WarioWare, Inc.

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## **Stage Info**

While the main portion of this stage is designed after the Variety Tower in WarioWare, Inc.: Mega Microgame$!, the stage as a whole is based around the idea of completing microgames in quick succession in order to score points and proceed through the story. In the WarioWare games Wario has decided to create his own series of video games and has hired his friends from Diamond City to help him make a bunch of the microgames inside of them. Unfortunately for his employees, Wario has no intention to pay them and plans to make off with all the profit for himself.

## **Stage Layout**

The main layout for this stage features a rectangular main platform with four smaller soft platforms above its left and right sides. Each side has two platforms above it with the topmost platforms before smaller than the bottommost.

## **Stage Hazards**

### **Microgames:**

Roughly 30 seconds after a match begins the stage will transition to a new layout featuring one of several microgames. A prompt will appear on the screen which the players can try to follow in order to win the microgame. When the microgame is over the winners and losers will be marked with either red Os or blue Xs respectively with the winners gaining some kind of boon. This could come in the form of the winners becoming Giant, Invincible, Metal, gaining a boost to one of their stats, or recovering some of their health. The losers? They get nothing! When the microgame ends the fight will transition back to the normal platform layout.

While the microgames will usually only appear every 30 seconds, on rare occasions you could get them back to back. When this happens the stage won’t transition back to its normal layout and will instead just have a flat grounded plane to fight on until the next microgame loads in.

The microgames can also come in three different difficulties. These will either decrease the amount of time the players have to complete their task or just make it more difficult to do so. The microgame that is selected, and its difficulty, are randomly selected. The possible Microgames are as follows:

* **Arrow Space** - A Japanese fortress will be seen in the background as arrows fly up over the wall. A command of “Sidestep!” will display on the screen telling fighters that they will need to find the gap in the middle of the arrows and get to that space. Fighters who can avoid getting hit by the arrows will win. Fighters who get hit by the arrows will take a small amount of damage and lose.
* **Blowin’ Up** - 1 to 3 party poppers will appear in the air as the command “Pop It” displays. All any fighter has to do is just hit a party popper with an attack to pop it. Only the fighters who successfully popped a popper will win, however they also have to make sure that all of the poppers get popped.
* **Crack Down** - A giant will hold a hammer in the background and prepare to swing it against a mountain as the command “Jump!” appears on the screen.. The goal here is to be in the air at the moment when the hammer strikes the mountain. Any fighters that can successfully do this will win. If a fighter is on the ground however they will be buried in the stage and lose.
* **Crazy Cars** - The background will darken and a command reading “Dodge!” will appear on the screen. Shortly after, a warning sign with an arrow on it will warn the fighters of what direction an incoming object will be traveling. Suddenly, a car will zoom past the screen from one end of the stage to the other. Sometimes this car will even jump or stop in place before continuing its path. Fighters who can dodge the car will win, while fighters who get hit will take damage, high horizontal knockback, and lose the microgame.
* **Don’t Move** - A marble statue of a man sitting on the ground will be in the background as the command “Don’t move!” appears. Clearing this microgame is simple. Don’t press any buttons. No attacking, moving, or shielding at all. Fighters who refrain from pressing any buttons will win, while those who were impatient will lose.
* **Kitty Cover** - A rainy city background will display with a floating umbrella and a kitty on the ground. The command “Stay dry!” will appear as rain begins to fall everywhere except for under the umbrella. The rain will deal a minor amount of damage to fighters who stay in it for too long, but if they can get back under the umbrella before the rain causes them to take damage they’ll still be considered “dry”. Fighters who stay out of the rain the whole time will win, while fighters who do not will lose.
* **Lose Your Marble** - A marble slab will appear in the background along with the command “Chisel it!” Fighters must attack the marble slab to reveal the statue it was always meant to become. If the statue gets revealed in time then the fighter who dealt the most damage to the marble slab will win, while all other fighters will lose.
* **Sole Man** - A distant city will be in the background as a large shadow appears on the ground. The command “Dodge!” will appear warning the fighters to stay away from the shadow. After a second or two a large foot will stomp down on the shadow. Fighters who manage to avoid the foot will win, while fighters who fail will take damage, be buried into the stage, and lose.
* **Taunt** - Jimmy T. will be dancing in the background as the command “Taunt!” appears. Fighters must be sure that they perform a Taunt at the right time if they want to win. If a fighter is taunting when the camera flashes to take a picture of Jimmy T, they’ll win. Fighters who weren’t Taunting however will lose.

## **Soundtrack**

* **WarioWare, Inc.: Mega Microgame$!**
	+ WarioWare, Inc. - An electronic approach, similar to 80s synthpop to the main menu and title screen themes. This track will be interrupted whenever a microgame is happening and that microgame’s music will take over. [SSBB]
	+ WarioWare, Inc. - A medley of several themes including the intro to 9-Volt’s microgames, Jimmy T.’s boss theme, Dribble & Spitz’s microgame theme, intro theme to Dr. Crygor’s microgames, the intro to Wario’s second set of microgames, the game over theme for Dr. Crygor, the newsflash jingle, the Main Menu theme, and finally the Title Screen theme. [SSBB]
* **WarioWare: Twisted!**
	+ Mona Pizza's Song - A jazzy brass-focused remix with English lyrics being sung. [SSBB]
	+ Mona Pizza's Song (JP) - A jazzy brass-focused remix with Japanese lyrics being sung. [SSBB]
	+ Title Screen
* **WarioWare: Touched!**
	+ Ashley's Song - A faster paced-version of the song with instrumentation resembling swing jazz with English lyrics being sung. [SSBB]
	+ Ashley's Song (JP) - A faster paced-version of the song with instrumentation resembling swing jazz with Japanese lyrics being sung. [SSBB]
	+ Ashley's Song (JP) - A more orchestral remix with Japanese lyrics being sung. [SSB4]
	+ Cast Roll -
	+ Mike's Song - A remix with a 50s rock-and-roll theme and English lyrics being sung. [SSBB]
	+ Mike's Song (JP) - A remix with a 50s rock-and-roll theme and Japanese lyrics being sung. [SSBB]
	+ Title