Min Min (SSBU)

#### Taunts

* **Up Taunt**: Performs two roundhouse kicks, during which she says, "Hā! Yé!" (an onomatopoeia). No matter what direction she faces, she always kicks first with her left leg. The finishing stance, particularly when facing leftward, is a reference to official artwork in *ARMS*, which is used as Min Min's Fighter Spirit artwork.
* **Side Taunt**: Assumes a crouching stance with her ARMS held out in front of her, then transitions to an independent stance (a stance in Wushu). Her second stance is similar to her official render in *ARMS*, except facing the camera. During the taunt, she says, ":āmiàn!" (Ramen!)
* **Down Taunt**: Waves her ARMS in alternating circles before assuming a stance similar to the drop stance (a stance in Wushu), with her ARMS raised behind her.

#### Victory poses

* **Left**: Raises her left ARM in the air, whilst simultaneously swaying her hips towards her right. Afterwards, she waves both her ARMS in alternating circles, and assumes a side stance (a stance in Wushu) while saying "Wǒ ài lāmiàn!", which translates to "I love ramen!" Based on one of Min Min's two victory animations from *ARMS*. Her right ARM is equipped with the Ramram, and her left Dragon ARM is powered up.
* **Up**: Performs a 540 kick, followed by 2 additional roundhouse kicks (the first being inverted), posing with her left leg outstretched afterwards. During this pose, she says "Xièxie!", which translates to "Thank you!" Based on one of Min Min's two victory animations from *ARMS*, being almost identical with Min Min having a smile rather than having an expression of fierceness. Her right ARM is equipped with the Megawatt.
* **Right**: Min Min does a high kick before assuming a big cross stance (a stance in Wushu). This is based on the animation that plays after Min Min wins a round in *ARMS*. Her right ARM is equipped with the Dragon.

#### Moveset

Against Mario (1.00 Defence and Resistance to launching).

* The attack (A by default) and special (B by default) buttons are designated to Min Min's left and right ARMS respectively, allowing her to attack while alternating between ARMS. Pressing these buttons simultaneously will have Min Min attack with each ARM one after the other, with a short pause in between. As a result of this unique control scheme, Min Min technically possesses only two conventional special moves (ARMS Jump / ARM Hook and ARMS Change).
	+ She can move around and jump while performing the tilt variations of said attacks and use the smash versions in the air. She can also punch behind herself when alternating punches, as well as angle the attacks up and down when on the ground. She can even crouch during the tilt versions of these attacks. The arms have no hurtbox, making them disjointed, with the "fists" being the actual hitboxes only when extending outwards. The ARMS will bounce back upon hitting shields, walls, or floors.
* Min Min's side smash has a different charging animation depending on if she is punching forward or backward.
* Min Min's right ARM can be swapped between three ARMS⁠—the Ramram, Megawatt and Dragon⁠—using Arms change.
* If Min Min charges a smash attack for around 15 frames (grounded only, except for the Dragon ARM for aerial smash attacks), her ARM will generate additional effects. More details are mentioned below.
* After throwing an opponent, Min Min's left ARM will be granted a powered-up state for a while. This is accompanied by the ARM changing appearance, which also increases its damage and knockback (see below).

*Note: All numbers are listed as base damage, without the 1v1 multiplier.*

### Min Min's ARMS

Min Min possesses three unique ARMS, identical to her standard ARMS in *ARMS*, which can be switched freely using ARMS Change. Only her right ARM (which is controlled with the special button) can be switched, while her left ARM (which is controlled with normal inputs) is always the Dragon ARM. Every switch is accompanied by a unique sound cue.

**Right ARM:**

* **Ramram:** Min Min's default right ARM. It is her fastest ARM, but also the weakest. While attacking with Punch, it throws out a chakram projectile that extends the reach of her attack, flinging in an upward circle before returning to her. It can be angled to slightly change its trajectory. If charged for more than 15 frames during her forward smash, the chakram will be set alight, dealing flame damage to enemies. The chakram does not stop moving when it strikes an opponent, and it cannot be reflected.
* **Megawatt:** A yellow mine-like fist that acts as her strongest, but slowest ARM. Every blow from the Megawatt causes a "heavy" hit sound to play, much like Ganondorf's attacks. If charged for more than 15 frames during her forward smash, the Megawatt will become electrified, dealing electric damage to enemies.
* **Dragon:** A dragon-styled weapon that acts as Min Min's fixed left ARM. It is the middle ground of her ARMS, dealing average damage and knockback. If the attack button is held during a forward smash, the Dragon will fire a laser, which has slight homing capabilities and will attempt to aim towards an opponent. If charged for more than 15 frames during her forward smash, the Dragon will change appearance and generate a stronger green-yellow laser that deals more damage and knockback. This laser can also be generated on aerial smash attacks, unlike the Ramram or Megawatt ARMS. Both versions of the laser generate flame effects.

**Left ARM:**

* Min Min's left ARM will always utilize the Dragon. Unique to her left arm is the ability to become stronger after throwing an opponent, much like in her original game: this is indicated by its larger appearance and flames billowing from the Dragon ARM as well as her ARM changing to look like a dragon's body. When powered up, the Dragon ARM's punch and laser will be stronger for ~20 seconds and the laser will take the appearance of its charged variation. Min Min's left ARM also becomes powered up after she gains her Final Smash.

Much like Incineroar's enhancement via Revenge, if Min Min herself is grabbed during her powered-up ARM state (including other moves with grabbing hitboxes, such as Falcon Dive), her powered-up ARM will instantly revert back to normal. She will also instantly lose her powered-up Dragon if she is frozen, stunned, asleep, crumpled, paralyzed, buried, or if she fails to tech a ground landing.

## Against The 11 and 8 UBs

All 0.8, smash attack is 1-1.8. Fsmash is 10.

## Matches and others

### Matches

Basically, this section is actually useless. From now on, section OUT!

### Ranking stuff

Tier list is not out yet, R ADDITION FORMULA. LOL.

### Summary

Well slow, pretty strong, average in bulk, long range, okay frame data however ramram good, Yellow big one is slow but massive in power, more powerful than those badass O-type stars.