recursal/Fanatic-Fandom huggingface dataset:
Berserk Chip

This article is based on version 0.10.4.

* Incurs a large amount of shield and armour damage over time, and shuts down automatically when hull integrity is below 30%. After use, there is an 8 second cooldown period during which movement and damage output is decreased by 20%.

## Description

The Berserk Chip is a dangerous thing, used by only the most reckless of pilots. It can be fully integrated into a ship to override most of the basic functionality to reroute it into combat capabilities. This comes at a very high expense to the hull integrity and systems on the ship and can only be used for a short time. Newer versions have a safety shutoff which automatically turn off the chip before hull integrity collapses.

## Location

The Berserk Chip outfit can be purchased at the following locations:

* Bon Sebb, Zied

## Information

* Only one Berserk Chip outfit can be equipped at a time.
Dono

This article is based on version 0.9.0.

**Dono** is a planet in the Wahri system. It is controlled by the Soromid.

## Description

Dono is one of the more laid-back Soromid worlds. It is quite Earth-like and the Soromid make use of the strange properties of the local flora and fauna in their genetic experiments. It is a quiet world, with little that stands out about it.

## Bar

The bar's patrons are scientists, labourers and regular civilians, mingling with little conflict. The service is acceptable and the food and drink average. A sleepy little bar, that's for sure.

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Clay

This article is based on version 0.10.3.

## Description

Clay mined from asteroids tends to have different properties from those found on planetary bodies and have a wide diverse of usages such as shielding material or construction. Depending on the precedence of the clay it can have many different compositions and material properties.

## Location

Clay can be obtained from asteroids in the following star systems:

* Anrique
* Diadem
* Druid
* Eisenhorn
* Euler
* Felzen
* Fern
* Fertile Crescent
* Fried
* Gammacron
* Gorman
* Hargen
* Hephaestus
* Herakin
* Humdrum
* Kohler
* Limbo
* NGC-1098
* NGC-1317
* NGC-2954
* NGC-8338
* NGC-9415
* NGC-12108
* NGC-14549
* Nougat
* Nunavut
* Olympus
* Poller
* Poltergeist
* Provectus Nova
* PSO
* Rei
* Rhu
* Stone Table
* Straight Row
* Suk
* Suna
* Tartan
* Teller
* Tomas
* Undergate
* Unicorn
* Valerie
* Volus
* Westhaven
* Willow
* Xavier
* Xeric

## Information

* Clay is worth 92% of the price of Water.
Beene

This article is based on version 0.10.2.

**Beene** is a planet in the Shikima system. It is controlled by the Soromid.

## Description

Beene is rich in all sorts of common minerals, so the Soromid are using this world the same way anyone would: as a source of raw materials. The elements mined here are processed into standard packages that are used by the Soromid bioships. This supply of minerals means Beene is quite an important strategic location for Soromid fleets.

## Bar

Pilots are advised to wear air-sealed suits when visiting Beene's bar. The planet's atmosphere can cause serious problems for normal humans and the Soromid haven't bothered installing decontamination filters for the local population. As such, having a drink in Beene's bar is a bit of an ordeal. It's one of the less popular places among traders looking for a drink.

## Outfitter

* Basic Outfits 1
* Engines Cargo
* Engines Medium
* Star Maps

## Shipyard

* Basic Trade Ships
* Soromid Ships Small

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Collective

Spoiler warning!This page contains spoilers. Read at your own risk.

*"The Collective are a hivemind of AI ships gone rogue. They seem to attack and destroy all humans on sight."*

― Standings screen

The **Collective** is a minor faction in Naev.

## Information

At some point around the time of the Incident, the Collective appeared and wiped out all life on Eiroik and the surrounding systems; since then, the Empire has been able to prevent the Collective from advancing past the Fortitude system.

## Ship Types

* Robotic Interceptor: Drone
* Robotic Drone: Heavy Drone

## Notes

Players start with -100% reputation with the Collective; this cannot be changed legitimately.
Caladan

This article is based on version 0.9.1.

**Caladan** is a planet in the Delta Pavonis system. It is controlled by the Empire.

## Description

The surface of the planet is predominantly covered with water and the planetary climate is characterized by abundant precipitation and strong winds, though sufficiently tolerable to make costly weather modification equipment unnecessary. Habitable land is often characterized by soft meadows, swamps and dense forests. The resource base of Caladan consists mainly of agriculture and biomass, with the locally bred and grown pundi rice being its main export, and fishing, a traditional source of sustenance for its people. Other traditional products include wine and various livestock, most prominently cattle.

## Bar

The bar is just off the starport with a great view of the harbor. You could watch the fishermen run frantically about attending their duties for hours. You could also tuck into some of the local cuisine which is rather refined, with most dishes containing meat.

## Outfitter

* Basic Outfits 1
* Basic Outfits 2
* Engines Cargo
* Engines Medium
* Engines High
* Hulls Low
* Laser 1
* Star Maps

## Shipyard

* Basic Civilian Ships
* Basic Trade Ships

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water

## Trivia

* Despite being identified as an O-class planet, the image used for Caladan is that of an M-class planet.
Baf

This article is based on version 0.9.0.

**Baf** is a star system that is controlled by House Dvaered.

## System

* BGG-1356
* Baf I
* Baf IV
* Dumas Station (Restricted)
* MGG-1294

## Information

* Baf is a restricted system; local Dvaered forces will become hostile if players spend too much time in the system unless they have at least +70% standing with House Dvaered, which is currently impossible to achieve normally.
Drone Carrier

This article is based on version 0.10.3.

## Description

This carrier is highly automated and is designed to command fleets of Collective Drones. It can be operated by a skeleton crew although most sections of the ship are not pressurized. Maintenance can be carried out by remotely controlled droids. Due to the lack of unnecessary crew facilities and heavy armor the Drone Carrier is an unusual lightweight and fast carrier.

## Location

Drone Carriers can be purchased at the following locations:

* Sixbat Station, Zied

After completing the Empire anti-Collective campaign, Drone Carriers can also be purchased at the following locations:

* Akios Station, Xavier (Restricted)
* Arashu, Botarn
* Arcturus Gamma, Arcturus (Restricted)
* Belltower Station, Ariadus (Restricted)
* Bolero, Delta Polaris
* Burnan, Scarlet
* Chriik, Lazuli
* Eclipse Station, Daravon (Restricted)
* Eist Shipyard, Dvaer (Restricted)
* Europea, Tau Prime
* Gath Station, Druss (Restricted)
* Gorchenchev Shipyards, Margarita (Restricted)
* Griffin III, Griffin
* House Za'lek Central Station, Za'lek (Restricted)
* Lanze, Margarita
* Manuel Station, Goddard
* Marius Station, Raelid (Restricted)
* Maus Station, Maus (Restricted)
* Memory of Sorom, Feye (Restricted)
* Moorline Station, Moor (Restricted)
* Nocalin, Malebolge
* Onyx Shipyard, Urbanus
* Procyon Shipyards, Procyon
* Rockhardt, Paradox
* Savoy, Newmarch
* Stalwart Station, Darkstone (Restricted)
* Taxumi IIIa, Taxumi (Restricted)
* Totoran, Beeklo
* Turawee, Sarcophagus
* Ummula, Ulysses
* Wikon, Monogram
* Zaren, Palin
* Skona, Korifa

## Outfits

Drone Carriers are equipped with the following outfits when purchased:

 Nexus Bolt 3500 Engine
Unicorp D-48 Heavy Plating
Draconis

This article is based on version 0.9.1.

## Draconis

### Presence

Empire: 375
Trader: 352
Independent: 271
Dvaered: 83
Wild Ones: 75
Marauder: 64
Pirate: 57

## Services

### Blackmarket

No

**Draconis** is a star system that is controlled by the Empire.

## System

* Draconis Alpha
* Draconis Beta
* Draconis Delta
* Draconis Epsilon
* Draconis Gamma
* Draconis Omega
* Zabween

## Jumps

* Eridani (Hidden)
* Pilatis
* Surano
* Tau Prime
Bolero

This article is based on version 0.10.1.

**Bolero** is a planet in the Delta Polaris system. It is controlled by the Empire.

## Description

Bolero is one of the Empire's most successful planets. The population is prosperous and successful, and the planet's conditions are mild. Although it is still treated as something of a backwater due to its location, it is becoming increasingly important in Imperial politics. A lot of Bolero's popularity comes from its Earth-like climate, giving a reassuring sense of nostalgia to all those who were able to visit Earth before the Incident. However, some people avoid it for exactly the same reason…

## Bar

Making the most of Bolero's similarity with Earth, the bar here is an old-Earth style pub, with a low ceiling, warm beer and good food. The atmosphere is warm and welcoming, the clients are all polite and cheerful and the bouncers barely loom at all. There seems to be relatively few locals mixed in with the patrons, with the majority of people looking like temporary visitors, either arriving for vacations or business trips.

## Outfitter

* Basic Outfits 1
* Basic Outfits 2
* Engines Low
* Engines Medium
* Engines High
* Ion 1
* Kinetic 1
* Laser 1
* Laser 2
* Low Tech Upgrades
* Plasma 1
* Star Maps
* Systems Low

## Shipyard

* Empire Ships Small
* Empire Ships Medium
* Empire Ships Large
* Light Civilian Combat Ships
* Heavy Civilian Combat Ships

## Trivia

* Players start near Bolero when they start a new game.
* Despite being identified as an O-class planet, the image used for Bolero is that of an M-class planet.
Battery IV

This article is based on version 0.10.4.

## Description

A massive battery unit designed to hold 2000 MJ of energy. Given the mass of this battery, it's advisable to only mount it on capital ships.

## Location

Battery IV outfits can be purchased at the following locations:

* Agino, Zintar
* Astana, Ux (Restricted)
* Atryssa, Za'lek
* Bastion Station, Pultatis
* Bon Sebb, Zied
* Burnan, Scarlet
* Darkshed, Alteris
* Excelcior, Procyon
* Fairfax Station, Zintar (Restricted)
* Fort Sirius, Vanir (Restricted)
* Fort Voproid, Voproid (Restricted)
* Gamma Station, NGC-11718 (Restricted)
* Gorgate, Mirror
* Hartwell Station, Father's Pride (Restricted)
* Heronus Orbital, Uridhrion (Restricted)
* Heronus, Uridhrion (Restricted)
* House Za'lek Central Station, Za'lek (Restricted)
* Jaxheen, Longbow
* Jeronon, Stint
* Melendez Dome, Qex
* Memory of Sorom, Feye (Restricted)
* Minerva Station, Limbo
* Moorline Station, Moor (Restricted)
* Nanek, Allous
* Nocalin, Malebolge
* Paxadon, Jackson
* Phosarrus, Hasselt
* Polaris Prime, Gamma Polaris
* Rogan, Sirou
* Ruadan Bastion, Ruadan (Restricted)
* Ruadan Prime, Ruadan (Restricted)
* Scorpion Station, Hadosh (Restricted)
* Sirius Ordnance, Aesir (Restricted)
* Stein, Stelman
* Stormy, Eiger
* Tesla Station, Xeric (Restricted)
* Ummula, Ulysses
* Wonclock, Sylph
* Zalebus, Kansas
* Ekta Station, Ekta

* Fury Station, Anger (If present)

* Rikaina, Vean (Restricted)

* Sabe, Nava

* Sigma Station, Protera (Restricted)

* SY-19, Vean

* SY-159, Aet

* SY-237, Rauthia

* SY-256, Aet

* SY-314, Seport

* SY-413, Rauthia

* SY-612, Rotide

* SY-894, Tobanna

* SY-920, Tobanna

* SY-1025, Rotide

* SY-1206, Tobanna
Basic Outfits 1

This article is based on version 0.10.1.
This page shows the outfits that will be added to worlds or stations with "Basic Outfits 1" in their techs.

## Weapon Outfits

### Small Weapon Outfits

* Gauss Gun
* Laser Cannon MK1
* Mining Lance MK1
* Plasma Blaster MK1

## Structure Outfits

### Small Structure Outfits

* Battery I
* Small Fuel Pod

## Core Outfits

### Large Core Outfits

* Beat Up Large Engine
* Patchwork Heavy Plating
* Previous Generation Large Systems
* Nexus Bolt 3500 Engine
* Unicorp D-68 Heavy Plating
* Unicorp D-48 Heavy Plating
* Unicorp Eagle 7000 Engine
* Unicorp PT-500 Core System
* Unicorp PT-2200 Core System

### Medium Core Outfits

* Beat Up Medium Engine
* Nexus Arrow 700 Engine
* Patchwork Medium Plating
* Previous Generation Medium Systems
* Unicorp D-12 Medium Plating
* Unicorp D-24 Medium Plating
* Unicorp Falcon 1300 Engine
* Unicorp PT-200 Core System
* Unicorp PT-310 Core System

### Small Core Outfits

* Beat Up Small Engine
* Nexus Dart 150 Engine
* Patchwork Light Plating
* Previous Generation Small Systems
* Unicorp D-2 Light Plating
* Unicorp D-4 Light Plating
* Unicorp Hawk 350 Engine
* Unicorp PT-16 Core System
* Unicorp PT-68 Core System

## Other Outfits

* Heavy Combat Vessel License (Unlocked after completing the Dvaered mission "Dvaered Shopping", the Empire mission "Empire VIP Rescue", or the Za'lek "Particle Physics" mission chain)
* Heavy Weapon License (Unlocked after completing the Dvaered mission "Dvaered Negotiation 1", the Empire mission "Empire Shipping Delivery", or the third mission in the Za'lek "Particle Physics" mission chain)
* Large Civilian Vessel License
* Local System Map
Cornwal Ordnance

This article is based on version 0.9.1.

**Cornwal Ordinance** is a space station in the Undergate system. It is controlled by House Sirius.

## Description

This is a weapons manufacturing plant run by a local businessman called Frederick Cornwal. Cornwal makes money by mass producing ammunition and civilian-licensed weaponry. Cornwal imports raw materials from the nearby planets of Wagenni and Sollebor and sells the finished products out-of-system for a tidy profit. Cornwal is sympathetic towards the people living on the harsh worlds in Undergate and always makes sure they receive a generous price for their exports.

## Bar

For such a remote station, Cornwal Ordinance is remarkably well frequented by traders. Frederick Cornwal is a talented businessman to have spread word of his merchandise so widely throughout Sirius space. The regular shipments required to keep business going helps too, so it is with the bar too.

## Outfitter

* Hulls Low
* Ion 1
* Ion 2
* Missiles 1
* Missiles 2
* Systems Low
* Systems Medium
Commemorative Stein

This article is based on version 0.10.4.

## Description

This is a stein commemorating the terraforming and establishment of a permanent colony on Antlejos V. The stein is intricately engraved with what seems to be scenes from the short history of the colony. You can make out what appears to be some individuals wrestling, lots of heavy machinery, and people doing some sort of circle dance. Did that all happen? On the bottom there is an inscription saying "Screw the PUAAA, long live the Hero of Antlejos!" with an illegible signature.

## Location

The Commemorative Stein outfit is obtained by completing the 'Terraforming Antlejos' campaign.
Counterfeit Heavy Weapon License

This article is based on version 0.10.4.

## Description

Through long-honed craftsmanship, pirate software engineers are able to create near perfect replicas of the Heavy Weapon License. However, this comes at a significant mark-up compared to the standard license prices. This license will authorize you to buy and use heavy weapons, like the heavy ion turret, on worlds that perform background checks.

## Location

Counterfeit Heavy Weapon License outfits can be purchased at the following locations:

* New Haven, New Haven
* Qorellia, Qorel
* Sanchez, Teller
* Vorca, Kretogg
* Warden's End, Kretogg
* Fury Station, Anger (If present)

## Information

* This outfit can be used in place of the Heavy Weapon License.
Cutha

This article is based on version 0.10.1.

**Cutha** is a planet in the Uridhrion system. It is controlled by the Soromid.

## Description

Cutha is a marvel of planetary engineering. It started out as a fairly hostile world, its atmosphere filled with toxic substances, but the Soromid have tamed it and turned it into a pretty decent place to live. Of course, even Soromid engineering has its limits, so Cutha isn't quite as nice a world as Turawee in Sarcophagus, but the result is still impressive. Nowadays, Cutha houses most of the Soromid involved in the military operations at Heronus.

## Bar

Cutha's bar is very close to being an open-air bar. The airspace is still fully enclosed but most of the surfaces, that aren't the actual floor, are transparent. The ceiling, in particular, is made of a material that's all but invisible to the naked eye, with the artificial breeze that blows through the bar it's very easy to believe the illusion that one is actually outside. Only on rainy days is the effect spoiled, something the regular patrons, if not the outworlders, appreciate.

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Adaptive Stealth Plating

This article is based on version 0.9.2.
Spoiler warning!This page contains spoilers. Read at your own risk.

**The following content contains spoilers. Read at your own risk.**

## Description

This armour plating does not provide any protection, instead it makes the ship harder to detect. It has integrated sensors that measure the ambient radiation around the ship and is able to emit space-resolved the right amount of radiation to appear invisible for passive sensors.

## Location

Adaptive Stealth Plating outfits can be purchased at the following locations:

* Bon Sebb, Zied
* Rikaina, Vean (Restricted)
* Sabe, Nava
* SY-19, Vean
* SY-159, Aet
* SY-237, Rauthia
* SY-256, Aet
* SY-314, Seport
* SY-413, Rauthia
* SY-612, Rotide
* SY-894, Tobanna
* SY-920, Tobanna
* SY-1025, Rotide
* SY-1206, Tobanna
Burnan

This article is based on version 0.9.1.

**Burnan** is a planet in the Scarlet system. It is controlled by House Sirius.

## Description

Burnan counts as the unofficial local capital. Aesir is far away and many government services are better rendered locally than over a distance of many hyperspace jumps. Burnan has a large political district in its primary city, this also houses one of the largest Sirian temples in all of Sirius space.

## Bar

Burnan doesn't have a separate spaceport bar in the way many other worlds do. The spaceport bar and the main spaceport hall are, instead, one and the same thing. There are exits to terminals on all sides and the central area is dominated by an island of service interfaces and counters. There is an elevated area that has tables for visitors to sit down at, where they won't get in the way of the bustle and traffic of the main floor.

## Outfitter

* Basic Outfits 1
* Basic Outfits 2
* Heavy Weapons 1
* High Tech Upgrades 2
* Ion 1
* Ion 2
* Missiles 2
* Sirius Elite Outfits
* Star Maps
* Systems High

## Shipyard

* Basic Trade Ships
* Bulk Trade Ships
* Light Civilian Combat Ships
* Heavy Civilian Combat Ships

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Alleyway

This article is based on version 0.9.0.

**Alleyway** is an Independent space station in the Brimstone system.

## Description

Originally intended to be a trading hub and refueling stop for merchants, this station has effectively turned into a hub for both pirates and bounty hunters. Authorities have long ago given up any hope of controlling the chaos, so everyone knows to be armed and remain vigilant at all times.

## Bar

The bar is a mix of mostly pirates and bounty hunters, with a handful of merchants and gamblers. Fights often break out and it's hard to tell who to trust, so most people keep to themselves and avoid eye contact with others.
Arcadia

This article is based on version 0.9.0.

**Arcadia** is a planet in the Seiben system. It is controlled by House Za'lek.

## Description

Rather ironically, yet aptly named, Arcadia is a world bombarded by acidic rains and other, equally nasty weather patterns. As such, it was the core world of a successful experiment to see if such an environment can still support a massive crop growing campaign given the proper insulation technology and procedures. The project was in fact so successful that Arcadia became a hub for food distribution throughout localized Za'lek space.

## Bar

Many freight captains, farmers and scientists mingle peacefully here, discussing new and better ways to improve farming technology and get more and better food for less cost.

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water

## Trivia

* Despite Arcadia being classified as a D-class, the image used is that of a C-class planet.
Shingouz

Les **Shingouz** constituent une espèce extra-terrestre de la série de bande dessinée *Valérian* créée par Jean-Claude Mézières et Pierre Christin.

Originaires d’une planète aux ressources nulles, hormis le glingue – unique source d’énergie vitale – ils ont émigré, toujours par trois, de par tout le cosmos. Leur société est capitaliste à l’extrême : ils vendent des renseignements, souvent d’autant plus chers qu’ils sont seuls à pouvoir les divulguer.

## Description

Les Shingouz sont petits, ont une longue trompe et des ailes même si on les voit toujours marcher. Toujours par trois ce trait a fini par s'ancrer dans leur génétique et ils naissent ainsi triplés. Les Shingouz d'une même portée partagent ainsi leurs pensées.

Ils ont une grande attirance envers les boissons alcoolisées, dont leur préférée est le *glingue*. Ils ont d’ailleurs trois estomacs : deux pour digérer l’alcool, et un troisième pour la nourriture.
Atryssa

This article is based on version 0.10.1.

**Atryssa** is a planet in the Za'lek system. It is controlled by House Za'lek.

## Description

Atryssa is an economically rich world thanks to Za'lek technology. It is also the closest noteworthy Za'lek planet, where outsiders can land, to Ruadan. Beyond these two things there is little to recommend it (though one of these may, at least, be plenty enough).

## Bar

The archetype of a Za'lek bar, although a very crowded one. The crowd seems to be divided up into groups of people discussing things in hushed tones. There are also one or two people wandering about with notepads, though everyone goes quiet when they approach.

## Outfitter

* Basic Outfits 1
* Basic Outfits 2
* Beam 1
* Beam 2
* Engines Cargo
* Heavy Weapons 1
* Heavy Weapons 2
* High Tech Upgrades 1
* High Tech Upgrades 2
* Ion 1
* Laser 1
* Laser 2
* Low Tech Upgrades
* Missiles 1
* Plasma 1
* Star Maps
* Za'lek Outfits Low
* Za'lek Outfits Medium

## Shipyard

* Basic Civilian Ships
* Basic Trade Ships
* Bulk Trade Ships
* Za'lek Ships Medium

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water

## Trivia

* Despite Atryssa being classified as an O-class, the image used is that of an M-class planet.
Durea

This article is based on version 0.9.0.

**Durea** is an Independent planet in the Capricorn system.

## Description

Durea is not a terribly pleasant place to live, as it orbits its star a little too distantly for comfort, which leaves most of the planet covered in snow and ice. Only a small portion of the surface thaws far enough in summer for mining operations, but despite that the riches underneath the crust compel a hardy population to dig. Indeed, if one day resources in the galaxy grow sparse enough, Durea may well find itself in an economically superior position.

## Bar

This bar is the standard-issue model that can be found on unpopular mining colonies throughout the galaxy. It's essentially a regular prefab habitation unit converted into a bar. It has all the amenities and features you might expect in a public facility but it offers none of the comfort that bars on metropolis planets tend to sport. The liquor served here is often pretty strong, this is, in no small part, due to the planet's harsh environment.
Apez

This article is based on version 0.10.1.

*"This was at first attributed to a contaminated shipment of food, but later it was found that the sun in the Apez system emitted abnormal wavelengths whose effects were multiplied by particulate in Dowue's atmosphere."*

― description for Dowue

**Apez** is an Empire star system.

## System

* Apez II
* Apez V
* Crylo
* Dowue
* Gem
* Zeo

## Jumps

* Gamma Polaris
* Hekaras
* Mural

## Information

* Gold, Iron, Nickel, Platinum, Silicate, and Therite can be obtained from the asteroids here.
Convulsion Launcher

This article is based on version 0.10.1.
Spoiler warning!This page contains spoilers. Read at your own risk.

**The following content contains spoilers. Read at your own risk.**

## Description

The Thurion interceptor class missile focus on high agility rather than destructive power. While it does little damage to physical objects it is quite effective at disrupting shields.

## Location

Convulsion Launcher outfits can be purchased at the following locations:

* Bon Sebb, Zied
* Rikaina, Vean (Restricted)
* Sabe, Nava
* SY-19, Vean
* SY-159, Aet
* SY-237, Rauthia
* SY-256, Aet
* SY-314, Seport
* SY-413, Rauthia
* SY-612, Rotide
* SY-894, Tobanna
* SY-920, Tobanna
* SY-1025, Rotide
* SY-1206, Tobanna

## Information

* The Convulsion Launcher is an Ion weapon; Ion weapons deal 30% more damage to ship shielding and 20% less damage to ship armour.
Brandt Station

This article is based on version 0.9.1.

**Brandt Station** is a space station in the Niger system. It is controlled by House Sirius.

## Description

Serving as a local security checkpoint, Brandt Station sports two squadrons of light response ships. The station is mainly responsible for Niger, Lazuli and Anarbalis. The ships here, however, are not equipped to handle the stress of the border conflicts with the Dvaered at Eye of Night.

## Bar

Curiously, this spacedock bar seems to make no distinction between the three Sirian echelons in any way. However, the soldiers and sailors stationed on Brandt Station all know their place and treat each other accordingly.

## Information

* Landing on Brandt Station requires a standing of +50% with House Sirius; this cannot be bypassed through bribery at any standing and is currently impossible to achieve legitimately.
Bedimann Shipyards

This article is based on version 0.10.1.

**Bedimann Shipyards** is a space station in the Bedimann system. It is controlled by House Za'lek.

## Information

These shipyards are one of the places where Za'lek vessels are built and sent out to the defence forces. It also maintains a small contingent of Za'lek vessels at home to serve as a in-system guard.

## Outfitter

* Engines Medium
* Engines High
* Hulls Medium
* Hulls High
* Systems Medium
* Systems High
* Za'lek Outfits Medium
* Za'lek Outfits High

## Shipyard

* Za'lek Ships Medium
* Za'lek Ships Large

## Information

* Landing on Bedimann Shipyards requires a standing of +50% with House Za'lek; this cannot be bypassed through bribery at any standing and is currently impossible to achieve legitimately.
All Ships

This article is based on version 0.10.1.
Spoiler warning!This page contains spoilers. Read at your own risk.
This page shows the ships that will be added to worlds or stations with "All Ships" in their techs.

## Ships

### Carrier

* Drone Carrier
* Empire Peacemaker
* Pirate Zebra
* Proteron Watson
* Sirius Divinity
* Soromid Arx
* Za'lek Diablo
* Za'lek Hephaestus

### Battleship

* Dvaered Goddard
* Goddard
* Proteron Archimedes
* Sirius Dogma
* Soromid Vox
* Thurion Certitude
* Za'lek Mephisto

### Cruiser

* Dvaered Retribution
* Empire Hawking
* Hawking
* Kestrel
* Pirate Kestrel
* Proteron Pythagoras
* Soromid Ira

### Destroyer

* Dvaered Vigilance
* Empire Pacifier
* Pacifier
* Pirate Starbridge
* Proteron Gauss
* Proteron Hippocrates
* Soromid Nyx
* Starbridge
* Thurion Apprehension
* Vigilance
* Za'lek Demon

### Corvette

* Admonisher
* Dvaered Phalanx
* Empire Admonisher
* Phalanx
* Pirate Admonisher
* Pirate Phalanx
* Pirate Revenant
* Sirius Preacher
* Soromid Odium
* Thurion Virtuosity
* Za'lek Sting

### Bomber

* Ancestor
* Dvaered Ancestor
* Pirate Ancestor
* Sirius Shaman
* Soromid Marauder
* Thurion Scintillation

### Fighter

* Dvaered Vendetta
* Empire Lancelot
* Heavy Drone
* Lancelot
* Pirate Vendetta
* Soromid Reaver
* Thurion Ingenuity
* Vendetta

### Interceptor

* Drone
* Empire Shark
* Hyena
* Pirate Hyena
* Pirate Shark
* Proteron Dalton
* Shark
* Sirius Fidelity
* Soromid Brigand
* Thurion Perspicacity

### Scout

* Proteron Euler
* Schroedinger

### Bulk Freighter

* Dvaered Arsenal
* Empire Rainmaker
* Sirius Providence
* Soromid Copia
* Za'lek Mammon
* Zebra

### Armoured Transport

* Pirate Rhino
* Rhino
* Thurion Taciturnity

### Courier

* Koala
* Quicksilver
Colley

This article is based on version 0.10.1.

**Colley** is a planet in the Blackwell system. It is controlled by the Empire.

## Description

Colley is a popular retirement and vacation spot due to its quiet and unassuming nature. The world has mild weather and is ideally closeted away from the cares and worries of the wider galaxy.

## Bar

The average age of the patrons here seems to be very high, but they look as alert as they have ever been and you feel their eyes look you over as you sit down to order a drink.

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Chriik

This article is based on version 0.9.1.

**Chriik** is a planet in the Lazuli system. It is controlled by House Sirius.

## Description

Chriik is a dead world. Like most desert planets it has no bodies of water and a hot climate but, unlike most desert planets, it doesn't have any indigenous life, what-so-ever. Indeed, there is no reason why anyone or anything would want to live here in the first place. This makes it a perfect planet for heavy industries to set up shop since they can pollute all they want without repercussions.

## Bar

The spaceport bar is a popular place on Chriik, even inside the habitation complexes the air is so dry it will parch you out in record time. The large number of manual workers also contributes to the busy crowd.

## Outfitter

* Basic Outfits 2
* Ion 2
* Missiles 1
* Missiles 2
* Star Maps
* Systems Medium

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Coral Station

This article is based on version 0.10.2.

**Coral Station** is a space station in the Pike system. It is controlled by House Sirius.

## Description

oral Station acts as a border guard. The forces stationed here are the first line of defence against threats coming from outside Sirian space. The station inspects all trade traffic entering Sirius space this way as well as keeping an eye on outbound traffic too.

## Information

* Landing on Coral Station requires a standing of +50% with House Sirius; this cannot be bypassed through bribery at any standing and is currently impossible to achieve legitimately.
Cristen

This article is based on version 0.9.0.

**Cristen** is a planet in the Suk system. It is controlled by House Dvaered.

## Information

All water on Cristen is toxic and, as such, the planet is inhospitable to all but the most hardy forms of life. However, the toxicity of the water system also means that certain substances can be obtained very easily here. Due to this the settlement on Cristen is one giant complex, isolated from the outside environment.

## Bar

The spaceport bar is one of the best protected facilities on the planet. The local government considers the lives of potential trading partners of greater importance than the lives of its workers. Having said that they do get to wear hazard suits outside of the main domes and they get a rather nice bar too - certainly not something many Dvaereds can claim.
Draconis Epsilon

This article is based on version 0.9.0.

**Draconis Epsilon** is a planet in the Draconis system. It is controlled by the Empire.

## Description

Draconis Epsilon is a densely populated Imperial world. It grew rich in the days before the Incident, when Draconis was still a core system, not at the outer fringes of Imperial controlled territory. The inhabitants here have suffered from the change, but not as much as you might expect. The world maintains a solid consumer base.

## Bar

The spaceport bar on Draconis Epsilon is circular in shape, with exits all around leading to the various spaceport platforms. The place is gigantic, providing seats for up to ten thousand customers at the same time, and more at the bar. Most spacers who have visited Epsilon Draconis agree that few spaceport bars are quite as impressive as this one.

## Outfitter

* Basic Outfits 2
* Empire Elite Outfits
* High Tech Upgrades 1
* Hulls Low
* Laser 2
* Star Maps
* Systems Low
* Systems Medium
* Systems High

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Ahmed

This article is based on version 0.9.1.

**Ahmed** is a planet in the Mizar system. It is controlled by the Soromid.

## Description

The moon of Ahmed is a small colony of serious minded people, but then given that they are mostly miners that's not too much of a surprise. The few people not mining are doing administration or come here as traders and businessmen looking for turn a credit or two.

## Bar

A very utilitarian bar with a rather lax attitude to comfort, at least by Empire standards. People come here to do business and talk ore, mineral and gas extraction. The Soromid might understand comfort and how to have a good time but this is clearly not the place where they are doing it.

## Outfitter

* Basic Outfits 1
* Basic Outfits 2
* Engines Low
* Ion 1
* Kinetic 1
* Laser 1
* Plasma 1
* Plasma 2
* Star Maps
* Systems Medium
Bastion Station

This article is based on version 0.10.1.

**Bastion Station** is a space station in the Pultatis system. It is controlled by House Za'lek.

## Description

Bastion Station is one of the two primary defence, border guard, and patrol base stations leading into Za'lek space. As such, it is one of the few military expenditures that goes (largely) unchallenged even by the notorious Za'lek political scene. The House Za'lek Defence Force conducts most of their foreign contact here, where they can keep an eye on affairs.

## Outfitter

* Basic Outfits 1
* Basic Outfits 2
* High Tech Upgrades 1
* High Tech Upgrades 2
* Ion 1
* Ion 2
* Kinetic 1
* Laser 1
* Laser 2
* Low Tech Upgrades
* Missiles 2
* Plasma 1
* Plasma 2
* Star Maps
* Za'lek Outfits Low
* Za'lek Outfits Medium
Diabolos

This article is based on version 0.9.0.

**Diabolos** is a space station in the Beeklo system. It is controlled by House Dvaered.

## Description

Diabolos was constructed especially for the sport that made Totoran famous. The station sports two separate arenas. The first one is a deadly, three dimensional labyrinth filled with dangerous traps and obstacles. It fills most of the station's bulk. The second arena is actually space itself. Gladiators fight in lifesuits on the outer hull of the station, without lifelines.
Aillis

This article is based on version 0.9.0.

**Aillis** is a planet in the Koralis system. It is controlled by the Empire.

## Description

Aillis is the base of operations for miners who mine Koralis VI. Koralis VI itself is highly radioactive so no human habitation is, or will ever be, possible. However, some of the heavy elements within the planet are quite valuable, and so Aillis offers a fair living for those who don't shun heavy, dangerous labour.

## Bar

Though this bar is not exactly inhospitable, it also doesn't make you feel very welcome. Running costs are kept low which means maintenance and service suffer. Nevertheless, it's quite possible to have a good time here.

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water

## Trivia

* While Aillis is said to be an M-class world, the image used for it is a J-class moon.
Doormat

This article is based on version 0.10.2.

**Doormat** is a planet in the Sirou system. It is controlled by the Empire.

## Description

Doormat is a lightly populated frontier world still being terraformed. Despite the Incident, the Empire's population is still growing fast and new worlds need to be sought out to lighten the load. Doormat is one of these worlds. While not a particularly rich world, there are enough minerals for a modest mining operation.

## Trivia

* Despite Doormat being classified as an L-class, the image used is that of a K-class planet.
Camouflage Burster

This article is based on version 0.10.4.

* 8 second duration with 30 second cooldown. Will not activate if the ship is unable to stealth with the bonus.

## Description

No one really knows the origin of the camouflage burster, however, it seems to have been derived from a more primitive makeshift version used but (Sic) smugglers to evade patrols. By emitting a barrage of strong signals, it is able to temporarily confuse the sensors of nearby ships and give a significant increase in stealth ability. However, this is only a short temporary effect, and the device takes a long time to recalibrate and load the capacitors.

## Location

Camouflage Burster outfits can be purchased at the following locations:

* Bon Sebb, Zied
* Darkshed, Alteris
* Efferey, Effetey
* Foundation Station, Terminus
* Minerva Station, Limbo
* New Haven, New Haven
* Sanchez, Teller
* Thaddius Station, Straight Row
* The Crucible, Khaas
* Vorca, Kretogg
* Warden's End, Kretogg
* Fury Station, Anger (If present)

## Information

* Only one Camouflage Burster outfit can be equipped at a time.
Active Plating

This article is based on version 0.10.4.

## Description

This plating developed by House Dvaered takes a unique, yet somewhat brute-force approach to increasing armour strength. By constantly pumping energy through electromagnetic shielding coils spread throughout the hull, armour strength is substantially increased at the cost of dramatically increased energy usage.

## Location

Active Plating outfits can be purchased at the following locations:

* Bon Sebb, Zied
* Dvaered High Command, Dvaer (Restricted)
Broken Nebular Shielding Prototype

This article is based on version 0.10.4.
Spoiler warning!This page contains spoilers. Read at your own risk.

## Description

A broken prototype for a novel shielding device that is supposed to enable travel into the Sol Nebula. However, due to its malfunction you almost died. On the other hand it does seem to absorb harmful energy and emit heat radiation into space.

## Location

The Broken Nebular Shielding Prototype outfit is obtained by completing the House Za'lek mission 'Expert Nebula Research'.
Alteris

This article is based on version 0.10.3.

*"I wouldn't travel north from Alteris if I were you, unless you're a good fighter! That area of space has really gone down the drain since the Incident."*

― Civilian

**Alteris** is an Independent star system.

## System

* Alteris I
* Alteris IV
* Alteris V
* Darkshed
* Ozogo X
* Takeru

## Jumps

* Coriolis
* Delta Pavonis
* Eridani
* Sikh

## Information

* Gold, Iron, Nickel, Platinum, Silicate, and Therite can be obtained from the asteroids here.
Bio-Neural Combat AI

This article is based on version 0.10.4.

## Description

Unlike regular Combat AI which consists of pure software, this AI consists of a quasi-organic co-processor made with both living tissue and inorganic material. Acting like a small temporal lobe, the coprocessor is able to process all ship sensory data to predict future events, allowing the ship to seemingly gain an edge over other ships in reaction time.

## Location

Bio-Neural Combat AI outfits can be purchased at the following locations:

* Agino, Zintar
* Belltower Station, Ariadus (Restricted)
* Bon Sebb, Zied
* Crow, Corvus
* Fairfax Station, Zintar (Restricted)
* Hartwell Station, Father's Pride (Restricted)
* Heronus Orbital, Uridhrion (Restricted)
* Heronus, Uridhrion (Restricted)
* Janko, Ariadus
* Jaxheen, Longbow
* Jermose, Zintar
* Jeronon, Stint
* Kataka, Feye (Restricted)
* Memory of Sorom, Feye (Restricted)
* Moorline Station, Moor (Restricted)
* Myonei, Cerberus
* Nocalin, Malebolge
* Phosarrus, Hasselt
* Priscus, Pisces Prime (Restricted)
* Scorpion Station, Hadosh (Restricted)
* Sharak, Opal
* Taxumi IIIa, Taxumi (Restricted)
* Turawee, Sarcophagus
* Wonclock, Sylph
* Zalebus, Kansas

## Information

* Only one Combat AI outfit can be equipped at a time.
Dowue

This article is based on version 0.9.0.

**Dowue** is a planet in the Apez system. It is controlled by the Empire.

## Description

Dowue is a planet known for the infamous "Dowue Syndrome", a condition where patients will temporarily come down with hysteria due to prolonged exposure to certain visual wavelengths. This was at first attributed to a contaminated shipment of food, but later it was found that the sun in the Apez system emitted abnormal wavelengths whose effects were multiplied by particulate in Dowue's atmosphere. Shortly thereafter, it became mandatory for all personnel to wear special goggles designed to filter out the harmful light.

## Bar

The Dowue Spaceport Bar is better known as the 'Frozen Shrimp' after some ancient crustaceans found during the construction of the spaceport. It is a place where most of the personnel spend their time. Even with protective goggles, the dangers of Dowue Syndrome persuade most people to stay indoors and the bar lies at the heart of the spaceport.

## Outfitter

* Basic Outfits 1
* Engines Low
* Hulls Low
* Laser 1
* Low Tech Upgrades
* Star Maps
* Systems Low
* Systems Medium

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Agility Combat AI

This article is based on version 0.10.4.

## Description

This Combat AI augments the normal ship functionality with a focus on agility. Through careful regulation of the ship's thrusters, the AI is able to increase both the overall thrust and turn of the ship without actually modifying the hardware nor increasing the energy consumption.

## Location

Agility Combat AI outfits can be purchased at the following locations:

* Akios Station, Xavier (Restricted)
* Arcturus Gamma, Arcturus (Restricted)
* Astana, Ux (Restricted)
* Atryssa, Za'lek
* Bastion Station, Pultatis
* Belltower Station, Ariadus (Restricted)
* Bon Sebb, Zied
* Crow, Corvus
* Donnar, Klantar
* Draconis Epsilon, Draconis
* Dvaered High Command, Dvaer (Restricted)
* Eclipse Station, Daravon (Restricted)
* Excelcior, Procyon
* Fairfax Station, Zintar (Restricted)
* Gath Station, Druss (Restricted)
* Godtra, Torg
* Golem, Palin
* Gorgate, Mirror
* Griffin III, Griffin
* Hartwell Station, Father's Pride (Restricted)
* Heronus, Uridhrion (Restricted)
* House Za'lek Central Station, Za'lek (Restricted)
* Janko, Ariadus
* Jaxheen, Longbow
* Jermose, Zintar
* Jorla, Regas
* Jurai, Hideyoshi's Star
* Kataka, Feye (Restricted)
* Lanze, Margarita
* Madeleine Station, Waterhole (Restricted)
* Manuel Station, Goddard
* Maus Station, Maus (Restricted)
* Memory of Sorom, Feye (Restricted)
* Moorline Station, Moor (Restricted)
* Mutris, Aesir (Restricted)
* Myonei, Cerberus
* Nanek, Allous
* Neo Pomerania, Bedimann
* New Haven, New Haven
* Pokyos Station, Brendon (Restricted)
* Priscus, Pisces Prime (Restricted)
* Qorellia, Qorel
* Rogan, Sirou
* Rostra, Straight Row
* Ruadan Bastion, Ruadan (Restricted)
* Ruadan Prime, Ruadan (Restricted)
* Sanchez, Teller
* Sharak, Opal
* Sirou Alpha, Sirou (Restricted)
* Stein, Stelman
* Stormy, Eiger
* Taxumi IIIa, Taxumi (Restricted)
* The Crucible, Khaas
* Turawee, Sarcophagus
* Ururis, Churchill
* Vigilance Station, Procyon (Restricted)
* Vorca, Kretogg
* Waldar, Porro
* Wikon, Monogram
* Wonclock, Sylph
* Worscha, Kyo
* Zalebus, Kansas
* Akra Station, Akra

* Fury Station, Anger (If present)

* Protera Sigma, Protera

* Rikaina, Vean (Restricted)

* Sabe, Nava

* Sigma Station, Protera (Restricted)

* Skona, Korifa

* SY-19, Vean

* SY-159, Aet

* SY-237, Rauthia

* SY-256, Aet

* SY-314, Seport

* SY-413, Rauthia

* SY-612, Rotide

* SY-894, Tobanna

* SY-920, Tobanna

* SY-1025, Rotide

* SY-1206, Tobanna

## Information

* Only one Combat AI outfit can be equipped at a time.
Agino

This article is based on version 0.10.1.

*"More serious offenders are transferred to the penal facilities on Agino, in the Zintar system."*

― Bar of Belltower Station

**Agino** is a planet in the Zintar system. It is controlled by the Soromid.

## Description

Agino is a bustling planet mostly full of middle-class Soromid citizens. The planet doesn't excel in any area when compared to the worlds in the Soromid core but, this being a remote part of Soromid space, it is still a local highlight.

## Bar

The person running this spaceport bar is a portly Soromid man named Alverik Sogheem. Alverik usually mans the bar himself and he knows all his customers by name and face. It doesn't matter how long you've been away or where you've been in the galaxy, on your return to Agino, Alverik will remember who you are and cheerfully pour you a drink. Some spacers secretly suspect he has an audiovisual database installed in his head.

## Outfitter

* Basic Outfits 1
* Engines Cargo
* Engines Low
* High Tech Upgrades 2
* Hulls Medium
* Low Tech Upgrades
* Missiles 1
* Plasma 1
* Plasma 2
* Soromid Elite Outfits
* Star Maps
* Systems Medium

## Shipyard

* Basic Civilian Ships
* Bulk Trade Ships
* Light Civilian Combat Ships
* Soromid Ships Small
Collective Space

This article is based on version 0.10.4.

## Description

This map charts the known jumps that connect the systems occupied by the Collective. Sadly, the Empire has no accurate intel about Collective assets in the area.

## Location

This map can be purchased at the following locations:

* Bon Sebb, Zied

## Information

This map is obtained as part of the Empire Anti-Collective campaign.

When purchased, this map reveals the following systems and jump points:

* C-14
	+ C-43 Jump Point

* C-28
	+ C-59 Jump Point
	+ C-00 Jump Point

* C-43
	+ Hades Jump Point
	+ C-14 Jump Point

* C-59
	+ Hades Jump Point
	+ C-43 Jump Point

* Hades
	+ C-43 Jump Point
	+ C-59 Jump Point
	+ Fortitude Jump Point
Donnar

This article is based on version 0.9.0.

**Donnar** is a planet in the Klantar system. It is controlled by House Dvaered.

## Description

Despite not having been officially classified as habitable, Donnar has been settled by sufficient numbers of Dvaered to give the planet civilian world status. Though the soil is barely fertile and the atmosphere is less than pleasant for even the most hardy plant life, Donnar has the major advantage of having almost no seismic activity at all. As many a colony prospector would tell you, a stable planet is a good planet.

## Bar

Donnar has something unusual to offer to offworlders. The spaceport bar is constructed as an arena, with the spectator area fulfilling the functions that most other spaceport bars do. The central area serves as a stage for entertainment of all kinds, ranging from fights to displays of art. The concept is rather ingenious and many a spacer is as astonished by the display as they are by the fact that the Dvaered came up with this idea.

## Outfitter

* Basic Outfits 2
* Dvaered Elite Outfits
* Engines Low
* Engines Medium
* High Tech Upgrades 1
* Kinetic 1
* Kinetic 2
* Low Tech Upgrades
* Star Maps
* Systems Low
* Systems Medium

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water
Arck

This article is based on version 0.10.2.

**Arck** is a planet in the Massia system. It is controlled by House Dvaered.

## Description

With nine billion inhabitants, Arck is one of the most densely populated worlds in the galaxy. Most of the planet's surface is covered by a gigantic, sprawling city. Naturally, with so much habitation comes massive environmental pollution, many skeptics believe that what the Dvaered are doing here is a form of reverse terraforming - an attempt to turn Arck into an X class planet.

## Bar

The spaceport on Arck is located right in the middle of a particularly densely populated urban hub. The associated bar has been expanded and turned into a general leisure facility for the local inhabitants, something that often irritates traders who come here to do business, only to find themselves in the middle of a Dvaered Turborave party.

## Commodities

* Diamond
* Food
* Gold
* Industrial Goods
* Luxury Goods
* Medicine
* Ore
* Water