Corvak

> "*Followed his master into the depths... and back out, changed alongside him.*"
>
>
>

**Corvak** is the eighteenth challenge on the *Lords of Chaos* board. It appears alongside King Alteon in The Fallen Kingdom.

## Attacks

1. Corvak slams into its target.
	* Attacks for 1 hit of 200% Energy Magic damage.
	* Applies 'Elemental Instability: Absorbing incoming elements, attempting to stabilize' for 4 turns inclusive (see Mechanics).
2. Corvak empowers itself with Energy and launches energy blasts at its target.
	* Applies 'Energy Cascade: Elemental Cascade' for 6 turns inclusive.
		+ +50 Boost.
	* Attacks for 3 hits of 133.3% Energy Magic damage (400% total).
	* Inflicts 'Energy Suffused: A suffusion of Energy protects against Light' for 4 turns inclusive.
		+ Reduces Attack 4's damage.
3. Corvak summons earthen spikes from the ground.
	* Applies 'Cascade Descends: Next breath attack is boosted' for 100 turns.
	* Attacks for 3 hits of 133.3% Nature Magic damage (400% total).
	* Inflicts 'Erosion' for 3 turns inclusive.
		+ +75 Health.
4. Corvak breathes beams of light at its target.
	* Purges itself of 'Cascade Descends: Next breath attack is boosted'.
	* Attacks for 3 hits of 266.6% Light Magic damage (800% total).
	* If the target is affected by 'Energy Suffused', attacks using 800% stat damage only.
		+ Inflicts 'Stabilized Energy' for 4 turns.
			- +5 Boost.
5. Corvak empowers itself with Light and breathes beams of light at its target.
	* Applies 'Light Cascade: Elemental Cascade' for 6 turns inclusive.
		+ +100 Melee/Pierce/Magic.
	* Attacks for 3 hits of 133.3% Light Magic damage (400% total).
	* Inflicts 'Light Suffused: A suffusion of Light protects against Nature' for 4 turns inclusive.
		+ Reduces Attack 7's damage.
6. Corvak launches energy blasts at its target.
	* Applies 'Cascade Descends: Next breath attack is boosted' for 100 turns.
	* Attacks for 3 hits of 133.3% Energy Magic damage (400% total).
	* Inflicts 'Energy Burn' for 3 turns, a 100% Energy DoT.
7. Corvak summons earthen spikes from the ground.
	* Purges itself of 'Cascade Descends: Next breath attack is boosted'.
	* Attacks for 3 hits of 266.6% Nature Magic damage (800% total).
	* If the target is affected by 'Light Suffused', attacks using 800% stat damage only.
		+ Inflicts 'Stabilized Light' for 4 turns.
			- +10 Crit.
8. Corvak empowers itself with Nature and summons earthen spikes from the ground.
	* Applies 'Nature Cascade: Elemental Cascade' for 5 turns, a 3% HoT.
	* Attacks for 3 hits of 133.3% Nature Magic damage (400% total).
	* Inflicts 'Nature Suffused: A suffusion of Nature protects against Energy' for 4 turns inclusive.
		+ Reduces Attack 10's damage.
9. Corvak breathes beams of light at its target.
	* Applies 'Cascade Descends: Next breath attack is boosted' for 100 turns.
	* Attacks for 3 hits of 133.3% Light Magic damage (400% total).
	* Inflicts 'Blinding Breath' for 2 turns.
		+ -60 Bonus.
10. Corvak launches energy blasts at its target.
	* Purges itself of 'Cascade Descends: Next breath attack is boosted'.
	* Attacks for 3 hits of 266.6% Energy Magic damage (800% total).
	* If the target is affected by 'Nature Suffused', attacks using 800% stat damage only.
		+ Inflicts 'Stabilized Nature' for 5 turns inclusive.
			- +2 All.
			- -2 Health.
11. Corvak unleashes a chaotic beam.
	* *Without stability, Corvak is overcome by Chaos!*
	* Applies 'Chaotic Cascade' for 4 turns inclusive.
		+ +100 Bonus.
		+ +100 Boost.
	* Attacks for 12 hits of 83.3% ??? Magic damage (1000% total).
12. Corvak furiously claws its target.
	* Attacks for 1 hit of 400% Energy Magic damage.
	* Inflicts 'Chaotic Flux' for 3 turns inclusive.
		+ -20 All.
		+ +20 Health.
13. Corvak unleashes a chaotic beam.
	* Attacks for 12 hits of 125% ??? Magic damage (1500% total).
14. Corvak claws its target.
	* Attacks for 1 hit of 200% Energy Magic damage.
15. Corvak charges at its target.
	* Attacks for 6 hits of 133.3% Energy Magic damage (800% total).

## Rotation

* Corvak's attack rotation is 1 -> (X -> Y -> Z) -> 14 -> 15 -> repeat.
* On turns marked X -> Y -> Z, Corvak's rotation depends on what was done to resolve 'Elemental Instability' (see Mechanics)
	+ Energy: 2 -> 3 -> 4
	+ Light: 5 -> 6 -> 7
	+ Nature: 8 -> 9 -> 10
	+ Chaos: 11 -> 12 -> 13

## Mechanics

### Adaptive Instability

* If Corvak takes direct damage while stunned, it will automatically apply 'Adaptive Instability' for 99 turns at the start of every turn.
	+ *Corvak's instability adapts to your immobility effect.*
	+ +300 Immobility.

### Elemental Cascade

* When Corvak uses Attack 1, the next element it takes a direct hit from removes 'Elemental Instability' and influences the next 3 turns of its rotation.
	+ *Corvak absorbs the <Energy/Light/Nature>, beginning an elemental cascade.*
		- Attack X will apply an <element> Cascade effect and inflict an <element> Suffused effect.
		- Attack Y will inflict an effect depending on the element.
		- Attack Z will deal double damage, or instead deal reduced damage and empower the player if they had an <element> Suffused effect active.
	+ If any other element is used, the same element is used twice in a row, or Corvak does not take direct damage, it enrages, and uses Chaotic Cascade.
		- (element other than Energy/Light/Nature) *The new element throws off the tentative balance! Chaotic instability incoming.*
		- (same element twice in a row) *Corvak is over-infused with <element>! Chaotic instability incoming.*

## Resistances

* Shrink: 300
* Energy: 200
* Light: 200
* Nature: 200