recursal/Fanatic-Fandom huggingface dataset:
The Ghost Town

**The Ghost Town** is one of the locations within Lorwich, Virginia, the principle location where Alone in the Dark: Illumination takes place.

## Author Text

The unnatural darkness that blanketed the remote town of LORWICH, VIRGINIA did not deter THEODORE 'TED' CARNBY. The shadows seemed to have eyes, but so what? If his experience as a 'supernatural private investigator' (a label he neither invited nor appreciated) had taught Carny anything, it was that fear makes for a poor traveling companion, especially when facing the unknown.

A year ago, the DELUGE MULTINATIONAL COMPANY, under the direction of billionaire CEO MITCH PRESTON, purchased and reopened the defunct Lorwich coal mine. Ever since then, rumors of accidents and bizarre animal attacks had leaked out from the troubled township. That was until last week, when Lorwich went silent. No communication in or out; all those sent to check did not return. It was as if the town had vanished into another dimension.

Carnby's new client (a self-described concerned party) wanted to know why. The client had requested Carnby rendezvous with one of his employees, a contact waiting for him, right now, at an elevator shaft not far from his present position. The contact, the client insisted, possessed 'valuable information' that would help Ted get to the bottom of the Lorwich mystery. Ted very much doubted that, but check cleared so here he was.

But right now, as Carnby set foot in the derelict train station that wold lead him to his rendezvous point, Ted's indifference shifted to vigilance. For, as Ted would soon remember, it is not the eyes in the shadows that are dangeorus, it's the teeth.

- The Author
The Hollow Catacombs

**The Hollow Catacombs** is one of the locations within Lorwich, Virginia, the principle location where Alone in the Dark: Illumination takes place.

## Author Text

His lungs expelling detritus from the recent blast that had formed Carnby's makeshift exit, he paused to catch his breath. Was there no end to these accursed creatures? They were lesser fiends for sure, vulnerable, but they swarmed like ants, stung like bees and packed together like wolves. A few of the species Carnby now recognized from prior 'investigations' as shadow-servants, creatures spawned from darkness by something far more powerful. A few others, more ominously, he could not identify. Carnby disliked not knowing what he was up against.

Despite the massing menance gnashing outside, Carnby's procedural mind still sought answers. There was no significant coal deposits here. No silver or precious metals that might justify Deluge and Preston's unprofitable investment into the mine. It was simply a byzantine labyrinth of abandoned tunnels and defunct digging equipment, filled floor to ceiling with blasphemous horrors.

Reopening this facility seemed like an act of insanity. Financial suicide. But Carnby knew all too well of the Deluge Company's sordid history, more specifically, the character of the company's sociopathic CEO, Mitch preston. Preston was bold, arrogant, selfish, but not stupid. Since an early age Preston had been obsessed with the reality of the occult. Not heaven and hell, but outer dimensional beings. outer Gods. The legend of the Old Ones. Carnby had worked for Preston once before, until he saw what Preston had been willing to do to get what he wanted. Carnby had walked away and never looked back. Now it seemed their paths were crossing again. Preston reminded Carnby of EZECHIEL PREZGT, the madman who built the Derceto mansion in Louisiana where the Carnby's battle with preternatural darkness had begun.

If Carnby was to truly understand Preston's intentions and uncover what was really behind the dark invasion and downfall of this small town, he would need to press on.

Not that he had much choice. he could not go back the way he came in now. He was past the point of no return.

- The Author
Tachyon Converter

The *Tachyon Converter* is a Hyper Specific Equipment used by Elendis in *Hyper Universe*. It provides balanced bonuses, enhances her  *Energy Switch*, and provides her a Vision Ward.

### Upgrade Stages

1697
1908
 Max Health +100
 Vision Ward

#### Vision Ward

Vision Ward equipped Can place Vision Wards for 120 sec Charge Time: 90 sec Max Charges: 2 Max Placements: 1 Hotkey: LShift

#### Enhance

Energy Switch: Cooldown -1.5 sec Healing projectile healing dispersion -50% Offensive projectile damage dispersion -50%
Sun Wukong

*Sun Wukong* is one of the playable Hypers in *Hyper Universe*.

## Introduction

This hyper maintains a potent balance of offense and defense, which makes him useful in all sorts of conflicts. He also has a few mobility skills that help him keep up with enemies or escape from a bind.

### Story

Those who know of Sun Wukong invariably describe him as a troublemaker. Considering his past, it's hardly an understatement. The list of the Monkey King's exploits could fill days worth of stories, so let's recap only the most famous ones.

He traveled to East Sea Palace and rampaged, demanding a weapon. Tired of his nonsense, the dragon king of the sea had to give him Ruyi Bang to make him stop. He went on to beat up grim reapers and wreak havoc in hell, he ate the peach treasured by the Queen Mother of the West, he stole and ate Taishang Laojun's magical pill, the list goes on and on. He also has a terrible temper, hitting whatever sets him off, so the title of troublemaker suits him well. It is said that Jade Emperor even fell sick because of all the trouble caused by Sun Wukong. However, no one could stop him thanks to his great skill with magic and all the heavenly medicines he's filled himself with. Until he was captured and sealed in the mountain by Buddha himself, Sun Wukong did not stop being a troublemaker.

The most famous of Sun Wukong's tales was surely when he accompanied Xuanzang in the journey to the west in search of Buddhist scripture. His work was acknowledged by Buddha, and he received the title of buddha of war and victory for his trouble. Considering his past, the word buddha doesn't really fit Sun Wukong. When someone talks about his past he tends to get embarrassed and explain that he was just young and reckless. People who suffered at his hands in the past might feel dismayed, but Sun Wukong now is quite different from his early days. Now he carries on his duty as a buddha by beating up monsters. It's a big improvement.

Do not underestimate Sun Wukong just because he is not as wild as before, though. Monkeys are not patient animals, and though they may mature their inner nature remains the same. Even though he acts polite to not besmirch the name of buddha, he still likes to play tricks once in a while. His old enemies still do not trust him."We should send him west again. Or make him capture 108 monsters."

Even now, his least favorite task is to read scripture. Staying in one place and reading is impossible for Sun Wukong. And so he has embarked on a new journey, to the wild worlds of Hyper Universe to train. No one is as excited as the Monkey King that he's on his way, after growing bored of all his own accomplishments.
Valter

*Valter* is one of the playable Hypers in *Hyper Universe*.

## Introduction

This hyper is at home on the front lines of any battle. His high health and defense allow him to take the brunt of attacks meant for his team. With his many defensive skills, he can be an important and versatile part of any team.

### Story

Valter's day starts at the crack of dawn with morning prayer. His prayer is not for himself, but a plea that the light of Aquinas reach even the darkest corners of the world. After prayer he sits down to a breakfast of barley bread and water. For 30 years, Valter has eaten the same simple meal as the sun rises, but does so with gladness in his heart. Once his meal is finished he begins his morning exercises, 100 laps around the training field and hours of strength training. Few of the templar under his command can keep up with him, but Valter completes his routine without fail every day of his long life.

At lunch, Valter treats himself to three boiled potatoes and thin corn porridge. Then it's back to training, this time with weighted weapons and practice armor. He trains until sundown, long after the last of his templars has given up and crawled back to his bunk to let his body mend. Once darkness falls, Valter returns to the chapel and prays until midnight. He never eats dinner. After hours of prayer, he sleeps for a few scant hours before rising at the crack of dawn and beginning again.

The Temple of Aquinas cannot be said to be cruel or strict, for Valter subjects himself to this training of his own volition. The religion of Aquinas has the most followers on the continent, and they have no end of offerings and wealth from their followers. Aquinas is a god of bounty, and the temple returns much of that bounty to the people who need it most. It is only Valter who chooses to practice his faith under such stringent rules. He invites his templar to follow his example if they wish to match his might, and many try but few succeed. Rain or shine, hot or cold, Valter carries on in his way.

His incredible discipline is what earned him the title of Commander and the unwavering loyalty of the templar. He never acts without respect or concern for his charges, though his own skills are far beyond what is even achievable for many under his tutelage. And he commands respect without ever asking for it, simply through his power of conviction. Valter is known as the defender of the light, even to those who have never met him.

"Aquinas once said, if there is a road ahead, you must walk it though it be covered in thorns. If it was the will of Aquinas that I face a great trial, then how could I not forge forth as one who is a humble servant of god? I pledged to be the sword and shield of Aquinas. Defender of Light? I dare not call myself such with my meager ability. It is my tremendous honor to give this worthless body in service to his will."
Signal

*Signal* is one of the playable Hypers in *Hyper Universe*.

## Introduction

This hyper possesses both moving and sniping attacks, allowing him to rush in and attack, then to snipe fleeing enemies. He's weak to hypers who charge, so constant use of his scanning ability to scout the battlefield is a necessity.

### Story

As the cosmic war dragged on, the powers behind it started to focus more on quantity than strategy. Every faction tried to gain the upper hand with new technology, and the most prolific of all weapons were the battle robots. They were the perfect tool of war, being both simple to mass-produce and easy to control. In time every planet touched by war had a robot factory, and conventional militaries were almost completely replaced by regiments of battle robots.

Signal was assembled in Space Year 3478. Its model series, EC570, was optimized for offensive strikes but had a crippling lack of defenses. This became the standard in the later days of the war, as recovery statistics for robots post-battle approached 0%. It was simply cheaper to build new robots than to recover and service the old ones. Signal was deployed directly from its manufacturing plant into the 821st Cosmic War. At this point defeat was all but assured for his makers, so his deployment was meant to do little more than delay the inevitable.

For a short time the battle swung in Signal's favor, and there was some hope from its commanders that victory was still possible. But just like with every other conflict, the enemy kept deploying additional robots of their own until Signal's group was overwhelmed. Though it survived the battle intact, its creators chose not to bother with retrieval as a newer model had already been developed. Signal continued to follows its programming, destroying enemies and evading danger until its power source failed from combat damage. The EC570 series faded into obscurity, and Signal drifted through space, quiet and alone.

<Restoration protocols engaged>

After almost a century of drifting in space, Signal awoke. A nearby collision of planets created an energy burst strong enough to revitalize its systems. Signal was stiff and rusted after decades of inactivity but appeared to be plenty hardy, built from durable alloys as he was.

<Critical error detected>

However, its circuitry had been nearly destroyed in its last battle, causing errors that the recovery protocol could not correct. Without control circuits it would be impossible for anyone to issue new orders to Signal. It could still identify targets, but lacking the control circuits meant that everything it identified was labeled a target. Signal has become a space-borne scourge, killing whatever it encounters to fulfil its original function.
Tlbww/sandbox1

Effects page that describes all of the benefictial and detrimental effects in Hyper Universe.

## Beneficial Effects

### Map Effects

These effects are gained when your hyper enters a part of the map or performs a non-combat function within a map.

base platform
allied towers
(warp)
status effects
Program
statistics and lower respawn
cooldown.
account
Level 5

### Jungle Minion Effects

These are effects gained from killing jungle minions.

### Hyper Effects

There are beneficial effects that affect yourself and/or your team.

### Equipment Effects

Certain equipment provide the user passive and latent statistical boosts or traits.

#### Team Equipment Effects

for the hyper equipped
with the item.Effect expires
for others outside
 Guardian's Codex |  Increases Defense by 20 and Movement Speed by 30
for the hyper equipped
with the item.Effect expires
for others outside
 Martyr's Shroud |  Decreases damage aken by 15%

## Detrimental Effects

Harmful statuses meant to weaken and debilitate enemies.Both hypers and Jungle minions alive can inflict certain negative statuses. Like beneficial effects, these status icons appear under a the equipment loadout window.

### Interferences

Interferences are detrimental effects that momentarily prevent control of a hyper. While the hyper may be uncontrollable, it does not always mean they can't be moved. Most hypers suffering an interference can still be pushed or pulled as well as be inflicted with another interference or restricting effect.

### Restrictions

These detrimental effects inhibit a hyper's movement, though not their ability to attack or use skills. Where there are a number of them in the game, some of them do not have status icons due brevity of their durations. Currently, hyper skills and some equipment can inflict restriction effects.

### Damage over time Effects

As the name suggests, these status cause damage to whoever has them. Certain equipment reduces the damage suffered during these status, however there are no means currently to block these status.

### Weakening Effects

These effects lower a hypers statistics. Only effects that lower movement speed count as a restriction effect. (and are subject to protective armors associated with restriction effects) All other weakening effects currently cannot be blocked or limited by any means beyond the effect expiring.
War Horn

The *War Horn* is a common equipment used in *Hyper Universe*. It primarily provides defensive bonuses and is used to gain a short-term boost in movement speed.

### Upgrade Stages

500
1197
1197
1064

#### War Horn

Can use **War Horn** Move Speed +200 Move Speed +2 sec Cooldown: 105 sec Hotkey: LShift (Use Accessory)

#### Passive

**War Horn** Upgrade Increases Move Speed Bonus +100 Move Speed Bonus +1 sec Cooldown: -15 sec
Successor's Mark

The *Successor's Mark* is a Hyper Specific Equipment used by Tae'guk in *Hyper Universe*. They provide offensive bonuses and enhances his *Blade of Wind* and *Surge of Earth*.

### Upgrade Stages

910
1404
1456
 Life Steal +5%

#### Enhance 1

Blade of Wind: Cooldown -1.5 sec Harmony linked attack damage +10%.

#### Enhance 2

Surge of Earth: Cooldown -1.5 sec Harmony linked attack damage +10%
Sanguine Scythe

The *Sanguine Scythe* is a common equipment used in *Hyper Universe*. It's primary use is the reduction to enemy defenses.

### Upgrade Stages

1662
1879
 Defense Penetration +5
 Defense Bypass +5

#### Passive

Enemy's Health restored -35% for 3 sec while attacking (Cooldown: 3 sec)

#### Latent Passive

When enemy's Health is 40% or lower, health restoration debuff effect +50%

When combined with the passive effect, it provides a solid 50% Health Restoration reduction although the wording may imply that it should be a larger amount.

### Strategy

This item is best used when facing certain enemy Hyper compositions, if the enemy Hyper is capable of tremendous Life Steal or healing impressive amounts it shines as it reduces the enemy Hyper's effectiveness greatly. However while it is a great item, other Defense Bypass items are generally more effective.

with
Events

Each Player brings eight Event cards to the match. Those sixteen Events are shuffled together and the first two are placed on the battleground.

At the end of each turn, the leftmost event is removed from the battleground, the rightmost is moved in it's place and a new one is drawn to replace it. When the Events deck is empty and a new one needs to be drawn, they are re-shuffled.

A player may use each of the two currently available Events each turn, no matter who brought them, even if the opponent has already used the Event during their turn.
Clashing Tides deck

←*Back to Shop*

### Clashing Tides

Under the Banner of the Pirate king, you are summoned to command the clasing tides of the Stronghold.

#### Cards

<center><img alt="Heroes" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Heroes.png" data-image-key="Heroes.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/f/f3/Heroes.png/revision/latest/scale-to-width-down/64?cb=20131215140806" class="lazyload" /><br />Heroes</center><center><img alt="Creatures" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Creatures.png" data-image-key="Creatures.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/e/ea/Creatures.png/revision/latest/scale-to-width-down/64?cb=20131215140848" class="lazyload" /><br />Creatures</center><center><img alt="Spells" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Spells.png" data-image-key="Spells.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/8/88/Spells.png/revision/latest/scale-to-width-down/64?cb=20131215140924" class="lazyload" /><br />Spells</center><center><img alt="Fortunes" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Fortunes.png" data-image-key="Fortunes.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/5/59/Fortunes.png/revision/latest/scale-to-width-down/64?cb=20131215141016" class="lazyload" /><br />Fortunes</center><center><img alt="Events" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Events.png" data-image-key="Events.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/e/e8/Events.png/revision/latest/scale-to-width-down/64?cb=20131215141056" class="lazyload" /><br />Events</center>[edit]

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  [Week of the Dead] | Uncommon | 1 : Destroy target friendly creature. You gain resources equal to half its cost, rounded down.
  [Celebration] | Common | 2 : Each player draws a card.
Blackskull Vulture Rider

Blackskull Vulture Rider costs 1  less to play for each creature that was put into a graveyard this turn.

## Uses

* Comes to it's fullest potential when comboed with Board clearing abilites such as  [The Forbidden Flame],  [Armageddon],  [Insect Swarm] and countless others, allowing for it to deploy for extremely low cost.
Crimson Sands deck

←*Back to Shop*

### Crimson Sands

Hakeem, Seeker of Mysteries, and the first of the Crimson Wizards, is willing to reaveal the ways of his order.

#### Cards

<center><img alt="Heroes" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Heroes.png" data-image-key="Heroes.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/f/f3/Heroes.png/revision/latest/scale-to-width-down/64?cb=20131215140806" class="lazyload" /><br />Heroes</center><center><img alt="Creatures" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Creatures.png" data-image-key="Creatures.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/e/ea/Creatures.png/revision/latest/scale-to-width-down/64?cb=20131215140848" class="lazyload" /><br />Creatures</center><center><img alt="Spells" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Spells.png" data-image-key="Spells.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/8/88/Spells.png/revision/latest/scale-to-width-down/64?cb=20131215140924" class="lazyload" /><br />Spells</center><center><img alt="Fortunes" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Fortunes.png" data-image-key="Fortunes.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/5/59/Fortunes.png/revision/latest/scale-to-width-down/64?cb=20131215141016" class="lazyload" /><br />Fortunes</center><center><img alt="Events" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Events.png" data-image-key="Events.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/e/e8/Events.png/revision/latest/scale-to-width-down/64?cb=20131215141056" class="lazyload" /><br />Events</center>[edit]

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Vision Ward

Vision Wards provide the user with minimap vision around the area of the ward. The ward will expire after a specific amount of time and up to 2 per player may be placed at a time though multiple can exist for a team. Wards are invisible to the enemy team.

Green Pitbull's *Parasitic Blossom* reveals enemies that trigger it on the minimap for a limited time and provides limited area vision to those near it.
Duel of Champions Wiki/editcopy/Section 2

**Game Mechanics and Expansions**
Mechanics

New User Guide

Card Exchange

Shop

Achievements

Abilities

Game Modes
Expansions

Basic Set

Void Rising

Herald of the Void

Forgotten Wars

The Five Towers

**Cards**

Heroes

Creatures

Spells

Fortunes

Events

Buildings

**Factions**

Haven

Inferno

Necropolis

Stronghold

Sanctuary

Academy

Neutral

**Schools of Magic**

Light

Air

Earth

Water

Fire

Dark

Primal
Gazal, Lady of Secrets

0 : Increase your ,  or  level by one.
1 : Draw a card.
3 : Until the end of the turn, whenever an effect causes cards to go from your opponent's library to their graveyard, draw a card.

## Lore

Gazal was born in the deserts of the Sahaar to a noble Wizard family of Shahibdiya, while they were travelling through the vast dunes to lay claim to a newly discovered Dragon Vein Nexus. The family discovered the Nexus the following day and multiplied by one hundred fold their already considerable wealth. Gazal, named after a wandering gazelle that lead them to the Nexus, was proclaimed the fortune bringer of their clan. In recognition, they did everything they could to spoil her rotten, but were only partially successful.

Gazal could light a fire with a flick of her wrist at the age of seven, and at the age of nine she invoked an ice-storm that covered an oasis she had discovered in the Sahaar desert, and lasted for a day in spite of the scalding heat. Though the exploit nearly killed the little Gazal, it proved that she was destined for greater things. She left the deserts and returned to the Seven Cities to study magic.

Gazal’s tremendous self-confidence served her well as she became one of the most accomplished and powerful Wizards of the Seven Cities. Named head of House Anima at the tender age of thirty-five, she was voted onto the Council of Nine on her first nomination. She has never even considered resigning from her lifetime position, though many do after the first seven-year term to follow magical studies or personal pursuits. Gazal has only ever had one ambition: restore to House Anima its rightful title as first House, and recover its status as the most powerful school of magic in the Seven Cities and all of Ashan.

Gazal argues relentlessly that the only reliable weapon is the Wizard’s staff, and that if the Wizards become nothing more than generals and fat merchants, the Seven Cities will one day fall into decay.

“A well-trained Wizard is a match for any army, provided the Council of Nine doesn’t make you fight with your staff tied to your back.”

## References

1. ↑ http://www.duelofchampions.com/en/news-events/details.aspx?newsid=19&title=INTRODUCING\_FORGOTTEN\_WARS
Zet

*Zet* is one of the playable Hypers in *Hyper Universe*.

## Introduction

This hyper is a well-rounded fighter with no real weaknesses. His skills provide a range of damage and mobility that allow him to contribute to any battle, and he can return to battle faster than other hypers when defeated.

### Story

They were a small and weak species, only ten centimeters tall at full adulthood. They had no natural defenses and were weak even for their size, so much so that small animals like cats were deadly threats. The one advantage they had was their cunning, using technology to support them where evolution would not. Their society advanced at a tremendous rate bolstered by their inventions, until they had weapons that could defeat enormous predators like bears. In their wisdom, they decided to use their genius not just for survival, but for the betterment of the world.

The Super Robot Project was a project that would determine the very future of gnome society. Plans called for an immense amount of resources and funding, so much so that advances in other areas ceased almost entirely. Setback after setback harried the project and the gnomes grew weary, wondering if their dream would ever be realized. Some began to doubt if they had the capacity to accomplish such a thing at all. As concerns mounted and spirits fell, it was decided to abandon the project and try to recoup the great losses their civilization had suffered on this folly."I don't believe in god, but this could not have happened without a blessing. To be honest, I was sure that I would give up my life for Zet. I've seen the sacrifices made by those who came before me, and I thought... This is worth the risk!"

The final prototype of the project, Super Robot Zet, proved to be everything that the gnomes had hoped for. After nearly 100 years, they had the grand and powerful defender they had always dreamed of. And it was all thanks to his rider, Moze, who risked everything to pull Zet through the rigorous and dangerous tests that proved his success. Only Moze can control Zet, due to his experience piloting and overcoming the many challenges the project faced.Some have voiced concerns about allowing such a powerful weapon to rest in the hands of one man. However, Moze has proven to be a righteous and trustworthy hero, fighting with Zet for causes that were undeniably just. No matter the danger, Moze and Zet will take on any challenge and emerge victorious. Even to the unknown world of Hyper Universe, they are ready to explore and fight for justice.

"If I can be honest, I couldn't be more happy about this situation. I can fight with Zet to protect the world! What could be more important than that? Maybe this was the destiny decided for us when Zet was completed and I was chosen to pilot him. With that great responsibility on my shoulders, I will not turn from any challenge! Together, we will fight for truth and justice!"
Haven

## Speech

In a world of constant conflict, where war and turmoil are ever present, a bearer of light is always needed. Can you command the forces of Haven and unite their might to create an unstoppable army? Are you a bearer of light!?

## Play Style

Haven is the perfect faction for players who enjoy a defensive gameplay. This faction relies heavily on healing, protection and quick resource gathering. Create strong creature formations to block your enemies and rely on light spells to bolster your forces and create openings in your opponent's defenses. A meaningful way to describe early Haven decks would be: slow and steady wins the race.

## History

In the year 569, the human Empire is ruled by the Falcon Kingdom. Some of the duchies under Falcon rule are left to defend their own borders in the event of turmoil. The Wolf Duchy in particular has been plagued by a series of Orc raids and unexplained events.

## Breakdown

Most of the Faction's forces are based on Humans, Griffins, Light Spirits and the mighty Angels.

* Creature's folio: defensive and healing powers
* Primary school of magic: Light
* Fortunes: Gaining faster resources and health

## Cards

<center><img alt="Heroes" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Heroes.png" data-image-key="Heroes.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/f/f3/Heroes.png/revision/latest/scale-to-width-down/64?cb=20131215140806" class="lazyload" /><br />Heroes</center><center><img alt="Creatures" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Creatures.png" data-image-key="Creatures.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/e/ea/Creatures.png/revision/latest/scale-to-width-down/64?cb=20131215140848" class="lazyload" /><br />Creatures</center><center><img alt="Fortunes" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Fortunes.png" data-image-key="Fortunes.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/5/59/Fortunes.png/revision/latest/scale-to-width-down/64?cb=20131215141016" class="lazyload" /><br />Fortunes</center>[edit]

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Trakakhan

*Trakakhan* is one of the playable Hypers in *Hyper Universe*.

## Introduction

This hyper is best served by constant aggression, opening combat with surprising and damaging attacks. The more damage he builds, the more damage he can do as the battle progresses. He can also shrug off many disruptive skills, allowing him to maintain momentum.

### Story

Trakakhan suffered plenty of grief from the moment of his birth. He was the son of an unmarried woman, a blasphemy in their culture. He was enormous and strong for an infant, and had the hair of someone many times his age. On top of all that his skin was a deep blue, leading to intense curiosity over who his father was. His mother refused to speak on the topic, and so it was rumored she and her strange son were cursed by the gods for her impropriety.

As he grew older, what little resemblance he had to other children faded further. Ten days after he was born he could walk, he killed a bull when he was five years old, and stood two meters tall at age ten. The rumors about him swirled furiously, with folks supposing that he might be the son of a monster. No matter how much she was pushed, though, his mother would say nothing about his origin.At the age of 20, Trakakhan was prepared for the coming-of-age ceremony all men undergo in his culture. Though the day started clear, as the fated time approached the sky turned dark and wet, with rumblings of thunder off in the distance. His mother told him to run, to flee the village, but he would not. Before she could push him further, an unexpected guest appeared.

"H-he's your son. Look. He looks just like you. So, please... please spare him."She begged for his life from the titanic god who stood before them, and in an instant Trakakhan knew this was his father. But why did she beg? His question was to receive no answer, for his mother was struck by a bolt of lightning and killed. In the eyes of his father, he could see that the bolt was meant for him.

The god of thunder would not kill Trakakhan that day. There are rules about gods killing humans, and his mistake cost him his seat among the divine. His power waned, and he saw that Trakakhan gained what he had lost. So he retreated to plot anew, though his aims remain unclear to all. All he left was his son and the charred body of the poor mother. Trakakhan held her and cried out, and it seemed the heavens themselves answered his cry.

The power that fills Trakakhan, the power of the god of thunder, is what gives him the strength to carry on. He seeks only revenge against the man who murdered his mother. To gain the strength to do that, he travels to Hyper Universe to hone his command of the storms. He has sworn this course on his mother's pendant, and he will not fail her memory.
Unlockable Content

Player can unlock content by these means:

* Through regular play.
* Crafting
* Events and Giveaways
* Purchase with in-game and NX cash.

## Crafting Unlocks

All Hypers have locked content capable of being crafted. Players can craft:

* Locked **hypers**
* An alternate skin
* 3 Equipment Loadout slots
* 3 Unique emotes
* 1 *Mini* emblem.

Currently, crafting unique equipment is not implemented. Some *hypers* have additional skins and emblems to craft via similar means. All recipes of a particular type are the same across different hypers though may require different colored bits.
Duel of Champions Wiki/editcopy

Welcome to the *Might & Magic Duel of Champions* WikiWelcome to the *Might & Magic Duel of Champions* Wiki.
The most comprehensive source of Duel of Champions information with 2,292 pages (920 articles).
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 2,292 pages (920 articles).

Spotlight: *Might & Magic Duel of Champions*
*Might & Magic Duel of Champions* is the online card game set in the fantastic Might & Magic Universe.

You will have to choose a hero and build his army with Creatures, Spells and Fortunes to defeat the opponent’s hero in a card battle of epic proportions.

* 672 fantastically detailed cards.
* Highly strategic gameplay with resources management, deck building, etc.
* Variety of ranked duels and online tournaments.
* **Registration and gameplay is free of charge.**

**Game Mechanics and Expansions**
Mechanics

New User Guide

Card Exchange

Shop

Achievements

Abilities

Game Modes
Expansions

Basic Set

Void Rising

Herald of the Void

Forgotten Wars

The Five Towers

**Cards**

Heroes

Creatures

Spells

Fortunes

Events

Buildings

**Factions**

Haven

Inferno

Necropolis

Stronghold

Sanctuary

Academy

Neutral

**Schools of Magic**

Light

Air

Earth

Water

Fire

Dark

Primal

Links
**DoC**

* Website
* Help and Support
* Facebook
* Twitter
* Server Status
* Twitch.TV
* Road to Paris Blog

**Wiki**

* Community portal
* How to Help
* Register

**Help**

* Gamepedia Help Wiki

Wiki Community
We are currently maintaining 2,292 pages (920 articles)!

Recent changes | New pages | Missing pages

If there's anything missing on the wiki, use the box below to start a new article:

You can also create new pages using the search box. Just type a new title, click "Go", and near the top of the results page, there will be a link to create the new page.

How to help
See how you can help contribute to *Duel of Champions* Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Register
Register an account to keep track of your contributions.

Videos

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed **here**.
Game Modes

*This article is a stub, please help Duel of Champions Wiki by expanding it.*

## Duels

When you click the **Play** button at the top of the screen you will be taken to the **Classic Duel**, which pairs you up against other players of your skill level (ELO) for straight forward duels. This is where you will get your constant flow of gold and experience points.

## Tournaments

The Tournament button will take you to the different tournament modes. Depending on what day it is, the official tournament will either be a **Jackpot Tournament** or a **Swiss Tournament**.

### Jackpot Tournament

The Jackpot Tournament will allow you to fight against other players one by one: you start off with 0 points and gradually work your way up the leaderboard if you can. You gain less gold for each duel as most of it is put into the global Jackpot. The higher up the leaderboard you go, the higher the percentage of the jackpot you will win at the end of the day!

### Swiss Tournament

The Swiss Tournament will allow you to enter an 8 player group. You will then fight 3 duels, and the best 2 players will get a nice prize. There will also be a lucky prize given to one of the players who comes 3rd to 8th place. To enter a Swiss tournament you need Tickets that can be bought in the shop. You can also create your own **Custom Tournaments** if you want to practice the Swiss Tournament, but these have no rewards.

**The tournaments do not unlock until you reach 200 ELO**, but in general, we would advise you NOT to enter tournaments until you feel confident you know the game well, as you may face some very experienced players!

## Practice

In the Practice mode you can test your decks and strategies against friends, online players or an AI opponent, without risking your skill rating or leaderboard rankings.
Duel of Champions Wiki/editcopy/Section 3

Links
**DoC**

* Website
* Help and Support
* Facebook
* Twitter
* Server Status
* Twitch.TV
* Road to Paris Blog

**Wiki**

* Community portal
* How to Help
* Register

**Help**

* Gamepedia Help Wiki

Wiki Community
We are currently maintaining 2,292 pages (920 articles)!

Recent changes | New pages | Missing pages

If there's anything missing on the wiki, use the box below to start a new article:

You can also create new pages using the search box. Just type a new title, click "Go", and near the top of the results page, there will be a link to create the new page.

How to help
See how you can help contribute to *Duel of Champions* Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Register
Register an account to keep track of your contributions.
Forgotten Wars

## Cards

<center><img alt="Heroes" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Heroes.png" data-image-key="Heroes.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/f/f3/Heroes.png/revision/latest/scale-to-width-down/64?cb=20131215140806" class="lazyload" /><br />Heroes</center><center><img alt="Creatures" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Creatures.png" data-image-key="Creatures.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/e/ea/Creatures.png/revision/latest/scale-to-width-down/64?cb=20131215140848" class="lazyload" /><br />Creatures</center><center><img alt="Spells" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Spells.png" data-image-key="Spells.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/8/88/Spells.png/revision/latest/scale-to-width-down/64?cb=20131215140924" class="lazyload" /><br />Spells</center><center><img alt="Fortunes" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Fortunes.png" data-image-key="Fortunes.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/5/59/Fortunes.png/revision/latest/scale-to-width-down/64?cb=20131215141016" class="lazyload" /><br />Fortunes</center><center><img alt="Events" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Events.png" data-image-key="Events.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/e/e8/Events.png/revision/latest/scale-to-width-down/64?cb=20131215141056" class="lazyload" /><br />Events</center>[edit]

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## References

1. ↑ http://www.duelofchampions.com/en/news-events/details.aspx?newsid=19&title=INTRODUCING\_FORGOTTEN\_WARS
Duel of Champions Wiki/Section 1

Welcome to the *Might & Magic Duel of Champions* WikiWelcome to the *Might & Magic Duel of Champions* Wiki.
The most comprehensive source of Duel of Champions information with 2,292 pages (920 articles).
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 2,292 pages (920 articles).

Spotlight: *Might & Magic Duel of Champions*
*Might & Magic Duel of Champions* is the online card game set in the fantastic Might & Magic Universe.

You will have to choose a hero and build his army with Creatures, Spells and Fortunes to defeat the opponent’s hero in a card battle of epic proportions.

* 672 fantastically detailed cards.
* Highly strategic gameplay with resources management, deck building, etc.
* Variety of ranked duels and online tournaments.
* **Registration and gameplay is free of charge.**
Herald of the Void

Might & Magic: Duel of Champions is proud to present the next chapter in The Forgotten Wars cycle: Herald of the Void.
This new card expansion recounts the vicious battles and skirmishes waged by the Herald of the Void. From the shadows, he seeks the power to fulfill a plan of utter annihilation, erasing what he sees as the blasphemous creation of Asha.
Collect 103 playing cards that illustrate the factions, heroes, creatures, spells and events that became the stuff of legend in The Forgotten Wars.

## Cards

<center><img alt="Heroes" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Heroes.png" data-image-key="Heroes.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/f/f3/Heroes.png/revision/latest/scale-to-width-down/64?cb=20131215140806" class="lazyload" /><br />Heroes</center><center><img alt="Creatures" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Creatures.png" data-image-key="Creatures.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/e/ea/Creatures.png/revision/latest/scale-to-width-down/64?cb=20131215140848" class="lazyload" /><br />Creatures</center><center><img alt="Spells" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Spells.png" data-image-key="Spells.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/8/88/Spells.png/revision/latest/scale-to-width-down/64?cb=20131215140924" class="lazyload" /><br />Spells</center><center><img alt="Fortunes" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Fortunes.png" data-image-key="Fortunes.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/5/59/Fortunes.png/revision/latest/scale-to-width-down/64?cb=20131215141016" class="lazyload" /><br />Fortunes</center><center><img alt="Events" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Events.png" data-image-key="Events.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/e/e8/Events.png/revision/latest/scale-to-width-down/64?cb=20131215141056" class="lazyload" /><br />Events</center>[edit]

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## References

1. ↑ http://www.duelofchampions.com/en/news-events/details.aspx?newsid=15&title=Introducing\_Herald\_of\_the\_Void
Basic Set

## Cards

<center><img alt="Heroes" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Heroes.png" data-image-key="Heroes.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/f/f3/Heroes.png/revision/latest/scale-to-width-down/64?cb=20131215140806" class="lazyload" /><br />Heroes</center><center><img alt="Creatures" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Creatures.png" data-image-key="Creatures.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/e/ea/Creatures.png/revision/latest/scale-to-width-down/64?cb=20131215140848" class="lazyload" /><br />Creatures</center><center><img alt="Spells" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Spells.png" data-image-key="Spells.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/8/88/Spells.png/revision/latest/scale-to-width-down/64?cb=20131215140924" class="lazyload" /><br />Spells</center><center><img alt="Fortunes" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Fortunes.png" data-image-key="Fortunes.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/5/59/Fortunes.png/revision/latest/scale-to-width-down/64?cb=20131215141016" class="lazyload" /><br />Fortunes</center><center><img alt="Events" src="data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3D" decoding="async" loading="lazy" width="64" height="64" data-image-name="Events.png" data-image-key="Events.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/duelofchampions\_gamepedia/images/e/e8/Events.png/revision/latest/scale-to-width-down/64?cb=20131215141056" class="lazyload" /><br />Events</center>[edit]

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## References

1. ↑ http://might-and-magic.ubi.com/universe/en-US/games/all-games/might-and-magic-duel-of-champions/index.aspx