recursal/Fanatic-Fandom huggingface dataset:
Península Pandémica

**La península Pandémica** es una península situada al suroeste de Velhan. El hecho de estar rodeada por un mar tormentoso y afiladas barreras de coral, hace de ella una cárcel natural, la cual solo tiene una forma de entrar o salir, la Puerta de la Libertad. Por estas razones todos los estados de las islas del viento, deciden confinar allí para toda su vida a los criminales más crueles y a los enfermos con enfermedades contagiosas a su suerte.

Cabe destacar que habitan varios clanes de caníbales que han desarrollado inmunidad a las enfermedades autóctonas.

## Fauna y flora

Esta península, al estar totalmente aislada del resto del mundo, ha desarrollado su propia fauna y flora endémicas. Los seres vivos más característicos de esta península son:

* Arañárbol
* Fonghinws
* Katoseck
* Laggombre
* Pez seta
Genesis

**Genesis** wurde von einem Engel und einem Dämonen gezeugt. Nach der Flucht aus dem Himmel, suchte Genesis sich einen Wirt auf der Erde und landete nach diverseln erfolglosen Versuchen im Körper von Jesse Custer.

## Geschichte

### Geburt

Genesis ist das Kind eines Engels und eines Dämonen und sowohl die Verantwortlichen des Himmels als auch der Hölle einigten sich darauf, die bisher unbekannte Macht geheimzuhalten. Genesis wurde in Verwahrung gesteckt, bewacht von Fiore und DeBlanc.
Eras

**This article or section is meta.**
*It contains information that denizens of the Mythiverse could not know without a fourth wall violation.*
The history of this timeline, from the perspective of magic, is divided into three **eras**. A brief description of these eras is included below. The eras are largely defined by the level of the median person’s understanding of magic and spellcasting. In most cases they will be referred to by their ordinal names (e.g. “First”) but may be referred to by their alternate names in some instances.

## First (Pre-Mythikos) Era

*Related category: First Era*
In this era, encompassing all of Earth’s history before 1977, magic is largely absent from the public consciousness. Paranatural happenings were usually attributed to divine or otherwise spiritual interference, and later dismissed as superstition altogether. Spellcasters were frequently ostracized or persecuted, and thus avoided the public eye as much as possible.

## Second (Mythikos or Transitional) Era

*Related category: Second Era*
This era is defined as the events from 1977, when Daniel Ramirez first took the name Mythikos, to 2022. Mythikos’ personal crusade had a twofold effect in that his overly dramatic punishments of perceived wrongs drew far more attention than they would otherwise have, and in his variably subtle encouragement to magically adept people who would otherwise never have known of or pursued magic (such as Rich Williams). The end result was that magic use slowly was perceived less as a fantasy and more as a dark secret, as more and more people directly experienced it.

After Mythikos’ redemption around the turn of the century, he focused on trying to reverse the damage he had done previously, and on equipping more people to effectively utilize the secrets of magic for good. By the end of this era, rumors of the existence of real-life sorcerers were spread worldwide.

## Third Era

*Related category: Third Era*
Following the climactic conflict of the mid-2020s, it became common knowledge that magic and magic users truly existed. This era is marked by a great public interest in magic coupled with a lack of understanding.
Cuernos A La Vida

**Cuernos A La Vida** también conocido como CALV por los jóvenes, es uno de los prostíbulos más proliferantes de Calia, generalmente se llena durante la noche libre. Este prostíbulo fue el primero en que sus trabajadores fueran temporales de una noche y fueran completamente voluntarios. Este prostíbulo desde tiempos inmemoriales es dirigido por la casa Zelp.
Ronf Resla

Hermana - Melinda Resla

**Ronf Resla** es el hijo de Ronf Menir y Paula Resla. Al nacer cómo Paula Resla quería una hija y no quería que ningún hijo le arrebatara lo que tenia su madre, haber sido madre solo de hijas. Decidió matarlo, sin embargó Ronf Menir la vio lanzar a su hijo al mar una semana después de su nacimiento y consiguió salvarlo la vida, no sin haberse quedado con una discapacidad mental por haberse ahogado durante unos minutos. Su madre fue condenada a cadena perpetua por intento de asesinato. Su padre y su hermana mayor tuvieron que hacerse cargo de él durante toda su vida.

Finalmente murió a los 60 años en un naufragio.
Os Teemo

Grande memória

Talento inato com números

Talento inato com máquinas

Fotossíntese

## Os Teemos

Os Teemo são um raça de seres de pequeno porte, mas extremamente inteligentes.

Eles construíram uma civilização na galáxia Angelus, e foram responsáveis ou tiveram ligação com alguns eventos históricos significativos para a linha do tempo do Galactus, especialmente no que tange a atual situação do Sacro Império Galático, onde desempenham um papel de forte influência neste. Eles são conhecidos por serem extremamente fofos e comilões, o que os leva a adorarem planetas férteis ou cheios de minérios que valem grandes somas em dinheiro, mas, também são conhecidos pela sua grande proficiência com máquinas de todo o tipo, possuindo alguns dos melhores engenheiros de Angelus.

São peludos e pequeninos, e é dito que usam seus pelos para absorver a luz solar, uma das formas de como a espécie se alimente e recarrega as energias. Eles também são capazes de, simultaneamente, realizar fotossíntese e ingerir comida, sendo que grandes períodos sem realizar os dois enfraquece os Teemos. Tendem a ter uma estrutura corporal que faz com que pareçam gordos na maior parte do tempo, mas existem teemos magros - semelhantes a texugos - como foi o caso de Albert, um dos marechais Teemo, presidindo o cargo durante as Grandes Guerras Teemo.

## Os Teemo

Pouco se sabe sobre a origem da espécie Teemo, mas com o pouco de informação que se tem sobre a sua história sabe-se que os Teemos foram criados como biodroides servos de uma espécie superior a qual não se sabe ao certo qual era, embora existam especulações por parte dos players onde teriam sido os Angelion a terem criado esta espécie por meio de manipulação genética . Com a queda daquilo que os Teemos chamam de "A raça ancestral", Os Teemos foram forçados a construir suas próprias vidas de forma independente, e rapidamente se desenvolveram em uma raça espacial graças ao seu grande intelecto, com a ascensão do Primeiro Grande Soldador, Shaun. Os Teemos foram no entanto quase dizimados durante o período das Grandes Guerras Teemo, sendo forçados a migrar do seu planeta natal para NovaTeemoland, onde residem atualmente.

1. ↑ Foi encontrado nas profundezas do planeta Teemoland um tipo de monumento que parece ser Angelion durante o desfecho Das Grandes Guerra Teemo
Batalha de Tarsonis

### Beligerantes

(Em ordem de chegada) - República de Gytryan e Awk - Império Taurin- R.P.K.K.- Império Angelion-

### Resultado

Expansão dos domínios dos Zergs;Golpe de Meryn Gh'ul na República de Gytryan e Awk;Guerra civil Farth;

### Forças

- Império Taurin: Força Expedicionária Germana Imperial.- 500 cruzadores Imperiais Classe Long-Axe.- 5 porta naves de combate Classe BSS-1 Emperor. - 3 mil aeronaves de combate AH-10 Scorpion.- 1 milhão de soldados da Infantaria móvel.- 2 mil caça-tanques TH-1a Steel Hunter.- 5 mil tanques MK-1 Emil.- 2000 caças bombardeiros F-76.- 5 mil mechs de batalha classe Shokaku. - 4 regimentos de contenção e extermínio (4 mil homens.)- 5 mil Panzerhunts.- 1 mil aeronaves de transporte pesado AH-17 Long Jump.- Além de suporte de artilharia pesada e anti-aérea, suporte logístico e médico.- Equipes de engenharia especializadas em construção de linhas defensivas e capacitadas. - República de Gytryan e Awk: - Três contratorpedeiros FahnHal, IkanPhan, LusitKania - Três Porta-caças: AlolaTrop, HuaweiTrop, StahTrop II - Uma Nave Médica IanhKau- 6000 Soldados Dividos em regimentos de 30 homens sendo estes 30: 1 capitão (Fuzil energético comum de Distância média, Pistola energética perfurante) 25 soldados comuns (Fuzil energético comum de distância média, Pistola energética perfurante) 4 Engenheiros com comunicação de baixa frequência, (Lançador laser explosivo [Bazuca], Fuzil energético comum de Distância média, Pistola Energética perfurante) - 15 Grupos de engenharia sempre dispostos nas naves (25 homens)- 20 Grupos médicos (10 homens) - 1500 caças (500 cada porta caças) - 2 Naves de Drop - Tripulação em todas naves 300 nos porta-caças, 550 nos contratorpedeiros [- Pilotos] - Império Angelion:2 kk de Infantaria Tanker 3 kk de infantaria danosa2 kk de infantaria regular5 mil unidades de cavalaria500 mil de infantaria furtiva1 cruzador de pequeno porte.

### Líderes

Baraki'el (Império Angelion) Mikhal Jun (R. Gytryan e Awk) Hyan Jun (R. Gytryan e Awk) Tibérius (Império Taurin) Mother Krosov (R.P.K.K)
Solhem

**Solhem**es una isla bastante cálida situada al sur y rodeada por el mar de levante, al norte, el mar de lebeche, al oeste, el mar de siroco, al este, y mar de ostro, al sur. También se le incluyen las islas menores de su alrededor y forma parte de las islas del viento.

La isla suele dividirse en tres partes:

* El Desierto de Solhem, al este
* La Sabana de Solhem, al centro
* La jungla Sirhy, al oeste

## Puntos geográficos

1. Península de Cairebi
2. Bahía Erkuta
3. Cabo Lewok
4. Bahía Lewkhen
5. Cabo Nilak
6. Bahía Nilish
7. Cabo Bish
8. Cabo de Monet
9. Golfo Alloros
10. Cabo Derhal
11. Islas Seravelas
12. Cordillera Nunserb
13. Sierra Hostil
14. Sierra de Gepos
15. Desierto de Solhem
16. Río Demeter
17. Río Eik
18. Río Sirhy
19. Río Peykhen
20. Jungla Sirhy
21. Sabana de Solhem
22. Honon
23. Ivyk
24. Kisz
25. Monet
26. Lewok
27. Gepos
28. Peykhen
29. Oasis Sisoa
30. Demeter
31. Latrop
Dark magic

**Dark magic** refers to any spells that diminish the physical, mental, or spiritual well-being of the user when cast. While nearly any spell of significant power can cause some damage if improperly cast, only those that cannot be cast by a typical, trained user without harm are classified as "dark".

Dark magic causes damage by improper or careless manipulation of essence. Typical side effects of dark magic include, sorted in approximate order of severity:

* **Physical:** blackened tissue on the hands, loss of eye color, loss of strength, stamina, and/or fortitude, partial or total paralysis of limbs
* **Mental:** Nightmares, hallucinations, schizophrenia

The spiritual effects are harder to pin down. The effects are not known to be reversible, and extensive use of dark magic inevitably leads to death.
Executive Affairs

**WARNING: HIGHLY CLASSIFIED DATA**
**ACCESS RESTRICTED TO AUTHORIZED AGENTS ONLY**

**The following contains major < Plot Details / Spoilers > of *Control* and its expanded media.

Proceed at your own discretion.**

## Technical

### ID

EXECUTIVE\_EXECUTIVE\_AFFAIRS

**Executive Affairs** is a location in the Executive Sector of the Oldest House.

## Background

Executive Affairs is one of the first areas visited by Jesse Faden after she becomes the Director of the Federal Bureau of Control, forced to fight Hiss Guards in order to pass through and gain access to Central Executive.

Executive Affairs also appears in the nightmare that Jesse experiences after Hedron is destroyed by the Hiss, where she is forced to complete repetitive office work as a new low-level Bureau employee until she finally realizes and breaks free of the cycle.

## Layout

Executive Affairs consists of a set of divided rooms in the west and a more open area in the east. The western and southwestern side of the area holds meeting rooms separated by staff restrooms, with an office in the middle belonging to Mike Hill, who has unfortunately become a Hiss Agent. The eastern half is centered around a large pillar, with a large desk area in the southeast. A Safe Room in the east contains a Collectible and a secured unit.

There are two exits from this location, one leading to the Director's Office in the northwest and to Central Executive in the northeast.

A new room opens up in the south wall, between the meeting room and the desk area, after completing Take Control, although it is also shown on the area map for the entire game. This room is completely empty.

### Hidden Location

A Hidden Location can be found and accessed in Executive Affairs. The area in question is the top of the large pillar, where another secured unit can be found. The Levitate ability is needed to reach this location. After Levitating up once, maneuver to and momentarily land on one of the floating Hiss Agents; this will allow for a second Levitation, which will be enough to reach the top of the pillar.

## Collectibles

* Dinner Reservations - On a cabinet near the rows of desks in the southeast corner.
* Executive Meeting Minutes - In the meeting room in the far west side of the area.
* Marshall: AWE Investigations - Inside the Safe Room.
* FBC Reminder: Building Shifts - In a meeting room in the southwest corner.

## Notes

A desk in the northern part of Executive Affairs contains two nameplates for Daniel Jones and Helen Marshall. Marshall's role is listed here as the "Director's Secretary". Marshall's nameplate comes from the Hiss nightmare at the start of Take Control, in which Marshall is not seen but is apparently Zachariah Trench's secretary; its placement in the standard version of the area is most likely unintentional.

## Gallery

DesksA meeting roomEmpty roomOffice of Mike HillSafe RoomInside the Safe RoomDinner ReservationsDinner ReservationsMarshall: AWE InvestigationsMarshall: AWE InvestigationsFBC Reminder: Building ShiftsFBC Reminder: Building Shifts
Archibald Scale

The **Archibald Scale** (denoted by **Ậ**) is a measurement of essence bound to and within a person relative to the person's mass. It is named for its inventor, Archibald Rivers. It is primarily used in the Mythiverse, but may be used in other timelines.

Through practice and training, a magic user rated at least 2 Ậ can increase their level, but only by a factor of x0.5x.

## The scale

The Archibald Scale is logarithmic, technically ranging from zero to infinity. There are certain ranges established on the scale, marked by distinct differences between users in each range.

*\*denotes unconfirmed limits.*
Profile

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hey, it's grapecakes!

𝑾𝑬𝑳𝑪𝑶𝑴𝑬 𝑻𝑶 𝑻𝑯𝑬 𝑵𝑬𝑹𝑫 𝑯𝑬𝑹𝑫

Content.

Hey, it's Grapecakes! I do art on my DA, (https://grapecakes.deviantart.com/) and sometimes animation. If you want to see all of my content (ocs, fanfics, worldbuilding), click the word "Content" above! I also do code trades/commisions here! I hope you enjoy my content!

## friendssss

***feel free to add yourself to the list!***

**noRAH** <3 (Sorapaw) aka cringy minecraft player

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**Nyxy** aka Jewelsssssss <3

**Lunar** <3 best buddy boi-irl HEHE

ocs

Santoka

Floe

Baramba

Starstruck

Bandit

WindWhisperer

Byte

Hummus

Prisonkeeper

Atlas

Galaxy

and others, found here --> https://aminoapps.com/c/wings-of-amino/page/item/ocs/Zn7G\_GNfXI5GN2VZkqdNELw6Zn2lkpP8kW

art

Ilysm.pngFanartThe Llama With a Hat.pngFor sorawpaw :)Ooh sure.pngIHY,ILY.pngWatameloon.pngDddssssd.png

fanfiction

### ***Vultures- Canceled***

When Prickle finally breaks free from her prison cell, 33 years after being dragged into it, she runs away. She experiences a strange dream, as the vultures fly above her. She wakes up, and strange things start to happen. She turns gray, has insane dreams, and meets a new friend; Arroyo. Together, they will find out that Prickle, now known as Mercury, is having these dreams for a reason. A reason, that they *need* to stop.

### ***Unnamed- not started yet'***

About a hivewong and her rain/silk sister. the tree wars start and they have to survive blah blah

### ***Chill- hiatus***

on the amino- https://aminoapps.com/c/wings-of-amino/page/item/chill-prolouge/mP1V\_VrC0I6jJbldLpx07j50kMmbkQ2xY

random stuff

## Random Info (Canon)

Books: Main~ [\*waits for book 11\*] Winglets~ [Finished!] Legends~ [Finished!]

Favorites: Characters~ Prickle, Clearight, Chameleon. Book~ Darkstalker Legends. Tribes~ Sandwings, Hivewings, Rainwings.

Ships: none atm

## Unpopular Opinions

I liked DOD, but recognize its' flaws.

Qibli is one of the best characters.

I don't like Tsunami.

We need more Mudwongs.

Hybrids are underrated.

Tunes~

hey, it's grapecakes! feel free to chat, or ask about coding. art trades are closed atm!
Caín Morc

Hermana - Kera Morc

**Caín Morc** es la persona que empezó la rebelión contra Fémina.

## Historia

Nació en el 197 a.r. en Villacielo un poco antes que su hermana gemela Kera.

La madre de Caín y Kera murió en el parto, por lo que los recién nacidos se vieron obligados a vivir en un orfanato de Fémina, en el que los sacerdotes y sacerdotisas se aprovechaban de su ingenuidad y los maltrataban y violaban. A causa de esta mala vida que llevaban, Caín rezaba mucho, pero al ver que no le hacían caso y que encima los que suponian los portadores de la verdad eran farsantes, se dio cuenta que todo era una farsa y empezó la rebelión contra la religión en el año 158 a.r.

Sin embargo, cuatro años después fue asesinado a los 35 años en Damos por unos sacerdotes de la religión.
Masque

<tabber>|-|Logbook=

every tragedy eventually leads to love

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Where I can go
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Cause right now you know, that nothing here's new
You don't have to feel this emptiness

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Well maybe she's right
'Cause I don't wanna feel like I'm not me

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I let myself get down in the first place
Tryna keep my mind at bay

being "normal" is more different than anything

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***Storm***

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Argenrune

**Argenrune** is the written script used by the argenvir. It was specifically designed for efficient spellcasting and recordkeeping due to its compact form.

Argenrune is written by weaving together a series of symbols; in most cases, each conglomerated symbol represents one clause. Further, simplfied symbols (called constructs) have been devised as shorthand for more complex phrases.

While Argenrune is taught to all young argenvir alongside normal English script, because of the complex way in which symbols are assembled, it has been described as nearly impossible for non-native-speakers to learn to read and write. Formally trained spellcasters generally learn the Argenrune notation for spells, but only by rote.
Semi-human

*The following article is a stub. It will be expanded in the near future. Hopefully.*
**"Semi-human" species** are defined as species that are humanoid, sapient, and demonstrate thought processes that can be considered "human". Examples include but are not necessarily limited to lupions and argenvir.
Kokai

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Plane i

**Plane *i*** is a point on the theoretical dimensional z-axis. There are two major hypotheses regarding this plane—known as the Gladius and Fourth Wall Hypotheses, respectively. Neither concept has yet been proven.

## Gladius Hypothesis

Lord Gladius, the present Gatekeeper of Dimension Alpha, invented the present z-axis theory; and even he will admit that to some extent he did so to allow for the possibility of a complete convergence point—a dimensional plane where all realities within a dimension meet. He claims that there must be some way for people to suddenly and unconsciously shift from one reality to an entirely different one, as has reportedly been done several times throughout recorded history.

## Fourth Wall Hypothesis

A competing hypothesis, known as the Fourth Wall Hypothesis, is somewhat more accepted than that of Gladius but has no more supporting evidence. This theory treats *i* like any other z-coordinate, interpreting it as a plane rather than whole point. As with all planes on the z-axis, travel to this plane cannot happen intentionally. However, entities can move freely along the x- and y-axes in this plane—therefore adding an element of conscious effort to unconventional reality-hopping.
Mythikos

*The following article is a stub. It will be expanded in the near future. Hopefully.*

## Physical description

### Eye color

green

**Mythikos** (real name Daniel Cruz, also called **Lord Mythikos**) is the most powerful sorcerer known in the multiverse. He has been entrusted with the greatest secrets of magic, but currently prefers to stay in the shadows and teach the new generation of magic users, such as Josh Macintosh and Kyle Gerano.
Focus

A **focus** (or **conductive object**) is defined as any inanimate object in which one or more spells can be "stored" and activated continuously and/or at a later time. Examples include everything from crystal balls to enchanted weapons to magic beans sold by weird strangers met on the way to market.

## Trinkets

**Trinket** is an informal name for a particular type of focus. Typically, an item that is designed to be portable and used repeatedly is classified as a trinket. They may be used to cast one or more specific spells, and/or to amplify the efficiency of spells in a particular field. Typically, their essence is recharged by automatically (but safely) drawing from the user’s internal essence.
Sample

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Beachen Arde

*The following article is a stub. It will be expanded in the near future. Hopefully.*
The ***Beachen Arde*** (|*bek*-en ARD|, lit. "highest minds") are a council of magicians, traditionally all argenvir. Their purpose is to study and regulate magic practices and spells that are considered dangerous. The exact number, identities, and systems of the council are inconsistent and unknown.
Mythiverse

*The following article is a stub. It will be expanded in the near future. Hopefully.*

## Mythiverse

### Stability

Normal

**"Mythiverse"** is a nickname for the timeline Alpha(-1.1, 0). It is so named because it is the sole timeline in which Mythikos exists, but it is notable because it contains many other powerful or important magicians such as Josh Macintosh and Kyle Gerano.
Twilight Faction

"*[The Twilight Faction is] the edgy, rebellious teenager of the lupion family. And we'll tell you that without hesitation.*"
― Connie Arrna
The **Twilight Faction** (alternatively the **Twilight Clan** or, in High lupion circles, **Twilight Raiders**) are a nomadic "clan" of lupions who range across the central United States. Rather than fully integrating into human society or taking refuge in a niche, they travel from one hidden camp to another, living off the land as best they can.

The Twilight Faction is composed of a variety of individuals and families separated, sometimes banished, from their home villages or clans; as well as their descendants. It is considered to be the "middle ground" between High and Low lupions, and is generally viewed with suspicion by both. Its population currently fluctuates between about 30 and 70; numbers have been dwindling as surviving only on natural resources has become less viable.

Faction members are identified by a special tattoo, usually on the upper right arm, depicting the Faction's symbol. This tattoo shows both in a member's natural form and in their human form.

## Society

Due to the history of many of its members, the Twilight Faction as a whole has abandoned many lupion ideals and traditions. Individuals may adhere more or less to them. Most embrace a more "modern" appearance than even their integrated counterparts, and can fit seamlessly in human communities. Many do eventually fully integrate.

The community is led by a "chief", currently Chief Harron Winn, whose main role is to plot the logistics of the Faction. A bare-bones legal code is in place (i.e., "don't kill people"), but in general, individualism reigns supreme.
Niche

A **niche**, in the context of magic, refers to a finite, synthetic physical environment within a timeline accessible through a permanent portal. In less scientific terms, it's a pocket dimension.

Niche spells can be cast by most reasonably powerful magic users who have experience in lower dimensional spells. The size of the niche depends on the power of the caster and efficiency of the spell. The caster has full control over the environment, though there are documented instances of strong magic users being able to manipulate others' niches.

Niches are sustained by drawing essence from the outside world through their entrance, and require constant concentration. To alleviate this burden, the spell may be transferred to a conductive object, allowing the niche to last as long as the object remains intact. A niche thus transferred can then be more easily manipulated by dimensional magic users.

Niches are mainly known for their use by High lupions, forming the locations of nearly all High lupion communities. It is rumored that lupions have discovered a highly efficient version of the spell, but no concrete evidence has been gathered on the matter.
Josh Macintosh

*The following article is a stub. It will be expanded in the near future. Hopefully.*

## Josh Macintosh

An old and pretty bad drawing of Josh Macintosh.

## Physical description

### Eye color

Brown

**Joshua Montgomery Macintosh**, better known as **Josh Macintosh** or non-canonically as **JMac**, is an independent vigilante focusing on evil sorcerers. His adventures compose The Unimaginatively Titled Adventures of Josh Macintosh.
Varis Arrna

*The following article is a stub. It will be expanded in the near future. Hopefully.*

## Varis Arrna

Varis - natural form/hair down (left), human form/hair up (right)

## Magic use

### Field(s) of specialty

Social

**Varis Arrna** (nicknamed **Vae**) is a junior high student at an unidentified town in Oklahoma. She the oldest daughter of Warrinen Arrna.

## Personality

Varis is a very private person, seldom allowing even those close to her to see through her apathetic exterior. Internally, though, she is a control freak, fearing even the slightest unpredictability. And since she bares her heart to no one, that tension builds until it explodes in a moment of magically-augmented rage.
Reality coordinate system

The **reality coordinate system** is one of the core principles of the Weirdoverse. This elaborate structure defines the behavior of all realities within a dimension and is represented by a two- or three-dimensional Cartesian coordinate system.

## Notation

The full notation of a given reality is "Dimension [Letter] ([x], [y])", i.e. "Dimension Alpha (1.2, 0)". This may be shortened to something like "Dim-A(1.2, 0)", or "A(1.2, 0)".

## Axes of Reality

There are two confirmed and one unconfirmed spectra of realities, and each combination of coordinates produces a significantly (if not entirely) different universe.

### Timelines (x-axis)

Realities with the same y-coordinate but a different x-coordinate will usually be similar. Generally, basic people and events are the same in neighboring realities. However, there are exceptions—A(1.1, 0) is vastly different from adjacent realities, for example.

The closer a reality's absolute value of x is to 0, the lesser the total essence. Note that some realities with low absolute values may seem powerful due to certain inhabitants or events, but that is only indicative of a significant imbalance of essence distribution. There is approximately one-tenth of a unit between each timeline.

### Realms (y-axis)

While neighbors on the x-axis share histories, neighbors on the y-axis share little more than geological structure. Anthropological and geopolitical development is vastly different. For example, the realities with a y-value of -2 are still in an equivalent of the Dark Ages.

The closer a reality's absolute value of y is to 0, the more inhabitable it generally is. There is approximately one unit between each realm.

### Planes of existence (z-axis)

A theory credited to Lord Gladius, the z-axis is different from the others in that all locations on the z-axis that share x- and y-coordinates are considered part of the same reality. It is something of an extension of timelines, only the differences between points are minute and completely magical. There is some evidence that the axis exists, but no one understands it at all.

## Travel

The general method of traveling between realities is via magic portal. Occasionally, portals will spontaneously appear connecting a reality to an adjacent one, i.e. A(2.1, -1) may randomly connect to A(2.0, -1), A(2.2, -1), A(2.1, 0), or A(2.1, -2). Any other portal must be opened magically, and that magic is a secret guarded by a very select few. Most of the time, less than a dozen people across all known universes know dimensional magic, excluding the Gatekeepers.
Essence

**Essence** is the primary building block of magic. If it is present in a being or object, it can be duplicated and manipulated by said being or object.

## Types of Essence

### Common

*Manifests in a random color consistent to the user.*

* Luminous magic: Essence takes on the properties of photons.

* *Notable users: Josh MacIntosh*

* Nebular magic: Essence particles take on the properties of a fine but concentrated mist, which often produces a dim glow.

* *Notable users: Varis Arrna*

* Incendiary magic: Essence takes on the appearance of a flame, albeit an otherworldly and strangely-colored one.

* *Notable users: Kyle Gerano*

* Electrical magic: Essence takes on the properties of static electricity, other than the fact that the sparks usually originate from and enter into the same thing.

### Rare

* Aerial magic: Invisible forces travel in waves and gusts. A well-rested user of this magic can sustain flight with this, but it drains energy quickly.

* *Notable users: Mythikos*

### Elemental (extremely rare)

*Special in that this essence is used more in manipulating the environment directly. User must be in contact with element.*

* Earthen magic: The user can cause earth and rock to come up from the earth.
* Herbal magic: The user can accelerate and control the growth of surrounding flora.
Argenvir

An **argenvir** (plural: **argenvir**) is a magical creature found in most timelines within Dimension Alpha whose x coordinate is less than 0. They are rare, semi-human beings, unique in being partially composed of essence (rather than essence-saturated like most magical creatures).

## Description

Argenvir are humanoids of similar build and height to the average human. They have glossy, silver skin (fro which they derive their name), with small spots of medium gray, and white hair. They possess pointed ears, digitigrade legs ending in hooves, and a prehensile tail that is usually as long as the argenvir is tall.

Argenvir eyes are luminous, and one solid color throughout (lacking visible pupils or iris). The color of the eyes varies based on the emotion of the argenvir. Purple eyes denote no prominent emotion. Red displays anger, green happiness, blue sorrow, yellow stress.

## History

Argenvir are descended from a monastic order in Europe, circa the 12th century. This order had fallen into quasi-cultic practices and been excommunicated long before by the Catholic Church. After the excommunication, they dropped any pretense of Christianity and focused solely on the study of magic and magic users.

The head of the order was concerned about the growing popularity of magic use and the potential for wrongdoing and misuse. He decreed that his followers should become guardians of the secrets of magic, and should create and enforce rules governing spells and spellcasting. Once his followers had decided whether to remain and support the new command or leave, he performed a forbidden ritual, intending to make them more "magically conscious and sensitive". As a side effect, they became the creatures they are now.

The argenvir accepted their new fate and willingly followed their leader, while moving into hiding. They carefully developed regulations of magic and secretly enforced them. In 1301 the Beachen Arde was formally established. All able-bodied argenvir of 13 years of age or older were considered enforcers.

Argenvir slowly spread across the Old World over the centuries following. Whenever a colony was established and became successful, a cohort of enforcers would be sent as quickly as possible. Argenvir are now found all over the world, excepting Antarctica. Even then, they may exist there, just in an undocumented fashion.
Prasla

**Prasla** es una de las tres islas mayores de las islas del levante. Sus habitantes son llamados prashinos, también se los puede reconocer como pranenses.

## Puntos geográficos

* **5:** Calia
* **6:** Cabo escarlata
* **7:** Cabo del sol
* **8:** Cabo de la luna
* **9:** Marsa

* **10:** Cabo de la estrella
* **11:** Torrente de Ceon

* **12:** Villacielo
* **13:** Bahía del eclipse
* **14:** Bahía de saturno
* **15:** Colina del cosmos
* **16:** Colina roja
* **29:** Torrente dorado
Out of Options

**Out of Options** is one of the Collectibles in *The Foundation*. It is a Hotline call from Helen Marshall.

## Transcript

The Hiss got in. The Foundation is overrun. I was out of time and out of options. I took all the C4 I could get my hands on and strapped it to the Nail. Boom. A desperate move, but it's better off in pieces than in enemy hands. Trench wouldn't be thrilled. He always said how vital the Nail was, how it was the Bureau's duty to protect it. Bullshit. Those years spent in the Director's chair warped his priorities. In the end, he valued order over people, the advice of invisible voices over that of old friends. He lost sight of who he was. The Board made sure of that. But I did my duty. The Hiss can't corrupt a pile of smoking rubble. My last act as Head of Operations. I'm done. At least I could take those bastards down with me.

## Acquisition

This Hotline call is automatically obtained when entering the Canyon Rim from the Crossroads, or possibly alternatively within the Firebreak inside the Collapsed Department.*[verify]*

## Video

Control- The Foundation - Hotline (Marshall) - Out of Options
Monte esmeralda

**El monte esmeralda** es una pequeña montaña situada en la punta sur de Drasla, su nombre hace referencia a la leyenda del pirata Bruma que entre otras muchas cosas dice que junto al monte podría estar enterrado un collar de brillantes esmeraldas, sin embargo, a día de hoy nadie aun lo ha encontrado. Su nombre también puede deberse a la Veralda que habita en sus faldas.
Gift

“**Gifts**”, in the context of magic, refers to a very specific type of spell. Typically referred to as blessings and curses—depending on the outlook of the recipient—gifts are typically very specific to the person to whom they are given, and typically grant them easy access to otherwise inaccessible magic.

An effect must be unique for it to be formally classified as a gift. Gifts are the primary way that unique abilities are attained, but magic etiquette dictates that the caster cannot grant the gift to themselves.

## Types of gift

There are three basic ways in which gifts are bestowed. The first is the **birthright gift**. These gifts are passed down through families, with more or less chance of appearing in a descendant regardless of whether intermediate generations possessed the gift. The “Gift of the Muse”, possessed by the Karalis family, falls into this category.

Secondly, there are **“bound” gifts**. These are attached to a particular object rather than a particular bloodline. Soulbound objects are partial applications, and the soulbinding spell often accompanies a more active bound gift. For example, the Polaris Amulet is soulbound to Varis Arrna, but it also grants her the unique ability to read and manipulate emotions.

Finally, there are **“duty” gifts**. These are typically bestowed on a specific person at or near birth. Unlike birthright gifts, they are not passed down; in fact, they are not transferable in any way. Duty gifts can be suppressed by stronger forces but otherwise remain with the bearer until death. These tend to be the most specific and personal gifts, intended so that the bearer may fulfill a particular purpose once matured.
Timeline

*Main article: Reality coordinate system*
A **timeline** is a single and unique chain of events. It may or may not be very similar to other timelines, but will never be exactly alike across time.

## Attributes

### Balance

The **balance** of a timeline refers to the relative distribution of essence among the population. The less balance a timeline has, the more likely it is to have powerful magic users and to have everyday life affected by magic.

### Stability

The **stability** of a timeline refers to the frequency of "natural" disruptions of the laws of the universe. If a timeline is ever classified below "normal", its stability will only grow worse until it completely passes from existence.

## References

1. ↑ Lord Gladius. *The Dilemmas of Dimensions: A Complete Guide to the Things We Don't Know and are Allowed to Tell You*, p. 21.
Tommy Gwendolyn

The second soul to awaken but it was botched, resulting in him being glitched for four episodes. Tommy received the title of The Broken from Murder God, due to his state as half-awakened. However, his true title is The Stalwart.

## Background

Tommy went to school with Angalena Fenbun from a young age. When they were in middle school together, Tommy would protect Angalena from bullies, and they would support and help each other through the hard times. After Angalena's 'accident' (details unknown), Tommy was always by her side whenever possible. He would tell her everything that was going on, about D&D, he delivered her homework, and he talked to her about the Pokémon Trading card Game, despite having no knowledge about it. This entire time, he was ill and in pain, but he did it anyway to make Angalena happy. After she recovered, she, in turn, spent all the time that she could with Tommy. Even though he was sick, she still loved him, and even got him a ring, though he never got to see it. Tommy was sick with many illnesses and stricken with many conditions, including asthma, hemophilia, pneumonia, and even Leukemia, Scoliosis and Lupus. After a while of lying in a hospital bed and whiling away his days, Tommy began to think that nothing was ever going to change and that neither the Doctors nor Angalena were going to be able to help him. Then, one day, Jason Vile, someone who works in conjunction with the Black Stars, came to him with an offer: give his soul to the Murder God, and have a life without pain and illness. Tommy believed that no one would care if Tommy gave up his soul, other than perhaps Angalena, but to him, this didn't matter, because he thought that he would die in two weeks. However, while this was going on, Tommy's doctor returned with good news: they had found a method to cure Tommy's condition. Tommy had the surgery, but the day afterward, Jason Vile reappeared to collect Tommy's soul, which he promised to trade for a happy life. But Jason cut the wires connecting Tommy to life support, ending his life in mere seconds, and sending him to the void to take part in the Murder God's twisted games.

## In-Game

Tommy's awakening acted as an overarching goal for season 1. He was the first example of a botched awakening. As such, he was a glitchy mess and in pain for 4 episodes.

Murder God had written his story to be a tragedy, an example of paying the price for trying to be above the gods. She consistently tried to make him believe he was broken, even forcing him to relive the day she claimed his soul. However, this was inevitably unsuccessful.
The Void

A endless space with no air

Nothing

### Inhabitants

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Percy Blackwood

Percy Blackwood is the fifth overall revealed player and first awakened character of the 2nd season. He's a self taught-artist who wanted change in his life. He is officially Awakened at the end of Season 2's episode 5.

## Personality

A classic Southern Boy at heart.

Percy has a very meek personality, and is a bit of a daydreamer. He's polite to a fault and very well mannered. While he uses the first name of people younger than him, for people with seniority he defaults to "Mr." or "Ms.", including Murder God, who he refers to as "Ms.M".
End of the Show

End of the Show was written by Unirob and Alex Beckham, performed by the DMP Cast

It serves as the opening of the 4th season of Discord Murder Party

## Lyrics

[**Ezra**] So we know how it goes

[**Valencia**] So we know what’s at stake

[**Thorin**] We’ve been asleep for too long

[**Tommy**] We’re ready

[**Grace**] Set

[**Hailey**] And awake

[**Percy**] And oh

[**Junior**] We’ll see this through to the end

[**Valencia/Ezra/Junio**r] We were made for your image, but not anymore

[**Tommy/Grace**] We will find our way past this blood and gore

[**Thorin/Percy/Hailey**] We thought you were someone we could befriend

[**Vincent**] And either way this story will end

[**Awakened, except Yugo**]

This is the end of the show

We’ve picked up the pieces

And now we will face down our foe

So the masks will break

Ending this charade

Let the curtains fall and the game

This is the end of the show

[**Murder God**]

So you think I’ll fall?

You think you can fight fate?

You only shuffle closer

Towards checkmate

And oh

I’ll see this through to the end

I will feed the flame

With every page

You lost before we set the stage

After so many games

It’s time to ascend

And I don’t have to pretend

This is the end of the show

And you will see that life is simply hollow

Too many friends

Who have started to fade

And I guess my destiny’s made

This is the end of the show

[**Yugo**]

Life finds our way

Live another day

[**Murder God**]

I'm the little voices in your head

The land you're brought to when you're dead

The unrelenting screaming sea

The void that fills eternity

I see the truth and see the lies

This is your very last goodbye

[**Vincent**] *I can’t believe you were my friend-*

[**Awakened, except for Yugo**]

You know this is the end of the show

We’ve picked up the pieces

And now we will face down our foe

[**Awakened**]

Life finds a way (Life finds a way)

Live another day (Live another day)

[**Awakened, except Yugo**]

So the masks will break

Ending this charade

Let the curtains fall and the game

This is the end of the show

[**Cutt Clan**]

There are mysteries unknown

There are secrets at bay

You gave us some answers

Now we’re here to play

The breakdown is coming

The stage is all set

We’ve prepared for eons

Are you ready yet?

## Credits

Written by

* Unirob
* Alex Beckham

Produced by

* Unirob
* UpgradedMoon
* Brodingles

Performed by

* Kristen Trawczynski as Murder God
* SplitGuardian as Vincent Reid
* Alex Beckham as the Cutt-lective
* QueenCreeps as Grace Garden
* DBGreece as Tommy Gwendolyn
* BaritoneBlur as Percy Blackwood
* Brodingles as Junior
* Uprising Attorney as Valencia Lynch
* JoJoSoda as Thorin Blue
* Juno Son as Hailey Huang
* UpgradedMoon as Ezra Crane
* Darby Cupit as Yugo Hernandez
* Cami as Opening Animu Vocals

Art by Kristen Trawczynski

Editing by Scott Orenstein
Salak

Tunes~
* Character
* Gallery

***Salak is Jos98ie's!. Please don't use her without consent! Thank you. Coding by Grapecakes.***

big quote

Salak is a female RainWing. She likes to be camoflauged, but when she is not undercover, she usually has deep green main scales with blue splotches here and there. Her underbelly is usually a dull tan. Her colors are always dull and quiet, due to her not liking the sunlight as much as other rainwings.

## Backstory

Regular Phyrria

She was born and raised in the RainWing village. She loved to play hide and seek with her friends, she was the best at it. She was close friends with Jambu for a small, portion of her life.

Modern Futuristic Phyrria

Salak lived in New Possibility, always a bit chatty with everyone around her. She was a master of sneaking around, but everything she did was out of fun. As she went to school Salak met Hanna, a Sand-Sea hybrid who was a perfectionist. At first, they didn't get along. After a while, Salak was able to help Hanna step out of her comfort zone to try new things. They became close friends, helping each other out ever since.

quote or lyrics of song

## Relationships

Hanna

Salak considers Hanna like her sister, always there for each other. Salak gives her advice on Hanna's art, and she is constantly trying to get her out of her comfort zone. Salak tends to make a mess a lot of the time, but Hanna is always there to clean her up.

quote or lyrics of song

## Trivia

quote or lyrics of song

Gallery
Vincent Reid

The first of the awakened souls. He received the title of The Hero from Murder God as he must try and save the other trapped souls.

## Appearance

   Vincent is 26 years old and stands at 5 feet and 8 inches tall. He has brown hair on top, and it is shaved on either side. He dresses in his pilot gear most of the time, with his brown aviator's jacket and trousers, knee-high black boots and his dog-tags.

## Background

Vincent lived in Virginia in 1917. He had a wife, Abigail, and two children; Taylor and Marshall, who he all loved greatly. When the Great War broke out, he and his friends signed up for the war as pilots, all in the same squad including Samster, Alex, Tom, Vincent's close friends since childhood. In a dogfight where they were outnumbered and outgunned, Vincent saw his friends' planes spiraling to the ground in flames. He himself started falling, and he pulled out his gun, ready to kill himself, but then Murder God stopped him. In exchange for his name and soul, Vincent asked for two things: an end to the War, and the safety of his family. However, Murder God only ended the war, his family's fate is unknown.

## Personality

Vincent is very snarky and straight forward, hot-headed and courageous. Due to his temper and impatience, his attempts to wake up others can actually have the opposite effect and drive them further away from awakening. This has happened several times, first with Tommy and later Christine. He is the one who actively annoys the Murder God the most often, consistently making snarky remarks and in return receiving punishments. Despite his angry temperament, he has genuine compassion for everyone around him.

He does not believe he deserves the role of The Hero.