Update 1.1

**Update chronology**

**External links**

* 27 brand new Steam achievements to enjoy!

## New in-combat skills

* Double Strike: Combatants have a new "Double Strike" proc (unlocked at level 3).
* Combatants now deal half their Combat Points as minimum damage.
* Heroism: Leaders now have the "Heroism" skill (unlocked at level 5) to buff other characters in combat.
* Bombardment: When fighting in a bombarded sector, enemy damage is greatly reduced during the first combat turn due to suppressive fire.
* Field Medic: Academics now add progression points each turn toward the crafting of field kits that can be used in-battle as consumables (unlocked at level 2).

## Major changes

* New enemy behaviors: enemies now select their own blocker in battle and perform various skills!
* New enemy skills: Healers & Defenders.
* New casual difficulty level.
* Added chapter names to transition screens.
* Spawning is no longer uniform all around the map.
* You can now cycle through characters in the Character Screen, and items manipulation is easier.
* Enemy stack sizes should now remain smaller and not grow indefinitely.
* Enemies are no longer sorted by combat point in battle but rather distributed randomly.
* You can now select the target of the battle consumables. Projectiles splash their damage on the target first and then the 2 neighboring enemies.
* Enemy territories with “0” occupation now have a small chance to get random reinforcements.
* When suffering battle casualties, you no longer gain Leadership points from winning the battle and now suffer a small leadership gain penalty for each character killed over the next 5 turns.

## Misc features

* Changed the Healing skill so it fully heals characters with the most Combat Points before healing someone else (former behavior was that everyone healed equally).
* Changed Overseer animation and upkeep so it happens at end of turn like the rest of the skills.
* Added tavern & workshop ambient sounds and a few other sounds.
* Character tokens are now sorted by class on top of "task type".
* Militia can now kill enemies and don’t just leave them at 1 Combat Point.
* Level-up popup: skill icon now has an explanation tooltip.
* Reworked last battle of Tutorial map so it better fit the story.
* Added movement indicator arrows on map to better recognize which sectors are linked together.

## Balancing

* Higher super-breach spawn after the 5th and 10th waves in [Chapter 3].
* Base bombardment cost went from 15 to 20.
* Overseer now has a base cost per character and not only a global cost per sector.
* More chances to find loots & blueprints.
* Spawning cycle is now every 7 turns instead of 9 in Normal mode and higher, and there is no longer a grace period.
* Militia damages are now calculated differently.
* Battle consumable damages & costs have been buffed to reflect new usage.

## Level design

* [Chapter 2] tavern now set on a sector not owned outside the city.
* [Chapter 3] The sector where you unlock Wondor now starts fully organized.
* Made final battle of [Chapter 5] stationary.
* [Chapter 6] workshop building now set at a more central place.
* Fixed connections in [Chapter 7].

## Bug fixes

* Left-click no longer unselect all the character tokens.
* Fixed a bug where the "main menu" button from the defeat screen could sometimes not be pressed.
* "Old Man and the Sky" side-quest dialog was playing twice.
* Fixed a few typos.