recursal/Fanatic-Fandom huggingface dataset:
Lightning Bug

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

The Lightning Bug is a small defensive ship, mostly used by the Hai as a convoy escort. The Lightning Bug, as with many insects, works best in a swarm: even a small number of Lightning Bugs can manage to leave the largest of ships helpless with their stock-fitted Ion Cannons.

## Location

These are the ports where the Lightning Bug can be purchased.

* Cloudfire, Wah Ki
* Darkcloak, Wah Yoot (Unfettered Shipyards Variant)
* Giverstone, Zuba Zub
* Greenwater, Fah Soom
* Hai-home, Ya Hai
* Heartvalley, Io Lowe
* Icelake, Uwa Fahn
* Makerplace, Ula Mon
* Stonebreak, Imo Dep

## Outfits

These are the standard outfits initially equipped on each Lightning Bug.

 Pulse Rifle (2)

These are the standard outfits initially equipped on each Unfettered Shipyards variant Lightning Bug.

 Pulse Rifle (6)

## Information

* The Lightning Bug is one of the few ships to have more than 1 variant available for sale.
* The design of the Lightning Bug deliberately resembles Star Wars' Millenium Falcon.
Locust Turret

## Description

Although Bunrodean ships typically rely on the power of their forward facing guns and fill any turret mounts with anti-missile systems, they have developed a turret mount for the Locust Blaster. This turret carries three Locust Blasters that all fire at once, resulting in an astonishing 3,600 projectiles per minute being thrown at the target.

## Location

This outfit cannot be purchased but can be found equipped on some Bunrodean ships.

## Information

* The only way to obtain this is by looting it.
Kunai

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

The Kunai is the smallest of the Bunrodea's gunships, warships which focus heavily on the power of their forward-facing guns. Lacking any turret mounts and focusing more on turning quickly than traveling fast, the Kunai is highly susceptible to missile weaponry and must rely on other ships in the fleet to carry anti-missile turrets.

## Location

This cannot be purchased, but can be found in Bunrodean space.

## Outfits

These are the standard outfits initially equipped on each Kunai.

## Performance Information

This gunship theoretically fulfills a role similar to the Quicksilver. However, that comparison does not quite summarize its actual role. Quicksilvers are fast and form wolf packs that are hard to take down. Kunai, on the other hand, usually only come in pairs and are not quite as nimble as Quicksilvers. This makes them more of a support vessel in the Bunrodea's arsenal.

Similar to the Tekkan, these ships can be useful to the player for farming valuable tech before meeting the Bunrodea. In the case of the Kunai, its Mandible Cannons are worth the effort of acquiring.

## Information

* The only way to obtain this ship is by capturing it.
Marauder Firebird

## Description

By the looks of the modification that have taken place, you suspect that this ship contains no original parts. With extra shield emitters, hull plating, and outfit space, this half-millennium-old design is finding new life with its heavy modification.

### Marauder Firebird (Engines)

One of the biggest complaints about Betelgeuse's venerable classic from younger pilots is that it's heavy and slow. A previous owner of this ship also believed so, and has fitted another engine port, in addition to setting aside more space for outfits and giving the old ship some new hull plating and shield emitters.

### Marauder Firebird (Weapons)

The Firebird is known to have one of the heaviest armaments possible for a warship of its size, and this modified version makes it even heavier. With more outfit space, giant gun ports, extra hull plating, and more shield emitters, this blast from the past will make its targets history.

## Location

The Marauder Firebird cannot be purchased but can be captured from marauder bounty missions.

## Outfits

These are the standard outfits installed on the Marauder Firebird.

### Marauder Firebird

 Laser Rifle (25)

### Marauder Firebird (Engines)

 Security StationLaser Rifle (24)

### Marauder Firebird (Weapons)

 Security StationLaser Rifle (24)

## Information

* The only way to obtain this is by capturing it.
* Marauder ships have self destruct chances when they are boarded. The Marauder Firebird has a 25% chance to board and another 25% chance to be able to capture, so you have a 56.25% chance of being able to capture the ship (not counting the actual boarding combat).
Model 16

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Ramscoop
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

The Kor Mereti war drones are constructed in a modular fashion, which allows them to grow over time as more materials become available. This one is recently built, and relatively small.

## Location

The Model 16 cannot be purchased, but it can be captured from Kor Mereti space.

## Outfits

These are the standard outfits equipped on a model 16.

## Information

* Kor Mereti and Kor Sestor ships are automated and require no crew.
* Automata ships use a different boarding system than usual. Instead of having crew, they have a self destruct chance. With the Model 16, you have a 35% chance of being able to board and loot the ship, and then another 35% chance of being able to capture it. In total, you have a 12.25% chance of being able to capture the Model 16.
Modified Dromedary

## Description

The Tycho Crater Cooperative's Dromedary was one of the foremost colonization ships during the early era before piracy became rampant and triggered the necessity for city-ships to be more combat-oriented. These ships incorporate extensive hydroponics, large construction equipment installations, and hundreds of densely packed "dream cells" built to transport people in bulk.

Since the Remnant do not have schematics for the Dromedary, just the highly-modified example of the Shattered Light, this ship is actually a commemorative replica of that specific ship. As such, it combines the original's odd mix of eclectic modifications with new Remnant systems.

Unfortunately, since they lack the manufacturing facilities that would normally support a large construction project, it will cost massively more than it would have originally back on Luna.

## Location

The Modified Dromedary can be bought at the following ports a day after the player completes "Remnant: Shattered Light 6":

* Aventine, Pantica
* Caelian, Cinxia
* Viminal, Arculus

## Outfits

These are the standard outfits initially equipped on each Modified Dromedary.

 Tuning Rifle (95)

## Information

* Purchasing the Modified Dromedary requires a Remnant Capital License.
* The Modified Dromedary has built in asteroid, atmosphere, outfit and tactical scanning.
* This ship is a Remnant replica of one of their original human city ships that were built on Luna and used in the exodus to escape the Alphas, specifically one called the Shattered Light which was carrying what amounted to a heavy factory, with smelters and welders - what would've allowed them to build traditional ships in place of their alien technique based ones.
* Unlike other ships sold by the Remnant, it has no hull repair or even shield repair by default.
Kraz Advanced

This page shows the outfits that will be added to planets or stations with "Kraz Advanced" in their outfitters. These outfits are produced by Kraz Cybernetics.

## Outfits

### Weapons

* Beam Laser
* Laser Turret
* Energy Blaster
* Blaster Turret
* Plasma Cannon
* Plasma Repeater (Becomes available for sale 45/95 days after completing/declining the Free Worlds Storyline mission FW Epilogue: Edward)
* Plasma Turret (Becomes available for sale when landing on a planet near Kraz, 50 days after the completion of the Free Worlds Storyline mission FW Plasma Testing 1B)
* Heavy Laser
* Flamethrower (Becomes available for sale 30 days after the completion of the Free Worlds Storyline side mission FW Flamethrower 2)
* Torpedo Launcher
	+ Torpedo
	+ Torpedo Pod
	+ Torpedo Storage Rack

### Systems

* D23-QP Shield Generator
* D41-HY Shield Generator
* Liquid Nitrogen Cooler
* Liquid Helium Cooler
* Cargo Scanner
* Outfit Scanner
* Tactical Scanner
* Small Radar Jammer
* Large Radar Jammer

### Power

* S3 Thermionic
* nGVF-CC Fuel Cell
* nGVF-DD Fuel Cell
* nGVF-EE Fuel Cell
* LP144a Battery Pack
* LP288a Battery Pack
* LP576a Battery Pack

### Engines

* Caldera Afterburner
* Chipmunk Plasma Thruster
* Chipmunk Plasma Steering
Matar

## Commodity Prices

### Luxury Goods

937

Matar is a system that is located in the Core and controlled by the Syndicate.

## Landing Locations

Matar has the following landing locations:

* Antipode

## Links

Matar links to the following systems:

* Persian
* Scheat

## Amenities

Matar does not possess an outfitter or a shipyard.

## Fleets

The following fleets spawn in Matar:

* Small Core Merchants
* Large Core Merchants
* Small Core Pirates
* Large Core Pirates
* Small Syndicate
* Large Syndicate
Leviathan Station

Leviathan Station is a station in the Suhail system. It is controlled by the Republic.

## Background

### Outfitter

No

Leviathan Station is the Deep's most productive deuterium harvesting station. Built nearly four hundred years ago, the station was one of the first to fuel the massive cargo caravans sent out from the Deep back when this was one of the only regions of the galaxy with a prosperous economy and a democratic government. Today it remains under government control, because the citizens of the Deep are wary of any private corporation controlling the industry that makes interstellar travel possible.

## Spaceport

This is a refinery, not a tourist destination. You were allowed to dock here, and the massive cafeteria used by the local workers is available to you if you want to eat, but beyond that no one seems particularly interested in entertaining you or interacting with you.

On the other hand, you get some small satisfaction from knowing that you refueled your ship with deuterium that just yesterday was most likely still floating around in the upper cloud banks of the gas giant below.

## Information

* Landing on Leviathan Station requires the player to have 10 reputation.
* Leviathan Station has a tribute value of 1200 and is defended by small Deep Security fleets.
Large Nanite Fabricator

## Description

The creation of nanite fabricators was spurred on by early contact between the Bunrodea and Korath. The hull-walking microbots of Korath System Cores allowed Korath ships to make repairs without the need of a spaceport, a trait that the Bunrodea favored for use in their scout vessels.

Nanite fabricators are able to be upgraded by installing nanite enhancers or limiters, which alter the performance of the fabricator. Each fabricator only has a limited number of slots for these upgrades, however.

## Location

This outfit cannot be purchased but can be found equipped on some Bunrodean ships.

## Information

* This outfit has 10 nanite upgrade slots which can be filled by Nanite Enhancers and Nanite Limiters to change the performance of the outfit. Enhancers increase hull repair at the cost of increased energy consumption and Limiters decrease hull repair to save energy. Both upgrade outfits also take up some outfit space.
Oathkeepers

*This page may contain **Spoilers.***

The Navy Oathkeepers are a faction within the Republic Navy that were taken prisoner during the Free Worlds war. All of the prisoners were let go free as long as they took an oath to no longer interfere in the Free Worlds war of independance. After enough Navy oficers had taken the oath, the Republic assigned all of the Oathkeepers to patrol duty at the Northern fringes of human territory. This was a PR triumph for the Navy.

## Ships

These are the ships used by Navy Oathkeepers. This list does not differ from the list of ships used by the Navy.

### Heavy Warship

* Carrier
* Cruiser

### Drone

* Combat Drone
* Surveillance Drone

## Faction Relations

* Syndicate - The Syndicate is a part of the Republic, and provides much of its tax revenue. It was a major factor of the Republic's success in previous centuries.

However, the Republic does go to war with the Syndicate during the Free Worlds campaign, as they are found to be the perpetrators of the nuclear attacks on Martini and Geminus.

* Free Worlds - The Republic is at war with Free Worlds, and see the systems of the Free Worlds as Republic space. External intervention from the Pug will result in the two factions come to peace.

If the player decides to choose the Reconciliation path, the Free Worlds will work together with the Republic against the Syndicate's extremists, and eventually become independent.

If the player decides to choose the Checkmate path, the Free Worlds will continue going to war against the Republic, until a negotiated agreement sees the Free Worlds become more automonous within the Republic.

* Alphas - The Republic is hostile to the Alphas, as the Alphas attempted to enslave humanity.
* Pug - The Republic is hostile to the Pug, as the Pug attempted to invade human space.
* Hai - The Republic is friendly with the Hai. They known that the Hai exist, but keep that information secret to limit the flow of immigration to Hai space.
* Quarg - The Republic is neutral with the Quarg.
* Pirates - The Republic is hostile to all pirates, and has instructed the Navy to destroy pirate ships on sight.
Mego Faro

## Commodity Prices

### Luxury Goods

970

Mego Faro is a system in Bunrodean space. It is controlled by the Bunrodea.

## Landing Locations

Mego Faro has the following landing locations:

* Deli Kat

## Links

Mego Faro links to the following systems:

* Jentu Centi
* Urba Pest
* Xutluno Rees

## Mining

No mineable asteroids spawn in this system.

## Fleets

The following fleets spawn in Mego Faro:

* Bunrodea Megasa Freight
* Bunrodea Defense
Meteor Missile Box

## Description

The Meteor Missile Box is used to store extra ammunition for Meteor Missile Launchers.

## Location

Meteor Missile Boxes can be found in almost all Syndicate Outfitters, in the Rim, and by the Paradise Planets.

## Information

* These store Meteor Missiles, which are used by the Meteor Missile Launcher and Meteor Missile Pod outfits.
Miblulub's Plenty

Miblulub's Plenty is a planet in the Miblulub system. It is controlled by the Coalition.

## Background

### Outfitter

No

Miblulub's Plenty was the first colony created by the Arachi outside of their home system, founded at a time when their home world could not produce enough food to reliably feed its entire population. This planet has long seasons and plentiful rainfall that make its temperate zones ideal for farming, while the grasslands near the tropics are mostly used for longcow ranching. Longcows are a distinctive and ill-behaved species of multi-legged cattle; their meat is a key part of the Arach diet.

## Spaceport

Although most of this planet is rural agricultural land, the spaceport is on the outskirts of a large and prosperous city. Ten thousand years ago, in the early days of Arach interstellar travel, this city was the home of the wealthy investors and business people who funded the farming settlements, and who moved here with their families to escape the pollution and conflict on their home world of Ahr.

## Information

* Coalition planets and stations cannot be dominated.
* Landing on Miblulub's Plenty requires a reputation of 15; this cannot be bypassed through bribery.
Lovelace Labs

This page contains summary information for the in-game Human Organization Lovelace Labs*.*

*This page may contain **Spoilers.***

Lovelace Labs is a highly respected designer of starship systems and weaponry. It is a small but very old organisation, which has vertically integrated, strategic ownership of all of its resource and testing requirements.

Lovelace Labs retails its products across Republic and Syndicate space, but not in The Deep.

Lovelace is an Outfitter only, with in-game retail groupings Lovelace Basics and Lovelace Advanced. The Basics list is *included* in the Advanced.

## Offices

### Branches

* Carbuncle Station, Elnath
* Maelstrom, Nihal
* Pilot, Elnath

## Retail Locations

### Lovelace Basics

* Asgard, Naos
* Chiron, Alpha Centauri
* Earth, Sol
* Farpoint, Alnitak
* Geyser, Denebola
* Hephaestus, Markab
* Hestia, Talita
* Luna, Sol
* Maelstrom, Nihal
* Mainsail, Alhena
* Prime, Betelgeuse
* Reunion, Caph
* Shroud, Alheka
* Smuggler's Den, Men (Illegal resale)
* Sunracer, Mirfak
* Tinker, Diphda

### Lovelace Advanced

* Ada, Aldebaran
* Geminus, Castor
* Hermes, Capella
* Shroud, Alheka
Lance

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

The **Navy Lance** is a relatively powerful fighter.

## Description

The Lance is the primary fighter used by the Republic Navy. As with all fighters, it is weak by itself but very effective as part of a larger squadron.

Fighters do not come equipped with a hyperdrive. You cannot carry a fighter unless you have a ship in your fleet with a fighter bay.

## Location

The Lance can be purchased at the following ports:

* Ada, Aldebaran
* Luna, Sol
* Prime, Betelgeuse
* Geminus, Castor (before the bombing)

## Outfits

These are the standard outfits initially equipped on each Lance.

## Performance Information

The Lance is the standard fighter for the Republic. At first glance, the Lance is a surprising choice for the Republic Navy, due it carrying quite a weak fixed gun compared to other human fighters. However, that Energy Blaster's weak output truly doesn't detract from the fighter's overall performance. In fact, the Lance is a powerful addition to a Republic fleet. The extreme accuracy of the Sidewinder missiles means that the Lance can remain on a target's tail and slowly bleed the target's shields until other Republic ships can finish off the enemy. Players fighting Lances should invest in strong engines to outrun the speedy missiles, or purchase several anti-missile turret systems.

In addition to the Republic, pirates in the northern regions of human space occasionally use these fighters on their carriers.

## Notes

* Like all fighters, the Lance is unable to jump and requires a ship with fighter bays to carry it.
* Apart from the Protector (during the Free Worlds campaign), This is the only ship used by the Navy that does not require a license to obtain.
New Iceland

New Iceland is a planet in the Kaus Borealis system. It is controlled by the Republic.

## Background

### Outfitter

No

New Iceland is a perpetually hazy volcanic world, with a slightly caustic atmosphere but enough reserves of metal and petrochemicals to draw a large number of settlers. Some of those settlers also make a living as farmers, and a few well-developed factory towns produce goods for export to other worlds.

Many of the inhabitants wear dust masks to avoid letting the particulate matter from the volcanoes accumulate in their lungs.

The second paragraph is replaced with the following during the Free Worlds campaign.

In the wake of their defeat in the south, the Navy has begun to set up a massive new base here on New Iceland, in order to allow them to continue to have a strong presence in this sector.

## Spaceport

Almost as soon as you stepped off your ship, your eyes began to sting. You try to breathe as shallowly as possible.

This port consists of a single large hangar, only big enough for two or three Bulk Freighters, plus some overflow landing pads and old rusted storage sheds outside. There is a small cafeteria, offering you a choice between two kinds of soup, some pre-made sandwiches, or the hot meal of the day.

## Information

* New Iceland has a tribute value of 300 and is defended by small Militia fleets.
* Landing here has no required reputation.
Firelode

Firelode is a planet in the Ehma Ti system. It is controlled by the Unfettered Hai.

## Background

### Outfitter

None

The Unfettered are operating several large strip mines here to collect uranium and plutonium to fuel the generators in their warships. Older, abandoned mining pits are scattered throughout the planet's surface. As a result of the mining activity, the groundwater here has become badly contaminated.

## Spaceport

The spaceport is in the middle of a large city with typical Hai architecture: raw metal and chamfered corners. However, much of the city appears to have been ruined long ago, probably in a battle. The ruins have not been rebuilt, but instead it appears that most of the ruined buildings have been torn down for scrap metal. Several of the spaceport hangars are in bad repair, as well.

## Information

* Firelode has a tribute value of 2,000 and is defended by Small Unfettered and Large Unfettered fleets.
Oihaug

## Oihaug

### Outfitter

No

Oihaug is an uninhabited system in Gegno space.

## Landing Locations

Oihaug does not have any landing locations.

## Links

Oihaug links to the following systems:

* Eogho
* Jied
* Nnaug
* Oosuoro

## Mining

The following mineable asteroids spawn in Oihaug:

* Aluminum
* Copper
* Tungsten

## Fleets

The following fleets spawn in Oihaug:

* Gegno Basic
* Gegno Cargo
* Vi Transport
* Small Vi
Muphrid

Muphrid is an uninhabited binary system that is located in the Dirt Belt. It is controlled by the Republic.

## Landing Locations

Muphrid does not have any landing locations.

## Links

Muphrid links to the following systems:

* Menkent
* Porrima

## Mining

The following mineable asteroids spawn in Muphrid:

* Tungsten

## Fleets

The following fleets spawn in Muphrid before July 24, 3014:

* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Small Republic

The following fleets spawn in Muphrid on and after July 24, 3014:

* Human Miners
* Navy Surveillance
* Small Republic
* Large Republic
* Small Southern Merchants
* Large Southern Merchants
Nearby Jade

Nearby Jade is a planet in the 5 Summer Above system. It is controlled by the Coalition.

## Background

### Outfitter

No

Aside from fish, the Kimek diet is mostly vegetarian, but a few centuries ago an Arach entrepreneur decided to start ranching longcows here. It is an ideal world for ranching, with plenty of grassy fields. The ranches have begun a major industry, although generally only the wealthiest of Kimek are willing to spend money on longcow meat.

## Spaceport

The spaceport is at the very center of a city that is laid out with perfect radial symmetry: six sectors, each with their own markets, schools, and other public services, and clusters of skyscrapers that can each house a million individuals. The spaceport itself is also symmetrical, with a concourse in the center and smaller and smaller landing pads radiating out from it so that the largest freighters have easiest access.

## Information

* Coalition planets and stations cannot be dominated.
Oberon Station

Oberon Station is a station in the Menkar system. It is controlled by the Syndicate.

## Background

### Outfitter

No

Oberon Station is a deuterium refinery owned and operated by the Syndicate, and aside from a few docking bays for visiting ships to use in an emergency, the rest of the station is sealed off to non-employees.

## Information

* Landing on Oberon Station requires the player to have 10 reputation.
* Oberon Station has a tribute value of 400 and is defended by small Syndicate fleets.
Locust Blaster

## Description

The Locust Blaster might look small, but its destructive potential for its size is nothing to scoff at. A single blaster is capable of sustaining 1,200 rounds per minute. While each individual projectile from the blaster deals rather insignificant damage, the sheer deluge of projectiles can rip even the largest of ships to shreds in due time.

## Location

The Locust Blaster can be purchased at the following ports:

* Kisarra, Kifrana Terberah
* Angko, Mego Inito

## Information

* This weapon also has a turreted version, the Locust Turret.
* This outfit becomes available after completing the Bunrodean storyline mission "An Intriguing Invitation."
* The mission "An Intriguing Invitation" is offered near Sol after fighting the Bunrodea in their space.
Lionheart Industries

This page contains summary information for the in-game Human Organization Lionheart Industries*.*

Lionheart Industries is a shipyard in the Deep with a very long history. Originally owned by the government of the Deep, warships they built were instrumental to humanity becoming dominant in the Alpha Wars. Their ships have high shielding and large armaments, but consistently low mass and hull, and are some of the most expensive in the Republic.

Lionheart Industries retails its ships only within the Deep and on Geminus to provide civilian complement to the Republic Navy Yard there. Their main shipyard is on Valhalla, Epsilon Leonis. It has the in-game retail groupings Lionheart Basics and Lionheart Advanced; the Basics list is *distinct* from the Advanced.

## Retail Locations

### Lionheart Basics

* Asgard, Naos
* Follower, Alphard
* Geminus, Castor
* Haze, Dubhe
* Midgard, Aludra
* Norn, Adhara
* Valhalla, Epsilon Leonis

### Lionheart Advanced

* Asgard, Naos
* Midgard, Aludra
* Valhalla, Epsilon Leonis

## Ships

### Transport

* Flivver
* Scout

### Utility

* Bactrian
* Mule

### Light Warship

* Headhunter
* Raven

### Medium Warship

* Aerie
* Corvette
Mirrorlake

This is a moon in the Ya Hai system. It is controlled by the Hai.

## Image

The Hai homeworld is orbited by a moon that is large and dense enough to have been able to hold on to its own supply of surface water, and although the atmosphere is cold, much of that water is in liquid form due to the strong tides. In a few places, granite and basalt cliffs rise out of the water, and the Hai have built a few small settlements on the moon, as well.

## Spaceport

This spaceport appears to be a tourist destination. The architecture is different than on other Hai worlds, and much more primitive: stone and mortar instead of polished metal. However, all the buildings are in good repair: despite their ancient appearance, they must be maintained and rebuilt on a regular basis.

## Information

* Hai planets and stations cannot be dominated.
Ogmur's Siphon

Ogmur's Siphon is a station in the Ablodab system. It is controlled by the Coalition.

## Background

### Outfitter

No

This refinery was built shortly after the nearby dry dock station was finished, to ensure the system was self-sufficient to provide the hyperspace fuel needed for the visiting ships. A small fleet of tanker ships is docked on specially marked hangar bays, always ready to bring the fuel elsewhere if needed.

"Ogmur" is the name of the gas giant below, named after a giant snake-like creature of Arach mythology. With an abnormally dense core and storms more ruthless than in any other gas giants in the Coalition, it swallowed the first five predecessors of this station before they could be completed, and though this one has remained in a stable orbit for thousands of years after its completion, superstition surrounding the planet makes it so that the Siphon receives very few visitors.

## Spaceport

While technically part of the system's "Guardian" military complex, there's little to no Heliarch control over the free space in this station, so a few shops and branded restaurants have opened up to serve the local workers and occasional visitors. Whether by necessity due to the lack of services in the system, or simply out of boredom within the monotony of the station, the food here is by far the best in the system and even better than on some Coalition planets.

With the exclusive goal of serving as a large-scale refinery, the station has far less living space than the system's main attraction, often leading to semi-crowded areas in spite of the low amount of pedestrian traffic here.

## Information

Coalition planets and stations cannot be dominated.
Marauder Raven

## Description

Whoever modified this Raven has given more heft to an agile and elegant vessel. They've added a turret and some apparently-flimsy bulkheads over extra shield emitters and outfit space. If it weren't for the wings, the central hull would barely be recognizable as Lionheart's original under the patchwork that you expect has made an already deadly warship even more so.

### Marauder Raven (Engines)

Lionheart's elegant Raven has gained popularity with pirates because of its agility. This one appears to have been modified for even more of the latter at the expense of the former, and the central hull can only be recognized as a Raven because of the wings. Two more engine bays, more outfit space, additional shield emitters, and a turret make this already deadly warship appear even more frightening.

### Marauder Raven (Weapons)

A former owner of this ship apparently didn't like the lithe Raven, and has added so much more to it - more weapons, more shields, and more outfit capacity - that the central hull can only be recognized because of the wings. Besides adding a turret, this ship has enormous gun ports, making you wonder how much more deadly you could possibly make a warship this small.

## Location

The Marauder Raven cannot be purchased but can be captured from marauder bounty missions.

## Outfits

These are the standard outfits equipped on the Marauder Raven.

## Information

* The only way to obtain this is by capturing it.
* Marauder ships have self destruct chances when they are boarded. The Marauder Raven has a 25% chance to board and another 25% chance to be able to capture, so you have a 56.25% chance of being able to capture the ship (not counting the actual boarding combat).
Lor'nag Ik 590

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots
 Fighter Bays

## Description

The largest of Korath production vessels are derived from a common and ancient chassis. This bulbous ship has been adapted to carry passengers between stations, or boarding parties into enemy strongholds.

## Location

The Lor'nag Ik 590 cannot be purchased. It can be found in any of the Korath Exiles systems.

## Outfits

These are the standard outfits equipped on a Lor'nag Ik 590.

 Thermal Repeater Rifle (272)Microbot Defense Station (17)

## Information

* Taking this ship out of the Korath Exiles' systems is impossible, as it lacks a Jump Drive and there are no friendly outfitters within range to allow for its installation.
* The Lor'nag Ik 590 has the second most crew bunks of the World-ship chassis at 1,492, with the Kasichara A'awoj having the most at 1,997.
* This ship is seen used by both the Korath Exiles and the non-hostile Korath Civilians faction.
Korath Detainer

## Description

Although not the most damaging weapon of its size, the Korath Detainer is feared for two reasons: its exceptionally long range, and its ability to interfere with the propulsion systems of any ship it strikes. Its reputation has earned it the honor of being named for the Korath themselves.

## Location

This outfit can be found equipped on the following Kor Sestor ships:

* Kar Ik Vot 349 (Standard and Trapper variants)
* Met Par Tek 53 (Sniper variant only)
* Tek Far 71 - Lek
* Tek Far 78 - Osk
* Tek Far 109

## Information

* The Korath Detainer is believed to be the weapon that the Remnant Inhibitor Cannon is based on.
* The Korath Detainer is one of the only weapons that also provides some energy storage.
* The longest-range guns in the game are:
	1. 9,980 Drak Antimatter Cannon - cannot be obtained legitimately
	2. 4,800 Fate Sealer - cannot be obtained legitimately
	3. 2,600 Pug Seeker - acts like missiles but does not require ammunition
	4. 2,000 Dragonflame Cannon - unique item, requires spinal mount
	5. 1,960 **Korath Detainer** - the highest Slow damage
	6. 1,800 Ka'het Nullifier - the highest Ion damage
New Greenland

New Greenland is a planet in the Arcturus system. It is controlled by the Republic.

## Background

### Outfitter

No

New Greenland was first settled about six hundred years ago, at the peak of the "Turf Wars" era where most planets were controlled by powerful corporations and their struggles often turned into outright warfare with privately owned fleets and armies. The people who came to New Greenland were looking for a world so marginal and undesirable that they could live here in peace without being caught in the crossfire.

The locals here grow food in greenhouses and specialize in making warm winter clothing, which is this planet's only export.

## Spaceport

The spaceport is near the equator, but it is still cold enough that there is always some snow on the ground.

You have never seen as many people in fur coats as there are here; what might be considered a luxury in other parts of the galaxy is a necessity here, where the cheapest clothing material is the pelts of indigenous animals.

From the size of the claws hanging decoratively off some of the coats, you have to give a grudging respect to the hunters. High fashion is not an industry that usually involves risk of dismemberment.

## Information

* New Greenland has a tribute value of 200 and is defended by small Militia fleets.
* Landing here has no required reputation.
Met Par Tek 53

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Ramscoop
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Shipyard Description

Although this is the smallest Kor Sestor ship other than their fighters, it is larger than most human capital ships and considerably more powerful.

## Location

The Met Par Tek 53 cannot be purchased, but it can be captured from Kor Sestor space.

## Outfits

These are the standard outfits equipped on a Met Par Tek 53.

## Information

* Kor Sestor and Kor Mereti ships are automated, and require no crew.
* Automata ships use a different boarding system than usual. Instead of having crew, they have a self destruct chance. With the MPT 53, you have a 35% chance of being able to board and loot the ship, and another 35% chance of being able to capture it. In total, you have a 12.25% chance of being able to capture the Met Par Tek 53.
Marauder Bounder

The **Marauder Bounder** is another Marauder interceptor variant developed from a Human Transport ship. This packs a slightly better punch than the Marauder Arrow due to the original Bounder being already slightly more geared for combat than the Arrow.

## Description

### Marauder Bounder

This Megaparsec Bounder has been modified from a courier-scout into a heavy escort interceptor - currently the largest in the class. A little extra outfit space, reinforced turret mounts, a new gun port in front of the pilot, and additional shield emitters grant this former transport both fearsome speed and armament.

### Marauder Bounder (Engines)

The previous owner of this Bounder has modified an already fast courier-scout into an even faster heavy escort interceptor with some truly enormous engines, giving it incredible maneuverability for its size.

### Marauder Bounder (Weapons)

Simultaneously the deadliest and most graceful interceptor in the galaxy, this former Bounder courier-scout has been equipped with incredibly powerful weapons for a ship of its size.

## Location

The Marauder Bounder cannot be purchased but can be captured from Marauder bounty missions.

## Outfits

These are the standard outfits equipped on the Marauder Bounder.

### Marauder Bounder

 Security StationLaser Rifle (18)

### Marauder Bounder (Engines)

 Laser Rifle (18)

### Marauder Bounder (Weapons)

 Security StationLaser Rifle (18)

## Information

* The only way to obtain this is by capturing it.
* Marauder ships have self destruct chances when they are boarded. The Marauder Bounder has a 25% chance to board and another 25% chance to be able to capture, so you have a 56.25% chance of being able to capture the ship (not counting the actual boarding combat).
Mimosa

Mimosa is a system that is located in the Rim. It is initially controlled by the Republic, but it becomes part of the Free Worlds when they declare independence.

## Landing Locations

Mimosa has the following landing locations:

* Shorebreak

## Links

Mimosa links to the following systems:

* Minkar
* Kraz

## Amenities

Mimosa does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Mimosa:

* Aluminum
* Neodymium

## Fleets

The following fleets spawn in Mimosa before July 24, 3014:

* Small Militia
* Large Militia
* Small Southern Merchants
* Large Southern Merchants
* Large Southern Pirates

The following fleets spawn in Mimosa on and after July 24, 3014:

* Small Free Worlds
* Large Free Worlds
* Small Southern Merchants
* Large Southern Merchants
Microbot Grinder

## Description

This is a huge grinder that digests incoming material with the aid of microbots. With intake bays large enough to swallow a drone whole, wrecking claws massive enough to tear apart the hulls of heavy warships, and a seemingly omnicidal swarm of microbots ready to break down anything that falls in to its component molecules, it is a fearsome sight that any captain would be foolish to fly within reach of.

## Location

The Microbot Grinder cannot be purchased and can only be obtained by capturing Ikatila'ej ships from the Korath Exiles.

## Information

* Microbot Grinders are unplunderable, and since the ships which are equipped with them lack Jump Drives and cannot be equipped with them, it is impossible to take them out of the Korath Exiles' systems.
* This weapon requires a 'spinal mount', which is only found on a few ships.
Mere

Mere is a planet in the Kochab system. It is initially controlled by the Republic, but it becomes part of the Free Worlds when they declare independence.

## Background

### Outfitter

No

Mere is a world almost entirely covered by oceans. The locals live most of their lives on enormous ships, almost like floating cities, which travel around collecting fish and seaweed for food or harvesting pearls from the shallows to be sold off-world. The city-ships must do their best to avoid certain latitudes where hurricanes are most common, and even so storms are a continuous threat to anyone who lives here. Weather conditions are tracked constantly by a network of satellites.

## Spaceport

The spaceport is on the largest island on the planet. The marketplace is a large, open plaza down by the docks, where the captains of whichever city-ships are moored here at the moment can sell their goods directly to customers. Behind the plaza are large warehouses. If a storm approaches, the goods can quickly be moved inside, while the ships launch out into the deep sea where they have a better chance of weathering the storm without being smashed against the rocks.

The entire port is filled with the almost overpowering smell of fish. You have heard that this is the best place in the galaxy for good, cheap sushi, but the smell is doing nothing for your appetite.

## Information

* Mere has a tribute value of 900 and is defended by large Militia fleets.
Nifel

Nifel is a planet in the Gomeisa system. It is controlled by the Republic.

## Image

Nifel is a cold world, with summers too short to grow most crops, and very little indigenous wildlife aside from thick-furred mammals and some migratory birds that travel from one hemisphere to the other every year.

Four centuries ago, when much of human space had been in travel quarantine for a decade to block the spread of the Rigellian Plague, it was here that researchers discovered a cryophilic bacterium growing in the permafrost that could be used to combat and eventually eliminate the plague. Some research labs and manufacturing plants still remain in operation here.

## Spaceport

The port is located near the equator, but the air is still uncomfortably cold. As with many of the fanciest buildings in the Deep, the spaceport here is built of carbon fiber and plastic composite instead of more traditional materials. The particular composite used here is slightly translucent, so the hallways and hangars are all bathed in dim and diffuse sunlight.

The spaceport is large enough to house ten times the number of people and ships that are currently here.

## Outfitter

* Basic Outfits
* Deep Sky Basics
* Ammo North

## Information

* Nifel has a tribute value of 1500 and is defended by Large Deep Security Fleets.
* Landing here has no required reputation.
New Switzerland

New Switzerland is a planet in the Porrima system. It is controlled by the Republic.

## Background

### Outfitter

No

New Switzerland is a world where tectonic activity has left deeply folded and fractured mountains across much of the planet's surface.

In many places, the topsoil is too thin and rocky to support farming, but many people have settled here anyway, drawn to the beauty of the mountains. A few ski resorts operate in the mountains, and in recent years a gemstone mining industry has begun to develop as well.

## Spaceport

The spaceport is in a valley, surrounded by mountains so high that their tops are often lost in the clouds. From the port town, tourists can ride a cog railway to the tops of several of the tallest mountains nearby.

Most of the buildings in town are wood framed, and some are old fashioned half-timber buildings with whitewashed plaster packed in between the beams. It is not a technologically advanced world, but it is a very beautiful place.

## Information

* New Switzerland has a tribute value of 300 and is defended by small Republic fleets.
* Landing here has no required reputation.
Korsmanath

**Korsmanath** is an uninhabited system in Korath space. It's the original home system of the Korath.

## Landing Locations

Korsmanath has the following landing locations:

* Kasichara Fet

## Links

Korsmanath links to the following systems:

* Farbutero
* Feroteri

## Mining

No mineable asteroids spawn in Korsmanath.

## Fleets

The following fleets spawn in Korsmanath:

* Small Kor Mereti
* Large Quarg

## Information

* This is the Korath's home system, according to their ship descriptions.
* The Korsmanath A'awoj was named after this system.
Makerplace

Makerplace is a planet in the Ula Mon system. It is controlled by the Hai.

## Image

Makerplace has an unusual degree of volcanic activity due to high concentrations of radioactive elements in the planet's mantle. Although it is warm by Hai standards, the abundance of geothermal energy, combined with plentiful solar energy and wind power, has made it an ideal world for manufacturing. Several cities in the temperate regions have populations of over a hundred million Hai, and the factories surrounding the cities spread out for dozens of kilometers in all directions. Near the equator, much of the land is desert or volcanic wasteland.

## Spaceport

A fair number of the Hai walking through this spaceport are wearing no clothing at all, perhaps as a response to the warm temperatures. Given that they seem to attract no notice or disapproval by doing so, it appears that this is perfectly normal behavior. Others appear to have trimmed their fur shorter than normal as an alternative way to deal with the heat.

## Shipyard

* Imo Loo Mer Basics
* Mon Ki i'Hiya Basics
* Yeer e Ki Basics
* Yeer e Ki Advanced

## Information

* Makerplace does not have a tribute value.
Luna

**Luna** is a planet in the Sol system. It is controlled by the Republic.

## Image

In the early days of space travel, back when engines were still so inefficient that escaping from a planet's gravity was costly and difficult, an enormous shipyard was built on the Moon where asteroids, harvested from the asteroid belt, were mined for raw materials for ships.

The facility is still in operation, although it is now overshadowed by the far more advanced shipbuilding centers like Geminus in the Castor system.

## Spaceport

The spaceport is rudimentary, and the main pressurized dome of the facility is probably at least half a millennium old. So many metal foil patches have been cemented to its outer wall to stop slow air leaks that in places they entirely cover the surface.

Everything is so ancient and ramshackle that it feels almost like you have stepped back in time to the early days of human space flight. Perhaps that's what the tourists come here to experience.

## Shipyard

* Basic Ships
* Navy Basics
* Betelgeuse Basics
* Syndicate Basics (shipyard)

## Outfitter

* Common Outfits
* Lovelace Basics
* Syndicate Basics (outfitter)
* Ammo North

## Information

* Luna has a tribute value of 2,500 and is defended by large Republic fleets.
Lesath

Lesath is an uninhabited system that is located in the South. It is initially controlled by the Republic, but it is claimed by the Free Worlds when they declare independence.

## Links

Lesath links to the following systems:

* Atria
* Dschubba
* Girtab
* Rastaban
* Sargas
* Shaula

## Mining

The following mineable asteroids spawn in Lesath:

* Silicon
* Titanium

## Fleets

The following fleets spawn in Lesath before September 17, 3014:

* Small Militia
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates

The following fleets spawn in Lesath on and after September 17, 3014:

* Navy Surveillance
* Small Free Worlds
* Large Free Worlds
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
Lom Tahr

Lom Tahr is an uninhabited system that is located in Hai space. It is controlled by the Hai.

## Landing Locations

Lom Tahr has the following landing locations:

* Iritoroost
* Steamwater

## Links

Lom Tahr links to the following systems:

* Da Lest
* Due Yoot
* Io Lowe
* Rati Cal
* Ya Hai

## Mining

The following mineable asteroids spawn in Lom Tahr:

* Aluminum
* Neodymium

## Fleets

The following fleets spawn in Lom Tahr:

* Hai Surveillance
* Small Hai
* Large Hai
* Small Hai Merchant
* Large Hai Merchant
* Small Hai Merchant (Human)
* Large Hai Merchant (Human)
* Small Hai Merchant (Sympathizers)
* Large Hai Merchant (Sympathizers)
* Small Human Merchants (Hai)
* Large Human Merchants (Hai)
* Quarg (Hai)
Maeri'het

## Description

The Maeri is the smallest Het ship created by the Builders' stations, a prime example of the genetic technology they once possessed. Its small size is compensated by the fact that it can hide its location from most types of sensors.

## Location

The Maeri'het can be found in the Graveyard.

## Outfits

These are the standard outfits equipped on a Maeri'het.

## Information

* These ships can never be captured and only some variants can be looted.
* The Maeri'het has built in engines and cloaking.
Job board

Redirect to:

* Planet Facilities
*This page is work in progress, if you have anything additional to add, please feel free*

The job board is the main source of missions the player will use to generate an income within the world of Endless Sky.

There are 3 types of missions, Bounty hunter, Delivery, and passenger transport mission which are outlined here.
Naos

## Commodity Prices

### Luxury Goods

1079

The Naos system is home to Asgard, and is controlled by the Republic.

## Links

Naos links to the following systems.

* Aludra
* Avior
* Regor
* Wezen

## Amenities

There is both a shipyard and an outfitter in Naos.

## Mining

The Naos system contains the following mineable asteroids.

* Copper
* Silicon
* Titanium

## Fleets

These are the fleets that will spawn in the Naos system.

* Small Northern Merchants
* Large Northern Merchants
* Small Deep Merchants
* Large Deep Merchants
* Small Deep Security
* Large Deep Security
* Human Miners