Iteration 1.6 Notes

*Iteration note 1.6 is finally ready to be presented for our game: The Legend of the Seven Swords. This update focuses on Quality of Life improvements across all playable components including: rulebooks, almanacs and AoE tokens. Friendly-fire interactions among allied heroes have also been enabled. The scope of the update is kept small since this is the last update before the official 2.0 release.*

## Playtest

This update was developed based on feedbacks from:

* External Playtest #1.

This update was featured during

* External Playtest #2.

## Hero Balancing

*Friendly Fire interactions are now enabled across rosters, inspired by unique self-set-up combos in External Playtest #1. Players were disappointed by the inability to damage their allies for combo setups. To allow for more dynamic hero interactions, friendly fire is now active. The associated cost is balanced with the opportunity cost of hero respawns, ensuring confidence that this change will not disrupt the game.*

### Fia, the Snow Bunny

* Basic Skill: Icelit Dance

~~Jump up to 2 tiles, crossing all terrain and player. Then cast a Snowstorm Field up to 2 tiles away on the board, dealing 4 damage to all enemies caught in the initial AoE. All movements inside the Snowstorm Field are subtracted by 3.~~

>> Jump up to 2 tiles, crossing all terrain and player. Then cast a Snowstorm Field up to 2 tiles away on the board, dealing 4 damage to **all heroes** caught in the initial AoE. All **enemy movements** inside the Snowstorm Field are subtracted by 3.

### Howie, the Fire Fox

* Basic Skill: One Strike

~~Move up to 4 tiles and deal 7 damage to any adjacent enemies. Upon defeating an enemy, restore 2 HP to self.~~

>> Move up to 4 tiles and deal 7 damage to any **chosen heroes**. Upon defeating **any hero unit**, restore 2 HP to self.

### Regu, the Earth Monkey

* Basic Skill: Thousand Stones

~~Move up to 2 tiles, then put a 3 tile wall token. At least 1 tile of the wall must be within 2-tile range. Deal 2 damage to displaced enemies and put them on any adjacent tiles to the wall.~~

>> Move up to 2 tiles, then put a 3 tile wall token. At least 1 tile of the wall must be within 2-tile range. Deal 2 damage to **any displaced heroes** and put them on any adjacent tiles to the wall.

### Violea, the Lightning Crane

* Basic Skill: Fading Flash

~~Move up to 4 tiles and deal 5 damage to an adjacent enemy. Swap position with the target afterward.~~

>> Move up to 4 tiles and deal 5 damage to **any adjacent hero**. Swap position with the target afterward.

## Game Time Update

The game duration has been reduced from ~~8 rounds~~ --> **7 rounds** to better fit within assignment's acceptance criteria.

## Playable Component Update

The following components have been adjusted:

* **Earth Wall Token:** Now come in different colors for different teams. The middle tile of the earth wall is tinted to the color of the respective team.
* **Snowstorm Token**: Now come in different colors for different teams. The middle tile of the Snowstorm is tinted to the color of the respective team.

## Rulebook Update

The following components have been added or adjusted in the rulebook to enhance clarity and reduce confusion.

* **Example Set-Up Pictures**: An example set-up picture for three players is now available to assist players with picking up the game as fast as possible in the How-to Play section.

* **Diagram Update to the Board Illustration:** The board illustration in the Component section has received diagram pointers that better highlight important features (e.g minor flag numbers, major flag numbers, base, ultimate flag spawn point and respawn tiles)
* **Updated Turn Tracker Illustration:** The turn tracker now reflects 7 rounds instead of 8.

* **Updated AoE Tokens for Different Team:** The AoE tokens will now display different color to accommodate different teams.

## Almanac Update

The following heroes have received additional entries in their Interaction Almanac:

* **Howie:** on the topic of friendly-fire and gaining points from self-takedown.
* **Fia:** on the topic of friendly-fire and gaining points from self-takedown.
* **Haru:** on the topic of friendly-fire and gaining points from self-takedown.
* **Silac:** on the topic of friendly-fire and gaining points from self-takedown.
* **Violea:** on the topic of friendly-fire and gaining points from self-takedown.
* **Luces:** on the topic of friendly-fire and gaining points from self-takedown.
* **Regu:** on the topic of friendly-fire and gaining points from self-takedown.