recursal/Fanatic-Fandom huggingface dataset:
Crippling Glare

Crippling Glare

**Lv.**

* Default
* Silver
* Gold
* Foil

Crippling Glare

**Rarity**

Uncommon

**Cost**

 3

 4

**Stats**

 14 Attack Speed

 24 Basic Armor

**Effects**

 **Hamstring** : Reduce enemy movement by 80%. Effect fades over 4 seconds. (40s cooldown)(Costs 40 Mana)

Crippling Glare

**Rarity**

Uncommon

**Cost**

 3

 4

**Stats**

 14 Attack Speed

 24 Basic Armor

**Effects**

 **Hamstring** : Reduce enemy movement by 80%. Effect fades over 4 seconds. (40s cooldown)(Costs 40 Mana)

Crippling Glare

**Rarity**

Uncommon

**Cost**

 3

 4

**Stats**

 14 Attack Speed

 24 Basic Armor

**Effects**

 **Hamstring** : Reduce enemy movement by 80%. Effect fades over 4 seconds. (40s cooldown)(Costs 40 Mana)

Crippling Glare

**Rarity**

Uncommon

**Cost**

 3

 4

**Stats**

 14 Attack Speed

 24 Basic Armor

**Effects**

 **Hamstring** : Reduce enemy movement by 80%. Effect fades over 4 seconds. (40s cooldown)(Costs 40 Mana)

**Crippling Glare** is an uncommon  **Order** card. It costs  3 Vitality and  4 Intellect, for a total of 7,000 Gold. It also grants  14 Attack Speed and  24 Basic Armor (in PvP).

## How to obtain

Crippling Glare is obtained at level 1. It can also be obtained via Aurora/Wraith Mastery level 4.

Crippling Glare can be earned through chests, through some quests and rewards or directly purchased for 25,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Hamstring

Crippling Glare's ability is **Hamstring** which reduces enemy movement speed by 80%.

Effect fades over 4 seconds.

## Change Log

 **Update V44.3 - November 20, 2017**

* Fixed an issue where status effect applied to enemy didn’t indicate it was from Crippling Glare.

 **Update V43 - September 21, 2017**

* Now launches a homing projectile on activation, instead of being instant cast.
* Reduced cast range from 1750 to 1100.
Circlet of Mana/Tooltip

3

Circlet of Mana

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

60  **Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** Grants +0.6  **Mana Regen** to nearby Allies.
Amplification Engineer

Amplification Engineer

**Lv.**

* Default
* Silver
* Gold
* Foil

Amplification Engineer

**Rarity**

Common

**Cost**

 2

 10

**Stats**

 20 Power

 180 Mana

**Effects**

 **Unstable Spells** : When casting an Ability, damage nearby Enemy Heroes for 12% of their Current Health as Ability Damage.

Amplification Engineer

**Rarity**

Common

**Cost**

 2

 10

**Stats**

 20 Power

 180 Mana

**Effects**

 **Unstable Spells** : When casting an Ability, damage nearby Enemy Heroes for 12% of their Current Health as Ability Damage.

Amplification Engineer

**Rarity**

Common

**Cost**

 2

 10

**Stats**

 20 Power

 180 Mana

**Effects**

 **Unstable Spells** : When casting an Ability, damage nearby Enemy Heroes for 12% of their Current Health as Ability Damage.

Amplification Engineer

**Rarity**

Common

**Cost**

 2

 10

**Stats**

 20 Power

 180 Mana

**Effects**

 **Unstable Spells** : When casting an Ability, damage nearby Enemy Heroes for 12% of their Current Health as Ability Damage.

**Amplification Engineer** is a common  **Chaos** card. It costs 2 Agility and 10 Intellect, for a total of 12,000 Gold. It also grants  20 Power and  180 Mana (in PvP).

## How to obtain

Amplification Engineer can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Unstable Spells

Amplification Engineer's ability is **Unstable Spells** which is while casting an Ability, damages nearby Enemy Heroes for 12% of their Current Health as Ability Damage.

## Notes

* Radius is 1300 units.
* Passive and Toggle Abilities don't trigger this card.

## Recommended Heroes

Shinbi
Morigesh
Countess
Fey
Riktor
Crunch

## Change Log

 **Update V44.3 - November 20, 2017**

* Reduced cost from 4 AGI 9 INT to 2 AGI 10 INT.
* Reduced Power from 24 to 20.
* Reduced Max Mana from 210 to 180.
* Increased Damage from 8% to 12% current Health.
* Increased radius from 1000 to 1300.
* No longer deals Damage to Minions, will only Damage enemy Heroes.

 **Update V43.4 - October 17, 2017**

* Will no longer trigger upon toggle of:
	+ Narbash - Song of My People
	+ GRIM.exe - Suppression Mode
Combustion/Tooltip

3

Combustion

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** While **Burning,** gain +16.5  **Attack Speed** and +160  **Max Movement Speed**
Chrono

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Chrono** was a common **Universal** upgrade card.

It can be applied to all cards with the   **Mana Regen** stat.

## How to obtain

Three copies of Chrono are available for all players. These copies couldn't be dismantled.

Chrono can be earned through card packs or through crafting.

## See also

### **Universal**

* Basic Chrono
* Advanced Chrono

###  **Fury**

* Fierce Chrono
* Raging Chrono
Bubble Tap

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Ability Armor**

60  **Mana**

## **Unique or Upgrade Stats**

### **Active**

Consume 60   **Mana** to  **Shield** **Shield** yourself for 35% of current   **Mana** for 3 seconds.

### **Cooldown**

45s

**Bubble Tap** was an uncommon  equipment card.

## How to obtain

Bubble Tap can be earned through card packs or through crafting.

## Unique Active

Bubble Tap, in addition to 6  **Ability Armor** and 60  **Mana** also has an Unique Active which consumes 60 mana to grant you a  **Shield** **Shield** absorbing damage equal to 35% of your current mana for 3 seconds.

Stacks with other Shields.

## Change Log

**Update .38.3 - March 14, 2017**

* Reduced mana cost from 100 mana to 60 mana.
* Removed Lifesteal stat.
* Now grants +60 Max Mana and +4 Ability Armor.

**Update .35 - December 6, 2016**

* Reduced Cooldown to 45 seconds from 120
* Reduced Shield value to 35% of Max Mana from 75% of Current Mana.
Beta Health

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Beta Health** was a common  **Growth** upgrade card.

It can be applied to all cards with the   **Health** stat.

## How to obtain

Beta Health can be earned through card packs or through crafting.

## See also

### **Universal**

* Lesser Health
* Health
* Greater Health

###  **Order**

* Divine Health
* Celestial Health
Blood Catalyst/Tooltip

6

Blood Catalyst

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Active

 ***Why is nobody getting the harvesters!?***

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60  **Health**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** Consume 10% of max   **Health** to gain 17.5   **Mana Regen** for 10 seconds.
Chieftain's Crown

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

1.4  **Health Regen**

120  **Health**

## **Unique or Upgrade Stats**

### **Passive**

Grants +4.2  **Health Regen** to nearby Allied Minions.

**Chieftain's Crown** was an uncommon  **Growth** equipment card.

## How to obtain

Chieftain's Crown can be earned through card packs or through crafting.

## Unique Passive

Chieftain's Crown, in addition to 1.4  **Health Regen** and 120  **Health** also grants nearby allied minions +4.2  **Health Regen**.
Apex Predator

Apex Predator

**Lv.**

* Default
* Silver
* Gold
* Foil

Apex Predator

**Rarity**

Common

**Cost**

 7

**Stats**

 13 Power

 18 Ability Armor

**Effects**

 **Empowering Strikes** : Grants a stack of 0.75 Power when damaging Enemy Heroes (3s cooldown). Max 30 stacks.At maximum stack limit, gain 18 Ability Armor.

Apex Predator

**Rarity**

Common

**Cost**

 7

**Stats**

 13 Power

 18 Ability Armor

**Effects**

 **Empowering Strikes** : Grants a stack of 0.75 Power when damaging Enemy Heroes (3s cooldown). Max 30 stacks.At maximum stack limit, gain 18 Ability Armor.

Apex Predator

**Rarity**

Common

**Cost**

 7

**Stats**

 13 Power

 18 Ability Armor

**Effects**

 **Empowering Strikes** : Grants a stack of 0.75 Power when damaging Enemy Heroes (3s cooldown). Max 30 stacks.At maximum stack limit, gain 18 Ability Armor.

Apex Predator

**Rarity**

Common

**Cost**

 7

**Stats**

 13 Power

 18 Ability Armor

**Effects**

 **Empowering Strikes** : Grants a stack of 0.75 Power when damaging Enemy Heroes (3s cooldown). Max 30 stacks.At maximum stack limit, gain 18 Ability Armor.

**Apex Predator** is a common  **Growth** card. It costs  7 Intellect, for a total of 7,000 Gold. It also grants  10 Power and  18 Ability Armor (in PvP).

## How to obtain

Apex Predator can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Empowering Strikes

Apex Predator's ability is **Empowering Strikes** which grants a stack of  0.75 Power when damaging Enemy Heroes. When you reach max stacks (30 stacks), grants  18 Ability Armor.

## Notes

* 3 stacks are lost on death.
* Has a Cooldown of 3 seconds between new stacks.

## Recommended Heroes

Countess
Shinbi
Gadget
Gideon
Howitzer
Iggy & Scorch
Lt. Belica
Morigesh
The Fey
Wraith

## Change Log

 **Update V44.3 - November 20, 2017**

* Adjusted cost from 2 VIT 5 INT to 7 INT.
* Increased Power from 10 to 13.
* Now grants 18 Ability Defense.
* No longer grants Attack Speed (previously 14).
* Reduced max stack count from 40 to 30.
* Reduced Ability Defense bonus when at max stacks from 24 to 18.
* Reduced cooldown from 4s to 3s.

 **Update V43 - September 21, 2017**

* Increased Power per stack from .6 to .75.
* Increased Ability Armor bonus at max stacks from 18 to 24.
* Reduced Max Stacks from 50 to 40.
* Reduced Cooldown between stack application from 6 seconds to 4 seconds.
* Fixed an issue where Apex Predator stacks were being lost on death.
Curse of the Leech/Tooltip

4

Curse of the Leech

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

2.5%  **Lifesteal**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

7.5%  **Lifesteal**
Chrono-Mancer Disc

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This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

0.3  **Mana Regen**

6  **Power**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

Unique Passive: 10%  **Cooldown Reduction**

**Chrono-Mancer Disc** was a common **Universal** equipment card.

## How to obtain

Two copies of Chrono-Mancer Disc was available for all players. These copies couldn't be dismantled.

Chrono-Mancer Disc can be earned through card packs or through crafting.

## Unique Passive

Chrono-Mancer Disc, in addition to 0.3  **Mana Regen** and 6  **Power** also has an Unique Passive which grants 10%  **Cooldown Reduction**.

Chrono-Mancer Disc when combined with Mind Flow and Chrono-Tonic allows the player to reach up to 30% CDR.

## Change Log

**Update .36 - January 10, 2017**

* Max Mana stat has been changed to Mana Regen.

**Update .35 - December 6, 2016**

* Increased Card cost to 5 from 3
* No longer provides a Maxed Bonus of 5% Cooldown Reduction.
* Now Provides a Unique Maxed Passive of 10% Cooldown Reduction.
Corrosive Walker

Corrosive Walker

**Lv.**

* Default
* Silver
* Gold
* Foil

Corrosive Walker

**Rarity**

Common

**Cost**

 4

 8

**Stats**

 25 Power

 385 Health

**Effects**

 **Enfeebling Shout** : Reduce 30 Ability Armor of nearby Enemies for 6 seconds. (30s cooldown) (Costs 75 Mana)

Corrosive Walker

**Rarity**

Common

**Cost**

 4

 8

**Stats**

 25 Power

 385 Health

**Effects**

 **Enfeebling Shout** : Reduce 30 Ability Armor of nearby Enemies for 6 seconds. (30s cooldown) (Costs 75 Mana)

Corrosive Walker

**Rarity**

Common

**Cost**

 4

 8

**Stats**

 25 Power

 385 Health

**Effects**

 **Enfeebling Shout** : Reduce 30 Ability Armor of nearby Enemies for 6 seconds. (30s cooldown) (Costs 75 Mana)

Corrosive Walker

**Rarity**

Common

**Cost**

 4

 8

**Stats**

 25 Power

 385 Health

**Effects**

 **Enfeebling Shout** : Reduce 30 Ability Armor of nearby Enemies for 6 seconds. (30s cooldown) (Costs 75 Mana)

**Corrosive Walker** is a common  **Knowledge** card. It costs  4 Vitality and  8 Intellect, for a total of 12,000 Gold. It also grants  25 Power and  385 Health (in PvP).

## How to obtain

Corrosive Walker is obtained at day 64.

Corrosive Walker can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Enfeebling Shout

Corrosive Walker's ability is **Enfeebling Shout** which reduces  30 Ability Armor of nearby Enemies for 6 seconds.

## Recommended Heroes

Countess
Gideon
Shinbi

## Change Log

 **Update V42.3 - August 29, 2017**

* Fixed an issue which would cause card functionality to break occasionally.
Bloodsoaked Armor

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

8  **Basic Armor**

5.5  **Attack Speed**

## **Unique or Upgrade Stats**

### **Active**

For 6 seconds, **when hit by a basic attack**, apply a **Bleed** stack to attacker. (Max 10 stacks)

### **Cooldown**

120s

**Bloodsoaked Armor** was an uncommon  **Corruption** equipment card.

## How to obtain

Bloodsoaked Armor can be earned through card packs or through crafting.

## Unique Active

Bloodsoaked Armor, in addition to 8  **Basic Armor** and 5.5  **Attack Speed** also has an Unique Active which, for 6 seconds, on hit by an basic attack, applies a stack of Bleed to the attacker (Max 10 stacks)

Poison deals 1% of target's Max Health as physical damage per second. Bleed lasts 5 seconds. Additional hits refresh the duration.

## Change Log

**Update .38 - February 21, 2017**

* Bleeding damage from Bloodsoaked armor and Poison damage from Baneflesh should no longer appear as blank on the death recap.

**Update .21 - March 21, 2016**

* Bloodsoaked Armor now applies a bleed to Minions.
Damage over time

**Damage over time** (DoT) is a condition that causes the affected unit to constantly take damage until the effect expires, is cleansed, or the target moves out of range. Damage is dealt at the end of each interval, the first of which begins when the spell lands. Some spells come with an initial damage, which may or may not be equal to the periodic damage.

 Attack
Circlet of Health

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Passive**

Grants +2.8  **Health Regen** to nearby Allies.

### **Fully Upgraded Bonus**

Health Regen aura is now applied globally.

**Circlet of Health** was a common **Universal** equipment card.

## How to obtain

A single copy of Circlet of Health was available for all players. This copy couldn't be dismantled.

Circlet of Health can be earned through card packs or through crafting.

## Unique Passive

Circlet of Health, in addition to 30  **Mana** also has an Unique Passive that grants +2.8  **Health Regen** to nearby Allies. When maxed, the Health Regen bonus was applied globally.

This bonus stacks with other sources of   **Health Regen**.

The Health Regen effect can be increased with effects like Clearheart's passive and Bud of the Changeling's passive, and reduced by effects like Poison and Blight Bones' passive.

## Change Log

**Update .40 - May 16, 2017**

* Rework
	+ Maxed Passive Added. Health Regen aura now applied globally.

**Update .35 - December 6, 2016**

* Reduced Aura Health Regen value to 2.8 from 4.2
Cryo Agent

Cryo Agent

**Lv.**

* Default
* Silver
* Gold
* Foil

Cryo Agent

**Rarity**

Common

**Cost**

 5

 3

**Stats**

 18 Power

 140 Mana

**Effects**

 **Ice Burst** : After using an Ability, your next Basic Attack will Slow by 30% for 1.5 seconds and deal 125 Ability Damage to all nearby Enemies. (2s cooldown)

Cryo Agent

**Rarity**

Common

**Cost**

 5

 3

**Stats**

 18 Power

 140 Mana

**Effects**

 **Ice Burst** : After using an Ability, your next Basic Attack will Slow by 30% for 1.5 seconds and deal 125 Ability Damage to all nearby Enemies. (2s cooldown)

Cryo Agent

**Rarity**

Common

**Cost**

 5

 3

**Stats**

 18 Power

 140 Mana

**Effects**

 **Ice Burst** : After using an Ability, your next Basic Attack will Slow by 30% for 1.5 seconds and deal 125 Ability Damage to all nearby Enemies. (2s cooldown)

Cryo Agent

**Rarity**

Common

**Cost**

 5

 3

**Stats**

 18 Power

 140 Mana

**Effects**

 **Ice Burst** : After using an Ability, your next Basic Attack will Slow by 30% for 1.5 seconds and deal 125 Ability Damage to all nearby Enemies. (2s cooldown)

**Cryo Agent** is a common  **Knowledge** card. It costs  5 Agility and  3 Intellect, for a total of 8,000 Gold. It also grants  18 Power and  140 Mana (in PvP).

## How to obtain

Cryo Agent is obtained at day 12.

Cryo Agent can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Ice Burst

Cryo Agent's ability is **Ice Burst** where, after using an Ability, your next Basic Attack will Slow by 30% for 1.5 seconds and deal 125 Ability Damage to all nearby Enemies.

## Notes

* Has a 2 seconds cooldown.
* AoE Radius is 250 units.

## Recommended Heroes

Wraith
Aurora

## Change Log

 **Update V44.3 - November 20, 2017**

* Increased Power from 13 to 18.
* Increase Slow magnitude from 20% to 30%.
* Reduced cooldown from 2.5s to 2.0s.

 **Update V43.3 - October 10, 2017**

* Reduced cooldown from 4 seconds to 2.5 seconds

 **Update V42.3 - August 29, 2017**

* Reduced internal cooldown from 10 seconds to 4 seconds.
Impact Hammer

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

12  **Power**

4%  **Crit Chance**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

4%  **Crit Chance**

**Impact Hammer** was a common  **Fury** equipment card.

## How to obtain

Impact Hammer can be earned through card packs or through crafting.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides a Maxed Bonus of Power.
* Now provides a Maxed Bonus of Crit Chance.
Berzerker Drive

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

0.3  **Mana Regen**

5.5  **Attack Speed**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

5.5  **Attack Speed**

**Berzerker Drive** was a common  **Fury** equipment card.

## How to obtain

Berzerker Drive can be earned through card packs or through crafting.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides 2.5% Cooldown Reduction.
* Now Provides 0.3 Mana Regen.
* No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
* Now Provides a Maxed Bonus of 5.5 Attack Speed.
Blade of Agora/Tooltip

6

Blade of Agora

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** 100%  **Crit Bonus**
Circlet of Mana

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Passive**

Grants +0.6  **Mana Regen** to nearby Allies.

### **Fully Upgraded Bonus**

Mana Regen aura is now applied globally.

**Circlet of Mana** was a common **Universal** equipment card.

## How to obtain

Circlet of Mana can be earned through card packs or through crafting.

## Unique Passive

Circlet of Mana, in addition to 60  **Health** also has an Unique Passive that grants +0.6  **Mana Regen** to nearby Allies. When maxed, the Mana Regen bonus was applied globally.

This bonus stacks with other sources of   **Mana Regen**.

## Change Log

**Update .40 - May 16, 2017**

* Rework
	+ Maxed Passive Added. Mana Regen aura is now applied globally.

**Update .35 - December 6, 2016**

* Reduced Aura Mana Regen value to 0.6 from 0.9
Jungle Lifesteal

**Jungle Lifesteal** is an  Vitality Gem. This Defense type Gem can be slotted in the first slot of the  Vitality attribute tree for a total 1,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Jungle Lifesteal is obtained at day 20.

Jungle Lifesteal can currently be earned only through chests. Higher rarities have a lower chance of dropping.

## Change Log

 **Update V43 - September 21, 2017**

* Increased flat health restore from 4 to 5.
Brawler's Scythe

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

30  **Mana**

## **Unique or Upgrade Stats**

### **Passive**

Basic Attacks deal +15 extra Bonus Damage to Jungle Minions

### **Fully Upgraded Bonus**

6  **Power**

**Brawler's Scythe** was a common **Universal** equipment card.

## Card Efficiency Edit Edit Edit

6 Power = 1 CP

30 Mana = 1 CP

Unique Passive: Place a Shadow Ward = 1 CP

Fully Upgraded Bonus:

6 Power = 1 CP

The Card Efficiency is 100%. without the Upgrade.

Upgraded with 3x **1 CP** cards = 116,6% CP Efficiency

Upgraded with 3x **2 CP** Cards = 111,1% CP Efficiency

Upgraded with 3x **3 CP** Cards = 108,3% CP Efficiency.

## How to obtain

A single copy of Brawler's Scythe was available for all players.

Brawler's Scythe can be earned through card packs or through crafting.

## Unique Passive

Brawler's Scythe, in addition to 12  **Power** and 30  **Mana** also has a Unique Passive that increases your Basic Attack damage vs Jungle Minions by 15. Works on all jungle minions, including the Orb Prime Guardian.

Doesn't stack with other Scythes.

## See also

* Brawler's Ward
* Magus' Key
* Fountain Spike

## Change Log

**Update .35 - December 6, 2016**

* Redesigned Passive: Basic attacks deal 15 bonus damage to Jungle Minions.
* Removed Advanced Harvester charges.
Auto Shield

**Auto Shield** is an  Intellect Gem. This Defense type Gem can be slotted in the first slot of the  Intellect attribute tree for a total 1,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Auto Shield can currently be earned only through chests. Higher rarities have a lower chance of dropping.
Celestial Barrier

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Celestial Barrier** was an uncommon  **Order** upgrade card.

It can be applied to all cards with the   **Ability Armor** stat.

## How to obtain

Celestial Barrier can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Barrier
* Barrier
* Greater Barrier

###  **Growth**

* Beta Barrier
* Alpha Barrier
Bump Juice

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

### **Active**

Instantly restore +50   **Health** upon use. Charges refresh at base.

### **Charges**

2

**Bump Juice** was a rare  **Fury** equipment card.

## How to obtain

Bump Juice can be earned through card packs or through crafting.

## Active

Bump Juice instantly restores +50   **Health** upon use, and has two charges that refresh at base.

The active can be used during Travel Mode, and it won't cancel it.

## Change Log

**Update .36 - January 10, 2017**

* Reduced Max Health restored per use to 50 from 90

**Update .32 - September 27, 2016**

* Bump Juice and Zap Juice no longer take you out of sprint mode

**Update .27.1 - June 21, 2016**

* Bump Juice Icon fix. The art for the Bump Juice card should now display properly on the HUD.

**Update .27 - June 14, 2016**

* Fixed Icon for Bump Juice.
Divine Heal

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Divine Heal** was a common  **Order** upgrade card.

It can be applied to all cards with the   **Health Regen** stat.

## How to obtain

Divine Heal can be earned through card packs or through crafting.

## See also

### **Universal**

* Lesser Heal
* Heal
* Greater Heal

###  **Growth**

* Beta Heal
* Alpha Heal

## Change Log

**Update .27 - June 14, 2016**

* Renamed "Divine Mend" to "Divine Heal" for consistent nomenclature.
Hatespitter

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

2  **Ability Pen**

0.3  **Mana Regen**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

0.3  **Mana Regen**

**Hatespitter** was a common  **Fury** equipment card.

## How to obtain

Hatespitter can be earned through card packs or through crafting.

## Change Log

**Update .35 - December 6, 2016**

* No longer provides 2.5% Cooldown Reduction.
* Now Provides 0.3 Mana Regen.
* No longer provides a Maxed Bonus of 2.5% Cooldown Reduction.
* Now Provides a Maxed Bonus of 0.3 Mana Regen.
Beta Heal

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Beta Heal** was a common  **Growth** upgrade card.

It can be applied to all cards with the   **Health Regen** stat.

## How to obtain

Beta Heal can be earned through card packs or through crafting.

## See also

### **Universal**

* Lesser Heal
* Heal
* Greater Heal

###  **Order**

* Divine Heal
* Celestial Heal
Attributes

Paragon's itemization system is founded on the purchasing of **Attributes** to buy Cards and attain Gems. Every Attribute increase costs 1000 gold and gives immediate stats while storing pips that can be traded for Cards when you return to the Fountain.

There are 3 Attributes: Agility, Intellect, and Vitality. Agility will improve the effectiveness of basic attack-based Heroes, Intellect allows ability-focused Hero to use their talents more, and Vitality increases the survivability of any Hero who invests in it.

As you purchase Attributes you will bank what are call "pips". Nearly every Card in the game has an associated pip cost which is noted on the face of the Card. When you have the required pips, you may return to Fountain and place the Card in your Hand. You do not lose pips when you do this! They are stored on the Card itself. If at any time you remove the Card from your Hand the pips are refunded and available to use when selecting another Card from your Deck.

Gems are selected before the match when you create you Deck. Unlike Cards, they are automatically unlocked and give you their effects and stats when you reach their threshold in the given Attribute tree. The Gem thresholds are 1, 7, 13, 19, and 25 pips. Some Gems have stats on them in addition to their effect, this is dictated by the tier of the Gem. Tier 3 and 4 Gems, requiring 13 and 19 pips respectively, each grant an additional 1000 gold worth of a single stat. Tier 5 Gems, requiring 25 pips in a single Attribute, grant 2 separate stat increases valued at 1000 gold each.

 Attack
Burnblood Powder/Tooltip

3

Burnblood Powder

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

5.5  **Attack Speed**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
Adventure Nightmare Freddy

<tabber>
Nightmare Fredbear=

Adventure Nightmare Freddy es uno de los protagonistas de FNAF World

## Infromacion

* Especie: Oso
* Tipo: Nightmare
* Color: Cafe
* Rol: Protagonista
* Genero: Masculino

Adventure Nightmare Fredle es una parte de Nightmare Freddy

## Infromacion

* Especie: Oso
* Tipo: Nightmare
* Color: Cafe
* Rol: Parte de Nightmare Freddy
* Genero: Masculino
Carnival of Hearts 2017

**Carnival of Hearts** is the 2017 Valentine's Day event starting on February 7, 2017 until February 27, 2017. It introduced new unique skins (including a Tier 2 Love Machine Howitzer skin).

Players could unlock limited time, Valentine's Day themed skins by simply playing the game or purchasing them from the store.

Also during the first week of the Carnival of Hearts (Feb. 7 - Feb. 13), anyone who plays on a team with someone wearing the Burning Heart Serath skin will also unlock that skin for free at the completion of the match.

## Additions

### Purchaseable Skins

These skins can be purchased from the store. One of them can also be earned for free just by playing the game.

Love Punch CrunchSoul Mate DekkerLove Machine Howitzer
### Burning Heart Serath

During the first week of the Carnival of Hearts (Feb. 7 - Feb. 13), anyone who plays on a team with someone wearing the Burning Heart Serath skin will also unlock that skin for free at the completion of the match.
Advanced Spark/Tooltip

3

Advanced Spark

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.9  **Mana Regen**
Circlet of Health/Tooltip

3

Circlet of Health

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** Grants +2.8  **Health Regen** to nearby Allies.
Drain/Tooltip

2

Drain

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

5%  **Lifesteal**
Chrono/Tooltip

2

Chrono

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

0.3  **Mana Regen**
Blackblood Virus/Tooltip

7

Blackblood Virus

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

5%  **Lifesteal**
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** 100%  **Crit Bonus**
Advanced Chrono

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Advanced Chrono** was an uncommon **Universal** upgrade card.

It can be applied to all cards with the   **Mana Regen** stat.

## How to obtain

Three copies of Advanced Chrono are available for all players. These copies cannot be dismantled.

Advanced Chrono can be earned through card packs or through crafting.

## See also

### **Universal**

* Basic Chrono
* Chrono

###  **Fury**

* Fierce Chrono
* Raging Chrono
Armor Penetration

**Penetration**, or “Pen”, comes in various forms and types. Like Damage and Defense, it is divided specifically into Basic and Ability.

## Penetration Forms

* Base Pen, where you personally ignore an amount of your opponent’s Defense.
* Shred, where you lower an opponent’s Defense and they take more damage from any source (including your teammates).
* Steal, where you lower and opponent’s Defense while also increasing your own by the same amount.

## Penetration Types

* % Pen
* Flat Pen
* % Reduction
* Flat Reduction

The forms are important to know as what they do can affect how you play, the types are important as they are applied in a specific order and it alters how much damage you deal.

## Formula

**[Defense - (Flat Reduction + Flat Pen)] x [1 - (% Reduction + % Pen)] = FinalResistRating**

In simple terms, using Flat Pen will alter the potency of % Pen. Flat Pen (like the bonus stat on Guard Piercer) never loses value, but having it or putting the effects of Gems like Shredding Strikes or Armor Aura on a target will reduce the effectiveness of a Gem like Piercing Basic.

To look at other ways one can take more/less damage you need to go back to the entire, complicated damage formula and pull out some key terms. The first of these goes right in line with everything just showed about Pen.

## Negative Armor

The simplified damage formula works in all cases unless your opponent has enough forms of Pen to completely remove your Defense Rating and still apply more Pen. In this case you are subject to something called “Negative Defense”, where you will take more damage than if you simply had a Defense Rating of zero.

The formula for Negative Defense is:

Health Lost = Damage Taken [1 + (1 - 0.99 ^ |Defense| )]

 Attack
Celestial Guard/Tooltip

4

Celestial Guard

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

32  **Basic Armor**
Celestial Health

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Celestial Health** was an uncommon  **Order** upgrade card.

It can be applied to all cards with the   **Health** stat.

## How to obtain

Celestial Health can be earned through card packs or through crafting.

## See also

### **Universal**

* Lesser Health
* Health
* Greater Health

###  **Growth**

* Beta Health
* Alpha Health
Bump Juice/Tooltip

1

Bump Juice

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Rare

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** Instantly restore +50   **Health** upon use. Charges refresh at base.
Assassin's Ward/Tooltip

3

Assassin's Ward

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Active

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Power**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

4  **Basic Attack Pen**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

2.5%  **Lifesteal**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Active:** Place a Shadow Ward to reveal the surrounding area for 3 minutes. Charges refresh at base.
**Fully Upgraded Bonus:**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Adamant Edge

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

6  **Power**

60  **Health**

## **Unique or Upgrade Stats**

### **Fully Upgraded Bonus**

12  **Power**

**Adamant Edge** was a common **Universal** equipment card.

## How to obtain

Two copies of Adamant Edge are available for all players. These copies cannot be dismantled.

Adamant Edge can be earned through card packs or through crafting.
Cast Converter

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## Base Stats

30  **Max Mana**

0.3  **Mana Regen**

## **Unique or Upgrade Stats**

### **Active**

Consume 175   **Mana** to gain 47.5   **Health Regen** for 10 seconds.

### **Cooldown**

45s

**Cast Converter** was a rare  equipment card.

## How to obtain

Cast Converter can be earned through card packs or through crafting.

## Unique Active

Cast Converter, in addition to 30  **Max Mana** and 0.3  **Mana Regen** also has a Unique Active that consumes 175 Mana to gain 47.5 Health Regen for 10 seconds.

Shares cooldown with Blood Catalyst.

The Cast Converter active's effect can be increased with effects like Clearheart's passive and Bud of the Changeling's passive, and reduced by effects like Poison and Blight Bones' passive.

## Change Log

**Update .36 - January 10, 2017**

* Reworked
	+ When activated, Consume 175 Mana to gain 47.5 Health Regen for 10 seconds.
	+ No longer shares a cooldown with Health Potion.
	+ Cooldown increased to 45 seconds. This cooldown is shared with Blood Catalyst.

**Update .35.1 - December 13, 2016**

* Has been temporarily removed due to an exploit.

**Update .35 - December 6, 2016**

* No longer provides 2.5% Cooldown Reduction.
* Now provides 0.3 Mana Regen.

**Update .30 - August 11, 2016**

* Now shares cooldown with Blood Catalyst and health regen potions.
Bladeturn

**Bladeturn** is an  Intellect Gem. This Defense type Gem can be slotted in the second slot of the  Intellect attribute tree for a total 7,000  Gold cost.

*Slots 1/2/3/4/5 are at nodes 1, 7, 13, 19, 25 respectively*

## How to obtain

Bladeturn can currently be earned only through chests. Higher rarities have a lower chance of dropping.
Coursing Zephyr

Coursing Zephyr

**Lv.**

* Default
* Silver
* Gold
* Foil

Coursing Zephyr

**Rarity**

Common

**Cost**

 6

 2

**Stats**

 21 Attack Speed

 26 Basic Armor

**Effects**

 **Speedy Purification** : Purify yourself, gaining 30% Movement Speed for 1.5 seconds. (35s cooldown) (Costs 50 Mana)

Coursing Zephyr

**Rarity**

Common

**Cost**

 6

 2

**Stats**

 21 Attack Speed

 26 Basic Armor

**Effects**

 **Speedy Purification** : Purify yourself, gaining 30% Movement Speed for 1.5 seconds. (35s cooldown) (Costs 50 Mana)

Coursing Zephyr

**Rarity**

Common

**Cost**

 6

 2

**Stats**

 21 Attack Speed

 26 Basic Armor

**Effects**

 **Speedy Purification** : Purify yourself, gaining 30% Movement Speed for 1.5 seconds. (35s cooldown) (Costs 50 Mana)

Coursing Zephyr

**Rarity**

Common

**Cost**

 6

 2

**Stats**

 21 Attack Speed

 26 Basic Armor

**Effects**

 **Speedy Purification** : Purify yourself, gaining 30% Movement Speed for 1.5 seconds. (35s cooldown) (Costs 50 Mana)

**Coursing Zephyr** is a common  **Growth** card. It costs  6 Agility and  2 Vitality, for a total of 8,000 Gold. It also grants  21 Attack Speed and  26 Basic Armor (in PvP).

## How to obtain

Coursing Zephyr is obtained at level 1.

Coursing Zephyr can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Speedy Purification

Coursing Zephyr's ability is **Speedy Purification** which purifies your hero, granting 30% Movement Speed for 1.5 second.

Purify removes all debuffs from your hero.

## Change Log

 **Update V43.3 - October 10, 2017**

* Reduced cooldown from 90 seconds to 65 seconds
* Increased attack speed from 17 to 21
Divine Shield/Tooltip

8

Divine Shield

Uncommon

Passive

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Mana**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

6  **Ability Armor**
 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

**Unique Passive:** Block an enemy ability. (45 second CD)
Divine Barrier/Tooltip

3

Divine Barrier

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Common

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

18  **Ability Armor**
Brutal Kinetic

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Brutal Kinetic** was a common  **Fury** upgrade card.

It can be applied to all cards with the   **Attack Speed** stat.

## How to obtain

Brutal Kinetic can be earned through card packs or through crafting.

## See also

### **Universal**

* Minor Kinetic
* Kinetic
* Major Kinetic
Alpha Barrier/Tooltip

5

Alpha Barrier

  *Why is nobody getting the harvesters!?* **This page has outdated content. These cards are from the old system and are here for archiving purposes only.**

Uncommon

Upgrade

 ***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

30  **Ability Armor**
Chanting Shaman

Chanting Shaman

**Lv.**

* Default
* Silver
* Gold
* Foil

Chanting Shaman

**Rarity**

Common

**Cost**

 1

**Effects**

 **Shared Wisdom** : Gain 75% Mana Regen for each nearby Ally.

Chanting Shaman

**Rarity**

Common

**Cost**

 1

**Effects**

 **Shared Wisdom** : Gain 75% Mana Regen for each nearby Ally.

Chanting Shaman

**Rarity**

Common

**Cost**

 1

**Effects**

 **Shared Wisdom** : Gain 75% Mana Regen for each nearby Ally.

Chanting Shaman

**Rarity**

Common

**Cost**

 1

**Effects**

 **Shared Wisdom** : Gain 75% Mana Regen for each nearby Ally.

**Chanting Shaman** is a common  **Growth** card. It costs  1 Intellect, for a total of 1,000 Gold.

## How to obtain

Chanting Shaman is obtained at day 83.

Chanting Shaman can be earned through chests, through some quests and rewards or directly purchased for 10,000.

The card can also be upgraded, which increases it's stats in PvE and changes the card's look.

## Shared Wisdom

Chanting Shaman's ability is **Shared Wisdom** which grants you 75% Mana Regen for each nearby Ally, for a total of 300% Mana Regen.

## Recommended Heroes

Dekker
Muriel
Narbash
Riktor
Phase

## Change Log

 **Update V44.3 - November 20, 2017**

* Increased Mana Regen from allies from 50% to 75%.
Advanced Spark

***Why is nobody getting the harvesters!?***

This page has outdated content. These cards are from the old system and are here for archiving purposes only.

## **Unique or Upgrade Stats**

**Advanced Spark** was an uncommon **Universal** upgrade card.

It can be applied to all cards with the   **Mana Regen** stat.

## How to obtain

Advanced Spark can be earned through card packs or through crafting.

## See also

### **Universal**

* Basic Spark
* Spark

###

* Enhanced Spark
* Optimal Spark

###  **Order**

* Pure Spark
* Perfect Spark