recursal/Fanatic-Fandom huggingface dataset:
Barachiel

**Barachiel the Messenger** (/bɑːˈreɪkiɛl/ *bah-RAY-kee-el*) is the ruler of Lunia, the bottommost layer of the Seven Heavens, one of seven such rulers known as the tome archons or Hebdomad, in the *Dungeons & Dragons* roleplaying game. He is the herald and messenger of the other archon paragons, and leader of the trumpet archons. As the ruler of the layer that borders the neighboring planes of Bytopia, Arcadia, the Outlands and the Astral Plane, it is also Barachiel's duty to guard Celestia against incursions from without, although the ocean of holy water that makes up most of the layer forms a strong defense in itself. His symbol is the lion, and his followers carry this symbol as a sign of obedience and fealty.

## Publication history

Barachiel was first mentioned as one of the Hebdomad in *Planes of Law* (1995). He was mentioned in the supplement *Warriors of Heaven* (1999).

In third edition, Barachiel appeared along with the other members of the Celestial Hebdomad in the *Book of Exalted Deeds* (2003).

## Description

Barachiel has been described as a 9-foot-tall androgynous human with silver skin and dark violet eyes. His large wings are covered with silver feathers, and he wears a glowing violet robe adorned with tiny motes of light that resemble stars. His longsword crackles with electricity, and he carries a burnished silver trumpet.

In previous editions, tome archons were described as having the heads of eagles or wise owls, but in 3rd edition they are given humanoid heads.

## Relationships

Barachiel rules the trumpet archons, archons of resurrection and song whose duty it is to guide souls called by *resurrection* or *raise dead* spells back to the Prime Material Plane.

*Planes of Law* mentions a ruling trumpet archon called Israfel, lord of the heralds.

## Realm

Barachiel dwells in the *Citadel of Stars*, a towering fortress with gleaming marble walls on the shore of the Silver Sea. An almost constant stream of trumpet archons enter and exit the castle to receive their orders from Barachiel.

The layer of Lunia is divided into 196 provinces, each ruled by a warden archon who answers to Barachiel.

## Worshippers

The archons of the Hebdomad do not desire to be worshiped themselves; instead, they guide mortals toward the worship of the deities of law and good. They do not tolerate cults in their names, and have no ability to grant spells. However, each is a patron of organizations and specific individuals who carry their ideals in the mortal realms. In this role, Barachiel and the other tome archons sometimes petition gods of good to grant particular spells and domains to their followers. They are careful to remind these followers that they are not deities, however; to do otherwise would be to fall prey to the sin of pride.

## References

{{#vardefine:numCol|2}}

1. ↑ 1.0 1.1 Wyatt, James, Darrin Drader, Perkins, Christopher. *Book of Exalted Deeds* (Wizards of the Coast, 2003)
2. ↑ McComb, Colin, and Wolfgang Baur. *Planes of Law*. Lake Geneva, WI: TSR, 1995
3. ↑ Perkins, Christopher. *Warriors of Heaven* (TSR, 1999)
Abigor (Dungeons and Dragons)

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Azazel (Dungeons & Dragons)

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Algoid

In the *Dungeons & Dragons* fantasy role-playing game, the **algoid** (Template:IPA-en *AL-goyd*) is a type of plant creature.

## Publication history

The algoid first appeared in the original first edition *Fiend Folio* (1981).

The algoid appeared in the second edition *Fiend Folio* Monstrous Compendium supplement (1992).

## Description

The algoid is a colony of algae that appears in the form of a green humanoid.

## Other publishers

The algoid appeared in the *Tome of Horrors* (2002) from Necromancer Games. The Algoid appears in Castles & Crusades *Classic Monsters the Manual*.

## References

{{#vardefine:numCol|2}}

1. ↑ Mentzer, Frank. "Ay pronunseeAY shun gyd" *Dragon* #93 (TSR, 1985)
2. ↑ Turnbull, Don, ed. *Fiend Folio* (TSR, 1981)
3. ↑ Williams, Skip, et al. *Monstrous Compendium Fiend Folio Appendix* (TSR, 1992)
4. ↑ Green, Scott (2002). *Tome of Horrors*. Necromancer Games, 6.
5. ↑ Hartsfield, Kim (2012). *Castles & Crusades: Classic Monsters the Manual*. Troll Lord Games, 11-12.
Belial (D&D)

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Aegis-fang

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Adam's Wrath

***Adam's Wrath*** is an adventure module for the 2nd edition of the *Advanced Dungeons & Dragons* fantasy role-playing game.

## Plot summary

*Adam's Wrath* pits mid-level PCs against Doctor Victor Mordenheim and his minions. The adventure includes a visit to a haunted mansion, a showdown with living snow, and a climax on the Isle of Agony.

## Publication history

*Adam's Wrath* was written by Lisa Smedman, and published by TSR, Inc. Doug Stewart did editing and additional development.

## Reception

Rick Swan reviewed *Adam's Wrath* for *Dragon* magazine #207 (July 1994). He reviewed this adventure with the supplement *Van Richten's Guide to the Created*, and commented that the "*AD&D* game meets Frankenstein in these first-rate supplements for the Ravenloft setting." He suggested considering "*Guide to the Created* a warm-up for the *Adam's Wrath* adventure". According to Swan, the "most unforgettable moment comes early, when the party regains consciousness in Mordenheim's lightning tower. I don't want to give it away, but suffice to say that when you awaken, 'Something is wrapped around your head, covering your eyes...'"

## References

{{#vardefine:numCol|2}}

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Swan, Rick (July 1994). "Role-playing Reviews". *Dragon*. Lake Geneva, Wisconsin: TSR (#207): 53.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>

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Guerre spirituelle

La **guerre spirituelle** a commencé a la fin de la survie spirituelle sur Owen, lorsque des clans furent créer, ceux de l'Anagoura et de Kagero et cela grâce a la prière commune de Byron Wave et Soma Irotchy forçant ainsi Haruka Maiden a créer ces clans. Aujourd'hui, la **guerre spirituelle** s'étend aussi a Kiba.

Elle symbolise le début du conflit entre l'Anougoura et Kagero mais aussi les conflits entre humains et spirits.

La **guerre spirituelle** s'étend aussi jusqu'à l'Astral depuis sa création, ayant pour conséquence la surveillance rapproché de cette dernière par les divinités astrales mais surtout, l'intervention de certaines divinités spirituelles dans le conflit.

La **guerre spirituelle** débute le 17 Septembre 2677, date de création de l'Anagoura et de Kagero.

La **guerre spirituelle** est la période durant la quelle se déroule le RP.
Astaroth (Dungeons and Dragons)

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Alleran Waylan

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Abrian

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Archmage (Dungeons and Dragons)

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Spellcasting

**Clarifications & Reminders:**

* Casters add their proficiency bonus & spellcasting mod to ranged attacks - NOT Dex
* The hand that holds an arcane focus (which substitutes for non-expensive material components) can also be the hand that is used for somatic components.
* You can cast spells in melee at no risk as long as they don't have concentration duration nor a ranged attack roll.
* A holy symbol can be held, worn visibly, or born on a shield to be used in spellcasting (as a focus).
* Ritual Casting: keep in mind that spellcasters can take extra time (typically 10 minutes) to ritual cast a spell so that they don't use a spell slot. The spell must have the 'ritual' tag. Clerics and Druids must have the spell prepared but Wizards only need the spell in their spellbook.

**Focus**

Characters that can use a weapon or shield as their focus (Cleric, Paladin, Blade Warlocks, Eldritch Knights, etc.) can cast S & VS spells while holding their weapon and shield, not just VM, SM, and VSM spells.

*Return to House Rules*
Ahuizotl (Dungeons & Dragons)

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Bel (Dungeons and Dragons)

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Arcane Archer (Dungeons & Dragons)

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Aerenal

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Annihilation (Forgotten Realms novel)

***Annihilation*** is a NY Times Best Seller fantasy novel by Philip Athans. It is the fifth book of the War of the Spider Queen hexad and, like other books in the series, it is set in the Forgotten Realms setting for *Dungeons & Dragons*.

## Plot summary

This book focuses on two rather large and epic events. First the wizard duel between Gromph and the Lichdrow Lord Dyrr. Gromph Baenre, after being transported by Dyrr to "Halfling Heaven" returns and is near victory over the lichdrow when Nimor Imphraezl interferes. The spell duel continues until Dyrr polymorphs himself into a Gigant and petrifies Gromph. Only with Triel's help does Gromph continue the fight and finally destroy the Lichdrow's physical body by breaking his staff, releasing a devastating magical discharge. Nimor flees from the battle after he is warned that Lloth is awakening.

The second major event in the book is the duel between Jeggred Baenre and Ryld Argith. Danifae sends Jeggred to kill Ryld using of a portal. The battle takes place in a large swamp where Jeggred doggedly pursues Ryld even after being interrupted by many local beasts. The duo finally crash into a human logging camp where events become rather chaotic. Jeggred slaughters most of the loggers and uses their leader's enchanted axe to break Splitter. Ryld is killed moments later and a victorious Jeggred eats his heart in triumph.

The group consisting of Quenthel Baenre, Pharaun Mizzrym, Danifae, and Valas Hune make very little progress in their quest to travel to the Abyss. They spend most of their time on the ship of chaos feeding it and making it ready for their journey. But, they finally do begin their journey with the help of Aliisza. Halisstra Melarn it seems has fully turned from the worship of Lloth and moves forward with her intentions of destroying the deity with Eilistraee's sword.

## Characters in *Annihilation*

* Nimor Imphraezl, A member of the Jaezred Chaulssin
* Valas Hune, A mercenary working under Bregan D'aerthe

## Reception

Annihilation ranked 22nd in the NY Times Best Seller list in August 2004.

## References

{{#vardefine:numCol|2}}

1. ↑ 1.0 1.1 "NY Times - Hardcover Fiction - August 1, 2004". NYTimes.com. August 1, 2004. Retrieved 2008-11-17.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>[*dead link*]

Template:2000s-fantasy-novel-stub
Aurak Draconian

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Alvarez (Dungeons & Dragons)

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Abraxas (Dungeons & Dragons)

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Akar Kessell

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Ansitif

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Bathym (Dungeons & Dragons)

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Anauroch

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AD&D Masterpiece Collection

The ***AD&D Masterpiece Collection*** is a collection of roleplaying games for Microsoft Windows, produced by Mindscape/SSI in 1996.

## Contents

The *Masterpiece Collection* included six of SSI's official *AD&D* licensed games in one box: *Dark Sun: Shattered Lands*, *Dark Sun: Wake of the Ravager*, *Ravenloft: Strahd's Possession*, *Ravenloft: Stone Prophet*, *Al-Qadim: The Genie's Curse*, and *Forgotten Realms: Menzoberranzan*. The games are all contained on four CD-ROMs, each of which also contains the relevant manuals in Adobe Acrobat format, allowing them to be printed out with exactly the same layout that they had originally.

## Reception

Andy Butcher reviewed the *Masterpiece Collection* for *Arcane* magazine, rating it a 6 out of 10 overall. He concluded that "six complete PC roleplaying games in one rather impressive box is certainly good value for the money". He noted that an Acrobat viewer is included to read and print the manuals, which allowed SSI to "save on the cost of including six relatively hefty booklets. Of course, if you haven't got access to a printer this isn't going to be very useful, but most of the games are fairly simple to get to grips with, provided you have at least a passing familiarity with the *AD&D* rules." He only felt that *Wake of the Ravager*, *Stone Prophet*, and *The Genie's Curse* were actually any good, and that the rest "struggle to attain varying degrees of averageness". Despite that, he did conclude that "even three decent (if not quite inspired) computer games for the price of one is still a great bargain - there's enough gameplay in this set to keep you going for several months at least".

## References

{{#vardefine:numCol|2}}

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Butcher, Andy (January 1996). "Games Reviews". *Arcane*. Future Publishing (2): 80.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
Bala (Forgotten Realms)

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Barbu (Dungeons & Dragons)

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Baalphegor (Dungeons & Dragons)

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Adramalech

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Balador

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Assassin Mountain

***Assassin Mountain*** is an accessory for the second edition of the *Advanced Dungeons & Dragons* fantasy role-playing game, published in 1993.

## Contents

*Assassin Mountain* contains three adventures (for levels 5-9) featuring the dreaded holy slayers (assassins) of Zakhara, first in a simple robbery; then when the player characters assault the slayers' impregnable mountain fortress, Sarahin (and wind up in its nightmarish Pit of a Thousand Voices); and in a sequel nine-day murder mystery set in Sarahin, where the PCs must discover who killed the slayers' leader, the Old Man of the Mountain.

## Publication history

*Assassin Mountain* was designed by Wolfgang Baur.

## Reception

Allen Varney reviewed *Assassin Mountain* for *Dragon* magazine #219 (July 1995). He called the sourcebox "inventive", noting that Baur was involved in many Al-Qadim supplements, and that *Secrets of the Lamp* was much more characteristic of his work than *Assassin Mountain*. Varney states in his conclusion of the review: "The approach in *Assassin Mountain* is unique in the Al-Qadim line. Eschewing a barrage of colorful magic, Baur develops a claustrophobic atmosphere of paranoia and intrigue. Character interactions drive the plot, and the occasional fire elementals and gibbering mouther are tools to develop the narrative. These morally ambiguous adventures, modern takes on classic Arabian settings, require and reward good role-playing. Several scenes here will put role-players through the wringer, and they'll love it. But the plots also assume highly pragmatic PCs. If you or your group wouldn't feel comfortable allying with assassins, steer clear. I have trouble with this idea myself, and though *Assassin Mountain* is an accomplished work, it's not what I think of as the stuff of Arabian adventure."

## References

{{#vardefine:numCol|2}}

1. ↑ 1.0 1.1 1.2 1.3 1.4 Varney, Allen (July 1995). "Role-playing Reviews". *Dragon*. Lake Geneva, Wisconsin: TSR (#219): 50.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>

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Barrens of Doom and Despair

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Advanced Dungeons & Dragons Adventure Gamebooks

File:Prisoners of Pax Tharkas.jpg
***Advanced Dungeons & Dragons Adventure Gamebook*** is a series of 18 gamebooks published from 1985 to 1988. The series was initially titled ***Super Endless Quest Adventure Gamebook*** as the books added a more complex game system to stories which otherwise share the same style with the Endless Quest books. On the third book the series' title changed to ***Advanced Dungeons & Dragons Super Endless Quest Adventure Gamebook*** and it finally became *Advanced Dungeons & Dragons Adventure Gamebook* from the fourth book onwards.

## References

{{#vardefine:numCol|2}}

1. ↑ Demian's Gamebook Web Page > *Advanced Dungeons & Dragons Adventure Gamebooks*

## External links

* Demian's *Advanced Dungeons & Dragons Adventure Gamebooks* page
* Dungeons & Dragons Wiki: *Advanced Dungeons & Dragons Adventure Gamebooks*
Ant lion

In the *Dungeons & Dragons* fantasy role-playing game, the **ant lion** is a type of giant carnivorous insect.

## Publication history

The ant lion first appeared in the original first edition *Monster Manual II* (1983). TSR began selling a line of lead miniatures in 1983 that was not well received in the miniatures community, which included a set of a piscodaemon and an ant lion.

The **giant ant lion** appeared in second edition *Advanced Dungeons & Dragons* in the The giant ant lion appeared in the *Monstrous Compendium Volume Two* (1989), and is reprinted in the *Monstrous Manual* (1993).

The giant ant lion appeared in the third edition in *Sandstorm: Mastering the Perils of Fire and Sand* (2005).

## Description

An ant lion is a huge insect that preys on other giant insects. Ant lions dig tapering pits in areas of sand and gravel, which can like cave or lair entrances; creatures entering these traps slip down the loose sides to land at the bottom, where the ant lion lurks.

According to Aardy DeVarque, the *Dungeons & Dragons* monster is based on the real world creature, which was itself been inappropriately depicted in real world bestiaries due to confusion over the name.Template:Verify credibility The ant lion has been criticized as a "lazy [monster] design",Template:Verify credibility that "doesn't seem to bring much to the table in terms of game-play value".Template:Verify credibility

## Other publishers

The giant ant lion appeared in the Kingdoms of Kalamar books *Forging Darkness* (2001), and *Midnight's Terror* (2001).

The ant lion appeared in the *Tome of Horrors* (2002) from Necromancer Games.

The giant ant lion appeared in Paizo Publishing's book *Pathfinder Roleplaying Game Bestiary 3* (2011), on page 17.

## References

{{#vardefine:numCol|2}}

1. ↑ 1.0 1.1 Gygax, Gary. *Monster Manual II* (TSR, 1983)
2. ↑ TSR. dndlead.com. Retrieved on September 9, 2012.
3. ↑ TSR Monster Blisters. dndlead.com. Retrieved on September 9, 2012.
4. ↑ Cook, David, et al. *Monstrous Compendium Volume Two* (TSR, 1989)
5. ↑ Stewart, Doug, ed. *Monstrous Manual* (TSR, 1993)
6. ↑ Literary Sources of D&D. hahnlibrary.net. Retrieved on September 9, 2012.
7. ↑ Valbal (August 1, 2010). I think perhaps D&D guys might be a little repressed. And lazy. "Twilight is not good for maidens". Retrieved on September 9, 2012.
8. ↑ ANT LION, GIANT and ANT LION, MATURE (GIANT LACEWING). Intelligence Check. (May 5, 2010). Retrieved on September 9, 2012.
9. ↑ Green, Scott (2002). *Tome of Horrors*. Necromancer Games, 8.
10. ↑ Bulmahn, Jason (lead designer). *Pathfinder Roleplaying Game Bestiary 3* (Paizo Publishing, 2011)
Alan Pollack

For the musicologist, see Alan W. Pollack.

**Alan Pollack** (born 1964 in New Jersey[*citation needed*]
) is an American artist whose work has appeared in role-playing games.

## Works

Alan Pollack produced interior illustrations for many *Dungeons & Dragons* books and *Dragon* magazine since 1994, and did the covers for *Shaman* (1995), *Chronomancer* (1995), *Avengers in Lankhmar* (1995), *Netheril: Empire of Magic* (1996), *Mind Lords of the Last Sea* (1996), *Hellbound: The Blood War* (1996), *Servants of Darkness* (1998), and *Cormanthyr: Empire of the Elves* (1998). He has also produced artwork for other games such as *Werewolf: The Apocalypse* (White Wolf) and *Shadowrun* (FASA).

He has also illustrated cards for the *Magic: The Gathering* collectible card game.

Aside from TSR and Wizards of the Coast, Pollack has also worked for Del-Rey, ROC, Tor Books, Baen Books, and Upper Deck.

## References

{{#vardefine:numCol|2}}

1. ↑ 1.0 1.1 Bio.

## External links

* Error on call to Template:cite web: Parameters **archiveurl** and **archivedate** must be both specified or both omitted. Alan Pollack :: Pen & Paper RPG Database.
* Official site

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Al'Zarad

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Aristocrat (Dungeons & Dragons)

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Arnd

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Anarazel

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Adherer

In the *Dungeons & Dragons* and other fantasy role-playing games, the **adherer** (/ædˈhɪərər/'er' in 'letter'" data-rte-attribs=" title=?/ər/: 'er' in 'letter'?">ər/​ *ad-HEER-ər*) is a type of humanoid creature, often described as a "sticky mummy".

## Description

While the adherer is described as having a mummy-like appearance, it is not technically undead. Instead it is a humanoid covered with loose folds of white skin that is said to secrete an adhesive substance which causes weapons employed against it to be reduced in effectiveness and to stick to its body.

## Publication history

The creature first appeared as the **gluey** in *White Dwarf* #7 (June/July 1978). The adherer then appeared in the original first edition *Fiend Folio* (1981). In a review of the *Fiend Folio*, Ed Greenwood considered the adherer to be one of the monsters in the book which "seem to have no ecological niche, being merely "gamey" party opponents".

The adherer appeared in the second edition *Fiend Folio* *Monstrous Compendium* supplement (1992).

The adherer appeared in the *Tome of Horrors* (2002) from Necromancer Games. It was also updated for both Pathfinder and the Swords & Wizardry games. An expanded entry for Adherer also appears in Castles & Crusades *Classic Monsters the Manual*.

The adherer appeared in Paizo Publishing's book *Pathfinder Roleplaying Game Bestiary 3* (2011), on page 8. The adherer is also fully detailed in Paizo's *Misfit Monsters Redeemed* (2010).

## Reception

The adherer appeared on Geek.com's list of "The most underrated monsters of Advanced Dungeons & Dragons".

## References

{{#vardefine:numCol|2}}

1. ↑ Mentzer, Frank. "Ay pronunseeAY shun gyd" *Dragon* #93 (TSR, 1985)
2. ↑ McComb, McCreary, Sutter 2010, p. 3.
3. ↑ 3.0 3.1 Greenwood, Ed (November 1981). "Flat taste didn't go away". *Dragon* (review). TSR (55): 6–7, 9.<templatestyles src="Module:Citation/CS1/styles.css"></templatestyles>
4. ↑ Turnbull, Don, ed. *Fiend Folio* (TSR, 1981)
5. ↑ Williams, Skip, et al. *Monstrous Compendium Fiend Folio Appendix* (TSR, 1992)
6. ↑ Green, Scott (2002). *Tome of Horrors*. Necromancer Games, 4.
7. ↑ Green, Scott (2011). *Tome of Horrors Complete, for the Pathfinder Roleplaying Game*. Frog God Games, 16.
8. ↑ Green, Scott (2011). *Tome of Horrors Complete, for Swords & Wizardry*. Frog God Games, 14.
9. ↑ Hartsfield, Kim (2012). *Castles & Crusades: Classic Monsters the Manual*. Troll Lord Games, 23.
10. ↑ Bulmahn, Jason (lead designer). *Pathfinder Roleplaying Game Bestiary 3* (Paizo Publishing, 2011)
11. ↑ McComb, McCreary, Sutter 2010, p. 4–9.
12. ↑ The most underrated monsters of Advanced Dungeons & Dragons - Geek.com. (27 June 2016). Retrieved on 19 January 2018.

## Bibliography

* (2010) *Misfit Monsters Redeemed*. Paizo Publishing.
Alzrius

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Acererak

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Ankhtepot

**Anktepot** is a fictional character; from the Ravenloft campaign setting for the *Dungeons & Dragons* fantasy role-playing game.

## Fictional character biography

Anktepot is the greater mummy darklord of Har'Akir who is usually found within his tomb. His curse is the desire to be both mortal and a great ruler, but both his wishes are denied. All he could rule is a wasteland with only one tiny community; and the only way to have mortality granted to him again is to sacrifice a human being - but the boon only endures from dawn to dusk during which he sacrifices the entirety of his awesome powers.

His wife is Nephyr. His son is Thutepot. Anhkamon was his vizier. Those who he raised as greater mummies are known as the Children of Anhktepot. Among them is Hotep who he forced into perpetual slumber so as to nullify the risk that her lust for revenge posed.

The 3rd Verse of Hyskosa's Hexad foretells the seventh rising of Anhktepot.

A statue of Anhktepot is among the six that grace the outer wall of his tomb.

## Sources

* Cermak, Andrew, John W. Mangrum, and Andrew Wyatt. *Ravenloft Campaign Setting* (White Wolf Publishing, 2001).
* Cermak, Andrew, John W. Mangrum, and Andrew Wyatt. *Secrets of the Dread Realms* (White Wolf Publishing, 2001).
* Connors, William W. and Steve Miller. *Domains of Dread* (TSR, 1997).
* Hayday, Andria, William Connors, Bruce Nesmith, and James Lowder *Darklords* (TSR, 1991).
* Nesmith, Bruce, and Andria Hayday. *Ravenloft: Realm of Terror* (TSR, 1990).

Template:D&D-char-stub
Baklunish Basin

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Amphisbaena

In the *Dungeons & Dragons* fantasy role-playing game, the **amphisbaena** (/æmfɪsˈbiːnə/'s' in 'sigh'" data-rte-attribs=" title=?'s' in 'sigh'?">sˈ'b' in 'buy'" data-rte-attribs=" title=?'b' in 'buy'?">b'ee' in 'fleece'" data-rte-attribs=" title=?/iː/: 'ee' in 'fleece'?">iː'n' in 'nigh'" data-rte-attribs=" title=?'n' in 'nigh'?">n'a' in 'about'" data-rte-attribs=" title=?/ə/: 'a' in 'about'?">ə/​ *am-fis-BEE-nə*) is a snake-like magical beast based upon the **Amphisbaena** of Greek Mythology.

## Publication history

The amphisbaena first appeared in the original first edition *Monster Manual* (1977), under the "Snake, giant" entry.

The amphisbaena appeared in the second edition *Monstrous Manual* (1993). It was expanded upon in *Dragon* #215 (March 1995), in "The Ecology of the Amphisbaena".

The amphisbaena appeared in third edition in the Forgotten Realms setting book *Serpent Kingdoms* (2004).

## Description

As in myth, the amphisbaena is a giant serpent with a head at both ends. It travels by grasping one head in the other and rolling like a hoop. The fangs of the Amphisbaena are so poisonous that anything successfully bitten by it dies instantly. It is immune to cold-based attacks.

Amphisbaenae cannot speak, being animals.

They are neutral in alignment.

## Other publishers

The amphisbaena appeared in the *Tome of Horrors* (2002) from Necromancer Games.

The amphisbaena appeared in Paizo Publishing's book *Pathfinder Roleplaying Game Bestiary 2* (2010), on page 25.

## References

{{#vardefine:numCol|2}}

1. ↑ Mentzer, Frank. "Ay pronunseeAY shun gyd" *Dragon* #93 (TSR, 1985)
2. ↑ Richards, Johnathan M. "The Ecology of the Amphisbaena." *Dragon* #215 (TSR, 1995)
3. ↑ Green, Scott (2002). *Tome of Horrors*. Necromancer Games, 7–8.
4. ↑ Baur, Wolfgang, Jason Bulmahn, et al. *Pathfinder Roleplaying Game Bestiary 2* (Paizo Publishing, 2010)
Major

## Personality

Major shamelessly abuses his power as Mayor and will constantly boss around everyone. He is also a coward, but won't admit it.

## Criminal Record

* **Breaking and entering**- Major has broken into several peoples houses when using his freeze gun.
* **Assault**- Major has shot several people using the freeze gun.
* **Theft**- Major unintentionally steals the King's crown to use as a back stratcher.

## Appearance

Major has a big bushy mustache, a top hat, and two eyes on thin black antenna.
Abigor (Dungeons & Dragons)

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Asima (Dungeons and Dragons)

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