recursal/Fanatic-Fandom huggingface dataset:
Museum of the Riverina

The **Museum of the Riverina** is the name for two museum sites in Wagga Wagga. The first was established near the Wagga Wagga Botanic Gardens in 1967, by the Wagga Wagga and District Historical Society, and the second was established in the former site of the city's Council Chambers in 1999. Wagga Wagga City Council took over operation of the museum. in Its goal is to tell stories of the events and people which have helped shape the city and the Riverina Region. It holds responsibility for collecting and caring for more than 15,000 objects. Display themes shift throughout the year.

## Historic Council Chambers site

This building used for the **Historic Council Chambers site** was originally built in 1881 as the Town Hall, Municipal Offices and seat of Local Government, but converted to a museum in 1999. It is situated next to the Wagga Wagga Civic Centre.

## Botanic Gardens site

**Botanic Gardens site** is stated by the website to feature permanent collections, a Sporting Hall of Fame, farm machinery and a children's area called Kidzone. After closing around 2019, the museum was officially reopened on 1 February 2023, before reopening to the public on the 7th of March 2023. 2023 marked the opening of the museum's current building, with the previous one becoming a storage space. It has a new Wiradyuri Gallery, featuring seven objects returned to Wiradjuri/Wiradyuri country from the Australian Museum.

## Gallery

Former sign for the Botanic Gardens site in 2008Former building for the Botanic Gardens site, now a storage space.When the building was still publicly accessible
Employee Manager

The Employee Manager (Weege Works Employee 3) is in control of all of the employees 4-100. The Employee Manager is the the most powerful obtainable rank in Weege Works.

### **Employee Manager Power:**

* The Employee Manager has power to remove any employee in the Organization.
* The Employee Manager has power to control any other employee 4-100.

### **Employee Manager Privileges:**

* Has access to Wiki Admin.
* Has access to Website Admin.
* Has access to the teacher role in the google classroom.
George Forsyth

**George Forsyth** was elected Wagga Wagga's first mayor on the 15th of March, 1870. He was born in 1817 in South Shields, England and was the husband of Margaret Anne.

## Biography

George moved to Sydney in the early 1840s and, for a number of years, looked after a station on the lower Murrumbidgee River. In 1855, he bought a store in Wagga Wagga, which then was still growing from a village with a population of about 300. In the next 21 years, the town's population grew to about 3000 and the district flourished, and G. Forsyth & Co. developed a large wholesale and retail business.

For over 20 years, Forsyth was also a central civic figure in Wagga Wagga. He played a key role in the establishment and management of the Mechanics' Institute, the Wagga Wagga Base Hospital, the National school and the Presbyterian Church and was a founding director of Wagga Wagga Bridge Co., which built the toll bridge across the Murrumbidgee in 1862. He was voted to the chair at numerous meetings and in 1870-74, he was Wagga Wagga's first mayor. He died on the 26th of May, 1887, in Kempsey at the age of 70 and was buried at Frederickton.
Noriaky Krakyoin

Historia: A la edad de los 20 años, se unió a una mafia italiana de usuarios de Stand en donde conoció a quien sería su esposa con la cual tendría un hijo llamado Kekyoin, lamentablemente, su esposa moriría y el abandonaría a su hijo. Las casualidades de la vida lo llevaron a Morioh, en dónde conocio a 2 Usuarios de Stand y se unieron a Over. en una misión de infiltración, fueron atacados por un Usuario de Stand el cual mato a uno de ellos y le saco las piernas al otro. Pasaron varias cosas, Pucci lo atacó y robo su Stand, pero el puedo defenderse usando uno de los discos que pucci llevaba obteniendo a Slow y logrando auyentar a Pucci, el disco de su Stand original, Metal Destruccion se perdió en plena pelea.

Tuvo una batalla con Four, Narancia, y la batalla con Funny en donde uno de sus compañeros murió y Krakyoin perdería las piernas (Pero las remplazaria con una prótesis). Cansado de la batalla, decidió irse y vagar por el mundo hasta que decidió que no podía ser un cobarde y volvió a Morioh. Una vez que la batalla con Burden acabo, volvio a Italia en dónde salió de la mafia y se reconcilió con su hijo.

Stand

Stand Name : Slow

Tipo De Stand : Stand de corto alcance

Poder Destructivo : D

Durabilidad : A

Velocidad : B

Rango : C

Precisión : E

Potencial de desarrollo : C

                   Habilidades

—Habilidad N-1·

Puede hacer que las personas, objetos y Stands sean más lentos. También puede hacer que las personas se muevan como caracoles pero deja cansado al usuario. Solo es capaz de retrasar una cosa a la vez.

Apariencia

Alto, blanco con ojos rojos y manchas negras que se mueven por todo su cuerpo
Maestro Rochedo

Maestro Rochedo
Ø Referencia: Dont Question My Heart
Ø  Lugar de Nacimiento: Patagonia de Acero, Santa Cruz
Ø  Estilo de Lucha: Hamon y Spin
Ø  Sexo: Macho
Ø  Genero: Masculino
Ø  Sexualidad: Bisexual
Ø  Romanticismo: Biromantico
Ø  Edad: 35
Ø  Zodíaco: Geminis
Ø  Altura: 1,80
Ø  Peso: Desconocido
Ø  Tipo de sangre: B
Ø  Nacionalidad: Argentina
Ø  Ocupación: Maestro de Spin y Hamon, Maestro de la Escuela de Rochedo
Ø  Estado: Vivo
Ø  Primera Aparición: Por definir.
Ø  Afiliación: Escuela de Loka/Katigura, Escuela de Rochedo.
Ø  Estadísticas: B (inteligencia), B (voluntad), C (suerte), B (fuerza física), B (sex appeal)

Rochedo se entrenó con Katigura durante la lucha de poder entre Loka y Zumbi. Hechoose para seguir estudiando con Loka y desde entonces ha formado su propia escuela. Rochedo es independiente y rico gracias al negocio de turismo de su padre. Pasó la mayor parte de su tiempo enseñando Hamon o Spin a niños desfavorecidos en la Patagonia.

Rochedo dice que la naturaleza alegre de Loka lo ciega ante la amenaza que representa Zumbi. Él y su alumno premiado, Saturno, vienen a la gira de Loka para cuidar la espalda del maestro.
Under Hell

Under Hell

el Under Hell es un power up obtenido siguiendo los pasos del Pergamino de Naranja que es un libro antiguo escrito por el mismo rey del infierno

Cambios en el usuario y su Alma :

la persona qu obtiene el Under Hell sufre un cambio de personalidad bruzco , ya que
se vuelve malvado , frio , sin sentimientos y demas , su stand toma colores Rojizos negros y verdes , el alma tambien se hace malevola

Pasos del Under Hell

Los pasos son los siguientes:

Paso 1 al infierno: Conseguir Distanciarte de tu mejor Amigo.
Paso 2 al infierno: Ayudar a 36 personas sin Pecados.
Paso 3 al infierno: Deberás Fusionarte con el bebé amarillo un bebe hecho con la sangre de demonios miticos como belcebu.
Ultimo paso al infierno: Y por último , necesitas una ubicación apropiada.
Latitud sur, 14 grados, 12 minutos, longitud este, 40 grados, 18 minutos , Ve allí y espera la luna sangrienta , ahi veras el infierno.
Your Bizarre Adventure : Aventura en Liberus (Ova)

Informacion :

aventura en liberus es una ova de your bizarre adventure creada por radiccho , usa personajes directos de el server, por ahora tiene 4 episódios.

Sinopsis(contiene un resumo del primer episódio) :

Radiccho (AU), para ayudar la máfia Kasanagi a conseguir un território en Liberus, fue a Liberus para ayudar a su tio con un plan, llegó a Liberus de avion y tomo un Taxi Pero en el puente de Tall Pines un auto blanco largo una bomba que explotó con el puente y el táxi, Radiccho sobrevivió pero el Taxista no, una semana despues Celtuce el tio de Radiccho le fue a recoger al hospital y le habló de Luigi, ahora Radiccho hará algunos trabajos para Luigi para conseguir la confianza de la máfia Fontana.

Ubicacion :

Islas Liberus : Liberus es una ciudad de 3 islas, que hace parte del Arquipélago de Tani Islands, un arquipélago algo vecino a las Myriad Island(de la história mas recente del Server), Liberus es constituída por 3 islas, Tall Pines, Arkland y Modence, en Arkland hay un estádio de Futbol, pertenecente al club Liberus FC, Modence tiene una represa y Tall Pines tiene una fábrica de comida para perros y mas.

\*Curiosidades sobre Liberus\*

1- Liberus está baseada en Liberty City de GTA 3 (aunque eso es óbvio).

2- Liberus es la ciudad con mayor cuantidad de pandillas, teniendo en el mínimo 5, la máfia Fontana, los Diablos, los Mil Cielos, la Yakuza y una pandilla desconocida.

3- Tall Pines tiene el mejor restaurante de las Tani Islands, el bistro de Joseph.

4- Escarole, el padre de Radiccho (AU), Rosso y Mesclun, en un momento tuvo la mayor pandilla de Liberus pero fueron forzados a escapar.

5- Liberus FC fue fundada en el 2011

6- La Represa de Modence es una de las zonas mas populares de los turistas.

7- En Modence hay dos tuneles en el Norte que van hacia la Cuarta y Quinta zona de Liberus, Redfern y una sin nombre

8-Hay una cuarta y quinta zona de Liberus, una de ellas es Redfern, una ciudad mas por asi decirlo y una zona que pertenece a los Mil Cielos pero no tiene nombre.
Naranja

Historia  :

Naranja solía ser un perro Callejero con unos trapos naranjas en su cabeza (con la habilidad de hablar con los usuarios stand) , un dia entraría a un bar y se encontraría con four a quien molestaria, hasta que llegaria J y se harían muy buenos amigos, tendrian bastante "aventuras" , hasta que un día naranja se pondría la máscara de piedra convirtiéndose en un vampiro (si , un perro vampiro) , su personalidad cambiaría para ser mas agresivo este ahora tendria una sed de sangre inmensa, una vez solo pensaría traicionar al team override pero sus compañeros se enterarian, luego de eso todos tratarian de matarlo, este escaparia y encontraria una entrada al infierno y venceria al "rey" demonio y suplantaria su lugar en el infierno , en este lugar , el encontraria un diario que explica paso a paso a como obtener el Under Hell , se dice que aun sigue vagando por ahí buscando venganza , ya que , en un punto logro volver al mundo humano , su stand cambiaria varias veces a lo largo de su historia.

Stand

Stand Name : Steal Skills

Stats

Poder Destructivo: B

Durabilidad : B

Velocidad : A

Rango : C

Precisión : A

Potencial de desarrollo : C

Habilidades: puede robar por 10 minutos la habilidade del stand enemigo haciendo que este se quede sin habilidad
El Rey pingùino

Historia : Pinguino nacio en japon **este vivio en alli con su madre y padre por varios años hasta que , su hermana fue separada de el (secuestrada y llevada a francia esta escaparia y a dia de hoy es una famosa influencer). este estudio biologia y luego se mudo a argentina por unos años, hasta que volvio a japon para reencontrarse con sus padre y estudiar medicina para luego poner su hospital (en su amada ciudad , morioh.** Al conocer a the Override este viajaria a la patagonia de acero (intrigado por mas personas con habilidades como la suya) y se estableceria ahi , al conocer toda la historia se convertiria al team Override. Este fue introducido a el grupo de the override por j , un amigo suyo al cual jamas olvidara.

Stand Name: Mil Horas

Tipo De Stand: medio alcanze natural humanoide

Poder Destructivo: B

Rango: E-A

Precision: A

Durabilidad: C

Velocidad: C

Potencial De Desarrollo: N

                Habilidades

Habilidad N-1: modificar el ADN a media escala , no puede cambiar un cuerpo entero pero , puede alterar medio genoma , puede alterr diversas cosas como , pelo , altura , grosor , piel , etc , esto no le causa ningun problema significativo al usuario , pero modificar a muchas personas (3 o mas) al mismo tiempo podria desmallarlo de cansancio.

Duracion: dura hasta que pinguino sea asesinado.

Cooldown: 20 minutos entre cada persona pero se puede esforzar y no esperar para curar a 2

Habilidad N-2: el stand en sus pies tiene un propulsor , el cual es ""infinito"" y puede volar a velocidades entre D y A

Duracion: 5 minutos y apartir de eso el usuario se desgastara fisicamente

Cooldown: 20 minutos (a velocidad maxima) si no se pasaron los 5 minutos , si estos se pasan , el cooldown puede ser de hasta 45 minutos

Habilidad N-3: Modificacion a distancia , su habilidad mas poderosa , es capas de modificar el ADN de alguien a 50 metros de el pero con mas dificultad mientras mas distancia del usuario , al salir de los 50 metros el efecto de control a distancia desaparece , pinguino es capas , este efecto SOLO empieza si el afectado fue modificado 1 ves de manera completa posteriormente , pinguino no deja de poder modificarlo a distancia PERO , su rango limite es 50 metros sin escepsiones.

Duracion: depende.

Cooldown: de 1 hora a un dia si el afectado es modificado a maxima potencia.
Nontendo GlItCh

Nontendo Glith preview

The Nontendo GlItCh is a progress console in development by Nontendo. It will be released in the future.

### The Sweeetch Surpasseeeerrr

Yusajirō Famauchi rose from the dead though dead for more than 60 years said Nontendo was going to make a better and simple console called the Nontendo GlItCh. He told everyone it was gonna be Simple, Easy, Awesoooooome, because if he said it another way, that would be copyright,
Raid Director

The Raid Director (RD) can start a raid at anytime and anywhere. The Raid Director can report Raiding Weeges not doing their job to the Employee Manager, which could remove them from Weege Works.

### **Raid Director Power:**

* The Raid Director has power to start, and end raids whenever.
* The Raid Director has power to make Raiding Weeges raid.

### **Raid Director Privileges:**

* The Raid Director does NOT have Admin in the Wiki
* The Raid Director does NOT have Admin in the Website
* The Raid Director does NOT have the teacher role in the google classroom
Email Director

The Email Director (ED) is in charge of the Emailing Weeges. The ED can tell the emailing Weeges what to do, what to write, and how to write. The ED can also send emails himself.

### **ED Power:**

* The ED has power to order any emailing weege to send an email.

### **ED Privliges:**

* The ED does NOT have Wiki admin
* The ED does NOT have Website Admin
* The ED does NOT have access to the teacher role in the google classroom.
Employee Supervisor

The Employee Supervisor (ES) Is supposed to monitor all the Weeges doing their jobs. If they catch a Weege not doing their job, then the ES is supposed to report them to the EM (Employee Manager) ASAP.

### **ES Power:**

* The ES has the power to report Weeges not doing their job to the EM.

### **ES Privliges:**

* The ES does NOT have access to Wiki Admin.
* The ES does NOT have access to the Website Admin.
* The ES does NOT have access to the teacher role in the google classroom
Sun AND Moon

Sun and Moon

Esta es una evolución sobrenatural del stand de las personas, mayormente conocido como la evolución solar; hay más posibilidades de que un stand evolucione a Sun que a moon y por eso algunos la apodaron evolución solar.

Este poder solo es conseguible desbloqueando el verdadero poder de tu stand, o mejor dicho su potencial oculto. Aquel stand que logre hacer esta evolución tendrá un chance de conseguir un tipo especial de evolución; el stand tiene la capacidad de lograr conseguir una evolución Sun o una evolución Moon (Completamente aleatorio). Este power up tampoco es uno bastante poderoso, pero es bastante útil para los stands que estén iniciando, ya que es capaz de desbloquear una nueva habilidad en el stand o aumentar sus estadísticas

La evolución Sun and Moon son dos evoluciones en una, a lo que me refiero es que cada una potencia una cosa diferente del stand: La evolucion Sun o mejor conocida como la evolución solar es capaz de aumentar las estadisticas de los stands, mientras que la Evolucion Moon o mejor conocida como la evolucion lunar es capaz de otorgarle una nueva habilidad al stand. La habilidad que otorga la evolución Moon es mucho más fuerte que una normal, pero nada más que eso.

Requerimientos:

-El Usuario necesita tener un gran dominio sobre su stand, teniendo bastante control de él además de conocer a la perfección sus habilidades y formas en la que las puede utilizar.

-El Usuario tiene que pasar por una situación peligrosa o un momento bastante difícil que lo obligue a sobrepasar sus límites, sin embargo, esto se debe hacer cuando la luna o el sol estén en su punto más alto. En caso que se haga con el sol en su punto más alto se obtendrá la evolución Sun, mientras que si sé hacer cuando la luna esté en su punto más alto se obtendrá la evolución Moon.

-Asesinar a dos personas , las almas de las personas asesinadas por el stand serán absorbidas por las palmas de las manos del Stand que las asesino, para que así cuando el stand tenga una alma en cada palma pueda conseguir su evolución Sun and Moon
Technical Manager

The Technical Manager (TM) is supposed to help people with their technical issues. For example, if a raiding Weege is having a problem getting onto the specific place that a raid is happening, then they have to contact the TM. (Lol you actually need to be good at fixing stuff to actually get this rank.)

### **TM Power:**

* The TM has Power to fix technical issues, and other things related.

### **TM Privliges:**

* The TM does NOT get Wiki Admin
* The TM does NOT get Website Admin
* The TM does NOT get the teacher role in the google classroom.
CEO/Founder of Weege Works

The CEO (Chief Executive Officer) /Founder of Weege Works, Also known as "Masta Weege Employee 1" is the CEO of the Weege Works Organization. the CEO has full control over the google classroom, the Website, and this Wiki. There is no higher rank than the CEO

### **CEO's Power:**

* Has the power to remove employees from Weege Works.
* Has the power to change the any ranked Weege at anytime.
* Has the power to change anything on the Wiki, Website, and google classroom.
* Has power to delete Weege Works for good.
Pack Mule

**Pack Mule**

**Prerequisites**: Strength of 15 or higher.

*Due to your party's constant baggage troubles, you've taken it upon yourself to just solve this problem for them.*

-Increase your Strength by 1.

-Double your Carrying Capacity.

-You no longer suffer the loss of movement speed when Encumbered. When Heavily Encumbered, your movement speed is still reduced by 20 feet but you now only have disadvantage on ability checks and disadvantage on Dexterity and Strength Saving Throws.
Weege Works Wiki

**Welcome to the Weege Works Wiki!**
Weege Works Wiki

This Wiki describes more about the ranks. And other things related. (RANKS IN BLUE ARE CLICKABLE)

## Ranks

Masta Weege Employee 1 | Chairman/Founder of Weege Works

Weege Works Employee 2 | Vice Chairman/Co-Founder of Weege Works

Weege Works Employee 3 | Employee Manager 4-100

Weege Works Employee 3.5 | SF-D

Weege Works Employee 4 | Raid Director

Weege Works Employee 5 | Raid Co-Director

Weege Works Employee 6 | Employee Supervisor 4-100

Weege Works Employee 7 | Image Director

Weege Works Employee 8 | Anti-Inapropro Image Manager

Weege Works Employee 9 | Technical Manager

Weege Works Employee 10 | Email Director

Weege Works Employee 11-20 | Emailing Weege's

Weege Works Employee 21-100 | Raiding Weege's

Weege Works Employee ? | Administrative Agent 001

The Administrative Department

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Natural Multi-Attack

**Natural Multi-Attack**

**Prerequisites:** Must be a race that uses a part of their body as a natural weapon.

Normal unarmed strikes do not count as natural weapons.

*You've learned to utilize the weapons you were born with and can now more proficiently use them.*

-Increase your Strength or Constitution by 1.

-You can now use a bonus action to when you want to attack with your natural weapons.

-You can now add your Proficiency Bonus to damage rolls or attack rolls when using your natural weapon.
Onmitsukidō

*"If your comrade is being defeated, you should see it as an opportunity. Rather than standing in the way, you should stab the enemy in the back. And if the enemy is so far above your level that you cannot even manage that... then you should let your comrade die. That is the way of the Onmitsukidō."* - Suì-Fēng

The **Onmitsukidō** ("**Stealth Force**"), also called the **Secret Mobile Unit/Corps**, **Special Forces** or **Covert Ops**, is the second largest organization that Shinigami join, and one of the three main branches of military in Soul Society.

## History

Although by nature an organization separate from the Gotei 13, the role of the Commander-in-Chief throughout the generations, have the post of division captain within the Gotei 13.

## Mission

The Onmitsukidō is one of the three forces under the direct supervision of the Central 46. If the Gotei 13 operate openly, the Onmitsukidō patrols and conducts surveillance in enemy territory and carries out top-secret operations, such as assassinations and the execution of Shinigami who have broken the law. If the Gotei 13 are considered an exterior guard, then the Onmitsukidō is an interior, covert guard.

## Organization

### Ranks

**Commander-in-Chief**: The statuary authority to conduct all the affairs of the Onmitsukidō; while deferring to the authority of the Soul Society and the Captain-Commander of the Gotei 13 in all military matters.

* **Corps Commander**: The rank given to each one of the five divisions of the Onmitsukidō. Given that the Onmitsukidō is currently tied with the Gotei 13's 2nd Division, each Corps Commander also holds a Seated Officer position in said division.

## Divisions

The Onmitsukidō's tasks are execution and assassination as well as supervision of criminals. There are five divisions within the Onmitsukidō, for which the first has the most authority, and the fifth has the least. The five divisions in order of authority are:
Anti-Inapropro Image Manager

The Anti-Inapropro Image Manager (AIIM) Is responsible of making sure no Inapropiate images are posted onto Da Plans Slide. If there is a inapropiate image on the slide, the AIIM can report the person who made the picture to the EM.

### **AIIM Power:**

* The AIIM has Power to report Weeges not doing their job to the EM.

### **AIIM Privliges:**

* The AIIM does NOT have access to the Wiki Admin.
* The AIIM does NOT have access to the Website Admin.
* The AIIM does NOT have access to the teacher role in the google classroom.
Raid Co-Director

The Raid Co-Director (RCD) is second in charge of raids. The RCD has to follow the RD's commands. The RCD can still report Raiding weeges not doing their jobs to the EM (Employee Manager).

### **RCD Power:**

* Same power as RD, just needs to follow his commands.

### **RCD Privileges:**

* Does NOT have admin in the Wiki
* Does NOT have admin in the Website
* Does NOT have access to the teacher role in the google classroom
Crows

**Crows** are a common symbol of Wagga Wagga, largely due to having been accepted as being part of the meaning of the city's name in the Wiradjuri language for a long time. However, in 2019, the Wagga Wagga City Council added 'many dances and celebrations' as an additional possible meaning. Perhaps the most notable placement of a crow in branding across Wagga Wagga is in the Wagga Wagga City Council logo, which features a stylised crow with a blue wavy line cutting through it, representing the Murrumbidgee River. Crows are also seen in the city's coat of arms, many local business logos, public artworks and many other things.

## History as a civic symbol of Wagga Wagga

Shortly after the first European settled in the Wagga Wagga area in 1832, George Best established the Wagga Wagga 'run' on the south bank of the Murrumbidgee River, allegedly taken from the Wiradjuri name for the waterhole on the property, where crows tended to assemble in large numbers. This lead to crows coming to be seen as the city's primary symbol for years to come.

In 1965, Wagga Wagga adopted its coat of arms, featuring a shield held by a crow on either side. The council logo also features a crow, and, according to Councillor Sarah Holmes, it was originally adopted around 1990 as the winner of a contest.

## Gallery

Wagga Wagga City Council logoWagga Wagga coat of armsShip badge of the HMAS WaggaA Golden Crow Award from the Wagga Wagga Business Chamber'Corbie the Crow', a mascot for the Wagga Wagga City CouncilCrows on the Peace mural on the flood levee at Kincaid StreetCrows on a bench in Victory Memorial Gardens1 of 13 'Little Crows', each installed on a different street signA bike rack outside the Wagga Wagga Civic Centre featuring crows'Stone Crows', a local public art installmentA crow on the Lord Baden Powell Drive archwayCartoon crows painted on a parade float from 1988A Top Tidy Town sticker featuring a cartoon-styled crow
Trevor

Trevor doesn't appear in any of the Louinverse campaigns as he had died in the years between Olin's first and Louin's second campaign. Trevor acted as some sort of mentor to Ganymede during his years with the Night Myst. He seemed to have a kind heart, and disagreed with Ganymede's exploitation.

## Opposition within the Assassin Guild

Trevor during the time was second-in-command of The Night Myst, and was always opposing most of Davidson's Plan. He and Trevor never got along, causing turmoil within the group to the point where there was a split within the Group; one side being lead under Trevor, and the other with Davidson. The splitting was a great problem, but it did not help the case when Trevor managed to acquire Ganymede to his side, ruining Davidson's exploitations of the young Aarakocra. And thus, this action lead to the death of Trevor when he was assassinated and his own group by Davidson's side.
Emailing Weeges

Emailing Weeges are ment to send emails. Kind of a boring job but there are some vacant slots. Emailing Weeges follow the Email Directors orders.

### **Emailing Weeges Power:**

* Has the power to send a email.
* Literally nothing else.

### **Emailing Weeges Privliges:**

* Does NOT get Admin in the Wiki
* Does NOT get Admin on the Website
* Does NOT get the teacher role in the google classroom
Raulf

Raulf is a main protagonist in Louin's first campaign. Raulf is one of the quieter main characters of the campaign, and has the ability to turn himself into a wolf at will.

## Before Schpengal

### Early Life

Raulf grew up in a hidden village somewhere in The High Ice along with a few other Fenrirborn. He grew up understanding that his species was more uncommon than others in the outside world, and learned that those who left their village hid themselves in fear of how others would react. Yearning to adventure and get stronger, Raulf chose to go out and see the wonders of the outside world. During his wandering alone he would explore and hunt while discovering new places he never knew about.

### Life as an Adventurer

Some time after leaving his home, he encountered a group of adventurers fighting a strange flaming dog somewhere near the town of Arabel. Although he wasn't able to damage the beast as efficiently as the others, Raulf did help provide the extra manpower needed to beat it. For almost a year Raulf would adventure with these people, slowly heading southeast. Even though he would grow more acquainted with them in this time, Raulf would never end up revealing his true heritage as a Fenrirborn to them. Throughout their travels Raulf would get stronger and improve in his fighting skills enough to hold his own fairly well in a fight. Eventually the group would end up in the town of Schpengal.

### Living in Schpengal

Several days after arriving in Schpengal, Raulf would find that his group had left without him, leaving him alone in Schpengal. Although he didn't know for sure, Raulf assumed that they left him because they considered him a weak link in the group. While normally this would be disheartening for him, as being weak is considered a cardinal sin among Fenrirborn, Raulf held onto his optimistic outlook, believing that he would get stronger and eventually find another group to adventure with. To blend in with the people of Schpengal, he took up a job at the local bar.

## Stats

Strength: 14 (+2)

Dexterity: 17 (+3)

Constitution: 15 (+2)

Intelligence: 9 (-1)

Wisdom: 11 (+0)

Charisma: 15 (+2)
Hirro

Hirro holding his signature chain weapon

Hirro is one of the main protagonists of Mike's prequel campaign. Originally a thief, Hirro was accidentally forced to become a detective under Randy Doppinson along with a fruit salesman named Lue Juan.

As a child, Hirro lived with his mother in the town of Tombal, north of Schpengal, until he was 10 years old. At this time, his mother was arrested and he was taken to live with his mother’s brother. Having never attended school, Hirro was instead expected to work for his uncle on his small farm. He lived with them in Schpengal for several peaceful years, spending his time picking pockets and stealing fruit until his chance encounter with Randy and Lue Juan that began the events of the prequel campaign.

## Road to the Schpengal Massacre

It all began when Hirro accidentally bumped into a fruit merchant in the market, knocking out a frail old man. It turned out to be the head detective of the Guild, named Randy, who was tasked with important investigative work. After taking Randy back to his home, Hirro and Lue Juan were asked to look after him until he'd recovered from his injury. When the old detective woke up, he asked the two to be his eyes and ears for one of his most important cases yet.

Although Hirro was reluctant to take part in activities involving the guild and the law at large, his guilt forced him to help the old man. He was tasked with finding evidence of any magic in the town and ran into several interesting characters on the way, including a Draconian named Akri and a Ravenfolk boy named Finnegan. Hirro was also the first PC to meet Raulf as well. During the course of the investigation, he grew close to Lue Juan and to Randy. As the adventure went on and he had more close encounters with the thief it became clear that Hirro was hot on the heels of the bandit. The evil necromancer misled Finnegan into trying to track him down with the help of adventurers in order to ensure that Hirro, Randy, and Lue Juan would be alone and easy to kill off. A fight broke out between the men in which Randy was killed. In his last moments of life, Lue Juan sacrificed himself heroically to save Hirro who ran, sobbing, through the streets of Schpengal to escape, taking his aunt and uncle and narrowly avoiding the fate of the rest of the village at the hands of the undead horde.

## Stats

Strength: 11 (+0)

Dexterity: 16 (+3)

Constitution: 12 (+1)

Intelligence: 13 (+1)

Wisdom: 11 (+0)

Charisma: 16 (+3)
The Schpengal Survivors

The Schpengal Survivors are the main cast of Louin's first campaign, being: Varis, Raulf, Ganymede, and Pipi Pupu Ma'an. They are named such as they are some of the few survivors of the massacre on Schpengal at the beginning of the campaign. Hirro and Finnegan are also survivors, but did not meet the original four until after the events of Louin's campaign.

## Links to Key Events (Chronological)

1. The Schpengal Massacre
2. The Road to Whimsolm
3. Whimsolm
4. The Road to Deaton
5. Deaton
6. Meeting Globkar
7. Meeting Grif
8. The Wandering Knight's Dungeon
9. Daglan
10. Torea
11. Delivery in Daglan
12. Tombal
13. Meeting Oldgar
14. The Raid on Tombal

## Big Bertha's Wedding Registry

FinneganHirroRaulfGanymedePipi Pupu Ma'anPaddywhackVaris
Deaton

### Location

Southeast of Faerûn's Forgotten Realms, North of the Tribe of Bean, West of the Grung Tribe, Southwest of Ander's Monastery

### Inhabitants

Globkar, The Mayor

Deaton is the third town that the Schpengal Survivors visited in Louin's first campaign. This town having both forests and plains made it better for agriculture, and was therefore surrounded by herds of goats and other livestock. This is the town where the party first met Globkar and Grif. They didn't spend a lot of time in the town, but they did have one of their most expansive fights outside of the town.
The Night Myst

The Night Myst is the assassin's guild that Ganymede spent his teen years in. The group was formed by a man named Davidson, and conducted a vast amount of quiet kidnappings and serial killings in its time, making entire villages disappear within weeks. However, there were a few good members, such as Ganymede and Trevor.

## Location

The location is kept unknown to the outside except for Night Myst Members, current or old. An Old location for the base was said to have been somewhere up north, but due to The destruction to about a Third of its members, most likely they've changed spots to avoid The Fighter Ganymede, and his seething rage.
Big Bertha

Big Bertha was an NPC and minor character in Louin's first campaign.

## During Louin's Campaign

When most of the citizens were close-lipped, she was one of the survivors of the zombie raid on Whimsolm who would speak to the Schpengal Survivors about the raid. She didn't know much about why the raid had happened, however, which was unhelpful for the Survivors. Her main significance was when she lent them her horse to travel to Daglan.

To win the horse, she challenged Pipi Pupu Ma'an to a hand-to-hand fight outside of her house. She was much stronger and slightly taller than Pipi Pupu, giving her the advantage, but the frog was carrying an alcohol that swapped the bodies of it's two drinkers. After he sipped the bottle, he shoved it into the Dwarve's mouth and forced her to swap places with him. When their bodies were switched, Pipi proceded to beat his own body into submission, and, because she was unconscious for the hour their bodies were switched, she was never seen in the campaign again.

They did get the horse though...

## Stats

Strength: unknown

Dexterity: unknown

Constitution: unknown

Intelligence: unknown

Wisdom: unknown

Charisma: unknown
Martimus

Martimus' normal attire

The Feathered One (Death)

Martimus is the first NPC met in the Louinverse. It is understood that he was the one to offer the job to the Treacherous Trio to find his staff. All that is known about him is that he is an old and grumpy necromancer. After Klobgar began to annoy him, he would bonk him on the head with his replacement staff. It can be assumed that most of his power is granted from his signature white staff.

## Early Life

Martimus early life is shrouded in mystery, part from his faint knowledge on it, alongside his irritation whenever his past is brought into question. However, from what he knows, the Kenku grew up poor, before finding his place in a Mage hall and studying the darker side of magic. Over the next few decades, his magical prowess grew, even being titled one of the greatest for his hall.

## Attaining Immortality

Knowing that his life was merely growing shorter and shorter with each passing day, Martimus took to searching for ways to stop aging, from de-aging potions to altered healing spells. When none of that worked, he grew desperate, eventually plunging into the dark arts of Necromancy and life essence. With time, he discovered a way to convert nature's essences into life magic, allowing him to extend his life for the foreseeable future.

This did not go unnoticed, however, and the mage hall learned of his acts, and cast him from the home he had settled in, despite all his good intentions. Without the resources he once had, he traveled, offering to heal by literally reversing the damage of the wounds. Around his sixtieth year, Death came to claim his soul. Despite not having died, he had attempted to cheat his own death at the cost of the death of nature, and it was an act that was deemed unforgivable.

Before Death could come through with his promise, he forced Martimus to sign a pact trading the rest of his life over to Death. With the last of his resources, the mage rewrote the pact, tricking Death into giving Martimus his soul, allowing him to draw from the nigh-infinite life essence, at the expense of his own appearance.

## Stats

Strength: 8 (-1)

Dexterity: 10 (0)

Constitution: 17 (+3)

Intelligence: 15 (+2)

Wisdom: 19 (+4)

Charisma: 8 (-1)
Sentient Flower

**Ability Score Increase/Decrease**: Increase your Wisdom by 2 and your Intelligence by 2.

**Age**: Thanks to the magic coursing through them, these plants are able to live significantly longer. As long as the have a sustainable source of nutrients, they can live for an indefinite period of time or until they choose to let themselves to assimilate with the earth from whence they came.

**Alignment**: Due to their nature of being apart of.... you know... nature, they tend to be fairly Neutral leaning and somewhat Lawful when it involves nature's existence.

**Size**: Since they are about the size of flowers, their Size is Tiny.

**Speed**: Being a Flower, your movement is not traditional when compared to most races. You can temporarily uproot yourself and have a walking speed of 15 feet and stay like that for up to an amount of minutes equal to your Constitution Modifier(Minimum of 1 minute), though your most efficient form of movement will be burrowing through the ground with a burrowing speed of 45 feet.

**In Tune with Nature**: Being a Flower and your obvious relation to nature and the Earth, you have a Tremorsense of 50 feet. You also have expertise in Nature and advantage on any skill checks pertaining to Plants or Nature.

**The Earth is My Protector**: While Burrowed, you are treated as if you have Full Cover and can not be directly attacked.

**Leafy Limbs**: While you are sentient and can use your flower body like a traditional biped to an extent, your arms are not strong enough to carry most weapons and your maximum carrying capacity is 1/2 of what you would have otherwise. You also have disadvantage on attack rolls when using a weapon not made for your size.

**Plantological Handicap**: Your Strength can be no higher than 11 and you have disadvantage on all Strength Checks and Saving Throws.

**Magical Flower Defenses**: Depending on the flower you are will depend on what magical resistances you'll have: Iris(Magical and Non-Magical Fire), Rose(Poison and Piercing), Daisy(Radiant and Bludgeoning), Tulip(Magical Damage), and Sarcodes(Cold and Thunder).

**Spellular Capabilities**: These magic sentient flowers also have innate spellcasting. At level 1, you can choose two Druid Cantrips that require either Somantic or Verbal components and one 1st Level Druid or Ranger spell. At Level 8, you can then pick a 2nd Level spell from either of the aforementioned classes. You also get a 3rd Level Spell at Level 13. After using any level of spell from this trait, you must take a short rest to use it again.

**Constantly Rehydrated and Lightened**: You require the usual nutrients a flower would need. If you are not properly nourished every 48 hours, you will gain 1 level of exhaustion. You will also gain a level for every 4 hours until you either die or have been nourished. Upon being nourished, all levels of exhaustion gained this way can be removed.

**Languages**: You can speak and read one language of your choice. You can also innately cast Speak with Plants and Speak with Animals without using material components or using a spell slot.
Uganda Spirs

Stand

Stand Name : Kiling Our Memories

Tipo De Stand : 『Largo alcance』

Poder Destructivo: Nulo

Durabilidad : D

Velocidad : A

Rango : A

Precisión : B

Potencial de desarrollo : ?

                   Habilidades

—Habilidad 1 〘Matando nuestros recuerdos〙

Explicacion: Con esta habilidad Killing Our memories puede borrar, almacenar, Robar, Dar recuerdos ya robados Y Crear recuerdos falsos, este efecto es permanente amenos que pises la sombra de uganda o que uganda te devuelva el recuerdo

—Habilidad 2〘Empalamiento〙

Explicacion: con esta habilidad puede Atravesar a una persona aun teniendo Fuerza Nula, si el te atravieza solo sentiras dolor y nada mas, ademas de que gracias a su primera habilidad tambien puede quitarte los recuerdos en el proceso de que te atravieza

Historia: el siempre fue un Niño tranquilo y amable, hasta que un día solo cambio, se volvió un poco más alto y agresivo pero después de un rato volvía a ser tranquilo y enano, pq? Realmente no sé sabría hasta después, descubrio su Segunda personalidad Echo, en ese período nace su stand, killing our memories , todo lo demás no es importante hasta que llegamos a cuando tenía 15 Ahí, el aprendió a usar Hamon y a Usar a su stand al máximo pero perdió a su familia no a toda..pero.. igualmente fue doloroso, debido a eso el fue a Argentina dónde ocurren los acontecimientos ya conocidos

Datos: En el universo SBR 1, el está enamorado de Atras y en el Universo original el es asexual , Siempre que le pasa algo malo sale su segunda personalidad (está no genera cambios el uganda, más que crece un poquito hasta Tener 1,55)
Pickled Pete

Pickled Pete is one of the many inhabitants of the town of Phandalin. He is usually a bit tipsy and quite the craftsman. He comes from a line of skilled craftsmen learning many different trades. His full name is Pete Hornraven, but due to his drinking habits, his memory has deteriorated over time and now goes by Pickled Pete. He is a father of 2 and has a single grandson Markus Hornraven learning the craft of smithing.
Jinjay the Bartender

Jinjay is a minor character and NPC from Louin's first campaign. Serving mostly as a way to divulge exposition, she's fairly hospitable, although she has little knowledge of alcohol. She has been known to get confused and annoyed with Pipi Pupu Ma'an.

## Tombal

When the Schpengal Survivors first entered Tombal, they were trying to find any leads as to where Baevis may be. One of the first places they arrived was, of course, the bar. Upon arriving at the bar, the party spoke with Jinjay, and she mentioned a monstrous, white being that was seen moving into the mountains many months ago, bringing an endless Winter with it. She said that all the mercenaries who tried killing it never returned. Later the group would out that the being was a yeti, and it would come to lead Klobgar to them.

In the aftermath of the raid on Tombal, she was overwhelmed with patrons, and needed to take a moment in the back room. When she got back there, she was greeted by the small Grung member of the Schpengal Survivors. Because it had been nearly a day since he had soaked in water, he told her he knew the bar kept a clean water barrel and asked her where it was. She showed him the way and realized she should return to her job.

## Stats

   Strength: unknown

Dexterity: unknown

Constitution: unknown

Intelligence: unknown

Wisdom: unknown

Charisma: unknown
Toad Grung

**Ability Score Increase**: Your Constitution increases by 2 and your Strength score increases by 1.

**Age**: They live about the same as Regular Grungs. Grungs mature to adulthood in a single year, but have been known to live up to 50 years.

**Alignment**: Most Grungs are lawful, having been raised in a strict caste system. They tend toward evil as well, coming from a culture where social advancement occurs rarely, and most often because another member of your army has died and there is no one else of that caste to fill the vacancy.

**Bulky Bulb**: Due to toads being a bit thicker than their more limber and skinner Frog Grung kin, they gain a +1 to AC.

**General Toadness**: You have advantage on Constitution Saving Throws.

**Size**: You're a little taller than the usual Grung, standing somewhere between 3 and 4 1/2 feet. Your size is Small.

**Speed**: You have a walking speed of 20 feet.

**Land Toad**: You have advantage on Dexterity(Stealth) checks while hiding in any kind of forestry or shrubbery.

**Standing Leap**: Your long jump is up to 15 feet and your high jump is up to 10 feet, with or without a running start.

**Tongue-like Precision**: To make up for their lack of agile movement, Toad Grungs can utilize their sticky tongue for mobile and combat purposes. When in combat, you can choose a target within range(Range is 30/50) to make a Dexterity Saving Throw against your move DC(8+Strength + Proficiency Bonus). You are proficient with your tongue and can roll with Strength or Dexterity. If they fail, your tongue immediately wraps around a certain portion of their body. The target can use an action to repeat the Save in order to break free. Depending on which part will depend on what you bestow upon them:

*-Leg: Reduces movement speed by half. Makes Reactions impossible.*

*-Arm: If the arm is wielding a weapon, or if the weapon is Two-Handed/Heavy, all attacks with it will be at disadvantage. It rolls normally however if the target attempts to hit the tongue.*

*-Waist: you can make a Strength(Athletics) check against the target's Strength(Athletics) or Dexterity(Acrobatics) to pull it down to the ground and knocking him prone and repeating the check every turn you have the target like this.*

*Regardless of which Body Part: Anytime you wish to move yourself or your tongue while you have a target like this, you must make opposing Strength Checks. If you succeed, you may move up to half your movement speed or you can retract your tongue up to half its Short Range.*

If any target that you can see tries to attack your tongue, you may take a reaction to make a Dexterity Saving Throw against their roll to Hit. On a success, you're able to return your tongue unscathed, but the target is no longer impeded by it. Large or bigger creatures make the initial saving throw at a disadvantage while Small and smaller ones make it at advantage.

**Languages**: You can speak, read, and write Grung.
Frogerto Padlo

Frogerto Padlo is a Grung slave owner and Basilisk material dealer in Louin's first campaign. He's only appeared once, but seems to be a not-so-bright but powerful leader.

## Life Before Louin's Campaign

### Early Life

From all that is known because of Pipi Pupu Ma'an's inquiry, it seems that Frogerto grew up in the same swamp region as all other Grungs. Since he is only roughly forty-something years old, he has no recollection of Pipi Pupu's impact on society. It can be speculated that Frogerto was raised by Grung traditionalists who promoted Grungs using their weakening poison to enslave other species.

### Finding the Basilisk Cave

Frogerto left the swamp in order to practice slave trading free of the progressive Grung's intervention. He moved to the far Northwest of the swamp and found a cave of Basilisks. He figured he could trap them and use them for his own gain since they are a rare and magical race, but he required help. He went out and hired anyone that would help him, and used his helpers to enslave other species for even more help. With his slaves and servants he captured the Basilisks and to this day runs an operation to package and sell their saliva for it's magical properties, especially with freeing the petrified. Since he is the only one in his region with Basilisk saliva he can charge however much he'd like because it is quite rare and has no regulation.