recursal/Fanatic-Fandom huggingface dataset:
Profitable Idiocy

Episode 37

**Profitable Idiocy** is the 37th episode of **Dice For Brains**, and the first episode of Season 4.

We meet Mor’a Ayator, Darlene Ryll, and Lon Zabu, three employees of Old Town Salvage & Disarmament. Their adventure begins a few years after the battle of Jakku on the Mid Rim planet of Centares with an opportunity to earn some credits.

 Synopsis

On the first day of Heights and Depths Week, in New Old Town, on the planet Centares, scavenge and disarmament specialists, Lon, Mor'a, and Darlene are approached by a pair of New Republic technicians with a problem only they can solve. The techs need them to purchase something on the Centares Auction. After negotiating the price, the Old Town Salvage and Disarmament team agrees to help, only to be sidelined by a change in the Auction roster.

## Development

### Conception

* **Gamemaster:** Ross Rockafellow.
* **Darlene Ryll** played by Susan White.
* **Lon Zabu** played by Joshu Reynolds.
* **Mor'a Ayator** played by Isabella Jones.
Types

Both **Pokémon** and **Attacks** are assigned to **different types**. Pokemon can carry **one** or **two types**, but **attacks** can only have **one type**. **Each** of the **types** has its own **weaknesses and strengths**. There are a total of **18 Pokémon types**.

### Examples

With this table **you can calculate** how much damage an attack of a certain type makes! **For example**, **Water attacks** on a Pokémon, with the **-Type**, are **very effective**, but a **water attack** on a **-Type** is **not effective**. There are also Pokémon with which a **certain attack type** does **not damage**. For example, if you attack a **-type Pokémon** with an **Electric Attack**.

* **Psychic attacks** against a **-/-Type Pokémon** is **very effective**, because both types (= **&** ) are weak against **Psychic attacks**. Calculated: 2 x 2 = 4 (damage x4).

* **Electric attacks** against a /**-type Pokémon** is **normally effective**, because the **-type** is **weak against electric attacks**, but the **-type** is **resistant to electric attacks**. Calculated: 2 x ½(=0.5) = 1 (damage x1).

* **Electric attacks** against a /-type Pokémon cause no damage. The **-type** has a **weakness** (damage x2) when attacked by an **Electric attack**, but the **-type** is immune to **Electric attacks**. Calculated: 2 x 0 = 0 (0x damage).

## The strongest type

Here you can see which type is the strongest or the weakest in the attack, defence and overall. How the score was calculated is shown in the following table!

 weak against ...: (per type: -0,5 points) | strong against ...: (per type: +0,5 points)
 ineffective against ...: (per type: -1 point)

**The table refers to the strengths and weaknesses of the other table (Types Advantages and Disadvantages).**
Heights and Depths Week

**Heights and Depths Week** is a week-long celebration of Centares in general, and of the holodrama, Heights and Depths specifically.

The event is marked by public auctions, street vendors, costume contests, races, and other events in New Old Town. Capitol City Nights is a more subdued, high society festival which takes place at the same time in Muracie.
Chadwick's Angels

**Chadwick's Angels** is the fourth episode of MAKING HISTORY.

It will premiere on March 26, 2017.

## Synopsis

In need of a victory, the trio heads back to the 1990s to give Dan another shot at his childhood dream: finishing the infamous "Bellybuster" ice cream sundae at a local parlor. As Deborah bonds with the parlor's owner, Chris is on a mission to save a life in honor of his late British friend. But all of their plans are derailed when Dan runs into the bully that tormented him.

## Notes

1. ↑ http://thefutoncritic.com/listings/20170301fox17/
Kido Bird

Four variations of Kido

The Kido bird is a species of winged animal native to the planet Bavva. It was first introduced in the very first episode, "Gone Fishin'". The Kido was the inspiration for the name of the ship, "The Spicy Kido".

A popular pastime of the citizens of Space Port City is Kido fishing, also known as cliff fishing. This involves lowering a crane above the incredibly lazy and docile bird and lifting it from its treetop nest. During the Imperial occupation of Bavva, Kido fishing was highly regulated by the Jungle Bird and Wildlife Protection Service.

While Kido birds are commonly used as a food source, Dasha LaLeire decided to keep one as a pet, naming it "Dum Dum".

The Kido bird is the main food source for predators such as the Bavvian Angler Pig.
Jackson Digsite

The street grid crawls toward the lake shore, then abruptly stops. In the deep recesses of a high-rise foundation, a construction crew makes a startling discovery: a great building of the promenade, long forgotten. The structure is packed tight in strata of dirt and ash. But still it
gleams in electric light, an intact survivor of the fire of 1894.

Spellcasters meet in the mystic glow of this eldritch battle-pit to fight for dominance! The Jackson Digsite is a dramatically vertical arena, with sweeping elevation changes between low and high pedestals. The winning arch-mage maintains an otherworldly awareness of the full space, and chooses positions that offer an unobstructed view of the battlefield—all to remove opponent cover points and Embers one by one.

Focus is all-powerful. Skilled duelists hoard Embers, knowing that a single spell can be countered. But casting multiple spells in rapid succession forces a hapless opponent to choose between unfortunate options. A Pyrotechnic Volley targets all opponent pedestals from above, save one—coupling it with a homing Chaos Skull leaves no pedestal safe. A Spectral Cloak conceals the caster, even when teleporting—following it with a precise Disc of Blades exposes the enemy to a surprise attack. Cthulhu’s Grasp summons deadly tentacles, effectively herding an opponent into a position—pairing it with the close-range Debris Scatter increases the probability of a high damage attack. There are countless feints, manifold techniques for diverting attention and overwhelming an opponent. That is how true Spell casters buy time to ready their next spell.

Deep, dark Jackson Digsite demands extraordinary focus. One forward pedestal provides a destructible cover point. Another provides an advantageous casting
angle. A rear pedestal looms high over the battlefield, but requires a
defensive survey of the space. Here, blocking angles are obtuse, and
homing spells rise up from below.

The very ground is impermanent. As it crumbles away, it reveals an abyss—straight down to the smoldering remnants of the White City itself, where the fiery **Serpents** of Sol Bloom’s Midway Plaisance arise to protect any magician bold enough to seize the Summon Orb.

## Clockwork Imp Idle locations

Round 1 Locations

Rounds 2 and 3
Patches & Betas

* Current Build: | Arcane Update 6.0: 0704

* Arcane Update 6.0: BETA | 0704 04

* Arcane Update 6.0: BETA | 0704 03

* Arcane Update 6.0: BETA | 0704 02

* Arcane Update 6.0: BETA | 0704

* Arcane Update 6.0 HOTFIX| 0703

* Tuning Hotfix 6.0| 0702

* Arcane Update 6.0 | 7.?.??
* Tuning Hotfix 5.5 | 7.7.17

* Arcane Update 5.0 | 6.29.17

* Arcane Update 4.0 | 5.9.17

* Arcane Update 3.0 | 4.4.17

* Arcane Update 2.0 | 2.28.17
* Arcane Update 1.3 | 1.31.17
* Balance Update | 1.17.17
* Pre-Release Builds
Isabella Jones

**Isabella** likes to call herself a jack of all trades. She's a trained actress, plays around with singing, dancing and drawing, can be pretty good at handling things behind cameras, binges shows like no one and is the odd child in her family. Her path to the dorky life started at 4, being a huge fan of Batman and Sailor Moon, turned into a theater-kid from 9 y/o and on, then the goth phase enjoying mangas which led her to the otaku-cosplayer years until her early 20s. She is now a all-around dork, who enjoys comics, manga, bad TV shows, the occasional cosplay, acting, singing and eating food that are pretty enough for her to take a picture and send it to her mom - so she can be jealous.

**Isabella Jones** plays Mor'a Ayator in seasons 4 and 5 of Dice for Brains. She also played Jemini Shaso in the Season 2 Intermission: Death Star.
Lon Zebu

> "Tell me what you're looking for, and tell me what you're going to pay for it." - Lon Zebu.
>
>

 Biography

### Old Town Salvage & Disarmament

Lon worked for the Aleena, Tonk, who viewed the Zabrak as an adopted son.

## Personality and Traits

Lon was motivated by personal glory and fame, and a driving desire to make more credits.

Lon is a big fan of Limmie, or Bolo Ball, and his favorite team is the Centares Scrappers. His favorite Bolo Ball player is former star center, Bif Brashammer.

A tall, athletic Zabrak with mocha skin and bright blue tatoos that match the LEDs in the Scanner Visor he wore, Lon often dressed in traditional Zabrak clothing - a tunic with pants and tall boots. He carried two Zabrak Knives and his slicing deck, worn on a bandoleer.

## Behind the Scenes

### Portrayal

* **Lon Zabu** is played by Joshu Reynolds.
New Old Town

Made up primarily of quick-fab, white-rock buildings that are now literally covered in neon advertising and banners.

The middle of town is home to the open air market, which has grown up and nearly overtaken the town following the closing of a number of military bases on the planet.

## Points of Interest

* Old Town Market
* Old Town Salvage and Disarmament
* Sun Tower

## Appearances

* Season Four
* Season Five
Season Five

## Cast / Players

### Character / Player

Simon TillerMor'a Ayator

Xen Ma'lak

### Character / Player

Simon TillerMor'a Ayator

Xen Ma'lak

### Character / Player

Simon TillerMor'a Ayator

Xen Ma'lak

## Notable NPCS

### NPC

R-TPaladin Conceigy

Simon Tiller's parents

The Wizards of the Second Watch

### NPC

R-TPaladin Conceigy

Simon Tiller's parents

The Wizards of the Second Watch

### NPC

R-TPaladin Conceigy

Simon Tiller's parents

The Wizards of the Second Watch

### NPC

R-TPaladin Conceigy

Simon Tiller's parents

The Wizards of the Second Watch

### NPC

R-TPaladin Conceigy

Simon Tiller's parents

The Wizards of the Second Watch

## Setting

### Ship

The Spicy Kido (Crashed)Star Destroyer (Crashed, Adamite Tower)

The Spicy Kido (Imperial Shuttle)

###
Pulaski Circle

The statue of Endless Vigilance overlooks a traffic circle near Butcher Heights. Here, beneath the grey-brick Romanesque facades of old Chicago, there is a palpable restlessness, a trace of some unseen presence.

In the shadows of this arcane centrum, Spellcasters engage in high-stakes duels in **Pulaski Circle**! In this close-quarters arena, there is little margin for error. Offensive spells land quickly across the short distance. Casting fully charged spells takes time, so it’s crucial to find a sheltered position to perform a Gesture or cast an Artifact. Here, Volley spells are particularly effective at rooting out your opponent—and Push spells are devastating when cast immediately after an opponent teleports to the exposed side of the arena. Keep an Ember at the ready for a reactive Guard spell. A quickly cast guard can be the difference between victorious life and death from a surprise attack.

The circular layout promotes thoughtful teleporting. Pedestals are arrayed around a central occluding statue, with open sightlines and protected positions that alternate with every teleport–players can effectively hide from each other for brief intervals. On each side, one position is low and protected, but exposed to attack from a single elevated pedestal. Every move to target your opponent can be countered with a move to a better position; Pulaski Circle pedestals are the most interdependent of first-wave arenas.

Monuments rise up from the nineteenth century
cemetery plot buried below the manicured lawn. Cover points grow
sturdier. One pedestal rises even higher as the match escalates. And if a player cracks the Summoning Orb, the spirit of **Endless Vigilance** rises up from the grave to relentlessly pursue a victim. A skillful Spellcaster might counter The Reaper, but at what cost?

## Clockwork Imp Idle locations

Round 1 Locations

Rounds 2 and 3
Susan White

Susan White is an independent commercial and film actor in Orlando, FL. She specializes in improv, martial arts, dialects, voiceover and mocap. She is a player for the Dice For Brains Podcast. Susan is completely new to table top role playing games. Her versatility is mixed with a dash of nerd tendencies and the result is something wonderful to hear. Check out Susan’s resume if you think we’re kidding!
Old Town Salvage and Disarmament

**Old Town Salvage and Disarmament** was a small junk reseller located in Old Town, on the planet Centares, which had the fortune to be located centrally in the Market District, when the Grand Concordance dictated the dismantling of a number of nearby military organizations.

The business was located in a split-level office, with a desk and computer on the upper level, so that the diminutive owner, Tonk could conduct business "on the same level" as those who sought him out. Racks of junk lined the walls, along with a number of viewscreens showing transport locations and merchandise transfers.
Gone Fishin'

In this first episode of Dice For Brains, we meet Gree Tikis ("Grease," played by Joshu Reynolds), Xen Ma'lak (played by David Wright), and Bher the Lesser (played by RPG newcomer, Susan White), as their weekly cliff fishing trip yields unforeseen consequences. The big adventure begins with the simplest of accidents.

## Synopsis

Shortly after the destruction of the second Death Star, a remnant of the Empire blockaded the entire Anoat Sector in the Outer Rim. On the planet of Bavva, Bher, Grease, and Xen meet for their weekly fishing trip. After a malfunction with Grease's Cliff Fishing Crane, and a brief Imperial inspection, the trio discover an interesting cache of old equipment, and an artifact of unknown importance.

## Development

### Development

* Graphic Design by Erin Browning-Paine.
* Music by Jared Pennock at Z-Chord Studios.
* Nik
* Ryan
* Louis
* Cindy
* Alan

## Notes and References

* Bavva Tree
* Cliff Fishing
* Cliff Fishing Cranes
* Kido Bird
* Artee-Six
* RT's Diner
* Give RT's speeder a make and model and then create this link and the page it links to.
* Jelli

## External Links

* Gone Fishin' - DFB S01 Episode 1 on YouTube
Dan Chambers

**Dan Chambers** is a main character on MAKING HISTORY.

## Biography

Dan is a facilities manager at a small Massachusetts college who recently discovered time travel and has been transporting himself back to the 1700s to spend time with the colonial woman for whom he’s fallen, Paul Revere's daughter, Deborah.

In the present, Dan is misunderstood by all, and anxious that life is passing him by. But by claiming song lyrics, lines from movies and stand-up bits as his own in the 18th century, he’s absolutely hilarious – he gets the girl and makes friends.
Centares

Located in the Maldrood sector on the Perlemian Trade Route at the outermost edge of the Mid Rim, Centares billed itself as "the last civilized stop before the wild and woolly Outer Rim". Its population was estimated to be about one billion.

The skies of Centares are filled with thin, wispy, mostly invisible clouds, which diffuse the sunlight.

## Appearances

* Season Four
* Season Five
Heights and Depths

## Heights & Depths

**Heights and Depths** is a popular holodrama produced on the planet Centares. The series focuses on the interactions of two families, the For'tunes of Muracie and the Lausses of New Old Town, and the lives touched (and ruined) by their constant feuding.

By 9 ABY, the show had become so popular on the HoloNet, that it actually drove tourism to the planet on which it was filmed. There was even an annual week-long convention held in New Old Town in honor of the program.
Darlene Ryll

Darlene Ryll was a human replica droid for the Rebel Alliance.

 Biography

## Personality and Traits

Darlene is obsessed with sentient life, and studying ever facet of human life, specifically. She is a big fan of celebrity in general, of Heights and Depths, specifically, and she keeps a scrapbook of every interaction with those celebrities she fancies.

Darlene appears to be a very attractive, human woman with thick, red hair, green eyes, and a voluptuous figure - which she accentuates with a strategically adjusted mechanic's jumpsuit. She is known for changing her hairstyle and make-up quite regularly, but almost always uses her makeup to give her face the appearance of being freckled - after the appearance of Madame For'tune - a character on her favorite holo-soap.

Darlene was programmed as an infiltration unit and a quirk in her personality matrix has caused her to become obsessed with humanity and the vagaries of social norms.

## Powers and Abilities

Darlene is an ace driver, and an accomplished pilot of atmospheric, planetary vehicles.

## Behind the Scenes

### Portrayal

* **Darlene Ryll** is played by Susan White.
Season Four

## Opening Crawl

The Empire has been defeated. The final blow dealt above the surface of Jakku has led to the GALACTIC CONCORDANCE. This uneasy peace, held in check by the New Republic, is challenged by a political push for massive disarmament.

Some question this Republic's ability to defend itself from the Remnants of the Imperial Threat. The pirate-infested MID RIM is poised to be a new bastion of of prosperity for those who can claim the commerce. But economic uncertainty and military lay-offs plague the populace.

Systems and planets previously guided by Imperial Logistics are becoming threatened with disorder and lawlessness.

Meanwhile, on the independent planet of CENTARES, a group of scavenge and disarmament specialists are adjusting to an influx of goods and a blooming ecotourism market. Massive conglomerates loom behind gold-lined streets, ready to profit from old secrets...

## Cast

* Ross Rockafellow as the Gamemaster.
* Isabella Jones as Mor’a Ayator.
* Susan White as Darlene Ryll.
* Joshu Reynolds as Lon Zabu.
* Guest Star David Wright as Durell Saim and Xen Ma'lak.

## Synopsis

A trio of salvage and disarmament professionals struggle to find a collection of Datatapes, unaware that the information contained on those tapes is going to change their lives forever.
Xen Ma'lak

> "Hello there! I'm Xen" - Xen Ma'lak
>
>

**Xen Ma'lak** was a Nautolan bureaucrat, originally from Coruscant, but transferred to the planet Bavva shortly before the Iron Blockade. He was instrumental to the rebellion on Bavva and played a role in the liberation of the Anoat Sector.

After teaming up with Bher Vinche and Gree Tikis, the trio learned of their Force-Sensitivity, and began training in the ways of the Jedi under the tutelage of the T6 Holocron. During their time together, Xen confronted the dark side within himself and in his companions, and faced the failed Inquisitor Ro'in.

## Biography

### Imperial Bureaucracy

On the planet Bavva, Xen served as the X, a low level bureaucrat for the Imperial Base at Bavva Spaceport City.

## Behind the Scenes

### Portrayal

* **Xen Ma'lak** is played by David Wright
Dylan Keogh

The best god damn doctor there is.

**Dylan Keogh**

☀In the beginning God created the heavens, the earth and Dylan Keogh. Now the earth was formless and empty, darkness was over the surface of the deep, and the Spirit of God was hovering over the waters. And then Lofty came along and the sun would shine for his smile. The legend is of Adam and Eve but really it was Dylan and Lofty. - Genesis 1

## Life

Jesus said " Oh for where art thou Dylan Keogh ? The one man who can save humanity with his sarcasm and love for Lofty."

Shakespeare would write about Romeo and Juliet but this would be lost in translate for Shakespeare would write about Dylan and Lofty.

Many see Rose and Jack in the Titanic as the symbol of love but the true story is of Dylan and Lofty's love.

In the famous Disney series 'High school musical' the song 'You are the music in me' was originally composed for Dylan and Lofty's love
Route 1

**Route 1** is the **first route** in the game. It is located between, the **initial city**, Mitis Town and Cheshma Town. The **Pokémon** you can encounter is **lower** than the **Pokémon** from the player. **The same** goes for the **Trainers**. The **route** is **very short**.

## Story on this route

**After** you get your **Pokémon** and **defeated** the **rival Jack**, you can go to the first route. If you arrive at the gateway to the next city, **Jack will show up** before you can go there ...

**(***More on the pages: Mitis Town / Mainstory***)**

## Items

(Requires the HM01 Cut)

## Trainers

**Underlined trainers can be re-challenged.**
Casualty

**WELCOME TO THE**

**Classic Holby City - Drama - TVguide.co.uk - - 2024/01/29 08:32**

Classic Holby City - Drama  TVguide.co.uk...

**Holby City legend Rosie Marcel’s husband rushed to hospital as she shares pic of paramedic at their home... - The Sun - - 2023/12/29 08:00**

Holby City legend Rosie Marcel’s husband rushed to hospital as she shares pic of paramedic at their home...  The Sun...

**BBC Holby City star's husband rushed to hospital as she shares pic of paramedics at their home - The Mirror - - 2023/12/29 08:00**

BBC Holby City star's husband rushed to hospital as she shares pic of paramedics at their home  The Mirror...

**Holby City star Rosie Marcel's husband Ben rushed to hospital as she shares snaps of paramedics treating him a - Daily Mail - - 2023/12/29 08:00**

Holby City star Rosie Marcel's husband Ben rushed to hospital as she shares snaps of paramedics treating him a  Daily Mail...

**BBC Holby City star rushes to hospital with own medical emergency as fans send well-wishes - Daily Star - - 2023/12/29 08:00**

BBC Holby City star rushes to hospital with own medical emergency as fans send well-wishes  Daily Star...

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Heather Chandler

## Heather Chandler

### Alias

The Almighty (Veronica)The Demon Queen of High School (Veronica)

### Appearance

Blonde/Red Hair Wears red with a short, chequered shirt

Pale complexion

### Personality

CondescendingJudgemental

Loves to party

Demanding

## Relations

### Friends

Heather DukeHeather McNamara

Veronica Sawyer

Kurt Kelly

Ram Sweeney

## Production

### Portrayed By

Sarah Halford (L.A)Jessica Keenan Wynn (Off-Broadway and Closing Off-Broadway)

### Song/Songs

Lead:Candy Store

Me Inside of Me

(Yo Girl)
Clockwork Imp

Artifact descriptionUnlock the cage with two keys to free the impMail card about the imp
Unlock the cage with two of the three keys to release the imp. Which keys will change each time. The cage makes a sound your opponent can hear and recognize. In between stealing embers, the imp will wait on the sidelines. Your opponent can shoot it down while it's stealing embers or sitting idle. It's best used while your opponent is busy watching a lot of other things and doesn't notice it sneaking around.

The imp can be dispelled. It can also be eliminated with 3 fully charged shots, or 1 fully charged shot and a bunch of little shots. However, it is easiest to target when its going for your gems, or sitting on a ledge somewhere in the map between gem spawns.
Lockport Bridge

A mist swirls across snow-covered city streets. A forgotten channel flows into the south branch of the Chicago River. The prohibition-era mob favored these waters for their grisly and efficient disposal properties: a body dumped here submerges quickly and does not resurface.

The veil is thin in this place. The council approves its concealment and preparation. Introducing the Lockport Bridge Arena!

Icy drawbridges frame two home pedestals, each offering access to pillars with high and low vantage points. Spellcasters are in close proximity as the match begins, able to see each other clearly, all the better to predict their opponent’s next move. The victorious play their opponents like a fiddle–they manipulate expectations with feints.

Feints use the element of surprise to keep rivals on their heels. A hammer echoing in the night need not forge a spear.  A summoned Chaos Skull is easily cancelled before it is cast. And a conjured deck of Wildcards moves along with an Arch-Mage, all the better to catch an enemy at a vulnerable moment. Advanced Spellcasters use deceptive movements to trick their opponent into teleporting prematurely, or diverting focus, or casting at an inopportune time. Every Ember is precious; so it is vitally important to maintain razor-sharp perception, in tune with an opponent’s true intentions.

Nothing compromises perception more effectively than the newly sanctioned Dark Tag Artifact! This spellbound spray-paint can, stencils mystic paint traps to obscure an opponent’s vision. A tagged spellcaster is exposed to deadly homing spells, unable to counter or dodge—the Dark Tag stacks well with every offensive spell.

Lockport Bridge is the most dynamic arena in the underground circuit. Freezing winds from across the lake form ice columns in the channel, changing the fundamental topology of this battleground. Pedestals with wide sight lines become sheltered coves, vulnerable from only a few opponent positions.

As the storm intensifies, and after every column is formed, a Summon Orb manifests
beneath the bridge. Breaking it unleashes the spirit of a hapless victim, drowned long ago. Impossibly thin ice freezes around his
extremities to form the **Bridge Wraith**—a vengeful grotesque hell-bent on entombing its victim in an icy sheath. If you Find yourself rooted, your time on this plane is drawing to a swift and bitter end. Better luck next time.

## Clockwork Imp Idle locations

Round 1 Locations

Rounds 2 and 3
Electromancer

This living battery taps into the city’s power grid to energize arcane constructs.

Pace yourself. Absorb your opponent’s projectiles while your Primal Lightning charges, and then unleash an electrical barrage with both hands—you alone can dual wield offensive spells. You also have the fastest teleport recharge.

Deploy your constructs carefully; a Shock Sentry turret protected by a fully charged Field Generator shield deals much more cumulative damage. Multiple Shock Sentries can overwhelm an unprepared opponent.

Control your adversary’s side of the arena with the massive strike zone of a fully charged Electrosphere, but don’t discount the value of a quick cast to punish a moving spellcaster.

Feel the hum of your power. Your success depends upon the ebb and flow, the charge and the release. Tap the grid, hold back, and then explode.

 Primal Magic

#### Main-Hand -

* Generate electricity, then discharge **Lightning** from your fingertips. Your glove has 4 bulbs on it. When all 4 are charged, the first moment of firing is yellow and extra powerful. Unlike the other classes, this one charges while resting, not while firing. Adjust your pacing.

#### Off-Hand -

* Absorb your adversary’s spells with the **Surge Protector**, and release their energy as a static charge. You can give it a push to add speed. When your shield is exhausted, it will display a timer circle for the recharge.

## Gesture Spells

### Push - Electrosphere

* Charge a high-voltage **Electrosphere** to strike your opponent from above with a rolling lightning storm

### Conjure - Shock Sentry

* Assemble an automated **Shock Sentry** (also commonly called a turret) to electrocute your opponent. Works longer if you cover it with a Field Generator ember shield. This uses a different gesture from other classes: place your hands palm up near chest height, squeeze and hold the triggers as it charges, and then release while pushing up. The turret has its own health bar, can be attacked and destroyed, and will also time out eventually even if it doesn't take direct damage. Only two turrets can exist on the field at a time; summoning a new one will destroy the oldest one.

### Guard - Field Generator

* Construct a **Field Generator** ember shield to insulate yourself from your opponent’s attacks, protect your Shock Sentry, and quickly recharge your Lightning Primal spell. This shield helps protect your turret from attacks, keeping it functional longer and able to do more damage. Only one pedestal can be shielded at a time. The front of the shield is stronger while the sides and top are weaker.

Electromancer inside ember shield with turret and lightning ball deployedElectromancer standing under a turret / shock sentry that is taking aimRed lines indicator a turret hit has occurredElectromancer holding and charging a lightning ball
The Unspoken Wiki

* Beginners Welcome / Should I Buy This Game?
* Playing the Game
	+ Game Modes
	+ Acolytes Single Player Chapter
	+ Height Calibration for anyone under six foot six inches or 198 cm
	+ Classes
		- Gesture Attacks
		- Primal Attacks
		- Primal shields
		- Damage Charts
	+ Artifacts
	+ Arenas
	+ Arena Guardians
	+ Characters
	+ The Apartment
	+ Achievements
	+ Strategies and Tactics
	+ Dealing with Lag
	+ Active Events (as of March 2020)
* Leaderboard Archives
* Player Livestreams and Game Videos
* Past Tournaments & Past Events
* Patches & Betas
* Soundtrack
* Developers

## Latest activity

### Links

* Official Blog
* Official Discord
* Unofficial Discord
* Insomniac Games
* Acolytes Expansion
* Insomniac Reddit page
* Unspoken Reddit page
* Oculus Blog
* Buy The Unspoken
* ESL Unspoken page
* Unspoken Twitch Streams
* Unspoken Youtube playlist
* Unspoken Youtube Streams
* Insomniac Twitch Stream
The Burner

Artifact and demon/impPush buttons in orderBurner throwing fireballHitting obstacleBurner artifact description
The Burner: Call an unlisted number to summon a demonic ally. Long distance charges may apply.

This will summon a demon to work on your behalf. You can use multiple copies of artifacts (except in ESL Tournament competitive mode.) to get multiple demons in one round but not, concurrently. Multiple simultaneously summoned demons will overwrite the last one cast. The demon will throw fireballs at your opponent, their embers, and the summoning orb. It can also occasionally help take down skulls. It's not always smart about attacks: it will teleport behind shelter and then throw fireballs into the shelter, destroying your cover.

The demon doesn't have a shield of its own. As it moves around between pillars, you can teleport along with it, using your shield to protect the demon from your opponent. That gives it much more opportunity to throw attacks and make a difference in the battle. Even if it's never damaged, it will eventually hit a time limit and vanish; the time duration is fairly long, though.
Heathersmusical Wiki

## Welcome to the Heathers: The Musical Wiki

A wiki intent on covering everything about Heathers: the Musical, written by Kevin Murphy and Laurence O'Keefe. Heathers: The Musical is a rock musical about the senior year of Veronica Sawyer. It is based off a movie of the same name that was realised in 1989. It is a dark comedy and has adult themes.

## Heathers: The Movie and the Musical

.

This wiki is probably very spoiler heavy.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
BETA

# Features

Electromancer: Added a new class! The Electromancer taps into the city's energy grid to power magical constructs.

Drifter: Refreshed many Drifter spells to make the class more competitively viable.

Council Tribune: Added an in-game newspaper that reports the latest events and news for The Unspoken.

# Tuning

## Anarchist

* Arcane Shield: Increased the radius of the perfect reflect area. --This makes attacks that hit the edge of the center count as reflects instead of deflections.
* Chaos Skull: Increased targeting effectiveness during the initial speed boost. --Fast skulls are more reliable for close range direct damage.
* Chaos Skull: Added latency compensation to the Chaos Skull. --Chaos Skulls will now persist if an opponent teleports in the instant before a skull strikes.

## Drifter

* Shatter Mine: Moved the mine summon position to the front of the caster. --Choosing a new target pillar is more responsive and no longer resets mine summon time. Sending the mine to the target gives the opponent a window to escape.
* Shatter Mine: Decreased the duration of the fuse. --Mines are less likely to be destroyed after the victim teleports to their position, and it’s more difficult to escape a detonating mine.
* Slingshot: Added a charge tier; this increases projectile damage by 7.5 over an additional 2 seconds. --Heavy shots allow the Drifter to prepare a strong direct attack.
* Evil Eye: Raised the position of the shield relative to casting hand and increased the radius of the perfect reflect area. --Foresight ability is easier to use, with no obstruction from the casting hand. The shield aligns with the primal attack center to make it easier to block while attacking.
* Vermin: Decreased flight speed and increased dive speed. --It’s now more effective to counter Crows with an attack, less effective to counter with a teleport.

## Kineticist

* Debris Scatter: Added a new aiming reticle. --This improves targeting clarity.

Midway Pier Arena

* Midway Spider: Decreased the Spider’s damage per second and search speed. --It’s now possible to anticipate the Spider beam, and its damage is more in line with other Summons.

Burnham Station Arena

* Station Beast: Increased attack damage from 10 to 15. --The Beast attack can now break hand shields.
* Station Beast: Increased max health from 75 to 100. Decreased generator count, health, and Beast heal rate. --Increased health helps the summon persist long enough to be effective. Generators are easier to destroy, and provide only partial healing to the Beast.

## Artifacts

* Cthulhu's Grasp: Added alternate glyphs and increased depth tolerance. --Casting the spell requires more awareness, less rote movement.
* Aerogramme: Removed primal shield deflect, reduced wandering distance. --This makes the Artifact a more effective choice for the loadout.
* Aerogramme: Added latency compensation to the Aerogramme. --Aerogramme will now persist if an opponent teleports in the instant before an airplane strikes.

# Fixes

## General

* Round start: Increased visibility of pre-match barrier and synchronized the pillars with the round start.
ArtDescriptionRoot HasTale

## ArtDescriptionRoot\_HasTale

* Внутреннее имя: ArtDescriptionRoot\_HasTale
		1. art\_description\_root->[physical\_description\_root] [context\_sentence]
		2. circumstance\_group->[circumstance\_phrase]
		3. desc\_sentence\_group->[desc\_sentence] [style\_group]
		4. context\_sentence->This [depiction] refers to [tale\_noun] on [date].
		5. context\_sentence->This [depiction] related to [tale\_noun] on [date].
		6. context\_sentence->This [depiction] tells the story of [tale\_noun] on [date].

 Текст этого раздела сгенерирован на основе версии **0.17.1557 rev1150** и Hardcore SK **hcsk 0.17.1557 rev 2738** от 19.08.17.
**Не изменяйте этот раздел**, т.к. при актуализации изменения будут стерты.
Но можно создавать дополнительные разделы в этой статье.
 Исходный xml данного определения:
Core\_SK\Defs\RulePackDefs\RulePacks\_Art\_DescriptionRoot.xml

```
<rulePackDef>
<defName>ArtDescriptionRoot_HasTale</defName>
<rulePack>
<rulesStrings>
<li>art_description_root->[physical_description_root] [context_sentence]</li>
<li>circumstance_group->[circumstance_phrase]</li>
<li>desc_sentence_group->[desc_sentence] [style_group]</li>
<li>context_sentence->This [depiction] refers to [tale_noun] on [date].</li>
<li>context_sentence->This [depiction] related to [tale_noun] on [date].</li>
<li>context_sentence->This [depiction] tells the story of [tale_noun] on [date].</li>
</rulesStrings>
</rulePack>
</rulePackDef>

```
Serpents

Assembling the effigyThree-headed serpent (or is that three serpents?)Serpant
Appears in Jackson Digsite.

Assemble this three headed snake statue with a base piece, body piece, Left, Right, and Middle snake heads to summon 3 large fire-breathing Serpents that climb up the Pillars from the fiery pit revealed in round 2 and 3.
The snake heads take turns shooting a very large fireball, which does heavy damage.

Throwing a dispelling censer when the snakes are new and healthy can kill two of the three heads instantly, making the final head more reasonable to defeat.  This arena doesn't provide much for cover to hide behind, so be prepared to teleport away after a fireball is thrown.  The guardian also tends to block access to your opponent's embers, making it more difficult to shoot those down too.
Tournaments & Events

## Past Tournaments

* The Unspoken Tournament at the Oculus Booth at PAX East March 10th, 2017
	+ Winner: Thavex
	+ Runner-up: Dac
* The Unspoken Tournament 2 @ Dreamhack '17 April 29, 2017
	+ Winner: S\_Lugia
* The Unspoken Tournament 3 @ Dreamhack '17 April 30, 2017
	+ Winner: Ounce
	+ Runner-up: Grimsun
* ESL Microsoft Unspoken VR Tournament Local Round May 13th, 2017 - 80 winners nationwide, each received $100 in Oculus Store Credit and moved on to the Regional Round.

* ESL Microsoft Unspoken VR Tournament Regional Round May 20th, 2017 - 8 winners which moved onto the finals in NY. Winners and Runner-ups received cash prizes.
	+ EAST A Champion: Erik Servili (ServError) Huntington, NY
	+ EAST B Champion: Corey Vecchiarino (Thavex) Providence, RI
	+ EAST C Champion: John Rivera (Temaias aka Ariverajo\_2857) Meriden, CT
	+ EAST D Champion: Ryan Shaw (Charizard) Philadelphia, PA
	+ CENTRAL A Champion: Ashton Ames (Vidman321) Salt Lake City, UT
	+ CENTRAL B Champion:Matthew Smith (S\_Lugia) Houston, TX
	+ WEST A Champion: Jesse Rogers (CloudExSolider) Tempe, AZ
	+ WEST B Champion: Shaun Lane (Nerdburglar) Huntington Beach, CA
* The Unspoken VR Tournament National Finals in New York City! June 3rd, 2017
	+ Champion: Charizard
	+ Runner up: Vidman
	+ 3rd Place Prize: ServError
	+ 4th Place Prize: Nerdburglar (aka NeuralSurfer)

## Past Events

The Unspoken has been demo'd at ESL One New York November 15th, 2016, and IEM Oakland November 19th and 20th 2016, and on the Teens and College kids React Channel on youtube Dec 23, 2016

The Unspoken community King of the hill feature match! Happened Friday July 7th, 2017 at 9 pm eastern and was ordered by gamerank and streamed on Charizards twitch https://www.twitch.tv/numberonecharizard

ESL VR Challenge League Brackets began on July 12, 2017 and had Unspoken tournaments every Wednesday for NA and Thursday for EU and shortly after culminated at the world’s biggest eSports event—Intel Extreme Masters Poland! with stops along the way at IEM Oakland, ESL One Hamburg, and Dreamhack Houston.

## Mixed Reality

For E-sports viewing The Unspoken can be played in front of a blue or green-screen overlaying the players into the game. This has been seen on the React channel on youtube. ESL One Novermber 2016, Dreamhack Austin, Unspoken VR Finals in New York.

## Pictures

PAX East March 10th, 2017

    Dreamhack '17 April 30, 2017

    Unspoken VR Tournament Local Round May 13th, 2017
Midway Pier

A rusty cast-iron mermaid drowns in lakeshore mud. Bleached wooden swings clack in the wind. A cracked neon sign snaps and hisses, but never illuminates. Are these relics from the park’s halcyon opening? Or are they tawdry reproductions from its doomed nineteen seventies remodel?

A voice cries out from beyond the veil. Pillars arise, and the council approves a new arena for the Duel! Introducing the Midway Pier, where Spellcasters clash in a vacant lakeside amusement park. The Pier layout is designed with a low sheltered home pedestal, two forward mid-height flanking pedestals, and two high-elevation pedestals. Skilled casters weave their spells through the metal scaffolds of dormant rides to banish their adversaries.

Night falls on the second round, and the park comes alive with novelties:

* Moving obstacles. Attractions lurch and spin; the swinging ship creates dynamic cover for skilled magicians.
* Neutral pillars. Two non-aligned purple pillars are accessible by either spellcaster.
	+ One pillar provides a strength game that generates offensive fireworks when someone is standing on the pillar and then the red button on the ground is hit with a fully charged primal shot. The one standing on the pillar doesn't have to be the one to ring in the fireworks.
	+ The other pillar is a concession stand that offers healing in the form of two corn dogs. Use them when you need them, or take them early so your opponent can't.

As motors whine, the Summon Orb appears. Breaking it shatters the other-dimensional shackles that bind an ancient guardian to its Ferris Wheel form. The **Midway Spider** looms over the park, coating pillars in its sweeping spectral webs. It will drain your life-essence as it drains electric power from the grid. The spider starts out targeting pillars randomly, but it will turn and attack you once you attack it - be ready to move!

Cheap flashing lights distract unworthy magicians. These amusements are fleeting, but the status earned here lasts until the slate is wiped clean. Maintain focus, and stay hidden!

## Clockwork Imp Idle locations

Round 1 Locations

Rounds 2 and 3
Player Livestreams and Game Videos

Players often record tournament battles and some game days. This will provide a list of player twitch streams and youtube videos.

Videos are often helpful for beginners to learn how a particular character class is played. If a player has main class that they play in the listed videos, that will be listed as well. That doesn't mean they don't play other classes, only that these videos are helpful for that class. Some players rotate through all character classes on a regular basis, in which case All will be listed.

Players, if you don't see yourself listed and want to be, edit the wiki and add yourself! If someone isn't listed it's probably because I haven't tracked down their links yet, not intentional exclusion.

In addition to player videos, there are some official game channels that also have videos available.

Insomniac Games has playlists for The Unspoken including some streams.

VR League has Unspoken Tournament Videos.
Golem

Garbage Golem effigy as assembly completesFighting the Garbage Guardian
Appears on Elmhurst Avenue.
The Garbage Golem is a fairly basic giant.  It walks around slowly, gradually smashing your pillars, often starting with ones that have uncollected embers.  You can teleport away and it doesn't especially target you until the pillars are mostly smashed.  Still, it does pack a punch.
Arena Guardians

## Current In-Game Arena Guardians

* Bridge Wraith (Lockport Bridge)
* Devourer (Astor Gardens)
* Endless Vigilance aka The Reaper (Pulaski Circle)
* Electric Beast (Burnham Station)
* Golem (Elmhurst Avenue)
* Midway Spider (Midway Pier)
* Serpents (Jackson Digsite)

## General Arena Guardian Information

* Beginning in Rounds 2 and 3 midway through the match an Arena Guardian Summon orb will spawn. This orb can be damaged creating a sort of magical tug of war mini game between players. The longer the orb remains in play, the more drastic the sway an amount of damage will influence the tug on the summon orb. With this in mind, it's generally better to start the orb using primal attacks and finish it off with ember attacks instead of the reverse.
* Once you destroy the Summon Orb, its guardian effigy will fly to you and take a place next to your artifacts. You have a choice on when or whether to summon the guardian with it.
* Assemble this effigy by attaching the pieces to each other, generally from the bottom up. The connecting edges will glow when they can be connected. This is especially important when assembling difficult effigies like Devourer. Usually it's safer to cast a large shield before starting this sometimes slow process.
* A summoned guardian can be 1/2 to 2/3 defeated by one dispelling censer.
* In a duel, one player may summon the guardian, and the other player defeats it and both players remain alive. In this case, the summon orb will reappear to be reused in the same round.
* Generally the most important thing to understand about a guardian for your own defense is how and when it attacks. Dodging is critically important. Most move slowly enough that you have time to teleport if you're paying attention.
* Top players are extremely fast at assembling the effigies. You can get practice by battling Lenore and concentrating on the summon orb to the exclusion of the rest of the battle. You can even lose round 1 on purpose to more quickly get to rounds 2 and 3 with the summon orb. The fastest way to die for round 1 is to step out of the play area and let damage occur from your wrong position.

The video demonstrates each effigy and guardian, while battling the AI. Currently unedited; you may wish to skip around.
Primal Attacks

## Primal Attack damage tables and values

The following information is derived from playing the in game spar mode and recording the point value awarded for an attack on the rival player. This numerical value should roughly correspond with the damage given by various charges of primal attacks in Duel modes.

## Anarchist

 2.) Medium
 3.) Full

## BlackJack

 2.)
 3.)
 4.) Full

## Drifter

 2.)
 3.) Full
 4.) Overcharge

## Electromancer

 2 Lights
 3 Lights
 4 Lights
 5.) Overcharge
Primal Shields

Primal shields are offhand spells used to block projectiles. However, it fractures as it blocks attacks, and will be put on cool down if not deactivated to regenerate. Spells that hit the shield's center deal less damage to it.

Recharging your shield effectively is critical for surviving long enough to start collecting embers. Whenever possible, rest your shield in between individual shots or by occasionally allowing small shots through. If you can't do that, rest it by teleporting out of the line of fire.

You can also use your hand shield against some ember attacks, including Electromancer's overhead lightning balls and Drifter's mines. That means it's important to keep it healthy so it's ready when you need it. If you're in a class that reflects damage back to an opponent, and their shield reflects it again back to you, it can add to incoming attacks to stack up damage to your shield faster. In that case, it may sometimes be better to reflect the shots elsewhere or only attack while your own shield is healthy enough to absorb the bounce-back energy.

Shield management takes practice and an awareness of timing. It's a fundamental skill for game success.

Anarchist: Arcane Shield

A Fiery white circle with a red letter A anarchy symbol in the center. Primal attacks that hit the center bounce back to the caster. With a quick and steady hand, one can hit an opponent with their own spell.

Blackjack: Mystic Shield

A pink diamond with an ornate design. Primal attacks that hit the center bounce back and automatically home in on the opponent. However, it disappears after one hit, forcing you to re-summon it.

Kineticist: Kinetic Shield

An indigo circle covered in purple runes. This shield used to only deflects projectiles straight up, making it useless for counterattacks. However, it is still the sturdiest shield in the game. It's been recently patched in Arcane Update 6.0: 0704 to allow the Kineticist to reflect all enemy primal attacks other than other Kineticist primal attacks.

Drifter: Evil Eye

A yellow circle with an eye motif. While deflecting primal attacks like the Anarchist, (albeit with slightly less health) this shield can be used as a cross-hairs for your spell, and can be used to see embers before they spawn.

Electromancer: Surge Protector

A cyan circle with integrated circuitry. Primal attacks that hit the shield store up to three charges. You can push the shield forward to release the charges as a damaging projectile. Remember that your shield only recharges while it's down, so keeping it up to keep charges stored can prematurely exhaust your shield, leaving you vulnerable to primal and ember attacks.