recursal/Fanatic-Fandom huggingface dataset:
Aureus Cell

Aureus Cell*

Statistics

The **Aureus Cell** is a Hardmode potion dropped by Astrum Aureus. When consumed, it restores the player for 200 mana, inflicting the Mana Sickness debuff, and granting Mana Regeneration and Magic Power buffs for 6 minutes. It is additionally used as a crafting material for several items.

## Notes

* Aureus Cells may also be obtained from Astral Crates after Astrum Aureus is defeated.

## Trivia

* The item was previously known as "Astral Jelly", and was dropped from the Astrageldon Slime.
Aquarel Pistol

Aquarel Pistol*

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The **Aquarel Pistol** is a post-moonlord upgrade to Shattered Pistol. It fires bullets that shatter into 8 smaller bullets that deal half of the damage and can inflict Suffocation and Frostburn debuffs.

## Crafting

### Used in

* Cosmilite Bar (10)
* Lumenyl (50)
* Reaper Tooth (5)
* Yharim Bar (20)
* Ectoplasm (25)

total: 1 row(s)
Aquatic Parasite

Aquatic ParasiteStatistics

Drops

SoundsHurt
Killed

The **Aquatic Parasite** is a Pre-Hardmode enemy that spawns in the Sulphurous Sea. It swims towards the player and can jump out of the water very high in an attempt to catch them.

## Trivia

* Its original sprite was intended to be a resprite of the Desert Medallion.
Atlas

AtlasStatistics

Drops

* Item **(Quantity)****Rate**
* Stardust (6-8 / **7-9**)100%
* Titan Finger15%
* Titan Heart100%
* Titan Arm(After defeating Astrum Aureus)14.29%

SoundsHurt
Killed
Idle
Found Target
Lost Target
Attack

**Atlas** is a Hardmode enemy which spawns on the Surface Astral Infection biome. It is initially idle, in which it stands still and occasionally turns around. If it notices the player, it will walk slowly towards them, attempting to jump over any obstacles in the way. When Atlas gets close enough to the player, it will uppercut them with its big arm and launch them far away, after which the attack will enter a short cooldown. If it loses sight of the player for long enough, it will return to its idle behavior.

If the Lunatic Cultist is defeated but Astrum Deus has not yet been defeated in the current world, Atlases will spawn three times as often.

## Notes

* Using a Cobalt Shield and its upgrades completely nullifies the uppercut's knockback.
* There is a 1 in 1000 chance that the uppercut attack will knock the player about 3 times farther away.

## Trivia

* In Greek mythology, Atlas is the Titan of endurance, strength and astronomy who was meant to hold up the celestial heavens for eternity.
Ancient Shiv

Ancient Shiv*

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The **Ancient Shiv** is a Pre-Hardmode shortsword that is dropped by Dark Casters. Upon killing an enemy with this sword, they will release a small blue aura cloud that has infinite pierce and lingers for 5 seconds. The cloud deals 50% damage.

While it has an incredibly short range like most shortswords, it also has auto-swing, rendering it slightly more effective.

When the weapon's Shortstrike ability activates, the player gains 5% melee speed for 4 seconds.

Its best modifier is **Legendary**.

## Crafting

### Used in

* Leeching Dagger *or* Bloody Rupture
* **Ancient Shiv**
* Spore Knife
* Rotten Matter (15)
* Purified Gel (10)

total: 1 row(s)
Aether's Whisper

Aether's Whisper*

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The **Aether's Whisper** is a unique craftable Godseeker Mode magic gun and ranged weapon hybrid. It shoots a laser beam that splits into smaller beams that travel through blocks on tile contact and inflicts shadowflame to enemies. The beams additively increase their damage by 0.5% of the weapon's damage for every frame they exist.

Right-clicking fires the same laser beam, but it deals ranged damage instead of magic and it does not consume mana.

The projectiles can inflict Shadowflame for 10 seconds.

Its best modifier is **Mythical**.

## Crafting

### Used in

* Scorched Earth
* **Aether's Whisper**
* Electrosphere Launcher
* Miracle Matter
* Void Vortex
* The Wand
* The Prince
* **Aether's Whisper**
* Crius Prime
* Staff of Blushie
* Helium Flash
* Clamor Noxus
* Calamitous Vortex
* Mistlestorm
* Lacelinous Nocturne
* Interfacer Staff
* Ice Barrage
* Eidolon Staff
* Evercoldance
* Divine Retribution
* Omega Ray
* Aetherflux Cannon
* Hadopelagic Echo
* Plasma Rifle
* Quintessence Cannon
* Rainbow Party Cannon

total: 2 row(s)
## Notes

* Reforging this weapon resets its stats to the magic alternative, making ranged modifiers impossible.
* The Resentful Enchantment synergises very well with the natural ability of the weapon, further increasing the damage it deals over large distances.
Architect Whirlhammer

Architect Whirlhammer*

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**Architect Whirlhammer** is a craftable Hardmode accessory . It lets you do 2 things:
left click: Launches a hammer to the mouse position, the hammer spins for 4 seconds and vanishes.
right click: Creates a 3x3 box of temporary ice blocks at the mouse position, the blocks last for 15 seconds before vanishing.
Air Spinner

Air Spinner*

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Projectiles created
**Air Spinner**
**Golden Aero Feather**
The **Air Spinner** is a craftable Pre-Hardmode yoyo. While the yoyo is deployed and enemies are nearby, small feathers will be fired from the yoyo that deal 50% of the main throw's damage.

Its best modifier is **Godly**. It cannot get modifiers that affect size.

## Notes

* The Air Spinner moves extremely quickly compared to other yoyos, allowing it to more easily track fast enemies; however, its short airtime can severely hinder the usefulness of its speed.
Awakening

Awakening*

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The **Awakening** is an item obtained from the Starter Bag. It summons The Calamity when right clicked within the inventory.

## Notes

* The Awakening is non-renewable, meaning that player's should take caution to not lose the item as The Calamity is a required encounter to progress through the rest of the game.
Aetherflux Cannon

Aetherflux Cannon*

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***Aetherflux Cannon***
The **Aetherflux Cannon** is a craftable Godseeker Mode magic gun that is a direct upgrade to the Nano Purge, and is obtainable after Jungle Dragon, Yharon has been defeated. When used, it spins up for roughly half of a second, then it rapidly fires pairs of incredibly fast yellow lasers which travel in a double helix pattern. Each laser can pierce through one target and can go through tiles.

Its best modifier is **Mythical**.

## Notes

* Unlike the Laser Machinegun and the Nano Purge, this weapon does not increase in fire rate over time. After the initial non-firing spin-up, it fires its lasers at a constant high speed.
* This weapon does not consume mana while spinning up, it is only consumed once it has begun firing lasers.

## Trivia

* The movement pattern of the lasers is a reference to the Wave Beam from the *Metroid* game series.
* The weapon's former name, "T1000" was likely named after the T-1000, the robotic main antagonist of the film *Terminator 2: Judgment Day*.
Alloy Bar

Alloy Bars are pre-Hardmode bars that are made with every pre-Hardmode bar. They are used in lots of late pre-Hardmode and early Hardmode recipes.

## Crafting

### Recipe

* Tin Bar
* Iron Bar
* Lead Bar
* Silver Bar
* Tungsten Bar
* Gold Bar
* Platinum Bar
* Demonite Bar
* Crimtane Bar
* Meteorite Bar
* Hellstone Bar
* Wulfrum Bar
* Victide Bar
* Aerialite Bar

total: 2 row(s)Alloy Bar*

Statistics
Aurora Spirit

Aurora SpiritStatistics

Drops

* Item **(Quantity)****Rate**
* Essence of Eleum25%

SoundsHurt
Killed

The **Aurora Spirit** is a Hardmode enemy that spawns in the Snow biome. They charge around at high speeds and attempt to ram the player for high damage, and once they leave a small area around the player, they turn to charge back again.
Astral Pickaxe

Astral Pickaxe*

Statistics* 220%
* 0%
* 0%

The **Astral Pickaxe** is a craftable Hardmode pickaxe capable of mining blocks up to Lihzahrd Brick and Scoria Ore. It has a range bonus of 3 tiles and has a higher than average critical strike chance. It releases light emitting particles when swung, and inflicts the Astral Infection debuff onto enemies upon contact.

Its best modifier is **Legendary**. While **Light** may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool.

## Crafting

### Used in

* Grax
* Any Lunar Pickaxe
* Marnite Obliterator
* Heaven Piercer
* Miracle Matter
* Grax
* Any Lunar Pickaxe
* Marnite Obliterator
* World Breaker
* Miracle Matter

total: 2 row(s)
## Trivia

* The Astral Pickaxe is the most powerful pre-Moon Lord pickaxe and is tied with the Blossom Pickaxe for third highest mining speed, after the Shroomite Digging Claw and Crystyl Crusher.
Aquatic Discharge

Aquatic Discharge*

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The **Aquatic Discharge** is a Pre-Hardmode shortsword that is dropped by the Desert Scourge. When swung, it emits harmless particles of electricity. Upon killing an enemy with it, it will release small electric sparks which linger on the ground for a short time, dealing damage to enemies that touch them.

When the weapon's Shortstrike ability activates, enemies hit by it and its sparks are Electrified for 5 seconds.

Like every shortsword, it has an incredibly short range, but unlike most other vanilla shortswords, it has autoswing.

Its best modifier is **Legendary**.
Ancient Crusher

Ancient Crusher*

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Projectile created
**Fossil Spike**
The **Ancient Crusher** was a craftable Hardmode melee weapon. When enemies were hit, it created spikes that dealt additional damage for a few seconds. Spikes that critically hit dealt 50% damage. The spikes appeared wherever the enemy was hit, making this more effective on stationary or slow-moving targets.

Its best modifier was **Legendary**.
Astral Communicator

Astral Communicator*

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The **Astral Communicator** is a craftable Godseeker Mode Summoning Item used to summon Empyreon outside of the post-Starborn Moth Martian Madness event.

## Notes

* Empyreon cannot be spawned with the Astral Communicator while the Martian Madness event is active.

## See Also

* Martian Boss Summoning Items
* Martian Distress Beacon
Ashen Slab

Ashen Slab*

Statistics* 180%

**Ashen Slab** is a craftable block crafted with Smooth Brimstone Slag.

## Trivia

* The slab has four different possible glyphs that can appear on it that take the form of alchemical symbols. These include:
	+ 🜏, the Leviathan Cross, the alchemical symbol for sulfur (brimstone).
	+ 🜍, an alternate alchemical symbol for sulfur.
	+ Ω, upper-case Omega, the last letter of the Greek alphabet, and also the alchemical symbol for death.
	+ 🜂, the alchemical symbol for fire.
Angelic Shotgun

Angelic Shotgun*

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Projectile created
**Illuminated Bullet**
The **Angelic Shotgun** is a craftable Godseeker Mode gun. Each time the weapon is fired, it shoots eight bullets and summons a radiant beam from the sky towards the cursor. The beam deals five times the damage of an individual bullet and pierces infinitely through both enemies and walls. If Musket Balls are used as ammo, the bullets are replaced with special illuminated bullets. Both the illuminated bullets and the beam inflict the Holy Flames debuff onto enemies.

Its best modifier is **Unreal**.

## Trivia

* The item's tooltip is a reference to the song "Angel with a Shotgun" by The Cab.
Baby Skyline Shark

Baby Skyline Shark*

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Baby Skyline SharkStatistics

The **Baby Skyline Shark** is a post-Noxus item thats fished in the Upper Layer of Sky Abyss. It can be tossed inside Sky Abyss to summon a Baby Skyline shark Critter, all the enemies that attack Skyline Sharks can attack the babies too and they primarily target them over over normal Sharks or The Player, it can be used to get the Stratosouls away from you in Death Mode as you cant move with them on you.

If a big Skyline Shark sees it it becomes enraged and does a series of dashes on the player.
Aeries

Aeries*

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Projectile created
**Shockblast Round**
*Not to be confused with Aries, an enemy that spawns in the Astral Infection.*
The **Aeries** was a craftable Hardmode gun that autofired and was a direct upgrade to the Cursed Capper. When Musket Balls were used as ammo, it fired a light blue shockblast round that emitted an aesthetic particle cloud on impact. It inflicted two hits of damage per bullet and returned life to the wielder equivalent to 5% of the damage dealt to the enemy.

Its best modifier was **Unreal**.

## Crafting

### Used in

* Ruinous Soul (5)
* Luminite Bar (15)
* Vortex Fragment (10)
* Galactica Singularity (6)
* Core of Calamity (3)
* Stardust (25)
* P90
* Uzi
* **Aeries**

total: 2 row(s)
## Trivia

* Its name and function were a reference to the Aries revolver from *Borderlands*.
Boss Effects

**Tooltip** | The active boss is reducing spawn rates...a lot

**Boss Effects** is a debuff that is active while any boss is alive. It functions as a stronger version of the Zen buff, reducing spawn rates and maximum spawn count by a very high amount, in order to ensure that the boss fight has no interference from unrelated enemies.

## Notes

* Despite technically being a boss, the Martian Saucer does not activate this debuff. This is to prevent it from interfering with the rest of the Martian Madness event.
* The debuff will not be applied for bosses from other mods.

## Trivia

* Despite the debuff not being visibly active, its effects are applied during the gap between The Devourer of Gods's two phases.
* This debuff was previously named "Boss Zen".
Aestheticus

Aestheticus*

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Projectile created
**Vaporified Crystal**

The **Aestheticus** is a Pre-Hardmode classless weapon which automatically swings and deal damage in a similar manner to broadswords while firing homing crystals that get their damage multiplied by damage bonuses from all classes. When the crystal hits an enemy or after a few seconds, it splits into 4 crystals that damage and home into enemies after a short time, exploding on successful enemy hits. Both crystals inflict the Vaporfied debuff.

The Aestheticus cannot be reforged, and therefore cannot have modifiers.

## Crafting

### Used in

* Trash of Magnus
* Ogscule
* Fae Dust (5)
* Galactica Singularity (5)

total: 1 row(s)
## Notes

* This weapon does not have any critical strike chance and cannot gain any from Accessories, Modifiers, Buffs and Armor bonuses.

## Trivia

* This weapon is themed around vaporwave imagery, including pastel blues and pinks and a pattern reminiscent of the classic Windows logo. The name of Vaporfied debuff makes reference to this.
	+ The name of the weapon is a reference to the common usage of the term "ＡＥＳＴＨＥＴＩＣ" when referring to vaporwave imagery.
	+ It is also based off an enemy named 'Aestheticus' from the game 'Cat-Girl Without Salad: Amuse-Bouche'.
Asgard's Valor

Asgard's Valor*

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The **Asgard's Valor** is a craftable Hardmode accessory that grants immunity to knockback, immunity to most debuffs including Frostburn and Glacial State, 16 defense while submerged in liquid, and +20 max life. It also reduces the damage over time effect for Brimstone Flames by 50%.

While equipped, the wearer can double tap a horizontal movement key to perform a holy dash with a base distance of 18 blocks. Striking enemies during the shield dash will damage them and cause an explosion. Every time an enemy is struck, the wearer is given 6 immunity frames.

## Crafting

### Used in

* Elysian Aegis
* Cosmilite Bar (10)
* Ascendant Spirit Essence (4)
* Yharim Bar (4)
* Auric Bar (25)
* Ornate Cloth (5)
* Silk (20)
* Lava Bucket
* Delicious Meat (349)
* Yharim Bar (124)

total: 2 row(s)
## Notes

* Directly colliding with an enemy during the shield dash deals 100 melee damage. This direct hit is affected by melee damage bonuses and the wearer's melee critical strike chance.
* The explosion produced upon colliding with an enemy deals 60 damage. This is not boosted by any player stats.
* Asgard's Valor provides immunity to On Fire!, Bleeding, Broken Armor, Burning, Chilled, Confused, Cursed, Darkness, Frostburn, Poisoned, Searing Lava, Silenced, Slow, and Weak, as well as Glacial State.

## Tips

* The immunity frames given when striking enemies during the dash can be used to avoid contact damage.
* All of the crafting materials for the Ankh Shield can be crafted instead of a player having to find them all.
Ancient Ice Chunk

Ancient Ice Chunk*

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*For the enemy that drops this item, see here.*
The **Ancient Ice Chunk** is a Hardmode summon weapon that drops from Ice Claspers. It summons a flying Ice Clasper that follows the player. It deals damage by dashing through enemies and moving in an erratic pattern.

Its best modifier is **Ruthless**. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Ancient Ice Chunk has over a Ruthless one is knockback.

## Crafting

### Used in

* **Ancient Ice Chunk**
* Elemental Axe
* Dark Energy Staff
* Exoplasm (20)
* Miracle Matter

total: 1 row(s)
Apoctosis Array

Apoctosis Array*

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Projectile created
**Ion Blast**
The **Apoctosis Array** is a craftable Godseeker Mode magic gun that is a direct upgrade to the Ion Blaster. Like its predecessor, it fires ion blasts that continuously accelerate with their damage depending on the user's current mana level. The projectile damage is multiplied by 0.2 added to 1.4 times of the player's mana ratio, dealing 20% damage at 0 mana and 160% damage at full mana. Additionally, the projectile size is multiplied by 0.75 added to 0.75 times of the player's mana ratio, being 75% size at 0 mana and 150% size at full mana. Having the Astral Injection buff caps the maximum damage multiplier at 111% and size at 123.75%.

Its best modifier is **Mythical**.

## Trivia

* The ion blasts shrink in size as their damage decreases.
* The word apoctosis is likely a reference to the term apoptosis, or programmed cell death, which occurs as a normal, controlled part of an organism's growth.
	+ Apoptosis comes from the Ancient Greek word ἀπόπτωσις, which means falling off. This is likely where the effect or etymology of the weapon comes from.
Aquatic Dissolution

Aquatic Dissolution*

Statistics

Projectile created
**Aquatic Spear**
The **Aquatic Dissolution** is a craftable Godseeker Mode broadsword. It fires 3 aquatic spears from the sky, which bounce off tiles twice, disappearing on the third. The projectiles can pass through tiles for a second after spawning.

Its best modifier is **Legendary**.
Ashes of the Sunken Sea

Ashes of the Sunken Sea*

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The **Ashes of the Sunken Sea** are Hardmode buff potions dropped by enemies from the Sunken Sea. It grants the user the **Sunken Power** buff when consumed, granting the following effects:

* +20% movement speed
* +10% damage
* -50% crit chance
* -20 defense

The Sunken Power buff also applies a blur effect onto the screen when being used.
When the Sunken Power buff runs out of time, the **Sunken Withdrawal** debuff is applied onto the player for 2 hours. It grants the following effects:

* +10 defense
* -30% movement speed
* -20% damage
* -30% crit chance
* -50% mining speed

Sunken Withdrawal can be cured using more Ashes- however, doing so will replenish the debuff to it's full duration once the Sunken Power buff expires. As a result, it is ill advised to use it outside of combat situations, and it must be micromanaged to avoid the debuff during them.

## Trivia

* This item is based off of Meth from Breaking Bad
Bad Apple

Bad Apple*

Statistics

SoundsUse

The **Bad Apple** is a Hardmode summon weapon dropped by the Plaguebringer Goliath. It summons Utsuho Reiuji.

The summon follows a set pattern, repeating after completing the final attack:

* Shoots 2 rounds of 16 orbs in that home in aggressively after half a second. They deal 400% of the weapon's damage.
* Utsuho summons 3 giant stars that explode into homing flares. The explosions deal 1500% of the weapon's damage, while the flares deal 500% of the weapon's damage.
* Utsuho dives towards the closest enemy, exploding upon contact with an enemy, dealing 2000% of the weapon's damage.
* Utsuho fires 6 rays of energy that home towards the closest enemy. The rays deal 500% of the weapon's damage.

If the player falls below half health, Utsuho enrages, which is acompanied with an alarm sound and replaces the attack pattern with a more powerful one:

* Utsuho summons two giant stars to orbit her for 10 seconds, dealing 250% of the weapon's damage and ignoring immunity frames. The giant stars leave a trail of homing flares that deal 200% of the weapon's damage.
* A massive star appears above Utsuho, which grows in size and fires six smaller stars that home towards the closest enemy and deal 700% of the weapon's damage, before momentarily creating a massive explosion dealing **6000%** of the weapon's damage. This attack is skipped for the next three rotations after it is performed.
* Utsuho dives towards the closest enemy three times, leaving a trail of homing flares that deal 300% of the weapon's damage, and exploding upon contact with an enemy, dealing 3000% of the weapon's damage.
* Utsuho throws three giant stars that fly around and fires 12 rays of energy that home towards the closest enemy. The rays deal 500% of the weapon's damage. The stars explode and deal 1200% of the weapon's damage when hit by the rays of energy.

All attacks inflict Plague and Daybroken. The Daybroken debuff cannot stack with anything that can inflict Daybroken, with the exception of the Solar Eruption and Daybreak.

Its best modifier is **Mythical**. While **Ruthless** may seem to provide a bigger damage by percentages, rounding reveals that Mythical and Ruthless boost the damage equally for this weapon.

## Trivia

* The weapon's name and summon are a reference to the Japanese game series called *Touhou Project.*
	+ The damage value of 11 is a reference to Subterranean Animism, the 11th official game in the series. This is the game where Utsuho Reiuji appears as the final boss.
Astral Crate

Astral Crate*

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The **Astral Crate** is a Fishing Crate variant that can only be hooked in the Astral Infection. The crate contains several items based originally in the Astral Infection, including weapons and boss drops. Several of the crate's drops are locked behind Astrum Aureus and Astrum Deus.

## Notes

* Astral Crates drop different tiers of healing and mana potions depending on what bosses have been defeated:
	+ Healing and Mana potions are dropped normally.
	+ Greater Healing and Mana potions are dropped if any Mechanical Boss has been defeated.
	+ Super Healing and Mana potions are dropped if Providence, the Profaned Goddess has been defeated.
	+ Supreme Healing and Mana potions are dropped if The Devourer of Gods has been defeated.
Aquamarine Staff

Aquamarine Staff*

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Projectile created
**Aquamarine Bolt**
The **Aquamarine Staff** is a craftable Pre-Hardmode wand that fires 2 aquamarine bolts that cannot pass through blocks.

Its best modifier is **Mythical**. But the weapon's mana cost will not be affected.

## Crafting

### Used in

* Forbidden Fragment (2)
* Obsidian (22)

total: 1 row(s)
Armor

**Armor** is a set of equipable defense items that reduce damage taken from enemies and most other damage sources. Armor pieces are equipped by placing them in the armor slots of the player's inventory. Armor can also be placed in vanity slots to change the player's appearance without affecting stats. Armor pieces are either crafted, purchased from NPCs, or dropped from enemies.

Each piece of armor has a defense statistic that reduces inflicted damage by half / **3/4** its value, rounded up. For example, a full set of Wulfrum Armor (Melee) provides a total of 9 defense, reducing damage by 5/**6** points. Statigel armor (Ranged) grants a total of 25 defense, reducing damage by 13/**19**, after having been rounded up. An attack cannot be reduced to zero; all attacks will always deal at least 1 damage (or 2 damage for a critical hit), regardless of the quality of a player's armor.

In addition to the defense provided by individual armor pieces, most armor types provide a **Set Bonus** when all three pieces of the same armor type are worn simultaneously. For the basic Pre-Hardmode armors, e.g. Wulfrum Armor, this is an additional defense bonus. More advanced or unique armors can provide other specialized set bonuses (e.g., the Omega Blue armor will summon 6 tentacles to attack enemies and heal the player).

The Calamity Mod adds 28 new armor sets. 7 sets can be obtained Pre-Hardmode, 11 sets in Hardmode, and 10 sets Godseeker Mode. Most armor sets have 5 different helmets for each main class (Melee, Ranged, Mage, Summoner, and Rogue), though four armor sets grant universal bonuses and twelve armor sets are class-specific. In addition, several vanilla armor sets are rebalanced or given new effects.

## Miscellaneous

* **Set Bonus (Forbidden armor):**
	+ Gives a max stealth of 40.
	+ Reduces the summon penalty to 75% instead of the usual 50% while holding rogue weapons.
	+ Stealth strikes summon 6 homing Forbidden Eaters that each deals 40 base damage added by 5% of the projectile's damage on every enemy hit, with a cooldown of 0.25 second.
	+ Pressing `Armor Set Bonus` will summon an Ancient Storm for 50 mana. The storm deals 100 base damage and is affected by mana cost reduction, mana sickness, summon damage bonuses, and rogue damage bonuses. The storm has a cooldown of 0.33 second before it can be summoned again.
* 10 Any Adamantite Bar
* **Set Bonus (Shroomite armor):** Not moving puts you in stealth, increasing ranged ability and reducing chance for enemies to target you.
* Crafted at Mythril Anvil

## Vanilla Armor Set Changes

### Rogue armors

* 3% increased rogue critical strike chance
* 3% increased rogue velocity
* **Set Bonus:** +3 defense and 5% increased rogue damage and 10% increased velocity.Maximum rogue stealth of 70.
* 3% increased rogue critical strike chance
* 3% increased rogue velocity
* **Set Bonus:** +2 defense and 5% increased rogue damage and critical strike change.Grants immunity to fire blocks and temporary immunity to lavaMaximum rogue stealth of 80

## See also

* Armor on the vanilla Terraria wiki
* The minions summoned by certain armor sets.
Astral Probe

Astral ProbeStatistics

Drops

* Item **(Quantity)****Rate**
* Stardust (1-3) (**+1 extra**)50%
**100%**
* Titan Finger2%

SoundsHurt
Killed
Laser

The **Astral Probe** is a Hardmode enemy which spawns in the Astral Infection biome. They move freely through the air and fire lasers at the player, similarly to the Probes spawned by The Destroyer.

## Trivia

* There used to be variants of the astral probe spawned by Astrum Deus during its fight.
Arcanum of the Void

Arcanum of the Void*

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The **Arcanum of the Void** was an Expert Mode-exclusive Godseeker Mode accessory that was obtained from the Treasure Bag dropped by Ceaseless Void. It granted the ability to reflect some projectiles, such as arrows or magic bolts, which didn't damage the player. This effect could only occur every 90 seconds.

## Crafting

### Used in

* Astral Bulwark
* **Arcanum of the Void**

total: 1 row(s)
Aquatic Aberration

Aquatic AberrationStatistics

SoundsHurt
Killed

The **Aquatic Aberration** is an enemy that spawns in the Ocean after Plantera or Calamitas has been defeated. It flies after the player when far away, then circling them when near. After 5 seconds of circling them, it will dash at the player, leeching on and dealing constant damage if the attack hits.

If any player is not in water while fighting an Aquatic Aberration, it will become “angered” and rapidly chase after the player. It also has double damage and defense while angered.

## Tips

* The Aquatic Aberration’s leech does half of its dash damage every second. Therefore, it is advised to stay underwater when fighting one of these, as even one can be overwhelming if it’s angered.
Arcturus Astroidean

Arcturus Astroidean*

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The **Arcturus Astroidean** is a Hardmode bait obtained randomly from Astral Crates that has a base bait power of 40%. While in the Astral Infection, Sulphurous Sea, or Abyss biomes, the player's Fishing Power is increased by 10%.

## Trivia

* Arcturus is the name of the brightest star in the Boötes constellation. "Astroidean" refers to Asteroidea, the biological class that starfish belong to.
Bloody Worm Tooth

Bloody Worm Tooth*

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The **Bloody Worm Tooth** is a Pre-Hardmode accessory dropped by The Perforators. It grants 5% increased damage reduction, 5% increased melee damage, and 5% increased melee speed when equipped in an accessory slot. The bonuses are doubled when below 50% life. The damage reduction will stack with the damage reduction of the Worm Scarf.

If the player lives in a Corruption world, defeating The Hive Mind for the first time will allow the Dryad to sell the Bloody Worm Tooth.

## Crafting

### Used in

* Worm Scarf

total: 1 row(s)
Bear's Eye

Bear's Eye*

Statistics

**Bear's Eye** is a Pre-Hardmode pet summoning item that can be purchased from the Bandit for 5 . It summons a guardian angel cat named Bear to follow the player. If the player moves too fast, Bear will use blue wings to fly towards them.

## Crafting

### Used in

* Romajeda Orchid
* Love Potion

total: 1 row(s)
## Trivia

* This item is based on Lilac Vrt Olligoci's real pet cat, Bear, who was blind with cataracts. Bear sadly passed away on December 2nd, 2018, hence this item's depiction of him as a "guardian angel".
* In previous versions, the Archmage would sell this item.
Alula Australis

Alula Australis*

Statistics

Projectile created
**Astral Star**

The **Alula Australis** is a Hardmode wand that drops from Astrum Aureus. It fires an aurora beam that travels in a cosine pattern. As the beam travels, Astral stars trail the beam and rain down from the sky. Astral stars' damage and knockback are randomized from 25% to 75% of their base values. Both the aurora beam and the astral stars inflict the Astral Infection debuff.

Its best modifier is **Mythical**.

## Trivia

* Alula Australis is an alternate name given to the star system "Xi Ursae Majoris", which was the first binary star system ever discovered.
Banana Clown

Banana ClownStatistics

Drops

* Item **(Quantity)****Rate**
* Banana Clown armor33.33% (per piece)

SoundsHurt
Killed

The **Banana Clown** is a Pre-Hardmode enemy which spawns uncommonly on the surface during Night. They act like a regular Fighter AI enemy but will occasionally throw banana bombs that destroy tiles.
Astralachnea Staff

Astralachnea Staff*

Statistics

Projectile created
**Astralachnea Fang**

*Not to be confused with Astral Staff, a wand crafted using Astral Bars.*
The **Astralachnea Staff** is a Hardmode wand that is dropped from Astralachneas after Astrum Aureus has been defeated. It fires 4-7 homing astral fangs that inflict the Astral Infection debuff on their target. The player can tighten the spread of the projectiles by aiming the cursor further away. The fangs will not pass through blocks.

Its best modifier is **Mythical**.

## Notes

* This weapon can also be obtained from the Astral Crate after Astrum Aureus has been defeated.
* Due to how the weapon' spread works, using the weapon while the cursor is on top of the player will cause the projectiles to fly into multiple directions, making it useful combined with their homing capabilities for dealing with multiple enemies.

## Trivia

* This weapon could be considered a successor to the Poison Staff or the Venom Staff, as it is dropped by a spider-type enemy and fires a spread of debuffing fangs.
Aquatic Shardstone

Aquatic Shardstone*

Statistics

Projectile created
**Shadow Shatter**

The **Aquatic Shardtone** is a Hardmode accessory that drops from The Forbidden Lantern. If the player is damaged while wearing the accessory, a Shadow Shatter spawns. The shatter shoots piercing lasers every second. It has the same amount of hp and laser damage as the damage that spawned it. Only 4 Shatters can exist at a time and the ones with the least hp get killed first.
Animus

Animus*

Statistics

The **Animus** was a craftable Epilogue broadsword that auto-swings. Hitting an enemy would apply the Brimstone Flames debuff for a significantly long time of 100 seconds. Animus would change its base damage every time it strikes an enemy, choosing a weighted value at random from the following options:

* 25% chance of 800 damage
* 25% chance of 1,200 damage
* 20% chance of 1,800 damage
* 15% chance of 3,000 damage
* 10% chance of 6,000 damage
* 5% chance of 10,000 damage

Its best modifier is **Legendary**.

## Notes

* The average base damage of Animus was 2,410.
	+ (800 \* 0.25) + (1200 \* 0.25) + (1800 \* 0.20) + (3000 \* 0.15) + (6000 \* 0.10) + (10000 \* 0.05) = 2,410

## Trivia

* Animus can mean either "hostility or ill feelings" or "motivation to do something".
	+ Animus in Latin translates roughly to "heart", "mind", and "spirit".
Aureus Spawn

Aureus SpawnStatistics

SoundsHurt
Killed
Explosion
Teleport

The **Aureus Spawn** is a Hardmode boss servant that is summoned by Astrum Aureus. Upon initially spawning, it floats towards the player, firing homing Astral Crystals and occasionally teleports to some location near the player.

Once its health drops below 50%, it becomes invincible and starts accelerating towards the player, acting much like a projectile. Once in this state, it will explode upon contact with tiles or the player, killing itself and potentially dealing damage in the process.

## Notes

* If spawned during the day, it will immediately act as if its health is below 1000 and start accelerating towards the player.
* During the Boss Rush, Aureus Spawns will have 3,000 max health regardless of difficulty.

## Tips

* Due to its harmless nature if left alive in its inactive state, it is recommended to avoid damaging it as much as possible, as doing so could lead to it becoming a hazard.
* If in pursuit of the player, it will die instantly if it comes into contact with blocks. Because it is affected quite heavily by momentum, the player should attempt to draw it towards tiles as much as possible before dodging, so its previous speed carries it into them and destroys it.
	+ A good way of doing this is to build boxes of solid blocks above your arena, and when being chased by the Aureus Spawn double back on them below or above your boxes, this should cause them to run into your box and subsequently be destroyed.
* The Ornate Shield, Asgard's Valor, or the Asgardian Aegis can be used to dash through them, making them explode without damaging the player.
Boss Health Bar

Boss Health Bar* An example of a boss health bar mid-fight.

The Calamity Mod adds a **boss health bar** to the player's interface that can be toggled via Configuration options.

## Features

* Appears in the lower right corner of the screen when either a boss or mini boss is summoned.
	+ Bosses with multiple parts (e.g. Moon Lord) are factored in and have their own separate bars.
	+ Also appears when certain rare vanilla enemies (e.g. Biome Mimics) appear.
	+ The boss health bar does not show for Sulphurous Sea or Abyss mini bosses.
* Has a health percentage gauge, a yellow health bar, and a decorative blue bar separating them.
	+ The health bar turns red as the enemy takes damage, with the red disappearing if the enemy hasn't taken damage for 0.5 seconds. This is to indicate recent "combo" damage.
* Small text to the lower right of the bar displays the enemy's total and current health.
	+ Bosses with a high amount of parts, such as Eater of Worlds' segments, have their remaining number of parts displayed with the small text instead of health.
	+ Small text can also be toggled via Configuration options.
* When opening the inventory or during Events and invasions, the bar adjusts to the left to make room for the armor and accessories tab or event progress meter.
* When a boss is enraged, the health bar will glow red.

## Notes

* The boss health bar also works with bosses from other Terraria mods, though it may not work as intended.
* The boss health bar will not appear with any NPC with 800 life or less.

## Trivia

* The design is based on the health bars from *Metal Gear Rising: Revengeance*.
* The boss health bar was co-coded by mod creator Fabsol/MountainDrew and programmer Boffin.
* The Devourer of Gods' final form's health was intentionally displayed as 600% in previous versions of the mod, alluding to its increased armor and health.
Biome backgrounds

**Biome backgrounds** are images that appear behind objects and blocks in each biome. A few of the Calamity Mod's biomes have unique backgrounds that usually show a landscape of the biome. Backgrounds do not affect a biome in any way. Turning off backgrounds in Settings hides them, though ambient objects will still appear.

## Surface backgrounds

* The Sulphurous Sea's background.
* The Astral Infection's main background.
* The Astral Desert's background.
* The Astral Snow Biome's background.

## Underground backgrounds

These backgrounds consist of only one layer, unlike surface backgrounds.

* The Astral Underground's background.
* The Astral Cavern's background.
Bladecrest Oathsword

Bladecrest Oathsword*

Statistics

Projectile created
**Blood Scythe**

The **Bladecrest Oathsword** is a Pre-Hardmode broadsword dropped by Demons and Voodoo Demons in The Underworld. When swung, it fires a scythe projectile that pierces once, emits a faint red light, and inflicts the On Fire! debuff on hit.

Its best modifier is **Legendary**.

## Crafting

### Used in

* Old Lord Oathsword
* Soul of Fright (5)

total: 1 row(s)
## Trivia

* This weapon was previously the only sword in the Calamity Mod to not have autoswing.
Ballistic Poison Bomb

Ballistic Poison Bomb*

Statistics

Projectiles created
**Ballistic Poison Bomb**
**Ballistic Poison Cloud**
**Spike**

The **Ballistic Poison Bomb** is a craftable Hardmode bomb. It throws bombs that are affected by gravity. Upon contact with an enemy, it explodes and launches several fragments that fly in random directions, while also creating a poison cloud similar to the one produced by the Toxic Flask. Collision with a tile will cause the bomb to stick onto the tile for a short period of time, after which, it launches the fragments. The shrapnel will stick to all tiles and enemies, and will explode after a short delay. The poison clouds and shrapnel deal 30% of the bomb's damage.

Performing a stealth strike with the Ballistic Poison Bomb will cause three bombs to be thrown instead of one.

Its best modifier is **Flawless**.

## Crafting

### Used in

* **Ballistic Poison Bomb**
* Celestial Nuke
* Profaned Nucleus
* Star of Destruction
* Unsealed Singularity
* Penumbra
* Miracle Matter

total: 1 row(s)

## Notes

* The poison clouds deal typeless damage rather than rogue damage. However, boosting the weapon's damage will still increase the damage of the poison clouds.
	+ As a result, they cannot inflict critical hits and are unaffected by the Adrenaline Mode and Rage Mode buffs.
* Unlike its predecessor, it only explodes on impact when hitting an enemy. When impacting a tile, it behaves similarly to a Sticky Bomb.
Apotheosis

Statistics

**Apotheosis** is a craftable Epilogue developer spell tome. It summons a cosmic portal that released a mini Devourer of Gods that will swarm an enemy and fire lasers, before disappearing 5 seconds later.

The Devourer of Gods inflicts several debuffs:

* God Slayer Inferno (10 seconds)
* Demon Flames (10 seconds)
* Armor Crunch (10 seconds)
* Exo Freeze (3.33% chance for 2 seconds)

On enemies, these combined debuffs cause the target to lose 2750 health per second, have its defense reduced by 66.67%, have its defense further decreased by 20 for 10 seconds, and have an additional 3.33% chance to completely freeze the enemy for 2 seconds.

Its lasers always inflict God Slayer Inferno and Demon Flames, but not Armor Crunch or Exo Freeze.

Its best modifier is **Mythical**.

## Trivia

* Apotheosis was programmed by Terry N. Muse, one of the mod's lore writers, and implemented by the developer as a reward for completing a speedrun race challenge.
	+ This speedrun race challenge had the participants race to kill the Devourer of Gods in hardcore mode with only spears.
	+ The damage value of 77 and use time of 177 are references to Terry's excessive usage of the number 7.
* The word "apotheosis" refers to a culmination or climax, or an elevation to a god-like status.
* The knockback value of 6.9 is a reference to the internet meme of 69.
* The mana cost and velocities of 42 are references to the internet meme of 420.
Blossom Pickaxe

Blossom Pickaxe*

Statistics* 250%
* 0%
* 0%

The **Blossom Pickaxe** is a craftable Godseeker Mode pickaxe capable of mining Auric Ore. It has +5 increased block breaking range and produces green light particles when swung.

Its best modifier is **Legendary**. While **Light** may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool.

## Crafting

### Used in

* **Blossom Pickaxe**
* Shadowspec Bar (5)

total: 1 row(s)
## Trivia

* The Blossom Pickaxe is tied with the Astral Pickaxe for third highest mining speed, after the Shroomite Digging Claw and Crystyl Crusher.
Asgardian Aegis

Asgardian Aegis*

Statistics

The **Asgardian Aegis** is a craftable Godseeker Mode accessory with a wide array of defensive effects. It grants 28 defense, immunity to knockback and most debuffs, +40 max life, increases life regeneration by 1, and an additional 20 defense while submerged in liquid.

While equipped, the wearer can double tap a horizontal movement key to perform a supreme holy flame dash with a base distance of 28 blocks. Striking enemies during the shield dash will heavily damage them, inflict God Slayer Inferno, cause holy explosions, and leave behind a lingering Holy Eruption which damages enemies that touch it. Every time an enemy is struck, the wearer's immunity frames are set to 6.

Tapping the `Elysian Guard` keybinding with this accessory equipped grants the Elysian Guard buff.

This accessory's max life and defense stack with its components. However, the Elysian Guard bonuses will not stack with the Elysian Aegis.

## Notes

* Directly colliding with an enemy during the shield dash deals 300 melee damage. This direct hit is affected by melee damage bonuses and the wearer's melee critical strike chance.
* The explosion produced upon colliding with an enemy deals 135 damage. This is boosted by the average of all damage stats.
* The Holy Eruption left behind after colliding with an enemy deals 90 damage and can strike 6 times per second. This is boosted by the average of all damage stats. The Holy Eruption inflicts Holy Flames for 4 seconds to all enemies which touch it.
* The Asgardian Aegis provides immunity to On Fire!, Bleeding, Broken Armor, Burning, Chilled, Confused, Cursed, Darkness, Frostburn, Poisoned, Searing Lava, Silenced, Slow, Weak, Brimstone Flames, Glacial State, God Slayer Inferno, and Holy Flames.
* The Elysian Guard buff will be deactivated when using Mounts.
Auric Bar

Auric Bar*

Statistics

**Auric Bars** are Godseeker Mode bars that are made with Auric Ore and Yharon Soul Fragments or Quark-Gluon Sludge . They are used in creating some of the most powerful items the *Calamity Mod* has to offer, as well as Shadowspec Bars, which are used in the crafting of developer-tier items.

Crafting all items (excluding all items crafted from Shadowspec bars which have Auric Bars in its recipe) requires 180 Auric Bars (2160 Auric Ore and 36 Yharon Soul Fragments; requires defeating Jungle Dragon, Yharon 2–3 / **2** times).

## Crafting

### Recipe

* Quark-Gluon Sludge
* Yharim Bar
* Yharon Soul Fragment
* Yharim Bar

total: 2 row(s)
## Trivia

* In previous versions of the mod, the components of the bar and most of Miracle Matter's components were directly used to craft the Auric gear.
* Uniquely among most items in the mod, Auric Bars are unaffected by gravity when dropped as an item, similarly to souls or essences.
Arbalest

Arbalest*

Statistics

The **Arbalest** is a Hardmode repeater that drops from The Twins. When fired, four volleys of unevenly spread arrows are shot. The arrows initially start at 50% of their original size, damage, and knockback, but with each use, the arrows eventually reach a cap of 150% of their original stats, along with gaining an increased spread. After the cap is reached, the next use resets all three stats back to 50%.

Its best modifier is **Unreal**.

## Trivia

* An arbalest was a late variation of the crossbow coming into use in Europe during the 12th century.
* It was formerly the Rare item variant of the Raider's Glory.
Bloodfire Bullet

Bloodfire Bullet*

Statistics

Projectile created
**Bloodfire Bullet**
**Bloodfire Bullets** are Godseeker Mode bullets made from Bloodstone Cores. Upon contact with an enemy, they accelerate the regeneration rate of the player. Additionally, their base damage is increased by the player's life regeneration, which calculates when the enemy has been hit.

## Notes

* Bloodfire Bullets increase the player's `lifeRegenTime` variable by 2 frames per enemy hit.
	+ The variable represents the number of frames since the last time the player has been hit, with a maximum of 3600 frames, or 60 seconds. The higher the number, the higher the regeneration. An exact formula of the regeneration rate which depends on this variable can be found here.
* The amount of damage boosted by the Bloodfire Bullet is equal to `(1 + 0.1 * lifeRegen) * lifeRegenTime / 100`
	+ This does *not* apply if the player's life regeneration is less than zero.
	+ Since the damage application only occurs when the enemy has been hit, this damage addition is flat and is therefore calculated after all other damage bonuses.
	+ For example, if the player hasn't been hit for 10 seconds before the bullet hits the enemy and the player has a life regeneration of 14, the amount of damage boosted would equal 14.`(1 + 0.1 * 14) * 602 / 100 = 2.4 * 602 / 100 = 14.448`, rounded down.
* This pairs well with the Regenator, which increases the player's life regeneration by 12, dealing a lot of extra damage.
Astral Arcanoid Base

Astral Arcanoid Base*

Statistics

**Astral Arcanoid Base** is a Hardmode upgrade to Arcanoid Orb. It summons an Astral Arcanoid Orb that doesnt move by itself and requires the player to move it manually, The Orb shoots stardust at enemies and inflicts the Astral Infection debuff.

## Crafting

### Used in

* Catarachedrae
* Luminite Bar (10)

total: 1 row(s)
Blood Frenzy

**Tooltip** | Contact damage is reduced and melee stats are greatly increased

**Blood Frenzy** is a buff applied to the player during their 15th true melee strike while wearing the Melee Bloodflare or Auric Tesla armors. It increases melee damage and critical strike chance by 25%, and reduces the player's contact damage by 50%. This buff has a cooldown of 30 seconds after it runs out.
Barocrab

BarocrabStatistics

Drops

* Item **(Quantity)****Rate**
* Baroclaw50%

SoundsHurt
Killed

The **Barocrab** is a rare critter. It is found on the Ocean floor and passively walks back and forth. When killed, Barocrabs drop 2 Gold Coins as well as the Baroclaw, a powerful Pre-Hardmode accessory and weapon.

It can also be caught with a Bug Net or Golden Bug Net. It can be detected with the Lifeform Analyzer.

## Trivia

* It is heavily implied that Barocrabs are Crabulons that have not yet succumbed to Glowing Mushrooms.
Aquatic Seeker

Aquatic SeekerStatistics

Drops

SoundsHurt
Killed

The **Aquatic Seeker** is a Pre-Hardmode enemy that spawns in the Sulphurous Sea biome. It is a horned fish that flies through the air towards the player, attempting to hurt them via contact damage and inflicting the Venom and Bleeding debuffs as it does so.

## Segments

Aquatic Seeker HeadStatistics

Aquatic Seeker BodyStatistics

Aquatic Seeker TailStatistics
Badge of Bravery

Statistics

The **Badge of Bravery** is a craftable Godseeker Mode accessory which increases melee speed by 15%, melee damage and critical strike chance by 5%, and armor penetration by 5.

## Crafting

### Used in

* Yoyo Bag
* Warbanner of the Sun
* **Badge of Bravery**
* Ashes of Annihilation (5)
* Yharim Bar (0)
* Copper Broadsword
* Breaker Blade
* Terrarian
* Spine of Thanatos
* Violence
* Elemental Gauntlet
* **Badge of Bravery**
* Warbanner of the Sun
* Yoyo Bag
* Bloody Worm Scarf
* Fungal Symbiote
* Warrior Emblem
* Solar Fragment (18)
* Alloy Bar (3)
* Exodium Cluster (5)

total: 2 row(s)