Diplomacy

**Diplomacy** is how Empires interact with each other, from Trade and Treaties to Crisis and War.

All the diplomacies in Humankind are carried out in the **Diplomacy Screen**, which divides into 4 **Tabs**: **Relations**, **Trade**, **Treaties**, and **Crisis**. **Relations** deals with the general relations between Empires, **Trade** deals with resources trading and trade routes, **Treaties** deals with agreements and alliances, and **Crisis** deals with Grievance, Demands, and war negotiations.

## Relations

The **Relations Tab** will show up when clicking an Empire's icon/roundel, which displays your relationship with the selected Empire, as well as an overview of both Empires' relationships with others Empires. You can change your diplomatic state here, such as declaring **war** or propose an **alliance**.

When one of your Units spotted a City of another Empire but not vice versa, you will know the existence of the other Empire but they don't know you. In this case, you can use the **Introduce Yourself** button on the **Relations Tab** to make the other Empire know you.

### **Diplomatic Relationship**

The relationship between two Empires will always be at one of the below states: **Peace**, **War**, **Alliance**, **Vassal** or **Liege**.

#### **Peace**

* The two Empires are not at war. This is the default state between two Empires.
* When at peace, Treaties can be proposed, resources can be brought and sold, **alliances** can be offered, and Demands can be made.

#### **War**

*Main article:* War

* The two Empires are at war with each other. When in war, Treaties between Empires are not applicable, so as trade (unless the **Globalism** choice on the **Internaional Trading** civic is enabled).
* The War status will only end if a **White Peace** is accepted or one of the warring Empires **Surrendered**. There is currently no "negotiated peace" or "peace with terms".

#### **Alliance**

*Main article:* Alliance

If two Empires are allied with each other, they can have closer relationships and deeper cooperations, as well as various benefits.

#### **Vassal and Liege**

*Main article:* Vassalage

**Vassalage**, **Vassal-Liege**, or **Liege-Vassal** relationship is a special **diplomatic** relationship in which one Empire is subordinated to another.

### Diplomatic Attitude

*Main articles:* Attitude, Ideology, Reputation Badge

The specific relationships between Empires, especially between players and AI Empires, are primarily defined and influenced by Attitudes and Ideological Proximity.

* **Attitudes** are influenced and modified by certain actions and conditions between the two Empires. Actions such as buying Resources and making an Alliance can improve the relationships, while breaking treaties and pressing Demands can deteriorate the relationships.

* The differences in different empire ideologies are measured in Ideological Proximity, which can also influence AI Empire's Attitude.

Friendly Attitudes and close Ideological Proximity can lead to more cooperations between the two Empires, while negative Attitudes and distant Ideological Proximity means conflicts are more likely to happen.

* Both Attitudes and Ideological Proximity are calculated on a **bilateral** basis and will not impact the relationship with a 3rd Empire for the most of the time.

In addition, some diplomatic actions can earn the Empire a temporary Reputation Badge, which represents the renown of the Empire on the world stage, effecting the diplomatic relationships as well as War Support.

* Unlike Attitude modifiers and Ideological Proximity, the effects of Reputation Badges can be **universal** and can affect every Empire's Attitude towards you.

## Trade

*Main article:* Trade

The **Trade Tab** displays both Empires' Resources as well as Trade Routes. Once you and the other Empire signed the **Only Trade Luxuries** Treaty or above, you two can begin to trade Resources with each other here.

## Treaties

*Main article:* Treaty

The **Treaties Tab** lists all Treaties occurring between your two Empires, which define your **Diplomatic Abilities**. You can propose new Treaties here or break/downgrade existing Treaties.

## Embassy

The **Embassy Tab** is introduced in the Together We Rule Expansion Pack and unlocks after building your Embassy. In this tab you can spend your Leverage on Leverage Actions or make Agreements between you and the other Empire.

## Crisis

The **Crisis Tab** lists all Grievances occurring between your two Empires. You can make Demands here, as well as settling the negotiations of a war.