Level 6

**Survival Difficulty: Class 1**
»⠀Safe
»⠀Secure
»⠀Minimal Entity Count

**Level 6** is the 7th level in the Megarooms.

## Description

**Level 6** is a big and large forest that in the middle of the Autumn season that spans 1,000 km in length and width. With beautiful and colorful leaves, beautiful tree structures and a feeling of easiness and calmness as a wanderer enters this level, there is a stone pathway that the wanderer spawns at (they spawn at the start of it) that is surrounded by the beautiful trees.

The trees have been reported to have some weird properties, but they are good, sometimes, staying near the trees can re-heal your wounds slightly or repair any organ/bone damage inside your body. The trees are somewhat slightly wet, damp, the water is not suggested to be drunk, but it can be safe to digest. Touching the leaves will always heal any wounds on the body part you touch them on, the leaves are also watery, with beautiful crystal clear "water pearls" on them. The wood is somehow very special and is a lot more harder than normal wood but somehow, you can still cut it normally, making the wood here very valuable as this kind of wood here is only in this level, Armenia or nopoggers, aka the one who discovered this level named the wood "Pantheogoea Wood".

The ground here is made from a weird stone-like material that feels like normal cobblestone or even dirt. The material is very hard, even harder than the wood. The kind of material here is unknown and is also only here, the discoverer of this level that is mentioned above also named this material, called "Armeniac", based on his name. The ground sometimes heals any wounds that are on the lower half of your body (legs, feet, knees, etc,...) and have other unknown properties that haven't been discovered yet, sometimes rare random bumps in the ground, usually next to the trees. The bumps are noticeable as weirdly, leaves fall off of it when they fall on, though some get through it's "defense". The bumps also support all supplies in the level, as small supply crates all lie on the bumps. The leaves fall on a specific pattern to avoid and make visible "pathway", the pathway is a well, pathway that is the way in the ground that doesn't have the leaves covering it. The pathway is about 500 km long leading outside of the forest as the wanderer spawns in the middle of the level, there is no information of what is outside the forest region of the level.

There is a raining event in this level, the event usually last from 5-50 minutes where grey clouds set in and start raining violently, it is slightly common (about 64% chance of happening), though there are no thunderstorms to worry about. The rain makes the level flood, but only can flood at maximum to the wanderer's crotch. It is been discovered that the rain is pure and clean water, which means this event can actually be a gift for dehydrated wanderers. The entities here hide under trees until the rain stops, as all entities here (except for Facelings) have hydrophobia intense wind can push some weak wanderers back, but other than some slipping hazards, the raining event is slightly more safer than the normal level.

## Bases and Outposts

There are no bases nor outposts in this level.

## Entities

There are only 3 kinds of entities here due to the minimal entity count, those are:

* Skin-stealers
* Facelings
* Scratchers

The Facelings are somewhat friendly, unless you attack them, they will be caring.

## Entrances and Exits

### Entrances

* If you water a cactus in Level 5, you will be sent here.

### Exits

* If you start punching the tree's wood for 30 seconds, you will be randomly sent back to Level 0.