recursal/Fanatic-Fandom huggingface dataset:
Humans

Humanity is the most diverse race in the entire galaxy, in
appearance and behavoir. Humans can occupy a variety
of employs, from politicians to soldiers and from
engineers to farmers. They are also very flexible in their
habitants ranging from freezing tempratures to very hot
temperatures, but never into the extreme.

Humans are mammals, and closely related to other
dominant apes, meaning that they are warm-blooded,
come in two sexes (male and female) and give birth to
live offspring, and nourish their offspring with milk.
They have five fingers, one being an opposable thumb.
It was a major part in helping humans dominate on their
respective homeworlds. Their circulatory system is
closed and consists of one heart and a network of blood
vessels and red blood due to the iron-based hemoglobin.
They also have two lungs which breathe mainly a
nitrogen-oxygen-based atmosphere.

Externally, they have more hair than most species in the
galaxy. Their eyes have more pinpointed pupils allowing
for good vision, and their sense of hearing can detect
very low pitch sounds. However, their sense of smell is
fairly poor. They are omnivorous, meaning that they will
eat both meats and plants, as well as consume high
calcium foods, such as the milk of other animals, in great
quantities. Their metabolism only allows them to
consume levo-amino proteins. They have a large calcium
deposit, as well as a more developed bone structure for
protecting organs. Muscle-wise, humans are lean and
possess relatively little muscle tissue.

Humans are very sensitive to logitam both in and against
their favor. Natural abilities are very rare among humans
and are mainly heridetary. So even when natural logitam
is very rare among humans they are very susceptible for
artificial forms such as ‘Eezo’ and ‘Lyrium’.

Many of the first humans from the Luceras Era are gone and only the new humans from the new civilization the first humans made are left.
Eurion

The planet of Eurion, located in the Scorpii system
is the third planet of said system. It is also the capital
world of the Eurion alliance.
The planet is classified as a city world as forty-one precent of the surface area is urbanized. These cities, of which Adrilla is the largest, are the center
of planetary trade as well as sectorial, regional and
galactic trade.

The main export of the planet are services in a wide variety of forms, mainly transport.
Eurion is the financial and cultural center of the
alliance and also houses the High Council,
the Bergooth and Alliance command. It is also a
crosspoint of many galactic Travel Routes, and also
houses many intergalactic political organs such as
the InterGalactic Security Agreement (IGSA),
Eurion-Sol Alliance (ESA) and many more.

The planet is covered in many different terrains
ranging from  woodlands to plains and from deserts
to tundras.
Dreggley

Dreggly is the town blacksmith at Whitebridge, bound to a wheelchair of his daughters design he was once a fearsome dwarven warrior.

He is known to wield a traditional dwarven throwing hammer and twin battle axes, however due to his wheelchair constraints is unable to use them like he once did.

He was one of the first settlers in Whitebridge after the military use of the city was no longer required and instead focused the defenses of the town on protecting from the Murkwood Forrest, a mysterious forrest that rose up over a field. While this forrest meant armies could no longer travel south, dangerous creatures attacked at times of heightened magic.

Dreggley is a skilled blacksmith but as a traditionalist will only create weapons of dwarven origin.

Recently Gleam's leadership role in Whitebridge has Dreggly concerned for her wellbeing as the burden of leadership is not one in which he wished upon his daughter. With the heightened political in the Lower Sector Dreggly has been noticeably absent in the politically aspects of Whitebridge, leaving the decisions to Gleam and The Siyar
Elves

### Distictions

Very lean, Pointy Ears, Hair on head, Beautiful, Oppsable thumb, Advanced Logitam, Lifespan, Communion\*, Manifestation\*

The elvish race is a species of humanoid beings that are
possibly older than any other advanced space faring race
in the milky way.

Altough being very tall the elves are very lean and don’t
have a lot of muscle mass resulting in being lighter and
less strong than most other races, but they compensate
by being very agile and fast. They can also grow up to
1,000 years old or in rare cases even older.

And altough they don’t have an imposing presence they
can seem far larger, more there, than their actual height
and weight would indicate.This is called ‘manifestation’.

On the outside elves didn’t differ very much from humans
except for their pointed ears and generally being
percieved as fairer than any other race. They have much
sharper senses, and can hear and see farther than most
other races. They are also extremely light footed and are
also ambidextrous. Elves are completely resistant to
diseases, and are far more resistant to extreme heat or
cold than humans.

Elves do also have many subraces all with slightly other
characteristics. Some notable examples are sun elves,
moon elves, dark elves, wood elves, sea elves and desert
elves. They have variations in primary habitat and their
type of logitam. Because of the advaced sensitivity of
elven logitam they are able to control it beter. Elves
usually have a great connection to their enviroment
allowing them to control it and many creatures within.

Elves also have something called ‘communion’ allowing
them to share their experiences, their feelings, and their
lives with those elves they love or trust implicitly. This
sharing can only be undertaken by fully willing elves.
It does not work with half-elves, nor does it function when
one of those participating has even the slightest
reservation. Communion requires all elves involved to be
in a state of total relaxation

 Many of the elves did not survive the Itchekan Invasion. The ones that were scattered over the many planets humans also lived and the ones that fleed to the last elven civilization of Anysluna survived.
Xochipilli

Xochipilli, located in the Huitzilopochtli system, is the capital planet for the Vorxan Republics and the largest planet for thei faction. The planet is classified as a city world even though only eight precent of the surface area is urbanized. The largest city is Cauhdira

The main export of the planet are Dextro-Amino food products that are in high demand among Dextro-Amino species such as the Vorxan and the Turians.

Xochipilli is the birthplace of the Vorxan and thus making it a cultural center for Vorxan culture containing many ruins and artifacts.

The planet is covered with rainforests and many smaller lakes and rivers scattered over the whole surface of the planet. This planet does not have any large body of water that represents an ocean.
Yavanna

The planet of Yavanna, located in the Leonis system is the third planet of said system. It is also the capital planet of the Leonis system and the fifth largest colony of the alliance. The planet is classified as a city world even when
only three precent of the land surface is covered in some kind of urban development. There is only one ‘city’ on the planet, which is Qilen.

The main export of the planet are food products that are mainly focused on spices and many kinds of fruits that can grow in an arid enviroment. Yavanna is one of the core worlds of the alliance and many travel routes pass the planet allowing it to benefit from it.

The planet is mostly covered in land with sixty three precent making the planet rather arid but not to the point of desertification. There are even some glaciers spread out over the landscape.
Mindai

The planet of Mindai, located in the Sceptri system
is the third planet of said system. It is also the
capital planet of the Sceptri system and the fourth
largest colony of the alliance. �
The planet is classified as a city world with nine
precent of the surface area covered in urban
development. The planet only feautures one
megacity, Aazrea.

The main export of the planet are minerals,
especially precious kind. �
Mindai is one of the core worlds of the alliance and
many travel routes pass the planet allowing it to
benefit from it.

The planet is has a cold enviroment around the poles
but not cold enough to create ice packs or glaciers.�Around the equator the climate is much warmer with
lucious green grasslands.
Vorxan

## Physical Characteristics

### Distictions

Opposable thumbs,exoskeleton, reinforced skull, very fast and agile for bipedal

Vorxan resemble humans in terms of basic skeletal
structure with five fingers on each hand and legs that are
relatively straight. Vorxan are classified as ‘Ossisae’
meaning they have a bony exoskeleton. A typical Vorxan
has a blue to purple complexion, though a teal
complexion is possible albeit seemingly rare. Many
Vorxan have a bony structure above their eyes that
resemble the eyebrows that humans have.

Vorxan also have another bony structure on their head,
something like a crown. This is to protect the vital brain
parts. The Vorxan have five brains. Two are for the
regulation of vital functions such as breathing,balance,
coordination and movement; these are proctected by the
crown. One for emotion, one for senses and one for
thinking, memory, calculations and language.

The Vorxan homeworld, has a metal-poor core,
generating a weak magnetic field and allowing more
solar radiation into the atmosphere. To deal with this,
most forms of life on Xochipilli evolved some form of
metallic "exoskeleton" to protect themselves. Vorxan
have these metallic plates on many parts of their body,
but they mostly have very think skin that makes them
less susceptible to long-term, low-level radiation
exposure, but they do not possess any sort of
"natural armor". A Vorxan's thick skin does not stop
projectiles and directed energy bolts. Vorxan blood has a
dark blue colouration.

Although life on Xochipilli is carbon-based and
oxygen-breathing, it is built on dextro-amino acids. This
places the Vorxans in a distinct minority on the galactic
stage. The food of humans, or most other species (who
evolved in levo-amino acid-based biospheres), will at
best pass through their systems without providing any
nutrition. At worst, it will trigger an allergic reaction that
can be fatal if not immediately treated.
Trireme Class Corvette

## Technical Data

### Propulsion

The Trireme Class is propelled by 2 Ion engines. These Ion engines will make the ship accelerate up to 2800 G.

Ion engines are not build to work within atmospheres so therefore the Trireme Class has 2 back-up combustion engines in case they need to get within an atmosphere or something similar.

### Energy Source

The Trireme Class is powered by a Solar Ionization Reactor that is able to power the entire ship. It is responsible for powering the engines, powering the weapon systems and defensive systems and taking care of basic needs on the ship such as lightning.

### Hyperspace

The Trireme Class has Type 04 Hyperspace units meaning it can travel at 4 parsecs an hour which would result in crossing the milky way in 319 days.

### Armament

The Trireme Class is a lightly armed warship sacrificing weaponery for speed and maneuverability.

They are equiped with 2 Coil Canons as primary damage dealers while the 6 Laser Turrets provide less damage but are more versatile.

There are also 2 Point-defense turret emplacements that give the ship some defense against close ranged vessels such as fighters.

### Hull and Shields

The Inner layer of the armor is made out of carbon which is a very cheap material and is still one of the strongest and most lightweight options for ship plating. The plating is also multilayered with small spaces between each plate with a special heat-resistant foam to combat thermal weaponry such as lasers.

There are two types of shields that protect the hull from damage. The Kinetic barrier is a Mk II variant having additional stopping power. Excellent against kinetic weaponry it is useless against energy weaponry but that's why there are also directed force fields. These force fields do not only stop energy weapons but are also able to lessen the damage of any other weaponery, but not stopping them completely.

### Complement

The ship has a minimal crew of 40 members.When the ship wants optimal functionality they would need a total of 60 crewmembers on board.

The Corvette does not have hangar bays or SDRD launch tubes but they have one docking tube able to house 1 shuttle.

There are also 6 escape pods, 1 for each 10 crewmembers which is the standard for the Alliance.
Events

## 2000 - 2100

* 2017: Third Eurion War
* 2023: Terran Virus Crisis
* 2077: Luna War
* 2093: Sol Federation reaches interstellar flight

## 2100 - 2200

* 2106: Eurion Alliance reaches interstellar flight
* 2113: Xenomorph Wars
* 2146: Aytisine War
* 2153: Taglirian War
* 2176: Vega War
* 2189: Anadeia Bug Wars

## 2200 - 2300

* 2204: Klendathu Bug Wars
* 2231: Epsiot Crisis
* 2273: First Galactic War
* 2276: Outsider War
Hordaks

The Hordaks are twisted creatures that are generally viewed as very evil. They lack emathy and are generally very agressive and sadistic. When visiting their territory it is mainly described as what hell would look like.

They live in the Euphorion Dwarf Galaxy where they are the sole power. They use the Itchekans as slave force and as army.

They are sensitive to logitam but only to the agressive types such as destruction and control types.

They have Manganese based blood making it purple. This is why the species have large patches of purple skin over their body, these are blood vessels that are very close to the skin.
Muren Class Destroyer

## Technical Data

### Propulsion

The Muren Class is propelled by 3 Large Ion engines. These Ion engines will make the ship accelerate up to 2800 G.

Ion engines are not build to work within atmospheres so therefore the Muren Class has 2 back-up combustion engines in case they need to get within an atmosphere or something similar.

### Energy Source

The Muren Class is powered by a Helium-3 Fusion Reactor that is able to power the entire ship. It is responsible for powering the engines, powering the weapon systems and defensive systems and taking care of basic needs on the ship such as lightning.

### Hyperspace

The Muren Class has Type 06 Hyperspace units meaning it can travel at 6 parsecs an hour which would result in crossing the milky way in 213 days.

### Armament

The Muren Class is a heavily armed ship with a varied range of weaponery.

They have 1 Heavy Plasma Canon that is able to deal massive amounts of damage to energy shields and hulls. Plasma is considered the strongest energy form within the TAT 04 ranges. But Plasma weaponery requires a lot of energy to operate.

There are also 4 Quad-Barreled Coil Guns, or 16 Coil Guns that serve as primary damage dealers. Although their damage output is way lower than the Plasma Canon they can keep firing with limited power usage.

There are also 6 rail guns which provide the ship with long range capabilities.

The 2 Ion Beam Emitters provide the ship with anti-shield weaponery which make the coil guns and canons more effective.

The Muren Class is also armed with 6 ARES Missile Systems that give this ship its extreme destructive power and besides those missiles they are also armed with 2 THOR Missile Systems loaded with fusion warheads of which one can be sufficient to destroy a capital ship by itself.

### Hull and Shields

The Inner layer of the armor is Reactive Carbotitanium Plating which allows the hull to deflect much of the damage that comes from solid projectiles. Carbotitanium is cheaper and lighters than other plating materials but this comes at the cost of its hull strength.

There are two types of shields that protect the hull from damage. The Kinetic barrier is a Mk I variant which is excellent against kinetic weaponery but useless against energy weaponry. This is why there are force fields. These force fields do not only stop energy weapons but are also able to lessen the damage of any other weaponery, but not stopping them completely.

### Complement

The ship has a minimal crew of 160 members. There is also usually 1 Marine Platoon on board the ship which makes an additional 30 marines on board. When the ship wants optimal functionality they would need a total of 410 crewmembers on board.

The Destroyer is not able to accomodate any small craft due to the absence of hangar bays. They do have 1 docking tube meant for a shuttle. There are also 10 SDRD launch tubes and can al simultaneously be used because there are also 10 computers on board which allow the control of these drones.

There are also 41 escape pods, 1 for each 10 crewmembers which is the standard for the Alliance.
MWCWiki:Useful Links

## Generators

* Donjon
* Scifiideas
* Springhole
* Seventh Sanctum
* Fantasy Name Generators

## Wiki's

* Halo Wiki
* Star Wars Wiki
* Gears of War Wiki
* Crysis Wiki
* Destiny Wiki
* Star Trek Wiki
* Half-Life Wiki
* Killzone Wiki
* Quake Wiki
* Red Faction Wiki
* Resistance Wiki
* Titanfall Wiki
* Turok Wiki
* Riddick Wiki
* Nationstates Wiki

## Pictures

* Deviant Art
* Pinterest
* Art Station

## Articles

* Standard Sci-Fi Fleet
* Astromilitary
* Stellar Empire
* World building
* Xenobiology
* Life on Another World
* Space War
* Space Mining
* Crew
* Crew Positions
* Future Mythology

## Others

* Spell Checker
* Kilometers to Miles Convertion
* Miles to Kilometers Convertion
* Miles to Lightyears Convertion
* Kilometers to Lightyears Convertion
Eurion Planetary Defense Force

The Planetary Defense Force (or PDF) is the branch that serves as the garrison force of an planet. They make sure that the planetary defenses are manned and operational, convert civilian vehicles into assault vehicles and just generally try to fend of the attackers if possible or at least slow them down for reinforcements to arrive.

The PDF is a mix of a low number of professionals that are trained soldiers while the larger part are unprofessional men and woman that volunteer to fight. Before they can be called upon to defend the planet they have to be part of this reservist or volunteer force. The difference is training and weapon clearance. Reservists receive a monthly training and will be allowed to operate better weaponry compared to the volunteers that only have to follow a yearly course.

The PDF also includes special trained individuals that will man the planetary defenses such as stationary Coil Canons, to mobile Anti-aircraft guns and energy shields.

It is possible for civilian vehicles to be converted to assault vehicles in cases of an extraplanetary attack.

The PDF also fulfills additional policing duties as military police.

## Command Hierarchy

### ranks

**Flag Officers**

* High Marshall
* Sectorial Marshall
* Regional Marshall
* Marshall Commander
* Captain Marshall
* Marshall

**Senior Officers**

* Chief Commisioner
* Commissioner
* Deputy Chief
* Major
* Captain
* Chief Inspector
* Inspector
* Staff Sergeant
* Sergeant

**Junior Officers**

* Master Corporal
* Corporal
* Chief Master Security Officer
* Senior Master Security Officer
* Master Security Officer
* Senior Security Officer
* Security Officer

**Enlisted**

* Master Enlister
* Enlister 1st Class
* Enlister 2nd Class
* Enlister 3rd Class
Eurion Navy

The navy is responsible for spatial combat. They make use of heavy armored
and shielded ships with lots of firepower but also small fighters to
swarm hostile large vessels. The navy is also responsible for ground
support by using orbital bombardements, aerial assaults and just general
 resupplying and transporting ground troops.

* High Admiral
* Fleet Admiral
* Admiral
* Vice Admiral
* Rear Admiral Upper Half
* Rear Admiral Lower Half

**Senior Officers**

* Commodore
* Ship-of-the-line Captain
* Frigatte Captain
* Corvette Captain
* Commander
* Captain-Commander
* Lieutenant
* 2nd Lieutenant
* Sub-Lieutenant

**Junior Officers**

* Master Chief Petty Officer
* Senior Chief Petty Officer
* Master Chief Petty Officer
* Master Petty Officer
* Chief Petty Officer
* Petty Officer 1st Class
* Petty Officer

**Enlisted**

* Specialist
* Serviceman 1st Class
* Serviceman
* Crewman

### Divisions

The **Armada** are all the warships, including capital ships and small craft, in the entire Eurionite navy.
A **Fleet** is a force of many capital ships lead by a flagship and usually has a balanced mix of vessels ranging from battleships to corvettes.
A **Task Group** is a specialised small fleet consisting out of some capital ships. These are not lead by a flagship and are not meant to fight large battles.
A **Wing** are several small craft combined to form a single unit. They can be used for small scaled missions such as reconnaissance but can also be used in more complex formation during large scaled battles.

## Equipment

### Capital Ships

* Titan Class Dreadnought
* Vanguard Class Carrier
* Scythe Class Battlecruiser
* Hammerhead Class Cruiser
* Muren Class Destroyer
* Argo Class Frigatte
* Trireme Class Corvette
* Horizon Class Cruiser

### Small Craft

* Aquila Class Fighter
* Medussa Class Bomber
* Lightning Class Interceptor
* Viper Class Interceptor
* Atmospheric Assault Lander
* Quantum Class Dropship
Eurion Army

The army is responsible for planetary combat. This includes planetary
defense but also planetary assaults. The army makes use of well trained infantry combined with armored vehicles.

## Command Structure

### Ranks

**Flag Officers**

* High General
* Field Marshall
* General
* Lieutenant-General
* Major-General
* Brigade General

**Senior Officers**

* Colonel
* Lieutenant-Colonel
* Major-General
* Major
* Commander
* Captain-Commander
* Captain
* Lieutenant
* 2nd Lieutenant

**Junior Officers**

* Sergeant-Major
* Master Sergeant
* Staff Sergeant
* Sergeant
* 1st Master Corporal
* Master Corporal
* Corporal

**Enlisted**

* Master Private
* Private 1st Class
* Private 2nd Class
* Private 3rd Class

### Divisions and Brigades

**Armoured Divisions** (or Heavy Divisions) are units that make use of heavily armoured vehicles. They are the main striking arm of the Army. With their mobility and fighting power, their role is to act as mobile reserves in defensive operations, or else cut through enemy lines and rampage through his operational rear in offensive operations.

**Mechanised Divisions** (or Medium Division) is an unit that is a mobile, protected, medium-weight force providing excellent strategic mobility to reach crisis points in time. A Mechanized division is a versatile combined arms force, consisting of a balanced mix of infantry, armor, and artillery. In operational terms, mechanized divisions are optimized to hold down the enemy in defense or localized counterattacks, ‘shaping the battlefield’ until armored divisions can come into play.

**Motorised Divisions** (or Light Divisions) are built around light troops. They are specialist units, either airborne or mountain trained, capable of acting as a very strategically-mobile reserve for rapid intervention scenarios, or operating in hostile environments which heavy forces are not optimized for.

**Field Battery** are artillery units ranging from Anti-aircraft guns, mobile railguns or coilcanons, Rocket artillery, mobile artillery and howitzers including their supportive units for logistics, intelligence, surveillance, target acquisition, and reconnaissance.

## Equipment

### Small Arms

* Ar115 Combat Knife
* P-944 A1 Pistol
* S-744 Shotgun
* AR-87 L Assault Rifle
* AR-69 LV Assault Rifle
* M-56 Light Sniper
* AP-111 Heavy Sniper
* QR-87 SMG
* OPM 1 LMG
* High Energy Explosives
* MOP-5 Rocket Launcher
Alvin Wright

Alvin is a skilled Forsaken Deathstalker that worked under the command of Saurkol Bladeheart multiple times, most notably in the initial campaign of the Twilight Highlands during the last Legion Invasion, where he put his skills in subterfuge and survival to good use. He later aided in the assassination of an Alliance commander that turned out to be a dreadlord in the second Highlands campaign, seemingly successfully fooling the population of the Alliance stronghold into believing that they were aware of him being a Dreadlord all along, before slipping away alongside the rest of the assassins he was working with.

His current whereabouts remain unknown, though it can be presumed that he continues to work for the Horde as a spy, assassin and saboteur.
Santiago

Satan,

Mr. Krabs (possibly)

Santiago is the main anatongist who appears in almost all of Pamtri's videos. His appearance sometimes changes but he is almost always in the appearance of a bald adult male.

His character model is that of Father Grigori from *Half-Life 2* (the model is also used for various other human characters in the series). Earlier appearances depicted him having orange skin, green clothing and blue hair, but later appearances have him appear identical to Grigori.

He has the ability to shapeshift into anything, teleport to anywhere, randomly appear at any given point, and kill people with precision. He has a tendency to say his name after or before a killing.

Almost all other characters in Pamtri's videos are based on this person's model.

He has killed many, and will not ever stop. His abilities aid him in his killings. He has never truly died, and he won't ever die. The only thing that can kill him is a collapse of the universe, and that's not happening any time soon.

His killstreak so far: 112 kills.
Zrairs

The Zrairs are one of the first races that started to live on water and
oxygen-nitrogen based atmospheres. This is why they terraformed many
planets to bear a oxygen-nitrogen atmosphere and transmuate soil into
water together with the Doxeth.

The Zrairs are oceanic creatures that prefer to live in the water or at least near a large body of water but they can survive outside of water if they want to.
They are very agile and very fast in water but lose a lot of stamina when on land.
Milk Is For Kittens

**Milk Is For Kittens** is the third video uploaded to pamtri's channel.

## Transcript

* **Cat:**I am the cat. I really like milk. *(a red object floats into the cat's mouth)*I am going to die now. *(the cat's eyes move up. The cat's body folds in on itself. A distrubing image is abruptly shown as the video ends.)*

## Trivia

* This is pamtri's shortest video.
* The cat's eyes look like tiny dots inside green rings on white balls.
* Santiago doesn't appear in this video.
Apep Prime

## General Information

### Moon(s)

8: Pypther, Wofreus, Siceyr, Edius, Lezmos, Edar, Agius and Donius

## Physical Attributes

### Climate(s)

Cold and Arid

The planet of Apep Prime, located in the Bellar
system is the fourth planet of said system. It is also
the capital planet of the Bellar system and the Sixth
largest colony of the alliance. �
The planet is classified as a fortress world because
of the presence of the third army, the fourth fleet and
the second Auxiliaries.

The main export of the planet are processed metals
that are mainly imported, but also mined by themself
such as Iridium.�
Apep Prime is one of the core worlds of the alliance
and many travel routes pass the planet allowing it to
benefit from it.

The planet has a semi-hostile landscape with large
flatlands made out of rock with often no source of
water for days.�There is also a large quantity of carbon dioxide in the
air lowering the oxygen and nitrogen levels making
it difficult to breath. It is advised for people with
respiratory problems to avoid the planet.
Ragar Blazewind

A Shaman from alternate Draenor and a member of the Stonebreaker Clan that ultimately allied with the Outriders. He was last seen on a journey to Draenor, accompanied by Karlag, to stop the spirit of the ancient shaman Krag'mar from creating an Ascendant army for the Breakers. Ragar currently remains Missing in Action.
Myto

The planet of Myto, located in the Ocantis system is the fourth planet of said system. It is also the capital planet of the Ocantis system and the seventh largest colony of the alliance. The planet is classified as a city world even when
only four precent of the land surface is covered in some kind of urban development.

Otisk are the native species of the planet and represent eleven precent of the total population.

The main export of the planet are construction materials mainly wood of all kinds.� Myto is one of the core worlds of the alliance and many travel routes pass the planet allowing it to benefit from it.

The planet is covered for 80% in water, but the lands are also mainly wetland making the planet very swampy. This makes constructig cities an enormous task. The many swamps that cover the surface often emit toxic gasses that easily kill an adult male within minutes.
The Perfect Child

**The Perfect Child** is the fourth video uploaded to pamtri's channel. It is notable for the introduction of Santiago, a recurring character in their videos.

## Transcript

* **Child 1:**Hello father. You are the best. When I grow up I want to go to the moon.
* **Father:**We have already gone to the moon. *(shoots Child 1)*This one is broken we need to get a new one.
* **Child 2:**Hi Dad. I love you.
* **Father:**I don't like it's face. This one is also broken. *(shoots Child 2)*
* **Child 3 (Santiago):**When I grow up I'm going to do drugs and kill everyone.
* **Father:**It's perfect.
* *(the Father, Mother, and Child 3 sink into the floor. The gun, apparently alive, goes up to the camera and kills the person recording the video. The background becomes red and fades out.*
Characters

## Outriders

Once an Outrider, always an Outrider. Unless you turn evil. Then you're just a target.

* Cave Bloodrider
* Fangol Shadowbane
* Garia Tidestorm
* Gral Thunderaxe
* Gur'vark Bladefury
* Karthur Ironrage
* Karlag Bloodrider
* Kreed Crankzaw
* Kyandreos Dewseeker
* Magan Throatripper
* Mayoo Nai Se
* Mekla Rageheart
* Narkol Wolfarrow
* Olm Axefury
* Penny Blastcoin
* Pohyol Blackfur
* Ragar Blazewind
* Rekna Wolfarrow
* Roch'ma Steelbreaker
* Saurkol Bladeheart (Alternate)
* Saurkol Wolfarrow (Original)
* Samosh Wolfscythe
* Shenhka Hellslayer
* Trakkha Ironrender
* Zaka Felhunter
* Zangore Shatterfang

*This list is incomplete. You can help by expanding it.*

## Allies

We've taken aid from all across Azeroth. While they never swore our oath and received the ritual brand, we count them as trustworthy enough to call on them as though they were Outriders.

* Alvin Wright
* Kazag
* Geralt Sunfire
* Gravy
* Rhana Doomlight
* Boneyeller
* Salarya Amin'dal
* Arylin Nialcor

## Enemies

These are player characters, living or dead, who made themselves our enemy. Not all of them are truly evil, but as enemies of the Horde, they will be slain if they try to saunter into casual RP in Orgrimmar.

* Grem'thal Steelmaw
* Salphion Sen'larin
* Vizuul the Twisted
* Malgronn Doommaw
Vorlan

The planet of Vorlan, located in the Vandar system is the fourth planet of said system. It is also the capital planet of the Vandar system and the third largest colony of the alliance. The planet is classified as a city world with twelve
precent of the surface area covered in some kind of urban development, usually these are small towns or vilages even.

The main export of the planet are food products as vast majority of the people work in agriculture. There are many unique plants, trees and crops that grow on the planet making this a very profitable industry. Vorlan is one of the core worlds of the alliance and many travel routes pass the planet allowing it to benefit from it.

The planet is evenly covered in land as it is in water.About forty two precent is land of which it is mostly covered is grasslands with woodlands scattered all over the surface.
Vanguard Class Carrier

## Technical Data

### Propulsion

The Vanguard Class is propelled by 8 Ion engines. These Ion engines will make the ship accelerate up to 2544 G.

Ion engines are not build to work within atmospheres so therefore the Vanguard Class has 2 back-up combustion engines in case they need to get within an atmosphere or something similar.

### Energy Source

The Vanguard Class is powered by an Helium-3 Fusion Reactor that is able to power the entire ship. It is responsible for powering the engines, powering the weapon systems and defensive systems and taking care of basic needs on the ship such as lightning.

### Hyperspace

The Vanguard Class has Type 06 Hyperspace units meaning it can travel at 6 parsecs an hour which would result in crossing the milky way in 213 days.

### Armament

The Vanguard Class is heavily armed with all kinds of weaponry but mainly focused on Kinetic Weaponry ùoxed with strong Laser Weaponry

They are equipped with 6 Heavy Laser Canons which are good against both shields and hulls while the 6 Coil Canons are more specialized against hulls.

There are also 25 FLAK batteries and 40 Point-defense cannons emplacements that give the ship excellent defense against close ranged vessels such as fighters.

There are also 8 Proton torpedo batteries each loaded with 52 proton torpedoes giving this ship a total of 416 proton torpedoes.

### Hull and Shields

The Inner layer of the armor is Reactive Nanocomposite Plating which allows the hull to deflect much of the damage that comes from solid projectiles. Nanocomposite is also one of the strongest and lightest materials used by the alliance.

There are two types of shields that protect the hull from damage. The Kinetic barrier is a Mk II variant having additional stopping power. Excellent against kinetic weaponery it is useless against energy weaponry but that's why there is also a multiphase energy shield in place.

### Complement

The ship has a minimal crew of 180 members. There are also usually 3 Marine Platoons on board the ship which makes an additional 90 marines on board. And there are also alot of pilots, technicians and mechanics that work on small craft. With a full complement there are an additional 1,000 people on board.

The carrier has several docking areas to store 5 Argo Class Corvettes which makes them the only ship in the Eurionite Navy that is capable to transport battle-ready capital ships.
The carrier also has many large hangar bays capable to accomadate up to 650 Aquila Class Fighters, 150 Medussa Class Bombers and 150 Lightning Class Interceptors.
It also has a small shuttle docking bay capable of receiving 2 shuttles.

There are also 100 SDRD launch tubes but can't be used all at once because there are only 30 computers on board which allow the control of these drones.

There are also 120 escape pods, 1 for each 10 crewmembers which is the standard for the Alliance.
Outrider Company Wiki

## The Outrider Company

A World of Warcraft guild on the Darkmoon Faire/Earthen Ring (EU) server. We roleplay frontline troops with a focus on dangerous vanguard missions. While dragons and demigods duke it out over our heads, we survive on the ground through unity and ballsy dedication. Except when we don't.

## Links

Stats

Characters

Operations

Handbook

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Battle of Xandar

The **Battle of Xandar** is an event in *Guardians of the Galaxy*.

## Result

* The Nova Empire is victorious.
* Yondu Udonta gets away with the orb Peter gave him, unaware that it contains a troll doll rather than the actual Infinity Stone.
* Peter and his friends founded the Guardians of the Galaxy after Ronan gave them the idea of calling them that. Their criminal records are also expunge.

## Appearances

* *Guardians of the Galaxy*
* *Guardians of the Galaxy Vol 2* (mentioned only)
Dragonblight (Campaign)

The first deployment under Narkol Wolfarrow was to Northrend; an advance ground-laying mission to take reconnaissance of the Scourge strength there. Narkol was entirely unprepared for such an undertaking, committing multiple errors such as taking insufficient supplies, overtravelling the Company, and failing to use scouts at key points in the mission. The result was a cold, hungry and tired band, half of which were hired mercenaries with little investment in success.

Arriving in the dragon-wastes tired, cold, hungry and wholly demotivated, the Outriders made camp without sufficiently scouting the area. Doing so exposed them to a nighttime raid by not the undead, but by the Moonglaive Outrunners, who had come to close off their conflict while the Outriders were vulnerable.

Escaping with losses, the Outriders fled into the snowy wastes south of their position without map or compass. The location was called Dragonblight, and they were harried over two weeks of snow-blind wandering by tireless ghouls. That time period was fraught with deaths to hypothermia and starvation. Notably, one mercenary elected to remain behind and be torn apart by ghouls rather than suffer the slow deaths.

When the Outriders finally found their way to the Grizzly Hills, and thereby to the zeppelins of the Howling Fjord, there remained only Narkol Wolfarrow, and Roat Daggerfang, a sniper who had joined the Company in Silithus. The eight accompanying members had all perished.
Zangore Shatterfang

## Biography

Zangore is a young Orc. A former warrior and survivalist, he began training to harness his potential as a shaman when his father passed away. When later his tutor died at the hands of demons, he returned to his ways of wandering the world, going wherever the road took him before eventually meeting the Outriders and later, when Gar'dal, a shaman who agreed to teach him decided to join them, joined the Outriders as well.

## Skills and Training

Zangore is a relatively skilled melee combatant, prefering to wield a pair of axes that serve him well in melee combat. He's also an adept hunter and survivalist, having skill in tracking, spear-throwing, finding/making shelter etc, and has also recieved training in shamanistic healing from Garia. However, while his healing abilities can be extremely potent, as shown when he brought a Pandaren brewmaster back from the brink of death during a mission in Northrend, they are also extremely unreliable due to his bad relationship with the spirits of water. Additionally, he is recieving shamanistic training from Gar'dal, and aside from the spirits of water, has always had an unusually strong connection to the elements- the earth in particular, though his abilities, while potent, are generally clumsy.

## Family and Clan

Throughout his life, Zangore's only family has been his father, a warrior and survivalist like himself who taught him most of what he knows. Zangore was born clanless, and only knows that he descends from a clan that was driven to exctinction generations ago, though his father refused to shed light on who they were, and the spirits refuse to tell him anything about it.

## Post-Outrider Disbandment

Some time before the Outriders disbanded, Zangore traveled to the Maelstrom to train with the Earthen Ring, not having made sufficient progress under the tutelage of Gar'dal.

Following the company being disbanded, he remains with the Earthen Ring.
The Outrider Company

## History

Detailing the complete organisational history of the Outriders, beginning with its formation of the original Company as an arm of the Warsong operations in Ashenvale. That section concludes with the death of Saurkol Wolfarrow and Narkol Wolfarrow's first, failed mission to Dragonblight.

Section two covers the second Outrider Company where Narkol was permitted to re-form it after penal service in Outland, notes its brief separation from the Horde, and then its tenure under Commander Cave Bloodrider in Draenor and Acting Commander Gral'nok Thunderaxe thereafter. Its relegation to first Company of Steelcrusher Legion is mentioned, leading up to the invasion of the Broken Isles.

Section three concerns the Company re-formed under Saurkol Bladeheart - the "new" Draenor's equivalent to the Company's original founder - and its conduct during the invasion.
Salarya Amin'dal

Raised from birth to be a ranger; Salarya Amin'dal has acquired divisive reputations across her life- in some eyes; the perfect elf. In other eyes a sanctimonious, icy bitch.

Stern in nature, strict in routine; and an intelligent wild card on the field, Salarya takes care to bring Farstrider tactical expertise to any mission suited to her skill-set of fast, hit and run attacks.
Eladriall Wiki

## Welcome to the Eladriall Wiki

A guide to the realm of Eladriall (in progress)

## The Continent of Eladriall

The continent of Eladriall is an expansive plethora of civilisations and townships scattered across a dynamic landscape. Few have traveled to see Eladriall in it's entirety.

### The Lower Sector

* Elmsall
* Westriver
* Port Ash
* Paos
* Whitebridge
* Sarton
* Crownsberth
* Harthall
* Isle of Amber
* Diggers Rest
* The Spire
* The Forgotten Monastery
* Murkwood Forrest
* Hidell Covert

### The Heart

* Silrenlion
* Crusaders Isle

* Redwall

* Kreed
* Avalonia
* Vakdon Mountains

## Miscellaneous Inhabitants

* Gleam
* Dreggley
* Amiri
* Anten
* The Siyar
* Abriel
* Grumm
* Kindra
* Craddle
* Jon Reginar Sr
* Lord Addler
* Reykor
* Kingsley Noldor
* Noldor (Sr.)
* Lucious
* Mareek (Keeper of Eladriall)
* Ryno (Ryan)
* Avalar
* Slagclaw

* King Jusef (Redwall/Kreed)
* Hothur (Hothur's Hall)
* Modic (Leader of the Guard)
* Radok (Truesilver Cleric)
* Thisrec (Silverbeard Cleric)
* Safreed
* Selid
* Danite
* Kart

## Events and Information

* Jewels of Noldor
* The Ancient War
Saurkol Wolfarrow (Original)

### Life

Born in Nagrand, Wolfarrow earned his title through skills in wolfback archery, cited to be outridden only by his arrows. His village's association with the Warsong was only recent, however the rise of the Horde meant its absorption into the Warsong clan. Wolfarrow drank the fel blood and partook in the conquering of the Draenei, then in the three wars on Azeroth. During 2nd War, his family moved through the portal to join him, going into hiding during the defeats to follow.

Wolfarrow reunited with his companions from Nagrand in Ashenvale, during the 3rd war. They founded the Company together, and, succeeding several missions, Wolfarrow earned enough respect to have his unit formally recognised.

After 3rd war, Wolfarrow led the Outriders in defence of Kalimdor, befriended Amberwind the command wyvern. During the Scarab War Saurkol and his people went to Silithus and covertly weakened Alliance forces, but otherwise his interests were securely fixed on Orgrimmar's periphery.

Wolfarrow requested leave to go to Outland when the Dark Portal opened; but was declined and tasked with cleansing cults from the area. Aging beyond 50, Wolfarrow made increasingly poor decisions in relation to this new threat, costing him his worg, several of the original Outriders, and ultimately leading him to promote his own son to second-in-command, a widely disapproved act of nepotism.

When necropolises appeared in the Outriders' region of operations, Wolfarrow participated in campaigns to fell them. He fell when charging into an ambush and was abducted by Scourge forces for transformation into a Death Knight.

### Death

Sightings of Saurkol Wolfarrow as a death knight are multitudinous; their range and his tendency not to identify himself make it impossible to tell what portion were legitimate. His death was confirmed multiple times, between which his name was used as a signature in contract killings of all sort - including the capture of his son and great-son in the opening of the Revolution.

The last confirmed sighting of Wolfarrow was in hiring a goblin to bribe guards away from a building in Booty Bay, which would later host a cult attack on members of the Outrider Company under Gral'nok.

### Family

Wolfarrow's immediate family consisted of his mate, Suu'la Longsight, and their child, Narkol, later Narkol Wolfarrow. The family was separated during the first two wars, and along with other refugees from the same village, established a hidden camp in Khaz Modan. They would later leave it and follow Thrall to Orgrimmar.
Cave Bloodrider

## Biography

Cave was born as Ka'va in Stonard, during the first war. Her mother, Keeva Bloodrider, had ventured with a Blackrock Warband into Azeroth as a wachook - a pregnant warrior. Cave was born alongside her twin brother, Karlag Bloodrider. When the Horde was defeated at Blackrock Mountain, the Bloodrider family was stranded in Lordaeron for many years. They barely evaded the Internment Camps while surviving with the remnants of the Warsong Clan.

When Thrall took the mantle of Warchief and led the reunited Horde to Kalimdor, Ka'va was barely of age to fight in the Third War. She fought for the first time at the Battle of Mount Hyjal, alongside her twin brother.

### The Greentusks

After the Third War, Ka'va took on her present name, Cave, settling in Durotar. She and her brother continued their training in the Valley of Trials.

During their trial-rites, the twins met a group of Trolls from Sen'jin Village. The Orcs formed a strong bond with the Trolls, and together they created a band known as the Greentusks.

The Greentusks travelled Kalimdor together, before journeying to Stranglethorn Vale and eventually settling in Booty Bay. Their band shrunk and grew over the years throughout their adventures, but the Bloodrider Twins remained inseparable until Karlag's recruitment into the Kor'kron.

###  The Revolution

The band of friends dissolved, the Trolls returning to the assigned Darkspear Slums and Cave to Orgrimmar. Months passed until Cave received the news that Karlag had fallen in battle against Alliance and Rebel forces. Struck by grief and lust for revenge, Cave signed up to fight the traitors under Bruth Moltenhammer, in the same Kor'kron regiment Karlag had served with.

Some weeks later, Cave was captured in battle by a group of rebels, the Outrider Company.

*What happened next?*