TX-225 "Occupier" Tank Company

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## General Information

### Population Value

Engineering Vehicle
1

### Price Cost

None
* 1500 (Galactic Conquest)
* 750 (Skirmish)

### Build Time

* 100(Galactic Conquest)
* 25(Skirmish)

### Required Structures

* Standard Imperial Factory
* Imperial Global Ground Tech: Light Vehicles I

## Combat Statistics

### Weapons

* 2x Dual BC
* 1x Blaster Cannon

### Health Points

* Medium Vehicle

* 150

## Technical Specifications

### Passive Abilities

Repair rate stats:* Heal Range: 200
* Heal Amount: 5
* Heal Interval Rate: 1 per second

## Lore Description

The TX-225 "Occupier" Assault Tank was a tank design produced by Rothana Heavy Engineering for the Imperial Army and deployed during the early stages of the Galactic Civil War.

Rothana designed 2 variants for the TX-225 line: A hover variant (GAVr), and a tracked one (GAVw).

The tracked variant had great turn ratio and maneuverability, and for that was usually deployed on occupied cities.

Its Dual Laser and Blaster Cannons allowed it to eliminate infantry and light vehicle resistance, while its armor was enough to withstand light anti-tank weaponry. The tank also doubled as a supply transport, so it usually was part of Outer Rim Garrisons.

The TX-225 was employed by some units like the **Imperial Hammers Elite Armor Unit** on the planet Jedha, where it clashed with Saw Guerrera's partisans.

## Combat Information

### Player Evaluation

The Occupier serves as a multi-purpose unit on the Imperial Army roster: Its weapons are good against infantry and light vehicle resistance, while its armor and hull points are not enough to battle heavier vehicles/walkers like the T3 Series or the AT-AP.

What makes the Occupier special is its build ability. This makes the occupier go from a standard tracked tank to a must into any garrison or ground assault force. Even though the ability states that the tank remains inmobile, that doesn't mean it will remain static. The tank can rotate to face incoming enemies, so it will retain its weapon usefulness. Also the build pads have their own health and armor, so the tank wont receive damage until the structure is destroyed. The Player must know that the build options cost credits, so save some if you intend to employ them. As usual, when selling the structure, half of the cost will be returned to the player. The build options are these:

Sensor Scrambler (450 Credits): Interferes with enemy radar and sight ranges, jamming also missile guidance systems. This means that on the designated area, missiles and grenades thrown by infantry will miss their target.

Concussion Grenade Mortar (350 Credits): Builds a Grenade Mortar similar to the BS turret one. Very effective against infantry on defensive positions, specially infiltrators since the grenades penetrate their shields The mortar has also a range of 700, so it increases the tank max range a little (not its main weapons, just the turret will shoot at 700).

Sensor Node (400 Credits): Reveals a large FOW area around it. This makes the Occupier FOW jump from 400 to 1000 fow, making it a great spotter for incoming enemies.

Imperial Repair Station (500 Credits): Repairs vehicles and droids around it. Since the Imperial play style is based around heavy vehicles, having a deployable repair station is a great addition for long ground battles, reducing greatly the Player vehicle losses if well employed.

All this abilities make the TX-225 a must for any army and gives the tank the highest multi-purpose role on the entire game. It can be used as a support for heavier vehicles/walkers or deployed as a third line support or 1 line of defense. The fact that its available on the tier 1 factory and has a low price for what it offers makes the tank even better.