Glitches

Some **glitches** are encountered while playing. Here is the list.

## Driving-based glitches

These glitches are possible only in the game (during gameplay, when the player controls cars.).

### Cars going through

Sometimes, during your 1.5 second period of free rewind (you don't lose a second), you can go through another car. Also, sometimes the cars may just give way in a pileup and then the car you are driving may end up going through into the other cars.

Small protruding parts of Future Cars may also go through other cars with no damage, like the hover-engines of the hovering Citroen/antique car. This is more evident in levels where cars start in the same position (in any level.).

Avoiding the File:Ornithologists-Hernandez accident.jpgAvoiding the Avoiding the (DOES NOT Commute) 車禍（港口的筒倉）Going through the pileup, first with Mr. Shepard, then dentist student Charles Schneider, then Ms. Donnahue.Avoiding Avoiding , much to Mrs. More's relief (and Ms. Donnahue's!)Avoiding the Avoiding the Charles Schneider going through Ni-Ko Bim-Zawang. (avoiding Charles Schneider and Postwoman Betty!Avoiding the File:Briggs-Donnahue accident.jpg, or the File:Donnahue-Briggs accident.jpgRobert 'Crazy Bob' Foley avoided the Clark Jensen avoided the The  was avoided using ARMOR (Julia) and TRACTION CONTROL (Ms. Donnahue).Avoiding , or Avoiding the File:Hughes-Griffin accident (1).jpg (later, Mrs. Griffin's revenge would be wreaked upon Mr. Hughes in the Avoiding the The man who calls himself Mr. Lee goes through Mr. Beck (narrowly avoiding File:Beck-Lee accident (1).jpgMr. Lauper going through Mr. Lee (narrowly avoiding  or )Avoiding the File:Clemons-Warner accident.jpgAvoiding the Avoiding the Avoiding the , or the Avoiding the
### Inside a building

This glitch can sometimes happen when you drive a car inside a building, either by luck or being pushed too hard by another car.

It is not restricted to large buildings - your car can go into silos, get stuck in a barn or shipping containers, or even go through walls.

Ms. Reid inside a buildingPileup inside a building inside the building(DOES NOT Commute) 車禍（港口的筒倉）Going inside a silo with Ms. DonnahueThis happened while trying to crash into Mr. Mayfield. (i.e. , or Cars can go through bridges (the curved ones) as well.A taxi getting stuck inside a wall of the Amusement Park.Mr. Sculley getting stuck inside a building, while Ms. Donnahue watches the crash.Charles Schneider's big crash! inside a buildingDuncan's crashes
### Going Under

The Going Under glitch occurs when a car seemingly goes under the ground. This can only happen when you go through a concealed area that cannot be seen (e.g. between city buildings, under rivers, behind harbor walls, etc.) You will only stop falling when you hit the very bottom of an unseen pit, only revealed in the Metropolis/Future.

* A 3D model can be used to show this.
* Sometimes, a car might just fall through.
* Going inside buildings also might cause this glitch, because there is no ground for the inside of the building, only blank holes, leading to the pit.Going inside a office skyscraper, then going underneath ground level.DOES NOT Commute- weird going under glitch!

## Menu-caused glitches

### Stopped Game

Usually, tapping the camera and its respective level button will make you go into how you normally would see the level as a recording, but without any other car. That single car is also stopped, and going into the second camera angle, you see all the time bonuses, but only the starting car (if it even fits, like Charles Schneider's car). The third camera angle is all black. Quitting it will cause you to land on the level select screen, but with no level overviews (see #Blank Radio below). The only working function is the music and Credits.

Tapping the level button of the City (Night).I tried to activate the sideways glitch, and..
#### Back to the Suburb

Sometimes, if you click a level camera then its respective button, you will end up in The Suburb but in the checkpoint's theme. The driver's story is also told. A variation of this is the #Sideways glitch.

#### Sideways

The Sideways glitch can occur anytime during a Stopped Game glitch. It is very rare.

Clark Jensen's story, and the Suburb in the Beach's theme.Attempted recreation in Chinese.Ms. Donnahue's story, and the Suburb in the Metropolis/Future's theme.
#### Blank Radio

The blank radio glitch is a glitch caused by tapping multiple checkpoints and replays at the same time. (or just two. THIS IS VERY RARE AND CHANCES OF THIS HAPPENING ARE LOW.) After a successful attempt, the whole screen will turn blank. Radio ads and songs will still be available, but you cannot play checkpoints (the credits are still accessible as a road - obviously, the laser roads are invisible, as always). Checkpoint images will not appear until the game is refreshed.

### Menu control

Quitting (menu) and also pressing the pause button, can lead to the game stopping on one theme. If the back button (from a phone/tablet) is pressed, the game can be played from the menu, like how immediately quitting the game during the cars' movements leaves them still visible on the map. However, it is a little difficult to control the cars, as the one last played/viewed (from the level camera), is the one controlled with the left/right controls, as during gameplay. Regardless of order, any other cars are viewed as the previously controlled ones, as the player would have to avoid them in standard gameplay. Normal aspects of gameplay, such as going under glitches, wrong-way notices, and crashes with other cars, are still visible, especially from the more 'complete' menu view.

A side effect of this is that, on levels with non-solid road renderings (such as the Harbor and the Metropolis/Future,) cars will fall through the ground/road (regardless of surface), if controlled via menu. Restarting normal gameplay will treat the cars with an unusually 'heavy' amount of force, touching them more solidly to the road than normal. TURBO and ARMOR increase grip but skid more, and TRACTION CONTROL grips the road far too tightly, leading to crashes with a 'held-down' finger (even if the finger does not though the screen.) The excessive force applied can make cars hit random surfaces and crash, fall into the ground (even if only lightly touching) and a forced rewind. In some cases, cars may fly out of the level (for example, the trees in the far left of the City (Night), can make Ben Womack's van chaotically drive - up and out, left and WRONG WAY, or down and into the ground.) Some examples are in the below gallery:

###  Empty Map

If you click a level camera, then the *next* level button, the second camera angle is all empty (not even Time Bonuses). This is good for making high-quality images of the checkpoints without blur and the cars.

### Wrong Theme

If you are currently hovering above a checkpoint (e.g. The Beach), and you click the previous checkpoint (The City) or the next (The Amusement Park) then clicking the pause button VERY quickly will turn the selected checkpoint into the original checkpoint's (that you were hovering above) theme. The original checkpoint's music is still playing in your current checkpoint.

e.g. You are hovering above the Beach, then you select the City, then press pause VERY quickly, then the city will have the beach theme. The Beach music will also be playing.

### Wrong Way Glitch

Sometimes, when syncing up progress on different devices, the walkthroughs are not available, though the time and highscore (credits) are available. The **Wrong Way Glitch** can be made by tapping a level (e.g. The Beach), then tapping a previous level's camera icon (the walkthrough/replay.) (e.g. replay of The City). The game thinks you are going to the first car of the previous level (i.e. Julia of The City), but you are supposed to be playing the first car of the current level (i.e. Clark Jensen of The Beach). The previous level (here, The City) is too far back (here, from The Beach), so the game puts out a ****WRONG WAY****
message.

Another consequence is the previous level's theme (here, The City's rainy day) appearing (the wrong theme glitch.).

### Red Light Glitch

The Red Light Glitch is a glitch that turns the game's display red.

To get this glitch, go under (especially in the Metropolis/Future), and pause the game immediately when it says ****WRONG WAY****
. The game's light should turn red. (If it is blurring, like a REWIND's graphic, quitting to the main menu would blur the main menu's levels like a REWIND as well, momentarily, before returning to normal. Even if you do go under, but do not get the red light effect, the level will still turn grey, at least. Whatever the case, all light effects will disappear, including car headlights, tail lights, lamp light, laser roads, logo signs, buildings, etc.. Only solid surfaces are left, which can be very confusing as to why a car on a laser road is not falling off (if the menus don't obscure it.))

Alternatively, press the ⏪ (REWIND) button and the back button on your phone or tablet, together!

### Time-glitch

This glitch may be visible (but inactive) when a player quits a camera view of a level. It will show the time recorded for the level (though it is not in use, as the movement of the cars is predetermined.) To activate the glitch, press another level's camera button (not the level button itself), and on the last car (exactly at the bonnet passing the Checkpoint sign or after, but before the level rewinds), quit the level and press (twice) Back (>) button on the device. The car will drive automatically to the destination and start the next level (like the menu-control glitch.) It will apply excessive force, however (on any level the next time it is played), and the car will drive off the road. To restart normal gameplay, quit and restart the game (after removing it from the RAM.) It will not remove the data, however, if saved in ROM (device memory.) This glitch can be exploited to add time to levels. For example, a player with ~499/500 seconds in The Metropolis/Future can view its walkthrough, quit the game on the last car, on the laser road (exactly near the end), and wait for the car to drive to the end. (The game will crash, but the score will save.) If done on any other level (e.g. quitting the Metropolis/Future walkthrough, and then picking a level further toward the Start - The Suburb, wait to the last car of that level and quit right near the end of the checkpoint sign. The car should drive itself to the end (if close enough,) and despite being on the main menu, the game will save it as a checkpoint time (so getting 500 seconds for that level.) It can now be entered and played as a normal level, to collect even more time.

A side effect of controlling though the menu is (besides crashing and rewinding only once), the walkthroughs lose all sound for their level. All that plays is the rain/storm loops, and the first car's loop. If the level is viewed through the camera (that was used for the glitch), then it will not render properly if the last car drives off: it will instead produce the same car (again), twice in its starting position (first camera angle.) The second angle gives the level at the start of its theme, but with no cars moving. The third pushes the view three levels ahead, if it goes too far (past the end laser road), it will show a black screen (like the sideways glitch.)

(for the previous three:) **WARNING: This glitch cannot be done on a computer, because a computer does not have a proper back button. (The back button on a window tab will not help.)**