Shaman Guide

Shaman Guide by YBGnome and Dirich

helpers: huggles, void, imonkey, foria, dood, zono

patch 1.35.1: added mounts

patch 1.48: added notes on phylacterys

## Introduction

 is a fairly simple class that have the greater time scaling of all classes and the best enchantment scaling pre-ascension, by a large margin, only getting beaten by dread heretic after ascension is reached. It's main profits come from idle bonus (main one) and summon efficiency (second in order of importance). The class ability is softcapped at 30 days class game time for the idle bonus part and 7e7 autoclicks, it's T3 pet ,, scaling have a first softcap at 14 pet real time days and a second softcap at 200 pet game time days. It has a rough time early game when each exile is shorter but demonstrates it's true power after e550 mysts with the access to T3 pets and as one of the myst pushing powerhouses during the lategame. Furthermore both ascension options are viable compared to some of the other classes as Tempest is in need to be buffed as patch 1.35.1.

Pros

* Easy to learn and play
* Likes to have longer exiles
* Low AP dependency
* Best scaling with enchants pre-ascension in the whole game

Cons

* Longer run length
* Multiple bursts are not ideal
* Item requirements (ideally all required sets at legendary quality for enchantments)
* Expensive to min-max due to high value per enchant

### Attribute Points

 is pretty lucky compared to other classes since the bare minimum points needed are only 815

* Intelligence 150
* Insight 90 (with  and  to reach all VM items requisites)
* Spellcraft 150
* Patience 200
* Mastery 150 (200 if you don't own legendary )
* Empathy 0 (75 if you don't own legendary )

After that try to reach these goals

1. Emp 100 (to reach 175 with  equipped, so you can use both  and )
2. Ins 130 (with leg , swap out )
3. dom 135 (150 if you don't own legendary )
4. emp 200 (dom down to 100)
5. dom 185 (200 if you don't own legendary )

### E550 myst variation

We assume the following initial AP distribution:

* 150 Intelligence
* 130 Insight (which becomes 150 with legendary  equipped)
* 150 Spellcraft (to equip gear)
* 0 Wisdom
* 0 Dominance
* 200 Patience
* 50 Mastery (which becomes 100 with legendary )
* 175 Empathy

*Note:* You can use  with insight 90 and spellcraft 100 until you reach ench 16 on the vm items.

Now distribute points according to the following priority list (you need to achieve the requested value at a point in order to go to the following):

1. 200 Empathy
2. 250 Patience
3. 35 Dominance (which becomes 50 with legendary )
4. 250 Empathy
5. 150 Insight (**not** including bonuses from  or )
6. 150 Mastery (which becomes 200 with legendary )
7. *Optional*: Excess Patience (if possible)
8. 200 Intelligence
9. 200 Mastery (which becomes 250 with legendary )
10. 250 Intelligence
11. 180 Insight (which becomes 200 with legendary  equipped)
12. 235 Dominance (which becomes 250 with legendary )
13. 250 Spellcraft (to equip )
14. 230 Insight (which becomes 250 with legendary  equipped)
15. *Optional*: Excess Mastery > Empathy > Dominance > Insight (if possible)
16. 250 Wisdom exactly
17. 250 mastery

dumps: pat > mas > emp > dom > int > ins > ver

## Basics

### Total run length

After patch 1.31 this become more relevant than before since  ability no longer apply to character game time, so shaman's idle ability now have a way better time scaling and softcap at 30 days played. Take this in consideration when planning your exiles.

Timescaling before any softcaps is around t^12 and after hitting sofcaps goes down to a minimum of around t^8. (14 days real time -3, 30 days rt -.2, 200 days game time -.5, 7e7 autoclicks ~-.2)

### Spell Stacking buildup

Swap in  as soon as you have spc 175 and at least mas 175. pet: either  or . If you have to stay away from the game for long periods of time swap out  for  so you don't lose/lose less crafting dust.

Once you can max out the cast rate on all your spells without  swap to  after reaching max sources to start stacking real time on him while still stacking your spells.

This is for the buildup, in order to stack your persistent spells and gather both clicks and VEs.

*note 1: The order of spells matters here.*

note2: phylactery doesn't really matter here

### Burst pet levelling

Change wrist to  once you have emp 175 and to  once you have at least spc 175. This set is to level up your burst pet (either  or ) and boost his game time as fast as possible. For the former reaching a couple of hours of game time is enough and it can change from either a couple of minutes to a few tens depending on  enchantment and  stacks, for the latter you want to reach 14d to 30d of game time once you hit a wall and that can span to over 3 days.

*note 1: if you don't have one or both the trophies swap them with*  *and/or* .

note 2: if you have enough enchants on  and  casts to cap  casts use  instead of  to increase the amount of pet time you can skip each second.

note 3: at around 60 casts per sec of plague zombies you reach the game time soft cap of 200 days after 80 hours of this phase

### Branch Charging

pet: either  or .

mount:  if you have it, otherwise .

Phylactery:

if you don't have the second trophy swap it out with , it beats  at ench 13 instead of 9. with the changes to the stacking mechanic from patch 1.21 now the required time for max charges is up to 10-20 minutes depending on the number of clicks you have this exile and your clicks/s.

### Void Mana

pet: either  or .

*note: After you unlock source memetics at e850 mysteries change  in the spell set for .*

We are using  to gather VM since pet swap isn't allowed by the main burst pets time scaling abilities, so all the items we use gives more VM per entity or incantation efficiency.

note1: phylactery should be devious violet here

### Burst

pet: either  or .

if you do not have leg , use  instead from ench 29. swap to your sets and use branch active ability, if you want to use get myst do that after branch active have finished and charge it again for a new burst since it's not a huge time sink like before. bursting a single time without GM is enough as when i tested multiple bursts the additional myst gain wasn't enough (~e1 more myst at max) to giustify charging branch again.

### Enchanting priority

Apologies that the former more informant version has vanished, however, this will come in handy... a comprehensive list of enchanting priorities ordered item by item! Check it out:

4. Remaining 10-15% idle bonus burst items(Under this should be 1 lower than SO)
5. 20% CAP burst items
6. Remaining summon eff burst items(Under this should be 3 lower than SO)
8. (burst)
9. /
11. /// (Row under this should be 4 lower than SO)
12. Remaining VMPE VM set items (Under this should be 7 lower than SO)
13. //
14. Remaining VM set inc eff items
15. defiance burst pet levelling items (Row under this should be 10 lower than SO)
16. ///(not on burst)/(not on burst)//
17. /
18. Evo eff Items.

 is a jolly, enchant it as much as you want, but try to keep it at least 1-2 enchants from SO until 20 enchantments, after that you can decide for yourself.

However, a small reminder. All the void gear is technically only 99% effective in profit (due to time spent switching spell sets and items)... So,  has a higher priority than the others in the same row.

### Item Stats Priority

there are a few things that impact on your total profit and this is what to prioritise before you have fully upgraded all the items suggested by the guide so you can make an educated decision on what to swap, remember that set bonuses usually take priority over other non-upgraded items.

idle bonus > character ability power = summoning efficiency > pet ability power > click/ autoclick profit > profit

idle bonus is the strongest stat you can ever get with shaman as everything you do scale it (patience, cap, pap, summon eff).

summoning efficiency is the second strongest stat for burst as you have 5 summons in the bar, giving it a x5 relevance, **BUT** cap scale both idle bonus and summon eff so it's above it in the scale of things.

while  pap scaling it's kinda low it have 3 relevant profit abilities and one of them is summon eff, swap pap and click profit with  as it's not worth it apart from a few cases (like ).

finally you have click/autoclick profit and profit, the first getting prioritised as usually the items with it have other more useful stats for the class, ideally you only want to see  with these stats, but  is better than  with  before ench where  take priority.

### Pantheon

When you only have the first ability available, the list of best to worst god is (Chaos is still unavailable at this stage):

Tempoaeverum >> Procreogenus > Animatealia > Veritallios >> Altermutus > Ardourium

When you have both abilities and Chaos unlocked, the list is:

Tempoaeverum >> Procreogenus >= Animatealia > Chaos => Veritallios >> Ardourium >= Altermutus

where the *>=* symbol means the god on the left is so minimally better than the one on the right that you can consider them to be on equal footing*,* the symbol *>* means that the god on the left is definitely better than the one on the right, and *>>* means the god on the left is considerably better than the one on the right.

*Note:* Ardourium is mainly useful for , which in turn is only relevant for the Insight 150 perk and as a source of character experience.

*Note:* profit wise (when applied directly to the computation of profits), both Altermutus and Ardourium provide no profit (Ardourium first ability) or very little profit (Ardourium second ability or Altermutus with either one or both).

*Note:* Once you unlock Cerebrus it get priority over all the other gods due to his 2nd ability (+% god exp)

### Source Memetics By Order of Importance (work in progress)

NOTE: ANY SOURCE MEMETIC OTHER THAN COST SCALING REDUCTION REDUCE THE INCOME OF THAT SOURCE TO 0, SO NEVER PUT ANYTHING OTHER THAN THE TOP LEFT ONE ON FORBIDDEN TOMES. I WON'T TAKE ANY RESPONSIBILITY IF YOU BREAK YOUR RUN.

1. Forbidden Tomes cost and reduced growth rate. (it let us buy more of the source, increasing drastically our profits)
2. Autoclick Profits on Witching Cauldron. (it reduce the growth rate on sources from cauldrons down, also is the base for the soul brew upgrade chain, the only source based profit upgrade chain that shaman have).
3. Summoning Efficiency on Nexi
4. Character Ability Power Dimensional Rifts
5. Pet Ability Power on Circle of Power
6. Incantation Efficiency on Mana Gem
7. Leave Tree of Life alone as evo efficiency is not important and we don't want less of them

## Advanced

### Resource Spending

here some tips on how to spend your resources to upgrade and improve your gear

* get ,  to leg and  to epic, the 2 weapons are the biggest priority.
* farm shattered reality, eye of chaos and cathedral in expedition to get and upgrade ,  and  to leg. spend unstable keys on lower level zones first as they're cheaper.
* useful legendary items: ,  and , they're a real boon to longer runs.
* get a few enchants on  to help you out with the stacking.
* burst items have the upgrade priority, followed by vm gen and branch stacking after you have your leg weapons.

### Rushing on Shaman

yes, now it's possible to rush with shaman and it's real easy to learn how: get some branch charges -> get VM with  -> swap to zombie -> profit! but you need a couple of set variations for that.

1) alternate pet levelling set

2) alternate VM set

you can easily get e4 branch charges in less than a minute and e5 and about a couple of minutes, do not switch to  until you can boost it's game time to 2h with  in less than 5 minutes, in that case use the normal pet levelling set.

### Contended Slot:  vs

After some testings we found out that even with all attributes at 250 rugged is only slightly inferior to nomadic (we are talking about a difference of less than e1 myst), we choose to use wristcoat in the end due to the high number of attribute points it give and due to the fact that mas 200 is way superior than mas 250, saving a total of 65 points even in late game you can spend on other on attributes to get better perks or item requirements (like spc 150).

Feel free to change to nomadic if you ever reach that point.

*note: if you have the memory Obscure Talents  automatically pull ahead since it give more stats even after capping them*

### Botanist boosting

Botanist is the / triumph and it grant summoning efficency based on total autoclicks this realm (not exile), so  is obviously the best choice for that, run it once and wait to have at least 1e12 total autoclicks.

pet:  class:

spellset

Items

## Ascension (T3) classes

After you reach e1100 Mysteries shaman have access to 2 ascension classes he can pick from: Demiurge and Defiance.

The first one give access to an additional mana source with a very powerful unique memetic and catalysts based on the highest number of catalysts you have on a source, reduced mana cost for sources based on ascension level and access to 3 more spells: ,  and . While the first is mostly useless due to the nature of shaman,  is incredibly powerful thanks to the incredible amount of summon efficiency shaman can get and the fact that it can be pre-buffed by  before switching to  instead of relying on just  + , finally  is a permanent incantation (the bonuses last until exile and the spell itself does not need to be on the spellbar for them to be applied) that increase your pet ability power, mostly for  and .

The second one have 2 "stances" instead, the first part increases your void mana per entity by a huge amount, the second part increases your click profit and your summoning efficiency instead (if you want to use it with other classes don't worry, this bonus changes based on the T2 you're playing as), it also give you access to 3 more spells: ,  and . While  suffer from the same fate as ,  partially change the way  is levelled at while also slightly increasing shaman's time and enchant scaling, finally  is another permanent incantation, this time increasing evocation and summoning efficiency, while the first part is only nice for  the second part is shaman's bread and butter.

For each class's section i will only state what are the main changes compared to normal shaman as they're mostly the same apart from a few things and the assumption that you got over 1e9 edust.

**IMPORTANT: THE MOUNT SLOT FOR THE BUILDUP ON BOTH CLASSESS IS  AS IT INCREASE THE AUGMENTS' CASTS.**

### Demiurge

**Burst Spellset**

It's the normal Spellset, with  changed for  as the former is the weakest summon we have.
**Buildup**

Pet:  if you have maxed the broken promises memory,  if you don't

 is swapped out for  so CAP and summon efficiency does nothing so use EVO efficiency for more VE and  for more clicks from .

The spell we get less from during the is exchanged for , if the buildup last multiple days  can be swapped for  after reaching 1-2e7 collected void entities.

**Void Terror**

levelling set

Void mana Set

As a spellset use what you want and add  for ins200 and ins250.

### Defiance

**Buildup**

*note: use this set if you have maxed the broken promises memory so you can stick with  the whole exile for a bigger emp 200 bonus.*

At this point you should already have enough stacks of  and since it's scaling is linear it's priority goes down in favor of  and , if the buildup last multiple days  can be swapped for  after reaching 1-2e7 collected void entities.

Note: With access to the memory Broken Promises the pet will always be  since now you can cap casts with just autoclicks.

**Burst pet levelling**

Mount: Ritual Disk

With  any incantation efficiency enchantment beat a 100% pet exp bonus early on so they get changed. At ench 34+5 swap  for . It's separated from the time boosting set as you get way more exp this way than using something similar to the normal setup.

Use this before the you time boost the pet.

This is the new time boosting set, since the levelling part is done separately you can just use charge boosting + cap + summon eff + utility items.