A Shot in the Dark

An adventure starring Olathe, Ava, and Flex.

## Tweet-Length Episode Description

In this week's Dungeoneering game, join Ava, Flex, and Olathe as they delve deep for ancient artifacts and is that a robot? A Shot In The Dark is an actual play podcast of the Dungeoneering tabletop role playing game.

## Non Player Characters

* Rhys Erys
* Archibald Arcana
* Hellwig Mukfinger
* Snowy The Rat
* Greta Pardi
* Kin Korbin
* Alanna Divinyo

## Plot Summary

In this adventure, the Firebreathing Kittens Avarice H (and her dragons), Flex Arcana, and Olathe Sweet embarked on a mission together in an ancient dwarven ruin. This ruin had just been uncovered due to volcanic activity, and Flex’s father, Archibald Arcana, hired the FBK adventurers to accompany him in his search for relics.

Having worked with him (and saved him) before, the three adventurers begrudgingly followed his lead – if only because there would be treasure awaiting them. After exchanging offers to kill each other’s annoying, evil & potentially undead fathers if the need or desire arose, the group entered the dungeon, ready to face whatever came their way.

After clearing a few rooms with traps and some “friendly” negotiations with kobolds who had taken up residence in the dungeon, Flex discovered there was a giant mech specially built for digging tunnels somewhere in this dungeon. He and the group made it their mission to look for and acquire this robot, with Archie trailing behind the group and reading a book.

Eventually, the adventurers came across the main hall and discovered the door to the main vault in these ruins. A strange robotic bug called an Attrachnid found them and danced happily at Olathe’s feet, humming a tune. Olathe was quite happy to find out that this adorable robotic bug would help them on their quest, and it became her companion for the time being.

When Ava’s curious dragons played with the Attrachnid, they pressed a giant button on its back and it dispensed a pile of gold coins. Examining the Attrachnid and the strange indentations on the vault door, Ava deduced that they would need to find six of these Attrachnids to place in the indentations and unlock the vault. Archie planted himself in front of an ancient corpse in the main hall to study it, and the adventurers left him behind to start looking for the other five Attrachnids and the mech.

On their journey through the dungeon, our adventurers found some curious things. First, they found an failed wooden carving of a hand called “Handy Randy.” Flex, utterly fascinated by this, found that it was made by a Kobold named Hellwig. Flex would have spent all day staring at that carving if it weren’t for Olathe gently persuading him to move on and Ava gruffly saying “You want that robot or not?”, which made him snap out of it.

In another room, Ava found an Attrachnid in a crate – and a cursed theatre mask. Compelled by its spell, she put it on, just to find that she could not take it off. Flex tried to pull it off her, but he found to his horror that the cursed thing would not budge, and he could not gaze upon her devilishly pretty face anymore.

The only thing one could do in that sad scenario is move on. Olathe went back to the stone bridge while Ava and Flex scoured the last room, which contained more horrors – a row of coffins containing zombies, which Ava quickly blasted into oblivion with a well-placed fireball, and a cage with a cute white rat with brown bat’s wings – Snowy the Rat! When Snowy was freed, he flew to Olathe to become yet another companion for the lovable ranger.

Having gathered all of the Attrachnids and figured out the way they work as keys by testing them in a mini vault room, the three Kittens and their horde of robotic, stained glass, and flesh-and-blood pets went back to the main vault. Archie was nowhere to be found (no surprise here), and loud thudding came from the vault door – something huge was pounding it from the other side! Olathe quickly put the Attrachnids into the door in the proper order, and the door swung open to reveal three kobolds inside a giant bipedal mech that was about to charge straight for them. The adventurers took care of the situation by destabilizing the mech, ordering a kobold to run, and killing one of the kobolds to make the last one flee.

However, the ruins were coming down all around them, as the kobolds had been rather careless with the mech and started a cave-in. The adventurers grabbed as much loot as they could carry and left the dungeon through a portal Ava conjured into her custom-made realm.

Once they left the dungeon, the mask still wouldn’t come off Ava. So, she had Flex kill her so she could rid her body of the curse and resurrect in – say – a month or so. He shot her point-blank in the chest, and she went back to Hell, leaving behind all the loot she took except for a painting that said “Ow” (which would become a valuable decoration in her realm). She left her dragons Penny and Malum with Olathe until she’d come back to life, as she trusted the ranger to take good care of them (and feed Malum lots of nice gems!)

Flex and Olathe took all the loot they found, and the mech, to the Niqamui Museum of Natural History where they were greatly rewarded. When the museum found out that one of the party members had tragically died on the adventure, they let Flex keep the mech. His father had escaped the ruin safely once he heard the cave-in start, but Flex doesn’t mind – after all, he’s got a sweet new ride!

At the end of this episode, it was revealed that the three alchemists, Greta, Kin, and Alanna, had a secret laboratory hidden in the ruins where they concocted flavors for Hestia's Bestias potato chips. The three first appeared in The Potion Commotion.