recursal/Fanatic-Fandom huggingface dataset:
Brian

**Brian** is a vampire from Clan Ravnos.

## Biography

You grew up in the heart of the Miami slums.

Your father was a mechanic, and he did his best to support the eight of you on a repairman's wage.

Fuck that --- you learned early on that you could support yourself nicely by using Papa's tools for altogether different endeavors.

As far as the Miami cops were concerned, grand theft auto wasn't worth the bother of investigating --- and if some asshole tried to put up a fight, well, you and your set carried tools that could open people as easily as they could open cars.

You went to juvie a couple of times, killed a couple of fools, and Papa said you were going to hell and tossed you out of the apartment, but basically business was good --- at least until some serious shit started going down with your set.

The Haitians were crossing over where they didn't belong, and the leaders said it was time to fight.

Over the next month you distinguished yourself in a variety of military activities.

This was war, and you put your talents to work, disabling the Haitians' vehicles or stealing them outright.

The gang leaders took notice of you --- no, not the shitheads you followed, but the real ones, the ones who led from the shadows.

One night you had a visitor. You'd pissed off the followers of some set or something --- a badass Haitian mafia --- and they were looking to put you in the ground.

Let him put you in the ground first, he said. Dig your way out, and you'd be stealing cars until the night everybody was riding in spaceships.

You said OK, and he initiated you into your new set.

A brazen but loyal Sabbat, you live for the pack and the joyride.

You actually have a fair degree of mechanical aptitude, just like Papa.

Your crime is theft --- preferably auto theft.

Much of the time you act in revoltingly stereotypical ways --- swaggering, cursing, brandishing weapons and describing impossibly gruesome acts of violence and sex.

Your pack knows that this means you're relaxed. When contemplating the challenge of a good heist or a good raid, you become taciturn, quiet, thoughtful and very alert --- and your pack knows to stay the hell away from you.

**Equipment:** Shotgun, tool kit, vehicle of the week
Albert

**Albert** is a vampire from Clan Tzimisce.

## Biography

They scorned your family tree for alcoholics, imbecils, syphilitics and Negroes, and, finding none, awarded your parents a prize at the 1929 Minnesota State Fair for the "Most Eugenic Baby." Eugenics was the dominant scientific fad among American pseudo-intellectuals in those days, and your genealogy seemed ideal by the prevailing standards.

Your parents put on a good show for the judges. It took superior breeding and superior rearing to create a superior child.

From then on, any hint at mediocrity --- middling grades, only scoring a single touchdown in a game --- led your mother to punish you for not living up to you "goodly heritage." Ashamed of squandering the precious gift of good breeding, you learned her obsessive/compulsive behavior and avoided failure at all costs.

You eventually earned a degree in genetics.

Your work was undeniably brilliant, but certain factions of the scientific community complained that your conclusions "reeked of Social Darwinism."

By the time of your Embrace in the late 1980s, the eugenics craze had long since been discredited.

But your diehard sire attributed its unpopularity to the modern penchant for racial apologetics.

Turns out he'd been keeping up with award winning eugenic children all over North American and England.

He said you were the pick of the litter but that as a human you were merely a seed.

With that,  he inducted you into the most prestigious lineage of all.

While your sire is abroad seeking other of good stock, he's set you to work learning about the generations of your new family.

You've been sidelined from your genealogy of Clan Tzimisce by an interest in the revenant families that serve your kind.

You think you might even know how to create one of your own.

If only mother could see you now! Your superior breeding has finally earned you more than just a prize coin, and you intend to prove worthy of the honor.

Cainites of other clans lack the refined Tzimisce heritage, but you've learned to stop pointing that out.

Their feeble minds can't accept that you're not insulting them; it's not their fault they're mongrels.

**Equipment:** Collection of old genealogies and census records, DNA lab with abutting ghoul kennels, portrait of mother, bronze coin inscribed "Yea, I have a goodly heritage"
Shining Sea

**Shining-Sea** is a Rokea.

## Biography

Shining Sea was born in the Pacific Ocean near Hawaii he has a strong, strong hatred for humans after what they did to the Rokea all those years ago. He has no trust or care for humans. The Elders brought him to the surface due to some suspicious activity from humans in a specific aquarium it had taken him years to look attractive as a human and still struggles to walk on land to this day but secretly mimics the walking of a human as a way to ‘disguise’ himself as a human. He struggled for months to wear clothing due to his people not wearing clothes (duh). He was asked by The Elders to spy on humans and to find humans accused of suspicious activity to bring them to the elders and to kill them. He is very mysterious and beautiful to many dirt-walkers who have seen him who thought him to be a normal human. He is cold and arrogant and can seem rude to many but is kind-hearted to his people, the Rokea.

## Quotes

*"Come here often?"*

*"Sharks are such beautiful creatures."*
Joseph Blows-with-the-Wind

**Joseph-Blows-with-the-Wind** is a Rokea.

## Biography

Born in California, Joseph is a Chumash Indian. He was awarded a U.S. government scholarship to study in Australia. Joseph enrolled at a University, enjoying sunny Sydney so much that he never went home. He is currently hiding from the Immigration Department, which wants to deport him. Joseph lives the life of a roving surfer, driving his battered van up and down the Gold Coast, following the waves.

Joseph's head is full of his Chumash and Rokea ancestors. They are constantly trying to make him do something or go somewhere, but Joseph is not interested. His ancestors speak of some great destiny in store for him and have frequently helped him escape Australian immigration officials. Evidently they have some reason for Joseph to remain in the country, although he neither knows nor cares what it might be.

On a recent surfing trip, Joseph was caught in a vicious current and carried out to sea. Stranded on a small coral reef, he saw a school of sharks swim toward him. Joseph's terror turned to amazement when one of the sharks took Homid form and retrieved his surfboard. The creature did not respond when Joseph tried to talk to it, instead diving under the waves. Joseph had determined to find out more about these creatures. The voices of his ancestors, previously so talkative, have not spoken since.

## Appearance

Joseph is a short, bronze-skinned American Indian in his early 20s. He has long, loose black hair and wears cut-off jeans, T-shirts and cheap jewelry. His Squamus form, a large great white shark, is always scarred.

## Stats

**Breed**: Homid

**Auspice**: Brightwater

**Species**: Great White

**Nature/Demeanor**: Reveler/Cub

**Attributes**: Strength 3, Dexterity 4, Stamina 3, Charisma 4, Manipulation 2, Appearance 4, Perception 3, Intelligence 2, Wits 4

**Abilities**: Alertness 3, Athletics 5, Brawl 1, Empathy 2, Expression 3, Dodge 2, Streetwise 5, Subterfuge 3

**Skills:** Drive 4, Etiquette 3, Performance 3, Repair 3, Stealth 2, Survival 4

**Knowledges:** Medicine 1

**Backgrounds:** Allies 1, Contacts 5, Resources 1

**Gifts**: Breach, Sense Threat, Killing Bite, Gulp, Strange Waters

**Rank**: 2

**Rites:** None

**Fetishes:** None

Rage 2, Gnosis 3, Willpower 6

## Quotes

*"I never knew I was Rokea."*

*"The creature never spoke to me."*

*"He was kind."*
Grant

You never had to stand on the dole, but that didn't mean you were pampered.

No, quite the contrary: your family life was one that could have benefited from a few of its members having to stand in line to collect financial aid.

It would have given them less time to lock you in the refrigerator or stomp you toothless in celebration of an Aberdeen victory.

Still, you took your licks like a growing boy should and ultimately inherited all of the perks that came with the Dunsirn family name, including money and respect.

Frankly, it was about time for you to contribute a little hooliganism of your own.

You bought into the underbelly of the family business and found a place beside the same cousins who has "contributed" to your toughening-up into the man you had become.

Shortly thereafter, you became something else altogether....

You work for one of the off the books branches of the Dunsirn family. While you white shirted aunts and uncles may be owed a million debts, it's up to lads like you to go collect them.

You're one of the Gents of Grampian, a respected rowdy and one the terrors of the Whisky Trail.

So long as everyone knows it, you're on top of your game.

You have a remarkably bright disposition for a Kindred--  the door mood that so many of your elders seem to labor under has no hold on you.

It's not because you're some thick witted mooncalf, though.

You're just glad finally to be dealing out the drubbings instead of taking them.

As tough and tumble as you've become, old habits die hard.

You'll never be an alpha dog. You're better off doing what you're told and you know it.

If someone smarts off to you, pummel them, but if they're actually brave enough to stand up to you...uh, it's probably becayse they're tough enough to back it up.

Better to stand down and not have your teeth kicked in again,

And if anyone thinks that makes you a coward, well...they probably didn't have it as rough as you did when they were younger. They don't know.

**Equipment:** Track suit, burlap bag with doorknobs, wad of cash
Bright Summer Sun

**Bright Summer Sun** is a Mokole.

## Biography

You were hatched an alligator on the banks of the Madras River, but even as a hatchling, you knew more than you should have. Your sunny naps were filled with dreams wherein you walked like a man and wielded a golden spear, or quested across jungles and stormy mountains in the shape of a great dragon warrior. When the Change came, you were more than ready. Your clutch gathered round you and listened enraptured to the tale of your Menesis vision. The elders consecrated you a Wanderer. Then you set to work at your great task: reuniting the Mokole of the world though Mnesis.

**Concept:** You know how much the Mokole know and how much they have lost. You wander from clutch to clutch , or from clutch to rumnors of a clutch, seeking to find all the Mokole remaining on the Mother's Face and learn Mnesis lore from any and all. There is no stick hard enough to drive you away when you can learn something (though many have tried). When you can, you teach what you have learned. When you cannot, you remember it. You have learned the two-legs' writing to store your knowledge: anthropologists and historians would kill to get hold of your journal.

**Roleplaying Notes:** You are cheerful, friendly, and easy to get to know. People of all species like you. If you don't like them, they never find out. You are insatiably curious and are sometimes reproached for acting like the Proudest Monkey. You have Allies and Contacts in many wallows round the world, who help you get from place to place when you can't walk (in human form) or swim (as an alligator). You take messages, parcels, and greetings from wallow to wallow, do people favors and help get things under control. Many clutches lack a Gathering and ask you to stay. Maybe someday...

**Equipment:** Sandals, Dedicated backpack with enormous notebook written in your variant of the Dragon's Tongue, letters in six different languages, and lunch.

## Stats

**Breed:** Suchid

**Stream:** Makara

**Auspice:** Grisma

**Varna:** Karna

**Physical:** Strength 2, Dexterity 4, Stamina 4

**Social:** Charisma 3, Manipulation 3, Appearance 2

**Mental:** Perception 2, Intelligence 2, Wits 2

**Talents:** Alertness 3, Athletics 3, Brawl 1, Dodge 2, Empathy 1, Expression 1

**Skills:** Animal Ken 1, Leadership 1, Performace 2, Stealth 3, Survival 2

**Knowledges:** Enigmas 2, Investigation 2, Linguistics 4, Politics 1, Rituals 1

**Backgrounds:** Allies 3, Contacts 3, Mnesis 2

**Gifts:** Speed of Thought, Pilot Snake

**Rage:** 2

**Gnosis:** 4

**Willpower:** 6

**Sun Dice:** +1 die when acting collectively to benefir Mokole
Dr. Kristy Parks

**Dr. Kristy Parks** is a researcher in the Sygnus Research Facility and is a shark expert she keeps various specimens to study.

## Dr. Kristy Parks

### Family

Unnamed parents, (unknown), Donnie (son), Duke (possible lover)

### Cause of Death

Died of blood loss from childbirth then stabbed in the heart by Chief Tari to prevent reanimation

## Overview

Kristy is a kind young woman who is passionate about her work and the efforts to find a cure for the Kamo'o'hali Virus she went to many marine schools in her lifetime to learn about and even swim with sharks. She cares about the staff very much and is always making sure their safe especially Duke

## Pre-Apocalypse

### Long Beach, California

Little is known of Kristy's past, but what is known is she is shark expert and researcher she researches both infected and non infected specimens. She was 6 months pregnant at the time the outbreak began possibly with Duke's baby and after the destruction of the old Sygnus Research Facility and the construction of the new one in Honolulu, Hawaii, she delivered a healthy baby boy that was a shark human hybrid but it also killed Kristy in the process however her spirit remains in a large cylindrical container.

## Death

**Killed By**

* Donnie *(Accidentally, Caused)*
* Childbirth *(Caused)*

After the construction of the new Sygnus Research Facility in Honolulu, Hawaii, Kristy dies of Childbirth leaving her son, Donnie orphaned and raised by the Hawaiian natives.

* Chief Tari

She is stabbed in the heart with his spear to prevent reanimation

## Killed Victims

This list shows the victims Kristy has killed

* Herself
* Possibly numerous counts of Kamo'o'hali

## Relationships

### Duke Larson

She is very close with Duke seeing him as a strong ally and trusting his good intentions

### Dr. Gregory McLandon

She was formerly close with him but after his betrayal she was heartbroken seeing she had trusted him

### Dr. Anne Satcher

She is close to Anne almost like a sister

### Mace

She has a strong hatred for Mace and The Survivors

### Garbage

She has a strong hatred for Garbage seeing he is part of The Survivors but pitied him at the same time for being bullied by Mace

### Jayde Philbin

She is very sweet and kind to Jayde but at the same time she respects him

### Abel

She never knew Abel that much, but showed no respect for him.

### Lee Henderson

She was very close with Lee she knew him since she was a little girl and was heartbroken when she heard of his death.

### Lt Muldoon

She respects him despite him being an antagonist she later dropped her respect for him

### Dr. Shannon Muldoon

She has no relation to Lt Muldoon, and she respects her
Benjamin

**Benjamin** is a vampire from Clan Tzimisce.

## Biography

You don't really remember who you were before the Embrace, none of you do.

Your memory begins with horrible pain, at the moment Cainite vitae spilled over your exposed organs.

You were all a puddle of heterogeneous goo; melted flesh, partially liquefied bone and a molasses of organs from nine people all mixed together.

You pulled and pushed, tearing yourself away from the others, but accidentally taking pieces of them with you.

You heard your soon to be pack chanting and betting at who'd emerge first.

Your body formed slowly; your arm was missing, so you sloughed somebody else's arm away; your left eye was gone, so you stole that from your neighbor was well.

Before you knew it, you emerged from the viscera stew, a Cainite lost and found of other people's body parts and organs.

That's when you turned on the other victims and fed on them blood and soul.

You have no past save for the whispery echoes and flashes of insight from the eight others you emerged from.

It's taken a while to assert a single personality and identity, but the voices never diminish.

You were a banker, an orderly, an eating disorder therapist, a pusher --- yet none of these histories fit you.

Some skills and temperaments come easily and seem natural, while others are completely incongruous.

That matches your appearance perfectly. You are a hodge podge of races and oddly grafted flesh; you are a Neo Frankenstein's Monster of the modern nights.

Your pack calls you an unwilling Renaissance man and an undead jack of all trades.

You're a magician's hat; nobody knows what'll come out of you next, not even yourself.

You're a party trick for your pack, a curiosity among freaks, and you hate your existence with a passion.

You want one solid identity, one personality and look.

Instead, you've got eight voices buzzing in your head with edged memories that dice you anytime you remember one.

You have one dominant personality but refer to yourself as "we" because it feels right.

Your past is a montage of scenes pasted together from the cutting room floor of nine movies.

As such, you've stopped focusing on who you were and search for who you want to be.

Unfortunately, that's proven difficult with both your pack and the Sabbat treating you like a freakshow.

How can you become someone else when everyone keeps reminding you of what you are?

**Equipment:** Wallets from the nine people you emerged from, mirror, copy of Mary Shelley's Frankenstein, black book and debit card (banker's), apartment (therapist's), run down Volvo (baker's), badly coordinated ensemble including jacket and tie, green scrubs and black boots
Jerico

**Jerico** is a vampire from Clan Toreador.

## Biography

It was always mostly for show, your nastiness in life.

You made a big show out of laughing at other people's problems -- you sent dead flowers when your stepmother had been diagnosed with emphysema, you put shotgun shells in your ex girlfriends muffler and you rarely tipped at restaurants.

More than anything, you wanted to give the world the finger, and it was very important that other people saw you doing it.

So it was with your Embrace. You figured, what the hell, it's not like kissing a guy is the end of the world, but when the fag fucking bit you, you got pissed.

Worked up into a rage, you hit him with all you had.

At least, you tried to hit him. He moved too quickly, ducked out of the way at the last moment every time.

Even when you managed to hit him, it was like you had punched a telephone pole.

He let you wear yourself out and then finished the job, laughing, before bringing you over.

Since then, you've taken your Cainite nature as an opportunity.

Now you can really mess with people, and if they get too upset about it, you can bring them home for dinner with the pack.

Who knows --- maybe they'll become a part of the family.

You lead your fellow Sabbat through the spiritual growth necessary to win the war on the hated Antediluvians.

Oh yeah, and you pet bunnies and give nickels to bums.

The hell with that --- you took over after beating the shit out of the pack's last priest in Monocracy, and did it so you could claim a bigger share of the pack's profits.

Whatever it is --- vitae, mortal herd, racket money --- you're the priest, and you're damn well going to take your cut.

Being the only one who can perform all the voodoo helps, too, and it keeps the slobs below you from eyeing your position.

At least, that's what you hope.

Nothing keeps the bitches in line like letting them know you're nastier than they could ever hope to be.

Inspire fear, and if you can't pull that off, then make them hate you.

After all, it's not like you're doing this for your health.

Someone has to watch out for the young ones, and no one ever promised you a rose garden.

**Equipment:** Ball-peen hammer, ornate Vaulderie dagger, palmtop computer, PCS phone, handful of human knuckle bones
Leia

**Leia** is a vampire from Clan Tzimisce.

## Biography

You hated the modern world and felt lost in its harsh ambivalence.

You found no rites to mark your journey through life except for losing your virginity.

Even animals could do that, however. Looking for ordeals to testify that you survived adversity, you came across Fakir Musafar's Dances Sacred and Profane, which showed how he hung himself from hooks in the Indian Sun Dance.

Your world suddenly opened up, for he talked about the very things you felt lacking in your life.

Paint wasn't about enduring, but about celebrating existence and marking your way.

You started slowly, with tattoos and piercings, but swiftly moved through the gamut of mortification rituals.

You went to Samoa for authentic tribal tattoos and nearly died from the experience.

After enduring hot and cold branding, you eventually moved to cuttings and scarification.

You immersed yourself in the modern primitive movement because it sang to you.

You worked for a tattoo parlor and, eventually did fetish parties where an artist took a scalpel to your flesh and the entertainment of the other guests.

Not once did you scream. That's what attracted you to the Sabbat. That's why you survived your sire's Embrace, in a mass spectacle and one of your most glorious experiences.

Your now boyfriend went to Samoa and went through the same experience. Now, you move among like minded Brothers and Sisters in Caine, advocating new tests of mettle to celebrate existence.

You're and up and coming vicat of pain.

The world is lacking for adventure, but the Sabbat changed that.

The body is a vehicle for experience, and you firmly believe that which does not kill you makes you stronger.

Unfortunately, kine are not sturdy when it comes to your standards of punishment and pain thresholds.

Sure, they'll come in for the tribal armband tattoo that's become so damn chic now, but you're doing them a service by inking their organs.

You've also created some nice bone etchings, too; it's a pity only the coroner will see your work.

With the Sabbat, however, you've found creatures capable, and even proud, of undergoing your rigors.

You grow more involved with the sect because of Cainites like yourself who can endure pain rites far beyond the limits of mortal flesh and bone.

Your role echoes that of the ancient tribal shamans; you are the new priest and performer of the modern nights.

If it involves pain, you're there.

Despite your undead state, you love life so dearly it makes you ache.

It sings to you, it challenges you with a thousand dangers the demand testing.

Conversely, you despise people who don't push their limits to see what they're truly capable of doing.

What are they afraid of, death? Look at where that brought you.

When you're not pushing the limits of danger, you're the danger pushing the limits.

**Equipment:** Tattoo tool case with inks, sculpting drill with numerous drill bit types, piercing needles, straps, skimpy clothing to show off your accoutrements
Minerva (Gangrel)

**Minerva** is a vampire from Clan Gangrel.

## Biography

College opened your eyes. You’d led a sheltered life of mindless consumerism in your parents’ house, piling up a karmic debt of environmentally unsafe packaging in a dump somewhere. You never realized what your soda guzzling, popcorn-eating, Third-World-sneaker-wearing ways were doing to the planet. She changed all that. You met her at a kiosk freshman year as she stapled up posters for GRAYL, the Gaian Revolutionary Action Youth League. She was the most beautiful girl you’d ever seen. You went to the meeting. You got a girlfriend and you joined a cause. You only wish she’d been the one to make you into what you are tonight. She broke up with you when your methods got “too violent”; she said you were causing turbulence in her aura. You got radical: you spiked redwoods, broke into laboratories to free test animals, sniped at whaling ships. When you learned that a local chemical plant (internationally owned, of course) was piping runoff into the river, you organized an audacious late-night strike to disable the plant. You would have made headlines and wound up behind bars — except that you stumbled into the middle of a clandestine war. By the eerie glow of chemical fires, you saw human-shaped monsters attack the plant’s heavily armed security guards. Your compatriots fled, or were cut down by stray bullets. You were rooting for the monsters just like in a Godzilla movie, but the security guards kept coming. Operating on autopilot, you crept into the plant while the creatures out front drew fire, set up your crude bomb, and ran. Not long after the explosion, the monsters caught up to you with congratulations. They were also hungry. They argued over your prone form and eventually came to a compromise; they drank all your blood, but made you a vampire for your bravery under fire. Your sire, a scaled and snaggletoothed beast, insisted on packing you off to the wilderness for a couple months, but that was okay by you — The Man controlled the cops, and after your exploits they’d be looking for you. You’ve since learned that your pack wasn’t attacking the plant because of the dumping, but because some greasy Ventrue owned it. Your buddies may not have any interest in your cause, but they’re easy to lure into action with the promise of mayhem. You’ve learned all about the Antediluvians and Gehenna, and you’ve figured out the enemy — global warming. There are monsters frozen in the polar ice, after all.… The battle hasn’t changed, only the battlefield. To save the Cainites, you’ve also got to save the world and the humans too. Once you can figure out how to keep your allies under control, you’ll have a force to make Greenpeace green with envy. You don’t make people do what you want; you lead and make them want to follow. You know there’ll be some detours on the way to achieving your goals, but your environmental causes are never far from your mind.

**Equipment:** Ski cap, ski jacket, backpack full of shotgun shells and tree spikes, pepper spray
Mrs Evershel

**Mrs Evershel** is a Garou.

## Biography

Remembering any events past a year or so ago is difficult. Hazy golden memories of childhood include playing in sunlit gardens, endlessly laughing, and of course, listening to the beautiful melodies of birds.

Then somewhere along the way, there was a terrible transformation, anger, violence, and a sea of blood. Since then, you've been lost, wandering the streets, aided by the kindness of strangers and surrounded by the same wonderous bird songs

For over a year, you lived on street corners, hoarding money to buy stale bread and old seed, then selling it as birdfeed for a quarter a bag. You desperately tried to keep up appearances. Even now, you envy the innocence of childhood, and you'd like to be the sort of nice lady children want to visit.

To further that goal, you've buried your rage down deep. When pigeons or sparrows land on you, you know you can pass yourself off as one of the humans around you.

But when the crescent moon is in the sky, you think back to the terrible times of blood and anger.

At some point, you snapped. If you were ever human once, you're now something more feral instead. Your dreams and visions of the past are so troubling that you just can't cope in the ordinary world anymore.

Instead, you pass yourself as a harmless young lady who likes to feed the birds. Bird spirits are the most beautiful creatures in the world to you -- you try to remember all their names and the Gifts they can teach. You feel comfortable surrounded by nature, but you don't know why.

The Garou Nation and human society are equally alien to you. The only gathering where you really feel at home is an old fashioned Bone Gnawer tribal moot. Even is a safely protected stomping ground, you get nervous when surrounded by a flock of more than four or five people. Eyeing them all nervously, you clutch your bag of stuff to your chest and whisper nonsense to block out their evil thoughts,

Human homes, public buses, and public toilets all make you paranoid. You prefer sitting in a public park, squatting on the steps of a big building, or resting anywhere surrounded by trees. So do your avian friends. You feel at ease when you're near a flock of children, birds, or bird spirits.

**Equipment:** Old lady coat, broken glasses (twenty years of fashion), battered Mary Poppins style umbrella, bags of birdseed and breadcrumbs

## Stats

**Breed:** Lupus

**Auspice:** Theurge

**Physical:** Strength 1, Dexterity 2, Stamina 3

**Social:** Charisma 3, Manipulation 2, Appearance 3

**Mental:** Perception 4, Intelligence 2, Wits 4

**Talents:** Alertness 3, Brawl 1, Dodge 3, Empathy 2, Primal Urge 3, Streetwise 1, Subterfuge 2

**Skills:** Animal Ken 3, Stealth 3, Survival 2

**Knowledges:** Enigmas 3, Occult 3, Rituals 3

**Backgrounds:** Fetish 2, Rites 3

**Gifts:** Heightened Senses, Spirit Speech, Hungry Hound

**Rage:** 3

**Gnosis:** 6

**Willpower:** 4

**Tribal Weakness:** +1 DIFFICULTY TO SOCIAL ROLLS WITH OTHER TRIBES
Bertram

**Bertram** is a Nosferatu and the leader of his group.

## History

Bertram was born in San Diego, California he was Embraced as a teenager by a female nurse when he was walking outside one morning he was at first appalled by his disfigurement from the Embrace but later got used to it and loved his new 'beautiful' form. He is quite cunning and sedusive to his victims and often invites them to a 'special secret spot' and then ambushes them and feeds upon them.

## Stats

**Ambition:** Prince of the City

**Predator:** Siren

**Sire:** Nurse (Female)

**Clan:** Nosferatu

**Generation:** 12th

**Physical:** Strength 3, Dexterity 3, Stamina 3

**Social:** Charisma 2, Manipulation 3, Composure 2

**Mental:** Intelligence: 4, Wits 2, Resolve 2

**Skills:** Athletics 3, Brawl 3, Craft (Medicine) 2, Firearms 2, Melee 2, Stealth 4, Survival 2, Animal Ken 3, Etiquette 1, Intimidation 2, Leadership 4, Performance 2, Persuasion (Seduction) 2, Streetwise 2, Academics 2, Awareness 2, Investigation 2, Medicine 3, Science 2, Technology 1

**Health:** 5

**Willpower:** 5

**Humanity:** 7

**Disciplines:** Presence 1 (Awe, Lingering Kiss, Entrancement), Animalism (Bat)

**Hunger:** 1

**Chronical Tenets:** Always stay in the shadows keep calm and quiet

**Touchstones & Convictions:** Marine Biologist (Female), Ghoul (Male), Always stay in the shadows keep calm and quiet

**Clan Bane:** Nosferatu Bane

**Backgrounds, Merits & Flaws:** Beautiful / Ugly 2, Enemy (Jelous Partner, Jolene) 1

**Blood Potency:** 2

**Blood Surge:** 2

**Mend Amount:** 1

**Power Bonus:** None

**Rouse Re-Roll:** Level 1

**Feeding Penalty:** None

**Bane Severity:** 1

**Total Experience:** 0

**Spent Experience:** 2
Laz Alonso

**Lazaro "Laz" Alonso** (born March 25, 1974) is an American actor. He is known for playing Tsu'tey in James Cameron's science fiction film *Avatar* and Fenix Calderon in the film *Fast & Furious*. Alonso has had roles in other films such as *Jarhead*, *This Christmas*, *Miracle at St. Anna* and *Detroit*. As of 2019, Alonso is part of the main cast of Amazon Prime Video original series *The Boys* (based on the comic book series of the same name) playing the character known as Marvin T. "MM (Mother's Milk)" Milk. He also provided the secondary voice for Bleeds-Night

## Laz Alonso

### Born

March 25, 1974 (age 48) Washington D.C.,US

## Career

Alonso began his career hosting shows on the BET network. Alonso appeared in music videos by Toni Braxton and Aaliyah.

Also has had supporting roles in films such as *Stomp the Yard*, *Down for Life*, *Jarhead*, *G,* *Leprechaun: Back 2 tha Hood*, *This Christmas* and *Miracle at St. Anna*.

In 2009, he played Fenix Calderon, the main antagonist in the film *Fast & Furious*, the fourth installment in the *Fast & Furious* film series. Alonso had a major role as the Na'vi warrior Tsu'tey in James Cameron's science fiction adventure film *Avatar*.

Alonso also played one of the lead characters on the 2011, TV series *Breakout Kings* during its first season and the first episode of season two.

He has made television guest starring appearances on *The Unit*, *Bones*, *CSI: Miami*, *NCIS*, *The Practice* and *Eyes*.

He was the lead in the 2013, NBC drama *Deception*.

Alonso also played one of the main characters, Detective Billy Soto, on the NBC series *The Mysteries of Laura*.

## Personal Life

Alonso was born and raised in Washington, D.C. and is of Cuban descent. He is an alumnus of Howard University. After graduating from Howard University with a BBA in marketing, he had a career as an investment banker at Merrill Lynch on Wall Street before making his way into entertainment. He resides in Los Angeles. Alonso is a Christian.

## External Links

* Laz Alonso on Wikipedia
* Laz Alonso at the Internet Movie Database
* Follow Laz Alonso (@lazoffical) on Twitter
* Follow Laz Alonso on Instagram
Nala

**Nala** is Nosferatu.

## Biography

Once you were beautiful, but such beauty breeds envy in others. There was a time when men longed to possess you. Women longed to be you. Then an absolute beast ravished and destroyed you. He came to you in the guise of a handsome stranger, but when he finally got you alone, you found out he was just like all the others: a monster deep inside. In life, you were able to manipulate just about anyone with your charm and good looks, but that tactic is no longer available to you. Other vampires have offered to teach you how to disguise yourself as a beautiful human, but the idea sickens you. Although you and your Nosferatu brethren are truly hideous, you are just beginning to understand compassion, sympathy and the pangs of conscience. You are struggling to comprehend something deeper in your soul; unless you do, you’ll be doomed to mourn your lost beauty for all eternity.

You’re a beautiful woman trapped in the body of an immortal monster. Every evening, when you arise from a deep sleep, you hope that your horrible recurrent dream will end and you’ll finally wake up. Yet every night, the nightmare begins again the same way. How you’ll react to this sudden change — with bitterness, extreme remorse or perhaps even cunning — depends on what lies deeper inside you. As someone intensely aware of how a vain and petty woman can get by on appearances, you’ve also got very thorough and unique insights into human (and vampiric) psychology.

You have a choice. You can return to the existence you had before, fooling others into thinking you are special because you can mirror beauty. Or, if you like, you can reject that utterly, trying to develop qualities you never had in your breathing days. Among your own kind, you have no choice but to present yourself as the person you really are. Other Nosferatu aren’t fooled by your pretense at wit or sophistication. You are a monster and will always be one until you can earn the respect of other vampires.

**Equipment:** fashionable purse, make-up case, black lipstick, shredded lingerie, broken mirror, exquisite clothes, pepper spray
Caleb

**Caleb** is a Nosferatu.

## Biography

Even before your Embrace, you viewed the world through the eyes of a pariah. Held in contempt by parents and peers alike, you were the target of ridicule and ostracism. The world and you simply found little of mutual liking, and you preferred the solace of escapism, retreating into a dreamland of obscure authors, comic books and fantasy. One night, you found yourself in a situation all too real, as the wrong people took an exception to your presence. You had been beaten up before, but the gang beating you received was truly savage. Beaten beyond human endurance, you crawled miserably on broken hands and shattered knees, seeking help or perhaps just a place to die. You found both. Taken into the world of the Damned, you were re-formed from the worm you had been into a twisted but powerful night-moth. Now, armed with righteous fury, you crusade against bigots, brutes, rapists and others you deem as “unfit to live.”

Don’t let anyone convince you that the World of Darkness is painted in shades of gray, that the bad guys are just misunderstood, that morality is relative or that everyone has a rationale for what they do. They’re just trying to confuse you. You’ve got a talent for two things: finding “evil” and destroying it. Once you’ve done the first, you won’t hesitate to do the second. While you’re eager to apply a few Size 12 boots and judicious Potence to the most horrific problems you face, you’re also a keen (and overconfident) investigator.

You see the world in black and white. You may be damned for all eternity, but that’s not going to stop you from doing what you think is right... even if everyone else thinks it’s wrong. Obviously, you see yourself as a hero, but you’re more of a villain to everyone else. With your propensity for violence and your vigilante methods, you’ll stop at nothing to destroy what you don’t understand. You’re inexorably drawn to the most horrific and despicable evils on the planet... and won’t admit that you’re one of them.

**Equipment:** leather jacket, black jeans, heavy boots, black gloves, black mask (for added mystique), length of chain, lead pipe
Betweener Trio

The **Betweener Trio** is a trio of Rokea consisting of **Blood-Wave**, **Half-Tail**, and **Sees-Leagues**.

## Description

### Hair

Black (Blood Wave), Half-Tail, Blonde( See's Leagues)

### Eyes

Blue (Blood-Wave), (Half-Tail), Brown (Sees Leagues)

## Biography

During their early days, they hunted betweeners as most Rokea do. The three of them first ventured onto land to in 1981 to track down a rogue Rokea who decided to live exclusively on land. He gave himself up to them, knowing he couldn't fight them all, but suggested that they explore the land before coming back to the Sea.

They met a young woman who lost her husband in a scuffle with a Rokea she herself was pregnant and stated, she was a Rokea eventually gaining the trust of the trio.

By the time they were ready to leave, the woman was pregnant. She remained in human form to prevent herself from losing the child, and when it was born, she gave it up to the state. The trio has since divided their time between the land and the sea, with the woman later named Black-Compass having more children, and Half-Tail and Sees-Leagues siring many as well.

The trio are all of the Brightwater auspice, and Rokea who believe that being a *Betweener* is wrong still hunt them.

## Quotes

### Blood-Wave

*"Let the woman stay."*

*"The baby is about to be born"*

*"It's a boy."*

### Half-Tail

*"We've found a way."*

*"This woman is Rokea."*

*"Sun will shine upon him."*

### Sees Leagues

*"Dude."*

*"This is not cool."*
Ethan

**Ethan** is a vampire from Clan Gangrel.

## Biography

Your life was cool. Mom and Dad moved to California and got into attachment parenting and other primitive child-rearing practices, so you got to do whatever you wanted. The teachers at school didn’t want to damage your self-esteem by flunking you, so made it all the way to 10th grade before you decided to drop out and surf full-time. You were young, blond and tan, and that was all you needed to be happy. Then you met the woman of your dreams. You had gone to an interfaith pagan sabbat with your parents; it always made them happy when you joined the circle, even though they knew you were a lapsed pagan at best. She stood out among the Wiccans, Druids and Unitarians, tall and proud like the carved prow of a ship. You joined the crowd of men and women around her, listening raptly as she spoke of honor, courage and struggle in an exotic accent. Your parents’ paganism had always seemed so empty and bloodless; she assured you that in her religion, there was plenty of blood. As the night wore on and the crowd thinned, you got to talk to her personally. She didn’t understand what “surfing” meant, but when you said you rode the waves, the gleam in her eye was unmistakable. When you left with her that night, you thought you were going to get lucky. You had no idea. You thought the horned helmets and her three friends were just kinky, but after they kicked your ass you couldn’t move for days. So now you’re, like, a vampire. More importantly, she’s teaching you to be a Viking. She was kind of disappointed when she learned you didn’t actually have a boat, but she assures you that when she has a crew ready, she’ll find one. You’ve had to leave your board, since the waves suck after sundown, but you keep busy with axe and shield training and Norwegian lessons. Monterey looks like a good place to go a-Viking.

Everything in life fell your way, and now you’ve been given the opportunity to fight in the greatest battle at the end of time by the most gorgeous woman you’ve ever seen. What could be better? No wave is too big, no enemy too fierce. You throw yourself into your new role, partying, boasting and brawling with spirit. You know you’re not the sharpest knife in the drawer, but that’s okay. Your job isn’t to think too much. **Equipment:** Two automatic pistols, driftwood stakes, sunglasses, ultra-casual surf clothes
Acastus

**Acastus** is a Ananasi.

## Biography

When you first emerged from the egg sac, you knew that you were different.

You body grew quickly, fed by your brother and sisters, and by your hunger for death.

As your body grew, so did you prey, and you moved from hunting insects to birds and lizards, to dogs and cats,and

then to deer, elk, and even the occasional moose.

Then, things changed. You were brought before the elders, and you beheld the wonders of Ananasa. Your desires changed,

putting you in a situation to discover what hunting and death could truly bring.

The role of a human---as disgusting as it seemed a short time ago--- was the perfect disguise for your needs.

But once you were among them, you would have to find the proper place to explore your new desires.

It wasn't as difficult as you though. There were signs and commercials, all looking for someone to come and kill all of the pests around them.

How perfect. You can eliminate insects for money, and then do the same for humans.

They want to hire a killer? They can hire a killer. The target isn't the question, only the price--and the thrill.

You are an exterminator of human and insect vermin alike. You act only for the money, and then only if you are well paid.

There is no challenge that you will turn down, only ones that are beneath you.

Make your money, feed your need, and destroy all that you can. There is only life and death, and you are death.

You're a happy man. You get the best of both worlds: the life of a hunter, and a way to write off yout income without reproach.

Don't let anyone see the coldness behind your eyes, simply delude them into thinking that you are a laughing human. Choose your targets carefully.

Research and patience are you greatest allies, and strike only when time is right.

## Trivia

* Acastus' spider species is a black widow
Karla

**Karla** is a vampire from Clan Gangrel.

## Biography

You were only 12 when your parents took you to see Tutankhamen’s treasures at the National Gallery of Art. The grisly details of the mummification process made quite an impact on your young mind. What stayed with you the longest, though, was the feeling of excitement that you were sure Howard Carter must have felt as he uncovered the tomb. Books on Egyptology and, later, other wonders of the ancient world littered the floor of your bedroom while other kids read about teenage heartthrobs and sports heroes. Your goal in life was to make a great find, a discovery that would shed new light on a lost civilization and get your name into the encyclopedia. Thanks to family finances, though, you weren’t going to college. You got a job at an extreme sports outfitter and squirreled away gear with your employee discount. When you had all the gadgets you needed, you packed it up and bought a bus ticket south. Two months of traveling hell later, you hit the forests of Guatemala and started looking. It was worth all the bug bites, fevers and near starvation when you set eyes on the vine-covered ruins of the Mayan temple. You should have known there would be a curse; you’d read all the books, and the best discoveries always came with a price. As you stepped past the threshold, the echoes caused by your footsteps amplified into a shrieking cacophony — and something stirred in the darkness. You regained your senses under the starry night sky. You were alone, naked and stripped of all your shiny gear. That night, the gamy blood of forest creatures sated your terrible hunger. Cowering in the shade of makeshift shelters during the day and trekking through the forest at night, you finally found your way back to the temple. It was months before you could communicate with your sire, who spoke only her centuries-old native tongue. When she had learned all she cared to about goings-on in the world, she set you free to do as you pleased. You couldn’t ask for more — it turns out there’s more to discover than you had ever imagined, and now you’ve got the ability to do it in style.

You prefer the physical catharsis of hands-on exploration, but discovering your capabilities (and handicaps) will keep you satisfied for a time. You hope you find enough vampires back home that someone will be interested in all the places and things you intend to dig up — you’re pretty sure that Dracula is the only vampire who’s made it into the encyclopedia.

You forge tirelessly and enthusiastically ahead — the details and fine print are somebody else’s problem. You’re not too sure about traveling with other Kindred — there’s rarely enough vitae to go around — but it’s nice to have someone to tell stories to when you get back. **Equipment:** Sport-utility vehicle that actually leaves the pavement, climbing harness and nylon rope, backpack and survival accouterments, flare gun