Ataman

**Ataman** is an enemy unit encountered in the Mines (floor 1).

* Standard
* Elite

* Cake Walk
* More Pain!
* Good Always Wins

###  Feature

All allies gain +1 Attack until the battle ends each time the Ataman receives damage.

- The effect doesn't dispel.

###  Feature

All allies gain +1 Attack until the battle ends each time the Ataman receives damage.

- The effect doesn't dispel.

###  Feature

All allies gain +1 Attack until the battle ends each time the Ataman receives damage.

- The effect doesn't dispel.

## Attributes

* Cake Walk
* More Pain!
* Good Always Wins

###  Feature

All allies gain +1 Attack until the battle ends each time the Ataman receives damage.

- The effect doesn't dispel.

###  Feature

All allies gain +1 Attack until the battle ends each time the Ataman receives damage.

- The effect doesn't dispel.

###  Feature

All allies gain +1 Attack until the battle ends each time the Ataman receives damage.

- The effect doesn't dispel.

## Counter

***Roles******: Physical, magical damage dealer  - Sleep support - Self-Buff - Self-healer***  ***- Wrath  stealer***

***Most effective in positions:*** Any positions

Whenever an **Ataman** is present on the enemy side, the player will have to carefully choose between targeting her or her allies. If **Ataman** is the primary focus, kill her with as few hits as possible to avoid leaving too many Buff on other enemies (Head Hunter , for example, deals huge damage per hit with ***Seething Wrath*** and ***Bounty***). Counter attacks (from Fallen Dhampir , Skeleton ) do not trigger her feature , and thus work great against her. **Ataman**'s feature  can be abused for Skeleton's ***Smite*** ability by dealing damage to her many times and let Skeleton  use ***Smite*** to land attacks on other enemies to decimate them. If Ataman can't be killed fast enough, consider killing the other targets before moving on to her. Calculate the attacks and make sure to kill them fast before **Ataman** has the chance to kill them herself on her turn, which will heal her, give her a significant damage Buff and more Block , Ward . Ghoul  is a good choice for quick kills, for her high Initiative  allowing her to act before the **Ataman** and her ***Lunch Break*** ability that instantly kill targets at 30% Vigor . If **Ataman** manages to score an ally kill, try to exhaust her Ward  and remove her Buff before she causes too much damage on minions. **Ataman** deals fairly high damage and with Buff gained from killing allies, she would hit very hard.

**Ataman**'s Sleep ability priritizes minions with no Ward . Ward -less minions (Dark Knight , Head Hunter , Black Widow , etc) will likely be disabled at the start of a battle. However, the Sleep effect is easily removed if a minion is attacked.

## Dialogue

* **Receiving a critical hit:** *"The boss needs some help here!"*
* **Going insane:** *"Truth is... I've always hated you all. Ahaha!!"*

## Trivia

* In Russia and Ukraine, Ataman is an old term (or title) used to address military commanders of the Cossack armies. Since the term's usage is for those in leader postions, its meaning in Iratus can be informally understood as "boss".

## References

1. ↑ https://en.wikipedia.org/wiki/Ataman