recursal/Fanatic-Fandom huggingface dataset:
Council of Nine

*This article provides information on the Council of Nine Mystic Traditions specific to Radio Noir.*

Ever since the dawn of reason, the Traditions have been on the ropes. Magic has been steadily ground away by science, at first little by little, but since the mid-1800’s this has been happening at an ever-increasing pace. Beset by a hostile consensus and an increasingly aggressive Technocratic Union, the Traditions are loosing ground on all fronts. The Council of Nine Mystic Traditions itself has largely become a forum for old Masters to complain about how much better things were when they were young.

The individual Traditions too are feeling the pressure of a hardening reality. They have all lost chantries and nodes, some to the technocrats, but more than one sacred grove has been cut down by Sleepers in the name of progress. This has caused a few to withdraw to Horizon Realms and others to turn towards internal intrigue, seeking to take what they need from their allies in the Council of Nine. Yet others, like the entire Tradition of the Ahl-i-Batin, tired of the Council’s endless debates about the metaphysics of the world while they themselves were fighting tooth and nail against the Technocracy across North-Africa and the Middle East, decided to leave the Council entirely.

Across the Traditions, there is a sense that imminent change is inevitable, but their problem is perhaps best summed up in their very name. After all, they do style themselves the Traditions. It is therefore perhaps not surprising that they are having trouble adapting to a world changing more rapidly than ever. Even the name itself isn't accurate; since the withdrawal of the Ahl-i-Batin nearly two decades ago, the seat of Correspondence has sat empty. The sad truth is that there is little besides a common adherence to the Protocols and the alliances formed and maintained by grassroots-level cabals holding the alliance together.

The actual Council of Nine Mystic Traditions itself is found in the vast Umbral realm of Horizon. An envoy from each of the Traditions holds a permanent seat here, one for each of the Spheres of Magic. In this moon-sized pocket dimension, Mages from across the world meet and mingle. It is a place of wonder and miraculous realities, although according to the Etherite Maggie Waneworth, Horizon is, "*a bigger nest of spies and racketeers than you'll find anywhere else in the whole wide Creation."*

## The Nine Council Seats

* Correspondence - currently empty
* Entropy - Euthanatos
* Forces - Order of Hermes
* Life - Verbena
* Matter - Society of Ether
* Mind - Akashic Brotherhood
* Prime - Celestial Chorus
* Spirit - Dreamspeakers
* Time - Cult of Ecstasy
Dankmar

*This article discusses the chantry of Dankmar as it pertains to Radio Noir.*

Once a prominent chantry in the Order of Hermes, Dankmar was languishing in obscurity for centuries, until it was the first to fall under the control of the Goethean Party in 1831. The Goetheans poured their energies into rebuilding the decrepit hilltop fortress, even managing to strengthen the all-but-depleted Node it was built on. Since these efforts began, two other nodes have been connected to the chantry. In 1893, construction began to expand the old stronghold and today it towers over the Rhine Valley in all its neo-Gothic splendor.

The chantry is the Domus Magnum of House Lictori Ex Miscellanea, the secret police of the Goethean Party. The Horizon Realm of Dankmar, called the Cellar, is a subterranean dungeon-complex, where enemies of the Party are taken for interrogation. The dark, brick corridors are lit by torches and muted screams can always be heard here.

Dankmar is one of the spiritual centers of the Thule Society and for the last five years, there have been Equinox rituals taking place here with up to 300 Sleeper participants.
Technocratic Soviets

When the
Russian Revolution overthrew the backwards and autocratic Tzarist Regime, the
Ivory Tower didn’t see it as much more than the inevitable march of history.
The thought at the time was that once the revolutionaries had cleaned out the
remnants of the reactionary feudal oligarchy, the Technocratic Union would throw its support
behind establishing a modern capitalist democracy.

This plan was upset by a group of Men in Grey and Syndicate Financiers known as *Prosveshchennyy Tekhnokraticheskiy Sovet* (PTS), the Enlightened Technocratic Soviet. With the support of the Iteration X amalgam Rabotniki-17 and the Society of Ether splinter group *Inzhenery Elektrodin,* the PTS managed to help secure victory for the Bolsheviks in the Civil War. This victory cemented the Communist regime
and forced a reluctant Ivory Tower to grant the Communist experiment Special Project status. As a result, though technically reporting to the Tower, the
Communist Technocracy has its own Agenda and is in charge of overseeing its own Paradigm. The general idea being that whichever ideology has the most success in this great experiment, gets to set the Final Paradigm.

Though the PTS was involved in the revolution, they were far from the most influential group of
supernaturals. Vampires of the Brujah clan had long been keeping tabs on the Russian revolutionary movement. In the chaos of 1917, the Brujah created a great number of new vampires and moved against those who stood in their way in what has become known as the Midnight Pogroms. Since then, they have entrenched themselves deep in the mortal power structure and now hold more
influence than any other group of supernaturals in the Soviet Union.
Tyrannis A & B

Two ancient languages believed to be from the Saurian culture that inhabited the lost continent of Lemuria. The largest known body of text so far known, was discovered on Isla Tyrannis in Barbosa's Archipelago in 1938.

## Tyrannis A

This linear (i.e. mundane) proto-cuneiform language was translated by an intertraditional team from the Port Aethelney Institute for Free Sciences. It is a distinctly non-human language and the key to understanding Tyrannis A was the development of the Triune Cerebrum rote, which makes the subject's brain able to process information in a way similar to birds and dinosaurs.

So far, the translated information from the stelae has provided more puzzlement than enlightenment. Most of the discovered texts have been what can best be described as abstract poetic riddles.

### Stelae 79b:

> *"The moon remembers*
>
>

> *when what isn't is;*
>
>

> *water-light contemplation*
>
>

> *on many silver dreams*
>
>

> *am I one?*
>
>

> *There are three and there are one and*
>
>

> *one has seen dreams in the memories of*
>
>

> *unhatched eggs."*
>
>

### Triune Cerebrum

Life ••• Mind ••

The triune (reptilian brain) grows to about four times its normal size, while the cerbrum shrinks. While this effect is active, the subject is able to read Tyrannis A as well as communicate with the dinosaurs on Isla Tyrannis.

## Tyrannis B

A highly magical language that has so far eluded even translation by arcane means. It consists of "staves" (vertical string of lines and arches) and "strings" (series of staves connected by a horizontal line through the top).

The leading theory is that the Saurians were able to affect reality at a basic level, and that this language captures at least some of this reality altering power. So far, only a handful of strings and a dozen isolated staves have been discovered. The majority of the staves have been found in deep caves on Pacific islands.

The proof of the sheer magical potency of Tyrannis B is proven by the grand ritual of chthonic reincarnation performed by Charles Mokney, the Verbena Master, between 1900 CE and 1925 CE.
Projektabteilung Thorwald

One of the Special Projects Divisions of the Technocratic Union.

All Conventions are well represented in the Third Reich, supporting both the Nazi Party and German science in any way they can. Union efforts within the European fascist states are organized under Special Projects Division Europe, referred to simply as Projektabteilung Thorwald in Germany. It draws its name from the ancient Thorwald Construct where a special Symposium under Direktor Hagen of the New World Order is tasked with overseeing the special project.
Ashe Beasty

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**Ashe Beasty** is one of the main characters of Sessionrift, and the third kid to be introduced. He is noted to be into all things law, video games and movies surrounding courtroom drama, and Internet subcultures. He is also known to think of himself as a HUGE FUCKING DEAL .

On Grype, his username is omniCriteria.

## Biography

### Pre-SBURB

At some point, Ashe became friends with Luke, Pika, sensitiveLapidary and princelyCatastrophe over Grype.

They are also currently enrolled in college.

## Personality and Traits

Ashe's physical appearance seems to be clean and organized, with fluffy black hair and a symbol on his gray shirt resembling that of a scale.

## Trivia

* The hex code for Ashe's text color was originally #89FBC2, but was changed to #59EBA2 for readability.
List of Flash pages

## *Sessionrift:* Act 1

[S] ==>  *Page 13*

* Luke gazes up into the dark, morning sky as snow begins to fall.
* The first Sessionrift 'Flash', though it is located primarily on YouTube with no Flash counterpart.
* The song in this Flash is Winter Refrain by ganvio.

[S] STRIFE!  *Page 21*

* Luke has an encounter with his Mom while trying to bring Ghost into the house.
* The first Sessionrift Flash to actually be a Flash file.
* The song in this Flash is Staircase Showdown by ganvio.

[S] Pika: STRIFE!!  *Page 57*

* Pika gets into a Strife with Rumi trying to retrieve their copy of SBURB.
* The song in this Flash is Up 'N At 'Em by attackatosh / Nick Wright.
Sessionrift Kids

The term "***Sessionrift* Kids**" refers to five of the main human characters in *Sessionrift*: Luke Raines, Pika Loganns, or the three currently unnamed or not-yet-introduced kids.

## Humans

Luke Raines
cataclysmicLagomorphPika Loganns
jestersOrdinanceAshe Beasty
omniCriteria???
sensitiveLapidary???
princelyCatastrophe
Tupua

Tupua is believed to be a tiki that was brought to the island of Mitimotu by the First Navigators of the Polynesian Kopa Loei. Little is known about Tupua, but it is believed to be cursed and to hold great power. Its current location is said to be in a cave in the Turaku volcano. This cave can be found by following a path from the village of the Mau Mau cannibals.
Chat client

**Chat clients** are programs used to allow communication between individuals over the internet. The choosing of a Grype handle follows a similar pattern to the canon chat client Pesterchum, with the first word being in all lowercase, and the second word having a capitalized first letter (for example, cataclysmicLagomorph).

## Grype

**Grype** replaces Pesterchum in the *Sessionrift* universe.

Grype seems to have most of the same capabilities that Pesterchum has, with the additions of group chats and voice calls (the latter of which has not been shown as of yet). Its UI is also similar in appearance to Skype.

Unlike canon chat clients, only a user's Grype handle seems to be highlighted in the color they type in, with the actual messages appearing in the normal black text color. In Grype Logs, however, all of a user's message appears in their text color.

## Trivia

* Grype shares its name with a canon client shown in Hiveswap Friendship Simulator.
Cuidados de una mascota Wiki

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

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buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. ¡No olvides colocar uno u otro!

Archivo:Placeholder
Guardians

**Guardians** are a concept in *Sessionrift*, however it appears to have vaguer connotations than in *Homestuck*. Each of the Sessionrift Kids shown so far seem to have either a Guardian or Guardian-like person who lives with them in their area of dwelling.

As shown with Pika, the concept of a Guardian does not even have to be a figure related to the player.
Planet (Biology 101)

## Planet

A **planet** with a pure blue sky and an eerie, burnt-orange landscape littered with seemingly-dead trees was once visited by the Eleventh Inspector and Reginald Wigglesworth.

Almost immediately after landing there, and before they could figure out *when* they were, they were faced with a duo of Blorgons. (TV: *Biology 101*)
Timeline sub-X

**Timeline sub-X** is a minor diverging branch of Timeline X, occurring as a result of a temporal paradox in Prague in 1842. Under normal circumstances, such a divergence would "wither" away and not produce a stable and lasting timeline. In the case of sub-X, the time travelling organization *Conception Générale et Ingénierie* created a pocket reality similar to a Horizon Realm in this timeline.

Unlike other timelines, sub-X lacks its own consistent temporal continuity, instead it exists as a separate locale outside of conventional time.
Магия

За всю историю Ибры, ни одному магу или философу не удалось узнать что же такое магия на самом деле. Существует множество теорий о происхождении и истории этого исскуства.

## В общем о магии.

Магия - это исскуство управлять различными формами энергии, при помощи заклинаний и жизненных сил. Заклинания составляются на древнейшем языке Ибры, а возможно и всей вселенной. Язык называется грамарий или эльнофайский.

## Об особеностях древнего языка.

Грамарий - невероятно древний и буквально пропитанный магией язык. Говоря на этом языке невозможно сказать неправду или солгать. Даже животные, птицы и змеи понимают этот язык. У каждого предмета на древнем есть название, при помощи названия можно взаимодействовать с вещью. К примеру: маг говорит - "ветка огонь"("Мурин Браст"). Когда он говорит, он направляет свою энергию в слова, температура повышается путем трения молекул, ветка загорается.

## Ограничения магии.

По сути - маг-заклинатель способен практически на всё, кроме того что требует слишком большого количества энергии. Например - поднять камешек с земли путем манипуляции магнитными полями. В теле мага-заклинателя находится определенный запас жизненных сил. Когда они начинают иссекать, колдун чувствует усталость и голод. Для того чтобы быстро восполнить запас энергии, маги носят с собой разные снадобья и зелья.

## Хранение энергии.

Эльфы научились выжимать сок особых ягод - маннийсой раббы. Они встречаются крайне редко и очень дорого стоят на Черном рынке. Сок ягод имеет свойство хранить магическую энергию. Изначально он прозрачный, но с помещением в него энергии преобретает ярко-синий цвет. Если выпить его, организм через короткое время усвоит всю энергию которая там содержалась. Также драгоценные камни способны накапливать в себе запасы магии.Металлы же, наоборот, отнимают. Под землей крайне редко встречаются жилы магических минералов, изначально накопивших запасы магии.
Onmyo (Craft)

Onmyoji literally means a person who practices Onmyōdō, The Way of Yin and Yang. The Craft mixes Chinese ideas of the five elements, yin and yang, Taoism, Buddhism, and divination, occultism, and native Japanese Shintoism and folk beliefs. They combine traditional Japanese esoteric cosmology, natural science, and occultism.

The origin of the Onmyoji can be traced back to the 7th century CE. Their heyday was during the Heian period (794 to 1185), when they were classified as prominent civil servants belonging to the Bureau of Onmyō. They would divine lucky or unlucky times and provide directions for their royal patrons. They would also communicate with Shinto spirits, kami (gods), and the spirits of the dead.

With the decline of the Imperial Court in the 12th century CE and the establishment of the Shogunate, the Bureau of Onmyō was disbanded. The Craft continued to occupy its niche in the occult life of Japan, but their numbers dwindled, and they have never regained the status they once held.

Today the Craft is small but still occupies an important role in Japanese occult practice. The Onmyo is centered around the Seimei Shrine in Kyoto and at the Bodai-ji Monastery at Mount Osore, a volcano and is believed to be one of the gates to the underworld. Members are all male and are traditionally recruited from among the sons of Shinto priests. Once a prospect shows an affinity for Magick, they will be moved Bodai-ji where they will study the rituals of Onmyōdō. If a prospect Awakens, he will become an Onymoji. Those who do not will continue to serve as priests.

The Onmyo is not a member of the Tetsukiko, nor do they serve the Yama King Mikaboshi. Nevertheless, they are sometimes called upon to perform certain rituals in the name of the Emperor. Refusing such a request would be a great apostasy and could cause great danger to the Craft.

Primary Spheres: Spirit and Entropy.

Prohibited Sphere: Life.

Famous Onmyoji: Abe no Seimei.
Chicago TARDIS 2011

**Chicago TARDIS 2011** was an event to which the Eleventh Inspector broadcast a video greeting just after thwarting a Blorgon scheme. The Inspector ostensibly believed the con was a celebration of his own adventures, though he was, as a result, confused as to why it was called "Chicago TARDIS" rather than something like "Convergence of Infinity Knight Fanatics". (TV: *Inspector Spacetime Video Greeting*)

## Behind the scenes

* The yearly Chicago TARDIS con does exist in real life, and *Inspector Spacetime Video Greeting* was created to be part of the *Inspector Spacetime* panel held there by Travis Richey in 2011.
TV

**TV** is one of the prefixes employed by this Wiki to make the nature of a cited story obvious at first glance. "TV" covers not only stories broadcast on television, but also, for simplicity, stories shown at public events such as theatre screenings.

Other prefixes on this Wiki include WC and PROSE.
Eleventh Inspector

The well-spoken, confident **Eleventh Inspector** was the eleventh incarnation of the Infinity Knight known as the Inspector. Like other Inspectors before him, he only went by "the Inspector" most of the time, and travelled aboard the BOOTH with his associates.

## Physical appearance

The Eleventh Inspector was a tall, youthful man with pale skin. He wore the classic bowler hat and long trenchcoat; the latter was originally a dun-colored Macintosh, (TV: *Biology 101*, *Conventions of Time and Space*, *Inspector Spacetime Video Greeting*, PROSE: *The Thief of Time*) but was traded for a fancier purple overcoat by the Inspector, (WC: *Boyish the Extraordinary*) a change which, while in the metafictional Stewniverse, he explained to the Doctor as the result of a "copyright dispute" which also left the Inspector unable to go by his one-time alias of "Inspector Spacetiime". (WC: *Toon Crash*)

## Biography

### Metamorphosis

The Eleventh Inspector came into existence as the metamorphosis of the Tenth Inspector, an older, dark-skinned man with a thin mustache who already travelled with Constable Reggie at the time. He donned his bowler-hat beige-trench-coat combo of an outfit shortly after his metamorphosis, his previous incarnation having favored a different attire. (PROSE: *The Thief of Time*)

### Travels with Reggie

The Eleventh Inspector continued travelling with Constable Reggie for a long time. They once landed on a planet; Reggie asked the Inspector where they were, only for him to retort that the question wasn't where, but *when*. Before the conversation could carry any further, they encountered a small squadron of Blorgons. (TV: *Biology 101*)
===Traveling alone==:
By the Reggie died in a tragic blowfish accident, the only former associate of the Inspector's who was still alive was Jeffrey, whom the Inspector had finally decided to agree with his admirers "was a big bollocks". It was thus on his own that he thwarted a Blorgon invasion of Earth in 2011 using his Optick Pocketknife before sending a video greeting to Chicago TARDIS 2011. (TV: *Inspector Spacetime Video Greeting*)

## Behind the scenes

* Although, within the hoax of *Inspector Spacetime* as a show which has existed since 1961, the First Inspector is self-evidently supposed to have been the first Inspector on the show, Travis Richey's Eleventh Inspector was the first Inspector introduced in the real world, and remains the most iconic design of the Inspector in the popular consciousness.
Inspector Wiki

**Welcome to the Inspector Wiki!**
We're the collaborative community encyclopedia dedicated to documenting the universe of the Inspector, the world-famous space-traveller first glimpsed in an episode of *Community* and later spun-off to his own media, most notably Travis Ritchey's *Untitled Web Series* on YouTube.
Note that this Wiki is *not* the place to create your own imaginary *Inspector Spacetime* content, furthering the hoax of *Inspector Spacetime* as a show that existed since 1962: that's what the *Inspector Spacetime* Wiki is for. The Inspector Wiki instead faithfully documents the media about the Inspector that have *actually* been produced in real life.
But both views are integral part of the Inspector mythos, so do check out our "evil twin" as well!
If you're considering whether to help with this Wiki, well, just remember that the question isn't *whether* you'll join in… it's *when*!
## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item
Lucky Dubloon

A Lucky Dubloon in the inventory.

Lucky Dubloon is a trinket that can be bought from Stranger or acquired from the Trinket Loot Table. When carried in the inventory, it provides +1 luck, and a random chance to access the Rare Drop Table.

## Mechanics

When carried, the Lucky Dubloon provides the player with a chance to access the rare drop table by random chance, with no action required. Every 7.5 seconds, the player has a 1/64 chance to receive a special golden nugget, which itself provides a 1/4 chance to access the Rare Drop Table. This means, on average, the player will receive 1 golden nugget every 8 minutes, and access the Rare Drop Table once every 32 minutes.
Luke Raines

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**Luke Raines** is one of the main characters of Sessionrift, and the first kid to be introduced. He has an obsession with apocalypses, pandemics, and the concept of the end of the world. While it is suggested that the reader might have named him "Stubborn Cockmuncher", it is brought to attention that he had both received a name nearly six years prior and had misplaced his honorary placronym.

On Grype, his username is cataclysmicLagomorph. His browser of choice is Janus.

## Biography

### Pre-SBURB

At some point, Luke became friends with Ashe, Pika, sensitiveLapidary and princelyCatastrophe over Grype.

### SBURB

The story begins on January 24, 2020 with Luke going outside to feed his pet rabbit, Ghost. After returning to his bedroom after a Strife session with his Mom, he discovers that his copy of the disc had gone missing. He is eventually gifted a pirated copy during a group chat  with Ashe and princelyCatastrophe.

## Personality and Traits

Luke's physical appearance could be described as a young adult with loose black hair. His main outfit is a black hoodie sporting a picture of a yellow rabbit.

Luke's interests are movies, video games and books about apocalypses and plagues. He is also heavily into rabbits and bunnies, considering the amount of rabbit plushies strewn across him room, his symbol, and Ghost.
Durenmar

*This article covers the Durenmar covenant as it pertains to Radio Noir.*

## Overview

The Durenmar chantry is hidden in a densely forested valley, surrounded by forbidding mountains, in the Fornost Realm of the Middle Umbra. The chantry itself is an open collection of towers and halls, surrounding a large, roofed amphitheater. The valley is bathed in perpetual moonlight and there is always frost on the ground.

Getting here takes negotiating narrow paths over jagged mountains and through deep, dark woods. Of course, the Masters of the Order of Hermes have more convenient ways of getting there. There are portals to Durenmar in Doissetep, Fengheld, Dankmar, and in the basement of an old inn in the village of Triberg in the Black Forest.

Unwanted visitors must contend with the extremely hostile environment - the mountains and woods will actively try to kill anyone who strays off the path - and the pack of Umbral wolves bound to the chantry. Even Werewolves have learned to steer clear of the Durenmar Valley. The chantry itself is always guarded by a cabal from House Lictori.

## History

The ancient Durenmar chantry was once the Domus Magnum of House Bonisagus. It's physical location it was originally in the Black Forest until it was moved to the Middle Umbra in 1411. Since then, the chantry has lost its status as Domus Magnum but it is still one of the the Great Chantries of the Order. This status is preserved by its connection to two powerful Nodes, its history (not only was Bonisagus himself the first Primus of the chantry, but the transportation of a whole chantry into the Umbra likely inspired the move of Doissetep to the *Vadum* of Forces decades later), and the fact that the Rhine Tribunal (one of the oldest tribunals of the Order) still meets here.

In 1851, it was revealed that Grand Master Aritrimax bin Bonisagus had been killed and replaced by a Japanese demon, likely an ikiryō. By the time it became clear that House Bonisagus was unable to muster the strength to retake the chantry, the demon had carved the souls out of 37 mages and sealed the chantry.

House Bonisagus was forced to ask the Order of Hermes for help retaking their own Domus Magnum. Only House Flambeau pledged their wands. On the night of Rauhnact, 1852, Legatus Abakuk de Vermis bani Flambeau retook the ancient chantry with seven warcabals, a battalion of Proxima, and a pack of Croatian Shadow Lords.

After the demon was killed, Abakuk discovered that Aritrimax bin Bonisagus had been trying to summon this particular demon for decades, by name. They also found evidence leading to many older Bonisagi being involved in nefandic arts. This led to one Adeptus being sentenced to gilgul and two Masters being exiled from House Bonisagus.

Today it is the undisputed stronghold of the Goethean Party and unofficial Domus Magnum of House Flambeau. Ttogether with the chantries of Fengheld and Dankmar, it controls all but a few of the Order's German Nodes. Durenmar is also the headquarters of the Volkstraditionsrat.
American Inspector

When the 11th Inspector left the show the Company American television bought out the rights to Inspector Spacetime & decided to completely change up the show for am American audience. They was only 1 season before cancellation & the rights begin given back after the atv went into bankruptcy.

In the season finale of the American inspector spacetime it was revealed that it was all a dream and the inspector wakes up to a topless Cheryl Tiegs
Inspector Spacetime Video Greeting (TV story)

## *Inspector SpacetimeVideo Greeting*

***Inspector Spacetime Video Greeting*** was a short live-action skit featuring the Eleventh Inspector, created by Travis Richey to be shown at Chicago TARDIS 2011 and also released as a webcast on Richey's YouTube channel, a few days before the actual convention.

The first appearance of the Eleventh Inspector as played by Richey since his debut in *Biology 101*, the short was part of the promotional campaign for the *Untitled Web Series*, not yet renamed from its working title of *Inspector Spacetime*.

## Plot

The Inspector, who has just finished saving humanity for the nth time, has a message for his fans at the Chicago TARDIS 2011 convention…

## Summary

The Eleventh Inspector bursts into a room backwards, brandishing his lit Optic Pocketknife and telling off-screen "Blorgon scum" to retreat yet he blast them with it, which he eventually does. This seems to indeed take care of the Blorgon situation, with the Inspector now being able to turn around and realise he is on air.

Greeting his audience, he notes that they probably know who he is already, only to introduce himself all the same ("I am the Inspector. *You* may call me… the Inspector.") before saying what a pleasure it is for him to be able to talk to the people at what an off-screen American-accented voice supplies is the Chicago TARDIS 2011. This breaks the Inspector's enthusiasm as he wonders why on Earth it is called "Chicago TARDIS" rather than something more appropriate for a celebration of himself, such as "the Great Associate Assembly" or "the Convergence of Infinity Knight Fanatics". With a dark look, the Inspector sighs and mutters that the real question isn't *why* someone named it that, but rather *when* someone named it that — so that he can find that in point in Time and correct that dreadful error in judgement!

The Inspector then explains that he would have gladly brought an associate of his along to appear in the video greeting, but that the choices were slim, as Constable Reggie died in "that horrible blowfish accident" and the only other option, Jeffrey, is famously hated by the Inspector's human fans.

"And remember… if there's Time, there's always room for one more! *Arriba*!" the Inspector finally shouts as he dashes off-screen.

### References

* The Inspector is using an Optic Pocketknife with a transparent crystalline design, which lights up when he uses it.
* The Inspector assumes that his adventures, including knowledge of Jeffrey and the Infinity Knights, are known on Earth.

### Continuity

* The Inspector was indeed travelling with Constable Reggie until recently, as seen in TV: *Biology 101*, *Inspector Spacetime Holiday Special*, *Conventions of Time and Space*. The Eleventh Inspector is wearing the same coat he wore in those stories, as opposed to his later purple one shown in WC: *Boyish the Extraordinary*.

## Behind the scenes

* Richey released another *Inspector Spacetime* video greeting in 2012, *Video Greeting for Gallifrey One Inspector Spacetime Panel*.
Infinity Knight

The **Infinity Knights**, (TV: *Inspector Spacetime Video Greeting*, PROSE: *Inspector Spacetime: The Movie (The Novel)*) also known to the wider universe as the **Space Masters**, (PROSE: *The Thief of Time*) are the people of the Inspector.

## Biology

Infinity Knights are notable for the ability to enact a metamorphosis upon themselves, turning into what is effectively a different person while retaining the memories of their previous selves. Through metamorphosis, Infinity Knights are even able to switch gender. (TV: *Conventions of Time and Space*)

## Culture

Ruled by the Infinity Knight High Council, (PROSE: *Inspector Spacetime: The Movie (The Novel)*) the Infinity Knights are an advanced species with power of Time and Space thanks to their space-time vehicles, the X-7 Dimensionizers (TV: *Biology 101*, *Conventions of Time and Space*, WC: *Boyish the Extraordinary*, PROSE: *Inspector Spacetime: The Movie (The Novel)*) such as the Inspector's BOOTH, Red. (WC: *Boyish the Extraordinary*) They also possess other forms of advanced technology, such as the Optic Pocketknife. (TV: *Inspector Spacetime Video Greeting*)

## History

The Eleventh Inspector once implied that he assumed the Infinity Knights to be known on Earth in the 21st century, as he expressed surprise that a convention which he thought celebrated his own adventures (Chicago TARDIS 2011) wasn't named something else like "Convergence of Infinity Knight Fanatics". (TV: *Inspector Spacetime Video Greeting*)
The Inspector/List of appearances

The Inspector, across his or her various incarnations, has appeared in the vast majority of *Inspector Spacetime*-related media ever created.

## Film & Television

### Community

* *Biology 101* (Eleventh Inspector)
* *Inspector Spacetime Holiday Special* (Eleventh Inspector)
* *Conventions of Time and Space* (First Inspector, American Inspector, seventh inspector, eighth inspector, Inspector Miranda)

### Standalone

* *Inspector Spacetime Video Greeting* (Eleventh Inspector)
* *Video Greeting for Gallifrey One Inspector Spacetime Panel* (Eleventh Inspector)
* *The Inspector Chronicles* (Eleventh Inspector) (*announced*)

## Prose

### BTV Books

* *The Thief of Time* (Tenth Inspector, Eleventh Inspector)
* *Prisoners of Ulimphos* (Eleventh Inspector)
* *The End of Days* (Eleventh Inspector)
* *Trial of a Space Master* (Ninth Inspector)
* *Inspector Spacetime: The Movie (The Novel)* (Seventh Inspector, Eighth Inspector)

## Webcasts

### *Untitled Web Series*

* *Boyish the Extraordinary* (Eleventh Inspector, Evil Inspector)
* *The Inspector Chronicles Prequel* (Eleventh Inspector, Evil Inspector)

### Standalone

* *Toon Crash* (Eleventh Inspector)
* *Inspector Spacetime-Back To The Future MASHUP!* (Eleventh Inspector)
TARDIS

A convention which took place on 2011 Earth was known as Chicago **TARDIS** 2011. The Inspector, then in his eleventh body, had never heard the word, and expressed surprise that the gathering, which he believed to be about himself, was called that. (TV: *Inspector Spacetime Video Greeting*)

In one parallel universe, an ill-mannered equivalent of the Inspector known as the Doctor traveled in a timeship called the RETARDIS. (WC: *Toon Crash*)

## See also

* **TARDIS** on the ***Tardis Data Core Wiki***
The Inspector

* 1st
* "Cane"
* 9th
* 11th

```
Ine Inspector

```

## Background

### Incarnations

As an Infinity Knight, the Inspector underwent several metamorphoses over the years. His first was an older man who very much lived up to his title, being a grumpy police detective before anything else. The Inspector also went through an incarnation who habitually carried a magnifying glass, a willful female incarnation known as Inspector Miranda, and yet another self who carried a technologically-improved cane. (TV: *Conventions of Space and Time*) The Seventh Inspector, the Eighth Inspector (PROSE: *Inspector Spacetime: The Movie (The Novel*) and the melancholy scarf-wearing Ninth Inspector (PROSE: *Trial of a Space Master*) are also documented.

The Inspector's well-known eleventh self, who wore a beige, and, later, purple coat as well as the iconic bowler hat, was a confident, sometimes downright cocky man with courage and poise to spare. (TV: *Biology 101*, WC: *Boyish the Extraordinary*) A mysterious "American Inspector" dressed all in white is represented in one account, with no clear statement on where, if at all, he fits in the Inspector's wider timeline. (TV: *Conventions of Time and Space*)

## Biography

### Early life

The Inspector was born an Infinity Knight, a member of an advanced civilisation with control over space-time travel. (TV: *Inspector Spacetime Video Greeting*)
Housing Tortoises Indoors

Once you decide on owning a tortoise and before they arrive, you should set up a proper indoor habitat or enclosure.

You're looking for a controlled environment.

This is easily accomplished with an aquarium and a mesh screen lid.

The size of the species will determine what size tank you should need.

For example hatchlings can be housed in a twenty gallon aquarium where as an adult Russian should be housed in at least a *fifty-five* gallon.

A controlled environment is needed so you can maintain a constant temperature and humidity level.

A thermometer/hygrometer should be purchased before the tortoise arrives as well.

The substrate or ground cover should be at least an inch thick.

A layer of cypress mulch for example that has been frozen first to kill any bacteria or parasites.

Make sure the substrate is thoroughly moist with clean water.

If you see a small pool of water through the substrate on the aquarium floor that’s fine.

On one end of the enclosure place a hide or a spot for them to sleep and feel safe.

Then on the opposite side place a shallow water dish in the substrate so the tortoise can walk in freely.

Also place a small flat tile in the centre of the aquarium for a food plate.

Easier clean up, place your meter probe in the centre of the tank.

Put the mesh screen on top and place your mercury vapor bulb fixture on top of that.

Keep the light on the side where the water is located and place your heating bulb on the side where the tortoise`s home is.

Turn on your light, heater and also fill up the water dish.

Take a reading from your meter and see what the temperature and humidity levels are at for a full twenty four hours before your tortoise arrives.

Temperature levels should range from 95\*on one side and *75-80*\* on the other with a basking spot around 110\*.

Humidity should be *85 - 95%*.

High humidity is perfect if proper temperature levels are maintained.

If you would like to make your set up look a little nicer just add some edible plants, a few sticks, rocks for them to exercise and crawl over.

Keep a spray bottle handy to spray down the set up and tortoise when humidity levels drop.

Change out the water dish daily as well as cleaning out the enclose and food dish.

Once your tortoise shows up your ready to put them in there new home.

Their food plate should be the most colourful thing in their enclosure with a wide variety of greens, flowers and leaves.
Red

**"Red"** is the nickname of **the BOOTH** or **the DARSIT**, an X-7 Dimensionizer aboard which the Inspector spent most of his lives traveling through space and time in the company of associates.

## Physical appearance

Red appears as a red phonebooth on the outside, and is easily confused for one. On the inside, however, and although it is in no way *bigger* on the inside than on the outside, she reveals her true nature as an advanced spacetime machine via a ludicrously complicated control panel where the telephone should be. (WC: *The Inspector Chronicles Prequel*) When materialising in a new point of Space and Time, Red would sometimes emit a pulsing green glow, (TV: *Biology 101*) and other times appear as shimmering lines, instead. (WC: *Boyish the Extraordinary*)

## Personality

Though treated by the Inspector as a loyal companion, the BOOTH can be a fairly tetchy, temperamental device; Red's interface is fairly literal-minded about taking instructions, and whether that is sheer failure of A.I. design or intentional passive-aggressiveness is very much up for discussion. (WC: *Boyish the Extraordinary*)

## History

### Travels with the Inspector

"Red" has been the vessel for most of the Inspector's travels through Space and Time. She had a tendency of taking her humanoid occupants to places of whose nature they remained unaware until they stepped out of the ship, prompting the Insepctor to make the question of "*when* we are" a bit of a catchphrase of his. (TV: *Biology 101*)
Тестирования ST PROBST'а

## Добро пожаловать на **Тестирования ST PROBST'а**

Тестирования, проводимые участником ST PROBST.

## Помощь участникам

**Фэндом** — это сообщество интернет-энциклопедий на разные темы. Любой пользователь может редактировать страницы на этой вики: просто нажмите кнопку «Править» в верхней части любой страницы. Посетите Вики Сообщества и задайте любой вопрос на форуме.

Вот список некоторых служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Шаблоны
* Активные участники
* Категории
* Свежие правки
* Новые изображения на вики
* Справка

## Галерея

С изображениями и видео на вашу вики будет приятно посмотреть.

Файл:Placeholder

## Создать страницу

Вы можете улучшить эту вики. Создайте новую статью!
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Так же вы можете улучшать уже созданные страницы
Associate

The Inspector has never traveled alone as he Is Accompanied by an associate Who is typically a constable from great Britain. it is usually known that each inspector only ever has one constable, but there has been exceptions throughout the years. Like the 10th inspector who had constable Geneva& Jeffery.
Biology 101 (TV story)

## *Biology 101*

The *Community* episode ***Biology 101***, written by Garrett Donovan & Neil Godman and directed by Anthony Russo, featured the very first *Inspector Spacetime* story of all times, a short live-action skit featuring the Eleventh Inspector and Constable Reggie. The sequence was worked into the episode as a clip of a fictional feature-length episode shown to the character of Abed by his friends in an effort to cheer him up.

## Plot

When and where have the Inspector and Reginald landed this time? Maybe neither of these is the right question, but rather who they might *meet*…

## Summary

After the credits featuring an orange-hued Time Vortex roll, Red materialises in an alien landscape with a thrice-pulsing green glow. As they step out, Constable Reggie asks the Inspector if he knows where they are. The Inspector answers that the real question isn't where, but *when*.

Before the conversation can continue, however, the Constable shouts for the Inspector to watch out: two Blorgons are approaching rapidly, shouting "ERADICATE!" and firing purple laser beams at them.

### References

* Reggie, referred to as a constable, obviously knows Blorgons on sight.

## Behind the scenes

* Unlike other episode clips of *Inspector Spacetime* on *Community*, this story has never received an individual title separate from the episode of *Community* itself, *Biology 101*.
Tarea de computacion- viaje Wiki

## Describe este wiki

Soy Sheyla Zambrano y en mi trabajo les doy a conocer una de las maravillas del mundo, conocí eso hace unos meses el día de mi cumpleaños exactamente, es demasiado bonito y es un lugar donde creen mucho en Dios, son muy católicos ahí.
Espero que les guste.
https://sheyla-viaje.blogspot.com/
Este es el link de mi blog.

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

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**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. ¡No olvides colocar uno u otro!

Archivo:Placeholder
Diapositiva 1

Este día estaba en camino a una gran experiencia en conocer una de las maravillas del mundo en el cual hay que tomar un tren y un autobús para poder llegar hasta allá aunque también podríamos ir caminando, pero es muy lejos como para ir así caminando casi 5 horas hasta llegar al lugar, no sabia con la gran sorpresa que me iba a esperar porque es un lugar mágico hermoso.
Jidur Maselos

Jidur (Born 27th July 38) is the third brother of Rajik, the first Chieftain of the Mojes Tribe.

Jidur was born in Woca, the sixth child and fourth son of Masel Tagefos and Recod.

## Marriage

Jidur married Hijuk Regabin, the only child and daughter of his father and Regab, on 8th November 57 at Woca. They have five children, two sons and three daughters.

## Issue

* Cozul - Born 20th January 60 - Married Bulav Xelewos
* Jopas - Born 9th June 64
* Tugow - Born 11th March 66
* Virol - Born 6th July 74
* Sarim - Born 31st August 77
Farm Animal Capture

In game screen shot of the spell page and all the eggs you can get from the spell

This spell can turn 10 different animals into spawn eggs at up to 15 blocks. If the animal is more than 15 blocks away the spell will take it's price and give nothing back.

List of eligible animals:

* Cow
* Chicken
* Sheep
* Pig
* Horse
* Llama
* Rabbit
* Panda
* Mooshroom
* Squid
Millager

The Millager is an unfortunate amalgamation of puns Kyu and Q tried to make useful. She mostly sells Bread blades ready to be upgraded at the "Wheat-stone". They are found in The Crescent Moon mill.

Trades (all bread blades can be upgraded with damage exponentially)
 Rye-ron Bread Blade
 Doughmand Bread Blade
 Breaderite Bread Blade

(do not eat any of the bread blades)
Elites

Elites are a rarer, much deadlier version of the normal mobs. Currently, two types of elite mobs exist - Skeletons and Creepers.

### Skeletons

Skeleton Elites can be identified by their uniquely colored caps/headgear and arrows, which correspond with what effects they have. All Skeleton Elites have more defense than normal skeletons, in addition to effects in the table below:

 Black cap + arrow
 Purple cap + arrow
 Red cap + arrow
 Gray cap + arrow
 Wither Skeleton Skull
 Enchanted arrow on head
 Blaze powder on head

### Creepers

Creeper Elites(nicknamed "Crowned Creepers") can be identified by their headgear, usually resembling some sort of crown. When Crowned Creepers explode, they will leave behind their crown, most of which have their own special effect - if they are prevented from exploding by dying to the player, then the crowns they possess will disappear and have no effect. The crown will deflect hits(and arrows) from the player if they attempt to hit them from above.

It is ill-advised to approach Crowned Creepers as you may a normal creeper by holding up your shield and letting them explode - doing so will cause their crowns to activate, as they must die a normal death in order for the crown's effects to be nullified.

 Black crown
 Purple crown
 Yellow Crown
 Golden Crown
 Wither skeleton skull
 Creeper head
 TNT
Slowfall

The Slowfall Feather in the inventory.

Slowfall is a trinket that can be bought from Stranger or acquired from the Trinket Loot Table. When held in the mainhand, it provides the Slowfall effect for as long as it's equipped, with the effect disappearing shortly after the item is no longer in the mainhand.

The effect given by the feather is not instant - it takes a few seconds to activate. Keep this in mind when attempting to utilize the item.
Loot Tables and Luck Rework

In SUHC, the base chest loot tables are changed to accommodate for luck. In addition, they have a chance to access the Trinket table, the Spell (See also Timoretome) table, and the Lucky Armor table. Also see the Rare Drop Table, which is not accessed via chests but rather a certain item dropped by some mobs.

The main sources of luck added in SUHC are:

* Lucky Armor
* Lucky Dubloon
* Lucky Rabbit's Foot, bought from the Sorcerer
* Permanent Luck, purchased from the Nether Dungeon's Shop
* Enchanted Cavern, if an emerald block is sacrificed

Chests have the following chances to access the Spell, Trinket, and Lucky Armor tables. They can roll up to a maximum of 3 times between the three tables(it is possible for one particular table to take 2, or even all 3 of these rolls), with 2 rolls on average, and the average chance to hit each table ***per chest*** being:

### Village chests

 Weaponsmith
 All other village chests

***\*\*NOTE:*** *Keep in mind that even when you hit a certain table, it still has a chance to roll nothing/junk. Luck lowers your chance to roll nothing/junk on all 3 of the special tables above. See the Spell Table, Trinket Table, and Lucky Armor Table pages for more details.*

## The effects of Luck on regular loot

In addition, some chests have default loot changes, and luck affects the regular loot from these chests as well. Luck does not affect the regular loot from village chests.
Clear Weather

The rarely seen sun and text when using the the spell

The Clear Weather spell (not to be confused the similar random event) is a spell that, when used, clears the weather until the start of the next day.

When a player first unlocks the torn spell page, they are only granted 3 charges of the spell. These charges are world-wide, meaning *everyone* shares these charges. Whenever any player picks up another torn page, regardless of whether or not they had unlocked the spell previously, they are granted 1 more charge per page.

For example, if one player picks up and unlocks the spell for the first time, there will be 3 charges for the whole world. If a second player then picks up and consumes other page, it will unlock the spell for the second player, and set the server charges to 4. Likewise, if one person uses a charge, it will lower the total for all players.