1.4.3.0

**Thorium Mod 1.4.3.0** brought a lot of bug fixes and changes, which were mainly focused on optimizing the mod.

## Additions

* Added Lodestone Javelin, Demon Blood Ripper, Dread Tearer

## Changes/Bug Fixes

* Cleaned up a lot of code, unused assets, and unnecessary projectiles reducing the size of the mod and improving download/compile speed slightly
* Removed Earthen Bulwark
* Removed the Life Essence, Icy Aura, Inter-Dimensional, Sundered, Titan Accuracy, Bleed Off, Wind Gust, Blood Charges I-IV, Berserk, Execute I-III, Critical Frustration, and Illuminate Good buffs as they took up buff slots or were not necessary anymore.
* Resprited some stuff (Blood Thirster, Spud Bomber, Flight Wings, etc.)
* Added a "quick-eat" button for Cook food (Default is the 'O' key | Using this extends the Full Stomach duration to 90 seconds)
* Most equipment buffs that stacked are now visuals on the player (Demon Blood, Yew set bonus, Lodestone set bonus, etc.)
* Fixed Life Water, Lesser Life Water and Jelly not giving their buffs when using the quick-heal key /
* Fixed Life Water, Lesser Life Water and Jelly incorrectly giving buffs when using the quick-buff key
* Fixed The Cape of the Survivor always giving the damage block limit
* Fixed the Thunderbird changing colors at random (bird still has some multiplayer bugs)
* Fixed Cadaver's Cornet not dropping in normal mode
* Fixed items that are consumed on pickup not working correctly in multiplayer
* Fixed a bug where percussion crits always made a ding sound
* Fixed a bug where the Tide Turner's Depth-Crown set bonus could unleash an infinite amount of daggers
* Fixed Snow Singa music, drop and name inconsistencies
* *Hopefully* fixed a bug where the Crimson / Crimson Desert was being treated as the Aquatic Depths
* Changed and reworked the Reality Breaker armor into the Circuit Breaker armor
* Changed Blackhole Cannon & Void Lance projectiles so that they now stop where you clicked (Like the crimson rod)
* Changed Titanium Staff effect, damage, etc.
* Changed Titan critical strike damage from a listed 250% & incorrect 500% to 300% all around
* Changed the Phase Launcher into the Micro Launcher, and it's now sold by the cyborg
* Changed the Flail-Cores & The Juggernaut so that when they proc, they fly in the direction of the old projectiles last velocity
* Changed the inner-workings of the scythe weapons
* Changed Spud mash damage from flat 8 to 35% of original attack
* Buffed all scythe knockbacks
* Buffed Demon Blood weapon damage and blood charge heal amount slightly
* Buffed Illuminated so that enemies take 5% more damage while its applied
* Buffed Lodestone Chest Guard to now give you increased aggro (the same amount once granted by the Earthen Bulwark)
* Buffed Lodestone armor set bonus damage reduction cap from 25% to 30%
* Buffed Spud Bomber useTime from 29 to 27 and now has autoUse
* Buffed Explosive Coating damage from 50% of original to 75% of original
* Buffed Energy Staff to not only increase mana regeneration but actually give 5/2sec
* Buffed Orichalcum Staff damage from 24 to 26
* Buffed Song of Ice & Fire damage from 26 to 28
* Buffed Sound Sage's Lament bonus damage from 50% per segment to 65% per segment and made it multi-hit, but nerfed damage from 140 to 130
* Buffed Shooting Star Blast-Guitar damage from 90 to 98, useTime from 34 to 22, fragment damage from 100% to 115% and fragment count from 3 to 4
* Buffed Sonic Amplifier damage from 110 to 125 & useTime from 31 to 28
* Nerfed Mythril Staff damage from 40 to 30
* Nerfed Chlorophyte Staff mana cost from 14 to 20
* Nerfed Life Leech Coating heal amount from 3 to 2
* Nerfed The Juggernaut damage from 72 to 65, crashing ball damage from a flat 80 to 75% of original damage, and it now requires a crit to snap from the chain
* Nerfed Cook food heal amounts from 65/85/100 to 50/75/80 to account for its easier use
* Nerfed Black Weapons stacking damage from 100 to 50 and wither duration from 10 seconds to 3
* Nerfed Illumite Mask ranged damage from 10% to 5%, Illumite Greaves damage from 15% to 8% and Illumite Chestplate damage from 12% to 10%
* Nerfed Riff Weaver useTime from 16 to 20
* Nerfed Hell's Bell, Granite Boom Box, Forest Ocarina, Flute, Eskimo Banjo, Frostwind Cymbals, Bagpipe, Antlion Maraca, Acoustic Guitar, Vuvuzela, Vinyl Record, Bronze Tuning Fork, Trombone, Sunflare Guitar, Sitar, Panflute, Chrono Ocarina, Platinum Bugle Horn, Gold Bugle Horn, and Cadaver's Cornet damage