recursal/Fanatic-Fandom huggingface dataset:
Miko

**Miko**is the main protagonist in Emberheart 2. He is a ranger living in a small town called Dirak located in the Vallia Empire.

 Status
 Race
 Hometown/
Homeland
 Age

## Appearance

Miko have blue-gray hair, green clothing with a hood and brown boots.

## Personality

Miko's main characteristics is a swift, hotheaded yet a kind and loyal person. He loves adventures and won't back down when help is needed.

## Abilities

Miko uses daggers and swords to strike down his enemies. He can use is swiftness to surpass his enemies.

## Relations

#### Allies / Relatives

**Miko's Sister**

**Miko's Father**

**Parak**

## Trivia

* Miko is inspired by retro adventure game protagonists on the NES
Cultura de Ciudad de México

La capital es sede de varios de los principales escenarios de la cultura mexicana, el Distrito Federal también es un punto en el que se encuentran expresiones culturales de las diferentes regiones y grupos étnicos que forman parte de la nación.

No obstante el hecho de ser el ámbito urbano más extenso del país, en la Ciudad de México las expresiones culturales milenarias conviven al lado de los símbolos de la modernidad.

Cabe destacar que es una de las ciudades en el mundo con un elevado número de teatros y primer lugar en número de museos a nivel mundial.

**-El Muac, primer museo público de arte contemporáneo en México:**

En sus 14 salas se exhiben obras representativas de las diferentes corrientes artísticas surgidas en México desde la segunda mitad del siglo XX a la fecha.

**-Museo Nacional de Antropología (MNA):**

Inaugurado en septiembre de 1964, este recinto es considerado el museo más grande de América Latina. Sus exhibiciones temporales también son un punto a destacar, nos han traído exposiciones internacionales muy interesantes.

**-Palacio de Bellas Artes:**

También alberga al Museo del Palacio de Bellas Artes y cuenta con tres salas; Manuel M. Ponce, Sala Adamo Aboari y la principal, siendo esta última el lugar por excelencia para disfrutar de óperas, música de cámara y obras de teatro.

**-Catedral Metropolitana:**

Resuenan las campanas del templo ubicado en el ombligo de la ciudad, todas menos una. De las 40 piezas de metal que habitan el campanario hay una que siempre está callada, le llaman la “castigada” porque ocasionó la muerte de un campanero hace un siglo. La Catedral Metropolitana guarda desde hace 200 años una gran cantidad de historias, algunas fantasiosas y otras reales, pero ocupa lugar en libros de historia y en la memoria colectiva de los habitantes de la ciudad.
Kinnsland

Kinnsland is a small state which lies along the northern coast of Neeria, bordered to the southeast by the Cassian state of Highfield, and to the southwest by Oraci. Formed following the conclusion of the Kinnish War of independence fought against the Cassian Kingdom, Kinnsland now maintains close ties with the Cassians, particularly the state of Highfield. The population of the nation is almost entirely comprised of the Kinnish ethnic group. The Kinnish are considered to be a convergence of Brill and Maelan cultures and genetics.

The state is relatively poor, surviving primarily on fishing and trade with the Midlands. It’s economy is similar to that of Highfield, although the land is slightly more arable.
Oldhill

Oldhill is a small city state located between the midlands and the Barrlands. The state consists of the city of Oldhill and a small region of land surrounding it.

Formerly a part of the semi-unified state of the Midlands, Oldhill split off from the Midlands when the rest of the state was conquered by the Inviri Kingdom during the First Neerian War.
CULTURA DEL ESTADO DE COAHUILA

La elaboración de los coloridos sarapes de lana es un arte traído a Coahuila por los indígenas tlaxcaltecas. Las danzas campesinas que festejan la recolección de sus cosechas como el Jarabe Pateño y la Danza de la Lechugilla, o las adaptaciones de bailes europeos como la Contradanza, Polea, Redova y Chotis, alegran las reuniones coahuilenses.

https://explorandomexico.com.mx/state/7/Coahuila/culture
FERIA DE CHIAPA DE CORZO

La feria más grande es la de Chiapa de Corzo, en esta localidad, cada año se visten de fiesta sus habitantes desde el día 8 de enero hasta el día 23 del mismo mes. Durante las 3 semanas de festejo se celebran a los santos patronos de San Antonio Abad y al Señor de Esquipulas, también se representa el combate naval que sostuvo la gente de Chiapa de Corzo contra los españoles en el Rio Grijalva. Los fuegos pirotécnicos, los desfiles, las grandes comidas, los bailes, y los disfraces de parachicos y chiapaneca inundan las calles de algarabía y color, durante la feria más concurrida de la región.

Los Parachicos. Cuenta la leyenda que una adinerada mujer española llegó a Chiapa de corzo proveniente de la antigua ciudad de Guatemala a mediados del siglo XVIII, se llamaba Doña María de Angulo. El motivo de su viaje era la enfermedad de su pequeño hijo. Una vez que encontró a un curandero al que buscaba, su hijo sanó y feliz regresaron los dos a su hogar. Años después, toda la región de Chiapas se vio asolada por plagas de langostas que acabaron con todos los sembradíos y esparcieron hambre y enfermedades entre la población. Ante tal catástrofe, Doña María de Angulo regresó a Chiapa junto con sus sirvientes para repartir frijol, maíz, gallinas y dinero como muestra de agradecimiento por la sanación de su hijo. Por esto, cuando sus sirvientes repartían las monedas, gritaban para el chico, para el chico, en referencia a los pequeños chiapanecos.
CULTURA DEL ESTADO DE GUERRERO

GUERRERO

El Estado de Guerrero se encuentra situado en una región antiguamente llamada Zihuatlán (Lugar junto a las mujeres en náhuatl, Ñuu Ra en Mixteco). El territorio que ocupa actualmente la entidad estuvo habitado por grupos nómadas que recorrían las distintas regiones en busca de alimento y refugio hace más de veinte mil años.

El Estado de Guerrero se localiza en la zona de coordenadas meridional de la República Mexicana, sobre el océano Pacífico y se ubica entre los 16º18´ y 18º48´ de latitud norte y los 98º03´ y 102º12´ de longitud oeste. Limita al norte con los estados de México (216 km) y Morelos (88 km), al noroeste con el estado de Michoacán (424 km), al noreste con el estado de Puebla (128 km), al este con el estado de Oaxaca (241 km) y al sur con el mar Mexicano (océano Pacífico) (500 km).15 Dentro de México pertenece a la Zona Pacífico Sur.16 El estado tiene una extensión de 63,794 km², es decir, el 3.2% del total del territorio nacional. Ocupa el lugar número 14 en extensión territorial. El estado de Guerrero es sumamente montañoso, tiene serranías, además de ser muy irregular.

CULTURA

Cultura de Guerrero. La riqueza cultural guerrerense es uno de los acervos más grandes del país. Son de reconocimiento internacional sus delicadas artesanías de laca, plata y oro, sus exquisitos bordados textiles y suculentos platillos con influencia de distintas culturas.

DANZAS

La danza es una de las representaciones artísticas en las que más se observa la relación de estas tres culturas. Incluyen elementos ancestrales aborígenes como el culto a los dioses, temas morales introducidos por los españoles como la diferencia entre el bien y el mal, y elementos africanos como los ritmos y los tambores.

GASTRONOMÍA

Las características más notables de la cocina de Guerrero son la influencia de las culturas aborígenes y la amplia gama de productos que se emplean.

Entre los platos típicos de Guerrero, destacan los siguientes:

* Chile de ciruela
* Relleno
* Barbacoa de chivo
* Aporreado
* Morisqueta
* Caldo de cabeza de pescado
* Chapulines
* Jamoncillo de pepita de calabaza

* Huaxmole
* Golleria
* Alegria
* Palanquetas

ARTESANÍAS

Guerrero es reconocido por sus artesanos. Ellos realizan diversos artículos a base de arcilla, madera, hierro, algodón y pinturas.

Tradicionalmente se hacen jarras, vasos, vasijas y esculturas con arcillas. Algunos artesanos mezclan la arcilla con fibras de algodón para darle mayor consistencia a las piezas.

Artesanias mas destacadas:

* Pintura
* laca de olinala
* Platas y otros metales
* Tejidos de hojas de palma
* Textiles
* Trabajos de madera
* Pinturas en papel amate
* Cerámica
Reythos

Reythos is the most populous and powerful Inviri city in Neeria. Situated at the fork of the Reysees river, Reythos is a hub of trade, in addition to being the most agriculturally productive city in west Neeria, and one of the islands two major agricultural centers along with Goldfield.

Following it’s surrender to the Cassian army in the Second Neerian War, Reythos has had a significant Maelan population, and significant ties to the Cassian Kingdom. Unlike the majority of the former Inviri Kingdom, the surrendering of the city to the Cassians increased economic prosperity and population. Reythos also has close ties with Milltown, the most directly controlled Cassian Farhold.
Niranist States

The Niranist states are a group of semi independent states whose rule is dictated by the Council of Ronis, a group of nine Niranist High Priests, who live and govern from the Temple of Ronis. The temple is situated atop the tall plateau in the center of the city of Crocis, the capital of the Niranist state of Coreilis. The Niranist states differ from the definition of states used most commonly in the Northern Isles, as the states do not have their own independent rulers or governments, instead all following the rule of the Niranist Church. Each Niranist State is divided into Diocese, each of which has its own ruling church which rules in accordance to its own interpretations of Niranist law. Though each diocese may have its own interpretation of the law, decisions made by the Council of Ronis apply equally to all diocese, and must be followed strictly. The Niranist states each possess one central diocese which has jurisdiction over the direct rule of their state, but must still follow the decisions of the Council.

Niranist states vary in the severity of their religious law, but in general there are many consistencies. Mind altering substances such as alcohol are forbidden on all Niranist land, with the exception of Selana Island, which lies in the river separating the main island of Miyeilcis from the mainland. Non-Niranists are forbidden from owning property in all Niranist land, although there are many workarounds to this rule, used most frequently in Miyeilcis.
Rivathos

Rivathos is a Kothosi King City located on the northern coast of Toria. The city primarily acts as the base for Kothosi colonization efforts, as well as a trading port for goods produced through colonization with the Kothosi Kingdom, as well as Coreilis and Neerian societies.

The city is located at the eastern edge of the Ongasha Mountains, which separate the northern coastland regions from a vast desert. To the east of the city, past the end of the mountain range lies a large forested region, which is the location of the majority of the Kothosi Colonies.

Rivathos has a sizable military presence, both through Kothosi militant forces and mercenaries. These soldiers are used typically in the colonization efforts, and for protecting the city from the outlying societies which it has conquered and colonized.
Highfield

Highfield is the second largest state in the Cassian Kingdom by land area, located north of Cassian, with land along the eastern and northern coasts of Neeria. Despite being large in area, Highfield is the least populous of the Cassian states, as well as the least economically productive, both overall and per capita. Highfield’s population is less centralized in major cities than the other states in Cassian, with the vast majority of the state’s citizens living in smaller fishing villages. Highfield borders the state of Cassian to the south, and the Alcater state of Oraci to the west.

Highfield is known for being very insular, with few people ever moving or travelling in or out of the state. As a result of this, Highfield has the most pure Maelan ancestry of any state, and many in the state see Highfield as the last truly Maelan society. The people of Highfield are typically considered rough and hearty, as a byproduct of the difficulties that come with life in the state.

The state was occupied by the Inviri in the time period following the First Neerian War, although it was never fully conquered.

Much of Highfield’s economy is centered around fishing, as there is little arable land in the region.

Highfield is known for having a wet climate with rocky soil, that is not particularly productive for farming, or rich in resources. Highfield has a jagged and rocky coast, with many pointed inlets and bays.
Braenshaw

Braenshaw is a mining city in the north of East Windsor, located in the southern reaches of the Spearhead’s. The city is located just to the west of Robert’s Wall.

Far removed from the nobility of Craeton, Braenshaw is known for having a rough and gritty people and culture. Many from Braenshaw feel resentment towards the culture and people of Craeton, who have historically controlled the region. Much of this stems from their view that citizens of Craeton are soft and pampered, living in luxury provided by the trade of goods collected in Braenshaw.
Nagaal

Nagaal is a free city which lies on the Silver Coast, at the tip of Cape Boanas. Nagaal is known as one of the oldest cities in the world, existing long before any cities in the Northern Isles, or any other city in northern Toria. Nagaal is also the most populous city in northern Toria (little is known about the populations of cities south of Kinshala).

The economy of Nagaal is based almost entirely on trade, primarily of silver and spices.
Guardians of Ronis

The Guardians of Ronis are a special operations military force in Miyeilcis, considered to be the most elite ground forces unit in the Known World.

The organization was formed by a coalition of Niranist states, during the rule of the Kothosi Inviri Kingdom. Recognizing Miyeilcis as the Niranist state most at risk of a land attack, the High Council elected to form the Guardians of Ronis. The force is comprised of the most gifted soldiers from across all the Niranist states.

Known for their tall shields, baring the Sun Emblem of Ronis, their long spears, and their bright red cloaks, the Guardians are immediately recognizable. Their striking uniforms are intended to strike fear into enemy combatants through their association with the brutally effective tactics of the group.
Toria

Literally meaning “southern island” in Old Inviri, Toria is the island which lies south and south east of the island of Biseria. Largely unexplored by Alcane people south of the Ongasha Mountains, the island has produced many legends and mysteries in the Northern isles. There are no organized states fully known to the Alcane on the island, only several cities, the most wealthy of which lie along the Silver Coast.

Known to be the island where the first humans to migrate to the Northern Isles originated, Toria has some of the oldest civilizations, and ruins, in the known world, although most of the islands ancient societies fell apart during the chaotic years of early history.
NUEVO LEÓN

Son muy distinguidos por ¡Arriba el norte, sí señor! grita un orgulloso regiomontano mientras observa algún partido de fútbol y degusta un sabroso cabrito al pastor.

Así son los regio-montanos, de hablar brusco pero honesto y ante todo muy trabajadores y responsables. Famosos por su dedicación al trabajo arduo y por su conservadora moral, gustan de disfrutar los fines de semana en familia y con una buena comida.
Free Cities

The Free Cities are the cities in west Neeria which retained Inviri control following the Second Neerian War, but never became a part of a larger state. Essentially operating as city states, the Free Cities range in size and power from Reythos, the most populous and powerful Inviri city in Neeria, to the small villages which dot the former Inviri Kingdom lands.
The Silver Coast

The Silver Coast is the region which lies north of the Ongasha mountains, known for its wealth relative to the remainder of Toria. The region was named Silver Coast by the Alcane due to the silver mines in the Ongasha mountains, and the silver trade which is the backbone for much of the region’s economy.
Cassian Farholds

The Cassian Farholds are a series of cities in the western half of Neeria, which are held by individuals who are considered a part of the Cassian Kingdom. These cities range in the level of direct Cassian control or influence, some being entirely disconnected from any Cassian oversight, and others, such as Milltown, acting as Cassian government formed outposts with significant ties. Many of the cities were established or conquered by Cassian soldiers following the Second Neerian War without order or consent from the Cassian Kingdom. Many of these cities have become militant dictatorships, or holds for criminal organizations formed by former soldiers. Cassian Farholds are not considered part of the Cassian Kingdom.
Bisrath

Bisrath is the largest city by population in the state of Highfield, although only slightly larger than the capital of Narinael. Located on the east coast, south of Narinael, Bisrath is very comparable to Narinael in economy and culture, it grew larger than Narinael largely due to it’s waters being slightly more productive for fishing.
East Windsor

The smallest Cassian state in terms of land area, but the wealthiest per capita, East Windsor is located just to the west of Cassian, bordering the southern coast. The state’s capital is located at Craeton, a city located along the cliffs of the southern coast. East Windsor is the primary port for Cassian Kingdom trade with the Valnir and the other cities along the southern coast of Neeria.

East Windsor is ruled by the Windsor family, the oldest surviving family allied with the Cassian's. The Windsors have ruled at Craeton since Arwin’s Wars, with the only interruption coming in the time period following the First Neerian War.

When the former state of Windsor was split into East and West Windsor as written in the Treaty of North Chester, East Windsor contained nearly all of the most economically productive regions of the state.

East Windsor is known for having a culture very focused on education and literary studies. Most accomplished historians, doctors and scholars will travel to Craeton to study at the oldest and most prestigious non-military university in the Alcane isles, known as Parlian University.

Militarily, the state has primarily relied on the state of Cassian for protection, with East Windor’s own military being relatively small and underfunded. The construction of Robert’s Wall and the Stillfort meant that East Windsor would have a direct border with the largest military base in the Alcane Isles.
Alternate Reality Game

An **alternate reality game**, or ARG, (also called immersive fiction) is a real-time interactive experience that utilizes several media and gaming elements to tell a story. The players uncover parts of the story by solving clues and/or puzzles passed to them through various mediums such as postal mail, e-mail, telephone, voicemail, websites, videos, etc. The players often directly affect the advancement of plot. The individual(s) responsible for control of the game and storyline is called the "puppetmaster."

Some fans initially suspected that lonelygirl15 was an alternate reality game. For a brief period of time, OpAphid was the official ARG of lonelygirl15; however, the OpAphid puppetmaster and the lonelygirl15 creators parted ways in April 2007. Since then, OpAphid has joined forces with Maddison Atkins, to create the new ARG redearth88. Other ARGs related to lonelygirl15 are The Homeschoolers Aggregate and Facility J.

## ARG Basics

**ARG Rules**

1. Maintain the attitude that "this is not a game"!
2. Work Together! Collaboration is the key to solving any puzzle!
3. Stay in character!

 **Glossary of Terms**

* Curtain: A metaphor for the line of separation between players and puppetmasters. Everything behind the curtain (out of game) does not exist in front of the curtain (in game).
* Drop: A clue or puzzle, dropped off, that players find and share in order to advance the story.
* Gamejack (or ARGjack): An individual or action that is considered a deliberate attack on the game. Examples of this include false drops, or an individual who is not part of the ARG but pretends to be in order to confuse and distract players.
* Lurker: A player who who follows the game or discussion without directly participating.
* Puppetmaster: An individual involved in designing and/or controlling an ARG. The true identity of a puppetmaster may or may not be known.
* Shill: An individual associated with the puppetmaster who poses as player.
* This Is Not A Game (TINAG): The defining mantra of alternate reality gaming which dictates that the game should not behave like a game and instead exists in a fully-realized world where characters function like real people. The game itself does not acknowledge that it is a game, it does not have an acknowledged ruleset for players, and all action takes place in real-time and is not replayable.

**Common Abbreviations**

* IG: In Game
* OOG: Out Of Game
* IC: In Character
* OOC: Out Of Character
* PM: Puppetmaster
* TINAG: This Is Not A Game
* IRC: A chat program often utilized in alternate reality games to solve puzzles and discuss drops

## External links

* Unfiction.com, a comprehensive resource for those interested in ARGs
* Useful puzzle-solving tools compiled by Unfiction.com
* Unforums.com, a forum dedicated to ARGs
* CodenameTripleKnot, a forum dedicated to only lonelygirl15 ARGs
Northos

Northos is the capital and largest city in the nation of Noranas. The city is located at the eastern edge of the Eldweer Mountains, on the Reysees River, very near to its start. Northos is the smallest (in population), coldest, and most northern of the former King City in the Inviri Kingdom. Carved into a steep, towering mountain, Northos is one of the most secure cities in Neeria, along with Oldhill, and it’s harsh surrounding climate makes an invasion there nearly impossible.

The city is relatively wealthy despite its size, with it’s mining activities being a source of fairly substantial income, and its location on the Reysees providing an easy trade route with the south. The city of Northos has a close relationship with the Argis people north of the Eldweers, and trade with them extensively. Northos has a substantial Argis population.
Xingsei

Xingsei is an island which lies to the east of Neeria, and northeast of Toria, home most notably to the Ziaoqai people. Few Alcane people ever travel to the island, although it is not uncommon for traders from Seahaven to sail there for commercial purposes. Thought to be more populous, and much larger than Neeria, the island is home to the only known settlements which rival the Alcane in size and wealth.

Xingsei is the island from which the Brills emigrated to Neeria, prior to the splitting of the two islands. This emigration came long after the first people moved to Neeria from Toria however. Most of the Known World’s oldest cities and societies are located in Xingsei, as the instability of Toria has lead to most large civilizations on the island falling apart. The island contains the Sinchan Empire, along its southwestern coast. Little is known to the western isles about the lands to the east beyond Sinchan.
Narinael

Narinael is the capital and second largest city in the Cassian Kingdom state of Highfield. It is the smallest capital of any eastern state, as well as one of the poorest. Located on the eastern coast, well north of the border with Cassian, Narinael is primarily a fishing city, with some maritime trade.
Paraworm

**Paraworms (or Chompworms)** are enemies found in the game! They are giant worms with sharp teeths and can be found in any area, but mostly caves!

 Abilites
 Attack power
 Race

## Appearance

Paraworm are pink worm like enemies.
The name Chompworm was used in development but since they are a parasite monster, the name was changed to Paraworm.

## Type and abilities

Paraworms are hostile enemies, they will approach Jarim when near, damaging him when too close.
Goodwin's Cliffs

Goodwin’s Cliffs are the tall white cliffs which run along the southern coast of East Windsor. They have provided the state and it’s capital of Craeton crucial shielding from naval attacks throughout the region’s history. Due to the presence of these cliffs, most armies will choose to land west of Craeton, as opposed to attacking directly by the sea.
Riftreach

Formerly the largest city in the Riftlands, Riftreach is now controlled entirely by a criminal organization known as the Sternguard. The city prospered during the times before the construction of the Crossing, supported by traffic through the Stern between east and west Neeria. Since the building of the bridge, however, the city has become desolate, supported only by the efforts of it’s ruling criminal organization.

Riftreach is located just at the top of the Rift, in at the end of the narrow passage which cuts through the mountains.
The Seagate

The Seagate is a double archway constructed in the waters outside of Seahaven, in the Bay of Stones. The Seagate marks the entrance and exit to the bay, as all other routes are impossible to pass due to shallow waters and large rock formations. The Seagate is one of the largest structures in the Alcane Isles.
Sunfort

Sunfort is the largest city in Sunhill, as well as the capital. Sunfort is the oldest continuously inhabited Maelan settlement, founded in the year 65 BW following the Brill attack on the Maelan city of New Arnreach.

The city is known for its central fortress, which originally comprised the entirety of the settlement, until population growth forced the city to spread outside the fort.
Combat

There are three types of combat in Legends of Cosrin: melee, ranged, and spells.

* **Melee combatants** include the Berserker, Fighter, Monk, Thief, and Battlemages.
* **Ranged combatants** include the Ranger and not much else for now.
* **Spell combatants** include the Shaman, Sorcerer, Wizard, and Battlemages.

However, all of this can vary from character to character depending on which guilds you join and which skills you decide to learn.

Melee attack skills include One Handed Weapons, Two Handed Weapons, and Martial Arts. The ranged attack skill is Missile Weapons. The spell attack skill is Sorcery Spell Use.

## Combat Basics

### Melee Combat

When wielding a melee weapon, you must ADVANCE or AD a monster before you can ATTACK or A it. Advancing will cause you to be unbalanced, so one basic tactic is to wait until the monster advances you. That way you can immediately attack without having to wait for unbalanced time. This will not work against monsters who are ranged, such as Orcs and Kobolds.

### Ranged and Spell Combat

When wielding a ranged weapon or using a spell attack, you do not need to be advanced in order to attack. With a ranged weapon, just issue the ATTACK command when you're in the same room as a monster.

For a spell attack, issue the TARGET or T command after you CAST a spell. For more information on how to cast and manage spells, read up on Spellcasting.

### Target Selection

If you're fighting multiple monsters, you can specify which monster you want to attack by either indicating the monster's name after the command: ATTACK GOBLIN. The same goes for spells: TARGET GOBLIN. You can also signify a particular monster by using a number. For example, ATTACK 2 will attack the second monster. Same goes for TARGET 2.

### Charging

If you are riding a mount, you can issue the CHARGE or CH command to simultaneously ADVANCE and ATTACK a monster. Doing so will strike with a much more powerful attack at the expense of a higher unbalanced time. Charge damage is influenced by the Riding skill. The manual selection of monsters works with the CHARGE command.

### Aiming

After learning the Called Shot skill, you can start using the AIM command in place of ATTACK. Doing so will strike with a much more powerful attack at the expense of a higher unbalanced time and a little less accuracy. Aim damage is influenced by the Called Shot skill. The manual selection of monsters works with the AIM command.

### Retreating

Suppose you're in over your head and you want to escape? Use the RETREAT command. It will put you unbalanced for 2 seconds but disengage you from all monsters that are advanced on you. If you indicate a direction, you can retreat and move simultaneously: RETREAT NORTH or RE N for short.
Coreilis

Coreilis is the most powerful of the Niranist states, as well as the center of the Niranist religion, and Niranist rule. Coreilis is also the ancestral seat of the Valnir, the third Alcane race, along with the Maelan and Inviri. The state is situated on a series of islands, just south of the island of Neeria, and their control of the naval passage between the islands and the coast has made the state wealthy and powerful.
Milltown

One of the few Cassian Farholds created by direct order of the Cassian Kingdom, Milltown is the name given to the former second city of Sinthos, located on the western side of the Reysees, north west of the city of Reythos. Although technically Cassian controlled, Milltown has much more direct contact with the city of Reythos than Cassian, and has more ties to its more immediate neighbors.

Milltown was renamed as such due to the windmills which fill it’s rolling hills. With little ability to grow it’s own crops, Milltown serves primarily as a grain processing center for exports which travel downriver from Reythos.
Sarasath

Sarasath is a mid-sized city located near the center of the region which lies between the two branches of the Reysees. The city is an important agricultural center, and the land surrounding it is some of the most productive in west Neeria.

Following the conclusion of the Second Neerian War, the city fell under the control of Maelan soldiers. Within three years of taking the city, the city was taken by an organization known as the Inviri Order, who murdered all Maelan people living in the city.
Everyone Hates Cassie: What a poor, lonely girl.

**Everyone Hates Cassie: What a poor, lonely girl.** is the eighth video in the OpAphid video series.

## Transcript

(*Closeup of apparently Cassie's face. The words "I have taken God's name in vain" appear over her face.*)

**Cassie:** I have taken God's name in vain.

(*Cassie is looking up, and slowly turns her head downword. Words scroll over her face.*)

**Bree:** (*voiceover from the video Swimming!*) What ever happened to that girl Cassie? What ever happened to that girl Cassie? What ever happened to that girl Cassie?

(*The words "Everyone Hates Me" appear over Cassie's face.*)

**Daniel:** (*voiceover from Swimming!*) Who?

**Bree:** (*voiceover*) That girl. She was in your class? You know?

**Daniel:** (*voiceover*) Who is this girl?

**Bree:** (*voiceover*) She was in your class.

**Daniel:** (*voiceover*) I have no idea what you're talking about.

(*The false YouTube ending appears, and reversed audio plays as the OpAPHID logo appears.*)

## Hieroglyphs

Sideways shape (1/2)
Cloud with 4 rain lines (1/4)
Cloud with 2 upsidedown Us (1/20)

When the fractions are added and reduced they yield 4/5

## Lifted audio

From Swimming! Not in original video order

**Bree:** Whatever happened to that girl, Cassie?

**Daniel:** Who?

**Bree:** That girl. She was in your class? You know?

**Daniel:** Who is this girl?

**Bree:** She was in your class.

**Daniel:** I have no idea what you're talking about.

## Reversed audio

--false youtube ending--

It is a sin to believe evil of others, but it is seldom a mistake

Which is a quote from H. L. Mencken

## External links

* Original YouTube version
* TigerlilyLynn companion video
Sunhill

Sunhill is a state comprised of several islands located off of the southern coast of Neeria. The largest island, Torry, holds almost all of the state’s population, and is substantially larger than any other islands in the state.

Sunhill is the 3rd largest and 3rd wealthiest of the Cassian states, ahead of East Windsor in size, and Highfield on economic productivity.

Both economically and culturally, Sunhill is more tied to the Valnir than any other Cassian state. Like the Valnir, Sunhill’s economy is heavily based on maritime trade.

Sunhill has very little arable land, it has a hot and relatively dry climate.
The Midlands

The Midlands is the largest and most populous of the states in Alcater. The capital and largest city of of the Midlands, Goldfield, also serves as the capital and largest city of the nation of Alcater. The Midlands is most fertile and agriculturally productive of the states of Alcater, and this productivity provides the backbone of the state’s economy.

House Seriph is the largest and most powerful of the ruling houses, their family seat is located in the center of the Midlands, and doubles as the seat of the state’s government. House Clifton was the most powerful house at the time of the divorce, but has been the second strongest house for most of the state’s history, with the Seriphs rising to prominence through the use of their fertile lands during times of peace. The Clifton seat of Oldhill is located atop a large solitary hill in the southwest of the midlands, and is said to be nearly impenetrable. House Swilton controlls the region closest to Cassian, so their territory contains the majority of the Midlands millitary forces, which are supplied by all 5 houses. House Ableton controls the region in the northwest of the midlands, they are the least powerful of the 5 ruling houses.
Stillfort

Less a city than a massive military complex, the Stillfort was built following the end of the First Neerian War as a protective measure against land attacks from the south.

The Stillfort’s location at the center of Robert’s Wall, which runs across the relatively narrow section of land between the bottom of the Spearhead Mountains and the coast, makes it incredibly valuable militarily. As attacking Seahaven by sea is nearly impossible, any significant military attack on Cassian must pass the Stillfort, or go through Highfield to the north.

The Stillfort connects directly to Robert’s Wall, and is shaped as half of an octagon, with Robert’s Wall comprising the widest side.
Forum

The **LG15 Forums** are divided into two sections: the Lonelygirl15 forums and the KateModern forums

## History of the Forums

*See also: phorum*
The forums have gone through three generations of existence. The earliest incarnation, which existed from July 16 through September 6, 2006, varied greatly from the current version and is discussed at the phorum entry. The second version, from September 6, 2006 through July 22, 2007 was a more advanced phpBB software-supported forum. On July 22, 2007, the forums were upgraded to the newest version of phpBB in connection with a major site upgrade and integration with KateModern at lg15.com. Currently, two seperate fourms are used for the lonelygirl15 and KateModern series, however an account at one works on either forum.

## Official Forum Accounts

### lonelygirl15 Character Accounts

* Bree — lonelygirl15
* Daniel — danielbeast
* Emma — Emma07
* Jennie — JennieTheBear
* Jonas — jonastko
* Sarah — SkyIsEmpty
* Spencer — LAlabrat
* Taylor — soccerstar
* Nikki Bower — NikkiBowerReport

### KateModern Character Accounts

* Charlie — chazontoast
* Gavin — deepgoat
* Kate — AbstractHeart
* Lee — MrSphinx
* Sophie — MyKateModern
* Steve — SteveBelieves
* Tariq — tariq287

### Cast and Crew Accounts

* The Creators — The Creators
* Mesh Flinders — Mesh Flinders
* Amanda Goodfried — Amanda
* Pete Gibbons — Goodtimegibbo
* Jonathan Almond — JonathanKM
* Jessica Lee Rose — jessicaleerose
The Sternguard

The Sternguard are a criminal organization, which operates primarily from the city of Riftreach. The Sternguard were formed during the First Neerian War as a special forces operation, created to disturb movement of Inviri troops and supplies into the east. Following the war, the Sternguard remained in the region, continuing their operations raiding supply lines, now as a criminal organization as opposed to a guerilla force. Following the construction of the Crossing, as Riftreach experienced rapid population decrease and economic decline, the Sternguard slowly came to gain full control of the city.
ARG

An **alternate reality game**, or ARG, (also called immersive fiction) is a real-time interactive experience that utilizes several media and gaming elements to tell a story. The players uncover parts of the story by solving clues and/or puzzles passed to them through various mediums such as postal mail, e-mail, telephone, voicemail, websites, videos, etc. The players often directly affect the advancement of plot. The individual(s) responsible for control of the game and storyline is called the "puppetmaster."

Some fans initially suspected that lonelygirl15 was an alternate reality game. For a brief period of time, OpAphid was the official ARG of lonelygirl15; however, the OpAphid puppetmaster and the lonelygirl15 creators parted ways in April 2007. Since then, OpAphid has joined forces with Maddison Atkins, to create the new ARG redearth88. Other ARGs related to lonelygirl15 are The Homeschoolers Aggregate and Facility J.

## ARG Basics

**ARG Rules**

1. Maintain the attitude that "this is not a game"!
2. Work Together! Collaboration is the key to solving any puzzle!
3. Stay in character!

 **Glossary of Terms**

* Curtain: A metaphor for the line of separation between players and puppetmasters. Everything behind the curtain (out of game) does not exist in front of the curtain (in game).
* Drop: A clue or puzzle, dropped off, that players find and share in order to advance the story.
* Gamejack (or ARGjack): An individual or action that is considered a deliberate attack on the game. Examples of this include false drops, or an individual who is not part of the ARG but pretends to be in order to confuse and distract players.
* Lurker: A player who who follows the game or discussion without directly participating.
* Puppetmaster: An individual involved in designing and/or controlling an ARG. The true identity of a puppetmaster may or may not be known.
* Shill: An individual associated with the puppetmaster who poses as player.
* This Is Not A Game (TINAG): The defining mantra of alternate reality gaming which dictates that the game should not behave like a game and instead exists in a fully-realized world where characters function like real people. The game itself does not acknowledge that it is a game, it does not have an acknowledged ruleset for players, and all action takes place in real-time and is not replayable.

**Common Abbreviations**

* IG: In Game
* OOG: Out Of Game
* IC: In Character
* OOC: Out Of Character
* PM: Puppetmaster
* TINAG: This Is Not A Game
* IRC: A chat program often utilized in alternate reality games to solve puzzles and discuss drops

## External links

* Unfiction.com, a comprehensive resource for those interested in ARGs
* Useful puzzle-solving tools compiled by Unfiction.com
* Unforums.com, a forum dedicated to ARGs
* CodenameTripleKnot, a forum dedicated to only lonelygirl15 ARGs
Sinchan Empire

The Sinchan Empire is an empire which is primarily concentrated along the southwest coast of Xingsei. The empire also includes a significant number conquered islands of varying size which lie off the coast. Though they exert little influence on the western isles, the Sinchan Empire is the most populous and powerful state in the Known World. The majority of their interaction with the west comes through their trade relationship with the Cassian Kingdom.
The Grand Library

Located in Craeton, the Grand Library is the central building of Parlian University. The building consists of two primary parts, a large circular outer building, and a tall tower which sits at the center of the inner circle courtyard.

The Grand Library is the largest library in the Alcane Isles, and it is frequently visited by scholars and government officials from regions all around the world.
Selgos Peninsula

The Selgos Peninsula is a land form on the south eastern corner of Neeria, which juts out eastward from the island. Known to have formed and then become re-submerged in water several times throughout history, the peninsula was responsible for the first populating what was the island of Brenthall. The disappearance of the peninsula allowed the Maelan’s to develop as a separate culture and society from their Brill ancestors. The reformation of the peninsula and the subsequent Brill attack forced the Maelan move to the Sunfort.
Kron

**Kron's** are enemies found in the game! They are heavy-armored humanoids.

 Abilites
 Attack power
 Race

## Appearance

Krons can be found mostly in dark and evil areas such as dungeons or caves.
Many speculates what Krons are under that heavy armor. Krons says to be a dark knight that specializes in creating havoc. Legends says that they also are an evil spirit killed in battle and brought back to serve dark forces.

The empire of Morkath does have a few hired Krons serving their cause.

## Type and abilities

Krons are hostile enemies, meaning that they will approach Jarim when near and damage him when too close. They have the ability to spew out fire from their helmets.

## Variations

The Krons have two variations. They do either have a redish armor (the Krons of Morkath) or a blue, spiked armor.
Inviri Order

The Inviri Order is a militant organization which currently claims complete control over the city of Sarasath. While their group does have a centralized leadership system, a large portion of their agenda relies on spreading their agenda to Inviri across the former Inviri Kingdom. The Inviri Kingdom has members scattered across the west, even in cities not controlled by the Inviri.

The orders focus is based on returning sole posession of western Neeria to Inviri people. They are known for arranging attacks on non-Inviri settlements, and executing any non-Inviri found west of the Rift.
Miyeilcis

Miyeilcis is a Niranist city state located on a small series of islands just off the southern coast of Neeria, between the east and west mouths of the Reysees.

The city is known for being the most lenient in its interpretations of Niranist law, and has the highest proportion of non-Niranist residents. The city state also contains the only Niranist region where alcohol is legal, on the island of Nirila.
Parlian Order

The Parlian Order is a society of scientists and academics based out of Parlian University. The Order is considered to be the pinnacle of academia in the western isles. Formed by powerful and influential men from across the world, the organization exerts shadow influence on a wide array of governments and private institutions.
39 ABY

**39 NSY** geschah folgendes:

## Ereignisse

* Erste Sichtung der *Introducer*
* Le findet einen Weg, durch das Multiversum zu reisen.
* Ro wird auf einer politischen Mission im Mittleren Rand in die Schulter geschossen
* Die Lebellion verliert an Mitgliedern
* Tanos Um ist auf der Suche nach machtsensitiven Lebewesen.

## Gestorben

* Leenn (Universum 2)
* Moeris
* Berater von Franklin Moro
* Binkscommander 4 (Cosia)
* Jürgen das Schaf
* Uriel Septim (Klon)
* Zeitbaby
Neeria Wiki

## Welcome to the Neeria Wiki

Information about a personal world building project, not related to any published works, but feel free to look around if you'd like!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Alcater

Alcater is a nation in the eastern portion of Neeria, consisting of four states, each of which has a relatively high degree of independence. Alcater is the largest Alcane nation, both in terms of population and land area, as well as being the only Alcane nation ruled and populated in similar part by Maelan and Inviri peoples. The capital of the nation, as well as the largest city, is the city of Goldfield.
Seahaven

Seahaven is the most populous city in the Cassian Kingdom, as well as the economic center, and the seat of the Vice Sovereign, the military backed de facto leader of the Cassian Kingdom. It is located on the coast of the Ersian Ocean which separates the Alcane Isles from Xingsei.

The city has the highest Ziaoqai influence and population of any in Neeria, and their economy is based significantly on trade with the Ziaoqai.

The economy of Seahaven is based primarily on trade, although there is a significant industry of metals mining, based in the mountains which border the city to the west.

Due to its location, wedged between the mountains and the sea, Seahaven is a long and narrow city. The old city walls, run perpendicular to the ocean, creating a box around the Old Town district, with the sea and the mountains forming the other two sides.

All land commerce along the east coast of Neeria, and within the state of Cassian specifically, must pass through Seahaven, as the only other path through the state is through the mountains.

The most notable landmark in Seahaven is the Seagate, a massive stone gate in the ocean, which marks the entrance to the only known safe path through the Bay of Stones.
The Riftlands

The Riftlands are a state whose territory extends primarily along the Rift, covering most of the northern section of the eastern border with the Rift. The territory extends up to the northern coast of Neeria, and includes some portion of the Stern, the mountain range at the top of the Rift. The exact boundaries of the Riftlands are not known, as the Stern remains largely unclaimed by any state, and politically dominated by the criminal organization known as the Sternguard.

Until the construction of the crossing, the Riftlands was the poorest and most crime ridden of the eastern states. Since the Crossing was built, however, the state has become very wealthy. The Riftlands is known as having the highest income inequality of any state, as it’s largest city, the Crossing, is the richest city per capita in Neeria, but the remainder of the state is quite poor. It’s capital is Stonecliff, though it’s largest city is the Crossing.
DURANGO

Al igual que sucede con el resto de la cultura mexicana, la cocina duranguense es fruto del mestizaje. El más antiguo y famoso plato de su gastronomía es el Caldillo Durangueño, preparado a base de carne de res, tomate, cebolla y Chile verde y condimentado con sal y comino. Su éxito se debe a que los vastos pastizales del territorio promovieron la ganadería de reses y estas se convirtieron en el alimento más barato y abundante.

http://www.explorandomexico.com.mx/state/9/Durango/photogallery
The Barrlands

The Barrlands are a territory in southern Neeria, bordering the Rift to the west, the Riftlands to the north, the Midlands to the northeast, and West Windsor to the east. The Barrlands include the former lands of both the past states of Feyrwood and Southcross. The Barrlands are a strictly Niranist state, and the only Niranist Maelan state. The Barrlands are divided into regions, each controlled more directly by its own diocese. Many consider the Barrlands to be a puppet state of the Niranist theocracy in Crocis, as they are not controlled directly by their own government, but instead follow the rule of the Niranist High Priests.