The City that Moves

**The City that Moves**

NE Metropolis

Corruption +6; Crime +1; Economy +6; Law +3; Lore +2; Society +12

**Qualities** Supportive, Restrictive, Pious (Chatru), Notorious, Racially Tolerant (Goblins), Superstitious

**Danger** 15

**Government** Council

**Population** 33,00 (19,000 humans, 5,000 hobgoblins, 4,000 dwarves, 3,000 goblins, 1,500 tieflings, 500 other)

**Notable NPCs**

**Clanhead Radsa Granitecarver** NE Dwarf Gunslinger 7  /  Sorceror 5

**Protector of the Walls** LE Adamantine Golem

**Kasiranna, Priestess of Chatru** NE Middle-Aged Female Tiefling Battle Oracle 15

**War Captain Arotark** CE Male Hobgoblin Fighter 8 / Cleric 2

**Lanlathel, Duke of the Treasury** NE Venerable Male Human Aristocrat 4 / Expert 7

**Workers Representative Rottooth** NE Old Female Goblin Commoner 4 / Witch 3

**Marketplace**

**Base Value** 20,800 gp; **Purchase Limit** 150,000 gp; **Spellcasting** 7th

**Minor Items** All; **Medium Items** 4d4 items; **Major Items** 3d4 items

The City that Moves, its original name lost to history, is a scourge
upon the land. Originally the city was built in the region that the Telzuchin empire claims. The original central parts of this city still
show the ancient architechture that hails from the time of that
construction. At its beginning, it is believed that the city was founded
 for trade and as a central place for all the races to coexist. This
changed with the coming of The Architect, the Builder of Destruction as
some fables know them, who was a servant of Chatru. He invaded the city
with an army of constructs before sealing all the gates and casting a
perpetual night and fog across the city so that none may either see into
 their city or escape it.

Many decades later, a tiefling priestess of Chatru named **Kasiranna** discovered an open gateway in the city walls. After exloring the city
for a month, she eventually left before returning years later with a
group of hundreds of devout followers of Chatru, including an old
"friend" of hers by the name of **Lanlathel**, who would eventually
be put in charge of the treasury for The City that Moves. They were all
attracted to the city by the tales that she told them of the various
implements of war that she had found within. As more and more followers
of Chatru were attracted to the city, the **Protector of the Walls**, the last remaining construct of The Architect activated itself in an
attempt to both protect those inside the city and preserve order amongst
 them. Eventually, a Dwarvish clan, headed by **Radsa Granitecarver** was hired in an attempt to activate the many massive siege engines of
various shapes, sizes, and destructive capabilities throughout the city.
 To achieve this, however a labor force was required and found: a tribe
of Goblins led by the witch **Rottooth**. Between the combined
efforts of these two races, they succeded in activating most of the
massive engines of war. In addition, they inadvertantley activated a
mechanism that moves the entire city along the ground, crushing
everything in its path.

The City, as it is sometimes known, now continuously moves across the Plains of Grandia, pushing in front of it the remains of those cities it
 has destroyed. It only occasionally stops at other cities and towns to
lay siege to them. Occasionally, The City ventures into other regions.
During one such incursion into the hobgoblin kingdom of Massereen, a
group of local Hobgoblins were captured, including a young **Avotark.** Always being keen to take an advantage for himself when needed, he rose
 to be the general of the invasion forces for the city. However, even
with all the time that has been spent on the city by the dwarves and
goblins, some machines remain inactive, and many have unknown
capabilities.