Wisdom Essence

## Wisdom Major Essence

### Star Sign: The Creator

* Description: Channel the gift of your chosen Star Sign to bolster your Attributes.
* Accuracy: N/A
* Roll Stat: N/A
* Cooldown: 60m
* Range: N/A
* Targets: Self
* Duration: 60m
* Special: This Ability can be used in place of your Movement Action. This Buff cannot be dispelled.
* Buff: +3 Wisdom, +1 Dexterity

### **Blood**

*"The blood is the life!" -Vampiric Thrall*

**Circle of Vitae**

1. Description: You drain the life force out of nearby foes restoring it to yourself.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 1
6. Targets: 3
7. Duration: N/A
8. Special: N/A
9. Mayhem: **When there are 2 or more Foes within 1 Tile of you, you may activate this ability as a Free Action on your turn.**
10. Damage: 1D10+Wisdome-Damage Reduction Caster gains +5 HP
11. Crit Damage: 2D10+Wisdom+Wisdom-Damage Redaction Caster gains +10HP

**Exsanguination**

1. Description: A gruesome ability that causes your foes blood to expunge itself from your target's body Stunning them in the process.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 3
6. Targets: 1
7. Duration: 0
8. Special: N/A
9. Mayhem: N/A
10. Damage: 2D8+Wisdom-Damage Reduction
11. Crit Damage: 4D8+Wisdom+Wisdom-Damage Reduction

 **Health Funnel**

1. Description: Heal an Ally for X Damage declared when you use this ability. You take damage equal to twice the amount you chose to heal.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 0
5. Range: 3
6. Targets: 1
7. Duration: 0
8. Special: *Damage dealt to yourself cannot be prevented by any means.*
9. Mayhem: N/A
10. Damage: Caster drains their life force, healing target for X amount of Hit Points chosen when this ability is activated. Caster then loses Hit Points equal to twice the amount they healed target for! {Adjust Hit Points Manually)
11. Crit Damage:

**Sanguine Pact**

1. Description: You infuse up to two targets with life draining power allowing them to heal when they deal damage to a foe.
4. Cooldown: 15min
5. Range: 3
6. Targets: 2
7. Duration: 2 Turns
8. Special: N/A
9. Mayhem: N/A
10. Damage: Caster infuses target's attacks with life draining abilities. For target's next 2 Turns whenever they deal damage they restore 15 Hit Points to themselves. (Adjust Manually)
11. Crit Damage: N/A

**Siphon**

1. Description: Drain the life force of a foe.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 0
5. Range: 3
6. Targets: 1
7. Duration: 0
8. Special: N/A
9. Mayhem: **You may use this ability on a foe in range immediately after using Blood: Health Funnel.**
10. Damage: 1D8+Wisdom-Damage Reduction+5 Hp to Caster
11. Crit Damage: 3D8+Wisdom+Wisdom-Damage Reduction+ 10 Hp to Caster

### **Coven**

*"I hear an elven witch, pale and beautiful lives in the dark wood." -Freefolk Merchant*

**Curse**

1. Description: Addled a foes mind with a dark incantation.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 30min
5. Range: 3
6. Targets: 1
7. Duration: 30min
8. Special: N/A
9. Mayhem: N/A
10. Damage: -2 Melee Attack Bonus-2 Ranged Attack Bonus-2 Damage Reduction-2 Armor Class
11. Crit Damage: N/A

**Familiar Strike**

1. Description: Your familiar leaps from your shoulder becoming a sphere of energy colliding with your foe!
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 0
5. Range: 3
6. Targets: 1
7. Duration: 0
8. Special: N/A
9. Mayhem: **Whenever you are Critically Hit you may use this ability immediately on the foe that struck you if they are within range.**
10. Damage: 1D8+Wisdom-Damage Reduction
11. Crit Damage: 2D8+Wisdom+Wisdom-Damage Reduction

**Familiar Aid**

1. Description: Your familiar leaps from your shoulder becoming a sphere of healing energy aiding an Ally!
2. Accuracy: Dexterity
3. Roll Stat: Armor Class
4. Cooldown: 0
5. Range: 3
6. Targets: 1
7. Duration:
8. Special: N/A
9. Mayhem: **You may use this ability in place of your Movement Action if you are targeting and Ally who is affected by your Coven: Protective Incantation Ability.**
10. Damage: Heal 1D8+Wisdome
11. Crit Damage: N/A

**Miasma**

1. Description: Black smoke rolls across the ground then leaps at your foe.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15
5. Range: 3
6. Targets: 1
7. Duration: 0
8. Special: *This Ability will Silence and Blind your foe.*
9. Mayhem: N/A
10. Damage: 1D8+Wisdom-Damage Reduction
11. Crit Damage: 2D8+Wisdom+Wisdom-Damage Reduction

**Protective Incantation**

1. Description: You place protective wards on your allies increasing their defenses.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 30
5. Range: 2
6. Targets: 3
7. Duration: N/A
8. Special: N/A
9. Mayhem: N/A
10. Damage: +2 Armor Class +1 Damage Reduction
11. Crit Damage: N/A

**Swarm of Bats**

* Description: Become a swarm of vampiric bats for 2 Turns dealing damage to Foes you end your movement next to!
* Accuracy: N/A
* Roll Stat: Fixed
* Cooldown: 15min
* Range: 0
* Targets: Self
* Duration: 2 Rounds
* Special: N/A
* Mayhem: N/A
* Damage: Caster becomes a swarm of bats for 2 Turns. During this time any Foe caster ends their movement in an adjacent Tile to are Dealt 20 Points of Damage. Each time caster deals damage to a target in this manner they are Healed for 10 Hit Points.
* Crit Damage: N/A

### **Healing**

*"The greatest healer in the history of Astori, her fountain and dedication lay with in the heart of the Freefolk City. That is why she is our Patron." -Freefolk on Lavanathia the Celestial*

**Bless**

1. Description: You infuse an ally with powerful celestial energy.
2. Accuracy: N/A
3. Roll Stat: Fixed
4. Cooldown: 30min
5. Range: 3
6. Targets: 1
7. Duration: 30min
8. Special: *When Bless ends or is Dispelled the target is healed for 20 Hit Points. (Adjust Manually)*
9. Mayhem: N/A
10. Damage: +1 Wisdom +1 Strength +1 Dexterity +1 Intelligence +1 Charisma +1 Constitution
11. Crit Damage: 4D8+Wisdom+Wisdom-Damage Reduction

**Circle of Healing**

1. Description: Area Effect Heal.
2. Accuracy: N/A
3. Roll Stat: Fixed
4. Cooldown: 15min
5. Range: 3
6. Targets: 3
7. Duration:
8. Special: N/A
9. Mayhem: **If two or more allies are damaged by a single attack you may activate this ability immediately.**
10. Damage: 4D8+Wisdom=Healing Amount
11. Crit Damage: N/A

**Radiant Blast**

1. Description: Fire a bolt of holy energy at your foe.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 0
5. Range: 3
6. Targets: 1
7. Duration: 0
8. Special: *This ability ignores Damage Reduction.*
9. Mayhem:
10. Damage: 1D8+Wisdom+5 Healing to Caster
11. Crit Damage: 2D8+Wisdom+Wisdom+ 10 Healing to Caster

**Rebirth**

1. Description: You restore a slain ally to life, returning them to the fight and restoring a portion of their lost Hit Points.
2. Accuracy: N/A
3. Roll Stat: Fixed
4. Cooldown: 60min
5. Range: 3
6. Targets: 1
7. Duration: nN/A
8. Special: *Exhausts Caster, Very Long Cooldown|his ability can be used Immediately on yourself whenever you fall below 1 Hit| If used in this manner it does not Exhaust you.*
9. Mayhem: N/A
10. Damage: Caster raises target and they are healed for 6D8+Wisdom
11. Crit Damage: N/A

**Renew**

1. Description: A heal that has synergy with your Bless ability.
2. Accuracy: N/A
3. Roll Stat: Fixed
4. Cooldown: 5min
5. Range: 2
6. Targets: 1
7. Duration: 0
8. Special: *Low Cooldown, Ability Synergy*
9. Mayhem: N/A
10. Damage: Healing 2D8+Wisdom
11. Crit Damage: N/A

### **Nature**

*"Beware my vines if you make me angry!" -Venna*

**Call Lighting**

1. Description: Call down a bolt of lightning on your foe Paralyzing your target.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 3
6. Targets: 1
7. Duration: 1 turn if Paralyzed
8. Special: N/A
9. Mayhem: N/A
10. Damage: 1D8+Wisdom-Damage Reduction
11. Crit Damage: 3D8+Wisdom+Wisdom-Damage Reduction

**Circle of Regeneration**

1. Description: A powerful healing ability that returns Hit points to your allies over time.
2. Accuracy: N/A
3. Roll Stat: Fixed
4. Cooldown: 30min
5. Range: 2
6. Targets: 3
7. Duration: 0
8. Special: N/A
9. Mayhem: N/A
10. Damage: Target is renewed with regenerative energy from caster's Circle of Regeneration. Target may restore 15 Hit Points at the start of their next 4 turns. (Adjust Manually)
11. Crit Damage: N/A

**Cyclone**

1. Description: Surround yourself in a cyclone damage nearby foes and pulling them towards you.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 2
6. Targets: 3
7. Duration: 0
8. Special: N/A
9. Mayhem: N/A
10. Damage: 1D8+Wisdom-Damage Reduction
11. Crit Damage: 3D8+Wisdom+Wisdom-Damage Reduction

**Hungering Earth**

1. Description: You cause the earth to erupt below your foes knocking them back 2 Tiles and Rooting them for 1 Turn.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 15min
5. Range: 1
6. Targets: 3
7. Duration: 0
8. Special: 0
9. Mayhem: **This ability may be used as a Free Action on your turn against any foes that were struck by your Cyclone Ability.**
10. Damage: 1D8+Wisdom-Damage Reduction
11. Crit Damage: 3D8+Wisdom+Wisdom-Damage Reduction

**Torrent**

1. Description: Launch a line of water across the battlefield slamming into your foe with immense force.
2. Accuracy: Dexterity
3. Roll Stat: Ranged Attack Bonus vs. Armor Class
4. Cooldown: 0
5. Range: 3
6. Targets: 1
7. Duration: 0
8. Special: N/A
9. Mayhem: N/A
10. Damage: 1D8+Wisdom-Damage Reduction
11. Crit Damage: 3D8+Wisdom+Wisdom-Damage Reduction

## **Wisdom Minor Essence**

Minor Essence is your secondary essence choice, and unlocks the following abilities.

**Cleansing**

1. Description: You remove all Magical effects from your target.
2. Accuracy: N/A
3. Roll Stat: Fixed
4. Cooldown: 15min
5. Range: 2
6. Targets: 1
7. Duration: 0
8. Special: N/A
9. Mayhem: N/A
10. Damage: N/A
11. Crit Damage: N/A

**Guidance**

1. Description: You bolster your target's Attack Bonuses
2. Accuracy: N/A
3. Roll Stat: Fixed
4. Cooldown: 30min
5. Range: 2
6. Targets: 1
7. Duration: 30min
8. Special: N/A
9. Mayhem: N/A
10. Damage: +2 Melee Attack Bonus +2 Ranged Attack Bonus
11. Crit Damage: N/A

**Nature's Protection**

1. Description: You enhance your target's natural defenses making their skin as sturdy as the might oak.
2. Accuracy: N/A
3. Roll Stat: Fixed
4. Cooldown: 30min
5. Range: 2
6. Targets: 1
7. Duration: 30min
8. Special: N/A
9. Mayhem: N/A
10. Damage: +2 Armor Class
11. Crit Damage: N/A

**Swift Mend**

1. Description: A basic heal.
2. Accuracy: N/A
3. Roll Stat: Fixed
4. Cooldown: 8min
5. Range: 2
6. Targets: 1
7. Duration: 0
8. Special: *Low Cooldown*
9. Mayhem: N/A
10. Damage: 1D8+Wisdom Heal
11. Crit Damage: