Commander

The **Commander** is a Role added in the v0.7.0 "*Incursion recursion*" 50v50 game mode added on January 31, 2019. Each round, a player from both red and blue team will randomly be chosen to fulfill this position. If you have a bad transmission, then you will never get chosen. Once a player has been chosen, A message in the Kill Feed will announce who is chosen and when the Commander gets killed. The text will all be the team's color. The Leader will be represented on the map as a huge team color star. When the Player dies, they will be marked with a grave with a star on the map.

## Strategies

### As the Commander

* Try to soak up some damage for your team, as you have bigger size, infinite adrenaline, and a Level 4 Commander Helmet. Give out all your Sodas and Pills since you have infinite adrenaline, rendering those Consumables useless.
* That being said, don't go into battle alone, because everyone will target you. Attack from a distance without the risk of death.
* Remember to shoot the Flare Gun: This will give (some of) your teammates very good weapons and gear early on, which can help turn the tide of battle. Don't worry if you can't get anything, you have an AN-94/Super 90 to fight with!
* Try to get better guns if you see them. The Commanders' weapons are strong, but there are stronger ones such as the USAS-12 or M249. If you see one, don't be afraid to get the better gun, even if that means dropping the Super 90 or the AN-94.
* Try rushing to the Bridge, popping the Flare at the Statue, as this brings your army with you, gives them good weapons, and gets them ready for battle.
* If you find a Pan, pick it up, because you are a large target, and at least some defense is useful.

### Against the Commander

* Their large size and flashy melee weapon make them seem scary, but rushing with a Katana or fast firing Shotgun like an MP220 can deal a huge amount of damage. Keep an LMG handy in case they try to flee, as the large magazine size can make the Commander get hit a lot.
* Be careful - Their weapons can easily shred a player. Even one in full level 3 Armor, and they will (usually) have a squad of Players or maybe even the Medic or Lieutenant near them.
* Their large size makes it easier to hit them, so Sniper Rifles are also a good option against the Commander.
* Gang up on the Commander. Try to muster as many allies as you can and concentrate fire. The Commander will most likely die eventually.
	+ Although do note that the Commander has a lot of players with them most of the time

## Effects

 Super 90 (Fully Loaded)
 12 gauge (90)

 Sound

## Trivia

* The Leader is the first type of survivr which is exclusive to an event.
* Your scope is auto-selected by promotion. It used to be that you had to manually select the scope so that you can use the 8x Scope, but this was updated. However, if you already have the 15x scope, it won't switch to the 8x scope, but will stay selected on the 15x.
* In the v0.8.4 "*One man army*" update, the "Leader" was renamed to be Commander.
* The Blue Commander will always obtain the AN-94 upon assignment. This is odd, despite the weapon using 7.62mm because the AN-94 is a Russian gun and according to the lore, the blue side is PARMA while the Red side is the Soviets.
	+ Similarly, the Super 90 is not Russian-made, it is Italian-made and used in the United States.
* The Leader is the only role that cannot obtain the Ghillie Suit. If you attempt to pick it up, it will stay in place, even if you get promoted to Lone Survivr.
* During the Ultimate Sacrifice event, once a Leader has been promoted, they will get a DEagle 50 in their second weapon slot in place of the Flare Gun, which will not spawn since the Bubbleshield and the A Good Cause will activate upon the death of a Commander.
	+ If you already have a DEagle 50 in your weapon slots at the time of promotion and got promoted to a Commander, the DEagle will not drop. It will automatically dual itself with the DEagle 50 given upon promotion, and as for ammunition, there will be 7+56.