Wizard

A **Wizard**, is someone who uses or practices magic derived from supernatural, occult, or arcane sources. Magicians are common figures in works of fantasy, such as fantasy literature and role-playing games, and enjoy a rich history in mythology, legends, fiction, and folklore.

## Archetypes

In medieval chivalric romance, the wizard often appears as a wise old man and acts as a mentor, with Merlin from the King Arthur stories being a prime example. Wizards such as Gandalf in The Lord of the Rings and Albus Dumbledore from Harry Potter are also featured as mentors, and Merlin remains prominent as both an educative force and mentor in modern works of Arthuriana. Other magicians, such as Saruman from The Lord of the Rings or Lord Voldemort from Harry Potter, can appear as hostile villains. Villainous sorcerers were so crucial to pulp fantasy that the genre in which they appeared was dubbed "sword and sorcery".

## Terminology

People who work magic are called by several names in fantasy works, and terminology differs widely from one fantasy world to another. While derived from real-world vocabulary, the terms wizard has different meanings depending upon context and the story in question.

## Traits

A common motif in fiction is that the ability to use magic is innate and often rare, or gained through a large amount of study and practice. In J. R. R. Tolkien's Middle-earth, it is mostly limited to non-humans, though some people gain small amounts and become known as sorcerers. In many writers' works, it is reserved for a select group of humans, such as in Katherine Kurtz's Deryni novels, JK Rowling's Harry Potter novels or Randall Garrett's Lord Darcy universe.

## Education

Magicians normally learn spells by reading ancient tomes called grimoires, which may have magical properties of their own. Sorcerers in Conan the Barbarian often gained powers from such books, which are demarcated by their strange bindings. In worlds where magic is not an innate trait, the scarcity of these strange books may be a facet of the story; in Poul Anderson's A Midsummer Tempest, Prince Rupert seeks out the books of the magician Prospero to learn magic. The same occurs in the Dungeons and Dragons-based novel series Dragonlance Chronicles, wherein Raistlin Majere seeks out the books of the sorcerer Fistandantilus. In JK Rowling's Harry Potter series, wizards already have skills of magic but they need to practise magic in Wizarding Schools in order to be able to use it properly*.*

## Materials

Historically, many self-proclaimed magicians have required rare and precious materials, such as crystal balls, rare herbs, and elements such as mercury. This is less common in fantasy. Many magicians require no materials at all; those that do may require only simple and easily obtained materials. Role-playing games are more likely to require such materials for at least some spells to prevent characters from casting them too easily.

## Use of magic

Nevertheless, many magicians live in pseudo-medieval settings in which their magic is not put to practical use in society; they may serve as mentors, act as quest companions, or even go on a quest themselves, but their magic does not build roads or buildings, provide immunizations, construct indoor plumbing, or do any of the other functions served by machinery; their worlds remain at a medieval level of technology.

## Capabilities

Wizards are human born into a family, bloodline, sub-race or a group of humans with the ability to use magic as an innate talent instead of studying. They are naturally adept in using magic; if humans can learn to use magic, Mystic Humans are usually more talented and more powerful than a normal magician would be.

## Common powers

**Magician:** As a magician, the user is that of magic and or a powerful sorcerer or sorceress, necromancer, witch, warlock, wizard etc. and are humanoid-type beings that represents the art and study of magic.

**Aether Manipulation:** Warlocks can create, shape and manipulate Aether, a powerful and unique celestial element said to flow throughout the universe and existence, and also binds the four classical elements: water, fire, earth, and air together.

**Magic Mastery:** Warlocks, either innately or through training, are masters of magical phenomena and all their myriad forms, allowing them to perceive and understand magic like no other and learn and master virtually any spell and school of magic with outstanding ease.

**Mysticism:** Warlocks can utilize mysticism, the ability to acquire supernatural abilities by connecting to divine forces in an altered state of consciousness; allowing users to perform extraordinary feats such as commanding concepts, attaining vast knowledge and possessing powerful dominion.

**Mystic Object Creation:** Warlocks can create magical objects.

**Power Inheritance:** Warlocks can inherit supernatural abilities that comes from specific power source that’s either a heredity origin or recently obtained.

**Potion Creation:** Warlocks can create potions: substances with magical properties such as enhancing physical and mental abilities, healing, granting powers, changing shape, or bewitching someone depending on the kind of potion that is made.

**Spell Casting:** Warlocks can cast spells, which are formulae for producing specific magical effects and phenomenon.