Epic Armor Enchantments

Your weapon gleams with a greenish hue. It’s rarity is beyond that of a normal weapon. The Rare enchantment can be applied to weapons, shields, or armor. An item with the Rare enchantment increases it’s hitpoints by an amount equal to the crafter’s relevant modifier multiplied by it’s enchantment bonus and gains an additional 2 hardness for every point in it’s enchantment bonus. If it is a weapon, the weapon’s damage increases by +1 damage dice, and if a shield or armor it grants Damage reduction equal to ½ of the base armor or shield bonus of the shield. This is Damage reduction overcome by nothing. In addition, items with the Rare Enchantment are treated as if they had 2 additional Population slots as per the specialist refining process for forging epic items. These do not apply to the total number of population slots you can possess and are treated as completely separate. An item with the Legendary enchantment cannot be made Rare.

This enchantment can also be placed on other kinds of items other than weapons and armor, such as boots, glasses, emblems, ect… In doing so it costs the value of the weapon’s enchantment modifier as if it were +4 higher and requires being refined with Prinny Alloy. If used to apply to an artifact, it is treated as +6 higher. This does not use the crafting cost to create, but rather uses the actual base cost for purchasing the item.

Items other than Weapons and Armor that are enchanted with the Rare enchantment gain the following. If it has an ability usable more than once per day, it gains +2 uses of that ability. If it possesses a pool of power, it gains +2 more uses of said pool as well. If the item has an ability usable once per day it increases by +1 additional use. If the item grants a bonus to armor class or saving throws, the bonus increases by +2, and if the item grants a bonus to ability scores, the bonus increases by +4. This also grants the additional population slots to the item, allowing it to be equipped with specialist enchantments even if it normally would not be able to. A creature can only be equipped with 1 rare item at a time, as well as one additional one for each time it has reincarnated. This number cannot be altered by reincarnation feats or similar abilities that grant additional item slots. A creature can be equipped with an additional one when it becomes mythic. Rare and Legendary items are counted as the same enchantment for the purpose of this limitation.

**CONSTRUCTION REQUIREMENTS**

Craft Magic Arms and Armor; Craft Epic Arms and Armor; **Spells** Golden Guise, Greater Magic Weapon; **Cost** +6 bonus

### **Legendary**

**Price** +8 bonus; **Aura** Extremely powerful enchantment; **CL** 30th; **Weight** —

Your weapon gleams with a Golden hue. It’s rarity is beyond that of a normal weapon, and even surpasses that of a Rare weapon. The Legendary enchantment can be applied to weapons, shields, or armor. An item with the Legendary enchantment increases it’s hitpoints by an amount equal to the crafter’s relevant modifier multiplied by twice it’s enchantment bonus and gains an additional 5 hardness for every point in it’s enchantment bonus. If it is a weapon, the weapon’s damage increases by +2 damage dice, and if a shield or armor it grants Damage reduction equal to the base armor or shield bonus of the shield. This is Damage reduction overcome by nothing. In addition, items with the Legendary Enchantment are treated as if they had 2 additional Population slots as per the specialist refining process for forging epic items, and all bonuses granted from specialists are doubled. These do not apply to the total number of population slots you can possess and are treated as completely separate. An item with the Rare enchantment cannot be made legendary.

This enchantment can also be placed on other kinds of items other than weapons and armor, such as boots, glasses, emblems, ect… In doing so it costs the value of the weapon’s enchantment modifier as if it were +6 higher and requires being refined with Prinny Alloy. If used to apply to an artifact, it is treated as +8 higher. This does not use the crafting cost to create, but rather uses the actual base cost for purchasing the item.

Items other than Weapons and Armor that are enchanted with the Legendary enchantment gain the following. If it has an ability usable more than once per day, it gains +4 uses of that ability. If it possesses a pool of power, it gains +4 more uses of said pool as well. If the item has an ability usable once per day it increases by +2 additional usea. If the item grants a bonus to armor class or saving throws, the bonus increases by +4, and if the item grants a bonus to ability scores, the bonus increases by +8. This also grants the additional population slots to the item, allowing it to be equipped with specialist enchantments even if it normally would not be able to. A creature can only be equipped with 1 legendary item at a time, as well as one additional one for each time it has reincarnated. This number cannot be altered by reincarnation feats or similar abilities that grant additional item slots. A creature can be equipped with an additional one when it becomes mythic. Rare and Legendary items are counted as the same enchantment for the purpose of this limitation.

**CONSTRUCTION REQUIREMENTS**

Craft Magic Arms and Armor; Craft Epic Arms and Armor; **Spells** Golden Guise, Greater Magic Weapon; **Cost** +8 bonus