Forest Elder

## Forest Elder**Edit**

* Frost
* Nature

 **Forest Elder**Forest Elder3254 Beast CommanderForest's CharmBlessed Flower PowerPest PlantsMagic Link61506800

 **Forest Elder**Forest Elder3254 Beast CommanderForest's CharmGifted Flower PowerPest PlantsMagic Link61506800

## Statistics

### Booster Content

General, Amii, Nature, Stonekin, Twilight

### Card ID (Nature)

1128

**Forest Elder** is a Tier 4 () Unit of the Nature faction. This ultra rare card was released with the Renegade Edition and has 2 affinity variants,  Frost and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Forest Elder (Frost)
* Forest Elder (Nature)

**Forest's Charm**
Power Cost: 100 / 100 / 100 / 90 **Active:** Activate to release the power of the forest, creating a regenerative zone of 30m radius. Every 2 seconds, friendly units within restore up to 250 / 275 / 300 / 300 life points, up to 2500 / 2750 / 3000 / 3000 in total. Also affects the caster. Lasts for 30 seconds. Reusable every 60 seconds.

**Blessed Flower Power**
Affinity Dependency:  Frost **Passive:** Unit radiates energy changing its surroundings to be flowering meadows. Additionally, friendly units within a 30m radius cannot be slowed by unit collision.

**Pest Plants**
 **Passive:** Unit is surrounded by pestering weeds that poison enemy units within a 20m radius. They will lose 40 life points every second while being near Forest Elder.

**Magic Link**
 **Passive:** Unit is surrounded by a magical aura of 30m radius where summoning friendly units requires 30% less of the usual power costs.

**Forest's Charm**
Power Cost: 100 / 100 / 100 / 90 **Active:** Activate to release the power of the forest, creating a regenerative zone of 30m radius. Every 2 seconds, friendly units within restore up to 250 / 275 / 300 / 300 life points, up to 2500 / 2750 / 3000 / 3000 in total. Also affects the caster. Lasts for 30 seconds. Reusable every 60 seconds.

**Gifted Flower Power**
Affinity Dependency:  Nature **Passive:** Unit radiates energy changing its surroundings to be flowering meadows. Additionally, friendly units within a 30m radius deal 25% increased damage.

**Pest Plants**
 **Passive:** Unit is surrounded by pestering weeds that poison enemy units within a 20m radius. They will lose 40 life points every second while being near Forest Elder.

**Magic Link**
 **Passive:** Unit is surrounded by a magical aura of 30m radius where summoning friendly units requires 30% less of the usual power costs.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Frost
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400039
* Changed the card's affinity from  Shadow to  Frost and adjusted the internal classification accordingly.
* Changed the displayed classification from `Beast Dominator` to `Beast Commander`.
* Active ability :
	+ No longer applies the periodic healing buff of 30 seconds initially to up to 10 fixed targets, but instead restores every 2 seconds 250 / 275 / 300 / 300 life points to allied units in a 30m radius, up to 2500 / 2750 / 3000 / 3000 life points in total.
	+ Improved description to be more consistent.
* Added a new passive ability :
	+ **Pest Plants** used to be the unique ability of the  Shadow affinity, lacking the usual affinity prefix, and is now available on both affinities.
	+ Increased the damage per instance from 30 to 40.
	+ Decreased the damage effect radius from 30m to 20m.
* Added a new passive ability :
	+ *Unit radiates energy changing its surroundings to be flowering meadows. Additionally, friendly units within a 30m radius cannot be slowed by unit collision.*
	+ Now also affects the caster.
		- The former functionality has been removed on this affinity variant.
		- **Flower Power** used to be the unique ability of the  Nature affinity, lacking the usual affinity prefix, and is now split into two unique affinity abilities.
* Added a new passive ability :
	+ *Unit radiates energy changing its surroundings to be flowering meadows. Additionally, friendly units within a 30m radius deal 25% increased damage.*
	+ **Flower Power** used to be the unique ability of the  Nature affinity, lacking the usual affinity prefix, and is now split into two unique affinity abilities.
	+ Now also affects the caster.
		- The rest of the former functionality remains unchanged.

Patch #400033
* Passive ability  **Flower Power** / :
	+ Increased effect radius from 20m to 30m.
* Added a new passive ability :
	+ *Unit is surrounded by a magical zone of 30m radius where summoning friendly units requires 30% less of the usual power costs.*

Patch #400031
* Active ability :
	+ Improved description to be more consistent.

Patch #400030
* Active ability :
	+ Reverted accidental descriptive change of duration to 60 seconds on some upgrades introduced in Patch #400022.
	+ Improved the status bar description. It now differs for source and recipient.
* Passive ability :
	+ Changed inflicted damage from fixed damage to normal damage.

Patch #400022
* Active ability  of both affinities:
	+ Increased heal per 2 seconds from 88 / 92 / 100 / 100 to 250 / 275 / 300 / 300 health points.
	+ Increased total heal amount per unit from 880 / 920 / 1000 / 1000 to 2500 / 2750 / 3000 / 3000 health points.
	+ Increased the duration from 20 to 30 seconds.
	+ Increased the cooldown from 30 to 60 seconds.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards