Storm Spirit

**Storm, Thunder or Lightning Spirit** is the midway boss of The Black Labyrinth DLC. A ghostly dragon residing in the Thunder Castle, it serves as a first major test on the journey of any challenger, guarding the entrance to the Black Labyrinth itself.

## Appearance

Thunder Spirit is a different form taken by The Watcher. As such, it is a semi-translucent blue-and-yellow draconic creature whose head has four glowing blue eyes and tentacles very similar to its true form, with electrical trails emitting from it's body as it flies.

### Introduction

As Wanderer enters the arena, the centre of it gets struck by lighting from which the Spirit emerges and flies up in the sky before doing a loop and moving to one of the platforms.

## Behavior

The battle goes through three phases with different attack patterns, two of which predict the player's movement:

* **Phase 1:** Sparky Spyro moves to one of the five vantage points before blasting the player with multiple bursts of lightning.
* **Phase 2:** Zapper Phantom makes several circles above the arena, creating storm clouds that cast lightning strikes and follow the player for the entirety of the phase. The boss itself keeps the pattern, but now blows wind bags that damage and push the player around.
* **Phase 3:** Electric Ghost flies high in the sky to rain down a hail of thorns, then descends upon the player to grab and lift them in the air in order to drop on the spikes.

## Tactics

This is the first boss since the base game who appears at the end of an actual level, with a number of enemies to kill before reaching the castle. It's important to conserve as much mana as you can and save up all the health. Although the arena has some large pickups lying around, the battle is tough, so be prepared from the get go.

Phase 1 is relatively straightforward: the boss can only attack once it reaches one of the five available positions. Watch where he lands and sway from side to side to evade lightning barrage.

Phase 2 has an additional hazard of lightning strikes coming from above that follow you. They can hit near or on your position, so moving non-stop is a key. The tactic from Phase 1 still applies to the boss itself, but keep in mind that this time the barrage of wind blasts can push you around and into the lightning, so dodging is important.

Phase 3 can be very stress inducing, but much easier to deal with if you pay attention to the spikes as there are many empty spots between their landing positions. The grab is practically impossible to avoid, but it allows you to utilize the Gauntlets or to make accurate shots with heavy weapons.

### Tips

* There is a Legendary soul on one of the platforms where the boss lands.
* There are two large health pickups under the stairs.
* Blue and green mana boost powerups could be found at different sides of the arena.

## Facts & trivia

* The reason Spirit's name has three different variations (*Storm* in the health bar, *Lightning* in the codex and *Thunder* in achievements and update logs) is because Leon had to come up with a cool name for the boss a week before DLC was released.
* Contrary to the title and appearance, it doesn't have a resistance or immunity to Voltride.
* Storm Spirit is one of the bosses with phases, the rest are Corrupt Spirit, Solar Saint, The Evil and *Guardian of the Axe*.
* It seems that Lightning Spirit and Cloud Spirits are connected due to the fact that the boss is capable of creating thunder clouds and its second phase attack shares similar effect with spirits.
	+ The same can be hardly said about Disciples of the Wind though.

## Gallery

* Introduction
* Phase 1 attack
* Phase 2 attack
* Storm clouds during phase 2
* Phase 3 attack
* Death animation