Witch Welcome Pack

Hello and welcome to Clifton Forge!

So you've decided to roll a cackling, broom-stick riding maniac... er... you've fought every known iteration of the Dark Lord and survived... Wait, you want to delve deeply into the ways of the arcane and mysterious, to learn how to bend the natural and unnatural to your will, to harness the cosmic powers that be. That works. That's better. You're a witch, Harry, and to save you more Harry Potter-obsessed comparisons, let's get into it!

## 𝐇𝐄𝐋𝐏𝐅𝐔𝐋 𝐈𝐍𝐅𝐎

### 𝐖𝐢𝐭𝐜𝐡 𝐋𝐞𝐚𝐝𝐬 𝐚𝐧𝐝 𝐄𝐬𝐭𝐚𝐛𝐥𝐢𝐬𝐡𝐞𝐝 𝐂𝐨𝐯𝐞𝐧𝐬

Your witch lead as of writing this is: Lorenzo Evans (caelicorn resident). You may forward any queries to Lorenzo or other staff members regarding your class (you can find other admin/staff listed on the board in the landing point.)

Please note: Class leads are OOC only. Here in Clifton Forge, we like to encourage character interaction to establish clans and lead positions. Presently there are no High Magi/Arch-witches/Supreme Witches or any other form of in-character witch leads in Clifton Forge and covens are encouraged to develop organically. We encourage all the world-building, politics, enmities and friendships such interactions may involve, and if you wish to be the Supreme Witch leader of witches, may the odds be forever in your favour, the path before you is through RP/IC interaction!

There is currently one coven in the process of forming here in Clifton Forge, we suggest interacting with others in the witch community to find out who is behind it and how to get involved! OR make some witchy friends and form your own

### 𝐓𝐡𝐢𝐧𝐠𝐬 𝐲𝐨𝐮𝐫 𝐂𝐡𝐚𝐫𝐚𝐜𝐭𝐞𝐫 𝐦𝐚𝐲 𝐊𝐧𝐨𝐰

There are certain things your witch may intuit/gather/sense when entering town that may assist you in getting into RP here and several points of first contact you can choose to make around sim. Remember above all things that a masquerade is in effect in Clifton Forge, so overt displays of magic are frowned upon, and those who talk openly about it are likely to be thought of by the hoi-polloi as absolutely and utterly bananas, which should pose a challenge for the networking witch to some extent.

The Avalon Apothecary and Magic Shoppe is a great first point of contact and supplier of spells and reagents, though the human masses might consider you one of those strange new agey types for setting foot in the place. Witches have ways of sensing power in one another, and your witch may very well spidey-sense that the proprietors are actually a witches. As with all intuiting types of RP, don't forget to ask their permission to sense their power first!

The Sip n' Bite Club is rumoured to be a hub for vampires and their witchy collaborators. It is rumoured that a witch there is involved with some of the darker elements of town and can procure daylight rings for vampires. Whoever she is, she might be a good first contact for witches who are less 'positively' inclined and want to mix things with a little blood-play!

Surprisingly, St. Michael's Church is a location where the most wicked of witches might find their like-minded people. The Church is surrounded by its own unusual rumours - cloak and dagger, secret occult societies bent on world domination - and is certainly a hub of preternatural power that can be sensed by any practising witch. But the power there is dark and foreboding, and the way in is uncertain. Those who follow rumours based around the Church may have heard of a repository of forbidden grimoires possessing strange and powerful magicks and terrible artefacts, The Reliquary, which witches of any type (and random players) are encouraged to discover the whereabouts of, and to try to break into to steal things. Beware, though, you go straight into the Lion's Den, for Hunters abound there!

## 𝐒𝐚𝐧𝐜𝐭𝐮𝐚𝐫𝐢𝐞𝐬

There is one known sanctuary for witches in Clifton Forge tucked away in the mountains, protected by magic, it is a place that not even the wolves or vampires dare to tread. The place is heavily warded, most would not even see it even if they happened upon it, and those who see through the spells that cloak it, would be unable to step through onto the property surrounding it. However, the magic there recognizes it's own and will allow any of witch blood access to the actual sanctuary itself.

## 𝐎𝐧 𝐂𝐨𝐯𝐞𝐧𝐬

We have added a nice little quirk to encourage players to form covens and team up with others. When your witch enters a coven, it is permissible through rite of initiation or other ritual of your choosing (it is suggested you all carry around the blood of your peers, or hair woven into bracelets etc etc), for your witches "circle" to remain an active link and give your witch a certain buff while wandering about, no matter where they are or whether or not they are in the presence of their fellows. Witches who are linked are allowed to share each other's abilities, so if you are a siren, for example, who links with a druid, you will be able to use the druids abilities to some lesser capacity. Communicate with your linked peers ICly to make sure that when you do something they are taxed for it - magic exhausted or suffering a nosebleed, for example.

Beyond linked abilities, it is known that witches can cast spells usually far beyond their individual abilities when undertaking them with a group. So find your people, if that is your characters way, and enjoy your rp!

Now good luck, and happy witchery, and don't forget to forward any questions to staff members <3