recursal/Fanatic-Fandom huggingface dataset:
Beetle Strength

Beetle Strength is a secret fighting art card found within the Dung Beetle Knight Expansion.

## Card Text

Once per showdown, you may spend  to shove an adjacent obstacle terrain. If you do, move the terrain directly away from you in a straight line until it encounters a board edge or another obstacle terrain. Any monsters the terrain passes over suffer a wound, and any survivors it collides with suffer knockback 7.

The display of strength is so exhausting it ages you. You are knocked down and gain +1 Hunt XP.
Atomic Conclusion

Atomic Conclusion is a legendary Dragon King AI card found in the Dragon King Expansion.

## Card Text

When this is drawn face down, perform Irradiate.

While this is face up on the AI deck, the Dragon King gains +4 toughness.

When this is drawn face up, the Dragon King gains -10 toughness tokens.

The Dragon King takes in an enormous breath, creating a vortex. Move all survivors 5 space towards the monster.

Perform **Irradiate**.
2 Acanthus Plants

## 2 Acanthus Plants

### Used by

 Astute Gnarled Trunk Showdown: Screaming Antelope Tangled Trunk

## Terrain Card

### Setup

at least 6 spaces away from all other Acanthus Plants

## Terrain Tile

### Tiles per card

2

A terrain card found within the Kingdom Death: *Monster* Core Game.

## Card Text

: Roll 1d10. If carrying a Sickle, instead roll 2d10 and add the results.

 8+ | Gain 1 Fresh Acanthus strange resource. Archive this terrain.

## Setup

Set up at least 6 spaces away from all other Acanthus Plants.
Basic Action

A monster's basic action is detailed on its Basic Action card. A basic action consists of a target action and an attack action with an attack profile. Monsters will perform a basic action on some AI cards, in some reactions, or if the AI deck and AI discard are both empty. Performing a basic action does not count as an AI card being drawn.

When an AI card or hit location card instructs the monster to perform a Basic Action and provides a target, it supersedes the "Pick Target" section on the Basic Action Card.
Beast's Ear

Beast's Ear is a White Lion hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Failure

The White Lion jumps back!

Without turning, move the monster 1 space directly away from the attacker. Cancel all unresolved hits now out of range

###  Critical Wound

(Cancel  on this card.)

The force of the blow damages the White Lion's ear. It is now partially deaf.

White Lion gains -1 accuracy token.
Allison the Twilight Knight

* Content
* Art

Allison the Twilight Knight is a white box expansion for the Kingdom Death: *Monster* Core Game. It features content that integrates with the core game, and alters the  Hooded Knight story event.

## Store Description

Clad in dark bronze armor and robed in a deep hooded cloak, the Twilight Knights stand on the edge of the known world, their lives devoted to battling foul creatures and horrifying abominations to shield the weak from such peril.

## Contents

* 1x Hard plastic Allison the Twilight Knight
* 1x Hard plastic 30mm round base with insert
* 1x Tattered Parcel story event sticker
* 1x Blue Lantern and Dormant Twilight Cloak rare gear cards
* Large matte print of the original concept artwork on heavy card stock.

## Model History

Allison the Twilight Knight is a character that was created based on the Pinup Twilight Knight model. Originally she was dubbed a Pinup Reversal, and was revealed as a promo add-on for the Kingdom Death: Monster 1.0 Kickstarter campaign; normally pinups are created based off existing Lore/Character/Monster models, while Allison is a character that was created based on a Pinup model.

Allison was eventually released as a White Box product on the Kingdom Death Shop, and is also being included in the Promos of Death box set that was created for the Kingdom Death: Monster 1.5 Kickstarter Campaign.

## References

1. ↑ Kingdom Death Kickstarter 1.0 Campaign, Update #59

1/2
Away

A movement that puts the most possible spaces between two points on the showdown board, such as a monster, survivor, terrain, or board edge.

At times a monster may be directed by an action to move away which may create a situation where the solution is not obvious (for example, move away from all survivors while surrounded by survivors). In these cases it is up to the monster controller to determine the worst possible outcome for the survivors.
Architect Beta Build

Content

Architect Beta Build is a limited release photoresin miniature.

## Store Description

The Female Architect is a beta build. The very first miniature attempted in this medium. Kingdom Death photoresin has come a long way since our first beta production run. Offered as is, the Female Architect was printed on last generation printers but remains a crucial part of this new chapter for Kingdom Death miniatures.

## Contents

1/3
Similar to a naked release, this miniature does not contain any art, rules, or cards of any kind.

* 1x Photoresin Female Architect
* 1x Hard plastic 30mm round base with insert
Armor

Gear with this keyword is armor. Protects the survivor from injury. Each piece of armor will have the hit location symbol for the hit location it can be worn on. Each hit location may only wear one piece of armor.

## See Also

* Head Armor
* Arm Armor
* Body Armor
* Waist Armor
* Leg Armor
* Armor Set
* Armor Points
* Uses for Armor Gear
Black Friday Black Grab Bag of Death

* Packaging
* Contents

Black Friday Black Grab Bag of Death is a limited release bundle that contained unreleased, and miscast Kingdom Death miniatures.

## Store Description

A chance to mine the hidden history of Kingdom Death. Along the way, this project has yielded some models that while lovely, will not be sold or produced. We've also amassed an enormous collection of miscasts and incomplete figures that cannot be sold but with a little love from an ambitious modeller could be great for conversions or hobby projects.
We have put together a grab bag containing an assortment of KD history. The photos show grab bag #0017 and its contents. After photographing, all the parts were returned to the bag and it was added to the lot.

## Contents

Grab bags were not created equally and include:

* 1x random never-to-be released figure (complete and well-cast)
	+ Great Game Hunter early variant
	+ Mother early variant
	+ Male Savior early variant
* An assortment of roughly 4 figures that are almost complete or partially miscast
	+ Blessed One
	+ Pinup Preacher
	+ 54mm Pinup Preacher
	+ Original Forsaker
	+ White Speaker Koshka
	+ Preacher
	+ Savior
	+ Twilight Relic Knight early variant
	+ Twilight Order Knight early variant
	+ Surprise bits!
	+ ??????
Axe Blade

Axe Blade is a King's Man hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

If the attacker is wearing any heavy gear, they suddenly feel their knees buckle and are knocked down.

Return any discarded Battle Pressure cards to the top of the hit location deck.

###  Critical Wound

The finely-worked axe is damaged.

The King's Man gains -1 speed token.
Blind

### Gained by

 1,000 Year Sunspot Birth of Color Death Reading Edged Tonometry Eyepatch Fluorescent Lure Forgotten Fear Furious Breast Plate Irregular Optic Nerve Itemsmith's Lens Meltdown Scarification See the Truth Severe Head Injury Table Strange Caravan Surgical Sight The Approaching Storm The Throne White Speaker (Story Event)

### Used by

 Eyepatch Golden Light Katana Proficiency Rainbow Beetle Shadow Tentacles (Resource) Timeless Eye Eternal Will

### Cured by

 Irregular Optic Nerve Showdown: Phoenix Acanthus Doctor Bleeding Heart Crimson Vial Dead Weed Faces in the Sky Final March Life Pattern Pool of Secrets Puppet's Embalming Regeneration Suit Silk Surgery A Warm Virus Surgeon

An impairment. Lose an eye. Suffer -1 permanent accuracy. This injury is permanent and can be recorded twice. A survivor with two blind severe injuries suffers -4 permanent accuracy and retires at the end of the next showdown or settlement phase, having lost all sight.
Beast's Ribs

Beast's Ribs is a White Lion hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Wound

If the attacker has 3+ understanding, the sound of cracking ribs is encouraging and the attacker gains +1 survival.

###  Critical Wound

(Cancel  on this card.)

The force of the blow breaks the White Lion's ribs, weakening it.

White Lion gains -1 toughness token.
Blood Lure

Blood Lure is an advanced Lonely Tree AI card found in the Lonely Tree Expansion.

## Card Text

The monster Bears Fruit adjacent to the survivor furthest from the tree.

Each survivor rolls 2d10 andmoves that many spaces towards the fruit. After everyone has moved, the fruit explodes!

All survivors within 3 spaces of the fruit suffer 6 damage and knockback 5. Return the fruit to the tree.
Armor Points

Armor points are denoted by the **1 Armor**
 Armor symbol.

Recorded on the survivor record sheet. Determined by armor gear in the survivor's gear grid, as well as other effects and events (such as armor set bonuses and abilities). When a survivor takes damage each armor point negates one point of damage to the hit location. Armor points decrease by 1 for each damage they negate.

**Example**: A survivor wearing the Cloth gear takes 2 damage from the White Lion at the waist hit location. The survivor removes 1 armor point (granted by Cloth) from their survivor record sheet, and then suffers a light injury level from the non-negated damage.

When a survivor reduces their armor points it is still considered taking damage.

## See Also

* Armor
* Armor Set
Arc Bow

## Keywords and Special Rules

### Special Rules

Slow, Range 6, Cumbersome, Affinity Bonus

Arc Bow is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

Slow, Range 6

Cumbersome: Spend  as an additional cost of activating this weapon.

🟦Affinity Bonus: Range +2

## Crafting Requirements

The Arc Bow may be crafted once the Plumery settlement location has been built.

### Cost

* 1x Phoenix Whisker
* 1x Wishbone
* 1x Scrap
Arachnophobia

Arachnophobia is a basic Spidicules AI card found in the Spidicules Expansion.

## Card Text

Perform Spawn.

Full move the monster towards the
center of the showdown board.

### Intimidate All Survivors

All survivors suffer 1 brain damage.
Increase this by 1 for each Spiderling
on the showdown board.

If a survivor has the Tiny Arachnophobia
disorder, they suffer knockback 7 away
from the center of the showdown board.
Apathetic

### Gained by

 Broken Lantern Oven Herb Gathering (Story Event) Run Away (Story Event) Triathlon of Death

Apathetic is a disorder card found within the Kingdom Death: *Monster* Core Game.

## Card Text

*You've given up. Nothing seems to matter. You have no concern for your own wellbeing.*

You cannot use or gain survival.

You cannot gain courage.

Cure this disorder if you have 8+ understanding.
Beast Knuckle

Beast Knuckle is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

Paired

When you wound with this weapon, monster gains -1 toughness until the end of the attack1.

## Crafting Requirements

The Beast Knuckle may be crafted once the Stone Circle settlement location has been built.

### Cost

* 1x Large Flat Tooth
* 1x Pelt

## Notes

* 1: Each time you wound with Beast Knuckles, the monster gains a -1 toughness token that lasts through the end of your attack. This means that successive wounds within a single attack become easier and easier to attain.
Beast of Sorrow

## Deployment

Beast of Sorrow is a Legendary Monster found within the Kingdom Death: *Monster* Core Game.

## Victory

* Use Level 3 White Lion Victory
* +1 Iron strange resource

Nominate the survivor that dealt the killing blow. That survivor gains a fighting art of their choice.

## Defeat

The settlement is paralyzed by grief. No  may be spent the next settlement phase.
Ashen Claw Strain

Ashen Claw Strain is a strain milestone card found in the Echoes of Death 3 white box expansion.

## Card Text

#### Milestone Condition

The survivors are defeated by the Gold Smoke Knight. (Check for this at the end of your campaign.)

#### Permanent Effect

Departing the smoldering scene, the Gold Smoke Knight unwittingly crushes the claw of a fleeing crab spider. Desperate to survive, the crab cauterizes its mangled claw on a nearby golden ember. It heals anew and much larger than before. The crab shares the secret with its crab family.

Permanently add Armored Fist to your fighting art deck. Permanently add Fiddler Crab Spider to your vermin deck.
Ambush

During the Hunt Phase survivors have a chance of ambushing the monster, and vice versa.

## Ambush (Monster)

If the monster moves into the survivors' hunt board space, it ambushes the survivors. End any current hunt events and start the showdown immediately. Survivors skip their first turn. In most cases, this means that the monster will take two turns in a row.

## Ambush (Survivors)

Some hunt events allow the survivors to ambush the monster. If they do, survivors may go first in the showdown. Do not follow the setup rules on the monster's story event. Instead, place the listed showdown terrain, the monster, and survivors on the showdown board as the players decide (setup rules on terrain cards must still be followed).

When the survivors ambush the monster, the round structure is changed so that the showdown begins halfway through the first round.
Action

Most things a survivor or monster can do during the Showdown Phase, like moving and attacking, are actions. Monster cards are made up of multiple actions. For example, Pick Target is an action and a monster trap card has actions listed on it. With exception to survival actions being performed at specific opportunities, a survivor cannot perform an action while another action (survivor, survival or monster action) is being performed.
Beast's Chest

Beast's Chest is a White Lion hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Failure

Full move monster forward in a straight line. Cancel all hits now out of range. Any survivors passed over suffer Grab.

Grab: Place target knocked down in front of the monster. Target suffers 1 damage per monster level.

###  Critical Wound

(Cancel  on this card.)

You strike the White Lion's stout heart. Gain 1 random White Lion resource. Roll 1d10. If the result is 10, the White Lion dies instantly.
Blood Paint

Blood Paint is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

: Activate weapon gear to the left and right of this card. There are two separate attacks. Cannot be used with two-handed weapons1,2.

## Crafting Requirements

The Blood Paint may be crafted once the Stone Circle settlement location has been built.

### Cost

 Paint required

* 1x Bladder
* 1x Organ

## Notes

1: Blood Paint's ability may be used to activate Block X for shield gear.

2: Blood Paint's ability can also be used to activate Fist & Tooth if Blood Paint is placed directly right of the Fist & Tooth attack profile on the gear grid.
2 Tall Grass

A terrain card found within the Kingdom Death: *Monster* Core Game.

## Card Text

**Survivors in spaces occupied by Tall Grass gain +2 evasion.**

: If you are standing on a space occupied by Tall Grass, you disappear into it. If you have the priority target token, remove it. You are not a threat until you attack or move out of a space occupied b Tall Grass.

## Setup

Set up at least 4 spaces away from all Tall Grass.
Arrow

A gear keyword. This gear card is an arrow.

Although arrows require a bow to be in your gear grid to be activated, arrows and bows are distinct weapons. Arrows do not inherit the qualities of bows they are fired from (cumbersome, cursed, etc). Wounding with an arrow does not make a survivor eligible to earn bow proficiency.

## List of Gear with the Arrow Keyword

 Claw Head Arrow Dense Bone Arrows Dragon Bite Bolt Gloom-Coated Arrow Hollowpoint Arrow Sunshark Arrows Vespertine Arrow
Barber Surgeon

The Barber Surgeon is a settlement location found in the Kingdom Death: Monster Core Game. It is unlocked by endeavoring at the Organ Grinder.

## Location Text

### Craftable Gear

* Almanac
* Blue Charm
* Bug Trap
* First Aid Kit
* Green Charm
* Musk Bomb
* Red Charm
* Scavenger Kit

###  Trepanning

An auger, gingerly applied to the skull of the survivor is used to drill through the bone in the dangerous pursuit of remedies by releasing blood built-up in the brain.

 10+ | Expanded consciousness. Gain 1 random disorder and 1 random fighting art.

## Notes

Prior to the release of Kingdom Death: *Monster* 1.6, the Elder Earrings, Brain Mint, and Speed Powder were crafted at this location, but were moved to the Stone Circle settlement location. Additionally, this location gained the ability to craft the Blue Charm, Green Charm, and Red Charm.
Arc People of the Stars

**Arc People of the Stars** is a campaign variant introduced in the Gambler's Chest Expansion. It describes rules for adding arc survivors to a People of the Stars campaign.

## Arc People of the Stars

Arc survivors have a very difficult time developing the traits the Dragon King seeks. Each survivor will need an arc survivor record sheet and a way to track their dragon traits. Do not use the Dreamism Core philosophy, as it is unique to the People of the Dream Keeper campaign.
Analtorium

Analtorium is an advanced Phoenix AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

Roll 1d10. On a result of 6+, a random survivor in the blind spot is Pulled In.

Pulled In: Remove the survivor from the showdown board. Spend all their age tokens on the table. If they survive, place the survivor adjacent to the monster at the start of the next monster turn.

 6+ | You never existed. You are dead. Archive your gear and resources.
Bleeding Heart

Bleeding Heart is a story event in the Manhunter Expansion rule book.

## Event Text

This story event may only happen once per campaign. The player with the biggest sweet tooth nominates a survivor to Inspect the Heart.

### Inspect the Heart

The survivor clutches a strange metal heart. Its cold face emits a regular vibration, twitching each time its corded veins secrete a sparkling, crimson liquid.

They sense a heaviness about this object beyond mere weight. Something about it is indescribably old and sad.

Fascinated, they cannot help themselves as they begin to obsessively remove its plating. As they slide apart its shell, they gasp.

A human heart, just like theirs, beats weakly within. Its swollen arteries are connected to metal spouts on the device's interior walls.

The horrific contraption ignites the survivor's imagination, smashing the seal on their darkest thoughts. They have a Confectioner's Crisis and gain the Crimson Candy innovation.

### Confectioner's Crisis

Select 1 result.

**Medical Compulsion**

Overwhelmed with curiosity, you carefully dismantle and reassemble the device, learning its intricacies. As it snaps together, it squirts, shooting concentrated fluid directly into your eyes. Rubbing them clean, your eyesight is improved! Gain +1 permanent accuracy and +1 understanding. There is a small of fluid left. Heal all permanent injuries for up to 2 survivors.

**Transcendent Awe**

The Manhunter's inhumane upgrades excite you! You connect the device's cords to your own chest. Brushing the heart's surface, you feel every sensation. The small hairs on your neck quiver in anticipation. With a deep breath, you rip the weak heart free of the device and consume it! The pain and anguish are exquisite! Gain +3 permanent strength and the Transcended Masochist fighting art.

 **- Raucous Tradition**

If you have the Cooking innovation, you distill the Manhunter's blood into hooch! The settlement will now commemorate the end of each lantern year with a round of potent crimson candy beverages, resulting in headaches, vomiting, good cheer, and bad singing. Gain +1 permanent luck and increase the settlement's survival limit by 2.
Antler-Gouged

Antler-Gouged is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

A great battle for dominance between two enormous antelopes has left the stone-faced ground gouged with crisscrossing scars. Each survivor rolls 1d10.

 9+ | You find a loosened stone. Gain a Founding Stone starting gear.
Blackstar Bikini (Pattern)

Blackstar Bikini is a pattern card found in the Summer Goth white box expansion. It is used to craft the Blackstar Bikini pattern gear card.

## Card Text

### Crafting Recipe

* 1x Leather
* 1x Perfect Hide
* 1x Cocoon Membrane

### Crafting Process

* During  Oxidation, a survivor with Analyze realizes the potential of void fabric.
* The survivor rubs the fabric on the smooth surface of the Final Lantern.
* They press a finger to their eye and cut out the delicate straps of the dizzying garment.

## See Also

* Ghost Garters - Arms (Pattern)
* Ghost Garters - Legs (Pattern)
Bladed Parry

File:Bladed Parry.png
A Lion Knight Hit Location.

## Type

First Strike, Parry

(Wound attempts on this location fail
unless the wound roll result is critical.)

## Failure

Turn the Lion Knight to face the attacker.

The monster gains +2 toughness until the
end of the attack.

## Critical Wound

**Persistent Injury - Jitters**

The Lion Knight suffers -1 speed when
it attacks the Villain.
Automatic Hit

Automatic hits happen in the place of attack rolls. When a survivor attacks, they make attack rolls equal to their weapon's speed (plus modifiers). Each automatic hit foregoes one of these rolls and adds 1 to the total number of hits when hits are determined. The remaining attack rolls are performed normally, and all hits (rolled or automatic) are drawn and resolved together. Automatic hits are not Perfect Hits.

**Example**: Zachary is a Red Savior with 2 red affinities, granting him 2 automatic hits from each attack. When he attacks with a Hunter Whip (which has 3 Speed), he makes 1 attack roll as 2 automatically hit. He then draws 2 or 3 hit locations (depending on whether or not his attack roll hit) and proceeds with his wound attempt normally.
Age

Age is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

Your time in the darkness changes you.

Gain the benefits for the Hunt XP milestone you have reached. A survivor may only gain each milestone benefit once a lifetime.

### 1 | Weapon Proficiency

You may now select a weapon type for weapon proficiency. (If you wound a monster with the selected weapon type, you are eligible to gain a proficiency level during the aftermath. Roll on the table below

Available Weapon Types:

axe, bow, club, dagger, fist & tooth, grand weapon, katar, shield, spear, sword, and whip.

 20 | Gain +1 permanent luck.

### 2 | Improved Reflexes

The years sharpen your reflexes. Roll on the table below.

 20 | Gain +1 permanent speed.

### 3 | Enhanced Senses

Experience sharpens your instincts. Roll on the table below.

 20 | Gain +3 permanent strength.

### 4 | Lucky Elder

Age is the rarest resource of all. Roll on the table below.

 20 | Gain +1 permanent attribute of your choice.

## Ways to Trigger

 Beetle Horn Elder Council Hunt Experience

## Notes

* With the addition of the Sunstalker Expansion and the Dragon King Expansion it is possible to gain weapon proficiency levels in the katana and scythe weapon types respectively.
Ballad of the Butcher

**Ballad of the Butcher** is a seed settlement event with the exclude symbol, introduced in the Gambler's Chest Expansion. It is added to the settlement event deck by crafting the **Imitation Butcher Mask** seed pattern gear.

## Ballad of the Butcher

A survivor inspired by the ferocity of the Butcher dons an imitation outfit. They run amok in the settlement, causing children and adults alike to flee in terror. The power of the Butcher, even imitated, is real.

### Lingering Effects

Requires **Inner Lantern**
 2+
Black Harvest

Black Harvest is a story event in the Dung Beetle Knight Expansion rule book.

## Event Text

The settlement nominates a survivor to be the Gatherer. The Gatherer performs one of the following events, depending on the level of **Black Harvest**. In addition, the settlement may Unbury Gear that they encased and buried in the Underground Sow story event.

### Rotten Acanthus - Level 1

The Gatherer descends into the darkness. They inhale dangerous vapors, gaining +2 insanity and a random disorder.They return with armfuls of rancid ferns. Picking through them, the settlement finds 2 Fresh Acanthus strange resources. If the Gatherer has Legendary Lungs, they are able to go deep enough to find a half-digested White Lion corpse. Gain 1 random White Lion resource.

This Settlement Phase:

* Departing survivors gain +2 survival.

### Nightmare Corn - Level 2

The Gatherer descends into a tunnel. They return with baskets brimming with Nightmare Corn. If the Gatherer has Zero Presence, they harvest safely. Otherwise, kernel growths appear on their spine. Gain the Motion Sickness disorder.

This Settlement Phase:

* You may craft gear at the Wet Resin Crafter which needs Nightmare Corn.

* Departing survivors gain +2 survival.

Departing survivors that can consume gain 1 Armor
 Armorto all hit locations.

### Vampiric Artichoke - Level 3

The Gatherer descends with a team to harvest; the Gatherer is entrusted to serve as bait. The team manages to return with a prized Vampiric Artichoke. Roll 1d10. On a result of 1-8, the Gatherer's blood is drained by the bizarre plant and they die. Regardless, the settlement feasts!

This Settlement Phase:

* You may craft gear at the Wet Resin Crafter which needs Vampiric Artichoke.

* Departing survivors gain survival up to the survival limit.
* Ignore 1 ingredient from any Cooking recipe.

### Unbury Gear

Nominate 1 or more survivors to be Restorers. A survivor cannot be a Restorer if they have endeavored elsewhere this settlement phase. They carefully unbury the encased gear and gingerly work to free the item without damaging it.

All Restorers are exhausted by their task. They cannot depart or spend endeavors this settlement phase.

Each Restorer selects 1 buried gear from storage and rolls 1d10. The group may archive a Scell strange resource to add +4 to all Restorer's roll results this year.

 5+ | Successful Calcification! You are heralded as a master Restorer. If you have 0 Hunt XP, you cherish this moment forever! Draw 2 random fighting arts and select 1 to gain.

### Successful Calcification

The gear is unburied. Remove it from storage and gain its calcified side. This gear is forever changed, you may only use its calcified version.
Blackout

Blackout is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

All at once and without warning, the collected sum of the settlement's lanterns go black. The settlement is plunged into darkness.

### Life at the Bottom

The survivors' victory over the Watcher is a meaningless event in the teeming world around them.

The settlement's conviction is shaken. Lose the Ultimate Weapon or Final Fighting Art.

How can something so insignificant continue to survive? Unless, a greater purpose beyond death awaits. The settlement discovers a way to come and innovates Destiny.

Continue to Life in the Darkness.

### Life in the Darkness

The Watcher's tangled lantern mass is extinguished. Archive the Lantern Hoard settlement location and gain the Exhausted Lantern Hoard settlement location. (The settlement can no longer innovate.)

The darkness closes in as the survivors gather around the fading lights of the Watcher. Tangled in sinews, a final lantern remains. The light within pulses and swirls with desperate energy.

The settlement tears the strange new lantern from the corpse and gains the Final Lantern rare gear. Anyone that holds it bristles with energy. Visions of wisdom and coursing vigor jolt from the lantern through the survivor.

The settlement quickly discovers they can use the Final Lantern to repair broken ones. Gain 3 Survivor's Lantern gear cards.

Continue to the Final Knowledge.

### The Final Knowledge

The Final Lantern glistens with nervous energy. The settlement commences  Lantern Research.
Basic Hunt Event

Basic Hunt Events describe events that survivors may encounter during the Hunt Phase. These are found on Basic Hunt Event cards that are mostly identical and directs the event revealer to roll 1d100 on the Basic Hunt Event section of the Kingdom Death: *Monster* core rulebook. Additional basic hunt events that do not reference the hunt event table have been added to the game in expansion content.

100 events survivors may encounter out in the darkness. Found in the Basic Hunt Event section of the rulebook. Survivors encounter these events by revealing basic hunt event cards on the hunt board.

## List of Basic Hunt Events

### Core Game

1. Broken Lanterns
2. Corpse
3. Cancer Pigeons
4. Famine
5. Flesh Fields
6. Faceless Statue
7. Hungry Ground
8. Wailing Smoke
9. Golden Light
10. Harvester
11. Monster Droppings
12. Destiny-Bound
13. Overload
14. Chance Encounter
15. Man-trap
16. Night Terrors
17. Face-to-Face
18. Dead Weed
19. Exhalation of Darkness
20. Dry Lands
21. Drawings
22. Acid Rain
23. Clean Water
24. Food from the Mouths of Others
25. Titans in the Dark
26. Pit
27. Man-stealers
28. Trollbird
29. Dark Blacksmith
30. Rotten Faces
31. Strange Path
32. Sudden Madness
33. It Whispers Your Name
34. Crippling Misery
35. Broken Lantern Oven
36. On the Trail
37. Lost
38. Gregalope
39. Heavy Mist
40. Dream
41. Nightmare
42. Surgeon
43. Fresh Kill
44. Opportunists
45. Jagged Valley
46. River
47. Banquet Trees
48. Death Wager
49. Pus Fields
50. Gibbet
51. Refugees
52. Madflies
53. Mask Salesman
54. Bone Storm
55. Mudslide
56. Dead Monster
57. Gorm's Laughter
58. Scent on the Wind
59. Signs of Battle
60. Wildfire
61. Frozen Lightning
62. Space Between the Rocks
63. Feet
64. Stone Fountain
65. Statue
66. Forbidden Word
67. Saliva Pools
68. A Familiar Face
69. Time Lapse
70. Tomb of Excellence
71. Found Relic
72. Something to Pass the Time
73. Golden Ember
74. Antler-Gouged
75. Oops!
76. Dream the Way
77. Sinkhole
78. Dead Great Game Hunter
79. Dying Small Prospector
80. Lovelorn Rock
81. Field of Arms
82. Consuming Grass
83. Flesh Monolith
84. Scribe's Book
85. Test of Courage
86. Putrid Tunnels
87. Weeping Faces
88. The Sword and the Statue
89. Cleaner Birds
90. Light on the Horizon
91. The Beginning
92. Failed Start
93. Lost Survivor
94. Sickening Mess
95. Grim and Frostbitten
96. Cloaked Stranger
97. Living Stone
98. Bloody Eyes
99. Portcullis
100. The Finale

### Expansion

Additional basic hunt events have been added through some White Box and expansion sets.

* Baby and the Sword
* Dead Warrior
* Object of Desire
* Sword in the Stone

## Removed Hunt Events

When Kingdom Death: *Monster* updated from 1.3 to 1.5 several hunt events were replaced in the Hunt Event table.

* Cauldron - replaced by Cloaked Stranger
* Glowing Blood - replaced by Bloody Eyes
* Oil Fields - replaced by Pus Fields
* Quarantine Camp - replaced by Putrid Tunnels
* Scattered Lanterns - replaced by Field of Arms
* Wailing Fire - replaced by Golden Ember
Big Bite Costume (Gear)

Big Bite Costume is a pattern gear card found in the Halloween Survivors - Series II holiday white box expansion.

## Card Text

Add 1 Armor
 Armor to all hit locations.

Affinity Bonus: On Arrival, trick or treat! Roll 1d10: 1-5, survivors gain a bleeding token. 6-10, survivors gain +6 insanity.

## Crafting Requirements

In order to obtain the Big Bite Costume, survivors must complete the requirements found on the Big Bite Costume pattern card.
Accessory

A gear special rule. Accessory gear may be worn in addition to armor on a hit location. Each accessory specifies the hit location it covers. As long as accessories are all different, a survivor may equip as many of them as they wish to a single hit location. Wearing a Forsaker Mask on top of a Lion Headdress on top of a White Lion Helm is perfectly acceptable.
Abyssal Woods Expansion

## Lore

The Abyssal Woods exists on the precipice of obliteration, its heavy limbs pulled inexorably towards a black hole at its center, no larger than a grain of sand. The hole breathes, as though it were a living being. Every inhale threatens to devour the forest, an intense vacuum rips roots from the ground and sucks waves of tumbling debris through the air.

Everything that lives in the Abyssal Woods evolves to survive the tantrums of a tiny, unpredictable orifice at its center. Insects with opposable thumbs cling tenaciously to trees, whose roots have become powerful, gnarled hands firmly gripping the ground. Seasoned visitors carry chains and hooks to secure themselves at a moment's notice to the largest things in sight when the winds pick up.

The Flower Witch flickers through the woods, tending to inscrutable tasks that keep it from swallowing itself. Her seemingly random alterations create wonder and death for foolhardy travelers. A coven of disciples assists in the care of the Abyssal Woods; clearing trails, calming boiling rivers, balancing bacterial colonies, and most importantly, clearing the clots from the infinity web that encloses the vacuum at the heart of the forest.

## Gameplay

Survivors visit the Abyssal Woods when hunting the Flower Knight or Spidicules monsters, although it appears to be a more tame section of the Abyssal Woods, as the survivors don't have to deal with the vacuum at the center of the woods. These two expansions will be required expansions for the Abyssal Woods expansion, while the Dung Beetle Knight and Honeycomb Weaver will have optional interactions with the expansion.

The Abyssal Woods expansion was announced during the Kingdom Death: Monster 1.5 Kickstarter. The Abyssal Woods was originally teased with the release of the Flower Witch and the Disciples of the Witch models on the Kingdom Death store. The update also shows the Dragon Goblin to perhaps be the main showdown monster of the campaign.

## References

1. ↑ Kingdom Death Store Descriptions for Flower Witch and Disciples of the Witch, Recorded on Vibrant Lantern (Kingdom Death store page no longer exists)
2. ↑ Kingdom Death: Monster 1.5 Kickstarter, Update #40
3 Stone Columns

### Used by

 Death of the Dragon King Encounter Showdown: Bone Eaters Showdown: Butcher Showdown: Dragon King Showdown: Dung Beetle Knight Showdown: King's Man Showdown: Slenderman Showdown: Sunstalker Showdown: The Hand The Great Devourer

## Terrain Card

### Setup

at least 4 spaces away from all other terrain

## Terrain Tile

### Tiles per card

3

A terrain card found within the Kingdom Death: *Monster* Core Game.

## Card Text

**Obstacle, Impassable**

**Destructible**: When a survivor collides with this, stop their movement and archive the terrain. They suffer 1 damage to a random hit location.

When a monster passes over this, archive the terrain.

## Setup

Set up at least 4 spaces from all other terrain.
Audience

Audience is a special Watcher AI cardfound in the Kingdom Death: *Monster* Core Game.

## Card Text

Terrified survivors spectate the battle in silence.

Embolden: If there are less than 4 non-retinue survivors on the showdown board, a survivor form the
settlement may depart and enter the showdown. Place them in an unoccupied space along any board edge.
Archivist

* Content
* Art

The Archivist is a limited release resin miniature.

## Store Description

Stories lament the fall of the Grand Library in hushed tones. The surviving archivists and their sworn knights fled clutching precious armfuls, all that remains of the knowledge assembled by humanty[*sic*]. Today the Twilight Order is scattered, working in isolated pairs to do and record what little good they can.

## Contents

* 1 x Archivist resin figure
* 1 x 30mm two-part base
* 6" x 4" Print of the Original Concept Artwork on heavy card stock.
* Character Card

1/12
Black Blood

File:Black Blood.png
Black Blood is a Survivor Status Card found in the Sunstalker Expansion.

## Card Text

Your blood has changed color! While you have this, place your bleeding tokens on this card. They cannot be removed. When you die, place a Shade in the space you occupied.

If you have more than 5 bleeding tokens and you don't die,  Conquer Your Shadow.
AI Card

An AI card belongs to the AI Deck.

AI cards are made up of actions, flows and alerts. Some also have persistent injury and/or definition boxes. There are four kinds of AI cards - Basic, Advanced, Legendary, and Special.

**Basic** AI cards are denoted by the  symbol in the upper right hand corner of the card. Basic AI cards are typically simple attacks that have limited effects on the survivors.

**Advanced** AI cards are denoted by the  symbol in the upper right hand corner of the card. These cards typically feature monster attacks and effects that are more powerful, and have a larger variety of attack effects and triggers that can occur.

**Legendary** AI cards are denoted by the  symbol in the upper right hand corner of the card. These cards are associated with higher level and Legendary Monsters and feature powerful attacks and abilities.

**Special** AI cards are denoted by the  symbol in the upper right hand corner of the card. Special cards are often trait cards that are put in play during showdown setup and survivor status cards that are bestowed on survivors during the showdown.

## See Also

* Hit Location
* Mood
* Duration
* Basic Action
A White Speaker's Sojourn

**A White Speaker's Sojourn** is a campaign variant introduced in the Gambler's Chest Expansion.

## A White Speaker's Sojourn

A White Speaker has joined the settlement as directed by her elders. She must live as a member of the community — eating, learning, and helping — until the survivors reach their bitter end, and then she may leave.

On lantern year 1 of a new campaign, gain +1 population. The White Speaker is treated like any other survivor but gains additional bonuses as she reaches Hunt XP milestones:

* Milestone 1: Gain the **Leyline Walker** ability
* Milestone 2: Gain +1 strength, evasion, and accuracy
* Milestone 3: Gain the **Peerless** ability
* Milestone 4: Gain the **Ageless** ability

The White Speaker may not participate in Intimacy, nor gain the benefit of reaching max understanding. A White Speaker in a campaign with arc survivors may adopt a philosophy and gain lumi just as any other survivor from the community would.
Black Guard Style

Black Guard Style is a secret fighting art card found within the Percival White Box.

## Card Text

Swords in your gear grid gain Block 1.

When you block a hit with a sword, your next attack that round with a sword gains +2 accuracy. +2 strength, and +2 speed. Limit, once per round.

During the settlement phase, you may spend  to train a survivor. They gain the Black Guard Style secret fighting art. You lose it and suffer the broken arm severe injury.

## Notes

* This card erroneously has a quotation mark inserted when it instructs you to suffer the broken arm severe injury.

> You lose it and suffer the broken arm severe injury."
>
>
Axe Proficiency

A Weapon Proficiency card found within the Kingdom Death: *Monster* Core Game.

## Specialization

When attacking with an axe,
if your wound attempt fails, you may
ignore it and attempt to wound the
selected hit location again.

Limit, once per attack.

## Mastery

When an Axe Master wounds a monster
with an axe at a location with a
persistent injury, that wound becomes a
critical wound.

All survivors gain Axe Specialization in addition
to their other weapon proficiencies.
Ammonia

### Used by

 Bone Pickaxe Bone Sickle Clinging Mist Cloth Leggings Leather Worker Monster Trophy Plague Rawhide Whip Telcric Eye Tac (Pattern)

Ammonia is an innovation card found within the Kingdom Death: *Monster* Core Game.

## Card Text

A pungent, bilious substance ideal for crafting leather and treating wounds.

Departing survivors gain +1 survival.

Add ammonia consequences to the innovation deck.
Acanthus Underwear

Acanthus Underwear is a gear card found in the Summer Cyrus Limited Release/White Box Expansion.

## Card Text

  Affinity Bonus: +1 strength and +1 evasion token for each reroll token you have.

## Crafting Requirements

Acanthus Underwear does not require a specific settlement location to craft, and may instead be crafted at any time during the settlement phase by meeting the requirements found in the gear recipe section on the reverse face of the card.

### Gear Recipe

* 1x
* 1x Fresh Acanthus

## See Also

* Sighing Sarong
* Sighing Acanthus Hat

## Notes

When initially released in the Summer Cyrus kit, the card had square-cut corners and the blue beta content banner printed on the card.
Armored Strangers

Armored Strangers is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

You are visited by enigmatic figures, fully-enclosed in armor. They march silently through the settlement. The only noise is a metallic clang, as they pause before each survivor and tap their lantern halberds against the ground. The survivors have no choice but to helplessly await their mute deliberations.

Add King's Man to the nemesis encounter list. The Strangers Count People and take action based on the population total.

### Count People

**7 or less**

Supportive Action

Finally, one of them drives a lantern halberd into the ground. They leave without a word. Add the Guidepost innovation to the settlement.

The strangers plan to return. Add  **Armored Strangers** to the timeline 4 years from the current year. Roll on the table below.

 8+ | The armored strangers haul in a massive bountiful beast corpse. The survivors wonder at this boon. Gain 6 random basic resources. Departing survivors gain +1 survival.

**8 or more**

Destructive Action

The strangers finish their count and draw their blades. Roll on the table below.

 10+ | A halberd is left in the settlement with a survivor impaled on it as a remind. Suffer -1 population. Add the Guidepost innovation to the settlement.

### Resist

You rise up! Add Special Showdown - King's Man Level 1 to the timeline this year. (after the showdown, heal the returning survivors, then resume this year's settlement phase at the update death count step. Do not gain , draw a settlement event card, or advance a lantern year.)
Afterdeath Brew (Gear)

Afterdeath Brew is a pattern gear card found in the Oktoberfest Aya holiday white box expansion.

## Card Text

: You consume this and gain 5 bleeding tokens.

During the Aftermath, roll 1d10 for each survivor that died from bleeding tokens. On a 9+, the brew saves their life but makes them deaf.

## Crafting Requirements

In order to obtain Afterdeath Brew, survivors must complete the requirements found on the Afterdeath Brew pattern card.
Biophoton Feast

Biophoton Feast is a basic Watcher AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

Turn the Watcher to face the furthest board edge.

### Pick Target

* all survivors, facing
* no target: absorb

### Intimidate All Targets

The light drains from the survivors. All survivors in the monster's facing suffer 3 brain damage, gain -1 accuracy token, and are knocked down,

Full move forward.
Attribute Modifier Token

Attribute modifier tokens are used to indicate temporary changes to attributes. Attribute modifier tokens are double-sided to represent gains and losses for that attribute, and are combined with permanent attribute totals to determine the current level of each attribute. All tokens are removed at the end of each showdown.

## See Also

* Accuracy
* Evasion
* Strength
* Damage
* Toughness
* Luck
* Speed
* Movement
Abilities

Skills and techniques learned by survivors, usually through story events, and recorded on the Survivor Record Sheet.

## List of Abilities

 Acceleration Acid Palms Ageless Aggression Overload Analyze Astute Bitter Frenzy Burnt Nerves Caratosis Crystal Skin Dormenatus Explore Fated Battle Forgettable Heart of the Sword Homing Instinct Iridescent Hide Iron Will Legendcaller Legs Locked Leyline Walker Life Exchange Limb-maker Lucernae Mad Oracle Matchmaker Metabolic Surrender Metal Maw Nightmare Blood Nightmare Membrane Nightmare Spurs Oracle's Eye Partner Peerless Possessed Prepared Presage Pristine Psychovore Reflection Refraction Rooted to All Sour Death Stalwart Story of the Forsaker Story of the Goblin Story of the Young Hero Super Hair Sweet Battle Thundercaller Tinker Twelve Fingers Twilight Succession Uninhibited Rage Way of the Rust
Acid Rain

Acid Rain is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The darkness above is suddenly alight with a storm of acid rain. It smells terrible, burns flesh, and forms hissing pools in the upturned mouths of the stone faces. All survivors suffer monster level event damage to every hit location as they scramble to find shelter.

If the settlement has Sculpture, the survivors silently watch the storm erode the stone faces, erasing their features. They wonder exactly who or what repairs the broken faces, if there is such a thing. The survivors share a dark laugh, each gaining monster level survival.

Roll 1d10. On a 6+, the storm moves homeward. Add the Acid Storm settlement event to the timeline next year.
Blast Shield

Blast Shield is a gear card found in the Dragon King Expansion.

## Card Text

Add 1 Armor
 Armor to all hit locations.

Block 1. The first time you block a hit each
showdown, gain the priority target token.

## Crafting Requirements

The Blast Shield may be crafted once the Dragon Armory settlement location has been built.

### Cost

* 1x King's Tongue
* 1x Iron
Attack Roll

The dice roll that represents an attempt to hit a target. A Lantern 10 will always result in a hit.

When survivors perform an attack roll they activate a weapon in their gear grid. They then roll a number of ten-sided die equal to the speed of that weapon. The values rolled must meet or exceed the weapon's accuracy value to be considered a hit. Changes to a survivor's accuracy attribute or the monster's evasion attribute will alter this value.

When a monster performs an attack roll, the monster controller rolls a number of d10 equal to the speed of the attack listed on the attack's attack profile. The values rolled must meet or exceed the attack's accuracy value to be considered hits. Changes to a monster's accuracy attribute, or the target survivor's evasion attribute will alter this value.

If a monster is knocked down all attack rolls succeed on a 3+ regardless of the monster or survivor's negative or positive accuracy and evasion attributes.
Apostle Crown

Apostle Crown is a rare gear card found in the Sunstalker Expansion.

## Card Text

At the start of your act, if you have any +1 strength tokens, reveal the next 4 monster hit locations and put them back in any order.

## Crafting Requirements

The Apostle Crown may be crafted once the Sacred Pool settlement location has been built and reached Level 3.

### Cost

* 1x Legendary Horns
* 1x Phoenix Crest
Acid Storm

## Lingering Effects

* Prevents Music endeavors.

* +2 to the result of all Art endeavors.

* Acid Storm Exercise - roll 1d10

* Acid Storm Distillation - roll 1d10

## Triggered by

 Acid Rain Game Over Sweat Stained Oath

Acid Storm is a settlement event card found in the Kingdom Death: Monster Core Game.

## Card Text

The air tastes sour and burns the survivors' cracked lips.
The sky cracks in great flashes, revealing spiraling black clouds.
Finally it opens, dousing everything in acid rain.
Roll 1d10.

 6+ | Some of the debris around the settlement becomes useful due to the strange effects of the storm. Add 1 Scrap to settlement storage.

### Lingering Effects

* The storm prevents Music endeavors.
* The storm inspires. +2 to the result of all Art endeavors.

###  Acid Storm Exercise - roll 1d10

 Requires Nightmare Training

 8+ | You gain the following ability. Acid Palms: Add 1d10 strength to wound attempts with Fist & Tooth.

###  Acid Storm Distillation - roll 1d10

 Requires Cooking

 6+ | Gain 1 Founding Stone starting gear.
Blind Spot

Usually the spaces directly behind the monster. Survivors in the monster's blind spot are outside of its field of view, and gain +1 accuracy when attacking. When a survivor is in the monster's blind spot, they are still considered a threat for the purposes of monster targeting.

### Kingdom Death: Monster 1.0

Usually the space directly behind the monster. Survivors attacking from the blind spot gain +1 accuracy.