Cosmos Magic

**Cosmos Magic** is an Intrinsic that allows the user to generate and manipulate metal, wood, water, fire, and earth.

## Description

Cosmos Magic allows the user to generate massive quantities of metal, wood, water, fire, and earth and manipulate them and associated substances within the surroundings. Simultaneous generation and manipulation of different elements is also possible.

This Intrinsic will cause the user's fingertips to emit coloured flame-like energies when activated; white corresponds with metal and is on the ring finger, green with wood and on the index finger, black with water and on the pinky finger, red with fire and on the middle finger, and yellow with earth and on the thumb. Manipulating or generating a certain element will cause the respective hand to be engulfed in flames of the correlated color of the element.

Additionally, the user's eyes will glow when using the maximum power output of this Intrinsic. Achieving full power as a result of intense negative emotions will cause the user's eyes to give off a red glow, while having positive emotions in mind will cause a white glow instead.

### Weaknesses

At a cost for the devastating level of power boasted by this Intrinsic, Cosmos Magic requires an immense amount of magic to be used, causing it to be extremely taxing on the user's magic reserves. However, since Peter, who has an incredibly vast amount of magic innately is the only known user of Cosmos Magic, this limitation is hardly shown.

Initially, Cosmos Magic is incredibly difficult for the user to regulate by themselves, and requires external influences to limit its destructive power and prevent the user from causing collateral damage to their surroundings or allies. Notably, Peter Yan used a magic-absorbing sword to control his output, as well as take advantage of his swordsmanship. After spending centuries training with his Intrinsic in the Training Realm, Peter is able to regulate his power output masterfully, negating this weakness.

Although negative emotions can serve as stimuli to access the full destructive power of Cosmos Magic, they will consequently send the user into an berserk frenzy during which they cannot distinguish friend from foe and will attack in whatever way possible to eliminate their target without thought for consequences, only stopping after their emotions have been quelled either through external influences or internal suppression. Substituting these feelings for positive emotions allows the user to utilize the powerful capabilities of the Intrinsic without losing control of themselves.

Other than the aforementioned weaknesses, Cosmos Magic is also affected by standard magic weaknesses.

## Usage

**Metal**:The metal element of Cosmos Magic allows the user to generate and telekinetically manipulate metal. Offensively, the user is capable of cutting and piercing through enemies and many defenses by creating or forming incredibly sharp metal weapons, as well as restraining them with malleable and ductile metals that cannot be easily destroyed. Defensively, the user can create or form metallic protections that are highly resistant to physical and magical assaults. The user is also able to repair or dissemble metallic objects by manipulating their structure.

As most metals conduct heat and electricity fairly well, the user is extremely vulnerable to magics associated with said energies when using this element. Additionally, the metals created through magic are prone to temperature changes and rusting like actual metals, and will melt when exposed to high temperatures and become brittle when temperatures are low. The user's control over the metal they generated or are manipulating can also be overridden by magic that utilizes magnetism or actual powerful magnets.

At full power, the metal element allows the user to become the very antithesis of technology and modern weaponry, as they are able to break apart any object consisting of metal, be it a phone, a plane, or a warship, and become virtually immune to any kind of conventional ammunition by telekinetically halting them in their paths. They can also instantly form huge metallic constructs within a short period time as well, either by manipulating surrounding metal to do so or by creating the metal themselves.

**Wood**: The wood element of Cosmos Magic allows the user to generate and telekinetically manipulate wood from trees and woody plants. Offensively, the user is capable of forming sharp wooden weapons to cut enemies, and generating or controlling sturdy wooden tendrils to pierce and restrain them. Defensively, the user can create sturdy wooden barriers to block physical and magical attacks. As wood is naturally versatile and dense, it is mostly used for blocking powerful physical impacts and chasing down enemies to bind them instead of offensive purposes. Additionally, wood insulates heat below its ignition temperature, conducts electricity poorly, and absorbs water, making it extremely resistant against associated attacks, whether they are magical or not.

The wood created by Cosmos Magic are still subject to weaknesses of actual wood. As such, they are susceptible to burning, rotting from moisture or fungi, insectile infections, and cutting from sharp edges. Additionally, since wood have poor tensile strength compared to their high compressive strength, a powerful blunt attack delivered horizontally could easily break apart a wooden defense that could otherwise withstand it if it were from above.

At full power, the wood element allows the user to turn their surroundings into a vast forest of trees if the environment is suitable for tree growth, with the radius being near infinite as long as the user has enough magic to sustain the forest. This effectively increases the range of their abilities, and allows them to attack multiple enemies from several angles simultaneously. Additionally, since wood is living and contains life force, wood generated or manipulated by the user can be used to heal others' injuries, albeit causing the wood to wither away and potentially sacrificing some of the user's own life if the damage is too severe.

**Water**: The water element of Cosmos Magic allows the user to generate and telekinetically manipulate water. Offensively, the user is capable of creating highly pressurized water jets or water waves to overwhelm enemies and break through obstructions. Defensively, the user can create walls of water to block non-physical attacks, being capable of blocking heat-based attacks cooler than its boiling point, and refracting light-based attacks as well. Due to being a liquid, water is the most versatile physical substance controllable by Cosmos Magic, allowing the user to change its shape and alter its use relatively quicker compared to the other substances. By manipulating the water around their head while underwater, the user could even prevent themselves from drowning and breathe underwater.

Water created by Cosmos Magic retain their conductivity for electricity and sound, making the user vulnerable to attacks associated with them. However, if the user generates distilled water through extra effort, they can circumvent the weakness to electricity, as pure water has a comparably low conductivity. Additionally, extremely high or low temperatures can evaporate or freeze the water controlled or produced by the user, rendering them uncontrollable since Cosmos Magic only allows the user to control water in its liquid state.

At full power, the water element allows the user to generate an ocean of water through magic alone, and create devastating tsunamis from it that can wipe out armies. They can also do so, or form massive whirlpools to easily sink navy fleets if they are near an actual ocean. The user is also capable of compressing incredible amounts of water into smaller volumes, allowing them to dish out overwhelmingly strong water-based attacks without moving large masses of water and consequently inhibiting their mobility.

**Fire**: The fire element of Cosmos Magic allows the user to generate and telekinetically manipulate fire. Offensively, the user is capable of generating searing hot flames in various forms to launch devastating fire-based attacks at their enemies. Defensively, the user can form barriers of fire to incinerate or melt incoming attacks, or coat their body with fire to burn assailants. Other applications include conjuring continuous bursts of fire below the hands and feet to achieve high speed flight through jet propulsion, and compacting huge amounts of flames and subsequently releasing them to create explosions. This element makes the user immune to fire created by their magic, but not to natural fire or flames produced by others.

Similar to natural fire, flames created by Cosmos Magic are also limited similarly by oxygen and moisture. In environments with little to no oxygen concentration in the air, such as in outer space or at high altitudes, this Intrinsic cannot produce fire. Areas with high humidity will also greatly weaken flames generated by magic, though the user can resort to using the water element under those circumstances instead. Additionally, the fire element's defensive capabilities are considerably inadequate compared to the other four elements since it is incorporeal, therefore it cannot be used to physically block attacks, and is useless against those that are inflammable and cannot be melted.

At full power, the fire element allows the user to heat up their own flames or manipulated fire to burn as hot as the sun itself. This causes the fire to become bright blue-white in color and emit incredibly intense heat while drastically augmenting their incinerating capabilities, allowing them to easily vaporize anything they come in contact with. This also negates the aforementioned humidity weakness.

**Earth**: The earth element of Cosmos Magic allows the user to generate and telekinetically manipulate elements derived from earth, including soil, minerals, and mineral compositions (sand, dust, or rocks). Offensively, the user can launch earthen materials in various shapes and sizes at their enemies, restrain enemies by trapping them with earth, and disorient them by moving the terrain below them. Defensively, the user can create highly durable earthen barriers to protect themselves, or coat themselves with earth armor to provide defense while still retaining decent mobility. The user can also compress larger earth to reduce their size and increase their speed without sacrificing density and power.

Aside from being vulnerable to incredibly strong impacts, like natural earthen materials, substances created by this Intrinsic are also subject to erosion and weathering from water and air. Additionally, crystalline materials can be shattered by sound and vibrations if the correct frequencies are used. High temperatures can also melt these substances, though in some cases they will turn into magma as a result.

At full power, the earth element allows the user to create and manipulate mountain-sized boulders to launch at enemies, manipulate tectonics to cause massive earthquakes and even move landmasses, and if given enough time and magic, can even control planets.