Crown of Chaos

The terrifying and brief reign of Magdylyne, the Queen of Chaos, is a dark secret that many noble houses have sought to bury for generations. Such is the effort spent rewriting history that there are few today that even know to which house she belonged.

Raised in the nobility, Magdylyne was a child prodigy, excelling equally in the fields of music, art and poetry, as well as political decorum, history and military strategy. Her parents had no sons, so Magdylyne acted as a surrogate, raised to take over command of her house when she came of age. But there were whispers that she had more than simple mortal talent on her side; that her parents had made an infernal pact to grant her beauty and skill.

The truth came out at her sixteenth birthday- her gifts were not devilry, but instead she possessed a keen talent of the mind. Over time she developed as a talented wilder, her natural gifts translating into tremendous psionic power.

A spoiled childhood left her bitter but ambitious as her house experienced a meteoric political rise to power. It had been obvious to most that one day Magdylyne would be queen, but no one expected the swiftness of her coup.

On her twenty-first birthday, Magdylyne appeared at court wearing a delicate crystal crown that twisted and writhed atop her head. She lashed out with bolts of psionic fury, reducing the old regime’s most prominent members to ashen husks. No retaliatory attacks could touch her; as she walked through the room, any attacks made against her would twist away at the last moment or be intercepted by seemingly random events. In a few minutes of utter chaos, Magdylyne had taken the throne and bent a kingdom to its knee.

Her reign was not to last, however. The surviving nobility banded together and formulated a plan with layers of contingencies and redundancies. It took six months and nearly a score of attempted assassinations before one finally succeeded, ending the reign of the self-proclaimed queen of chaos. It took nearly a century before the instability she created had normalized, and her crown was never recovered.

**Requirements**

To successfully wield the *Crown of Chaos* to its fullest potential, a character must fulfill the following requirements.

* **Alignment:** Any non-lawful
* **Feats:** Overchannel
* **Skills:** Bluff 5 ranks
* **Special:** A character with the wild surge class feature does not need Overchannel

 2
 3
 4
 5

**Greater Psicrown of Force and Fire:** The *Crown of Chaos* is always treated as a *greater psicrown of force and fire* (see above). However, unlike a standard psicrown, the wearer of the Crown of Chaos treats all powers in the psicrown as if they were on their class power list. If the power is on multiple class power lists, use the lowest level.

**Power Surge (Su):** At item level 2, whenever the wearer manifests a power, she can use the power of the crown to augment her powers instead of paying from her reserve. She must expend the power points to manifest the power normally, but any augmentations can be drawn from the crown. The wearer still cannot exceed her normal manifester level limit on power points spent on the manifestation. This power comes at a price: the wearer suffers 1d6 points of nonlethal damage for each power point spent by the crown.

**Good Fortune (Ex):** Upon reaching item level 3, the wearer of the *Crown of Chaos* gains fortuitous luck. Once per day, on a skill check, attack roll, ability check or saving throw, she can roll twice and choose the better result. She must decide before making the roll to use this ability.

**True Psicrown of Force and Fire:** At item level 4, the *Crown of Chaos* is treated as a *true psicrown of force and fire* (see above). In addition, the wearer can as a free action command the *Crown of Chaos* to recharge itself once per day, recharging 14 power points. This recharging ability cannot be used if the wearer has already recharged another psicrown that day and he cannot later that day recharge a different psicrown.

**Shroud of Chaos (Su):** Upon reaching item level 5, the wearer gains the ability to wrap herself in a shroud of chaotic energy as a swift action. While the shroud is active, ranged attacks made against the wearer suffer a 20% miss chance. Additionally, any creature except the wearer making a skill check or saving throw within 30 feet of the wearer must roll 2 dice and choose the worse result. This effect lasts for one minute and can be used once per day.