Lumia Island

**Lumia Island** is the setting of *Eternal Return* and also the map for the game's main game mode.

## Description

Lumia Island is an isolated region where tests are run and all of the fighting take place.

In this game mode, 8 teams of 3 test subjects (24 players) will compete to be the last group alive. There is also competitive Ranked version only available to players at Account Level 30.

At the start of each test, all survivors choose one of several areas in Lumia Island to start in, where they'll be left to fight for their lives against Wild Animals, and other test subjects. Each player starts with 15  credits when the match begins. Players gain 10  each day/night cycle change (This is increased to 20  if Restricted Area Acceleration is activated).

The test subjects will be guided by Dr. Nadja, who'll announce several important events happening during the match.

## Briefing Room

Upon loading into the match, players are sent to the Briefing Room.

* In this room, all Test Subjects are set to Level 20, allowing all skills levels to be used.
* Players can not craft or discard items, earn credits in the room or leave the match.
* Test Subjects will instantly recover their HP and SP if they die to another player while waiting in the room.
* The room has a Practice Dummy for players to practice combos and check damage.
* Players can chat with their teammates, look at the Item Catalog or modify their item list.

After every player has finished loading, or after a certain amount of time has passed, the test subjects in the Briefing Room are sent to their starting area in Lumia Island.

## Locations

There are 20 areas in total on the map, 19 of which are accessible to the player.

* Alley
* Gas Station
* Temple
* Police Station
* Fire Station
* Pond
* Stream
* Hospital
* Archery Range
* School
* Research Center
* Cemetery
* Factory
* Hotel
* Forest
* Chapel
* Beach
* Uptown
* Dock
* Warehouse
* ??? (Abandoned Dock)

These areas are physically connected by different passageways along their borders, each featuring a Acceleration Influx Perimeter that grants a temporary movement speed buff to players that cross them (These fields are disabled at the start of Day 2). Hyperloops are another way to travel across areas (more information below). Some areas are also connected by Launch Pads, which after a short delay sends any characters on it across the gap.

Areas will gradually become Restricted as time goes by (The Research Center area in the middle of the Island is always restricted from the start).

Entering a restricted area will cause the player's personal timer to begin counting down. If this timer reaches 0, the character will instantly die and the player will be eliminated. The timer can be increased by killing other test subjects (5s per kill).

Starting from Day 5, Satellite Radar will be disabled. On Night 5, Temporary Safe Zones will appear and Security Consoles will stop working, and on Day 6 Final Restricted Area is Lifted (Day 6 will immediately begin as soon as there are only 2 teams left). On Night 6, all subjects will recover 30s of their timer and the final Safe Zones will appear where any remaning teams must fight to the death. This final safe zone lasts for 80s, and if more than one team is still standing after this time runs out, the entire island will become a restricted area and whoever has the most personal timer will live and win the match.

## Hyperloop

The Hyperloop allows players to teleport to any other areas on the map by using one of several Hyperloop Terminals scattered across the island. On activation, and after a short delay, the character will be teleported to a random location in the selected area. Using the Hyperloop on Day 1 ignores crowd control effects. Afterwards, characters hit by crowd control will have their teleportation interrupted.

The Hyperloop Terminals can be found in the following areas: **Gas Station, School, Temple, Stream, Hospital, Factory, Chapel, Uptown** and **Hotel**

## CCTV

Each area has a security console, the CCTV, that activates security cameras at specific spots around that sector. These cameras grant vision to the player that activated it and their allies for a time before becoming inactive again. Control of the cameras can be contested by other survivors at any time by interacting with the console. When the player or an ally has control of the cameras they will have a green light on them, and while they an controlled by an enemy they wills how a red light instead. An inactive camera will appear with their lights turned off.

In addition, using a security console will reveal how much of every available item can still be found inside the containers littered across the area.

## Campfires

Campfires are cooking stations that allow the creation of several **Rare** and **Legendary** tier food items.

Campfires can be found in these areas: **Alley, Fire Station, Stream, Cemetery, Dock, Warehouse, Beach, Forest** and **School**. Additional temporary campfires can be deployed using a Portable Campfire Kit.

The following items can be crafted by using a campfire:

**French Fries****Warm Oriental Concoction****Fish Cutlet****Stir Fried Ramen****Breakfast Toast****Choco Spread****Roasted Garlic****Sizzling Steak****Salmon Steak****Hawaiian Pizza****Sweet Potato**
## Wild Animals

There are various kinds of Wild Animals in different regions of the map that always spawn in specific spots.

Slaying these animals will grant credits per kill and drop materials and/or other item types. Teammates within a 18m radius will also earn a small amount (called Assist credits).

 **Bats:** 1  (1 )
 **Boars:** 2  (1 )
 **Wild Dogs:** 2  (1 )
 **Wolves:** 2  (1 )
 **Bears:** 4  (2 )

## Player vs Player

The main objective in Lumia Island is to dispose of the other players and be the last player (or team) standing, and to achieve this the survivors must fight each other. When a survivor is loses all of their HP, they are put in a Downed status. While downed, they can still be rescued by their teammates. Attacking a downed enemy will eventually kill them. Successful kills will grant credits.

Killing enemy test subjects will also grant a certain amount of mastery experience:

* 200 xp + 60 per level of opponent

Players can gain an Assist when their teammate kills an enemy test subject by doing at least one of the following actions within 10 seconds before the target dies:

* Deal damage to the target
* Apply a debuff to the target
* Target steps on one of the player's traps
* Buff or heal the teammate who does any of the above or deals the killing blow

In addition to granting assist credits, players also receive a smaller amount of experience when assisting on kills:

* 1 player assist: 100 xp + 30 per level of opponent
* 2 player assist: 50 xp + 15 per level of opponent

Hunting experience granted:

* 2 people hunt target: 60% each
* 3 people hunt target: 47% each

## Rapid Reconstruction and Revival

Players who are downed or killed before Day 3 begins will be revived after a duration, if at least one of their teammates is alive (If all players in a team are killed, the team is eliminated). Revive timers start as soon as the player is downed.

While downed, the player will have a Damage Taken Reduction buff equal to 50% + (Target Level\*Target Level\*0.13%) and their movement speed is reduced to 0.8 as they crawl on the floor.

Downed players can be revived by their teammates on the spot, bringing them back to life at 30% of their Max HP.

After the revive timer finishes, a revive hyperloop window will pop up and allow the player to select an area to respawn in. If the reviving player is still downed, they will be instantly killed before being revived. If 30 seconds pass and the player and not yet selected an area where to revive in, they will automatically respawn in a random area.

After Day 3, rapid reconstruction will be unavailable, however a teammate can still revive them by paying a revival fee (250 ) through the Kiosk.

## Transfer Drones

Transfer Drones allow players to acquire Common rarity components (such as materials, weapons and armor) from anywhere on the island. This can be useful to shorten a looting route or to get materials that were missed on the way, to to even acquire items that are in restricted areas. Each purchase costs 30 .

Transfer Drones cannot be used in the first minute after the game starts.

## Kiosk

Players can order special materials through the Kiosk, which can be accessed through special consoles located in 8 areas. The Kiosk activates after 320s (5 minutes and 20 seconds) from the start of the game.

The Kiosk can be found in these areas: **Archery Range, School, Police Station, Temple, Hospital, Chapel, Warehouse** and **Hotel**. Additional temporary campfires can be deployed using a Portable Campfire Kit.

Purchasing an item will send an announcement to all other players. Once something has been ordered, there is a 1 second delay before the item is delivered. Afterwards, a lootable box will appear in front of the console containing the item. Any player is able to open and take what's inside. The console will go into cooldown and become unusable for a time before anything can be ordered from it again.

These are the items that can be obtained through the console:

Additionally, after Day 3 players will be able to get one of 3 Rootkits for 150 , an item required for the Escape System.

The Kiosk also serves as a revival station once Rapid Reconstruction is disabled, where players can spend 250  to revive a teammate where the console is.

## Escape System

The Escape System allows players to leave the island without suffering penalties. For more information, see: Escape System

## Battle Zones

Battle Zones are special areas purposefully made for combat, featuring special environments. The last team standing in these areas will receive a reward. For more information, see: Battle Zone