Familiar

The **Familiar** - final boss in Marrow.

## Description

Powerful creature, that was created by an ancient race of humankind's precursors by experimenting with marrow's influence on their bodies. The Familiar is a mix of newborn infant and a Lumen Fly, naturally gifted with mighty power and abilities, and it's an ultimate enemy Daniel must defeat in order to save himself and his friends.

## Lore

Familiars are supposedly the culmination of marrow experimenting that's being performed by humans at different periods of time. The Familiar that Daniel has to defeat was created by Stulands with an aid of Olnok, although little is known in which ways did he help them. In their obsession with the forbidden knowledge, Stulands performed a blasphemous ritual of affecting a pregnant female with marrow and grafting a Lumen Fly larvae to the embryo's body. Thus was born a creature so powerful that it became a beacon for the Wanly, an almighty world-consuming formless entity of unknown origin.

When Olnok considered the Familiar as part of the Wanly's essence, he killed everybody's involved, buried the area around the Manor and Windheim under the mass of rock, and imprisoned the Familiar in the Red Tower, leaving five of his subordinates (more known as the Haunters of the Broken Spheres) as its sentinels.

The Familiar's form can be seen in the game's intro, in the first Daniel's vision at the Obelisk in Windheim, and in the final battle.

## Attacks and behavior

* The Familiar constantly teleports during the battle and deals a medium damage on touch.

* It launches a powerful blast that bounce between the borders of the screen, dealing high damage. The blast can be destroyed by a precise attack.

* Creates an energy orb under its body, that launch projectiles in both directions. The orb can be destroyed by a single blow.

* Throws projectiles from ceiling to where Daniel stands. The projectiles blur player's visibility on hit.

## Tactics

* The Familiar's weak spot is the eye in the middle of the body, so always hit it while jumping. If you're lucky enough, the boss will be mostly floating on the same spot, allowing you to deal a lot of damage.

* Don't rely on the Luminous Orb too much. The boss position can be defined by the Energy Orb it creates (the one that shoot the projectiles in both directions), so once you see it, rush and hit right above it. **Just don't forget that the Orb won't disappear until destroyed, even if the boss has moved to another spot.**

* Don't even attempt to heal, as the boss attacks are too intensive and often to give you any break. Better spend all the Clarity points on healing beforehand.
* Familiar is the hardest boss of the game, so be sure that you've found all of the health and clarity upgrades and, the most important, the Tendril.
* Don't rejoice after the tough battle and throw your gamepad away! You'll also have to escape from the Red Blast (The same as in Old Mountain House or in battle with Lumen caster).

## Trivia

* Familiar is a vessel of the Wanly's will, supposedly serving as its proxy in Daniel's world.
* When Daniel saves all the Orphans, the Familiar's scream can be heard. Perhaps, the Familiar was the reason for Orphans coming down under the Mountain.
* Another Familiar also exists in Adit, as one of the bosses in Exoder.