Chief Justice

**Preceded by:**

Big Wig

*None*

The **Chief Justice**, commonly abbreviated as the **C.J.**, is a Cog Boss, and the boss of all the Lawbots. He resides inside the Lawbot Courthouse in Lawbot Headquarters and can be infiltrated by Toons.

Toons must build their Lawbot Cog Disguise before being permitted to enter the Lawbot Courthouse and defeat the C.J..

Defeating him in a long boss battle will result in Bumpy Bumblebehr rewarding the Toon(s) with random Cog Summons which will give them the ability to call for either a group of Cogs, a Cog Building or a Cog Invasion.

## Appearance

The C.J. is a large Cog with a dark navy blue suit, in traditional Lawbot colors. On top of this suit he wears a slate blue robe, which resemble the gowns worn by Supreme Court judges. He occupies 3x3 squares of space on the battlefield. He has a large white wig, and also wears a blindfold around his eyes. His body rests upon a judge's podium, which is attached to an undercarriage, and moves by a large metal track underneath him.

The C.J.'s undercarriage also acts as a storage area for regular Lawbots and Skelecogs.

## Battle

### First Round

At the start of the battle, the Toons to enter the Lawbot Courthouse, where Bumpy Bumblebehr is put on trial for corporate espionage, presided over by the C.J. himself. As the Toons step forward as the Defendant's "Lawbot" representatives, the C.J. identifies them as Toons instead of Cogs.

He splits the Courthouse into two identical rooms housing two groups of four, and summons forth Lawbots from his undercarriage to attack the Toons. These Lawbots range from Levels 4 to 12.

The strength and number of Cogs leading the battle and appearing at once are determined by Variable Difficulty, based on the combined levels of the Lawbot Cog Disguises of all Toons in your party:

* The weakest reported leading party (with 8 Level 1 Bottom Feeder Disguises) is a Level 12 Big Wig with 3 random Level 4 to 8 Lawbots.
* The strongest reported leading party (with 8 Level 50 Big Wig Disguises) is 4 Level 12 Big Wigs with 6 random Level 10 to 11 Lawbots.
* The number of Cogs per battle range from 32 to 48, depending on Variable Difficulty.

At the end of the battle, the Chief Justice calls forth two Public Defenders to attack the Toons at once.

* Two to three Gag restock barrels will spawn randomly across each side of the battlefield, restocking 10 of a given Gag track.
* Two Laff restock barrels will spawn randomly across each side of the battlefield, restoring 10 to 20 Laff each.
* If a Public Defender charges and destroys a restock barrel, it is permanently destroyed.

### Second Round / Jury Round

After the Cog Battle is complete, Toons will have to fire NPC Toons into the Jury Box, which will randomly move left to right. This minigame is similar to the Cannon Game in the Trolley. There are a total of 24 seats which can be filled up in the Jury Box.

While the Toons are firing NPC Toons into the boxes, Cogs will attempt to descend into the Jury Box and become Cog jurors during the trial. Toons can take out these Cogs before they drop onto seats by aiming the cannons upwards.

Toons taking part in this round should try to split their roles evenly between seating as many jurors as possible, and preventing as many Cogs from becoming jurors as possible.

Once the **Jury Round** is complete, Toons will receive a Toon-Up equal to the number of Toon jurors seated multiplied by 2. The jurors will determine the weight of Evidence submitted during the third round / Trial Round.

### Third Round / Trial Round

After jury selection, the trial will proceed. A large pair of balancing scales will appear in the middle of the Courthouse. The main objective of the Trial Round is for Toons to submit as much evidence as possible by throwing **Evidence** into the scales, while preventing Cogs from throwing as much evidence as possible.

Various higher-tiered Lawbots, such as Back Stabbers, Spin Doctors, Legal Eagles and Big Wigs, will be standing on one side of the scale to throw evidence. Occasionally, some may break formation and target Toons to deal damage to them.

Toons obtain Evidence by touching the Jury Box and clearing a puzzle during the battle - rewarding 8 pieces of Evidence each time the puzzle is cleared. Cogs obtain Evidence when Ambulance Chasers entering the Courthouse deliver Evidence to these Cogs.

Toons can either throw Evidence into the scales to tip the scales in their favor, or throw them at Cogs to stun them, or at Toons to heal them for 5 Laff multiplied by the Weight multiplier of the Evidence they are throwing. If a Toon stuns an Ambulance Chaser, they drop one to two pieces of Evidence. Cogs can either throw Evidence into the scales to tip the scales in their favor, or at Toons to deal damage to them. The damage dealt is equal to the Cog's level, multiplied by the Weight multiplier of the Evidence they are throwing.

The battle ends when either side has a combined Evidence Weight of 1,500, or 30 rounds elapse. If the latter, the side with the highest Evidence Weight wins.

* If the Toons win, the C.J. leaves his chambers and Bumpy Bumblebehr rewards the players with Cog Summons.
* If the Cogs win, the C.J. declares "I find in favor of the Plaintiff", and instantly makes all Toons go sad.

#### Typewriters

At both ends of the Jury Box, there is a desk with one typewriter on them. A Toon can enter the typewriter where they will be given one of three puzzles and 20 seconds to solve it. Depending on the Toon's performance, stronger pieces of Evidence can be created for the Jury to give to Toons touching the Jury Box.

 **Speed Typing** | Toons are given a list of twelve words, and must type as many of these words out accurately as possible.
 **Wordsmith** | Toons are given a six letter word, and must form as many words as possible from that word using at least three letters.

#### Weight of Evidence

All Evidence thrown (by both Cogs and Toons) has a certain Weight. This Weight is determined by the number of Toon and Cog jurors in the Jury Box. The lowest possible weight for Toon Evidence is 5 - when there are no Toon jurors in the Jury Box. Conversely, the highest Weight is 20 when there are 24 Toon jurors. Each 8 Toon jurors increases the total Weight of evidence by +100%. Likewise, the more Cog jurors there are in the Jury Box, the more Weight that the Cogs' evidence will have.

There are also four types of Evidence:

* **Regular Evidence**: Colored white. Has a Weight multiplier of x1. Stuns Cogs for 1 turn.
* **Bronze Evidence:** Has a Weight multiplier of x1.5. Stun Cogs for 1-2 turns.
* **Silver Evidence:** Has a Weight multiplier of x2. Stuns Cogs for 2 turns.
* **Gold Evidence**: Has a Weight multiplier of x2.5. Stuns Cogs for 2-3 turns.

Other types of Evidence are either given by the Toon jurors in the Jury Box if a Toon creates stronger Evidence using the Typewriters, during certain Events during the trial, or when intercepting Ambulance Chasers and taking their Evidence.

#### C.J.'s Attacks

Every turn, the C.J. will also use various attacks, each accompanied by a specific telegraph.

#### Events

During the Trial Round, the C.J. will use certain special abilities every 3 to 5 rounds that either provide benefits or hindrances to Toons. This is announced at the start of the round.

 **Emergency Application** | Only used once when Toons have achieved at least 1,000 Evidence weight.
 **Jury Rigging**
**(CT only)**

Apart from the Events that the C.J. can trigger, if the players manage to stun all Cogs throwing Evidence at once, Bumpy Bumblebehr will instantly heal all players by 10 Laff and grant them Gold Evidence for 2 turns. This Event has a cooldown of 3 turns.

## Strategy

### Toon Roles

There are three main roles in the C.J. battle: throwing evidence at the pan in the center of the battlefield, stunning incoming Cogs, and creating evidence.

#### Throwing Evidence

The most important role by far as throwing enough evidence within the 30 turn battle time allows all Toons to win the C.J. battle. Toons need to be agile enough to dodge inbound attacks from Cogs, pick up evidence quickly, and throw them into the pan.

#### Stunning Cogs

In later rounds, and especially at higher Variable Difficulty settings, Cogs tend to gain evidence with heavier weight. Up to 2 Toons should be tasked to stun both the Ambulance Chasers delivering evidence to the Cogs, and the Cogs throwing the evidence at the pan.

## Dialogue

### Intro

* Hmm, what's on the docket today? Aha, we have a Toon on trial!
	+ Bumpy Bumblebehr: You think this kangaroo court counts as a trial?
* Accused, please remain quiet. For the record, there are no kangaroos in this court.
* We have a strong team from the prosecution here. And here are the public defenders... or so I would say, if you weren't Toons!
	+ Bumpy Bumblebehr: Impossible! How did he find out?
* I may be blind, but justice is not! For interrupting the proceedings, I'll have you all charged for contempt of court!

### Battle: Second Phase

* Bah, so you've passed the bar exam. Very well, I find you have sufficient standing to plead the defense's case.
* Jury selection will now commence!
	+ Bumpy Bumblebehr: Alright, quickly everyone! Get to the cannons! We need to fill up as many juror seats with Toons as possible!

### Battle: Final Phase

#### Mid-Battle Taunts

* Attack me? Your loss.
* I find your arguments all too silly!
* I will have an injunction on you, just for that!
* I will have you disbarred for that!
* [Toon Name], I find you in contempt of court!
* Objection overruled!
* Objection sustained!
* Order in the court!
* Prepare yourselves for an assault and battery.
* Preposterous argument! Dismissed!
* Strike that from the record.
* This is a serious violation of proper court procedure!
* This is a serious waste of taxpayers' money!
* You are all in contempt of court!
* You have no jurisdiction here!
* Your arguments are frivolous and vexatious!

#### Victory

* After considering the evidence available before me, and having due regard to the seminal case of *C.O.G.S. Inc v C.O.G.S. Offshore Inc*...
* I find in favor of the plaintiff, and sentence the defendant to sadness.
* As for the defense, for their blatant disregard of the court's rules, I sentence them all to sadness! Court dismissed!

#### Defeat

* After considering the evide- heh?
* Impossible! The defense won? That can't be-
	+ Big Wig: Your Honor, we could simply just attack the Toons-
* Certainly not! A judgment is a judgment.
* I declare a mistrial! A new one will be scheduled.
* Hrrmph! I'll be in my chambers.

## Challenge Tickets

*Main article: Challenge Tickets*
Using a Challenge Ticket on the C.J. greatly increases the difficulty of the entire fight, and makes the C.J. deal significantly more damage on the final phase.