Anti-Surveillance

* **Game Notes:** Camo-netting adds +2D to the difficulty to detect the camouflaged object with sensor-scanning equipment at ranges greater than 250 meters. Camo-netting offers no bonus at a range of less than 250 meters. If more than three camo-nets are used in tandem, the sensor- scanning equipment gains a +1D to detect the nets because of the interference the nets cause
* **Source:** Gundark’s Fantastic Technology (pg. 106-107), Rules of Engagement - The Rebel SpecForce Handbook (pg. 44), Shadows of the Empire Sourcebook (pg. 110-112), Arms and Equipment Guide (pg. 92)

### Dalabar Surveillance Detector

* **Type:** Personal surveillance detector
* **Model:** Dalabar Micro-Electronics SDS-632
* **Skill:** Sensors
* **Cost:** 450-625cr
* **Availability:** 3
* **Game Notes:** The SDS-632 scans an area with a *sensors* skill of 5D. For an additional 175 credits, the optional noise inhibitor (NI-632) blocks aural receptors by blanketing a 10- meter diameter area with sonic disturbances to match the frequency of the sensors detected.
* **Source:** Galladinium’s Fantastic Technology (pg. 59-60), Arms and Equipment Guide (pg. 89)

### Disruption Bubble Generator

* **Type:** Anti-surveillance device
* **Model:** Bakuran DB Generator
* **Cost:** 150,000cr (Bakuran black market)
* **Availability:** 4, F, R, or X
* **Game Notes:** The Disruption Bubble Generator is capable of producing a small, quiet area of interference to audio sensors. This bubble is generally 2 meters in diameter and can only be penetrated by a Very Difficult *sensors* roll. The DB generators still in circulation are extremely old and extremely fragile. They should be treated as having 1D *Strength* to resist damage. If dropped, shot, or handled roughly the DB must roll to resist damage. If the DB Generator fails its *Strength* check, it is destroyed.
* **Source:** The Truce at Bakura Sourcebook (pg. 137-138), Gundark’s Fantastic Technology (pg. 96-97)

### Heat Pod

* **Type:** Heat generator
* **Model:** Dalesepp Survival Apparatus HPD-100 Heat Pod
* **Skill:** Thrown Weapons
* **Cost:** 70cr
* **Availability:** 3, F
* **Game Notes:** Once employed, increases the difficulty of heat-based sensors or tracking systems by two levels (may vary depending upon type of information sought, distance from actual target and other factors).
* **Source:** Galladinium’s Fantastic Technology (pg. 96-97)

### Instamist Generator

* **Type:** Mist generator
* **Model:** Agrierd Intergalactics InstaMist Generator
* **Cost:** 15cr (dispenser), 10cr (mist cartridge)
* **Availability:** 2
* **Game Notes:** Can generate a fire extinguishing mist which turns into a smothering foam, water mist for desert conditions, or a misty fog to provide cover.
* **Source:** Galladinium’s Fantastic Technology (pg. 33)

### Sensor No-Show

* **Type:** Passive field generators
* **Model:** Alliance No-Show/Individual criminal manufacture
* **Skill:** Sneak
* **Cost:** Not for sale (5,000cr for similar black market unit)
* **Availability:** 4, X
* **Game Notes:** No-show protect on individual, giving them +2D to *sneak* when pertaining to heat and infrared-based sensors. A standard power cell is completely drained after 15 minutes of use.
* **Source:** Galaxy Guide 11: Criminal Organizations (pg. 85), Rules of Engagement - The Rebel SpecForce Handbook (pg. 44), Arms and Equipment Guide (pg. 91)

### Sensor Scrambler

* **Type:** Sensor disruption unit
* **Model:** Modified MicroThrust Com-Repeater
* **Skill:** Sensors
* **Cost:** 1,175cr (basic unit), 1,825cr (jury-rigged unit)
* **Availability:** X
* **Game Notes:** Moderate *sensors* roll to foul sensors within 200 meters. Sensor operators attempting to descramble the signal must make a Difficult *sensors* roll.
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 44)

### Silence Bubble Generator

* **Type:** Anti-surveillance device
* **Model:** Audio Performance Inc. Sheer Silence Bubble Generator
* **Cost:** 3,000cr
* **Availability:** 2
* **Game Notes:** Sensor *stealth* code of 4D to counter audio pickups; failure indicates the bubble itself is detected.
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 44), Arms and Equipment Guide (pg. 91), Ultimate Adversaries (pg. 155)

### Smoke Generator

* **Type:** Mood effects stage smoke generator
* **Model:** GFBS SFX Smoke Generator
* **Cost:** 40cr
* **Availability:** 2
* **Game Notes:** Adds +2D of cover to blaster firer’s difficulty. Adds +1D to difficulty with physical weapons (due to obscuration).
* **Source:** Rules of Engagement - The Rebel SpecForce Handbook (pg. 44)

### Sound Bubble

* **Type:** Portable sound dampening equipment
* **Model:** Paretaine Sonics SNS-600
* **Cost:** 300cr
* **Availability:** 3
* **Game Notes:** An Easy *sensor* roll required for normal operation. Device can operate in two modes. In passive mode it produces a 360-degree field out to 5 meters. Sounds emitted outside this radius are “absorbed” – only sounds emitted from within the bubble are heard within the bubble. In activate mode, a 60-degree arc can be generated out to 10 meters. Within this arc, sound waves are effectively dampened, preventing any aural vibration from being sensed by live or automated detectors.
* **Source:** Galladinium’s Fantastic Technology (pg. 46)

### View Masker

* **Type:** Portable distortion field
* **Model:** zZip Product Concepts PSG-8487 View Masker
* **Cost:** 2,500cr, 50cr (power cells), 100cr (sensor alarm module)
* **Availability:** 3, F, R, or, X
* **Game Notes:** With voice code activation, it creates a localized visual distortion field (1m in diameter) which makes visual or audio scans virtually impossible.
* **Source:** Gallidinium’s Fantastic Technology (pg. 63)

### Voice Scrambler

* **Type:** Voice scrambler
* **Model:** Ulkop Securities SVC-700 Voice Scrambler
* **Cost:** 600cr
* **Availability:** 3
* **Game Notes:** The voice scrambler distorts conversation so that more than three meters away it is impossible to determine the content of the conversation.
* **Source:** Gallidinium’s Fantastic Technology (pg. 63)