Version History

## 17/1/17

* Flag bug fixed
* Most keys can be customized now
* Laser Turret: rate of fire decreased to 0,8 s (from 0,7 s), slightly reduced turning speed.
* Acid Grenade: damage increased to 25 (+4) to 25 (+5); energy from 35 to 30.
* heal aura: heal rate per upg from 4 to 3.
* laser grenade: energy from 40 to 35.
* small regen buff; small lifesteal buff.
* missiles can collide now.
* heal aura is also from 40 to 45 energy.
* Some UI polish.
* New skins.
* New Christmas & Winter themed maps.
* Some winter themed skins will be 50% off for 1 month including Snowcoat, Snowcoat 2, Princess, Wolf

## 28/12/16

* Switched to new & improved server structure.
* New UI polish.
* New skins.
* New Christmas & Winter themed maps.
* Some winter themed skins will be 50% off for 1 month including Snowcoat, Snowcoat 2, Princess, Wolf.

## 8/12/16

* Bug fixes
* Interface tweaks
* New font
* New interface for options (region selection moved to options menu)
* New localization (Portuguese & Spanish)

## 6/12/16

* New ability: Shield
* Heal Aura: doesnt stack anymore, energy cost inceased to 40 (from 35).
* Fixed bug that made it impossible to leave from watching a replay.
* Sseveral interface improvements.
* Removed Auto Turret.
* Added Laser Turret.
* Small Regeneration buff.
* Teleport energy increased to 40 (from 37).
* It's possible now to jump over small obstacles.
* It's possible to fly over medium size obstacles when getting hit by explosions
* It's possible now to get pushed into water (which leads to death) when hit by explosions.
* Added death screen - now you can invite your friends to join your game with a link.

## 26/11/16

* Performance tweaks
* Small Regeneration buff.
* Slightly increated fire rate of Rapid Rocket Launcher.
* Fixed some graphic bugs.

## 25/11/16

* Changed active ability attribute cost from 70 to 100 and level count from 5 to 3 (changed values accordingly, so balance is the same, mostly, some small changes)
* Agility nerfed.
* Sniper Rifle damage decreased to 35 (from 70)
* Grenade Launcher AoE slighly nerfed.
* Removed HP upgrade from turrets and Heal Aura.
* Leaving game now takes 5s. This is to prevent leaving right before you get killed.
* Armor bars are now colored in team games.
* Fixed several bugs that were caused by the new UI.
* Fixed bug that made it impossible to chat ingame.

## 24/11/16

* New homescreen look!
* New premium skins

## 17/11/16

* Wall lifetime in FFA modes reduced from 5min to 3min.
* Poison Gas Grenade renamed to Acid Grenade, energy cost increased to 35 (from 30)
* Added Radius upgrades.
* Fixed some bugs
* Fixed small font sizes.

## 15/11/16

* Added Poison Gas Grenade.
* Removed Smoke Grenade.
* Buffed Laser Grenade.
* Nerfed Invisibility.
* Scan energy cost reduced.
* Added ignore player function.
* Added option to hide ingame chat.

## 8/11/16

* Leaving game will have your character stay ingame for 4s (so people cannot insta leave during battles to avoid losing elo).
* Small Agility nerf.
* Walls now have 5min lifetime in non-team modes.
* Removed Flash Grenade.
* Added Laser Grenade.
* Heal Aura required Energy reduced to 35 (from 40).
* Invisibility Energy channeling rate very slightly increased.
* Small Regeneration buff.
* Small Intelligence buff.
* Elo now shows in Player Profile.
* Death messages now show what weapon was used to kill the player.
* Kills from turrets only gives/takes only 50% elo.
* Turret lifetime reduced to 2min (from 3min)
* Several smaller fixes and improvements.

## 31/10/16

* Added new halloween graphics.
* Added Grim Reaper skin.
* Event: Halloween themed skins are 50% off until 7/11/16.
* Added global Elo ranking system for Deathmatch - available from level 3.
* Added in-game scoring system for Deathmatch.
* Increased ability points from 1000 to 1200.
* Results show after you leave game.
* Walls and Turrets can't be built on pick-up points.
* Walls HP decreased.
* Bug fixes
* Rapid Launchers buffed.

## 21/10/16

* Added a bunch of new map tiles and decorations
* Fixed bug that caused you can't shoot.
* Rapid Launchers AoE increased.
* Added max control range for Remote Controlled Launcher's missles.

## 13/10/16

* 2 new weapons: Rapid Rocket Launcher and Rapid Grenade Launcher.
* New graphics for Pickups.
* Picked up weapons are pre-loaded.
* Removed ability to select a weapon via hotkey if that weapon has not been picked up.
* Grenades now fall into water.
* Zombies gain souls and get stronger.
* Sniper Rifle damage decreased.
* Decreased Remote Controlled Launcher's rocket AoE.
* Increased Shotgun ammunition ammount.
* Flamethrower and Rocket Launcher sound volume fixed.
* Fixed bug that displayed explosions on walls when getting hit by rocket.

## 30/09/16

* Added game types & max player info in game list.
* Default game mode reverted back to Deathmatch.
* Game mode change button moved below Play button.
* Armor bar now covers the HP bar like before.
* All turrets have only 33% lifetime in Zombie matches.
* Turrets' range upgrade removed.
* Reduced Zombie spawn rate.
* Bug fixes for Deathmatch.
* Merged US East and US West to one North America.

**Bold text**{| style="width: 100%; font-size: 100%;" class="navbox
! colspan="4" style="background-color: #012e59; padding: 0.2em 0.5em;" | Navigation
! rowspan="2" style="background-color: #012e59;" | Weapons
! style="background-color: #012e59;" | Single Target
! style="background-color: #012e59;" | Area Damage
! rowspan="2" style="background-color: #012e59;" | Abilities
! style="background-color: #012e59;" | Active
! style="background-color: #012e59;" | Passive
! rowspan="3" style="background-color: #012e59;" | Maps
! style="background-color: #012e59;" | Deathmatch, Zombie Deathmatch
! style="background-color: #012e59;" | Team Deathmatch
! style="background-color: #012e59;" | CTF
! rowspan="1" style="background-color: #012e59;" |Other