recursal/Fanatic-Fandom huggingface dataset:
Samsuiluna

### Personality

Flirty - Arrogant - Bewildered - Careless - Conventional - Deceitful - Envious - Impulsive - Agreeable - Adventurous

### Affliations

Sanglier (Previously); Su Wuu (Currently)

## Personality

### Fear or Phobia

Nosophobia or Nosemaphobia– Fear of becoming ill.

### Strong Points

willing to take risks or to try out new methods, ideas, or experiences.

### Weak Points

guilty of or involving deceit; deceiving or misleading others.

## Biography

Samsuiluna has the crouch of a lackey. Their favorite role models were mean and bad-tempered. They were brought up in a strict religious community and busked for pennies.
They have an aloofness. They never found love. Now they are working with Su Wuu and is now a target against Sanglier. The clan that he betrayed and escaped from.

#### Book Two

He is either retired or deceased. As he doesn't make appearance but he is mention.

## Character Information

Character Design

N/A

Weapon Type

   A **pike** is a pole weapon, a very long thrusting **spear** formerly used extensively by infantry. ... Generally, a **spear** becomes a **pike** when it is too long to be wielded with one hand in combat.

The pike, being unwieldy, was typically used in a deliberate, defensive manner, often alongside other missile and melee weapons. However, better-trained troops were capable of using the pike in an aggressive attack with each rank of pikemen being trained to hold their pikes so that they presented enemy infantry with four or five layers of spearheads bristling from the front of the formation.[

Name Meaning

Samsuiluna means King of Babylonia

Annunnaki means something to the effect of "those of royal blood" or "princely offspring".

**Shemesh means** "house of the sun" or "temple of the sun" in Hebrew.

## Extra

* He has nightmares of him escaping Sanglier.
* He has super strength when he displays it? Everyone is shock and complex about it. Since he looks so skinny and lanky.
* He egotistic of himself.
* Best friends with Nahzhong.
Sage Meningitis

Possible symptoms:
- shaking hands
- feeling weak
- joint swelling
- burning urination (not in all cases)
- sleeping difficulty (uncommon)

What to expect: shaking hands and feeling weak generally start within a few days, but only one symptom may be experienced. After the initial onset, shaking hands usually loses how frequently it's experienced. Around this time joint swelling is experienced by the majority of people.
The experience of joint swelling often has an amplifying effect on the experience of feeling weak.
After a few more days burning urination is experienced rarely and is mostly experienced after drinking.
Throughout the course of the disease, sleeping difficulty may be experienced, but only in some extreme cases and often fades as quickly as it starts.
Cause: Weak Immune System
Made worse by: Stimulating drugs. Lack of sleep. Stress
Treatment: Light suppressants and in some cases a surgical procedure.
Rarity: 1 in 23  adults have Sage Meningitis.
Light Magic

The user can create, shape, and manipulate visible light, commonly referred to as light, is electromagnetic radiation that is visible to the human eye, and is responsible for the sense of sight. The user possesses defensive skills that are enhanced by light, allowing them to block, parry, dodge, etc. with the power of light. The user can release and surround themselves in/with light for defensive and/or offensive purposes, possibly becoming almost untouchable and granting them various abilities/attacks. The aura may also give the user enhanced physical capabilities such as speed, strength, and durability. The user can create, shape, and manipulate light/photons formed from one's soul/spirit. Due to being comprised of spiritual power, the light/photons aren't only stronger than usual light/photons, but also have the power to affect one's soul in varying ways.

The primary properties of visible light are intensity, propagation direction, frequency or wavelength spectrum, and polarization, while its speed in a vacuum (299,792,458 meters per second/186,000 MPS) is one of the fundamental constants of nature. Visible light, as with all types of electromagnetic radiation (EMR), is experimentally found to always move at this speed in a vacuum.

In common with all types of EMR, visible light is emitted and absorbed in tiny "packets" called photons and exhibits properties of both waves and particles. This property is referred to as the wave-particle duality. The study of light, known as optics, is an important research area in modern physics.

## Limitations

* May require an outside source of light to make defensive maneuvers.
* May be constantly active.
* Easy to be seen in dark environments.
* Magic has a price.
* Overall power depends on the user's own spirit.

## Issues and Drawback

The user would slowly go blind after a while from using light magic. Blindness is the inability to see anything, including light and sometime they may have blurry vision or the inability to distinguish the shapes of objects. Complete blindness means can’t see at all.

* constant eye rubbing
* extreme sensitivity to light
* poor focusing
* chronic eye redness
* chronic tearing from their eyes
* a white instead of black pupil
* poor visual tracking, or trouble following an object with their eyes
* abnormal eye alignment or movement after 6 months of age

## Known Users

* Filianore
* Abigail
* Enora
* Abrielle Chabert
* Celeste Chabert
* Lucien Chabert
* Therese
* Remiel
* Aglaea
* Dovev
* Ninsunu
* Yasushi
* Chanda
* Huian
* Amarah
* Li-Lan
Przygody Biedronki i Czarnego Kota Wiki

**Przygody Biedronki i Czarnego Kota** - spin off serialu *Miraculous: Biedronka i Czarny Kot*. Serial wydawany jest na Polskę i Francję. Dystrybutorem orginalnej wersji jest ***Konrad Olchawa***, natomiast producentami wykonawczymi są ***Kamil Wojewoda***, ***Konrad Olchawa***, ***Magdalena Słuszniak*** oraz ***Aniela Żylińska***.
축도방

개요
--

12지 소의 수장. 원래부터 수장으로 거론되던 인물이었으며 전쟁 중 큰 타격을 입지 않고 그대로 수장의 자리에 올랐다. 전쟁 중의 행적으로 세간에선 꽤 유명한 편이다.

## 성질과 능력

### 능력

금강불괴에 준하는 능력을 지녔다. 완전한 금강불괴는 아니지만, 웬만한 공격에 타격을 입지 않는다.

성격
--

외적으로 굉장히 깍듯하고 공과 사가 확실하다는 이미지이나, 실상은 그렇지 않다.

싸움을 좋아한다, 자신과 같은 인재를 알아보는 눈도 가졌다. 단순한 전투광으로 보일 수 있으나 그보다는 더 생각을 많이 하는 편이고, 꽤나 지혜롭다. 다만 자신이 좋아하는 것들에 한해 굉장히 단순해지는 편이다.

외형
--

옅은 황색 계열의 머리카락을 틀어올려 묶었다.

마르지 않은 근육질의 체형. 크게 두드러지는 근육은 아니나 탄탄하고 짜임세 있는 근육이다. 딱 봐도 풍채가 있으며 절대 약해 보일 인상은 아니다. 이는 대식가이면서도 굉장히 많은 시간을 무술에 할애하는 일상 때문이다.

사납다기보다는 차가운 인상이다. 평소 표정 변화가 크지 않아 그런 느낌이 더 큰 편이다.

임무
--

* 새벽 1시에서 3시, 즉 축시 동안 인간 세상을 살핀다.
* 천명으로서, 인간 세상과 하늘 나라의 땅 모두를 보살펴야 한다.
자하진

개요
--

12지 쥐의 수장. 본래는 수장 후보도 아니었지만 전쟁 중 많은 이들이 죽고 후보로 거론되었으며, 결국 수장이 되었다. 어린 나이에 수장이 된 가장 큰 이유는 전쟁 중 큰 공을 세웠고 그 능력을 인정 받았기 때문이다.

## 성질과 능력

### 능력

한번 본 문서를 완벽히 기억해낸다. 절대로 잊지 않는다. 약간의 사이코메트리가 가능하지만 아주 미약한 힘이다.

성격
--

완벽주의자이다. 다만 이는 자기 자신에게 한정된 이야기이다. 타고나기를 자신이 완벽하지 않으면 굉장히 힘들어하는 성격이다. 남에게 너그럽고 온유한 편이지만 이 점에서만큼은 고집이 세다.

남에게 너그러운것에 모자라 아예 관심이 없는 경우가 많아 무기질적이게 보이기도 한다. 그건 그냥 그때의 상황과 주위의 사람들에게 관심이 없을 뿐이며, 오히려 감정 표현은 크다. 상대의 나이나 위치에 상관없이 존댓말을 쓴다.

천생 이과의 공돌이다. 기계에 관심이 많으며 문학적인 것들엔 관심이 없다.

외형
--

옅고 탁한 황색 계열의 곱슬머리. 앞머리는 짧으나 뒷머리는 길어 뒤로 늘어트려 한 갈래로 묶었다. 본인이 불편할 때는 아무렇게나 틀어올린다. 전혀 관리하지 않는데다가 평소 하는 일의 특성상 자주 상하기 때문에 상태가 좋지 않다. 특히 앞머리는 이상하게 상할 때마다 잘라서 짧아져버렸다.

마른 체형을 가지고 있다. 일에 몰두하며 끼니를 잘 챙기지 않는 편이기 때문이다.키가 작기 때문에 체구가 굉장히 작아 보인다.

순한 인상이나 잘 웃진 않기 때문에 인상 좋다는 소리는 도통 듣질 못한다.

(사진 추후 추가 예정)

임무
--

* 11시에서 1시, 즉 자시 동안 인간 세상을 살핀다.
* 천명으로서, 남에게 베풀어야 한다.
12지

개요
--

12지신 설화를 기반으로 한 신들이다. 오래 전 오방신장의 휘하에 놓이도록 만들어져 지금까지 세상을 살피고 있다. 종족 단위로 나뉘어져 일해나간다.

특성
--

음양오행을 전부 몸에 담지 못해, 그럴 수 있는 인간의 형태를 흉내내며 그 점을 보완한다. 나이나 능력에 관계 없이 인간에서 자신의 원래 모습, 본체로 변하는 것이 자유롭다.

관계
--

* 오방신장

상사와 같은 사이다. 오방신장 중 황룡의 명령에는 무조건적으로 따라야한다. 여러모로 편안한 관게는 아니다. 오방신장 중 황룡은 모종의 이유로 자신의 능력을 한명한명에게 나누어주는데, 이를 받는것은 8명뿐이다. 나머지 4명은 나머지 사방신의 능력을 받는다.

* 쥐
* 소
* 호랑이
* 토끼
* 용
* 뱀
* 말
* 양
* 원숭이
* 닭
* 개
* 돼지
묘덕음

개요
--

12지 토끼의 수장. 형제가 많아 수장 후보는 아니었지만 전쟁 중 죽은 이가 많아 제일 연장자인 그가 수장이 되었다.

### 능력

몸의 나잇대를 바꾸는것이 자유자제이다. 정확히는 자신이 경험했던 나잇대에 한해서 가능하다. 즉 80년을 살았다고 치면 81세의 자신으로는 바꿀 수 없다.

성격
--

기본적으로 외강내강이며 자기 사람에게만 친절하고 공과 사가 확실한 인물이다.

자기 사람에게만 한해 친절하고 상냥하고 너그럽다. 그렇다고 해서 남에게 무례한것은 아니고 적당히 예의를 차린다. 자신의 기준에서 그르다고 생각하는 사람은 대놓고 싫어하는 편이다.

겉과 속이 완전히 같지는 않으며 자기 사람을 위해 몇 수 앞을 내다보려고 노력한다.

외형
--

(평소 기준)

흑발의 칼단발. 잘 정리된 윤기가 나는 상태 좋은 머리카락이다. 앞머리도 1자로 내려와있다. 바보털이 삐죽 솟아있다.

마르고 얄상하다. 젖살이 남아있는 듯 하지만 그렇지도 않다. 그렇게 체격이 좋진 않다.

순하고 귀여운 인상이다. 남에게 호감을 얻기 충분한 얼굴.

임무
--

* 새벽 5시부터 7시, 즉 묘시 동안 인간 세상을 살핀다.
* 천명으로서, 달을 지키고 살핀다.
하늘 위의 시간 위키

개요
--

한국 신화/설화/미신을 다룰 ' 하늘 위의 시간 '의 위키입니다.

## 세계관

먼 옛날부터 지금까지, 신들은 우리 곁에 자리해왔다. 세상은 인간들이 사는 땅과 신들이 사는 하늘나라로 나뉘어 조화를 이루고 만물을 보살피며 이어져왔다. 하지만 지금으로부터 하늘나라의 천년 전, 황천의 요괴들이 인간세상과 하늘나라에 뒤섞여 전쟁이 벌어지게 되는데... 또다시 그로부터 천년 후, 남은 신들 중 하나인 12지는 세상을 되돌리기 위해 인간 세상과 황천, 하늘나라의 경계를 바로세우고 있다.

그런데 사실, 음양오행은 한가지가 뒤짚혀진체로 알려져 있었다. 그는 바로 여자는 양, 남자는 음이라는 것. 그 외에 더 달라진건 없지만 그 하나만으로도 꽤 많이 바뀌어버렸다.
Notoriety

Notoriety can be gained with Faction. Obvious, public crimes (robbery, murder, etc) will gain Notoriety in general which are usually attributed to attract the attention of Lone Star. Negatively interacting with specific groups (eg. killing a member, unprovoked attacks, double-crossing them) will apply Notoriety with that specific group.

Notoriety cannot accumulate for the same action (eg. it doesn’t matter if one or five Yakuza were killed) unless the repeated action is drastically worse (eg. shoot one, the second gets disemboweled slowly while alive).

Notoriety can be reduced by 1 through sacrificing 2 Street Cred.

Notoriety can make life in the shadows harder AND easier. A 4 notoriety with Lone Star could inflict Wanted status, thus causing a provoked state in Lone Star Troops for simply being in view. Equally, a 4 notoriety rating with Yakuza can be a POSITIVE modifier for Intimidation when used on Yakuza.

Notoriety only ever has influence on those that KNOW of it. Notoriety 4 with Yakuza will not interest the Mafia. Notoriety 1 with Yakuza might interest the higher ups, but Yakuza Grunts will not know about it.

To avoid Notoriety, being honest (as in: don’t double-cross and betray), stealthy and non-lethal plus polite towards certain groups is the key.
Sezon 2

**Sezon drugi** serialu Przygody Biedronki i Czarnego Kota został potwierdzony na grupie *Kociaki Olchusia*, przez twórcę - **Kamila Wojewodę**. Będzie mieć 30 odcinków. Jego premiera ma mieć miejsce dna 8 kwietnia 2019. Odcinki wchodzące w skład 2 będą działy się nie tylko w Paryżu. Odcinek 3 rozgrywać się będzie na klasowej wycieczce w Maiami, a finałowy odcinek 30 rozgrywać się będzie w Finlandii. Natomiast odcinki 18 i 19 swoją akcję mieć będą w Nowym Jorku. Związane jest to z pokazem mody Audrey Burgeoise, który rozgrywać się będzie w mieście USA.

## Ciekawostki

* Po raz pierwszy w historii w skład sezonu wchodzą, cztery dwuczęściowe odcinki: ***Batallie D'eau***, ***Semaine La Mode***, ***Nouveaux Pouvoirs*** **oraz *Fin D'année*.**
* Odcinki Sharkvous i Pouple  rozgrywają się w oceanie. W tych odcinkach bohaterowie będą cały czas przemienieni za pomocą Aqua Tikki i Aqua Plagga.
* W pierwszym odcinku bohaterowie otrzymają nową moc Słońca.
Life Magic

It the most deadly enchantment of all, as the most number-one top hazardous enchantment. It must be acquired by qualities. It can skirt an age or two on the off chance that anything. this force can use ground-breaking spells that can present to anything the client wants to live, for example, a statue, toys, even, for example, furniture and rubble. The client can make, shape, and control life-power, the basic power that enables life to show up/exist, develop and prosper all through the universe. They can control their very own life-power that abides inside them, enabling them to accomplish untold force and extraordinary capacities viewed as past that of typical creatures. Clients utilize physical, otherworldly, and mental forces to control their life power and has the ability to extricate the soul/pith of others freely, this will immediately leave the objective dead.

## Limitations

Utilizing an excessive amount of life power may make one become depleted, abbreviate one's life expectancy, or pass on. Before that happened a checking would show up on their skin from their back to the neck. Spreading over. May bite the dust by drawing an excessive amount of blood vitality, much the same as debilitating one's life-power. They can control it with little exertion by resting or concealing it, the other side effect is a deadness in one arm and skin gradually getting wrinkles, visual impairment, and hacking up dark blood/bodily fluid. Spilling from the nose and ears. What's more, the stamping will keep on spreading over their body until there nothing left. What's more, they will become dust.

## Known Users

* Yinglong

* Xue Chang, The Wolf

* Du Chun, The Wolf's Bride and Sun
인지함

개요
--

12지신 호랑이의 수장. 자신이 12지신이라는것은 꿈에도 모른체, 인간 세상에 섞여 살아왔다. 전 세대이자 할머니인 인오향이 죽은 후에서야 사마수를 통해 자신의 정체를 알고 12지에 합류한다. 굉장히 어린 나이에 수장이 된 것은 지함을 대신할 호랑이가 단 한 마리도 남지 않았기 때문.

## 성질과 능력

### 능력

아직까지 받아낸 것이 없다. 하지만 원래부터 힘이 타고나 몸싸움은 잘한다. 괴물 같은 신체 능력으로 타격을 받지 않는 것은 아니지만 작은 상처는 순식간에 재생한다.

성격
--

여러모로 편하게 살려는 사람이다. 수전노에 좌우명은 " 될 데로 되라, 어떻게든 되겠지. " 다. 물질만능주의자인 편이다. 이에 따라 수지타산을 확실히 하려고 하지만 정작 실질적인 계산은 잘 못해서 바가지를 쓰는 일이 있다.

위처럼 편하게 흘러가려고 하지만 머리는 못써서 일단 몸으로 돌격하고 본다. 원체 좋은 힘에 일단 부딪히고 보니 주위에 오래오래 남는 물건이 없다.

이처럼 생각이 단순해서 먹을걸 준단 사람을 무작정 따라가거나, 말도 안되는 계산을 하기도 한다. 그런데 이 동시에 고집은 무지하게 세서 자기 주장을 잘 굽히지 않는다. (하지만 이런 막무가내인 행동들은 자신이 큰 위험에 빠지지 않을 것이라는 믿음 때문이다, 웬만한 이는 자신이 때려눕힐 수 있다는 믿음이다.)

외형
--

옅고 탁한 갈색 머리가 푸석푸석하게 뒤섞여있다. 목을 덮는 단발을 아무렇게나 풀고 다닌다, 제대로 묶을줄 모른다.

짜임세 있는 마른 근육의 체형이다. 또래 아이들보다 키는 작지만 절대 풍체가 작은 편은 아니다. 어느 정도는 타고난 체형이다.

고양이상의 삼백안이다. 찌푸리면 사나워 보인다. 감정 표현이 큰 편이라 무섭단 소리는 잘 듣지 않는다.

임무
--

* 새벽 3시에서 5시, 즉 인시 동안 인간 세상을 살핀다.
* 천명으로서, 모든 곳의 산을 살핀다.
진청해

개요
--

12지 용의 수장. 여러 일로 수장은 커녕 뭐라도 될까 싶었지만 우여곡절 끝에 용의 수장이 되었다. 그 일에선 사마수와 유은조가 개입하여 굉장히 큰 도움을 주었다. 청해는 아직도 그 일에 감사하고 있다.

## 성질과 능력

### 능력

만물 중 물을 폭 넓게 다룬다. 그 중에서도 바다를 잘 다루며 이를 이용하여 정화가 가능하다. 이 정화로는 사마수의 그림자도 씻어낼 수 있다.

성격
--

일단 외적으로서는, 상냥하고 예의 바른 남자다. 행동거지가 조신하고 얌전하나 개그 코드가 살짝 핀트가 나가있다. 속으로는 좀 더 많은것을 생각하고 있으나 대부분 공상이 그 자릴 차지한다.

4차원 기질이 있으며 자기 사람이 아니라면, 즉 자기 맘에 들지 않는 사람이라면 어떻게 되든 상관 없다는 마인드이다.

차 마시기나 자수 같이 정적인 것들을 좋아한다.

외형
--

하늘색의 삐죽삐죽하고 양쪽의 길이가 다른 머리를 타인 기준 오른쪽으로 넘겨두었다. 전체적으로 삐죽거리는 머리. 가닥가닥 자기 주장이 심하다.

마른 체형이다. 키는 크지만 그뿐이며 살이 붙어있지도 않고 그렇다고 근육질이지도 않다. 원래부터 골격이 작은 편이라 더 그렇다.

인상이 순한 것은 물론이고 전체적으로 곱상하고 예쁘게 생긴 얼굴이다. 미인이라고 할만 하다. 속눈썹이 길고 예쁘다. 눈은 자줏빛을 띄는 푸른색. 보라색에 가깝다.

임무
--

* 오전 7시에서 9시, 즉 진시 동안 인간 세상을 살핀다.
* 천명으로서, 모든 곳의 하늘을 지키고 살핀다.
Shadows Of Denver Wiki

## Welcome to Denver

Denver: a city literally divided, filled with corruption and politics. If you're not in the top, you drop. Cameras, scanners and lots of Lone Star patrols make sure you are always in view. So knowing how to hide is the trick to live a life free of trouble.

Unless you see some.

Fight hard, Run fast, and always remember: the best Runners are those you don't even know.

## Articles

Characters

* Character A
* Character B
* Character C

Metahumans

* Races

Creatures

* Great Dragons
* Common Monsters
* Special Monsters

Groups

* Megacorporations
	+ The Big Ten

* Crime Syndicates

World

* Slang
* Timeline
* World of 2075
	+ Denver

Gameplay

* Dice Rules
* Rewards
	+ Karma
	+ Edge
	+ Currency
	+ Street Cred
	+ Notoriety
	+ Connections
* A typical Shadowrun
* Combat
	+ Physical Combat
	+ Magic Combat
	+ Matrix Combat
	+ Rigger Combat

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Sezon 1

Stroje nowych bohaterów (na podstawie Biedronki)

**Sezon pierwszy** serialu Przygody Biedronki i Czarnego Kota został potwierdzony na grupie *Kociaki Olchusia*, przez twórcę - **Kamila Wojewodę**. Będzie mieć 30 odcinków. Jego premiera miała miejsce 7 listopada 2018 na grupie. Wyszedł wtedy odcinek o kodzie produkcyjny *124.* Twórcy tego projektu to **Kamil Wojewoda**, **Konrad Olchawa**, **Magdalena Słuszniak** oraz **Aniela Żylińska**. Sezon 1 nawiązuje do głównej fabuły oficjalnego serialu. Jednak znaleźć w nim można nowe postacie, których istnienie nie zostało potwierdzone w serialu.

## Opis

Marinette i Adrien to dwoje nastolatków, którzy się wyróżniają: zostali wybrani, aby chronić Paryż od zła! Powierzono im ważną misję - ochrona przed Akumami, stworzeniami odpowiedzialnymi za przekształcanie normalnych ludzi w super-złoczyńców. Biorąc udział w przygodach, dwoje nastolatków staje się super-bohaterami: Marinette zmienia się w Biedronkę, a Adrien w Czarnego Kota. Ale Biedronka i Czarny Kot nie znają swoich tożsamości. Marinette nie zdaje sobie sprawy, że pod kostiumem Czarnego Kota skrywa się Adrien, jej sekretny ukochany. Podobnie Adrien nie wie, że Biedronka to tak naprawdę Marinette - jedna z dziewcząt z jego klasy.

## Emisja w USA

Premiera sezonu w Stanach Zjednoczonych będzie mieć miejsce 12 stycznia 2019 roku, a odcinki ukazywać się będą co tydzień. W odróżnieniu od premiery polskiej i francuskiej, tam odcinki ukazywać się będą według kodu produkcyjnego.

## Emisja w Hiszpanii

Do ostatniego dnia, nie było znane, czy w Hiszpanii ukazywać się będą premierowe odcinki serii. Dnia 5 stycznia 2019 roku odbyła się premiera serialu w hiszpańskiej wersji językowej. Kolejność emitowanych tam odcinków nie jest zgodna z kodem produkcyjnym.

## Ciekawostki

* W sezonie 1 ujrzeliśmy dwie nowe transformacje (*Zielona Ogonka* i *Tygrysica*).
* Odcinek 30 ujawni nową moc Władcy Ciem oraz zarys fabuły 2 sezonu.
* Pojawili się nowi superbohaterowie - właściciele Ssas'a i Roaar'a.
* Z odcinku Maso-gigant (Paryskie Zawody – Część 1) dowiadujemy się, że akuma może wniknąć w ciało postaci. Jedynym warunkiem jest nieposiadanie przy sobie żadnej rzeczy w momencie akumizacji.

* W skład sezonu wchodzi dwuczęściowy odcinek ***Paryskie Zawody***, oraz trzyczęściowy odcinek ***Truc ou Friandise***.
* Dowiadujemy się, jak działa uszkodzone **miraculum pawia**.
* Główna postać odcinka Imitator, stworzona była na wzorze aktora - **Piersona Fodé**.
* W odcinku Biały Kot zaakumizowany został **Czarny Kot**.
Karma

### **General**

Karma is the currency to improve that which can’t be bought. To increase an attribute, learn a spell or skill, they need to spend Karma.

Karma is received at the end of an adventure. Surviving one grants a minimum of 1 Karma. One Adventure usually grants a maximum of 3-10 Karma, depending on difficulty and length, with the average being 3 for easy and 5 for advanced adventures.

The max. Amount DOES apply to additional Karma (meaning, if one player was exceptional in four additional ways, he might still only get Karma for two of them).

### **Additional ways to obtain Karma:**

#### **Great Roleplaying**

1 Karma for mostly staying in character, 2 for excellent role playing. Given after GM determines “average” of group. NOT given for overacting or purposefully making a run difficult unless an actual character flaw makes it so.

**Guts**

 1 Karma for bravery, 2 for very heroic acts.

Given for brave acts in situations of Valor (no other option apart from either abandoning the cause/person OR being brave). NOT given for running head-first into danger. Having the “Guts” quality need to be extra brave to gain this Karma point.

**Smarts**

Players whose characters come up with a clever strategy, solve a puzzling clue, or pull off a good scam should get 1 point of Karma (maybe more, if the scheme was particularly dastardly). This award also applies to characters who know when it’s smart enough when to surrender or run.

**Motivation**

Players whose characters really drive the story forward, or who are continuously motivated to get to the bottom of the story, may be deserving of a point or two of Karma. Characters who start subplots on their own accord, rather than waiting for the GM to instigate them, are particularly deserving.

**Right Place and Time**

When a player has the perfect skill for the perfect situation, he receives 1 Karma.

Does not apply when it was planned to use the skill (eg. the Hacker disabling the cameras so the group can sneak into a building) or when GM planned situation like this. Aka, BE CREATIVE! When stuck or in danger, take a look at your sheet and figure out if you could be the perfect guy to save the day.

>
> Example:
>
>

> Group is trapped in a dead-end alley with the bad guys closing in, one player spots an old doorway by chance and then picking the lock to let the team escape.
>
>

**Comedy and Drama**

A player who paralyzes the entire group with laughter, all the while acting in character, deserves 1 Karma Point. Likewise, if a player acting in character impresses the group with a particular piece of high drama (or melodrama), that also merits a point of Karma. Just anyone that makes it fun to play WITHOUT breaking character gets a nice Karma for that.
Yuenu

## Biography

Her son was executed by Lord Dong's loyal men. In the year 4970, she gathers troops/peasants at the battle Eploya. Using her wealth to recruit poor peasants and purchase weapons and supplies, and gather enough to help the alliance with the battle.  Since Lord Dong was already dead for years, so she killed King Dong personally. Tossing away her womanhood and take arms as a warrior for Shiryu to get her revenge.

### Book Two

Officially Retired now, she went back to her husband. She does **not** make an appearance but is mention a few times.

## Character Information

#### Character Design

She has wisdom beyond her years. Even as a child, her understanding of life was considerable, though it likely went unrecognized by others. And she cannot rest until she has dedicated her life to some worthwhile cause. She is caring and a rule breaker. She tends to push the limits of what is possible. She is instinctively independent even though she may look reserved. She learns to trust her gift of intuition when making decisions.

#### Weapon Type

 File:Hasayfu Hung Kuen - Hunting Tiger Trident Sample-0  Her weapon is a trident and she doesn't have set the skills to use it. But she uses a few martial arts with the trident and she hit hard. Doing a lot of a damaged,

Does alot of body slam, she want to them to feel the pain that she went through of losing her son. Yuenu can through down and get down and dirty. Not above playing dirty.

#### Name Meaning

Her  name means “the Lady of Yue”; *"Search Ends When Sharing Starts"*
( mu / mù ) (English translation: "wood")
The Japanese and Korean term ***mu*** (Japanese: 無; Korean: 무) or Chinese ***wu*** (traditional Chinese: 無; simplified Chinese: 无), meaning "not have; without", is a key word in Buddhism, especially Zen traditions.

From **Chinese** 桂 (guì) **meaning** "laurel, cassia, cinnamon" combined with 英 (yīng)**meaning** "flower, petal, brave, hero". This name can be formed from other character combinations as well.

## Extra

* She was inspired by a historical person named Mother Lu and Li Xu
* She is short by 5'0
* She believes mirrors are the portal to the other side.
* Religious of Hans
* Mama Bear
* She can handle her own against Caixinye and Eachna.
* Somehow she always mentions after the battle during the year 4970 as the mother that took revenge for her son.
* She still married but refused to see her husband because she feels like she let him down. Letting their only son died.
* She visits her son's grave and places flowers on them.
* She may be attracted to Chu. But she is married to her husband.
* The marriage is arranged but they grew to love each other. But quickly tries to divorce him but he keeps escaping her each time.

## Gallery

Full BodyHer TridentHer pregnant with her only son.Drunk and attempting to flirt with Chu Minyie [FAILED]Trying to be Hot [FAILED]She visiting her son's grave[Moodboard]
Connections

Sometimes who you know is worth more than what you know. We can’t have everything at hand all the time, so knowing someone that can help out is
always great.

Connections usually come in three flavours:

1. The Info Point: You are absolutely certain that the comlink you’ve found has been tampered with, but you just can’t figure it out cause it is too advanced. Lucky you, if you know someone that has more expertise...or knows someone who knows.
2. The Shop: Being friends with the dude that sells you your magical trinkets is always nice. Sales, maybe a small gift or two between best friends. Plus, selling is also not too bad and they might even be an Info Point too, if it is with what they deal anyway.
3. The Opener: They know someone who knows a way to get to the place . Maybe it’s a guard of Renraku that would be willing to “fall asleep” so you can get inside. Maybe it’s a hacker-for-hire that will do an old bud a solid and open the doors while you run through them.

Connections are based on two values (usually ensribed as "Dealer (3/2)"). The first number is connection, the second is loyalty.

Depending on play style, having 3 - 5 small connections can be incredibly useful, sometimes having only one connection that is a 3/6 is the push to a successful run. There is no right or wrong way to connections - unless you have none.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Playing through adventures often garners you a connection as reward. Maybe it’s your Mr. Johnson. Maybe it’s the Shopkeeper you met during Legwork. Maybe the guard who you happened to save from like 15 ghouls. They will usually start at 1, 2 at most.

You can spend Karma to improve your Connection rating by having a nice day out with dem boyz, if you feel your relationship could need a bit of a helping. The GM may also reward an improved relationship for excellent roleplaying.
Races

There are 5 races:

**Avg.** **Weight:** 172lbs

**Max. Age:** 60-90

**Visuals:** well...look at yourself and the people around you xD

**Abilities:** more lucky

**Pros:** -

**Other:** no special treatment or discrimination

**Avg.** **Weight:** 119lbs

**Max. Age:** 120 - 200

**Visuals:** tiny, human-like, often more sturdy build, tendency for beards or long hair, slightly pointed ears

**Abilities:** thermographic vision, resistant to poison

**Pros:** strong, sturdy, strong will

**Other:** least discriminated race (next to human), increased chance for body hair

### **Elf**

**Avg.** **Size:** 6'3''

**Avg.** **Weight:** 176lbs

**Max. Age:** 200 - 1000

**Visuals:** slender, high cheekbones, long pointed ears

**Abilities:** can see in the dark

**Pros:** fast and charming

**Other:** depending on area least or most discriminated race

### **Orc**

**Avg.** **Size:** 6'3''

**Avg.** **Weight:** 282lbs

**Max. Age:** ~50

**Visuals:** human-like, tusks, sturdy body build, tendency to odd skin colors or warts, slightly pointed ears

**Abilities:** can see in the dark

**Pros:** strong and enduring

**Other:** often multiple birth, discriminated

### **Troll**

**Avg.** **Size:** 8'1''

**Avg.** **Weight:** 661lbs

**Max. Age:** ~50

**Visuals:** BIG, muscular, at least two horns, tusks, can have skin color variations

**Abilities:** thermographic vision, naturally long arms, natural protection (thick skin)

**Pros:** strong and enduring

**Other:** most discriminated against
Linkedin learning

## **LINKEDIN LEARNING**

LinkedIn Learning
combina el contenido líder de la industria de Lynda.com con recomendaciones de
cursos personalizadas basadas en información de la red de LinkedIn.

Haz que el
aprendizaje sea más aplicable agregando contenido personalizado

## **CONTENIDO PERSONALIZADO**

Expanda más allá
de la biblioteca de aprendizaje de LinkedIn agregando contenido personalizado
adaptado para su organización para impulsar el compromiso. El contenido
personalizado de su organización está integrado en la plataforma, lo que
facilita que sus alumnos encuentren lo que necesitan; y la interfaz de
administración fácil de usar le permite cargar, administrar y rastrear el
contenido personalizado de su organización en un solo lugar.

## **APRENDIZAJE MÁS AMPLIO**

Aprendizaje
amplio y profundo Con LinkedIn Learning, puede proporcionar más de 10,000
cursos de desarrollo de habilidades empresariales, tecnológicas y creativas
diseñados para una instrucción en profundidad y un microaprendizaje justo a
tiempo. Además, puede satisfacer las necesidades de una fuerza laboral global,
con contenido disponible en inglés, español, alemán, francés, japonés, mandarín
y portugués brasileño.

## **PRODUCCIÓN DIRIGIDA POR EXPERTOS**

Producción dirigida
por expertos Dirigidos por más de 800 expertos de la industria elegidos de todo
el mundo, nuestros tutoriales basados ​​en video se producen internamente en
nuestros estudios de vanguardia de California.
Currency

While most states have their own currencies, there are two that are almost universally and exclusively used.

### **Nuyen ¥**

The global currency in 2070+.

The main reason for Runners to run is this: to buy new gear, to pay their bills, to replace that arm they lost in the last shoot-out. The more Nuyen there are, the better.

> On 2nd August 2036, the Japanese Imperial State grants control of its national currency, the Nuyen, to Zurich-Orbital Gemeinschaft Bank. Just a few months later, the currency becomes the global reserve currency for all but a few isolated places. It is the official and only currency of: Australia, California, Denver, Japan, the Native American Nations, the Philippines and Tir Tairngire.
>
>

### **Corp Cred**

Certain Corporations may pay their Runners not in Nuyen, but Corp Cred.

This is an artificial currency that can only spend on that Corporations products and services. While it is restricting, each Corporation usually offers something useful that can be bought with Corp Cred.

Plus, most of the time it is a safe and anonymous way to gain a great amount of cred without appearing suspicious as it’s distribution isn’t publicly accessible.
Curiosidades

1. **¿Sabías que las invitaciones de contactos es limitada?**

Algo que uno encontrará interesante al iniciar en LinkedIn es la facilidades de búsqueda de nuevos contactos y será toda una travesía en encontrarlos. Pero como todo buen novato no nos preocupados a la hora de realizar las invitaciones. Llegará el momento en que recibamos una advertencia de que no podemos realizar más invitaciones, sencillamente por llegar al límite de 5.000 contactos, una vez hayas enviado ese número de solicitudes, no podrás enviar ni una más.

La recomendación será que elijamos sabiamente los contactos que realmente entregarán un beneficio en nuestra red profesional.

2. **¿Sabías que las invitaciones de contactos caducan?**

Además de limitadas, las invitaciones realizadas y que no presentan un interés al invitado, caducan a los 6 meses de haber sido enviadas, aunque para ello, la red envía de manera automática e-mails de recordatorio.

3. **¿Te interesaría guardar un Perfil en PDF?**

 Si nos encontramos en la búsqueda de perfiles para su posterior evaluación, o simplemente nos interesa revisarlo luego, podemos realizar una descarga del Perfil en PDF. Tan sencillo como visitar el perfil, seleccionar las puntitos cerca a la foto y seleccionar Guardar en PDF.

4. **Enviar un mensaje a contactos que no son los tuyos.**

Que pasaría si quisiéramos enviar un mensaje privado a un contacto que hasta el momento no nos acepta. Pues bien LinkedIn te da la opción a que seamos PREMIUM y poder realizarlo. Pero si no deseamos pagar la membresía?, pues bien una de las opciones es optar por mandarle un mensaje de grupo, por lo que debemos de ver en qué grupos pertenece, ingresar a uno de ellos y enviarlo nuestro mensaje privado. Útil cierto??
Hector The Hunter

## Background

Hector is a high-ranking member of the 'Hunter's Society' - an organization tasked to purge ghosts and other demonic creatures from the mortal world. He can come off as grumpy and rude, but there's a core of kindness beneath the roughness. For someone with so much ghost hunting experience, he frequently asks Molli to complete assignments for him. Maybe he's looking for an apprentice? Or maybe he's just not quite as skilled as he makes himself out to be...

## Codex Statistics

**Tier:** **9-B**

**Name:** Hector

**Origin:** Candies n' Curses

**Sex:** Male

**Age:** Unknown

**Classification:** Human, Hunter

**Status:** **Alive**

**Alignment:** **Neutral Good** (hector is part of a group of supernatural hunters who is tasked with purging ghosts and other demonic creatures from the mortal world)

**Dimensionality:** **3-D**

**Attack Potency:** **Wall level** (Claims to have fight Reaper, who can harm Molli Pop who can tank the explosion of jack's bombs)

**Durability:** **Wall level**

**Striking Strength:** **Wall Class**

**Lifting Strength:** At least **Average Human** (Should be stronger than Molli Pop)

**Travel Speed:** **Athletic Human**

**Combat Speed:** **Relativistic** (Should be comparable to Molli Pop who can dodge lasers)

**Reaction Speed:** **Relativistic**

**Stamina:** **High** (As a trained hunter, he should be more fit than Molli Pop)

**Range:** **Standard Melee**, **Hundreds of meters** with crossbow

**Intelligence:** **Above Average** (High ranking member of the Hunter's Society)

## Powers and Abilities

**Superhuman Physical Characteristics**, **Weapon Usage** and **Penetration Damage** (Marksmanship; Hector Has a crossbow) **Metaphysics Manipulation** (Soul Manipulation; Hector can interact with and harm people's souls), **Non-Physical Interaction**, and **Immortality Negation** (Type 7, Hector can kill ghosts), **Absorption** (Hector can use Soul hearts which protects his soul), **Creation** and **Healing** (By maintaining a chain of ten or higher Hector's Heart Meter increases which can spawn heart that he can use to heal), possibly **Regeneration** (Low-Godly: Should scale to Molli Pop, who turns into a soul when she dies and then, she regains her physical body like nothing ever happened), **Resistance** to **Metaphysics Manipulation** (Soul Manipulation; All monsters and bosses attack of this fashion, in which it's potent enough to harm ghost who got their soul stolen by the void curse), **Corruption** (Scale to Olly, who spend 3 years in the mansion and never was affected by the curse), **One Hit Kill** (Should scale to molli who, When a boss appears and every monster on screen dies, is unaffected)

## Other

**Standard Tactics:** Hector while never shown fighting, would likely use his crossbow for ranged attacks

**Weaknesses:** while a member of the hunter society, Hector is no where as skilled as he makes himself out to be to the point he requests Molli helps him and he refuses to use magic

## Battle Records

* Victories
* Losses
* Inconclusive
Street Cred

Street Cred are the tales and rumours that the shadows whisper about you as you walk by. A fresh Runner has 0 Cred while an experienced Runner that sees infiltrating an AAA military bunker as a fun adventure will have loads of it.

Street Cred is Karma / 10 (rounded up, if necessary)

Max. Street Cred is limited by Charisma (eg. a character with 3 Charisma can only have 3 Street Cred).

A GM may grant Karma-independent Street Cred if a player has done an impressive feat, had a spectacular adventure or otherwise achieved something that the shadows would love to talk about. Street Cred can be used to positively influence social interactions in the shadows. Using Intimidation, Negotiation, etc on Shops, Hackers, Coyotes, etc. will give + X Street Cred aka a Street Cred of 3 gives a modification of +3. This applies to ONLY people in the shadows though!

Street Cred is lost by using it to lower Notoriety. To lower 1 point of Notoriety, a player has to pay with 2 Street Cred.
A typical Shadowrun

someone they know. “Hey, you needed a job, right?”
They know just the guy to help you to a bit of money.
Granted that you are willing to spend ressources, time and possibly your life for
it. But where’s the fun in life without the risk, am I right?
 The Talk
your team mates) will meet the infamous “Mr. Johnson”. Now, everyone can be
a Mr. Johnson. All it needs is having the money to spend on runners and the
interest in them doing the dirty work for you.
Johnson will tell you what they want. Maybe even how they want it done. They
might be nice and mention the risks, maybe even give you a bit of help in form
of contacts or ressources.
Once you agreed to the payment (possibly after trying to negotiate a bit?), your
 Legwork
was seen? You have to get into Shinra Headquarters? There is surely someone
that tried that before and can give you some hints.
Legwork is asking questions and looking things up. Just always be careful to
 Recon
things out yourself. Are there really 50 cameras around that normal-looking
church? How much time passes before the guards get replaced?
Recon is Legwork, but with more looking and waiting. It’s boring, I give ya that,
 Planning
 The Run
 Pay Day
So first you get those sweet, sweet Nuyen! I’m talking ¥∇¥
There’s also Karma: you did good? Killed no innocents, didn’t steal dat kids
lolli? You probably get to improve yourself, y’know: self-care.
Notority...is something you’d want to avoid. Y’know, stay out of trouble.
Finally: CONNECTIONS !
Make some friends, Chummer! Who knows when you need them, right?
Características de LinkedIn

Mantiene informados a los usuarios a través de contenido profesional, noticias y conocimiento

* Ayuda a los usuarios a encontrar empleo y construir carrera
* Ayuda a empleadores a postular puestos y a encontrar candidatos
* Los usuarios tienen la posibilidad de subir su currículum, mostrando sus experiencias y habilidades profesionales
* Los usuarios pueden seguir a otros usuarios y a compañías
* Los usuarios pueden compartir noticias, videos, fotos
* Los usuarios pueden ver quién a visto su perfil

## **Estadísticas**

### **Uso**

1. El **47.6%** de los usuarios usa LinkedIn de **0-2 horas**  por semana.
2. El **26%** lo usa **entre 3 y 4 horas**.
3. Y el **12.2%** lo usa entre **5-6 horas por semana**, es decir, aproximadamente durante **20-25 horas el mes**.

### **Características favoritas de los usuarios**

1. Los **grupos** de LinkedIn (**79.6%**)
2. La **búsqueda de personas** (**70.6%**)
3. Las **sugerencias** de gente que quizás conozcas (**66.8%**)

###

### **Funciones de LinkedIn que más ayudan a los usuarios**

1. En el **76.9%** de los casos fue la de **investigar información de usuarios u empresas**.
2. En el **68.8%** de los casos ayudó a los usuarios a **recuperar viejos contactos** que se habían perdido con el tiempo.
3. Y el **49.7%** respondió que LinkedIn les había sido útil para **crear una nueva red de contactos** con personas que pueden ejercer **influencia en potenciales clientes**.

###

## **Referencias**

* https://www.ciudadano2cero.com/linkedin-que-es-como-funciona/#Las\_redes\_sociales\_han\_llegado\_para\_quedarse
* https://media.thinknum.com/articles/tracking-linkedins-growth-from-american-icon-to-global-player/
Manobra Raj-Singh

A **Manobra Raj-Singh** é uma formação militar básica, renomeada para a eficácia que o general indiano Raj-Singh teve como ele empregou contra os zumbis. Os soldados de infantaria formam quatro linhas (ou, se tiverem uma barreira, podem se posicionar contra ela, garantindo um lado e fortalecer as linhas de ataque adicionais) em torno de seu estoque. Outras variações têm vários graus em suas linhas, de modo que uma linha ajoelhada e uma linha de pé podem alternar as rajadas de fogo. Além disso, os suprimentos médicos, água, rações e outros itens de valor também devem ser mantidos no centro da formação.

Munição abundante é um requisito para a manobra. Se for gerida de forma eficaz, lidar com concentrações muito altas de zumbis, a competição real não é seres humanos contra zumbis, mas uma batalha para descobrir se há mais balas do que zumbis na batalha. Essa incerteza torna os nervos estáveis, a resistência física e mental e o posicionamento preciso do tiro crítico.

Deve-se ter cuidado para garantir que o perímetro dos atiradores permaneça viável e intacto. A confusão e o caos que podem ser semeados por um único zumbi são capazes de destruir um exército inteiro, especialmente se o interior é desprovido de guardas.

O general Raj-Singh usou com sucesso a manobra durante a infame Batalha de Ghandi Park. Embora a batalha tenha finalmente se perdido quando os homens de Raj-Singh ficaram sem munição, eles conseguiram segurar uma horda de milhões de zumbis até aquele ponto, fazendo com que os soldados cuidassem de cada centímetro. O efeito drástico resultante simplesmente de uma mudança na implantação ficou em contraste gritante com a desastrosa Batalha de Yonkers, nos Estados Unidos. Ao contrário dos soldados de Yonkers, Raj-Singh entendeu que ele estava combatendo o que era essencialmente um ataque de ondas humanas e adaptou as táticas de acordo. Finalmente, quando a munição acabou e a formação da caixa foi invadida, apenas um punhado de soldados envolvidos na batalha poderia ser evacuado por helicóptero. O próprio Raj-Singh não queria deixar seus homens e queria ficar para trás, de modo que um de seus subordinados se sentiu forçado à derrubá-lo com um soco de seu fuzil, deixando-o inconsciente, para colocá-lo no último helicóptero de evacuação.
Redes sociales profesionales alternativas a Linkedin

Existen multitud de redes sociales alternativas a Linkedin como Yammer, Womenalia, Universia, Volley, Quora, Bark, etc., entre las que podemos detacar l

## Xing

   Es una red donde los contactos tienen una gran importancia y ofrece diferentes formas de buscar y generar nuevos contactos teniendo en cuenta el principio de los 6 niveles. Permite también generar grupos para publicar e intercambiar conocimiento, ofertas de empleos y un portal para publicar eventos.

## Netparty

Se trata de una red social profesional enfocada principalemente para jovenes profesionales donde se busca convinar eventos y actividades divertidas como herramienta para mejorar la red de contactos existentes.

## About.me

   Es una red social pensada para incluir la información del CV, la carta de presentación e información adicional del perfil profesional. Es una buena herramienta para dar mayor visibilidad al perfil profesional donde las fotografías tienen una gran importancia.

## Angellist

Es una herramienta que permite publicar ofertas de empleo y además permite a los usuarios postularse para dichas ofertas, tamién para recoger fondos para montar una startup o reclutar talento para el inicio de un nuevo proyecto.

## Referencias

* https://merabheja.com/best-alternatives-to-linkedin/
* https://blogthinkbig.com/6-alternativas-a-linkedin-para-impulsar-tu-carrera-profesional
* https://es.wikipedia.org/wiki/XING
* https://www.linkedin.com/company/netparty---the-worldwide-young-professionals-network/?originalSubdomain=es
* http://www.mejorartucv.com/conoces-about-me-como-tarjeta-de-presentacion-online/
Vulnerabilidade Moderna

O mundo moderno nos conectou como nunca antes visto. O trânsito em massa, o comércio internacional, a imigração ilegal, cada um espalha as pessoas de todos os cantos do mundo para diferentes áreas do globo. Com essas coisas em um pico de eficácia, isso também significa que qualquer doença pode se espalhar por continentes com uma velocidade alarmante. Uma doença que pode controlar as vítimas infectadas e fazê-los espalhar a dita doença (por exemplo, uma praga zumbi) se espalhará AINDA MAIS rápido.

Por exemplo, um surto poderia começar na China, como no livro *Guerra Mundial Z*, então um turista canadense poderia ser infectado, retornar a Toronto e infectar trinta pessoas em um metrô. Esses trinta poderiam então infectar mais cinquenta numa estação. Os infectados podem cruzar a fronteira para os Estados Unidos e espalhar a infecção em Miami. Alguns infectados podem então entrar em um cruzeiro com destino ao Brasil, e por aí vai até torna-se uma calamidade global.

Em surtos anteriores, como um durante o Império Romano, os infectados tiveram que caminhar até o seu destino. Além disso, naquela época, todas as cidades tinham uma milícia local. Uma cidade moderna pode ter sorte de ter uma delegacia de polícia e/ou uma base militar próxima. Nos tempos antigos, todos os homens fisicamente aptos eram encorajados a treinar para o combate. Agora, com a ascensão da classe média e dos trabalhadores de colarinho branco, a maior parte da população do chamado Primeiro Mundo exige proteção militar e reeducação. Além disso, nos tempos antigos, a população mundial estava nas casa das dezenas de milhões, nos dias atuais a população está em mais de 7 bilhões. O número total possível de infectados seria quase mil vezes maior.

Resumindo, uma praga de zumbis em nosso mundo atual globalizado e interdependente se espalhará mais rápido e sem controle, e as pessoas terão dificuldades para combatê-los.
Farmácias

Uma **Farmácia**, também conhecida como Drogaria, é uma loja completamente independente que vende muitos tipos diferentes de medicamentos, tais como analgésicos e antibióticos, além de outros itens médicos, como ataduras e peróxido de hidrogênio, para quem precisar deles.

Uma farmácia é um local razoável para se defender, devido ao fato de que, em uma situação de crise, será um alvo para saqueadores que buscam remédios. No entanto, se alguma defesa já tiver sido previamente estabelecida e ainda estiver abastecido com recursos, o local pode ser protegido e se tornar uma potencial base para um grupo de pessoas.

## Vantagens

* Se o local estiver intocado, um sobrevivente pode ter acesso a todos os medicamento ainda disponíveis.
* Alimentos e bebidas também costumam serem vendidos em farmácias, permitindo encontrar suprimentos básicos além de medicamentos.
* Para se proteger contra ladrões, muitas farmácias possuem coisas como persianas de aço em janelas e portas.
* Se alguém for capaz de adquirir os recursos encontrados dentro de uma farmácia, ele tem a opção de vendê-los por um preço alto a compradores locais dispostos a entregar qualquer coisa por eles.

## Desvantagens

* Alguém que usar este edifício como base terá de lidar com a ameaça de um grupo de saqueadores e/ou pessoas desesperadas que buscam de medicamentos, e que tentarão invadir a todo custo.
	+ Durante os estágios iniciais de um ataque zumbi, os medicamentos prescritos provavelmente serão os primeiros itens a serem levados por causa de sua qualidade e valor.
* Farmácias geralmente são encontradas em locais de grande movimentação de pessoas, e poderão ser locais de tumulto (o que certamente atrairá zumbis).
Sótãos

Um **sótão** é um pequeno espaço encontrado diretamente sob o telhado inclinado de uma casa ou outra construção. Muitas vezes, o sótão só pode ser acessado através de um alçapão. É tipicamente inacessível pelos mortos-vivos e, às vezes, imperceptíveis por bandidos e vândalos. Catadores, no entanto, provavelmente irão encontrar um sótão se procurarem bem o suficiente. No geral, um sótão pode ser útil como uma base temporária, mas considere a procura de um abrigo mais adequado o mais rápido possível.

## Vantagens

* Um sótão pode rapidamente se tornar um refúgio temporário contra inimigos.
* Se o único acesso for por escada e esse único meio estiver bloqueado, o sótão torna-se inacessível para os zumbis.
* Em casas maiores, alguns sótãos podem fornecer um espaço razoavelmente grande e de fácil manutenção para um ou dois sobreviventes.
* Se uma janela é incluída em um sótão, ela pode ser usada para vigia em um momento de necessidade.
* Um indivíduo pode ser capaz de acessar o telhado através da janela do sótão, que é uma segunda saída.

## Desvantagens

* O pequeno espaço pode não ter espaço suficiente para armazenar suprimentos ou abrigar mais do que um casal de pessoas.
* Se preso em um sótão por um cerco, é impossível abrir o alçapão para ver se a casa está limpa sem ser descoberto.
* Uma estadia prolongada em um sótão pode rapidamente tornar-se muito complicada.
* É necessário trazer o equipamento necessário para se abrigar num sótão.
* Pode já haver zumbis na casa ou eles podem entrar na casa depois de se instalar no sótão.