recursal/Fanatic-Fandom huggingface dataset:
Sesame Street LIVE!

Released in 1973, the first edition of ***Sesame Street LIVE!*** featured a unique package design that included a quad-fold record sleeve. The front of the sleeve contained a cut-out of Big Bird standing next to the Sesame Street lightpost which, when opened, would fold over and create a new scene with the picture on the other side. The packaging also included a large poster, created by Terry Anderson, featuring the lyrics to all of the songs, as well as cartoon drawings of the characters.

## Track listing

**Side One**

1. Sesame Street Theme - The Gang
2. Welcome! - David, Mr. Hooper, Bob, Maria, Luis, Gordon and Susan
3. The Arm - David
4. How Do I Know I'm Here? - Big Bird, Luis, Bob, Susan and Gordon
5. Tu Me Gustas - Maria
6. Show Me How You Feel - Gordon
7. Mr. Hooper's Poem - Mr. Hooper
8. C Is for Cookie - Cookie Monster

**Side Two**

1. My Little Game - Susan
2. Believe in Yourself - Luis
3. What Can I Do? - Bob
4. Still We Like Each Other - Grover
5. My Name Is David - David, Susan, Luis and Bob
6. Nobody - Mr. Snuffleupagus
7. Sing - Bob and the Cast

## Cast

* Bob McGrath as Bob
* Loretta Long as Susan
* Will Lee as Mr. Hooper
* Hal Miller as Gordon
* Northern Calloway as David
* Sonia Manzano as Maria
* Emilio Delgado as Luis
* Frank Oz as Cookie Monster and Grover
* Jerry Nelson as Mr. Snuffleupagus
* Caroll Spinney as Big Bird
System: Senses

Senses are a system wherein you gain abilities at the cost of SP (Sense Points). You start with 10 SP to buy Senses, you may only have 10 equipped at any time, and the overall Sense Limit is 20 Senses, there are ways to expand the equipped and overall limits that can be found in the world.

## History

The Senses system was added to the System by Hiyuki Tokoshie as a way to make Souls more valuable leading into reincarnation.

## Acquisition

There are three ways to obtain a Sense.

1. By spending Sense Points on it.
2. By having it as a Species Sense.
3. By experiencing the associated action enough times to result in the free gaining of the Sense.

## Sense Points

Sense Points (SP) is how users generally obtain new senses for their Sense Build. However, there are can be disadvantages to gaining a lot of SP: As soon as a player's total SP rises above certain points, the effects of potions will be reduced to a fix amount. SP is earned by leveling Senses. Once a Sense reaches level 10, 20, 30, 40, 50, and so on, that player will received 1 SP at each milestone.

* When SP exceeds 10,the effect of Beginner's Potions is reduced
* When SP exceeds 20, the effect of Potions is reduced.
* When SP exceeds 50,the effect of Potions is reduced.
* There is another limit for High Potions, 100 SP, and presumably another for Mega Potions.

There *are* ways around this:healing magic or using potions that are not affected by the SP limit. However, for some players, that is impractical or simply the available alternatives to potions don't heal enough HP.

Special: Blue Potions and Yellow Potions and other healing items not in the regular Potion line are not affected by SP.

Some Senses cost 1SP, others cost 2SP, some 3SP, and a few cost as many as 5SP.

## Unique Senses

Some senses will evolve into an entirely unique sense based upon the user, and is wildly more powerful than a normal sense, this Sense can contain multiple other Senses and abilities generally associated with other Senses.

## Manas

Some higher ranked senses like unique senses have associated 'Manas' which are AI adjacent entities created by the system to be associated with the Sense at hand.

## Fused Senses

Some senses, when evolving and other Senses are obtained, will evolve into a Fused Sense, which will contain both Senses, but only taking up one Sense Slot, and not counting as two strikes against your overall limit.
Wiggle Bay (US Cassette)

Wiggle Bay is the 12th Wiggles US Cassette Released in 2003.

## Track listing

**Side One**

1. Wiggle Bay - **2:00**
2. Dancing In The Sand - **1:47**
3. Swim Like A Fish - **2:23**
4. C'est Wags, C'est Bon - **1:36**
5. Dance A Cachuca - **2:17**
6. Rolling Down The Sandhills - **0:59**
7. Running Up The Sandhills - **0:32**
8. Let's Make Some Rosy Tea - **1:59**
9. Zing Zang Wing Wang Wong - **2:09**

**Side Two**

1. Watching The Waves - **1:00**
2. Let's Have A Barbie On The Beach - **2:13**
3. Eagle Rock - **3:38**
4. Dance The Gloomies Away - **2:19**
5. What's This Button For? - **2:00**
6. The Zeezap Song - **2:03**
7. Going Home - **2:46**
8. Fergus' Jig - **1:32**
Antiques: The Allrounder

The Allrounder (ACC ≥ 30) : Allows you to attack all enemies, however, you cannot use healing items on yourself or other people. However, you have to roll twice, lower roll is the one you take.

The Allrounder LV 2 (ACC ≥ 50) : Allows you to attack all enemies. However, you have to roll twice, lower roll is the one you take.

The Allrounder LV 3 (ACC ≥ 60) : Allows you to attack all enemies, this includes charge attacks. However, you have to roll twice, lower roll is the one you take.

The Allrounder LV 4 (ACC ≥ 75) : Allows you to attack all enemies, this includes charge attacks, and any AoE attacks you do are at 1.5x normal level of damage. However, you have to roll twice, lower roll is the one you take.

The Allrounder LV 5 (ACC ≥ 90) : Allows you to attack all enemies, this includes charge attacks, and any AoE attacks you do are at 2.0x normal level of damage. However, for AoEs and Charge Attacks, you have to roll twice, lower roll is the one you take.
Ralsei

## SPREADSHEET LINK (Most Up-to-Date, until next sheet revision)

https://docs.google.com/spreadsheets/d/1fI5\_IqAyfKl3J-Sts3BlJkZKUEPXjyKReBbxuXEhIVU/edit?usp=sharing

## Senses

Available SP: 0/36

Upcoming Plans: [Step] for his own Curiosity, [Armor], [Robe].

Crafting Senses, MR Consumption or Regen senses, Status Resistances, "Bonus die" effects, general strong on paper options.

## Skills

**Bard**

Sing/Play/Dance: Bequeath another turn at the cost of yours.

Requiem <7 MR>: Plays a song of prayer to dead and undead enemies, giving them 4 turns before they are knocked out.

Hide  <7 MR>: Cloak yourself in a magical chant, becoming invisible for d5 turns.

**White Magic**:

Heal (10 MR, 25% Max HP heal)

**Personal**:

Pre-Heat

Oops! I burned it!

Solar Shift

## Misc

Class Goals: Sorcerer: Dark Magic A-Abilityx2 (Black Mage), and White Magic A-Abilityx1, [Sword 10].

Just needs the Dark Magic?
Class: Summoner

NEED TO UPDATE

## Summon Arts

> Archers are essential for long-range combat.
>
> Class Description

Archers are known for their ranged combat via bow and arrows. The range of their attack depends on their bow.

When Two Archery abilities are mastered, you unlock Hunter. If 1 Archery ability is mastered, and two Thief abilities, Ranger is unlocked.
Bear in the Big Blue House: Greatest Hits

***Bear in the Big Blue House: Greatest Hits*** is a compilation of songs previously released on *Songs from Jim Henson's Bear in the Big Blue House* and *More Songs from Jim Henson's Bear in the Big Blue House*.

## Track listing

1. Welcome to the Blue House
2. The Bear Cha-Cha-Cha
3. Good Morning
4. Brush Brush Bree
5. Happy, Happy Birthday
6. Baby, Baby
7. Look at You Now
8. When I'm Older
9. Imagine That
10. That's My Name
11. Making Sense of the World
12. Dear Grandma
13. What's in the Mail Today?
14. Rhythm in the Air
15. The Otter Dancing School
16. What's Mine is Yours
17. Why Can't the Dirt Just Leave Me Alone?
18. Need a Little Help Today
19. Clean Up the House
20. Hello Doctor
21. What Kind of Mouse Am I?
22. Love Is Incredible
23. Friends Forever
24. Under Your Blanket
25. Shadow's Lullaby
26. Goodbye Song
The Wiggles Movie Soundtrack (Cassette)

The Wiggles Movie Soundtrack is the 8th Wiggles cassette released in 1997.

## Track listing

**Side One**

1. Hey There Wally **1:45**
2. Dorothy (Would You Like To Dance?) **1:38**
3. Can You (Point Your Fingers And Do The Twist?) **1:35**
4. Rock-A-Bye Your Bear **1:25**
5. We Like To Say Hello (Instrumental) **0:34**
6. Quack Quack **1:56**
7. Rockin' And A Rollin' Sea **1:57**
8. Boom Boom **1:45**
9. Mrs Bingles Theme **1:37**
10. Tap Wags **1:16**
11. Ballerina, Ballerina **1:29**
12. Ooh It's Captain Feathersword **2:38**
13. Hot Potato (Young Wiggles) **1:18**

**Side Two**

1. Romp Bomp A Stomp **1:24**
2. I'm a Cow **0:30**
3. Nya Nya Nya **1:46**
4. Wally's Dream Music **1:11**
5. Magic Club Music **1:37**
6. Hey There Wally (Instrumental) **2:20**
7. Let's Have A Party (Instrumental) **2:33**
8. Let's Have A Party **2:35**
9. Wiggly Medley **3:15**
10. Wigglemix **3:32**
Perfectly Platinum: 30 Dino-Mite Songs

***Perfectly Platinum: 30 Dino-Mite Songs*** is the eighteenth US studio album from Barney, released on February 24, 2009 under Koch Records and HIT Entertainment. The album features a compilation of songs from seasons nine to thirteen of the television series.

It was the final Barney album to be released under Koch Records and the final US Barney album to be produced by longtime music director, Joseph Phillips and executive produced by Karen Barnes.

## Track listing

1. A Friend Like You
2. Barney's Name Game
3. I Hear Music Everywhere
4. If You're Happy and You Know
It
5. Baby Bop Hop
6. I Just Can't Wait
7. You Can Make Music with Anything
8. When I'm Old Enough to Join the Band
9. Twinkle, Twinkle Little Star
10. The Elephant Song
11. Rock Like a Monkey
12. Laugh with Me
13. ABC Song
14. Icy, Creamy Ice Cream
15. Rock-N-Roll Star
16. One, Two, Buckle My Shoe
17. A Perfectly Purple Day
18. Welcome to My Tea Party
19. The Clapping Song
20. Best of Friends
21. How Does This Thing Work
22. The Gaggle, Giggle, Wiggle Dance
23. Clip, Clop Riding on a Pony
24. Old MacDonald
25. Books Are Fun
26. The Airplane Song
27. The Duckies Do
28. The Dino Dance
29. Being Together
30. I Love You
Hero

Hero is Holy/Good-aligned equivalent of the Demon Lord.

Unlike Demon Lords, they are lower in number, and have to have multiple qualifications to become a Hero. Heroes are always human, meaning they are race specific.

There are two types of Heroes, 'Hero' and 'True Hero', both are titles, but True Hero confers the Sense 'Hero'.

## Senses: Hero

【Hero】 is a sense that grants a Passive Effect.

### Usage

While the Hero skill is equipped, if you are fighting a Demon Lord of Overwhelming Strength against you, and you are losing, you will gain a massive power boost.

## Title: True Hero

【True Hero】 is a title that grants a few benefits.

### Effects

* All Tamed Mobs evolve.
* Awards the Senses 【Hero】,【Holy Element Talent Lv 1】, and the Unique Sense, 【Usurper】
Class: Necromancer

NEED TO UPDATE

## Necromancer

> Archers are essential for long-range combat.
>
> Class Description

Archers are known for their ranged combat via bow and arrows. The range of their attack depends on their bow.

When Two Archery abilities are mastered, you unlock Hunter. If 1 Archery ability is mastered, and two Thief abilities, Ranger is unlocked.
Letters ...and Numbers, Too!

This album consists of previously released material from earlier *Sesame Street* albums, as well as some newer material. The actual cover title of this album is "I'm gonna sit right down and write myself some LETTERS ...and NUMBERS, too!", a reference to "I'm Gonna Sit Right Down and Write Myself a Letter", a popular song from the 1930s. Later editions of this album were retitled *Letters and Numbers*.

## Track listing

**Side One** ("numbers" side)

1. The Number Five - The Kids
from *The Sesame Street Book & Record*
2. Five People In My Family - The Anything Muppets
from *The Sesame Street Book & Record*
3. I've Got Two - Bob, Susan, Gordon, Mr. Hooper, Oscar the Grouch, and Big Bird
from *The Sesame Street Book & Record*
4. The Count Counts Flowers - The Count
5. Adding - The Anything Muppets
6. Count It Higher - Chris and the Alphabeats
7. No Matter How You Count Them - The Anything Muppets
8. Roosevelt Franklin Counts - Roosevelt Franklin
from *The Year of Roosevelt Franklin*
9. The Song of the Count - The Count

**Side Two** ("letters" side)

1. J-Jump - The Kids
from *The Sesame Street Book & Record*
2. "J" Friends - The Anything Muppets
from *The Muppet Alphabet Album*
3. The "K" Poem - Herbert Birdsfoot
from *The Muppet Alphabet Album*
4. My Favorite Letter "P" - The Anything Muppets
from *The Muppet Alphabet Album*
5. Sammy the Snake - Sammy the Snake
from *The Muppet Alphabet Album*
6. "X" Marks the Spot - Sherlock Hemlock
from *The Muppet Alphabet Album*
7. Zizzy Zoomers - The Anything Muppets
from *The Muppet Alphabet Album*
8. Roosevelt Franklin's Alphabet - Roosevelt Franklin
from *The Year of Roosevelt Franklin*
9. What's My Letter? - Guy Smiley and Prairie Dawn
from *The Muppet Alphabet Album*

## Cast

* Will Lee as Mr. Hooper
* Loretta Long as Susan
* Bob McGrath as Bob
* Matt Robinson as Gordon
* Caroll Spinney as Big Bird and Oscar the Grouch
* Frank Oz as Cookie Monster, Grover and Bert
* Jerry Nelson as Herbert Birdsfoot, Count von Count, Sherlock Hemlock, Farley, Sammy the Snake and Herry Monster
* Fran Brill as Prairie Dawn
* Jim Henson as Ernie and Guy Smiley
Class: Ninja

NEED TO UPDATE

## Ninja

> Archers are essential for long-range combat.
>
> Class Description

Archers are known for their ranged combat via bow and arrows. The range of their attack depends on their bow.

When Two Archery abilities are mastered, you unlock Hunter. If 1 Archery ability is mastered, and two Thief abilities, Ranger is unlocked.
Senses: Fighting Spirit

【**Fighting Spirit**】 is a Sense that gives the User a power increase.

## Usage

【**Fighting Spirit**】is a passive physical attacker type Sense that activates when a [Chain] starts, you take less damage determined by 1/3 of the damage you dealt last turn until your chain is broken, and while chaining, you have no knockback.
Inglis Eucus

## Consumable

Magic Blast Array: Allows you to repeatedly magically attack in the same turn. If you are using Magic Blast Array, you have to say that out in RP. The first attack is a normal attack, but every following attack will utilize your Magic Roll to make the attack rehit. Every turn, you lose two points of MR.

Merciless: No one can escape from you regardless of how desperately they run. With this, your weapon can crit in the range of the last 10 numbers of accuracy while you are under the effect of a consumable that raises your perception. If the opponent is running away, it is a guaranteed critical.

Group Charge: Allows 3 or more people to contribute charge to one large, cumulative attack. Each person charging counts as a charge turn, meaning if 3 people charge, next turn charge would be (3). If you take more than 40 damage, you have to stop charging.
Sesame Street Theme

The **Sesame Street Theme** is the familiar opening theme song of *Sesame Street*. It is registered with ASCAP as "**Can You Tell Me How to Get to Sesame Street**" with several alternate titles including "Sunny Day".

It is normally sung by The Kids. The theme introduces the magical world of Sesame Street through its lyrics, stating that it is a place where "the air is sweet" and filled with "friendly neighbors," and frequently asks the now-famous question "Can you tell me how to get to Sesame Street?"

## Audio releases

**All versions released are performed by The Kids, unless otherwise noted.**

* *The Sesame Street Book & Record* (1970)
* *Sesame Street Theme/Hello* (single, 1970)
* *Rubber Duckie/Sesame Street Theme* (single, 1970)
* *The Official Sesame Street 2 Book-and-Record Album* (1971)
* *Sesame Street LIVE!* — performed by The Gang (1973)
* *¡Sesame Mucho!* (1974) - Spanish version
* *Sing the Hit Songs of Sesame Street* (1974)
* *60 Favorite Songs from Sesame Street* (1975)
* *25 Greatest Hits* (1975)
* *Sesame Street Theme/Goin' for a Ride* (single, 1976)
* *Signs!* (1977) — sung by Big Bird
* *10th Anniversary Album* (1978)
* *Sesame Street Treasury* (1980)
* *The Best of Sesame Street* (1987)
* *Bob's Favorite Street Songs* (1991) — sung by Bob
* *Sing: Songs of Joe Raposo* (1992) - sung by Gladys Knight and The Pips
* *Sesame Street Celebrates!* (1994) — calypso version
* *Platinum All-Time Favorites* (1995)
* *Sing-Along Travel Songs* (1996) — sung by Elmo and Zoe
* *The Best of Elmo* (1997) - sung by Elmo
* *Sesame Street Best* (1997)
* *Songs from the Street: 35 Years of Music* (2003) — both original album version and a remixed version
* *Just Me! Music* (2007) - sung by Elmo
* *Elmo's Rainbow and Other Springtime Stories* exclusive bonus CD (2010)
* *Sunny Days Collection* (2012)
* *Summer Collection* (2013)
* *E is for Elmo!* (2018) - sung by Elmo and Zoe
* *All-Time Favorites 1* (2018)
* *Sesame Street Theme Song (2019 Mix)*
* *What's The Number?* (2019)
* *It's Time to Rock & Rhyme* (2020) - sung by Elmo

1. ↑ Work ID: 330176402
Summoning: Camilia's Summons

# Summons Contracted to Camilia

## Beasts!

### Salamander

Camilia's first ever official contracted Summon! Contracted in a Volcanic mountain, This Salamander is the mother of two others, and when first discovered was under the control of a Demon Noble Deeper in the Volcano. Camilia, Topaz, and Cielner/Ainsner Defeated the Demon, With Camilia dealing the final blow, Freeing this Salamander from the Demons control. From there they reunited her with one of her children and she agreed to form a summoners contract with Camilia.

### Fenrir Rime

Camilia's second ever contracted summon. Rime is a young Fenrir contracted by Camilia, a playful yet prideful wolf, he lives with the rest of his pack in the woods near the same volcano Cami contracted her Salamander from.

## Golems

### Lille Vaki

Camilia's first Golem and her right hand helper! Being her first golem, he's a bit small, round, and quite cute. Being a 'helper' she made him with very little, if no, offensive power in mind. Instead she hoped to give him great defensive capabilities and the ability to Make Barriers to guard against attacks! She named him Lille Vaki, Little Guard, because that is what she envisioned when she created him.
System: Reenforcing System

The **Reenforcement System** refers to a system in Only Sense which allows players to strengthen a chosen weapon or armour with additional stats: sharpness, quickness, accuracy, heaviness and durability.

## Mechanics

Before an item can be enhanced, the "Reinforcing" option on the pop-up window of the blacksmith's furnace must be selected and the blacksmith must then choose the desired property of the enhancement and put all gathered materials into the furnace. Once all of the materials are liquified in mere moments, the colour of the flame changes to represent the chosen property: silver for sharpness, blue for accuracy, green for quickness, red for heaviness and another colour for durability. Then, the item must be inserted into the furnace and kept there until it starts glowing.Afterwards, the item must be moved onto an anvil and hit with a blacksmith's hammer for exactly ten times, no matter the number of enhancements that have been carried out on the same item. After the first hit, the ten hits must be carried out within three minutes or the enhancement will result in an automatic failure.

## Parameters

 Durability
 Heaviness
 Quickness
 Sharpness (sharp weapons)  Toughness (blunt weapons)

## Maximum Enhancement

All items that can be enhanced have a trait called "maximum enhancement attempts". This trait regulates how many enhancement attempts, whether successful or not, can be carried out on the same item. Once this limit is reached, the item becomes an end product, meaning that it can no longer be enhanced, even if the item's enhancement level does not match the maximum attempts number. If a blacksmith attempts to enhance an end product, the item will shatter.

## Materials and Success Rate

Enhancement requires a certain number of materials, which are divided into two types: base materials and additional materials. The base materials are fixed and necessary for the enhancement, while the type of additional material determines the type of enhancement and the number of the additional material affects the success rate of the enhancement. The success rate of enhancement greatly drops after the item reaches +4. A failure in enhancement may result in:

* No change aside from the materials being consumed and the remaining attempt count decreasing.
* The enhancement level remains the same, but the properties change.
* The player's item loses a level of enhancement.

## Naming

When an item is enhanced, +X, where X is the number of successful enhancements that have been carried out on the item, would be appended to the item's name. The breakdown of the item's enhancements can only be viewed by opening its properties window, thus, as specifying the parameters in full becomes tedious, players abbreviate them by saying the first letter of the trait after the number of such enhancements. For example, an Anneal Blade with +3 sharpness and +3 durability would be called an Anneal Blade +6 (3S3D).

## Trivia

* Weapons and armours successfully enhanced to a level that is close to the maximum attempt value of the item shine as if they are buffed.
LIVE Hot Potatoes! (Cassette)

**LIVE Hot Potatoes!** is a Wiggles 21st cassette that released on January 1st, 2005.

## Track listing

**Side One**

1. Overture - **3:58**
2. Toot Toot, Chugga Chugga, Big Red Car - **2:21**
3. Introduction - **0:45**
4. Rock-A-Bye Your Bear - **1:24**
5. Let's Wake Jeff Up - **0:51**
6. Jeff's Favourite Instrument - **0:29**
7. Let's Wake Jeff Up Again! - **0:35**
8. Introduction - **1:28**
9. Lights, Camera, Action, Wiggles! - **1:48**
10. Introduction - **0:17**
11. Hoop Dee Doo - **3:19**
12. Introduction - **0:27**
13. D.O.R.O.T.H.Y. (My Favourite Dinosaur) - **1:58**
14. Introduction - **0:31**
15. Rolling Down The Sandhills/Running Up The Sandhills - **1:24**
16. Introduction - **1:11**
17. Can You (Point Your Fingers And Do The Twist?) - **1:33**
18. Introduction - **0:27**
19. Butterflies Flit - **0:59**
20. Network Wiggles News (Spoken) - **1:32**

**Side Two**

1. Where's Jeff? - **2:07**
2. Music With Murray Introduction - **0:31**
3. Play Your Guitar With Murray - **1:50**
4. The Monkey Dance - **1:41**
5. Introduction - **0:21**
6. We're Dancing With Wags The Dog - **1:40**
7. Central Park New York - **1:43**
8. Introduction - **0:23**
9. Here Come The Reindeer - **1:44**
10. Introduction - **0:41**
11. Fruit Salad - 2:27
12. Introduction - **0:22**
13. Captain Feathersword Fell Asleep on His Pirate Ship (Quack Quack) - **0:55**
14. Eagle Rock - **2:42**
15. Introduction - **1:49**
16. I Wave My Arms And Swing My Baton - **3:07**
17. Hot Potato - **1:47**
18. Christmas Medley - **3:28**
19. Farewell - **1:40**
The Bed

### Joking Junior Luke question

What would you do if you were trapped in that bed for 3 days?

## Characters

Cody

Joseph

Bowser Junior

Greg (mentioned)

Rex (mentioned)

Toad (mentioned)

Kermit the Frog (mentioned)

Chef Pee Pee

Mario (Cameo as a keychain)

Brooklyn guy

## Trivia

This video is kind of like SML Movie: The Elevator by SML

This video reveals that Cody has never seen Rex
Equinox

## Senses and Stats (Equinox)

Available SP: 0

Lifetime SP: 22

## Skills and Abilities

**Thief**

Steal: VC, Steal: Consumable, Steal: Shield

## Trivia

Her species name 'Leiphul' is pronounced like 'Lie-Full'. An early hint to her kind's reliance on Illusory magic and Light being lies of sorts.

The initial concept for the character is a few degrees separated from the one we got. Early on, the intent was actually for the character of this name to be the MOTHER to the current generation of Leiphul, rather one a member of the current generation.

Though rarely demonstrated, Leiphul have amazing physical recovery if they sleep on it, so long as they forget they got/are hurt. Even a bone-breaking fall would fully heal in a day or two of rest, if left free from reminders of the injury (even in a non-gamified world).

Thanks to her appearance and speech being filtered through her innate Illusion magic, Anti-magic fields tend to turn her fur grey and disable her ability to speak human language. In addition, imperfections in her speech/translation methodology (both directions) causes some words to get kiddy replacements as they enter/leave her. Most swear words for example get re-heard as a similar meaning, but far less naughty, word.

Small elements of the Leiphul language tend to seep into her usage of the setting's common speech.

1]Six two-syllable words/phrases that served double duty as honorifics and converting a statement into a question, but were quietly dropped as OoCly as many resembled real words and confused players.

2]"I" and "Me" TECHNICALLY exist within the Leiphul language but were rarely used back home, primarily only for the equivalent of requesting permission to do something (i.e. "May I?"). If you ever hear her using "am" without an noun or pronoun, it's probably safe to interpret it as "I am."
Antique: Caelum Badge

Caelum Badge: When you are in one shot range, your MR starts regenerating 2 per turn.

Caelum Badge EX: When you are in one shot range, your MR starts regenerating 2 per turn, but can go above maximum.

Caelum Badge LV 2 (120 VC): When you are in one shot range, your MR starts regenerating 5 per turn.

Caelum Badge LV 3: When you are in one shot range, your MR starts regenerating 7 per turn.

Caelum Badge LV 4 (120 VC): When you are in one shot range, your MR starts regenerating 10 per turn.
System: Antiques

**Antiques** are special and rare item that provides new abilities or activates particular effects when acquired. They can be purchased from shops in low amounts, or found around areas.

They are broken down into Multiple types:

* Relics
* Badges
* Charms

### Relics

Relics are Antiques that have active and inactive states, you can only activate and deactivate a relic outside of combat.

### Badges

Badges are Antiques that are always active if they are in combat.

### Charms

Charms are antiques that can be chosen to activate or not activate in combat.
Antiques: Something or Nothing

Something or Nothing (ACC ≥ 30, REQ: Stylish): When you land a Stylish Hit in Combat, you gain 1 flat attack. However, if you attempt a stylish hit, and you miss, You lose all accumulated bonuses from this item.

Something or Nothing LV 0: Every time you hit an enemy, gain 1 fluid attack. However, if you miss, you lose all accumulated bonuses from this item.
System: Guild Rank

**Guild Rank** is a strength and danger evaluation system put in place by the Free Adventurers Guild to gain an understanding of Monsters, Adventurers, and other groups overall power in a more apt manner than level.

## Background

Both monsters and adventurers are ranked from F to A. Monsters who are in the upper echelon of their rank have a "+" attached while those in the lower echelon have a "-" attached. The Previous Grand-master of the Free Guild, Yuuki Kagurazaka, put the initial version of this ranking system in place, which ranked entire parties, but the current version ranks single adventurers.

Even within this, the system is built on the inference that a party of adventurers is taking down a single monster of the same rank. For example, if adventurers are going to hunt a rank B+ monster, multiple rank B+ adventurers are needed (at least 3 people). If 6 adventurers with rank B tried to subdue the rank B+ monster, even if they were successful, there would surely be casualties.

## Function

There are three greater ranks, and multiple sub-ranks. The actual power of these ranks are exponential. Humans are classed in Rank 1 by default, while Monsters often start in Rank 2, creatures like Demon Lords and Gods tend to be in Rank 3.

### Rank 1 (Bronze)

 **S** | Rank S is Legendary Adventurers, equatable to a Hero in view, even if they are not one.
Magical Adventure: A Wiggly Movie (Cassette)

Magical Adventure: A Wiggly Movie is the 11th Wiggles US Cassette released in 2003.

## Track listing

**Side One**

1. Hey There Wally **1:45**
2. Dorothy (Would You Like To Dance?) **1:38**
3. Can You (Point Your Fingers And Do The Twist?) **1:35**
4. Rock-A-Bye Your Bear **1:25**
5. We Like To Say Hello (Instrumental) **0:34**
6. Quack Quack **1:56**
7. Rockin' And A Rollin' Sea **1:57**
8. Boom Boom **1:45**
9. Mrs Bingles Theme **1:37**
10. Tap Wags **1:16**
11. Ballerina, Ballerina **1:29**
12. Ooh It's Captain Feathersword **2:38**

**Side Two**

1. Hot Potato (Young Wiggles) **1:18**
2. Romp Bomp A Stomp **1:24**
3. I'm a Cow **0:30**
4. Nya Nya Nya **1:46**
5. Wally's Dream Music **1:11**
6. Magic Club Music **1:37**
7. Hey There Wally (Instrumental) **2:20**
8. Let's Have A Party (Instrumental) **2:33**
9. Let's Have A Party **2:35**
10. Wiggly Medley **3:15**
11. Wigglemix **3:32**
Haumea Leporidae

* Without Wings
* With Wings

CS Creator 27 - Elvish Greens (Skirt)

CS Creator 27 - Elvish Greens (Underwear)

Mirage Vest <<Durablity: 60/60>> <<Element: Holy>>: Spirit Art: White Monk/Sage/Red Mage: Reflex(300) These clothes shimmer mystically in the light.

Ramiel's Armlets

Fear Greaves

Alchemists Valkyries Chest Piece <Heavy Armor>: +40 BLK, +10 DOD Additional Effect: Minium Stone (1500/1500)
Valkyries Helm <Heavy Armor>: +30 MR
Magic: Earth Element Talent

## Information

Earth Element Talent is necessary for the use of Earth Magic and once leveled to 20, it can be evolved into Land Element Talent.

Centered around Manipulating the land and harnessing the inherent defensive nature of the Earth, The Earth Magic Creates Barriers By raising walls of stone, makes dangerous muddy or sandy terrain, and can Smash enemies Flat with hefty Boulders.

Certain levels of Earth element Talent Also allow access to set Earth Magic Skills.
Antiques: Mirror Badge

Mirror Badge <Badge>: Makes you more even consistant. (Splits 2 rolls of your choice into two rolls. IE d20, becomes 2d10. You cannot give it to another character.)

Mirror Badge LV 2 <Badge>: Makes you more even consistant. (Splits 2 rolls of your choice into two rolls. IE d20, becomes 2d10. You cannot give it to another character.)

Mirror Badge EX <Badge>: Makes you more even consistant. (Splits 1 roll of your choice into three rolls. IE d30, becomes 3d10. You cannot give it to another character.)
Clara Oswald

## Biography

Full name; Clara Oswald, Sister to Claire Oswald, by just about name, only, as her sister wishes for nothing to do with her, which is hardly unreasonable, considering that they harbor a unique animosity from sharing a body for a few dozen centuries.

Clara is recently freed to live within her own body now, a smaller than average Teratect which inhabits a Doll.

## Skills and Abilities

Clara combines a unique usage of Cutting thread and ice magic to really sink in a slash.

Clara can use a multitude of melee weapons when she controls her doll, but has a preference toward the sharper Blade classed weaponry.

## Passives

Knight class Passive Ability:

**War Cry**: At the beginning of combat, roll a d100. If you get your range of Luck below 100, ie if your Luck is 20, you need to get 80 or above, all your Physical Stats are raised by a flat 2 for the next 2 combats.

## Equipped Items

### Head:

Hat Slot: N/A

Earrings Slot: N/A

Glasses Slot: N/A

### Neck:

Necklace Slot 1: N/A

Necklace Slot 2: N/A

### Body:

Coat Slot: N/A

Overshirt: N/A

Undershirt Slot: N/A

Dress Slot: N/A

Left Arm: N/A

Bracelet Slot 1: N/A

Bracelet Slot 2: N/A

Ring Slot 1: N/A

Ring Slot 2: N/A

Weapon Slot 1: **Dawnbreaker[Axe]:** A fearsome weapon spoken of in whispers. [***Durability 100/100] [Two-Handed] [Damage cap:10]*** [***Skill: Dead End Rainbow]***

Right Arm: N/A

Bracelet Slot 3: N/A

Bracelet Slot 4: N/A

Glove/Armlet Slot 2: N/A

Ring Slot 3: N/A

Ring Slot 4: N/A

Weapon Slot 2: N/A

### Lower Body:

Belt Slot: N/A

Hip Slot 1: N/A

Hip Slot 2: N/A

Pants Slot: N/A

Shoes Slot: N/A

## Unequipped

*Weapons:*

**Meat Cleaver - Heavy Black** <Kitchen Cleaver>: Earth Element Bonus (Any Earth Element you use while using this does +5 extra damage, ACC Bonus (If you miss while attack with this, you get +2 Nonmagical Acc next turn.)

## Antiques

*Equipped:*
**Critsomallos Fleece:** After you get a critical, your damage for the fight is permanently buffed by 1.3 for every critical you get.

## Trivia

Clara's an entity few people outside of the Party know of.
Clara's last name solidifed the choice for her first name.
Clara's the only sister who has a middle name.
Senses: Sense Queen Raphael

**Raphael** is Clara's Ultimate Sense.

## Abilities

### Skills

* *All of Creation*: The ability to comprehend any non-concealed phenomena in this world.
* *Analytical Appraisal*: Appraise with eyesight alone.
* *Command List*: Grants access to the user to read a list of available commands.
* Process and Replicate: After Analyzing a Skill or Art, then after 2 minutes, the art or tech will be replicatable.
Magic: Fire Element Talent

## Information

Fire Element Talent allows the use of Fire magic, and once Leveled to 20, can be Evolved into Flame Element Talent.

The symbology of this magic could be associated with passion, willpower, or 'Inner Fire', but in practice this Sense covers fire manipulation as a conduit for magic as a whole.

Certain levels of Fire Element Talent Also allow access to set Fire Magic Skills.
Senses: Concentration

【Concentration】 is a Support Sense to improve Physical Accuracy.

【Concentration】comes into effect on when you charge physical Accuracy, it adds it as fluid, and degrades over the course of the fight. When charging, you can choose to [Concentrate] at the moment of Charge Release, which when you roll, will add your highest roll to your P ACC as a Fluid Addition.
Titles

## Unique Titles

#### Pet Nanny

Grants an increased likelihood to tame or befriend any animal.

#### Sage of Enchanting

Senses used in tandem with Enchanting grow in level faster.

## Sin and Virtue Titles

### Pride

#### Ruler

Grants Abyss Magic Lv10, and Unique Skill: *Hades* is rewarded.

### Sloth

#### Ruler

Attacks are nullified while asleep, and Unique Skill: *Corruption* is rewarded.

### Mercy

#### Heir/Prince/Princess

Incapacitating an enemy provides more experience than Killing.

#### Ruler

Title "True Hero" is bestowed, and Unique Skill: *Chosen One* is rewarded.
System:Senses

When playing the game within the system, the players are all equipped with abilities called 'Senses'.

A Sense is an equippable talent that exists separately from the normal equipment like weapons. While equipped, a Sense can give you a permanently active ability, allow you to use certain skills, have an effect on various actions, or provide corrections and multipliers during the game.

Up to 10 Senses can be equipped at once. An acquired Sense does not have to be equipped, and can be kept as backup. The Senses can be freely re-equipped.

Player starts with 10 Sense Points (SP), which allows them to choose and equip their 10 active slots. Through a Sense Expansion Quest, an additional slot can be gained.

Player starts with 10 Sense Point (SP),. For every 10 levels gained in a given Sense, the players gains one free SP they can then use to buy further Senses. Higher rank Senses only start giving an SP starting at level 30.

See Sense List for list of Senses.

## Basic Information about Senses

Some Senses can only be equipped by certain classes unless they are Mastered. Most Senses are Mastered at Level 10, barring some exceptions.

Mastered Senses can be equipped by any class.

Melee Classes can only equip the Senses related to their Class Weapons, and one Element Talent that affects the element of their Attack and Techs. Melee CANNOT equip Magic Power unless it is mastered.

Magic Classes can only equip Magical Senses, but they can equip as many element talents as they desire, but cannot equip Melee or Archer Senses without them being mastered beforehand.

For magic classes, it is broken down into the magics those classes are allowed to use. White Magic is Recovery, Black Magic is everything else.
Species: Andoglires

**Andoglires** are a type of Monster that are in the Form of a Rabbit.

#### General

Andoglires are Rabbits that at one point, either during their life or one of their ancestors got magicule poisoning, causing a mutation into what is commonly referred to as a 'Monster', but realistically, they aren't that different from a normal rabbit, just managed to gain a evolution tree out of it. Mother would be content.

### Status

#### Sense

All types of Andoglires have intrinsic access to the following Senses, even if they have not been purchased, or they are not equipped.

* 【Sorcery Lv1】
* 【Unarmed Lv10】
* 【Sensing】

Upon evolving into an Earthly Andoglires, they gain the Senses:

* 【Earth Element Talent Lv1】
* 【Plant Element Talent Lv1】

Upon evolving into a Horned Andoglires, they gain the Senses:

* 【Spear】
* 【Physical Attack Increase】
* 【Speed Increase】

Upon evolving into a Jade Andoglires they gain:

* 【Bodily Resistance】
* 【Spiritual Resistance】
* 【Mental Resistance】
* 【Action Restriction Release】

#### Weakness

Being small, most Andoglires have low HP, and their legs take a while to get anywhere, easy to run from, easily to deal with, but once they evolve, they can still getcha if you aren't careful.

#### Innate Skills

As of right now, Andoglires have no innate skills.
Playhouse Disney: Imagine and Learn with Music

***Playhouse Disney: Imagine and Learn with Music*** is the third Playhouse Disney album. It was released on October 11, 2005.

## Track listing

1. Playhouse Disney Theme Song
2. *JoJo's Circus* Theme Song - JoJo's Circus
3. Hope You Like Spinning - JoJo's Circus
4. Stop 'n Go Pretzel - JoJo's Circus
5. Brush Your Teeth - JoJo's Circus
6. Clown Around - JoJo's Circus
7. Sharing with Your Friends - JoJo's Circus
8. Here in Higglytown - Higglytown Heroes
9. New Friends - Higglytown Heroes
10. Friends Are Heroes - Higglytown Heroes
11. Ripped Pants Blues - Higglytown Heroes
12. Hot Hot Day - Higglytown Heroes
13. A Rainy Day - Higglytown Heroes
14. Hey, It's a Brand New Day - Breakfast with Bear
15. The Morning Mambo - Breakfast with Bear
16. The Breakfast Song - Breakfast with Bear
17. *The Koala Brothers* Theme Song - The Koala Brothers
18. The Helping Song - The Koala Brothers
19. *Rolie Polie Olie* Theme Song - Rolie Polie Olie
20. The Twirl - Rolie Polie Olie
21. In the Wiggles' World - The Wiggles
22. Wobbly Whoopsy - The Doodlebops
23. Together Forever - The Doodlebops
24. Woodland Valley Cha Cha - Bear in the Big Blue House
25. We're All Different - Bear in the Big Blue House
26. My Man Stanley - Stanley
27. Just You and Me - Stanley
28. Q U - They Might Be Giants
29. Clap Your Hands - They Might Be Giants
30. *Little Einsteins* Theme Song - Little Einsteins
Class: Fighter

NEED TO UPDATE

## Fighter

> Archers are essential for long-range combat.
>
> Class Description

Archers are known for their ranged combat via bow and arrows. The range of their attack depends on their bow.

When Two Archery abilities are mastered, you unlock Hunter. If 1 Archery ability is mastered, and two Thief abilities, Ranger is unlocked.
System: C-Actions

**Combo Actions** are an action ability in that allows party members to initiate or join in on a combo. Combos are usable once the character has at least one Judge Point.

### Basics

The initial attack ignores reaction abilities, and deals damage an amount of damage depending on the type. Other characters, with a combo set, may join in if they are within the range of their equipped combo ability (some can join in up to six spaces away, others have to be right next to the victim).

Each joining unit has a specific range, accuracy, and percent of damage added, when adding to a combo. Combos with more range or damage added are usually less accurate.

If one or more members successfully add in, then extra Judge Points further increases damage, as so:

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{\displaystyle Final Multiplier = [Multiplier \* (10 + 4 \* JP) / 10]}

where Multiplier is the sum of all additional attacks that "connect". Only the JP of the initiator is considered for this formula.

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{\displaystyle Final Damage = Final Multiplier + Total Damage}

### Tech Combos

Much like Triple and Double Techs, Techs can also be made as Combos with other people, unlike Triples and Doubles, these techs must be forged with magic and might into a magical item which can be equipped, which allows for your own custom Techs with up to 6 people involved, as long as they all have the item equipped.
Senses: Unique Senses

An Unique Sense is an evolved type of Sense, not commonly in the sense list, or attainable via frustrating means. They are unique to a single person, or small group.

## Unique Senses

### Heavenly Senses

#### 【Huntress Queen Remiel】

Huntress Queen Remiel is Hiro's Unique Sense.

It is a Ultimate Level Unique Sense regarded as a superior variant of the Weapon Lords line of more common Unique Senses. It gives you masterful skill over every type of bow in existence, and integrates his existing specialty Sense, 【Sky Eyes】. It has also consumed his Noc Ring, and integrated its ability into 【Remiel】. It has also consumed 【Appraisal】.

【Sky Eyes】becomes a subskill within 【Huntress Queen Remiel】with all of its abilities.

【Noccing】is the benefit of consuming the Level 2 Noc Ring, allowing him to noc up to d10 arrows.

For Hiro, 【Remiel】has a benefit of 260+4 to his DEX, and adding 10 to his MR.

It can also 【Appraise】.
Weapon Creation

## Unique Skill: [Weapon Creation]

### Description

The Unique Skill Weapon Creation allows the User to Spend MR to Create Elemental Weapons. Weapons Created Can have Stats and Even Skilled based on the Total MR spent in the creation of the Weapon.

In addition, Weapons can only be made using the element of a equipped Element Talent sense.

Once Picked Up The Weapons Last for 3/4/5 Hits Depending on the MR Spent

Weapons can be picked up and used by anyone without issue, but those with the weapon sense relating to the weapon gain the buff the sense provides.

### Effects

The Stats, Size, and Skills a weapon created by this skill has Depends on the Total MR Used To Create said Weapons. More MR? The Biger and more Powerful the Weapons Created are.

There is a 2 MR to 1 Stat Buff Ratio. Every 2 MR Spent Translate to a +1 to any Stat of your choice. The Maximum total of different Stats that can be increased is 2. There is a Soft Cap at 50 MR Spent, at which point it becomes 4 MR Spent to +1 Stat Gain. **(Note: MR cost to Stat point Gain is still a Work in Progress. Right now this is what I am Using)**

### Skills

After a certain amount of MR Weapon Skills can be added to The Weapon Created.

These skills depend upon the weapon type and the Element the weapon is Created with. They can have a Maximum of 3 Skills per weapon. Weapon Skills cost the Users MR, Not the Creators.

#### A example of a Created Weapon with Skills is

Fire Element Sword <One-Handed Sword> [75 MR Cost]

Skill 1: Rising Flames: With a strong upward slash a Slash of Flame is sent toward a Target Dealing 1/2d M.Atk Damage and Burning the Target for d5 Turns. d15 Damage Dealt per turn Burned [20 MR Cost]

### Costs

#### 25 MR Spent

25 MR is the Minimum Cost For a Functional Weapon.

25 MR Creates a One Handed Weapon weapon with at most +14 in any one or divided among 2 different stats.

25 MR Weapons Last for 3 Hits Before Breaking

25 MR can Create

<One-Handed Sword>

<Dagger>

<Hammer>

<Axe>

<Whip>

<Shield>

<Sceptre>

#### 50 MR Spent

50 MR is the Minimum Necessary MR cost to Create Larger, Two Handed, Weapons with at most +25 in any one or divided among 2 different stats. This is where the Soft Cap for Stat Growth is. Past 50 MR its 4 MR for every +1 Stat

50 MR Weapons Last for 3 Turns

50 MR can create

<Bow>

<Greatsword/Two-Handed Sword>

<Sledgehammer>

<Spear>

<Towershield>

<Banner>

<Staff>

#### MR 75 Spent

75 MR is the point when One-Handed weapons Created by [Weapon Creation] Can be given <Skills>.

#### 100 MR Spent

100 MR is the point when Two-Handed and Larger weapons Created by [Weapon Creation] Can be given <Skills>.
Class: Soldier

## Soldier

> Masters techs to slow and damage opponents.
>
> Description

**Soldier** s the basic melee unit with great HP and Attack growth, but low Magic and Resistance. Soldiers can use their Battle Techs to heal themselves, or alter the stats of their opponents. Soldiers are only useful in the beginning of the game, as they quickly become outclassed by the more advanced jobs.
Senses: Action Restriction Release

【**Action Restriction Release**】 is a Sense that allows the user greater freedom of movement within the world, becoming what is equatable to a Parkour Expert.

## Usage

Most of 【Action Restriction Release】benefit is in the flavor given via having it, however, it does have a few good benefits.

* Your MOVE stat is rounded up rather than down.
* If you have a Dodge Tie, you win it by default.
* Anytime you attack, before you roll accuracy, roll your Charisma stat, if you get in the last 5 of your Charisma stat, you do a stylish attack, and do +5 Flat Damage, this grows by 1 for every 3 levels of 【**Action Restriction Release**】.
Class: Red Mage

NEED TO UPDATE

## Red Mage

> Archers are essential for long-range combat.
>
> Class Description

Archers are known for their ranged combat via bow and arrows. The range of their attack depends on their bow.

When Two Archery abilities are mastered, you unlock Hunter. If 1 Archery ability is mastered, and two Thief abilities, Ranger is unlocked.
Senses: Speed Increase

【**Speed Increase**】 is a passive Sense which evolves into 【**Swiftness**】.

#### Usage

【**Speed Increase**】 is an Sense that boosts your DODGE. It gives you 1 Flat Dodge, and raises 1 every 5 levels.

#### Usage

【**Swiftness**】is an Sense that boosts your MOVE. It goes up by 1 every 5 levels, and starts with giving 0 MOVE. It also gives you however much flat dodge 【**Speed Increase**】did when you evolved it.

## Users

* Hiro
* Tulip
Senses: Party

Party and it's evolution, Clan, both give a slight status increase.

Party gives a fluid increase of +Users Level to all members of the Party, while Clan gives a flat increase of half the Users Level to all members of the Party.

They both overlap with each other.

Note : Only the highest [Party] skill of all the players in party is taken into account and gains experience. The other members' [party] skill (if any) are ignored.
Class: Juggler

NEED TO UPDATE

## Juggler

> Archers are essential for long-range combat.
>
> Class Description

Archers are known for their ranged combat via bow and arrows. The range of their attack depends on their bow.

When Two Archery abilities are mastered, you unlock Hunter. If 1 Archery ability is mastered, and two Thief abilities, Ranger is unlocked.