recursal/Fanatic-Fandom huggingface dataset:
Stack of Fur

Found by:

## Flavor:

Any fur stolen from the dead corpse of an enemy instantly adds +1 comfort.

## History:

While the rest of the Party travelled through Thousand Needles to Feralas, Wor'mash formed a squad to hunt down local Farraki Troll remnants.

While raiding one of their encampments, Wor'mash got ahold of these stacks of fur. He has made a furcloak out of it.
Elemental Bracers

Looted by:

## Flavor:

The kind of bracers that go on your arms, not your teeth.

## Mechanics:

Wearing the Elemental Bracers will allow the wielder to commune with any Elementals they might uncover during the Adventure, and successfully interact with them without rolls.

As a bonus, any time the wielder rolls a Critical Hit in combat, they may summon a small Elemental to fight for them.

## History:

Cyprena, Daughter of Cyprian, bestowed these bracers to Mark after he and Shui swore to return her to the oceans she came from. Cyprena dubbed Mark and Shui her "Champions of Sea and Land", and told them to use her gifts wisely, but warned that her vengeance would be swift if they didn't uphold their ends of the bargain.

Later, the Party had travelled to Tanaris to hunt Ogres. After defeating their Chieftain, Lob'brok, the Party began to scavenge the Ogre's hoard. Among various other treasures raided from adventurers, Yang'li found a pair of Elemental Bracers. After putting them on, she was able to commune with spirits within the mountain, thanking her for her service. She may or may not believe these elemental spirits were Loas.

## Trivia:

* The Elemental Bracers and Shui's Claws of Cyprian and are the first Treasures that were found in Kalimdor-DDO.
* The Elemental Bracers have been found twice, once by Mark and once by Yang'li.
Pirate Tauren

## Racial abilities:

* **Sea Hooves (Pirate):** You can never under any circumstance accidentally fall overboard your ship. You gain Advantage whenever attempting to throw others overboard yourself.
* **Earth Child:** You gain Advantage when interacting with animals or nature peacefully. One Crit per combat outdoors may let the Earth Mother grant you a favor against your enemy.
* **Wise Sage:** Any Crit-Roll may grant you Spiritual Insight points, and when spent, you may commune with the spirits of nature around you to advise you. You may ask the DM to let the spirits tell your character one piece of information or advice per Insight Point.

## Clarifications:

**Earth Child:** A "Favor of the Earth Mother" is a random natural event which will benefit your party, depending on the circumstances and your location.

For instance, an eagle may swoop down from the skies to attack your enemy, or your enemy may accidentally stir a hive of wasps.
Claws of Cyprian

## Flavor:

"But Threshadons don't have claws," you say? Because Shui took them, *that's why.*

## History:

Cyprena, Daughter of Cyprian, bestowed these claws to Shui after she and Mark swore to return her to the oceans she came from. Cyprena dubbed Shui and Mark her "Champions of Sea and Land", and told them to use her gifts wisely, but warned that her vengeance would be swift if they didn't uphold their ends of the bargain.

## Trivia:

* The "Claws of Cyprian" is a "Player-Made" Treasure Item, as result of Shui rolling a natural 50/50 when rolling for which treasure to receive.
* The Claws of Cyprian and Mark's Elemental Bracers are the first Treasures that were found in Kalimdor-DDO.
Fifty Layers of Shadow

Found by:

## Flavor:

*"Fifty Layers of Shadow? PERCIVAL, YOU PUT THAT BACK THIS INSTANT! ...Nasty bird." - Reshad, probably moments before this picture was taken.*

## History:

Astrae found this book aboard a riverboat while sailing through the Thousand Needles.

Though she was confused at what exactly it was at first, deeming it just "a book for nerds", Rumika explained it was a book on seduction through the dark arts. Astrae suddenly found it much more intriguing, deciding to keep it even after Rumika offered to buy it off her.

## Trivia:

* On the same steamboat, the Party also found a Steamy Romance Novel, insinuating the Goblin Captain may have had an obsession with cheesy novels.
The Withered Elf

## Biography:

**Name:** Unknown

**Role:** Exiled Hermit

**Race:** Night Elf *(Corrupted)*

**Class:** Druid

**Status:** Dead

## Description:

The Withered Elf appears to have been a Kaldorei, once. He barely has a few scraps of torn purple cloth on his body, which has withered down to nothing but skin and bones, his skin rough and scaley. His eyes glow yellow in a beastly manner, and his tongue is forked and slithery like a snake's. He prowls around the dark tunnels of the Wailing Caverns on all fours, stalking his prey.

## History:

The Party discovered the Withered Elf's camp within the Wailing Caverns when they were looking for an antidote for Shui's fresh snake-bite.

 After looting his camp for a while, Markrgrl tried to climb a ledge to move on - And was met face-to-face with the Withered Elf's glowing eyes, who had been watching them all along.

Out of panic, Mark shot lightning from his fingers, and stunned the Elf. The rest of the party then ganged up on the incapacitated elf, making short work of him.

Shui looted the Elf's body afterwards, and found nothing but an old Kaldorei Locket.

Shortly after looting the locket, a chill wind flew through the tunnels of the cavern, with a wailing-like noise. The party was unsure if this was somehow related, or if it was merely just the geyser-winds which gave the Wailing Caverns their name.
Flintlocke Pistol

Found by:

## Flavor:

Its the mandatory "pirate gun", you've all seen it.

## History:

This gun was plundered by Rumika during the raid of Fuego Isle.

After using the gun in the battle against the Dread-Captain, having landed a shot through his wrists, Rumi offered the gun to Rakra as a token of friendship.

## Trivia:

* Rakra carries Rumi's flintlocke to this day, using it as her primary weapon.
"Raven" (Heist)

## Biography:

**Name:** "Raven"

**Race:** Blood Elf

**Class:** Rogue

**Sex:** Female

**Alignment:** Chaotic Neutral

**Connection:** Ties with the Jade Lotus, helped Mama Goomah with odd-jobs in the past.

**Background:** ?

## Abilities:

**Racial:**

* Smooth-Talker

**Class:**

* Pickpocket
* Backstab

**Armor:**

* Leather (+2 Armor, +1 Stealth)

## Loot:

* Bottomless Bag
* Derpinger Gun

## Currency

* (7) Moolah
* (5) Blackmail Photographs *(Blubbermouth)*

## Trivia:

* Raven earned her money's worth with the "Smooth-Talker" racial, handling most of the negotiations and deception for the Party.
* Raven organized the false identities and roles when the Party went undercover to infiltrate the Grimestreet Bank, having some experience with such.
* When the Party was crossing the Jade Street, known as "Little Pandaria", she ended up getting pickpocketed for 13 moolah.
* Raven couldn't help herself from pickpocketing a few guests during their infiltration of The Arcana. She expertly managed to avoid detection, but accidentally diverted all her attention onto Eddie instead. This started a Manhunt for the Gnoll.
* Raven used Astrae's S.E.L.F.I.E Camera to snap a picture of Blubbermouth drinking Red Mana. Earlier in the day she had exclaimed "Wow, I can't believe that thing is going to be actually useful."
* Raven and Arya both fooled Hob the Gob into attacking a guest at the Arcana, claiming he was a troublemaker. This sparked a brawl that eventually turned into a fight between all three Crime Gangs of Gadgetzan.
The Searing Blade

Looted by:

## Flavor:

Blades are notoriously difficult to negotiate with. Because they're inanimate objects.

## Mechanics:

The user must slice some of their own blood to awaken the magics within the blade, the more blood, the stronger the magic.

Players may either strip 5 points off their health to gain +5 to their roll, or 10 health for +10 points.

## History:

After raiding an Ogre-village and defeating their leader, Chieftain Lob'brok, Rumika and her Party looted the Ogre-hoard he was guarding.

Rumika discovered this Searing Blade in the treasure-chest, also known as "The Negotiator". It was once a cultist's blade, and Rumika quickly realized the magic potential within the blade.

## Trivia:

* Technically speaking it is possible to use the Blade for more than +10 to your roll, though it is ineffective at low levels, and very dangerous at high levels:
* The Blade will only strip health off yourself in numbers multiplied by 5, but once you go above 10, only half the removed health is returned as roll-points. This means stripping 20 health off yourself would only give you +10, rendering this ineffective. But if you remove 30 health from yourself or more, you may add +15.
Tauren Cleaver

Looted by:

## Flavor:

The question is, do Tauren use the cleaver, or does it cleave Tauren?

## Mechanics:

Whenever this weapon is used against a group of enemies, it may cleave in a cone-attack, dealing half your damage to any targets adjacent to your primary target.

## History:

After raiding an Ogre-village and defeating their leader, Chieftain Lob'brok, Agapo and his Party looted the Ogre-hoard he was guarding.

Agapo discovered this traditional Tauren pike-sword inside the treasure-chest, quickly claiming it as the only Tauren in the group.

## Trivia:

* Wor'mash mentioned before the mission that the Dunemaul Ogres had been known to raid local travellers, thus it can be assumed this axe once belonged to a wandering Tauren.
* After Agapo was mind-controlled by Lady Salamanya's Charm-spell, he used this axe to deal devastating damage to his Party. As such, Salarya decided to break the wooden hilt of the axe to render it unusable.
* It is unknown if Agapo replaced the hilt of the Axe after the Adventure.
Ancestral Sword

Looted by:

## Flavor:

"Heed your ancestors" is usually pretty boring advice, except when your ancestors were kickass Orcs.

## Mechanics:

While the Ancestral Sword is equipped, you gain the traits of your ancestors.

**Wor'mash Ancestry:** Take on the aspect of Teronak the Bonechewer, gaining his Armour and weaponry.

## History:

After raiding an Ogre-village and defeating their leader, Chieftain Lob'brok, Wor'mash and his Party looted the Ogre-hoard he was guarding.

Among the various other treasures the Ogres had stolen from passing adventurers, Wor'mash found this Ancestral Sword. He was quick to identify it as belonging to the Bonechewer Clan, and was inspired by the discovery.

## Trivia:

* The treasure-chest containing the Ancestral Sword was locked behind a magic ward. Wor'mash broke his old sword in the attempt to force the chest open, and was thus very lucky to find another sword inside inside it later.
Magister Faralan

## Biography:

**Name:** Faralan Felo'dal

**Role:** High Elven Ambassador

**Race:** High Elf

**Class:** Mage

**Status:** Soultrapped

## Description:

Magister Faralan was described by Geoff the Scout *(who was under a Charm-spell at the time)* to be a High Elf ambassador on Fuego-Isle, a small colony of Kul Tiras. The Jewel of Fuego was in his possession, planted on the tip of his staff as the source of his magic. He defended the island from his tower, launching fireballs at the invading pirates, and used plenty magical trickery to confuse the Party when they attacked him.

In the end, before he could teleport the Party away from himself and escape, Teng'dali chopped his staff in half, cutting his connection to the Jewel of Fuego. Faralan lay dying, leaving Magan Salvathan to decide his fate.

Magan had earlier stumbled upon the cursed skull of Faralan's apprentice, Barney "Bones". Magan convinced Rumika to swap the souls of Faralan and his cursed Apprentice, giving Barney access to the High Elf's body, and trapped the High Elf in his own apprentice's skull.

Faralan's soul is in his apprentice's possession to this day.

## Trivia:

* Faralan was a connoisseur of magical artifacts, much to the looting-happy party's excitement.
* Among his plentiful artifacts, the party managed to steal a voodoo-doll holding the High Elf's hair, a Naga-Siren's Conchshell, a magical Compass, and a bottomless bag.
* Faralan's boss-encounter used solely Mage-abilities available to players in DDO.
Druid of the Fang

## History

The Druids of the Fang were once followers of the noble Naralex. They sought to use the underground springs of the Wailing Caverns to restore the Barrens to the lush land it once was. Though as Naralex channeled the Emerald Dream into the caverns, the Emerald Nightmare took hold instead. The creatures of the caverns were cursed, along with the Druids, who now seek to remake the world into the image of their twisted nightmares.

Though the Druids of the Wailing Caverns are the most infamous of the Druids of the Fang, some Druids have mastered the snakeform outside the cursed caves, and are not corrupted like their brethren.

## Trivia

* The party first stumbled across remnants of the Druids of the Fang within the Wailing Caverns. They were attempting to leech magics of a Thresher-deity, named "Cyprena"
Void Princess Sironaz (Heist)

## Biography:

**Name:** "Void Princess" Sironaz

**Role:** Void Conclave Ruler

**Race:** Ethereal

**Class:** Priest

**Status:** Alive

## Description:

Sironaz is a female Ethereal, a magic-infused creature turned solid through wearing bodywraps. She wears intricate silks and metal-brassieres outside her wraps, and a small crown upon her head. Though elegant, she usually seems to have a bored or annoyed demeanor.

## Word on the street:

The Gang stumbled upon Void Princess Sironaz while infiltrating The Arcana. Shui decided to approach the Ethereal princess, engaging conversation. The Ethereal seemed mostly annoyed with Shui, calling her a "Lotus Dog" and would accept nothing but worship from the Pandaren.

Shui played the role faithfully, and decided to act like she was worshipping the Ethereal while asking her questions. Though the Ethereal never answered her questions directly, Shui was deftly able to glean that she called herself a Void Princess after recently disposing of her older brother.

Shui pieced together that Sironaz had worked with the Kabal, telling them how to imprison her older brother "Shalafar the Void Prince".
Goblins

## History

Goblins are among the craftiest and most cunning creatures of Azeroth, whether cruel and greedy or enthusiastic and eccentric. For many Goblins, typically the only thing that rivals their love of gold and explosions is their love of themselves. *(Though even that has exceptions)*

Goblins cover most of the globe by now, in various factions, cartels and organizations, though most are Neutral.

## Trivia

* The Party's first interaction with Goblins were workers of the Gigabolt Co. Cartel, working on an Oil-Refinery in former Centaur-lands. They were driven out of the Barrens after the party took their Foreman hostage.
* The Gigabolt Co. is a recurring concept from the original Alliance-side DDO-Beta. (1) (2)
Length of Rope

Found by:

## Flavor:

You know, its really hard to find good flavor-text for "rope". I'm all tongue-tied.

## History:

*Its a piece of rope. ...What do you want from me?*

*Alright...*

 When the Party infiltrated a Kul Tiras encampment disguised as harlots and courtesans, Rumika used this piece of rope to tie up the Captain and his wife, under the guise of a menage a trois.

Rumika kept the rope for later, after knocking out the couple.
Berserker Mushrooms

Found by:

## Flavor:

The title is very misleading, the mushrooms actually aren't very angry at all.

## History:

After raiding an Ogre-village, Mei-Li and her Party began to loot the leftover bodies.

She found these strange mushrooms on one of the Ogre warriors, identifying them as hallucinogenic "Berserker mushrooms."

These mushrooms are designed to put the Ogres into a heightened state of mind for battle, but for creatures smaller than the Ogres, the effects are *drastically* stronger. The consumer will deal double damage from melee-attacks, but will receive double damage in return.
Charlazeen

## Biography:

**Name:** Charlazeen

**Role:** Kabal Druglord

**Race:** Satyr

**Class:** Priest

**Status:** Alive

## Description:

Charlazeen is a purple-skinned Satyr, with dark red hair on his head and lower body. His torso is covered with the bright-red tattoos of the Kabal, and his eyes glow the same color. He wears no clothes, but a crown of twisted nightmare-wood on his head.

## Word on the street:

While the Party was infiltrating the Arcana Club in search of Blubbermouth, Arya stumbled upon Charlazeen and began to question him. In an attempt to seduce him, Arya squeezed him between the legs, but accidentally did so too hard. Charlazeen screamed in pain and fell to his knees.

Arya simply laughed and called him weak, and meant to find someone else to interrogate. Charlazeen, with his injured pride, cast a curse of pain on Arya. She only reacted amusedly, and re-engaged the Satyr.

Charlazeen did not react kindly to Arya's elven arrogance, claiming himself one of the Highborne as well. He claimed to have been alive while Arya's kin were still living in trees like savages. After much back-and-forth argument and prideful boasting, Charlazeen decided that Arya entertained him, and suggested they head off in private.

Much later, long after the awkward encounter, the gang had found Blubbermouth. The Tuskarr was currently in a sauna, in an important meeting with the Kabal. Booran absolutely refused to allow anyone to pass, until Arya raised her voice.

None other than Charlazeen himself emerged from the sauna, apparently the Kabal agent Blubbermouth was meeting with. He invited Arya to join them for some entertainment, and she obliged.

While in the Sauna, Arya could see Charlazeen had brought two Kabalists with him, a purple-skinned Harpy and an Eredar sorceress. The two other women entertaining Blubbermouth during the meeting, while Arya entertained the Satyr.

Charlazeen was suspecting that Blubbermouth was betraying his deal with the Kabal. In an attempt to prove that Blubbermouth really was addicted to Red Mana, Arya started offering her Red Mana Potion around.

Blubbermouth declined, though he sweated profusely as he did. Sataya, the Eredar Sorceress, asked for a sip instead. Arya only allowed her a small drop, but it seemed to be enough to turn the power-hungry demon mad.

Sataya opened a nether-rift to Argus, sucking up everything and everyone in the Sauna. Arya was barely able to stop her through a well-timed Banshee Wail.

Charlazeen discarded his Eredar servant to the Nether she came from, and stomped out of the meeting in rage. He has not been seen since.

## Trivia:

* During Charlazeen's one-on-one encounter with Arya, both were asked to roll Stamina for fun. Charlazeen proceeded to roll a natural 20.

* Charlazeen admitted to Blubbermouth that he was no stranger to vices as well, trying to relate with the Tuskarr. He pointed to Arya as proof.
Боевой рейтинг

**Боевой рейтинг персонажа** (далее БР) - это основной показатель его силы, который необходимо постоянно увеличивать.

Цифровое значение БР - это сумма всех характеристик персонажа. В нее входят:

* уровень персонажа;
* основные параметры персонажа (ИНТ, СИЛ и ВНС);
* броня и оружие (а так же учитывается его качество, уровень и зачарование)
* самоцветы;
* медаль;
* артефакт;
* гардероб;
* домашние драконы (учитывается их количество, уровень и расскачка каждого);
* орбы дракона;
* боевая руна;

В данной таблице указаны уровень Боевого рейтинга и требуемое количество для его повышения.
Lost Creature (Snake)

Found by:

## Flavor:

"Birds of a feather" also applies to "icky creatures of scales".

## History:

After raiding an Ogre-village, Markrgrl and his Party began to loot the leftover bodies.

He discovered this Snake close to one of the fallen Ogres, apparently once a pet-snake. The snake was quick to warm up to the also-scaled Murloc, starting to follow Mark.

Though the Party was skeptical at first, they seemed to agree eventually that a friendly snake could prove useful at some point.

## Trivia:

* Markrgrl named the snake "Murglurlik". *(And the DM deserves an award for actually remembering the spelling.)*
Gangs (Factions)

## **The Gangs of Gadgetzan**

Each player in the Heist adventure may affiliate themselves with one of the factions within Gadgetzan, to earn their friendship and bonuses.

Joining a gang is not mandatory, and you do not have to be an official, fully-fledged member of a gang to earn their association and bonuses. Simply being an acquaintance willing to work for them will do.

## **The Gangs:**

### **The Grimy Goons**

   *"The Grimy Goons are gangsters and arms-dealers, ruling the Grimestreet. Led by the two-headed ogre Don Han'cho, the Goons are preparing a hostile take-over of all of Gadgetzan.*

**Gang Bonus:** You may start the adventure with a random Treasure Weapon supplied by the Goons. Additionally, if you meet another Goon, you can swap in any Weapon you have looted for a chance at a new weapon of choice, or for gold.

### **The Kabal**

   *"The Kabal are alchemists and spellcasters excelling in the creation of a mysterious and potent Red Mana, led by the Zandalari Kazakus. They deal their dark products to any magic-user needing a boost, at a price.*

**Gang Bonus:** You may convert Mana in the world or stolen from enemies into Red Mana. Peddling your Red Mana will earn you either gold or favors from the Kabal. You start out with x1 [Red Mana Vial].

### **The Jade Lotus**

    *"The Jade Lotus are a secretive crime-organization supporting the Pandaren Blackpaw family, led by Aya Blackpaw. The Lotus specialize in assassinations and mystic arts, taking an interest in the city's museums.*

**Gang Bonus:** Your character will be given information about specific target-NPCs the Jade Lotus wish rid of. Whenever you stealthily assassinate or otherwise dispose of one of these targets, the Jade Lotus will supply you with Counterfeit Coins.

## **Other Factions:**

### **The Neutral**

"*Whether you're a small-time criminal or simply a tourist in Gadgetzan, not everyone are affiliated with the major crime-families."*

**You get no gang bonus,** but at least the other gangs won't have any grudges against you. (At least, not *inherently*.) Other gangs may recruit you and give you their bonuses.

### **The Law**

*"A few brave (or foolish) men and women have taken it upon themselves to see law and order restored to an otherwise lawless city. Paladins, investigative journalists, or simply guardsmen and officers of the law work day and night to hinder the Gangs of Gadgetzan."*

**Gang Bonus:** If any of the players choose to be a Lawman, they must join the party undercover. They may go undercover as any of the other Gangs, and gain their Bonus as result.
Kul Tiras Captain

## Biography:

**Role:** Kul Tiras Captain

**Race:** Human

**Class:** Paladin

**Status:** Alive

## Description:

The Kul Tiras Captain proudly wears the colors and insignia of his island-nation, and bears the appearance of an Alliance veteran commander. A grizzled face that appears to have seen a fair share of -battles, yet a stoically calm demeanor and a tactical mindset.

He is most often seen side by side with his wife, also clad in the Kul Tiran green-uniform, apparently one of his tacticians and officers.

## History:

The Kul Tiras Captain was once apart of the Fuego Isle colony, which was raided in a vile pirate-attack some weeks past. He lead the escape of the survivors, herding them onboard a half-built battleship, slipping out of the shipyard and into the ocean while the pirates were busy plundering.

The Captain and his group of survivors eventually found their way to the shores of Kalimdor, landing by the Merchant Coast in the Barrens. They inhabited the old ruins of Northwatch Keep, scavenging the land to make a safe shelter. However, the Horde's Warlord Gurmok discovered their plans, and fearful that the Kul Tiras survivors might become a threat, began a siege on the keep.

In the middle of this siege, the Captain and his wife were visited by Astrae and Salarya disguised as High Elven Alliance-emissaries. They warned him the Horde had summoned reinforcements, and adviced him to evacuate his men from the keep while he could. Fearful for his wife's safety, he agreed, and fled with his men.

Though many were slain by Warlord Gurmok's men during the evacuation, the Captain and the survivors made their way into the Overgrowth of the Southern Barrens. Hiding in the shadows, with no safe shelter or supplies, the humans turned to banditry to make a living, assaulting Horde caravans.

This continued until one day, the High Elven Ranger Fabion returned to camp with some neutral-aligned courtesans. The Captain allowed his men the entertainment of the courtesans, but to his surprise, one of the harlots found her way into his command-tent.

Rumika, after convincing her party to pose as courtesans, attempted to seduce the Captain and his wife. In a moment's weakness, the two actually agreed to give it a shot.

After the deed was completed, Rumika knocked them both unconscious, and the Refugee-Camp was massacred by the Horde in a surprise-ambush from within.

Only a handful of survivors made it out of the last attack, along with the Kul Tiras Captain and his Wife. It is unknown where they have settled now, but one can only hope they may have found somewhere peaceful.

## Trivia:

* The Captain and his men may be considered some of the unluckiest people in DDO-history.
* The Captain's Wife was originally furious at Rumika's attempts at seducing the married man-and-wife. Rumika's player was told that only a near-critical roll of 19+ could save her from the wife's fury... And sure enough, she managed to Crit, leading to their *ménage à trois.*
Pirate Pandaren

## Racial abilities:

* **Cookie's Favorite (Pirate):** You will always be treated favorably by the Ship's Cook, Mr. Yin, and never need to roll for interaction with him. Eating any food made by Mr. Yin will give you the offer to accept one of two buffs to your character.
* **Pandaren Inspiration:** Whenever you Crit in combat, your Party gains +5 to their rolls. You may also choose a Lucky Number between 1-20, whenever this Lucky Number is rolled, it also counts as a Crit.
* **Playful Spirit:** You have the option to incapacitate an enemy instead of executing them when they lose their hit-points. After knocking out an enemy without killing it, you may instantly perform another ability during the same turn.

## Clarifications:

**Cookie's Favorite:** Mr. Yin will at random intervals offer to cook up a dish for your character. Whichever dish you pick decides what stat or benefit you will receive.
Human Footman

## Description

Kalimdor has had limited contact with Human Footmen, yet they have still played a big role in the continent's history. Whether the Human settlers who joined Jaina Proudmore to settle the former city of Theramore, or Kul Tiras Marines landing on the coasts of Durotar to threaten the budding Orcish nation, the presence of Humans has rarely been a good omen for the Horde.
Rope (Heist)

## Flavor:

*"Rope can always be used for something." - Aetius*

 History:

When the Party went to regroup in the Gadgetzan Mega Market, Aetius returned with this item.

When he was questioned on his bizarre purchases, Aetius simply stated that rope can always be useful for something.

## Trivia:

* In the same shopping-spree, Aetius returned with +1 Jade Phallus, +1 Length of Rope, +1 Steamy Romance Novel, and +1 Mageweave Monthly Magazine.
Pirate Rakra

## Biography:

**Name:** Rakra Dreadsail

**Role:** Helmsman

**Race:** Orc

**Class:** Hunter

**Sex:** Female

**Alignment:** True Neutral

## Abilities:

**Racial:**

* Sea Dog

**Class:**

* Barrage
* Snipe

## Trivia:

* Rakra surrendered her Pandaren Lute to Kosh'amon after seeing her skills with the instrument.
* Rumika offered her Flintlocke Pistol to Rakra after the adventure finished, as a token of friendship. Rakra carries Rumi's Flintlocke to this day.
Pirate Teng'dali

## Biography:

**Name:** Teng'dali "Lemonshirt"

**Role:** First Mate of the Dread-Captain

**Race:** Troll

**Class:** Rogue

**Sex:** Male

**Alignment:** Chaotic Neutral

## Abilities:

**Racial:**

* Mast Monkey

**Class:**

* Swashbuckler
* Sap Master

## Loot:

* "Magic" Herbs
* Javy Dones' Compass
* Golden Locket
* Letter of Marque
* A Black Spot
* Jar of Dirt *(Junk)*

## Trivia:

* Teng'dali's two parrots were the characters with the highest success-rate of the first session, after plucking several eyes and interrupting more enemies than most of the actual party.
* Teng'dali became known as "Lemonshirt" among the crew on the ship after using his shirt to store the Cookie's stolen lemons.
* Teng'dali was secretly promoted to First-Mate by the Dread-Captain, after betraying his party by revealing their mutiny-plans.
* Teng'dali was last seen polymorphed into a parrot by Barney Bones, stuck on the Wailing Siren as it sunk towards the Maelstrom.
Pirate Troll

## Racial abilities:

* **Mast Monkey (Pirate):** You will never need to roll to successfully navigate around the ropes and sails of the masts on the ship, and may always free-emote to do so. You may also board eventual enemy ships without rolls as well, and gain Advantage when fighting from the masts.
* **Headhunter:** Whenever you score a Critical Hit, you may decapitate and instantly kill any normal enemy, or deal major damage to a boss.
* **Berzerker:** Gain Advantage Rolls whenever your enemy is near death. If you land a killing blow, you may instantly attack another target during the same turn.
Draenei Crystal-Device

Found by:

## History:

Salarya found this strange Draenei Crystal-Device aboard a Riverboat while sailing through the Thousand Needles.

The device is a tiny flat surface, holding a small gem. The gem is strangely dark, looking like it is supposed to glow, but has been deactivated somehow.

The Party did not discover how to reactivate it.
Ritual Clay Paint

Found by:

## Flavor:

*"Facial art, ooh, how wilderness of you!" - Q*

## Mechanics:

Using the paint on yourself, an ally, or an object will enchant whatever you painted with +1 intellect, lasting until the paint washes off.

## History:

After the battle of the Kul Tiras Keep, Warlord Gurmok offered a crate of "spoils of war" from the keep to the Party.

Renheim found a set of ritual clay-paints within the crate. It is unclear if he has managed to figure out its use yet, he has mostly been playfully painting allies with it as surprise-pranks.

Later, when the Party was scavenging the ruins of Camp Taurajo, Salarya found some similar Ritual Paint, though this appeared to be of more tribal Tauren origins.

Salarya attempted to coat her arrowheads in the paint, hoping it might be poisonous, but discovered instead that the ritual paint added a spiritual blessing to the arrows.

Later again, after Yang'li joined the Party, she discovered yet another pot of ritual clay paint in Tazzik's penthouse, along with her stolen gold.

## Trivia:

* Renheim's Lootcrate stemmed from Fuego Isle, which was raided by pirates in the Pirate Mini-DDO. It can be assumed the Lootcrate once belonged to Magister Faralan, who was a known collector of magical items on the island.
* The Ritual Clay Paint currently resides as the most found Loot-item in DDO, after being discovered by three separate players 3 sessions in a row.
Derpinger

## Flavor:

Appropriately, this pistol was named after its creator.

 History:

The Derpinger is a notorious weapon around Gadgetzan. Its a comedically small gun, with even shorter barrels, yet somehow has a needlessly large scope.

Despite its strange design, the Derpinger spreads a lot of fear on Gadgetzan's streets. Even though its incapable of hitting anything past point-blank range, its known as the most intimidating gun the Grimy Goons has unleashed on the city.

Only a few people know precisely why the Derpinger is so feared; It has incredible power at short-range, yet has a 50% chance to fire upon the wielder instead. Having a Derpinger pointed at you is the equivalent of being challenged to Russian Roulette.

It is unknown if "Raven" knows the story of the Derpinger or its reputation on the streets, but she still ended up pickpocketing it from a party-goer at the Arcana.

## Trivia:

* The Derpinger Pistol can only damage enemies at point-blank range, but is guaranteed to deal an instant Critical Hit. However, every time the Derpinger is fired, there is a 50% chance it deals a Critical Hit to the wielder instead.
* The true power of the Derpinger lies in its intimidation-factor. When the gun is pointed at someone, the wielder gains +5 points to Intimidation.
* Weapon blueprints:
Pirate Orc

## Racial abilities:

* **Seadog (Pirate):** You are a hardened sailor, rolling Advantage to anything related to ship-maintenance, and gain no negative effects from weather or bad conditions on the sea. You also gain +3 to combat while on a ship.
* **Bloodlust:** You gain advantage in combat when under 50% health, and have the chance to do an extra free attack before being knocked out by any means.
* **Farsight:** Once per day you may reach out magically to scry a specific area or search the world for specific persons, so long as your magic of choice is able to access the area, whether it is spiritual, elemental, arcane or fel-based.
Barney Bones

## Biography:

**Name:** Barney "Bones"

**Role:** Annoying Skellington

**Race:** Undead Human *(in Elf-body)*

**Class:** Mage

**Status:** Alive

## Description:

Barney "Bones" was once a Human in service of a High Elf Mage, Faralan. At some point, Faralan cursed Barney and trapped his soul inside his own disembodied skull.

Magan Salvathan discovered Barney the Skull and, highly amused by his bone-related puns, decided to keep him as a pet. After the party killed his former master, Magan granted the skull his revenge. Rumika was convinced to swap the souls of Barney and Faralan, giving Barney his former master's elven body, and trapping Faralan in Barney's old skull.

With a new body, Barney swore his loyalty to Magan and his party. Barney was told to swear fealty to the Dread-Captain, but to still secretly work for the Party.

After swearing false fealty to the Dread-Captain, Barney Bones was turned undead by the Captain's Necromancer. He did manage to convince the Necromancer to allow him keep his old skull, attatching it to his new Elven body.

What happened to Faralan's head or his soul is unknown, but both are likely in Barney's possession.

When the mutiny against the Dread-Captain began, Barney Bones fought alongside Magan and Rumika, managing to Polymorph the Captain-loyal Teng'dali into a parrot, allowing the crew to escape unhindered.

After drifting aimlessly on the seas in a lifeboat after the successful mutiny, Barney opened a random portal for the crew. By pure happenstance, the portal brought them back to Ratchet, where the whole adventure began.

Barney Bones himself did not use the portal, monologueing to himself about "A bone he needed to pick", before teleporting himself elsewhere. The Pirate-Party do not know where he went.

The Kalimdor-Party later discovered Barney Bones' skull in a broken-down cart. *(More info on his Kalimdor-page.)*

## Trivia:

* Barney Bones was cursed to have his soul trapped into his own skull by his former master, likely because he was just as annoying with his puns in life as he was in undeath.
* Barney Bones is the first example in DDO of a loot-item becoming an NPC.
* Barney Bones has made a return-appearance in the Main Adventure.
Golden Weapon

Found by:

## Flavor:

Its as beautiful in appearance as it is useless.

## History:

Markrgrl started out the adventure with a waterforged golden mace, useful to aquatic races in that it does not rust underwater.

While fighting on land, however, the weapon's poor metal-quality makes it easily break in combat. Mark's golden mace literally bent in half during its first blow, as he tried to beat a dying centaur.

Mark later, by pure happenstance, found a golden rod in an Oil-Refinery, once used by a Goblin Overseer to discipline his workers.

## Trivia:

* The Golden Weapons, due to their poor practical quality, will break whenever they land a Critical roll of any kind, positive or negative.
* Mark's first attempt at using a Golden Weapon ended in an immediate crit, and it broke, as he was literally beating a dead horse.
Jade Phallus (Heist)

## Flavor:

The size in the picture may not be accurate to scale.

## History:

When the Party went to regroup in the Gadgetzan Mega Market, Aetius returned with this item.

He claimed its a gift for a girl back home.

## Trivia:

* In the same shopping-spree, Aetius returned with +1 Jade Phallus, +1 Length of Rope, +1 Steamy Romance Novel, and +1 Mageweave Monthly Magazine.
Spiritwalker Totem

Found by:

## Flavor:

Make sure to never leave your Spiritworld-Totem unattended, that's how you get haunted houses.

## History:

When the Party investigated the Dire Maul Armory to recover their confiscated equipment, Yang'li looted this strange totem. Though she couldn't understand exactly what it did, she realized it was somehow linked to the Spirit-world.

Yang'li decided to experiment with the Totem later. When she did, she disappeared from view for the rest of her party, turning invisible. Yang'li could still see them, but could not touch them or interact with them physically, only through her magics.

She realized she had phased into the Spirit Realm, known as the Shadowlands.
Black Spot

## Flavor:

*\*Spits over shoulder and spins in a circle thrice.\**

## History:

Teng'dali commanded his parrots to scout the ship for items of worth. One of them returned with a crumpled piece of paper holding a black spot.

Spooked, Teng'dali swiftly crumpled it up again and threw it overboard.

## Trivia:

* In pirate-mythology, receiving a Black Spot is a bad omen and a mark of imminent death.

* Appropriately enough, Teng'dali soon found himself fighting against his former crew during a mutiny, and was left for dead on the sinking ship after the battle. Foreshadowing~
Ogre

## Description

The Ogres once controlled a vast empire on their homeland of Draenor, until the rise of the Orcish Horde decimated their society. The Ogres that were brought along to Azeroth were little but slaves and peons, a mere shadow of their former power.

Since they were brought into Azeroth, the Ogres have spread far across the globe, establishing their own independent tribes and villages. Only a few Ogre-clans still remain loyal to the Horde.

## Trivia:

* The Party's first encounter with Ogres was among the Dunemaul Tribe, which Wor'mash managed to become an honorable member of after defeating one of their Champions in Mak'gora.
* The Party later encountered a two-headed Ogre of the same Tribe, named Lob'brok.
Ritual Incense

Found by:

## Flavor:

Nothing screams "intelligence and sophistication" quite like lighting bundles of incense.

## History:

While the Elves in the party were infiltrating a Kul Tiras settlement, Mei-Li scoured an old battlefield nearby, looking for traces of oil that was stolen by Alliance spies.

She discovered these bundles of ritual incense-sticks, and uses them for meditation to this day.

## Trivia:

* If the player has the time to plant these Incense-sticks in the ground and lighting them, standing in the proximity of them will add +2 Intellect to all allies in the area.
Mysterious Meat

Found by:

## Flavor:

Why on Azeroth would you keep this- Oh, you didn't this time.

## History:

While searching Tazzik's Penthouse after his capture, Salarya found this strange piece of meat in a crate.

Boneyeller took the meat, sniffing it and taking one bite out of it to taste it. Considering she had just eaten the face of a Hobgoblin earlier that same day, she could immediately recognize the meat for what it was: Goblin-meat.

Disgusted by it, and also wary of what Mr. Gigabolt might think if he should discover they carried it, the Party chose to let the humanoid meat stay behind in the Penthouse.

After the Gigabolt Pleasure-Yacht sunk, the Goblin meat was lost with it.

## Trivia:

* Mystery Meat joins the ranks of loot-items from the original Alliance DDO-Beta returning to Kalimdor-DDO, though this time the Party actually managed to identify the source of the meat.
* Also known as "Soylent Very Green".
Carapace Plates

Earned by:

## Flavor:

Harvesting Nerubian plates is not a pretty job. It may be beautiful and shiny on the outside, but the inside still has small bits of icky giant-insect-flesh stuck to it.

## History:

After the battle of the Kul Tiras Keep, Warlord Gurmok offered a crate of "spoils of war" from the keep to the Party.

Salarya found a stack of Carapace-plates within the crate, recognizing it as the natural armor-plating of the Nerubians. She was immediately excited, as it is the same style of armor her mother wore as a Dark Ranger.

## Trivia:

* Adding the Carapace-plates to your armor gives you a bonus of +1 Armor and +1 Stamina.
* The Lootcrate stemmed from Fuego Isle, which was raided by pirates in the Pirate Mini-DDO. It can be assumed the Lootcrate once belonged to Magister Faralan, who was a known collector of magical items on the island.
Tazzik

## Biography:

**Name:** Tazzik

**Role:** Gigabolt Co. Traitor

**Race:** Goblin

**Class:** Warrior

**Status:** Imprisoned

## Description:

Tazzik was described by Yang'li to be an "ugly Goblin", with a big nose "like dis" and red eyes "like big red beetles". Roznal Gigabolt's Manager described Tazzik as being surprisingly strong for his size, and claimed he had the strength to drag full-size Orcs by the neck out of the Gigabolt Cantina-Pub.

## History:

Yang'li and Agapo hired Tazzik to escort them, but the sly Goblin requested to stop by Gigabolt's "Floating Paradise City" first. When they landed on the floating city, Tazzik took their money and ran off, leaving them alone on the ship for a day and a half.

Angered by the betrayal, Yang'li and Agapo began to search the ship for the runaway Goblin, stumbling upon the Party instead. The two groups joined forces, establishing a deal of "You scratch our back, we scratch yours".

When the Party met up with Mr. Gigabolt's accounting-manager, he explained the Corporation had also had problems with Tazzik. Apparently Tazzik had once worked for them, but in an embezzling-scheme, he had stolen a total of 5,000 gold and sent it away to the furthest corners of Kalimdor.

The Party was hired to track down Tazzik and take care of him "one way or another", and were promised 50 moolah each in payment, along with all of Tazzik's personal belongings in his Penthouse.

After failing quite heavily to find clues to Tazzik's whereabouts in the Slums, Tazzik got tired of the Party snooping around, and opened fire on them with a rifle. He sent a squad of Hobgoblin Mercenaries against the Party, attempting to delay them while he escaped, but an arrow to his kneecap from Salarya slowed down his retreat considerably.

After slaying the Hobgoblin goons, the Party caught up with Tazzik as he was swinging from the cargo-loaders on the side of the ship. Rumika chose to trap him inside her Enchanted Mirror, to great success.

Tazzik remains trapped inside Rumi's Mirror to this day.

## Trivia:

* Tazzik was confirmed to be a bit of a deviant when the party searched his Penthouse Apartment. Below a Goblin Calendar, Rumika found a Crusted Soggy Sock, and Boneyeller found a Mageweave Monthly Magazine.
* Tazzik's Penthouse revealed another oddity about the Goblin. He carried Ritual Clay Paints, Tribal Wardrums, as well as some Mystery Meat which was later confirmed to be humanoid flesh. - Tazzik might either have had a Troll for his wife, or he just enjoys tribal-roleplay.
Pirate Kosh'amon

## Biography:

**Name:** Kosh'amon Stormwolf

**Role:** Ship-Navigator

**Race:** Orc

**Class:** Warrior

**Sex:** Female

**Alignment:** Chaotic Good

## Abilities:

**Racial:**

* Farsight

**Class:**

* Provoke
* Disarm

## Loot:

* Annoy-o-Tron *(abandoned)*
* Complete Hearthstone Collection *(abandoned)*

## Trivia:

* Kosh'amon landed a flawless victory in a duel against the Siren's Quartermaster, "The Bull", winning 3-0 without the Bull even landing a hit on the blademaster-in-training. This lead to the Dread-Captain attempting to execute the Bull for his weakness, though his life was spared by Astrae.
* Kosh'amon became known as "Queen of the Bilge" after gaining much popularity among the crew after sleeping starch-naked below decks.
* Kosh'amon later became known as "Queen of the Bards" after she was given Rakra's wooden Pandaren Lute, using her tremendous popularity to distract all surviving 25 pirates with songs in Kalimag while the rest of the crew prepared for mutiny. The entire crew singing along in Kalimag managed to attract a Fire Elemental to wreak havoc in the bilge of the ship.
Grappling Hook

Found by:

## Flavor:

Hopefully one day this will make a good *plot-hook.*

## History:

"Mark" looted this item off a Centaur Raider, at first confused as to what it was.

It is unknown why the Centaur Raiders thought it would be a good idea to bring grappling-hooks to their raid. Simple-minded?

Astrae later found another Grappling-Hook in the Dire Maul Armory, likely confiscated off another imprisoned adventurer.

The hook proved its usefulness almost immediately, as Astrae used it to secure the Party a rope-ladder up to a hidden shaft in the ceiling of the very same armory.
Hunter

## Class abilities:

* **Sniper:** Whenever an enemy has yet to discover you, you may snipe them from a distance, allowing you to deal maximum damage with an instant Critical Hit, without rolls. *(Once per Combat)*
* **Call of the Wild:** You are a friend of beasts. When in a natural outdoors-environment, you may perform an animal-call, and then roll to see what sort of creature you attract to fight your enemies. *(Once per Combat)*
* **Barrage:** Select an area you wish to barrage with heavy suppressive fire, to either keep enemies from advancing, to force any targets in that area to spend their turn fleeing, or to remain standing and suffer Critical damage. *(Once per Combat)*
* **Beastmaster:** You are a natural expert in handling beasts, never requiring to roll to track an animal, and you always roll +3 when interacting with wild beasts in any fashion. Your favored animal-pet may now Crit with its rolls and receive a personal Special-Ability. *(Passive)*
* **Mount:** Leap on top of a creature of your own size or bigger, and attempt to wrestle it for dominance. When dominated, you may control the mounted creature during the enemy-turn, even giving you access to its special-abilities.The creature may try to buck you off for each round you remain mounted, though it rolls with -5. If you still control the enemy at the end of combat, it may become tame. *(Once per Combat)*

## Trivia:

* **Notable Hunters:** Salarya Amin'dal, Teng'dali , and Ranger Fabion.
Monster Egg (Harpy)

Found by:

## Flavor:

It is a bit harsh to call them the monsters, *you* are the one who stole it.

## History:

Salarya discovered that the Centaur-raiders seemed to be carrying Harpy-eggs, assumed to be plundered from Harpy-nests to serve as rations for the warband.

Salarya decided that the world would be better off with one less Harpy, and set off to try to destroy it. Rumika interrupted her, requesting to have the egg for herself instead.

## Trivia

* Rumika gave the egg to her own Harpy Hatchling, feeding it with the remains of her sister. Harpies are brutal.
Wor'mash

## Biography:

**Name:** Wor'mash

**Race:** Orc

**Class:** Warrior

**Sex:** Male

**Alignment:** Lawful Neutral

**Motivation:** A good nature.

**Background:** Shares a name with a certain other orc.

## Abilities:

**Racial:**

* Voice of the Horde

**Class:**

* Intimidating Roar
* Disarm

**Armor:**

* Light Armor (+4)

## Loot:

* S.E.L.F.I.E Camera
* Stack of Furs
* Ancestral Blade *(Treasure)*

## Trivia:

* Stormwolf was sent to the party as a replacement after Salarya returned to the Crossroads.
* During his first session, he fearlessly decided to leap onto the head of a Threshadon Ancient to free a sacrificed Orc from her jaws, and rolled a natural crit in doing so.
* Built himself an honorable reputation after refusing a reward from the captured Orcs he freed in the Wailing Caverns.
* Offered the party the quest to travel to the Southern Barrens, to serve the Horde through patrolling the borders.
* Beat an Ogre Champion in Mak'gora, and technically earned himself membership in the Dunemaul Tribe by doing so.