Lore Building

Lore Building Page
aka attempt at writers block repellent
This page is a sandbox for developing lore for the mod, based on my original ideas and ones you've suggested to me. Post your suggestions in the comments below!

## Balanic provinces

Provinces of the Neo-Balanic Empire

* **Varin Balan** - 372 BCE - end of Neo-Balanic Empire
* **Varin Caranna** - 110 BCE - 2 CE
* **Varin Erithalle** - 372 BCE - 10 CE
* **Varin Raaltar** - 372 BCE - 7 CE
* **Varin Siayanna** - 333 BCE - 6 CE

## Kouhanit language

### Vocabulary

* ernet (n.) - land
* krad (n.) - war, conflict
* toreaan (n.) - home
* Toreaanet (n.) - the Homeland

### Numbers

Kouhanit uses a base-6 numeral system, as opposed to the typical base 10 systems used by most human and elven languages.

* za - one
* ra - two
* vu - three
* ku - four
* ne - five
* le - six
* rale - lit. two six, twelve
* vellu - thirty-six
* vu vule vuvella - 129
* vule kuvellu - 162 (4 \* 36 + 3 \* 6)
* zettu - 63 (216)
* razettu - 2 \* 63 (432)
* renvu - 64 (1,296)
* kurenvu - 4 \* 64 (5,184)
* varlu - 65
* kurru - 66
* neltu - 67
* letlu - 68
* le-zalu - 69
* le-ralu - 610
* raletlu - 62+(6\*2) = 614
* vuletlu - 62+(6\*3) = 620
* vellalu - 62+(6\*6) = 638 = 371,319,292,745,659,279,662,190,166,016
* vella-vulelu - 62+(6\*6)+(3\*6) = 656
* vuvellat-vulet-zalu - 6129 ~= googol
* zettalu - 6(6^3)+2 = 6218 > googol
* renvalu - 6(6^4)+2 = 61298
* varlalu - 6(6^5)+2 = 67778 > mililion
* kurralu - 6(6^6)+2
* vellelalu - 6(6^36)+2
* vuvella-vulet-velalu - 6(6^129)+2 > googolplex
* zettelalu - 6(6^216)+2
* renvelalu - 6(6^1296)+2
* kurrelalu - 6(6^46656)+2
* letlelalu - 6(6^1679616)+2 ~= 10^10^10^6.11, around 101290000 digits!

The current year (2022) is le ravellu vuzettu renvu (6+36\*2+3\*216+1296) in Common Era, and (7563) vu nezettu nerenvu (3+216\*5+1296\*5) in Kouharan Era.

## Common Dacanian placenames

* Aymora *f* - from Aymori (Rekovan), Eaimora (Mod. Thanari)
* Carannum *n* - Qar'aan *n* (Caranese), Caranna *n* (Balanic), Careanna *n* (Mod. Thanari), Karáno *n* (Mod. Augustian)
* Dahanno *m* - Dahanno (West Dahannian), Dahana (Dahannian), Ravenfield (Mod. Ravenfielder), Dakháno (Mod. Augustian)
* Elvonum *n* - Elvon (Mod. Elvonin), Daelara (Dahannian), Daelvana (Caranese)
* Kansar *m* - Kansar (Kansari, Dahannian, Caranese, Balanic etc.), Kansara (Rekovan, Belhari)
* Kansaria *m* - from Kansara *m* (Rekovan), hence Kansaria (Orientian, South Callistian, Corlidien), Kansariá (Mod. Augustian)

## Modern Augustian grammar

In genitive case, an article (del *m*, dela *f*, delo *n*) for singular, and (deli *m*, *n*, dele *f*) for plural is added before the moun, and in definite nominative case, an article (le *m*, la *f*, lo *n*) for singular, and (les *m n*, las *f*) for plural is added before the noun.

The stressed vowel is denoted with an acute accent, e.g. centuriá, imperió.

### 1st declension (a-stem, *f, m*)

from C. Dacanian 1st declension (-a *f m*), 5th declension (-es *f m*) and Enaarim "6th" declension (-el *f*, *m* for proper nouns)

**Case v**
 Genitive

* 1st dec. *f*: (la) centuriá (-s), Augustia (no plural)
* 1st dec. *m*: (le) náuta
* 5th dec.: (le) día

### 2nd declension (o-stem, *m, n*)

from C. Dacanian 2nd declension (-us, -r, -er *m*, -um *n*) and 4th declension (-us *m f*)

#### 2a (*m*)

**Case v**
 Genitive

* (le) gladió (-s)
* (le) cápro (-s)

#### 2b (*n*)

**Case v**
 Genitive

* (lo) imperió (-a)

### 3rd declension (various, *m, f, n*)

#### 3a (i-stem, *m, f*)

= C. Dacanian i-stem and mixed i-stem (-is *f m*)

**Case v**
 Genitive

#### 3b (cons. stem, *m*)

= C. Dacanian cons. stem (*m*)

**Case v**
 Genitive

#### 3c (cons. stem, *n*)

= C. Dacanian consonant stem and "pure" i-stem (*n*)

**Case v**
 Genitive

#### 3d (cons. stem, *n*)

= C. Dacanian consonant stem (-us, -ora/-era plural, eg. *genus*, *tempus*)

**Case v**
 Genitive

## Khaldaarim languages:

### Mahaarim

#### Vocabulary

* kaal (n.) - kingdom, state
* Khaldaar (n.) - Khaldaar, the elven realm
* h'gan (n.) - city

### Daelmahaarim

#### Vocabulary

* Kaavre (n.) - the Traitors, Daelmahaarim who betrayed their kind and joined the Old Elvonin in the Daelaric genocide

### Enaarim

#### Examples

Dracone se Couyaren avarene, e Enaar, caavare Thaarenim yatane, yana etane eyle. - The dragons from Kouhara have returned, and Enaar, abandoned by the traitorous Tharen, is left to fight the threat alone.

#### Grammar parts (prefixes, suffixes, etc.)

* -el *f* - a state of being (compare PIE \*-teh₂ *f*)

#### Grammar

1st declension (-a stem)

1st declension nouns are either masculine or neuter, and end in a consonant or -a. In modern Enaarim grammar, the -a stem is usually omitted in masculine nouns.

**Case v**
 Genitive
 Dative
 Accusative

Examples: cala, calen *n*, vera, veren *m*, Enaar, Enaaren *m*

2nd declension (-e stem)

2nd declension nouns are either feminine or masculine, and end in -el.

**Case v**
 Genitive
 Dative
 Accusative

Examples: vaeriel, vaerilen *m f*, etanel *f*

3rd declension (-i stem)

3rd declension nouns are neuter or (rarely) masculine or feminine.

**Case v**
 Genitive
 Dative
 Accusative

Examples: vaelthia, vaelthien *n*

4th declension (-ei stem)

4th declension nouns can have all 3 genders.

**Case v**
 Genitive
 Dative
 Accusative

Examples: eri, erin *m f*

#### Vocabulary

* alathe *m* (adj.), alathi *f*, alathya *n* - ancient, old
* avari (v.) - to return
* caetra *m* (n.) - hill, mountain
* cala *n* (n.) - kingdom, state
* caldra *m* (n.) - titan, demigod
* Caldre Caldaren *m* *pl* - Titans of Khaldaar, defender of the mortal realm in Khaldaarim mythology
* calana *m f* (n.) - king, ruler of a cala
* Caye Avarel *f* (n.) - the Great Return
* cayen *m* (adj.), caye *f*, caya *n* - great ("power" meaning), large
* cayvenya *n* (n.) - ocean
* couya *m* (n.) - dragon, usually a Kouharan dragon
* dracona *m* (n.) - dragon, from Common Dacanian *draco*.
* elbera *m* (n.) - hill, mountain
* empaerata *n* (n.) - empire, specifically styled after human empires
* eri *m f* (n.) - person
* enia *n* (n.) - water
* etana *m* (n.) - battle, war
* etanel *f* (n.) - war, more specifically state of war
* haecen *n* (n.) - city
* haelta *m* (n.) - union of several cale (compare Mahaarim *hawer*)
* meiten *n* (n.) - fort, castle
* vaelthia, plur. vaelthiei *n* (n.) - (unified) kingdom (compare Mahaarim *vaaleha*)
* vaeriel *m f* (n.) - ruler of a vaelthia
* venya *n* (n.) - sea, lake, more generally a body of water
* venyetha *n* (n.) - bay, harbor
* vera *m* *n*, veri *f* (adj.) - red, flame-colored
* vera *m* (n.) - fire
* verelbera *m* (n.) - volcano
* yaentha *n* (n.) - darkness, shadow
* yaen (adj.) - dark (brightness)
* yala *n* (n.) - snow, ice
* yatani (v.) - to leave behind, abandon

#### Proper nouns

Denonyms are generally formed by adding -(i)m (singular -i) to the proper noun.

* Cala Alathya *n* (n.) - Ancient Realm, old Enaar
* Caldara *m* (n.) - Khaldaar, the elven realm
* Caldarim *m f n* (n.) - Khaldaarim, collective term for all elves
* Caranna *n* (n.) - Qar'aan
* Carannim *m f n* (n.) - Carannim, half-elven people in northern Tharetaal
* Caranetim *m f n* (n.) - Caranese people
* Couyara *m* (n.) - Kouhara
* Couyarim *m f n* (n.) - people of Kouhara
* Elanetha *n* (n.) - Balanic Islands
* Elvonia *n* (n.) - Elvon
* Empaerata Aucusta *n* (n.) - Augustian Empire
* Enaar *m* (n.) - Enaar
* Enaarim *m f n* (n. pl.) - Enaarim
* Erinera *m* (n.) - Elira (from Balanic *Erinaar*)
* Luveya *n* (n.) - Arlahan (compare Sarmahaarim *Kael Luweyen*)
* Mahaar *m* (n.) - Mahaar
* Naemara *m* (n.) - Seijeren and Kallava
* Thaarenia *n* (n.) - Tharetaal
* Venlara *m* (n.) - Vaenlar, the human realm
* Venlarim *m f n* (n.) - Vaenlarim, collective term for all humans
* Venyetha Yaevena *n* (n.) - Yeven Bay
* Vereyara *m* (n.) - Veyrhara
* Yaenthenia *n* (n.) - Yaanthenia
* Yaevena *n* (n.) - Yeven
* Yalandara *m* (n.) - Frosthaven (compare Mahaarim *Yaenden*)

#### Numbers

(for ordinal numbers, add -e for masculine or neuter nouns, and -i for feminine nouns)

* eyl - one
* yal - two
* mel - three

## Military structures

(note: soldiers are used where more centralized military command exists, warriors where military command is less centralized

### Northern Dacanium

#### Dahannia

* ancient-500 BCE - light infantry with ~20% light and medium cavalry, avg 5,000 soldiers in army
* 500-200 BCE - medium infantry with ~20% medium cavalry, avg 12,000 soldiers in army

#### Elvon

* ancient-400 CE - light infantry with ~25% light cavalry, avg 10,000 warriors in army
* 400 CE-700 CE - medium infantry with ~35% light cavalry, avg 25,000 warriors in army
* 700-1000 CE - medium to heavy infantry with ~25% medium cavalry, avg 10,000 soldiers in army
* 1000-1200 CE - medium infantry with ~20% heavy cavalry, avg 6,000 soldiers in army (mainly because of feudal fragmentation)
* 1200-1500 CE - medium infantry with ~15% medium and heavy cavalry, avg 7,500 soldiers in army
* 1500-1700 CE - mixed musketeers and heavy infantry with 20% medium cavalry, avg 15,000 soldiers in army
* 1945-1965 - mobile warfare-focused soldiers with armored breakthrough, 2,547,000 in Elvonin army in 1945

## Climate

### Dacanium

* Ravenfield - temperate oceanic (*Cfb*), January temp. 8°C, July temp 19°C, yearly precipitation 1800 mm
* New Delwen - hot-summer Mediterranean (*Csa*), January temp 10°C, July temp 25°C, yearly precipitation 2000 mm
* Aymora - tropical (*Af*), January temp 20.5°C, July temp 28°C, yearly precipitation 4200 mm

### Eastern Lands

* Qar'aan - hot-summer Mediterranean (*Csa*)/humid subtropical (*Cfa*)/tropical Mediterannean (*As*), January temp. 18°C, July temp 29°C, yearly precipitation 2800 mm

## Lore Building

### Native names

Graenlar (Late Ilgorian)
Grennel/*Греннел* (Taigaskayan)

### Common languages

Grennelish Nordian
Taigaskayan
Ilgorian (until 1600)

### Religions

Nordian Temple
Dahannian Khayrite

### History

**Founded** - 891
**Vassal of Frosthaven** - 1706
**Annexed** - 1838

### Population

(city only from 1706)
800,000 (1000)
1,000,000 (1300)
1,556,000 (1500)
1,645,000 (1560)
992,000 (1630)
1,160,000 (1690)
261,070 (1706)
320,205 (1767)
470,933 (1836)

### Currency

Grennel ruble (₽)

Placeholder

## Lifespans

This is the average lifespan for people (gender-balanced) who survived to adulthood and did not suffer from any plagues during any point in life (both were *very* common especially in human regions, like *half* of all children dying before 15 and millions dying in plagues, in pre-industrial times). For humans (mostly races originating from Dacanium), the average life expectancy from birth was around 35 years (25 for ancient Nordians), regardless of race, because of high infant mortality, endless wars and a military culture that caused large death tolls. (?) denotes uncertain in-lore lifespans.

### Humans

* Caranese (Ancient & Modern) - 100 avg, 160 max
* Elvonin (Ancient) - 70 avg, 90 max
* Elvonin (Modern) - 85 avg, 120 max
* Hyperboreans - 180 avg, 300 max (?)
* Maedarians - 140 avg, 210 max
* Nordians (Ancient) - 50 avg, 75 max
* Nordians (Modern) - 80 avg, 105 max

### Khaldaarim (Elves)

The division of the Khaldaarim in the 4th millennium BCE caused average lifespans of newly born elves to drop, reaching as low as 150 years during the Age of Darkness. It has since recovered since then and the average lifespan is around 500 years. Khaldaarim have no (natural) maximum lifespan, most reduction of lifespan comes from societal division causing similar division of magic, and plague diseases to which Khaldaarim are particularly susceptible in the absence of magic.

* Daelenaarim - 2000 avg, no max
* Daelmahaarim - 500 avg, no max
* Enaarim - 500 avg, no max
* Mahaarim - 500 avg, no max
* Sarmahaeri - 500 avg, no max
* Yaantheni (Modern) - 500 avg, no max
* Yaantheni (Ancient) - 3000 avg, no max
* Yaelmahaarim - 1000 avg, no max (?)

### Mixed-race

* Carannim (Caranese-Enaarim) - 300 avg, 650 max
* Raakani (Ancient Caranese-Mahaarim) - 250 avg, 500 max
* Svalbardian (Hyperborean-Yaelmahaarim) - 250 avg, no max