Adventurer

The Ruler Path chosen by Richter for the Mist Village after building the Townhall.

> *Your people will follow your example and be driven to take chances and push their limits. The call of Adventure is not safe, but those who survive walking it will be the strongest version of themselves! Watch well, for though your people will surely change over the years to come, the shift may also occur in the blink of an eye!*
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## **Specialization Level:** 1 *"An adventure, you say?"*

* Ruler Bonus:
	+ +10% Attack and Defense while in a Dungeon or the Labyrinth
	+ +10% chance to find Nodes
* Settlement Bonus:
	+ +10% Dungeon Points from any source
	+ +10% Dungeon loot

## **Specialization Level:** 2 *"An adventure? That could interesting!"*

* Dungeon Master Bonus:
	+ +20% Attack and Defense while in a Dungeon or the Labyrinth
	+ +20% Chance to find Nodes
	+ +10% Trap Detection while in a Dungeon of the Labyrinth
* Settlement Bonus:
	+ +20% Dungeon Points from any source
	+ +20% Dungeon loot generation
	+ +10% Dungeon resource growth
	+ +5% Ambient mana seepage
* Rare Bonus:
	+ 3 FREE Rooms

## **Specialization Level:** 3 *"Adventure? That's what we do!"*

* Dungeon Master Bonus:
	+ +30% Attack and Defense while in a Dungeon or the Labyrinth
	+ +30% Chance to find Nodes
	+ +20% Trap detection while in a Dungeon or the Labyrinth
	+ +10% Movement and Attack Speed while in a Dungeon or the Labyrinth
* Settlement Bonus:
	+ +30% Dungeon Points from any source
	+ +30% Dungeon loot generation
	+ +20% Dungeon resource growth
	+ +10% Ambient mana seepage
	+ +5% Ambient mana refinement
* Epic Bonus:
	+ A Master Node

## **Specialization Level: 4** *"Adventure is in or blood!"*

* Dungeon Master Bonus:
	+ +40% Attack and Defense while in a Dungeon or the Labyrinth
	+ +40% Chance to find Nodes
	+ +30% Trap detection while in a Dungeon or the Labyrinth
	+ +20% Movement and Attack Speed while in a Dungeon or the Labyrinth
	+ +10% Attack and Defense for your Dungeon Party while in a Dungeon or the Labyrinth
* Settlement Bonus:
	+ +40% Dungeon Points from any source
	+ +40% Dungeon loot generation
	+ +30% Dungeon resource growth
	+ +20% Ambient Mana seepage
	+ +10% Ambient Mana refinement
	+ For Each Treasure Chest rank, up to +5% occurrence
* Mythic Bonus:
	+ The Barrow of the Chaos Serpent will receive the Blessing: Reliquaries of the Labyrinth

## **Specialization Level: 5** *"Adventure? It's our way of life!"*

* Dungeon Master Bonus:
	+ +50% Attack and Defense while in a Dungeon or the Labyrinth
	+ +50% Chance to find Nodes
	+ +40% Trap detection while in a Dungeon or the Labyrinth
	+ +30% Movement and Attack Speed while in a Dungeon or the Labyrinth
	+ +20% Attack and Defense for your Dungeon Party while in a Dungeon or the Labyrinth
	+ +10% Concealment and Perception while in a Dungeon or in the Labyrinth
* Settlement Bonus:
	+ +50% Dungeon Points from any source
	+ +50% Dungeon loot generation
	+ +40% Dungeon resource growth
	+ +30% Ambient Mana seepage
	+ +20% Ambient Mana refinement
	+ For Each Treasure Chest rank, up to +10% occurrence
	+ +5% Affinity for every member of your settlement in one of the Basic Elements
* **LEGENDARY** Bonus:
	+ A God Node