recursal/Fanatic-Fandom huggingface dataset:
Glorious Wing Sphincter

Glorious Wing Sphincter is a Phoenix hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Wound

The Phoenix blows everything away.

**Eye of the Storm**

Survivors in the Eye of the Storm gain +1 insanity. All other survivors suffer Knockback 7 and Bash.

###  Critical Wound

The putrid sphincter explodes. Gain +1 insanity. If you are insane, this taste is delicious! Gain +3 survival, too!
Final Lantern

* Open
* Closed

The Final Lantern is a rare gear card found in the Kingdom Death: Monster Core Game.

## Card Text

### Open Lantern

Vital

On Arrival, all survivors gain the Horripilation survivor status card. (See Watcher's Ai deck). When not insane, flip this card.

### Closed Lantern

On Arrival, all survivors gain the Horripilation survivor status card. (See Watcher's Ai deck). When insane, flip this card.
Flower Patch

A terrain card found within the Flower Knight Expansion.

## Card Text

: Pick a flower. Archive this terrain tile and roll 1d10. Add +1 to your roll if you have a Sickle in your gear grid.

 2+ | A glorious bloom! Gain +1 luck token and 1 random Flower resource.

## Setup

Set up within 2 spaces of a board edge. (Unless otherwise stated in the showdown setup instructions.)
Forgotten Fear

Forgotten Fear is a story event in the Slenderman Expansion rule book.

## Event Text

In an instant, you recall the horrors of the past and see a familiar, delicate figure standing unheeded among the survivors. Your screams are choked by gouts of black water spewing from your mouth.

Nominate a survivor with the Blotted Out fighting art to remember.
If no survivors have Blotted Out, then Reveal the Horror and the Slenderman ambushes the survivors.

### Remember

remove Blotted Out and roll 1d10

 3 - 6 | Unable to trust their own eyes, the survivor grabs hold of a shard of rock. Gouging deep, they suffer the blind severe head injury.
 7 - 9 | A confusion of memory rattles the survivor. They forget all their fighting arts (including secret ones).
 10 | The survivor's mind shatters. They die.
The survivor may avoid this by accepting their memory and Reveal the Horror. If they do, they gain the Spiral Ganglia disorder and +2 understanding.

### Reveal the Horror

The Slenderman's shape ripples into view before the survivors' eyes.

If there is a Nemesis Encounter - Slenderman on the timeline this year, remove it.

Stop the settlement phase and depart for a Special Showdown with the Slenderman. After the showdown, resume the settlement phase. Do not gain , draw a settlement event card, or advance the lantern year.
Golden Eyes

Golden Eyes is a legendary White Lion AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

The White Lion gains +1 speed and +2 accuracy tokens.

When a survivor attacks the monster, they suffer 3 brain damage unless they are in the monster's blind spot.

A survivor with 6+ understanding may ignore this brain damage by averting their eyes. If they do, they suffer -4 accuracy when attacking.

If a monster is killed with Golden Eyes in play, up to 2 survivors may consume the eyes. Each gains +1 permanent accuracy.
Griswaldo

Griswaldo is a rare gear card found in the Green Knight Armor Expansion.

## Card Text

Sharp, Deadly, Savage

When you wound, Block 2 with Fetorsaurus for free.

## Crafting Requirements

Griswaldo may be crafted once Rubedo has been innovated and a survivor has gained the True Blade secret fighting art. By extension of its cost and requirements, it also requires the Flower Knight, Dung Beetle Knight, and Gorm to have been included in the game as quarries.

### Gear Recipe

* 1x Gormite
* 1x Stomach Lining
* 1x Calcified Juggernaut Blade
* 1x Iron
Ground Pound

Ground Pound is a Dung Beetle Knight AI card found in the Dung Beetle Knight Expansion.

## Card Text

Trait

**Ground Pound:** The monster slams the ground, precisely altering its network of prepared tunnels. All survivors adjacent to the monster suffer bash.

The vibrations create a natural ramp! Move the ball 1d10 spaces towards the monster. On collision, any survivors suffer 5 damage to  hit locations.
Green Ring

Green Ring is a gear card found in the Spidicules Expansion.

## Card Text

Unique, Accessory

 Affinity Bonus: The first time you are attacked each round, gain 3 Armor
 Armor to all hit locations if you are monster controller.

## Crafting Requirements

The Green Ring may be crafted once the Silk Mill settlement location has been built.

### Cost

 Legless Ball required

* 3x Unlaid Eggs
* 2x Spinnerets
First Day

## Triggered by

 First Story

First Day is a settlement event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

The First Day settlement event will help set up your settlement. It is the first event of any new campaign.

**1.** The survivors wander, drawn to a blooming light in the distance. They find the serene comfort of a towering pile of lanterns and a small collection of scared people. On a deep, instinctual level, they know this area is safe, and they make it their home.

Roll 1d10 to determine your starting population and record the result on the back of the settlement record sheet. Choose and record genders for the unnamed survivors. You may name an unnamed survivor and create their survivor record sheet at any time during the settlement phase.

 7+ | 10 Unnamed Survivors + Returning Survivors

**2.** Return to the settlement section of the First Story and proceed to  Returning Survivors.

The First Day settlement event card will not be used again during this campaign. Do not include it in your settlement event deck.

## Notes

* Though it describes the Lantern Hoard found in a People of the Lantern campaign, this event is also used for People of the Sun and People of the Stars campaigns with no such location.
Gear Search/Down Affinity/ Green

Bone Pickaxe
Bone Sickle
First Aid Kit
Round Leather Shield
Screaming Bracers
Regeneration Suit
Cycloid Scale Shoes
Shadow Saliva Shawl
Eyepatch
Prism Mace
Green Ring
Silk Boots
Grinning Visage
Seasoned Monster Meat
Blast Sword
Dragon Boots
Regal Edge
Satchel
Brain Mint
Scout's Tunic
Power Potion
Green Boots
Green Plate
Bloodskin
Final Lantern
Big Bite Costume (Gear)
Mechanical Heart
Lantern Festival Midi
Luck's Cloak
Smog Lantern
Elder's Aegis (Gear)
Armorsmith's Tongs
Singing Boots
Singing Cap
Crimson Guard
God Mask

## Affinity Bonus

The God Mask is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

Unique, Irreplaceable, Accessory

 Affinity Bonus: At the start of your act, if insane, gain +1 survival.

## Crafting Requirements

The God Mask may be crafted once the Mask Maker settlement location has been built.

### Cost

* 1x
* 1x Founding Stone
* 6x Bone
* 4x Organ
Glimpse

Glimpse is a Phoenix hunt event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

A massive shadow passes over the survivors. They turn their gazes up in time to catch a glimpse of the indecipherable shape of the Phoenix disappearing into the darkness. The event revealer rolls 1d10.

 6+ | Time slips. All survivors suffer 2 brain event damage and gain 1 level of Hunt XP.
Gobbled Up

Gobbled Up is a special Screaming Antelope AI card and a survivor status found in the Kingdom Death: *Monster* Core Game.

## Card Text

When you gain this, remove your survivor from the board and place them on this card. Then,  Crush & Devour.

At the start of your act,  Crush & Devour - Masticated.

If the monster suffers 2 wounds in a single round,  Crush & Devour - Regurgitate.
Final March

Final March is a story event in the Gorm Expansion rule book.

## Event Text

The survivors lay a trap to discover the elusive final resting place of the ancient Gorm.

Nominate a survivor to become the Ancient Gorm's Bait and be removed from the Hunt. During the Hunt Phase, when the Ancient Gorm's Bait would be the hunt event revealer, they are Digested instead. Move the survivors along the Hunt Board as normal. At the start of the showdown, each non-bait survivor makes a Timid Entrance and the Ancient Gorm's Bait is placed, knocked down, adjacent to the monster.

### Digested

Roll 1d10.

The survivor runs wildly into the path of the lumbering ancient Gorm, wriggling its body like an ecstatic worm. The sinewy arms of the Gorm's sagging maw snatch them up. The rest of the survivors follow the bait's lantern light that shows through the ancient Gorm's distended, papery gut.

### Timid Entrance

Each survivor rolls 1d10.

If you rolled a 10 on Timid Entrance: If you have no survival when you approach the pool, your exhaustion makes you stumble. As you emerge, the tar seems permanently stuck to your body, granting newfound stability. Gain 1 Gormite strange resource and the Immovable Object secret fighting art.
Furry Throat

Furry Throat is a Screaming Antelope hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

If you hit with a club or shield, you clobber the monster and gain +2 luck when attempting to wound this location!

### Critical Wound

Gain 1 Screaming Antelope resource.

There is a chance that this blow snaps the Screaming Antelope's neck, killing it.
Roll another 1d10. On a result of 10, the Screaming Antelope dies instantly.
Giant Mouth

Giant Mouth is a Screaming Antelope hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Reflex

If attacking with a melee weapon and the wound roll for this location is 1 or 2, the monster consumes your weapon. Archive the gear and cancel the attack. If attacking with Fist & Tooth, suffer the dismembered severe arm injury.

### Critical Wound

Gain 1 Screaming Antelope resource.

 Persistent Injury - Vomit Blood

Whenever the monster collides with a survivor, they are drenched in blood and gain 1d10 insanity.
Filth from the Sky

Filth from the Sky is a Phoenix hunt event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

All survivors roll 1d10. The lowest scoring survivor (or survivors in case of ties) becomes a straggler

The straggler is struck by a slimy mass hurtling from the sky. Roll 1d10.

 8+ | Miraculous mucus. Regrow a dismembered limb.
Fragile

A gear keyword. This gear is easily broken.

## List of Fragile Gear

 Blood Pack Blue Charm Bone Chibouk Child of Lightning Cola Bottle Lantern Dark Water Vial Deathpact Fairy Bottle Frenzy Drink Gloom Bracelets Green Charm Healing Potion Hypersight Visor (Gear) Ink Sword Musk Bomb Newborn Nightmare Breast Pump Pulse Lantern Red Charm Scout's Lantern Silk Bomb Skull Helm The Beetle Bomb Tool Belt Trash Crown Vault Key Earrings (Gear) Vespertine Foil White Sunlion Mask

## Ways to lose Fragile Gear

 Bone Storm Frozen Lightning Living Stone Mudslide Pit
Fuming Counter

Fuming Counter is a Gold Smoke Knight hit location card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

If you surged to make this attack, your rush kicks up a blinding cloud of embers. Untouched, the monster strikes back. Perform Basic Action, target the attacker.

(Otherwise, make a wound attempt as normal).
Ghost Garters - Legs (Pattern)

Ghost Garters - Legs is a pattern card found in the Summer Goth white box expansion. It is used to craft the Ghost Garters - Legs pattern gear card.

## Card Text

### Crafting Recipe

* 1x Perfect Hide
* 1x Black Lichen

### Crafting Process

* A Secretive survivor searches deep inside the Exhausted Lantern Hoard.
* They wrap themselves in discarded pieces of black fabric and drift off in the darkness.
* Awake a new sense of calm guides their steady hand as they sew fabric stockings.

## See Also

* Ghost Garters - Arms (Pattern)
* Blackstar Bikini (Pattern)
Green Knight Armor Expansion

The Green Knight Armor expansion, is a small expansion meant to be incorporated into the Kingdom Death: *Monster* Core Game. It features new gear cards and a new armor set that are considered difficult to craft.

## Contents

* Green Knight Armor Kit (makes 2 survivor miniatures)
* 1x Green Knight Armor Set card
* 7x Gear Cards
	+ Fetorsaurus
	+ Green Boots
	+ Green Faulds
	+ Green Gloves
	+ Green Helm
	+ Green Plate
	+ Griswaldo
Fuzzy Groin

Fuzzy Groin is a White Lion hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

You hit the monster right in the ding dong.

###  Critical Wound

Gain 1 Lion Testes White Lion resource.

 Persistent Injury - Lost Ding Dong

Your attack destroys the White Lion's healthy genitals. The monster is livid. The White Lion gains +1 damage token.

The attacker permanently gains the priority target token. The White Lion will attack them until the attacker is dead or the White Lion is dead. No exceptions!
Flower Funnel

Flower Funnel is a special Lonely Tree AI card and Survivor Status Card found in the Lonely Tree Expansion.

## Card Text

When you gain this, suffer 2 brain damage.

Weird, funnel-shaped flowers sprout along your spine. They vaporize your blood, which is inhaled by the surrounding plants.

Whenever you spend , gain 1 bleeding token.

Your bleeding tokens cannot be removed.

An adjacent survivor may spend  to rip the flowers from your back and archive this card.
Gourmandism

**Gourmandism** is a **Tier 2 Philosophy** in the Gambler's Chest Expansion.

## You Are What You Eat

**Ravenous:** You may spend Activation to **consume** a piece of gear or resource with the consumable keyword. Archive it.

During the Aftermath, if you did not perform this at least once this lantern year, suffer -1 strength.

## Rank 1 - Live to Eat

Gain +1 lumi and roll 1d10.

 8-10

## Rank 2 - Superlative Taste

Gain +1 lumi and roll 1d10.

 8-10

## Rank 3 - Food and You

Gain +1 lumi and roll 1d10.

 8-10

### CC 23 - Introspection

Departing survivors gain survival up to the settlement's limit and +1 strength token.

## Rank 4 - Looking for the Next Meal

Gain +1 lumi and roll 1d10.

 9-10

### CC 21 - Introspection

Share one of your Gourmandism knowledges at the Forum.
Filthy Gut

File:Filthy Gut.png
Filthy Gut is a Dung Beetle Knight hit location card found in the Dung Beetle Knight Expansion.

## Card Text

❎ The monster crushes a keystone. Move the ball 1d10 spaces towards the monster. Cancel the reaction on this hit location.

###  Reflex

If the attacker is within 3 spaces of the monster, they are grabbed and smashed into the ball. Place the attacker in the nearest unoccupied space adjacent to the Resin Dung Ball. They collide with it and suffer 5 damage to  hit locations.

###  Critical Wound

Gain 1 random Dung Beetle Knight resource.
Knocked Down

## Monster

While a monster is knocked down, attack rolls hit on 3+ (in place of normal accuracy). Cancel all reactions, including reactions that might be beneficial to survivors. This does not cancel critical wounds effects (since they are not reactions). If the monster is knocked down during a flow, cancel any remaining actions on its card. A knocked down monster stands when: it draws an AI card, a trap is played, or at the start of the next turn (monster or survivors').

## Survivors

When a survivor is knocked down, turn the miniature on its side. Knocked down survivors always stand at the end of the next monster turn. If a survivor is knocked down in the middle of their attack, the remainder of that attack is canceled. Knocked down survivors may only spend survival to dodge (remaining knocked down), and cannot spend activation or movement.

## List of Cards that Trigger When You Are Knocked Down

 Cat Fang Knife Harvestman Katar Proficiency Rhythm Chaser
Itchy Palms

File:Itchy Palms.png
Itchy Palms is a Gorm hunt event card found in the Gorm Expansion.

## Card Text

The survivors come across a field of huge boulders worn on all sides with deep, smooth grooves.

If any survivor has 3+ understanding, they realize the Gorms use these stone to scratch their enormous, delicate palms. Armed with these fresh tracks, they may hasten to their quarry, skipping the next hunt space! if this moves the survivors into the monster's space, they ambush the monster.

Roll a random hunt event if no survivor has 3+ understanding.
Lantern Mites

**Lantern Mites** is a Crimson Crocodile hunt event card introduced in the Gambler's Chest Expansion.

## Lantern Mites

The survivors rest under the glow of a lantern glowing from a fleshy stalk. Each survivor gains +1 survival.

One after another, they start to feel their hair moving at the roots. Small hard-to-see insects burrow into their scalps, laying eggs! Each survivor rolls 1d10.

The survivor with the highest result eats all the lantern mites off their body. They gain +1 survival.

The survivor with the lowest result gains the **Terrified** survivor status card. They cannot remove it until the showdown ends for any reason.

Everyone else gains +2 insanity.

Roll a random hunt event.
Lantern Mirage

Lantern Mirage is an advanced King's Man AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

When Lantern Mirage comes into play, draw .

The King's Man synchronizes subtle movements with lantern light pulses.

While Lantern Mirage is in play, the monster gains +3 evasion tokens.

When this comes into play, any survivors carrying gear with the other keyword feel light-headed and are knocked down.

Discard Lantern Mirage when a survivor scores a Perfect Hit.
Hollow Earth

Hollow Earth is a special Lion God AI card found in the Lion God Expansion.

## Card Text

Whenever any impassable terrain tile
becomes archived (not hefted), roll 1d10.
On a result of 6+, a hidden passage to the Necropolis is revealed!

Place a Sinkhole terrain tile in as many
spaces as the archived terrain tile occupied
as possible. Then, archive **Hollow Earth**.
Founding Stone

### Gained by

 Acid Storm Antler-Gouged Cracks in the Ground Dark Trader Failed Start First Story Flatter Earth Food from the Mouths of Others Living Stone Principle: Death Stranger in the Dark

### Used by

 Backstabbing Stone Elder's Aegis (Seed Pattern) God Mask

Founding Stone is a starting gear card found in the Kingdom Death: Monster Core Game. Starting Survivors begin the game with this gear in their gear grid.

## Card Text

Spend
 to sling the stone from anywhere on the board! Archive this card for 1 automatic hit that inflicts a critical wound.

**Archive**: Return the card to the game box.
Indiscriminate Smash

Indiscriminate Smash is an advanced Gold Smoke Knight AI card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

### Pick Target

* closest threat, in field of view, in range
* closest survivor, in range
* no target: all is ash

### Move & Attack Target

Target another random threat in range. If there isn't one, attack the same target.
Hungry Ground

Hungry Ground is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The ground suddenly splits and a gaping stone mouth attempts to devour the event revealer whole! The event revealer rolls 1d10.

If another survivor has a whip, they throw a line to the event revealer. Add +4 to your roll.

 10+ | Burp! Gurgle! The floor vomits a shiny piece of scrap. Gain 1 broken lantern basic resource.
Heart of the Woods

Heart of the Woods is a Flower Knight AI card found in the Flower Knight Expansion.

## Card Text

Trait

At the start of the survivors' turn, all survivors adjacent to a board edge are sucked into the darkness of the woods and are lost forever. They are dead. Do not gain the benefits of Cannibalize.

Then, all survivors outside the Fairy Ring suffer knockback 5 towards the closest board edge.
Lantern Frenzy

Lantern Frenzy is an advanced Butcher AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

When Lantern Frenzy comes into play, a random survivor gains the priority target token. It cannot be removed for any reason.

Draw .

While Lantern Frenzy is in play, the Butcher gains +2 movement and +1 speed tokens. At any time, the survivor with the 'priority target token may sacrifice themselves and lead the Butcher far away. They perish, and their gear is archived. End the showdown immediately, skip the Aftermath.

Discard Lantern Frenzy if the survivor with the priority target token is killed.
Jagged Valley

Jagged Valley is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

A valley of sharp, white stones opens before the survivors, looking just like a toothy maw. As the survivors push and climb through the jagged spires, they find that even the shallowest of nicks bleeds profusely. Each survivor suffers 1 event damage to the body. Unless a survivor has bandages to patch up their wounds, all survivors all gain 2 bleeding tokens!

If any survivor has a pickaxe, they may try to convince the other survivors to let them investigate a bit more. If they are convinced roll 1d10.

 6+ | The survivors find a crack and expand it. Within is a hidden cache! Gain 1 Iron strange resource and 1 Hissing Cockroach vermin resource. The excavation was time consuming; roll again on the hunt event table before moving on the hunt board.
Lantern Glaive

Lantern Glaive is a gear card found in the Kingdom Death: Monster Core Game. This is the unoxidized version of the Oxidized Lantern Glaive.

## Card Text

Reach 2

Sharp: Add 1d10 Strength to each wound attempt.

Early Iron: When an attack roll result is 1, cancel any hits and end the attack.

## Crafting Requirements

Lantern Glaive may be crafted once the Blacksmith settlement location has been built.

### Cost

* 2x Iron
* 2x Leather
* 4x Bone
Flammable

A gear keyword. Fire can destroy this gear.

## List of Flammable Gear

 Acanthus Underwear Almanac Feather Mantle Feather Shield Lion Headdress Lion Skin Cloak Lion Slayer Cape Monster Grease Monster Trophy Phoenix Faulds Phoenix Gauntlet Phoenix Greaves Phoenix Helm Phoenix Plackart Rainbow Wing Belt Sighing Acanthus Hat Silk Body Suit Silk Boots Silk Robes Silk Sash Silk Turban Silk Wraps Sleeping Virus Flower Sun Vestments Violet Armor Charm Violet Phoenix Faulds Violet Phoenix Gauntlets Vixen Tail (Gear)
Ink Blood Bow

Ink Blood Bow is a gear card found in the Sunstalker Expansion.

## Card Text

Range 7, Deadly, Cumbersome

Gains +1 strength for each bleeding token you have. Loses cumbersome when in darkness.

## Crafting Requirements

The Ink Blood Bow may be crafted once the Skyreef Sanctuary settlement location has been built.

### Cost

* 1x 3,000 Year Sunspot
* 5x Organ
* 3x Shadow Tentacles
* 1x Iron
Halberd Spear

Halberd Spear is a King's Man hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

If the attacker is wearing any heavy gear, they suddenly feel their knees buckle and are knocked down.

Return any discarded Battle Pressure cards to the top of the hit location deck.

###  Critical Wound

The blow cracks the finely-worked spear blade.

The King's Man gains -1 speed token.
Iron (Strange Resource)

### Gained by

 Beast of Sorrow Dry Lands Exotic Rib Plate Heart of the Sword Jagged Valley Lone Traveler Lone Traveller Lottery Mineral Gathering (Story Event) Murder Necromancer (Secret Fighting Art) Necropolis Obsidian Tower Ore Vein Plot Twist Scrap Smelting Showdown: Slenderman Sky Fishing (Story Event) Space Between the Rocks Spelunking of Death

### Used by

 Arena Beacon Shield Beast Hunter Helm Blast Shield Blue Power Core Century Greaves Century Shoulder Pads Colossal Chef's Carver Cruel Cleaver Dark Seamstress Dense Bone Arrows Denticle Axe Dragon Belt Dragon Boots Dragon Gloves Dragon Mantle Dragon Slayer Fortune Lantern Cuirass Fortune Lantern Helm Fortune Lantern Sword Gloom Hammer Gold Cat Costume (Pattern) Grand Kingslayer Green Boots Green Gloves Green Plate Grimjaw Griswaldo Ink Blood Bow Ink Sword Jarngreipr Lantern Cuirass Lantern Dagger Lantern Gauntlets Lantern Glaive Lantern Greaves Lantern Helm Lantern Mail Lantern Sword Masamune Neko Twilight Armor Oxidized Beacon Shield Oxidized Lantern Dagger Oxidized Lantern Glaive Oxidized Lantern Helm Oxidized Ring Whip Perfect Slayer Phoenix Faulds Phoenix Gauntlet Phoenix Greaves Phoenix Plackart Plasma Cutter Polishing Lantern Prism Mace Rainbow Katana Reaperjaw Red Power Core Regal Plume (Pattern) Replica Flower Sword Ring Whip Scrap Shield Usurper

Iron is a strange resource card found in the Kingdom Death: Monster Core Game.
Lantern Oven

### Used by

 Hands of Heat Armorsmith's Tongs Monster Tooth Necklace Ornate Rapier Rainbow Katana Scrap Bone Spear Scrap Dagger Scrap Sword Telcric Eye Tac (Pattern) Zanbato

Lantern Oven is an innovation card found within the Kingdom Death: *Monster* Core Game.

## Card Text

```
 **Heat**

```

By agitating lanterns, a source of Heat
becomes available to the settlement.

**Departing Survivors** gain +1 survival.

Add **lantern oven** consequences to the
innovation deck.
Hovel

### Used by

 Chance Encounter Gorm Climate Intimacy (Dragon King Expansion) Intimacy (Story Event) Intimacy (Sunstalker Expansion)

Hovel is an innovation card found within the Kingdom Death: *Monster* Core Game.

## Card Text

**Survival Limit: +1**

The settlement accepts this nightmarish
landscape as their home.

**Departing survivors** gain +1 survival.

Add **hovel consequences** to the
innovation deck.
Horizon of Bones

File:Horizon of Bones.png
Horizon of Bones is a Gorm hunt event card found in the Gorm Expansion.

## Card Text

The darkness ahead is filled with steady flashes of green light. Enormous piles of jagged bones forebodingly line the horizon in an unbroken line. Inhuman, mournful laughter echoes through the air.

If any survivor has 5+ Hunt XP and 3+ courage, you press forward, fearfully sneaking through the bone wall. All survivors gain +1 courage.

Roll a random hunt event if no survivor has 5+ Hunt XP and 3+ courage.
Infant Adrift

Infant Adrift is a story event bookmark that alters the  Intimacy story event in the Kingdom Death: Monster Core Game rulebook. This bookmark allows players to circumvent a low roll on the intimacy table, while gaining a survivor to represent the Ringtail Vixen.

## Story Event Bookmark Text

Place this bookmark on the Intimacy story event in your rulebook. It has an alternative outcome to a 1 roll result. Keep this bookmark on the page until this result is rolled, then perform Infant Adrift instead.

The nominated survivors march into the darkness, prepared to face death. Instead, they are drawn to the reedy cries of a newborn floating in a basket on a river of blood. Taking this as an omen of hope, the parents return to the settlement.

Gain +1 population. This uncanny newborn survivor is female, gains +1 permanent accuracy, Monster Claw Style fighting art, and Hoarder and Quixotic disorders. She does not gain any benefits from being born in the settlement.

Remove this bookmark from your game. Future campaigns may roll 1d10. On a 6+ start with this in your rulebook.
Hardened Torso

File:Hardened Torso.png
A Manhunter Hit Location.

## Wound

If the attacker is adjacent, they may spend
 survival.

If they don't, they suffer a
severe  injury with a +2 to the result.

## Critical Wound

The Manhunter coughs up blood!

The attacker gains +1 strength token.

They may spend 4 survival to treasure this moment forever and gain +1 permanent strength instead.
Harvester Incantation

Harvester Incantation is a Tyrant AI card found in the Dragon King Expansion.

## Card Text

Mood

When this comes into play, perform Basic Action.

At the start of the monster turn, if 🟣 is 8+, the battleground rumbles and heaves as a gigantic worm bursts forth, swallowing the survivors whole!

All survivors on the showdown board die instantly.

Then, archive this card.
It Whispers Your Name

It Whispers Your Name is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The event revealer trips over a protruding nose in the ground. The lips of a stone face begin to move!

If the event revealer has no name, the lips stop moving and nothing else happens. Otherwise, the lips seductively whisper the survivor's name.

If the event revealer is insane, they are drawn in, savagely kissing the face. Repulsed and outraged, the other survivors suffer 1 brain event damage before pulling the crazed survivor from the ground and moving on.

If the event revealer is not insane, they gain +1 understanding, feeling on the cusp of learning something.

If any survivor has the Marrow Hunger impairment, the face secretly whispers their life's purpose. They gain +1 permanent strength. Add the Murder settlement event to the timeline next year.
Invisible Layup

Invisible Layup is a Dung Beetle Knight AI card found in the Dung Beetle Knight Expansion.

## Card Text

❎ Do not perform this card. Instead, perform Ground Pound, then Basic Action.

### **Pick** Target

* furthest stinky survivor
* closest threat, in field of view
* no target: **defensive spit salve**

Turn to face target and perform Baller.

The monster picks up the Resin Dung Ball. Remove it from the showdown board and full move the monster towards the target.

The monster rockets the ball into the deep darkness above. Place the ball on the target. Any survivors the ball is placed on collide with it and suffer 5 damage to  hit locations.
Halloween Special Pinup Twilight Knight/NSFW

## Halloween Special Pinup Twilight Knight

* Content
* Art

 File:TKP-Halloween-art 1024x1024.png

Halloween Special Pinup Twilight Knight/NSFW is a Halloween-themed pinup white box expansion for the Kingdom Death: Monster Core Game. This white box features content that can be integrated with the core game.

## Store Description

Exclusive to All Hallows Eve, this special edition of the Pinup Twilight Knight is dressed for the holiday. It includes a unique decorative base insert and a new appearance that's anything but frightful.

## Contents

* 1x Hard plastic Halloween Twilight Knight
* 1x Hard plastic 30mm round base
* 1x Hard plastic scenic base
* 1x Jack O' Lantern gear card
* Large matte print of the original concept artwork on heavy card stock
* Character art card

## Previous Release

The Halloween Pinup Twilight Knight has been previously released as a resin kit. With the release of the plastic version, it is no longer available. The Resin Halloween Twilight Knight had the same contents as the current version, except the miniature, base and insert will all cast in resin.

## Notes

While the store description for this product lists the Jack O' Lantern as a promo gear card, it does have a regular black gear backing as well as a crafting recipe that allows it to be integrated into the game.

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Instinct

The action the monster undertakes if it cannot find a target to attack. Each monster has a unique instinct described on its showdown story event.

## List of Instincts

 Absorb Advance All is Ash Amnesia Catwalk Core Countdown Defensive Spit Salve Disdain Germinate Graze Growth Guard Illuminate Menace Shadow Vibrations Sniff The Penalty
Hard Beak

Hard Beak is a Phoenix hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Reflex

The monster's glare pierces the survivor's puny mind, causing explosions of pain.

Turn to face the attacker and roll 1d10. If the result is less than the attacker's Hunt XP, they suffer 1 brain damage for each age token they have.

###  Critical Wound

 Persistent Injury - Cracked Beak

Ignore the effects of Destroy Armor.
Hairworm Emergence

Hairworm Emergence is a Slenderman AI card found in the Slenderman Expansion.

## Card Text

Mood

When this comes into play, draw .

When an insane survivor spends , if they would move, they instead move a number of spaces equal to their insanity in a straight line.

When any survivor is **Free at Last** on the Dark Place story event, discard this card.
Impermanism

**Impermanism** is a **Tier 1** **Philosophy** in the Gambler's Chest Expansion.

## Nothing Lasts Forever

**Unrestrained:** It was always going to break. All your weapons, except Fist and Tooth, have **Frail** while they are in your gear grid.

If you wound a Super-Dense hit location with Fist and Tooth, suffer the **broken arm** severe injury at the end of the attack.

## Rank 1 - Everything Ends

Gain +1 lumi and roll 1d10.

 9-10

### CC 12 - Introspection

You gather the remains of any broken or spent object. Gain a random basic resource.

## Rank 2 - Nothing Ends

Gain +1 lumi and roll 1d10.

 9-10

## Rank 3 - Everything is Something

Gain +1 lumi and roll 1d10.

 9-10

### CC 15 - Introspection

You feel the moment passing and attempt to salvage something broken. Gain a random basic resource.
Haunted

## Triggered by

 Lanternism Taken

Haunted is a settlement event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

The survivor with the lowest hunt XP (choose in case of a tie) is convinced a powerful presence is nearby. Roll 1d10.

 1 - 3
 4 - 7
 8 - 10
 No | The survivor paints their blood in patterns all over the settlement. They permanently gain +2 strength, +1 accuracy and the following ability.

Possessed: Cannot use weapon specialization, weapon mastery, or fighting arts.
King's Curse

King's Curse is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

The survivor that dealt the killing blow feels their heart sink.

Tragedy befalls the survivor that kills the King's Man. Their body starts to sweat profusely and their flesh bubbles with extreme heat. The survivor must roll a hit location dice on the King's Curse table. A survivor cannot gain more than one piece of regal gear per lantern year.

Every piece of the Regal Armor set is cursed.

**Cursed**: This may not be removed from your gear grid for any reason. When you die, archive this card.

When a survivor completes the Regal Armor set (has all 5 pieces), they lose their humanity and become a King's Man. Filled with a sense of urgent purpose, the survivor marches off into the darkness.

The survivor can no longer be controlled by a player. Discard their record sheet. They are dead.

### King's Curse

Roll hit location die. Re-roll until you roll a location that is not wearing regal armor1.

The other returning survivors suffer 3 brain event damage.
You body seems to move on its own. Gain the King's Step secret fighting art.

## Ways to Trigger

 Regal Faulds Regal Faulds (Gambler's Chest) Regal Gauntlet (Gambler's Chest) Regal Gauntlet (Rare Gear) Regal Greaves (Gambler's Chest) Regal Greaves (Rare Gear) Regal Helm (Gambler's Chest) Regal Helm (Rare Gear) Regal Plackart Regal Plackart (Gambler's Chest) Showdown: King's Man

## Notes

* This story event erroneously refers to the Regal Greaves, and the Regal Gauntlet as Regal Boots and Regal Gauntlets respectively.
* 1: If a piece of regal armor would replace a piece of armor in your gear grid, the armor is sent to the settlement storage rather than archived.
Hamstrung

### Cured by

 Strange Caravan Acanthus Doctor Bleeding Heart Crimson Vial Dead Weed Faces in the Sky Final March Life Pattern Pool of Secrets Puppet's Embalming Regeneration Suit Silk Surgery A Warm Virus Surgeon

An impairment. A painful rip. The leg is unusable. You can no longer use any fighting arts or abilities. This injury is permanent. and can be recorded once.
Hooked Claw Knife

Hooked Claw Knife is a gear card found in the Vignette of Death: White Gigalion expansion.

## Card Text

 Affinity Bonus: When your wound causes a reaction where the monster moves, you tear a chunk of flesh out! It suffers a wound.

## Crafting Requirements

Hooked Claw Knife may be crafted once the Giga-Catarium settlement location has been built.

### Cost

* 1x Hooked Claw
* 1x Elder Cat Teeth
* 2x Organ
King's Palm

King's Palm is an advanced Hand AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

### Pick Target

* random survivor
* no target: The Penalty

The monster clasps his hands together with a thunderous boom. All non-deaf adjacent survivors suffer 5 damage to the head location.

Perform Ghost Step. Target is Doomed. Attack target.

If the target is dead, draw .
Lantern

A gear keyword. A lantern illuminates the darkness.

## List of Lanterns

 Black Friday Lantern Blood Compass Lantern Blue Lantern Dying Lantern Final Lantern Gambler's Lantern Jack O' Lantern Lantern Halberd Petal Lantern Polishing Lantern Prismatic Lantern Pulse Lantern Refined Lantern Axe Reverberating Lantern Royal Lantern Scout's Lantern Scrap Lantern Singing Heart Smog Lantern Sunspot Lantern Survivors' Lantern True Lantern Halberd Vibrant Lantern
Head-Splitting Pain

File:Head-Splitting Pain.png
Head-Splitting Pain is a Gorm hunt event card found in the Gorm Expansion.

## Card Text

An approaching flash of light causes terrible convulsions. Move the Gorm 1 space closer to the survivors on the hunt board. If it moves into the survivors' space, they are ambushed. Otherwise, each survivor rolls on the table. Add their number of disorders to their result.

1d10 - Each survivor, one at a time

 13+ | A bolt of pain is followed by a sudden realization. Gain the Lure Epilepsy fighting art.
Ink Heart

File:Ink Heart.png
Ink Heart is a Sunstalker hit location card found in the Sunstalker Expansion.

## Card Text

###  Reflex

Attacker is sprayed with projectile ink and suffers +2 damage and knockback 12. If the space they were in is now unoccupied, place a Shade in it.

###  Critical Wound

The attacker is drenched in ink. Gain 1 Shadow Ink Gland Sunstalker resource.

 **Persistent Injury - Inked**

Until this showdown ends, the survivor that caused this wound is always in darkness.
Harvester

Harvester is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

This event cannot be rerolled or avoided in any way.

The ground quakes and cracks beneath the survivors. A colossal worm bursts from below, its skin a mosaic of screaming faces. The mere sight of it is maddening .

All survivors gain 1 random disorder and must spend 1 survival or be devoured whole. If any survivor has noisy gear, the Harvester is drawn to the sound and they are instantly devoured. Nothing can save them.

The creature is so horrifying that the survivors' brains erase the experience from their memories. Do not gain the benefits of your death principle.
Intestinal Prolapse

### Cured by

 Bloodletting The Throne Acanthus Doctor Bleeding Heart Crimson Vial Dead Weed Faces in the Sky Final March Life Pattern Pool of Secrets Puppet's Embalming Regeneration Suit Silk Surgery A Warm Virus Surgeon

An impairment. Your gut is gravely injured. You can no longer equip any gear on your waist, as it is too painful to wear. This injury is permanent, and can be recorded once.
Halloween White Speaker

* Content
* Art

The Halloween Twilight Knight is a special Halloween-themed white box expansion for the Kingdom Death: Monster Core Game. It features content that integrates with the game.

## Store Description

Exclusive to All Hallow's Eve, this special edition of the White Speaker is dressed for the holiday. It includes a festive base insert, and a diabolical new costume.

**Resin Holiday Release Description**

Now available in hard plastic, this special edition of the White Speaker is dressed for the holiday. It includes a festive base insert, diabolical new costume, and a brand new pattern and gear card.

**White Box Hard Plastic Holiday Release Description**

## Contents

* 1x Hard plastic Halloween White Speaker miniature
* 1x Hard plastic 30mm round base with unique insert
* 1x Black Ghost Dagger pattern card
* 1x Black Ghost Dagger pattern gear card
* Large matte print of the original concept artwork on heavy card stock

## Previous Release

Previously, the Halloween White Speaker was released as a resin miniature during the Halloween weekend. Unlike the hard plastic kit, this release did not contain any game play cards.

### Contents

* 1x Resin Halloween White Speaker minaiture
* 1x Hard plastic 30mm round base
* 1x Resin unique 30mm round base insert
* Large matte print of the original concept artwork on heavy card stock
* Character art card

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Jack O' Lantern

Jack O' Lantern is a gear card found in the Halloween Pinup Twilight Knight white box expansion.

## Card Text

Irreplaceable

During the showdown, if you are insane when a survivor dies, gain +10 survival.

## Crafting Requirements

The Jack O' Lantern does not require a specific settlement location to craft, and may instead be crafted at any time during the settlement phase by meeting the requirements found in the gear recipe section on the reverse face of the card.

### Gear Recipe

* 1x Skull
* 1x Scrap
* 1x Organ
Gun Action

Gun Action is a special Manhunter AI card found in the Manhunter Expansion.

## Card Text

Target is doomed.

Turn to face target. If target is not in field of view,
perform Impatience.

Ranged Attack target.

The blast leaves a painful ringing in the ears.
All non-deaf survivors within 4 spaces of the
Manhunter suffer  brain damage.
Hard Breastplate

Hard Breastplate is a gear card found in the Beyond the Wall white box expansion.

## Card Text

Outfit

Affinity Bonus: Ignore the first severe injury you suffer each showdown.

## Crafting Requirements

The Hard Breastplate does not require a specific settlement location to craft, and may instead be crafted at any time during the settlement phase by meeting the requirements found in the gear recipe section on the reverse face of the card.

### Gear Recipe

* 1x Leather
* 2x Bone
Indecision

Indecision is a disorder card found within the Kingdom Death: *Monster* Core Game.

## Card Text

*Past decisions haunt you ceaselessly. You are crippled by indecision, and even the most trivial choices grip you with terror.*

If you are the event revealer of hunt events that call on you to make a roll, roll twice and use the lower result.
Holy Mage

Holy Mage is a Generic Hero Class resin miniature.

## Store Description

The church parlors of the order are found almost everywhere but its Holy Mages are an enigma. For exorbitant fees of gold and jewels, the Holy Mage will transform adventurers inside and out. Masters of alteration, metamorphosis, and transmogrification, the Holy Mage can transform muscle and mind alike. Their knowledge is a closely guarded secret and to protect it, Holy Mages change their own appearance daily leaving their number and identity a mystery.

## Contents

* 1x Holy Mage resin figure
* 1x Hard plastic 30mm round base and insert
* Large matte print of the original concept artwork on heavy card stock
* Character art card
* Signed and numbered authenticity note (if First Run)

* HM1.png
* HM2.png
* HM3.png
* HM4.png
* HM5.png
* HM6.png
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Hypersight Visor (Gear)

Hypersight Visor is a pattern gear card found in the Gambler's Chest Expansion.

## Card Text

During the hunt and showdown, play with the top cards of all resource decks revealed. Once per lantern year you may shuffle them all.

## Crafting Requirements

In order to obtain the Hypersight Visor, survivors must complete the requirements found on the Hypersight Visor pattern card.
Heart Flute

Heart Flute is an innovation card found within the Kingdom Death: *Monster* Core Game.

## Card Text

When a survivor uses the Synchronized Strike fighting art, their attack assist may spend 1 survival to change any monster  to a  **FAILURE** before any wound attempts are made. Limit, once per attack.

 6+ | You play a trill note. Select any Nemesis monster. Add a Special Showdown with them (at the highest level you have not yet faced) to the timeline this year. You cannot endeavor here again this phase.
Lantern Armor

## Lantern Armor

```
 Lantern Helm Lantern Gauntlets Lantern Cuirass Lantern Mail Lantern Greaves
```

Lantern Armor is an Armor Set from the Kingdom Death: *Monster* Core Game.

## Card Text

You feel invincible. On Arrival, gain
survival up to the survival limit.

The extra weight is great leverage.
All clubs in your gear grid gain Sharp.

## Total Cost

* 7x Bone
* 5x Organ
* 7x Iron
* 16x Leather
In Heat

In Heat is a legendary Screaming Antelope AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

When this comes into play, monster gains +1 damage token and draw .

When the monster performs graze, its large under-mouth babbles excitedly. All non-deaf survivors suffer 1 brain damage per monster level.

When the monster performs graze, all non-deaf insane survivors begin to cry and are knocked down.
Hands of the Sun

An innovation card found within the Sunstalker Expansion.

## Card Text

The settlement embraces their protective feelings. All survivors gain the Overcharge survival action.

Overcharge: If you have any +1 strength tokens, you may spend 1 survival and remove them all to give your next attack this round gain
Devastating 1. Limit, once per round.

Add **hands of the sun consequences** to the innovation deck.
King Tablet

King Tablet is a gear card found in the Gambler's Chest Expansion.

## Card Text

The King creates energy from sound. Perhaps silence is a shield. All survivors can use the **Silent Rebellion** survival action.

**Silent Rebellion**: Before performing an action against the King, spend 1 survival to hold your breath and focus on the void. You are **hushed** during that action.
Infinite Lives

Infinite Lives is a strain fighting art card found within the Echoes of Death white box expansion.

## Card Text

You cannot create new memories.

You cannot gain new fighting arts or disorders. When you would gain one, instead gain a new lifetime! Give yourself a new name and a once per lifetime reroll.

(Gain +1 survival for naming. Gain the reroll regardless of principle. Only 1 once per lifetime roll at a time.)
Kingslayer

Kingslayer is a gear card found in the Gambler's Chest Expansion.

## Card Text

**Sharp, Refined**

If you attack from the monster's facing, cancel  on the first selected Monster Hit Location Card.

## Crafting Requirements

The Kingslayer may be crafted once the Kingsmith settlement location has been built.

### Cost

* 1x Deathmetal
* 1x Ancient Blade
* 1x Leather
Heavy

A gear keyword. This gear has substantial weight.

## List of Heavy Gear

 Adjudicator Ancient Lion Claws Ancient Root Armor Spikes Assassinator Beacon Shield Black Sword Bloodglass Longsword Bone Club Calcified Greaves Calcified Shoulder Pads Calcified Zanbato Century Greaves Century Shoulder Pads Crimson Crocodile Tablet Curse Hammer Death Defier Deathking Boots Deathking Gauntlets Deathking Greaves Deathking Helm Deathking Platemail Dome Buster Dormant Twilight Cloak Dragon Slayer Excalibur First Aid Kit Flower Knight Helm Giant Stone Face (Gear) Gloom Bracelets Golden Plate Gorment Boots Gorment Mask Gorment Sleeves Gorment Suit Grand Kingslayer Greater Gaxe Grim Muffler (Gear) Hazmat Shield Heartseeker Hunter's Heart King Spear King Tablet Kingslayer Lantern Brassiere Lantern Cuirass Lantern Gauntlets Lantern Greaves Lantern Helm Lantern Mail Lion God Statue Lion Skin Cloak Lovelorn Rock (Gear) Mechanical Heart Newborn Oxidized Beacon Shield Perfect Slayer Phoenix Tablet Regicider Royal Shield Satchel Scavenger Kit Scrap Rebar Screaming Antelope Tablet Seditioner Skleaver Smog Singers Tablet Soldier Lantern Cuirass Steadfast Potion Steel Shield Stone Arm Stone Column (gear) Stone Face Cloak Tithe Box Usurper White Dragon Gauntlets White Lion Boots White Lion Coat White Lion Gauntlet White Lion Helm White Lion Skirt White Lion Tablet

## Uses for Heavy Gear

 Backstabbing Stone Cave-In Dry Lands Gate Heat Wave Obsidian Tower Regal Knees River Solar Winds