Lethal Omen

> *"You can find LETHAL OMEN in stores worldwide."*
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> Lethal Omen
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> ### Developer
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> Alpine Arts
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> ### Publisher
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> itch.io
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> ### Engine
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> Unity
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> ### Version
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> 1.2.3
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> ### Platform
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> Windows, macOS
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> ### Release date
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> September 20th, 2020
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> ### Genre
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> First-person-shooter, Horror
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> System requirements
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> Windows 7 or above
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**Lethal Omen** is a first-person-shooter video game tie-in to Gemini Home Entertainment. It was developed by Alpine Arts and released on September 20th, 2020. It takes the form of a PlayStation 1-esque video game, with several endings achievable through various means.

## Premise

In Lethal Omen, you take the position of having to kill several enemies across a map resembling Moonlight Acres. There are several keys you must also collect. There are 5 achievable endings.

## Endings

### Normal Ending

The Normal Ending requires that the player must play the game as intended, obtaining the keys. This requires some puzzle solving. The player must kill the enemies, find the Invincible Enemy, go to the bunker, and repel the Woodcrawler, similar to what is shown in Lethal Omen Commercial. Walking around the map will reveal a silhouette of a person. However, inspecting closer reveals they are simply made of a fleshy mass. Shortly after, The Iris rises from the horizon.

### Mannequin Ending

The Mannequin plays out the same as the normal one. The only difference is that the player must go into the Administrator's Cabin after the second wave of Enemies.

Doing so, the player will find a door suspended in mid-air. The player must jump from the platform to make contact with it upon doing so, they will find a room with messily and haphazardly scattered items, such as televisions, and a handful of notes. These notes read:

***1st Note:** "It is looking into me. Wants to eat the camp. I fear the men may return. My face(?) is going away."*

***2nd Note:** "I hear voices. The spot on my neck has grown. There is a bonfire tonight, I will stay in my bedroom."*

***3rd Note:** " Lights in the Sky is tonight. I have been told that the men will be present. Maybe it will leave us alone now."*

A Mannequin appears, and blocks the way out, and looks at the player. The strange entity has a noticeably higher poly-count than everything else except the render of The Iris in the game. The ending shots consist of more Mannequins looming around the camp, and a video of someone approaching their door while someone knocks from the other side.

### Crash Ending

The Crash Ending requires that the player get four keys, then shoot the targets inside the archery area. The fourth key is located in an area only accessible by performing precision platforming. The final target is located in the middle of the woods, on the floor. After completing this objective, the player must go to the road next to the camp, with an idle police car along the street. If the player walks down the road, the message "YOU ARE NOT MEANT TO BE HERE" will be shown. If they continue walking the crying faces from Games for Kids will appear, as the player approaches a sign reading "Prophet road - 48 km". The screen will then darken, and the game will crash.

#### Hole Ending

To obtain this ending, the player must successfully shoot at all the targets at the archery area. A hole will open in a wall located around the camp. The hole leads to an area that contains several spikes jutting up from the ground, as well as a brown tree like statue. Around this area is another clearing that leads to an area containing a pit comprised of a flesh-like mass. Within this pit, noises, specifically those of Gardeners, will be heard. Once the player reaches the area, they must jump into the flesh pit.

It can be presumed this flesh-like mass are mutated chunks of the Earth.

#### Séance Ending

The Séance Ending requires the same objectives as the hole ending but deviates as the player should not jump into the flesh pit, but instead must go to the bizarre structure surrounded by spikes. The area is surrounded by enemies. The player must walk into the small pit in the structure, where the game over screen will occur, before the scene changes to nighttime. The player then will walk over through the forest with quotes from Advanced Mining Vehicle written on signs, forewarning the fate of the Earth. The player will then walk into the cabin, with the quote:

"The floorboards creak while I sleep, growing cracks leak with red"

The player then enters a room with a television. Once the protagonist enters, Enemies block the exit. The television displays a few images. The first is The Iris lingering behind the Earth, the second is a close-up of Earth itself, and the final one is what is right behind the protagonist, a Woodcrawler, looming behind them, cloaked in the shadows, waiting to strike. When the player turns around, it disappears, with the exit and the Enemies vanishing with it. It reappears sitting behind the protagonist in between the sofas, before the sounds of faint screams echo throughout the room, and the Woodcrawler kills the protagonist.

This ending seems to be symbolic of REGNAD Computing's deal with The Iris, by allowing it to claim Earth and get rid of people easier, whether that be by killing them or turning them into Fake People. The Woodcrawler in this case would be representing The Iris and inhabitants of it, the enemies representing REGNAD, and the player's character representing the rest of humanity.

Alternatively, this may represent the deal made with the Well Dressed Men made with the camp, where the inhabitants of the Iris were given the chance to kill children and/or turn them into Fake People, in exchange for the safety of the campgoers.

## Gallery

29.99$Moon AcresA well-dressed manMoon Acres 2TreeSkinwalkerHungry eye (He) (Iris) 3d Model
## Trivia

* The Lights in the Sky event is mentioned on several papers found throughout the camp.

## Video

https://www.youtube.com/watch?v=35PeEFTRz3E