Level 3

**SURVIVAL DIFFICULTY:** **CLASS 4 - EXTREMELY HOSTILE**

**>UNSAFE**

**>UNSECURE**

**>HIGH ENTITY COUNT**

**Level 3** is the 4th level of the backrooms, and it appears to be an infinite electrical station with two main areas.

## Description

**Level 3** appears to be, generally, an electrical station with a concrete floor, a concrete ceiling, and damaged brick walls. The level appears to be peeling paint in most areas, and the floors are shined with apoxy. This level also has two main areas: **The Gated Corridors** and **The Powerhouse**.

### The Gated Corridors

**The Gated Corridors** is the most famous area of **Level 3**, and it appears to be a complex of claustrophobic corridors with rusting white metal gates dotted about it that are either locked and block off certain areas or are present in the middle of hallways and can be opened. The doors creak very loudly, with this possibly attracting entities. Bright fluorescent lights are present on the ceiling that illuminate the area. This area is generally considered to be dangerous due to it's entity presence, with lots of entities roaming around at all times.

### The Powerhouse

**The Powerhouse** is another known area of **Level 3**, although it is less well known than **The Gated Corridors**. **The Powerhouse** appears to be another complex of hallways, and it is similar to the previous area but it is notably more environmentally dangerous. For starters, gates are still present however they are almost always unlocked but more rare. They are also slightly less rusted and are black in color. This area has notably less entities than **The Gated Corridors**, as electrical hazards are far more frequent with electrified puddles being present in more open rooms and stuff like dangling wires being present. This area also is more decayed in most areas, with things like holes in the walls leading into other areas and the lights being generally dimmer. Lots of electrical machinery like generators, electrical boxes, etc. are present.

## Entities

This level has tons of entities, with them mainly including Dullers, Hounds, Counter-Entities, Stalkers, Wretches, Skin-Slashers, and Mirage Worms. There have also been reports of The Skin-Stealer.

### The Pursuer

**The Pursuer** is an entity known to exclusively reside within **The Gated Corridors** area of **Level 3**. It appears to be a tall, black, faceless, muscular entity that roams around the level aimlessly until it spots a wanderer, afterwards it will make a roaring sound and begin to chase their prey whilst growling. **The Pursuer** is notably deaf, meaning it does not react to noise and cannot be distracted but it can be easily passed quickly. It tends to wander one area before leaving to another and beginning to patrol there. Any attempts that neutralizing **The Pursuer** have all failed, with it not even flinching. It bleeds a black viscus substance that gives 4th degree burns to the touch. In one attempt, a remotely detonated explosive was used to attempt to finally kill it. At first it appeared to have been finally killed, however it's limbs quickly scrambled back together and it began to chase the hunting party with speed not yet seen before by it at the time, resulting in four casualties. No other neutralization attempts have been performed since.

## Objects

* KitKats (Common)
* Almond Water (Common)
* Knives (Common)
* Various Tools (Common)
* Bolt Cutters (Common)
* Handguns (Uncommon)
* Hunting Rifles (Uncommon)
* Ammo Corresponding to Guns (Uncommon)
* Flashlights (Common)
* Batteries (Common)
* Lighters (Common)
* Stale Bread (Common)
* Liquid Pain (Rare)
* Firesalt (Rare)
* Ex. Energy Bars (Uncommon)
* Spray Paint (Common)

## Bases and Outposts

### M.E.G Base Beta

* Moderate amount of members
* Has very tight security
* Stationed within **The Gated Corridors**
* You can be given directions to the exit to Level 4 from here

### B.N.T.G Storage Facility

* Has hundreds of staff members
* Very, very tight security
* Has a shitton of objects and other items
* Stationed next to both **The Gated Corridors** and **The Powerhouse**

### T.F.O.J Outpost

* An outpost made by The Followers of Jerry
* Are armed with weapons like axes, guns, and other objects
* If you don't worship him they will either kidnap you and take you to Level 1 and to Jerry or if you are armed just kill you
* I don't know what else to say here rehehehe

## Entrances and Exits

### Entrances

* There is a chance that entering a fire exit in Level 1 takes you here
* Taking a fire exit in Level 2
* Entering an electrical room in Level 4

### Exits

* Taking an elevator takes you to Level 4 or rarely Level 6
* Entering a very long hallway and going down it will slowly have it's features turn into Level 2's, with it eventually transferring you to the level entirely

Author(s): Kittysnail, Pursuer image and idea from a GMod map by Bushman