TheOrionSound

* Enderian
* Atling
* Shirtless
* Wooden Boy
* Iceling
* Vampire
* Bee

**TheOrionSound**, or **Oli**, is an English Minecraft Youtuber who is a member of the Afterlife SMP. He is known for uploading very rarely. He is very handsome and a king and creates very good music, like 'My Minecraft Girlfriend Broke up with Me' and 'The Ender Rail Song', he is a music icon and is highly celebrated, he has won many awards for his work, in our hearts.

## Appearance

* Enderian
* Atling

As an enderian, his skin is still himself, a pale man with blond hair and brown eyes. Only now, his lower chest and his legs are colored black, like an enderman, and his hands are purple. He wears purple fabric around his waist with an ender pearl attached to one side. He still wears a panda hat on his head, but it now has purple eyes. Oli's skin was made by @meaniezombeanie on Twitter. He is also very handsome and we love him.

As an atling, Oli's skin is a pink human-axolotl hybrid. He wears grey-blue pants that are ripped at the bottom. His panda hat has axolotl-like gills on the sides.

## History

To see Oli's full history in the server, click here.

## Episodes

To see the full list of episodes uploaded by Oli, go to Episodes.

## Lives and Origins

### Origin Information

#### First Origin: Enderian

Born as children of the Ender Dragon, Enderians are capable of teleporting but are vulnerable to water.

**Origin Powers**

* **Teleportation** — Whenever they want, Enderians may throw an ender pearl which deals no damage, allowing them to teleport.
* **Slender Body** — Enderians can reach blocks and entities further away.
* **Hydrophobia** — Enderians receive damage over time while in contact with water.
* **Scared of Gourds** — Enderians are scared of pumpkins, for a good reason. *(They are unable to see players wearing a Carved Pumpkin. They are also unable to eat Pumpkin Pie.)*

#### Second Origin: Atling

A distant evolution of Axolotls, Atlings live peaceful lives both in and out of water.

**Origin Powers**

* **Amphibious** — Atlings can live both on land and underwater.
* **Aqua Affinity** — Atlings can break blocks the same as others do on land.
* **Like Water** — Atlings do not sink when underwater, until they want to.
* **Play Dead** — Atlings can self-heal, at the cost being stunned and immobile for a few seconds.
* **Helping Hand** — By crouching and punching, Atlings can give others regeneration for a random amount of time. On land, crouching will remove the 'Weakness' effect and allow for low-damage punches.
* **Landwalker** — Atlings can survive on land, but it isn't easy. While on land, they are weak to melee and get hungry much faster.
* **Thermophobia** — Atlings take double damage from fire and dry up when exposed to the sun in hot biomes.
* **Unwieldy** — Due to having webbed hands, Atlings cannot hold shields.

#### Third Origin: Forestborn

A relative of blazeborns, Forestborns have fallen in love with the mysteries of nature.

**Origin Powers**

* **Poison Dart** — Forestborns are able to wield the poison of the trees to protect themselves. The effects will last for 10 seconds.
* **Float** — As a relative of Blazeborns, Forestborns have the ability to float in the air for 10 seconds.
* **Nature's Support** — Nature will pick the best carrots in the world and bring them to Forestborns when needed. Perhaps this way, others won't destroy them with their axes.
* **Save Wood** — In order to save wood, Forestborns have developed a new way to make a portable crafting table. No more wood on crafting tables!
* **Grass Support** — Grass pushes supports Forestborns and makes them faster and stronger while in their territory.
* **Green Skin** — Their love for nature made Forestborns green as well.
* **Need Nutrients** — Forestborns cannot live in a place without nutrients. They take damage in the desert.
* **Less Hearts** — Because they were treated by nature so nicely, Forestborns haven't needed to develop any immunity, meaning they have less hearts than an average player.
* **Hate Axes** — Seeing theur trees die in the hands of axes made Forestborns vulnerable to axes as well. They take 10 more damage from iron, gold, diamond, and netherite axes.

#### Fourth Origin: Thornling

Thornlings are small arcane creatures, protected by a strange arcane spell. They don't know where they came from, they just know they exist.

**Origin Powers**

* **Piercing Thorns** — Thornlings are protected by a strange magical aura. When hit, the attacker will get damaged by one heart, which cannot be blocked by any type of armor or shield. This ability can be toggled with the primary ability key. The Thornling is immune to Thorns based damage.
* **Empowered** — While wearing a full set of armor with Thorns 3, Thornlings receive 40% less damage.
* **Magical Conductor** — Thornlings need magic to live! Wearing any type of armor that isn't gold will slowly wither you away. Since golden armor is very weak, there is a solution; By using gold blocks instead of gold ingots, you can make a reinforced golden armor piece.
* **Dwarf** — Thornlings are about 1.4 blocks tall.
* **Punching Bag** — Being hit so many times has weakened Thornlings a lot. They have 3 less hearts and deal 10% less damage.
* **Curse of Decay** — Wearing, holding, or being hit by anything with a curse enchantment will affect Thornlings with Wither II for 3 seconds.

#### Fifth Origin: Iceling

Icelings are an evolved form of Inchlings.

**Origin Powers**

* **Smol** — Icelings are immune to some common dangers due to their small size.
* **Climbing** — Icelings are able to climb up any kind of wall, not just ladders.
* **Smaller Less Need for Food** — As they're smaller, Icelings need less food.
* **Inchling Size** — Icelings are inch sized... but with less health!
* **Blue Transparent Skin** — Since Icelings are made of ice, they're blue and transparent!
* **Cold Buff** — Icelings are buffed in cold biomes.
* **Pyrophobia** — Icelings take 2x more fire damage.
* **Frosty Touch** — Icelings are able to collect snow with their bare hands.
* **Heat Exhaustion** — Their body doesn't like warm environments, which make Icelings lose hunger faster when in warm biomes like deserts or the Nether.
* **Water Breath** — Icelings have permanent water breathing due to their lack of a nose!
* **Fragile** — Icelings have 3 less hearts of health than humans.
* **Brittle Bones** — Icelings take more damage from falling and flying into blocks.
* **Need for Mobility** — Icelings can not wear any heavy armor (armor with protection values higher than chainmail).

#### Sixth Origin: Zombie

Zombies are undead mobs that fight together and don't get along too well with fire.

**Origin Powers**

* **The Horde** — Zombies don't fight fair. Whenever they attack mobs, the hostile mobs in the area will join in the fight.
* **Night Prowler** — As Zombies are used to the darkness, they gain night vision.
* **Undead** — As an undead, Zombies are immune to various positive and negative effects.
* **Carnivore** — Their diet is restricted to meat, so Zombies can't eat vegetables.
* **Starved** — Zombies have an insatiable hunger, requiring them to eat much more food.
* **Flammable Body** — Zombies don't deal with flames too well and take double damage from them.
* **Combustible** — Zombies aren't meant to be in the sun, so they burn in the day.

#### Seventh Origin: Vampire

Vampires, the dukes of the night. They live on human blood and can use supernatural abilities.

**Origin Powers**

* **Blood Thirsty** — With a bottle in their offhand and a dagger in their mainhand, vampires can collect blood by attacking other players. Drinking blood regenerates their blood bar. Their blood bar is used to regenerate their health.
* **Blood Dash** — Vampires can use a dash ability that is more powerful in the night than the day.
* **Used to Darkness** — Vampires at night get buffs from the moon but are weak at day when exposed to the sun.
* **Timberphobic** — Vampires get more damage from wooden weapons.
* **Switching** — Vampires can track an entity and switch places with it.
* **Acrobatics** — Vampires never take fall damage.

#### Eighth Origin: Fairyborn

Fairyborns are small mythical creatures that were born to help others.

**Origin Powers**

* **Fairy Wings** — Fairyborns can fly!
* **Cold Blooded** — Their small body can't generate much heat, so Fairyborns die slowly in cold biomes.
* **Air Affinity** — Fairyborns may break blocks in the air as others do on land.
* **Vulnerable** — A Fairyborn's small body can't take a lot of damage.
* **Weak Body** — A Fairyborn's body is too weak to wear armor that's too heavy.
* **Flight** — Their wings allow Fairyborns to fly.
* **Descend** — Fairyborns can use their wings to fall slower and they don't take fall damage.
* **Smol** — Fairies are really small so Fairyborns are too. :)
* **Honey Lover** — Fairies love honey so Fairyborns get more food and saturation from it.
* **Healing Magic** — Fairyborns can make a circle of healing around them that gives them regeneration.

## Trivia

* Oli died before beginning to film his second episode, but pretended to be an Enderian for the filming process so he didn't have to change his plans. This meant he was also pretending to be an Enderian for everyone else's videos during this time period.
* Oli praises The Orb.
* It is unconfirmed whether Oli is eliminated and/or banned from Afterlife or not. While he has technically not lost all of his lives, his character is effectively no longer part of the server after his 8th origin, as he landed in the *Empires* Season 2 world after falling from Heaven. For more information on his misadventures after this, please refer to his page on the Empires SMP Wiki.