Achievements

In **Skylords Reborn** players can complete achievements in order to get many different types of rewards like Cards, Booster Packs, or Gold as part of the Progression System. After account creation the achievement system is accessible to players in the Forge.

* Players can view their achievements under "News" (Scroll icon) > "Rewards" > "Achievements".
* Appearance of the achievements window
* Players can use a search bar and filters to navigate achievements
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## Types of Achievements

There are different types of achievements present in the game. They differ by the number of times they can be completed and how the reward and requirements change.

Finiteness
The sorting filters in the achievements window, sort every achievement into one of two categories, namely **One Time** and **Endless**. Since this differentiation is not perfectly accurate, achievements below are labeled in a different way:

* **One Time**: These can be completed only once and only reward a single time.
* **Finite**: These have multiple milestones, mostly custom set requirements and rewards, but eventually, come to an end.
* **Endless**: These have no set final milestone and thus can be completed an infinite number of times.
* **Repeatable**: These have a repeating milestone, but can only be completed once within a set period of time.

Progression

Achievement progression from the previous milestones is always retained for the next milestone.

This means, if the first milestone of an achievement were to acquire 1 unit, and the second milestone the acquisition of 2 units, then the player would retain the already acquired first unit from the first milestone and thus only needs to acquire 1 additional unit to complete the second milestone.

There are 3 types of how rewards and requirements progress:

* **Custom**: Here progression of rewards and requirements is not following the same system. This primarily applies to one-time and finite achievements, as their rewards are often non-numerical and do not have mathematically comparable steps between milestones.
* **Linear**: Every fixed amount of steps a milestone is reached and the exact same numerical reward is granted.
* **Progressive**: The number of steps required to reach the next milestone increases each time the achievement is completed and a numerical reward is granted.
	+ The requirements always have the following sequence of steps (units) defining a milestone:
	`2, 5, 10, 20, 35, 50, 75, 100, 125, 150, 200, 250, 300, 400, 500, 600, 800, 1000, 1200, 1500, 2000, 2500, 3000, 4000, 5000, 7500, 10000`
	+ An achievement's reward always has a defined base reward value **b** which completion of a **single** step would yield.
	+ As a formula, the reward of the current milestone for such achievements always equals:
	`(*<steps for current milestone>* - *<steps for previous milestone>*)***b**`
	+ **Example**:  **The Path of Flame** rewards  100 for reaching the first milestone. From the table above we can see that the first milestone has 2 steps. Hence the reward per step is  50. From that, it can be calculated, that the reward for the second milestone that requires 5 steps in total, must be  150, as one would already be at 2 steps when unlocking the second milestone.
		- Plugging the values into the formula yields the same result: `(5 - 2) *  50 =  150`

Gamemode Eligibility
* Achievements can be completed in PvE, Battlegrounds (RPvE) and Player vs Player (PvP).
	+ Besides seasonal achievements, non-featured Community Maps are excluded, as they allow too easy completion of the requirements.
	+ Some achievements have further specifications in their description, restricting them to fewer game modes or ranked gameplay only.

Completion
Upon fulfilling the requirements for completion of an achievement, a player gets the reward per mail stating the achievements name in the subject and the following message:

* `The people of Nyn value your great service and reward you for your achievements!`

For the seasonal christmas achievement the player gets this message instead:

* `Santa is back to the forge this year, and has some presents alongside him! Merry Christmas Skylord!`

## Available achievements

### Permanently available achievements

Currently, there are 101 achievements permanently available. By default, they are sorted by category in the achievements window as depicted below.

### Seasonal Achievements

These 3 achievements are only available for a limited time during the year:

* 1x  `Easter`

## Historic Achievements

These are achievements that are no longer available:

## Patch History

Patch #400043
* Improved the descriptions of various **achievements** to be more consistent:
	+ **Codebreaker**
	+ **Lone Ranger**
	+ **The Nightmare's Nightmare**
	+ **Urban Planner**

Patch #400041
* Added a new Easter **achievement**  **Bunny Brawler**, which requires winning on the new community map `The Easter Tree` to unlock the unique cosmetic texture banner  `Easter`.

Patch #400040 - Mid-Patch Update (31 March 2023)
* now also counts for the **achievement**  **The Tools of Ultimate Destruction**.

Patch #400040
* Added a new type filter for achievements in place of the previous `Endless` checkbox.
	+ The following options can be selected: `All`, `One Time` and `Endless`.
* The **achievements**  **A Need For Speed** and  **Gotta Go Fast** now display the current best time with seconds in their tooltips.
* Leaderboard achievements now use the current month's data, rather than the previous month's.
	+ Outstanding rewards will be granted retroactively on March 1st.
* The leaderboard reward period for achievements now starts at 00:00 UTC on the 1st of each month, instead of the 31st of each month.
* The achievement for completing rPvE quickly now properly completes after reaching the last milestone.
* The achievement  **Too Heavy to Carry** now has a description in Russian.

Patch #400039 - Mid-Patch Update (23 January 2023)
* Decreased the required number of games to unlock the **achievements** for cosmetic borders. Due cosmetics have been granted retroactively.
	+ Any PvE: Decreased from 25 / 50 to 20 / 50.
	+ Ranked PvP: Decreased from 10 / 25 to 10 / 20.
* Added an `Endless` checkbox to the achievement filters, to include or exclude them.
	+ Removed the endless category from achievements. These achievements now have an explicit tag beside their name.
* Already unlocked achievements' completion requirements can now be inspected by hovering over the new question mark icon on the cosmetics page preview display.
* Adjusted various achievements and their descriptions:
	+ **A New Sun**: The restrictions now only apply to the player and no longer to the entire team.
	+ **Codebreaker**: Included repairment of walls to the restriction.
	+ **Cheapskate**: The restrictions now only apply to the player and no longer to the entire team.
	+ **Teleportation Anxiety**: The restrictions no longer apply only to the player, but now to the entire team.
	+ **Never Thought of Him**: The restrictions now only apply to the player and no longer to the entire team.
	+ **The Long Journey Home**: The restrictions now only apply to the player and no longer to the entire team.
* Fixed the PvE and ranked PvP achievements not progressing when the player ranked up.
* Fixed leaderboard achievements tips not updating daily.
* Fixed achievements to play PvE and ranked PvP with specific factions not granting any rewards after enough matches were played.
* Fixed error message on the achievements window when players reached the last milestone of  **Gotta Go Fast** and  **A Need For Speed**.
* Fixed various issues with the achievement  **Dragon's Hoard**.
	+ Due rewards have been granted retroactively.

Patch #400039 - Mid-Patch Update (15 January 2023)
* Fixed new **achievements** causing server-wide freezes.
* Fixed the  **It's the Player, Not the Cards** achievement not working properly.
* Fixed the  **Dragon's Hoard** achievement not counting gold income properly from all sources.
* Fixed the  **Urban Planner** achievement to reward a tradeable  instead of an untradeable one.
* Added extra progressive cosmetic rewards for ranked PvP leaderboard achievements:
	+ **The Path of Flame**:
		- Completion of 50 matches now additionally rewards the cosmetic texture  `Fire`.
	+ **The Path of Cold**:
		- Completion of 50 matches now additionally rewards the cosmetic texture  `Frost`.
	+ **The Path of Light**:
		- Completion of 50 matches now additionally rewards the cosmetic texture  `Nature`.
	+ **The Path of Darkness**:
		- Completion of 50 matches now additionally rewards the cosmetic texture  `Shadow`.
	+ **Skylord Special Forces**:
		- Completion in 2 different months now additionally rewards the cosmetic texture  `Shield`.
	+ **Skylord Enforcer**:
		- Completion in 2 different months now additionally rewards the cosmetic border  `Shield`.

Patch #400039
* Achievement tooltips have been improved to be more consistent.
	+ All maps required to complete for an achievement are now displayed in the tooltip.
* Achievements have been reorganized into a general progression list and the achievement category is now permanently displayed listed on the banner to give players a better understanding of which achievements are appropriate to their current skill level.
	+ The filter dropdown menus have also been updated accordingly.
	+ By default, achievements are now ordered by their category.
* The following 33 achievements have been added:

* Changes were made to the following achievements:
	+ **A Reputation To Uphold**:
		- Each milestone completion now additionally rewards the cosmetic title of the `*<achieved PvE rank>*`.
	+ **The Path of Flame**:
		- Completion of 10 matches now additionally rewards the cosmetic border  `Fire T1`.
		- Completion of 25 matches now additionally rewards the cosmetic border  `Fire T2`.
	+ **Blaze It!**:
		- Completion of 25 matches now additionally rewards the cosmetic border  `Fire T1`.
		- Completion of 50 matches now additionally rewards the cosmetic border  `Fire T2`.
	+ **The Path of Cold**:
		- Completion of 10 matches now additionally rewards the cosmetic border  `Frost T1`.
		- Completion of 25 matches now additionally rewards the cosmetic border  `Frost T2`.
	+ **Winter is Coming**:
		- Completion of 25 matches now additionally rewards the cosmetic border  `Frost T1`.
		- Completion of 50 matches now additionally rewards the cosmetic border  `Frost T2`.
	+ **The Path of Light**:
		- Completion of 10 matches now additionally rewards the cosmetic border  `Nature T1`.
		- Completion of 25 matches now additionally rewards the cosmetic border  `Nature T2`.
	+ **Life Finds a Way**:
		- Completion of 25 matches now additionally rewards the cosmetic border  `Nature T1`.
		- Completion of 50 matches now additionally rewards the cosmetic border  `Nature T2`.
	+ **The Path of Darkness**:
		- Completion of 10 matches now additionally rewards the cosmetic border  `Shadow T1`.
		- Completion of 25 matches now additionally rewards the cosmetic border  `Shadow T2`.
	+ **The Walking Dead**:
		- Completion of 25 matches now additionally rewards the cosmetic border  `Shadow T1`.
		- Completion of 50 matches now additionally rewards the cosmetic border  `Shadow T2`.
	+ **The Path of Plunder**:
		- Completion of 10 matches now additionally rewards the cosmetic border  `Bandits T1`.
		- Completion of 25 matches now additionally rewards the cosmetic border  `Bandits T2`.
	+ **Why Is the Rum Gone?**:
		- Completion of 25 matches now additionally rewards the cosmetic border  `Bandits T1`.
		- Completion of 50 matches now additionally rewards the cosmetic border  `Bandits T2`.
	+ **The Path of Oblivion**:
		- Completion of 10 matches now additionally rewards the cosmetic border  `Lost Souls T1`.
		- Completion of 25 matches now additionally rewards the cosmetic border  `Lost Souls T2`.
	+ **Death is Only The Beginning**:
		- Completion of 25 matches now additionally rewards the cosmetic border  `Lost Souls T1`.
		- Completion of 50 matches now additionally rewards the cosmetic border  `Lost Souls T2`.
	+ **The Path of Resilience**:
		- Completion of 10 matches now additionally rewards the cosmetic border  `Stonekin T1`.
		- Completion of 25 matches now additionally rewards the cosmetic border  `Stonekin T2`.
	+ **Rock 'n Roll**:
		- Completion of 25 matches now additionally rewards the cosmetic border  `Stonekin T1`.
		- Completion of 50 matches now additionally rewards the cosmetic border  `Stonekin T2`.
	+ **The Path of Pestilence**:
		- Completion of 10 matches now additionally rewards the cosmetic border  `Twilight T1`.
		- Completion of 25 matches now additionally rewards the cosmetic border  `Twilight T2`.
	+ **A Better Love Story**:
		- Completion of 25 matches now additionally rewards the cosmetic border  `Twilight T1`.
		- Completion of 50 matches now additionally rewards the cosmetic border  `Twilight T2`.

Patch #400036
* In the achievements window, achievements can now be filtered by the new status `Locked`.
* The following 4 achievements have been added:

* Changes were made to the following achievements:
	+ **A Wrinkle in Time**:
		- Improved description to clarify that the achievement requires cards of the Lost Souls faction.
	+ **Abandon all hope, ye who enter here**:
		- The achievement is now  **locked** until a player reaches  **PvE Rank 10 (High Lord)**.
	+ **Never Thought of Him**:
		- Now only requires the player to use a pure Fire deck instead of all players of their team.
	+ **A Force of Nature**:
		- Adjusted the reward description from `1x Mana Wing` to `1x Mana Wing (Promo)` in order to clarify that the Promo variant is being rewarded.
* The following 3 achievements have been permanently removed:

Patch #400033 - Mid-Patch Update (11 June 2022)
* Improved the description of the following achievements to be more consistent:
	+ `The Tools of Ultimate Destruction`
	+ `The Rainbow of Power`
	+ `Not Even My Final Form` (in Russian only)

Patch #400033 - Mid-Patch Update (07 June 2022)
* Resolved an issue that made it impossible to complete the achievements `Apprentice`, `The Road Not Taken` and `Abandon all hope, ye who enter here`.

Patch #400033 - Mid-Patch Update (06 June 2022)
* Fixed empty deck slots preventing progression in some of the new achievements.

Patch #400033
* Improved the UI that displays what is remaining to complete an achievement.
	+ Previously, players could hover over the progress bar to see a tooltip, now, there will be a clearly visible question mark (?) icon next to the progress bar that has the tooltip instead.
* Many existing achievements have been reworded to be more consistent.
* The following 18 new achievements have been added:

Patch #400029
* Changed the **achievement** **Friendly Neighbourhood's Skylord** to reward a  General Booster Pack every 20 completed quests instead of the progression based BattleForge Points reward.

Patch #400028
* Changed default achievement filter from "All" to "Not Completed".
* Fixed a Russian translation in the achievements filter.
* Fixed the Easter Egg achievement using the wrong year to calculate Easter Sunday.

Patch #400026
* Added the completion date for achievements.

Patch #400025 Mid-Patch Update of 3 April 2021
* Revealed the Easter Achievement.

ReleasePatch #400020 Mid-Patch Update
* Revealed the Christmas Achievement.

Pre-Release Patch #400019
* Reworked the achievement system and added 47 new achievements. Rewards and types of achievements were adjusted as well.

Pre-Release Patch #400010
* Fixed the achievement "Skylording's a Good Job" not correctly progressing in certain cases when more than one quest was completed in a single match.

Pre-Release Patch #400002
* Players unlock achievements, once they finish the first quest **"Prove that you are worth the starting boosters"**.
⟶ Achievements are now available to players right from the beginning.
* Fixed maximum limit of 2000 quests completed for the achievement "Skylording's a Good Job".
* Players can view their active achievements under News (Scroll icon) > Quests > Achievements.
⟶ Players can now view their active achievements under News (Scroll icon) > Rewards > Achievements.
* The unrelated timer showing when the player gets new quests, has been removed from the Achievements page.

## See also

Client Features

 Other