Juggernaut Blueprints

Juggernaut Blueprints is a technology on the Military technology tree. It unlocks Juggernaut Specialization, and a special ship module unique to each affinity.

*"This is a major reworking of the Behemoth-class designs, specifically intended for offensive military systems."*

### Note

* Add notes regarding which races get a unique version of this technology.
* Add who knows this technology from the start of the game.
* Replace "Food" with food icon, etc. using Icons
* Political Impact: Militarists

## Juggernaut Specialization

Unlock this specialization option for all your existing Behemoths. To specialize a Behemoth, select it in the Galaxy view and access the option from the ship list panel.

*"Unlocks this specialization of attack-oriented Behemoth-class ships is now possible in all the shipyards of the empire."*

## Celestial Vines Affinity: Elder Bark Armor (Defense Module)

Protection

* Health bonus 280
* Projectile defense 80
* HP restored per second 40

Special

* Behemoth and Juggernaut only Module

Cost: 44 Industry

## Continuum Sculptors Affinity: Quantum Shield (Defense Module)

Protection

* Health bonus 40
* Shield capacity 780
* Energy defense 280

* Chance for shield to destroy enemy projectile when hit 15%

Special

* Behemoth, Carrier and Juggernaut only Module

Cost: 38 Industry

## Emperor's Will Affinity: Juggernaut Plating (Defense Module)

Protection

* Health bonus 2900
* Projectile defense 300
* Boarding Pod Manpower Damage -10%

Special

* Behemoth, Carrier, Juggernaut only Module

Cost: 48 Industry

## Gene Hunters Affinity: Beautifier (Support Module)

Protection

* Boarding Pod Manpower Damage -20%

Special

Behemoth, Carrier, Juggernaut only Module

* Weapons Cooldown -10%

Cost: 80 Industry

## Honor Bound Affinity: Venerable Standard (Support Module)

Damages

* Energy damage 10%
* Projectile damage 10%

Special

* Kei gains +100%
* Carrier and Juggernaut only Module

Cost: 120 Industry

## In The Shadows Affinity: Overcloaker (Support Module)

Damages

* Flotilla Energy Damage +25%
* Flotilla Projectile Damage: +25%

Special

* Fleet Cloaking Level 3
* Carrier and Juggernaut only Module
* Cloaked Flotillas will stay invisible and won't open fire until they reach their desired range (as desginated by the Battle Tactics card).

Cost: 200 Industry

## Metafolding Affinity: Mobile Teleporter (Support Module)

Special

* Movement points -1
* Behemoth only Module
* Allows the Ship to act as a portal. This will immobilize the Ship, and it loses current movement points if the action is cancelled.

Cost: 200 Industry

## Omniscience Affinity: Quantic Flotilla Shield (Support Module)

Protection

* Flotilla Shield capacity 800
* Flotilla Energy defense 50

Special

* Carrier and Juggernaut only Module

Cost: 90 Industry

## Planet Brokers Affinity: Mobile Commercial Branch (Support Module)

Special

* Science per destroyed Command Point 20
* Dust per destroyed Command Point 50
* Star System Trade Value 50%
* Behemoth only Module

Cost: 60 Industry

## Ship Bound Affinity: Holy Vestment (Support Module)

Special

* Essence gained per opponent manpower destroyed 2
* Core Cracker Charge Time -1 cooldown
* Behemoth, Carrier and Juggernaut only Module

Cost: 80 Industry

## Slave Drivers Affinity: Hive Mind Extender (Support Module)

Damages

* Flotilla Energy Damage +5%
* Flotilla Projectile Damage +5%
* Flotilla Critical Hit Chance 5%

Protection

* Flotilla Shield capacity 5%

Special

* Movement points -3
* Morale Bonuses +5%
* Carrier and Juggernaut only Module

Cost: 200 Industry

## The Last Empire Affinity: Righteous Wrath Scope (Support Module)

Damages

* Flotilla Critical Hit Chance 15%

Special

* Morale Bonuses +15%
* Carrier and Juggernaut only Module

Cost: 200 Industry