Kazharayal Chezchnadjazin

### Abilities

Magic Investment: Heal, Grasp - Light Core Magic - Disciple of Preservation - Willpower

### Talents

Warlock (Guardian Patron, the Spirit of the Puffin)

### Traits

Deft - Agile (Mastery) - Insightful - Charming

### Flaw

Crude prosthetic Severe abandonment issues Damaged left eye

## Physical Description

### Notable Features

Peg leg. Augmented arms which can change between a hook and hand form. An eye patch over the left eye. Red sash

> *"We deserve to live, just as much as they did. I suppose the guilt makes it easy to forget that.”*
>
>

Kazharayal joined the Cobrian Union in the first week of Winter’s Reign, 20.88. He is originally from Nothindria, having served in the Nothindrian skyship fleet for several years. His main work in the navy was as a mechanic and artificer—aside from the standard duties of a sailor. This experience has given him a deep knowledge of the inner workings of a Nothindrian skyship.

During a raid on a small island outside of Erradan, Kaz was knocked unconscious and left behind by his crew, presumed dead. Rather than returning to Nothindria, Kaz eventually decided to stay on The Shattered Sea, wanting to make a name for himself there.

After buying a broken and incomplete Nothindrian skyship, he used his previous knowledge to restore it to its former glory, now using it as his trading vessel, *the Silver Lining*.

Over the course of the Shattered Union campaign, he eventually took on the title of Caretaker of Isla Cobre, as well as running the Seafarer's Trade School.

## Physical Description

One of the first things one might notice about Kaz are his augmentations. His augmented arms are a long-running project, never truly finished. They have two notable functions: hooks, allowing him to traverse vertical surfaces or even ceilings, as well as a built in mechanic's toolkit. Notably, one of the tools included in this kit is a blowtorch.

Most often, Kaz's arms will appear as fairly standard clockwork arms, with the exception of the large hooks protruding from his elbows. A mechanic built into them allows him to swivel the structure inside around, shifting the hands out of view and having the hooks take their place as 'hands'. These unusual augmented limbs were originally conceptualised and developed while studying alongside other mechanics and artisans in Nothindria, designed for use climbing the rigging of a skyship. His augmented leg is a fairly new addition, constructed with a spring-loaded mechanism allowing for speed and agility.

Kaz has dark straight hair which he has *attempted* to keep short, but since he usually goes way too long between cuts, it has grown to nearly reach his shoulders. After a traumatic injury sustained on the back of his head during a raid on the Calamaran fortification of Isla Oro, the hairs on the nape of his neck have turned white, surrounding the great pitted scar just beneath it. His eyes are dark brown, usually framed by dark red eyeliner worn on the lower lid. As a result of the head trauma of the Isla Oro attack the pupil in his left eye became permanently dilated, and in daylight he began to cover it with an eye patch to counteract the resulting light sensitivity. His skin is fairly dark with a smattering of scars, both gained in battle and through minor (or major) accidents while working on different projects.

Kaz originally dressed in parts of his original Nothindrian uniform, though over the course of his time with the council of the Shattered Union much of his wardrobe changed;,the one exception being his long red scarf. The scarf itself was eventually enchanted by the late Rún Beinbrokkr, allowing the wearer to channel the light-magic spell Bulwark of Faith.

## Personality & Beliefs

Kazharayal took to the Shattered Seas due to his desire to make a name for himself—to find glory in fame and riches. Having been left behind by the Nothindrian crew, he struggled with his own sense of insignificance, and the Shattered Sea seemed like a place of infinite possibilities. Over time his aims shifted to a fierce devotion to the protection of Isla Cobre and the people of the Cobrian Union, seeing them as a place where he had become truly accepted. He is earnest to a fault, always wanting to ensure conflicts and agreements end as fairly as possible.

Kaz is deeply religious, originally channeling the divine magic of the Nothindrian goddess Lilyakaarta through a family ring. After this ring was stolen, his control over light was soon regained through a pact with the Spirit of the Puffin. This pact only reinforced his conviction to save lives and to protect the people he loved, even if he had to risk his own life to do so. As a result, he is a reckless fighter, willingly rushing into dangerous situations if it gives him even a small chance to help an ally.

His time in the military and the incredible tedium of it's routines has left him strongly disliking having his daily schedule dictated by others, and he will often sleep late, eat at odd times etc.

His delight at finding a new technical problem to solve has left him with a tendency to ask himself *"cCuld I?"* rather than (the usually much more relevant) *"sSould I?"*

## Background

### Before the events of the Shattered Union Campaign

Born on the Nothindrian island of Novorosshka to a simple family, he and his older sister Lyosha were raised learning the family trade of carpentry. When he was 14 years old, an accident using some of the heavier equipment in the workshop left both his hands unusable and damaged beyond repair. While being treated for his injuries, he was referred to a program run by a renowned augmentation-maker, aiming to fine-tune their replacement limbs. It was there that he received his first clockwork arms. After spending time at the facilities in physical rehabilitation, testing and improving his own prostheses, he found he had a knack for the kind of thinking required of a mechanic. Once he was discharged at 16, he immediately applied to work as an apprentice at the very same place.

For the next few years, he learned from some of the best artisans and mechanics in Nothindria, among them his acclaimed mentor, Igori Akalynya. His evenings were spent tinkering and improving on his own augments, using them as a canvas for his different ideas. The hooks he still uses were originally intended for use on the skyships, allowing for nimble movement on the undersides of the ships. At the age of 21, he was drafted by the Nothindrian fleet, brought to maintain the ships during raids against the nations in the Shattered Sea. Life in the navy was tough, and while he did decently enough, he never rose very far through the ranks.

During a raid on an island off the coast of Erradan, he was knocked unconscious by one of the defenders. By the time he regtined consciousness ao again, the ship was gone and he had been left alone in foreign lands.

Managing to lay low and keep his uniform covered, he bribed himself onto a transport ship headed for Prince's Port, then on to Gol' Zatl. From there he sailed along the coast of Hirokir reaching the Nothindrian colony of Uykama. However, before he proclaimed himself not-dead and returned to his homeland, he realised he could make just as great of a life for himself by remaining where he was. Putting thoughts of Nothindria aside, he instead worked to create a life for himself in the Shattered Sea.

Finding work with a local artisan by the name of Lijana Vah' Araja allowed him to save some money and build connections in the nearby Hirokir community. Eventually he learned the language, allowing him to make more prosperous deals with the Hirokir people. Once he had saved up a decent starting capital, he departed the colony and took to the waves again. While in Maracaygo, he heard of a place not too far away where someone had a small Nothindrian skyship for sale; barely more than a wreck. Tracking down this ship, he spent all his money on purchasing it, and the next few years were spent using his previous knowledge of skyships to rebuild it, making it skyworthy once more.