Gameplay:Character Creation

## General Considerations

The factors that you must decide upon are:

* **Your Home Plane**
	+ Determines the availability of several variables and UI.
* **Your Base Attributes**
	+ Determines the base values for Attributes before any modifications.
* **Your Species and Sex**
	+ Modifies Attributes.
* **Your Ethnicity and Culture**
	+ Grants Skill bonuses and Abilities.
* **Your Class**
* **Your Social Class and Profession**
* **Your Background**
* **Your Traits**
* **Your Tagged Skills**
	+ Boost a few skills.

## Step 1: Home Plane

*See: Home Plane for more*

This one of the most important decisions you can make, as it determines:

* Ethnicities available
* Cultures available
* Preset Classes available
* Professions available
* Traits available
* Your user interface

Options:

* Domhan
* Kosmos
* Mundus

## Step 2: Base Attributes

*See: Attributes for more*

The player is given an option whether to start allocation with "Average" or "Rolled" values.

### Average

If one chooses "Average" they begin the game with 550 points to allocate amongst one's attributes as they start allocation with 50 points in each attribute.

### Rolled

If one chooses "Rolled" they begin the game with a variable amount (55-1100) of points to allocate due to each attribute is given a random or "rolled" value between 1-20 which is then multiplied by 5.

## Step 7: Social Class and Profession

*See: Social Classes & Professions for more*

## Step 10: Tagged Skills

*See: Skills for more*

The player will choose five skills to receive a one-time boost of 15 points.

## Archetypes

### Mage

Attributes:

* Intelligence
* Wisdom
* Willpower

Species:

* Elf
* Half-Elf
* Lacertian

Domhan Classes:

* Cleric
└─> Classes page section
* Druid
└─> Classes page section
* Healer
└─> Classes page section
* Wizard
└─> Classes page section

Kosmos Classes:

* Occultist
└─> Classes page section

Mundus Classes:

* Priest
└─> Classes page section
* Warlock
└─> Classes page section

Skills:

* Evocation: The primary attack skill for a mage.
* Conjuration or Necromancy: Summon monsters to attack and distract your enemies
* Abjuration: protective spells and forms of arcane interference are alternative ways to replace armor
* Restoration: maintenance of health to prevent death if the enemy gets to close
* Illusion: provides many alternatives to direct attack

### Engineer

Attributes:

* Intelligence
* Wisdom
* Perception

Species:

* Elf
* Dwarf
* Dwelf
* Kobold

Domhan Classes:

*None*

Kosmos Classes:

* Engineer
└─> Classes page section
* Medic
└─> Classes page section

Mundus Classes:

* Sapper
└─> Classes page section

* Computer Science: Hack and program computers
### Thief

Attributes:

* Agility
* Charisma
* Dexterity

Species:

* Elf
* Goblin
* Kobold

Domhan Classes:

* Acrobat
└─> Classes page section
* Agent
└─> Classes page section
* Ranger
└─> Classes page section
* Thief
└─> Classes page section

Kosmos Classes:

* Confidence Man
└─> Classes page section
* Pickpocket
└─> Classes page section
* Survivalist
└─> Classes page section

Mundus Classes:

* Highwayman
└─> Classes page section
* Infiltrator
└─> Classes page section
* Prowler
└─> Classes page section

Skills:

* Sneak: The primary skill for avoiding combat, getting sneak attack bonuses, and generally staying undetected.
* Short Blade, Archery, Small Arm, or Thrown: Choose one of these as your primary weapon for attack. Archery, Small Arms, and Thrown weapons allow targets to be killed from a distance, though Archery and Small Arms give more range and Archery & Thrown weapons can kill silently. Short Blades such as Daggers and other knifes allow for attacks if ranged weapons are not an option.
* Light Armor: Light armor is the traditional armor type for thieves.
* Locksmith, Pickpocket, Sleight of Hand, and Forgery can be essential to one's less than legal activities.
* Speechcraft and its subordinate skills (Bluff, Bribery, Etiquette, Intimidate, Sense Motive, & Streetwise) can be necessary if one is to get out of trouble if when sighted or sell one's ill gotten merchandise.

### Warrior

Attributes:

* Strength
* Dexterity
* Endurance

Species:

* Dwarf
* Orc
* Saurian

Domhan Classes:

* Archer
└─> Classes page section
* Barbarian
└─> Classes page section
* Fighter
└─> Classes page section
* Knight
└─> Classes page section
* Scout
└─> Classes page section
* Warrior
└─> Classes page section

Kosmos Classes:

* Brawler
└─> Classes page section
* Gunslinger
└─> Classes page section
* Officer
└─> Classes page section
* Shock Trooper
└─> Classes page section
* Sniper
└─> Classes page section
* Soldier
└─> Classes page section

Mundus Classes:

* Footsman
└─> Classes page section
* Infantry
└─> Classes page section
* Marksman
└─> Classes page section
* Pugilist
└─> Classes page section
* Searu
└─> Classes page section
* Vanguard
└─> Classes page section
* Warlord
└─> Classes page section

Skills:

* Axe, Blunt, Long Blade, Polearm, Archery, Small Arm, or Thrown: Choose one of these as your primary weapon for attack. Most characters will only need to specialize in one.
* Powered Armor, Heavy Armor, or Medium Armor: A full suit of armor provides for resistance from damage
* Block: Extra defense
* Armorsmith, Fletching, Gunsmith, or Weaponsmith: Your equipment will sustain major damage; being able to repair, improve, or even replace them
* Athletics: Moving quickly and taking longer to drain one's stamina are important

### Shadowmage

* Nightblade
└─> Classes page section
* Pilgrim
└─> Classes page section
* Witchhunter
└─> Classes page section

Kosmos Classes:

*None*

Mundus Classes:

*None*

Skills:

### Battlemage

Attributes:

* Strength
* Wisdom
* Willpower

Species:

* Orc
* Saurian
* Elf

Domhan Classes:

* Battlemage
└─> Classes page section
* Hospitaler
└─> Classes page section
* Monk
└─> Classes page section
* Paladin
└─> Classes page section
* Sorcerer
└─> Classes page section
* Spellsword
└─> Classes page section

Kosmos Classes:

* Combat Chaplain
└─> Classes page section
* Esoteric Warfighter
└─> Classes page section

Mundus Classes:

* Battlepriest
└─> Classes page section

Skills:

### Cracksman

Attributes:

* Intelligence
* Dexterity
* Perception

Species:

* Dwarf
* Kobold
* Half-Dwarf
* Dwelf

Domhan Classes:

*None*

Kosmos Classes:

* Cat Burgler
└─> Classes page section
* Zealot
└─> Classes page section

Mundus Classes:

*None*

Skills:

### Specialist

Attributes:

* Strength
* Intelligence
* Perception

Species:

* Dwarf
* Orc
* Saurian

Domhan Classes:

*None*

Kosmos Classes:

* Combat Engineer
└─> Classes page section
* Combat Medic
└─> Classes page section
* Explosive Technician
└─> Classes page section
* Pioneer
└─> Classes page section

Mundus Classes:

*None*

Skills:

### Technomage

Attributes:

* Intelligence
* Wisdom
* Willpower

Species:

* Elf
* Half-Elf
* Lacertian

Domhan Classes:

*None*

Kosmos Classes:

* Akashic
└─> Classes page section
* Chaplain
└─> Classes page section

Mundus Classes:

* Arcane Engineer
└─> Classes page section
* Arcane Medic
└─> Classes page section
* Arcane Physician
└─> Classes page section
* Technomage
└─> Classes page section
* Technomancer
└─> Classes page section

Skills:

### Assassin

* Assassin
└─> Classes page section
* Rogue
└─> Classes page section

Kosmos Classes:

* Covert Operator
└─> Classes page section
* Hitman
└─> Classes page section
* Pathfinder
└─> Classes page section

Mundus Classes:

* Brigand
└─> Classes page section
* Commando
└─> Classes page section

Skills: