Ember Yland

**Ember Yland** is one of the Mystery Ylands found in the Temperate Climate region costing 35 Exploration Points. Once unlocked it can be visited any amount of times or reset to be able to replay it again (it will cost 35 points to unlock it each subsequent reset). It was added in Update 1.7: Marvelous Mysteries. The main objective of this Yland is to gain access to the control room and fix the broken pump that normally helps keep the volcano cool.

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 **NOTE:** The following contains spoilers. Proceed only if you are incredibly stuck!

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## Exploring the Yland

### First Clue

Arriving at the Dock on the Western shore of the Yland, there is a note on the ground by the steps. Keep a note of how many steps there are, this is a clue to find a safe code. The wooden chest here can contain things like Sulphur Chunks, Gunpowder and Logs.

### Ruined House

Head South-East along the shore until you reach some ruined houses. Inside the first house is a wooden chest which can also have Sulphur Chunks, Gunpowder and Musket Balls. There is a Toy Soldier on the shelf and a Sea Urchin Trophy up on the wall.

### Mayor's House

The next large building is the Mayor's House, inside on the shelf is 10x Cubed Sugar and a wooden chest on the floor has some more loot.

In the next room is a table with a note from the Mayor and big safe that needs a code. The note explains you need to find four numbers to make a code for the safe.

### Blacksmith's

Just to the East of the Mayor's house is the Blacksmith's. Inside is kitchen wall cabinet which contains a Cogwheel. This is important for later so make sure to pick it up. On top of the roof is a wooden chest with items like Coal and more gunpowder.

### Second Clue

Just to the North of the Blacksmith's is a pond. Pick up the blue key on the pier, this is used to unlock a chest later. Dive into the water to find another note. The phrase "days of the week" is important here. Make sure to pick up the Wooden Harpoon as they are not craftable.

### The Windmill

Heading back to the West shore and then South is a ruined windmill. There are some blocks sticking out on the outside of the wall which can be used to climb up to the roof to gain access to the blue chest up there which is locked and requires the blue key from the Pond. It can have items such as Bullets and more gunpowder and sulphur chunks.

### Third Clue

Head up this hill to find a tower at the very top. Climb up the ladders to find another note. This one mentions about being surrounded by water on all four sides. The wooden chest has some more loot to grab.

### Fourth Clue

Descend the tower and walk down the North-Eastern side of the hill to find a doorway and another note. This clue gives you the code number without any riddles. Next to the door is a panel with symbols but we don't know this code yet.

## Unlocking the Safe

Now all the notes have been found, decipher the riddles to get a four number code. The first number is from the Dock, the second from the Tower, the third from the Pond, and the last number from the Control Room. The safe code is [Hide Spoiler] 9478[Show Spoiler]. Use this code to unlock the safe in the Mayor's house. Inside is a note with a riddle that reveals the code for the Control Room door.

## Opening the Control Room

Back at the Control Room door, interact with the panel and click on the correct symbols revealed by the note in the Mayor's safe to unlock it. The order is [Hide Spoiler] Lock, Sun, Moon, Spanner[Show Spoiler]. Once inside the control room, head to the back wall and look up on the wall. there is the Broken Pump that needs fixing. Right-clicking it will put the cogwheel you collected earlier from the Blackmsith's into place and the Mystery Yland is now complete. This will now unlock the safe underneath.

## Other Mystery Ylands

To see a list of other Mystery Ylands, click here