Ariel

*A valiant knight of House Ashburn. Earned a wrongful reputation.*

 Ash (Ancestor)
Alaric (Ancestor)
Gustav (Grandfather)
Geoffrey (Father)
Rowena (Mother)
Magnus (Uncle)
Henry (Brother)

**Ariel** is a playable character in *Andaron Saga*. She is a noble knight of House Ashburn who became saddled with the reputation as a ruthless murderer. She is the daughter of Lord Geoffrey, granddaughter of the Captain of the Royal Guard Gustav, niece of Magnus, sister to Henry and a good friend of Victoria.

## Personality

Despite what the rumors may entail her as, Ariel is a serene and serious individual, while not entirely stoic and uncompromising, occasionally teasing and making light with others. She takes her duty as a knight very seriously, both in terms of militarism and morals. She deeply values honor and righteousness, and strives to do good for her people, and she is very adept as strategy and processes tactics more efficiently and comprehensively than most of her army after rigorous training from being in the Ashburn knights. Ariel also has a close bond with Victoria since the latter was arranged into a marriage with Ariel’s brother, Henry; she was the one to convince Victoria to leave Henry and strive to follow her own desires.

## In Game

### *Andaron Saga*

#### Recruitment

Spawns as a enemy unit on turn 4. Talk to her with Victoria to recruit.

If she is not recruited or defeated in Ch. 10, then she will reappear in Ch. 11 on turn 6, or in Ch. 29 on turn 1 as a Great Knight. Talk to her with Victoria to recruit in both cases.

#### Overall

Ariel is a pretty straightforward all-rounder cavalier, having large strength pool coupled with good skill so she won’t miss with her axes, although she still will miss from time to time. She has decent defense and hp to soak up some physical hits, and while her speed may seem concerning, she has 14 constitution, so none of the axes she wields will be able to slow her down, alleviating most of her speed problems. Her starting stats translate well into her growth rates, although her average speed will start to show as she will eventually start to struggle doubling if she doesn’t get any speed levels in her two starting chapters, 9 or 10, the latter depending if you didn’t recruit her with Victoria the previous chapter.

Where she starts to get a little nutty is that she is able to obtain an early regalia in Chapter 10, where her father, Geoffrey, appears much later in the chapter as a sub-boss and wields the Ashcleaver axe; you can obtain it if you kill him while Ariel is still alive. She won’t be able to use it until she promotes, but her stats upon promotion are perfectly suited to use it effectively; she gains +2 additional constitution points and the axe has 20 weight, which only reduces her speed by 4, and the game gives you an abundance of items to increase her con even further to the point she won’t be slowed down at all, though she will not be able to be rescued, and her aid stat will drop accordingly so she can also not rescue herself, an issue even before promotion. Another use of Ashcleaver’s massive weight is that it translates into her personal skill, Heavy Strikes, which increases Ariel’s crit by 1 point per her weapon’s weight, and the axe itself has 20 crit, so Ariel essentially has a passive +40 crit. When she’s unable to crit, the weapon also grants her the Colossus skill, giving Ariel a skill% chance to triple her strength, functioning the same as a critical hit. On top of that, the weapon passively grants +5 strength and resistance and +10 defense, substantially increasing her tanking potential.

#### Supports

* Victoria
* Angelus
* Theodor
* Zakarias