Wicker's Crew

Founded by one of Mirror Domain’s oldest living Demons, Klaus Wicker, Wicker’s Crew is a band of high profile criminals that makes a living smuggling valuable items between kingdoms via Mirror. It's goal is to collect items of little to no value from one country, and then bring them to a country where they’re highly valued. The items will then be sold for a profit.

The crew are some of the most notorious criminals in all of Mirror Domain, although some members are more well known than others. Mortals and Demons alike dream of the day they’re finally taken down. That being said, many people think what the crew’s doing is a good thing overall; considering they bring water into the more barren areas of Mirror Domain. If there weren’t at least a few people that liked them, they wouldn’t have any business.

## **Klaus Wicker**

Klaus was the one to start the smuggling ring. His motives stem from greed and selfishness. He wanted to gain status in the world of organised crime, and get rich doing it. Why stick to meaningless political scandals when you can cause mayhem throughout Mirror Domain as a whole? The opportunity was too lucrative to pass up.

Klaus rarely does his work directly. He’s more in charge of organizing trades and communicating with clients. In the off chance he is directly involved, it’s almost always tied to Fennel in some way. Oftentimes her curse gets in the way of things, and it's not uncommon for it to get her in trouble. Generally speaking, he sees no reason to put his life at risk when one of the other crew members can take the fall, so he stays out of the public eye.

The Ministry of Demons has targeted Klaus, but only he and Fennel are aware of this fact. Spades is the only one unaware that the Ministry is involved at all. He'd like to keep it that way, as Demons tend to fear the Ministry. The rest of The Crew’s reactions may cause unwanted conflict.

While Klaus is generally organized and methodical in his ways, his drug habits cause issues every now and then. It's hard to get work done while hallucinating. The crew is aware of his addictions, but none of them dare say anything about it for fear of retribution.

## **Fennel Salix**

The second to join the crew, Fennel is in charge of anything relating to sociology. Learning laws, customs, languages, etc of any place Klaus decides to include in his trade routes. This is to keep the crew on the down low. Without Fennel, they may accidentally do something to piss off a country’s natives, successfully exposing themselves to any number of threats.

Fennel's loyalty to the crew is always in question. She doesn't want to be a part of it, and Klaus knows this. In order to keep her in line, Klaus has to threaten her. If she decides to bail, he says he'll turn her in to The Ministry of Demons. That's, or he'll abandon her in some faraway place. Being as paranoid as she is, she takes these threats very seriously, even if her intelligence tells her Klaus would never throw away such a valuable team member.

As well as being a translator, Fennel also provides a second shelter for the crew. Her home is used as another hideout. It's convenient, given its location. Her home and The Forbidden Territory are pretty much at the opposite ends of Mirror Domain. The crew will often go to whichever location is closest, unless they have a reason to go to one in particular.

## **Alice Spades**

Spades was summoned by Klaus in order to help with the business side of things. She often negotiates payments, determines the value of items, and keeps inventory of everything. Spades isn't afraid to take risks, and her luck only aids her in her risk taking. Oftentimes, when a mission is extremely dangerous, Spades will be assigned to it.

Her major downfall is her addiction to gambling. Spades often gets herself into trouble at casinos, bringing the crew's actions to attention. She also tends to gamble away the crew's earnings. Because she's the money manager, she usually gets away losing a few thousand dollars. She can just not account for it. Still, Klaus knows what she's doing, and he definitely notices large chunks of money going missing.

Spades luck is used for another thing, too. That's Fennel. You see, when the two are in proximity, Spades' good luck will nullify Fennel's bad luck (and vice versa). This allows Fennel to be more useful in many situations, even if Spades hates the side effects. She'll often complain about Fennel "bringing her bad luck", even though her luck is just returning to a normal state.

Because of her personality quirk, Spades is always around someone. She doesn't do solo missions, and she doesn't go off on her own. If she isn't working, she'll usually be found with one of the other crew members. It's most commonly Fennel, as she doesn't do as much field work. If none of the crew is available, she'll find company anywhere she can, which has proved to cause issues in the past. She'd rather be with someone she detests than be alone, after all.