Cards

**Cards** are one of the main mechanics that allow you to progress in the game. They are very useful in many ways.

**Cards** are gained after filling the card progression bar, which is done by ascending dice at level 100. There are a total of 52 ordinary poker cards, but jacks are named junkers instead. Inside the 'Draw Card' button, there are 5 tabs: **Cards**, **Draw**, **Decks**, **Auto Draw,** and **Auto Luck**.

Underneath the **Cards** tab, it shows all of the cards in the game. If you hover over a certain card, you can see what bonus it will give if drawn.

Underneath the **Draw** tab, the game gives 3 options for you to draw from when you ascend dice enough. These cards change every time a card is picked. Under each card it shows the bonus, as well as currently chosen cards, in brackets. This is technically the main tab where you draw cards.

There are golden cards through conversions, which stay until you invest in a casino. To get golden cards, you must complete the deck, and convert all the cards to a single golden card.

There are also Diamond (as in the gem, not the suit) Cards, which are permanent, even through an investment gotten via the slot machine with diamond card points you can't choose these, however they are random. There is only 1 of each of these.

The following cards are:

**2: Card** progression x2

**3:** All Dice x3 multiplier

**4:** Dice multiplier per ascension +4%

**5:** All combo multipliers x5

**6:** 5th Dice multiplier x6

**7:** 4th Dice multiplier x7

**8:** 3rd Dice multiplier x8

**9:** 2nd Dice multiplier x9

**10:** 1st Dice multiplier x10

**J:** Autoroll interval /2; (All dice x2 if you have the Perfect Speed Achievement)

**Q:** +1 max multiplier dice

**K:** Collect all kings for x10,000 multiplier for all dice

**A:** Animation duration -20%, Chip Multi x2

## Card progression

**See Card Progression for more information.**

## Strategies

Whenever one of these types of cards shown below are available in your draw tab, consider drawing these cards for optimal efficiency, though you will eventually have all cards drawn.

* Start with the 2's, so that you can gain cards much quicker.
* Go for 5's, Q's, and 3's next, to maximize point gain. If possible, also go for A's, as it makes the Q's and 5's more effective
* If you want to test your luck, go for kings next. This is a hard category to get because you need all 4 to gain the bonus. However, the bonus you get is very strong if received.
* If you want to leave the game for long periods of time, J's are a helpful card to choose.
* When choosing golden cards, if you wish to get all the cards quickly go for 2's and K's, to maximize card gain, and greatly speed up the process.

**Other strategies:**

(I am not saying that the above strategy is bad, just that there could be some modifications and clarifications added)

**Completing a deck:**

* Like the previous strategy, drawing the number 2 cards are a must when starting out. If you don't have any available to you for your first draw you may want to think about prestiging for 0% just to cycle through the draws until you have one to give you an extra boost.
* Your second priority is the 10 cards as they give you a massive boost in income when stacked, it also means that you can prioritise your first dice when ascending, and keep the other dice at 100a0 so that you can save it for when you have a higher card progress per ascension.

* Thirdly you would want kings. the only reason why I put these below 10s is because without all of them they are useless, and the multiplier is the same as the 10 cards (admitedly for all the dice but when prioritising first dice ascension this becomes less meaningful as all your income is from the first dice)
* After this, things become more of a preference, if you have a high prestige multi applied to the current run then you should push for aces, for the chip multi (and I guess partly the animation duration). Otherwise 5s (or Qs, although I think that the multi on the dice is smaller than 5s at the beginning) to further increase the point multi until you get to spinning the roulette, then aces.

5s vs 3s: 5's act better than 3s, as although 5s are a more conditional multiplier (has to be a combo to work) this condition doesn't really affect the earnings. The chances of not getting a combo with all dice is <6% (15/243). Also, because the multi for combos are over 10x the earnings even for a simple pair, the actual effect is something like 4.999x instead of 5x as your earnings mainly come from combos.

* Once the roulette starts spinning you will want to use the chips you gain to get to lvl 2 (only 5 or 30 chips depending on whether you get lucky). Then you will want to buy focus to get the card progression multi 2x (remember to change the chip bet when you do this to Red to get easy chips) for as long as you can (try to buy focus until it costs over 1k chips). After that things will get much easier and you can essentially go in any order you want for the rest of the deck (still prioritising the ones mentioned above). Here is my personal preference: 2, 10, K, (A, 5, Q), 3, J, 4, (9,8,7,6: interchangeable, but generally in that order). Finally to finish it off, just ascend the second to fifth dice as much as you can, (although make sure you have enough card progression to reach the end of the 52nd card)

Why first dice??: The reason why I go for the first dice multi is because of a few things: first of all, it's cheaper so that makes it easier to ascend, (although there is a cut back on the base multi compared to other dice). Secondly, 10s improve that dices multi much more than the others when stacked up (10,000 compared to 6,561, 4,096, 2,401 and 1,296 respectively). Third, the roulette also helps improve the lower numbered dice (first and second) before any of the others so if you get lucky you can get a multi from there too. Lastly, it is the dice you start out with, which means your first dice will get a huge buff

Low on Points??: If you are struggling to make more points and feel that your card progression is still not high enough to do all of the cards, look for the dice with the highest multi (make sure they are all on the same upgrade ,ie. all of them are at 100a0) and pick it, bearing in mind the dice specific card multis that you have yet to get (the number of 9s, 8s ,7s, or 6s you have currently can limit how much that dice multi can improve once you ascend it, because you will get extra cards for each ascension). If you have done this then obviously the corresponding card becomes much more important (9s, 8s, etc.) and should be pushed above 5s (although not necessarily above Qs). Finally, keep in mind that just because 9s are better than 8s which are better than 7s etc. that doesn't go to say that the second dice multi is better than the 5th all the time, mainly because not only does 5th have a higher base multiplier, but also because of the randomness of the roulette, as you could upgrade straight away and then get a 2x multi on the third dice and suddenly it becomes about 50% better than the second, and slightly better than the first with just 2 spins.

**Gilding:**

Priority is basically the same as before: 2, 10, K, (A, 5, Q), 3, J, 4, (9,8,7,6: interchangeable), however, things may change a bit depending on how far you are through the golden deck:

* Firstly, once you get to your 8th gild, you may want to reset and change your 10s to kings, to make sure that you can get an extra multiplier every time you take a card and not leave it up to chance.
* Secondly, you may prefer to switch the position of 5s and Qs depending on how fast you push through, (5s are roughly equivalent to a d6 or a lvl 3 multi dice (with the achievement of drawing 4 Qs, a.k.a. multiply the multipliers)) so if you can get all of the multi dice to lvl 3 just get Qs before 5s.
* Thirdly, if you are really far into the game then you can choose to switch Js with 3s when starting out a new gilding process as Js get an extra 2x multi to all dice once you get an achievement (reroll chance 100%), although don't bother if you currently have above 50% re-roll chance.
* Finally, if you have a lot of ascensions you may want to consider pushing 4s up the priority list (if you currently have 5 ascensions put it above J (without achievement or with re-roll 100%), 8 ascensions push them above 3s, 11 pushes 4s above 5s (but not queens as the multis would be above 1k per dice by now)