Archer (Fate/Crossover - Dizzy)

**Archer** (アーチャー, *Āchā*) is the servant of ??? in the ??? Holy Grail War.

*"I will fight, too... For my family."* - Dizzy

## Profile

### Identity

Archer's true identity is **Dizzy**, An innocent and pacifist command-type half-Gear, Dizzy is the daughter of Justice, who once waged war on all of humanity, but grew up unaware of her origins. The names of Dizzy's shapeshifting wings, also called her guardians, are Necro and Undine.

### Personality

As a half-Gear, despite her chronological age, Dizzy has matured at a rapid rate. Given her kind's superior ability to absorb and process information, by the age of three, she is essentially equivalent to an adult human, mentally older than a 20-year-old. Gentle and kind towards those she encounters, Dizzy has a motherly demeanor coupled with an honest heart and a pure mind.

She loves nature and humanity, and strongly opposes all conflict, and is very polite. Her immense power and her lack of control over her guardians—who have a will of their own, of which Necro is a personification of her violent instinct, while Undine seems to be one of her self-preservation—only causes her grief, as she sees it as a curse, fearing to hurt others. Yet, while she resists violence when she can, Dizzy isn't necessarily a pacifist, as she understands destruction is simply part of the cycle of life.

Due to her persecution by humans, Dizzy initially distrusts them and isolates herself, but this only causes her more sadness, as she longs for human contact. Before she met Testament, Dizzy's solitude was such that her only wish (if she had one) would be to have a friend, someone who would accept her even as she was. As a result, Dizzy places a lot of importance in her found family and friends—enough to fiercely fight to protect them.

### Relationships

#### **Sol Badguy**

Though Dizzy never really talks to Sol, she trusts him as her father.

#### **Baiken**

Baiken used to give Dizzy advice. Dizzy hopes that Baiken can change and live a different life, just as she has.

## Abilities

As Justice's daughter, Dizzy is well-known to have great powers that have given her many advantages in battle, replacing experience with raw strength. Her power may be equal or even greater than her mother's (as Dizzy was able to replace her as Gear commander in an alternate timeline), but her benevolent personality prevents her from reaching her full potential. While she initially lacked control over her powers, Dizzy has gradually grown in combat experience and now exerts improved mastery over them.

As a Gear, she has superhuman strength, prolonged lifespan, fast healing, and high durability—once surviving a fall of 20,000 feet from the May Ship without lasting injury. From her mother, Dizzy has inherited the ability to command all other Gears and Yokai. Her Gear cells resemble her mother's, being "pure" or non-replicated, and she is able to use Gamma Ray, a powerful attack in which she fires a massive beam of gamma radiation, but her version is no match for Justice's, perhaps because of her personality.

Dizzy has the natural ability to shapeshift her body in numerous ways: from being able to swap outfits at will, to transforming her sleeves or her tail into monstruous mouths, extending her nails into claws, and entirely transforming into a winged demon. Dizzy's "weapons" are her guardians, Necro and Undine; they can attack and defend alternately, morphing into different forms, and are able to act separately from Dizzy herself; however, they generally only attack if Dizzy is in danger. Should Dizzy be knocked unconscious, they are able to take over her body to fight in her stead. They seem to specialize in one attribute of magic each: Fire for Necro's attacks, and Water (in the form of ice) for Undine's.

### Noble Phantasm

#### **Necro and Undine**

Necro and Undine are Dizzy's two sentient, shapeshifting wings. They are her defense systems, able to act independently of her will should they perceive any danger.

Necro uses energy scythes to attack, can summon bursts of flames from the ground, orbs of fire, conjure floating dragon heads made of magma that can release beams of fire and can physically attack with an axe or hammer with viking motifs in melee; he has recently shown that he can morph his hands into scythe blades as well. He can also manifest himself as a mass of snakes or a worm-like creature. When he fully manifests himself by possessing Dizzy's body, he can trap an opponent within a materialized coffin from summoning circle and fire golden arrows with a longbow. He is also in charge of releasing Dizzy's most potent attacks such as the Imperial Ray and Gamma Ray.

Undine can create ice spires to appears surface to attack, summon electric or ice blades, conjure flying scythes made from ice magic, water bubbles, as well as flying piranhas made of ice that can fire thin laser beams. She can transmute herself into pure blades of ice in her Wing form. She has recently shown the ability to conjure a mirror barrier that can repel attacks or enemies. It is unknown if she can fully manifest herself by possessing Dizzy's body, as Necro has done.

#### **Emotional Gamma Ray**

Gamma Ray is one of Justice's most powerful weapon, a beam of energy that would exterminate anything that comes into contact with it. It then became Dizzy's weapon, as her own Noble Phantasm.

Emotional Gamma Ray activates when Necro is about to finish Dizzy's opponent off with a Gamma Ray, but Dizzy tackles him to prevent Necro from killing her foe. As the Gamma Ray barely misses its target, her opponent watches the nuclear explosion in the mountain range behind their backs, and turn his/her head back with a fearful expression on their face (with the exception of Slayer, Ky, and Zato, who are bored, starry-eyed, and neutral respectively). Unlike other Insta-Kills, it cannot "destroy" the opponent because of her, but the opponent will be "Surrendered"

## References

https://guilty-gear.fandom.com/wiki/Dizzy

https://vsbattles.fandom.com/wiki/Dizzy