Level 11

`**Survival Difficulty: Class 0?**
**》Safe?**
**》Secure?**
**》Devoid of Entities?**
**Level 11** is the twelfth level of The Schoolrooms.

## Description

**Level 11** is typically described as a partially illuminated office-like room containing multiple tables. These tables, however, seem to have 90’s computers on them. The tables are accompanied with neatly aligned chairs, facing right at the computers, assuming one would use the computers when sitting down. The level is typically devoid of people, with wanderers rarely visiting each other throughout the level; it’s not entirely known why this is.

Computers on **Level 11** have anomalous properties that usually cause ones to develop an intense fear of computers. These anomalies are not consistent, but often reports depict computers showing one’s biggest fears, glitching out parts of the level, and sometimes breaking parts of the level entirely. Because of these anomalies, using computers on **Level 11** is a treacherous task.

**Level 11**’s architecture is fairly simple, with walls & structures appearing in usual places. However, the level has several anomalies that sever it from Euclidean. Small structures in the level have been reported to be much bigger when entered, proving the fact that it’s non-euclidean. Further studies have proved such anomalies, and have shown that the level does indeed have a different law of physics.

   Despite the eerie lack of people throughout the level, supplies such as batteries and chargers have been found lying on the floor in small quantities. This is probably because of the amount of computers & devices found throughout **Level 11**. Either way, such supplies can be useful if one has a flashlight or device that requires batteries, as they’d be crucial for survival in The Schoolrooms.

If one manages to suck it up and actually use the computers, there’s a large list of commands one can use. For example, one can teleport into a specific area of the level using these computers. It’s also been confirmed that one can go to Level 10 or Level 12 using these computers. However, one cannot go to any other level using them. Not much else is known about these computers, due to their inconsistent nature.

The level appears to have a day & night cycle, lasting roughly 48 days. One can tell the difference as the first image was taken during daytime, and the second was taken during night. Nighttime is considerably safer than daytime as less glitches are found throughout the level, and the computers are less dangerous. Despite this, **Level 11** is otherwise safe.
## Entities

Due to the level’s expansive nature, and its odd day & night cycles, this level is inhospitable for any kind of entities. However, failed attempts to bring entities there have happened in the past. The reason they failed was because the entities died after a couple of days, and after several studies, it was because of **Level 11**’s nature. This is also the reason why Poples haven’t settled in this level.

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## Colonies, Outposts, & Communities

Assuming people cannot meet in **Level 11**, it’s impossible to form a colony or outpost in the level.

## Entrances & Exits

### Entrances

Entering and going to the end of a vent in Level 10 eventually will lead to a ventilation here, additionally, one may also enter here by following the Teacher at the end of the class in Level 86.

### Exits

If one wanders off in the labyrinth of **Level 11**, they may eventually find a glass door. Going through them will seamlessly lead to Level 13. Another way of exiting is by using the computers, which are able of sending one to Level 10 or Level 12.

> Open Author and Licensing Information> Close Author & Licensing Information**Author:** WinnDixie.

* First Image: Serene Computer Lab from Flickr.
* Second Image: The Computer Lab from r/LiminalSpace.`