Powers

**Powers** are supernatural traits and capabilities granted by the meta-gene, which grants meta-humans their superhuman attributes, that allows one to cause a supernatural effect in a manner that cannot be explained by scientific means. This can manifest as a number of different powers (e.g. telekinesis, mind-walking, cryokinesis, manipulating time and manipulating shadows). With meta-humans, sometimes powers are random, although they can usually a reflection of their personality or lineage. Powers are normally accessed by one's emotions, mind or instinct. A power is most commonly shown to manifest itself for the first time as a reflex when a meta-human is in direct need or just when the meta is ready to receive the power.

Powers are often the distinguishing trait between meta-humans and humans. Due to the ability to defy natural limitations, meta-humans have an edge over humans. Some use that advantage to do good, while others use it for personal gain or evil. With the passage of time, certain powers with become associated with either one of the sides.

This page provides a summary of all the powers that appeared on the show.

## Classification of Powers

### Power Class

*Main article: Meta-human Power Level Classification*

Powers are classified in two different ways, Class and Category. Powers levels are in-between Class One-to-Class Five.

Corey Freeman is the only **Class Five** meta-human ever met by Dominique Pierre (which implies most of the meta-humans at Miss Pierre's Home are either **Class Two**, **Class Three** or **Class Four**) and his potential is stated to be limitless.

### Active and Passive Powers

Powers can be classified as active or passive, depending upon whether the power directly affects the user or allows the user to achieve a desired effect.

Active powers are powers that allow the user to achieve something or to cause a change. For example, a person with telekinesis can channel their power to move an object. Other examples include freezing time, cryokinesis, etc.

Passive powers are the ones whose effects are inward to the user, meaning that the power affects the user directly instead of other things. For example, empathy is the power that allows the user to sense emotions. A power works inward, as it affects only the user.

Powers like electrokinesis and shapeshifting are considered active, even though they affect the user, since the effect is not inward and instead allows them to achieve something.

## List of Meta-human Powers

### A

* **Atmokinesis** — the power to manipulate weather conditions and related natural phenomena.

### C

* **Chlorokinesis** — the power to manipulate and control all types of plants.
* **Chronokinesis** — the power to manipulate the flow of time. It is a collective term referring to several time-based powers.
* **Cryokinesis** — the power to manipulate and control snow and ice and low temperatures around themselves.

### E

* **Electrokinesis** — the power to control, manipulate and generate electricity and/or (pure energy).
* **Electromagnetic Frequency Manipulation** — the power to manipulate electromagnetic and resonant frequencies, in order to achieve a variety of supernatural abilities.
* **Elemental Manipulation** — the power to manipulate, control and influence the elements of nature with one's mind.
	+ **Elemental Mimicry** — the power to imitate a specific natural element. The users of this ability tend to have only one element form that they can turn into.
* **Empathy** — the power to sense and feel the emotions of others. Empath is the term used to label a person who has this power. Empathy is generally an "umbrella" term used to refer to any ability pertaining to projecting, sensing or manipulating emotions, including feelings, moods and temperaments. This also applies to a person's strengths and weaknesses.
	+ **Emotional Inception** — the power to manipulate emotions and feelings. This ability is also known as **pathokinesis**. This power is an expansion of "empathy".
* **Energy Manipulation** — the power to generate and manipulate very powerful forms of energy, focusing them and using it to perform specific function, usually of an offensive or defensive nature. This power has many variations in the form of separate other powers belonging to various factions.
	+ **Energy Absorption** — the power to drain energy from any power source, as well as life energy from a living being from one to another.
	+ **Energy Projection** — the power to generate and project varying waves of energy from a person's body.

### F

* **Force-Field Generation** — the power to generate energy barriers or bubbles of protective energy.

### G

* **Gravity Manipulation** — the power to manipulate the gravity of themselves and others.

### H

* **Healing** — the power to restore an individual to full health and pristine condition.

### I

* **Illusion Manipulation** — the power to create realistic illusions.

### M

* **Memory Manifestation** — the power to manifest objects into reality from one's memories.
* **Mental Manipulation** — the power to enter and access a person's mind, in order to experience their thoughts, memories, dreams, etc.
* **Molecular Manipulation** — the power to manipulate matter on a molecular level.
	+ **Molecular Combustion** — the power to speed up molecules to break down matter to the point of explosion.

### P

* **Photokinesis** — the power to manipulate and create light.
* **Precognition** — the power to perceive glimpses of the future.

### S

* **Sickness Immunity** — the power to be immune to contracting any human diseases and/or illnesses.
* **Shapeshifting** - the power to alter one's form and appearance.
* **Sound Manipulation** — the power to manipulate sound.
	+ **Sound Absorption** — the power to absorb sound from around one's environment.
	+ **Sound Projection** — the power to generate and project sound waves and vibrations.

* **Superhuman Strength** — the power to be stronger than what is naturally possible.
* **Superhuman Speed** — the power to move extremely fast, moving at speeds much greater than what would naturally be possible.

### T

* **Telekinesis** — the power to move object as well as individuals with the mind.
* **Teleportation** — the power to move from one place to another instantaneously without occupying the space in between.
* **True Sight** — the power to see through the glamour to perceive things others cannot, granting users a psychic connection to meta-humans and parallel worlds.

### U

* **Umbrakinesis** — the power to manipulate and control darkness and shadows.

### V

* **Vitakinesis** — the power to manipulate life and sense living organisms.