Engineers

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**Engineers** は、船の weapons や modules を改造できる。惑星の基地に降りるためには DLC の Horizons が必要。 **Engineers** は、それぞれが特定の武器やモジュールを修正することしかできない。**Engineers** の中には、探検家 に向いている人もいれば、賞金稼ぎ に向いている人もいる。

全部で24人の**Engineers**がいる。それぞれの**Engineers**からの招待を受けるには、一般的な知識や他の技術者から情報を得る必要がある。

## Engineer Bases

**Engineers** の基地に招待されるには、まず招待条件を満たす必要がある。（**Engineers**表の「招待状の受け取り方」を参照）条件は様々で、中には招待されやすい**Engineers** もいる。招待され基地に行った後は、**Engineers**から依頼されたタスク（必要なCommoditiesを提供するなど）をこなすことで、**Engineers** のサービスを受けることができる。

以下が既知の**Engineers**の拠点。

## Engineer Ranks

**Engineers**のサービスをアンロックすると、**Engineers**に対する**reputation rank**が与えられる。1から5まで**reputation rank**があり、5が最も高い評価となる。この**reputation rank**によって、どのレベルの改造ができるかが決まり、改造をするたびに次の**reputation rank**への昇格が可能になる。**Engineers**の評価が上がると、より高い効果をもたらす高レベルの改造ができるようになる。

Reputationを上げるために改造を行うこともできるが、**Engineers**と一緒に利益を上げることでもReputationを上げることができる。**Engineers**によっては、CommoditiesやExploration Data、Bounty Vouchersなどを売ることができるかもしれない。

 Grade 3
 Grade 4
 Grade 5

It should be noted that Engineers may not be able to craft all 5 modification levels for a module type.

## Crafting

Materials are required by the Engineers to upgrade modules on the player ship. Each blueprint specifies which materials are needed, and how to get them; material sources include (but are not limited to) destroyed ships, mission rewards, ship/wake scans, signal sources, mining, planetary surface resources, and more. Different Engineers require different materials, meaning not all materials gathered can be used by the same Engineer. Up to one blueprint can be pinned per Engineer; pinned modifications can be crafted at any station equipped with a Remote Workshop, but a modification crafted remotely will not contribute to reputation with its Engineer.

Before upgrading a module, an information screen lists the materials needed for the modification, and the range for applied effects. Negative effects are static for a given grade and will only increase with higher grades, while positive effects increase per grade as more materials are spent on them. Eventually, a grade will be increased to a maximum value, at which point the only way to upgrade that modification further is to advance to the next grade. As modifications are purchased, reputation with the Engineer increases, unlocking access higher grades of modifications.

Grades must be progressed through consecutively from 1 to 5; it is not possible to immediately apply a Grade 5 modification to a module unless the module already has a Grade 5 legacy modification from before 3.0. Legacy modifications can converted into 3.0 modifications, but will be reduced in quality by one grade in the process.

While a modification is applied to a module, an additional quantity of materials can be spent to apply a single Experimental Effect to further enhance the module. Experimental Effects are only available at Engineer Workshops, and cannot be applied remotely.

Please note that you can only have one upgrade modification installed per module. Installing a new modification will remove the old modification and the currently applied experimental effect permanently. Thus it is not possible to have a module with multiple modifications. This limitation should not be confused with the number of stat changes and effects a modification has, as these are determined by the particular modification and can be numerous.

## Engineers

These are the known engineers in the galaxy.

## Trivia

* Engineers were introduced with the v2.1 Horizons season. The system was overhauled and improved with v3.0 Beyond Chapter One. Four Engineers based in the Colonia Region were added with v3.2 Beyond Chapter Three.
* You can pin one blueprint per engineer.
* There are engineered AI ships in Assassination Wing Missions that provide more challenge.

## Gallery

From Newsletter #117: Concept art - Approaching an engineer's base in Elite Dangerous: Horizons. You'll land at these bases to offer commodities, data and materials in exchange for unique ship modules.An Engineer's base as seen in Newsletter #121A hangar in an Engineer's Base as seen in Newsletter #121Another Engineer's Base as seen in Newsletter #121Preview of a Engineer Info screen as seen in Newsletter #122Bris-Dekker-Unlock-2017-04-24.jpegEngineer unlock screen For Colonel Bris Dekker (as at 2017-04-24)
## References

1. ↑ https://www.reddit.com/r/EliteDangerous/comments/81umes/psa\_you\_can\_pin\_one\_blueprint\_per\_engineer\_not/
2. ↑ Update 3.0.2