Shot in the Dark

The **Shot in the Dark** is a game mechanic first introduced in *Survivor 41*. The mechanic gives castaways a 1 in 6 chance to be safe in exchange for their vote in Tribal Council.

## Overview

At the start of the game, each castaway receives a six-sided die. If a player perceives certain trouble at Tribal Council, they may invoke the Shot in the Dark at any point until the final seven (or final six in *Survivor 42*). To do so, the player will not vote and instead insert their die in a smaller urn next to the regular voting urn, after which the player will randomly select one of many rolled-up parchments from a container. The player takes their selected scroll to their seat until the host returns with the voting urn. When the host asks if someone wants to play an advantage or a Hidden Immunity Idol, the player(s) who used the Shot in the Dark must present their still-unopened scroll; if it reads "Safe", then all votes cast against them will be negated, similar to how a regular idol is played. If the scroll reads "Not Safe", all votes cast against the player will remain valid and the gamble is considered unsuccessful.

According to Executive Producer Matt Van Wagenen, the odds of each player obtaining immunity, regardless of who "rolled" first or who had already selected a "Safe" scroll, will remain the same. Prior to the merge, the urn contained six scrolls, with only one reading "Safe". When the tribes merged with twelve players, the number of scrolls also increased to twelve, with two reading "Safe" to maintain the same odds as in the pre-merge phase of the game.

In order to invoke the Shot in the Dark, the player *must* be eligible to vote to begin with. In other words, players who have lost their vote by any means are not eligible to play the advantage until their penalty is lifted. It is unclear how this restriction would interact with the Goodwill Advantage introduced in *Survivor 45*. Additionally, like the Hidden Immunity Idol, the player must physically be in possession of the Shot in the Dark die at Tribal Council, failing which they will be unable to play it.

In an episode of *Rob Has a Podcast*, Maryanne Oketch has stated that a player in possession of multiple Shots in the Dark may only play one die at each Tribal Council, but may play as many dice as they come to possess over the course of the season.

## Appearance

The Shot in the Dark die is presented as a carved six-sided die, symbolizing the one-in-six shot of success. In practice, rather than being rolled, a player intending to use their die would simply cast it in a box at the voting booth at Tribal Council before randomly selecting a scroll from the urn.

## Strategy

Described by host Jeff Probst as a "Hail Mary" move, when a player is in certain danger of being voted out with no available options left, the die can be used as a last resort. With nothing to lose except their vote at Tribal Council, a player may be able to change the direction of the vote, despite the odds of having a favorable outcome being slim.

The introduction of the Shot in the Dark forced alliances to be more discrete in their strategy such that their target was not alerted to play their die. Additionally, castaways are more incentivized to split votes or cast throwaway votes as contingencies in case a Shot in the Dark is successfully played.

On the other hand, as is with the case of flushing idols, players may consider inciting paranoia to encourage a "safe" target to play (and waste) their Shot in the Dark, removing their ability to potentially save themselves at a later date.

Given that the Shot in the Dark prevents one from casting a vote, players may strategically "waste" their Shot in the Dark even without any threat of elimination. This presumably prevents them from showing their cards and potentially burning bridges with other tribe members. Players may also turn over their Shot in the Dark to another player as collateral or as a show of trust.

## Twist History

### Survivor 41

The twist was initially introduced by Jeff at the inaugural Immunity Challenge on Day 3, though no one opted to use it throughout the pre-merge portion of the game.

The first castaway to use their Shot in the Dark was Sydney Segal at the Day 14 Tribal Council, feeling uneasy after the live Tribal Council that had ensued. Her scroll ultimately came up as "Not Safe", and she was voted out in a 5-4-3 plurality vote.

At the Day 21 Tribal Council, the game only had seven remaining players, which was the last point the Shot in the Dark can be used. No one used their die, retiring the game mechanic.

### Survivor 42

The twist was once again introduced by Jeff at the inaugural Immunity Challenge on Day 3. After the Ika tribe lost this Immunity Challenge, Zach Wurtenberger used his Shot in the Dark at that night's Tribal Council. His scroll came up as "Not Safe", and he was unanimously voted out in a 5-0 vote.

On Day 5, when the Taku tribe lost the second Immunity Challenge, Marya Sherron used her Shot in the Dark. Her scroll came up as "Not Safe", and she was unanimously voted out in a 4-0 vote. Additionally, this was the first time that Jeff, and not the user, revealed the contents of the scroll.

On Day 9, Ika lost the fourth Immunity Challenge. At Tribal Council, Swati Goel used her Shot in the Dark. Her scroll came up as "Not Safe", and she was voted out in a 3-1 vote. Like with Marya, Jeff revealed the contents of her scroll.

On Day 17, the Kula Kula tribe was split into two teams of five for the Double Elimination. At the blue team's Tribal Council, Drea Wheeler and Maryanne Oketch played their idols before the votes, granting them immunity. Verbally, the rest of the team agreed that they would be unanimously voting against Tori Meehan. Without any votes being formally cast, Tori played her Shot in the Dark; should it work, Lindsay Dolashewich would then be voted out by default. Jeff revealed that Tori's scroll came up as "Not Safe", and she was voted out in a 4-0 vote.

As opposed to *Survivor 41*, the Shot in the Dark could be played up until the final six Tribal Council on Day 23; nobody opted to play their Shot in the Dark then, hence ending the mechanic for the season.

### Survivor 43

The Shot in the Dark was not invoked until the final seven Tribal Council on Day 21 by Sami Layadi, but his scroll came up as "Not Safe", and he was unanimously voted out in a 6-0 vote.

### Survivor 44

On Day 3, Jaime Lynn Ruiz and Matthew Grinstead-Mayle both played their Shots in the Dark at Ratu's first Tribal Council. Matthew's scroll came up "Not Safe", while Jaime became the first person whose scroll showed "Safe". Their plays prompted Brandon Cottom to play his Hidden Immunity Idol, which negated two votes and caused Maddy Pomilla to be eliminated in a 1-0 vote.

On Day 7, Claire Rafson played her Shot in the Dark at Soka's first Tribal Council. Her scroll came up "Not Safe", and she was voted out in a unanimous 4-0 vote.

### Survivor 45

On Day 13, Kaleb Gebrewold played his Shot in the Dark at the final thirteen Tribal Council. His scroll came up as "Safe", negating all 11 votes cast against him, with Austin Li Coon having abstained from the vote. On the vote restart, J. Maya was voted out, 10-1.

On Day 16, Jake O'Kane played his Shot in the Dark at the final ten Tribal Council. His scroll came up as "Not Safe" and the 3 votes he received remained valid. Ultimately, Kellie Nalbandian was voted out, 5-3.

## Gallery

Sydney shot in the dark.jpgSydney draws the "Not Safe" scroll.Zachattribal.jpegZach shows the "Not Safe" scroll.Swati shot in the dark.jpgSwati plays her Shot in the Dark.Tori Shot in the Dark.jpgTori plays her Shot in the Dark.Sami shot in the dark.jpgSami plays his Shot in the Dark.S44 safe shot in the dark.jpgJeff Probst revealing the first successful Shot in the Dark play.
## Trivia

* Until *Survivor 44*, every contestant to play the Shot in the Dark had been eliminated at that same Tribal Council.
	+ Jaime Lynn Ruiz and Matthew Grinstead-Mayle were the first two contestants to play their Shot in the Dark and not be eliminated at that same Tribal Council.
		- Jaime was the first contestant to successfully play their Shot in the Dark.
		- Matthew was the first contestant to unsuccessfully play their Shot in the Dark, but not receive enough votes to be eliminated at that same Tribal Council, and the first to do so and not receive any votes at all.
* Kaleb Gebrewold was the first contestant to successfully play their Shot in the Dark and negate votes cast against them. By extension, he is the first contestant to negate a majority of the votes by playing his Shot in the Dark.
* Swati Goel was the first contestant to have played the Shot in the Dark after previously casting a vote in their season.
* Emily Flippen was the first contestant to give away her Shot in the Dark die.
* In *Survivor 42*, Vati was the only tribe of which no members played their Shot in the Dark.
* Each of the Shot in the Dark bags bears the emblem of that season's merged tribe.

## References

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1. ↑ https://ew.com/tv/survivor-42-finale-jeff-probst-winner-interview/
2. ↑ https://twitter.com/TheRealChrissyH/status/1441000778559377412
3. ↑ https://robhasawebsite.com/survivor45-episode2-knowitalls/ (1:14:00)
4. ↑ https://heavy.com/entertainment/survivor/season-41-jeff-probst-shot-in-the-dark/