recursal/Fanatic-Fandom huggingface dataset:
Drivers By Last Name

*Drivers whose names are italicized are fantasy drivers.*

A

Marcos Ambrose

Tyler Ankrum

B

Caesar Bacarella

Norm Benning

Greg Biffle

Josh Bilicki

Todd Bodine

Clint Bowyer

Spencer Boyd

Toni Breidinger

Chase Briscoe

Jade Buford

Kyle Busch

Jenson Button

C

Casey Carden

Landon Cassill

Benny Chastain

Chad Chastain

Alex Clubb

Jennifer Jo Cobb

Doug Coby

Chris Cook

Sean Corr

Tony Cosentino

Caleb Costner

Cody Coughlin

Brent Crews

*Douglas Crood*

Cole Custer

D

Jonathan Davenport

Bryan Dauzat

James Davison

Gus Dean

Hailie Deegan

Matt DiBenedetto

Scott Dixon

E

Bill Elliott

Ryan Ellis

Patrick Emerling

RC Enerson

Grant Enfinger

Mitch Evans

Ryan Eversley

F

Luke Fenhaus

Jake Finch

Ernie Francis Jr.

Dallas Frueh

G

Jon Garrett

Ty Gibbs

Todd Gilliland

Robby Gordon

Rita Goulet

Tim Goulet

Noah Gragson

Kaz Grala

Taylor Gray

Jeff Green

H

Bobby Hamilton

Lewis Hamilton

Scott Heckert

Andy Hillenburg

Sean Hingorani

Carson Hocevar

Bret Holmes

Quin Houff

Colby Howard

Ryan Huff

I

Kenny Irwin Jr.

J

Andy Jankowiak

Dale Jarrett

Conner Jones

Erik Jones

K

Tony Kanaan

Jason Keller

Will Kimmel

Jason Kitzmiller

Takuma Koga

Kelly Kovski

L

Corey LaJoie

Randy LaJoie

*Buck Lane*

Brayton Laster

Carl Long

Jesse Love

M

Ty Majeski

Mike Marlar

*Old McDonald*

Michael McDowell

Scott Melton

Tim Monroe

Connor Mosack

A.J. Moyer

Frankie Muniz

N

John Hunter Nemechek

O

P

Miguel Paludo

Andres Perez De Lara

Kyle Petty

Ed Pompa

Ryan Preece

Q

Dale Quarterley

R

Kimi Räikkönen

Taylor Reimer

Ben Rhodes

Gage Rodgers

Christian Rose

S

Nick Sanchez

William Sawalich

Ken Schrader

Lavar Scott

Andy Seuss

Morgan Shepherd

Brad Smith

Chandler Smith

Jeff Smith

Regan Smith

Reed Sorenson

Todd Souza

Tony Stewart

T

Austin Theriault

Dean Thompson

Zachary Tinkle

Paul Tracy

U

V

Greg Van Alst

W

Clayton Weatherman

Jason White

*Audrey Wiggins*

Chris Windom

Jack Wood

X

Y

Z

Connor Zilisch
Dasha

Dasha

## Story

Dasha was a very happy and productive child but then a series of unfortunate events came into her life. Her parents died, her best friend moved away, her foster family was terrible to her and her country was on the brink of war. She felt betrayed, mistreated and abused by people and the system. When she was 18 she had to make a choice: fight for survival, let her past destroy her or to let it all go and have fun. She chose the third option, using fun as a weapon to take back her life.

## Ability

Reduce damage taken and recovery time from falls. Reduce rate of recoil buildup and maximum recoil.
Kla

Kla

## Appearance

He has Asian facial features, his body is muscular from the training he has to be a martial arts fighter, and his skin coloration is white.

## History

From a very young age he saw his father train martial arts so he began to be interested in martial arts specifically muay thai.

One day his father told him that he was going somewhere and that he would soon return, days passed and as he did not return Kla gave his father for dead but instead of letting himself fall into sadness he began to train hard to become a martial arts fighter.

And finally the day came, I was in the final of the world tournament, there was a moment of silence and then the bell rang, the fight started and each time it became more and more tense but in the end Kla won.

Voltio to see the public and noticed a strange figure, it was his father, Kla was glad that his father would be happy that his son became the world champion but seeing that he walked away from the crowd was shocked.

Kla was angry to learn that he was still alive, he wondered that because he abandoned him and what he was doing all those years, Kla fell into a deep depression.

Two years passed from that moment when he was walking down the street a strange subject approached him and said:
M249

### In-Game

With a 100 round of ammunition clip, it includes a tripod and is incredibly lightweight. It is only available on AirDrops.

Although it cannot evolve with evolution chips, there is an improved version of the weapon called M249-X that deals more damage and has a higher rate of fire.

### In the Real World

The M249 Light Machine Gun (formally 5.56 mm, M249; also known as the M249 Squad Automatic Weapon) is the American version of the Belgian FN Minimi light machine gun, manufactured by FNH USA and used by all branches of the United States Armed Forces. The machine gun was introduced in 1984, being the only candidate to pass several tests. It provides the large volume of fire of a medium machine gun with lighter ammunition. The M249 is powered by shot gases and cooled by air. It has a quick-change barrel, which allows your servers to replace it in no time when it overheats or crashes. It has a folding bipod attached near the barrel, although it can also be mounted on a fixed tripod.

Shot Damage Table (At optimal distance, no weapon aspects)
 Armor Nvl.1
 Armor Nvl.2
 Armor Nvl.3
 Armor Nvl.4
Hayato

* Hayato
* Hayato Awaken

### Information:

Hayato, a boy from a legendary Samurai family Being the only son of the family, Hayato is the only one who must continue with tradition and curse in turn...

This samurai has a secret that no one knows... That's why Hayato wishes his life to end as soon as possible.

Hayato had much on his shoulders as the eldest heir to the Yagami corporation.

He was raised in a life where his existence was meant to serve the honor and glory of his family.

When his family corporation was acquired by Horizon, he did not hesitate to get involved in corporate affairs to ensure that the Yagami continued to operate with honour.

### Special Survival Ability

#### Base Skill

Bushido: The less life you have, the more damage you will do.
 2
 3
 4
 5
 6

#### Reborn Skill

Sword Art: Reduce damage received from the front when you have low PV.
 2
 3
 4
 5
 6
Elite Pass

* Crystal Dancers
* AgentPaws
* Anubis Legends II
* Bloodwing City
* Endless Oblivion
* Fabled Fox
* Forsaken Creed
* Fuji Folklore
* Ghost Pirates
* Guns for Hire
* Inferno Rage
* Quantic Unknown
* Scrolls of Azure
* Specter Squad
* Steampunk 2
* Sushi Menace
* Wasteland Survivors
* Wildland Walkers
* Wilful Wonders
1/19
Crystal DancersAgentPawsAnubis Legends IIBloodwing CityEndless OblivionFabled FoxForsaken CreedFuji FolkloreGhost PiratesGuns for HireInferno RageQuantic UnknownScrolls of AzureSpecter SquadSteampunk 2Sushi MenaceWasteland SurvivorsWildland WalkersWilful Wonders
Tatsuya

### Information:

Tatsuya is an extremist who is willing to trust to make his city a better place.

He is torn between his feelings of betrayal and love for his family. He doesn't know how to deal with this dichotomy of emotions Anderson always agrees to get into trouble. Only after Shirou, his brother, and he must work together to solve a conspiracy does he realize that he is not alone in the world and that he has the power to improve his environment. He is the fastest free fire charectar.

### Special Survival Ability

#### Ability

Rebel Attack: Advances very quickly for a short period of time a total of 2 consecutive times.
 2
 3
 4
 5
 6
Kapella

Kapella

## Story

Kapella was raised by a family that knew she was a talented singer and wanted her to get famous. The fame was to help the family gain respect in society, they didn't really care what Kapella wanted as long as she became successful. Kapella loved to sing and started singing pop, but did not yet realize her family was using her for their own purposes.

## Ability

Kapella's ability is Healing Song which Increases the effects of healing items and healing skills and Reduces ally HP loss. The effect of the ability cannot be stacked.
Maxim

* Maxim
* Maxim before 2023

Maxim: With that mom and dad gone, I told you that I would do something to help us with finances. Don't worry, I know what I'm doing.
Misha: Haha, that's very sweet. Thank you Maxim. Are you sure you don't want ice cream?
Maxim: You're so bad! I go to watch TV to distract myself
 Speed. Eat and cure 4%
Name: Maxim
Age: 17 (30 November)
Favorite Food: Pizza
Description: Newcomer to our annual food contest! He's young, he's growing up, and he's promised us he can eat a horse. He will face some of the best in the state: Señorita Boca, Grunny la Barriga and Ocho el Monstruo de la Comida. We wish you luck!
 Speed. Eat and cure 6%
Hold on... I know that yellow jacket... Ah! It's Kelly! So cute... I'll say hello!
Maxim goes to Kelly
Hi Kelly!
They growl their guts OMG that was loud and in front of Kelly! Kill me...
"Oh Maxim, I was going to eat, will you accompany me?"
-What?Of course!
 Speed. Eat and cure 8%
 Speed. Eat and cure 10%
Laura

## Physical description

### Gender

Female

Laura is an exceptional special agent.

She's been a great shooter since she was little.

Their goal is to bring justice to the world.

Increases accuracy when using sights.

UNLOCK AT LEVEL 1

Increases accuracy by 10% when using the sight.

UNLOCK AT LEVEL 1

Increases accuracy by 10% when using the sight.

UNLOCK AT LEVEL 2

Increases accuracy 14% when using the sight.

UNLOCK AT LEVEL 3

Increases accuracy 18% when using the sight. Unlock: Agent Windbreaker

UNLOCK AT LEVEL 4

Increases accuracy by 22% when using the sight.

UNLOCK AT LEVEL 5

Increases accuracy by 26% when using the sight.

UNLOCK AT LEVEL 6

Increases accuracy 30% when using the sight. Unlock Background: Special Agent
Caroline

**Caroline** is an unlockable character that can be purchased from the Store. He also gave it to players who supported Garena Free Fire's Facebook, and those who did and already had Caroline, were awarded 499 diamonds.

### Description

Caroline is a girl who grew up in a very wealthy family. She is always accompanied by bodyguards wherever she goes.

She has enough fans to fill a stadium. Undoubtedly the most popular girl in school.

Her father and her friends are what she treasures most in life.

### Special survival ability

**Extremely agile**

*"Improves speed when loading a shotgun"*
Moco

* Moco
* Moco Awaken

**Moco** is a character in Garena Free Fire. She can be bought through the store for the price of 499 diamonds or she can be unlocked for free through the process of linking her character to the player and playing matches.

## Story

Moco, the legend of the Cyber World.

Moco is also known as "chat noir" for her skill and intelligence.

She can hack into any computer she wants without anyone noticing. After she gets the information she needs, she disappears like a ghost.

## Ability

Moco owns the ability, Hacker's Eye, which tags any enemy that Moco hits in the form of an arrow above the enemy's head which is visible through the walls. Teammates are also able to see the arrow. The tag lasts for a few seconds ranging from 2 seconds to 5 seconds depending on Moco's level.
Free Fire Wiki

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.

* Getting Started
* How to Contribute
* Guides
* All Help articles

This Wiki belongs to everyone so please help us to make this Wiki bigger and better. If you need any help don't hesitate to contact the admins. Have a great day!
Kyox

Kyox was a continent located in the southern part of Manuven, and was the largest continent on the Plane of Manuven.

### Geography

Kyox was by far the largest continent on Manuven, stretching across the entire world such that a meridian could drawn between both Kyox and Etadis, and Kyox and Madruna, despite the large ocean separating those two smaller continents. In 609 2EP, a great many countries held sway on Kyox, with cirmels largely populating the western part of the continent, and humans populating the east on the opposite side of the mountain range known as the Great Barrier. The continent was quite narrow, despite being roughly the same in width as Madruna or Etadis. It had also by 609 become the most ethnically diverse of the continents, being populated by numerous species common and alien to the disc of Manuven. This was especially so given that the continent was in essence two, with the west dominated by cirmel nations and the east dominated by humans.

### Culture and History

During the Mist Era, West Kyox was the cradle of civilisation, and hosted what arguably still remains the most impressive empire Manuven knew, despite its eventual fall: Visos. This land was populated by the Old Efrests, who developed technologies, political practices and scribal practices unrivalled by any people of their age. It was the hopeful settlers from this empire who originally journeyed to Madruna and Etadis and established themselves there, giving rise to a large part of modern civilisation.

By the time of 609 2EP, the Old Efrest had developed and intermingled with their neighbours to form numerous modern cultures which now govern their own lands across West Kyox. In the east, the great human empire of Omanor holds control over a large part of the continent, and had come to almost rival some of the most advanced circle civilisations of the day.
Andrew

* Andrew
* Hayato Awaken

### Information

**Andrew** was a professional police officer, with his gift for bringing everything to justice, he spent most of his time, in a non-stop of: chasing and capturing criminals.

The shirt he wears, was his best friend in the most difficult moments of his career, at one point he had already forgotten the count of how many struggles he survived wearing it.

And he even created his own motto:

> *"My call of duty is to seek the truth behind everything"*
>
>

It is officially reported that Andrew is Kelly's stepfather.

### Contents

* 1 Special survival ability
	+ 1.1 Armor Specialist
* 2 Unlocking Andrew's Flashbacks
* 3 Curiosities

## Special survival ability

### **Armor Specialist**

This ability decreases the loss of durability of the vest to Andrew.

The decrease in loss of durability will increase each time you level up to the skill in Andrew's Flashbacks.

## Unlocking Andrew's Flashbacks

Here is a table from Andrew's Flashbacks collection:
Ford

Free Fire Ford

Even an ordinary man has his own secrets. Ford was no exception.

A man's name is not important. What is important are your motives and actions.

Ford was a very tough man.

The only person who can shake her determination was probably her...

#### **Iron Will**

This ability gives Ford a reduction in the damage it receives from being outside the safe zone.

The damage reduction will increase each time you level up to the skill in the High Seas Diary.

### Unlocking the High Seas Journal

Here is a table from Ford's High Seas Journal collection:
WOTM Wiki

**Welcome to the WOTM Wiki!**

it’s an object show like BFDI

Created In May, 27, 2022

These are all the pages for the characters! [so far]

Axe, Coffin, Apple, Remote

Lemon, Dime, Cherry, Soda

Train, Magic Carpet, Recycling Bin, Toilet Paper

Tree, Pepsi Bottle, Triangle, Bowtie

Credit Card

Hosts

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Minarite

The Minarite, also known as the Crimson Jewel, was an ancient gem which was known and renowned by mages across the world for its profound, innate magical power. To all who gazed upon it, the jewel emanated with a blinding crimson glow and reflected all light which entered it in strange and incredible ways. It was known to have existed at least since the beginning of the Mist Era, and was held in the archives of ancient Visos until it was mysteriously lost at some point before 1000 MI, and was involved in a number of famed historical events, being searched for by many over the ages who sought to utilise its power for their own gains.

In early 609 2EP, the Minarite was rumoured to have been rediscovered somewhere in the small city of Ceivara in Basilia; a point in time at which it had been over 700 years since any news of the Crimson Gem and been heard.
Kingdom of Maricen

The Kingdom of Maricen is located in the central north of Madruna and is the third and final great coloniser from Etadis. Established early in the First Epoch, around the time of its long-lasting ally Rimol, this nation is not as powerful as either its ally or rival Varland but has grown steadily in power ever since the colonial age of the Second Epoch began. The Kingdom is ruled by the everlasting House of Myaropol: the longest reigning dynasty of any known nation on Manuven, having ruled for over 1500 years. However, the rule of the Myaropols has been far from complacent, and the kingdom has only grown in its influence. Having colonised the lands of Leveria, Damnaw and Úorthol on Madruna, it has established a firm foothold on the continent along with its ally Rimol and is only growing in its strength. The continuous rule of the prestigious Myaropols has allowed the nation to almost completely rid itself of internal conflicts and corruption and has established an administrative system unrivalled in its efficiency. Thus, the nation is generally respected for its meritocratic recruitment methods and pragmatic approach to war and rule. However, culture still maintains a powerful hold on the nation, and although meritocratic, the ruling class is still composed almost entirely of the aristocracy.

The Sereic (adjective form of Maricen), are generally diligent and efficient in their approach, but maintain unyielding respect for the ruling House of Myaropol and the interests of the Crown. The Sereic language is spoken widely in the colonies of Damnaw and Úorthol in Madruna, to the north of Basilia and Coloviom.
Uosso

Uosso was a continent located to the southeast of Madruna and to the northeast of Kyox. In 609 2EP, the greater part of the continent was unexplored as a result of an enchantment cast by the Ûos-Inor: a mysterious civilisation which inhabited the southeast of the continent. However, several large colonies were established on the northern coast of the continent, including Cyccaria; the largest Mapan colony on Manuven, as Uosso lay directly to the southwest of Mapanor.
Pokédex

This is a list of all Pokémon obtainable in the upcoming Pokémon City and Pokémon Nature, ordered by National Pokédex number. This means that Pokémon from the Kanto region will appear first, followed by those from Johto, Hoenn, Sinnoh, Unova, Kalos, Alola, Galar, Hisui, Paldea, and finally Conor. Almost every region's set of Pokémon starts with its own set of starter Pokémon and their evolutions, going in order of Grass, Fire, Water.

A list of all Regional Forms can be found here.
Kelly

* Kelly
* Kelly the Swift

### Information

When she was a child, she was happy and carefree child with her adoptive mother, Rena, and stepfather, Andrew.

When her mom and Andrew divorced, she became very sad but kept in touch with Andrew.

She loves to run and could always be seen on the track. Kelly was always a good runner, but in high school the track coach discovered her and became the school's track star.

When she finds herself on an unfamiliar island, she is forced to make difficult decisions that will decide her future path.

Running forward is built into your mind and body. No matter the obstacle, she will always keep going.

### Special Survival Ability

#### Base Skill

Race: Run slightly faster than the other characters.
 2
 3
 4
 5
 6

#### Reborn Skill

Deadly Speed: After running 4s the first shot does more damage.
 2
 3
 4
 5
 6

### Unlocks with Kelly Fragments

This option is no longer available in the game.
Vhalo

Vhalo was the capital of the Sovereign Republic of Basilia, and the site of the renowned University of Vhalo.

### History

The first semblance of settlement in the region where the great city of Vhalo was placed in 609 2EP began in the beginning of the First Epoch by the old Rionians. Initially merely a small settlement, the city developed alongside its founding people; the people of Rion who eventually in 322 1EP founded the Rionic Union, the precursor to the great nation of Basilia. By the turn of the Second Epoch, Vhalo had become a flourishing trade centre unrivalled by any on the continent, and would only become superseded by the great western trading centres of Mithera after Etadir colonisation was well underway. And in addition to its enormous mercantile importance, Vhalo was also the site of the, University of Vhalo, which was perhaps the most renowned and prestigious of universities of any kind on Manuven, attracting aspiring scholars and mages from across the world.

### Geography

Vhalo was located at the southern coast of Basilia on a large plane at the estuary of the river Oredhens into the Balforran Sea across which lay the southern land of Kyox.

### Topography

Vhalo was in 609 2EP the most populous city on Madruna, and was surrounded by great walls which protected the expansive interior metropolis of the capital. Divided into sectors based on architecture, age and role in the economy, the interior of the city was densely populated yet peaceful and organised, being the seat of the Curator of Basilia. To the west of the city walls connected to the main part of the city lay the University, protected by its own set of walls constructed and enchanted by mages from ages past. Finally, a great harbour lay in the southernmost part of the city to and from which numerous ships ferried wares between Basilia, Etadis and even the ancient harbours of Nars in Vesokyox.
Province of Damnaw

The Province of Damnaw was a colonial province established by the Kingdom of Maricen, and was located between the Sovereign Republic of Basilia and the Kingdom of Biros.

### History

The Province of Damnaw was established in 16 2EP by Sereic colonisers responding to the initial success of Varish expeditions to Madruna. The Damnaw who had previously inhabited the region of Damnaw and Úorthol were a very simplistic and pacifist people compared to the rest of Madruna, and were protected from their neighbours only by the large mountain ranges separating it from Calandes and Biros. Thus, when the Sereic arrived there already having established a provisional Province of Úorthol, they were met with little resistance. As a result, the colony of Damnaw would be relatively stable, and the Sereic saw fit not to impose as strict and iron-clad rule as they later would in the Province of Leveria.

By 609 2EP, the Province of Damnaw had become a relatively stable nation, and its people generally obeyed the laws and directives of their colonial overlords and were granted considerable autonomy in return.

### Geography

Damnaw was a land filled with large mountain ranges and expansive forests. One of the largest species of tree known on Manuven: the Doriad tree, covered large areas of the western part of the region, and the mysterious Brumous Valley was located in the centre of the land: a place known for its magical properties and all the strange creatures which dwelt there. The Damnaw people largely inhabited the region east of the Brumous Valley, where there was most fertile land. However, even here the fertility of the land could hardly compete with that of Calandes in the south, and Damnaw was thus largely a backwater prior to its conquest by the Sereic. However, the Sereic had by 609 2EP discovered numerous valuable jewels and minerals in and below the mountains, which were being exported west to Etadis.

### Politics

The Province of Damnaw was governed by a Provincial Governor operating under the jurisdiction of the Sereic Crown aided by four Ranciomoror, or regional governors, who each governed their own region and directed the efforts of colonisers to urbanise and expad it, and extract resources from it. Individual villages and small towns not deemed important by the colonial administration were allowed to rule themselves, maintaining their own governing councils and existing freely within the bounds of Sereic law.

### Culture

The Damnaw were simple agrarian people who preferred to keep to themselves, but generally had a warm disposition towards those who came in peace, largely maintaining a policy of pacifism. Of all the people on Madruna, the Damnaw were those who revered the power of Xicus and all the various spirits and Eronnic beings who were worshipped as deities. This was in large part due to their proximity to the Brumous Valley, which had always been known to be one of the most magically charged areas on Madruna, and perhaps even on Manuven.
Manuven

Manuven was the name given to the plane on which the primary physical world rested, including the sea and the four continents of Kyox, Madruna, Etadis and Uosso.

### Geography

Manuven was the largest of the planes of Istha, resting at the top of the cosmic pillar which made up the universe. Covered by great oceans of water and illuminated by a lone star called the Lamp of Istha.

### Cosmology

Although recognised as the primary plane of Istha, other planes also existed beneath and around Manuven, which all had their own continents and inhabitants. The known subliminal planes included Yianos, Xiíor and Etorun, and chief among the surrounding planes were Bimesth and Aor.

Skilled magicians were able to cross the boundaries between the planes of Istha. However, many nations agreed not to attempt to take control of these realms lest the balance of reality be disjointed, and many governments thus left the cautious exploration of these planes to Nìolentics and other skilled magicians. This was particularly the case after the Xiíorian Rift of the first epoch, which saw great destruction upon Manuven. Interaction did however occur between the inhabitants of the external planes, and some from planes like Yianos and Xiíor even chose to settle on Manuven, and vice versa. However, it was not uncommon for the Matroiar, those who left Manuven, to fail to return, and so updates on the occurrences of the external planes were rare. See Cosmology of Istha for elaboration.
Manuven Wiki

**Welcome to the Manuven Wiki!**
This is a site about Manuven. Feel free not to mess up any of the articles. :)

Below is a list of important reads for anyone who wants to dive into the basics of this world.

## Important articles

Introduction to Manuven (TLDR)

Timeline of the Epochs

Nations of Manuven

Cosmology of Istha

List of Deities

Efrest Dictionary

Notable Organizations

Notable Individuals

Characters

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Nìolentics

Nìolentics *(from Sereic 'nìol' meaning 'life')* was the magical art which related to the aether and the soul, as well as the art of traversing and investigating the various planes of existence. It was held to be the most challenging magical art and was at Vhalo reserved for those mages who were deemed ready for it, typically after years of study. The art of teleportation across the planes, and of manipulating the nature and properties of the soul were among the powers offered by the lucrative study of Nìolentics, and it was only through its study that so much was learned about mar and its nature.
Eronnic Rift

An Eronnic Rift was a whole formed in the fabric of space and time which allowed mar-force to flow from Eronnic planes of existence and into the plane of Istha, where Manuven lay. Formed either through the natural fluctuations and whims of the universe, or else through the interference and magic of beings who sought the power of the Rifts, these gateways were found in many places throughout Manuven, and in some the connection was so profound that powerful feats of magic could be performed by those who knew how to utilise the mar-force which flowed in through them.
My VHS Collection

## *VCRs*

* Sears (BROKEN!)
* Sony SVT-168

## Disney

* Alice in Wonderland (Masterpiece)
* The Jungle Book (Black Diamond)

## Looney Tunes

* Tweety and Sylvester (Golden Jubilee)
* Marvin the Martian (1998 version)

## Rugrats

* Tommy Troubles (1996 version)
* Bedtime Bash
* The Rugrats Movie
* A Rugrats Vacation (2001 version)
* All Growed Up

## SpongeBob SquarePants

* Nautical Nonsense
* Sponge Buddies
* Bikini Bottom Bash
* Deep Sea Sillies
* The Sponge Who Could Fly
* The Seascape Capers

## Super Mario

* Butch Mario and the Luigi Kid
* The Great BMX Race
* The Great Gladiator Gig
* King Mario of Cramalot
Blachorus al'Ampos

Blachorus al'Ampos was a legendary Wildorin wizard born in Tanawil in 378 1EP. He was the most powerful and famous wizard of the first epoch and was revered for his numerous accomplishments in the fields of enchanting, evocation and nìolentics. He was the only wizard known to travel to the plane of Etorun: the most remote of the Imican planes. He was believed to have once wielded the Minarite prior to its final disappearance around 1100 1EP. Some thought it was by means of this that he managed to travel to Etorun, and many thought he had brought it with him when he left although in 609 2EP rumours were brewing that the Minarite had been rediscovered. However, during his recorded lifetime, al'Ampos held the Caianite: the Amber Jewel, which was known to share its origins with the Minarite itself, although far less potent. Owing to its Nìolentic potency, many thought it was instead this jewel he had used to embark on his journeys despite the fact that he left it behind when he embarked on his last journey.

### Journeys

In the years before his disappearance, al'Ampos had already become recognised as a wanderer throughout the cosmos. He had travelled to the Second Cylinder, received audience with-and mediated between the two Eigonênê Vervaìon and Boresa. He had travelled to the horrid pits of Nasuar, and some even believed that he had ferried his body to the plane of Aor and returned untainted by Ayros. As a result, he became known among the Su-ei throughout Istha and many from beyond Manuven sought to learn the secrets he had acquired in his lifetime. Yet nobody had found him again in 609, and most assumed he had perished in Etorun long ago.
Order of the Embers

The Order of the Embers was an organisation which sought to increase the influence of the Potensar Kiraxa, whose influence stretched to Manuven from the distant plane of Korodisa. Its members generally stayed hidden and formed a vast network of spies and informants across the nations of Manuven, working in the shadows to slowly increase Kiraxa's power over Istha. However, unlike the Aoreum, being a member was not outlawed, and it was even held by some to be a symbol of great accomplishment within the spheres of the intelligentsia, especially if one was a member of the *Outer Branch.*

## Structure

The Order of the Embers was organized into two distinct "branches" whose roles were often very different. The Inner Branch formed the core of the organization, and was comprised mostly of the faithful servants of Kiraxa herself. As such, admission to the Inner Branch required complete devotion to the deity, and additionally required that the member devote themselves fully to the furthering of her her interests. It was largely the members of this inner branch that were held in contempt throughout Manuven owing to their pernicious influence and unwelcome intrusions in the matters of world governments. The Outer Branch however formed a much more benign crowd, often being utilized as a relatively easy way to obtain recognition as a "high-class" magician or professional in one's field. The entry requirements were far less rigorous here, and it was only when a member of the Outer Branch demonstrated a genuine dedication to Kiraxa and willingness to de-prioritize all other worldly endeavours that they may be approached for recruitment into the Inner.

Owing to the well-known distinction between these two branches, some considered them to be two entirely separate organizations with altogether distinct sets of goals. Although this may have been true, entering into the Outer Branch of the Order was still a tenuous exchange of lawful legitimacy for esoteric renown, and publicly announcing one's membership was frowned upon.
Vervaìon

Vervaìon was an Eigonên who reigned supreme in the plane of Aiacar in the Second Cylinder, directly under the plane of Bimesth. He was one of the most influential of the Eigonênê, and was worshipped in several pantheons as the God of Spirit and Sky, particularly in Cyox. He had long been a rival of the Eigonên Boresa, who was worshipped as the Goddess of Earth. Vervaìon was considered by most to be a beneficent deity and served as patron to many great mages over the ages.

### Relevant articles

List of Deities

Boresa
Mar

Mar was a term used to describe the natural force of which all matter, energy and existence as a whole was composed. Abstract in nature to most material beings, mar took many forms and permeated all of Istha, and all of the Greater Planes beyond it.

Some individuals were innately born with, or developed the ability to bend the mar-force of the universe to their wills, causing fluctuations in the fabric of reality, and this was known to most as magic. These magicians and sorcerers largely obtained the power they used to accomplish this from a mysterious plane of existence known as the Great Source, from which a great deal of mar-force flowed to the souls of those gifted in the arts of magic, granting them the ability to use it to their purposes.
Mar'on Ayros

Seemingly the most powerful of the Potensars; the gods inhabiting the distant Eronnic planes was Mar'on Ayros, also known as Ocoptus. He was the hegemon of the plane of Ialpha; the third “closest” of the Eronnic planes to Istha after Talipha and Acendripha. He was usually referred to as male and manifested as such when perceived by the inhabitants of Manuven. Mar'on Ayros was believed to have been the dominant force on Manuven during the Dark Era, leading to his position as one of the primary gods of the ancient Calevissian pantheon alongside Xicus the One and Linarab the Chaotic.

### Influence

Mar'on Ayros' influence on Manuven was ubiquitous, his power emanating through Rifts between Istha and Ialpha. This marforce, known as Ayros, consolidated its influence towards the formation of the Aoreum, an organization which was dedicated to serving him, having been present on Manuven since the Dark Era, over 4000 years before 609 2EP, although archeological evidence suggested it had existed on Manuven for at least 9000 years and likely more. In fact, the connection between Ialpha and Istha through the Rifts was so intense that an entire peripheral plane: Aor, was dominated by Mar'on Ayros, and his most powerful servants resided there.

### Godhood

Ocoptus was worshipped by the old Efrests as one of the three great deities of their pantheon alongside Xicus and Linarab. The exact nature of Ocoptus’ place in the pantheon of the Efrests was even less understood than his influence on the world in 609 2EP, but scholars tended to agree that his importance to the Calevissians was in large part due to the impact his and the Aoreum’s dominance over Manuven had on the Calevissians and their ancestors during the Dark Era. However, this also suggested that the Aoreum’s rule was not entirely tyrannical; something many had assumed. Some believed that the inherent connection between Ialpha and Istha was stronger in ages past, and some even theorised that Ocoptus' influence flowed and ebbed in a cycle of 6000 years. In any case, Mar'on Ayros became known as the God of Order in consequence of the contrast between the orderly influence he exerted on Istha in relation to the chaotic and destructive influence of Linarab through the Taliphan Rifts, and he seemed to be pleased enough with this role according to the Calevissian clergymen.

### Form

Like other Potensars, Mar'on Ayros did not exist in the physical sense. It was not known, and in fact not knowable, what his ultimate mode of being was, as the rules governing his existence were not the same as those of beings limited by space and time. However, when entering Istha, his power was channeled into a physical manifestation, emerging as the magical force known as Ayros. As such, many avatars emerged over the years, the most prominent known being Aferos, Lord of the Spear. These avatars and servants were often granted unnatural powers and properties in return for their service, but often at great cost. Such was the nature for instance of the aptynes and ocoptons.
Kingdom of Rimol

The Rimoll Kingdom is a large and powerful state located in the northwest of the continent of Etadis. In the year of 609 of the second epoch, it is one of the oldest, and also one of the most powerful nations on Manuven, established as early as the year 253 1EP. Militaristic and aristocratic in nature, this nation values power and prestige coupled with elegance, and many great strategists have emerged from it over the years. Rimol is culturally and linguistically related to the Kingdom of Maricen and has the two nations have been allies for over 1000 years, united against the ever-present threat of Varland. This alliance has come to be known as the Vedoan alliance (term describing the superordinate cultural group of the two nations’ native inhabitants).

The inhabitants of the Kingdom speak the language Rimoll, which is spoken both in the kingdom itself, and in its many colonies, including the great colony of Coloviom on Madruna. There is tension between the nations of Rimol and Varland, who are sworn enemies after the Great War of the late 300s 1EP. This tension will need to be overcome if friendships are to be built between Varish and Rimoll characters.
Porphac, God of Spitefulness

Porphac, or Porúac *(Efrest name relating to envy) ,* was a lesser Su-ei who resided in the peripheral plane of Bimesth. He was known as the God of Spitefulness to some Manuvians due to his reputation for relentless envy for the greater Su-ei: the Eigonênê. Tales were told of his relentless attempts to convince travellers in Bimesth of his superiority over greater beings of which they had heard much more, and was ridiculed by many scholars for his antics.

### Related articles

Su-ei

Eigonên

Cosmology of Istha

List of Deities
Province of Leveria

The Province of Leveria was a colonial province established by the Kingdom of Maricen on Madruna, located directly to the north of Úorthol, and the west of Biros, and primarily consisted of a large island archipelago known as Lethan, and later as Leveria.

### History

Established in 89 2EP by the Sereic, the native Lethans had initially shown great resistance towards the invading forces of Maricen, initially leading the Sereic to abandon their efforts and focus on the far more peaceful and submissive Aîd-Wildos and Damnawian natives to the south of Leveria. The resistance too was aided by the strong seafaring abilities of the native Leverians, who had through their frequent travels between the various islands of their native archipelago learned how to resist foreign invasions by sea. However, as the states of provincial Damnaw and Úorthol were established, the Sereic reinvested their efforts in conquering Leveria, and with the assistance of the allied Rimoll navy, a massive invading force was ferried onto the main island of Ryara in 86 2EP, and this began the slow decline of Iglethanar; the country of the Lethans who had previously inhabited the archipelago. The war which would become known as the Sieges of Lethan lasted until 120 2EP when the last king of Iglethanar: Thagras Aiabandth, was defeated in the the Battle of Than-el-Tham. Following this, the Province of Leveria was firmly established and would the previously wild people of the land were Vedoanized to a far greater extent than their southern neighbours who had shown less resistance to invasion, leading it to become a relatively developed nation by the time of 609 2EP.

### Geography

The Leverian archipelago, also known as Lethan, encompassed much of the northwestern part of Madruna, and consisted of four main islands in addition to four smaller islands which were centered around the capital Than-el-Tham; a city which covered the entirety of a small island in the middle of the archipelago. Numerous smaller islands were scattered across the entirety of the archipelago, requiring great efforts on the part of the Sereic to fully secure, and some islands were left unexplored by Etadir colonists even by the time of 609 2EP.

### Politics

The Sereic administration of Leveria was similar to that of Damnaw, but far more drastic in the degree of control imposed on the peoples of the land, as a joint punishment for their resistance, and insurance that the Lethans would not reclaim their land in a rebellion. Each island had its own regional governor who answered to the Viceroy of Than-el-Tham.

### Culture

The peoples of Leveria were initially a tough and wild folk who found their greatest strength when they were at sea, exploring and settling new lands, and preferred to stay close to the coasts. However, as the Sereic colonisation of Leveria progressed, the Lethans slowly faded away from their old customs and became Sereic, becoming an urban people whose society was centred around trade, as the various coastal cities of the archipelago became thriving Vedoan trading posts.
The Mapany

The Mapany was by far the oldest nation on Manuven which still existed in its original form in 609 2EP. Founded almost 2000 years prior in the days when the Visocian empire still reigned on Cyox, its heartland was to the east of Madruna, across the Sea of Mapanor. Mapanor as such consisted only of a few relatively small islands which were densely populated by a number of great cities spanning both sky and earth. However, a glance on the map of Manuven would provide an extremely misleading impression of this nation, as its technological and in particular magical prowess, was greater than any other known nation at the time. The preponderance of magically endowed people in the Mapany was likewise greater than any other, and as such the nation had an extensive store of marican knowledge which they failed not to use to their advantage. As a result of their superior use of magic in their technology, the Mapans were the first to colonise any region as early as the late Mist Era, although the scope was limited. Later, their colonial territories expanded and in 609 2EP they maintained colonies throughout Uosso and Kyox. However, their influence on Madruna was somewhat limited, and the only colony they maintained there was Insilos in the northeast of the continent. The Mapan language was etymologically dissimilar from most other languages spoken on Madruna and was spoken widely only in the relatively small colony of Insilos.

### History

The Mapany was founded by the great Velueris Penentiuol in the late Mist Era as he united three opposed factions of wizard-kings which had been engaged in a tribal war for as long as the nation's recorded history stretched. Under the new Mapan Kingdom, an era of peace and development ensued which would transform the isolated island-nation into an extensive colonial thalassocracy spanning most continents.

### Culture

Due to their superior technological advancements and magical ability, the Mapans often looked down on other ethnicities, and might expect special treatment when dealing with those from other regions. However their small number, xenophobic and at times isolationist tendencies rendered their influence far smaller than what it might have been had they been more willing to integrate foreign nations.
Varish Empire

The Varish Empire, also known as the Empire of Varland, was a nation in the southwest of Etadis, and a nation which held great influence throughout Manuven.

### History

Originally established by the Old Varons who had previously lived under the great Carax Empire, Varland was created 91 years after the defeat and collapse of its precursor. Inheriting much of the technological and societal prowess of their Cartori predecessors, the Kingdom of Varland quickly grew into a regional power which challenged the at-the-time dominant regional power of Inchavil, who had lead the alliance known as the League to defeat the Cartori a century prior. At the time, Varland became the most developed and renowned nation on Etadis, constructing great cities in the ashes of the Carax Empire and building a navy unrivalled by any other on the continent, and later in the world. Around 1200 1EP, the Varish would pioneer the epoch of colonisation when they ferried an army across the Nodellian Sea onto Madruna and conquered the land of Tanawil, renaming it Mithera: the first modern colony, but would later lose it in the Great War of Madruna. As such, the Kingdom of Varland was hence transformed into the Varish Empire as King Niahax became Emperor Niahax in 5 2EP.

### Geography

Varland was located to the southwest of Etadis, bordering numerous nations both great and small, those of greatest note being Rimol, Inchavil and Sigrovalt, as well as the island of Comorath in the south, which the Empire had by 609 2EP taken control over. Varland was protected from Vedoa to the north by the Asichar mountain ranges, and numerous great rivers covered the eastern portion of the land such that attacks from the east were hard-pressed to succeed. Internally, Varland was largely flat and quite fertile, rivalled on Etadis only by the great fields of Maricen. Large ash forests stretched across the western coast, and palm trees grew in the far south and on the island of Comorath.

### Politics

In 609 2EP, Varland was a monarchy according to the model of the Carax Empire and Ancient Visos before it, except that the National Assembly, known as the Iannetho had no power to depose the monarch if they deemed his rule tyrannical. However, the Iannetho had significant influence over the Emperor, and the monarchy was not absolute in the strictest sense. An enormous bureaucracy was employed to manage the colonial lands of the Empire and all the various sections of government, and strict laws and regulations were employed throughout the land, reflecting the Varish culture and its emphasis on structure and efficiency.

### Culture

The Varish were a structured people who enforced their laws strictly and consistently. They were a seafaring people which prided themselves on their ability to construct ships, and had in 609 2EP by far the greatest navy on Manuven. However, the people of Varland also inherited the architectural prowess of their Cartori predecessors, constructing some of the greatest cities known, and the capital of Varland: Thyria, was the most populous city on Manuven, and considered by many to be the greatest architectural achievement since the fall of Visos.
Wercosuar

The Wercosuar *(Efrest for "Those who stem from Wercos")*, also known as the Wercosian Masters, was a group of powerful Su-ei who ruled the peripheral plane of Wercos. Among them numbered several Eigonênê and numerous lesser Su-ei. Beyond this, very little was known of these powerful beings as they almost never involved themselves in the affairs of the First Cylinder. However, the diplomat Reidexas Dionaìar recorded some of what he had learned of them before taking his life upon his return, and spoke graciously of their hospitality and kindness towards him.

The Wercosuar were seemingly united in their decision to bar all travel, and nearly all communication between Wercos and the First Cylinder. They erected immense marican barriers to protect their realm, and Reidexas reportedly had to pass through an intermediary realm he names the *Golden Hall* whose entranceway could only be unsealed from the inside. From here he passed to Wercos where he encountered the Wercosuar and the other inhabitants of the plane.