recursal/Fanatic-Fandom huggingface dataset:
Day of the Dead Team

The Day of the Dead Team is one of the many preset teams found in the game. It is also one of the team which only have one possible combination of characters because it only contains three characters:

* Erron Black/Day of the Dead
* Kitana/Day of the Dead
* Jade/Day of the Dead

## Team Synergy

This team counters the Assassin team, with each character reducing the dodge chance of assassins by 10%.

## Individual Passives

### Erron Black

Erron Black's team passive only works when he is knocked out. When he is, Erron Black's ghost has a 20-50% chance to assist Day of the Dead characters on combo enders and special attacks. When using special attacks, Day of the Dead Erron Black has a 20-40% chance to get them for free and power drain the opponent. When this happens, 30% of the time he will power drain the whole opponent team.

### Kitana

Kitana's passive is different from any other team passive; her passive does not affect only Day of the Dead teammates, but all Outworld teammates. On enemy resurrection and when anyone is defeated, Kitana and Outworld teammates receive regen that recovers 20-40% of their health over 5-10 seconds. Day of the Dead Kitana is immune to bleed.

### Jade

Jade is a very good character when it comes to both defense and offense. After using Evocation (special attack 2) and after tagging out, Day of the Dead Jade has a 20-40% chance to give all Day of the Dead Characters Ghost Shield that reflects all damage at the enemy for 5-7 seconds.

## Team Combinations

So far, the only team combination possible is Erron Black, Kitana, and Jade.

## Available Packs

* Day of the Dead Diamond Pack
* Elite Outworld Pack
Mileena/Klassic

Health: 1350
Toughness: 1200
Recovery: 1175
Power Gen: 100%

## Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against **Mileena**. Having a card that "counters" **Mileena** does not mean it is always a good choice.

### Good With

* Any Female Characters.
* Any Mileena character because of their healing.
	+ Mileena/Vampiress has Regen on her Special Attack 2 if enemy is affected with Bleed.
	+ Mileena/Ravenous has Regen on Special Attack 2.
	+ Mileena/Piercing heals as long as she is attacking bleeding enemy.

### Countered By

* Kitana/Day of the Dead: Kitana is immune to Bleed and can also disable Mileena's Regen from opponent knockout with poison.
* Mileena/Piercing: Piercing Mileena gains 1 Bar of Power from Klassic Mileena's Bleed.

## Abilities

Here are Mileena's abilities.

 Sai-distic
 Klassic Combo
 Let Us Dance

## Support Cards/Equipment

Here are Mileena's support and equipment cards.

[Mileena] 30-50% Chance to convert 50% damage to health on Special Attack 2.
[Fusion Level X] 25% Damage boost against enemies affected by Bleed or Poison.

## Stats

*These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment.* With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for ***level 60 characters***.

Prior to Update 2.1.2, these are her original stats.

## Gallery

Card RenderWar Banner BackgroundsWar Banner IconsOld stats
Kotal Kahn/Dark Lord

Health: 980
Toughness: 1050
Recovery: 1100
Power Gen: 100%

## Strategy

Arguably the best version of Kotal Kahn, he has fast basic combo and useful grapple SP1 that deals Bleed. His passive isn't very good, however. His passive has some niche uses when teamed with Ermac/Pharaoh or Shinnok/Bone Shaper, by letting the summoned Osh-Tekk die, those 2 characters can trigger their passive. Summoning the warrior is also an effective way to evade predicted incoming attack.

His summoned Osh-Tekk warrior has only SP1 available and it has Power Drain effect.

## Interactions

### Good With

* Characters that support Outworld teammates.
* Ermac/Pharaoh & Shinnok/Bone Shaper: Defeat of Kotal's Osh-Tekk warriors can further stack passives of these characters.
* Scorpion/Hanzo Hasashi: Kotal Kahn can set bleed ready for Hanzo's passive.

### Good Against

* Characters that have high special attack: Osh-Tekk can take the damage for Kotal Kahn.

### Countered By

* Characters that can counter bleed, such as Mileena/Piercing or Raiden/Dark.
* Characters that trigger their passives on enemy KO, such as Shinnok/Bone Shaper, Kitana/Day of the Dead, etc.

## Abilities

Here are Kotal Kahn's abilities.

 Buzz Saw
 Sword Quake
 Sun Burn

## Support Cards/Equipment

Here are Kotal Kahn's support and equipment cards.

 Tribal Warfare
 Human Sacrifice
 Sacrificial Knife
[Kotal Kahn] 30-50% Chance to drain 33% Power on Special Attack 2.
[Fusion Level X] 25% Damage boost against enemies affected by Bleed or Poison.
Koins

Koins are an in-game currency used for buying all the bronze and silver characters, as well as certain gold characters, such as Raiden/Thunder God. Koins are also used to buy a few packs, Upgrades, support cards, and buy through Challenge Mode. Players can obtain koins buy completing battles, selling any extra card, Faction War rewards, daily objectives, and are in certain booster packs. The Koin looks like a golden coin with the Mortal Kombat emblem on it.
Action Movie Tower

Action Movie Tower is a time-limited tower event introduced in the update 4.2.

Beating the tower rewards a DIAMOND character, with increased chances of:

Normal Tower:

* *Johnny Cage/Strike Force*
* *Noob Saibot/MK11*
* *Raiden/Klassic Movie*
* *Rain/Klassic*

Fatal Tower -> *Guaranteed Epic Tower Equipment and:*

* *The Joker*
* *Johnny Cage/Klassic Movie*
* *Liu Kang/MK11*
* *Noob Saibot/MK11*
* *Sindel/MK11*

**Event duration:**

1) 04/04/2023 - 05/28/23 Normal

1) 04/11/2023 - 05/10/23 Fatal
Bloody Voodoo Doll

**Bloody Voodoo Doll** is an Epic Equipment introduced in Update 1.8. It can be purchased in the Faction Wars store for 400 Blood Rubies. The equipment's power ranges from 30-50.

Canonically, this accessory is associated with Ashrah.

5-10% DAMAGE boost only in PvP
[Fusion Level X] 25% POWER GENERATION Boost

* Close-Up of the Maxed Voodoo Doll!
* The Voodoo Doll's Maxed Abilities!
* The Voodoo Doll in the Faction Wars Store!
1/3
## Trivia

* The Voodoo Doll in the Fusion Level X card closely resembles Scorpion.
Kung Lao/Hat Trick

Health: 930
Toughness: 890
Recovery: 970
Power Gen: 100%

## Strategy

Despite with slow and clunky basic attacks, Hat Trick Kung Lao is a great support for Martial Artist characters who rely on critical attacks. Triborg/Cyrax (LK-4D4) can be considered an upgrade of Kung Lao as his critical boost affect everyone regardless of class and he also has much higher stats and extra synergy with Triborg characters.

## Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against **Kung Lao**. Having a card that "counters" **Kung Lao** does not mean it is always a good choice.

### Good With

* Martial Artist characters, especially ones with high critical hit chance such as Kenshi/Elder God, Triborg/Sub-Zero (LK-520), Bo' Rai Cho/Dragon Breath and Liu Kang/Flaming Fists.

### Good Against

* Characters with low health: His critical boost can deal a lot of damage, wiping them quickly.

### Countered By

* Characters with critical hit immunity, such as Kenshi/Elder God, Kitana/Assassin & Scorpion/Hellspawn.

## Abilities

Here are Kung Lao's abilities.

 Spin Toss
 Hat Trap
 Head Trauma

## Support Cards/Equipment

Here are Kung Lao's support and equipment cards.

[Kung Lao] 20-40% Special Attack 1 damage boost.
[Fusion Level X] 25% Chance to reflect 100% basic attack damage when blocking.

## Stats

*These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment.* With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for ***level 60 characters***.

## Gallery

Card RenderWar Banner BackgroundsWar Banner Icons
## Trivia

* Prior to Update 3.4.1, he had only one combo ender.
Kenshi/Standard

Health: 510
Toughness: 520
Recovery: 700
Power Gen: 100%

## Strategy

Although having a passive similar to Cassie Cage/Standard, his allows a wider range of team-ups with characters of a specific class rather than with specific characters themselves. His basic combos, although slow, has an amazing knockback both blocked and unblocked. As such, he can juggle effectively.

When teamed up with Sub-Zero/Cryomancer, Scorpion/Ninjutsu, Johnny Cage/A-List and Sonya Blade/Demolition, he can have a high attack and health boost of +70% or if the player double-stack the two Martial Artists or Spec Ops members, the highest will be +100% attack **or** health. Despite what one may think, Kenshi's passive does not double even if he is teamed with two Spec Ops or two Martial Artist characters.

## Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against **Kenshi**. Having a card that "counters" **Kenshi** does not mean it is always a good choice.

### Good With

* Martial Artist and Spec Ops characters.

### Good Against

* Characters that rely heavily on special attacks: His SP1 can apply Power Drain.

### Countered By

* Raiden/Dark, Liu Kang/Klassic, Raiden/MK11: They resist power drain.
* Tanya/Treacherous: Power drain is less effective against her teammates.

## Abilities

Here are Kenshi's abilities.

 Tele-Push
 Rising Sword
 Spinning Blade

## Support Cards/Equipment

Here are Kenshi's support and equipment cards.

[Kenshi] 10-20% Special Attack 3 or X-Ray/Fatal Blow attack damage boost.
[Fusion Level X] 15% Damage boost. Faction Wars Only.
Kenshi/Balanced

Health: 930
Toughness: 950
Recovery: 1040
Power Gen: 100%

## Strategy

**Balanced Kenshi** is almost true to his name, as he provides a bar of power to himself and other Spec Ops teammates, giving them a tactical advantage on the battlefield. Furthermore, his "Tele-Push" can drain enemy power, leaving the opponents at a disadvantage when it comes to power as he could use it immediately if he wants to. His passive can help other Spec Ops teammates reach their SP2s or X-Ray attacks earlier or just deal more damage at the start of the match.

## Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against **Kenshi**. Having a card that "counters" **Kenshi** does not mean it is always a good choice.

### Countered by

* Cassie Cage/Strike Force: Cassie can immediately tag in and drain the entire enemy team of their power, nullifying Kenshi's passive.
* Raiden/Dark and Liu Kang/Klassic: Both characters are immune to Kenshi’s Power Drain, Liu Kang unaffected and Raiden gaining power.
* Raiden/MK11: Raiden and his MK11 teammates are immune to Kenshi's Power Drain.

## Abilities

Here are Kenshi's abilities.

 Tele-Push
 Tele-Flurry
 Tele-Strike

## Support Cards/Equipment

Here are Kenshi's support and equipment cards.

[Kenshi] 10-20% Special Attack 3 or X-Ray/Fatal Blow attack damage boost.
[Fusion Level X] 15% Damage boost. Faction Wars Only.

## Stats

*These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment.* With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for ***level 60 characters***.

## Gallery

Card RenderWar Banner BackgroundsWar Banner Icons
## Trivia

* He shares the exact same base stats as Kenshi/Possessed.
* Prior to Update 2.0, he costed 330 souls.
Johnny Cage/Strike Force

Health: 1230
Toughness: 1320
Recovery: 1320
Power Gen: 100%

## Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against **Johnny Cage**. Having a card that "counters" **Johnny Cage** does not mean it is always a good choice.

### Good with

* Strike Force Characters.
* Cassie Cage/Covert Ops: Johnny Cage gains +25% unblockable chance.
* Jacqui Briggs/High Tech: Johnny Cage gains +20% power generation.
* Terminator/Dark Fate: Johnny Cage takes 5-15% less damage thanks to Terminator's passive.
* Sonya Blade/Demolition: Johnny Cage gains +30% attack.
* Sonya Blade/Klassic: Klassic Sonya Blade allows Johnny Cage to ignore toughness.

### Good against

* Resurrecting characters and equipments, such as Jason Voorhees/Slasher, Terminator/Dark Fate, Goro/Klassic and Living Dead: Johnny Cage gains a bar of power on opponent resurrection.
* Netherrealm Characters: Johnny Cage and Strike Force teammates deal +10-30% damage against them.
* Ronin Characters: Strike Force characters deal +10% damage against them.

### Countered by

* Jade/Klassic: Jade and her Klassic teammates are immune to Snare.
* Raiden/Dark and Raiden/MK11: Both are immune to Power Drain, with Raiden/Dark reversing the effect and Raiden/MK11 spreading the immunity to MK11 teammates.
* Tanya/Treacherous: Tanya reduces the effects of Power Drain.

## Abilities

Here are Johnny Cage's abilities.

Strike Force Characters do 10% more damage vs. Ronin Characters.
 Kracker
 Shadow Dropkick
 Kasting Kall

## Support Cards/Equipment

Here are Johnny Cage's support and equipment cards.

## Stats

*These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment.* With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for ***level 60 characters***.

Prior to Update 2.0, these are his original stats as a Gold Character.

## Gallery

Card RenderWar Banner BackgroundsWar Banner IconsFeatured on brutality teaserOld challenge teaserOld card as a gold
## Trivia

* Prior to Update 2.0, his passive was **Undead Hunter**: Johnny does +30% DAMAGE vs. Netherrealm. If an opponent resurrects, Johnny instantly gains 50% power.
* Prior to Update 2.0, he cost 368 Souls.
* Prior to Update 2.4, he was known as Johnny Cage/Undead Hunter.
Kitana

## Included Characters

* Kitana/Klassic
* Kitana/Mournful
* Kitana/Assassin
* Kitana/Circle of Shadow
* Kitana/Day of the Dead
* Kitana/Ronin
* Kitana/Edenian Blood

* Klassic
* Mournful
* Assassin
* Circle of Shadow
* Day of the Dead
* Ronin
* Edenian Blood

## General Trivia

* Kitana has the most number of Diamond variations in the game along with Scorpion.
Power

**Power** is a status effect that allows the user to generate additional power either after each attack or being attacked. The symbol resembles a person with the ground shaking under them.

## Notable Characters

* Goro (All versions)
* Jacqui Briggs/High Tech
* Jax Briggs (All versions)
* Johnny Cage (All versions with Famous Fashion Dominator equipment)
* Kabal (All versions)
* Kenshi (All versions except Kenshi/Standard and Kenshi/Balanced)
* Kintaro/Shokan Warrior
* Kitana (All versions with Dynasty Mask of Madness equipment)
* Kotal Kahn/Blood God
* Leatherface/Nightmare
* Noob Saibot/Klassic
* Raiden (All versions)
* Rain/Edenian Blood
* Rain/Klassic
* Tanya/Treacherous
Fire and Ice Pack

The Fire and Ice Pack is a pack that contains only Gold Scorpion and Sub-Zero characters with a really small chance for Diamond versions of them. This pack costs a whopping 694 Souls. It is completely unideal to buy this pack, as it may give you either a challenge or store character that you could get elsewhere cheaper.

## Characters

* Sub-Zero/MK11 (2% Chance)
* Scorpion/MK11 (2% Chance)
* Scorpion/Kold War (2% Chance)
* Sub-Zero/Kold War (2% Chance)
* Scorpion/Hellspawn (2% Chance)
* Scorpion/Strike Force (2% Chance)
* Gold Scorpion Characters (Ninjutsu, Inferno, Klassic, Injustice & Hanzo Hasashi) (55% Chance)
* Gold Sub-Zero Characters (Cryomancer, Grandmaster & Klassic) (33% Chance)
Johnny Cage/Ninja Mime

Health: 250
Toughness: 320
Recovery: 280
Power Gen: 90%

## Abilities

Here are Johnny Cage's abilities.

 Kracker
 Straight Forceball

## Support Cards/Equipment

Here are Johnny Cage's support and equipment cards.

[JOHNNY CAGE] 40-60% Basic attack damage boost.
[Fusion Level X] 50% Reduced Power cost on Special Attack 2.

## Trivia

* Prior to Update 2.0, he costed 18,000 Koins.
Blaze's Life Force

**Blaze's Life Force** is an Epic Equipment introduced in Update 1.11. It is sold in the Faction Wars store for 450 Blood Rubies. The equipment's power ranges from 30-50.

5-25% Fire Damage Boost
[Fusion Level X] 100% Chance to apply POWER DRAIN to the active enemy at the start of the match

* Blaze's Life Force before fusing.
* The original Abilities!
1/2
Jason Voorhees

## Included Characters

* Jason Voorhees/Unstoppable
* Jason Voorhees/Slasher
* Jason Voorhees/Nightmare

* Unstoppable
* Slasher
* Nightmare

## General Triviva

* Jason Voorhees is the main antagonist and centerpiece of the *Friday the 13th* franchise.
* Jason is the first non-Mortal Kombat character to appear in the mobile version, before Freddy Krueger and Leatherface.
Experience

Experience is an item earned after every battle that contributes to an experience count for each character, which in result turns into levels. A characters' level caps at 50. Also, all experience gained will go to a cumulative total, which is your profile level. This caps at Level 51. Below is a chart of the amount of experience needed to level up.
Netherrealm Elder God Pack

The Netherrealm Elder God Pack is a pack that costs 350 Souls to purchase and comes with one gold character card, 2 support cards and 50.000 Koins. This pack contains gold Netherrealm and Elder God characters with chance of MK11 diamonds who were formerly golds before Update 2.7.

## Possible Characters

* Jade/MK11 (5%)
* Kabal/MK11 (5%)
* Raiden/MK11 (5%)
* Kenshi/Elder God (9%)
* Mileena/Vampiress (9%)
* Quan Chi/Warlock (9%)
* Raiden/Thunder God (9%)
* Raiden/Dark (9%)
* Scorpion/Inferno (10%)
* Scorpion/Klassic (10%)
* Shinnok/Vengeful (10%)
* Shinnok/Bone Shaper (10%)
Guardian Diamond Pack

The Guardian Diamond Pack is a pack that is introduced in Update 2.7.1. It is priced at 400 Souls and it gives out 2 random cards including upgrades and support cards, 3 level up cards and either a Gold Challenge Character or one of the available Diamond Characters, including Terminator/Guardian.

## Possible Characters

* Diamond Guardian Terminator (4% Chance)
* Diamond Character (10% Chance)
* Gold Challenge Character (86% Chance)

## Random Card Chances

* T-800 Endoskeleton Arm (1%)
* Equipment card (24%)
* Support card (25%)
* Special Attack card (50%)
Kenshi/Elder God

Health: 1175
Toughness: 1200
Recovery: 1050
Power Gen: 110%

## Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against **Kenshi**. Having a card that "counters" **Kenshi** does not mean it is always a good choice.

### Good Against

* Critical Chance Characters: Kenshi is immune to critical attacks.

### Countered By

* Liu Kang/Klassic, Raiden/Dark, Raiden/MK11: All 3 characters are immune to Kenshi's Power Drain, with MK11 Raiden spreading this immunity to MK11 teammates.
* Tanya/Treacherous: Tanya reduces the effects of Kenshi's Power Drain.

* Scorpion/Hellspawn, Kitana/Assassin & Kenshi/Elder God (himself): They are immune to critical attacks, with Kenshi spreading this immunity to Elder God teammates.

Abilities

Here are Kenshi's abilities.

 Tele-Push
 Spiritual Flurry
 Tele-Strike

## Support Cards/Equipment

Here are Kenshi's support and equipment cards.

[Kenshi] 10-20% Special Attack 3 or X-Ray/Fatal Blow attack damage boost.
[Fusion Level X] 15% Damage boost. Faction Wars Only.

## Stats

*These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment.* With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for ***level 60 characters***.

## Gallery

Card RenderWar Banner BackgroundsWar Banner IconsOld challenge teaser
Klassic Sub-Zero Kombat Pack

The Klassic Sub-Zero Kombat Pack is another version of the Kombat Pack except that it contains a small chance of dropping Sub-Zero/Klassic and that it costs 50 Souls more. As Klassic Scorpion and Klassic Sub-Zero can be purchased directly from the Faction Wars Store at the cost of 1,600 Blood Rubies, this pack is almost obsolete unless the player has the patience to farm for Blood Rubies.
Jade/Klassic

Health: 1100
Toughness: 1150
Recovery: 1150
Power Gen: 100%

## Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against **Jade**. Having a card that "counters" **Jade** does not mean it is always a good choice.

### Good with

* Klassic Characters.
* Shadow Sash equipment.
* Kitana/Mournful, Rain/Klassic & Wrath Hammer: Jade can start match with extra power with these supports, which she can easily do Special Attacks and blind the opponent.
* Her brutality set: While Klassic Jade can't perform a brutality because she is a gold, she can benefit greatly from the equipments. Edenian Force Rejection Field equipment increases her health and can make Blinded opponents miss on their Special Attacks, which can trigger her passive and give Speed. Edenian Bracelets equipment increases her power generation and Special Attack 2 damage. If these equipments are maxed, Jade is 50% immune to debuffs and can avoid death by automatically tagging-out.

### Good against

* Characters who can Snare.
* Slow, Frostbite and Soaked debuffs: Jade's Speed increase can counter these debuffs.
* Characters who can whiff if their Special Attacks are blocked such as Jason Voorhees/Nightmare & Noob Saibot/MK11

### Countered by

* Johnny Cage/Klassic Movie: Johnny and his Spec Ops teammates have resistance to Blind.
* Kano/Commando: Kano is immune to Jade's Blind.
* Liu Kang/MK11: Liu Kang and his MK11 teammates are immune to Blind for a while after their tag-in.
* General's Knockout Gloves equipment: This equipment has a chance remove Jade's Speed and Luck buff on combo ender.
* Maxed Sindel's Signet Ring equipment: This equipment can copy Jade's Speed.

## Abilities

Here are Jade's abilities.

Klassic teammates are immune to Snare.
 Double Razor
 Divine Forces
 Spinning Shadow

## Support Cards/Equipment

Here are Jade's support and equipment cards.

[Jade] Every missed attack boosts Jade's attack power by 10-60%.
[Fusion Level X] 25% Damage boost against enemies affected by Bleed or Poison.

## Stats

*These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment.* With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for ***level 60 characters***.

## Gallery

Card RenderWar Banner BackgroundsWar Banner IconsCharacter card infoOfficial WallpaperIn-game promotionIn-game promotion
## Trivia

* Although Klassic Jade's moveset, voice and head design is from MK11, her outfit uses same model as Kitana and Mileena's Klassic costume from MKX, even though MK11 has MK2 based outfit for Jade named "Top Secret". Klassic Jade has "Klassic Mask" and "Glaive of Outworld" gears from MK11.
* Klassic Jade's Elder God Victory Stance "Kounterstrike" is her Victory Cinematic of the same name from MK11, which also is like her UMK3 victory pose.
Oni

Health: 260
Toughness: 200
Recovery: 200
Power Gen: 90%

## Strategy

The **Oni** has one of the highest Health and Attack among all Bronze tier characters that is only surpassed by Johnny Cage/Ninja Mime. Despite that, his passive works as a weaker but yet opposite to the Monk's passive as it drains one bar of power from just the opponent who defeats Oni, rather than the entire team. On the bright side, that opponent will have to regenerate that bar of power again, thus leaving them to use basic combos until they gain back more power. The best way to use Oni's potential is to leave him to fight the last opponent where he/she is forced to fight him and get power drained, but also to not have him as your last character, as his passive would then be useless.

## Abilities

Here are **Oni**'s abilities.

 Singe
 Bounded

## Support Cards/Equipment

Here are **Oni**'s support and equipment cards.

 Demonic Toughness
 Netherrealm Creature

Oni has no special equipment.

## Trivia

* The Oni uses Quan Chi's voice and movements.
* Prior to 2.0, the Oni costed 12,000 Koins.
Freeze

**Freeze** is a status effect that temporarily immobilizes the opponent. The opponent is encased in ice as a visual. The symbol represents a snowflake.

## Notable Characters

* Sub-Zero (All verisons)
* Triborg/Sub-Zero (LK-520)

## Notable Equipments

* Kuai Liang's Bracers
* Ice Bomb (FX)
* Shintai of the North
* Weather Warfare (FX)
* Dark Mantle (FX)

## Counters

* Jade/Lizard and Smoke/Klassic - They and their affiliated teammates can reflect debuffs.
* Kitana/Edenian Blood - She can reflect debuffs with her Whirlwind.
* Tremor/Black Dragon - He can reach 100% debuff resistance if equipped with Earth Elemental Facemask.
* Equipments:
	+ Ushanka - It has a chance to resist Freeze.
	+ Telogreika (FX) - When maxed, the wearer gains Invulnerability if Frozen.
	+ The Torturer equipment (FX) - It has a chance to reflect debuffs.
Liu Kang

## Included Characters

* Liu Kang/Flaming Fists
* Liu Kang/Circle of Shadow
* Liu Kang/Klassic
* Liu Kang/Fire God
* Liu Kang/MK11

* Flaming Fists
* Circle of Shadow
* Klassic
* Fire God
* Liu Kang/MK11

## General Trivia

* Both Liu Kang/Flaming Fists and Liu Kang/Circle of Shadow (formerly Dark Emperor) were made available in the store at 255 Souls for a limited time as Baraka/Scourge's challenge required him.
	+ Additionally, Liu Kang/Circle of Shadow had disappeared from the Faction Wars store for an unknown reason.
Blood Ruby Kard Pack

Variations of the Blood Ruby Kard Pack are awarded at the end of Faction War seasons depending on placement. All versions of the the pack include a chance to receive Smoke/Klassic or a Gold Challenge character, with the higher tier packs also having a chance to give Noob Saibot/MK11 or a diamond character (the diamond characters available change every season).

## Pack Variations

### Kombatant Blood Ruby Pack

This pack is rewarded for ranking Kombatant I, II or III.

* 3% Gold Klassic Smoke
* 97% Gold Challenge Character

### Kombatant Elite Blood Ruby Pack

* 7% Gold Klassic Smoke
* 3% Seasonal Diamond Character
* 90% Gold Challenge Character

### Kontender Blood Ruby Pack

Rewarded for placing Kontender I, II, or III.

* 1% Diamond MK11 Noob Saibot
* 10% Gold Klassic Smoke
* 9% Seasonal Diamond Character
* 80% Gold Challenge Character

### Kontender Elite Blood Ruby Pack

* 3% Diamond MK11 Noob Saibot
* 12% Gold Klassic Smoke
* 15% Seasonal Diamond Character
* 70% Gold Challenge Character

### Champion Blood Ruby Pack

* 6% Diamond MK11 Noob Saibot
* 13% Gold Klassic Smoke
* 21% Seasonal Diamond Character
* 60% Gold Challenge Character

### Master Blood Ruby Pack

* 10% Diamond MK11 Noob Saibot
* 13% Gold Klassic Smoke
* 27% Seasonal Diamond Character
* 50% Gold Challenge Character

### GrandMaster Blood Ruby Pack

* 15% Diamond MK11 Noob Saibot
* 15% Gold Klassic Smoke
* 30% Seasonal Diamond Character
* 40% Gold Challenge Character

### Legend Blood Ruby Pack

* 20% Diamond MK11 Noob Saibot
* 20% Gold Klassic Smoke
* 60% Seasonal Diamond Character

## Seasonal Diamond Characters

The diamond characters in the packs (besides MK11 Noob Saibot) rotate every season. They are usually in groups of 3, with equal probabilities for each. (For example, if the seasonal characters are Assassin Jade, Kitana and Skarlet, each will have a 20% chance in the Legend pack; total 60%). Possible sets of characters include:

* Jade/Assassin, Kitana/Assassin, Skarlet/Assassin
* Kano/Black Dragon, Kabal/Black Dragon, Tremor/Black Dragon
* Liu Kang/Circle of Shadow, Kitana/Circle of Shadow, Quan Chi/Circle of Shadow
* Kung Lao/Circle of Shadow, Sub-Zero/Circle of Shadow, Jax Briggs/Circle of Shadow
* Erron Black/Day of the Dead, Jade/Day of the Dead, Kitana/Day of the Dead
* Raiden/Klassic, Jax Briggs/Klassic, Goro/Klassic
* Scorpion/Kold War, Sonya Blade/Kold War, Sub-Zero/Kold War
* Scorpion/MK11, Skarlet/MK11, Sub-Zero/MK11
* Kitana/Ronin, Takeda/Ronin, Kenshi/Ronin
* Cassie Cage/Strike Force, Johnny Cage/Strike Force, Scorpion/Strike Force
Veruvenenum (Acidic Dart Curse)

*2nd-level evocation*

**Incantation**: "*Veruvenenum*!" (VEH-roo-veh-NEH-num)

**Casting Time:** 1 action

**Range:** 90ft

**Components:** V, S, ~~M (powdered rhubarb leaf and an adder's stomach)~~

**Duration:** Instantaneous

A shimmering green arrow streaks toward a target within range and burst in a spray of acid. Make a ranged spell attack against the target. On a hit, the target takes 4d4 acid damage immediately and 2d4 acid damage at the end of its next turn. On a miss, the arrow splashes the target for half as much of the initial damage and no damage at the end of its next turn.

**At Higher Levels**. When you cast this spell using a spell slot of 3rd level or higher, the damage (both initial and later) increases by 1d4 for each slot level above 2nd.

**Etymology**: "*Veru venenum*" would roughly translate to "spit venom" in Latin.
Kold War Team

The Kold War team is one of the various preset teams that exist throughout the game. This team consists of three characters out of four with the title:

* Scorpion/Kold War
* Sonya Blade/Kold War
* Sub-Zero/Kold War
* Skarlet/Kold War

## Team Synergy

Kold War teammates do increased damage to Day of the Dead Team characters.

## Individual Passives

### Scorpion

Scorpion's passive for the team is all about achieving high minigame results to gain DOTs. Achieving 80%+ on Flame Shield (special attack 2) applies Fire DOT for 3-9 seconds to the entire enemy team. Kold War Scorpion is immune to Fire. All Kold War Teammates that achieve 90-80%+ on special attack 2 apply Fire DOT on the enemy.

### Sonya Blade

Sonya Blade gives all teammates Ice Armor shield against special attacks, which counters characters such as Scorpion/Hellspawn or Kung Jin/Shaolin who allow teammates of their type to start with an extra bar of power. Each Team member starts encased in Ice Armor that reduces 60-90% damage of a special attack or X-Ray for 8 seconds. Kold War Characters have no time limit on Ice Armor. All Kold War Teammates have a 40-60% chance to gain Ice Armor on special attack 2.

### Sub-Zero

Sub-Zero's passive centers around power generation. He increases the whole team's Power Generation and decreases opponents Power Generation for each Kold War team member. Kold War Sub-Zero does +50% Critical Damage against enemies affected by frostbite. Kold War teammates, when using Special Attacks, have a 30% to 50% chance to cause Frostbite, slowing the enemy.

### Skarlet

Skarlet supports herself with Krismon Shield each time her health depletes, reflecting 50% of all damage back to the dealer. Her Special Attack two heals her back up, allowing her the potential to gain the shield again. Kold War teammates have a 40% chance to gain Krimson Shield as well for 7 seconds upon using their Special Attack 1.

## Team Combinations

There exist 4 team combinations with all Kold War kharacters.

1. Scorpion, Sonya Blade, Sub-Zero
2. Scorpion, Sonya Blade, Skarlet
3. Scorpion, Sub-Zero, Skarlet
4. Sonya Blade, Sub-Zero, Skarlet

## Packs Available

* Kold War Diamond Pack
* Elite Netherrealm Elder God Pack (Scorpion)
* Elite Martial Artist Pack (Sub-Zero)
* Elite Spec Ops Pack (Sonya Blade)
* Fire and Ice Pack (Scorpion and Sub-Zero)
Kitana/Mournful

Health: 1025
Toughness: 975
Recovery: 1125
Power Gen: 100%

## Strategy

While not as strong as Kitana/Assassin, she makes up by supporting her Outworld teammates with a bar of power for each of them, allowing her and her team to land the first blow. Kitana also has a strong power drain on her SP1, although the special itself does not KO an opponent. Her SP2, Staff Smash, is a grapple that is unblockable when used in close range and is Kitana's strongest asset in offensive power.

## Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against **Kitana**. Having a card that "counters" **Kitana** does not mean it is always a good choice.

### Good With

* Ermac/Master of Souls: Kitana's passive and being an Outworld member would give Ermac essentially 2 bars of power immediately.
* Shao Kahn/Konqueror: Shao Kahn can start a match with enough power to do x-ray attack if teamed up with Kitana and equipped with signature equipments.
* Kotal Kahn/Sun God & Reptile/Nimble: Kitana gains 30% Attack from Kotal Kahn and 30% Health from Reptile.

### Countered By

* Kano/Commando: Kano is immune to Kitana's Blind on X-Ray attack.
* Raiden/Dark, Liu Kang/Klassic, & Raiden/MK11: All 3 of these characters are immune to Power Drain, with Dark Raiden reversing Power Drain effects and MK11 Raiden extending Power Drain Immunity to MK11 Teammates.

## Abilities

Here are Kitana's abilities.

 Uplift
 Staff Smash
 Slice and Dice

## Support Cards/Equipment

Here are Kitana's support and equipment cards.

[Kitana] 15-25% Chance to reflect 100% Special Attack damage when blocking.
[Fusion Level X] 25% Chance to convert 50% damage to health on Special Attack 1.

## Stats

*These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment.* With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for ***level 60 characters***.

Prior to Update 2.1.2, these are her original stats.

## Gallery

Card RenderWar Banner BackgroundsWar Banner IconsKombat Pass IconsNew Character Card infoOld stats as a basic gold
## Trivia

* Prior to Update 2.0, she costed 300 Souls.
* Prior to Update 2.1.2, she costed 250 Souls.
Outworld Diamond Pack

The Outworld Diamond Pack is a pack that is introduced in Update 2.1.1. It is priced at 400 Souls and it gives out 2 random cards including upgrades and support cards, 3 level up cards and either a Gold Challenge Character or one of the three Diamond Outworld Characters.

## Characters

* D'Vorah/Wretch (3% Chance)
* Goro/Klassic (3% Chance)
* Mileena/Ravenous (3% Chance)
* Gold Challenge Characters (91% Chance)
Fear

**Fear** is a status condition that forces the opponent to tag out into another opponent. This will not work if the character being forced out is the last character. The symbol represents a worried-looking face.

## **Notable Characters**

* Ermac/Spectral
* Kitana/Circle of Shadow
* Kung Jin/Standard
* Jacqui Briggs/Standard
* Rain/Edenian Blood
* Shang Tsung/Klassic
* Sonya Blade/Kombat Cup
* Tanya/Kobu Jutsu
* Tremor/Black Dragon

## Counters

* Characters and equipments with resistance to debuffs such as Tremor/Black Dragon.
* Jade/Lizard and Smoke/Klassic - They and their affiliated teammates can reflect debuffs.
* Kitana/Circle of Shadow - She and her Circle of Shadow teammates are immune to Fear.
* Kitana/Edenian Blood - She can reflect debuffs with her Whirlwind.
* The Torturer equipment (FX) - It has a chance to reflect debuffs.
Parental Warriors Pack

Parental Warriors Pack is a pack that is introduced in Update 5.0. It is priced at 450 Souls and it gives out 1 diamond or a gold card and 3 level up cards.

## Character Card Chances

* Bronze Ninja Mime Johnny Cage (0.5%)
* Diamond Klassic Movie Sonya Blade (2.5%)
* Diamond Klassic Movie Johnny Cage (2.5%)
* Diamond Strike Force Johnny Cage (3.5%)
* Diamond MK11 Sindel (3.5%)
* Diamond Circle of Shadow Jax Briggs (3.5%)
* Diamond Klassic Jax Briggs (3.5%)
* Diamond Ronin Kenshi (3.5%)
* Gold Demolition Sonya Blade (7%)
* Gold Tactical Sonya Blade (7%)
* Gold Klassic Sonya Blade (7%)
* Gold Kombat Cup Sonya Blade (7%)
* Gold A-List Johnny Cage (7%)
* Gold Stunt Double Johnny Cage (7%)
* Gold Kombat Cup Johnny Cage (7%)
* Gold Heavy Weapons Jax Briggs (7%)
* Gold Balanced Kenshi (7%)
* Gold Possessed Kenshi (7%)
* Gold Elder God Kenshi (7%)
Dispel

**Dispel** is a status effect that allows the user to lose all negative effect that were previously on the character. The symbol represents a hand which tips are slightly twinkling.

## Notable Characters

* Fujin/MK11 (Passive)
* Jacqui Briggs/Kosplay (Special 1 as Rain)
* Quan Chi (All versions) (X-Ray)
* Raiden (All diamond versions) (Special 1)
* Shinnok (All versions) (Special 1)
* Terminator/Guardian (Special 1)

## Notable Equipments

* Director's Chair
* Dreamcatcher (At fusion level X)
* Smuggler's Luck (At fusion level X)
* Thunder Lord's Stormweaver
* Viper Hood (At fusion level X)
Fusion

**Fusion** is one of the most essential mechanics in Mortal Kombat Mobile. It is one of the three ways to increase a character's stats (except power generation), other than leveling up, or buying support cards. It is also one of the ways to upgrade equipment and improve a character's support cards.

Following the introduction of Update 1.18, fusions can be done up to 10 times (11 cards in total). After that, their maximum level can be increased to 60.

The fusion rank of a card can be seen as a roman numeral at the top of the card. "III" means it's at the third fusion rank; this goes up to X. Fully fused cards are often referred to as "Fusion X" or "Fusion 10", and this applies to other ranks as well. Cards that have never been fused don't show anything at the top, but are referred to as "normal" and are sometimes referred to as "Fusion 0", or "base".

You can fuse a character with an extra copy of the card. This destroys the extra copy and causes it to go up a fusion rank, but does not alter the character otherwise, including the level. It does not matter whether you level or fuse a character first, they'll still arrive at the same maximum stats as dictated by their base stats.

## Characters

Fusing characters increases their Attack, Health, Toughness and Recovery. Power Generation is unaffected.

## Equipment

Fusing equipment strengthens their effects. Uncommon equipment or above will also unlock extra effects at fusion level X.
Hanzo Hasashi Scorpion Challenge

Hanzo Hasashi Scorpion's Challenge was introduced in Update 1.17.

## Stats

### Boss-Exclusive Passive Ability

* Vengeful Spirit - After 5 seconds, Hanzo becomes enraged against the active opponent's class and does more damage to that class.

### Normal Difficulty

* Fusion - 1
* Attack - 6856
* Health - 63825
* Toughness - 10732
* Recovery - 7552
* Power Gen. - 100%

### Hard Difficulty

* Fusion - 2
* Attack - 10867
* Health - 119600
* Toughness - 15660
* Recovery - 11020
* Power Gen. - 100%

## Strategy

This applies to both Normal and Hard Difficulty.

* The best thing to execute is to compose your team of high-powered characters with different classes. Every time a player tags in a new character, they must immediately repeat the process as soon as the tag-out option is refreshed.
	+ Best example for **Hard Mode**: Kold War Team. Since Sub-Zero (Martial Artist), Sonya Blade (Spec Ops), and Scorpion (Netherrealm) are different classes, this gives players great opportunities to juggle around and avoid being overpowered by BOSS Hanzo Hasashi Scorpion's passive ability, while synchronizing with each other's passive abilities. Simply put, the best team to use against Hanzo Hasashi in Hard Mode is a full Kold War team.
Holiday Pack

The Holiday Pack is a special pack that appeared in December 2016 for no cost.

## Possible Contents

* A certain amount of Koins
* A certain amount of Souls
* Support Cards
* Equipment (Except for Equipment/Epic)
* Bronze Characters
* Silver Characters
* Cross-Platform Unlocks
* Sub-Zero/Grandmaster
* Johnny Cage/Undead Hunter
* Raiden/Thunder God
Shane Street

***Shane Street*** was a Russian punk rock band formed by Andrey Nguyen in 2009.

## Members

### Final line-up

* Andrey Nguyen - vocals, guitar, drums (2009-2012)
* Vyacheslav Shigidin - lead guitar (2012)

### Past members

* Andrey Kupin - lead guitar, bass (2010-2012)
* Evgeny Cheburaev - bass (2009-2010)
* Nikolay Feoktistov - lead guitar (2010)
* Ivan Khan - bass (2010-2011)
* Mikhail Fogel - bass (2011)
* Seva Bespalov - bass (2011-2012)
* Alexander Afonin - drums (2009-2010)
* Sergey Petrushin - drums (2010, 2011, 2012)
* Alexey Sokolov - drums (2010)
Challenge Mode/Requirements

This is the list of requirements in Challenge Mode. The list will ignore the usual bronze and silver requirement in Normal and Hard difficulties.

*Be noted that the requirements of Challenges aren't guaranteed and may change in future repeats (mostly when Challenge Mode has a newer format).*
## Notes

Unless noted, the below writing will have the following meanings:

* *Class* X (e.g. Outworld): A team of class X is required.
* *Class* X or Y: (e.g. Netherrealm or Elder God): A team must consist all 3 members from those 2 classses.
* *Character* X (e.g. Scorpion): One or more members of your team must be character X.
* Gold or Diamond: Only gold or diamond characters are allowed in your team.
* *Character* X & Y (e.g. Liu Kang & Takeda): You must have **both** 2 character X and Y on your team. Third character can be anyone.
* Team of character X (e.g. team of Scorpion): Only character X is allowed on your team (e.g: a team full of Scorpion).
* Team of characters X or Y (e.g. team of Sub-Zero or Cassie Cage): All members of your team must be character X or Y. You don't need to put both of them on your team.
Bloody Tomahawk

**Bloody Tomahawk** is an Epic Equipment introduced in Update 1.8. It can be purchased in the Faction Wars store for 400 Blood Rubies. The equipment's power ranges from 30-50.

Canonically, this weapon is wielded by Nightwolf.

5-15% DAMAGE Boost only in PvP
[Fusion Level X] One Bar of Starting Power

* Close-Up of the Maxed Tomahawk!
* The Tomahawk's Maxed Abilities!
* Bloody Tomahawk in the Faction Wars Store!
1/3
## Trivia

* Although having the same second starting ability as the Bloody Shokan Armor and the Bloody Voodoo Doll, when maxed, the damage boost is 5% higher than the others.
Jacqui Briggs/Standard

Health: 330
Toughness: 380
Recovery: 300
Power Gen: 100%

## Strategy

Jacqui Briggs' passive acts as a opening for other characters to deal damage to the enemy, putting her in somewhat a support role as she can't juggle effectively. Her passive can complement with talents such as "Boar Stance" which gives her stun a chance to reduce the entire enemy team's toughness for extra damage taken and "Precision" which increases the chance of activating her combo ender. Furthermore, her stun can work well with Kano/Klassic for his 100% crit chance vs stunned and equipment like Scorpion's Shirai Ryu Kunai for the damage bonus vs stunned. Her SP2 "Gauntlet Strike", while powerful can be easily negated by blocking, making timing a counter-special necessary when planning to use her SP2.

## Abilities

Here are Jacqui Briggs' abilities.

 Bionic Blast
 Gauntlet Strike
 Ground Smash

## Support Cards/Equipment

Here are Jacqui Briggs' support and equipment cards.

 Bulletproof
 Father: Jax Briggs
 Power Glove
[Jacqui Briggs] 25-35% Basic attack damage boost.
[Fusion Level X] 25% Chance to reflect 100% basic attack damage when blocking.
Equipment

Equipment are cards that you can give to your characters to increase their stats or give them special abilities. There are four tiers of equipment: Epic, Rare, Uncommon, and Common. Additionally, there are three types of equipment: Weapon, Armor, and Accessory. Every equipment piece can be fused with duplicate cards up to ten times to increase their effect. Equipment can be obtained from Faction Wars, Equipment Packs, Booster Packs, Test Your Lucks and various tower events.

* Epic
* Rare
* Uncommon
* Common
Equipment/Uncommon

Uncommon equipment are the second lowest tier of equipment. The equipment power ranges from 5 to 20. It has one starting ability and one fusion level X ability.

Here's the ways you can obtain this equipment:

1. Buying Equipment Pack for 70.000 Koins (30% chance).
2. Buying Equipment Packs for real money (Various chances).
3. Buying Bronze Pack, Silver Pack, Gold Pack.
4. Get as reward in a Quest Mode.
5. Get as reward in a limited time event towers such as Tower of Horror, Lin Kuei Tower etc.
6. Test Your Luck minigame.
7. Completing a ladder in Faction Wars.
Faction Wars Store

The Faction Wars Store is a store where characters can buy exclusive characters and Epic Equipment for the cost of Blood Rubies. This is the only use for Blood Rubies. The Faction Wars Store can be accessed through the main Faction Wars page.

## Contents

### Characters:

* Tanya/Kobu Jutsu
* Scorpion/Klassic
* Sub-Zero/Klassic
* Ermac/Klassic

### Epic Equipment:

* Bloody Equipment (Tomahawk, Shokan Armor, and Voodoo Doll)
* Datusha, Bane of the Moroi
* Devastator
* Blaze's Life Force
* Moloch's Ball and Chain
* Shadow Sash
* Shang Tsung's Stone
* Sindel's Signet Ring
Kung Lao/Circle of Shadow

Health: 1230
Toughness: 1380
Recovery: 1380
Power Gen: 100%

## Interactions

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against **Kung Lao**. Having a card that "counters" **Kung Lao** does not mean it is always a good choice.

### Good With

* Circle of Shadow Characters.
* Mileena/Vampiress: Mileena gives Netherrealm teammates extra damage against Bleeding opponents.
* Noob Saibot/MK11: Noob Saibot gives 50% more damage on crit and lethal attacks to Netherrealm class.
* Shinnok/Vengeful: Kung Lao gains 20% Critical chance from Shinnok.

### Countered By

* Assassin Characters.
* Cassie Cage/Undercover: Cassie Cage deals 20% more damage against Netherrealm Characters including Kung Lao.
* Jacqui Briggs/Cybernetic & Scorpion/Hellspawn: Both these characters take less damage from Netherrealm characters, which include Kung Lao.
* Jacqui Briggs/Kosplay: Jacqui's Tremor and Ermac variations have advantages over Netherrealm characters, which include Kung Lao.
* Johnny Cage/Strike Force: Johnny and his fellow Strike Force teammates deal 10-30% more damage against Netherrealm Characters, which include Kung Lao.
* Tremor/Aftershock: Tremor and his Martial Artist teammates gain unblockable chance against Netherrealm characters, which include Kung Lao.

## Abilities

Here are Kung Lao's abilities.

Circle of Shadow Characters do 10% more Damage versus Strike Force Characters.
 Spin Toss
 Hat Orbit
 Head Trauma

## Support Cards/Equipment

Here are Kung Lao's support and equipment cards.

## Stats

*These stats are the final damage, health, toughness and recovery at level 50, per Fusion rank, with ALL support cards, and without any equipment.* With Update 1.18, Fusion 8, 9, and 10 have been added. The Fusion 10 stats are for ***level 60 characters***.

Prior to Update 2.0, these are his original stats as a Gold Character.

## Gallery

Card RenderWar Banner BackgroundsWar Banner IconsOld challenge teaserOld card as a gold
## Trivia

* Prior to Update 2.0, his passive was **Netherrealm Power**: All Netherrealm teammates start combat with +1 bar of POWER.
* Prior to Update 2.0, he costed 350 Souls.
* Prior to Update 2.4, he was known as Kung Lao/Revenant.
* Prior to Update 3.4.1, he had only one combo ender.
Kung Jin/Marksman

Health: 900
Toughness: 1200
Recovery: 1200
Power Gen: 100%

## Abilities

Here are Kung Jin's abilities.

 Split Shot
 Serving Blow
 Staff Infection

## Support Cards/Equipment

Here are Kung Jin's support and equipment cards.

 Chakram Mastery
 Family Honor
 Shaolin Bow
[Kung Jin] 30-50% Chance to drain 33% Power on Special Attack 2.
[Fusion Level X] 25% Damage boost against enemies affected by Bleed or Poison.