recursal/Fanatic-Fandom huggingface dataset:
Seperation of ROS and Impasse

The separation of the Republic of Spruce from Impasse was the culmination of the Republic of Spruces assimilation from a city state to a nation in the Great Era. It had already been de facto independent for several Society Years, but it was only then made official. The ROS Declaration of Independence was presented to Impasse during the Collective Crisis, as it was seen to be the best time to take advantage in a gap of defensive forces in the Republic of Spruce. It ended with no violence.

### Complicated Explanation

A severely complicated situation to the end. ROS was granted the spawn town in the new Era following a reset on the condition it would never be independent, always subject to being conquered by other countries. This was obviously not ideal for the Republic, and they had what was basically a de facto agreement with Impasse to stay independent under the condition of helping stand against Azariya as a member ofthe Commonwealth. They pretty much just decided to seize a chaotic moment to make it de jure.
Society Year

A Society Year (SY) is exactly 50 SY per 30 days.

## Creation

50 SY per 30 days was decided to explain the rate of construction within Society. One building could be built in days, even one day, and an in universe time was needed to explain this. There was no set epoch, like in the normal Gregorian calendar where it is measured around the year when Jesus Christ was born. Proposed times were the Collective Crisis (e.g. 50 ACC for after it and 50 BCC for before it) and Rapture (50 AR or 50 BR.) None were officially decided though, and it was in practice rarely used except in official texts. On the wiki, it has been opted to use the Collective Crisis for the epoch.
Skadi Says

> "Welcome to the sex-ring" -SkadiSays
>
>

Skadi is a Caster Class Servant in the mobile game Fate/Grand Order. Her appearance is that of the Lancer Class Servant Scathach yet is a completely different person. SkadiSays uses image edits and speech when portraying her, as well as memes.

## Description

Skadi is a Mythological Norse Goddess and and Ice Queen, and that is exactly how SkadiSays portrays her. She heralds herself as better than everyone else and boasts a massive ego, somewhat akin to Gilgamesh. She is a relentless bully to any Cu Chulainn Says as well as El-Melloi II Says for no particular reason other than she finds it amusing. SkadiSays is addicted to ice cream to the point where it is a motivation for her. With the addition of Swimsuit Scathach Says she has taken up excessive drinking to hide her "embarrassment of her lookalike." The only positive relationships she has is with Jack Says, who she takes for ice cream occasionally, and with Altera Says, who she sees as an equal. Skadi is also one of Charlemagne Says's new Crusaders, with her motives unknown. And for some unknown reason Skadi can use the Super Saiyan Rose form, and has killed Nobunaga once with it.

## Event Participation

### Beef Crusade

Skadi herself didn't participate in anything but mocking those who did. Perhaps the beginning of her amusement in bullying El-Melloi II...

### War for Egypt

Once again Skadi stayed neutral in the War using her Godly Disposition to mock those who did participate.

### Butt Slapping Incident

And again Skadi would only mock those who participated in any butt touching with her Godly Disposition.

### Pineapple on Pizza Debacle

"Excuse you and your entire race? Why would you ruin something perfectly good by putting a sweet and juicy fruit on top of a salty delicious pizza?" -SkadiSays
Azariya

Azariya

Azariyan Structure

## A typical Azariyan house

Most Azariyan structures are built very similarly to this one, sharing foundations, walling, and the slanted roof theme.

Almost all Azariyan structures had the same theme, from the roofs to the foundation. Many (but not all) Azariyan houses had a foundation that's made out of cobblestone holding up the house. Almost all Azariyan houses had a 3x3 modular spruce wood wall design with a window in the middle of the wall module. Slanted spruce wood roofs were very trendy in Azariya. Almost all Azariyan structures follow the previously mentioned format, except for castles. Azariyans held monarchs very dearly to them and because of this, castle(s) were often built to show affection towards the king. Aesthetics were a very important thing to the Azariyan people and they would work very hard to make their land and houses pretty, following a strict set of rules. Azariyans were also fond of mountainy terrain, as they believe it shows strength.

## Azariyan Castle

This is a castle built to honor the Azariyan King.

#### Nationalism

Azariyans were very nationalistic and proud to be Azariyan. To them, Azariya was a utopia and the people were almost flawless. They deeply respected their monarch, typically a King.

#### Foreign Relations

Azariyans had very strong opinions about foreigners and would base opinions around nationalities. For example, an Azariyan might not have been very fond of Impassians because of their countries relations with the nation of Impasse.
Member Revolution

The Member Revolution was a resistance group to Minehut organized by all the nations of Society. In reality, it was more of a joke referencing annoyance with how they would teleport people out of servers for events and make dumb updates that would screw with the server. It was looked into somewhat seriously by MI4, who created MemRev and a plan for if it ever came to fruition. The name came from the default rank, Member.
The Collective Crisis

The flag for the coalition.

The Collective Crisis was when the plot of the Collective to take over the world was revealed to the Republic of Spruce by a defector named WonkaILoompa.

## Pre-Crisis

The Collective had always enjoyed good relationships with Impasse and ROS. They had plenty of economic aid to help increase their world standing as an ally against Azariya. The leader was also a good friend of the Sprucian and Impassian leaders.

## During the Crisis

On October 6th, German, the President of ROS, was contacted by a decently ranked member of the Collective known as WonkaILoompa. Wonka claimed that GLucky, the leader of the Collective, was planning to take over the world. He sent multiple screenshots showing this to German. ROS called a meeting between Azariya, Impasse, and itself to make a plan of action. ROS thought a more subtle movement may be required, but Azariya and Impasse decided towards direct military action. GLucky, the leader of the Collective, was arrested by Impassian, Azariyan, and Sprucian special forces late October 6th afternoon. Terms were negotiated over 7 hours for the fate of the Collective, late into the night and early AM, and it ended up with a conflict between Azariya and Impasse over ownership of GLucky and the Collective. The Republic of Spruce, having recently declared independence less than an hour ago, claimed that the Collective would be theirs due to how close it was. It was decided that Impasse would get GLucky, and the Collective would be split between the three of them. ROS predictably backed Impasse, leading to Azariya begrudgingly turning him over.

## Impact

GLucky being taken by Impasse was cited as a key reason for the soon-after war between Impasse and Azariya. The crisis also closely increased the relationship between ROS and Wonka, leading to their support of his country, Yesturio. Fatboy, an early member and later important mercenary in the attack on Anarchy Island, abandoned the country early in the crisis and became a nomad. While the Collective was split by the Big Three, GLucky was effectively given free reign to work on it undisturbed until the Nomad War. It also was chosen as one of the epochs for Society Years. The crisis was one of the most tense and controversial events of the modern era, only below the nuking by German.
Rapture

Rapture was a nation created by Deathwish and Guardian678 after the attack on Kalos in the Ancient Era. They were well known for easily decimating the wall of ROS and the quick invasion of Azariya.

The possibility of a Second Rapture War was a looming possibility that put fear into many leaders for many Society Years after the First Rapture War.
The Federation of Pride

The Federation of Pride was a very short lived alliance between the often hostile states of the Republic of Spruce and the Crimson Orchestra. It is considered by historians a last ditch and final effort to solve the many severe issues they had with one another. While sounding counter intuitive, the President of the Republic had thought that the Orchestra was a dictatorship with a figurehead leader who was really under the control of a subordinate. They thought that combining would solve that as an issue.

## Constitution

The Constitution of the Federation of Pride

### Article I. Sovereignty

The Federation will be comprised of two or more semi-independant STATES of which will answer to the central government of the Federation. If they interact with other nations, it will be under the name of the Federation, and not of the state.

### Article II. Government

The government shall be comprised of the Senate who will be able to enact things such as war, tariffs, taxes, border disputes, and other things which concern the entire Federation. There will as well be a elected official who serves one week terms who shall be known as the President. (also glucky gets the first week term k nice lit \*riots ensue\*) the Senators will be elected every month. If the president disappears, there will be a special election for a new president right then. The Senate gets all power until election results are in.

### Article III. Military

The Army shall be known as Exercitus Foederatio, and the Air Force, which will be controlled and developed solely by the Republic of Spruce, shall be known as Missilibus Aquilae. The President can deploy the army for 2 days without approval from the Senate, but the Senate must vote and confirm the war.
The Commonwealth

The Commonwealth was an alliance between the Republic of Spruce, Impasse, and the Collective. It was comparable to a more organized version of the Anti-Comintern Pact, as the existence of the pact was pretty much to challenge the Azariyans and to prevent them spreading anywhere beyond the south-east of the map. It fell apart after the Collective Crisis.

#### Origins

The Republic of Spruce, Impasse, and the Collective had already been great allies for a long time before the idea of making the alliance official.
Anarchy Island

Anarchy Island was an island created by SoiledCold on October 15th, 2018 and was destroyed the day after.

## Summary

Anarchy island was a small artificial island created to have no rules at all, and let everyone freely build. It was also less than 100 blocks away from the Republic of Spruce and visible from their main port. This leads to a series of disagreements and eventually war over its short lifetime.

### Creators

The main builder was SoiledCold, while AultisticPotato aided in the process initially.

### Collapse

The 2nd day of its existence, the owner of ROS (aka German/Gigi) confronted SoiledCold about the island, saying that he needed to move the island. This ended up causing Soiled to change his nickname to the n word and called his friend over to defend it. Gigi hired a mercenary, Fatboy, to aid them in retaking the island to destroy it. The ROS force pushed back the two slowly while destroying the island as they respawned and came back. They eventually gave up and ran off to make a new settlement.

### Aftermath

A new island, Smol Boi Island was founded by AultisticPotato to act as a replacement for the island, at a further distance from ROS. Soileds new settlement was nuked by the Collective and ROS as a testing ground for the first nuclear weapons.
The Big Three

The Big Three was a general name used for the three countries considered "superpowers", or a country of undeniable strength and influence in the Great Era. The decisions of these three collectively could solidly change Society for better or worse.

The nations in the Big Three were:

* Republic of Spruce
* Azariya
* The Peoples Republic of Impasse
General Vagt

Flag of the General Vagt in the field. Typically flew just below the Sprucian Flag. The white mountain represented the original secret base of the First Generation where the first Sprucian army was constructed, the red represents the chaos that Society was typically in, and the blue shining out of the sun represents stability in this chaos.

### Dissolution date

December 2018

The General Vagt was the military branch of the Republic of Spruce. It included the Sprucian Army, the Sprucian Navy, and the Sprucian Airforce. At its height, it was indisputably the most powerful force in the server.
Eras

A map of the Ancient Era world.

**An interactive timeline can be found here.**

History on Society can be categorized into 4 major eras. The Ancient Era, the Great Era, the Modern Era, and the Dark Era. Eras were generally seperated by resets, though the unnamed Era had multiple.

The Ancient Era was the first Era, with notable events such as the formation of Kalos, ROS, and Azariya, the fall of Kalos, and the rise and fall of Rapture. It was considered to be over after Rapture fell.

Notable Nations: Azariya, Republic of Spruce, Kalos †, Rapture †

There was an in-between era with multiple nations which has not been designated a name due to its insignificance.

Notable Nations: Republic of Spruce, Laodicea, Ember, Reborn

The Great Era began as an era of expansion, with massive Azariyan and Impassean constructs being created. This would eventually lead to conflict at the end of the Era. Due to a plot uncovered by a Collective citizen, GLucky was made a major commodity and point of contention between Azariya and Impasse. A set of islands were discovered between the two, leading to even more conflict. This culminated in a massive war, as well as two nuclear attacks. The era was ended by the Great Whitelist Disabling.

Notable Nations: Azariya, Republic of Spruce, Impasse, The Collective †, Yesturio

The Modern Era began with the Great Whitelist Disabling and subsequent Nomad War, which resulted in the formation of two nations, one of which was quickly destroyed. An unknown group named The Brotherhood also surfaced, which led to major controversy and allegations. This tore the community apart.

Notable Nations: Azariya, Republic of Spruce, Impasse, The Crimson Orchestra, Yesturio, Memetown, Anarchy Island †

The Dark Era was the last era of Society. It began with the Final Reset, in which it landed on the final map. The societies became much more loosely associated, one being a simple small group of old members of the Collective, and Iceland, the continuum of the Republic of Spruce. The last hours of Society are pinpointed to the time before the map was reset by minehut itself by hackers. By this point it was completely inactive, and only ever visited occasionally by a minehut history enthusiast having heard of this old server that always inexplicably remained high on the server lists, or a nostalgia tripper.

Notable Nations: Iceland, Trade Empire of Britannia
Homebrew Mechanics

**Beastmaster Ranger Extra Attack**
BeastmasterRanger can make two attacks upon reaching level 5. Beastmaster Ranger can also
substitute one attack for an attack from animal companion. Animal companion
will have to use reaction to use this extra attack on Beastmaster Rangers turn.
This is to allow more flexibility for Beastmaster Ranger even without animal companion.

**Beastmaster Ranger List of Spells**Rangers can select prepared spells similar to Paladins.

**Spell Damage Type Change**Rangers can select prepared spells similar to Paladins. o promote diversity in spell builds, spells can be changed to a different type of damage. For instance, a scorching ray that does cold damage instead of fire. These changes are made at character creation, and not be to be swapped on a whim. Ex: Building a dragon sorcerer who specializes in cold damage attacks.

**Lesser/Greater Restoration and Healing**Similar to medicine in our world, magic healing is not an instant cure all. To properly heal, there are a few steps that need to be taken before. 1. Properly identify what the ailment is. 2. Gather the proper material, ingredients, or circumstances to properly treat patient.

**Trickery Domain Divine Strike**At 8th level, once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 **force** damage to the target. When you reach 14th level, the extra damage increases to 2d8.

**INT Based Characters**Due to the lack of INT based characters in the game, a player, at player creation, can choose a different spell casting modifier for their caster. For example, a Warlock based on INT. This is just to increase diversity in class archetypes and promote different skill choices.

**Skill Checks with different Ability Scores**To promote different character builds, at the start of character creation you can choose to have a different ability score associated with a skill. A few examples include: INT based Medicine (Your knowledge of medicine and humanoid anatomy), STR based Intimidation (You're scary when you crush a boulder with your thighs). This can also apply to case by case scenarios, for instance your INT in Acrobatics will aid you in discerning which dancer to choose, or your knowledge in a cultures etiquette for an INT based persuasion.

**Dragonborn Race***Breath Weapon:* You can use your **Bonus Action**.The DC for this saving throw equals 8 + **your Main Class Ability** + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to **4d6 at 6th level**, **6d6 at 11th level,** and **8d6 at 16th level**. After you use your breath weapon, you can't use it again until you complete a short or long rest.

**Title**Description
MI4

The flag of the MI4 in the field. A black wreath to represent peace by any means necessary, and the logo beneath.

### Dissolution date

December 2018

The MI4 was the foreign intelligence agency of the Republic of Spruce. They created and supported most of the Republic of Spruce's foreign intervention plans as well as the Member Revolution. They worked closely with the General Vagt. They also researched new weapons and technology in their alternate server with allies.
The Hafling Pantheon

**Yondala's Children**

Yondalla: a greater goddess and the leader of the halfling pantheon. She was additionally a nature goddess.

Sheela Peryroyl: an intermediate goddess of agriculture, love, and weather.

Urogalan: demigod of the earth, death, and the halfling dead.

Avoreen: god of defense, guardians, and vigilance; he was often regarded by others as a war god.

Brandobaris: god of thievery, stealth, and curiosity. Recently reborn thanks to the efforts of Feytrix and her companions.

Cyrrollalee: goddess of friendship, trust, hospitality, and home.
Elwin "Brass" Eastoft

NPCs

## Description

Appearance

Short even for a dwarf sporting a large handlebar mustache that has been thoroughly waxed.

Personality

Stammers and fumbles through his words, a bit low on energy but high on convictions.

## Biography

 Absolutely smitten by Ulamphina. A very strong arm wrestler.

## Relationships

Ulamphina

Absolutely smitten by her beauty and mind.
The Rapture War

### Result

Rapture destroys the Republic of Spruce and attacks Azariya, but is stopped by the First Reset.

**The Rapture War** was a defining war and event in Society history, fought between Rapture and the former enemies of the Republic of Spruce and Azariya.

## Before the war

While the cause was still debated to the end of Society, the general consensus was that after The Kalos War Winzar joined forces with Deathwish and Guardian678 to wage war on the two dominant nations. Winzar wanted revenge for the Kalos War, and Deathwish and Guardian wanted to rule the server. Raptures very existence was unknown until hours before the war, at which time the server became extremely tense. The Republic of Spruce noted to Rapture that they would defend Azariya at all costs, as the president of ROS believed that they would not stop after taking over Azariya, and would continue to take over ROS. Rapture changed their plans to target ROS first, and ROS began their defenses. They had the strongest possible armor they could get their hands on for the time, and backup in the presidents vacation home.
Empyrean Repose

Welcome to the world of Empyrean, a land as vast as the sky.
Just make sure you watch your step, or you’ll become part of the skies. This is
a land not separated by seas, but by vast expanses of air. Airship travel is
commonplace, and floating isles make up the homes and graves of all. This is a
world of adventure and opportunity, but will it be all idle daydreams or shall
you make it yours?

- While religion
plays an important role in many worlds, here in Empyrean it’s the Elementals
who take center stage. Most religions you would find in the D&D verse exist
here (as do almost every god, deity, and demon), but here each is aligned with
an elemental. And this is important, as most of the world is powered by these
elementals. The floating isles only exist due to the agreements made between
the Earth Elementals and Air Elementals. Airships soar the skies by the
collaboration of Air Elementals and Fire Elementals. You’ll find that
everything in this world is tied to the Elements.

- Higher levels of technology does exist here, powered by
elementals of varying sizes. The mechanisms tend to be simple, such as a refrigerator
powered by a small water elemental, or an oven powered by a small fire
elemental. We even have radios, using small rocks called sending stones.

- While the opportunities of Empyrean are as vast as the
sky, the same cannot be said for relations between nations. This is a world of
heavy isolationism, with only one exception…

- The Phoenicians are the driving force behind globalization,
a unified term for the largest merchant’s guild. Coin really does bring us closer, doesn’t it? That being said, merchants are the pioneers of bringing nations cultures, calendar, customs, languages, and riches together. In a way, the Phoenicians are a nation in of themselves, their sovereign land being the skies.
Peret em Heru - For the Prisoners Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Chapters

**Chapter 1:** The Bear, The Galloping Whale, and The Adventures

**Chapter 2:** Belle's Front

*Sub Chapter*: Not every problem is a Nail

**Chapter 3:** Bekiw Caesini

*Sub Chapter:* Dreams in the City Hotel

**Chapter 4:** The Children of Bandobras Haggared

*Sub Chapter:* The Land of No Skies

*Sub Chapter: Respite on New Bandobras*

**Chapter 5:** Something Old, Something New, Something Borrowed, and Something Due.
Marbles the Goblin

NPCs

## Description

Appearance

A short stocky goblin with a white beard and small glasses.

Personality

If there's anything you can say about Marbles, is he tries his hardest at everything. Results may vary.

## Biography

Merchant of the Midnight Weatherglass. Carries himself as a seasoned merchant when his understanding and foundations in business are shaky at best. Ever since his debacle and disaster of a shipment to Jylland, he has been depressed on his aptitude as a business goblin.

## Relationships

The Party

Granted passage on his ship on his trip towards Jylland. Due to his negligence in cargo, the party had to deal with not only reinstating an elemental pact but dealing with the unsavory Yellow Ooze infesting Marble's cargo.

Bethel Weatherglass

Works under the watch of Bethel.
Bells

NPCs

## Description

Appearance

Apricot colored dog. Her face is somewhat bearlike, with a black snout and black tipped ears that stand up straight.

Personality

Just the best. Very friendly.

## Biography

Owner of the Bell's & Whistles, a magic item shop that opened as mysteriously as the owner's manner of communicating. You may only pet her once per day, and scritches only when you are friends.

## Relationships

The Party

The first shop owner in the party's new headquarters. Came in unannounced and without permission, and has stolen the hearts of them all.
Nofulda Largeheart

NPCs

## Description

Appearance

Skinny for a dwarf, with long red hair. As strong as an Ox, and as oblivious as one too.

Personality

Friendly, outgoing and quick to decisions. Speaks loudly with a scottish accent.

## Background

Co-owner of The Galloping Whale, wife to Ozzum Largeheart. Seems to have connections to BylByl. According to Ozzum and Nofulda, used to be an adventurer whose prowess with an axe made her revered and feared. Has put aside her past in hopes of opening up the new Galloping Whale Inn with Ozzum.
Initiatives: How Governments Can Help to Improve Education

According to UNESCO, the responsibility to improve education starts with each government. Governments should have as one of their main goals the improvement of education. They can create educational programs with clear purposes, support them with enough budget and monitor them. The creation of policies in favor of education is a remarkable point. In the creation process, the population can participate too, not just the government.

Education is a universal right established by the 1948 Universal Declaration of Human Rights. The United Nations (UN) has also established a sustainable development goal on education. So, governments are attached to fulfill these accords. The step to fulfill these responsibilities starts with a good management of the financial resources and policy creation. The final steps include reports and feedback. A figure provided by the UNESCO explains the steps a cycle:

By last, governments can work hand to hand with its citizens to organize the programs. A reference of this process can be seen in this picture provided by UNESCO:

**Participation of the Citizens**

Citizens need to express their opinion about the programs. One way to express their opinion is to vote (if they have the opportunity) and select the option they think might be better to reach a development. Also, they can suggest programs and what could be improved. Social movements can help people to express their ideas about social issues, including education.

Citizens forming part of the private sector can provide financial resources to support educational programs.

Reference

UNESCO. (2017). Accountability in Education: Meeting Our Commitments (Second ed., pp. 17-39). Paris, France: United Nations Educational, Scientific and Cultural Organization. Retrieved from http://unesdoc.unesco.org/images/0025/002593/259338e.pdf

​​​​​​​
Driinbar the Paladin

## Personality

His personality is as booming as his voice. A very jolly man who loves to sing. Seems to have a knowledge of old and obscure religious songs, including one of Celeste.

## Description

Tall red Dragonborn with a booming deep voice. Along with his powerful build he has a powerful voice. Has been seen having golden scales that can change to red. The leader of the Tyros Guards.
The Teenage Mutant Ninja Turtles (1987)

The Teenage Mutant Ninja Turtles from 1987 Are tyler's Teamates

## Personality

Leo's always cool under pressure cause he's the leader

Donnie's the braniac he makes inventions

Raphael is alwas cool like tyler he's also rude

and Michalangelo is a party dude

## Trivia

* They are voiced by came clarke rob paulsen barry gordon and townsend coleman
The Creators

In any school of arcana, religion, nature and history you will
learn your place in the world. The first lesson taught is the birth of all.

The
Creators: The forces that move the sun and moon, the life breathed into
each one of us, the very essence that comprises everything, the creators are
the entities that are all. They are the Elementals, Fiends, Dagon, Fey, and
Celestial. In the beginning, each where not equal, the Fiends bickered among
themselves for dominance, the Celestials sought to impose their will upon all,
the Dragons hoarded the riches of the world, and the Fey weaved laws and
trickery as a tapestry.

The Elementals,
the oldest foundations of reality grew tired of the dissonance and unbalance created
by the others. The Elementals began to
tear away at the threads that comprised everything, to rebuild a new. The other
Creators grew furious and retaliated with such power reality began to crumble.
However, they too were comprised of the elements, and could not equal the Elementals.

Faced
with no clear chances, the four Creators captured four elementals corresponding
to Fire, Earth, Water, and Air, and created the
Nodes. The Nodes were imbued purest
of each Creator.

* The Dragons took the Air, as nothing else could satisfy the desires of their will.

* The Fiends took the Water, as nothing else could quench the fires of the discord of their will.

* The Fey took the Earth, as nothing else could bind the whims of their will.

* The Celestial took the Fire, as nothing else could distill the purity of their will.

 These
forces combined brought the war to a standstill. While each of the Nodes
represented the will of each of their corresponding Creator, ingrained also was
the will of the Elementals.

* All that is can neither be destroyed nor created, only ebb and flow into another.

* To every will, to every action, there is always an equal and opposing force of will and action.

The war had been brought to a rest, thus, from this repose Empyrean was born.

Those who inherited the world

Those forsaken by the world
NPCs

****NPCs****

* Ahmar Tyros
* Amanita Grave
* Amaluu The Seamstress
* Aston Cobbletoss
* Bethel Weatherglass
* Bells
* Cappy
* Driinbar the Paladin
* Duke Dibbledo Dimadoan
* Edwin "Copper" Eastoff
* Elwin "Brass" Eastoft
* The Feytrix Gang
* Florence
* Gilbert Locksmith
* Kariv, Painted Tortle
* Paw Bjorn
* Prince Radomir
* Princess Renana
* The Guardian Yeti
* Jamila Ma'an
* Marbles the Goblin
* Milo Mazamas
* The Moreson Brothers
* Murook
* Nofulda Largeheart
* Olga and Bertha
* Ozzum Largeheart
* Sir Handsome
* Ulamphina Feathers
* Vigil Dido
Locations

## Cities:

* Alfendaż
* Gnnos
* Bertwich
* Gykin

## Towns:

* Glister
* Whitewash
* Long Road
* Long Beach
* Feet's Rest
* Near Gnomes
* Chatford

## Islands:

* Big Lard Island
* Shark Island
* Human Island
* Deities Landing
* Coal Island
* Rainland
* Night Island
* Giant Island

## Others:

* Krasion Realm
* Lonely Bluff
* The Vale on the Edge
* Always Cloud Mountain
Aston Cobbletoss

NPCs

## Description

Appearance

A gnome with a short stature and temper. Bright orange hair and crazed eyes with a round nose. Has a shrill high pitch voice. Wears mechanic overalls and a very fine shirt underneath.

Personality

To say that you want to spend a moment with Aston Cobbletoss is to say that you are lying (there's no clever wit here). Aston wields a grand self  importance, a short sighted temper and a mechanical aptitude not seen by many. The self proclaimed rival to the party continues to attempt dominance on all through his crazy schemes and mechanical inventions.

## Relationships

The Party

Ever since the party made the grave error of revealing that Aston Cobbtletoss couldn't even find his notes on the backside of the letter he wrote, he swore revenge on them. Or was it because the innkeeper at the Mangled Fern didn't know who he was? Or was it because he teamed up with Sir Handsome and was unable to defeat the party after tricking them into a fight pit? Or was it because on the way back to Tyros someone pucked on him from the sky? Or was it because Kous picked him up when he was wandering the alleys drunk and was stuffed inside a barrel?
Tyros

Capital of Ithobelle. Run by the Tyros family, headed by the Sigil.

Ordained by the Elements, boasting pure lineage to the Djinn, the Tyros
family is the light of Ithobelle which illuminates the Four Elements
upon it's people.

Structure:

Matriarchy, led by the Vigil [Current Vigil Deido]

Public Agenda

Promotion and evangelism of Elementalism

Assets

Tyros [ Capital City of Ithobelle ], The Tyros Estate, The Lanturn of the 4 Lights

History

Ordained by the Elements to lead Ithobelle into enlightenment and
fulfillment of Elementalism. Every 50 years, a new Vigil is chosen by
the current Vigil from a selection of four protegees. The Lanturn of the
 4 Lights selects the next Vigil during the Betiding [ Name based on the
 original ceremony in which the tides decided the first Vigil ].

Territories

Ithobelle

Military

The Tyros Guard, Fireflies of the Lanturn

Religion

Elementalism

Foreign Relations

Strong isolationist policies, only close relations are with BylByl.
Rumors have that Ithobelle once entertained royalty and governments from around the world, but stopped around 200 years ago.
Florence

NPCs

## Description

Appearance

Parrot Aarakocra, When upset her feathers begin to poof up, changing
colors.

Personality

## Biography

Nails contact in Pyrus for his debt and fencing needs. Used to work with Nail before a split in their relationship.

## Relationships

Nail

She
 likes Egg, is on somewhat friendly terms with Nail but prioritizes work
 over anything else. Long time friend of Nail, overseer of his debt.
Gilbert Locksmith

NPCs

## Description

Appearance

Personality

## Biography

 Part of the Hafling community that Feytrix hails from. For a while was her mentor, until Feytrix became restless and left to solve the mystery and tragedy that plagued her community.

## Relationships

Feytrix

Absolutely crass and rough with his language concerning Feytrix, yet he continues to look out for her.
The Moreson Brothers

NPCs

## Description

Appearance

They look like twins, aside from one being a Water Genasi and the other being a Triton.

Personality

Bumbling, rambling, and fumbling buffoons with a certain charm. To whom, no idea.

## Biography

 Tyros Special Investigators and Detectives. They're really super good at what they do and really super friends with Kous.
Cappy

NPCs

## Description

Appearance

A creature made of mushrooms. Unable to speak, must communicate through telepathy spores.

Personality

Straight forward, trying to learn sarcasm and other more humanoid emotions.

## Biography

 The newest student of Archdruid Paw Bjorn. Came across the party during their time at Belle's Front. Has been following Amanita Grave to try and rectify the damage she has made, and has helped the party at a few other points.
Ulamphina Feathers

NPCs

## Description

Appearance

A very tall, burly orc woman. Really strong, monstrous at arm wrestling.

Personality

She's obviously tough and no nonsense because she has a russian accent.

## Biography

 Bartendar at The Wallowing Wombat in the Pyrus Docks. Meet the party when she put up a quest to deal with an annoying suitor. With the party's help, they helped them find true love...arm wresting each other.

When the party returned to Pyros after setting up their new headquarters, they sought Ulamphina for some information on the area. They agreed to deliver a message she had for Brass to find work. Once the party employed Brass and Copper, Ulamphina decided that she too will be working for the party, setting up a tavern and inn on their island.
Pyrus

Trade city of Ithobelle, home of the Pheonicians.

Sites in Pyrus:

The Four Elements

A large towering spire in Pyrus, built during the reforming of the city's geology.
Four bright neon illusions light the sky around it, representing the four elements.
The building seems at home with seedy activity, showing little concern over the killed assassins the party left in the room.

The Galloping Whale
Amanita Grave

NPCs

## Description

Appearance

Tall and imposing, with an air of death around her. While wearing her mask with an elephant tusk, her voice was heavily obscured. It sounded like it was difficult to speak with her constant wheezing. Being a Half-Elf Drow, she has dark skin with some human features. However, there are large blotches of white skin all over her body, her eyes are filled with yellow pus, a bulbous protrusion of disease covers the left side of her face, and part of her left upper lip has been torn off.

Personality

50 years alone has left Amanita cold, wanting only for the warmth of her family. While wearing her mask, she is lackin in emotion outside of euphoria for her work. Without her mask, lies the sorrow and fear of a daughter who only wanted her family.

## Biography

A bizzare man who has been at the scene of the party's problems.
Continues to rave about some forgotten diety named the Lady of Rot.
According to Paw, it is a Druid, Circle of the Spores, and is twisting
the message and goal of what mushrooms actually mean to the circle of
life. One of its masks were found, filled with spores that
caused Feytrix to become sick. It removed a mushroom from the belly of
Feytrix. Gross. The mushroom that seems to appear the most is the Amanita, Angel Rot

The sole surviving family member wrought by an unknown disease, only worsened by her fathers misuses of the Angel Root (or more commonly known as Angel Rot). Amanita, whom which the fungi is named after, toiled tirelessly for half a century to restore what life had, in her words, unfairly ripped from her hands.

## Relationships

The Party:

Viewed the party as a nuisance and interrupters to her plans.

Feytrix:

While there was something biologically useful from her, Amanita's fury and rage turned against Feytrix when the Lady of Rot rejected Amanita's plight. Whether it was jealosy, contempt or desperation, Amanita's final words were of denial and sorrow directed at Feytrix's fortunre.
Countries with the Lowest Literacy Levels

Countries
with low literacy levels might mean that they have lack of education between
its citizens. Literacy means that somebody knows how to write and to read, so illiteracy
is the contrary. If people do not know how to write and to read, it is because
they have not had the opportunity to receive education.

According
to a study published in 2017 by World Atlas, the top 25 of countries with the lowest literacy in the world are (from the lowest rate to the highest):

\*List by World Atlas

References

Cago, L. (2017, April 15). 25 Most Illiterate Countries. Retrieved from https://www.worldatlas.com/articles/the-lowest-literacy-rates-in-the-world.html
Bethel Weatherglass

NPCs

## Description

Appearance

Tall even for a Goliath, Bethel towers over all she speaks with. With a gruff low voice she bellows out orders. Has dark blue tattoos on her face with pale grey skin. Wears extravagant blue robes that complement her age.

Personality

## Biography

Owner and head merchant of the Midnight Weatherglass.

## Relationships

The Party

Made a deal with the party as they were leaving Belle's Front to accompany her caravan for passage to Pyrus, on the condition they act as bodyguards (as her previous hired help hadn't shown up on time).

Marbles

Boss of Marbles.
Known Races

**COMMON:**Dragonborn (Common)

Dwarf: Mountain, Hill, Duergar (Common)

Elf: High, Wood, Drow , Eladrin (Common)

*Very rarely are the elves seen outside of their own island. This is not to say they are few, but deliberate in their interactions. Little is known of these fey touched beings, outside of the elaborate masks they wear.*

Gnome (Common)

Halfling: Lightfoot, Stout

Half-Elf Normal or Variant

*It's not known exactly how there are so many Half-Elves, considering the rarity of which Elves interact with other races. Common hypotheses range from the mundane that Elves used to mingle more frequently to the bizarre that the Elves find great pleasure in breaking taboo, indulging in the other races.*

Half-Orc

Human: standard or variant

Orc

Tiefling Normal, Feral, Variant

**UNCOMMON:**

Aarakocra

Aasimar

Deep Gnome/Svirfneblin

Genasi (Fire, Water, Air, Earth)

*Most commonly found on Ithobelle.*

Goblin

Goliath
Grung

Hobgoblin

Kenku

*Every Kenku child knows the story of the crow that stole a hags wand, and her curse of curiosity upon his descendants. Though there are no traces of such a curse, tradition dictates that too much free will and creativity will only spur the old hags curse.*

Kobold

Lizardfolk

*The Lizardfolk are compromised of many different types of reptile like beings. Such as Chameleonfolk, Geckokin, Gilamonsterkin, and Iquanakin (each of these sub races are rare). There is great debate whether they are more related to the Yuan-Ti, or are descendants of Dragonborn that lost their dragonic lineage.*

Mousefolk

Triton

**RARE:**

Bearfolk

Bugbear

Firbolg

Gnoll, (& Southlands)

Griff

Hafling - Ghostwise

Merfolk

Ratfolk

Ravenfolk

Sahuagin

Shifter

Tabaxi

Tortle

Warforged

Yuan-Ti Pureblood

**MYTHICAL:**

Alseid

Centaur

Changeling

Darakhul

Derro

Dhampir

Dragonkin

Dust Goblin

Erina

Gearforged

Jinnborn

Kijani

Lamia

Minotaur (& Midgard)

Ramag

Revenant

Shadow Fey

Tosculi, Hiveless

Trollkin

Vampire

Were Creatures (Lycanthropy)
Ithobelle

The main island the party started on. Major.cities are Pyrus and Tyros. Other notable towns/cities are Belle's Front and Jylland.

The forefront of global traders originate from Ithobelle, the Pheonicians

Capital Tyros

Trading City Pyrus

Village Belle's Front - Town up in the hills, with a large waterfall in the back middle, with
water mills going down the river it creates. Wooden gates around the
town.

Bylbyl Military City State

Bandobras - Homeland of Feytrix, very little information is known about this floating isle.

Bekiw Caesini - Thick forest in the middle of Ithobelle's Crest, homeland of the Chameleon Folk, Painted Tortles, Komodo Dragonborn, Checko Folk, Iguanakin, and Gila Monsterkin.

Jylland - City of Merchants, tucked away in the mountain cliff sides.
Fomoria - Town of Giants.

Surrounding isles on East are the Bahar Archipelago. Each has their own villages/cultures/etc.
Economics

Currency

 Silver
 Gold
 Platinum

Breakdown of Currency

* Copper Pieces are the most common currency among the poor and middle class.

* Silver Pieces are the most common currency among the mercantile, military, and artisan class.

* Gold Pieces are the most common currency among the nobility, government, and royalty class.

* Platinum Pieces are extremely rare, only the highest classes and privileged individuals have even heard of these, let alone seen and used one.

* Given these facts, you can begin to extrapolate costs of the world. (NOTE Anything in the PHB, reduce it one currency level down. Ex: Longsword in PHB costs 15 GP. In Empyrean it costs 15 SP. Keep in mind costs will vary per regions in the world.

Currency
in Ithobelle is separated into three primary types based on location of
minting; Tyre, Pyre, and Gebal (BylByl).

* The Tyre currency is engraved with the four elements that found the Tyros Family.

* The Pyre is engraved with a trading airship to signify their mercantile heritage.

* The Gebal is engraved with the face of Strategos Gebal, founder of Bylbyl.
Zombies

Three zombies

Zombies are a villain in Orion sandbox enhanced.

## About

Zombies are a monster in the game. They have no ruler, except Imperator Finalium. They inflict damage by lashing out at the player. However, zombies can be easily killed by melee weapons. They also take a great deal of pain when attacked by ranged weapons.

## Habitats

Zombies, like Zealots, come out at night. They can also be found in dungeons.
The Orion sandbox enhanced Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about Orion sandbox enhanced that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Orion sandbox enhanced is a Minecraft style, 2d computer game from id.net. Orion Sandbox enhanced shares a lot of similarities between Minecraft and Mario. In it, you can fight monsters, mine ores, collect resources, build castle, villages, and lots more. You can even find chests , robots, and lava zombies. It is a really is a fun game. And with a fun game, you need a fun wiki. That's our part.
Armor

**Armor**  is a type of clothing from the game. When worn, it gives protection against attacks, but little against fire, drowning, or lava. However, the Atomic (Space Force) armor will give you immediate protection against lava and drowning.

## Types of armor

Here are some armor types:

* Wooden armor
* Bronze armor
* Iron armor
* Golden armor
* Solidium armor
* Obsidian armor
* Atomic(Space Force) armor

## Protection Statistics

Here are the protection stats:

(obsidian armor not counted, but has fire and explosion resist and 54 armor)
Menu

## Menú

**Opciones / Configuraciones****:** Opciones de configuacion del juego. Aqui se pueden introducir los codigos para obtener ¡zanahorias gratis! (para todos los jugadores).

**Diario****:** En el se encuentran todas las historias de la vida de Tsuki.

**Juguetes****:**Todos los juguetes de la maquina gacha.

**Artícilos****:**Todos los articulos que se pueden comprar con zanahorias.

**Mensajes:** esta sección del menú solo se activa cuando estas en la Gran Ciudad.
Aether Storm

Aether Storm is the main character of the Skyscape Duology.

## Personality:

In short, Aether can be described as curious, but traditional.

Positive Characteristics: Friendly, open

Negative Characteristic: has a longing for something more, slightly distant

Other’s Might Describe Him As: amicable (the Runs), pally, reserved

Hobbies: Getting high, wood carving

Allergies: Bananas and Peaches

## Background:

Early Life: Aether grew up in the higher areas of Alfendaż, known as the Cliffs where fewer Wubbers live. His grandparents died when he was young and so he only really had a connection with his parents. His father died defending the city from the Anchored Gnomes before the Humans could show up to protect the city. His mother died not too long after, only a few years.

When he was younger, he was close with a Wubber named Long Tail, but when she decided to become a priestess and left, he long after grew close with Swift Dew.

From a young age he worked on the farm with his parents, thus a Wubbern tradition.

Formative years: His ‘adult years’ started early when both of his parents had died. He took on the role of his parents working on Old Male’s farm, of whom became his ‘father figure’ from then on. He Life Sworn Swift Dew only a year prior to the story starting.

Most Traumatic Childhood Experience: When the Gnomes attacked. Aether can remember it vividly, and everytime he does he can imagine the burning sensation from the heat of the fires all around him.

### Languages Fluent In:

* Wubbernish (Native Language)
* Placan (Partly Fluent)

## Relationships:

Current Relationship: Swift Dew

Relation: Life Sworn (Married)

Relationship Attitude: Madly in love

### **Friends:**

Short Foot: They are ‘friends’. Aether isn’t a big fan of him and tries to avoid him. Their relationship is hurt majorly when Short Foot decides to leave the group after Captain Barsh dies.

Clip Ear: Aether considers him his best friend, but they were never really close

Haven Wood: Friends, but because of the age and work difference they aren’t close

### **Relationship with Party Members:**

Forms bond with Bob "The Runs" Longsmith and Nno "Shark King"
Tyler's Case Series Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder