Pyrodemon

Millennias spent traversing the Imp Pits has scorched the very blood and mind of this Knight

### Speed

8

The 2nd tier of Knights - the PyroDemon - is what can result from a HellKnight that falls to the bottom of the Imp pits. Rarely, a HellKnight may survive long enough in this enviornment to adapt and devolve. While his body is toughned up significantly by the harsh climate of the Imp pits - infusing his very blood with overflowing Hellfire energy - he has also mostly lost his mind to the extreme heat.

These survivors of torture wander about alone in the bowels of Hell - and are no longer regarded as any part of Hell society. He is a somewhat rare encounter.

## Behavior

The PyroDemon behaves completely like the vanilla Hellknight would. He slowly strolls towards the player in what can only be described as a mostly beeline pattern. He only stops to throw his arsenal your way.

## Attacks

### Melee

The muscles are'nt just for show. The PyroDemon packs one of the most powerful melee attacks in the game, able to gib a player at low health. This attack is otherwise of the basic kind.

### MagmaGlob

The PyroDemon has the ability to throw several globs of magma at the player at once, each packing a punch. What he has lost in wits, he has gained in single-minded fury; throwing even more elaborate combo moves than the HellKnight.

* **Multishot Burst**

The PyroDemon pauses and throws a volley of 3 globs of magma. The second and third glob of the volley has a spread of 5 degrees from the center target. There's a 68% chance that the Knight will immediately follow this move up with either a MagmaComet or yet another Multishot Burst, at equal opportunity.

If the PyroDemon reaches a one-two Multishot Burst combo; there's a 68% chance that either a MagmaComet or Fissure finisher follows straight after, at equal opportunity.

### MagmaComet

The PyroDemon launches a large, fiery comet of magma at the player. It moves fast and does a serious amount of direct damage - being able to kill a healthy player in one hit. Getting hit by this packs quite a punch; recoiling the player. The comet also does splash damage in a radius of 102mu (mapunits), giving it a sizeable AoE effect. All species of Knights and Barons are immune to this attack. He may use this as a stand alone attack, at 25% chance; or as a finisher in a combo.

Anytime a MagmaComet is thrown; there's an additional 34% chance of triggering a Fissure finisher.

### Fissure

The PyroDemon can summon a fissure of explosive heat; rapidly expanding towards the players location - causing fire splash damage to everything in it's path. This attack deals pure fire splash damage, and its potential ranges from leaving a scratch to killing a healthy player, depending on timing and placement. He may use this as a stand alone attack, at 25% chance; or as a finisher in a combo. This move can traverse diffrent levels of height at will, and may even pass through thin walls and decorations.

## Strategy

By themselves, in large open areas; a single PyroDemon is a little worse than an average threat. His low speed and his lack of homing style attacks, significantly diminish his destructive potential, even though his attacks on paper are devastatingly powerful. This Knight is more of an average priority target, unless found in confined areas where they can block off the player.

While slow and not super responsive, these demons are still very strong and very tough; sporting some degree of unpredictability with their many combo-style attacks. When found in large packs, or as a part of a nasty ambush; these muscly monsters can prove to be nasty foes - an actual danger - able to kill a healthy player in a moments notice. These Knights are best taken care of at a distance with strong weaponry.