Knight

## **Overview**

> "Little Red Riding Hood spends a lot of time with her grandmother, and is often bullied by boys. As a result, she does not have many happy memories of her childhood. However, she has learned to use her brain and her fists to survive."
>
>

**Difficulty**
Easy

## Abilities

**Baptism**: select one card from the deck to upgrade (cooldown 5 combats)

**Combo** unlocks at level 3: copy the next card used (cooldown 2 *combats*)

**Tenacity** unlocks at *level* 5: gain Armor equivalent to health lost (cooldown 3 *combats*)

## Rewards

**Clear**. Select 1 card to remove from the deck. Players can cancel this with Escape button or cross button. The player will be prompted to confirm the action a second time.

**Equipment Slot**. Equipment that can be worn into combat +1.

## Builds

One of the easier classes to use. You may combine any of the builds as they require mostly attack and equipment cards. Most of the builds, you can just upgrade the basic attack cards and use crazy axe.

* Thousand Arms Buddha: Get equipments and increase equipment slots. Your attack and defense would be difficult to fight against.
	+ Draw cards, e.g. Swift Strike, Double Strike, Support, Auction Ticket
	+ Cards that search or equip right away, e.g. Close Combat
	+ Damage, e.g. Lethal Weapon to deal damage for each equipment you have

* Ultimate Defense Knight:
	+ Get cards which increase your armor and play them with Piercing Attack or cards that deal damage based on armor

* Berserker Martyr: deal damage based on life lost or life
	+ At every opportunity, increase max health and do not sacrifice max health. Finally use the Tenacity skill to increase your armor when you are very low health. Note that piercing damage would go through the armor.
	+ Equip the Martyr set, preferably all. Martyr's Sword
	+ Heal or Armor cards or damage reduction
	+ Attack cards, e.g. Fires of Rage, Dual Destinies

* Counter Knight: Focus on disabling enemy
	+ Get many counter cards, Skilled Magic or Clown Trick. Use equipment to passively shred enemies.

* Whirlwind Axe Knight: Use the axe to draw many cards and burst massive damage.
	+ Best combined with drawing attack cards including Swift Strike, Hack (1), Fearless or Support.
	+ Whirlwind Axe can copy itself on attack cards if Shield Block is in your deck.
	+ Very dependent on action limit and build.

* Paladin: The safest and simplest style but lack proper damage or attack. Increase max health and actions then deal damage based on your current life
	+ Armor and damage reduction
	+ Action cards, e.g. Impact
	+ Damage and Heal, e.g. Divine Strike
	+ Extra Damage: Use effects which increase your damage together with equipment that deals damage for each attack card you play

* Relentless attacks: Get a lot of cards that increase attack or Attack cards with "draw" effect. Equip Crazy Axe to get another attack each time you play an attack card

* Extreme drawer:
	+ Stuff Swift Strike, Support, Double Strike (1) and (2) and cards that draw 2 or more.
	+ Replace attacker cards with Exiled cards to maximize momentum.
	+ Put in Whim, Brave Heart for random extra cards. Choose whatever cards with persistent effects, including equipment, so you can play like Thousand Arms Buddha build above, while enjoying more cards in the late game.

## Diaries

This character is also available in the Diaries DLC. The new available cards and Blessings, especially the rare equipment cards can change her playstyle a lot.

* Wind Knight:
	+ Get additional equipment, equipment slots and Action cards that summon equipment
	+ Unlike the "Thousand Arms Buddha" build, this one focuses more on equipment with round effect (e.g. Get a card at the beginning of your turn, get X armor at the end of your turn...)
	+ A lot of your equipment will deal damage directly instead of dealing damage when an attack card is played. Blessings and cards that trigger the round effect of equipments will help with that
* Fatal Fork
	+ For this build play high-damage Attack cards while discarding weaker cards
	+ Cards with draw effect (especially Attack cards) are very important here. Battle Horn is especially good. You can recover discarded cards this way
	+ For most other Diaries build getting a copy of your rare equipment is good, but multiple Fatal Forks can also backfire, since you'll also discard multiple cards
* Mechanical Fist
	+ Get a mix of Action and Attack cards. Action cards with draw effect and Attack cards with high damage work best
	+ Getting additional Action points in the first turn will kickstart your battle. Mechanical Fist will give you enough points for any following round

## Possible cards to get:

### Actions

* Execution [1]: Deal 2 damage. If the target's health is below 30% deal 20 damage instead.

### Attack

* Basic Attack: Deal damage
	+ Starting deck
* Piercing Attack: Deal piercing damage. You deal additional piecing damage for every 4 points of **Armor** you have.
	+ Starting deck
* Support:
	+ A great draw card that can be used in any build, for example the Thousand Arms Buddha build.
* Swift Strike: Draw [5] damage. Draw 1 card.
	+ Basic draw card. A must-have card for every build.

### Blessings

* Elegance: Action +2 at the start of a combat.
* Mini shield: Gain Shield +5 at the start of each combat.
* Scorching Flame: Deal 1 fire damage for each card enemy uses.

### Equipment

* Dirk: Eaach time you play 2 attack cards, deal 1 damage.
	+ Starting deck
	+ Good for Continuous attacks build
* Poison Dagger: Each time you play 2 attack cards, the enemy suffers **Poisoned** x1.

## Tips:

* Each build works great in combination with the other builds.

* Use Amnesia Tavern to get rid of at least 2 of your basic attack cards at Chapter 1. You will find better attack cards later in the game.

* Two Martyr's Sword equipment card does triple damage. (Activated by taking damage during your turn)

## Trivia

* The character used to be called "Lady Knight" but is now only shown as "Knight" ingame