Class-Specific Rules (Rune Magic)

This section details more specific rules for each spellcasting class in the *Pathfinder Roleplaying Game* to swap their existing spellcasting for rune magic, where needed. Some classes do not need any additional rules for their function (such as paladin or ranger) and as such are omitted.

Script lists for each class can be found here.

### **Arcanist**

**Script List**: The arcanist is a major scribe and uses the sorcerer/wizard script list.

**Arcane Reservoir (Su)**: The arcanist’s arcane reservoir fills when she would prepare her scripts for the day; even if she chooses not to replace any scripts, she must choose a time during each day for her arcane pool to refill.

**Consume Spells (Su)**: The arcanist can consume a daily casting of a script instead of a spell, granting her points in her reservoir equal to the script’s level. She can spend points from her reservoir to enhance scripts she casts, as well as spells.

**Exploits**: The quick study exploit allows an arcanist to replace a prepared script with a different one, but she may only do so if she has not used any of its castings that day.

**Magical Supremacy (Su)**: The ability to convert points from her arcane reservoir into spells instead allows her to cast one of her scripts without using a daily casting of the script. Doing so grants her runic charge as if she cast the script normally.

### **Bloodrager**

**Eschew Materials**: The bloodrager can take Expanded Fundamentals or a bloodline feat in place of this feat.

### **Cabalist**

**Ritual Magic**: A cabalist still learns spells from the original cabalist spell list to use with his ritual magic ability, instead of learning runic scripts.

### **Cleric**

**Domains**: A cleric gains one spell slot per level of runic script she knows (except for 0th) to prepare her domain spells in, just as a normal cleric does. She prepares her domain spells at the same time she prepares her runic scripts.

**Spontaneous Casting**: A good cleric (or a neutral cleric of a good deity) can channel stored runic energy into healing spells that she did not prepare ahead of time. The cleric can “lose” a single daily casting of a runic script that is not a fundamental or domain spell in order to cast any *cure* spell of the same spell level or lower (a *cure* spell is any spell with “cure” in its name). Casting a cure spell in this way grants the cleric a creation runic charge.

An evil cleric (or a neutral cleric who worships an evil deity) can’t convert her runic scripts to cure spells but can convert them to *inflict* spells (an *inflict* spell is one with “inflict” in its name). Casting an inflict spell in this way grants the cleric a destruction runic charge.

A cleric who is neither good nor evil and whose deity is neither good nor evil can convert daily castings of her scripts to either cure spells or inflict spells (player’s choice). Once the player makes this choice, it cannot be reversed. This choice also determines whether the cleric channels positive or negative energy.

The DCs of her *cure/inflict* spells use the same DCs as they would if she could cast spells normally (10 + the spell’s level + her Wisdom modifier).

### **Druid**

**Nature Bond**: A druid that takes a domain for her nature bond gains one spell slot per level of runic script she knows (except for 0th) to prepare her domain spells in, just as a normal druid does. She prepares her domain spells at the same time she prepares her runic scripts.

**Spontaneous Casting**: A druid can channel stored runic energy into summoning spells that she hasn’t prepared ahead of time. She can “lose” a single daily casting of a runic script in order to cast any *summon nature’s ally* spell of the same level or lower. Doing so grants the druid an invocation runic charge.

### **Elementer**

**Script List**: The elementer is an intermediate scribe. As the runic script list is limited in size, the elementer only has a single “elemental” script category, instead of separate categories for air, earth, fire, and water. She can use scripts listed in this section for any abilities that requires an elemental spell, such as using a spell twist.

An elementer cannot take the primordialist archetype while also being a scribe.

**Energy Pool (Su)**: Casting an elemental script gives the elementer points in her energy pool equal to the script’s level. She can sacrifice daily castings of a prepared elemental script to gain points in her energy pool, though doing so does not give her runic charges.

**Spell Twists (Sp)**: The elementer can sacrifice a daily casting of an elemental script to use a spell twist. Doing so grants runic charges as if she cast the script normally.

**Fusion (Su)**: An elementer that is a runic scribe does not gain the fusion ability. Instead, at 6th, 10th, 14th, and 18th levels, she can choose a bonus feat from the following list: Design Focus\*, Greater Design Focus\*, Improved Rune Strike\*, Rune Strike\*, or a metascript feat. She must meet the feat’s prerequisite as normal. If she takes the aegis knight archetype, she instead uses the bonus feats from that archetype to replace fusion.

### **Hunter**

**Script List**: The hunter is an intermediate scribe. She combines the runic scripts found on both the ranger and druid script lists to create her script list, just as a normal hunter would do for spells.

### **Invoker**

**Spirit Companion**: The invoker’s spirit companion can become a runic scribe, replacing its ability to cast spells with rune magic. The spirit companion is considered a lesser scribe and casts from the invoker script list.

**Fundamentals**: Unlike most lesser scribes, the invoker’s companion gains fundamentals at 1st level. It does not use the normal fundamentals found for lesser scribes; instead, it gains fundamentals as shown on Table: Scripts Known (Intermediate) under “Fundamentals Known.”

### **Magus**

**Magus Arcana**: The spell blending arcana grants the magus spells known without needing a spellbook. He may give up a daily casting of a runic script to cast one of these learned spells of the same level or lower.

**Spell Recall (Su)**: Spell recall instead grants the magus an additional casting of a runic script he has prepared. It must be a script that he’s already used a casting of that day, and he cannot use this ability to have more castings available for that script than he normally would have available.

**Improved Spell Recall (Su)**: This ability also applies to runic scripts. Instead of preparing a spell he has in his spellbook, the magus can choose gain a casting of a script he knows but does not have prepared. He may only do so if he has used a daily casting of a script he prepared that day already. Doing so takes points from his arcane pool equal to the script’s level.

**Greater Spell Access (Su)**: The magus learns these spells without needing a spellbook. He may give up a daily casting of a runic script to cast one of these learned spells of the same level or lower. In the case of 0th-level spells, he simply always has them prepared and does not need to give up his fundamentals to cast them.

### **Medium**

**Fundamentals**: Unlike most lesser scribes, a medium gains fundamentals at 1st level. He does not use the normal fundamentals found for lesser scribes; instead, he gains fundamentals as shown on Table: Scripts Known (Intermediate) under “Fundamentals Known.”

**Spirits**: When a medium comes in contact with a spirit that grants him spells known and changes his spells per day (such as the archmage or hierophant), he instead adds one runic script per level (including a fundamental) from that class’s runic script list, instead of a spell. As long as he is in contact with that spirit, he is treated as an intermediate scribe for all other purposes (including how many scripts he can prepare, how many he can cast each day, and the number of runic charges he can have at once), though this does not further affect how many scripts he knows or fundamentals he knows.

A medium may prepare his runic scripts (including preparing the newly-gained scripts) as part of the 1 hour it takes to perform his seance.

### **Occultist**

**Scripts Known**: Much like with a normal occultist, an occultist that learns rune magic has his scripts limited by his implements. His scripts known are unchanged from an intermediate scribe; he does not learn one spell per spell level per implement he has, as most occultists do.

An occultist may only learn and prepare scripts if their design matches the equivalent school of magic for one of his implements. For example, an occultist with an abjuration implement can learn and prepare creation (protection) and destruction (unraveling) scripts.

As rune magic does not have an equivalent of illusion magic, an occultist that is a runic scribe cannot select illusion implements.

### **Oracle**

**Script List**: The oracle is a major scribe and uses the cleric script list.

**Expanded Scripts**: An oracle has a deeper well of magic to draw from. She gains one additional casting per script level per day, similar to having bonus castings from a high ability score. These additional castings can be used for any runic script of the same level or lower.

**Spells Known**: In addition to the spells gained by an oracle’s mystery, each oracle also adds all of either the *cure* spells or the *inflict* spells to her list of spells known (cure spells include all spells with “cure” in the name, inflict spells include all spells with “inflict” in the name). These spells are added as soon as the oracle is capable of casting them. This choice is made when the oracle gains her first level and cannot be changed.

The oracle can give up a casting of a runic script to cast a *cure* or *inflict* spell she knows of the same level or lower. Casting a *cure* spell in this way grants the oracle a creation runic charge, while casting an *inflict* spell grants her a destruction runic charge.

### **Psychic**

**Expanded Scripts**: A psychic has a deeper well of magic to draw from. She gains one additional casting per script level per day, similar to having bonus castings from a high ability score. These additional castings can be used for any runic script of the same level or lower.

### **Shaman**

**Familiar**: A shaman must commune with her spirit animal to scribe her runes, but they remain prepared (and regain castings each day), even if the shaman’s spirit animal is slain.

**Spirit Magic**: The shaman has one spell slot per level of runic script she knows (except for 0th). She can use these spell slots to spontaneously cast spells from the list of spells granted by her spirits.

### **Skald**

**Script List**: The skald is an intermediate scribe and uses the bard script list.

**Spell Kenning (Su)**: The skald can use this ability to cast a runic script from the bard or sorcerer/wizard script list, expending a daily casting of a script of the same level to cast the desired script.

### **Sorcerer**

**Script List:** The sorcerer is a major scribe and uses the sorcerer/wizard script list.

**Expanded Scripts**: A sorcerer has a deeper well of magic to draw from. She gains one additional casting per script level per day, similar to having bonus castings from a high ability score. These additional castings can be used for any runic script of the same level or lower.

**Eschew Materials**: The sorcerer can take Expanded Fundamentals\*, Design Focus\*, or a metascript feat in place of this feat.

### **Warpriest**

**Script List**: The warpriest is an intermediate scribe and uses the cleric script list.

**Spontaneous Casting**: A good warpriest (or a neutral warpriest of a good deity) can channel stored runic energy into healing spells. The warpriest can expend a single daily casting of a runic script that is not a fundamental to cast any cure spell of the same spell level or lower. A cure spell is any spell with “cure” in its name. Casting a cure spell in this way grants the warpriest a creation runic charge.

An evil warpriest (or a neutral warpriest of an evil deity) can’t convert castings of runic scripts to cure spells, but can convert them to inflict spells. An inflict spell is any spell with “inflict” in its name. Casting an inflict spell in this way grants the cleric a destruction runic charge.

A warpriest that is neither good nor evil and whose deity is neither good nor evil chooses whether he can convert castings of his scripts into either cure spells or inflict spells. Once this choice is made, it cannot be changed. This choice also determines whether the warpriest channels positive or negative energy.

### **Witch**

**Familiar**: A witch’s scripts known are kept by her familiar. She must commune with her familiar to scribe her runes, but they remain prepared (and regain castings each day), even if the witch’s familiar is slain.

### **Wizard**

**Arcane School**: A wizard that selects a school gains one additional casting per script level per day, similar to having bonus castings from a high ability score. These additional castings can be used for any runic script of the same level or lower whose equivalent school matches the wizard’s chosen school. For example, a wizard that chooses the necromancy school can use these castings to cast any alteration (debilitation) or destruction (affliction) script he has prepared.

As rune magic does not have an equivalent of illusion magic, a wizard that is a runic scribe cannot select illusion for his arcane school.