Brass Smeltery

* Old World

**Brass Smeltery** is a Production Building which turns  Zinc and  Copper into  Brass, an intermediate product in production of a few important goods. It can be built only in the Old World (and Cape Trelawney).

## Productivity

It takes 60 seconds to produce 1 ton of brass from 1 ton of zinc and 1 ton of copper so the production rate is 1 ton of brass per minute. Productivity can be changed by adjusting working conditions, using items and electricity.

## Production Chains

All regular production chains involving the Brass Smeltery are listed below.

### Glasses

**Glasses**

 -4220 -125 -100 -300 -20

 37200 68 120 92 70 70

* Spectacle Factory
**3** @ 100%
for **2** /min

	+ Glassmakers
	**1** @ 100%

		- Sand Mine
		**1** @ 100%
	+ **Brass Smeltery**
	**2** @ 100%

		- Copper Mine
		**1** @ 100%
		- Zinc Mine
		**1** @ 100%

**Supplies:**

• 225  Engineers Residences (up to 9000  Engineers)

• **or** 112,5  Investors Residences (up to 5625  Investors)

• **or** 277,8  Elders Residences (up to 5555  Elders)

### Steam Motors

**Steam Motors**

 -7700 -500 -750 -80

 315400 128 230 168 140 140

* Motor Assembly Line
**3** @ 200%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine★
		**1** @ 100%
	+ **Brass Smeltery**
	**4** @ 100%

		- Copper Mine
		**2** @ 100%
		- Zinc Mine
		**2** @ 100%

★ The  Coal Mine may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

### Gramophones

**Gramophones**

 -11410 -5 -200 -1200 -40

 416100 144 280 224 200 200

* Gramophone Factory
**4** @ 200%
for **4** /min

	+ Marquetry Workshop
	**4** @ 100%

		- Lumberjack's Hut
		**1** @ 100%
	+ **Brass Smeltery**
	**4** @ 100%

		- Copper Mine
		**2** @ 100%
		- Zinc Mine
		**2** @ 100%

**Supplies:**

• 760  Investors Residences (up to 38000  Investors)

• **or** 95,2  Scholars Residences (up to 11428  Scholars)

### Steam Carriages

**Steam Carriages**

 -23410 -5 -500 -2950 -40 -100

 995500 280 470 360 320 320

* Cab Assembly Line
**2** @ 200%
for **4** /min

	+ Motor Assembly Line
	**3** @ 200%

		- Furnace
		**2** @ 100%

			* Iron Mine
			**1** @ 100%
			* Coal Mine★
			**1** @ 100%
		- **Brass Smeltery**
		**4** @ 100%

			* Copper Mine
			**2** @ 100%
			* Zinc Mine
			**2** @ 100%
	+ Coachmakers
	**8** @ 100%

		- Lumberjack's Hut
		**1** @ 100%
		- Caoutchouc Plantation
		**4** @ 100%

★ The  Coal Mine may be replaced with two  Charcoal Kilns

for   +10 +30 -10 -400 -4 +5

**Supplies:**

  • 600 Investor Residences (up to 30000  Investors)

### The Passage DLC

#### Oil Lamps

**Oil Lamps**

 -1550 -100 -200 -20

 48400 72 60 48 40 40

* Oil Lamp Factory
**2** @ 100%
for **2** /min

	+ **Brass Smeltery**
	**2** @ 100%

		- Copper Mine
		**1** @ 100%
		- Zinc Mine
		**1** @ 100%
	+ Whaling Station
	**2** @ 100%

**Supplies:**

• 333,3  Explorers Residences (up to 3333  Explorers)

• **or** 166,7  Technicians Residences (up to 3333  Technicians)

### The High Life DLC

#### Elevators

**Elevators**

 -11610 -5 -1300 -1350 -95

 454900 234 360 252 220 225

* Assembly Line: Elevators
**1** @ 200%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine
		**1** @ 100%
	+ Marquetry Workshop
	**4** @ 100%

		- Lumberjack's Hut
		**1** @ 100%
	+ Motor Assembly Line
	**3** @ 200%

		- Furnace
		**2** @ 100%

			* Iron Mine
			**1** @ 100%
			* Coal Mine
			**1** @ 100%
		- **Brass Smeltery**
		**4** @ 100%

			* Zinc Mine
			**2** @ 100%
			* Copper Mine
			**2** @ 100%

#### Typewriters

**Typewriters**

 -6550 -70 -1050 -200 -45 -250 -95

 392600 254 330 148 130 135

* Assembly Line: Typewriters
**1** @ 200%
for **4** /min

	+ Furnace
	**2** @ 100%

		- Iron Mine
		**1** @ 100%
		- Coal Mine
		**1** @ 100%
	+ **Brass Smeltery**
	**4** @ 100%

		- Zinc Mine
		**2** @ 100%
		- Copper Mine
		**2** @ 100%
	+ Chemical Plant: Lacquer
	**2** @ 100%

		- Sand Mine
		**2** @ 100%
		- Orchard: Resin
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%

#### Shopping Arcades

Brass Smelteries are also involved in the following Shopping Arcades patents:

**Briefcases**
*Department Store Patent*

Affects All Old World Residences:
• Happiness: +5
• Income: +12%
• Consumption reduction: -20% •  -10%

 -7070 -200 -960 -155 -500 -80 -80

 484200 480 800 336 400 220 16

* Department Store: Briefcases
**4** @ 200%

	+ **Brass Smeltery**
	**4** @ 100%

		- Copper Mine
		**2** @ 100%
		- Zinc Mine
		**2** @ 100%
	+ Chemical Plant: Celluloid
	**2** @ 100%

		- Cotton Plantation
		**4** @ 100%
		- Orchard: Camphor Wax
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%
	+ Sanga Farm
	**4** @ 100%

**Banker's Lamps**
*Furniture Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +4
• Income: +11%
• Consumption reduction: -15% •  -25%

 -11430 -350 -1360 -1200 -40

 538200 420 785 466 480 300

* Furniture Store: Banker's Lamps
**4** @ 200%

	+ **Brass Smeltery**
	**4** @ 100%

		- Copper Mine
		**2** @ 100%
		- Zinc Mine
		**2** @ 100%
	+ Glassmakers
	**2** @ 100%

		- Sand Mine
		**2** @ 100%
	+ Light Bulb Factory
	**4** @ 100%

		- Filament Factory
		**4** @ 100%

			* Coal Mine
			**1** @ 100%
		- Glassmakers
		**2** @ 100%

			* Sand Mine
			**2** @ 100%

**Writing Desks**
*Furniture Store Patent*

Affects All Old World Residences except Scholar Residences:
• Happiness: +6
• Income: +14%
• Consumption reduction: -20% •  -25%

 -10260 -75 -250 -960 -800 -45 -250 -80

 549300 468 840 432 490 310

* Furniture Store: Writing Desks
**4** @ 200%

	+ **Brass Smeltery**
	**4** @ 100%

		- Zinc Mine
		**2** @ 100%
		- Copper Mine
		**2** @ 100%
	+ Marquetry Workshop
	**4** @ 100%

		- Lumberjack's Hut
		**1** @ 100%
	+ Chemical Plant: Lacquer
	**2** @ 100%

		- Sand Mine
		**2** @ 100%
		- Orchard: Resin
		**2** @ 100%
		- Chemical Plant: Ethanol
		**2** @ 100%

			* Lumberjack's Hut
			**1** @ 100%
			* Corn Farm
			**4** @ 100%

## Alternatives

Brass Smelteries are also involved in the following production chains when particular items are equipped in a  Trade Union.

### Pocket Watches (Chronometrist Chiara)

**Pocket Watches**
*Chronometrist Chiara*

 -4960 -250 -200 -450 -40

 246800 102 195 148 110 110

* Clockmakers
**3** @ 200%
for **4** /min

	+ **Brass Smeltery**
	**4** @ 100%

		- Copper Mine
		**2** @ 100%
		- Zinc Mine
		**2** @ 100%
	+ Glassmakers
	**2** @ 100%

		- Sand Mine
		**2** @ 100%

**Supplies:**

• 510  Engineers Residences (up to 20400  Engineers)

• **or** 255  Investors Residences (up to 12750  Investors)

### Gramophones (Johan the Inventor)

**Gramophones**
*Johan the Inventor*

 Notice that the green custom productivity values illustrate the optimal production ratios between the buildings, **IF** you want to prevent under- or overproduction.

You can choose to actually increase productivity or you can choose a different way to obtain more of the input goods.

 -8420 -15 -200 -600 -40

 328200 104 200 160 140 140

* Gramophone Factory
**4** @ **240%**
for **4,8** /min

	+ Sawmill
	**1** @ **120%**

		- Lumberjack's Hut
		**1** @ **120%**
	+ **Brass Smeltery**
	**4** @ **120%**

		- Copper Mine
		**2** @ **120%**
		- Zinc Mine
		**2** @ **120%**

 **Gramophones supply:**

  • 912 Investor Residences (up to 45600  Investors)

  • **or** 114,2 Scholar Residences (up to 13704  Scholars)

## Items

Some items when equipped in trade unions can have an impact on brass smelteries.