The Black Market (update)

This page is about update v2.0, also known as the Black Market Update. For info about the market itself, see The Black Market

The Black Market Update, v2.0, adds several new things to the game, including a new way of spending crystals, new ships, new cards, new arenas, and more.

The Black Market is a new way of spending currency for buying new Ships, Cards, Arenas, and Arena Modifier Chips.

There has not been much confirmed content coming in this update, so a large portion of known additions comes from GitHub commits and searching through the files.

## Confirmed

This section will cover content confirmed either by the dev or in one of their posts.

The Black Market will be similar to the module store, but instead of buying modules you can purchase ships, cards, arenas, and more.

   One of these other purchasables will be Arena Modifier Chips. They will change how the gameplay works, and add variance. We have no confirmed chips, but the dev has listed out a few possible examples:

* Nightmare chip: Increase spawn rates by **200**%
	+ Will not affect bosses
* Boss Rush chip: Bosses spawn every minute
* Global Healing chip: All entities receive **10**% regen
* Mirror chip: Enemies create copies of themselves

Challenges have also been revealed as a new mechanic. They appear to be in the same menu as the black market. Based on the look of the crystal store, it appears there are currently 25 panned challenges. The current examples challenges are:

* Survive 10 minutes on The Abyss without picking a card
* Defeat The Dreadnaught with the "Dual Harvester" synergy
* Defeat Razorclaw with the "Nightmare chip" arena modifier chip
* Create the "Laser Shots" synergy in less than 5 minutes

New ships:

* Harbinger - A slow moving tank that can charge dash into enemies, releasing a huge pulse with enormous force.
* Hornet - An agile ship that deploys seeker drones which will attack the last enemy that was shot at.
* Raven - Agile stealth ship that can turn invisible instead of dash.
* These three ships, short descriptions, sprites, and costs have been confirmed by the dev, but any other stats come from the GitHub.
* The dev says that he plans to add 7 or 8 new ships this update

Other Black Market pages

* Audio Mods
* XP > Crystals
* DLC Packs

New bosses:

* Razorclaw will be the new boss for Fear Factory
* Laserchain is the unconfirmed name for the Bomber Blitz boss
* Dualwing will be the new boss for Dynamo

New card:

* New card, Mobility, will increase movement speed. This card will replace Barrier.

Tier 3 Synergies

* Not much is known about what synergies there will be and how to get them
* Tier 3 Synergies will require certain criteria to be met, and some might even require certain Arena Modifier Chips to be active

Balance Changes

* First crystal to drop after a synergy is available is now guaranteed to be red
* Increased enemy scaling on infinite stages by **50**%
* Increased Healing Totem heal amount from **0.5**hp to **1.5**hp
* Increased Drone projectiles by **100**%
	+ Drone refers to the synergy Projectile Drone
* Increased Drone rotation speed from **20** to **25**
* Decreased Drone movement speed from **80** to **60** (buff)
* Decreased Drone range from **35** to **25** (buff)
* Decreased Multi Missile cooldown from **1**s to **0.5**s
* Decreased Torpedo base damage from **25** to **15**

Abyss Changes

* Increased Hammerhead health from **30**hp to **35**hp
* Decreased Hammerhead XP drops from ~**20**xp to ~**15**xp
	+ ~ means roughly, the amount of xp dropped form an enemy is not a set amount, instead it's a range. These numbers are the average xp drop (the middle of the range)
* Decreased Mesmer XP drops from ~**10**xp to ~**4**xp
* Decreased Triangle cooldown from **1**s to **0.5**s on Phase 3
* Decreased Sawblade cooldown from **1.25**s to **1**s on Phase 4
* Decreased Fighter cooldown from **1.5**s to **1.25**s on Phase 4
* Decreased Hammerhead cooldown from **10**s to **5**s on Phase 5
* Decreased Fighter cooldown from **1**s to **0.5**s on Phase 6
* Decreased Fighter cooldown from **1**s to **0.5**s on Phase 7
* Decreased Fighter cooldown from **4**s to **3**s on Phase 8
* Decreased Fighter cooldown from **5**s to **3**s on Phase 9

Fear Factory Changes

* Decreased Hammerhead cooldown from **5**s to **4**s on all phases

Quality of Life

* Cursor customization options
* Power module loadouts
* Power module tooltips
* New player tutorial
* Secondary auto fire toggle
* Crystal count in-game
* Colorblind accessibility options

## Unconfirmed

These are new features and such that have not been confirmed by the dev and have only been found by looking at GitHub commits and searching through the GitHub files.

Changed main menu interface

* "Use power crystals to purchase power modules" is being changed to "Use power crystals to unlock new upgrades"
* Source: A GitHub commit labeled "Update main menu interface"

New Ships

* Vanguard - Agility based ship that deals more damage while moving. Do note it's extremely low HP.
* Syren - Heavy enchanter ship that deploys "seed bombs" that can convert enemies to your side.
* Sentinel - A shielded ship that fires a continuous beam of energy instead of bullets. Shield drops while firing.
* Nemesis Zero - A means to an end. It's time to show them what you're really capable of. (achievements and best times disabled when using Nemesis Zero)

New enemy

* Enforcer
* Microbe
* Torrent

New arenas

* Armageddon
* Extraction
* Neon Sundown
* Terminus

Lowered Rank XP requirements

* This commit changes the XP requirements for different Ranks levels.
	+ The xp requirement for Ranks **10**, **15**-**19**, **21**-**24**, and **26**-**34** are being lowered by **5**k xp
	+ The xp requirement for Ranks **25** and **35**-**45** are being lowered by **10**k xp
	+ The xp requirement for Rank **9** is being lowered by **2.5**k xp
	+ For the exact values, see this page

Balance Changes

* Torpedos appears to be getting several nerfs
	+ Level **2** cooldown decrease lowered from **0.5**s to **0.25**s
	+ Level **5** cooldown decrease lowered from **0.5**s to **0.25**s

New Ranks

* Ranks **46** - **50** are being added this update
	+ Ranks **46**-**49** have an xp requirement of **30**k in the files, and a reward of 50 power Crystals, but neither are final
	+ Rank **50** will be unlocked at **50**k xp and will unlock The Black Market
		- Keep in mind that these rewards are subject to change

Other changes

* The dev has talked before about removing the possibility of being one-shotted by enemies, but nothing has been confirmed or denied about any changes relating to this.
* There are GitHub commits about fixing the hit registering of the Laser Shots synergy, and the dev has talked about how it's not very good, but nothing has been confirmed to be coming in this update
* All long descriptions for arenas have been removed in a recent commit, so this might be a permanent change