recursal/Fanatic-Fandom huggingface dataset:
Hollowed

The **Hollowed** is a hostile boss.

## Spawning

The Hollowed rarely spawns exclusively in the Deep Dark when there is Infected Sculk around.

## Appearance

The Hollowed is about 3 blocks tall, about the same size as the Warden. The Hollowed is a large, pale monster that has several large holes on its torso, and a horizontal jaw with sharp teeth on the front of its head.

## Behavior

Holloweds are found deep underground in deep dark caves located at "the deepest depths of the world" where infected sculk is found, which forms from normal sculks if a player throws splash potion of weakness at it. The area around it is very dark so it is easier for the Hollowed to sneak up on the player.

As a hostile blind mob, the Hollowed uses the sculk-like sensors on each side of its head to detect vibrations, similarly to the closely-related Warden. The Hollowed gets faster each time it is attacked, and it deals so much damage that it can kill a player wearing full diamond or netherite armor in two hits (any weaker armor or no armor will result in the player being killed in 1 hit). When the player is attacked by the Hollowed, it causes blindness for 10 seconds.

Unlike the Warden, the Hollowed drops a material on death that can be made into Sculk Armor.

## Gallery

Concept art of the various Hollowed designs.
## Trivia

* The Hollowed is inspired by Trypophobia. For those that don’t know, Trypophobia is a condition where someone has a fear of clusters of small holes.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Cheetah

**Cheetahs** are neutral animals that spawn in the Savannas in the Overworld.

## Appearance

Cheetahs are large cats that are light yellowish-brown colored, with a lighter underbelly and black spots covering its body.

## Behavior

Cheetahs are neutral and will attack if they're provoked. Cheetahs always spawn either alone or with 1-4 cubs. However, Cheetah are hostile towards Gazelles and Deer.

## Breeding

Cheetah can be bred with Raw Mutton.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Cockroach

**Cockroaches** are small arthropods that spawn underground.

## Appearance

Cockroaches are small brown insects. They have 6 legs, 2 long antenna, and a pair of black eyes. They also possess wings, though they cannot fly. Baby Cockroaches do not have these wings until they mature to adulthood.

## Behavior

Cockroaches are passive, and fairly quick. They avoid light, such as sunlight and will even flee if near light such as a torch. If near players, Cockroaches will flee. They can eat any food item dropped. Cockroaches can be attracted with Sugar.

On death, Cockroach may drop their Cockroach Wing Fragment. Nine can be used to craft a full Cockroach Wing, which is a brewing ingredient.

### Ootheca

Similarly to Grizzly Bears, Cockroaches can randomly drop an item as they are alive, in this case, Cockroach Ootheca. When thrown, it has a high chance to spawn 1-2 baby Cockroaches.

### Calming

If fed Bread or Sugar (by dropping it on the ground), Cockroaches will no longer be skittish in the player's presence.

## Advancements

**Mariachi!**: Give a Cockroach a Mariachi.

## Easter Eggs

* Giving a Cockroach a Maraca will make it dance, play Maracas, and wear a Sombrero. A mariachi song will also play. If a Cockroach with a Sombrero is killed, there is a chance for it to drop the Sombrero.
* If a Cockroach is within 3 blocks of a Jukebox playing music, it will begin dancing in reference to the dancing Cockroach meme.
* If a Cockroach is right-clicked with a nametag named "Jeb", it will take on a rapidly changing rainbow color.
* If a Cockroach is at 1 health, it will lose its head. This effect can also be achieved by shearing a Cockroach. This is purely visual, and the Cockroach can survive fine without its head.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Platypus

The **Platypus** is a creature that looks like a combination of several other animals, but is completely unique in its own right.

## Appearance

The Platypus is a creature that looks like a combination of several other animals, with a head like a duck, a tail like a beaver (albeit with fur on top), and with webbed feet, but is completely unique in its own right.

## Behavior

The Platypus has poisonous spines on its feet, that it can use to inflict poison effects onto any attacker. The Platypus' weak sense of smell, hearing and eyesight have lead it to rely on electricity to hunt and navigate. Due to this, the platypus is naturally attracted to redstone when held. If fed redstone, the platypus will recharge its electric sensitivity, and will look for some maggots in nearby clay blocks. When looking for food, the Platypus will dig up several clay balls and maggots, which can then be collected. If fed an entire redstone block, the amount of items dug up will be greatly increased. Like other small aquatic creatures, the Platypus can be transported in a Bucket of Water. It can be bred with Lobster Tails, its favorite food.

## Trivia

* If you name the Platypus "Perry" it will change texture to a blue platypus with yellow feet and bill, and is an Easter egg to the character from Phineas and Ferb series of the same name.
Camouflage Helmet

The **Camouflage Helmet** is an armor piece. It is identical to the Leather Cap, but, when worn, changes color, similarly to Chameleons. Unlike Chameleons, however, it only changes color depending on the block the wearer is standing on.

## Camouflage Helmet

### Stackable

1

Putting the Camouflage Helmet in a Crafting Table will disable its color changing properties, causing it to stick to its current color until it is put back on a Crafting Table.

## See also

* Camouflage Chestplate
* Camouflage Leggings
* Camouflage Boots
Colugo

**Colugos** or **Flying Lemurs** are passive animals that spawn in the Jungles in the Overworld.

## Appearance

Colugos are mostly brown colored, with a pinkish nose and feet. Colugos have long tails with a gliding membrane, or patagium, running from their tail bases to their arms.

## Behavior

Colugos are passive and spawn either alone or in small groups. Colugos are able to climb vertically up in the trees. If the Colugo gets attacked, the Colugo will flee from the attacker. Despite being slow on the ground, the Colugo can glide with its arms and legs stretched out with its gliding membranes sticking out, and while gliding, it is as fast as an ocelot/cat's running speed. However, it only glides if it is climbing on the trees.

## Breeding

Colugos can be bred with Bananas.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Harpy

The **Harpy** is a large, hostile mob that spawns in the Mountains in the Overworld.

## Appearance

The Harpy resembles a large bird with a purple body and a humanoid face.

## Behavior

The Harpy a slow-flying bird which spawns up high on mountains. If encountered, it will grab players by the head and attempt to drop them from up high. If hit, the mob will release the player.
Lime Candle

Lime candle's selection portrait

### About

A lime candle that only comes to life when lit. This newborn lime candle is interested in gaming, and hopes to play a game about rolling up a big ball before it melts away.

Lime Candle is one of several unlockable people in *Wattam*. Like all the other candles, they become playable after the credits.

## Trivia

* Lime Candle's description is a reference to *Katamari Damacy*, another game that Keita Takahashi worked on. The Prince is from this game.

## Gallery

Saying hello to Green CandleWhat happens when Lime Candle is flushed
Lily Lurker

The **Lily Lurker** is a small, hostile mob that spawns in the Swamps in the Overworld.

## Appearance

The Lily Lurker resembles a brown, fat fish with a green lure ending with a lily-like tip.

## Behavior

It initially stands still, disguising itself as a Lily Pad until a player or Squid approaches. It will then chase its target, dealing damage on contact. Just like Squids, it will suffocate if left out of water, but this can be avoided by feeding it Slimeballs.

When killed it drops a Lily Pad and has a chance of dropping a Slimeball.
Chono

Los chono fueron grupos pescadores y recolectores marinos, que ocuparon islas y caletas entre el sector del archipiélago del Golfo de Corcovado y Golfo de Penas, en Chile desde aproximadamente el 6000 a.C.

No existen datos ciertos acerca de su población pero se calcula que a mediados del s. XVI  habrían alcanzado unos 2500 a 3000 individuos, con un idioma propio y característico.

Se dedicaban fundamentalmente a la pesca, la caza de lobos marinos (de cuyo aceite elaboraban una bebida), la recolección de algas marinas (usadas como vestido) y, fundamentalmente, a la recolección de mariscos. Vivían en unas estrechas chozas de cortezas de árboles, desarmables. Las mujeres obtenían el alimento y los hombres se quedaban en la choza, manteniendo el fuego. La técnica para recolectar ciertos peces y mariscos era el buceo, realizado por las mujeres, quienes llevaban en sus cuellos canastos donde los acumulaban antes de emerger.

Navegaban en dalcas o embarcaciones formadas por tres tablas curvadas a fuego y agua, y cocidas con fibras vegetales. Algunos elementos marítimos empleados podrían ser polinesios, como la pagaya o remo de ancha paleta y el sácho o ancla de madera y piedra. Además, utilizaban anzuelos hechos de palo y redes de hilo, extraídos de la corteza de unos árboles que también usaron para confeccionar mantas.

Se vestían con lana de ciertos perros lanudos de pequeño tamaño que criaban. Eran además valientes guerreros y eran temidos por sus vecinos. Utilizaban como arma las lanzas, macanas (palo corto y grueso), puñales de hueso y piedras.

Su hábitat marino, propició la audacia y habilidad como grupos pescadores, cuyos productos eran comercializados con grupos poyas que venían de la pampa argentina. Entre fiordos, canales y esteros migraban en forma estacional, transportando sus embarcaciones de madera.

Su organización, en pequeñas bandas constituidas por cuatro familias máximo, era propia de todas las etnias que debían su dependencia al ecosistema marino; el cual no permite explotación indefinida.

Los chonos fueron evangelizados durante los siglos XVII y XVIII por los jesuitas de Chiloé, y para ello se los trasladó a la isla Chanlinec, donde se presume se origina su acelerada desaparición, probablemente producido por el choque cultural. A pesar de ello, Tomas Bridges asegura haberlos visto en 1885. Se presume que en tiempos históricos, fueron atacados por los chilotes y tal vez esclavizados en gran número por navegantes europeos.
Leedsichthys

**Leedsichthys** is a passive mob that spawns in the Oceans of the Prehistoric Dimension.

## Appearance

Leedsichthys are large, marine fish with primarily blue coloring. They are distinguished by their massive size, about the size of the Ender Dragon, and by their shark-like bodies.

## Behavior

Leedsichthys are passive towards all mobs and will not attack predators or players that provoke them, and will instead try to swim away from the attackers, despite being slow swimmers.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Giant

The **Giant** is a hostile mob that rarely spawns in the Mountains.

## Appearance

The Giant is a massive humanoid mob with a Player-like base, light skin, blue eyes, ginger hair and beard, and reaching 12 blocks tall.

## Behavior

Giants are hostile, targeting players, villagers, and animals (such as pigs, cows, etc), and can feast on the meat the animals drop. Because giants are not actually undead, they do not burn in sunlight and they are damaged by potions of harming. Iron golems attack giants as they attack other hostile mobs. Giants can move if ridden by another mob using NBT Tags.

## Advancements

**Giant Slayer:** Kill a giant without dying.
Whistling Duck

**Whistling Ducks** are passive animals that spawn in any Swamps, Jungles, Savannas, and any Rivers (except cold rivers) in the Overworld.

## Appearance

Whistling Ducks are mostly brown colored, with a black-and-white head, blueish-gray feet and beak, and white bands on their necks. Whistling Ducks can be heard making high-pitched three-note calls. The Whistling Ducks in Minecraft are based on real life white-faced whistling ducks.

## Behavior

Whistling Ducks are passive and spawn either alone or in large flocks. If one Whistling Duck is attacked, the whole flock flees and, unlike Chickens and similarly to Ducks (which share the same model), Whistling Ducks can fly similarly to Parrots.

## Breeding

Whistling Ducks can be bred with Bread.

**Whistling Duck**
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Wowoka

El profeta Wovoka, también llamado Wilson, nació en Nevada. Trabajó para un ranchero, cuyo apellido adquirió.

Sobre 1888 Wovoka sufrió una fiebre acompañada de delirios, y sostuvo haber tenido una visión de Dios, que lo instruyó para enseñar a los indios un baile ritual que se conocería como el “baile del fantasma" o "Danza de los Espíritus”, que consistía en un baile hipnótico que podía durar horas.

Aseguró a los indios que recuperarían su tierra original, el hombre blanco desaparecería, que se reunirían con sus ascendientes muertos ya que éstos volverían a la vida y que vivirían en eterna paz y prosperidad.

Los indios de las praderas le consideraron un Mesías. Toro Sentado no creía que los muertos pudiesen volver a la vida, pero permitía los bailes del fantasma en su campamento (prohibido por las autoridades blancas), lo que llevó a su intento de arresto y muerte (15 de noviembre de 1890).

Las profecías de Wovoka también aceleraron los acontecimientos que dieron lugar a la matanza de Wounded Knee (29 de noviembre de 1890). Tras esto, el profeta perdió mucha de su influencia.
Gelada Monkey

**Gelada Monkeys** are neutral primates that spawn in Mountains and Savannas.

## Appearance

Gelada Monkeys are mostly dull brownish colored, with gray coloring on their faces and the feet. The Gelada Monkeys are covered in thick brown wool, similarly to sheep, that can be sheared with shears to be obtained as brown wool.

## Behavior

Gelada Monkeys are neutral. When they are attacked, they have 2 different attacks they can use: traditional attacking (similarly to Wolves) and punching. They will use them interchangeably. Occasionally, Gelada Monkeys will lay on the ground for a brief rest.

### Punching

Gelada Monkeys can use a melee attack by simply punching their target.

**The punches deal: 2 attack damage.**

### Breeding

Gelada Monkeys can be bred with Grasses and Bananas.
Tiger

The **Tiger** is a defensive big cat.

Tigers can spawn in the following biomes:

* Jungle
* Bamboo Jungle

## Appearance

Tigers can be identified by their orange coats with black stripes, white bellies, and deep growls and roars.

## Behavior

Tigers are naturally weary of outsiders and will attack the player gets too close to them. A tiger is an excellent hunter, and is extremely strong, capable of leaping from many blocks away to crush its prey, and also capable of slashing with its claws. They are also masters of stealth, as they often are capable of becoming nearly invisible when stalking prey from far away. They are also extremely fast. To top it all off, they are so terrifying that their prey are literally frozen in fear for a few seconds when the tiger makes its appearance and intent known.

Despite their strength and fearsome appearance, these creatures are far from monsters. By feeding them primarily chicken or porkchops, their favorite foods, or other fresh meats, one can obtain the Tiger's Blessing, and effect that will allow one to approach a tiger without being mauled. This effect will also result in tigers coming to your aide if attacked. However, it only lasts a few minutes, meaning that one must continue to feed a tiger to keep it neutral. The effect will also be lost if a tiger is attacked. Tigers are very defensive parents. Despite their mostly carnivorous diet, they can be bred with Acacia Blossoms. Occasionally when breeding tigers, there is a chance for the kitten to be a rare white tiger.
Maned Wolf

The **Maned Wolf** is a unique, long-limbed, wolflike passive mob that spawns in any Jungles and Savannas in the overworld

## Appearance

Maned Wolf are medium-sized mobs with reddish-orange skin and long legs.

## Behavior

Unlike actual Wolves, Maned Wolves are not tameable and will flee if provoked, rather than fighting back. They constantly shift their ears back and forth to pick up sounds, and will flee if attacked. However, they will follow you if you hold Apples, and when fed, the Maned Wolf begins thrashing around, giving off an odor which gives the advancement; "Hungry for Apples?", and attracts other passive mobs.

Maned Wolves will dance (similar to when fed Apples) to jukebox music, and can be bred with raw rabbit meat.

## Advancements

**Hungry for Apples?**: Feed a Maned Wolf an Apple.

## Trivia

* Their appearence will change to an end-themed skin if named "Plummet" as a reference to a popular meme that started in the Discord server.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Winebago

Se llamaban a sí mismos Hochangara, pueblo de la palabra verdadera, por su convicción de constituir una de las tribus madres de los sioux; aunque su nombre Winipyagohagi, significa pueblo del agua turbia.

Se situaban en el norte de la orilla occidental del lago Michigan (península Door y bahía Green). Eran cazadores de bisontes, cultivaban maíz, tabaco, habas y calabaza. Se les conoce como muy hospitalarios y semejantes a los dakotas en costumbres y creencias.

Se aliaron con los franceses y más tarde con los ingleses, se opusieron a los americanos hasta el final de la rebelión de Black Hawk en 1832. Fueron diezmados por las epidemias.
Cardinal

**Cardinals** are small, passive birds found in Temperate Forest and Taiga biomes.

## Appearance

Cardinals can be identified by their small sizes, coat of red feathers, black "masks" over their eyes, and tall feather crests.

## Behavior

Cardinals can often be seen sitting on trees, walking on the ground, or flying. Cardinals are passive mobs, like most birds in Minecraft, and will flee if they are provoked.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Wraith

**Wraiths** are flying ghost-like undead hostile mobs.

## Spawning

Wraiths can be found in the Overworld almost anywhere during the night and in caves at any time.

Flame Wraiths spawn in the Nether Wastes.

## Drops

When killed, wraiths drop 0–2 gunpowder, and flame wraiths drop 0–2 redstone. They drop 5 experience when killed by a player or tamed wolf.

## Behavior

Wraiths wander or fly around aimlessly at night, making ghostly moaning sounds. A wraith will target the player within 12–16 blocks, and attacks by touching the player. Like zombies, wraiths have an attack animation when hitting the player. If a flame wraith hits the player, they will be set on fire for at least 10 seconds.

Like other "undead" mobs, wraiths will take damage and die in sunlight, but they don't get set on fire. They are also translucent, which makes it somewhat difficult to be able to see them in caves, as they blend in with the stone surroundings if they are in caves or other dark places.

## Trivia

* The hurt sound effect comes from the sound Regan MacNeil makes when she is possessed by Pazuzu in the 1973 horror film The Exorcist.

## Gallery

The Wraith prior to its redesign.A Flame Wraith, note that it did eventually get a redesign alongside the normal variant.
Dragonfly

The **Dragonfly** is an ambient mob.

## Spawning

Dragonflies spawn in the following biomes:

* River
* Swamp
* Jungle
* Mangrove Swamp
* Lake
* Marsh
* Tropical Island
* Tropical River

## Appearance

Dragonflies are elongated insects with four white wings, and their bodies and tails come in several different colors, including red and blue, to name a few.

## Behavior

Dragonflies are passive and spawn either alone or in small/large swarms. If a Dragonfly is attacked while resting, the Dragonfly flees from the attacker by flying. Dragonflies are very fast, able to outpace many predators.

Dragonflies drop Raw Dragonflies upon death.

## Breeding

Dragonflies can be bred with Maggots.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Shoebill

**Shoebills** are large passive birds that spawn in Swamps.

## Appearance

Shoebills have two tall, thin legs, grey feathers, and a large beak, which they often shake. They are a little shorter than the player.

## Behavior

Shoebills are passive. They can walk on land as well as fly. If attacked, Shoebills will take to the skies and flee. If one is panicked, all in the radius will subsequently flee. Shoebills target Terrapins, baby Sea Turtles, baby Snapping Turtles, and baby Crocodiles, as well as most fish.

### Fishing

Shoebills sometimes stand in water, and fish for fish. Sometimes, they have bycatch, such as Enchanted Books, in the same fashion as regular fishing. The Shoebills can fish up the same items as a player can.

Shoebills can be fed up to 10 Blobfish to increase their "luck", with each increasing it. Shoebills can also be fed up to 10 Crocodile Eggs to increase their "lure", with each increasing it. The Shoebill's "lure" and "luck" function in the same manner as the Lure and Luck of the Sea enchantments for Fishing Rods.

Shoebills are intended to be used by the player for automated fishing.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Orca

The **Orca** is a neutral mob that spawns in Cold Oceans and Frozen Oceans.

## Appearance

Orcas are large, marine fish-like mammals with primarily black and white coloring.

## Behavior

Orcas often leap out of the water and fall back down, able to break weak blocks such as ice. When hit, the whole pod of Orcas fight back. Orcas attack Polar Bears, Seals, Moose, baby Cachalot Whales, Drowned, and Guardians.

### Orca's Might

When swimming by Orcas, players can receive the Orca's Might effect. This effect increases attack speed and lasts for 50 seconds.

## Advancements

**Free Willy**: Receive the Orca's Might effect.

## Trivia

* The "Free Willy" advancement is a reference to the 1993 movie *Free Willy*.

## Gallery

An orca peacefully swimmingAn orca leaping out of the water.A pod of orcas preying on some moose. One of them destroyed some of the ice, dropping the moose into water.
Endolocator

**Endolocator** are items that can be obtained through crafting.

## Obtaining

You can get an Endolocator by crafting the Ender Pearl with one Ambergris and four Iron Ingots.

## Uses

Instead of caves, the Endolocator finds the location of the End Portal Room in Strongholds. One should be conservative with this tool, since it has limited number of uses and can be used about 50 times.
Ammonite

**Ammonite** is a passive mob that spawns in the Oceans of the Prehistoric Dimension, and is the Prehistoric Dimension's replacement for the Squid from the Overworld.

## Appearance

Ammonites are medium-sized marine cephalopods with reddish-pink tentacles and sand-colored shells.

## Behavior

Ammonites are passive towards most mobs and will not attack predators or players that provoke them, and will instead try to either flee from the attackers or eject ink at their attackers. Ammonites are, however, hostile towards Enchodus.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Skunk

The **Skunk** is a passive mob in the overworld.

## Behavior

Skunks will spawn alone and sleep during the day. If a creature approaches them, the skunk will spin around and spray them, giving them nausea and driving the entity (if it isn't a player) to flee.

Skunks have a 25% chance of dropping a Poison Gland when they die; this item is currently useless.

## Trivia

This is currently the only defensive mob that cannot damage the player.
Mantis Shrimp

**Mantis Shrimp** are giant crustaceans found in the reefs of the Warm Oceans.

## Appearance

Mantis shrimp can be distinguished by its bright green, red, and blue coloration, with multiple legs and are equipped with two powerful fists.

## Behavior

These giant shrimp are equipped with two powerful fists, which can move fast enough to burn their prey. These fists can also move fast enough to launch enemies back and break through blocks. Although neutral, it would not be wise to anger them. The Mantis Shrimp is clever predator of tropical fish, squid, guardians, and above all else, shulkers, their favorite delicacy.

Mantis Shrimp can be tamed by feeding them 10 to 30 tropical fish. If a mantis shrimp is out of water for more than 5 minutes, it will begin to dry out. This can be prevented by giving tame Mantis Shrimp water buckets when sneaking, so they can live out of the water infinitely. Tamed mantis shrimp can be made to follow, sit, wander and break blocks. When sneak-interacted with while holding a block, one can give this block to the Mantis Shrimp. The shrimp will then seek out and break any blocks matching the one held in its fist, if ordered to do so. Mantis Shrimp can be healed with any kind of fish when injured, and can be bred with Lobster Tails.
Pig

**Pigs** are passive animals that spawns only in Villages in the Overworld or if a player breeds two Wild Boars.

## Appearance

Pigs are medium-sized mobs that comes in 10 variants in different colors and patterns, including pink, pink-and-black, all black, brown, reddish-brown, and light grey-and-white coloration.

## Behavior

Pigs oink and typically roam the Overworld in small groups avoiding hazards and cliffs high enough to cause falls. Unlike Wild Boars, due to being domesticated, a Pig flees for some seconds when harmed rather than fighting the attacker.

### Riding

It is possible to ride a Pig by using a saddle on it. When a saddle is used on a Pig, the Pig might stare at the player for a few seconds. Saddled Pigs are controllable with a carrot on a stick. They start slow but accelerate to 5.20 blocks/s. Pigs can be controlled through 1-block-high bodies of water with a carrot and stick, but deeper water causes the player to dismount. Using the carrot on a stick while riding a Pig makes it run faster at the cost of 7 durability. Fall damage is taken by the Pig, without causing any knockback or slower movement speed. Baby Pigs cannot be saddled and ridden.

### Zombified Piglin

When a Pig or piglet is struck by lightning, it transforms into a Zombified Piglin or baby Zombified Piglin, respectively. If the Pig was equipped with a saddle, the saddle is lost and the player dismounts. If lightning strikes a Pig in peaceful difficulty, the pig does not transform but takes normal damage from the strike.

## Breeding

Pigs follow players within six blocks and breed using carrots, potatoes and beetroots.

It takes 5 minutes before the parents can breed again. The piglets mature in 20 minutes and stay near their parents; feeding them reduces the remaining time to maturity by 10%. Pigs can breed with each other and even Wild Boars, producing piglets of either species.
Apalache

Los apalaches (pueblo del otro lado) hablaban la lengua muscogi y estaban asentados en el noroeste de Florida.

Probablemente llegaron hacia el siglo XIV desde el oeste del Mississippi, trayendo consigo la tradición de los templos construidos sobre los cerros. Se les conocía como temibles guerreros, y su forma de vida se basaba en la caza, pesca y labranza. Comerciaban con los timucua.

En el siglo XVII fueron convertidos por los misioneros españoles, y víctimas de los creeks y los colonos ingleses (1703). Los supervivientes apoyaron la rebelión de los yamasis (1715), pero a principios del siglo XVIII la nación de los apalaches ya no existía.
Blobfish

**Blobfish** are small passive fish that spawn in Deep Ocean, Deep Lukewarm Ocean, Deep Cold Ocean, and Deep Frozen Ocean biomes.

## Appearance

Blobfish are naturally a dark grey fish. However, if they are under less than 10 blocks of water, they decompress and become a lighter grey color, as well as becoming considerably larger.

## Behavior

Blobfish are passive and will swim away when attacked. If given a Slimeball by right-clicking on a Blobfish, they can survive on land.

On death, Blobfish drop the Raw Blobfish item, which poisons you for 5 seconds upon consumption. More importantly, it can be used to craft Fish Oil.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Cock-of-the-Rock

**Cocks-of-the-Rock** are small, passive birds found in Jungle biomes.

## Appearance

Cocks-of-the-Rock can be identified by their small sizes, coat of black and orange feathers, blue eyes, short feather crests, and their unique calls. They are based on the real life Andean cocks-of-the-rock.

## Behavior

Cocks-of-the-Rock can often be seen sitting on trees or flying through the Jungles. Cocks-of-the-Rock are passive mobs, like most birds in Minecraft, and will flee if they are provoked.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Elk

**Elk** are passive animals that spawn in any Forest biomes in the Overworld.

## Appearance

Elk are mostly brown colored, with a lighter underbelly, darker brown heads, and two tan antlers jutting from their head.

## Behavior

Elk are passive and spawn in large herds. If one Elk is attacked, the whole herd flees. Elk are very fast, able to outrun predators.

## Breeding

Elk can be bred with Wheat.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Baby Spider

The **Mother Spider** is a neutral mob that spawns in dark areas in the Overworld.

## Appearance

The Baby Spider resembles a normal Spider, but with a light brown skin as a baby, and with a dark greyish blue skin as an adult. The Baby Spiders are, as babies, slightly smaller than Cave Spiders, but as adults, they are about the same size as normal Spiders. Their normally red eyes can be dyed with different colors by players (if tamed).

## Behavior

The Mother Spider spawns in small groups accompanying Mother Spiders.

When its Mother Spider is alive, it will act the same way as it, attacking whatever it attacks and following it around. When its mother dies, it will start to visibly cry and drop its current attack target. In this state, it will only attack whatever attacks it.

Baby Spiders can, as babies (if in their non-hostile state), be tamed by feeding them Maggots, and can grow by continuing to feed them until they become tamed adults. Tamed Baby Spiders can be commanded to sit and follow players, and will defend players against other monsters.

When killed it drops 0-2 String and has a chance of dropping a Spider Eye.

## Trivia

* The Baby Spiders and the Mother Spider both originally come from the beta 1.7.3 mod Spider Families by KodaichiZero.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Camouflage Boots

The **Camouflage Boots** are an armor piece. They are is identical to the Leather Boots, but, when worn, changes color, similarly to Chameleons. Unlike Chameleons, however, it only changes color depending on the block the wearer is standing on.

## Camouflage Boots

### Stackable

1

Putting the Camouflage Boots in a Crafting Table will disable its color changing properties, causing it to stick to its current color until it is put back on a Crafting Table.

## See also

* Camouflage Helmet
* Camouflage Chestplate
* Camouflage Leggings
Fish Oil

**Fish Oil** are items that can be obtained by crafting four Raw Blobfish and a Bottle.

## Obtaining

You can get Fish Oil by crafting four Raw Blobfish with a Bottle. Fish Oil can give players 2.5 hunger points per eating.

## Uses

When the Fish Oil consumed, the player will float when it is raining. The floating effect lasts about 1 minute and, unlike Shulker's levitation effects, the players can crouch to lower down while the effect is in place.
Bald Eagle

**Bald Eagles** are large, neutral raptors found in the wooded mountain biome.

## Appearance

Bald Eagles can be identified by their dark brown feathers and white head colorations with a yellow beak.

## Behavior

Bald Eagles are frequent visitors to nearby lakes, where they will attempt to dive and grab salmon out of the water. They are also fond of attacking rabbits in the same way. When attacking larger creatures, the Bald Eagle will prefer to circle, slash with its talons, and repeat.

Due to their love of fish, Bald Eagles can be lured and tamed with Fish Oil. A tamed bald eagle can be commanded to stay, follow and wander, like many other beasts, but they can also be used for falconry. To start with falconry, one needs to craft the Falconry Glove. When held either in the main or off-hand, this glove can be used to pick up eagles and hold them in hand. To launch and eagle from the hand, simply punch. If launched while staring at a mob, the eagle will fly to this mob, attack, and, if it survives, return to the hand. If no mob is selected the eagle will simply jump off the glove.

To improve upon one's falconry skill, a Falconry Hood can be crafted. The hood can be placed on an eagle, and an eagle with a hood will follow the direct command of its owner when launched from a glove. This means the eagle can be effectively piloted by its owner. If the eagle flies further than 150 blocks from its owner, it will attempt to return. To stop controlling the eagle, the owner can also sneak. The hood can be removed from the eagle with shears.

Eagles are often injured by their prey when hunting. A tamed eagle can be healed with any fish. Bald Eagles can be bred with rotten flesh.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Seal

**Seals** are semi-aquatic mammals that spawn in Beaches, Snowy Beaches, and Frozen Oceans.

## Appearance

Seals are blubbery creatures, with flippers and a tail. They are typically brown colored, with a lighter brown underbelly. Seals which spawn in Snowy Beaches and Frozen Oceans (or any snowy biome for that matter) are white in color, with a darker underbelly.

## Behavior

Seals are passive. They can survive well on both land and in the water, however they have greater mobility in the water, whereas on land they are slower. Seals tend to stay by the shore of water, basking in the sun. If one is threatened, the entire group of Seals will scatter, often going to the water for refuge.

### Bartering

If given 3 of any fish by dropping the items near the Seal, they will bring you an item back after scrounging the ocean floor and digging up anything they can find. The items they dig up vary in rarity, with items such as Sand being more common than items like Shark Tooth.

Seals can dig up:

* Shark Tooth
* Ink Sac
* Wet Sponge
* Sand
* Gravel
* Kelp
* Empty Map
* Prismarine Shard
* Nautilus Shell
* Water Bottle
* Clay Ball
* All types of Coral
* All types of Coral blocks
* Explorer maps
* Turtle Egg
* Scute
* Lobster Bucket
* Thime (music disc)
* Prismarine Crystals

## Trivia

* Seals use Sea Lion sounds.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Camouflage Leggings

The **Camouflage Leggings** are an armor piece. They are identical to the Leather Pants, but, when worn, changes color, similarly to Chameleons. Unlike Chameleons, however, it only changes color depending on the block the wearer is standing on.

## Camouflage Leggings

### Stackable

1

Putting the Camouflage Leggings in a Crafting Table will disable its color changing properties, causing it to stick to its current color until it is put back on a Crafting Table.

## See also

* Camouflage Helmet
* Camouflage Chestplate
* Camouflage Boots
Grizzly Bear

The **Grizzly Bear** is a defensive mob.

## Spawning

Grizzly Bears spawn in the following biomes:

* Taiga
* Cold Taiga
* Grove

## Appearance

The Grizzly Bear is a large, hairy brown mammal with large claws and stubby ears.

## Behavior

Grizzly Bears will attack the player if they get within 1 block of them. They attack in a similar fashion to Polar Bears and Black Bears, getting up on their hind legs and swiping the player with their claws. They are hostile to Fish, and can often be seen with one to two cubs following behind them.

### Shedding

Occasionally, a Grizzly Bear will shed a Hair of Bear, which it also drops upon death. Hair of Bear is a crafting component of several items, including Knockback Resistance potions and Falconry Gloves.

### Honey Nest Raiding

If there is a bee nest or beehive nearby with honey in it (honey level 5), bears will take the sweet honey from inside the nest and eat it. Bees will chase after the bear and attempt to sting it, even if the hive/nest has a campfire beneath it. However, the bees' stings will not deal damage. Grizzly Bears sit up and hold food items when eating.

### Snow Coating

If a Grizzly Bear is in a snowy biome it will gain some snow on it's back, this can also be applied manually using a snow layer. If the Grizzly Bear enters water or a hot biome then the snow will melt, this snow can also be removed manually using a shovel.

## Taming

Grizzly Bears can be tamed. This is achieved by first dropping honey near them in the form of a Honey Bottle or Honeycomb, or by letting them eat the honey from a hive or bee nest. Afterwards, they will not become hostile if you get too close and will have their face covered with honey to serve as an indicator. In this satiated state, you can drop some Raw Salmon near them to tame them.

### Taming Features

After the Grizzly Bear has been tamed, the player can mount it and deal damage by making contact. The Grizzly Bear also comes to your defense. It can be made to sit by shift right-clicking on it. Dropping Raw Salmon or Honeycombs in front of a tamed bear will cause them to eat and regain 1 heart per item.

Tamed Grizzlies will still steal honey from beehives.

Tamed Grizzlies can be bred with Salmon.

## Advancements

**Pic-A-Nic Basket?:** Encounter a Grizzly Bear or a Black Bear.

**Arcturus!:** Tame a Grizzly Bear.

## Trivia

* Arcturus (Greek for "bear-guard") is a star in the constellation Boötes. In Greek mythology, he was the son of Zeus and the nymph Castillo. Hera transformed Castillo into a bear, and at some point, Arcturus was out hunting and found his own mother in bear form. Arcturus, unaware of the bear's true nature, chased the bear, but Zeus saved her by making Castillo the Great Bear constellation.
* The "Pic-A-Nic Basket?" advancement is a reference to Yogi Bear's pronunciation of the phrase "picnic basket".

## Gallery

A Grizzly Bear and two cubs in their natural habitat.A bear pacified with honey.A Grizzly Bear eating honeycombs.As a mount.
Rhinoceros

The **Rhinoceros** is a neutral mob that spawns in the Savanna biome.

## Appearance

The Rhinoceros is a large, gray mammal with horns.

## Behavior

Rhinoceroses become hostile if the player provokes them. They attack in a similar fashion to Mountain Goats (albeit with a slower speed) and charging the player with their horns. They can become inherently hostile if a nearby player is holding a Red Wool. Rhinoceroses can often be seen with one calf following behind them.

## Advancements

**Red makes me Mad!!!:** Make a Rhinoceros hostile by holding a Red Wool.

## Trivia

* The "Red makes me Mad!!!" advancement is a reference to bulls in pop culture getting angry when seeing the color red.
Eusthenopteron

**Eusthenopterons** are medium-sized neutral fish that spawn in Swamps and Rivers of the Prehistoric Dimension.

## Appearance

Eusthenopterons are naturally brown lobbed fish with long bodies, tail fins, and six lobbed fins.

## Behavior

Eusthenopterons are neutral and will attack if provoked. Eusthenopterons are able to crawl on land, but are not as adapted to crawling on land as Tiktaaliks. Eusthenopterons are water-breathing animals and will die if left on land for 5 minutes. But if given a Slimeball by right-clicking on any Eusthenopterons, they can survive on land.
Human

**Humans** are neutral mobs that spawn in every terrestrial biome and in the Villages of the Overworld.

## Appearance

Humans are player-like mobs with default Steve and Alex skins, depending on an individual.

## Behavior

Humans spawns naturally in every terrestrial biome and the Villages. Humans are neutral and will attack if they or the nearby Humans and/or Villagers are attacked. Humans are able to trade with players with gold, rather than emeralds. Unlike Villagers, they will continue to spawn in Villages naturally even if all Humans were killed in a specific Village. Like players, Humans are able to open and close doors they enter, similarly to Villagers. Unlike Villagers, the Players are able to wear armor and hold/use tools (including swords) that are dropped by the players, although sometimes they spawn naturally with the armor and/or tools.

A Human with an Alex skin.
Shrew

**Shrews** are neutral animals that spawn in the Jungles, Swamps, Forests, and Plains in the Overworld.

## Appearance

Shrews are mostly brownish-grey colored, with a greyish-pink nose, feet, and a long tail.

## Behavior

Shrews are neutral and spawn either alone or in large groups (usually as an adult with tiny young following it). If the Shrew gets attacked, the Shrew will fight back against the attacker and the attacker gets poisoned for 5 seconds (based on the fact that real shrews are venomous). Shrews are very fast, about as fast as Cats and Ocelots, able to outpace most predators.
Prairie Dog

**Prairie Dogs** are passive animals that spawn in the Plains and Badlands in the Overworld.

## Appearance

Prairie Dogs are yellowish-tan rodents with short tails. Their legs are short, yet they can stand on their back legs to look out for danger.

## Behavior

Prairie Dogs are passive and spawn in large colonies. If one Prairie Dog is attacked, the whole colony flees and Prairie Dogs can burrow in the dirt for protection. They will steal seeds and vegetables from crops, and if food is left laying around on the ground, they will take that too.

## Breeding

Prairie Dogs can be bred with any kind of Seeds.

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf
Skeletal Dinosaur

**Skeletal Dinosaurs** are small, undead hostile mobs that spawns underground, on levels y=30 and below, and during thunderstorms or at night in the Prehistoric Dimension.

## Appearance

Skeletal Dinosaurs are small, bipedal, mummified and skeletal mobs resembling a small, skeletal Tyrannosaurus.

## Behavior

Skeletal Dinosaurs are hostile, but are rather weak due to being small mobs. However, Skeletal Dinosaurs are very fast mobs and are more different to kill with the addition of their small size.

On death, Skeletal Dinosaurs can drop bones and bonemeals.
Tarantula

**Tarantulas** are large Spider-like mobs that are found in the Jungles and Deserts in the Overworld.

## Appearance

Tarantulas can be identified by their slightly larger sizes than Spiders and have orange stripes on their legs.

## Behavior

Tarantulas become hostile toward players as long as the light level immediately around them is 11 or less; otherwise, they do not attack unless attacked. Hostile Tarantulas see up to 16 blocks, continuing to chase even when exposed to well-lit locations. If a Tarantula sustains damage from a source other than a direct attack, such as falling, its hostility resets to a neutral state.

Tarantulas can climb up over solid blocks, but do not climb on underside surfaces. A Tarantulas pursuing a player can detect a player through blocks. If a Tarantula cannot find an ideal path to the player due to a wall barring the way, it approaches as close as possible to the player's position, and then proceeds to climb the wall vertically until it gets to the top, even if it loses its aggression toward the player. When a Tarantula loses its aggression, it continues moving forward blindly for 2 seconds; this behavior causes the Spider Maximus to climb up any walls in its path.

If shot with arrows when outside of the detection range, a Tarantula turns and runs in the direction from which the arrow was fired. If the player moves away, the Tarantula continues following the same path unless the player enters the detection range, in which case the Tarantula changes direction and attacks.

Uniquely among Spider variants, the Tarantulas are able to attack from far away by shooting their spiky hairs rapidly about 1.5 seconds, although each of their spikey hairs only deal one damage per shooting and are less accurate at shooting than a Skeleton using a bow and arrow.

Even though normal Tarantulas do not inflict the Poison status effect, they are immune to it. They are also immune to the slowing applied to most mobs when walking through cobwebs.

An aggressive Tarantulas pounces at close range. When it is swimming in 1-block-deep water it pounces upon touching the submerged floor. They can attack when their Y-axis position is changed.

Tarantulas flip onto their backs when they die, unlike many other mobs, which land on their sides. The Bane of Arthropods enchantment inflicts Slowness IV and deals more damage to Tarantulas.
Foggy Mushroomland

The **Foggy Mushroomland** is a biome that generates in the end dimension.

## Blocks

These blocks generate as a part of this biome:

* Endstone
* End Moss
* End Mycelium
* Creeping Moss
* Umbrella Moss
* Blue Vines
* End Lily

## Mobs

The following mobs can spawn in this biome:

* Enderman
* End Fish
* Cubozoa
* Cosmaw
* Spectre
* End Slime
Dodo

The **Dodo** is a passive mob.

Dodoes spawn exclusively in the tropical island biome.

## Appearance

The Dodo is a Turkey-sized bird with a large body, small wings, short legs, and a long beak. It has yellow legs and a face, and dull brown feathery skin.

## Behavior

It acts very similarly to a Chicken, but it lays Dodo Eggs instead of Eggs, and will occasionally turn Grass it is standing on into Mycelium. When killed it drops 0-2 Feathers and 0-1 Raw Dodo, or Cooked Dodo if it was on fire.

Dodos can be bred, but each Dodo requires a different item that changes every time it is fed its food. Dodos will only follow players holding their correct food. Breeding food can be any of the following:

* Apple
* Beetroot
* Beetroot Seeds
* Carrot
* Cocoa Beans
* Melon (Block)
* Melon (Item)
* Melon Seeds
* Mushroom (Brown)
* Mushroom (Red)
* Potato
* Pumpkin
* Pumpkin Seeds
* Seeds
* Sugar Canes
* Wheat

Whistling Duck
**Neutral**
Warped Toad
**Defensive**
Xiphactinus
**Hostile**
Zombie Dinosaur
**Boss**
Skeletal Abomination
**Vanilla**
Wolf