Version History

This is a list of all the changes since the start of the development of KSS.

## 0.1 (Sep 15, 2016)

* Retextured Voonian moons
* Retextured Trytho to make it more Triton-like
* Retextured Moho to make it more Mercury-like
* Improved various textures
* Tweaked some atmospheres
* Worked on surface brightness (more distant bodies will feel darker)
* and more ...

## 0.2 (Sep 26, 2016)

* New Laythe
* New coronas
* Added Kerolon and Kirilim (no planets yet)
* Added The All
* Added compatibility for scatterer, texturereplacer, sigmabinary, ...
* Patches will follow (see forumthread)

## 0.3 (Oct 6, 2016)

* Added option between Terraformed Duna and Overhauled Duna

* Added biome maps for Duna
* Retextured Laho
* Fixed atmospheric pressures
* Various little fixes

## 0.3.1 (Oct 7, 2016)

* FIXED VERSION (0.3)

* Fixed SOI problems
* Added Jeln
* Added biome map for Laho
* Added new scattererflares for red dwarfs

## 0.3.5 (Oct 29, 2016)

* Repositioned every star

* Resized various bodies
* Option between Icy Laythe and Shallow Ocean Laythe
* Added Planets around Kerolon
* Added Kormin and Korlon
* Added Interstellar Antennas
* Finetuned some masses
* New Oran, Alym, Erel, Iain Textures
* Tweaked some atmospheres
* Changed Starlightcolors
* ...

## 0.4 (Nov 22, 2016)

* New textures for gasgiants
* New detailed textures for planets and moons
* New terrain textures - thx to galileo from SVT
* Repostioned some planets
* Fixed atmospheres
* Fixed star luminosity making solar panels almost useless further than Jool, around red/brown dwarfs (TEST)
* Fixed star positions and SOI
* Fixed various bugs
* Started working on scatterer and clouds -> main focus for the next update

## 0.4.5 (Jan 4, 2017)

* A lot of retexturing
* Terrain texturing
* Minmus is now a comet
* Added Ceth, Klip, Eran, Isme, Aryl...
* Calculated new parameters for a lot of bodies
* Cold Duna and Icy Laythe are now standard

## 0.5 (Feb 12, 2017)

* Rewrote configs for VanillaPlanets
* Retexturing and new details
* Added new planets
* Added Kelin to the Kirb-Kernim System transforming the system into Nova Kirbani
* Added the Kelaris System
* Added biomemaps to all the celestials
	+ They are not all assigned yet, meaning 1/4 of the biomes do work. (all the habitable worlds should work)
* Some planets have groundscattering (test)
* Calculated new parameters for a some bodies
* Added new descriptions for every major planet.
* Added Visual mods: Scatterer, EVE, DistantObject, TextureReplacer
* A lot more

## 0.6 (Apr 23, 2017)

* Reduced KSS with 300 Mb
* Converted textures to .dds (saves RAM)
* Other improvements to save RAM
* Renamed the Kerbol StarSystem folder: KSS
* Added several new planets and retextured others
* Added a few KSS flags
* All atmospheric bodies have now custom atmospheres (floatcurves)
* All planets have sciencevalues and working biomes!
* New sciencedefs for Mun, Moho, Eve, Duna, Dres, Pol and Laythe
* Compatibility with GPP (will be improved over time), Community Resources (TEST) and Researchbodies
* Custom gradients (when not using visuals)
* Improvements and more terraindetails
* Added groundscattering to several celestials
* Starspots and better/improved star colors
* Fixed starbrightness
	+ M/K types will emit a lot less energy than Kerbol, bigger stars will emit more
* Fixed the invisible force field around The Creator, but you're no longer able to find The Creator in the trackingstation
* First attempt to add surface temperatures and exospheres to some celestials in the Kerbol system
* First attempt on a plasma engine (resource: helium (tanks provided) - needs more work - test it with unlimited fuel)
* KSS loadingscreen
* 'New EVE' clouds + scatterer improvements (clouds sometimes dont show up - will be fixed!)
* Kelnis System (Optional)
* Should be career ready
* Bux fixes

## 0.6.1 (May 2, 2017)

* Bug fixes
* New picture for loading screen

## 0.7.1 (October 1, 2017)

* Kerbol StarSystem renamed to Kerbal Star Systems
* Chur - Analogue of comet Churyumov Gerasimenko
* Thes - Proteus analogue
* Nian - Titania analogue
* Ilum - moon of Hypat
* Hal - Haumea analogue
* Nyla made into an analogue of Nereid/repositioned
* Eeloo's texture redone to be more like Enceladus
* Duna looks more like Mars
* Jeln retextured
* Trytho retextured
* Umnyl, Aryl, and Im retextured
* Mun texture rotated
* Pol's texture modified
* Eeloo gets geysers (when EVE installes)
* Kerbin's texture reverted to modified stock version but improved
* Naith retexture/repositioned
* Various improvements and bugfixing
* custom brightnesscurves for all the stars
* Kerbol got a realistic atmosphere, corona, ...

* Using the 'new' version of EVE
* Moving clouds for gas giants
* Stock sunflares are back if visuals are uninstalled
* Use of CTTP groundtextures instead of the old ones
* More custom sciencedefs
* New Stellar Bodies
* Updated Parts
* Custom groundscattering

## 0.7.2 (December 10, 2017)

* Added a revamped Kerolon System containing 22 new celestials
* Added the Kelar System
	+ System contains Hetoo, Lyrne and Tesyl. More will be added in the future.

* Added Kereksus (neutron star) and Kerulum

* Kerbol system:
	+ Jool is retextured
	+ Added rings to Hal
	+ Retextured Pol
	+ Tropical Laythe reinserted into the game
	+ Kuiper Belt analogue added using asteroids

* Nova Kirbani System
	+ Renamed some of the biomes on several planets to be more exciting.

* Kelnis System
	+ Renamed the biomes to make them more exciting.

* Kormin System
	+ Rings around Tide

* Karkua
	+ Mass increased to become a supermassive black hole.
	+ Moved much closer to The All to prevent detection

* More custom sciencedefs
	+ \*Fixed apostrophe errors in multiple sciencedefs
	+ Silne, Iain, Keles, Esle, Cal, Dalne, Hesmin, Dunem, Alar, Um, Irnil, Orph, Trytho, Sern, Erel, Mork, Phain, Leyn, Rav, Bop, Gilly, Kerolon, Kerilim

* Lore
	+ Black Pyramid on Duna

* Visuals
	+ Complete overhaul of clouds and auroras
	This is a result of a copyright issue caused by Part 1 of KSS
	+ Redone engine particles for the plasma engine
	+ Flares for Karkua and The All
	+ Total retexturing of all stars
	+ Smoother light curves for all stars
	+ Geysers on Icy Laythe and Eeloo

* Parts
	+ Micrometeorite Shield: 16m in diameter and non-inflatable

## 0.8 Pre-release (July 22, 2018)

* Pre-release for 0.8
* Kermes Cluster made into the Kermes Galaxy
	+ Dozens of stars added
	+ Some stars repositioned into a galactic shape
* Basic and Kerbol Systems only along with the galaxy
* Added Installation X and Novus
* Updated Visuals
* New parts

### July 28, 2018

* Nova Kirbani released for 0.8
	+ Narath is updated
		- Got a few moons
	+ Iain has liquid oceans on the surface
	+ Vael is colored darker

### August 3, 2018

* Released Kerolon System
	+ Re-textured Rilna

### August 6, 2018

* Released Kormin System
	+ **Ves** - Small dwarf planet with large craters and a thin atmosphere
	+ **Nae** - Duna-sized planet, has signs of liquids in the past but they froze over

### August 10, 2018

* Released Kelnis System
	+ Rewritten based on new observations on the TRAPPIST-1 System
* Released Tropical Laythe
	+ Geysers now appear on the surface

## 0.8.1 (August 12, 2018)

* Added compatibility with GPP and OWR (more will come)
* Changed SOI's of stars in the Kelios Arm, based on mass now (not star type)
* Various small fixes
* Updated README-file

## 0.8.2 (August 16, 2018)

* Restructured the entire mod for easier installation and updates in the future.
* Added compatibility with GPP, GPO, OWR and ExtraSolar
* Added patches for Galileo's Sun Flares and Instantiator
* New foliage for Nova Kirbani
* Various fixes
* Updated README-file
* much more

## 0.8.2.1 (August 23, 2018)

* Fixed black holes and Installation X
* Stable orbits are possible without exploding
* Sulph's atmosphere is smoother and its oceans will gradually melt your craft

## 0.8.2.2 (August 26, 2018)

* Retextured Narath
* Added Methus, a planet around Karkua.