recursal/Fanatic-Fandom huggingface dataset:
Photosystem II

**Photosystem II** is a Chandelure created by EsCa(SO4)2. Under Sun, this thing puts its Chlorophyll-enhanced speed tier and massive 317 SpA to use to decimate teams without hard Fire counters. Even Jackpot is not insurmountable, thanks to Calm Mind and Fire Blast's extreme power in Sun. Sturdy waters like Back To School and Eliteandninja's Toxapex aren't necessarily safe either, because of coverage moves like Solar Beam and Psychic. Of course, this all only happens if Sun is up. It can set Sun itself but preferably it would get that from Beelzebug because it's a bit frail. Of course, many of its counters are actually shared with Beelzebug and you'd have to hard switch from the moth to Photosystem, so there's the question whether sending it out in the first place is even worth it. Outside of sun, it's not nearly as impressive, as its low speed and poor bulk make it easy bait for many offensive threats.

## Moves

-Fire Blast

-Flamethrower

-Shadow Ball

-Psychic

-Energy Ball

-Solar Beam

-Calm Mind

-Sunny Day

## Replays

https://replay.pokemonshowdown.com/dawn-gen8azuremonsrandombattle-473794
Blue

**Blue** is a Cranidos created by God of Hypermeth. Because of its stupidly high Attack stat, it is among the strongest Scarfers around and very annoying to switch into. Sheer Force boosts its Rock Slide to about the same power as Stone Edge and gives most of its coverage moves a nice boost too, but Head Smash is still its strongest move that can OHKO a lot of things. Blue is very slow for a Scarfer though, outspeeding very little boosted threats or other Scarfers, though it gets the jump on the slowest ones like Head Smash Bros. and golden luxray. Blue also has terrible defensive capabilities and takes massive recoil damage from Head Smash, so once something isn't killed by it, it usually kills back.

## Moves

-Head Smash

-Earthquake

-Stone Edge

-Zen Headbutt

-Superpower

-Iron Head

-Fire Punch

-Rock Slide
Kachow

**Kachow** is a Deoxys-Speed created by WandaVision. Kachow notably sports a blazing speed stat, outspeeding even some of the fastest things around like SaintRevent's Barraskewda and SGs Ridley, including even some Scarfers. Tough Claws and Choice Band patch up its mediocre Attack stat and give it good power, which in conjunction with a wide set of coverage moves allow it to OHKO most mons it can hit super effectively. This makes Kachow one of the best revenge killers and utility attackers around. However, a lack of good STAB means it is often very reliant on super effective moves to get a good damage output, leaving it a bit matchup reliant at times. Its bulk is among the worst of the meta too, and it is weak to priority like Ren's Vibrava's First Impression and EchoTorterra's Pawniard's Sucker Punch.

## Moves

-Zen Headbutt

-Drain Punch

-Superpower

-Meteor Mash

-Extreme Speed

-Poison Jab

-Knock Off

-Ice Punch
N

**N** is a Zoroark created by EVBoo. Zoroark is a good revenge killer thanks to its Scarf-bolstered speed tier, decent Special Attack stat and Libero making its coverage moves powerful enough to pick up kills. Zoroark has a wide array of moves to pick from and as a result can hit many foes super effectively, giving it a large group of targets that it can revenge kill. Zoroark has terrible bulk though, so it can't abuse Libero as well on a defensive level and is put under a lot of pressure to KO the opposition or risk getting KOed back. Like many Choice Scarf users, Zoroark's power is good but not that exceptional, as the base power of its moves is not particularly high; because of this, it is often relegated to revenge killing already weakened targets or glass cannons even if they're weak to its moves.

## Moves

-Dark Pulse

-Flamethrower

-Sludge Bomb

-Shadow Ball

-Aura Sphere

-Oblivion Wing

-Extrasensory

-Moonblast
Item Shop

A

* **Air Balloon** *$15*
* **Assault Vest** *$15*

B

* **Black Sludge** *$15*
* **Blunder Policy** *$10*

C

* **Choice Band** *$15*
* **Choice Scarf** *$15*
* **Choice Specs** *$15*

D

* **Damp Rock** *$15*
* **Deep Sea Scale** *$15*
* **Deep Sea Tooth** *$15*

E

* **Eject Button** *$10*
* **Eject Pack** *$15*
* **Eviolite** *$15*
* **Expert Belt** *$15*

F

* **Flame Orb** *$15*
* **Focus Band** *$10*
* **Focus Sash** *$25*

H

* **Heat Rock** *$15*
* **Heavy-Duty Boots** *$15*

I

* **Icy Rock** *$15*

K

* **King's Rock** *$15*

L

* **Leek** *$15*
* **Leftovers** *$15*
* **Life Orb** *$15*
* **Light Ball** *$15*
* **Light Clay** *$15*
* **Lucky Punch** *$15*
* **Lum Berry** *$15*

M

* **Metronome** *$15*
* **Muscle Band** *$10*

P

* **Power Herb** *$15*

Q

* **Quick Claw** *$10*

R

* **Red Card** *$10*
* **Rocky Helmet** *$15*

S

* **Safety Goggles** *$15*
* **Scope Lens** *$15*
* **Sitrus Berry** *$15*
* **Smooth Rock** *$15*

T

* **Terrain Extender** *$15*
* **Thick Club** *$15*
* **Throat Spray** *$15*
* **Toxic Orb** *$15*

W

* **Weakness Policy** *$15*
* **White Herb** *$15*
* **Wise Glasses** *$10*
Thomas Moro

Thomas Moro es uno de los personajes secundarios de El Ministro Oscuro y miembro del Consejo de Ancianos.

## Biografía

Thomas nació en 1513, siendo hijo (aparentemente ilegitimo) del famoso humanista del mismo nombre y que fue decapitado por Henry VIII el 6 de julio de 1535.

Se menciona que conoció a Samael mejor que la mayoría de los miembros del consejo.

## Personalidad

Se le considera como una de las personas dentro del consejo de temperamento más conciliador, con buen manejo del lenguaje para evocar emociones positivas aunque se menciona que lo hace por este propósito y no porque sienta realmente lo que dice. Ahriman menciona que se trata de uno de los miembros del consejo que más confianza le producen.
Nuttin'

**Nuttin'** is a Pineco created by Marnie. With access to every entry hazard, as well as dual screens and Toxic, nuttin' is a versatile support mon. Good bulk coupled with a lack of x4 weaknesses aid it in getting as much hazards up as possible, and its Sturdy ability lets it fire off a clutch Toxic against threatening sweepers. Its role is purely relegated to support, however, as its only ways of dealing damage itself are through Toxic or Explosion. While hazards are certainly powerful due to the lack of removal, nuttin' itself isn't going to be a big threat to anything, leading to it being used as setup bait for things not afraid of Toxic.

## Moves

-Sticky Web

-Spikes

-Toxic Spikes

-Stealth Rock

-Light Screen

-Reflect

-Toxic

-Explosion

## Replays

* https://replay.pokemonshowdown.com/dawn-gen8azuremonsrandombattle-462332
Superconductivity

**Superconductivity** is an Arctozolt created by EsCa(SO4)2. Under Electric Terrain, Superconductivity outspeeds the large majority of the meta and is able to Bolt Beak away, oneshotting just about everything that doesn't resist it. Its secondary Ice STAB gives it powerful Icicle Crashes and Icicle Spears to smack the few Ground-types of the meta like tank trouble-complete and diegoblu. However, outside of Electric Terrain, it performs very badly because of relative frailty, a bad defensive typing, sluggish speed, and a the fact it's hard to double Bolt Beak's power. Its Attack stat isn't terribly high either, meaning its moves other than Bolt Beak leave a lot to be desired power-wise. Lastly, even when Surge Surfer is in effect, it gets outsped by Scarfers like SaintRevent's Darmanitan-Galar and the hyperfast Kachow.

## Moves

-Bolt Beak

-Wild Charge

-Icicle Spear

-Icicle Crash

-Stomping Tantrum

-Low Kick

-Iron Tail

-Electric Terrain
Poseidon

**Poseidon** is a Galarian Rapidash created by Astral Observatory. Decent speed and strong Pixilate-boosted attacks give it a decent niche in the meta as a physical attacker despite its only decent Attack stat. Despite the abundance of Steel-types, it preys on the almost just as abundant Dragon-types and can easily OHKO all of them with the right move. Swords Dance helps its matchup against slower teams tremendously and Swords Dance+Wild Charge can even overcome Nevermore. However, its speed misses out on the 270 mark, leaving it outsped and disposed of by things like memomiguel and Saint Ntilwell because of its bad bulk. Its only decent Attack stat also makes its non-Pixilate moves rather weak when not super effective.

## Moves

-Swords Dance

-Double-Edge

-Extreme Speed

-Giga Impact

-Zen Headbutt

-High Horsepower

-Wild Charge

-Low Kick
Sir Lanceleek

**Sir Lanceleek** is a Sirfetch'd created by Astral Observatory. With a monstrous 301 Attack stat and high-BP moves, Lanceleek has a respectable damage output. However, where it really shines is with its crits, as Leek's 50% crit chance combined with Sniper gives crit moves a nuclear damage output. Some of its moves, like Night Slash, Crabhammer and Leaf Blade get another crit rate boost, which makes these moves madly powerful despite a lack of STAB on them. All of this result in Lanceleek performing very well against bulkier targets, but against offensive ones it's kind of a sitting duck with its low speed and bad bulk. Lack of reliable STAB in its moveset sometimes leaves it very reliant on critting with its coverage moves to get consistent damage output.

## Moves

-Swords Dance

-Close Combat

-Cross Chop

-Night Slash

-Brave Bird

-Leaf Blade

-Knock Off

-Crabhammer

-First Impression
Scaramouch

**Scaramouch** is a Galarian Mr. Mime created by EsCa(SO4)2. Compared to the other weather sweepers, Scaramouch is more focused on being a bulky attacker rather than going for raw power. Evenso, its good Special Attack combined with Blizzard's high BP makes it quite strong even without a Nasty Plot boost under its belt. While its speed isn't the greatest outside of Hail, it's also far from unusable, allowing its Nasty Plot set some utility without having to set up Hail or being paired with Esca's Girlfriend. Its good bulk is let down by its awful defensive typing though, leaving it weak to the STAB of many key threats like Beelzebug without giving it many resistances. It should also be noted that due to the lack of Life Orb, it won't really be OHKOing many things without a boost, unlike the more powerful weather sweepers like Photosystem II and Mosasaurus.

## Moves

-Hail

-Nasty Plot

-Blizzard

-Psychic

-Freeze-Dry

-Energy Ball

-Focus Blast

-Thunderbolt
Mad Hatter

**Mad Hatter** is a Hatterene created by GuzzlesOwO. Decent bulk and a nice offensive movepool give it a niche as a bulky attacker capable of checking or even countering most of the Fighting and Dragon-types of the meta. Calm Mind allows it to overcome the defensive mons it already has a good matchup against thanks to Magic Bounce, while Trick Room can help it beat faster threats that could otherwise revenge kill it or support deadly teammates like Crusader Escaval and Back To School. Outside of Trick Room, though, it is easily revenge killed by the many Steel-types present. Its bulk is also good, but not particularly amazing, which can leave it prone to being worn down.

## Moves

-Dazzling Gleam

-Psychic

-Psyshock

-Draining Kiss

-Mystical Fire

-Giga Drain

-Calm Mind

-Trick Room
REYquazaPalpitoad's Eiscue

**REYquazaPalpitoad's Eiscue** is an Eiscue created by TheSeelGoesMeow. In Noice forme, it has a very good speed tier, which in conjunction with access to Belly Drum could on paper make it a threatening sweeper. However, several factors make it so that this pretty much never happens in practice. For one, going into Noice forme completely depends on the opponent hitting you with a physical move, which they can just elect not to do since its bad special bulk makes it drop easily to special attacks either way. Eiscue is also very weak without a Belly Drum boost, so it's not like it can really punish the opponent for switching to a special attacker unless it can hit them with a super effective Icicle Crash or Head Smash on the switch. Extreme frailty after switching formes also pretty much forces it to get its Belly Drum off while still in Ice Face forme, as it's otherwise way too risky, but if it fails to switch formes after that then it's essentially wasted for the rest of the match unless the opponent somehow only has mons with less than 156 speed. In short, if Eiscue ever puts in serious work, chances are you either got the best matchup possible for it or your opponent was playing badly.

## Moves

-Belly Drum

-Protect

-Substitute

-Icicle Crash

-Waterfall

-Head Smash

-Iron Head

-Zen Headbutt
Pixel Pusher

**Pixel Pusher** is a Zeraora created by EVBoo. Blazing speed, usable Attack, Tough Claws and a wide movepool make it a powerful offensive threat that can bluff certain coverage moves to scare out many mons. While its power used to be lackluster, the addition of Tough Claws to its toolset now helps it secure many KOs it missed out on before while making it harder to switch into in general. Its power is still not to be overestimated, however, as it still lacks the raw strength to OHKO many things without super effective damage. Its limited bulk also means that it can only miss out on KOs so many times, exacerbating this issue even more.

## Moves

-Plasma Fists

-Knock Off

-Outrage

-Play Rough

-Close Combat

-Bulk Up

-Wild Charge

-Fake Out

## Checks and Counters

* **Ground-types**: Pixel Pusher has no way to hit Ground-types for big damage, unless they have a secondary type weak to its coverage moves. Diegoblu outspeeds and revenge kills it and doesn't really mind switching in on anything except Knock Off. PAIN TRAIN easily lives both Close Combat and Fire Punch, with both activating its Weakness Policy and the second even getting its Steam Engine going.
* **Physically Bulky Pokémon:** Because its overall power level is a bit subpar, especially when it's lacking Plasma Fists, Pixel Pusher struggles to break through physically bulky Pokémon like LCVS's Appletun and Cursed Shield if it lacks Bulk Up or the appropriate moves to hit them super effectively. Eviolite tanks like cancer and treesarecool's Lombre generally do the job too, but they don't like the possibility of Knock Off neutering them for the rest of the match.
* **Faster revenge killers:** Pixel Pusher's poor bulk leads to it not tanking hits well, which means faster things like diegoblu and Kachow have little trouble revenge killing it.

## Replays

* https://replay.pokemonshowdown.com/dawn-gen8azuremonsrandombattle-462695
Marnie

**Marnie** is a Morpeko created by Marnie. Moxie combined with speed boosts from Rapid Spin and Aura Wheel can quickly let it spiral out of control once it gets a kill. Getting kills isn't terribly hard, as it has a decent attack stat backed up by Life Orb, and its STAB and some of its coverage moves have very high base power. Marnie is also very hard to defensively answer after it gets a Moxie boost, as it has the coverage to hit most things super effectively. That being said, its bulk is piss poor, which is not helped by its constant Life Orb recoil; as a result, it will likely faint to any hit if it doesn't manage to kill whatever is in front of it. Furthermore, it is very reliant on speed boosts to actually sweep, as its 265 speed otherwise leaves it open to revenge killing from things like treesarecool's Ribombee and Renfur's Pheromosa, although some mons like RSNinja's Dragapult and Kachow can be caught with a timely Sucker Punch.

## Moves

-Aura Wheel

-Icicle Crash

-Wicked Blow

-Seed Bomb

-Sucker Punch

-Pyro Ball

-Rapid Spin

-Photon Geyser
Shuck My Balls

**Shuck My Balls** is a Shuckle created by Astral Observatory. Shuck My Balls is a notable hazard setter, as it has access to the elusive Sticky Web. With how offensive the meta is and how tight the speed tiers are, slowing down grounded mons can give you a massive advantage in battle. The sad thing is that, in 90% of cases, Shuck My Balls is useful for Webs and Webs only (and perhaps Stealth Rock). Pathetic offensive stats make it extremely passive and thus reliant on passive damage from Wrap and Toxic to threaten the opposition at all. It may have Knock Off, but this can actually hinder your team by weakening the Knock Off of its teammates while its own Knock probably won't even do 10%. Color Change barely helps it as a defensive mon, as it is easily exploitable by a lot of Life Orb attackers while there aren't even that many Choiced attackers that are gravely inconvenienced by it. Lastly, despite its magnificent defensive stats, its very poor HP holds its overall bulk back. Not to mention its chance of redemption by getting Sticky Web isn't even 50%.

## Moves

-Sticky Web

-Stealth Rock

-Toxic

-Infestation

-Knock Off

-Protect

-Rest

-Spikes
Peace and Love on the Planet Earth (Steven Universe)

**Peace and Love on the Planet Earth** was featured in the episode "It Could've Been Great". The song is one of Peridot's first steps to excepting her new life on earth Steven and her sing a cute song together even if she doesn't fully understand the purpose of lyrics.

## Lyrics

**Chorus**

Life and death and love and birth and peace and war

On the planet earth

Is there anything that's worth more than peace and love on the planet earth

**Verse 1**

Come on and sing it with me

Sing?

The words relate to the key

Key?

If it's a pattern, If It's a pattern

Then just repeat after me

**Verse 2**

Life and death and love and birth

Life and death and love and birth

Using Mi Fa Mi Mi Fa Mi Ti La

And peace and war on the planet earth

**Spoken**

Yes, yes that's it

That's so easy

Yeah but that's what's fun about it

You should write something,

You should right a song

About what?

Whatever you're thinking

**Peridot Verse 3**

I guess we're already here

I guess we already know

We all have something to fear

We all have nowhere to go

I think you're all insane!

But I guess I am too

Anybody would be if they were stuck on earth with you

**Steven:**

Hahaha Yes!

**Chorus**

Steven: Life and Death and Love and Birth and

Amethyst: Life and Death and Love and Birth and

Pearl: Life and Death and Love and Birth and Peace and war on the planet earth

Garnet: Is there anything that's worth more

Steven: Is there anything that's worth more

Peridot: Is there anything that's worth more

Than peace and love on the planet earth

## Trivia

* The song was released on January 5, 2016, a day before the episode with the song was first released, on the official Cartoon Network channel because every song from the show was being uploaded to their channel in celebration of Steven's Birthday Week.
* The phrases "life and death" and "peace and war" contain contrasting/opposite ideas, while the phrase "love and birth" are not opposites.
* Originally, the lines in the introduction spelling out the chords were to be represented by numbers instead of in solfege, with the line "Now you sing mi-fa-mi-mi-fa-mi-ti-la" was "Okay, now go three above me", and the end of the song was to be sung as a round.[1] Interestingly, the "la" in the aforementioned line is four above Steven, while the preceding notes are all three above. Peridot corrects this by singing "sol" instead which is three above.
MENMA

**MENMA** is a Gengar created by triggerhappy948. It holds the title of fastest currently available Scarfer, with a good SpA stat to boot. Soul-Heart can fuel snowball sweeps in the lategame, where it grows stronger with every kill and picks off mons one by one. Sweeps like this are hard to pull off though, as after all it's still a Scarfer that often requires prior damage for its first kill, and being locked into a move means many teams can just switch into a resist. MENMA also has absolutely terrible bulk that makes it get killed by just about anything that it can't kill in one hit itself, and a Sucker Punch from CHILD YEETER or EchoTorterra's Pawniard dispatches easily of it too.

## Moves

-Shadow Ball

-Sludge Bomb

-Sludge Wave

-Moongeist Beam

-Dazzling Gleam

-Thunderbolt

-Blizzard

-Destiny Bond
SharpClaw

**SharpClaw** is a Weavile created by Renfur. A good attack stat coupled with a nice offensive typing and amazing speed give it a nice offensive niche in the meta, being able to revenge kill important offensive threats like Kudamon's Noivern while having a strong Knock Off to scare away the likes of cancer. Because it covers so much with its STABs alone, it arguably doesn't really need a lot of coverage and could thus afford to run multiple STAB moves on its set to lower the chance of any deadweight movesets; even then, the little coverage it got is much appreciated, like Iron Tail to shred treesarecool's Carbink. It also has a relatively strong Ice Shard to revenge kill the few things that can outspeed it, like diegoblu and RSNinja's Dragapult. Not all is good news though, as its horrific bulk leaves it without any breathing room in terms of kills, as not KOing the stuff in front of it will often lead to it KOing back or dealing a ton of damage. It can also struggle if it doesn't get Knock Off because of the high amount of Steel-types present.

## Moves

-Ice Punch

-Icicle Crash

-Ice Shard

-Knock Off

-Swords Dance

-Behemoth Bash

-Poison Jab

-Low Kick
Keepin' it cool (Regular Show)

***Keepin' It Cool** is a song featured in the episode "Return of Mordecai and the Rigbys".*

*It's also the second song performed by the band Mordecai and the Rigbys, the first being Party Tonight.*

## *Lyrics*

***Original/Garage:***

*Sometimes I dream about that AC, AC*

*Cold waves blowing over, over me*

*Feelin' hot, maybe it's a state of mind*

*Think cool to past the, past the time*

*Snowmen and snowstorms*

***Live:***

*Sometimes I dream about Ice Planet X*

*A distant planet way colder, colder than the rest*

*That's where lord blizzard resides*

*Think about his kingdom to pass the, pass the time*

*ice-liths and ice henge, there's not much to it*

*Gettin' blasted by ice rays, by wizard blizzards, ice druids*

*Chila-a-a-a-a-x*

*K-K-K-Keepin' it cool*

*K-K-K-Keepin' it cool*

***(Solo)***

*K-K-K-Keepin' it cool*

*K-K-K-Keepin' it cool*
OwO's Bewear

**OwO's Bewear** is a Bewear created by Foxxeyy with funding from GuzzlesOwO. With a boost from Choice Band, Bewear reaches respectable power and can OHKO or 2HKO many Pokémon in the tier. Scrappy makes its STAB unresisted, allowing it to muscle past Esca's Girlfriend and Cursed Shield without having to resort to coverage moves. Its bulk, while not amazing, is decent enough to tank a hit or two if need be, and Drain Punch can help with longevity a bit. However, OwO's Bewear is a bit on the slow side, and coupled with a mediocre defensive typing this leaves it easily revenge killed. An unoptimized EV spread also holds it back, as it is not extremely powerful for a Choice Band mon and is walled by cancer despite having Scrappy.

## Moves

-Close Combat

-Double-Edge

-Drain Punch

-Ice Punch

-Return

-Low Sweep

-Rock Slide

-Earthquake
Rainbow Splash

**Rainbow Splash** is a Keldeo created by Marnie. Compared to the other Sniper mons, it is a bit unusual in that its crit rate is actually nowhere near 50%--it's only 1/8 on its non-boosted moves, this meaning all moves but Snipe Shot, Aeroblast and Frost Breath. However, it is able to patch this up with Focus Energy, which does give it a guaranteed crit rate, after which its power level reaches massive levels with high-BP moves like Steam Eruption and Moongeist Beam. Its mediocre bulk makes it rather hard to set up though, and its speed tier is decent enough but still outrun by many offensive threats. Still, underestimating the pony is a recipe for finding yourself headshot.

## Moves

-Secret Sword

-Focus Energy

-Frost Breath

-Aura Sphere

-Aeroblast

-Snipe Shot

-Steam Eruption

-Moongeist Beam
Memomiguel

**Memomiguel** is a Pikachu created by memomiguel. Abusing the legality of FakeSpeed in Azuremons, this mon uses Refrigerate in conjunction with Electric STAB to give itself powerful BoltBeam coverage. Pikachu's low BST also gives it a high level, which means that after Light Ball's stat doubling it reaches devastating power levels. Its powerful priority and good speed make it an excellent mon in a meta dominated by mostly frail offensive mons. However, memo won't be winning any matches on its own anymore; its 270 speed, while good, has kind of become a benchmark for fast mons to hit and surpass, leaving it outsped by many of the mons that were added after it, like Saint Ntilwell and The Jester. This means that at times it is overreliant on a non-STAB Extreme Speed, because its low bulk means that if it isn't killing whatever is in front of it, it's likely dying in return.

## Moves

-Volt Tackle

-Fake Out

-Extreme Speed

-Plasma Fists

-Wild Charge

-Knock Off

-Play Rough

-Return

## Replays

* https://replay.pokemonshowdown.com/dawn-gen8azuremonsrandombattle-462342
ShadeStarlight's Scolipede

**ShadeStarlight's Scolipede** is a Scolipede created by Shade Starlight. Pretty much all this mon has going for it is that it can sometimes sweep with Swords Dance and Speed Boost. Its Attack is pretty low and it has no boosting item, though, so it has no hopes of accomplishing this without Swords Dance. Its bulk is also not that great, making setting up hard. To make matters worse, its mediocre speed means that it often needs a boost to outspeed the offensive threat in front of it, and even at +1 it gets outrun by many scarfers; utilizing defensive mons for free turns seldom works out because of how much it struggles to get past them as well. All of this make Scolipede not that good of an Azuremon, being too situational and moveset-dependent to put in any consistent work.

## Moves

-Swords Dance

-Rock Slide

-Earthquake

-Megahorn

-Poison Jab

-Aqua Tail

-Pursuit

-Iron Tail
SaintRevent's Barraskewda

**SaintRevent's Barraskewda** is a Barraskewda created by SaintRevent. This mon is ridiculous. With a sky-high 270 Attack and even better 319 speed, this thing is able to outspeed and deal heavy damage to the large majority of the meta. And with heavy damage, I mean more often than not OHKOing. With high-BP moves and Tough Claws boosting most of them, nothing can safely switch in on it and extremely few things can beat it 1v1. Offensively checking it is very hard too, with only Kachow and a couple Scarfers outspeeding it (and treesarecool's Ninjask which is frankly not even a threat unless it's very weakened). Flip Turn even allows it to pick off a weakened mon and immediately flee to avoid getting revenge killed. True, it's frail and wears itself down with LO, but that's not at all enough to stop its absolute dominance and ability to win matches entirely on its own.

## Moves

-Liquidation

-Close Combat

-Dragon Ascent

-Drill Run

-Poison Jab

-Double-Edge

-Ice Fang

-Throat Chop

-Flip Turn

-Pyro Ball

## Usage Tips

* **Click moves and win:** That's it. This mon is so unbelievably broken, that you just click the move that will hurt the most and then proceed to win.

## Checks and Counters

* **Faster mons**: Because of its poor bulk, anything faster than it, like Kachow or tactics, can revenge kill it rather easily.
* **Priority**: While it lives memomiguel's FakeSpeed from full, Barraskewda does not take strong priority from the likes of EchoTorterra's Pawniard and Suicide Birb V2.0 well and is easily killed off after a couple rounds of LO recoil or a defense drop from Close Combat or Dragon Ascent. The BAAAAAAAArbarian's Extreme Speed will notably always OHKO.
* **Coverage-dependent checks**: There are a couple mons that can beat SaintRevent's Barraskewda in a 1v1 if it lacks a certain move. Crusader Escaval can tank even a Dragon Ascent (barely) and always KO back with Iron Head, but drops to Pyro Ball. The BAAAAAAAArbarian also tanks anything except Pyro Ball. Tank trouble-complete is only OHKOed by Ice Fang.
* **Cancer**: Cancer's massive bulk allows it to survive a Throat Chop (though it can't switch into it) and with Strength Sap and/or Will-O-Wisp can win the 1v1.
* **The x button**: Easiest way to not get 6-0d by Barraskewda.
Pixxx Harder Daddy

**Pixxx Harder Daddy** is a Sylveon created by Marnie. It uses Sylveon's naturally good special bulk and Stamina to slowly become a nearly untouchable defensive roadblock. Fairy is a fairly good defensive type in the meta, resisting the ubiquitous Dragon attacks. However, before Stamina boosts, its physical bulk is quite poor, meaning it will have to attempt to switch into a weaker special move or multihit move before it can properly tank on both sides. It also has no reliable recovery, only Wish. To make matters worse, its movepool is a bit janky, leading to near-unusable sets at times.

## Moves

-Moonblast

-Mystical Fire

-Shadow Ball

-Stored Power

-Calm Mind

-Wish

-Rest

-Curse

-Baton Pass

-Scorching Sands
Skull

**Skull** is a Skuntank created by Bisgit. With most of its moves being contact moves, Skull can inflict random poison on its foes by virtue of Poison Touch, which is a huge annoyance for offensive and defensive mons alike. Its typing is pretty interesting defensively, allowing it to act as a decent switch-in to things like MENMA and treesarecool's Carnivine with its constant Black Sludge recovery. While Steel-types look like they could give it issues, Flamethrower allows it to 2HKO ones like Evermore and tank trouble 1. On top of this, it's one of the few available hazard removers of the meta. Its stats aren't very amazing though, as it doesn't have the offenses to actually break walls, the bulk to take very strong hits, or the speed to outrun many offensive mons.

## Moves

-Crunch

-Poison Jab

-Defog

-Flamethrower

-Knock Off

-Play Rough

-Sucker Punch

-Pursuit

-Toxic
PaperBoy

**PaperBoy** is a Kartana created by Renfur. Its ridiculous Attack stat combined with Life Orb allows it to dish out some serious damage, and access to Knock Off lets it cripple Eviolite-based defensive mons like cancer and treesarecool's Lombre that might try to beat it still. It can also boost up with Swords Dance to push its power to even more ridiculous levels, allowing it to break past most resists, even Nevermore. However, its Speed, while good for a breaker of its caliber, leaves a lot to be desired, as it misses out on key threats like Suicide Birb V2.0 and GuzzlesOwO's Inteleon. Despite its status as a Flash Fire Steel-type, its godawful special bulk and only decent physical bulk prevent it from actually countering most Fire-types; at best, it allows you to switch in if you correctly predict their move, since it is still oneshot or twoshot by the secondary STAB moves of the likes of Beelzebug and treesarecool's Marowak-Alola. Finally, it only has two STAB moves, and its coverage moves aren't very strong either, like Aerial Ace and Psycho Cut, so it often ends up with weak sets that even 324 Atk can't salvage.

## Moves

-Leaf Blade

-Behemoth Blade

-Swords Dance

-Knock Off

-X-Scissor

-Aerial Ace

-Psycho Cut

-Sacred Sword
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REYquazaPalpitoad's Turtonator

**REYquazaPalpitoad's Turtonator** is a Turtonator created by TheSeelGoesMeow. Contrary allows it to fire off powerful Draco Meteors and Overheats without any drawbacks; in fact, using these moves gives it boosts to its power, easing it in breaking through slow, bulky targets. Its sweeping potential is held back by its terrible speed, low special bulk and lack of any recovery though. Turtonator has good physical bulk, though, and its special bulk is just good enough to take on the chip damage attacks from cancer and treesarecool's Lombre, which means that it still acts decently well against the bulky stuff, just not against the strong stuff. Fire and Dragon are good offensive types too, giving it winning matchups against Renfur's Melmetal and Crusader Escaval. Despite this, it is still held back by a bad Special Attack stat before boosts, and the fact its moveset outside of Overheat/Meteor is simply awful.

## Moves

-Draco Meteor

-Overheat

-Sunny Day

-Solar Beam

-Flash Cannon

-Will-O-Wisp

-Shell Trap

-Hyper Beam
Nagging in-law

**Nagging in-law** is a Naganadel created by Shade Dawn N. Contrary Draco Meteor allows this mon to quickly spiral out of hand, especially since Poison STAB allows it to punish Fairy-types trying to block its shenanigans. Focus Sash gives it a small safety net against revenge killers, ensuring it will always live at least one hit, which is especially brutal in 1v1 settings. Once Sash is broken though, nagging in-law is open to revenge killers like diegoblu, SaintRevent's Darmanitan-Galar and various priority users like memomiguel. It should also be noted that its overall moveset is quite subideal, often ending up with no STAB, which means sets without Draco Meteor fare very poorly.

## Moves

-Draco Meteor

-Sludge Wave

-Thunderbolt

-Dark Pulse

-Signal Beam

-Flamethrower

-Air Slash

-Tailwind

## Usage Tips

Only Use if have draco meteor otherwise use it as tailwind and or toxic support. if you dont have those. well just use it as chip damage.

## Replays

https://replay.pokemonshowdown.com/dawn-gen8azuremonsrandomdoublesbattle-480390
Tank trouble-complete

**Tank trouble-complete** is a Zygarde created by Foxxeyy. Using the mighty Zygarde Complete-forme, under the right circumstances and with the right set this thing can be a real pain in the ass to take down. While initially rather weak, multiple setup options in Coil and Dragon Dance allow this thing to boost its damage output to threatening levels. As if its bulk didn't make taking it down annoying enough already, it can even pack Rest! However, all of this is much scarier on paper than in practice. Its low Attack stat makes tank trouble-complete very passive without boosts, and subpar Ground/Normal coverage leaves it pretty easily walled even after boosts despite Thousand Arrows' Smack Down properties. At times, it can be difficult to get Power Construct to activate because the "random" Ice moves in the meta might kill it before it even undergoes transformation. Tank trouble-complete is also notorious for getting horrible sets, because of its linear moveset that notably contains a lot of status moves.

## Moves

-Thousand Arrows

-Thousand Waves

-Dragon Tail

-Extreme Speed

-Coil

-Dragon Dance

-Rest

-Substitute

-Toxic

## Replays

https://replay.pokemonshowdown.com/dawn-gen8azuremonsrandombattle-473389
SGs Ridley

**SGs Ridley** is an Aerodactyl created by EsCa(SO4)2. Ridley brings speed and great Rock/Flying coverage to the table, being able to outspeed and OHKO key threats like Kudamon's Noivern and treesarecool's Meowth-Alola. Aerilate Return's high BP allows it to put serious dents in, if not outright OHKO just about everything that doesn't resist it. Its ability to force switches also makes it a good offensive Stealth Rock setter. However, its bulk is among the worst of the meta, meaning it can't really switch in on anything despite its usable set of resistances. 229 Attack is also rather average, leaving it highly reliant on its high-BP moves to get rid of whatever's in front of it. Lastly, 292 speed is certainly good, but not quite fast enough to outspeed things like Pixel Pusher and treesarecool's Ribombee that, in turn, easily OHKO it.

## Moves

-Return

-Double-Edge

-Stone Edge

-Rock Slide

-Stealth Rock

-Earthquake

-Dragon Dance

-Roost
RSReina's Abra

**RSReina's Abra** is an Abra created by RS Reina. On top of an amazing Special Attack stat, Abra has access to Specs Psychic Surge, giving its Psychic attacks nuclear power. Psychic is capable of outright OHKOing almost the entire neutral tier, and 2HKOes some of the most specially bulky mons like Hierophant Green and Glug Glug; you have to resist it and have a lot of special bulk to semi-comfortably switch into it. Dark-types aren't completely safe from it either, as Dazzling Gleam and Signal Beam do quite a lot of damage to all of them not named Renfur's Muk-Alola. On top of this, it sits at a comfortable speed tier of 270 all while being immune to priority thanks to its own terrain. Unluckily for Abra and luckily for the tier, however, there are plenty of things faster than 270 speed that can revenge kill it, as its physical bulk is complete garbage while its special bulk is not even much better. While not very probable, it is also possible for it to get movesets without Psychic or Psyshock, which are overall pretty worthless as its nukeworthy Psychic moves are the main thing it has going for itself.

## Moves

-Psychic

-Psyshock

-Dazzling Gleam

-Signal Beam

-Shadow Ball

-Trick

-Charge Beam

-Energy Ball
Nevermore

**Nevermore** is a Corviknight created by Marnie. An amazing Steel/Flying typing combined with Flash Fire gives it only a single weakness to Electric and many resistances and immunities. On top of this, it has absolutely amazing bulk. It can even boost its physical bulk further with Iron Defense or Bulk Up, after which it becomes nearly unbreakable on the physical side save for critical hits. Its damage output might not be too impressive at first, but after a few Bulk Up boosts it becomes quite notable, and even then, who cares if you take 5 hits to kill when your opponent takes 10. It also has a chance to get Roost to make taking it down that more annoying, can pivot around with U-Turn, and even spread burns with Beak Blast against the physical attackers aiming for its less invested defensive side. Nevermore sits on the throne of "Ridiculously Hard-To-Break Defensive Mon That Everyone Hates" along with cancer.

## Moves

-Roost

-Beak Blast

-Iron Head

-Power Trip

-Body Press

-U-Turn

-Iron Defense

-Bulk Up

## Checks and Counters

* **Electric-types**: Electric attacks are Nevermore's sole weakness, and its moveset doesn't really allow it to threaten Electrics either. Deinocheirus, memomiguel and Gently Weeping can all make quick work of Nevermore. It should be noted that if Nevermore has Roost and already got an Iron Defense up, it is in fact capable of 1v1ing some physical Electrics, especially if it has Beak Blast.
* **Taunt:** Taunt from Pokémon like Deinocheirus and Diddy Kong can prevent Nevermore from setting up and recovering, which makes it overall much easier to deal with for the entire team. Do note that Diddy Kong is best switched out after using the move.
* **Strong wallbreakers:** Some of the most powerful breakers like Back To School and SaintRevent's Barraskewda are able to break past Nevermore, although the physical ones will struggle with Bulk Up and Iron Defense variants.
STAKATAKATAKA

**STAKATAKATAKA** is a Stakataka created by EsCa(SO4)2. Great mixed bulk courtesy of high natural Defense and Sandstorm-boosted Special Defense makes Stakataka a workable mixed tank, being able to take many hits and hit back hard. Its ability to force out a decent amount of Pokémon also makes it one of the more reliable Stealth Rock setters. Its glory days from the early meta are over, however; Ground and Fighting moves are much more common now, and while you can usually tank a non-STAB Earthquake, they'll still quickly make the wall crumble. It should also be noted that its offensive capabilities, while not too shabby, are usually nothing to write home about either; depending on the coverage moves it does or does not get, it is walled by common Steels and Fighting types.

## Moves

-Stealth Rock

-Gyro Ball

-Stone Edge

-Earthquake

-Body Press

-Heat Crash

-Rock Slide

-Trick Room

## Replays

https://replay.pokemonshowdown.com/dawn-gen8azuremonsrandomdoublesbattle-476276
Roadkill

**Roadkill** is a Linoone created by SGs Ridley. Roadkill utilizes the combination of Scrappy and BellySpeed to become a lategame cleaner that can kill most of the metagame with priority moves. However, this strategy very rarely works out, as it needs a perfect combination of moves for this, and even then many threats can deal enough damage to it to keep it from using Belly Drum, if they don't knock it out altogether. This often relegates Roadkill to being a decent revenge killer with its rather strong Extreme Speed, but it needs notable prior damage to get any kills. Its other moves are overall very weak when they're not x4 effective or boosted by a hard-to-get Belly Drum. Finally, even when it does get a Belly Drum off and has Extreme Speed, it is still stopped cold by the many Steels of the meta like Nevermore and Evermore and is pure Strength Sap bait for cancer still.

## Moves

-Belly Drum

-Extreme Speed

-Return

-Throat Chop

-Gunk Shot

-Stomping Tantrum

-Play Rough

-Toxic

## Replays

* https://replay.pokemonshowdown.com/dawn-gen8azuremonsrandombattle-462085
Kudamon's Lycanroc

**Kudamon's Lycanroc** is a Lycanroc created by Kudamon. Good speed, great power, high-BP moves and the deadly Libero give it all the tools to be one of the more menacing attackers of the meta. Its 278 speed sits ahead of things like treesarecool's Meowth-Alola and Saint Ntilwell, and it also has priority in Accelerock and Sucker Punch to deal with things faster than it. A diverse movepool also gives it a lot of tools to hit opposing mons with, like Pyro Ball for Crusader Escaval and Close Combat for EchoTorterra's Pawniard. However, being locked into its moves with Choice Band makes Lycanroc a bit easier to play around than other Protean/Libero users, as it is easier to punish after a kill or bad prediction. The absolute bulkiest things like cancer and Back To School still have a decent chance of defensively checking it due to a lack of ways to hit them super effectively.

## Moves

-Stone Edge

-Accelerock

-Drill Run

-Sucker Punch

-Pyro Ball

-Close Combat

-Psychic Fangs

-Play Rough
Shuvi

**Shuvi** is a Magearna created by triggerhappy948. Good bulk bolstered by Intimidate and a great defensive typing make it a good switchin to a number of big threats, including Suicide Birb V2.0, RSNinja's Dragapult and Diddy Kong. A very powerful Fleur Cannon helps reduce passivity, while Flash Cannon and Dazzling Gleam still have respectable damage output for a defensive mon. It also provides good utility with a slow Volt Switch, paralysis spam with Nuzzle and potential Trick Room setting. However, Shuvi has no recovery outside of a one-time Sitrus Berry, which means it can get worn down over the course of a match. Helping Hand and Protect are respectively useless and very situational in Singles, meaning it occasionally gets nigh unusable movesets too.

## Moves

-Fleur Cannon

-Flash Cannon

-Dazzling Gleam

-Volt Switch

-Nuzzle

-Trick Room

-Protect

-Helping Hand
Possibilities's Geodude-Alola

**Possibilities' Geodude-Alola** is an Alolan Geodude created by possibilities. Renowned for being one of the worse mons in the meta, being completely uncustomized, it's weirdly enough far from the worst thing around. While its matchup spread against the top tiers is downright catastrophic, it has just enough physical bulk and a situational typing to tank hits from the likes of memomiguel and KO back if it has a super effective move, like Earthquake. If it is not OHKOed, it can also set Stealth Rock, which already makes it a billion times more useful than things like REYquazaPalpitoad's Eiscue. The last situational use is trapping and beating very specific targets with Magnet Pull; if it has Earthquake or Superpower, it is able to trap and KO STAKATAKATAKA (or at least deal a ton of damage that it'll have trouble recovering from), while Fire Punch allows it to 2HKO tank trouble 1, whose only chance of escape would be planting a Worry Seed and then hard switching out. All in all though, these are all very situational things, and oftentimes the rock amounts to little more than death fodder.

## Moves

-Stealth Rock

-Fire Punch

-Stone Edge

-Earthquake

-Superpower

-Fire Blast

-Thunder Punch

-Fire Blast
Tank trouble 1

**Tank trouble 1** is a Ferroseed created by Foxxeyy. Its good bulk and typing make this thing a real annoyance to take down if you don't have a Fire move. It does more than just sitting there, however; Leech Seed and Toxic do a great job at chipping opponents down, and it has some other cool moves like Thunder Wave, Knock Off and Stealth Rock to annoy the opposition. Its decently strong Gyro Ball also lets it deal a lot of damage to Steel weak mons. Finally, Worry Seed is a neat tech that greatly improves its matchup against things like memomiguel and Van Darkholme that are reliant on their abilities to stand a chance against it. The nut is hard to crack, but not completely invincible; obviously any bit of fire roasts it off the planet easily, and Fighting hits aren't appreciated either. Dark-types that don't mind Gyro Ball, like EchoTorterra's Pawniard can also eventually wear it down, because it is unable to Leech Seed them.

## Moves

-Stealth Rock

-Gyro Ball

-Thunder Wave

-Toxic

-Leech Seed

-Knock Off

-Endeavor

-Worry Seed

## Checks and Counters

* **Fire-types and Fire coverage:** While Thunder Wave can be an annoying parting gift, generally strong Fire moves from the likes of Beelzebug, Saint Ntilwell and The Jester handle the durian without much trouble. Strong Fire coverage like Suicide Birb V2.0's Flare Blitz gets the job done too, and sneaky turkey and Pixel Pusher can still 2HKO with the appropriate move.
* **Strong Dark-types**: Dark-types are completely unaffected by Thunder Wave and Leech Seed, which means they can be a pain for tank trouble 1 to deal with. EchoTorterra's Pawniard stands out as it can remove Eviolite with Knock Off and isn't bothered too much by Gyro Ball, only really being threatened by Endeavor.
* **Fighting-types**: Tank trouble 1 does not take Fighting moves well, so things like OwO's Bewear and Rainbow Splash can win the 1v1.
* **Knock Off:** While Knock Off does not guarantee a victory of the Knock Off user, removing Eviolite does make tank trouble 1 much easier to deal with later in the match. Treesarecool's Lombre is a great mon to Knock its Eviolite Off, as it is immune to Leech Seed and Toxic and can even 1v1 with Fire Punch; however, Lombre is in turn vulnerable to tank trouble 1's Knock Off.
Treesarecool's Misdreavus

**Treesarecool's Misdreavus** is a Misdreavus created by trees are cool. This mon attempts to recreate the Murkrow herd's niche from last time, that being a Soundproof PerishTrapper. I say attempts, because it falls flat just about every time it tries to do this. For starters, the chance of getting both Mean Look and Perish Song is already low. Furthermore, even if it were to get both of these moves, it is not extremely bulky, leaving it prone to being 2 or 3HKOed by just about every major offensive threat, meaning that even if you get an ideal moveset you're not PerishTrapping anything anytime soon. This tendency to get killed before Perish Song even ends also means it's only marginally better in the 1v1 meta despite not needing Mean Look there. To rub even more salt into the wound, it got a grand total of 1 attacking move, that being Hex, meaning that it can't really do anything else either. You can try Will-O-Wisping something or perhaps Destiny Bonding a slow attacker, but all in all, Misdreavus is a horrible mon that you better hope you don't get on your team.

## Moves

-Mean Look

-Perish Song

-Thunder Wave

-Will-O-Wisp

-Hex

-Protect

-Pain Split

-Destiny Bond

## Replays

https://replay.pokemonshowdown.com/dawn-gen8azuremonsrandomdoublesbattle-471980

https://replay.pokemonshowdown.com/dawn-gen8azuremonsrandombattle-472899