recursal/Fanatic-Fandom huggingface dataset:
Helene Elisabeth Ottosen

**Helene Elisabeth Ottosen** (20. september 1893 - 27. marts 1983) var datter af Bertel Ottosen og Laurette Knudsen Toft på Holtegaard.

Helene, kaldet "Lone" af familie og venner, blev født på Holtegaard.

Hun forblev ugift hele sit liv, men fik et barn - muligvis med forvalteren - som kom i pleje hos hendes ældste storebror, Otto. Barnet døde dog i en tidlig alder. Selv boede Lone dels i Rungsted, hvor hun var husbestyrerinde, og dels sammen med sin ugifte bror Knud på Frederiksberg.

Hun døde på plejehjemmet Liselund i Vodskov, ligesom broren Knud og søsteren Maren.
Maren Larsdatter

Maren Larsdatter

**Maren Larsdatter** (1809 - 1897) var datter af Lars Jensen og Karen Ottesdatter på Holtegaard.

Maren blev gift med Lars Jensen fra Øster Aslund, med hvem hun fik en søn og to døtre. Hendes anden datter Jensine Karoline Frederikke Larsdatter blev gift med sin fætter Lars Otto­sen, en af Otto Larsens sønner.
Zip Bombs

Some troll wads when unzipped become much bigger than the zip file itself. Infected Base was the first of this kind, when unzipped, becomes an entire gigabyte. All of the known ones are also Terry style with the same elements that are included in these type of wads. When viewed in an WAD editor they contain multiple text lumps that become large in size, so when compressed in zip files, the wad themselves become much smaller in size. The largest of all them was 1.5 GB and when that user uploaded the wad to idgames, he became banned shortly afterwards. As of May 3, 2014, all wads that are essentially zip bombshave become banned.

* Infected Base
* Dementia
* Desert Assault
* Death of Mars
Maren Mette Ottosen

**Maren Mette Ottosen** (12. januar 1891 - 15. december 1986) var datter af Bertel Ottosen og Laurette Knudsen Toft på Holtegaard.

Maren gik på Nørresundby Realskole, hvilket lod sig gøre ved, at hun boede hos en vis "tante Stine" (ikke at forveksle med tante Sine), som Maren angiveligt ikke brød sig om.

Hun blev forlovet med skovrider Johannes Thomsen Bavngaard i 1912. De blev gift og fik fem børn:

1. Børge Bavngaard
2. Knud Bavngaard
3. Inger Bavngaard
4. Else Bavngaard
5. Bertel Bavngaard

Maren døde på plejehjemmet Liselund i Vodskov ligesom sin bror Knud og sin søster Helene.
Ingemann Ottosen

Ingemann Ottosen

**Ingemann Ottosen** (4. januar 1872 - 11. oktober 1952) var søn af Christen Ottosen og Marie Magdalene Jensdatter. Han var barnebarn af Otto Larsen og Mette Christensdatter på Holtegaard. Da hans fætter Bertel Ottosen overtog gården, kom han ofte på besøg fra København om sommeren.

Ingemann var lektor i København og indgik ægteskab med Agnes Boserup, som var datter af overlæge Boserup.
Dwango5

**Dwango5** is a compilation of WADs created for deathmatch play on DWANGO servers.  Players submitted WADS to a Dallas-based BBS (The Wall DiSc ][) operated by Nileppez, which were then reviewed by a team consisting of veteran players such as Core, Natas, Aikman and other players from the Dallas DWANGO server who would rate submitted levels based repeated play in four-player matches.  The original (1-6) DWANGO wads were planned to often have a MAP01 remake opening the collection with a mixture of small to large maps intended to appeal to varying styles of game play.  Less-experienced players sometimes preferred larger maps which allowed more time to survive as they sought out opponents, whereas the advanced players preferred smaller arena-styled designs for maximum conflict.

Music for the Dwango collections were also heavily planned out, with most of the songs having a story connected to the level they were apart of.  For example, one D5M13 featured Black Hole Sun by Seattle band Soundgarden, which was a tribute to the Seattle-based Moderator Spriggan who had created the level and assisted Aikman during the 1995 event "Judgment Day", also known as Deathmatch '95, held at Microsoft in Redmond, Washington - an event which launched the e-sports era.

## Authors

* D5M1 was derived by Aikman from SS-MAP1.WAD by Rockt (Brett MacLean) and Asmo (RJ Pooch), regular players on the DWANGO San Jose, California servers.
Crappy Doom Wads Wiki

## Welcome to Wiki.wad

Welcome to the home for the best (And Worst) WAD's!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Terry WAD

***The 1st Page On The Wiki!***

These type of WADs use a false description that is generally too good to be true in order to fool the player into downloading them and mostly consist of single incomplete levels that seem normal and then later on becomes a death trap, teleporting the player to a badly textured room with either the Carnevil texture or a custom texture that attends to look either sexual or has a random picture. These death traps usually use vulgar dialogue and extremely loud sounds that annoy the player. Even if it appears that the player has beaten the level, it might restart or advances to a trap level with Arch-Viles or other overpowered custom monsters. Some of them contain malicious scripts that mess with the player's configuration settings. Most of these wads were deleted by Ty Halderman during the archive cleanup of bogus content because most of the them contained bogus lumps that would inflate the wad size to what it actually was, while others were deleted because they contained malicious scripts that would configure the player settings. The rest of them were moved to their own theme.

* Belly of the Beast
* Unholy Demise
* Temple of Chaos
* Joey's Challenge Pack!
* Touhou: Hell on Gensokyo
* Magma Tower
* Angry Video Game Nerd in DOOM!
* The Main Server Outpost at Doomworld/idgames
Dusine Ottosdatter

Dusine "Sine" Ottosen

**Guido Dusine "Sine" Ottosdatter** (12. september 1862 - 1941) var datter af Otto Larsen og Mette Christensdatter. Hun var parrets sjette datter og nummer tolv i den omfattende søskendeflok fra Holtegaard, hvilket også fremgår af hendes navn, "Dusine", som betyder tolv. Som den eneste af sine søskende forblev Dusine ugift.

I forbindelse med opførslen af Hjallerup Kirke i starten af 1900-tallet nævnes det i avisen, at "Frk. Ottosen, Holtegaard, har skænket kirken døbefad og dåbskande". Det kan ikke have været andre end Dusine, da alle de øvrige Ottosen-døtre på det tidspunkt ikke længere var frøkener, men fruer.

Af sine nærmeste omtaltes Dusine blot som "Sine", hvilket da også er det navn, der er indgraveret på stenen ved Holtegaards familiegravsted, hvor Dusine ligger begravet.
10 Sectors

Doomworld's **10 Sectors** competition was held in 2000 and is widely regarded as one of the most successful editing competitions in the history of Doom. It was inspired by a similar competition in the Unreal community called the *5 cubes competition*.

In turn, Aardappel (whose submission to this competition, created with WadC, was chosen as one of two “special interest” levels) organized the *100 Brush Competition* in the Quake community.

## The premise

The idea was simple: create the most interesting Doom II level you can using a mere 10 sectors.

The contest was organised by Linguica and judged by Andrew Bassett, Matthew "Mattrim" Dixon, Martin Friberg, and Gaston Lahaut.

## The results

Michal Mesko's map was judged the winner of this competition. The top three maps, 27 runner-ups, and two "special mention" entries are available from an idgames archive mirror in the section */levels/doom2/Ports/megawads/*, as *10sector.zip*.

The remaining entries were collected together and released subsequently as 10 Sectors 2.

## Levels

* MAP01: Kukloppe, by Tobias Forsberg
* MAP02: Hangar, by Øystein Langhelle
* MAP03: Astral Deformity, by Kristian Aro
* MAP04: 60 Feet Under, by Cephaler
* MAP05: Into the Fray, by Cephaler
* MAP06: Pain Manor, by Arno Ansems
* MAP07: Death Valley Fortress, by Kurt Kesler
* MAP08: Frenzy, Gonzalo Perez de la Ossa
* MAP09: UAC Base, by Kinkajoy
* MAP10: Tension, by Cyb
* MAP11: Decade-ence, by Paul Schmitz
* MAP12: A Place of Warship, by Kurt Kesler
* MAP13: Summercore, by Jon Rimmer
* MAP14: Lift Tension, by Jonathan Dowland
* MAP15: Computer Complex, by Paul Berlin
* MAP16: Tech Base: Sector 10, by Michael Niggel
* MAP17: Lord of the Flies, by Kristian "Ebola" Käll
* MAP18: Quick and Dirty, by Anthony Soto
* MAP19: Nukage Town, by Sami Mäki-Mantila
* MAP20: Ganymede Outpost, by Tarin
* MAP21: Crunch!, by Vlad "blod" Sosedkin
* MAP22: Storm Approach - Dark City, by Robert Beladi
* MAP23: Hell Prevealed, by Yashar "GeminI" Garibzadeh
* MAP24: Hidden Facets, by Qingshuo Wang
* MAP25: Under the Horizon, by Jonas "Chrozoron" Feragen
* MAP26: The Aquaduct, by Chris Lutz
* MAP27: Gas Panic, by Jon Rimmer
* MAP28: Eviscer-station, by Lee Szymanski
* MAP29: The Black Wind of Mayhem, by NokturnuS
* MAP30: Last Call, by Michal Mesko
* MAP31: Marle - The Horrible Bitchgoddess, by Kevin Nadolski
* MAP32: Hexagon, by Aardappel
Deus Vult

**Deus Vult** is a four level WAD created by Huy "Doom Marine" Pham. The WAD is extremely hard, in the style of Hell Revealed but with more detailed levels.

## Levels

* MAP01: Insurgents
* MAP02: Torture Chamber
* MAP03: Cathedral
* MAP04: End Of Days
* MAP05: Maps 01-04 in one

## File

Deus Vult is contained in a zip file called **dv.zip**. It is 6,346,017 bytes in size and contains 24 files, with a full set of Ultra-Violencedemos (for PrBoom and ZDoom):

It has the following hashes:
30,000 Levels

**30,000 Levels** is a mapset by Doomguy 2000. A spiritual successor to the earlier Doomguy's Warzone, 30,000 Levels is a jokewad that, as implied by the title, features 30,000 levels. Each level is an identical square room with an exit switch directly in front of the player, bringing the gameplay down to repeatedly hitting the use key. The WAD includes a new sounds and music, a small selection of new menu graphics, and a new ending. Each of the first 100 levels has its own unique song, but after that the song only changes every 100 levels. The ending is a message about the planet having gone extinct followed by a cast call featuring monsters from Warzone.

Originally, 30,000 Levels was going to be 100,000 Levels, but this number was eventually abandoned due to growing load times. Maps were duplicated up to 46,000 before the author began to encounter crashes upon loading the WAD.

## Criticism

As with Doomguy 2000's last mod, 30,000 Levels was poorly received. Despite being a tiny copy and pasted level repeated tens of thousands of times, the filesize totals up to nearly ten megabytes and the mod has an extraordinary load time. While some were impressed by the fact that Doom could handle so many maps, this novelty quickly wore off as it became apparent that it was a mod with no gameplay to speak of. Though the author billed it as a test of one's boredom, most critics agreed that it wasn't worth even that. The scant modifications beyond the maps have been criticized for once again being juvenile humor, coming across as more irritating than funny. Despite it also being a critical failure, the author included several resources from Doomguy's Warzone Gold Edition in the WAD for use in the ending without explanation. This type of ending and some of it's scant modifications were used once again in the next Doomguy's Warzone that came out the following month.

## Sequel And Spin Off

**Heaven** is the sequel to 30,000 Levels and prequel to the third Doomguy's Warzone that came out in April. It's just a sky level, with the player trapped in an invisible tiny box and the only way to actually beat the level is through cheating. There was however some controversy when it was later discovered, that the wad itself had a Megadeth song in it used for the ending in Heaven. This lead to the rejection of the sequel in the idgames archive due to the song being in the wad, it had been removed one month later since the rejection. As soon as Doomguy discovered that his sequel was removed, he then decided to reupload it without the Megadeth song, replacing it with a midi and has a slightly different file name. The secret level in Beyond Reality pays tribute to Heaven.

Millennia Invasion pays tribute to both 30,000 Levels and it's sequel Heaven. The WAD's story also suggests that it might take place during the 30,000 Levels timeline.
Christen Ottosen

Christen Ottosen

**Christen Ottosen** (11. august 1846 - 10. juni 1918) var søn af Otto Larsen og Mette Christensdatter. Han var nummer fire i den omfattende børneflok fra Holtegaard.

30. september 1870 blev han gift med Marie Magdalene "Lene" Jensdatter fra Vester Gjerndrup. De boede i Rørholt.

Parret fik to børn:

1. Ingemann Ottosen
2. Agnes Kirstine Ottosen

Et fotografi af Madam Lene Ottosen taget af H. Tønnies kan findes på arkiv.dk.
Millennia Invasion

Millennia Invasion is a single level PWAD created by Doomguy 2000. The story starts off with an invasion planned back in 2988 BC and happens in the year 2012 AD. The main objective is to supposedly find the *self destruction switch* or find an way to somehow shut down the spaceship. The enemies include: 5 different enemies from Doomguy's Warzone (Tourette's Demon, Gay Rapist, Ceeb, Warrior of Hell and Gallant Don), Terry Crews from Joey's Challenge Pack, Mini John Heads from UAC Military Nightmare, fake actors with the monster tag, and Lady Gaga known as her alias Mother Monster. Millennia Invasion comes with two different versions: The normal version with 50,000+ monsters and high resolution textures, and a lite version without high resolution textures and has 10,000+ monsters. The level itself pays tributes to one of the levels in Doomguy's Warzone Gold Edition, 30,000 Levels, Heaven, UAC Military Nightmare, and The Worst Level Ever Made.
Hansine Thomine Ingvardsen

Tante Mine

**Hansine Thomine Ingvardsen** (27. september 1875 - 11. oktober 1948) var datter af Johanne Marie Ottosdatter og Bertel Christian Ingvardsen. Hansine var dermed barnebarn af Otto Larsen på Holtegaard.

Hansine, som af familien blev kaldt "tante Mine", blev gift med sin fætters søn Niels Nejsig Larsen fra Øster Nejsig.

De fik sønnen Lars Nejsig Larsen.
UAC Military Nightmare 2

**UAC Military Nightmare 2** is a joke megawad for Doom 2 that was released by Jack101 in 2013. The project itself was planned for release in April of 2012, but due to real life issues, and lack of interest in the project, the date for released was pushed back. It is the unofficial sequel to UAC Military Nightmare.

This jokewad, although retaining what made Terry's wads famous, can be more serious at times, and while many enemies can fire at the player at the same time, not a lot of them can actually kill the marine in one shot (although the Nightmare difficulty is replaced by a new difficulty that enables this for all monsters). This wad contains 31 new levels, including two secret levels and three levels that serve as cutscenes.

## Synopsis

After a prologue which recaps the events before the first UAC Military Nightmare, the story picks up at the last level of the first wad, the Good-Guy Hallways. Then, after defeating a high-ranking enemy (who the marine had already met in the first wad), the player assumes the role of another marine in a waste refinery. From this point on, the plot will unfold slowly and the player will meet multiple characters.

## Features

There are two new weapons :

* the **Flamethrower**, which is pretty self-explanatory. Uses fuel canisters.
* the **Repeater**, which fires hitscan, ochre plasma shots at a rapid rate. It needs to cool down after firing it for awhile. Powered by cells.

The **Railgun** also gets a new, secondary mode, which allows the player to use a scope and fire a particularly powerful rail slug. Unfortunately, activating the scope alerts nearby enemies, because it counts as a shot on its own.

The marine can pick up Skulltag runes and use them at will (which means there is an item inventory); but most importantly, there is a currency system: the player can pick up gold to buy runes and weapons in a shop (held by a smug, but rather amusing arms dealer).
Wow

**Wow** (or *wow.wad* as a file) is a 1999 PWAD by Paul Thrussell replacing E1M1 of Doom. It is often mentioned in "worst WAD" discussions and forum threads, and was featured in Doomworld's Top 10 Infamous WADs. The author later admitted he had created it "when [he] was about ten years old" and uploaded it because he "had a great fascination with putting anything [he]'d created onto the internet"[1].

## Description

The map is comprised of a single room with a BFG9000 and 3 energy cell packs for it. There is no exit, and the main feature of the level is the "illusio-pit": a pit with a fake floor effect hiding it situated under a quivering torso hanging from the ceiling, with a cyberdemon in it. The pit is thus invisible until the player falls into it, at which point much of the screen is filled with hall of mirrors effect because of the missing textures. The text file accompanying the WAD gives the following explanation for the pit:

*A cyberdemon has escaped from a lab, where they are trying to find his weakness. He was injured by a marine, which was made short work of, and he was trapped inside a illusio-pit*.
Similar "illusio-pits" have been used in parts of Joke WADs such as Mock 2: The Speed of Stupid and The New Adventure as tributes to Wow.

Additional information:

The so called "Illusio-pit"'s radius is about 2 cyberdemons.

The height of the "illusio-pit" is about a cyberdemon and a spider mastermind.
Eternal Doom

***The 45th Page On The Wiki***

**Eternal Doom** is a 32-level megawad originally released in 1996. Initially developed by a group known as Team Eternal, it was later acquired and worked on by TeamTNT. It features arguably the largest levels ever designed for vanilla Doom.

There were three releases of the project, each one adding new levels. The final release, Eternal Doom III, was released on November 14th, 1997; this release moved MAP15: Halls of Disarray to MAP32.

The soundtrack was composed by Rich Nagel on a Creative Wave Blaster.

## Levels

First "episode":

* MAP01: Genesis by Alex Mayberry
* MAP02: Tower of Hell by Adam Landefeld
* MAP03: Inter-Base by Dietmar Westerteicher
* MAP04: Nucleus by Sverre Kvernmo
* MAP05: Time Gate by Sverre Kvernmo
* MAP06: Pathos by Alex Mayberry

Second "episode":

* MAP07: The Abbey by Paul Schmitz
* MAP08: Woodhead by Dietmar Westerteicher
* MAP09: Forlorn Fortress by Christopher Couleur
* MAP10: Crimson Tide by Kathy and David Bruni
* MAP11: Dawn of the Dead by Christopher Couleur

Third "episode":

* MAP12: Darkdome by Sverre Kvernmo
* MAP13: Drop 'Em!1 by Dietmar Westerteicher
* MAP14: Pistol Only1 by Dietmar Westerteicher
* MAP15: Celebration of Evil2 by Adam Landefeld
* MAP16: Guardstation1 by Adam Landefeld
* MAP17: The Crypt1 by Dietmar Westerteicher
* MAP18: Stands1 by Dave Brachman
* MAP19: Warheros1 by Christopher Couleur
* MAP20: Silures1 by Bob Evans

Final "episode":

* MAP21: Fire and Stone1 by Adam Landefeld
* MAP22: The Seeker1 by Christopher Couleur
* MAP23: Time Gate II1 by Dietmar Westerteicher
* MAP24: Rainbow Bridge1 by Christopher Couleur
* MAP25: Beginner's End1 by Jim Flynn
* MAP26: No Parking1 by Jim Flynn
* MAP27: Paldorian2 by Dave Brachman
* MAP28: Timeslip2 by Paul Schmitz
* MAP29: Dominion2 by Christopher Couleur
* MAP30: Excalibur2 by Bob Evans

Secret levels:

* MAP31: Monster Mansion2 by Jim Flynn
* MAP32: Halls of Disarray3 by Matt Bollier

Bonus levels:

* MAP33: CyberSweeper2 by Jim Flynn
* MAP34: Credits4 by Dietmar Westerteicher and Ty Halderman

1. Added in Eternal Doom II.
2. Added in Eternal Doom III.
3. Added in Eternal Doom II as MAP15, and later moved to MAP32 in Eternal Doom III.
4. Added in Eternal Doom II as MAP27, and later turned into a standalone bonus level for Eternal Doom III.
Community Chest 2

**Community Chest 2** (aka **CC2**) is a 2004 megawad that contains 32 new levels, made by members of the Doomworld community. It requires a Boom-compatible source port to play, although MAP32: Sodding Death will not run in Boom itself due to passing the 32,768 seg limit, and MAP24: The Mucus Flow cannot be completed in Boom as the result of a design flaw. It is the first sequel to Community Chest. It was also first released prematurely, before it was re-released in complete form. It was one of the winners of Doomworld's Cacowards in 2004, and was followed by another sequel, Community Chest 3, in 2007.

## Levels

* MAP01: The Furnace by Erik Alm (as "Eric Alm")
* MAP02: Coolant Platform by Trevor Primmett (iori)
* MAP03: Slige Control by Ian Cunnings (The Flange Peddler)
* MAP04: Deja Vu by Gene Bird
* MAP05: Elixir by Rob Young (RjY)
* MAP06: The View by Thomas Lutrov (Lutrov71)
* MAP07: To Hell and Back by Ian Cunnings (The Flange Peddler)
* MAP08: The Pit by Gene Bird
* MAP09: The Transformer by Christoph Oelckers (Graf Zahl)
* MAP10: Intermission by Simon Broadhead (VolteFace)
* MAP11: Beyond Pain by Dennis Meuwissen (Exl) (as "Exile")
* MAP12: Redemption by Gene Bird
* MAP13: Annihilation Invention by Jeffrey Graham (psyren)
* MAP14: Shadow of Evil by Mephisto
* MAP15: City Heat by Stephen Clark (The Ultimate DooMer)
* MAP16: Spirit World HQ by Gene Bird
* MAP17: Through the Black by Andy Leaver
* MAP18: Internal Reaches 3 by Samuel Villarreal (Kaiser)
* MAP19: The Marbelous Three by Jan Engelhardt (Hirogen2)
* MAP20: Enigma by Ian Cunnings (The Flange Peddler)
* MAP21: Undead Nation by Draconio
* MAP22: Thematic Elements by Thomas Lutrov (Lutrov71) and Kimmo Kumpulainen (Jimi)
* MAP23: Death Mountain by Cyber-Menace
* MAP24: The Mucus Flow by B.P.R.D
* MAP25: Desecration by Gene Bird
* MAP26: Geist Halls by Dr. Zin
* MAP27: Gethsemane by Mike Alfredson (Use3d)
* MAP28: No Room by Andrew Stine (Linguica)
* MAP29: Event Horizon by Boris Iwanski
* MAP30: In Threes by Mike Watson (Cyb)
* MAP31: Idée Fixe by Owen Lloyd (Sarge Baldy)
* MAP32: Sodding Death by Chris Hopkins (Chopkinsca)
The Darkening

**The Darkening Episode 1: The Nameless Project** is a megawad for Doom II that contains twenty-two maps, split equally between single and multiplayer. It was released on January 7, 1999. A sequel, The Darkening Episode 2, was released the following year.

## Levels

**Singleplayer**

* MAP01: Scary
* MAP02: Bloody Hell
* MAP03: Entropia
* MAP04: Relentless
* MAP05: Hand of Doom
* MAP06: The Mines of Death
* MAP07: Dead Simple 2
* MAP08: Discordia
* MAP09: Military Complex
* MAP10: Under Earth
* MAP11: Stone Tyrant

**Multiplayer**

* MAP12: The Spine of Evil
* MAP13: Devil's Dungeon
* MAP14: Fragmentation/Quake DM
* MAP15: Relentless until death
* MAP16: Sulphur
* MAP17: Return to the Realms
* MAP18: Valley of the Lost
* MAP19: Vertigo
* MAP20: Interrogation Central
* MAP21: Death awaits 6-feet Under Earth
* MAP22: Stone Tyrant
Dystopia 3

**Dystopia 3: Re-Birth of Anarchy** is an 11 level WAD supporting single player, cooperative, and deathmatch play. Created by well-known mappers Anthony "Adelusion" Czerwonkaand Iikka "Fingers" Keränen and released in 1996, it was one of the first WADs to exploit illusory editing tricks discovered in the Doomengine, such as deep water and the famous fake double 3D bridges (see screenshot).

While its gameplay was true to Doom II's style, the project's level of detail was revolutionary for its time, with levels containing custom textures, crashed spaceships, and elaborate architecture in varied environments, subtly referring to a self-contained story. These elements have led many to claim it is one of the best Doom II WADs ever created, earning a spot on Doomworld's Top 100 Wads of All Time.

Adelusion and Fingers continued to work together on Doom projects, including Requiem, STRAIN, GothicDM, and SlaughterDM. Their work was heavily influential on the community, and raised the standards of judgement for WAD releases.
Gaea

**Gaea** is the mother of the Titans and grandmother of the six original Olympians and great-grandmother of Agenor and Perseus and great-great grandmother of Helius.

She is the Mother Earth who loved her chidlren dearly. However, her husband Ouranus, cast away the Hundred-Handed Ones and the Elder Cyclopes. She got her son, Kronos to overthrow his father by having him chopped up into tiny pieces and thrown into the deeper parts of Tartarus.

It is unknown if she participated in the Titanomachy, the ten-year war between the Gods and the Titans.
1 Monster

**1 Monster** (called **1 Monster Megawad** in its text file) is a 2007 megawad featuring 25 maps created by 15 Doomworld community members. It requires a Boom-compatible source port to play. As the name would imply, each map contains just one type of monster.

The development of the project occurred entirely within one Doomworld thread started by Dr. Zin.

## Levels

The monster featured in each map is included in parentheses.
First "episode":

* MAP01: Trooper Trauma by Mike Wiesenauer (deldelda) and Mark Pedersen (Macro11\_1) *(Zombieman)*
* MAP02: Hangar of Evil by Kim Bach (Torn) *(Imp)*
* MAP03: Sergeant Center by sausage *(Shotgun guy)*
* MAP04: Imptech Rampage by Przemek Zimny (alterworldruler) *(Imp)*
* MAP05: Infested by Philip Brown (Liberation) and Mark Pedersen (Macro11\_1) *(Demon)*
* MAP06: Claws of the Imp by impClaw *(Imp)*

Second "episode":

* MAP07: Arachnophobia by sausage *(Arachnotron)*
* MAP08: Buckshot Waltz by Ryathaen *(Shotgun guy)*
* MAP09: Chamber of Souls by Ryathaen *(Lost soul)*
* MAP10: Un-named118 by sausage *(Pain elemental)*
* MAP11: Mausoleum by Walter Confalonieri (daimon) *(Spectre)*

Third "episode":

* MAP12: Baron Citadel by sausage *(Baron of hell)*
* MAP13: Workin' on the Chain Gang by Dutch Devil *(Heavy weapon dude)*
* MAP14: The Crucified Factory by Walter Confalonieri (daimon) *(Arch-vile)*
* MAP15: Spook House by sausage and Robert Eckhardt (Ichor) *(Spectre)*
* MAP16: Mancublood by Walter Confalonieri (daimon) *(Mancubus)*
* MAP17: Zumma by Mark Pedersen (Macro11\_1) *(Heavy weapon dude)*
* MAP18: Knightmire by Lutarez *(Hell knight)*
* MAP19: Cacophony by Robert Eckhardt (Ichor) *(Cacodemon)*
* MAP20: Bony Encounter by Kristian Aro *(Revenant)*

Final "episode":

* MAP21: Cyberswat by Paul Corfiatis *(Cyberdemon)*
* MAP22: Triad of the Minds by Ryathaen *(Spiderdemon)*
* MAP23: Musical Bar-B-Que by Joonas Äijälä (Jodwin) *(Arch-vile)*
* MAP24: The One God by Robert Eckhardt (Ichor) *(Final boss)*

Secret level:

* MAP31: Castle Dorkenstein by Dutch Devil *(Wolfenstein SS)*
2 Sectors

The **2 Sectors** competition was held from July 20th to July 31st, 2005 on the Newdoom forums. The idea was to create a map using only two sectors. The maps also could not be larger than 1024x1024 in size.

## Results

Judges for the Contest were Fatal and Danimetal. Of 16 submissions to the contest, Nuxius was declared the winner.

## Levels

All the submissions were compiled into a single WAD.

* MAP01 (2 Sectors) by Nuxius
* MAP02 (2 Sectors) by Brandon Bannerman (Catsy)
* MAP03 (2 Sectors) by Andrew Apted (Ajapted)
* MAP04 (2 Sectors) by Ian Cunnings (The Flange Peddler)
* MAP05 (2 Sectors) by MrGuyTodd
* MAP06 (2 Sectors) by Ray Schmitz (Shtbag)
* MAP07 (2 Sectors) by PumpkinSmasher
* MAP08 (2 Sectors) by Andrey Budko (entryway)
* MAP09 (2 Sectors) by Kyle Casteel (Acyclitor)
* MAP10 (2 Sectors) by Fishjimboding
* MAP11 (2 Sectors) by Jetflock
* MAP12 (2 Sectors) by Cyberia-Mix
* MAP13 (2 Sectors) by XIX IX VII XIII I
* MAP14 (2 Sectors) by DeusExMachina
* MAP15 (2 Sectors) by Lee Wallis (DooMAD)
* MAP16 (2 Sectors) by Illdo
* MAP17 (2 Sectors) Updated version of MAP10, received after the deadline.
Updating

## Help

1. To update the map, you should follow the instructions in the map file. If the download you got does not contain the instructions, skip to number 5. If it does, they should be found in the folder. To get there, open your Minecraft launcher. Go to launch options (if it doesn't show, click the three vertical bars and the option should show).
2. Now, click one of the versions available and click the arrow beside one of the file folders. It should open a file folder named .minecraft.
3. Double click saves and open the Chunk Restore .zip file.
4. There should be a file named Updating and Installing Instructions. Open it using any of the available options. I prefer Notepad as it opens the fastest and with the least lag. If you don't have these instructions, continue. If you do, follow them.
5. Oh yeah, you should probably download the newest version here. The instructions to install it are here.
6. Now, copy and paste the old version as a backup into the saves folder so there are two of them. This will serve as a backup in case the update fails and goes HORRIBLY WRONG!
7. Now, delete the following files in the old version, but just one of them! NOT THE BACKUP! Structures, resources (a .zip file), and the following files in the data folder: loot\_tables, functions, and advancements.
8. Now, unzip the new version and put the same files as before mentioned in number 7 in the old version. Now, rejoin the map and you should be in the player base basement in Auquaess City and the words, "Update Installed" should be on the screen. If it isn't, start the instructions over from number 6 and delete the failed one.
Doomsday Of UAC

**Doomsday of UAC** (commonly known by its filename *UAC\_DEAD*) is a single-level PWAD designed by Leo Martin Lim. As part of their *10 Years of Doom* feature, Doomworld named it one of the ten best WADs of 1994.

One of the first ever fan-made Doom mods, UAC\_DEAD features an attempt at creating realistic-looking vehicles and environments. It contains a replacement sky graphic, and uses careful flat and texture choices in places to simulate colored lighting. It also includes the first known instance of the self-referencing sectors trick, used to create both invisible stairs and an invisible chamber enclosing a cyberdemon.

UAC\_DEAD was originally released June 23, 1994. It also appeared on Maximum Doom as UAC\_DEAD.WAD, as UAC\_DEA2.WAD, and as E1M4 of DEATHM2.WAD.

## Walkthrough

Letters in *italics* refer to marked spots on the map. Sector numbers in **boldface** are secrets which count toward the end-of-level tally.

### Secrets

1. **(sector 82)**
2. **(sector 62)**
3. **(sector 109)**
4. **(sector 193)**
5. **(sector 351)**
6. **(sector 277)**

### Bugs

Playing this map on UV exceeds the savegame buffer size in Doom v1.2.

## Speedrunning

### Current records

The records for the map on the Doomed Speed Demos Archive are:

## Statistics

### Map data

 Vertexes
 Linedefs
 Sidedefs
 Sectors

### Things

Doomsday of UAC contains the following numbers of things per skill level:

## Technical information

This map occupied the E1M8 slot in order to use the special tag 666 *twice*, exploiting a peculiarity of Doom's handling when more than one boss monster is present in the map. This peculiarity was changed in The Ultimate Doom, and as the Doom source release inherited the change, the map is unplayable in many modern source ports (because the red key cannot be obtained). Chocolate Doom and PrBoom have option settings which allow the trick to operate as intended, and ZDoom and GZDoom identify the level through its checksum and automatically apply the correct compatibility flag.

## Inspiration and development

The sky texture in Doomsday of UAC is taken from "Nightfall" (NIGHTFAL.WAD), a single-level PWAD designed by Josh "Phallus" Fallon and released on June 14, 1994.
Sagn om Holtegaard

Holtegaard er et sted, hvortil der knytter sig mange fortællinger. Nogle af dem er endda gået hen og blevet sagn.

## Sagnet om gravhøjen

I haven på Holtegaard finder man en gravhøj, hvori de underjordiske holder til. Så længe man ikke skænder højen, vil folkene på Holtegaard være velhavende, men krænker man højen og forstyrrer de underjordiske, vil gårdens rigdom forsvinde.

Der gik et rygte om, at "Ott Holt" kunne gå ud og hente en speciedaler ved højen hver morgen, hvilket var grunden til hans velstand.

## Sagnet om manden på krykker

Folkemindesamler Evald Tang Kristensen har indsamlet følgende beretning fra Jens Mosen, Brønderslev:

> Der er en gaard i Dronninglund, de kalder Holtet. Manden der gik paa to krykker. Saa døde han, og det var, mens min moder tjente der som høvertøs. Hun laa indenfor døren til dagligstuen, og saa kunde hun baade høre og se, at manden kom hver nat paa hans krykker. En dag gik de og høstede der nør fra gaarden, da komhan ogsaa paa krykkerne og gik hen til gaarden. Hun havde set ham længe, førend hun sagde: "Der kommer Faaer!". Saa kunde alle høstfolkene se ham, men da var han væk.
>
>

Den omtalte mand skulle efter sigende være Jens Andersen.

## Kildehenvisninger

1. ↑ 1,0 1,1 Værnfelt, Kr.: "Holtegaard ved Try og dens beboere" i Vendsysselske årbøger 1960.
Chunk Restore Wiki

## Welcome to the Chunk Restore Wiki

The Chunk Restore Wiki is a wiki that attempts to provide valuable and reliable information about the Minecraft map Chunk Restore by Mithey. Mithey's Youtube can be found here and the Chunk Restore download here.

## Describe your topic

Chunk Restore is an epic RPG Minecraft map by Mithey for 1.12.2 that is constantly changing and updating (Instructions for updating will be found here as soon as the page is up). The hero is a member of a group called the Inbetween based in Auquaess City. As the hero adventures through the land, they can go through many dungeons, side quests, secrets, main quests, and even fish and level up!

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Otto Holt Ottosen

**Otto Holt Ottosen** (9. september 1887 - 1969) var søn af Bertel Ottosen og Laurette Knudsen Toft fra Holtegaard.

Otto blev født på Holtegaard. Han var Bertel og Laurettes første barn.

En folketælling fra 1901 viser, at han som 14årig boede som pensionær i Nørresundby, sammen med sin to år yngre bror, Knud, og sin moster, Ane Kirstine Knudsen Toft. Senere i livet var Otto i en periode forpagter af Gjerngården ved Hammel. Han blev i 1918 gift med Jørgine Knudsen, som var datter af bødker Niels Christian Knudsen og Else Marie Andersen. Ægteskabet med Otto var Jørgines andet, idet hun tidligere havde været gift med Peder Odgaard, ejer af Tastumgård ved Skive.

Otto og Jørgine fik ingen børn.

## Kildehenvisninger

1. ↑ http://denstoredanske.dk/Dansk\_Biografisk\_Leksikon/Landbrug,\_skovbrug\_og\_gartneri/Propriet%C3%A6r/Peder\_Odgaard
Doom Arcade

**Doom Arcade** is a PWAD created by Ethan "GooberMan" Watson. It currently contains three levels, though Watson has stated his intention to revise it in the future. ZDoom v1.23b28 is required to play it.

Doom Arcade is what Doom would be on a arcade machine. Your playtime is counting down, and to extend it, you have to kill monsters.

## Levels

* MAP01: Hangar
* MAP32: You Sunk My Battleship!
* MAP90: Marine Lemmings
Community Chest 3

**Community Chest 3** is a 2007 megawad that contains 32 new levels, made by members of the Doomworldcommunity. It requires a Boom-compatible source port to play. It is the second sequel to Community Chest, preceded by Community Chest 2. Community Chest 3 was one of the winners of Doomworld's Cacowards in 2007.

It was originally started in early 2005 by Andrew Stine as a ZDoom project. When progress later proved lacking, however, the project was cancelled. In the summer of 2006, it was revived by Andy Leaver as a Boom project, and was eventually released on November 22, 2007. On November 26, 2007, a hotfix was released to fix bugs in a few maps (notably MAP05: Living Hell), along with some other changes.

## Levels

* MAP01: Ventilator by Mike Alfredson (Use3d)
* MAP02: Ion Storm by Dutch Devil
* MAP03: Mineopoly by Maximillian Daley (BlackFish) and Matt Grieshober (Soap on a Rope)
* MAP04: UAC Checkpoint by Matthew Gilzinger (doom2day)
* MAP05: Living Hell by Matthew Gilzinger (doom2day)
* MAP06: Foregone Destruction by Daniel Gimmer (Tormentor667)
* MAP07: Simple Complex by Matt Tropiano
* MAP08: Impure Liquids by Andy Leaver and Eric Baker (The Green Herring)
* MAP09: As the Doctor Sleeps by Paul Corfiatis
* MAP10: Atlantis Rising by Will Hackney
* MAP11: The Grieving Outpost by Burke Hill (Kirby)
* MAP12: Black Rain by Matt Cibulas (RottKing)
* MAP13: Welcome to the Machine by Thomas van der Velden
* MAP14: Mountains and Mortar by Matt Grieshober (Soap on a Rope)
* MAP15: Clash of Galaxies by Eric Baker (The Green Herring)
* MAP16: Hangman's Noose by Matt Devlin (Shadow Dweller) and Eric Baker (The Green Herring)
* MAP17: Mind's Prison by Andy Leaver
* MAP18: Godforsaken Hole by James Cresswell (Phobus)
* MAP19: Subduction by Mike Alfredson (Use3d)
* MAP20: Huitzilopochtli by Dr. Zin
* MAP21: The Hero's Return by Thomas van der Velden
* MAP22: Second Entry by Dutch Devil
* MAP23: Hard Attack by Dutch Devil
* MAP24: Amalgamation by Ian Cunnings (The Flange Peddler)
* MAP25: Fate in Blood by Andy Leaver
* MAP26: Hybrid Envy by Dr. Zin
* MAP27: Ruby Abyss by Eric Baker (The Green Herring)
* MAP28: Token Arch-Vile by Rob Young (RjY)
* MAP29: For We Are Many by Matt Tropiano
* MAP30: Leviathan by Matt Tropiano
* MAP31: Disarming the Mechanism by Chris Kassap (lupinx-Kassman)
* MAP32: Installation 07 Warszawa by Matt Devlin (Shadow Dweller) and Eric Baker (The Green Herring)
Curse Of D'Sparil

**Curse of D'Sparil** is a 9-level episode released in January 2010, created by Kristus; with the secret level designed by his brother Karl.

Story-wise, the action takes place somewhere in between Corvus's victory against D'Sparil at the end of episode 3, and his eventual return to Silverspring in Heretic II. Still under the dying curse of the Serpent Rider, the Heretic is hunted by his foes even in his dreams, and cannot find his way back home. Perhaps there is a way to dispel the curse by confronting his enemies once more?

## Levels Edit

* E3M1: The beginning of the end
* E3M2: The City of lost children
* E3M3: The order's chaos
* E3M4: The Herakleion
* E3M5: The River of Ladon
* E3M6: The Judas Cross
* E3M7: The Icicle
* E3M8: The Shadow and the flame
* E3M9: The Brother's Onslaught
Congestion 1024

**Congestion 1024** is a 2005 megawad for Doom II. All maps are designed so that the playing area fits entirely within a 1024×1024-sized area. Authors were allowed to define sectors outside of this area for the purposes of gameplay, detail and scenery, as long as they are not reachable. MAP01 and MAP19, however, include accessible areas outside of the 1024×1024 boundary.

This project was influenced by the Exquisite Corpse community WAD.

Although the soundtrack contains songs from other sources (notably the theme of Memento Mori II MAP10: Clear for Death as the theme of MAP01: Water Facility,) much of it consists of original compositions by Ray Schmitz (shitbag).

A spiritual successor, Claustrophobia 1024, was released in 2009.

## Levels

* MAP01: Water Facility by Nick Laurent (hobomaster)
* MAP02: Garden of the Descent by iori
* MAP03: Dilapidation by Ray Schmitz (shitbag)
* MAP04: Outpost 1024 by Ian Cunnings (The Flange Peddler)
* MAP05: Autumn in Hell by Ray Schmitz (shitbag)
* MAP06: Departure Point by Nick Laurent (hobomaster)
* MAP07: Dead Small by Lee Szymanski
* MAP08: A Jagged Stroll by Ray Schmitz (shitbag)
* MAP09: Monday Morning by Jeffrey Graham (Psyren)
* MAP10: Gothika 1024 by Ray Schmitz (shitbag)
* MAP11: Caco District by Thomas Lutrov (Lutrov71)
* MAP12: Warehouse 667 by Ray Schmitz (shitbag)
* MAP13: The Focus II by Coen Blazer (DoomedAce)
* MAP14: House of Shadows by Jeffrey Graham (Psyren)
* MAP15: Bantam by Mike Watson (Cyb)
* MAP16: Deja View by Lee Szymanski
* MAP17: Omega Outpost by Lee Szymanski
* MAP18: Tutorial #99 by Nick Laurent (hobomaster)
* MAP19: Lip Service by Brandon Potgiesser
* MAP20: Claustrophobic Sting by Ian Cunnings (The Flange Peddler)
* MAP21: Corpse Yard by Coen Blazer (DoomedAce)
* MAP22: Prison Escape by Kimmo Kumpulainen (Jimi)
* MAP23: Close Quarters by Michael Philleo (Job)
* MAP24: Zyklon B by Justin Nagy (Stealthy Ivan)
* MAP25: Stein und Stahl by Brandon Bannerman (Catsy)
* MAP26: Marbelous by Richard Hardacre (Cycloid)
* MAP27: Tower of Hades by Ian Cunnings (The Flange Peddler)
* MAP28: A Bridge Too Far by Ian Cunnings (The Flange Peddler)
* MAP29: Magus by Brandon Potgiesser
* MAP30: Nullified Departure by Ian Cunnings (The Flange Peddler) and Thomas Lutrov (Lutrov71)
* MAP31: Archville Madness by Kimmo Kumpulainen (Jimi)
* MAP32: Nullspace Junior by Russell Pearson
Legolas Greenleaf

**Legolas Greenleaf** , also known as **Legolas Thranduilion** , and **Legolas of the Woodland Realm,** , and the Elven Prince, is one of the main characters featured in *The Lord of the Rings*and a character in *The Hobbit*. He is the only son of Thranduil and foster brother and former love interest of Tauriel and grandson of Oropher.

## History

### Background

Legolas is the son of Thranduil and the queen of Mirkwood. His mother died when he was very young, leaving Legolas to be raised by his father. Like his father, Legolas was shown to be quite arrogant, but was very soft on Tauriel, his foster sister, and began falling in love with her.  However, she only saw him as a brother. Even his father wouldn't approve of their relationship.

## Family

* **Thranduil**(father)
* **Queen of Mirkwood**(mother)
* **Oropher**(paternal grandfather)
* **Tauriel**(former step sister)

## Notes and references

1. ↑ *The Fellowship of the Ring*
2. ↑ *The Two Towers*
Haglaron

Haglaron is the ancient demigod of the sea. He sails the seas in his boat made from clam shells and feathers, directing the ocean streams and weaving typhoons out of the air. He occasionally appears as a giant carp.

Feeling alone in the young world, he created the Haglon to resemble himself and worship him.
The New Adventure

**The New Adventure** is a Jokewad for the ZDoom Source Port by Paul Corfiatis. It was released on March 26th, 2006. It contains 34 levels of which the boss on the final level is the creator himself. The WAD was heavily inspired by Mock 2: The Speed of Stupid, but was designed to be even funnier with large amounts of misspellings, horrible music, wall textures, and sound effects. It also includes unrealistic level design and some of the craziest and most frustrating jokes and messages.

## New Enemies

* Carmen - A fictional floating female human head is found in most levels. She replaces the Lost Soul and can be spawned from the Pain Elemental as well. Originally present in Death Tormention 3.
* Jelly - Coloured spectres in MAP27, 28 and 29.
* Marines - Doom players which attack you usually with the railgun.
* Paul Corfiatis - A floating head of the author in MAP30 as the final boss. Shoots Cacodemon fireballs at a rapid rate and has 1500 hit points.
Congestion 64

***The 10th Page On The Wiki!***

**Congestion: 64** is a joke megawad which draws inspiration from the similar megawad Congestion 1024. It follows the same premise as Congestion 1024, namely that all levels fit within a small area. However, while Congestion: 1024 restricted mappers to a small but workable 1024x1024 unit area, all levels in Congestion: 64 are contained within a dramatically limiting 64x64 area. As a comparison, the player in Doom is 32x32 units in size. Unlike Congestion: 1024, which was a community project, all Congestion: 64 levels were created by a single mapper named "1337 Doomer".

Although a joke WAD, the levels show creativity in the use of the restricted space. While the first few levels contain only a small 64x64 room with an exit switch, later levels use many of the different features of the Doom engine, including elevators, keycard-protected doors, rising stairs, moving floors and even a teleporter. In one level, the correct elevator must be selected to retrieve the keycard for the exit door; selecting the wrong elevator causes a barrel to be detonated, killing the player.

Many players appear to have been confused by MAP14, where the exit switch is located behind a door that opens five minutes after the level start. The only way to complete this level is to wait five minutes until the door opens. This lead several players to question whether there was a bug in the level.

Some of the levels appear to follow the original Doom 2 levels: for example, in MAP06 ("The Crusher"), the player must press the exit switch before being crushed by a crushing ceiling. MAP23 ("Barrels of Fun") finds the player in a room with three barrels, while the Wolfenstein levels (MAP31 and MAP32) follow a Wolfenstein theme.

The megawad was released several days after Congestion: 1024, and as a result the two appeared together in the newstuff review.
I Died and Respawned in a Weird Area

## Help

1. If the area you have respawned in has lots of quartz, you have spawned on a stone pressure plate, and has plenty of command blocks around, continue.
2. DON'T PANIC! It's just a game, and if you have to restart, you'll know all the secrets to speed run back to where you were.
3. First, save and quit to title. Reload the map, and you should be back at your latest spawn point. /killing yourself will NOT work. I did it about a trillion times. Worked none of those tries.
4. If this doesn't work, try restarting the game, restarting your PC, or putting the map file on a flash drive and transferring it to another PC to load it up there. Minecraft is free to download and install, you just need an account to play it. Download for PC here. DO NOT TAKE IT FROM ANY OTHER SITE, IT MIGHT BE CORRUPTED!
Mock 2: The Speed Of Stupid

**Mock 2: The Speed of Stupid** is a 41 level Joke WAD for Doom II and a spiritual successor to Mockery. The mod relies on ridiculous enemy placement, such as a Cyberdemon in level 2, as well as numerous enemies in levels (one level contains over 700 Cyberdemons, another contains 993 Cacodemons). The god mode cheatcan often be necessary to complete many levels due to the sheer number of enemies.

The mod pushes goofiness, including a demon-run fast food restaurant called MockDonald's, as well as a level entitled "Ejipt" which, despite its apparent Egyptian theme, is full of non-textured walls and random slopes. One level includes a Hell Knight and Baron of Hell rendition of the song "Vampire Killer" from the Castlevania series. The credits map takes the player through a demon nightclub where monsters ignore the player, to a final inescapable room where the Icon of Sin is rendered as a giant person sitting on a toilet bowl, spawning an endless supply of monsters in a display of crude toilet humor.
The Darkening Episode 2

**The Darkening Episode 2** is the sequel megawad to 1999's The Darkening. This new episode features twenty-four levels split equally between single player and deathmatch modes. It was released on August 5, 2000.

## Levels

**Single player**

* MAP01: Outpost Mortem
* MAP02: Biotech Terror
* MAP03: Binary Compound
* MAP04: Vindication
* MAP05: Melt-Down
* MAP06: At The Heart Of Decay
* MAP07: Waste Processing
* MAP08: Lucifer's Laboratory
* MAP09: Hard Core
* MAP10: Plasmorgasm
* MAP11: Powerplant
* MAP12: toxicity

**Deathmatch**

* MAP13: outpost mortem
* MAP14: Mortal Mayhem
* MAP15: Broken Circuit
* MAP16: deva station
* MAP17: Magic Roundabout
* MAP18: An Eye For An Eye
* MAP19: Tight Fight
* MAP20: Annihilator
* MAP21: rest in pieces
* MAP22: The Edge
* MAP23: banger hangar
* MAP24: Interrogation Central II
Chosen

**Chosen** is a total conversion for Doom II created by Lil' white mouse.

In Chosen, players take control of a follower of Seth, named Kissa. She has been chosen by Seth to defeat Uraeusis, Apophis' abomination. Uraeusis has already charmed some Men and Gods in preparation for the destruction of the world. Kissa is dispatched into the underworld where she must fight through armies of soldiers from the gods and reach Uraeusis, and finally destroy him forever.

Chosen uses the ZDoom engine, and its features are cleverly used here. The first level is actually a difficulty selection level, reminiscent of Quake, although without the dangerous obstacles. There are many dangerous traps and puzzles to solve, with some really frustrating, while others that are really simple to get by. The boss fights are also fun, especially the final battle with Uraeusis.

This total conversion requires ZDoom to run, and 'Scale Text in High Res' must be disabled or else the game will crash.