Catria (B15)

## Overview

Written by: Hong-Zhi

A solid flier MC, who can hit a gargantuan 90 + 30 statline if you can get her sisters into play. Against decks that lack good range, pull, or destruction effects, her statline alone can be gamewinning. Her second skill helps you keep her sisters alive by tucking them safely in the back during your opponent’s turn, then sortieing them forward for the attack at the start of your turn. You typically want to splash Green, since you can use Sigrun’s first skill to instantly run out both of Catria’s sisters and get her to 90-base, though other splashes can work.

## Gameplan

Like most flier decks, you’re going to want to beatdown your opponent fast. Run out aggressive 1 or 2 costs to hit into your opponent’s MC and get rid of their orbs as fast as possible. Depending on the circumstances however, you may want to bridge turn 2 to avoid getting punched in.

After you promote, your ultimate objective will be to get Palla and Est into play in order for Catria to hit that massive base 90 statline. You can even get this done as early as turn 4 by using B15 Palla 4’s second skill to deploy an Est from hand, using B01 Est 1 to deploy a low cost Palla from your deck, or, if you’re splashing Green, class changing a Sigrun 5 and using her to deploy a low cost Palla and Est in the backline. From there keep Palla and Est alive as long as possible using your extra copies of them in hand to evade, and flip-draw.

If you managed to pressure your opponent successfully and reduce your opponent’s Orbs to 0, you can swap into B01 Catria 3 and use Palla and Est to perform an unavoidable attack against your opponent’s main character at a massive base 100. Otherwise, you’ll usually end up winning due to the rest of your deck pressuring hard enough.

## Strengths and Weaknesses

**Strengths:**

* 90+30 walls out a lot of decks that don’t have the ability to deal with her or her sisters.
* Movement skill incredibly versatile and can let your 1 range fliers effectively have 2 range from the backline.
* Not requiring bonds for her skills frees up a lot of deck space for other Flier bond spenders to help generate more advantage or deploy her sisters.

**Weaknesses:**

* Inherently limited in what she can play due to needing to run many copies of Palla and Est.
* Highly vulnerable to getting stalled out since she generates no advantage whatsoever as an MC and will get out-advantaged as the game goes on.
* Terrible 1-cost leaves her highly vulnerable in the earlygame, and even 50 + 30 isn’t completely safe from 1-cost aggression.

## Key Cards

##### Est 4(3)

Assuming you can get Palla out, Est is another extremely hard to clear 90 base. This statline makes her best in the lategame where your opponent will have to hit into her herculean 90+30 on a ranged unit. Her 1-for-1 advantage isn’t spectacular unless you have a second copy of Est to evade with since if she gets cleared or destroyed her s2 effectively does nothing, but assuming you do it can be very helpful in keeping her sisters alive.

##### Palla 4(3)

Another 90 base, assuming Est is in play. This statline makes her best in the lategame where your opponent will have to hit into her herculean 90+30 on a ranged unit. You can use her second skill to deploy B15 Est 4 from hand, however in most other cases you really don’t want to use that skill. Her high statline, and the fact that you need Palla copies, makes her worth playing regardless.

##### Palla 2

Easily the best Palla you can play. 60 base on a 2-cost is just includible, and makes her very easy to run out using other tempo fliers. Her second skill isn’t too useful after Catria promotes since Catria can keep her safe in the backline anyway, but could be used to free up another strong flier card to hide in the back in addition.

##### Sigrun 5(3)

For the Green splash, Sigrun is absolutely mandatory. Her first skill can run out Palla and Est on its own instantly getting Catria to her important 90 base statline. Even with Palla and Catria out, she can be used to run out other low-cost tech options like Plumeria or Mirabilis. Her second skill also helps deal with a critical weakness of flier decks, lack of ranged options, allowing you to tap a lowcost flier to pull a dangerous backline threat to the front where it can be attacked.

## Sample Decks

Hong's Catria
4 Catria, Middle Pegasus Sister
4 Catria, Blueflash Dracoknight
4 Est, Scarlet Dracoknight
3 Maria, Wyvern-Riding Mage Princess
4 Palla, Greenwind Dracoknight
4 Palla, Elder Foreign Pegasus
2 Plumeria, Desire-Gratifying Nightmare
4 Sigrun, Empire-Guarding Holy Wings
4 Sigrun, Pure White Pegasus Knight
4 Haar, Black Dracoknight
4 Catria, Drifting Pegasus Knight
2 Peony, Sweet Dream-Bringing Lass
2 Est, Young Pegasus-Riding Knight
4 Est, Little Macedonian Pegasus
MC:
1 Catria, Macedonian Pegasus Knight