recursal/Fanatic-Fandom huggingface dataset:
Alphonse Giraud

Brotherhood of Nod

Doctor **Alphonse Giraud** is a scientist appearing in *Tiberium Wars* and *Kane's Wrath*.

## Background

Dr. Giraud is a scientist specializing in Tiberium. He is employed by G-Tech and works in the Chilean Blue Zone.

## Storyline development

Giraud was responsible for analyzing recovered Nod research data on liquid Tiberium and advising General Jack Granger on how to deal with this threat. As such, Kane considered him a threat to his plans, but realized that his knowledge of Tiberium would be helpful.

As a result, Kane ordered the Nod AI LEGION to raid his laboratory in the Chilean Blue Zone and capture him before he could inform GDI Acting-Director Redmond Boyle of Kane's intentions with liquid Tiberium. Leading a Black Hand task force, LEGION attacked the laboratory and took Giraud into custody. Despite repeated GDI attempts to shoot down the transport carrying him, Giraud was evacuated and disappeared from GDI's sight.

While in Nod custody, Giraud helped the Brotherhood develop the Tiberium vein detonation technique, and his continuing research into Tiberium contributed to the development of the portable Tiberium sprayer used by the Tiberium trooper.

## Behind the scenes

Giraud was played by Julian Stone, who also portrayed BNN television reporter James Seabury in Generals.

## References

1. ↑ 1.0 1.1 Electronic Arts Los Angeles, *Command & Conquer 3: Kane's Wrath*. Nod mission 7: "The Doctor Vanishes".
2. ↑ Electronic Arts Los Angeles, *Command & Conquer 3: Tiberium Wars*. Cinematic: "A Terrifying Discovery".
3. ↑ Electronic Arts Los Angeles, *Command & Conquer 3: Kane's Wrath*. Nod Weaponry, "Tiberium Trooper".
AK-47

China
  Global Liberation Army

* War against the GLA

The **AK-47** (official Soviet designation was, however ***7,62мм автомат Калашникова (АК)***, roughly translated as the **7,62mm caliber Kalashnikov's automatic rifle (AK)** ) is a simple assault rifle, inexpensive to manufacture and easy to clean and maintain. Its ruggedness and reliability are legendary. The large gas piston, generous clearances between moving parts, and tapered cartridge case design allow the gun to endure large amounts of foreign matter and fouling without failing to cycle.

It is chambered for 7.62x39mm rounds and uses 30 round magazines. While the intermediate round could not pierce tank armour, the rifle have an option of mounting 40mm **GP-25** underslung grenade launcher (introduced only recently before the onset of the Second World War) whose grenades could damage the tank to some extent.

The rifle was the mainstay of the Red Army's rifle infantry squads (as well as the rifle infantry squads of Soviet allies among other nations) during Second World War, and served to great effect, thanks to its ruggedness and reliability even in the harshest of environments. After the Second World War, the newly reformed Soviet Army adopted the updated version of the rifle, known as the **AKM** to become its main service rifle. The improvements included the reduced weight of the gun as well as more accuracy when firing single shots or short bursts - due to specially add simple, yet effective slant muzzle compensator.

AK-47 and its derivatives (AKM included) remained in use with the Soviet and later the Russian Army, many other national armies and in the hands of various militia. Prior to First Tiberium War AK-47s were generally replaced in service by more recent GAU-3 Eliminator rifles or later - Cobretti AR-70s
76th Mechanized Infantry Division

Surviving members of the 76th Mechanized, 3rd Platoon

The **76th Mechanized Infantry Division** was a GDI military unit active during the Third Tiberium War.

## Background

Deployed in Germany during the Third Tiberium War, when the Scrin invaded, they were responsible for safeguarding the evacuation of important GDI researchers and officers from the overrun Munich.

Several members of the Division (including Staff Sgt. Arnold P. Coddington) were left behind in the chaos, and were later rescued by other GDI units, including GDI's 21st Armoured Division.

## See also

1. ↑ Electronic Arts Los Angeles, *Command & Conquer 3: Tiberium Wars*. GDI InOps, "Sonic Weapons and the Invaders".
APA war factory

## War Factory

The **war factory** is an APA production facility responsible for assembling basic vehicles and tanks. Its advanced counterpart for heavier vehicles is the heavy war factory.

## Game structure

### Production

#### Tier 1

Light recon vehicle, can deploy surveillance turrets.

Main battle tank.

Anti-infantry and anti-air light tank.

Anti-armor and anti-air tank.

#### Tier 2

Flamethrower tank.

Stealth main battle tank.

### Upgrades

Allows the Medium Rocket Tank to fire a volley of napalm missiles.

Increases the Dragon Tank's damage.

## Trivia

* Like many APA structures, the war factory has Chinese slogans on it. In the case of the war factory, it is "自力更生艰苦奋斗" (self-reliance and arduous struggle), a quote by Mao Zedong.

## See also

* EU war factory, EU vehicle production facility
* GLA war factory, GLA vehicle production facility
ARK: Love Evolved

ARK: Love Evolved

Event

 Organizer

Studio Wildcard

 Start date

February 11th, 2020

 End date

February 18th, 2020

 Links

Community Crunch 216

Spotlight

**ARK: Love Evolved** was an *ARK: Survival Evolved* event. ARK: Love Evolved is the sequel to ARK: Valentine's Day 4 that took place in 2019.

## Content

### Official Rates

* 3X Breeding (mating interval, egg hatch speed, and maturation)
* 2X Experience
* 2X Harvesting
* 2X Taming

### Colors

* Red
* Magenta
* Light Red
* White

### Items

* Bow & Eros Skin
* Box o' Chocolates
* Cupid Couture Bottom Skin
* Cupid Couture Top Skin
* Flirty Emote
* Halo Headband Skin
* Love Shackles Skin
* Teddy Bear Grenades Skin
* Valentines Dino Candy

### Chibis

Following Chibi-Pets have been introduced in Love Evolved:

* Chibi-Direbear
* Chibi-Griffin
* Chibi-Sarco
* Chibi-Troodon
* Pair-o-Saurs Chibi
* Teeny Tiny Titano

All Chibis from previous events can also be obtained during this event.

## Calendar

* 2022
* 2021
* 2020
* 2019
* 2018
* 2017
* 2016
* 2015
Acid Rain

**Acid Rain** is a two player skirmish map for *Uprising*. It is the setting of Dirty Tricks in Commander's Challenge.

## Game map

The map has an island on water and hills surround the island in different places. Six islands are in the water between the player and its opponent.

## Trivia

* Acid rain is a real weather occurrence that is harmful to life and the environment due to the higher levels of nitric and sulphuric acids that corrodes even man-made structures.
Advanced control rods

**Advanced control rods** are an experimental new design for the control rods and are not yet in full deployment. They are currently being tested by General Alexis Alexander whom American officials decided needed the additional power most. Advanced control rods are reported to effectively quadruple the output of cold fusion reactor.
Adolf Hitler

**Adolf Hitler** was a veteran of the First World War. In the years following he developed an ideology based on anti-Semitism and the legendary destiny of the German nation. In 1923 he led a failed rising, the Beer Hall Putsch, against the German government and was imprisoned in Landsberg Castle. Hitler was released in late 1924 after serving a fraction of his sentence.

Hitler and the Nazi Party took over the German leadership in the early 1930s in the wake of economic and political chaos. Rearmament and aggressive foreign policy led to World War II. Germany was ultimately defeated and Hitler committed suicide in 1945, but not before ruining much of Europe.

In 1946, an American project involving time travel was reaching maturity. Albert Einstein used the project to travel back to 1924 and meet Hitler upon his release from prison. The scientist removed Hitler from the time line and in so doing hoped to avert the disastrous results of Hitler's ambitions. This proved to be a failure. The Second World War was refought, not against Nazi Germany, but against a strengthened Soviet Union.

Thus proving that time travel, even with good intentions, can cause history to become worse.

## Trivia

* Because of political concerns Hitler was cut out in the German version of the game, he was just mentioned when Einstein told his assistant that he was wiped out from the time.

## References

1. ↑ Westwood Studios, *Command & Conquer: Red Alert*. Introduction.
Allied construction yard (Red Alert 2)

## Construction Yard

The **Allied Construction Yard** was a facility from which Allied buildings and base defenses were built during the first and second iterations of the Third World War.

## Background

Opposed to the Second World War, there was a proliferation of Construction Yard designs leading up to the Third World War, although all continued to provide the same function for the Allies and Soviets. As in the previous war, the Construction Yard generally completed all components before structure assembly began at the desired site. The only major advancement was that it now possessed two separate construction queues. The main queue constructed most production buildings, refineries, and support structures, while the armoury queue handled base defenses and superweapons.

It was redesigned by the third iteration of the war, during which it could be established either on land or at water.

## Game building

### Production

The Allied Construction Yard can build the following structures:

#### Buildings

Provides power to base

Ore resource processor, comes with a Chrono Miner

Infantry training facility

Vehicle production facility

Radar provider, aircraft production and maintenance, provides tier 2 access

Ship production and maintenance

Vehicle maintenance facility

Robot Tank control center

Provides tier 3 access

Increases resource income by 25%

#### Defenses

Passive barrier

Anti-infantry base defense

Anti-aircraft base defense

Advanced anti-surface base defense

Artillery base defense

Radar jamming device, covers surrounding radius in shroud

Intelligence gathering structure, reveals entire map

Support superweapon (**Chronoshift**), teleports groups of units across the battlefield

Offensive superweapon (**Lightning Storm**), summons a destructive lightning storm at battlefield area

## Gallery

* Early concept art by TJ Frame
* Alpha appearance
* Unused destruction animation
* Buildup animation
* in snow theater
* Cutscene render
* Unused cameo, residue from the *Tiberian Sun* styling

## See also

* Soviet Construction Yard
* Yuri Construction Yard
AP ammo

* APC
* Watchtower
* Wolverine

**AP Ammo** was a GDI upgrade introduced in *Command & Conquer 3: Kane's Wrath*.

## Game effect

The AP ammo upgrade improves the damage output of most GDI anti-infantry units, allowing them to deal with heavy infantry and light vehicles far more effectively.

## Changelog

* *Kane's Wrath* patch 1.02: cost reduced to $2000, build time increased to 60 sec
A. Bass

**A. Bass**, Ph.D, is the director of GDI's Extraterrestrial Research division, responsible for overseeing the decoding and research of the Tacitus.

He reported the results of the research as well as the existence of a second Scrin race, which shares the same characteristics with them, but apparently is in a state of civil war with the ones that invaded us.

## Appearances

A. Bass is mentioned in the Intel Database.
Allied war factory (Red Alert 2)

## War Factory

The **Allied war factory** was the Allied vehicle production facility during the first and second iterations of the Third World War.

## Background

This building can produce any ground and air vehicle (provided with component availability). The roof can be opened to launch any air unit completed from it. Usually, it will produce Allied-sanctioned vehicles, with limitation on tech building requirement. Each building has its own power supply, but this facility is only used as auxiliary support. Should the power be cut off, the internal supply then automatically switches its power resource to the most vital working area. This guarantees the production line, but with limited energy, smaller areas can be powered, resulting in less than desired production rates.

It was replaced by the armor facility by the third iteration of the war.

## Game building

### Production

The Allied War Factory can produce the following units:

#### Tier 1

Ore resource gatherer, self-repairs, can teleport to a player Ore Refinery, and is immune to mind control and radiation

Main battle tank, can crush most infantry

Multipurpose support vehicle, can change weapon depending on garrisoned infantry

Aerial personnel transport, can carry up to 5 infantry units, undetectable by radar

#### Tier 2

Anti-armor support vehicle

Amphibious light tank, immune to mind control and radiation

Base construction, can deploy into an Allied Construction Yard

#### Tier 3

Advanced support tank, disguises as a tree when idle

Advanced artillery vehicle

Heavy assault personnel carrier, can transport up to 5 infantry units and crush vehicles

## Gallery

* Early alpha appearance
* In a snow theater
* Buildup animation

## See also

* Soviet war factory
* Yuri war factory
Advanced tech lab

The **advanced tech lab** is an EU research center for experimental weapons, that allows access to advanced upgrades and units.

## Game structure

### Upgrades

The advanced tech lab provides the following upgrades for purchase:

Increases the attack damage of all EU vehicles.

The collateral damage of the Valkyrie's bombs is considerably increased.

Allows the Orca to unleash a barrage of rockets on the selected area.

## See also

* Research lab, APA research center
* Chemical lab, GLA advanced research center
ARC News

**ARC News** is a global news broadcasting corporation active in the early 21st century during the GLA War.

After the Battle of Akmola, ARC News and its anchor, Omar Bin Ghazali, presented a pro-Global Liberation Army viewpoint. Bin Ghazali reported from the locations of a series of GLA victories.

## Mission reports

* The Great Escape - The GLA Commander must escort Deathstrike's limo to the airport and without being seen by American forces.
* Hidden Agenda - Prince Kassad, the stealth general, has gone rogue and GLA loyalists must destroy or capture three Command Centers, in Cairo.
* On The Waterfront - GLA forces must recapture their Mediterranean base and destroy the aircraft carrier, USS *Reagan* with a captured Particle Cannon.
* Jarmen Kell and the Forty Thieves - The GLA hero, Jarmen Kell leads his team of GLA troops and vehicles to steal twenty toxins on the US West Coast. If this goes easy, the United States would be mocked by the terrorists.
* Sneak Attack - The Global Liberation Army brainwashes a Chinese and American support base to finally stage an attack on the US Central Command in Stuttgart, Germany. Part Two is next held in the Battle of Stuttgart.
Alphus

Brother **Alphus** was a member of the Brotherhood of Nod who served in the late 21st century after the Third Tiberium War.

## Background

He was notable for being a promising and young battlefield commander which led to him being given the important task of field testing the Brotherhood's new Crawlers in 2075. However, during his first deployment, Alphus's entire detachment cut themselves off from Nod's central command and disappeared into the Tiberium wasteland whilst leaving behind a number of executed bodies from Kane's overseers sent to watch over the demonstration. It was later revealed by the Nod-GDI alliance that Alphus was in fact sleeper agent for the Nod Separatists movement led by Gideon who made use of the new Crawler technology to strike at the GDI First Fleet in the start of the Incursion War.
American air field

## Air Field

The **Air Field** was the USA's aircraft production structure in *Command & Conquer: Generals* and its expansion, *Zero Hour*.

## Overview

The air field produces American aircraft and researches aircraft upgrades. It automatically repairs and rearms any landed jet aircraft, up to a maximum of four. Helicopters can be ordered to land at the air field for repairs.

### Production

Attack helicopter, can engage Rocket Barrage

Multirole fighter, can engage ground and air targets

Advanced multirole fighter, can engage ground and air targets, shoot down missiles, and detects missiles

Stealth strike bomber

Supersonic bomber

Advanced supersonic bomber

### Upgrades

Upgrades all Comanches with rocket pods, which are devastating to groups of units

Improves aircraft chances in evading enemy missiles

Stealth Fighters are armed with bunker busters, which can clear out garrisons and tunnel networks

Improves the accuracy of the Raptor, King Raptor and Stealth Fighter's missiles, increasing damage dealt by 25%

Comanches are stealth when not attacking

## Gallery

* Concept art
* Prototype model
* An air field in Malcom Granger's base

## See also

* Chinese airfield, Chinese counterpart
* GLA airfield, cut GLA building
A. Sarkov

**A. Sarkov** was the Chief Engineer of the GDI, mentioned in the GDI style guide for *Tiberium Wars*.

## Background

As the Chief Engineer of the Global Defense Initiative, Sarkov was responsible for ensuring a consistent approach in designing GDI weapons as well as helping engineers communicate between each other.

## Appearances

A. Sarkov is mentioned in the GDI style guide for *Tiberium Wars*.

## References

1. ↑ 1.0 1.1 Duane Loose. 2006. "Block 10 Technical Bulletin #1: Design". File mirror
Allied barracks (Red Alert 1)

## Barracks

The Allied training tent (simply called *barracks* in the game) is an infantry training facility in *Red Alert*.

## Background

A simple green army tent, it is essential for the training of infantry, from the basic rifle infantry to the refined, capable spies.

### Legacy

After the war, the Allies replaced them with the new barracks design.

## Game building

### Production

The Allied barracks can train the following infantry:

#### Tier 1

Basic infantry

Anti-armor and anti-aircraft infantry

Personnel support infantry, can heal friendly infantry

Base support infantry, can capture and repair structures

#### Tier 2

Infiltration unit, can disguise as enemy infantry, and infiltrate enemy buildings for certain effects

Vehicle support infantry, can repair friendly vehicles

#### Tier 3

Infiltration unit, can stealth credits from enemy ore refineries

Commando, can instantly kill infantry, and can plant C4 explosives on buildings

## See also

* Soviet barracks
* Kennel
Aldastan

## Алдастан

Aldastan in the Nuclear Winter briefing

* Generals

**Aldastan** was a country in Central Asia formed by the union of the ex-Soviet republics of Kyrgyzstan and Tajikistan.

## History

This union occurred sometime in the 2010s, before the events of the GLA War. The circumstances behind the formation of Aldastan remains unclear. Whatever the case, the Global Liberation Army soon took effective control over the country and used it as a springboard for further operations into China.

Chinese retaliation for GLA terroristattacks in China culminated by the full-scale invasion of Aldastan by the Chinese People's Liberation Army. The last GLA stronghold in Dushanbe fell after Operation Nuclear Winter. After the GLA defeat, it is likely that Aldastan remained occupied by the Chinese.

Dushanbe, previously the capital city of the Republic of Tajikistan, was designated the capital of Aldastan. The Kyrgyz capital Bishkek was called a "Sub-Capital", hinting at some form of federal system in the country.

### Chinese occupation of Aldastan

In the fifth Chinese mission, Scorched Earth, Lin Zhong had said to the Chinese Commander in the mission briefing that Balykchy is held in Aldastan divided by Kyrgyzstan and Tajikistan which a union occurred there before the GLA war which the Chinese Commander forced himself to occupy the whole of Aldastan.

Then for the Bishkek mission, Chinese intelligence believed that the city is called the "Sub-Capital" of Aldastan for the mission called Dead In Their Tracks which the Kyrgyz government took the GLA High Command a blame to the two hijackings of railroads throughout the sub-capital sending GLA troops off at two train stations in Bishkek, so the Chinese Commander was forced to use Black Lotus to destroy the train bridge linking the GLA's railway network in the north.

The final mission, Nuclear Winter, sees the Chinese forces under the Chinese Commander pushed GLA forces back using his nuclear arsenal, tanks and aircraft to destroy the last GLA stronghold in Dushanbe, the capital of Tajikistan (Aldastan) which the GLA had brainwashed the Asia-Pacific region and the attacks in China culminated by the invasion of Aldastan which resulted in the last two missions, a Chinese victory and paraded through the city.

After the GLA stronghold in Dushanbe fell to its knees which sparked off GLA action in Shymkent, Aldastan was finally occupied by Chinese forces at the end which it is currently under China's domination for now.

## See also

* Kyrgyzstan
* Tajikistan

## References

1. ↑ Electronic Arts Pacific, *Command & Conquer: Generals*. China mission 7: "Nuclear Winter".
Airborne Rangers

Rangers in action

The **Airborne Rangers** is a GDI military unit.

## Background

GDI marines of this outfit are elite jump troopers deployed in drop pods from Earth orbit to assist allied forces and intercept insurgents. A squad of these soldiers assisted Phoenix Base in the opening acts of the Second Tiberium War (launched from GDI Philadelpia Orbital base).
Allied Coop Mission 3

## Outcome

Decisive Allied victory

**Allied Coop Mission 3** is a stub and needs your help. You can help by expanding it.

You have successfully driven Yuri and his Russian allies back into the USSR.
The time has come to finish them, Commanders.
Establish your bases and end this war.*- Mission briefing*

This is the third and final cooperative mission of the Allied campaign in Command & Conquer: Red Alert 2 - Yuri's Revenge.

The Tech Secret Lab unlocks the demolition truck.
Advanced training

## Notes

Doubled XP gain

**Advanced Training** is an upgrade available to the USA.

## Game effect

The upgrade doubles the experience received from combat, resulting in units gaining veterancy twice as fast. Advanced Training is researched at the USA Strategy Center.

## Notes

* Strangely, the soldiers depicted in the upgrade's picture are training with Austrian-made Steyr AUG rifles.

## See also

* Red Guard training
* Artillery training
Air support tower

## Notes

* Holds 4 landing pads for Vertigo bombers
* Can repair and rearm stored aircraft

**Air support tower** is a Nod structure, this building supports the Nod air tower by providing Vertigo bombers with a place to rearm, refuel and undergo repair. Similar to the air tower, it can support four Vertigo bombers, but it is much cheaper to produce. However, it cannot construct any aircraft itself; therefore, an air tower must be built before any support towers can be constructed.

The Black Hand utilizes neither aircraft, nor these structures.

## Game structure

The air support tower is implemented in *Kane's Wrath*. It was also freely buildable from the support structures tab, from both the construction yard and from cranes.

### Global Conquest

If there are Vertigo Bombers in a Strike Force, an air support tower will be instantly constructed in the Strike Force's spawn location to accommodate them in a Real-Time battle. More air support towers will be constructed depending on the number of Vertigos in the Strike Force.

However, as the air support tower drains power, this shuts down the radar, forcing the player to depower the air support tower if they require radar, especially if controlling a Strike Force without an MCV. The only disadvantage depowering brings is that damaged aircraft will not be repaired.

## See also

* Combat support airfield, GDI counterpart
Advanced communications center

* Advanced Communications Center
* Ion Cannon

* Remastered
* Classic

The **advanced communications center** is the GDI superior communications center in *Tiberian Dawn*.

## Background

It was externally distinguished from its more basic cousin by built-up transmitter arrays and an enlarged transmitter dish. Not immediately apparent was the enhancement of function; the advanced communications center held the equipment needed to interface with and call fire from the Ion Cannon.

Directing the ion cannon required a continuous link between the structure and satellite. If the ground station was disabled by a black out the ion cannon ceases repositioning until the uplink was re-established.

The advanced communications center also relayed targeting data to the Ion Cannon from GS-2 beacons placed by front-line troops.

Prior to the Second Tiberium War, the Ion Cannon uplink was modularized as a plug-in for the upgrade center.

## Game building

### Abilities

Fires the Ion Cannon at the target location.

## Changelog

* Remastered Collection patch 735514: can no longer be captured by the AI

## Gallery

* DOS manual render scan
* Brady Games' strategy guide render scan
* Render from *Command & Conquer: Remastered*, used as Steam trading card
Aircraft carrier (Generals)

## Aircraft Carrier

**Aircraft carriers** are massive capital ships used by the United States Navy during the War against the GLA. These mighty vessels serve as a mobile seagoing air fields for Raptor fighter-bombers. Because carriers lack the firepower of other warships, they are often escorted by a number of other ships to provide protection and additional offensive capabilities.

## Background

Aircraft carriers did not play an important role in the early stages of the conflict as almost all engagements with the Global Liberation Army occurred inland. However, as the GLA expanded their influence throughout the globe, the United States Navy inevitably got involved. A Carrier Battle Group was dispatched during the Battle of Mogadishu to provide vital close air support against fortified GLA positions entrenched within in the city and in the nearby hills.

Lacking a true naval force capable of taking the USA head on, the GLA avenged its defeats by capturing a Particle Cannon and used it to sink the USS *Reagan* in the Battle of Crete.

## Game unit

The aircraft carrier has a squadron of 20 Raptor fighter-bombers always on standby. When a Raptor is destroyed, a new one will automatically replace it at no cost to the player, although it takes roughly 5 seconds for a new one to be rebuilt and readied on deck.

However, the ship cannot be built in skirmish matches without modding the game. The player can only control it in the second mission of the *Generals* expansion pack *Zero Hour*.

## Known aircraft carriers

* USS *Olympia* - Affiliated to General Malcolm Granger
* USS *Reagan* (CVN-84) - Sunk by a Particle Cannon occupied by the GLA
* USS *Daedalus* (CVN-88) - Assisted in Mogadishu

## Trivia

The Aircraft Carrier is actually considered a structure in-game, and not an actual ship like the Battleship or PT Boat that can move. The limitations of the engine meant that aircraft could not land or take off from a moving vessel, therefore the carrier was made to be a structure instead. This is evident as the Aircraft Carrier will play response sounds when given a move order. The carrier ingame do have unique design as it have large twin runways, each can accommodate simultaneously two fighter. The runway used for launch is stacked with planes with very limited range for takeoff, marking an advanced high performance catapults embedded.

The United States is known for maintaining a number of aircraft carriers. Many of these patrol international waters on a common basis. However unlike the USS *Reagan* no carriers have been sunk since the Second World War. The design of the in-game carrier does to some extent resemble the proposed Gerald R. Ford-class aircraft carrier though the construction of USS Gerald R. Ford did not begin until 2005, two years after the game been released. In reality, the backbone fighter planned for future American carrier air wing will be F-35 and not F-22. So far there are no major change to the plan. The current backbone fighter in active duty for carrier battle group is F-18.
Allied Service Depot (Red Alert 2)

## Service Depot

The **Service Depot** was a support structure used by the Allies during the first and second iterations of the Third World War, with the purpose of repairing vehicles and certain aircraft.

## Background

The purpose-built facility repaired friendly ground vehicles at a cost (proportional to the vehicle's damage) and remove terror drones, although the Allies could use an IFV with an engineer inside it to do the same at no extra cost. A service depot was also required to construct an MCV.

In a similar fashion, naval units could be repaired at the naval shipyard, although the amphibious transport could be repaired at the service depot as well. In both cases, repairs would stop if the commander runs out of resources.

### Bugs

* In *Red Alert 2*, there was a glitch where any vehicle (except for the Amphibious Transport) that stopped on the Service Depot but wasn't given the order to enter the depot for repairs was instantly destroyed. This was not present in *Yuri's Revenge*.
* In *Red Alert 2* and *Yuri's Revenge* version 1.000, the Allied Service Depot was able to sell vehicles which were being repaired, but the Soviet one was not. *Yuri's Revenge* patch 1.001 disabled this ability. The ability was most likely a coding oversight, as the Allied service depot mostly inherited the code of the service depot from *Tiberian Sun*, and having a non-Yuri faction refunding units clashed with the idea of the grinder.

## Changelog

* *Red Alert 2* patch 1.004: Service Depot can now assign rally points.
* *Yuri's Revenge* patch 1.001:
	+ Allied Service Depot can no longer sell vehicles
	+ if a unit under repair at a Service Depot is chronoshifted to a new location, the vehicle will no longer be repaired remotely.

## Gallery

* Buildup animation
* Alied Service Depot in a snow theater

### Cameos

Pre-release cameos, in order: alpha, beta.

## Trivia

* An Allied service depot is seen in the main Soviet base in the mission Free Gateway. If the player destroys it, they will simply build another Allied service depot.

## See also

* Soviet Service Depot
* Grinder
AC222 Mako

The **AC222 Mako** was an aircraft used by GDI during the Third Tiberium War.

## Background

It was used to supplement the Orca in close air support. Its main armament was an autocannon capable of damaging structures, and used to pinpoint and attack vital supports, such as load-bearing pillars.

### Deployments

The AC222 was notably used by Battalion 3 of the 22nd Infantry Division during the liberation of San Diego.
Adriana Maus

Lieutenant **Adriana Maus** is Brigadier General Locke's first assistant and mission operator.

## Duties

She also acts as Captain Nick Parker's mission control, providing updates on mission objectives, relaying Locke's orders to him and on certain occasions, coordinating Parker's efforts with local GDI forces.

Maus is also involved in training GDI commandos in recognizing base attack alert sirens and signs of building damage through base assault simulations. She was a qualified radar and EVA unit operator, with training in the operation of the Kestrel grenade launcher, an interesting choice of weapon.

Originally serving in the United States Navy, she has attained the rank of lieutenant before transferring to GDI. Among several other awards, she received the Navy Expeditionary Medal . She has found her position to be very beneficial for the Global Defense Initiative.

## Loadout

### Explosives

1x Timed C4

Maus's model is available in multiplayer, on servers with the extras variable enabled . To access her, one needs to hold ALT while selecting the characters menu. Maus is equipped with the standard pistol and grenade launcher.

## References

1. ↑ USN Uniform
2. ↑ Navy Expeditionary Medal
3. ↑ http://www.cnc-source.com/index.php?page=content/ren/renfunmode
American supply truck

## Supply Truck

The **American supply truck** was an early supply collector for the USA when in the beginning of the game's development, all factions used an articulated truck and picked off supplies from a supply warehouse. It was eventually replaced with the Chinook in the final game.

This unit (complete with the original gold texture) was re-used for the second American mission in *Zero Hour*.

It resembles the real-life USMC LSVR-series of logistics vehicles, except that some elements from GLA vehicles have been added .

## Gallery

* Concept art
* Texture 1
* Texture 2

## Mod appearance

It also in the *Shockwave* mod as General Ironside's supply collector.
Al-Rashan

**Captain al-Rashan** is the commanding officer of Nod forces in San Diego, responsible for guarding doctor Joseph Takeda, the captured GDI scientist developing the EW1.

## Background

He was sent there to command specifically because he was one of Nod's best interrogators. His second in command was Corporal Hugh Isembi.

## Character development

When the battle began, his forces were losing and he ordered Isembi and Private Voyskunsky to lay in wait and ambush the enemy. The attempt failed and they were captured.

When GDI broke through, he took Takeda hostage but was caught off-guard by Private Alessio Bowles and shot between the eyes by Private Ricardo Vega.

## Appearances

Al-Rashan appears only in the *Tiberium Wars* novel.

## Trivia

Nod forces under the command of Captain **Al-Rashan** used VT32s to travel over the Pacific Ocean in their attack on San Diego.
Allied construction yard (Red Alert 3)

Construction yard

* On land
* On water

The **construction yard** was the heart of every Allied base during the Third World War and the Uprising.

## Background

The Allied construction yard functions similarly to its predecessors. The construction yard generally completes all components before structure assembly begins at the desired site. If structures need to be built outside the base, command hubs have to be deployed.

The construction yard uses the Standardized Production Assembly Module (SPAM) technology. SPAM has existed for at least a decade and has already been used to assemble munitions in the field. A more revolutionary aspect is the integration of the Virtually Operated Industrial Production (VOIP) technology, which allows production of advanced munitions.

A new, important aspect of the construction yard is providing "Clearance". Clearance is divided into two levels, Heightened Clearance and Max Clearance, which must be purchased in order to assemble more sophisticated units and structures. Clearance for production structures is given to the area immediately around a construction yard. Clearance for areas well beyond the immediate confines of a field base is granted by establishing command hubs, which themselves must be upgraded independently.

## In-game structure

The construction yard is still deployed from an MCV. It can be established either on land or at water. Once established, it can construct buildings in a limited, but vast area. It manufactures buildings inside before deploying a complete set of building kits in a target area. The building is instantly constructed and completed in a flash. It can coordinate its construction efforts with the help of command hubs, delivering the complete structure kits to be deployed within the building radius of the hub. It has the ability to construct platform provisions for building structures over water, and contains advanced communication and coordination facilities to enable new, highly classified blueprints for construction; these facilities can also be used to call in top secret protocols. However, it cannot construct another construction yard directly.

### Ability

The Allied construction yard can build the following structures:

## Changelog

* *Red Alert 3* patch 1.08: fixed an exploit that granted credits and an engineer without destroying the construction yard when sold.
* *Red Alert 3* patch 1.11: fixed a bug that allowed Soviet players to cast cash bounty on their own construction yard and then get a refund by selling it.

## Gallery

* Concept art
* Selection Icon (Old)

## See also

* Soviet construction yard (Red Alert 3) - Soviet equivalent
* Imperial construction yard - Imperial equivalent
Achillus Atreides

**Achillus Atreides** is the Duke of House Atreides in *Emperor: Battle for Dune*.

## Background

The head of House Atreides embodies all the virtues of the people of Caladan. He is fit, intelligent and reserved, and yet his standing as a commanding officer of the Caladan armies inspires a grave respect and loyalty among soldiers. His stake in Arrakis is not personal or even planetary; Duke Atreides wants the spice to flow for all, and knows that in the hands of House Harkonnen or House Ordos, melange's life-enhancing qualities would be warped into a tool of subjugation. Thus he fights for all; yet his pride in his Atreides heritage guides him with a fervor rarely seen in the theater of war.

### *Emperor: Alliances*

In the cancelled *Emperor: Alliances* expansion, Duke Atreides had a daughter and younger son named Athena and Cassius, respectively. His wife died giving birth to Cassius. The Duke would be killed by Tleilaxu face dancer assassins, forcing his children and his mentat Koltrass to take refuge on Salusa Secundus.

## Behind the scenes

* Achillus Atreides is played by Michael Dorn, who is known for his role as Worf in the *Star Trek* franchise.
* The character is loosely based on the depiction of Leto Atreides in the 1984 *Dune* film. The name Achillus is based on Achilleus, which comes from The Dune Encyclopedia.

## See also

* Executrix, Ordos leader
* Rakan Harkonnen, Harkonnen leader

## References

1. ↑ Westwood Studios, *Emperor: Battle for Dune*. Official site: Main Characters, House Atreides (archived).
Absolute M.A.D.ness

Covert Order 24-H:
The Soviets are developing a new tank that sends shockwaves throughout the area, damaging everything around it. We must halt development of this weapon.
Direct your spy into all 3 Soviet Intel centers, which will reveal the location of the tank's remote control station. Once found, destroy it. This will stop production of the tanks, allowing you to destroy the facility.
The Soviet tank's are protected by the Iron Curtain -- be sure to destroy it.*- Mission briefing*

**Absolute M.A.D.ness** is the eighth Allied mission in the *Aftermath* expansion.

## Walkthrough

**Absolute M.A.D.ness** is a stub and needs your help. You can help by expanding it.

Fix up the Allied base and build defenses to stop the Soviet assaults. Teleport the Chrono tanks to the Mammoth tanks but not next to those double barreled tanks. Use the Chrono tanks to stop MAD Tanks from reaching the Mammoth tanks so nobody will have to deal with the headache shockwaves that the MAD tanks use. Get spies into the tech centers and kill the dogs that threaten the spies. After all 3 tech centers are infiltrated destroy the Iron curtain and the base located in the southeast with cruisers teleported by the chronosphere or with Longbows. Then get many medium tanks to destroy the rest. If the Soviets keep rebuilding the War factory if its destroyed then capture it to stop the tank attacks. Also get thieves to steal ore from the enemy refineries and silos.

## References

1. ↑ Westwood Studios, *Command & Conquer: Red Alert - The Aftermath*. Allied mission 8: "Absolute M.A.D.ness".
Airstrike

An **airstrike** is a military strike by air forces on an enemy ground position, which depending on the selected tactics may or may not be followed up by artillery, armor, or infantry units.

## Background

Airstrikes are commonly delivered from aircraft such as bombers, ground attack aircraft, or strike fighters. Weapons used in an airstrike can range from machine gun bullets, to missiles, and to various types of bombs such as nuclear bombs. They are often used in strategic bombing.

## Usage

Para-bombs were extensively used by the USSR in Second World War, dropped out of Badger bombers, in accordance with the Soviet air superiority doctrine. The bombs were deadly, but the Badger was slow and fairly easy to down, making a strike against well defended installations difficult.

GDI has also used airstrikes in their campaign against Nod in late twentieth century. It was carried out by a A-10 Warthog, a plane specifically designed for close air support (CAS). The Warthog was generally equipped with incendiary napalm bombs.

The concept of a CAS airstrike was once again used by GDI in the Third Tiberium War. This role was carried out by a number of specialized Orca aircraft.

Nod has also noticed the usability of these operations and, in the same vein as the Badger bombers, used specially designed Armageddon bombers to deliver a variety of unique weapons to the battlefields, including area denial land mines, Tiberium "seed", and the deadly Tiberium vapor bomb. Armageddons, despite their heavy payload, were fast enough to ensure weapons delivery (though not necessarily survival) in operations against all but the most heavily defended bases.

## Gallery

* Soviet Badgers dropping parabombs on Allied power plants in the campaign mission, Protect the Chronosphere research center.
* A squadron of A-10s, GDI's primary close air support plane during the First Tiberium War.
Allied ore refinery (Red Alert 2)

## Notes

Comes with a free Chrono miner

The **Allied ore refinery** is a resource processing building in *Red Alert 2*.

## Background

The Allied ore refinery deploys with a Chrono Miner which, after harvesting ore, chronoshifts to the ore refinery and dump the ore into a pit in the building.

The mining and mineral processing technology and storage has progressed to the point where the refinery no longer has to divert its mineral excess to a mineral silo (or dispose of it otherwise) if the storage capacity reaches maximum, unlike the ore refineries from Second World War. This works on both the Allied and Soviet refineries. Taking over another refinery will not redirect its mineral load to other one's storage, as only the Allied spy is skilled enough to do such an arrangement. Mineral processing on both refineries can be augmented by the Allied derived ore purifier to increase the value of obtained resources.

## Gallery

* Buildup animation
* Alpha appearance
* Allied Ore Refinery in Hostile Shore
* In a snow theater

### Cameos

French and German versions share the same cameo.

Late alpha cameo fragment:

## See also

* Soviet ore refinery, Soviet counterpart
* Slave miner, Yuri counterpart
Alliance Coop Mission

## Outcome

Yuri bases in New York destroyed

**Alliance Coop Mission** is a stub and needs your help. You can help by expanding it.

In the wake of the Soviet invasion, Yuri has established two bases in the heart of New York City.
No longer under Yuri's control, the Red Army has allied with the Americans to defeat the traitor.*- Mission briefing*

This is the a cooperative mission in Command & Conquer: Red Alert 2 - Yuri's Revenge. The players can choose any country other than Yuri.

The Tech Secret Lab unlocks the Virus.
Advanced Tactical Submarine

The **Advanced Tactical Submarine** was a powerful submarine armed with nuclear torpedoes used by the Soviet Union during the Second World War.

## Background

The Advanced Tactical Submarine was developed by the Soviets as a more powerful variant of the standard submarine. However, information of its development was somehow leaked to the Allies, who deployed forces to destroy the Soviet base where it was developed. The attack was thwarted by Field Commander S7, however.

During the battle, the ATS managed to sink an Allied Cruiser detachment sent to destroy the base.
Air Force Academy

The **Air Force Academy** in Colorado Springs is an academy and strategically important Allied airbase located in the United States.

## History

### Third World War

*Main article:* Eagle Dawn
It was captured by the Soviet forces early in the Third World War. Agent Tanya was sent in by the Allied Commander to recapture the base, finding little resistance in the base itself, as the Soviet occupiers were located in a separate base nearby.

## See also

* United States Air Force Academy Cadet Chapel
* Air Force Academy, Colorado
Algeria

## الجزائر

* Tiberium

**Algeria**, officially the **People's Democratic Republic of Algeria**, is a country in North Africa on the Mediterranean coast. The country is bordered in the northeast by Tunisia, in the east by Libya, in the west by Morocco, in the southwest by Western Sahara, Mauritania, and Mali, in the southeast by Niger, and in the north by the Mediterranean Sea.

## Tiberium universe

### First Tiberium War

After the GDI airbases in Mauritania were eliminated by the Nod Commander, GDI air support in the area was taken out, allowing for Nod to begin their offensive in Western Africa. With the Algeria's surrender soon after, Nod gained control of nearly all of Western Africa rapidly.

### Third Tiberium War

By 2047, much of Algeria was a part of Yellow Zone Y-2.

## References

1. ↑ Westwood Studios, *Command & Conquer*. Nod mission 5: "destroy the airbase".
American POW truck

## POW Truck

The **American POW truck** is a vehicle partially cut from Generals 1. It was used to transport POW's incapacitated by Rangers' flashbang grenades to the Detention Camp, where they powered up the CIA Intelligence special power.

This unit can still be seen in the mission Guardian Angel from vanilla Generals, as well as in the cutscene for the Global Security mission from Zero Hour. However, it is controlled only by map triggers and cannot be used by the player without INI editing.

## See also

* Chinese POW truck, Chinese counterpart
* GLA POW truck, GLA counterpart
Advanced guard tower (Renegade)

## Notes

Fully automated, controlled by a standard Master Control Terminal

The **Advanced Guard Tower** (**AGT**) is the GDI advanced base defense and the closest equivalent to the Nod Obelisk of Light. Near the vertical center, a thin platform-like structure protrudes and goes all around the tower. This mounts 4 high-power anti-personnel machine guns, one slung under each corner; atop the tower itself is the main anti-vehicle rocket launcher.

## Game building

In *Command & Conquer: Renegade*, the AGT is the base defense structure for GDI multiplayer bases. Unlike its original RTS appearance it is also equipped with multiple machine gun turrets, making it deadly against entire groups of infantry.

## See also

* Advanced Guard Tower at the Renegade Wiki (archived)
* Obelisk of Light, Nod counterpart
APA fighter

## Fighter

The **fighter** is an APA jet aircraft in the cancelled *Command & Conquer*. It cannot be built nor directly controlled in-game, and delivers the Spy Sortie support power.

## Trivia

* The APA fighter bears resemblance to the Russian Su-47 Berkut due to its forward-swept wing configuration.

## See also

* APA bomber
* EU bomber
* Crop duster