recursal/Fanatic-Fandom huggingface dataset:
Rhen Var

**Rhen Var** was a planet situated near the Tion Cluster in the Outer Rim Territories and one of the former Thanium Worlds. It was the first planet in the Tobali system. Throughout the history of the Galactic Republic, Rhen Var was covered in ice, rendering it almost uninhabitable. Remains of an ancient civilization and old Jedi artifactswere found beneath the ice on the planet, remnants of a former population. Rhen Var was once a fertile paradise filled with vegetation and wild life. Thousands of years before the Clone Wars, an atmosphericcataclysm turned it into an icy hibernal surface. Since then, it had been a frigid world of frozen tundra and snowswept mountains.[3] The planet, located in the Outer Rim's Thanium system, orbited thestar Tor, had a day of 18 standard hours and the year was 563 standard days. The planet was at galactic coordinates R-6.[2] After the Great Sith War in 3986 BBY, former Jedi Ulic Qel-Dromasought refuge on Rhen Var, and there trained Vima Sunrider. He ultimately found peace in the snowy wastes, and was redeemed and then was later murdered byHoggon. During his stay he found a cave where the rare Solaricrystal grew, of which was located near where he taught Sunrider.[7] Later, Jedi Grand Master Satele Shan and a large Republic army battled Darth Mekhis and a force of Sith during the last months of the Great Galactic War.[6] Prior to the Clone Wars, the Republic set up a small supply base and listening post on Rhen Var. At the start of the Clone Wars in 22 BBY, the Confederacy of Independent Systems seized Rhen Var with an army so large that the Republic base had to evacuate the planet. Obi-Wan Kenobi informed the Jedi High Council about the seizure of the planet. The Separatists' motives in taking the world were unclear until Kenobi and Anakin Skywalker discovered Count Dooku uncovering the Force Harvester on Raxus Prime. The answers to its power would be located in the tomb of Ulic Qel-Droma on Rhen Var. After the liberation of Alaris Prime,[4] the Republic retook Rhen Var in theSecond Battle of Rhen Var.[5] During the battle, Anakin learned from Qel-Droma's Force ghost how to defeat the Force Harvester which would power the Dark Reaper located on the ancient Sith world ofThule.[4] Later, around the time of the Battle of Yavin, Rebel Alliance troopsattacked and secured an Imperial listening post. The Galactic Empiresoon struck back and eliminated the Rebels.[5] They soon abandoned the listening post and the last presence of civilized life was removed from Rhen Var.[*source?*] The Yuuzhan Vong captured the world during their invasion of the Outer Rim.[2] When Ralph McQuarrie created conceptual art for the Ice Planet which became Hoth, he included illustrations of ruins emerging from the snow. While this did not become a part of the film, the concepts of the ruins of a lost civilization choked in snow and ice may have influenced the development of Rhen Var. Images reflecting this were reprinted in *The Illustrated Star Wars Universe*.
Umbara

The planet **Umbara**, informally known as the **Shadow World** due to the rays of its sun never completely reaching its surface, was a perpetually dark planet within the reaches of the Ghost Nebula. It was home to the Umbarans, a species of pale Near-Humans. It was also the site of a large battle during the Clone Wars. Umbara was part of the Galactic Republic from that government's earliest days.
C-Foroon

**C-Foroon** was a planet in the Arkanis sector of the Outer Rim. C-Foroon was remade into the throneworld of the Besadii kajidic in the last century of the Old Republic.[1] Subsequently, this planet was the center of a thriving spice smuggling business during the years surrounding the Invasion of Naboo.[2] At one point, the planet was also owned by Gardulla the Hutt, but was taken eventually by Jabba the Hutt during the Imperial Period. This ruined Besadii fortunes in the Arkanis sector.[1]
Atoa

**Atoa** was a little-known ice planet in the Atoan system, in the Ghost Nebula. It was the homeworld of the near-Human Atoans. A major campaign for the Imperials took place at the planet shortly after the creation of the Galactic Empire. The planet was attacked by Darth Vader and the 501st Legion who had been led to believe that they were responsible for the disappearance ofAdmiral Garoche Tarkin. In actuality, he had defected to Lady Saro, High Priestess of Atoa, one of the rulers of the system.
Aar

**Aar** was a planet[3] in the Aar system[1] of the Nijune sector[2], part of the Outer Rim Territories.[1] It was homeworld to theAar'aa species, reptilian sentients often employed as enforcers by the Hutts, a species known for its many crime lords.[3] Aar was first mentioned in the 1997 novel *The Paradise Snare*, written by A. C. Crispin, and was also mentioned eleven years later in the 2008 *The Complete Star Wars Encyclopedia*.
Abregado-fus

**Abregado-fus** was the fourth planet from the star Anza in theAbregado system, within the Core Worlds region. Located in theBorderland Regions, a militarized area of the galaxy, it was a gas giant orbited by nine moons.[1] Abregado-fus was first mentioned in the 2003 sourcebook *Coruscant and the Core Worlds*, a supplement for the *Star Wars Roleplaying Game*, published by Wizards of the Coast.
Aargonar

**Aargonar** was a dusty, desert-climate planet located in theBorderlands Regions of the Mid Rim. Having a history of alignment with the Sith, the world was located in space contested by theGalactic Republic and Confederacy of Independent Systems during the Clone Wars. Discovered by the Republic between 5000 and 3000 BBY the planet joined the galactic government, remaining under the Galactic Senate's control until at least 3959 BBY. Located within space controlled by Darth Revan's Sith Empire, the planet would later align with the Brotherhood of Darkness during the New Sith Wars. About a year after the First Battle of Geonosis, Aargonar was the site of a significant battle of the Clone Wars involving Jedi Master Ki-Adi-Mundi and Knights Bultar Swan,Anakin Skywalker and A'Sharad Hett. During the war, Mina Bonteri's husband went to Aargonar to set up a base, but died there during a battle with the Republic's clone troopers.[2] Falling under Imperial control with the rise of the Galactic Empire, Aargonar's third moon acted as a Rebel Alliance base during the Galactic Civil War, but the Rebels were routed by the Galactic Empire around 0 ABY. Swept into the Greater Maldrood during the Ssi-ruuvi invasions, it aligned with Grand Admiral Thrawn as he led campaigns against the New Republic. When the Yuuzhan Vong invaded the galaxy, Aargonar was besieged in 26 ABY, its people either slaughtered or enslaved by the invaders. As of 137 ABY, Aargonar was located in the territories controlled by Darth Krayt's Galactic Empire. The terrain was reminiscent of Tatooine for Jedi Knight Anakin Skywalker, with rock arches and stone spires dotting the once watery-planet. The sarlacc species was possibly a native of Aargonar, with many known to have their habitats on this planet.
Aduba-3

**Aduba-3** or **Aduba III** was a planet in the Aduba system with three million citizens and a starport. It was mostly covered by desert and plains. Most of the plant life on Aduba-3 grew thorns as forms of protection. Located along the Triellus Trade Route, it was a planet so remote smuggler Han Solo considered it beyond the reach of Huttcrime lord Jabba Desilijic Tiure. Lying on the fringes of Sith Space during the New Sith Wars, the world was initially visited in 1010 BBY by a Sith Lord of theBrotherhood of Darkness. Journeying to Aduba, he created theBehemoth from the World Below on the planet. After the war, theGalactic Republic discovered the world circa 1000 BBY, though the world would not be colonized until 500 BBY as an agriworld. The colonists, followers of the Sacred Way, established farming villages where they harvested maze-stalk and mizzlegritch moss. Greedy speculators from the Modirin Mining Concern came to the planet and caused a chromium rush by way of mine-seeding. When traders realized there was no fortune to be had on Aduba-3, it lost any appeal it might have had and began to disappear from star charts. However, it did become a haven for down-and-out spacers. After the mining concern failed, the Jedi Agricultural Corps helped the farmers defend their villages from vicious high-hounds. During the Clone Wars, Aduba had been annexxed by the Hutt Empire, though it would be claimed by the Galactic Empire after the war. A powerful shadowport after its dealings with the Hutts, it attracted all kinds of scum from across the galaxy looking to avoid those who pursued them. Shortly after the Battle of Yavin, Han Soloand his companions, the Star-Hoppers of Aduba-3, faced Serji-X Arrogantus and his Cloud-Riders in defense of Onacra, but the Old One, a local shaman, awoke the dormant Behemoth. Solo killed the Behemoth with Don-Wan Kihotay's lightsaber. The bounty hunterBeilert Valance came to the planet seeking to kill Jimm Doshun, whom he mistakenly believed to be the destroyer of the Death Star I.Jaxxon and Amaiza Foxtrain saved Jimm.
Acorvus

**Acorvus** was the third planet in the Lazerian system[2] of theExpansion Region.[1] It served as a penal colony and exile planet for political dissenters and criminals of the Lazerian system. Acorvus was off-limits to all non-authorized personnel.[2] Acorvus was named 'Acoruus' on page 12 of the Twin Stars of Kira.
Sirpar

**Sirpar**, a large planet with little natural resources, was an Imperialhigh-gravity training center and the Eklaad homeworld. It was nearTatooine. It was the primary Imperial training facility in its sector. Stories about Sirpar—usually not good ones—were known throughout the Empire, even by soldiers that were trained elsewhere. The Empire had built several training facilities all over the planet. There were eight basic training camps on the planet, four advanced training centers, and several special environmental training camps, including the Arctic Environments Combat Range near the planet's north pole and the Deep Oceans Operations Camp in the tropical seas. In addition there were five surplus equipment depositories of which one was the Nonessential Equipment Storage and Disposal Facility 456, an ordnance proving ground and a planetary bombardment target range. The planet was scarcely defended, given that the only things on the surface were the primitive native Eklaad and hordes of Imperial trainees. The Empire built a starport, Jacelle on an island on the equator of the planet. Jacelle was a pleasant place, but Imperial recruits would only spend about half an hour there, before being transported off to their respective training camps.[3] The native Eklaad were a primitive and peaceful sentient species, who had been on the brink of extinction ever since the arrival of the Empire. Most of them lived as either scavengers or nomads.[3]
Abhean

**Abhean** was a planet in the Abhean system. Located on thePerlemian Trade Route, several orbital shipyards were construced above the planet, amongst which the *Chu'unthor*, a Jedi training vessel, was built in 500 BBY. The shipyards on Abhean were picked because they were the only shipyards big enough to hold the ship. Abhean joined the Galactic Republic early in its history, sometime between 25,000 BBY and 24,000 BBY.[3] During the Tionese War, Abhean was the first major Republic world conquered by theHonorable Union of Desevro & Tion.[3] The Abhean system was conquered by the invaders during the Yuuzhan Vong invasion.[2]
Abregado-dai

**Abregado-dai** was the innermost planet from the sun Anza of theAbregado system within the Core Worlds region. Located in theBorderland Regions, a militarized area of the galaxy, it was a volcanicplanet without any moons.[1] Abregado-dai was first mentioned in the 2003 sourcebook *Coruscant and the Core Worlds*, a supplement for the *Star Wars Roleplaying Game* published by Wizards of the Coast.
Abraxin

**Abraxin** was a swampy world in the Tion Cluster, an exporter of Abrax cognac. A member state of Xim's empire during the Pre-Republic era, Abraxin later joined the Galactic Republic with the destruction of the empire. At some point, a group of Barabel made their way to the world and created a small settlement. Circa 67 BBY, the Sith apprentice, Naat Lare, visited Abraxin in order to hunt marsh haunts, as an aspect of his training. As an escapee from the Bedlam Institution for the Criminally Demented, Lare was separately hunted by both Darth Plagueis and by two Jedi, Ni-Cada and Lo Bukk. During the final days of the Republic, the Jedi Order's Exploration Corps dispatched the Jedi Master Ur-Sema Du and her Padawan Kai Justiss on a mission to Abraxin, where the duo encountered and captured a marsh haunt for study by the Jedi Archives. With the rise of the Confederacy of Independent Systems and the start of theClone Wars, Abraxin seceded from the Republic.
Acherin

**Acherin** was a terrestrial planet located in the Red Twins system inWild Space. During the Clone Wars, it became one of many Separatist-heldplanets. Jedi Master Garen Muln led the Grand Army of the Republicagainst the Droid Army of the Confederacy of Independent Systems, which had held the planet. Master Muln managed to work with the Separatists in negotiating a treaty near the end of the war, ending one of the last battles of the conflict. However, Order 66 was soon thereafter initiated, resulting in Master Muln's retreat with the help of former Confederacy operatives. When the Galactic Empire was formed, the Separatists on Acherin decided to resist, fighting from their base of the ancient city of Eluthan. Several months following the rise of the Empire, Jedi Master Obi-Wan Kenobi, along with Ferus Olin and Trever Flume, landed on Acherin, trying to escape from the bounty hunter Boba Fett. They encountered the leaders of the resistance, Raina Quill and Toma, and helped them flee the planet when Imperial forces, under Admiral Riwwel, began an orbital bombardment of Eluthan. Fleeing to an asteroid in nearby space, Olin established a base for those fleeing the Empire. While a small colony formed on the asteroid, the Empire found the retreat and destroyed it with a superlaser.
Tatoo 2

**Tatoo II**, also known as **G2**, was one of the yellow stars at the heart of the Tatoo system. A binary star, its partner was Tatoo I. Tatoo II was a G2-type main sequence binary star, sister of G1-typeTatoo I. They formed the Tatoo system with the planets Tatooine,Ohann, and Adriana. The system lied at the crossroads of the Triellus Trade Route and the Old Corellian Run in the Arkanis sector of the the Slice's Outer Rim segment.[1] InHuttese, the dominant language on Tatooine, the twin suns were known as "Gi Dopa Gasha."[3] Tatoo II was formed when a hydrogen molecular cloud collapsed. Through most of the its life, energy was produced by nuclear fusion which converted hydrogen into helium. Each second, more millions metric tons of matter were converted into energy within the Tatoo II's core, producing neutrinos and solar radiation. It had a lifespan of ten billion years as a main sequence star.[1] Tatoo II did not have enough mass to explode as a supernova. At the end of its lifespan, stars of its kind entered a red giant phase, its outer layers expanding as the hydrogen fuel in the core is consumed and the core contracts and heats up. Children on Tatooine would often tell stories of huge, powerful dragons that would live inside the two great suns that would shine down upon them. Smaller cousins of these dragons were to live in the fusion furnaces that powered many types of machinery and vehicles. Some early explorers thought the first planet of the system to be the third star, because of its blazing light reflected by its sodium-rich deserts.[2] Tatooine had a strong presence in the Force, which led the Infinite Empire of the Rakata to the star system of Tatoo II. The collapse of their empire in 25,200 BBY caused the system to left alone for some millennia. The Galactic Republic explored the segment of the Slice in which Tatoo II was located during the Great Manifest Period and the Indecta Era. By 1004 BBY, the nearby region belonged to the New Sith Empire, including Hutt Space, a large region of the known galaxy controlled by the Hutt species. After the Seventh Battle of Ruusan in 1000 BBY the region remained in Hutt control until the reign of the Galactic Empire. During the Galactic Civil War the system changed hand several times: it's region was taken from the New Republic by the Empire during theThrawn campaign, but was left after the Grand Admiral's death. Later the space around the Tatoo II was controlled by the Galactic Alliance, until the Sith–Imperial War 127–130 ABY, when the Fel Empire conquested much of the known galaxy, but was quickly replaced by Darth Krayt's Sith Empire.[1] Tatoo II was created for *Star Wars*: Episode IV *A New Hope*, but technically it appeared first in the novelizationof the film in December 1976, half a year before the premiere.
Starweb

The name of the website actually is the name of a starship. The ***Starweb*** was a disk-shaped freighter owned and operated by Asyr Sei'lar after she resigned from duty with the New Republic. It had been loaned to her by Booster Terrik. Under a new identity, Sei'lar used the *Starweb* to reach her homeworld of Bothawui, where she hoped to influence change in Bothan society. She left the ship at Commenor for Terrik to retrieve.
Loronar

**Loronar** was the headquarters of Loronar Corporation and the site of the Loronar shipyards. Like its neighbor Byblos, Loronar was colonized by Corellian settlers before the founding of the Galactic Republic. Both worlds later declared their independence from Corellia.[2] By 4 ABY, the planet had become an Imperial fortress world.[2] A large Imperial prescense was felt, as many small bases existed. Many of these bases were defended by missile turrets, TIE interceptorsquadrons, and AT-PT walkers. The Rebel Alliance attacked one of the small bases during a raid.[4] Using the X-wing Starfighter, Rogue Squadron provided air support for Crix Madine's commando unit. The raid destroyed a small base used for critical Imperial operations. Loronar joined the New Republic after its liberation and contributed to the Galactic Civil War by producing starships for the New Republic.[3]
Abbaji

**Abbaji** was a planet within the Zuma sector on the Outer Rim Territories. It was mostly composed of rainforests, including theIrugian Rain Forest, the only place in the galaxy where firethorn treescould be found. One of those such trees was given to the renowned criminal Xizor, leader of the Black Sun crime syndicate. Abbaji was a terrestrial planet[3] in the Abbaji system of the Spar sector,[2] a subsector within the inner region of the Zuma sector, in the remote Outer Rim of the galaxy.[1] The famous hundred-meter-tall firethorn trees were unique to the planet and only grew in a single grove of the world's Irugian Rain Forest.[3] The planet's surface was mostly composed of rainforests, while its atmosphere was breathable to mostspecies.[4] At some point, Prince Xizor, head of the Black Sun criminal organization, was given a six-hundred-year-old dwarf firethorn tree as a peace offering by a business rival, a gift that Xizor considered to be one of his most prized possessions.[4] Abbaji was first mentioned in the 1996 novel *Shadows of the Empire*, which was written by Steve Perry. It was again mentioned in the 1998 *Star Wars Encyclopedia* and, two years later, received an entry in the third edition of *A Guide to the Star Wars Universe*. It was most recently referenced in the new *The Complete Star Wars Encyclopedia*, published in 2008. In 2006, a new Abbaji was introduced to *Star Wars* canon, with *The Essential Atlas* placing it and the planetKalee in the same system, according to *Unknown Soldier: The Story of General Grievous*. However, *Shadows of the Empire* had placed the first planet known as Abbaji near the planet Endor, and so, due to this mistake, the latter Abbaji near Kalee was unofficially retconned as Abbaji Minor by author Jason Fry.[5]
SpongeBob SquarePants

***SpongeBob SquarePants*** is a *Nickelodeon* TV Show that first aired in 1999 with the episodes Help Wanted, Reef Blower, and Tea at the Treedome. Help Wanted is the first episode. The main characters are SpongeBob SquarePants, Patrick Star, Eugine Krabs, Squidward Tentacles, Sheldon J. Plankton, Sandy Cheeks, Mrs. Puff, and Gary the Snail (A.K.A., Gary Wilson Jr.).
Dandoran

**Dandoran** was a planet within Hutt Space on which Saponza, hispartner, and Han Solo joined forces to raid a cartel den which was hoarding medical supplies. During the Galactic Civil War, Dandoran was the site of a conflict between the Alliance to Restore the Republicand the Galactic Empire.

A secret research facility on a southern continent of Dandoran was used to produce Death Troopers. At some point the Death Troopers escaped, and Saponza and his partner were sent in to clear out the Death Troopers before they could spread.[1]

Dandoran had oceans and vegetation covered continents.[1]
Star Wars Commander

## Star Wars Commander (SWC)

A new Star Wars game was made in August of 2014. Star Wars Commander was released into the public by Disney Interactive Studios. You get to choose your side (Rebels or Empire). It is an RTS (Real-Time Strategy Game) game. You can train your troops, build units, make vehicles, defend your base, attack others, complete story missions, battle one different worlds, and band together with the world of players. Star Wars Commander is exclusively on Android, iPad, iPhone, iPod, Windows Phone, or other Windows Devices. You can command heroes and send in airstikes from starships. (I am [Empire] part of the squad Order66DV, and I am leader)

Stormtrooper

Dark Trooper Phase 2

Scout Trooper

Dewback Trooper

Repair Droid

Heavy Trooper

Sniper Trooper

Jump Trooper

***Vehicles:***

Speeder Bike

ATST Walker

2-M Hover Tank

ATMP

ATAT

Probe Droid

Mobile Heavy Cannon

ATDP

***Heroes:***

Veteran ATST

ATMP Mark 3

Royal Guard

Elite ATAT

Darth Vader

***Starships:***

TIE Fighter

TIE Interceptor

TIE Bomber

TIE Defender

Imperial Dropship Transport

***Event Units:***

MT7

Shock Trooper

Tie Advanced

VT49 Decimator

Gamorrean Guard

Twi' lek Incinerator

Johhar Kessen

Death Troopers

Heavy Death Troopers

Scout Death Troopers

Rebel Soldier

Wookie Warrior

Bantha Rider

Rebel Pathfinder

Medic Droid

Heavy Soldier

Rebel Sharpshooter

Jetpack Trooper

***Vehicles:***

Speeder Bike

T2-B Repulsor Tank

AAT-1 Hover Tank

AT-AP Walker

Juggernaut

Anti-Vehicle Skiff

Rebel Hailfire Droid

AT-TE

***Heroes:***

Han Solo

Chewbacca

Leia Organa

R2-D2

Luke Skywalker

***Starships:***

X-Wing Starfighter

Z-95 Headhunter

Y-Wing Starfighter

B-Wing Starfighter

Low Altitude Assault Transport

***Event Units:***

Johhar Kessen

Rebel Vanguard

AT-RT Walker

Gamorrean Guard

Twi' lek Incinerator

Death Troopers

Heavy Death Troopers

Scout Death Troopers

A-Wing Starfighter

HWK-290
Timmy Turner

Timmy is the main protagonist of The Fairly OddParents, alongside his fairys Cosmo and Wanda. Timmy's parents are neglectful of him and sometimes leave him under the care of his mean babysitter, Vicky. After a year of vicky making him miserable he was given two magical fairys called Cosmo and Wanda, and then later on a fairy godbrother, Poof who he wished for.
Star Wars Knights of the Old Republic (KotOR)

Star Wars: Knights of the Old Republic (KotOR) is a roleplaying game made originally for the Microsoft Xbox and later released for the PC and is also avaliable on iPhone, iPad and Android devices. KotOR is the first computer RPG set in the Star Wars universe. Combat is turn-based. The game was developed by BioWare and published by LucasArts for Xbox on July 15, 2003, for PCs running Microsoft Windows on November 19, 2003, and later for Mac OS X on September 7, 2004. Set 3,956 years before A New Hope, Knights of the Old Republiccovers the era just after that of the Tales of the Jedi comics, the time of the ancient Galactic Republic. Time is divided into discrete rounds, and combatants attack/react simultaneously. However, the number of actions a combatant may perform each round is limited. While each round's duration is a fixed short interval of real time (around six seconds), the player can configure the combat system to pause at specific events or at the end of each round. It uses the d20 System, from the Wizards of the Coast Star Wars Roleplaying Game rules. The game also allows the player to either be a servant to the light side of the Force or the dark side, using an alignment system that tracks actions, from simple dialogue choices to major plot decisions.
Adin

**Adin** was a planet in the Expansion Region, located on the Corsin Run of the Hydian Way. Few in the galactic community trusted the bureaucrats that the planets put in power. With the election ofSenator Meido to the New Republic Senate thirteen years after theBattle of Endor, the planets dealings were closely watched by formerChief of State Leia Organa Solo.
Star Wars Battlefront Maps

Star Wars: Battlefront has a total of 17 maps.

1. Bespin: Platforms
2. Bespin: Cloud City
3. Endor: Bunker
4. Geonosis: Spire
5. Hoth: Echo Base
6. Kamino: Tipoca City
7. Kashyyyk: Docks
8. Kashyyyk: Islands
9. Naboo: Plains
10. Naboo: Theed
11. Rhen Var: Harbor
12. Rhen Var Citadel
13. Tatooine: Dune Sea
14. Tatooine: Mos Eisley
15. Yavin 4: Arena
16. Yavin 4: Temple

In addition the map Tatooine: Jabba's Palace came with the 1.2 update.
G. I. Joe: A Real American Hero

***G.I. Joe: A Real American Hero*** is a half-hour American animated television series based on the toyline from Hasbroand the comic book series from Marvel Comics. The cartoon had its beginnings with two five-part mini-series in 1983 and 1984, then became a regular series that ran in syndication from 1985 to 1986. Ron Friedman created the G.I. Joe animated series for television, and wrote all four miniseries. IGN calls this the 19th best animated series.
COST (裝備)

COST*(裝備空間)*是指Unison聯盟內任何武器、防具和寵物(總稱裝備)等空間的佔位。玩家也會有裝備空間上限，大家可以經由以下途徑中獲取空間值以裝配更多更強的裝備。

## 哪裡可以獲得空間上限(Cost)?

完成特定的條件將可以獲得Cost為獎勵，而獎勵將會部份放到成就中收取，暫時最高Cost為436點。

* 初建角色 - 玩家一開始已經各自有20點Cost，共有80 Cost
* 主線任務 - 完成某章節將可獲得，暫時共有28 Cost可以經此獲得。
* 支線任務 - 每完成一個章節都會送2Cost，暫時共有24 Cost可以經此獲得。
* 合成進化 - 完成特定進化及進化次數將會送，暫時共有18 Cost可以經此獲得。
* 等級資訊 - 玩家每次升級皆會獲得2 Cost自由分配，並且每5級獲取4 Cost自動分配到各裝備(即各1點)，及每10級額外獲取4 Cost自動分配。(Lv 15 獲取1 Cost自動分配到每一裝備類別，Lv 20則獲取2 Cost自動分配到每一裝備類別) 暫時90級共有286 Cost可以經此獲得。
Adarlon

**Adarlon** was a planet in the Minos Cluster. Colonized in 250 BBY and located on the Rimma Trade Route, it attracted many tourists, and was known for its music and holographic entertainment. Adarlon was a rugged, mountainous world originally colonized by a group of Republic altruists—many from Alderaan—for its beauty rather than its resources. They were particularly well-funded, and their society grew into one focused on entertainment rather than survival. It soon became the sector's entertainment capital, and one of the galaxy's most prominent centers for tourism and the entertainment industry. It was on Adarlon that the holographic medium was developed as an entertainment staple. Music from the planet was also highly sophisticated, and it was home to one of the most famous opera companies in the galaxy, and famous opera singer Neile Janna. Its primary industry was centered around tourism, and its warm climate was well-suited to the various resorts and parks which operated there.
UNISON聯盟-光與闇的國度 Wiki

**UNISON聯盟 Wiki**是一個人人皆可編輯的協力計劃，此維基旨在建立一個有關UNISON聯盟的圖鑑、攻略的完整資料庫，收錄資料以台版為準。

* 如果你不知道應該如何入手參與的話，可以先到編輯指南瀏覽一下如何編輯。
* 如果你想參與編寫攻略並登於首頁的話，請聯絡我。
* 如果你想參與維基的發展或是發問的話，可以到討論區或相關板塊發問。

## **最新消息**

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## 16-01-20 灼熱の使徒、暗黑使者與三惡城、公會討伐戰

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## 16-01-13 愛麗絲、花精の使徒 降臨

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## 16-01-06 大日‧天照大神、月光の使徒 降臨

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## 15-12-30 煉獄裂爪再襲

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## 15-12-23 聖莉莉絲降臨

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## 15-12-16 闇夜の女神、誘惑の使徒降臨

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## 15-12-09 開機公告

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## 快速導覽

職業及技能

裝備圖鑑

召喚獸圖鑑

關卡活動

社區資訊

## **遊戲影片**

《UNISON聯盟-光與闇的國度》首部遊戲動畫影片首部遊戲動畫影片《UNISON聯盟-光與闇的國度》雙平台上市宣傳影片上市宣傳影片《UNISON聯盟-光與闇的國度》「零縫隙轉職系統」介紹影片職業轉職介紹《UNISON聯盟-光與闇的國度》UNISON魔物召喚系統介紹影片UNISON魔物召喚系統介紹《UNISON聯盟-光與闇的國度》即時亂入參戰系統介紹影片戰鬥系統介紹《UNISON聯盟-光與闇的國度》公會戰展示影片公會戰展示影片

## 維基白版

由於眾多粉絲的反映新版手機介面使用的問題，此維基之手機版已經回到舊版介面，以方便瀏覽及查閱。大家可以改回手機版以作快速查詢!

維基幫你計COST! 現在只需登入並於**用戶頁面**內使用用戶裝備即可幫你計算裝備Cost, 應有之攻擊力、防禦力等等，還不快來試一下!
**注: 匿名用戶也可在沙盒試用這功能(沙盒頁面為測試用頁面，任何資料皆會隨時被刪除)**

## 友好連結

* Unison聯盟 官方網頁
* Unison聯盟 Facebook
* Unison聯盟 攻略王
* Unison聯盟 巴哈版

## 協力編輯

想幫忙一起編輯嗎? **我們需要你!** 各位可以藉由以下的幫忙一同跟 *Unison聯盟* 及維基一起成長:

* 編輯維基之前，請參考編輯指南
* 想要搜尋缺乏資料的嗎? 請到缺少資料頁面
夢遊仙境

**關卡**
攻略

## 限定裝備

 最大物防

**愛麗絲髮帶**

### 技能及效果

魔法傷害輕減
機率性大幅減少受到魔法攻撃時所受到傷害

 最大物防

**懷錶兔子的禮帽**

### 技能及效果

物理傷害輕減
機率性大幅減少受到物理攻撃時所受到傷害

 最大物防

**愛麗絲洋裝**

### 技能及效果

魔法傷害輕減
機率性大幅減少受到魔法攻撃時所受到傷害

 最大物防

**懷錶兔子的禮服**

### 技能及效果

物理傷害輕減
機率性大幅減少受到物理攻撃時所受到傷害

 最大物攻

**愛麗絲**

### 技能及效果

夢幻恩典
對敵方全體發動威力150之風屬性魔法攻撃
追加效果：持續25秒，降低對手技能能量回復速度
升級效果：技能每升一級，全效果威力提升10

 最大物攻

**奇幻愛麗絲**

### 技能及效果

夢幻恩典
對敵方全體發動威力160之風屬性魔法攻撃
追加效果：降低對手技能能量回復度25秒
升級效果：技能每升一級，主要效果威力提升10

 最大魔攻

**白色拉比先生**

### 技能及效果

快版圓舞曲
持續60秒提升全體夥伴物理攻擊力15%
追加效果：持續20秒，加速全體夥伴技能能量回復速度
升級效果：技能每升一級，提升攻擊力效果5%

 最大魔攻

**聖光白兔**

### 技能及效果

快版圓舞曲
持續60秒提升全體夥伴物理攻擊力20%
追加效果：持續20秒，加速技能能量回復速度
升級效果：技能每升一級，攻撃力提升效果增加5%

 最大魔攻

**黑色拉比先生**

### 技能及效果

慢版華爾滋
持續60秒降低敵方全體魔法攻擊力15%
追加效果：持續20秒，降低對手技能能量回復速度
升級效果：技能每升一級，魔法攻撃力降低效果增加5%

 最大魔攻

**闇影黑兔**

### 技能及效果

慢版華爾滋
持續60秒降低敵方全體魔法攻擊力20%
追加效果：持續20秒，降低對手技能能量回復速度
升級效果：技能每升一級，魔法攻撃力降低效果增加5%

心得
--

* 愛麗絲會出技破天佑，建議血量最少20000，防過20000
The Transformers

***The Transformers*** is the first animated television series in the Transformers franchise. The series depicts a war among giant robots that can transform into vehicles and other objects. Written and recorded in America, the series was animated in Japan and South Korea. The series was based upon Hasbro's *Transformers* toy line, itself based upon the Diaclone and Microman toy lines originally created by Japanese toy manufacturer Takara. The series was supplemented by a feature film, *The Transformers: The Movie* (1986), taking place between the second and third seasons. Due to being "low budget", the episodes are very prone to Errors including episodes such as "Carnage in C-Minor" and "Five Faces of Darkness". This series is regarded to be one of the best 1980s shows of all time.
Kids'shows Wikia

## Welcome to the Kids'shows Wikia

Hello! We cover all kids' shows as well as the characters and other kids' show related things, such as SpongeBob, Pikachu and more! We also include topics such as merchandise and fanon! So what are you waiting for? Go help us out! Enjoy this wiki little ones! Even *you*.

This wiki needs more pages. please contribute to the wiki while following the rules.

sister wiki: http://adultcartoons.wikia.com/wiki/Adult\_Cartoons\_Wikia Little ones, do not click unless you ask your dad and mom. **13 and older**, please do.

## Rules

No bad words

No spam

No inappropriate things

Acceptable images only
Kids' show articles only

No changing the background

Not everyone will be a mod/admin/bureaucrat

Ask Kittykat151 for approval of promotion

Remember, ask Kittykat151 if you need help.

## Latest Activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

welcme!
Threadwitch

\* Reason: Some of the lead should be split and moved to Threads
* Please discuss this on the Discussion page.

It has been ***suggested*** that this article or section should be **split in multiple parts.**

- Reason: Some of the lead should be split and moved to Threads

- Please discuss this on the Discussion page.

**Threadwitchery** is a witchery associated with Aether and found almost exclusively in the Nomatsi people (and only in women). This magic allows a person to see the “Threads” of people. Threads are the visual expression of a person’s emotions and relationships (they literally look like glowing, multicolored threads around each person—and also between connected people).

There are three kinds of Threads: binding, building, and breaking.

* **Binding Threads** are what connect one person to another (from a Thread between mother and child to a Thread between lovers). Some of these are permanent (for example, a person is born with only one mother) and some are temporary (such as the Thread binding a two fleeting lovers).
* **Building Threads** are emotional Threads that are currently growing into bonds between people—they extend off the person, as if reaching toward their next connection.
* **Breaking Threads** are the opposite, and they seem to be shrinking into a person, as if a connection is fading.
* **Threadstones** are amulets that Threadwitches make to allow a non-Threadwitch to “tap into his/her Threads.” More often than not, these Threadstones are made so a person may find members of his/her Thread-family—and the stone will light up when the bound person is near.

## Known Threadwitches

* Gretchya det Midenzi
* Alma Det Midenzi

## References

1. ↑ Guide to Magic -https://www.thewitchlands.com/starblocks/modal/45/guide-magic/extra/

## External Links

* An article written by Torteen on the threads can be found here: https://torteenblog.com/2019/02/11/worldbuilding-in-the-witchlands-understanding-threads/
Rhen Var: Citadel

The **Rhen Var Citadel** was an ancient structure on the planet Rhen Var.[1] It included a large courtyard at the base of a four-story tower, an ancient crypt, and a domed observatory. A keep was in the center of the Citadel, and the watch was south of the keep. The Citadel was used as a monitoring station by the Empire for the movements of the rebel fleets. There is a statue made in honor of a jedi master, Ross Mysliwiec, in front of the watch. The rebels discovered the Galactic Empire's station and made an attack on the base. They took the Citadel, but were quickly defeated once more Imperial forces had arrived. This map appears in the 2004 game Star Wars: Battlefront. During the Campaign, it appears as a mission for the Empire.
Ab'Bshingh

**Ab'Bshingh** was a planet in the Outer Rim Territories, home to theFarang and Waroot species, who fought each other continuously forcenturies. At some point, the Imperial military strategist Crat Dakernowent to the planet to study the two native species. Ab'Bshingh was a planet in the Ab'Bshingh system, within the Sujimis sector of the Outer Rim Territories of the galaxy, that was discovered circa 1000 BBY by the Galactic Republic.[1] Ab'Bshingh was the site an enduring civil war between the planet's native rivaling Farang and Waroot species. Sometime during the Galactic Empire's reign, the Imperial military strategist Crat Dakerno traveled with a troopcontingent to Ab'Bshingh, where he studied the two native species. Drawing on their tribal rituals and centuries-old tactics, Dakerno created the holo boardgame B'shingh.[2] The planet was the homeworld of the Farang and Waroot species, who often fought complex battles, waging war against each other for centuries.[2] Ab'Bshingh first appeared in the *Star Wars Adventure Journal 8* short story "A Certain Point of View," written byCharlene Newcomb in 1995. Two years later, the planet was again mentioned in *Gundark's Fantastic Technology: Personal Gear*, a roleplaying supplement published by West End Games for *Star Wars: The Roleplaying Game*, and in 2008, the planet received a brief entry in *The Complete Star Wars Encyclopedia*.
UNISON攻擊

**UNISON攻擊** 是由玩家召喚不同屬性的召喚獸所發動。當自己或隊友儲滿了下方的召喚能量發動召喚時，將啟動召喚連鎖。各玩家可於這時段召喚各自的召喚獸，同時召喚出兩頭或以上同屬性的召喚獸時，將喚醒該屬性之 *大精靈*，並發動【UNISON ATTACK】。最終所召喚的大精靈將取決於召喚獸的屬性和數量。假如5頭火屬性的召喚獸將會召喚出火精靈並發動Lv Max的紅蓮之火，但是如果最終召喚出兩種相同數量的屬性，則會發動Lv 1的創世紀。如果發動3頭闇屬性召喚獸和2頭光屬性召喚獸則會發動Lv 2的黃泉的誘惑和 Lv 1的神聖之光。

## 紅蓮之火

    **紅蓮之火***(浄罪の獄炎)*由火之精靈「阿耆尼」所發動 ，技能效果為 發動火屬性之物理攻擊。

 5頭 | Max | 對敵方全體發動火屬性之特大物理攻擊

## 激流‧盛宴

    **激流‧盛宴***(ディープテンペスト)* 由水之精靈「溫蒂妮」所發動，技能效果為 發動水屬性之物理攻擊並回復全體HP。

## 迦樓羅天

     **迦樓羅天***(ヘブンズストーム)* 由風之精靈「迦樓羅」所發動，技能效果為 發動風屬性之物理攻擊並提昇全體素質。

 5頭 | Max | 對敵方全體發動風屬性之物理攻擊，並提升全體夥伴素質

## 神聖之光

     **神聖之光***(セイクリッドレイ)* 由光之精靈「阿馬茲」所發動，技能效果為 發動光屬性之魔法攻擊。

 5頭 | Max | 對敵方全體發動光屬性之特大魔法攻撃

## 黃泉的誘惑

     **黃泉的誘惑***(黃泉への誘い)* 由闇之精靈「伊邪那美」所發動，技能效果為 發動闇屬性之魔法攻擊並降低敵方全體素質。

 5頭 | Max | 對敵方全體發動闇屬性魔法攻擊、並大幅度降低敵方全體全素質

## 初時‧音

     **初時‧音***(クイックタイム)* 由無精靈所發動，技能效果為 加速技能能量&召喚能量回復速度。

 5頭 | Max | 加速技能能量&召喚能量回復速度

## 創世紀

**創世紀** 由兩種屬性的大精靈所發動，技能效果為 發動無屬性之特大物理&魔法攻撃。

## 參考資料來源

1. ↑ http://forum.gamer.com.tw/C.php?bsn=27028&snA=3432
召喚獸稀有/N

物攻:40

物防:40

**C**

Cost:1

火之力萌萌

物攻:130

物防:130

**C**

Cost:4

無進化過程

火之干擾

物攻:160

物防:160

**C**

Cost:5

火焰灼身

物攻:190

物防:190

**C**

Cost:6

無進化過程

火焰攻擊

物攻:100

物防:100

**C**

Cost:3

無進化過程

河豚針刺

物防:40

魔防:40

**C**

Cost:1

水之力萌萌

物防:130

魔防:130

**C**

Cost:4

無進化過程

水之干擾

物防:160

魔防:160

**C**

Cost:5

毒性散撥

物防:190

魔防:190

**C**

Cost:6

無進化過程

水長槍

物防:100

魔防:100

**C**

Cost:3

無進化過程

河豚針刺

物攻:40

魔攻:40

**C**

Cost:1

風之力萌萌

物攻:130

魔攻:130

**C**

Cost:4

無進化過程

風之干擾

物攻:160

魔攻:160

**C**

Cost:5

風之輕吟

物攻:190

魔攻:190

**C**

Cost:6

無進化過程

風之斬襲

物攻:100

魔攻:100

**C**

Cost:3

無進化過程

河豚針刺

魔攻:40

物防:40

**C**

Cost:1

光之力萌萌

魔攻:130

物防:130

**C**

Cost:4

無進化過程

獸之療癒

魔攻:160

物防:160

**C**

Cost:5

撲擊

魔攻:190

物防:190

**C**

Cost:6

無進化過程

閃光

魔攻:100

物防:100

**C**

Cost:3

無進化過程

河豚針刺

魔攻:40

魔防:40

**C**

Cost:1

闇之力萌萌

魔攻:130

魔防:130

**C**

Cost:4

無進化過程

闇之干擾

魔攻:190

魔防:190

**C**

Cost:6

無進化過程

闇之刃

魔攻:100

魔防:100

**C**

Cost:3

無進化過程

河豚針刺

魔防:70

物攻:70

**C**

Cost:2

無進化過程

歌布靈攻擊

魔防:100

物攻:100

**C**

Cost:3

無進化過程

骸骨攻擊

魔防:130

物攻:130

**C**

Cost:4

無進化過程

獠牙
召喚獸屬性/風

物攻:1265

魔攻:1265

**C**

Cost:18

無進化過程

無技能資料

物攻:40

魔攻:40

**C**

Cost:1

風之力萌萌

物攻:130

魔攻:130

**C**

Cost:4

無進化過程

風之干擾

物攻:160

魔攻:160

**C**

Cost:5

風之輕吟

物攻:190

魔攻:190

**C**

Cost:6

無進化過程

風之斬襲

物攻:100

魔攻:100

**C**

Cost:3

無進化過程

河豚針刺

物攻:348

魔攻:348

**C**

Cost:6

風之力萌萌

物攻:588

魔攻:588

**C**

Cost:10

風之輕吟

物攻:673

魔攻:673

**C**

Cost:12

花蝴蝶

物攻:758

魔攻:758

**C**

Cost:14

木之葉亂舞

物攻:843

魔攻:843

**C**

Cost:16

護法・天地

物攻:631

魔攻:631

**C**

Cost:11

無進化過程

聖誕禮物萌萌

物攻:168

魔攻:168

**C**

Cost:3

狼之力萌萌

物攻:108

魔攻:108

**C**

Cost:2

無進化過程

風之力萌萌

物攻:168

魔攻:168

**C**

Cost:3

風之氣勢

物攻:1110

魔攻:1110

**C**

Cost:15

微風送爽

物攻:1230

魔攻:1230

**C**

Cost:17

花蝴蝶

物攻:1350

魔攻:1350

**C**

Cost:19

木之葉亂舞

物攻:1470

魔攻:1470

**C**

Cost:21

護法‧天地

物攻:1265

魔攻:1265

**C**

Cost:18

無進化過程

無技能資料

物攻:1290

魔攻:1290

**C**

Cost:18

暴風召喚

物攻:1350

魔攻:1350

**C**

Cost:19

庫胡林神蹟

物攻:1110

魔攻:1110

**C**

Cost:15

無進化過程

豊穣之預感

物攻:690

魔攻:690

**C**

Cost:8

狼之力萌萌

物攻:1410

魔攻:1410

**C**

Cost:20

風暴強襲

物攻:1290

魔攻:1290

**C**

Cost:18

春光爛漫

物攻:576

魔攻:576

**C**

Cost:8

風之氣勢

物攻:2127

魔攻:2127

**C**

Cost:23

暴風召喚

物攻:1887

魔攻:1887

**C**

Cost:20

金星風

物攻:2207

魔攻:2207

**C**

Cost:24

庫胡林神蹟

物攻:2287

魔攻:2287

**C**

Cost:25

夢幻恩典

物攻:1967

魔攻:1967

**C**

Cost:21

機巧‧爽風

物攻:1887

魔攻:1887

**C**

Cost:20

希望之嵐

物攻:2287

魔攻:2287

**C**

Cost:25

風暴強襲

物攻:2287

魔攻:2287

**C**

Cost:25

重生恩典

物攻:2127

魔攻:2127

**C**

Cost:23

春光爛漫

物攻:1105

魔攻:1105

**C**

Cost:13

風之氣勢

物攻:2915

魔攻:2915

**C**

Cost:25

金星風

物攻:3415

魔攻:3415

**C**

Cost:30

夢幻恩典

物攻:3015

魔攻:3015

**C**

Cost:26

機巧真‧爽風

物攻:2915

魔攻:2915

**C**

Cost:25

希望之嵐

物攻:3415

魔攻:3415

**C**

Cost:30

重生恩典

物攻:3215

魔攻:3215

**C**

Cost:28

春光爛漫
召喚獸屬性/無

魔防:70

物攻:70

**C**

Cost:2

無進化過程

歌布靈攻擊

魔防:100

物攻:100

**C**

Cost:3

無進化過程

骸骨攻擊

魔防:130

物攻:130

**C**

Cost:4

無進化過程

獠牙

魔防:758

物攻:758

**C**

Cost:14

蠻力敲擊

魔防:843

物攻:843

**C**

Cost:16

角衝撞

魔防:928

物攻:928

**C**

Cost:18

爆裂衝突

魔防:454

物攻:454

**C**

Cost:8

虛炎魂

魔防:150

物攻:150

**C**

Cost:99

無進化過程

惡作劇萌萌‧白銀

魔防:150

物攻:150

**C**

Cost:99

無進化過程

惡作劇萌萌‧光

魔防:150

物攻:150

**C**

Cost:99

無進化過程

惡作劇萌萌‧虹

魔防:100

物攻:100

**C**

Cost:10

破殼而出

魔防:1350

物攻:1350

**C**

Cost:19

蠻力敲擊

魔防:1470

物攻:1470

**C**

Cost:21

角衝撞

魔防:1590

物攻:1590

**C**

Cost:23

爆裂衝突

魔防:1290

物攻:1290

**C**

Cost:18

奪命斬首波

魔防:1350

物攻:1350

**C**

Cost:19

千手

魔防:1590

物攻:1590

**C**

Cost:23

無進化過程

海灘之焰！

魔防:961

物攻:961

**C**

Cost:13

虛炎魂

魔防:150

物攻:150

**C**

Cost:99

無進化過程

惡作劇萌萌‧白銀

魔防:150

物攻:150

**C**

Cost:99

無進化過程

惡作劇萌萌‧光

魔防:150

物攻:150

**C**

Cost:99

無進化過程

惡作劇萌萌‧虹

魔防:100

物攻:100

**C**

Cost:10

破殼而出

魔防:2127

物攻:2127

**C**

Cost:23

奪命斬首波

魔防:2687

物攻:2687

**C**

Cost:30

零點巴哈姆特

魔防:2207

物攻:2207

**C**

Cost:24

萬手

魔防:2287

物攻:2287

**C**

Cost:25

無進化過程

不可抹滅的誓約

魔防:1887

物攻:1887

**C**

Cost:20

無進化過程

艾爾提恩之擊

魔防:1727

物攻:1727

**C**

Cost:18

死神之鐮

魔防:2109

物攻:2109

**C**

Cost:22

幻想協奏曲

魔防:150

物攻:150

**C**

Cost:99

無進化過程

惡作劇萌萌‧白銀

魔防:150

物攻:150

**C**

Cost:99

無進化過程

惡作劇萌萌‧光

魔防:150

物攻:150

**C**

Cost:99

無進化過程

惡作劇萌萌‧虹

魔防:100

物攻:100

**C**

Cost:10

破殼而出

魔防:3915

物攻:3915

**C**

Cost:35

零點巴哈姆特

魔防:2715

物攻:2715

**C**

Cost:23

死神之鐮

魔防:3215

物攻:3215

**C**

Cost:28

奪命斬首波

魔防:3209

物攻:3209

**C**

Cost:27

幻想協奏曲
召喚獸屬性/水

物防:40

魔防:40

**C**

Cost:1

水之力萌萌

物防:130

魔防:130

**C**

Cost:4

無進化過程

水之干擾

物防:160

魔防:160

**C**

Cost:5

毒性散撥

物防:190

魔防:190

**C**

Cost:6

無進化過程

水長槍

物防:100

魔防:100

**C**

Cost:3

無進化過程

河豚針刺

物防:348

魔防:348

**C**

Cost:6

火之力萌萌

物防:588

魔防:588

**C**

Cost:10

毒性散撥

物防:673

魔防:673

**C**

Cost:12

突擊

物防:758

魔防:758

**C**

Cost:14

靡靡之音

物防:843

魔防:843

**C**

Cost:16

濁流

物防:168

魔防:168

**C**

Cost:3

狼之力萌萌

物防:606

魔防:606

**C**

Cost:10

冰雪結晶

物防:108

魔防:108

**C**

Cost:2

無進化過程

火之力萌萌

物防:168

魔防:168

**C**

Cost:3

水之氣勢

物防:1110

魔防:1110

**C**

Cost:15

致命毒箭

物防:1230

魔防:1230

**C**

Cost:17

深淵突擊

物防:1350

魔防:1350

**C**

Cost:19

靡靡之音

物防:1470

魔防:1470

**C**

Cost:21

濁流

物防:1290

魔防:1290

**C**

Cost:18

龍卷漩渦

物防:1350

魔防:1350

**C**

Cost:19

精神吞噬

物防:690

魔防:690

**C**

Cost:8

狼之力萌萌

物防:1410

魔防:1410

**C**

Cost:20

墨地獄

物防:1144

魔防:1144

**C**

Cost:15

冰雪結晶

物防:576

魔防:576

**C**

Cost:8

水之氣勢

物防:2127

魔防:2127

**C**

Cost:23

龍卷漩渦

物防:1887

魔防:1887

**C**

Cost:20

波賽頓之怒

物防:2287

魔防:2287

**C**

Cost:25

絕對零度

物防:2207

魔防:2207

**C**

Cost:24

無進化過程

豊穣之預感

物防:2207

魔防:2207

**C**

Cost:24

精神吞噬

物防:1887

魔防:1887

**C**

Cost:20

療癒鼓舞

物防:1967

魔防:1967

**C**

Cost:21

歌姫與大海的福音

物防:2287

魔防:2287

**C**

Cost:25

墨地獄

物防:1944

魔防:1944

**C**

Cost:20

冰雪結晶

物防:1105

魔防:1105

**C**

Cost:13

水之氣勢

物防:2915

魔防:2915

**C**

Cost:25

波賽頓之怒

物防:3415

魔防:3415

**C**

Cost:30

絕對零度

物防:2915

魔防:2915

**C**

Cost:25

療癒鼓舞

物防:3015

魔防:3015

**C**

Cost:26

歌姫與大海的福音
公會本戰

**本戰**為公會戰之間的正式比賽，分為A、B時段兩組，每天進行三次。除了時段分隊外，另外也會有分組別，組別A、組別B和組別C。不同的時段和不同組別的公會也不會配對比賽，依戰鬥勝利時所獲得的「勝點」排名，當「勝點」相同時，則以「公會BP」決定排名順位。公會本戰結束時的排名順位，將決定最終的結算報酬。

### 如何取得公會勝點

每場公會本戰最多可以獵取4點勝點，可依下述每個條件取得勝點:

1. 取得勝利 (+1)
2. 破壞對手的公會水晶以獲得勝利 (+1)
3. 己方公會水晶在結束時仍保持70%以上的HP (+1)
4. 己方公會水晶在結束時仍保持30%以上的HP (+1)

### 如何計算公會BP

不論勝負，每場公會戰也會計算

1. 對敵對公會造成的傷害
2. 結束時公會水晶的所剩HP
3. 公會戰結束時的剩餘時間
4. 己方公會成員的被擊殺數

公會BP之外另有個人BP，但個人BP不會影響本戰排行。
## 本戰組別

本戰組別為不同的公會強弱定下不同的配對，務求各位以相若不差的對手對戰。所有公會於首次本戰時皆為組別C，組別A為最高級，於本戰結束後依勝點排位。排位將會影響本戰所得到的報酬和升降組別。不同的組別也有不同的報酬，級別越高，報酬越豐富。

## 如何於本戰中升級組別

於以下排名內的公會將會上升一級，組別A為最高組別。

組別C -> 組別B
首400名
組別B -> 組別A
首600名
## 公會組別會降級嗎

於該組別的升級排位內的公會將升級至下一組別，而除了組別C外，於其他組別中的以下排名也會降級到上一級組別。

組別B -> 組別C
2801名後

## 注意事項

1. 公會本戰期間，從第1天0:00～最後1天23:59為止，將出現下列限制：
	* 本戰期間中公會將無法進行任何會員的加入、退出、逐出以及公會解散。
	* 本戰期間中新創立的公會，將無法參加當期本戰。（會變為練習戰）
2. 本期公會本戰結束後，隔天的練習戰將中止一天。（9/29本期本戰結束，9/30停止練習戰一天，以此類推）
3. 時程A和時程B的公會雖然不會被配對成對戰對手，但排名計算時將會把A及B的所有公會一同計算。
4. 上回本戰結束後升格至RANK B的公會，若在這次本戰前曾有解散公會的動作時，將回復到RANK C。
5. 公會本戰期間，若因伺服器或電信業者之問題，造成大規模本戰無法進行時，當場次A、B組的成績都將不列入計分。
6. 公會本戰期間，沒有參加本戰的玩家是拿不到獎勵的

## 相關頁面

* 公會本戰賽果
* 公會練習戰
Fa'afafine

**Fa'afafine** es un género no binario propio de la cultura de Samoa. Es reconocido en la cultura samoana como identidad y rol desde al menos el siglo XX.

Se estima que entre el 1 y el 5% de la población de Samoa se define como fa'afafine.

## Referencias

1. ↑ http://www.bbc.com/news/world-asia-37227803

## Enlaces externos

* Página de Wikipedia (en inglés) sobre fa'afafine.
公會戰規則與說明

**公會戰**是Unison聯盟中最重要的一環。公會戰每日固定開放三場予玩家組成的公會比拼一番，分為練習戰和本戰，每天進行三次，有A、B時段可以選擇合適的時間。報酬有可以換取強力裝備和強化素材的傳說勳章，而且更每天送予各位玩家水晶。另外亦可到公會本戰賽果查閱最新本戰資料。

## 練習戰

**練習戰**除本戰時段及本戰完結日的第二天外，每日皆有3場賽次讓各公會努力練習和試練。

本戰
--

**本戰**為公會戰之間的正式比賽，除了時段分隊外，另外也會有分組別。每次本戰完結後皆會依排名獲有豐富的獎勵。

說明
--

* 公會戰時段可以由會長於22:30後至02:00期間自由轉換
* 公會戰配對時間為由每天02:00~05:00
* 公會成員不足5人時，系統將會額外派出5名參與戰鬥。
* 公會成員主要分為戰鬥成員和待機成員
	+ 戰鬥成員為最多5名成員，並可自行點擊待機成員換出。
	+ 待機成員為下方觀戰區，可以
	+ 替換成員時需於10秒內得到兩方同意才可換出/換入。(電腦則不需要，掉線沒反應的當作拒絕論)
	+ 戰鬥成員死亡時則無需同意
* 水晶的血量跟防禦與公會有關，越高級的公會擁有越多血量和防禦的水晶。

規則
--

* 最快擊打對方公會水晶者勝
* 擊殺5名對方成員時將可進入水晶攻擊畫面
* 5分鐘內若沒人擊殺對方5名成員時將進入**殊死戰**
* 如對方同時被擊殺5人時亦將進入**殊死戰**
	+ **殊死戰**以最快擊殺一名對方者勝
* 任一人進行UNISON ATTACK時，雙方同時可召喚，以召喚獸的數量，稀有度，能力，屬性決先後召喚
	+ 嬴取UNISON ATTACK方將可得到優先召喚
	+ 嬴方召喚大精靈後(如有)，將進入敗方召喚階段
	+ 召喚者敗方如在對方UNISON ATTACK中死亡，將不能召喚但召喚能量亦一樣消耗
* 開賽前一小時加入的成員將無法參與公會戰。
* 開賽前半小時內不可更改技能，武器，防具和召喚獸。

## 相關頁面

* 公會練習戰
* 公會本戰
召喚獸屬性/火

物攻:40

物防:40

**C**

Cost:1

火之力萌萌

物攻:130

物防:130

**C**

Cost:4

無進化過程

火之干擾

物攻:160

物防:160

**C**

Cost:5

火焰灼身

物攻:190

物防:190

**C**

Cost:6

無進化過程

火焰攻擊

物攻:100

物防:100

**C**

Cost:3

無進化過程

河豚針刺

物攻:348

物防:348

**C**

Cost:6

火之力萌萌

物攻:588

物防:588

**C**

Cost:10

火焰之襲

物攻:673

物防:673

**C**

Cost:12

士氣提升

物攻:758

物防:758

**C**

Cost:14

亂暴擊打

物攻:843

物防:843

**C**

Cost:16

朱斬・鬼毒

物攻:168

物防:168

**C**

Cost:3

狼之力萌萌

物攻:168

物防:168

**C**

Cost:3

炎魂

物攻:108

物防:108

**C**

Cost:2

無進化過程

火之力萌萌

物攻:168

物防:168

**C**

Cost:3

火之氣勢

物攻:1110

物防:1110

**C**

Cost:15

魔力火焰

物攻:1230

物防:1230

**C**

Cost:17

士氣提升

物攻:1350

物防:1350

**C**

Cost:19

亂暴擊打

物攻:1470

物防:1470

**C**

Cost:21

朱斬・鬼毒

物攻:1350

物防:1350

**C**

Cost:19

雙炎刃

物攻:1290

物防:1290

**C**

Cost:18

朱斬・鬼毒

物攻:690

物防:690

**C**

Cost:8

狼之力萌萌

物攻:1077

物防:1077

**C**

Cost:15

想念的力量萌！

物攻:690

物防:690

**C**

Cost:8

炎魂

物攻:1419

物防:1161

**C**

Cost:18

忘卻之豪炎

物攻:576

物防:576

**C**

Cost:8

火之氣勢

物攻:2127

物防:2127

**C**

Cost:23

殺生石・劫火

物攻:1887

物防:1887

**C**

Cost:20

憤怒豪炎

物攻:2207

物防:2207

**C**

Cost:24

雙炎龍刃

物攻:2287

物防:2287

**C**

Cost:25

SUN！SUN！SUN！

物攻:1887

物防:1887

**C**

Cost:20

勝利女神

物攻:1967

物防:1967

**C**

Cost:21

炎神焰印

物攻:2287

物防:2287

**C**

Cost:25

無進化過程

艷陽・水花四濺

物攻:1831

物防:1831

**C**

Cost:20

珮俐斯密碼

物攻:1327

物防:1327

**C**

Cost:13

炎魂

物攻:2340

物防:1915

**C**

Cost:23

忘卻之豪炎

物攻:1105

物防:1105

**C**

Cost:13

火之氣勢

物攻:2915

物防:2915

**C**

Cost:25

憤怒爆炎

物攻:3415

物防:3415

**C**

Cost:30

SUN！SUN！SUN！

物攻:2915

物防:2915

**C**

Cost:25

勝利女神

物攻:3015

物防:3015

**C**

Cost:26

炎神之焰護印

物攻:3537

物防:2894

**C**

Cost:28

忘卻之豪炎
Abrorromanticismo

**Abrorromanticismo** se refiere a una persona cuya orientación romántica cambia o es fluida.

Por ejemplo, una persona abrorromántica podría ser homorromántica durante un tiempo, luego arromántica durante otro tiempo, y luego panrromántica al siguiente.

Si bien es posible, e incluso común, que la orientación romántica de una persona fluya o cambie de alguna manera a lo largo de su vida. La orientación romántica de una persona abrorromántica puede cambiar con más frecuencia, en el transcurso de días, meses o años.