Edgar "Eagle Eye" Ronald Peck

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Chicago Redbeans**

This character's story began in the 1939 Chicago Redbeans inaugural season.

* Full Name: **Edgar Ronald Peck**
* Jersey Number: **41**
* Current Lore Chapter: **Genesis 1939 Chicago Redbeans (January—September, 1939)**
* Position: **PG1** • **Starting Point Guard** for the **Chicago Redbeans**
* Age in Chapter: **20 years old**
* Date of Birth: **January 17th, 1920**
* Modern Country of Origin: **Trinidad and Tobago 🇹🇹**
* Official BSofA Nickname: **Eagle Eye**
* Career Goal: **Get a Street Named After Him**
* Struggle: **Personal Crisis**
* Alignment: **Ignorant Neutral**
* Height: **6' 0" | 1.8288m**
* Weight: **209 lbs | 94.80081kg**
* Character Level: **1 *- Rookie***

### Play Style: **Eagle Eye**

Edgar Peck is an incredibly accurate threebuchet shooter on the move. He's the originator of the **Eagle Eye** Play Style, and it's part of his lasting legacy in the BSofA.

### Player Class: **Goldshot**

**Eagle Eye** is such a great shooter that defenses have to scheme for him. Mary "**Goldshot**" Lewden is the originator of this Player Class.

### Alignment: **Ignorant Neutral**

* **Ignorant** = characters who lack knowledge, understanding, and/or curiosity about information or a situation. They often act without thinking of or being aware of the consequences.
* **Neutral** = characters who do not have a strong inclination towards good or evil. They may prioritize their own interests and act in their own self-interest. They place a high value on calm, energy balance, and descriptive linguistics. They may act in high regard for others, but not if it inconveniences them.

## Biography

Edgar Ronald Peck, known as "Eagle Eye" for his incredible accuracy with threebuchet shots on the move, was inspired to play basketball by the games he watched as a child on the streets of Scarborough, Trinidad and Tobago. The games weren't actually basketball games, but Edgar thought they were. The rhythmic bounce of the volleyball, the cheers of the crowd, and the magic of scoring points fascinated him. His parents, Evan and Mary, were both fruit vendors in Scarborough. They struggled to make ends meet, so they moved to Chicago in search of better economic opportunities. Edgar Peck wanted to achieve personal success to provide for his parents so they could finally live comfortably.

Edgar would never admit he was wrong about the sport he witnessed back in Scarborough, but he learned the real sport of basketball when he arrived in Chicago at the age of 13. His proudest moment was when he hit a game-winning threebuchet for his high school team at the age of 16, earning his nickname "Eagle Eye." He was completely unaware of most things, often acting without thinking of consequences. This led to unpredictable moments on and off the court.

Eagle Eye brought a unique quality to the team atmosphere with his penchant for incorporating Caribbean folklore into his pre-game rituals, making everyone laugh and feel relaxed before the games. Dealing with the media spotlight was a struggle for Eagle Eye, who often gave amusing and cryptic answers to any question he didn't understand or didn't pay attention to, unintentionally becoming a media sensation. Edgar Ronald Peck was discovered by the Chicago Redbeans during a friendly street basketball game on the South Side. Redbeans' Assistant Coach Bobby Xavier Giddens was on a mission for some decent steak, and noticed Edgar's uncanny accuracy with threebuchet shots. He was invited to try out for the Redbeans, and after impressing the franchise, he was signed as a free agent on his birthday, less than a week before Media Day and Fan Fest. Edgar immediately became a key player for the team.

## Details

* Favorite Food: Doubles
* Favorite Color: Sunset Pink
* Favorite Animal: Scarlet Ibis
* On-Court Habit: Wearing Mismatched Socks for Good Luck
* Piece of Trivia: Can Recite Every Trinidad and Tobago Calypso Song In Existence
* Has a Fear Of: Cracked Sidewalks
* Diet Plan/Training Regimen: Eagle Eye eats a diet inspired by Trinidadian cuisine, rich in spices and tropical fruits, complemented by rigorous agility and conditioning training.
* Pop Culture Interests: Calypso Music, Caribbean Films, Folklore Anthologies
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Caribbean History

## Fan Letter

The Press Pass (Season One) production team discovered a collection of scat songs, addressed to the coaches and starting players of the Chicago Redbeans. This song was left for Edgar Peck.

### Eagle Eye Shootin' For That Moon!

> Bebop, shoo-bee-doo, we're talkin' Eagle Eye,
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> In Chitown's concrete jungle, he shoots for the sky,
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> With his Goldshot class, Eagle Eye style his boon,
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> Sagittarius, bo-bless him, shootin' for that moon!
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> Doo-bop, ba-dap-bap, the crowd's in a trance,
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> Eagle Eye dribble-ibbles, leads the Redbeans' dance,
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> Mismatched socks, superstitions his boon,
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> He's the Eagle Eye, shootin' for that moon!
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> Eagle Eye, flyin' so high, oh my dee-bop my,
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> From too-bee Tobago, with a twinkle in his eye,
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> Bean Juice Pink jersey, with some Lake Michigan Blue,
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> Shootin' with Health Power, shootin' for that moon!
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> Shoo-bee-doo, bop-ba-da, with the rim in his sight,
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> Caribbean history, that's his heart's bee-bop delight,
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> He'll make threebuchets boo-boo, all day, all night!
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> From the streets of Scarborough to Chicago stadium lights!
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> Bebop, shoo-bee-doo, the Eagle's on the rise,
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> We're the Redbeans, where the basketball flies,
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> With a heart so pure, under our stadium's swoons,
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> Eagle Eye's a legend, shootin' for that moon!
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> ~ Kind Deedle-Bop Regards, LaKeith Simon Tape, from East Chicago, Indiana.
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## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Chicago Redbeans*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Chicago Redliners*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Edgar "Eagle Eye" Ronald Peck*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access