recursal/Fanatic-Fandom huggingface dataset:
Buttons

**Buttons** is one of the Boxtrolls and is one of the Background Boxtrolls.

## Physical appearance

He is a small to medium-sized boxtroll with a tall head. His box has a picture of a button and has his name on it.

## Boxtroll gallery

### Movie

Buttons (bottom) and Candle Wick (top) holding the rope tied to Knickers.Buttons (bottom) and Candle Wick (top) shocked when Sparky and Bucket gets electrocuted.Buttons (bottom left) and Candle Wick (top left) drumming with Sparky (center) and Bucket (right).Buttons (right) scratching his cheek.Buttons nearly in his box.Buttons (right) alongside Cocoa (very right), Spectacles (near right center), Sparky (left), and Fragile (near left center).Buttons fighting the Mecha Drill, note that his box label color has changed from red to green.
## Trivia

* If one looks closely into Buttons' box, he/she might see a sentence called "CORALINE & CO", which may be a reference to Coraline, an older Laika movie.
* When Buttons is fighting the Mecha Drill, his box label color changes from red to green.
Огнехвост

### Описание Править

Рыжий кот средних размером,короткая шерсть и голубые глаза, со шрамами на плечах и боках.

### Биография Править

Родился одиночкой,до 20 лун жил с родителями,которые неизвестны.Потом вступил в ПКЛ,он прожил всю жизнь и стал великим войном своего племени,его почитают и уважают,он был близким другом Темнолуна.Но умер от старости.
Calendar

The Arusian calendar is split into 10 months, each one 36 days long. It is based upon the two moons. The cycle through the sky of the first smaller moon, Kimros, is 36 days long, thus the length of the month. The cycle of the second, larger moon, Urnul, is exactly 360 days long, thus the length of a year.

The months are as follows:

* Enar
* Lon
* Alathe
* Tian
* Atild
* Itranos
* Keln
* Ormos
* Ildar
* Sivel
Kaiju

Illustration courtesy of NTG

A Kaiju (going by the Japanese term) is essentially a giant monster. It will appear outdoors or in a Void, and will single out the dreamer in its attacks.

## Behavior

Kaiju will display many of the same chasing tactics as the Chaser, but at a larger scale. For a creature of it's size, it can move surprisingly fast across the landscape it's terrorizing. It will be able to unfairly predict any buildings you hide in and will attempt to grab and eat you if nothing else.
Clocks

**Clocks** is one of the Boxtrolls.

## Physical appearance

He is a medium-sized boxtroll with a short head. His box has a picture of a clock and has his name on it. There are also gears at the back of his box.he is also one the Boxtrolls that’s left in the caven

## Boxtroll gallery

### Movie

Clocks can be seen by the Water Wheel Clock.Clocks holding junk.Clocks (far right) screaming and pointing at Eggs (center).Clocks (bottom left) talking to Eggs (right).Clocks (front) attempting to hide while Sparky (back) doesn't hide.Clocks inactive.
Age of Havoc

Areusor found itself in a disorganized age, where every single island had its own policies and rules. Pirates roamed the seas, and many feared for their lives. Trade ceased, and each Isle became its own, separate country.

2480 (Lon 8): Oselia’s Assassination. For the first time in 12,480 years, the Surian had died with no heir, birthed or appointed. Her killer remains unknown.

2481 (Atild 31): Day of Havoc. After a year of deliberation, the people of Areusor grew tired of waiting for a new Surian. This was the first of many riots.

2789 (Sivel 15-35): An outbreak of the deadly Wren’s cough killed many Areusians. The Pact of Rim campaigned for change.

3092 (Ormos 32-Ildar 21): The War of the Seas. The crews of the Wrenheart and the Greenfly battled over supplies, and other, smaller ships got involved. The battle lasted almost a month, with many casualties.

3186: War of Boundary. The North, South, and Western regions began competing between trade agreements and war broke out.

3188: The West and North combined forces to fight against the larger and stronger South.

3193: The South wasn’t able to defend against the North and West. It surrendered, and the North and West took most of their supplies as a reward.
Wheels

**Wheels** is one of the Boxtrolls.

## Physical appearance

He is a medium-sized boxtroll with a short head. His box has a picture of a high-wheeled bike, and it has his name on the side of his box. He rides a wheel just like a unicycle. He speaks with a "mum mum" voice.

## Boxtroll gallery

### Movie

Wheels (front) meets Fish (back).Eggs riding Wheels.Wheels (left) puts Eggs (top right) on Fish (bottom right).Wheels (right) alongside Shoe and Eggs (left).Wheels with an invention.Wheels gets captured.
Knickers

**Knickers** is one of the Boxtrolls.

## Physical appearance

He is a medium-sized boxtroll with a short head. He wears two boxes; his primary box is plain and is where his arms come out, while his secondary box has a picture of a knicker, and it does not have his name on it.

## Boxtroll gallery

### Movie

Knickers grabs an old lightbulb.Knickers falling to the ground.Knickers going to sleep.Knickers (back right) and Sparky (front left) working.Knickers nearly in his box.Knickers whimpering.Eggs shaking Knickers.Knickers without his box.Knickers removes a gear from the Mecha Drill.Knickers shaking.

## Trivia

* According to Knickers' concept art, he wore only one box instead of two.
Deacon

**Deacon** ist einer der Matrosen in der zweiten Episode der dritten Staffel von Love, Death & Robots namens Schlechte Reise.

## Biographie

Deacon war ein Seemann an Bord des Schiffes, das dem Thanapoden angegriffen wurde. Dabei wurden sowohl der Kapitän als auch drei weitere Matrosen getötet, ehe der Thanapoden sich unter Deck verkroch, woraufhin der Erste Offizier Torrin das Kommando übernahm. Aufgrund der Feigheit und des Verrats der Besatzung, die lieber Unschuldige opfern wollten, statt ihr eigenes Leben zu gefährden, tötete Torrin jeden einzelnen von ihnen.

Deacon war dabei der letzte, der starb. Er versucht, Torrin zu ermorden, aber als Torrin ihn erwischte, versuchte Deacon zu behaupten, dass der Rest der Besatzung ihn gezwungen hätte. Später weigerte er sich, mitzumachen, als die übrige Mannschaft zur Kapitänskajüte ging, um Torrin im Schlaf zu töten. Torrin behauptete, er sei dankbar dafür. Nachdem Deacon Torrin jedoch geholfen hat, die Leichen der toten Besatzung zum Thanapoden zu werfen, enthüllte Torrin, dass er wusste, dass alle dafür gestimmt hatten, den Wunsch der Kreatur zu erfüllen und sie auf die bevölkerte Phaiden-Insel zu bringen, anstatt auf eine weiter entfernte, unbewohnte Insel. Er stieß Deacon wegen seiner Feigheit zum Verschlingen durch den Thanapoden herunter zu den anderen Besatzungsmitgliedern.

## Trivia

* Obwohl er von den anderen gezwungen wurde, Torrin zu töten, war Deacon der einzige, der sich nicht an dem Attentat in der Kapitänskajüte beteiligte.
Snips

Snips in a teaser trailer.

**Snips**is one of the Boxtrolls and is one of the Background Boxtrolls.

## Physical appearance

He is a medium-sized boxtroll with a short head. His box has a picture of scissors and has his name on it, including words that say "LEVI & SONS". His size can be fairly similar to Clocks.

## Boxtroll gallery

### Movie

Snips (near left center) alongside the other boxtrolls.Snips cheering
### Teaser trailer

Snips inactive.Snips emerging from his box.Snips sneaking into Eggs.Snips drumming his box.Snips shocked.Snips jumps into the sewer.
Ink

**Ink** is one of the Boxtrolls and is one of the Background Boxtrolls.

## Physical appearance

He is a somewhat short and small boxtroll with a tall head. His box has a picture of an ink bottle and has his name on it, along with words that say "INDIA" and "JET BLACK".

## Boxtroll gallery

### Movie

Ink scavenging.Ink looking down at a trash can.Ink falls off.Ink emerging from his box, looking at the trash.Ink inactive.Eggs shaking Ink.
Twilight Age

During this time, the blenna, the shimmering black clouds that usually only emerged once a year, covered the skies for almost a hundred years, and Areusor was cast into a time of darkness. The sun, moons, and stars were blocked out. The Acantic religion grew, as many thought this was a curse from the goddesses.

5007: Blenna’s Emergence. On this day, the sun never seemed to rise. Eventually, people realized that the blenna had not dissipated as it usually did.

5182-5220: War of Fire. Cheya, which were becoming a staple in this time of darkness, almost went extinct. Different Isles began to fight for control of the few small Isles where the cheya bred.

5962 (Alathe 9): Day of Light. Just as mysteriously as it had disappeared, the blenna suddenly vanished. The cause is still unknown.
Pale Blue

A Pale Blue house sporting nursery-like painted walls

The name Pale Blue refers to the daylight that seeps into an otherwise dark building through windows, blinds and doors, illuminating the interior in a very dim blue-ish white glow. This creates a feeling of emptiness in a closed or abandoned place.

## Description

The most common incarnation of a Pale Blue is the dreamer's own house when no one is around. Other forms include a school or other institution when it's closed and abandoned buildings. Pale Blues have the capacity to be either stressful and crawling with Mares or peaceful and quiet, all depending on how the dreamer feels about the isolation. Bystanders can appear, but in limited capacity, as too many would contradict the lonely and barren feel the Pale Blues are meant to have.
Mr. Friendly

A pleading Mr. Friendly

A Mr. Friendly can be summed up as a being you don't like or trust, but really wants you to like and trust it. It will often be liked by every other inhabitant of the dream and you may have a hard time convincing them of your suspicions and discomfort.

## Behavior

The end goal of a Mr. Friendly can go one of two ways. Either the entity truly means well yet it's presence still makes you uncomfortable as it refuses to leave or stop engaging with you, or it is a manipulator. The latter is more common, often reflecting a real life abuser or criminal from the dreamers life. Friends, family, and even bystanders of the dream will enjoy and vouch for the Mr. Friendly's integrity, leaving you without help. If the Mr. Friendly chooses to strike, it will be when you are alone with it, away from the others it had wooed. Attacks can include violence, sexual abuse, tickling, or simply mocking with it's frightening presence, depending on the dreamer's context and age.
Da'Borb Wiki

**Welcome to the Da'Borb Wiki!**
Welcome to the amazing Wiki of the equally amazing Da'Borb! This Wiki features all content about the company, their successes and their even bigger successes; such as: **GUN FIGHTERS, Jós! Jós!, Fortnitetale, The Pop** and many more. It also features lengthy biographies and autobiographies detailing the lives of their members.

*(P.S. As we mentioned before, we are the home of **GUN FIGHTERS**, which was given the title 'The HOT Game of 2000!')*

## Check out these **famous** Da'Borb articles!

GUN FIGHTERSJos-ConDa'BorbCold BrosJós! Jós!The Fight for Da'Borb

**Join the Da'Borb Discord server today!**

**https://discord.gg/AcHjna5**
Mare

Artwork of the Mare from folklore

"Mare" is our chosen term for dream entities that intend to antagonize the dreamer. It is based on the term "Nightmare" and the subsequent mythical creature "Mare" who was said to induce them. Many if not most unique dream entities in the database are Mares, who will find a way to cause a dreamer distress one way or another.

## Traits of a Mare

A Mare is meant specifically to raise stress levels in the dream, it will try relentlessly until it is overcome, forgotten, or stress levels get so high that an awakening triggers. These awakenings may often happen right as the Mare is able to capture, attack, or kill the dreamer. Although always perceived as a threat to our minds, a Mare does not always try to physically harm the dreamer. It can employ pacifistic tactics such as tickling, startling or simply frightening dreamers with it's appearance. They will more often than not take the form of things that we fear in real life.

## Dealing with Mares

Mares, as with most everything in dreams, are a result of our mental state. Your usual reaction would to be to run away or panic, and the same Mare can torment you the same way for multiple dreams. The only real ways to "defeat" a Mare is either wait until you are numb and apathetic to it or stand up to it directly in a dream. They are fueled by our own fear of them, so displaying a bold sense of confidence and defiance over them will do the trick almost immediately, and the mare will most likely never show up again after that because your perspective of them has changed. This, however, is easier said than done. It our natural instinct to panic and you cannot expect someone to suddenly decide not to be afraid. It requires not only going lucid enough to notice the pattern at the moment, but also to know about this tactic and remember it while you're under pressure. Nevertheless, always remember that Mares are only as threatening as we make them out to be.
Fish

**Fish** is one of the Boxtrolls.

## Physical appearance

He is a large boxtroll with a very tall head. His box has a picture of a fish and has words next to it that say "IN" and "OIL", and his box also has his name on it.

## Boxtroll gallery

### Movie

Fish is first seen.Fish carrying baby Eggs.Fish (right) and Shoe (left) running.Fish closes the sewer.Fish (left) sliding with Shoe (right).Fish at the cavern.Fish (back) meets Wheels (front).Fish (left) asks Sparky (center) and Bucket (right) for Eggs.Fish carries Eggs.Fish (right) and Eggs (left) making music.Fish (right) and Eggs (left) eating bugs.Fish grabbing Eggs' box.
Hidden Crawlers

A vague glimpse of the Hidden Crawlers themselves

Hidden Crawlers are small scurrying things that can frighten you by touching you unexpectedly. They employ similar tactics to The Unseen, but are more direct and quick.

## Behavior

Hidden Crawlers are born from the fear of insects, spiders, mice and other small vermin, and will often appear as such. They can also have aquatic variants, appearing as the fish or other creature that brushes by your leg in murky waters. Their main objective is to crawl on your body or under you clothes and either tickle, bite, or sting you. The are easier to glimpse than The Unseen, but far too quick and elusive to attack, catch, or avoid. They may even go completely invisible but make their presence known by making sounds.
Attic Zone

An Attic Zone near an exit with sunlight coming in

The Attic Zone is a dusty, creaky interior that mimics that of an attic or closet. It is usually shrouded in darkness, with pure black void beyond the planks and pillars of wood that look to go on forever.

## Description

The Attic Zone might be born from a very young child's perception of a dark closet or attic seeming far larger and more cavernous than it actually is. It is bordered by a a dark void that extends an indeterminate length, and the darkness is punctuated by several lit areas of wooden columns, platforms, ladders, and planks. You usually cannot explore outside the visible areas, making the zone smaller than it seems. Additional scenery includes boxes, large hanging articles of clothes, stored furniture, and even toys. The Attic Zone will most often stay empty with no bystanders, but Mares are able to lurk within it, as well as entities such as Dormants, who will sit still in the form of a large stuffed animal or doll.
Oilcan

**Oilcan** (or **Oil** for short) is one of the Boxtrolls.

## Physical appearance

He is a very small boxtroll with a short head, and he wears an oil funnel used as a hat. His box has his name on it.

## Boxtroll gallery

### Movie

Oilcan holding his oil tool.Oilcan (top) oiling the generator while Sparky (bottom left) and Bucket (bottom right) are not looking and talking to Fish.Oilcan showing the direction for Eggs.Oilcan's back view.Oilcan (left) playing with Eggs (right).Oilcan (very left) screaming and pointing at Eggs (center) while Fish (right) grabs the eggs box.Oilcan oiing a door.Oilcan about to be caught.Oilcan gets captured.Oilcan at the Boxtroll Exterminators factory.Oilcan screaming while the door closes.Oilcan (left) and Shoe (right) disables the Mecha Drill's arm.
Loony

A ghost-like Loony in prime form

Loonies are a unique kind of Mare that, while not particularly common or frightening to adults or teens, can be the main culprit to the nightmares of young children. Ergo, most of their behavior is odd and silly.

## Behavior

Being most prominent in the dreams of children who don't have the best grasp on serious threats, Loonies won't pose particularly menacing or disturbing intent. The entity's goal can be to eat, capture, tickle, or simply scare you with its overwhelmingly clownish demeanor. It can appear as something a child is afraid of at the time, such as a clown, cartoon character, puppet, costumed mascot, or generic children's monster. Loonies will run around, bounce, scream, sing, dance, chase, and generally get up in the face of their dreamers to provide and overwhelming and stressful experience.
Dormant

A Dormant in the form of a large Moai-like face staring into the distance.

Dormants are a type of stoic, imposing entity that does little to nothing. Despite its docile nature, it can be quite unsettling to dreamers. Appearing as many things, but never something inanimate.

## Behavior

There's not much to say in the realm of behavior, given that the point of a Dormant is to do nothing. That being said, it can tend to exude a stressful feeling as though it may start doing something if you get close enough, making many dreamers afraid to approach it. On the contrary, in some dreams a Dormant may be a brief source of comfort or companionship, it all depends in the form it takes and how the respective dreamer feels about it. It may take the form of people, strange organic creatures, or even technically inanimate things like stuffed animals or statues, as long as they are still clearly alive.
Dream Entities Wiki

**Welcome to the****Dream Entities Wiki!**

An interesting thing about dreams is that, despite being formed by our individual personal subconscious, many things seen within this realm can be similar and even relatable to other dreamers. Many can say they've seen the same creature or been in the same place as another.

We here at the NTG Psychological Research Ward have created this online encyclopedia in an effort to index many of the common concrete dream entities, as well as locations (which can be entities in and of themselves). These beings can often vary in appearance and behavioral details while still being the same at their core. Such is the nature of the Dream World. Ergo, we will categorize them broadly, each one being considered it's own "type" or "class", if you will.

Getting first-hand accounts from other dreamers is an essential part of building a database such as this, therefor sharing your stories and recommendations is more than encouraged. Mundane and obvious items such as a person you know or your house will not be included.

Please enjoy your stay.

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

We still have lots of room to grow! Dig up those childhood nightmares!
Mirror

Illustration courtesy of NTG

A basic Mirror is an infamous entity in many people's dreams. It seems to want to display anything but your normal reflection. The results range from odd to horrific.

## Behavior

Mirrors are mischievous, their displays can actively change as stress levels rise. Mild cases include missing facial features, appearing as someone else, slight proportional changes, not seeing a reflection at all, or even a positive reflection showing how the dreamer would like to look. Extreme cases include horrific distortion/disfigurement, disease, the presence of a Mare behind the dreamer, or an ugly, dysphoric version of the dreamer that can be based on their own issues with self image. It's not impossible to simply see a normal reflection, but it isn't incredibly common either.
The Unseen

Illustration courtesy of NTG

The Unseen are Mares who stay mostly out of your sight, but you can sense its presence. This can be a very stressful and frightening experience that utilizes the human dread of anticipation.

## Behavior

The Unseen are masters of tension, their presence is never a secret despite them being hidden. They will usually "announce" their presence by a shift in room atmosphere, a sudden disappearance of everyone else in the vicinity, or simply a feeling of dread that washes over you. They aren't quite entirely invisible as you can catch vague glimpses of them in the corner of your eye, usually fleeing from your sight. Windows are a popular place for them to watch you and quickly flee. Any glimpse of a form you can see is usually a silhouetted, shadowy-type figure.
Constrictors

Illustration courtesy of NTG

A Constrictor is a type of entity that suffocates dreamers, to put it simply. It has the ability to take the form of something inanimate like a collapsed ceiling or other heavy object.

## Behavior

The behavior of this entity is straight forward and self-explanatory. It will suffocate you to near death, providing a realistic feeling of being unable to breathe that can sometimes be caused by something in the real world (Breathing disorders, uncomfortable sleeping positions, a pet sitting on you, paralysis, ect.). Its attack is direct and terrifying, almost always leading to an awakening as it brings you close to the feeling of death. Can appear as almost anything that can smother, such as large snakes, a collapsed ceiling, a weighted blanket, a living blob monster or a large person or animal.
Tickler

A Tickler equipped with many arms

The Tickler is an entity that embodies the fear of (or in some cases, the desire for) being tickled. A common nightmare scenario for children, often being described as "tickled to death".

## Behavior

In terms of the process of catching up to dreamers in order to tickle them, the Tickler takes most of its tactics from Chasers. When caught, the Tickler will tickle you relentlessly, even to the point of hurting if it goes on for long enough. It is a particularly aggressive beast, it will try to hold you down and grab you by a limb to pull you back in should you try to escape. As tickling is not a life threatening act, it won't trigger an awakening unless you are scared enough. This can cause the ticking to go on for an agonizingly long amount of time if you let it. It can appear as basically anything that can tickle.

## Trivia

* Horror writer H.P. Lovecraft had many dreams of Ticklers during his childhood, resulting in him creating a    creature called "Night Gaunts". These creatures would tickle their prey into submission before taking them away.
* Ticklers' favorite target areas are the waist and armpits, as most accounts describe these being the most tickled parts.
Space

In our dreams, we can often have a very fantastical view of Outer space. The dream version of space is often full of life and breathable, allowing us to explore the wonders of the cosmos at ease. On the same note, the oppressive and realistic version of space can be the subject of many nightmares.

## Description

There's a vast array of ways dreams can stylize Outer space, mostly influenced by the space-related media one consumes in their lifetime. For example, a young child may have dreams of dancing on a crescent moon, due to the art they are accustomed to seeing being stylized in such manner. Although suffocating in space can be a scenario for a nightmare, our dreams will often make space breathable, in order for us to be able to explore space environments. Whether exploring the void of space is peaceful and interesting or lonely and frightening is entirely up to stress levels and the dreamer's outlook.
False Morning

A False Morning is a bedroom fashioned to look like your own that intends to fool you into thinking you've woken up and left the dream realm. False Mornings can be described more as an event than a location, but the location it occurs in is always mostly the same, so we count it as such.

## Description

False Mornings are very convincing, but they don't tend to last very long before revealing themselves, as your brain will quickly become distracted and slip back into unrealistic dream nonsense. It's possible not to notice, but more often you'll realize you've been tricked, which will bring you into lucidity and/or a quick awakening. If you were being previously tormented by a Mare, it may try to surprise you in the False Morning as soon as you start to feel as though you are safe and had escaped. False Mornings are able to happen multiple times in succession, which can be a maddening experience for a dreamer, but the real awakening will always be much easier to differentiate from the fake ones. The location is good at posing as your real life bedroom, but will have trouble mimicking the rest of your home should you choose to get up and try to explore it.
Areusor Wiki

**Welcome to the Areusor Wiki!**
A oceanic nation of rainforests to the north and walls of mountains and glaciers to the south, Areusor is filled with hundreds of diverse and clashing cultures, species, and religions.

## Important articles

The AgesThe AgesPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Overlays

An overlay displaying a series of small Halloween creatures

An overlay is a rare type of entity which displays imagery that is fixed to your peripheral vision, much like a logo in the corner of a tv channel.

## Behavior

The intent of this entity is unknown, often seeming entirely pointless. It isn't quite a Mare, but, in some extreme cases, can try to scare you by flashing frightening images over your vision. The imagery has the ability to move and even communicate. It sometimes activates in order to suit the mood of a situation, or assist another entity.
Chaser

Illustration courtesy of NTG

The Chaser is the most common type of Mare, given that being chased by monsters is one of the most common nightmare scenarios. A Chaser's main goal is to hunt you down and catch you. It's a simple beast, but a popular one nonetheless.

## Behavior

The intentions of a Chaser in regards to what it will do if it catches you can vary. It can attack, eat or kill you, but more often then not the Chaser won't catch you at all, but rather torment you with a constant threat of capture. Although its approach is simple in nature, there's more tricks up its sleeve than merely running towards dreamers. On top of an almost unfairly keen ability to locate your hiding places and wait in rooms ahead of you, it can also cause you to have an extremely hard time running away fast enough. This phenomenon is extremely common, often described as slow-motion running or the feeling of wading through molasses. Despite the terrible feeling of hopelessness caused by this phenomenon, it doesn't often actually lead to the Chaser catching you, and may just be a demoralizing facade. Attempting to hide most often ends in a scene of the Chaser slowly finding your hiding place and ending the dream.

## Trivia

* Being chased by something is the second most common nightmare of all time.
House Maze

Example image taken from the Winchester House, a real House Maze created in an effort to confuse ghosts.

### Common Size

Large

The House Maze is a never-ending and ever-changing labyrinth in the style of a house, hotel, or apartment complex interior. It features many confusing hallways that have you running in circles.

## Description

It's most common that the House Maze will appear as the dreamer's own house that develops an increasingly unfamiliar layout. Often a popular place for Mares to terrorize their prey with its confusing nature, a regular house environment may transform into a House Maze the moment the Mare starts its assault. The House Maze can sometimes be an empty, lonely Pale Blue, or it can be bustling with people. A mix of both will find dreamers running from a threat in some parts of the Maze, then stopping to find a friendly bystander in a room for relief. The House Maze's properties aren't exclusive to house-like environments, but it's one of the most common.
Pocket World

A forest within a cupboard

A Pocket World is a vastly different area that can be found hidden behind the doors of something small like a closet or wardrobe. It is often almost indefinitely larger on the inside.

## Description

This location is popular with kids as it fulfills the imaginative idea of finding hidden worlds and caves within your cabinets and closets. It will usually be a very vast and different environment inside, but it's also possible to lead into thematically closer places such as dark caves, dungeons, or even the Attic Zone. Once entered, it's unlikely to be able to return, as the entrance will easily disappear or be lost as soon as you start exploring.
Friend of the Family

A Friend of the Family here to pick you up

A Friend of the Family is an entity that inserts into your life memories, posing as someone who you've always known, only for you to realize when you've awakened that this person has never existed.

## Behavior

This entity will use false memory implanting to make you believe you know it, it can even pose as your nonexistent best friend, family member, or significant other. It's not inherently malicious as it's place in your false memories will make you comfortable with it and keep stress levels low. What happens after that is completely up to the randomly created story the dream ends up displaying. If it fails to fool your memories, you will likely become confused and uncomfortable with it's presence in your life and the fact that your friends and family know who it is, causing stress levels to rise and the Friend of the Family to turn into a Mr. Friendly.
Stalker

A stalker watching from across a hall.

A Stalker is an entity who's purpose is to quite literally stalk the dreamer. It will often appear as an imposing or mysterious figure which stands at a distance and watches, no matter were you are.

## Behavior

A Stalker stalks, but does not hunt or attack, at that point it would have become a Chaser. It simply instates itself as an intimidating figure to spot in the background. Prone to what seems like teleportation, a Stalker can place itself in any direction you look, depending on how aggressive it's willing to be. One of the most popular forms it can take is that of a neutral standing human figure either shrouded in darkness or suited in a trench coat or formal attire.
Кратко о КВ

Здесь будут краткие содержания книг КВ для кто не читал их.

### Стань диким.

Рассказывается о том как Рыжик вступил в Грозовое племя,о нём было пророчество которое огласила Пестролистая.Рыжик завёл себе лучшего друга по имени клубок,они оба стали оружиносцами 'учениками'.До этого глашатай Грозового Племени ярохвоста убивает жёлудь.Потом рыжик встретит изгнаную Щербатую бывшую целительницу Племени Теней.Потом Племя Теней Напало на лагерь Грозового племени,грозовые коты побеждают,Потом Племя теней со своим предводителем Звездоломом изгонит Племя Ветра из леса.Потом клубокк, рыжик и буран с отрядом грозовых котов и ещё с несколькеми котами из Племени Теней,нападут на легрь Племени Теней.Звездолома и его шайку изгоняют,а рыжик и клубок становятся воителями и возвращаю Племя Ветра в Лес и помогли Горелому ещё одному оружиносцу из Грозового племени збежать,веть его наставник Коготь обвинял его в измене.

### Огонь и Лёд

Рыжика и клубка стали звать Крутобок и Огнегрив.Огнерив пытается узнать о смерти прошлого глашая Грозового племени Ярохвоста,он гворит с горелым и узнаёт с коготь убил ярохвоста,а не жёлудь,сам жёлудь погиб под камнепадом.Происходили битвы и так далее.
Sleep Paralysis Demon

The Nightmare by Henry Fuseli (1781), one of several classical art pieces depicting this entity

### Stress Level

High

The Sleep Paralysis Demon (as it is famously called) is a very unique type of Mare that appears during the process of Sleep Paralysis. It is the only type of dream entity that can briefly cross over into the real world.

## Behavior

Sleep Paralysis incorrectly awakens you while most of your body is still in the process of REM Sleep, leaving you unable to move and suspended in a half-dreaming, half-awake state wherein dream-generated hallucinations can reside. Your brain, panicked and confused at the state it's in, will attempt to make sense of your paralysis by generating a Mare that is holding you down, whether it be physically or by it's own pure malicious energy. A common tactic of these Demons is to sit on the dreamer's chest, reacting to the shortness of breath caused by this condition. They may also strangle, injure, approach, speak to, or simply stand and stare as you lie helpless. These attacks can last anywhere from mere seconds to minutes.

## Trivia

* Many have and still do believe Sleep Paralysis to be attacks from paranormal beings.
* The word "Nightmare" may owe itself to the Sleep Paralysis Demon, being based on the "Mare" from Old English folklore, a monster who sits on the chest of sleeping humans and causes them to have bad dreams, which aligns with the Sleep Paralysis accounts of the time.
Воинский Закон

## Правила Воинского закона.

1. Не щадя жизни защищай своё племя. Кот одного племени может дружить с котами другого, но преданность он должен хранить только своему племени, всегда помня о том, что может настать день, когда ему придётся сойтись со своими друзьями в битве.
2. Нельзя переступать границу соседа и охотиться на его территории.
3. Старейшины и котята должны есть прежде воинов и оруженосцев. Оруженосцы должны есть только после того, как будут накормлены старейшины.
4. Дичь можно убивать только ради еды, и обязательно благодарить Звёздное племя за отданную тебе жизнь.
5. Только когда котёнку исполнится шесть лун, он может стать оруженосцем.
6. Посвящённый в воины кот обязан до утра охранять лагерь в полном молчании.
7. Кот, не воспитавший хотя бы одного оруженосца, не может быть глашатаем племени.
8. Глашатай становится предводителем племени только после смерти прежнего предводителя или в случае его отставки.
9. В случае смерти или отставки глашатая новый помощник предводителя должен быть избран до восхода луны.
10. Собрание всех племён называется Советом и проводится в ночь полнолуния. На время проведения Совета провозглашается Священное перемирие.
11. Каждое племя должно ежедневно проверять и помечать свои границы. Чужие коты должны изгоняться с территории племени.
12. Котята находятся под защитой всех племён. Настоящий воин не должен бросать в беде котёнка, к какому бы племени тот ни принадлежал.
13. Слово предводителя — закон для всего племени.
14. Доблестному воину негоже убивать других котов только ради победы над ними. Убийство допустимо лишь для самозащиты или тогда, когда противник поставил себя вне Воинского закона.
15. Кот-воитель отвергает беспечную жизнь домашнего любимца.
16. Каждое племя имеет право жить своей жизнью, сохраняя своё достоинство и независимость, но в трудные времена границы должны быть забыты и все коты должны сражаться, как единое воинство. Каждое племя обязано прийти на помощь другим, чтобы ни одно племя не погибло.
17. Нельзя уничтожать племена.

## Дополнения

Нельзя изгонять из КВ.

Нонщиков перевоспитывают.
Companion

Illustration courtesy of NTG

A Companion is a quite positive entity that gives the dreamer a sense of companionship and safety in numbers. Being a friend, family member, or any other comfortable benevolent figure.

## Behavior

A Companion isn't simply a bystander or random background character, it will engage, speak, and travel with you for the express purpose of keeping company. It's exclusive to dreams where the situation would call for the need of a companion, such as scary, unsettling or lonely dreams (otherwise you wouldn't think of it as a companion, but rather a bystander). A dream intending to keep you scared can use this entity to its advantage, making the Companion suddenly disappear and leave you alone or, in rare cases, betray you. Companions don't always take the form of a person. Children will often be accompanied by living versions of their favorite toy or character.
Лесной Союз вики

## Добро пожаловать на **Лесной Союз вики**

Добро пожаловать в ролевую для КВ и других зверей,под название,Лесной Союз.

## Помощь участникам

**Фэндом** — это сообщество интернет-энциклопедий на разные темы. Любой пользователь может редактировать страницы на этой вики: просто нажмите кнопку «Править» в верхней части любой страницы. Посетите Вики Сообщества и задайте любой вопрос на форуме.

Вот список некоторых служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Шаблоны
* Активные участники
* Категории
* Свежие правки
* Новые изображения на вики
* Справка

## Галерея

С изображениями и видео на вашу вики будет приятно посмотреть.

Файл:Placeholder

## Создать страницу

Вы можете улучшить эту вики. Создайте новую статью!
<createbox>
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buttonlabel=Создать новую страницу
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Так же вы можете улучшать уже созданные страницы

## История

Неизвестный кот,решил однажды создать новою ролевую для зверей.Ту где будет всё справедливо и правильно,веть была другая ролевая, Лесная Нация.Там правил наглый правитель Леон,он обманул зверей,сплотив их чтобы убить кота по имени Темнолун.У них это вышло,но потом он обноглел, он изгонял котов из КВ,думал что ему все должны.Поэтому была созданная новая ролевая.У нас единыая система боя для КВ и единый воинский закон.Так и для волков есть единый закон и боевая система.У нас есть история КВ в шарараме,нонщиков перевоспитывают,из КВ не изгоняют,у нас баланс между ЗП и СЛ.Вообще у нас есть всё чего нету у леона.К нам могут вступить звери от мало до велико,от кота до волка,вот он ваше шанс на свободу от леона,вступайте в нашу ролевую и вы станете свободны!
Огнегривый

### Описание Править

глаткошорсткий кот, небольших размеров. шерсть ораньжево-огненного окраса, с золотыми отливами. глаза янтарного цвета. коротенький, но пушистый хвост.Грудка белого цвета.

### Биография Править

детсво неизвестно... он предпочитает об этом не расказывать, известно только то .что он был в грозовом племени. позже его племя были обито деймосовской империей, поэтому ненавидит их.Позже вступил в племя кровавой луны.

## Огнегривый Править

### Характер Править

обрый, тихий и скромный, за племя и свою честь, будет стоять до конца.

### Описание Править

глаткошорсткий кот, небольших размеров. шерсть ораньжево-огненного окраса, с золотыми отливами. глаза янтарного цвета. коротенький, но пушистый хвост.Грудка белого цвета.

### Биография Править

детсво неизвестно... он предпочитает об этом не расказывать, известно только то .что он был в грозовом племени. позже его племя были обито деймосовской империей, поэтому ненавидит их.Позже вступил в племя кровавой луны.
Златогривая

## Описание

Кошка. Черно-рыжего цвета, бывает агресивной, и злой Испытывает агрессию, к всем чужакам.

## Характер

Злая агрессивная  добрая милая миролюбивая,ровнодушная

## Биография

Родилась одиночкой,Не знала Матери и Отца.Бродила по лесам,путешествовала .Вскоре встретила котов из ПКЛ,после этой встречи она вступила в ПКЛ,завела друзей и до сих опр живёт там.

## Интересные Факты

Любимое занятие:Трени Собирать травы уроки по травам и целительству Лазить и лежать на деревьях

С каждой пойманной добычей становится более Жестокой.

Навыки:Хлопок Смерт. Укус Бык. Палка. Перегрыз глотки. Напрыг с зацепом. Когти в глаза.

Укус очень сильный может проткнуть ткань и кожу.

Ненавидет двуногих  Обитает в:Племени ПКЛ

Ненавидет Львов

Иногда встретила льва Она проткнула его палкой.
Void

A void with a spotlight in the center floor

The void is a simple, completely empty space when there is nothing else for your dream to display. It is usually only used to be frightening, lonely, or miserable.

## Description

It's not easy to describe a literal void, but it will usually have some kind of defining feature in its center. This will be either an area of light to give a frame of reference to the floor and/or some sort of centerpiece object. This location may often be summoned as an arena for a direct confrontation with a Mare. Any sort of friendly bystander entity will most likely not be found in such a place.
Godlike

A Godlike is a Mare that can assume full control over the world of your dream. Some even say that the dream itself is the entity, morphing every location, character and ability in the dream to frighten you.

## Behavior

A Godlike can start out as another type of malicious entity who suddenly gains this power and control over everything. After the Godlike has started it's assault, it wont often show itself. It can change the world around you to give you a hard time, cut to completely different scenarios, turn any other being in the dream against you, summon other Mares, and prevent you from going lucid by tricking you with False Awakenings. This entity is a serious threat that can be brought about by panic attacks or extreme feelings of hopelessness or panic.
Белоух

Описание:Уши белые задние передние лапы белые кончик хвоста былый.

Харктер:Спокойный.

### Биография:Править

Мать звали Туманная луна.Отца Пламянный.В один день они ушли не вернулись.Прошли дни я ждал.Решил сам учиться охотиться и выживать.С каждым днём узнавал что то новое.вырос всупил в Племя Кровавой Луны.Он долго и верно служит племени,участвовал во многих войнах и битва,он получил звание великого воителя.Но он умер от старости.

## Возраст 70 лун. Править

https://www.shararam.ru/user/u7097ab17ddeec6fe
Темнолун

## Темно-Лун Править

Описание:Гиганский чёрный кот весь в шрамах мускулистый.Без всего хвоста и уха и половина лица разодрона в ужасных шрамах.Збы и когти большие и острые.

Характер:Злобный, жесткоий, справедливый, кровожаден ,отеветсвеный, сильный, хитрый, ловкий, умный, вероломны, несломимый.

https://www.shararam.ru/user/ud71265d275d8e071

https://www.shararam.ru/user/u0ca0e661143e00b3

## Биография: Править

Когда небыло плёмён родился котёнок по имени зеленоглаз.Его маму звали Ночная , а папу Железно-хвост , так же у него была систра и брат ,систру звали Ясно-лапка,а брата Камне-лап.Однажды на них напали двуногие родители погибли за щищая своих детей.брата и систру зеленоглаза забрали двуногие.Зеленоглаз шол долго за сестрой и братом , он шол через гнёзда двуногих помогал котам,набарал афторитет в его шайку вступали коты.И вот они нашли место куда звозят животных найденых.Зеленоглаз и его банда прокрались и освободили там всех, и систру и брата зеленоглаза спасли.Все они сбежали в лес и шайка Зеленоглаза стало племенем Племенем Кровавой Луны и его стали звать Темно-Луном.Он много Лун правил ПКЛ и вёл его к победам(подробней и истории пкл).Но когда она ушёл в оставку его убили коты племени солнца.
[1] [2] [3] ==Темно-Лун==
[4]===Имя:===
Темно-Лун

### статус:

Основатель ПКЛ,Одиночка,Обиталь СЛ,Обитатель Пустоты.

## Дополнительное

### Пара:

Люба(убита обитает в зп\*),Кирпинолапая\*жива обитает в пкл\*

### Дети:

пепел убит,ясно-глазая жива,саки убит(обитает в ЗП),астролапка жива( обитает в ПКЛ)

### Родственики:

убиты

[5]Призрачный гонщик (Skillet - monster)

## Ужасные тайны Темно-Луна. Править

Кто-то думает что Темнолун добрый благородный,но это не совсем так.Он убивал всех катят стариков беременных кошек целителей войнов учеников предводителей глашатаев.Он травил врагов,сжигал лагеря,его войны на\*\*\*\*\*\*ли кошек.Он праводил казни,поедал предателей и врагов.Он творил отвратительные вещи,сдирал шкуры с врагов, волков и псов он приводил к лагерям врагов.Он отрывал уши с хвостами,вспарывал врагам животы и поедал предателей.
Горностайка.

## Вид Править

***Пушистая,серая шерсть.Оранжевые глаза.Шрам на левом глазу.Довольно пушистый хвост.Отгрызано правое ухо.***

## Биография Править

***Родилась в Племени КЛХ.Мать учила меня охотиться.В моей жизни всё было лучше не куда.Но вдруг когда мне исполнилось 19 лун моя же мать исключила меня из КЛХ.Я странствовала по свету в поисках смысла.И я нашла ПДС.Там всё было хорошо.Но через некоторое время я ушла оттуда.Потом я встретила чёрного кота.Его звали Чёрнохвост.Он предложил мне вступить в его племя ПНЗ.И теперь я там живу и по сей день.***

## Вид Править

***Пушистая,серая шерсть.Оранжевые глаза.Шрам на левом глазу.Довольно пушистый хвост.Отгрызано правое ухо.***

## Семья Править

***Мать:Неизвестно.***
[1] ***Отец:Неизвестно.***

***Сестра:Неизвестно.***

***Муж:Нету.***
Клан Туманной Реки

Должности: Глава; Вестник; Воин; Целитель; Оруженосец; Оруженник; Ученик Целителя; Котёнок-Рождённый-В-Клане (КРВК); Вступивший Котёнок(ВК). ===

### Кол-во котов:4

Интересные факты: обучение КРВК короче чем у ВК. КТР раньше было "КЧР" и "АЧЛ". Основателем КЧР был Аластор. Имена в КТР не лесные, ведь это кочевое племя. Любые коты не могут вступить лишь пройдя тес ( НЕ МОГУТ! Это НЕ опечатка). Проходит специальный обряд. Вера в Чёрную Луну (аналогично ЗП и СЛ).
Охота

Для чего нужна охота?

Охотой обучаются котята с самого детства,как и драке. Например гоняясь за жуками,бабочками и даже мелкими птицами. Вырастая,те коты которые выбирают путь воителя,должны знать - что скоро они будут каждый день тренироваться,прокармливать племя и быть готовым к трудностям. Охотой занимается каждое племя КВ,что бы племя жило и имело пропитание. Тут будет описана вся добыча.

## Добыча ЛС:

###

### Грызуны: мыши,полевки и т.д.

Это мелкие грызуны с большими ушами, чутким обонянием. Подкрадываться к ним лучше медленно и тихо, чтобы вас не заметили.Так же чтобы вас не учуяли, лучше подкрадываться с подветренной стороны,то есть что бы ветер дул в морду.Так можно охотиться на мышей, полёвок и землероек,и на других разных грызунов.

### Кролики

Животные чуть меньше котов, у них плохое зрение, но отличный слух.Лучшего всего к нему подкрадываться тихо и стремительно,так как если они в случае вас заметит, при атаке и попытаются сбежать.Нужно нападать быстро чтобы они не успели убежать.

### Птицы

На этих пернатых трудно охотиться.Если они на земле, то лучше подкрадываться тихо и не заметно.Они часто оглядываются, поэтому нужно быстро нападать.Если птица на дереве с нижней ветки,нужно прыгнуть к ним и оглушить,вскоре она упадёт на землю и там вы её сможете добить. Но так же существуют крупные птицы,которые могут поживиться и молодыми котами,или же котятами (орлы,соколы и т.д.) На таких птиц лучше не прыгать,если они сидят где-либо высоко,а лучше выждать пока они приземляться на землю или будут сидеть на дереве ниже. Нужно так же удерживать этих крупных птиц за крылья,ведь они бывают весят больше воинов. Нужно затем повалить крупную птицу и перегрызть ей глотку.

### Рыба

Как на неё охотиться? Мало племён едят рыбу,и чтобы её поймать, надо встать так чтобы тень не падала в воду. Когда рыба подплывёт к поверхности, выкидываете её на землю,оглушайте ударом лапы и добивайте. Это не работает с крупной рыбой. Здесь сначало одно и тоже,но когда рыба будет близко к поверхности воды,нужно схватить её когтями и вытащить стремительно на поверхность.

Статья будет дорабатываться,скоро появится подзаголовки для волков.
Огненная Звезда

### Биография: Править

Давно я былпредводителем одного племени, но потом я объеденился с ПКЛ и мы стали единым племенем. Я в ПКЛ с 2016 г. я помогал в войнах с ПКС и ПКЧ, мстил за своих, чтил память погибших... Потом после ухода грамара я стал глашатаем,а править стал ЗШ. Кстати примерно в это время у меня  начался роман с одной кошкой (гильдой) и у нас родилась дочь. После смерти ЗШ править стала ЗЛ. Она сделала много плохого. она не чтила память погибших.Она говорила о них так, будто это мышеголовые дураки она поставила на пост глашатая предвателя и много чего ещё! Потом я убил ЗЛ и стал предводителем. Теперь я Предводитель ПКЛ Огненная Звезд и это моя история!Но через какойто время его супруга,гильда, покончила жизнь самоубийством.ОЗ великий предваодитель.Но он умер когда в коньоне его завалила камнями..