recursal/Fanatic-Fandom huggingface dataset:
Icicle Spear (move)

* Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Icicle Spear** is a damage-dealing Ice-type multi-strike move.

## Effect

Icicle Spear inflicts damage, hitting the target 2-5 times per use. There is a 35% chance that it will hit 2 times, a 35% chance that it will hit 3 times, a 15% chance that it will hit 4 times and a 15% chance that it will hit 5 times. Each strike made has an equal chance to be a critical hit.

Icicle Spear may continue attacking after breaking a substitute. Bide and Counter will only acknowledge the last strike of this move.

Pokémon with the Ability Skill Link will always hit five times when using Icicle Spear unless it misses.

If the user is holding a Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.

If the target has Weak Armor or Stamina, each strike will activate it.
Magic Coat (move)

**Battles**

 * Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* Not affected by Snatch
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Magic Coat** is a non-damaging Psychic-type move.

## Effect

Magic Coat reflects certain status moves back at that move's user. Magic Coat fails if the user goes last in the turn.

If powered up by a Psychium Z into Z-Magic Coat, the user's Special Defense rises two stages.

### Affected moves

The following moves can be reflected by Magic Coat:

## Trivia

* Blacephalon can learn this move by leveling up, but not by Move Tutor.
Gastro Acid (move)

* Does not make contact
* **Affected by Protect**
* **Affected by Magic Coat** and **Magic Bounce**
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Gastro Acid** is a non-damaging Poison-type move.

## Effect

Gastro Acid suppresses the target's Ability while it remains in battle.

Gastro Acid fails if the target's Ability is Multitype, Stance Change, Schooling, Comatose, Shields Down, Disguise, RKS System, Battle Bond, Power Construct, Ice Face, Gulp Missile, As One, Quark Drive or Protosynthesis. Gastro Acid can be reflected with Magic Coat and Magic Bounce (but Gastro Acid will still suppress Magic Bounce if it is not reflected by it, such as if Gastro Acid is used by a Pokémon with Mold Breaker).

Pickup and Honey Gather can still find an item after the battle even if suppressed.

If powered up by a Poisonium Z into Z-Gastro Acid, the user's Speed stat rises one stage.

## Trivia

* Snorlax is programmed to be able to learn Gastro Acid through breeding, but no other Pokémon in the Monster Group can pass down Gastro Acid as an Egg Move.
Infiltrator (Ability)

**Infiltrator** is an Ability.

## Effect

### In battle

Moves used by a Pokémon with Infiltrator bypass the effects of targets' Reflect, Light Screen, Safeguard, Mist and Aurora Veil.

Moves used by a Pokémon with Infiltrator, except Transform and Sky Drop, also bypass the effects of targets' substitutes.

### Outside of battle

If a Pokémon with Infiltrator is in the first place in the party (even if fainted), the chance of encountering a wild Pokémon is decreased by 50%. It shares this effect with Stench, White Smoke and Quick Feet.
Defog (move)

**Battles**

 * Does not make contact
* **Affected by Protect**
* **Affected by Magic Coat** and **Magic Bounce**
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Defog** is a non-damaging Flying-type move.

## Effect

Defog lowers the target's evasion one stage, unless the target is behind a substitute. It bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

Defog clears away any fog on the field, as well as Aurora Veil, Light Screen, Reflect, Safeguard and Mist on the target's side of the field. Spikes, Toxic Spikes, Stealth Rock and Sticky Web are removed from both the user's and target's side of the field.

Defog also clears terrains and the effects of G-Max Steelsurge.

If powered up by a Flyinium Z into Z-Defog, the user's accuracy is raised by one stage.

## Trivia

* Scyther, Seedot, Drifloon, Emolga and Fomantis are programmed to be able to learn Defog through breeding, but no other Pokémon in their Egg Groups can pass down Defog as an Egg Move.
Feint (move)

*If you were looking for the other feinting attack, see Feint Attack (move).*

 * Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Feint** is a damage-dealing Normal-type move.

## Effect

Feint inflicts damage, lifting the effects of Protect or Detect for the remainder of the turn. Feint cannot remove the effects of protecting moves if it misses or does not affect the target (such as if the target is Ghost-type).

Feint has an increased priority of +2, so is used after Protect or Detect, but before other increased priority attacks. Feint can be copied by Mirror Move.

Despite being an increased priority move, Feint will lift the effects of Wide Guard and Quick Guard for the remainder of the turn.

Feint hits a target even if it is protected by Mat Block, Spiky Shield, King's Shield, Baneful Bunker or Obstruct and removes that protection for the rest of the turn. The user of Feint does not suffer the negative effects of its target's Spiky Shield, King's Shield, Baneful Bunker or Obstruct.

Feint hits a target even if it is protected by Max Guard but does not remove the protection.

Feint removes Crafty Shield and Mat Block from the target's team.
Dragon Breath (move)

* Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Dragon Breath** is a damage-dealing Dragon-type move.

## Effect

Dragon Breath inflicts damage and has a 30% chance of paralyzing the target.

## Trivia

* Dragon Breath is the only Dragon-type move able to inflict paralysis.
Double Kick (move)

**Battles**

 * **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Double Kick** is a damage-dealing Fighting-type multi-strike move.

## Effect

Double Kick inflicts damage, hitting the target twice per use.

If the target has an Ability that activates upon contact, each strike counts individually, enabling the Ability to activate twice.

If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.

If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1.

If the target has Weak Armor or Stamina, each strike will activate it.

If the target is holding a Rocky Helmet, the user is damaged for each strike.
List of Pokémon with unique type combinations

This is a **list of Pokémon with unique type combinations**. A Pokémon qualifies as having a unique type combination if no other Pokémon aside from any evolutionary relatives has that type combination. Since the game rarely makes a distinction between a Pokémon's first and second types when calculating damage, this list does not consider every permutation of types, but instead considers only combinations. In other words, Pokémon such as Spiritomb (a Ghost/Dark-type Pokémon) and Sableye (a Dark/Ghost-type Pokémon) are treated as having the same type combination.

## Trivia

* Over 40% of all (140) used type combinations are unique to a single Pokémon (29 combinations) or evolutionary family (28 combinations).
* Nidoqueen, Nidoking, Zubat, Golbat, Gastly, Haunter, Gengar and Jynx are the oldest Pokémon with unique type combinations, being all native to Kanto.
* Tornadus is the only single-type Pokémon that does not share its type with any other (not counting Sky Plate Arceus nor Flying MemorySilvally).
* Unova introduced the most Pokémon with unique type combinations, with 33.
* Sinnoh and Alola introduced the fewest Pokémon with unique type combinations, with 20.
* Mega Altaria is the only Mega Evolved Pokémon with a unique type combination not shared with its base form.
* While not evolutionary relatives, Lunatone and Solrock are the only Rock/Psychic-type Pokémon and Carbink and Diancie are the only Rock/Fairy-type Pokémon.
Grass Pledge (move)

* Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Grass Pledge** is a damage-dealing Grass-type move.

## Effect

Grass Pledge inflicts damage.

When two allies attempt to use Grass Pledge and either Fire Pledge or Water Pledge on the same turn, the ally moving first will not itself use a move, but instead the ally moving second will use a combined attack with a power of 150 and an additional effect immediately after it:

* If Grass Pledge and Fire Pledge are used in the same turn, the ally moving second will use Fire Pledge with a power of 150, and create a sea of fire on the target's side of the field for four turns. The sea of fire damages all non-Fire-type Pokémon on that side of the field for 1/8 of their maximum HP at the end of each turn.
* If Grass Pledge and Water Pledge are used in the same turn, the ally moving second will use Grass Pledge with a power of 150, and create a swamp on the target's side of the field for four turns. This swamp quarters the Speed of all Pokémon on that side of the field.

If a Pokémon uses one Pledge move and a partner has selected another Pledge move, but none of its partners are able to use their selected Pledge move that turn (e.g. paralysis, Sky Drop, etc.), no move will be executed.

Grass Pledge is unaffected by a held Grass Gem (and will not consume it). If a combined move is used, it will always receive the same-type attack bonus no matter which Pokémon is the one executing it, or what type the combined move is.

## Learnset

### By Move Tutor

Grass Pledge can be tought to any Grass-type starter Pokémon of any evolutionary stage. Its Move Tutor will also teach Grass Pledge to the Grass-type elemental monkeys and to Silvally.
Air Slash (move)

* Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Air Slash** is a damage-dealing Flying-type move. It is TM104.

## Effect

Air Slash inflicts damage and has a 30% chance of causing the target to flinch. If used by a Pokémon with Sharpness, its power is increased by 50%.

## Learnset

### Form change

 **Bold** Pokémon gain STAB from this move.*Italics* Pokémon have evolution or alternate form gaining STAB from this move.
Gyro Ball (move)

* **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Gyro Ball** is a damage-dealing Steel-type move. It is TM074.

## Effect

Gyro Ball inflicts more damage the slower the user is compared to the target. Therefore, the larger the relative difference between the user's and target's Speed stat, the greater the damage. The base power is calculated by the following formula:

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# r
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150
,

25
×
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{\displaystyle BasePower = min(150, \dfrac {25 \times CurrentSpeed\_{target}}{CurrentSpeed\_{user}} +1)}

The Speed values used in the calculation take all modifiers into account (including stat stages, paralysis, held items such as the Iron Ball, and Abilities such as Slush Rush). Effects that only modify movement order without affecting Speed (such as Trick Room and Stall) have no effect on Gyro Ball.

If the user of Gyro Ball has a Speed stat that rounds down to 0, the move's power is set to 1, entirely ignoring the above formula.

The maximum base power that can be reached with Gyro Ball is 150, if the target's Speed is at least 5.96 times the user's Speed.

Pokémon with Bulletproof are immune to Gyro Ball.
Head Smash (move)

* **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Head Smash** is a damage-dealing Rock-type move. It is TM039.

## Effect

Head Smash inflicts damage, and the user receives recoil damage equal to ½ of the damage done to the target.

## Learnset

### By TM

Due to a programming oversight, it is impossible to teach Head Smash via TM039 to any Pokémon in version 3.2.

## Trivia

* Head Smash is tied with Rock Wrecker for the highest base power of all Rock-type moves, excluding Z-Moves, Max Moves and G-Max Moves.
	+ A Continental Crush based on either of them has the highest base power of all Rock-type moves.
* Head Smash is the only Rock-type move that causes recoil damage.
	+ It also has the highest base power of all recoil moves.
* Despite being programmed as TM039, Head Smash can't be learned by any Pokémon as a TM move up to version 3.2.
Grass (type)

The **Grass type** is one of the eighteen types.

## Battle properties

Grass-type Pokémon are immune to Leech Seed, powder and spore moves and Effect Spore.

## Characteristics

### Defense

Grass types are tied with Rock in having the most weaknesses out of all types with five.

A particular asset of Grass types is being the only type that is immune to Leech Seed. Grass-type Pokémon are also immune to powder and spore moves, such as Sleep Powder and Stun Spore and are the only ones affected by Rototiller and Flower Shield. Those moves raise both attack stats or the physical Defense stat, respectively, when used.

Forest's Curse adds the Grass type to the target's types.

### Offense

Grass-type attacks are resisted by seven types, so they're tied with Bug as the most resisted type. Those resistant types are best covered by Rock and Ground. Dark and Ghost have neutral matchups against every type that resists Grass.

When Grassy Terrain is in the effect, the power of Grass-type moves is increased by 30% if the user is on the ground.

## Pokémon

There are 3 Grass-type Pokémon or 9.38% of all Pokémon (counting those that are Grass-type in at least one of their forms), making it the third most common type after Normal and before Flying.

## Abilities

### Interacting with the Grass type

A Pokémon with Protean or Libero will become a Grass-type Pokémon if it uses a Grass-type move. A Pokémon with Color Change, Imposter, Mimicry, RKS System, or Multitype will become a Grass-type Pokémon if (respectively) it is hit with a Grass-type move, is sent out against a Grass-type opponent, if the terrain is grassy, if it is holding a Grass Memory, or if it is holding a Meadow Plate or Grassium Z.

 Sap Sipper | Boosts the Attack stat if hit by a Grass-type move instead of taking damage.

### Exclusive Abilities

Only Grass-type Pokémon can have these Abilities. This does not include signature Abilities.

 Overgrow | Powers up Grass-type moves when the Pokémon's HP is low.

## Notable Grass-type Trainers

*Main page: Category:Grass-type Trainers*

## Trivia

* Unova introduced the most Grass-type Pokémon of any region, with 21 (including Rotom's Mow form), and Kalos introduced the fewest Grass-type Pokémon, with nine.
* The Grass type has the most Pokémon that evolve by Evolution stones, with a total of 11. It is also the type that can utilize the most stones, having at least one Pokémon that can evolve via the Leaf Stone, Sun Stone, Water Stone, and Shiny Stone.
* The Grass type is the only type to have more than one HP-draining move, having five of them.
* Grass-type attacks deal doubly super-effective damage to the most Pokémon of all types.
* Grass-type attacks are super effective against the three types that Fire types are weak to.
* Fire is the only type that hasn't been paired with Grass.
Hone Claws (move)

**Battles**

 * Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* **Affected by Snatch**
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Hone Claws** is a non-damaging Dark-type move. It is TM001.

## Effect

Hone Claws raises the user's Attack and accuracy by one stage each.

If powered up by a Darkinium Z into Z-Hone Claws, the user's Attack stat rises by another stage.
Brine (move)

**Battles**

 * Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Brine** is a damage-dealing Water-type move.

## Effect

Brine inflicts damage, and its power doubles to 130 when the target is at or below 50% health.

## Trivia

* Brine's effect of becoming stronger when the opponent is low on HP might be inspired by the idiom *rubbing salt into the wound*, meaning to make a bad situation even worse.
Agility (move)

**Battles**

 * Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* **Affected by Snatch**
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Agility** is a non-damaging Psychic-type move.

## Effect

Agility increases the user's Speed by two stages.

If powered up by a Psychium Z into Z-Agility, all of the user's lowered stats are reset.
Bind (move)

**Battles**

 * **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Bind** is a damage-dealing Normal-type move.

## Effect

Bind inflicts 1/8 of the target's maximum HP as damage for four or five turns upon use, in addition to the damage dealt when it is used. If the user of Bind is holding a Grip Claw, the duration will be 7 turns. The quote "<Pokémon> was squeezed by <user>!" will appear. If a Binding Band is held by the user, the damage done at the end of each turn will increase to 1/6 of the target's maximum HP.

Bind also traps the target, preventing switching and escape. If a wild Pokémon uses Bind on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out.

Damage done by Bind's continuing duration is done after recurrent damage. If the user switches out, the target will be freed. If a trapped Pokémon uses Rapid Spin, it will be freed.
Endure (move)

**Battles**

 * Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* Not affected by Snatch
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Endure** is a non-damaging Normal-type move.

## Effect

For the rest of the turn, Endure allows the user to survive any attack that would cause it to faint, leaving the user with 1 HP instead. Endure can be used by Pokémon with only 1 HP and can protect the user from fainting from multiple attacks in one turn.

Endure cannot protect against the end-of-turn effects of Future Sight and Doom Desire. If it or other protection moves are used consecutively, its success rate decreases. The success rate formula functions identically to that of Protect.

Endure has a priority of +4.

Effects that require damage to be done to the Pokémon (such as contact Abilities) will now trigger if a Pokémon endures a hit when already at 1 HP.

If powered up by a Normalium Z into Z-Endure, all of the user's lowered stats are reset.
Acid Spray (move)

* Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Acid Spray** is a damage-dealing Poison-type move.

## Effect

Acid Spray inflicts damage and lowers the target's Special Defense by two stages. It has no effect on Pokémon with the Bulletproof ability.
Base stats

*This article is about the fixed stat element of a species of Pokémon. For the variable stat element of an individual Pokémon that is officially called "base stats", see Effort values.*
**Species strengths**, commonly referred to by fans as **base stats**, are the inherent values of a species or form of a species that are used to the stats of a Pokémon. While the remainder of this article refers to these stats as *base stats*, this should not be confused with the official use of *base stats*, which are what fans refer to as effort values (EVs).

A species' base stats range from values of 1 to 255, and are often the prime representation of the potential a Pokémon species has in battle. As an example, the base stats for Umbreon make them mainly defensive Pokémon, meaning that Umbreon will generally have relatively low Attack and Special Attack scores in comparison to their Defense and Special Defense scores. When considering an individual Umbreon, however, these differences may be mitigated or emphasized by other factors such as its Nature, individual values and effort values.

## Patterns

Pokémon of a higher evolutionary stage will usually have higher base stats (both individually and in total) than their unevolved counterparts. The only exceptions to this pattern are Shedinja, whose base stat total is lower than Nincada's by 30 points, and Scizor, whose base stat totals are the same as Scyther's. Evolved Pokémon also often have similar distributions to their base stats as their unevolved relatives, such as Abra, Kadabra, and Alakazam, who gain 15 points in each base stat upon evolving (except for Alakazam's Special Defense, which gains 25 points).

Species from different branches of Pokémon with a split evolutionary line will often have similar base stats to each other, but in different distributions. For example, while Gardevoir's base stats for Attack and Special Attack are 65 and 125, respectively, its counterpart Gallade's Attack and Special Attack stats are reversed (125 and 65, respectively). Many alternate forms, particularly regional forms, likewise differ in distribution but not base stat total.

Mega Evolution and Primal Reversion, except Template:Me, result in a Pokémon's base stat total increasing by 100.
Dragon Dance (move)

**Battles**

 * Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* **Affected by Snatch**
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Dragon Dance** is a non-damaging Dragon-type move.

## Effect

Dragon Dance raises the user's Attack stat and Speed stat by one stage each.

If powered up by a Dragonium Z into Z-Dragon Dance, all of the user's lowered stats are reset.
Frustration (move)

* **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Frustration** is a damage-dealing Normal-type move. It is TM021.

## Effect

Frustration inflicts damage and has no secondary effect. The base power of Frustration is dependent on the user's friendship. The lower the user's friendship is, the greater the base power of Frustration. The base power can be calculated using the following formula:

P
o
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e
# r

255
−
F
r
i
e
n
d
s
h
i
p

2.5

{\displaystyle Power = \dfrac{255 - Friendship}{2.5}}

The power of Frustration varies between 0 (at the maximum friendship value of 255) and 102 (at the minimum friendship value of 0). If the user's friendship is 128 or more, Return is stronger than Frustration.

The base power of Frustration is set to 1 if the formula outputs 0.

## Learnset

### By leveling up

 **Bold** Pokémon gain STAB from this move.*Italics* Pokémon have evolution or alternate form gaining STAB from this move.
Ekans (Pokémon)

**Ekans** is a Poison-type Pokémon.

It evolves into Arbok starting at level 22.

## Biology

Ekans is a purple, serpentine Pokémon. Its eyes, underbelly, the thick stripe around its neck and rattle are yellow. Ekans has three pairs of black lines encircling its body, as well as another line that connects to each slit-pupiled eye and curves toward its nose. Its large mouth has a round, pink tongue and no visible teeth. While painful, a newborn Ekans's bite is not venomous. This Pokémon grows longer with age.

Ekans lives in grassy savannas and plains, where it moves stealthily through grass. It can also be found in forests and desolate wastelands, where it preys on Eggs from Pidgey and Spearow nests, but will strike other prey from behind. By flicking its tongue out, it is able to detect danger and the scent of prey. Its jaw can detach to swallow large prey, but such a meal can make Ekans too heavy to move or become stuck and cause it to faint. It wraps itself around tree branches at night to rest. If not in a tree, it will coil itself up—a position in which it can defend itself from all directions.

## Game data

### Stats

* Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

### Origin

Ekans seems to be based on various snakes. Its venomous bite and tail rattle are similar to a rattlesnake, while its lack of visible teeth and diet of eggs are similar to an egg-eating snake. The single yellow stripe around its neck is reminiscent of the ring-necked snake and the line connecting its eyes is reminiscent of the marking on the back of the Indian cobra's hood. The fact that it is in the Dragon Egg Group and its ability to learn Glare may be a reference to the legendary basilisk, a venomous, serpentine dragon said to be able to kill people with its stare.
Helping Hand (move)

**Battles**

 * Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* Not affected by Snatch
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Helping Hand** is a non-damaging Normal-type move.

## Effect

Helping Hand is an increased priority move that will raise its move's power by 50% this turn.

It will fail in a Single Battle, if there is no adjacent ally or if the ally has already acted this turn.

It can still affect an ally behind a substitute or in the semi-invulnerable turn of a move like Fly or Dig.

Helping Hand doesn't boost confusion damage.

If powered up by a Normalium Z into Z-Helping Hand, all of the user's lowered stats are reset.

## Trivia

* Helping Hand has the highest priority of all moves, meaning a Pokémon performing this move will always go first unless another Pokémon uses Pursuit on a recalled Pokémon or a Pokémon with Prankster uses a move with +4 priority.
Flatter (move)

**Battles**

 * Does not make contact
* **Affected by Protect**
* **Affected by Magic Coat** and **Magic Bounce**
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Flatter** is a non-damaging Dark-type move. It is similar to Swagger.

## Effect

Flatter raises the target's Special Attack stat by one stage and confuses it. Even if the target is already confused, or cannot become confused due to Safeguard or Own Tempo, its Special Attack will still be raised.
Even if the target's Special Attack is already at +6 stages, it will still become confused. Even if the target has Contrary and its Special Attack is already at -6 stages, it will still become confused.

If powered up by a Darkinium Z into Z-Flatter, the user's Special Defense stat is raised by one stage.

## Trivia

* Flatter is the only Dark-type move capable of inflicting confusion.
Flash (move)

**Battles**

 * Does not make contact
* **Affected by Protect**
* **Affected by Magic Coat** and **Magic Bounce**
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
* **Usable outside of battle**
 **Target**

**Flash** is a non-damaging Normal-type move. It is TM070.

## Effect

Flash decreases the target's accuracy stat by one stage.

If powered up by a Normalium Z into Z-Flash, the user's evasiveness is raised by one stage.

## Learnset

### By leveling up

 755
 756
 **Bold** Pokémon gain STAB from this move.*Italics* Pokémon have evolution or alternate form gaining STAB from this move.
Electric (type)

The **Electric type** is one of the eighteen types. Electric-type moves are super-effective against Flying- and Water-type Pokémon, while Electric-type Pokémon are weak to Ground-type moves.

## Battle properties

Electric-type Pokémon cannot get paralyzed.

## Characteristics

### Defense

Electric is tied with the Normal type for having the fewest weaknesses. Because of their single weakness to Ground, it is possible for pure Electric-type Pokémon to have no weaknesses by becoming airborne through having the Ability Levitate (for example, Eelektross), the held item Air Balloon, or being under the effect of Magnet Rise or Telekinesis. Electric-type Pokémon are immune to paralysis.

### Offense

The Electric type pairs well with other common attacking types, especially Ice because it is super-effective against Ground (which Electric has no effect on), as well as the Electric-resistant Grass and Dragon.

When Electric Terrain is in effect, the power of Electric-type moves is increased by 30% if the user is on the ground. When Mud Sport is in effect, the power of Electric-type moves used on Pokémon affected by Mud Sport is decreased by 50%. All Normal moves become Electric moves when affected by Ion Deluge or Plasma Fists and all of a Pokémon's moves become Electric moves when that Pokémon is affected by Electrify.

## Pokémon

There are 2 Electric-type Pokémon or 6.25% of all Pokémon (counting those that are Electric-type in at least one of their forms, including Alolan Forms), making it the fourth rarest type after Ghost and before Steel.

The Pokémon below are listed by their current types.

## Abilities

### Interacting with the Electric type

A Pokémon with Protean or Libero will become an Electric-type Pokémon if it uses an Electric-type move. A Pokémon with Color Change, Imposter, Mimicry, RKS System or Multitype will become an Electric-type Pokémon if (respectively) it is hit with an Electric-type move, is sent out against an Electric-type opponent, if the terrain is electric, if it is holding an Electric Memory or if it is holding a Zap Plate or Electrium Z.

Electric-type Pokémon are also immune to becoming paralyzed from the Abilities Static, Synchronize or Effect Spore.

 Volt Absorb | Restores HP if hit by an Electric-type move instead of taking damage.

### Exclusive Abilities

Only Electric-type Pokémon have these Abilities. This does not include signature Abilities.

 Volt Absorb | Restores HP if hit by an Electric-type move instead of taking damage.

## Notable Electric-type Trainers

*Main page: Category:Electric-type Trainers*

## Trivia

* Unova introduced the most Electric-type Pokémon of any region, with 11, and Kalos introduced the fewest, with 3.
* Hoenn is the only region that introduced no dual-type Electric-type Pokémon.
* Kalos is the only generation that introduced no pure Electric-type Pokémon.
* The Electric-type is tied with the Ice-type for the least Mega Evolutions, having two each.
Accuracy

*If you were looking for the in-battle stat, see Stat → Accuracy.*
**Accuracy** is a property of moves that, in conjunction with the user's in-battle accuracy stat and the target's evasion stat, determines how likely a move is to hit.

A move's accuracy can be any number from 1-100, reflecting the probability of the move being successful as a percentage (if neither accuracy nor evasion are modified in-battle). Currently, however, only multiples of 5 between 30 and 100 (inclusive) are used.

Many moves have an accuracy of "—", indicating that they are exempt from regular accuracy calculations. These are usually either moves that only target the user, or are moves that ignore accuracy checks (i.e. moves that cannot miss).

## Accuracy check

When a Pokémon uses a move that can target opponents (even if it targets an ally), except when using a move that cannot miss, the game performs an accuracy check to determine if the move hits each of its targets.

Moves with 100% still perform an accuracy check. This is necessary because these moves can miss if the user's accuracy is lowered or the target's evasion is increased.

### Formula

Whether a move hits depends on the formula:

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{\displaystyle Accuracy\_{modified}=Accuracy\_{move}\times AdjustedStages\times Modifiers}

Where...

* *Accuracymodified* is the computed threshold value that will determine whether the move will hit,
* *Accuracymove* is the move's accuracy, a value from 1 to 100
* *AdjustedStages* is the equivalent accuracy stage multiplier of the user after the target's evasion stage is subtracted from the user's accuracy stage, both possibly modified by Ability or move effects such as Simple or Foresight (to no less than -6 and no more than +6 after the subtraction), and
* *Modifiers* encompasses all multipliers from other accuracy or evasion modifiers from Ability effects, fog, move effects, and item effects, serially applied. Modifiers stack multiplicatively. It starts at 1 (if no modifiers apply).

 Hustle | 0.8

 Fog | 0.6

 Wide Lens | 1.1
 Zoom Lens | 1.2

The game then selects a random number *R* from 1 to 100 and compares it to *Accuracymodified* to determine whether the move hits. If *R* is less than or equal to *Accuracymodified*, the move hits.
Illuminate (Ability)

**Illuminate** is an Ability.

## Effect

If a Pokémon with Illuminate is in the first place in the party (even if fainted), the wild Pokémon encounter rate increases by 100%. It shares this trait with Arena Trap, No Guard and Swarm.

## Trivia

* Every Pokémon with this Ability can learn the move Flash and Confuse Ray.
* Out of the three Abilities that are exclusively used outside of battle, Illuminate is the only one that shares its external effect with other Abilities.
Mew duo

**Mew duo** is a fan term for the Legendary duo that consists of the Mythical Pokémon Mew and the Legendary Pokémon Mewtwo. They are both very elusive, if not unique, Psychic-type Pokémon. Mewtwo was cloned from Mew, meaning the two share DNA and many traits. In the game, however, they are usually treated as unrelated Pokémon, with Mewtwo's stats and level up moves being closer to that of the tower duo, while Mew's are closer to that of Celebi.

## History

Reports found in Cinnabar Island's Pokémon Mansion note scientific expeditions that have sighted Mew in Guyana, South America, the place where it was first discovered.

## Mew

*Main article: Mew (Pokémon)*

**Mew**, the New Species Pokémon, has more balanced stats, having an equal 100 to each of its stats. Mew is notable for its unique ability to learn every Technical Machine and Move Tutor move, except those exclusive to a particular Pokémon or group of Pokémon.

Mew can be obtained as a gift from a pink-haired girl in Pallet Town after challenging the Indigo League.

## Mewtwo

*Main article: Mewtwo (Pokémon)*

**Mewtwo** is the Genetic Pokémon.

Mewtwo's stats are more attack oriented than its counterpart, having an additional 80 to its base stat total. This is further boosted with an additional 100 base stats from either of its Mega Evolutions. Mewtwo's signature move, Psystrike inflicts physical damage. Despite being classified as a special move, this move calculates damage using the user's Special Attack and the opponent's Defense stat (similar to Psyshock and Secret Sword). Despite targeting the opponent's Defense stat, the move's damage is unaffected by Reflect and it will not activate Counter; instead, it is affected by Light Screen and activates Mirror Coat.

Mewtwo is met and battled in the Viridian Gym right before challenging Jessie and James for the Earth Badge. A game bug allows the player to battle and catch an infinite amount of Mewtwo, should they lose to the Gym battle that is fought immediately after facing the Legendary Pokémon, due to the two battles being part of the same event.
King's Rock

Effect

The **King's Rock** is a type of held item. It allows Poliwhirl and Slowpoke to evolve into Politoed and Slowking, respectively, and also allows the holder's moves to cause Pokémon to flinch.

## Effect

### In battle

Grants all attacking moves that do not already have a chance to flinch a 10% chance of causing each target to flinch. This chance is affected by Serene Grace and the rainbow created by Fire Pledge and Water Pledge.

Each strike of a multi-strike move has an independent chance of causing the target to flinch. Flinching caused this way is not different to flinching caused by other means.

### Outside battles

Causes Poliwhirl to evolve into Politoed and Slowpoke to evolve into Slowking when leveled up while holding it during the day.
Brave Bird (move)

* **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Brave Bird** is a damage-dealing Flying-type move.

## Effect

Brave Bird inflicts damage, and the user receives recoil damage equal to ⅓ of the damage done to the target. If the user inflicts no damage (such as if Disguise takes the damage), they do not take recoil damage.

## Trivia

* Brave Bird is the only Flying-type move that causes recoil damage.
Gary Oak

Eye color
 Hair color

**Gary Oak** is a Pokémon Researcher from Pallet Town and Professor Oak's grandson. He is a childhood friend of the player and his main rival.

## In the game

### History

He is a very cocky and somewhat unfriendly young man, typically bidding people farewell with "Smell ya later!", and his primary motivation throughout the game is to become the greatest Trainer. Aside from that main goal, he also seems to take satisfaction from always being one step ahead of the player character. He eventually gives up on his goal and decides to study in order to become a Professor.

Gary is the player's first and main rival. He used to be a good childhood friend of the player's, but became mean as they grew older. He will meet up with the player as they journey across the regions, sometimes challenging them to test their skills. Like the player, he receives a starter Pokémon from Professor Oak, his grandfather: Squirtle.

After abandoning his journey, he has not lost his nature as a traveling Trainer, however, and sometimes leaves Pallet Town.

### Achievements

#### Badges obtained

##### Kanto Badges

During his journey through Kanto, Gary collected ten Gym Badges. This listing is of the Badges Gary has obtained in the Kanto region:

* Cascade Badge
* Rainbow Badge
* Two unknown Badges
* Boulder Badge
* Five unknown Badges

##### Johto Badges

This listing is of the Badges Gary has obtained in the Johto region:

* At least eight Badges

#### Pokémon League

Gary has competed in the following Pokémon League Conferences:

* Indigo Plateau Conference - Top 32
* Silver Conference - Top 16

## Trivia

* Excluding Ash, Gary is the only character to have participated in more than one League Conference on-screen.
* **Gary** is the only rival to appear in multiple regions.
* His name Gary Oak is the name of a species of oak tree.
Meteor Mash (move)

* **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Meteor Mash** is a damage-dealing Steel-type move.

## Effect

Meteor Mash inflicts damage and has a 20% chance of raising the user's Attack stat by one stage.

## Trivia

* The Ability Iron Fist, which boosts the power of punching moves by 20%, affects Meteor Mash. This is because the Japanese name of Meteor Mash is コメットパンチ *Comet Punch* (which is taken by another move in English).
Meditate (move)

**Battles**

 * Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* **Affected by Snatch**
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Meditate** is a non-damaging Psychic-type move.

## Effect

Meditate increases the user's Attack by one stage.

If powered up by a Psychium Z into Z-Meditate, the user's Attack stat rises another stage.
Magnet Rise (move)

**Battles**

 * Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* **Affected by Snatch**
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Magnet Rise** is a non-damaging Electric-type move.

## Effect

The user becomes immune to Ground-type attacks for five turns. Like Flying-type Pokémon and Pokémon with Levitate, the user is immune to the damage of Spikes and Toxic Spikes and is unaffected by Arena Trap. Magnet Rise fails if the user is under the effects of Ingrain and cannot be used if Gravity is in effect.

If the user is holding an Iron Ball, Magnet Rise can still be used, but the user remains on the ground until the item is removed from the user.

Magnet Rise can be transferred by Baton Pass and stolen by Snatch. Magnet Rise is removed if the user is hit by Smack Down or Thousand Arrows. If used again, Magnet Rise fails.

If powered up by an Electrium Z into Z-Magnet Rise, the user's evasiveness is raised by one stage.

## Trivia

* Magnet Rise can cause some Pokémon, like Electrode, to have no weaknesses due to only being weak to the Ground type.
Electric Terrain (move)

* Does not make contact
* Not affected by Protect
* Not affected by Magic Coat
* Not affected by Snatch
* Not affected by Mirror Move
* Not affected by King's Rock
 **Target**

**Electric Terrain** is a non-damaging Electric-type move.

## Effect

Electric Terrain creates terrain that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.

This terrain has the following effects on Pokémon that are on the ground and not in the semi-invulnerable turn of a move.

* It boosts the power of Electric-type moves used by affected Pokémon by 30% (regardless of whether the target of the move is affected by Electric Terrain). This boost includes moves that became Electric type due to type-changing moves like Electrify.
* It prevents affected Pokémon from being afflicted by sleep or Yawn.
	+ If an affected Pokémon is already drowsy due to Yawn, it is prevented from falling asleep and the drowsy effect will end.
	+ Rest will fail if used by an affected Pokémon.
* Nature Power becomes Thunderbolt.
* Secret Power uses the animation of Thunder Shock and may cause paralysis.
* Camouflage causes the user to become Electric-type.
* Rising Voltage's base power is doubled if used on a target on Electric Terrain.
* Terrain Pulse's type is changed to Electric and has its base power doubled.
* Pokémon with Mimicry become Electric-type.

Natural objects disappear and cannot be destroyed while Electric Terrain is in effect.

When a Pokémon with the Ability Electric Surge enters battle, Electric Terrain is automatically created. Pokémon with the Ability Surge Surfer have their Speed stat doubled when under the effects of Electric Terrain.

If a Terrain Extender is held when Electric Terrain is used, the terrain will last 8 turns instead of 5. If a Pokémon is holding an Electric Seed while the field is Electric Terrain, it consumes the Electric Seed and its Defense is increased by one stage (even if it is not otherwise affected by the terrain).

Electric Terrain is removed if Defog or Splintered Stormshards are used.

If powered up by an Electrium Z into Z-Electric Terrain, the user's Speed stat is raised by one stage.

Electric Terrain is automatically created when Max Lightning is used. Steel Roller and G-Max Steelsurge remove Electric Terrain upon being used.
Last Resort (move)

* **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Last Resort** is a damage-dealing Normal-type move. It can be upgraded to the special Z-Move Extreme Evoboost by Eevee holding Eevium Z.

## Effect

Last Resort inflicts damage and has no secondary effect. Last Resort will fail unless the Pokémon has used all of its other moves at least once while on the field. Using a move before switching out and back in does not count towards being able to use Last Resort. Last Resort will fail if it is the only move the user knows, or if the user does not know Last Resort (such as if it is called indirectly).
Grass Whistle (move)

**Battles**

 * Does not make contact
* **Affected by Protect**
* **Affected by Magic Coat** and **Magic Bounce**
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
* **Is a sound-based move**
 **Target**

**Grass Whistle** is a non-damaging Grass-type move.

## Effect

Grass Whistle puts the target to sleep. Pokémon with Insomnia, Vital Spirit, Sap Sipper, Soundproof or Comatose as their Ability are unaffected by Grass Whistle. Pokémon with Shields Down are unaffected only when the shield is active.

Grass Whistle will become a Water-type move when used by a Pokémon with the Ability Liquid Voice. If the user is affected by Throat Chop, it will be unable to use this move for two turns.

If powered up by a Grassium Z into Z-Grass Whistle, the user's Speed stat rises one stage, and the user can use this move regardless of whether it is affected by Throat Chop or not.

## Trivia

* Despite Nuzleaf's Pokédex entry states that it uses the leaf on its head as a flute, Nuzleaf cannot learn this move.
* Grass Whistle is the only Grass-type sound-based move.
Crush Claw (move)

**Battles**

 * **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* Not affected by King's Rock
 **Target**

**Crush Claw** is a damage-dealing Normal-type move. It is TM102.

## Effect

Crush Claw inflicts damage and has a 50% chance of lowering the target's Defense stat by one stage.
Bulldoze (move)

**Battles**

 * Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Bulldoze** is a damage-dealing Ground-type move. It is TM078.

## Effect

Bulldoze inflicts damage and lowers the target's Speed stat by one stage. In Double Battles, it strikes both the opponents and the user's partner.

If Grassy Terrain is in effect, Bulldoze deals only half the usual damage.
Liquidation (move)

* **Makes contact**
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* **Affected by Mirror Move**
* **Affected by King's Rock**
 **Target**

**Liquidation** is a damage-dealing Water-type move. It is TM126.

## Effect

Liquidation does damage and has a 20% chance of lowering the target's Defense stat by one stage.
Disarming Voice (move)

* Does not make contact
* **Affected by Protect**
* Not affected by Magic Coat
* Not affected by Snatch
* Not affected by Mirror Move
* **Affected by King's Rock**
* **Is a sound-based move**
 **Target**

**Disarming Voice** is a damage-dealing Fairy-type move.

## Effect

Disarming Voice inflicts damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. Pokémon with the Ability Soundproof are not affected by this move.

Disarming Voice will become a Water-type move when used by a Pokémon with the Ability Liquid Voice. If the user is affected by Throat Chop, it will be unable to use this move for two turns.

Disarming Voice will have its power boosted by 30% when used by a Pokémon with the Ability Punk Rock. The damage dealt by Disarming Voice will also be halved when used against a Pokémon with Punk Rock. If the user is holding a Throat Spray, the item will be consumed and the user's Special Attack stat will be raised by one stage.

## Trivia

* Disarming Voice is the only Fairy-type sound-based move.