Base building guide

Test user pleaze ignores base building guide from discord.

First thing's first: **Location, location, location.** You want to build the base somewhere where people actually live, so your crew can sell them drugs and make you loads of money. You can go through and get a population density map (there's an overlay somewhere in the menus), but honestly just look for a place where there's a lot of closely-packed streets. Big cities and even dense suburbs can be good places to start. If you start out close to spawn, you can just walk over and manage it, otherwise you need a cell phone ($1k at Utility shop).

Before you settle on a place, go into Settings and make sure "Show other player buildings", "Show other player territory", and "Show detailed map" are all set to **TRUE**.

For a good starter location, I have bases that are pretty good "nursery" areas in New York, Vancouver BC, and Philadelphia respectively; we have resources and stuff that can be pretty helpful for you to get started, but you can and probably should look to start another base in a big city elsewhere once you're well-established. Look for a nice densely-packed suburb near one of those cities and build.

Okay, you've built your first base, now what? Time to grind. You need two resources to keep your base alive: troops/thugs and bullets. You can hire thugs at the Club (near Airport), you can buy bullets at the Weapon Store (for $5) or at one of the player shops in the area (often in the $2.5-$3 range). Make sure you put bullets into the base inventory so your people can use them.

1. Now you've got your base and you've got some people in it. Now we need to think about territory. Go into the base menu and click "Edit Territory". You'll see the little triangle by your base icon now has vertices (dots). Drag those around (including the faded ones to create new vertices) to form a shape that becomes your territory. A few things to consider: 1. You want to cover areas where people live. So, try to expand more into the "crowded" areas over the more rural areas in your region. 2. *Territory integrity* is an important consideration; this affects how well you can defend your base against attacks. I personally try to closely align my borders along rivers, oceans, highways, neighboring territories, and other borders. Click the ? next to the "Edit Territory" button for other considerations. 3. Reserve Troops. As you expand, some of your crew are put on "street duty", effectively. They're the ones walking around, selling your drugs, making you money, and keeping an eye on things. So, depending on how much area you take, you'll use a certain number of thugs to maintain that territory. The others are Reserve; they hang out at the base until there's trouble, and they respond to that trouble (or go attack other players/bosses). So, you want to make sure you have reserves left over once you've set up your turf. At this point, you should keep grinding to get as many troops and bullets as you can, probably split your income between the two roughly 50/50. It's annoying, but it takes money to make money.

Speaking of making money, it's time to do that. You have a few options to start out:

1. Buy at one of the drug shops in Mexico. This is expensive, and there's a strong probability that the shipment will get seized by the DEA. So probably don't do that. But if you do, wait a few minutes and check your inbox to see if you get a notice about it arriving safely or getting seized.

2. Buy at a player shop. Some players sell their drugs at shops. Can also be expensive, but this gives you more flexibility. 3. Buy at a player farm. Similar mechanic to the shops in Mexico, but the player sets the price. Some players charge a little money, others don't charge any at all. But either way, you should only buy from a farm that's *close to your base* because the odds of DEA seizing the rate is a function of distance between farm and base.

So, get everything you can afford, right? **WRONG!** Having drugs or money in your base can induce the DEA to raid said base, and the more you have, the heavier the raids will be. I suggest just buying 50x marijuana at a time and only getting more once your crew has sold off everything you've got before getting more, until you're a bit more established.

Okay, you've got your crew out there hustling, and they're bringing money back to the base. As a new player, you can do three withdraws every 6 hours. Each time you click the "withdraw" button, you can remove up to $10,000 from the base inventory. So, you might want to wait until you've got a significant amount of money stocked up in the base before you make that withdraw, but you figure it out based on how badly you need the money.

What next?

1. Keep leveling up. When you get to lvl 10, you can do 6 withdraws every 6 hours, instead of just 3, so your daily income can effectively double.

2. Relocate. If you set up in one of the "nursery" areas, consider finding a city to take over for your main base. Remove all items from the old base inventory, reset the territory, move all your troops to the new base, and sell the old one. That way, new players can then have a nice good place to get started.

3. Get your production going. Build mines and bullet factories, then never buy ammo ever again. 4. Make some deals! More advanced production is a team effort, so you should start making connections on the discord and get some arrangements going. The meta is my favorite part of the game.

5. Ransom some hostages. Once you've got a *very* secure base, you can ransom off some hostages for *absurd* amounts of money. Be careful, though: the FBI doesn't fuck around and can easily ruin your day if you aren't careful. Maybe you'll even find a better strategy than mine (I'm not telling lol) and become the new *International Mafia Boss*!