Hermit's Garden

Hermit's Garden

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The **Hermit's Garden** (隠者の庭園) is an area in the dimension of Phantasma, acting as Kevin and Ries' base.

## *Trails in the Sky the 3rd*

### Background

After fighting Gilbert in Grancel, the cube artifact Kevin retrieved from Erika Russell starts shining, and a masked man confronts him and Ries. The cube then emits a blinding light, and the two suddenly awaken in the Hermit's Garden.

Kevin and Ries explore the garden until a disembodied voice tells them to raise the cube in front of the central monument, awakening it and the rest of the garden's functions, as well as opening a portal to a different place. From then on, the garden acts as Kevin's base, where the party members not active are seen passing the time.

Hello there, beautiful. May I have a moment of your time?Please be aware spoilers for *Trails in the Sky the 3rd* may be present in the following section. Hit [Show] on the right if the show must go on. Adios, amigos!

When Ries and her group reach the end of the Fifth Plane while Kevin was unable to fight due to his using of the Stigma, the Lord of Phantasma rewards them with a Sealing Stone holding the powers of the garden's creator. Once they unleash it, the copy of Celeste D. Auslese, created when Phantasma was first used to divert the Aureole's attention, is able to take form once again and speak with them directly.

Celeste is able to send the rest of the group to Kevin, Ries and Gilbert's aid when they were trapped in Gehenna, opening the doors that allowed them to leave the plane. At the same time, she uncovered the location of the Lord of Phantasma's castle, as well as the Abyss, a plane made to test their punishments. Once Kevin is ready, Celeste uses her power, along with the focus of everyone's thoughts, to restore the Arseille to flying condition, enabling them to reach the castle outside the planes at the cost of not being able to return to the garden.

**There we go, the end of spoilers. Thank you for your time!**

### Quests and Doors

* Investigation: Kevin and Ries appear in the Hermit's Garden after the artifact cube he obtained previously activates.
* Finding the Lord: After escaping Gehenna, Celeste is able to find a new area and the Lord's Castle.

### Shops

#### Monument - Shop

* Weapons
* Armor
* Accessories
* Tools

#### Monument - Synthesize Quartz

* Earth
* Water
* Fire
* Wind
* Time
* Space
* Mirage

#### Tree

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 These ingredients become available at the Tree at the start of **Chapter 6**.

### Layout

#### Central Monument

At the center of the base lies a massive stone monument engraved with the name of the Hermit's Garden. This monument, like all others, can heal the party, sell items and quartz, unlock and upgrade their orbments, and serve as a location to teleport with the cube. However the garden's monument is also able to unleash the Sealing Stones Kevin and Ries find, and it can add items and quartz offered to other visited monuments to its stock.

#### Great Tree

The Great Tree to the east offers a large selection of ingredients in exchange for mira once the central monument is active again. At discovery Ries links the existence of the Great Tree to Verse 7 of the Book of Genesis, 'The Primal Ground':

> *That great tree took root near to a seven-colored spring, and there it granted blessings and joy...*
>
>

#### Library

There are several libraries around the garden, holding a wide variety of books. Most of these (Ignorant Cults, The Kin of Vegarna, The Cosmographica, Azure Fragments, Isthmian Tales, Liberlian Cuisine, etc) can't be read, but their existence in the garden tips Kevin about its nature due to their recent publication date or their rarity due to being banned by the Church per his words.

After each chapter the collection can be expanded by finding them in the garden, which will make them permanently available for reading. Making all books available rewards Kevin with an  **Esmelas Circlet**.

#### Fountain

The fountain is a rest area with a table and stools, commonly used as a backdrop for party members sitting down with each other. The fountain itself offers glowing water that replenishes the party's CP to full, but after doing so will not be available as it recharges by battling.

In the final chapter, the fountain will offer an additional reward depending on the battles done by the group. If they have fought 300 battles to victory without fleeing once, they'll be rewarded with a  **Reflect** quartz. If they have fled a total of 300 battles, they'll be rewarded with a  **Mirror** quartz. Only one of these can be obtained.