recursal/Fanatic-Fandom huggingface dataset:
Incineric

**Incineric** is a dual-type Dragon/Fire Pokémon.

It evolves from Dragential when exposed to a Fire Stone. It is one of Dragential's final forms, the others being Zapparap, Blizerpent, Shadragon, Mystonic, Serqua, Drassion, Wyrmch, Lunagon, and Shimdrake.

## Biology

### **Physiology**

Incineric is a bipedal reptillian Pokemon that is orange in color. Dark colored plates cover its forehead and body which burn red hot when its angry.

### **Special abilities**

They exude steam as they move, making it hard for people to get close to it. It's popular with people who travel into colder climates.

### **Behavior**

These Pokemon tend to be very prideful, though they are also known to be incredibly kind as well to those in need.

### **Habitat**

These Pokemon aren't often seen in the wild, though they are rumored to live deep in the hearts of volcanos.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Incineric
* *Italic* indicates a move that gets STAB only when used by an evolution of Incineric

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Incineric
* **Bold** indicates a move that gets STAB when used by Incineric
* *Italic* indicates a move that gets STAB only when used by an evolution of Incineric

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Incineric
* *Italic* indicates a move that gets STAB only when used by an evolution of Incineric

## Trivia

### **Origin**

Incineric is based off of a bipedal dragon.

#### **Name origin**

Incineric is a blend of the words *Incinerate* and *Draconic*.
Serpire

**Serpire** is a dual-type Fire/Poison Pokémon.

It evolves from Snamber at level 36. It's the final form of Maglette.

## Biology

### **Physiology**

Serpire is a long crimson colored snake with dark bands along its body. A clear containment section is located at the base of their tails, filled with flammable, corrosive, and toxic fluids that are typically gold in color.

### **Special abilities**

The fluid contained in their tails often exudes poisonous gases which are released from the tips of their tails. Their flames are extremely dangerous, as they also release toxic gases when burning.

### **Behavior**

While dangerous, Serpire are quite docile until threatened. They're curious Pokemon, investigating new things by wrapping their bodies around them. Unfortunately, they leech toxic gas when too excited, so trainers must be careful.

### **Habitat**

Serpire are rarely seen in the wild and live in places where vegetation is scarce. Their toxic gases make for little wildlife in their territory, forcing them to go elsewhere to find food. When night falls, they burrow underground to sleep.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Serpire
* *Italic* indicates a move that gets STAB only when used by an evolution of Serpire

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Serpire
* **Bold** indicates a move that gets STAB when used by Serpire
* *Italic* indicates a move that gets STAB only when used by an evolution of Serpire

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Serpire
* *Italic* indicates a move that gets STAB only when used by an evolution of Serpire

## Trivia

### **Origin**

Serpire is based off of a snake, specifically taking inspiration from Vipers.

#### **Name origin**

Serpire is a blend of the words *Serpent* and *Fire*.
Catiage

**Catiage** is a pure Bug-type Pokémon.

It evolves into Coleaf starting at level 8, which evolves into Folifly at level 12.

## Biology

### **Physiology**

Catiage is a small green worm Pokemon with a white belly and feet. It has a brown face and two bulbous antennae atop its head in which it stores water and nutrients.

### **Special abilities**

In order to hide from predators, they curl up and hang from tree branches in an attempt to replicate leaves. When threatened they spit sticky strands of web to ensnare enemies.

### **Behavior**

Catiage are shy Pokemon that tend to travel alone. They continuously eat in order to gain enough nutrients to evolve.

### **Habitat**

These Pokemon hide in trees in order to escape predators. While typically found in forests, they can occasionally be found in tall, undisturbed grass as well.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Catiage
* *Italic* indicates a move that gets STAB only when used by an evolution of Catiage

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Catiage
* **Bold** indicates a move that gets STAB when used by Catiage
* *Italic* indicates a move that gets STAB only when used by an evolution of Catiage

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Catiage
* *Italic* indicates a move that gets STAB only when used by an evolution of Catiage

## Trivia

### **Origin**

Catiage is based off of a bagworm or caterpillar.

#### **Name origin**

Catiage is a blend of the words *Caterpillar* and *Foliage*.
Warehouse 13

Warehouse 13 is a massive, top-secret storage facility in South Dakota that houses supernatural artifacts and mysterious relics. Warehouses have existed since 336 BC. With every new number came a new era, a new Warehouse in a new host country. Warehouse 13 was designed by Nikola Tesla, M. C. Escher and Thomas Edison, and it's been in use since 1914 AD. It's located roughly seven miles outside of Univille.

## Current Staff

### Claudia Donovan (Caretaker)

#### Steve Jinks (Special Agent in Charge, since 2016)

**Agents**:

* Lila Kingswell
* Eddie Nelson (2043-2051)

**Tech Support**:

* Jason Bennett (since 2033)

**Warehouse Doctor**:

* —

**Innkeeper**:

* Catrina Morera (2038-2067)

**Keeper**:

* Abigail Cho

**Regents**:

* Pete Lattimer (Agent → Regent)

## Former Staff

### Caretakers

* Irene Frederic's sister
* Irene Frederic

### Special Agents in Charge

* Meredith Shimm
* Charlie Martin
* Artie Nielsen

### Agents

* Agent Abbott
* Agent Brant
* Agent Fishings
* Agent Jiverly
* Agent Sweetwood
* Agent Will
* Abe. Mortisson
* Alice Morris
* Andrew Read
* Bernie Arkweir
* Buck Mendell
* C. Bland
* Dave Arbuckle
* D. Benjamin
* D. Gidebottham
* E. Averson
* Ferdinand Roggersin
* Gladys Philbison
* Gus
* Gwyn Bartholemew Stiles
* Hardy O'Shearn
* Hazel Mayer (2018)
* Helena Wells (temporarily)
* H. K. Tsu
* Hugo Miller
* I. Gustavsen
* Jack Secord
* James MacPherson
* Kevin Turner
* Lorcan O'Doyle (2021-2030)
* M. Buchanan
* Mark Thomson
* M. D. Grouper
* Merle Drummond
* Merle Vennuto
* Micheal Plant
* M. J. Ryan
* M. M. Bellamy
* M. Whistler
* Myka Bering
* N. Coonarewammy
* N. Raumm
* P. Saunderson
* Rebecca St. Clair
* Rudy Braun
* S. Brennan
* S. Pocklinton
* S. P. Herzog
* Steve Wolff
* Theo Cotton
* Timothy F.
* W. K. Z. Bland

### Regents

* Adwin Kosan
* Benedict Valder
* Gans
* Jane Lattimer
* Lok Archer
* Mr. Keeler
* Phillip Petrov
* Theadora Stanton

### Others

* Vanessa Calder (Warehouse Doctor)
* Leena (Innkeeper)
* Taka
* Mr. Jackson (Regent Security)
* Miller (Regent Security)
* Stanes (Regent Security)
Spirap

**Spirap** is a pure Ghost-type Pokémon.

It evolves into Shirit starting at level 18, which evolves into Ghelectric at level 32.

## Biology

### **Physiology**

Spirap are tiny transparent beings with mostly black bodies and gold heads. The antennae on their heads draw in electrical currents, allowing them to feed.

### **Special abilities**

Spirap will turn invisible if startled, vanishing from the naked eye. When left to their own devices these Pokemon tend to find themselves tangled in electrical wires, sapping their energy.

### **Behavior**

Often shy, these Pokemon avoid people, only appearing when there's no one to bother them. This avoidant behavior has made them incredibly hard to study.

### **Habitat**

Typically these Pokemon are found in abandoned buildings or vast fields. However, they can appear anywhere where activity is sparse.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Spirap
* *Italic* indicates a move that gets STAB only when used by an evolution of Spirap

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Spirap
* **Bold** indicates a move that gets STAB when used by Spirap
* *Italic* indicates a move that gets STAB only when used by an evolution of Spirap

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Spirap
* *Italic* indicates a move that gets STAB only when used by an evolution of Spirap

## Trivia

### **Origin**

Spirap is based off of a ghostly being and their rumored ability to effect electronics.

#### **Name origin**

Spirap is a blend of the words *Spirit* and *Zap*.
Kitsunix

**Kitsunix** is a dual-type Fire/Ghost Pokémon.

It is not known to evolve into or from any other Pokemon.

## Biology

### **Physiology**

Kitsunix are white, quadruped Pokemon with golden fur on their chests and internal ears. They are best known for their nine gold-tipped tails which are often sought after for their light shedding capabilities.

### **Special abilities**

These Pokemon don't make contact with most physical objects, instead choosing to pass through their surroundings. They only turn tangible when asleep or angered.

### **Behavior**

These majestic Pokemon try and keep themselves relatively calm to keep their flames under control. When one loses control it spells disaster for the surrounding area.

### **Habitat**

These Pokemon's habitat are unknown. However, they are thought to frequent places where a disaster has once occurred.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Kitsunix
* *Italic* indicates a move that gets STAB only when used by an evolution of Kitsunix

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Kitsunix
* **Bold** indicates a move that gets STAB when used by Kitsunix
* *Italic* indicates a move that gets STAB only when used by an evolution of Kitsunix

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Kitsunix
* *Italic* indicates a move that gets STAB only when used by an evolution of Kitsunix

## Trivia

### **Origin**

Kitsunix is based off of the Japanese Kitsune, a spirit fox.

#### **Name origin**

Kitsunix is a blend of the words *Kitsune* and the last letter of *Fox*.
Pixity

**Pixity** is a dual-type Fire/Fairy Pokémon.

It evolves into Sereline with a Fire Stone.

## Biology

### **Physiology**

Pixity is a small pink colored feline with black fur on its face, paws, belly, and tail. A hot flame burns on its tail for the entirety of its life, and its eyes are colored crimson.

### **Special abilities**

The flames on their tails burn throughout their entire life, unable to be put out even by water. These Pokemon exude an excessive amount of warmth, making them popular with trainers who want something warm to cuddle.

### **Behavior**

These Pokemon are extremely hyperactive, constantly moving during the day. They like to nuzzle up against people they like, sharing their warmth.

### **Habitat**

These Pokemon are rarely found in the wild, though some can be found in mountainous forests or other secluded places.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Pixity
* *Italic* indicates a move that gets STAB only when used by an evolution of Pixity

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Pixity
* **Bold** indicates a move that gets STAB when used by Pixity
* *Italic* indicates a move that gets STAB only when used by an evolution of Pixity

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Pixity
* *Italic* indicates a move that gets STAB only when used by an evolution of Pixity

## Trivia

### **Origin**

Pixity is based off of a house cat. However its tail and fairy typing are references to mythical wisps.

#### **Name origin**

Pixity is a blend of the words *Pixie* and *Kitty*.
Pokémons Chromatiques

Les pokémons chromatiques sont des variantes extrêmement rares de certaines espèces de pokémon. Cela ne change aucunement leur caractéristique mais seulement leur couleur. À la différence du jeu vidéo, il existe plusieurs variantes de pokémon chromatique par espèce, à vous de décidé laquelle si vous en trouvez un (en restant raccord avec le pokémon, vous n'allez pas trouver de Démolosse rose).

Pour trouver un pokémon chromatique, il faut lancer un d500 et faire une réussite critique (de 1 à 5) après avoir déjà lancé le dé de rencontre. Si le dé de rencontre était déjà une réussite critique, il faudra lancé un d100 au lieu d'un d500.

La valeur de vente des pokémons chromatiques est le quintuple de celle du pokémon original. Exemple: Kaiminus vaut 750pokésous, et un Kaiminus chromatique vaut 3750pokésous. Toutefois la vente de pokémon est très réglementée, renseignez vous avant de vendre ou d'acheter.

Un dresseur possédant un pokémon chromatique depuis deux mois, sans l'avoir acheté, se verra décerné le titre de Gardien. Les Gardiens ont accès à des zones normalement interdites aux autres avec des pokémons plus rares à trouver. Tuer le pokémon d'un confrère dresseur ou relâcher un pokémon fait perdre le titre de Gardien DÉFINITIVEMENT.
Boots

Boot's First CGI \*Animated\* Appearance

**Boots** is a character who appears in Dora and the Lost City of Gold and the animated cartoon Dora the Explorer.

He is the side kick to Dora Márquez (lead character) and voiced by Danny Trejo.

## Description

**Boots** is athletic and energetic. He performs a series of acrobatic flips, somersaults, and cartwheels, along the way to their destination. His light weight also makes him easy to carry, even for Dora.

## Appearance

Unlike the animated series Boots gives a more style to a actual monkey. Removing his Boots seen in the animated series kept the movie to look more realistic which is what it was aimed for. Boots is mostly a gray-purple color. He has a yellow stomach and a pair of white eyes with greenish/black pupils.

He does make appearances in his boots but they don't appear later on possibly due to the fact he has grown out of them.
La Furtivité

## Être discret

Il y a une différence entre être furtif et être discret. Tout le monde peut être discret mais pas furtif. Pour être discret, pas besoin de jet, il suffit de faire une action inRP qui signale que vous essayez de ne pas vous faire repérer. Une fois ceci fait, n'importe qui présent dans le même salon que vous peut jeter un d100 pour vous repérer avec 70% de chance de réussite. Il n'y a le droit qu'à un seul essaie. S'il rate, vous pouvez continuez d'espionner ou de faire ce que vous avez à faire en toute discrétion. Toutefois vous êtes immédiatement repéré si vous entamé un combat.

## Être furtif

Seules certaines personne et certains pokémons peuvent être furtifs. Pour les personnes, cela dépend de leurs connaissances et de leur histoire. Si cela est cohérent, le staff vous signalera que vous avez le droit à la furtivité à la validation. Pour les pokémons, cela peut dépendre de plusieurs choses: une attaque apprise (Ex: Lilliput, Hantise,...), une capacité décrite dans le pokédex (Ex: Ectoplasme qui se font dans les ombres) ou bien, dans de rares cas, grâce au passif donné en bonus lors de l'évolution finale.

Que ce soit un humain ou un pokémon, le mécanisme de furtivité fonctionne de la même façon. Vous jetez d'abord un d100 avec 50% de chance de réussite de base (cette action ne peut être réalisé qu'une seule fois par lieu et toutes les 6h. Un lieu est un groupement de salons). Si vous le réussissez, vous ou votre pokémon êtes furtifs. N'importe qui peut vous repérer en faisant un d100 avec 20% de réussite (Un seul essai). S'il réussi vous êtes repéré, sinon vous continuer à être furtif.

Entamer un combat en étant furtif donne un tour gratuit, avec 100% de précision et 20% de taux de coup critique sur la première attaque. La furtivité fonctionne dans tous les salons du lieu dans lequel elle a été déclenchée mais est annulée en cas de changement de lieu.
Réalisme

Le monde de Poké Knights se base sur un minimum de réalisme. Il y aura donc des choses possibles ici qui sont impossibles dans le jeu vidéo et inversement. Elles sont innombrables et on ne peut pas toutes les décrire, soyez simplement logique. Ici par exemple, le danger existe vraiment, et une rencontre avec un pokémon violent tel que Carchacrok peut très facilement entraîner la mort. Nous ne sommes pas dans un monde de bisounours avec des centre pokémon pour faire revenir vos compagnons. Les risques pour votre personnages et ses pokémons sont réels.

D'un autre côté, les pokémons vont être utiles en dehors des combats. Votre Salamèche peut par exemple allumer votre feu de camp, ou votre Bulbizarre peut vous faire pousser quelques baies pour manger. Encore une fois, un minimum de logique est demandé. Un Carapuce n'aura pas la puissance pour changer le cour d'une rivière, tandis qu'un Léviator le pourrait peut-être. Le staff ne sera pas toujours là pour tout vérifier, mais si des problèmes arrivent suite à un abus d'utilisation de pokémon, nous nous réservons le droit d'annuler une action, voir supprimer le personnage. Cela peut aller jusqu'au ban suivant la situation. Bien sûr, nous sommes ici pour nous amuser, alors respectez le lore et respectez les joueurs, et tout se passera bien.

#### *Le cas des CS*

Les capsules techniques et/ou secrètes n'existent pas encore. De plus, il est absolument illogique qu'un Léviator doive apprendre Surf pour que vous l'utilisiez comme monture. Toutes les actions hors combat des CS sont donc faisables sans CS. ATTENTION je n'ai pas dit que vous pouviez faire n'importe quoi. Machoc ne déplacera pas de rochers et Roucool ne vous transportera pas. Prenez en compte la morphologie de votre pokémon et, si besoin, les définitions du pokédex.

Remarque: La version "en combat" des CS sont ostensible via apprentissage auprès de certains PNJs dédiés.
Elequake

**Elequake** is a pure Ground-type Pokémon.

It evolves from Calone starting at level 25.

## Biology

### **Physiology**

Elequake are pachyderm Pokemon with rough grey skin and white bellies. They secrete a muddy substance that protects them from the elements as well as attackers.

### **Special abilities**

These Pokemon are very sturdy, often considered unmovable by many researchers. Their thick hide and mud coating deflect the majority of damage, allowing them to focus on their own tasks even while being attacked.

### **Behavior**

Elequake are quite steadfast and stubborn Pokemon, only showing urgency when protecting their territory or the Calone under their care.

### **Habitat**

Elequake prefer secluded, arid environments. Though there is a rumor that a herd of them live in harmony beside a village in northern Minaris.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Elequake
* *Italic* indicates a move that gets STAB only when used by an evolution of Elequake

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Elequake
* **Bold** indicates a move that gets STAB when used by Elequake
* *Italic* indicates a move that gets STAB only when used by an evolution of Elequake

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Elequake
* *Italic* indicates a move that gets STAB only when used by an evolution of Elequake

## Trivia

#### **Name origin**

Elequake is a blend of the words *Elephant* and *Earthquake*.
Swirrel

**Swirrel** is a pure Normal-type Pokémon.

It evolves from Rodiny starting at level 18

## Biology

### **Physiology**

Swirrel is a yellow squirrel with red bellies, paws, and ear tips. It has a long black tail with a long red stripe down the center. It has two dark streaks under his

### **Special abilities**

These energetic Pokemon have incredibly strong teeth which they use to chew through trees. Because of this, they're known to chew through electrical wires.

### **Behavior**

Swirrel are highly energetic and curious. They search anything they see for possible danger or food, making them hard to keep track of. When they find something threatening they sit back and squeak loudly to alert others of their kind.

### **Habitat**

Swirrel live in large groups, typically in forests or urban areas. They make their nests in dead trees or hollowed out logs.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Swirrel
* *Italic* indicates a move that gets STAB only when used by an evolution of Swirrel

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Swirrel
* **Bold** indicates a move that gets STAB when used by Swirrel
* *Italic* indicates a move that gets STAB only when used by an evolution of Swirrel

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Swirrel
* *Italic* indicates a move that gets STAB only when used by an evolution of Swirrel

## Trivia

#### **Name origin**

Swirrel is a blend of the words *Swift* and *Squirrel*.
Les Baies

***Vous ne pouvez transporter que 10 baies maximum sur vous.***

## Liste des baies et de leurs effets

- Baie Oran : redonne 3pt d'endurance.

- Baie Sitrus : redonne 6 pt d'endurance.

- Baie Pêcha : soigne le poison.

- Baie Ceriz : soigne la paralysie.

- Baie Fraive : soigne les brûlures.

- Baie Marron : soigne le sommeil (si tenue seulement).

- Baie Kika : soigne la confusion.

- Baie Willia : soigne le gel (si tenue seulement).

- Baie Mepo : la régénération d'endurance est doublée hors combat.

- Baie Prine : soigne toutes les altérations d'état.

- Baie Beurra : permet d'essayer d'apprivoiser un pokémon.

## Trouver des baies

Il est possible de trouver des baies dans la nature. Vous avez 50% de chance de trouver un arbre à baie dans un salon donné, deux jets maximum par jour et par salon. Les baies trouvables et leur quantité dépendra du lieu.

## Faire pousser des baies

Un arbre à baie pousse en une semaine, peu importe la baie. Une fois l'arbre poussé, il produira au maximum une baie par jour (faire un d2 -1 pour déterminer s'il y a une baie ou non). La Baie Prine ne pousse qu'une fois par semaine. Un pokémon de type plante peut accélérer la croissance d'un arbre ou favoriser la production de baie.

- Si le pokémon plante est au stade de base et peut encore évoluer deux fois : une baie par jour sans jet sur l'arbre.

- Si le pokémon plante a déjà évolué et peu encore évoluer une fois : un d2 baies par jour sur l'arbre.

- Si le pokémon plante est au stade de base et peut évoluer une seule fois : une baie par jour sans jet, peut faire pousser un arbre en 5 jours.

- Si le pokémon plante ne peut plus/pas évoluer : un d3 baies par jour sur l'arbre, peut faire pousser un arbre en 3 jours.

Un arbre a baie possède une durée de vie de 5 semaines après sa pousse.
Lucky Block Random

Get the Lucky Block from the home page!

Main

Filler

Filler 2

Add8\* (Optional)

Script (Optional) (May not Work)

\*This is for aesthetics only, to make the world seem awesome. Don’t use it if you have low memory or just want functionality. It’s useless for the lucky block itself, it just adds to the modded feel. :D!
Hamza Zakaria

Life-Trading Team

Ridgeline

Livingston Colony

> *“She’s right.” Hamza barked a laugh, wiping sweaty palms on his pants. … “For the record, I don’t have a* clue *what to do with a gun. I’m great with laundry, though.”*
>
>

Hamza Zakaria is one of the Fire Lake sophomores. He is described as being one of the smallest kids in the class, which is especially comical next to his gigantic best friend, Floyd Hornberry.

## In the Program

Hamza lives at the quarry with Carl Apria and Sam Oatman until Toby Albertsson and Ethan Fletcher burn it down. He then joins the Life-Trading Team but is killed when Ethan's team attacks the house.

## Chrysalis

Hamza lives at Ridgeline until they are brought aboard Chrysalis. He survives the final battle with Sophia and lands on Mars with the other survivors to form Livingston Colony.

## Trivia

Brendan Reichs indicated in a Tweet that Hamza was the one to bake the Home Town cake that Min hid. However, Hamza was living at Ridgeline and would have no reason to be celebrating Home Town.
Lois

## Lois primordiales

Les lois primordiales sont punissables de mort ou de prison à perpétuité.

**Article 1:**

Il est interdit de tuer un être humain sauf cas de légitime défense.

**Article 2:**

Il est interdit de faire évoluer un Magicarpe dans l'enceinte d'une ville.

**Article 3:**

Il est interdit de lancer Explosion dans l'enceinte d'une ville.

**Article 4:**

Il est interdit de relâcher un Gardevoir dans la nature.

**Article 5:**

Il est interdit d'avoir des relations sexuelles avec un pokémon (peu importe sa morphologie).

**Article 6:**

Il est interdit de tuer un Ramoloss.

**Article 7:**

Il est interdit de faire évoluer un Ymphect à l'intérieur d'une ville

**Article 8:**

Les tentatives de meurtres sur les pokémons légendaires sont punissables de mort sans procès.

**Article 9:**

Le viol est interdit.

**Article 10:**

Il est interdit de lancer surf dans l'enceinte d'une ville.

## Lois secondaires

Les lois secondaires sont punissables de prison temporaire et/ou d'amende.

**Article 1:**

Il est interdit de posséder plus d'une pièce rune.

**Article 2:**

Il est interdit de voler de l'argent, un bien, ou un pokémon.

**Article 3:**

Il est interdit de relâcher sciemment un pokémon considéré comme dangereux.

## Les droits

Ce que la loi accorde aux habitants du pays.

* Les duels amicaux (qui entraînent un KO mais pas la mort) sont autorisés: le perdant doit donner 20pokésous au gagnant. La pièce rune donnera 10pokésous supplémentaire au gagnant.
* Il est autorisé d'abandonner un duel avant le KO de son pokémon. Cela compte comme une défaite normale.
* La chasse de pokémons sauvages est autorisées sauf les suivants: les Ramoloss, les Canartichos, la famille des Mélofées, les Kangourex avec un petit, les Lokhlass, les Ningales, les Absols.
Desering

**Desering** is a dual-type Ground/Flying Pokémon.

It evolves from Burrowl at level 38. It is the final form of Aerusk.

## Biology

### **Physiology**

Desering are large brown birds with white underbellies and white feathers under their wings. They have black stripes on their wings and tail along with brown spots on their bellies.

### **Special abilities**

Desering can crush large rocks with their strong beaks and talons. They use these rocks to line their territories as well as weapons against tresspassers.

### **Behavior**

These Pokemon often look down upon those who they find weaker then themselves. Young and inexperienced trainers should not attempt to raise one of these Pokemon themselves.

### **Habitat**

Desering create massive, stone lined tunnels to live in. Rarely these Pokemon will allow smaller, weaker Pokemon to live within them as well.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Desering
* *Italic* indicates a move that gets STAB only when used by an evolution of Desering

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Desering
* **Bold** indicates a move that gets STAB when used by Desering
* *Italic* indicates a move that gets STAB only when used by an evolution of Desering

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Desering
* *Italic* indicates a move that gets STAB only when used by an evolution of Desering

## Trivia

### **Origin**

Desering is based off of a Burrowing Owl, with features similar to a falcon.

#### **Name origin**

Desering is a blend of the words *Desert* and *Wing*.
Lunagon

**Lunagon** is a dual-type Dragon/Ghost Pokémon.

It evolves from Dragential when exposed to a Moon Stone. It is one of Dragential's final forms, the others being Zapparap, Incineric, Blizerpent, Shadragon, Mystonic, Serqua, Drassion, Wyrmch, and Shimdrake.

## Biology

### **Physiology**

Lunagon are blue, serpentine Pokemon with large, clawed wings. Their scales shimmer under the light, shifting like our own galaxies.

### **Special abilities**

These Pokemon are incredibly light for their size, twisting and writhing through the air with little difficulty. They cause senses of serenity to those in their vicinity.

### **Behavior**

Lunagon are still hard for scientists to understand, often spending their time void of much emotion. However, seemingly small things can trigger them to attack and the reason for these triggers is unknown.

### **Habitat**

These Pokemon are only found at night, floating along from one place to the next. However, their true habitats are unknown.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Lunagon
* *Italic* indicates a move that gets STAB only when used by an evolution of Lunagon

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Lunagon
* **Bold** indicates a move that gets STAB when used by Lunagon
* *Italic* indicates a move that gets STAB only when used by an evolution of Lunagon

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Lunagon
* *Italic* indicates a move that gets STAB only when used by an evolution of Lunagon

## Trivia

### **Origin**

Lunagon is based off of a subspecies of Dragon called Amphithere.

#### **Name origin**

Lunagon is a blend of the words *Lunar* and *Dragon*.
Wiki Poké Knights

## Bienvenue sur Poké Knights

Vous êtes un dresseur dans le Johto d'il y a environ 300 ans. La tour Cendrée n'a pas encore brûlé et les pokéballs ne sont pas encore inventés. La vie bat sont plein en communion avec les pokémons et de nombreuses découvertes sur ces mystérieuses créatures sont encore à faire. À vous de choisir quel rôle vous souhaitez jouer dans ce monde qui ne demande qu'à être découvert, et redécouvert. Jeune aventurier? Bandit vétéran? Nourrice à pokémon? Qu'importe ce que vous choisirez, l'univers merveilleux des pokémons vous tend les bras.

https://discord.gg/tDEhq2X
Frolarear

**Frolarear** is a dual-type Water/Ice Pokémon.

It evolves from Frozear starting at level 36. It's the final form of Cubice.

## Biology

### **Physiology**

Frolarear is a large blue furred bear with a white furred belly, face, and paws. It's body is coated with ice plates while its cold claws cause frost on surfaces that it touches.

### **Special abilities**

The frozen temperatures that come from their bodies is enough to freeze most bodies of still water. These temperatures are so cold that care should be taken.

### **Behavior**

These massive Pokemon are incredibly loyal, often watching over their dedicated trainers while they rest. However, when threatened they can cause snowstorms to rage around them.

### **Habitat**

Frolarear live in frigid regions, as the heat can cause them illness. However, these Pokemon are not found in the wild any longer.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Frolarear
* *Italic* indicates a move that gets STAB only when used by an evolution of Frolarear

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Frolarear
* **Bold** indicates a move that gets STAB when used by Frolarear
* *Italic* indicates a move that gets STAB only when used by an evolution of Frolarear

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Frolarear
* *Italic* indicates a move that gets STAB only when used by an evolution of Frolarear

## Trivia

#### **Name origin**

Frolarear is a blend of the words *Frozen* and *Polar Bear*.
Shadragon

**Shadragon** is a dual-type Dragon/Dark Pokémon.

It evolves from Dragential when exposed to a Dusk Stone. It is one of Dragential's final forms, the others being Zapparap, Incineric, Blizerpent, Mystonic, Serqua, Drassion, Wyrmch, Lunagon, and Shimdrake.

## Biology

### **Physiology**

Shadragon is a bipedal black, reptilian Pokemon with blue wing membranes and stripes along its tail. They have ash-grey bellies and white fur around their necks.

### **Special abilities**

They fly through the night sky in order to hide themselves from predators. Their sharp talons and powerful tails are their main weapons of defense.

### **Behavior**

While shy in nature during the day, they become highly aggressive over food sources. Once they've eaten their fill they'll return to their docile state so it's unwise to interrupt this Pokemon's feeding.

### **Habitat**

Shadragon live in rocky canyons where they can stay high above their prey sources. If one is seen in low altitude areas they've likely been injured and cannot fly.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Shadragon
* *Italic* indicates a move that gets STAB only when used by an evolution of Shadragon

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Shadragon
* **Bold** indicates a move that gets STAB when used by Shadragon
* *Italic* indicates a move that gets STAB only when used by an evolution of Shadragon

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Shadragon
* *Italic* indicates a move that gets STAB only when used by an evolution of Shadragon

## Trivia

#### **Name origin**

Shadragon is a blend of the words *Shadow* and *Dragon*.
Zimroel

**Zimroel** is Majipoor's secondary and westernmost continent. It is home to vast jungles, rivers, and settlements of many species of Majipoor, both native and alien. The climate is excellent for growing crops, and Zimroel provides much of the food to support Majipoor's billions of citizens. At the center of the continent, ringed by a vast mountain range is Velathys, the Piurivar reservation where Majipoor's native inhabitants were relegated by Lord Stiamot at the end of the Unification War. Like spokes around the hub of a wheel, major cities can be found to the north, west, and south of Velathys, including Ni-moya, Pidruid, Til-omon and Narajal, respectively, to name a few. From the western coastal city Piliplok, sea-dragon fishing vessels follow their quarry in their annual migrations across the seas of Majipoor.
Shadiger

**Shadiger** is a pure Dark-type Pokémon.

It evolves from Tasclaw starting at level 28.

## Biology

### **Physiology**

Shadiger are lithe Pokemon with brown fur. Longer, black fur line their backs and tails, while black stripes ring their long legs.

### **Special abilities**

Their fur is quite strong, defending their skin against damage. Their strong jaws can easily latch on to opponents with an inescapable grip, halting their movements entirely.

### **Behavior**

Shadiger will ambush prey and unsuspecting people and Pokemon without warning, attacking in a vicious frenzy of claws and teeth.

### **Habitat**

These Pokemon live away from humans, and their vicious habits keep people from encroaching on their habitats. Few species of Pokemon can live successfully alongside them.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Shadiger
* *Italic* indicates a move that gets STAB only when used by an evolution of Shadiger

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Shadiger
* **Bold** indicates a move that gets STAB when used by Shadiger
* *Italic* indicates a move that gets STAB only when used by an evolution of Shadiger

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Shadiger
* *Italic* indicates a move that gets STAB only when used by an evolution of Shadiger

## Trivia

### **Origin**

Shadiger are based on the extinct Tasmanian Tiger.

#### **Name origin**

Shadiger is a blend of the words *Shadow* and *Tiger*.
Évolution

## Fonctionnement

Le système d'évolution suit une règle très simple. Il suffit de lancer un d100 (une fois par jour maximum par pokémon). Le pourcentage de chance d'évolution correspond au nombre de jours passés avec le pokémon additionné au nombre de victoires. Un ping staff est nécessaire pour qu'un modérateur puisse attribuer un malus ou un bonus à ce nombre en fonction du bon ou mauvais traitement du pokémon. Veillez donc à le traiter comme il se doit.

Lorsqu'un pokémon évolue, le poids, la vitesse sont changés et attribués par le staff, en restant raccord avec le pokémon. Le joueur choisira ensuite entre l'attaque et la défense. La statistique choisie se verra montée jusqu'au plafond du stade d'évolution précédent, et l'autre stat aura un d3 de bonus. Si une statistique a déjà atteint le plafond du stade précédent avant d'évoluer, le joueur ne peut pas choisir et celle-ci gagne un d2 de bonus tandis que l'autre prend un d3. Si les deux stats ont atteint le plafond, les deux gagnent un d2.

Une fois votre pokémon rendu au stade maximum d'évolution, ou si tout simplement il n'évolue pas, le staff lui attribuera un bonus. Ce bonus peut être une amélioration de statistique (qui peut donc dépasser le plafond) ou bien un passif. Il est décidé en fonction du pokémon mais aussi en fonction de son histoire. Il est bien évidemment possible de négocier si le bonus proposé ne vous plait pas du tout, mais ne vous attendez pas à ce qu'on passe d'un +5 en attaque à un +10 parce que vous n'êtes pas d'accord, la négociation se fait sur la nature du bonus et pas sur sa puissance.

## Évolutions Spéciales

#### *Par le bonheur*

L'évolution par le bonheur suit un principe similaire à l'évolution normale. La différence est que le pourcentage de chance d'évoluer correspond au nombre de jours passés avec le pokémon +10, avec un malus de -5 par défaite.

#### *Par échange*

Cette méthode est complètement impossible dans notre système de jeu. Nous utiliserons donc la méthode "Évoluer dans un lieu spécifique". Il faudra ensuite faire le jet d'évolution dans le lieu correspondant au pokémon.

#### *Chenipotte*

Pour évité des complications inutiles, il évoluera en Armulys le jour et en Blindalys la nuit.

#### *Par objet tenu*

Tout comme dans la version, il faudra donner l'objet au pokémon. Ensuite il suffit de réussir le jet d'évolution comme pour une évolution normale.

Exception: L'objet n'existe pas pour Magmar, Élektek et Rhinoféros. Il faudra que Magmar se fasse toucher par la lave d'Héatran, qu'Élektek se fasse frapper par la foudre d'Electhor et que Rhinoféros se fasse améliorer par Régirock.

#### *Dans un lieu spécifique*

Certains pokémons évoluent dans un lieu spécifique qui n'existe pas forcément dans les régions proposées. Des lieux seront donc adaptés au serveur pour pouvoir faire évoluer ces pokémons.

#### *Barpeau*

Il utilise la méthode d'évolution normal mais avec un malus de 20.

#### *Ningale*

L'évolution en Ninjask se fait normalement. Pour avoir Munja, il faut que Ningale meurt. S'il meurt, vous faites le jet d'évolution, et s'il est réussi vous avez un Munja au lieu d'un mort.
Lord Valentine's Castle

Jacket illustration by Ron Walotsky

***Lord Valentine's Castle*** was written by Robert Silverberg and originally published in 1980 by Harper & Row.

## Publisher's Summary

He is a man with no past—a wanderer without memory of his origins. He calls himself Valentine. As a member of a motley group of entertainers, he travels across the magical planet of Majipoor, always hoping he will meet someone who can give him back what he has lost.

And then, he begins to dream—and to receive messages in those dreams. Messages that tell him that he is far more than a common vagabond—he is a lord, a king turned out of his castle. Now his travels have a purpose—to return to his home, discover what enemy took his memory, and claim the destiny that awaits him…
Alhanroel

**Alhanroel** is the primary continent of Majipoor, being the seat of two of the government's monarchs. It is the easternmost of the three continents, with its most notable feature being Castle Mount, a thirty-mile-high mountain atop which is the home of the Coronal of Majipoor. Castle Mount is also home to dozens of cities of millions of people. In southern Alhanroel lies the subterranean Labyrinth, home to the Pontifex of Majipoor and various other administrative government offices. Ruins of the ancient Piurivar capital, Velalisier can be found near the Labyrinth, though modern Piurivar now reside primarily in Zimroel.
Rampyre

**Rampyre** is a dual-type Fire/Dark Pokémon.

It evolves from Blazeam when exposed to a Fire Stone. It is the final form of Lambaa.

## Biology

### **Physiology**

These pokemon are quadruped Pokemon with orange bodies and black wool on their chests and legs. They have flames for a tail as well as patches of flames along their horns. These flames erupt from small holes along the Pokemon's horns.

### **Special abilities**

They rarely back down from a battle, but when injured they can expel hot steam to escape. Their bodies can handle intense heat though cannot handle colder temperatures.

### **Behavior**

While powerful, these Pokemon will not instigate battles. Instead they hold their heads high and focus on protecting the weak, often seen as regal protectors.

### **Habitat**

These Pokemon are rarely seen, hiding away in volcanic caves far from prying eyes. The warmer the climate, the happier Rampyre are.

## Game data

### **Stats**

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### **Learnset**

#### **By TM/HM**

 * **Bold** indicates a move that gets STAB when used by Rampyre
* *Italic* indicates a move that gets STAB only when used by an evolution of Rampyre

#### **By breeding**

 * Moves marked with an asterisk (\*) must be chain bred onto Rampyre
* **Bold** indicates a move that gets STAB when used by Rampyre
* *Italic* indicates a move that gets STAB only when used by an evolution of Rampyre

#### **By tutoring**

 * **Bold** indicates a move that gets STAB when used by Rampyre
* *Italic* indicates a move that gets STAB only when used by an evolution of Rampyre

## Trivia

### **Origin**

Rampyre is based off of a ram as well as coarse lint starters. However, it takes some inspiration from Vampyres as well.

#### **Name origin**

Rampyre is a blend of the words *Ram* and *Pyre*.
Inner Sea

The inner sea was one of the oceans on the planet Majipoor. It was between the continents of Zimroel, Suvrael and Alhanroel. The Isle of Sleep and the Rodamaunt Archipelago were located near it’s center. Sea Dragons, large aquatic mammals, migrated through it of the coast of Zimroel annually. Dragon Hunters left from the city of Piloplok to hunt the creatures.
Majipoor Wiki

## Welcome to the Majipoor Wiki!

Welcome to the wiki. We’re a collaborative community website about the Majipoor series that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Majipoor

Majipoor was a planet that was colonized by many species, Humans, Vroons, Skandars and many others. Many books and short stories have been written about the planet, the first of which was *Lord Valentine’s Castle**.*
Histoire du monde

## Préhistoire

Le Monde Pokémon est occupé par des Pokémon préhistoriques.
Environs 300 Ma avant les temps présents, le plus puissant Pokémon est un insecte géant, l'ancêtre de Génésect. Il est sans doute contemporain de Kabuto et Kabutops, ou encore Armaldo, Vacilys.
Les premiers humains apparaissent quelques millions d'années avant le temps présent. Un peu après l'Âge de Fer, Regigigas est scellé dans le temple de Frimapic ; les autres Golems sont enfermés dans des mausolées de la région de Hoenn.

## Vers les années 500

Les plus anciennes traces d'écriture sont datées de 1500 ans ; elles sont découvertes dans les Ruines Alpha, les Ruines Tanoby et les Ruines Bonville. Les scientifiques cherchent encore à savoir si les Zarbi sont apparus avant ou après le système d'écriture. Ils sont néanmoins certains qu'il existe une connexion entre les deux.
La population de Canarticho décroît sous l'effet de la chasse intensive.

## Dans les années 1200

La Tour Ferraille et la Tour Cuivrée sont construites à Écorcia. Ho-Oh et Lugia se perchent à leurs sommets.

## Dans les années 1400

Le premier Spiritomb est scellé dans la Tour Perdue.
La pharmacie d'Irisia est construite.

## Dans les années 1500

Écorcia est frappée d'une longue sécheresse. Les Ramoloss ramènent la pluie en bâillant et sont désormais honorés dans la ville.

Un ninja invente l'attaque Toxic.

## Aujourd'hui (années 1700)

Le pays est sous une monarchie constitutionnelle sur le déclin. Le peuple à de moins en moins envie d'avoir un roi et un système de micro-gouvernements régionaux commence à être conceptualisé, il deviendra plus tard le système de conseil des 4.

Gildas, à Ecorcia, commence à travailler sur un projet d'objet rond permettant de stocker des pokémons. Il étudie les propriétés des noigrumes pour arriver à ses fins.

Les Canartichos sont en voie de disparition.

## Ce qui n'a pas encore eu lieu

* Le lac colère n'existe pas encore et un village du nom de Bochêne y est à la place.
* Les ruines zarbis ne sont pas détruites et sont des temples zarbis.
* La Tour Cendrée est encore debout.
* Bien évidemment, les pokéballs n'existent pas encore.
* Kyogre et Groudon sont encore en hibernation et ne se réveilleront pas.
* Mewtwo n'est pas encore né
* Entei, Suicune et Raikou n'existent pas encore.
* Lugia vit encore en haut de la Tour Cuivrée et n'a pas rejoint la grotte océanique.
* Giratina est encore dans sa dimension parallèle.