Spells

## Mysticism

* **Ghost Sound:** Creates a sound (5)

* **Detect Life:** Detects a life source within 100 Feet. (5)
* **Starlight:** Creates a glowing orb (9)
* **Calm:** Calms target (9)
* **Detect Magic:** Detects nearby magic. (10)
* **Swift Swim:** Swim with haste. (12)
* **Lock:** Create a magic seal (13)
* **Jump:** Jump a distance equal to your Agility + Speed / 5 up or across (14)
* **Comprehend Language:** Understand any verbal language (14)
* **Blind:** Blind target (14)
* **Waterwalking:** Walk on water for one day (15)
* **Waterbreathing:** Breath underwater for one day (15)
* **Nightvision:** See in the dark (15)
* **Burden:** Slow target movement. (15)
* **Feather:** Increase target movement. (15)
* **Hallucinate:** causes hallucinations toward target.(15)
* **Element Shield:** High resistance to certain elements. (16)
* **Slowfall:** Creates a bubble of slow falling (16)
* **Cause Poison:** Poisons target (16)
* **Blink Object:** Item can be teleported to another player (16)
* **Detect lie:** Detects lie (16)
* **Telekinesis:** Lifts an item from up to 100 feet (17)
* **Fear:** Causes fear (17)
* **Chameleon:** Cause chameleon (18)
* **Reflect:** Reflects magical spells (18)
* **Levitate:** Causes one to float upwards for 3-6 Turns (18)
* **Sleep:** Cause target to sleep (18)
* **Blink:** Teleport within 30 feet. (19)
* **Frenzy:** Cause frenzy (20)
* **Recall:** Place an 'anchor' then Teleport to the 'anchor' (20)
* **Invisibility:** Become invisible (20)
* **Paralyze:** Paralyze target (20)
* **Mass Paralyze:** Paralyze all living creatures within 25 Feet (25)

## Arcanic

* **Bubbles:** 1D2 Soap gets into eyes, 10 Feet (5)
* **Ember:** 1D4 Fire Damage on target 25 feet (6)
* **Breeze:** 1D4 Wind Damage on target 25 feet (7)
* **Chill:** 1D4 Frost Damage 25 feet (7)
* **Jolt:** 1D4 Shock Damage 25 feet (7)
* **Flame Touch:** 1D6 Fire Damage on target (8)
* **Frost Touch:** 1D6 Frost Damage (9)
* **Electric Touch:** 1D6 Shock Damage on target (9)
* **Rune:** 1D6 Damage + 1D4 splash Damage once stepped on (10)
* **Acid:** Acid Poison on target 10 feet (11)
* **Disintegrate:** Disintegrate target weapon or armor (12)
* **Drain Attribute:** Drains a select attribute instantly on target. Target regains attribute over time. (13)
* **Gust:** Creates a powerful tailwind (13)
* **Wind Slash:** A Wave of wind on all forward targets for 20 feet. 1D4 Damage (13)
* **Fireball:** 1D6 Damage on target + splash damage 50 Feet. (13)
* **Weakness to (Element):** Create a weakness to a certain element (14)
* **Frost Spike:** 1D6 Damage on target 40 Feet -5 Speed (14)
* **Thunderbolt:** 1D6 Damage on target 60 Feet (14)
* **(Element)skin:** 1D4 (Element) Damage to any creature within 5 feet of you. Constant (15)
* **Explosion:** 2D4 Damage on target + splash damage (16)
* **Hellstorm:** 1D6 Fire Damage on forward targets 25 Feet (16)
* **Greater** **Rune:** 1D8 Damage + 1D4 splash Damage once stepped on (17)
* **Blizzard:** 1D6 Frost Damage and -5 Speed on all creatures within 25 Feet (17)
* **Voidbolt:** 1D8 Void Damage plus 1 damage per turn for 3 turns (17)
* **Drain Health:** Drain target health continually (17)
* **Vortex:** 1D4 Shock Damage on 3 targets within 80 Feet for 3 turns (18)
* **Hurricane**: 1D6 Wind Damage on all creatures within 40 Feet (18)
* **Solar Flare:** Takes one turn to charge up. 2D8 Fire Damage on forward targets 100 Feet (20)
* **Flood:** Takes two turns to charge up. Creates a flood over the next 3 turns (20)
* **Electrocution:** 2D6 Damage on target, bolt moves to next target and does 1D6 damage (20)
* **Gale Wave:** Wind Damage 1D8 All Forward Targets for 75 Feet (20)
* **Ice Age:** Takes two turns to charge up. 2D8 Ice Damage on all targets within 50 Feet. (20)
* **Black Hole:** takes three turns to charge up. 3D10 rips hole in space within 25 Feet. (25)

## Conjuration

* **Bind** **Club** (6)
* **Bind Waraxe** (8)
* **Bind Warhammer** (8)
* **Bind Shortsword** (8)
* **Bind Longsword** (8)
* **Bind Claymoore** (10)
* **Bind Armour** (12)
* **Summon Rat** (13)
* **Bind Mace** (14)
* **Bind Bow** (14)
* **Summon Familiar** (14)
* **Summon Flame Vard** (15)
* **Summon Bear** (15)
* **Summon Lesser Spider** (15)
* **Summon Plague** (15)
* **Summon Skeleton** (15)
* **Summon Zombie** (15)
* **Summon Drought** (16)
* **Summon Ghost** (16)
* **Summon Wind Vard** (16)
* **Summon Khymerin** (17)
* **Summon Skeleton Champion** (17)
* **Summon Storm Vard** (17)
* **Summon Wraith** (17)
* **Summon Frost Vard** (18)
* **Summon Greater Spider** (19)
* **Summon Lich** (20)
* **Summon Flesh Vard** (20)
* **Open Dimension Gate:** Opens a gate to another portal (20)

## Healing

* **Purify Water:** Makes water safe to drink. (8)
* **Minor Heal:** Cure 1D4 Health on touch. (10)
* **Cure Poison:** Cures poison from the body. (10)
* **Hallow:** Creates holy ground (12)
* **Restore Attribute:** Restore an attribute that has been damaged on touch (12)
* **Sanctuary:** Target temporarily gains 1 extra AC (13)
* **Lesser Ward:** Creates a ward that does 1D4 damage on undead who touch it (14)
* **Holy Touch:** Damage undead 1D6 on touch (14)
* **Bless:** Target temporarily gains +1 on a saving roll and +1 on attack rolls (15)
* **Holy Water:** Makes water holy (15)
* **Purify Air:** Purifies air of disease or toxins (16)
* **Far Heal:** Heal target 1D4 HP for 30 feet (16)
* **Cure Ailment:** Cures target from paralysis, sleep or blindness (16)
* **Fortify Attribute:** Target temporarily gains 1D10 bonus in attribute (16)
* **Cure Minor Wounds:** Cures one minor wound on touch (17)
* **Major Heal:** Cure 2D4 Health on touch (17)
* **Turn Undead:** Undead target flees in terror (17)
* **Holy Orb:** Target undead take 1D8 damage for 60 feet (17)
* **Healing Circle:** Create 3 by 3 area that heals 1D4 allies in it and damages 1D4 undead (18)
* **Cure Disease:** Cures common disease (18)
* **Unsummon:** Return a conjured creature to Atheria (18)
* **Greater Ward:** Creates a ward that does 1D8 damage on undead who touch it (18)
* **Exorcism:** Remove an evil spirit on touch or do 3D6 damage on undead (19)
* **Cure Major Wounds:** Cures one major wound on touch (20)
* **Divine Intervention:** Call for the aid of one of the Divines (25)
* **Miracle:** Raise an ally from the dead (25)

## Necromancy

* **Grave Noises:** The voice of a lost loved one will infect/distract target (9)
* **Command Undead:** Undead follow your commands (10)
* **Revive Animal:** Revive any animal as undead (12)
* **Unhallow:** Pollute an area with darkness (12)
* **Reap:** Capture a soul in your orb (13)
* **Blood Vex:** -1D4 dmg on self + 5 speed + 5 strength + 1D4 damage temporarily (14)
* **Wake Spirit:** Communicate with the spirit of a corpse (14)
* **Mend Dead:** Heals an undead by 2D4 Health (14)
* **Wisdom of the Dead:** +5 Wisdom from spirits. Can gain insights as well (14)
* **Dead Eye:** See invisible entities, spirits and gain infrared vision (15)
* **Horrific Beast:** Enemies see what they most fear (15)
* **Curse Item:** Curses an item (15)
* **Nightmare:** Cause Dimentia/Fear in sleeping target. Gain info from their mind (15)
* **Revive Mortal:** Revive any mortal as undead temporarily (16)
* **Disease Cloud:** 1D4dmg + create a cloud of diseases (16)
* **Gather Shadows:** Invisible if in shadows or darkness (16)
* **Vampires Kiss:** 2D4 Health Absorb on human/mortal target (17)
* **Vampire Seduction:** Mind Control target (17)
* **Shadow Strike:** A Black Arrow that deals 3D4 on target within 40 feet (18)
* **Mass Revive:** Revive all dead entities within 50 feet to fight for you temporarily (19)
* **Resurrect:** Resurrect a human/mortal permanently (20)
* **Destroy Soul:** Destroys an entities soul forever (20)