Level 231

**Level 231**, also known as "Where I Call Home," is the 232nd level of the Backrooms.

**Survival Difficulty: Class 0**
**》Safe**
**》Secure**
**》Devoid of Entities**

## Description

**Level 231** features an extensive house with seemingly infinite floors, each slightly different in design. The architecture resembles that of the 70s, with walls that have yellowed over time, beige carpets, and aged wood. Unlike Level 0, there are no audible light buzz or apparent mold. The kitchen-like rooms contain fresh and canned food, regular water, and almond water, but such sustenance is rare in other rooms. However, various useful objects, such as weapons, batteries, light sources, electronics, and clothes, can be found throughout the level.
The higher you ascend in the building, the more rooms you encounter on each floor, and each room possesses its unique properties. Explorers have experienced intriguing phenomena, including zero gravity, rooms with extreme temperatures (ranging from 40°C to 13°C), the ability to double jump or fly, and even illusions like the feeling of having an extra limb.
Rooms can differ in color, size, content, and the number of entities present. Peaceful rooms often serve as places where some people establish colonies, although the true extent of these colonies remains unconfirmed due to the never-ending nature of the floors. As you progress to higher floors, you may notice fewer signs of tourists, more abundant food, better-preserved rooms, and well-maintained carpets. Some theories suggest that the absence of evidence on the upper levels is due to the presence of more entities in those rooms.

### More Information

Notably, this level shares similarities with elements found in The Frontrooms. Around the 20th floor, an old TV displaying various sports games can be observed, albeit with mediocre quality.

It is speculated that Level 231 was once raided by partygoers, as some floors exhibit red stains arranged in a creepy smile, reminiscent of partygoer imagery.

Numerous non-functional computers can be found on various floors of this level. While their components can be traded with the colonies here, such transactions are not recommended.

This level remained undocumented until a few months ago. Previous explorers assumed it was part of other accessible levels, only realizing its distinction when they couldn't exit through their entry point.

## Colonies and Outposts

### The Great 21

Inspired by The Great 101.
Consisting of precisely 21 members, the colony remains unwavering in its number, accommodating new members by removing one if necessary.
Known for their friendliness and openness to trades, they have allied with the Republic of Level 153.
The Great 21 boasts a substantial stockpile of food and almond water.
With members hailing from various nationalities, communication with other explorers is relatively easy.

### Rejecting Progress

This colony comprises individuals who fear venturing into other levels.
Though the number of members fluctuates, it typically hovers around 13.
Lacking sufficient food and water, their existence is characterized by aimlessly wandering the rooms in search of genuine happiness.
While somewhat friendly, they cannot engage in trading due to their limited possessions.

### Backroom Colonists

This colony consists of individuals who prefer to stay within this level and avoid exploring others.
With a stable size of around 37 people, they possess vast quantities of water, almond water, and food, including items from this level and Level 11.
Backroom Colonists regularly wander to claim more territory and engage in trades with other wanderers.
Additionally, they frequently donate to other groups on this level.

## Entrances and Exits

### Entrances

To enter Level 231, simply jump into a hole in Level 0.

### Exits

Leaving Level 231 involves encountering a mono-yellow room with the characteristic musty carpet and buzzing lights, which will return you to Level 0.
Alternatively, if you stumble upon a windowed room, there's a 50% chance it will lead you to Level 188.
Lastly, you might find yourself leaving with a 0.06% chance when you fall asleep, transporting you to Level 615.