The Ransomeers

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This article is for the PC version of Stellaris only.

Event chains

Events

Empire event chains

Habitable Worlds Survey

Comet Sighted

Fleet Maneuvers

Horizon Signal

Mass Extinction Through the Ages

Radical Cult

Sublight Exploration Probes

Wanderlust: Rogue Scientist

The Hunt for the Hyacinth

 Fountain of Youth

 Genetic Crossroads

 On the Shoulders of Giants

 Homesick

 The Cost of Freedom

 The Fear of the Dark

 The Guest

Anomaly event chains

Drifting Battlefield

Gas Giant Signal

Impossible Organism

Limbo

Orbital Speed Demon

Shrines to the Old Gods

**The Ransomeers**

 42 Years and 3 Days

 Lost Amoeba

Colony event chains

A New Species

Abandoned Terraforming Equipment

Ancient Drones

Dancing Plague

Feral Overload

Hidden Vault

Impossible Corrie

Metallic Puddles

Mharin Kharin

Migrating Forests

Mushroom Picking

Myrmeku Activity

Nemma World

Rise of the Manifesti

Subterranean Civilization

The Doorway

Underground Vault

Unexpected Mineral Seams

Primitive civilization event chains

Anti-Alien Task Force

Missing Scientist

Rogue Agent

Shuttle Crash

 Propulsion Proponent Proclamation

The Ransomeers is an anomaly event chain triggered by investigating the *Doppler Effect* anomaly that can appear on uninhabitable planets. The conclusion and effects of the event chain depend on whether the objective is accomplished by the player empire or by another empire.

### The Ransomeers: Emergency Buoy

*An emergency transmission buoy floats in gentle orbit around [planet name]. Its outer casing is heavily damaged, seemingly by glancing weapons fire or a powerful explosion.

It might be a [main species adjective] model for civilian ships - designed to be ejected as an emergency measure should the comms systems fail - but the extent of the damage makes it impossible to know for certain.

It is repeating a weak, distorted signal.*

* Encountered space pirates

**Clean up the transmission.*** Issue Special Project: Emergency Buoy

### The Ransomeers: SOS

*The buoy has been verified as one of [main species adjective] make, and the signal it's relaying has been stabilized.*

**[main species adjective] authorities. Identify yourselves.*** A pirate station and a fleet of 5 corvettes appear in a a system 1-6 hyperlanes away. That system is added as point of interest in the Situation Log.

**Shut it down. No one is to speak of this.*** Influence:  **−50**

### The Ransomeers: Best Laid Plans

*The pirate base, while fairly inconspicuous, is obvious when you know what to look for.

A fleet in confused formation slowly drifts out from behind the re-purposed mining complex - they were obviously not expecting company.*

### The Ransomeers: Picking Up The Pieces

*As the pirate base slowly tears itself apart in a savage chain reaction instigated by our military vessels, the search for the captive crew of the Luxion begins.

If they made it to a lifeboat, they should be attempting to hail us by now...*

The Ransomeers: All's Well?

*With the crew of the Luxion safely on their way back to [empire capital name], disaster has been averted. The [empire adjective] people are sure to glory in the decisive actions of the [empire name]'s [ruler title].The situation with the kidnapping Ransomeer pirates, as well as the pirate band itself, has come to an end. Some questions remain, mainly relating to the much larger piratical navy the captives claim to have seen through portholes shortly after their capture. But, considering the circumstances, it can safely be assumed that the threat appeared to be much greater than it actually was.The Ransomeers are over and done with.*

* 50% chance

* Influence Gained:  80-175
* **Savior** modifier added for 120 months, giving the following effects:  Happiness **+10%**

The Ransomeers: Smoke and Ashes

*The kidnapped [main species adjective] never made it off the pirate base. We are unable to determine exactly where they met their end - if the lifeboat failed to launch, or if they never made it out of their holding cell - but fact remains that they are dead.The [main species adjective] people are sure to appreciate the swift actions undertaken by the [ruler title] of the [empire name], but they are also unlikely to soon forget this tragedy.*

* 50% chance

* Influence Gained:  40-100
* **Failed Savior** modifier added for 60 months, giving the following effects:  Happiness **−10%**

The Ransomeers: Unexpected Saviors

*Military action by the [attacking empire name] has destroyed the Ransomeer forces.The [main species adjective] captives made a successful escape attempt during the attack, and are now safely on board a lifeboat well on its way to be a rendezvous [main species adjective] rescue vessels.*

* 50% chance

* The empire gains a permanent **+10**  opinion towards the empire that destroyed the pirate station

The Ransomeers: Dust and Echoes

*The Ransomeer pirate base has been destroyed, and the [main species adjective] prisoners along with it. It appears the captives managed to hail the alien ships that attacked, but were ignored.*

* 50% chance

* The empire gains a permanent **−10**  opinion towards the empire that destroyed the pirate station

The Ransomeers: Assailed

*Military action by an unknown force destroyed the Ransomeer pirates.Miraculously, the [main species adjective] captives managed to break out and steal a lifeboat during the attack, and are now well on their way back to [empire capital name].*