Starbase Researches

## **Summary**

Once the Laboratory is onboard the Starbase, a Fleet can begin researching various upgrades and technologies to further improve their Starbase. Researches will either cost Supplies  or Starbux , and they can be instantly completed by paying additional Starbux.

The below table of contents displays every single research available to Starbases. A research's Laboratory requirement for their first level determines its category placement. Alternatively, hitting Ctrl + F or Command + F and typing in keywords can be done to navigate the page on PC/Mac. Due to page size, uses for the more elaborate researches are found on their respective pages.

## **Level 1 Laboratory Researches**

### **Advanced Engineering**

***"Increases the amount of rooms a Starbase can build/upgrade simultaneously."***

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### **Stickers**

***"Allows a Fleet to paste colorful Stickers onto their Starbase! Or they can add depressing ones, we don't judge."***

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### **Rocket**

***"Upgrades the Rocket Missile, increasing damage and cost. No level 1 this time, the Rocket Missile came with the packaging!"***

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### **Jungler**

***"Unlocks and upgrades the Jungle Missile, increasing damage and cost. No, the warheads are not replaced with farts at later levels."***

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### **Penetrator Missiles**

***"Unlocks and upgrades the Penetrator Missile, increasing damage and cost. Don't take it the wrong way and we'll be fine ;)."***

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### **Mimic Missiles**

***"Upgrades the Mimic Missile, increasing damage and cost. No level 1 this time, the Mimic Missile came with the packaging!"***

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### **Ammo Recycling**

***"A certain percentage of Missiles, Crafts, Androids, and Cores are given back after a Starbase is attacked."***

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### **Starbase Hull Expansion**

***"Allows a Fleet to expand their Starbase. The grids gained AKA Grid B, can only hold Resource Rooms and Lifts."***

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## **Level 2 Laboratory Researches**

### **Nanotech Paint**

***"Allows a Fleet to Paint their Starbase and apply Skins. So colorful!"***

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### **Mini Droid**

***"Unlocks and upgrades the Mini Droid, increasing stats and cost. This all-in-one Android does everything! Albeit extremely mediocre."***

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### **EMP Technology**

***"Unlocks and upgrades the EMP Missile, increasing damage and cost. It has gotten so advanced not even turning the room off and on again will work!"***

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### **Modularization**

***"Unlocks the ability to place Modules in Rooms. Now they can finally add that back scratcher!"***

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### **Python**

***"Your Fleet installed some "100% virus-free no scam" plugins and unlocked new AI commands."***

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## **Level 3 Laboratory Researches**

### **Collector Bot 3K**

***"Puts all uncollected Missiles, Androids, Crafts, and Resources in a box a Fleet member can collect at the Bridge."***

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### **Incendiary Technology**

***"Unlocks and upgrades the Scarlet Missile, increasing damage and cost. And no, the Missile doesn't play your Fleet's disstrack."***

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## **Level 4 Laboratory Researches**

### **Supply Chain Automation**

***"Adds a button that rearms all Modules along with queuing any consumed Missiles, Androids, Crafts, and Cores to be rebuilt."***

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### **Javelin Missiles**

***"Unlocks and upgrades the Javelin Missile, increasing damage and cost. With this Missile, Armor will say, 'Am I a joke to you?'"***

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**Game Features**

**Fleet Related**

**Fleets** • **Tournament** • ****Starbase Researches****

**Player Related**

**Leagues** • **Starship Researches** • **Dropship** • **Merchant Ship** • **Ad Blimps** • **Tapjoy Ship** • **Objectives** • **Achievements**

**Research Usage**

**gBay** • **Day Trader** • **Collector Bot 3K** • **Supply Chain Automation** • **Atomic Dissassembly**