Adventuring Companies

Adventuring companies are cards that allow players to unite warriors from different factions. When a player has an adventuring company in play, all warriors in the player’s army are members of the adventuring company. Members gain the ability listed on the adventuring company card, and they may create formations with each other as if they were from the same faction.

A player may play only one adventuring company in a game, and he or she puts it into play next to the battlefield before deploying his or her first warrior. The point value of an adventuring company applies to the build total of the player who puts it into play.

Certain warriors are considered leaders or signature members of an adventuring company. The names of these warriors, called cohorts, are printed on the adventuring company card. Playing cohorts decreases the point value of an adventuring company; this is the cohort discount. If you play an adventuring company, and have one or more of that company’s cohorts in your army, you subtract the cohort discount of each cohort used in your army from the adventuring company’s point value, to a minimum point value of 0. If a cohort is not Unique, the cohort discount is applied for each instance of the cohort in your army. This final, modified point value of the adventuring company counts toward the build total.

Adventuring Companies were introduced with the Omens expansion.

## Known

Here is a list of known adventuring companies:

1. Dragonslayers. Adventuring company dedicated to hunting down Dragons, stealing whatever gold the beasts possess and making sure the scaly monsters don't ressurrect.
2. Troupe Vigilant. An adventuring company of heroes and bards led by Wisp Freeblade.
3. Vurgra Riders. Beastmasters from the Vurgra Divide who can tame any creature, which become mounts possessed of unusual calm in the midst of even the bloodiest battle.
4. Midnight Watch. The members of the Midnight Watch keep vigil on the Black Pyramid, and they journey across the Land to recapture any dark creatures that escape from within it.
5. Vagabond Brotherhood. Casting their fate to the winds, the members of Vagabond Brotherhood wander the Land alone, trusting in destiny to bring them together for battle when needed.
6. Black Blades. Famed for the destruction of an Atlantean sky fortress, the Black Blades won't hesitate to fight long odds if the rewards of victory are high enough.
7. Order of the Crescent Sword. Since chasing the Shadow Khans from Prieska, the Order fights to free all the lands of their conquerors.
8. Children of Kos. An adventuring company seeking to revive the glory of the old Kos empire, following the ancient country's traditions.
9. Ribaya Ghosts. A Galeshi adventuring company that seek vengeance against the Necropolis Sect for the destruction of the Ringed Cities.
10. Deathseekers. An adventuring company of insane individuals who seek unto themselves and others.
11. Steelhands. As golems across the Land awaken to true intelligence and independence, many of those walking the path of adventure seek out Redgear Bowblade and the Steelhands.
12. Fickett's Fifty. A gunslinging adventuring company led by Commander Fickett Townley of the Black Powder Rebels.

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