recursal/Fanatic-Fandom huggingface dataset:
RPG-7

The **RPG-7** is a Russian reuseable rocket launcher. It is a very widely used rocket launcher, having seen combat around the world, and is very simple to use. While not strong enough to defeat modern tanks, it is still very potent against light vehicles and even low-flying aircraft.

The RPG-7 was buffed in Update #100 by increasing the speed of the rocket motor post-launch, whereas before it only had an initial velocity once fired.

## Operation

Button Mapping
 Fire

1. Insert a rocket into the muzzle of the launcher.
2. Grab the trigger grip with your forward hand.
3. Click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to cock the hammer.
4. Aim and press the trigger to fire.

**Note**: all actions with the weapon are done with the front hand. You need to have one hand on the forward grip in order to use the launcher.

## Attributes

* The RPG-7 has an adjustable rear sight. To use, grab the rear sight, and press left or right on the touchpad, or A and B Buttons, to adjust the range. The rear sight can be adjusted in increments of 100m to a maximum of 500m. It can also be flipped down for attaching optics.
* The following attachments can be used on the dovetail mount for the RPG-7:

Russian-to-Picatinny AdapterKobra Reflex SightPK01VS Reflex SightPSO-1 ScopeM76 Scope
## Videos

RPG-7 rocket launcher -- H3VR Weapon Deep Dive
RG42

The **RG42** is a grenade with a timed fuse between 3.2 and 4.2 seconds.

## Operation

Button Mapping

1. Pull the pin out of the grenade.
2. Press the touchpad (Classic Controls) or B Button (Streamlined Controls) to remove the spoon if you want the fuse to start immediately.
3. Throw the grenade.

## Attributes

* The RG42 has a fuse time of 3.2 to 4.2 seconds.
The Face

*Are you looking for another Mickey Mouse character? See Mickey (disambiguation).*

## The Face

### First Appearance

Night 1 (rarely)Night 3

The Face (previously referred to as "Distorted Mickey Mouse") is a distorted version of Mickey Mouse, and an antagonist in the game *Five Nights at Treasure Island*.

## Appearance

The Face has the same appearance as the original Mickey Mouse, except his eyes are a pale white color and almost human-like, and his mouth hangs open with no teeth showing, as if it is broken or dislocated. His ears are also more bat-like and pointy, compared to Mickey Mouse's iconic circular ears. His suit also appears to be a slightly darker shade of red than normal, and there are short stumps where his legs should be as most of his lower torso has been melted, and it is currently unknown why. In one of the promo images, he can be seen with a strange, yellow liquid (possibly blood) pouring out of his left eye socket.

## Behavior

He will first appear in the chimney on The Roof and make a banging sound, signaling that he has become active. When he appears in The Office, he can be seen climbing on the desk. When he attacks the player, he rises up screaming as he lunges at the player. He will also rarely jumpscare the player when they begin in Pirate Caverns. He becomes active in Night 2 and continues activity through the rest of the game, but can also be active on Night 1, which is a rare occurrence.

When moving, The Face will occasionally say the following:

* "My life... I want it back."
* "Save me and give me my eyes."
* "Don't leave me here alone..."
* "Hear me **now**."

## Locations

The Face begins on the Roof. He will then enter the player's office.

## Gallery

The Face on the Roof.The Face in the Office.The Face attacking the player.
## Audio

The Face saying "My life... I want it back."

The Face saying "Save me and give me my eyes."

The Face saying "Don't leave me here alone..."

The Face saying "Hear me NOW."
Disembodied

**Disembodied**, also known as **Donald Duck** by the fans, is an iconic Disney character, and a minor antagonist in the game *Five Nights at Treasure Island*.

## Appearance

Disembodied is portrayed as just a disembodied head. Unlike Goofy, Disembodied doesn't seem to have any body so far, most likely due to the story this game is based on. His head depicts eyes but they are black and shiny. Unlike the original Donald Duck and the Disembodied head featured in the original teaser image, he is missing his blue sailor hat.

## Behavior

Disembodied starts in the Character Prep 1 with Willy. He doesn't appear in any cameras, and stays in the one spot, until he stares at the camera, signaling that he will show up at the Office.

He will randomly teleport into the Office, making screaming, duck-like sounds. He is non-hostile, similar to Balloon Boy in *Five Nights at Freddy's 2*.

It has been proven that he will leave after several seconds. Another method to get rid of him is to disable CAM 2, but this is the only camera which will make him leave as other cameras won't fend him off.

Since the other suits are attracted by noise, Disembodied will attract them with his loud quacking. The suits will start moving more spasmodically once Disembodied leaves the office desk.

## Locations

Disembodied is shown beside Willy and MickMick in Character Prep 1, before turning to face the camera, then suddenly teleporting in The Office randomly.

## Gallery

Disembodied facing the camera in Character Prep 1.Disembodied in The Office.
## Audio

The noise Disembodied makes when he enters The Office.
OTS-38

The **OTS-38** is an integrally suppressed revolver. The OTS-38 uses a unique cartridge where the powder propels a piston which self-seals the casing after the bullet is fired, making the weapon virtually silent aside from the hammer, second only to the Welrod Mk IIA on a fresh set of wipes. This same round is used in the PSS silent pistol. The tradeoff is that the projectile is smaller and slower compared to most other revolvers.

## Operation

Button Mapping
 Cock Hammer
 Spin Revolver
 Alternate Pose
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert the moon clip into the cylinder.
3. Close the cylinder back up, by snapping your wrist to the right.
4. Optional: you can cock the hammer for a lighter trigger pull by clicking down on the touchpad or the A button.
5. Aim and fire by pressing the trigger.
6. To empty the revolver, open the cylinder again. Cartridges are ejected automatically.

## Attributes

* The OTS-38 is integrally suppressed.
* The OTS-38 has a built-in laser.
* The OTS-38's cylinder opens out to the right, making it good for left-handed users.
* The OTS-38 can use any Muzzle Device except for Suppressors, as well as a Pistol Stock.
* The OTS-38 uses moon clips, which unlike speedloaders, stay on with the cartridges in the cylinder. To replace spent cartridges, hold the moon clip and press up on the Touchpad or B Button to eject casings.

## Videos

H3VR Early Access Devlog- Update 99 Alpha 5 - Exotic & Rare Revolvers, Take & Hold ChangesOTS-38 -- H3VR Weapon Deep Dive
Mk23

The **Mk23** is an iconic special forces pistol used by SOCOM. It is very large compared to most handguns, as it is intended as an "offensive" primary weapon rather than a backup sidearm. The Mk23 is intended to be used with a suppressor and a proprietary Laser & Flashlight combo attachment. The frame is also very durable, and the barrel is very accurate. The Mk23 later served as the basis for the USP series of pistols.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The Mk 23 can take any Muzzle Device and Pistol Stock. It also has a bespoke attachment called the MK 23 LAM, which is a combination flashlight and Laser Sight. Attach to the underside of the barrel, then to toggle between flashlight mode, laser mode, or both, grab the attachment, and then press up on the touchpad or the B Button. Note that the Mk23 LAM is the only attachment that will fit onto the rail under the barrel.

LAM MK23
## Video

H3VR Early Access Update 85 - Alpha 4! - MK23 Socom & Take & Hold UpgradesH&K Mk 23 - H3VR Weapon Deep Dive
Slicer

**Slicers** are flying drone enemies surrounded by spinning blades. They will attack the player by flying into them with their saw blades, but are fairly slow and can be defeated easily with enough bullets.

Slicers appear in Meat Grinder and Take and Hold: Containment, and can be summoned in the Warehouse Range and Arena Proto.

## Trivia

* Slicers bear a noticable resemblance to the *Half-Life 2* enemy called Manhacks; whether they were directly inspired by Manhacks or not is unknown.
P6 Twelve

The **P6 Twelve** (better known as the **SIX12**) is a mag-fed bullpup revolver shotgun. The P6 Twelve is a compact, easy-to-use shotgun that is sold commercially in several different variants, including an integrally suppressed model, and a model intended for attaching under rifles.

## Operation

Button Mapping
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert an ammo drum into the rear of the weapon.
3. Aim and fire by pressing the trigger.

## Attributes

* The ammo cylinder does not eject shells after they are spent; if you want to manually reload a cylinder such as in Limited Ammo mode, you first need to manually empty the cylinder of its spent shells by clicking up on the touchpad or the B Button to eject each shell, and then insert the new shells.
* The P6 Twelve can fire low-power shells without failing to cycle, like other revolving shotguns.

## Video

H3VR Early Access Update 90 Final Alpha Preview - New Shotgun Systems! KSG, M2 & Six12P6 Twelve shotgun -- H3VR Weapon Deep Dive
## Trivia

* The P6 Twelve uses the code for double-action revolvers rather than the rifle code that most other mag-fed shotguns use.
Sam Wiener

**Sam Wiener** is an NPC in Return of the Rotwieners. He is one of the civilians in Honey Hamlet.

## Overview

Sam is a hardcore survivalist and self-described Sovereign Citizen, who's paranoid of government conspiracies and hidden microchips in innocuous objects; he's especially afraid of Pacification Squads. Despite having plenty of ammo, he forgot to stock up on food.

Sam's home is referred to as "Samerica."

## Quest

Sam asks the player to find three different flavors of Survivor Chow. Survivor Chow cans can be found in the world anywhere that Banger ingredients can be found.

Three reliable spawns for Survivor Chow include:

* Vanilla, at the Spork in the Road Gas Station
* Chalkolate, at Harry Wiener's fishing hole in Lakeside
* Straw-berry, in the basement of the Church

In return, he gives the player access to reload-amatics that give the player access to specialty ammo types (e.g. API, SWAG-12, etc).

## Videos

H3VR - ROTR - Sam Wiener Voicelines

 Characters (general)
Shelley Wiener

**Shelley Wiener** is an NPC in Return of the Rotwieners. She is one of the civilians in Wienerton.

## Overview

Shelley is the owner of Shelley Wiener's Wienerworks, the mechanic's shop. She is also the inventor of Bangers, and has a Whizzbangadinger station in her shop, where the player can craft bangers of their own.

## Shop

Players can purchase firearms with their collected Meat Cores. Buying a weapon will permanently unlock that weapon for that game save.

Mechanic
 Junkyard Flamethrower | 3 Burney Core
3 Shiny Core
1 Weighty Core

## Videos

H3VR - ROTR - Shelley Wiener Voicelines

 Characters (general)
Mk22 Mod0

The **Mk22 Mod0** is a pistol based on the Smith & Wesson Model 39, featuring modifications intended for special forces use. The slide can be locked closed to keep the pistol from cycling; this is intended to make it more quiet when used with a suppressor. In addition to the slide lock, the sights were raised to prevent the suppressor from blocking the sight picture and the barrel was threaded to accommodate a suppressor.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* Unlike other pistols, the slide lock doesn't lock the slide open, it locks the slide closed. This prevents the gun from making a loud mechanical noise when cycling the next round. This does however mean that the player would need to manually unlock the slide and chamber the next round.
* The MK 22 can use Muzzle Devices and Pistol Stocks.

## Video

H3VR Early Access Update 82! - Mk. 22 Mod 0 Hushpuppy and a Whole Lotta Noisy Nonsense!!!Mk22 mod 0 - H3VR Weapon Deep Dive
Rolling Block Rifle

The **Rolling Block Rifle** was the first breechloading rifle added to the game. The Rolling Block Rifle was a highly commercially successful firearm in the 19th century, as it was used by both civilian hunters and many national militaries due to its reliability and ease of use, being one of the first rifles to withstand the increased pressure of the new smokeless powder cartridges. It was also one of the most commonly used rifles for hunting buffalo, alongside the Sharps 1874. The in-game version is chambered in 8x50mm Lebel, as the French Military used both surplus and contract-manufactured Rolling Blocks in large numbers during the First World War.

## Operation

Button Mapping
 Close Breech / Uncock Hammer
 Fire

1. Press down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to cock the hammer.
2. Press again to open the breech.
3. Insert a cartridge into the chamber.
4. Press up on the touchpad or B Button to close the breech.
5. Aim and press the trigger to fire.

## Attributes

* The Rolling Block can use the W330 Scope. It also accepts Muzzle Devices.

W330 Scope
## Variants

### See Also

* Rolling Block Creedmoor Rifle
* Rolling Block 1871 Handgun

## Videos

H3VR Early Access Update 91 - 4th Of July! Classic Rolling Block Rifles & Meat Fortress Soldier ToysRollingblock rifle -- H3VR Weapon Deep Dive
Sound Check

The **Sound Check** is an all-class firearm for Meat Fortress. The Sound Check is named after developer Anton Hand’s practice of starting every devlog with a sound check, in which he mag-dumps an M1911A1 pistol.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The Sound Check is largely identical to the M1911A1 in form and function.
* The Sound Check can use any Muzzle Device.

## Alternative Ammo

.52 AMP
 Jacketed Hollow Patriot

## Variants

### See Also

* M1911
* M1911 Stamped Prototype
* M1911A1
* M1911A1 Modern
* M1911A1 Gold
* M1911A1 Operator
* M1911A1 Tactical
* M1911A1 Dillinger
* Defender 45
* ST2111
* Floppy McLongflopper
* M1911A1 Oversized
Scope

**Scopes** are magnified optics that allow the player to see targets from far away. Scopes are more complex and have a variety of controls to manage.

## Scope Settings

Scopes have the following settings:

* Magnification Level - some scopes let you adjust the magnification level.
* Zero Distance - you can change the zero distance for the crosshair out to the appropriate range. Range is measured in meters.
* Elevation - adjust for the height difference from where you are standing to where you're aiming. Elevation is measured in Minutes of Angle.
* Windage - adjust the left-right offset on your scope. Windage is measures in Minutes of Angle.

When you grab a scope, you will see a menu above it showing you the scope's current settings. Adjusting these settings is a bit different when using either Classic Controls controls or Streamlined Controls.

**Classic Controls**: Grab the scope, then select the setting you want to change by clicking up or down on the touchpad. Once you've selected your setting, click left or right to change that setting.

**Streamlined Controls**: Grab the scope, then press the B Button to enable you to change the settings. Use the pointer on your wands to highlight the setting you want to change, and click the trigger on that hand.

## Picatinny Scopes

The following scopes attach to any Picatinny rail.

**Note:**

* The HAM Comboscope and G36 Comboscope are combination low-power scopes and reflex sights.
* The USAPECIAL Ultrascope has no magnification and is tagged as iron sights for Take & Hold.

1-24X Scope3-12x Scope4x32 ACOGBR4Desert Eagle ScopeEC79 ScopeEC79A2 ScopeFlamenco6 1-6x LPVOG36 ComboScopeG36 ScopeHAM Comboscope 4xLion 2-5xGhostDR 1-4xM145 ScopeQLB-06 ScopeSUSAT ScopeTelescopescopeUSPAECIAL UltrascopeWA2000 Scope
## Dovetail Scope

The following scopes can be used on any firearm with a Dovetail.

PSO1M76 Scope
## HandleRail Scopes

These scopes are used on the carry handles of many AR-Pattern rifles, as well as the M4 Handlesight and M16A4 Handlesight attachments.

* M16
* M16A1
* M16A2
* M16A3
* R6001 SP1 Carbine
* M16A4 Handlesight
* M4A1 Handlesight

Art 3x9 ScopeC 3x20 ScopeC601 Scope
## Bespoke Scopes

Many scopes are specific to certain firearms. See the table low for compatible firearms. The W330 scope in particular is used on a large number of antique rifles.

APX L 806AR18 ScopeEnfield ScopeG3SG1 ScopeK98K ScopeM1903 ScopeM84 Scope (M1 Carbine)M84 Scope (M1 Garand)Mosin ScopePU ScopePython ScopeW330 scope

## Integrated Scope

The following weapons have an integrated scope:

Integrated Scope
* G11
* G36
* M40A1
* Sniper Rifle (Meat Fortress)
SR3M

The **SR3M** is related to the AS VAL, having the same weapon base but lacking the integrated suppressor. This gives the SR3M a more compact profile.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to full-auto. Click again if you want semi-auto fire.
2. Insert a fresh magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull the charging handle on the right side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The SR3M is an AK-pattern firearm. It has the following features:
	+ The safety switch on the right side of the receiver prevents the charging handle from being used while in safe.
	+ The fire selector's settings are safe - full-auto - semi-auto.
	+ There is a rail on the left side of the receiver called a Dovetail for mounting Russian optics.
	+ The player can do what's called a "tactical reload". This means you can quickly knock out an empty mag, by striking the mag release switch between the trigger guard and the magazine with a fresh mag.

### Attachments

* The SR3M can use any Muzzle Device.
* The following attachments can be used on the dovetail mount for the SR3M:

Russian-to-Picatinny AdapterKobra Reflex SightPK01VS Reflex SightPSO-1 ScopeM76 Scope
### Compatible Magazines

9x39mm Magazines
 **SR3M** | 30

## Variants

### See Also

* AS VAL
* VSS Vintorez

## Videos

H3VR Early Access Update 94 Alpha 1 - Russian Gun Week! SR-3M, PL-14, GSh-18 & Reflex Sight UpgradesSR3M carbine -- H3VR Weapon Deep Dive
Sten Mk 9

The **Sten Mk 9** is a fictional version of the Sten Mk II. It is an ultra-compact version, with the barrel and stock sawn off, making it very unwieldy.

## Operation

Button Mapping
 Fire

1. Insert a magazine into the magwell, located on the left side of the receiver.
2. Pull back the charging handle located on right side of the gun, and release.
3. Aim and fire by pressing the trigger.

Be aware that when pulling the charging handle, if you rotate it left, it will lock into place. This is the safety instead of a conventional safety switch.

## Attributes

* The Sten Mk 9 can use any Muzzle Device.

## Variants

### See Also

* Sten Mk II
* Sten Mk V
* Sten Mk VI
* STENOF
* Viper Mk I

## Videos

H3VR Early Access Devlog- Sten SMG Family, Meatmas Holiday ContestSten series SMGs -- H3VR Weapon Deep Dive
Model 6 XL

The **Model 6 XL** is an even larger version of the Model 6. It fires the .45-70 rifle cartridge, making it very powerful but also very impractical.

## Operation

Button Mapping
 Cock Hammer
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the barrel.
2. Insert a round into each chamber.
3. Click left or right on the touchpad or the B Button again to close the barrel.
4. Click touchpad down or the A Button to cock the hammer.
5. Aim and press the trigger to fire.
6. Cock the hammer again for the second shot.

## Videos

H3VR Early Access Devlog- BIG CHUNGUS DERRINGERModel 6 and Model 6 XL Derringers -- H3VR Weapon Deep Dive
Rio Big Bore

The **Rio Big Bore** is a lever-action rifle. It is a modern interpretation of classic lever-action rifles, but chambered in the more potent .45-70 Government round. It is a modern copy of the Marlin Model 336 hunting rifle with custom furniture.

## Operation

 Flip-Cock
 Fire

1. Insert rounds into the loading gate on the right side of the receiver.
2. Grab the fore end of the gun.
3. Move the firing hand towards the forward hand, then back to chamber a round.
4. Aim and press the trigger on the firing hand to fire.
5. Repeat step 3 between each shot.

## Attributes

* The Rio Big Bore has an attachment rail on the top of the receiver, and the barrel can take any Muzzle Device.
* The Rio Big Bore can be spin-cocked. To do this, hold down the touchpad (Classic Controls) or the B Button (Streamlined Controls) and move your hand in a circular motion.

## Variants

### Rio Big Bore Salvaged

This version features a shorter barrel, no stock, no rail and is covered in rust and dirt.

## Videos

H3VR Early Access Update 75 - Big Bore Lever Actions and Some Meat Fortress Mode Upgrades!Rio Big Bore lever action rifle -- H3VR Weapon Deep Dive
Spectator Camera

The **Spectator Camera** is a feature that allows the player to display the game to their monitor for an optimal viewing experience, such as if they are recording or streaming. The Spectator Camera UI is available in any scene and is accessible from the Wrist Menu.

## Camera Modes

Select which view you want to display on the desktop.

* **Default** - Outputs the normal HMD camera to the Desktop display. This setting has no camera configurations. Default adds no performance cost, and is locked to recording from the left eye.
* **HD Spectator** - Camera outputs the view from the player's head. Unlike the Default, this camera can be configured.
* **Third Person** - Camera output tracks behind and over the shoulder of the player. The exact position can be adjusted.
* **Spawned Object** - Camera output is from either the handheld camera object, or the rail-attachable camera. Both are interactable items that the player can manipulate freely.
* **Sosig View** - Camera output is from the POV of a selected Sosig in the scene. Hit a sosig with the spectator panel to select that sosig's POV.

## Camera Settings

By default, all settings are turned off to reduce performance impact.

* **Player Body** - Enable the player to have a visible Sosig avatar. The player can select what their avatar is wearing using the columns on the left.
* **Desktop Camera Mode** - Select the display mode that is visible from the desktop. This will not affect the player's HMD view. See below for details.
* **Cam Preview** - Enable the preview for the Spectator Panel.
* **Cam FOV** - Adjust the Field of View. Default FOV is 55.
* **Linear Smooth** - Adjust the smoothness of the camera moving laterally. Reduces shakiness & creates a steadicam effect.
* **Angular Smooth** - Adjust the smoothness of the camera's rotation. Reduces shakiness & creates a steadicam effect.
* **Roll Removal** - Adjust how much the camera can roll; at maximum setting, the camera will not roll with the user's HMD.
* **Camera Eye** - Set desktop view to the player's left or right eye.
* **Render Quality** - Select render quality for desktop display. This turns off post effects MAA.
* **Rearward Dist** - Adjust the distance that the Third Person Camera is from behind the player's body.
* **Side Offset Dist** - Adjust the distance that the Third Person Camera is from the left or right of the player's body.

## Using the Spawnable Camera Objects

Firstly, on the right side of the Spectator Panel, spawn either the Camera or the Railcam. To activate the camera, hold it and click the trigger, then place it where you want to capture footage. To activate the railcam, attach it to a firearm, then grab it and click up on the touchpad. The desktop display will only show the view from the camera if has been activated and "Spawned Object" has been selected under camera modes.

You can spawn more than one object, but only one object can be active at any time.

Note that it is not recommended to use linear smoothing with the railcam, as the gun model may clip inside of the camera's perspective.

## Gallery

Spectator PanelCamcorderRailcam Attachmentsauce filmmaker logo, as seen on the camera & panel
T14 Custom

The **T14 Custom** is a pump-action shotgun that belongs to a large family of related shotguns. It is a factory-modified Remington 870 with a stockless grip and short barrel, known as the 870 TAC-14, designed specifically to get around NFA restrictions on short-barreled shotguns. The standard fore has also been replaced with an aftermarket Weatherby fore.

## Operation

Button Mapping
 Unlock Pump
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert shells into the loading gate, located underneath the receiver and in front of the trigger guard.
3. Hold the weapon with both hands, and with your forward (foregrip) hand, move the fore towards you, then away from you to rack a shell.
4. Aim and press the trigger to fire.
5. Rack the fore again to load the next shell.

If you want to eject a shell without firing it, unlock the fore by holding up on the touchpad or the A Button, and the work the pump to eject the shell.

## Attributes

### Attachments

* The T14 Custom can use any Muzzle Device and Pistol Stock.

## Variants

### See Also

* CQB870
* Express 870
* M870 Picatinny
* MCS870

## Video

H3VR Early Access Update 90 Is Complete! 6 New Shotguns, Target, Stabilization Features & More!T14 Custom shotgun -- H3VR Weapon Deep Dive
C601

The **C601** is the original version of the ArmaLite AR-15 before it was adopted by the US Air Force as the M16, and later by the US Army as the M16A1. The C601 is largely a scaled-down version of the AR-10, but with the charging handle moved to the rear of the receiver instead of under the carry handle. Most features between the C601 and M16 are the same, apart from minor changes; the Model 601 has no forward assist, a smaller charging handle, and exposed mag release switch.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The C601 is an AR-pattern rifle. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The rifle has a bolt-hold-open; when reloading, the player can press a button on the left side of the receiver above the magwell to chamber the first round.
	+ The rifle uses STANAG magazines, which are cross-compatible with many 5.56mm firearms.

### Attachments

* The C601 can take any Muzzle Device.
* The following attachments can be mounted on the carry handle of the C601 (or on the M16A4 Handlesight and M4 Handlesight).

Art 3x9 ScopeC 3x20 ScopeC601 ScopeHandleRail FlatHandleRail Gooseneck
* The C601 can use any AR-pattern Bayonet:

Bayonet C601Bayonet CANBayonet H416Bayonet K77Bayonet M7Bayonet M9Bayonet M9 StainlessBayonet USMC
* The C601 can also use the M203 and M203A1.

M203M203A1
### Magazines

* The C601 is compatible with the following magazines:

## Variants

### See Also

* M16
* M16A1
* M16A2
* M16A3
* M16A4

## Videos

H3VR Early Access Devlog Preview- Model 601 & Coming AR-15 RefreshH3VR Early Access Devlog - Update 107 - AR15 Mega Update 1 is Complete!
PMR30

The **PMR30** is a modern semi-auto pistol with a very high ammo capacity, being chambered in the high-velocity .22 Winchester Magnum round.

## Operation

 Mag Release
 Slide Lock
 Slide Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The PMR30 can take any Muzzle Device and Pistol Stock.
* The PMR30 has an attachment rail under the barrel.

## Video

H3VR Meatmas Round-up Week 2! Day 5-11s Gift Unboxing!Kel-Tec PMR-30 - H3VR Weapon Deep Dive
SCX

The **SCX**, short for **Seburo Compact-eXploder**, is a fictional, futuristic machine pistol from the anime *Appleseed Ex Machina*. It is chambered in 4.6x30mm and as such has decent armor-penetrating capabilities for a pistol.

## Operation

 Mag Release
 Fire

1. Insert a fresh magazine into the rear of the pistol.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The SCX can take any Muzzle Device and Pistol Stock.

## Videos

H3VR Early Access Update -57- Weeeeeeeaboo Toys Update (Katana, Shurikens, Smoke Bombs & More)SCX -- H3VR Weapon Deep Dive
SW 29

The **SW 29** (originally known as the **Model29**) is a six-shot, double-action revolver chambered for the .44 Magnum cartridge; it was the first revolver added to the game, and the first firearm to be added post-release. At the time it came it out, it was the most powerful handgun in the world. It lost its title to revolvers chambered in .454 Casull, such as the FA83.

## Operation

 Cock Hammer
 Spin Revolver
 Alternate Pose
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert the cartridges, either individually or with a speedloader, into the cylinder.
3. Close the cylinder back up, either by grabbing and pushing the cylinder back into the frame, or snapping your wrist to the right.
4. Optional: you can cock the hammer for a lighter trigger pull by clicking down on the touchpad or the A button.
5. Aim and fire by pressing the trigger.
6. To empty the revolver, open the cylinder again. Remove the cartridges, either by grabbing the ejection rod at the front of the cylinder, or by jerking the gun in a downwards motion.

If you're a left-handed user or otherwise have difficulty loading the revolver, click right on the touchpad to hold the revolver in an alternate pose.

## Attributes

### Attachments

* The SW 29 can use all Muzzle Devices except for suppressors. It can also use a Pistol Stock.

## Variants

### See Also

* SW 629
* SW Stealth

## Videos

H3VR Early Access Weekly Update -1 - 44 Magnum and a Dueling TreeH3VR Early Access Update 79! - Tons Of New Revolvers, Liv Support, ForceTube Support & More!S&W 29 629 Stealth -- H3VR Weapon Deep Dive
## Trivia

* The weapon can be found on the Arizona Range and Arizona at Night.
* The weapon is unlocked by default in M.E.A.T.S.
* The SW 29 is featured as the Item Spawner's instruction panel as an example of a double-action revolver.
SW Stealth

The **SW Stealth** (better known as the **Smith & Wesson 629 Stealth Hunter**) is a six-shot, double-action revolver chambered for the .44 Magnum cartridge. It is a modernized version of the SW 29.

## Operation

 Cock Hammer
 Spin Revolver
 Alternate Pose
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the cylinder.
2. Insert the cartridges, either individually or with a speedloader, into the cylinder.
3. Close the cylinder back up, either by grabbing and pushing the cylinder back into the frame, or snapping your wrist to the right.
4. Optional: you can cock the hammer for a lighter trigger pull by clicking down on the touchpad or the A button.
5. Aim and fire by pressing the trigger.
6. To empty the revolver, open the cylinder again. Remove the cartridges, either by grabbing the ejection rod at the front of the cylinder, or by jerking the gun in a downwards motion.

If you're a left-handed user or otherwise have difficulty loading the revolver, click right on the touchpad to hold the revolver in an alternate pose.

## Attributes

* The SW Stealth has an attachment rail on top of the barrel.
* The SW Stealth can use all Muzzle Devices except for suppressors. It can also use a Pistol Stock.

## Variants

### See Also

* SW 629
* SW 29

## Videos

H3VR Early Access Update 79! - Tons Of New Revolvers, Liv Support, ForceTube Support & More!S&W 29 629 Stealth -- H3VR Weapon Deep Dive
## Trivia

* Prior to Update #79, it was called the "SW686" and had a 7-round cylinder and was chambered in .357 Magnum.
Ricky Dicky Random

**Ricky Dicky Random** is a Take and Hold character where the player gets random weapons. It is one of the ways that the player can use Hidden Weapons.

## Supply Points

**Starter**: Random Firearm, Random Melee Weapon, Health Powerup

## Enemies

Enemy Faction: ShotDogs.

All enemies wear varying levels of body armor, from Level 1 to Level 3. Most wear helmets, some wear some level of face protection. Headshots will be the most reliable way to kill enemies quickly. Heavily armored foes like the Breacher and Heavy will be very tough to kill; if you can stun them (such as with a stun grenade or a well-placed headshot) and they drop to the floor, you'll have an easier time of shooting the exposed part of their heads.

## Strategy

* Don't be discouraged if you get a weak starting weapon, you still get a melee weapon which is enough to get you to the first supply point to roll for a better one.
* Wait until you find a supply point with an Item Recycler, that way you can roll until you find a suitable weapon and get rid of the extra weapons that you don't want.
* Once you have weapons you are content with, spend tokens on grenades and accessories, especially if your weapon has picatinny rails.

 Enemies
RGM40

The **RGM40** is a standalone version of the GP-25 grenade launcher.

## Operation

1. Insert a 40mm Caseless grenade into the muzzle of the launcher.
2. Flip up the front and rear sights by grabbing them. Each notch is about 50 meters apart.
3. Aim and fire by pressing the trigger.
4. If you want to eject a grenade, press the button beneath the safety on the left of the launcher.

## Attributes

* The RGM40 has a collapsing stock, which can be extended by pulling it.

## Video

H3VR Early Access Update 76 Alpha 3- AK74N, GP-25, RGM-40 & 40mm Russian GrenadesRGM40 grenade launcher -- H3VR Weapon Deep Dive
Mk4 Whisper

The **Mk4 Whisper** is a .22 Long Rifle semi-automatic pistol with a built-in suppressor.

## Operation

Button Mapping
 Mag Release
 Slide Lock
 Slide Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the charging handle at the rear of the barrel. Pull it back, and then let go.
3. Aim and fire by pressing the trigger.
4. When the magazine is empty, press down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The Mk4, like all .22 pistols, has extremely light recoil but is weak against enemies. It is a good pistol for target practice, but in challenging modes like Take and Hold, would be best used as a last resort.
* In order to accommodate the suppressor, the front sight had to be removed; as a result, this makes the pistol quite hard to use accurately and makes it more preferable for short range.
* The Mk4 Whisper will take any Muzzle Device and Pistol Stock.

## Variants

### See Also

* Mk3
* Mk4 Hunter

## Videos

H3VR Early Access Update - Alpha 8 of U59- Huge Firearm Drop! Uzis, AR15, MK4s, and more!Ruger Mark IV - H3VR Weapon Deep Dive
Henry

Henry is the intern that worked at Treasure Island before Jake did. As explained in several logs from TGsEE, Henry wandered off without supervision, and Lisa and Greg could not find him. This later led to them hiring Jake Smith.

The former creator of the game, Matthew Phoenix Rodriguez, stated that Henry was to make an appearance in the game. It is unknown as of yet how he was to appear, whether through a suit, a phone call, or even as himself.

In Purity's version, Henry would appear in the Night 3 Phone Call. He states that he knows what's going on and why this is all happening. He states he can't tell Jake over the phone, as "They might be listening". He tells the player to meet him in Pirate Caverns, and that he will tell them everything they need to know, but is cut off before he can say anything else.
Mk17 Mod 0

The **Mk 17 Mod 0** is a Belgian battle rifle. It is part of the SCAR family of rifles; the assault rifle version is the Mk16 Mod 0. The SCAR was designed with special forces in mind, though it is also in use with police and counterterrorist units. The US cancelled adoption of the Mk 16, with the Mk 17 being made convertible to 5.56x45mm with a conversion kit.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want full-auto fire.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the receiver to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The Mk17 Mod 0 has flip-up front and rear sights. These can be moved out of the way for optics.
* The Mk17 Mod 0 can take any Muzzle Device.
* The Mk17 Mod 0 has attachment rails on top of the receiver and on all sides of the handguard.

### Magazines

* The Mk17 Mod 0 can use FAL type magazines.

Mk17-Compatible Magazines
 X25 50 rnd Drum for Mk 17 | 50

## Trivia

* A marking near the rear sight reads "HH-H3VR".

## Videos

H3VR Early Access Update -32- Scar Rifles, Rebuilt Locomotion, Harnesses, Ammo Manip., and more!SCAR Mk 17 Mod 0 -- H3VR Weapon Deep Dive
Plunger Launcher

The **Plunger Launcher** is a locomotion tool that aids in climbing surfaces. The Plunger Launcher sticks plungers to surfaces that the player is able to grab, allowing them to create paths that they can climb on. It is completely ineffective against Sosigs, meaning that it is only for climbing.

## Operation

Button Mapping
 Fire

1. Press left on the touchpad (Classic Controls) or B Button (Streamlined Controls) to open the cylinder.
2. Insert 4 plunger cartridges into the cylinder.
3. Close the cylinder.
4. Fire at the surface you want to stick the plunger by pressing the trigger.
Model 6

The **Model 6** is a modern derringer, firing .357 Magnum. It is made by the same manufacturer as the COP 357, but with only two chambers. Despite being significantly more powerful than many other derringers, it is still impractical.

## Operation

Button Mapping
 Cock Hammer
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the barrel.
2. Insert a round into each chamber.
3. Click left or right on the touchpad or the B Button again to close the barrel.
4. Click touchpad down or the A Button to cock the hammer.
5. Aim and press the trigger to fire.
6. Cock the hammer again for the second shot.

## Videos

H3VR Early Access Devlog- BIG CHUNGUS DERRINGERModel 6 and Model 6 XL Derringers -- H3VR Weapon Deep Dive
Scattergun

The **Scattergun** is a Scout weapon for Meat Fortress. It is a stock weapon from *Team Fortress 2*.

## Operation

 Flip-Cock
 Fire

1. Insert shells into the loading gate on the bottom of the ammo drum.
2. Grab the fore end of the gun and move the firing hand towards the forward hand, then back to chamber 2 shells.
3. Aim and press the trigger on the firing hand to fire. You have 2 shots before racking again.

## Attributes

* The Scattergun can be spin-cocked. To do this, hold down the touchpad (Classic Controls) or the B Button (Streamlined Controls) and move your hand in a circular motion.
* The Scattergun and Duckhunter are the only double-barreled shotguns that aren’t break action.

## Alternative Ammo

13 Gauge
 Slugger
 Bleeder
 Blooper
 Moonshot

## Videos

H3VR Devlog- The Guns Of Meat Fortress Pt. 1 - Adapting TF2 Firearms To Virtual Reality
SPS9

The **SPS9** is a modern bolt-action pistol based on the Welrod Mk IIA. It is marketed as a veterinary pistol for euthanizing livestock, and unlike the Welrod, it uses a removeable suppressor as opposed to destructible baffles.

## Operation

Button Mapping
 Mag Release
 Fire

1. Insert a magazine into the pistol's magwell.
2. Grab the bolt at the rear of the pistol, rotate it counterclockwise, and pull it back. Then pull it forward and turn it clockwise.
3. Aim and fire by pressing the trigger.
4. Repeat step 2 between each shot.
5. When empty, press down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

The SPS9 can use any muzzle device. It does not come with a suppressor by default, so the player should equip one themselves.

## Videos

H3VR Early Access Devlog - MEATMAS HOLIDAY UPDATE IS LIVE!!!
S99

The **S99** is a lever-action rifle with a rotary magazine. It is the first hammerless lever-action design.

## Operation

 Flip-Cock
 Fire

1. Grab the fore end of the gun.
2. Move the firing hand towards the forward hand to open the chamber.
3. Insert shells into the open chamber.
4. Close the chamber by moving the firing hand backwards
5. Aim and press the trigger on the firing hand to fire.
6. Repeat steps 2 and 4 between each shot.

## Attributes

* The S99 can be spin-cocked. To do this, hold down the touchpad (Classic Controls) or the B Button (Streamlined Controls) and move your hand in a circular motion.
* The S99 has an ammo counter on the left side of the magazine.

### Attachments

* The S99 can use the W330 Scope and any Muzzle Device.

## Videos

H3VR Early Access Devlog - Holiday Roundup 3S99 lever action rifle -- H3VR Weapon Deep Dive
Pentagun

The **Pentagun** is a prototype revolver shotgun, which features a moving barrel that seals the cylinder gap prior to firing in order to prevent gas leak (a common feature of revolver-type firearms).

## Operation

 Fire

1. Press left on the touchpad (Classic Controls) or press the B Button (Streamlined Controls) to open the cylinder.
2. Insert shells into the cylinder.
3. Close the cylinder by lifting the fore of the shotgun.
4. Aim and fire by pressing the trigger.
5. To empty the cylinder, open the cylinder, then grab the eject rod located underneath the carry handle.

## Attributes

### Attachments

* The Pentagun can use any Muzzle Device.

## Videos

H3VR Early Access Update 105 Alpha 1- 80s Shotgun Revolver!!!Pentagun shotgun -- H3VR Weapon Deep Dive
PSG1

The **PSG1** is a sniper rifle variant of the G3A3 battle rifle. Unlike the G3SG1, The PSG-1 is semi-auto only and has an integrated scope.

## Operation

 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the left side of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.

## Attributes

* The PSG1 is an HK-pattern weapon. The player can do what's called the "HK slap", a method of reloading where the player first locks back the charging handle, inserts a fresh magazine, and then physically slaps the charging handle with their hand to release it.
* The PSG1 can take any Muzzle Device.
* The PSG1 has an adjustable stock. The buttplate can be extended, and the cheek rest can be raised or lowered. The latter does not appear to have a tangible effect on the virtual stock.
* The PSG1 has a permanently affixed scope. Because of this, it cannot use any of the G3's bespoke attachments.
* The PSG1 is compatible with the following magazines:

G3 Magazines
 G3A3 Drum | 50

## Variants

### See Also

* G3A3
* G3SG1
* H51

## Videos

H3VR Early Access Devlog- Update 100 Alpha 5 - PSG1 Sniper RiflePSG1 -- H3VR Weapon Deep Dive
ST2111

The **ST2111** is a 9mm modern variant of the M1911A1 that uses a double-stack magazine and made for competition shooters.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The ST2111 can use any Muzzle Device and Pistol Stock.

## Variants

### See Also

* M1911
* M1911 Stamped Prototype
* M1911A1
* M1911A1 Modern
* M1911A1 Gold
* M1911A1 Operator
* M1911A1 Tactical
* M1911A1 Dillinger
* Defender 45
* Floppy McLongflopper
* M1911A1 Oversized
* Sound Check

## Videos

H3VR Early Access Devlog- Update 101 Patch 1 - Meatmas Unboxing (and cleanup)ST 2111 pistol -- H3VR Weapon Deep Dive
## Trivia

* The IPSICK 2011 is a parody of aftermarket modifications for the ST2111.
SPAS-12

The **SPAS-12** is an Italian combat shotgun manufactured from 1979-2000. It is unique for being able to switch between semi-auto and pump-action modes. This allowed the SPAS-12 to easily use low-power shotgun shells for special applications, and still be capable of semi-auto fire for direct combat.

## Operation

Button Mapping
 Bolt Release
 Unlock Pump
 Switch modes
 Fire

To fire in **semi-auto mode**:

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert shells into the loading gate, located underneath the receiver and in front of the trigger guard.
3. Pull and release the bolt handle on the right side of the receiver.
4. Aim and fire by pulling the trigger.

To switch to **pump-action mode**:

1. Ensure that the safety off, the bolt in the forward position (there is a bolt release just above the trigger on the right side), the hammer is down (press the trigger to ensure that it is down), and no rounds chambered.
2. Hold the weapon with both hands, and with your forward (foregrip) hand, click the touchpad left or right or the B Button. You should hear an audible click and the slide should now move.
3. Loading is the same as with semi-auto mode, except that you will use the pump between each shot instead of the bolt handle.
4. Repeat this procedure to switch back to semi-auto mode.

If you want to eject a shell without firing it, unlock the fore by holding up on the touchpad or the A Button, and the work the pump to eject the shell.

## Attirbutes

* The SPAS-12 is a dual-mode shotgun, adjustable for semi-automatic or pump-action operation. Low-pressure rounds such as Flares, Dragon's Breath, and Cannonball require the operator to either cycle the bolt in between shots, or to switch the weapon to pump action mode.
* The SPAS-12 can take any Muzzle Device.
* The SPAS-12 has a physical bolt release button beneath the bolt handle.
* The SPAS-12 has a folding stock; simply grab it to extend back. Note that the iron sights are obscured when the stock is folded.

## Video

H3VR Early Access Pre-Update Devlog -24- Spas 12s, Muzzle FX Update, Tons of Tweaks-FixesFranchi SPAS-12 shotguns -- H3VR Weapon Deep Dive
## Trivia

* Unlike the real weapon, the pump grip does not sit further forward when set to fire in semi-automatic.
* The real SPAS-12 requires the carrier latch button to be pressed in order to load shells through the loading gate. This would require an unusual grip with one of your hands that is not possible in VR and could be a gameplay conceit for players.