Oath of the Dreamdrifter

"*You vow to float in the interstice between the conscious and slumbering worlds. Your eyes half-closed, your mind half-open, your waking dreams shall know no limits.*"

## Oath of the Dreamdrifter

### Description

The Oath of the Dreamdrifter is an Oath which is attained via a mysterious sleeping individual in the Eternal Gale, the 2nd Layer of The Depths. This oath would be leveled up through "Dreamdelving", focusing when sitting at a fire you lit will make you Dreamdelve into the mind of anyone sitting nearby (latest person that sits is prioritized). This would then take both of you to a place named "Phantasmal Arena". One person must be reduced to 0 Health for either of you to exit the Phantasmal Arena. The loser gains a moderate amount of sanity damage. Winning the battle as the Dreamdrifter that initiated it progresses your oath. In total, 6 battles must be won to fully progress the oath. Stuff gained is listed in progression order. When out of combat and resting, you can toggle from "Awoken" to "Slumbering". When Slumbering, your vision is reduced by ~40% and everything is tinted slightly purple. You also have a 15% speed reduction. The Phantasmal Arena can sometimes contain horrors and negative memories from a person's past, such as trauma they have experienced.

### Abilities

#### 1 Support Mantra

Dreamlight: "Return to the safety of rest." When cast, you are teleported to your most recently lit fire or place of rest. Has a 5 second startup when fighting non-sapient beings, but it has a 10 second startup when fighting sentient beings. Only usable when Slumbering. All fires made by the user become a kind of dreamy light-purple and last twice as long.

#### 1 Combat Mantra

Narcoleptic Tap: "Lull them to sleep with a gentle touch." When cast, you rush forward a short distance. If you collide with someone you tap them, dealing 0 damage and putting them into a state similar to that of your Slumbering state, but with more restricted vision and a deeper tint of purple for 15 seconds. If the affected player takes 25% or more of their current health, the effect ends. If you are not Slumbering when this is used, you are put into Slumber.

#### 1 Mobility Mantra

Wink of Sleep: "Lurch through your fantasies." When cast, you teleport forwards a short distance. Holding down the cast button extends the teleport distance over the course of 5 seconds, to a max of triple the original distance. Holding down the cast button also progressively reduces your vision. You regain your usual vision over a period of time equal to how long the cast was held to a maximum of 5 seconds. Anyone caught in the line you would've traveled to teleport has their movement reduced somewhat for 10 seconds. Only usable when Slumbering.

#### Talents

Delusive Acuity: "Listen to your dreams, they speak what cannot be spoken." When under any effect that could be categorized as manipulative while Slumbering, be it by charismatic or illusory means, your vision is decreased by a further 20% and your attack is increased by +2 for the duration of the manipulation, as you focus inwards to your dreams. Only usable when Slumbering. This ability is naturally unlocked when the Oath is attained.

Night Terrors: "Nightmares show themselves during true sleep. When knocked out and Slumbering, you produce an aura around you that inflicts sanity damage on anyone in it. This is indicated by a purple hue at the edges of people's screens.

Lethal Lullaby: "Shhhh..." Whilst any of the following conditions are met:

- You are under the effects of Delusive Acuity

- An opponent is under the effects of Narcoleptic Tap

- An opponent is under the effects of standing in the line of Wink of Sleep

AND you are Slumbering, landing an attack of 17 or higher applies one stack of Lethal Lullaby. When 3 stacks are accumulated on one opponent, they are knocked out for 10 seconds as they fall asleep. If the user rolls a natural 20, automatically accumulate 3 stacks of Lethal Lullaby.

Wake-Up Call: "Awaken." When the user gets up from being knocked out, all those around them in a short radius suffer a large amount of insanity damage.