recursal/Fanatic-Fandom huggingface dataset:
Elevator Entrance

* First Floor
* Second Floor

The Elevator Entrance is a location in Jolly. They are made up of two cameras, Cam 5 and 6.

## Appearance

Both Elevator Entrances have a similar appearance. Both have checkered black and white floors, white walls with a blue stripe, an entrance/exit to the elevator (along with a button to open it), two tables with a white tablecloth and 7-8 chairs around each table. The only major difference is the angle and lighting, but the lighting could just be due to the age of the cameras.

## Gameplay

Tweetie and Jolly the Bee will be seen on this camera when entering the elevator or exiting the elevator.

## Trivia

* This is the only same location in the game to be split up from two cameras.
* This was relatively useless however, as you can monitor the same amount of progress on whichever camera you choose.

## Gallery

Elevator teaser.The loading screen featuring the Elevator Entrance with Tweetie besides it.A preview image of Tweetie by the entrance. (Floor 2)Tweetie in Elevator Entrance (Floor 2)Ditto, but about to enters the elevatorJolly in Elevator Entrance (Floor 2)Ditto, but about to enters the elevatorTweetie in Elevator Entrance (Floor 1)Jolly in Elevator Entrance (Floor 1)
JOLLY Wiki

**Welcome to the official JOLLY Wiki!** For those that don't know, *JOLLY* is a fan-made series based off the popular *Five Nights at Freddy's* series by Scott Cawthon. There are some spoilers related to the games here, however, so please proceed with caution!
**Got Discord? Join our discord here!**

Want to discuss, ask something, or roleplay? For any questions, discussions or anything else check out our **community**!

 Blogs

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John write
12 days ago

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hi

Hello Jolly Wiki you look like you could use some help how may I be of assistance?

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Skyd3rp
4 September 2021

 1

JOLLY Progress Tracker

* JOLLY - Haven't Started Yet
* JOLLY 2 - Haven't Started Yet
* JOLLY 3: Chapter 1 - Haven't Started Yet
* JOLLY 3: Chapter 2 - Haven't Started Yet
* JOLLY 4 - Waiting for Release

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AshrithSMG4FAN
1 October 2023

 1

I'm sorry

I sorry for editing

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©Copyright IvanG 2016-2018 (And Continuing)
Tal Goodtime

*This article showcases content for an upcoming project. What's written here may or may not be final.*

**Tal Goodtime** • History • Gallery

## In Game Information

### Alias

Metalionette Goodtime
Metalionette
Tal the Puppet
Tal

### Starting Night

Unknown

**Tal Goodtime** will be an upcoming antagonist in Jolly 4.

## Appearance

Tal Goodtime is a tall, lanky puppet-like animatronic with slender arms, long skinny fingers, and lanky legs, along with a torso with a yellow shirt with white buttons, black tux, and a large yellow bowtie. His face is split down the middle and has a wide open, smiling mouth with yellow lips, olive cheeks, yellow around his eyes, thick black eyebrows, and olive irises on his eyes.

## Trivia

* Tal Goodtime is confirmed to be male by Weshek.
* He is confirmed to be 8 feet tall.
* He is the Goodtime counterpart of Metalionette.
	+ Metalionette and Tal Goodtime are both puppet-based animatronics and are the fifth character in line in their respective games.
	+ Another way to point this out is by looking at Antonette's original name, Metalionette, in which "Tal" is contained in the name.
* The reason why Tal Goodtime exists in-universe is because Jolly Entertainment had creative rights over the Metalionette, so they made a character out of it.
	+ According to Weshek, his name was shortened to Tal because children would find it difficult to say "Metalionette".
* His appearance is pretty similar to Marionette from the Five Nights at Freddy's games.
* Tal is the only animatronic so far that has no previous versions if you don't count Metalionette.
* Tal Goodtime actually has long legs, but cannot be seen well due to the lower legs kneeling.
* In SirFiftyFive's *The Interview with Weshek - The Writer & Co-Director for JOLLY 4* video, Weshek states that Tal is unstoppable; he would try every way to attack the player even if it means destroying stuff or damaging himself.
	+ He also states that he's hard to predict.
Fantasy George/History

Fantasy George • **History** • Gallery

This is a history sub-page related to Fantasy George the Tiger.

## Jolly

Fantasy George starts moving on Night 1, and is one of the most active animatronics throughout the night. He begins in Party Room 2, then crawls through the Air Vent 2, and lastly to Air Vents 3 and 4 respectively.
After crawling through the vents, he'll then appear at the office window, and the player must close the door to prevent him from getting in, But if you continue to ignore him, or dont close door on time, He will kill you instantly, ending the night.

## Jollibee's: Phase 2

Fantasy George does not physically appear in the game, but his blueprints appear at the end of one of the three endings. It is revealed he was used for a ‘Soul Captivation Project’ but was ultimately destroyed after Phase 1 of the project ended.
NORTH WEST WING

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

*You are viewing content that has been cancelled or removed from the JOLLY saga. Keep this in mind while reading the article below.*

## Appearance

The room appears to be yet another hall in the warehouse. It has shelves with boxes, and there is two halls that lead to different parts of the building.

## Gameplay

Any animatronic can pass through this area

## Trivia

This seems to be the starting point for the animatronics

## Gallery

Jollibee in the NW wingYum in the NW wingHetty in the NW wingTwirlie in the NW wingPopo in the NW wing
Fazbear Entertainment

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

> *This article is about Fazbear Entertainment from the JOLLY saga. To learn more about the one from the original Five Nights at Freddy's franchise, click on* this link.
>
>

Fazbear Entertainment, sometimes abbreviated as Fazbear Ent., is the main company that owns the Fazbear brand and an antagonistic company of the JOLLY series.

## Mascots

* Freddy Fazbear
* Bonnie
* Chica
* Foxy

## Known employees

* William Afton
* Cassette Guy
* Eric Smith (Formerly)
Rusty Chica

**Rusty Chica** • History • Gallery

**Rusty Chica** is one of the four main antagonists in Jolly 3: Chapter 2 who only appears in the post-night minigames, House. As the name suggests, she is a worn down, rusty version of Chica who was kept in the storage cellar under the house and will try to attack the protagonist and slow their progress onto encrypting data, alongside the three other Rusty animatronics.

## Appearance

Just like the other rusty animatronics, Rusty Chica has a very striking resemblance to the nightmare animatronics from *Five Nights at Freddy's 4*, with the sharp teeth and rusty textures to support it, hence her name. She has rips and tears all over his body, and is missing some of her suit, such as her hands, and feet, revealing the endoskeleton.

There's a big gap between the torso and pelvis, and the latter appears to be slightly bigger than the torso. She has two sets of sharp teeth in her jaw, and unlike the nightmare animatronics, the endoskeleton jaw does not have any sharp teeth. She has the same pupils to those of the withered and shadow animatronics from Jolly 3: Chapter 2. Her head appears to be spherical, while her jaw is cylindrical, and is bigger than her upper head. Strangely, she has an inner-torso beneath her shredded bib that's colored gray.

## Behavior

Rusty Chica is only an active antagonist in the post-night decryption minigames inside the House, trying to catch the player from the left hallway alongside Rusty Bonnie. Starting from Night 1, the left door will randomly unlock, followed by a sound cue, and the player has to click on the door to check for any breathing Rusty Chica makes before it's too late. If they hear breathing, they need to flash Rusty Chica to get her away, then lock the door and go back onto encrypting data. If they don't, however, then they must not use the flashlight and simply lock the door to keep her away. Failing to follow these instructions will let Rusty Chica jumpscare the player, ending their night.

## Trivia

* Rusty Chica was originally considered as a hallucination. However, it was confirmed in the official Jolly lore document that she isn't, as she is likely the same entity as the regular Chica who was kept in a storage cellar under the House for decades, which led to her deteriorating.
EAST WING

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

*You are viewing content that has been cancelled or removed from the JOLLY saga. Keep this in mind while reading the article below.*

## Appearance

Like most of the locations in the game, its just a hallway with shelves of boxes lining the walls.

## Gallery

Jollibee in the East WingHetty in the East WingTwirlie in the East WingYum in the East WingPopo in the East Wing
Jollibee's Show Stage

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

## Appearance

Jollibee's Show Stage is where Jollibee resides and starts from. It is a medium-sized room with a white tiled floor, two tables with six chairs each, and Jollibee's stage, which consists of a brown floor, and purple curtains.

## Gameplay

In the night shift segments, Jollibee will start here. On Night 4, the player has to mop the floor here due to the janitor not showing up. In the post-shift segment, flick the mouse down to look down, and press W while looking down to mop. As the player works, Jollibee will move. Unlike the other animatronics, he moves silently, so check back at him regularly. When whilst looking at Jollibee's stage, press control (CTRL) to shine the flashlight, and use the mouse to control where you shine it. Jollibee will appear on the left or the right. When the player shines their light in Jollibee's eyes, he will move away. Once Jollibee has done his first attack, the stage will be empty, leaving the player no hint of Jollibee's whereabouts.

## Gallery

Jollibee in Jollibee's Show Stage (cam 06)
Rusty Freddy/History

Rusty Freddy • **History** • Gallery

This is a history sub-page related to Rusty Freddy.

## Jolly 3: Chapter 2

Rusty Freddy is only an active antagonist in the post-night decryption minigames inside the House, residing inside the bathroom. Starting from Night 1, the front door will randomly unlock, followed by a sound cue, and the player has to click on the door to check for any breathing Rusty Freddy makes before it's too late. If they hear breathing, they need to flash Rusty Freddy to get him away, then lock the door and go back onto encrypting data. If they don't, however, then they must not use the flashlight and simply lock the door to keep him away, but if you dont lock the on time, but if you dont flash the light, when he is breathing, he will kill you, ending their night
Rusty Freddy

**Rusty Freddy** • History • Gallery

**Rusty Freddy** is one of the four main antagonists in Jolly 3: Chapter 2 who only appears in the post-night minigames, House. As the name suggests, he is a worn down, rusty version of Freddy who was kept in the storage cellar under the house and will try to attack the protagonist and slow their progress onto encrypting data, alongside the three other Rusty animatronics.

## Appearance

Rusty Freddy has a very striking resemblance to the nightmare animatronics from *Five Nights at Freddy's 4*, with the sharp teeth and rusty textures to support it, hence his name. He has rips and tears all over his body, and is missing some of his suit, such as his hands, lower left arm, and feet, revealing the endoskeleton.

There's a big gap between the torso and pelvis, and the latter appears to be slightly bigger than the torso. He has two sets of sharp teeth in his jaw, and unlike the nightmare animatronics, the endoskeleton jaw does not have any sharp teeth. He has an angry expression, as seen with his eyes, and has the same pupils to those of the withered and shadow animatronics from Jolly 3: Chapter 2. He lacks eyebrows, but still sports his iconic top hat and bowtie. Due to the lighting, the bowtie could somehow turn from black to dark red.

## Trivia

* Rusty Freddy is the only animatronic in the game to have their icon blurred, as seen in his jaw.
* Rusty Freddy was originally considered as a hallucination. However, it was confirmed in the official Jolly lore document that he isn't, as he is likely the same entity as the regular Freddy who was kept in a storage cellar under the House for decades, which led to him deteriorating.
Air Vent 4

Air Vent 4 is a location in Jolly. It is the last and final air vent before your office, after Air Vent 3.

## Appearance

Air Vent 3 is an dark air vent with a X-patterned metal plating pattern. It leads from Air Vents 1 and 2. It also connects to Air Vent 4. Unlike the other air vents, Air Vent 4’s camera is around a corner.

## Gameplay

During gameplay, George and Maxie will crawl through this vent (one by one) to get to the Security Office. You can't stop them from going past this vent due to a lack of vent covers. Past this camera, Maxie and George will appear in the front window of the office, so there is no need to prematurely shut the door.

## Trivia

* Both animatronics have their mouths open and part of their faceplates open when in this vent.
Cashier

The Cashier, also known as Cam 2, is a location in Jolly.

## Appearance

The Cashier appears to have a similar wall and floor design as the rest of the building. It has three cash machines, a few TV monitors behind them, with one of them saying XZME 05, and a large screen on the back wall saying 'Welcome!', 'Today's special, The Jolly Burger' and the actual menu.

## Gameplay

Tweetie and Jolly the Bee will pass through this camera until they reach your office. You can see them in the far left side of the counter.

## Trivia

* This is one of the smallest locations in the game.
* The actual menu print is faded and hard to read, but most of the food items on the menu are just random words.
* However, one of the options is ‘Incredibly Expensive Food’.
* Another option on the menu would be ‘Overpriced rock’.
Classic Jolly/History

Classic Jolly • **History** • Gallery

This is a history sub-page related to Classic Jolly.

## Jolly 2

In Jolly 2, Classic Jolly serves as the title character and main antagonist. However, he is only active Night 4 onward, and in the Custom Night, thus making him the least active animatronic out of the five main animatronics (excluding Foxy).

His behavior is similar to the other animatronics in the game, although with a few differences. Classic Jolly starts in Cargo Area 1 along with George. Eventually he moves to 2nd Class Lounge, 2nd Class Hallway, 3rd Class Entrance 2, and then 3rd Class Hallway 2. After he moves off out of 2nd Class Lounge, the player will not be able to view it. Instead, a "signal out" message appears on the camera a few seconds before the player gets attacked by an animatronic from the location. Jolly's camera block will be removed if active. His eyes are also removed after he exits the location, replaced with black eyes with white pupils, which is most clearly visible during his jumpscare.

If the player does not shock him when he leaves 3rd Class Hallway, he will kill the player, and end their night.

## Jolly 3: Chapter 1

Classic Jolly returns in Jolly 3: Chapter 1 in the form of Withered Jolly.

A cutout of Classic Jolly does appear in the office, however.

## Jolly 3: Chapter 2

Classic Jolly, albeit cartoonish, appears on a monitor at the end of the main night shift on Night 5 in the main gameplay. In the minigames, Classic Jolly appears as an empty Springlock suit.
Metal Chica/History

Metal Chica • **History** • Gallery

This is a history sub page relating to Metal Chica.

## Jolly 3: Chapter 1

Metal Chica will occasionally appear on a random camera. If you see her, do not change the camera to a different screen; instead stare at her until she disappears, or drop the camera. If you change the camera before she vanishes, she will jumpscare you. This does not cause a game over. However, it will force your camera system down and will drain your gas, which is needed to defend against Withered Jolly, Withered Maxie, Withered George, and Withered Tweetie.
Assembly Control Room

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

## Assembly Control Room

### Inhabintants

Withered Jolly
Withered George

## Appearance

The Assembly control room is a location in Jolly 3: Chapter 1. It appears to have a 6 monitor computer with a few pipes in the corner and a door leading to the Assembly Line.

## Gameplay

Withered Jolly and Withered George both use this camera to get closer to the player.

## Trivia

* This is the only room in Jolly 3: Chapter 1 that we catch a glimpse of in the trailer for Jolly 3: Chapter 2 .

## Gallery

The Assembly Control Room But With Withered Jolly.The Assembly Control Room But With Withered George.Withered Jolly Along With Withered George.
## References

1. ↑ https://www.youtube.com/watch?v=IustKrBRXAA
Party Room 2

Party Room 2 is a location in Jolly. Maxie is the only animatronic to appear in this room, as it is her starting location.

## Appearance

It has a stage with Maxie on it as well as a few decorations on the stage and a checkerboard pattern for the floor. The decorations include a little house, some monkey bars, and the familiar ballon pattern on the back wall. Strangely, wires run down the walls.

## Gameplay

This is Maxie's starting location. She will move into Air Vent 2 from here.

## Trivia

* The little house decoration and the monkey bars behind Maxie were later reused in Popo's Playroom for Jollibee's, except there are now three houses, including the original, and the monkey bars are now multicolored.
	+ It's possible that at least the house prop from Party Room 2 was repurposed for Popo's Playroom.
* In the demo for Jolly, this room is noticeably empty, as it is missing Maxie and the decorations, as well as the cloud decoration being placed lower. This might be due to her not being considered yet.

## Gallery

Maxie in Party Room 2Party Room 2 in the demo of Jolly.
Mikhail Schmidt

Mikhail Schmidt is the character the player plays has the original Jolly game. He's a security guard who was hired Jolly Entertainment to watch over Jolly's Fantasy World.

After working for seven nights, he gets fired by the company, which tells him they no longer need him.

## Background

Mikhail was employed by Jolly Entertainment to work as a security guard/night guard at their ever popular Jolly's Fantasy World, which employs animatronic mascottes. He works for his five nights and receives his paychecks, but he also returns for two extra nights, which earns him another paycheck and being fired on the seventh night since he is no longer needed by the company. After the seventh night, he receives a pink slip and newspaper.

## Role

Mikhail starts in his office receiving phone calls from another employee, who is known as the Phone Guy. He instructs Mikhail about any information of the Fantasy animatronics which will try to kill him during the night, including Metalionette. He statee that the company, or him, found a monitor that lets Mikhail see the cameras throughout the entire building and locate and track down the robots roaming the establishment, and that they could also control the elevator and vent seals. He also told Mikhail about the doors that keep the Fantasy animatronics away from his office, preventing them to attack him.

After finishing five nights, he gets a $300.00 paycheck. He returns for a sixth night, getting a $60.00 overtime paycheck.

He then returns a seventh night shift, successfully making it out alive. However, this time, instead of ga paycheck, he gets a pink slip, which means he is fired. He also receives a newspaper informing him that the Fantasy animatronics' were mysteriously disassembled and then found sall over the building. After being fired, he leaves Jolly's Fantasy World, never to return again.

## Trivia

* Mikhail Schmidt is an obvious reference to Mike Schmidt from the original *Five Nights at Freddy's.*
	+ Both are security guards who watch over the place for seven nights, and end up getting fired on their seventh one in the series/franchise's first games.

* Many people speculated that Mikhail was the one who dismantled and scattered the animatronics after his seventh shift. It was confirmed by Weshek that it wasn't him, and that the culprit was somebody who broke into Jolly's Fantasy World when Mikhail's shift ended.
	+ People also speculated that he was the person behind the food poisoning incident in Jollibee's timeline which took place on November 10th, 2017, but once again, it was confirmed he had nothing to do with it.
George Goodtime

*This article showcases content for an upcoming project. What's written here may or may not be final.*

**George Goodtime** • History • Gallery

## In Game Information

### Starting Night

Unknown

**George Goodtime** will be an upcoming antagonist in Jolly 4.

## Appearance

George Goodtime bears a resemblance to Classic George, but way more stylised, now properly resembling a tiger with stripes on his body. He wears greyish brown overalls and white cartoonish gloves.

His head is also vertically split in half, and he has brown cheeks, thick black eyebrows and stripes, a much brighter orange on his snout and around his eyes, triangular ears, and sharp fangs on his jaws.

## Trivia

* George Goodtime was revealed on September 15th of 2022 by IvanG.
* He is the first George to have stripes on him.
* He is one of two Goodtime animatronics to have the same color scheme as the Jolly 2 and 3 variations, along with Maxie Goodtime.
* George Goodtime can run on all fours like a tiger.
	+ Withered George shares a similar trait, but he is only seen doing this from the Jolly 3: Chapter 1 trailer.
* Georges Goodtime's jumpscare was revealed in the "20K followers post".
Cargo Area Elevator

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

## Cargo Area Elevator

### Alias

N/A

The Cargo Area Elevator is the second and last elevator in Jolly 3: Chapter 2.

## Appearance

This elevator is similar in appearance to the one the player rode at the beginning of the game, only without the monitor to the left of the doorway.

## Gameplay

This elevator sends you to the Cargo Hold, where Springtrap is located in. This causes the credits to roll.

## Trivia

* This elevator reappears in the trailer for Jolly 4.
Bonnie

> *This article is about Bonnie from the JOLLY saga. To learn more about the one from the original Five Nights at Freddy's franchise, click on this* link.
>
>

**Bonnie** • History • Gallery

## In Game Information

### Starting Night

Night 1

**Bonnie the Bunny**, or simply known as just **Bonnie**, is one of the main antagonists in Jolly 2. She is one of the four animatronics in Freddy Fazbear's Pizza, who is possessed by a victim of the Missing Children Incident. After the closure of the pizzeria, she, and the other animatronics, including the unused two, were sent via ship to a safer location for health inspection reasons.

## Appearance

Bonnie is a matted, slightly dirty purplish blue humanoid animatronic rabbit. She has big ears and a lighter purple-colored muzzle, along with a red bowtie and pink eyes.

## Trivia

* Bonnie, Chica, Foxy, and Freddy all originate from the Five Nights at Freddy's franchise.
	+ Just like the three other animatronics from the FNaF franchise, this is the only variant of Bonnie to not be a hallucination.
* Bonnie is female in the Jolly series, while in the official FNaF series, Bonnie is male. The reason for Bonnie being female in the Jolly series is primarily due to the Jolly games being made during the time where Bonnie's gender is heavily debated.
	+ A way to prove this is that she is not active in the "Boys Get Drunk" preset challenge in Jolly 2's Custom Night.
	+ This is similar to the TRTF series, where Bonnie is also depicted as being female.
* In the Jolly 2 trailer, Bonnie opens her eyes in a similar manner to Toy Bonnie in the *FNaF 2* trailer.
* Bonnie takes the shortest path in the game.
* Her action figure appears in Jollibee's: Phase 2 as a purchasable decoration from the Shop. It's described as an original toy from 1987.
	+ It strangely appears to be more bluish, and her snout and belly have more lighter colors. Although, it could probably because the action figure is made out of plastic rather than matted material.
SOTUH WEST WING

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

*You are viewing content that has been cancelled or removed from the JOLLY saga. Keep this in mind while reading the article below.*

## SOTUH WEST WING

### Alias

*Unknown*

The South West Wing is a location in Jollibee's: Phase 2.

## Appearance

It looks like the other locations, a hallway with shelves of boxes lining the walls.

## Trivia

* This locations name has a grammar error. IvanG put the U and the T in the wrong places

## Gallery

Jollibee in the SW wingTwirlie in the SW wingYum in the SW wingPopo in the SW wing
Metal Chica

**Metal Chica** • History • Gallery

**Metal Chica** is one of the many antagonists that appear in Jolly 3: Chapter 1 and is one of the four Metal animatronics that appear within the game. She is a hallucination seen by the Protagonist who can break their gas supply. Like most of the other metal animatronics, she cannot kill the player.

## Appearance

Metal Chica resembles her withered appearance from FNaF 2 and Chica from Jolly 2. Her suit is a dull yellow and is stained with soot, although her bib is still legible. Her hands have been replaced by wire-like pom-poms, and she is choosing to stay in a T-Pose, like Withered Chica from FNaF 2.

## Trivia

* Like all of the metal animatronics, she turns inverted during the last frame of her jumpscare. This is a reference to the phantom animatronics from Five Nights at Freddy’s 3, where they also share the same trait.
* Metal Chica is wildly known amidst the community as one of the most annoying antagonists of Jolly 3: Chapter 1.
* For some unknown reason, Metal Chica and Springtrap are the only animatronics absent from the **Thank You!** picture.
Rusty Bonnie/History

Rusty Bonnie • **History** • Gallery

This is a history sub-page related to Rusty Bonnie.

## Jolly 3: Chapter 2

Rusty Bonnie is only an active antagonist in the post-night decryption minigames inside the House, trying to catch the player from the left hallway alongside Rusty Chica. Starting from Night 1, the left door will randomly unlock, followed by a sound cue, and the player has to click on the door to check for any breathing Rusty Bonnie makes before it's too late. If they hear breathing, they need to flash Rusty Bonnie to get her away, then lock the door and go back onto encrypting data. If they don't, however, then they must not use the flashlight and simply lock the door to keep her away. Failing to follow these instructions will let Rusty Bonnie jumpscare the player, ending their night.
Clock

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

The Clock is an essential mechanic featured in both Jolly and Jollibee's. Differently from the original *Five Nights at Freddy's* games, the clock displays not only the hours, but also the minutes. In every game of the series, an in-game minute lasts exactly one second, so each hour lasts one minute, and each night shift lasts 6 minutes.

## Jolly 1

The current time is displayed on the generator panel. Once the player reaches 6 AM, a brief animation showing the time switching from 5:59 AM to 6 AM is displayed.

## Jolly 2

The current time is displayed on the Camera Monitor, also when the camera view are deactivated by the animatronics or by the shocks. Once the player completes the night a brief animation showing the hour switching from 5:59 to 6 AM is displayed, while "My Grandfather's Clock" plays in background and the words "time to sleep" appear on screen.

## Jolly 3: Chapter 1

The current time is displayed on the maintenance screen which can be accessed through the camera panel. At the beginning of each night, a transition from 11 to 12 is displayed, and the office lights and cameras are turned on. Once the player reaches completes the night, the words "6 AM" appear on the screen, the cameras and office lights are turned off, and the animatronics stop moving. After the words "6 AM" disappear, the player can move to the Octagon Junction by clicking on the hallway.

## Jolly 3: Chapter 2

The current time is displayed on the top right corner at all times, other than when the Jammer is activated. Once the player completes the night, the sound of the power going off is heard and the words "6:00 AM" are displayed on screen.

## Jollibee's

The current time is displayed on the top right corner at all times, other than when the light are turned off When the player completes the night, the sound of a clock alarm ringing and that of a door being opened are heard, while the screen goes black. A few seconds later, the player will find himself in the hall before the office, tasked with completing his post-night tasks.

## Trivia

* In Jolly 3: Chapter 1, Metal Freddy can jumpscare the player even after the clock hits 6 AM if he appears a few second before and the player neglects to raise the camera panel.
* In Jolly 3: Chapter 2, if Shadow Maxie attacks the player a few seconds before 6 AM, her face and the blackout effect will be displayed during the victory screen.
	+ Similarly, if Withered George reaches the office's right door a few seconds before the clock hits 6 AM, his glowing eyes will be displayed during the victory screen.
3rd Class Hallway 1

*This article has been marked as a stub. You can help us by expanding it until all the information is added!*

## 3rd Class Entrance 1

### Inhabintants

Classic George
Chica
Freddy

### Alias

CAM 7

3rd Class Entrance 1 is a location in Jolly 2. Classic George, Freddy and Chica enter the office from here.

## Appearance

It appears to have a air vent connecting it to 2nd Class Lounge. It is small, and is right outside your left door.

## Gameplay

Freddy, Classic George, and Chica pass through here on their way to the office. If they move from this location, shock them.

Classic George in the 3rd class Hallway 1Chica in 3rd Class Hallway 1.
Jolly Entertainment Underground Facility

*Not what you were looking for? See Disambiguation:Jolly.*

The **Jolly Entertainment Underground Facility** is the basement of the Jolly Factory and the main setting of Jolly 3: Chapter 2.

## History

The Jolly Entertainment Underground Facility was created by Jolly Entertainment to serve as the framework for performing experiments on the animatronics and testing their functionalities, such as the Fire Accident Response system. One day, while a test was being run on Antonette, an electrical explosion occurred, resulting in the death of hundreds of people, and the facility being shut down.

Years later, Jack Carson reaches the underground facility to obtain secret files from the building's computers.

## Appearance

The facility is a fairly large underground building that has fallen into disrepair. It has dirty, dusty walls with vent shafts; in some areas, the floor is missing its tiles, revealing the concrete beneath. Most rooms contain rusty pipes, metal vertical pillars that hold up the ceiling, construction lights, and bridges with metal bars and wireframe floors.

## Gameplay

The abandoned facility is the main setting of Jolly 3: Chapter 2. The player starts off heading down an elevator to the facility. They then reach the Office Base, where they'll be able to use the cameras around the facility to track down Withered Jolly and Withered George's movements. The building has 4 different areas of the building. Jolly will move through Areas 1 and 3, while George will move through Areas 2 and 4. There are a total of 14 cameras in the building. At the beginning of the game, and after finishing the fifth nightshift, the player is able to move around the facility by themselves, but, as they do this, they may meet by Jolly or George, which will attack them unless they hold their breath.

## Trivia

* 30% of the lighting is produced by construction lights so it's possible that the construction of this place is not finished.
* In the trailer for Jolly 4, the facility fell apart after Jack Carson got too close to Springtrap. It was confirmed in 2022 that, due to being very old and abandoned, the facility started to collapse in very bad timing.

## Gallery

The second teaser for the Underground, featuring Withered Jolly.CAM 1Cutscene.The Jolly Entertainment Underground Facility connecting to the Jolly Factory
Jollibee's Manager

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*You are viewing content that has been cancelled or removed from the JOLLY saga. Keep this in mind while reading the article below.*

## Jollibee's Manager

### Voice Actor

TheNextGenius

The Jollibee's Manager is a minor character who appears in Jollibee's and in Jollibee's Phase 2.

He is the current manager of the Jollibee's restaurant, and gives instructions for the player's characters, security guard Justin Smith.

## Background

While some speculate that he was involved in the food poisoning which occurred on November 10, 2017, this has never been confirmed.

In an unknown year, he was hired to work as the manager of the infamous Jollibee's, and eventually learnt about all the unique features of the animatronics and etc.

## Story

### **Jollibee's:**

The manager plays a major role in Jollibee's, serving as the game's Phone Guy for Justin Smith's week. On the first night, he calls Smith through the camera tablet, informing him about his duties and telling him how to fend off the animatronics. He also gives Smith some post-shift tasks to complete. Every night, the manager will give a brief rundown on any new animatronics activated on the current night or any new tasks he has for Smith.

### **Jollibee's Phase 2:**

The Jollibee's Manager plays a small role in Jollibee's Phase 2. He informs the protagonists, who works at LBM Shipments, about the animatronics and their behaviour, while Michael Scott informs them about the warehouse and its tools. Thereafter, the Manager is never seen or mentioned again.
Cargo Area 2

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## Cargo Area 2

### Inhabintants

Freddy
Bonnie
Chica

### Alias

Cam 2

This is the starting location of Freddy, Bonnie, and Chica.

## Appearance

It is a fairly large room, with cables hanging from the ceiling and cargo stacked on the left side of the room. There also appears to be pipes on the ceiling, and the floor looks dirty.

## Gameplay

Freddy, Bonnie, and Chica all start from here and make their way to 3rd Class Hallway 2. Once Freddy leaves this camera, it will not be able to be viewed.

 Trivia

* The poses Freddy, Bonnie, and Chica are in when in this room look similar to their poses in FNAF'2's Parts and Service Room.

## Gallery

The room with Freddy, Bonnie, and Chica.Freddy and Chica in the room while Bonnie has left the room.Freddy and Bonnie in the room while Chica has left the room.Freddy in the room while Bonnie and Chica have left the room.
Hetty/History

Hetty • **History** • Gallery

## Jollibee's

Hetty's mechanic is quite different than the other animatronics. In all of the main nights, Hetty will remain inside the Parts and Service room, which is only viewable through the window on the player's right. Occasionally, she will move from her neutral state inside the room, and attempt to get out of there. When the player sees her moving, they must simply flash Hetty with their flashlight (using CTRL), and if they do it enough times, Hetty will return to her regular phase.

If Hetty actually leaves the room, where she isn't visible in the room at all, she will climb into one of the vents above the Parts and Service Room (which is CAMs 14, 15, 16, and 17). However, she is VERY fast when she's in the vents, and blocking her is incredibly difficult, as it could rapidly decrease the player's breath meter, so it's best to keep flashing the light on her when she's at the window. If the player doesn't seal the vent she's in on time, Hetty will jumpscare and kill them.

## Jollibee's: Phase 2

Starting on Night 3 (Night 4 in mobile version), Hetty will begin moving inside the LBM Shipments Inc Warehouse, along with Twirlie, Yum, and Popo (Also include Jollibee if in mobile version). The player can track them with the Motion Detector. Like the other animatronics, the player can keep her away from the office by either playing audio in one of the rooms to distract her, or by hacking her systems to make her go to another place. When she appears behind the Office window, the player must hide under the desk. Hetty will enter the office, and put her hand under the desk in an attempt to grab the player. The player must avoid her hand so that she won't feel them, and after four tries, Hetty will leave the office and go to another room. If the player gets out of hiding, or if Hetty DOES grab them, she will seemingly leave, but will kill the player as soon as they use the Work Station Panel.

In the Driving Job, Hetty is one of the two animatronics trying to kill the player, the other being Jollibee. Hetty will be inside the truck behind the player, and the player must flash their light on her when she moves to prevent her from escaping. If the player ignores her, she will get out of the truck and kill them.

## Jollibee's As Above So Below

Hetty was planned to be in the game as an antagonist, before it was cancelled.
Party Room 1

Party Room 1 is a location in Jolly. George starts here.

## Appearance

It is sparsely decorated, with a stage with George on it. Behind him, a "Happy Birthday" banner covers circle like objects on the wall. The floor is a checkerboard pattern. The walls are also similarly checker-boarded, with a stripe down the middle showing that pattern, but otherwise the wall is just grey.

## Gameplay

This is George’s starting position when he becomes active. He will then move into the corresponding air vent connected to the room.

## Trivia

* This is one of the most sparsely decorated rooms in Jolly.
Jolly Remastered

*This page is a candidate for deletion. Remember to check what links here and the page history before deletion.*

The JOLLY 1 Remake was the cancelled remake of Jolly. It was cancelled since it did not get IvanG's approval. More information can be found here. Apart from 3D models and concept art, very little is known about it.
3rd Class Entrance 2

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*Were you looking for the similarly named 3rd Class Entrance 1?*

## 3rd Class Entrance 2

### Inhabintants

Classic Jolly
 Freddy
 Chica
 Bonnie

### Alias

CAM 8

The second third class entrance is directly south of Cargo Area 2. Everybody except George comes through this camera on their way to the office.

## Appearance

The room appears to have some type of gates, presumably to lock up certain pathways, yet they seem open. There is a unreadable sign at the top-center saying "3rd Class'. The floor has the same grey checkerboard pattern as the rest of the rooms. There are also some pipes, presumably to carry water or the Animatronic Shocking Gas.

## Gameplay

Almost every animatronic comes here on their way to the office. Freddy and Chica cross through here, while Classic Jolly and Bonnie go down this hall to 3rd Class Hallway 2.

## Trivia

* This room has the biggest number of animatronics that can appear, with four animatronics.

## Gallery

Freddy At The 3rd Class Entrance 2.Bonnie At The 3rd Class Entrance 2.Chica At The 3rd Class Entrance 2.Classic Jolly At The 3rd Class Entrance 2.
3rd Class Hallway 2

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## 3rd Class Hallway 2

### Alias

Cam 9

3rd Class Hallway 2 is a location in Jolly 2. Classic Jolly and Bonnie enter the office from here.

## Appearance

It is a long, dark hallway that connects to 3rd Class Entrance 2. It has the same tiled floor as all the other rooms in the building. Like most of the rooms in the Cargo Ship and in Jolly 3: Chapter 1, it has pipes on the sides of the hall. It is right outside the right door of the office.

## Gameplay

Classic Jolly and Bonnie enter the office from here. When they leave this camera, shock them at the door.

## Gallery

Classic Jolly In 3rd Class Entrance 2Bonnie in 3rd Class Entrance 2
Octagon Junction

The Octagon Junction is the main intersection of the building.

## Appearance

Octagon Junction is a large room with four sets of double doors (one not visible) leading to the other parts of the building. It appears to be slightly overgrown, judging by the plants in the corners. There is a vent on the room's ceiling.

## Gameplay

The north door leads to the Assembly Line, the west door leads to TESTING CHAMBER 1 and the east door leads to TESTING CHAMBER 2. The south door leads to the hallway in front of the Main Security Office.

## Trivia

* This is the only room in Jolly 3: Chapter 1 where three animatronics can appear in at once.
* There is a old image that show the image of octagon junction, but without any junk, and plant grown on it.
Metal Freddy/History

Metal Freddy • **History** • Gallery

This is a history sub page relating to Metal Freddy

## Jolly Chapter 1

Metal Freddy will randomly appear in the player's office, accompanied by a sound cue of a child's laugh, You must flip monitor in 3 seconds, if you dont do it in 3 seconds quickly, He will not kill you, but he only jumpscare you, The jumpscare will not cause a game over but will drain the gas which is necessary to defend against Withered Jolly, Withered George, Withered Tweetie and Withered Maxie
CAM 4

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## CAM 4

### Alias

N/A

CAM 4 is a location in Jolly 3: Chapter 2.

## Appearance

It appears to be a walkway, leading to 2 different doors, with lights over them.

## Gameplay

Withered George goes through here on his way to CAM 6.

## Trivia

* This is the only room in Jolly 3: Chapter 2 that a character has 2 poses.

## Gallery

Withered George on CAM 4Withered George on CAM 4 but facing the other way.
2nd Class Lounge

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## 2nd Class Lounge

### Alias

Cam 3

The **2nd Class Lounge** is a room directly to the left of Cargo Area 1. George and Jolly come through here when they leave Cargo Area 1.

## Appearance

It is a large room, with two wooden benches and some pipes in the corner. There is a visible hallway leading to Cargo Area 1, and presumably another hallway leading to the 2nd Class Hallway. There is also an air vent that Classic George climbs into.

## Gameplay

Classic Jolly and Classic George first pass through here on their way to the office. Classic Jolly travels to the 2nd Class Hallway, and Classic George climbs into the Air Vent.

## Trivia

* This is the only location that two animatronics can appear in at once.

## Gallery

The 2nd Class Lounge ingame.Classic Jolly in 2nd Class Lounge,George in 2nd Class Lounge.Jolly and George in 2nd Class Lounge.
East Testing Room Control

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## Appearance

The room is a control room for Testing Chamber 2 (Where Maxie's Game takes place) It has a control board below a window into the testing room. To the right of those is an open doorway into the testing room. To the right of the window is an arcade machine with a red version of Scott Cawthon's profile picture (Animdude) There is also a spinning fan silhouetted into the room.

## Gameplay

Withered Maxie starts moving through the building from this camera and onwards. The player also passess through this on the way to Maxie's Game on either Night 2 or 4.

## Gallery

Withered Maxie in the East Testing room control
Rusty Bonnie

**Rusty Bonnie** • History • Gallery

**Rusty Bonnie** is one of the four main antagonists in Jolly 3: Chapter 2 who only appears in the post-night minigames, House. As the name suggests, she is a worn down, rusty version of Bonnie who was kept in the storage cellar under the house and will try to attack the protagonist and slow their progress onto encrypting data, alongside the three other Rusty animatronics.

## Appearance

Just like the other rusty animatronics, Rusty Bonnie has a very striking resemblance to the nightmare animatronics from *Five Nights at Freddy's 4*, with the sharp teeth and rusty textures to support it, hence her name. She has rips and tears all over her body, and is missing some of her suit, such as her hands, and feet, revealing the endoskeleton.

There's a big gap between the torso and pelvis, and the latter appears to be slightly bigger than the torso. She has two sets of sharp teeth in her jaw, and unlike the nightmare animatronics, the endoskeleton jaw does not have any sharp teeth. She has the same pupils to those of the withered and shadow animatronics from Jolly 3: Chapter 2. Similar to Nightmare Bonnie, she has a large portion of his torso missing, and sports three segments of ears.

## Trivia

* Rusty Bonnie was originally considered as a hallucination. However, it was confirmed in the official Jolly lore document that she isn't, as she is likely the same entity as the regular Bonnie who was kept in a storage cellar under the House for decades, which led to her deteriorating.
SocialExile

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## SocialExile

### Role

Voice Actor

**SocialExile** is a voice actor. She has voiced Phone Guy from Jolly 2, Theo from Jolly 3: Chapter 1 and Jolly 3: Chapter 2, and Michael Scott from Jollibee's: Phase 2.

## Contributions

* Jolly 2
	+ Phone Guy
* Jolly 3: Chapter 1
	+ Theo
* Jolly 3: Chapter 2
	+ Theo
* Jollibee's: Phase 2
	+ Michael Scott

## Trivia

* Despite her being credited as Collin McPhee at the end of Jolly 2, her real name is Elle according to her Gamejolt account.
* She's the only female voice actor from the series to voice male characters.
Cam 16

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## Appearance

Cam 16 is just a standard vent, with grey walls and dust floating in the air, similar to the other vent cameras in the game.

## Gameplay

Hetty will appear in this vent when she escapes from the Parts and Service room. You must close it on her or she will come near your office.

## Gallery

Screenshot 20191122-190039 JollibeesMobile.jpgHetty in the vent
Shadow Tweetie/History

Shadow Tweetie • **History** • Gallery

This is a history sub-page related to Shadow Tweetie the Bird

## Jolly 3: Chapter 2

Shadow Tweetie the Bird becomes active on the second night, and dont look at her many times, or she will begin to assemble and build herself in the your Office Base, If she fully assembles and finishes building up, in about five seconds, she will not kill you, she will only jumpscare you and cause ventilator error, turning around will cause her to go away