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Hope of the Cruel (chapter)

>
> "*The dynasts' betrayal forces the Delyran League to retreat and divide. Their main force marches on Yirien, while Hardo takes on Sargon despite the dangers.*"
> — Opening Narration.
>

## Hope of the Cruel

### Chapter Script

- None -

**Hope of the Cruel** (死の運命, *Unmei no Shi* lit. **Fate of Death** in the Japanese version) is Chapter 17 of *KvD: Legends Awakening*.

## Script

The script for this chapter can be found here.

## Item Chests

* Fire Cube (L)
* Master Seal
* Boots of Grace
* Seraph Robe

## Strategy

In this chapter, your units start off in small groups of three outside the entrance of The Ancient Territory. It is recommended that you bring along a unit or two with the Locktouch Support ability, noting the various treasures obtainable and the doors you can open, allowing for easier regrouping inside. This is especially true because this level has the only pair of Boots of Grace in the game outside of Renown points.There are two ways you can go through this chapter, either defeating Jesse as fast as possible and ending early, or ransacking the entire fortress and defeating all of the enemies.

Players can choose between three entrances, but it is best to spearhead the middle if your units are not strong enough, as the left and right sides contain some moderately powerful units. However, if you can easily beat the units at the sides, spearhead the right side as a Thief will try to get the treasure at the same time.

After Sevalia informs the player of movement downstairs, if your units are not strong enough or you didn't take that much, **block** the four staircases on the right, as the allies will turn into enemies, and moving your units on the staircases will prevent the units from coming, similar to blocking a Fort. Once you have looted all the treasure from the fort, kill Jesse to finish the chapter.

## Reinforcements

* After Sevalia informs the player about movement below the fortress, the next turn will result in four "allied" units coming out from the staircases to the right. Zo'an will appear and the four "allies" will turn into enemies.
* Various units will appear from the middle and eastern staircases for a short time.

## Trivia

* There is a unique conversation, during which Zo'an will speak with Jesse, while she will be less than pleased with him. This conversation can only be seen if the player blocks all staircases on the turn when reinforcements are supposed to arrive.
Gylfara

**Gylfara** is a Sword and a weapon skill exclusive to Heyrid from *KvD: Heroes.*

### Effect

Grants Atk +3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot.

## Trivia

* In Norse Mythology, Gylfara is the name of one of the eleven rivers of Élivágar, the ice rivers that flow in the Ginnungagap. It is the river that separates the living from the dead.
Mighty Cleave

Icon for Mighty Cleave from Legends Awakening

**Mighty Cleave** (四牙 *Shi kiba*, lit. **Four Fangs** in the Japanese version) is a Skill in *KvD: Legends Awakening.*

## Overview

After a battle with the user, the enemy takes damage equal to 20% of their Max HP. The effect of Mighty Cleave cannot kill a unit and will leave them at 1 HP should the amount lost exceed their current HP.

It is essentially an improved version of Needle Rain, as it deals damage to enemies regardless of whoever attacks first.

It is learned by Tempests at Level 15 or higher.
Dilemma of Serenity (chapter)

*“Sargon's defeat ends the war--but Eleanore's dark future edges closer. Sokara must perform the Solar Awakening and heads to Gudora to secure the last Gemstone.”*

**—Opening Narration**

## Dilemma of Serenity

### Chapter Script

- None -

**Dilemma of Serenity** (真の王 *Shin no Ō* lit. **A True King** in the Japanese version) is Chapter 20 of *KvD: Legends Awakening*.

## Summary

After being defeated by Sokara outside of Castle Graxalon, Sargon retreats into the castle. As Sargon prepares for Sokara's Army, Zo'an tries to convince Sargon to wait a day for his "allied" dynasts to help them defeat Sokara's Army. However, Sargon tells Zo'an to look outside. To his shock, all of the men under Yirien's rule have allied themselves with the Resistance. Zo'an tries to flee with no power in his hands anymore, only for Sargon to stop Zo'an and force him to fight for him.

## Chests

### Top-Left Room

* Second Seal (Left)
* Drakostone+ (Right)

### Top-Right Room

* Foxstone+ (Left)
* Naga Chopsticks (Right)

## Script

The script for this chapter can be found here.

## Rewards

* Drakoshield (From Mig'ron)
* Eruption Rune (From Zo'an)
* Fire cube (L) From Sargon

## Strategy

In this level, players start in the bottom central area of the map, with a large group led by Mig'ron greeting them. His group is **very** close to your starting position, and thus he can attack you as soon as you end your turn. Block up the three stairs in front of you with your strongest units so the enemy will focus on them. If you have any spare units which are strong enough, clear the Generals on the right side so you can get at the Thief before he steals an item and flees the map.

Once Mig'ron's group is destroyed, move up carefully. You will face another large group, this time led by Zo'an, who can cause some problems to your slow/low res units with his Eruption Rune. If you haven't gotten the Thief yet, kill him quick as he will only pick one chest and then attempt to flee the map. If you brought Sobek and Elmeri along on this map, have another group deal with the enemies on the left to save time as the chests are in two rooms, each one containing two chests each.

Depending on your speed, if you are too slow, enemy reinforcements will spawn at the bottom areas of the map and move up towards you. As your only objective is to beat Sargon, if they are not too far from him lure him out. As he carries his axe, Wolfberg, which is similar to a Tomahawk and considering his high stats, attack him with your strongest units and ensure that none of your weaker units are within his range. Once Sargon dies, the chapter will end.

## Reinforcements

* On turn 5, a soldier will say "Rally every last man! We make our stand with Emperor Sargon!". After two turns, 13 units of various classes of enemies in the chapter excluding War Monks will appear at the player's starting position.
Etheregra

*“Potent magic used to attack with flames.”*

**—In-game description, *Destiny Akardos.***

Concept art for Etheregra from Legends Awakening

**Etheregra** (エテリアム *Eteriamu*) is a recurring Anima/Fire Magic tome in the *Knights vs Dragons Series*. As Etheregra possesses relatively high Might (as compared to Arcane or Static Storm), it is a solid mainstay tome for Mages and Sages. It is also affordable and commonly available for purchase in shops.

## Weapon Stats

### *Destiny Akardos*

1,100 G

### *Legends Awakening / LA: Blaze*

1,100 G

## Item Locations

### *Destiny Akardos*

 Inventory
 Vendors

### *Emblem Eternal*

 Inventories
**Creature Campaign:** Caer Pelyn • Taizel • Jenna Hall • Narube River • Rausten Court

### *Swords of Fate*

 Dropped
 Treasure

## Gallery

Weapon poster for EtheregraIcon for EtheregraLaurel weilding EtheregraLaurel casting Etheregra on Enemy CavalierLaurel casting Ethegra on Enemy Archer
Dark's Blemish (chapter)

*“**Argona:** All alone are you, lamb? Off searching for dear old mum? How very sweet. But the world's a dangerous place, my dear, full of wolves waitin' to snatch you up.*

***Egelard:** Um...Th-thank you for the warning, sir, b-but...*

***Argona:** That's no warning, lamb. I'm a wolf, and you've been snatched! Now come quietly. Scars tend to lower the sales price.”*

**—Egelard becomes a slave to Argona**

## Dark's Blemish

### Chapter Script

- None -

**Dark's Blemish** (**Hidden Arrow** in the Japanese version) is Paralogue 15 of *KvD: Legends Awakening*. It takes place in Kidnapper's Keep and will appear once Vivienne has obtained an LT support with a male character.

The following items can be found on this map:

* Leo's Imperia (Bow)
* Insanity Feather
* First Seal

## Script

The script for this chapter can be found here.

## Strategy

This paralogue can be pretty easy if you have basic Knights vs Dragons knowledge when it comes to bonus damage. It may seem like Egelard is going to die, but don't worry: as long as the parents were trained up well, it should be a piece of cake.

At the start of Turn 2, Egelard will obtain a steel bow. This is good news for Egelard, because now, she can gain experience from taking out the flier units outside of the walls. To ensure she can have proper grinding, have one of your Generals pair up with a Paladin. Then, at the entrance of "Egelard's fort", separate the General in front of the entrance. This way, Egelard will have proper protection. Your other units can now head for Argona, keeping flier units out of the bow users ranges.

The majority of the enemies near Egelard are mainly Mystic Knights and Griffon Riders. Some of them are within range of her after Turn 2, and all of them will not move unless one of your units are within range or are attacked by one of your units. The enemies on your left are mostly Paladins and Bow Knights, which shouldn't be much of a threat if your units are properly leveled. It is important to know that the light colored and dark colored walls are different. Dark colored walls are just walls and thus, your units cannot pass them, including flying ones. Light ones are rubble, which flying units can go through.
List of chapters in KvD: Legends Awakening: Blaze

Here are the full chapters in *Knights vs. Dragons: Legends Awakening: Blaze.*

## Campaign Chapters:

1) Prolouge

2) A Tearful Reunion

3) Someone New

4) Holidays and Shadows

5) Solaria

6) Aerin

7) Blaze

8) The Shepherd Children

9) Failed Escape

10) The Rulers' News

11) An Issued Challenge

12) Planning Ahead

13) Let the Battle Begin!

14) The Aftermath

15) Family Reunion

16) Another Future Child?

17) The Remnant of Garuga

18) Heirlooms

19) Short Temper

20) Flashback Sacrifices

21) Living Once More

22) Inner Monologue

23) Hot Spring Shenanigans

24) Amphitheatre Players

25) Figure(ine) it out!

26) The Black Feather

27) Confirmed Match

28) Holiday Special

29) New Year's Special

30) Conversation on the Ship

31) Overboard

32) Aerin's Stats

33) Reunited (Partly, anyway)

34) Broken and Shattered

35) Beginning of the End

36) Child Paralogue 1

37) Krolis

38) Child Paralogue 2

39) Child Paralogue Final

40) Reasons

41) Labyrinth Prison

42) Jail Break

43) Special! Tactician's Guide to Shepherds!

44) Marco's Dilemma and Casagar

45) This is it!

46) A Suicidal Plan

47) The Wolf Whisperer

48) Of Dragons and Chained Snakes

49) Vs Garuga

50) Vs Rayne Part 1

52) Vs Rayne Part 2

## Bonus!

Some editions will come with either a one shot story *Family Visit* or Blaze's Paralogue and LT supports in *The Enigmatic Thief: Blaze.*
Crodantis

**Crodantis** *(*クロダンティス *Kurodantisu)* is a small peaceful town located northwest of Akardos in the Halidom of Delyra. It has no sovereign ruler since the Delyran exalt controls every town and village in the Halidom.

## Profile

The town of Crodantis began by several exiled Kagians and Delyrans during the Titan war. They decided to prominently build their settlement here considering the terrain near the Northroad was an accessible prize path to Arena Kagia's entertainment games. The people living in Crodantis seem formidably friendly and never seize to give up against an outside threat of their town. They always ally with Delyra and Kagia if they are to go up against Gudora.

## Noble Locations

* Northroad
* Breakneck Pass
* The Ruby Fox

## People from Crodantis

* **Tenaki** - a talking fox born in Knem forest and brought to Delyra by a hunter when he was just a cub.
* **Sobek** - a thief of Crodantis and a Delyran Shepherd.

## Notes

* Crodantis used to be the kingdom of Garda from *Destiny Akardos.*
Noble Fonaxi (chapter)

*“Ugh! Good people are dying, and I can't help! If only I could fight...”*

**Noble Fonaxi** is Paralogue 7 of *KvD: Legends Awakening* and Inari's paralogue.

## Paralogue Info

The army starts off in a small enclosed space with 7 openings into the building. There are 5 NPC villagers inside and, depending on how many survive the chapter, more items will be given once the chapter is completed. Inari will join the army once Sokara or Maline talks to him.

The Location for this map takes place in:

* Solar Shrine Ruins

These are the possible items to attain:

* Mend Stave
* Silence (Staff)
* Wind Cube (M)
* Robes of Arcane Resist
* Prudence (Healing Staff)

## Unlock and Access

This paralogue will unlock once Maline achieves an Locktouch Support with someone and Chapter 13 has been completed. It cannot be accessed directly from a chapter until Chapter 16. However it can be accessed earlier only if the following Paralogues have been unlocked as well:

* Reuben's and Eryeth's Paralogues need to be unlocked to reach it right after Chapter 13 and Chapter 14.
* Only Eryeth's paralogue is needed to access it at Chapter 15.

## Script

The script for this Paralogue can be found here.
Holidays and Shadows (script)

**Corasta:** So, how are the kids?

**Sokara:** They're doing fine. The house helpers have little to no problem with them. Marco sure knows how to pick.

**Jade:** Kelli, you really should not be doing any work here. Just leave them to us.

**Kelli:** Don't worry Jade. Marco's not here, anyway.

*(Rubio enters in)*

**Sobek: \*mutters\*** Speak of the Devil...

**Gylex:** Marco! We were just talkin about you!

**Rubio:** Let me guess. Kelli's working again?

**Dakota:** The hell you knew that?

**Rubio:** Not really obvious at this point, you know.

**Sokara:** I see you still carry that sword around.

**Rubio:** Hey, you never know when something or someone decided to show their ugly head around here.

**Sokara:** You got nothing to worry about at this point. The Siren count has dramatically dropped since that dastard of a Hydra was completely gone.

**Rubio:** Well, it's the thought that counts.

**???:** Marco!

*(Marco turned to the direction of the voice, and was greeted by a hug from Kelli. The dracoknight then moved his hand from her back, to her stomach, slightly rubbing it, greeted by a kick from his unborn daughter.)*

**Rubio:** I'll take the kick as a sign that she's doing good.

**Kelli:** Relax, I've already consulted Euriki for the 5th time this month, she's doing fine.

**Rubio: \*laughs\*** Well… You never know.

**Vigur:** Now that Little Marco's here... I hate to be rude, but I sure am hungry.

**Gylex:** I agree with the Vigur. **\*dangerously impales his axe on the wooden table with a sudden thick *THWACK!\**** How's 'bout we eat already? Gauwill has to keep up his energy after all.

**Senpai:** Well, the food's about ready now, so we can start already.

*(Walks out the kitchen with the last of the prepared meal, only to halt dead at the tomahawk as their 'prepared meal')*

**Senpai: \*mutters\*** What in Solaris?

**Gylex:** Call it family moments?

## Pre-Battle Dialogue

**Koshka:** Hold the supper guys! Did anyone hear a rat scuttling through the Dining Hall?

**Sokara:** They're never gonna make it out alive. **\*pulls out Ragnarok\***

## Engaging Unknown Assassins

**Assassins:** Heir to the queen of the North, we come to capture your tactical tactician out of supper time! Don't forget a few carrots and a squirt of lime! *(upon engagement)*

**Assassins:** Gargh! We'll come back for supper when we have the chance! For now I feast my hunger on the prince's right hand man! *(upon defeat)*

## After Save state

**???:** So that's 'Delyra's famed Tactician' and The Shepherds eh? Master will most definitely be pleased when she finds out about this.

***> To World Map***
Event Tile

An **Event Tile** is a special tile that appears on a chapter map. It was introduced in *KvD: Legends Awakening*. It appears on all types of terrain that are traversable by normal ground units. It is not a type of tile in itself.

## Description

### *Legends Awakening*

On every map in *Legends Awakening*, there are fixed tiles with golden sparkles over them. Most maps have two of these event tiles. A unit must end their turn on one of these to trigger the tile. If a unit activates Galeforce on the tile, it will still activate. However if a Dual Play unit separates and leaves the other unit on one of these tiles, it will not activate. Warping a unit onto these tiles using a Rescue Staff will also not trigger the event tile. Enemy units do not trigger these tiles. Once the unit has activated the tile, the golden sparkles disappear, and any unit that ends their turn on that tile will not trigger it again. If the map is visited again later, the tile will renew itself.

In the Scramble series of Downloadable content there are more than two event tiles on the downloaded maps.

When a unit ends his or her turn on that tile, a unit might:

1. Find an item
2. Gain 12-30 EXP (cannot cause a level up)
3. Gain Weapon EXP
4. Improve relationship (only possible if the unit is in a Pair Up and both characters are Support-compatible.). Support points +9

### *Swords of Fate*

Like *Legends Awakening*, Event Tiles appear on maps in the *Birthright* *Inferno* and *Revelation Destiny* routes of *SOF*. However, they will only appear on non-chapter battles. The tiles function similarly to how they did in *Legends Awakening.*

When a unit ends his or her turn on that tile, a unit might:

1. Find an item
2. Find a gemstone
3. Find gold
4. Gain Weapon EXP
Diamond Lance

Concept for the Diamond Lance (Final Draft)

The **Diamond Lance** *(ダイヤモンドランス Daiyamondoransu)* lit. **Crystal Lance** is a reoccuring lance that appears across the *KvD: Series*. This lance once again origins from *Emblem Eternal,* nonethless it makes a come back in *Legends Awakening.* The Diamond Lance is superior in strength and resistance but it can sometimes wary out luck consedering the weakness in speed. It is best suited for cavalier and Pegasus Knight classes, although mercanries wielding Diamond Lances may not perform well.

## Weapon Locations

### *Legends Awakening / LA: Blaze*

 Dropped
 Armouries

## Gallery

Weapon poster for Diamond LancePrevious concept for the Diamond Lance
An Unyielding Miracle (chapter)

*“The Garugi have kidnapped villagers to offer up as sacrifices to Garuga, the Titan Hydra Dragon. En route, Sokara and his allies are reunited with Sokara's sister Arcturakos, whom Sokara had thought dead. However, she is no longer the sister Sokara remembers...”*

**—Opening Narration**

## An Unyielding Miracle

### Units Gained

Arcturakos (End of chapter, if she survived this chapter)

### Chapter Script

- None -

**An Unyielding Miracle** (**A Hard Miracle** or **The Happy Girl** in the Japanese version) is Paralogue 20 of *KvD: Legends Awakening*. This Paralogue is only available via SpotPass.

## Paralogue Information

The map has a total of 36 enemy units and 1 ally unit (Arcturakos). The enemy units consist of 6 Assassin units, 14 Dark Flier units, 9 Dark Knight units and 7 Dark Mage units, including Sydell who is also a Sorcerer. All melee units are equipped with Silver weapons, the Dark Fliers, Dark Knights and Sorcerers also have B-rank tomes equipped (Some Sorcerers have C-rank tomes equipped). Sydell carries a Royal Talisman which he will drop once he is defeated.

If Arcturakos survives the chapter, she will join the army. If Arcturakos dies in this chapter, it will not trigger a Game Over.

## Script

The script for this chapter can be found here.

## Strategy

With Arcturakos across the map, you will need to rescue her as soon as possible if you want to recruit her. It is best to use a Rescue staff to quickly bring her to your ranks. Unfortunately, numerous Dark Fliers are near so you will need to eliminate these enemies as soon as possible or wall off Arcturakos from these forces. Once they have been dealt with, you can send a small force out to defeat Sydell as soon as possible, but Arcturakos will need a few units to stick near her so she will not get ambushed by the enemy. Alternatively you can forcibly warp Arcturakos using a Rescue staff. If you did not bring one onto this map, the village in the west will provide one if someone visits it. It is possible to use a Dark Mage/Sorcerer to quickly snipe Sydell using Extinguish, ending the chapter, however this strategy is less viable on higher difficulties.

## Trivia

* For some reason, the Garugi in this chapter, including Sydell, use the Siren voice clips during gameplay. This is possibly because they were planned to be Sirens during development.
* This chapter map is based on the Ram Valley map from *KvD: Emblem Eternal*.
Hazel Chervil

Concept art for Hazel Chervil from Legends Awakening

**Hazel Chervil** (*ヘーゼル・チェビル Hēzeru chebiru*) is a Stat booster that first debuts in *KvD: Legends Awakening*. When used, Hazel Chervil increases its user's maximum HP by 5 for the duration of one full chapter or skirmish.

This herb can be uprooted from the dusty spiralling roads of the Carrion Isle or the lush greenery grounds of the Crowfeather Garden.

In *Swords of Fate,* it can be found everywhere across Horatu, from Boltangate castle to Fort Rozu. It can also remotely be found in Inax and also Cruzen.

## Item Location

### *Legends Awakening / LA: Blaze*

 Merchants
 Chests
 Uproots
Blades of the Unknown (chapter)

*“Yirien, the former Athecean dynast who offered his life in battle to save his sister, Sevalia, lies dead and buried. However, rumors have reached Sokara's ear that a ghost has been seen near his tomb...”*

**—Opening Narration**

## Blades of the Unknown

### Chapter Script

- None -

**Blades of the Unknown** (**The Sword Saint's Return** in the Japanese version) is Paralogue 21 of *KvD: Legends Awakening*. This Paralogue is only available via SpotPass.

## Paralogue Info and Script

This map takes place in The Sand Tomb near Terabia, Fonaxe.

No items are recruited during this paralogue.

The script for this chapter can be found here.

## Strategy

The main objective is to recruit Yirien then rout the rest of the enemies. You can summon Yirien quickly to Sokara's army via a Rescue staff or have Sevalia rush to Yirien with Galeforce. On Hard mode and above, it is better to use the Rescue strategy as Yirien can get swarmed easily. As long as Sevalia talks to Yirien, he will join your army. All other enemies on the map should not pose too much of a threat as long as your units have reclassed a few times. However the main boss has a treasure worth getting, a Blazeguard. Defeat the boss as quickly as possible to prevent the blade from losing durability. Once that has been sorted out, take down the rest of the enemy and you will have completed your objectives.

The enemies only consist of Blademasters, Divine Heroes, Tricksters and Assassins, which should not be much of a threat to your army if they are properly leveled.

## Quotes

### Recruiting Yirien

**Sevalia:** "Yirien! Mercy, but this cannot be! How are you alive?!"

**Yirien:** "Forgive me, Sevalia, but I am not the brother you knew."

**Sevalia:** "How can you say such when I see you stand before me?!"

**Yirien:** "Because it is truth. I am Yirien, yet not the Yirien kin to you. I do not belong in this world."

**Sevalia:** "Fie upon me, Brother, but I do not understand. How can... Wait! Yirien! Don't go!"

## Trivia

* In the Spotpass notification in the Nintendo 3DS system, the message says that a new class is awarded in this Spotpass chapter, but this is clearly a mistake; no new class is received.
Blazeguard

Concept artwork for Blazeguard from Legends Awakening

**Blazeguard** *(*ブレーズガード *Burēzugādo)* lit. **Red Flaming Guard** is a rank C blade from *KvD: Legends Awakening* that rivals the Arendsii in similar manners of weapon stats. It can be either owned by Yirien or Sevalia during a dualplay battle. It can be used to attack at long range; however, unlike the Keris Dagger, this is done by throwing it in a similar fashion as a Frenzy lance, and as such it deals physical damage. Only Myrmidion Knights and Blademasters can use it.

In chapter 46 of *Legends Awakening: Blaze,* Lansu used this sword even though it does not belong to his inventory.

## Weapon stats

2,100 Graxgeni

## Weapon locations

### *Legends Awakening*

 Dropped
 Treasure

## Etmology

The Blazeguard's appearance is modeled on the Seven-Branched Sword, also known as the Chiljido and Nanatsusaya no Tachi, a Korean sword given to Japan in ancient times.

## Trivia

* Blazeguard's base Accuracy is the lowest of all the Swords available in *Legends Awakening*.
Free Tatooine

**Free Tatooine** or **The Independent Republic of Tatooine** was an anti-Hutt resistance movement founded on Tatooine. The movement started in 31 ABY, but military conflicts began with the Hutts in 32 ABY. Etel Visaad, one of the original founders and a promising military leader, gained much popularity among the movement, eventually leading to the position of Mandate being established for him and his heirs. Visaad was openly not too fond of the idea, much rather preferring 'democratic ideals', however he went along with it, as he would become an icon of unity for the people of Tatooine.

## Organization

### Military

While lacking in funds and resources, the Tatooine Armed Forces still have a formidable army. The army uses weapons and supplies stolen from Hutt forces (other factions occupying Tatooine aswell)

as well as a collection of their own arms. The Armed Forces often employ the use of cavalry, tankettes, artillery, and occasionally, starships.
Audhulma

“The Sacred Twin ice blade. Res +5.”

—In-game description, *Vanguard Dawn*

In book model of the Audhulma

**Audhulma** (アウドムラ, *Audomura* lit. **Audumla**) is a sacred Sword that appears exclusively in *KvD: Vanguard Dawn*. Also known as the **Ice Blade** (氷剣, *Hyōken* lit. **Ice Sword**), Audhulma is, alongside the Wind Blade Excalibur, one of Jeanna's Sacred Twin treasures. Like most of its counterparts, this sword deals effective damage against Monsters.
Geirskögul

In book model of the Geirskögul

### Effect

Grants Def+3. Grants allies with sword, lance, axe, bow or dagger within 2 spaces Atk/Spd+3 during combat.

### Units

Eleanore (Brave)

**Geirskögul** is a lance and a weapon skill in *KvD: Heroes*.

It is the personal weapon of Brave Kendora.

## Profile

Wielded by Brave Kendora, this lance passively boosts her Defense by 3 and grants Atk/Spd +3 to all allies within two spaces of her that is wielding any weapon that is not a Tome, Staff, or Breath weapon.
Desert Oasis

**Desert Oasis** is a desert in Southeastern Delyra, located near Port Wenox. It is rumored that it is home to a hidden mirage village. During Paralogue 14 of *Legends Awakening,* if Laurel or Sokara visits a specific village here, Edelin will join the army. After visiting 4 mirage villages, upon standing on a specific tile on the map, the army will receive a Divine Staff.

**Port Wenox** is a small harbor that cross lays over the Desert Oasis. This is where Tharles comes from.

In *Legends Awakening: Blaze,* the same recruitment of Edelin can be found under chapter 38: Child Paralogue 2. The description of the setting has not so much notion into scenery except for a tiny excerpt hidden in chapter 20: Flashback Sacrifices. This time, instead of having Sokara or Laurel visit a village to have Edelin appear, one of the Shepherd Children volunteer by screaming scantily as a furious demand for the mage to show up.

## Shop Items

* **Winter Staff** (Dropped by Nombry in defeat)
* **(S) Lightning Cube**
* **Boots of Grace**
* **Seraph Robe**

## Trivia

* The mirage village hidden in the desert may be a reference to Arcadia in Ronaxe.
* The Desert Oasis appears to be located in the former kingdom of Pyratha.
Demoiselle

Icon for Secluded Daughter from Legends Awakening

### Effect

Avoid and Critical Avoid +10 to all male allies within a 3 tile radius(KvD13)Male allies within a 2 tile radius receive 2 less damage during battles(KvD14)

**Demoiselle** (深窓の令嬢 *Shinsō no Reijō* lit. **Secluded Daughter** in the Japanese version) is a Skill from *KvD: Legends Awakening* and *Swords of Fate*.

## Overview

### *Legends Awakening*

Demoiselle increases Evasion and Critical Evasion by 10 for all male allies within a 3 tile radius of the user. It is learned by Troubadours at Level 10.

### *Swords of Fate*

All male allies within a 2 tile radius of the user receive 2 less damage during battles. It is learned by female Troubadours at level 10, and their advanced classes (Maid and Strategist) at any level. Does not stack with other units using the same ability.

## Etmology

Demoiselle is the French word for damsel or young lady.

## Trivia

* Despite the femininity of this skill's name and icon, Inari, Edelin, Ridgar, Galen, Blaze and a male Reuben can gain this skill since Maline, Laruel, Jade, Koshka, Aerin and Rubino all have Troubadour in their class sets. It may be passed on to children in *Swords of Fate*, as well.

* In Swords of Fate, this skill serves as a female counterpart of Gentilhomme.
Merchandise (Knights vs Dragons)

The following is a list documenting the various forms of merchandise throughout the *Knights vs Dragons* series.

## Books, Mangas, and others

### Novels

* Legends Awakening
* Legends Awakening: Blaze
* Shepherds of the Future
* Swords of Fate
* Elysium

### Graphic Novels

* Paralogues from Legends Awakening
* Recollection of a Future Reqiuem (Xenologues)
* KvD: Tidbit Heroes (Volume 1-30) and (Volume 31-50)
* KvD: Royal Warriors (Volume 1-20) and (Volume 21-30)
* Elysium: Trinity Sea + Siphon Bites! A chibi comic bonus

### Other books

* The Shepherds Files
* The Shepherd Diaries
* Decruited!
* Decruited! (Swords of Fate version)
* From Delyra to Miami

## Other Misc Merch

### Silicone weapon keychains

* Ragnarok
* Creventis
* Tempest
* Divine Mist Dragonstone

### Plushies

* Roskinsian (Elni, Tealgra, Oriel)
* Fursona (Tenaki, Yiraloth, Snugjack)

### Roskinsian Onesie suit

* Elni
* Tealgra
* Oriel

### TCG KvD: Sipher

* Dual Cavaliers
* Evergrande Conquest
* Shield of Dreams

### Figma Figures

* Sokara
* Eleanore Kendora
* Marco Rubio
* Elni

### Full length Cosplay Swords

* Ragnarok
* Creventis

### DDH! Star Shepherds!

School Starter Set (3 sharpable pencils, circular eraser, sharperner, pencil case, notebook):

* Divine Dragon Hearts
* Shepherd All-Stars
Ancient Ragnarok

Concept artwork for Ancient Ragnarok from Legends Awakening

The **Ancient Ragnarok** *(*古代ラグナロク *Kodai Ragunaroku)* lit. **Vintage Great Bear** is a Rank C sword that first appeared in KvD: Destiny Akardos. Although it shares it's name with the legendary Ragnarok from the KvD franchise, it is considered to be a separate blade from the divine one wielded by the Stormfang legacy. Once the weapon is dropped by an enemy or player unit, it will turn into a Basic Sword. It possesses less resistance and pivotal swings than the regular Ragnarok.

## Weapon location

### *Legends Awakening*

 Armoury
 Spotpass

## Trivia

* The Ancient Ragnarok may seem in general appearance as the first Ragnarok forged by Naga's fangs.
* The Ancient Ragnarok was forged before Callum's Ragnarok and Sokara's Ragnarok
* In Destiny Akardos, it is stated that The Ancient Ragnarok is locked to Callum, though the mistake in the book/game mentions that it can be wielded by any NPC class.
Decoy

Icon for Aegis

**Decoy** (聖盾, *Seijun* lit. **Aegis** or **Sacred Shield**) is a skill introduced in *KvD: Legends Awakening*.

In *Awakening*, Decoy halves damage from Bows, Tomes, and Drakostones. The activation is (Skill)%. Decoy will not activate from Dual Strikes. This was changed in *Swords of Fate*, and it can now activate on any kind of attack with those weapons. It is learned by Paladins at Level 15.

In *Heroes*, Decoy is a special type skill which halves damage inflicted by attacks from foes two spaces away.

## Stats

### *Legends Awakening*

Tomes, and Drakostones.

Tomes, and Drakostones.

## Etmology

Aegis (from the Greek Αιγίς), as stated in the *Iliad*, is the shield or buckler, or breastplate, of Athena and Zeus, famously bearing Medusa's head, which, according to Homer, was fashioned by Hephaestus.
Griffin

**Griffins** are flying mounts known to *KvD: Legends Awakening* and *KvD: Legends Awakening: Blaze.*

## Profile

Griffins are faster than Drakowings and have better defense than Pegasi. There is no known background on this mount as they only appear in the Legends Awakening arc and are never mentioned outside of gameplay.

## Noble Griffins

* **Akuras-** a mighty griffin and messenger of the Kagian Rulers. Alerted Sokara about the war in Delyra and allied with the Rulers to fight against Lupis.

## Etmology

The griffin is a mythological creature that has the head and wings of an eagle, and the body of a lion.
Evergrande (Lunar Blue) theme

The song is written and composed by Robin Ward in composition with Sapphire Games Ltd. This is the main theme for the Evergrande Draguz Alliance.

## Lyrics

9 Shifters shall answer the call,

to Light or Darkness

the world shall fall.

In fate of the Ra cores,

we venture through Draguz lore.

Hand in Hand,

we birthright our forge.

Spiteful enemies lash in our path,

our emperiyan Draguzstones face thier wrath.

Hope, Justice, Freedom,

Trinity to free the kingdoms!

Shatter the heavens like frosted glass,

Plunging bravely through Ascension Pass.

Don't face the sorrow

Pray for tommorow.

This world of neon bricks and steel

reminscent the ancient divine lands of Astora.

The skyscrapers conquer

glittering with stars,

so that we don't lose true light.

Break the shards!

 Fear not of the broken stones,

utilizing power we have shown.

Destroy the mirror that distorts life

Only they can never suffice.

Soaring through the starry sky, hand in hand,

because we are fighters for freedom, land for land.

Don't face the sorrow

Pray for tommorow.

Stallion Lance, Reptile Prism

Feline Hex, Wyvren Flare

Lions of thunder, birds of steel

Orca Hunter, Dragon Divinity

Alicorn of the opposite cores

Urban dragon rebel no more

This is where we stand for, Astora!

This is the Evergrande (Lunar Blue)

## Trivia

* Some of the lyrics are an inspiration from Xenoblade Chronicles X.
* Most of the song lyrics resemble the plot of Draconic DIVERGENT.
First Alpha

In game model of the Falkvangir

**First Alpha** (フォールクヴァング *Fōrukubangu*) lit. **Falkvangir** is a legendary weapon and a weapon skill in *KvD: Heroes*. It is the personal sword of Prince Algerone of Asvalon. First Alpha's edges are coated in gold, while the grip has a glowing blue crystal. It emits a blue light when performing a special attack. According to Algerone, "the stones in the hilt burn like white flames".

Algerone needs to have 5-star rarity in order to learn Falkvangir as a weapon skill.

## Etmology

In Norse mythology, *Falkvangir* is a field in Asgard where goddess Freyja rules over half of those who die in combat.

## Trivia

* The Falkvangir was released in *Sapphii* as an in-game accessory which can be bought for 3500 coins as part of the Knights vs Dragons collaboration event.
Axefaire

Icon for Axefaire

### Effect

+5 Strength while an Axe is equipped (+5 Magic when equipped with a Thunder Axe) (KvD13)+5 Damage dealt while an Axe/Club is equipped (KvD14))

**Axefaire** (斧の達人 *Ono no tatsujin* lit. **Master of the Axe** in the Japanese version, **Art de la hache** in the French version, **Affinità asce** in the Italian version, **Maestría: hacha** in the Spanish version) is a skill introduced in *KvD: Legends Awakening*. It is learned by Berserkers at Level 15.

## Notes

* Because Berserkers are a male exclusive class in *Legends Awakening* only males can obtain it, barring inheritance. In contrast, Lancefaire can only be used by the exclusively female Mystic Knights.
	+ In *KvD: Swords of Fate*, classes are made unisex, and Charlotte is the first female character to start off as an Axe Fighter, so she is the first female who can learn Axefaire by promotion to Berserker and not by inheritance.
* In *KvD: Swords of Fate*, Axefaire is the only "Weaponfaire" skill (i.e. Lancefaire, Bowfaire, etc) that is learnt by a Novanian class rather than a Hotarian class, this is in contrast with Lancebreaker being the only Hotarian weaponbreaker skill.
Manor of Lost Souls

**Manor of Lost Souls** is a location in the northwestern part of Delyra. In Paralogue 16, Oriel is lost inside, trying to find her way out as Sirens swarm the interior. Sokara's army arrives and rescues her. The manor has a mysterious feature of walls that constantly collapse and reform every turn during Paralogue 16. However there are also doors which can be permanently picked open by a Thief. However after the Paralogue is finished, if the player returns, the walls remain permanently collapsed.

In *Legends Awakening: Blaze,* the same recruitment of Oriel can be found under Chapter 38: Child Paralogue 2. The chapter has a vast description of the place including various graffiti that is scorched across the blue walls. The same hazard of collapsing and re-building walls do occur in the book. This time, the Shepherd Children instead of Sokara, find Oriel clothed in a Thief robe.

## Gallery

Icon for Manor of Lost Souls on World Map.
Charm

### Effect

Gives all units with a 3 square radius for 10% support bonus to Accuracy and Avoid.

**Charm** (カリスマ *Karisuma* lit. **Charisma**) is a support Skill that appears in *American Mirage Sessions #KvD*,  *Delyrus 776,* *Legends Awakening*, and *Swords of Fate,* as well as *Sapphire Fighters.* Characters with this Skill will be able to grant a 10% bonus to the Accuracy and Avoid to all allied units within a 3 square radius.

## Stats

### *American Mirage Sessions #KvD*

receive a 10% support
bonus to Accuracy and
Avoid from the user.

### *Delyrus 776*

receive a 10% support bonus to
Accuracy and Avoid from the user.

### *Legends Awakening*

receive a 5% support bonus to
Accuracy and Avoid from the user.

### *Swords of Fate*

+2 damage in combat.
Lodestars and Great Shepherds.
Duel Masters (chapter)

*“It's my friend, sir. I fear she's walking into a terrible trap! That scoundrel Cassius would never fight an honest duel. My husband took a similar stand against his tyranny not long ago. The brute took a girl hostage and then cut my husband down as he lowered his weapon! \*Sniff\* I can't let her suffer the same fate...”*
**—Maiden to Sokara**

## Duel Masters

### Chapter Script

- None -

**Duel Masters** (**Stained Duel** in the Japanese version) is Paralogue 8 of *KvD: Legends Awakening* and is Alys's paralogue.

## Paralogue Info

This paralogue will be unlocked once Dakota has achieved an Locktouch Support with someone and Chapter 13 has been completed.

The Location this paralogue takes place:

* Dueling Grounds

## Enemies

* Cassius (Mage)
* Archer (x5)
* Dark Mage (x5)
* General
* Cavalier Knights (x5)
* Mercenary
* Battlemage

Enemy units are Level 19. Enemies of these classes will spawn every other turn from the staircases. Enemies possess Steel and higher weapons.

## Chests

* Frenzy lance (Located west)
* Fire Cube (M) Located east)

## NPCs

* Alys (Bow Knight) [Recruit with Dakota or Sokara]

## Script

The script for this Paralogue can be found here.

## Strategy

Because of the large number of Mages and Archers among the enemies, you may not want to bring Knights and Aerial Units or, at least, leave them exposed. A thief is recommended to unlock the door separating Sokara's army from Alys and to unlock the chests in the map.

Sokara or Dakota should charge straight for the door at the top of the area, preferably equipped with ranged weapons as well as a few extra units to clear off any stray enemies or to protect Alys from Archers once they approach her. They will likely be attacked by the enemy carrying the Azure Key, which you can use to get to Alys if a thief is not brought onto the map. After Alys has been recruited you can either take down Cassius as soon as possible or you can take out the enemy reinforcements if you wish to grind levels.

Cassius is not much trouble to take down with a well trained army, but it is best not to engage him with Alys due to her likely low resistance. He will stay in the top left corner of the map so you can swarm him if necessary, especially on higher difficulties. After completing the chapter, Alys will unlock her C-Supports with Dakota, her father, and Eleanore or Reuben if they are her sister.
Athecea

**Athecea** (Japanese: ソンシン *Sonshin*) lit. **City of Athena** is a kingdom in *KvD: Legends Awakening*. Athecea is located on Fonaxe, however, like Graxalon, its exact location is never specified as it was absorbed into the Fonaxi empire. The kingdom is possibly in a coastal area, as Sevalia mentions the kingdom's dietary staple is seafood. Judging by the characters native to Athecea their culture and dress is inspired by Japan, also making the country aesthetically similar to Hotaru.

Along with heavy favor of seafood, tea is also a highly regarded part of Athecea's culture, and preparation and consumption of it is taken very seriously.

In terms of foliage, Athecea seems to differ from the rest of Fonaxe and Akardos, as Sevalia's painting of cherry blossom trees is seen as something foreign and unusual.

The kingdom itself also seems to have reverence for Solaris and Elni, as Sevalia speaks to Elni in a very respectful manner, calling the roskinsian "my lady". The relationship is also somewhat parallel to Myrrh's and Saleh's in *KvD: Emblem Eternal*.

## Noble people of Athecea

* **Sevalia-** The princess of Athecea, a blademaster, Yirien's sister, and a figurehead of the rebel alliance fighting against Sargon.
* **Yirien-** A swordmaster, and Sevalia's seemingly traitorous brother.
* **Lansu-** A myrmidion knight for hire who currently resides in Kagia, is uncomfortable around women.
* **Ke'ri-** A now deceased girl that Lansu cared for very much, the origin of Lansu's gynophobia.

## Noble locations

* **The Divine Dragon Grounds-** the field that sings the divine lullaby of the flaming dragon, Solaris. One of the Shepherd Children were found in this place along with Sokara's encounter with Solaris in her human form.

* **The Celestial Yonder-** a location never mentioned in the books.

## Trivia

* Although the exact geography of the Athecea's region is never formally defined, the fact that The Sand Tomb is stated to be an Athecean grave may hint toward a location in the southwest of the Fonaxi continent.
Golden Dagger

The **Golden Dagger** (黄金の短剣 *Ōgon no tanken*) is a Sword weapon from *KvD: Echoes: Shadows of Ronaxe*.

### Effect

Accelerates Special trigger (cooldown count-1).

## Profile

The Golden Dagger is one of Celica's personal possessions. Celica offers to give it to Saber in exchange for his services as a mercenary, which he accepts.

It is not known if he actually keeps it as the Golden Dagger can be Forged into Celica's personal sword, Beloved Glaria. Before forging it into Beloved Glaria, the Golden Dagger can be wielded by any sword wielding unit.
Maltet

In book model of the Maltet

### Effect

Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack.

### Units

Hector (Brave)

**Maltet** (マルテ, *Marute* lit. **Marte**) the **Blizzard Spear** (氷雪の槍, *Hyōsetsu no Yari* lit. **Spear of Ice and Snow**) is one of eight Legendary Weapons of Ronaxe, and is the pre-eminent Lance in *KvD: The Emblem Eternal*. Forged during The Scouring for the purpose of fending against Dragons, Maltet was first wielded by Barigan the Knight, an individual who would later found the country of Ilia.
Devolution

Box cover for the board game

**Devolution** (逸脱 *Itsudatsu)* is a board game kept and played throughout Sobek's childhood. Although it has sustained aging over time, the board was believed to be used by the Royal Nagas to predict the future war against Garuga. Snapperhook confessed that he bought the mysterious board game from the Equinox store in Crodantis while traveling back to Delyra. Although this item does not provide any class promotions or skills, it's labeled as a potion to restore +5 max HP to the selected unit.

## Board Layout and Rules

The Board is a simple square with a shape of a circle embedded in the middle. Blazoned transparent in the inner circle is a Dragon Emblem of Solaris with "Devolution" in Eltise in the middle while "1775 Delyran Board Games" is written in Eltise at the bottom. The game is arguably like *Scrabble* mixed in with the traditional dice and pieces style.

Number of Players: 4

Age limit: 7+

Letters A-P in Seivati run from left to right on the top side of the board.

Letters A-P in Eltise run from Right to left on the bottom side of the board.

*Objective:* Create as many words as you can just by rolling the dice and hopping however many spaces until you halt at a single letter. The most sensical words made by a player is deemed the winner of the game.

It is optional to move your piece clockwise or counterclockwise depending the number of spaces.

You can't land in the same spot with the opponent or count the letter that your opponent is occupying. There is no means of skipping a letter or jumping around to make a proper word. Mistakes happen sometimes and you can end up with blabbermouthed jargon.

Tournament rounds go for 3 each game while the contestants are to come up with 10 words total. The Time limit was to exceed 5 minutes.

## Etmology

The board game Devolution is named after the actual word *"devolution"* which means the transfer or delegation of power to a lower level, especially by central government to local or regional administration. Some fans could argue that the board game is designed to be like an Ouija board (Play it in the *Manor of Lost Souls*! See what words the ghosts can come up with!) although the author, Robin Ward mentioned that the game was not supposed to based on the occultic practice currently sold at Toys R Us for 35 dollars. It was originally based off of *Scrabble* but a different style to it.
Crowfeather Garden

**Crowfeather Garden** (**Garden of the Crows** in the Japanese version) is a location in *KvD: Legends Awakening*. It is located on an isolated island, west of the Ruby Ingle. This is the location of the final Paralogue where Reima is encountered.

Sokara hears rumors of a descendant of the Divine Hero, who lives here and hopes to recruit this man into his cause. Reima overhears this and challenges Sokara to a fight. If Sokara prevails, he will join his cause.

## Gallery

Icon for Crowfeather Garden on World Map.
Guard

Icon for Training

**Guard** (練磨, *Renma* lit. **Training**) is a skill from *KvD: Embelm Eternal, Echoes, and Legends Awakening*.

In *Emblem Eternal*, Guard (手加減, *Tekagen* lit. **Holding Back**) significantly lowers its user's stats, and is solely used for training Ike in the Prologue chapters by Boyd and Leo. It is a blank skill, and does not appear when Boyd becomes playable later on.

In *Echoes*, Guard doubles the rate at which Weapon experience is gained, and is akin to the double experience effect of Paragon. The scroll that bestows the skill is possessed by Burton, the boss of Part 1 Chapter 3, and can be stolen. It can also be found as a Hidden Treasure in Part 2, Chapter 2.

In *Legends Awakening*, the Guard skill also bestows an increased weapon experience boost upon its user, but can only be learned by Cavaliers and Guardian Duelers.

## Stats

### *Legends Awakening*

EXP gained by the user.
and Guardian Duelers.
Kadomatsu

In book model of Kadomatsu

**Kadomatsu** is sword and a weapon skill that appears exclusively in *KvD Heroes*.

It is the default weapon of New Year Celess.

## Etmology

A Kadomatsu, literally meaning gate pine, is a traditional Japanese new year's decoration meant to welcome ancestors and harvest kami into their home or local temple.