recursal/Fanatic-Fandom huggingface dataset:
Skranger

The Skranger is a ranged enemy found in the Stygian Study. An upgraded version of the Skarcher, it has increased damage, health and aggression, and can perform jump attacks.

The Skranger is noticeably more aggressive than the Skarcher, often immediately firing arrows as soon as the player enters the room. Its new jump ability makes it a lot more unpredictable, as it can jump straight upward as well as at an angle. Coupled with its ability to fire in any direction while doing so, Skrangers can catch even seasoned players off guard. Its arrows are considered **Mid-sized Projectiles**.

The best way to dispatch a Skranger is to aggressively close in and defeat it before it can jump away.

There is a final, even more powerful version of the Skranger called the Skranger Danger.
Trivia

There is a lot of small details in Rogue Legacy 2 that make it easy to get submerged in the game, or that are just cool.

1. Estuary Irad’s eyes watch the player through out the fight, except when it dies, when it hits half health, and during certain attacks.
2. When you open the fake chest in the fight with Estuary Enoch, a few moths fly out.
3. You can enter the Stygian Study without wings by using the platform on the ceiling and jumping around the ledge to the next and then onto the main platform.
4. Cain can land of the ivy platforms, and, if doing so when he spawns the saw blades, spawns them in the air, making them a great deal harder to dodge.
Traits

Just as in the first Rogue Legacy, traits are made available when selecting the first heir in the lineage after the player's first death.

## Overview

Traits change the Heir's capabilities in a variety of ways; some provide benefits like auto-revealing treasure chest locations on the map. Others are simply cosmetic or have no effect. Some can be extreme hindrances, like  One-Hit Wonder, which results in the Heir dying after taking any damage.

The  Universal Health Stair upgrade in the Manor counterbalances all negative traits with a gold bonus that scales in accordance with how severe the trait is.

Trait descriptions are hidden until the player selects an heir with such trait for the first time.

Traits are listed alphabetically according to their Scientific names.

## Removed & Unused traits

Some traits have been removed from the game since Early Access, and there's data in the game files for cut traits.

View more details on the Cut Content page.
Stats

Stats are an indicator of the player's overall level of power.

Stats can be permanently increased for all Heirs by upgrading your Manor, earning Tribute Levels with Charon, and gaining Mastery. Every stat other than Equipment Weight and Rune Weight can be augmented for the current Heir by equipping Armor Sets from the Blacksmith and certain Runes from the Enchantress.

**Note**: All stats increase their respective values by 1 at base, but this value changes according to class, weapon, talent and spell modifiers. To see these modifiers, check their respective Class and Spell pages.

## Vitality

Vitality increases your Max HP, and the effectiveness of  Retaliation Runes and  Quenching Runes. Certain Unity Bonuses also scale with Vitality, those being the Lv. 20 bonus for the  Kin Set, and the Lv. 100 bonus for the  Sanguine Set.

## Armor

Armor reduces enemy and hazard damage taken by 1 per point. Armor has a base Max Block Cap of 35%, meaning no more than 35% of a hit can be blocked, but this cap can be increased with  Folded Runes. When you take a hit, the amount blocked by Armor shows up in gray text alongside the normal damage numbers. Armor should be increased if blocked damage equals your current Armor value, as there's more damage it could have blocked.

Armor can be lost to attacks from a Shredder Commander, or from enemies enhanced by the  Burden of Metal. Use  Quenching Runes to restore Armor lost during a run.

## Strength

Strength increases the damage of your Weapon and Spin Kicks, and the effectiveness of  Lifesteal Runes.

## Intelligence

Increases the damage of Spells and Talents, Magic Damage dealt by Relics and Status Effects, HP from healing, and the effectiveness of  Soulsteal Runes. Also increases the damage of Weapons that deal Magic Damage or have Bonus Int Scaling. With the  Bamboo Garden upgrade, increases the damage of your Spin Kicks.

## Dexterity

Dexterity increases the Critical Damage of your Weapon and Spin Kicks. The effect of Dexterity is further increased by your *Skill Crit. Scaling (Dex)*. Example: If you have 110% Skill Crit. Scaling, 1 Dexterity provides 1.1 Crit Damage.

Critical Damage works differently in RL2; see here for more info.

## Focus

Focus increases the Critical Damage of your Spells and Talents. Any Magic Damage dealt by Relics, Status Effects or Weapons is also boosted by Focus when it Crits. The effect of Focus is further increased by your *Skill Crit. Scaling (Focus)*. Example: If you have 110% Skill Crit. Scaling, 1 Focus provides 1.1 Crit Damage.

Critical Damage works differently in RL2; see here for more info.

## Equipment Weight

Equipment Weight allows the player to wear heavier Gear from the Blacksmith. If the weight of a piece of gear exceeds the player's total Equipment Weight stat, you cannot equip it. This also determines Encumbrance thresholds, which give bonuses to Resolve if met.

## Rune Weight

Rune Weight allows the player to equip more powerful Runes in greater quantities. Each rune, like pieces of Equipment, has a weight value to it that cannot exceed the player's maximum Rune Weight.
Ash

The Ash is an enemy found in the Sun Tower. After a short windup, it attacks by blasting a fountain of fire and molten rock projectiles from its top.

Ash aren't particularly difficult to deal with alone, but become much more of a threat when supported by other enemies, and/or have the high ground. The fire fountain makes it so you can't just jump over the Ash, and the molten rocks are fired in a wide horizontal spread that then fall rapidly, similar to the axe spin attack used by Lamech.

The Ash cannot move while attacking and has low health. Get in close and dispatch it quickly.

There are 2 tougher versions of the Ash called Lava and Magma.
Ladon the Dragon

Ladon the Dragon is an NPC found in the rightmost [marked on map room] in the Pishon Dry Lake.

He serves as the arena to Estuary Tubal once the two chains around his neck are broken.

Once the chains are broken, the collar snaps in half and Ladon is freed. In thanks, he opens his mouth and permanently grants you access to Tubal, who resides inside his stomach. When Tubal has been defeated, the player is sent back in front of Ladon, who thanks them for killing the estuary.

His old keeper was Mehujael.

### Befriending

To build your relationship with Ladon, you need to speak with them *after* defeating Estuary Tubal, but with a **new heir**, before starting a new thread. The fastest method is to kill Tubal, retire to get an new heir, use the Architect to lock the castle, warp to Ladon's room, talk to him, retire, and repeat.
Black Root Set

Armor Sets ‣ **Black Root Set**

*"... Black roots."*

The Black Root Set is the 13th and final armor set, and is the counterpart to the  White Wood Set. Its pieces reduce Vitality and Armor in exchange for very high Dexterity. In fact, every piece of the Black Root set greatly increases Dexterity, a stat only found in significant amounts on the Warden Set and the Kin Cape. The set is ideal for Weapon Crit-focused classes like  Assassin,  Barbarian,  Dragon Lancer,  Duelist,  Knight,  Ranger and  Ronin. As a glass cannon set, it pairs well with the  Warden Set for additional Dexterity and Random Weapon Crit Chance, as well as the  Leather Set for classes stacking relics below 100 Resolve.

The Black Root Weapon provides the highest Strength value of any piece. The weapon, as well as the Black Root Helm and Chest are also the only pieces of their kind to increase Dexterity. In addition, the Black Root Cape is the only cape that increases Intelligence and Dexterity.

Uniquely, the Black Root Set's Level 100 Unity Bonus has powerful synergy with the  White Wood Set only possible at Equipment Level +9. By wearing 2 pieces of Black Root and 2 pieces of White Wood, both sets' final Unity Bonuses increase your Dexterity and Focus by 20%. This is stronger than it seems as the stats themselves are increased by 20%, which are then further multiplied by Skill Crit Scaling values. This can double their effect or more depending on stat investment, effectively making you into a powerful Skill-Crit-based glass cannon using both weapons and spells.

It shares its Equipment Weight and upgrade costs with the  White Wood Set as the highest in the game.

* Base
* +1
* +2
* +3
* +4
* Scaling
NPCs

There are a multitude of NPCs the player can interact with at the Docks: The Blacksmith, the Enchantress, the Architect, Charon, the Living Safe, Lady Quinn, the Sage Totem, and Pizza Girl.

See also: Category:Characters

## Docks

All NPCs at the Docs has new dialogue for the player, which has a chance to occur each time they visit the Docks after dying. Each NPC also has a dialogue "questline" that is advanced just by talking to them. If a questline is followed to the end, 500 Soul Stones will be awarded for spending in The Soul Shop.

### The Blacksmith

The Blacksmith allows you to purchase and upgrade equipment in exchange for gold and blueprints. However, to upgrade any piece of equipment to +1 and beyond, you will need Ore.

### The Enchantress

The Enchantress allows you to buy and upgrade runes. Runes are found in Fairy Chests. Upgrading runes costs Red Aether.

### Charon the Ferryman

Charon is the only NPC present without any Manor upgrades. He allows you to enter Citadel Agartha in exchange for all your gold.

### The Living Safe

The Living Safe allows you to keep some of your gold when leaving the Docks. This is upgradable.

### Lady Quinn

Lady Quinn allows you to test your attacks to see your damage, and provides tips about your current class. Although her health can be reduced, she cannot be killed and all of her HP will be restored once it reaches 0.

### The Sage Totem

The Sage Totem allows you to gain and view Mastery bonuses, obtained by leveling up.

### Maria the Pizza Girl

Pizza Girl will travel with you each time you leave the Docks. She can permanently unlock the main teleporters to each biome.

### The Architect

Can lock down the castle to its last configuration, for a cost.

## The Drift House

The Drift House opens on the Docks after you beat your first boss.

### Geras the Caretaker

Gives you entry into the Scars of Erebus.

### Elpis the Bearer of Hope

Allows you to travel into new Threads, RL2's name for New Game Plus.

### The Keres

Twins who operate The Soul Shop, where you can exchange Soul Stones for new and higher-capped Manor upgrades, and new unlocks like Fabled Classes.

## World

### Nameless Knight

A mysterious figure who comments on your progress, and gives insight into the world.

### Ladon the Dragon

Ladon the Dragon abides in Pishon Dry Lake, and also has a dialogue questline to be advanced. However, the player must first defeat Estuary Tubal in that Thread, and return to Ladon with a new heir to advance his dialogue. One cannot advance his dialogue with the same heir that defeated Tubal.

## Gallery

BlacksmithEnchantressArchitectMaria the Pizza GirlThe Living SafeCharonGerasElpis, Bearer of HopeTraining DummySage TotemLadon the Dragon
Cursor

The Cursor is a flying enemy found in the Sun Tower. It attacks by launching a single long-range homing fireball at the player every few seconds.

Cursors are at their most difficult when navigating the outdoor portions of the Sun Tower, where they can float at a safe distance and attempt to snipe the player. Their fireballs have good range and speed with decent tracking, but cannot pierce terrain. Bait the fireball into nearby terrain, or if that is not an option, force it to make sharp turns. Counterattack when the Cursor draws close.

There are 2 tougher versions of the Cursor called the Vilificator and the Maledictor.
Modding

Rogue Legacy 2 has 3 ways you can modify how the game works through external file edits: Names, seeds, and translations.

These methods **only** work on Windows/PC/Mac.

## Code Mods

This page currently only refers to the modding systems built into the game. It doesn't cover modding Unity or the game's code (eg. with dnSpy or BepInEx) or any texture mods. If you're looking for code/texture mods, check Rogue Legacy 2 on Nexus Mods. The Discord server also has a #modding channel where you can ask for help, or discuss your own ideas or current mods.

## CustomData Folder

All the editable files can be found in your CustomData folder, which is in your user data folder. On Windows, you can open this folder by opening the Run dialog (WinKey+R), copying and pasting the following line into it, then hitting enter. Open the Steam folder to see the moddable files.

`%appdata%/../LocalLow/Cellar Door Games/Rogue Legacy 2/CustomData`

## Names

Edit these files to change character names:

* FemaleNameList.txt
* MaleNameList.txt

**Notes:**

* There must be at least 5 names on this list, otherwise the game will use its default name list.
* Each name must be separated by a carriage return (ie. hit Enter after each name).
* Any unsupported characters will appear as tofu (`□`) in the game.
* When saving the file, make sure its encoding is UTF-8. n
	+ *Both Windows Notepad and Notepad++ show a text file's encoding in the bottom-right corner. It defaults to UTF-8.*
* Use Notepad++ for best results!

## Seeds

Edit the file CustomSeeds.txt to apply a custom seed. You'll also need to change the text from `EnableCustomSeeds=FALSE` to `EnableCustomSeeds=TRUE`.

**Notes:a**

* The game must be restarted for any changes to this file to take affect.
* The custom seed will only work once the current hero has died and a new hero is chosen.
* You can add as many custom seed hexadecimal values as you want below.
* The game will cycle to the next seed every time your character dies.
* If you do not want to cycle through multiple seeds, only add one seed to the list.
* Seed verification data has also been added to the player’s save file to validate whether someone has secretly modified their seed. This feature is chiefly for speedrunners to verify that a record was achieved legitimately.

## Translations

Add a tab-delineated text file with the .tsv extension in the Translation folder in the CustomData folder. (*`CustomData/<Platform>/Translations`).* The file will then appear as a language option in the game’s settings.

To get started, download this ZIP file, which contains the different localization files that the game uses:

* https://cellardoorgames.com/rl2/RL2\_LanguageFiles\_v120.zip

You can import this file into Google Sheets, edit the file there, then go to *File > Download > Tab-separated values (.tsv).*

**Notes:**

* The game must be run at least once after downloading the update for the Translations folder to appear.
* This feature is experimental.
* This feature is only supported by languages that use the Latin or Cyrillic character set.
Sparkologer

The Sparkologer is a ranged flying enemy found in Axis Mundi. It attacks by firing an orb of lightning towards the player every few seconds. The projectile is Resonant, and can be destroyed with a Spin Kick if the player has Echo's Boots.

If the projectile collides with terrain or lasts more than a few seconds, it detonates and launches 3 smaller lightning orbs in 3 directions. These can also be Spin Kicked.

There are 2 tougher versions of the Sparkologer called the Thundologer and the Stormologer.
Aqua Brace

The Aqua Brace is a flying enemy found in Kerguelen Plateau. It attacks by launching itself at the player and rebounding off terrain in a chaotic manner.

After spotting the player, the Aqua Brace starts spinning rapidly in place and then launches itself at the player at high speed. It will rebound off any solid terrain it touches while spinning, making it dangerous alone and extremely dangerous in groups. The rebounding seems random, but the Aqua Brace is actually tracking where the player is to a degree, making it necessary to move constantly to avoid being hit.

Attacking Aqua Braces using a weapon with sufficient knockback will send them spinning in the opposite direction. Remain calm and patiently bat them away until they stop spinning, then close in to finish them off. Be warned that certain attacks with low knockback, like the shots from the Gunslinger's  Kinetic Revolver as well as Spin Kicks, will not cause the Aqua Brace to rebound.

There are two tougher versions of the Aqua Brace called the Silver Shield and the Oceanic Bastion.
Musician

The Musician is a cut NPC. They have a temporary image in the game files, and have unused dialogue.

In the code and their unused image, they're referred to as the *Wandering Musician*.

Note that **nothing here is canon**, as this character was completely scraped.

1. ↑ Text line from the English localisation files. Each ID is prefixed with `LOC_ID_MUSICIAN_DIALOGUE_`
Talents

Every Class has a unique Talent. Talents scale **exclusively** with Intelligence. Since most deal Magic Damage, they can open *Trick Walls*.

Two talents have special cooldowns: Winter's Shout requires taking 1 hit of damage from an enemy, and Stew is recharged by collecting 1 Health Drop per charge.

## Class Talents

*Cooldowns are shown in the "CD" column: "s" means seconds, "H" means a number of hits against enemies, D means take damage, HD means collect a Health Drop.*

1. ↑ INT Scaling. Damage is (`Scaling * INT`). For example, `0.4` scaling would make the damage 40% of your current Intelligence stat.

## Special Talents

Fart, lifting yourself high into the air, dealing 100% INT damage.
Also inflicts  Burn for 3 seconds.
White Wood Set

Armor Sets ‣ **White Wood Set**

*"White Bark..."*

The White Wood Set is the 12th armor set, and is the counterpart to the  Black Root Set. Its pieces reduce Vitality and Armor in exchange for very high Focus. In fact, every piece of the White Wood set greatly increases Focus, a stat only found in significant amounts on the Scholar Set and the Kin Chest. The set is ideal for Magic Crit-focused caster and hybrid classes like  Assassin,  Bard,  Mage and  Valkyrie. As a glass cannon set, it pairs well with the  Scholar Set for additional Focus and Random Magic Crit Chance, as well as the  Leather Set for classes stacking relics below 100 Resolve.

The White Wood Cape provides the highest Intelligence value of any piece, in addition to being the only Cape to increase Focus. The White Wood Helm is the only helm in the game to increase Strength, and the White Wood Weapon is the only Weapon that increases Focus.

Uniquely, the White Wood Set's Level 100 Unity Bonus has powerful synergy with the  Black Root Set only possible at Equipment Level +9. By wearing 2 pieces of White Wood and 2 pieces of Black Root, both sets' final Unity Bonuses increase your Dexterity and Focus by 20%. This is stronger than it seems as the stats themselves are increased by 20%, which are then further multiplied by Skill Crit Scaling values. This can double their effect or more depending on stat investment, effectively making you into a powerful Skill-Crit-based glass cannon using both weapons and spells.

It shares its Equipment Weight and upgrade costs with the  Black Root Set as the highest in the game.

* Base
* +1
* +2
* +3
* +4
* Scaling
Mastery

Mastery is a system that allows classes to gain experience points by killing enemies. After gaining enough experience points with a specific class, its Mastery level will increase, granting permanent stat bonuses for all classes.

Mastery is capped at Level 15 for each class, but this cap can be increased with the Limitless Potential upgrade in The Soul Shop.

After unlocking The Sage Totem upgrade in the Manor, you can view your current Mastery levels with all classes by talking to the Sage Totem on the Docks.

Mastery Class Bonuses
Keith L. Williams

**Keith L. Williams** is an American actor who portrays Martin Taylor on the Nickelodeon television series *The Astronauts*.

## General overview

Williams is best known for portraying Lucas in *Good Boys* (2019), Jasper in *The Last Man on Earth* (2017-2018), Kermit in *The Goldbergs* (2015), and Kevin in *Selfie* (2014).

## External links

* Keith L. Williams on the Internet Movie Database
* Keith L. Williams on Twitter
* Keith L. Williams on Instagram
Kerguelen Plateau

Kerguelen Plateau is the third biome in Rogue Legacy 2.

## Heirlooms

 Aether's Wings are found in Kerguelen Plateau.

## Unique Chambers

### Lily of the Valley Pedestals

There are 3 guaranteed Arcane Chambers that spawn in Kerguelen Plateau. These each contain a  Lily of the Valley, 2 of which are needed to open the Boss Chamber doors. All 3 Lilies can be taken and kept for the rest of the run as long as the player doesn't enter the Boss Chamber. However, once the player enters the Boss Chamber, Naamah will take the Lilies from the player and refund their Resolve cost. The Arcane Chambers will spawn normal relics in place of the Lilies if the player ever dies and returns to the Plateau.

### Naamah's Refuge

This shows up as a horizontal Arcane Chamber on the map. It is a simple room with a large stone wall on the right side. Destroy the Trick Wall there to go through a hidden passage and discover Naamah's Memories.

There is also a secret chamber in the tunnel leading to the row of gravestones. Press Interact to enter a hidden alcove. After defeating Estuary Naamah of the Harvest, a Scar will appear there.

### The Far Shores

The Far Shores are typically found as far to the east as possible in Kerguelen Plateau. The Heirloom statue for  Aether's Wings is across the water, requiring the player to Spin Kick across the water using  Echo's Boots. The Nameless Knight awaits the player the first time they reach the Far Shores in each Thread, offering some brief dialogue.

There are 3 secrets in the Far Shores. The first is the entrance to a Scar hidden on the rightmost side of the cliff wall behind the Heirloom statue. Estuary Naamah must be defeated before the Scar appears.

Upon defeating Estuary Tubal Prime, a second Scar will appear on the small island halfway across the water.

The final secret is the location of the game's second Easter Eggplant. Directly above the small island halfway across the water, there is a barely visible platform at the very highest point in the sky. Either destroy the platform with a projectile to make the Eggplant fall down to you, or use Flight to fly up to the platform and interact with the Eggplant that way. Press Interact on the Eggplant to transport it to the Drift House.

### Naamah's Perch

In the first room of Kerguelen Plateau, double jump up to a small ledge on the cliff overhanging the entrance to the biome proper. Double jump up again to land on a hidden ledge, then double jump again to reach yet another hidden ledge. Press Interact to obtain the Boss Insight for Estuary Naamah.
Crass Bough

The Crass Bough is a stationary airborne enemy found in the Stygian Study. It attacks by firing a single long-range arrow at the player.

Crass Boughs are not particularly dangerous, but can be tricky due to their range. They cannot move but can track the player's movements in any direction. Right before they fire, a red dotted line will appear showing where the arrow will be coming from. They have a relatively fast firing animation and the arrow has a very fast travel speed. Bait the arrow attack by moving immediately after you see the dotted line, and counterattack afterward.

There are 2 tougher versions of the Crass Bough called the Rude Wood and the Wicked Weald.
Ember Hatchet

An Ember Hatchet in Citadel Agartha.

The Ember Hatchet is an enemy encountered in Citadel Agartha. It attacks by throwing itself at the player.

## Behaviour

The Ember Hatchet is a flying melee enemy that always try to move towards the player. It attacks by throwing itself at the player while spinning. While it's rather slow during normal movement, it will move faster during its spin attack.

It has a good knockback resistance and cannot get hurt by spikes & environmental damage (water/clouds) if it flies into them.

## Attacks

### Spinning Charge

After a brief wind up, the Ember Hatchet charges at the player while spinning, for around **6 seconds**.

It will attempt to fly into the player, following them around.

It moves fast but has a low turn speed, making it prone to bump into walls.

An Ember Hatchet charging at the player
## Location

Ember Hatchets can only appear naturally in Citadel Agartha (including within red portals).

Once you reach NG+1, you will unlock the use of burdens: each level of the  Burden of Evolution enabled adds a 10% chance for an Ember Hatchet in the Citadel to instead spawn as its next higher tier, the Burning Axe.

## Variants

*Flying Axes are one of the few enemy families to also feature a Void Beast (story based mini-boss) variant.*

## Trivia

 Name in the game files | FlyingAxe\_Basic

Eyeballs (Scout • Pupil • Visionary) -
Fire Elementalists (Flamelock • Blazelock • Sollock) -
Skeletons (Skeleton • Mr. Bones • McRib) -
Skeleton Mages (Staffens • Stavens • Stouffles) -
Sword Knights (Soldier • Champion • Royal Knight) -
Spear Maidens (Spear Maiden • Javelin Maiden • Partisan Maiden) -
Flying Axes (**Ember Hatchet** • Burning Axe • Molten Ono) -
Flying Swords (Static Blade • Shock Edge • Thunder Poniard) -
Flying Hammers (Earthen Maul • Rock Crusher • Land Cracker) -
Blob Fish (Blob Fish • Bubbly Fish • Bobble Fish) -
Lamp Ghosts (Lamps • Lights • Beacons) -
Rocket Boxes (Sentry • Defentry • Entry Preventry) -
Skeleton Archers (Skarcher • Skranger • Skranger Danger) -
Lightning Elementalists (Sparkologer • Thundologer • Stormologer) -
Flying Shields (Aqua Brace • Silver Shield • Oceanic Bastion) -
Ice Elementalists (Frosten • Icen • Glacien) -
Mushrooms (Mushboom • Portobellow • Trumpoot) -
Zombies (Risen • Re-Risen • Re-Re-Risen) -
Wolves (Warg • Wargen • Wargenflorgen) -
Wisps (Will'o • Wisp'o • Ore'o) -
Crossbows (Crass Bough • Rude Wood • Wicked Weald) -
Paintings (Doomvas • Doomtrait • Doomscape) -
Mimics (Mimic • Mimicant • Mimicrunch) -
Slugs (Slug • Sluug • Sluuuuuuuuuuug) -
Volcanoes (Ash • Lava • Magma) -
Flying Masks (Blink • Blank • Blonk) -
Fireballs (Charite • Pyrite • Infernite) -
Curse Elementalists (Cursor • Vilificator • Maledictor) -
Flying Skulls (Skubat • Boobat • Skubidydoobidyboobat) -
Axe Knights (Axe Forger • Axe Solder • Axe Welder) -
Void Elementalists (Voidist • Nulltist • Cosmotist) -
Knuts (Wall Knut • Chest Knut • Coco Knut) -
Plants (Weed • Tweed • Threed)
Chests

There are 5 types of Chest: Bronze, Silver, Gold, Boss, and Fairy.

## Types

Silver chests have an 8% chance to replace a Bronze chest.Will always drop a Blueprint if they can.If they do not drop a blueprint, they will have a % chance of dropping an empathy.

## Relics

There are 2 Relics that interact with Chests.

## Traits

There are 2 Traits that interact with Chests.

Lootbox Addict
Exploding Chests
Nightmare

The Nightmare is a hazard found in Axis Mundi and Kerguelen Plateau. First encountered in the  Aesop's Tome trial, nightmares are stationary red orbs surrounded by a red field. While in this field, whenever a player swings their weapon, spin kicks, or uses a spell, the orb will fire a fast, damaging projectile in the direction of the player. Talents do not activate it unless the talent is a direct attack, like  Immortal Kotetsu.

This projectile is Mid-sized and can be destroyed with a Spin Kick. The projectile is considered hazard damage, and therefore is affected by the  Burden of Ruin and  Tattered Rope.

Like other hazards, Nightmares have a brief grace period to prevent immediately firing on characters as they enter a room.

With  Aesop's Tome, Nightmares can be deactivated for 10 seconds by pressing the "use" button while near them. Nightmares spawned by Estuary Naamah can be calmed down even without this heirloom.
Flamelock

A Flamelock in Citadel Agartha.

The Flamelock is a flying enemy encountered in Citadel Agartha. It attacks by firing fireballs roughly aimed at the player.

## Behaviour

Flamelocks are flying enemies with a ranged fireball attack that prefers to stay at a certain distance from the player: if you get too close, they'll move away from you, and if you move far away, they'll prioritize closing in on you over attacking. Neither the Flamelock nor their fireballs can pass through walls, and both are rather slow, making it easy to deal with them in small numbers.

## Attacks

### Fireballs

The Flamelock fires **four fireballs** in quick succession within a narrow cone aimed at the player.

These Mid-sized Projectiles travel in a straight line, do not go through walls and can be countered by a lot of means, like the  Deflect talent,
the  Vanguard's Banner relic or
the  Shockwave spell
.

A Flamelock's fireballs attack
## Location

The Flamelocks can only appear naturally in Citadel Agartha (including within red portals).

Once you reach NG+1, you will unlock the use of burdens:

* enabling the  Burden of Agartha’s Royal Guard will evolve every Flamelocks in the Citadel into Blazelocks.
* each level of the  Burden of Evolution enabled adds a 10% chance for a Flamelock in Citadel Agartha to instead spawn as its next higher tier, the Blazelock
* using both burdens make it possible for Flamelocks to evolve into their highest variant, the Sollock.

## Trivia

 Name in the game files | ElementalFire\_Basic

Eyeballs (Scout • Pupil • Visionary) -
Fire Elementalists (**Flamelock** • Blazelock • Sollock) -
Skeletons (Skeleton • Mr. Bones • McRib) -
Skeleton Mages (Staffens • Stavens • Stouffles) -
Sword Knights (Soldier • Champion • Royal Knight) -
Spear Maidens (Spear Maiden • Javelin Maiden • Partisan Maiden) -
Flying Axes (Ember Hatchet • Burning Axe • Molten Ono) -
Flying Swords (Static Blade • Shock Edge • Thunder Poniard) -
Flying Hammers (Earthen Maul • Rock Crusher • Land Cracker) -
Blob Fish (Blob Fish • Bubbly Fish • Bobble Fish) -
Lamp Ghosts (Lamps • Lights • Beacons) -
Rocket Boxes (Sentry • Defentry • Entry Preventry) -
Skeleton Archers (Skarcher • Skranger • Skranger Danger) -
Lightning Elementalists (Sparkologer • Thundologer • Stormologer) -
Flying Shields (Aqua Brace • Silver Shield • Oceanic Bastion) -
Ice Elementalists (Frosten • Icen • Glacien) -
Mushrooms (Mushboom • Portobellow • Trumpoot) -
Zombies (Risen • Re-Risen • Re-Re-Risen) -
Wolves (Warg • Wargen • Wargenflorgen) -
Wisps (Will'o • Wisp'o • Ore'o) -
Crossbows (Crass Bough • Rude Wood • Wicked Weald) -
Paintings (Doomvas • Doomtrait • Doomscape) -
Mimics (Mimic • Mimicant • Mimicrunch) -
Slugs (Slug • Sluug • Sluuuuuuuuuuug) -
Volcanoes (Ash • Lava • Magma) -
Flying Masks (Blink • Blank • Blonk) -
Fireballs (Charite • Pyrite • Infernite) -
Curse Elementalists (Cursor • Vilificator • Maledictor) -
Flying Skulls (Skubat • Boobat • Skubidydoobidyboobat) -
Axe Knights (Axe Forger • Axe Solder • Axe Welder) -
Void Elementalists (Voidist • Nulltist • Cosmotist) -
Knuts (Wall Knut • Chest Knut • Coco Knut) -
Plants (Weed • Tweed • Threed)
Sluug

The Sluug is a Resonant enemy found in the Sun Tower and Pishon Dry Lake. An upgraded version of the Slug, it has increased damage and health and a new projectile attack.

The Sluug behaves the same as a Slug, only it can now fire a small glob of poison directly upward that falls straight back down. A common mistake players can make is to start Spin Kicking Sluugs only to get hit by the projectile. In the outdoor portions of the Sun Tower, the projectile can also make platforming more difficult when dealing with other enemies and windmill hazards.

There is a final, even more powerful version of the Sluug called the Sluuuuuuuuuuug.
Mushboom

The Mushboom is an enemy found in Kerguelen Plateau. After a short windup, it shoots out a long stream of flame and aggressively walks forward to attack the player.

The flame stream has good range and moderate damage, easily piercing through terrain to catch unaware players. However, the Mushboom must walk forward when it attacks, so counter this by jumping over it and attacking from behind.

There are 2 tougher versions of the Mushboom called the Portobellow and the Trumpoot.
Estuary Naamah

* Naamah
* Prime
* Painting

Estuary Naamah (**nay** uh mah) is the third boss of Rogue Legacy 2, located in Kerguelen Plateau.

## General Information

### Access

In order to fight Naamah, you need to find 2  Lily of the Valley - special relics that cost 10 Resolve, each located in special rooms across the Plateau. After finding 2 Lilies, the boss doors will open automatically upon entering the room.

### Boss insight

To get +15% permanent damage against Naamah, you need to read an off-screen memory located in the top right corner of the Kerguelen Plateau's entrance. This only needs to be done once. Even if you enter New Game Plus, it will remain active.

## Boss Battle

### Phases

Naamah has 6 different attacks, most of them projectiles. Upon reaching 50% HP, she will summon 3 Nightmares in the bottom left, center, and bottom right portions of the room.

### Attacks

1. Charges in the direction of the player. After finishing the charge, fires 8 fireballs around herself.
2. Summons 2 homing projectiles in the form of Lily of the Valley blossoms. Destroy these projectiles with a Spin Kick.
3. Summons a vertical full-screen wall of blossoms that travel all the way from one end of the screen to another.
4. Summons a horizontal full-screen wall of blossoms that travels all the way from the bottom of the arena to the top.
5. Summons a vertical wall of fireballs that fire one by one starting from the place the player was on when the attack started.
6. Summons a horizontal wall of fireballs that fire one by one starting from the place the player was on when the attack started.

### Strategy

1. When Naamah uses one of her projectile walls, she will use another attack after it. That's the hard part of the boss - dodging an attack while trying to clear walls with a spin kick. For that reason, the best strategy is to play it safe and destroy spin-kickable projectiles as fast as you can and hit Naamah while she is charging attacks.
2. In Naamah's 2nd phase, the general strategy is to cycle through calming the Nightmares while fighting her. Immediately move to calm any Nightmare that wakes back up, and lure Naamah to yourself in the process.
3. The  Wind Wall and  Freeze Strike spells are effective here, as most of her attacks apart from the charge are projectiles.
4. Naamah's fireballs are considered Mid-sized projectiles, and thus are destroyed by talents like  Deflect and  Makeshift Explosive.
5. Naamah's Lily of the Valley projectiles are considered Large, and can be destroyed by  Bastion and  Winter's Shout.
Weed

The Weed is a stationary ranged enemy found in Pishon Dry Lake. It attacks by firing 3 large spike balls upward in a spreadshot pattern that create additional projectiles upon hitting terrain.

The Weed is most dangerous when in very close spaces, where its attack can effectively split into a dense bullet curtain. Upon hitting terrain, each spike ball it launches splits into 2 smaller spike balls that fall in a criss-cross pattern. In larger areas these are easily dodged.

The Weed cannot move and has low health. Simply close the distance and dispatch it.

There are 2 tougher versions of the Weed called the Tweed and the Threed.
Voidist

The Voidist is a flying enemy found in Pishon Dry Lake. It attacks by firing a piercing Void projectile towards the player every few seconds.

The Void projectile is similar to the one fired by the Champion. It travels slower than the Champion's, but still pierces terrain and is usually fired at an angle based on the Voidist's position. Counter it by dashing through it once you've acquired  Pallas' Void Bell, as it's trickier if not impossible to dodge it through typical evasion.

Uniquely, the Voidist's projectiles are blocked by the regenerating green platforms present in Pishon Dry Lake, but pass normally through all other terrain.

There are 2 tougher versions of the Voidist called the Nulltist and the Cosmotist.
Blink

The Blink is a flying enemy found in the Sun Tower. Initially dormant, it awakens and relentlessly chases the player, teleporting and firing projectiles when hit.

Initially in a dormant state, Blinks activate as soon as the player comes within roughly half a screen's distance from them. They ignite with green flames and fly straight at the player with decent speed and good tracking, ignoring all terrain. If damaged below a certain HP thresold, they teleport to a random area around the player and fire 2 piercing bullets. These fire either above and below, or to the sides of the Blink.

Blinks require careful management so they neither run the player down, nor teleport to an advantageous position giving the player little time to react. General strategy is to actively engage the Blink to make it teleport, then reposition far away from where it teleports and make it come to you. Hit it again, rinse and repeat until defeated.

There are 2 tougher versions of the Blink called the Blank and the Blonk.
Black Root Tree Room

The Black Root Tree Room is a special room that offers you 2 choices: Restore HP & Mana, or take damage but increase your Max HP.

At least one Black Root Tree Room is guaranteed to spawn in the Stygian Study, in the very large room with 3 doors and 2 void barriers.

A Black Root Tree Room is also guaranteed to spawn after completing a Red Portal challenge room.

## Choices

Increase Max HP by 12%.

## Strategy

### Consume Nectar

The most powerful healing consumable, it provides a huge amount of healing compared to other sources (Health Drops only provide 225% Intelligence, or `INT*2.25`). Invaluable early on and in True Rogue mode.

### Blessing of Life

May be a preferred choice as your experience with Rogue Legacy 2 improves. The HP damage it deals can be regained from other sources -- such as through  Lifesteal Runes and  Soulsteal Runes; the  Sanguine Set; and increasing your Intelligence stat to gain more healing from Health Drops. The  Chef class may also be able to restore lost HP instantly, with their Stew talent.

It can be stacked multiple times, providing a huge HP boost that can help with full map clears, facing harder biomes, and fighting bosses.

The exact amount of damage taken will be shown when approaching the Blessing. It is affected by modifiers that increase/decrease damage taken.

The damage can be completely blocked with Relics:

* Coeus' Shell *(defeat 6 enemies to prevent the next source of damage).*
* Lotus Stem *(blocks up to 2 attacks at the cost of 150 Mana each time; Mana Potions restore charges)*.

This damage is fatal if you don't have enough HP.

## Screenshots

Consume NectarBlessing of LifeAvoiding damage with the Coeus' Shell relic
Spin Kick

The Spin Kick is performed by pressing Down + Jump while in the air, or alternatively Left Shift/LB (by default). When Spin Kicking, you attack beneath you and to your side, bouncing the Heir upwards if a suitable object is struck.

Damage inflicted by a Spin Kick is: `(Strength * 0.4) + (Intelligence *`  Bamboo Garden`'s Intelligence Scaling).`

Critical damage inflicted by a Spin Kick is: `(Strength * 0.4) + 0.4(Dexterity * Skill Crit. Scaling(Dex)) + (Intelligence *`  Bamboo Garden's `Intelligence Scaling).`

Spin Kicks Skill Crit while Dashing.

### List of Spin-Kickable Objects

* Enemies
* Destructible and indestructible props
* Black Roots
* Curse projectiles
* Trick walls
* Orbs in Citadel Agartha and Kerguelen Plateau
* Arrows fired by arrow traps in Axis Mundi and Kerguelen Plateau
* Stakes launched by pressure plate traps in Axis Mundi and The Sun Tower
* Will'os, Wisp'os and Ore'os
* Slugs, Sluugs, and Sluuuuuuuuuuugs
* Zyorbs in the Stygian Study
* Flaming Pinwheel hazards in Citadel Agartha and The Sun Tower
* Snow Crystal hazards in Kerguelen Plateau
* Windmills in the outdoor areas of The Sun Tower
* S.A.W.s in The Sun Tower and Pishon Dry Lake
* Regenerating green platforms in Pishon Dry Lake
* Projectiles and ensuing Snow Crystals created by Frostens, Icens and Glaciens
* Axes thrown by Axe Forgers, Axe Solders and Axe Welders
* Large black seeking projectiles fired by Tweeds and Threeds
* Cannonballs fired by Prime Void Beasts Byarrrith and Halpharrr, and those present with the  Burden of Mundi’s Flagship
* Lilies fired by Estuary Naamah and Enoch Prime
* S.A.W. blades created by Estuary Tubal
* Falling swords created by Estuary Tubal
* Large seeking spiked ball created by Estuary Tubal
* The automaton wave attack used by Tubal Prime, and the one present with the  Burden of Pishon’s Uprising

#### Requires  Echo's Boots

* Resonant platforms
* Projectiles fired by Nightmare hazards
* Homing shots fired by Pupils and Visionaries
* Projectiles fired by Sentries, Defentries and Entry Preventries
* Projectiles fired by Sparkologers, Thundologers and Stormologers
* Resonant orbs created by Resonator Commanders
* Resonant orbs left behind by Lamech Prime's spear charge
* Homing orbs fired by Estuary Irad and Irad Prime
* Orange projectile wall fired by Murmur

## Notes

* Spin Kicks gain 10% Intelligence scaling per rank of the  Bamboo Garden Manor upgrade, up to 50%.
* After acquiring  Echo's Boots, Spin Kicks launch the player much higher when kicking Resonant objects.
	+ After acquiring  Aether's Wings, this extra height can be reduced by tapping Jump after kicking.
* The  Aerodynamic trait replaces your Spin Kick with Downstrike, which deals damage equal to Strength \* 0.6.
* The  Clownanthropy trait allows the Heir to Spin Kick off terrain, like walls and even the water in Axis Mundi.
* The  Kanganthropy trait makes your Spin Kicks deal 150% more damage, but props and enemies launch you much higher.
* Spin Kicks can be animation cancelled by Dashing, allowing a type of horizontal "flight".
Upgrades

Similar to Rogue Legacy, Rogue Legacy 2's upgrade system is themed on building a huge Castle/Manor. The player acquires gold by defeating enemies, picking up dropped gold from breakable in game objects such as barrels, and opening chests throughout the game world, which can be spent on the Manor after death. The Manor includes unlocking additional Classes, permanently increasing player stats, adding new NPCs to the Docks area, and other useful features.

The base upgrade limits of the Manor can be increased via various Soul Shop upgrades. Listed in the table are the base upgrade caps, the caps at +10 of their respective Soul Shop upgrades, and the absolute maximum caps using the Soul Shop's Cosmic Overload feature.

Once the player reaches Level 30 in the Manor, Labor Costs come into effect. This is a form of inflation that increases the cost of all other upgrades for every purchase you make. You can see the total accumulation of Labor Costs listed at the bottom left of the screen, just above your Manor level.

Due to the non-linear progression of the Manor, upgrades are listed alphabetically.

## Upgrades

Upgrades in **RED** are not available until they're purchased in The Soul Shop.

Toggle Quotes

## Footnotes

### General

1. ↑ ***Level Caps: Base/+10/Max.*** This column shows how far an upgrade's level cap can be increased by purchasing upgrades from the Soul Shop. 1st value is for no Soul Shop upgrades. 2nd value is after maxing Soul Shop upgrades. 3rd value is for maxed Soul Shop upgrades, after buying Cosmic Overload.

### Soul Shop Unlocks

1. ↑ 1.0 1.1 1.2 Requires  Infinite Knowledge to unlock
2. ↑ 2.0 2.1 Requires  Unbreakable Will to unlock
3. ↑ 3.0 3.1 Requires  Absolute Strength to unlock
4. ↑ Requires  Master Smith to unlock
Weapons

Each class has their own weapon. See also: Fabled Weapons.

## Stats Overview

Click weapon names for more details on their class pages.

***Str** = Strength damage, **Int** = Intelligence damage, **Mana** = mana regained per hit.*

## Changing Weapons

Weapons can be changed at Curio Shoppes, and can be randomised if your character has the Contrarian trait.

Fabled Weapons can also appear in Curio Shoppes, and can be permanently unlocked for certain classes at The Soul Shop.

## More Info

Links to other useful pages:

* Fabled Weapons
* Weapon Skill Crits
* Weapon Strength scaling
* Weapon Intelligence scaling
Pyrite

The Pyrite is a flying enemy found naturally in Pishon Dry Lake. It can also appear in Axis Mundi and The Sun Tower in NG+ using  Burden of Mundi’s Crossing and  Burden of Evolution. An upgraded version of the Charite, it has increased damage and health and a new projectile attack. Pyrites periodically dropping single fireballs as they travel. The fireballs are similar in size to those fired by a Flamelock, they do not pierce terrain and fall directly downward at a slow rate. They are considered Mid-sized projectiles, making weapons like  Kasa-obake and talents like  Deflect effective against them.

Pyrite's dash attack also drops 3-4 fireballs mid dash.

Apart from that, Pyrites are dealt with in much the same way as their weaker counterparts.

There is a final, even more powerful version of the Pyrite called the Infernite.
Icen

The Icen is a flying enemy found conditionally in Kerguelen Plateau and The Stygian Study. An upgraded version of the Frosten, it has increased damage and health, an upgraded standard attack and a new secondary attack.

Icens behave identically to Frostens but have increased projectile count for their attacks. The Icen fires a spread of 3 tiny snowflake projectiles for its standard attack instead of 2, making it slightly more dangerous. It also has a new secondary attack, where after a short windup, it spins around and fires 5 of the same projectiles in random directions.

All of the Icen's projectiles turn into larger snowflakes when they collide with terrain, but these can be spin kicked or destroyed with weapon attacks, talents or spells. They can also be destroyed by the Valkyrie's  Deflect to restore Mana.

Much like the Frosten, the Icen isn't particularly dangerous alone, but multiple Icens can be troublesome, particularly in smaller rooms in the Study.

There is a final, even more powerful version of the Icen called the Glacien.
Thundologer

The Thundologer is a ranged flying enemy found in Axis Mundi and The Stygian Study. It only appears naturally in NG+ using  Burden of Mundi’s Crossing and  Burden of the Studys Scholars. An upgraded version of the Sparkologer, it has increased damage and health, an enhanced standard attack, and a new ranged attack.

The Thundologer behaves much like the Sparkologer, firing a single, Resonant orb of lightning as its standard attack. Both the initial projectile and the 3 that spawn upon hitting terrain are slightly larger, but are still considered Mid-sized.

However, its new ranged attack allows it to attack the player through terrain. The Thundologer winds up by spinning in place and summoning 5 lightning orbs in a line directly beneath the player, which then fly directly upward until they are destroyed by terrain. During the windup period, the lightning effect beneath the player doesn't deal damage until it coalesces into actual projectiles, giving the player time to move out of the way. This attack isn't particularly dangerous by itself, but it can significantly reduce the player's maneuvering room during fights with many enemies at once.

There is a final, even more powerful version of the Thundologer called the Stormologer.
Scholar Set

Armor Sets ‣ **Scholar Set**

*"A simple outfit worn by the acolytes up in the Study."*

The Scholar Set is the second armor set, and is the counterpart to the  Warden Set. This set centers on Focus and Random Magic Crits, empowering all Magic damage dealt - this includes spells, Talents, and any relic that deals Magic damage. This set is best on  Bard due to their note explosions dealing Magic damage,  Valkyrie for their class passive, and  Gunslinger to empower their Talent. However, this set can be used with any caster class using a weapon or spell that capitalizes on Random Crits, like  Mjolnir,  Tesla Spike,  Blaze Bellow or  Lucent Beam. Pairs well with the  White Wood Set for dealing extreme damage on Magic Crits.

Being one of the earlier armor sets, it has fairly low Equipment weight and upgrade costs.

* Base
* +1
* +2
* +3
* +4