Scout

> "*Test my reflexes when I kick your ass, Riley!*" - Scout.
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> ”Damn it look you're not supposed to be awake so you just gotta play along and act like I have full control of you or we're both dead do you understand…say something! Right Riley sewed your mouth shut okay, okay just nod your head if you understand me…ok good now shake your head…good ok your not entirely useless”- Scout
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> ”Hey host look at ME for a second… you're killing us out there your not passing for a mindless zombie slave at all and you dragging me down with you I don’t feel like you get how BAD this situation is! I don’t have time to explain everything to you but you are in a decommissioned sound stage filled with murderous sentient puppets from a canceled children’s TV show who were brought back to life by an evil VooDoo spell and now they want to drain your life force in order to sustain themselves so they can bring their canceled show back to life and take over the world! Actually, wow that was pretty good. Did that all make sense to you…either you a phenomenal listener or you're bullshiting me!”-Scout
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## Bio

"*I made something good...*" - Owen Gubberson

**Hello Puppets!**

Scout is the only puppet of Mortimer's Handeemen who appears to have any actual empathy toward humanity. At the beginning of the game, the player is given the choice of one of five different versions of Scout. This occurs shortly after you are met with Mortimer Handee. Between him and you, there are five puppets lined up. He proceeds to tell you you can choose any of them as a gift.

Upon choosing your puppet, Mortimer tells you to place it on your hand. Once you do, he begins to recite a voodoo spell, knocking you unconscious, sewing your mouth shut, and sewing Scout onto your hand, thus starting the main game.

After the player "wakes up", they will not only meet Scout but also see her freak out over the fact that the player character, dubbed "Host" by Scout and the other puppets, is not unconscious and is fully aware of their surroundings. As Scout, at first, tries to get Riley Ruckus to get her a new host, her fear of Riley gets the better of her and she orders the player to go along with whatever she does; otherwise, they're both dead.

Throughout the game, Scout will frequently react or provide commentary on the situation ahead, even asking the player to respond to her by either nodding or shaking their head, resulting in a response from her. Additionally, there are puzzles wherein the player and Scout will have to "brain swap", switching the player's POV to Scout's to solve them and progress.

In the final act of the game, after the player and Scout escape Riley's tests, they arrive in a stage setting where they meet up with Mortimer himself, Daisy, Rosco, and momentarily, an enraged Riley, over a tea party. The cunning showman congratulates them for surviving and escaping all of Riley's tests and presents them with one final test: show how good tea party etiquette they have. To the right of Mortimer, there is a control panel with three flashing lights, wherein he explains to them that they indicate how many times they can make a mistake before they die.

Following Scout's lead of going along with what they are doing while she thinks of a plan, Mortimer states that they will give orders during this session and the player will have to listen closely to them and fill them out, ranging from pouring tea into the cups of the puppets, milk, and dropping sugar cubes. And, if they successfully satisfy Mortimer, he'll give them a sporting chance to escape, considering how far they've come. All while this is happening (to make things harder), Riley and Mortimer get into a heated argument over the host and Scout's behavior, namely Riley's disdain and Mortimer's amazement as to how they managed to pull it off, making listening to the commands harder. Eventually, Mortimer wins this argument and orders Riley to give an apology to the duo.

Mortimer, having been satisfied with the dispute being resolved as well as the player and Scout's tea party manners, proceeds froth with his deal of allowing the two of them to leave the facility. However, he adds an ominous twist to it: while they escape, he, Riley, Rosco, and Daisy will be going after them, exciting Riley. If they successfully evade them and make it to the exit, they're free to go, but if they get caught, they'll be torn apart. He then places the control panel to the left of the player and tells them that this final chase will begin once they push the big button, even being so "generous" by giving them a head start.

Upon pressing the button and taking the head start without hesitation, the player and Scout will have to navigate a dark and winding maze while avoiding all of the other puppets that are in their pursuit. The two eventually arrive at one final puzzle and they solve it... at the cost of Scout losing an arm after it got caught in the mechanism, making her scream in pain. After walking a little bit farther, the two find a bright white light up ahead, with Scout speculating that it has to be the exit. As the player walks towards it, Scout starts coughing, signifying that she's on her last breaths and that she is not going to make it. She says to the player that once they escape and enter back into the host's world, people might be asking them why there is a sentient puppet sewn onto their hand and that she was thinking of doing either a restaurant or a talk show, asking the player which option sounds good to them. As the duo gets closer to the white light, Scout laments about how she will never experience the host's world, but she ends on a positive note, stating that she made a friend, and that might be the most valuable thing she could ever have.

"I wish I could have seen some of your world host, but I made a friend and I bet there's nothing out there better than a friend. See you around friend." Scouts last words 😭

She then promptly dies in the player's hand, complete with the stitching removed from it, allowing the player to take her off.

As the credits roll as the player enters the theater, they see the other Scouts dancing along to the "Mortimer's Handeemen" theme song.

**Hello Puppets! Midnight Show**

"*Eh. I don't love that. Too... cute-sounding. Why don't we call you 'Scout', since we're handing out names, and I'll be like, 'Destroyer' or 'Weapon X' or 'Thunder-Puppet 9000'?*" - Scout after receiving her name from Owen

In the prequel game that takes place before the main "Hello Puppets!" game, the player assumes the role of Owen Gubberson, the original creator and boss of the studio. Scout herself doesn't appear until the end of the game, wherein Owen performs the same voodoo spell on her to bring her to life, infusing her with the memories of the friend he had made during the game, Harper; even naming her "Scout", which is Harper's real name.

According to the book dealer, and later acknowledged by Owen, the spells are mirrors, reflecting the emotions and personalities of the spellcaster onto the objects being cast upon. With Mortimer and the other Handeemen picking up Owen's worst and aggressive traits, Scout is the only one that possessed Owen's kind-hearted and compassionate personality that he kept bottled up until he met Harper, the only friend that not only didn't give up on him but also, accepted him for who he is.

As Scout is brought to life, she casually greets Owen before being flabbergasted by the fact that he is not only tall (from her perspective), but also by the fact that his hand is "inside" her and that she's a hand puppet. As the two of them walk into the hallways of the building, Owen explains to her that her job is to finish his mission: destroying them, referring to the Handeemen, to make sure that their plans do not come to fruition and cause more and more innocent people to die. After this, he gives Scout her name, to which she shows disinterest, stating that it sounds too "cute" for her and that she would much rather prefer a cool-sounding name. But despite her pleas, Owen casts another spell unto her, removing the memory, and Owen comments that he finally made something good, before accepting his fate at the hands of the other puppets by yelling into the dark, "I'm ready!", which other puppets appear from the shadows and promptly apprehend him, ending the game.

In the credits for this game, unlike the main game, Scout appears at the bottom left-hand corner and comedically breaks the fourth wall, stating that she knows that she's in a video game, commentating and roasting the crew of Otherworld and their names (even turning into a drinking game), and even shouting out the voice actors and actresses other roles, especially her own VA. Once they finish, Riley bursts out from the left-side door and threatens Scout that if she isn't doing her "tests", she'll "rip her stuffing out", to which Scout quickly says "Gotta go!" to the player, ending the credits and taking the player back to the title screen.

## Appearance

"Pick *whichever you like, they're all the same,*" - Mortimer Handee

Scout has five distinct appearances the player can choose at the beginning of the game, and though each looks different, none of them have any real impact on the story, apart from a different line from Mortimer.

### Scout Prime

> “Ah, the classic blue hair!” - Mortimer Handee
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The Scout Prime (the one used in most promotional content) is the most human-looking of the possible options. She has a pinkish skin tone, dark ocean blue hair, a long, sausage-shaped nose that is outstretched, purple eyes with longer eye-lashes than her counterparts, and wears a white T-shirt with blue sleeves, on which is a printed picture of Mortimer Handee. she also controls the host

### Space Buns Scout

> “Pigtails! What fun!” - Mortimer Handee
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To the right of her is Space Buns Scout. This version has orange hair in two bun-like pigtails at the top of her head. She has a much more inhuman skin tone of bright yellow with a plump nose, contrasted by her green eyes. She wears a similar tee to her counterpart, except with the same shade of orange as her hair in place of blue, a recurring theme among the different Scout looks.

### British Invasion Scout

> “Classic bowl cut - British Invasion.” - Mortimer Handee
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On the far right is the British Invasion Scout with a green Mushroom-Cap hairstyle and cyan eyes. Continuing the theme, this Scout's shirt has green sleeves.

### Red Hair Scout

> “Hmm…that’s a strange one if you ask me. But whatever snaps your suspenders.” - Mortimer Handee
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To the left of Scout Prime, there's Red Hair Scout. This version of Scout has aquamarine skin with a round, button nose, as well as red-orange, pixie-cut hair. This Scout has orange eyes and wears a red-sleeved tee.

### Royal Purple Scout

> “Purple is the royal color, you know.” - Mortimer Handee
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Finally, to the far left, is the Royal Purple Scout, who is cyan in skin tone, contrasted by her royal purple hair in a bob-cut, framing her face perfectly. This Scout has golden eyes, a direct opposite to the color of her shirt, which is the same shade as her hair. She is similar in color and shape to the Pixie Scout; however, the Pixie's theme is blue and marigold, while the Bob-Cut's theme is blue and purple.

Upon completing the game, whichever Scout you chose will appear in the beginning room and will no longer be an option in the Mortimer cutscene. (As of the time this was written, this caps you at a five-time playthrough.)

## Personality

Scout is a very short-tempered puppet, quick to both frustration and profanity, though once calmed, she reveals much more of her personality.

She frequently makes references to television shows, commercials, and movies, calling the player various names of iconic characters in media, such as the Stay-Puffed Marshmallow Man from Ghostbusters, Ginormica from Monsters vs. Aliens, and the Green Giant. The reasoning behind this is she once discovered a television set with working cable, she recalls being so intrigued by what she saw that she spent hours channel surfing until being caught by Riley Ruckus. Since this incident, she has been the only puppet in the studio to speak without rhyming. This has made her an outcast among the other puppets, which is where she developed her defensive exterior.

Scout is a very pessimistic puppet, often focusing on the bad parts of a scenario. A possible explanation for this is her cowardice. Despite making threats and acting tough, Scout has quite a few fears. She has hemophobia, and is terrified of some of the other puppets, though not without reason. Most of her actions are motivated out of fear, and it's only through the player, who she refers to as "Host", that she can overcome those fears.

## Relationships

> "*See you around... Friend.*" - Scout.
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### Host

The host appears to be his/her only true friend. Scout frequently vents to the host over how doomed or pointless their plans to escape are. The two are a surprisingly competent team when on good terms, and Scout has told the host many of her insightful moments, such as her time seeing the "host world" via television. During her final moments, Scout laments about how she hoped she would have seen the host’s world in person, but her friendship with the Host was better than anything she may have found there. She died happily in the host's hand after calling them her "*friend*". Other theories suggest that Scout does a final brain swap, making the host die in Scout's body, as Scout's consciousness lives on in the host's body, but a secret ending shows that this theory is not true, in a secret ending, instead of calling you friend, scout starts coughing uncontrollably before crying out " I don't wanna go, host " confirming that, unfortunately, she indeed die. That sad ending can be active if the host only answers in head shakes or most of their answers in the game were head shakes.

### Riley Ruckus

The relationship between Scout and Riley is one of mutual disdain. Scout will take any opportunity to take a jab at Riley, enjoying the latter's frustration. On the other end, Riley enjoys Scout's pain and will take any chance to harm or even kill her in the grimmest way possible. How else?

Mortimer Handee

Just like all the other puppets, Scout is afraid of Mortimer and shows great disdain for him and what he's done. But unlike all the other puppets that keep consuming the life out of the hosts, Scout also shows disdain towards that prospect, mirroring what Owen himself wanted from her.

## Trivia

* She has been lied to by Riley Ruckus, who said that the hosts (humans) begged to become hosts.
* She has an irrational fear of blood, which is foreshadowed during her reaction to the second test.
* Out of all the existing puppets, she is the only one to not speak in rhyme, and the most profane, at that.
* Despite being just a puppet, she can die, which is shown in the end.
* Before her death, as previously mentioned, Scout offers the player the choice of turning their relationship into a restaurant or a talk show: a nod for the restaurant and a shake for the talk show. While this has no impact on the story since it is the end, she has funny names that they can call ibeing puns on "hand-themed" phrases: the restaurant being called "Hand-Outs" and the talk show beiislled "Talk to the Hand".
* Voice Actor: Kelly Pruner
	+ Her VA also voices Rachel Breadstone, whose voice appeared in "Midnight Show"
* If the player replays "Hello Puppet" again after beating it there would be 4, 3, 2 or 1 puppet(s) being offered to him/her by Mortimer.
* At the end of "Midnight Show", she was made by Owen himself, modeled after his assistant Harper (whose real name was also Scout), and gave her instructions on how to escape and destroy the Handeemen. He is also responsible for Scout's Host to have free will and switch bodies.
	+ There was another assistant that resembles Harper's name Katie, who is presumably her twin sister, she fell victim to Mortimer's control while Harper successfully escapes.