Adrealis

**Adrealis** is a large City world located in the Adresaas Empire. It is the nations most populous and vibrant planet, occupying Agatropian politics since the **Fall of Abzu**. It is the financial and economic capital of the Adresaas, and has become one of the largest emergent cultural centers over the past century.

Originally a war-torn planet that has been set ablaze by orbital and nuclear bombardment twice in its history, its underdog story has seen it bounce back as a hub of cultural experience, and Agatropian pride. Over the course of thousands of years, Adrealis has seen a resurgence of political diversity and immigration.

Famous for its wide range of activities, hunting, and culinary variety; Adrealis has become inhabited over thousands of years by a diverse number of species, many with distinct communities. Such examples include Aoshanti, Drelnar, Kuolbinn, and recently, Nibling have shown up in larger numbers since the foundation of the Machtenpakt.

## Quick Facts

### Types of Residents

As a major hub of trade and travel, Adrealis is home to a mix of citizen and non-citizen residents.

* **Citizens:** are Adresaas citizens. They receive most of the benefits of Imperial social and economic policy, and can participate in the political systems available through universal suffrage. They can also receive a permanent Adrealic hunting license that does not need to be renewed, as well as the ability to join the army or navy.
* **Citizen-Aspirants:** are foreign residents who are in the process of qualifying for Adresaas citizenship. They receive some benefits of Imperial social and economic policy, but cannot vote in the Vechtenstag and must go through the legal processes for a hunting permit. They are not always granted such, and are only allowed to join the army to help further along the naturalization process.
* **Valders:** are foreign residents who are not applying for citizenship, but have certain privileges afforded by either their political status or contribution to the Imperial economy.

### Transportation

Most major cities of Adrealis are traversed by old fashioned wheeled vehicles, many of which purr with gas guzzling engines. The many highways rarely have a set speed limit, with drivers being tasked with keeping their own urges to drive head first into another car in check. While the cities are heavy and clustered with towers and mazes of roads, the suburban outskirts tend to be less developed and many of the roads taper off into dirt and sandstone.

Many highways and roads lead to the continental bridges that have been built and maintained since after the Great Selten Wars, which helps connect much of the sovereign and colonial nations on the planet. The downside to so much of the planet being able to drive across is the traffic, hordes of cars cross the bridges each day and those who dont feel like wanting to bash their bat into the side mirror of their neighboring car tend to take aerial transportation.

Aerial transportation is usually handled by **Leurnschaffer stations**, and the fee to ride them tends to be steeper. The average cost of being ferried around by a airship is priced at 𝔛30,000 per hour traveled.

### Storefront Chains

A number of storefronts can be found virtually everywhere on Adrealis, including on **Fittervalde**.

* BantiCorp

## Geopolitics

**Adrealis** has seven major nations divided into six continents, with most of them being Kingdoms or Clans. Most if not all of these nations have suffered considerably from the expansionist wars perpetuated by the **Kingdom of Medracova**, leading to every continent and multiple islands being colonized by the imperial giant. While the imperial wars have since dissipated and the Medravish people no longer desire to continue encroaching on native powers on other continents, border conflicts and crime is still a regular occurrence.

The Kingdom of Medracova consistently employs espionage overview with modified Luernschaffer. Along with the border conflicts, organized crime is a common sight, with moonshiners and weapons dealers regularly border-hopping to make big money for each haul. However, the constant surveillance is costly, and corruption is ever present at border towns between the Kingdoms, and Medravish colonies.

### Maehafek

The **Maehafek Continent** is the largest land mass on Adrealis, and is home to the most influential political entity found on the planet. All of the nations on this continent are exclusively monarchies, with it being considered the home of Agatropian monarchal systems. Despite the historical differences between all nations on Maehafek, they are within an undisputed alliance known as the **Kronigsgruppe**.

Due to the Medravish people, the cultures of the Maehafek Continent has a presence in almost all land masses on the planet, most notably is the domineering presence of Old Merkovic, which has been on the rebound since the Adresaas Empire formed.

* KINGDOM OF MEDRACOVA
* GRAND DUCHY OF YMEKRI

**Government Type:** Absolute Monarchy

**Leader:** Ardius II

**Population:** 6 Billion

**Description:** A giant empire encompassing much of Adrealis' four continents, with colonial holdings and a booming industry that outpaces its weaker rivals. It is a large nation dominated by large swathes of rusty deserts, mesas, and a number of large lakes rivers and chasms littered throughout its territory.

It is also one of the longest spanning empires of Agatropian civilization, having only just stopped expanding its influence and borders on the planet a few thousand years ago. Its militant culture and riches have helped it since the first ark ships went into space to find new planets to conquer, it is why Adrealis has thus far remained so distinctly Medravish, and under the thumb of the House of Auterhalex

Click *here* for a link to the Kingdoms page

**Government Type:** Absolute Monarchy

**Leader:** Kralgis I

**Population:** 2 Billion

**Description:** One of the only Kingdoms left standing within the same continent that the great **Kingdom of Medracova** inhabits, Ymekri is a distinct Monarchy that values its sovereignty above all else. However, its version of sovereignty has been watered down through the marriage of **Kralgis I** to one of the lesser known members of the House of Auterhalex, solidifying an alliance between the two Maehafek monarchies.

Despite its subordinate but free attitude towards the Adresaas and their imperial house, it is a subculture of the Medravish peoples, and many Ymekrins share holidays and sects of mythology. The Grand Duchy has become much more isolated in its time as a vassal to the Kingdom of Medracova, refusing to participate in the opening of Adrealis to the greater Aegis Cluster.
### North Uqosia

The **North Uqosia Continent** is a large land mass split up into two parts by the passage of time and Agatropian involvement, it is home to a number of different nations with unique cultures and backgrounds. Most importantly, it is the source of a great deal of international fortune, with trappers and whalers alike making their mark on the world through contracts in the arid tropics that can be found littered around the masses.

The Gnal region of Uqosia is a battle hardened area full of craggy mountains and rough uneven terrain, it has seen a number of nuclear detonations in its lifetime. Much different from its more northern brother, the Myenaki region of Uqosia is home to vast deserts with beautiful rivers running through them to create surprising biodiversity in plantlife and jungles.

Both parts of North Uqosia are important to the Adrealic economy, with the **Kronwird Cities** keeping bank on all nations and their greedy pasts and present.

* GNAL CLAN
* KINGDOM OF MYENAK
* MEDRAVISHE-UQOSICH
* KRONWIRD CITIES

**Government Type:** Oligarchic Clan

**Leader:** Council of Chiefs

**Population:** 1 Billion

**Description:** A far northern land beset by constant barrages of cold winds and clouds of nasty dust brought in from the Maehafek lands, steeped in ancient tradition surpassing the modern known remnants of Agatropian civilization. Known by many as a small, damp and marshy splotch on one of the most important planets of the Selten Galaxy, it is home to the oldest living Clan of Agatropian origin.

What cold winds and stormy nights don't arrive to slash at the Gnal clan is usually times of celebration, and games of drink and fight. The Clan is considered to be one of the calmer parts of Adrealis, acting as a cooler get away where you remain safe from the dangers.

**Government Type:** Elective Monarchy

**Leader:** Aifenkaz I

**Population:** 1 Billion

**Description:** A calm and mostly peaceful land that has entrenched itself as a protective Kingdom of North Uqosia, having made multiple defensive pacts with its neighbors, and guaranteeing the independence of the **Kronwird Cities**. It is one of the few democratic nations on Adrealis, with the people directly electing their King or Queen, choosing from the children of current King and Queen.

Known for its fishing and hunting spot, it shares a lot in common with the Medracovan colony that was once part of its own empire. It has a fairly diverse population, with many different religions making up the demographics of Myenak. Despite its peaceful relations with all of its neighbors, it has partaken in gun running, and manufacturing for a number of insurgent movements across the globe. However, no direct transactions have been recorded, most likely due to the proximity it has with the Kronwird Cities.

Overall, it is a fairly unimpressive nation on the planetary scale, with little going on in its interior.

**Government Type:** Colonial Government

**Leader:** Haenlig Verfern

**Population:** 1 Billion

**Description:** A well sized and resource abundant land that has been turned into a model colonial territory over time by the Kingdom of Medracova. With its hunting and spice trade being extremely valuable, it has become a rich economic center on the North Uqosian continent.

Due to its hunting culture and belief in pragmatic entrepreneurship, the **Dominion of Medravishe-Uqosich** is one of three favorite hunting spots. However, it is not alone in this, and most Medravish colonies and their overlord itself is famous for its hunting.

**Government Type:** Oligarchic Republic

**Leader:** The Benefactor

**Population:** 1 Billion

**Description:** A pristine cove of coastal cities that has unified under what truly makes the universe expand; hard cash. It is referred to by many politicians and business magnates as the **Kleitos of Adrealis**, known for its expansive banking system and harboring of many illicit goods that go under the table. Criminal organizations and noble houses alike go to the Kronwird Cities to horde their glittering piles.

It is one of the best places to go for contracts outside of the law, you can find advisors and lawyers willing to help point you in the right direction to the good stuff. Just remember, Kronwird city is a place of saints, never a place of filth and squalor.