Traits

**Traits** are specialties that can be chosen by the player during character creation. 2 Traits will be chosen and this will help the player at their journey while playing Wasteland Story. The traits chosen are normally suited for the player's playstyle, Weapons, perks and abilities.

### Death Squad

You cannot receive healing or shield effects while below 33% health in combat. However if you attack the target at that time, you deal additional damage equal to 2% of your missing health, +2% of the enemy's lost health. +50% efficiency for ranged attacks and when taking lethal damage there is a 60% chance to not die from that damage and instead summon a dynamite on you (summoning the dynamite has a 2 second cooldown and deals damage to enemies enemies, your partner and you)

### Blacksmith

Blunt Weapon Damage +15%, Crafting Quality +15%, Dismantling equipment for which Blueprints have already been unlocked has a 5% chance to increase the Crafting Quality of that equipment by 5%

### Gambler

Critical Chance +5%, Critical Damage +25%, Damage Taken +33%

### Vanguard

Damage taken -10%, all defense +10%. In combat you ignore all damage 5 times while moving

### Tinker

Items can be repaired without a repair kit, Higher chance to obtain random components when disassembling an item, Durability reduction rate -5%

### Ranger

Ranged Damage +10%, attacking an enemy from a distance increases ranged damage by 1% until end of battle (3 second cooldown and stacks up to 100 times)

### Merchant

Item Purchase Price -25%, +200% chance for merchants to sell enchanted items, merchants to sell +75% gear. Businessman Experience: Purchasing an enchanted piece of equipment grants you +3% EXP and permanently increases the sale price of equipment by 10% (this bonus value can be increased based on the rarity of that item, the price bonus only will apply to non-merchant items and the maximum sale price bonus is limited to 200% of the item price)

### Collector

+100% amount of resources collected, +100% item rarity, 5% chance to acquire random equipment, and +4% EXP when collecting resources. Greed: Killing an elite or boss grade enemy permanently increases Legendary grade item drop rate by +0.01% (stacks up to 100000 times)

### Vampire

Vampire damage +5%, 5% chance to gain fresh blood from humanoid enemies, +10% damage at night, weak to fire, +50% elemental damage taken and damage taken during day +15%

### Raider

+25% item drop chance against humanoid enemies, +25% ax damage, when killing humanoid enemies steals scrap equal to 100% of their total health (gains x2, x3 scrap from elite enemies and bosses). Infamy: Killing an elite or boss grade humanoid enemy will permanently increase the damage to the humanoid enemy, ax damage, and amount of scrap stolen by +0.01% each (stacks up to 10000 times)

### Comeback King

Reduces damage taken by 33% when below 33% health, if the user's missing health is greater than the incoming damage the user takes 33% less damage. When attacking if the enemy's health percentage is higher than yours, you recover +2% of your health and increases defense by +1 until the enemy is knocked out (2 second cooldown and stacks up to 1000 times)

### Perfectionist

When you are at 100% health you do +50% damage, while when you are below 100% health you have +10% damage taken and your damage is reduced by -20%

### Medic

The First Aid Kit heals 2 times, using the First Aid Kit removes all debuffs and revives the current teammate, upon gaining life the orb heals nearby allies for +25% health. Medical Experiment: If you have more than 100 first aid kits, consume 10% of first aid kits and get a random powerful buff(critical strike chance +100% for 5 seconds, invincibility for 3 seconds, attack speed + 50% for 5 seconds, ability cooldown -33% for 5 seconds, +75% max health for 8 seconds and all defense +35% for 8 seconds), also if you activate the effect when you can save the game can increase or permanently decrease the user's and companion's max health by 10% of the amount of First Aid Kit consumed (if you skip the cooldown of the First Aid Kit the effect will not apply, the max health increase/decrease is limited at 5 uses, if you have more than 200 first aid kits gain a chance to consume twice as many first aid kits and increases a random attribute by +1)

### Warrior

Melee Damage +20%, base damage to an enemy increases melee damage by 1.5% until end of combat (3 second cooldown and stacks up to 150 times)

### Leader

Nearby ally damage +25%, ally damage taken -25%, companion max health increased +33% on level up, flare boosters take -25% damage, and maximum number of flare boosters is increased to 6

### Creator

You can choose 2 perks in the same tier and 15% more chance of creating a rare object(cannot be used with Genius)

### Genius

+1 additional perk point when leveling up to multiples of 3 and increases experience gain(cannot be used with Creator)

### Gun-nut

Amount of ammo acquired +50%, maximum number of components attached to weapons +2. Overcharged: if you have more than 1000 ammo consumes 5% of total ammo, when reloading but increases weapon damage equal to 1%, in inventory for 5 seconds (max: 150%)

### Hacker

+25% damage against machines, -30% damage taken against machines, able to hack an enemy mech unit to permanently fight for you (Cooldown 90 seconds, Able to hack up to 2 units, except elites and bosses)