Oculator's Lenses

## ***Offense lenses***

Offense lenses create beams of energy or harmful effects on a target and are an action to fire while equipped. Unless a save is specified, they use a ranged spell attack and have a range of 30 ft. Any time a lens is used, you may use a spell slot of any level to add an equivalent amount of dice to the damage. (E.g, a Warmage’s lens with a 3rd level slot deals 6d6 force damage on a hit)

### Pyromancer’s lens

A ray of fire deals 3d6 fire damage to one target and lights flammable objects that aren't being worn or carried.

Component: Sulfur.

### Cryomancer’s lens

A frigid white beam deals 3d6 cold damage to one target and halves their movement speed for that round.

Component: Crushed glass.

### Stormcall lens

A crackling bolt of electricity deals 3d6 lightning damage to one target, and they cannot take reactions until the start of their next turn.

Component: Powdered quartz.

### Blast lens

A beam of rippling sound deals 3d6 thunder damage to one target and pushes them back 1d4x5 ft.

Component: Stone dust.

### Sunbeam lens

A beam of bright light deals 3d6 radiant damage to one target, and they must make a constitution save or be Blinded until their next turn.

Component: Diamond dust worth 5 gp.

### Witherer’s lens

A ray of sickly gray energy deals 3d6 necrotic damage to one target or wilts up to 5 ft.3 of plant matter.

Component: Crushed obsidian.

### Warmage’s lens

A bright green beam of energy deals 3d6 force damage to one target. Emerald dust worth 10 gp.

### Assassin’s lens

A thin ray of greenish smoke hits the target, and they must make a constitution save or take 2d6 poison damage and Poisoned for 1 round.

Component: Mushroom spores.

### Shade lens

A beam of darkness like a spot on your vision hits the target. They must make a constitution save or take 1d4 Strength drain for 1 minute.

Component: Crushed vampire fangs.

### Blinding lens

A beam of inky dark energy hits the target in the eyes. They must make a constitution save or Blinded for 1 minute.

Component: Sand and ink.

### Torturer’s lens

A ray of crackling red energy strikes the target. They must make a constitution save or take 2d6 psychic damage and be Stunned until the start of their next turn. Component: Ruby dust.

### Shatterer’s lens

A beam of concentrated sound shoots from the lens. On a hit, it deals 2d8 thunder damage or breaks a non-magical object.

Component: Storm crystal dust.

## ***Defense Lenses***

Defense lenses create protective effects when used and are a reaction to use. Any time a lens is used, you may use a spell slot of any level to add an equivalent amount of dice to the reduction. (E.g, a Frostbringer’s lens with a 3rd level slot grants 6d4 points of damage reduction)

### Frostbringer’s lens

Call a shield of spectral frost, reducing fire damage by 3d4.

Component: Snow.

### Heatbringer’s lens

Call a shield of spectral fire, reducing cold damage by 3d4.

Component: Basalt dust.

### Negator’s lens

When you take psychic damage, gain resistance to that damage.

Component: Lead dust.

### Abjurer's lens

Reduce damage by 1d12+your intelligence.

Component: Lapis Lazuli

### Dragonslayer's lens

Grant yourself resistance to an elemental energy damage type when damaged by it. (Thunder, Cold, Fire, Acid, Lightning, Poison)

Component: A dragon scale of the chosen type, powdered.

## ***Passive Lenses***

Passive lenses create generally harmless but not useless effects and are an action to use.

### Windcaller’s lens

Create a blast of air that functions as the spell *Gust of Wind*, but only lasts a moment.

Component: A bottle of cloud.

### Mage’s lens

For a moment, see the radiant energy emitted by the arcane as if you had cast *Detect Magic*.

Component: Salt and oil.

### Hunter’s lens

Reveal footprints left in the last hour. They appear outlined in a faint glow. If there is more than one set, they appear outlined in different colors so you can keep track.

Component: A pinch of silver dust.

### Medium’s lens

Gaze into the ethereal plane.

Component: Ectoplasm from a ghost or other undead.

### Psychic’s lens

Reveal a single target’s current thoughts, but they know you saw.

Component: The brain of a small animal, such as a mouse.

### Diplomat’s lens

Allows you to communicate face-to-face with whoever possesses another Diplomat’s lens, as if it was a hologram. You must concentrate on it while conversing.

Component: Lodestone dust.

### Seer’s lens

Allows you to look through illusion magic of 1st level or lower.

Component: Mushroom powder, saffron, and fat.

### Librarian’s lens

Cast *Locate Object*, but only once per long rest.

Component: Sawdust.

### Runekeeper’s lens

Allows you to read all written writing, except secret languages such as Druidic.

Component: Fine sand and ash from a burnt book.

### Guiding lens

Gain expertise (or +4, if you already have expertise) in Perception and Investigation while wearing the lens.

Component: An actual Wizard’s glasses, crushed.

### Revenant’s lens

Choose a single creature while wearing the lens. For you, they become surrounded by a halo of multicolored light, similar to *Faerie Fire*. You have advantage on attack rolls against them. You may switch the target of the lens a bonus action.

Component: Crushed bone and gunpowder.

### Feysight lens

Gain Darkvision 60 ft. while wearing the lens.

Component: A tuft of bat fur.

### Slayer’s lens

Enable yourself to see a faint outline of a creature that is under the effects of *Invisibility*.

Component: Olive oil.