recursal/Fanatic-Fandom huggingface dataset:
Laewaes

Laewaes is a coastal city near the southern border of the Saelenian Empire.

11% Aasimar

8% elves

6% kitsune

4% warforged

3% aquatic elves

7% others

 History

## Geography

The area to the south of the city is extremely waterlogged, with most water levels at least a foot in depth. The highway that runs through the area is the only reliable source of dry land, and even then with heavy enough rain even that can become mildly submerged. Travel through here is done mostly by boat if one were to go off the highway. Farm's in the area grow almost exclusively rice because of this, though extreme care is needed to prevent salt water from contaminating their paddies.

The north is better, after a short walk, as the ground stiffens and becomes solid once more. The partially rocky soil sits a ways above the water level of the Drowned Basin, the cliffs in most areas a straight drop off to the beaches below.

Despite these facts, the area is fairly tropical. The air is extremely humid almost year round, with winter seeing only a small drop. The various pools of water that are found throughout the area are a mix of fresh and salt water, with the large swamp being fresh water itself.
Group of Interest: The Nightmares

"They thought we were their nightmare before they had reason to. **Now let's prove them right**."

## Overview

A terrorist group stationed in New York City who's in conflict with Section 13. Ever since Leylines begun to be repaired they have became much more active in recruitment and raids against Section 13. Many of their number include fanatics who have been on way or another been done wrong by them from Section 13. Others however are magic users or non-humans who joined up for protection and companionship.

The Nightmares' bases are all around New York, always changing and always secretive. The world of magic seem to see them in two lights, either heroes fighting for them or dangerous terrorists lashing out against anything that looks at them wrongly.

## Notable Characters

Red Eyes - The group's strongest and most prolific member. Those who have sighted him have told conflicting stories of his powers. However his most famous ones are the ability to make things spontaneously combust and teleportation which he uses as one of his main offensive moves and to get away from conflicts with minimal lost to his group. When not setting things on fire though, his dual sub machine guns do work as well, as many Section 13 soldiers would tell if they weren't dead.

Nightmare with the Scythe - One of the group's newest lieutenants. A young idealist who wants the best for the magical world, even if that means destroying and dominating everything else. Despite this fanaticism however, it is said that he's the most merciful of Nightmares, many Leyline hunters noting that even though they've fought and lost against him, they always woke up with bruises and a headache.

Nightmare with the Headphones - A young woman who's able to be identified by her headphones. Often found with the Nightmare with the Scythe, it is rumored that she is also one of the newer lieutenants. Not much is known about her except that she is a master of elixirs, often healing the other Nightmares, sometimes even healing Leyline Hunters at the Nightmare with the Scythe's request.

Other Nightmares Lieutenants include what seems to be a master gunslinger with both legendary gunfighting and sniping skills, the group's residency necromancer, and a duo of siblings who can transform into magical beasts.

The rank and file of the Nightmares are usually fanatical magic users, often wielding swords like the legends of old, using cloaks to cover their identities and chanmail to protect them from harm. To avoid lost of life where they can, they also use oozes and undead as expendable shock troops.

## Stated Goals

+The destruction of Section 13 and anything else that is a danger to the underground magical world.
Grengar Melzuk

*Travelling alchemist and appreciator of explosions.*

## History

Born in Rike, Grengar learned quickly that people are generally suspicious if you have horns and a tail, even if you're are nice person. Then he learned that if you want to survive under these conditions in a big city slum, you have to get good a throwing and hitting things, be it to gather food or to keep others away from yourself and your stuff. He also found out that throwing exploding, burning or poisonous things made you even better at that. But those kind of actions get you noticed and he signed up as an apprentice in the Alchemist's guild, be it only to avoid prison or capital punishment. Afterwards he made his living as a traveling shotfirer and alchemist.

## Appearance

Looks like a fairskinned humanoid with two horns and a long tail. Nothing one could easily hide, so he doesn't even try.

Always dragging around a ton of things which might be useful and some other things to make for useful things. One can never know.

## Personality

Due to his history, he's rather quiet and keeps to himself. But he can be quite talkative when it comes to explosives and other alchemical substances. And a little pyromanic mischief never, well, almost never, hurt anyone.

## Enemies

A few grudges from his youth could remain. But quite a lot of his old tormenters will have died by now.

## Aspirations

Set up a shop somewhere and make a quieter living. But going out in the wild and testing new explosive things isn't out of question.
Karen Koyane

Played by Bella!

## History

The Koyane family of Jiyu has deep, old roots. Though the Koyane clan's repertoire is more well known for its ninja, the lesser-known but equally skilled corps of its taijutsu specialists took in those with less aptitude for the arcane arts of ninjutsu and produced fine, disciplined soldiers to protect the Chishiki Clan's stronghold, and very often served as law enforcers or guards. To them, understandably so, the fall of Jiyu to the Oni Emperor was the greatest dishonor ever to befall their name.

The mark of that dishonor weighs heavily on Koyane Karen, one of the family's inheritors of the Koyane's Spirit Fist style, and the first child of Koyane Ebisu, the former master of said style, until his death during the kaiju attacks on the newly rebuilt Jiyu. Unable to save her father despite being one of the new city's police and defense force, to Karen, even the return to the city of her fatherland felt empty, her sense of honor to her duty deeply offended.

Dedication and humility were tenets of the Spirit Fist style's deepest philosophies, becoming intimate with the cycle of life and death and each spirit's part within it. Karen would learn from her school the immense power the spirit could harness once she gained understanding of its ebb and flow within the body, at once an eager, yet detached student. Ebisu and Mai would push their daughter at every challenge, and find her composed and ready to take it on, despite how often she'd make mistakes, even fail, at times. But not long after every stumble, Karen would be on her feet again.

Her father's death landed the responsibility to carry on the style on Karen's shoulders. As the new head of the family, pressure has become immense to marry and bear children. But king and country demand her attention as well-- all while in the spring of her youth, where a bright and energetic, intense young woman would otherwise have the world at her whims.
Knight Order of Illumination

The Knight Order of Illumination is a group of mainly Aasimars that live on the Eren islands of Iakresh.

## History

For the newly arrived to Iakresh the Knight Order of Illumination is a relatively unknown group. To the locals of the Eren islands however, they're known as the battle maniacs as they frequently block major trade routes in order to challenge the guards of passing caravans. Although they are troublesome most of the locals do not mind as defeating a Knight of Illumination grants safe passage as well as the defeated knight taking the initiative to assist the caravan.

There are legends that the founder of the knight order arrived upon Eren after assimilating a minute portion of the Nexus, although for people not within the knight order the rest of the legend is unknown, as well as the current whereabouts of the founder.

## Geography

The Knight Order is scattered across the Eren Islands of Lakresh. They are frequently seen near trade route ambush points, which actually discourages actual bandits from setting up ambushes much to the delight of merchants.

## People

The Knight Order mainly consists of Aasimars however there are several other races within their ranks. The most recognizable feature of the Knight Order is the constant magical light that follows after them, travelers who have experienced the magical light report that it seemed to give them strength when near it.
Kiirus

Kiirus is a hostile NPC dedicated to the erasure of Time. He was formed when the Gods reset the Timeline upon **Maloglash** becoming a God. He lives and grows more powerful by draining the time and speed of other individuals, absorbing them and becoming even stronger.

## History

Little is known about Kiirus; he was created when the timeline was reset, and since then, has had an irresistible hunger and desire to devour the time and speed of anyone who crosses him. He wishes to end Time as it is known, to punish the Gods for their cruelty.

The truth is, Kiirus was once a man - or perhaps a woman - who fought on the side of good in the old Timeline city of **Falador**. He was killed when the Amarians destroyed it with a bomb, but his soul did not rest. When the Timeline was reset, his soul did not rest still, and instead, was shunted into a body caught in the Plane of Time. Torn between two timelines, Kiirus went insane and began to destroy all he could find.
Reistara

*The **Imperial Dynasty of Reistara*** (Founded in 1002 AC) is a sub-kingdom of the Imperial Palace formerly ruled by the Dragon Emporer. It is ruled by two queens, Hana Chiskihi and Tayla Thyrilestil. The two were wedded in an arrange marriage to join the two cities; Reistara and Nevermore.

## At-A-Glance Information

### Ruler

Queen Hana Chishiki and Tayla Thyrilestil

## History

Reistara was founded by the middle child of the Chikishi Royal family, **Hana Chishiki****.** It was created on the backbone of other Sheng individuals loyal to the Chikishi Clan, and has since then evolved as a beacon for the crippled organization.

## Geography

Reistara is located towards the south eastern area of Sheng. This small city exists on a frozen desert island primarily abandoned by life and its previous inhabitants. At the moment, there is one large bridge that connects the city to the mainland that serves as a passage for trade and traveler's.

## Inhabitants

A majority of Reistara's inhabitants are of Sheng and Kitsune descent. Although Hana has welcomed members of all races to her Kingdom, many are wary to live in such a harsh environment.

## Military

Reistara has a small and well trained military made up of optimistic individuals who seek the betterment between Kuchiku and Chishiki. Although they're trained for combative measures, Hana has explicitly set them as a last resort initiation if diplomatic means cannot be met.

## Religion, Magic, and Technology

### Religion

Religion is freely worshiped within the Kingdom of Reistara, and citizens are encouraged to honor deities of their choosing.

### Magic

Magic is Reistara's primary means of survival. A vast number of the city's inhabitants posses divine or arcane ability. Reistara prides itself on its ability to heal and protect those without means of direct force.

### Technology

Reistara is ill technologically advanced. With the help of their sister kingdom and ally; Nevermore, Reistara has made advancements with teleportation circles and other means of production.

## People of Interest

*Rulers* - **Hana Chishiki** and **Tayla Thyrilestil**

*Grand Diplomat* - **Nicole 'Fortune' Bloise**

*High Priestess* - **Arryn**

*Magister* - **Ellie**

*Marshal* - **Ishiyama Kenji**
Mordecai Starlamp

Self-styled Archaeologist of Souls

## Background

Why is our attention always drawn to the things that are forbidden? The veil of death lies heavy over all the living, but a select few are not content to leave it at that. The secrets to eternal life have to be out there somewhere--and where better to look than amidst the dead? Those who failed, and those who achieved the (more dubious) success of Undeath...that's where the answers lie. While the Caylixian Empire may be rather forgiving of such exploits, the rest of the galaxy still holds things in a negative light, so Mordecai preferred to keep his investigations unnoticed. When presented the opportunity to apprentice under a mining wizard, he jumped at the chance to learn the arcane arts and add a larger base onto his existing psionic arts. His focus amidst the miners, however, took a bit of a morbid turn--the dark arts of Necromancy were always more appealing than more "conventional" magics--and some claim there's something just slightly off about his gaze. For his part, however, he keeps himself in top-condition, not wanting to give any further excuse for scrutiny. Most often seen wearing his favorite red blazer, Mordecai continues to travel with the miners in order to finance his experiments--but rumors of an arcane secret tempt him to sneak into places where he shouldn't be to discover the truth.
Oswald

Oswald is an NPC, who is also a Sorcerer

Appearance from before he entered the Abyss

## History

Little is actually known about this Sorcerer, expect that he is mentioned in some old books. In these books, they speak of a Sorcerer that made contact with the Abyss, reasons that range from dealing with his bloodline, or the seek of power, to out right curiosity. What ever reason was given, it is known that after he had made his way into the Abyss, he would have come out....changed. Those that knew him well screamed, seeing a form they have never seen, not believing it to be him. With so much disgust directed at him, he would disappear again, this time for good, into the Abyss. Some say that he keeps contact on the Material Plane by means of other Sorcerers, for it seems he is within an Order of them. Recently, it is said a sighting of a being matching his description has been seen on the outskirts of Luperion and Rike.

Currently presumed dead, but his soul does lie with a soul gem. Appeared to have ties with a demon lord, the one know as Gax'Abooth.

Died during battle against invaders to the Abyss under Gax'Abooth. Corpse location is unknown.

## Physical Description

Once a human, it appears the Sorcerer has taken on some aspects of demons themselves, seen with wings and claws. His skin supposedly much darker in tone than when he first ventured into the Abyss. The biggest characteristic that stands by those that have seen him, is his eye color, that of a deep yellow, fiendish in nature.

## Personality

He was known to get heavily into his work, yet was always happy to talk about magic. It is unknown if his personality is the same as it was years ago.
Naomi

## Traits/Flaws

Before I used to adventure, I worked as a full time bounty hunter. Bringing in those who wronged (and causing a little chaos at the same time). For this I have the bounty hunter trait, which allows me +1 survival if I am required to find or follow tracks.

As a rather pretty catfolk (yes I spend a lot of time on my appearance), people find me to be charming. This give me +1 bluff and diplomacy on anyone that is (or could be) attracted to you

I suffer with paranoia. This is because of my bounty hunting, scared that one day the wrong doers or their friends/family will be after me, as I have caused problems within their groups. Of course, not knowing everyone in the world, it could be anyone! I always believe that someone or something is out to get me, therefore trust isn't my strong point. Because of this, anyone who wishes to aid me MUST succeed at a DC 15 check instead of the normal DC 10 check.

## Goals

I want to become the best slaying bounty hunter out there, adventuring as I go. Making new friends, and making my money through both jobs and stealing from those who displease me.
Saint Jarron, God of Justice

Saint Jarron is a Lawful Good deity.

-Good

-Law

-War

-Redemption

-Tactics

## History

Saint Jarron is the god of justice, the patron of paladins, and the husband of Espen. Saint Jarron was the one who originally penned what would later be known as the Paladin's Creed, and while he was originally raised to divinity by Espen to serve as her consort, he is now revered fully as a god in his own right. With the coming of

the Forest his worship has only grown, as many see Saint Jarron and the paladins as the last great defense civilization has left.
Laws of Luperion

Luperion is a city of law, order, and an absolute adoration of power. Crime here is a confusing aspect, as many crimes have a written, and usually a rather grisly, punishment for even minor offenses. However, all peasants, commoners, and nobles have the right to a duel against the offending party, potentially avoiding a crime all together if they come out alive in it. The punishments that 'are' done are usually carried out quickly, though some form of 'torture' is done to lengthen out their torment, the discipline is performed publicly.

Slaves, however, have zero rights. They may not challenge for duels and even should they fight and beat a superior in combat, they may **never** rise up above slavery. This is to instill a sense of hopelessness in the slaves' plights and not give them an 'out' to which they may start overthrowing their masters in hopes of freedom. A small note is any punishment with slaves executed, the Master is not fined as the loss of property is usually seen as sufficient enough punishment.

\*All commoners may choose gladiatorial combat....but the wardens they fight are not something to take lightly, and usually ensure a slow, painful death to a cheering audience.

\*\*Only if the murder is ruled as a proper murder and not death through combat, in which the commoner likely would receive some form of boon from Luperion
Lavina

(Played by Valany)

## History

The backstory of your character or something like that.

## Appearance

Go more in-depth with your appearance than the Physical Description section of the infobox and pictures allow.

## Friends

List your friends. Maybe tell why they are your friend.

## Enemies

List your enemies. Maybe tell why they are your enemy.

## Aspirations

What do you hope to accomplish in this world?
Meva uv Vnaatus

"E vekrd vun so vneahtc"

## History

Many years ago a certain azata follower of the Black Butterfly had taken an interest in these small creatures that roamed around in the cold northern parts of the planet of Oustomia. They had made a single city full of technology and wonders. The azata had fallen in love with these people and would occasionally assist with what blessings she could.

There became a time though that she was called on by her master and no longer was able to gaze upon the people she had thought as her children to fight an incursion of the Dark Tapestry. She fought valiantly and quickly so she may return her gaze to the mortals and performed extremely well.

Unfortunately for her in the time she was fighting, which was many decades for the mortal humans, the glorious city had fallen to their own incursion. The Northern Orcs had overrun and slaughtered the people, the few survivors losing the knowledge of their technology and being driven away or used as slaves. The azata was torn to shreds at this, sorrow threatening to overwhelm her.

Secluded and silent as she was, the Black Butterfly was not without mercy and emotion. She felt for the azata and granted her a reward for her service and apology for her lost child nation. The reward itself was a child, small and fragile. "Care for it as it is your own and mine, perhaps one day she may seek to right the wrong that was done to your first child" were the thoughts the azata received from the Black Butterfly. Over several centuries the azata raised the child, using the naming convention that the northern humans used and named her Meva uv Vnaatus, translating to Life of Freedom. The child would know a life where she was free to choose her path.

By the time Meva had grown, it had been several thousand years. The azata having gotten her gift to care for the child, now it was time for the child to grow on her own. The azata knew that once the child was released into the mortal realm, Meva would become more mortal herself and begin to age at the normal rate for an aasimar until she was able to ascend to mythic herself. It hurt the azata to know she wouldnt be able to help her child for some time, but she knew that it was necessary for Meva to grow into what she was destined to be: A liberator and fighter of freedom.

## Appearance

She is constantly shrouded in shadows that obscure her actual appearance that no mortal has seen. From just physical appearance it is hard to even tell gender though her voice gives away that she is a girl. It seems like she has some sort of athletic build good for moving around on a battlefield.

## Personality

Meva is mostly withdrawn and doesnt speak to much. She is shy and refuses to let anyone see her real appearance that she became self conscious of.
Morir Irgo

## History

Born to slaves in a remote area of the Kivath Desert Morir was part of a caravan that was headed to a slave market to be sold off. The caravan was stuck by a sudden sandstorm which he took advantage of and was able to escape.  Miraculously he managed to survive for wandering the desert before finally collapsing.  A local tribe was returning from a hunt and found him barely alive they collected and returned to the village with him unsure if he was a good or bad omen. The Shaman Movat healed him and gave him a new life studying to become the next Shaman of the tribe for he had a natural affinity with the life spirit and a talent for healing.  It took time but the tribe began to accept him and once they noticed his ability to heal the sick he became more and more a part of the tribe.  Then one day while he was out on a spirit walk a roving band of salvers came and captured his whole tribe.  He returned and found one of the tribes protectors barely alive who told him what happened.  Morir immediately began to track them but as fate would have it a massive dust storm struck again and wiped out all signs of their passing.  He has been looking for his lost tribe and second family ever since.

## Appearance

Tall and lean Morir is well built, his looks are rather simple except for his iridescent eyes that shift through colors of yellow orange and red depending on the way he is looking at you. His hair is medium length and a metallic Bronze color. He keeps himself mostly covered up for desert travel as he was taught the Shaman of the tribe that found him after he escaped the slavers in a massive dust storm. This also helps with limiting the amount people can see his eyes as he is used to their red appearance being unsettling for some.

## Personality

Morir has a kind and giving heart that just wants to leave the world a better place than he found it. He approaches things in a calculating manner and does his best to think things through before he acts. He takes the time to do whatever he can to help people with troublesome situations and problems. He will if necessary push the bounds of the law to accomplish what he sees as a greater good. This becomes especially apparent when it comes to helping slaves as he believes no one should suffer under that type of bond.

## Friends

Currently only the people from his Village

## Aspirations

Morir's main focus it to find the people from his village and return them to freedom as well as to completely end the practice of forced slavery. He is readily aware though that he is no where near strong enough or influential enough to accomplish this at this time.
Niko Sieghard Kay Viorel

## History

The backstory of your character or something like that.

## Appearance

Niko is a battle hardened young man with average height, blonde hair, which is usually tied back into a pony tail as he likes to keep it it long, and a single remaining blue eye. On the right side of his face he has a large scar that stretches from the top of his forehead down to half way past his neck. The wound is quite deep and has robbed him of his right eyes vision. On the left is a much more superficial scar that has left his vision fully in tact. These are not the only signs of abuse on his body as the rest of his body is riddled with scars as well, very few seem to be from battle.

## Friends

List your friends. Maybe tell why they are your friend.

## Enemies

List your enemies. Maybe tell why they are your enemy.

## Aspirations

What do you hope to accomplish in this world?
Laleah

Laleah is a Lawful Neutral Town in the Eastern part of the Kingdom of Amaria.

## History

The history of Laleah is fairly basic, with few special events. Recently, however, with the war against Kor'doril, Laleah was forced to have a sizable garrison of soldiers, tanks to persistent attacks from the Jungle Elves.

## Geography

Laleah is in the southern part of The Feral Plains, and is a very large farming community, with most of their farms existing within the area, and thanks to their close access to The Red Waterway, they have fresh water and access to the sea as well.
SR 5e Banned Content

Below are currently banned for Shadowrunstomia :

* **Manablade :** This ability is often banned at many shadowrun table groups, and for good reason. The spell "Manablade" is not allowed to be used on SR Stomia. (Powerblade is fine though)
* The negative metagenic quality, **Neoteny**, is not allowed. The exception to this are Gnomes. However, Gnome characters must still be of mechanical adult age.
* AI characters cannot be made at this time. They're currently under inspection to determine whether they will be accepted as playable in a living world or not in the future due to some of the questionable mechanics they have.
Morelles Estate

"Evil begins when you begin to treat people like things. My people are my people, not things." -Veorrec

## At-A-Glance Information

### Leader

Veorrec Bareem

Near the mountain ranges of Aloria there is now a massive, sprawling palace made for Veorrec Bareem, a place where he can call home and is not subject to any ruling nation or opposing faction bearing down around him. Thus, the Morelles Estate was made.

The Palace harbors everything you would imagine a Palace to have, aside from various small details; one of which is a Portal Room that can house up to 8 Small-Sized Permanency Gates. This Estate is made for those who wish to seek freedom from those on the outside and adhere to the ruling of a man whose only mission in life is to deal with the Undead. That being the case, he does offer to harbor for Vampires, so long as they adhere to his rules. If they break it, they die, no arguments, no pleas, nothing.

Currently, the Estate is planned to house nearly twenty or more people comfortably and can accommodate more however they will need to start rooming together.
Mika St. Claire

THIS CHARACTER IS RETIRED/SUSPENDED DUE TO STORY CHANGES

## Mikael "Mika" St. Claire

"This is gonna be a great adventure! I just KNOW it!"

## History

Mikael is the son of Sami Lina and Rylan St. Claire. Born in the First World, he was raised in an area where time flowed differently from the normal world. His mother raised him in seclusion until he was 17, the age she started her adventures in the world. During that time, he showed a natural aptitude for magic, specifically intuitive types of casting, like his father, and multiple versatile applications of it. She also educated her son in diplomacy and other various subject areas, basic alchemy, and invited his granmother over for weekly magic lessons. Him and his mother still keep in weekly contact! But...uh. His father's kind of hard to meet with...

## Appearance

Mikael looks more like his mother than his father, with light brown hair, and fair skin. Like his mother, he's slight in build, and fast and dextrous, with his fighting style leaning towards that of his mother, speed over power. He favors many different outfits, and is rather adept at acting and disguise, but usually sticks to a normal outfit of a dress shirt and jacket, red or blue, with custom tailored pants. He sometimes wears a dress when he needs to go....incognito, and also has a set of royal livery befitting the prince of Telestria.

## Personality

Mikael is extremely playful and friendly, perhaps to a fault. He easily makes friends, and can be far too trusting. He's known to be stubborn when it comes to his family and those he cares about, and this has gotten him into trouble many times. He refuses to give up on anyone in need, stopping only when he sees them as truly beyond help, usually long after anyone else has given up. The Prince of Telestria always brings warmth and light to a serious situation, and those who know him as a friend know that when he's stopped smiling, things really **are** bad.

## Friends

Ashelia Saint Claire - Grandma Ashelia. She spoils him rotten, indulging his interest in fashion with her nigh endless coffers.

Rylan Schwarzejäger-Saint Claire - Mikael's father. He hopes to meet the man someday! He's heard so much about him! [He considers his father a friend until proven otherwise.

Sami Lina - His doting mother. The two are great friends! They have a lot in common.

## Enemies

None yet! How could such a nice guy have enemies?

## Aspirations

Mikael hopes to do nothing more than spread happiness and music and light to the ones he meets, and to see the kingdom of Telestria succeed and prosper.
Malsvir'taq, Evil Incarnate

## History

Malsvir'taq is a rarity among rarities. As a malison dragon, that alone is enough to set him apart from most of dragonkind, but beyond that he was sired by Dahak in one of his rare trysts that leave his conquest alive enough to lay an egg. As a result, few can rival his power or cruelty, even from his hatching moments. But he was clever, and knew he needed to bide his time as he lived on Sheng, and even in his youth he recognized the might of the Oni Emperor. And though it would be unwise to ever say he retreated, he nonetheless made a tactical withdraw from the world, sparing him the fate that befell many dragons in those years. But that was many long years ago. Malsvir has grown older, larger, stronger, and far, far more cruel in his years secluded in Abaddon, and he has decided he will return home soon.

Rumors state that she's part of a secretive 'council' of dragons which spans all sorts of draconic creature, but even the other dragons are wary of him, given his father's penchant for destruction and betrayal, so he oft keeps to himself, only taking part in the more important matters unless approached directly.

## Appearance

Malsvir'taq has never been seen in any form save for his natural body. A towering dragon of ebon scales and spiked protrusions. The underside of his wings runs a deep blood-red, while dark purple veins of energy flow around the rest of his body. Perhaps most disturbing of all, however, are the four lidless yellow eyes that glow with an unending malevolence.

## Personality

Slow to take action unless roused, proud to the point of arrogance, and ruthlessly, maliciously, sadistically cunning, Malsvir'taq takes no greater pleasure in life than in finding the most painful ways to break 'lesser' creatures. The loathing he feels for mortal races is matched only by his father's hatred, and there is no evil so low that he will not stoop to it if he thought it would bring pain to another. He is not, however, a being of pure destruction, and he knows all too well that the wrong word, at the wrong time, in the wrong ear, can bring far more misery than wanton destruction. He is Malsvir'taq, Evil Incarnate, and his name is not unearned.
No name yet

## History

\_\_\_\_ are the sixteen children of The Lesser Deity's Brunhilde The Champion Of The Peoples Wrath and J-Hara The Iridescent Star.

## Physical Description

A can choose to walk three paths. The first path is one of lethargy and inactivity. 's who follow this path often grow to be simple looking humanoids with signs of an elven heritage, blue eyes, and blonde hair. The second path is one of mysticism. Many who take this path grow fantastical appearances, with radiant blue hair, galactic colored eyes, and some are even physically light, as if resisting the hold of gravity. The third path they may follow is one of physical training like their mother. Those who follow in her foot steps are bulky, tall and pale, many even growing to ten feet.

## Racial Traits

* Stats: +2 CHA +2 STR
* Resist Level Drain: \_\_\_\_ take no penalty from energy-draining effects, though a member of this race can still be killed if it accrues more negative levels than it has Hit Dice. After 24 hours, any negative levels a member of this race has accrued are removed without the need for any additional saving throws.
* Gliding Wings: \_\_\_\_ take no damage from falling (as if subject to a constant non-magical feather fall spell). While in midair, \_\_\_\_ can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. These gliding wings cannot gain height with these wings alone; it merely coasts in other directions as it falls. If subjected to a strong wind or any other effect that causes a creature with gliding wings to rise, it can take advantage of the updraft to increase the distance it can glide.
* Darkvision 60 Feet

### Alternate traits

* Mothers Vigor: \_\_\_ gain the following extraordinary ability: If the hit points of a member of this race fall below 0 but it is not yet dead, it can continue to fight. If it does, it is staggered, and loses 1 hit point each round. It still dies when its hit points reach a negative amount equal to its Constitution score. (Replaces Gliding wings)
* Scion of war: \_\_\_ who take after their mother in her natural form. These \_\_\_ are large sized and gain a +2 Size bonus and gain +4 STR and -2 Dex racial modifier. (Replaces: Stats Darkvision & resist lvl drain and stats)
Quaesitors

### Goals

* Constructing an archive brimming with custom researched spells, artifacts and information
* Distribution of resources among the members

### Members

* Arcane Casters
* Antitheists
* Neutrally inclined individuals

The Quaesitors, also known as "the seekers", represent a neutrally aligned organization mainly consisting of mages and scholars.

## History

### **Chapter 0**

The exact founding date is not currently known. Potential candidates were either hand-picked by Elektra Heart or volunteered themselves. The general structure of the organization is yet to be formed.

## Rules

1. Severe conflicts between members are not allowed. You must submit a resignation and wait for the given period of time to pass in order to injure or otherwise harm the relevant individual in any way, shape or form.

## Structure

### **Representatives**

* **Minister:** **Elektra Heart**
* **Deputy Minister:** -
* **Director General:** -
* **Secretary:** -

### **Members**

* **Quill Paiyori**
* **Varalen Falanae**
* **Varios Blackwell**

## Departments

### ♡ **Department of Arcane Research and Development**

* **Head of Department:** -
* **Manager: Varios Blackwell**

**Memorandum:**

* **Elektra's Tears to Absinthe**☆, **Track Wagon**(consult iChuck), **Frozen Vomit Twin\***, **Iceball\*** (identical to fireball except cold damage, same access + witches).

*Spells marked with "\*" are not available.*

**Rules:**

1. Sharing spells between non-members is strictly prohibited unless special permission is given by a representative/head of the department.
2. Contributing a spell gives you contribution points equal to the level of the spell. Certain spells (marked with "♡") require you to expend contribution points equal to that spell's level).
3. Certain spells (marked with "☆") require you to expend contribution points equal to double that spell's level.

### ♡ **Subdepartment of Martial Research of Development**

"The Arc Knights" (Combined subdepartment of the Department of Arcane Research and Development and the Department of Defense)

* Advisor: **Varalen Falanae**
Hi-Sai Koto

Earl, and heir to the Duchy of Feuerreich

A child born out of wedlock, but embraced by his loving father as a highborn son, and the heir to the duchy.

(Character played by Jeep3r)

## History

### Early History

Hi-Sai was born out of wedlock with his brother Alacar Koto when his father was still a normal celestial being. His father gained ascension to godhood after the twins were born. Him and his brother were raised in a Demi-plane where time was sped up compared to the rest of the world when their father or mother were present.

Hi-Sai was thrust into study even during childhood for his eventual future as the Duke of Feuerreich, learning about leadership and the nation, war and education. If he wasn't in study he was learning how to fight. His father and mother payed a lot of attention to him, and both taught him about magic, martial combat, and stewardship. Though he only managed to gain a fundamental knowledge of most, and needs to practice on his own.

As a young adult in his spare time he practiced string instruments, more so when his father and mother put Alacar and Hi-Sai into the fey wilds to survive on their own for a few years.

## Appearance

Hi-Sai is mistakable for a female, and only after a long hard look does it become apparent that Hi-Sai is a male. His hair is neck length, his lips are plush, his cheeks are high, and his skin is virtually flawless.

He is never found without a string instrument on his person if he's not adventuring, and if asked to play he kindly obliges the request. When he does perform he always makes sure his halo is glowing above his head.

## Personality

Hi-Sai is quiet, but not shy and more than willing to talk to people and learn more about others and the world. He's quirky in that what others consider strange he considers normal, and often he will off-put people by asking how many people they are.

He's innocent to exactly how evil people can be, yet even if he was betrayed he's naive enough to try and save them from their path of evil. Hi-Sai doesn't know when evil is irredeemable most of the time and will try his best to convert even the cruelest sentient beings not to continue down their wicked path.

## Friends and Allies

Hinokami, Ittei Koto, Father: Hi-Sai's dad will always be a trusted figure for him, someone he can turn to for advice or anything at all.

Legion: Hi-Sai's mother, though stranger than father is still loved by her son.

Alacar Koto: Hi-Sai's brother is the closest person to himself, and he would die if it saved his brother's life.

## Enemies and the Begrudged

Hi-Sai has no enemies, and hopes he doesn't get many.

## Aspirations

Hi-Sai wants nothing but to be a great duke for his father when he takes the throne. He wants the best for his people and wants good to reign supreme over evil.
Little Foot

"Wrath is a weapon that usually hurts the wielders own soul and those close to him... If trained though it can be a swift gavel of justice" -Brunhilde

Little Foot cohort to Brunhilde Warden of Nethysium

## Character Information

### Deity

Mostly Ragathiel but pays homage to others

## History

Little Foot was born from slaves and became a slave. Birthed in Osirion Little Foot was immediately separated from his mother and sent to another part of the world in the slaver network where he would learn to be a loyal subservient slave to be sold to the highest bidder.

He made a good few friends with other slave born children before he was sold off to a shady Osirian big wig. Little Foot no longer remembers the name of this man as he only referred to him as lord or master. Among other things Little Foot was bought to work as a food tester and bodyguard. Foot served this master for many years before he was sold again at the age of 16.

Little Foot was bounced from master to master for two years before he was bought to serve as a laborer for the Osirion expedition to the new world. He worked hard to help lay down the building blocks that will lead to a bright future for many.

Little Foot met a woman bearing a sword crossed with a wing on her heraldry. This woman asked him many questions but one struck out to him the most.

"Do you think you're able to serve the lord more than any master"

## Appearance

Compared to the average man Little Foot Towers over the rest (excluding other adventurers cause people like making tall ass people) his shoulders much broader and imposing as well. But in truth Little Foot is the runt of the pack standing shorter than most of his kin.

Has a scar over his nose from when his previous master lashed his face mistakenly rather than his body. Whip scars covering his body neck down.

## Personality

Commanding and brash but he is only so because he cares. Little Foot rather take a hit before his friends take a hit. Harbours great anger within himself but using Ragathiel as a example he has learned to target most of his rage at his enemies.

## Friends

-Brunhilde: Benefactor

-Dinah

-"G"

-Other comrades among the Guild

## Enemies

-The forces of evil chaos

-Those who would threaten the livelihood of his comrades
Order of the Radiant Sun

## History

   "*The hammer is not the answer to every military problem, for even the mightiest of hammers will miss its mark if the opponent is wise enough not to wait around to get crushed.*"

Created on Sarenith the 10th; Year 1007, holiday of the Burning Blades for Iomedae Followers.

"Sol Invictus" ~ Knights prayer before battle.

## Overview

"*The Goddess instructs us to seek out the enemy’s weaknesses and to attack them with relentless force. Do this in all things – in love, in politics, in war. To accomplish any task – to defeat any foe, all that is needed is a keen eye, a sharp mind and the favour of the Goddess.*"

Followers of Iomedae form to create a new guild known as the Knights of the Radiant Sun. They will be known for their many capable warriors that are able to set their weapons ablaze with immolating fire, slaying their enemies for the Goddess of War and the Sun.

A patron goddess of soldiers and strategists, representing the art and science of war and is worshipped by both the upper and lower echelons of armies.

The strictures of the Radiant Sun emphasize and sanctify military professionalism, such as sparing enemies who have surrendered, and never questioning the orders of a military superior.

## Ranks

* 1
* 2
* 3
* 4
* 5

## Members

Leader: Gerhardt van Sighoffen

Quin'thalan Sunfire

Balderich Kruber

Markus Grunenwald
Kuchiku Rebellion

### Outcome

Near annihilation of all Chishiki Clan Royal Family and subjugation of Shengming de Yaolan.

The Kuchiku Rebellion was a war that happened in 992, and ended in 995, perpetuated by the **Kuchiku Clan**, as they rose up in rebellion against those they perceived as against them. Unknown to most other clans for some time, however, the Kuchiku Clan had been summoning evil, malevolent spirits and using these powers to aid them, before inadvertently summoning the wrong spirit. The spirit, known only as the **Oni Emperor**, proceeded to claim leadership over the Kuchiku Clan and lead it to victory against the **Chishiki Clan**, through a series of bloody and violent battles, duels and ambushes.

Although the combined might of the Dragon Emperor and the Lung Dragons involved in the fighting was enough to help stem the tide of defeats, it was not enough as the Oni Emperor teleported to the Imperial Palace after an Agent brought down the permanent Dimensional Lock and allowed him to enter, killing the Dragon Emperor in an ambush in front of all of his children, wives, other relatives and trusted advisers.
Laws of Rike

Rike, the city of thieves. A city not well known for it's laws, or the adherence to them. However, there are laws that are enforced and they are enforced with brutal and swift action. Below is a list of crimes and their associated punishments. Depending on the crime, there may be a public show of force through beatings or public executions, however, the crimes that those in power wish to keep silent on are generally dealt with in the dead of night. There is no formal trial, but instead mob rule and silent blades.
Realm of Mercurius

The Realm of Mercurius is an isolated, stagnant, forgotten land in Hongal ever since the death of Aroden. Today, the Empire clings to what little expansions it has made into the hostile territory, and times are ever more uncertain for it, as the Imperial line's stability is threatened.

## History

The Realm of Mercurius was founded centuries ago by Mercurius I, as he settled the land in the name of Aroden and his glory. A powerful Paladin with many loyal servants, his initial campaigns had him expand the territory surprisingly deep into Hongal, with the locals either subjugated, convinced of the destiny of the Realm, or simply removed. Over the next decades, at the height of his conquests and legacy, a significant portion of Eastern Hongal was under human control.
Makena Kyoko

"The day will be what you make of it, so rise like the sun...and burn."

☼ Bloodrager

↠ Metamagic Rager

☼ VMC Monk

*"To be the sun,*

*You must understand it's burning desires and pain,*

*And if I am to be burned by it's fire,*

*Then I will fly on scorched wings."*

## History

-back home

-escaping and exploring with her sister

-making a few friends

-getting kidnapped

-the horror

-escaping

-now

## Appearance

Makena is a shorter girl at the height of 4'7" and weighing in at 115lbs. She has a mix between a heart shaped face and a round one and eyes that were miscolored; one being the color of a beautiful ocean blue and the other being a vibrant forest green.

## Personality

before kidnapping -

after kidnapping -

## Friends

List your friends. Maybe tell why they are your friend.

## Enemies

List your enemies. Maybe tell why they are your enemy.

## Aspirations

What do you hope to accomplish in this world?
Mana Yumesaki

*To make your own character page, click "Contribute" in the upper right corner of the wikia. Then select "Add a Page." The infobox displayed is the "Character Infobox" which can be found by using Insert>Infobox. Feel free to omit information you feel is extraneous, but do not purposefully hide or lie about information.*

## History

The backstory of your character or something like that.

## Appearance

Go more in-depth with your appearance than the Physical Description section of the infobox and pictures allow.

## Friends

List your friends. Maybe tell why they are your friend.

## Enemies

List your enemies. Maybe tell why they are your enemy.

## Aspirations

What do you hope to accomplish in this world?
Oustomia System

The Oustomia System is a system of space found within the **Arcturia Sector**. It is home to a large number of inhabitable planets, connected via Elf Gates. The entire system is quarantined due to having a large amount of a deadly alien on it, called the **Thii**. Due to this, the inhabitants on the habitable planets are largely left untouched and undisturbed, leaving most of them in an unaware state of what is beyond their planet's borders. The vast majority of the people on the planet are left in an unadvanced civilized state, equivalent of a planet's medieval age, although they have most recently discovered various technological aspects, many involving gunpowder.

## History

Historically, the denizens of most of the planets within the system have no idea what happened around them during the original Thii threat. The Infinite Star Legion had invaded, and fought against the Thii Hive Fleets within the system before they could become a problem, and then quarantined the system due to their lack of manpower and strength to invade the planets that the Thii had already infested.

## Geography

The Oustomia System is home to several dozen different planets and other celestial bodies, and is known as a binary system; it has two suns. These two suns are what supports the extremely diverse life found within the system.