Dragonsverse Campaign

The Dragonsverse Campaign is run by Sarah. It is currently on hiatus after 36 sessions.

## The Pitch

You stand at the precipice of a new age in your world. The traditions of old and new are in battle, threatening to overtake each other.

The Kingdom of Kenoria, a leader in technological exploration, has just lost their queen to a brutal assassination -- a body was never found, only blood, and the confirmation of the kill from an anonymous note. Soon after, the Princess also went missing. With two members of the Kenorian royal family missing or dead, tensions are high between the Kingdoms. The Elven Kingdom, who prides itself on upholding the spirits of the ancients, has not claimed responsibility for the murder, much to the chagrin of the Kenorian King. Many fear that this could be the beginning of a brutal and bloody war. Although there has been peace, the Kingdoms have historically had a fraught relationship, and this could be the very last reason they need to destroy each other.

Your journey begins in a neutral city-state between the two kingdoms, Ilron. Through whispers on the streets and tavern chatter, you've heard the news. What you act on is your own decision to make.

## Player Characters

Active
 Tapeesa Kilabuk
 Na'zair Durzin
 Foxglove | Firbolg Circle of Spores Druid

Inactive

## The Setting

The year is 482 of the Two Kingdoms. (stylized as 482 TK)

The Dragonsverse Campaign features three kingdoms:

* Kenoria, the main setting of the game. A newer kingdom with many technological advancements but a fear of the magic of the past.
* Ilron, a neutral city-state that is built within a gorge.
* The Elven Kingdom, the southern kingdom that embraces magic and all that comes with it.

Kenoria and the Elven Kingdom are on the brink of war.

### Culture: Reaction to Shapeshifters

#### Shapeshifters

There are quite a few shapeshifters in this world. This trait is genetic and can lay dormant for several generations before it manifests. Each one can shift into one singular animal at will. Many travel in nomadic “tribes” to keep each other safe from the scrutiny of others, travelling in the rural areas of the world. You may find few cells of shapeshifters in the cities.

There is a very negative view of shapeshifters in this world and revealing oneself as such could result in violence.

#### Shiftwolves

The Shiftwolves are a multiethnic group of former nomads that settled in the lands of the northern forest shortly before their curse was brought upon them. What is their curse, you ask? They are human except for the nights of the new moon, where they unwillingly turn into wolves. It has been many years that the Shiftwolves have lived with such an ailment, but they have learned to control themselves. Even so, there is an immense stigma against them, hence a psychological side of the curse where they feel they cannot leave their lands. Through myths of the land they are known as backstabbers and liars. If a shiftwolf is found in the public, there is potential they could undergo serious harm. In recent years the Shiftwolves' numbers have dwindled for reasons unknown to the general populace.

### Religion

The campaign features a pantheon of homebrew gods, mostly dragons and other magical creatures. A group of seven make up the main, most powerful gods.

#### Hosts

In this world, gods are unable to exist without vessels to contain them. These people are known as the "hosts."

## Locations

### Kenoria

* **Goldencliff,** the capital of Kenoria.
* **The King's Shire,** a region of land owned by the King that is farmed by locals.
* **The Vein,** a region in which magical activity seems to be higher than in most spots of Kenoria.
* **Auramoor,** a generally lawless city in the Northern Sector.
* **Áit Eile,** a mysterious region where the fey are known to make their home.
* **Shiftwolf Forest,** where the Shiftwolves reside.

### The Northern Mountains

On the tip of Kenoria are the Northern Mountains. They are not free of life, in fact, there are several civilizations that call the mountains home.

* **The Dragon's Temple and the Dragon Village**, a settlement of mostly Dragonborn surrounding the temple of the Dragons, where the main hosts live and meet.
* **Tapeesa's Group**

### Ilron

The independent city-state that lies in a gorge between the two kingdoms.

### The Elven Kingdom

* **Sun's Reach,** the capital of the Elven Kingdom and the seat of its Queens.

### The Veiled Realm

A mysterious plane that seems to connect to the dragons somehow. It is filled with strange magical creatures, many that are unknown to the general public. The Archfey reside here, some of whom the party has met.