Super Mario Maker 3: Rise of Mad Maker

> Play 3 new styles aside 5 old ones!
>
> - Announcer from Direct

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Notes:

* This is an old version of an abonded project called Super Mario Maker Ultimate. However, a user known as Yindeenia01 took over the project shortly after and now it's his (due to him liking the word "Ultimate" so much).
* This is a director's cut of Super Mario Maker 2! - Curiouser from *Numberwads*
* And there's more imformation here: Link

Super Mario Maker 3: Rise of Mad Maker is a game for the Nintendo Switch Pro and Nintendo HDS. It was released on July 21, 2023, the same day *Coyote vs Acme* came out.

## Changes from *Super Mario Maker 2*

### General

* The editor music is no longer reinditions of the course theme's music, it's now 5 music that can be changed in the settings.
	+ Vs. Super Mario Bros theme (no longer the SMB bonus theme, replaced by the 8 bit All Stars theme)
	+ Mario Paint Creative Excersize
	+ A Melody of Super Mario Bros 3 Giant Land in different styles
	+ The old Mario Maker 2 theme
	+ The Smash Bros Underwater theme
* Up to 4 subareas (with 1 main level making it 5) can be used in a level.
	+ Subareas can also change style when going into it, so a level can be many styles (only Normal can do that).
* The characters in SM3DW have abillities now, just like SMB2, NSLU and SM3DW.
* New Super Mario Bros U has been renamed to New Super Mario Bros. U Deluxe, taking elements from all the games up to Cats.
* Some of the Night effects are now Sunset effects, while different Night Effects take it's place.
* You can also place any Liquid, just like in the Super Mario Maker stage from Super Smash Bros. (Wii U, 3DS, Switch)
	+ Liquid types are: Water, Lava, Quicksand and Poison.
	+ Quicksand is now an option.
	+ Turning off rising liquids built into the theme by switching it on or off.
* The sky theme got renamed to Athletic.
* Enemies can now be stacked in the 3D World theme. (Though that can be turned off in all styles in the settings).
* All the Story Mode exclusive items are now placeable.
* ? blocks are renamed to Lucky Blocks.
* Some of the items, like "Stingby" has been renamed.
	+ Stingby is a stupid name because it stings, and it's a by. It stings with it's nose not his... you know what? Doesn't matter. - DannyB Plays
* The Extra Items are still not avalable in the 2D Game Styles.
	+ It was comfirmed it will be coming in 2D in either an update or SMM4.
* The Mystery Mushroom does return, but it is now different: Each costume has different abillities and the Power-Up changes pur-costume.
* You can now add multiple Clear Conditions up to 5.
* Taken from Rise of Mad Maker wiki:
	+ The SNES, N64, Gamecube and Wii sound effects has been removed in favor of the new "Music Box" option in the course editor seen in the course themes button next to "Setting Effects".
	+ Bump Blocks no longer only appear above Spikes or Spike Blocks, and can now be placeable at the same time.
	+ The editor got reworked again:
		- The editor looks more appropriate for the console and looks more glassier and bigger.
		- Many icons has been reworked and shrinked to make room for new ones.
		- The new buttons incuilde:
			* Quicksand is introduced, and you can now place liquid in any course theme and do rising liquids too. In addition, the boat is replaced by FLUDD.
			* Redocat appears when you undo something on Undodog, it redos moves by Undodog.
			* The Course Themes can toggle timezone effects in any timezone and the new "Music Box" icon is added to where you can play any music (incuilding your own) in a level, and trigger what music plays when you walk.
			* An eye dropper tool named Edo has been added.
			* When pressing the magnifying glass option, there can be 2 options set at the top: Radial Menus (2) or Lists (1). In addition, a search bar to search for course parts has been added.
		- There are new styles and course themes.

* Super Mario Bros 3's Desert and Forest music has original compotions, which are basicaly the edit theme covered in the game's soundfont. The original versions can be used in the music option.

### World Maker

* Up to 8 levels (7 normal and 1 castle), 4 pipes, 2 castle levels, make up to 10 worlds, and upload up to 10 worlds.
	+ There are new world options, too.
* Instead of just having a Super Mario World style, more styles were added.
* Custom names are allowed instead of just "Super [username] World".
* The world's grid can be ctstomized up to 10x10.
* Space has been split into 4 themes: Star (using the space icon), Mushroom, Flower and Special.
* There's an option to make World-Exclusive levels on a Super World, not uploaded to Coursebot.
* You can now load the worlds onto an All Star pack like the All Star games, which was added on the first update of the game.

### Course-World Bots

* You can now make 928 levels and upload 800 (in Worlds or Playlists) + 128 levels (invidually).

### Default

* 10 and 100 Mario Challenge came back along with the Super Mario Challenge (from the 3DS version of the Wii U game).
	+ The 10 and 100 Mario Challenge is now the Player Challenge and has 1-100 challenges from random levels made by Nintendo.
	+ The Endless Challenge has been removed.

* The Unlocking Method returned, though it's different from the Wii U and 3DS versions of the 1st game. Some of the methods like Gnat Attack return from the first game.
	+ The game starts with Story Mode only, but many things from the editor gets unlocked by levels. Inspired by Chi, the user can experement with things to unlock things that can become part of the editor forever, until you reset the whole game.

* Story Mode (technically) does a bigger role than Course Maker.

## Gameplay

### Intro

Something random happens that leads to the logo. After these intros, a random custom level built by Mario, Luigi and Peach is seen.

 Tuesday

### Menu

Unlike the previous 2, the menu is just like Mario Paint. Mario walks around a random style/theme with 2x7 ground. After 1 minute in the menu without touching anything, the opening to the story mode plays (just like the New Super Mario Bros games).

### Course Editor

#### Game Styles

1. Super Mario Bros. - The game that started it all, Super Mario Bros. is pretty barebones in terms of gameplay mechanics. Mario's only abilities here are running and jumping, although such simplicity may be useful, depending on what type of course you're making. If you hold A while hovering the style, an All Stars version is used.
2. Super Mario Bros. 3 - Super Mario Bros. 3 is home to some of the mechanics that became Mario staples, such as carrying items. As well, several iconic Mario items and enemies originated here. If you hold A while hovering the style, an All Stars version is used.
3. Super Mario World - A further expansion on the Mario formula, Super Mario World features mechanics such as the Spin Jump and the ability to kick held items directly upwards, the latter of which never really returned.
4. New Super Mario Bros. (DS) - The first extra game style. Mario and friend's return to side-scrolling platforming! Here, Mario and pals can spinjump and hold and throw items, as well as ground-pound to crash through enemies and blocks, as well as a wall-jump to climb between walls! This is an extra game style because it has power-ups that only appeared in this game, like the Blue Shell Power-Up, the Mega Mushroom (also on 3D World) and the removal of some power-ups, like Super Acorn and Propellor Mushroom.
5. Super Mario Galaxy - The middle extra game style. You can make planets that the player can walk above and under, and then set the jump length as seen in BDWorld's SMM3 trailer.
6. New Super Mario Bros. U Deluxe - A Switch port of the New Super Mario Bros. U was one of the Wii U ports.
7. Super Mario 3D World + Bowser's Fury - The third and final Extra Game Style. SM3DWPBF has several new abilities that are unavailable in the other Game Styles, such as a Long Jump and Spinning Jump, as well as Super Mario Bros. 2's Charge Jump. In addition, the player can build courses on two separate planes.

#### Course Themes

The two buttons at the top of the menu are related to the night mode. The Moon toggles the night effects, while the Music Box toggles putting any Mario music in your level, or your own (see Music Maker for more details). If you hold down one of the course themes, you can move them around and get them in order you wanted! If you drag some course themes to underwater or castle, the theme merges.

1. Ground
2. Underground
	1. Sewer
3. Underwater
4. Ghost House
5. Airship
6. Castle
	1. Final Castle
7. Desert
8. Athletic
9. Snow
10. Forest
11. Fall
12. Mountain
	1. Volcano
	2. UnderVolcano
13. Beach
14. Tower
15. Theme Maker (with options and made themes)
16. Wildcard
	1. Wildcard 2
17. Trails
18. Special

#### Game Theme Maker

Game Theme Maker is a new option in Mario Maker 3. You get to make 20 game styles in total.

There's no way to toggle Sunset effects on the course theme menu.

1. Day
2. Sunset
3. Night

#### Liquids

1. Water
2. Lava
3. Poison
4. Quicksand

#### Looks

##### Course Music

This is a new feature acessed in the Course Themes area. There are a list of music to choose from. There's a button of "Auto" as the default mode that toggles what theme has the music.

#### Characters

In the Extra Game Styles (and normal game styles by turning on "Traits" on the character menu), the characters have different abillities.

This table is from Luigi03's Super Mario Maker 3.

#### Course Parts

**Course Parts** are elements that can be placed in the Course Maker. Most are available in all Game Styles, but some are only available in the Classic Game Styles or an Extra Game Style.

There are six categories of Course Parts: Terrain, Items, Enemies, Bosses, Gizmos, and Miscellaneous.

Some Course Parts have alternate forms or variants. Some can be modified by Super Mushrooms, Wings, or Parachutes. Some forms and variants have unique names different from the main Course Part, others do not.

#### Enemies

The Poison Mushroom now acts like a normal Super Mushroom but still touched from the Rotten Mushroom.
SMB3
SMW
NSMBUD
SM3DW

#### World Maker

World Maker allows players to compile different levels from the Coursebot into their own worlds. A set of worlds is compiled into a Super World and can be uploaded to Course World. Each world begins with a starting point and ends with a castle representing the final level (appearing as an outline until a course is placed into it), and is constructed on a 20×10 grid using a variety of course icons (which represent the levels in between), terrain, pathways, 1-Up Toad Houses, more, and Warp Pipes.

There are options 2 still have the power-ups carried from next level, or lost the power-ups. The player can set the number of lives with which they start off (from 1 to 99) and the theme of the world. The worlds have styles just like the Course editor. Up to Nine levels can be included in a world including the castle level, while each Super World can have up to eleven worlds.

Up to four Warp Pipes and three 1-Up Toad Houses can be placed in a world. Warp Pipes are used to navigate from one point on the map to another, while 1-Up Toad Houses allow the player to play a minigame to earn extra lives. There are many varieties of 1-Up Toad Houses, each with its own unique minigame: one based on the Spade Panel slot minigame from Super Mario Bros. 3, one where the player has to pump a balloon, more, and one where the player has to catch as many baseballs as possible, so many more.

All Super Worlds are saved to a variation of the Coursebot known as the Worldbot. Up to twelve Super Worlds can be saved.

The above text is from the Super Mario Wiki and is available under a Creative Commons license. Attribution must be provided through a list of authors or a link back to the original article. Source: https://www.mariowiki.com/Super\_Mario\_Maker\_2

#### Game Styles

Those are the world styles. They were added to this game.

* Super Mario Bros.
* Super Mario Bros. 3
* Super Mario World
* New Super Mario Bros.
* Super Mario 3D World + Bowser's Fury (extra)

#### World Themes

There are some themes not avalable in the course editor. Bold means it is only in World Maker.

1. Ground
2. Underground
3. Desert
4. Snow
5. Sky
6. Forest
7. Mountain
8. Beach
9. Volcano
10. **Star**
11. **Mushroom**
12. **Flower**
13. **Special**

### Story Mode: Rise of Mad Maker

Story Mode is different story and levels now.

In Story Mode, Mario and Peach are hanging out in the castle they built in the last game. Then, some of the castle gets erased and a 1-1 level gets put down. This was all the Mad Maker's fault for doing that. He even made the hardest 1-1 level.

#### World 1

The levels return from the previous Mario Maker games from Wii U-Switch. This world introduces us to the SMB1 style and the NSMB style, along with the Ground and Underground themes and more.

#### World 2

World 2 introduces SMB3 and SMW, along with the Underwater, Ghost House and Airship.

## Trivia

* This game is the 4th Mario Maker game in total after the Wii U (1), 3DS (port of 1), and Switch (2) versions.
* The user now wants the 3D Maker to be scrapped and move the styles to 2D editor as 2.5D styles. Plus, New Super Mario Bros 2 is the replacement for DS, but it will stay the same either way.
* This is the first Mario game to be worked with Splash!, with the next being Mariokart X-treme. He previously worked on Olive: The Video Game.
* There are 3 new style power-ups added in the game.

### Scrapped Features

* Despite now being some else's project, the game used to be Super Mario Maker Ultimate, though since there are too much game styles, only some were added.
	+ Lots of styles were planned, like SMB2, Super Mario Land, Super Mario Land 2, Yoshi's Island, New Super Mario Bros (DS) (as a normal game style) scrapped, the original U styles and NSMB, Super Mario Galaxy 2D scrapped, Super Paper Mario, 3D World and then rename to Maker 2 and back as Bowser's Fury, and Super Mario Odyssey 2D!

* Theme Maker and Wildcard was removed.
* Originally, 3D Maker, Fusing themes and the Painted theme was going to be scrapped.
* Princess Daisy should've been playable instead of Nabbit. The Miis were not ment to be played also.
* The All Stars SMB1-SMB3 theme wasn't planned, but now it was since a fan wanted the all stars theme on there.
* Originally on the 3D Mode, Suepr Mario 3D World + Bowser's Fury would've been a game style but it got scrapped, Galaxy 2 is sopposed to be Galaxy 1, and Galaxy/Odyssey was Normal Game Styles.
* Space wasn't going to be planned in the game, but a user of the trailer wanted many things, so it was added.
* Painted (from Yamamura's Version) was scrapped, and most of the elements are taken to Wildcard.
	+ In addition, the SMB1 Wildcard theme was the ending credits from the predecessor, but it got replaced by Mario Maker E3 Demo.
	+ Also, the SMB1 Wildcard theme's music was going to be the Super Mario Maker title screen, but it got replaced by the Remaker ground theme.

* The editor was gonna look like Super Mario Maker 2's editor, but it got replaced with a new version that looks appropriate for the Pro.
* There was going to be some Numberblocks items because of premission from BBC, but they said no, due to "Childrens Shows in 7+ Games".

### References

* The now scrapped Painted theme was from another Super Mario Maker 3, which was made by Yamamura, Mario Making Expert.
* The Wildcard theme is from a fanmade Super Mario Maker 2 DLC/New Update from DeviantArt made by PapyrusSemi.
* The Redocat wasn't a reference to Yamamura's Version nor the Minor Updates (both Yamamura's), it was just an idea I had back in late 2019 about a Redocat, which redos the level and is Undodog's Sister.
	+ Same goes to the picture of the Super Mario 64 image, which I thought the background would be orange back before Yamamura's version came out.

* Since I was the one that paylized an unfinished Mario Maker 3 project, the original 3D World renamed theme was a reference to that.

### Errors

* One Demo image that features the SMB2 theme uses the 3D World items, despite not exclusive to Super Mario Bros 2. That's because it was taken when it was still in development and the SMB2 course theme's sprites were first seen.

## Gallery

Teaserforsmm3.pngImage teaser, posted by Nintendo on Twitter

### Ideas

SMM3Things.pngSet 1 of Ideas converted into 1

### Online things made by fans

#### Game Styles

MS Paint style.png"MS Paint" by Curious Animators (creator)
## Video

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