Industrialist

**Key Features** | »"Hunter" helmet»Penworth musket»Brown clothing and footwear»Family photo pendant (spouse, kids, & friends)»Unhealthy sweettooth

*"Hail Brittania!"'*

-Industrialists in the field.
## Tactical Properties

* **Standard soldier:** The Industrialist is by far the most standard soldier available on the battlefield, their main weapon being an anti-personnel Whale Oil musket, the Industrialist is not as mediocre as the Conscript, yet does not have the same efficiency as the Peacekeepers, falling in rank with the Imperial Warrior instead.

* **Volley!:** The Industrialist can take a more robust stance by falling onto one knee, allowing them to load and fire a more powerful "Thin Man" rocket. This allows them to slightly negate an enemy's armor, and allows massed groups of Industrialists to take on vehicles and tanks to some degree. Though they'll need to rebuy it after use.

* **One out of a million workers:** Without any upgrades, the Industrialist is rather overpriced due to their slow-firing rifle (it's a ***muzzle-loaded*** musket) and below-average health. Their are most effective when swarming the enemy in a large firing line, preferably shielding the elites.

* **Fire on my mark:** Equipment Factories at full power are able to create personal radios, which can fit inside a person's ear canal, that the industrialists can use, letting them better communicate and coordinate with their forces on the field. This increase in ability to communicate between forces encourages troops to do their best, leading to a slight, but stacking increase in combat effectiveness on units around the Industrialists.

## Industrialists

The Industrialist is the footman of the Brittanian Empire. Recruited en masse, the Industrialist is the most basic form of opposition the SSDS can field. Yet the standards surrounding these men and women belay an organization far beyond the scope of normal soldiers. Industrialists, while hailing from scattered Spheres as any other empire would, are organized and trained as any other modern soldier would. the sheer scope of turning civilians into footmen in such large quantities belays one of the SSDS's advantages over similar empires. The Guild trains their soldiers using a simple recruitment method; when the recruiters come towards an SSDS colony, that colony must provide a tithe of civilians (those who are cripple yet still join will be given automail prostheses) to fight for the Empire, and a truck carrying basic necessities is dispatched from the nearest depot. The would-be soldiers get bundled as apprentices to a veteran SSDS soldier (often former military members), who in the next coming months will subject them to training largely equal to military standards. Industrialists are trained to recognize most weapons available to the guild, but never receive much training in using them, their main weapon training is solely diverted to mastering all the tricks and features of the SSDS mass-produced rifle, the Penwood musket. Though this means the Industrialist isn't as flexible as the Imperial warrior or Reservist Defender, it does mean the Industrialist is on an equal skill level to these modern soldiers, provided he/she gets armed with a Penwood musket.

After receiving military training, industrialists are enrolled in a practical policing course, teaching basic (SSDS) laws and practical skills, allowing the SSDS to field industrialists as policemen when no engagements are being fought. Some industrialists have already made quite a name for themselves as problem solvers, contributing to a largely ritualistic rivalry with the Sleuths, even though Industrialists are officially subordinates to sleuths.

## Just the Stats

 **Armour Type** | Infantry

 **DPS** | 15

 **DPS** | 100