Camera Monitor

The **Camera Monitor** is a very useful game mechanic in the ***Five Nights at Wario's: Return to the Factory*** series. For every appearance it makes, it allows the player to have the freedom to monitor and observe every room in the building the player is working in.

To toggle the camera monitor, the player has to click the red arrow button in **Return to the Factory 1**, or the blue film camera button in **Return to the Factory 2** if there is still camera power left.

## Gameplay

The main function of the camera system in the **Return to the Factory** series is for the player to monitor each room in the building, and track enemy movement and what room the enemies are in. The cameras are displayed in black and white, instead of full color. In every game it appears in, it tends to have some secondary uses too, such as playing the music and defending against Mario in Return to the Factory 1, and using it as defense against Waluigi in Entrance in Return to the Factory 2, among many more.

The player is not allowed to view the office in the first game, nor the room they are currently in in the second game. When they try to, all that shows is a CURRENT LOCATION screen.

In **Return to the Factory 2'**s Night 5 segments, cameras are replaced with night vision, which allows you to view the room around you more clearly, but with a green tint. The red circle to symbolize recorded footage is replaced with a flashing eyeball, which becomes more demonic-like during the 4AM segment.

It is possible to see the camera rooms flash in a rapid succession during RTTF 2 Night 5, but this is a hallucination caused by the player losing their mind.

## Advantages

* Allows you to keep track of enemy movement and know how close the enemies are to reaching the room where you reside.
* Acts as defense against Mario in **Return to the Factory 1**, and many other characters in **Return to the Factory 2** depending on what room you hid in.
* Camera power in **Return to the Factory 2** recharges quickly while not in use. It tends to charge faster depending on the night and what room you're in.
* The cameras allow you to play music and stop Peach in **Return to the Factory 1**.
* The cameras are used in various different ways to defend yourself from ghosts in **Return to the Factory 2**, such as pulling up the camera, spamming it up and down, finding a button on the camera, or staring at a ghost to make them go away eventually.
* Camera power drains much slower while hiding in the Study in **Return to the Factory 2**.

## Disadvantages

* The cameras make power drain faster the longer they are used in **Return to the Factory 1**.
* If a character moves from a room, the cameras do not refresh. The player must manually switch to another camera and back again to check if a character moved.
* In **Return to the Factory 1**, some cameras can be disabled at random due to the Audio Only Camera Glitch.
* In **Return to the Factory 2**, using the cameras drains the camera power. If it reaches zero, the monitor is forced down and unable to use until the power reaches full capacity again.
* If your camera dies while hiding in the Study in **Return to the Factory 2**, they are disabled for the rest of the night.
* In **Return to the Factory 2**, while hiding in Bathroom 2, the cameras are flipped, and have very poor connection, making it way harder to see enemies approaching.