Bitnaa

> On a certain day to uncertain parents
>
>
> Incarnate moon and star reborn.
>
>
> Neither blight nor age can harm him.
> The Curse-of-Flesh before him flies.
>
>
> In caverns dark Azura's eye sees
> And makes to shine the moon and star.
>
>
> A stranger's voice unites the Houses.
> Three Halls call him Hortator.
>
>
> A stranger's hand unites the Velothi.
> Four Tribes call him Nerevarine.
>
>
> He honors blood of the tribe unmourned.
> He eats their sin, and is reborn.
>
>
> His mercy frees the cursed false gods,
> Binds the broken, redeems the mad.
>
>
> He speaks the law for Veloth's people.
>
>
>
> He speaks for their land, and names them great.
>
> The Prophecy of the Seven Visions

## Summary

**Bitnaa, the Nerevarine**, also known as the Incarnate, and later as Hortator of the Great Houses, is the player character and main protagonist in The Elder Scrolls III: Morrowind. An Argonian thief that hails from the Black Marsh, and has traveled throughout Tamriel before being caught stealing from a general in Cryodill. Emperor Uriel Septim VII saw the potential for this random Argonian to fit the type of person detailed in the Nerevarine Prophecy.

They were infected with the Corprus Disease, but overcame its negative effects through the efforts of the Telvanni Archmage Divayth Fyr. They obtained the legendary Moon-and-Star ring, which held the power to kill all but Indoril Nerevar upon being worn, and survived unscathed. They united the Three Great Houses despite their rivalry, becoming the Hortator of all Morrowind, and they brought peace to all four warring Ashlander Tribes, thus being recognized as the Nerevarine. In the end, even the Tribunal Temple reluctantly agreed that they were the true Incarnate, with Vivec himself officially proclaiming them to be the Nerevarine.
With all of Vvardenfell united under their name, the Nerevarine led the Dunmer in their battle against the encroaching forces of the Sixth House, recovering the Tools of Kagrenac and personally invading Red Mountain to defeat Dagoth Ur in one final confrontation. With the powers of the tools in hand, the Nerevarine shattered the Heart of Lorkhan's physical form, cutting the Tribunal from the source of their power and destroying Dagoth Ur for all eternity. However, that wasn't the end of the Nerevarine's journey, as they not only sailed to Solstheim to deal with the Bloodmoon Prophecy, but also traveled to the Capital City of Mournhold, where they met with Almalexia, driven completely mad by the loss of her power. Ultimately, they battled and slayed the deranged Goddess within the Clockwork City of Sotha Sil, whom Almalexia previously murdered.

Afterwards, the Nerevarine disappeared from Vvardenfell, with rumors stated that they departed Tamriel for the eastern continent of Akavir. In truth, they had been whisked away to the nexus planet Quietus.

## Powers and Stats

**Tier:** **Low 2-C**

**Name:** Bitnaa

**Series: The Elder Scrolls**

**Gender:** Varies.

**Age:** Unknown, likely mid-20's.

**Classification:** Prisoner, Indoril Nerevar Reborn, Nerevarine Incarnate, Hortator of the Great Houses of Morrowind, Operative of the Blades, Hearthfriend of the Ashlanders

**Powers and Abilities: Superhuman Physical Characteristics**, **Immortality** (Type 1), **Acausality** (Type 4), **Martial Arts**, Weapon Mastery, **Enhanced Senses**, **Magic**, **Energy Manipulation**, **Matter Manipulation**, **Biological Manipulation**, **Gravity Manipulation**, **Sound Manipulation**, **Fire Manipulation**, **Electricity Manipulation**, **Ice Manipulation**, **Light Manipulation**, **Magical Barriers**, **Healing**, **Invisibility**, **Shapeshifting**, **Camouflage**, **Paralysis Inducement**, **Flight / Levitation**, **Soul Manipulation**, **Mind Manipulation**, **Empathic Manipulation**, **Teleportation**, **Telekinesis**, **Attack Reflection**, **Portal Creation**, **Summoning**, **Absorption**, **Curse Manipulation**, **Poison Manipulation**, **Disease Manipulation**, **Statistics Amplification**, **Status Effect Inducement**, Immunity to **Diseases**, Resistance to **Soul Manipulation**, **Curse Manipulation**, **Absorption**, **Spatial Manipulation**, **Physics Manipulation**, **BFR**, **Transmutation**, **Madness Manipulation**, **Mind Manipulation**, **Magic**, **Reality Warping**

**Attack Potency: Universe level+**

**Speed: Massively FTL+**

**Lifting Strength:** **Unknown**

**Striking Strength: Universal+**

**Durability: Universe level+**

**Stamina:** Above Average (Capable of going through entire dungeons while killing hordes of enemies without growing tired, does require water on a consistent basis due to an Argonian-specific disability.)

**Range:** Extended Melee Range with Weapons, up to Hundreds of Kilometers with Magic

**Standard Equipment:** Enchanted Daedric War Axe, Enchanted Ebony Shortsword, Steel Bow with Glass and Daedric Arrows, Glass Armor, Daedric Throwing Darts, The Moon and Star Ring, the Ring of Azura, the Trueflame Blade, Sunder, Keening and Wraithguard, The Mace of Aevar Stone-Singer, The Spear of the Hunter, Hircine's Ring.

**Intelligence:** Gifted.

**Weaknesses:** Has an Argonian-specific disability that requires them to breath water somewhat consistently. Poor sense of direction.