recursal/Fanatic-Fandom huggingface dataset:
Remorseless

* Current
* Old

## Overview

 **Remorseless** is a difficulty found within **NCoH** represented by the color pink/purple. This is the final difficulty level that does not fall into the soul crushing category. This difficulty should not be taken lightly, as most of these citadels are brutal to complete. These citadels are usually also much longer than in previous difficulties, and a lot of the Central Citadels fall under this difficulty.

You should be prepared to see complicated and unique mechanics, troublesome jumps, unforgiving sections, and other types of unrelenting gameplay when attempting these citadels. For most obbyists, these citadels will take some time and dedication to see the end of, and will put up a decent fight to try to stop you. They act as the final gateway to the truly relentless soul crushing difficulties.

Obstacles in this difficulty are harder versions of those found in  Intense and  Challenging. Truss flicks are now much more complex and more abundant. Wraps and jumps become bigger, and client objects become more precise and technical in their use. Special mechanics become more complex and may be used in different ways and will require a better understanding of the game. Overall, these citadels take more skill to complete than the previous difficulties and will not be easily faced.

## Citadels of this Difficulty (Organized by Ring)

* Ring 1
* Ring 2
* Ring 3
* April Fools 2023

* CoHaD - Citadel of Hopes and Dreams (High )
* CoAC - Citadel of Ascending Cruelty (Low-Mid )

* CoHaD:C - *Citadel of Hopes and Dreams: Classic (Low )*

* CoR - Citadel of Rushing (Mid )
* CoUD - Citadel of Unpleasant Diversity (Peak )

* CoAO - Citadel of Aquatic Outcomes (Mid )
* CoVT - Citadel of Volcanic Treachery (High )

* CoY - *Citadel of Yes (Mid )*
Citadel of Unpleasant Diversity

### Creator(s)

Eff3rvescent, HmmYesWaterMolecule, Jhay\_Ru, XxDarkSnakeyesxX, zNoxR, gibbalbigmoma2233, t\_azk

## Overview

**Citadel of Unpleasant Diversity** (**CoUD** for short) is a  Remorseless difficulty mixed-progression Central Citadel that is currently located in Ring 2. It stands as the **Central Citadel** of the second Ring and is generally considered to be the hardest of its citadel type in the game.

This citadel is brutally long, with run lengths rivaling those of Citadel of Hopes and Dreams. It is also more difficult, unforgiving, and just generally cruel in nature. If you're going to try this citadel, you will need a lot of endurance, especially as you come across the later floors.

This should be attempted after the aforementioned Citadel of Hopes and Dreams, or possibly after the other **Central Citadels**, as it is more difficult and lengthy than most other citadels.

## Trivia

* This was the first **Central Citadel** to be added, as Citadel of Ascending Cruelty was released separately long after the release of **Ring 2**.
* This citadel is tied with some others for the most floors in the game.
* Floor 12 was one of the last floors to be added.
	+ The basement was also added later on.
* Floor 24 was originally going to be the last floor, and the winpad was where the teleporter to the next floor now is.

## Gallery

CoUD on the difficulty chart.CoUD's portal.CoUD's badge.CoUD's basement floor.CoUD in its own place.

## Continuing From This Point

Congratulations if you have managed to conquer this menace of a citadel. There's a reason it's often compared to **CoHaD**, which, if you haven't already, you should consider tackling next. You should also look into completing the other **Central Citadels**, or you can move on to the soul-crushings. Good luck either way.
Central Citadel

Citadel of Unpleasant Diversity in its own place.

## Overview

**Central Citadels** are a special Citadel Type found within **NCoH**. They are usually much longer than the average citadel, and span from around 20-29 floors. There is only one **Central Citadel** found within each Ring and they are meant to be the big challenge of each area. These citadels have larger than regular portals, special difficulty chart signs, and they block all boost items. They also usually require some glitching techniques to complete.

**Central Citadels** are made to be brutally long, and they're meant to be the center point of each Ring. They have more floors than most of the regular citadels in the game, and are big and tall compared to everything around them. Do not take these citadels lightly!

## Central Citadels (Organized by Ring)

* Ring 1
* Ring 2
* Ring 3

* CoAC - Citadel of Ascending Cruelty

* CoUD - Citadel of Unpleasant Diversity

* CoVT - Citadel of Volcanic Treachery
Citadel of Oddities

## Overview

**Citadel of Oddities (CoO)** is a  Hard difficulty citadel found in Ring 3. This citadel heavily utilizes CCOs and creative usages of many different types of regular client-objects. In addition, this citadel is overall somewhat forgiving, with floors one through six having partial safety nets on each floor and floor seven and upwards providing (almost) full safety nets over each floor to prevent the player from falling.

## Music

 1
 2-3
 4-5
 6-7
 8
 9
 10-11
Not Even a Citadel

## Overview

**Not Even a Citadel (NEaC)** is a  Hard difficulty Micro Citadel located within Ring 1. It has a much smaller frame than a regular citadel. It's comparable to *Not Even a Tower* from *JToH* in it's gameplay and design, and was heavily inspired by it. The gameplay here is not really noteworthy other than the fact that it's confined to such a small area and, despite being micro, has decently long gameplay.

This can be attempted at any point. Just remember that this does not count towards the total citadel points.

## Location

Finding this Micro Citadel is fairly simple. First, you must get to animal therapy, which is just off behind the advanced citadels section. Inside, you can jump through one of the pictures in the corner, near the main sign. **Not Even a Citadel** will await you on the other side.

## Trivia

* This Micro Citadel has undergone multiple changes, including two full on recreations.
	+ The original version was created by wilburcicle.
	+ The previous (second) version was created by Eff3rvescent.
	+ The third one is a complete remake, with different frame colors from the original and lengthier gameplay than the first two versions of the NEAC and is made by Mikiritashii.
* This is the only "citadel" in Ring 1 that does not appear on the difficulty chart.
* Originally, there were no hints on top of the portal. This was changed when MaC and PaC had hints.
* Technically this is a tower, since it only has 10 floors.

## Gallery

The old version of NEaC.The previous version of NEaC.NEaC's portal.NEaC's badge.
Medium

## Overview

 **Medium** is a difficulty found within **NCoH** represented by the color yellow. This difficulty is usually very similar to the previous, but with a slight bump up in the difficulty. Some more creative client object usage may start to appear here, but for the most part, citadels of this difficulty are still rather simple, smooth and easy to complete.

1 stud wide platforms may appear here, but they're usually very limited in use and are rather simple. You may also start to see simplified versions of what you would see in the next few difficulties, and generally more complex gameplay than that found in Easy citadels.

## Citadels of this Difficulty (Organized by Ring)

* Ring 1
* Ring 2
* Ring 3

* CoTD - Citadel of Triadic Dilemmas (Mid )

* CoAD - Citadel of Amnestic Depths (Low )
* CoUI - Citadel of Unambiguous Interventions (Low-Mid )

* CoSE - *Citadel of Scaling Easily (High )*

* CoBT - Citadel of Basement Travelling (Peak )
Citadel of Yes

## Overview

**Citadel of Yes** **(CoY)** was a  Remorseless difficulty citadel that was added during the April Fools 2023 event. This means that is a joke citadel that is not meant to be taken seriously, and it is purposefully bad and unconventional. It is surprisingly long and difficult, and is known for being annoying and unforgiving, making it a challenge to beat. It features several long outsides and other sections that are rather difficult and frightening.

## Trivia

* This was the first temporary citadel, as well as the first event citadel.
* Certain parts of the larger outsides play the lobby theme.

## Gallery

CoY on the difficulty chart.CoY's portal.CoY's badge.

Citadels
Event Citadels
Citadel of Bane

## Overview

**Citadel of Bane (CoB)** was a  Difficult difficulty citadel that was previously found in Ring 2. It was well known for being somewhat annoying, which is implied by the name. It is decently long and has some interesting mechanics, and although it isn't very difficult at first glance, this citadel had some tricks and traps that made it as notorious as it was. The traps you would come across were mostly cancollide false platforms. There were also gbjs toward the end, and overall, it wasn't a great experience to play.

This would've been attempted after Citadel of Chronological Struggles or possibly even a some low  Challenging citadels, as it was rather hard for its difficulty.

## Trivia

* This was one of the first citadels to be confirmed to Ring 2.
* The last floor doesn't actually have one specific color. Much like the final floor of *Citadel of Void*, the last floor cycles through a variety of colors.

## Gallery

Unfortunately, there aren't any images of this citadels portal, difficulty placement, or badge on this wiki. If you have any, please contribute them!
Trial

An example of a Trial portal.

## Overview

Trials are a special type of "citadel" that are meant to be hidden in every ring. Their main idea is to be incredibly difficult to complete and give players an optional secret challenge. They are usually based on one specific concept or mechanic that they use to build off of. They are known for being very difficult, time consuming and painful to complete, and as a result, very few victors of these trials exist. **They have badges but award no citadel points.** They also do not appear on the difficulty chart, though they are classified as  TooHard difficulty.

## Trials (Organized by Ring)

* Ring 1
* Ring 2

* ToP - Trial of Patience

* ToI - Trial of Impatience
Citadel of Tremendous Complexity

CoTC as seen from the lobby.

## Overview

**Citadel of Tremendous Complexity (CoTC)** is a  Difficult difficulty citadel found in Ring 3. This citadel is a rather simplistic gameplay and straightforward gameplay, simple jumps and client objects, it has a few outside sections at the first half, and lacks outside sections in the second half, and has a major net halfway though, making this citadel rather forgiving.

This is the only  Difficult difficulty citadel in **Ring 3**. It shouldn't give you much trouble on your **Ring 3** journey. It's also not too long, standing at around 10-15 minutes on an average run. It should be attempted when you complete CoO.

## Trivia

* This citadel was originally planned to go to Ring 4 at its development.
* This was one of the last ones to get confirmed in **Ring 3**.
* For some weird reason, from the lobby the Winroom and the Ball doesnt load when you are at the lobby.
* This citadel went through alot of difficulty changes in its development.
* CoTC was supposed to have a revamp, but instead of revamping it as a whole, the creator just revamped a few floors and improved a few sections.

## Gallery

CoTC as seen in the ring select.Old CoTCThe discontinued revamp of CoTC.

## Continuing from this point

As you know by now, CoTC is a citadel that has straight-forward and mostly simplistic gameplay. After you complete this citadel, you should go for Citadel of Sacred Tension, however if you do not like long citadels, i recommend to try Citadel of Brutal Ascension or Citadel of Oddities if you havent did that yet.
Maybe a Citadel

## Overview

**Maybe a Citadel** is an  Intense difficulty Micro Citadel located in Ring 2. It is known for having some excessive outsides and some rather tricky gameplay, including wallhops and very technical jumps. Because of the outsides and the nature of the gameplay, this **Micro Citadel** is rather punishing and difficult.

## Location

The portal of this Micro Citadel can be found by going past the greenhouse and down some rocky terrain to a small dock that houses the portal.

## Trivia

* This is the hardest **Micro Citadel** in the game.
* The last floor is smaller than all the other floors. It also consists of only a few jumps.
Citadel of Flower Ascension

## Overview

**Citadel of Flower Ascension (CoFA)** is a  Hard difficulty citadel than can be found within Ring 1. It is known for it's center-based gameplay and beehive floors. This citadel only really has 10 floors, since the final floor is just a truss climb to the winpad. Overall, this shouldn't give you a tough time.

This is a ground-to-sky based citadel, meaning it's main theme is ascending from the ground below up into the clouds. Almost all the gameplay is based on the center stalk of a massive flower. At one point around floor 5, you cross over into the beehive section for 3 floors, then cross back to the main citadel, where the clouds begin to appear and gameplay shifts to a new style.

This citadel should be attempted soon after the Citadel of Triadic Dilemmas, as it's not much of a difficulty jump.

## Trivia

* This is tied with a few citadels for having the least floors, standing at only 11.
* This is the second shortest citadel in terms of height, since it's only 8 floors tall.
* The final floor consists of just a truss and the winpad inside of the top of the flower.
* This citadel was previously crossed to by both Citadel of Simple Beginnings and Citadel of Hopes and Dreams, however, both of these have since been removed.
	+ More specifically, **CoSB** crossed to **CoFA's** second floor, and **CoHaD** crossed to the first floor.
* There is a small secret hidden inside the hill on floor 2. You can find it through a can-collide false wall around the back.
* It used to be possible to get unintentionally softlocked by the pushers leading to and from the beehive.
* The name is grammatically incorrect. It should be something like "Citadel of Floral Ascension" or "Citadel of Flowering Ascension".

## History

This was the first community made citadel to be added to the game, so it holds a special place. It was among the first to be added to Ring 1 as well. It's nothing special to look at, but it holds a lot of nostalgia and history to some.

Recently, this citadel received a small visit to fix some bugs and nerf the beehive floors.

## Gallery

CoFA's portal.CoFA on the difficulty chart.CoFA's badge.The secret room on floor 2.
Easy

## Overview

 **Easy** is a difficulty found within **NCoH** represented with the color lime green. This is the easiest difficulty still in-game, and is at the very bottom of the difficulty chart. Citadels of this difficulty have very forgiving gameplay and can usually be passed in one attempt. You'll find larger platforms and easily cross-able gaps, as well as very toned down and non-complex gameplay. Routing in these citadels is also usually very clear. Any client object usage is usually very simple and easy to understand.

Overall, this difficulty should be a welcome one, as it shouldn't cause you any problems, even toward the higher end. It's what will start your adventure, and will be highly present in the break areas.

## Citadels of this Difficulty (Organized by Ring)

* Ring 1

* CoEE - Citadel of Eccentric Escalations (Low )
* CoDS - Citadel of Downward Success (Peak )

* CoSB - *Citadel of Simple Beginnings (Mid )*
Zo'Nebiyu

## Identité

Nom : Zo

Prénom : Nebiyu

Surnom : /

Âge : 47 ans, naissance le

Sexe : Homme

Race : Raedhaam

Fonction : Chef de la tribu Zo

## Histoire

Il a vécu toute sa vie dans les Petites Ruines de Koloe, prenant la relève de son père après sa mort à la tête de la tribu.

Néanmoins, il a récemment commencé à faire des recherches au sujet de la langue de l'Antique Royaume de Koloe, l'Ancien Kolien, et envisage de désigner un régent pour aller lui même en voyage.

## Relations

C'est un ami de longue date de Zo'Klarel, avec qui il passe souvent des soirées à fumer et à discuter du passé.

Zo'Poraz est néanmoins la personne en qui il accorde le plus de confiance, et il semble pour beaucoup qu'il agit comme si Zo'Poraz était son second.

Certains lui prétendent une histoire d'amour avec Zo'Malabel, mais ce n'est pour lui qu'une amie.

## Personnalité

C'est un grand amoureux de l'histoire, mais son manque d'organisation lui joue souvent des tours. Son bureau par exemple est toujours dans un bazar pas possible, parce qu'il veut toujours tout avoir sous la main pour comparer des documents entre eux, et il oublie de les ranger après. Si Zo'Poraz vient parfois l'aider à ranger, ça ne dure jamais bien longtemps.

Il est assez rêveur, s'envisageant archéologue, mais le présent le rattrape toujours et si il ne regrette pas de travailler au service de sa tribu, il fuit dès qu'il le peut les responsabilités pour aller fumer avec Zo'Klarel, notamment lorsqu'il est question de réunion avec les chefs d'autres tribus.
Intense

## Overview

 **Intense** is a difficulty found within **NCoH** represented by the color light black. Obstacles at this difficulty are usually just harder forms of those found within  Challenging, but do not underestimate them. These citadels are where it starts to get difficult, so completing these is quite the achievement. This difficulty also happens to be the exact middle point on the difficulty chart, though soul crushing difficulties take up most of the second half.

These citadels are not very forgiving most of the time, and they can cause you to fall very far down, and their gameplay is much harder compared to the previous difficulties. It may take some time, but beating one of these is an achievement to cherish and will help you on your journey through this world of madness!

## Citadels of this Difficulty (Organized by Ring)

* Ring 1
* Ring 2
* Ring 3

* CoSO - Citadel of Sorrowing Obstacles (High )

* CoIL - Citadel of Irritating Levels (Low-Mid )
* CoG - Citadel of Grief (Peak )

* CoPO - Citadel of Predictable Outcomes (Bottom-Low )
* CoPO - Citadel of Wacky Contraptions (Peak )
Citadel of Upended Chromatism

## Overview

**Citadel of Upended Chromatism (CoUC)** is an  Insane difficulty citadel that was added to Ring 1 in September of 2022, prior to the release of Ring 3. It was added to balance the difficulty chart a little bit since Citadel of High Sky Rise is on the higher end of  Insane. It has short, fast-paced floors and is notorious for being very annoying and difficult toward the higher floors. The gameplay is mostly oriented around client objects, and has the slightest bit of jank at times. There is also a full safety net on floor 9 and 14. The obstacle colors are the inverse of its corresponding frame color, hence the name of the citadel.

This should be attempted as your first soul-crushing citadel in the game, as it is the easiest. It will be a tough challenge, though, and you should be prepared to spend some time on it.

## Location

Drop down behind the intermediate citadels and begin making your way over to the furthest tree in that direction. Behind that, you should see an odd looking tree with multiple colors. Touch it to be sent to the portal room.

## Music

 1-2
 3-4
 5-6

## Trivia

* This citadel was the first to be added after the game switched owners.
* This citadel is the first solo citadel creation of the owner, zNoxR.

## Gallery

CoUC's portal.CoUC on the difficulty chart.CoUC's badge.CoUC's Winroom

## Continuing from this point

Congratulations on what was probably your first soul crushing citadel ever, and your first sc for **NCoH**. It's a feat to be proud of, but there are still places to go. From this point, there aren't a lot of great options, but if you're seeking another soul crushing, Citadel of Love Death is your way to go, or even possibly Citadel of Subway. Otherwise, you should look into completing some higher end  Remorseless citadels like Citadel of Volcanic Treachery or Citadel of Hopes and Dreams.
Paw'n Shop

The Paw'n Shop was a location that appeared in Contorted Chronicles when Delibird used the  Unrefined Mirror and Hook to show the teams a vision of the past. It is located on the moon and was used by Calyrex to store relics that he had been stealing from important historical moments, including previous wars.

## Items Stolen (organized by war)

### CC1

* Arceus Token
* Temporal Mago Berry

### CC2

* Celebi's Seeds
* D.A.N. Chess Piece
* Dubious Disc from Milo Murkrow
* Giovanni's Revolver from Boss Persian
* ARMOR's Classified S.I.L.V.A.L.L.Y's blueprints
* Minior Marbles
* Oliver's Teacup
* The Seal Bottle plans
* Twinleaf Trio CD
* Eternal Doll of Hoopa

### CC3

* Campground Sign
* Dolls of the Tapus
* Photo of Beatrice Burnadette Bidoof and Oricorio
* The Solarizer
* Xan's Cards

### CC4

* Chadley's Candies
* Forged statue of Haydonysus
* Manaphy's Magic Wok
* Milcery Marbles
* Pierre Pangoro's Spear of Sidney Sableye
* Refined Hand Mirror
* Runigerigus' Rune
* Statue of Heraphoebe

## CC5 - Painting

The Paw'n Shop was featured in the painting *The Pioneer Agent* during the pre-event leading up to Cretaceous Cultivation. Although the version of the shack lacks many of the upgrades as seen in its previous iteration, this possibly suggests the previous location of the Paw'n Shop prior to Calais's use of it during Contorted Chronicles. The current location of the structure is unknown.
Bobby Bewear

* CC2
* CC3

Bobby Bewear, a.k.a "Sir Fluffles", is a member of ARMOR, camp ranger, and former boss of the Aides of Aether during the events of Catastrophic Convergence. After the Aides' victory, Bewear disbanded the group and became a camp ranger during the events of Campground Calamity.

He is also a trained swordsbear/fencer, despite a distinct lack of opposable digits.

## CC2

Bewear was the leader of the Aides of Aether during CC2, playing a major role in leading the Aether researchers in the conflict. Despite Aether's Type: Null design and initial lead, Bewear's fighters were bested during the tournament for the relic, and hence Bewear could only watch as the Pawns of Plasma proceeded to obtain the prison bottle and inadvertently release Hoopa.

After the defeat and the damage which occurred to Alola, Bewear mobilized the Aides to clean up the region, which included having AoA members battle other teams to earn needed tokens. The Aides managed to secure victories in designing blueprints, then in the games of Minior Marbles and Tiny or Heavy, allowing them to reclaim their landmark Hokulani Observatory in full.

After Hoopa's defeat, the Aides of Aether were disbanded, and Bewear became a member of ARMOR bringing his wealth of Aether research to the agency.

## CC3

During CC3, Bewear played a secondary role as a camp ranger, teaching the other campers how to knit a non-flammable fire blanket out of various fire-type fibers. During the dry season in Melemele, Bewear kept check of fire hazards, making sure to avoid forest fires.
Cool And Good Circle

* AAAAAG4 (Merge)
* AAAAAG4
* Canon
* Canon (Old)
* Canon (Older)

> "cool and good"
>
> Cool And Good Circle, Several Occasions

Cool And Good Circle is a male contestant that competed in AAAAAG3 and AAAAAG4. He previously placed 17th in Season 3 due to his lack of challenge entries, 23rd in a tiebreaker with Italian Flag in Season 4 (Through he rejoined later), and 5th also in Season 4.

## Character Stuff

can't put this stuff in the table, soooo

Species - [Unknown] Circle

Gender - Male

User - Hot Cross Bun

Challenge Wins - None

Relationships

* Shrek Super Slam (Friend)
* Laser Pointer (Friend, Presumably)
* Red Blue Guy (Friend, Presumably)
* MS Painted Square (Friend, Presumably)
* Danganronpa (Enemy)
* Sealand (Enemy)
* Rectangle (Enemy)
* Italian Flag (Enemy, Presumably)

## Gameplay

### Season 3

Cool And Good Circle did basically nothing in Season 3, landing him a placement of 17th in the second elimination, which isn't bad, due to it being third-to-last.

## Trivia

* Cool And Good Circle's name and personality derives from Surreal Memes, as one of the lines that Meme Man says often is "cool and good"
	+ The Text-To-Speech voice Cool And Good Circle uses is the same as Meme Man's.
		- Coincidentally, Cool And Good Circle shares the same voice with Blue And White Square due to this.
	+ Cool And Good Circle additionally invests in Stonks, another surreal meme.
	+ Cool And Good Circle also has a counterpart called Warm And Bad Circle, who hasn't competed in AAAAAG yet. This is also based on Surreal Memes.
* Cool And Good Circle has destroyed at least over 100 dimensions. [caition needed]
* Cool And Good Circle was green before his creation in AAAAAG3, but it was quickly changed to white due to it not fitting the character.
* Cool And Good Circle in AAAAAG3 shares a placement with Shrek Super Slam in AAAAAG2, who he coincidentally happens to be friends with. This has led to a small joke where all other 17th-placers (Rectangle, Shrek Super Slam, Himself, and Rocket as of Season 4) are part of a "17th-Placer Club".
	+ Before his rejoin and Kevin's debut, Photo Negative Mickey was also a part of this club instead of Rocket.
* Despite never being posted, He has an entry for AAAAAG3 Challenge 1, however, due to it being made too late, it was never posted in the challenge channel.
Cretaceous Cultivation

Cretaceous Cultivation, or CC5, was the fifth server war on the r/Pokemon Discord. It took place from January 2022 to March 2022. The event focused on three factions based on exploring archeologist troops tasked with understanding three alien-like fossils that had appeared in the Sinnoh region. These factions included: the Protectors of Phione and their Holy Child leader Phione who were tasked with the protection the Helix Fossil, the Overseers of Oliver and their leader and Director of ARMOR, Dr. Oliver Oranguru who were tasked with the oversight of the Root Fossil, and the Macrobiologists of Madix and their leader and inventor extraordinaire "Madix" Decidueye who were tasked with understanding the origins of the Plume Fossil.

The main event featured a returning cast of many brave Pokemon from previous conflicts (CC2, CC3, CC4) as well as some new cast members including Madix, ARMOR new Director of Science, as well as a new concerning foe, Eternatus, a childish alien life form bent on destruction over boredom.

The lead-up to the event saw the return of Oliver Oranguru as Director of ARMOR taking the mantle left behind by the deceased Beatrice Burnadette Bidoof. After receiving multiple reports of rocks across the Sinnoh region causing terrestrial and meteorological disturbances. He quickly mobilized ARMOR to both recruit new members but also begin the task of quarantining and removing their rocks from their reported locations. This would begin to prove troublesome as multiple TWINLEAFZZ concerts were set to take place in nearby venues. ARMOR would later use these concerts as a pretext for conducting covert meetings with one of their confidential informants, the ever-illusive Elias Fakounami.

A major event in the war was the...

The event was eventually brought to an end when the three factions...

## War Events & Features

CC5 was the fifth war,

and further introduced new elements and structures to the annual event. One such introduction was the new block scoring structure, which scored all competitive criteria individually, and across five 2-week blocks. This war also saw the first introduction of achievements as a form of earning token bonuses. These achievements first iteration came in the form of stamps which were one-time earnable bonuses for completing various tasks from battling to puzzle. Additionally, this war introduced several new games including: Swellow Sight a fast paced version of Mystery Mon, Xurkitree Tile Trials, Night and Daycare, Voltorb Sweeper, and Xan's TCG Puzzles

CC3 featured minigames, as mentioned, which included Tiny or Heavy, Mystery Mon, Swellow Sight, Voltorb Sweeper, Xurkitree's Tile Trials, Night and Daycare, and Xan's TCG Puzzles.

The war also featured expanded puzzles, including some puzzles featuring video.

This war continued to introduce comics, mostly surrounding the conclusion of the story, which helped explain the plot of the war.
Citadel of Irritating Levels

## Overview

**Citadel of Irritating Levels (CoIL)** is an  Intense difficulty mixed-progression citadel that can be found within Ring 2. It is mainly focused on purism and is known for its unique progression and gameplay style. It's pretty straightforward and doesn't have anything particularly noteworthy that happens. It is also not too difficult in terms of raw difficulty, it's rather forgiving, and overall should not be much of a challenge to the average player, but may take some time.

A good citadel to do before this is Citadel of Predictable Outcomes over in Ring 3, as it is a small jump in difficulty ahead and will not be much more challenging; it may even be easier for some players.

## Trivia

* This is one of the older citadels in **Ring 2**.
* Despite seemingly being purist, this citadel uses conveyors in a minor way.
* The citadel's badge is referencing the acronym.

## Gallery

CoIL on the difficutly chart.CoIL's portal.CoIL's badge.
Eagered Reporter Lilligant

Credits: ILoveWater

Eagered Reporter Lilligant is a small time reporter stationed in an small town in the middle of nowhere. She dreams of hitting it big and moving out of town, but nothing ever happens... until she catches the strange happenings of Hoopa and the organizations that are determined to put a stop to him. Is this the scoop she was dreaming of?

She is an alternate version of D.A.N. time.
Faye Furret

Faye is a proud member of A.R.M.O.R., dear friend of ████ ███ ████, and an alternate version of Lizzy Linoone. Faye is an extremely useful asset in the field, possessing a wealth of combat training and technological knowledge. Discovered during a raid on ████ ██ ██ ███, Faye instantly proved to be a powerful ally, singlehandedly decommissioning 4 ██ ███ Members and 2 A.R.M.O.R. Agents for a time before being calmed down and detained. Later, she was eager to be placed within a Field Operations Training Facility to "Get revenge on those dirty ████ ¹." She is currently active in the field within ████, and her current objective end and swift return to A.R.M.O.R. HQ is estimated to be sometime within Febuary ███.

Created by Beenix
Pawns of Plasma

* Flag
* Token

The **Pawns of Plasma** team, also known as the PoP, was one of the four teams that took part in Catastrophic Convergence. It placed third in the event.

## History

The Pawns of Plasma was one of the groups that were fighting for the relic at the beginning of CC2, having developed Genesect as a weapon to gain an advantage in the struggle. After the battle for the relic, the Pawns emerged victoriously, but they ended up inadvertently releasing Hoopa and losing control of it.

With Unova damaged by Hoopa's actions and the landmark Dragonspiral Tower stolen, the Pawns proceeded to fight the other teams in order to raise tokens for rebuilding. However, they were defeated by the Aides of Aether and Rooks of Rocket in Tiny or Heavy and Minior Marbles respectively, and hence completely failed to recover their landmark. They also provided a prison bottle prototype to attempt to contain Hoopa, but it was broken accidentally by Manaphy.

After Hoopa's defeat, while a Plasma member had been the most diligent in fighting Hoopa (and battling), the team ended up placing third overall, behind the Aides of Aether and Grunts of Galactic. With Hydreigon imprisoned by ARMOR for releasing Hoopa, the team was disbanded and its members scattered, many joining Darkrai's foot clan.
Citadel of Eccentric Escalations

## Overview

**Citadel of Eccentric Escalations (CoEE)** is an  Easy difficulty ascension-based wacky frame citadel that can currently be found in Ring 1. This is the easiest citadel in the entire game game and should not pose a threat whatsoever. It's gameplay is simple, straight forward and shouldn't give you any trouble. There are plenty of client objects, though they don't get in the way much, and it's a generally simple citadel meant for beginners.

This should be attempted as soon as possible, as it will kickstart your **NCoH** journey. It only gets harder from here. Good luck!

## Trivia

* This citadel has 3 floors suspended up and away from the rest, similarly to Tower of Conflicting Frontiers.
* This is the easiest citadel in the game.
* It's appearance is very similar to Citadel of Downward Success, with similar colors and frame designs. They are even placed next to each other.

## History

This citadel was added as part of the replacement group along with 5 other citadels on January 30th, 2023, which happened upon the creator's request. It replaced the old  Easy tutorial citadel in Ring 1, Citadel of Simple Beginnings.

## Gallery

CoEE on the difficulty chart.CoEE's portal.CoEE's badge.
Kapn’ Kinglarr

Credits: Morty

Kapn' Kinglarr is the alternative universe's character to Captain Mime. A strange scruffy fellow who runs the ferry service in Olivine City. May or may not have ties to an unspecified crime organization. He's 29. One of his favourite sayings is, `"Y'arrr! Back in me day, we had tae to use hidden moves for explorin'! Kids these days with 'der fancy 'Rotom bikes' and 'ride Pokemon'!"`
Tom Toucannon

CC3

Tom Toucannon is a holiday host representing Labour Day. He is also a local health inspector for the Alola region. His first and only appearance so far was made during the events of Campground Calamity.

## CC3

Campground Calamity was Tom's debut. Since the event took place during the warmer months Delibird did not make his usual appearance, however, the campers were treated to a surprise health inspection instead. Camp activities ground to a halt and campers were forced to temporarily relocate to the Aether Paradise while Tom did his rounds. Finding the grounds in a state of disaster, Tom called back the campers and had them repair old and rotten gear, construct safety signs to put up, and clean up the campgrounds until he was satisfied, giving the camp a passing grade.

Tom appears to be the bearer of an Arceus Enchanted Item, the Magna Phone. It is currently unknown what powers the Magna Phone holds, but Tom has used it to amplify his voice. Or maybe that's just him being very loud.
Citadel of Trial and Error

CoTaE as seen from the lobby.

## Overview

**Citadel of Trial and Error (CoTaE)** is a  Hard difficulty citadel found in Ring 3. This citadel is known for being somewhat straight forward and rather chill. It has a combination of simple jank, simple jumps and client objects, as well as some unique sections of gameplay. It lacks outside sections, or any punishing gameplay for that matter, and has a major net halfway though, making this citadel rather forgiving.

This is the easiest  Hard difficulty citadel in the game and the easiest citadel in **Ring 3**. It shouldn't give you much trouble and should be a relatively simple start to your **Ring 3** journey. It's also not too long, standing at around 15-16 minutes on an average run. It should be attempted as soon as you unlock this Ring.

## Trivia

* This citadel was originally confirmed to Ring 4 for some time.
* This was among the final citadels to be confirmed to **Ring 3**.
* The floating sword above the citadel is always loaded in.
* The frame color is often compared to *Tower of Rage* as well as Citadel of Irritating Levels.

## Gallery

CoTaE on the difficulty chart.CoTaE's portal.CoTaE's badge.The first known picture of CoTaE while it was in development.

## Continuing from this point

As you know by now, this citadel is a relaxing start to a tough ring. You should move on to completing the other starter citadels as they are a similar difficulty, especially Citadel of Basement Traveling, though that is quite a bit longer. Good luck on your quest through this ring, you're going to need it!
Skeptical Sam

A strange merchant that owns the "Phones and Clubs" shop located in the Village Bridge who has an obsession with phones, according to Unova citizens' reports. He sells his products for a cheap price, which interests a lot of the passerby wanderers. It is unknown whether he really makes his products himself or if he pirates them.

> Greetings. May I interest you in my wa- SSSSSTOP SCREAMING INTO MY EARSSSS! I WILL ANSSSSWER YOU AS SSSSSOOON AS I CAN, BUT I AM BUSSSSSZY RIGHT NOW! SO, LEAVE. ME. ALONE. How can I help you, cusssstomer?
>
> Skeptical Sam
Delibird

* CC1
* CC2
* CC4

Delibird is a recurring Holiday Host who returned during various wars. Using his various Arceus Enchanted Items and limited seasonal magic, he is able to prevent the teams from fighting for a Christmas season. After the events of CC4, he is looking into other career opportunities. He has demonstrated the ability to freeze time, teleport, create a zone free of combat, travel through time, instantly kill, and generate tokens as well as other various gifts. The full extent of his powers is still unknown.

## CC1

Delibird first appeared in Cosmic Collisions, where he used the Alpha Staff to prevent the teams from fighting so that Beatrice Burnadette Bidoof could complete her investigation into the recent thefts.

## CC2

Delibird appeared again in Catastrophic Convergence, using the "Slay Bell" to quell both Hoopa's rage and the warring teams. He used this opportunity to create team building activities in order to foster cooperation between the teams in order for them to band together against Hoopa.

## CC3

Delibird made a brief cameo appearance during the conclusion of Campground Calamity in order to announce the three top-scoring members of each team.

## CC4

Delibird appeared once again in Contorted Chronicles in a past flashback, following Mel Meltan's firing of the Ultimate Weapon in an attempt to stop Magearna. Using his oldest weapon, the "Unrefined Mirror & Hook", he was able to show the team's various visions throughout history. He first showed them Calyrex's Paw'n Shop on the Moon in the past, which contained various items used in previous wars that Calyrex had been stealing from important historical moments. He then took them to Celebi's Library in the present to show them that she had been replaced by an imposter, a Ditto who was posing in her place. Finally, he showed them Spear Pillar in the future, where Giratina was about to be wed to Eternatus.
April Fools 2023

Citadel of Yes when it was in Ring 1.

## Overview

April Fools 2023 was a joke event that occurred on April 1st, 2023, and ended on April 17th. During this event, a new  Remorseless citadel was added to Ring 1 to "stabilize the difficulty progression of the ring". Other than this, the event was rather small, with only some shenanigans in the discord server to go along with it, including a temporary new owner for the game. The award is TBA.

## Trivia

* This was the first event to ever come to NCoH
	+ That means this event also contained the first temporary citadel.
Arceus

* CC1
* CC1 Victory
* CC2
* CC3

Arceus is the god of the Pokemon Universe, and has occasionally interfered with various conflicts throughout history. His home is the Royal Palace, a large palace located above Spear Pillar that only the most divine Pokemon are allowed to visit. As a God, his powers are seemingly limitless, as he has the power to create Legendary and Mythical Pokemon and give birth to Holy Children, as well as take power away from Legendary Pokemon or grant them immense strength.

## CC1

    Cosmic Collisions introduced Arceus and the Royal Palace. Peace talks were arranged to take place in the palace until the open gates allowed for a large heist to take place, with two of Arceus' plates getting taken in the process. Additionally, after Manaphy broke what remained of Arceus' plates, the palace was sealed from the public and Manaphy was exiled from the palace. However, Arceus did grant Lady Giratina, the winner of the Cosmic Collisions, the throne to Spear Pillar and the ability to rule over Sinnoh, Lord Palkia and Lord Dialga had their powers taken away and were forced to flee the region.

Arceus additionally granted Arceus tokens to war participants during CC1, many times with a value much larger than what battling or solving puzzles could get them alone.

## CC2

Catastrophic Convergence had Arceus much less involved until the end, when Hoopa became Unbound, drawing from the power of conflict after the Prison Bottle was broken to gain an immense amount of power. Concerned that he may become too powerful to contain, Arceus recalled Manaphy to the Royal Palace and had artisans from the warring factions create a new Prison Bottle to store Hoopa in. Granting Manaphy divine strength, she was able to lead the armies to defeat and put Hoopa back in the bottle, fulfilling her task and allowing her to return to the Palace.

## CC3

Campground Calamity had no interference by Arceus, but he displayed a sky full of constellations for campers when they went to Hokulani Observatory. Additionally, when Celebi went to tether herself to the Bulb with Perish Song, he granted her divine strength to do so.

## CC4

During Contorted Chronicles, Arceus remained out of the conflict and was largely unaware of Calyrex's chronomancy. During a trip to the past, it was revealed that Arceus had once bathed in the renowned Circhester Bathe, and the bath water had retained divine principles even thousands of years later.

Additionally, the High Court of Arceus were the ones who sentenced Calyrex to 1000 years of book shelving duty.
Terto Toxtricity

Credits: KarateEagle

Terto Toxtricity is the leading-strings player for the Galar Giants. Along with Rio Rilaboom, the drummer, and Harmony Hatterene, the singer, they travel across Galar performing for sold-out crowds. They have a wide range of songs like Rolling thru Motorstoke and Paint me like Hammerlocke. Always for their last song, they transform into their respective Gigantamax forms. With his form, Terto sends electrifying waves throughout the crowds with his favorite bass guitar, the Thundurus TB-2.

He tends to be very laid back and lets the other two members be the faces of the band. You might see him in local guitar shops giving lessons to up and upcoming musicians.
Grunts of Galactic

* Flag
* Token

The **Grunts of Galactic** team, also known as the GoG, was one of the four teams that took part in Catastrophic Convergence. It placed second in the Event.

## History

The Grunts of Galactic were one of the groups that were fighting for the relic at the beginning of CC2.

During the war, Hoopa stole their Snowpoint Temple and placed it on top the Altar of the Sunne and Moone. Sadly, despite trying their best, only half of the Temple was returned to them after the battle was through.

During this, they weaponized the Galactic News Network in spreading both propaganda and information of the threat, to great success.

They also provided a prison bottle prototype to attempt to contain Hoopa, but it was broken accidentally by Manaphy's carelessness.
Pierre Pangoro

CC4

### Associates

Darkrai, Gunther G. Greninja, Officiants of Oceans, Penelope Pancham, Dreamers of Darkness, Darkrai Footclan

Pierre Pangoro was introduced during Contorted Chronicles as the leader of the Dreamers of Darkness. He played a major part in starting the great Kalosian War by leading a secret assault on the Fellowship of Fae.

As a member of the Dreamers of Darkness, he was capable of utilizing magical energy drawn from Darkrai. Additionally, as their leader of this elemental kingdom, he possessed the spear of Sidney Sableye, which he lost during the Kalosian War.

## CC4

At a time when Dark-types were feared due to their use of energy that drew from Darkrai's magic, Pierre chose to make an alliance to ease rising tensions. He sought out Gunther G. Greninja, leader of the Officiants of Oceans, due to his affinity for the dark. The two kingdoms entered into a relationship of mutual benefit and as a result of the treaty, Pierre joined the Hall of Heroes. This led to the Dreamers of Darkness opening themselves up to create more business relations with other Kingdoms.

However due to the sudden defeat of the Fighting, Normal and Dragon Kingdoms by the Fellowship of Fae, concerns grew, leading to the Dreamers closing their borders once again along with the Officiants of Oceans, Wardens of Winter and Foragers of Forests.

During the annual Masquerade Ball hosted by the Allies of Alloys, he utilized the commotion from the event to sneak out unnoticed. He was later seen casting a spell, influencing a Klefki to wind the motor of the "Spirit of Progress", thus awakening the dormant Magearna, who proceeded to decimate several Kingdoms, crushing all hope of a peaceful resolution to the tensions.

Pierre provided puzzles to the war participants in the form of his treaty with the Water Kingdom, a raidmap that detailed the Fellowship's plan of attack, and a series of Fairy Tales, books containing stories that painted Fairy-types in a bad light by depicting their trickery and misdeeds. These were both seemingly an effort to paint the fairies in an ill light amongst those uncertain of their motives.
Gary Gumshoos

Credits: Lith

Gary Gumshoos is the alternative universe version of Boss Honchkrow. He is the leader of one of the most notorious criminal pokemon organizations in Alola. This makes him responsible for heists executed in several cities. The authorities have offered a hefty sum of money to anyone who manages to bring him to justice.
Woobatulie

CC5

Woobatulie is an island mystic from the Alola region first introduced during the events of Cretaceous Cultivation. Woobatulie is an Alternate Universe variant of Natulie. Her universe is governed by Deoxys in place of Arceus and has undergone significantly different events from her counterpart Natulie. Most notably, Woobatulie is completely blind. However, her mystical abilities stemmed from an enchanted sketchbook that would act as a surrogate for her sight, and often a substitute for her own judgment.

Woobatulie was instrumental in many wars in her world, but is known for her contributions to ARMOR during the events of Cretaceous Cultivation.
Location

Many locations have been shown to reoccur and retain their relevance through the course of multiple conflicts. These locations, or points of interest, are often governed by a strong and sometimes magical entity that is tasked with the maintenance of these areas or buildings.

Some of these points of interest have fixed locations within the universe, while others are nomadic and capable of relocation either through physical nomadic means or through the use of magic.

## Location (organized by introduction)

### CC1 - Cosmic Collisions

* Hall of Origins Palace - charged by Arceus
* High Court of Arceus - charged by Arceus & Chingling
* Spear Pillar Temple - charged by Giratina

### CC2 - Catastrophic Convergence

* Magical Travelling Library - charged by Natulie (formerly: Celebi)
* Stones & Cups Stand - charged by Sid
* Mana-Sushi Shop - charged by Manaphy & Smeargle Bros
* ARMOR HQ - charged by Dr. Oliver Oranguru (formerly: BBB)
* Galactic News Network - charged by Time Media (formerly: D.A.N.)
* Veilstone Mining Corporation - charged by Peggy Purugly

### CC3 - Campground Calamity

* Alola Business Network - charged by Time Media (formerly: D.A.N.)
* Xan's Hut - charged by Xan
* Malasoda Ice Cream Shop - charged by Manaphy
* Delibird's Snowpoint Cavern - charged by Delibird

### CC4 - Contorted Chronicles

* Chez Manaphee Curry Cart - charged by Manaphy
* Hall of Artisans - charged by Valentino Victini
* Paw'n Shop - charged by Calais Calyrex
* The Abandoned Vault - charged by Magearna
* The Hatchery Wing of the Library - charged by Natulie
* The Observatory Wing of the Library - charged by Natulie

### CC5 - Cretaceous Cultivation

* Newmoon Island Temple - charged by Cresselia (formerly: Darkrai)
* The Art Gallery Wing of the Library - charged by Natulie
Aqua Admin Crawdaunt

Credits: SallyDS | Sirius\_Dead Star#3864

Crawdaunt is the Alternate Universe counterpart of Plasma Admin Bisharp. They are the admin of Admirals of Aqua, one of the factions participating in the second Alternate Universe war. Nothing much is known about them, except for the fact that the AoA recruits tend to describe them as cold and always focused on the team's objectives.