Hell's Gate

"You're going to be here a long time, so get comfortable."-The Warden

### Owner

The Warden's Name is Unknown. Only his Family, a few Government Officials, The Holy Knights, and one prisoner know his actual name.

### Funds To Build

23,000,000,000,000 Galactic Standard Credits

Hell's Gate is a Prison Space Colony.

## Description

Hell's Gate is a Prison which holds dangerous criminals. The Initial Ground Floor Holds extremely weak entities, such as simple Boss Monsters, or anyone who has weak magic capabilities. If they have none, they would never have gotten here. To Open Most Doors up here, you simply need a Prison ID Card, or for a few, a Class 0 Keycard. The Only Exception is The Exit and Entrance Doors, which need a Class 4 Keycard.

The Next Floor has F Class Monsters. In order to access it, you need a Class 1 Keycard. It's not to hard to get. The F Class monsters are often Galactic to almost Universal in power. They are to be held in general calmness.

The Next Floor has D Classes, these can destroy several universes. In order to acces it, you need a Class 2 Keycard. This area also has The Research Labs, which require a Class 3 Keycard. It also has the lounge, which is the one door here that only requires a Class 0 Keycard.

The Next floor has C-B Classes. They need a Class 4 keycard to access. This is also the security area, with cameras and activatible traps. These monsters can destroy entire Multiverses, so they are rather dangerous.

Then we move onto the next, which is an A Class, and some weaker S Classes. These can destroy several multiverses. This and most further floors require a Class 5 Keycard. These are extremely dangerous, and have many more defenses.

Then we move onto The SS Classes. These are extremely powerful, and can destroy entire Hyperverses. They have heavy security, and can only be accessed by Level 5 Keycards.

Then there's The SSS Classes, these can destroy several Hyperverses. They are to be protected very carefully. If these escape, it could end horribly. The Holy Knights Occasionally patrol this area.

Then, The Final Floor. The SSS+ Classes. This Area also has The Self Destruct Generator. This Area requires complete knowledge of all passcodes, and a Level 6 Keycard. Only the 1st, 2nd, and 3rd in command can access it. Along with The Holy Knights and The Warden. Beings inside can destroy the entire Omniverse. The One, who is also stored in here, can destroy several Omniverses. The Self Destruction Generator, when detonated, hits with enough force to eviscerate anyone in the prison. It is unknown if it can destroy all The SSS+ Classes, but no one really wants to test.

## Zones

Basic containtment Zone, place where "most wanted" criminals inhabit.Human Zone, zone where human and humanoid criminals (like Quantis) are placed.Synthetics Zone is a zone where machine, cyborg, and other synthethic criminals are contained. TX-498 can be found here.SSS+ Class Zone is a room where class SSS+ prisoners are secured, neutralized and contained.The Deep Dark Zone is a zone where live antimatter and black hole alien criminals (like Ender Sparkle).Plantoid Zone is a zone where are plant and fungi-like alien criminals. This zone also gives oxygen for all staff and inhabitants.Aquatic Zone is a zone where aquatic species criminals live.