Awakening

*This refers to the process of **Awakening,*** *not to be confused with the perfected version of this process, **Attuned Awakening**, or the act of **Ascending***

***Awakening*** is a ***Transmutation*** type spell that is only activated after intense feelings of rage, sorrow, or hopelessness, and transforms you into a golden primal warrior, who will kill whatever causes those feelings.

## ***Spell Stats***

**Level:** Cantrip/Trait

**Casting Time:** 1 Action

**Range/Area:** Self

**Components:** V, S

**Duration: *Concentration*** *(1 round, bonus action is transforming if successful)*

***School of Magic:*** Transmutation

***Attack/Save:*** n/a

***Damage/Effect:*** Buff

### ***Description***

As you look upon the situation upon you, if you feel immense rage, sorrow, and or hopelessness, there is a high chance that your ***Soul*** will activate potential within you. After which is successful, you will violently scream, exploding in a blaze of glory, and vengeance, transforming yourself into an enraged being of pure power. ***Awakening*** only occurs via this process, and after 2-5 times of it occurring (1d4 roll), you will have attuned it to you.

When you are ***Awakening***, you must Concentrate on your anger, or channel it. You must roll a d20 10 times, either for Channeling (Constitution Save), or Concentration (Intelligence Save), depending upon your choice. You must succeed in 5 or more to ***Awaken*** your ***Soul***. Below is the chart to do so;

* Roll 1 must be over 3
* Roll 2 must be over 6
* Roll 3 must be over 9
* Roll 4 must be over 12
* Roll 5 must be over 15
* Roll 6 must be over 18
* Roll 7-10 must be over 19

If you successfully roll a natural 20 for 3 of the five required rolls, you will have achieved ***Attuned Awakening*** instantly. If you successfully roll at least 5 of the 10 required rolls, you will ***Awaken***. If you fail, you will fall down, and be unable to do anything for the next turn. You can reattempt it only 2 more times if you fail.

#### ***Benefits***

***Awakening*** is primal rage, fueled by blood lust, destruction, and especially vengeance. Because of this, every time you ***Awaken***, you get the following benefits;

* ***Radiant Aura:*** After ***Awakening***, you shatter the ground beneath you (3ft crater), you are surrounded by a golden aura. Your skin will gain a small golden hue, when undimmed. If you have any hair, it will stand up, become spiky, and turn bright yellow. Due to your golden aura, you produce a dim golden light that extends 5ft. A bonus action can be used to dim this light, and you will lose the golden hue, but your hair will remain the same, just now whitish-yellow.
* ***Enraged Response:*** If you are hit with a melee attack that does not reduce you to 0 hit points, you can retaliate with a weakened unarmed strike (4.5-6x normal unarmed strike damage).
* ***Awakened Speed:*** Your speed increases by 30 feet.
* ***Flight of the Warrior:*** If you are unable to fly/hover, you gain the ability to in this form. Your flight speed is the same as your normal moving speed.
* ***Born for This:*** Monks gain extra bonuses in every benefit whilst in this form.
* ***Vengeful Determination:*** You cannot be charmed, or frightened, as your rage is all that fills you.
* ***Savage Warfare:*** If you roll a natural 20 on a to-hit roll, you not only deal critical damage, but you also do two unarmed strikes.
* ***Furious Fists:*** After ***Awakening***, you must roll a 1d4. This determines whether your unarmed strikes do at minimum 9 times the normal damage, to at maximum, 12 times. The number rolled stays as your damage multiplier until you revert to your base form, or are forced out of your form.
* ***Warrior's Save:*** You gain a bonus to Strength, Dexterity, and Constitution saving throws. This bonus is equal to your spellcasting modifier, or your Strength, Dexterity, or Constitution modifier, whichever is higher.
* ***Warrior's Increases:*** You gain a bonus to Strength, Dexterity, and Constitution rolls, +6 to the three for the duration of your ***Awakening***.

#### ***Detriments***

***Awakening*** is primal rage, fueled by blood lust, destruction, and especially vengeance. Because of this, every time you Awaken, you get the following detriments;

* ***Blind Rage:*** Because of the lack of mastery in this form, you are barely able to control yourself. The player has a 60 second time limit to make decisions, or a decision will be made for them, whether a good, or bad one.
* ***Fighter of the Hands:*** Because of the boost in unarmed strike damage, there is a decrease in weaponry damage. All melee weapons do 50% less damage in this form, and all ranged weapons do 75% less.
* ***Continuous Concentration:*** Because of the lack of mastery in this form, you are barely able to concentrate, and direct your energy as much as before. Every turn after your ***Awakening***, you have to uphold your form by rolling for Concentration (Intelligence Save Throw), the DC getting increased by 3 every 2 turns, until your limit of 10 turns being ***Awakened***. After this limit, or if you fail the Save Throw, you lose the form, and revert back to your base form, resetting every stat.
* ***Re-Awakening:*** If you lost the roll to keep your form Concentrated, you have the ability to "Re-Awaken" it. In order to do, you must re-roll the same DC of Concentration that you failed, and if successful, will reset your form back to 0 turns used in it.
* ***Final Limit Breaker:*** If you lost the form by pushing it to it's limit, you can attempt to succeed a "Final Limit Breaker." With your normal stats, you have to roll above a successful Channeling (Constitution Save Throw) roll over a DC of 16. If you succeed, then your turn continues as you "Re-Awaken." All of your benefits are doubled, including damage, bonuses to save throws, bonuses to stats, speed, flight, and responses. You choose your final move for that turn. After the turn is completed, the form's power is too much to handle, and you collapse on the floor. You revert to your base form, your hit points become 0, you become unconscious, and your exhaustion level skyrockets to 5.