recursal/Fanatic-Fandom huggingface dataset:
New U

New U is a drug which can effective reverse the signs of aging. Once injected into the back of the neck, the drug is able to effectively shed ten years off of the patient by improving muscle tone, energy levels, skin elasticity and appearance, etc. New U was developed by scientists at GenCorp as a means of staving off the ravages of time and allows you to continue living a healthy life for many years to come.

## Details

On the surface, New U is some kind of hormone drug that tricks the body into thinking its young again. That means that old, sagging skin will become tighter and more youthful, organs will be convinced that they're younger and they will work more effeciently by having a sudden burst of 'K-Factor' which is a proprietary ensigm that the scientists at GenCorp have developed to repair organs internally rather than replace them.

## Rp Hooks

* It takes Resources 5 to acquire it (legally)

* The hype behind New U is that it's a break through in artificially created hormones and such. The reality is far more dark. The only way that the scientsts are able to produce the chemical is to extract a vital material from a gland in the brain of young children (just as they are starting puberty). GenCorp originally gathered the children by tagging those that were appropriate for harvest through their 'free clinic' program in the Dark Zones. Those children were then later gathered by the security forces of the company.

* With increased demand, the company has to expand its harvesting program. This means that they need more young children and, more importantly, a place to keep them prior to harvest. This has lead them to creating 'Farms' out in the Wasteland where they can store the children, children even younger than their target population, until they are ready for harvest.
Light Scrubber

Light Scrubbers are photo-based devices that emit a highly concentrated burst of Ultraviolet light within a small, confined space. Originally designed to kill surface bacteria, they have become widely used within criminal organizations to remove any surface DNA that might be picked up by a DNA Sniffer.

Light Scrubbers also have the interesting side-effect of harming any vampire who happens to be caught in their twenty-foot photo-blast radius.

As light scrubbers weren't always effective at destroying or degrading DNA - they were soon replaced
Order of Hermes

## Events

(Use Event/Order of Hermes)

Category *Event/Order of Hermes* not found
## History

If anyone should have been prepared for the Fall it was the Order of Hermes. After the terrific failure of the Great Experiment during the Mythic Age, the Order began amassing wealth and provisions for a second crash. For all intents and purposes, the Order should have survived the Fall and the Reconciliation unscathed, were it not for the huge number of Hermetic Masters with in Horizon and Doisstep. While more careful Hermetics put provisions aside and erected bulwarks, Masters from all the Houses tore through reality laying waste to age old Union foes. To make matters worse, once foes were vanquished, the Masters turned on their own. Petty jealousies erupted and the Order nearly fractured under internal pressures.

   No insult or injury has proved fatal to the Order: like a snake it doesn't die it just sheds it's skin. Hermetics view the Fall and the Reconciliation as a painful period of growth. Once the dust began to settle, the Order applied its cultivated discipline and organization to putting itself back together. Houses Jerbiton, Tytalus, Quaesitori and Bonisagus emerged as the leaders of this new, modern Order. An agenda was set down and the rest of the Houses were quietly put back in line. This happened with a remarkable speed and efficiency with very little infighting. After the Fall, everyone was too humble to be overly disagreeable. The post-Fall world saw a re-enrollment in magical Fraternal Orders, giving the Order a crop of talented recruits to choose from.

Once it re-established itself, the Order went about counting the survivors and re-organizing the resistance under the Phoenix Council. It's goals are focused on marshaling the Council into an entity that can survive in the 21st Century and provide a formidable opponent against the other factions.
Granger

One of the larger, older tribes, with 40-70 members at any given time. They range in age from newborns to early middle age, the oldest being the remnant of those who joined the tribe in its (and their) youth, in the first five years after the Fall.

Unlike Tru-Tribals, although they take a similar stance on technology - neither avid cultivation nor virulent opposition - the Grangers maintain good relations with the Loteks , perhaps because the two groups were forced to cooperate in order to survive the very difficult early years of the millennium, and it grew into a habit. The Granger ideology can best be described as "Midtek" (a much more flattering term than the diminutive "Tektek" that the Loteks apply to the Trues.)

## Philosophy

It may be that, like a medieval cult of poverty, these Tribals merely resent the creature comforts they can't afford to have. In any case, while the Grangers are by no means Luddite revolutionaries, they tend to be distrustful of corporate consumerism and its products. Any tech they manage to scrounge up is usually put to a very different purpose than the one it was made for - although in most cases, this is because it no longer works as such. Much like the Loteks, through their own ingenuity the Grangers fashion primitive weapons and implements out of found objects, but they do not shun synthetic materials the way Loteks do. They are a settled tribe, with permanent territory of their own, and the food that they grow there gives them a certain economic advantage in Lynwood, where fresh food is one of the most rare and precious commodities. Apart from farming, their only unified enterprise, they manage a jackal's existence, living off what they can make themselves and steal off others.
Wasteland Refugees

Wasteland Refuggees are those people who are attempting to survive after The Fall, and are typically attempting to get to a Metropolitan Area. These may be folks who were shunned from a Stronghold out in the Wastelands or perhaps their home was destroyed by Raiders.

Refugees are either nomadic (trying to make their way to a safer location) or settled in either a Wasteland Stronghold or Wasteland Trading Posts. Most refugees simply want to be left alone to live their lives. On occasion, though, some will offer themselves as a slave to be sold in one of the many markets throughout the Wastelands. The idea is that they hope to be kept by someone who will keep them in food, water and shelter in return for labor (or something). Many of the refugees who turned to slave work do so to help another; selling themselves so that someone else will get the profit from their sale. That is not to say that all slaves are willing.

Refugees walk a thin line in the Wastelands. They could head towards the civilization of the Fringe Zones around LATMA and take their chances in the city or stay out in the wastes and take their chances there. The city provides more opportunity for food, shelter and water and some sense of security - but also plenty of dangers from Dark Gangs, cultists, supers, etc. The wastes provide similar opportunities - and the hope that you'll be left alone.
Vol

A Gangrel Prince of LATMA who once held the Dire Manor.

## Notes

* Vol was a man of indomitable Presence, and was ultimately permitted to preside over the Dire Manor provided that he did not disband the mages who dwelt within her walls.
* This arrangement lasted for several years to the benefit of the vampire, and to the cabal which now included a young Cultist named David Sparger.. called Moonbeam.
* Shortly after the vampire was killed in combat with the Sabbat of Lynwood, ownership of the manor fell once more to the mages of the Dire Cabal
Virtual Adepts

## Events

(Use Event/Virtual Adepts)

Category *Event/Virtual Adepts* not found
## History

All technomancers have been warned at one point or an other that dependence on 'toys' would eventually be their down fall. Any technomancer worth their salt would laugh and simply gesture to the world around them as proof of near infallibility of technology. Not to mention the fact that everyone was so hopped up from rush the Information Super Highway gave them to heed the warnings of ignorant Luddites. One of the problems of living in the future is that you end up forgetting about the past and ignoring the present. In principal, the Fall should have been a welcome change to the Virtual Adepts, in reality it was a digital holocaust.

It went something like this: Baba Yaga eats the Russian Prime Minister on TV, Virtual Adepts, as usual, begin to enthusiastically circulate this footage to anyone and everyone. The Union responds with the previously unknown fury. Being the favorite scapegoat for Union fuck ups, the Virtual Adepts defection and subsequent encouragements of free information are cited by the Union as a major cause of the Fall. The Union, furious that reality is literally coming apart at the seams, no longer has a reason to practice restraint and goes all out. The most notorious and high profile individuals are targeted first. The Virtual Adepts send out the cattle call to mount a counter offensive they had be waiting for since their defection, thus bringing most of the Tradition online for what they believe will be the defining battle in the Ascension War. Just as the Adepts are manning the virtual battle stations, the Digital Web goes down like the Titanic. With three quarters of the Tradition online at the time, the Virtual Adepts were nearly decimated. The date was April the 14th, 2004. This date is still observed by the Tradition as the beginning of 'Silent Spring'. On that day, the Tradition as a whole abstains from the use of the Matrix.
Necropoli

A **Necropolis** (pl. **Necropoli**) is a city of the dead, an amalgam of Haunts located in the Shadowlands. Necropoli are organized around a central Citadel, a massive reinforced Haunt designed to survive Maelstroms.

Necropoli are always located where there are a large concentration of existing wraiths or where wraiths are being continuously "born". This means that that Necropoli usually exist where there are already large cities in the Skinlands, although there are rare exceptions, such as the Dark Kingdom of Wire. Although there are alterations to strengthen the city defenses against the Tempest or make it easier for wraiths to navigate, most of them remain a decaying reflection of their living counterparts.

Following the Third Great Maelstrom, the chaos of the new Tempest resulted in a massive decentralization of Stygia government. Starting with London, the Hierarchy began developing necropoli throughout the Shadowlands to serve as processing posts for freshly Reaper souls and the safe harbor for lemures who had not yet resolved their fetter. Stygia became a nation of semi-independent city-states, with each necropolis ruled by an Anacreon, the local governor, whose Legion became *de facto* the most important legion for that city.

After the Sixth Great Maelstrom, Grandmother's presence strengthened the Tempest to the point it caused great upheaval in the Shadowlands. Many Necropoli, already damaged severely by the storm, quickly fell. Others were eroded away by the relentless winds and debris. The only Necropolis known to survive following the Maelstrom is that belonging to New York City, and even then, it exists in a ravaged, greatly reduced state and ruled over by a Malfean.
Rover

A Rover is a typical, 4-wheeled, close-shell vehicle found in the Wastelands. Rovers can be cobbled together from basically any type of old-world car so long as the engine works. They will typically have more than one modification to either increase its longevity on the road, its damage resistance or potential sustainability.

## Details

* Crew Compliment: 2-4
* Max speed = 60 mph
* Longevity = 6 hours of operation before refuel.
Puppeteer

These creatures shoot a stinger at their target and eventually will implant it at the base of their skull. The 'probe' will enter through the neck and travel up into the skull where it can control thought and action for the intended target.

## What is known

* The egg form of these creatures were found above the crashed ship in Shipwreck.
* The eggs were found in several 'crates'. One of which had been opened.
* Individuals taken by this creature posses above average strength, speed and reflexes.
Spring Court

## Characters

* Characters should add 'Spring' to their categories.

## Details

The changelings of the Spring Court seek to forget the horrors they once endured in the realm of Faerie by immersing themselves in humanity and the pleasures there-in. Of the four main courts, they can be considered the most optimistic, but are far from the flighty would-be humans many other changelings assume them to be; most of their number are still wracked by the guilt and shame their time among the Fae caused them.

The members of the Spring Court seek to not only forget their past, but to also add grace and beauty to everything they do. To become a full-fledged member of the court means one must live a literally beautiful life, and members that cannot do so are made to feel outcast. Members are not only allowed to fulfill their own desires, but must help other Spring Court members in their pursuit of desire.

One of the most famous rituals the Spring Court holds is the Spring Revel, performed when winter officially passes into spring. The ritual is famous not only among members of the Antler Crown, but among all changeling courts; all secretly desire an invitation because they also know that the members of the Spring Court will attempt, in the course of the Revel, to make one of their desires come true. Another popular gathering is the Homecoming, a hedonistic festival celebrating the anniversary of the current Monarch of Spring's escape from Faerie; occasionally, other Spring Court members can be honored as well.
Streetwise

The streets can provide a lot of information or money to those who know the language. Streetwise allows you to blend in
unobtrusively with the local scene, pick up gossip, understand slang or even dabble in criminal doings.

• Novice: You know who sells drugs.

•• Practiced: You're accorded respect on the street.

••• Competent: You could head your own gang.

•••• Expert: You have little to fear in even the worst neighborhoods.

••••• Master: If you haven't heard it, it hasn't been said.

Specialties: Fencing, Illegal Drugs, Illegal Weapons, Rumors, Gangs, Local Slang
Mnemosynis

Mnemosynis is by and far the most controversial art of the Arcanoi. It was the first to be banned, well before the Breaking of the Guilds. Prior to its banning, it was used by the judges of Stygia to ascertain the guilt of a criminal. With so much knowledge of dark secrets at their disposal, many Mnemoi became corrupt, and Charon and the Hierarchy were forced to outlaw them, lest they destroy Stygia. Some Mnemoi have managed to hide among the Monitors, as those who use Lifeweb have almost the same Guild marking, while others use their abilities as little as possible so they won’t attract attention to themselves.

The main focus of the few who dare use Mnemosynis is control. With its most basic uses, a Mnemoi can tell if another is lying, giving them a decided advantage in any negotiation or deal. Those who continue to use their powers to delve into the memories of other wraiths want information to lord over others with. That is not to say that all Mnemoi use their gifts for such dark purposes, but those who would use it for good are far outnumbered by those who peddle in knowledge and blackmail.

There are some who say the Mnemoi have been falsely accused and that there is more to their exile than appears, but these are usually dismissed as random ramblings.

A Mnemos who has their abilities go wrong is in for a horrific time. Not only have they risked exposing themselves as users of a forbidden power, but they may end up revealing secrets of their own that should have stayed hidden.

## Basic Abilities

* **Rewind**: A Mnemos can see the last minute of another’s experiences.
* **Sense Intellect**: A Mnemos can sense other intellects nearby, whether they be mortal or otherwise (or even out of sight). The wraith can not ascertain the identity of those minds, only their presence.

## Standard Powers

* **In Memoriam**: A Mnemos can bring a specific memory of another to the surface.
* **Mnemotechnics**: A Mnemos forces another to relive a specific incident in the past.
* **Mindspeak**: A Mnemos may make their voice sound in another’s mind.
* **Casting the Scene**: A Mnemos can allow others in the area to see a flash of another’s memory.
* **Onslaught**: A Mnemos can transfer a full memory from one person to another.
Sept

A sept is a group of werewolf packs organized around a caern. The sept defends the caern from the forces of the Weaver and Wyrm, other supernatural threats, and the incursions of humanity in general. The caern the sept protects may have a different name from the sept itself, but it is more common that they share the same name. A sept may also be part of a larger protectorate. A sept can consist of only a few werewolves, barely enough to make a single pack, or a dozen or more packs. Septs are usually dominated by one or two tribes of Garou, with a few representatives from allied groups.

There are various official positions at the sept, such as Warder and Gatekeeper, the most important of which are full time positions that are usually reserved for elder Garou. In large septs, these figures will have entire packs of Garou at their disposal to help them with their tasks. Other sept positions only have duties to tend to during the monthly moot, which may be split amongst the various members in a large enough group. In small septs, these lesser positions will often be held by less powerful Garou, or elders will hold multiple lessers offices. In truly tiny septs, some positions may go completely unfilled.

Septs also contain a Council of Elders who lead the sept during times of peace.

## Known Septs

* Three People's Sept (Inactive: Located in the land between San Clemente and San Onofre  , it was lead by the Fianna , Uktena and Wendigo tribes and guarded the Hidden Waters Caern)
* City Sept (Inactive:Glasswalker, Bone Gnawer, and Children of Gaia Sept in Downtown, decided to the Rat spirit)
* Elysian Park Sept (See Red Rock Caern )
Link

The Link is a mobile communications device. The hand-held device is both camera, phone and data-pad allowing voice-activated command functions and face-to-face communication. When opened, the screen extends to display a six-inch surface which can be drawn out into a nine-inch surface for greater use as a keyboard or work surface.

   The Link was, like most technological innovations, popular for a short while and then faded as Cyber-based technology allowed for communications and connections without the need for a hand-held object. Still, the link survived in the dark and grey areas, allowing communication on back channels, sub-nets, etc.

This technology could be analogized to the PDA that swept across the world for a short time but was quickly replced by smartphones and tablets. However, the design, ease of use and expandability have made them popular with the 'Grey World' of tech builders and in-home designers.

Popular modifications to the link include:

* ?
Mage History

. 1999 - The Cult of Ecstasy deliver a widely heretical prophesy. They offer sanctuary to any Council mage in their Horizon realm.

. 2000 - The Fall .
. - Nulclear exchange in Easter Eurpoe creates the Waste.
. - The Reconciliation War begins.

. 2002 - Silent Thursday April 14, 2002 - The internet crashes and with it, Digital Web . Virtual Adepts are nearly destroyed in the crash.

. 2003 - Beginning of Pax Horizon .

. 2006 - Sleepers successfully create a link between human nervous tissue and computer circuitry. Etherite, Virtual Adept and Iteration X all take credit for this discovery.

. 2005 - Checkmate Offensive begins (attacks are launched against all holdings of the Traditions)

. 2007 - The Lonely War begins in Asia

. 2011 - The patent for the Neurolink went to the Triad company and made it the single largest Biotech company in the world.

. 2012 - May 17th Authocthonia is taken over by a Marauder and ceases to maintain a consistent position with in the time/space continuium.

. 2013 - End of Pax Horizon. Horizon is launched into the Deep Umbra never to be heard from again.

. 2015 - Checkmate Offensive ends with the self-destruction of Doisstep. The remains of Doisstep are scattered across the Tellurian.
. 2016 - Neurolink technology finds it's way into almost every major facet of human interface.

. 2017 - Kazuma Yoshikuni with the Pure Hearted 7 enters Yama. Yoshikuni returns one month later, seemingly purified but with out his seven pure hearted Brothers. The Lonely War ends.
. - Authocthonia is crippled by Barabbi worm.
. - The Cult of Ecstasy emerge from Eden.
. - Convocation of Twin Falls - Reconciliation War ends.
. - The Matrix comes online.

. 2021 - Althea Jones puts her call out to the remaining Traditions.

. 2022 - The First Council. The Cabal of Ashes Forms.

. 2023 - The keystone of Horizon is found by the ES Ariel.
. - The Transfer Point is re-discovered by the Virtual Adepts.

. 2025 - The Phoenix Nest is created from the key stone of Horizon.

. 2027 - Sprinters Game begins on March 1st and ends April 1.
Rattle of Grandmother Turtle

The Rattle of Grandmother Turtle is a powerful fetish of healing once held by the mysterious figure known only as 'Grandmother Turtle'.

The rattle, if used in a Rite of Cleansing will not only give the user two additional successes on their roll but also radiates an aura of protection around the user, driving any spirit of the Wyrm spirit for ten feet for every success on the roll.

In this fashion, the rattle allows the user to cleanse whole groups of individuals, burning away their taint as one might drive away shadows with a lamp.
Posting an RP Log

Rp logs are a handy way to record and spread the fun of a scene with others. Here at Dark Metal the wiki is a great place to post rp logs so that others can read up and see what else has happened on the grid.

Should you want to post an RP Log, just use the following template when you make your page: (easy to just cut-and-paste) it into the new window.

* Right Click here to create a new page.
* Name the page in this way:
	+ (day)-(month)-(year):LOG:Title
	+ 7-19-15:LOG:Welcome to Redlands
* Cut and paste the code below into the new window
* Fill in the Template
* Add your log
* Adjust your categories for everyone involved
* Publish

```
{{Log
}}
==Log==
Add your log here.
--End Log--

[[Category:Log]]
[[Category:Log/(person)]]
[[Category:Log/(location)]] (usually what city)
[[Category:Log/(faction)]] (either what sphere, or what pc faction)
[[Category:Log/(troupe)]] (if it was a troupe scene)
[[Category:Log/(month-year)]] (so Log/July-2015)

```
San Diego

Enclosed in a series of arcology domes, San Diego has been effectively incommunicado for some time now. Though there is some communication between residents and the rest of LATMA , and a certain amount of import and export, no one not already established as a San Diegan is allowed to enter. It's generally assumed that the leadership has decided maintaining security of a closed system is simpler than any other approach.
Infestation

Infestation is a convention for the Wastelands. It involves a small reality bubble that has let in some kind of alien insect species that have built a nest.

## Known Details

Aerial reconnaissance by Consortium drones have reported the potential hive deep within the Wastelands, east of the ruins of Old Vegas in a green and scrub area near the edge of the Grand Canyon. The hive would easily threaten anything and anyone within the area.

## Identified Life Forms

Through remote drone scans the following life forms have been identified in or around the hive.

* Chlorovite Drone
* Chlorovite Farmers
* Chlorovite Guardian
* Chlorovite Queen

## Known Hives

   As of the last sweep, three hives were reported that seem to be following the flow of the Colorado River and  are either spreading from east to west or from west to east. The size of the third hive, farthest from Old Vegas would suggest that it is the oldest and so the investation could be spreading in a westerly direction. Based on current projections, the "Chlorovite" infestation could reach the edge of LATMA within six months to a year.

## Theme

   This plot is based around (stolen from) the idea of the Starship Troopers alien bug infestation.
Marcus Grey

Concept
 Nature
 sphere

## Background

Marcus Benning was a young struggling computer programmer student at the Berkley university, his grades were ok, but not much better than the average student in the program. Maybe he should have spent a little more time on his home work than in the gym, or the local bars trying hard to impress the local girls. Marcus did however have one thing going for him, his study group. He somehow managed to charm one of the girls to have him join this group of great minds, and the final project gave them all very good grades; Marcus just rode along and managed to graduate as a result of their good work. Out of school and with the reputation of being good at their field, the entire study group was offered work at Global Tech's local branch lab, studying nanotech. They where all eager to get some real work done, and joined the company's training camp located in Montana. Little did they know that they had ended up in one of Iteration X's De-Chiper camps, to ready their new employers for a long glorious life among the Technocrats. Suddenly Marcus found himself in a position where he could not ride along and harvest the fruit of others' work, and eventually he failed the tests and turned into a mind-whipped puppet. Now Iteration X had another body for their cyborg constructs, and thus the former Marcus Benning, computer programmer, turned into Marcus Grey, Iteration X cyborg X-22, specialty in combat infil-, and exfiltrations.

       In the following years, as Marcus' friends all became great Enlightens within Iteration X, they all forgot about him, and he certainly forgot all about them.

       Marcus' life in the Union training camps was no walk in the park. Countless times he had to go back to the operating table to have his cyber reconfigured or repaired. Dozens of times the scientists figured out he didn't need this thing, or that thing; he needed this more, all a part of the process of figuring out what Marcus was going to serve the Union as. Marcus also took a lot of crash courses, in flying, driving and the like, to make him able to know just the basics should a mission one day take him there. But most of his skills have been sleep programming, and hour after hour in the training field. After a few years on another secret training camp in Montana for Iteration X borgs, he was ready for active duty for the Union, and shipped out to the LATMA branch department.

       After years of loyal service in the LATMA stronghold, Marcus finally got to shine a little, when on a mission to a dark sector, and under heavy fire, showed signs of being Enlightened. Once back in the stronghold, he was put through new testing, and it showed that years of working with true science had woken Markus's mind. And thus began a brand new chapter in Agent Grey's life...

## Personality

Stone cold and very expressionless behavior. But capable of highly intelligent conversations. Marcus does however lighten up after some time.
Rite of Questing Stone

Questing Stone takes upwards of ten minutes to cast, and that it is more a tool for triangulation than as some kind of ritualistic hunting hound. If the hunted object is moving, QS is almost useless for that reason.

### System

Standard roll. If the Garou has a piece of the item or individual,
the difficulty is reduced by one. The rite only gives the Garou a sense
of the object's general location, not its exact position.
The Galleria

Located in downtown LATMA, the Galleria is a pre-Fall shopping center buried beneath the monolithic corporate skyscrapers that have engulfed the area since then. It generally caters to very wealthy Brights and, being just down the street from MetSec headquarters, is extremely safe for Bright citizens. Less so for Darks who don't know how to keep their head down.

*"Welcome to the Galleria in downtown LATMA, home of the finest in fashion, cuisine, and entertainment. The Galleria -- for the discerning LATMA consumer."* -- Galleria advertisement

## Businesses

* The Body Shoppe

* Stadium Arcadium

* No More Secrets

## Troupe Zone

The Galleria is a Blood and Chrome troupe zone, and operates under the troupe policies. Any questions, please feel free to contact ChromeST.
Perfecta

Concept
 Age
 Demeanor
 sphere
 position
 Troupe

## Recent History

*What's happened to you or what have you done in the past six months?*

## Personality

*If you were describing yourself to someone whose never met you*

## RP Hooks

* Do you frequent certain bars?
* Are you new to the city?
* These are all 'hooks' that can get you rp with other characters.

## Stereotypes

* How do you feel about the other spheres?

## Gallery / Props

* Are there certain items that you always have with you?
* Weapons? Satchel? Other pictures that you want to show off about your character?

## Soundtrack

* Are there certain songs that remind you of this character?
* **9 Crimes  - Damien Rice**

## RP Logs

(Use Log/Name)

Category *Log/Name* not found
Repulser

Repulser technology is very limited within LATMA. The technology to lift vehicles and such has been restricted and proprietary by the corporations for years. However, technology has a way of getting out of the cave and eventually the schematics made their way out to the net. However, the 'common' repulser' was only able to support a few pounds. The amount of battery charge needed to power enough pads to lift a human does not exist. Technically, assuming that the pads were plugged into a continual power source, they could lift a human-sized (weighted) object perhaps a few inches.

For now, until better batteries can be constructed or more effecient means of storing a charge - the repulser pad technology is limited to small objects; most generally Ball Drones.

The secrets for how to build repulser pads were "hacked" (secretly leaked) by the inventor company to see if anyone could overcome the flaws of the design and improve upon them.

Some people have implemented repulser pad technology to make a lamp hover a few feet off of the ground. The problem is that the pads drain so much energy that they will eventually lower back to the floor as their charge fades. The one remarkable breakthrough in repulser pad technology was when a child-genius was able to pair a Solar Weave shell around the pad so that the repulser could power itself (within reason). So long as the weight limits are not exceeded, the repulser pad can continue to keep that object hovering in the air until the solar cells were depleted). He was then able to sell his designs to Yamakura for enough money so that the boy need not think or worry about money ever again.

The resultant technology has been used in the 'up-scale' toy market for a few years but still waits for a practical application.
Metahuman

Metahumans are a Convention whereby humans have been experimented upon after The Fall by corporate scientists to create new, more resiliant lifeforms.

These lifeforms are typically some kind of animal-human hybrid whereby the human is augmented with the physical characteristics of the animal (fur, claws, ears, etc.).

## Details

Location: Wastelands

Factions: Unknown

Troupes: Unknown

## Setting

There's probably every possible combination of Metahuman somewhere out there in the Wastes but the types are fairly standard. There are Partial Converions (whereby most of the original human remains and has been augmented with some features of the animal's DNA they were joined with) and Full Conversions (where there is an even mix between the two. Full conversion Metahumans typically have more of their animal instincts than human reason and are therefore considered quite dangerous. They react on instinct rather than rational thought.

## Connections

Possible connections include:

* GenCorp
Winter Court

## Characters

* Characters should add 'Winter' to their categories.

## Details

Nomadic and extremely secretive, the members of the Onyx Court seek to hide themselves from everything from their former masters in Faerie to the humans they once were. They primarily live through spying and secrecy.

The members of the Silent Arrow continue his traditions, remaining steeped in codes, safehouses, and other means of living that limit their exposure to the world at large. They are especially skilled among all the changelings at blending in with the mundane, able to effectively hide themselves out in the open. They keep an eye on the enemies of the changelings, and from time to time have been known to kill to keep their secrets or the secrets of another. It is not uncommon for a changeling freshly escaped to turn to the Winter Court for their first shelter. A fair number remain; the rest are gently steered towards other, more appropriate courts.

The most famous of the Winter Court's rituals is the Winter Market, where a changeling can sell or buy almost anything among other changelings, partially to sell of the Onyx Court's spoils of war, and partially to keep the Goblin Market from receiving business from desperate changelings. The court also sponsors the Winter Formal, an opulent masquerade ball, and Radio Free Fae, a broadcast network that tells changelings the important info without exposing the bearer.
Stealth

This talent is the ability to avoid being detected, whether you're hiding or moving at the time. Stealth is often tested against someone else's Perception. This ability is, for obvious reasons, highly useful in stalking prey.

• Novice: You can hide in a darkened room.

•• Practiced: You can shadow someone from streetlight to streetlight.

••• Competent: You have little difficulty finding prey from evening to evening.

•••• Expert: You can move quietly over dry leaves.

••••• Master: "Must have been the wind".

Specialties: Hiding, Silent Movement, Shadowing, Crowds.
Rage

The Garou are creatures of instinct and passion, not simply because a Beast resides within their breasts, but because they've never abandoned the soul of nature in reckless pursuit of civilization.

Rage is a measure of the character's capacity for all-consuming madness as well as determination. It's animal magnetism and the lust that arises out of instinct; it's the fear that stems from ignorance and the hate that's spawned by unreason.

rage is important to the Garou because they can use it to perform extraordinary feats, and because it so often moves then to deeds they later regret. Moreover, Rage is what allows them to shapeshift between wolf and human.

Whatever its origin and nature, Rage consumes a Garou's energy and attention. Much of a Garou's existence goes into directing her Rage to good purpose, and even more into harnessing its dark impulses.

* The Moon: When the character first sees the moon at night, something deep in his soul surges. The character gains one Rage Point under a new moon, two points under a waning moon, three points under a half or waxing moon, and four points of the moon is full. If the moon corresponds to the player's auspice, she regains all of her Rage. This occurs only upon first sighting of the moon. For this reason, Garou with high Rage ratings are best left alone or treated cautiously during their auspice moon.

* Botch: At the Storyteller's discretion, a character who botches a roll should receive a Rage Point to represent the frustration, provided the situation is stressful. Remember that social situations can be just as stressful as combat, and a botched roll is even more frustrating during some social circumstances. See Humiliation.

* Humiliation: The character may gain a Rage Point during a particularly humiliating situation. The Storyteller, not the player, judges whether or not the humiliation was enough to award a point. remember -- werewolves don't like being laughed at. This can be combined with the above rules for botching -- a werewolf who screws up in public is likely to become quite irate.

* Confrontation: At the Storyteller's discretion, a character may receive a Rage Point after the first turn of a confrontational situation, just before combat really begins in earnest, or in any really tense RolePlaying situations. This represents the anticipation of danger, the raising of hackles as anger rises to the surface.
Logs:July-2015

Rp Logs for the month of July, 2015.

 7-13-15:LOG:Coffee Talk 7-17-15:LOG:Boxes of Books 7-19-15:LOG:Phoenix Report 7-19-15:LOG:Welcome to Redlands 7-21-15:LOG:Convoy to Blythe 7-22-15:LOG:Blythe Market 7-22-15:LOG:Blythe Market: Chapter II 7-22-15:LOG:Blythe Market: Chapter III 7-24-15:Log:Interview in Blythe 7-28-15:LOG:Fragments
Silent Stars

From the Caern Wars

   The two tribes that were the least affected by the battles over the sacred sites were the Silent Striders and the Stargazers. Both tribes were not always welcomed within the Garou Nation of LATMA and when the call went out for aid to defend their Caerns, many of the two tribes answered - only to be sent away or ordered to complete nearly suicidal missions by the Get of Fenris and the Shadow Lords. When they approached the Silver Fangs for true leadership, they were again, generally unwelcomed.

For reasons that few can imagine, it was the Fianna who welcomed the brothers and sisters from these two clans to stand shoulder to shoulder with them in the defences of their homes. The Fianna, also never really having a firm position within the Garou-scape of LATMA, were in the same position as their more quiet, contimplative cousins. Still, a threat to a Caern is still a threat and so they did their duty to Gaia.

When the battles were done and the distrust and anger continued to pit garou against garou, the three went their own ways - many leaving LATMA for their own lands, some remaining to see what would happen and yet others vanished like dust in the wind.
Search

You have a good feel for where things should be, whether they're deliberately hidden or simply out of sight. When you concentrate on finding something, you're capable of pulling out all the tricks and making sure you cover all the bases.

• Novice: You could find your sister's diary.

•• Practiced: You're careful to look for disturbed soil or broken plants.

••• Competent: You've gone seeking after things enough times to be confident in your skills.

•••• Expert: You can find a specific bottlecap in the remains of a frat party.

••••• Master: It's never in the last place you look — it's in the first.

Specialties: Objects, People, Deliberately Hidden Targets, Sounds, Furniture
Wastelander Weapons

Wastelander Weapons tend to be either modified from their original form to accommodate a more ruthless environment or have been scavenged together from various bits of old-world junk into an object that will keep the person alive for a few more minutes.

Most of the Weapons tend to fall into the 'Melee' category as ammunition, whatever the variety, is hard to come by. So people have resorted to finding ways of either sharpening metal and throwing a handle on it to call it a 'survival tool'.

When a ranged weapon is found, most Wastelanders will try and affix another weapon to it (like a blade) so that they can use it even if they have exhausted their ammunition.
Silent Striders

The **Silent Striders** are one of the Tribes found in **Werewolf the Apocalypse.** Nomadic, introspective, and highly spiritual, the Silent Striders have plumbed the depths of the Umbra, perhaps more deeply than any other tribe of Garou.

See also: [1]

## Quotes

* "What is a Strider? Strider = Speedy Tactical Response in Diverse Environmental Regions."
Rust Belt

## Great Lakes

Chicago may be one of the main metropolitan areas between the East Coast and LATMA. But other forces are at work on the seas.

The Great Lakes is one such entity that keeps thriving. Aptly renamed the 'Crimson Coast' more than a few bodies have been found floating into the shorelines. Pirates have taken over these areas and if you aren't paying them to keep your shipments safe, they end up somewhere else, or at the bottom of the sea.

The Barbary Pirates and Caribbean pirates may still operate, no one knows for sure. The "Jolly Roger" is still flown, only it is crimson on black.

Ships have been seen with the typical 'maiden' on the bow. But also, dragons, birds of prey and hydras are carved with an intricate hand.

Known personalities - Lion and Lioness de Rouge - said to be French Canadian refugees that had few places to go and took the law of the sea into their own hands. Well known for beheading traitors with a rusty axe and piking them on the shorelines.
SSN Status

A character's SSN is his or her legal identification in LATMA. Bright characters are considered legal citizens, allowed all associated rights and subject to all associated requirements. Dark characters have no legal rights but are not in the system at all.

Characters may later choose to acquire (illegal) forged identifications, including more than one SSN number, but the choice you make in this room is legal, or as good as - if you decide to set an SSN here, the SSN will have been assigned by a corporate entity as a consequence of employment or direct family ties to a corporate employee. If you are a mage and your arcane is over 3, or if you are a shapeshifter of a feral breed, you are automatically set Dark. The name you provide with the command will be associated with the SSN as your legal name.
Movement of the Mind

* **Force Bolt**: Cause a target to fall down losing his next action or can shunt a object of 100lb or less toward or away.
* **Manipulate**: Allows you to lift and handle a object that you would with one hand. TV remote, Hand Gun, a Lever et al.
* **Flight**: Allows the caster the ability to hoist a person or the caster into the air and can move them at walking speed.
* **Repulse**: As with force bolt but objects with much more weight and more then one.
* **Control**: Force a target's body to move as you desire or you can heft up to a single ton.
Obfuscate

Obfuscate is part of Caine's curse on the Antediluvians in blotting them out from creation as well as possible. Frequent users of the Discipline find themselves divorced from society, never participating in social interactions, only observing[1]. Some advanced users find themselves unable and unwilling to deactivate the discipline, believing themselves surrounded by similar hidden creatures that wait only to attack him[2].

It is one of the more popular Disciplines practiced by Cainites, and is the source of legends surrounding the ability of vampires to vanish and appear seemingly from nowhere. Obfuscate is mentally based; its powers achieve their effects by manipulating the minds of others, not in creating any real changes, and thus will not work against creatures immune to such mental effects or technological sensors. Vampires with levels of Auspex may also bypass the effects of Obfuscate
Resources

Dots in this background represent disposable income - wealth and assets that can be liquidated for more money in case of emergency. The number of dots indicates your character's general level of wealth.

● suggests low disposable income: $500 a month and approximately $1,000 worth of assets.

●● suggest moderate disposable income: $1,000 a month and approximately $5000 worth of assets.

●●● suggest significant disposable income: $2000 a month and maybe $10,000 worth of assets.

●●●● suggest substantial disposable income: $10,000 a month and $500,000 worth of assets.

●●●●● suggest significant wealth: $50,000 a month and as much as $5,000,000 worth of assets.

Resources can be used to determine if your character can reasonably afford a purchase or expenditure. Equipment, weapons and items throughout these rules are assigned costs in dots. The Storyteller can assign cost dots to other items during play based on what's here. If your character has the same or more dots in Resources, he can afford the item on his disposable income. That doesn't mean he has a blank check with which to buy everything he sees. He might be able to afford one or two items with a cost equal to his Resources dots in a single month. Items with lower costs can be acquired more often. The Storyteller has final say on what's too much or what's too often.

Your character's Resources dots aren't spent and don't go away. They represent available cash at any given moment. The only means by which your character's Resource dots might decrease is if story events conspire against them. Perhaps your character's fortune is wiped out, he loses his job or his company is subjected to a hostile takeover. The Storyteller therefore influences how your character's dots might decrease, and whether they can be salvaged.
Phoenix Report

The Phoenix Report is a file which describes the initial findings of technology within the crashed ship in the Shipwreck Convention. This document is an IC representation of the list of technology found on the Alien Tech page.

Those who wish to get a copy of the Phoenix Report must utilize their political connections, resources and a good deal of influence to get it.

How to get a copy of the Phoenix Report

* **Contacts:** You would need to call in a HUGE favor to get a glimpse of such a restricted document. The Consortium does not want the contents of the ship widely circulated. With Contacts of 5 you can access information on any 2 items on the list.
* **Resources:** Money talks and with enough credits you can basically buy yourself access to the Phoenix Report. However, bribery has a limit and you can only buy what is for sale. With Resources of 5 you can access any 2 items on the list.
* **Influence:** Money is money and friends are friends but what really counts is your ability to hold someone's throat under your boot until they give you what you want. There's no please, there's no asking you -will- get access to the report one way or another. With Influence of 5 you can access any 2 items on the list.
Pentex Alliance

The Pentex Alliance is a faction of supernatural forces all unified under the umbrella of the Pentex Corporation.

It is rumored that the Black Spiral Dancer tribe of Garou and the Nephandi of the Magi have gathered with a small number of Sabbat to orchestrate many of the great changes seen within the Hidden World of LATMA.

## Events

(Use Event/Pentex Alliance)

 Caern Wars The Broken Throne The Schism
No More Secrets

## Upstairs: No More Secrets

Dark and neon, smokey and sweet, smelling of hot flesh and illicit contact, there can be no doubt about what this place is: a strip club. A place where pornography and the art of movement couple for the delight of Japanese sarariman, upscale posers hyped on adrenalin, the all too frequent murder of Goths, and tight clusters of Suits, here to make a deal in relative privacy. No More Secrets is a popular hangout for businessmen (and women) looking for a little more than a drink for lunch or after a long day at work.

## Downstairs: Club DV8

Darkness and depth reign in this layer of the club, the black-painted concrete walls, ceiling, and floor giving no points of reference. Here, there are no rules, no contracts but those made in the moment between consenting adults. A signed waiver is required to enter, of course. After that, it's your own business.

## Soundtrack

**Freeek! '04  - George Michael**

*Come on kids, don't be scared*
*It's a tits and ass world you gotta be prepared*

## Troupe Zone

No More Secrets is a Blood and Chrome troupe zone, and operates under the troupe policies. Any questions, please feel free to contact ChromeST.