Admin Setup Guide

## Overview - TW Content

Thrall Wars comes with a variety of content that is spawned into the game, most notably through the Tw Thralls. But there is more. Here is a brief overview of the content the mod brings. Lines highlighted with a (\*) will require some sort of admin setup:

* Weapons and Armors that are slightly above vanilla Conan Exiles weapons in their strength
* Unique Bosses (\*)
* The Crown currency
* Unique Items tied to crafting the armors and weapons (\*)
* Many more items that can be utilized for quests (\*)

In addition to that, the TW mod comes with the following systems:

* A simple dice system that can be used to enhance your RP experience (\*)
* An item lookup system that is compatible with any mod
* Restraints/Special attachments that are fully compatible with mods like Restricted Exiles.
* (Currently In Rework) The kinky milking system
* (Currently in Rework) The temperature gem system

There are also adjacent mods that can be used to enhance your gameplay and admin experience:

* Thrall Wars Utilities, which brings a great amount of admin features, such as loot kits and a scripting language. The second part of this guide is based on that mod, though it's features can be imitated with pippi.
* Thrall Wars Decorations Mod, which brings new building pieces and decorations, such as the Stygian build kit

### Overview - Mod Systems

Overview of the systems that already have explanatory pages on this wiki.

* The Gem System

### Overview - Useful Resources for your Players

If your server uses the Thrall Wars mod, here are some useful links:

* The Thrall Map for Exiled Lands and Savage Wilds
* The Thrall Wars Mod Discord which contains a **ton** of information and a lot of questions that have already been answered
* The Thrall Wars Character Planner that is useful if your server uses the Thrall Wars dice system

## Manual Setup - The Overview

Before we go into a detailed setup guide we will outline how everything in the TW mod ties together. If you feel like you do not need this, feel free to skip ahead to the next section! But this part should be relevant if you wish to deviate from the setup guides below, since we will be explaining core concepts here.

### How it all ties together

Before we go into setup detail, let's go over the things you can set up to enhance player experience, with an additional explanation to what content they will enable and how each of these things play together. We will start top-down, with the finished product. As an example, we will be using the Flawless Sword of Erik the Red. Feel free to skip this part if you just want to set up everything and do not need to know the details in how things play together.

* The sword itself is made at a blacksmith bench, but it requires a schematic.
* The materials are: A Sword of Erik the Red, 26 Turan Steel Bars and 4 Atlantean Coatings

Now let's take a look at the materials. Turan Steel bars are made of 10 Iron Bars, 1 Bark and 2 **Beryllium**. Atlantean Coating is made by the Thrall Wars Thrall Gabriela, which in turns needs **Atlantean Powder**, which can be bought by the Merchant Thrall Farah at a TW merchant table for one gold crown.

The Sword of Erik the Red itself requires normal materials, but in addition, the **Hair of a Special Redhead**.

Quite a lot! Now let's go through the individual, marked items and take a look how they are acquired:

* Beryllium has to be set up by an admin. It is commonly awarded in moderate quantities as a trade in for **Thrall Wars Boss Keys**
* **Thrall Wars Boss Keys** are part of the loot tables of spawnable **Thrall Wars bosses**
* **Thrall Wars Bosses** need to be set up by a server admin in the world, preferably in arenas
* **Atlantean Powder** can be traded at a **merchant table** with the merchant thrall **Farah.** These merchant tables need to be set up by an admin.
* **Hair of a Special Redhead** needs to be set up by an admin. On Thrall Wars, this is tied to a quest chain, but it could also be added as a reward for the Thrall Wars boss keys or available from a merchant.

And this gives us a rough overview of what an admin needs to set up. Of course, there will be multiple ways. We will highlight two ways: One without adding Thrall Wars bosses, and one with adding Thrall Wars bosses.

## Manual Setup - Bossless

If you do not wish to set up the Thrall Wars bosses (e.g. because you can not afford the time invest right now), you can always set up merchants that sell the otherwise unacquire able items for you. We will go over merchant tables, items, schematics and additional sources for crowns here.

### Merchant Tables

Merchant tables sell certain TW items for crowns. They are quite straightforward to set up. If your server uses a hub - that might be a good place. You need to put down three merchant tables, and put these 3 thralls in these three thralls in: Safiya, Ishildur and Farah. You cen either spawn them via pippi or via the vanilla spawn table. You want these 3 thrall IDs:

* ErikMerchant\_IsHildur
* ThyriMerchant\_Farah
* HathorMerchant\_Safiya

See the screenshot above on how to spawn a thrall with the cheat menu.

### Schematics

The following schematics need to be placed somewhere in the world. Do make sure your players can actually find them:

* Flawless Lemurian Royal Slave Gear Journal
* Glory of Old Shabam Journal
* Master Gyas Assasin Daggers Journal
* Journal - Slave Master's Truncheon
* Derketo Supplementals Journal
* Mitra Supplementals Journal

### **Admin-Setup Items**

These items need to be set up on any server. Add them to your merchant for a reasonable price. Beryllium is needed in larger quantities, for example. We can't really give you suggestions, here, since it all depends on how much coin your players have available:

* Beryllium
* Chromium
* Mercury
* Hair of a Special Redhead
* Fur Patch of a Special Redhead
* Tainted Pirate's Tooth
* Blue Sapphire
* Mud Consolidant

### Boss-Drop Items

Since we are not setting up bosses, you should also add these items to your merchant. Items that are underlined are supposed to be rare or tied to a challenge, so do make them more expensive:

* Shadebreaker's Axe Blade
* Stolen Oriental Weapon Handle
* Resonating Shard of Arbanus
* Stygian Khopesh Hilt Piece
* Legendary Buccanneer's Coat/Hat/Pants/Boots/Hand Jewlery
* Crudge Flagned Bone Breaker
* Heng's Mask
* Neesa's Hat
* Scroll that teaches how to make Witch-fire orbs
* Scroll that teaches how to make Legendary Cimmerian Steel Tassets
* Scroll that teaches how to make Ikkily's war fork
* Scroll that teaches how to make Ikkily's berserker shield
* Ikkil'ys Tongue
* Kyllikki's Top
* Scroll that teaches how to build Kylikki's axe
* Legendary Kambujan Scholar Chestpiece
* Ardashir Shield
* Ardashir Butcher Axe Head
* Mantle of the Mad Bull
* Legendary Zamorian Climbing Gloves
* Legendary Vanir Settler Bra
* Legendary Cimmerian Steel Top
* Scroll that teaches how to make a Great Khan's Katana
* Scroll that teaches how to make a Flawless Sword of Erik the Red

### Additional Crown Sources

Usually you would get some additional crowns as reward for each boss kill. Since some interactions with the merchant tables require crowns, make sure your palyers have access to crowns. On Savage Wilds, usually there are enough treasure chests with crowns, but on Exiled Lands, you might want to consider adding a source, like converting normal gold coins with a daily limit.

## Manual Setup - With Bosses - TWU Version

Here we will go through the process of setting up an arena with TWU items. You can also use pippi items instead, but some knowledge of pippi will be required!

### Setting up the Arenas

The bosses are designed to be fought in enclosed Arenas, which the player can not escape after entering it until they have defeated the boss. For this purposes, every boss drops an **Arena Key**. Players are supposed to use this **key to exit the arena** after they have been victorious. There are a few ways to do this, but we will be using Thrall Wars **Utility Doors** and **Trigger Gongs** for it. Other options include:

* Pippi Egresses
* One-Way Portals

First build your arena with one entrance and one exit doorframe. Once it's done, place down two Utility Doors in them. One door will be used to enter the arena and one will be used to exit the arena. Set them up like this (You do not need to enable them):

As you can see, the entrance can be opened with the trigger "Minotaur Arena" and the exit door opens for anyone with the Ardashir Treasure Key. You can use any item that the boss drops. Another good item would be the "Key to the Arena", which drops from the TW bosses, too.

Next, place down a Trigger Gong somewhere in the area. Set it up like this, using the **trigger name you set on the entrance** in the previous step:

Now players can get into the arena and exit it again. Good!

Lastly, consider throwing down a Community Bedroll so players have the chance to respawn after they die. Thrall Wars bosses use a checkpoint system, and this way, they won't have to run back all the way. Of course, if you want your players to do that - do not add one!

#### Arena Layout and Mechanics

You can then design the arenas how you like. You could create **large, open spaces** to create a **simpler** arena, or make it **smaller and tighter** to give players more of **a challenge**. Do note that some bosses require **special arena layouting**. It is recommended to give these bosses a separate arena:

* Torgrimur Skald will require his obelisks to be set up: The **counterstrike obelisk**, the **guard destroyer obelisk** and the **knockback immunity** obelisk
* Arbanus (in-depth strategy guide) requires you to set up large pillars that players can hide behind. Any pillars work for that. Additionally, you need to set up the **arbanus center point** in between those pillars.
* The Undead Queen requires you to place down 4 **Queen Statues** and also the **Queen's center point**.

Torgrimur Skald comes in two versions - normal and rare. You can have them spawn with different chances, or have players choose which one to spawn.

Some bosses will also require special placeables for their craft modes. More later.

You can check out some arena design inspirations here: Admin Setup - Arena Inspiration

#### Throat Slash

The Throat Slash ability is required for some bosses. Consider handing it out every time the player starts one of theses bosses if they do not possess it yet, or allow players to gain it via a kit or NPC.

Throat Slash is required for:

* Arbanus
* Minotaur of Ardashir
* Undead Queen

### Spawning Bosses

To spawn a boss you will need three things:

* An NPC Spawner item, placed in the Arena, configured to spawn a boss
* A TWU Utility Script that can trigger the NPC Spawner
* A TWU Utility NPC that gets the script attached and that players can interact with.

Let's go through it one by one. First the **NPC Spawner.** Place the item in the arena and hold down your interaction key (E). Hit Configure. You should now see something likethis:

All TW Bosses start with SlaveWars\_, so you can select the boss you want there. Check "Use Trigger" and define a Trigger Code. Remember that code!

Now that we have the spawner set up, we need to create a script that we can then attach to one of the Utility NPCs. Go to the TW Menu (Shift + T), hit Settings and open the admin settings. You can find manage scripts there. Create a new script for your spawn. Add as much or as little interaction as you want. The important part is the highlighted one in the image below.

If you want, you can get the script to use it as a template here:

```
{"ScriptId":743400384.0,"Name":"Minotaur Arena","Parts":[{"PartId":169804992.0,"StepType":2.0,"A":"\"You're too early. He is still eating and resting..\"","B":"Call Minotaur","C":"Ok","V":0.0,"N":"","Condition":{"Key":"None","Operator":1.0,"Value":0.0}},{"PartId":91402936.0,"StepType":0.0,"A":"\"Hello Exile. Do you want to challenge the Minotaur?\"","B":"Yes, that's what I am here for.","C":"I better get some gear first.","V":0.0,"N":"","Condition":{"Key":"None","Operator":1.0,"Value":0.0}},{"PartId":537430912.0,"StepType":1.0,"A":"Call Minotaur","B":"","C":"","V":1.0,"N":"","Condition":{"Key":"None","Operator":1.0,"Value":0.0}},{"PartId":859981056.0,"StepType":8.0,"A":"Minotaur","B":"","C":"","V":1.0,"N":"","Condition":{"Key":"None","Operator":1.0,"Value":0.0}},{"PartId":522263232.0,"StepType":3.0,"A":"Call Minotaur","B":"","C":"","V":3600.0,"N":"","Condition":{"Key":"None","Operator":1.0,"Value":0.0}},{"PartId":415814688.0,"StepType":0.0,"A":"\"Use the Gong in the approach, to enter the Arena.\"","B":"Thanks","C":"Uh..I forgot something.","V":0.0,"N":"","Condition":{"Key":"None","Operator":1.0,"Value":0.0}}]}

```
Simply hit the "Import from Text" feature in the TWU script manager. Set the trigger code to the trigger code you set in the previous step.

Now that we have the script done, we just need to attach it to a TWU Utility NPC. Place one down in the safe part of your arena, attach the script in it's settings and you are done! Time for a test run!

### Giving players their loot

Now that your players can defeat a TW boss and get their keys, it's time to give them some extra rewards. While the bosses themselves have fixed loot tables that drop some items, it is encouraged to give players some extra reward. A great candidate for these are the materials listed earlier!

What we will be using for this is the **TWU Reward Chest** together with **Loot Kits.** First let's create our loot kits. Go into the TW Admin Panel and open kits. Create one kit for the normal mode and one for the hard mode. Here are some suggested items for each loot kit. These items are **otherwise unobtainable**, so it makes sense to set them up as boss rewards.

* Atlantean Powder
* Atlantean Powder Rare (Blue)
* Atlantean Powder Rare (Red)
* Beryllium
* Sapphires
* Copper
* Mercury
* Mud Consolidant
* Tainted Pirates Tooth

Beryllium is needed quite a lot, so adding one at a 100% chance isn't wrong - but this is all up to you and how you want to shape the servers focus. Want people to fight bosses often? Make the drop rates a bit lower. Want people to just go there every now and then? Increase the drop rates to multiple items. This is why these items are not hard-wired into the loot tables.

You can, of course, add additional items to the loot kits:

* Extra Crowns
* Fragments of Power
* Other popular TW items like secret passages, some of the clothes, maybe some basegame legendary items?
* Popular Items for other mods like Restricted Exiles or Exiles Extreme. Maybe add some of the collars or chains, maybe some of the EE shoulder pets?

Especially hard modes can be quite challenging. Reward your players for their efforts!

With the loot kits now set up, place down a Reward Chest and configure it like this:

There! Done! Players can now get their hard earned loot!

### Access to hard mode - taint

To unlock hard mode of a boss, players will need access to the taint ability. Taint can be used together with a TW weapon to activate the hard mode for a boss. As an admin, you need to give players a way to unlock this taint ability.

The suggestion here is to use the boss runes. In the loot kits you set up previously, add the corresponding rune to each boss - Thyri gets the Lemurian rune, Hathor Ka the Stygian, and so on. Have players collect all the runes and then trade them for the taint ability via an NPC. This way, they will have to defeat each boss in order to be able to unlock hard mode.

### Access to craft mode

In addition to hard mode there is a craft mode. Craft mode requires the player to interact with a certain placeable with specified items in their inventory to activate it. Once activated, the boss can be defeated. The then defeated boss will drop an additional item.

To enable craft mode to your players you will have to place down these 3 sacrifice torches into their respective arena:

* Minotaur of Ardashir sacrifice torch for the Minotaur
* Arbanus sacrifice torch for Arbanus
* Queens Sacrifice Torch for the Undead Queen

You can find more information here.

### Merchant Tables and Schematics

Oh wow! You made it to this part! Almost done there, friend! Now it's time to go for the final touches. First. **Merchant Tables.**

You will need to place three merchant tables somewhere on your server. They don't need to be close to each other, and thematically they follow the Vanir, Stygian and Lemurian themes. Each merchant table will now need one converted merchant thrall: Safiya, Ishildur and Farah. These are their IDs

* ErikMerchant\_IsHildur
* ThyriMerchant\_Farah
* HathorMerchant\_Safiya

You can spawn these thralls into your inventory with the default cheat panel, like this:

These tables allow your players to trade for various items such as crafting materials, weapons and spells.

Then once you did that, you will have to place down these journals somewhere into the world:

* Flawless Lemurian Royal Slave Gear Journal
* Glory of Old Shabam Journal
* Master Gyas Assasin Daggers Journal
* Journal - Slave Master's Truncheon
* Derketo Supplementals Journal
* Journal - Support beam blueprints
* Mitra Supplementals Journal

Do make sure your players can find them. Consider adding them to an FAQ of your server. We do get the question "Where can I find journal X" on the mod discord a lot, and it's a bit disappointing to have to tell people that they asked in the wrong place!

And that's it. **Almost!** We do have two more items that are usually tied to quests.

### To Extra Mile or Not: Quests

Thrall Wars has a handful of items built into it to facilitate quests that follow an overarching story line, more or less. These quest items are probalby not suited for your server. Instead, here is a list of rewards from these quests for which will want to create an alternate means of acquisition - either through your own quests, additional bosses, existing bosses or maybe just for sale:

* Hair of a Special Redhead
* Fur Patch of a Special Redhead

### The Checklist

And that's it. You made it! Just in case, here is a checklist of things you want to have taken care of:

* Added the Boss Arena's
* Added Torgirmur's, The Queens and Arbanus' mechanics (pillar and obelisks)
* Allowed players into the arena without getting out
* Set up the arena exit with the arena keys
* Set up the boss spawner
* Added a community bedroll
* Set up the loot kits
* Set up the key exchanger NPC
* Set up the taint ability
* Set up the throat slash ability
* Set up the craft modes on Arbanus, Minotaur and the Queen
* Added the 3 merchant tables with Safiya, Ishildur and Farah
* Added the 6 needed journals into the world
* Added a way to acquire the Patch of a Special Redhead and Hair of a Special Redhead

### About Setup Times and Priorities

If you do feel like you don't have time to implement everything in this guide - there are things you can do to take on the effective time needed to add all the things available. For example:

* Not every boss needs their own Arena, and not every boss is important. Check what the boss drops and decide if your players need that. Maybe start with Hathor Ka, Master Gyas and the Minotaur in one single Arena with one spawner, one entrance and exit and one loot table
* Reduce the amount of work needed by placing everything TW related in one area of your hub/zone. That way you will have less decorating to do
* If needed, move stuff to TWU or Pippi kits to give it to players in some way.

You can absolutely set up 80% of the mod in 2-3 hours of time. The biggest time invest always have been the boss arenas and their loot kits. Cutting those to what you really want will make things significantly faster.

### Final Words

Now that you have made it through this guide - please feel free to leave feedback and ask questions. It is a first version, and we will aim to improve it over time with the questions you ask. Either here, or in discord.

The whole setup may seem daunting at first, but once you are done with your first boss, the rest will come easy. It should be doable in around a days work.

Please do not feel pressured to copy this exact layout and guide. The main purpose of this is to **explain how things work together** so you can make your own decision, for your server. That may be adding less loot, building complex dungeons with multiple TW bosses pre spawned, spawning multiple bosses at once, giving journals out to certain players so that they create RP interaction - the possibilites are quite large. And that is why this is kept as open as it is now!

I hope you and your players will enjoy the Thrall Wars mod! Thank you for sticking through to the end!