Traits

**Traits** are essentially passive abilities in Streets of Rogue. They can be beneficial or detrimental. Some are highly situational and/or generally only useful to specific Characters, whereas others are broadly useful to most (if not all) character types. All official characters start with at least 1 trait; more can be earned through leveling up, or in special cases, through Special Abilities. Note that some traits are exclusive to certain characters and thus cannot be obtained by the other built-in characters. This does not apply to custom characters, however.

## Positive Traits

Positive traits provide bonuses and have a positive Custom Character Point Value (CCPV). Positive traits are awarded to the character as they level up. Some Characters begin the game with positive traits and Custom Characters may select these traits during character creation. By using an Augmentation Booth, you can swap a trait with another trait with the same CCPV and certain traits can be upgraded to become more powerful.

## Negative Traits

Negative traits are drawbacks and have a negative Custom Character Point Value (CCPV). Some Characters begin the game with negative traits and Custom Characters may select these traits during character creation. Negative traits can never be upgraded, but some can be completely removed or swapped with another negative trait by using an Augmentation Booth.

## Special Ability Traits

These traits modify the effects of a Special Ability (or in some cases an item obtained via a trait). A Custom Character cannot select these traits at character creation and they can only appear when leveling up to level 3 and every third level thereafter (6, 9, etc). A character must have the correct Special Ability or trait-item for one of the modified traits to appear. Special Ability traits are not guaranteed to appear when leveling up and even then only one Special Ability trait can appear at a time. These traits have yellow text when they appear on the trait selection screen.

## Attribute Traits

When a character's level increases to level 3 and every third level thereafter (6, 9, etc), they will be offered a single Attribute trait from the list below. Unlike other traits, these traits can be taken multiple times but do not show up on the character screen and instead directly increase the corresponding attribute by 1. If a character already has a certain attribute at maximum (4/4), the corresponding trait cannot appear when leveling up. These traits cannot be selected during Custom Character character creation. Lastly, these traits have blue text and will always appear as the second choice on the trait selection screen.

 Firearms +
 Melee +
 Speed +

## Other Traits

These traits cannot be gained by leveling up or selected during character creation. Instead, they are gained from an alternative source. None of these traits can be upgraded, removed, or swapped.

 Upper-Crusty | Possess an Upper-Cruster NPC, Slum Dweller Super Special Ability | Allows you to use Alarm Buttons and all Cops, Cop Bots, and Supercops are Aligned with the player.

## Removed Traits

These are traits that were removed from the game. They are no longer obtainable in any way.

 Sleep Killer | Made redundant by Backstabber.