recursal/Fanatic-Fandom huggingface dataset:
Burufaiya

His name means 'Blue Fire' but he prefers to be called Ao meaning 'Blue'.

**Attack Propensity**: Fire

**Secondary Skill**: Flying

**Rider:**

## Appearance

The image above is based on what Ao will look like when he's fully grown. As a hatchling, he'll be much smaller. But even so, Ao is sleek and elegant. Most of his body is covered in metallic blue scales, the color of the brightest Morning Glory. Softer, vulnerable sand-colored scales run along his belly and the underside of his graceful neck. He has wings which span twice the length of his body when fully extended, and a thin tail that often sweeps back and forth in excitement. Since he's still learning to fly, and his wings are so large, the wind sometimes carries him off like a kite. Eventually, he'll grow into them, or learn to fly *with*the wind instead of against it.

Jagged ridges run from the back of his head to the tip of his tail. Two long horns rise up behind his ears, and his face is decorated in much smaller spikes. Four sets of claws complete his rather imposing physique... At least they would, if they were fully grown. For the time being, they're nothing more than small, dull daggers.

## Personality

 Despite Ao's potential to be very frightening, his personality counters his appearance. He's very fun-loving, quirky, adventurous, and daring. Always the one to crack off a joke, Ao doesn't usually take things seriously, and he's often distracted. His sense of fear was lost long ago, and he's unaware of his own mortality. To Ao, danger is just another word for fun.

If he's out of sight, he's probably causing trouble. Ao's mind runs at a million miles an hour. His mind is often peppered with ideas like, 'Can I eat this?', 'I can climb that.', 'What is that shiny thing?', 'I bet I can catch that bird.', and 'What do rocks taste like?' His curiosity will probably be the death of him. If it's new, exciting, or even the slightest bit intriguing, he'll investigate. Whether that means climbing a mountain, or questioning someone to death, he won't stop until he has an answer.

Apart from his flighty demeanor, Ao is loyal to the core, and will do anything for a friend. He cares very deeply for those around him, and will sometimes bring little gifts and treasures to his favorite humans. Albeit, sometimes these gifts are a little strange, due to his perspective. For example, if he found a boulder made of rose quartz, he might bring it back home not realizing that a human could never lift it. A live salmon (One of his favorite foods) might be another strange thing to find in the middle of one's living room. It's the thought that counts, right?

In the end, Ao is just a distracted, loving, and completely unafraid dragon. He values friends and adventure more than anything.
Mój Kucyk Pony Equestria Girls Wikia

## **Witaj na Mój Kucyk Pony Equestria Girls Wikia**

Witam.
To miejsce nie tylko do zdobywania odznaczeń, ale też do dzielenia się informacjami, edytowaniem, tworzeniem, budową i za pewnie lepszymi rzeczami.
Pomocy szukaj u mnie lub na stronie pomocy. Jeżeli tego z czym masz problem nie będzie , wejdź na forum. A jeżeli tego nie zrobiłeś, bo nie możesz wejść jako animowany użytkownik, zarejestruj się i potwierdź E-mail. Wtedy twoje możliwości się rozszerzą.
Miłej zabawy Życzę na Tej Wiki!

* My Little Pony Equestria Girls Rainbow Rocks Przygoda nigdy się nie kończy!
* Poznaj głóną bohaterkę wszystkich odcinków i komiksów My Little Pony.
1/2

## **Wskazówki**

* Dopiero zaczynasz przygodę z edytowaniem wiki? Zajrzyj do Centrum Pomocy, aby nauczyć się wszystkiego co musisz wiedzieć o budowie wiki.
* Przejrzyj obecnie istniejące kategorie, aby dowiedzieć się jakie narzędzia masz do swojej dyspozycji i jakie strony zostały już utworzone.
* Odwiedź główna kategorię administracyjną, która zawiera wszystkie najważniejsze narzędzia pozwalające utrzymać wiki w dobrej formie.

* Tutaj umieść linki do najciekawszych artykułów na wiki.
* Drugi link.
* I trzeci.

Pomóż nam i spróbuj rozbudować tę wiki.
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Możesz także pomóc rozbudować tę wiki poprzez edytowanie zalążków artykułów.

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Leonard

Leonard, labeled The LARPer, is a camper on Total Drama Duos 1: Wawanawkwa.

## Personality

Leonard is a passionate LARPer (Live Action Role Player). He dresses like a wizard and believes he has magic powers. He always carries around his spell book, chanting whenever something goes awry. Like many people, Leonard seems to mean well, but his mind is not in the right place at the appropriate times. He is very passionate about his wizardry and persists on his spells no matter how ineffective they seem.
Applejack

***Applejack-***Uczennica Liceum Canterlot High. Jedna z sześciu przyjaciółek Twilight Sparkle. Przpomina pewną postać z *My Little Pony Przyjaźń to Magia* o tym samym imieniu. Repreznetuje element Harmonii Uczciwość. Jest ziemskim kucykiem i jest z rodziny *Apple*.

## Wygląd:

### Na co dzień

Applejack jest koloru pomarańczowe co Sunset Shimmer, a włosy żółte. Nosi brązowy kapelusz i ma białe piegi na policzkach. Ma zielono-białą bluzkę podtaczaną i niebieską spódnicę. Buty są kowbojskie koloru brązowego.

### Znaczek:

Applejack lubi jeść jabłka i je zbierać więc jej znaczek to dwa na dole i jeden na górze czerwone jabłka.

### Wygląd po przemianie:

Appeljack po przemianie dostaje uszy kucyka, ogon kucyka i brokat. Nosi kapelusz ciemno brązowy z jakąś czerwoną ozdobą. Ma niebieską sukienkę z jabłkami i buty ciemnego brązu i bladego złotego.

## Film Promocyjny:

### Lalka Applejack:

Applejack jest sprzedawana w sklepach jako lalka i lalka rockowa.
Fluttershy

***Fluttershy-***Uczennica Liceum Canterlot High. Jedna z sześciu przyjaciółek Twilight Sparkle. Przpomina pewną postać z *My Little Pony Przyjaźń to Magia* o tym samym imieniu. Lubi naturę, zwierzęta i jest bardzo dobra no i nie śmiała. Reprezentuje element Harmonii Życzliwość.

## Wygląd:

### Na co dzień

Fluttershy to dziewczyna o lekko żółtawej skórze, jasnoróżowych włosach i brwiach, morskich oczach pomalowanych fioletowym cieniem oraz długich rzęsach. Jej wygląd jest ludzkim odwzorowaniem kucykowej wersji. Nosi białą koszulkę na ramiączkach, zieloną spódniczkę z trzema różnymi motylkami przypominającymi jej znaczek z serii My Little Pony: Przyjaźń to magia, różowe podkolanówki w jasnoróżowe kropki i zielone kozaki z białą koronką na obcasie i białą podeszwą. We włosach nosi białą spinkę w kształcie motyla. Posiada także żółty plecak z trzema różowymi motylkami.

### Po przemianie:

Po przemianie ta dziewczyna dostaje skrzydła pegaza, uszy kucyka i ogon kucyka.Fluttershy na jesienny bal założyła suknie uszytą przez Rarity. Była ona w kolorze jasnego żółtego, a na nią była założona błękitna "pelerynka", która przyczepiona jest różowym i żółtym motylkiem. Jej buty są duże, z lekkim obcasem oraz paskiem na wierzchu trzy żółte paski z lazurowo-błękitnym kamieniem. W górnej części buta natomiast ma dwa różowe paski, które przymocowane są najprawdopodobniej białymi motylkami. Fryzura jej się nie zmieniła.

## Film Promocyjny:

### Lalka Fluttershy:

Fluttershy jest sprzedawana w sklepach jako lalka i lalka rockowa.
Pinkie Pie

Zajęcia:

***Pinkie Pie-***Uczennica Liceum Canterlot High. Jedna z sześciu przyjaciółek Twilight Sparkle. Przypomina pewną postać z *My Little Pony Przyjaźń to Magia* o tym samym imieniu. Pinkie reprezentuje element Harmonii Radość.

## Wygląd:

To dziewczyna z różowymi zakręconymi włosami i jasno różową skórą.

Ma niebieskie oczy. Nosi niebieską krótką bluzę i biało różową podkoszulkę. Na podkoszulce ma różowe serce. Ma różową spódniczkę i niebieskie buty z różowymi kokardami.

### Znaczek:

Znaczek tej radosnej dziewczyny to dwa na dole niebieskie balony i jeden na górze żółty.

### Wygląd po przemianie:

Pinkie Pie po przemianie dostae uczy kucyka i długi kucyk uznawany za ogon kucyka. Na włosach ma niebieski kapelusz. Niebiesko, fioletowo, różową sukienkę z żółtą kokardą. Buty są fioletowe i żółte. Dostaje ona brokat na jej ubranie i buty.

## Lalka Pinkie Pie:

Pinkie Pie jest sprzedawana w sklepach jako lalka lub lalka z aligatorem.
Sunset Shimmer

***Sunset Shimmer-***Była uczennica Księżniczki Celesti. Obecnie trzyma z przyjaciółkami Twilight Sparkle. W filmie *My Little Pony Equestria Girls* na początku, w nocy można zobaczyć jej kucykową wersję gdy kradnie koronę Twilight.

## Wygląd:

To dziewczyna z czerwono-żółtymi włosami i błękitnymi oczami. Kolor skóry to jasno-ciemny pomarańcz. Nosi czarną kurtkę z różową koszulką. Spódnica jest pomarańczowo-złoto-fioletowa. A buty czarno-różowe.

## Film Promocyjny:

### Lalka Sunset:

Sunset jest wreszcie w sprzedażach jako lalka, lalka z Twilight i lalka demon.

Demon
Leslie Roseblade

"I vow to protect you and the forest." - Leslie Roseblade, from in in-game profile.

## Profile

### Hobby

Shopping

**Leslie Roseblade** is the first romanceable character from The Sol Maiden's Mystery Series and a student at Gedonelune Royal Magic Academy.

## Story

### Background

Leslie is from the House of Roseblade, which serve as the Guardians of the Forest and guardians of Magical Trees. This duty was given to them by the King himself. His mother was a Sol Maiden. His familiar is a bat that goes by the name Chica. She thinks of herself as a lady and expects Leslie to conduct himself like her butler, which he disagrees with.

### Season 5

*This section lacks information. You can help **Wizardess Heart Wikia** by expanding it.*

## Personality

Leslie is a very caring person who might at first seem a little rude. He teases often, jokes easily, and does not begrudge that his family is tasked with defending the Magical Tree. He is also a very strict teacher.

## Magical Abilities

Master in archery, Leslie uses the bow to cast magic.
He’s known to be one of the best at this form of magic.

## Trivia

* His familiar Chica has a crush on the assistant prefect Sigurd Curtis.
* His mother was a previous Sol Maiden.
Twilight Sparkle

***Twilight Sparkle-***Uczennica Liceum Canterlot High. Jedna z najlepszych uczennic Księżniczki Celesti. Reprezentuje element Harmonii Magia. Księżniczka Celestia powierzyła jej role jako Księżniczka, a po kolejnym przybyciu do świata ludzi została Księżniczką Przyjaźni. Przpomina pewną postać z *My Little Pony Przyjaźń to Magia* o tym samym imieniu. Ma asystenta smoka Spike'a, który wraz z nią trafia do wirtualnego świata (*czyli: świata ludzi*) Tam Twilight zamienia się w nastolatkę, a Spike'a w psa gadającego. Poznają swoje przyaciółki z Equestrii jako w wersji nastoletniej.

## Wygląd:

### Na co dzień:

Twilight jest koloru fioletowego, a włosy fioletowo-jasno fioletowo-różowe. Nosi niebiesko biały plecak gdzie jest Spike. Ma niebieską koszulkę z różową kokardą. Fioletową spódnicę i fioletowo-czarne buty.

### Znaczek:

Te miłej osoby znaczek to duża różowa gwiazdka, a wokół niej parę białych gwiazd.

### Wygląd po przemianie:

Twilight dostaje uszy kucyka, ogon kucyka i skrzydła alikorna. Nosi różowo-fioletową suknię z tego samego koloru buty. Dostaje jak inne na suknię i buty brokat.

## Film Promocyjny:

### Lalka Twilight Sparkle:

Twilight jest sprzedawana w sklepach jako lalka, lalka z kucykiem i lalka w piżamie ze Spike'm.
Rainbow Dash

***Rainbow Dash-***Uczennica Liceum Canterlot High. Rainbow Dash jest najlepsza w piłce nożnej i dobra. Reprezentuje element Harmonii Lojalność. Jedna z sześciu przyjaciółek Twilight Sparkle. Przypomina pewną postać z *My Little Pony Przyjaźń to Magia* o tym samym imieniu.

## Wygląd:

### Na co dzień:

Rainbow Dash jest koloru niebieskiego, a jej włosy są tęczowe.Ma różowe oczy. Nosi niebieską bluzę, a pod nią białą koszulę. Ma także różowo-białą spódnicę z lekko czarno-szaro getry. Ma niebieskie trampki z tęczowymi skarpetkami.

### Wygląd po przemianie:

Rainbow dostaje uszy kucyka, ogon kucyka i skrzydła pegaza. Jak wszystkie dziewczyny dostaje brokat. Ma tęczową sukienkę i czerwone (*różowe?*) buty.

## Film Prmocyjny:

###

###

### Lalka Rainbow Dash:

Rainbow Dash jest sprzedawana w sklepach jako lalka lub lalka rozkowa
Daylight

Kara Day is the future daughter of Lightning Lord and White Lantern

## Physical Appearance

Kara is 5"3 with short white hair and bright blue eyes. Due to a lack of food in the future she is slightly anorexic. She normally wears a white tank top and brown shorts.

## Personality

Kara inherited her Mothers personality. She is mostly care free however she has a slight worry she will lose her parents.

## History

After the death of Supergirl at the hands of Sen-El, Lance and Shawna conceived a child. During labor Shawna went into a coma. Without the White Lantern Utopia was able to overtake the Project, The Justice League, The Titans, and the World. The Ring removed itself from Shawna and attached to Kara. As she grew up she saw her Father go into depression from his ill choice. His love for Shawna was redirected and he did everything he could to raise Kara. Kara learned to fight and control her powers. Cyborg and Jaime used a Lexbot in order to retrieve a younger version of the Project. After the victory Shawna, Lian, and Lace returned with the team to the present.

## Powers and Abilities

Energy absorption- Able to store large amounts of energy. However unlike her father it comes out when she uses her healing powers.

Healing- She was born with a natural healing ability. However her powers do not work on herself.

Martial Arts- Due to the living conditions all members of the Rebellion were taught a high level of martial arts.

Pain Tolerance- Due to multiple injuries while fighting Utopia, Kara is able to endure alot of pain.

## Relationships

Future Lance: Her Father who she wishes to see happy. She leaves him in order to start a new life away from the destruction of the Earth

Lance: Even though he's not much older then she is she still treats him like her father. She believes him to be the strongest fighter due to knowing his future self. However he is not as well trained and this sometimes confuses her.

Shawna: Not knowing her mother, Kara talks to her mother about everything. She feels safe while around her and idolizes her for her strength.
Manipulator Power Rating System

After the incident which shifted testing for the Pantheon Program from Research Site GEHENNA to Provisional Laboratory SHEOL, a rating system for the powers of Force Manipulators was proposed in order to better handle prospective Manipulators. The rating system consisted of five individual benchmarks specific to the four identified fundamental forces, with a fifth scale to be used for manipulators whose powers did not fit within the previously identified four.

GRAVITY -

(GFM-I) Levitation/Propulsion of objects with a density less than, or equal to, that of the manipulator.

(GFM-II) Levitation/Propulsion of objects with a density greater than, or equal to, twice that of the manipulator.

(GFM-III) Minor, measurable manipulation of spacetime within a 15m radius of the manipulator.

(GFM-IV) Distortion of lightwaves; levitation/propulsion of objects with a density 5 times or greater than that of the manipulator.

(GFM-V) Creation and sustainment of blackholes; historically unachievable.

ELECTROMAGNETISM -

(EFM-I) Identification and interpretation of electromagnetic waves via unaided, organic senses.

(EFM-II) Manipulation of small amounts of electricity, minimum 12.6 volts.

(EFM-III) Hijacking and/or redirection of terrestrial radio stations.

(EFM-IV) Manipulation of large amounts of electricity, on the order of approximately 100 million volts.

(EFM-V) Production of sustained and directed microwave radiation.

WEAK NUCLEAR FORCE

WNF-I

WNF-II

WNF-III

WNF-IV

WNF-V

STRONG NUCLEAR FORCE

SNF-I

SNF-II

SNF-III

SNF-IV

SNF-V

UNDEFINED MANIPULATIONS

(UDM-I) Messengers from the Extra-Dimensional Intelligence, typically one way communication.

(UDM-II) Minor empaths and visionaries.

(UDM-III) Sages and prophets with clear and distinct descriptions of the future/past/messages from the Extra-Dimensional Intelligence.

(UDM-IV) Production of trans-dimensional relics, conducive to the construction of the AKASHIC.

(UDM-V) Complete mastery over the four fundamental forces.
The Red S

Sen-El is Kryptonian antihero and an ally of the Teen Titans.

## Early Life

Sen-El was born Sen-Zod. He was taken into an El house when his parents were sent off to the Phantom zone. Sen was kept in freezing after showing signs of anger and rebellion at a young age. Kept on a ship that was able to escape Krypton's destruction, Sen had all memories of his past life erased. General Zod searched out his son after being released. In his search he destroyed the ship and in the process sent his son's cell hurtiling towards Earth. Before Zod could find his son he was sent back to the Phantom zone by Kal-El.

## Earth

Sen, after awakening, was scared at his new surroundings and would have died from dehydration because of his crying had a drifter not heard him. The drifter took him in like a son and gave him a name, Shawn Smith. The drifter decided not to tell Sen about how he found him and instead made up a story where his mom died after giving birth. He spent his life on the road helping his adopted father with odd jobs when he could but fate wasn't kind to him.

## Tragedy and Meeting the Titans

Shawn and his father walked to Bludhaven but as soon as they got there they were cornered by  two corrupt cops. They shot the drifter for fun and beat up Shawn until Robin arrived and beat them up. Robin noticed that Shawn wasn't hurt at all so he took Shawn to Titan Tower in Jump City and introduced him to the Team. While there Robin confirmed his suspicions via a blood test, Shawn was a Kryptonian. They tried to make him feel at home and even showed him his powers and gave him armor but all that was on his mind was reveange. He flew to Bludhaven and beat the cops to death before flying back to Titan Tower.

## Raven, Rejection, and Beyond

He told the Titans what he did and all of them but Raven were appalled. Shawn developed feelings for Raven but she didn't return his affections. The Titans decided against making him a member but told him to stay in touch. Although upset at the Team's rejection he moved on, started a crime fighting career as the Red S, and even met his cousin Superman who gave him a Kryptonian Nth metal dagger as a reminder of Krypton.

## Powers and Weapons

Sen has powers fueled by earth's yellow sun. They are flight, super strength, and laser vision. He also carries an Nth metal dagger in case someone uses kryptonite or subjects him to red sun rays. His outfit is bullet proof and has a built in climate controller.

## Appearance

Sen is 6' tall with black hair and blue eyes he wears a red hoodie and black jeans when he is not crime fighting.

## Personality

Sen is full of rage because of the many tragedies in his life. Unlike most heroes he doesn't mind killing people which leaves him few friends but deep inside buried underneath the coldness and anger he is just a scared boy which makes him partially vulnerable to emotional attack.
Rainbow Rocks

***Rainbow Rocks-***(*z ang. Tęcza Skały*) piosenka wykonana przez zespół Rainbooms i Dazzlings, a także Sunset Shimer. Pokazuje przybycie Twilight i Sunset jako demona, a także podzielenie innych. Aplejack, Raibow Dash, Pinkie Pie i Twilight Sparkle pokazują na czym grają. Jest to pierwsza czołówka tego filmu *My Little Pony Equestria Girls Rainbow Rocks* wykonana przez twórców filmów.

## Tekst (wersja polska)

**Rainbooms:**

Często nas kłótnie dzieliły

(Oh, whoa-oh, whoa-oh, whoa-oh)

Lecz myśmy szybko odkryły

(Oh, whoa-oh, whoa-oh, whoa-oh)

Że przyjaźń daje nam znak

(Oh, whoa-oh, whoa-oh, whoa-oh)

My ubiebiamy je smak,

A muzyka znów spotyka

wszystkich tu co krok

Słychać słowa od nowa...

Rainbow Rocks!

**Applejack:**

Znami choć chwytaj bas

**Rainbooms:**

(Oh, whoa-oh, whoa-oh, whoa-oh)

**Rainbow Dash:**

Lub na gitarze tu graj

**Rainbooms:**

(Oh, whoa-oh, whoa-oh, whoa-oh)

**Pinkie Pie:**

W bębny wal raz po praz

**Rainbooms:**

(Oh, whoa-oh, whoa-oh, whoa-oh)

**Twilight Sparkle:**

Lub głosem czadu dziś daj

**Rainboms:**

A muzyka znów spotyka

wszystkich tu co krok

Słychać słowa od nowa...

Rainbow Rocks!

A muzyka znów spotyka

wszystkich tu co krok

Słychać słowa od nowa...

Rainbow Rocks!

## Wersja angielska:

**Rainbooms:**
We used to fight with each other
(Oh, whoa-oh, whoa-oh, whoa-oh)
That was before we discovered
(Oh, whoa-oh, whoa-oh, whoa-oh)
That when your friendship is real
(Oh, whoa-oh, whoa-oh, whoa-oh)
Yeah, you just say what you feel
And the music, yeah, the music
Gets us to the top
As we learn how the rainbow...
Rainbow Rocks!
**Applejack:**
You can pick up the bas
**Rainbooms:**
(Oh, whoa-oh, whoa-oh, whoa-oh)
**Rainbow Dash:**
And you can play the guitar
**Rainbooms:**
(Oh, whoa-oh, whoa-oh, whoa-oh)
**Pinkie Pie:**
You can bang on the drums
**Rainbooms:**
(Oh, whoa-oh, whoa-oh, whoa-oh)
**Twilight Sparkle:**
Or you can sing like a star
**Rainbooms:**
And the music, yeah, the music
Gets us to the top
As we learn how the rainbow...
Rainbow Rocks!
As we learn how the rainbow...
Rainbow Rocks!
Blaine Anderson

Blaine Anderson - 16 ans - étudiant de deuxième année - Il fait partie de presque tout les clubs - Normal - Pris

Situation : En couple avec Kurt

Orientation sexuelle : Homosexuelle

Lien d'amitié : Il s'entend avec tout le monde mais il est très proche de Sam et Tina.

Biographie :  Blaine ayant passé une première année à la Dalton Académie, se retrouve à McKinley pour avoir pris la décision de suivre son petit ami, Kurt Hummel. Ayant la passion pour la musique et le chant, il fait désormais partit du Glee Club où il fera connaissance de Sam et Tina, ses futur grands amis de lycée. Il a un frère, Cooper Anderson, comédien. Celui-ci aime taquiner son petit frère, ce qui déplaît à Blaine. Dans l'ensemble, Blaine est une personne sociable avec un caractère : spontané, impulsif, optimiste, nerveux et rigoureux. C'est presque l'idole de tous le monde énergique et enthousiaste. On tombe vite sous son charme mais, travaille dur pour entretenir son image.
Outsider

### **Story**

*A desperate soul reaches out for justice and power and control. The cost--a child of the light--is irrelevant. A bargain is struck. An exchange is made.*

*Sometimes, however, something goes wrong...the Darkness rejects the child and instead consumes the deal-seeker. Once doomed to Darkness and a fate worse than death, the child lives. But the child does not escape unmarked.*

*The child is transformed and takes upon the visage of the demonic, but the true change is beyond human perception. Once rejected by the Darkness, Outsiders that aren't killed by Heroes often fade into madness and take their own lives. However, some survive. They are not accepted by Darkness and cannot return to the light so they seek out their own path.*

*An Outsider sees the dark tendrils that search out and seek to be woven into the fabric of life. More importantly, the Outsider can touch them--manipulate them. Through his rejection and rebirth, the Darkness has given him all the tools he needs to bite back with a dark heart full of malice.*

# Playing the Outsider

Outsiders can use most weapons, though aren't really designed for dual-wielding or shields. His abilities achieve maximum effectiveness with larger two-handed weapons. For an Outsider to truly be effective he has to master producing and using Malice. This certainly gets easier with the help of the Necromancer and Elementalist, but he is fairly proficient at generating Malice in his own right.

Malice tends to be generated through special kills and through party buff/debuffs called Paths. The Outsider is actually very good at party buffs, but not without the Heroes sacrificing something in return. For instance, the Path of Rage (see below), Heroes in range increase their Threat but gain +1 damage to Actions. In return, the Outsider adds 1 Malice to the Malice pool for each Hero affected. All Path cards have some sort of give and take to produce Malice.

# Malice

Malice is a static pool the ENTIRE party pulls from to fuel Malice cards. At this point, only the Necromancer and Outsider pull from the Malice pool, though multiple dark Heroes can help supply it. When under an effect that helps produce Malice, Malice tokens are added to the pool. When they are spent they are removed. The other method in which Malice is added to the Malice pool is unique to the Outsider. He has several cards that allow him to severely alter the Darkness AP and generate Malice.

Malice is used differently by different Heroes. For the Outsider, it is used to alter abilities, increase damage, reduce cost, or change its classification.

Sky Lance (below) is a Massive Attack Action that allows the Outsider to leap to and attack 1 target in range. However, if the Outsider spends 2 Malice, Sky Lance becomes a Massive Attack REACTION.
The Adventures of Thomas Wiki

## Welcome to the The Adventures of Thomas Wiki

The Adventures of Thomas is a second theatrical Thomas film. The first being Thomas and the Magic Railroad.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Hachi

**Hachi** is Hisoka Hagakure's familiar and first appeared in Season 8**.**

## Appearance

Hachi is a white komainu (dog-like magical creature) with red-tipped ears and gray-green eyes. He floats on a pink cloud and has an emerald in his chest. He carries weights hanging from strings and a drum on his back..

## Personality

Hachi is very loyal to Hisoka, his master, and will not hesitate to use his magical abilities to save him if he is in danger. Otherwise he is very excitable and friendly.
Noah

Noah, labeled The Schemer, is a camper on Total Drama Duos 1: Wawanawkwa.

## Personality

Noah comes off as being sarcastic, cynical, and lazy to most. He is extremely intelligent, but finds physical activity as laughable as the ridiculous antics of some of his peers. His attitude has a tendency to repel friendships; although there are a few friendships he has. He seems to have few interests as he didn't give proper answers in his profile. Despite his weak body structure, Noah doesn't seem to be afraid to insult people that are much bigger and stronger than him. Noah also uses Churchill wit frequently, a form of word play created by former British Prime Minister Churchill, which consists of comparing one subject to another in a synonym of the other inside of yet another synonym.
Anime Expo 2018

This article page was complete when this template was added. In-game updates might not be included.

    **Anime Expo 2018** was a Special Login Bonus in celebration to the anime convention held in United States.

## Announcement(s)

Jul. 04, 2018: NTT Solmare, Facebook:

> "Shall we date? is participating Anime Expo from Jul. 5 to 8. Join in our celebration and get rewarded!
>
> The games featured in the event are listed below:
> - Lost Alice+
> - Guard me, Sherlock!+
> - Ninja Shadow+
> - Love Tangle+
> - Blood in Roses+
> - Wizardess Heart+"
>
>

Jul. 06, 2018: NTT Solmare, Facebook:

> "Shall we date? is participating Anime Expo from Jul. 5 to 8.
>
> We're giving away log-in bonus items!"
>
>

## Note

* 6 games from NTT Solmare featured this event: Lost Alice+, Guard me Sherlock!+, Ninja Shadow+, Love Tangle+, Blood in Roses+ and Wizardess Heart+.
* 5 rewards were given in all 6 games:
	+ 3 new avatar items, all 3 the same in the 6 games.
	+ and 2 consumable items, varying with each game. In Wizardess Heart it was x1 Story Ticket and x1 Gedonelune Medal.

## Trivia

* This was the first event to give the same avatar items between games from Solmare.

## Gallery

in-game ad textWelcome to Anime Expo 2018: Background (Garden)All avatar items with their namesAll avatar items

## References

2. ↑ ShallWeDate.NTTSolmare Facebook. "Shall we date? is participating Anime Expo - Jul. 6, 2018." Retrieved on , 2018.
Really Useful Engine

Really Useful Engine is a song from the fourth season dedicated to Thomas. An orchestral and shortened version of the song, with the original children's voices and added backup vocals by Steven Page, was used in Thomas and the Magic Railroad. A third version was made, with vocals by Robert Hartshorne and the Kidmore Children's Choir and slightly modified lyrics for The Adventure Begins.

In The Adventures of Thomas, Hartshorne and the Kidmore Children's Choir sang it in the UK version's end credits.
Allies

Allies are unique characters who can be earned by the Heroes through quests. After the heroes have gained access to an ally, they may choose to summon that ally through the call to arms serendipity effect (for 3 serendipity). When summoned, the ally joins the heroes on their current realm tile. As soon as that realm tile is cleared or abandoned, the ally is removed from play. However, that ally is still available to be summoned again later by triggering another call to arms serendipity event.

While in play, allies activate during the refresh phase and are controlled by the hero players. When activated, an ally can move and perform the attack listed on its card. Allies can also be targeted and affected by enemy attacks. The defense value listed on the ally card modifies any enemy attack targeting that ally. Each ally also has a threat value which is used when determining enemy priority. If an ally is ever reduced to zero vitality, the ally is defeated and immediately removed from play. Any defeated ally is still available to be summoned again later by triggering another call to arms serendipity event

Marcus the Ready

Sir Archeron

Sarah the Mystic

Father Josh

Father Andrew

Bobby

Alanina
Quests

* A Desperate Act
* Bait & Switch

* Clear the Road
* Counting Sheep
* Cut Bait and Run
* Darkness Tested
* Dr. Emberweave’s Cureall
* For Glory and Honor
* Get Tactical
* Going to the Chapel
* I Like My Odds
* Just-Okay Hunt
* Light the Fires
* Lucy’s Doll
* Lucy’s Troubles
* On Darkened Heels
* Overreaching
* Ready to Rescue
* Rescue My Daughter
* Set the Trap
* Stolen Treasure
* The Abbey’s Coffers
* The Accidental Cure
* The Darkness Within
* The Hand of Darkness
* The Parish Gates
* The Red Wedding
* The Two Fathers
* The Weavers Needs
* To Cut off the Head
My Only One 2020

**My Only One 2020** was a star collection event that ran from February 05 to February 29, 2020.

## Announcement(s)

NTT. Solmare's Facebook:

[Shall we date?: Wizardess Heart+ #888]
-Event Announcement by Hiro and Zeus-
Hiro "The holiday of love is about to begin."
Zeus "I know. It's longer this time around, and there are a lot of Avatar Items available too!"
Hiro "How do you know that?!"
Zeus "Because I'M the one who made the arrangements."
Hiro "...Oh."
## Summary

### Intro

Taffy: "Couples Day is here this year too! How and with whom are you going to spend it?"
Sigurd: "Right now, I want to focus all of my attention on you, and nothing else."
Hiro: "It's quite a lot. ...Don't tell me it's all for me?"
Clive: "Hmph. And that's more important than I am."
Lars: "If I'd known this was going to happen, I would have taken you out to dinner and given you jewelry instead."
Rembrandt: "If so, then feel free to admire me more closely."
Taffy: "Ah, so sweet! Taffy is going to spend time with Master too!"

## Gallery

AdvertisementAdvertisementEvent topStory coverAvatar Items from Star CollectionAvatar Items from Higher RankingAvatar Items from Star Collection and Early BirdExclusive shop itemAll avatar itemsBanners
Base Game

The Base Game includes

5 Hero Boards

1 Darkness Board

10 Realms Titles

41 Miniatures: 2 Monster Types, 1 Mini-Boss, 1 Boss and the 5 base Hero classes.

15 Dice

155 Hero Cards

12 Trap Cards

30 Quest Cards

7 Monster Cards

10 Darkness Cards

5 Alley Cards

97 Items Cards

8 Hero Tokens

6 Lair Tokens

50 Treasure Tokens: x30, x15, x5

24 Gold Coins

53 Realm Object Tokens

32 Status Effect Tokens

30 Story Title Tokens

8 Serendipity Tokens

18 Potion Tokens

54 Quest Tokens

4 Hero Ability Tokens

24 Counters
Archer

the failed attempt. Late is the moment they realize its true function Effortless, the Archer tumbles toward the foolhardy forerunner, reckless
and rash going before the host, an easy target. The first to fall, a blur of cedar and
white fletching flies true, through throat, shot from bended knee.
The next three arrows, ash and raven feather, are drawn and driven before the Archer
has risen to stand. The tears of Orion fall into the irises of fools who dare draw the
ire and indignation of an Archer who has become one with the arrow.
Two score times, over and again, arrows fly from quiver or are retrieved while
walking, the same movement burned into muscle, memorized until only the
motion remains.
The many give way to a fleeing few, save one captain who continues to charge with
confidence, closing quickly. The Archer stops, brazen and bold, flings back her hood.
Slowly, she draws forth a solitary shaft saved for one such as this: hollowed bone
with clean bright-brown fletching. With drawn breath, it is set against string, her
blackwood bow fully bent. She doesn’t even realize the arrow is gone until it is buried
deep into the fiend’s heart. Stopped and staggered, the massive monster slumps,
clutching his chest. It takes but a moment for the blood to begin to flow through the
shaft. Death quickly takes the one not long for life.

#### **Playing the Archer**

The Archer is a highly flexible Hero. The Ammo resource mechanic allows the Archer
to always have the ability to attack in any given round. Depleting all the Ammo at her
disposal without having an Arrow card in an Action Space or a Retrieve card handy is
a mistake.
This is especially easy to do with Orion’s Tears. This extremely powerful ability can do
as much damage as a player has arrows, which makes this the only ability among the
Heroes that scales with relative ease.
Any Ammo cards that are drawn should be placed onto Action Spaces, unless the
Archer has reached maximum capacity on her quiver. Without Ammo, the Archer is
very weak. To send an Ammo card from hand to discard is a travesty.
Do not underestimate the power of Fool’s Errand. This is an extremely valuable card in
terms of preventing Darkness activation and drawing a massive amount of enemies
away from the Heroes. This ability buys the party time and creates a situation where
the Heroes can generate a lot of Action Points at less of a cost.

**Ammo**

Ammo is a general term. In the case of the Novice Archer, it
represents arrows. Ammo, placed into Action Spaces, ends up in
a quiver and then can be used to fuel attack abilities. Ammo is a
limited resource the Archer must manage in order to stay active
and relevant. However, with Retrieve, the Archer has the ability to
absolutely control her Ammo.

**Nature**

Pacify is the Archer’s only Nature card. It is a fantastic ability. While Nature isn’t used
much now, when Archers upgrade to Journeyman Heroes, the Nature label becomes
much more important
Aruenaristy

**Aruenaristy** is a flower first seen in The Tower of Sorrow Mystery Series.

## Description

In Gedonelune, the Aruenaristy is a traditional flower related with romantic love, usually given to confession or for marriage proposal.

In Yukiya's route, Liz (MC) mentions that these flowers were often put on the veils of brides, and that she remembers seeing them in her parent's wedding photos.

Within the gameplay this flower was used as a motif for the "intimacy points" Consumable Item. When used, this item raise the Love Meter points helping players choose a different ending in the Mystery Series.

As a consumable item, Aruenaristy comes in 3 versions: 1/4, "normal" and x5, and can be obtained as a reward by completing stories, through events, or bought in the item shop with coins.

## Gallery

* Consumable Item
* Avatar Items
* CGs (contain spoiler)

1/4: collect 4 of this to create the normal versionnormal: raises intimacy point by +7x5: raises intimacy points by 35

Flower (hand accessory)Flower Crown (head accessory)Wedding Dress (avatar item)Sun Set Academy Background (garden item)

Aruenaristy in a CG from Yukiya route
Brigand

Slipping behind a third, the Brigand sits, still as stone, watching and waiting for a witness to
spot his handiwork and bring his true target. Patient, primed for his prey, he squats silent and
unmoving until finally the moment has arrived.
Pulling strings, making puppets dance to a tune of his timing and design. The bodies are
discovered. Words whispered. Tailless rise, sensing something amiss.
There is a difference between shadow and Darkness. One can be in shadow and not have it dwell
inside, turning everything within to despair until finally, the Darkness is released and reflected not
only in the soul but on the surface. So it is with Rath… The call of death brings him up from the
depths of the warren. He can sense new death. He is drawn to it.

The great, lumbering rat, staggering under its own weight,
shuffles past. The stench of fetid disease overwhelms.
Clumps of fur fall from his massive frame as he limps along.
It only takes a moment. From the safety of the shadows, the
Brigand leaps, ambushing the colossal Rath from behind.
Blades sink into flesh, embedded into the base of the neck,
slicing through arteries and muscle, flesh and fur.
The Brigand scurries up the felled foe, leaping further into
the fight as the Rath falls forward. A tucking roll allows him
to carry his momentum into the stunned pack of Tailless
loitering just out of range. Hustling, the Brigand moves
through the motionless minions. Like wind through reeds
he passes, a shadow of death slaying all he touches.
As quickly as it begins, it ends. Unguarded and unworried,
and not looking back, the Brigand walks away

#### **Playing the Brigand**

The Brigand requires precise timing. He must pick his targets
wisely. One misstep and the Brigand is surrounded, out of shadows,
and alone. Conversely, when the Brigand is patient, everything falls
into place.
While proficient at doing moderate damage to multiple enemies,
the Brigand is able to decimate large single targets with ease. His
standard Shadows + Shadow’s Reach + Shadow’s Touch combo is
devastating and relatively easy to pull off.
Players should not sleep on using two Shadow’s Reach abilities
back to back. They can be combined, allowing the Brigand to
appear next to a Lair or Captain, do damage, and pop back out to
safety in the same Hero Cycle.
Though more difficult to time correctly, the Brigand’s Suicide Run
action with Hustle is more flexible than the Soldier’s
Riding the Edge.
Finally, his prowess in performing non-combat actions, including
curing poison and disarming traps is invaluable to the party and, if
managed correctly, can turn lethal

**Optional and required**

The Brigand is all about options. Most of his cards have an option of being performed from Shadows.
These cards are foundational cards for the Brigand’s attack strings.
If a card is noted as being Optional, it means that the present card may be played after the Optional card
if the Brigand chooses. Sometimes, if the Optional criteria is met, the ability has an added benefit.
If an ability has a Required obligation, it means the criteria must be met for the ability to be played.
Mendicant

The Mendicant is a better more devoted Acolyte. He is more efficient at healing and clearing status effects. He has an Interrogate ability that automatically succeeds. He can grant the Holy keyword to a Hero (not a Malice Hero). He can limit an enemies use of FD and can even Resurrect. And he is much better with a hammer.

The Mendicant is a better Acolyte in every way. Better courage, better Vitality, and better Faith. This allows the Mendicant to approach leveling up two different ways. The extra Faith along with Faith from the items he is sure to have allows him to replace Pray cards with new abilities giving him a lot of different options. Or, he can keep his Pray cards and turn the two or three Faith based cards he keeps into uber-abilities. Imagine Last Rites with 7, 8, or even 9 Faith. It is monstrously powerful.
Alchemist

Alchemist function similar to Tricksters, but what they do is different: part healing, part performance enhancing, part gatherer. They are primarily a buffing class. They are cool.

Oh...and DWARVES!

They do have ingredients in their deck, but they will always have potential ingredients based off of the monsters being killed (Crawler Eye for instance). They can use the recovered monster ingredients along with their card ingredients to create potions that heal, buff, explode, hide.
Necromancer

The Necromancer has found a new way. He has fully embraced the Darkness. He is without a doubt from the darkest timeline. He has the ability to turn all his Heal cards into damage cards. He can Curse monsters. He has a Hero's Edge type buff that supplies power to the Malice pool. He has a much more sinister Resurrect where he actually controls the Hero until that Hero can roll the right FD result. Oh...and he can summon an army of Undead.

The dice pool on the Necromancer is one of the best in the game. He simply can succeed at most things, which is good because his power comes from his pets and if he can't pull those abilities off, he can struggle. He needs a good balance of d10s and FD. He still needs Faith (not as much as the Mendicant). It is still necessary. He has put his Faith in something other than the light. His ability to turn Heal cards into damage is much more powerful then it seems. With the right combination of dice pool and Faith, the Necro is powerful and versatile.

The Necromancer can summon Forgotten and the Soul Stalker.
Sigrun

Attack Propensity: Physical
Secondary Skill: Strength

Rider: Geffin

## Appearance

Sigrun isn't the largest dragon of all, but what she lacks in size she makes up for in brute stregnth and agility. Her back, when she stands on all fours, is nearly 8 feet up from the ground, her wingspan covering 36 feet. Her scales are iridescent, never truly settling on one color, always reflecting the world around her, shining underneath the sun and stars. Hundreds of years of battles and wars has left age beginning to show on her movements. Once able to fly faster and higher than many energetic young-kin, she now prefers to fly only in good weather, and often leaves her companion to travel on horseback. Her eyes are a pale silver, and are often full of only kindness.

## Personality

Sigrun's life changed when she met her companion, her heart-string and on the wing person. It was said once that the only bond a dragon could have was with another dragon, but that couldn't have been more wrong. The humans had always intrigued her, with their strange fury to the dragon-kin. Did they not see that we were only trying to defend ourselves? She has hopes to share the connection that she and her One have had, foreseeing great wars and deaths before peace, but always believing in the chance. She refuses to let anything happen to her human companion, even above and beyond the six young dragonlings who are the future.
Charms

Charms are an entry level form of Curse Magic. For a charm to work it takes an object, an action and a spell to tie them together. Without all three of those elements, it won’t succeed. Charms also don’t give strong results, thus making people believe they don’t do anything at all.

Most charm spells are quite old and have been handed down through generations.

## List

* A
* M
* Q
* V

### Amore Calceous

**Incantation:** "Amore Calceous."
**Object:** A pair of shoes with bright red ribbons attached.
**Action:** Put the shoes on, recite the incantation, then think about the target of your affection, while tapping the shoes together three times. After saying the incantation, wave your wand. A light will appear and the magic will be imbued into the shoes.
**Description:** ?
**Etymology:** 'Amore', from Latin 'amor', meaning 'love'. 'Calceous' unknown; alternatively, 'Calceus', from Latin, means 'shoe'.

### Magness Amata

**Incantation:** "Magness Amata."
**Objects:** A magnet and some vegetable oil.
**Action:** Place a drop of oil on the magnet, hold the wand, wave and recite the incantation. The oil begins to glow and spreads across the magnet’s surface; a moment later, the light and oil vanish, meaning the magnet has absorbed its properties. The magnet then should be kept at all times with the one who cast it.
**Description:** It makes the person of love interest keeps appearing near the one who cast it. It should be effective for about two hours.
**Etymology:** 'Magness', unknown. 'Amata', from Latin 'amatus', from 'amo', meaning 'love'.

### Quinsud

**Incantation:** "Quinsud."
**Object:** Tea cup and tea.
**Action:** Place the tea in the cup then wave the wand and recite the incantation. Tiny particles of light floats from the wand and fills the cup.
**Description:** This charm is said to make tea taste better and more aromatic.
**Etymology:** Unknown.

### Valshal Fuluree

**Full Incantation:**"Bestow courage and fortune on this soul. Valshal Fuluree."
**Object:** ?
**Action:** ?
**Description:**This charm is said to give good luck.
**Etymology:** Unknown.
## Trivia

* Before Season 6 charms were said to be practice or expressions believed to have magic power but not yet/properly proved.

## References

2. ↑ Wikitionary. Amore. Retrieved on January 7, 2022.
3. ↑ Wikitionary. Calceous. Retrieved on January 7, 2022.
4. ↑ Wizardess Heart. Klaus Main Route II- Chapter 4. Retrieved on December 24, 2020.
5. ↑ Wikitionary. Amata. Retrieved on January 7, 2022.
6. ↑ Wizardess Heart. Klaus Main Route I- Day 6. Retrieved on February 10, 2018.
7. ↑ Wizardess Heart. Guy Brighton's route. Retrieved on December 8, 2017.
Acolyte

The Acolyte is a hero found in the Base Game of Myth. When he becomes a Journeyman he has two pathes to follow either Dark or Light. When he chooses the Dark path he becomes the Necromancer. When he chooses the Light path he becomes the Mendicant.

**Playing the Acolyte**

 The Acolyte is versatile and offers something few other party members can: healing. He is the only method of healing among the Heroes in the base game. The Acolyte must keep an eye on his Threat so that he can utilize much-needed heals in massive battles. However, the Acolyte doesn’t have a lot of abilities that are movement friendly. He must commit himself to the middle of the battle, then act.

The Acolyte doesn’t just heal, however. He also has powerful spells that assist the party, called buffs.

If the Acolyte is going to be buffing the party in a given Hero Cycle, he should always go first. His buffs make it easier for other Heroes to succeed. Finally, the Acolyte has significant attacks, both physical and Faith-based.

Capable of both direct single-target damage and area-of-effect, a completely powered-up Last Rites is devastatingly destructive.

**Faith Cards**

 Without Faith the Acolyte can do very little. He always has one Faith based in his stats. However,
his versatility and power reside in his belief in something other than himself. This is made manifest
through his discard pile mechanic.
Cards with Faith, like Blood Of An Overcomer, may be played for the Faith even though there are
no status effects to cleanse. In cases such as this, any Threat from the card is still added
to the Acolyte.
When the Acolyte uses a Pray card, he is fishing his discard for Faith cards. It is very simple; Pray
cards are best used when the discard pile is smaller and heavily populated with Faith.

**Holy Cards**

Cards marked as Holy nullify the Undead’s ability to Resurrect. If the party wants an Undead Monster to
stay down, have the Acolyte hit them with a Holy ability.

**Heal Cards**

 Heals return some Vitality to the target. They are simple
to use, often benefiting greatly from added Faith. If an
item or title assists Heals, it would help a Heal card.