Arachnothorax

**Descriptors:** Fleshwarp

**Class:** Daevic, Huay, Promethean, Stormbound

**Slot:** Feet, Belt

**Saving Throw:** See text

*Your hips and legs are encompassed by a thick chitin, before slowly growing and expanding into the body of a massive spider.*

Shaping this veil causes your body from the waist down to turn into the body of a giant arachnid. You have 8 legs, a +6 bonus to CMD against trip, you are treated as a quadrupedal creature when determining your carrying capacity, and your base movement speed increases by 10 feet.

You gain a climb speed equal to half your base movement speed, and can climb without your hands needing to be free at no penalty. Instead of gaining a racial bonus to Climb checks from this speed, you instead gain a +2 insight bonus to Climb checks.

**Essence:** For each point of essence invested in this veil, your base movement speed increases by 5 feet and the insight bonus to Climb checks granted by this veil increases by +2.

**Chakra Bind (Feet):** Binding this veil to your Feet chakra causes the veil to further modify your arachnid body with a set of spinnerets which you can use to spin and shoot webs.

As a standard action, you can throw a web as a ranged weapon attack with a range of 10 feet, and a maximum of 5 range increments. A struck creature of your size or smaller is entangled and cannot move from their space while they are entangled by the webs. An entangled creature can escape with a successful Escape Artist check or burst the web with a Strength check. The Strength check has a DC equal to the saving throw DC of this veil, and the Escape Artist check’s DC is equal to that DC + 5. Both checks are standard actions. These webs can also be destroyed by damage; they have hardness equal to your veilweaving level, HP equal to twice your veilweaving modifier, and AC equal to 10 + twice the essence invested in this veil when the web was created + your veilweaving modifier. If you entangle a flying creature using this veil who uses wings to fly, they are not immobilized but begin to fall. You may only throw webs once per minute, but you may ignore this restriction by taking a point of essence burn as part of using the ability.

If you successfully maintain a grapple against a creature of your size or smaller, instead of the normal effects allowed to you by maintaining a grapple you may choose to entangle a creature using your webs, as per above. This counts against the once per minute restriction, and you may take a point of essence burn to ignore this restriction if you wish.

Additionally, you can spin a field of webs which you can use to entrap prey or protect an area. This process takes 10 minutes of work, and functions as the *web* spell with a range of touch, no maximum duration, and an effective caster level equal to your veilweaving level. This is an extraordinary effect. Unlike webs created by the spell, these webs are not particularly flammable, and you can choose to create a smaller area of webs if you wish. Each square of webs has hardness equal to your veilweaving modifier, and hit points equal to twice your veilweaving level. For each point of essence invested in this veil, the time you take to spin a field of webs is reduced by 1 minute, to a minimum of a full-round action.

You can freely move through or on webs without penalty, and you treat your climb speed as equal to your base movement speed while doing so.

**Chakra Bind (Belt):** Binding this veil to your Belt chakra grants you all the benefits of the Feet bind and causes your arachnid body to grow in size. Your size increases by one category and your base movement speed increases by 10 feet. This size increase only affects your arachnid-lower-half and your space; you do not increase your reach, and the size of your natural attacks and the weapons you may wield doesn’t increase. You benefit and suffer from the size bonuses and penalties for your new size, as normal (-1 attack and AC, +1 CMB and CMD, -2 Fly, -4 Stealth for a Large-sized creature), and are treated as your new size for the purposes of combat maneuvers, the size of creatures you can entangle using your webs, and your carrying capacity.

In addition, the size of the field of webs you can spin increases in radius by 10 feet. While you are touching webs, you can sense every other creature touching connected webs as per blindsight.