Demonic Shadows

This Archetype is used as the main deck for Jensen Fudo from Standard.

## Monster Cards

Shadow Foot Soldier ~ Level 4 Zombie 1800/1400 Att: Dark Card ~ Text: A foot soldier of the Army of Darkness. When these soldiers swarm the battlefield they can take down some of the most powerful creatures ever seen.

Shadow Familiar ~ Level 1 Fiend/Tuner/Effect ?/? Att: Dark ~ Effect: When you would take damage from a card effect, you can Special Summon this monster instead and its ATK and DEF become the same as the damage you would have taken. While this card is face-up on the field you take no Effect Damage. Any Effect Damage you would take instead increases this card's ATK and DEF by the same amount. When using this card for the Synchro Summon of a “Demonic” Synchro monster you can target 1 other monster you control and make its level 1.

Dark Tuner Azazel Level 1 Fiend/Dark Tuner/Effect 0/0 Att: Dark Effect: (Normal Dark Tuner Effects) You can tribute this card to add 1 "Rank-Up" Magic Card from your Deck to your hand. Any monster used for a Dark Synchro Summon involving this card cannot be destroyed by battle or card effects during your turn.

Shadow Wisp ~ Level 1 Fiend/Effect 0/0 Att: Dark ~ Effect: When a “Shadow” monster you control is Special Summoned to your side of the field you can Special Summon this monster from your hand or graveyard in face-up DEF position. This monster’s level becomes equal to the Special Summoned monster’s level minus 1.

Shadow Scout ~ Level 2 Beast-Warrior/Effect 1000/1000 Att: Dark ~ Effect: When this card is Normal Summoned, target 1 card your opponent controls and 1 card in your graveyard: banish the first target then add the second target to your hand. If the added card was a Tuner monster you can Special Summon that monster with its effects negated unless the monster summoned by this effect is a “Shadow” Tuner monster.

Shadow Rogue ~ Level 3 Warrior/Effect 1200/1000 Att: Dark Effect: Once per turn, you can target 1 face-up monster your opponent controls; make this card’s level the same as that monster’s level. If this card leaves the field and its level is different from its original level you can target 1 card on the field that had the same level and banish that card and this card.

Shadow Sorceress ~ Level 3 Spellcaster/Tuner/Effect 0/0 Att: Dark ~ Effect: Once per turn, you can target 1 “Shadow” monster in your graveyard or banished pile and have this card’s ATK, DEF, and effects become the same as that monster’s until the End Phase then add the targeted card to your hand. The targeted monster cannot be summoned or activate its effects until after the End Phase. If this card is Special Summoned by a “Shadow” monster’s effect you can target 1 banished monster card and Special Summon it to your field in face-up DEF position with its effects negated.

Shadow Archer ~ Level 4 Warrior/Effect 1600/1200 Att: Dark ~ Effect: Once per turn, you can target 1 monster in either player’s graveyard: banish that monster and inflict damage to the owner of that card equal to the banished monster’s ATK. If you activate this effect you cannot conduct your Battle Phase this turn.

Shadow Berserker ~ Level 4 Warrior/Effect 1800/1600 Att: Dark ~ Effect: Once per turn, you can target 1 card in either player’s graveyard and banish that card. This card gains 100 ATK for every banished card.

Shadow Knight ~ Level 4 Warrior/Effect 2000/1500 Att: Dark ~ Effect: Once per turn, you can target 1 “Shadow” monster that was banished this turn, Special Summon it to your side of the field with its effects negated. During the End Phase, banish the monster summoned by this effect and inflict damage to your opponent equal to half of its original ATK.

Shadow Spearman ~ Level 4 Warrior/Effect 1700/1500 Att: Dark ~ Effect: Once per turn, you can target 1 banished Monster, Spell, or Trap card in either player’s banished piles and return it to its owner’s graveyard (this is a Quick-Effect). If a “Shadow” card was returned to your graveyard by this effect, this monster gains 400 ATK and DEF until the End Phase.

Shadow Defender ~ Level 5 Beast-Warrior/Effect 1700/2700 Att: Dark ~ Effect: Once per turn, if another face-up “Shadow” monster you control is targeted for an attack you can change the attack target to this card instead. If this monster is attacked by an opponent’s monster whose ATK is less than or equal to this card’s DEF: banish it after the Damage Step.

Shadow Paladin ~ Level 5 Warrior/Effect 2000/1200 Att: Dark ~ Effect: When this monster attacks a DEF position monster your opponent controls, banish that monster before the Damage Step.

Shadow Champion ~ Level 6 Beast-Warrior/Effect 2500/1000 Att: Dark ~ Effect: If you declare and attack with this card involving a LIGHT monster, it gains 800 ATK during the Damage Step only. If you have a banished “Shadow Defender” this card gains 500 ATK and DEF when it becomes the target of an attack during the Damage Step only.

Shadow Colossus ~ Level 8 Rock/Effect 2700/3200 Att: Dark ~ Effect: This card cannot be Normal Summon/Set. This card can only be summoned by banishing 2 “Shadow” monsters you control. If this card is targeted for an attack you can switch this card to face-up DEF position. If this card would be destroyed by a card effect, you can banish 1 card from your graveyard instead. If this card is banished, you can Special Summon 1 “Shadow Champion” or “Shadow Defender” from your hand, Deck, or graveyard in face-up ATK position.

Shadow Dragon ~ Level 8 Dragon/Effect 3000/2600 Att: Dark ~ Effect: Once per turn, when another face-up “Shadow” monster you control is attacked, you can banish 1 “Shadow” monster from your graveyard and the attack target gains ATK equal to half of the banished monster’s original ATK. During your End Phase you must banish 1 card from your graveyard or banish this card and take damage equal to its original DEF.

Shadow Commander ~ Level 10 Warrior/Effect 3500/3000 Att: Dark ~ Effect: This card cannot be Normal Summon/Set. This card can only be Special Summoned by the effects of “Shadow Dance” and cannot be Special Summoned otherwise. Once per turn, target 1 “Shadow” card in your graveyard or banished pile and then add that card to your hand. If the added card was a monster inflict damage to your opponent equal to its level x 300. When this card leaves the field, banish it and then you can Special Summon 1 “Shadow Dragon” from your hand, Deck, or graveyard with its effects negated but its ATK and DEF becomes 4000. The monster summoned by this effect is banished during your 2nd Standby Phase after the card was summoned.

Zaiz, Lord of The Outer Shadow ~ Level 4 Spellcaster/Tuner/Effect 1500/1000 Att: Dark ~ Effect: When this card is Normal Summoned you can target 1 level 4 or lower “Shadow” monster in your graveyard or banished pile: Special Summon that target in face-up DEF position. The Synchro Monster that used this card as a Synchro Material gains these effects: • If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. • During each of your End Phases send the top card of your Deck to the graveyard.

Aoru, Shadow Sage of Mythos ~ Level 1 Spellcaster/Tuner/Effect 500/1000 Att: Dark ~ Effect: During either player's turn: You can discard this card from your hand to the Graveyard to target 1 card on your opponent’s field: banish that target. Once per turn, you can declare a Level from 2 to 9; the Level of this card becomes that Level, but this card cannot for an Xyz Summon.

Yseri of The Nine-Tailed Shadow ~ Level 3 Wyrm/Tuner/Effect 1000/1500 Att: Dark ~ Effect: You can send 2 “Shadow” monsters from your Deck to the graveyard to Special Summon this card from your hand in ATK position. When this card is Special Summoned: You can target 1 monster with 500 or less ATK in your graveyard Special Summon that target in face-up ATK position. Once per turn, you can target 1 Spell or Trap card your opponent controls and destroy that card. Your must control another face-up “Shadow” monster with a different name to activate this effect.

Tenshi, the Shadow Angel ~ Level 4 Winged-Beast/Tuner/Effect 1800/500 Att: Dark ~ Effect: Once per turn, you can target 1 other face-up “Shadow” monster you control: it cannot be destroyed by Battle or Card Effects until the End Phase. Once per turn, you can target 1 Tuner monster in your graveyard and add that card to your hand. The Synchro Monster using this card as a Synchro Material gains this effect: • Once per turn, you can shuffle any number of Tuner monsters from your graveyard into the Deck to have this card gain an extra attack for each card shuffled into the Deck by this effect.

Zero, the Great Shadow ~ Level 4 Fiend/Effect 0/0 Att: Dark ~ Effect: When this card is Normal Summoned you can Special Summon 1 level 4 or lower “Shadow” monster from your hand. You take no battle damage involving battles with this card. If this card is sent to the graveyard by battle, you can Special Summon 1 “Shadow” monster other than this card from your banished pile or graveyard to your hand.

Shadow Master Petra ~ Level 1 Warrior/Tuner/Effect 500/100 Att: Dark ~ Effect: When this monster is Normal Summoned, you can shuffle up to 2 “Shadow” monsters from your graveyard or banished pile into your Deck. When using this card you control as a Synchro Material for a "Shadow" or “Demonic” Synchro Monster, you can use other monsters in your hand as non-Tuner Synchro Materials. Depending on the typing of the monster summoned it can gain one of these effects: • Warrior: It cannot be destroyed by battle. • Spellcaster: This card is unaffected by card effects.

Kiname, The Shadow Scorpion ~ Level 2 Beast/Tuner/Effect 1000/1500 Att: Dark ~ Effect: When this card is summoned you can add 1 level 4 or lower “Shadow” monster from your Deck to your hand. Once per turn, when you Special Summon a “Shadow” monster you can Special Summon this card in face-up DEF position. The “Shadow” or “Demonic” Synchro Monster that used this card as a Synchro Material gains this effect: Once per turn: You can target 1 monster your opponent controls; banish it. During the End Phase of this turn, return it to your opponent's side of the field, in the same battle position.

Gran Ray Shadow ~ Level 3 Beast-Warrior/Tuner/Effect 1300/800 Att: Dark Effect: During the turn this card was Normal Summoned, you can Normal Summon 1 "Shadow" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, while this card is face-up on your field you can target 1 Tuner monster in your graveyard and shuffle it into the Deck, then draw 1 card. The “Shadow” or “Demonic” Synchro Monster that used this card as a Synchro Material gains this effect: Once per turn, you can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or by card effects.

## Spell Cards

Divination [Normal] Banish 1 face-up DARK monster you control and you take damage equal to half of that monster’s original ATK.

Rank-Up Shadow of The-Order [Quick-Play] Target 1 face-up DARK Xyz Monster you control that has no Xyz Material and Xyz Summon 1 Xyz Monster that has double the targeted monster's Rank using that monster as the Xyz Material. The monster summoned by this effect cannot attack or activate any effects until the opponent's End Phase.

Rank-Up-Magic Chaos Rising [Normal] You can only activate this card if you control a face-up “Shadow Order” monster that has no Xyz Material. Using that monster as Xyz Material, Xyz Summon 1 Rank 10 “Shadow Order” monster from your Extra Deck and attach 2 cards from your graveyard to that monster as Xyz Material. The monster Xyz Summoned by this effect cannot be destroyed by cards or effects until after the next End Phase.

Rank-Up-Magic Shadow Order [Normal] When this card is activated you can target 2 face-up “Shadow” monsters you control with a level and Xyz Summon 1 Rank 8 “Shadow Order” monster from your Extra Deck. The monster Xyz Summoned with this effect cannot attack or activate its effects the turn it is summoned but it gains this effect: • During either player’s turn, you can banish 1 card from your graveyard to have this card gain 500 ATK and DEF until the End Phase.

Shadow Call [Normal] Target 1 banished “Shadow” monster and Special Summon it to your side of the field.

Shadow Reaper [Normal] You can banish up to 3 cards from your Deck then increase the ATK of 1 “Shadow” monster you control by 400 per card banished.

Shadow Scythe [Equip] Equip this card to a face-up “Shadow” or “Demonic” monster you control only. If the equipped monster destroys an opponent’s monster by battle you can banish that monster instead of sending it to the graveyard. If the monster equipped with this card is banished, you can shuffle this card into the Deck then draw 1 card.

Shadow Dance [Quick-Play] When you control a face-up “Shadow” monster when your opponent declares an attack, you can tribute your face-up monster and your opponent’s monster to Special Summon 1 “Shadow” monster from your Deck whose level is equal to or less than the combined levels of the tributed monsters. You can only activate 1 “Shadow Dance” per turn.

Temple of Shadows [Field] All “Shadow” and “Demonic” monsters you control gain 300 ATK. Once per turn, you can banish 2 “Shadow” or “Demonic” cards from your graveyard to add 1 “Shadow” monster from your Deck to your hand.

Last Resort [Continuous] While you have 3000 or less Life Points you can activate this effect; Once per turn, during either player's turn; you can draw 1 card from your deck. While this card is on the field the owner cannot take any battle damage. This card can only be removed from the field during the Draw Phase except by its own effect. When you have more than 3000 Life Points, destroy this card.

Act of the Primal Shadow [Field] Once per turn, during your Main Phase you can add 1 "Shadow" card from your deck to your hand. This card can only leave the field by the effect of a Spell card that doesn't target a specific card.

Shadow Fusion [Quick-Play] During either player's turn, you can Fusion Summon 1 “Shadow” or "Demonic" monster from your Extra Deck by banishing the Fusion Material listed on the card from your hand, field, or graveyard. The monster summoned by this effect cannot attack during the turn it is Fusion Summoned. During the End Phase you can target 1 Spell or Trap card in your graveyard and 1 Banished card and shuffle those cards into the Deck.

## Trap Cards

Contact with the Abyss [Normal] Activate this card if a level 8 or higher “Demonic” monster you control is destroyed by battle. During the End Phase, gain Life Points equal to the destroyed monster’s ATK, then Special Summon that monster form the graveyard with its ATK and DEF halved.

Dark Reckoning [Normal] Activate this card only if a face-up “Shadow” monster you control is destroyed by battle: Special Summon 1 level 4 “Shadow” monster from your hand or Deck in face-up ATK position.

Shadow Possession [Normal] When a Fusion Monster is Fusion Summoned by banishing face-up “Shadow” monsters you control, you can Special Summon those monsters during the End Phase of the turn the monster was Fusion Summoned with their effects negated.

Phalanx of Shadows [Continuous] While this card is face-up on the field, all “Shadow” monsters cannot be destroyed by battle once per turn. When this card is destroyed and sent to the graveyard you can Special Summon 1 “Shadow Defender” from your hand, Deck, or graveyard in face-up DEF position.

Shadow Steal [Counter] When your opponent summons a level 4 or lower monster to their side of the field: activate this card.  When this card is activated, target the summoned monster and switch control of that card to the owner of this card until the End Phase. The monster targeted by this effect cannot declare an attack or be tributed.

Zealot Shadows [Counter] When your opponent would activate a Trap Card you can activate this card. Negate that card’s activation and effects then inflict damage to your opponent equal to the ATK of 1 face-up monster you control. During the End Phase you can banish 1 card in your graveyard to shuffle this card back into the Deck and then draw 1 card. If you control 3 or more face-up “Shadow” monsters you can activate this card from your hand.

Temporal Rift Magic [Counter] Target 1 face-up Synchro Monster you control and Tribute that monster then Special Summon 1 Synchro Monster from your Extra Deck that is 1 or 2 levels higher than the tribute monster. You cannot Special Summon monsters with specific Summon Requirements (This Special Summon is treated as a Synchro Summon).

Fury of The-Order [Counter] Activate only when a card or effect is activated. Negate the activation of the card or effect and destroy that card.

Primal Evolution of the Shadow [Normal] You can target 1 face-up “Shadow” monster you control: you can increase that monster’s level by 1 or 2 then Special Summon 1 “Shadow” monster from your Deck who’s level is equal to the targeted monster’s Level and Synchro Summon or Xyz Summon immediately after this card’s effect resolves.

## Fusion Monsters

Demonic Shadow Lord: Anzu ~ Level 5 Winged-Fiend/Fusion/Effect 2500/800 Att: Dark ~ Effect: 1 "Shadow" Monster + 1 DARK monsters. Must be Fusion Summoned and cannot be Special Summoned by other ways except by the effect of a "Shadow" or "Demonic" Monster. If this card destroys an opponent's monster by battle: Draw 1 card then target 1 monter in your banished pile or graveyard and add that target to your hand.

Demonic Shadow Lord: Nergal ~ Level 6 Winged-Beast/Fusion/Effect 2500/1200 Att: Dark ~ Effect: 1 "Shadow" Monster + 1 DARK monster. Must be Fusion Summoned and cannot be Special Summoned by other ways except by the effect of a "Shadow" or "Demonic" Monster. All Normal Summoned "Shadow" Monsters you control gain 300 ATK and DEF while this card is face-up on the field or in the graveyard. Once per turn, you can Normal Summon 1 additional "Shadow" monster from your hand.

Demonic Shadow Lord: Crocell ~ Level 6 Winged-Beast/Fusion/Effect 2400/1000 Att: Dark ~ Effect: 1 "Shadow" Monster + 1 DARK monster. Must be Fusion Summoned and cannot be Special Summoned by other ways except by the effect of a "Shadow" or "Demonic" Monster. Once per turn, you can target 1 "Shadow" or "Demonic" card in your graveyard and shuffle it into your deck, if you do you can draw 1 card.

Demonic Shadow Lord: Baal ~ Level 7 Fiend/Fusion/Effect 2000/2800 Att: Dark ~ Effect: 1 "Shadow" Monster + 2 DARK monsters. Must be Fusion Summoned and cannot be Special Summoned by other ways except by the effect of a "Shadow" or "Demonic" Monster. Once per turn, when this card is targeted for an attack: You can double this card's original ATK until the end of the Damage Step. When this card leaves the field: Destroy all monsters your opponent controls.

Demonic Shadow Lord: Bune ~ Level 8 Feathered-Dragon/Fusion/Effect 2800/2200 Att: Dark ~ Effect: 1 "Shadow" Monster + 1 DARK monsters. Must be Fusion Summoned and cannot be Special Summoned by other ways except by the effect of a "Shadow" or "Demonic" Monster. When this card is Special Summoned: Target 1 monster your opponent controls; banish that target. This Fusion Summoned card can attack 3 times during each Battle Phase. This card cannot attack your opponent directly.

Demonic Shadow Lord: Oso ~ Level 8 Best/Fusion/Effect 2300/1200 Att: Dark ~ Effect: 1 "Shadow" Monster + 3 DARK monsters. Must be Fusion Summoned and cannot be Special Summoned by other ways except by the effect of a "Shadow" or "Demonic" Monster. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn: You can target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to its ATK on the field. This card cannot declare an attack the turn you activate this effect.

Primordial Shadow: Zagan, Right Hand of Dagon ~ Level 10 Beast-Warrior/Fusion/Effect 3200/2800 Att: Dark ~ Effect: 3 "Shadow" Monsters. Must be Fusion Summoned and cannot be Special Summoned by other ways except by the effect of a "Shadow" or "Demonic" Monster. Once per turn, you can Normal Summon 1 extra “Shadow” monster from your hand. When this monster would leave the field you can Tribute 1 other face-up “Shadow” or “Demonic” monster you control. If this card was Fusion Summoned using “Shadow Knight” and “Shadow Spearman” it gains this effect: • Once per turn, you can negate the summon of a level 5 or higher monster and banish that monster.

Primordial Shadow: Vetis, Left Hand of Dagon ~ Level 10 Beast-Warrior/Fusion/Effect 2800/3200 Att: Dark ~ Effect: 3 "Shadow" Monsters. Must be Fusion Summoned and cannot be Special Summoned by other ways except by the effect of a "Shadow" or "Demonic" Monster. When this monster destroys an opponent’s monster by battle it gains half the original ATK of the destroyed monster and can make a second attack in a row if your opponent controls another monster. Once per turn, if this card is targeted by a card effect, you can target 1 other face-up monster on the field that would be an appropriate target and that effect now targets that monster.

Primordial Shadow: Dante the Guardian ~ Level 10 Beast-Warrior/Fusion/Effect 3000/2500 Att: Dark ~ Effect: 2 face-up “Shadow” monsters. This card must first be Special Summoned by banished the required Fusion Materials from your field (you do not need to use Polymerization). When this card attacks an opponent’s monster, the opponent’s monster’s effects are negated until the End Phase. If this card was Fusion Summoned using “Shadow Champion” it gains this effect: • Once per turn, when this card would be destroyed by battle, this card gains 1000 ATK and DEF and its destruction is negated.

Primordial Shadow: Ndesu the Executioner ~ Level 10 Beast-Warrior/Fusion/Effect 2800/3000 Att: Dark ~ Effect: 2 face-up “Shadow” monsters. This card must first be Special Summoned by banished the required Fusion Materials from your field (you do not need to use Polymerization). When this monster destroys an opponent’s monster by battle, banish that monster instead of sending it to the graveyard. When this card is Fusion Summoned by using “Shadow Berserker” it gains this effect: • When this card is removed from the field you can Special Summon 1 “Shadow Berserker” from your hand, Deck, or graveyard and it gains 1000 ATK and DEF until the End Phase.

Primordial Shadow: Xezbeth, the Reclaimer of Lost Souls ~ Level 10 Beast-Warrior/Fusion/Effect 2600/2600 Att: Dark ~ Effect: 2 face-up “Shadow” monsters. This card must first be Special Summoned by banished the required Fusion Materials from your field (you do not need to use Polymerization). Once per turn, you can shuffle all banished monsters in each player’s banished pile into their Decks and then each player draws 2 cards. If this card was Fusion Summoned using “Shadow Paladin” it gains this effect: • Once per turn, you can Special Summon 1 banished “Shadow” or “Demonic” monster in face-up DEF position.

Ethereal, Archangel of Death ~ Level 10 Deity/Fusion/Effect 3200/2500 Att: Dark ~ Effect: “Shadow Champion” + “Shadow Defender” + “Shadow Paladin”. A Fusion Summon of this card can only be done with the above Fusion Material Monsters. When this card is targeted for an attack by an Effect Monster negate that target’s effects. Once per turn, during either player’s turn, you can activate 1 of these effects: • 1 DARK monster you control is unaffected by your opponent’s card effects until the End Phase. • 1 DARK monster you control cannot be destroyed by battle until the End Phase.

Celtic Dracolich of the Shadows ~ Level 10 Dragon/Fusion/Effect 3500/1000 Att: Dark ~ Effect: 1 "Shadow" Monster + 1 "Celtic" Monster. Must be Fusion Summoned and cannot be Special Summoned by other ways except by the effect of a "Shadow", "Demonic", or "Celtic" Monster. While there is a "Shadow" or "Celtic" monster on the field, your opponent cannot Special Summon from their Extra Deck. During your End Phase, you can target 1 monster in either player’s graveyard: Special Summon that monster to your side of the field with its effects negated and if you do, gain 500 Life Points.

## Synchro Monsters

Demonic Spawn ~ Level 2 Fiend/Synchro/Effect 0/0 Att: Dark ~ Effect: 1 DARK Tuner + 1 non-Tuner DARK monster. While this monster is face-up on the field, your opponent cannot activate cards or effects during the Battle Phase. When this card is used for the Synchro Summon of a level 8 or higher monster, it gains this effect: • If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

Demonic Synchron ~ Level 5 Zombie/Tuner/Synchro/Effect 1000/1500 Att: Dark ~ Effect: 1 Tuner + 1 non-Tuner “Shadow” monster. When this card is Synchro Summoned, you can banish up to 2 cards from either player’s graveyard. When this card leaves the field, banish 1 card from your opponent’s hand. Once per turn, you can target 1 other monster you control: its level becomes equal to this card’s level.

Demonic Necromancer ~ Level 6 Spellcaster/Synchro/Effect 2500/2100 Att: Dark ~ Effect: 1 Tuner + 1 non-Tuner monster. Once per turn, you can gain 300 Life Points for every banished card. Once per turn, you can target 1 “Shadow” or “Demonic” monster in your graveyard and Special Summon it to your side of the field with its effects negated. While this card is face-up on the field, any monster summoned by this card’s effects cannot be destroyed by battle.

Demonic Shadow General ~ Level 7 Warrior/Synchro/Effect 2800/2000 Att: Dark ~ Effect: 1 Tuner + 1 non-Tuner monster. While this card is face-up on the field, “Shadow” monsters you control gain 300 ATK and DEF. Once per turn, you can target 1 banished “Shadow” monster and Special Summon it to your side of the field with its effects negated. When this card leaves the field, banish it, then Special Summon 1 “Shadow” or “Demonic” monster from your graveyard or banished pile other than this card to your field whose level is less than or equal to this card’s level.

Shadow Dreadknight ~ Level 10 Warrior/Synchro/Effect 3000/2500 Att: Dark ~ Effect: 2 Tuners + 1 or more non-Tuner “Shadow” monsters. This card can also be treated as a LIGHT attribute monster. Once per turn, you can banish 1 card from your graveyard to activate one of these effects depending on the type of card banished: •Monster: When this card declares an attack your opponent cannot activate Spell or Trap cards until the End of the Damage Step. •Spell: When this card destroys an opponent’s monster by battle you can Special Summon 1 Level 5 or lower “Shadow” or “Demonic” monster from your graveyard or banished pile. •Trap: Shuffle all banished monsters to the Deck, and if you do, draw 1 card.

Ishconor, Shadow Khan of the Seas ~ Level 10 Deity/Synchro/Effect 3000/2000 Att: Dark ~ Effect: 2 Tuners + 1 or more non-Tuner "Shadow" monsters. This card gains 200 ATK for every "Shadow" monster in any Graveyard. Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. Once per turn, during either player's turn, when a card or effect is activated: You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy it. If this card destroys an opponent's monster by battle and sends it to the Graveyard; your opponent cannot Normal or Special Summon Level 5 or lower monsters during their next turn.

Overlord of the Eternal Shadow ~ Level 12 Deity/Synchro/Effect 3500/3000 Att: Dark ~ Effect: "Demonic Synchron" + "Demonic General". If an "Earthbound Immortal" is summoned to your opponent’s side of the field or is on the field face-up; negate its effects and if you do banish it (this effect does not target). This card gains 500 ATK for every banished "Earthbound Immortal" monster. Once per turn; when a monster effect is activated; you can banish one "Shadow" or "Demonic" monster from your field or graveyard to negate and destroy that card. Once per turn, you can target one banished "Shadow" or "Demonic" monster and Special Summon it to your side of the field.

Demonic Soul Eater ~ Level 10 Beast-Warrior/Synchro/Effect 3200/3000 Att: Dark ~ Effect: "Demonic Synchron" + 2 or more non-Tuner "Shadow" Monsters. When this card is Synchro Summoned, return all banished cards to the owner's graveyards and deal 300 points of damage to your opponent for each card returned this way. Once per turn, when this card deals battle damage to your opponent you can target up to 3 cards in either player's graveyard and banish them. This card gains 100 ATK for every banished card.

Warlord of the Eternal Shadow ~ Level 12 Undead/Synchro/Effect 3800/3500 Att: Dark ~ Effect: "Demonic Synchron" + 2 or more "Shadow" monsters. When this card is Synchro Summoned, Special Summon 1 "Demonic" or "Shadow" monster from your graveyard or banished pile. While this card is face-up on your side of the field, all other "Demonic" and "Shadow" monsters gain 300 ATK points. Once per turn, if this face-up card would be banished you can discard or tribute 1 "Demonic" or "Shadow" monster if you do negate that card's effect and destroy it.

Demonic Asura, Deity of Wrath ~ Level 12 Deity/Synchro/Effect 3300/2500 Att: Dark ~ Effect: 1 "Shadow" Tuner + 2 or more non-Tuner "Shadow" monsters. When this card is Synchro Summoned: You can target cards on the field, up to the number of non-Tuner monsters used for the Synchro Summon of this card; destroy those targets. Your opponent cannot target face-up "Shadow" monsters for attacks, except this one. Once per turn, if this card would be destroyed by battle, it is not destroyed.

## XYZ Monsters

Magical Shadow, King of Instanity ~ Rank 4 Winged-Fiend/Xyz/Effect 2000/800 Att: Dark ~ Effect: 3 Level 4 "Shadow" Monsters. If this card is would leave the field by a card effect, you can detach 1 Xyz Material from this card to negate that effect and destroy the card. When an Xyz Material(s) is detached from this card: This card gains 500 ATK. Once per turn, during your Standby Phase you can target 1 Spell/Trap card in your graveyard and attach it to this card as an Xyz Material.

Shadow Cerberus Rank 4 Fiend/Xyz/Effect 2400/1200 Att: Dark Effect: 2 "Shadow" monsters. Any Xyz Material detached from an Xyz Monster is banished instead. Once per turn, you can detach 1 Xyz Material form this card and this monster gains 200 ATK for every banished card. If this card is destroyed by battle or card effect, you can Xyz Summon 1 Rank 4 "Shadow" Xyz Monster from your Extra Deck using this card as the Xyz Material (Xyz Material attached to this card become attached to that card as well).

Royal Shadow, Ruler of Peace ~ Rank 4 Fiend-Fairy/Xyz/Effect 2800/1800 Att: Dark ~ Effect: 2 Level 4 "Shadow" Monsters. Once per turn you can detach 1 Xyz Material from this card: neither player takes Battle Damage until your opponent's End Phase and you can target up to 2 cards in your graveyard and add them to your hand. This card cannot attack the turn you activate this effect.

Shadow Stealer ~ Rank 4 Spellcaster/Xyz/Effect 2000/1200 Att: Dark ~ Effect: 2 Level 4 “Shadow” monsters. Once per turn, you can detach 1 Xyz Material from this card to target 1 monster in either player’s graveyard: Special Summon that monster with its effects negated. When this card leaves the field, banish any face-up monster summoned by this effect.

Vampire Huntress ~ Rank 4 Zombie/Xyz/Effect 2500/2000 Att: Dark ~ Effect: 2 level 4 “Shadow” monsters. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, you can detach 1 Xyz Material from this card to banish 1 monster in either player’s graveyard and the owner of this card gains Life Points equal to half of the banished monster’s original ATK.

Shadow Order: Dagon, Creator of Shadows ~ Rank 8 Dragon/Xyz/Effect 3000/3000 Att: Dark ~ Effect: 3 Level 8 DARK monsters. When this monster destroys an opponent’s monster by battle, inflict damage to your opponent equal to that monster’s original ATK. Once per turn, you can detach 1 Xyz Material form this card to activate 1 of these effects: • Target 1 “Shadow” monster in your graveyard and Special Summon that monster. • Destroy all facedown Spell and Trap cards your opponent controls. Cards and Effects cannot be activated in response to this effect and this card cannot declare an attack the turn this effect is activated. • When this card attacks, it cannot be destroyed by battle and destroy the attack target at the end of the Damage Step.

Shadow Order: Arch Demon, Kumori Taka ~ Rank 10 Warrior/Xyz/Effect 4000/4000 Att: Dark ~ Effect: This card can only be Xyz Summoned by the effects of “Rank-Up-Magic Chaos Rising”. When this monster destroys an opponent’s monster by battle it gains half of that monster’s original ATK until the End Phase. Once per turn, you can detach 1 Xyz Material from this card to activate 1 of these effects: • Special Summon 1 Dragon-type monster from your graveyard or banished pile with its effects negated. • When this card attacks it is unaffected by card effects and so is the attack target until after the Damage Step. When this card is removed from the field and banished, you can Xyz Summon 1 “Shadow Order: Dagon, Creator of Shadows” from your graveyard and attach this card to it as Xyz Material.

Zakhis, Forbidden Chaos Lord ~ Rank 12 Warrior/Xyz/Effect 5000/5000 Att: Light ~ Effect: This card can only be Special Summoned by targeting 1 face-up “Shadow Order: Arch Demon, Kumori Taka” that has no Xyz Materials and using that card as Xyz Material for this card’s Xyz Summon and cannot be Special Summoned otherwise. When this card is Xyz Summoned, you can attach all Xyz Monsters in both player’s graveyard to this card as Xyz Material. While this card is face-up on the field, all other Special Summoned monsters have their effects negated. This card cannot be targeted or destroyed by Spell and Trap cards. This card cannot attack your opponent directly. Once per turn, you can detach 1 Xyz Material form this card to activate 1 of these effects: • Destroy all cards your opponent controls then inflict 300 damage to your opponent for each card destroyed this way. This card cannot declare an attack the turn you activate this effect. • This card can attack twice this Battle Phase. • Detach all Xyz Materials form this card to inflict damage to your opponent equal to half of your current Life Points plus half of this card’s current attacks. During the End Phase, banish this monster.