Enchanting

**Enchanting** is a mechanic that augments armor, tools, weapons, and books with a variety of "enchantments" that improve an item's existing abilities or imbue them with additional abilities and uses. A 'glint' animation appears on items to show that they are enchanted, there's a medium chance (*21.5%*) that a random modifier will be applied to your tool, the chance of a random modifier being applied becomes higher the more the enchanting table is powered up. The random modifier can be removed using a grindstone.

## Acquiring Enchanted Items

There a 4 Ways to enchant a item:

* Through an enchanting table in exchange for experience points and lapis lazuli. Only unenchanted items may be enchanted this way.
* Through an anvil, combining an enchanted book with an item, but this only combines more enchantments rather than enchanting a new item
* Through an anvil, the player can alternatively combine enchantements by combining two of the same item with different existing enchantments into a single item that has the enchantments of both, useful for when the player does not have any enchanted books.
* Through a librarian villager, which may enchant books respectively for emeralds instead of lapis lazuli and experience, which instead gives the player experience just like every trade.

Already Enchanted items can be found quite litterary in nearly every aspect of the game.

* A Villager trading a Enchanted Item
* Fishing, more especifically, from Crates acquired from fishing
* Hostile mobs that can hold items in their hand, such as Zombies and Skeletons
* from Treasure chests in various locations, they're more commonly found in Underground chests
* Bartering, although Piglins only give items enchanted with Soul speed, meaning they will always be boots
* Through killing vindicators, pillagers and illusioners in raids.
* From pots in Archeological Sites, this is the rarest way to find a Enchanted item.

## Enchanting Methods

### Enchanting Table

Items (*Weapons, Tools and Armor*) can be enchanted by using an Enchanting Table, you can do so by placing the item in the empty slot and placing 1-5 lapis in its respective slot, after placing a item, without the use of a screaming tablet, 3 random (pseudo)randomized options appear on the 3 diamond shaped icons, without a screaming tablet, a image of a random letter in the standar galactic alphabet appears. hovering over these icons may show a hint on what the enchantment may possibly be, but its usually very vague. The more the enchanting table is powered up, the more enchantments will be applied onto the weapon, from 1-3 enchantments. Clicking on any of the icons will apply the enchantment(s) and will take some experience points from the player.

Players need to have the exact same level requirement as the slot they're going to press, requirements may vary from 5 experience points up to 55 experience points, the higher the requirement, the better the enchantment, high requirements may also have a chance to apply more positive modifiers than negative modifiers and may also apply more effects even if the quantity of lapis is lower.

There's a very small chance a random modifier will be applied onto the tool / weapon / armour that was enchanted, without any reinforced ore to minimize the effects, the chance of a random modifier being applied is medium (*21.5%*). Reinforced ore can be used to make the chances of a average or bad modifier being applied lower, but the chance of a good modifier also gets lower, meaning you will have to sacrifice your chances of getting good modifiers to prevent getting neutral or negative modifiers, if you dont want to sacrifice your chances, then its better to insert the fewest possible reinforced ore.

Screaming Tablets can be used to identify enchantments, which reveals a new icon that gives a hint on what the enchantment does, but the real enchantment will be revealed once the player hovers on the icon, as it will reveal its name, doing so also makes a small magnifying glass appear on all 3 enchanting slots, which will give the player a description on the effects and what the enchantment does, this makes enchanting items way much easier, but the screaming tablet has a limit of 4 use, after the screaming tablet is used to identify enchantments 4 times, the screaming tablet will break, so its better to craft a screaming obsidian ball, which does the same thing, but has no durability. although the screaming obsidian ball can only be crafted very late-game.

Certain Blocks can be used to apply certain Enchantments, this is all they do though, the limit of blocks that can be inserted into the enchanting table is 3, since theres only 3 enchanting slots, if a sceaming tablet isnt avaible, 3 specific enchantments will still be applied, but they will be randomized, so you will get specific enchantments, but may end up getting a random specific enchantment.

Enchanting a book or a empty enchanted book produces an enchanted book, which does nothing on its own normally, but effectively "saves" the enchantment for later application to another item with an anvil, if the player does not have a screaming tablet avaible, its better to use a empty enchanted book, as normal books have a higher chance of getting curses or just average enchantments when randomized, unlike empty enchanted books, who have a higher chance of getting better enchantments. but, the enchanted book can be used later on by inserting said enchanted book into the slots that would usually belong to blocks with special enchanted properties, doing so will let the player insert the enchantment onto the tool, this can also be done in anvils.

Curses will very rarely appear, but with the help of evil-related plants (crimson, warped or twilight) , the player can make the chances of a curse appearing higher.

To increase the enchantment level, bookshelves can be placed next to the enchanting table while keeping one block of air between them. To gain access to the previously mentioned level 30 enchantments, a total of 15 bookshelves need to be placed around the enchanting table.

#### Affecting Enchantments

As already said, re-rolling Enchantments can be done by inserting reinforced ore into the enchantment table, but since reinforced ore is a hardmode only substance, there's another way to do re-rolling before entering hardmode, but note that the best way to re-roll is still with reinforced ore, so these wont be useful post hardmode.

* removing the item and putting it back in
* clicking on the item slot with a different item
* using a different item of the same type and material
* replacing or moving the table (but keeping the same number of bookshelves)
* using a different table with the same number of bookshelves, or
* replacing or rearranging the bookshelves without changing their total number.

### Enchanted books

Enchanted books can be made by enchanting a book or a empty enchanted book in an enchanting table at the cost of experience points. They can also be found in the chests of several structures, purchased with emeralds from a librarian villager, or caught while fishing (they can only appear in crates). Enchanted books can be applied to already enchanted tools, weapons, and armor, or combined with other enchanted books in an anvil. In this way, some enchantments that cannot normally be obtained on an item through use of the enchanting table can still be applied to those items, such as applying Thorns to boots.

Although enchanted books can have multiple enchantments of any type, only enchantments appropriate to a given item type are applied to that item when combined in an anvil. For example, an enchanted book may have both the Respiration and Power enchantments, but the Respiration enchantment is lost if the book is applied to anything but a helmet. Likewise, the Power enchantment is lost if the book is applied to anything but a bow.

The experience costs for *using* books are considerably less than for combining items with similar enchantments since the books themselves cost levels to create. However, it's still an extra cost, and enchanting items directly has a chance to get multiple enchantments. The advantage of books is that they can be stockpiled for use on an item of choice and allow for *controlled* combinations. For example, a Silk Touch book can be used on an axe, pickaxe, or shovel, and the player can decide which item receives which enchantment.

as already said above; *Enchanting a book or a empty enchanted book produces an enchanted book, which does nothing on its own normally, but effectively "saves" the enchantment for later application to another item with an anvil, if the player does not have a screaming tablet avaible, its better to use a empty enchanted book, as normal books have a higher chance of getting curses or just average enchantments when randomized, unlike empty enchanted books, who have a higher chance of getting better enchantments. but, the enchanted book can be used later on by inserting said enchanted book into the slots that would usually belong to blocks with special enchanted properties, doing so will let the player insert the enchantment onto the tool, this can also be done in anvils.*

This is the only way to apply enchanted books onto unenchanted items, through a enchanting table.

### Anvils

Anvils can be used to apply enchantments on already enchanted items, this can be done by either; inserting two enchanted items into both anvil slots or by inserting an already enchanted item and an enchanted book into both anvil slots. But it's no easy, there are some limitations to this. First of all, enchanting items with two enchanted items requires both enchanted items to be of the same type (such as two swords) and they both have to be of the same material (such as both being iron).

To combine items, the player places the target item in the anvil's first slot and the sacrifice item in the second slot. If the combination is allowed, the resulting enchanted item appears in the anvil's output slot and an experience level cost, labeled "Enchantment Cost", appears below (green if the player has enough experience levels, red if they don't). To complete the enchanting, the player removes the enchanted item from the anvil's output slot, and their experience level is reduced accordingly.

The experience cost depends on the enchantments, with highly enchanted items costing more. If the target item is also being repaired, that costs more as well. The target item can also be renamed, at additional cost. There is also an accumulating surcharge for prior work done on anvils. In Survival mode, work that costs more than 39 levels of experience is refused although it may still be possible to perform the same work in steps. For example, a damaged enchanted bow may be repaired on an anvil with an ordinary bow, and then another enchanted bow may be used to combine enchantments with the repaired bow.

the player can also combine enchantments, the player can combine a Enchanted book with another enchanted book of the same enchantment to produce that enchament at a higher level (*such as Unbreaking II + Unbreaking II creating Unbreaking III*), this also happens with tools, weapons and armours when they're combined together, although it only happens when both items have the same enchantment.

Hardmode removes any experience level restriction, due to the game becoming harder.

## Disenchanting

The only way to disenchant an item is through the grindstone, the grindstone can also be used to remove negative modifiers, but doing so will, again, also remove the enchantments from said item, reinforced ore can be used to prevent this, the best quantity of reinforced ore to use is 10, as it will near completely prevent enchantments from being removed by the grindstone