CV3000 - High-Speed Carrier

**Location:**  Infinite Lagrange Wiki -> Ship -> Carrier

Back Story
 During the "Defense of Pluto" (AKA, the "Recapture of Pluto"), the Wandering Brotherhood lost their strongholds on Charon and Nix. In order to exert control over the captured area, the Extinguishers were forced to extend the front line of battle along with their transportation routes. The extended front line and transportation routes created weak points in their defensive lines, and the fleets of the Wandering Brotherhood started attacking the supply fleets traveling between Jupiter and Neptune. Dozens of carrier fleets equipped with the CV3000, supported by their fighters and corvettes, dealt devastating damage to the extinguishers' supply lines. The battle between the two then became deadlocked.

Like all super capital ships, the CV3000 (AKA the CV3K) uses modular systems and has no pre-built variants.

As with all other carriers, this ship has a command system enhancement for Strategic Strike applied by default (Strategic Strike I) which can be upgraded to Strategic Strike III. However, the CV3000's strategic strike lacks the Range Extension upgrade when compared to the other carriers.

**This Page is a work in-progress!**

## Cost

###

214,010

###

24,600

###

35,050

###

12:07:30

* Roles: Back Row, Aircraft, Carries Corvettes, Against Ships
* Advantage: Can carry up to 11 aircraft
* Disadvantage: Low relative damage from weapon systems when compared to other carriers, worst Strategic Strike compared to other Carriers
* Game description: A generic high-speed carrier with a generic hangar and a corvette dock, enabling it to carry 5 large fighter squadrons and 3 corvettes. It can execute fleet-wide fire support missions by carrying different types of aircraft. It is equipped with basic batteries with room for an additional missile launching system or corvette docks

Default Hangar Stats
 M1

## Non-modular Systems

#### AC-100 Generic Super-Heavy Armor

* Armor: 120
* Energy resistance: 15%

Standard heavy armor for super capital ships. The thickness of its armor plating offers protection against medium weapon attacks.

#### SC-100 Ship Core

* Ship hit points: 254,740

A core structure used to construct super capital ships that can be mounted with sophisticated weapon systems. It can adapt to the complex space environment and resist impact and radiation.

###  Propulsion System

* Cruising speed: 400
* Warp speed: 2000
* System HP: 28,000

#### EC-600 Generic Warp Drive

A light warp drive for super capital ships. It enables super-heavy ships to enter warp for fast travel in formation.

#### EN-600 Generic Vector Engine

A super-heavy vector engine for super capital ships. It is used by this class of ships for sailing and adjusting ship angles in combat.

#### Propulsion System Enhancements

* Maximum Enhancement: 24 or 38 tech points

#### XC-4500 Bridge

* A generic Navigation Control and Info Command System for light ships. It manages the operations of all weapon systems and engines.

#### Command System Enhancements

* Maximum Enhancement: 50 or 70 tech points

**NOTE:**  Two enhancements are automatically applied at no cost: Focus Fire and Strategic Strike I

#### RT-660 Integrated Energy Conversion System

* An integrated energy supply system for super capital ships. It generates power through the core and converts the energy into different forms for the ships's various subsystems.

This system has no enhancements.

## Modular Systems

The CV3000 offers a total of 8 different modular systems in 3 different slots.

### Slot M

##### CFB-605 Large Aircraft Hangar

An integrated aircraft hangar that can house 5 squadrons of heavy aircraft. It has separate docking and maintenance space for each squadron. It is equipped with an aircraft command and detection system.

##### CBC-2100 Corvette Dock

A hangar that houses 3 corvettes. It is equipped with a corvette maintenance and support system.

##### CFB-605 Large Aircraft Hangar

An integrated aircraft hangar that can house 5 squadrons of heavy aircraft. It has separate docking and maintenance space for each squadron. It is equipped with an aircraft command and detection system.

##### CIT-5 Field Support UAV Hangar

An integrated UAV hangar capable of housing 5 squadrons of tactical UAVs, which are capable of carrying out focused attacks on enemy ships' weapon systems.

##### CFB-605 Large Aircraft Hangar

An integrated aircraft hangar that can house 5 squadrons of heavy aircraft. It has separate docking and maintenance space for each squadron. It is equipped with an aircraft command and detection system.

##### CFB-400 Aircraft Hangar

An integrated aircraft hangar that can house 3 squadrons of heavy aircraft. It has separate docking and maintenance space for each squadron. It is equipped with an aircraft command and detection system.

### Slot A

####  A1: Dragoon Battery System

* System hit points: 26,500

 File:C SG-190B Dragoon.jpg
##### C/SG-190B "Dragoon"

Generic Rapid-Fire Cannon
02
03
04

 File:MK4-C SG-3480A Dragoon.jpg
##### MK4-C/SG-3480A "Dragoon"

Triple-Cannon Heavy Battery
02
03
04
05

####  A2: Anti-Aircraft Missile Platform

* System hit points: 26,500

 File:BM-12x180T.png
##### BM-12x180T Missile Defense System

Triple-Cannon Heavy Battery
02
03
04
Row

## Patch Updates

In the Patch of 2022-11-30, strategic strike abilities were added to the CV3000 as part of the **Flagship** changes.

The text of the update:

```
*Increased the System Enhancement limit of the Command System of the CV3000 - High-Speed Carrier by 3.
Carries the "Strategic Strike I" flagship skill by default. Commands the fleet to launch a Strategic Strike on targets within a designated 90° fan-shaped area.
Added the "Strategic Strike III" flagship skill. Commands the fleet to launch a Strategic Strike on targets within a designated 360° area within the maximum distance of 5Gm. After enhancement, this replaces the default "Strategic Strike I" skill. The Tech Points cost of enhancements is 30.
Added the "Wave Adjustment" in System Enhancement. Prioritizes launching aircraft squadrons that have extended attack duration in a Strategic Strike. The Tech Points cost of enhancements is 10.
Added the "Aircraft Engine Improvement" in System Enhancement, which increases the speed of aircraft executing Strategic Strikes by 20%/50%/80%. The Tech Points cost of enhancements is 10/10/10, respectively.
Added the "Reinforced Bridge Armor" in System Enhancement, which increases the System's HP by 2%/4%/6%/8%/10%. The Tech Points cost of enhancements is 2/2/2/2/2, respectively.

```