Lost Spirit Ship

## Lost Spirit Ship**Edit**

* Fire
* Nature

 **Lost Spirit Ship**Lost Spirit Ship2404 Undead DestroyerTorpedo GunRecyclingInfused CrystalRevenant's Doom40503930

 **Lost Spirit Ship**Lost Spirit Ship2404 Undead DestroyerTorpedo GunRecyclingGifted CrystalRevenant's Doom40503930

## Statistics

### Card ID (Nature)

1415

**Lost Spirit Ship** is a Tier 4 () Unit of the Lost Souls faction. This uncommon card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Lost Spirit Ship (Fire)
* Lost Spirit Ship (Nature)

**Torpedo Gun**
 **Autocast:** Every 2 seconds, 8 turrets shoot independently, each dealing 80 damage to enemies in a 15m radius around its target up to 100 in total each. Knocks back small and medium units.

**Recycling**
Power Cost: 0 **Active:** Activate to destroy an own building. The building's former life points will be stored as energy. Once enough energy has been gathered the Lost Crystal will become available and can be dropped down below the ship. A maximum of 6000 life points can be stored.

**Infused Crystal**
Power Cost: 0Affinity Dependency:  Fire **Active:** Activate to place a Lost Crystal below the ship. The Crystal is caught in the in-between and only materializes partially in the living world. Thus it can neither be attacked nor repaired by the player and will vanish after 15 / 15 / 20 / 25 seconds. But friendly units summoned within a 25m radius are not dazed. What is more, the Crystal emits energy from the in-between that is extremely harmful for the living: each wave deals 250 / 300 / 300 / 300 damage to enemies in a 25m radius, up to 810 / 900 / 900 / 900 in total. Needs to have gathered 1500 life points from buildings first. Reusable every 20 seconds.

**Revenant's Doom**
Power Cost: 165 **Active:** Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.

**Torpedo Gun**
 **Autocast:** Every 2 seconds, 8 turrets shoot independently, each dealing 80 damage to enemies in a 15m radius around its target up to 100 in total each. Knocks back small and medium units.

**Recycling**
Power Cost: 0 **Active:** Activate to destroy an own building. The building's former life points will be stored as energy. Once enough energy has been gathered the Lost Crystal will become available and can be dropped down below the ship. A maximum of 6000 life points can be stored.

**Gifted Crystal**
Power Cost: 0Affinity Dependency:  Nature **Active:** Activate to place a Lost Crystal below the ship. The Crystal is caught in the in-between and only materializes partially in the living world. Thus it can neither be attacked nor repaired by the player and will vanish after 15 / 15 / 20 / 25 seconds. But friendly units within a 25m radius regenerate 250 life points per second, up to 4000 each. What is more, the Crystal emits energy from the in-between that is extremely harmful for the living: each wave deals 250 / 300 / 300 / 300 damage to enemies in a 25m radius, up to 810 / 900 / 900 / 900 in total. Needs to have gathered 1500 life points from buildings first. Reusable every 20 seconds.

**Revenant's Doom**
Power Cost: 165 **Active:** Activate to bestow the unit with a curse that will make it resurrect in case it dies. The resurrected revenant will only be a shadow of its former self but it will be endowed with the same abilities and equal in strength. After 25 seconds the revenant will then die once and for all. May only be triggered once.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400031
* Autocast ability :
	+ Improved description to be more consistent.
	+ Adjusted the displayed attack attack value of total damage dealt over 20 seconds from 2960 to 4050.
* Active ability :
	+ Removed blank space and improved grammar in the English description.
* Active ability :
	+ The power cost of the Revenant has been decreased from 185 to 0, as the unit is unbound.
		- Thus, there is no longer a power cost displayed on the card representation.
		- The ability cost itself was not changed.

Patch #400030
* Active ability :
	+ Now mentions the healing maximum on each target affected by the crystal.

Patch #400022
* Abilities have been reordered to match for both affinities.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards