Level 3.2

**Survival Difficulty: Class 0**
»⠀Very Safe
»⠀Very Secure
»⠀Devoid of Harmful Entities

**Level 3.2** is a sub-level located between Level 3 and Level 4.

## Description

   **Level 3.2** is a vast expanse of ground covered in snow during the winter, along with many of modernized buildings, trees with colorful lighting, benches, snow covered roads and some lightstands. The entire level is always lit up. The level is as equally large as it's counterpart Level 3, with the snowy terrain reaching over 2,250,000 km2 in area (with it being 12,000 km wide and long). The level is Euclidean and also automatically fixes any problems in GPS trackers, compasses and radios to perfect condition until the wanderers leave the level. The level's day and night cycle is the exact same as Level 3's, with it being 15 hours of daylight and 15 hours of night, with the night having some fog. The snowy sounds of the level also fill the wanderer with a feeling of calmness. Helping the wanderer to relax.
The properties of the trees here are a greater version of the rare "Safe" trees in Level 3. But with greater healing toxins and an unknown toxin that gives the wanderer more strength, speed and agility for an entire week. All trees here share a slightly reddish leaf color, with some varying from a stronger red to a orange-reddish. It is too, impossible to cut down any of the trees in this level.

The level also has a vast storage of supplies (water/Almond Water, food, soda, Moth Jelly, etc,...) that are automatically replaced within 1 hour of when they were used. These supplies either come alone submerged in the snow, cardboard boxes that can be on the benches, on the snowy ground, on the roads or inside the buildings. Or rarely, a plastic bag hanging on one of the colorful trees. All the supplies in this level have enhanced and better effects, which can increase strength, speed and durability of the wanderer that uses the supplies and would remain with them until they pass away.   Buildings here give us enough information that the level is reported to be modern Taipei in the winter season but more modernized. The main building in this level is the Taipei 101. With the building in this level being slightly taller than it's real counterpart, being 515m tall, the Taipei building has regenerative abilties and cannot be destroyed as it's material is somehow reinforced and hardened steel. The building is also the main building spawner for the supplies in this level. Having more supplies than any other building, every room in the building is completely furnished, and being completely clean, it is run by facelings, and about 45% of the rooms are owned by friendly facelings, with feelings, mostly being female. (This is a perfect place for you to get some fucking bitches.) Due to how friendly they are, you can just go into a room and live in there even when there's already an owner.

## Entities

All the entities here are the exact same as Level 3, but they are all friendly and passive, the list includes:

* Facelings
* Skin-stealers
* Clumps
* Wretches
* Scratchers
* Hounds

## Bases and Outposts

There are no bases nor outposts in here yet. But it is very feasible to make one.

## Entrances and Exits

### Entrances

* In Level 1.57079633. You can see an ice-colored (the color of ice) rectangle on the wall that is freezing, noclip through it and you will be here.
* If you go along the deviation road in Level 3 instead of the main one and reach it's end, the snowy grounds of **Level 3.2** will slowly fade in.
* In Level 0, there's a very rare chance of a frozen door appearing on one of the walls, if you enter it you will be teleported here.

### Exits

* If you encounter a tree with leaves that have a greenish color and then noclip through it, you will be sent to Level 4.