The Revenge of 1R0N (2015)

## The Revenge of 1R0N (2015)

This title screen is... incredibly misleading.

### Released

Was never released, only hinted at in old DeviantArt posts back in 2015

### Genre

Horror / Shitpost

**The Revenge of 1R0N** was the joke placeholder name for an otherwise unnamed Ao Oni knock-off RPG Maker game that I attempted to create back in **2015**.

It featured Zelly, Blade and Iron as its main cast and was abandoned due to lack of interest.

Due to its unfinished state, the game was filled with joke placeholder flavour text and dialogues, eventually becoming a half-serious, half-shitpost project.

## **Synopsis**

Zelly decides to invite Blade and Iron to a spooky mansion so they can assist her with some voodoo magic, resulting in them getting a spirit to possess one of Zelly's dolls so they can mess around with it.

Blade and Iron have trouble taking this seriously, until they realize that the doll is not what they should be afraid of.

## **Walkthrough**

The game starts with a cutscene, featuring Iron running towards an unknown mansion in the rain. He meets up with Zelly and Blade who are already inside and Zelly scolds him for being late. She then begins to explain her idea, which is to do a ritual in order to invite a ghost into possessing one of her dolls and asking it to play hide and seek with them.

Blade expresses disappointment because he thought they were going to explore the mysterious mansion and Iron seems worried and tells Zelly that he doesn't think it's a good idea and that getting potentially attacked and killed by a ghost isn't his idea of fun.

Zelly disregards their comments and it cuts to the three of them surrounding a table with the doll on it. Blade nags Zelly about it taking too long and she claims that it's almost ready. However, when she says this, the lights suddenly go out, leaving them in the dark. When the lights come back, Zelly realizes she's all alone.

She calls out for the two of them and gets no response, leading her to think that she's being pranked. The player is then free to explore the rooms, with the exception of a door on the left, which appears to be locked.

Zelly may explore a bit, eventually coming across a room with a hidden item. Upon investigating this, Zelly will find a **Convenient Key**, which she can use to open the previously locked door.

This leads her to a new room with the doll hidden on the top of the corridor. Upon walking up to it, it will then appear to attack Zelly and knock her out.

The screen will then fade to black and reveal Zelly in one of the previous rooms, knocked out in bed with Blade and Iron looking over her, revealing that they were the ones behind the doll "attacking" her.

They begin to argue back and forth, which wakes up Zelly and she yells at them to shut up, realizing what happened. Annoyed, she appears disappointed that the doll isn't possessed by a ghost, resulting in Blade joking about it coming back to life and attacking them.

They argue some more until they're interrupted by the sound of a monster growling.

This scares them and Blade decides that he's going to hide in one of the three conveniently placed closets in that room. With Zelly and Iron following after, quickly exchanging some words between them.

The screen turns black as dragging sound effects can be heard, followed by the sound of the monster attacking something and then leaving. Zelly then leaves her closet, to find out the one where Iron was hiding in was attacked and he's nowhere to be seen, with only a trail of blood being seen leaving the room.

Zelly feels devastated and Blade comes out as well, realizing what happened. He feels terrified and doesn't want to get attacked by the monster but Zelly tells him that they're not going to leave until they find Iron.

Blade then joins the party and they continue to explore the house, with the blood trail leading them back to the corridor where Zelly was first "attacked" by the doll.

Going up the corridor, they will find a door. Zelly inquires if Blade and Iron know what's in there, but Blade claims that they never got around to seeing it. As such, Zelly says she's going inside, with Blade being worried that the monster is in there. She ignores him and they walk inside, leading them to what appears to be a labyrinth.

When exploring the small labyrinth, they may come across a door, leading to a long corridor with a creepy doll at the end. This has no purpose other than to just be weird and creepy. Upon exiting the corridor, Blade will yelp and claim that the doll touched him, which Zelly will dismiss as him being whiny.

After reaching the end of the labyrinth, they will come across a long corridor filled with generic RPG Maker ghoul sprites, with a new spookier mansion being at the end.

Upon walking inside, they will find a new room with a rather... *peculiar* letter on it. This was around the time I had ran out of ideas for this game, and it really shows.

Walking to the door ahead will lead them into yet another corridor filled with more ghouls and tacky blood textures and a simple letter of me uh... *congratulating* the player??? This is the last room in the game. Walking ahead just loops the same corridor over and over.

The original idea was that they'd reach a spookier mansion filled with puzzles and the monster would be this possessed manipulated version of Iron who would chase them around every now and then like in the *Ao Oni* game, and they had to find a way to save him. Iron just really wants his revenge after his friends didn't come out to help him when he was attacked :(

## **Trivia**

* This game originally took inspiration on classic horror RPG Maker games, particularly Ao Oni, Misao and The Witch's House.
	+ As a kid I was *obsessed* with the idea of making a game like that, particularly the Ao Oni concept, so I made a lot of unfinished games inspired on it, all of which were lost to a broken laptop. This was the only one of that style that managed to survive.
* Along with the inspiration on old RPG Maker games, this game also took inspiration on the idea of the *Hide and Seek Alone* ritual, which I was really fascinated with at the time.