Gold Island

*This is the main article for **Gold Island**. For the category, see Category:Gold Island.*

## Restrictions

### Classes

Natural, Ethereal, Seasonal, Supernatural, Dipsters, Mythical, Legendary

### Elements

Air, Plant, Earth, Water, Cold, Fire, Plasma, Spooktacle, Shadow, Yay, Mech, Season of Love, Crystal, Eggs-Travaganza, Poison, Summersong, Solar, Feast-Ember

### Other Restrictions

Level 30 Natural, Single-Element Ethereals, Seasonal, Shugabush, Mythicals and Wubbox; including both Rare and Epic versions. Teleported from Natural Islands (including Mirror) only.

## Exclusive Monsters

### Hex Element

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> "*It's every singing monster's dream to one day vacation on the glorious Gold Island. Only the most experienced (and well-fed) among them ever get the opportunity to join in its resounding anthem, which celebrates monsters and music of all kinds!*"
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## About

**Gold Island** is the culmination of the six Natural Islands, allowing all monsters found on those islands containing a Natural Element, the Supernatural Element, the Ethereal Element, the Legendary Element, Mythical Element, or a Seasonal Element to come together and sing. Gold Island is available at level 7 for free, after purchasing Cold Island. Only level 30 monsters from the Natural Islands may be placed on it.

Gold Island is also accessible at level 7 without any purchase in the Apple, Android and PC versions of the game. It was first released in MSM 1 on November 27, 2012.

Gold Island exists in a different dimension from the Natural Islands, which is what enables the monsters to inhabit both their own native island as well as Gold Island. A monster's species, and its name, is the same on both islands because it is the same monster. Selling a monster on their native island will remove it from Gold Island as well. Any monster boxed on their 'home' island, or Teleported to the Outer Islands, will also be removed from Gold Island.

## Indigenous Monsters

The list of indigenous monsters is below with each monster's class indicated in parenthesis.

Most monsters can be placed on Gold Island once they reach level 30. These include:

* Any Natural Monster which is currently located on the Natural Islands.
* The Single-Element Ethereals
* The Wubbox, as detailed on its own page.
* The Seasonal Monsters.
* The Rare Monsters, including all Natural Rare Monsters, the Rare Wubbox, and the Rare Seasonal Monsters.
* The Epic Monsters.
* The Mythicals.

The excluded monsters are:

* Ethereal Hybrids. They cannot be placed on Gold Island for any circumstance, regardless of whether they are on the Ethereal Islands or on one of the Magical islands. Same applies to Rarethereal Hybrids.
* Magical Monsters because they don’t want to.
* The Wublins cannot be placed on Gold Island because they cannot be fed whatsoever.
* The Werdos cannot be placed on Gold Island regardless of level.
* Dipsters cannot be placed because they don't want to.

Monsters which are in a Hotel Structure on their home island can also be placed on Gold Island. Even if these monsters are in the Hotel and inactive, they will be active and perform on Gold Island.

When monsters are placed, they remain on their 'home' island, still generating coins there unless they are placed into a Wubbox, in which case they are permanently removed from both Gold Island and their home island. Monsters on Gold island do not generate coins on the island, nor do they require decorations or feeding. They just sing.

Monsters on this island can be muted and are able to have their volumes changed as any other island.

## Rocks and Trees

     *Main Article: Obstacles*

There are no rocks and trees to clear on Gold Island. No obstacles can be bought from the Market, as the Decorations and Structures section cannot be accessed.

## Music

The melody of the Gold Island's song is based on Johann Pachelbel's Canon in D in a large portion of the first chord progression. Going along with this theme, the main melody in the beginning section of the Gold Island song is in the key of D major. As the song progresses, the song becomes E minor. The song plays at 140 beats per minute. With about double the monsters then there were originally, the song is much longer, perhaps comparatively to the Continent. The Song is about 4 minutes long and has a new section after the original ending part of the song and then after the new section repeats once more, finishes off with the original ending part repeating twice albeit with a few more Monsters playing than before.

## Castle Upgrades

There is only one type of castle, the Crystal Castle, which has unlimited beds.

*"Although shaped like a castle, this mysterious structure actually serves as the main power generator in the monster dimension of the multiverse!  It's from here that monsters derive their musical inspiration, as well as their tireless energy so that they can keep singing forever!"*

## Strategy

* Monsters do not earn Currency on Gold Island.
* The total amount of food needed to teleport all 37 unique monsters (excluding the rare versions) that can be placed on Gold Island would be an astounding 22,280,880 Template:Food, and the total amount of coins would be 222,808,800 Template:Coin, which is 10 times the food amount.
* The total amount of food needed to teleport all 70 possible monsters (including the rare versions) that can be placed on Gold Island would be an astounding 40,957,520 Template:Food, and the total amount of coins would be 409,575,200 Template:Coin, which is 10 times the food amount.

## Special Occasions

 File:Gold Island (Anniversary Month).png
During the Anniversary Month, which is the month of September, Gold Island is adorned with Anniversary decorations, as well has having its middle crown increasing its number every year on its anniversary.

* For 2014, the Anniversary celebration was from September 4th to October 6th. Originally, it would have ended on September 30th, but the Version 1.3.0 Update was delayed and caused the celebration to end later.
* For 2015, the Anniversary celebration was from TBA to TBA.
* For 2016, the Anniversary celebration was from September 1st to October 1st.
* For 2017, TBA
* For 2018, TBA
* For 2019, TBA

## Notes

* Some monsters have different timing from other monsters such as the PomPom, Hoola, and Yelmut.
* Gold Island was launched in the Version 1.1.0 Update on November 27th, 2012.
* The Market can be accessed on Gold Island with a glitch involving using an ad with the market button, however placing structures or decorations will not be final, as when you reload the island the decorations and structures will be missing.
	+ The Currency *section* of the market can be accessed by tapping the currency bars.
* Golden depictions of the Fire Bush and the Dragoon Statue are noticeable as part of Gold Island.
* The Crystal Castle, like the Castle on Shugabush Island, does not produce a bass sound. However, Sneyser somehow fills in that role.
* Once a Wubbox is removed from Gold Island, the Wubbox in the waiting list goes back to the dormant stage of its life.
* Goals do not apply to placing Seasonal Monsters or the Mythicals on Gold Island, so there is no reward for placing these monsters on the island. However, placing Rare or Epic Monsters will only reward whatever its common counterpart reward is and it will not reward anything if its common counterpart already had been placed on Gold Island.
	+ However there are rewards for activating the Rare and Epic Wubbox.
* Like in recent versions of the first game, Monsters that cannot be teleported (Complex Ethereals, Xalaikhans, etc) will not show up.
* Bowgart, Quibble, Stogg, Clamble, and Sneyser are the only monsters that play throughout the entire song.

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