recursal/Fanatic-Fandom huggingface dataset:
Destiny Pool (Building)

### Description

A pool made from Fire Copper and Ice Crystal with a Fortune Seed as its core. It can gradually improve the quality of the surrounding earth.

## Material requirements

### Materials

* x36 Igneocopper Bar
* x36 Ice Crystal Bar
* x1 Fortune Seed

**Destiny Pool** is a building unlocked by studying the Chant of Mountains and Rivers Manual. It costs a Fortune Seed and transforms the surrounding ground tiles in Spirit Soil and water ones in Spirit Water.

## Unlocking

This building is unlocked by learning the Chant of Mountains and Rivers, and 500 sect reputation is also needed.

## Function

The Destiny Pool will transform all tiles surrounding it in a square area of range 5 around itself in 50 in-game days, for a maximum of 81 tiles affected. The transformation progresses one tile at a time in fixed intervals. By default (in case the Destiny Pool is not near a map side), a new tile is transformed every 370s, or every ~27 hours.

If the tile transformed is ground, the new tile becomes Spirit soil. If it is water, the new tile becomes Spirit Water.

## Screenshot

This destiny pool also transformed a two tile border of terrain, around the around this 11x11 square (within the area of the fence), into Wet Earth.

1. ↑ `Scripts/Thing/Class/LingPool.lua`
Darkarmor Talisman

## Basic

A Talisman that increases Barrier Power Bonus (Value)

One of the most powerful, yet easy to come by ways of improving your Qi Barrier

## Effect per Tier

+0.09 damage/Qi Barrier Power Bonus (Value)

## Perfect Talisman

* T2 = +0.36 dmg/Qi
* T4 = +0.54 dmg/Qi
* T6 = +0.72 dmg/Qi
* T12 = +1.26 dmg/Qi

## Acquired From

Records of Profound Talismans Manual, from the Primordial Symbols Law at the Core Shaping level
Cornflowers

**Cornflowers** is a Plant that can be found growing in Desert biomes such as the Great Desert.

It has no uses except for decorative purposes or to be observed for a "Flower" Thought Shard during YaoGuai Raising.

For the Decoration Building, see Cornflower (Decoration).

## References

1. ↑ Settings\ThingDef\Plant\Plant\_Beauty.xml
Dust

**Dust** is dirt accumulated from the ground over time. It accumulates on any Character who is walking instead of flying, especially when walking on tiles that do not have Flooring on them.

## Obtaining Dust

Dust is accumulated by any Character who is walking in the Player Sect.

* If walking on a tile without Flooring, there is a 10% chance that the Character's accumulated Dust is set to the specific terrain type's Dustiness (`DustPower`) property. There is also a 0.01% chance the Character dirties the tile regardless of accumulated Dust.
* If walking on a tile with Flooring, there is a 60% chance that the Character who has accumulated Dust dirties the tile , while losing 1 point of Dust. There is also a 0.1% chance the Character dirties the tile regardless of accumulated Dust.

## Effects of Dust

Dust causes random dirty footprints to be left around the Player Sect. This decreases the Attractiveness of the surroundings or Room, by reducing the specific Tile's Attractiveness by 10 until the Dust is cleaned off.

## Cleaning up Dust

Dust on floor tiles can be cleaned up with the Peon Work Type. As it is the lowest priority type of work, either Vessels have to be made to perform this work, or specific Outer Disciples have to be prioritized to perform that work if other work tasks are present.

Mortal Visitors to the Player Sect who have arrived seeking treatment for their Injury may also randomly clean up Dust.

## References

1. ↑ `XiaWorld.Npc.OnChangeKey`
2. ↑ `XiaWorld.ThingMgr.AddDust`
3. ↑ `XiaWorld.CommandClean.OnInit`
Exorcist Records of the Perfected Warrior

### Description

Book said to be passed down from the Perfected Warrior Emperor on the Celestial Court, it recorded the crafting recipe of one of the five Vast Banners.

## Trading

### Sect Price

Buy Price: 0
Sell Price: 0
Stock: 1

### Merchant Price

Buy Price: 0
Sell Price: 0

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

A Legacy Artifact Standalone Orthodox Manual.

## References

1. ↑ Settings\Esoterica\Esoterica\_MiBao.xml
Eureka Pill

### Description

Elixir that contains the heavenly power of creation. Consuming it allows one to feel the movement of Tao and obtain Inspiration from it. The quantity of Inspiration gained is relative to one's Intelligence and Mental State at the time of consumption.

## Crafting

### Ingredients

* 1 Heaven's Breath
* 1 Sage Fruit
* 1 Gnarled Vine
* 1 Prism Lotus
* 1 Crimson Fruit
* 1 Ocher Essence

## Trading

### Sect Price

Buy Price: 3000 , 2 Connection
Sell Price: 1500
Stock: 1

### Merchant Price

Buy Price: 5000
Sell Price: 1500

### Auction Min. Price

Min. Buy Price: 1500 Spirit Stones

**Eureka Pill** is a Pill of None (Element) that can be consumed for 150,000 Base Inspiration. Due to its semi-farmable nature it is a frequent source for Inspiration from mid-game. Stealing some pills early on is also a way to jumpstart a new game and avoid transcribing the Taiyi laws at the Core Shaping stage.

## Obtainment

* Can be farmed from repeatedly triggering Manifesting Mandate secrets and send a perfect match cultivator (100% chance) or a Primordial Spirit taking it by force (50% chance).
* 1 as reward for winning the Kunlun Competition in Debate, Sword Duel and Magic Fight categories if the corresponding law is already obtained.
* 25% chance to obtain one from the Bestow action (25 Incense) with an Immortal's Mortal Body.
* Stealing:
	+ 10 in 1 stack in Golden PeakDLC
	+ 10 in 1 stack in Daemonia Temple
	+ 7 in 7 stacks in Mt. Nelumbo
* Camp: 1 for solving the third Stele secret in Purple Cloud PalaceDLC
* Generated by the Learn form Nature Policy unlocked by some Agency Wonders. Base cooldown is 20 days.
* Can be crafted with Alchemy
* Sold by Sects, Merchant, and Auctions.
* Trading: SSR Pool (1000 Favor) from Evenfall Abode
* Can be obtained from Evenfall Abode as Tribute after conquering them (7-15 per year)
* Exchange 1 for a Green Prayer Coin with the Spring Festival Torch Dragon

## Bonus

Specter Refinement can be used to improve the base bonus of this Pill, up to Tier 12.

 10
 11
 12

## Alchemy crafting

The Skill level requirement is 16, with a base yield of 1 and a base success rate of -75%.

### Recipe Manual

All laws - including unorthodox ones reaching Demi-God have the Eureka Pill manual at the Demi-God Cultivation Level

### Recipe

* 1 Heaven's Breath
* 1 Sage Fruit
* 1 Gnarled Vine
* 1 Prism Lotus
* 1 Crimson Fruit
* 1 Ocher Essence
Earth (Element)

**Earth** is one of the Five Elements. In-game, it represents Balance in Yin Yang.

*See also: Elements*

## Laws

* Sunflower Refining Law
* Heaven Stealing Law

## Gather Qi Items

* Stone Essence - Gather Qi: 20 / Range: 3
* Jade Essence - Gather Qi: 25 / Range: 3
* Holy Stone Block - Gather Qi: 30 / Range: 3
* Holy Stone - Gather Qi: 35 / Range: 3
* Divine Jade - Gather Qi: 35 / Range: 3
* Ocher Essence - Gather Qi: 75 / Range: 2
* Panacea Pill - Gather Qi: 90 / Range: 2
* Dragon Feces - Gather Qi: 90 / Range: 3

*See also: Gather Qi and Game Range*
Favor

Disambiguation page for FavorThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
**Favor** may refer to:

* Favor (Sect) - Sects' Favor toward's the Player Sect, listed under Diplomacy in the Sect interface
* Favor (Social) - Individual NPCs' Favor, relevant in the Social Minigame
Emerald Palace

### In-game description

A private residence left by this realm's first-ever ascended immortal named Nangong, hidden inside the blessed abode between heaven and sea. Without the guidance of a secret Law, nobody will be able to find this place.

## Adventure Output

### Secrets

Emerald Palace Immortal Abode

**Emerald Palace** is a location on the world map, in the middle of the sea to the left. It can be unlocked by reading the Location Manual Records Of The Immortals: Volume I.

## Adventure

When adventuring here you will be presented with an event screen with the following options

 Hall of Ten-thousand Treasures
 Scriptorium

You can get the three rewards by adventuring three times, but each distinct reward can only be obtained **once per game**. If you don't fulfill a condition, you can come back at a later time without penalty. For manual rewards, you can transcribe them with the "Self Knowledge" transcription option to allow other disciples to learn it.

As each story can only be completed once, completing any of the choices rewarding a Manual with a Shendao or Body Cultivator permanently prevents obtainment of the manual, as they can't learn nor transcribe their currently learned manuals into the Manual Pavilion,

## References

1. ↑ Settings\MapStories\MapStory\_FillingLv2.xml
Dark Phoenix Statue

The **Dark Phoenix Statue** is a Building that allows the player to summon the Pet Yiming. It is unlocked after obtaining the Pet from hatching the Nurturing Phoenix Egg.

If the Pet is currently a different spirit animal or if the Pet has been defeated, the Statue can be activated. When this occurs, a timeout of 3 days starts, during which the Player will not have an active Pet.

* The "Katabasis" Immortal Tribulation setting increases this timeout to 6 days.

## References

1. ↑ Settings\ThingDef\Building\Building\_LingShou.xml
2. ↑ Settings\World\Immortal\Constraint\Constraint.xml
Essentials of Elixir Refinement

## Essentials of Elixir RefinementDanFang\_1

**Essentials of Elixir Refinement** is as Standalone Orthodox Manual containing Pill recipes. In the character creation screen, it is inconsistently referred to as "Introduction to Elixirs"

## Recipes

Learn Alchemy Pill recipes:

* Forming Pill
* Thought Pill
* Sprout Pill
* Qi Flow Pill
* Remedy Pill
* Cure Powder
* Resin Essence Powder
* Divine Powder

## Obtainment

* Manual Relics or Manual Guard perk during character creation. Depending on character race.
* Alchemy Recipes, Talisman Recipes, Location Manuals Item Cache.
Cultivation Methods

There are three major **Cultivation Methods**, each containing a number of Laws for Cultivators to follow.

## Xiandao

Xiandao Cultivation focuses on learning Manuals from Manual Pavilions, and having a diverse skillset, including crafting Artifacts and practicing Alchemy.

## Shendao

Shendao Cultivation focuses on gathering Followers and building a Divine Realm.

## Physical

Physical Cultivation focuses on Remolding the body using Essences, which are gained through "breathing"--a form of meditation--and "devouring" items.
DLC

**DLC** refers to *Downloadable Content*, of which Amazing Cultivation Simulator has two paid ones: Deep in the Bamboo Forest and Immortal Tales of WuDang.

## Deep in the Bamboo Forest

### Notable Features

* Xianxian and Xiuxiu - Panda pets
* Fishing
* Bamboo Stalk Furniture

## Immortal Tales of WuDang

### Notable Features

* Law of Nimbus Conquest
* Miao - Turtle pet
* Wudang Sect
* Furniture
* Trimerous Essence Pill (Max Qi)
Endless Fury

### Description

Divine blade passed on from ancient times. Although this one is a copy, it possesses deadly killing power nonetheless. This sword used Flood Dragon's Horn as the core, combined with nine branches of Phoenixwood to create the incubation of Wood element, which then absorbs Noxious Air to become spiritual. Its attacks are accompanied by a power of corrosion, dealing additional damage to Qi Barrier. (Once equipped, right click to try to absorb Noxious Air)

### Source

Ragestriker Codex: Fragment III

Endless Fury is a Legacy Artifact sword.

## Obtainment

Learn the Ragestriker Codex: Fragment III manual (obtained from as a random drop from Ancient Cultivators), and craft it with an Artifact Crafting Skill Level of at least 20 to obtain the Incubation item.

Activate the incubation during Miasma Weather to receive the legacy artifact, which can then be claimed, locking the item to that cultivator.

## Uses

The artifact has a relatively low base damage compared to other artifacts, however it deals 1.5x damage when attacking the body of enemies. It is used as an item in the Ragestriker Formation.
Chakram

### Description

An exotic weapon. Put it onto a boxing glove and it can be used to inflict a large number of wounds on the opponent very quickly.

## Trading

### Sect Price

Buy Price: 10
Sell Price: 5
Stock: 1

### Merchant Price

Buy Price: 15
Sell Price: 10

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

**Chakram** are melee weapons that deal cutting damage quickly. They are the fastest attacking weapon.

## Crafting Cost

Costs 5 raw materials to craft, multiplied by the Material's multiplier.
Additionally, each craft requires 2 Timber and 100 Water.

## Materials

* Bar
* Stone Block
* Timber
Cultivation Levels

Before reaching the state of Cultivation, one first needs to form a Foundation as an Outer.Cultivation has several different levels:

## Levels

Mortals are considered Level 0. Cultivators' levels range between 1 and 12. A table for comparison between the different methods and the relevant Stages:

Stage Names are taken from the Unorthodox Law stage names.

Notes:

For Supreme Xiandao Laws, when a State has a single Stage, it uses the peak value (3 for Qi Shaping, 6 for Core Shaping, 9 for Golden Core, and 12 for Primordial Spirit).

For Physical Laws, only 3, 6, 9, and 12 are used.

For Shendao Laws, Attainment State 10 and 11 are not used, this relates to Arrogant (Obsession) being unobtainable.

Demi-God is not included because it is achieved by setting a flag, there is no Level 13.

## Xiandao / Monsters

### Qi Shaping

Level between 1 and 3

If there is only one stage, the level will be 3. Otherwise, the stages are specified below, and the remaining stage is Level 3:

 Grand Chariot Wisdom Law | Dubhe

### Core Shaping

Level between 4 and 6

If there is only one stage, the level will be 6. Otherwise, the stages are specified below, and the remaining stage is Level 6:

 Jade Purity Immortal Law | Qi Gathering
 Primordial Alchemy Law | Lead & Mercury
 Grand Chariot Wisdom Law | Phegda
 Primordial Symbols Law | Causation
 Law of Nimbus Conquest | Origin

### Golden Core

Level between 7 and 9

If there is only one stage, the level will be 9. Otherwise, the stages are specified below, and the remaining stage is Level 9:

 Seven-Slaughtering Sword | Sword Will
 Primordial Alchemy Law | Grand Ruling
 Primordial Alchemy Law | Reversion
 Six Paths Reincarnation Law | Creed of Ghost

### Primordial Spirit

Level between 10 and 12

If there is only one stage, the level will be 12. Otherwise, the stages are specified below, and the remaining stage is Level 12:

## Physical

### \*Incubation Phase

Level 9

Equivalent to Golden Core

### \*Chaos Phase

Level 12

There's no stopping the Ascension train if you hit this point.
Dragon Rod

### Description

The phallus of the ancient Red Dragon, which is said to be conceived by the force of true Yang between heaven and earth itself. Although the nature of this object is quite impulsive, the Qi of true Yang that dwells within it could be helpful with one's cultivation.

## Trading

### Sect Price

Buy Price: 3000 , 2 Connection
Sell Price: 1500
Stock: 1

### Merchant Price

Buy Price: 5000
Sell Price: 1500

### Auction Min. Price

Min. Buy Price: 1500 Spirit Stones

**Dragon Rod** is an Ancient Relic, a unique type of Spirit Relic.

## Obtainment

Rare drop from defeating an Ancient Cultivator.

### Effects

* Greatly improves room Feng Shui
* +10% CON, +20% CHA, +40% Cultivation Speed Bonus

## Activation Conditions

* Bedroom Room Type, Any Size
* No Element Composition requirements
* Next to Bed Building location requirements
* Room residents must all be male (Condition 28).
* The room must have 2 residents (Condition 32).
* The room must have exactly 1 bed (Condition 10010).
* The room mustn't have any cushions or qi cushions (Condition 10011).
* The room must have exactly 1 spirit relic (Condition 20000).

## Example Compatible Room

Due to the special requirement about cushions being bugged, a compatible layout can be easily implemented into any existing Cultivation Room. Adding a Double Bed, assigning it to two Male Outer Disciples, and placing the Relic on a Display next to the Bed will result in the Relic being Compatible.

1. ↑ This condition is inactive, due to no buildings having the required tag `ZuoDian_FSZW`.
2. ↑ FSItemSpecial 10011 utilizes the tag ZuoDian\_FSZW. As of 1.24, there are no Buildings with the tag. As a result, Cushions, Qi Cushions, and any similar Buildings or their derivatives can be used together with the condition. Sourced from Settings\World\FSItemSpecial\FSItemSpecial.txt
Exploration

**Exploration** is the process through which new Locations are revealed on the World map. It is progressed through Adventures to the specified location.

## Exploration requirements

Every Region or Location available on the World Map has an exploration progress score in percent. This number is calculated based on the requirements defined in the game code for each individual Region. All locations not listed below do not have any applicable location unlocks through Exploration.

The distance cost is assumed with an Adventure Exploration Speed of 1. Remember that the game rounds down that value so if you're using a Talisman of Foreseer with a tier 4 or below, you'll still have an Adventure Exploration Speed of 1 despite what the Talisman indicates.

## Exploration Progress

Each time an Adventure occurs at the given region (either through regular Adventures or through Camp), progress is made towards Exploration depending on the Adventure Exploration Speed of the Cultivator visiting that location. This value is rounded down before use in the code, and therefore fractional values are discarded.

### Unlocking locations

If the location is not yet fully unlocked, the following occurs:

* Increment Adventure Count by 1+Adventure Exploration Speed.
* Depending on the number of locations that can be unlocked from the visited location, tries to unlock a random unlocked location at the following exploration percentages:
	+ 1: 100%
	+ 2: 50%, 100%
	+ 3: 33%, 67%, 100%
	+ 4: 25%, 50%, 75%, 100%
	+ 5: 20%, 40%, 60%, 80%, 100%
* For example, exploring to 40% in Central Plain (5 Exploration unlockable locations) can unlock two locations.
* if the game tries to unlock X locations, following the order set in the table above, if all the locations up to X are already unlocked (for example through a Location Manual), nothing happens. For example:
	+ exploring to 20% in Central Plain can unlock one randomly unlocked location between: Mt. Cloudsreach, Mt. Mesa, Blossomfall and Reed Village. Assuming Mt. Cloudsreach isn't unlocked, any of the 4 is unlocked
	+ exploring to 40% in Central Plain can unlock another randomly unlocked location. However, since Alchemist's Peak (2nd in the Central Plain order) is always unlocked, if the location unlocked at 20% was Mt. Cloudsreach, then no new location is unlocked this time.
	+ exploring to 60% in Central Plain can unlock another randomly unlocked location, and if no location was unlocked at 40%, it is unlocked at this point.
* It is possible to fully unlock a Region before it is explored to 100%, at this point further Adventures to the main location do not have any effect for Exploration purposes.

## References

1. ↑ Settings\World\Places\Level1.xml,Settings\World\Places\Level2.xml
2. ↑ `XiaWorld.PlacesMgr.Step`
3. ↑ `XiaWorld.PlacesMgr.TryUnlock`
4. ↑ `Settings/MapStories/MapStory_System.xml [sys_openplace] & XiaWorld.ThingLuaHelperBase.UnlockRandomChild()`
Empty to Spirit

**Empty to Spirit** is one of the more complicated Breakthroughs. It is a part of Shendao Cultivation.

This article's information/formatting is messy and needs a cleanup**Reason:** *N/Alacking (section) formatting*. **Click here to edit.**
lacking (section) formatting
## Talismans

You will need 3 x T12 Talismans and all Divinity reducing Buildings built in the Divine Realm.

1. Talisman of Lasting Joy
2. Talisman of Spiritual Cleansing
3. Talisman of Divine Concealment

* The first two talismans will reduce your energy and leisure consumption to 0, allowing you to mindfast up to the maximum 28 days by freezing the bar. Mindfasting is normally interrupted if leisure or energy hit 0.
* The last talisman in addition to the divinity reducing buildings will reduce your divinity to around 77, allowing you to get divinity below 40 using indulgence.

## Mind Fasting

After hitting 600 mentality, you want to mindfast(which will prevent your mentality from draining) for ~18(7 days to get enough humanity and the 10 days minimum needed for the breakthrough, more if you have low luck, 1 day for wiggle room) days with Indulgence and these talismans on. Alternatively, if you use mental talismans to boost to 600, turn off the mental talismans for 18 days and using the lasing joy and spiritual cleansing talismans for 18 days of mindfasting, then after the 18 days are over and you have the mindfasting buff active, turn the Lasting Joy and Spiritual Cleansing Talismans off and the mental talismans on and begin indulging.

## Getting to 600 Mental State

If you're having trouble getting to 600 mentality, which is a fairly slow process, minimize mood modifiers as much as possible and bounce back and forth between restrained and balanced without allowing divinity to hit 100(the divinity reducing buildings and Talisman of Divine Concealment are useful for this). After ending restrained mode and going back to balanced if the value is negative immediately begin a 1 day session of mindfasting, which you can cancel before it is finished when you are ready to go back to restrained. This method is very tedious but can get you there faster.
Editing Guide

Here is the Editing Guide for those who need help editing. Here are some basic rules.

## Basic Rules

1. If you need help, never hesitate to ask a mod or admin!

2. Please don't vandalize the pages.

3. Please don't add inappropriate images and/or inappropriate information. Not following this rule could lead to Banning or Demotions. This rule is also listed in the Rules.

Next is the Wiki Rules for Editing.

## Wiki Editing Rules

1. Please don't put Canon-Character pages. Those are for the Canon Wiki.

2. Try to make minimal Fanon-Character pages. If you need to, then it's fine, but that's more for the Fanon Wiki.

3. Fanon Fanon-Character ships are allowed and encouraged.

4. Canon Canon-Character ships are allowed and encouraged.

5. Fanon Canon-Character ships are allowed and encouraged.

6. Again, if you have any questions, just consult any of the admins!
Farming

**Farming** is a Skill for Outer Disciples which affects Farming Speed, Harvesting Speed and Harvest Yield.

## Leveling

The Farming Skill can be leveled up by Harvesting Plants.

## Uses

* Improves performance while planting and harvesting Plants.

## Skill Level Effects

Farming Skill Level affects the following Properties for Outer Disciples:

* Medicine Craft Speed (`DrugProductSpeed`) - Lookup Table:

* Cooking Speed (`CookingSpeed`) - Lookup Table:

* Farming Speed (`PlantWorkSpeed`) - Lookup Table:

* Harvesting Speed (`PlantHarvestSpeed`) - Lookup Table:

* Harvest Yield (`PlantHarvestYieldEfficiency`) - Lookup Table:

 16-20 | 120%
Death

**Death** transforms a NPC into a Corpse. It can be prevented as long as the concerned is in the intermediary Dying state, and resurrection is possible through Shendao Resurrection Miracles.

## Dying

### Cultivators and Monsters

When a Cultivator or Monster loses all hitpoints, they reach a Dying state for 300 seconds, after which they will die. They can be fed a Rebirth pill in this state.

Occasionally, the Dying stage will be skipped if something severe enough has happened, like the loss of a head.

### Mortals

Mortals immediately become a corpse upon dying. They do not have a dying state.

## Resurrection

*See: Shendao Resurrection Miracles*

Shendao resurrection works either on Dying NPCs or Corpses, but can not work on the body left by a Possessing cultivator, on Puppets or on buried bodies. On top of its base effect, it is equivalent to eating a Panacea Pill so it can cure older ailments as well.

It also gives the resurrected NPC the +30 "Resurrected" Moodlet lasting 5 days.

## Soul gem

People may drop a soul gem at random upon death in two separate events, if they didn't have had their soul already extracted by Soul Chant .

* if they die in a Room with slightly ominous to very ominous Feng Shui, they have a chance to drop an Anguish Soul Gem. This is related to the Hell Gate trick. The drop rates are as follows:
	+ Slightly Ominous: 10%
	+ Ominous: 50%
	+ Very Ominous: 100%
* if they didn't lose their soul from the above, Cultivators may drop a soul gem, depending on their mood at the moment of death.

In the second case, the chance for a soul gem to drop depends on their Cultivation Level:

C
u
l
t
i
v
a
t
i
o
n
L
e
v
e

l
2

10

{\displaystyle \frac{CultivationLevel^2}{10}}

%.

 Core Shaping
 Golden Core
 Primordial Spirit

The type of soul gem dropped follows the same formula as Soul Chant. Only the first successful roll will result in a drop:

* First roll: 1 Anguish Soul Gem with 100% chance at 0 Mood or below, and 0% chance at 100 Mood or above.
* Second roll: 1 Spirit Soul Gem with 100% chance at 100 Mood or above, and 0% chance at 0 Mood or below.
* Otherwise: 1 Serenity Soul Gem

Additionally, 1 Primordial Soul Gem if the Cultivator is a Sentient Spirit.

## References

1. ↑ `XiaWorld.Npc.BeRobBody()` sets the flag `FLAG_NOSOUL` which is always checked
2. ↑ Technically Zombies too, but they're bugged
3. ↑ `Scripts/Magic/class/Magic_GodResurrectionA.lua [TargetCheck] & Scripts/Magic/class/Magic_GodResurrectionA.lua [MagicLeave]`
4. ↑ 4.0 4.1 `XiaWorld.Npc.ChangeToCorpse`
5. ↑ and technically Zombies too, but Zombies can't be spawned without mods due to a bug
6. ↑ `XiaWorld.Npc.DropSoulCrystal`
Elixirs of the Supreme Tao

## Elixirs of the Supreme TaoGong6\_Esoterica\_6

### Description

An anthology of concoction recipes, compiled by the Elixir Sages. Within its covers one can find thousands of years of the best scholarship on Taoist alchemy.

### Effect Description

Acquire the following elixir recipes:
Sun Pill
Thought Pill
Sprout Pill
Resin Essence Powder
Life Pill
Vitata Elixir
Samsara Pill
Divine Powder

Acquire Talismans:
Tusita Talisman
Impermanence Talisman

Significantly increases Alchemy yield.
Significantly increases Alchemy Success Rate.
Increases Alchemy Speed.

## Manual Effects

### Unlock Alchemy Recipes

* Sun Pill
* Thought Pill
* Sprout Pill
* Samsara Pill
* Life Pill
* Vitata Elixir
* Resin Essence Powder
* Divine Powder

### Unlock Talisman Recipes

* Tusita Talisman
* Impermanence Talisman

### Modifiers

`Gong6_Esoterica_6`* +30% Elixir Concoction Yield Bonus (`AddV`)
* +50% Alchemy Success Rate Bonus (`AddV`)
* +50% Alchemy Speed Bonus (`AddV`)

**Elixirs of the Supreme Tao** is a Manual from the Primordial Alchemy Law containing Pill recipes, unlocking Talismans and providing Alchemy bonuses. It is distinct from the Standalone Orthodox Manual Elixirs of the Supreme Tao (Fragment).

## Pill recipes

* Sun Pill
* Thought Pill
* Sprout Pill
* Samsara Pill
* Life Pill
* Vitata Elixir
* Resin Essence Powder
* Divine Powder

## Talismans

* Tusita Talisman
* Impermanence Talisman

## Bonus

* +30% Elixir Concoction Yield Bonus (`AddV`)
* +50% Alchemy Success Rate Bonus (`AddV`)
* +50% Alchemy Speed Bonus (`AddV`)

## Obtainment

Primordial Alchemy Law, at Golden Core rank
Egg of Yang

**Eggs of Yang** are special Buildings that are spawned by the Torch Dragon during the Boss battle.

Before and while fighting the Torch Dragon, it may lay these eggs randomly across the map along its flight path when it is in its Yang phase. When this happens, all Objects in its way will be either trapped underneath it (Items), or destroyed (Plants and Buildings). It is therefore recommended to avoid placing buildings along its possible flight paths from one edge of the map to another.

While the Egg always emits Fire element, the Egg itself can be any of the 5 Elements, and must be suppressed with its appropriate Feng Shui counteractive element.

## What to do

Suppress the Egg of Yang with a Very Ominous Feng Shui. Any Eggs not suppressed while the Torch Dragon changes phase will hatch, releasing Dragon's Servant (Day), which attack the Sect. When the Torch Dragon is defeated, all existing eggs are turned into Egg of Yang (Dead), which can then be excavated for loot.

## References

1. ↑ Settings\ThingDef\Building\Building\_Other.xml
2. ↑ Scripts\gameult.lua
Disabled Youth

A Background, or Backstory tag

These guys are known by their turtle's pace (or in this game, rabbit's pace) to crawl in to your Hell Gate

Their stats typically boast the same same general competency in life, as a brown stain on a mattress.

Yes, double peg legs. Look at him go!

They always get a + to Battle, but with a - to Luck, it's never worth it. Even if the rest of their stats weren't somehow hot manure.

Occasionally found travelling in packs.
Draconic Tablet

### Crafting Ingredients

100 Jade Essence, 1 Chaos Jade, 2 Yin-Yang Crystal, 5 Black Scale, 5 White Scale

### Incubation Conditions

Specter refine at midday or midnight successfully for 9 continuous days.

### Description

Legacy Artifact inspired by the remains of the Torch Dragon's primordial spirit. Its core is formed by condensing a hundred pound of Jade and the essence of Torch Dragon together, aided with the power of change harnessed from nine consecutive midday and midnights to become spirit. Significantly improves one's Comprehension in Protection.

### Source

Chaos Jade

Draconic Tablet is a Legacy Artifact which increases its wielder's Protect Skill Level by 10.

## Obtainment

Learn the Yin & Yang Soul manual (obtained from Chaos Jade), and craft it with an Artifact Crafting Skill Level of at least 20 to obtain the Incubation item.

Specter refine the item 9 times on continuous days between 11pm-1am or 11am-1pm to receive the legacy artifact, which can then be claimed, locking the item to that cultivator.

## Uses

The artifact has a relatively low base damage compared to other artifacts, however it compensates by increasing the wielder's Protect Skill Level by 10.

## References

1. ↑ Settings\ThingDef\Item\Item\_Equipment\_MiBao.xml
Demonized

**Demonized** is the game mechanic which causes the Player to lose control of Characters with low Mood and Mental State. It is implemented as a hidden Need.

## Causes

When a Xiandao Cultivator's Mood is below 30, they are at risk of becoming Demonized. The rate at which the risk increases depends on their Mental State:

 85-95%
 70%-85%
 50%-70%
 30%-50%
 <30%

When this occurs, the Demonized value increases by the Risk value every second.

Every second when the Mood is below 30 and the Risk is greater than zero, a roll is performed against the Demonized value/300,000 if the value is greater than 30.

For example, a Demonized value of 100 (5000 seconds at Breakdown Mental State and <30 Mood) results in a Demonization chance of 0.033% every second (on average every 3000 seconds or 5 days).

If the roll succeeds, the Character becomes Demonized, and the Demonized value is halved.

## Effects

The Player loses control of the Demonized character.

The character begins one of the following random Demonized actions. These actions cannot be cancelled.

* Demon (Blank Stare) (`JobDemonBlank`): 600-1500 seconds
* Demon (Confined) (`JobDemonClaustrophobia`): 300-600 seconds
* Demon (Sealed) (`JobDemonLoseSoul`): 300-600 seconds
* Demon (Wailing) (`JobDemonWail`): 200-600 seconds

After the action times out, the Player regains control of the Demonized character.

## References

1. ↑ 1.0 1.1 `XiaWorld.DemonNeed.GetSubValue`
2. ↑ `XiaWorld.GameDefine.MindState2Demon`
3. ↑ 3.0 3.1 `XiaWorld.DemonNeed.OnValueChange`
4. ↑ `XiaWorld.BehaviourIamDemon.Check`
5. ↑ `XiaWorld.JobDemonBlank`
6. ↑ `XiaWorld.JobDemonClaustrophobia`
7. ↑ `XiaWorld.JobDemonLoseSoul`
8. ↑ `XiaWorld.JobDemonWail`
Dragon Incense Ceremony

This is a wish that can be done every 112 days at Southrock Palace using the incense they've set up.

Available on the first day of Spring each year.

Rewards

* Clear Mind: +Base 10 Mental State for 67200 seconds
* Higher Level: +15% Breakthrough Chance Bonus for 67200 seconds
* Good Fortune: +500% Barrier Power Bonus (Xiandao and Shendao) or +100% Global Secret Body Endurance (Physical) for 67200 seconds
* Enlightenment: 100,000 base Inspiration Experience (Affected by modifiers)
* Wish for them All: All of the above as well as -80% to PER, CON, CHA, INT, LUK for 67200 seconds. This can be used in conjunction with a Suppression Room for remolding with the Primordial Alchemy Law Immortal's Mortal Body.
Dragon's Servant (Night)

* Monster

**Dragon's Servant (Night)** are Monsters that are summoned by Eggs of Yin laid by the Torch Dragon which are not suppressed with Very Auspicious Feng Shui when the Torch Dragon changes phase. They will attack and destroy the Player Sect. They do not drop any items when killed or butchered.

## Statistics

The base statistics of the Dragon's Servant are as follows.

* Base stats of a Power Level 20 Invader.
* Elite Enemy modifier of 10

The bonus statistics of the Dragon's Servant (`Boss_Zhulong_LongPuFix`) are as follows.

* 1400% Artifact Qi Recovery Multiplier

## References

1. ↑ 1.0 1.1 Scripts\Thing\Class\zhulongyingluan.lua
2. ↑ `XiaWorld.NpcMgr.MakeSelfToEliteEnemy`
3. ↑ `XiaWorld.Npc.AddEliteModifier`
4. ↑ Settings\Modifiers\Boss\Modifier\_zhulong.xml
Dice

### Description

A pair of dice that can be used to eliminate boredom and improve mood when one is free, but they will hinder work efficiency.

## Crafting

### Ingredients

Timber, Stone Block, Metal Bar, Wood, Rock, Metal (Type)

## Trading

### Sect Price

Buy Price: 10
Sell Price: 1
Stock: 1

### Merchant Price

Buy Price: 15
Sell Price: 2

### Auction Min. Price

Min. Buy Price: 100 Spirit Stones

Dice are Tools that improve the wearer's Mood at the cost of reducing their Overall Work Efficiency. Both the Base Mood bonus and the work efficiency penalty are determined by the Work Speed Coefficient of the Material they're made from.

In addition to increasing Base Mood Value, provides the wearer with "An Interesting Plaything" Moodlet, further increasing the total Mood provided by the dice.

Does not affect Cultivation Speed or Learning Speed, making dice essentially a no-penalty item for cultivators.

## How to obtain

Dice are crafted at a Handcraft Station by an Outer Disciple with the Crafting task activated. Right-click the Dice in the crafting menu to specify material.

## Effect

The Base Mood provided isn't proportional to the material's tier and has it's own progression instead. The Overall Work Efficiency penalty is strictly proportional to the Base Mood Value increase.

## Bugs

* A Dice crafted from about half of the above Materials does not provide the "An Interesting Plaything" Moodlet they are supposed to. As a general rule either raw or processed material won't be providing the moodlet. In case of Metals usually the Bar provides the moodlet and the Ore doesn't, while in case of Stone and Wood usually raw material provides the moodlet and processed doesn't, although at least one exception exists. A Dice made of Spirit Stone Crystal would provide the moodlet but one made out of Spirit Stone Blocks wouldn't.
* While as a general rule raw and processed materials have similar effects, some of them have an unusual gap, notably Goldwood Timber and Ice Crystal Ore.
Epiphany

An **Epiphany** is the Manual or bonus that gets attached to Sub-Spirit Gear when attaching Sub-Spirits. To attach Epiphanies, the cultivator needs to be a Xiandao at the Primordial Spirit Cultivation Stage and possess enough Sub-Spirits to attach to the Item.

*See: For the NPC Story Epiphanies, see this page*

## Types, Kinds and Sub-Spirit State requirement

### Type

Epiphanies have distinct types, and the crafter needs to fulfill certain requirements to be able to craft certain types of Epiphanies. This is usually related to their skill level in a Xiandao Skill. The Type also influences which type of Manual can be Attached from this Epiphany type.

### Kind

Epiphanies themselves have kinds, which determines their type and in which subsection of the menu they'll appear.

 All other types
 Manual
 All except Cultivation Related and Cultivational Properties

### Sub-Spirit State Requirement

The Epiphanies's power depend upon Sub-Spirit State requirement. For Manual Epiphanies, the level is based on the base Attainment cost of the Manual.

 Lvl III: Transfix
 Lvl IV: Refine
 Lvl V: Invoid
 Lvl VI: Harmony

## Epiphany List

Depending on the type of the Epiphany to be attached, the Cultivator in question must have, in additional to the base requirements:

* If attaching a Skill Level Epiphany, the Character's base unmodified Skill Level after attachment must be greater than the number of Skill Levels attached.
* If attaching a Property, the Character's current Property AddP or AddV modifier must be greater than the bonus attached.
* If attaching a Manual, the Character must have learned that Manual.

## Law-Exclusive Manual Epiphanies by Sub-Spirit State requirements

For convenience, only Law-Exclusive Manuals are listed. You can check the full list of Manuals and deduce their Sub-Spirit State requirement from their Attainment cost.

## Mods

* **Iguana's Overhaul, Fixes** (github link) corrects the Qi Shield Barrier Epiphany and makes it functional.

## References

1. ↑ `Settings/Practice/FabaoHelian/FabaoHelian.txt`
2. ↑ `Wnd_FabaoHeLianWindow.CheckDiyun`
3. ↑ `XiaWorld.Fight.FightMgr.SkillDamageApply()`, in the `skilldef.Kind == g_emFightSkillKind.Skill` conditional
4. ↑ `XiaWorld.Fight.FightMgr.SkillDamageApply()`, in the `skilldef.Kind == g_emFightSkillKind.Sheild` conditional
5. ↑ `XiaWorld.Fight.FightMgr.SkillDamageApply()`, in the `skilldef.Kind == g_emFightSkillKind.Sheild` conditional
6. ↑ `XiaWorld.Fight.FightMgr.SkillDamageApply()`, in the `skilldef.Kind == g_emFightSkillKind.Fabao` conditional
7. ↑ `XiaWorld.Fight.FightMgr.SkillDamageApply()`, in the `skilldef.Kind == g_emFightSkillKind.Damage` conditional and `XiaWorld.Thing.ReduceDamage(FightSkillDef...)`
Cotton

### Description

A crate of cotton, which is the main material used for weaving. Besides planting cotton, you can also collect them by travelling to Mt. Barren in Adventure.

## Trading

### Sect Price

Buy Price: 5
Sell Price: 0
Stock: 100

### Merchant Price

Buy Price: 10
Sell Price: 1

## Decay

### Max. Qi

0

**Cotton** is a Plant Product of Wood Element used to craft Cloth.

## Obtaining

Can be obtained in large amounts by Farming or in small amounts from Adventures.

## Uses

4 **Cotton** can be used to craft 20 Cloth at a Loom.

## Tips

* Mass producing **Cotton**, turning it into  Fabric and selling it to a Merchant is a simple but lucrative Sweat Shop method.
Cultivator

A **Cultivator**, or Inner Disciple, is a once-Mortal who's trodden on the path of Immortality - they have completed a Foundation, and chosen a Law to practice.

Cultivators make up the majority of the population of Sects. As a Cultivator increases their Cultivation Levels, they become increasingly more powerful, until they undergo Ascension into a higher plane of existence.

A Cultivator can cultivate one of the three types of Law:

* Xiandao Cultivation
* Shendao Cultivation
* Physical Cultivation

All Cultivators also possess one of six possible Elements. The Cultivator's Element significantly affects how a Cultivator can interact with the World and perform within a Formation.

* Metal
* Wood
* Water
* Fire
* Earth
* None
Eliminating the Threat

Chapter 639

Offered and Accepted.

Chapter 640

Quest Name: **Eliminating the Threat**

Quest Description: The race of Naga possessed the powerful physique of that a Draconian. It was a blessing through worshiping a gemstone that was called the Naga Soul located in their Holy Altar. The mysterious gemstone emits powerful energy. Through exposing a newborn Naga with its energy, the baby Naga would be blessed with a strong body, making him a soldier in the future. Your mission is to take the gemstone and replace it with a fake.

Quest Objective: Steal the Naga Soul.

Quest Reward: Unknown.
Decoration

**Decoration (decorative building)** - a building with no *Feng Shui Building* tag is a decoration.

Most of these buildings will inherit the elemental attribute of their main material and affect the elemental environment around them. When selecting a Decoration, the elemental overlay becomes visible. This provides the following information at a glance:

* Type of Element from the color
* Range
* Power or Amount of element from the intensity

The buildings themselves are not affected by the Five Elements nor have Feng Shui.

   With the example on the right, this reveals that the element is Earth (brown color), it has a range of 3 (or a distance of 2 tiles), and it's a comparatively small amount of element. The range is based on the Decoration, majority of Buildings under the Decoration Building Category have a range of 3. The power or amount of element emitted is based on the Main Material used for the Decoration.

## Fixed Element

Certain decorations will always end up as a certain element, and as a result, the they will always emit the same element no matter what they are made out of.

A commonly used example of a Fixed Element Decoration are Displays, which are always None element. All other Main Material related properties are still taken into account, including Temperature changes and the power or amount of element emitted. Fixed Element decorations have the fixed element icon in the lower right under the Build Menu. Another example of a Fixed Element Decoration are Bonsai (both Wood, Lush and Pine)
Egg of Yin

**Eggs of Yin** are special Buildings that are spawned by the Torch Dragon during the Boss battle.

Before and while fighting the Torch Dragon, it may lay these eggs randomly across the map along its flight path when it is in its Yin phase. When this happens, all Objects in its way will be either trapped underneath it (Items), or destroyed (Plants and Buildings). It is therefore recommended to avoid placing buildings along its possible flight paths from one edge of the map to another.

While the Egg always emits Fire element, the Egg itself can be any of the 5 Elements, and must be suppressed with its appropriate Feng Shui feeding element.

## What to do

Suppress the Egg of Yin with a Very Auspicious Feng Shui. Any Eggs not suppressed while the Torch Dragon changes phase will hatch, releasing Dragon's Servant (Night), which attack the Sect. When the Torch Dragon is defeated, all existing eggs are turned into Egg of Yin (Dead), which can then be excavated for loot.

## References

1. ↑ Settings\ThingDef\Building\Building\_Other.xml
2. ↑ Scripts\gameult.lua
Condemnation

**Condemnation** is a part of the game's Alignment system and the counterpart to Virtue. The two are measured with a single score in the game engine, with negative values showing as Virtue and positive values showing as Condemnation.

## Obtainment

Can be obtained through committing Alignment#Evil deeds.

### Killing

Killing any Mortal or Animal as a Cultivator adds 0.02 Condemnation.

### Miracles

Condemnation points are accrued through "Evil" Miracles:

* Soul Chant (+1)
* Soul Mastery (+1)
* Soul Inquiry (+1)
* Sanguine Absorption (+2)
* Yin God Possession (+5 for caster who dies, +10 to the target after possession is complete)
* Yang God Possession (+5 for caster who dies, +10 to the target after possession is complete)
* Soul Snatcher (+2)
* Nether Spirit Forging (+2)
* Refine Soul (+2)
* Sacrifice Offering (+2)

### Manuals

* Cursed Spirit Root Orthodox Manual adds 200 Condemnation.

### Items

* Failing to refine an Origin adds between 10 and 29 Condemnation.
* Consuming an Impose Fruit adds 64 Condemnation.

### Boss Monsters

* Attacking the body parts (not main body) of any of the three Boss Monsters (Flood Dragon, Phoenix, Torch Dragon) results in 0.02 Condemnation per attack. This is due to the body parts being treated as NPCs.
* Fighting the Torch Dragon increases Condemnation when fought in the Yang form temporarily. It also increases by 1000 for a year when its eyes are destroyed, once that effect expires, Virtue increases by 200 instead.

## Effects

### Tribulations

A character's Condemnation or Virtue will affect a Tribulation's strength through a multiplier. While Virtue will only decrease its strength by a maximum of 80% (at 3250 Virtue), Condemnation can push it infinitely upwards. Thus, the multiplier goes from 0.2 to infinity.

### Jade Immortal Abode

The Jade Immortal Abode Special Adventure requires the adventurer to have 0 Condemnation to obtain its rewards.

### Tribulation Ashes

The number of Tribulation Ashes obtained when a NPC dies is equal to their Condemnation divided by 100, rounded up.

### Torch Dragon

Condemnation will affect certain Torch Dragon attacks, see details (and possible spoilers) on the page.

## References

1. ↑ 1.0 1.1 `XiaWorld.Npc.ReduceDamage`
2. ↑ Settings\Practice\Magic\Magic.xml
3. ↑ 3.0 3.1 `XiaWorld.JobRobBody.RobBody`
4. ↑ Settings\Modifiers\Modifier\_MapStory\_SpEsoteriac.xml
5. ↑ Settings\MapStories\MapStory\_Item.xml
6. ↑ Settings\Modifiers\Modifier\_Dan.xml
7. ↑ Settings\Modifiers\Boss\Modifier\_zhulong.xml
8. ↑ `XiaWorld.NpcPractice.GetPenaltyFix2Cloud`
Fei Hide

### Description

Hide of the demon beast Fei with magical power dwelling within it. Warm in winter and cool in summer. It is even capable of blocking Qi damage.

## Trading

### Sect Price

Buy Price: 20
Sell Price: 4
Stock: 25

### Merchant Price

Buy Price: 30
Sell Price: 6

## Obtainment

A type of Leather obtained from butchering a Fei. Each Fei drops 94 Fei Hide after being butchered. This can be increased by Butchering Yield.

## Uses

Useful for crafting clothing that improves Temperature Tolerances and a small amount of Qi Barrier power. Tough Demon Beast Hide is a higher tier version of this that provides superior protection as well as Temperature Tolerances. Demon Beast Hide has less protection, but offers better Temperature Tolerances.
Feather of Agility

### Incubation Conditions

Camp at Heavenstep Peak for 36 total days while carrying the artifact incubation.

### Description

Precious artifact from the Otherworld. Combine Phoenix's Oblivion Feather and Mantle Feather, and then neutralize its blaze with the essence of ten thousand pounds of Purity Leaf to create the incubation. Which then needs to undergo a process of closed-door self-training in a quiet and tranquil location in order to become spiritual. When using this artifact to attack, there is a chance of activating Breath of Tranquility to compensate yourself, reducing Spell Cast Delay by 1 second.

### Source

Emotion Severing Law

Feather of Agility is a Legacy Artifact.

## Obtainment

Learn the Law Exclusive manual from Emotion Severing Law, and craft it with an Artifact Crafting Skill Level of at least 20 to obtain the Incubation item.

Camp for the required number of days to receive the legacy artifact, which can then be claimed, locking the item to that cultivator.

## Uses

The artifact deals damage normally like any other artifact following its statistics. On top of that, every 2 attacks it reduces the cooldown of all Battle Spells of its wielder by 1s. Unlike the bonuses of most other Legacy Artifacts, wielding multiple copies of this Legacy Artifact allows their abilities to stack, since the reduction is not applied as a Property modifier, but by directly decreasing the cooldown time of any Battle Spells currently on cooldown.

## References

1. ↑ `XiaWorld.Fight.FabaoBase.DoAction() & XiaWorld.Fight.FightBody.SubAllFightSkillCD()`