Special Equipment

Special Equipments are existing weapons and armors in the game that contain some exclusive ability, which may contain a Special Functionality, or an Infused trait. See this page for recommendations about which weapons are considered best in class.

— Equipment with Infused Trait has one more trait than normal weapons. These infused traits can be affected by Lucky.

— Equipment with Special Functionality has a different mechanism than normal weapons. However, as this is an ability and not a trait, your abilities are not influenced by Lucky.

Special equipment can be purchased from the Guild Shop, Campaign Events, purchased with real money from the Bundle shop, or from the Black Market.

Note that regular weapons with an infused trait but no other special functionality (available in the Guild Wars shop) are not included in this list.

## Weapons with Special Functionality

### Assaults

* Bulldozer Shotgun
* Champion Assault Rifle
* Champion Assault Rifle: Code Orange
* Crimson Fury
* Daryl's Assault Rifle
* Dixieland BBQ
* Eugene's Pickle Jar
* Gwapo's Golden Roar
* Hazard Bulldozer
* Light Machine Gun
* Patriot T-89 Easter
* Stelio's 1M Decimator
* The Decimator
* The Decimator GP
* The Obliterator
* The Obliterator: Commonwealth ed.

**Special Functionality**: Attacks in a 90 degrees cone. Attacks that are not Body Shots push targets back 1 space. If the targets collide with another enemy or an obstacle, they get stunned (as long as they are not stun-resistant). Enemies that collide with a pushed target also get stunned (as long as they are not stun-resistant).

**Available Traits:**

* Crippling, Ensnare, Piercing
* Lucky, Concussion, Piercing
* Lucky, Ensnare, Piercing
* Piercing, Concussion, Crippling

**Special Functionality**: The Champion Assault Rifle has a slightly narrower attack cone, but with longer range. Charge attack is a bonus attack that can be targeted anywhere on the ground within range.
Deals additional damage.

**Available Traits:**

* Lucky, Concussion, Piercing
* Wide Spread, Concussion, Crippling
* Wide Spread, Destructive, Piercing

**Special Functionality**: The Champion Assault Rifle has a slightly narrower attack cone, but with longer range. Charge attack is a bonus attack that can be targeted anywhere on the ground within range.
Deals additional damage.

**Available Traits:**

* Wide Spread, Lucky, Crippling

**Special Functionality**: The Obliterator has an extended attack range. Its normal attacks damage enemies in a cone-shaped area, while its charge attack can be targeted anywhere on the ground within range, damaging and stunning enemies.
Normal attacks do not generate any threat, whereas charge attacks generate 2 threat.

**Available Traits:**

* Wide Spread, Concussion, Crippling

**Special Functionality**: Charge attack roots all targets for 1 turn (while rooted, the targets cannot move). If the survivor using this weapon makes an attack before moving on their turn, they may make a Quick movement after attacking. This weapon does not generate walker threat.

**Available Traits:**

* Destructive, Wide Spread, Lucky
* Lucky, Ensnare, Piercing
* Lucky, Wide Spread, Piercing
* Wide Arc, Destructive, Crippling

**Special Functionality**: Charge attack sets targets on fire!

**Available Traits:**

* Lethal, Charging, Wide Spread
* Wide Spread, Charging, Accurate

**Special Functionality**: Damages enemies in a radius around the target. Charge attack also stuns enemies.

**Available Traits:**

* Lucky, Concussion, Piercing

**Special Functionality**: Attacks in a 90 degrees cone. Attacks that are not Body Shots push targets back 1 space. If the targets collide with another enemy or an obstacle, they get stunned (as long as they are not stun-resistant). Enemies that collide with a pushed target also get stunned (as long as they are not stun-resistant).

**Available Traits:**

* Lucky, Concussion, Crippling

**Special Functionality**: Attacks in a 90 degrees cone. Attacks that are not Body Shots push targets back 1 space. If the targets collide with another enemy or an obstacle, they get stunned (as long as they are not stun-resistant). Enemies that collide with a pushed target also get stunned (as long as they are not stun-resistant).

**Available Traits:**

* Concussion, Crippling, Ensnare
* Crippling, Ensnare, Piercing
* Lucky, Ensnare, Piercing

**Special Functionality**: Charge Attack deals +50% damage instead of stunning enemies.

**Available Traits:**

* Lethal, Piercing, Wide Spread

**Special Functionality**: Lucky: Improves the chances that other traits will take effect by 20 %.

**Available Traits:**

* Wide Spread, Concussion, Interruptor

**Special Functionality**: The Decimator attacks damage enemies in a large circular area around the target, while its charge attack can be targeted anywhere on the ground within range, damaging and stunning enemies.

**Available Traits:**

* Tactical, Lucky, Concussion

**Special Functionality**: The Decimator attacks damage enemies in a large circular area around the target, while its charge attack can be targeted anywhere on the ground within range, damaging and stunning enemies.

**Available Traits:**

* Destructive, Lucky, Concussion
* Lethal, Lucky, Concussion
* Lethal, Piercing, Concussion
* Lucky, Ensnare, Concussion
* Lucky, Ensnare, Piercing
* Tactical, Lucky, Concussion

**Special Functionality**: The Decimator attacks damage enemies in a large circular area around the target, while its charge attack can be targeted anywhere on the ground within range, damaging and stunning enemies.

**Available Traits:**

* High Powered, Crippling, Concussion
* Lethal, Lucky, Concussion
* Lethal, Piercing, Concussion
* Tactical, Lucky, Concussion

**Special Functionality**: The Obliterator has an extended attack range. Its normal attacks damage enemies in a cone-shaped area, while its charge attack can be targeted anywhere on the ground within range, damaging and stunning enemies.
Normal attacks do not generate any threat, whereas charge attacks generate 2 threat.

**Available Traits:**

* Tactical, Concussion, Lucky
* Tactical, Concussion, Piercing
* Wide Spread, Concussion, Lucky

**Special Functionality**: The Obliterator has an extended attack range. Its normal attacks damage enemies in a cone-shaped area, while its charge attack can be targeted anywhere on the ground within range, damaging and stunning enemies.
Normal attacks do not generate any threat, whereas charge attacks generate 2 threat.

**Available Traits:**

* Tactical, Concussion, Piercing
* Wide Spread, Concussion, Lucky
* Wide Spread, Interruptor, Lucky

### Bruisers

* Burazi's stop sign spear
* Death Jam
* Festive Lucille
* Green Sign Spear
* Lucerne Hammer
* Luke's Gear Mace
* Morgan's Staff (Area Stun)
* Riot Shield
* Rosita's Macuahuitl
* Sawblade Shield
* Spiked Kingdom Shield
* Wide Margin (Area)
* Winter Hockey Stick (Area Stun)
* Zweihänder

**Special Functionality**: Attacks a three-space arc ahead of the user. Deals 25% of current HP as extra damage towards targets which cannot be stunned. Non-body shots stun the target(s) for an additional turn. Overwatch attacks force the enemy to end their turn early. Charge attack is a bonus attack in a three-space arc ahead of the user that stuns all targets and inflicts guaranteed Critical Hit. Deals 25% of current HP as extra damage towards targets which cannot be stunned.

**Available Traits:**

* Lucky, Destructive, Razor
* Lucky, Razor, Ensnare
* Wide Arc, Ensnare, Razor

**Special Functionality**: Attacks a three-space arc ahead of the user

**Available Traits:**

* Tactical, Concussion, Razor

**Special Functionality**: Attacks a three-space arc ahead of the user, stunning all targets. Charge attack is an extra attack that stuns all targets and inflicts guaranteed Critical Hit in a three-space arc ahead of the user. You can perform a normal attack on the same turn after using the charge attack.

**Available Traits:**

* Lucky, Concussion, Ensnare
* Tactical, Concussion, Razor

**Special Functionality**: Attacks a three-space arc ahead of the user. Deals 25% of current HP as extra damage towards targets which cannot be stunned. Non-body shots stun the target(s) for an additional turn. Overwatch attacks force the enemy to end their turn early. Charge attack is a bonus attack in a three-space arc ahead of the user that stuns all targets and inflicts guaranteed Critical Hit. Deals 25% of current HP as extra damage towards targets which cannot be stunned.

**Available Traits:**

* Wide Arc, Destructive, Ensnare

**Special Functionality**: Attacks in a five-space arc ahead of the user and guarantee not body shot on main target.

**Available Traits:**

* Destructive, Concussion, Razor
* Lucky, Concussion, Ensnare

**Special Functionality**: Attacks a three-space arc ahead of the user. Charge attack is a bonus attack that stuns all targets and inflicts guaranteed Critical Hit in a five-space arc ahead of the user. Targets which cannot be stunned are crippled. You can perform a normal attack on the same turn after using the charge attack

**Available Traits:**

* Lucky, Concussion, Razor
* Tactical, Concussion, Razor

**Special Functionality**: Attacks a three-space arc ahead of the user

**Available Traits:**

* Concussion, Lethal, Accurate
* Interruptor, Concussion, Razor
* Lethal, Concussion, Charging
* Lethal, Destructive, Accurate
* Lucky, Concussion, Charging
* Lucky, Concussion, Razor
* Tactical, Concussion, Razor

**Special Functionality**: Attacks in a two space arc, covering the spaces to the front and front-left of the survivor. Attacks that are not Body Shots stun and push targets back 1 space. If the targets collide with another enemy, they also get stunned (as long as it is not stun-resistant).

**Available Traits:**

* First Strike, Concussion, Ensnare
* Tactical, Concussion, Razor
* Tactical, Lethal, Razor

**Special Functionality**: Attacks in a three-space arc ahead of the user, stunning all targets. Body shots have a 75% chance of crippling the enemy.
If the survivor using this weapon makes an attack before moving on their turn, they may make a Quick movement after attacking.
Charge attack is a bonus attack that stuns all targets and inflicts guaranteed Critical Hit in a five-space arc ahead of the user. Targets which cannot be stunned are crippled.

**Available Traits:**

* Interruptor, Concussion, Razor
* Lucky, Concussion, Interruptor

**Special Functionality**: Attacks in a two space arc, covering the spaces to the front and front-left of the survivor. Attacks that are not Body Shots stun and push targets back 1 space. If the targets collide with another enemy, they also get stunned (as long as it is not stun-resistant).

**Available Traits:**

* Lucky, Concussion, Razor
* Tactical, Concussion, Razor
* Wide Arc, Concussion, Razor
* Wide Arc, First Strike, Razor

**Special Functionality**: Attacks in a two space arc, covering the spaces to the front and front-left of the survivor. Attacks that are not Body Shots stun and push targets back 1 space. If the targets collide with another enemy, they also get stunned (as long as it is not stun-resistant).

**Available Traits:**

* Tactical, Concussion, Razor

**Special Functionality**: Attacks a three-space arc ahead of the user

**Available Traits:**

* Destructive, Accurate, Lethal

**Special Functionality**: Attacks a three-space arc ahead of the user

**Available Traits:**

* Charging, Concussion, Razor
* Concussion, Lethal, Accurate
* First Strike, Destructive, Concussion
* Interruptor, Concussion, Razor
* Lucky, Concussion, Razor
* Tactical, Concussion, Razor

**Special Functionality**: Normal attacks do not stun, but deal greater damage. Reaches two spaces away. Attack at an angle to hit up to three enemies. Charge attack stuns enemies in a radius around the target.

**Available Traits:**

* Tactical, Interruptor, Razor
* Tactical, Lethal, Razor

### Hunters

* Blazeguard
* Buckshot Shotgun
* Burnout Rifle
* Crimson Harpoon Gun
* Daryl's RPG
* Devil's Fireworks
* Devil's Torch
* Festive Shotgun
* Flaming Crossbow
* Harpoon Gun
* N.U. Winter Harpoon Gun
* Ornate Shotgun
* Scoped Crossbow
* Shane's Buckshot
* Starbound Rifle
* Winter Harpoon Gun
* Wrecker Shotgun (Commonwealth Ed.)
* Wrecker Shotgun

**Special Functionality**: Hit up to 9 enemies up to 6 spaces away and has 60% chance to ignite targets.
No Body Shots on central target. No Overwatch, Charge attack and reload time

**Available Traits:**

* High Powered, Crippling, Piercing
* Tactical, Destructive, Piercing

**Special Functionality**: Shotgun's attacks are cone-shaped. Attacks towards enemies who are within 2 spaces of you deal +30% additional total damage.

**Available Traits:**

* Charging, Lucky, Destructive
* Charging, Piercing, Destructive
* Interruptor, Destructive, Lethal
* Lethal, Accurate, Interruptor

**Special Functionality**: Attacks do not have a range limit. Attacks beyond 6 spaces away deal 70% of normal damage.

**Available Traits:**

* Large Caliber, Lucky, Incendiary

**Special Functionality**: This weapon does not generate walker threat. Charge attack roots single target for 1 turn. While rooted, the target cannot move

**Available Traits:**

* Large Caliber, Crippling, Incendiary
* Large Caliber, Lucky, Destructive

**Special Functionality**: Hit up to 9 enemies up to 6 spaces away. No Body Shots on central target. Requires reloading. No Overwatch or Charge attack.

**Available Traits:**

* Lucky, Accurate, Destructive

**Special Functionality**: Hit up to 9 enemies up to 6 spaces away. No Body Shots on central target. Requires reloading. No Overwatch or Charge attack. 35% chance to ignite targets.

**Available Traits:**

* Lucky, Ensnare, Piercing
* Tactical, Lucky, Crippling
* Crippling, High Powered, Ensnare

**Special Functionality**: Hit up to 9 enemies up to 6 spaces away. No Body Shots on central target. Requires reloading. No Overwatch or Charge attack. 35% chance to ignite targets.

**Available Traits:**

* Accurate, Piercing, Destructive
* Tactical, Lucky, Crippling

**Special Functionality**: Shotgun's attacks are cone-shaped. Attacks towards enemies who are within 2 spaces of you deal +30% additional total damage.

**Available Traits:**

* Destructive, Piercing, Incendiary
* Incendiary, Interruptor, Ensnare
* Lucky, Destructive, Incendiary

**Special Functionality**: 45% chance to ignite targets.

**Available Traits:**

* Destructive, Piercing, Point Blank Shot
* Large Caliber, Piercing, Destructive
* Large Caliber, Piercing, Lethal

**Special Functionality**: Charge attack roots single target for 1 turn. While rooted, the target cannot move

**Available Traits:**

* Large Caliber, Lucky, Destructive
* Large Caliber, Piercing, Destructive

**Special Functionality**: This weapon does not generate walker threat. Charge attack roots single target for 1 turn. While rooted, the target cannot move

**Available Traits:**

* Large Caliber, Lucky, Crippling

**Special Functionality**: Attacks in a wider cone shape. Deals +30% extra total damage to enemies within 2 spaces. If the survivor using this weapon makes an attack before moving on their turn, they may make a Quick movements after attacking.
Has unique charge attack.

**Available Traits:**

* Charging, Destructive, Lucky
* Incendiary, Lucky, Crippling
* Incendiary, Piercing, Ensnare
* Lucky, Destructive, Incendiary
* Lucky, Destructive, Piercing

**Special Functionality**: Charge attack is a bonus attack that inflicts crippling on enemies. This weapon does not generate threat.

**Available Traits:**

* Large Caliber, Destructive, Piercing
* Large Caliber, Lucky, Crippling
* Large Caliber, Lucky, Ensnare

**Special Functionality**: Shotgun's attacks are cone-shaped. Attacks towards enemies who are within 2 spaces of you deal +30% additional total damage. Has a unique Charge Attack.

**Available Traits:**

* Charging, Destructive, Lucky
* Destructive, Incendiary, Lucky
* Lucky, Destructive, Piercing

**Special Functionality**: Attacks do not have a range limit. Attacks beyond 6 spaces away deal 70% of normal damage.

**Available Traits:**

* Charging, Destructive, Piercing
* Charging, Silenced, Incendiary
* Destructive, Lucky, Incendiary

**Special Functionality**: This weapon does not generate walker threat. Charge attack roots single target for 1 turn. While rooted, the target cannot move

**Available Traits:**

* Large Caliber, Crippling, Incendiary
* Large Caliber, Lucky, Crippling
* Large Caliber, Lucky, Destructive
* Large Caliber, Piercing, Destructive
* Lucky, Interruptor, Incendiary

**Special Functionality**: Attacks are cone-shaped. Attacks towards enemies who are within 2 spaces of you deal +30% additional total damage. Attacks that are not body shots push targets back 1 space. Charge attack roots targets.

**Available Traits:**

* Incendiary, Lucky, Destructive

**Special Functionality**: Attacks are cone-shaped. Attacks towards enemies who are within 2 spaces of you deal +30% additional total damage. Attacks that are not body shots push targets back 1 space. Charge attack roots targets.

**Available Traits:**

* Incendiary, Ensnare, Piercing
* Lucky, Destructive, Piercing
* Lucky, Ensnare, Piercing
* Lucky, Incendiary, Piercing

### Scouts

* Bayonet Musket
* Commonwealth Bayonet Rifle
* Crescent Edge
* Deadly Spike
* Festive Musket
* Hell's Hook Knife
* Kingdom Spear (Long Range)
* Mercer's Axe
* Ornate Bident
* Pitchfork (Long Range)
* Pouvoir Flag
* Ruby Reaper
* Sawtooth Spike
* Tenderizer
* The Croat's Hook Knife
* The Last word

**Special Functionality**: Reaches two spaces away. Attack at an angle to hit up to three enemies. Charge attack fires the musket in a similar manner to hunter's charge attack.

**Available Traits:**

* Lucky, Ensnare, Razor
* Swift Strike, Razor, Charging
* Tactical, Razor, Destructive

**Special Functionality**: Reaches two spaces away. Attack at an angle to hit up to three enemies. Charge attack is a stunning ranged attack that fires in a cone.

**Available Traits:**

* Tactical, Destructive, Razor
* Lucky, Concussion, Razor

**Special Functionality**: Attacks in a two space arc, covering the spaces to the front and front-right of the survivor. After killing an enemy, regain an Action Point once per turn

**Available Traits:**

* Destructive, Threat Reduction, Razor

**Special Functionality**: If a charge attack kills an enemy, threat is reduced by 1

**Available Traits:**

* Destructive, Charging, Razor

**Special Functionality**: Reaches two spaces away. Attack at an angle to hit up to three enemies. Charge attack fires the musket in a similar manner to hunter's charge attack.

**Available Traits:**

* Large Caliber, Destructive, Ensnare
* Swift Strike, Razor, Charging
* Tactical, Razor, Destructive

**Special Functionality**: Attacks in a two space arc, covering the spaces to the front and front-left of the survivor. After killing an enemy(including in enemies' turns), regain an Action Point once per turn. If this point is used to make another attack, it is guaranteed Critical Hit. Overwatch attacks force the enemy to end their turn early. Charge attack is guaranteed Critical Hit in a same two space arc, covering the spaces to the front and front-left of the survivor. Deals extra damage.

**Available Traits:**

* Lucky, Destructive, Threat Reduction

**Special Functionality**: Reaches two spaces away. Attacks at an angle to hit up to three enemies.

**Available Traits:**

* Accurate, Lucky, Lethal
* Destructive, Swift Strike, Razor
* Destructive, Tactical, Razor
* Lucky, Swift Strike, Destructive
* Tactical, Destructive, Razor

**Special Functionality**: Attacks in a two space arc, covering the spaces to the front and front-right of the survivor. Overwatch attacks force the enemy to end their turn early. The charge attack is an extra attack that inflicts a guaranteed critical hit in a 3-space arc.
Deals additional damage. Killing an enemy grants 2 charge points (instead of 1).

**Available Traits:**

* First Strike, Ensnare, Razor
* Lucky, Tactical, Razor
* Tactical, Destructive, Razor

**Special Functionality**: Reaches two spaces away. Attack at an angle to hit up to three enemies. Additionally, when defeating an enemy by dealing more damage than necessary, 100% of the extra damage will be dealt to a random adjacent enemy.

**Available Traits:**

* Tactical, Destructive, Razor
* Tactical, Razor, Ensnare

**Special Functionality**: Reaches two spaces away. Attacks at an angle to hit up to three enemies.

**Available Traits:**

* Accurate, Lethal, Destructive
* Lucky, Lethal, Destructive
* Swift Strike, Razor, Destructive
* Tactical, Razor, Destructive

**Special Functionality**: Attacks at an angle to hit up to three enemies. Overwatch attacks force the enemy to end their turn early. Has a 50% chance of making the walker(s) 'confused' for 1 turn when attacked in survivors' turn(amplified by Lucky). During the walkers' turn, the confused ones will target up to 1 furthest walker or raider within their range, moving and making an attack. The targeted walker or raider will remain stationary, making no attack, until the walkers' turn ends.
Charge attack is a bonus attack. Reaches 2 spaces away and hits in a 60 degree cone shaped area. Inflicts guaranteed Critical Hit.

**Available Traits:**

* Lucky, Destructive, Razor

**Special Functionality**: Attacks in a two space arc, covering the spaces to the front and front-right of the survivor. After killing an enemy, regain an Action Point once per turn

**Available Traits:**

* Destructive, Threat Reduction, Razor

**Special Functionality**: After killing an enemy, regain an Action Point once per turn, and reduce threat by 1. Deals additional damage.

**Available Traits:**

* Charging, Destructive, Razor

**Special Functionality**: Attacks in a two-space arc. Non-bodyshot attacks have a 60% chance to root the target for 1 turn. The charge attack is a bonus attack that roots enemies.
If the survivor using this weapon makes an attack before moving on their turn, they may make a Quick movement after attacking.

**Available Traits:**

* Charging, Destructive, Razor
* Charging, Lucky, Razor
* Lucky, Razor, First Strike

**Special Functionality**: Attacks in a two space arc, covering the spaces to the front and front-left of the survivor. After killing an enemy(including in enemies' turns), regain an Action Point once per turn. If this point is used to make another attack, it is guaranteed Critical Hit. Overwatch attacks force the enemy to end their turn early. Charge attack is guaranteed Critical Hit in a same two space arc, covering the spaces to the front and front-left of the survivor. Deals extra damage.

**Available Traits:**

* Lucky, Lethal, Razor

**Special Functionality**: Attacks in a five-space arc ahead of the user. If the survivor using this weapon makes an attack before moving on their turn, they may make a Quick movement after attacking.
Charge attack is an additional attack that can stun enemies

**Available Traits:**

* Charging, Destructive, Razor
* Concussion, Wide Arc, Ensnare
* Lucky, Ensnare, Concussion

### Shooters

* "Special Someone"
* "Special Someone" GP 2.0
* Assassin Bow
* Blizzard Pistol (Sea Stormer)
* Blizzard Pistol
* Blue Vortex Nail Gun
* Cupid's Bow
* Flaming Crossbow Pistol
* Hunting Bow
* Modified Nail Gun
* Nocturnal Bow
* Porcelain Pulverizer
* Savior Handgun
* Scoped 9mm
* Scoped Suppressed 9mm
* Shoot 'n Stake
* Spear Gun
* The Pulverizer
* Winter Bow

**Special Functionality**: 45% chance to ignite targets.

**Available Traits:**

* High Powered, Ensnare, Piercing
* High Powered, Lucky, Crippling

**Special Functionality**: 45% chance to ignite targets.

**Available Traits:**

* High Powered, Ensnare, Piercing
* High Powered, Lucky, Crippling

**Special Functionality**: This weapon does not generate walker threat. Deals additional damage

**Available Traits:**

* High Powered, Destructive, Piercing
* High Powered, Lucky, Crippling
* Lucky, Piercing, Ensnare

**Special Functionality**: Blizzard Pistol's attacks damage enemies in a small circular area around the target. The charge attack is a bonus attack which inflicts guaranteed Critical hit.
Does not generate threat.

**Available Traits:**

* Lucky, High Powered, Crippling

**Special Functionality**: Blizzard Pistol's attacks damage enemies in a small circular area around the target. The charge attack is a bonus attack which inflicts guaranteed Critical hit.
Does not generate threat.

**Available Traits:**

* Lucky, High Powered, Crippling
* Tactical, Destructive, Piercing
* Tactical, Lucky, Crippling

**Special Functionality**: This weapon aims at target further away. Does not generate threat. Attacks towards enemies within 2 spaces of you root target. Overwatch attacks force the enemy to end their turn early. Charge attack is a free attack that is guaranteed Critical Hit and roots the target.

**Available Traits:**

* Lucky, Incendiary, Crippling

**Special Functionality**: This weapon does not generate threat. If the survivor using this weapon makes an attack before moving on their turn, they may make a Quick movement after attacking.

**Available Traits:**

* High Powered, Lucky, Crippling

**Special Functionality**: 45% chance to ignite targets.

**Available Traits:**

* High Powered, Destructive, Piercing
* High Powered, Lucky, Crippling

**Special Functionality**: This weapon does not generate walker threat. If a charge attack kills an enemy, threat is reduced by 1

**Available Traits:**

* High Powered, Accurate, Lethal
* High Powered, Charging, Piercing
* High Powered, Lucky, Crippling

**Special Functionality**: This weapon aims at target further away. Does not generate threat. Attacks towards enemies within 2 spaces of you root target. Overwatch attacks force the enemy to end their turn early. Charge attack is a free attack that is guaranteed Critical Hit and roots the target.

**Available Traits:**

* Lucky, Piercing, Lethal

**Special Functionality**: This weapon does not generate threat. If the survivor using this weapon makes an attack before moving on their turn, they may make a Quick movement after attacking.

**Available Traits:**

* High Powered, Crippling, Incendiary

**Special Functionality**: The Pulverizer's attack damages enemies in a small circular area around the target, while its charge attack can be targeted anywhere on the ground within range, damaging and crippling enemies.

**Available Traits:**

* High Powered, Crippling, Lucky

**Special Functionality**: Lucky: Improves the chances that other traits will take effect by 20 %.

**Available Traits:**

* High Powered, Crippling, Incendiary

**Special Functionality**: High-powered scope allows the shooter to aim at targets further away than pistols can normally fire.

**Available Traits:**

* Destructive, Lethal, Piercing
* Destructive, Point Blank Shot, Piercing
* Lucky, High Powered, Incendiary

**Special Functionality**: Attacks cause no sound or threat increase.

**Available Traits:**

* Piercing, Charging, High Powered

**Special Functionality**: Fires a short-range projectile that hits several enemies in a line.

**Available Traits:**

* High Powered, Incendiary, Lucky
* Tactical, Lucky, Crippling
* Tactical, Lucky, Primed

**Special Functionality**: Fires a short-range projectile that hits several enemies in a line.

**Available Traits:**

* Accurate, Destructive, Piercing
* Charging, Destructive, Piercing
* Tactical, Lucky, Crippling

**Special Functionality**: The Pulverizer's attack damages enemies in a small circular area around the target, while its charge attack can be targeted anywhere on the ground within range, damaging and crippling enemies.

**Available Traits:**

* Destructive, Lucky, Crippling
* High Powered, Crippling, Lucky
* Tactical, Destructive, Lucky
* Tactical, Destructive, Piercing

**Special Functionality**: This weapon does not generate threat. If the survivor using this weapon makes an attack before moving on their turn, they may make a Quick movement after attacking.

**Available Traits:**

* High Powered, Crippling, Incendiary
* High Powered, Destructive, Crippling
* High Powered, Destructive, Piercing
* High Powered, Lucky, Crippling

### Warriors

* Chainsaw
* Daryl's Skeggox
* Dragon’s Tongue
* Morning Star
* Morning Star GP 3.0
* Obsidian Ripper
* Poleaxe
* Pumpkin Spikes
* Ruby Nightmare
* Winter Flame

**Special Functionality**: Hits enemies twice with each attack. Charge attack hits all adjacent enemies around the survivor. Critical hits ignore damage reduction.

**Available Traits:**

* Destructive, Interruptor, Razor
* Lethal, Destructive, Lucky
* Lethal, Destructive, Razor
* Tactical, Destructive, Razor

**Special Functionality**: Reaches 2 spaces away and hits in a cone shaped area, stunning targets. Overwatch attacks force the enemy to end their turn early. If the user didn't move before attacking, regain an Action Point after attacking once per turn. If this point is used to make another attack, it has guaranteed Critical Hit and weakens the target(s) for 1 turn. Melee attacks against weakened enemies are guaranteed to not be body shots, and have a 100% chance to give a charge point.
Charge attack is a bonus attack that inflicts guaranteed Critical Hit. Normal attacks after that won't give an extra Action Point.

**Available Traits:**

* Lethal, Destructive, Razor
* Wide Arc, Destructive, First Strike

**Special Functionality**: Reaches two spaces away and hits in a cone shaped area.

**Available Traits:**

* Tactical, Razor, Destructive
* Tactical, Razor, Ensnare

**Special Functionality**: Damage the target and every enemy adjacent to it. Attacks that are not Body Shots push targets back 1 space. If the targets collide with another enemy or an obstacle, they get stunned (as long as they are not stun-resistant). Enemies that collide with a pushed target also get stunned (as long as they are not stun-resistant). The main target is never a Body Shot on your own turn.

**Available Traits:**

* Destructive, Lucky, Interruptor
* First Strike, Interruptor, Ensnare
* Lethal, Destructive, Razor
* Lucky, Ensnare, Razor
* Tactical, Destructive, Razor
* Tactical, Lucky, Interruptor

**Special Functionality**: Damage the target and every enemy adjacent to it. Attacks that are not Body Shots push targets back 1 space. If the targets collide with another enemy or an obstacle, they get stunned (as long as they are not stun-resistant). Enemies that collide with a pushed target also get stunned (as long as they are not stun-resistant). The main target is never a Body Shot on your own turn.

**Available Traits:**

* Lucky, Ensnare, Razor

**Special Functionality**: Deals 50% extra damage. Killing an enemy grants 2 charge points (instead of 1), and charge attack requires 2 charge points to be activated. Charge attack is a bonus attack which inflicts guaranteed Critical Hit

**Available Traits:**

* Destructive, Wide Arc, Razor
* First Strike, Wide Arc, Ensnare

**Special Functionality**: Reaches two spaces away and hits in a cone shaped area. The main target is never a body shot. Charge attack is a bonus attack that roots.

**Available Traits:**

* Ensnare, Razor, Destructive
* Lethal, Destructive, Razor
* Tactical, Destructive, Razor

**Special Functionality**: Damage the target and every enemy adjacent to it. Attacks that are not Body Shots push targets back 1 space. If the targets collide with another enemy or an obstacle, they get stunned (as long as they are not stun-resistant). Enemies that collide with a pushed target also get stunned (as long as they are not stun-resistant). The main target is never a Body Shot on your own turn.

**Available Traits:**

* Destructive, Ensnare, Lucky
* Lethal, Destructive, Razor
* Lucky, Ensnare, Razor
* Tactical, Destructive, Razor

**Special Functionality**: Reaches two spaces away and hits in a cone shaped area. The main target is never a body shot. Charge attack is a bonus attack that roots.

**Available Traits:**

* Ensnare, Razor, Destructive
* Wide Arc, Razor, Destructive

**Special Functionality**: Reaches two spaces away and hits in a cone shaped area.

**Available Traits:**

* First Strike, Razor, Ensnare
* Tactical, Razor, Destructive
* Tactical, Razor, Ensnare