Patch Notes v0.80

Next Patch Notes (v0.8x)→

* As the degree of growth per level increases, the starting level is reduced from **20** to **10**.

### Enemy

* **Decreases the number of enemies by 10%**
* **All enemies' HP is reduced by 10%**
* **Decreases enemy growth rate by 10% after 50 minutes**

* New Stat: **Abnormal Status Resistance**
	+ Decreases freeze and stun duration by the percentage of resistance. (If 100%, abnormal status is not applied)
	+ Every time you suffer from a condition, the resistance to that condition increases by 35%.
* ​**New Stat: Instant Death Resistance**
	+ Reduces instant death rate by the ratio of resistance. (In case of 100%, instant death is not applied)
* Resistance is applied only to enemy basic stats and is not included in growth stats.

* Abnormal Status Freezing Duration: 1 second
* Abnormal status stun duration: 0.4 seconds

​**Hive**

* You can now be frozen, stunned, and killed instantly.
* Status abnormality resistance: 50%
* Instant death resistance: 50%

**Overload**

* You can now be frozen, stunned, and killed instantly.
* Status abnormality resistance: 50%
* Instant death resistance: 50%

**Invader**

* Status abnormality resistance: 30%
* Instant death resistance : 30%

### Growth

* Increases attack power and maximum HP by 1% per level.
* The amount of mana required to level up is increased by 20%.
* The skill system has been removed, so the maximum level is adjusted to 70 accordingly.

### Technology

* The technology system is removed. (including unique technology)

### Magic

**\* The magic fusion system is removed.**

* Magic is divided into main magic and auxiliary magic depending on the purpose, and the maximum level and characteristic range are applied differently.

* Main magic (most attack magic)
	+ Max level: 7
	+ Special section: 4, 7
	+ Magic bullets, fireballs, lightning strikes, tornadoes, electric shocks, incineration, energy bullets, falling meteorites, blizzards, tidal waves, satellites, spirits, scorching rays

* Auxiliary magic (magic used for special purposes)
	+ Max level: 5
	+ Special section: 5
	+ Shield, Fluid, Magic Circle, Frost, Electrocution Zone, Armageddon, Lava Zone

**Attribute options are changed.**

* Three options are given for each characteristic section.
* For the main magic, there are separate 4-level and 7-level attribute options.
* Existing fusion magics will be included in the final attribute options of base magics.

#### **Magic Bullet**

* Max level: 7
* Attack factor: 100%
* Firing speed: 0.42 seconds
* Stat increase amount per level
	+ Magic bullet damage +20%
	+ Magic bullet firing speed +20%

------------------------ **Attribute [Lv 4]**

* **Rupture**
	+ Magic bullet damage +30%
	+ Magic bullet penetration +1
	+ Magic bullet projectile speed +33%

* **Explosive bullets**
	+ Magic bullet damage +50%
	+ Magic Strike Explosive Range +1
	+ Magic bullet firing speed -25%

* **Division**
	+ Fires 2 additional magic bullets diagonally.
	+ Magic bullet firing speed -50%

------------------------ **Attribute [Lv 7]**

* **Continuous cast**
	+ Number of magic bullets fired +2

* **Rampage**
	+ Magic bullets are fired at random locations.
	+ Magic bullet damage +30%
	+ Magic bullet launch speed x3

* **Doppelganger**
	+ Summons 3 illusions that
	+ Magic bullet firing rate -33%

#### **Fireball**

* Max level: 7
* Attack factor: 700%
* Cooldown: 0.95 seconds
* Stat increase amount per level
	+ Fireball damage +20%
	+ Fireball cooldown -8%

------------------------ **Attribute [Lv 4]**

* **Thermal amplification**
	+ Fireball damage +30%
	+ Fireball Penetration +1
	+ Fireball projectile speed +33%

* **Baptism of Fire**
	+ When casting fireball, fires 2 additional fireballs with 50% power.

* **Ignition**
	+ Fireball cooldown -0.3 seconds

------------------------ **Attribute [Lv 7]**

* **Big Explosion**
	+ If you cast a fireball 4 times, the power of the next fireball doubles.
	+ Fireball explosion range +20%

* **Poison gas**
	+ The fireball explosion expands and deals damage 3 times.
	+ Fireball damage -30%

* **Constellation**
	+ Fireballs are fired at random locations and last for a short time following the test subject.
	+ The movement speed of the fireball gradually decreases.
	+ Fireball Penetration +1

#### **Lightning**

* Max level: 7
* Attack factor: 800%
* Cooldown: 1.5 seconds
* Stat increase amount per level
	+ Lightning damage +20%
	+ The number of lightning strikes +1

------------------------ **Attribute [Lv 4]**

* **Lightning Explosion**
	+ Lightning damage +30%
	+ Lightning explosion range +50%

* **Lightning Blast**
	+ Number of lightning strikes +50%

* **Dark clouds**
	+ Lightning cooldown -0.5 seconds

------------------------ **Attribute [Lv 7]**

* **Clear Sky**
	+ Lightning strikes are created 1-3 times in succession .

* **Orbital Bombardment**
	+ The lightning explosion expands and deals damage 3 times.
	+ Lightning strikes are generated sequentially at random points.
	+ Lightning damage -30%

* **Judge**
	+ Lightning is integrated into one.
	+ Deal half damage to nearby enemies .
	+ Explosive range +20% per number of lightning strikes
	+ Lightning damage x3
	+ Lightning cooldown x3

#### **Meteor Fall**

* The meteorite fall zone disappears.
* Max level: 7
* Attack factor: 1500%
* Cooldown: 3.8 seconds
* Stat increase amount per level
	+ Meteor fall damage +20%
	+ Meteorite fall explosion range +10%

------------------------ **Attribute [Lv 4]**

* **Bang**
	+ The center damage of the meteorite fall explosion is doubled.
	+ Meteor fall damage +20%

* **Shockwave**
	+ Stuns enemies near the meteorite explosion.
	+ Meteor falling explosion range +10%
	+ Meteor fall cooldown +20%

* **Big bump**
	+ If you cast Meteor Fall 3 times, the power of the next Meteor Fall increases by 1.5 times.
	+ Meteor fall cooldown -15%

------------------------ **Attribute [Lv 7]**

* **Volcanic eruption**
	+ Meteorite fall explodes immediately and leaves a crater
	+ Deal damage equal to 20% of meteorite fall damage per second.
	+ (Crater duration: 3 seconds)

* **Meteor shower**
	+ Number of falling meteorites +4
	+ Meteorite fall damage -30%
	+ Meteorite fall range -50%

* **Asteroid**
	+ Meteorite fall damage x2
	+ Meteorite fall explosion range x2
	+ Meteor fall cooldown +80%

#### **Whirlwind**

* Max level: 7
* Attack factor: 250%
* Damage interval: 0.66 seconds
* Duration: 1.8 seconds
* Cooldown: 2.8 seconds
* Stat increase amount per level
	+ Storm damage +20%
	+ Storm duration +20%

------------------------ **Attribute [Lv 4]**

* **Hurricane**
	+ As long as the tornado lasts, the damage increases gradually.
	+ Increases up to 80% at the end of the duration.

* **Tornado**
	+ Whirlwind additional cast rate +30%
	+ Whirlwind cooldown -10%

* **Typhoon**
	+ Whirlwind Duration +66%

------------------------ **Attribute [Lv 7]**

* **Extreme weather**
	+ Twister size expansion speed +100%

* **Electric Sphere**
	+ Wind whirlwind gradually shrinks and fires projectiles.
	+ Tornado damage +25%
	+ Tornado size +100%

* **Black hole**
	+ A tornado is created at a random location near the test subject and does not move.
	+ Each time the tornado deals damage, it pulls the target.
	+ Tornado Duration x1.5
	+ Whirlwind size +20%
	+ Tornado cooldown x2

#### **Electric shock**

* Max level: 7
* Attack factor: 600%
* Quantity: 1~3
* Cooldown: 1.5 seconds
* Stat increase amount per level
	+ Electric shock damage +20%
	+ Max number of shocks +1

------------------------ **Attribute [Lv 4]**

* **Burning Wave**
	+ Electric shock damage +50%,
	+ Electric shock size +33%

* **Static electricity**
	+ Minimum number of shocks +2
	+ Maximum number of shocks +1

* **Electric shock accident**
	+ Electric shock stuns enemies with a 20% chance.
	+ Electric shock cooldown -15%

------------------------ **Attribute [Lv 7]**

* **Chain Lightning**
	+ Electric shocks are chained 1 to 3 times.

* **1 million volts**
	+ Electric shock projectiles have a 22% chance of increasing damage by 500%.

* **Superconductivity**
	+ Electric shocks are generated sequentially towards nearby enemies.
	+ Electric shock damage +30%
	+ Electric shock size x2
	+ Electric shock cooldown +20%

#### **Energy shot**

* Fixed an issue where energy bullets were cut off during firing.
* Max level: 7
* Attack factor: 600%
* Quantity: 4
* Duration: 0.5 seconds
* Cooldown: 3.3 seconds
* Stat increase amount per level
	+ Energy bullet damage +20%
	+ The number of energy bullets +1

------------------------ **Attribute [Lv 4]**

* **Amplification**
	+ Energy bullet damage +40%
	+ Energy bullet size +25%
	+ Energy bullet projectile speed +20%
* **Entropy**
	+ Energy bullet splits into 2 with a 22% chance.
	+ Number of energy bullets +2
* **Particle Generation**
	+ Energy bullet cooldown -1.66 seconds
	+ Number of energy bullets -50%

------------------------ **Attribute [Lv 7]**

* **Charged Particles**
	+ When the duration of the energy bullet ends, it returns to the test subject.
	+ Energy bullet damage +20%
	+ Energy bullet projectile speed +30%
* **Spark**
	+ Energy bullets deal damage every 0.3 seconds.
	+ Energy bullet duration x2.5
	+ Energy bullet size +10%
	+ Energy bullet damage -33%
* **Flare**
	+ Energy bullets spread all over the place at once.
	+ When the duration ends, it explodes with twice the power.

#### **Incineration**

* Max level: 7
* Attack factor: 200%
* Quantity: 15
* Cooldown: 4 seconds
* Stat increase amount per level
	+ Incineration damage +20%
	+ Incinerate +20%

------------------------ **Attribute [Lv 4]**

* **Hellfire**
	+ Incineration damage +25%
	+ Burn size +40%
* **Combustion gas**
	+ Number of burns +66%
* **Ignition**
	+ Incinerate firing interval -30%
	+ Burn cooldown -20%

------------------------ **Attribute [Lv 7]**

* **Flame Bash**
	+ As incineration fires, the power gradually increases.
	+ (Maximum multiplier: damage x2, size x1.5)
* **Firelight**
	+ Each time you fire Incineration, it forms a spark with the same amount of damage.
	+ Number of burns +20%
* **Cerberus Flame**
	+ Incineration fires additionally to the sides.
	+ Incineration damage +30%
	+ Incineration range +20%
	+ Incineration horizontal size -33%
	+ Number of burns -33%

#### **Blizzard**

* The blizzard creation interval is faster and the falling effect is reduced.
* Max level: 7
* Attack factor: 650%
* Quantity: 24
* Cooldown: 4.5 seconds
* Stat increase amount per level
	+ Blizzard Damage +20%
	+ Number of blizzards +20%

------------------------ **Attribute [Lv 4]**

* **Freezing**
	+ Blizzard Damage +50%
	+ Blizzard explosion range +20%
* **Heavy snow**
	+ Number of blizzards +66%
* **Sleet**
	+ Blizzard spawn interval -33%
	+ Blizzard cooldown -15%

------------------------ **Attribute [Lv 7]**

* **Eternal Winter**
	+ Blizzard A blizzard intermittently falls during the cooldown. (It is not affected by spawn interval.)
	+ Number of blizzards created +30%
	+ Enemy movement speed -3%
* **Shooting star**
	+ The falling speed of the blizzard is slowed down.
	+ Blizzard Damage +50%
	+ Blizzard explosion range x2
	+ Number of blizzards -50%
	+ Blizzard spawn interval x2.2
* **Fire**
	+ The blizzard immediately explodes 2 times in a row, and the power of each explosion is reduced by 30%.
	+ The freezing function of the blizzard disappears.
	+ Blizzard spawn interval -25%
	+ Blizzard spawn radius -30%

#### **Tsunami**

* Max level: 7
* Attack factor: 400%
* Quantity: 7
* Cooldown: 9 seconds
* Stat increase amount per level
	+ Tsunami damage +20%
	+ Number of tidal waves +20%

------------------------ **Attribute [Lv 4]**

* **Rush**
	+ Tsunami damage +60%
	+ Tidal wave speed +30%
* **Log wave**
	+ Whenever a tsunami appears, every 3 splashes
	+ The power of the next spray increases by 1.5 times.
	+ Number of tidal waves +20%
* **Circulating currents**
	+ Tsunami cooldown -2.2 seconds

------------------------ **Attribute [Lv 7]**

* **Pole**
	+ A tidal wave is created simultaneously in all directions and freezes enemies.
* **Siren's Song**
	+ A tsunami is created close to the direction of the specimen movement.
	+ Tsunami cooldown -33%
	+ The number of tidal waves -50%
* **Major eruption**
	+ The tsunami generation radius is widened.
	+ Tidal wave damage x2
	+ Tidal wave size +10%
	+ Tsunami cooldown +30%

#### **Spirit**

* Fixed a phenomenon where the rate of fire was applied slower than the indicated value.
* Max level: 7
* Attack factor: 350%
* Firing speed: 1 second
* Stat increase amount per level
	+ Spirit Damage +20%
	+ The number of spirits +1

------------------------ **Attribute [Lv 4]**

* **Propulsion**
	+ Elemental Damage +50%
	+ Spirit projectile size +20%
	+ Spirit projectile speed +30%

* **Summon Coordination**
	+ The number of spirits +1
	+ Spirit firing speed +25%

* **High speed release**
	+ Additional elemental firing rate +25%
	+ Elemental firing interval -25%

------------------------ **Attribute [Lv 7]**

* **Magic Missile**
	+ The firing speed of spirits increases in proportion to the number of spirits.
	+ The launch interval becomes the same as the launch rate.

* **Overcharge**
	+ When the spirit fires all projectiles,
	+ Projectiles with triple damage and wide damage radius
	+ The test subject fires once.

* **Familiar**
	+ Spirits are integrated into one.
	+ Spirit fires projectiles in all directions.
	+ Number of shots per number of spirits x9
	+ Spirit firing interval 1/4
	+ Spirit firing speed 1/4

#### **Satellite**

* Max level: 7
* Attack factor: 350%
* Stat increase amount per level
	+ Satellite damage +20%
	+ Number of satellites +1

------------------------ **Attribute [Lv 4]**

* **Neutron**
	+ Satellite damage +30%
	+ Satellite size +50%
* **Celestial Tuning**
	+ Number of satellites +1
	+ Satellite rotation speed +25%
* **Star**
	+ Whenever the satellite damages an enemy, it explodes.
	+ Satellite damage +66%
	+ Number of satellites -2

------------------------ **Attribute [Lv 7]**

* **Anti-gravity**
	+ The rotational speed of the satellite gradually increases up to 3 times,
	+ Return to the original rotation speed again and repeat.
* **Wisp**
	+ The radius of rotation of the satellite is divided.
	+ Number of satellites x2
	+ Satellite rotation speed +30%
	+ Satellite size -50%
* **Nuclear Fusion**
	+ Satellites are integrated into one.
	+ Satellites deal damage every 0.5 seconds.
	+ Damage per number of satellites x1.2
	+ Size per number of satellites x1.2
	+ Satellite rotation speed -50%

#### **Arcane Beam**

* It does not rotate any more.
* The effect is changed.
* Max level: 7
* Attack factor: 650%
* Duration: 0.85 seconds
* Cooldown: 3.8 seconds
* Stat increase amount per level
	+ Arcane beam damage +20%
	+ Number of arcane beams +1

------------------------ **Attribute [Lv 4]**

* **Disassembly**
	+ Arcane beam damage +33%
	+ Arcane Beam Duration +50%
* **Optical amplification**
	+ Arcane beam damage +20%
	+ Arcane beam size +150%
* **Spectrum**
	+ Number of arcane beams +1
	+ Arcane beam generation interval -50%

------------------------ **Attribute [Lv 7]**

* **Entropy**
	+ Arcane beams are also created on the other side.
* **Destruction ray**
	+ Arcane beam rotates at high speed.
	+ Arcane beam damage +80%
	+ Arcane Beam cooldown +50%
* **Electromagnetic emission**
	+ Arcane beams are generated in random directions from 1 to the number of occurrences.
	+ Arcane beams deal damage every 0.5 seconds.
	+ Arcane Beam Duration x3

#### **Electric shock zone**

* Max level: 5
* Attack factor: 80%
* Damage interval: 1.3 seconds
* Stat increase amount per level
	+ Shock Zone Damage +20%
	+ Size of shock zone +10%

------------------------ **Attribute [Lv 5]**

* **Charge release**
	+ Shock Zone Damage +50%
	+ Shock zone size +25%
* **EMP**
	+ Enemy is stunned every time it receives damage from electrocution zone 5 times.
	+ Shock zone damage interval -20%
* **Fire Aura**
	+ The electric field periodically expands and disappears.
	+ Damage increases as you expand.
	+ (Maximum multiplier: damage x6, size x1.5)

#### **Frostbite**

* Max level: 5
* Attack factor: 500%
* Duration: 0.5 seconds
* Cooldown: 6 seconds
* Stat increase amount per level
	+ Frostbite Damage +20%
	+ Frost blast range +10%

------------------------ **Attribute [Lv 5]**

* **Absolute zero**
	+ Frostbite Duration +100%
	+ Frostbite Freezing Duration +20%
* **Ice Age**
	+ The frost blast explodes 3 times in a row.
	+ Explosion range increases by 50% per number of explosions.
	+ Frost blast range -20%
	+ Frostbite cooldown +20%
* **Earthquake**
	+ Frostbite's freezing function disappears and stuns enemies.
	+ Frostbite Damage +80%
	+ Frostblast explosion range +25%

#### **Shield**

* When the shield is exhausted, you become invincible for a short time.
* Max level: 5
* Cooldown: 18 seconds
* Stat increase amount per level
	+ Shield cooldown -10%

------------------------ **Attribute [Lv 5]**

* **Barrier**
	+ Whenever the shield is charged, you become invincible for 1 second.
	+ Damage received -8%
* **Rebuild**
	+ Two protective films are charged at once.
	+ Max number of shield charges +1
	+ Shield cooldown +20%
* **Destruction field**
	+ When the shield is exhausted, it causes an explosion.
	+ The explosion lasts for a short time along the test subject and inflicts damage 3 times.
	+ (Attack factor: 600 x3)

#### **Fluidization**

* Max level: 5
* Duration: 1.5 seconds
* Movement speed increase rate: 15%
* Cooldown: 18 seconds
* Stat increase amount per level
	+ Liquid duration +30%

------------------------ **Attribute [Lv 5]**

* **Mirage**
	+ Transform duration +80%
* **Space Distortion**
	+ When the fluidization duration ends, a powerful explosion is created around the test subject.
	+ (Attack factor: 4000% )
* **Spiritualization**
	+ Fluid cooldown -5 seconds
	+ Fluid movement speed increase rate +20%
	+ Fluid duration -50%

#### **Magic Circle**

* The effect is changed. (Cooldown reduction ▶ Attack power increase)
* Max level: 5
* Duration: 4.5 seconds
* Attack power increase: 20%
* Cooldown: 18 seconds
* Stat increase amount per level
	+ Magic circle attack power increase +5%
	+ Magic circle duration +20%

------------------------ **Attribute [Lv 5]**

* **Horsepower Tuning**
	+ While the magic circle is casting, all magic cooldowns are reduced by 20%.
* **Mana Conversion**
	+ When casting a magic circle, 1~5 marbles and crystals are created near the test subject.
* **Great Magic Circle**
	+ Increases magic circle attack power by 2 times.
	+ Magic circle duration +20%
	+ Magic circle cooldown +66%

#### **Armageddon**

* Max level: 5
* Cooldown: 100 seconds
* Stat increase amount per level
	+ Armageddon cooldown -10%

------------------------ **Attribute [Lv 5]**

* **Apocalypse**
	+ After the explosion of Armageddon, the HP of all enemies is reduced by 40%
	+ Over 20 seconds, the HP reduction gradually returns to 0%.
* **Rapture**
	+ Every time Armageddon is cast 4 times, all HP is restored.
	+ Health recovery rate per second +0.1%
* **Prophecy of the End**
	+ Acquiring a mana orb speeds up the cooldown of Armageddon by 1 second.
	+ Armageddon cooldown +10%

#### **New: Lava Zone**

* Max level: 5
* Attack factor: 400%
* Damage interval: 1 second
* Duration: 3.3 seconds
* Cooldown: 5 seconds
* Stat increase amount per level
	+ Lava Zone Damage +20%
	+ Lava Field Duration +20%

------------------------ **Attribute [Lv 5]**

* **Melting**
	+ Whenever an enemy receives damage from the lava field, the amount of damage received increases by 5%.
	+ (Max Magnification: 30%)
	+ Lava Zone Damage +33%
* **Crater**
	+ Number of lava fields +2
	+ Lava field size -30%
	+ Lava field duration -30%
* **Magma Eruption**
	+ Lava Zone Damage +25%
	+ Lava field size x2
	+ Lava field duration +50%
	+ Lava Zone Cooldown x3

### Artifact

* **Please understand that the Artifact system is not reorganized right away as the plan was slightly changed during development.**

* **The reorganization will be made during the hotfix, and the performance of some artifacts will be changed based on the current version 0.796.**

**General Artifact**

#### **mana bomb**

* Magic bullet explosion range +1, Magic bullet size +30%, Magic bullet movement speed -30%
* **▶** Fireball Range +15%

#### **oil bottle**

* Incineration cooldown -10%, meteorite fall zone duration +30%
* **▶** Burn cooldown -10%

**Rare Artifact**

#### **portal**

* Meteorite fall count +1, meteorite fall explosion range -20%
* **▶** Meteor Fall additional cast rate +20%

#### **prom mask**

* Number of spirits +1, number of satellites +1
* **▶** ATK +13%

#### **charging orb**

* Magic bullet firing amount +2, magic bullet firing speed +0.3 seconds
* **▶** Attack Power +20%, Magic Cooldown +15%

#### **old tree cane**

* Cooldown reduction +10% for the duration of the formation
* **▶** Magic circle attack power increase +10%

#### **tarot card**

* +20% Chance for Magic Bullets to Fire Random Projectiles
* **▶** +15% chance that Magic Bullet will fire a random projectile

#### **bandana**

* Twister number +1, twister movement speed +20%, twister size -30%
* **▶** Tornado additional cast rate +20%

**Legendary Artifact**

#### **mechanical arm**

* Number of Fireballs +1, Number of Incinerates +5
* **▶** Attack Power +15%, Incineration Count +50%

### School & Research

**Performance will be changed accordingly when the Artifact system is reorganized.**

##### ~~**Basic:** Vitality Lv +1, HP recovery rate per second +0.3%~~

* ~~**Master:** Vitality Lv +1, Healing Power Lv +1, HP recovery rate per second +0.5%~~

* **Basic:** Max HP +20%, HP recovery per second +0.3%
* **Master:** Max HP +30%, HP recovery rate per second +0.5%

##### **Magician**

* ~~**Basic:** 25% chance to fire random projectiles when firing magic bullets~~
* ~~**Master:** 40% chance to fire random projectiles when firing magic bullets~~

* **Basic:** +20% chance of magical bullets turning into random projectiles
* **Master:** +30% chance of magical bullets turning into random projectiles
* After the reorganization of the characteristics, the probability has been adjusted so that various types of projectiles with good performance can be cast.

##### **Battle Mage**

* ~~**Basic:** High-speed casting Lv +1, magic cooldown -3%~~
* ~~**Master:** High-speed casting Lv +2, magic cooldown -5%~~

* **\*Basic:** ATK +5%, magic cooldown -5%
* **Master:** ATK +10%, magic cooldown -10%

##### **Warlock**

* ~~**Basic:** Execution Lv +1, Corpse Explosion Lv +1, Corpse Explosion damage +10%, Corpse Explosion range +10%~~
* ~~**Master:** Execution Lv +2, Corpse Explosion Lv +2, Corpse Explosion damage +15%, Corpse Explosion range +15%~~

* **Basic:** Instant death rate +2%, Corpse explosion chance +10%, Corpse explosion damage, range +10%
* **Master:** Instant death rate +3%, corpse explosion chance +25%, corpse explosion damage, range +15%