recursal/Fanatic-Fandom huggingface dataset:
Zodiac Empire Rough Notes

So, here’s what I’ve been mulling up.

The Zodiac Empire of Puranas (waiting until 500k and I can actually make the name edit) hails from the Zodiac Galaxy (naming still not my best ability). Though there is an imperial family, the ruling emperor/ess holds but one of the 13 seats of the Zodiac Council (odd number to, in part, allow for tie breaking votes), the top executive branch equiv. Depending on decisions to be made, may or may not require the whole group or not.

Backstory being that the Zodiac Galaxy was sealed away for use in various experiments by some hyper advanced race in the forgotten past. One of the seals was a time dilation field, so things inside happened faster than outside (me hand waving an explanation for chronology differences) that they only just relatively recently found out how to disable the controls and turn off (not control or turn back on).

The 13 of the Zodiac Council are the leaders and/or representatives of the founding nations. Originally, the galaxy was consumed by near constant warfare over finite space and resources. The three Gs - god, glory, and gold - pretty much ran things. Slowly, one by one, these 13 allied with each other in order to survive - each bringing something unique to the table and covering the weaknesses of the others. In time, this mere alliance of convenience evolved into the Zodiac Empire.

Below those 13 are two sub councils, also part of executive branch but more general. The Council Of Leaders is the equiv of the UN’s General Assembly - these are the leaders of those who joined post founding and essentially run the basic day to day in Puranas. Then there’s the Council Of Elders - as a few members had reasons for seeing those able to survive past the average lifespan (commonly due to death by violence or disease was a regular thing), this group was established to give a select group of respected elders an advisory voice to allow their wisdom to be heard and considered.

The legislation is a two house body simply known as the Imperial Senate. One house uses hereditary seats chosen by candidates earning right of nomination, and a second that uses elections (meant to balance each other out). More detailed notes are buried somewhere.

Following the founding, the 13 states of the Zodiac Council assigned themselves areas of responsibility. 12 of them were assigned one each of the galaxy’s twelve spiral arms, the 13th is in charge of the core region.

Unfortunately, they do not control the full galaxy (felt to grandiose to start there) and Puranas just represents the most stable, large body in the galaxy (and gives me opportunities to run IC arcs based on them and unaffiliated states....and leaves room if anyone talks me into letting them start there, lol).

From what I’ve gathered skimming International Incidents, the Milky Way Galaxy is overcrowded and not easiest place to tell a big story without stepping onto someone else’s toes
Portable Lanternium Power Cell (MC)

Name:  Portable Lanternium Power Cell

Notes:  The technologies and hardware of a portable Lanternium power cell are no different from those of standard Lanternium power cells utilized across the Zodiac Empire. The only actual difference is technical - while standard cells are designed to be static mounts, only removed when a new one is being installed or during maintenance, portable cells are defined by plug-and-play.

Portable cells are designed to be carried by individuals and used to power or charge devices and other hardware that don’t have internal mechanisms to generate their own power. For example, some smaller forms of personal transportation.
Turbo-Impulse

Turbo-Impulse, despite the name, is not actually a new form of impulse engine design like the hyper-impulse drive.  Instead, it could be classified as more of an add-on instead.

Technically pre-dating hyper-impulse engines, turbo-impulse technology is considered out-dated by some.  However, it has currently seen a resurgence in support by designers in the Zodiac Empire.

Simply put, turbo-impulse hardware is very simple in design.  All it really does is add specialized injectors onto the integral fusion reactor that every impulse engine is built around.  These injectors allow for the injection of anti-matter directly into the reactor's fusion reaction.  While this has the effect of putting the reactor on overdrive, temporarily boosting the output allowing for an insane boost in speed, this comes at a cost as that anti-matter degrades the physical integrity of the reactor.  This means that this hardware must be utilized with restraint as overuse of the anti-matter injection could eat away at the reactor hardware until it breaches, this means ships that regularly utilize turbo-impulse will have to put into drydock on a regular basis for maintenance on a more repetitive schedule than otherwise.

When hyper-impulse was created, the removal of the 'speed limit' 0.25 c put into place due to temporal dilation effects meant turbo-impulse hardware saw less and less utilization.  However, recently, experts have realized how useful such turbo boosts of acceleration and speed, even though temporary, would be in case of an emergency.  When combine with hyper-impulse technology, turbo-impulse is capable of near-warp like speeds without the issues such speeds would otherwise have for anything traveling at so close to c.
Prefeton Character Application

[box]
[size=150][b]Character Description[/b][/size]
[list][b]Name:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Appearance:[/b] [spoiler](Feel free to describe with text or put pictures in here.  If you are using a picture, personally, I find it easier to picture a character who is shown in photo/realistic drawing though I'm not going to get funny about anything else.  Unless it is your personal stick-man art.  I might draw the line at that.)[/spoiler]
[/list]

[hr][/hr][size=150][b]Strengths and Weaknesses[/b][/size]
[list]
[b]Skills[/b]: (Is there anything you are significantly better at than most other people?  These are not super-powers... good at trigonometry would go here.)
[b]Weaknesses[/b]: (Is there anything your character is really rubbish at?  Not essential you put anything in, but can be fun)
[b]Phase One Power[/b]: (Please indicate what they are, what level they are at and -specifically- what you imagine them doing)
[b]Phase Two Powers[/b]: (Please indicate what they are, what level they are at and -specifically- what you imagine them doing)
[b]Phase Three Powers[/b]: (Please indicate what they are, what level they are at and -specifically- what you imagine them doing)
[/list]

[hr][/hr][size=150][b]Background:[/b][/size]
[b]Personality:[/b]
[b]Backstory[/b]:(How did you come to be here?)
 [/list][/box]
Ultraviolet Shield

Designed for use by individuals, the UV shields is, in laymen's terms, no more than a very advanced version of sunscreen.  These units are primarily used by Bascillus and Methuselah so they can walk around in sunlight without having issues.  In the case of a Bascillus, so their nanites don't react to the ultraviolet radiation to become over-stimulated and consume the individual;  in the case of Methuselah, due to the genetic alterations the host body undergoes, exposure to ultraviolet radiation causes a lethal sunburn on steroids like effect and the reaction can 'melt' an individual.

In the long run, the personal UV shield operates under the same principles as the area shield used for similar purposes on Terra over the Byzantium Empire's territory as well as off-world shields based on it.  Meant to only protect against ultraviolet radiation, a UV shield has minimal, if any, practical application in a combat situation.
Technorganics

Name: Technorganics

Notes: A creative off-shoot of the Silver Blood species, Technorganics, instead of simply absorbing a genetic sample and mimicing the original out of Silver Blood matter, absorb a 'parent' genetic sample and integrates it into the blank protoform to produce a half Silver Blood 'offspring'. To date, the Zodiac Empire is only aware of two such individuals, the Sumdac sisters.

Technorganics are highly resistant to injury with highly-advanced internal healing abilities. This is in, no small part, due to their Silver Blood heritage. This heritage also makes Technorganics' natural born' cyborgs.

Though powerful and durable, Technorganics are not invulnerable. Sufficient conventional firepower can render them unconscious or even physically damage them.
Species X

Notes:  Descended from a herd species, X evolved on Y - a world orbiting a highly energetic star situated within an electrostatically charged nebula with a unique blend of radioactive materials.  This combination causes life to develop on Y as radiovores - having no need for a digestive tract, mouths were not evolved - though photosynthetic cells in their tissue absorbing energy from their home sun, X’s bodies also are capable of absorbing other forms of energy. As this means they can absorb energy from other living things, a unique predator-prey dynamic developed on their world, though this has proven capable of draining other species following their expansion into space.

X’s skin has a purple hue due to how their photosynthetic cells evolved to absorb the specific wavelengths from their home star. As such, their ships, stations, and other facilities all are equipped with lighting tuned to replicate this environment. This means they are always feeding, so don’t have to take meal breaks in the middle of their work.

As a side effect and off shoot of their distinctive feeding methods, lifeforms on Y were able to use the same capabilities to evolve psionic abilities in order to defend themselves. However, X’s ancestors managed to figure out more and more tricks with psionics, allowing them to become the dominant species on the planet.

Due to their herder ancestry, X naturally carry a psionic link with each other.

Archeological evidence has found proof Y was visited in its prehistory by an as yet officially unidentified alien species. There are also signs these off-world visitors may have also manipulated the course of evolution on the planet. Still, numerous religions have developed centered around the worship of these creators - though none are official state religions, one is hard pressed to find a member of X who is not a member of one of these religions.

Once they hit their technological revolution and began development of tools beyond manual labor enhancement, X technology quickly began to evolve to either be reliant on their psionic abilities or to enhance or modify them.
Rizardon

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Name:  Rizardon

Binomial Nomenclature:  [i]Flamma lacerta[/i] (Flame Lizard)

Average Height:
Juvenile:  2 feet/0.6 meters
'Teenager':  3 feet 7 inches/1.1 meters
Adult:  5 feet 7 inches/1.7 meters

Average Weight:
Juvenile:  18.7 pounds/8.5 kilograms
'Teenager':  41.9 pounds/19 kilograms
Adult:  199.5 pounds/90.5 kilograms

Average Length:
Adult:  18 feet

Notes:  Thought by some to be an ancestral species to Draconians, Rizardon are accomplished carnivores.  They use the biolumenescance regions at the tips of their tales, which creates a flame like glow, especially when the tip is in motion, to lure in prey.

From the moment they hatch, young Rizardon have clear nubs that will become the wings on the adult animal.  Starting with a diet of insects, young Rizardon move to larger prey as they grow older and larger.

Though adult Rizardon are capable of flight, they are more often seen power gliding.  However, there are rare examples where adults, usually males, trying to impress females have pushed themselves into becoming accomplished flyers.

Found on numerous worlds, some theorize the Preservers had something to do with how wide spread the Rizardon are in the galaxy.
Vulcan Class Fleet Tender

Class:  Vulcan

Type:  Fleet Tender

Faction:  Imperial Union Of Planets

Length:  1 kilometer

Crew:  Variable

Offenses:

5x Plasma Beam Cannons

20x Plasma Pulse Cannons

Defenses:

Zetan Particle Shields (Civilian)

Trans-Spatial Shields (Military)

Point Defense Laser System

Nanite Repair Matrix

10 centimeters Polarized Hull Plating

20 centimeters Nanocrystalline Alloy Armor (Military)

Notes:  Originally intended as a smaller, civilian counterpart to the larger Hephaestus class fleet tender, the Vulcan class fleet tender exceeded expectations rather easily.  Cheaper to produce, Vulcans caught the attention of the military who added a commission for their own version of the class.

Designed with a similar philosophy in mind, a Vulcan and a Hephaestus can be hard to tell apart from a distance by the untrained eye.  With only relatively minor physical and capability differences between the two classes, the only real difference is size.
Suijin

Name:  Suijin

Type:  Arboreal Humanoid Amphibians

Notes:  The Suijin are a unique amphibious species.  Though it is currently unknown if they are an 'old' species like the Fenghuang or Draconians or a 'middle' species like the Mulians and Vanara due to their very reclusive nature, it is known they prefer tropical enviroments, in part due to their amphibious nature, and are easily to scale the trees in which they live barehanded.

Members of the Suijin species tend to be slight and slender when compared to other humanoids.  This is a result of the fact that they evolved from arboreal amphibans that required these traits in order to be light enough to spread their slight weight on leaves and branches without falling.  As they evolved into a sentient species, they began construction of tree-based cities.

Like their primitive ancestors, the skin of a Suijin still retains some of the old functionality.  Their skin is protective, has a respiratory function, can absorb water, and helps control body temperature.  It has many glands, particularly on the head and back, which often exude distasteful and toxic substances.  The secretion is often sticky and helps keep the skin moist, protects against the entry of moulds and bacteria, and make the Suijin slippery and more able to escape from predators.  Due to this, most Suijins prefer to keep as much of their skin exposed as possible and wear a minimal of clothing and, as such, don't have as much of a taboo regarding skin exposure as a lot of other species.

Unlike the Vanara, the Suijin lived in Fenghuang held territories and, as such, were never at risk of being conquered by the Holy Terran Empire.  While the Mizugami and Suijinsama, the leading pair of the species, ensured they would be on friendly terms with the Fenghuang's alliance, the majority of the species stayed out of the fighting and only a few, younger members of the population went off-world.

A limber and agile species by nature with an amazing sense of balance provided by their semi-prehensile tails and a natural flexability that makes some professional gymnasts and contortionists jealous, Suijin fighters are trained in tactics that turn their physiology and terrain to their advantage even when against a full army of trained, seasoned, and equipped standard troops.  With a preference for small bladed weapons coated in toxins for various effects, they strike hard and fast against their enemies who, usually, are not trained or equipped for the hot and humid tropical enviroments the Suijin live in, let alone the angles their climbing ability allows them to strike from.

Unique to their amphibious nature, Suijin posses both lungs and gills that, in addition to respiration through their skin, allows them even more areas of operations for civilian and military endevours.
Mobile Emitter

The autonomous self-sustaining mobile holo-emitter, or mobile emitter, is a widely used piece of hardware in the Zodiac Empire.  While originally designed to allow the Photonic officer, originally Mark 1 EMH, commonly referred to as the 'Doctor' to interact with his fellow crew outside sickbay and the holodecks in areas without integrated holographic projection systems, it also has use in allowing the use of non-sentient holographic characters in a wider range of enviroments - for example, open air Shakespeare plays that don't require the 'stage' to be gutted for the installation of projection hardware.

Currently, mobile emitters are most often use in the Zodiac Empire by members of the Photonic species to allow them free-range in enviroments without being restricted to integrated projector systems.

[b]Usage[/b]

The mobile emitter is a wholly self-contained holographic projector, generating the photons and force fields necessary to allow a hologram to physically interact with its environment. The emitter is either affixed to the exterior of the active holoprogram and thereby visible, or it could be covered or enveloped by the program, effectively hiding it from view.
Watatsumi (ViA)

An amphibious, aquatic offshoot that branched off from the reptilian Draconian species, Watamashi were even more removed from the rampaging of the Maneater Clans.  Already a long established pair with their Draconians cousins, Watatsumi also aligned with the Oni after the Wars as half of 'memory'.

In the present day, Watatsumi have become more social with their allies, but have yet to leave the boundaries of Oni space.
Thowra

Name:  Thowra

Homeworld:   Yeouiju

Notes:  The second species the Imoogi 'uplifted' from the Azul, though technically it was out of volunteers from the Yarraman population, the Thowra are a more capable species.  Retaining the wings and hind hooves, though slimmer, of their ancestors as well as the variation of fur, hair, and feather colors, including the use of dyes, the Thowra's hands now have five digits, including the thumb, as opposed to the four of the Yarraman.  Unlike the snouts of the Azul and Yarraman, the Thowra have a naturally flat face with a distinct nose.

Though even more capable flyers, the Thowra can't match some of the Zodiac Empire's flyers, like Cubi, Fenghuang, Draconians, Harpies, and others, in the air.  Still, they don't let this get them down and make full use of what they can do.  It is not unknown for Thowra, especially members of younger generations, to build tree-houses for either fun or use as actual residences.

Even more 'developed' in terms of secondary characteristics than the Yarraman, the Thowra are a bit more modest in terms of clothing that they wear, but only just slightly more so.  As such, though still causing issues with more modest cultures, they draw less attention from such people when out in public.

As a species, Thowra are 50% taller than Yarraman.  This means, to those unfamiliar with the species, they can appear to be high school students.
Nanowall

Name:  Nanowall

Notes:  Developed on Yeouiju, the nanowall is a surprising piece of technology.  Created as a security and defensive measure, a nanowall is really a hidden door comprised of 'solidified' nanotechnology.  When 'off' or in 'closed mode' state, the nanowall appears as nothing more than a blank expanse of wall that can easily be matched to blend in with the surroundings, making it so that those who don't know it is there can easily miss it, and even those who do have been known to overlook such hidden examples.  In an 'on' or 'open mode' state, a nanowall appears as a translucent mass that people and objects can pass through both ways, though as they are technically walking through the displaced nanotechnology, it can be disconcerting and risky if the wall accidentally or intentionally returns to a 'closed mode' state.

Whether hidden or out in the open, different nanowalls have different levels of security required in order to allow passage.  These range from the basic keypad entered codes to card readers to various biometric locks to handheld remotes to even only being controlled via an off-site security office.

Evolved out of an accidental discovery, a nanowall can be intentionally put into a 'closed mode' state while a hostile is passing through.  As this merely solidifies the nanotechnology around the subject, it is non-lethal as long as respiration is not impeded.  This has been used to trap everything from wild animals threatening the facility's staff to capturing prisoners to freezing an invader in their tracks.  Interest in this utilization of nanowall technology has caused the engineers on Yeouiju to look into mobile prisoner containment hardware based on the technologies involved.
Jue Xian

**Jue Xian** (a.k.a **Celestial Severance**) is a sword spirit that serves Lin Jie.

## Appearance

In Jue Xian's spirit form, she resembles a young petite girl. She has long, black hair which she ties up into pigtails. She has a green emblem on her forehead and light green eyes.

In her sword form, she has a leafy green, double-edged blade with a gold and green hilt. The hilt consist of a short green and gold guard with an orb in the center, a green handle and a gold pommel with a green tassel attached.

## Gallery

Celestial Severance Spirit FormCelestial Severance Sword Form
## Personality

Jue Xian is shown to be very obedient and polite towards Lin Jie. She follows all of his order without question. She also seems to have a sort of rivalry with Zhu Xian.
Next WIP Boldly Post

While his eyes were still adjusting to the torchlight, a slight change in the tilt of his head was the only reaction he showed when the request for [i]another[/i] Kiel was put to the group.  Archer's feelings regarding Kiel was complicated, to say the least - he couldn't hold the failings of the one who gave him the limp over the entire people, and they weren't part of the Federation.  Still, before the war nearly two centuries prior, they [i]had[/i] been a dominant power in the Andromeda Galaxy on the other side of the wormhole.

Quietly listening to the back-and-forth between the others, relying more on his ears than his thrice damned eyesight refusing to pick how dilated it wanted to be, Archer nodded in appreciation when the Major tasking aide to those among the group at a physical disadvantage.  From the list of names she rattled off, he inferred the other two were most likely acclimatized to a lower gravity - he doubted there was another gimp on the crew besides himself.

He blinked, his vision having cleared up enough that, when Dr. Allan addressed Finbarr, Archer was able to correct his earlier assumption.  Though this Allan could still be from low gravity, it was hard to miss the silhouette's small stature.  He was about to move closer when his thoughts were interrupted.

"Archer, isn't it?" the intelligence officer turned his head as Hazma addressed him, "This is certainly not the best day of our assignment," Archer held his tongue as the other man seemed to still have more to say, "Here, let me lend a hand," Nathan again nodded a wordless thanks and gratefully accepted the extra support being offered, "We're going to walk five kilometres, and it's best to remain in prime condition for now."

Now sensing Hazma had said his piece, Archer responded as the two men moved together.

"Thankfully," he replied, "a mere five kilometers won't kill anyone here.  Speed, not stamina, is my issue," a tilt of the head to indicate his bad leg, "then again, I got off light from that explosion.

"Thanks again for the help," he told Hazma, "and its Nathaniel Archer, but got tired of people asking if I was named after the captain of the [i]Defiance[/i]," he chuckled, "so normally go by Archer."
Tarnhelm Class Cloaking Device

[img]https://static.wikia.nocookie.net/puranas-national-factbook/images/thumb/8/88/Klingon\_Birdofprey\_GIF.gif/498px-Klingon\_Birdofprey\_GIF.gif[/img]

Name:  Tarnhelm

Type:  Cloaking Device

Faction:  Imperial Union Of Planets

Notes:  Descended from old Confederation experiments, the Ternhelm class cloaking device is derived from spatial warp drive technologies.  Early on, it was noted that untuned sensors could have issues scanning beyond the subspace bubble generated around the ship to allow for transluminal travel.  While this was eventually forgotten after subspace sensors were developed which bypassed this limitation, the recorded data was retained well until after the founding of the Imperial Union Of Planets.

A half decade following the founding, the Union’s engineers were going over old records to try and find ideas to help improve their military capabilities when they stumbled upon an old reference to the issue with sensors.  Exploring what had originally caused this, they stumbled upon a method that rendered a ship invisible to known modern sensors from the outside.

Similar to the spatial warp drive, a Tarnhelm creates a subspace bubble around an object that isolates it within its own space-time separate from the outside universe.  The key difference is a Tarnhelm’s bubble is designed to be non-propulsive in nature and is tuned for the invisibility effect.  Unfortunately, as with the base faster-than-light engine being power hungry, the modifications required to create the cloaking effect only served to increase the power drain.  While a dedicated power source of sufficient output could, in theory, counter the power draw issue, currently no Union ship designs are engineered with this as a standard - resulting in other high power systems, like energy weapons, either decreased in strength or outright disabled.  On top of this, power sharing issues aside, known shielding technologies are rendered ineffective while a cloak is engaged as the field interferes with a shield bubble forming properly.

Union research continues to improve cloaking technologies and hardware.  Theories for design changes range from allowing intangiblility to a hull conforming field to being less power intensive and beyond.  However, with priorities elsewhere, these all currently remain conceptual experimental designs for the time being.
Shirohebi

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Name:  Shirohebi

Notes:  An off-shoot of the Lamia species, the Shirohebi were originally thought to just be a greater number of albinos born on an isolated world due to their natural light hair, eyes, and skin.  However, it was soon uncovered that something about this world, combined with intermingling of D.N.A. from other species, had induced a new mutation that caused the natural development of a genetically distinct sub-species.  This is easily apparent due to the fact that, though light hues, Shirohebi do actually have a range of hair colors other than the traditional white of an albino.

Oddly, like the younger Ramia species, Shirohebi seemingly more skin than scales, though not to the same degree, than standard Lamia.  However, in the case of this particular species, this is only half-true.  In fact, the supposedly missing scales are actually sub-dermal, in a fashion similar to that of Dragonborn.  This means, they don't have the full protection from their scales, as injuries to the dermis can still draw blood, but areas with the sub-dermal scales makes penetration of any injury difficult to reach past them.

On average a docile and quiet people, Shirohebi are known to have devoted and warm personalities.  Like Lamia and the other sub-species, the average Shirohebi is known to give their  heart, body, and soul to the one they love.  This does give them a strong bond between partners and, on average, makes an individual from Lamia, Shirohebi, and related species known to exhibit heavy jealousy towards others, from any species, that shows interest in their life-partner.  In the past, this was directed towards friends, family members, and co-workers instead, but recent cultural revolutions across the Lamia sub-species have lead to a more understanding nature when the other individual is not a true threat to their relationship.

Of note, the Shirohebi species are more religious than other Lamia sub-species.  This has lead to a large ratio learning and training in order to become priests and priestesses at their own and other institutions.  Though they have their own philosophies, they have no issues when individual Shirohebi decide to become members of other religions.  In fact, similar to the Draconians and their sub-species with their pursuit of knowledge, the Shirohebi as a whole try to maintain a database, in conjunction with the Lorekeepers of the Kiltia Order, on all known religions and philosophies that is open to anyone who wishes to study.
Telikos Class Orbital Rail Cannon Platform

Class:  Telikos

Type:  Orbital Rail Cannon Platform

Length:  1.5 kilometers

Offenses:
1x Repli-Tube Equipped Super Gravimetric Acceleration Mass Driver Cannon
Quantum Phaser Arrays
Multifunctional Phased Arrays
Point Defense System
Gravitic Tractor Beams

Defenses:
Structural Integrity Field
Trans-Spatial Shields
Battle Blades
Multi-Hull Matrix
Point Defense System
Gravitic Tractor Beams
ECM Suite
ECCM Suite
Ablative Shield Generators

Notes:  One of the heaviest orbital defense platforms in use by the Zodiac Empire, Telikos class orbital rail cannon platforms use gravitic mass acceleration technologies to put a variety of slugs down range at high enough c-frac velocities to make even vaunted super heavy capital ships be afraid of these platforms.  However, they are also capable of using smaller rounds to generate a higher rate of fire, though at less individual damage per shot.
Yarraman

Name:  Yarraman

Homeworld:   Yeouiju

Notes:  The first 'artificial' species to be 'uplifted' from the Azul by the Imoogi, the Yarraman are a more humanoid version of their 'ancestors'.  Though their fur, hair, and wing colors, and use of dyes, remain the same, Yarraman are slightly taller and have 'true' hands, though limited to four digits including the thumbs.  Their hind legs remain similar to that of their Anzul ancestors, complete with ending in a hoof.  A Yarraman's face is a somewhat flattened version of the snout of an Azul, though it is still discernible as proof of their equine ancestors.

Unlike the purely protective and environmental garb used by their Azul ancestors, the Yarraman have developed secondary characteristics that are much more obvious, requiring they start wearing more clothing.  However, being not that much removed from the Azul culture, the Yarraman only wear the minimal amount they need, much to the chagrin of more conservative species.

Yarraman are a good 50% taller than the base Azul.  This means they can reach things at previously unavailable heights.  Though this still means Yarraman look like middle schoolers at first glance to those not familiar with the species.

Yarraman also retain the wings of the Azul.  Due to their larger, more powerful muscles, they are naturally stronger flyers.  However, they still aren't all that fast or agile in the air.  Still, Yarraman are more comfortable in the air than Azul.
Terran

Name:  Terrans

Homeworld:  Terra

Notes:  Terrans are an elitist incarnation of humans that hail from the world of Terra.

Terran society is massively divided between the 'haves' and 'have nots'. The 'haves' pretty much run everything while the 'have nots' are the work force. The 'haves' are able to enter the military straight into the officer ranks if desired, but the 'have nots' are restricted to only entering at the enlisted level, though some 'haves' have choosen to be an enlisted and some 'have nots' have worked their way up to officer rank. The 'haves' commonly use genetic engineering to create 'designer babies', but ignore other uses of organic tech like that used by the Fenghuang, though they are not amiss to artificially creating slave species.

Even across the divide, Terrans are all protected under their rules and laws. However, the lab created species, all other non-human species, and even mixed-bloods are not. Even when a Terran joins forces with any of the groups fighting against the Holy Terran Empire, they are still treated fairly and given a proper trial they might even be able to win.

However, in cases where the victim is non-human (a group even those of mixed descent are grouped under), be it rape, molestation, murder, theft, et cetera, if the culprit is human, he or she is not prosocuted; if anything, its treated like a property crime. However, if the culprit is a 'non-human' and the victim is Terran, than the punishment is automatic: there is no trial and the accused is sent directly to a work camp to work off his or her sentence.

It is not uncommon for powerful. Terrans, be it in or out of the military, to keep a number of personal slaves, though the higher placed ones usually also have a personal harem, but others are restricted to house slaves and 'public' harems or their choice of unmarked slave.
Pixies

Name:

Singular:  Pixy

Plural:  Pixies

Notes:  Like Fairies, Pixies are a variety of Fae.  As such, both share the fact they externally appear to be insectile winged humans.  Unlike the Fairies however, Pixies do not have the colorful, butterfly-esque wings of the Fairies.  Instead, the wings of a Pixy are more dragonfly-esque in appearance.

A private people, the age of the Pixy species is unknown.  Like Elves, Elvaan, and others in the Zodiac Empire, Pixies try to integrate the natural world into their daily lives as much as possible.
Nanite Repair Matrix

Name: Nanite Repair Matrix

Notes: A relatively simple computer controlled system, the nanite repair matrix developed by the Imperial Union Of Planets is true to its name. Though not the same as a visit to a drydock, the field repairs this system allows for is often the last thing keeping a ship from being abandoned by its crew.

Deactivated nanites are kept in small nodes of varying sizes scattered throughout a starship. Upon detection of damage, the computer activates the nanites in the nearest nodes and directs them to repurpose the nearby mass, avoiding some sources of mass for various reasons, to effect repairs. As this reduces overall structural integrity, especially the more times it is utilized on the same general area, it is primarily meant as a hold-over measure until a ship can reach proper repair facilities.

Originally developed in an attempt to create self-regenerating hulls, the tech was considered a failure at first until someone noted that it still functioned as desired in sealing hull breaches without active participation by the crew. Though not the counterpart to a self-healing bio-hull that they wanted, ships, and stations, equipped with a nanite repair matrix are capable of surviving longer than their unequipped counterparts. This can mean adding just enough time for a ship to escape from a superior enemy or for a station to avoid destruction before reinforcements can arrive when otherwise, destruction would have been assured.
Watatsumi

Name:  Watatsumi

Type:  Aquatic Reptiles

Diet:  Piscivores

Notes:  A Draconian sub-species, the Watatsumi evolved out of the population of Draconian colonies on heavily water covered worlds and on other worlds near aquatic regions.  They trade the Draconian's flight abilities for improved swimming talents.

An aquatic species, Watatsumi are just at home in water as on land, though the majority prefer to not leave the water at all.  Having evolved the specialized internal organs with the ability to process the oxygen dissolved in water, Watatsumi have the ability to stay under the surface indefinately.

Unlike their Draconian ancestors, Watatsumi have evolved into high powerful and agile swimmers.  Not only have their bodies adapted and evolved to life in the ocean, even their scales have morphed to help them cut through the water at incredible speeds and make turns few other sea creatures could even dream of pulling off.

Even less social than their Draconian 'cousins', Watatsumi rarely let outsiders know about their underwater homes, even rarer to let them see it, and even rarer still to let a non-Watatsumi, even a Draconian, into one.  As such, the Watatsumi are a very mysterious species, even more so than the Draconians they evolved from.  While not xenophobic like Tholians, Watatsumi are rarely seen straying far from the water that holds their homes.  This secrecy means just how much Watatsumi are like Draconians in terms of being dataphiles is unknown.  The few examples of Watatsumi in the Zodiac Empire public population, primarily in the Imperial Starfleet, don't talk about the secrets of their people and are even harder to become counted as a friend by than even a Draconian.

Watatsumi serving in the Imperial Starfleet seem to have no set skills that make them best in only one or a few fields, like how Draconians seem to gravitate towards a selection, though, like Draconians, Watatsumi are very good at the jobs they do chose to do for their careers.
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Oceanid

Name:  Oceanid

Notes:  A relative species of the Niads, the Oceanids evolved on their own world from transplanted Merfolk ancestors just the same as their Niad cousins.  Like the Niads, Oceanids lack the scales and fins on their torsos that distinguish the Merfolk.  However, the primary difference between the Oceanids and the Niads is that the Oceanids have non-human like ears.

Sensitive souls, Oceanids produce more artists than any other profession.  As the Oceanids are, on average, not a people that produces many warriors, they require the protection of other aquatic populations that are more combat capable.  However, as their artistic skills, especially Oceanid musicians, namely singers, are so highly prized, this is a no contest issue when it comes to finding patrons to protect them.

As their patrons joined the Zodiac Empire, it was only natural for the various Oceanid populations to follow along as they saw no reason to alienate themselves from patrons.  These days, Oceanids are famous across the Zodiac Empire for their artistic talents and, with the expansions provided by the addition of new member states, their fame is growing even more.
Olympic Class Assault Space Station

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Class:  Olympic

Type:  Assault Space Station

Notes:  Each Olympic class assault space station is built around its own Zeus Cannon, a particle weapon designed to not just do initial impact damage but to impart enough energy to the impact site to create an explosive shock-wave (the cause of which is still currently unknown as no sensor devices to date have survived when placed close enough to the site in an attempt to measure).

Equipped with two heliotron devices; 6 million ampere class helical type nuclear fusion furnace as a power source. The heliotrons generate a 120 gigajoule magnetic field inside the Zeus Cannon’s barrel (acceleration chamber).

A 100 kilometer radius from the Zeus Cannon is a restricted area where unshielded shuttles and soldiers cannot enter, due to the risk of being exposed to radiation of nuclear/spiritual energy from the reactive nuclear thruster and giant OVO tank.

The habitat inside of the giant space station is located within a magnetic field gauge. It has no contact points with the station frame, thus it is protected from the nuclear/spiritual energy emission shock.

The expansion of material caused by the difference of temperature inside the barrel, contraction rate, and launch shock wave were noted as substantial dangers and capable of destroying the barrel itself with only a few launches.  This means that numerous stations are required to create staggered fire allowing those that have fired time recover.

However, a redesign is in the works that should allow for later generation units to have a consecutive firing capability of up to 200 times.

A spherical control hub where all of the station’s functions and operations are controlled. The habitat is located within a magnetic field gauge. As such it has no contact points with the station frame, thus it is protected from the nuclear/spiritual energy emission and shock.

[u]Manual Control Room[/u]:
Titled the “Sarpedion” chamber, the cannon’s manual functions can be accessed here. (Sarpedion is the name of one of Zeus’ sons in Greek mythology, he was killed in the battle of Troy).

[u]Shuttle Docking[/u]:
Located just below the habitat, specific shuttles that are shielded from the station’s radiation can dock and board the station from these points.

[u]Zeus Cannon[/u]:
Making up the majority percentage of the station, the original design was to have included consecutive firing capability up to 200 times.

[b]Variants[/b]:
Currently, there are two models of Zeus Cannons deployed for the Olympic class assault space station.

[u]Type I[/u]:
The original design, these Zeus Cannons fire a yellow beam that generates a secondary shockwave on impact.

[u]Type II[/u]:
Type II Zeus Cannons fire a blue-white beam that is designed for precision pin-point targeting without the secondary shockwave of the Type Is.
Neural Hijack Clamp

Name: Neural Hijack Clamp

Notes: An application of neural interface hardware, the neural hijack clamp is actually a pretty simplistic piece of hardware. Be it built into a collar, gauntlet, bracelet, anklet, or other form, as long as there is direct skin contact, the clamp can wireless tie into the subject's nervous system and assert control.

Depending on the model, they are either an 'always on' type or a 'modular' type that can be toggled on-off at will via remote. Though the most basic model can only intercept and filter out the voluntary signals from the brain, thus preventing movement, more advanced models can operate as literal remote control transceivers for the subject's body.

While originally intended as a pacification system for prisoners, keeping them immobile during transport, the Empire Of The Rising Sun easily saw other applications. One popular use is remote-control gladiatorial combat.

Once applied to a subject, the clamp will cycle through the 'frequencies' until it locks onto the specific one utilized by the specific subject's neural network. From that point, unless it is removed, the subject is prisoner to the whims of whomever holds control of the remote.
Ratatoskr

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Name:  Ratatoskr

Notes:  An interesting species, the Ratatoskr evolved naturally.  While not an ancient species or a young one, they aren't exactly a middle aged species either....best description would be half-way between being classed as 'young' and 'middle age'.

Naturally energetic, Ratatoskr do react well to caffeine or other such stimulants as it is way to easy for them to overdose and destroy their hyperactive bodily systems.  Though easily just as....energized as Mikew, the Ratatoskr are naturally able to focus on their current task at hand, though sometimes than can easily develop into obsessive like tendencies.

## History

Not a warrior species or a population of scientists, Ratatoskr utilized their inquisitive natures exploring and funding their wide-ranging ships by selling data on locations they found to other species.  This free range style of life appealed to most Ratatoskr as an excellent outlet for their otherwise boundless energy.

It was while trying to sell information on discoveries they had made that a pair of Ratatoskr exploration ships first encountered the Holy Terran Empire.  The Pre-Exile Terrans instead boarded and captured both ships and crews.  Using what they found, several other explorers were lured to their captures in Terran traps before the Ratatoskr got wise and started actively avoiding the Terrans.  Unfortunately, by this time, the Terrans had gathered enough information to find and conquer a number of Ratatoskr colonies.  In response, the Ratatoskr homeworld allied itself with the Fenghuang's alliance for protection.

In the modern Zodiac Empire, free born and liberated Ratatoskr can easily be found on exploration vessels or as runners and couriers for data too senstive to risk being transmitted no matter how secure a line was.  The odd Ratatoskr out, who preferred a sedentary life instead, are regularly found in a number of military and civilian careers.

Ratatoskr in Aku's Holy Terran Empire have a hard life.  Those utilized as couriers run the risk of being executed to protect sensitive information.  They are also prized in private 'collections' and it was these Ratatoskr that helped parent the first of the Mikew species before Terran labs came into the mix.  The few in public 'collections' are rare as the majority are more often on loan from the more 'generous' private collectors.  In any case, it is considered a popular past-time to break a Ratatoskr's spirit and will.  Ratatoskr are also popular as breeding stock for natural Mikew.

In Terran Loyalist territory, Ratatoskr are primarily found only in private 'collections' and are prized by those who consider their large, fluffy tails as luxorious things to cuddle with.  Though less likely to see execution when running as couriers, Ratatoskr in Loyalist control undergo extensive conditioning to ensure loyalty and trust.
Natasha (ZG)

## Character Discription

**Name**:  Natasha

**Gender**:  Female

**Species**:  Ratatoskr

**Age**:  -years-old
Notes:

## Appearance

**Height**: 1 meter

**Hair Color**: Black

**Eye Color**: Rusty Red

## Strengths and Weaknesses

**Skills**: Refurbishing, Tinkering (the literal archaic kind), Programming (Jr. Journeyman 2nd Class), Plumbing, Collecting, Rummaging

**Weaknesses**: 'I can program it, but I wouldn't rely on it.' - Natasha can create automata but her mind is so scattered with possibilities that the minds she designs at times can act a bit irrational or have unexpected routines because she thought of some situation where such would be needed.