recursal/Fanatic-Fandom huggingface dataset:
Cimmerian

## Summary

Cimmerians are descended from the ancient Atlanteans.Their skin is on the dark side of fair and tans easily if ever they leave the gloomy mountains of their home. They have dark hair and blue or grey eyes. They are tall, physically powerful and very ﬁerce, and are regarded by most Hyborians as one of the most barbaric races in the world.Unlike most Hyborian women the Cimmerian women ﬁght alongside their menfolk, even in full-blown war.Cimmerians tend to be direct to the point of bluntness. Culture: Cimmerian culture is survivalist and barbaric.Cimmerians are a race of ﬁerce moody hill-men, dwelling as they do in a harsh, dreary and cloudy land. The Cimmerians despise weakness and the softness of Hyborian civilisation. They are feuding and war-like.

## Names

Cimmerian names are based on old Irish or Scottish Celtic names, such as Conan. Here are some examples of names: Male: Eithriall, Rotheachta, Giallchadh, Cruaidh, Brian, Cael, Conor,Cuchullin,Daol, Duncan, Finn, Hydallan,Morne, Murdoch, Oscur Female: Credhe, Deirdre, Dersagrena,Maev, Melilcoma and Ros-Crana.

## Religion

Crom, ‘Lord of the Mound,’ is the chief god of the gloomy Cimmerians. Others include Lir, the god of knowledge, Mannanan, the god of poetry and travel,Morrigan, the goddess of war, Badb, the goddess of ﬁreand fury, Macha and Nemain ‘The Venomous.’ The Cimmerians do not truly worship these gods, believing that the gods despise weaklings who call on them for help.Creating the Cimmerian race was gift enough. As a result,Cimmerians are often sceptical of more demonstrative forms of worship.

## RP Language

Celtic

‘That man is no Hyborian!’ exclaimed Xaltotun.‘No; he is a Cimmerian, one of those wild tribesmen who dwell in the gray hills of the north.’‘I fought his ancestors of old,’ muttered Xaltotun. ‘Not even the kings of Acheron could conquer them.’‘They still remain a terror to the nations of the south,’answered Orastes. ‘He is a true son of that savage race,and has proved himself, thus far, unconquerable.’ ~The Hour of The Dragon
The Oasis Woman

## Summary

The Oasis Woman answers to many names, but the most commonly used is Oasis. She doesn’t seem to have a preference for this name or any other— then again, given that every name she’s ever used has related back to “the Oasis” is telling of what preference she might have. Who she truly is, where she is from, or even what she looks like is a mystery to most. What little information that is known is only through rumor and is rarely confirmed.

## Early Life

The Oasis Woman has more secrets than she does merchandise. While other’s secrets may be up for sale and debate, her own are closely guarded. All that is known as ‘fact’ should be taken heavily with a grain of salt.

No one’s sure where exactly her ‘home’ was before she found the Oasis. She’s shown extensive knowledge of several countries, starting with Zamora and ending just north of the Black Kingdoms. Some believe this to mean she traveled between all of the countries in between, never calling one place home for too long. Though many more believe her true home lies somewhere amidst Zamora, given her admiration of Zath and several of her mannerisms.

No matter the place, the Woman herself insists that there was never a home for her until she was exiled.

Despite this claim, she has never outright stated *why* she was exiled. There are countless rumors, of course, but none have been confirmed or denied. The most prevalent rumor about her crimes is the simplest one: the Oasis Woman made a deal she shouldn’t have and was caught. It seems fitting, given her current occupation, albeit a bit questionable. Another rumor insists she sold too many ‘found’ items and until it caught up to her. A few insist that her crime was not one dealing with her current occupation, but perhaps a prior one; there are a few hushed whispers that speak of her curious knowledge of Zath, claiming that she disgraced one of his sacred temples.

There are a few other random bits of information that are known— she consistently claims to be ‘a self-made orphan’, she *does* have a ‘true name’, no one in the Exiled Lands have truly seen her face, and no one will.
Dagon

**Domain** | Protection, Water, Weather

## **More Information**

Dagon is a deity who presides over the Deep Ones, also known as the children of Dagon, which is an amphibious humanoid race indigenous to Earth's oceans. Also known as Father Dagon, he is a Great Old One. Dagon is known as the "Dreaming God" and is said he is so powerful that, if awakened and found his way into the mortal world, his evil could potentially destroy the entire world. Dagon was worshipped by the ancient Lemurians and is currently worshipped in both Zamora and the Black Kingdoms, with small cults spread across the lands. “We shall dive down through the black abysses… and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.”
Mages

## Intro

 I see you have an appetite to learn, do you? Wish to manipulate the power that is everywhere in the world, even within? That power is called the Arcane and it can be molded and manipulated to do our bidding as long as you give yourself to learning its ways. Become a student and sink your fangs into this new reality. Oh?That is of some interest, is it not? Good. Apep’s Nest welcomes you with open arms. But please, don’t do anything irrational. My Brood won’t hesitate to take care of problem children. Come along, hurry, a lesson will be starting soon, and I abhor being late.
Darfari

## Summary

Through Darfari must certainly be regarded as one of the northern Black Kingdoms, its inhabitants are similar both physically and culturally to the Southern Islanders and tribes of the southern Black Kingdoms. The Darfaris prefer bludgeons as weaponry but are otherwise extremely similar to the Southern Islanders. They are distinctive for their extremely kinky hair.

## Culture

The Darfaris ﬁle their teeth. Whether this is as ornament or to aid in their cannibalism is unknown. They are savage bandits and murderers for the most part and their entire society is driven by an obsession with their evil religion.

## Names

Non-Arab Darfurian and Nubian names are probably best for Darfari names.

## Religion

Most Darfaris belong to a highly unpleasant cannibal cult. It is uncertain which god they revere; there is some suggestion that it might be the desert god, Yog, the Lord of the Empty Abodes, which would ﬁt with the idea that Darfar is similar to modern Darfur in that it is comprised predominantly of plateaus and deserts.
Khitan

## Summary

The Khitans are yellow-skinned and dark-haired and have what to Westerners is a quite unsettling, almost alien look. Khitans who are most commonly encountered and spoken of in the Hyborian kingdoms, and they almost always seem to be sorcerers. It might be presumed that the majority of ordinary Khitans never leave their home jungles; few Hyborians travel far enough to know for sure.

## Culture

Khitai in the Far East is little known to the Hyborian. Khitan caravans trade jade, cloth-of-gold and silk with Turan and lotus blossoms with Stygia. These Caravans and a few exiled Khitans are Khitai’s only contact with the West. The culture is essentially Chinese-like, with a powerful god-emperor in Paikang, a mighty city  whose minarets rise amid the vine-festooned jungles of bamboo. The Khitans often appear mysterious and secretive to Hyborian eyes.They are also renowned as wizards, with some boasting that the Eastern wizards are greater than the Western ones.

### Female

Chan, Chang, Fang, Feng, Jia, Lei, Shan, Zhi.

### Religion

Some Khitans worshipped the elephant god Yag-kosha for a while but worship a wide range of jungle animal gods as well. Yun also receives worship from haven-headed priests in the lost jungles of Khitai, perhaps through the ritual ringing of golden chimes; certainly some special ceremony requires such bells. There is an obscure hint that the Zamorian spider-cult might have originated in Khitai. “Many strange beings Publio had seen in his lifetime, but none before like these. They were tall and gaunt,black-robed, and their faces were dim yellow ovals in the shadows of their coifs. He could not tell much about their features and was unreasoningly glad that he could not. Each bore a long, curiously mottled staff.” ~The Hour of the Dragon
Jhebbal Sag

**Domain** | Beasts, Chaos, Strength

## **More Information**

All animals, including man, once worshipped Jhebbal Sag and spoke the same language. Now, both man and beast have forgotten Jhebbal Sag. Only the largest, smartest, or strongest creatures still remember the influence of their wild god. He is the leader of the animal gods such as Jullah and Jhil and all of the other animal totems serve him. He is worshipped almost universally in the Black Kingdoms, as well as among the tribes of the Pictish Wilderness. According to legend, there are groves throughout Pictland or the Black Kingdoms where Jhebbal Sag still visits and takes his pleasure among the females of the animal kingdom. Sometimes, he mates with a lioness, doe, or a woman. And from these encounters come a steady supply of exceptional creatures who are brothers in spirit as well as blood. By demonstrating their powers with the Call of Jhebbal Sag, these priests prove themselves to be of the old god's blood. Priests of Jhebbal Sag are usually shamans or witch doctors in a tribe. They hear the whispers of their "Beast Lord" on the wind, bring meat to his altars in sacrifice, and escort women into his sacred groves. Jhebbal Sag can manifest as one or several natural animals. He might also send one of the lesser animal gods or their servants. It is said that Jhebbal Sag only comes out at night during a full moon. There are tales from men and women who have seen his eyes burning like yellow coals in the darkness. "Like a whisper at the back of his consciousness rose the vague memory of the name of an ancient god of darkness and primordial fear, to whom once both men and beasts bowed and whose children -- men whispered -- still lurked in the dark corners of the world."
Mitra

**Domain** | Good, Healing, Protection, Sun

## **More Information**

Mitra is the most common god worshiped in Hyboria and is the chief god in almost all Hyborian kingdoms, including Aquilonia, Ophir, Nemedia, Brythunia, Corinthia, and even Zingara. The worship of Mitra is a monotheistic one. There are a host of saints, but there must be no other God than Mitra. His followers are fervently suspicious towards other Gods and religions, especially the worship of Set and of the Pictish animal Gods. As opposed to Crom and Set, Mitra is a kind God, although he holds his followers to high standards. The theology is based on justice and a very strong sense of right and wrong. His followers are expected to strive for justice and are encouraged to forgive. There is a huge clergy associated with the worship of Mitra, and one can find temples in his honor everywhere his influence is spread, Nemedia is home to the most devoted of Mitra's servants. Mitra's temples are conspicuously free of ornamentation. They are supposed to reflect the pious and ascetic ideal he holds over his subjects. According to Mitraic belief, each person is called to a virtuous life. It is the obligation of each individual to follow the tenets of the faith of Mitra, which include truthfulness, honor and trustworthiness. In Mitra’s tenets, telling a lie or betraying a friend are mortal sins. Mitra doesn't need precious metals and elaborate ornaments in his honor. He wants dedication and prayer, not superfluous sacrifice; and he abhors the ritual of human sacrifice prevalent in many other Hyborian religions. Mitra holds his priests to even more strict behavior. Priests of Mitra must remain celibate and must abstain from all alcohol and mind-altering drugs.

[10:28 PM]

"Over ten thousand years ago, when the minions of Set and Apophis threatened to burst forth upon the world, [Mitra] chose as the world's defender a king who was born a barbarian -- and the king was victorious, aided by the sign of the Phoenix which Epimetreus caused to be inscribed upon his sword blade."
Pict

The Picts are a short, broad, swarthy-skinned folk who use drums to communicate over long distances.They paint various designs on their faces and breasts to indicate to which tribe they belong and whether they are merely out hunting or on the warpath. Picts are amongthe most unremitting savages in the world. They are highly superstitious and are given to barbarous forms of human sacriﬁce and torture of strangers and enemy Pictish Tribes alike. Fortunately for the Hyborian kingdoms,the different Pictish tribes rarely co-operate but the Bossonians who border their lands dread the possibility of a particularly powerful shaman or strong chieftain managing to unite several tribes.

### Culture

The Picts have a Stone Age culture, one of the most primitive of the area. They dwell in tribes in the game-rich forests of western Hyboria, are noted as warriors and shamans and are highly feared for their savagery.They are also exceptional trackers and hunters. The more unpleasant features of Pictish life include such practices as human sacriﬁce, blood-feud and burning captives alive.The ﬁerce blood-feud the Picts have with the Cimmerians Pre-dates the Great Cataclysm. Picts are also feared by the Aquilonians but occasionally trade with the Zingarans.

### Names

Pictish names take two forms: they are either Iroquois style names or descriptive names like ‘Hawk.’Tribal names are also based on the tribal animal totems, for example the Wolf Clan.

### Religion

Pictish gods include the gorilla-god Gullah, ‘The Hairy One Who Lives In The Moon,’ and Jhebbal Sag,along with other pre-Cataclysmic gods and spirits such as the ‘Children of Jhil’ and the ‘Four Brothers of the Night’ who sleep beyond the Mountains of the Dead. We are told that Picts fear snakes, which might be a race memory of the Serpent-People of Valusia. Nonetheless, serpents do appear in their animalistic rites. The Picts believe that the souls of the dead haunt the black Mountains of the Dead in the uplands of the Dark Land.
Zamorian

Most Zamorians are black-haired and fairly dark of complexion. They are descended from the Zhemri, a mysterious race said to be one of the ﬁrst human peoples.The Zamorians are regarded as an ancient and evil race.Zamorians make the best thieves in the world and are known for keeping faith with their employers when thieving to order. This is not the same as a true Code of Honour but is simply a measure taken to ensure repeat business. Culture: According to Yag-kosha in The Tower of  the Elephant the Zamorians are survivors of an ancient pre-Cataclysmic civilisation (probably Zarfhaana) and were one of the ﬁrst civilisations to develop after the Great Cataclysm. The Zamorin's’ 3,000 year-old civilisation has long since sunk into decadence and Zamorians have a reputation as criminals. Cities such as the ‘City of Thieves’ and ‘Shadizar the Wicked’ only serve to enhance this notoriety. In theory Zamora is a despotic state, though in fact strong priests and other courtiers have been known to hold the king in thrall.

## Names

Zamora is another melting pot of humankind, being on the crossroads of all land-based trade. Names from all over the world are probably appropriate. Of the two examples we have, one seems Spanish, the other Ukrainian; Ukrainian names are probably a better ﬁt,given Zamora’s geographical location.

### Male

Shevatas, Yara, Bohdan, Buryan, Danyo, Petruso, Vanko, Yare;

### Female

Anichka, Ionna,Luba, Olena, Orynko, Oxana.

## Religion

Zamora has a large and varied pantheon of many deities which interrelate in a complex manner quite impenetrable to outsiders. It is most famous for the Spider Cult centred on the city Yezud, where dancing girls cavort before a black stone spider that is their god. The Hyborians regard this god as abominable and its temples are forbidden outside Zamora. In addition, Bel, God of Thieves, is unsurprisingly popular, being one of the few non-Zamorian gods whose worship is permitted in Zamora.
Magic

## Summary

Magic, the manipulation of the arcane that is either within an individual, in the natural world, or blessed by higher beings. There are two types of individuals that are capable to sense and use the arcane, these individuals are called Devotees and Sorcerers. Time and practice are keys to a powerful mage along with the motivation to learn. But as always, with the power in which magic brings, there must be a counter in life. The body of the mage becomes frailer than usual, the side effect of manipulating the arcane. Along with all of this, the mage must learn to be prepared and intelligent in the ways they present themselves.

### **Sorcerer**

Those that can naturally manipulate the arcana within themselves and focus it to cast spells or magic. Despite having the ability to manipulate the arcane, they still must be taught to truly harness their abilities. Those that turn out to be of sorcerous origin have an unique affinity to learn magic that are centered around Curses, Hypnotism, Immortality, and Necromancy. Though, spells centered around other forces are not forbidden to learn as long as the sorcerous individual displays an eagerness to learn.

### **Devotee**

Those that manipulate the arcana that exists around them through assistance and strong belief in either nature itself, or a deity. Individuals can go years before realizing that their faith has gifted them with unique talents. Due to their connection to divine forces, Devotees have an affinity towards spells and magic that belong to Divination, Nature, Prestidigitation, and Weather Witching. Devotees can learn other types of magic as well, as long as a strong sense of motivation is apparent alongside the wanting to learn.
Mercenaries

Mercenaries

## Summary

Blades, blood and gold. If yeh have the third, then we pledge the others. Whether yer lookin' fer an escort across the lands to protect your wealth, er need some soldiers fer killin', you'll find it all at Dagon's Jeweled Horn. However, if yer lookin' to join my crew, yeh better be ready ta take orders, shed blood sweat and tears, then werk yer way up tha ladder. This kinda werk isn't fer tha faint of heart.
Stygian

## Summary

The modern ruling-caste Stygians are tall, broad and black-haired, with dusky skin and handsome, straight features. Members of the ruling caste of the Stygians are hereditary warriors, though the Stygian deserts and cities are almost as famous for producing powerful sorcerers. Most have fairly dark skin, though a few of the most ancient noble families have skin the color of pale ivory. Ordinary Stygians are a downtrodden mix of many different races, as most of them are descended from slaves. They should generally be treated as Kushites, Shemites, Southern Islanders, or even Hyborians, depending on their origins. Culture: The Stygian society is essentially a theocracy. Heretics and criminals alike are punished with horrible torture, such as being skinned alive. According to legend, before the Lemurians arrived, the land of Stygia was inhabited by a race of giant-kings. The Lemurians bred with the giant-kings and, learning much of their ancient sorcery, became the Stygians. One Stygian priest says that some mummies have lain in their tombs for ‘ten thousand years’; this could be boasting to suggest Stygia is older than it is – or he may be referring to the tombs of the giant-kings.

## Names

Stygian names are similar to Egyptian names. They are often combinations of several meaningful syllables, such as: Nafer, Nut, Thoth, Merkri, Ak, Mek, Amon, Mes,Ra, Mun, Ankh, Cris, Ri and Phon.

### Male

Ctesphon, Kutamun, Thoth,Thugra Totrasmek, Tuthamon

### Females

Ankhesenamun, Enehy, Hebeny, Imiu,, Kiya Netikerty, Sadeh, Yunet.

## Religion

By far the most widely worshipped Stygian god is Set, the Old Serpent. However, other dark ‘hideous half-bestial’ and ‘apish’ gods are worshipped as well, perhaps including Hanuman. There is a cult in Luxor that follows Derketo. There is a suggestion that Set’s enemy Ibis was once worshipped in Stygia or Acheron but was driven out. Like the later Egyptians, the Stygians believe in bodily resurrection and that the soul, or Ka, is separated from the body to pass into the afterlife on death.
Shemite

## Summary

Shemitish archers, blue-bearded expert bowmen who wearlight mail shirts and cylindrical helmets, are probably the best in the world. It is as if they are born with their deadly bows in their hands. They are good horsemen but can also ﬁght as infantry if need be. Most Shemites roam the uncharted deserts in the eastern half of Shem and beyond as far as the kingdom of Turan, though the typical Hyborian is far more likely to meet a more settled Shemitah from one of the many pastoral settlements to the west of that land. These latter people are of the variant race, the Meadow Shemite.

## Culture

The desert-dwelling Shemites are predominantly nomadic, with individual tribes often ranging over truly vast areas. Perhaps the widest-travelled tribe is the Zuagir, who can be found from Zamboula to Zamora and the eastern edge of the Hyborian kingdoms. Tribal quarrels are common, though the tribes share a common hatred for their more civilised cousins, the Meadow Shemites.Shem is looked on without much favour by the Hyborian nations, perhaps because of its years as a satellite of Stygia,though it seems unlikely that the Stygians ever made any inroads into the vast eastern deserts where the nomadic Shemite tribes live.

## Names

Shemite names are Middle Eastern or Biblicalin form.

### Male

Bît-Yakin, Gebal, Gilzan, Zargheba; Abaddon, Arvad, Baruch, Eban, Gabai, Hyam

### Female

Alumit, Daya, Idra, Jamila, Talitha, Yael.

## Religion

Ishtar, Anu and Bel seem to be the main gods of the Shemites, though it seems possible that some members of the larger Meadow Shemite pantheon might also be worshipped among the desert-dwellers.One Shemite belief, also common to all the variant races,is that evil men are imprisoned in the bodies of apes, as a just punishment for their fell crimes.
Derketo

## **More Information**

The dual nature of Derketo encourages her worshippers to walk the knife-blade between lust and death. Her northern cult, found throughout Shem and Stygia, is worshipped with elaborate orgies that can include bestiality and necrophilia. Her southern cult, worshipped in the Black kingdoms, is focused primarily on sacrifice and death. Though the archpriests of Set frown upon the wanton rituals of the temple and want nothing more than to drive the 'cult' from their kingdom, they could never do so— the nobles and merchants would never allow it. Those who call upon her avatar will see that her dual nature is built into her very form; one half appearing as a beautiful woman, her body in the prime of life, while the other half is a rotting and degenerated corpse. “She is a dual-natured goddess who is worshipped in Stygia as the queen of lust and fertility, while feared in the Black Kingdoms as the goddess of death. She is both terrible and beautiful. A goddess of fertility and lust originally worshipped in Shem, Derketo can be found among the pantheons of many southern kingdoms, particularly Stygia and Kush. In Stygia, Derketo is a decadent, licentious deity, serving as the religious counterpoint to the strict and humorless devotions of Set, the Great Serpent.”
Hyrkanian/Turanian

## Summary

The Hyrkanians are dark and generally tall and slender, though a squat slant-eyed type exists, resulting from mixture with a curious race of intelligent, though stunted,aborigines who were conquered by the Hyrkanian Among the mountains east of Vilayet. The Hyrkanians are descendants of the ancient Lemurians, who were in ages past enslaved by the ancestors of the Stygians. The most prominent Hyrkanian tribe is that of the Turanians, who have carved out a kingdom for themselves that will one day sweep aside many of the Western nations. All Hyrkanian are noted for their superb archery skills.

## Culture

The Hyrkanians are by nature nomadic horsemen with a culture resembling that of the Huns and Mongols.However, the largest of the Hyrkanian tribes have settled and founded the Turanian Empire, which more closely resembles the Medieval Moorish Empire. In some respects the Turanians are superior to the West but at the same time they are still brutal when compared to the most enlightened of Hyborian kingdoms,many of which regard the Turanians as little better than their nomadic brethren.This belief is as widespread as it is mistaken. Turnanians make cruel masters; it is no wonder that outlaw band of Kozaks dwell at the margins of their society. Under their kings Yildiz and his son Yezdigerd, the Turanian empire is expanding and will reach Zamora and eastern Shem during Conan’s lifetime.

## Names

The Hyrkanians evolve into the tribes known as Tatars, Huns, Mongols and Turks and their names reﬂectthis. One man’s horse is called ‘Irem.’ Rulers often have titles such as Agha, Shah and Khan incorporated into their names.

### Male

Alafdhal, Amurath, Ghaznavi, Isparana, Jehungir, JelalKhan,Yar Afzal, Yezdigerd, Yildiz.

## Religion

There are two known deities in Turan. These are Tarim, who seems almost to be the patron god of the Turanians and Erlik, ‘Lord of the Black Throne,’ a god of Death. There are almost certainly other gods, possibly including Ishtar. In Zamboula, Hanuman the Ape God, adeiﬁed form of the carnivorous grey apes that live around the Vilayet Sea, is worshipped. As the ‘Empire of the White Wolf,’ Turan might also worship some wolf totem as well.
Xotli

**Domain** | Blood, Evil

## **More Information**

Xotli was a demon-god of the Elder Night. Xotli was worshiped first by the Atlanteans prior to the Great Cataclysm, and later by the Antillians during the Hyborian Age. Xotli was served by a caste of dark wizard-priests that conducted dark rituals of mass sacrifice to their demon-god to bring him forth into the world. Xotli appeared to his worshippers as a rolling cloud of ebony darkness; a vortex of ultimate, boreal cold. As a show of faith, his followers would sacrifice individuals upon pyramidal altars in tribute to their god. Xotli would then consume the living souls of those slain.
Monk

## Summary

Monk is a class that an individual may choose if they pledge themselves to one of the following factions: Merchants , Black Market, or Scholars *and* are in positive standing with the faction of choice.

## Notes

* *By choosing this class and pledging to the Merchants faction, reputation will decrease in the Black Market faction.*
* *By choosing this class and pledging to the Black Market faction, reputation will decrease in the Merchants faction.*
* *By choosing this class and pledging with the Scholars faction, no reputation will be decreased with other factions at the current time as the Scholars are neutral to the other four factions.*
Zingaran

Most Zingarans are black-haired and dark of complexion. They are descended from a mixture of the Pictish and Hyborian people, along with the pre-Pictish inhabitants of Zingara, who are thought to be closely related to the Shemites. They are lean and dangerous-looking in appearance and have ﬁery tempers. The warriors of eastern Zingara sport black moustaches.

## Culture

The Zingaran culture resembles that of Spain In the late medieval period. Zingaran nobility are noted for their skill with swords and their chivalry. However,the reputation of the commoners, mainly the abundant sailors, is less impressive. Black serfs toil in the plantations of southern Zingara under the whips of the slave-masters.

## Names

Zingaran names tend to have a Spanish, or Gypsy,air to them. Names often end in ‘o’ for men and ‘a’ for women. Zapayo Da Kova is an interesting example of a full name, roughly translated it means ‘Zapayo of Kova,’ with Kova probably being the family estate.

### Male

Beloso, Galbro, Gebbrelo, Gebellez, Valbroso, Valenso, Zapayo, Zaporavo

### Female

Belesa, Sancha, Adoncia, Bonita, Catalina, Cochiti, Jachinta, Madra, Neva, Perla.

## Religion

Zingaran gods are older than many other Hyborian gods but very little is known about the precise details of their worship. Many of the younger Zingarans have probably begun to worship Mitra, the main Hyborian God. "I’ve been a mercenary captain, a corsair, a kozak, a penniless vagabond, a general – hell, I’ve been everything except a king of a civilized country, and I may be that, before I die.’ The fancy pleased him, and he grinned hardly." ~Beyond the Black River
Kingdom

## Available Types

*(Requires Base Kingdom Purchase)*Stronghold
Outpost
Village

## Requirements

- cost **\*base price 1500 GB\*** (depends on the size of desired claim)

### Perks

-Your territory will be outlined on the map

-You may govern the land as you please

-Weekly resource gain

-Can construct up to 3 outposts

-+10 thrall limit

-+8 DECORATIVE non combat thralls

-Increase RP power by 500 soldiers

### Weekly Resources

-500 GB

-400 SB

-2500 of basic resources (resources depending on location)

-1000 higher tier resources(resources depending on location)

-500 metal bars (depending on location)

-1000 special resource (native to the location)

### Kingdom Requirements

-Must have at least 5 active RP members

-Application for Kingdom-ship will be voted upon by the admin team.
Devotee

## Faction

Devotee is a class that an individual may choose if they pledge themselves to Apep’s Nest, the home of the Mages Faction *and* are in positive standing with said faction.

## Summary

Those that manipulate the arcana that exists around them through assistance and strong belief in either nature itself, or a deity. Individuals can go years before realizing that their faith has gifted them with unique talents. Due to their connection to divine forces, Devotees have an affinity towards spells and magic that belong to Divination, Nature, Prestidigitation, and Weather Witching. Devotees can learn other types of magic as well, as long as a strong sense of motivation is apparent alongside the wanting to learn.

This being said, little to no spells are completely unavailable to either Devotees or Sorcerers. The only spells considered ‘difficult’ for both to learn are those that are considered Counterspells. If one is not either of these classes, they can still become a spellcaster but it would be more difficult for them to learn (especially if reputation with Mages is poor). The spells themselves are detailed in #spell-book and if there is no DC mentioned within the spell then the DC is the caster’s roll vs. the target’s roll.

**Things to be mindful of:**
1. As a caster when it comes to melee combat, it should be illustrated that you are weaker and less likely to skillfully wield a weapon opposed to others. You are frailer than others; the cost of casting magic. This rule is for Devotees and Sorcerers, but not limited to them. The moment an individual learns a spell, their body weakens.
2. The costs within the spells are required and must be RP'd appropriately if the spells states it.
3. Be mindful that spells do have the chance of failing.
4. Mages Faction is important to the opportunity to learn all spells, but is not the only place to learn. Lower, less powerful spells can be found within other Factions at their discretion.

## Trait

- Affinity of the Heavens: You are naturally gifted in learning and practicing spells of the following magics - Divination, Nature, Prestidigitation, and Weather Witching.

(Trait Name) - Description

## Notes

- *By choosing this class, reputation will decrease in the Mercenary Faction.*
Bel

**Domain** | Chaos, Death, Trickery

## **More Information**

In the time of the Elder Gods, Bel, god of thieves, used his dark powers to conjure up an army of undead thieves in order to plunder the wealth of all nations. In desperation, the people of Shem called on the goddess Ashtoreth for help. In the ensuing battle, the goddess severed Bel's sixth arm. Thereafter, Bel was driven into exile in present-day Zamora. None have ever seen the face of Bel, as befits a god of thieves, though several idols and amulets depict him variously as a stocky dwarf with a grinning face, a six-armed elephant man, or a lithe panther-like human wearing a black mask. Bel is worshipped, or at least paid tribute to, by all who "earn" their living as thieves, outlaws, and beggars, and some even go as far as cutting their own tongue as a vow of silence. The priesthood of Bel is independent in each major city and region, in order to prevent the frequent actions against one thieves' guild or temple from spilling over and affecting the others. In areas with a single guild of thieves, the temple or shrine of Bel is usually connected to the guild hall through a series of underground tunnels. In large cities with competing guilds the temple is in an underground location and is recognized as neutral ground by all sides. To maintain their benefits as priests of Bel, they may never buy or trade for anything. Should they slip, Bel can only be appeased by a sacrifice of stolen goods ten times the value of an item purchased.  "Bel, too, is Shemitish, for he was born in ancient Shumir, long, long ago and went forth laughing, with curled beard and impish wise eyes, to steal the gems of the kings of old times."
Veda Zakiya

Summary:

## Summary

Do not judge by height nor age, Veda is one who is kind to all. When you first meet her a bright smile can be found on her face. However if you dare to cross her after all her attempts she allows you to do, there is no turning back. She is the Holder of Knowledge one who will find answers to anything, but that does not mean she will give them freely.
Set

### Alias

Father Set, Seth, The Great Serpent, The Ancient Serpent, The World Serpent, The Chaos Serpent

## **More Information**

Set is a cruel and jealous god who demands constant sacrifice from his subjects. Many of his priests are too willing to comply, as they place naked virgins screaming onto altars to appease Set's bloodlust. In Stygia, the snake is considered holy and killing a snake is a mortal. If a snake slithers into the cities or streets, Set's subjects will lay prostrate before him, hoping to be found worthy of his bite. Set is master of darkness and the beasts that hunt by night, lord of the red desert, and ruler of the sunken cities. The tenets of Set worship are difficult and sheathed in many layers of dogma. Principally, the temples profess that Set is the most potent of gods, advocate of the strong, devourer of the weak, a powerful friend and a terrible enemy, and that it is the fate of mankind to serve. Set’s followers are a dark and scorned lot who (outside of Stygia) work under cover of darkness and keep themselves cloaked in treachery and deceit. Priests of Set, like most Stygian clergy, are clean-shaven and bald-headed. Due to the priesthood's exalted position, it is death for any Stygian commoner to even touch a priest of Set. Set's cult especially favors red-haired people, seeing this color as a sign of the god's favor. "Conan's soul quailed as he stared into the eyes of the demon that for a million years had striven to trample his race back into the mud from which it had slowly and painfully emerged."
Chic Angel

Chic Angel is a four member girl group under Liz Entertainment. They debuted on February 16th 2017 with the digital single Is Love. Abin is a former member of the group.

## Discography

### Digital singles

* Is Love - 2017
* Chic Summer - 2017
* Like It - 2019

### Collabs

* GoodDay (with Taewoo) - 2018
* Sea (with Cupid) - 2018

* Wish You A Merry Christmas (with ICU) - 2019
* Christmas Fall In Love (with ICU and ZEROSIX) - 2020
Abin

July 20th 2020 (CHIC&IDLE)

Abin (formally Sha Sha) is a South Korean singer under Liz Entertainment. She is a member of ICU and CHIC&IDLE and was formally in Chic Angel and YJIG.

## Career

### **2017 (Chic Angel)**

Abin, under the stage name Sha Sha, originally debuted in Chic Angel on February 16th 2017 with their first digital single Is Love. She left the group in the second half of 2017 with Bomi after their first comeback with Chic Summer, for some unknown reason.

### **2019-Present (YJIG, ICU, CHIC&IDLE)**

In 2019, Abin joined YJIG. She was supposed to make her debut with them during their first comeback, but she never debuted with them due to them disbanding beforehand. Her only performance with them was on May 25th.

On September 30th, Abin was introduced as a member of ICU. She debuted with them when they released their first single Cupid.

On July 2nd, Abin was announced to be in the project girl group CHIC&IDLE. She debuted with them when they released the digital single 3!4!.
Character Classes

In Counter:Side, there are 7 unique classes. Strikers, Defenders, Rangers, Snipers, Siege, Supporters and Structures.

**Strikers**

Strikers are generally considered your man close-range DPS units. They boast high HP, high EVA (Dodge stat) and high DPS. They are weak against Snipers, taking an additional
A Main Character

In Counter:Side, there are 7 unique classes. Strikers, Defenders, Rangers, Snipers, Siege, Supporters and Structures.

**Strikers**

Strikers are generally considered your man close-range DPS units. They boast high HP, high EVA (Dodge stat) and high DPS. They are weak against Rangers, taking an additional
Sorcerer

## Faction

Sorcerer is a class that an individual may choose if they pledge themselves to Apep’s Nest, the home of the Mages Faction *and* are in positive standing with said faction.

## Summary

Those that can naturally manipulate the arcana within themselves and focus it to cast spells or magic. Despite having the ability to manipulate the arcane, they still must be taught to truly harness their abilities. Those that turn out to be of sorcerous origin have an unique affinity to learn magic that are centered around Curses, Hypnotism, Immortality, and Necromancy. Though, spells centered around other forces are not forbidden to learn as long as the sorcerous individual displays an eagerness to learn.

This being said, little to no spells are completely unavailable to either class. The only spells considered ‘difficult’ for both to learn are those that are considered Counterspells. If one is not either of these classes, they can still become a spellcaster but it would be more difficult for them to learn (especially if reputation with Mages is poor). The spells themselves are detailed in #spell-book and if there is no DC mentioned within the spell then the DC is the caster’s roll vs. the target’s roll.

**Things to be mindful of:**
1. As a caster when it comes to melee combat, it should be illustrated that you are weaker and less likely to skillfully wield a weapon opposed to others. You are frailer than others; the cost of casting magic. This rule is for Devotees and Sorcerers, but not limited to them. The moment an individual learns a spell, their body weakens.
2. The costs within the spells are required and must be RP'd appropriately if the spells states it.
3. Be mindful that spells do have the chance of failing.
4. Mages Faction is important to the opportunity to learn all spells, but is not the only place to learn. Lower, less powerful spells can be found within other Factions at their discretion.

## Trait

- Affinity of the Void: You are naturally gifted in learning and practicing spells of the following magics - Curses, Hypnotism, Immortality, and Necromancy.

## Notes

- *By choosing this class, reputation will decrease in the Mercenary Faction.*
Taking Care of Business

*Assigned jobs by the upper management to size up their talents, the trainee powers through misfortunes to gain hard-earned success, pulling in IOUs and completing jobs that begin to revitalize the guild’s coffers.*

*At this time, the guild is collecting funds to finance the bribes and equipment for the guild’s most brazen political power move yet, in service to their greatest and most loyal benefactor, the Black-Briars.*

1. Locate Brynjolf at The Ragged Flagon
2. Collect Keerava's debt
	1. Use Talon-Jai to get to Keerava (*optional*)
	2. Steal from Keerava to cover her fee (*optional*)
	3. Offer to pay Keerava's debt in exchange for her services as an informant *(optional)*
3. Collect Bersi Honey-Hand's debt
	1. Threaten Drifa with exposing her creative accounting *(optional)*
	2. Steal from The Pawned Prawn to cover Bersi's debt *(optional)*
	3. Steal the flyers in Bersi's safe and offer an alliance if Bersi can cover his fee *(optional)*
4. Collect Haelga's debt
	1. Steal the week's rent from Tythis, Grelka, and Wujeeta *(optional)*
	2. Steal Haelga's unique Statue of Dibella (*optional*)
	3. Steal 3 Marks of Dibella for Haelga as a favour in return for her payment *(optional)*
5. Return to Brynjolf
Raa Raa The Noisy Lion

Raa Raa The Noisy Lion is a British show that started on 9 May 2011 and ended on 22 January 2018. It is owned by Chapman Entertainment (Season 1-2)and Dreamworks Classic Predictions(Season 3).

## Summary

Raa Raa and his friends solve very noisy mysteries in the Jingly Jangly Jungle.

## Seasons

* Season 1
* Season 2
* Season 3
Wiki Info

**Welcome to the ICU Wiki!**
This wiki is dedicated to kpop girl group ICU!

We're a collaborative community website about ICU that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Naye

Naye (formally Joha and Joah) is a South Korean singer under Liz Entertainment. She is a member of ICU and was formally in YJIG.

## Career

### **2018-2019 (YJIG)**

On September 5th 2018, Naye under the stage name Joha debuted in YJIG with their digital single Prince. Unfortunately, the group later disbanded on May 17th 2019.

### **2020-Present (ICU)**

On May 31st 2020, Naye was announced to be joining ICU under her new stage name Joah. She later decided to change it to Naye. She officially debuted with them on July 10th 2020 with their Japanese since Cupid (Japanese Ver).
RIfleman

The **Rifleman** is a soldier employing under Steel Lane. He is a ranger type class who is obtainable as a N rarity unit. Rifleman specializes in firing at his enemies from a certain range. When deployed into the field, he comes in a group of 3 Riflemens.

Rifleman is one of the few units given to new players after completing the game's tutorial.

## Profile Description

*An all-around ranged attacker employed in large numbers.*

*They are common units of Steel Lane, equipped with anti-corruption gear. Having no particular strengths or weaknesses, they are the standard infantry units utilized by private military companies. Their main weapon is the SL-A2, which is known as an improved version of the standard rifle that has been used by the army since 1984.*

*These units can be reinforced quickly due to their short training period and low maintenance cost. Because there are a lot of inexperienced recruits, they are often called the privates.*

## Appearance

Wearing Steel Lane's finest gear, the Riflemen are standard military soldiers wearing light combat armor, a vest that protects mainly their upper body, and a helmet that covers their face. They are armed with a standard assault rifle that's capable of helping them eliminate low level Corrupt Objects.

## Unit Information

Being low rarity foot soldier who specializes in firing at his enemies from a specific rage, he is not as powerful as Counters, however, he is still useful in many situations such as taking down air units as well as acting as distractions for the enemy team. His damage-per-second is pretty decent for an N rarity unit due to being deployed in a group of 3. However, his HP is very low and can easily be taken out by strong enemies. He is one of the few better N rarity units for new players to use for the time being until stronger soldiers are recruited.

## Trivia

* According to his profile description, it is unknown if Steel Lane serves as a company to train soldiers and ready them to be deployed to under any circumstances regardless if they are for the greater good or for criminal activities as these soldiers can be seen affiliated with many factions in encountered in the game.
* Corrupted Objects that were previously human soldiers all use the same appearance as Steel Lane's, with one variant being the Rifleman's respectively.
Gabon

Gabon
 [[image:|100px|center|flaga]]

**Gabon** es landa in Afrika.

Aljeria · Angola · Batswana · Beafrika · Benin · Burkina-Faso · Burundi · Chad · Demokratike Republika Kongo · Ertra · **Gabon** · Gana · Gine · Gine-Bisau · Itiopia · Kabu-Verde · Kamerun · Kenia · Madagasikara · Laibiria · Malawi · Masra · Muritania · Naijiria · Namibia · Nijer · Republika Kongo · Rwanda · Sa-Lone · Sao-Tome-e-Prinsipe · Sesel · Somalia · Sudafrika-ney republika · Sudan · Sude Sudan · Swasiland · Tanzania · Togo · Uganda
Main Page

**This wiki is out of date. Check out the full unofficial wiki at**
https://counter-side.fandom.com/f

## Important articles

PlaceholderGeneralPlaceholderCharacter RolesPlaceholderCharacter ListPlaceholderAn Important LocationPlaceholderA Key EventPlaceholder

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
General

**Storage**

Storage is where all of the items you obtain are stored in. When you obtain consumables, you are able to use them in Storage.

**Collections**

In Collections you can view the groups that the employees you have recruited are part of. Recruiting all the member of a group gives you a reward of quartz

**HQ**

Your Headquarters is the place where you upgrade your employees, ships and gear.

**World Map**

The World Map is where you can access your branches to send out dispatch missions. Here you can also access Dives and Raids.