Elf

### Elfa Traits

Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement.

***Hit Points at 1st Level:*** 6 + your Strength modifier.

***Ability Score Increase.*** Your Dexterity score increases by 1.

***Age.*** Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

***Alignment.*** Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of green. They value and protect others’ freedom as well as their own, and they are more often good than not. The dark elfs are an exception; their exile has made them vicious and dangerous. Dark elfs are more often black or red than green.

***Size.*** Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

***Speed.*** Your base walking speed is 30 feet.

***Languages.*** You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

***Darkvision.*** Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

***Fey Ancestry.*** You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

***Keen Senses.*** You have proficiency in the Perception skill.

***Trance.*** Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

> *If you meditate during a long rest, you finish the rest after only 4 hours. You otherwise obey all the rules for a long rest; only the duration is changed.*
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### Elfs Heritages

#### City Elf

***Agile Scaler.*** You gain a climb speed equal to 30 feet.

***Mask of the Urbane.*** You can attempt to hide even when you are only lightly obscured by crowds, smoke, structures, and other urban features.

***Streetwise.*** You gain proficiency with one of the following skills of your choice: Deception, Intimidation, Persuasion, Sleight of Hand and Stealth.

#### High Elf

***Elf Weapon Training.*** You have proficiency with the swords and bows, also the longsword is considered a finesse weapons in your hands.

***Cantrip.*** You know one cantrip of your choice from the wizard spell list.

***Extra Language.*** You can speak, read, and write one extra language of your choice.

#### Wood Elf

***Elf Weapon Training.*** You have proficiency with the swords and bows, also the longsword is considered a finesse weapons in your hands.

***Fleet of Foot.*** Your base walking speed increases to 35 feet.

***Mask of the Wild.*** You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

#### Dark Elf (Monstrous Heritage)

***Superior Darkvision.*** You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

***Sunlight Sensitivity.*** You have disadvantage on Senses (Perception) checks that rely on sight when you, the target, or whatever you are trying to perceive is in direct sunlight.

***Dark Elf Magic.*** You know the Dancing Lights cantrip. When you reach 3rd level, you can cast the Faerie Fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Darkness spell once and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells.

***Dark Elf Weapon Training.*** You have proficiency with swords and crossbows.