Herr Kommissar

Herr Kommissar has been commanding battalions for years. Thanks to his experience, he was developed an ability to detect cowards in his unit and he uses this to make sure no one escapes. If violence is needed to keep everyone in line, so be it.

## Overview

One way to describe Herr Kommissar is Reverse Metalisha. He can give an ally an extra turn like Metalisha, but instead of Ignite, he drains stamina. He can give all his allies Double Damage, but for the price of Ignite. He can also deal heavy damage, but it will give all allies Nightmares. To deal with all the stamina he drains, he can give an ally all his stamina, but Herr Kommissar loses all of his own. He is a support monster with decent gimmick but, if anything, he is more of a threat on his own team than the other team.

### **Pros:**

* Good speed
* Good trait
* Can hold the Energizer Amulet to deal with *Inspiring Sacrifice*
* Can give an ally an extra turn
* Low stamina costs
* Special gives himself 3 extra turns
* Team Double Damage

### **Cons:**

* Bad life
* Has high power, but only one high damage move and no AoE moves
* High cooldowns and **no spammable moves**
* Many of his moves hurt his allies rather than help them

## Recommended Moveset

* Inspiring Sacrifice / Fierce Loyalty / Endless Loyalty / Horrible Punishment (Sacrifice for 100% Stamina Regain + Self 100% Stamina Drain, 17s, 1-turn CD) / (Fierce for Damage Boost + Burn, 16s, 2-turn CD) / (Endless for Team Possession Immunity + Self Turn, 19s, 2-turn CD) / (Punishment for 60 Dark dmg + Team Nightmares, 16s, 3-turn CD)
* Inspiring Sacrifice / Fierce Loyalty / Endless Loyalty / Horrible Punishment
* For the General! (Team Double Damage + Ignite, 18s, 3-turn CD)
* Exhaustion Charge (Ally 50% Stamina Drain + Turn, 16s, 3-turn CD)

Herr Kommissar has a lot of moves to choose from. *Inspiring Sacrifice* gives an ally all of his stamina, but for the price of Herr Kommissar losing all of his own. He can hold the Energizer Amulet to deal with this. *Fierce Loyalty* gives Damage Boost to an ally, but burns him. You can use this as a less risk, less reward version of *For the General,* which applies Double Damage and Ignite to **all** allies. *Endless Loyalty* can be used as protection from possessing monsters, especially Bonnie Bark. *Horrible Punishment* deals heavy damage to one enemy, but gives all allies Nightmares. Only use this move if you have the chance to kill an enemy with it, since you will most likely only be using this move once thanks to Herr Kommissar's low life and abundance of torture effects on his team. *Exhausting Charge* is actually a good move despite the 50% stamina drain, since it gives an extra turn to **any** ally! Since Herr Kommissar has high speed, he can run 3 Speed Runes and give your attacker an extra turn, and as long as the attacker's move needed to kill the enemy team costs more than 65 stamina, you should be good to go.

**Recommended Runes:** 3 Speed / Team Speed

**Recommended Relics:** Energizer Amulet / Energizer Staff

## Recommended Allies

* Unfortunately, there are no epic monsters that can apply Skill Mirror in a normal move, but if you have a legendary that can apply Skill Mirror, then you can use this monster with Herr Kommissar. If Herr Kommissar uses *Inspiring Sacrifice* on an ally with Skill Mirror, it will give Herr Kommisar stamina instead of the ally he picked, and instead the ally loses his stamina. You can use this move on an ally with no stamina left. *Exhausting Charge* combined with *Endless Loyalty* gives both Herr Kommissar and the ally he picks two extra turns and Possession Immunity, which is always very helpful. Just be careful with the stamina drain on the move.

## Counters

* Killing Herr Kommissar's allies first will make killing him easier
* Water or Light attackers can easily get rid of Herr Kommissar
* Herr Kommissar can literally counter himself. Just let him do whatever and make sure your team doesn't die from his allies