Adventurer Outfit

Whether it's a trip through the glaring heat of the Serengeti, a trek through the Antarctic ice in gale-force winds, a jaunt through time to a Lost World or pulp sci-fi/steampunk adventures, these are the outfits you want to wear! Worn by the Adventurer Archaeologist, Lady of Adventure, Great White Hunter, Egomaniac Hunter and Gentleman Adventurer, as well as the Ace Pilot, and, sometimes, the Bold Explorer.

There are several stock ensembles that make up this trope, though it's sometimes mix-and-matched with other Stock Costume Traits:

**Safari Outfit**: Going to Africa or the Middle East? You need loose beige or tan linens, a big brown belt, boots, a light scarf to keep the sun off your neck, a rifle and binoculars; a canteen, a safari hat called a pith helmet. (Monocle optional but recommended). Usually, the wearer is a book-smart professor, but ignorant of what they should actually wear for the expedition. Counterintuitively most of them needed more coverage in Real Life to avoid sunburns and harmful insects and during the age of African exploration the pith helmet was the narrow-brimmed model◊ of Zulu War vintage, not the broad-brimmed "Bombay Bowler" of the post-1900 years.

**Airman**: Start with a bomber jacket (the kind with a large wool collar and lapels), then add a Scarf of Asskicking, leather gloves and light boots.note  Usually has goggles (which may or may not be useful) or a flying helmet, or sometimes a peaked cap from whichever air force they learned to fly in. When the Airman travels IN SPACE! they'll probably swap out for a Latex Space Suit. If armed, it'll be with a pistol, as there's not much space in the cramped cockpit.

**Archaeologist**: Think Indiana Jones. A hat that stands out, typically a wide brim fedora, Perma-Stubble if male, leather jacket, long-sleeved collared shirt, plain pants and sturdy boots, old pistol in a leather holster or harness, and Ancient Artifact-holding satchel. If the character is a trope-for-trope Expy of Indy, they'll also have a whip. A vest may substitute for the jacket, and the pistol harness might become two for Dual Wielding.

**Polar Outfit**: Arctic and Antarctic explorers must face icy winds, blizzards and blinding sun, so they wear heavy, thick parkas with fur trim, big leather mittens with fur lining, large, well-insulated boots, and goggles with slits to preventsun blindness. The gun of choice in the Arctic is a large-calibre bolt-action rifle capable of protecting them from predatory polar bear. They carry food and supplies in a big backpack and often wear cross-country skis. The mountain climber is related, but add an oxygen tank and mask, crampon-equipped boots and an ice axe.

From 1915-1950s, all of the first three tend to wear jodhpurs (pants with extra room around the thighs to aid in horseback riding). A *Mad Max*, post-apocalyptic Wanderer look can be related. A few settings take the Airman outfit, remove the scarf, adds chains, lots of belts (though a few shy of Too Many Belts), much more grime, a Badass Bandolier and a rifle. A trusty dog is optional, but recommended, but a motorcycle works as well. To add a Steampunk flavor to either of the above, add clocks, light metal armoring, a tool belt, and Ray Gun as needed.