Oldur/Changelog

* 1.4
* 0.13
* 0.12
* 0.11
* 0.10
* 0.9
* 0.8
* 0.7
* Beta
* default
1.4.0.1
* default
1.4
Patch Notes 1.4.0.1 - (Steam)

Battlerites

* + Fixed an issue were Renew could cause Rejuvenate to deal negative healing
* + Now EX compatible
Patch Notes 1.4 - (Steam)

*Oldur sees some bigger changes in order to enhance his support potential, especially in 3s, while still maintaining his identity as an aggressive ranged support. His fire-and-forget playstyle is unique and we wanted to ensure his power in this niche. His Rejuvenating Sands now applies a delayed heal effect by default, while its direct heal is reduced slightly to make juggling Rejuvenate and applying Time Bombs an interesting challenge. New rites have been added to allow players to tailor him to more of a support role, although they still have access to his many existing offense rites.*

* (M2)
	+ Healing reduced from 14 to 12.
	+ Now applies Rejuvenate: Heals 6 health after a 3.5s delay.

Battlerites

* + Reworked: Rejuvenate heals an additional 15% of the damage taken by its target during its duration. Restores up to a maximum of 6 bonus health.
* + Cooldown reduction increased from 6% to 8%.
* + Battlerite category changed from Mixed to Utility.
* + Now also grants Oldur a 16 health shield when traveling through an ally.
* + Removed.
* + Bonus damage reduced from 8 to 6 and now inflicts a Fading Snare.
* + Cooldown reduction increased from 2s to 3s.
* + Shield duration increased from 3s to 3.5s.
* + New Rite: Each enemy hit by Quicksand grants 1 Rejuvenating Sands charge.
* 0.13.0.0
Patch Notes 0.13.0.0 - (Steam)

* (Q) (Bug Fix)
	+ Fixed a bug where the recast would display the wrong keybind.
* 0.12
Patch Notes 0.12 - (Steam)

*Oldur has been very prominent recently. We have reduced his burst damage output a bit and granted additional counterplay opportunities to Stone Glass.*

* (E)
	+ Damage reduced from 18 to 16.

* (R)
	+ Can no longer hit targets through walls.
	+ No longer petrifies on hit.
		- Instead applies a debuff which inflicts Petrify after a 1s delay.
	+ Knockback duration reduced from 0.4s to 0.2s.
	+ Knockback distance reduced from 2 to 1.5.
* 0.11.2.2
* 0.11.2.1
* 0.11.2.0
Patch Notes 0.11.2.2 - (Steam)

* (M1)
	+ Range reduced from 7.8 to 7.6.
Patch Notes 0.11.2.1 - (Steam)

* Targets affected by  can no longer be knocked back by  at the very end of it, which would move the area of impact.
Patch Notes 0.11.2.0 - (Steam)

*Oldur’s abilities have received various changes to keep up with the new pace and Stone Glass has received a longer cast time to give enemies a window to react and counter.*

* (M1)
	+ Damage increased from 10 to 12.
	+ Debuff damage decreased from 10 to 8.
	+ Cast time reduced from 0.5s to 0.4s.
	+ Range reduced from 8.5 to 7.8.
	+ Cooldown increased from 0.2s to 0.45s.
	+ Global cooldown reduced from 0.3s to 0.2s.
	+ Movement speed while casting decreased from 30% to 20%.

* (M2)
	+ Radius increased from 1 to 1.1.

* (E)
	+ Air time reduced from 1s to 0.95s.

* (R)
	+ Cast time increased from 0.35s to 0.5s.
	+ Radius increased from 1.5 to 1.8.
	+ Movement speed during cast reduced from 72% to 60%.

* (F)
	+ Max distance traveled increased from 8 to 9.
	+ Impact radius increased from 2 to 2.2.
* 0.10
Patch Notes 0.10 - (Steam)

* delayed damage reduced from 12 to 10.
* 0.9
Patch Notes 0.9 - (Steam)

* - Fixed Team Marker colors.
* - Fixed a bug that caused the healing to only be based on the damage Oldur had taken.
* 0.8
Patch Notes 0.8 - (Steam)

* effect increased from 20% to 25%.
* 9/29/16
Patch Notes 9/29/16 - (Steam)

* now reflects projectiles a lot quicker.
* damage increased to 18 from 14.
* 0.6.187
Patch Notes 0.6.187 - (Steam)

* projectile impact damage down to 10 from 12.
* healing reduced to 14 from 16.
* can no longer be interrupted by spellblock once the shield is up.
* Time Keeper renamed to .
* root duration down to 1.5s from 2s.
* healing reduced to 8 from 10.
* shield reduced to 14 from 16.