Patch notes

There you have **all the patch notes** since the launch of the Early Access.

* Bugfix: The tech tree will no longer lie to you about having new available research, when there's actually none.
* Bugfix: Some loans are no longer offering a 0.0% interest rate.
* Bugfix: Now it’s no longer possible to interact with elements while in photo mode.
* Balance: We’ve lowered the requirements of some missions in the snow biome to make them a bit easier.
* Changed the VSync options to On, Half, Off to be more descriptive.
* Security staff will prioritize using anti shield turrets when the enemy drone has an energy shield.
* Added some missing UI translations to French and German language.
* Removed selection outline appearing in some particle effects.
* Improved the stability in graphics settings to prevent crashes.

### Cabbage (v0.9.0.34)

#### Leveling

* Price adjustment on decorative items.
* Increased mission rewards.
* Increased daily income per territory.
* Increased the food storage capacity in the Canteen.
* Reduction in power consumption of Private Houses.
* Revised the power consumption ratio of energy batteries.

#### Bug fixes

* Limited fps during loading screens to avoid issues with graphic cards.
* Improved memory consumption to avoid crashes in PCs with 8 GB Ram.
* Thanks to reports of community members like “Teclilla”, “Dani R”, “Jo”, “andy92980”, “Ðallisan”, among others, we’ve been able to fix some problems in a few missions.
* Fixed a bug where the game made some soldiers invisible when returning from a mission if the soldiers were sent again for a second time without giving enough time for the previous helicopter to return.
* Fixed the problem that caused the mission character select window to appear blank at the end of a mission and prevented users from continuing the game normally.
* Fixed a problem in which some machines crashed on loading when using the full screen mode.
* Thanks to the report of “Robiano#2668” we have solved a bug where you could exceed the number of monitored soldiers when transferring them to another camp.
* Fixed a bug with the anti-drone batteries which were spinning incorrectly when there was no power.
* Fixed the serving food animation in the canteen for male characters.

### Sauerkraut (v0.9.0.35)

#### Improvements

* Heroes now shout words of encouragement to the recruits when you send them jogging. Try it out by selecting a hero and clicking the “Jogging” button on their detail panel.
* We’ve added spark effects to generators and power poles when they are almost at their overload limit, so you have more visual warnings and can get ahead of the problem.

#### Bugfixes

* Thank to the report of the recruits Byuyu”, Fernan9159, !Destex, MoonMonger, Glitch, unaljoy, Fla313, !World, FMFan2014, RAR\_Dingo, sg13x…….., we have fixed a bug in which the characters would freeze after doing some operations like upgrading a building with workers inside.
* Thanks to the report of Pimpf5 we have fixed the bug where no building or recruit could be selected after loading a save after the previous patch.
* Fixed a bug reported by AndrewXD where characters currently on a mission were not appearing in the building’s soldier list.
* Fixed a bug in witch the game would crash after selecting a reception center containing the maximum number of recruits at level 3.
* Fixed a bug where some characters would overlap in the same place in the reception center.
* Diana’s and Julie’s special hero perks were swapped. Now they are applied correctly.

### Hammer (v0.9.0.38)

#### Improvements

* Soldiers who are on a mission are shown with shading and an informative tooltip on building assignment lists, so you’ll be able to know more easily why you can’t select them.
* The game now assigns injured people to treatment buildings whenever there’s room available, to reduce micro management.
* The limit of buildings per camp has been increased by 100.

#### Bugfixes

* Fixed stability issues with pathfinding that made the game crash when changing camps and caused instabilities in general.
* Thanks to feedback from user “TacticalWeasel” we’ve fixed a bug that made one of the walls of the Intelligence Training Building Level 3 disappear.
* Fixed a bug that showed a warning with incomplete information when assigning a transferred soldier to an instructor building without the required specialization building.
* Thanks to the report from “Byuyu” we’ve fixed a bug where after specializing an instructor, the rest of the specializations would display incorrect information about specialization requirements.
* Thanks to the report from “Schedelke” and “Fronzie” we’ve fixed a bug in which after deleting the instructor’s building and trying to assign a soldier again, a “cannot access building” warning appears, blocking any input.
* Fixed an issue where when firing a monitored soldier, the soldier’s head remained painted with a yellow outline.
* Fixed the position from which the rejected civilians would get in the train in the desert biome.
* Fixed a problem where some character portraits were changing incorrectly.