Kakorra Kaira

Kaira is the current Deva of The Phantasma of Svarga, placing her atop a very constricted hierarchy that sees her able to do essentially anything necessary within the country, with full authority granted, so long as it ensures the maintenance of Svarga's stability and peace.

She herself is rather brash and laid back, though she takes her job seriously, and in the event of any disturbances to tranquility she will often be the first responder.

She often fights on the front-lines alongside Keinen Shana, and while on the field, maintains command over Shana even though not holding the title of Battlemaster.

## Appearance

Kaira features short, wild hair, and a dexterous stature that allows her to maneuver herself completely by the will of her mind, unafflicted by physical restrictions.

Kaira is most often seen wearing the same style of outfit, being loose, and often revealing, clothing that she describes as 'flowy' and 'liberal,' and are often rather fancy compared to normal attire.

She always wears her swords on her, with the exception being when it is simply not allowed (such as at public/social events.)

Kaira HappyKaira chillin' in a burning buildingKaira showing off her swords
## Personality

Kaira is split between the two personality traits of being both brash and relaxed. In times of tranquility, Kaira usually enjoys herself, finding interest in a wide variety of activities, not really taking herself all too seriously. Though, when it comes to a contention for winning an argument, or getting something she wants, she becomes incredibly direct and sarcastic, cheeky, almost.

She loves sports, and when not on the job, can often be found participating in sporting events within the Mahar District. Alternatively, she also loves videogames, and when not on the job OR playing sports, she is found online or with a handheld device grinding for highscores.

When it comes to games, she becomes extremely competitive.

## Relationships

Kaira gets along well enough with others, though she's perfectly fine with going solo when it comes to her life. If others want to do things with her, that's all great, however she feels no necessity, nor overarching desire, to be actively social. She still remains very good at interactions, though, and is by no means shy.

Sento Ashika - Unfortunately unable to spend much time together on the job, due to their positions, the two often are only seen together when they both conveniently have time off at the same time, which is rare. They have some of the best teamwork the nation has to offer, playing off each others' strengths innately well, and if ever the two are found together they will likely excel in whatever they do, be it fighting together, or simply winning a 2v2 fighting game tournament.

Takara Indra - Kaira and Indra get along rather well, sometimes being deployed together on missions. Kaira thinks that Indra takes her life way too seriously, and whenever they are together, Kaira tries to get Indra to indulge in fun things, or to get her to relax just a little bit. Not to the point of it being explicit about it, though, as if Indra caught on to Kaira's antics, she may become increasingly irritated.

Keinen Shana - Kaira and Shana often find themselves contesting each other for the title of the strongest blademaster in Svarga, and the two are extremely closely matched in combat. Aside from this, the two are very good at sensing each others' intentions, making them a great pair on missions as they seem to almost be one step ahead of what the other says or asks for, allowing great fluency and control in operations. Additionally, Kaira likes to make Shana play videogames with her on time off.

Tesko Nairoka - While Nairoka generally is under the command of Keinen Shana, Kaira and Nairoka enjoy sparring together, both being swordsmen. They follow different styles when it comes to bladework, so they easily grow from fighting against one another, expanding their own arsenals while realizing faults of their own, existing templates. Outside of this, the two are seen together in public sometimes, usually in the Tapo District near spas and hot springs.

Ocho Rakan - Kaira was the one who initially subdued Rakan before he was entered into service within the P.B., and thus she has had most of the jurisdiction over his position in her hands. Deciding against sending him to prison, or to death, she tried to rehabilitate him somewhat, and has somewhat been successful. As Rakan is a notorious menace within Svarga, she made the decision to declare him dead, and often tasks him with operating from deep within the shadows.

Nodei Sareina - Sareina is the only dedicated swordsman that can consistently beat Kaira, leaving Kaira with a great respect for the girl, as it's not so simple of a feat. Kaira enjoys Sareina's default to rationality in her actions, and furthermore her skill, often placing great trust in Sareina's abilities when dividing up the tasks to undertake on missions, and thus far this trust has been received and reinvigorated by Sareina's countless successes. The two often also attend gaming tournaments together, both sharing this passion.

## Abilities & Powers

**Gaming Goddess:**

Kaira, while off the clock, is regarded as one of the foremost gamers in Svarga, easily steamrolling the majority of the competition at gaming tournaments and in arcades. In the game Kozza, a game styled as a party game with a variety of different game modes and featuring an online ranking system, she places consistently each season within the top 100 players in the country, and has placed within the top 10 once, ranking #7. Kozza is the most-played game within Svarga, making this quite the feat especially due to the extremely diverse set of options available for players to gain (or lose) rank points.

Kaira applies her skills on the field to skill online, and is an incredibly strong player within the realms of MOBA and FPS.

**Smell of Danger:**

Kaira finds herself able to easily discern the location of any manner of quarrels and hostility, and often rushes to these scenes to make sure there are no significant problems at hand. The range of her nose's ability to pick up this behavior is incredible, and in tandem with her speed, she often finds herself looking trouble in the eye before it even has a chance to blink.

**Team Aqua:**

Kaira is a very good swimmer, and leads the premier swim team, **Team Aqua**. She herself swims laps around most of the other competition, and has won tourneys singlehandedly, but she has a passion for swimming and water sports in general, and decided to start a team, more of a club, dedicated to this passion of hers. When not working, or playing videogames, she is most often found enjoying herself partaking in water activities within the Mahar District, either at sports events or simply recreationally. Aside from this, her stamina and strength regarding swimming has become famous within Svarga, her notably out-swimming a sea king when saving a ship that got stranded in the calm belt that borders Svarga, by typing a rope to a raft that held all the crew of the ship around her waist, and making a mad dash towards shore.

### Physical Prowess

Kaira is one of the strongest warriors in Svarga, and has a well-balanced spread of techniques to fall back on, being consistently fast, strong, and powerful. She most often fights with two swords, one in each hand, and each of which are Spellblades imbued with Fire and Plaz, respectively.

She respects the ability to create advantages for oneself in the midst of combat, and holds high regard for versatile fighters.

**Speed and Agility**

Kaira has high acceleration, as well as a strong foundation of stamina to work with, meaning she can maintain high-energy regarding speed for long durations of time. Her stamina is seemingly unwavering even in the face of great strength being used either by or against her, and she always manages to keep moving even when injured. Agility-wise, Kaira often moves in sudden shifts, or changes, in direction, making it very hard to gauge at what angle, or simply when she will move in for a strike, or alternatively when and where she will attempt to dodge an incoming strike to.

**Strength**

Kaira also finds herself to be almost excessively physically strong, almost making her strength more overwhelming that her sheer stamina within speed and agility. She used to train to peak fitness daily, however since obtaining her position as Deva, she has neglected her a lot of her physical workout time in replacement with gaming, with the exception of swimming related activities. On the topic of swimming, as it is her sport of preference, she has a very toned body, with the majority of her muscles having been strengthened due to swimming's tendency to force the entire body to work out, rather than lifting weights giving only boosts to arm strength etc. Though, swimming alone is not the cause for her overbearing strength, which was mostly garnered during her pilgrimage while studying Mitsuori-dō, where she made the trek for both water and fire, in that order. As such, she is also very accustomed to fighting under conditions of extreme heat, and those that find her submerged underwater.

**Endurance**

Kaira's endurance isn't her strong point, though it's usually negated as a factor due to her simply countering incoming attacks with attacks of her own, meeting them with her own strength rather than relying on tanking hits. On her forearms near her wrists, she wears a transparent cybernetic implant made of graphene, and this can further lengthen to cover the entirety of both of her arms, but aside from that she remains vulnerable to hits that do manage to scrape her, assuming she cannot block with her swords, her arms, or with haki.

### Fighting Style

Kaira is a master practitioner of Mitsuori-dō, and has mastered the classic Spell Arts of Water and Fire, and used the two in combination to become a master of the natural element of Steam, which she prioritizes use for over the two that serve as it's foundation. She is one of the only masters of Steam alive.

* It should be noted that she can manipulate steam in addition to maintaining Spellblades in her arsenal, making her an incredibly troublesome opponent simply due to the variety of attacks available to her.

* She most often uses steam to magnify the propulsion and power of her attacks, using is as almost a counterbalance to her own force, as well as simply using it to enshroud the field, though this requires a short charge time if desired to be used to great capacity. When within a shroud of steam, Kaira can make distorted illusions of herself appear within the steam, aimed to confuse enemies.

* By applying the Spell Art of steam to water, she can also begin to evaporate it, and in extension to this she can force her steam to become superheated for short periods of time, making it extremely hot, and if used for assisting attacks, said attacks will propel with much greater speed than by normal steam.

Kaira has also learned the comet style and **Bosai Core** of the Malachite Form of Tendō, though has only developed a single original move within the art, in addition to being able to use Crimson Regalia's **Boda Mantis** and **Boda Surfer**.

* **Boda Rhino**: The user angles their weapon to point directly in front of them, then taking a step forward, using **Skip** on their body as the step is taken, then while the skip is in effect, they use **Geosurge** to 'pop' their initial skip forward, timing them together to create an effect of a high-speed forward lunge

Kaira is able to use both armament and observation haki, and is incredibly capable in both while still retaining potential to reach even greater heights. She can easily manifest haki internalization, both armament and minor time dilation, and when utilizing her armament haki fully, and is able to coat both her body and weapons.

When using her armament haki to it's fullest, dark swirls begin to appear under her eyes, resembling tears.

## Equipment

Kaira maintains three swords within her arsenal, though usually only fights with the first two. All three are Spellblades, each imbued and manifesting a different natural element.

The first is a katana Spellblade imbued with the natural element of fire. As battle prolongs, it's flame's maximum heat capacity will gradually rise, though the flame itself does not have to be active for this to occur. The sword is able to set itself ablaze on command rather than being permanently so, and often it's sudden activation can cause an unpleasant, and wholly unpredicted scorch upon an opponent. It can additionally be swung to launch short-range blasts of fire, similar to a flamethrower. This blade's name is **Alaz**.

The second is also a katana Spellblade, however this time being imbued with the natural element of plaz. It holds no passive effect, however it in itself is rare as Plaz is an incredibly hard substance to imbue within a metallic blade, thus making this blade a unique exception, and a powerful one at that. Upon connecting with conductive targets, the blade will channel plaz at, or into, the target, often ending fights then and there, also being able to launch plaz projectiles forth from itself. If the user wishes to increase the potential strength of a projectile, they must keep the blade out of it's sheathe, and for each second that the blade makes no connection with either solid, liquid, or condensed gas, it will begin to incrementally charge up power. This blade's name is **Ba'al**.

Lastly, the third is a wakizashi Spellblade, almost never shown in battle, however always present on Kaira's person. If wielding a Plaz Spellblade is rare, then wielding the element within this blade is mythical. The natural element held within this blade is Aether, which is the element of the void, and the celestial realm itself. It is incredibly powerful as a sword, and can seemingly regenerate any damage done to it in little time. It can launch projectiles of pure energy that can either be used to rejuvenate targets, or to blast the target with unrelenting force, at the discretion of the user of the blade. This blade's name is **Ananke**.

It is said that Aether Blades are the only type of natural elemental blades that can defeat Nether Blades, which themselves are incredibly rare as well. Currently **Ananke** is the only constructed Aether Spellblade, whereas there are three Nether Spellblades, two of which are notably wielded by Keinen Shana and Sakurei Korra, the third being currently unused, and within an undisclosed location within Phanta Borea's grasp.

## Trivia

the img used for Kaira is Miyamoto Musashi (Saber) from FGO [fate grand order]

--While science says steam is colorless, anime says steam is opaque, thus this steam is opaque

* Kaira is only subservient position-wise to two entities, being The Council, and Kaskadia Rook, the current Tykon