Remembered

**Remembered** is the fourth subchapter of Chapter 9: Farewell in Celeste. The subchapter makes use of pufferfishes and jellyfishes for many of its challenge and is also the first appearance of starbelts. The Crystal Heart of Chapter 9 can be obtained in this subchapter, however this one is empty and Madeline knows she must keep going after its forced collection.

## **Gameplay**

The rooms in this subchapter will start to become more complicated and difficult than before in the chapter. Some of them will require a lot of the jellyvator technique, in which the player can throw a jellyfish at a wall and dash upward into it and grab it to get a boost up or just release it neutrally and do the same thing.

### **Strategies**

Room 1

In this starting room, you can just make your way up the moon blocks with some dashes and climbing.

Room 2

Jump onto the cloud and bounce as far right as possible with a medium-sized bounce, then dash straight up into the right half of the above pufferfish's explosion range so that you're bounced to the right. Dash diagonally up-right a bit after the launch so that you can grab the right wall, then climb it and jump onto the next white cloud. Do a big bounce to the left over the crystals and continue left until you can dash straight left into the double dash crystal. Quickly after this you'll be launched right from a pufferfish and collect a key token, so dash straight up and then either straight left or up-left into the pufferfish above and you'll be launched right by its explosion and collect the other key token. From there, you can dash up-right to climb and land on the key-activated platform and reach the end of the room.

Room 3

This room has some skull binoculars available to preview the room, if needed. Jump up and dash straight up and grab the jellyfish, then move left and descend onto the spring. After bouncing, move right again and wait until you're on the same level as the gap in the crystals. At this point, throw the jellyfish and dash straight right immediately after. Grab the jellyfish as it passes after you get bounced up by a spring below, then fly it right into a spring on the right side to be bounced left, then make sure to throw the jellyfish right before reaching the platform. Wait a bit for the jellyfish to land on a falling platform with springs, then wait a bit more after it's bounced up. About the time when the jellyfish reaches the level of the spring to the left, jump over to the left and dash up-left and grab the jellyfish, which will boost you up to be able to reach the spring and be bounced right below the end of the room, at which point you can release tje jellyfish and dash straight up.

Room 4

This room has some skull binoculars available to preview the room, if needed. There will be many vertically long falling platforms in this room with spikes covering most of them aside from a few safe spots and springs. Precision here will be crucial. Dash straight up so that you can bounce up on the spring above, then move right to grab the falling platform to the right. Jump left and dash straight right into the spring when it passes (doing this a bit early is a safe way to do it). You can then eventually dash up-left and grab the next falling platform. From here, jump right and move back left to bounce on the spring above. After this, dash up-right and grab the next falling platform. Jump to the left and move back right to bounce on the spring. Dash straight up from this bounce to collect the dash crystal, then time a dash straight right to bounce on the next spring. Dash up-left after this bounce to reach another dash crystal, then dash straight up and grab the falling platform above. Jump to the right and move back left to try and land on the spring on top of the falling platform to reach one more dash crystal and the end of the room.

A secret can be found at the top-right area of this room, reachable only if a jellyfish from the previous room is brought here. In that room, just do a jellyvator technique to bring the jellyfish up and into this room. Jellyvators will be needed a lot here in order to bring the jellyfish to the top. Jump with the jellyfish in hand to be bounced by the spring, then do a jellyvator up to the first falling platform's spring. Do this again on the falling platform to the left. Do this once more to go straight up on the third falling platform, then bounce on the spring you reach and bounce to the left. Wait a bit, then wall jump off the left and go back right until you reach the lower dash crystal in the area. Throw the jellyfish left and dash up-left into it and grab it to get some height, then do this again in the opposite direction with the other dash crystal. Do a straight upward jellyvator off of the last falling platform to allow you to reach a dash crystal up at the top. Go to the right after this, then you must do a neutral drop (accomplished by holding only down when releasing the grab button) and jellyvator straight up, then you can move right into the hidden area and find a replica of Madeline's car from the beginning of the game. This secret will be very difficult to reach, and messing up will force you to restart the subchapter to get another jellyfish.

Room 5

This room has some skull binoculars available to preview the room, which are found by going into the path to the left of the starting area and jumping up to reveal the hidden area. Jump and dash straight up to bounce right off of the spring above and grab the jellyfish. Fall a bit as you go right and eventually, you'll need to throw the jellyfish and dash up-right into it to re-grab it. You'll collect a dash crystal and then be met with a wall covered in crystals. Throw the jellyfish and jellyvator yourself up, then move to the right when it's safe. Throw the jellyfish to the right after passing over the wall and you're above the nearby spring, then fall down and bounce off the spring and dash straight up and grab the jellyfish again when you reach it. This will boost you up to the key token and allow you to pass the key-activated platform to the right and finish the room.

Room 6

Collect the double dash crystal and dash up-right twice to bounce on the pufferfish. It will be moved to the left with some springs below, and then you can dash up-left into pufferfish to be launched to the right, then dash up-right to reach the end of the room.

Room 7

This room has some skull binoculars available to preview the room, if needed. In this room, there will be some dash switches which can only be activated with thrown jellyfishes to open the path forward while also leaving you with a jellyvator scenario right afterward. Grab the jellyfish, then jump right and fall down close to the dash switch down below. Throw it and boost yourself up with a jellyvator and move further right. Get close to the next dash switch, then throw it and quickly move to the right to bounce on the spring below. Go back left and dash up to grab the jellyfish again and move right to reach the next section. Fall down the next area facing right until Madeline's lowest pixels are lined up with the furthest protruding spike from the crystals on the left, then throw the jellyfish. Grab the falling platform to the right, wait a bit, then jump left and into the spring to be bounced back right. You should be lined up with the jellyfish and able to do a late dash straight up to get enough height to make it over the last wall and to the end of the room.

Room 8

This will be the first and only room of the subchapter to feature starbelts. They function just like traffic light blocks, so understanding this puzzle won't be very challenging. Jump onto the starbelt, then jump up and dash up-right to bounce on the pufferfish and lower it, then land back on the starbelt. Jump on the pufferfish again to lower it further, jump back onto the starbelt to activate it, then quickly go down and trigger the explosion of the pufferfish to collect the key token and dash straight up to grab the left side of the returning starbelt. From there, the right side of the room will be opened up to go through.

Room 9

Jump onto the swap block and dash straight down, then jump up to be launched left from the pufferfish's explosion. Then quickly make your way back down and do this again before the pufferfish reforms so that you can instead move right a bit and dash straight up and activate the right side explosion and reach the other side of the room.

Room 10

Jump to bounce on the pufferfish, then immediately dash to activate the swap block and push it a bit to the right as it descends (you can either dash left back to the starting ledge and jump and dash back right or dash right and grab the wall). After this, get launched by the pufferfish to the right and dash straight up to grab the right side of the ceiling above. Climb up to the double dash crystal and use the dashes to reach the right ledge.

Room 11

This room will be a long bottomless stretch with a few hard-to-reach key tokens. Grab the jellyfish and jump right off the ledge, aiming to get bounced off the first spring to get further right. The timing for this next section will be a bit awkward, but you must throw the jellyfish after you reach above the second spring allowing you to reach the first key token, then fall down and bounce off the spring to then dash and re-grab the jellyfish. After bouncing on the third spring and collecting the second key token, throw the jellyfish shortly after to let it collect the last key token as you fall a bit, then dash up-right, bounce on the spring, then you can dash straight up to retrieve the jellyfish and take it to the end of the room with the lowered key-activated platform.

Room 12

In this room you must utilize a triggered platform with a spring to get around a maze of crystals to the right. Jump onto the spring and bounce on it, then fall enough to dash straight right to then bounce on the spring again. After your next bounce, dash up-right and aim to bounce on the pufferfish and drop it onto the spring, quickly moving to the right before it bounces into you again, then hitting its right side to be launched to the right into the crystals section. Make sure not to hold right during this too much or you'll be shot too far and collide with the crystals. Fall from this launch until the point where you can dash straight left and grab the triggered platform. Hold onto it until there are no longer crystals above, then jump to bounce on the spring, then dash straight right to bounce on the spring again quickly. After this next bounce, dash straight up into the double dash crystals, then dash up-right. Fall to the left a bit as needed, then dash straight right to grab the triggered platform's left side and ride it right a bit more before wall jumping onto the moon block above and then jumping to the ending ledge.

Room 13

This room has some skull binoculars available to preview the room, if needed. Jump off the ledge and dash up-right to grab the hovering jellyfish, then continue right and fall for a bit. As soon as you collect the double dash crystal, throw the jellyfish to the right and dash straight right and grab the triggered platform so that the jellyfish lands safely on it. Wait a little bit, then fall down and dash straight right twice, collecting a double dash crystal along the way, then dash straight up once and grab the right side of the triggered platform. Hold on here for a bit until you can fall down and bounce off the spring below to the right, then dash up-left after the bounce and re-grab the triggered platform. Hold on here until you're brought into the double dash crystal. At this point, move left as the triggered platform disappears so that you can dash up-left and grab the jellyfish. Take it to the right and throw it into dashing up-right to make it to the end of the room. You'll then need to collect the Crystal Heart before the right exit of the room is available, which is just one dash over a gap to reach.