recursal/Fanatic-Fandom huggingface dataset:
The Adventures of Tree

The Adventures of Tree is a hand drawn, open world exploration/adventure game. Players will have to explore the world and complete various quests while gathering weapons, tools and equipment. The game is open world and players will be rewarded for exploring and finding new places. This game also has a survival aspect and players will have to buy or find food for their character. New items, weapons, tools and upgrades will need to be found or bought by the player with in-game currency gained via quests. The places you go and quests you accept will effect what ending you get when you beat the game. If you enjoy 2d platform games, or just are up for exploring the hand drawn scenery, then this game is for you!

## Basic Features

* Upgradable character.
* Survival aspect.
* Battle monsters with a variety of weapons.
* Make decisions that effect your game ending.
* Explore the Open world and enjoy the scenery!
Tusky

Tusky's are enemies that can be found in Glacier. They were added in Revelations Chapter 2's Neapolitan Update.

## Tusky

Tusky will roam the room and charges at the player when it lines up cardinally, destroying rocks in its path. Can sometimes spawn with another monster on it's back, riding it. If Tusky charges over an ice tile, he will slip and fall, ending the charge and knocking any rider off of its back, separating the two. When Tusky is defeated, any riders on its back will begin acting as they normally would.

## Trivia

* Tusky's design was inspired both by the Wooly Mammoths from the Spyro franchise, as well as the Kankerlings from Edmund McMillen's Badlands universe.

## Gallery

* Tusky with a Frosty Gaper rider.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
System requirements

The following are the minimum and recommended **system requirements** for *The Binding of Isaac: Revelations*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure the game can, at least, launch.

Requirements listed below are for the base game, *The Binding of Isaac: Rebirth*. The *Afterbirth* and *Afterbirth+* DLC is also required to run this mod.

## Recommended requirements

 Memory
 Graphics
 Storage

## Minimum requirements

 Memory
 Graphics
 Storage

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Prank

**Prank** is a special enemy added in Revelations Chapter Two. He only appears if the player chooses the Pact of Gratuity shrine in the Shrine Room. When choosing this pact, Prank will have a chance to appear in rooms for the remainder of the chapter and cause mischief for the player. Prank's HP also persists between rooms and floors (i.e Glacier 1 to Glacier 2). If Prank takes too much damage in one room, he will leave the room early. Otherwise he will leave on his own when there are no pick-ups and when either he has already performed a few acts of mischief or if the room is cleared.
Prank currently has two variants, one for Glacier and one for Tomb. If Prank is killed, he will drop all of the pickups he has stolen along with an additional Trinket.

## Glacier Prank

**Glacier Prank** causes the following mischief:

* Steals any pickups on the ground.
* Dashes around the room, loosely following the player, while leaving slippery ice creep on the ground.
* Throws a snowball tear at the player, which does no damage, but does knock the player back.
* Rains on a fireplace in the room, weakening it.

### Notes

* Glacier Prank will often be the most difficult to defeat in a run due to the following factors:
	+ His movement speed can make him hard to hit.
	+ The player will not have many items at that point.
	+ Many obstacles and mechanics in Glacier such as Ice and Blizzards can make it even harder to attack Prank.

## Tomb Prank

**Tomb Prank** causes the following mischief:

* Steals any pickups on the ground.
* Slams into a Trap Tile, activating it.
* Travels one to one of the Sarcophagi in the room and opens it, unleashing enemies.

Sometimes Tomb Prank will burrow underground to evade damage from the player. This can be thwarted by walking over the dirt pile he creates, dealing minor damage to him and forcing him back out somewhere near by.

### Notes

* Sometimes Tomb Prank may press a trap that damages him.
* If Tomb Prank is about to trigger a trap and the player has enough knockback, they can push him to the side so when he lands he misses the trap completely.

## Trivia

* Similar to Envy, Tomb Prank's expression is possibly a reference to Troll Face, an old internet meme.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Grimace

Grimace enemies are invincible stationary statues that resemble the shape of a head. They can pose a threat to the player, or they can assist him.

## Igloo

Shoots high speed snowballs at the player, freezing their head if they land a shot.

## Medium Blowy

Blows a 3 tile long beam of cold air in one of the cardinal directions, freezing the player's head if they come into contact with it.

## Big Blowy

Blows a beam of cold air in one of the cardinal directions. Upon touching it, the player will turn into a block of ice and will continuously slide on any ice tiles until they hit a rock or the ice tiles end. In this state, the player is invincible to all types of damage, including spikes.

## Gallery

* Very early concept art of a possible grimace.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Waka Waka

Waka Waka is an activated collectible added in Revelations Chapter 2.

## Effects

* Upon use, all tears in the room turn into one of four fruit types. For five seconds, the player's head will look like pac-man and the player will be able to eat the different fruits, each giving different stat boosts for the remainder of the floor.
	+ Cherry: +0.10 Damage
	+ Lemon: +1.00 Range
	+ Orange: +0.05 Shot Speed
	+ Banana: +0.05 Speed

## Trivia

* This item is based off of the popular gaming character Pac-Man.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Cardboard Robot

Cardboard Robot is an activated collectible added in Revelations Chapter 2.

## Effects

* Upon use, a large cardboard suit slams down on the player, dealing contact damage and knockback to any enemies nearby.
* For 15 seconds, the player moves around in the cardboard suit, firing seven constant lasers.
	+ Each individual laser does 33% of the players damage.
* If the player gets hit, 33% of the remaining time is depleted instead of taking damage.
* Upon clearing a room, the player gains 33% extra time.
* When time runs out, the player flings the suit off, and the suit explodes after a short period of time.

## Trivia

* Cardboard Robot is a reference to the Overwatch hero D.Va.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Broken Wings

**Broken Wings** was an unlockable passive collectible added in Revelations Chapter One; however, it was removed in Chapter Two, becoming a passive effect for Sarah.

## Current Effects (Sarah's Passive)

* Upon the fourth Penance reward, Broken Wings will give Sarah flight.

## Previous Effects

* Attaining six red heart containers will grant the player flight.
* Otherwise, flight is gained when entering the Womb.

## Notes

* Broken Wings was unlocked if the player defeated ??? as Sarah, but was replaced in Chapter Two by Pilgrim's Ward.
* Flight was not lost if the player loses a heart container after the required six.
* Sarah started with this item prior to Chapter Two being released. It is now an inherent trait of Sarah's instead of being a standalone item.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Gag Reflex

Gag Reflex is a trinket added in Revelations Chapter One. While held, the player gains Ipecac for the room if they take any pill. The effect only lasts for the room the pill is taken in.

## Notes

* The item is helpful if you don't have any bombs, and have a spare pill lying around.
* The way the trinket works is by actually giving you the Ipecac item for the room when using a pill, so it will be visible on the My Items page on the pause menu, and it will also count towards a transformation.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Ice Tray

Ice Tray is an unlockable passive collectible added in Revelations Chapter 1.

## Achievements

* Unlocked Ice Tray - Clear Glacier for the first time.

## Effects

* Changes the players tears into ice cubes which slide on the ground, leaving creep.

## Notes

* Ice Tray is unlocked by clearing the Glacier floorpath for the first time.
* Ice Tray's tears start in the air and fall to the ground before leaving creep. High tear height will produce less creep, as it will take longer for the tears to hit the ground.
* Tear changing items, such as Brimstone and Technology, will not leave creep over where they are shot.
* Ice Tray is given to the player if the player has Birth Control and consumes Lil Frost Rider.
* Ice Tray tears have infinite range, and only break when they hit a wall or something they cannot go through
* Ice Tray has anti-lag measures implemented to stop the game from completely lagging out, as Ice Tray can easily lag the game
	+ Tears disappear if they are active for too long (IE with Continuum or Rubber Cement), despite having infinite range.
	+ Tears automatically break no matter what if they go outside the room (except with Continuum).
	+ Creep spaces itself out more if there is a lot of creep spawned by Ice Tray.

## Synergies

* Explosivo: Tears attached to enemies will not leave creep on the ground.
* Ipecac: Launches explosive Ice Tray tears at a high arc, which slide when landing.
* Tummy Bug: Tears launched from Tummy Bug's charge slide when landing.
* The Monolith: The tears split from the Monolith will correctly slide.
* The Parasite: Tears split from the Parasite do not slide.
* Lead Pencil: Lead Pencil shots will not slide.
* Pop!: Tears will act like Pop! tears and do not slide on the ground.
* Technology 2: The player will shoot a laser out of one eye, and an Ice Tray shot from the other.

## Interactions

* 8 Inch Nails: Nail shots will take the appearance of an Ice Tray shot.
* Brimstone: Overrides Ice Tray.
* Burning Bush: Overrides Ice Tray.
	+ ***BUG***: When the flames from Burning Bush dissipate, Ice Tray's tear break particles appear.
	+ Synergizes from Chapter 2 onwards: instead of spitting flames, isaac spits steam clouds that fly further than flames but hurts enemies the same way.
* Dr. Fetus: Overrides Ice Tray.
* Epic Fetus: Overrides Ice Tray.

* Euthanasia: The euthanasia shot will take the appearance of an Ice Tray shot.
* The Ludovico Technique: Overrides Ice Tray.
* Mom's Knife: Overrides Ice Tray.
* Technology: Overrides Ice Tray.

* Tech X: Overrides Ice Tray.
* Tough Love: The tooth shot will take the appearance of an Ice Tray shot.

## Gallery

* Example of a sliding tear.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Haphephobia

Haphephobia is a passive collectibe added in Revelations Chapter 2.

## Effects

* When firing, the player sends out a shockwave that knocks back nearby enemies.
	+ The shockwave has a cooldown that is tied to tear delay. The lower the player's tear delay, the quicker the cooldown; the higher the tear delay, the longer the cooldown.

## Notes

* Haphephobia only effects bosses that are effected by knockback.

## Trivia

* Haphephobia is the fear of being touched or touching others.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Chum Bucket

Chum Bucket is an activated collectible added in Revelations Chapter 2.

## Effect

* When killing enemies (except for certain small enemies such as flies), corpses are left on the ground.
* Upon use, corpses on the ground fire one of three different tear types at enemies in the room
	+ Red Tear: Deal's the player's damage.
	+ Bone Tear: Deal's the player's damage and splits into bone fractures on impact.
	+ Tooth Tear: Deals 3x the player's damage.

## Notes

* Black Flies and Attack Flies do not create meat piles.
* Segmented enemies such as Grubs create multiple meat piles per segment.

## Trivia

* The Chum Bucket is the name of a restaurant in the popular tv show Spongebob Squarepants.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Clotty

Clotties are a category of blob-like enemies jump around the room and shoot projectiles in the cardinal directions. Revelations adds the following variants.

## Frosty Clotty

Frosty Clotties are Clotty variants that spawn from Ice Hazard Blocks. They move around and shoot tears in the four cardinal directions.

## Frosty I.Blob

Frosty I. Blobs are I. Blob variants that spawn from Ice Hazard Blocks. They move around and shoot tears in all eight directions. They have a very small chance to replace Frosty Clotties when they spawn upon entering a room.

## Trivia

* Frosty Clotties were added in Sin Update, and replaced Frosty I.Blobs in most room layouts.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Drifty

**Drifties** are flight based monsters added in Revelations Chapter 1. They come in the following variants.

## Drifty

Drifties are flight-based monsters that can be found on the main floorpath. Their only attack is firing a single tear very high which slowly descends to the ground. Drifties recoil in the opposite direction from the tear's trajectory. They also do collision damage.

## Drifty Ice

Drifty Ices are Glacier variants of regular Drifties and function identically to them.

## Pucker

Puckers are a variant of Drifties with more health.

## Rag Drifty

Rag Drifties are a Tomb variant of Drifties. They fire slow-descending homing tears.

## Pseudo Rag Drifty

Pseudo Rag Drifties are a Tomb variant of Drifties. They fire a burst of tears at a lower frequency to other Drifties.

## Notes

* Puckers can also be spawned in by Punker.
* Drifty Ices can also spawn in Ice Hazards.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Team Revelations

**Team Revelations** is the development team behind The Binding of Isaac: Revelations.

The team is made up of the following Steam users. This list is constantly updated as new team members are added.

* Ashkal - Founder, Spriter
* Sentinel - Founder, Coder
* Anonymous\_Koala - Designer, Community Manager
* melon - Designer
* Boogs - Community Manager
* Filloax - Coder
* DeadInfinity - Coder
* Gavitro - Coder
* piber20 - Coder
* budj - Coder
* Blor - Spriter
* JonTheRealJon - Spriter
* Quartz - Spriter
* NotYourSagittarius - Spriter
* Origami - Spriter
* THX - Spriter
* Baicherra - Spriter
* minichibis - Spriter
* Gummy - Spriter
* Bustin Blotch - Spriter
* SnakeBlock - Spriter
* Vermin - Spriter
* wertandrew - Music and SFX
* HappyHead - SFX
* jerb - Lead Tester
* BulletDuDe - Tester
* Kindaloveable - Tester
* Grynn - Tester
* Electoon - Tester

## Trivia

* Most members in the Revelations credits show a flavor text next to their name when hovered over.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* **Developers**
Broken Oar

**Broken Oar** is a passive collectible added in Revelations Chapter Two.

## Achievements

* Unlocked Broken Oar - Defeat Mom as Dante.

## Effects

* The player fires a spread of tears of varying size and damage.

## Synergies

* 20/20: Each tear in Broken Oar's spread shot is doubled.
* The Inner Eye: Increases size of Broken Oar's spread shot.
* Lachryphagy: Tears burst into more spread shots, which immediately combine and burst in a self-sustaining chain reaction.
* Monstro's Lung: Fires a massive burst of tears that covers a wide area.
* Mutant Spider: Increases size of Broken Oar's spread shot.
* Soy Milk: Spread shot from Broken Oar compensates somewhat for Soy Milk's poor accuracy and makes it easier to deal consistent damage with it.
* Technology Zero: Spread shots are linked together by many beams of electricity.

## Interactions

* Anti-Gravity: Spread shots compound into bundles of floating tears, but releasing the shooting keys only causes one of them to start moving.
* Brimstone: Overridden by Brimstone.
* Epic Fetus: Overridden by Epic Fetus.
* Mom's Knife: Overridden by Mom's Knife.
* Technology: Overridden by Technology.
* Tech X: Overridden by Tech X.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Sarah

Sarah is a playable character added in Revelations Chapter One. She starts with two red heart containers, half of an eternal heart, one key, and the item Penance

открывается после победы над нарциссом

. She benefits greatly by having red hearts over other hearts. Despite Penance being an unlockable in the mod, it does not need to be unlocked for Sarah to start with it.

*Dress up as Sarah, the Loved. Strong of faith, but broken and unable to hold onto her heart.*

**-Revelations Chapter One's Workshop Page's description of Sarah**

## Achievements

* Penance - Defeat Mom as **Sarah**.

* Pilgrim's Ward - Unlocked by beating ??? as **Sarah**.

* Heavenly Bell - Unlocked by beating The Lamb as **Sarah**.

## Notes

* Sarah is unique in the way that she **is not allowed to find Devil Deal rooms.**She instead, however, will be guaranteed an Angel Room at the end of every floor until Womb.
	+ Because of this, the Joker Card will instead teleport Sarah to the Angel Room.
	+ In the same way, a Red Chest will teleport Sarah to the Angel Room as well.
	+ Items that grant Devil Deal Percentage, such as Goat Head, have no effect for Sarah due to the guaranteed Angel Room each floor.
* Even though Sarah cannot find Devil Deal rooms, Penance will assist the player by rewarding them with Angel Room items in exchange for their Black Hearts (see Penance page).

## Gallery

* Official Artwork for Sarah.
* Official Artwork for Sarah.
* Official Artwork for Sarah.

Official Sarah Artwork, which can be seen on the Modding of Isaac Page, and the Monster Manual.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers

[Binding of Isaac Revelations Wiki]
[[1]]
[[2]]
Smolycephalus

Smolycephali are monsters added in Revelations Chapter One.

Smolycephalus monsters burrow in the ground and move towards the player. When they get close to the player, they come up from the ground, shoot tears in 8 directions, and shoot a small burst of tears towards the player.

## Notes

* They are a miniature version of the boss Polycephalus.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Moxie's Yarn

Moxie's Yarn is an activated collectible added in Revelations Chapter 2.

## Effects

* Upon use, the player can throw a ball of yarn which will summon one of the four Catastrophe bosses randomly. They will be friendly and swipe at nearby enemies. After a while, the summoned cat will curl up in some bandages and will go to sleep, needing to be re-summoned

## Notes

* All four cats may be out at once.
	+ You cannot spawn more than the four cats.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Wrath

**Wrath** is one of the seven deadly sins and a mini-boss that can be found randomly on any floor. He typically attacks by launching active bombs towards Isaac or planting them in place as he walks around. In Revelation floors, however, this attack is altered around the corresponding chapter's mechanics.

## Glacier Wrath

In the Glacier, Wrath appears to be a living chunk of fiery coal and his mini-boss room is often undergoing a blizzard as part of his main mechanic.

### Behaviour

* Wonders around the room randomly in straight lines.
* Launches a Hot Bomb at Isaac, or plants one down, which deals contact damage.
* When the bomb detonates it creates a temporary damaging fire which creates an area of warmth around itself as it burns.
	+ Since Wrath is often fought in blizzard rooms with heat sources either incredibly sparse or non-existent, Wrath's own attacks are often the best/only way to be able to continue attacking him on order to beat him.

Upon death, Wrath leaves behind a Grill O' Wisp.

## Tomb Wrath

In the Tomb, Wrath appears in Egyptian attire and is centred around the revival mechanic.

### Behaviour

* Wonders around the room randomly in straight lines.
* Launches a purple Bomb at Isaac, or plants one down, which will home in towards any nearby Revival Rags and revive the monster upon detonation.

## Notes

* If Wrath is killed in any of the Revelation floors, he will drop Wrath's Rage as a reward.

## Trivia

* The music that plays during Wrath's battle in Revelation floors is named Overclocked.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Lil Belial

Lil Belial is a passive collectible added in Revelations Chapter 1.

## Effects

* Lil Belial targets random enemies for the player to kill in order. Killing them in order guarantees a reward.
	+ Lil Belial slows his target down to 75% of its current speed.
	+ Enemies who Lil Belial is targeting will receive 1.5 extra damage when attacked.

## Reward

* Lil Belial will drop a random card or rune if the player kills all his targets in order.

## Notes

* Lil Belial is not consumed by Birth Control.
* Lil Belial will not cancel targeting for the room if non-targeted enemies die from status effects like poison or burning.
	+ He will cancel his quest if familiars kill non-targeted enemies, however.

## Trivia

* The sound effect that plays when the player kills all of Lil Belial's targets in order is the same sound effect from when the player takes a devil deal in the original Binding of Isaac. [Sound]

## Synergies

* Book of Belial: Increases extra damage dealt to 4.5.
* Death's List: Lil Belial carries Death's List's skull and they combine into a single familiar that grants both rewards upon completing the quest.
* Eye of Belial: Slows the target down to 50% of its speed.

## Gallery

* Lil Belial in his idle state.
* Lil Belial in his stalking state.
* Lil Belial after failing his quest.
* Lil Belial with Death's List.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Envy

**Envy** is one of the seven deadly sins and a mini-boss that can be found randomly on any floor. His fight is similar to Fistula in that he splits into smaller versions of himself the more damage he takes. In Revelation floors, however, this attack of his is altered around the corresponding chapter's mechanics.

## Glacier Envy

In the Glacier, Envy is themed around Snowballs.

### Behaviour

* Floats around the room diagonally, bouncing off of walls and dealing contact damage.
* Upon taking enough damage he splits into 2 smaller versions of himself, which split into 2 even smaller versions after taking enough damage too. This repeats until Envy is reduced to his smallest forms which can not split any further.
* Once Envy is split, each of his smaller forms leave a trail of slippery ice creep.
* Occasionally Envy's smaller forms will pause and charge up a snowball-style dash towards Isaac.

## Tomb Envy

In the Tomb, Envy appears mummified and with a more jagged grin.

### Behaviour

Envy's division mechanic is altered much more notably than in his Glacier form.

* Floats around the room diagonally, bouncing off of walls and dealing contact damage.
* Upon taking enough damage he splits into 2 smaller versions of himself, which split into 2 even smaller versions after taking enough damage too. This repeats until Envy is reduced to his smallest forms which can not split any further.
* Once Envy is split, each of his smaller forms orbit around each other similar to Ring Flies.
	+ The orbiting ring of heads will abandon diagonal movement in favour of seeking in on the player directly, making Envy a much greater threat in narrow rooms.

## Notes

* If Envy is killed in any of the Revelation floors, he will drop Envy's Enmity as a reward.

## Trivia

* The music that plays during Envy's battle in Revelation floors is named Ctrl-C.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Mirror Fragment

The Mirror Fragment is a passive collectible added in Revelations Chapter 2. It is acquired from defeating Narcissus II when Mirror Shard is in the player's possession.

## Effects

* The two shards will swirl over the player's head.
* Holding down a fire button will increase the distance a shard is thrown when the button is released.
* Shards can be picked up by walking over them.
* The shards will shoot a laser between each other when an enemy walks between them. It can only fire 4 times before a shard needs to picked up and thrown again to renew the effect.

## Notes

* In the future this item will have a use within the story; as of now it only acts as an orbital or damage item.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Not a Bullet

Boss Room

Not a Bullet is a passive collectible added in Revelations Chapter 2's Neapolitan Update.

## Effects

* Gives the player +0.5 shot speed.
* The players damage scales up based on their shot speed stat
	+ The damage increase given is the players shot speed multiplied by 0.85
* Tears fire from the middle of the players face.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Music Box

Music Box is an activated collectible added in Revelations Chapter 2.

## Effects

* Upon use, drops a music box on the ground that can play one of four different tunes, each with their own effects which last while the music box is playing.
	+ Lullaby - All enemies are gradually slowed, before eventually falling alseep, signified with small "zzz"s above their heads. Any damage will wake them. Melody.
	+ Hymn - The player gains +1 speed, +2 damage, and homing tears for the duration. Melody.
	+ Samba - Tear Delay -2, Piercing and Spectral for the duration. Melody.
	+ Metal - All enemies randomly attack each other for the duration. Melody.

## Notes

* Multiple music boxes placed down will stack the effects.
	+ Infinite music boxes can be placed down at a time.

## In-game Footage

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
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Buffed Enemies

Buffed Enemies is a mechanic added in Revelations Chapter Two. The mechanic allows for previously slain enemies to be revived back to life with new abilities. When certain rag enemies die, they will drop Revival Rags on the ground which allows them to be revived. Revival Rags can be revived by Necragmancer, Revival Trap Tiles or Tomb Wrath along with his super variant.

Anima have the unique ability to buff rag enemies while they are still standing.

## Revive-able Enemies

* Rag Gaper: Becomes faster and his rolling head will last longer. When his head falls off while buffed, instead of destroying the body, a Rag Gusher will be left. If the Rag Gusher is not destroyed in a short period of time, another head will regenerate.
* Rag Bony: Instead of shooting bones at the player, Rag Bony will instead imbue a bone with homing, and send it towards the player. While the bone is in the air, the Rag Bony will remain stationary, controlling the bone. If the bone hits a wall or falls to the ground, Rag Bony will stop controlling the bone and begin wandering again.
* Rag Trite: Occasionally does a large leap towards the player, leaving damaging creep where they land, and then another leap towards the player.
* Rag Tag: Becomes faster and can sometimes deflect player bullets.
* Wretcher: Becomes faster, and when they summon locusts, they also spawn a pool of damaging creep.
* Rag Fatty: Becomes faster. Upon death, the buffed Rag Fatty's head will fall to the ground in a pile of guts, and will begin quickly sliding towards the player, leaving damaging creep on the ground. Occasionally, Rag Fatty's head will jump in the air and slam the ground, leaving a large amount of creep and sending out a burst of homing tears towards the player.
* Rag Drifties: Spits a rapid amount of stationary homing bullets that seek the player if they get close. Takes longer between each spit.
* Tomb Lust/Tomb Super Lust: Acts the same as she usually does but the revival tear that brings her back aids her in the fight against the player.

## Notes

* The main distinction between a buffed enemy to their normal appearance is that a buffed enemy always has purple glowing from inside, often through any visible eye sockets.

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Pacer

Pacers are a category in enemies that are usually spawned off of other monsters dying. Revelations adds the following variants.

## Frosty Pacer

Frosty Pacers randomly walk around the room, dealing contact damage to the player. When the die, they leave a small amount of Ice Creep on the ground.

## Frosty Gusher

Frosty Gushers randomly walk around the room, occasionally shooting tears out randomly, which land and leave Ice Creep. They also do contact damage. When the die, they leave a small amount of Ice Creep on the ground.

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Crystal Cave

## About

The Crystal Caves are a dim and dangerous region. They are filled with some of the most difficult *Creatures* in the game. Before you venture into the Crystal Caves make sure you have a good weapon.

## Items

There is only one kind of item found in the ***Crystal Cave***.

* *Crystal*.

## Inhabitants

Living in the dim light there are a variety of dangerous creatures.
Sometimes you will also find innocent creatures who mean you no harm.

* Harmful Creatures

*Fooz*

*Blorz*

*Morphus*

* Harmless Creatures

*Crystal Bug*

*Crawler*

* Rare Creatures

*Veezofooz*

*Gweed*
Sloth's Saddle

Sloth's Saddle is a passive collectible added in Chapter 2's Sin Update.

## Effects

* In cleared rooms, the player will have max speed.
* When the player does a collective 10 damage, a mini charger will spawn.
	+ The charger will charge around the room, dealing small amounts of damage to enemies.
	+ They will die when the room is cleared

## Notes

* Mini Chargers do not instantly die when rooms are cleared. If the player quickly moves into the next room, the previously spawned chargers will follow.
* The 10 damage needed to spawn mini chargers count for:
	+ Black Heart damage.
	+ Bombs the player drops.
* But will NOT count for:
	+ Familiar damage (except for Incubus, which will count).

## In-game Footage

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Scratched Sack

**Scratched Sack** is a trinket added in Revelations Chapter Two. When held, there is a chance that pickups dropped upon clearing a room will be doubled.

## Notes

* The chance to double pickups is dependent on the Luck stat.
* Taking damage before clearing the room causes the rewards to not be doubled.

## Synergies

* Contract From Below: Doubling effect compounds and has a chance of quadrupling reward pickups.

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Shroom Slime

## About

Shroom Slimes are found in the *Cave*s they will make their way toward you stopping at no cost. Considering the *Cave*s can be quite hard to maneuver the Shroom Slimes can overtake the player quite quickly if he's not careful.

## Attack

Shroom slimes will follow you and damage you on contact.

## Drops

On death Shroom Slimes do not drop anything.
Archaeology

Archaeology is a trinket added in Revelations Chapter One. When held, rocks, pots, mushrooms, skulls, polyps, and ice blocks are twice as likely to drop a collectible from their respective pools when broken.

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Shrine Room

Shrine Rooms are special rooms that contain shrines which grant or modify floor mechanics and a positive effect which enhances the run. They are one of the first rooms Isaac encounters in Revelations floors.

If the shrine room is exited without first activating a shrine, both of the effects will activate and a "You've made a mistake" message will be displayed. If unlocked and possible, a Champion boss will be forced.

## Glacier

 Pact of Radiance

 Pact of Fragility

## Tomb

 **Pact of Revival**

 Pact of Peril

## Trivia

* Shrines were introduced in Chapter 2.
* Permanent positive effects were removed and replaced with stage-specific positive effects in Sin Update. Some of these permanent effects were moved into new items.
	+ Willo is based on one of Pact of Radiance's original positive effects.
	+ Maxwell's Horn is based on one of Pact of Peril's original positive effects.

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Geode

Geode is a passive collectible added in Revelations Chapter 2.

## Effects

* The Geode drops one random rune upon pickup.
* All soul heart drops from tinted rocks are replaced by rune drops.

## Notes

* If the player has no runes unlocked, random cards will drop.

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Pride's Posturing

Pride's Posturing is a passive collectible added in Chapter 2's Sin Update.

## Effects

* Upon firing for the first time in a room with enemies, Isaac will fire Pride lasers in the four diagonal directions while activating any player hurt effects they may have (such as Dead Bird).

## Note

* ***BUG*** As of the current version, Pride's Posturing incorrectly triggers Holy Mantle's effect, removing it from the player.

## In-game Footage

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Wheel

## About

The wheel is a place you can buy tickets to gamble.
Upgrading your "luck" *Stats will help your chances of winning something.*
Each in-game day, the Daily Prize, Daily Winnings and Jackpot will update to something new.
Once you win the "Daily Winnings" for the day, you will not be able to win it again, instead you will win a *Lucky Ticket* or *Premium Ticket*.
There are four spots on the wheel.

* Jackpot

You win the jackpot prize:

•Anywhere from 250-600 coins

* Daily Winnings

You win the daily winnings.

Possible winnings:

•Anywhere from 20-80 coins

•Lucky Ticket

•Premium Ticket

* Daily Prize

You win the daily prize.

Possible Prizes:

*Sleeper Hat*

*Sleeper Lantern*

*Sleeper Blade*

*Summer Hat*

*Wheat Stalk*

*Scythe*

*Santa Hat*

*Sharpened Candy Cane*

*Gingerbread Formonger*

* Lose

You get nothing.

## Game Position

The Wheel is located in the "Fishing Village" which can be found in the West end of the *Forest*.

## Uses

When betting there are 4 types of tickets to choose from, each changing with winning percent and price.

*Unlucky Ticket*

*Common Ticket*

*Lucky Ticket*

*Premium Ticket*.
Boil

**Boils** are stationary enemies with the ability to regenerate. Revelations added the following variants.

## Bomb Sack

**Bomb Sacks** are uncommon enemies exclusively found in Burning Basement and can be spawned by champion Raging Long Legs. They were added in the Sin Update.

Like regular Boils, they can regenerate when damaged. In some rooms, they can spawn spiders when at full swelling, though they will stop this attack if no other enemies are alive in the room besides Spiders and Bomb Sacks. Their main ability, however, is that whenever touched by flaming enemies (Flaming Gapers, Flaming Hoppers, Flaming Fatties, Crispies or Raging Long Legs' fires), their fuses ignite and they begin to shrink. When killed in this state or if allowed to finish shrinking, Bomb Sacks explode, damaging obstacles and players around them but dealing minor damage to enemies. This is sometimes used to uncover rewards barred off by rocks without the need for player Bombs.

Bomb Sacks do not need to be killed to clear the room, similar to Necragmancers.

## Notes

* Bomb Sacks flash white when they are about to detonate.

## Trivia

* Bomb Sacks are one of the few enemies added in Revelations that appear in the main path. The others being: Drifty, Pucker, Brother Bloody , Smolycephalus, Mother Pucker, Aerotoma and Chicken.

## Gallery

* A Bomb Sack on fire.
* An ignited Bomb Sack about to detonate.
Death Mask

Death Mask is a passive collectible added in Revelations Chapter 2.

## Achievements

* Unlocked Death Mask - Defeat Mom's Heart as Dante.

## Effects

* When the player kills 10 enemies, the next enemy closest to the player will instantly be killed by a strike of lightning.
* When an enemy is insta-killed, a friendly blue bony will spawn in place of the killed enemy that acts like a regular Bony.

## Notes

* Book of the Dead: Lowers the kill count requirement by two. Friendly bonys and bone familiars spawned by this item will be colored blue, and the bone familiars deal more damage.
* Death's Touch: Lowers the kill count requirement by one.
* Death's List: Lowers the kill count requirement by one.

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Necragmancer

Necragmancer is an enemy added in Revelations Chapter Two.

Necragmancers stay wrapped in bandages and are invincible until a buffable enemy dies. He will then unwrap himself, becoming vulnerable, and attempt to revive the enemy by sending a large tear towards the corpse of the dead enemy. If Necragmancer revives all possible corpses in the room, he will wrap himself back up in bandages. This will repeat until Necragmancer dies or all buffable enemies die after being buffed. While Necragmancers can be killed, it isn't required to clear the room.

If killed after the Pact of Revival was picked, Necragmancers will drop red health, ranging from half a heart to a full heart.

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Heavenly Bell

Heavenly Bell is an unlockable passive collectible added in Revelations Chapter 1.

## Achievements

* Unlocked Heavenly Bell - Defeat The Lamb as Sarah.

## Effects

Heavenly Bell has 6 possible effects that can trigger upon travelling to new floors. On Normal mode, a thought bubble will appear above the player, along with a bell sound to signify the effect. On Hard mode, only the bell sound will play.

* All secret rooms have items. Sound.
* All machines will drop collectibles when destroyed. Sound.
* Slot machines are guaranteed to drop dimes when broken. Sound.
* Boss rooms spawn 3 item pedestals when beating the boss without taking damage. Player can only take one. Sound.
* On death, respawn as Blue Baby. Sound.
* Crawlspaces always spawn under shopkeepers. Sound.

## Trivia

* The bell sound for effect number 1 is a reference to the Legend of Zelda.
* The bell sound for effect number 5 is the sound of bells mostly made during the commemoration of the dead
* The bell sound for effect number 6 is the first four notes of the Indiana Jones theme.

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Draugr

Draugrs are a series of skeletal enemies added to the Glacier floor in the Neapolitan Update.

## Draugr

**Draugrs** pursue the player like Gapers but will prioritise seeking out any available Wisps which they will eat if successfully caught up. Once they have eaten a Wisp, they will no longer seek any other Wisps and their behaviour changes depending on the Wisp type. If a Draugr eats a Chill O' Wisp, it will gain a freezing aura and pursue the player. If a Draugr eats a Grill O' Wisp, it will gain a warmth aura and attempt to flee the player instead. Upon death, they release any Wisp they were storing.

### Notes

* Draugrs can also eat Fireplaces to gain a warmth aura. Upon death they'll then spawn a smaller Grill O' Wisp similar to the ones Fireplaces spawn when extinguished in a chill room.

## Haugr

A Fatty equivalent of the Draugr, **Haugrs** slowly pursue the player but exclusively seek Grill O' Wisps to consume while ignoring Chill O' Wisps. Unlike Draugrs, Haugrs can consume and store multiple Grill O' Wisps at once. Once a Grill O' Wisp is eaten, the Haugr gains a heat aura but multiple Wisps do not increase the size of said aura. Upon death, the Haugr will drop any and all stored Grill O' Wisps.

### Notes

* Like Draugrs, Haugrs can also eat Fireplaces.

## Jaugr

**Jaugrs** are muscular versions of the Draugr. They chase the player and will perform a dash attack if they line up with the player horizontally, though they will only choose to do this if the player is a few tiles or more away. Jaugrs will also shove away any Ice Hazards they come into contact with, releasing the contents inside. They will often shove said Ice Hazards towards the player when possible.

Jaugrs can also eat Chill O' Wisps, at which point they become chilled. While chilled, any enemy which can exist as an Ice Hazard (i.e Horfs, Drifties, etc) that comes too close to the Jaugr will be given an icy punch by the Jaugr and frozen into a Spiked Ice Hazard. This, in combination with their ability to kick away Ice Hazards towards the player, can be a dangerous attack. Upon death, Jaugrs will release a Chill O' Wisp if they have eaten one.

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Sloth

**Sloth** is one of the seven deadly sins and a mini-boss that can be found randomly on any floor. He typically attacks by lobbing explosives at the player or spawning enemies. In Revelation floors, however, his attacks are altered around the corresponding chapter's mechanics.

## Glacier Sloth

In the Glacier, Sloth appears to be made of snow with bits of twigs sticking out.

### Behaviour

In the Glacier, Sloth has many new attacks.

* Wonders around randomly.
* Spawns a Rolling Snowball.
* Coughs a large cluster of Monstro's Lung style tears at the player.
* Glacier Sloth's most powerful attack. Causes 4 stalactites and 1 Stalactrite to fall around him. The stalactites shoot 4 tears in the cardinal directions upon landing and release 4 more tears diagonally when they break.

## Tomb Sloth

In the Tomb, Sloth resembles a walking Innard.

### Behaviour

* Wonders around randomly.
* Shoots a line of slowing black creep towards Isaac.
* Spawns an Innard.
* If any Innards are present, Tomb Sloth will spit a Spider at it, which will kill the Innard and cause it to burst as usual.

## Notes

* If Sloth is killed in any of the Revelation floors, he will drop Sloth's Saddle as a reward.

## Trivia

* The music that plays during Sloth's battle in Revelation floors is named Reboot.

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Horf

Horfs are a category of stationary floating head enemies that shoot at the player. Revelations adds the following variants.

## Frosty Horf

Frosty Horfs are Horf variants that spawn from Ice Hazard Blocks. Frosty Horfs remain immobile in one spot, firing tears at the player when he gets in their range.

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Snoki

## About

Snokis are only found in the *Frosty Mountains*. They act just like *Porki* and will wander the snowy landscape. If low on health the Snoki will retreat into his shell and slowly make his way back to his nest. When in his shell he will take much less damage.

## Attack

Snokis damage you on contact. they do not chase you.

## Drops

On death Snokis have a 25% chance to drop a *Ice Crystal*.
Characters

There are currently two additional playable characters added in Revelations, with Chapter One adding Sarah, and Chapter Two adding Dante.

## Achievements

Achievements
Sarah

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## "Discussions"

(I am a dumb dumb: 9/13/2022

What do you think The tainted versions Of these characters would be)
Ophanim

Ophanim is a passive collectible added in Revelations Chapter 2.

## Achievements

* Unlocked Ophanim - Defeat Mom's Heart as Sarah.

## Effects

* For every few shots that the player fires, Ophanim will shoot 4 rotating tears that travel in a counter-clockwise circle around the player for a short time.
* If the player gets hit, Ophanim will detach from the player and fly around the room, firing a large amount of rotating tears. Ophanim will bounce on the walls twice before returning to the player.

## Notes

* The rate at which Ophanim fires is tied to the player's tear delay.
* Ophanim's tear damage does not scale with the player's.
* If Ophanim is bouncing around the room and is making its way back to the player, the player can move around in a quick circle to outrun Ophanim, which will make Ophanim keep firing more tears.

## Trivia

* Ophanim are wheel-like celestial beings found in the Bible in the books of Daniel, Ezekiel, and Enoch.

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