Adapted Yelloweye

**Adapted Yelloweyes** are a type of Mobs, placed into the Adapted Tier.

## *Spawning*

* Spawns after a Primitive Yelloweye evolves;
* Spawns in groups of 2 to 3, from Phase 6, with a spawnweight of 15;
* Spawns inside the Parasite Biome, with a spawnweight of 10.

## *Description*

Adapted Yelloweyes' body has a bizzarre shape. From the middle part of their body, from which a yellow dot that resembles an eye is present, there are various fleshy tentacles that are connected to their other body parts. On the right and on the left side of their body there are two enormous tentacles, while a bloodstained skeletal structure is present on the back of their body, all three connected by the flesh tentacles. The bottom part of their body ends in what seems a tail. Their entire body is completely grey.

## *Capabilities*

Adapted Yelloweyes are Flying Ranged and Melee Combatants.

* Adapted Yelloweyes' Ranged Attack is performed by them shooting a poisonous projectile, which degrades durability: Adapted Yelloweyes' projectiles inflict the Poison Effect for 3 seconds, every shot degrades gear durability by 7%;
* Adapted Yelloweyes' Melee Attack is performed by them swooping down towards their foes;
* Adapted Yelloweyes can break blocks that have their Hardness Value up to 3, with a 40 ticks cooldown and 2 Blocks range.

### *Properties*

**Adapted Yelloweyes' Properties**
 Follow Range
 Damage Cap | Minimum number of hits required to kill the parasite
 Minimum Damage
 Death Point Reduction
 Remain Value
 Scent Death Value
 XP Value
 Regen
 COTH

### *Adaptation*

Adapted Yelloweyes, like many other parasites, have the ability to adapt to damage sources they are damaged with. The more hits they take from a certain weapon or by a certain mob, the less damage they will take from that weapon or mob. This process can be slowed by lighting the parasite on fire, which is highly recommended.

**Adapted Yelloweyes' Adaptation Values**
 Chance to Fail Adapting
 Point Reduction Value | Value for each "Reduction Point", used to reduce damage taken.
 Point Reduction Cap | Maximum amount of "Reduction Points" per damage source.
 Maximum Learnable Damage Sources

### Weakness

Adapted Yelloweyes, like any other Mob, present a weakness to Fire. Damage inflicted by Fire is quadrupled.

## *Drops*

Listed below are Adapted Yelloweyes' Drops.

**Adapted Yelloweyes' Drops**
  Toxic Lung | 1
  Yelloweye Bone | 1
  Strange Bone | 1-4

## *Trivia*

* Adapted Yelloweyes are also known as **Emana** in the Mod Files;
* Adapted Yelloweyes present this yellow dot on their bodies, which was later disproved to be an eye after Dhanantry confirmed that no Parasite has eyes.

## *Gallery*

To be added...

1. ↑ Exhaustion is a vanilla mechanic that controls how fast the player's saturation or hunger depletes. When the player reaches an exhaustion value of at least 4, the player's saturation *(or hunger, if saturation is 0)* is decreased by 1 point, and the exhaustion value is decreased by 4. For more information on exhaustion, see Hunger on the Minecraft Wiki.
2. ↑ When a parasite's Damage Cap is activated, it will be given the Rage effect for 7 seconds.
3. ↑ 3.0 3.1 3.2 3.3 Point Reduction Value and Point Reduction Cap are used to calculate how many times a parasite can learn a damage source before reaching its maximum immunity (this does not always mean it will be immune to the source). For example, the Adapted Yelloweye can become up to 100% immune to any damage source. See Adaptation System for more info.