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## Episodes

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## A GOOD DAY TO PARLEY

* **MISERY AND BEDFELLOWS**
	+ Team huddles around the SKITTER’S BONFIRE spell, as CLAYMONT attunes a bit with the newly summoned ROCKY III
	+ SKITTER ponders that the ICE TROLLS dissolve upon defeat that they must not be of this plane of existence
	+ GORIN persuades KROZNAD that in order for all of them to survive this fog, they are going to have to work together.
	+ In his weakened state, KROZNAD seems to make use of SKITTER’S BONFIRE
		- He uses a form of MISTY STEP to move within the light of the fire
		- He seems invigorated after each jump until appearing good as new
	+ IVO stands solemnly as SILVER and ROCKY patrol the perimeter
	+ The group notices that IVO avoids speaking unless necessary, holding a posture of shame when speaking.
	+ SKITTER insists that another have an active fire source as a backup should he lose concentration
	+ CLAYMONT is inspired by ROCKY to bind torches to his antlers, giving him an eerie majesty in the mist
* **THE WICKED QUICK**
	+ The RELENTLESS half were attempting to return to TERMALAINE, so they agree to move with the PCs
	+ Without taking a SHORT REST, they proceed what they believe is westward toward the town using the BONFIRE technique
	+ It doesn’t take too long until they are ambushed by small humanoids, quicker than anything they've ever seen.
	+ The group must time their reactions to their run-by dagger attacks
	+ After taking out a few, CLAYMONT breaks rank to pursue some of them, but he is able to defeat them and return to the group
	+ Again, their defeated enemies dissolve into the snowy ground
	+ IVO insists that these are the creatures that lead to KROZNAD’s near death experience
* **OUT OF THE FOG LANDS…**
	+ Eventually the mist thins and they see the edge of town
	+ This eastern edge of TERMALAINE seems to allow for a greater range of vision, about a block or so
	+ It also seems to have more ambient light than they’ve seen during the day since arriving in ICEWIND DALE
		- BEHLEN perceives that the source of this light is more towards the western side of town
	+ The buildings look to be abandoned and covered in a sheen of ice and icicles
	+ Some buildings looking as if they have been stripped of wood in a deliberate manner
	+ CLAYMONT shares with the group that he now has the ability to protect them from CHARM effects if they remain within 10 feet of thim
	+ IVO divulges that he cannot be charmed with his helmet on.
	+ Regardless, GORIN, SKITTER, & BEHLEN use a dose of EARWORM WAX
	+ CLAYMONT, not needing his, gives a dose to KROZNAD
		- BEHLEN convinces KROZNAD it is a suppository, but the others reveal the farce
	+ The RELENTLESS reveal that:
		- They are not sure where KORES or MARTHAM (the GOLIATH) are
		- NHILDIA (the female Drow)  is deaf and used that to her advantage to investigate the happenings in the town.
* … **AN INTO SOMETHING DIRE**
	+ The expanded party decides to investigate THE EASTSIDE INN  where the RELENTLESS members say they have resources stored.
	+ Upon entering, they recognize MARTA, the innkeeper, from their first stay in TERMALAINE.
		- ROCKY and SILVER stay outside.
	+ MARTA explains that they chiming of “THE BELL” makes people go crazy
		- Those that made it to the inn were given sanctuary in the chambers underground but now she does not dare to descend.
		- She moved her father below for safety, but she was afraid and left him, she is ashamed
		- MARTA heard others scream about spirits and heard herself the wailing of unnatural things
		- GORIN senses a proximity to ghostly energies, but is unable to pinpoint the source
	+ The group decides they will look into these monsters in the basement
	+ MARTA is too fearful to re-enter the tunnels and chambers under the inn, but GORIN convinces IVO to join them.

## Gorin's Log

The group starts out around the bonfire cast by Skitter, with Claymont having just brought Rocky back into life in the form of Rocky III. This form of Rocky is different from previous forms, wiser, per say. Gorin is still hurt from the previous battle. Skitter deduces that Ice Trolls are not of this plane. Gorin approaches Kroznad and tells him that in order for all of them to survive this fog, they are going to have to work together. Kroznad, also hurt, approaches the fire and misty steps towards the fire and misty steps into it twice, having healed himself greatly. Ivo stands solemnly and Silver patrols the perimeter of the bonfire in a clockwise manner. Rocky III does the same opposite him. Claymont keeps a close eye on him, him being so newly returned. They've noticed that Ivo doesn't like to speak, and he seems to lose confidence when he does speak. Skitter suggests that someone else light a torch, because in the event he goes down, the bonfire goes with him. Rocky III speaks to Claymont and suggests they put torches on his antlers to light the way, which they do. The Relentless are also heading back to Termalaine, and they suggest we keep moving. As they cannot rest, Gorin downs a number of healing potions to get him close to full health. As they start to move, two creatures emerge from the mist quicker than anything they've ever seen. They are almost blur, attacking with daggers. After multiple passes and hits on the group, Claymont uses a command spell to make him stop, and Skitter is able to take one out with his wand with magic missiles. Claymont catches up to the stopped creature with Rocky III and downs the creature quickly. Gorin and Behlen make their way through the mist to rejoin the group also. Two more emerge and one attacks the isolated Claymont. After they are defeated, all of these creatures just melt like the Ice Trolls did. Ivo states that these are indeed the creatures that previously attacked them. They keep inching their way forward and come into the eastern side of Termalaine. They see buildings that they see look they have pieces that are almost missing. The town isn't really in a heavy fog, but it's more of a haze. Most things are covered in a sheen of ice, and there seems to be more ambient light, unlike anything they've seen since they've been in the Ten Towns. Behlen can sense that the light is emanating from the west side of town. They seemingly lost a day in the fog. Having just realized he has this power, Claymont makes the group aware that they're immune to charm spells if they stay within 10 feet of him. Ivo says he cannot be charmed with his helmet on. Gorin, Skitter & Behlen ready their ear worms. Claymont, not needing them, offers a pair to Kroznad. Behlen jokingly says they are suppositories, which he believes. The group quickly tells him otherwise. The group asks the Relentless where their other members are. They don't know where Kores is and Nhildia (the female Drow elf assassin) who is deaf, went off to investigate the happenings in the town. The group also explains to them what powers affected the entirety of the town. They decide to investigate The Eastside Inn, where the Relentless members say they have resources stored. They see Marta the Innkeeper, whom they've met previously. Rocky and Silver stay outside. She says people who hear the bells go crazy. There are a few other people there underground. Marta mentions spirits, which catches Gorin's attention. He has a feeling of a stronger proximity to ghostly energy, but he can't pinpoint it. She fears there are monsters in the tunnels and chambers under the Inn. The group decides they have to investigate the rooms below. Gorin, playing on Ivo's honor, is able to convince Ivo to battle with them now and going forward.

EARWORM WAX

1 full action to apply

Lasts for 24 hours

Advantage on saves against sound based WIS SAVE magic

Specifically against spells or effects that refer to the target being able to “hear"

10 doses in batches of 2 (2 doses in 5 vials)

- 1 action to apply

- Lasts for 24 hours

- Can only hear others using it up to the time limit of the others using it

- Advantage on saves against sound based WIS SAVE magic (Spells or effects that state that if the target can "hear")

- Specifically against spells or effects that refer to the target being able to “hear"

## Claymont's Log

Rocky III

+2 perception, and within 10 feet of me I get +2 to perception also.

silver, ivo look ok. Kroznad looks rough. Kroznad focuses on the bonfire. Kroznad does a mistystep through the fire, comes out other side. looks better, and looks better every time. he mistysteps through fire and it heals him.

ivo doesn't like to speak, and hunches over when he does.

trolls evaoporated, not of this plane, return to the plane they came from.

we light Rocky III up.

Fog is preventing people from leaving.
termalaie
building pieces are missing, also some parts are slipping out of existence.

fog still present, but less. atmosphere feels different. sheen of ice to everything. more ambient light than we've seen before. don't need the bonfire. light all around us. Belhlen believes source is west further into town.

The TRIPLETS work to create EARWORM WAX
1 full action to apply
Lasts for 24 hours
Advantage on saves against sound based WIS SAVE magic
Specifically against spells or effects that refer to the target being able to “hear"
10 doses in batches of 2 (2 doses in 5 vials)

DM DeeBee (GM):EAR WORM WAX x10 doses
- 1 action to apply
- Lasts for 24 hours
- Can only hear others using it up to the time limit of the others using it
- Advantage on saves against sound based WIS SAVE magic (Spells or effects that state that if the target can "hear")
- Specifically against spells or effects that refer to the target being able to “hear"

cauldren has been turned into bell. Edin hired them and he rings the bell on the hour. Edin is the Bell Ringer.

Nhildia s a drow. She is deaf. Immune to the effects of sound.

marta takes care of her dad. thing was goig to benefit tpn, then went to shit. pepole came for safe passage. underground is safe. father is underground, couldnt get him out. walls had spirits.

get revanant lash shit ready.

They got to work on their Monkey's walk.

quicklings. 16 ac. blured movement - dis on attack rolls. evasion - dex saav throw and takes half damage. 3 attacks per round.
"you guys,if you side bar me, ...

rhymes and song references.

 test body 2 text