Memorysmithing (Subclass)

**Memory Smithing**, sometimes known as Memoir, or Mnemosyne, is a form of Onomancy and Psionics which involves the reading of memories. However unlike simply reading memories through telepathy, Memory Smithing involves the art of extraction and preservation of memories into a tangible format that can be read by other people.

## **Skills**

* **Bonus Proficiencies:** History, Insight
* **Tools:** Calligraphers Tools

## **Abilities**

### **Silver Tongue**

At 3rd Level, when persuading someone to tell you their history or a story or information, you gain advantage with your charming ways. Spell Save DC.

### **Memory Vault**

At 6th Level, you have an extensive and detailed memory for names, making it easier to recall information and succeed on history checks.

**History Rewriter**

## **Spells**

### **Extract Memory**

**(2nd Level Evocation)**

Upon successfully charming or extracting a name upon an individual, persuasion or deception can be used upon the charmed person to make them think of a specific event. It can be posed innocently as a question, or more forcefully by demanding that the person tell you about the event. The charmed person can lie out loud, but their memory will tell the truth from their perspective.

Depending on the success of the persuasion, memories will take on different qualities for different people. Some memories may be blurry and sensory, linked to smells, tastes, or colours, others may be as clear as the caster living the memory through the target’s eyes.

* Missing Memories will take on the form of a black hole within the person’s mind.
* The caster can choose to leave the memory within the person, Bind it to paper, or Alter it, or Destroy it.

### **Bind Memory**

**(2nd Level Evocation)**

The target must make a Wisdom Saving Throw with Disadvantage if their name has been extracted

Binding the Memory means trapping the memory into another medium. By binding the memory, the caster is compelled to write it down using magic to create a binding on the paper to hold the memory in place, and a magical thread will tie itself through the pages to keep the memory together into a chapter or volume. If pencils/ink and paper is unavailable then the castor will utilize any suitable medium available to bind the memories; This can means that leaves, hide, skin, blood, will all become materials used for binding.

When the memory is removed, the person may remember things leading up to the point of the memory but will be unable to recall anything of it. This will form a Missing Memory in their mind, which can take on the form of a black hole.

* The memory returns to its owner upon destruction.

### **Alter Memory**

**(2nd Level Evocation)**

The target must make an Intelligence Saving Throw with Disadvantage if their name has been extracted.

Altering the memory means changing the details of what happened to the person. These can be small things such as making them think they put an item in a certain place, that the password has been changed to something that the caster decides, or larger changes such as what an individual in their memory looked like, or an event that happened. A caster can even ‘blur’ details making the memory hazy, and can be a more subtle method of alteration.

If details of what has been altered do not make sense such as a person dying when they can see the individual alive in front of them, then they will begin to question their memory and can lead to the alteration becoming undone.

### **Destroy Memory**

**(4th Level Evocation)**

Target must make a Wisdom Saving Throw with disadvantage if their name has been extracted.

A dangerous option that can have disastrous consequences to the psyche of a target of this spell. Destroying memories will have the same effect of missing memories that have been bound, but there is no way to recover what has been destroyed.

### **Mass False Memory**

**(8th Level Evocation)**

All targets within a 50ft Radius must make a Wisdom Saving Throw with disadvantage if their name has been extracted.

Used on a large scale affecting multiple targets everyone within the radius has their memory altered. This can be a small edit or a larger implanted memory. The more elaborate and complex the false memory, the harder it is to maintain it as the 'truth' within a person's mind.

If used at higher levels, the radius increases by 10ft per level.

### **Mass Memory Destruction**

**(10th Level Evocation)**

All targets within a 50ft Radius must make a Wisdom Saving Throw with disadvantage if their name has been extracted.

A large scale use of the Destroy Memory spell, this affects multiple targets within a radius dangerous option that can have disastrous consequences to the psyche of a target of this spell. Destroying memories will have the same effect of missing memories that have been bound, but there is no way to recover what has been destroyed.