recursal/Fanatic-Fandom huggingface dataset:
Harrowers

Millions of harrowers take a humanoid form.

"Harrowers" are the common name given to one of the races of Gloomhaven.

## Original Flavor Text

*“Harrower” is only the name given to this race in the common tongue, as the name in their own language of chitters and hisses cannot be translated. A single Harrower, as typically seen by other races, is actually a swarm of thousands of insects that have formed themselves into a roughly humanoid shape. These insects merge their intelligence to form a hive mind capable of highly intelligent thought. In a congregation, the insects can form sounds that roughly mirror human speech to converse with other sentient races, though among their own kind, Harrowers are more likely to converse by simply merging their forms and exchanging a fraction of their mass and the experiences it possesses.*

*Though not necessarily evil, Harrowers do have a poor reputation in polite society due to their nightmarish nature and unique nihilistic perspective. Their lives are at once very fleeting, due to an individual insect’s short lifespan, and eternal, due to the swarm’s persistent ever-breeding nature.*

## Physiognomy and Appearance

A "harrower" in itself is a small sentient bug which lives in a cluster. ThIs cluster of bugs, often referred to as a "harrower" by other races, will form themselves in an appearance of the species they interact with, in an attempt to be less disconcerting and frightening.

## Origins and Society

Nothing is known to the Harrowers, except that they are very very rare. They are not an evil species *per se,* but due to their very short lifespan and their nihilistic nature, they act in a very forward, almost reckless way which, combined with their alien misunderstood nature, give them a reputation of being as such.

## See also

https://www.youtube.com/watch?v=SwumFaVw9p0

## References.

1. ↑ http://www.cephalofair.com/races-gloomhaven
Hide Armor

**Hide Armor** is an equipable item. It uses the Chest Slot. It is available for purchase at the shop after reaching Prosperity 1.

**Description:** On the next two sources of damage from attacks targeting you, gain Shield 1. Hide Armor is Spent after use.

**Negative Effects:** Equipping Chainmail adds two -1 cards to your Attack Modifier Deck.
Great Helms (Gloomhaven Digital)

**Great Helms** is a Shop in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Geminate

### Role

Melee Area Attacker, Tank, Crowd Control / Ranged Area Attacker, Healer, Support

## Game Management

### Retirement Events

Geminate is one of the 6th basic classes from Frosthaven

## Unique Mechanism

Geminate switches forms between a melee-form and a ranged-form. Each side has its own dedicated hand of 7 cards. Geminate also has a unique mechanism of applying negative status effects on itself and allies.

## Perks

1. Remove two -1 cards
2. Replace one -2 card with one \_1 card and one Pierce 2 card.
3. Replace one +0 card with one R+1 card.
4. Replace one +0 card with one R+1 card.
5. Replace one +0 Card with one +1 Poison card.
6. Replace one +0 Card with one +1 Poison card.
7. Replace one +0 Card with one+1 Wound card.
8. Replace one +0 Card with one +1 Wound card.
9. Replace one -1 card with one
10. Replace one -1 card with one
11. Replace one -1 card with one
12. Replace one +1 card with one +3 card.
13. Add two +1 Push 1 cards.
14. Add two Rolling Regenerate Self cards.
15. Ignore negative scenario and add one -1

## Enhancements

With a hand size of 14 cards and the capability to discard a card and recover a discarded card of equal or lower level, Geminate will see and play a greater percentage of Level 1 cards than most classes.

### Gold-Efficient Enhancements

* Move +1 on Move Losses (15 gold)
	+ Jump 4->5 **Drag Down** [1]{34]□
	+ Jump 4->5 **Smoldering Hatred** [X][32}□
* Attack +1 on Attack Losses (25 gold)
	+ **Icebound Quills** [1]{14]◇
	+ **Reckless Jab** [X]{38]◇
	+ **Draining Pincers** [1]{72]◇ (50 gold)
* Move +1 on Level 1 Cards (30 gold)
	+ Move 3->4 on **Hornet Stingers** [1]{23]□
	+ Move 3->4 on **Selfless Offering** [1][27}□
	+ Move 3->4 on **Hail of Thorns** [1][88}□
	+ Move 1->2 on **Hornbeetle Carapace** [1]{20]□
* Attack +1 on Level 1 Cards (50 gold)
	+ **Into My Embrace** [1][36}◇
	+ **Mind Spike** [1][18}□
	+ **Changeling’s Boon** [1]{40]□◇
	+ **Drag Down** [1]{34] (100 gold)□
	+ **Smoldering Hatred** [X][32}◇ (100 gold)
* Heal +1 on **Harvest the Essence** [1][60}□ (30 gold)

### Interesting Enhancements

* Wound on **Changeling’s Boon** [1]{40] second attack (75 gold)
* Extra hex on **Drag Down** [1]{34] (67 gold) \**Assuming no other enhancements*
* Extra hex on **Scarab Flight** [1][30} (67 gold) \**I usually use Scarab Flight for the Loss*
* Positive Status for allies on **Selfless Offering** [1][27} (40-100 gold)
* Extra hex on **Flailing Tendrils** [1]{12] (34 gold)
* Element on **Icebound Quills** [1]{14] (50 gold)
* Wound on Bottom stun loss **Reckless Jab** [X]{38] (38 gold)
* Strengthen on **Harvest the Essence** [1][60} (100 gold)
* Enhance Level 2+ cards

#### Realistic Enhancements

* Fizz Fighter: Attack +1 **Draining Pincers**, Move +1 **Hornet Stingers**, Attack +1 **Thresh and Flail** [4]{43]
* Rizz Ranger: Attack +1 **Mind Spike**, Element **Into My Embrace**, Curse **Locust Host** [2][23}
* Buzz Balanced: Extra Hex **Drag Down**, Wound **Smoldering Hatred**, Move +1 cards

## Outside References

u/Magatis written card evaluation preview https://www.reddit.com/r/Gloomhaven/comments/vkjsgo/frosthaven\_geminate\_written\_review\_imgur\_album/
High Fashion (Gloomhaven Digital)

**High Fashion** is a Shop in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Gloomhaven

**This article is a disambiguation page for Gloomhaven**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Gloomhaven** may refer to :

* The City of Gloomhaven, West of the Capital of White Oak.
* The Gloomhaven game, as created by Cephalofair Games and Isaac Childres.
* The Region of Gloomhaven, relatively to quest achievements.
* Gloomhaven video game, renamed Gloomhaven Digital for this wiki.
Gibbet Hill (Gloomhaven Digital)

**Gibbet Hill** is a Camp in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Minor Healing Potion

**Minor Healing Potion** is an equipable item. It uses the Small Item Slot. It is available after reaching Prosperity 1 in the Main Gloomhaven Campaign, or completing (\_\_\_) scenario in the Digital Guildmaster Campaign.

Description: During your turn, Perform a "Heal 3 Self" action. Minor Healing Potion is consumed after using.
Major Mana Potion

**Major Mana Potion** is an equipable item. It uses the Small Item Slot. It is available after reaching Prosperity 6 in the Main Gloomhaven Campaign or completing (\_\_\_) scenario in the Digital Guildmaster Campaign.

**Description:** During your turn, create any two Elements. Major Mana Potion is consumed after using.
Inox Encampment

Inox Encampment is a quest out of the original game box.

## Introduction

> "*So this merchant wants to make an example of some caravan raiders? Seems reasonable enough. For the right amount of money, almost anything can be made reasonable.
>
> You enter the Dagger Forest and begin to track down the encampment using Jekserah’s crude map. It is well-hidden, but following the signs outlined on the parchment, you find a dense cluster of huts in a small clearing of the forest. All that’s left is to head in and make that requested example.*"
>
>
>

## Gameplay Details

### Monsters met

* Inox Archer
* Inox Guard
* Inox Shaman

### Personal Quest progression

This quest can be used for the following personal quests :

* Take Back the Trees
* The Perfect Poison
* Battle Legend
* Fearless Stand
* A Study of Anatomy
* The Thin Places
* Eternal Wanderer
* Trophy Hunt
* Elemental Samples
* Zealot of the Blood God
* Goliath Toppler
Mistfell Corpse (Gloomhaven Digital)

**Mistfell Corpse** is a Camp in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Lightning Bolt

The Berserker is a high-health Inox character and locked class.

## Flavor

> *"The epitome of Inox strength and ferocity can be found in the Berserker - an Inox tribal warrior willing to go to any lengths to keep her people safe, including sacrificing her own life. This sense of self sacrifice seems to give the Berserker unnatural reserves of strength the closer she gets to defeat. Nothing is quite a fearsome as a Berserker on the very brink of death."*
>
>

## Mechanical Themes

The Berserker is a damage dealer with a splash of tanking. That said, her incredible power comes at a major cost: She burns herself out... with a somewhat literal type of burn. Her abilities mostly fit in to two categories: "Self-harm" and "Low-health matters". The former are abilities where you pay health in order to gain benefits (typically offensive ones). The latter care about how low your HP is, given benefits from lower HP. On top of those, she severely lacks slow initiatives, with only 3 that are slower than 70, so she consistently draws aggro. Combined, this means the Berserker plays somewhat riskily, operating at low HP more often than not.

However, to make up for her self harm, she has consistent access to strong self healing. On top of that, she has some of the strongest crowd control effects in the game, almost comparable to the Mindthief. Those, along with high health, mean that a skilled Berserker rarely is in mortal danger despite operating at what would normally be incredibly dangerous for other classes.

As an auxiliary theme, the Berserker uses fire to back up her various abilities, though fire use isn't quite as necessary to the class as Earth is to the Cragheart, for example.
Mudview (Gloomhaven Digital)

**Mudview** is a Outpost in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Gloomhaven Square A

An epic battle occurs right in the middle of Gloomhaven City

This scenario is associated with Gloomhaven Square B. Basically, the same setting will be offered to you, and depending on the side you will take in the conflict, you will do one or the other. See Gloomhaven Square (Quests for details.

## Gameplay Details

### Monsters met

* City Archer
* City Guard

Template:Spoilertext

### Other standees needed

* Living Bones
* Living Corpse

### Personal Quest progression

This quest can be used for the following personal quests :

* Battle Legend
* Fearless Stand
* A Study of Anatomy
* Eternal Wanderer
* Vengeance
* Trophy Hunt
* Elemental Samples
* The Fall of Man
* Zealot of the Blood God
* Goliath Toppler
Labyrinth of Chaos (Gloomhaven Digital)

**Labyrinth of Chaos** is a Castle in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Mindthief

The Mindthief is a low-health Vermling character class and member of the starting 6.

## Flavor

> *"Often, city-dwelling Vermlings will flee to the sewers to escape harassment. There, without their pack to connect with, these Vermlings will raise strong bonds with the massive rat population. Communication with such a large number of rat creatures can strain one's mind, though. Where most Vermlings fail, some rise to the challenge and hone powerful psychic abilities to control the swarms. So-called Mindthieves make terrifying opponents through the use of psychic assaults, sharp blades, and swarms of tiny teeth."*
>
>

## Mechanical Themes

The Mindthief has a complex set of mechanics that lead to a multifaceted roles. The Mindthief's primary roles is damage dealing, with a major secondary role of crowd control. She achieves this through the use of ranged debuffs such as stuns, disarms, and immobilizes, plus high single target damage thanks to her main augment: The Mind's Weakness.

Augments are the Mindthief's signature keyworded actions. You may only have one augment in play at any one time. Generally, most augments are considered sub-optimal, due to the incredible strength of the aforementioned "The Mind's Weakness", but creative players may have fun using some of the more unique effects they grant to make more unique builds. Frozen Mind and Phantasmal Killer are two other notable augments that may replace The Mind's Weakness at higher levels, forming two of the more common builds. While it is possible to switch augments, many players find it suboptimal, as it costs abilities to do so, and at higher levels you usually have better attacks to perform on any given turn.

There are several minor mechanical themes on the Mindthief, as well. Ice- and Dark-use back up almost every major build path. "Negative-conditions-matter" cards are also present, allowing payoffs for your crowd control. Summons are a tertiary theme, with very little interaction with the rest of the class, which allow Mindthieves to mitigate damage in a different ways, though their lost card status makes them a divisive subject. Parties including other summon-based characters may enjoy the synergy these cards can bring. Another damage mitigation method is utilizing Invisible actions to redirect the damage away from you.

Overall, the Mindthief can be built a variety of ways, making it one of the most complex members of the Starting 6.
Nightshroud

The Nightshroud is a medium-health Aesther character and locked class.

## Flavor

> *"How an Aesther pursues their goals exactly can be as diverse as the infinite planes themselves. Whatever powers brought an end to the Aesther society left some with a particularly strong affinity to planes of pure darkness. With the ability to cloak himself in shadow and pass through the world unseen, the Nightshroud becomes a deadly stalker, using blades and stealth to eliminate any target. Rather than working with other races to gather knowledge, the Nightshroud prefers to pry the knowledge from their cold, dead fingers."*
>
>

## Mechanical Themes

One of the two strongest classes in Gloomhaven to an incredible degree, the Nightshroud excels at eliminating single targets. His metaphorical spear is his executes, allowing him to instantly kill most targets regardless of their health or the scenario difficulty. His metaphorical shield is his invisibility, which combined with clever initiative manipulation, allows the Nightshroud to remain untouchable for almost the entire scenario. With no concerns over enemy shields or HP, and no concerns over enemy damage, the Nightshroud operates nearly entirely independently from the difficulty curve of the game, often rendering even +2 difficulty trivial next to the power of his cards.

That said, the Nightshroud is not without faults. To operate, the Nightshroud desperately requires the Dark element; almost every single major payoff needs it. And for something that the entire class is built around, it is actually relatively difficult to find. Most of the Dark production on the class are on mediocre to sub-par abilities. Where some classes get Move 3s and 4s with their element, the Nightshroud gets Smoke Step's Move 1. Where some classes get Attack 3 Range 3 with a bonus effect and their element, the Nightshroud gets Cloak of Shade's Attack 1. Where many classes have +2 Element modifier cards, the Nightshroud takes two full perks to get a single +1 Dark. This severely limited production eases off at higher levels, but many low level Nightshrouds will find themselves turning to items or enhancements in order to make up for this deficiency.

Another major fault the Nightshroud has is that he is very slow in terms of movement. The Nightshroud often has trouble moving more than 2 hexes per turn. However, like Dark production, the Nightshroud gains access to better moves at higher levels, and low level Nightshrouds will find themselves buying items in order to make up for this issue. A common solution to both problems is to heavily invest in buffing the Move abilities that have attached Dark production via enhancements, solving both problems at once.
Major Power Potion

**Major Power Potion** is an equipable item. It uses the Small Item Slot. It is available after reaching Prosperity 5, completing Windswept Highlands in the Main Gloomhaven Campaign, in the treasure chest in the A Bear of a Drake scenario in the Forgotten Circles Expansion, or completing (\_\_\_) scenario in the Digital Guildmaster Campaign.

**Description:** During your attack, add +2 Attack to your entire Attack action. Major Power Potion is consumed after using.
Nasitra (Gloomhaven Digital)

**Nasitra** is a Village in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Implement of Light

Implement of Light is a Personal Quest for your character to follow.

The card reads:

> The scourge of the undead is upon you. You can feel the presence of unatural life choking the world. You have heard tales of a legendary holy axe held by a vile necromancer. Your goal is simple; kill the necromancer, take the axe, and lay waste to the undead menace.
>
>
> Find the Skullbane Axe in the Nexcromancer's Sanctum and then use it to kill seven Living Bones, Living Corpses, or Living Spirits.
>
>
>
>
> Completing this card unlocks Sun
>
>
Major Stamina Potion

**Major Stamina Potion** is an equipable item. It uses the Small Item Slot. It is available after reaching Prosperity 4 in the Main Gloomhaven Campaign, or completing (\_\_\_) scenario in the Digital Guildmaster Campaign.

**Description:** During your turn, recover up to two of your discard cards. Major Stamina Potion is consumed after using.
Lost Catacombs (Gloomhaven Digital)

**Lost Catacombs** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Cult of Thorns (Gloomhaven Digital)

**Cult of Thorns** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Monster Abilities

Starting with Frosthaven, Monsters have names on their abilities, to visualize more the action they are taking.

## Common Abilities

Monsters use 3 basic abilities. These abilities have always the same kinda of name and always do the same thing. Most of the time, these attacks will create the elements required for the monster specific abilities.

* *Nothing Special:* Average initiative (relatively to the monster) - Move 0 Attack 0.
* *Calculated Strike (Melee)/Calculated Shot (Range)*: Aimed shot, higher initiative (slower) - Negative Move, Bonus Attack.
* *Hasty Assault:* Rapid shot, lower initiative (faster) - Bonus Move, Negative Attack.

Like mentioned, this is usually the case. Some rare exceptions change these facts (For example, the Shrike Fiend's Nothing Special ability is at 90 of initiative), but these rules are followed 95% of the time.
Lost Crypt (Gloomhaven Digital)

**Lost Crypt** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Major Healing Potion

**Major Healing Potion** is an equipable item. It uses the Small Item Slot. It is available after reaching Prosperity 3, completing the Toxic Moor Scenario in the Main Gloomhaven Campaign or completing (\_\_\_) scenario in the Digital Guildmaster Campaign.

**Description:** During your turn, perform a "Heal 5, Self" action. Major Healing Potion is consumed after using.
Metal

**This article is a disambiguation page for Metal**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Metal can refer to :

* Metal, the crafting material from Frosthaven.
* Metal, the basic resource from Founders of Gloomhaven.
Ironbell (Gloomhaven Digital)

**Ironbell** is a Outpost in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Loot

**Looting** refers to an action when a character takes some tokens laying on the ground. This can be done by an automatic action, all characters loot at the end of their turn freely on the hex tile they are on, or some ability card give the possibility to take tiles in a radius, refer by a number following the action.

*For example, a loot 0 action referes to a radius of 0, and will only allow the character to loot on its own tile. A Loot 1 action gives the loot action a range of 1, allowing the character to loot on 7 tiles. A Loot 2 action brings the range to 2, allowing 19 tiles to be looted, etc.*

## Loot Drop

In the Gloomhaven Campaign, non-summon/spawn monsters, when killed, drop normally one money token (some monsters may drop more than one, or have a multiple valued money tokens). This token is exchange for the token rate at the end of the scenario, won or lost.

### Loot Deck

In the Frosthaven Campagin, monster drop loot cards. When starting a scenario, a loot deck is created, composed of 20 cards. Each scenario has a deck indication and changes. This deck can include mats, items or gold. Each time a loot is done, the character draws a card, revealing what they get.
Modes

As a general rule of thumb, the Gloomhaven Board Game can be played in two **modes**: campaign and casual.

## Campaign mode

The **campaign mode** is the way the game has been intended to be played. An official party It allows full unlockable content as well as scenario and story progression. In **campaign mode,** you need to fulfill certain requirements in order to play a scenarioand each scenario can only be played once. See the table below for comparison.

## Casual mode

The **casual mode** allows any scenario to be played, no matter the requirements, as long as they have been revealed. When the scenario objective is met, the scenario is successful, but the conclusion and scenario rewards are not obtained.

### Random variant

A game rule variant is called the Random Dungeon. It allows to play a randomly generated scenario by drawing from the random dungeon pack. For more details, see Random Dungeon.

## FAQ

Questions related to the subject from the official game FAQ.

**How are sanctuary donations, road and city events handled when playing scenarios in casual mode?**
Sanctuary donations and city events can only be done if the last scenario played was in campaign mode. Road events can only be done if the next scenario is being played in campaign mode.

**Does playing a scenario in casual mode change the party's location?**
No. The party remains at their previous location - either at their last campaign mode scenario or Gloomhaven.

## See also

* Random Dungeon
* Visiting Gloomhaven
Into the Unknown

Into the Unknown, also known as the" Kickstarter Campaign" is the first community-driven material done by Cephalofair Games.

Community-driven materiel is special in the way that Isaac Childres questions the community for the development of the scenario.

For this wiki, the icon for Into the Unknown material is .

## Play instructions

> *Welcome to the community-driven mini-campaign for the Gloomhaven reprint Kickstarter! Over the course of a month, these pages will grow to contain 10 all-new scenarios where the community dictates the story. Sound exciting? Here’s how you play:*
>
>

> *This mini campaign is completely separate from the campaign that comes in the Gloomhaven box. Right off the bat, this means you can’t do anything related to that campaign while playing this campaign. This includes road and city events, donating to the temple, or unlocking pretty much anything. You cannot make progress toward personal quests while undertaking these adventures. In fact, it is highly recommended that you create brand-new level 1 characters to experience this campaign. They can be any of the starting six classes, or any other advanced class you have already unlocked. But they should be level 1 — fresh, aimless mercenaries.*
>
>

> *It is also recommended that you only use items 001-014 when you start the campaign. Every three scenarios played, the next level of prosperity items will become available for purchase (so items 015-021 when scenario 3 is finished, items 022-028 when scenario 6 is finished, and finally items 029-035 when scenario 9 is finished).*
>
>

> *Your level 1 characters will progress normally as you play through the scenarios, gaining experience, collecting*
>
>
> loot, and gaining checkmarks from battle goals. They may not necessarily be interacting with the town in between
>
>
>
> scenarios, but they are always allowed to level up in between if they have enough experience. Have fun!
>
>

## Scenarios

1. Just Another Night
Jaws of the Lion (group)

The **Jaws of the Lion** was a well-known mercenary group active in the City of Gloomhaven whose investigations into a string of disappearances forms the story of the namesake campaign Gloomhaven: Jaws of the Lion and its virtual release Gloomhaven - Jaws of the Lion. At the time of the events of the campaign, the Jaws of the Lion consisted of four individuals, a Valrath Red Guard, an Inox Hatchet, a Quatryl Demolitionist, and a Human Voidwarden. They were known to frequent the Sleeping Lion inn, where they could often be hailed for odd jobs.

## Known Members

* The Red Guard
* The Hatchet
* The Demolitionist
* The Voidwarden

## Story

During The Disappearances, the Jaws of the Lion became involved in investigations into a missing blacksmith, a poorly paid job they called a 'charity case'. Searching along the Still River proved fruitless but in a stroke of luck the group ran into a nest of Vermlings hidden in the city wall which seemed responsible for spiriting away the individuals. They managed to discover on a note a name for the financier of this nasty trade, "*Roland*",..

1. ↑ Jaws of the Lion Scenario Book pg. 1
Mage's Shack (Gloomhaven Digital)

**Mage's Shack** is a Shop in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Master the Elements

Name inspired by board game called Master the Elements, icon of elements strongly similar to GH's.

Worldmap Intro :

Trainer : its about time you learned about the fundamentals of magic. I know a Spellweaver who should be t able to show you a thing or two, and last I heard from her, she was researching a stone circle in a forest nearby Gibbet Hill. With all these monsters about, we ought to check if she's OK.

Summary : The Spellwaever has run into trouble out in the forest - help her out and she'll surely join the Guild!

Monsters: Bandit Guards

Splash screen :Asking around in Gibbet Hill, you are directed down a forest path towards some long forgotten ruins. As you reach a clearing you hear a commotion ahead: it seems some Bandits have cornered an Orchid woman. It this who you have been told to find ?

Objectives :
Consume ice to power up Freezing Nova
Use a Jump move to survive the round.
Kill all bandits
Lost Property (Gloomhaven Digital)

**Lost Property** is a Shop in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Jagged Sword

**Jagged Sword** is an equipable item. It uses one Hand Slots. It is available by for purchase at the shop after reaching Prosperity 3 or after completing the Prison Break Quest on the GuildMaster Campaign.

Description: During your melee attack, add Wound to a single attack. Jagged Sword is Spent after use.
Decaying Tombs (Gloomhaven Digital)

**Decaying Tombs** is a Dungeon in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Logging Camp (Gloomhaven Digital)

**Logging Camp** is a Camp in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Kailej (Gloomhaven Digital)

**Kailej** is a Town in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Pendant of Dark Pacts

**Pendant of Dark Pacts** is an equipable item. It uses the Head Slots. It is available by for purchase at the shop after reaching Prosperity 6 or after completing the Lesser of Two Evils Quest on the GuildMaster Campaign.

**Description:** During your turn, Refresh two of your consumed items. Gain Curse. Pendant of Dark Pacts is Consumed after use.
Initiative

A scenario consists of a series of rounds that are played until players either meet the victory conditions of the scenario or fail the scenario. A round consists of the following phases:

**1. Ability Card Selection:**

For each character, either select two cards for the round or choose to perform a long rest for the round. The first card selected determines the character's initiative for the round. Summons have the same initiative as character that summoned them, but go before the summoning character. Short rests may also be performed during card selection to recover discarded cards. A long rest is considered an initiative of 99.

**2. Monster Cards Revealed:**

For each monster type currently in play, a card for the round is revealed. All monsters of a type will use the same card for the round. Elites go before normal monsters. The lowered number monster of the same type will go before the higher numbered monsters.

**3. Action Phase:**

Starting with the lowest initiative, players and monsters will act out their turns for the round. While monsters simply act out their single-action cards, player characters select which two opposing card-halves to use at the start of their turn. Player characters may also use item cards at various points during their turns.

**4. End of Round:**

Round-length active effects end and where appropriate are discard or burned. Infused elements go from strong to waning or waning to inert. If a standard x0 or x2 multiplier was drawn as a modifier, that modifier list is reset.

**Note:**

"Until Next Turn" effects and conditions last until that character goes again. This means these effects will carry over between rounds.
Precious Things (Gloomhaven Digital)

**Precious Things** is a Shop in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Military Requisitions (Gloomhaven Digital)

**Military Requisitions** is a Shop in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Inox

An Inox Brute

The **Inox** (pron: ['aɪnɑks] 🔈 listen, plural: '*Inox*') is a race in the Gloomhaven series. Inox have appeared to date as both characters and monsters.

## Flavor

> "*The Inox are a primitive and barbaric race, preferring to live in small nomadic tribes scattered across the wild meager. There they subsist through hunting and gather, scraping together a meager existence while fighting off the more dangerous creatures of the wilds. What they lack in intelligence and sophistication, they make up for with their superior strength and size, always eager to prove themselves in a challenge. And one should certainly take care in challenging an Inox. Their society does not pay much heed to ethics or morality. For the Inox, it is all about survival – kill or be killed*"
>
>
>

## Physiognomy and Appearance

Inox are tall, muscular and furry, though the male Inox is a bit smaller than the Female. Their evolution has mainly been based on their lifestyle in harsh cold conditions, explaining the muscular build and the fur. Inox notably all have three curved horns coming out of the tops of their heads.

## Society and Origins

Along with the Vermlings, Inox are one of both societies that are native to the land of Gloomhaven. They originally came from the north of the continent, and are close relatives of the Algox still found there.

The Inox are matriarchal and live in tribes. They usually are not fond of Humans, mainly because they took over their land and because many Humans treat Inox as stupid creatures, only good for their muscles. This is why they mainly frown upon any member of their race joining Human society. They are generally not as prejudiced and violent towards Humans as Vermlings typically are, however.

This is partly justified, as most Inox who will indeed join society will only have jobs of brute force, like dock work, etc. The Inox are, however, more intelligent than people might believe at first glance.

## See also

https://www.youtube.com/watch?v=tgEx7XYqcyM

## References

1. ↑ http://www.cephalofair.com/races-gloomhaven
Leather

**This article is a disambiguation page for Leather**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Leather can refer to :

* Leather, the crafting material from Frosthaven.
* Leather, the tier-2 resource from Founders of Gloomhaven.
Isaac Childres

Isaac is the head of Cephalofair Games and creator of the Gloomhaven universe.

## Life

* Has a wife Named Kristyn Childres.
* Currently lives in Lafayette, IN.
* Has a dog named Millie.
* Favorite board games are Agricola and Terra Mystica.
* Born and Raised in Bakersfield, CA.
* Fan of The Wire, Game of Thrones, Six Feet Under and Deadwood.

## Education

* 2000, Bakersfield High School in Bakersfield, CA.
* Bachelor's degree, PHYSICS/Journalism, University of Oklahoma in Norman, OK
* Master's and Ph.D. in Physics from Purdue University in Lafayette, IN.

## See Also

https://www.bakersfield.com/news/bakersfield-native-makes-name-for-himself-in-hobby-board-game-industry/article\_83653946-888d-11e9-9de4-d350fcbbb450.html
Nomad Camp (Gloomhaven Digital)

**Nomad Camp** is a Camp in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Iron Drake Armoury (Gloomhaven Digital)

**Iron Drake Armoury** is a Shop in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Keyport (Gloomhaven Digital)

**Keyport** is a Town in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Items

Item are pieces of gear that can be equipped or owned by characters.

## Rule Summary

A player may own one or several items that they pick up while adventuring. These can be obtained in a variety of ways, including purchasing from shops (that might become available at higher prosperity levels), finding blueprints of the item to craft at a later date, from Treasure obtained by opening treasure boxes, rewards from completing quests, road events, or city events, or, in Frosthaven, crafting from raw resources.

Players may own as many items as they please, but may only actively use a number depending on party size. A player may use one item in the category, one in the category, one in the category, up to two items in the category, which means only one if it has the symbol. Small items, which have the symbol, have a level that is a number equal to half the players level (all fractions rounded up), which would make it range between 1 and 5.

These are baseline statistics: An item like the Cloak of Pockets allows for more items and can modify the limits. Additionally, if a player picks up an item during a level, they may use the item as if it had been brought to the scenario even if it means the player would be over their limit.

Players may not have duplicate items within their inventory, regardless of whether the item is active.

### Item designs

Several items, typically marked with a blue background, are considered "designs" and not actual items. They are immediately added to the pool of available purchasable or craftable items and may be obtained by paying their cost once back during the City or Outpost phase.

## Gloomhaven Campaign Items

### Prosperity Items

Items become available in Gloomhaven based on the Prosperity level, or, in Frosthaven, on the level of the Craftsman. When the level increases, the items are immediately added.

* Prosperity 1
* 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9

## Frosthaven Items

Frosthaven Items have been revealed partially in the Frosthaven Playable Demo of TTS. Items work by crafting them.

## References

1. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `:0`
Reputation

Reputation is a concept that applies to the Gloomhaven Campaign only.

## Frosthaven

In Frosthaven, there is no party reputation anymore. The stats are more city-bound, like Prosperity which remains. We add morale and defense Rating.

## References

1. ↑ https://boardgamegeek.com/thread/2405724/frosthaven-event-design-competition-has-begun
Lowtown (Gloomhaven Digital)

**Lowtown** is a Village in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Roadside Ambush

## Scenario #1

The barricades of the ambush, along the Still River, a short distance from the walls of Gloomhaven

## Requirements

### Unlocked by

N/A

> *...as you cautiously approach the scene, Vermlings jump out from behind the obstructions, flashing crude swords and sharp sticks.*
>
>

**Roadside Ambush** is scenario #1 and campaign start-point of Gloomhaven: Jaws of the Lion. It takes place along the Still River as the Jaws of the Lion returns to Gloomhaven after chasing dead ends on a job but are beset by Vermlings.

## Story

Returning to Gloomhaven after investigating a string of disappearances, the Jaws of the Lion are ambushed by Vermlings. Though tired, the mercenaries proceed to dispatch their attackers. As they contemplate returning to The Sleeping Lion, it occurs to them that the Vermlings are operating unusually close to the city of Gloomhaven. Curious if they could be related in anyway to the disappearances, the mercenaries begin to investigate for further signs of Vermling activity in the area...

## Map

Characters enter from the left edge, with a wide spread of Vermling Raiders in the right half of the map. The barricades and two boulders are obstacles. There are 4 monsters initially for 2 players, or 6 monsters for 3-4 players.

### Special Rules:

* Players are reminded to have only their six basic ability cards labelled "A", as part of the game's scenarios #1-5 walkthrough.
* The monsters do not use ability cards for this scenario, as part of the game's scenarios #1-5 walkthrough. The Vermling Raiders instead act on initiative 50 each round, **`Move``1`**, then **`Attack`2**

## Strategy

With only the six simplified "A" cards available during this scenario, player complexity strategy is extremely limited. Perhaps the most notable strategic element is the prevalence of obstacles, which the Demolitinist can destroy with Knock out the Support to consistently gain advantage on their attacks.

The scenario is weighted to be very easy and players should not fear playing incautiously to try out their abilities. The spacing and speed of the monsters makes it unlikely that characters will get dangerously swarmed and they have only the same abilities every turn at a predictable initiative. This can be used to great effect by reliably being able to take turns before the monsters, or know exactly how and when they'll approach if players cannot get within favorable range on their own turns.
Lurkers

Lurkers are a semi-intelligent species of crab men. Depending on gender and role, they vary in appearance, with claws closer to lobsters sometimes, but they always are a 10-leg crustacean.

## Lurkers in Gloomhaven

In Gloomhaven, lurkers are mere monsters, like any other opponents a party can meet. The interactions with players are limited mostly to combats or events.

## Monster

Imposing shelled crab-like monsters from the depths of the ocean (high damage multi-target melee attacks)

## Lurkers in Frosthaven

In Frosthaven, the **Lurker** society is more developed. The interactions with the players will be way more developed, to an extent that the party will be able to befriend them. .

### Lurker Wavethrower

 Notes left by Cephalofair to hint us what the monster will be about:Mostly ranged, low damage with area effects, summons lighting eels and water hexes, inflicts immobilize

## Monster

### Lurker Clawcrusher

 Notes left by Cephalofair to hint us what the monster will be about:Melee, multi-target attacks, inflicts injure, innate shield, punishes high armor, earth affinity

## Monster

### Lurker Mindsnipper (Thoughtblade)

 Notes left by Cephalofair to hint us what the monster will be about:Ranged, multi-target attacks, pierce, inflicts muddle, can force enemies to attack each other, dark affinity

## Monster

### Elements

TBC

1. ↑ https://gloomhavenshop.com/frosthaven/frosthaven-overview/
Obsidian Bluff (Gloomhaven Digital)

**Obsidian Bluff** is a Camp in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).
Reaping Scythe

**Reaping Scythe** is an equipable item. It uses both hand Slots. It is available for purchase at the shop after reaching Prosperity 6.

Description: During your single-target melee attack, turn the attack into a melee attack targeting 3 enemies next to the attacker in an L shape. Reaping Scythe is Consumed after use.
Sawbones

The Sawbones is a high-health Human character and locked class.

## Flavor

> *"Perhaps one of the most respected professions in human society is to serve the Great Oak. Followers of the Oak are religious healers who do their best to ward off the pestilence and death that can manifest in larger human cities. Contrary to popular belief, however, their is nothing miraculous about their healing methods, as anyone who has come to them with a gangrenous leg knows all too well. The mystique of the profession can get lost among the screams when the Sawbones has to hack off a limb."*
>
>

## Mechanical Themes

The Sawbones is a mix of two different playstyles: Support and Crowd Control. When one looks at Sawbones, the first build evident is the support build, because of his unique Medical Pack mechanic, which allows him to gift other players temporary cards which can be used once for either basic actions or Heal actions, plus the plethora of other healing options.

But Sawbones has much more potential than just that. Through his stuns and disarms plus the bottom of Hold Back the Pain, the Sawbones can be a very strong crowd control character while dishing out serious damage. At higher levels, a Sawbones player may use jump boots or a jump enhancement to move into a group of enemies at a late initiative, then proceed to keep them out of the fight for multiple rounds using Prevention is Key, HBTP with Gentleman's Anger, and Grisly Trauma.

Other subthemes include a "negative conditions matter" theme, of which the most important card is Euthanize. With it plus other cards like Syringe, Amputate, and Grisly Trauma, you can fairly easily kill at least 1 normal enemy per deck cycle.

The last theme of note is the most problematic in terms of game balance; a granted permanent defensive buff subtheme through the cards Booster Shot, Regenerative Tissue, Vaccine, and Research the Cure. Booster Shot plus RtC can render a tank all but invincible, granting it an insane shield 2, and unlike all other passives, it isn't lost when the (now much lower stamina) Sawbones exhausts, as they are considered to be the owner of the card for that scenario. With Sawbones powerful support behind a good tank, it can trivialize entire scenarios.
Saltmarsh Flats (Gloomhaven Digital)

**Saltmarsh Flats** is a Camp in the Adventure mode of the Steam Gloomhaven videogame.
The different types of locations are :

* Camps (Small locations between adventures, all with the same shop table.
* Outposts
* Villages
* Towns
* Dungeons (Adventure locations).
* Castles (Name of Locations with Adventure mode bosses).