Timeline Synopsis

##### 2025

In 2025, within the milkyway system on the planet Earth, a final world war is sieged. The Interplanetary Association on Mars have created arks to preserve human life, as well as organisms from Earth, to give humanity a second chance at life in a far-off galaxy. Mars can only sustain human life for so long due to its peculiar conditions. All humanity can do is pray and hope that the next generation will be different. Within the next few months, Earth is reduced to nuclear wasteland. The Ark ship bay on Mars sends a few thousands colonists on three ark ships into the expanse of space in hypersleep. All three arks go in different directions, hoping to land in different galaxies, after not long contact is disjointed between the different arks and they spend a few hundred years in hypersleep. No-one knows how long this period was however the few hundred years is the understood estimate.

#### Earth 2

In BNX 1700, humanity leaped to its first colony. For many years this place served as the core of the new human galaxy. However, a disaster occurred. Those who do know don't say, but, very few people actually know what happened as it was a very long time ago. Humanity managed to leave Earth 2 to establish other colonies.

#### The Expedition

There are two main factions (The Wolfenstein Alliance and The Federation). They’ve had an established friendship for a few hundred years but they haven’t been specified allies until the Nexus. They come together to explore the Nexus together. With their combined forces they establish the “Expedition Period” and manufacture Knights to withstand the harsh conditions of the Nexus. The Knights are to accompany regular soldiers and take the brunt force of the expedition. Knights are virtually indestructible mobile bastions that are fit to endure any speculated scenario until they’re reduced to scrap. Additionally, in the Nexus, the slow-moving constantly evolving interplanetary parasites known as the Klang are discovered.

The Expedition Period is relatively fruitless losing a large majority of humanity’s resources, both factions ultimately are forced to withdraw their forces from the Nexus. After the factions withdraw from the Nexus there is a minor conflict surrounding the ownership of the Knight blueprints. The Knights are of high controversy due to the immoral implications of their construction. The Wolfenstein end up reserving the rights to create the Knights and the alliance between the two factions is dissolved. The in-service Knights are placed into stasis and transported home to their colonies within the Wolfenstein.

For the next 60 years there is tension between the Wolfenstein Alliance and the Federation, they occasionally have minor skirmishes and battles however the war stays cold.

After the Nexus War, a new universal calendar is established using the Expeditionary Period as a way to gauge humanity’s lifecycle in space. The year of the expeditionary period is known as “ANX 0” and every year onwards from this point will become ANX 0+1. Time before the expeditionary period will be known as BNX 0 and every year before that will become BNX 0-1. ANX stands for “After Nexus” and BNX stands for “Before Nexus”.

#### ANX 38

In ANX 38, the Federation conducted The Siege of Earth-3. The siege was one of the greatest acts of brutality in all of the Federation's history. It was a conniving scheme and a merciless slaughter orchestrated by the Federation. It is to this day one of the most catastrophic plunders in recent history since the nuclear devastation of Earth 1. Earth 3's giant megastructure's hull was breached and hundreds of thousands unaware to combat were suffocated and ripped into the vacuum of space. It was an effortless slaughter with little resistance. The Federation salvaged any young boys who were adept enough to have survived.

#### ANX 60

ANX 60 is the year of the start of the campaign known as the “Sci-Fi Mercs”, a campaign that would change the galaxy forever. The Sci-Fi Mercs would become the turning point for humanity’s struggle against the hands of the Wolfenstein Alliance. To briefly synopsize, the Sci-Fi Mercs follows a group of mercenaries who work for the mercenary guild known as The Hollow. They perform tasks for third-parties in exchange for credits but little did they know what galaxy sized issues they would be getting wrapped up in. The Mercs are most well-known for their assassination on Autoknall where they successfully assassinated the centuries old Wolfenstein Fuhrer and the President of the Federation. After this, the Wolfenstein absorbs the Federation. At the end of the Sci-Fi Mercs campaign coming to the last quarter of ANX 60 the Mercs get in an altercation with the Wolfenstein head scientist Dr. Haydon and end up killing him. Additionally to their assassination of the Fuhrer, and later Dr. Haydon, they are also known for their association with the Resistance Uprising. That is where the Mercs stand today. Seban and Shane, two of the titular mercenaries, are enemies of the Wolfenstein Alliance for their affiliation with the Resistance and crimes against the Alliance. However, not much is known about the whereabouts of the others.

In the last quarter of ANX 60, the Wolfenstein raid The Hollow and leave no survivors. They are unable to find any trace of the Mercenaries. Any mercenaries that can, flee, and lay low for some time later joining the Resistance. The majority of other minor factions join under one banner as the Resistance and decide to take their stand against the Wolfenstein.

#### ANX 61-70

The Wolfenstein’s power wanes as they are subjected to discordance in the absence of a competent fuhrer. The Resistance make small but substantial wins against the Wolfenstein encouraging more people to stand up and fight. Seban, the psychic of the Mercs, performs as a symbol of Resistance inspiring and performing bigger and bigger hits against the waning Wolfenstein. The Wolfenstein become sporadic in their desperate attempts to manage the Klang front whilst maintaining losses from the rising rebellion. If not for the Klang frontlines, the Wolfenstein would likely be able to wipe the Resistance. Additionally, a new mercenary guild springs up known as The Valkyrie. Not much more happens within this period. \*

#### ANX 70

The next few years consist of the Resistance having very little wins against the now completely brutal Wolfenstein. The Wolfenstein get a new brutal leader, Van Outo, who introduces a militarisation doctrine. He swears to put an end to the Resistance, calling on all of the Wolfenstein’s reserves and those that can still serve from retirement. He is known for his passion and wicked cruelty, he is not afraid to take cut-throat action.

(To be updated with the events of the Sci-Fi Dogs Campaign. View Timeline for Individual Episode Timeline)