Ceramics

## **Synopsis**

Ceramics is an early game mod aimed at making the player’s life a little bit easier by allowing clay to be used to craft buckets. Also includes methods of liquid storage and transportation, and numerous decorative blocks!

## **Clay Buckets**

Craft yourself an unfired clay bucket by putting clay where you would put the iron when trying to make a bucket in the crafting grid. Then you can cook up the unfired clay bucket in a furnace (or equivalent machine) to get yourself a clay bucket. The clay bucket can transport cool liquids (water for example) any number of times, but will break after placing any hot liquid (lava for example).

## **Fluids**

**Barrels:**

 Barrels can hold liquids. There are two variants of barrel; the clay barrel which can hold 4 buckets of liquid, and the porcelain barrel which can hold 6 barrels of liquid. Both types of barrel come in all 16 colors and must be obtained by crafting an unfired version and smelting it in a furnace (or equivalent machine). When you look at any part of a barrel, you can see how much liquid it contains and what its liquid carrying capacity is. Additionally, if you right click on the barrel, it will flash text across your screen that tells you how much liquid is in the barrel. Barrels are compatible with comparators. The comparator will output a signal equal to [ ( held liquid ) / ( liquid holding capacity ) ] \* 15.

**Barrel Extensions:**

Barrel extensions can be added to the top of barrels to increase their liquid-holding capacity by the base amount (clay, 4 additional buckets; porcelain, 6 additional buckets). Barrel extensions can be stacked any number of times. They also come in all 16 colors. You cannot add a clay barrel extension to a porcelain barrel or a porcelain barrel extension to a clay barrel. In order to craft a barrel extension, you must craft an unfired version from clay or porcelain, and then smelt it in a furnace (or equivalent machine).  Looking at a barrel extension while it is connected to a barrel will show you how much liquid the barrel contains, and what its liquid carrying capacity is. Additionally, if you right click on the barrel extension, it will flash text across your screen that tells you how much liquid is in the barrel. Comparators do not work next to barrel extensions; they must be placed next to the barrel itself.

**Faucets:**

 You can craft an unfired porcelain faucet and smelt it in a furnace (or equivalent machine) in order to obtain a porcelain faucet. These faucets can be placed on the side or bottom of any fluid holding container. Right clicking the faucet or giving the faucet a redstone pulse will cause the faucet to turn on, pouring the liquid in the container if possible. In order for the faucet to turn on, there must be a valid liquid catching container directly under it. This includes channels (discussed below), and various tinkers’ smeltery/tinkers’ complement components like casting basins and casting tables. Water will continuously flow from the container out of the faucet until the liquid is depleted, or the faucet is turned off. The faucet can be turned off in the same way it was turned on.

**Channels:**

 You can craft an unfired porcelain channel and smelt it in a furnace (or equivalent machine) in order to obtain a porcelain channel. These channels can carry liquids over long distances and deposit them into containers. Place your first channel under a faucet. The channel has to be directly (one block) under the faucet in order for the faucet to realize that there is a valid channel underneath it. Each channel has three settings. When you place the channel into a liquid holding container (right click on the container with the channel), the default setting is for the channel to push liquid into the container. When you place the channel on the ground, the default setting is for liquid to not move in any directions (called “disallowed flowing on side”). Right clicking on the side of a channel will cycle the modes like so:

disallowed flowing on side ⇾ set side to flow outwards ⇾ set side to flow inwards

Then the cycle repeats. “Disallowed Flowing On Side” will not allow any liquids to leave the channel from that side. In order for the player to change from this setting, a container that can store liquids or another piece of channel must be adjacent to the side you clicked on. Right clicking on a side that meets these conditions will change the mode to “Set Side To Flow Outwards”.  This is the mode that will allow liquids to flow into containers. Liquids that enter this piece of channel will flow away from the center of the channel on this side of the channel segment. Right clicking on the side again will change the mode to “set side to flow inwards”. This is the opposite of the previous mode. This means that all liquids that enters this piece of channel will flow from the side you clicked on, towards the center of the channel. Right clicking on the side of the channel again will bring the mode back to “Disallowed Flowing On Side”.

If there is a liquid storing container or channel segment directly below a channel, you can right click on the top or bottom of the channel segment to set the mode to “Allowed Flowing Down”. This will allow liquid to fall one block into a different channel or container. Liquids can only fall one block at a time, but you can build a tower of channels that are all set to “Allow Flowing Down” so that liquid can fall a long distance. To disable this and set the mode to “Disallowed Flowing Down,” right click on the bottom or top of the channel again. Powering a channel segment which satisfies the above requirements will change the mode to “Allowed Flowing Down” and unpowering it will change the mode to “Disallowed Flowing Down”. Because redstone cannot be used to change the modes of the sides of a channel, automating your channels with redstone may only be possible by opening and closing channels in the downwards direction.

Only one complete channel can be used at a time. What this means is, you can have one channel segment which takes multiple inputs, but only one input can be used at a time (only one faucet can be turned on and pouring liquid into a series of connected channels at a time). When two faucets are turned on over the same channel, one will override the other, and only one will stay turned on.

When a channel becomes full of a liquid it will become clogged and channels behind it will no longer be able to move liquid. This usually is because the end destination is full. All of the channels will clog and the faucet will automatically turn off when the channel it was pouring into becomes clogged. When the end destination has room for more liquid, all of the channels will automatically move their liquid along, unclogging the system. The faucet will not automatically turn on again however.

## **Decorative Blocks**

**Bricks:**

* **Porcelain Bricks:** a white brick alternative
* **Dark Bricks:** a darker, more textured brick alternative
* **Marine Bricks:** a bluish variant of bricks
* **Golden Bricks:** a golden yellow, more textured brick alternative
* **Dragon Bricks:** an extremely expensive but beautiful purple variant of bricks
* **Lava Bricks:** a more vibrant, glowing, brick alternative
* **Rainbow Bricks:** a variant of bricks which is rainbow and changes color
* **Monochrome Bricks:** a white and black variant of bricks

All of the brick types above can be made into brick slabs, brick stairs, and walls.

**Porcelain:**

 Craft unfired porcelain with four porcelain in a square and smelt it in a furnace (or equivalent machine) to obtain white porcelain blocks. White porcelain blocks can be dyed any of the 16 Minecraft colors. There is also a rainbow variant which changes colors overtime.