Fortinero

> "*The swift-moving leader of your colony. Explores, fights, builds Town Centers and Trading Posts. Cannot die. If he falls unconscious, he can be rescued.*"
> ― In-game description
>
>

The **Fortinero** is the unique Explorer unit of the Argentines. Unlike most Explorers, he is a ranged cavalry and a light cavalry unit.

## Overview

Like other explorer units, the **Fortinero** can build Town Centers and Trading Posts in both Enlightenment and Capital Age. He also has the ability to regenerate lost health and his stats are automatically upgraded with each Age-Up. He is strong against treasure guardians and weak against Spies and Ninja type units.

Unlike other units who simply die when their hit points reach 0, the **Fortinero** will collapse instead, like other explorers. When this happens, the player can ransom him to whoever dealt the final blow (including Mother Nature) for 100 Coins or send an allied unit near him to help him get back on his feet (a minimum of 100 hitpoints is needed). He is also affected by treasures or shipments that boosts the stats of Explorer units.

What sets the **Fortinero** apart from other explorer units is that as a cavalry unit, he moves faster than other explorers allowing him to have an easier time exploring as he is also affected by the Argentinian bonus of increased Cavalry speed upon every Age Up. Unlike other foot explorers who will immediately attack enemies in melee when they get close, he can instead use his ranged attack allowing him to deal increased damage-per-second to treasure guardians. Keep in mind that due to being a cavalry unit, he is also weak to units that can counter them.

### Special Abilities

* **Sharpshooter Attack**: The **Fortinero** fires a shot dealing 750 ranged damage to a treasure guardian. 60 seconds cooldown.
* **Crackshot Attack** (Available upon reaching Industrial Age): The **Fortinero** fires a shot dealing 5000 base ranged damage to an enemy infantry or cavalry. 90 seconds cooldown.

### Upgrades

The damage and hit points of the **Fortinero** increase with each Age Up.

* +25% hit points and attack
* +30% hit points and attack
* +40% hit points and attack
* +50% hit points and attack

## Home City Cards

As the **Fortinero** is unique to the Argentines, only their shipments and other civilizations' TEAM shipments that benefit them are shown in the following tables:

## History

*In the second half of the 19th century, both Argentina and Chile once again set themselves the objective of establishing their sovereignty over the autonomous indigenous territories. These campaigns took the name of "Occupation of the Araucanía" in the case of Chile and "Conquest of the Desert" for Argentina.*

*The fortín (small fort in Spanish) was a key piece in the strategy of the Argentinian government to occupy the territories of the Pampa and Patagonia at the expense of native peoples such as the Mapuches, Ranqueles and Tehuelches. These forts were built inside the territory to be occupied and established a frontier that occasionally receded due to native counterattacks.*

*The defenses of the fortín consisted of a palisade, surrounded by a moat (where possible) and a watchtower called mangrullo. Inside were facilities for the troops and the fortinero (fortress commander). At the end of the 1880s the fortín lost its defensive function, but many of them later became cities such as Tandil, Ranchos or Cipolletti.*