Chapter 07 - A Day at the Beach

## Characters

* Light Warden
* Storm Wizard
* Rogue Bowman
* Willow Druid
* Elder Mohawk

## Story

Enemies listed as Blue in this chapter page are **Blue +2** in-game.

### **7-1 The Search Begins...Again!**

In which our Heroes arrive at the fabled islands and get to trekking to find the Hallowed Horn.

#### Dialogue

* Light Warden - You know, for an old guy you can really slay some Hollow.
* Storm Wizard - Just a little flick here, a swish there, and boom! Chain lightning.
* Light Warden - A little flick of the wrist, huh...?
* Storm Wizard - Yes, magic is all in the wrist, my dear.
* Rogue Bowman - Bowman, come over here. I want to try something...

### 7-1-1 Senior Slayer

A tale in which Storm Wizard proves the elderly still have a lot to contribute in terms of slaying enemies.

### 7-1-2 You Will Get Wet

The moment in which our party gets soaked.

### **7-2 Aquatic Domicile**

The time in which our perceptive pack spots a houseboat...boathouse...a house that looks like a boat.

### 7-2-1 Soak Up Some Sun

A relaxing period in which our tired companions spend some time by the pool.

### 7-2-2 Shrubbery

In which Willow Druid makes a few more friends.

#### Dialogue

* Rogue Bowman - Willow Druid? What are you, uh, doing?
* Willow Druid - Conversing with the bushes.
* Rogue Bowman - Making friends, are we?
* Willow Druid - Shush... Haha, he \*does\* have a weird face!
* Rogue Bowman - I sure hope you're talking about Mohawk...

### **7-3 Lake Front Property**

A tale in which our squad finds an abandoned lakefront home.

### 7-3-1 Ouch

The one where our Heroes find out Elder Mohawk burns really easily.

### 7-3-2 Sun Block

The time in which Willow Druid finds some wild aloe vera for the rest of the party.

### **7-4 Bit of a Loner**

In which our Heroes get directions from a hermit crab.

### 7-4-1 More Where That Came From

A story in which our patient Heroes start to get tired of poorly built bridges.

### 7-4-2 Call Me Elder Mohawk

The one in which our perceptive crew spots the white whale.

### **7-5 Bridge Battles**

A tale in which our pugnacious pack picks a fight with a few fellows to get closer to the Hallowed Horn.

### 7-5-1 The Chafing

In which our Heroes need to stop to get the sand out of their boots.

### 7-5-2 We're Sunk

A time in which our squad realizes it takes a long time to repair a ship. A very long montage.

### **7-6 Another Sodding Bridge**

A moment in which our gallant group bravely traverses the terribly dangerous bridge of horrible death.

#### Dialogue

* Elder Mohawk - Back! Back I say! We know not what lurks in the shadows ahead!
* Willow Druid - It's a bridge. I think we'll be fine, Elder.
* Rogue Bowman - No, he's right!
* Elder Mohawk - Danger lurks around every aquatic corner?
* Willow Druid - A little dramatic don't you think, love?

### 7-6-1 Bridge Hollow

The one where our company is surprised by a Hollow under the bridge demanding answers to odd riddles.

### 7-6-2 Astronomical Advantages

A tale in which Storm Wizard goes to to toe with a mindless Hollow in a game of wits.

### **7-7 Hollow Greeting**

The adventure in which our gang finally manages to find the Hallowed Horn of legend and are able to communicate with the mindless Hollow.

#### Dialogue

* Elder Mohawk - Finally! The Hallowed Horn of LEGEND!
* Light Warden - But what do we do with it?
* Rogue Bowman - Um... poke it and hope for the best?
* Storm Wizard - Why can't artifacts ever come with instructions?