recursal/Fanatic-Fandom huggingface dataset:
Short Swords

**Short Swords** are a type of Blood Weapon. Each short sword increases ATK and AGI, but certain weapons will increase other stats. It generally will not be the best option for any job, as other weapons will have higher ATK, TEC, and/or AGI.

As the game goes on, the better weapons will begin to only appear in chests instead of being found or dropped by Marchens. The locations listed are places where they can be found on the ground at Collection Points and does not include chests.

## *Mary Skelter: Finale*

Any stats that are not listed (such as LUC or Water Resistance) are not on any of these weapons. SM versions are included.

## Jobs

These are the jobs that can use Short Swords.

* Therapist
* Counselor
* Necromancer
* Blood Witch
* Fighter
* Paladin
* Marshal
* Destroyer
* Blood Lord
* Scientist
* Item Meister
* Mimic
* Logic
* Blood Chemist
* Libero
* Poet
* Fairy
* Pierrot
* Archer
* Sniper
* Speed Gunner
* Dark Seeker
* Blood Hunter
* Altair
* Milky Way
* Hercules
* Star Gazer
* Weaver
* Sakura Maiden
* T-Healer
* G-Assassin
* JO-Singer
* Death End Attire 1
* Death End Attire 2
* Blood Maiden's Swimsuit

## Trivia

* It is only weapon type usable by all jobs.
Torturer

**Torturer** (拷問器具, *Gōmonkigu*) is a job found in *Mary Skelter: Finale* and is part of the Executioner-Style jobs. It can only be used by Pyre.

## Skills

* **Active Skills**
	+ *Blood Element:* [Chant] Massive Bleed damage to one enemy.
	+ *Bloody Maneuver:* Bleed damage to an enemy line.
	+ *EX Blood Raptor:* [Chant] Heavy Bleed damage to range of enemies.
	+ *Mass.Blast:* Heavy damage to one enemy using all SP (SP reduced to 0).
* **Passive Skills**
	+ *Torturer's Skill:* Slight success boost when using obstructive Skills.
	+ *SP Limit UP:* Increase Max SP.
	+ *AGI Combo:* AGI increases with a high combo.
	+ *Resist Earth:* Reduces Earth-based damage.

## Blood Crystal

* **ARh-:** 20
* **BRh-:** 10
* **ORh-:** 20
Star Gazer

**Star Gazer** (スターゲイザー, *Sutāgeizā*) is a job found in *Mary Skelter: Nightmares,* *Mary Skelter 2,* and *Mary Skelter: Finale,* and is one of Otsuu's exclusive jobs. It acts as a fusion of the 5 Science-Style jobs.

The Star Gazer outfit has a black and white color palette with blue and gold accents. The undershirt is black with a white top and a gold streak down to the belt. The overcoat is white with a blue underside and trims around the sleeves and gold trim along the bottom. The belt is also gold and consists of the western zodiac signs. The pants are white with small gold rhombuses on the thighs and a small belt with test tubes, and her shoes are black.

## Skills

### *Mary Skelter: Nightmares*

* **Skills**
	+ *Healia:* Restore a small amount of the party's HP
	+ *Attack Block:* Chance to guard against physical damage
	+ *Skill Block:* Chance to guard against magical damage
	+ *Fire Attack:* Minor Fire damage to one enemy
	+ *Wind's Edge:* Minor Air damage to one enemy
	+ *Bloody Maneuver:* Inflict Bleed damage to all enemies
	+ *Regeneration:* Temporarily regenerate your HP
* **Job Specifications**
	+ *Jail Rate Up:* Adds buffs from the Jail's blessing
	+ *Jail Blessing Up:* Widen reach of the Jail's blessing

### *Mary Skelter 2*

* **Active Skills**
	+ *Healia:*[Chant] Slightly heal party's HP
	+ *Attack Block:*Chance to guard against physical damage
	+ *Skill Block:*Chance to guard against magical damage
	+ *Fire Attack:*Minor Fire damage to a vertical enemy line
	+ *Wind's Edge:*Minor Air damage to a range of enemies
	+ *Bloody Maneuver:*Bleed damage to an enemy line
	+ *Regeneration:*Temporarily regenerate your HP
* **Passive Skills**
	+ *Star Gazer Skill:*SP regenerates during battle per Turn
	+ *Jail Rate Up:*Adds buffs from the Jail's blessing
	+ *Jail Blessing Up:*Widen reach of the Jail's blessing

## Blood Weapons

* Short Swords
* Sickles
* Bombs
* Cards
* Books

## Required Blood Crystals

### *Mary Skelter: Nightmares*

* BRh-: 15
* ABRh-: 15

### *Mary Skelter 2*

* BRh-: 15
* ABRh-: 15
Scissors

**Scissors** are a type of Blood Weapon.

Scissors are weapons with average bonuses to ATK and additional bonuses to DEF or TEC. Scissors are mainly used by Libero type classes.

## *Mary Skelter: Finale*

Any stats that are not listed (such as TEC or AGI) are not on any of these weapons. SM versions are included.

## Jobs

These are the jobs that can use Scissors.

### Mary Skelter: Finale Jobs

* Dreamer
* Leech
* Libero
* Pierrot
* Sleuth
* Virtuoso
* Weaver
* R-Clown Set F
* Sakura Maiden
* Swimsuit Set
Towa Kadowaki

* Nightmares
* Finale

**Towa Kadowaki** is the gatekeeper of the Liberated District.

## Personality

Due to his tall and muscular exterior, Towa dislikes being called by his first name, leading to him being teased by Red Riding Hood.

## Plot Role

#### Chapter 1

Red Riding Hood introduces Jack and Alice to the gatekeeper as part of a tour through the Liberated District.

#### Chapter 3/4

As Kaguya escapes the group and leaves the Liberated District, Towa points them in the direction of the City Streets and the Temple to find her. When they question why he didn't stop her, he simply states that he keeps things from coming in, but he has no power over who leaves.

### *Mary Skelter 2*

As the Liberated District is attacked and destroyed by the Mysterious Nightmare, the party find the beast bearing down on Kadowaki. The Nightmare disembowels him before their very eyes, and because the party can do nothing to help him, he perishes in front of them.

### *Mary Skelter: Finale*

After discovering that the Professor was Snark, he has been dealing with the shock of the discovery. The attack of Massacre Pink happens soon afterward, and he manages to join Toh, Snow White, Kaguya, Haru, and Jabberwock.

## Events

### Transcripts

*See main article: Towa Kadowaki/Events.*
## Trivia

* The kanji for Kadowaki (門脇) translates to "gate from the other side," while the kanji for Towa (永遠) translates to "eternally distant."
	+ His last name is an obvious reference to his job as the gatekeeper for the Dawn. His first name is a reference to his past and the physiological trauma he went through watching his parents get mauled by Marchens, leaving him distant went it comes to relationships and behaviors.
The Player

The Player is a type of marchen in Mary Skelter: Finale.

These should be avoided, as they use a powerful AoE attack.

### Trivia

These seem to be retextured versions of the Akutoara, Javac Harp, Bishop Harp, Guardian Harp and Javacaos enemies, from Mary Skelter: Nightmares and Mary Skelter 2.

### See also

* Life Hunter
* Young Meist
* Mascraise
Salvation Tower

## The Salvation Tower

is the third area that the groups uncover at the same time.

It has a hospital theme with many nooses hanging around like furniture and patterns in walls that resemble a gory texture. Possibly eluding to the false hope of "salvation", since it was named salvation due to false hope of it being a safe haven, simply because it was the tallest building around. It's also a nod to its warden Gallows, who loves to act and play on people's emotions, putting up a front to lure her victims with false hope.

This theory also comes from the squaky clean, white tile floors and the music that goes from calm to an almost distorting truth. If you look down into the pits, that you can fall into, what lies underneath the clean white floors are what seems to be bloody dungeon-like pits, with stairs going down into the darkness.

### Strategy

It boasts many block puzzles for Hameln and many wooden statues/ice blocks to be destroyed by Pyre's fire, Red Riding Hood's Scissors or Snow White's bombs. Kaguya will need to use her shield ability, to go through certain damaging doors and there will be several timed puzzles that uses Cinderella's twelve dash.

I.e. bring lots of SP replenishing items.

## Enemies

* Seiblowstar
* Patient killer
* Youthaneijas
* Cruciness
* Bias Heart
* Black Heart
* Swan Heart
* Mouselog
* High Fulips
* Herveis
* Goth Grave
* Psychoheads Killer
* Poisondeath Killer
* Killing Sheet
* Slugger Sheet
* Black Dragon
* Gelfact
* Jean Eyes
* Necromarrow
* Union
* Dead Union
* Fusioan
* Unionis
* Hangin
* Red Hangin
* Hangbird
* Sensepeak
* Help Doll
* Mad Nurse
* Dismentor
* Madonna
* Laughter Kill
* Followin

## Trivia

Salvation Tower uses the same background as City Streets, however it is not visible during normal gameplay.

## See also

* Licard Island
* Frozen Jail Tower
* Eiserne Tower
* Grave Tower
* Devouring Armada Tower
* City Streets
* Graveyard
* Temple
* Aquarium Ruins
* Dorm
* Waterside
* Art Alley
* Station Grounds
* Underground Cavern
* Tower Base
* Upper Tower
* Metropolitan Office
Tower Base Nightmare

The **Tower Base Nightmare** (監獄塔・前ナイトメア, *Kangokutōzen Naitomea*) is one of many Nightmares that patrols the Jail. Not to be confused with the Upper Tower Nightmare.

## Story

### *Mary Skelter: Nightmares*

#### Mary Skelter: Nightmares Prologue

As the research team for the Dawn explore the Tower Base, they are ambushed by the Base Tower Nightmare and subsequently killed. Snark takes the opportunity to assume the Professor's identity and returns to the Liberated District, instead asserting that Snark had killed them and that he is a creature to be feared.

#### Final Chapter

After Mamoru, Hikari, Itsuki, Kaede, and Takumi awakened with the memories of the former Dawn members (the last three never being shown), they help out the party as they ascend through the Upper Tower. Eventually, Mamoru asks if and how the Tower Base Nightmare was defeated, and Jack explains that they destroyed its core to do so. Mamoru's personality shifts to the Leader, who laments that they wished they could've known that before they were killed. Confused, Jack asks if it was Snark who killed them, but the Leader says that it was the Tower Base Nightmare, having never heard of Snark, giving a greater clue as to the true identity of Snark.

### *Mary Skelter 2*

The Nightmare does not hold much significance to the story, as the party does not find out that it was the monster that killed the old Dawn members.

## Gallery

The Tower Base Nightmare in the *Nightmares* Prologue
## Trivia

* The Tower Base Nightmare and Upper Tower Nightmare are references to the giant and his wife from Jack and the Beanstalk.
* The game makes no distinction in name between the Tower Base Nightmare and its counterpart, Upper Tower Nightmare.

## See also

* G. Nightmare
* T. Nightmare
* D. Nightmare
* H. Nightmare
* W. Nightmare
* S.G. Nightmare
* Upper Tower Nightmare
* Jail Nightmare
* Nightmare?
* O. Nightmare
* L.M. Nightmare
* J.T. Nightmare
* L.I. Nightmare
* F. Nightmare
* E. Nightmare
* Grave Nightmare
* S. Nightmare
* D.A. Nightmare
T. Nightmare

The **Temple Nightmare** (旧寺院ナイトメア, *Kyūjiin Naitomea*) is one of many Nightmares patroling the Jail. It is the protector of the Temple Core.

## Story

### *Mary Skelter: Nightmares*

#### Chapter 3/4

The T. Nightmare persistently chases the group, calling out to Kaguya and crying to capture her. If the player chose the Temple first, this will be the first Nightmare that will speak. After they destroy the core, they take shelter in a tall building, and the T. Nightmare grows into the T. Nightmare+ and reaches the size of the building. The player must use the traps and balconies found on different floors to break all of its pieces and destroy the Nightmare.

### *Mary Skelter 2*

#### Chapter 5

The T. Nightmare does not play a huge thematic role in the story, but it is seen as a threat to Blood Skelter Kaguya, leading to a more frantic chase and battle for her.

## Trivia

* The T. Nightmare is meant to resemble the moon, a reference to the original Princess Kaguya's desire to go back to it. Its bamboo stalk eyes are a reference to the bamboo stalks that she was cut from.

## See also

* G. Nightmare
* D. Nightmare
* H. Nightmare
* W. Nightmare
* S.G. Nightmare
* Tower Base Nightmare
* Upper Tower Nightmare
* Jail Nightmare
* Nightmare?
* O. Nightmare
* L.M. Nightmare
* J.T. Nightmare
* L.I. Nightmare
* F. Nightmare
* E. Nightmare
* Grave Nightmare
* S. Nightmare
* D.A. Nightmare
Sticks

**Sticks** are a type of Blood Weapon.

Sticks TEC focused weapons that give small bonuses to other stats like SP, MEN, and elemental resistances.

## *Mary Skelter: Finale*

Any stats that are not listed (such as HP or DEF) are not on any of these weapons. SM versions are included.

### Mary Skelter: Finale Jobs

* Counselor
* Dancer
* Executioner
* Fairy
* Libero
* Lyricist
* Mage
* Milky Way
* Minstrel
* Necromancer
* Poet
* Therapist
* Virtuoso
* Weaver
* Magician Set
* Magician Set F
* Pyre’s Uniform
* Sakura Maiden
* Swimsuit Set
* T-Healer
* T-Healer 2
* T-Healer Set F
T-Healer

A true expert in the art of recovery, despite being frail on the battlefield.

**T-Healer** (Ｔ－ヒーラー, *T - Hīrā*), also known as **T-Healer 2** and **T-Healer Set F**, is a job found in *Mary Skelter: Nightmares* and *Mary Skelter: Finale* and is part of the DLC jobs. It can be used by Alice, Red Riding Hood, and Kaguya.

Each outfit features a large, button-up black shirt that goes down to the thighs, a yellow button, blue and yellow headphones, black shoes with yellow accents, and black socks. They wield what appears to be a blue and yellow staff of energy that is dissipating/glitching at the bottom end.

## Skills

### *Mary Skelter: Nightmares*

* **Skills**
	+ *T-Heal:* Restore a small amount of the target's HP
	+ *T-Blast:* Minor Air damage to all enemies
	+ *T-EX Healia:* Restore the party's HP
	+ *T-Poison Recovery:* Recover from Poison
* **Job Specifications**
	+ *T-Healer Axiom:* Increases recovery Skill effects

### *Mary Skelter: Finale*

* **Active Skills**
	+ *T-Heal:* Restore a small amount of the target's HP
	+ *T-Blast:* Minor Air damage to all enemies
	+ *T-EX Healia:* Restore the party's HP
	+ *T-Poison Recovery:* Recover from Poison
* **Passive Skills**
	+ *T-Healer's Axiom:* Increase recovery Skills

## Weapons

* Swords
* Short Swords
* Sticks
* Cards
* Crystals
* Medical Tools

## Gallery

### *Mary Skelter: Nightmares*

Red Riding Hood as a T-HealerAlice as a T-HealerKaguya as a T-Healer
### *Mary Skelter: Finale*

Red Riding Hood as a T-HealerAlice as a T-HealerKaguya as a T-HealerThumbelina as a T-Healer 2Hameln as a T-Healer 2Rapunzel as a T-Healer Set FLittle Mermaid as a T-Healer Set F
## Trivia

* This along with JO-Singer and G-Assassin were Japanese exclusive DLC until the western release of Mary Skelter 2
Stanpest

Stanpest is a type of marchen, in Mary Skelter: Finale.

These should be avoided, as they use a powerful AoE attack.

### Trivia

These seem to be retextured versions of the Guardian Beast, Greedox, Gigantox, Gatlingox, Beast and Titanic Howl enemies, from Mary Skelter: Nightmares and Mary Skelter 2.

### See also

* Orcbeast
* War Ork
* Yugdraseed
Sawmeet

Sawmeet is a type of marchen in Mary Skelter: Finale.

These have an AoE attack that they will use after a couple of turns, so kill them before they get a chance to use it.

### Trivia

These seem to be retextured versions of War Kahn, Alone, Night Face and Berial Lancer enemies, from Mary Skelter 2

### See also

* Marionetta
* Labyrion
* Million Doll
Sukui

Sukui is a character that appears in *Mary Skelter: Nightmares* and *Mary Skelter: Finale*.

## Story

### *Mary Skelter: Nightmares*

Sukui is a member of the Order of the Sun. She managed the Work Orders in *Mary Skelter: Nightmares* throughout the game, even when most Order members left.

### *Mary Skelter: Finale*

Through unknown circumstances, Sukui joins Clara's group along with Gretel and Hameln in *Mary Skelter: Finale.* While she wants to hold on to faith in such times, she is having a difficult time believing.

## Trivia

* The kanji for her name (救) translates to "salvation."
* She shares her English voice actress with Guillotine.
Swords

**Swords** are a type of Blood Weapon. Each sword will generally only increase ATK. As it has no stat decreases, it makes a good weapon of choice for physical-attackers in Fighter-Style and Libero-Style jobs.

As the game goes on, the better weapons will begin to only appear in chests instead of being found or dropped by Marchens. The locations listed are places where they can be found on the ground at Collection Points and does not include chests. Some equipment will appear in different places depending on which place you choose to go to first.

## *Mary Skelter: Finale*

Any stats that are not listed (such as LUC) are not on any of these weapons. SM versions are included.

## Jobs

These are the jobs that can use swords.

* Paladin
* Marshal
* Destroyer
* Blood Lord
* Libero
* Pierrot
* Altair
* Sakura Maiden
* T-Healer
* JO-Singer
* G-Assassin
* Death End Attire 1
* Death End Attire 2
* Blood Maiden's Swimsuit
Young Meist

Young Meist is a type of marchen in Mary Skelter: Finale.

These should be avoided, as they use a powerful AoE attack.

### Trivia

These seem to be retextured versions of the Akutoara, Javac Harp, Bishop Harp, Guardian Harp and Javacaos enemies, from Mary Skelter: Nightmares and Mary Skelter 2.

### See also

* Life Hunter
* The Player
* Mascraise
Whips

**Whips** are a type of Blood Weapon.

Whips are support type weapons that usually give small boosts to various stats and often have additional effects.

## *Mary Skelter: Finale*

Any stats that are not listed (such as HP or AGI) are not on any of these weapons. SM versions are included.

### Mary Skelter: Finale Jobs

* Assassin
* Blood Hunter
* Clown
* Dark Seeker
* Dreamer
* Hercules
* Leech
* Libero
* Marksman
* Pierrot
* Sleuth
* Sniper
* Torturer
* Weaver
* DerQ Attire
* G-Assassin
* G-Assassin 2
* G-Assassin Set F
* JO-Singer
* R-Clown Set F
* Sakura Maiden
* Swimsuit Set
* T-Healer 2
* T-Healer Set F
Witchcraft Core

A witchcraft core is a fully developed core, which is created by having a jail tower grow enough to reach the dome above it, letting the male and female cores fuse. The male variant is the regular core that the blood maidens seek to destroy and the female variant is sitting at the top of the dome. A witchcraft core is more powerful than a regular core and can grant wishes, such as Otsuu's wish to bring back Little Mermaid and co. Witchcraft cores were also the reason behind the war that waged on the surface.
War Ork

War Ork is a type of marchen in Mary Skelter: Finale.

These should be avoided, as they use a powerful AoE attack.

### Trivia

These seem to be retextured versions of the Guardian Beast, Greedox, Gigantox, Gatlingox, Beast and Titanic Howl enemies, from Mary Skelter: Nightmares and Mary Skelter 2.

### See also

* Orcbeast
* Stanpest
* Yugdraseed
Weaver

**Weaver** (タンザク, *Tanzaku*) is a job found in *Mary Skelter: Nightmares,* *Mary Skelter 2,* and *Mary Skelter: Finale,* and is one of Otsuu's exclusive jobs. It acts as a fusion of the 5 Libero-Style jobs. It has no active Skills.

The Weaver outfit has a blue, green, grey, and white color palette with black and gold accents. It features a white zip-up undershirt and a blue jacket with black and gold trim. It has a green scarf tied around the hip, grey pants, and black and gold boots. Otsuu wields two large knives.

## Skills

### *Mary Skelter: Nightmares*

* **Job Specifications**
	+ *ATK Up:*ATK increases
	+ *DEF Up:*DEF increases
	+ *TEC Up:*TEC increases
	+ *MEN Up:*MEN increases
	+ *SP Limit Up:* Maximum SP increases

### *Mary Skelter 2*

* **Passive Skills**
	+ *Weaver Skill:*Maximum HP increases
	+ *Auto Defense:*Chance of automatically guarding attacks
	+ *ATK Up:*ATK increases
	+ *DEF Up:*DEF increases
	+ *TEC Up:*TEC increases
	+ *MEN Up:*MEN increases
	+ *LUC Boost:*Boost to LUC
	+ *Resist All:*Boost all elemental resistances
	+ *SP Limit Up:*Maximum Limit Up

## Blood Weapons

* Swords
* Large Swords
* Gloves
* Spears
* Hammers
* Sickles
* Scissors
* Whips
* Guns
* Sticks
* Bombs
* Cards
* Medical Tools
* Books
* Microphones
* Crystals

## Required Blood Crystals

### *Mary Skelter: Nightmares*

* ARh-: 20
* BRh-: 10
* ORh-: 20

### *Mary Skelter 2*

* ARh-: 20
* BRh-: 10
* ORh-: 20
Yuto Gato

**Yuto Gato** is a human who appears in *Mary Skelter: Finale.*

## Profile

Yuto Gato seems to be a human who had survived on the surface prior to the ascension of the people from Jail. He joins Mary, Charlotte, Alice, and Chiaki, and teaches them about surviving on the surface.

## Story

**"I think it will prove interesting if you keep what we shared here secret"**

The following may contain spoilers. Read at your own risk!

Later on, Gato is shown to not draw Marchen attention when the party's camp is ambushed. It is later revealed this is because he carries part of the jail with him at all times and is Massacre Pink's "Papa" and was responsible for ordering the hit that resulted in the assassination of Mary's phantom friend. When Jack corners him, Gato reveals that he has been subjected to countless jail cycles because of a chain reaction beginning with Alice that results in Mary rewinding time and supercharging the mimicry of each subsequent cycle. He has concluded the only way to end this cycle is with ensuring the death of Mary and ensuring Alice lives.

He is shown to be incredibly cruel by how quickly he decides to fuse three of his daughters into a nightmarish form and order them to kill his fourth daughter, Pyre, as well as his willingness to kill the blood team, minus Alice, solely so he can guarantee an end to the cycle that has driven him mad.

## Trivia

* The kanji for his name (賀東) translates to "celebration from the east."
* He is the only final boss who didn’t become a nightmare and stayed as a human.
Yugdraseed

Yugdraseed is a type of marchen in Mary Skelter: Finale.

These should be avoided, as they use a powerful AoE attack.

### Trivia

These seem to be retextured versions of the Guardian Beast, Greedox, Gigantox, Gatlingox, Beast and Titanic Howl enemies, from Mary Skelter: Nightmares and Mary Skelter 2.

### See also

* Orcbeast
* War Ork
* Stanpest
Upper Tower Nightmare

The **Upper Tower Nightmare** (監獄塔・後ナイトメア, *Kangokutōgo Naitomea*) is one of many Nightmares that patrols the Jail. Not to be confused with the Tower Base Nightmare.

## Story

### Mary Skelter: Nightmares

#### Final Chapter

The Upper Tower Nightmare does not hold much story significance, as it simply stands in the way of the party as they try to climb the Tower.

### Mary Skelter 2

#### Final Chapter

After the party defeats the Love Nightmare, the Upper Tower Nightmare appears to take advantage of the group's exhaustion, near immediately killing Alice who was vainly protecting a dying Jack. As they ascend in a desperate attempt to run away, it widdles down the group, first killing Thumbelina, Snow White, and Sleeping Beauty, then moving on to kill Kaguya, Red Riding Hood, Cinderella, and a near Blood Skelter Rapunzel, before finally falling at the hands of Gretel and Hameln, but not before killing the former and dealing a mortal wound to the latter.

## Trivia

* The Tower Base Nightmare and Upper Tower Nightmare are references to the giant and his wife from Jack and the Beanstalk.
* The game makes no distinction in name between the Upper Tower Nightmare and its counterpart, Tower Base Nightmare.
* The Upper Tower Nightmare cannot be fought in the second game and lacks any profile alongside the Love Nightmare, Mysterious Nightmare, and Metropolitan Nightmare.
* On the PC version of Mary Skelter : Nightmares, one particular audio file heard while fighting this monster is composed of an extremely loud oversaturated sound. It is unknown if this was made intentionally or if it's an error spawned by a corrupted file.

## See also

* G. Nightmare
* T. Nightmare
* D. Nightmare
* H. Nightmare
* W. Nightmare
* S.G. Nightmare
* Tower Base Nightmare
* Jail Nightmare
* Nightmare?
* O. Nightmare
* L.M. Nightmare
* J.T. Nightmare
* L.I. Nightmare
* F. Nightmare
* E. Nightmare
* Grave Nightmare
* S. Nightmare
* D.A. Nightmare
Marchen

**Marchens** (メルヒェン, *Meruhyen*) are monsters that torture prisoners of the Jail. They are the enemies of the *Mary Skelter* series.

## Description

Marchens were once the plants and animals surrounding the city where the Jail was formed. Now, thanks to the Jail's mimicry, they've all been devoured and altered into torturing beasts.

**Note:** According to the Mary Skelter: Nightmares prologue novel, some of the humans were turned into marchens, when the Jail impacted onto earth. The marchens search for more humans to torture, once they start to run out of victims, due to them dying from their wounds.

Marchens are the most populous inhabitants of the Jail. If the Jail is like an organism, Marchens are like the cells that move through its body, carrying resources and performing various tasks. In the case of the Jail, their role is to imprison and torment humans to satisfy the Jail and allow it to grow. The blood spilled sates the Jail's hunger, the screams of agony its lullaby, the licking of the walls satisfies its libido. If an area has no humans to torture and the Marchens cannot acquire any from another area, they will perform these acts on themselves and each other to serve the Jail. They also serve as basic guards of the Jail, stopping any escape or rescue attempts, though they're no match for a team of Blood Maidens or even humans with sufficient gear and planning.

While it's never observed in any game, Marchens are led by the Nightmares.

## Appearance

Marchens come in all sorts of shapes and sizes based on the areas they reside in and their role, but one thing they have in common is being fairly scary-looking and having enmity for humans.

## *Mary Skelter: Nightmares*

Please note that the stats and levels below are for the **Remake** of Nightmares. If you need the stats of the marchens from the **Original version**, check out the marchens dedicated page. Furthermore, the stats only apply if you choose the Temple and the Dorm first. If you choose Downtown or the Waterside first, the numbers won't be consistent, but the drops, blood crystals, and weaknesses should still be the same.
Work Orders

**Work Orders** are quests from residents of the Liberated District and can be accepted at the Order of the Sun's HQ. Work orders become available as the story progresses with rewards given upon their completion.

## *Mary Skelter 2*

Mamoru manages the Work Order Center in the New Liberated District, but functionally it's still a nexus for sidequests

 01
 02
 03
Upper Tower

The **Upper Tower** (監獄塔・上層, *Kangokutō Jōsō*) is a dungeon found in the Final Chapter of both *Mary Skelter: Nightmares*and *Mary Skelter 2.*It can only be accessed after the Tower Base, and is home to the final bosses of both games: the Jail Nightmare, the Mysterious Nightmare, and the Love Nightmare.

## *Mary Skelter: Nightmares*

### Enemies (List Shared With Tower Base)

* Upper Tower Nightmare
* Cormaxia Alpha
* Cormaxia Omega
* Cruciness
* Stone Shadow
* Stone Eater
* Reliquiae
* Necrocorpse
* Judge Maiden
* Chrome Maiden
* Aegis Maiden
* Deadlicha
* Endercha
* Anamnesis Heart
* Crystal Heart
* Cockatrice
* Ralchikita
* Petite Seed
* Flynicker
* Ainess
* Slayer
* Reaper Fang
* Vile Servant
* Death Lich
* Venus Lip
* Killphilia
* Oracle Lip
* Wrinkled Lip
* Vile Eye
* Vile Bahn
* Dark Vile Eye
* Vile Unknown
* Mammon
* Demon's Fist
* Saturn
* Ungod
* Omega Tenir
* Furina
* Butcher
* Deus Machina

### Maps (Remake Version)

Floor 6Floor 7Floor 8Floor 9Floor 10Floor 11Floor 12
### Maps (Original Version)

Floor 6Floor 7Floor 8Floor 9Floor 10Floor 11Floor 12
## *Mary Skelter 2*

### Enemies

* Stone Eater
* Heaven's Chair
* Guilty Chair
* Ivy Tail
* Red Ivy
* Ivy Demon
* Ivy Ghoal
* Javac Harp
* Bishop Harp
* Guardian Harp
* Javacaos
* Vile Eye
* Dark Vile Eye
* Vile Unknown
* Mammon
* Demon's Fist
* Saturn
* Ungod
* Omega Tenir
* Furina
* Butcher
* Deus Machina
* Love Nightmare

#### Area 7

* Ivy Tail
* Javac Harp
* Mammon
* Stone Shadow
* Vile Eye
* Crucinoa

#### Area 8

* Bishop Harp
* Demon's Fist
* Stone Eater
* Vile Bahn
* Furina
* Crucinoa

#### Area 9

* Red Ivy
* Guardian Harp
* Demon's Fist
* Saturn
* Dark Vile Eye
* Butcher
* Heaven's Chair
* Crucinoa

#### Area 10

* Ivy Demon
* Guardian Harp
* Saturn
* Dark Vile Eye
* Deus Machina
* Guilty Chair
* Crucinoa

#### Area 11

* Ivy Ghoal
* Ungod
* Vile Unknown
* Deus Machina
* Guilty Chair

#### Bosses

* Mysterious Nightmare
* Grimbook (Rainbow)

### Maps

Floor 7Floor 8Floor 9Floor 10Floor 11Floor 12Floor 13
## See also

* Graveyard
* Temple
* Downtown
* Aquarium Ruins
* Dorm
* Waterside
* Art Alley
* Station Grounds
* Tower Base
* Metropolitan Office
* Judgment Tower
* Licard Island
* Frozen Jail Tower
* Eiserne Tower
* Grave Tower
* Salvation Tower
* Devouring Armada Tower
Illfang the Kobold Lord

**Illfang the Kobold Lord** (イルファング・ザ・コボルド・ロード, *Irufangu za Koborudo Rōdo*) was the Floor Boss of Floor 1 in Sword Art Online.

## Appearance

Illfang was an over two meters tall, rotund kobold, who was covered in red fur and had bloodthirsty, copper-red eyes. Illfang carried a large bone axe and a leather buckler shield to attack. Behind his waist, he carried a meter and half long nodachi weapon.

## Boss Information

**Axe and Buckler**: Illfang's starting weapon for the fight was an axe to deal short range damage, accompanied by a buckler shield to defend himself.

**Sentinels**: Illfang was accompanied by three Ruin Kobold Sentinels, who helped him fight the players.

**Nodachi**: When Illfang's health turned red he entered his second phase, and swapped his axe and buckler for his nodachi, which gave his attacks more reach and greater damage.

## Boss Battle

On December 4, 2022, the assault team, led by a player named Diabel, reached the Boss Room of the first Floor, where they were greeted by Illfang and three Sentinels. As Diabel tries to lead the charge, most of the assault team ignores the plan and starts aimlessly attacking Illfang, with one player yelling, "EVERY MAN FOR HIMSELF!!!" Diabel tries to regain control of the situation by barking orders to each Squad, but none of them listen to a single order, with one Squad stopping in the middle the fight to play Bejeweled.

Eventually, all the Sentinels are defeated and Illfang's health goes into the red. As Illfang goes to switch weapons, Diabel decides to land the finishing blow himself, believing the other players are not skilled enough to do it. However, Illfang pulls out a nodachi, instead of a talwar like the guidebook the assault team was following suggested, and strikes Diabel down with a combo, who was unprepared for the nodachi's longer reach and harsher damage. Though Diabel initially survived the attack, he eventually dies from his wounds.

Luckily, two players named Kirito and Asuna team up, with Asuna coming up with a strategy to knock Illfang off balance, allowing one of them to attack, repeating the process until they reach their victory. However, neither of them could agree who would deal the damage, resulting in both Kirito and Asuna fighting over who gets to deal the killing blow. After much back and forth, Kirito manages to slash Illfang across the body, killing the Boss and earning himself the Coat of Midnight.

## Differences from the Original

One of Illfang's sentinels is missing its snarl sound effect.

## Trivia

* Illfang was the first Floor Boss to kill a player.
Virtuoso

**Virtuoso** (ウォッチエンド, *Uotchiendo*) is a job found in *Mary Skelter: Finale* and is part of the Minstrel-Style jobs. It can only be used by Charlotte.

## Skills

* **Active Skills**
	+ *Volley:* Minor Earth damage to an enemy line.
	+ *Fire Attack:* Minor Fire damage to a vertical enemy line.
	+ *Water Attack:* Minor Water damage to a range of enemies.
	+ *Wind's Edge:* Minor Air damage to range of enemies.
* **Passive Skills**
	+ *Virtuoso's Skill:* Counterattack when damaged by magic.
	+ *Fighter Skill:* Maximum HP increases.
	+ *Mage Skill:* Reduces magic attack effects.
	+ *Archer Skill:* Increase AGI.
	+ *Scientist Skill:* LUC boost when an enemy is defeated, an item is used, or when a weakness is hit.
	+ *Libero Skill:* Chance of attacking adjacent enemy after attack.
	+ *Altair Skill:* 100% chance of surviving an attack when HP is at 1% or above.
	+ *Executioner's Skill:* Chance to counterattack when damaged by magic.
	+ *Dancer's Skill:* SP regenerates during battle each Turn.
	+ *Paladin Skill:* Chance of automatically guarding attacks.
	+ *Leech Skill:* Boost to damage output based on Blood Splatter.
	+ *Marshal Skill:* Chance of multiple normal attacks.

## Blood Crystals

* **ARh-:** 40
* **BRh-:** 20
* **ORh-:** 40
* **ABRh-:** 20

## Gallery

Charlotte Virtuoso.pngCharlotte as a Virtuoso
Sound Of Asia APSF Wiki

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Chimera

Placeholder image

A **Chimera** (キメラ, *Kimera*) is a monster that can be found on the 17th Floor in Sword Art Online.

## Synopsis

### Aincrad Arc

#### Pre-Episode 11

At some point, Tiffany teamed up with Klein and his Guild and went on a quest on the 17th Floor, where they battled a bunch of Chimeras. The quest was brutal, but they eventually were award with an axe, which went to Tiffany.

#### Episode 11

Klein and Tiffany reminisced on their quest together before the fight with the Skull Reaper, something that confused Kirito, as he didn't believe the two players had lives outside of him.

## Differences from the Original

It's never mentioned that SAO has Chimeras.
W. Nightmare

The Waterside Nightmare (旧河川・沼ナイトメア, *Kyūkasen-Numa Naitomea*) is one of many Nightmares that patrols the Jail. It is the protector of the Waterside Core.

## Story

### *Mary Skelter: Nightmares*

#### Chapter 5/6

The W. Nightmare plays more a nuisance role storywise, as Rapunzel explains that she has had to run and hide her entire life because of it and can't go back to the place she was born. Rapunzel joyfully kills it and leads the others to her birthplace, a Marchen with an exploded stomach, leading to Kaguya nearly breaking down and the reveal that Blood Youths and Blood Maidens were born from pregnant women who turned into Marchens.

### *Mary Skelter 2*

#### Chapter 4

The W. Nightmare does not do much storywise other than frighten the group as they try to reach Rapunzel. It simply acts as an obstacle in the way of getting to the next area.

## Trivia

* The Nightmare is based on Rapunzel's tower, which makes sense as it appears in the area that Rapunzel is found. Its legs resembles towers with long, blonde hair flowing out of it, and the main portion of the Nightmare houses what appears to be twin infants, a reference to the original tale where Rapunzel gave birth to twins after leaving her tower.

## See also

* G. Nightmare
* T. Nightmare
* D. Nightmare
* H. Nightmare
* S.G. Nightmare
* Tower Base Nightmare
* Upper Tower Nightmare
* Jail Nightmare
* Nightmare?
* O. Nightmare
* L.M. Nightmare
* J.T. Nightmare
* L.I. Nightmare
* F. Nightmare
* E. Nightmare
* Grave Nightmare
* S. Nightmare
* D.A. Nightmare
Waterside

**Waterside** (旧河川・沼, *Kyū Kasen-Numa*) is a dungeon that appears in both *Mary Skelter: Nightmares* and *Mary Skelter 2*. It is the dungeon for Chapter 5 or 6 depending on your choice in *Nightmares* and Chapter 4 in the second game. The Blood Maiden Rapunzel can be found here in both games.

## *Mary Skelter: Nightmares*

### Appearance

The Waterside appears to be a flooded area with many tracks, suggesting it was an amusement park or old-fashioned train station. Its color scheme features purple and deep blues. There are a few switches that require Sleeping Beauty's Blood Ability, Rose Arrows, to open. There are also breakable walls that require Snow White's poison bombs and some sections of broken tracks that either require Cinderella's or Gretel's abilities. The layout of the dungeon features long corridors with few big rooms, often giving little room for error when being chased by a Nightmare.

### Enemies

* Greedox
* Crucinon
* Cadaver
* Butcher Maiden
* Raptor
* Sun Raptor
* White Raptor
* Teeta
* Tower Knight
* Blood Knight
* Silver Knight
* Sea Vamp
* Deathwalker
* Spectre
* Cutthroat
* Octokraken
* Black Octoros
* Fluid Kraken
* Genokraken

#### Note

Crucimela does appear here, through the note next to the Heart Slate door, however it does not appear in the creature manual.

### Maps (Remake Version)

Floor 1Floor 2Floor 3Floor 4Floor 5Floor 6Floor 7
### Maps (Original Version)

Floor 1Floor 2Floor 3Floor 4Floor 5Floor 6
## *Mary Skelter 2*

### Appearance

The dungeon appears to be a flooded amusement park, as shown from the area map and from the many tracks and carts. The colors green and blue and prevalent throughout. There are many areas cannot be traversed without Gretel's Blood Ability, Bread Portal, and Little Mermaid's Blood Ability, Frozen Tear. The dungeon is made up of many long corridors with tracks or pits interconnecting them, with very few large rooms to speak of.

### Enemies

* Principal Hunt
* Jamic
* Dead Fly
* Seeker Hunt
* Poison Seeker
* Raptor
* Sun Raptor
* White Raptor
* Teeta
* Tower Knight
* Chronos Knight
* Silver Knight
* Sea Vamp
* Deathwalker
* Spectre
* Cutthroat
* Octokraken
* Black Octoros
* Fluid Kraken
* Genokraken

### Items

* Aurora Quartz
* Medium Med Kit
* Stone Cannon
* Blood Ability Piece
* Metal Fists

Floor 2* Homing Amplifier
* Dried Fruit
* Blood Ability Piece
* Ring of Gyges
* Citrine Ring
* Gold Piece
* Emerald Ring

Floor 3* High-Calorie Cookie
* Scale Mail
* Attack Blood Pack
* Fire Blood Pack
* Air Blood Pack
* Oak Armor
* Water Supply Pack
Floor 4* Heavy Poison Piece [x1]
* Blood Ability Piece
* Ring of Gyges
* Safety Scissors
* Attack Blood Pack
* Lunatic Mask
* Poison Blood Pack

Floor 5* Ring of Gyges
* Gold Piece
* Blood Ability Piece
* Poison Blood Pack
* Citrine Ring
* Medical Salve
* Large Water Supply

## See also

* Graveyard
* Temple
* Downtown
* Aquarium Ruins
* Dorm
* Art Alley
* Station Grounds
* Underground Cavern
* Upper Tower
* Metropolitan Office
* Judgment Tower
* Licard Island
* Frozen Jail Tower
* Eiserne Tower
* Grave Tower
* Salvation Tower
* Devouring Armada Tower
Flight System

The **Flight System** (フライトシステム, *Furaitoshisutemu*) refers the system that allows players to fly in ALfheim Online.

## Controls

There are two ways to control the flight of an avatar. The first method is by using a joystick-like controller that can be summoned by holding up one's hand as if to grip something:

* Pulling the controller towards oneself causes the player to rise, while pushing it away causes the player to descend.
* Moving the controller to the left or right causes the player to turn in the respective direction.
* Pushing the spherical button on the controller causes the player to accelerate, while letting it go causes the player to slow down.

The second, and more widely used method, is referred to as Voluntary Flight. Using this, the player controls their flight via their thoughts. A trick to voluntary flight is to imagine virtual bones and muscles, which control the player's wings, a bit above the shoulder blades and learn to control them.

## Limitations

The amount of time the player could spend flying is limited. After around 10 minutes of flight, the fairy's wings will become tired, indicated by the decrease in the luminescence of their wings, and would require the player to land and rest before being able to fly again.

The player's flight is also limited by an altitude limit, which prevents the players from flying over large mountains, like the ones separating the Alne Plateau from the race territories.

Additionally, as the player's wings require sunlight or moonlight for flight, most fairy races are unable to fly in underground dungeons. The only exceptions are Imps and Spriggans, who can fly for a very short amount of time underground if they have sufficient proficiency in a special advanced skill.

## Techniques

While the game still had a limit on the time that the player can spend flying, players who wanted to cover the maximum distance from a limited flight at the most efficient cruising speed had to start their journey from a high place, like the Fairport in Sylvaine, and continuously cycle between acceleration and gliding.

When the limit on flight time was removed, according to Kirito, the new acceleration theory was very similar to a car’s: immediately after taking off, both wings should be extended as much as possible for a more torque oriented flight, which allows a strong kick in the air, while for gradually speeding up, the angle of the wings should be sharpened, reducing the amplitude; at the highest speed, the wings need to be folded almost into a straight line and, at this stage, the player would be oscillating at a speed so high, that from the ground, the player would look like a colourful comet.

## Use

As most of the battles in ALfheim Online take place in the air, the player's mastery of flight determines their effectiveness in combat. Almost all advanced-level players have mastery over Voluntary Flight, as it allows them to have both hands free for battle, as well as their agility exceeding that of players who use controllers. Moreover, the maximum flight speed when using a controller is relatively low.
Butterfly Shield

**Butterfly Shield** (バタフライシールド, *Batafuraishīrudo*) is a spell in ALfheim Online that can protect a member of the caster's party in exchange for the caster's mana points.

## Description

Once the incantation is completed, a swarm of countless blue butterflies rise from the caster's raised appendage and cover the target of the spell, creating a shield barrier. This shield cancels out any damage that would be dealt to the target for as long as the caster pleases or until the caster's mana points (MP) runs out. Each attack drains the caster's MP by a large amount. The caster also feels the feedback caused by any attacks that hit the shield.

## Incantation

Deep in the meadow, hidden far away

A cloak of leaves, a moonbeam ray

Forget your woes and let your troubles lay

And when again it's morning, they'll wash away

Here it's safe, here it's warm

Here the daisies guard you from every harm

## Synopsis

### Fairy Dance Arc

#### Episode 16

Leafa used this spell to guard Kirito from a group of Salamanders' Fireballs, allowing time for Yui to hack into system.

## Trivia

* The incantation used to cast the spell is "Deep In The Meadow" from the Hunger Games series.
* The joke of Leafa quoting the Hunger Games was a happy accident from when SWE were searching for a poem to use.
Surprise Items

**Surprise Items** are items that can be given to the Blood Maidens to raise their affections in order to unlock events and Massacre Skills. They can be obtained by buying them from the traveling merchant/Clara, Work Orders/Commissions, Marchens, and the general store.

Each Blood Maiden has a preference in terms of gifts and interior items. In *Mary Skelter: Nightmares,* the player has to guess as to which gifts the girls will like. In *Mary Skelter 2,* only the gifts that each of the girls will like will appear in the menu, and they have no preference in terms of furniture.

The interior items will change the appearance of the Blood Maiden's room to match the theme of the item. There is no way to change the appearance of Otsuu or Jack's rooms.

## *Mary Skelter: Nightmares*

### Gifts

Characters will either love, like, dislike, or hate an item, with affection increasing or decreasing accordingly. Most items are liked; thus, any character not mentioned likes that item.

### Interior Items

Characters enjoy every interior item in a set. For example, Gretel loves the Monotone Set, which includes the Monotone Bed, Monotone Desk, Monotone Wallpaper, and Monotone Dresser.

## *Mary Skelter 2*

### Little Mermaid

* Shell Hairpin
* Old Bottled Ship
* Cracked Tank
* Pink Pearl Shell
* Pretty Coral

### Hameln

* Torn Manga
* Toy Sword
* Fake Hero's Sword
* Jewel Case
* New Manga

### Gretel

* Dirty Test Tube
* Suspicious Meds
* Scientist's Memo
* Weathered Pen
* Sweets Catalog

### Rapunzel

* Dank Snacks
* Crayon Set
* Cute Hairband
* Broken Comb
* Grown Up Book

### Kaguya

* Vivid Sash
* Dusty Doll
* Dull Wind Chime
* Torn Love Letter
* Graceful Hairpin

### Thumbelina

* Small Case
* Broken Pot
* Fake Tulip
* Sister Guide
* Leader Manual

### Snow White

* Dirty Lotion
* Apple Brooch
* Flower Handkerchief
* Mini Mascot
* Craft Set

### Sleeping Beauty

* Flat Blanket
* Fluffy Blanket
* Thorny Necklace
* Rose Candle
* Old Lip Balm

### Cinderella

* Pumpkin Décor
* Bamboo Broom
* Faulty Cosmetics
* Kids' Dresser
* Old Dress

### Red Riding Hood

* Scissor Sharpener
* Rusted Weights
* Simple Sewing Kit
* Elegant Hood
* Natural Fur Carpet

### Alice

* Chipped Mug
* Partial Card Deck
* Broken Watch
* Tea Party Manual
* Old-Fashioned Apron

## *Mary Skelter: Finale*

### Gifts

Characters will either love, like, or dislike an item, with affection increasing or decreasing accordingly. Most items are liked; thus, any character not mentioned likes that item.

### Interior Items

In Finale, interior decorations function like regular gift items, however they can only be gifted to a maiden once. Items from the Standard Set cannot be gifted because every maiden starts with the Standard Set.
Johnny Black/Relationships

## Allies

### Jeffrey

Johnny Black was one of the members of Laughing Coffin, but he did not agree with Jeffrey's vision for them. After Jeffrey fails to scare Kains, Yolko and Schmitt, Johnny broke character to tell Jeffrey that his modus operandi was holding them back from their true potential, and that he sucked at playing the bible quoting serial killer.

Jeffrey was offended by this, as it went against his faith, and initially ignored this criticism. However, thanks to Kirito, Jeffrey was eventually persuaded to try Johnny's way of thinking and had him narrate an advert for their Guild. But this eventually resulted in the end of their Guild, as they put the address for their secret base in the ad.

### Grimlock

Grimlock was one of Jeffrey's rare clients. Not much is known about their relationship, but by when Kirito commented on the amount of money Grimlock gave them, Johnny agreed that it wasn't a great amount, but they had to accept it due to the high paying clients were scared of them.

## Enemies

### Schmitt

Johnny Black was one of Schmitt's fans. When Schmitt gave a game that Johnny liked a bad score, Johnny threatened to rip out Schmitt intestines and ride him like a "meat toboggan". Initially, Schmitt just ignored this threat, like most of the death threats he'd received. But when Schmitt became trapped in SAO, this threat was one of the more prominent one that drove Schmitt into paranoia. Eventually, Schmitt met Johnny when he was hired to kill him. Johnny was excited to meet Schmitt and was flattered that he remembered him.

### Kains and Yolko

Kainsand Yolko were some of Jeffrey's targets. Johnny didn't interact with them much, as he was too focussed on Schmitt, but didn't seem to view them as people. When he referred to killing when talking to Jeffrey his choice in words made it sound like it was just something that needed to be done so they can leave.

### Kazuto Kirigaya

Kirito first met Johnny when Laughing Coffin were attempting to assassinate Kains, Yolko and Schmitt. When Jeffrey revealed how cheaply they were selling their services Kirito told them that they deserved more money for their work, which Johnny completely agreed with. After Kirito gave a impersonate about how necessary contract killing is, which gave Johnny chills, this inspired Laughing Coffin to pursue a different path. However, since this resulted in Johnny narrating an advert that gave away the location of their secret base and eventual defeat, this might have been a convoluted lie in order to trick Laughing Coffin into exposing themselves.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Episode 6
2. ↑ 2.0 2.1 Episode 9
3. ↑ Episode 5