End-Of-Day Events

At the end of each day, a variety of events can occur. There are basic events, that are not reliant on Heroes, or events that are only triggered by your active heroes. Obedience decreases the chance of negative events, and comfort increases the effect of positive events. Gold has no effect on end-of-day events, unless you go under 0, in which case you lose one comfort and obedience at the end of each day.

## **Basic events**

### Gold

Each day, you are guaranteed to lose **20 gold** from your balance. While the events all have the same effect, there are different descriptions:

* *The cost of living is afforded for the day, when all else is sorted out. There is food on the table and all the luxuries your servants adore have been provided. Life under you is well worth free will.*
* *As you get ready for dinner, a servant informs you of all the little purchases that need to be made, all of which you cover with ease. Aren't they all so lucky, having a Master to take care of them?*
* *Your hounds can't help but brag about dinner, and rightly so; their hunts are partially to thank for the meal tonight. Still, they settle by your sides as you eat, begging for your approval and petting.*
* *Dinner is served! Your servants thank you politely as they settle in, chattering about their day with one another, enjoying the luxuries of a life under their beloved Master...*
* ***[NSFW]**. You deserve it, really-- this place is afloat because of you.*
* *Servants kiss your paws and greet you warmly while you settle in for the night. All the mansion's expenses and luxuries have been covered; another reminder of how good it is to be your property.*

## Hero-based events

Each Hero has effects at the end of each day if they are among your active party. Note that the most beneficial effects can only occur with high loyalty (8+), and negative effects will not occur with a loyalty of 5 or higher.

### **Felicity**

+ Strawberry Cakes
[+ 5 Gold]
[+ 5 Gold)

### **Julian**

+ 1 Obedience
+ 5 Gold

## Progression Events

Some events occur unrelated to what heroes you have active or household statistics. These are often part of game progression.

### Julian's Letter

Occurs after participating in Julian's act in the town three times. You receive a letter with a carnival pamphlet, ticket, and formal invitation by Julian himself. Unlocks the ability to visit The Circus.

### Kitsune Manor Invitation

Occurs after visiting the forest four times after capturing all 4 main heroes. A small kitsune scurries up to your door, bearing an invitation to kitsune manor. Unlocks the ability to visit the Kitsune Manor.

### Attic Event

*(What exactly triggers this event is currently unknown, although all 4 main heroes were in my possession along with Lock, Felicity, and Julian.)*

Locke arrives to dinner late, which is extremely unusual. Mentions noises on the roof.

The following night, Locke does not appear at all. Similarly, noises are mentioned as well as a trapdoor to a formerly unknown, uppermost level.

The final night, the attic staircase is down. Unlocking The Attic as a dungeon.

Hey main editor, if ya see this, I decided to try and add some stuff where I can, including this whole page -- MedFox