I Am Fully at Peace

**Next:** | "Chaos Will Rear Its Head When It Wants To"

**I Am Fully at Peace** is the season premiere of *CreatORG: Arcane*.

#### Cast Reveal

Eighteen wizards and witches have been castaway to the magical world of Arcane where they will battle it out to see who can become the grandest in all of the land. Upon arrival, the contestants are split into three covens: the Paimon coven, which will always wear dark blue, the red Wikka coven, and the last coven, Zelest, which will wear light blue.

However, those eighteen wouldn't be the only contestants competing, as three familiar faces would make a return as captains. Returning from the deepest depths of the Crystal Caverns, Scarlet returned as the captain of the Zelest coven. The self-proclaimed Queen of NeoTokyo, Brad, makes a return as the captain of the Wikka coven. And the last captain and the most recent familiar face of the bunch comes from the steampunk world of Chronomire, Kyle is the captain of the Paimon tribe, with a second shot at redemption, being the only pre-merge player of the three captains.

#### There's Always a Twist!

    Of course, there can't be a story without a few twist and turns, as the wizards and witches are presented with a new game-changing twist upon arriving to their covens. Each coven is given three potions: the blue Enchant Potion, which would give the user's coven an advantage in the upcoming Immunity Challenge, the red Chaos Potion, which allowed the user to cast a disadvantage on another tribe of their choice in the next Immunity Challenge. However, neither of these potions can compare to the effects of the green Safety Potion, which would automatically send its user's coven to trial to sacrifice someone immediately whilst granting its user immunity from said trial. This potion is a rare concoction, therefore, only one exists in the game.

In addition, an optional Dark Magic Challenge was presented at the very start of the game—a challenge where the player had to solve a Cryptogram, with a twist. The five fastest players would receive an Extra Run in the Safari, and the fastest player overall would win a secret advantage in the game.

#### Paimon

Starting off on the dark blue tribe, things are very fluid in the social construct of the tribe, an early alliance between Benni, Kenya, and Mistress forms called "No Tall Men".

The trio sets to expand and eventually incorporate the coven captain, Kyle, into their ranks.

The other members are also forming great social waves as well—John bonds well with Nicholas and Kyle, whilst Charan is also making many important social connections with numerous people, though struggles with Mistress.

Benni makes many strong connections with everyone, as everyone seems to love them, with the exception of Nicholas, as the two has struggled to create a tight bond.

#### Wikka

The Wikka tribe, however, has a very different story in comparison—an important bond between Blooper, Molly, and Tyler would form with one another, and while nothing was officially set in stone, the seeds are planted for a solid trio between the three to form.

Rye and Brad also makes great social waves, particularly Brad with Tyler, and Rye with Molly.

Though, the same can't be said for Pursi, who takes on a unique strategy of purposefully not DMing his fellow coven members and taking an anti-returnee stand, choosing to ignore and target Brad right out of the gate, going as far to even contemplate taking the Safety Potion to get his way.

Rye is also tempted by the potion, though never makes any strives to actually commit to it.

#### Zelest

And on the light blue Zelest coven, considerably the most strongly connected coven of the three—Caleb finds himself in a position of the most power, as he takes the top of most people's trust rankings early on, forming great bonds with his coven mates.

Lenny forms two duos with Cobalt and Marcus and plans to set out on expanding to make a greater alliance.

Brodie makes multiple deals with people, promising not to vote them out if they had to go to a trial.

Meanwhile, Brittnee struggles socially early on, however, forms a great bonds with two power players in Caleb and Scarlet.

### Day 2

#### The Dark Magic and the Final Twist

Before the first Immunity Ritual of the season, the results of the Dark Magic Challenge came in, with the top five consisting of Benni, Brodie, Charan, Mistress, and Molly, who would all claim an Extra Safari Run. In addition, it would be Benni that would come in first place and earned themselves a secret advantage in the game known as The Black Hex. The Hex is a power that allowed its holder to choose one person of the losing coven to be sent to the Hexile, where said player would be sanctioned off from their coven and could not vote or be voted out from the game and could not DM anyone on their coven. The person hexiled would then receive the Hex to use for the next round, therefore, repeating the cycle again.

#### The First Ritual and a Potion is Taken

At the first Immunity Ritual, the covens are greeted with the ever so infamous 24 Hour Check-In Challenge, however, the difficulty of the challenge has been amped up since its last use—in order to make each check-in count, every coven will be rewarded a certain amount of points per check-in. The coven that posts first for the hour earns three points, second earns two, and the last coven to post a check-in for the hour will only earns one. The two covens with the most points by the end of the ritual will win immunity.

The first few hours of the ritual went smoothly as all three tribes were nearly dead-even with one another, until, there was a slight miscommunication error between Brad and Molly, causing the Wikka coven to fall behind.

Pursi gets frustrated and upset at his coven for the mess up.

Pursi starts getting paranoid.

The incident, coupled with paranoia, Pursi grabs the Safety Potion, preemptively ending the challenge, sending the Wikka tribe to the Trial and granting himself immunity.

#### Laying Down the Torch

The Wikka coven is sent to the Trial, and the entire coven is frustrated at Pursi for taking the Safety Potion.

Brad beats himself up and mentions how he feels as though he has failed as a captain.

    However, the Safety Potion wouldn't be their only worry, as a new twist was announced to the coven, announcing that the Black Hex advantage was played on Blooper, leading to him being exempt from the Trial.

Now with Blooper out of the picture, Brad sees no reason for why any of the other Wikka members should be voted out tonight, and ultimately chooses to lay his torch down.

## Rituals

* Reward
* Immunity

**Winners**: Benni, Brodie, Charan, Mistress, and Molly

**Reward**: An Extra Safari Run, The Black Hex *(Benni only)*
**Winners (in order)**: Zelest and Paimon

## Trial

**Hexiled:** Blooper