recursal/Fanatic-Fandom huggingface dataset:
Makoa

Makoa es un campeón de Paladins.

## Historia

No se sabe, pero se espera que se libere pronto.

## Información.

Makoa es un primera linea, un personaje capaz de absorber mucho daño mientras protege a sus compañeros y mantiene el punto de captura. Makoa tiene una taza de salud muy alta y un amplio hitbox, lo que lo hace ideal para defender a sus aliados.
Sus disparos de cañón son bastante lentos y tienen una caída pronunciada de la trayectoria y el daño, pero todavía pueden ser peligrosos, especialmente si siguen un anclaje exitoso de draga.
Tomando por sentado un Makoa de baja salud puede ser el castigo de un equipo como su última habilidad, furia ancestral, le restaurará a la salud completa y cambiar sus disparos de cañón para los ataques de cuerpo a cuerpo que puede golpear múltiples objetivos delante de él.
Karambit

The Karambit is a Melee secondary weapon. It costs 840,000 Credits or 1,000 gold. It is a short and curved knife designed for fast, sharp hits to the enemy. Like the Butterfly Knife, the Karambit has a ranged knife hit. One interesting thing about purchasable Melee weapons like this one is that you can actually carry 2 knives at once, this one and the F Button Knife. You may have thought purchasing this knife may replace it, but you actually keep both knives, without any slowness being dragged along nor any loadout slots being taken up.

## Pros

* Can be several steps away and still hit an enemy
* (Style Points) Does cool transition flips and reload flips

## Cons

* Expensive for a Melee weapon
* Like other Melees, it takes a while to transition back to your Primary and it has slow consecutive hits
* The time you get until you can strike again is inconsistent
* As a gold gun, it is banned in tournaments, ranked matches and scrimmages

## Tactics and Strategies

Knife secondaries are frequently improperly used. People rely on knife secondaries too much, believing they can replace the default F button for knife. The F button knife is almost instant when pulled out. Since this is so and the knife secondary is ranged, knifing should be used in such a way: Karambit is used first. If Karambit misses, follow up with F. When using a knife to face a crowd, it is highly recommended to use a throwable. All throwables work well with knife. Flashbangs and grenades are very effective when used with knives. Flashbangs can blind enemies while you sneak up to them, smokes can cover you while you go in, and grenades can control passages or areas.

## Trivia

-The earliest Karambits were first used in 11th century as farming tools in Indonesia.

-The Karambit spread around Southeast Asia and many countries adapted it for different purposes. Common uses for the Karambit today include self defense, everyday use, and martial arts.
Barik

Es uno de los campeones en Paladins.

## Descripción

Mucho antes de su llegada a Obrashondas y de que ayudara a desarrollar la tecnología alimentada por cristales que se extiende por todo el Reino, Barik era un inventor inteligente y un ingeniero astuto. Desde entonces, sus características contribuciones han aparecido en cada campo y vocación, desde trajes de minero mecanizados y alas impulsadas por cohetes hasta las armas cristalinas que usan los soldados del Magistrado y la Resistencia por igual. Tras un desacuerdo con el corrupto comandante del Magistrado asignado para supervisar la seguridad de Obrashondas, se marchó y juró sus servicios a Valera y la Resistencia.

## Información

Mientras que la mayoría de los campeones de primera linea tienen grandes cantidades de salud, Barik tiene la salud algo baja. Sin embargo, esto se compensa con su capacidad de desplegar barricadas y torretas como método de defensa. Barik también es capaz de utilizar sus botas cohete para poder escapar, o para volver a posicionarse rápidamente.

Su habilidad ultimate, Cúpula Protectora, despliega un potente torreta rodeada por un domo protector.

## Habilidades

daño directo
 Barricada
Creas un escudo frente a ti. Este escudo tiene 3750 PS y dura 8s o hasta que es destruido. Se ve afectado por Derruidor.
 Botas Cohetes
Cargas hacia adelante durante 1s, aumentando mucho tu velocidad de movimiento, pero sin perder el control al girar. Se puede cancelar reactivando la habilidad o atacando.
 Torreta
daño directo
Despliegas una torreta que inflige 120 PS de daño cada 1s. Las torretas tienen 1000 PS y duran hasta que sean destruidas o hasta que te eliminan. Se pueden desplegar 2 torretas como máximo. Si despliegas una tercera torreta, se destruirá la torreta más antigua. Su alcance es de 100 unidades. Solo puede apuntar a 1 enemigo a la vez. Se ve afectado por Topadora.
 Cúpula protectora
Daño de Area
Creas una cúpula protectora y despliegas una torreta lanzallamas que inflige 600 PS de daño por segundo a los enemigos a una distancia de 22 unidades. Cúpula protectora tiene 10 000 PS y dura 6s o hasta que sea destruida. El escudo se ve afectado por Derruidor y la torreta por topadora.

## Legendarias

Legendaria por defecto
Legendaria desbloqueable al nivel 8 de maestría
Legendaria desbloqueable a nivel 2 de maestría
M60

The M60 is a large American machine gun that can be purchased for 220,000 Credits. It has a rate of fire of 590 RPM. This gun has insane range and has a capacity of 100 bullets in every magazine and 130 with the "Extended" perk. It is a 3-4 shot body and 2 shot head.

## Appearance

This is a huge machine gun with a long barrel, with the weapon's handguard and heat shield taking up half of the barrel's length. It has a large iron sight blade on the front and leaf-type sights at the back. It has a regular fixed M60 stock. This weapon also features a small carry handle. This weapon's ammo comes from a large box magazine with pixel camo on it.

## Pros

* Potential 3-shot
* Good ammo capacity
* Max range
* Good hipfire and movement speed for a machine gun
* Decent iron sights
* (Style points) Weapon's carry handle bounces up and down when firing

## Cons

* Low mobility speed when ads'ing (you are practically standing still when aiming down with this weapon)
* Somewhat poor DPS
* Not a gold gun but it is still banned in tournaments, ranked matches and scrimmages due to little amount of skill it takes to use
* Slow reload but high magazine capacity doesn't call for frequent reloads anyway.
* (Style points) Sounds decent when using it, but when you hear other players using it, it sounds weird, like the Minigun.

## Suggested Loadout

* Secondary weapons like the fast-firing G18 to pick off enemies at close-range, a decent semi-automatic M1911 or even a heavy hitter like a .44 Magnum to finish enemies off.
* Attachments for this gun: Holographic Sight

## Trivia

* This gun was OP when it originally came out. It used to be able to kill snipers and campers at long range due to its insane accuracy and range (that's good). It was, of course, promptly nerfed after it came out of early access.
* The M60 is an American general purpose light machine gun manufactured by Saco Defense.
* The M60 was adopted by the U.S. Army in 1957 and later served in the Vietnam War.
* The M60 was nicknamed "The Pig" during the war due to how heavy and bulky they were, which made them awkward to handle in the harsh tropical rainforests of Vietnam.
Evie

Es uno de los campeones en Paladins.

## Historia.

Evie venció a su amo usando la magia del alma para atar el Wraith de hielo Xerses para siempre a ella. Ganando gran poder y convirtiéndose en inmortal, fue proscrita por sus actos. Andando por el norte por tiempo indecible, nadie sabe por qué ha venido a Crosswind Hold, y nadie se atreve a preguntar.

## Información.

Evie es un campeón de flanco muy móvil y tiene tiros de armas de alto nivel de daño. Sus dos habilidades de movimiento, Blink y Soar, le permiten aparecer y desaparecer detrás de las líneas enemigas y crear estragos, mientras que Ice Block le da hasta 3 segundos de invulnerabilidad. Su último, Ice Storm, disminuye y daña a los enemigos en un área grande, por lo que es una fuerte pelea de equipo y herramienta de zonificación. Evie tiene una taza baja de la salud y confía en sus habilidades para permanecer viva. Administrar su tiempo de reutilización bien puede convertirla en un flanco temible.

## Habilidades.

Hielo personal
Daño en el área
 Su bastón de Hielo que dispara una ráfaga congelada que causa 930 p. De daño cada segundo que estalla en un área en el impacto.

Bloque de hielo
Es inmune a todo el daño por 3s. No se puede mover ni atacar.

Parpadeo
 Se Teleporta hacia adelante una distancia corta.

Remontarse
Se sube en su baston y toma vuelo durante 2 segundos.

Tormenta de Hielo (Ultimate)
Daño en el área
Dispara una tormenta de hielo masiva que dura 4 segundos. Causa 40 cada .25 segundos, relentiza, y aleja los objetivos dentr
Cassie

Es una de los campeones en Paladins.

## Habilidades

Un arco que inflige 650 puntos de daño cada 0,75 s.
Details

* Obtiene 4.2% de carga de la habilidad definitiva por acierto.
* Tiene una velocidad de disparo de 600.
* Tiene 6 municiones.
* Tiene un tiempo de recarga de 1 s.
* Su precisión disminuye en el aire.
* El tamaño de los proyectiles es de 1.5.

Dispara una flecha que inflige 200 puntos de daño y empuja al objetivo hacia atrás.
Details

* Obtiene 1.3% de carga de la habilidad definitiva por acierto.
* Tiene un impulso de retroceso de 800.
* Su precisión disminuye en el aire.

Ruedas rápido en la dirección en la que te muevas.
Details

* Tiene un rango de 50.

Disparas un proyectil explosivo que inflige 450 puntos de daño y reduce la curación un 50% durante 3 s.
Details

* Obtiene 3% de carga de la habilidad definitiva por acierto. Además, un 0.5-2% por cualquiera que reciba la explosión.
* Golpea a Cassie si recibe la explosión, pero no le hace daño.
* Su precisión disminuye en el aire.

Recibes un 30% de velocidad de movimiento adicional e inmunidad a CM tras mandar a tu ave por el aire durante 8 s.
Details

* No se puede obtener carga de habilidad definitiva mientras dure.
* Tiene un rango global.
* Si Maeve enemiga usa Medianoche, Exploración revela aliados entre sí.
MP5

The **MP5** (M*aschinenpistole 5*) is an excellent SMG (Submachine gun) to use, it also boasts excellent stats, excelling in flanking the enemy in tough situations. The MP5 costs an acceptable **115,000 Credits**. It has a slower reload time but the damage per shot compensates for it. It was also later buffed to have a 44 round mag in order to compensate for the long reload time. With the extended mag, the ammo is increased to a whopping 57 rounds, equivalent to having a drum magazine on your gun. This essentially changes the MP5's role from the cheapest high ROF (800 rpm), flanking SMG to a poor man's P90 (the noob's pocket SMG). In other words, the MP5 can also can be used more aggressively in the front lines as a de facto LMG when your team lacks a better suited or dedicated option. It has a unique reload animation. It has excellent hip fire compared most other automatic weapons and decent range. This weapon is excellent for going behind enemy line and killing everyone and then finding a safe area to reload.

## Pros

* Smooth and good firing (Fast RPM, gentle recoil, good damage)
* 3 shot at short distances, which is insane considering the fire rate
* 4th highest DPS in the game! Only beaten by the MP7, Minigun, and the VSS.
* Good hipfire
* Incredibly good magazine capacity (Even better with the Extended Perk with 57 Bullets)
* Great starter weapon
* Good Iron Sight
* Great range for a SMG
* (Style Points) Although it has a long reload, it has a satisfying slap animation at the end of the reload, which in real life, is called the 'H&K Slap'.
* (Style Points) The mp5 has a sling that makes it look unique compare to the other guns.
* Quiet with a Suppressor

## Cons

* Long reload without Optimize Perk
* Rather inaccurate in long ranges, not good in large maps like Swampfox
* Low strafe speed
* Extremely loud firing sound without Suppressor, and is bound to damage the ears of headphone users

## Tactics

This weapon is excellent for going behind enemy line and killing everyone and then finding a safe area to reload.
ACOG

The ACOG (Advanced Combat Optic Gunsight) is an optical attachment that appears in Bullet Force.

The ACOG scope can be bought and attached to most weapons at a cost of 12,000 credits. Its reticle is a red chevron pointed up (also known as a carat). The carat type reticle is known for it's ease of use when leading shots with the wings of the chevron acting as posts for that purpose. The ACOG differs from most sights with its purpose being for mid-to-long range. As a side effect, however, the sight has greatly reduced peripheral vision due to its 4x zoom and thus makes the user vulnerable to flanking. There have also been times where the ACOG sight's aiming has been ineffective at ranges, with a rifle scope being the most plausible choice.
Fernando

***Negrita***

Descripción

Aunque no era de noble cuna ni tenía entrenamiento de combate real, Fernando asumió el manto de caballero cuando el caballero al que servía cumplió un destino prematuro. A partir de ese momento, vagó de una heroica aventura a otra, y se hizo un nombre en todo el Reino. Cuando el Magistrado hizo un llamado a todas las casas leales para unir sus esfuerzos contra la Resistencia, él hizo caso a sus convocatorias con orgullo. Si su valor en el combate y su encantadora confianza pueden evitar que sus aliados descubran su secreto, él podría vivir para convertirse en el campeón que él sabe que puede ser.

## Cartas

Esta es una lista con todas las cartas disponibles para Fernando:
Ash

**Ash** es una de las campeonas en Paladins.

## Descripción

Ash es una campeona formidable, con una actitud friolenta y lo más importante: lista para la batalla. Es un tanque con una capacidad defensiva muy alta, pero de igual manera, su capacidad ofensiva no se queda muy atrás.

## Historia

Ash se hizo un nombre en el ejército de Magistrados al ofrecerse voluntariamente para el servicio de primera línea utilizando armadura pesada experimental y armamento de asedio. Al carecer de finura o sutileza, lo compensa con tácticas brutales y excesivo. La Máquina de la Guerra, como la llaman sus aliados y enemigos por igual, ganó el título cada vez que el polvo se asentó y ella fue lo único que quedó en el campo de batalla chamuscado. Cuando surgió la Resistencia y trajo la guerra a Crosswind Hold, Ash lideró la carga contra ellos con furia y determinación.

## Habilidades

Dispara un cañón de metralla cada 0.9 segundos que explota e inflige 400 de daño.
Details

Tiene un rango de 80.
Tiene perdida de daño a la distancia.
Tiene una capacidad de munición de 8.

Su tiempo de recarga es de 1.5s.

Sobrecalienta el próximo disparo del cañón. El próximo disparo hará que la bala explote en un cono frontal. Inflige 300 de daño y lanza a los enemigos hacia atrás.
Details

Tiene un tiempo de activación de 1s.

Genera 1.5% de la carga del ultimate por cada enemigo acertado.

Despliega un escudo con 5000 de vida que avanza hacia delante y dura 6 segundos.
Details

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## Cartas

Esta es una lista con todas las cartas disponibles para Ash:

## Historial de cambios:

Anteriormente ash tenia un talento el cual reducía en un 40% el enfriamiento de su habilidad definitiva.
How To Play

Here Are The Instructions On How To Play And How To Advance In Bullet Force.

Summary: Bullet Force Is A Crossplay Browser and Mobile FPS available on PC and Mobile Platforms. It can played on Crazygames.com or Poki.com for PC, or be downloaded on any online store for Mobile. To see all the game modes you can play, check here. For all the weapons that can be used, check here, here and here. To see the maps that you can play on, check here. The feature that makes Bullet Force different from other games it that it has Killstreak Abilities and Perks you can activate on your player.

Now, to get started.

1. Go through the Controls so you can play properly.
2. Press "PLAY" on the menu screen.
3. You can either start playing a random game, or a selected match. For a random game, go on "Quickplay" and choose any Game Mode. For a selected match, you have to click on "Join Match" and choose any match.
4. Make sure to go over Game Modes to know what the goal to achieve is in each game.
5. Once you're in the game, go ahead and start playing! Shoot enemies, throw grenades, knife people, and try to achieve the goal of that game.
6. Once that match is over, you can either leave the match and head back onto the Menu Screen, or you can stay and vote for the next map to play in. You can only vote once and cannot change your vote. Note: The Game Mode stays the same.
7. If you stay, then continue playing! If you leave, you can press "PLAY" again and see how much XP you gained and then your Credits amount will increase.
AI-AWP

The AI-AWP (also called the AWP) is a sniper rifle added in the 1.5 update of Bullet Force. It costs 1,000,000 credits in the PC version and 310,000 Credits in the client app, making it the second most expensive weapon in Bullet Force along with the Hatchet after the new M240B and the Galil ACE 23 in the December 2020 update.

In terms of stats and effective use, it is a mix between the playstyle of the M40A5 and CS-LR4. The AWP also has the best in class reload speed of 1.75 seconds without optimize. With optimize, it is cut down to 1.5 seconds which is currently the fastest reload process in the game. The AWP is also the most versatile sniper in the category, being capable of a rate of fire comparable to the M40A5, having damage rivaling that of the M200 out to a decent range, a scope in time that is on equal with the CS-LR4 (yes there is scope in time in bullet force but the difference between snipers is in the milliseconds. the AWP however, is noticeably faster than all other snipers save for the CS-LR4), and the AWP has the fastest strafing speed of all snipers while scoped in. Normally such a weapon will be blatantly OP but with veteran competitors such as the M200, BRT HS1, and M40A5 all of which trade versatility to gain a specific niche, not so much. To add on with the rebalancing of the M4A1 where it's rate of fire and range is buffed, even the AWP will be hard pressed to go beyond a single mag before player death forces them to respawn. Overall, for a sniper, it's a jack of all trades, but master in none.

## Pros

* Versatile, for a sniper at least
* Overall the fastest handling high damage sniper
* Incredibly good hipfire for a sniper rifle, making it a good weapon for no-scopes
* The gun's iron sights are pretty good and, alongside the M40A5, is highly recommended by most players for iron sight sniping challenges
* It's great for medium range combat, compared to most other snipers which focus more on long range gunfights
* (Style Points) Nice reload animation

## Cons

* Loud and distinctive firing sound alerts enemies to you and your AWP's presence
* Second most expensive weapon in the game
* Jack of all trades but master in none
Throwable Weapons

Throwables are weapons that are thrown by the player that perform a number of tasks. Currently there are only 3 throwables in Bullet Force.

**M67 Frag****Flashbang****M18 Smoke****Throwing Knife****Shuriken**
* M67 FRAG Explodes after 3 seconds after being thrown and is the default Throwable.

* Flashbang Blinds enemy players temporarily after 3 seconds of being thrown and costs 40,000 Credits.

* M18 SMOKE Disperses clouds of smoke which covers vision and comes with 2. Costs 40,000 Credits.

The Overpack perk can be used which adds one more throwable.

Note: The Throwing Knives and Shurikens were removed from the game due to being able to one shot players easily.
M200

The Cheyenne Tactical M200 Intervention sniper rifle (M200 for short) is a Sniper Rifle that appears in Bullet Force.

It can be bought for 210,000 credits.

Despite being on the cheaper end, the M200 is just as effective as other sniper rifles. Like the M40A5, the M200 holds 8 rounds in each magazine, however, it fires slowly at 46 RPM due to its bolt-action loading system.

It deals excellent damage, more then the M40A5, as it can one shot kill anywhere on the body.

It comes equipped with the standard Rifle Scope and other sights like every other sniper rifle in the game. Unfortunately, for those who don't attach a rifle scope or a sight of some sort quickly, they will have to endure the experience of aiming with the extremely horrible iron sights, which most people say are the worst iron sights of all snipers, and is also said to be one of the worst iron sights in the game itself. This is due to the iron sights consisting of a single, thick rectangular piece of metal. To aim, you must position your target along the flat horizontal tip of the iron sights while making sure it is in the exact center of the sights, which is quite difficult due to how wide the iron sights are.

However, the M200, due to its cheap and accessible price, and high skill cap, is considered to be one of the best snipers in Bullet Force. To get around the slow fire rate, advanced players will do the "M200 switch" (coined before other snipers were added to the game), where a player fires the sniper, then switches to their secondary and back. With the "Swift hands" perk, which increases the swapping speed of weapons, this will allow the player to fire again, faster than normal, and regain maneuverability instead of going through the longer bolt-action animation.

## Pros

* High damage
* Barely any recoil
* (Style Points) Any skin looks decent on it
* (Style Points) OG Modern Warfare players love it
* Any sight can be attached on it

## Cons

* Slow rate of fire (Can be remedied using "M200 Swap")
* Mediocre reload speed
* Bad iron sights
* Not the fastest scope speed (about .75s with quick draw)
* Bad penetration through walls (BRT-HS1 has the best)
* Not a one-shot on City

All cons can be negligible, as they are only minor.

M200 is a good sniper, in good hands.
G18

The G18 (Glock 18) is an Austrian machine pistol at the fine price of 120,000 Credits. It deals medium to low damage-per-shot similar to the FAMAS. It has iron sights that are more useful than others because of the large sight blade in the middle that is easier to aim with. The only available attachment for this weapon is the Mini RDS.

## Tactics and Strategies

It is advised that when using this weapon, you should use these 2 tactics:

1. If you are firing at an enemy who isn't down yet and you ran out of ammo in your primary, switch to the G18 and empty the magazine at him. This weapon has the highest fire rate of all the secondaries, so use this as an advantage. You won't even need to aim as it has great hipfire as well.
2. Fire at bursts of 3 or 4 instead of holding down the trigger. Of you have a finger made of lead and keep spraying, you will have to frequently reload (which isn't good in an intense battle), and it is easy to miss your shots if you fire off everything at once. Bursting controls the spread of the gun better, while balancing the damage.
3. Use extended mags (The low ammo capacity combined with the G18's high fire rate means you will run out of ammo fast!).

## Pros

* Highest DPS in the game
* Excellent hipfire
* One of, if not the, fastest reload in the game
* Cheap for a good gun
* Could make 2-3 kills with 1 magazine
* (Style point) The G18 looks very soft and clean
* One of the most useful Secondaries to deal final blows to your enemies.

## Cons

* Low capacity at 18 shots
* Frequent reloads if you don't burst
* Recoil can be difficult to control if inexperienced
* Very hard to kill at medium ranges, although possible

## Trivia

* This weapon was first released in 1987 by the GLOCK company, which is based in Austria.
* This weapon is really light in real life (940 grams when fully loaded) as it is polymer-framed (made of plastic).
* In real life, people usually use 17/19 round magazines (or even a 33 round one) for this gun.
Community

The Bullet Force community mainly communicates to each other through its many discord servers. There is one main official Bullet Force discord server. Official Bullet Force Ranked is done through its own server, and rewards are offered corresponding to the rank that you achieve at the end of each season. The official IBFC server hosts international events, and prizes are in gold and credits. There are many other servers, such as the PC Bullet Force Community (add invite link) server, or the numerous clan servers that are advertised throughout these discord servers.
Badges

**Badges** are awards you're given when you reach certain numbers of kills with a particular weapon class. In order from lowest to highest badge, there is:

**Bronze**

You earn Bronze at 350 kills.

**Silver**

You earn Silver at 700 kills.

**Gold**

You earn Gold at 1400 kills.

**Platinum**

You earn Platinum at 2100 kills.

**Alpha**

You earn Alpha at 3500 kills.

**Bravo**

You earn Bravo at 4900 kills.

**Delta**

You earn Delta at 7700 kills.

**Omega**

You earn Omega at 10,500 kills.

**Spartan**

You earn Spartan at 16,100 kills.

**Ghost**

You earn Ghost at 21,700 kills.

**Bounty Hunter**

You earn Bounty Hunter at 28,700 kills.

**Hitman**

You earn Hitman at 35,700 kills.

**Assassin**

You earn Assassin at 45,000 kills?

**Elite Assassin**

You earn Elite Assassin at 50,000 kills?

**Master Gunner**

You earn Master Gunner at 60,000 kills?

**Weapon Expert**

You earn Weapon Expert at 80,000 kills?

**Legendary Shooter**

You earn Legendary Shooter at 95,000 kills?

**Global Icon**

You earn Global Icon at 115,500 kills?

Once you earn Global Icon for all categories, you earn the Omni badge, along with a big suprise. (This has been hinted by the devs.)

Fun Fact: The appearance of Assassin, Elite Assassin, Master Gunner, Weapon Expert, Legendary Shooter, and Global Icon change in game depending on what weapon class you used to earn the badge with. They all appears as M16s on the leaderboard, but in game, for snipers for instance, it will show a CS-LR4. For secondary users, it will show a Desert Eagle, for explosive users, it will show a grenade, etc.
Gloves

Gloves are a new item added to Bullet Force in the May 2022 Update. Unlike regular camos though, they come with perks, so they actually have an advantage besides just looking cool. Unfortunately, you can only obtain them by buying them with real money. This has been a controversial topic for many players, because not everybody is willing to spend money on a browser-based game, but those that are have that advantage over those that aren't.

**RIP****Steady****Marksman****Hitman****Snake****Leopard****Maze****Nuclear****Chill**
Flashbang

The Flashbang is the second throwable in the game. It can be purchased for 40,000 Credits. By default, when the flashbang is selected, the player spawns with 2 of them. The purpose of the flashbang is to temporarily blind enemies. This occurs when an enemy looks at the flashbang after it has been thrown. You can also flash yourself by looking at the flashbang when it detonates.

**WARNING: There is a bug on the PC version where once you purchase the Flashbang and/or the M18 Smoke, it is only available on one device and won't be accessible unless you re-purchase it again on all other devices. If you are unlucky enough and Bullet Force doesn't recognize you (Which means it shows the "Have you played Bullet Force before?" screen in which it logs you out) then you will even lose those throwables you purchased on the same device. The devs *WILL NOT* refund your purchases. Keep in mind that you should reserve these to be the last things to buy, as 80,000 Credits is a decent amount in Bullet Force and it would be unfortunate for any one of you to lose you hard earned in-game currency.**
MK11

The MK11 (a.k.a "Knight's Armament Company (KAC) Mk11 Mod 0" or "KAC SR-25") is a semi auto sniper rifle that appears in Bullet Force. It can be bought for 145,000 credits.

It has the highest magazine capacity of all sniper rifles, on par with most assault rifles and SMGs at 30 rounds. It will deal a 3-shot kill to the legs (around 49 damage), 2-shot kill to the center mass of the body (around 53% damage), and a 1-shot kill to the head at close distance. Like with the other two bolt-action rifles, each shot leaves a trail. In a recent update, the MK11 got a stock rifle scope to be used with, allowing it to perform more like a sniper rifle but while scoped in it has even higher recoil if fired continously without a muzzle brake. Using the Perk "Trigger Finger" causes it to be fully auto, and can kill rather quickly.

## Strategy

This is a weapon like an assault rifle leaning towards the side of sniper, the drawbacks are that it cannot fire and kill as fast as SMGs, various assault rifles and LMGs. This weapon is good for medium to long range, but cannot compare to other weapons in close range. This is entirely up to the player's preference, but weapons like FAL and AK-47 kill much better at close range, and you may come at a big disadvantage if you play close range with good players.

As this weapon does poorly at very offensive plays, it is recommended to have a stealthy playstyle, and should not be used with sniper scope or lasers as it gives off the player's position. Add on a silencer as it only makes the MK11 slightly weaker but with a noticable advantage if you get in enemy lines.

### Recommended Attachments

Stealth - Suppressor, Kobra, RDS, Coyote

Medium to Long Range - Compensator, Sniper Scope or ACOG

Close Range - Compensator, RDS, Holo Sight, Coyote, Kobra

## Pros

* High damage (2 Shot Kill, 1 Shot Headshot)
* Cheap
* (Style Points) Cool reload animation that throws out the mag and cool firing sound
* Does well for people with recoil control
* Large mag size for a semi-auto sniper
* Has displayed crosshairs, unlike most sniper rifles
* faster fire rate compared to other sniper rifles, especially if they're bolt action

## Cons

* High recoil which makes rapid fire difficult(Muzzle brake is recommended)and climbs upward
* Although it has crosshairs, Hip Fire even up close with this weapon is barely useable due to the crosshair being enormous.
* Becomes unusable if continually fired, loses control fast
* Not a gold gun but it is still banned in most tournaments and clan scrimmages, although it is allowed in most season gamemodes
Camos

There are 70 player camos and countless gun camos in Bullet Force. The drop chance of gun camos come under 8 different rarity categories: Very Common, Common, Rare, Super Rare, Legendary, Purchase Only, Global Icon, Season Reward and Content Creator. Camos can be obtainable through Ad Crates, leveling up badges, participating in seasons and events and by purchasing them with real money.

PC players can only get camos from Ad Crates (watching ads) or purchasable Crates (15,000 each). Both crates can have duplicates (rewarded with 50 credits for both types), or skins for weapons you do not have (Ad crates will reward you with 25 credits, and Crates will keep those skins until you buy that weapon). Only Ad Crates have the F(N)2000 or G36.

Mobile players can directly purchase skins with gold (?) or credits (?), or watch ads.

Other forms of customization includes customizable Bullet Tracers.
UMP

The UMP (*Universale Machinenpistole*) is an SMG Primary Weapon. It can purchased for 195,000 Credits. It has the lowest DPS of all SMGs (and is worse than all ARs). Fortunately, it is a one shot headshot, which somewhat compensates for the cons it has.

## Pros

* Great accuracy
* Great hip fire
* Low bullet spread and nearly nonexistent recoil, which allows the user to hit targets consistently at all ranges with little ammo wasted
* Fast reload

## Cons

* Slightly more expensive than the better SMGs
* It is not a gold gun, but it is still banned in tournaments, ranked matches and scrimmages

### Trivia

The UMP used to be a very good gun when it came out. It was capable of killing an opponent in 4 shots up close, and 2 shots to the head. It used to be capable of competing comfortably with the SCAR-H and the AK-47 due to it's high damage and slightly faster RPM. However, nerfs have made it much harder to use. The UMP is not recommended because of its bad damage at both short and long ranges. Its primary downsides are its low DPS which can be surpassed by almost every other weapon in the game. If you're good at aiming, however, you might be able to use this effectively by consistently hitting headshots.
Hatchet

The Hatchet is a Melee Secondary Weapon. It can be purchased for 1,000,000 Credits on PC and 1000 gold on mobile, being tied for the second most expensive weapon in the game alongside the AI-AWP (the crown was taken by the M240B and the Galil ACE 23) This weapon because it is rarely seen in game, as players are barely seen using it nor is it available to wield in Gun Game, but there is some info about it.

Unlike its Melee brothers the Karambit and Butterfly Knife, the Hatchet does not have any sort of flip, whereas the other 2 have transition and inspection flips, and the Butterfly Knife has even more. But like all other Melees, when pressing R, the the weapon gets inspected. Strangely, when wielding the Hatchet, your character randomly inspects it even if you didn't press R, it is unknown why this happens, although it also happens with the Karambit. In combat, the Hatchet is like all other Melee weapons, it has slow consecutive hits, and when transitioning back to your Primary weapon, it takes a while.

## Pros

* Like all melee weapons, it is a one shot
* It has a nice inspection animation if you press the key for reloading
* Has more of a ranged hit than the butterfly knife

## Cons

* Super expensive for a Melee weapon
* Like other Melees, it takes a while to transition back to your Primary and it has slow consecutive hits
* No cool flips unlike other melee weapons
* As a gold gun, it is banned in tournaments, ranked matches and scrimmages

## Trivia

When you press the grenade button while taking out the Hatchet, your player will throw a grenade, but will also continue to take out the Hatchet. So there will be an awkward moment where your player will have 3 arms, one resting on the left, another taking out your weapon, and another throwing the grenade. This also happens with the Butterfly Knife and the Karambit.
AK-12

The AK-12 (*Avtomat Kalashnikova 2012*) is a Russian assault rifle that appears in Bullet Force. It is basically the more modern version of the AK-47. It can be bought for 30,000 credits.

At close range, the AK-12 deals very high damage at a 3-shot kill to the body, and a 2 shot kill to the head. To balance this, this weapon fires at a slow 675 RPM. It also has low recoil, making it a good weapon for long-range and mid range fights but still somewhat vulnerable to faster-firing weapons like the MP5 at close range. At long range, the AK-12's damage drops off to a 4-shot kill to the body. This makes it somewhat inferior to the M4A1 in this aspect.

It comes with the usual assortment of attachments with 5 optic options, a Muzzle Brake or Suppressor, and two laser sight colour options. In Gun Game, this gun comes with an ACOG, Suppressor and Red Laser sight.

Overall, with higher damage and damage range, the AK-12 is a huge upgrade over the FAMAS and M4A1 and can carry you very far into the game before it meets some real competition such as the AK-5C and ACR.

## Pros

* Medium-High Damage (3 shot kill, 2 shot to the head)
* Cheap for a good gun
* Good range and can be enhanced with a higher zoom sight like the ACOG
* Low Recoil
* Basically a cheaper version of the AK-47, but with lesser recoil
* Quiet with the Suppressor
* Easily able to tear through players standing in rows, making some serious collateral kills.

## Cons

* Low fire rate (675 RPM)
* Slow reload
* Misleading iron sights
* Not a gold gun but it is still banned in tournaments, ranked matches and clan scrimmages due to lack of skill to use.
Pokemon People Wiki

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Cedric (HWS)

**Dubbing** Jacek Kopczyński

**Cedric** - jedna z postaci, która należy do Rogala. Często występuje jako cameo.

## Charakter

Cedric jak na swój wiek jest wyjątkowo uparty i niestety biedny. Nie miał w przeszłości zbyt wielu przyjaciół, dlatego jest uważany za pośmiewisko. Jednak znalazł swoją partnerkę do współpracy i teraz dla niego w życiu liczy się tylko jedno - oszustwo.

## Wystąpienia

Prowadził podsumowanie DTP Podsumowanie II: Nawiązanie do planu? Serio?
Tutorial Mode

Tutorial Mode is a mode where you fight bots.

Tutorial mode can be accessed through the play menu, or it is automatically the only allowed gamemode when you are not connected to the internet.

In order to beat Tutorial mode, you must kill 50 bots, and not die. One death is equivalent to 5 points for the bots.

The bots will inherit any weapon properties of your Alpha class, and will also get your bullet tracer.

The damage output for bots is similar to the damage output of your Alpha class. For example, if you use an assault rifle, the bots only do the damage of an assault rifle. If you use sniper, every gun the bots get output the damage of a sniper out of each shot. People do get frustrated that bots insta-kill, but this is because the bots inherit your damage output
RDS

The RDS (Red Dot Sight) is an attachment that appears in Bullet Force.

It can be bought and attached to most guns at a cost of 9,000 credits.

Similar to its brother the Coyote sight, its reticle is a red dot in the center.

The difference between the Coyote sight and RDS are its shapes: the Coyote sight is a more open sight, allowing for more visibility, while the RDS more closely resembles a scope, like the ACOG, and comes with the side effect of slightly decreased visibility.
Free-for-all

Free-for-all is a game mode of Bullet Force in which every player must fend for themselves. The objective of the game is to reach 30 kills individually before anyone else does. Kills are scored by getting kills.

Like all other modes, the map selected is determined either randomly if a new game (such as during server peak hour) or voted upon from the game before. In Free-for-All, spawns are scattered all over each map. Players spawn wherever nobody else can attack. This is to avoid unnecessary spawn-killing.

Unlike in team game modes, players have no team-mates who can cover the clock. Thus, players must try to stay on the move, to avoid becoming a target and to make it harder for other players to kill them without being detected first.

Learn the controls before jumping in to a match!
AK-5C

The Ak-5C (Automatkarbin 5) is an Assault Rifle. It can be purchased for 180,000 Credits.

The Ak-5C has decent damage, being a 3 shot body (35) and 2 shot head (70). It can use all sights and accessories. It is basically an AK-47 but better in all ways except damage and range. It can 3 shot kill just like the AK-47, but it does so significantly quicker because the Ak-5C shoots about 50 RPM faster than the AK-47 and has less recoil. However, the AK-47 still has an advantage in headshot damage.

## Pros

* Max range stat (almost no falloff)
* Very high damage
* Good hipfire accuracy
* Good rpm for its damage (650)
* Good with all optics.
* Pretty cheap

## Cons

* Very slow reload speed (on par with the BRT HS1)
* Moderately high recoil
* Somewhat slow strafe speed
* Cannot kill with one headshot, unlike the AK-47

## Trivia

* The AK-5C is the Swedish armed forces standard issued assault rifle, replacing the older AK-5.
* The AK-5 was a modified version of the Belgian FN FNC, build to withstand the colder Swedish climate.
* The AK-5C in real life is compatible with mountable grenade launchers.
Weapon Camos

## Very Common

**Woodland****Arctic****Tiger****Elite Snow****Lime****Sky****Ruby****Busy**
## Common

**Rhythm****Leaves****Black Sapphire****Sharp Flames****Predator****Gold Lightning****Black Ice****Purple Dragon****Glossy Pink****Ocean****Atlantic****Supersonic****Fantasy****Conceal**
## Rare

**Noble****City****Bricks****Splattered****Gecko****Gore****Dragon****Sport****Cosmic****Gold****Sher****Splat****Rapped****Cloudy****Rustle****Folio**
## Super Rare

**Ripped****Dynamic****Skull****Synth****Spectre****Ghost****Electric****Graffiti****Jaguaflage**
## Legendary

**US Flag****China Flag****Japan Flag****Brazil Flag****Comic****Surge****Roses****Volcanic****Scarred****Core (Animated)****Nuke****Nemesis****Sweaty Nerd****Beat (Animated)****Magma (Animated)****Quick (Animated)****Chameleon (Animated)****Sultan (Animated)****Lightning****Frosty****Claw (Animated)****Control (Animated)****Crystal (Animated)****Demon Slayer (Animated)****Night Web****Thirsty (Animated)****Solo Mode (Animated)****Ice Cold (Animated)****Eudialyte (Animated)****Inferno Aura (Animated)****Amethyst (Animated)****Honeycomb (Animated)****Poison (Animated)****Luxury (Animated)****Fragment (Animated)****Illusory (Animated)****Silhouette (Animated)****Foil (Animated)****Daydream (Animated)****Porcelain (Animated)****Abyss (Animated)****Marble (Animated)****Explosion (Animated)****Vivid (Animated)****Diamond (Animated)****Rekt**
## Season Reward

**Odin (Animated)****Spectrum (Animated)****Toxic (Animated)****Olympus (Animated)****Dark Soul (Animated)****Zilla (Animated)****Python (Animated)****Solve (Animated)****Fortune (Animated)****Moss (Animated)****Printed (Animated)**
## Content Creator - Streamer

**E-Sport****BloodyDuck (Animated)****Blayze02**
AUG

The Steyr AUG or (Amee Universal Gewehr) is an Assault rifle that costs 120,000 credits.

This weapon is widely used, and offers great stability and range. However, it is overrated since the DPS is comparatively low to most other assault rifles and is outclassed in every respect by the FAMAS.

## Pros

* Great stability
* One of the best base ammo for an assault rifle (32/160)
* Good accuracy
* Very good hip fire (For an assault rifle)
* Good at any range
* Good with all sorts of sights

## Cons

* The weapon has subpar damage (4 to body and 2 to head). A slight distance can make it take 5 shots
* The AUG becomes inaccurate rather quickly, so finish off your enemies quickly, or fire in controlled bursts
* Has the lower end of DPS when it comes to ARs

This gun suffered various changes recently. From 700 rpm to 900 rpm which made it hilariously OP, and now we are back to 740 rpm which is very competitive at all ranges. This weapon also used to be a one-shot to the head, which made it astoundingly powerful.

In conclusion, the AUG is a very versatile weapon that can be used at any range, so if you are searching for something you want to use in all matches, this is your gun. Having very competitive ROF, good accuracy, very good hip fire and very low recoil makes it a reasonable choice in the beginning. Cheaper guns like the AK-12 outpower it and, at later stages, the AK5C or AK-47 could be used instead of it.
Compact .45

The Compact .45 is a German handgun. It is the default secondary in the game.

The gun is a Heckler and Koch HK45C(T). It has a magazine size of 11 and rather average stats. Its iron sight is rather wide and accurate, with a Mini RDS (like the one in Gun Game) increasing its accuracy (due to higher zoom and a clear view of the target).

While it's not necessarily a bad weapon, it really doesn't have too much to offer and it is recommended that when with enough credits that the player should invest in another secondary.

## Pros

* Free!
* Almost no recoil
* Good reload speed
* Good hip fire & movement speed
* Quiet firing sounds make it hard for people to notice and find you, unless you're close enough to be on their minimap when you shoot

## Cons

* Garbage damage, with it nearly always being a 5-shot
* Mediocre iron sights
* Terrible DPS
* With players investing in higher-powered secondaries like the Deagle, M1911, TEC-9, .44 Magnum and M320 DART, this handgun is easily unused and obscure in higher-ranked matches.
L85

The L85 is a British bullpup Rifle that can be purchased for 850,000 Credits on PC and 375,000 Credits on Mobile. Its rate of fire is 760 RPM.

## Pros

* Low recoil making this weapon easy to handle
* Rather quiet firing sound even without silencers
* ADS Accuracy is good for an Assault Rifle
* Hip fire accuracy is not bad
* One of the few Primaries that have the option for the Mini RDS to be attached, making for a comfortable gunsight
* It has a magazine capacity better than most Assault Rifles
* Higher long range damage than most Assault Rifles
* Fast reload
* Good strafe/movement speed

## Cons

* Very expensive
* 4-shot at close range but a 5-shot at most distances
* 2nd worst DPS of all assault rifles
* Terrible penetration (FMJ Perk recommended).
* As a gold gun, it is banned in tournaments, ranked matches and clan scrimmages.
CX Scorpio

The CX Scorpio is a sub-machine gun (SMG) from the Czech Republic that appears in Bullet Force and can be bought for a reasonable 125,000 Credits.

The CX Scorpio deals lower than average damage-per-shot, with a 5-shot kill at close range (23.5 damage) and dropping off to a 6-7-shot kill at longer ranges. However, it has the 2nd fastest fire rate of all guns in the game at 1050 RPM only lower than the Minebea 9 with 1100 RPM. It has a nice reload animation. It is essentially a better MPX, with a magazine capacity of 30 rounds.

To sum up, the CX Scorpio is an all-around weapon. It is cheap, effective and stylish.

## Pros

* 6th highest DPS in the game
* Fast reload, making it easy to chamber more rounds
* Good stability
* Great hip-fire (good at extremely close range)
* Fast strafe speed
* Cheap
* Easy to use, and is easy to get the hang of
* (Style Points) Cool reload animation.

## Cons

* Low damage per shot (5-shot most ranges)
* Harder to kill at a distance
* Fast RPM means constant reloads (every 1.7s)

## Suggested Loadouts

Secondary weapons: G18, Desert Eagle, TEC-9

Killstreaks: UAV, Advanced UAV, Nuke/Super Soldier

Throwable: M67 Frag

Attachments: Coyote sight and any laser (optional)

Perks:

* Extended mag, for less frequent reloads
* FMJ, for better bullet penetration
* Accelerate/Rapid Heal, for faster healing
* Swift Hands
* Rapid Draw/Trigger Finger, but this is optional because of the gun's high mobility and fire rate.

## Trivia

* In real life, it is called the CZ Scorpion Evo 3 and has a fire rate of 1150 RPM, which is higher than its in-game counterpart.
* The CZ is made by the Česká zbrojovka Uherský Brod, an engineering company based in Uherský Brod, whose main activities include the production of service, hunting and sports firearms.
* The CZ Scorpion Evo 3 is a more modern carbine version of the VZ. 61 Škorpion machine pistol of Czechoslovakia.
* Whenever you play CX Scorpio, your Assasult Rifle kills go up, not SMG.
Evelynn (HWS)

**Dubbing** Klementyna Umer

**Evelynn** - *Cicha Do Bólu.* Występuje w takich seriach jak: Totalna Porażka: Nowi vs. Amatorzy.

## Charakter

Evelynn wygląda na ładną dziewczynę, tylko że nakłada na siebie za dużo makijażu. Rzadko przebywa z ludźmi, choć obawia się tego, że będzie zupełnie osamotniona. Szczególnie nie przepada za chłopakami, dokładniej nie przepada za mięśniakami i kapitanami, którzy każą jej robić, to co im ciśnie się na usta.