recursal/Fanatic-Fandom huggingface dataset:
0704 03

# Tuning

## Kineticist

* Debris Scatter: Increased aim magnetization slightly.

## Drifter

* Vermin: Reduced the cast time
--This brings the cast time in line with other Volley spells.
* Shatter Mine: Reduced the minimum cast time.

## Electromancer

* Surge Protector: Increased recharge time after breaking.
* Electrosphere: Reduced the travel speed of the minimum charge sphere.

## General

* Latency Compensation: Improved latency compensation.

# Fixes

## Anarchist

* Chaos Skull: Addressed an issue that caused Chaos Skulls to become stationary after striking a teleporting player.
* Chaos Skull: Addressed an issue that caused skulls to be split by a single Vermin.
* Pyrotechnics: Addressed an issue that caused unlit rockets to appear in incorrect locations.

## Blackjack

* Spectral Cloak: Addressed an issue that caused multiple spells to not pass through a Spectral Cloak correctly.

## Drifter

* Shatter Mine: Addressed an issue that allowed the Shatter Mine to be targeted by the Vermin.

## Electromancer

* Surge Protector: Addressed an issue that allowed the Surge Protector to absorb shots that were not in the center of the shield.
Normal (type)

The **-type** is **one** of the **18 types**. The type has a lot of **status attacks** and **physical attacks**. There are still **very strong attacks** like Giga Impact and Hyper Beam.

## Type combinations

Currently, there are **9 types** that have either the **-type** or **another type**. The most common type is !

## See also

* Locations of Normal-Pokémon
* Normal (type)-Moves
* Ranking list of Normal-Pokémon
Abrasive

* Внутреннее имя: Abrasive
* commonality: 0.5
* degreeDatas:
	1. + Название: abrasive
		+ Описание: NAME always says exactly what's on HIS mind, especially if it's bugging HIM. That tends to rub people the wrong way.
* requiredWorkTags:
	1. Social

**Зависимые объекты**

* conflictingtraits
	+ Kind
* degreedatas
	+ **Abrasive**
* requiredtrait
	+ Abuse\_Abrasive

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\Defs\TraitDefs\Traits\_Singular.xml

```
<traitDef>
<defName>Abrasive</defName>
<commonality>0.5</commonality>
<degreeDatas>
<li>
<label>abrasive</label>
<description>NAME always says exactly what's on HIS mind, especially if it's bugging HIM. That tends to rub people the wrong way.</description>
</li>
</degreeDatas>
<requiredWorkTags>
<li>Social</li>
</requiredWorkTags>
</traitDef>

```
0702

# Features

Tournament Orb: Challenger League matches are now best of 3 and Lockport Bridge is a selectable arena. A full list of Challenger League changes can be found here: http://www.insomniacgames.com/vr-challenger-league-changes/

# Fixes

## Anarchist

* Chaos Skull: Addressed an issue that rendered Chaos Skulls invisible.

## Blackjack

* Spectral Disc: Wildcards no longer destroy the Spectral Disc.

## Kineticist

* Telekinesis: Fixed a bug that caused too many Telekinetic objects to spawn in Pulaski Circle.

## Electromancer

* Field Generator: Chaos Skulls no longer destroy every Field Generator panel.
* Achievements: Electromancers now earn Achievements.

## Artifacts

* Cthulhu’s Grasp: Fixed a bug that caused Cthulhu’s Grasp tentacles to be invisible.

## General

* Teleportation: Addressed an issue that allowed players to teleport to an unsanctioned position.
* Primal Attacks: Primal attacks are no longer available before the round begins.
* Vertical UI: Improved the performance of the Vertical UI.
Dispelling Censer

Dispelling Censer preparing to useDispelling Censer, picking up the orbsDispelling Censer, ready to throw
**Dispelling Censer:**  Grabbing the Dispelling Censor artifact deploys 2 glowing green orbs that need to be collected in the censor and can be thrown once the device adheres to your main hand. This creates an Area Of Effect (AOE) Dispelling grenade that with remove or damage all enemy magic effects within the diameter of the orb's effects. This will remove uncollected embers, damage all casted creatures, artifacts and spells, even in-flight primal attacks.

Burner demons will die. Clockwork imps will take almost a full health bar of damage but may survive enough to grab an ember before dying, summoned level orb creatures will take up to half damage.

Anarchist chaos skulls that have been split and are turned against your rival will not be dispelled. Caution: If these are medium sized chaos skulls then these can still be split into small chaos skulls after the dispel and sent back at you.

Held artifacts will also be dispelled including dispelling censors.

Charging ember attacks will be stopped if charged within detonated AOE and put back in inventory.  Any attacks that use embers will have to be restarted. Instant use attacks like Pyrotechnics, Cards, Cars, or Vermin will be dispelled immediately and waste the ember.

The Dispelling Censer will do 1/2 to 2/3 of hit points damage to Arena Guardians, making them significantly easier to defeat, but it will not kill them in a single blow.

The Dispelling Censer is especially valuable when your opponent has cast multiple spells close together.
Patch 1.17.17

Source

## General

* **Circle Reaper**: Reduced travel speed.

## Artifacts

* **Cthulhu’s Grasp**: Reduced max health.

## Anarchist

* **Pyrotechnics**: Reduced max number of fireworks by one.

## Blackjack

* **Disc of Blades**: Reduced travel speed.
* **Wildcards**: Reduced travel speed.

## Kineticist

* **Telekinesis**:

 Telekinetic objects need to be closer to the caster before they can be
thrown, Large telekinetic objects now travel to your hand as fast as
smaller ones.

* **Mass Drop**: Reduced travel speed, Reduced the time between car spawns, Increased car’s max health.
* **Force Bubble**: Projectile slow speed is now consistent for all charge tiers.
Cthulhu's Grasp

Cthulu's Grasp artifact descriptionCthulu's Grasp mail cardTrace the shape to use the artifactCreates green tentacles that damage your opponentTo use Cthulu's Grasp, pick up the artifact and trace the shape accurately.

Cthulu's Grasp creates green tentacles on nearly every one of your opponent's pedestals. When they step on a pedestal with live tentacles, they take damage every couple of seconds. This can be used to force or prevent movement, as well as to cause the last few points of damage to defeat your opponent.

Cthulhu's Grasp tentacles can be dispelled instantly, but beware of distance. You might get 3 or 4 of them at once in a small map, but in the big maps the area might not dispel pedestals farther away, leaving one or two still hazardous to your health. Also 1.5 fully charged shots or 3 uncharged shots can destroy the tentacles leaving the pedestal still glowing green but safe to use.

These can be hard to hit at lower elevations. Because the pedestal tentacles always activate on every pedestal you're not currently standing on, if you see your rival drawing the rune for the tentacles you can mitigate this high pedestal targeting problem by heading to the highest pedestal available allowing you a high vantage point from which to clear pedestals. Or, if you hear Cthulhu's roar when your rival pulls out the artifact, then start casting dispelling censer right away and grab at least 1 growing green orb. Decide to finish the censer and to throw as soon as you see the Grasp has indeed been cast.
7.7.17

# Tuning

## Electromancer

* Lightning: Reduced the sustained lighting attacks damage slightly.

--This brings the Electromancer’s primal more in line with other classes.

## Blackjack

* Disc of Blades: Increased the size of the collision for the Disc of Blades.

--Disc of Blades’ collision now matches their appearance, making them more difficult to physically dodge.

## General

* Play Area: Added a play Boundary visualization when the player goes out of bounds.
* Play Area: Decreased the size of the valid play area slightly.
* Play Area: Going out of the play area leaves the character’s avatar behind.

--You can no longer dodge by leaving the play area.

# Fixes

## Blackjack

* Disc of Blades: Addressed an issue where the Disc of Blades could become invisible after being struck by a large Telekinetic object.

## Kineticist

* Telekinesis: Reduced the brightness of damaged Telekinetic objects.
* Telekinesis: Addressed an issue where a player could unintentionally regenerate health.

## Electromancer

* Electrosphere: Addressed an issue where the Electrosphere would go through shield gestures.

## Midway Pier

* Midway Spider: Addressed an issue where the Spider would attack gesture shields with no valid opponent behind them.

## General

* Game Window: The game now always runs in borderless full screen mode.
0704 04

# Tuning

## Anarchist

* Fireball: Increased the minimum throw speed required for the shot to home on a target.
--This addresses an issue with slow moving fireballs destroying multiple telekinetic objects.

## Kineticist

* Telekinesis: Increased the health of small and large telekinetic objects slightly.
* Telekinesis: Increased the respawn rate of large telekinetic objects slightly.

## Drifter

* Slingshot: Increased the minimum amount of pullback required for the shot to home on a target.
--This addresses an issue with slow moving shots destroying multiple telekinetic objects.

## Electromancer

* Electrosphere: Decreased the radius of the max charged Electrosphere.
* Electrosphere: The high damage strike no longer applies to a player if that player was behind a Gesture shield that was struck by the Electrosphere.

# Fixes

## Anarchist

* Pyrotechnics: Addressed an issue where the Pyrotechnics would not damage Shock Sentries.

## Kineticist

* Debris Scatter: Addressed an issue where Telekinetic objects would block the Debris Scatter.

## General

* Hand Shields: Addressed an issue where sometimes a blocked projectile would appear to travel through the player.
Drifter

The city is annotated. There are glyphs on every sidewalk, in every alley, and beneath every overpass—an other-dimensional scrawl visible only to the preternaturally aware.

Look hard enough, and you’ll see the future. The doors of perception are open wide for The Drifter!

Dominate the physical space. Move to position before an Ember exists. Remove your opponent’s Embers at the exact moment of their inception. Herd your opponent across the arena with Shatter Mines, and then pick them apart with Vermin. Deceive them by concealing an Artifact with your Celestial Shelter.

Attune yourself to the cosmos and shrug off this terrestrial plane. But remember, you may well lose a direct battle. Your success hinges on foresight and subterfuge. Keep to the shadows.

 Primal Magic

#### Main-Hand - Galactic Slingshot

* Draw back the two-handed Galactic Slingshot to charge an explosive microcosmic projectile. You have an aiming sight - look for the near-rectangles down the center of the flight path.

#### Off-Hand - Evil Eye

* Peer through the Evil Eye to see Embers before they manifest. Or use the Evil Eye to ward off enemy spells.

## Gesture Spells

#### Volley - Vermin

* Call Vermin to harass your foe from beyond the veil. These spectral crows fly up toward the heavens before diving at your opponent’s position. These birds can be shot out of the air while they are in normal flight, but once they start to dive-bomb, they move very quickly.

#### Conjure - Shatter Mine

* Raise a deadly Shatter Mine on an enemy’s pedestals—or right beneath their feet. A fingertip shield can help reduce damage, but teleporting away is a more reliable save. An ember spawning on a pedestal that contains a mine will activate the mine, destroying the ember. Mines can be shot down from a distance safely.

#### Guard - Celestial Shelter

* Surround yourself with a Celestial Shelter. This full-dome shield travels with you and conceals your actions, even as it absorbs damage.

Ember shield stays with the Drifter. Other pedestal is trapped with a mine.Mine on pedestal, about to explodeBirds coming in for attackDrifter
The Apartment

The Apartment is your home base. Return here between games to adjust your character class, your appearance, or your equipped artifacts. You'll also find Lenore, your sparring AI raven buddy, wandering around the apartment as your roommate, getting himself snacks and watching tv.

Use the Map Table to change which game mode you're playing in. If you are particularly short, you may find the map table difficult to use. Set a different height in Oculus after calibration to make the floor farther away, making you effectively taller and the map table easier to use.

Map TableEntranceTV and CouchAmbianceMap TableBed UpstairsMirror UpstairsArtifacts Table after Story Completion
* Entrance
* Curio Cabinet
* Wardrobe
* The TV
* Map Table
* Leaderboard
Burnham Station

A power plant looms at the south branch of the Chicago River. Once,
the station was an engineering marvel, with steam engine turbines that
illuminated half the city even as they cloaked its skyline in black fog.
 But now it stands silent and ominous, shuttered long ago by a bleak
safety record.

In this abandoned temple of industry, Spellcasters follow the ancient code of the duel! **Burnham Station**
 is a cavernous interior arena bisected by electrified machinery. These
moving barriers test timing and precision—the physical techniques that
underpin the art of spellcasting.

Victory follows grace. Ascendant
 arch-mages know that it’s not just the selected spell—it’s how well the
 spell is cast. Primal spells are different for each class, and each one
 requires proficiency in a new skill, so that each class is defined by
its play style. The Anarchist’s Fireball grows more powerful with
sustained ignition, and damages its target with an accomplished throw.
The Blackjack’s Spectral Knives multiply with a controlled chargeup, and
 fly to a target with laser-like precision. The Kineticist’s Telekinetic
 attack is strengthened by the selection of a massive object, hurled at
an opponent with blunt efficiency.

The head complements the hand.
Balancing casting time with the strength of the Primal Shield and the
cooldown of Teleportation is vital. A newly cast shield enables a
magician to hold ground. But a deteriorating shield prompts a move to a
new pedestal. And when an opponent teleports while a shield is in a
cooldown state, there is a moment of exposure. Anticipating opponent
movement maximizes damage. When timing is clicking, when casting and
moving are in sync, duels feel sublime. Spellcasters enter a
mind-altering state of flow.

Burnham station grows dark as a match
 progresses. Timeworn machinery whirs to life, powered by other
dimensional energies. Distant rear pedestals are fortified, while
forward pedestals offer a firing line through rotating wheels. As sparks
 fly between support columns, the Summon Orb manifests an antiquated
dynamo. Assembling it brings the **Electric Beast** through
 the veil to punish an opponent with high-voltage tendrils. Was this
monstrosity formed when Burnham station was operational? Or did it will
the massive turbines into existence to act as an earthly vessel?

## Clockwork Imp Idle locations

Round 1 Locations

Rounds 2 and 3
Midway Spider

Spider lit up as it takes a hit while shooting Lenore
This giant spider appears above Midway Pier.

Assembling the effigy is straightforward. There is a base, a center piece with flat metal bottom that goes into it, legs on each side, and a spring on its butt. The sides go together non-symmetrically. There's a gear connection further forward on one side and further back on the other side. The pieces might float above your head, so remember to look up if you're missing a piece.

Once activated, this guardian is the Midway Pier metalwork above the fair. It creaks to life, and the head glows with 5 large dots. The center dot will light up a laser sight and then produce a powerful beam shot once its aim settles on a pillar. It's confusing to see exactly where the spider is moving, due to the complexity of metal beam structures and night-time lighting, but the laser sight is fairly bright and broad. When it starts, it targets pedestals randomly. Once you attack it, it will spin around and shoot the pedestal you're on - move! You won't have much time to dodge. Shoot and move, shoot and move.

To attack the spider, aim for the glowing eyes.
Game Modes

Three game modes are available: Duel (online ranked), Spar (online unranked), and ESL Tournament Play (online unranked). Two practice modes vs a bot named Lenore and vs target orbs are also available.

Duel, Spar, and ESL Tournament mode are also available to play directly with friends. (Both will be unranked in this mode.)

## Duel

Duel mode is the standard mode and consists of a 1v1 3-round death-match. The objective being to kill your opponent by any means necessary, twice. To find players to play duels against, connect to The Unspoken discord and the #looking\_for\_game channel. Players arrange matches there rather than sitting in queue in VR. Check out the wiki page Tournaments & Events for regular events when players come online at once for duels.

When players battle, the higher ranked player risks losing points if the lower ranked player wins. A lost internet connection counts as a forfeit/loss. When players do not play in too many days, they lose points gradually down to a cap of 600. Coming back in and playing a battle or two can recover their rank.

## Spar

Spar mode is a 1v1 point collection style single round match that lasts 3 minutes. Points are gained by destroying your opponents orbs whilst also collecting your own. Direct Damage to your opponent will score you points as well but is not as efficient.

## ESL Tournament Mode

This mode lets both players change classes and artifacts in between games. Its wins/losses do not affect Duel mode rankings. It does limit the total number of games and then require a re-invite to start again, but can be handy for friends practicing together due to the flexibility of changing artifacts, classes, and locations at whim. Go into the mode first and then invite a specific friend to join you.
Infernal Contract

Infernal Contract Artifact: Sign away your life blood to receive a surge of Embers! Trace the design to activate the contract.

Sacrifice 20%-30% of your current HP to gain two embers which immediately appear on the platform you're already on. You'll pay a smaller total penalty if you wait until your hit points are half gone before using this.

When you do this, your hit point bar lights up for your opponent to see your life drain away. A savvy opponent will instantly recognize what you just did. Take cover first if you need subtlety.
Patch 2.28.17

source

## New Content

* **Infernal Contract Artifact:** Sign away your life blood to receive a surge of Embers!

## New Features

* **Leveling and Class Titles:** Show your mastery of classes and artifacts; earn new titles as you ascend.
* **Achievements:** Share your in-game accomplishments with Oculus achievements!
* **Damage Direction Indicator:** Added directional damage feedback.
* **Targeting:** Added target selection feedback for the Aerogramme, Wildcard & Chaos Skull spells.

## Tuning and Fixes

### Arenas

* **Astor Garden:** Increased the size and durability of the wooden trellises.
* **Astor Garden:** Summoning the Garden Devourer now destroys the wooden trellis.
* **Lockport Bridge:** Disabled teleporting as soon as ice appears on the pillar where the Bridge Wraith attacks.

### Anarchist

* **Chaos Skull:** Wandering skulls now bounce off non-destructible environment features.
* **Pyrotechnics:** Increased the rocket’s travel speed.

### Artifacts

* **Spear Forge:** Addressed an issue with the spear dealing damage after a successful dodge.
* **Spear Forge:** Removed damage reduction when the spear passes through Primal Shields or the Spectral Cloak.
* **Cthulhu’s Grasp:** Increased the Artifact’s damage and lifespan.
* **Clockwork Imp:** Increased the Imp’s speed when reacting, grabbing, and flying to shards.

### General

* **Matchmaking:** Increased matchmaking tolerance for skill discrepancies.
* **Menus:** Adjusted all menus to use a “point at” interaction instead of a “look at” interaction.
* **Leaderboard:** Added rank degradation after a week of inactivity for scores greater than 600.
Electric Beast

Electric Beast guardian
Appears at Burnham Station.

This guardian will use a laser sight to target you and then power up its shot and fire it. You don't have to evade the laser sight, but don't be in the path when it finally fires. It hops around and changes position within the arena, so there can be uneven gaps between shots. Evasion is your basic survival tactic with it while you work on a strategy to take it down.
9mm Soviet bullet (HP) (Bullet 9x39mmSoviet HP)

## 9mm Soviet bullet (HP) (Bullet\_9x39mmSoviet\_HP)

* Внутреннее имя: Bullet\_9x39mmSoviet\_HP
* Название: 9mm Soviet bullet (HP)
* projectile:
	+ damageAmountBase: 26
	+ armorPenetration: 0.43
* Графика:
	+ texPath: Things/Projectile/Bullet\_Small
	+ graphicClass: Graphic\_Single

**Зависимые объекты**

* ammotypes
	+ 9x39mm Soviet
* cookoffprojectile
	+ 9x39mm Soviet cartridge (HP)

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\_SK\Defs\CombatExtended\Ammo\Rifle\9x39mmSoviet.xml

```
<thingDef ParentName="Base9x39mmSovietBullet">
<defName>Bullet_9x39mmSoviet_HP</defName>
<label>9mm Soviet bullet (HP)</label>
<projectile>
<damageAmountBase>26</damageAmountBase>
<armorPenetration>0.43</armorPenetration>
</projectile>
</thingDef>

<thingDef Name="Base9x39mmSovietBullet" ParentName="BaseBullet" Abstract="True">
<graphicData>
<texPath>Things/Projectile/Bullet_Small</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<speed>140</speed>
<dropsCasings>true</dropsCasings>
</projectile>
</thingDef>

```
Jagd

Die **Jagd** ist eines der Talente Lyrias.

## Beschreibung

Die Jagd bezieht sich auf das Töten von Monstern. Die genutzte Waffe ist ein Schwert.

## Ideale Rasse & Klasse

* Rytarer
* Jäger

## Rezepte

* Schlichtes Jagdmesser
* Schlichtes Kürschnermesser
* Verstärktes Jagdmesser
* Verstärktes Kürschnermesser
* Runenverziertes Jagdmesser
* Runenverziertes Kürschnermesser

**Jagdbögen**

* Einfacher Jagdbogen
* Einfacher Waldläuferbogen
* Robuster Jagdbogen
* Robuster Waldläuferbogen
* Hochwertiger Jagdbogen
* Hochwertiger Waldläuferbogen
* Edelsteinbesetzter Jagdbogen
* Edelsteinbesetzter Waldläuferbogen
Spear Forge

Dark Forge mail cardThe Spear Forge lets you create a powerful spear to attack your opponent or the summoning orb.

Equipping the artifact will allow you to summon a mystical anvil, on which you can forge a mystical javelin which can unleash a powerful magical attack that can breach through shields upon impact. To forge the magical javelin, you must strike Spear Forge on the precise spot (marked by magical sigil) three times consecutively. Succeeding in doing so will result in the anvil disappearing, leaving the complete magical spear in the place of the hammer in your hand, ready to be thrown. It will fly in a straight line, ignoring gravity.

This looks like an extra large fireball when it's coming at you. You can't see the spear itself.

If someone is forging the spear hit them for free with your main hand and prepare to teleport with your shield hand, but don't teleport right away if you can help it. Wait till they throw it and immediately teleport to avoid about 30% damage.
Soundtrack

The Unspoken Soundtracks are composed by Gareth Coker. Find them at the following locations

itunes

google play

spotify

bandcamp

The Track list is as follows:

1. Ostium
2. Spiritus Cultris (Blackjack) [feat. Mimi Page]
3. Iactus Ignis (Anarchist) [feat. Tina Guo]
4. Obtundo (Kineticist) [feat. Bonnie Brooksbank]
5. Sanctum
6. Pronuntiatio
7. Perdisco
8. Initum
9. Intorqueo (Kineticist) [feat. Bonnie Brooksbank]
10. Praecisione (Blackjack) [feat. Mimi Page]
11. Turbulentus (Anarchist) [feat. Tina Guo]
12. Sanctum II
13. Vaframentum (Blackjack) [feat. Mimi Page]
14. Exitium (Anarchist) [feat. Tina Guo]
15. Vis Animi (Kineticist) [feat. Bonnie Brooksbank]
Leaderboard Archives

In March 2020, players on the community discord discussed resetting the leaderboard, to freshen up the competition and make the weekly Saturday game days more fun.

In particular, the duel queue rank system has a behavior where points "decay" when someone is out of game for a long time, but then all come back at once after their first win in game when they return. That can mean they are awarded 50+ points for a single win (possibly even against a newbie), compared to the 0-5 points normally awarded for wins. That makes it counterproductive to invite high ranking old players back to the game to play. But we want people to play! So the top players active on Discord voted to do a reset and hopefully make game play more lively and appealing for a while.

The game will not be receiving any more updates from Insomniac (now Sony). So the game will continue to show "Season 2", although with this leaderboard reset, we're effectively entering a "Season 3". This wiki page will show the previous seasons and any further leaderboards for the future.

## Season 3 - March 2020 to ?

Season 3, beginning in quarantine season, is underway! We've reset the leaderboard and all players' points while lots of people are stuck at home anyway, so we can enjoy fresh competition for the top. See our Active Events page for details on weekly Saturday duel opportunities! Turn on your microphone and chat with us as you play. (There were two resets, as we only got a partial reset on the first attempt and had to try again a day later to do it right. Sorry about that for the players who came in between the two. It's fixed now!)
5.9.17

# Full Update Notes

**Season 1:** The slate is clean; the leaderboard is reset. Ascend the ranks–top players earn rewards at the end of the season.

## New Content

* **Spar Mode:** Battle for points in timed matches in this new unranked mode! Master the art of spellcasting with lower stakes and an all-new way to play.
* **Midway Pier Arena:** Duel for supremacy in a long-vacant amusement park. The concession tents glow once again with electric light.

## New Features

* **Tournament Cloaks:** It’s time for The Unspoken Tournament at Microsoft Stores across North America! Celebrate with new crimson tournament cloaks.
* **Friends Leaderboard:** How do you rank against your Oculus friends? Find out here!

## Tuning and Fixes

### Anarchist

* **Plate Glass:** Increased the health of all Plate Glass charge tiers.
* **Plate Glass:** Reduced the duration of a minimum charged Plate Glass.
* **Plate Glass:** Reduced size of fully charged Plate Glass.
* **Chaos Skull:** Added speed boost immediately after being cast.

### Kineticist

* **Force Bubble:** Added new behavior. Enemy spells entering the bubble now stop for the entire shield duration.
* **Mass Drop:** Added new behavior. All cars now travel to where the player is looking if no car is already there.
* **Mass Drop:** Added a Cooldown between successive volleys.

### Blackjack

* **Disc of Blades:** Reduced the max speed of both a minimum charge and curved Disc of Blades.
* **Disc of Blades:** Increased the visibility of Disc of Blades.
* **Spectral Cloak:** Increased the number of Spectral Crystals formed by a minimum charged cloak.
* **Spectral Cloak:** Increased cloak health.
* **Wild Cards:** Reduced projectile speed.
* **Spectral Knives:** Changed the number of charge states to three.

### Drifter

* **Celestial Dome:** Increased the health of a minimum charged Celestial Dome.
* **Celestial Dome:** Reduced the duration of a minimum charged Celestial Dome.
* **Vermin:** Increased flight speed.
* **Shatter Mine:** Increased the health for both charge tiers.
* **Shatter Mine:** Reduced the fuse time for both charge tiers.
* **Shatter Mine:** Reduced the damage for both charge tiers.

### Artifacts

* **Infernal Contract:** Further reduced the health penalty for signing the contract.
* **Aerogramme:** Increased the health of each plane.
* **Dispelling Censer:** Reduced the size of the dispel AOE.
* **Dark Tag:** Triggering Dark Tag no longer removes the other traps.

### General

* **Map Table:** Renamed tab headings for clarity.
* **Map Table:** Added an arena selection context.
* **Primal Shields:** Increased the recharge delay.
* **Primal Shields:** Reduced shield damage taken from primals when blocked with shield center.
* **Voice Chat:** Enabled voice chat by default.
* **Progression:** Added checks to ensure that unlocked items remain accessible.
Classes

## Current Playable Classes

* Anarchist (In since launch) - fire, fireworks, and skulls
* Kineticist (In since launch) - thrown objects up to & including cars
* Blackjack (In since launch) - knives, cards and disks
* Drifter (Introduced in 3.0) - slingshot ball, mines, birds
* Electromancer (Introduced in 5.0) - electricity

## Abbreviations

The players discussing in Discord will often use two letter abbreviations when describing the classes.

* Anarchist (AK or AC)
* Kineticist (TK or KT)
* Blackjack (BJ)
* Drifter (DR or DT)
* Electromancer (EM)

== ==
Aerogramme

Aerogramme artifact descriptionAerogramme mail card
The aerogramme artifact is a paper airplane that turns into two toy airplanes with a deadly mission: dive bombing your opponent! Pick up the artifact, and then touch each of the four glowing dots to perform the folds. You'll be holding a paper airplane which you can throw. Once thrown, it turns into two toy airplanes chasing down your opponent to deal damage.
Dark Tag

Dark Tag artifact descriptionDark Tag mail cardDark Tag, spray-painting the designDark Tag active on pedestalsDark Tag effect with gaps visible
To use, pick up the artifact and spray paint the entire design (circle around and the eye in the center).  This creates obscuring ink/paint in your opponent's vision, reducing their ability to aim and fight.  They do still have small gaps to see through.

To defend, use dispelling censer, or wait for the effect to time out.
0704 02

# Tuning

## Anarchist

* Pyrotechnics: Reduced the fireworks damage slightly.
--Fireworks should no longer do enough damage to spill over full strength hand shields.
* Pyrotechnics: Added trajectory indicators when a player hovers their hand near a firework.

## Blackjack

* Spectral Cloak: Added the temporary health buff to all crystals that are created.
* Spectral Cloak: Removed spillover damage for all spells except the Shatter Mine.
--High damage projectiles pass through instead, allowing the player to block with their hand shield.

## Kineticist

* Telekinetic Shield: Reduced the perfect reflect zone’s size slightly.
* Telekinesis: Reduced the health of large and small telekinetic objects.
* Large Telekinetic Objects: Removed at match start.
-- The first large telekinetic objects will spawn after 10 seconds.
* Debris Scatter: Added slight magnetization.
--The lock on has been removed.

## Electromancer

* Surge Protector: Slowed the max travel speed of the projectile.

## General

* Teleport: Increased the acceptance range of a valid teleport.
* Hand Shields: Cracks appear later.
--This better communicates when the hand shield is about to break.

## Electromancer

* Surge Protector: Addressed an issue that caused the Surge Protector to absorb shots too generously.
* Surge Protector: Addressed an issue that allowed an Electromancer to refresh a damaged Surge Protector by grabbing and releasing an Artifact.

## General

* Lenore: Addressed an issue that caused Lenore’s pyrotechnics to behave in a manner that was inconsistent with a player’s Pyrotechnics.
* Primal Reflection: Addressed an issue that caused reflected projectiles to de-spawn.
* Post-Match Lobby: Addressed an issue that caused the client to see the incorrect color for the final attack UI.
Astor Gardens

If you ride the elevator to the top floor of a North Side office tower—and if the sun is in the perfect position, with a sliver of light revealing the shadowy rowhouses below—you can just catch a glimpse of a rooftop garden. Yet if you search for the garden at ground level, you will never find it.

Here, spellcasters duel for supremacy in the shrouded **Astor Garden** arena! The Council designed this venerable battleground for skillful casting, with destructible trellises and close pedestals for surprise short-range attacks. Beware! Mindful opponents will try to flank you with elevated pedestal positions. And as the duel escalates, plants grow unchecked in the pollen-choked atmosphere, revealing a terrible secret: the malicious **Devourer**, imprisoned just beyond the veil. Will you unleash it on your opponent? Or will you cower behind a hedgerow as its pods spawn deadly seedlings over your positions?

Duel viciously, but fairly. And may the best arch-mage win.

## Clockwork Imp Idle locations

Round 1 Locations

Rounds 2 and 3
4.4.17

## New Content

* **The Drifter Class**: A galactic wanderer has pierced the veil and is now selectable for battle. The Drifter wields a cosmic Slingshot and uses powerful foresight to stay one step ahead of adversaries!
* **The Burner**: Call an unlisted number to summon a demonic ally. Long distance charges may apply.
* **Celestial Mirror**: Teleport up to your bedroom, then customize your appearance with new Cloaks, Auras, and Hands.

## New Features

* **Primal Shields 2.0**: Defend with style! Primal Shields reward skillful defense; reflect enemy projectiles back at the opponent by blocking with the center of the shield.
* **Class Training**: Learn the secret arts! Classes now include training sequences, accessible through the class orbs in the Curio Cabinet.
* **Astral Learning**: Glean valuable tricks while you wait! Target orbs drop gameplay tips in the Astral Plane.

## Tuning and Fixes

### Arenas

* **Elmhurst Ave**: Adjusted the round 1 layout; the fire escape pillar rises at the start of the match rather than during round 2.
* **Astor Garden**: Improved post escalation performance on low settings.
* **Lockport Bridge**: Improved post escalation performance on low settings.

### Anarchist

* **Pyrotechnics**: Adjusted fireworks behavior; multiple firework volleys leave the same safe pillar.
* **Pyrotechnics**: Increased the cast time to fall in line with the cast time of other volley spells.

### Kineticist

* **Telekinesis**: Normalized the large objects spawn rate across all maps.
* **Telekinesis**: Reduced the number of large objects that spawn if there is only one Kineticist in the match.

### Blackjack

* **Disc of Blades**: Adjusted the disc to persist after colliding with Telekinetic objects.
* **Wild Card**: Increased the cast time to fall in line with the cast time of other volley spells.

### Artifacts

* **Infernal Contract**: Reduced the health penalty for signing the contract.

### General

* **Progression**: Reduced the amount of experience required for leveling.
* **Post-Match**: Updated the post-match UI with various quality of life improvements.
* **Embers**: Lowered the spawn time for Embers in round 3.
* **Friends Match**: Selecting Random Arena will now change to a new random arena when you Rematch.
Elementarmagie

Die **Elementarmagie** ist ein Talent und eine der Magien Lyrias.

## Beschreibung

Dies ist die reinste Art der Weltmagie, sie webt die Ströme der elementaren Kräfte und erlangt so Kontrolle über deren Form und Bewegung und vermag sie zur Zerstörung oder zum Schutze einzusetzen. Je nachdem, welches Element manipuliert wird, erstrahlt sie in anderem Licht. Besonders effektiv gegen Menschen.

## Ideale Rasse & Beruf

* Rytarer
* Magier
Route 2

**Route 2** is a **very short** route from Cheshma town to Route 3. There is **only one trainer** and **two catchable Pokémon**. You can access **Route 2** **only after completing** the Gale Forest **mission**.

## Items

 File:Fire-TM-Icon.png | TM11(*Sunny Day*) | **Right side** on the **hill**, which can **only** be reached with *Rock Climb*.

## Trainers

**Underlined trainers can be re-challenged.**

 Lass JessieReward: 219 |  | Skitty
Elmhurst Avenue

In the shadow of the El tracks, there is a neighborhood where no one
lives. The streets here are deserted, save for scattered commuters and
lost tourists. No packages have been delivered here in over fifty years. And yet when night falls, every storefront glows with neon light.

Unseen Spellcasters gather here to duel in the Elmhurst Avenue arena! In this uncommonly long battleground, pillars are far apart—so offensive Primal spells require exceptionally skillful aiming. And at long range, there is time to see an opponent attack and respond. Because of that, the balance in this arena tilts in favor of counters.

There is a counter for every spell. Counters can be Primal shields, guard
spells, strategically deployed offensive spells, quickly cast Artifacts,
 or timely teleportation. Multiple fully charged Primal spells turn a
Chaos Skull back at its caster. A Force Bubble diverts the trajectory of
 a Disc of Blades. A Dispelling Censer sends Cthulhu’s Tentacles back
into the void. Understanding these relationships—and playing to the
strengths of each class and Artifact loadout—is the key to transcendent
spellcraft.

Duels in Elmhurst Avenue begin with the home pedestal, two flanking positions protected by barricades, and one exposed forward position. A mastery of Primal shield timing and position is critical at the forward pedestal. Long spell volleys happen frequently. Canny magicians observe their opponent’s shield health to exploit a moment of vulnerability, or teleport away just before their own shield shatters.

As the match escalates, the arena grows more vertical; structures crumble
to reveal two high-elevation pedestals that offer a dominant vantage
point over barricaded enemies. The Summoning Orb materializes very close
 to these high positions. When the Orb shatters, and its effigy assembled, arcane energies animate a powerful street debris **Golem**. If the Golem hunts you, may you find a Spear Forge or Dispelling Censer within your grasp. Otherwise the Obelisks that lie beneath Elmhurst Avenue may well mark your grave.

## Clockwork Imp Idle locations

Round 1 Locations

Rounds 2 and 3
Gargoyle

Ihr Geist strömt aus den Abgründen der Erde hinauf und formt den Stein zu ihrem Abbild; dringt in die Welt des Lebens ein, um in steinerner Gestalt zu töten und den Ansturm der Horde vorzubereiten. Sie sind Vorboten und Späher, Beobachter, die hoch von den Türmen und Häusern der Lebenden aus nach Opfern spähen, die sie mit sich reißen und in die unwegsamen Schlünde ins Innere der Erde schleudern, der Horde zum Geschenk. Von allen Dämonischen sind sie am leichtesten zu beherrschen. Ist ein Körper aus Stein gefertigt, vermögen auch geringe Adepten der dunklen Künste, sie zu rufen und den Stein mit unheiligem Leben zu erfüllen. Deshalb werden sie seit jeher als Wächter und Diener unter den Beschwörern geschätzt.
Patch 1.31.17

source

## New Content

* **Lockport Bridge Arena:** Duel for supremacy in a violent blizzard!
* **Bridge Wraith Summon:** Awaken an interdimensional ice-demon to freeze your enemy!
* **Dark Tag Artifact:** Conjure vision-obscuring paint traps on your opponent’s pillars!

## New Features

* **Spectator Overlay:** Health, Ember count, and Artifact loadouts are visible on the desktop window. Toggle visibility in the settings menu.
* **Practice while waiting:** Primal Spells and target orbs are enabled in the ranked pre-match waiting zone.
* **Allegiance Indicators:** Spells with allegiance properties display ownership marks.
* **Spell Health Bars:** Arena Guardians and spell minions display health overlays.
* **Teleport Cooldown:** Pillars display a teleport cooldown ring.
* **Arena Info:** Arena selection globes display information panels.

## Tuning and Fixes

### Arenas

* **Elmhurst Avenue:** Moved the cover stone slabs slightly.
* **Pulaski Circle:** The Spear Forge now respects the collision of the center statue.
* **Pulaski Circle:** Moved cover tombstones slightly.

### Anarchist Class

* **Pyrotechnics:** Added markers to targeted pillars.
* **Pyrotechnics:** Descending Fireworks are invulnerable.
* **Pyrotechnics:** Further reduced the max number of fireworks by one.
* **Chaos Skull:** Enabled minimum charge time.

### Kineticist Class

* **Force Bubble:** The Force Bubble now despawns properly.

### Blackjack Class

* **Spectral Disc:** Enabled minimum charge time.
* **Spectral Cloak:** Added spillover damage when an inhabited cloak is destroyed.

### Artifacts

* **Spear Forge:** Reduced spear damage.
* **Spear Forge:** Primal Shields now mitigate spear damage consistently.

### Settings

* **Info toggle:** Added a menu option to disable in-world player info UI: health and ember count.
* **HUD toggle:** Added a menu option to set the in-headset status HUD to always on.

### General

* **Reporting:** ‘Report Player’ now functions as intended.
* **Skip Intro:** Added a skip intro option to the menu during replay.
* **Ranking:** Players will no longer lose rating points after a win.
Developers

* Insomniac games is the Created and Developed by Insomniac Games Founded by Ted Price.
* The Unspoken Development was headed by Chad Dezern Chief Creative Officer at Insomniac Games.
* Insomniac Games has a long track record of creating AAA Game titles going back to 1996's Disruptor
* Games Developed:
Menschen

Die **Menschen** sind eines der vier Völker Lyrias.

## Geschichte

Die Menschen sind das jüngste aller Völker. Einst erschienen die Menschen den Zwergen aus Hammerwacht nicht wertvoller als Tiere, da sie barbarisch und ihr Leben nur von kurzer Dauer war.

Jedoch erkannten die Streiter aus Hammerwacht die unbändige Willenskraft und den Lebensdrang, der in diesen Wesen steckte. Von der Lebenskraft der Barbaren beeindruckt, verweilten die Zwerge bei ihnen und lehrten sie von der Welt, den Göttern und der Kunst des Schmiedens. Doch nie hätten jene Zwerge es sich erträumen lassen, dass sie damit die Welt für immer verändern würden. Die Menschen lernten begierig jeden Handgriff, jede Weisheit ihrer Lehren und wie ein Lauffeuer breitete es sich unter ihnen aus. Bald erklangen die Hämmer der Schmieden überall in den Regionen des An'duin und formten die großen Schwerter die zum Wahrzeichen der Menschen werden sollten.

Mit den Zwergen stiegen die Menschen die Hänge des Düsterbruchs hinab, nahmen die weiten Ebenen in Besitz und ihre Zahl wuchs und wuchs. Und so hatte ein neues Zeitalter Lyrias begonnen. Selbst die Drachen konnten den Willen und den Vormarsch der Menschen nicht aufhalten So erblühte das Volk der Menschen zum größten aller Völker heran.

Die Menschen sind ein Volk der Städte, des Handels und des Handwerks. Somit gibt es immer genug Arbeit zu vollbringen und die ständig wachsenden Siedlungen der Menschen müssen ausgebaut und befestigt werden. So ist es kein ungewöhnliches Los für einen jungen Mann, seine Eltern zu verlassen und als Tagelöhner und Hilfsarbeiter über die Lande zu ziehen, mal hier mal dort sein Glück.

## Eigenschaften

* Wissbegierig
* Anpassungsfähig
* Wissbegierig

## Ideale Berufe & Talente

* Jäger
	+ Fischerei
* Krieger
	+ Klingenführung
Elfen

Die **Elfen** sind eines der vier Völker Lyrias.

## Geschichte

Tief aus den östlichen Wäldern Lyrias stammt das älteste und edelste der Völker. Die gewaltigen Bäume des Fia'Moir gewährten Schutz vor den mächtigen Drachen, so dass unter ihrem ewigen Laubdach friedfertige und naturverbundene Kinder des Waldes heranwachsen konnten.

Elfen sind feingliedrige, hoch gewachsene Wesen, deren Lebensspanne die der anderen Völker bei Weitem übersteigt. Wenn es ihnen auch an körperlicher Stärke mangelt, sind sie doch unvergleichlich geschickt und ihr Mut ist ebenso geachtet wie ihre Weisheit. Lange blieben die Elfen ungestört in ihren Wäldern, doch mit dem Niedergang der Drachen kamen die Menschen und mit ihnen der Handel und der Krieg. So blieb den Kindern des Waldes schließlich nur die Wahl zwischen Kampf oder Niederlage.

Bald kannte man die Elfen als geachtete und gefürchtete Gegner. Heute haben sich die Elfen mit den Rytarern, den Kindern der Natur, verbündet um gegen die dunklen Mächte und Kreaturen Lyrias zu bestehen. Nachdem sich die Völker zusammenschlossen und gemeinsam den "falschen" Kaiser aus den Landen Lyrias vertrieben hatten, kehrte auch der Frieden wieder nach Elandriel ein. Der König der Elfen, Elon Navendiel herrschte und wachte stehts über sein Volk unter dem Fia`Moir.

## Eigenschaften

* Groß
* Feingliedrig
* Lange, spitze Ohren
* Keine Körperbehaarung
* Altern ab dem 50. Lebensjahr nicht mehr

## Ideale Berufe & Talente

* Magier
	+ Lichtmagie
* Bauer
	+ Ackerbau
* Jäger
	+ Alchemie
Antimatter (AntimatterResourceInfo)

* Внутреннее имя: AntimatterResourceInfo
* Название: Antimatter
* spawnRangeMin: 2
* spawnRangeMax: 2
* ticksToProduce: 10000
* resourceDefName: Антивещество

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\_SK\Defs\MatterResourceDefs\MatterResourceInfo.xml

```
<sK.MatterResourceDef>
<defName>AntimatterResourceInfo</defName>
<label>Antimatter</label>
<spawnRangeMin>2</spawnRangeMin>
<spawnRangeMax>2</spawnRangeMax>
<ticksToProduce>10000</ticksToProduce>
<resourceDefName>Antimatter</resourceDefName>
</sK.MatterResourceDef>

```
Riesen

Riesen sind alt. Ihr Schritt ließ bereits die Welt erzittern, bevor Drachen die Lüfte beherrschten und die großen Völker Ihre Städte errichteten. Ihr Reich waren die Berge, die unzugänglichen Höhen des ewigen Schnees, in denen sie als ungestörte Herren wandelten. Kraft und Körpergröße ließ sie dem Unbill der Elemente wiederstehen und wie den Stürmen über den Gipfeln trotzen sie auch den Wandlungen der Jahrtausende.
Rytarer

Die **Rytarer** sind eines der vier Völker Lyrias.

## Geschichte

Die Rytarer bewohnen zusammen mit den anderen Völkern unsere Welt. Diese unterscheiden sich kaum von den Menschen. Der einzige Unterschied besteht darin, dass sie spezielle tierische Merkmale besitzen, wie Katzen-, Tiger-, Löwen-, Wolfsohren, wie auch Schweife. Sie sind den anderen Völkern körperliche weitaus überlegen. Wenn es jedoch um Kampffertigkeiten mit Waffen geht, sind sie den anderen Völkern unterlegen. Einzig die Elementarmagie beherrschen sie wie kein anderes Volk.

Die Rytarer wurden lange Zeit den Menschen und Zwergen versklavt und aufgrund Ihrer körperlichen Belastbarkeit zur Arbeit gezwungen. Dies war der Grund für die tiefen Konflikte zwischen den Völkern. Seit dem Fall des falschen Kaisers, Balrik Tiefenfaust, ist das Vertrauen zu den Menschen und Zwergen wiederhergestellt.

Bevor die Gier der dunklen Völker und der Wahnsinn des falschen Kaisers die Welt ins Chaos gestürzt haben, war der Weg der Rytarer ein Weg der Friedfertigkeit und Besonnenheit. Schon früh widmeten sie sich der Elementarmagie und hielten so die alte Stadt Woflshain gegen den falschen Kaiser wie auch zuvor gegen die Drachen.

Seit den Kriegen übernehmen die Elementarmagier der Rytarer die schwere Aufgabe ihre Gefährten im Kampf zu unterstützen und deren Kampfkraft, mit diversen Fernangriffen und Magie zu erhalten. Mit der Hilfe ihrer Naturmagie können sie manch schon verloren geglaubten Kampf zum Guten wenden. Kein noch so kleines Heer sollte je ohne die Begleitung eines rytarischen Elementarmagiers in die Schlacht ziehen.

## Ideale Berufe & Talente

* Magier
	+ Elementarmagie
	+ Mentalmagie
	+ Lichtmagie
* Bauer
	+ Kochkunst
Dunkler Vorbote

Zorn und Rachsucht sind mächtige Gefühle und haben schon Königreiche gestürzt und Kriege entfacht. Ebenso vermögen sie die Geister Verstorbener in die Welt der Lebenden zurück zu befehlen, um in ihrem Namen Schrecken und Tod zu bringen. Jene Geister kehren von den Ufern des Seelenflusses zurück, um zu vollstrecken, doch bleibt es nicht bei denjenigen, gegen die sich ihre Rachsucht richtet. Sie werden nicht aufhören zu morden und zu vernichten, bis alles, was sie an ihr altes Leben erinnert, ausgelöscht ist. Solche Seelen kehren wieder als Spuk und sie benötigen kein Gefäß, keinen Körper; sie manifestieren sich allein durch die Kraft ihres Zerstörungswillens.