Ikth

**Species - Oyir**

**Homeworld - Obriea**

**Region - Empyrea**

**Individual Character - Dgtennek Ktarian Szradithlen Vitkari Avidkane Ehkren Ordallan Iktheniqs**

**“Ikth”**

“This battlefield is
his altar, those bodies my offering; they belong to Rath now. All of them.”

Iktheniqs, First Hallowed of Rath, in opposition to a body recovery crew

“His hymns are the
screams of the dying, I hear them gladly. His scripture is written in broken
bodies and spilled blood, I read it gladly. His church is the field of war and
I never fail to attend.”

Iktheniqs, First Hallowed of Rath, in response to
questioning concerning the New Gods

“Exultation from
extermination”

Iktheniqs, First Hallowed of Rath, in explanation of his
devotion

**Appearance**

Ikth is a fully adult male Oyir, and stands as a massive 13
feet, unusually tall for his species. As a physical specimen, Ikth’s
Hallowed-trained body had undergone magical and natural growth, and Ikth’s
biological acceptance of these procedures is remarkable, resulting in his
enormous height. Ikth is large, strong, fast, tough and quick to heal. Ikth’s
skin is beyond the color spectrum of human vision, but other species have
likened the color to an orange-ish hue. The color has a disorienting effect on
those species whose eyes cannot accurately perceive the color, and results in
their achingly seeing a blur where Ikth stands. Ikth’s red patterning from his
dedication to Rath lends him an image of blurry fire as he sweeps across the
battlefield. Unfurling his patterned wings magnifies this effect. Ikth’s horns
are a dull red in color, and ring his head, creating a savage

**Associations**

Ikth is Hallowed, meaning he is a zealot in service to his
chosen god. The Hallowed are deeply respected by other Oyir, and are given
another name for completion of their Hallowed training, which is usually the
first other name they receive. This achievement of another name and the respect
that is associated with it manifests in a Hallowed’s ability to command other
non-Hallowed Oyir to do most anything that does not conflict with their god’s
wishes. Hallowed are considered spiritually elevated, and it is considered an
obligation to obey a Hallowed if they wish it so. Ikth worships Rath, the War
God. Rath, to Ikth, is the pinnacle of his Oyir religion, having
been mortal and become a god. Ikth bears this in mind when in combat
situations, believing his fanatical devotion and extreme lethality will bring
enough glory to Rath that Ikth could achieve godhood, though Ikth is unsure if this is something he wants. Rath is god of war, and
war is not won by those that fight fair. Ikth knows this. Well. Ikth is
high-ranking in Cain’s Seventh, and was present in The Sickle Purges. After
gaining Kalia’s trust, Ikth revealed to her that he killed a Titan for its
betrayal. Using this information, Ikth conversed with Kalia about a campaign to
unite the Heartworlds, and was the deciding force in her decision to do so. His
reasoning is that theTitan’s commands are becoming increasingly cruel, and
forcing the Empyrean races to die for a cause that is not theirs. Ikth has
killed a Titan and comes to the realization that there is no reason to obey
something that is cruel if it is not powerful enough to force you to. Ikth
suggests that we should rebel against the ways of the Old Gods, since there are
new ones. Ikth reveals that he has seen Rath, and in response, Kalia divulges
that she has seen Gahl, God of Time. This information is not known aside from
the two of them. In Oyir culture, Ikth is a revolutionary force, having
abandoned the Old Gods in favor of the New Gods. This creates a massive cultural
schism in time, and, though some Oyir are attracted to the New Gods, those that
worship the Old Gods would eventually label them as heretics. However, this
information is slow to reach the Oyir’s homeworld, since the speed of
information is slow at this time.

**Abilities**

In terms of Oyir standards, Ikth is nearly a paragon. Though
still young, at only 566 years, Ikth has completed Hallowed training three
times, which is highly unusual. Physically, Ikth stands at the maximum height
of an Oyir, and practices magic as powerful as any other Oyir’s, both
attributes fortified by years of combat experience and the rigorous practices
and rituals of his Hallowed trainings. Ikth, because of the ‘quality over
quantity’ nature of the Hallowed military structure, is extremely skilled in
fighting solo or in a unit under his command, as well as one-on-one combat, both
physical and magical. A favorite tactic of Ikth’s is to flush a small amount of
magic into his skin, flaring the coloring DNA, and putting it into a
disorienting color change schema that can incapacitate enemies who stare.
Ikth’s experience as a commanding member of Cain’s Seventh has given him a
massive library of battle knowledge that he takes into personal or commanding
roles in combat situations. Ikth has experience in a wide array of battle
situations, ranging from assassination to full-on extermination missions to
against-all-odds missions, where Ikth’s incredible zeal powers him through
situations where others are ready to die. In these situations, Ikth’s
fanaticism burns in his blood as he tears through impossible odds, screaming
worship to his god, praising and singing songs of devotion with every bloody
swing of his blade and blast of lethal magic. Because of his devotion to Rath,
Ikth’s magical abilities focus on combat, ranging from shielding spells to
lethal bolts of force and blasts of immolating fire. Because of his Hallowed
training, all of Ikth’s combat abilities are incredibly deadly. Ikth spent
decades in a manic craze forging his weapon and armor. Nothing was good enough,
and the longer it took the less Ikth slept until he reached the point there for
almost a full year, Ikth subsisted entirely on magical energy and religious
insanity. Two weeks after the decade mark, Ikth emerged from his forge, bearing
pitch-black armor with dull red spines jutting out at strange angles, covering
most of his body, including his wings. This armor, “Rathsmane”, feeds off of
killing intent, and grows detachable thorn-like appendages that may be infused
with magic and thrown for spectacular effect. This almost weightless mail is
extremely durable and will actively consume any wearer that it does not
recognize as its master, Ikth. Ikth’s weapon, “Final Sermon”, is a massive
greatsword in the most traditional fashion, and does not itself possess and
special mechanical function. However, it amplifies magical energy and can
function as a sort of magical battery, absorbing energy that Ikth can tap into
if his already bizarrely deep reserves get low. After the armor and blade were
forged, Ikth flew out of his forge and went on a rampage, failing to stop,
failing to sleep, and killed nearly everyone in his path until, coated in
blood, bone, and viscera, Ikth fell to his knees and wept at the glory he had
bestowed on Rath through his deeds, convinced his success in forging had been
the will of his god.  In his future, Ikth
drinks of Rath’s blood and gains blood magic. This is amplified by Final Sermon, which draws spilled blood to him in combat, the blood slowly
creeping onto Ikth’s skin where it is absorbed and converted into power. This
gives Ikth another full dimension of power. As a practitioner of blood magic ,
Ikth’s skin and armor becomes stained a unique color the more he absorbs blood.

**History**

Iktheniqs – Chosen name, not of a notable family at birth.

Dgtennek – Name taken for completion of Hallowed trial for
Rastlin

Ktarian – Name taken for completion of Hallowed trial for
Caeli

Szradithlen – Honor-name taken for meritorious service in
The Sickle Purges. To prevent Cain’s Seventh from being exterminated, Ikth and a small group fought off massive amounts of Astraphage enemies, allowing his team and others, including Kalia Cain to evacuate to safety. After Ikth's entire holdout team except for him were suspected of contamination, they were ordered to be executed; Kalia and others were not suspected, and were spared. After seeing his team executed by three Titans, Ikth sought out and
killed one in vengeance for killing his team. The second was killed on board
the Severance of Judgment by Kalia Cain. The third is still out there, and is a
driving force behind keeping Ikth in opposition to Empyrea. After killing the
Titan, Ikth met Rath for the first time, who never trusted Titans and revealed
himself to Ikth for killing the Titan and for his extreme talent in war. After
killing the Titan and meeting Rath, Ikth begins Hallowed training for Rath.

Vitkari – Name taken for secret killing of Titan. No one
knows what this name means. To disguise the kill, Ikth mangled the Titan’s body
in such a way that it seemed like Astraphage enemies were responsible.

Avidkane – Honor-name taken for completion of Hallowed
trials for Rath as First Hallowed. This is remarkable since a First Hallowed
has not been alive in eons.

Ehkren – Honor-name taken for forging of masterwork armor
and weapon with Jaliad assistance.

Ordallan – Name taken for meritorious service to Kalia Cain
in Cain’s Seventh and status achievement.

**Personality**

Ikth is a fanatic, and is readily aggressive towards those
who worship another god. However, this aggression is kept in check for the most
part as Rath is a god of war, not a god of mindless killing. Open combat is
preferred, but Ikth will happily respond if provoked, and is very, very against
showing mercy. Ikth sleeps very little, subsisting only on the essential amount
of down time. When not in combat, Ikth is constantly practicing his magical
abilities, and honing his physical skills through intense training. Ikth will
speak if spoken to, but will not tolerate heresy, ending the conversation with
an aggressive glare or snarl. However, Ikth responds well to conversations
among warriors, and enjoys discussing tactics and tales of glory, occasionally
lauding the other parties for their glory bestowed unto Rath. Because of this,
Ikth bonds well with killers of most sorts, generals, and warriors. Conversely,
Ikth finds no worth in pacifists, though begrudgingly acknowledges the worth of
healers for their service in keeping warriors alive.

**Weaknesses**

 If any, it could be maintained that Ikth’s devotion to Rath
is a weakness, since it may make him close-minded. Ikth has no real exploitable
combat weaknesses. He is willing to fight dirty, and is exceptional in both
magical and physical combat.

**Notes**

Ikth puts little stat numbers into the mind category, with
massive scores in body and spirit to represent his formidable physical and
magical abilities.

Oyir have no souls, and Ikth is no exception.

Frank Files: Ikth heard from Kalia that she has seen Gahl.
No one else knows this. Kalia trusts Ikth a lot to have divulged this
informations