Grave

The **Grave** is a floor 2 biome in the game.
It is themed after an ancient Egyptian tomb. It contains undead guardians, grave robbing monkeys and vicious insects.
It is the alternative to the Knight Kingdom, Dungeon, Halloween, Cave, Swamp, and Chiseltown on floor 2.

Grave contains several main gimmicks:

* Pits: Most entities that move will fall victim to them before respawning nearby. Allied entities take 1 base damage while enemies take 2. Falling in one will pause the player's active skill until they get out.
	+ Damage can be prevented by Statue of the Paladin or reduced by defense values.
		- In addition, equipping Armor Mounts also prevents taking damage upon falling.
	+ Followers don't seem to deliberately avoid these and can constantly fall into them.
	+ Enemy attacks may still continue even after they dropped into a pit. In addition to this, while they can be hit even before they respawn, they do not take damage and cannot be targeted.
	+ Certain flying entities (Devil's Snare pet, NPC Taoist's mounts, etc) can ignore pits.
	+ Rogue can use the Dodge skill, especially when it is upgraded by Mentor, to cross over pits. However, the roll range is nonetheless limited and cannot be executed on wider gaps.
* Bone Piles: These structures block most attacks aside from penetrating ones (Lasers, etc). When destroyed, they may spawn Scarab variants or sometimes potions. Every time they are attacked, they will shake, shrink, and scatter bones.
	+ They have about 64 health. Using heavy blows can break them quickly.
	+ Scarabs spawned from bone piles do not affect the room clearing.
* Coffins: When sufficiently damaged, they break and become half-height objects such that projectiles can pass through or bounce off. Otherwise, they act similar to a normal obstacle.
	+ When a coffin breaks, it may spawn random grave skeletons or rarely coins.
	+ Each room contains at least one invincible coffin which will only open on clearing levels. It contains similar items with white chest in most regular rooms, except that it contains better loot (5 coins and 5 energy orbs) and has better chance to contain items.
		- This coffin will never contain skeletons.

## Access

Grave can be accessed if there is an extra passage in the boss room of the Relics biome - which has a 70% chance of being generated, accessible when the boss is beaten. The hallway leads to a room containing a puzzle. Interacting with the weird door will cause it to glow and for symbols to appear. The puzzle must be then solved within the time limit, as otherwise the tomb's access will be locked and can no longer be opened normally. The solution is connecting the symbols in a way that leaves no tile in the puzzle uncolored.

## Special Conditions

By beating the boss, the player may gain a condition according to the playing result in the Grave:

* If the player has never lost any health, they will gain the  condition.
* On the other hand, if the player has used a revive in the Grave, they will gain the  condition.
* On multiplayer, the status of all players is considered, and all of them will get the same condition, e.g.: if any player is revived, everyone will get "Curse of Grave Robbers."
* Playing Little Commander and having revived minion of Necromancer killed will also trigger "Curse of Grave Robbers" even if none of the mercenaries fall.
* Losing health by the Pill's special ability is taken into account. However, Mysterious Trader is not subject to this.

## Potential Enemies

You can find other pages that need editing **here** or on the **Community page**.

* Note: Health value in bracket is for champion form.

## Related Achievements

Complete Grave biome without falling into the pits.
Complete all 3 hidden biomes. (Cave, Swamp and Grave)
*Reward:* none

## Trivia

* This biome was added in Update 3.0.0.
	+ By this time, there was a glitch where Champion rooms did not yield correct loot chests.
* It is possible to find two chest rooms in the same floor while in this biome.
* This biome does not appear in the  challenge.
* The puzzle to open the portal is a reference to the puzzle Number Link.
* Monkey enemies in this biome (Grave Robber and Top Gun) simply collapse on the floor upon death instead of fleeing like the other monkeys in Relics.
	+ This is possibly due to the pits that mobile entities can fall into.