recursal/Fanatic-Fandom huggingface dataset:
Statistics Amplification

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Statistics Amplification** is when a character raises their parameters in the middle of a fight, and this is not related to their base form or some sort of "hidden power" that has been hidden or held back.

These boosts are usually temporary and are specific to one or a number of statistics.

This is also not to be confused with a change in form or state, and is thus not typically associated with any new abilities in particular. Instead, this ability serves as a means of overcoming the opponent through a sudden increase in combat effectiveness.

This ability is very common in video games, but is still prevalent within other works.
Gravity Manipulation

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

The ability to **manipulate gravity**, one of the four fundamental forces that shape our universe.

Through the manipulation of gravity, users can emulate telekinesis and flight, can attract and repulse objects, can create local gravity fields to immobilize and even crush enemies. Sufficiently powerful users can potentially distort time and space and create black holes.

## Examples

As with all example lists, this is not comprehensive.
Durability

## Introduction

**Durability** is the property which guarantees the ability to withstand a certain amount of force. This is not to be confused with endurance; while durability is the ability to withstand damage, endurance is a measure of **stamina**.

Logically, characters capable of physically achieving a certain degree of energy output, must be able to at least withstand a comparable amount of damage, or their bodies would break apart from the strain and automatic counterforce, whenever they exert themselves.

For more indepth descriptions of each category, please read the **Tiering System** and **Attack Potency** pages.

## Durability Levels

**Low Hypoverse level**

**Hypoverse level**

**High Hypoverse level**

**Below Average level**

**Human level**

**Athlete level**

**Street level**

**Wall level**

**Small Building level**

**Building level**

**Large Building level**

**City Block level**

**Multi-City Block level**

**Small Town level**

**Town level**

**Large Town level**

**Small City level**

**City level**

**Mountain level**

**Large Mountain level**

**Island level**

**Small Country level**

**Country level**

**Large Country level**

**Continent level**

**Multi-Continent level**

**Moon level**

**Small Planet level**

**Planet level**

**Large Planet level**

**Dwarf Star level**

**Small Star level**

**Star level**

**Large Star level**

**Solar System level**

**Multi-Solar System level**

**Galaxy level**

**Multi-Galaxy level**

**Universe level**

**High Universe level**

**Universe level+**

**Low Multiverse level**

**Multiverse level**

**Multiverse level+**

**Low Complex Multiverse level**

**Complex Multiverse level**

**High Complex Multiverse level**

**Hyperverse level**

**High Hyperverse level**

**Low Outerverse level**

**Outerverse level**

**Outerverse level+**

**High Outerverse level**

**Boundless**

**∞ +** (Beyond Tier 0 characters, yet still below Memetic.)

**Memetic** (Characters that are Memetic tier.)

## Notes

* A useful long reference list for the tiers of many types of common feats.

## Other statistics

* Attack Potency
* Speed
* Lifting Strength
* Striking Strength
* Range
* Intelligence
Incorporeality

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members from the wiki.

## Summary

**Incorporeal** (or **Non-Corporeal**) beings are those who have no true physical form. Though they may have physical avatars or bodies, but their true essence exists non-physically, whether as a soul, as energy, or as an abstract concept. Being incorporeal is very different than Intangibility, as an intangible being's body is their true body, it just can't be affected by conventional physical forces. A incorporeal being does not usually have any kind of concrete, defined form, and can appear in many different forms if they wish, though the destruction of these bodies is of little relevance to the entity behind them.

Abstract beings are typically incorporeal.

## Killing Incorporeal Beings

Incorporeal beings can be killed through;

* Soul Manipulation, as long as the entity in question has a soul.
* Reality Warping
* Conceptual Manipulation
* Time Manipulation

among other means. Some incorporeal beings, for example, require bodies to survive, and therefore can be killed by destroying their bodies and keeping them from getting any hosts.
Thread Manipulation

## Disclaimer

This is directly taken from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

The ability **to manipulate threads or strings**. User can create, shape and manipulate threads and string, long, thin and flexible form of material, shaping and combining them as needed, or moving them with telekinesis.

Some users may be able to affect conceptual and abstract threads, such as fate, relationship or communication.

## Types

* Hair Manipulation
* Red String Manipulation
* Rope Manipulation
* Wire Manipulation

## Possible Uses

* Create/generate/multiply, unravel, etc. threads and anything based on threads (clothing, textiles, ropes, etc.).
* Shape, compress, liquefy and/or otherwise manipulate threads.
* Attack Powers using threads.
* Constructs Creation using threads, including weapons/missiles, walls, armor or allies/servants.
* Improbable Weapon Proficiency - By using threads as a weapon.
* Move/lift threads at nearly any speed whether in/on surface, air or water. One could even do this in the vacuum of space if one has way to survive the experience.
* Object Possession.
* Puppet Mastery controlling others through marionette strings.

## Limitations

* May be unable to create threads, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
Superhuman Physical Characteristics

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Introduction

**The levels of strength, speed or stamina significantly exceed what is theoretically feasible for a regular person.** Examples include ability to move faster than the eye can see (the human limit is about 10 m/s at short distances), or even at supersonic speed, without any expense to self and without any gimmicks.

## Requirements

* **Speed:** Faster than **12.42 m/s**. (Faster than Olympic 100 m sprinters)
* **Lifting Strength:** Over **501 kg** (More than Olympic weight-lifters)
* **Striking Strength:** At least **Street Class** (Attacks carry the force of over thousands of joules)
* **Durability:** **Street level** (Able to survive large amounts of blunt force trauma, but can still get be killed by things such as knives, bullets, etc.)

#### **Notes**

Even if some of the parameters fall below the minimum value, the character can still be regarded as superhuman, if they have statistical advantage over ordinary people in multiple characteristics.
Alternate Future Display

## Summary

**Note: Partially Copied from VS Battles Wiki**

**Alternate Future Display** is an ability wherein the user can show others how their lives would be or become if they had chosen to make different decisions in their lives. They can essentially show alternate futures to others and the alternate possibilities of their lives formed by personal decisions. A sub-power of Time Manipulation.

## Possible Uses

* The most amicable use of this ability in its purest form would be one of distraction. Regardless of whether or not the opponent believes in the future(s) being presented to them.
* The user may be able to abridge the perception, and leave out vital details regarding how the outcomes displayed were reached.
Supernatural Willpower

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of that wiki.

## Summary

**Supernatural Willpower** is the ability to exceed one's own limits through sheer willpower to a degree extremely far beyond real human standards.

Although some characters can be considered to have a great will to achieve their goals or give their all in a fight, characters that have a willpower on this level can go vastly beyond what should logically be possible for them, with more extreme cases being able to oppose natural phenomena such as death.

Characters with this ability may be able to resist enormous amounts of pain, act even when unconscious or well beyond what they should be able to endure, resist possession and mind control, affect their environment, or even go against natural phenomena, such as death or the limits imposed by reality.
Surface Scaling

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members of that wiki.

## Summary

**Surface Scaling** is the ability to move along walls, ceilings and similar surfaces without the risk of falling from gravity. This could involve a variety of different methods ranging from creating attraction between a part of one’s body and the surface to making use of spiked footwork. What’s important is that the user be granted a free range of motion across all conventional walls and ceilings without needing to significantly alter the wall or ceiling itself or rely on specific features present on them that wouldn’t be found in smooth surfaces.

It should be kept in mind that cases of moving along surfaces through sheer momentum or by damaging the walls should not be classified as this ability as they are both simply common consequences of Superhuman Speed and Superhuman strength respectively rather than being distinct powers on their own.
Acrobatics

**(Disclaimer: This info was and still is on Vs Battles wiki)**

**Acrobatics** is defined as the technique of performing maneuvers of balance, dexterity, agility, and coordination. In fiction, the levels of acrobatics can vary between simply performing extraordinary human movements to defiance of the laws of gravity and movement.

## Possible Uses

* **Enhanced Condition:** Leaping great distances, ignoring vertigo, surviving falls by simply maneuvering. Those are just a few actions that someone with great athletism can perform. The user is also considered to have extremely elevated stamina and endurance at the moment of performing such movements.
* **Hypermobility:** The user is capable of performing movements with their body that otherwise could cause pain or even notable injuries to anyone under the same conditions.
* **All-Terrain Mobility:** The user does not suffer any negative effects by moving in different types of terrains: closed spaces, slippery surfaces, collapsing structures. The user could hardly lose balance and speed in such terrains.
* **Self-Momentum/Inertia Manipulation:** The user controls their own movements, being capable of accelerating and decelerating quickly with no issues.
* **Surface Running:** By stepping on any solid (or even liquid) surface and continuing to move, the user is capable of moving on walls, ceilings, and other irregular surfaces. Unlike Surface Scaling, a user needs to keep their speed in order to keep moving across the surface, falling back once they lose momentum.
* **Mid-Air Jump:** Acting like they stand on a solid surface, the users are capable of performing additional jumps in the middle of the air. Some users can even obtain Pseudo-flight by jumping in mid-air indefinitely
Genius Intelligence

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the members and admins of the wiki.

## Summary

A **genius** is an individual with an exceptional capacity for knowledge and intelligence. Geniuses can appear in a variety of forms and with a variety of specialties, and their exceptional intelligence is not necessarily universal, potentially only applying to certain subjects and fields that they excel in. These can be any number of things, such as scientific fields, military tactics, martial arts, and/or investigation. There are many levels of genius, as well, detailed on the intelligence page; a regular genius, on the level of those that exist in the real world, is generally limited to a few areas of expertise, while fictional individuals of greater intellects may be masters of many, if not all fields of science and even strategy as well.
Clairvoyance

## Disclaimer

This is taken directly from VsBattle Wiki, give all the credit to the admins and members of the wiki.

## Summary

The term clairvoyance is generally defined as **the ability to gain information about an object, person, location or physical event through extrasensory perception**.

This can be manifested through a variety of different means, but are generally invoked through magical or psychic powers.

Extreme cases of this ability may lead to a mental overload, or, if one's mind is able to handle it, even Nigh-Omniscience.

For the specific type of clairvoyance related to perceiving the future, see the Precognition page.

## Types

* **Dream Scying:** The ability to see what happened in the past or future through one's dreams.

* **Enhanced Sight:** One is able to locate and perceive targets and distances far surpassing normal humans. This is one of the weakest forms of this ability and can also be treated as merely a type of Enhanced Sense.

* **Psychic Navigation:** Creating a mental map of the surrounding area and the area's contents.

* **Visual Linking:** Viewing something through someone else's eyes.

## Limitations

* Clairvoyant abilities often require focus and are thus impractical to use during a fight.
* The degree of one's clairvoyance may vary, with some providing extremely accurate images, while others may only receive vague or cryptic messages.
* May require another medium such as Tarot Cards or a Crystal Ball.
* This ability may be out of the user's control and provide uncontrollable or debilitating visions at the worst of times.
Statistics Reduction

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

The functional inverse of Statistics Amplification, **Statistics Reduction** reduces the overall parameters of one's opponent, such as physical or magical strength, defense, or speed, to hamper their fighting capabilities.

The effects of these abilities are usually temporary and may be reapplied or even stacked in rapid succession to prolong and increase the ability's effectiveness. Statistics Reduction is most frequently in video game series.

The effects of Statistics Reduction are entirely restricted to reducing the raw stats of one's opponent. The ability to eliminate the special powers of one's opponent should be listed under Power Nullification. Adding additional inhibiting effects, such as poison or paralysis, should be listed under Status Effect Inducement.
Automatic Translation

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of that wiki.

## Summary

**Automatic Translation** is the ability to understand and utilize verbal or non-verbal communication without any prior knowledge of the language.

Some characters with this ability are limited in some way, such as only translating verbal communication or text. While others can translate virtually any form of communication automatically.
Toon Force

## Disclaimer

This is directly taken from VsBattle Wiki, all credit goes to the admins and members from the wiki.

## Summary

Also named Cartoon Physics.

Similar to Reality Warping, only that it is based usually on what's comedic. It is the ability to replace or apply absurd laws to the universe; the user gains the ability to re-write the laws of physics in their universe to their convenience and is allowed to overwrite them with far more ridiculous ones in service of hilarity.

## Possible Uses

* Breaking the Fourth Wall (Varying from talking to the audience to affecting the "real world")
* Dimensional Storage (Making things appear out of nowhere)
* Reality Warping
* Body Control (Characters can frequently stretch, bend or otherwise manipulate their bodies in unnatural ways)

## Limitations

* The users might be incapable of using this ability to kill or permanently harm their opponents.
* The users might be limited to what counts as "funny".
Data Manipulation

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Data Manipulation** is the ability to manipulate computer data for a variety of purposes. While seemingly limited to hacking and misinformation, various characters can make use of it on other planes as they themselves are made of data and can thus manipulate their own forms or those of others in the virtual or physical plane.
Age Manipulation

## Summary

The ability to **control the age of one's self, other organisms, and/or objects**. This can be used in a variety of ways, such as returning a target to a much younger state, rendering them a helpless child or even a fetal state, or to rapidly age others, to old age and potentially even their death. In some cases, this effect is so powerful that it can reduce a user's surroundings to dust.
Technology Manipulation

## Disclaimer

This is directly taken from VsBattle Wiki, all credit goes to the admins and members of that wiki.

## Summary

The ability to **alter and control technology**, often exercised through the usage of other powers, such as manipulating electricity, information, magnetism, and metals, or just hacking. Often called **technopaths**, these characters can use their abilities for a variety of purposes, such as altering and reshaping machinery, hacking into advanced computer systems, creating viruses, and so on.

This does not refer to the ability to simply operate technology, no matter how advanced, but the power to influence and manipulate it on a deeper, often supernatural level, though, rather than some magical aspect, it may be achieved through sufficiently advanced technology. It may involve Nanotechnology or Cyborgization, for instance.
Stealth Mastery

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of that wiki.

## Summary

The ability to make use of stealth, generally for the purpose of spying and/or assassinating targets. Stealth can be accomplished through pure skill, specialized equipment, and/or the usage of other powers, such as invisibility, adapting to blend into your surroundings, or suppressing the sounds you'd make. It can be countered by sharp senses or special technology.
Elasticity

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Elasticity** is the ability to stretch, elongate, flex, and twist, and otherwise manipulate one's body into impossible shapes for various purposes. The limits and applications of this ability vary from user to user, and it may sometimes grant them additional properties akin to other elastic substances. Particularly skilled users can emulate Shapeshifting by molding their bodies into the forms of others.
Nanotechnology

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Nanotechnology** is a branch of technology that focuses on the manipulation of individual atoms and molecules, and is often used to refer to nanorobotics, the theoretical use of extremely small machines that operate on a microscopic level and operate within the bodies of living organisms to perform a wide variety of functions, such as medical treatments and the extermination of pathogens. In fiction, nanomachines often have a variety of other functions as well, and may allow the user to hack into or interface with technological systems, alter their own biology, regenerate from injury, and live much longer than usual or even become immortal, among a number of other applications. Some beings may even be composed out of nanomachines.
Soul Manipulation

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Soul Manipulation** is the ability to interact with one's soul or the souls of others. This ability ranges from being able to project the power of one's soul outward, grasping and ripping the souls of others out of their bodies, outright consuming souls to gain power, among other applications.

Generally speaking, we judge the potency of Soul Manipulation both by what it can do and by how many people its user can affect at once with it. This may range from only a few people at a time to entire planetary populations.

When judging the potency of Soul Manipulation, and the resistance against it, there is a variety of factors to be considered. Such as the mechanisms involved, how many people the Soul Manipulation can affect, whether it has demonstrated to break through resistances, how great the effects are, etc.

It should be noted that the ability to interact with souls and other non-corporeal entities directly as if they were physical objects is usually considered Non-Physical Interaction and does not grant the user the ability to manipulate souls in other contexts.

Under normal circumstances, most characters are assumed to have a soul by default unless the original medium specifies otherwise. Those who do not possess soul are usually considered to be immune to most applications of Soul Manipulation.
Aura

## Disclaimer

The info and contents of this page here are taken directly from VS Battles Wiki. All credit should be given accordingly to them for this page.

## Introduction

**Ability to have energy envelop the user**. It can be used (consciously or subconsciously) for a variety of purposes (such as intimidation).

## Natures

* **Explosive** - When activated, this type of aura creates a powerful shock wave of energy around the user. Also includes various elemental aura.
* **Overwhelming** - An aura which causes a variety of negative effectsono the enemy. Effects range from weakness to unconsciousness to death (e. g. can kill by aura alone).
* **Fear-inducing** - Aura affecting an enemy's emotions, it makes them feel insecure and fearful. Generally has a negative impact on the target's fighting ability, and at high levels (in the absence of Resistance), can cause hallucinations and induce insanity.
* **Rage-inducing** - Aura which forces the opponent to lose control of himself. Might function by simply reinforcing negative emotions such as anger, bloodlust, etc. and induces rage and complete loss of emotional control.
* **Materialized** - Aura that can transform into material objects (usually temporarily). Can be used to create weapons, armor, and in some cases even living creatures.
* **Catastrophe-inducing** - Aura that causes natural (or supernatural) disasters on a humongous scale. Might even allow the user to absorb from surroundings at an unlimited scale.
* **Charismatic** - Aura that causes a supernatural charm for its user. Allows a variety of purposes, such as causing the target to fall in love with the user.
* **Defensive** - Aura that shields or defends the user from attacks or abilities from all sides, similar to a forcefield. It may also be able to heal the user's or any nearby allies' wounds.

## Limitations

* It may consume stamina to maintain the effects of the aura and if the user gets tired, they might not be able to keep it active at all times.
* More energy might be necessary to affect a more powerful opponent, or to increase the scale of the effects that the aura produces.
* Depending on the kind of aura, many characters might have resistance to its effects, since it's a very popular ability in fiction.
Antimatter Manipulation

## Summary

The power to control Antimatter, a material composed of antiparticles. This is an incredibly destructive power, as collisions between particles and antiparticles leads to the annihilation of both, ignoring durability in the process and causing an explosive release of energy capable of eclipsing a nuclear bomb with only a small amount of antimatter.

**Disclaimer:** Taken directly from Vs Battles Wikia. Please give them all the credit for this.
Sound Manipulation

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Sound Manipulation** - the ability to allow in any way to influence the matter, energy, or even reality itself by means of sounds.

## Types

* **The manipulation of sounds** - actually use the properties of sound waves to transmit information, the enemy's attack infrasound or ultrasound (or just sound very high power), the creation of zones of silence or sound barriers. Such capacity is usually limited to the laws of physics and do not go beyond what the real sound can do in the real world.
* **The manipulation of words** - allow the use of words as special formulas that provide a variety of effects in their application. These include both spells requiring special words for activation and ways of influencing the reality with the help of information supplied by a certain set of sound waves.

## Limitations

* May be unable to create sound, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Sound requires a medium to travel through, such as air, ground or water, though it can be virtually anything.
* Sound Nullification can nullify user's powers.
* Users of Sound Immunity or Sound Absorption are either immune or highly resistant.
The Beginning Multiverse

The Beginning Multiverse is the first 'actual' multiverse to come into being from The Abyss. It was the starting place for the strongest being within the entirety of the Omniverse, OP!Cloud, being a collection of varying universes. The Abyss it came from was a Hilbert Space that separated the varying universes from each other. As such, beings that come from The Abyss itself carry tremendous power, capable of calling on those powers for tremendous feats, as seen with Salem. From these handful of universes there is a Heaven that is separated from it all.

## Heaven

Heaven itself is a superstructure that stood over the Beginning Multiverse, separated from the Abyss and the universes it held. It was the resting place for OP!Cloud as he was killed in the fight against Salem. As it was separated from the Abyss and Beginning Multiverse, time has no grasp on it. That is why when OP!Cloud was eventually sent back down, there were many other multiverses that he had to explore.

## The Abyss

The Abyss is exactly what it sounds like, an abyss. It is what governed and created new laws for the Beginning Multiverse, changing around it's hierarchy. It is the main reason why it became a Hilbert Space itself, an infinite-dimensional structure. Denizens of The Abyss itself can channel its powers over the laws of reality and the void itself to erase beings from existence. However, beings that were blessed by their own Authors, such as OP!Cloud, are capable of withstanding and resisting such effects without issue.
Paper Manipulation

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members of that wiki.

## Summary

The ability to create and manipulate paper in various ways. Can be used to create barriers out of condensed layers of paper, fold paper telekinetically, turning one's body into paper, throwing origami-based projectiles, etc.
Dimensional Storage

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Dimensional Storage** (also called **Hammerspace** or **Magic satchel**) is the ability to store as many items as one wishes in a sort of "storage area" without any regard for running out of room. Users are then able to summon the desired item(s) at their whim, making it seem as if they pulled each object out of thin air.

This ability is typically not used with any canonical explanations in fictional works.

## Possible Uses

* Entering the storage to hide from enemies.
* Trapping enemies inside the storage.

## Limitations

* Heavier objects may strain the user.
* The entry-point may place limits for the size of stored object.
Damage Boost

## Disclaimer

This is taken directly from the VsBattle Wiki, give credit to the admins and members of the wiki.

## Summary

**Attack Boost** is an ability that induces the phenomenon in which the power of an attack is boosted if a condition is met. This differs from Statistics Amplification in the fact that the user isn't boosted, rather the attack itself. Furthermore, it isn't limited to Attack Potency, in which other effects can be done if the condition is met. The effect is temporary, lasting as long as the condition allowing for its increased power is met. Due to this, the attack's usage is normally boosted considerably.

## Possible Uses

* Increasing the damage of an attack.
* Adding on an effect to the attack.

## Limitations

* Sometimes a negative condition is added on to increase the stakes.
* If the condition isn't met, it's a normal attack.
Plasma Manipulation

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members from that wiki.

## Summary

**Plasma Manipulation** is the ability to manipulate plasma, a state of matter in which an ionized gas becomes highly conductive. Plasma makes up such things like lightning and stars and is widespread in space. It can be created by heating gases or subjecting them to powerful electromagnetic fields. In combat, it can be projected as blasts and beams of plasma, similarly to traditional uses of energy, and it can also be used to make forcefields and other objects. Due to its associations with electricity and heat, it is often used by those who can manipulate such things, and can be used to easily melt objects.
Invulnerability

## Disclaimer

This is taken directly from the VsBattle wiki, all credit goes to the admins and members from the wiki.

## Summary

**Invulnerability** is the power to be immune to conventional harm. Characters with such powers may simply be unaffected by normal attacks, necessitating the use of things like Durability Negation to get through. Others have more conditional invulnerability, such as one that just prevents harm from conventional weaponry, but can be easily circumvented by supernatural abilities. It can be considered the defensive equivalent of Durability Negation, negating simple Attack Potency, though one should be careful not to apply No Limits Fallacy.

This is distinct from simply particularly high durability, which may make a character seem invulnerable to weaker opponents. Only characters whose invulnerability is clearly more than simply being exceptionally durable for the verse's setting qualify.
Mind Manipulation

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Mind Manipulation** is the ability to manipulate and control the minds of others. It is associated with Telepathy and Mind Reading, and these powers are often possessed by the same characters. While basic mind manipulation can be used for psychic suggestion and simple manipulation, higher-level users of this ability can completely control others, drive them insane, plague them with illusions and hallucinations, and even rip their minds from their bodies.

Generally speaking, we judge the potency of Mind Manipulation both by what it can do and by how many people its user can affect at once with it. This may range from only a few people at a time to entire planetary populations.

When judging the potency of Mind Manipulation, and the resistance against it, there is a variety of factors to be considered. Such as the mechanisms involved, how many people the Mind Manipulation can affect, whether it has demonstrated to break through resistances, how great the effects are, etc.
Unholy Manipulation

## Disclaimer

This is directly taken from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Unholy Manipulation** is the power to control and generate energies, elements, objects and entities that have been deemed hellish, demonic or unholy, forces that are connected with demons, evil spirits and anti-gods. The opposed power to Holy Manipulation.

## Possible Uses

* **Empowerment:** Users obtain inhuman levels of strength, speed, stamina, and even increase one's mental and spiritual capabilities by being empowered by evil entities. Few users can even become a vessel for a greater evil.
	+ **Thaumaturgy:** Call upon the power of demons and devils through prayer and rituals, and perform "miracles".
* **Summoning:** Synchronize the power with lesser unholy entities, either for combat purposes, induce curses or possessing others.
* **Corruption:** Turns the purest soul and twist the clearest mind by inducing sin and vice into the heart. Some times, converting beings into demons, devil or other types of evil spirit its possible.
	+ **Sin Manipulation:** Amplify the inner evil of other beings.
* **Energy/Elemental Manipulation:** Generate, shape and control the innate energies, elements, and matter innate from the depts of hell, such hellfire, faust water, cursed earth, and corrupted light, as there's no element that can't be considered unholy. Due to their esoteric nature, these forces may be capable to directly affect the soul of the target, ignoring conventional durability and protections.

## Limitations

* Countered by Holy Manipulation.
* The power may corrupt the user if used too often.
Plattekill Service Plaza

**Plattekill Service Plaza** is a highway service plaza located on the New York State Thruway (north).

## Services

### Restaurants

* Auntie Anne's
* Burger King
* Panera Bread
* Starbucks

## See also

* /Gallery of arcade games
* /Gallery of decor
* /Gallery of gift shop merchandise for sale
* /Gallery of play area equipment
* /Gallery of posters
* /Gallery of restaurant equipment
* /Gallery of signs
* /Gallery of vending machines
* /Miscellaneous gallery
The Displaced Kingdom

## Summary

The Displaced Kingdom is a Kingdom that stands outside of all of reality itself, existing within the Between-Lands of the Sphere of Creation. It is the result of an alternate version of Cloud completely separating his entire universe from the narrative forces of the Author. Not wanting any other forces trying to invade such a place, Cloud completely tore it from all of reality as it stands, existing within a new realm that the Ideals had to create as a result. As the Displaced Kingdom exists outside of narrative and reality, currently no effects that warp and manipulate the narrative or reality have no effect on it. It seems to stand on a strange level of existence, being detached from duality, existence, and nonexistence. As such, strange effects can happen within.

## Inhabitants

The inhabitants of The Displaced Kingdom seem to mostly be content with how the realm itself acts. There doesn't seem to be any problems with them, still being human. However, they seem to fear Cloud due to his immense power and small bits of mental instability. There also seems to be prejudice against the monster race that some seem to hold. But no one acts out of place due to how Cloud is the king of the realm. The strange effects of the kingdom do not seem to harm or even endanger the inhabitants.

## Government

Cloud is not in total control of the Displaced Kingdom as much rumors seem to revolve around, instead his power is held back by the council of various people that he entrusted with his nigh-omniscient wisdom. As such, most of the council members that are picked don't necessarily have bad traits. That is from a glance, and they can still make mistakes just like all natural humans, faunus, and monsters do. Through this, they have made multiple alliances throughout the Sphere of Creation with various Omniverses.

## Location

Due to where The Displaced Kingdom is, the Between-Lands, it is in no danger due to how it'll only move and burrow further into the Sphere of Creation if it is in any danger. Whether it be in danger of being found out or being in actual danger. But due to its nature, any mention of its name or of any relation to it will instantly be erased from memory. As such, it ensures its safety completely, but there are still those that might still remember the kingdom. Whenever it shifts around the Sphere of Creation, the Omniverses that allied with it are also brought along.

## History

The Displaced Kingdom's history is quite vague as even within, there are no conflicts whatsoever, whether it be between others or even between other Omniverses. However, it has brought its assistance to other realms of existence that were at war with each other. There has been a movement to get rid of the prejudice between monsters and humans with faunus. Luckily, there doesn't seem to be any movements to get rid of monsters or any dangerous groups whatsoever. Slowly but surely, monsters would be accepted as another fact of life.
Fusionism

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

A character's ability to **fuse** **anything together to create a new form**. The user can fuse together objects, powers, emotions, concepts, living beings, etc., turning them into single unit.

## Possible Uses

* Fusing together Magic and Chemistry Manipulation, two distinct powers, to form Alchemy.
* Fusing a television and a cellphone to create a holocron.
* Fusing animals, people, creatures, etc. to create Chimerism, Hybrids, etc.
* Fusing Category:Powers and Enhanced Combat to create Combat Merging.
* Fusing various matter to create Matter Melding
* Fusing powers to create Power Mixture.

## Types

* DNA Fusion (Biological)
* Fusion Forms
* Fusion Inducement
* Omnifusion
* Polymerization
* Power Fusion (Powers)
* Spiritual Merging (Spiritual)
* Superior Splicing
* Conjoined Physiology
* Digital Fusion
* Soul Merging
* Weapon Combination
* Amalgamation
* Fission Entity Physiology
* Fission Inducement
	+ Fused Existence
* Hybrid Physiology
* Union Attack

## Limitations

* Not all fusions will lead to good results.
* Fusing emotions might prove unstable or temporary.
* Users of Immutability cannot be affected.
* May cause Divided Mind if the separate minds don't merge.
Power Bestowal

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of that wiki.

## Summary

**Power Bestowal** (not to be confused with Statistics Amplification) is the ability to grant others new abilities or even new forms, though generally not superior to that of the granter's. Note that just because one can grant a power to another, does not mean they can grant that same power to oneself; it must be stated that said ability can grant the user the ability as well. Sometimes it is seen as being Blessed by a deity or a higher being.
Air Manipulation

## Summary

The power to **manipulate air**. The user can create, shape and manipulate air, a common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.

Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge.

## Applications

* Air Mimicry
* Air shield by manipulating the density of the air
* Flight: Self-propulsion with wind
* Levitation: Levitate off the ground using air currents
* Gliding: Glide through the wind using air currents
* Enhanced Speed: Run as fast as the wind itself
* Enhanced Agility: Extremely flexible with the wind
* Can create tornadoes or devastating wind storms
* Minor electric manipulation as users can manipulate atoms in the air to make necessary ions in order to produce electricity
* Minor illusion creation as users can manipulate air molecules through exnomophis in order to produce any kind of image of their choice
* Density and pressure control of the air
* Some can change oxygen levels in the air
* Draw power from natural disasters such as whirlwinds, tornadoes, or typhoons
* Some users can control smoke
* Deprive opponents of air to suffocate them

## Limitations

* May be unable to create air/wind, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Ineffective in a vacuum: atmosphere must be present. Variations in air-pressure may complicate things for beginners.
* May be weak against Fire Manipulation, as fire is fueled by the oxygen in the air, thus making the flames stronger.
* Higher level Electricity Manipulation users can use electrons to detonate the various compound molecules within the air, overwhelming the user.
Acausality

## Introduction

**Acausality** is the ability to act unrestrained by conventional cause and effect, on a scale that varies depending on the character. For some characters, this means not being affected by changes to the past; for others, this means defying all logic and acting with disregard for traditional causality.

## Types

**Type 1: Time Paradox Immunity:** Characters with this type of Acausality are rendered immune to changes in the past and standard temporal paradoxes, but remain just as vulnerable in the present and can be affected by normal Causality Manipulation and similar abilities.

**Type 2: Temporal Singularity:** Characters with this type of Acausality do not exist in either the past or the future, only the present. This means they cannot be affected by changes to the past, while also making them resistant to Precognition that works by viewing the future, as they do not exist within it, and Fate Manipulation, for the same reason. In essence, they are able to choose their own fates, but they remain just as vulnerable at the point in time in which they do exist.

**Type 3: Temporal Permanence:** Characters with this type of Acausality are incredibly difficult to kill, as other versions of themselves - from other points in time and/or from other universes - can survive the destruction of the "original" and act in their place. This also grants them immunity to changes in the past.

**Type 4: Irregular Causality:** Characters with this type of Acausality operate on a different and irregular system of cause and effect than regular causality. This grants them resistance to abilities such as Causality Manipulation, Fate Manipulation, and Precognition, among others.

**Type 5: Causality Transcendence:** Characters with this type of Acausality transcend the normal boundaries of cause and effect, existing outside of the causality of a system. Even interacting with them normally may prove virtually impossible.
Resurrection

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Resurrection** is the ability to revive oneself or others after they have died. Often, characters can do one or the other, not both, but others can perform both. The limits of this ability vary from fiction to fiction and from character to character; some may be only able to resurrect those who have recently died, while others may be capable of bringing those who have been dead for quite some time back to life, even if nothing remains. The mechanisms vary as well.

When in the hands of a character who uses resurrection on themselves, giving them some degree of Immortality, this ability often co-exists with Regeneration, though the process can take some time. This ability is not to be confused with Necromancy, the ability to raise the dead as undead beings, but it also covers **Reincarnation**, characters who, upon death, eventually reincarnate the bodies of others - not as a mechanic of the verse, but through their own powers.

In many cases, self-resurrection may take too long to be combat applicable, but it still exists. The ability has similar limitations to regeneration, and one should not assume that, because a character has never failed to resurrect, that they can resurrect regardless of how they've been killed.
Absorption

## Summary

**Absorption** is the ability to absorb something - whether it is energy or other living beings - and use it for one's self. This ability has many potential applications and forms;

* **Biological Absorption:** The user can absorb other living beings into their own body, often breaking them down into energy or gaining their abilities, power, or memories. Sometimes, people that are absorbed in this manner aren't killed but merely stored inside the body of the being that has absorbed them.
* **Energy Absorption:** The user can absorb energy from their surroundings and/or from others, draining them of their power and becoming stronger in the process. High-level applications of this ability can completely nullify energy attacks by absorbing them, drain opponents of all of their strength in moments, and drain energy from their surroundings on a massive scale. The specifics of what energy the user can absorb vary from individual to individual.
* **Power Absorption:** The user can absorb and steal the powers of others, stripping the original user of their abilities. While some may only have access to these drained abilities temporarily, others can accumulate many abilities over time in this way, permanently taking them for themselves.
* **Soul Absorption:** The user can absorb the souls of other beings, typically killing them, drawing power from them and growing more powerful the more souls they've absorbed. They may even gain the abilities and memories of the souls they've absorbed.
Natural Weaponry

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of that wiki.

## Summary

The ability to use one's own body as a weapon, or manipulate materials from one's own body in order to form weapons and use them in combat. The user can also wield or create body armor in a similar manner.

Note that this ability is not the same as Weapon Creation, as this is the ability to create weapons from materials naturally formed in the body, rather than from the soul or other types of energy. Furthermore, while this ability is inherently related to Body Control, as well as Hair Manipulation, Bone Manipulation, and other respective abilities, characters with this ability are typically limited to only manipulating their bodies to create weapons.

## Possible Uses

* The user can harden and/or sharpen their hair, feathers, etc., and launch them at their opponent in a barrage of projectiles.
* The user can form blades, among other types of weapons, from their own bones, blood, etc.
* The user can harden their skin through natural means in order to shield themselves from attacks.
Poison Manipulation

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of that wiki.

## Summary

The ability to **generate and/or manipulate poisonous substances**, with a poison being a substance that causes averse effects on an organism when introduced into their system. The more specific toxin refers to any poison produced by a living organism, while venom is a toxin that is injected into a victim by bite or sting. While animals that normally produce poison would fall under the users of this power, others can produce and control more powerful poisons that can afflict a victim through ingestion, inhalation, injection, and/or skin contact.