Weapons

## Overview

**Weapons** are one of the many primary aspects of *Jailbreak*. Weapons have many purposes but are mainly used to fend off members of enemy teams, with each weapon having their own unique statistics. Weapons can also be used to pop car tires and shoot down enemy or friendly aerial vehicles. Weapon Spawns can be found in both criminal bases, all three Police Stations, the Security Office, Gun Shop 1, Gun Shop 2, and Military Base war room. Before the Fall 2020 update, the weapon spawns at the Island Prison, Cheater Island, Bank, and the Museum where removed, with all weapons spawning at Gun Shops or the Military Base War Room. A Pistol used to be found inside the Airport Control Tower as well.

Items that cause-effect on a player’s health negatively and can be used more than once are considered as a weapon. This means that the Forcefield Launcher is usually not considered a weapon.

Pistols can be obtained by pickpocketing Police Officers, but this is uncommon and risky, as players have a very high chance of getting arrested by the police officer. They can also pick up a dropped pistol from a dead police officer killed by a criminal.

All bullet-firing will create bullet holes. They used to ricochet off of surfaces, but as of the City/Weapons Update, they now create bullet holes. Bullets will also make a metallic sound when fired upon a metal object and a unique sound when firing into a body of water.

Most weapons have bullet/projectile velocity, meaning the bullet, rocket, or missile will take some time to travel until it hits its target. This means that the player sometimes have to adjust their shot and timing to shoot moving or long-range targets. These weapons include, but are not limited to, the Rifle, Uzi, Pistol, Revolver, and the Rocket Launcher, the Turret from the SWAT Van and Wraith, and Missiles on the Black Hawk and Jet.

Weapons which fire bullets have bullet drop, meaning the bullet will lower in height the further it travels. These weapons include the ones listed in the above paragraph.

In the bottom right, a player will be able to see the number of rounds in the gun. Every time you shoot, the number will go down. When a player has no more rounds in the chamber, the text box border will turn black and you will have to reload in order to use the gun again. To reload, a player should press "R", or left-click when the gun is empty. Players can change camera angles while using their weapons by pressing "V". This can change the camera angle to and from the new and old camera angles, the former which locks the crosshairs in the center of the screen, moving the player's camera to move where their weapon is pointing. The latter will allow a player's crosshairs to aim at any part of the screen, but their camera will not rotate where their weapon is pointed at. Pressing "B" will allow the user to access an array of Weapon Skins and customize their gun.

Some notable weapons are the Pistol for being very common, the Shotgun for its high damage, the Uzi for shredding players in the shortest amount of time, the AK-47 being an alternative to the Rifle, and the Rocket Launcher for the highest amount of damage.

## Weapon List

* Fire Axe
* Musket
* SPAS-12
* M1 Garand
* Springfield Rifle
* STEN
* Thompson
* PPSh-41
* AUG
* FAMAS
* BAR (Browning Automatic Rifle)
* MG-42
* M60
* AWP
* Railgun