Camp

**Camp** is one of the two Location travel options in the World Map, the other being Adventure.

## Summary

* Camping allows player controlled Cultivators to stay within the World Map for a maximum of 28 days.
* While encamped at a Location, a standard Adventure will be triggered first after 120s (0.2 in-game days) then every 2 to 4 in-game Days
* Entering the local map will make the player go back to the sect on leave.

## Enter

Camping enables the player to Enter a Location with the present Disciple(s), interacting with it as a Local Map (similar to the Player Sect view). A Demigod cultivator cannot Camp at a location due to the inability to travel, but they can instead directly Enter a map.

### Actions

On the map, it is possible to use spells and miracles as usual. Moreover, these specific actions are doable:

* Picking up Items: each cultivator may collect a maximum of 6 stacks of items from the map to the Player Sect, items of the same type do not group with each other, they are considered their own stacks. Doing so in the main Location of another Sect is considered Stealing.
* Summoning Pet: In case you have one currently active, the pet can be summoned by any cultivator present, use spells, and help with exploration and fighting. They'll have their full Qi when summoned.
* Fighting Demon Beasts and Cultivators : the monsters on the map almost always respawn each time the map is camped again, which makes them a source of Spirit Contract, Beast Blood and Demon Beast Hide.
* Discussing with NPCs : this is an early way to recruit worker NPCs to your sect, and to acquire Favourite information on the others sects leaders.
* Interact with items : some items will have a special "Interact" action, which when used will trigger map stories with various outcomes. Notably, it is usually how one can learn the blueprint of unknown items like Altar of Magic. Some interactions may also teleport the character to otherwise inaccessible areas of the map, where additional rewards may be obtained.

In rare cases there can be more elaborate actions doable on the maps, those are detailed in the Location pages.

### Item quantities

The collectible stacks of items can either have a fixed amount, or a random amount. The random amount will be rerolled after each Enter, but only if it has not been collected. Therefore, it is recommended to only collect stacks with high amounts to maximize the amount of items collected. Some stacks are also respawning, reapparing each time the camp is entered again, and obviously items on displays only have a quantity of 1.

For items with random amounts, the range of the amounts is either 1 to 300 or 1 to (max item stack/2) , whichever is smaller. Since most items stack to a maximum of 500 or 100, in practice the random item range is 1-250 or 1-50 for most item stacks.

## Respawn

The Monsters and Animal on a map always respawn, although they're usually randomly generated so their species may change but the total amount stays the same. There'a also a number of items that will respawn on a map each time it is reentered.

## Tips

* Time spent Camping doesn't count towards a Shapeshifting Tribulation, allowing one to postpone it practically indefinitely.
* Entering a map results in Active Effects timer running down, but does not progress time in the Player Sect. This can be used for a variety of purposes. Note that doing so results in the Tribulation timer running down as well, and should be avoided for Demigods and other Characters with an active Tribulation timer.
	+ Increasing the equip time in order to infuse Sub-Spirit Gear
	+ Waiting out debuffs from being a leader of a branch
	+ If additional Characters are sent, waiting out the unconscious state from Fortune Dew

## References

1. ↑ 1.0 1.1 `XiaWorld.FightMapMgr._SetupMap`