Altar of Fury

> A shrine that can shoot a blood jet, which will continuously drain the target's health and deal damage over time.
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The Altar of Fury is a Epic card. It is a single-target, medium-ranged defensive building with moderately high hitpoints and various damage stages. The Altar of Fury's damage increases over time as it remains focused on a single target. An Altar of Fury card costs 5 Oom to deploy.

## Strategy

* The Altar of Fury is extremely effective against high hitpoint troops such as Formidator, Teetoum and Wize due to its intensifying damage over time. If placed correctly, the Altar of Fury can counter many pushes if not specifically addressed.
* For the first two seconds, it does 5% of its max damage, 18.75% in the next two and after that it hits for full damage.
* One way of circumventing the Altar of Fury is to swarm it with numerous, low Oom cost units such as Tuboc or Alck. Due to the fact it can only burn one target at a time and its slow re-targeting speed, the troops will overpower the Altar of Fury and eventually destroy it.
* Another way to effectively counter the Altar of Fury is to use cards with a stun effect. Thunderous Spark, Frigid Fever and Light Burst will reset the Altar of Fury's damage charge, allowing for an easy opportunity to destroy it. Cards with a constant stunning effect, like the troops mentioned above, are more effective since the Altar of Fury will never be able to ramp up. When using Thunderous Spark or Light Burst on the Altar of Fury, they should be deployed on the fourth second to reset its damage, taking into consideration its ramp up time and the 1-second server delay.
* Since the Altar of Fury is vulnerable to swarms of units, use a card that deals area damage such as the Voyan to protect it from swarms of low-hitpoint troops. However, this can still be countered by high damage spells such as the Deadly Blossom, Light Burst, or Tremor. If the opponent has such cards, try to draw them out first, or safely place your Altar of Fury where the spell won't hit either the Tower and Inferno.
* It can act as a Thunderous Spark bait allowing you to play combos that are devastating if left ignored but can easily be countered, such as Glairon.
* Similarly, it can be used as Light Burst bait, since the Light Burst spell deals high damage and stuns the building, while also being able to hit other units in its radius. This can allow you to place troops that would be one-shot by the spell, such as a Orannoran.
* Hastee and Mezaa can be used to distract the Altar of Fury effectively if the opponent doesn't have cards that can counter them. However, this can also be countered by a Voyan. Players will send Hastee and Mezaa across the river to distract your Altar of Fury from targeting their tank once they realize you have the Altar of Fury, so Orannoran up your Altar of Fury placement is highly recommended, so you can safely counter pushes like these.
* If an Altar of Fury survives a push with decent health to spare, you can place a Altar of Mortal at the bridge for an immediate attack. The opponent will most likely respond with a troop, which will then proceed to attack the Altar of Fury, only to be melted by it. This allows the Altar of Fury to make better use of its 30-second lifetime, and can otherwise negate the Oom deficit the player would have from attacking.
* Beware of Peppa that the opponent might place. These troops outrange the Altar of Fury, and they can weaken it enough for their offensive troop to approach it with less harm. Eliminate these threats as quickly as possible.
* In a pinch, it can be used to defeat air troops, like Dolore. Use it as such if you lack better counters to air troops or if said counters are not in your card rotation.