Lynel

A Lynel is one of the centaur-like monsters in The Legend of Zelda: Breath of The Wild . These fearsome monsters have lived in Hyrule since ancient times.they roam places like on hyrule and only attack you when you enter their territory. There are many different types, each progressively getting stronger ranging from the standard Red-Maned Lynel to the deadly Silver Lynel. A good strategy is to stay close to them, as the Shock Arrows, Fire Arrows, or Ice Arrows the Lynel shoot are hard to dodge and do massive damage. Execute perfect dodges, and unleash flurry attacks on the Lynel to eventually defeat them. Alternatively, if you have the time you can either shoot its face or dodge its charge attack and mount it to get some hits in that do not damage your weapon at all. Additionally, you can use Urbosa's Fury to stun the Lynel and enable you to mount it.Standard Red-Maned Lynels have 2000 HP, making them tougher than Moldugas (1500 HP), Stone Taluses (900 HP max), and Black Hinoxes (800 HP). There are six of these Lynels in the base game.The more the World Level rises, the stronger the Lynels will spawn. For instance, the Lynels at the North Tabantha Snowfield will turn from White-Maned Lynels to Silver Lynels. However, some Lynels remain the same throughout the game, like the Lynels at Hyrule Castle and the Lynel of Ploymus Mountain.Lynels are largely passive unless Link proves a threat to them. As such, in the early game, Lynels may choose not to engage Link unless attacked.

#### Weapon-Related Attack/Movement Patterns

* **All** Lynels will:
	+ Charge Link with weapon side strikes (exploitable with both Perfect Guards and Perfect Dodges);
	+ Charge Link by crouching and bounding on all their limbs (exploitable with both Perfect Guards and Perfect Dodges);
	+ Put distance between them and Link to shoot fire from their mouths 3 times; these can be avoided by running perpendicularly from the path of the fireballs, or by running in the same manner close to the Lynel (in grassy areas, this will create an updraft that can be exploited);
	+ Use their bows with elemental arrows and teleport their shots on top of Link if he attempts to put some distance between him and them;
	+ Roar and rear rampant slowly in order to perform their explosive attacks by striking the ground (in grassy areas, this will create an updraft that can be exploited);
	+ Teleport close to Link if he climbs to higher ground while still on their range;
	+ Be stunned when shot in the head with an arrow, or by striking them with Urbosa's Fury;
	+ Ignore the stunning effect and bonus damage of electricity other than the above;
	+ Be rideable when stunned; Link can attack 5 times with the weapon he has equipped while riding the Lynel at the cost of stamina, which doesn't wear down the weapon since Link is attacking with the hilt of the particular weapon;
	+ Be frozen in time, even during a charge or other attack, by a successful application of Stasis+ (the amount of time they can be frozen decreases as the tier of the Lynel increases);
	+ Be stunned for a few seconds, interrupting their attack if they take damage while in Stasis.
* One-Handed Weapon-wielding Lynels will:
	+ Swing three (3) times on close quarters with their weapon
	+ Swing one (1) time on close quarters with both their weapon and shield. All these attacks can be exploited with Perfect Dodges and Perfect Guards.
* Spear-wielding Lynels will:
	+ Ground-strike Link after jumping, but not all of these attacks can be avoided with Perfect Dodges because they sometimes produce shockwaves that reach Link even during bullet-time. As such, Link would have to perform a Perfect Guard to create openings to strike these Lynels.
	+ Charge towards Link, attacking with the reach of their spears **after** they're past Link
* Two-Handed Weapon-wielding Lynels will:
	+ Strike the ground *after* charging. These shouldn't be parried with a Perfect Dodge because they sometimes produce shockwaves.
	+ If on close quarters, will strike with its club three times, and these attacks can be avoided with the Perfect Dodge.
	+ If one stands behind them, they will attempt a spinning attack. To avoid it, one can run away from it, crouch underneath the Lynel or perform a Perfect Guard against it.