Ezoth

Small Explanation of Specification

 Province
 Government

## Ezoth Description

**Tall** (average 6'9), white or **caucasian** skin creatures with **rigid features** and **white hair**, at birth they are a strong grey blue color and until the age of 3 they stay like that. At birth they are around 3' tall and then sprout in height to around 5'5 at 6 years of age. Known for being **strong**, they often weild **greatswords**, **hammers**, **axes**, **spetums**(roman-like swords) and **war-scythes**. Though they are generally **diplomats**, they are **combatly capable** and can fight without weapons in moderation. Their common **occupancy** is **soldier, mercanary, assassins(rarely) or blacksmith**.

## Hhosmu Urban-Geography

The capital and headquarters of the **Ezoth-Dosmenos** is in the western isle of **Trykar** in a small palace called **Castle Seld'wyn**. A large sea in the center of **Hhosmu** is a hot spot for merchantship as two major cities, **Munithos** to the west and **Vicas'hold** to the east are located there. **Munithos** has a large pillar that seems to be defiant of all physics, this pillar houses the **Dukoth Ald'bansi** or the **Sword of Sikoth**(an ancient soyiz who slayed a calamitous beast called the **Cantoth** or **Sandgrouse Hunter**). The capital of **Hhosmu** is considered the entirety of the **Trykar** isle. **Lilent** on the south side of **Hhosmu** is the military capital. The skeleton of **Cantoth** is on the northeast coast.

## Hhosmu History

The most historical soyiz of the **Ezoth** was **G'nath the Malicious**, known for his hatred of the **Viprein** and attempted extermination of them after they tried to eliminate Viprein citizens and soldiers, using his legions in **Lilent**. The most glorious **Soyiz**, **Yizner(**P3 7A 1352-P3 8A 1404), is called The Great due to his extreme combat skills and his diplomatic solutions many wars to the **War of Nine Subsides** (a bloody war between **Viprein** and the **Ezoth**), which had spanned since the attempted extermination of **Viprein** also called the **Hour of Chrome**(due to the shiny chrome like metal used in Ezothic **weapons** called **Tost'yah**).

## Ezothic Traditions and Inventions

Though electricity hasn't been harnessed like it is in the real world, the **Ezoth** created a way to do so. By fashioning two large conductive rods in a way that will allow a mage to project lightning onto them with either hand, a sound would be created, resembling a Theremin; they named it a **Thermont**, the **Ezothian Mage Council** had their highest electritional mage change the voltage of his lightning and in turn creating more complex sounds. Much of the Ezothian music is similar to chamber music with the addition of the **Thermont**, oddly enough. Other traditional music has involved instruments like **Lutes, Harpsichords, and Violas**.

## Ezothic Weapon Inventions

Many of the weapons that Ezothians use are heavy, but a improvised Gladius was used in the **Era of Settlers** later being called a **longsword**. **Ranged weaponry** is not a technological feat of the Ezoth though, as many battles had been near loses due to **ranged weaponry**. The reason being the size of **bows** was too miniscule. So the Ezoth created **Ballistas** or **Bavuhan**, or large crossbow like weapons. The **Spetum** is another Ezoth created weapon, a long polearm with a sharp blade.