recursal/Fanatic-Fandom huggingface dataset:
Ração

Ração

Inclui plantas Fibra para ajudar na digestão e Arquivo:Ovos de Dinossauros.png  Ovos de Dinossauro para dar liga a mistura. Os seres humanos têm dificuldade em digerir esta.

Consumable (values pertain to Humans)

 Type

Kibble

 Spoils in

3d

Item

 Peso

0.01

 Decompõe em

2m

 Adicionado em

Patch 186.0

Crafting

 Crafted in

  Cooking Pot

Doma criaturas mais rápido, e com mais afinidade, permitindo aos jogadores poupar tempo e acabar com melhores estatísticas sobre seu animal de estimação domesticado.
A maioria das criaturas têm a sua própria Kibble que maximiza os efeitos de domesticação, mas a Kibble inapropriada é ainda pior do que dar   Carne Crua ou   Berries.

## Comportamento

Kibbles podem ser usadas como alimento para domar uma criatura. Embora todos os tipos Kibble funcionam para domar todas as criaturas, algumas kibbles irão funcionar melhor para certas criaturas. Usando a Kibble errada é somente 2/3 tão eficiente quanto usar alimento regular da criatura e, ao contrário, terá menor eficácia ao se domesticar a criatura.

A ordem de eficácia (em tempo de duração da domesticação) nos alimentos para domar os animais é:

1: Scorpion e Spider somente

A Kibble favorita enche até 80 pontos de Comida, com exceção para o Bronto, em que enche 2/3, ou seja 53.33. Kibbles não favoritas enchem até 90 pontos de comida mas darão somente 1/8 do progresso da domesticação em relação a Kibble favorita. Como mais pontos de comida são dados, mais tempo de espera a criatura terá antes e comer a próxima Kibble do que levaria se estivesse usando outro tipo de comida.

## Receitas

Aprender um Engram não é necessário para criar Kibbles — Basta seguir as mesmas instruições de quando for cozinhar com um   Panela.

Em suma, quase todas as Kibbles necessitam de 2 ×   Mejoberries, 3 ×   Fibra e uma   Odre (ou outro recipiente com água) com pelo menos 25% de água nele ainda. Quetzal Egg kibble é a exceção, pois demanda 100 ×   Mejoberries e 120 ×   Fibra ao invés das quantidades mencionadas acima.

Arquivo:Ovos de Dinossauros.png  Ovos de Dinossauro fertilizados também poderão ser usados ao fazer uma Kibble. Cruzar criaturas é uma excelente maneira de conseguir ovos sob demanda.

Para cozinhar as Kibbles é necessário uma   fogueira acesa, então será necessário algum tipo de combustível para acendê-la. Leva 30 segundos para cozinhar uma Kibble numa   fogueira.

## Kibble Types

Most creatures lay eggs, allowing the creation of kibbles for "circle of life" taming as follows (arrows indicate that kibble produced by a creature's eggs is preferred by the following creature):

Dilo

Scorpion

Dodo

Parasaur / Dimorphodon / Titanoboa / Kairuku

Produces eggs that aren't used / Standalone
Draugr

The **draugr** or **draug** (Old Norse: *draugr*, plural *draugar*; modern Icelandic: *draugur*, Faroese: *dreygur* and Danish, Swedish, and Norwegian: *draug*), also called *aptrganga* or *aptrgangr*, literally "*again-walker*" (Icelandic: *afturganga*) is an undead creature from Norse mythology and recurring enemies that infested Northgard, rising due to power of Helheim. Called "death" internally.

## Encounters

### Single Player

While Draugrs can be found at random tiles, they mainly respawn at Draugr Tombs, a defiled burial ground that must be colonized in order to prevent more of them from rising.

### Story Mode

 Brand and Rig first encounter a draugr upon their early days at Northgard before meeting  Harvald, leader of Heidrun Clan. The latter is surprised as he already heard about legends that surrounding draugrs, but skeptical to the point of being dismissive about it until their said encounter.

### Conquest

As Draugr are regular enemies there are quite are quite a few missions where the Draugr are a focal point. In the map *The Cursed* the  Draugr portal event happens more than once a year and is the only event, as it happens more often more Draugr come every single time to the point where there is up to 15 sometimes, also whenever a unit dies on this map they have a chance to turn into a Draugr. In the map *Invasion from Helheim* they will spawn on  Gates of Helheim along with some Fallen Valkyries more than once a year. On the map *Frozen Gates* they show up with weakened health from the frozen attack event along with Fallen Valkyries and  Draugr Jötunn.
Healer's Hut

Upgraded Upkeep Cost |  36 (yearly)

A **Healer's Hut** allows for the training of two  Healers, who heal wounded and sick units.

Clan  Slidrugtanni has this building replaced with the Mender's Hut. Clan  Dodsvagr has this building replaced with the Shaman Camp.

###  Upgraded

* Allows to recruit one more  Healer.
* Increase healing speed by 20%.
Northgard Wiki/Section 2

Eikthyrnir

Heidrun

Fenrir

Huginn and Muninn

Bjarki

Slidrugtanni

Sváfnir

Nidhogg

Svadilfari

Lyngbakr

Himminbrjotir

Brundr and Kaelinn

Ratatoskr

Dodsvagr

Hræsvelg

Neustria

Kernev

Vördr

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Livability

Livability is a mechanic that applies to all kingdoms similar to maximum buildings but instead of applying to how many buildings you can have in a zone instead applies to the amount of people you can have in that zone as kingdoms don't have building space limited

## Conquest

In the battle *Swamps of Death* it is unknown if kingdoms also take a livability penalty as well.
Dark Vaettir

*This article is a stub. You can help Northgard Wiki by expanding it.*

# Overwiew

**Dark Vaettirs** are resistant creatures that can be encountered in Conquest gamemode. They act as guardians and bodyguards, on frost battle. In *Frozen Gates* battle, they guard Gates of Niflheim. In *The Cursed*, they protect  Valdemar The Cursed, making him invulnerable.
Mythical Wolf

* Spirit

 Defense |  3

 Defense |  3

The **Mythical Wolf** is a Mythical Beast attracted by the Mythical lure. They are stronger and more dangerous than the normal Wolf.

Through Oskoreia ability of  Mielikki, it can be summoned as an Oskoreia Spirit called **Wolf Spirit** that return to wreak havoc one more time albeit under her command.

Special Ability:

* **Oskoreia Spirit**: Spirits called upon for the wild hunt cannot hold a physical form for too long. They lose health over time and can't be healed.
Runestone

Runestones are random element that can be found in random tiles and allows you to assign a loremaster.

## Description

A runestone is typically a raised stone with a runic inscription, but the term can also be applied to inscriptions on boulders and on bedrock. The purpose of a runestone was to mark territory, to explain inheritance, to boast about constructions, to bring glory to dead kinsmen, and to tell of important events. In addition of pre-existing runestones, Vikings who made their home at Northgard can also build their own runestones, provided that they have enough stone and have a loremaster to carve information on it.
Horn of Managarm

Upkeep Cost |  0 (yearly)

Horn of Managarm is a unique relic of Wolf clan
Summons up to 3 **White Wolves** under your control.

* Costs  50 Food per White Wolf.
* White Wolves have the same behaviour as Skirmishers : they have increased movement speed and can sneak through neutrals enemies.

The relic has a cooldown of 2 months or 1 month if placed on a Wolves Cave.
Borgild

Borgild is a unique warchief of Bear clan

 Cost |  150  5

Borgild is the Warchief of the  Bear clan She has an additional 20% projectile resistance. When unlocking  200  **Kindred Spirit** bonus, Borgild increases production on the area it is standing by 15% this includes allies.

In mission 8 you must become more famous than her or take her by force Borgild then begrudgingly joins Rig in the quest to stop  Hvedrung and reclaiming the stolen Regal Horn which later revealed to be Gjallhorn itself.

In mission 9 Borgild's ancestors were famed for wielding Wurmslayer,  Rimesteel-forged sword which she must use again to kill  Hrimgandr, spawns of Jormungandr imbued with fumes of Niflheim.

In mission 10 and 11 she is in the pool of  Warchiefs and she has her own unique dialogue with Rig and the others

She is seen at the start of the Cross of Vidar but unlike the others she stays on Northgard and defends it
Marketplace

Upgraded Upkeep Cost |  52 (yearly)

The **Marketplace** is a building that allows you to buy common resources for  Kröwns. Resources refill independently of each other, and all marketplaces have shared stock of resources, with refill rate depending on number of merchants assigned to marketplaces. This accumulation goes on up to a limit of  300,  200,  10 and  5.

* Food is exchanged at a rate of  **1** per unit (outdated info: rate was rebalanced)
* Wood is exchanged at a rate of  **1** per unit (outdated info: rate was rebalanced)
* Stone is exchanged at a rate of  **20** per unit (outdated info: rate was rebalanced)
* Iron is exchanged at a rate of  **25** per unit (outdated info: rate was rebalanced)

The Marketplace also allows you to assign 2  Merchants, who produce  2 Kröwns each. Their presence does not change how much resources cost, but affects how fast they replenish.
The  Negotiation lore, however, halves the prices and speeds up accumulation by 20%.

###  Upgraded

* Allows to recruit one more  Merchant.
* Increase Merchants  Kröwns production in the area by 20%.

### Tips and tricks

* Marketplace upkeep cost is slightly smaller than that of  Trading Post, thus it may be more profitable to build first when you don't intend to set any Trade Routes.

### Notes

* Before v3.2.2.34082 patch, each marketplace had independant stockpile of goods available for purchase.
Eldthurs

XP |  150

**Eldthurs**, also known as "sons of Muspell" and Fire Jötnar, are antagonistic forces and thralls of Hvedrung. They are summoned from Gates of Muspell.

## Northgard Conquest

In *Muspell's Wrath* battle, Eldthurs invaded northgard. They need to be hunted down!

## Norse Mythology

The fire giants are eager participants at Ragnarok and believe in the fiery destruction of the cosmos. The most famous of the fire giants was Surtr ("black"), a jarl who guarded the gates to Muspellheim. He had burning hair, skin of boiling lava and carried a flaming sword. Muspellheim was one of the "middle levels" of the Nine Worlds, along with Midgard and Jotunheim.

## Story Mode

Eldthurs are summoned by Hvedrung to destroy Bifrost and taking over Asgard. Their invasion was somehow foretold in Runestone of Asgard led by Hvedrung himself. It's up to Rig and his companions to stop their advance by colonize the gateways to Muspelheim and seal them.

## Trivia

* In Norse Mythology, the most well-known Eldthur is Surtr, though in the game his role was taken over by Hvedrung.
Bjarki

# Overview

The Clan of the Bear. Stalwart protector of the land, the Clan of Bjarki is home to the most resilient warriors. Hailing from the northern reaches of the realm, they are also very well suited to survive the harsh winters of Northgard.

The Clan of the Bear is a balanced and adaptable clan. Late game Shield Bearers from this clan are a force to be reckoned with, especially if fighting during winter.

## Starting Bonuses

* Food and  Firewood penalties in winter are reduced by 30%.
* You can summon  Kaija, the Armored Bear for  40 Kröwns and  40 Food. It regenerates and produces food near fish.
* Instead of having reduced power, your  Military units gain 10% resistance bonus during winter.

## Fame Bonuses

* 200 Fame : **Kindred Spirit**

Having  Kaija, the Armored Bear or  Borgild in a zone increases local production by 15%.
* 500 Fame : **The Bear Awakens**

You gain  +3 Fame per enemy unit killed in a zone with  Borgild. Your  Military units gain 1%  power per  100 Fame.  Kaija, the Armored Bear can now go in enemy territory.
# Lore Tree

Sharp Axes
ColonizationEradication
RecruitmentHibernation
Winter FestivalHarpoons

Weaponsmith
Protector of the LandDefensive Strategy
Military StrategyShield Mastery
Legendary HeroesMonster Slayer

Mining Efficiency
ShipbuildingCoinage
EruditionCarpentry Mastery
NegotiationTrading Caravan

# Relic

 Scabbard of Gram : Your Warchief wields the sword Gram. Enemies hit by Gram are **frozen**, along with the area around them. Gives +10% attack, +10% defense to Borgild.

# Trivia

* In team multiplayer and co-op Conquest allies of the Bear clan benefit from **Kindred Spirit**.

# Conquest

In "conquest" mode, all clans play a series of 11 maps. The first, middle, and last maps in the sequence give hard-coded, clan-specific bonuses; the other maps randomly generate generic bonuses (which may or may not affect clan-specific units/buildings). The special bonuses for this individual clan are as follows:

* Start with Kaija, the Armored Bear. Kaija gains +10 attack power and defense.
* Shieldbearers start with their weapon improved.
* Start with the Scabbard of Gram available.

# Other Clans

Eikthyrnir

Heidrun

Fenrir

Huginn and Muninn

Slidrugtanni

Sváfnir

Nidhogg

Svadilfari

Lyngbakr

Himminbrjotir

Brundr and Kaelinn

Ratatoskr

Dodsvagr

Hræsvelg

Neustria

Kernev

Vördr
Mythical Bear

* Spirit

 Defense |  13

 Defense |  13

The **Mythical Bear** is a Mythical Beast attracted by the Mythical lure. They are stronger and more dangerous than the normal Brown Bear. The Mythical bear is the strongest of all Mythical beasts.

Through Oskoreia ability of  Mielikki, it can be summoned as an Oskoreia Spirit called **Bear Spirit** that return to wreak havoc one more time albeit under her command.

Special Ability:

* **Oskoreia Spirit**: Spirits called upon for the wild hunt cannot hold a physical form for too long. They lose health over time and can't be healed.
Northgard Wiki/Bottom section

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Harvald

Halvard is a unique warchief of Goat clan

 Cost |  150  5

Halvard is the Warchief of the  Goat clan high defense and health substitute his lower attack. He also has an ability that when in a neutral or enemy zone with sheep he will capture them.

# Story Mode

In mission 2 of the story Halvard is encountered he is being attacked by wolves and must be saved by  Brand and Rig to finish the mission

In mission 3 Halvard must defeat  Hagen in order to win the mission with help from  Brand and  Egil

In missions 4, 8, 10 and 11 Halvard is in the pool of  Warchiefs and has his own unique dialogue for each conversation with Rig

By the time of the Cross of Vidar expansion starts Halvard has returned home
Myrkalfar Camp

The Myrkalfar Camp is a unique type of Tile where up to 7  Myrkalfars can be found. Right after the first winter, Myrkalfars will start launching random raids on players territories until they are either destroyed or befriended.

Scouting the Myrkalfar Camp allows the player to trade  Stone or  Iron with the  Myrkalfars.

On the Neustria map in singleplayer, multiplayer and story mode the Myrkalfar Camp is called the Elbes' lair
Disasters

****Disasters**** occur randomly, they are marked by an Icon on the calendar to give you time to prepare. They are usually announced 3 months before they occur.

Blood Moon

Rat Infestation

Earthquake

Blizzard

Draugr Invasion

Fallen Sailors

Attack of the Kraken

Frozen Sea

Volcano Eruption

# Neutral Events

## Blood Moon

**Map:** Ragnarök only

During one month,  attack of all units outside of their territory is increased by 50%. This event never occurs during winter. In the conquest map *Call of blood* as well as giving your units 50% attack outside their territory it also gives you 2 of 4 types of military units which includes skirmishers.

# Negative Events

## Rat Infestation

Rats will devour a % of any  Food not stored in Silos.

* Hard: 80% lost
* Medium 60% lost
* Easy: 20% lost

Rat infestation will also  Sickness a certain amount of clan members.

## Earthquake

Damages up to 3 buildings. Buildings require  Wood to Repair.

## Blizzard

Occurs during winter. Reduces all production by 50%, and doubles firewood consumption. Stockpiling enough  Food and  Wood is the key to survive it.

## Draugr Invasion

One  Draugr will spawn out of each  Draugr portal on the map.

## Fallen Sailors

Spectral Warriors will invade one of your shores and cause a reduction of  -10 Happiness for as long as they are in your territory.

## Attack of the Kraken

The Kraken roams around Northgard and punishes those who do not fear it, sinking boats and damaging ports. The Kraken attack lasts for 3 months.
Kraken attacks can be avoided by stopping the raids before it starts or by building a Lighthouse.

## Frozen sea

**Map:** Permafrost only

The sea freezes during winter, preventing all boat-related mechanics:  Sailors,  Mercenary raids, extra villagers from the **Recruits** fame bonus, and  Thrall purchasing. Drakkars sailing at the beginning of the frozen sea will be immobilized until the end of the winter. This event can happen right after another event, therefore not being announced in the calendar.

## Volcano Eruption

**Map:** Ragnarok only

The volcano will erupt and molten rock will fall on various tiles on the map. The number of molten rocks falling onto your territory will vary depending on the number of tiles you have colonized.

Each rock holds  10 Stone. Unless the player manages to completely mine these rocks within 4 months, Rock Golems will spawn from them and attack any units in the tile. If a rock was only partially mined before the deadline, the Golem will spawn missing some HP.
Dwarf

Dwarves constitute one of the four neutral factions present in the game. They appear on a special tile named Dwarven Grotto and they accept  Food the most but will also accept  Wood. Having a  good relation with them through trade or Offering Well can prevent them from attacking and at trading partner relation allows the unlocking of a Dwarven Operative which is a regular  **Dwarf** you can control which can do the regular Quarry and Forge jobs you damage your relation by settling near them or invading them. Loose -100  Fame by eradicating **Dwarves** gain 50  Fame by befriending them.

On the Neustria map in singleplayer, multiplayer and story mode the dwarves are called the gnomes
Repair

A building may become damaged due to an Earthquake or Decolonization. Earthquakes will damage a building by 20%. Repairing a building costs  Wood and requires a Villager to complete; Horse clan can use Eitria or Brok to repair as well.

Time to repair is dependent on the buildings size, it is faster to repair small buildings such as houses.
Dragonkin

The Dragonkin is a unique unit of Dragon clan
Dragonkins are trained at the Dragonkin Altar. They have more health and attack than regular soldiers, and 30% resistance against projectiles.
Giving villagers their dragonkin form is a non-reversible process. When dragonkin are recruited, they are healed up completely.

###  Dragonkin's weapon: Whirlwind ability

* The **Whirlwind** ability enables Dragonkins to sometimes execute a swirling strike that damages all surrounding enemies by 60% of attack damage. It has a 1 in 4 chance of activating, and a 0.6 second shared cooldown across all Dragonkin in your clan.
Marmennill

Rae's Cove is a type of area for the Marmennill to spawn. The amount of Marmennill is random but unlike other neutral factions they cannot be interacted with you can trade with them but cannot interact with the Marmennill themselves making it impossible to delclare war.

Befriending the Marmennill by trading Kröwns with them at a Longship Dock will provide you with no fame and and 25% specialized production on enemy shores.

And as you can't defeat them no fame will be awarded for that as it is impossible.
Holy Fire

Holy Fire is a unique relic of Lion clan

 Upkeep Cost |  0 (yearly)

 **Holy Fire** : Feast costs are reduced by 50%, and consume  Wood instead of  Food. During a feast, all your units inside your territory inflict burning attacks. If outside your territory, all your units in the zone of the relic inflict burning attacks.
Lumber Camp

Upgraded Upkeep Cost |  36 (yearly)

Allows for the recruitment of as many Lumberjacks as the livability in the zone allows. This is an early game building and that allows for the gathering of  Wood which is used for buildings and firewood. It is a prerequisite to almost all buildings.

###  Upgraded

* Allows to recruit one more  Lumberjack.
* Increase Lumberjacks Wood production in the area by 20%.

## Tips and Tricks

* Building and making run two lumber camps during the first winter allows for a greater wood production which will ease your early development.
* Having your main lumber camp on a Forest increase wood production even more.
Mythical Lure

The **Mythical Lure** is both a building and special ability from  Mielikki that is unlocked once the player reaches  200 Fame. The Mythical Lure can be placed on any zone that is not colonized by an enemy. Only one Mythical Lure can be placed at any time. Once placed, it periodically attracts Mythical Beasts to the zone. They will come in increasingly stronger waves. Hunting them is a good source of Hunting Trophies and helps your population growth.

## Waves

The Mythical beasts attracted by the Mythical Lure come in increasingly stronger waves. In total there are 10 waves. After the 10th, the Mythical beasts do not get any stronger.

1st. Wave

2x Mythical Ram, 1x Mythical Wolf

2nd. Wave

2x Mythical Ram, 2x Mythical Wolf

3rd. Wave

3x Mythical Ram, 2x Mythical Wolf

4th. Wave

3x Mythical Ram, 2x Mythical Wolf, 1x Mythical Bear

5th. Wave

2x Mythical Ram, 3x Mythical Wolf, 1x Mythical Bear

6th. Wave

3x Mythical Ram, 2x Mythical Wolf, 1x Mythical Bear

7th. Wave

1x Mythical Ram, 3x Mythical Wolf, 2x Mythical Bear

8th. Wave

1x Mythical Ram, 3x Mythical Wolf, 2x Mythical Bear

9th. Wave

4x Mythical Wolf, 2x Mythical Bear

10th. Wave

4x Mythical Wolf, 3x Mythical Bear
Brown Bear

**Brown Bear** is a common foe that can be found throughout Northgard. It can be found alone or in pack up to 4. Unlike  Wolf, it does not have an aggressive pattern and will not attack adjacent player's territory. There is also white polar Bear (called just Bear) with very same stats just different skin.
Monk

Monks produce double the  Faith of Subjects and heal at monasteries like Menders. And when that's upgraded to a Reliquary then can forge relics like other clans smiths when upgraded to an abbey they now generate fame like skalds or heralds.

Because they produce more lore than subjects in the mid to late game it's a good idea if you have a good enough food production to converts your subjects into monks.
Einherjar

When playing  Stag clan you unlock the ability to turn your villagers into Einherjars by forging the  Hlidskjalf relic.

### Attack Scaling

The Einjerjar has a mechanic where its attack power scales with the level of  Fame the clan has. This appears to be pre-programmed to toggle at several pre-set breakpoints. The starting value of  11 is just barely better than the Warrior, but the final value of  15 rivals the Warchief in attack power.

* < 500  —  11
* 500 to 800  —  12
* 800 to 1000  —  13
* 1000 to 1300  —  14
* > 1300  —  15

###  Einherjar Weapon

* The Einherjar is actually considered a variant of the Warrior — rather than getting a unique upgrade at the Forge, you instead have to upgrade the Warrior's slot, and it then applies to both units. The upgrade is identical — the unit gains the "charge" ability, which allows you to apply "breached armor" on the first attack.
* Because the Einherjar is internally considered a Warrior, other upgrades that affect warriors (such as upgrading Training Camps), will affect them. The relic also, even without any Training Camps, will unlock the Forge upgrade for their weapon.
Calendar

Northgard is unique for its inclusion of a real-world yearly calendar as an essential game mechanic. The game follows a Gregorian calendar on the monthly level and (to a lesser extent) on the daily level. You can always see the timeline of the game in the calendar bar above the minimap located in the bottom-left.

## Structure and Timeline

A Northgard year is divided to 12 months, with names identical to Gregorian calendar. For simplicity, each month consists of 30 days. Apart from story mode, a Northgard game starts at the year 800 AD.

Since Northgard as a continent is located in the north, particularly above the equator, seasonal/monthly correlation is similar to what we have in Nordic countries in real world:

* Spring: March, April, May,
* Summer: June, July, August,
* Autumn: September, October, November,
* Winter: December, January and February.

Besides, since game is set in a Nordic environment and medieval age, the lifestyle is heavily agricultural. Because of that, the game starts in March with Spring, right after winter ends.

## In-game Time and Real-time

Every in-game month is 1 minute in real time, which means a year in the game is 12 minutes.

When looking at the resources bar, you can see the amount of resources you have as well as the + income (or consumption) of the resource. The income amount is per tick, and each month consists of 6 ticks. So, if your food income is +6, that means you will have 36 more food each month.
Mart

Upgraded Upkeep Cost |  41

The **Retail Outlet** is a building that allows you to assign merchants to make  Kröwns.

### Tips and tricks

* Upgrading this to a Retail Outlet allows you to buy stone should you run out of deposits, it is much more necessary for  Lion clan to have stone so this is a better idea than upgrading to Fairground though there are scenarios that can work.

Template:Evolve
Axe Thrower

Axe Throwers are ranged units that are trained at the Axe Thrower Camp.

### Tips and tricks

Thanks to their ranged attack, axe throwers are a powerful micro-management asset :

* Use to harass/attack at a distance (called "kiting") to slow enemy units such as  Draugrs (only non-range ones),  Rock Golems, and  Jötunn. To do so, while engaged with enemy, you need to click away and then press "stop action" keybind (default X). When the enemy unit is within range again, the axe thrower will instantly attack, and you can click away again, keeping your axe throwers out of reach of the non-range enemies' attacks.
* By making control groups (ctrl + number) out of multiples throwers, you can harass your opponent army if he is not attentive.
Food Silo

Upgraded Upkeep Cost |  40 (yearly)

Each silo increases your maximum food storage by 300 and protects 300 food from  rats .

It also increases food production by 10% from all specialized sources of food income:  Farmer,  Hunter,  Fisherman and  Sheep.

10% is deceptively good. Food is vital and specialized workers only make ~20% more than villagers. Add a silo and it's ~32%

Doesn't affect the food productivity of  Healers.

###  Upgraded

All effects are evened:

* Food production is increased by 20%.
* Food storage is increased by 200.
* Protects 500 food from rats.
Leude

The Leude is a unique unit of Lion clanLeudes are a unit that was removed from the game in the patch which added the second Kingdom to the game, the Kingdom of the Stoat. Their graphics have been recycled to provide the War Lord unit for that kingdom. **Functionally, their stat boosts compared to Lords remain in the game;** if a player picks the Guardian path, Lords continue to receive a similar-sized boost to their attack and defense stats. Instead of completely reskinning the unit and giving it a new name, however, the bonus stats are displayed as "+X" modifiers, and the unit's appearance is changed slightly by affixing a heater shield to their back.

## Previously:

Leudes are a defensive unit, trained at the Fort. They are an upgrade of the Lord, and share all of the same rules described on unit's wiki page.

Besides having better attack and defense stats (and a different appearance), they are otherwise identical.
Altar of Kings

Upgraded Upkeep Cost | none

# Overview

The **Altar of Kings** is a building that provides +1 Wood   / +1 Food  / +1 Kröwn  / +1 Lore  for every 200 Fame as well as a flat +50  Fame and + 1 Happiness bonus once built . It is required for the classic Fame Victory condition.

It can not be built by Clan of the Snake.

# Behaviour

Unless stated otherwise, Altar production cannot be affected by any production bonus, even area related ones ( Herbalism, Kindred Spirit...).

Thanks to  Legacy,  Boar clan can increase its production by 50%.
Thanks to  Hero Emblem,  Stag clan can make the Altar produce additional  2 and  2.1 Fame per month.
While on fire it stops from producing resource and happiness and takes 75 Wood to repair from minimal damage (medium difficulty). Although, it cannot be set on fire by earthquakes.

Only one altar at a time can be built and controlled by a player. However, by managing to steal another player's altar, one can benefit from multiple bonuses that will cumulate.

# Math

More then being mandatory for Fame Victory, **Altar of Kings** is a massive gold investment that repays itself passively over time. As Kröwns management is important throughout the game, it is possible to estimate how much time will be needed to expect return on investment, depending on fame level.

With  Slidrugtanni clan however, this investment becomes a lot more profitable thanks to  Legacy and  Simple Living knowledge : not only its wood cost is halved, but it can also get an increased production. Meaning a faster self-repayment.

Legacy
Simple Living
Brand

Brand is a unique warchief of Stag clan

 Cost |  150  5

Brand is the Warchief of the  Stag clan. He is pretty normal before the 1000  Fame bonus at which point he gains the Valorous Leader ability and an increase of 50% to his defense and 40% to his health.

# Story mode

In mission 1's intro cinematic Brand meets Rig and they decide to work together due to both of their loses it seemed like a good idea and in mission 1 they scout out their way to the shoreline.

In mission 2 they must help  Harvald not die to the wolves.

In mission 4, 8, 10 and 11 Brand is in the pool of  Warchiefs and has his own dialogue with Rig and the others.

By the time of the Cross of Vidar Brand has returned to his original home as he could not forgive Rig for not killing  Hvedrung because of what happen to Brand's people.
Dwarven Grotto

The Dwarven Grotto is a type of Tile where 4 to 6 Dwarves can be found. Dwarves will not expand out from their tiles but will invade you if you settle close or invade them.

Dwarfs will usually have a deposit of  Stone or  Iron inside the Grotto. Dwarves will also send you a Dwarven Operative if you befriend them; it is lost however if the Dwarves are invaded.

Scouting a Dwarven Grotto allows the player to trade  Food or  Wood with the Dwarves. Lose -100  Fame by eradicating Dwarves

On the Neustria map in singleplayer, multiplayer and story mode the dwarven grotto is called the Cavern of the Gnomes
Battleground

Battleground is an effect applied to a zone where 10 or more clan units have died. Clans battling in this zone get 10% bonus  Military Experience. If you achieve Call of Valhalla on the Legions Path, your units will also receive a 30% attack power and attack speed bonus.

From the in-game UI:

*In a zone where 10 clan units die, the zone becomes a battleground. You have 10% bonus  Military Experience*

### Visual effect

The zone is bathed in sunlight, and fallen swords and shields appear on the ground.
Fantassin Camp

Upkeep Cost |  63 (yearly)

The Fantassin Camp is an evolved version of the Sentry Camp which allows you to train Subjects into Fantassins, for a price of  30 Kröwns; this price increases by  6 Kröwns for every Fantassin trained, but when recruiting a Champion, Archer or Sentry it goes up by  3 Kröwns for the next sentry. If a Fantassin is lost either due to death or being recruited at another building, the price will revert to the corresponding level.
Lothaire

Cost |  150  5

Lothaire is a Warchief of the  Lion clan.

In mission 2 Lothaire is trying to entice the Gayants to join him but fails as Rig gets them on his side or chases Lothaire out of there

In mission 3 Lothaire is trying to usurp his brother Carloman and suceeds with help from Rig

In mission 9 Lothaire is at barenton fountain and dies after having a short word with  Liv
Path of the Hunter

# Overview

Path of the Hunter is a unique feature of Lynx clan

**Path of the Hunter** are unique upgrades the clan of the Lynx can acquire by spending  Hunting Trophies. It is an alternative to the Military Paths accessible to the other clans.

# Hunter Paths

* Contrary to Military Paths, all Hunter Paths can be completed, and you can chose to upgrade different paths in parallel.
* Each of the **Hunter Path** features 3 different unlockable skills plus a 4th skill that can be acquired each time a path is completed (3 times total).
* The amount of  Hunting Trophies required does not depend on the ability but increases with each unlock. The first ability requires **30 trophies**, and the last **740 trophies**.
Rock Golem

**Rock Golems** are powerful creatures that can burn their foes with molten lava. They are a unit exclusive to the Ragnarök map and can spawn on various tiles either during map generation or after a Volcanic Eruption. Their attack has a chance of setting their target on fire, doing additional damage for few seconds.

### Tips and tricks

* It is a strong opponent that can take down a tower by itself. Right after a Volcanic Eruption it is preferable to mine it before it spawns and bring doom upon you.
* Though they need a strong blow to be defeated, they can be "kited" with Axe Thrower (with difficulty) or Signy.
Berserker

The Berserker is a unique unit of Wolf clan
The **Berserker** replaces the Warchief. It has more attack damage while slightly lesser defense.

This unit gains the unique ability Dominion after your clan reaches  200 Fame, which allows your Berserker to Colonize an Area for free, with a cooldown of one year. This cooldown is decreased to 6 month when reaching  500 Fame.
Food

**Food** is one of the most crucial Resources to manage, it allows the player to Colonize new Areas and initiate Feasts, but most importantly, it is required to feed the Clan. Therefore Food production i.e. Food Sources, must outweigh Food Consumption. If food stock falls to 0, clansmen will Starve, starting to be unhappy until your production comes back to positive numbers. If this situation wears on for more than a month, they will start to be Sick.

## Food Sources

\*Average is calculated using 9 months of summer and 3 months of winter

\*\*Winter malus goes from 30% to 40% as your population increases from 10 to 40

### Other food sources

* Sheep can be killed to gain  80.  Giant Boar from Mask of Gullinbursti can be killed to gain 200 .
* Healers produce as much as villagers. Their tool upgrade affects food production.
* Marketplace allows the player to buy  50 for  50 Kröwns.
* The Altar of Kings passively yields +1  for every 200 .
* Fenrir : killing wolves provides  15 , bears  120 and Giant Boars  200.
* Huginn and Muninn : mercenaries raiding food related coastal tiles grants 50 or 100 .
## Food Sources Comparison

The table below displays the amount of  Food gathered by a single sheep or one person during a year, depending on the activity and its upgrades.

\*Silo+ is either preservation or upgraded and silo++ is with both

## Food Consumption

Food is consumed by all units that were originally villagers, AKA all units that contribute to population size, and all at the same rate regardless of job specialization. Food consumption is reported as a rounded integer in-game and does not appear to scale linearly with population. It is better estimated with a quadratic function such as:

Food = 0.01 × Population² + 1.35 × Population - 0.75

**Food Consumption**
 5
 6
 7
 8
 9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34

## Tips and Tricks

Your Clan starts with a maximum Food storage of 500, this can be increased with the use of Food Silos, each Food Silo increases maximum Food storage by 300 (500 if upgraded).

As food production is reduced in winter,  feasting during this period is less profitable than in summer unless all your food production comes from  Fisherman. The production debuff can be reduced by 50% with Freya's Blessing.

Food is the only resource whose production is affected by winter. Therefore stocking up  Food before Winter starts, and using villagers and farmers to do something else during the winter will allow you to make a greater "value" out of them.

It is crucial to stock up before Blizzards as these will reduce your food production even further.

 Starving a little, specially in the end of winter, is no big problem if **during less than one month**. To make sure your clansmen will be able to survive the winter, you can make sure your stockpile exceeds 12 times the negative number displayed in the UI at the beginning of the winter.

In team games, if your territories are connected you can move a sheep to starving players and make it theirs
Fisherman's Hut

Upgraded Upkeep Cost |  40 (yearly)

The **Fisherman's Hut** allows for the production of  4.35 Food winter and summer alike per  Fisherman, all year round. It may only be built on tiles that have a lake with fish in them.

Clan  Lyngbakr has this building replaced with the Fishing Cabin.

###  Upgraded

* Allows to recruit one more  Fisherman.
* Increase Fishermans  Food production in the area by 20%.
Mender's Hut

Upgraded Upkeep Cost |  36 (yearly)

## Overview

Mender's Hut is a unique building of Boar clan
Allows you to recruit two  Menders who will heal your wounded or sick clan members. If there is nobody to heal, they will produce + 1 Lore instead.

###  Upgraded

* Allows to recruit one more  Mender.
* Increase healing speed by 20%.

### Tips and tricks

Herbalism
is a powerful knowledge which can gives the boar clan a strong economic boost. Regrouping important production buildings and food producing villagers on a big tile (often the main tile) with upgraded menders hut creates a lot of value.
Draugr Jötunn

* **In Story Mode**, Draugr Jötnar are a variant of Draugr who were originally Jötnar before revived by power of Helheim. They are released from their icy prison when Fimbulwinter at Northgard ends along with hordes of normal Draugrs and corrupted Valkyries, threatened to overrun Midgard. Fortunately, they are stopped by combined efforts of Rig and his companions.

* Dragon clan use to be able to gain the ability to summon a Draugr Jötunn by forging the  Skull of Hrungnir relic.

* In *Frozen Gates* battle, waves of undead includes Draugr Jötnar come attack the player after 4 years.
* When forging  Vídópnir's Feather the forbidden cache has a chance to summon a draugr jötunn which is the only way to get the default stats for it currently.
Relic

# Overview

Relics are a special type of building and the central element of the second post-release major update. They allow players to benefit from special abilities or bonuses but need to be forged first by assigning  Smiths to a Forge.

* A relic cost  100,  50 and  10 and takes 8 months to be forged with two regular smiths. Once built, it needs to be placed in an area like a regular building.
* It is not possible to build more than one relic per game. Only  Horse clan can build a second one, by activating the Lore "Ancestral Influence".

* Allies cannot build the same relic. It is not possible to use another player's relic, even if you colonize a zone containing a relic that your clan could build.

* While some relics are common and can be built by any clan, others can only be built by one specific clan.
* A relic cannot be removed or destroyed once built. The same goes to a relic in an area that has been colonized.

# Common relics

In their October 2019 AMA, the developer team announced that more common relics may appear in the future.
Cloaked

Cloaked is an effect that applies to Landvidi when units walk into to it and you cannot see neutral or enemy units well outside Landvidi. Also White Wolves have the cloaked ability which like  Stealth allows them to pass through as many neutral zones as they want and pass through enemy zones well not at war. Rumor-mongering is a  Lore effect unique to  Squirrel clan that allows your units to be cloaked in neutral factions zones which is also similar to  Stealth in terms of effects. There is a similar effect called  Stealth that is an effect  Skirmishers and after forging  Gungnir all  Snake clan has allowing them to enter the borders of an enemy without being targeted by  Defense Towers or travel through as many neutral zones as you want.
Buried Cache

**Buried Cache** is a type of Resource Area that usually hidden in plain sight until discovered. Inside it are random Resources originally placed there by unknown party who never return for them.

Up to 2 Falconers can be assigned there in order to claim resources within this is the same for forbidden caches
Mythical Ram

* Spirit

 Defense |  5

 Defense |  5

The **Mythical Ram** is a Mythical Beast attracted by the Mythical lure. They are stronger and more dangerous than the normal Ram.

Through Oskoreia ability of  Mielikki, it can be summoned as an Oskoreia Spirit called **Ram Spirit** that return to wreak havoc one more time albeit under her command.

Special Ability:

* **Oskoreia Spirit**: Spirits called upon for the wild hunt cannot hold a physical form for too long. They lose health over time and can't be healed.
Carloman

Cost |  150  5

Carloman is a Warchief of the  Lion clan.

In mission 3 Lothaire is trying to take the throne from Carloman which Lothaire succeeds in with help from Rig who after Lothaire suceeds in getting to Carloman doesn't try and take the throne but rekindles his relationship with his brother who then orders Rig to stop some mercenaries

In mission 6 Carloman finds out  Hildegard is working with  Liv and shows he has a mercenary ally too  Egil who proceeds to kill him
Hrimgandr

**Hrimgandr** (plural **Hrimgandar**) are a race of giant, near-invincible rime serpents living mostly undergroud, but would attack anyone who dare to intrude its territory by summoning icy projectiles. It is said to be spawn of Jormungandr imbued with Niflheim's fumes, and thus only the Wurmslayer, a sword made of famous icy ore that mostly found at Niflheim and these beasts' nesting ground, Rimesteel, that can kill it. According to Borgild, her ancestors killed many Hrimgandar due to their ice powers caused the winter in area infested by these creatures to become unnaturally harsher, and thus can only be restored to normal once they either destroyed or driven away.

## Encounter

### Story Campaign

A Hrimgandr is encountered by Rig and his companion, lives in soil rich of rimesteel near Runestone Asgard. Its appearance had been foreshadowed by Svarn, who had constant prophetic nightmare which so frightful that he increasingly terrified as he and his companions advance through Northgard. Neither of his comrades took it seriously until the beast itself appeared. This prompted the group to mine rimesteel to forge the blade, all while avoiding the beast as the ore also its food supply. Finally, the sword is complete, and Rig and his company, with Borgild carry the blade, to vanquish the beast, removing the obstacle between them and the Runestone of Asgard and ends the harsh winter caused by it.
Magma Flow

The Magma Flow is a special area containing the Anvil of the Gods protected by one to four  Fallen Valkyries. This area allows for one of the map-special victories - namely, Odin's Sword. It is located at the center of the map.

To achieve this victory, a player must take control of the area and reforge the three part of the Sword of Odin with a  Smith. Each part costs  15 and takes 3 months to be forged (3 minutes of real time), regardless of difficulty, any productivity bonuses (upgraded tools, upgraded forge in the area, feast, etc.) or penalties (wounded or unhappy smith).

Iron deposit of a fair amount is also to be found on the tile.
Gayant Champion

The gayant champions are powerful units unlocked by befriending the Gayants through trade, they appear right away on the player's main tile. In the same way as the  Warchief, they does not count towards  Warband capacity. They will frequently make AoE attacks with the bash ability.

* If you need to pull a gayant champion out of a fight then be careful with it as these are some of the slowest units in the game
Dragon Essence

# Overview

 **Dragon Essence** is a unique resource of Dragon clan
 **Dragon Essence** is a central gameplay element of the clan, playing a role in  Happiness management, the acquisition of  military units, and unlocking various economic and military bonuses.
The amount of   Dragon Essence the player has is shown on the essence gauge along with the available essence bonuses. It slowly decreases over time, revealing new bonuses that can be unlocked.

## Dragon Essence Bonuses

Only one bonus at a time can be activated. The active bonus is displayed on the left part of the gauge, and its power is affected by the clan's  Fame; each fame bonus improves the available essence bonuses and unlocks one additional segment of the gauge. There are 5 segments in total, each with room for 3 essence and 1 bonus, though only 3 of the segments are unlocked from the start.

The different bonuses that can be unlocked are:

## Military Units

The Dragon Clan only has access to one type of military unit, the Dragonkin. Training a Dragonkin at a Dragonkin Altar requires  1 Dragon Essence to be spent in addition to the  Kröwns cost.

## Happiness

If the essence gauge runs out of   Dragon Essence, not only will the player no longer benefit from any of the bonuses, but there will also be a  -10 penalty to Happiness, which will persist until the player gets more   Dragon Essence.

# Acquisition

  Dragon Essence is generally acquired by sacrificing units at the Sacrificial Pyre. The amount of   Dragon Essence gained per unit differs depending on the type of unit sacrificed:

* Sacrificing a regular (non-Thrall) unit gives  +2  Dragon Essence.
* Sacrificing a  Thrall gives  +3  Dragon Essence.

It can also be generated by having the Veteran Fighters bonus in the Conqueror military path; this lets  Dragonkin generate   Dragon Essence when killing units. The amount gained scales linearly based on the slain unit's max health; killing a unit with 50 health grants  0.2  Dragon Essence.
Cathedral

Upkeep Cost |  0 (yearly)

The Cathedral is and evolved version of the Chapel. It will recruit new Subjects to your clan when your  Happiness is 0 or above, it also generates +  3 Kröwns (18 per month / 216 per year) and serves as your first house with a capacity of 6. It being an upgraded version increases your maximum villagers and increases house capacity.