Riil

He is able to easily wear light and medium Armour and use simple weapons. He is very happy with his current Bark Armour as his pet is not interested in eating it! (AC12+dex)

He is proficient in thieves tools (which he has a full set of) and two other tools. He is an expert in using these tools which doubles his proficiency bonus.

### Second

Riil, being small has fury of the small (+4 damage to larger creatures once per encounter) and can nimbly escape (can hide or disengage as a bonus action)
He is able to cast a magic item analysis (know detect magic and identify and can cast them as rituals). As well as being able to infuse magic (cast a spell that takes one action, into an object. Any creature holding the object after, may use an action to cast the spell <int lv6 and above>) Riil is only able to infuse a number of objects up to intelligence modifier.

### Third

Things he can recognize from his pouch:- Smoke stick: As an action, you can get it out of your pouch and either hold onto it or throw it to a point of 30ft. The area in a 10ft radius around the stick is filled with thick smoke that blocks vision. The smoke persists for 1 min then disappears. Using this formula, you cannot do so again for 1 min.- Thunderstone: As an action, you can pull out a crystalline shard and hurl it at a creature, object or surface within 30ft. The shard shatters on impact with a blast of concussive energy. Every creature within 10ft of impact must succeed on constitution or be knocked prone and pushed 10ft away.

Spells He has learnt:

LV1 - Cure wounds, Disguise self, Expeditious Retreat

## Other attributes

### Fourth

Being an artificer, Riil can make things. He has made himself a cap of water breathing. He is looking to make one for his pet then maybe move onto making something else..

### Fifth

He has so far collected:* Some beads
* Bag of Shineys - Shiny! Full of sparkly silvery things (shaman gave on first quest)
* Rope 50ft that seems to keep on going
* scrap metal - which he feeds to his Rustmonster and makes things with
* hand crossbow - 1D6 piercing, range 30-120, light, loading
* crossbow bolts - 20 (used 4)
* Rapier - martial weapon 1D8 piercing finesse
* Rusty axe - Martial weapon, 1D8 slashing / versitile 1D10. Has a 10% chance of shattering on a fumble

Riil Mudcrash is a member of the junkpile goblin tribe. He is a Artificer Alchemist, well he has a bag full of potions he throws regardless of what they are at things, and just hopes for something funny or destructive to happen. He laughs at most things, and is more chaotic than evil.

Not the smartest cookie, will do anything for something he wants and particularly likes new things to put on. He is from Grash and has been there all his life, not really leaving the village. He does get a little bit bored so he does have the tendency to melodramatics and being quite childlike. He is somewhat of an actor, and loves to mimic things and people. He knows a great many different sounds now. (Mummy, skeleton, halfling the party killed, other gobilns including the village Shaman, forest creatures, Rustmonster noises, among a few)

Somehow, he acquired a Rustmonster that he fondly calls numerous names (among many.. Rum-Nug, Nug, Bug, etc..) He is slowly teaching it to do different things with the seemingly endless pieces of scrap metal he found back at home in the junk pile. Now that he has one pet friend, he seems to wish to have more.

He is very happy he has taught his Rustmonster pet so far to: Attack, Sit, Fetch, Stop, Go, Stay, Play dead (also Gnug can command him this), come, Shiny, Bring, Back, Riil, Over, Jump

In his first outing to retrieve a magical object for the village Shaman, who wished to gift something to Lord Farquis to return some of the village goblins. He stumbled across some adventurers, the remaining one was a young human called Dahal (the powerful wizard) who after tying up and resurrecting miraculously from the dead (Riil now knows resurect dead this is a white potion) and feeding it a friends potion managed to get it back to the village. To Riil's dismay the human did escape.

Rill, in the first outing also managed to acquire a shiny hat (crown) that he enjoyed immensely but had to return so he did not get squished. He now aims to have one of these hats, sadly all the ones he has made, his Rustmonster has eaten (not smart enough to make it out of other material - yet). He also learned about teleportation things which confused him immensely but would like to see another, as they take you wherever you ask.. imagine all the mischief you could cause and all the things you could get!