recursal/Fanatic-Fandom huggingface dataset:
Resources

Resources can be found in the build tab of the shelter and are used to build upgrades for the shelter. The amount of resources needed for upgrades increases greatly as the level of the upgrade increases.

## Looting

Resources can be found in most lootable containers in encounters, and certain items such as fuel and chemicals can also be found on the ground as standalone resources that can give from 1 to 5 of the specific resource. Resources cannot be found inside of gun crates or medical boxes.

The best source of components is the airdrop or vault that can be found inside of the map, as these will give large amounts of components at once.

## Types

### Common Resources

* Metal Parts
* Nails
* Wire

### Uncommon Resources

* Fertilizer
* Glass parts

### Rare Resources

* Chemicals
* Food (not used for shelter upgrades, just to donate and having crates)

### Military Grade Resources

* Fuel
* Electronics

## **Recycling Potential**

Common resources can be deconstructed to give 1 material per resource, except nails which give 5 materials per nail.

Uncommon resources can be deconstructed to give 10 material per resource.

Rare resources can be deconstructed to give 50 materials per resource.

Military Grade resources can be deconstructed to give 200 materials per resource.

This UI allows for clicking of the menu buttons to redirect to the subpage requested.
Box Of Herbs

Box of Herbs will produce materials. As with all material and food generating upgrades there is limited storage capacity, be sure to harvest them regularly.

There are four individual boxes of herbs, each of which are unlocked at a different shelter level.

 2
 3
 4

## Production & Requirements

Required time and components to upgrade:

Rows that are correct for season 14 are denoted by a \*
Sawed-Off Shotgun

The **Sawed-Off Shotgun** is a rare shotgun.

Rare
Secondary

## Info

The Sawed-Off Shotgun is an alright for a secondary shotgun with small spread and good damage.

You can obtain the Sawed-Off Shotgun in a few ways:

* Crafting
* Crates
* Looting

## Playstyle

The Sawed-Off Shotgun is good for close range engagements and being able to one-two opponents.
Season 6: Junkers

Update 6.0 was one of the Updates on **Vigor**

## Release

Update 6.0 was released on November 11 2020 for Xbox and Switch

## Updates

* Update 6.1: Junkers (November 25, 2020)

## Features

* Season 6: Junkers Battlepass
* Anikken Map
* Night Modes of Maps added
* New Mementos: Vinyls
* New Weapons
	+ Za M76
	+ Sawed-Off Shotgun
	+ RPK-74
* New Tools
	+ Armor Plate
	+ Decoy
Shelter

Once you have completed the tutorial level, you pass through a wooded gate and arrive at the Shelter, which acts as a your home in between games. On arrival, the shelter is extremely rundown and must be upgraded by building Shelter Improvements using resources looted in the Outlands. As you continue to build and upgrade, the level of the shelter increases which first covers up, then repairs, and finally builds new, the roof, walls, interior, and windows & doors of the shelter.

Some Shelter Improvements also provide materials to build weapons and consumables, as well as provide food.

You can also go practice your shots at the shooting range, store your weapons and consumables here, craft items and choose a map to fight in.

## Shelter Menu

When you are in your shelter and press up on the d-pad you will be taken to a menu featuring multiple tabs. The tabs can also be accessed inside of the shelter when interacting with certain objects.

### Outlands

The outlands tab is where you choose between **3** Encounter maps, **1** Shootout map, and **1** Elimination map.

The maps rotate periodically and not all maps are featured in all modes.

You can choose to go Lonewolf in encounters which matches you up as a solo against other teams for bonus xp. Choosing to go into encounters with Lonewolf inactive only matches you against solos.

### Store

The store tab is where you can buy cosmetics, booster tickets, and weapon and consumable plans using crowns. You can purchase premium packs and crowns with real money.

### Battle Pass

The battle pass tab features the current season and **9** legacy seasons. The current season's battle pass costs **690** crowns and all the legacy seasons cost **330** crowns each.

### Challenges

The challenges tab features daily challenges and seasonal challenges. Daily challenges last for a day before they are switch for new ones. Seasonal Challenges last up until the season ends. There are **4** daily challenges and **50** seasonal challenges and can be re-rolled for a new challenge for **5** crowns and **15** crowns respectively. Completing challenges will reward you with resources, weapons, crates, and XP.

### Build

The build tab is where you upgrade parts of your shelter to improve it.

See Shelter Improvements for the upgrades of your shelter and what they do.

### Customize

The customize tab is where you change how your character looks and the skins on your weapons.

### Crates

The crates tab is where you can open any crates that you own.

### Collections

The collections tab is where all of your mementos (Trolls, Lighters, Vinyls) go.

### Leaderboards

The leaderboards tab features global leaderboards. There are leaderboards for all available modes and **3** different tabs for weekly, seasonal, and lifetime statistics.

### Equip

The equip tab is where you can view your loadout, craft items, and deconstruct items.

This UI allows for clicking of the menu buttons to redirect to the subpage requested.

A level 2 shelter (Beta)
Uncommon

Uncommon Rarity means that the item is not hard to find however is harder then common rarity items, and is of a basic variety compared to most other items. Weapons, Ammo, Consumables, Airdrops, and Materials can all be Uncommon Rarity.

## Uncommon Items

### Weapons

* MGV-176
* Skorpion
* Suomi KP/-31
* A74-K
* Maschinengewehr 3
* M2 Carbine
* Vz. 52 rifle
* A-KM Bayonet
* GFK
* KDV-1
* M3

### Ammunition

* .30 Carbine
* .357 Magnum
* .44 Magnum

### Consumables

* Alarm Trap
* Caffeine
* Decoy
* Painkiller

### Collectibles

* Troll #5, Troll #6
* Lighter #8
* Vinyl #4, Vinyl #5, Vinyl #6
Shiv Torpedo Storm

The Shiv Torpedo Storm is a Crafted Standard Secondary Weapon in **Starfighter:Infinity**.

## Game Description

**Low damage, rapid fire unguided torpedo that accelerates to a high speed and has a large amount of ammo. Fires 10 at once, but with a slower firing rate and arming time, making it more effective at longer ranges.**
Vigor Wiki

Welcome to the

The best source of information about Vigor, written for fans, by fans. ***Vigor*** is a Shoot 'n' Loot, multiplayer survival game created by Bohemia Interactive from Prague, Czech Republic.

1991. The nuclear war is over. Central Europe is devastated, Norway has become the last stand. You start as a nameless outlander, but who will you become? No time for uncertainty. Turn a shelter into your home. Fight, run or hide. Take risks, claim rewards. Survive this cut-throat post-apocalyptic experience. Communicate with the community and have Fun!More

* Fall
* Ally
* Breach
* Update 0.8: Signal
* Update 0.9: Aid
* Update 1.0: Rise
* Update 1.1: Bridges
* Season 1: Preppers
* Season 2: Hunters
* Update 2.1: Hunters
* Update 2.2: Hunters
* Season 3: Rivals
* Update 3.1: Rivals
* Update 3.2: Rivals
* Season 4: Warlords
* Update 4.1: Warlords
* Season 5: Renegades
* Season 6: Junkers
* Update 6.1: Junkers
* Season 7: Mercenaries
* Season 8: Trappers
* Season 9: Stalkers
* Season 10: Vengeance
* Season 11: Perseverance
* Season 12: Absolution
* Season 13: Deliverance
* Season 14: Reckoning
* Season 15: Salvation
* Season 16: Damnation
* Season 17: Malediction

* Weapons
* Shelter upgrades
* Ammunition
* Consumables
* Resources
* Healing
* Outlands
* Battle Pass
* Skins
* Shootout

Twitter
* Vigor Discord
* Vigor on reddit
* Vigor on Facebook
* Vigor on Instagram
* Vigor on Twitch
* Vigor YouTube channel
Special Issue

Special Issue is an equipment category used to rate the rarity of Weapons, Consumables, Mementos, and Ammunition. It is the best category, above Common, Uncommon, Rare, and Military Grade.

## Special Issue Items

### Weapons

* SW-SH 629
* Remy M870
* ADR-97
* L85A1
* L86A1 LSW
* MP5-K SD3
* SVD
* SVU
* The John

### Consumables

* Iodine
* Portable Signals Detector
* Mortar Strike

### Crates

* Shootout Crate
* Military Grade Crate
* Special Issue Crate

### Mementos/Collectibles

* Lighter #1, Lighter #2, Lighter #3, Lighter #4, Lighter #5, Lighter #6
Grease Gun

The **Grease Gun** is a plentiful submachine gun.

Plentiful
Primary

## Info

The Grease Gun is a poor performing submachine gun with a low rate of fire and a giant spread.

You can obtain the Grease Gun in a few ways:

* Crafting
* Crates
* Looting

## Playstyle

The Grease Gun is good for players looking for a dirt cheap submachine gun.
M67 Frag Grenade

The **M67 Frag Grenade** is a special issue throwable consumable.

Throwable
Special Issue

## Info

The M67 Frag Grenade starts a fuse once it is thrown and when detonating it deals great damage to those who were within its blast radius usually killing them.

You can obtain the M67 Grenade in a few ways:

* Crafting
* Crates
* Looting
Fiske Fabrikk

**Fiske Fabrikk** is a small map available in Encounters and Elimination.

## Info

Fiske Fabrikk is a very mountainous and small map making it easy to find opponents but challenging to kill them.

Fiske Fabrikk contains **5** Exits with **1** locked exit found near the east side of the map requiring **5** Fuel.

Fiske Fabrikk has a maximum of **?** players.

## POIs

### Boss' Office

A large yellow building found at the most northern part of the map containing great loot.

### Egil's Hideout

A hideout with good loot found south of the map.

### Empty Bay

A small body of water connecting to the ocean containing poor loot north of the map.

### Endless Lookout

A small campsite containing poor loot on top of the mountains near the middle of the map.

### Freemen's Camp

A large campsite next to some roads containing good loot east of the map

### Kafe Lise

Coffee shop found in a small town east of the map containing great loot.

### Lonely Johanson

Some buildings found south-east of the map containing great loot.

### Lover's Lookout

A high point in the mountains found south-east of the map containing some loot.

### Old Storage Junk

Large red buildings found east of the map containing great loot.

### Stormmarked

A building with good loot found east of the map.

### The Lost Patrol

A few destroyed tanks with poor loot found near the middle of the map.

### Tunnel Blockade

A tunnel with a ton of cars containing a lot of poor loot.

### Western Settlement

A small town with great loot found west of the map.
Adrenaline Shot

The **Adrenaline Shot** is a military grade healing consumable.

Healing
Military Grade

## Info

The Adrenaline Shot boosts movement speed and lowers weight debuffs.

When reaching low stamina the player will begin to breathe very loudly and will slowly lose hearing until they regain stamina.

You can obtain the Bandage in a few ways:

* Crafting
* Crates
* Looting
Suomi KP/-31

The **Suomi KP/-31** is an uncommon submachine gun.

Uncommon
Primary

## Info

The Suomi KP/-31 is a strong submachine gun with a high rate of fire, somewhat high recoil, and moderate spread.

You can obtain the Suomi KP/-31 in a few ways:

* Crafting
* Crates
* Looting

## Playstyle

The Suomi KP/-31 is great for players looking for a gun with strong close range capabilities.
Rifles

**Rifles** are used at long range because of their high damage and high bullet velocity but a slow fire rate. Some rifles are semi-automatic and do less damage.

## List of Rifles

* L96
* PH M82
* SVD
* SVU
* AUR HBAR-T
* Gewehr 3 SG1
* VSS Vintorez
* ZA M76
* M21
* Scharfschützengewehr 82
* Vz. 52 rifle
* SKS
* M2 Carbine
* Mosin Nagant
Season 3: Rivals

**Season 3: Rivals** is one of the updates of Vigor.

## Updates

* Update: 3.1: Rivals (May 6, 2020)
* Update: 3.2: Rivals (May 20, 2020)

## Features

* New Battle Pass Season
* New Tools (Consumables)
* Iodine (provides temporary radiation resistance)
* Caffeine (stamina boost)
* New Silenced Weapons
	+ PSS
	+ SVU
	+ MP5K-SD

* Facewear (masks, eyewear, full headpieces)
* Titles in Battle Pass
* New Seasonal XP Rewards
* Skip and replay the tutorial
* Weapon stats UI improvements - melee weapons
* Reward Screen improvements
B93 Raffica

The **B93 Raffica** is a military-grade pistol.

Military Grade
Secondary

## Info

The B93 Raffica is a strong pistol capable of hitting good headshots but has very high recoil due to its rate of fire.

You can obtain the B93 Raffica in a few ways:

* Crafting
* Crates
* Looting

## Playstyle

The B93 Raffica is very good close range with horrible range capabilities past that. It's a very good back up weapon if your primary runs out.
Shelter Improvements

In order to increase your shelter level, and thus your protection from the elements, you must first upgrade the available shelter improvements with resources collected in the Outlands. More improvements are unlocked as you upgrade your shelter.

## Material Production

* Wood Log
* Box Of Herbs

## Food Production

* Rat Traps

* Smokehouse

* Box Of Herbs
* Outhouse

## Crafting Upgrades

* Water Distillation
* Chemical Distillation
* Utility Room
* Scrap bin

## Other

* Antenna - Produces Crowns
* Electric Generator - Allows the building of more improvements at once
* Wind Turbine - Helps to build improvements faster
Target Highlight

The Target Highlight is a Purchased Utility in **Starfighter:Infinity**.

## Game Description

**Highlights the locked target, allowing other weapons to lock from twice the distance.**

## Functionality

When fired, the locked target instantly has the listed duration of Highlighted applied to them.

## Interactions and Strategy

* Beam Refractor Shields almost instantly deplete the highlighted effect.
* Stealth items can help ships defend against having highlighted applied to them.
* Target highlight is excellent to use with weapons that benefit from a longer locking range, such as the Laser Beam or HI Photon Bomb.

## Trivia

* Target Highlight functions similarly to the Projectile Attractor Field.
Radiation

**Radiation** is a mechanic in Vigor.

## Info

If a player is suffering from the effects of Radiation their maximum health will be slowly reduced.

There is a meter that appears next to your health displaying how much more radiation damage you will take if you leave the radiation zone.

A player can suffer from Radiation in **3** different ways:

### Radiation Storm

A radiation storm strolls in **12** minutes after the Encounter starts to force outlanders out by death or through exits..

### Radioactive Airdrop

If the option, Radioactive, is selected on the Comm Station, any carriers of the Airdrop will suffer from Radiation.

### Radiation Grenade

An area of Radiation that slowly grows once the Radiation Grenade detonates.

## Tips

If you want to avoid Radiation, try not staying in an Encounter for too long.

Radiation Grenades are much more lethal than you may think because it can fill up your radiation meter to full meaning that even if you leave the area you will still take radiation damage until that meter empties.

Usually taking damage from one source of Radiation is fine but never come into contact with two as you will die in less than a minute. Come in contact with all three and you will die in seconds.

Radiation damage can be completely negated with the use of Iodine.

Radiation cannot kill you when you are inside of an Exit.
A-74K Bayonet

The A-74K Bayonet is a Bayonet knife

## Crafting

Crafting one "A-74K Bayonet" Knife costs 300 material and takes 10 minutes to build

## Deconstructing

To Deconstruct the "A-74K Bayonet" for a blueprint you have to deconstruct it into 2 Parts.

After you have blueprint crafted you can then deconstruct one "A-74K Bayonet" weapon for ? material

## Lore

* A-74K Bayonets are traditionally attached to an A-74K (Obviously)
A74-KSU

The **A74-KSU** is a rare assault rifle.

Rare
Primary

## Info

The A74-KSU is a decent assault rifle with limited medium range capabilities, good fire rate, large spread, and somewhat high recoil.

You can obtain the A74-KSU in a few ways:

* Crafting
* Crates
* Looting

## Playstyle

The A74-KSU is a compact assault rifle so its range is limited but is still a good pick.

## Trivia

The A74-KSU is based on the AKS-74U, a Russian assault rifle designed in the 1970s.
SVU

The **SVU** is a special issue rifle.

Special Issue
Primary

## Info

The SVU is a very good semi-auto sniper rifle with high damage, high fire rate, small spread, and being scoped and suppressed.

You can obtain the SVU in a few ways:

* Crafting
* Crates
* Looting

## Playstyle

The SVU is a great sniper rifle for players looking for easy pickings on unsuspecting players.

Since the weapon is suppressed it will be a little more difficult to figure out where you are until they eventually see your sniper glint.

The SVU is deadly in close quarters since it is is select-fire and can go full auto.

## Trivia

The SVU is a Russian sniper rifle designed in 1990.
Lieutenant

Lieutenants are traditionally responsible for corralling the Selenite bugs, they can summon additional Rippers and Screamers into the heat of a brawl. Armed with blunt-force bludgeoning flails they'll charge up their iron balls and wait for an unsuspecting brawler to leap into their range of attack.

Lieutenant enforcers are seasoned combatants drafted from the officers of the Lunar War. Paid considerably better than Corporals, they pride themselves on their appearance and their training regimes.
9x19 Parabellum

**9x19 Parabellum** is a common ammunition.

## Compatible Weapons

**Pistols:**

* Luger
* B93 Raffica

**Submachine Guns:**

* MP5K-SD
* AUR Para

* Suomi KP/-31

* Berry M12

* Gal

## Info

Crafting 9x19 Parabellum requires a plan for a weapon that is compatible with it.

Crafting costs **?** materials per bullet.

9x19 Parabellum can stack up to **20?**.
Fake Glint

The **Fake Glint** is a common tool consumable.

Tool
Common

## Info

The Fake Glint creates fake sniper glints that can be used to distract other outlanders.

You can destroy the fake glint by shooting it or walking up to it and manually destroying it.

You can obtain the Fake Glint in a few ways:

* Crafting
* Crates
* Looting
M2 Carbine

The **M2 Carbine** is a plentiful rifle.

## M2 Carbine

Plentiful
Primary

### Rate of Fire

22
750

### Magazine Capacity

607
30 + 1

### Weight

.30 Carbine
2.6

### Staggers

N
N
N
N

## Info

The M2 Carbine is a rifle that can be used as an assault rifle.

You can obtain the M2 Carbine in a few ways:

* Crafting
* Crates
* Looting

## Playstyle

The M2 Carbine is good for players looking for a cheap, well-rounded weapon.

## Trivia

The M2 Carbine is an American selective-fire carbine designed in 1941.
Healing

Healing consumables provide a way to heal yourself after taking damage in game from other Outlanders. There is an Achievement/Trophy awarded for obtaining all plans for healing consumables.

* Disinfectant - Heals a small fixed about of health upon use. Player will audibly wince
* Bandages - Heal 50% of damage taken. Most effective when at low health, less effective at high health.
* Painkillers - Provide a temporary restoration of all health. This will be displayed as a shrinking orange bar. If you have no permanent health (white) you will die when Painkillers wear off.
* Antibiotics - Restore health over time. Will heal player to full health.
* Iodine - Temporarily stop the Max Health reduction from radiation damage.
Gewehr 3

The **Gewehr 3** is a rare assault rifle.

Rare
Primary

## Info

The Gewehr 3 is a decent assault rifle with good damage, moderate rate of fire, moderate recoil, and moderate spread.

You can obtain the Gewehr 3 in a few ways:

* Crafting
* Crates
* Looting

## Playstyle

The Gewehr 3 is an assualt rifle that has better long range capabilities than an assault rifle and also performs quite well in close range engangements. It is not recommended to ever use iron sights on this weapon as they are very hard to see through.
Consumables

Consumables are used to help you in many ways and harm others in many more ways. They are stored along with weapons, ammo and components in your Equip tab in your shelter.

## Consumables

There are 4 types of consumables, Healing, Persistent, Throwable, and Tools.

### Healing Consumables

* Adrenaline Shot - Boosts movement speed and lowers the weight of items.
* Iodine - Temporarily pauses Radiation damage.
* Antibiotics - Slowly recovers all your health.
* Caffeine - Regain all stamina and temporarily pause the stamina bar.
* Painkillers - Regain all health instantly, all health gained is lost overtime.
* Bandages - Heal half of your missing heath.
* Disinfectant - Heal 25 health.

### Persistent Consumables

* Armour Plate - Equip an armour plate that protects you from bullets. Your head is still vulnerable and it has a limited amount of health.

### Throwable Consumables

* M84 Flash Grenade - Explodes and blinds players when thrown.
* M67 Frag Grenade - Explodes and damages players when thrown.
* Radiation Grenade - Creates a small area of radiation where it lands that expands overtime.

### Tools

* Mortar Strike - Launches several mortars on the requested area that can damage through buildings.
* Portable Signals Detector - Marks the nearest player or transmitter on the map.
* Booby Trap - Can be placed on containers and when interacted with will force the player to complete a puzzle or they will meet an explosive end.
* Contact Bomb - An explosive device that causes damage and triggers when stepped near it.
* Improvised Mine - An explosive device that stuns and triggers when stepped near it.
* Jammer - Blocks signal detectors from detecting players when inside of its radius. Enemies also have their map markers hidden from them.
* Transmitter - Creates a signal that can be detected by signal detectors.
* Alarm Trap - Sounds an alarm when someone steps near it.
* Bear Trap - A bear trap that deals damage, lowers maximum stamina, and stamina regeneration when stepped on.
* Decoy - Creates fake gunshots.
* Fake Glint - Mimics glints from a scope.
* Fire-work - Shoots fireworks into the air.

## Location

Consumables can be found in several locations throughout the Outlands like containers, or even other outlanders.
Grøntheim Valley

Grontheim is a map in Vigor, and is heavily forested in most areas. The central area of the map features a large city with plenty of loot. A large river also runs down the middle of the map and has multiple crossing points throughout . One of the maps main points of interest is the extraction points on the map. Two can be found at each end of the map as well as one in the middle of the map that requires the player to climb two ladders and then do two parkour jumps. Failing these jumps can prove fatal, but with full health the player can fall and survive once or twice.

It should be noted that in the northern region of the map there is a shed near a camp that contains a bloodied teddy bear, a sewing machine, a garbage bag, multiple hand tools, and **missing posters.** This area does contain chemicals and an ammo box.

## Named Locations

#### Logistics Depot - Very Good Loot

Note: The trucks don't have alarms when looted.
Containers

**Containers** are interactable objects in Vigor.

There are **2** types of Containers in Vigor.

## Info

Containers hold loot that can help you with upgrading your shelter, crafting, combat, and more.

Containers are featured in the game modes Encounter and Shootout.

Most holding containers can have a Cache Key.

## Holding Containers

Holding Containers have items inside of them that can be collected and put into your inventory if you choose to do so.

* **Blue Chest** - Resources, Parts.
* **Cars** - Consumables, Fuel, Electronics, Weapons, Parts.
* **Medical Box** - Healing Consumables, Consumable Parts.
* **Electrical Utility Box** - Wires, Electronic Parts.
* **Gun** **Crate** - Weapons, Weapon Parts. In Shootout these spawn with better weapons and consumables.
* **Closet** - Rifles, Shotguns.
* **Locker** - Weapon Parts
* **Large Tool Cabinet** - Nails, Metal Parts.
* **Tool Cabinet** - Nails, Metal Parts.
* **Food Basket** - Food
* **Fish Drying Racks** - Food
* **Cooking** **Pot** - Food
* **Wooden Box** - Food, Consumables.
* **Fridge** - Electronic Parts, Food.
* **Filing Cabinet** - Consumables
* **Desk** - Pistols
* **Kitchen Cabinet** - Glass, Electronic Parts.
* **Large White Cabinet** - Fertilizer
* **Large** **Cabinet** - Pistols
* **White Cabinet** - Fertilizer
* **Cabinet** - Electronic Parts
* **Small** **Cabinet** - Electronic Parts, Pistols.
* **Toilet** - Fertilizer

## Temporary Containers

Temporary Containers are items that disappear when collected and are instantly put into your inventory

* **Grey** **Toolbox** - Wire
* **Red** **Toolbox** - Nails
* **Blue** **Toolbox** - Metal Parts
* **Fertilizer**
* **Glass**
* **Fuel**
* **Chemicals**
* **Mushrooms** - Food
* **Berry Bushes** - Food
* **Boombox** - Electronics

## Special Holding Containers

Holding Containers that are unique.

* **Airdrop** - The Airdrop - Drops from the sky near the end of the match.
* **Red** **Chest** - The Airdrop - Spawns anywhere in the encounter, usually in buildings.
* **Locked** **Container** - Weapons, Ammo, Consumables, Parts, Resources. All three of the locks combinations must be solved to open the container and loot the box inside.
* **Barred** **House** **Safe** - Weapons, Ammo, Consumables, Parts, Resources. When interacted with it will open in about **2** minutes.
* **Timed** **Safe** - Weapons, Ammo, Consumables, Parts, Resources. - Needs to be unlocked by activating both switches.
* **Buried** **Cache** - Ammo, Consumables, Parts, Resources. - The buried cache must be dug up and unlocked with a Cache Key.
* **Combination Crate** - Weapons, Ammo, Consumables, Parts, Resources. - A large blue box locked with a combination lock with four digits. A few of these are found in the encounter.
Maschinengewehr 3

The **Maschinengewehr 3** is an uncommon machine gun.

Uncommon
Primary

## Info

The Maschinengewehr 3 is a very deadly machine gun with a insanely high rate of fire, high recoil, and a somewhat high spread.

The Maschinengewehr 3 is the heaviest weapon in the game with a whopping weight of **13**.

You can obtain the Maschinengewehr 3 in a few ways:

* Crafting
* Crates
* Looting

## Playstyle

The Maschinengewehr 3 is the perfect weapon for skilled (or un-skilled) players because of the large magazine, high rate of fire, meaning that you will shred through anything and get easy headshots.
Uk vz. 59

The **Uk vz. 59** is a military-grade machine gun.

Military Grade
Primary

## Info

The Uk vz. 59 is a very powerful machine gun with it having very high damage and a good fire rate.

You can obtain the Uk vz. 59 in a few ways:

* Crafting
* Crates
* Looting

## Playstyle

The Uk vz. is a very strong machine gun and because of its high damage it can be used more effectively at longer ranges.
Remy M870

The **Remy M870** is a special issue shotgun.

Special Issue
Primary

## Info

The Remy M870 is a very powerful shotgun with high damage, great fire rate, a small spread, and the ability to stagger.

You can obtain the Remy M870 in a few ways:

* Crafting
* Crates
* Looting

## Playstyle

The Remy M870 is an absolute beast close-range with most engagements ending in one shotgun blast. The Remy M870 is very powerful at range for a shotgun and staggering an opponent guarantees their death.
Crafting Table

The **Crafting Table** can be found within the shelter. It is used to craft Weapons and Consumables.

## Information

The Workbench or Crafting Table is an upgrade for the Shelter that is used to craft weapons and consumables located in the basement. With the crafting table you'll be able to use any weapon or consumable plans that you have obtained and craft them using materials. If you don't have the plan for a weapon you can craft an item with their parts regardless of level. Crafting an item with the plan will take some time and will take more time and materials depending on the rarity.

Consumables and weapons can be simultaneously crafted without interfering with each other. Ammunition can be crafted under any circumstance so long as the player has the blueprint and Materials. Obtaining a blueprint of ammunition is as simple as owning any plan of a weapon that uses it.

## Crafting Table Levels

In the crafting table there are levels, each level unlocks a weapon or consumables plans to be used. Upgrading the crafting table will increase the level.
Thompson

The **Thompson** is a plentiful submachine gun.

Plentiful
Primary

## Info

The Thompson is a very cheap submachine gun with it having a moderate rate of fire, moderate recoil, and a large spread.

You can obtain the Thompson in a few ways:

* Crafting
* Crates
* Looting

## Playstyle

The Thompson is good for players looking for a very cheap, somewhat effective gun.

The Thompson is exclusively effective in close range, do not use this for medium range engagements.
Gal

The **Gal** is a rare submachine gun.

Rare
Secondary

## Info

The Gal is a very well performing secondary submachine gun with good damage, good rate of fire, and a somewhat moderate spread.

You can obtain the Gal in a few ways:

* Crafting
* Crates
* Looting

## Playstyle

The Gal is a great secondary submachine gun because of its stats that make it a second primary. Should be used as a back-up weapon or a paired with a rifle.
Elimination

## Description

Elimination is a 5v5 team-based mode that has 2 teams battling against each other using weapons given to them. The team that eliminates the other first gets a point, you can also get a point by capturing the flag or being the team with the most HP at the end of the timer.

## Maps

Note-The Names used for the maps are unofficial but have been chosen to make it easier to refer to them.

### Curve

Curve is a map in Elim that is located on Anikken, near the regular POI of Siri Town. This map's spawns are located on opposite sides of a road that turns around a hill, the flag spawn is in the second story of the nearby barn. This is the smallest Elim Map.

### Ship

Ship is a map in Elim that is located on Anikken, inside the regular POI of Zizka Cargoship. This map's spawns are located on the opposite sides of the ship and the flag is located in a crate in the center of the ship.

### Hill Island

Hill Island is a map in Elim that is located on Anikken, located on one of the islands on the western center part of the map, there is no equivalent to this location in the encounter version of Anikken. Hill Island is a large hilly map located on an island, both sides spawn in the water surrounding the map on opposite sides.

### Clearing

Clearing is a map in Elim that is located on Anikken, it is located south of the Craftsmen Village POI. Clearing is a forested area that at the center is 2 buildings, one a yellow one room building and the other a 2nd story only building. The spawns are on opposite sides of the map in the forests. The flag is inside the yellow building.

### Lighthouse

Lightouse is a map in Elim that is located on Anikken, it is located at the Lightouse POI. Lighthouse is a island that has a large central lighthouse at its center, the teams spawn on opposite sides one team on the coast of a neighboring island the other in the ice near the island. The flag is located on the bottom floor of the lighthouse. This is also the largest Elim Map.

###
AUR Para

The **AUR Para** is a military-grade submachine gun.

Military Grade
Primary

## Info

The AUR Para is a strong submachine gun with good fire rate, somewhat moderate spread, and good damage.

You can obtain the AUR Para in a few ways:

* Crafting
* Crates
* Looting

## Playstyle

The AUR Para should be used as a light assault rifle because of its effectiveness at close to medium range.
5.56x45 NATO

**5.56x45 NATO** is a rare ammunition.

## Compatible Weapons

**Rifles:**

* AUR HBAR-T

**Assault Rifles:**

* L85A1

* AUR A1

* Bugle F1

* M4A1

* ES16A2

**Machine Guns:**

* L86A1 LSW

* M249

## Info

Crafting 5.56x45 NATO requires a plan for a weapon that is compatible with it.

Crafting costs **?** materials per bullet.

5.56x45 NATO can stack up to **30**.
Food

Food is used to be donated and receiving crates.

(boxes are available from Monday 0am to be collected at the place where donations can be made, you can donate food at each moment)

-500Food ➡ 1 common crate

-1000Food ➡ 1 common + 1 uncommon crate

-2000Food ➡ 1 common + 1 uncommon + 1 rare crate

-5000Food ➡ 1 common + 1 uncommon + 1 rare crate + 1 military crate

-10000Food ➡ 1 common + 1 uncommon + 1 rare crate + 1 military crate + 1 special issue crate
FG 42

The **FG 42** is a special issue machine gun.

Special Issue
Primary

## Info

The FG 42 is a very strong machine gun with great damage, good rate of fire, and somewhat small spread.

You can obtain the FG 42 in a few ways:

* Crafting
* Crates
* Looting

## Playstyle

The FG 42 is very good for players looking for a jack of all trades gun. The FG 42 has a scope for medium to long ranges, decent for close range engagements, and has a pretty short reload time. It's only downsides are its small magazine size of 20 and how rare its ammunition is.
RPK-74

The **RPK-74** is a military-grade machine gun.

Military Grade
Primary

## Info

The RPK-74 is a strong machine gun with great damage, good fire rate, and moderate recoil.

You can obtain the RPK-74 in a few ways:

* Crafting
* Crates
* Looting

## Playstyle

The RPK-74 is good for players looking for an assault rifle with a higher magazine size that performs well. The RPK-74 can be effective at all ranges because of its overall decent stats.
MGV-176

The **MGV-176** is an uncommon submachine gun.

Uncommon
Primary

## Info

The MGV-176 is a decent submachine gun with the highest rate of fire, low damage, very high recoil.

You can obtain the MGV-176 in a few ways:

* Crafting
* Crates
* Looting

## Playstyle

The MGV-176 shouldn't be used at long-range and is really only good for hitting lucky headshots.
A-KM

The **A-KM** is a common assault rifle.

Common
Primary

## Info

The A-KM is a well performing assault rifle for its rarity because of its moderate recoil, moderate rate of fire, and a moderate spread.

You can obtain the A-KM in a few ways:

* Crafting
* Crates
* Looting

## Playstyle

The A-KM is perfect for players looking for a cheap, well rounded gun.
Antenna

This UI allows for clicking of the menu buttons to redirect to the subpage requested.

The Antenna produces a limited but steady supply of in game currency called Crowns. Just as with material and Hahah I snuck into to the video game will again (: food generating upgrades the Antenna has a limited storage capacity, be sure to collect your Crowns regularly.

The Antenna is unlocked at Shelter Level IV

Required Components to Upgrade:

Rows that are correct for season 14 are denoted by a \*
SVD

The **SVD** is a special issue rifle.

Special Issue
Primary

## Info

The SVD is a very strong semi-automatic sniper rifle with a small spread, good fire rate, and great damage.

You can obtain the SVD in a few ways:

* Crafting
* Crates
* Looting

## Playstyle

The SVD is a very well-rounded weapon being able to perform greatly at all ranges. With its tight spread, good rate of fire, and high damage makes it a deadly close quarters weapon and also comes with a scope for longer range engagements.

## Trivia

The SVD is a Russian sniper rifle designed in the 50's-60's.
Scharfschützengewehr 82

The **Scharfshützengewher 82** is a rare rifle.

Rare
Primary

## Info

The Scharfshützengewher 82 is a strong sniper rifle.

The Scharfshützengewher 82 also comes with a scope.

You can obtain the Scharfshützengewher 82 in a few ways:

* Crafting
* Crates
* Looting

## Playstyle

The Scharfshützengewher 82 is a good sniper rifle with surprisingly good close quarter

## Trivia

The Scharfshützengewher 82 is a German sniper rifle designed in 1982.
Portable Signals Detector

The **Portable Signals Detector** is a special issue tool consumable.

Healing
Special Issue

## Info

The Portable Signals Detector is used to detect the nearest outlander. The signal can be viewed on your map for a short duration.

The Portable Signals Detector can pick up Transmitter Signals and won't detect outlanders within the range of a Jammer or Disruptive Tower.

Detected outlanders will receive a notification that a Portable Signals Detector has detected them.

Upon activating the Portable Signals Detector a sound cue will play pointing in the direction of the detected signal.

If the Portable Signals Detector detects nothing it will tell you that there are no signals detected.

You can obtain the Bandage in a few ways:

* Crafting
* Crates
* Looting
Jammer

The **Jammer** is a rare tool consumable.

Tool
Rare

## Info

The Jammer is used to block the Signals Detector and Portable Signals Detectors from detecting anyone in its range.

The Jammer has a range of **40m**

The Jammer also blocks the map markers of any enemy outlanders within its range.

You will receive a notification if a signals detector failed to detect your signal when inside of the Jammer's range.

The Jammer can be broken by shooting it or walking up to it and manually destroying it.

The Jammer makes a loud and obvious noise to those who are near it.

The Jammer works similarly to the Disruptive Tower.

You can obtain the Bandage in a few ways:

* Crafting
* Crates
* Looting
AUR A1

The **AUR A1** is a military-grade assault rifle.

Military Grade
Primary

## Info

The AUR A1 is a strong assault rifle with great range, good damage, and small spread.

You can obtain the AUR A1 in a few ways:

* Crafting
* Crates
* Looting

## Playstyle

The AUR A1 is a good long to close range weapon because of its great rate of fire and its scope.

## Trivia

The AUR A1 is based on the AUG A1, an Austrian bullpup assault rifle designed in the 60's.
Ammunition

**Ammunition** is an essential part of Vigor as it used for all ranged weapons.

## Info

Ammunition comes in different rarities and there are **20** in total.

Ammunition can only be crafted if you own any plans for a weapon that is compatible with that ammunition.

Ammunition can be obtained from looting, crafting, opening crates, and crafting weapons will give you ammo that its compatible with.

## Common (6)

* .22 LR

* .45 ACP

* 7.62x25 Tokarev

* 9x18 Makarov

* 9x19 Parabellum

* Shotgun Shell

## Uncommon (3)

* .30 Carbine

* .357 Magnum

* .44 Magnum

## Rare (4)

* 5.45x39

* 5.56x45 NATO

* 7.62x39

* 7.62x43 PSS

## Military Grade (5)

* 7.62x51 NATO

* 7.92x57 Mauser

* 7.62x54

* 9x39

* Combat Shells
Joke Object Show Episode 4

Joke Object Show Episode 4 is the fourth episode of Joke Object Show. It was released on August 1, 2018.

## Featured Characters

* Noodle
* Coal
* Whistle
* 1-Up
* Flaggy
* Pinchle
* Recommended Characters

## Challenge

The challenge was to see who could stay on a rusty old bridge without falling off the longest. Pinchle won and kept his immunity.

## Prizes

The prizes were immunity tokens, which could be taken away from contestants if losing at the challenge.
Joke Object Show Is Taking A Break

Joke Object Show Is Taking A Break is an announcement blog that was released on September 6, 2018. In the blog,  Red Dollar Bill Nye The Science Guy states that MrFlamerBoy is very busy and doesn't have enough time to make the final two episodes of Joke Object Show at the moment and that he hopes to have them finished by Christmas if not before that.
Flaming Carrier Screamer

The Crown league's fascination with all things flammable has corrupted the Carrier Screamer absolutely. This variant has had its poison sacks filled with Crown's combustible concoction and Fire Slithers surgically implanted in place of Bantam Screamers. Yes! It has been transformed to deploy explosive Fire Slithers.

What will Jack Townsend think of next?
Flash Corporal

Equipped with concussion grenades, Flash Corporals are a nuisance that has proved immeasurably popular with the Speed Brawl crowds. A concussive flash will disorientate an unlucky brawler for a few moments and invert their perception of the world.

Corporals are traditionally a mix of ex-soldiers, washed-up street fighters and even retired Speed Brawlers. Brawling ain't easy you know!
Sticky Nuclear Mine

The Sticky Nuclear Mine is a Purchased Mine in **Starfighter:Infinity**.

## Game Description

**Irradiates enemy ships causing them damage over time. Nuclear damage does more damage to higher mass ships. The sticky version doesnt explode on impact, but will stick and explode after its timer has run out. Therefore these can be also used as time bombs. Sticky mines keep the momentum of the ship at the time of launch, so can also be used as projectiles.**
Berry M12

The **Berry M12** is a military-grade submachine gun.

Military Grade
Secondary

## Info

The Berry M12 is a vert effective secondary submachine gun with it having a medium rate of fire, low recoil, and a very tight spread.

You can obtain the Berry M12 in a few ways:

* Crafting
* Crates
* Looting

## Playstyle

The Berry M12 is great for aggressive players looking for close range submachine gun.

The Berry M12 is effective in close quarters with its very tight spread and moderate rate of fire which makes headshots very easy.
Botomaton Prime

This Prime variant of the Botomaton Captain can take an insane amount of punishment. Plan for a prolonged and dangerous encounter.

Wells knows how much energy is required by this behemoth. Weighing in at a suspected 3000kgs, it's difficult to imagine a floor that could take its weight, let alone anything that could withstand an attack from this enemy.
Ripper

The Selenite Ripper is the most common foe a brawler can face, but don't let their ubiquity lower your guard. Rippers are deadly creatures who will leap and slash at you, or get in close and swipe with their razor-sharp claws.

During the Lunar War, Rippers were the bread and butter of the Selenite invasion force. Their human-like size enabling them easy passage into the homes and factories of wartime London.
HW Vernomite

Larger and tougher than any other Vernomite, heavyweight Vernomites can manipulate their projectiles to fire in complex patterns. They maintain the teleportation ability of their smaller cousins and their Vernantium energy field is much larger.

Thankfully a rare freak of nature, this bug is unruly and headstrong. More than one enforcer has come as a cropper trying to wrangle one into its pen.
One Night in Manna - Challenge II / Impact!

Hugo Wells is said to have battled a Selenite horde in the pitch-black caves of Manna all by himself, and for four days straight. This challenge celebrates Hugo's fortitude, with a twist. They say you miss every punch you do not throw, but in this conundrum, every punch you miss damages you, and every successful hit will stoke your fires!
Automatom

Automatom is the brainchild of inventor Thomas Reginald Hudson. Buoyed by the pre-Lunar War industrial revolution, Thomas turned his considerable family fortune into an iron-forged autonomous behemoth. With the strength of ten men, the stamina of a long distance runner and the speed of a large locomotive the machine was designed to answer the needs of the modern industrialist.

When the Lunar War began, Thomas was conscripted into the British army to adapt his machines so that they were combat ready. Thomas rallied against the notion of a war-machine, but his curious nature got the better of him. He invented a crucial component for the battle-ready bot, the positronic brain. Thomas was never seen nor heard from again, and his machines were believed destroyed. Automatom, it seems, is the last of its kind.
Babbage's Broadway Bash - Challenge V / Pole Race

Charles Babbage took an intense interest in the early days of Speed Brawl and is often cited as the creator of its pole races. Babbage theorized that the best combat strategy for victory was in the application of mathematical principles to brawler's techniques, and championed efficiency as the sole performance indicator trainers should rely on.
Karl

Karl Freiherr Von Ambrose of Prussia fought in exhibition bouts throughout Scandinavia, Prussia and the Baltics. Upon arrival in London in 1883, he was welcomed into the upper echelons of society who were transfixed by his beauty, poise and class. A lover of men and women and everything in between, Karl is a master manipulator who has broken as many hearts as he has noses.

Karl has now amassed a tremendous following drawn from every class of English society. Finally, now out from under the heel of Faina Kalashnikov's steely-wills, Karl is forging a new and heroic story all of his own.
Pole to Bleedin' Pole - Challenge III / Pole Race

Jack Townsend petitioned Hugo Wells for a Speed Brawl rules amendment that would allow him to remove a single finger from brawlers for each pole that they failed to swing upon in his challenge. The request has been denied on multiple occasions, but Jack has been known to extract a toe or two from brawlers knocked unconscious by the contraptions in this run.
Carrier Screamer

Essentially, an airborne delivery system for swarms of Bantam Screamers. These large and grotesque hovering hollows are filled with poisonous sacks to feed their cargo.

An undamaged Carrier's thorax is enjoyed as a delicacy among high society. However, the process of extracting the toxic substance from its innards is a delicate operation that has led to many deaths.
Fire Captain

Fire Captains carry huge incendiary clubs that can generate a wall of flames upon impact. Their sonic-agitator devices are tuned to aggravate nearby Selenites and human enforcers, making them attack more often and much faster. They ignite a fire under any allies they fight alongside, be sure to snuff them out quickly.
Automatom Returns - Special Event

In a world of fear, courage shines... but no more brightly than the fear induced by a legion of shiny Automaton units. Jack Townsend's wartime factories are alive once more and running around the clock, billowing smoke and ash into the night skies. Automatom is hell-bent on stopping Jack in his tracks and will stop at nothing to avert the madman's plans.
Armoured Cleaver

This Cleaver is impervious to all attacks from the side. Its larger thorax contains significantly more 'brain' tissue which might explain its strategic and difficult to anticipate movement.

Armoured Cleavers are incredibly rare due to how quickly they were harvested for their armoured carapace at the end of the war. Any league owner who puts one into battle is simply showing off.
Captain

Captains carry strange devices that emit a field of energy that increases the strength of any nearby enforcer or Selenite. Tactical for sure, but also tasty warriors to boot. Look out for their enormous clubs that will bring either blunt force trauma down onto an unlucky brawler, or a vicious rotating swing that will hit anyone standing in front or behind of them. Impossible to juggle, a Captain's constitution is as bull-dogged as their determination.
Corporal

Cowardly human enforcers who will keep their distance from a brawler and attempt to lob explosive grenades from advantageous positions. Corporals will lash out with their sharp spears, sometimes from below. Injured Corporals may even attempt to block a brawler's attack with their spears or gavels.

Human enforcers were originally introduced to Speed Brawl in order to wrangle the Selenite bugs. However, fans soon began cheering on an overzealous Corporal named Bobby Watson who liked to ruck with the brawlers himself.
Cleaver

With an obvious weak spot above its thorax, this massive enemy will resist all attempts at juggling and is extremely well protected against side attacks. Cleaver's will dash and slash at you. Very dangerous bugs indeed!

Many believe that Cleavers functioned as the bullies of the Selenite colonies: immovable sentries who would snip out of existence inefficient Rippers.
Shakespeare's Subterranean Spree - Championship I

Stepan Kalashnikov's Sixpence leagues attract the leaders of the criminal underworld and social elites unperturbed by mixing with the lower classes. Located beneath historic Shakespeare's Globe, this opening run of the season is known for its punishing poisonous Rippers, accompanying stench, and brutal spikes that punish brawler and foe alike.