recursal/Fanatic-Fandom huggingface dataset:
Session 18 "Swords and Dwarves"

Session 18 recap: *Swords and Dwarves*

Agreeing to work with Alane in an attempt to avoid a war
between the elves and humans, you decided your first move would be to gather
information, and to that end you felt Eshpurta, the predominantly human
frontier city would be a good place to start. After a mostly uneventful
trip save an unsettling encounter with a scarecrow near your campsite one
morning that hadn’t been there the night before, the Lucky Seven, minus Dorn,
plus Keelin arrived in Eshpurta. Your first stop there was at a bar/shrine
called The Roots of the Earth, known to be popular with the many miners (not
minors) of the city and found out about a mining operation in Snake Woods
connected to the military, the Shield of Ucerin, with rumors of carts being
brought back--including one rumor of someone seeing a limb hanging out of one
of the military carts. Outside the bar, Rhys was spotted by
Merrick a Halfling butler that worked for Rhys’ parents. As it happens, Rhys’ parents
had moved to Eshpurta after Rhys’ disappearance from Crimmor over a year ago. The
circumstances of his disappearance, had made things difficult for
the Coopers, but they had since found great success and opportunity in Eshpurta. After
some initial strong reluctance from Rhys, the party joined Merrick in returning
back to the Cooper’s home and were there for the uncomfortable and strained family
reunion followed by an even more uncomfortable dinner where Bucky nearly lost
her cool. At
dinner, Gram spoke of his past as a sailor and Rhys’ father, Lord
Owen Cooper, became interested in trade routes with Chult, Gram saying that he
may be able to get him a better deal on shipping. The Coopers both surgeons
were using a rare type of ooze known as a Dipsa to antehstise their patients,
Dipsas were only native to the jungles of Chult. After dinner and some brandy,
Owen even brought Gram down into their personal work space below the house and
then through another corridor to where countless live dipsa were kept in glass
containers. He
then said he needed to go to bed and brought Gram back upstairs. The Party is
currently guests of the Coopers, they themselves retiring for the
night. The accommodations are as follows: Rhys in one room, Muffy, Bucky, and Keelin
in another, and Gram, Rensig and Bet in the third room.
Session 63 "Take the Electric Gland to Sharee"

Session 63: Take the Electric Gland to Sharee

The meeting with Balistar continued and there are many avenues for The Lucky Seven to explore. Two major threats have emerged in a clear way. Those that wish to bring back Tharizdun, and The Devilish Incursion. You now have several leads on both, and with the aid of Begbee and Balistar you were able to find out more about Dorn and Bucky’s parents--Begbee apparently being the former companion of Lorelie, Dorn’s mother. Balistar shed new light on the region of Amn, spoke of the many portals and the other Guardians. The Devils it seems have taken control of the Fire Portal, but there are at least four others, including the one guarded by Balistar. There was a 6th portal that led to the Feywild, but apparently that portal had been closed for almost a century after the guardian, Reynard, disappeared.

After meeting with Balistar you returned to your home and were greeted by Ebon who had informed you of a visit from Chadwick Huddleton who had been looking for Rhys and a letter from Ermon Nashvaar of the Council of Five who Dorn had met at The Lucky Seven’s meetings with the nobles after saving Hazim Albikkar. Begbee informed Gram that the letter smelled of Displacer Beasts, a creature he associated with the disappearance of Dorn’s parents. Overnight, Dorn activated the power of his piece of The Rod of Seven Parts and spotted a small devilish spy keeping tabs on the house. That night Yuk Yuk and Gram also had a heart to heart.

Figuring that Huddleton was the quickest lead to follow up on, the next day you headed to Muggy’s where he was staying after completing a few errands around town including taking the Behir electric gland to Sharee. At Muggy’s Bucky made a scene as she tried finding the room Huddleton was staying in and was thrown out, but her scene worked and Huddleton emerged. He convinced Rhys to get his back on taking on their old associates the Baker’s Guild, a group he believes to be associated with the Giant’s Legion and the activities below Haylee’s bathhouse. After Gram powered through five drinks unphased, Gram, Dorn, Rhys, Chadwick, Begbee, and Bip headed to the Baker’s guild and are in the process of figuring out how to best approach the fortified guildhall. Meanwhile Bucky was headed home and while cutting through an ally she was struck by a bolt from an assassin, one she’s encountered before this was one of the main enforces of The Giant’s Legion… a member of The Giant’s Fist, the group that had almost killed The Lucky Seven following the ceremony celebrating their return.
Game of Twenty Squares

Game of Twenty Squares

Wondrous item, uncommon

The Game of Twenty Squares is more commonly known as "The Royal Game." The game is considered to be sacred, and it has been played by gods and mortals since the dawn of time. Kings sometimes use the game to resolve disputes that would otherwise result in war.

The game requires two players, and it is played by moving seven pieces across a board comprising twenty squares. Dice are rolled to determine how quickly the pieces can move, and the object of the game is to reach the end of the twenty-square course before your oppo- nent. This requires a mix of strategy and luck. The game is protected against magical interference, which prevents cheating with spells such as mage hand.

Magical Wagers. Anything can be wagered on the outcome of the game—wealth, power, magic, or even the lives of the two players. Whenever gods play the game, this wager is enforced by magic woven into the fabric of the multiverse. Depending upon the nature of the wager, as many as six rematches may be allowed.

Starting the Game. Two players are required to play the game. They must agree to their wager beforehand, and it is customary to cut the thumb and make a 'blood handshake' before the game begins.

Winning the Game. The game is resolved by making a series of seven opposed skill checks, which represent the various strategies that can be used to win the game. Each opposed skill check to determines the outcome of a race between two game pieces. The winner of the game is the player who wins at least four rounds, which means that it is possible to win in just four rounds.

The Seven Rounds. The seven rounds proceed as a series of opposed skill checks. The skill checks are made in this order: Performance, Insight, History, Deception, Intimidation, Persuasion, Perception. Tied skill checks must be repeated until one player prevails.
Session x 119 "The Secret of The Ooze"

Session 119: The Secret of the Ooze

The Lucky Seven gathered on the Streets of The Lady’s Ward outside of Zadara’s, in the rain, waiting for Rasmus to return from the library.  Once at Zadara’s manor, all eyes were on Rhys Cooper, the Aroto Lux. Using the opportunity, Rhys delivered words that were received luke warmly. Zadara took Rhys aside and offered any help she could provide beyond her gifts and the benefits of a heroes feast. With thanks, the Lucky Seven spent the night in her manor.

The next day you went again below the streets of Sigil, back to Pharod’s trash heep. In exchange the orb he granted you access to the plane of ooze…but not before Gram insisted on Rensig cutting off one of his fingers in case he died and would need to be resurrected. Rensig choose Gram’s thumb.

Brutally wounded, Gram gave his thumb to join Kohlam’s rotting finger in Rhys’ possession. The Lucky Seven then stepped through the portal into The Swamp of Oblivion. You arrived in an even more massive trash heep. Rensig tried using the Time Piece of Travel to locate the Spell Jammer, but to no avail, it was nowhere to be found. Spotting movement in the trash, you took off before there was trouble, flying amongst massive trees through misty, massive mosquito filled skies. Thanks to The Machine of Lum the Mad, Bucky was able to know you were heading in the right direction, heading conceptually north.

As you flew you encountered a ramshackle village suspended in the enormous trees of the plane. When a figure summoned you over, you warily made your way to investigate.
Sticky Tongue Mask

Found by Gram beneath Loomlurch in the vault of Cassim Duemien, Gram gave the mask to Rensig Iasey. The mask has the following properties:

Sticky Tongue Mask, Wonderous Item, very rare (requires attunement)

This is a frog mask with the following properties:

As a bonus action, you can make a grapple attempt with your tongue (range 10 ft). If you are successful, the target gains the grappled condition, and the creature becomes restrained on a successful grapple. A tethered creature can escape the grapple as normal, or by dealing 5 points of slashing damage to the tongue (AC 13), which severs the tongue. A severed tongue regrows after one minute. While using your tongue to grapple a creature, you can attempt to pull the creature closer as an action, contesting your Strength (Athletics) check with the target’s Strength (Athletics) or Dexterity (Acrobatics). You can detach the tongue without using an action.

Alternatively, you may use your tongue as a whip that deals no damage. Using your tongue in such a way allows you to attempt trip and disarm contests against targets within 10 feet
Oro

A human sorcerer affiliated with The Xavin School for Gifted Mages, The Lucky Seven first met her when trying to track down the whereabouts of Professor John Broom and Elizabeth Grey. Oro revealed to Dorn that they had grown up together, that she had also been one of The Sewer King's orphan thieves. During that time they had been best friends. Professor Xavin Broom had apparently wiped Dorn's memory of her so that he would not try to find her or miss her after Xavin took Oro to train at his school.
Session 49 "I Came Here to Bake Cupcakes and Break Bones..."

Session 49 Recap: I Came Here to Bake Cupcakes and Break Bones...

When Chadwick Huddleton, formerly of The Baker’s Guild
informed you of more people being tortured down below Haylee’s Bathhouse, you
returned to the sewers and catacombs beneath Athkatmon. As you continued on,
you encountered more and more signs of some kind of activity, but the scope of
it still eluded you. You had found the sludge, and Bucky reasoned that the
sludge was what the automatons ran on, but how that was related to the torture
and everything else you found down here was still a mystery. As was why this
location was so special, and how it related to the string of murders. The
deeper you ventured the stranger things got. More raided sarcophagi at first,
and then: zombies closed off in a room. If that wasn’t odd enough you came
across a very large version of Muffy’s sludge in another closed off flooded
room: the first truly dangerous thing you had encountered down here. Battling
your way through more thugs, you started finding more victims of torture, some beyond
saving, but you did end up finding and helping two women, a tiefling and a
human, however the human turned out to be affiliated with those doing the
torturing. In the toughest fight you had in the labyrinth like system of
tunnels, this female human revealed her true nature, stabbing Gram in the back.
The fight was close, but in the end you were victorious. After the fight, Chadwick
and Rhys had a heart to heart and Rhys told Chadwick about the Resistance. Said
it might be a good fit for Chadwick. Throughout this final fight and after,
Muffy and Gram had noticed her sludge pulling in it’s bucket and following the
direction that it was pulling they descending down a steep tunnel, as they did
they came across more and more bits of sludge in the water, all moving faster
and faster as the water picked up speed. It lead them to a waterfall at the
mouth of this tunnel spilling out into an open cavern, this opening coming out
near the ceiling of this cavern. Other waterfalls from other tunnel mouths
could be seen, and likely more are out there in the darkness. The waterfall descends
nearly 100 feet down. When Gram dropped a lit stone down the waterfall he saw
that what it flowed into was less water and more a pure river of this sludge flowing
deep beneath the city of Athkatmon.
Session 36 "To Kill a Dragon"

Session 36 recap: To Kill a Dragon

After receiving the message from the professor telling you
that you needed to find the guardian of the mountain and stop the mining
immediately, you left Eltassh, saying your goodbyes and making your way towards
the mining operation at the mountain. You made your way to the edge of Snake Woods
by nightfall. That night a scarecrow appeared, out of nowhere, as one had a
couple of weeks before. This one however eventually moved and spoke with the
voice of Auntie Rhea reminding The Lucky Seven of your bargain with her and warning
you that you better keep up your end of it. After telling her you were still on
it, you made your way in the morning into Snake Woods. Finding no sign of The Hueler tribe despite Gram’s efforts to find them, your one-month anniversary
together was spent as a group, Muffy and Rensig cooking up a beautiful foraged
meal for everyone and Gnasher showing up to spend the night in your company… as
it happened this was almost your last meal and night together. In the morning,
you left Begbee and Bip to guard the animals, while you made your way into the
cave that lead to Belagos’ lair. Things went wrong fast, Belagos got the drop
on you instantly taking Rhys and Gram out of the fight, and badly hurting
everyone else. Eventually Bip showed up to help, but at this point half the
party, all the ones that could heal, were down. In the end with only the rogue siblings
and Bip left, Dorn used his whip and the immovable rod to restrain Belagos, while
climbing up his back to stab him in the head. Belagos who was now pinned down
was a sitting duck, allowing Bucket Girl to do devastating damage with an arrow
of Dragon Slaying, followed by a very unlikely assist by Bip who managed to
knock the very badly hurt dragon unconscious. (The most important roll of a 1
in the history of our game). The siblings then delivered the killing blow
together, finishing off, possibly your most powerful enemy to date. We pick up
now, most of the Lucky Seven are stable but still unconscious. The siblings are
standing by the large body of Belagos, which is pinned to a wall of the cave by
an arrow shot threw his mouth through the back of his head. The incredibly hot,
enormous cavern awaits beyond.
The Mining Camp

Positioned near the Western and largest of the Three Witches, a series of mountains in Snake Woods, this is a camp controlled by the Shield of Ucerin who is using it to mine for an ultrahard metal stored within the mountain.

Notable people:

* Cranston Q. Hannegar
* Commander Tanari Harrington
* The Earthwalker
* Jared the Miner
* Thragg and Krump
* Ulrich
Session x 126 "Gram vs The Lucky Seven"

Session 126: “Captain Gram vs. The Lucky Seven”

As a sunburnt Rhys returned to the ship after falling asleep on Yonder Isle, a thought was put forth. Could Rensig, a confirmed Archfey, work a miracle and bring back Kholam Yillross who sacrificed himself to save The Lucky Seven from Belagos? With the thumb that Rhys had been carrying around, Rensig attempted it, and succeeded. Kholam, disoriented but grateful said that he wanted to get back to Athkatmon to see his father but that he would accompany you for the time being.

Leaving the shores of Yonder Isle, with Bucky repairing the Antikythera and reinstalling the missing gear, you set a course for the constellation of the Dreamer based on Rensig’s memories of his time as Damon. By following that constellation you would be able to reach the Nether Sea and there in track down the Treasure of the Dragonlords.

After picking up a quartet of shipwrecked sailors from beyond the mega raging storm known as Umberlee’s Asshole, you found your way from the calm water of the Cerulean Gulf, to the stormy Forgotten Sea. On your second day outside of the relative safety of the gulf you encountered a society of merfolk and met with their king who also had conflict with Sydon. The King’s daughter Lola despite his demands that she not go with you snuck off and joined your crew anyways.

That night yet another new member of your crew since leaving the shores of Thylea a week ago appeared in Muffy’s quarters. A grey skinned elf by the name of Siloque. She said that she was here to protect Muffy and though Muffy doesn’t really need protecting, Siloque soon had her chance. As Muffy was meeting Siloque, Gram had been driven temporarily mad and into a blood lust by the latest assault from The Goddess of Dreams Lutheria.

Bucky who had been in the maddening dream with Gram sent a warning to Muffy via message but Gram was already taking action. He sealed each member of The Lucky Seven in their quarters by removing the doors. He then sent his crew of 80 spectral pirates to annihilate his fellow adventurers.

Resnig escaped through his window, making his way to the upper deck to warn Grin of what was happening. Grin subsequently flew down crashing through the windows of the captain’s quarters and incapacitated Gram with magic and jokes. With that Estor Arklander came forward taking over Gram’s body. Bucky arrived on the scene just in time to be aged 30 years from fright of Arklander and then banished from the fight. Grin was likewise terrified and aged by the sight of Arklander however being a young dragon the aging process only made Grin more powerful.

Grin picked Rhys up who was able to alleviate Grin’s fear and break Arklander’s concentration on the banishment of Bucky and together Rhys and Bucky defeated Gram/Arklander. While Estor might not have felt remorse, Gram felt terrible once he came back to his senses. From then on it was agreed everyone would sleep in proximity to Rhys who’s aura of protection now extended out much further as Rhys’s connection to the Phoenix seems to be growing stronger once again.
Ageis

Found in the carcass of an enormous whale as The Brought Forth traveled south towards Umberlee's Asshole, Gram rescued Ageis from drowning/getting eaten by sharks. Ageis says he was living in the belly of the whale for years, and that before that he was from a nation none of the other crew members on the Brought Forth had heard of before, a place known as Thylea. A place beyond Umberlee’s Asshole (although he is unfamiliar with that name for the storm, he knows it as The Maelstrom).
Magic Item:

* Mariner's Armor
Session 54 "A Little Treat For Rhys"

Session 54 Recap: A Little Treat For Rhys

In the night, in the cavern deep within the earth, Bucky, Dorn, Rhys, and Begbee disappeared from their slumber, appearing on the remote island of St. Kilda. Disoriented, it took them awhile to track down who had transported them—it was the witch Tasha who had brought them there. She had brought them to the island to have a conversation, to speak on many things, but most importantly she wanted to warn them of Rhea of the Coos. She said Rhea worked for people who wanted the “eggs” although not actually true eggs, they were linked to an entity/entities, that had predated the multiverse. Gods (although the word failed to convey the horror of what they/it actually is/are...neither the singular or plural pronoun properly applies) who opposed creation and were cast out by the others, tearing ripples through reality. The nature of what had actually happened was beyond mortal minds, but essentially their descent had ripped a whole in things on their way out, that whole in the fabric of the multiverse had came to be known as the Abyss, the home of the demons. Those “eggs” as it were, are linked to this malevolent force; an infinitesimally small fraction of the essence of this entity/these entities. Anyone who might be after the "eggs" would likely have one goal: to see it’s return into reality. This she explained was the force that had touched the Grams and Bip. She said it was important that they find the “egg” that Rhea had sent them after before anyone else. That they needed to make sure it did not fall into the wrong hands. She informed the group that there were seven such eggs, and that those who sought them must be stopped.

When Bucky told her of signs of devils and agents representing The 9 Hells in Athkatmon, Tasha explained that devils and demons are two very different things, and that they violently oppose one another, that a great war has taken place between them stemming back to the dawn of time—The Blood War. She however was unaware of the activity of The Devils and said that they could be incredibly dangerous as well.

Finally she informed Rhys that his shield was not a shield, that Grin had been something else cursed into the form of a shield, but what she was not sure.

The group spent the rest of their time on the island exploring a haunted mansion that Tasha warned them not to go to. It was however good that they had as they helped free the trapped souls of two children and in the process Rhys found a ring of animal influence. For the first time, a member of The Lucky Seven spoke with Begbee, and what Begbee had to say was also rather informative. Bucky and Dorn’s father is alive that last he knew, that he had actually attained one of these eggs and hid it in the Feywild.
The World of Athkatmon Wiki

**Welcome to the The World of Athkatmon Wiki!**
Gram, Bucky, Muffy, Dorn and Rensig, please jump in and help make this thing better! This is mostly to serve as a resource for you so that you can have a quick reference to things in the campaign.

To sum up what’s going on at this point in the campaign (4/11/21...also Muffy St. Claire’s B-Day)

The Lucky Seven, the heroes of our adventure, are trying to figure out how to turn back an invasion of their home city/nation from the 9 Hells, specifically most of it coming from Stygia the fifth layer of Hell but also address the reason for the invasion: a secretive cult trying to bring back Thrazidun and free the entity/entities from their imprisonment in the void beyond all realities. Should this happen it would very likely spell the end of the multiverse.

The devils want to stop this but the Lucky Seven can’t abide by the means the devils will use in the process, essentially total domination and subjugation of their home world in the process. The party is currently looking to acquire allies to deal with the devils while simultaneously looking to assemble the Rod of Seven parts to destroy the artifacts needed by the cult to bring back Thrazidun (and subsequently at least one of those artifacts the cult needs...they now have 3 pieces of the Rod). They’re in the soup, but of course at level 13/14 it’s to be expected 😏

## Important articles

* Amn
* The Lucky Seven
* Order of the Dawn
* Balistar North
* Athkatmon
* The Nine Hells
* Thylea
* The Oracle
* The Ultros
* Tharizdun
* Sydon
* The Rod of Seven Parts

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Baba Yaga

Baba Yaga has been described as "a many-faceted figure, capable of inspiring researchers to see her as a Cloud, Moon, Death, Winter, Snake, Bird, Pelican or Earth Goddess, totemic matriarchal ancestress, female initiator, phallic mother, or archetypal mage." She is some sort of supernatural being (or one of a trio of sisters of the same name) who appears as a deformed and/or ferocious-looking woman. Baba Yaga may help or hinder those that encounter or seek her out and may play a maternal role; she has associations with forest wildlife. Much legend and fear surrounds her name. Some say she is older than time, others call her the first witch. Zybilna, Queen of Witches is known to have studied under her and said she is the only being she knows of capable of helping Gram extricate himself from Tharizdun's service. This would, however, require Bucket Girl agreeing to train as Baba Yaga's apprentice, which Zybilna said is the only thing the witch would accept in return for helping Gram.
Session 59 "Arrival in Gracklestugh"

Session 59 recap: Gracklestugh

Gracklestugh, it's a wild scary place! The Lucky Seven arrived, thwarted a murder, Gram was arrested and almost went the way of Kohlam, but Gram is much better with authority. Muffy and Rhys reconnected at a bar, Dorn bought everyone expensive WAY over priced rooms, though everyone ended up sharing the same room, and Bucky made another potion. The crew had some laughs, but Rhys put a stop to that, and in the end they met two of the eyes of Amon. Vanifer who was flirting hard with Rhys and another tiefling, Madrus. They offered/insisted on guiding The Lucky Seven directly to Amon himself, the one who they'd heard about from Delg the Dwarven caravan member. Who or what is Amon? We're about to find out >:)
Sky Mouse

Dorn bought this baby pteradon before The Brought Forth's month long trip south. During the trip, Bucket Girl asked Tuk to awaken the small critter.
When The Lucky Seven returned from their adventures in the Feywild, Sigil, and the Plane of Ooze they found Sky Mouse had grown much larger than any of them ever expected indicating that perhaps Sky Mouse was something much rarer than pteradon...

Skymouse's Magic Item which he wears as a necklace:

Wyrmshide Bow
Shoon VII

An incredibly powerful mage that ruled over a kingdom that encompassed Amn and the surrounding territories over 13 centuries ago. Supposedly responsible for millions of deaths and for driving unicorns to extinction in the local lands. His reign came to an end when he was defeated in battle by The Sleeper in the Tides, who in those days was known as Sharp Fangs.
The Lord's Alliance

The Lords’ Alliance is a coalition of rulers from cities and towns across Faerûn (primarily in the North), who collectively agree that some solidarity is needed to keep evil at bay. The rulers of Waterdeep, Silverymoon, Neverwinter, and other free cities in the region dominate the Alliance, and every lord in the Alliance works for the fate and fortune of his or her own settlement above all others.

### BELIEFS

1. If civilization is to survive, all must unite against the dark forces that threaten it.
2. Glory comes from protecting one’s home and honoring its leaders.
3. The best defense is a strong offense.

### GOALS

To ensure the safety and prosperity of the cities and other settlements of Faerûn by forming a strong coalition against the forces that threaten all, eliminate such threats by any means necessary whenever and wherever they arise, and be champions of the people.

Known Members:

* Laeral Silverhand, Open Lord of Waterdeep, powerful mage and former adventurer, highest ranking position within the Lord's Alliance
* Dagult Neverember, noble member of the Neverember family, and the Lord Protector of Neverwinter, former Open Lord of Waterdeep
Ring of Spell Storing

This was one of the items given to The Lucky Seven by the titan Zadara to aid in their expedition to the paraelemental plane of ooze.

Requires Attunement

This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 - 1 levels of stored Spells chosen by the DM.

Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Vampire Killer

The Vampire Killer, also known as the Morningstar Whip, Fiendbane, and Holy Whip is a legendary whip-flail in Balistar's collection. While Balistar has many legendary items within his collection this one in particular jumped out at Ebon who was helping to archive items in Balistar's collection as Balistar was planning to have them moved from his citadel, fearing that it was only a matter of time before The Devil's breached his defenses. With the help of Archivist Ezree, Ebon convinced Balistar to loan it to his old friend, Dorn "The Whip Master" given that the item is known to be especially effective against fiends and Dorn was in the process of waging war on the fiends that were attacking their city and plane of reality.

When attuned to Vampire Killer you gain the following properties:

* You gain a +1 bonus to attack and damage rolls with this magic weapon, and it deals an extra 1d8 radiant damage to any fiend or undead it hits.
* While Vampire Killer is within 120 feet of any fiends or undead, it sheds bright light for 20 feet and dim light an additional 20 feet beyond that.
* You gain resistance to necrotic damage.
Session 44 "Against The Giant's Fist"

Campaign Session 44 recap: “Against The Giant’s Fist”

Confronted by the Giant’s Fist after your award ceremony,
the last thing any of you heard was Dorn saying that this situation was bad,
before Carric cast silence on all of you. Disoriented in your first real fight
against others capable in the “art”, not to mention a team of ruthless killers,
you still held your own pretty well, but The Giant’s Fist was systematic and
deadly in their assault. They focused on taking out your spellslingers first.
In seconds they had dropped all but Bucky and Rensig, the latter assuming the
form of a strange reptilian beast. That’s when they showed, up, they called
themselves The Resistance wearing the masks of a Lion, a Tiger, a Bear, and a
Badger. After the damage you had done to The Giant’s Fist they were able to
scare the group off, the Fist scattering into the night, all except The Glacier, who after Carric had cast fly on, was almost out of range, but not
quite. Rensig polymorphed back into his true form and let loose with his
lightning bolt doing just enough damage to kill the airborn dragonborn. Your
masked rescuers lead you to their hideout and that’s when you learned that you collectively
know quite a few members of the resistance:

Jassinda Dumain, the half-orc guard who had
shown kindness to Bucky and Muffy in prison.

Yolanda, the dwarven manager of Rose’s Bounty Goods, who Rhys had once purchased a single potato from and who had drunk most
of the competition under the table at the High Harvestide Festival.

Helena Barterman, retired adventurer, formerly
of the Company of Eight, now owner of her own rather successful weapons and
armor store.

Mugbug the goblin, Dorn’s mentor in the ways of
the whip who you had teamed up with to stop the Manticore.

Davos Yillross, now a cleric, a Speaker of Milil,
formerly percussionist of Rensig’s band Tree of Three.

Begbee also was also amongst their numbers.

Their leaders are Oswalt, a green dragonborn and Annoushka,
the woman who regularly performs at Muggy’s and who had recently warned Muffy
of The Corinthian. After Gram and  Jassinda
disposed of the body of The Glacier you all found yourselves with food and beds
for the night, resting up able to lick your wounds.
Trollskull Manor

Four stories tall and boasting balconies, a turret, and five chimneys, this Manorial House and Tavern was once one of the grandest estates in Trollskull Alley. The house was provided by the allies of The Lucky Seven after their arrival in Waterdeep. While in terrible disrepair and undeniably haunted, it is spacious. Chadwick Huddleton has discovered that the more he cleans up the manor, the less active the ghost that seems to haunt it is.
Session 74 "Trouble at The Citadel of Light Part 2, A Very Close Call for Dorn"

Session 74: Trouble at The Citadel of Light Part 2, A Very Close Call for Dorn

The Lucky Seven found themselves locked in combat with some of the most powerful Light Bearers of the Order of The Dawn: Luda and Drahzan, the two closest associates of the leader of the Light Bearers, Firefist Tajic. Having undergone some sort of devilish transformation, Gram pieced together that this was the result of Luda and Drahzan signing infernal contracts of the sorts that The Lucky Seven had been offered by Amon and Evensnow.

With Bucky nearly dead, the group rallied and managed to save her from Luda, however it was at that moment that Drahzan reappeared on his nightmare steed and with a mighty blow from his hellfire axe,  killed Dorn dead. Before the group could process what had happened, another one of the Order’s most powerful Lightbearers, Tonya, appeared leading a battalion of two dozen soldiers.

The fight was brutal, but Muffy’s dementors kept the forces of The Order of the Dawn at bay, and the group fought on, dispatching first Luda, then Drahzan. But at the moment of both of their seeming deaths, Bucky saw them mouthing silent prayers, each containing the word “Levistus” and then disappearing in gouts of flame.

Finally another of the Lightbearers entered the fray, not just any, but rather their leader, Firefist Tajic. As Drahzan had killed Dorn, and Luda had nearly killed Bucky, he was here to end Gram, promising Rhys, a very special individual had his number, and informing Muffy that she could have killed Gram herself and none of this would have been necessary.  And Tajic nearly did keep his word, but as things seemed most dire, with Tajic, Tonya, and about a dozen soldiers closing in, surrounding The Lucky Seven, two major things happened.

Bucky, using her teleportation field gauntlets, freed Anung from his chains and then Bip brought him back to consciousness, and Rhys, battling on against Tajic, loudly proclaimed the Oath of the Lightbearers, and in that moment, Tonya seemed to realize what she was doing was wrong.

Although Tajic thought he had cut Gram down, Bip was able to bring Gram back from the brink and as Tajic was walking away, Gram unleashed a fury of Eldritch Blasts at him. As hellfire surrounding Tajic’s form, Gram caught the word Levistus escape Tajic’s mouth, and then like Luda and Drahzan, he was gone.

With the battle concluded, Muffy was able to revive Dorn. The Lucky Seven and the assembled members of The Order of the Dawn, including Anung and Tonya, have barricaded the entrances and are taking a moment to catch their breath.
The Palace of Heart's Desire

The Palace of Heart's Desire is where Zybilna, Queen of Witches ruled Prismeer from. That was until the day The Hourglass Coven betrayed her. Once Rensig regained his missing memories of being an Archfey named Tuxil the Trinkletlord, he realized he knows a teleportation circle that can bring him to the palace and using the Time Piece of Travel brought himself, the rest of The Lucky Seven, Something, and Elkhorn there.
Session x 112 "I'm a Timelord"

Session 112 “I’m a Timelord”

Thanks to Rensig’s teleportation using The Timepiece of Travel and his slowly returning memories, The Lucky Seven are now in The Palace of Heart’s Desire in The heart of The Feywild Queendom of Prismeer. Along with the adventurer dwarf Elkhorn and the unusual explorer Something, you ventured through the castle, finding new allies trapped within gems, Winky the one eyed Blink Dog and the mysterious Spymaster Hushknife.

In the center of the castle, defying all logic you found a raging vortex and rising out of it a marble tower. Muffy, through the eyes of Mrs. Brunkal, found a hole torn through one side of the tower with a knight and chunks of debris that Muffy described as “fractals” all mid explosion outwards, frozen in time.

Within the tower The Lucky Seven and friends made their way upwards first discovering a book with the names of two of your number, Tuxil and Zephylie as well as other allies you have known, Bob, Bibble, Yuk Yuk, Tomison, and others you have heard of or encountered: namely members of The Hourglass Coven as well as Lorelie. Zephyile’s name was first in the book, followed by Tomison and then Lorelie. Putting this together Rensig realized he had met Bucket Girl before and knew her well, only it was under the name Zybilna, The Queen of Witches. Bucky pieced together the following: Zybilna, was described as a master of Time Magic, and Tomison aka Tasha a known friend and time traveler who’s name was second in the book, that Zybilna was her future self and that in her words, she was, or would become a Timelord.

Continuing on to the top of the tower with new revelations, you found a vault, and when Rasmus who’s real name might be Rasmin read an inscription on it, he spoke the words “Zephyile Honeypot” and suddenly all of the doors opened. Inside was a single sword floating in mid-air above a chest. Bucky took the contents of the chest and then assessed the sword with her identify spell, the weapon being a singularly impressive vorpal sword by the name of Snicker Snack. It seemed somehow to have a similar shaped blade to the Phoenix Feather Blade when it was at its maximum size.

Placing all of the items from this vault at the top of the tower in Bucky’s bag of holding you continued downstairs below where you had entered the tower and there encountered two members of The League of Malevolence. Their Leader, Kalek, has declared himself the ruler of The Palace of Heart’s desire and told you all to leave.  After some tense exchanges and a whole lot of swearing from Elkhorn both sides seem ready for a fight!
The Peacock Pendant

This pendant is made from an unknown type of metal, expertly crafted into the shape of a peacock and bedazzled with gems. The wearer of this pendant may use an action to turn into a male peacock. This feature can be used twice between rests and lasts up to an hour each time it is used. Additionally the wearer can cast feather fall once a day in either peacock or their natural form, and can cast the spell color spray once a day while in peacock form.
Session 57 "Fun with Mushrooms"

Session 57 recap: Fun with Mushrooms

Neverlight Grove, a wondrous alien, underground forest of mushrooms served as a much needed respite on your journey deep underground. There you met a group of mushroom people. They had a message for you, a warning that "The Guardian of the Fire Realm" was in danger. When they took you to their leader, Soverign Basida, he connected with the super organism, Aramycous (which until this point you had simply thought of as brown mold) and showed you visions of an enormous phoenix in a large cavern. The floor of it was primarily molten lava, much of it streaming out of a several hundred foot wide crack in the far cavern wall, from which blinding light and heat emerged. On either side of this crack stood one of the creatures that had nearly killed new Gram, the one that had been guarding the barrels of sludge. Unidentifiable shapes seemed to move, and briefly crest the surface amongst the lava below.

All around the phoenix, on pillars of stone were various tieflings. The phoenix itself was chained with black iron, held down, and it’s brilliant feathers of gold, red, and orange were shifting to deep purples, a thick miasma was forming like smoke about it. What was happening to this creature was unclear, but it was clearly not good. Above it all, a black metal box hung suspended in the air, spinning.

When the visions ended, the mushroom people said Rhys was connected to this Guardian of the Flame Realm. It had been awhile since Rhys had dreamt of this creature, but he had had several dreams interacting with it. He worked with Soverign Basida on his own to try to get some insight into what was happening, but felt blocked, unable to connect with whatever he was looking for.

Meanwhile, Bucky had found some rare mushrooms that Bob had said he could help craft into potions of greater healing, and over the course of your time in this cavern, working consistently with some quick breaks to help train Bibble and Yuk Yuk, she was able to produce 3 such potions. She has material for three more, however such material will not be good forever, and to produce even one such potion takes 8 hours.

While all this was happening, Gram, Dorn, Begbee, and Bip agreed to help one of the mushroom folk, Lubamoov, track down and hunt some creatures that had been threatening their territory. And they did, although the fights were tough, they were able to best the creatures and were rewarded handsomely by Soverign Basida for their efforts.
Session 30 "To Fight a Dragon"

**Session 30 recap: *To Fight a Dragon***

Down in the kobold tunnels, the kobolds having receded into
the darkness away from your might, you made your way towards Belagos and what
was to be the most brutal fight you’d encountered since joining forces. Belagos
tested you to the limit and in the process killed Bet. Bet would be dead still
if not for the growing power of the divine magics coursing through Muffy.
Though the fight was beyond any you’d encountered, in the end, you were
victorious driving off the dragon who fled off into the darkness in the
opposite direction from where you’d entered the cavern. In the aftermath,
Begbee found the body of Kohlam, it appears that he has been dead for days. While
your first run in with a dragon cost you dearly in the form of your fallen
friend Kohlam, you have lived to tell the tale and have triumphed over an
incredibly powerful foe. Belagos is ostensibly gone, for how long you do not
know. The air smells thick with sulfur, and something more sinister underneath
it. At this point you’re beginning to recognize the smell, first in the ancient
ruins below Kymall’s, then in the basement of the Coopers, now here in this
enormous cavern. The smell is death. The heat in here is nearly unbearable,
your concentration is beginning to wan, I need everyone to make con checks (DC
5). In the cavern, the corpse of Kohlam at your feet, the near corpse of Bet
disoriented and bewildered…both charred. You are all gathered around except for
Gram who making his way towards the smaller pillar you left Kohlam on and Dorn
is up on the larger pillar in the dark, the fire of Belagos’ final attempt to
kill you dying down…
Session 34 "Ankhegs and Elttash"

Session 34 recap: *Ankhegs and Eltash*

Walking South through the Golden Expanse, as dusk was
setting in, Bet departed the group, acting in his usual mysterious way, seeming
very on edge. No one made an attempt to stop him, although Bucky did surreptitiously
relieve him of the magic goggles he had gotten from Rhys in their trade. That night you made camp in the Golden
Expanse, Rhys being visited by prophetic dreams, and the rest of you being
visited by Ankhegs, deadly giant insects. They
nearly killed Gram, but you were fortunately victorious. The next morning Bucky lead you to where she had grown up, The
Halfling Village of Eltash, who you found had also had some problems with
Ankhegs, but Bucky’s uncle, Corrin, had handled them. Finding your way to Corrins place he told you a great deal about
Bucky and Dorn’s father, his best friend, Cassim Dumein aka “Old Twin Blade” aka
“The King of Thieves” who was amongst the company of 8, along with Bucky’s
birth mother Naivara Vinedale aka “Mouse”. You
now sit having tea and honey from his apier along with biscuts baked by his
neighbor Mrs. Reedfellow.
Kingdom of Ryukyu

Flag of Ryukyu

### Official Language(s)

Central Okinawan, Cantonese, Toki Pona, Other Ryukyuan Languages (Secondary), Japanese (Recognized Minority)

### Religions

80% Ikulapiye, 14% Pagan Aughists, 5% Eklavyan-Purists, 1% Chuot-Purists

## Others

### Driving Side

Left

**Kingdom of Ryukyu** (Shuri-Okinawan: 琉球共和国,Romanization: Ruuchuu Kyouwakuku), officially **The Kingdom of the Ryukyuan Commonwealth**, also known as **Ryukyu**, is a country located in East Asia, and currently owns Canton, Taiwan, and the Ryukyu Archipelago. The country has 17 provinces.

## Government and Politics

### 5 Basic Laws

1. Griefing, robbing, and any crimes that harm property, possessions, or Ryukyuan entities are punishable by death.
2. Pillager incitement is punishable by forcing the player into conscription until all has been dealt with.
3. Weebism, Soyism, Bilalism, and VSCOism is punishable by execution by stoning.
4. Entering of borders is only permitted with former permission by Kazreti.
5. Every Sunday afternoon, each citizen must walk to Burger King, then walk back home from Burger King; regardless it be in Ryukyu, Syria or Antarctica.

## Culture

The Ryukyuan population mostly belong to three ethnic groups; Ryukyuans, which make up around 78% of the population, which refers to the Japanese, Okinawans, Koreans, and some Chinese, namely Canton, Hainan, Fujian, Shandong, and southern Greater Hebei. The second ethnic group is Sichuanese, which makes up around 18% of the population, which refers to Yunnan, Guangxi, Greater Sichuan, Central and Northern Greater Hebei, and Manchuria-Khabarovsk. The last ethnic group, making up around 4% of the populations, are the Luzonese, which refer to the Filipinos.

### Festivals

#### Festival of Degenerate Soul Exorcising

The Festival of Degenerate Soul Exorcising, also known as *Taihai-harai* (Japanese: 退廃的魂の祓いの祭典, Chinese: 祛邪廢青靈魂節) is a monthly festival where pilgrims march from Tokyo to Kagoshima, beating animals with sticks and stones in order to ward away degenerate (which refers to weebs and VSCOs) souls.
Session x 124 "Into the Cerulean Gulf"

Session 124: Into the Cerulean Gulf

The weather for your feast to receive and reunite with friends couldn’t have been more perfect. As the day continued old allies arrived. First to show up were Kyrah, Dutch, and Sky Mouse who had grown to an enormous size. Dutch was now a proficient adventurer and bard and ended up serenading the gathered party goers with a touching tribute to The Lucky Seven, who until recently he thought had perished.

At the dinner Gram tried to spend as much time with Vallus as possible. He first met her brother Pythor the God of Battle who wanted to join you on your adventures. He then ended up getting his advances upon Vallus gently turned down. Even though her marriage was not a happy one, married she was and she honored those vows. Gram waited till she left to jump over board letting the salt water hide his tears.

That night Rhys had a dream, another visit from Mytros who told him of a crown in the treasure of The Dragonlords that could make both him and Grin more powerful. She said that together he and Grin had the potential to bring about the return of true Dragonlords to the world as long as they truly trusted one another.

The next day you set sail into The Cerulean Gulf with a fully stocked ship and expanded crew. Besides Dutch, Kyrah, Sky Mouse, and Pythor, your old friends Bibble and Chadwick Huddleton joined you. Additionally several members of the crew of The Majestros, now the crew of The Brought Forth, who had sailed through Umberlee’s Asshole with you joined as well. Among them were Captain Rhinsveld, Tuk, Miriam, Hlam, Young Pete, and Ageis who you had picked up in the waters outside of the raging storm.

With a full crew of both living members and undead specters The Charm was on its way. Between Kyrah and the crew of The Brought Forth you were able to rule out several constellations that the Antikythera was able to navigate by. However it was Estor Arklander who knew exactly where Yonder Isle was. According to Vallus this was the place you would need to go to find the missing gear of the Antikythera that would allow you to navigate The Forgotten Sea.

On your way there, Bucky, despite some unfavorable effects from the Infernal Device of Lum the Mad interfering with her speech, was able to get a very drunken Pythor to tell her about how to find The Lost Forge and possibly some of the dangers there in.

After 3 days of pleasant yet uneventful sailing you have reached Yonder Island, and your arrival has not gone unnoticed. We pick up now as 2 dozen soldiers, along with a captain wearing a symbol of Sydon astride some sort of metal incased bull and three 6 armed cyclops (gygans) make their way rather aggressively in your direction.