Updates

This page displays the 4 most recent updates/patch notes by date.
Click here for a complete list of patch notes recorded on the wiki.

## Mercury-0.2.4-726

Introducing the Tukara Sangha Corp. Kolibri Longbow.
The Kolibri is a light-medium fighter with a focus on survivability and maneuverability. It fields a full complement of small hot gas thrusters facing all directions that provide quick acceleration changes along any axis.
The Longbow I comes with 2x Size 3 weapon stations on either end, which provide good all around threat coverage.

The Vehicle can be purchased via an empty ship slot in the Home screen.

### Update Notes

* ADDED : Kolibri Longbow I & Longbow II
* ADDED : Ability to paint Reus in the ship editor.
* ADDED : Ability to preview player ships when in the lobby (WIP)
* CHANGED : Logic in the Pre-Game Lobby to no longer automatically launch after 60 seconds. The countdown will now start when more than half of the Players in the lobby are “Ready”. This should allow for those who want to wait for additional players to do so.
* \*Note\* This is ultimately a temporary change while we prepare to overhaul the multiplayer process and introduce long awaited features like matchmaking and party.
* CHANGED : Some weapon characteristics and names have been updated
* CHANGED : GSU family of weapons now have unique names for their different sizes.

## Mercury-0.2.4-715 Minor Update

* FIX : Combat tutorial now loads Debris sweep mission in Onboarding sequence.
* FIX : Adjusted tutorial rewards to only be awarded on first time completion.
* FIX : Reworked module slot restrictions to work more reliably.
* FIX : Logic to reward players with a starter ship that could be abused.
* FIX : Match Victory reward not being delivered.
* CHANGED : Module Item Display now shows item thumbnail in Ship Editor
* CHANGED : Removed ability to equip gimballed railguns..for now.
* CHANGED : Shrike-Escort (SF-30-C) Weapon Slot size restrictions updated (Default Assigned weapons Reduced from S3-S2)
* CHANGED : Display of information on Hardpoint Editor Slot Widgets
* CHANGED : Game Mode round tracking logic.
* ADDED : Opsys Ball Gimbal (S1 - S5)
* ADDED : Dawn Strike Laser (S1 - S2)
* ADDED : New Weapon: Long Teijun RGS-PROTO (15mm railgun) \*The new default integrated weapon for shrikes.\*

## Mercury 0.2.4

* Tweaked Shrike movement and mass
* Fixed Statistics not rebuilding properly in ship editor
* Made sure “playtest” tag in Splash is hiding and unhiding properly
* Updated statistics display in Preview Ship Screen
* Fixed Fill issue for weapon item widget
* Fixes for shared weapons across multiple weapon groups
* Readjusted vehicle base mass values and
* updated the way vehicle mass is calculated
* Added new TechTree Thumbnails. Adjusted TechTree Hierarchy and Info display
* Fixed some issues with CIWS targeting and tracking
* Tweaked Gimbal Tracking logic
* Reduced Damage resistance on large ships
* Multiple fixes for Combat Tutorial. Incl. Recoil would move ship into an stuck state.
* Reduced Recoil impulse from Conventional Ballistic rounds
* Added outline to highlight selected Modules on Ship + Camera fixes
* Updated and Optimized Projectile damage calculations

## Hotfixes 0.2.3-Main.693

* Improved Audio levels for some elements
* Updated Onboarding Sequence
* Improved AI Movement and Combat
* Reduced Hull Damage resistance / deflection on all the larger ships
* Added game announcer in certain missions and improved client message reception