recursal/Fanatic-Fandom huggingface dataset:
Machinists

Scavengers and tech priests. The members of this secretive order devote their lives to understanding the machines. If you need something repaired, the machinemongers are the people to go to, and they know which gods to pray to.

Their access to good training and technology means that the machinists have access to the Sniper or Barrier keyword. They also interact well with rusters.
Nowhere Prophet Wiki

Nowhere Prophet Wiki

This wiki is an encyclopedia for the game **Nowhere Prophet**, a digital card game in a dustpunk world.

Anyone can edit and expand this wiki and it is maintained by fans just like you.

Cards
Convoys
Classes
Cargo
Enemies
Factions
Events
Guides
Soma
Locations

**Learn how you can become a part of the community.**

Recent changes | New pages | Missing pages | 2,425 pages
Hermit's Sanctum

*This article is a stub. You can help Nowhere Prophet Wiki by expanding it.*

The Hermit's Sanctum is an Unexplored location.

The class The Seer may be unlocked at this location.

Question their faith.
Reveal 2 random followers and (if owned) a Scion follower.
Teach them about your journey. (Unknown chance)
Let [your Scion] charm them. (Scion Instigator = Chance: Risky)
Failure: Gain 3 Hope. Lose the 2 random followers. *Area closed.*
Success: Gain 2 x6 Rare/Legendary Scion followers. *Area closed.*
Learn from them.
Gain 8 Hope, 5 Believer, and 5 Experience. *Area closed.*
Plunder the village.
Lose 4 Believer. Gain 1 food and 2 luxury items. *Area closed.*
Return. *Area remains open*

(if you didn't plunder the village)

Heal the spirit.
Gain 8 Hope, 5 Believer, and 5 Experience.
Donate to the wise man. (Cost: 5 batteries)
Gain 2-3 Believer. *Area closed.*
Leave. *Area closed.*
Heal the body.
Heal leader for 4 HP.
Donate to the wise man. (Cost: 5 batteries)
Gain 3 Believer. *Area closed.*
Leave. *Area closed.*
Confront him on his luxury.

(if you learned from the villagers AND your cargo has no luxury items/active luxury item status effect)
Gain a Tireless follower. Unlocks The Seer.
(else)
Nothing happens. *Area closed.*
Leave. *Area closed.*
(if you plundered the village)

Plunder his home.
Lose 3 Believer and 3 Altruist. Gain food and luxury items. *Area closed.*
Leave. *Area closed.*
Return. *Area remains open*
Medikit

**Medikit** is a Legendary Tool. It has a **minimum level of 0** and an **unlimited maximum level**.

> *A pre-Crash case for the healer on the go. Most of the parts should still be working.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Health +3
Adds +3 Health while equipped.

Healing Field
Heal all friendly followers by 2.
Cost: 1 Energy

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
0
Restore
* .
1
Patient Determination
* .
1
Stim Shot
* .
1
Rejuvenate
* .
2
Healing Station
* .
2
Resilience Chant
* .
2
Second Wind
* .
5
Restoration Mandala
Negation Relay

**Negation Relay** is a Common piece of Gear. It has a **minimum level of 1** and an **unlimited maximum level**.

> *Disrupt enemy technopathic activity with this relay.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Glitch Out
When an enemy unit suffers blackout: That unit also suffers -2/-0.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
0
Blackout
* .
1
Infect
* .
1
Black Hole Trap
* .
2
Knockout
* .
2
Blistering Blow
* .
2
Crippling Mudra
* .
2
Slam
* .
3
Blinding Beam
* .
4
Blinding Spray
Five-Finger Union

***The Union's*** headquarters is located in Pit Nine. What once used to be a mining colony has long since turned into a city-state convinced of their own superiority. From there the Union's hand reaches out to the rest of Soma, often with the Fist, their military, at the ready.

The Union has a penchant for explosives. These followers often have the Blast keyword and they interact well with armor.
Nowhere Prophet Wiki/Section 3

Guides

* How to play guide for Nowhere Prophet
* System requirements
* Release date
* Game support

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Machinist Robes

**Machinist Robes** is a Rare piece of Gear. It has a **minimum level of 1** and an **unlimited maximum level**.

> *Clothes adorned with bits and pieces of machines and patterns of mystical circuits.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Starting Armor 2
Sets Armor to 2 at the start of a combat.

Pain is Wisdom
When your leader takes damage: Draw a leader card and reduce its cost by 1. If you took 4 or more damage, reduce the cost of that card by 2 instead.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
1
Guard
* .
1
Inspiration
* .
2
Eye for an Eye
* .
2
Exploit Weakness
* .
2
Secure
* .
2
Focus Pattern
* .
5
Precognition Pattern
Machinist Guard

*This article is a stub. You can help Nowhere Prophet Wiki by expanding it.*

The Machinist Guard is a basic or elite enemy.

*Trained to protect the monks and their holy places, these guards make use of advanced technology to attack and defend.*

On Chosen difficulty, he has no default abilities.

His battlefield is 4x3.
MediSleeve

**MediSleeve** is a Legendary piece of Gear. It has a **minimum level of 0** and an **unlimited maximum level**.

> *Originally designed for emergency stabilization of a patient, it's pretty good at keeping your organs working.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Health +3
Adds +3 Health while equipped.

Vitality Inversion
When a friendly follower is healed: Deal that much damage to the first target in the opposing row.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
0
Restore
* .
1
Stim Shot
* .
1
Rejuvenate
* .
2
Replenish
* .
2
Healing Station
* .
2
Inner Peace
* .
2
Second Wind
* .
5
Restoration Mandala
King Lizard

*This article is a stub. You can help Nowhere Prophet Wiki by expanding it.*

The King Lizard is a Milestone boss.

*A hardened reptile that has enough venom in its body to kill a small army.*

His abilities are:

Highly Venomous
After you take damage from a follower: If you have no armor, destroy that follower. Once per turn.
His battlefield is a 4x3 with some rocky obstacles.
Flash Sleeve

**Flash Sleeve** is a Rare piece of Gear. It has a **minimum level of 1** and an **unlimited maximum level**.

> *Energizing nodes placed at the vital chakra points of the wearer let them dig into their deepest energy stores.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Starting Armor 2
Sets Armor to 2 at the start of a combat.

Butcher's Glee
When the last enemy unit is destroyed: Regain 1 Energy.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
0
Defend
* .
0
Spark
* .
0
Improvise
* .
0
Living Shield
* .
0
Living Battery
* .
2
Quick Reflexes
* .
2
Overcharge
* .
3
Lightning Strike
Factions

***Soma*** is home to many different people, some are organized by rules by different factions, but many are simply trying to survive. Factions determine which followers you can find and which enemies you will encounter.

* Bandits
* Beasts
* Blue Devils
* Ferals
* Five-Finger Union
* Machinists (*Order of the Holy Machine*)
* Raj Guards
* Rusters
* Scions of the Dreaming God
* Shiram Monks
Hedgehog Drone

**Hedgehog Drone** is a Legendary piece of Gear. It has a **minimum level of 0** and an **unlimited maximum level**.

> *This "Aggression Deterrent Device" uses massive electric shocks to make sure no one comes too close.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Hedgehog Drone
When drawing a leader card: Deal 1 damage to a random enemy unit.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
1
Inspiration
* .
1
Rummage
* .
2
Quill Pattern
* .
2
Secure
* .
2
Focus Pattern
* .
3
Spark Thrower
* .
3
Spark Javelin
Neru Khan

**Neru Khan**, also called the **Spaceport**, is a milestone location.

## Amenities

* Recruit followers
* Market
* Heal x5

Look for work. *(Requires sigil from the Soft Market)*

Accept.
The quest node *Machinists waiting for package* is added to the next map. *Area closed.*
Decline.
Return. *Area remains open.*
Visit the casino

Place a small bet. (10 Batteries)

Win.
Get Batteries (10-30). *Area closed.*
Lose.
*Area closed.*
Place a big bet. (20 Batteries)

Win.
Get Batteries (?-40-?). *Area closed.*
Lose.
*Area closed.*
Return. *Area remains open.*
Return. *Area remains open.*

### Container City

Explore the area.
+2-3 Scholars. *Area closed.*
Pray to the gods.
+4-6 Believers, +4 Hope. *Area closed.*
Recruit followers.

Preach of the machine god. (Requires: 15 Believer)
Gain a Legendary group of Zealot followers (3).
Leave. *Area closed.*
Explain your journey. (Chance: Unlikely)
Succeed: Gain 1 Legendary group of Zealots (3).
Fail: *Area closed.*
Return.

### Hard Market

Hire help.

Hire them. (Cost: 40 Batteries)
Gain 1 Common group of Deserters (2), 1 Rare group of Deserters (1), and 1 Rare or Legendary group of Survivors (3).
Leave. *Area closed.*
Decline. *Area closed.*
Shop for rare equipment.

Purchase unknown. (Cost: 12 Batteries)
Gain 1 equipment of rare quality. *Area closed.*
Decline. *Area closed.*
Return. *Area remains open.*

### Soft Market

Visit the slave area.

Purchase. (Cost: 15 Batteries)
+2 Altruists, +3 Raj Guard Followers
Sell followers. (Cost: 5 followers)
-6 Hope, 1 Common stack of Batteries, 1 Common food item. Gain the Slaver status.
Leave.
Return.
Shop for food.

Buy some food. (Cost: 10 Batteries)
Buy a lot. (Cost: 20 Batteries)
Gain 2 food items. *Area closed.*
Return.
Look for work.

Accept. (Requires: 50 followers)
Gain 2 Common food items.
Hear them out.

Accept.
-3-4 Altruist. chance to fight a group of guards (Leper Alchemist), then earn 1 Rare Battery loot and a sigil (grants access to the Control Center).
Leave. *Area closed.*
Decline.
Warn the food trader.
Gain 1 loot and a sigil (may not always grant sigil? Grants access to the Control Center). *Area closed.*
Decline.
Leave. *Area closed.*
Return. *Area remains open.*
Nowhere Prophet Wiki/Main Page Redesign

This wiki is an encyclopedia for the game **Nowhere Prophet**, a digital card game in a dustpunk world.

Anyone can edit and expand this wiki and it is maintained by fans just like you.

**Learn how you can become a part of the community.**

Recent changes | New pages | Missing pages | 2,425 pages

## Categories

Cards
Convoys
Classes
Cargo
Enemies
Factions
Guides
Soma
Locations
Crypt
Basic Foundation

## Overview

A foundation is the basis of all building in Life's Fall. All construction parts such as pillars, walls and doors must be placed on a foundation of the same type. The basic foundation is the easiest to craft, as it only requires wood, but is also the lowest tier foundation in the game. It takes up six inventory slots (2 x 3) . It takes 12 seconds to craft a Basic Wood Foundation and requires 60 Wood to craft. A basic foundation can be crafted at a Construction Bench.
Healer's Kit

**Healer's Kit** is a Common Tool. It has a **minimum level of 1** and an **unlimited maximum level**.

> *Bandages, herbal remedies and mostly clean tools in one handy box.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Health +1
Adds +1 Health while equipped.

Healing Touch
Heal target friendly follower by 3.
Cost: 0 Energy

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
0
Restore
* .
0
Blood Sacrament
* .
1
Stim Shot
* .
1
Rejuvenate
* .
2
Replenish
* .
2
Resilience Chant
Handcannon

**Handcannon** is a Legendary Tool. It has a **minimum level of 1** and an **unlimited maximum level**.

> *This heavy handgun hits like a Brunta. And it kicks like one.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Critical Shot
Deal 3 damage to target.
Cost: 1 Energy

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
2
Shot
* .
3
Aimed Shot
* .
3
Perfect Shot
* .
4
Heavy Slug
* .
4
Blind Shot
* .
5
Headshot
Kaalrati Broken

*This article is a stub. You can help Nowhere Prophet Wiki by expanding it.*

*This article contains a spoiler. Read on at your own peril!*

**Kaalrati Broken** is the second boss encountered in the Crypt.

*Even with its face shattered and its substrate leaking, it was still relentless.*

Its battlefield is 5x3, with the first and last rows on your side filled with natural obstacles.

##### Observed stats:

 Chosen | 11 | 26 | 4

On Chosen difficulty, its power is ECHO-WHITE - *When Kaalrati takes damage from the enemy: FLINT-SPAWN (4/4) enters battle. Once per turn. 1 use.* It always cycles through the same FLINT-SPAWN variant:

On Burdened or Doomed difficulty, its starting power is ECHO-RED - *When Kaalrati takes damage from the enemy: FLINT-SPAWN (4/4) enters battle. Once per turn. 1 use.* It spawns the following FLINT-SPAWN variant, which starts a cycle of stronger versions of the spawning effect and FLINT-SPAWNS:

## Strategy

It is typically recommended to establish a strong board presence before attacking Kaalrati Broken, to avoid starting the FLINT-SPAWN cycle before you are ready to deal with it. Once he’s out, ignoring him and focusing on Kaalrati Broken can be a valid strategy if you can sustain the onslaught of rusters long enough to finish him.

Due to Shielded, very few cards can disable this boss’s mechanic. One possibility is to get

.
6
The Deceiver to steal FLINT-SPAWN and then use it on your own side, provided that there is no other enemy on the board or that you are lucky enough for it to be picked. However, on difficulties other than Chosen, Backup Systems will restart the cycle by giving Kaalrati Broken ECHO-RED again.

A more reliable alternative would be to use

.
4
Shiram Crusader to apply Blackout if positioning allows, thus preventing Kaalrati Broken from regaining his status effect. From then, you can either debuff FLINT-SPAWN or leave it be since other units are likely to pose more of a threat. Note that even if you don’t target it, FLINT-SPAWN will likely die sooner or later by attacking your units, so this strategy only gives you temporary reprieve on difficulties other than Chosen.
Mace

**Mace** is a Common Tool. It has a **minimum level of 1** and an **unlimited maximum level**.

> *A heavy blunt object. An eternal classic.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Blackout Blow
Target unit or obstacle suffers Blackout.
Cost: 0 Energy

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
0
Blackout
* .
0
Scratch
* .
2
Slice
* .
2
Slash
* .
3
Defensive Strike
Necrotic Amplifier

**Necrotic Amplifier** is a Rare piece of Gear. It has a **minimum level of 1** and an **unlimited maximum level**.

> *They say that in the moment of death your brain lights up like fireworks. This macabre piece of technopathic equipment feeds on that final surge of energy.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Blood Money
When a wounded, friendly follower is destroyed: Gain 4 batteries and lose 2 Altruist.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
1
Infect
* .
2
Mangler Traps
* .
2
Crippling Mudra
* .
2
Crippling Strike
* .
3
Blind Rage
* .
3
Choking Fog
* .
3
Mind Seize
* .
4
Final Blast
* .
5
Mind Break
* .
6
Neural Shiv
Feral Settlement

The Feral Settlement is an Unexplored location.

## Amenities

* Teacher

Fight.
Fight a Feral Shaman. Gain 1 Rare group of Survivors
Area closed , Teacher Area Closed
Decline.
??
"My tribe is many hands strong." (Requires: 50 Followers)

Fight.
Fight a Feral Shaman. Gain 1 Legendary group of Survivors (3).
Move on. *Area closed.*
Decline.
Leave. *Area closed.*

Fight
Fight a Feral Warchief (Poison Transfer, Legendary Foe). Several hazardous obstacles are on your side, and some reward obstacles on the enemy’s side. War Chief will not surrender. Victory: Gain 1 Common food item, 2 Common luxury items, 1 Legendary equipment and 1 Rare group of Survivor followers (3).

"The eye, the tribes, and your life are mine."
Gain 1 Rare equipment and 1 Legendary group of Survivor followers (3).
Move on. *Area closed.*
"You will live and fight with us."
Heal damage to Prophet, gain Mythic survivor (The Tempest), 2 regular survivors. Speaker's Circle closed.
Leave.
Return. *Area remains open.*
Leper Colossus

*This article is a stub. You can help Nowhere Prophet Wiki by expanding it.*

The Leper Colossus is a boss that protects the Leper Colony's Headquarters.

His abilities are:

Heal Surge
When healing a friendly follower: Heal that follower fully.
Permanent

Legendary Foe
At the start of combat: Add a piece of legendary equipment to the rewards.
Permanent
Many of his units are Robust, which combined with Heal Surge makes them difficult to kill, since they will regain \*all\* their HP when moving back a step. As expected, many of his units and leader cards can heal themselves and others.

His battlefield is a small 3x3, with Weakened Columns on your side that can take away Energy Cells if destroyed.
Meditation Beads

**Meditation Beads** is a Common piece of Gear. It has a **minimum level of 1** and an **unlimited maximum level**.

> *A necklace made out of pre-Crash metal beads that gently vibrate in harmony with the wearer.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Inner Strength
When a friendly unit is healed: It gains +1/+1.

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
0
Restore
* .
1
Patient Determination
* .
1
Stim Shot
* .
1
Energize
* .
1
Rejuvenate
* .
2
Inner Peace
* .
2
Wild Fury
FLINT-SPAWN

The **FLINT-SPAWN** is a Token card in *Nowhere Prophet*.

FLINT-SPAWN is first spawned by the power ECHO-WHITE of Kaalrati Broken. The more it is defeated, the stronger it becomes. The cards below appear in the order they are summoned.

4**FLINT-SPAWN**44Shielded. Revenge: Leader gains ECHO-WHITE.Drone

4**FLINT-SPAWN**44Shielded. Revenge: Leader gains ECHO-BLACK.Drone

5**FLINT-SPAWN**66Shielded. Revenge: Leader gains MIRAGE-WHITE.Drone

6**FLINT-SPAWN**88Shielded. Revenge: Leader gains MIRAGE-RED.Drone

7**FLINT-SPAWN**1010Shielded. Revenge: Leader gains MIRAGE-BLACK.Drone

8**FLINT-SPAWN**1212Shielded. Revenge: Leader gains MIRAGE-BLACK.Drone
Machinists waiting for package

*This article is a stub. You can help Nowhere Prophet Wiki by expanding it.*

"Machinists waiting for package" is a quest obtained from Neru Khan.

## Walkthrough

We were given a wrapped parcel by the bodyguard, and were instructed to deliver it to the ruins of a nearby town. We were not to speak of this deal, and weren’t to be seen travelling to the ruins by anyone.

Scout the area.
We arrived at the ruins just after nightfall. A scout already awaited us, and guided us towards the machinists’ camp.Their leader grabbed the parcel with great excitement and handed us our payment plus some equipment that the machinists could spare.

*Gain 1 Rare Tool and 1 Common Battery drop.*

Move on.
Go straight there.
Same as above.
Life's Fall Wiki/Flex section

Videos

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*Life's Fall* Links
Official pageSteam Greenlight page*Life's Fall* on Facebook
Grim Ribbon Outbreak

*This article is a stub. You can help Nowhere Prophet Wiki by expanding it.*

**Grim Ribbon Outbreak** is a quest node unlocked from a random event. It can unlock The Tower class.

## Walk-through

Approach the settlement.

Defend yourself.
Fight The Tower (boss). The enemy goes first.
Victory (The Tower is killed)
-1 Altruist.
"We’re no bandits. We came to help."
?
Plunder the town.
-3 Altruist. 2 wounded. 1 Common valuable, 1 Common luxury item, 1 Common Battery drop.
Raid the food stores.
-3 Altruist. 1 Common food drop, 2 Rare food drops.
Leave the settlement to die.
Abandon this place.
?
Victory (The Tower surrenders)

Take the batteries.
?
"We’re not here for your batteries."

Take the food.
?
"We’re here to help."

Offer a gift in good faith. (Cost: 10 Batteries)
?
Share your vision with the technopath. (Cost: 4 Hitpoints)

Enter the settlement.
Combat concludes. See #Settlement below for further choices. The Tower class is unlocked after you leave the settlement.
Ask them to trust you. (Requires: 12 Altruist)
Enter the settlement.
Leave.
?
Continue the fight.
?

### Settlement

Accept the food.
?
Accept the guards.
+3 Rare Deserters
Decline the offer.
Gain +4 Altruist, +2 Believer.
Move on.
Invisible Ties

Required Units
 Unable to Deploy
 Victory Condition
 Defeat Condition
 Time Limit
 Rewards

**Invisible Ties** (運命か、絆か, *Unmei ka, Kizuna ka*) is the first History Mode map in the game, and the first unlocked by standard play. It is unlocked, as well as History Mode itself, by completing Chapter 5.

## Map Story Synopsis

Chrom and the other Shepherds have finally cornered Validar, and moves to defeat him. After fighting waves of foes, they finally managed to confront and defeat Validar.

As the Shepherds were about to celebrate, a second, female Robin appeared, appearing as the vessel of the Fell Dragon Grima, who moves to make the male Robin a vessel for Grima just as she had been.

After defeating the Grima-possessed Robin's forces, the Shepherds soon took the fight directly to the Grima possessed Robin, and freed her from Grima's control. Once freed, she decided to move to atone for what she had done under Grima's control.

## Battles

### Reinforcements

#### First Wave

Mages are responsible for the Walls of Darkness. Defeating them causes these walls to disappear.

 Targeted Elimination (Lv. 13 - Mage) | None
 Targeted Elimination (Lv. 12 - Mage) | None
Defeat 75 enemies with Dual Specials

#### Second Wave

After defeating Validar, Grima appears as Female Robin.

 Fort Siege (Lv. 20 - Great Knight) | Triangle Amplification
 Targeted Elimination (Mage - Lv. 21) | None
Defeat 1,200 enemies

### Boss Battles

 Invisible Ties (Lv. 25 - Female Robin) | Awakening Heroes
Defeat 1,200 enemies

### Xenologue/Distortion Battles

 Final Challenge (Timed Onslaught - Lv. 62) | Fates Units
 It's A Disaster (Arena - Lv. 62) | Fates Heroes
Flamethrower

**Flamethrower** is a Common Tool. It has a **minimum level of 1** and an **unlimited maximum level**.

> *A pre-Crash tool. We're not sure what its original purpose was but it makes a great weapon now.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Tempered Hardness
Target follower gains -2/+2.
Cost: 1 Energy

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
1
Bolster
* .
1
Infect
* .
2
Righteous Strength
* .
2
Scorch
* .
2
Blistering Blow
* .
2
Burning Brand
* .
6
Inferno
Life's Fall Wiki/Bottom section

*Life's Fall* Wiki

AboutThe gameThe developersThe wikiThe changelog

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

Joining inRegisterCommunity / How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

What is *Life's Fall*?

*From the publisher:* **BUILD. CRAFT. HUNT. SURVIVE.**

*Life's Fall* is a multiplayer survival game where players are challenged to survive the harsh African wilderness. Players must hunt for food, scavenge for supplies and build shelter to survive the cold nights and hot African days.

The breathtakingly picturesque wilderness of the game's setting is inspired by the great African wilderness and other locations. As the wealthy protagonist, now stranded without any means of ever getting home, you will:

* Face the risks and challenges of wilderness survival which include factors such as the weather, biome, time of day and temperature, as well as players' calorie-intake, hydration, energy- and fitness- levels.
* Explore a breathtaking, yet brutal wilderness as you search for gear, supplies, and weapons needed in the struggle for survival against the elements.
* Enjoy hours of sandbox gameplay in which you fight for survival, build up your home, explore new regions and advance your living standards.
* Go on a quest for epic loot, or stay at home building up farms, factories and other useful structures.
Improvised Shield

**Improvised Shield** is a Common Tool. It has a **minimum level of 1** and an **unlimited maximum level**.

> *A sheet of metal between you and your enemies helps you survive. If you don't get lockjaw first.*
>
>

## Abilities

When equipped, this item always grants the following powers or status effects:

Starting Armor 1
Sets Armor to 1 at the start of a combat.

Protect
Gain 2 armor.
Cost: 0 Energy

## Dismantling

When dismantled, this item will yield one of the following leader cards:

* .
0
Defend
* .
0
Gear Up
* .
1
Bolster
* .
2
Blessed Strength
* .
2
Secure
Stone

## Overview

**Stone** is a a basic resource which can easily be obtained in any biome.

It is an essential crafting ingredient for basic tools, items and other recipes. Initially stone can be obtained by picking up rocks along the shore where players spawn. However, it is much more efficient to dig for stone underground. Higher grade tools will yield more stone per hit than low-grade tools such as the stone tools. Stones take up only 1 inventory slot and cannot be bought or sold.

# Usage

Stone is used to craft many of the basic tools which will aid the player in the early-game. Stone is commonly even used in the later tiers of crating. Stone can be used to make some of the first weapons and tools available to new players.

## Crafting

Stone is used to craft a lot items, including:

* File:Stone Spear.png Stone Spear
* File:Stone Dagger.png Stone Dagger
* File:Stone Hammer.png Stone Hammer
* File:Stone Axe.png Stone Axe
* Campfire

'
Animal Hide

## Overview

**Cloth** is a a basic resource which can easily be obtained by hunting and harvesting most animals.

It is an essential crafting ingredient for basic tools, items and other recipes. Cloth takes up one inventory slot and cannot be bought or sold.

# Usage

Cloth is used craft basic Clothing as well as a Bow, which is one of the first available ranged weapons in the game

## Crafting

Cloth is used to craft a lot items, including:

* File:Bow.png Bow

'
Knights Garrison

Upkeep | Allows for recruiting Knights (2 per tier)

**Knights Garrison** is a building in *Driftworld*.

## Description

An academy for well-bodied men, who wish to train as resilient Knights and swear allegiance to your vital cause.

## Upgrades

*This article is a stub. You can help Driftland: The Magic Revival Wiki by expanding it.*
Guides

*This article is a stub. You can help Life's Fall Wiki by expanding it.*

Life's Fall can be a challenging game for new players due to the steep learning curve. These guides aim to make the learning experience a little smoother with some useful tips.

### Guides List

* Surviving your first day
* Building a House
* Animal Taming
Life's Fall

*This article is a stub. You can help Life's Fall Wiki by expanding it.*

***Life's Fall*** is a survival game set in Africa with both single player and multiplayer modes. The game was selected for release through Steam's Greenlight program by March 29, 2015.

## Description

*From the publisher:* **BUILD. CRAFT. HUNT. SURVIVE.**

*Life's Fall* is a multiplayer survival game where players are challenged to survive the harsh African wilderness. Players must hunt for food, scavenge for supplies and build shelter to survive the cold nights and hot African days.

The breathtakingly picturesque wilderness of the game's setting is inspired by the great African wilderness and other locations. As the wealthy protagonist, now stranded without any means of ever getting home, you will:

* Face the risks and challenges of wilderness survival which include factors such as the weather, biome, time of day and temperature, as well as players' calorie-intake, hydration, energy- and fitness- levels.
* Explore a breathtaking, yet brutal wilderness as you search for gear, supplies, and weapons needed in the struggle for survival against the elements.
* Enjoy hours of sandbox gameplay in which you fight for survival, build up your home, explore new regions and advance your living standards.
* Go on a quest for epic loot, or stay at home building up farms, factories and other useful structures.

## Single player

In the single player campaign, the player takes on the role of a wealthy businessman who, in a quest for adventure, asks his private pilot to drop him in a remote location and return two weeks later. But upon dropping him off, the plane burst into flames as it leaves, causing the businessman to be stranded and left to explore the mysterious wilderness.

## Multiplayer

Players can join servers with up to fifty players who can band together or compete to survive the African wilderness. Server capacity is expected to increase.

## Gameplay information

Player-built structures
Players will be able gather material such as wood, stone, and metal to create their own structures in game, adding to the preexisting ones in the environment.
Crafting
Players will be able to combine items to create new items, weapons, and traps.
Day/night cycle
The game will feature a day/night cycle with predators being more aggressive at night, making the day a safer time to explore and gather. The night may reveal the real reason this area of Africa is not inhabited.
## Release date

At the time of this writing, *Life's Fall* is scheduled for an Early Access release through Steam in mid 2016.

## System requirements

This information is tentative and may yet change:

 Processor
 Memory
 Graphics
 DirectX
 Hard Drive
 Sound Card

*32-bit Windows users need to ensure they have at least 4GB of RAM usable on their system.*

## External Links

* Official page
* *Life's Fall* on Facebook
Life's Fall Wiki

Welcome to the Official *Life's Fall* Wiki
the *Life's Fall* compendium by the players, for the players.
We are currently maintaining 335 pages (30 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Subjects
GuidesItemsLocationsCraftingControls

Videos

Twitter

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*Life's Fall* Links
Official pageSteam Greenlight page*Life's Fall* on Facebook

*Life's Fall* Wiki

AboutThe gameThe developersThe wikiThe changelog

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

Joining inRegisterCommunity / How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

What is *Life's Fall*?

*From the publisher:* **BUILD. CRAFT. HUNT. SURVIVE.**

*Life's Fall* is a multiplayer survival game where players are challenged to survive the harsh African wilderness. Players must hunt for food, scavenge for supplies and build shelter to survive the cold nights and hot African days.

The breathtakingly picturesque wilderness of the game's setting is inspired by the great African wilderness and other locations. As the wealthy protagonist, now stranded without any means of ever getting home, you will:

* Face the risks and challenges of wilderness survival which include factors such as the weather, biome, time of day and temperature, as well as players' calorie-intake, hydration, energy- and fitness- levels.
* Explore a breathtaking, yet brutal wilderness as you search for gear, supplies, and weapons needed in the struggle for survival against the elements.
* Enjoy hours of sandbox gameplay in which you fight for survival, build up your home, explore new regions and advance your living standards.
* Go on a quest for epic loot, or stay at home building up farms, factories and other useful structures.
Building a House

A shelter is vital to players' survival in Life's Fall. It offer protection from the elements, wild animals and also other players. There are several tiers of housing which can be built, ranging from Basic Housing to advanced Metal Housing. Each tier is stronger and harder to break into than the previous but comes at a greater construction cost. This guide will give a brief overview on how to construct your first Wood House.

## Building a House

You will require wood in order to start building your home. Wood can be obtained by hitting a tree with an Axe or Hatchet. Foundations require 60 Wood to craft. A Foundation can be crafted at a Construction Bench. Pillars can also be crafted at a Construction Bench and will require 20 Wood each. Pillars are required on two sides of a foundation in order to place a wall or doorway in-between.=
Wood

Wood is a basic resource that can be used for various crafting recipes. Wood is used to make Basic Tools, Campfires, and many other useful items. Wood is also one of the base-materials which can be used to craft various building parts such as Wood Foundations, Wood Walls etc. Wood cannot be bought or sold and takes op one inventory slot.

# Harvesting

Wood can be collected from Trees by using tools such as a Stone Axe or a Hatchet. More advanced tools will yield more wood per hit and more basic tools will yield less wood. Mining tools such as Pickaxes or a Stone Hammer cannot be used to harvest wood from trees. Wood can also be obtained by picking up driftwood on the beach or by the river-side.

# Usage

Wood is a type of fuel which can be used to light a campfire or furnace. Wood has a fuel value of 1, meaning it will burn for roughly one second.

# Crafting

Wood is necessary for the crafting of various items such as:

* Camp Fire
* Stone Axe
* Stone Hammer
* Stone Spear
* Stone Dagger
* Wood Foundation
* Wood Ceiling
* Wood Wall
* Wood Doorway
* Wood Door
* Wood Stairs
* Wood Steps
* Ceiling-Ladder
* Wood Window
* Wood Window Bars
* Wood Storage Box
Star Drifters

**Star Drifters** is an independent game development studio based in Warsaw, Poland.
The ompany was founded in 2014 biy two industry veterans: Michal Sokolski and Krzysztof
Jakubiowski. During a career that spans nearly two decades, they’ve worked on numerous
titles for all maojor gaming platforms and gained extensivie direct experience in game
development and management.

Prior to Star Drifters, in 2000 they founded an indie game studio called Tatanka. Two years
later, they started (as co-founders) CI Games (City Interactive), the company behind such
games as *Lords of the Fallen*, *Sniper Ghost Warrior*, and many others.
System requirements

The following are the minimum and recommended **system requirements** for *Driftland: The Magic Revival*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

* OS: 64-bit Windows 10
* Processor: Intel Core i5 3 Ghz
* Memory: 8 GB RAM
* Graphics: NVIDIA GeForce 770 or AMD Radeon 7970 or equivalent DirectX 11 card
* DirectX: Version 11
* Storage: 5 GB available space

## Minimum requirements

* OS: 64-bit Windows 7
* Processor: Intel Core i3 3 Ghz
* Memory: 4 GB RAM
* Graphics: NVIDIA GeForce 460 or AMD Radeon 6950 or equivalent DirectX 11 card
* DirectX: Version 11
* Storage: 5 GB available space

## See also

* How to play guide for Driftland: The Magic Revival
* Release date
Living space

**Living space** is a resource in *Driftland*.

## Overview

The number of Cottages you can build within your borders and their current number. Each Cottage supports a limited number of population and are necessary for increasing your empire and expanding it.

## Strategy

*This article is a stub. You can help Driftland: The Magic Revival Wiki by expanding it.*
Population

**Population** is a resource in *Driftland*.

## Overview

Population represents the total number of your subjects: Citizens, Workers, Explorers, and Heroes. It’s the primary imperial resource, determining your gold income and ability to manufacture other resources.

The effect of your population on the resources varies by difficulty level:

* Easy: Each Citizen generates 4 Gold per day and each Worker produces 2.5 resource per day.
* Normal: Each Citizen generates 3.5 Gold per day and each Worker produces 2.3 resource per day.
* Hard: Each Citizen generates 3 Gold per day and each Worker produces 2.1 resource per day.

## Strategy

*This article is a stub. You can help Driftland: The Magic Revival Wiki by expanding it.*
Release date

This page contains the **release information** for *Driftland: The Magic Revival*.

## Release date

Driftland: The Magic Revival entered Early Access on November 29, 2017. A full release is planned for 2018.

## Release information

Early Access contains only two of four races: Humans and Dark Elves.

## See also

* How to play guide for Driftland: The Magic Revival
* System requirements
How to play guide for Default Loadout

*This article is a stub. You can help Driftland: The Magic Revival Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Driftland: The Magic Revival***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Driftland: The Magic Revival Wiki/Section 4

Wiki Community
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Iron Bar

## Overview

**Iron Bar** is a material used in crafting advanced tools and weapons. It can be smelted from File:Metal Ore.png Metal Ore.

# Usage

Iron Bars can be used to craft advanced tools and weapons as well as advanced structures and other placeables.

## Crafting

Stone is used to craft a lot items, including:

* Knife
* File:Metal Axe.png Metal Axe
* File:Metal Hammer.png Metal Hammer

'
House of Scholars

Upkeep | Unlocks Paths of Progress and generates research pointsRequires 5 workers

**House of Scholars** is a building in *Driftworld*.

## Description

A place of studies, where scholars carry out research in various fields, gathering Points of Progress for your Empire.

## Upgrades

*This article is a stub. You can help Driftland: The Magic Revival Wiki by expanding it.*
Driftland: The Magic Revival Wiki/editcopy

Welcome to the Driftland: The Magic Revival WikiWelcome to the Driftland: The Magic Revival Wiki
The Driftland: The Magic Revival guide for races, magic, buildings and more written and maintained by the players.
Feel free to contribute by creating new articles or expanding on existing ones.

About *Driftland: The Magic Revival*
Set in a world shattered by a magical cataclysm, *Driftland* puts you in the lore of a mage overlord from one of four races inhabiting the derelict land. Your goal? Expand across the floating islands, bind them to your will, tame the wild flying creatures that cross the skies, and achieve victory... While looking out for your own people and making sure they don't starve to death first. Or get killed by barbarians. Or...[Read more...]
Steam page · Publisher page

Driftland
Races

Wild Elves

Humans

Dwarves

Dark Elves
Resources

Population

Living space

Food

Gold

Mana

Wood

Stone

Coal

Iron

Diamond

Ruby

Imperial Affairs
Magic

Elemancy

Planewalking

Restoration

Awakening
Buildings

Infrastructure

Industry

Military

Bridges

Paths of Progress
Heroes and mounts

Explorer

Warrior

Archer
Mage
Mage

Flying beast

Guides
* How to play guide for Driftland: The Magic Revival
* System requirements
* Release date

Videos

*See more videos*

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed **here**.
Skills

**Skills** can be learned by Heroes to further augment their capabilities. A skill costs 25  Coal and 15  Iron to learn. Unless otherwise noted, all skills are available to every hero (except for Explorers).

## Castle

Perception
+30% experience gain.
## Marketplace

Financial Independence
No upkeep costs.
## Blacksmith

### Tier 1

Regeneration
+2 HP regeneration per day (Warriors)
Bonus Damage
+5 damage (Warriors)
Aegis of Driftland
+5 armor (Warriors)
Critical Damage
+15% Critical chance, +2 Critical multiplier (Warrior and Archers)

## Shooting Range

### Tier 1

Evasion
+10% Evasion chance (Archers)
Critical Damage
+15% Critical Chance, +2 Critical Multiplier (Archers and Warriors)
Raven Killer
Increased damage vs. Ravens (Archers)
Raven Eye
+200 view distance (Archers)
### Tier 2

Evasion Aura
+10% Evasion chance for surrounding friendly units (Archers)
Destroying Walls
Increased damage vs. Buildings (Archers)
Eagle Killer
Increased damage vs. Eagles
Distant Arrow
+200 attack distance (Archers)

## Library

### Tier 1

Fireball
A direct damage spell (Mage)
Heal
Exactly what it says on the tin (Mage)
Dark Elves

Disadvantages | Weaker buildings

**Dark Elves** are a race in *Driftland*.

## Background

The ancient race of dark and tragic history. Many view them as treacherous and nefarious, but the truth is, after being betrayed, they simply had to adapt to the new situation in order to survive. They raise intricate, but less durable buildings, focusing on the incomparable training for their units.

## Gameplay

The cunning Dark Elves raise intricate, but less durable buildings, focusing on the incomparable training for their units.

## Strategies

*This article is a stub. You can help Driftland: The Magic Revival Wiki by expanding it.*
Humans

Disadvantages | No special bonuses

**Humans** are a race in *Driftland*.

## Background

Humans were always versatile, prefering balance in every aspect of their development. They created the biggest and strongest Empire of the ancient world and inherited ambition, or even arrogance, from their grand ancestors. They can upgrade their Castle further than any other race, gaining an economic advantage over other races.

## Gameplay

* The most balanced and ambitious Humans can upgrade their castle by one additional level, gaining an economic advantage over other races.

## Strategies

*This article is a stub. You can help Driftland: The Magic Revival Wiki by expanding it.*
Driftland: The Magic Revival Wiki/Section 3

Guides
* How to play guide for Driftland: The Magic Revival
* System requirements
* Release date

Videos

*See more videos*

Twitter
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Wizard Tower

Upkeep | Allows for recruiting Wizards (2 per tier)

**Wizard Tower** is a building in *Driftworld*.

## Description

An arcane refuge, where you can pass your knowledge to the selected adepts of the magical arts, turning them into Wizards. The building also grants you additional range for your spells.

## Upgrades

*This article is a stub. You can help Driftland: The Magic Revival Wiki by expanding it.*
Marketplace

Upkeep | +10% productivity bonus for all minesAllows trading resourcesUnlocks Financial Independence skillExchange rates improve with each marketplace built

**Marketplace** is a building in *Driftworld*.

## Description

Allows exchange of resources and increases production rate of mines. Gives access to the Financial Independence skill. Each consecutive Marketplace improves exchange ratio.

## Upgrades

*This article is a stub. You can help Driftland: The Magic Revival Wiki by expanding it.*
Wild Elves

Disadvantages | Units have reduced health.

**Wild Elves** are a race in *Driftland*.

## Background

Little is known of the history of the mysterious race, living on the wildest islands of Driftland. If one would believe legends, thousands of years ago they abandoned their contemporary way of life and chose the solitude of wilderness. Their units are less resilient, yet they can summon powerful Ents and Golems to their aid.

## Gameplay

* The aloof Wild Elves are known for both less resilient units and the ability to summon powerful Ents and Golems, their magical guardians.

## Strategies

*This article is a stub. You can help Driftland: The Magic Revival Wiki by expanding it.*
Driftland: The Magic Revival Wiki/editcopy/Section 4

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Driftland: The Magic Revival Wiki/editcopy/Section 2

Driftland
Races

Wild Elves

Humans

Dwarves

Dark Elves
Resources

Population

Living space

Food

Gold

Mana

Wood

Stone

Coal

Iron

Diamond

Ruby

Imperial Affairs
Magic

Elemancy

Planewalking

Restoration

Awakening
Buildings

Infrastructure

Industry

Military

Bridges

Paths of Progress
Heroes and mounts

Explorer

Warrior

Archer
Mage
Mage

Flying beast