recursal/Fanatic-Fandom huggingface dataset:
(City) Aldrose

Aldrose is the capital city of the central kindom of Enessia. Known as the crossroads between kingdoms, Aldrose is a bustling hub of trade and commerce moving dwarven goods and Osharisian carpentry from the north, exotic fruit and magical goods for Amunsun and relics from under the sand sea of Rakh'Kaem in the south and wine, grape, grain and elven crafts from the east.

The streets of Aldrose are filled with various cultures and people coming from across the world. Trade caravan's are a daily sight, coming and going through the gates using the Aldrose Trade Exchange or even setting up their own stands or selling directly to vendors in the city. Many people travel with the caravans for their added safety and arrive after a better life and opportunity and so Aldrose is the least prejudiced city in Eondyn. Locals are more accommodating of strangers of different races and different cultural backgrounds.

Point's of interest in Aldrose:

Adventurer's Guild

Aldrose Trade Exchange

Belenor's General goods

Blind Eye's Bows

Drooping Tankard

Dwarvish Market

Esmeralda's

Griff's Quality Armours

Hodrik's Stables

Northold Bank and Notary

Old Chapel

One Thumb's Smithy

Proud Pony Inn

Roseguard Keep

Slinking Cat

Smiley's

St.Berethol's Cathedral

Theomer's Steel

Thissa's Magical Items

Three Corners Goods

Violet Bloom
(NPC) Baranus

Description: Baranus is the druid of bark and sap, one of the four corrupt druids that uphold the withering. Baranus is and old elven man who has long since lost all the racial features of the elves. His skin is wholly made of bark, leaking sap here and there. He is tall, but bent over his back crooked. His beard made of lichen, hanging down to the ground. His age, seemingly ancient but impossible to tell. His lips are black, his eyes black hollows with black ooze pouring out of them. His hair of the same mossy lichen and scramble of twigs. He wears a cloak of slimy brown leaves.

Personality: Baranus has lost most of his mental capacity. He longs for times before humans, the early days when elves first landed on the shores. He rambles on about things ages past and is indifferent to the words of others.

Motivation: The restoration of the continent to it's natural state.

Ideals: Well being of the nature

Flaws: Demented, indifferent to people and their concerns

Bonds: Nature, solitude, black ooze

Occupation: Elder druid
(NPC) Osaria Windborne

Osaria Windborne "The Deathless" is a boss-fight NPC for the party to combat in the Osharis plotline. She is a female human fighter/barbarian class, using two war axes as her weapons. Her appearance is stern, hard and cold. Her blood boils in combat and she's a fierce martial weapon specialist. Her special feature is a tall shadowy figure that appears behind her, holds a hand on her shoulder and moves perfectly with her, never losing a step from hers. This shadowy figure pulls and moves her reactively to make her avoid blows that would otherwise hit her, protecting her.

History and Lore:

Osaria Windborne of Greathorn is the firstborn and only living daughter of Vuldur Greathorn, king of Osharis, and lady Vivienna of Bor. Stories told of her are many, but what is known for sure is that she was other of twins lady Vivienna bore on one of the coldest winters in collective memory. Lady Vivienna gave birth during a fierce blizzard in the Olhamar Citadel. The midwives delivered the twins, a girl and a boy but Osaria's brother was born already dead only minutes after Osaria herself. The winds were howling behind the shutters as Vuldur held his firstborn daughter first and so she got her name. They say she began crying only after the midwives took her brother away and she was inconsolable for the night and the next day. On the second night she calmed.

Ever since through her childood she was as wild as the winds that escorted her to this world and as fierce as her father yet as comely as her beautiful mother. She never preferred the company of other children, she kept to herself and seemed content to play in her own company and were often times seen playing as if with an imaginary friend, laughing and talking as if to a friend.

Later in life she became a fierce warrior, survivor of a hundred battles and leader of men. She became an avatar for the fierceness of the northern peoples, being the first to charge in to battle and one the last to walk out. In the ambush of Sermak pass, she fought against Sunder Dwarves in overwhelming numbers and was later found standing in the midst of a silent battlefield covered in blood, her arms trembling but not letting go of the war axes in her hands, all her men dead and she herself unharmed. From that day onward she was called Osaria the Deathless. They said death ever walked her shoulder but could never claim her.
(NPC) Sumeil

Sumeil is the druid of sand and wind, one of the four corrupt druids that uphold the withering. Sumeil is is a straight standing man. His broad shoulders grow rare desert flowers. He is barefoot clad in a simple burlap toga that looks fused to his coarse, sandstone resembling skin. Unlike his fellow druids Sumeil seems younger and instead of being aggressive and confrontational he seems distraught.

Sumeil, like the other druids, is under the effects of the Black Blood but to an lesser effect. He is self conscious of his actions of making and using the druidic circle to drain the Taem'an lands for years. He is unable to break the circle, but he's not uncaring of the effects his actions have brought to the Taem'an lands and people. Sumeil is central to the Taem'an questline Black Harvest.

Sumeil is fervently distilling the black blood of the Sun-Prince in an effort to produce a less damaging, less euphoric and dependency forming version of it that would provide nutrition to the people and the land to grow crops to undo some of the damage he has done. Sumeil's intentions are sincere in his wish to provide aid for the nation and its people. He however has so far been unsuccessful in creating an effective version of the black blood and the failure weighs on him heavily. He's distraught and somewhat incoherent when talked to. The party should only be able to gather, where the black liquid comes from and that it is Sumeil's intention to use it to feed his people.

When asked about the Sun-Prince, he will only tell the party he tricked him and captured him, to use him and his blood to feed his people, that there was no other way. Otherwise the famine would kill hundreds of thousands.

When asked about the druidic circle, the leylines or the withering in general, Sumeil will only answer he had no choice and might mention the name Urifiel, depending how many druids the party has dealt with so far.

Killing Sumeil destroys the druidic circle and stops the Taem'an withering, ending the Black Harvest questline.
Black Blood

Black Blood is the thick, black gooey liquid excreted from the wounds of the Sun-Prince, heavy with magical properties. In it's pure form it's highly intoxicating, inducing a strong euphoria. When consumed in its pure form it causes the subject to enter an almost trance like state where he loses control of his senses. Consuming it isn't fatal and the euphoria subsides in a few hours. Residual effects after consuming it include difficult withdrawal and conscious hunger to consume more. While the blood has nutritional value and can effectually feed the subject ingesting it for a time, when consumed habitually it will soon begin to cause loss of appetite, removing the feeling of hunger, muscle weakness, damaging mental capacity and eventually leads to death due to malnutrition or sickness when the the body is too weak to fight.

The druid Sumeil is attempting to dilute the black blood in to a form where it could be used as a fertilizer to grow crops to feed the famished Taem'an people as a part of the Black Harvest questline.
(Inn) Smiley's

Smiley's is an inn located just outside the walls of Aldrose. Outside it looks like a two story hovel, barely holding together the moldy materials it was built with an apparent century ago. The front door opens to the main floor of the inn, the floor stooping toward the middle where the foundations have long rotted and the planks form a kind of a pond of rubbish with skittering rats. Water drips in when it rains, even through the second floor. Clientele there are people who are at the end of their rope. They aren't interested in company, or anything past the Ale in front of them. The ale is cheapest in town and it tastes like it.

Beyond the counter there is a thin old man in shaggy, patched formal wear that must have been very representable a few decades back. He doesn't talk and interacts the bare minimum required to service paying customers. He gives out what passes as Ale in his inn and takes the money. If he doesn't like what you have to say, he throws you out and there is usually very little that can be done about it. Some times you don't even have to say anything. His appearance is stern, his cheeks hollow and eyes droopy. He gives off an aura of bored indifference. His name is Smiley.
Eondyn Wiki

**Welcome to the Eondyn Wiki!**
Eondyn wiki, is so far a one person world building endeavour, for D&D 5th edition adventures. If you somehow stumble on this wiki and would like to participate in world building, or would like to learn about D&D, feel free to contact me personally.

## Important articles

D&D fifth edition story world based on Forgotten Realms
(Store) Three Corners Goods

Three Corners Goods is a general goods store located in Aldrose. On sale are mundane items needed for every day living and travel. Tools, rations, basic equipment and adventurer gear. Three corners specialises in having the cheapest quality stuff in Aldrose. Quality here being a matter of perspective and the owner, Vandi Toogood, is of the unshakable mind that Vandi Toogoods goods are of the highest quality.

The clientele of Three Corners Goods are either too poor to have a choice, shifty personalities carrying goods that has dubious ownership status looking to sell them or the occasional seeker of hidden treasures.

Anything bought from Three Corners Goods is likely to be rotten, break on the second use, already broken, leaking, stolen, rusted, poisonous or smells funny.

The layout of the store is a smallish store with a clerks counter. There are shelfs hugging the walls filled to the brim and over with completely random everyday stuff. There are piles of stuff on the floor here and there and one corner has a pile of stuff reaching the ceiling.

As a DM consider taking the chance of hiding a magical trinket or an actual valuable in the piles of stuff and rewarding players for clever use of detect magic or high investigation or perception rolls. Vandi Toogood considers himself a tough salesman but is too thick to tell a magic item apart from a broken boot.
Economy

Economy in Eondyn is balanced around the cost of living for different wealth classes: poor, modest, comfortable. Credit of the calculations goes to bjornbob1234. Original calculations here. If your DM wishes to have gold sinks and wants to track expenses, this should relate to how much a player should expect to spend during a month to maintain a lifestyle. If players as adventures live off the land and are in adventuring gear, they're most likely living modest or comfortable lifestyles, burning 30 gp to 60 gp per month or 1-2 gold per day. This is assumed to contain rations, clothes, basic equipment to maintain gear and so on. DMs hoping to avoid inflation with the party's finances, the party should be making proportionate amounts of gold and the price of high tier goods should be adjusted to match this.

Example: taking in to account travel times, a single low level dungeon raid could net a 5 man party around 500gp, then after a month of travel back to civilization they will have 50ish gp left as profit.

Player should be allowed to declare what kind of lifestyle he's leading and this should be reflected in-game. Aristocratic lifestyle nets advantages when dealing with nobility and other people of wealth while a PC leading a poor lifestyle would be considered vermin in the eyes of nobility. Similarly, a thief leading a poor lifestyle would consider a PC leading a wealthy life a prime target for mugging. Lifestyles should be choices with consequences and privileges.
Four Druids

The four druids are protectors of the four druidic ritual circles that uphold and connect the northern, eastern, southern and western leylines that intercept each other at Elrioss' Grave, where arch-druid Urifiel resides.

* Baranus - the druid of bark and sap, protector of the eastern leyline.
* Sumeil - the druid of sand and wind, protector of the western leyline.
* Dorommir - the druid of shroom and stone, protector of the northern leyline.
* Chu'garr - the druid of thorn and vine, protector of the southern leyline.
(Store) Theomer's Steel

Theomer's steel is a smithy in Aldrose run by a dwarf Theomer Browntoe, artisan smith from the north. Theomer's Steel has a wide variety of dwarven gear for sale, everything up to plate and all metallic weapon classes. All gear for sale is non-magical. They are of mundane metals but are of high craftsmanship and expensive as such.
Clockwork Heart

The clockwork heart counts as a magical item and is under the same rules as a magic item would normally be, except it does not require attunement and is for all intents and purposes embedded and bound to the character. By surging infused magical power through the players body, the heart increases the capabilities of the characters body.

The heart allows the carrier to add 1d4 to any strength or dexterity based ability or skill check or saving throw once per long rest. Alternatively in combat the heart enables one dash, charge or extra attack as a bonus action once per long rest. Any one use of this heart counts as the heart being used until the next long rest. The heart comes with a winding key and a slot for it in the characters chest. The heart must be rewound every long rest and failing to do so at least once per every day will increase the players exhaustion level by one per every day if it's not rewound. The key is non-magical and of simple make, easily replaceable by any blacksmith.
9 KSC

Fidżi

Gruzja

Haiti

Kuba

Luksemburg

Macedonia Północna

Mongolia

Peru

Słowenia

9. edycja Kawiarenka Song Contest była organizowana przez Blanco w Korei Północnej. To najdłużej trwająca wówczas edycja w historii Kawiarenki - trwała półtora miesiąca (później rekord pobiła 17 edycja). Jest to również druga w historii edycja, która odbyła się w Azji (7 KSC odbyło się w Korei Południowej)

## **Wielka 5**

W Wielkiej Piątce znaleźli się ponownie Gilu, Urban, Alanosik, Anvil oraz 10Luki.

## **1 Półfinał**

W 1 półfinale wystąpiło 16 państw, z czego zakwalifikowało się 8: Belgia, Indie, Czechy, Wielka Brytania, Demokratyczna Republika Konga, Gruzja, Azerbejdżan oraz Macedonia Północna.

## **2 Półfinał**

W 2 półfinale wystąpiło 16 państw, z czego 8 się zakwalifikowało: Irlandia, Rosja, Kosowo, Litwa, Kuba, Albania, Kanada oraz Słowenia.

## **Finał**

W Finale wystąpiły 22 Państwa - po 8 z dwóch Półfinałów, Wielka Piątka oraz 1 wylosowany - Peru. Wbrew tabeli to Alanoiks zajął 16. miejsce zamiast Urbana, gdyż dostał więcej razy głosy po 12 punktów.
(Artifact) Arcane Abolisphere

The Arcane Abolisphere is a spherical object, one foot arcoss that consists of dozens of moving and whirring metallic parts made of metal resembling bronze or brass. Circular bands of metal rotate around a central focal point which appears to hold a prism like object that pulsates with magical power.

The Abolisphere projects a constant spherical aura up to 15 feet from itself (30 ft. across), that dispels any spell, effect or illusion that is third level or below. It also disables magical items within its field of effect for the next 2 hours, disabling all their abilities and effects, passive or active.

The artifacts effects are constant, it cannot be activated, enabled or disabled. It can, however be sealed within lead that will block its dispel aura. Breaking any parts of the artifacts mechanisms will also render it inert and inactive until repaired.

Mending spell will not work on the Abolisphere as it is a master artificier level item, and will require a master artificier to fix it.

The Abolisphere is a clockwork artifact created by Mefisteles of the Clockwork Tower.
Gods

Gods are immortal beings that are worshiped by mortal people. The oldest God is simply called The First and also known as the creator of all other Gods known in Hestadia. Those can be categorized into two groups, the Gods of East Hestadia and the Gods of West Hestadia, which are at constant War with each other.

## Gods of East Hestadia

There are 17 Gods that are worshipped in East Hestadia.

They have a humanoid appearance and round ears.

All races on the eastern continent are created by Gods of East Hestadia. While admired there, in the west they are unpopular and in some places even forbidden to worship.

## Gods of West Hestadia

In West Hestadia there are 15 Gods worshipped.

Like the Gods of East Hestadia they appear humanoid, but they have pointy ears like the inhabitants of West Hestadia.

They have created the races living on the western continent. Also as popular they are there, they are not favoured in the east.
Eondyn

Eondyn is a realm inhabited by various races but is dominated by humans and dwarves. Four human kingdoms span the changing geography of Eondyn from the deserts of the south to the frozen forests of the north. Two dwarven factions dwell in the Grey Mountains and Falduhr's Sunder, keeping mostly to themselves excluding trade relations with other nations.

In the south is the theocratic desert kingdom of Taem'an, land of the scorching sun and buried legends. Reclusive and distant, they are rare sight higher in the north but are considered people of high culture and fierce warriors of finer combat arts.

In the east is the kingdom of Ilarora known for it's green and lush lands cultivated by countless farms and orchards. The best wines come from Ilarora and their trade is mostly exports of grain, fruit and wines, while they import finer metals, pelts and dwarven made goods.

In the north there is the cold kingdom of Osharis. Covered in snow almost year round and blasted by cold northern winds, Osharis is inhabited by hard men who value hardiness and strength over everything and consider things like magic dishonest and suspect. They rely much on hunting and fishing instead of farming as few things grow in the hard, frozen ground.

Between these three human kingdoms in the central kingdom of Enessia, being the crossroads between the vying powers around it, it enjoys being a hub for trade and business, further emphasized by the close proximity of Grey Mountains and the rich artisan crafts produced there. Enessia's lands are green and warm through out the year.

Gods and goddesses play their games with mortals through their subjects and inflict their own ambitions on the world. Many have their presences marked by churches and temples and open worship while others prefer more clandestine influence with hidden motives.

By far and wide Eondyn is a beautiful and diverse land surrounded by a vast sea with lush forests, searing hot deserts and teeming jungles. Most of the year the north is covered in snow with a gentle but short summer while the south enjoys an everlasting sun with its blessings of crop and hardships of drought.

The land kingdoms enjoy an ethnic plethora of peoples in the south through trade and commerce while the north welcomes anyone who can prove themselves to have a strong back and brave character. Below, the human monarchs mean little as in the darker places of the world human laws have no reach and that is just fine with the cavern dwellers and those close to the depths of the underground sea.
(NPC) Smiley

Smiley is an old man, short of patience, bad of temper and a man of astonishingly few words. He runs the Smiley's Inn just outside the walls of Aldrose. He strives to do the bare minimum to provide his clientele with the city's cheapest, foulest Ale. If he doesn't like what you have to say or he simply doesn't like the way you breathe, he might toss you out so far the broken corner pillar of the house opposite gets an explanation.

His face is stern, his cheeks hollow and his eyes are droopy. He gives off an aura of stoic indifference. He doesn't answer questions, he doesn't acknowledge your presence unless there is coin on the bar table, which is replaced with a dirty tankard of ale.

Smiley is the proprietor of Smiley's and the only member of the staff. His room is upstairs of his inn.

Smiley, is in fact a demon of indiscernible type, class, power and origin. He will not show his form willingly and seems to go against the usual nature of demons as chaotic evil. He does not seek confrontation but does not shy from it. Players should not be put to roll initiative against him as he doesn't have a stat block. He should be used more of a curiosity for RP purposes than a combat encounter.

If his true form is revealed by any means (up to DM discretion), his visage is that of a large humanoid form demon with folded wings, horns, dark red skin tone and hoofs. On its face there is a ghastly smile full of needle teeth from ear to ear. He will simply and forcibly remove troublemakers from his establishment.
(NPC) Chu'garr

Description: Valarzu is the druid of thorn and vine, one of the four corrupt druids that uphold the withering. She is a female of the orc race, her stature wrapped in vines full of thorns. Her bare skin is full of cuts and dried blood and the vines themselves are stained in blood here and there. The vines seethe and move on her skin. Her face less deformed by age and druidic arts as her fellow druids, she seems like a middle aged woman with scarred and hardened almost gray skin.

Personality:Valarzu detests the other races and would do anything for the well being of the Orc race. She is hard headed and easily offended but cunning. When she wants to or needs to she can be deceiving, hiding her motives and means and portraying herself a friend even to other races.

Motivation: The removal of humans and elves from the continent, to allow the land to heal and the orcs to retake the land.

Ideals: Using nature as a weapon to restore the orcs and overthrow the other races.

Flaws: Antagonistic toward other races than Orc.

Bonds: Orcs, nature, black ooze

Occupation: Elder druid
(Artifact) Skeleton Key

Key worn by Thissa in Aldrose. The key hangs in a chain around Thissa's neck. The key has the ability to fit in to any lock, even doors that have no locks, and cast arcane lock on them. Reusing the key on the lock removes the arcane lock spell from the locked object. The key does not remove arcane locks that have not been cast by said skeleton key. The key will not cast arcane lock on an object or door that is already locked nor does it open them.
ConvivenciaTotal Wiki

**¡Bienvenidos a ConvivenciaTotal Wiki!**
Somos una comunidad web colaborativa sobre ConvivenciaTotal en la que cualquiera, incluyéndote a ti, puede contribuir. Los wikis como este dependen de que los lectores se involucren y añadan contenido. ¡Haz clic en el botón de *"CREAR UN NUEVO ARTÍCULO"* o *"EDITAR"* al comienzo de cada página para comenzar!

## Artículos importantes

ImagenUna página sobre el tema del wikiImagenUn personaje principalImagenEl primer episodioImagenUna ubicación importanteImagenUn evento claveImagenUn objeto crucial

*¿Necesitas ayuda para construir esta comunidad?*

* Normas del wiki
* Primeros pasos
* Cómo contribuir
* Dirigiendo tu comunidad
* Guías
* Todos los artículos de ayuda

También puedes ser parte de la mayor familia de comunidades de Fandom. Visita la Comunidad Central de Fandom!

*Fundadores de la comunidad*: Escribid un buen párrafo describiendo el tema de la comunidad aquí. Permitid que vuestros lectores sepan más del tema sobre el que trata este wiki y algo de información general sobre el mismo. Luego visitad el panel de administración para más consejos.
Kidd

## Attacks

### Grounded Attacks

* ***Jab 1*** - Kidd punches forward very quickly. This move is a great tool to set up for combos if you spark in Down Attack/Down Special/Forward Throw, or to take stocks by sparking into Up Attack/Back Throw.
* ***Jab combo*** - Kidd throws out two punches and a kick. This combo is very basic and does a moderate amount of damage, a good get off me tool since his Jab 1 is very fast.
* ***Forward Attack*** - Kidd runs foward and flings you back with his horns. This move is a very good combo starter and combo filler, but is very risky and can be punished if you miss it.
* ***Up Attack*** - Kidd crouches down and comes up with his horns, sending opponents upward. This is a very good all around move. It's good combo starter, filler, and ender. It is one of Kidd's best moves, and can be used in almost every situation.
* ***Down Attack*** - Kidd crouches down and slides his horns downward, and sends opponents upward. This move is an amazing combo start and filler. It's a good tool to hit opponents that don't snap to ledge due to it's disjoint.

### Aerial Attacks

* ***Neutral Air*** - Kidd puts his legs up into his body and keeps it out for a very long time. This is a great neutral and combo tool. It is very active and has a hard hitbox and a soft hitbox.
* ***Forward Air*** - Kidd thrusts his legs forward while spinning. This is a great combo and KO tool. It's a very fast move and is one of his only moves that is not stubby.
* ***Up Air*** - Kidd shakes his head and hits his opponent with his horns. This move is one of the best moves he has. It's a great combo starter, filler, and ender. It almost always KO's in red, and combos very nicely into his other moves in Green and Orange. It is disjointed and very fast, so it's great is almost every situation.
* ***Down Air*** - Kidd thrusts his legs down three times. The third hit is a spike and sends the opponent downward. This move is an extremely good edgeguard tool and great for combos. You can float while using Down Air, so you can stay in play while the Down Air is going off.

### Specials

* ***Neutral Special*** - Kidd pulls a gravity bomb, and is able to throw it in 8 directions. These bombs explode on impact with the ground or explode by themselves after 5 seconds of ticking. This bomb can do damage to Kidd and knocks characters upward, dealing 6 damage and sending characters upward at different heights depending on health.
* ***Side Special*** - Kidd charges his jetpack, and rockets forward extremely fast. This move can deal damage and can KO depending on health.
* ***Up Special*** - Kidd flies upward. He can steer himself, but can only steer in 45 degree angles. It deals damage and can KO depending on health and where you are on the stage
* ***Down Special*** - Kidd activates his Gravity Bomb (Shine) which can suck in enemies as long as you hold the button. If you let go of the button when they are inside the purple gravity field, they will be hit and sent upwards. This move can suck in people while they are recovering to get some disrespectful and nasty edgeguards.
My Wii Play Motion CPU Miis Wiki

**Welcome to the My Wii Play Motion CPU Miis Wiki!**
We're a collaborative community website about My Wii Play Motion CPU Miis that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
Rush

Rush, or "Rushing" as it is also known, is a mechanic in Rushdown Revolt that is similar to Wavedashing in other games such as Super Smash Bros Melee, Project M/+, Rivals of Aether, Slayers for Hire, Slap City, and numerous other games. It is a movement option one can do to quickly approach or get out of certain situations. A player can do any attack out of a rush.

A Rush notably takes less time to complete then even the fastest wavedash in Super Smash Bros Melee, (13 frames by characters with a jumpsquat of three frames) Rush is 9 frames long with 4 frames of jumpsquat before 5 frames where you can do nothing but move in the direction that you decide to input the rush. To clarify, if frame 1 is the frame that a rush starts, you will begin to move on frame 5.

During frames 1-5 to of a rush, you can choose a direction that you'd want to go in, analogous to getting time to move a control stick to a desired wavedash angle in Super Smash Bros. Melee, this means that you can input a rush while holding left, and then, from frames one to four, input the analog stick to the right to rush.

In the air, a rush still takes 9 frames to complete, 4 frames of time to choose a direction where nothing happens, then 5 frames where you're forced to do nothing but move in the direction you chose before you can start doing something on frame 10.
Spark

Spark is a mechanic unique to Rushdown Revolt. When your character hits an enemy, they gain "Spark", which is show by the players UI getting a sparking effect around it. When you have spark you can essentially cancel an attack's endlag into anything else (Rushing, Jumping, or another attack), or, you can even cancel an attack during startup, before any hitboxes come out.

Moreover, there's multiple kinds of sparking.

Firstly, there's the normal spark executed with the rush button. This spark is basically either wavedashing or airrushing out of an attack depending on whether you're grounded or airbourne respectively. It's the most common kind of spark that you'll see.

Then, there's shorthopping and fullhoping out of spark. If you're on the ground, you can jump with a spark in order to instantly begin jumping. Why not just rush and then jump? Well, rushing takes 9 frames and by sparking with the jump button, you let yourself start jumping earlier because you're not waiting for the rush to end.

Then there's specials out of spark. If you input a special move during a jab or any strikes, you'll be able to start the special without going through rush.

Finally there's a Sparkjump/Superjump, where you execute a Superjump input and you'll be able to begin a Superjump without having to wait through rush lag.
Rushdown Revolt Wiki

**Welcome to the...**
**Rushdown Revolt Wiki**
**16 articles • 36 files • 415 edits**

**About the wiki**

This is a wiki about the video game *Rushdown Revolt* that anybody can edit. It plans to document all of the content that can be found in the game.

**Navigation**

* Afi & Galu
* Ashani
* Ezzie
* Kidd
* Raymer
* Reina (Under Construction)
* Seth (Under Construction)
* Urdah
* Weishan
* Velora (Under Construction)
* Zhurong
* Torment

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Afi and Galu

Redirect to:

* Afi Galu

**Overview:** This tricky duo will keep their opponents guessing where the next attack will come from. Afi Galu swap between their active and penetrable stone forms to frustrate and confuse their enemies. But watch out! Their sleeping companion in stone form may launch a deadly attack at any second. You must crush them!

**Special Mechanic, There's Two of Them!:** Control half the duo and strategically place the other somewhere on the stage. Command the inactive totem to do a Special attack while the active totem is busy beating up on their opponent.
Ashani

**Overview:** Don't blink or you'll miss her. Ashani's punches pack a shocking realization: no one can match her speed. She can outrun the fastest Rush in the game and that's not even including how fast she can go with her electric Special attacks combined with her Special Mechanic.

**Special Mechanic, Blink:** Charge up her battery packs using sparks to gain access to Blink! Rapidly press, or "plink", the Attack or Grab buttons after pressing the Special button to teleport a short distance before her Special attacks finish - this allows you to dramatically increase the range of your attacks!
Vortex Games

The history of Vortex Games is a story of embracing failure and our never-ending journey to improve through rapid iteration.

Since November 2018, CAKO has personally bootstrapped development to bring the ashes of *Icons:* *Combat Arena*  back to life in a brand new form: the most electric, combo-centric and expressive Fighting Game imaginable.

Our team behind *Rushdown* *Revolt* are comprised wholly of fellow players who offered to join the development team after becoming contributing members of the community first. CAKO is eternally grateful for their willingness and dedication to work part-time alongside him to bring *Rushdown* *Revolt* to life.
Weishan

**Overview:** A ruthless fighter that will take power by any means necessary. Use his guandao to decimate your opponents and bend them your will. Sacrifice part of your soul in exchange for calling upon the dragon to make your specials new EX specials!

**Special** **Ability,** **Inner** **Beast:** Rapidly press or "plink" the Attack or Grab button after pressing the Special button to unleash an Inner Beast variant of your Special Attacks. They have dramatically more power and range, but come at a cost: each Inner Beast attack costs health to use!

## Attacks

### Grounded Attacks

* Jab combo
* Forward Attack
* Up Attack
* Down Attack

### Aerial Attacks

* Neutral Air
* Forward Air
* Up Air
* Down Air

### Specials

* Neutral Special
* Forward Special
* Up Special
* Down Special
Torment

## The Torment

**Overview:** The Torment is an eldritch beast straight from the nether dimensions. It can soak up a ton of damage, and dish out even more with its huge attacks.

**Signature Mechanic, Madness:** Over time and as you deal and take damage, The Torment gains levels of Madness. With each level of Madness, The Torment evolves and some of its moves gain additional properties.
Gaster Sans(main article)

`gaster sans is super powerful he defeated many people but then the kings stopped him but then he spawned back and he knows every single move of all the other sans he has some weird gasters but then he found this orb thing laying on the ground and he grabbed it and he was now powerful like the electric king`
The Walking Dead

Template:Mainpage Box Welcome Template:Mainpage Box Spoilers Template:Mainpage Box Characters Template:Mainpage Box Selector

Template:Mainpage Box Discord Template:Mainpage Box Stories Template:Mainpage Box Discussions Template:Mainpage Box Blogs Template:Mainpage Box Other Wikis

ar: cs: da: de: es: fi: fr: it: hu: it: ja: nl: pl: pt-br: ru: tr: vi: zh:
Rob(main article)

## Rob

* Rob
* Electric King

`rob was a kid but then his family got killed so then years later he found a fort so then he was chosen to be the king so then wall the kings work together there names are rob william nick and finale jack they were facing so much wars ad then some bad guys there team so then sans was going to join robs team and days later more sans started to come but one more sans and one sans joined so then they had to defeat the sans wiz`ard
Fluss der Uralten Flüsse

Der **Fluss der Uralten Flüsse** lag in den Bergen zwischen den Ländern Nangijala und Karmanjaka.

## Geschichte

Zu einem unbekannten Zeitpunkt ließ Tengil eine Brücke über den Fluss der Uralten Flüsse bauen, genauer gesagt, über den Karmafall. In der Nähe des Karmafalls badeten Karl und Jonathan Löwenherz einmal. Hier rettete Jonathan auch den Tengilmann Park und dessen Pferd, als Park mit dem Pferd bis zur Klippe und wieder zurück schwimmen sollte, es aber nicht schaffte.

Am Fluss traf Karl auch Sophia, Hubert und Jossi und deckte auf, dass Jossi der Verräter aus dem Kirschtal war. Damit verhinderte er, dass Jossi Sophia und Hubert in eine Falle locken konnte.
Victorious

Template:Heading

Template:Heading

File:Logo.jpg
*****Victorious***** is an American television sitcom on Nickelodeon. The series revolves around aspiring singer Tori Vega, portrayed by Victoria Justice, who attends a performing arts high school and gets into wacky situations on a daily basis. Tori is a sixteen-year-old aspiring singer who is accepted into the school after filling in for her older sister, Trina. While enrolled at Hollywood Arts, she meets her friends André Harris, Robbie Shapiro, Rex Powers, Jade West, Cat Valentine, and Beck Oliver. ****Read more****

Template:Heading
Template:Featured Character

Template:Heading
Template:Featured Episode

Template:Heading
Template:Featured Pairing

Template:Heading
Template:Featured Media

Template:Heading
Template:Featured Quote

Template:Heading

Template:Cast Birthdays

Template:NickWikis

Template:Heading
Template:Wiki/Info

Template:Heading

File:Tumblr mattrhHO6B1rx6dmfo1 500.gif

Template:Heading

* **Victoria Justice Wiki**
* **Ariana Grande Wiki**
* **Elizabeth Gillies Wiki**
* **Daniella Monet Wiki**
My Favorite Show Wiki

**Welcome to the My Favorite Show Wiki!**
We're a collaborative community website about My Favorite Show that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Main Character

Audrey Parker-Nichols (mother)

Dave Parker (father)

Walter Nichols (step-father)

Josh Nichols (step-brother)

Megan Parker (younger sister)

Grammy Nichols (step-grandmother)

Helen Dubois

Craig Ramirez

Eric Blonowitz

Crazy Steve
Bully Wiki

**Bully Wikiへようこそ**
Bullyのオンライン百科事典で誰かが編集できること。
2020年8月以来の63件の記事

## 内容   (view all pages)

* Gary Smith
* Pete Kowalski
* Dr. Crabblesnitch
* Zoe Taylor
* Miss Danvers
* Russell Northrop
* Algernon Papadopoulos
* Bif Taylor
* Johnny Vincent
* Damon West
* Edgar Munsen
* Constantinos Brakus
* more...
* Bully Wiki:Manual of Style
* Bully Wiki:Staff
* Bully Wiki:Community Noticeboard

Cliques* Bullies
* Townies
* more...

Game info* Bully
* Bully: Scholarship Edition
* Mechanics
* more...

## Bully Wikiニュース。

2021年8月16日
* この日はBully Wikiの1歳の誕生日です。

## Helping out

Not sure where to start?
* Find out more about the wiki on the **About** page.
* If you are new to wikis, check out the **tutorial**.

Adding content
* Every wiki has two list of articles that need help called **"Stubs"** and **"Wanted Articles"**. Don't be shy, get in there.
* Uploading images is another really easy way to help out - see the **Special:Upload** page!
* You can find a list of useful templates on **Category:Templates**.
* For things that need to be done, check the Spading board.

Talk and more...
* **Official Bully Wiki Forums**

## Featured article

 ファイル:Ivan.png
**Ivan Alexander** is a character in *Bully*, and is one of the Non-Clique Students. He was voiced by Cohlie Brocato.

Ivan is known for his issues with sleep. He often yawns while walking around, is struggling academically because he either sleeps during class or fails to wake up and attend in the first place, and claims to be a sleepwalker. His mother, who he claims is abusive, has put him on medication for his mood, but he sells the medicine instead of taking it...

**Read more...**
## All about Bully Wiki!

* Bully Wiki is an information guide about the video game *Bully* by Rockstar. With the help of many hardworking editors, this wiki is as close to 'finished' as a wiki can be.

* Bully Wiki was started on 2 December, 2007.

* Bully Wiki reached 500 articles on 13 February, 2009.

* For information on how character pages are formatted and edited, check out Bully Wiki:Manual of Style#Character Article layout.

* For an example of how a clique page is formatted and edited, check out the Bullies.

* Also if you are new here, and don't have a user account, please read Why create an account.

* Any questions or queries, then please use the main talk page or contact a Bully Wiki staff member.

#### Links

* アラビア語Bully Wiki
* Bully Fanon Wiki
* 中国語Bully Wiki
* 英語Bully Wiki
* フランス語Canis Canem Wiki
* ドイツ語Bully Wiki
* ペルシア語Bully Wiki
* ポーランド語Bully Wiki
* ロシア語Bully Wiki
* セルビア語Bully Wiki
* スペイン語BullyPedia
* タイ語Bully Wiki

Language
Language
英語

教師
 Scholarshipのみ？
 場所

**English** is one of the minigame classes at ブルワース・アカデミー and is taught by ギャロウェイ先生. The player is given six jumbled letters, and must arrange the letters in the jumble to form as many words of three or more letters as they can. The five English classes occur during the afternoon and give the player the ability to apologize for certain actions, and to deliver more effective taunts.

授業はゲームのすべてのバージョンにわたって変更されていません。 インフォボックスに記載されているように、日本語版のみが通過するグレードを変更します。

## Words and Rewards

English Class solutions
 English 2
 English 3
 English 4
 English 5

## Trivia

* During English 2, Jimmy can provide "shit" as a word. Mr. Galloway would be amused rather than angry, but it won't count.
* During English 2 in the PAL versions of the original and Scholarship edition, Jimmy can provide the British swearword "git". In the NTSC versions of *Bully,* he fails to recognize 'git' as a profanity. In the anniversary edition, in PAL countries, "git" fails to be recongised.
* Upon passing English 4, the taunt option turns to red.
* After completing English 5, the apology option turns from yellow to green.
* There is a trick/exlploit on completing longer English classes (English 3,4, and 5) quickly on Anniversary Edition. Upon activating the English class minigame, the player must switch the game's language setting to Japanese. The player then plays the minigame as usual until it reaches 17% of completion, along with the message saying that Jimmy has passed the class and can leave. This is because in the Japanese releases of Bully, Rockstar assumed many of its Japanese players would fail to recognize and spell most English words, thus making the class harder for players.

## Video Walkthrough

 ファイル:English Classes - Bully Scholarship Edition
ホール

ファイル:Russell ready to fight.jpg
"*さてジミーよ　この場所こそが　男と意気地なしを分かつ場所　本物を見分ける場所だ*"
— ゲイリー・スミス
**ホール**はブルワース・アカデミーの下にある下水道にある、中央に排水路がある八角形のコンクリートピットです。それは約6フィートの深さのように見え、出入りできる唯一の方法ははしごです（奇妙なことに、このはしごはフリーロームに表示されず、ジミーは壁を登って出なければなりません）。そこにつながる故障したエレベーターがあり、それは開発の初期段階でジミーを学校の屋根に引き上げるためのものでした。近くには、マイク、スコアカード、タイムキーパーのベルを含むアナウンサーテーブルがあります。テーブルの後ろには、ある種のマークポイントであるように見えるダッシュとともに、いくつかの名前が落書きされています。小槌と赤いテーブルクロスが付いた、一種の裁判官のテーブルもあります。

予想される戦いが行われる巨大なリングとして使用されます。ラッセルノースロップとのジミーの戦いは、ザホールで行われます。クリスティ・マーティンは、ゴシップの一部として「ザホールの床に新鮮な血があったと聞いた」と言っています。しかし、彼女はジミーとラッセルの戦いに出席していなかったので、彼女が見た新鮮な血は単にそこからのものだったのかもしれません戦い。しかし、ミッションの前に彼女がこれを言うことで知られているので、これはありそうもない。

ホールは非常に詳細です。ゲーム開発の早い段階で、より多くの課題がそこで行われることを意図していたか、ある種のファイトクラブが開催されることもありました。しかし、もしそうであれば、学校での組織化された地下戦闘体制への起こり得る反応への懸念のためにおそらく削減されました。

ホールの存在は学生にはよく知られていますが、小さな話では、クラブルスニッチ校長はその場所を知らないが、探しているようです。
Big Time Rush

Template:Icons

fullfull
**Gotta live it Big Time!**

```

```

Template:Show

Template:Container dots

Template:Container dots

File:Featured User.png

We have a three way tie! Bat Forever, ArianaGrandeForever and Tbayleyt are this month's featured users. Congrats! Be sure to check out their page and leave them a message.

Template:Container dots

File:Helping Out.png
To write a new article, just enter the title in the box below.

Template:Container dots

Template:Container dots

Template:Container dots
Template:Container dots

Template:Container dots

Template:Heading

Template:Blog

Template:NickWikis

**Nickelodeon Singers**
*Go to these sites for info or for help with your own wiki!*

Ariana Grande •
Big Time Rush •
Daniella Monet •
Elizabeth Gillies •
Jennette McCurdy •
Keke Palmer •
Victoria Justice

More Nickelodeon Singers Wikis...

**Pop Music (Male)**
*Go to these sites for info or for help with your own wiki!*

5 Seconds of Summer •
Bee Gees •
Big Time Rush •
Duran Duran •
Ed Sheeran •
Glee Cast •
Harry Styles •
In Real Life •
The Jonas Brothers •
Justin Timberlake •
Michael Bublé •
Michael Jackson •
One Direction •
OneRepublic •
Owl City •
Shawn Mendes •
Troye Sivan •
Twenty One Pilots •
Zayn Malik

*Want your community included? See how!*
クリスティ・マーティン

"*あなたは一日一回キスをした場合あなたは長生き。*"
— クリスティ
**クリスティ・マーティン**は、*Bully*のキャラクターであるとブルワース・アカデミーで非集団生徒です。 彼女はメイン・アンダースによって声をかけられました。

## キャラクターの説明

クリスティは赤い髪と緑の目を持つ魅力的な女の子です。 彼女は白いブラウスとダークティールのタータンチェックのスクールスカートにネクタイを合わせています。 冬の間、彼女は白いタイツとミトン、そして濃い青緑色と薄い青緑色の縞模様のスカーフとそれに合う帽子を身に着けています。 彼女はチアリーダーチームに所属しており、体育館とフットボール場でチアリーダーの衣装を着ているのを見ることがあります。 夜遅く、女子寮でピンクのパジャマを着ています。
Erno Müller

**Erno Müller** war ein dänischer Schauspieler. Er ist am 25. April 1917 in *Aarhus, Dänemark* geboren und starb am 27. Juli 2005 in *Kopenhagen, Dänemark*.

Müller spielte in 33 Filmen und Fernsehserien mit. Im Film "Die Brüder Löwenherz" und in der gleichnamigen TV-Serie spielte er die Rolle eines Wächters.

## Quellen

* *Erno Müller* in der Internet Movie Database

## Links

* Der Artikel zu **Erno Müller** in der *Moviepedia*
Schlupf

Der **Schlupf** war das Versteck von Jonathan Löwenherz auf dem Matthishof im Heckenrosental in Nangijala. Es war eine kleine, geheime Kammer ohne Fenster und Türen. Nur durch eine Luke hinter dem Schrank konnte man herein- und hinauskommen. Darin gab es eine Matratze zum Schlafen und eine alte Stalllaterne, die das Dunkel etwas erhellte.

Nach Karl Löwenherzs Ankunft auf dem Matthishof zeigte Matthias ihm den Schlupf. Später schrieb Jonathan im Licht der Stalllaterne eine Botschaft an Sophia, dass Jossi der Verräter aus dem Kirschtal war. Jonathan konnte den Schlupf nur selten verlassen, weil Tengils Soldaten ihn Tag und Nacht suchten.

Nachdem Jonathan Orwar aus der Katlahöhle befreit hatte, versteckte Orwar sich bis zum großen Kampf gegen Tengil und seine Soldaten zusammen mit Jonathan im Schlupf.
男子寮

ブルワース・アカデミーの男子寮には、キャンパスの男子生徒が住んでいます。主人公のジミー・ホプキンスがブルワースにいる間、ここに住んでいます。

説明
--

寮は正門の左側にある1階建ての建物です。それは不潔で、ネズミが夜間頻繁に目撃され、頻繁に破壊されます。また、学校では男子が女子50:10（チャプター6の49:11）を上回っていますが、女子寮よりもはるかに小さいです。これは、TVがあるレクリエーションルーム（静的のみを表示します。ただし、バッキーを守れのカットシーンでは、スイミングイベントの映像が多少歪んで表示されます）とソファ、ソーダマシン、アーケードゲームコンソール、およびテーブルで構成されています。生徒がポーカーをするところ。寮はまた、噴水、2つの火災警報器、定期的にメモが更新されるボード、消火器で構成されています。バスルームはありません。学校の他の男子とは異なり、ジミーには自分の部屋がありますが、ジミーは男子寮の他の人の部屋に入ることはできません。

 ファイル:Dormfighting.jpg  ただし、誰かが部屋に出入りすると、ベッドなどの家具が見えます。

興味深いことに、他の部屋には入ることができませんが、すべての部屋に少なくとも1つのベッドがあり、一部の部屋にはソファーさえあります。

寮を歩き回っているのを見ることができる生徒は、いじめっ子、オタク、そして非集団生徒です。火災警報器を引くと、他の集団が見えます。女子寮とは異なり、寮には学校をパトロールする権限はありません。このため、多くの戦いと同様に、オタクと非クリケ男の子がいじめに苦しんでいるいじめの多くはここで起こります。

寮には全部で8部屋あります。

### ベータ版の変更

開発のある時点で、男子寮は女子寮のような2階建ての建物であるはずでした。プレイヤーが遠くに立ち、カメラで男子寮をズームインすると、2階の建物のオリジナルのデザインが表示されます。その後、彼がゆっくりと寮に向かって歩くと、1階が2階に置き換わるまで、寮の古い2階モデルと現在の1階モデルがゆっくりとブレンドされます。コンスタンチノスは彼の対話の1行でこの2階を参照しています。そこで彼は「男子寮の最上階を所有していると思っているジャーク」について不平を言っています。

ベータ版では、ジミーの部屋は寮のベータ2階にあるはずで、ゲイリーのベータラインの1つから「階下にたどり着くまでに着替えられる」と言われていました。

当初、Rockstar Gamesは、ゲイリーとピーティに、ジミーがアクセスできる共通の部屋を提供することを計画していました。

ゲームは元々、寮が真夜中にドアをロックすることを計画していました。もしジミーがそれよりも遅くに寮に戻ってきたら、彼は窓に忍び込む必要があります。このメカニックはゲームの最終バージョンから削除されましたが、ウィンドウの下にあるゴミ箱は寮の後ろにあります。

もともとシェルドン、そしてペドロは男の子の寮にスポーンすることを意図していた、そしてバートン先生は寮をパトロールすることになっていた。シェルドンとペドロのパジャマを着たキャラクターのモデルがゲームに含まれています。しかし、最終バージョンは男の子の寮に出現しないように編集されました。彼らは中を追いかけられればその中に、そして時々ハロウィーンの翌朝に現れます。これは、ジミーや他の年長の生徒が、男の子の寮に入らないので、風紀委員が助けを求めなくても、彼らをいじめたり攻撃したりできるためかもしれません。

## トリビア

* ラッセルは男子寮にスポーンしない唯一の年上の生徒です。寮に入ると中だけ見えます。彼はまた、ハロウィーンのミッションで内部を見ることができ、ゴミ箱にピーティを入れます。

* 寮では最大10人の生徒をいつでも見ることができます。火災警報器が引かれ、建物内にすでに10人の生徒がいる場合、他の誰も現れません。

* 夜には、ランダムなグリーザーが夜間に寮の外に卵を投げているのを見ることができますが、ハロウィーンの課題では、ペドロがこれをしているのを見ることができます。

* ジミーがテレビの電源を切ると、それを見ている人は誰でもジミーを突き刺して侮辱するでしょう。ジミーが謝罪も防御もしなければ、最終的には彼を攻撃するでしょう。これは、そもそもテレビの電源を入れたのがジミーだったとしても起こります。

* テレビをオフにするジミーに反応する生徒のための未使用のラインがあります。

* ここに示すように、2階のレイアウトは引き続きミニマップに表示されます。

* ジミーとは異なり、NPCは寮内の他のすべての部屋にアクセスできます。

* ここに示すように、ゴミ箱を使用して部屋の1つに入ることができるグリッチがあります。

* 最初のトレーラーでは、ペドロは男子寮で見ることができます。

* 浮揚コードを使用して寮の屋根をくぐると、2階のミニマップレイアウトと、洗面台、鏡、タグの位置など、ベータ版バスルームの残りの部分を確認できます。

* 寮に入ると、右側の廊下の端まで走ると、ミニマップの上部にある別のインテリアや部屋に気づくでしょう。女子寮です。

* 2階のバスルームのフローリングは、データファイルにあります。 彼らはハッピーボルトアサイラムで使用されることになっていたが、使用されなかった。

* ボーイズドームのベータ画像にある「ウォリアーズ」の肖像画は、ドラゴンズウィングコミック内で見ることができます。