Kai Yuan

# Description

## Appearance

Kai, a tiefling of 65 years, possesses an aura of ancient wisdom. His light white skin is extremely smooth with a few wrinkles in them, and his eyes, a piercing shade of amber, reflect his profound knowledge of the Ancient forces.. His white horns curve gracefully around his temples, and his presence is said to give the sense of Mystery

## Personality

Kai is known to show patience and empathy, reflecting the teachings of the Ancient Domain. He sometimes show his different sides from a wise counselor to a patient teacher, guiding others toward the way of enlightenment. Despite his immense power, he remains humble and compassionate, with life being the most valuable thing to him.

# Biography

## Background

Born in the quiet Aetherium Town of the Wysteria Kingdom, Kai's arrival was marked by peculiar events. As he grew, he exhibited unusual powers that the townsfolk misunderstood as dark magic. Fearing the unknown, the townspeople branded him a menace and banished him when he was just 8 years old.Alone and abandoned, Kai ventured deep into the mysterious forests that surrounded his hometown. One fateful night, he stumbled upon a wounded baby griffin, its cries echoing through the darkness. Guided by newfound divine abilities, Kai tended to the creature, nursing it back to health with unwavering care. It was during this time that he realized his connection to the **Ancient Domain,** a power that flowed through him, granting him the ability to heal and protect.For a decade, Kai journeyed through the vast lands, his experiences shaping him into a resilient and compassionate individual. Eventually, he found his place as an adventurer, exploring the world and facing various challenges. His adventures not only honed his skills but also deepened his understanding of the Ancient Domain.After eight years of adventuring, Kai's reputation reached the ears of the clergy in the Astrea Kingdom. Impressed by his wisdom and divine abilities, they appointed him as a Judge in a prominent cleric temple. In this role, he was tasked with making crucial decisions in complex cases, determining guilt and innocence.However, at the age of 45, Kai chose to step away from the judicial bench. Driven by a desire to share his knowledge and wisdom, he embarked on a new journey. He traveled far and wide, visiting notable landmarks across the world of Chromosh. In his travels, he encountered lost souls, guiding them with his teachings and the ways of the Ancient Domain, offering them hope and understanding in a world often shrouded in darkness.

# Relationships

## Adventurers Guild Guild Master

During his adventurous years, Kai formed a close bond with the master of the local Adventurers Guild. The Guild Master recognized Kai's exceptional skills, wisdom, and unwavering dedication to the well-being of others. Impressed by Kai's abilities, the Guild Master often sought his counsel in matters of great importance. Under the Guild Master's guidance, Kai undertook numerous quests that tested his mettle, strengthening their friendship and mutual respect.

## Hanzo Darenfal

Kai's path crossed with Hanzo, the skilled swordsman and devoted father, during one of his travels to a distant land. Their meeting was orchestrated by fate, and they quickly recognized kindred spirits in each other. Despite their differing backgrounds, Kai's wisdom and Hanzo's experience in combat complemented each other. Their friendship grew as they exchanged knowledge and shared their life experiences. Hanzo admired Kai's calm demeanor and vast understanding of the world, while Kai respected Hanzo's courage and unwavering dedication to his family. Together, they embarked on a few quests, their combined skills creating a formidable team. Their friendship became a testament to the unity that could be achieved across diverse backgrounds and abilities.

# Character Information

## Notable Items

### Current Items

* The Seven Rings of the Constellation aka "Celestial's Embrace": A legendary set of rings, each granting unique abilities, allowing Kai to be versatile in combat.
* Ring of Mind Shielding - with the soul of a fallen druid
* Threads of Shadows: Enchanted Half Plate Armor resembling a black suit, enabling invisibility and teleportation within shadows.

### Former Items

* Staff of Defense
* Adamantine Half Plate
* Vicious Warhammer

## Abilities

### Proficiencies

* Light Armour
* Medium Armour
* Shields
* Simple Weapons

### Class Abilities

* Channel Divinity: Turn Undead
* Channel Divinity: Ancient Forces Wrath: As an action, you can use your channel divinity to manifest the primal elements and can choose to do one of the following things:
	+ **Titans Crush.** In a 30ft radius centred on you, your body turns into metal giving you a +2 AC for the next minute unless incapacitated, but those in the 30ft radius all need to succeed on a STR save = to your Cleric Spell Save DC.  Those who fail are restrained and takes 2d6 force damage as a force drags them to the ground and they can repeat  the save at the end of their turn ending the effect on a success. The effect lasts for 1 minute. Those who succeed the save is not effected by the Titans Crush.
	+ **Wind of the North.** You summon a storm around you with an AOE of 30ft centred on you. This storm reduces all fire damage by half as the storm provides a cold breeze in the area but also the Wind of the North allows you to as an action to manipulate the storm and fire a condensed cone of wind with a 15ft range and those targeted must make a STR save DC = Spell save or be pushed 15ft away from you and knocked prone. If they succeed on the save once they can no longer be affected by the condensed cone of wind. The  Wind of the North is only active for One minute or if the user is incapacitated.
	+ **Primal Flame.** Your bod becomes cloaked in a primal flame granting you immunity to Fire damage and resistance to cold damage for the next minute. Also all melee and ranged attacks you do deals an extra 1d8 fire damage as well and if an ally or enemy start their turn 5ft away from you they take 1d6 fire damage.
	+ **Deep Sea Current.** You call upon a rain cloud above you  and absorbs all the rain from that cloud and can manipulate it into a ring of high velocity water in a 10ft radius from you. This Ring of water follows you for the next minute. While the Ring of water is active, all non-magical ranged attacks are at disadvantage against you, those who tries to go through the ring of water must succeed on a STR save DC = Cleric Spell save or be knocked back. Another feature of this ring of water is that as a bonus action you can transfer the ring of water to an ally in a 30ft range. This effect lasts for one minute.
* Destroy Undead
* Primal Blessing - As an action, you can call upon the primal forces you command, granting a single ally within 30 feet advantage on saving throws against spells and magical effects for the next minute. Once you use this feature, you cannot use it again until you finish a long rest.
* Droplet of Life**:** Once per dawn, you can tap into the primal essence of life itself. As an action, you can summon a radiant droplet imbued with the essence of ancient magic. You can target a creature you can see within 60 feet of you and release the droplet, allowing it to burst over the creature. The target is healed for 8d12 hit points. The mystical properties of the droplet fade after use, and you cannot use this ability again until the next dawn.
* Divine Intervention