Grunkfuss the Clown

**Grunkfuss the Clown** is one of the antagonists who appeared throughout the One Night at Flumpty's series. He has appeared in *One Night at Flumpty's*, *One Night at Flumpty's 2*, and *One Night at Flumpty's 3*.

## Physical Appearance

Grunkfuss the Clown is a balding middle-aged clown, whose jaws are constantly open and exposed. His jaw is able to open to unnatural lengths, with the highest observed length being approximately 70 centimetres wide. He has two sets of rotten yellow, sharp teeth covered with slimy blood, and what appears to be a further third set of teeth deeper within his mouth. Grunkfuss has pink skin, balding dark red hair, and a red nose. He has white eyes with small black pupils and a stitched star design encircling them. He has blue pants and white gloves, a red torso, and red shoes with yellowish-white soles.

## Appearances

### *One Night at Flumpty's*

Grunkfuss the Clown will appear from a hole in the wall of the player's office at around 4:30 AM. He will become more and more visible whenever the player pulls up the monitor, and if both his legs are fully visible and his mouth is wide open, he will soon attack the player. The 30 eyes in CAM 5 can also alert the player to when Grunkfuss will attack, as each of the 30 eyes represents one of his phases, and when there are none left, he attacks. In Hard boiled Mode, he becomes active at 2AM, and there are no other changes in his behavior.

### *One Night at Flumpty's 2*

Grunkfuss starts in CAM 2, crouched and facing away from the camera. When the hole appears on the constitution on the left side of The Office at around 2 AM, Grunkfuss will look into the viewpoint on CAM 2 and a patience meter starting at 2000 will show in the top-right corner of that specific camera. Every 30th tick is one second, which mean it takes roughly 66 seconds, just over a minute for the meter to go down on a normal night. When the patience meter reaches zero, he will burst out of the hole on the constitution. At this point, unless the player turns off the light switch in The Office, he will raise the Exposure Meter notably quicker than any other antagonist, excluding Eyesaur, and jumpscare the player if the Exposure Meter completely fills, like most of the other antagonists.

On Hard Boiled Mode, the Patience Meter starts at 800, which is roughly 26 seconds, and will always restart there. The speed of him filling the Exposure Meter is faster like everyone else with the exception of Eyesaur.

### *One Night at Flumpty's 3*

Grunkfuss reappears in *One Night at Flumpty's 3*. He begins in CAM 6 and will go through CAM 3, CAM 2 and CAM 5 before entering the hallway in front of your office. When Grunkfuss is in the hallway, do not use the flash on him. Doing so will result in a jumpscare and a game over. If Birthday Boy Blam or Eyesaur is in the hallway at the same time, wait for Grunkfuss to leave before flashing.

On Flumpty Night, Grunkfuss can be seen as one of the mutilated corpses on CAM 6.

## Trivia

* Grankfuss was originally named simply "The Clown", but Jonochrome decided that there are already names like "The Beaver" and "The Redman" being used, so the first name he came up with, was Grunkfuss' new name.
* Grunkfuss was originally going to have a behavior similar to The Puppet's in the second game. This was replaced by the "patience" meter in CAM 2, as Jonochrome admitted he disliked the "music box" mechanic and thought is was overused in other fan games.

## References

1. ↑ "One Night at Flumpty's (Developer Commentary)" - Jonochrome on YouTube
2. ↑ "One Night at Flumpty's 2 (Developer Commentary)" - Jonochrome on YouTube

**Characters**