Pursuit

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> Pursuit
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> ### MANUFACTURER:
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> Cobretti
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> ### SPEED:
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> 6
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> ### DRIFT:
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> 9
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> ### STRENGTH:
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> 4
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> ### ACCELERATION:
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> 6
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> ### CLASSIFICATION:
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> Muscle Car
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> Miscellaneous
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> ### BODY STYLE:
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> 2-door grand tourer
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> ### VEHICLE CLASS:
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> A
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> ### APPEARS IN:
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> "Threshold Break" as a Detonator event.
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> ### MODEL NAME:
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> Musclecar\_06
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> ### COLORS:
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> 6
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> ### UNLOCKED BY:
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> Console/PC - Achieving 2,600 credits.
> PSP - Unlocked through "Survivor" achievement.
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> ### ENGINE NAME:
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> Truck\_08
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> Vehicle List
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> ### PRECEDED BY:
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> 530 GTS
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> ### SUCCEEDED BY:
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> Goliath
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> "*The Pursuit goes very sideways, but if you're good, you can use this to your advantage. Point your flank in the direction you want to go and maintain your speed throughout the drift,"*
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> ― Cobretti Pursuit description.
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The Cobretti **Pursuit** is a grand tourer styled muscle car that is featured in Split/Second.

## Design

### *Split/Second*

A curvaceous and lightly aggressive look, the Cobretti Pursuit is primarily based on the 2010 Maserati GranTurismo, evident in it's entire body shape, wheel design, grille, headlights and overall appearance. Due to the aero design and paint scheme, it resembles more of the MC GT4 variant. The rear however takes the appearance of the GranTurismo's predecessor, the Coupé.

The front fascia takes the face of the GranTurismo, although there are minor differences. On the bumper, there are black pieces that grooves into the bumper, giving the appearance more aggression. Also on the bumper is a splitter. The grille is split into two sections and mesh gratings cover the engine. The headlights are angular but curvy and aggressive, like the GranTurismo. The headlight clusters however are different, with having only two bulbs for each headlight placed near the top of the headlight housing. Although it is not shown in the selection menu, the Pursuit has a front tow hook and a carbon fibre splitter in the middle and only shows in-game.

The hood is ridged shaped to go along with the curvy theme of the Pursuit. The car comes with carbon fibre mirrors. The top portion of the car is more lower compared to the GranTurismo, giving it a more fastback design. The A Pillar is flatten more to go along with the roof as well. On the roof, there is a black aerial fin, although it only appears in-game only. Both driver and passenger side doors have a side intake, although inside has a black piece. The side intakes are grooved into the doors halfway down, giving it more of a race-car persona. Inside the car comes equipped with a roll cage and racing nets. it's gas tank sits on the rear right fender flare. The Pursuit does have carbon fibre side skirts but it's not shown in the menu, but rather in-game.

From both rear quarters and rear of the car, the Pursuit has bolts that connect the rear bumper to the rest of the car, two on each side and four all across the back. In-game, two more bolts are added on the sides near the rear wheels, as hey are not present when viewing the Pursuit in the selection screen. The taillights are just on the outer edges of the rear, with it's reverse lights slightly fused into them. Below that are empty pockets. The taillight clusters consist of two red circles with smaller circles making up the shape, with more circles in the center, splitting the lights into three parts. Parts of the taillights are cut out by the reverse lights as well. The Pursuit has a carbon fibre diffuser just below the car and parts of it cover the rear edges of the rear bumper, forming the housing of the the dual exhausts. On the far sides are pockets that are covered in mesh gratings and on the left, a red tow hook is visible.

The biggest attribute on the Pursuit is the large wing that sits on the rear, along with the discrete ducktail. it is supported by two black lightweight stands, The wing is grooved inward along the center with the middle being indented more downwards. The wing is topped off with large endplates.

The Pursuit's wheels consist of six spoke black rims with red center locks and finished off with *Split/Second* racing tires. The livery for the Pursuit is coated in a permanent blue color and it comes with three stripes (two large outer stripes and one pinstripe in the middle) that comes from the top of the grille and all the way to the rear diffuser, with the wing sharing the same stripe pattern, while the front bumper and sides share two stripes. (One pinstripe at the top and one large on the bottom, with the bottom ending at the edge of the doors.) The rest of the car can be painted by the player's choosing.

The Cobretti Pursuit has **6** color schemes:

* **White**
* **Blue**
* **Dark Blue**
* **Grey**
* **Dark Grey**
* **Orange**

## Performance

### *Split/Second*

With the Pursuit being in Class A, the Pursuit is one of the more competitive cars in it's class. It can rival the likes of most cars such as the Vulcan, Firestorm and other vehicles with ability alone. It's acceleration is good, it can stay with the pack when starting off at the grid and overtime, passing other rival vehicles. The front does lift up quite a bit when starting off but slowly levels out when at moderate speeds. It can corner greatly, even at low speed turns and can handle itself greatly on long bends.

It's speed can rival with a few cars but will be slightly outpaced by other vehicles that are strong in their speed category (i.e Elite GT12) but it can still hold a candle to other vehicles. Once it gets going, it never wants to stop. It's strength is on par with most vehicles in Class A, with the usual powerplay shockwaves pushing the car around, however the back may swing out a little bit further but it can be countered.

The main strength to make the Pursuit a powerhouse with the competition solely goes towards its drifting capabilities. Like it's description states, the player would have to maintain their current drift to get the best out of the Pursuit. Being in second in terms of drift statistics (with the Firestorm, Centaur and Javelin all being in first with all three having the highest rating of 10) the Pursuit will out corner other vehicles if drifted correctly, even the Firestorm, as it keeps it's speed throughout it's drift. At the end of a good drift, the Pursuit will shoot forward with it's acceleration, making lightwork with any other rival cars that's ahead. Caution is needed if the Pursuit touches a wall during a drift as it will abruptly end the drift and straighten itself out or will send the car into a deeper and wider drift that will in turn slow the car down. This happens with the Iridium to a certain degree, although its not as severe.

## Gallery

Front.Right.Rear.Left.Detonator Event (Console/PC)Pursuit in PSP.Detonator Event (PSP)OtherThe Canaletto 4600 GT in the beta.Pursuit on Dry Docks. This photo is used for most of the options in Options tab.Pursuit near Listing Ship. This image is used alongside the Mohawk for the Split Screen photo in the Options tab.Pre-release photo of the Pursuit, sporting a different livery.Pursuit, alongside the Radar Tower.Pre-release screenshot of the Pursuit with another livery.Still image of a Pursuit in the boot-up sequence.
## Trivia

* The Pursuit is the poster car on the European box art.
* Like a handful of cars, the Pursuit has been seen through many of pre-release footage and screenshots.
* The Pursuit was originally called the "**Canaletto 4600 GT**".
	+ This further solidifies that the name takes after Maserati's Coupé, which is also called 4200 GT.
* On PSP, the color of the Pursuit is grey.
* The Pursuit appears a few times in the opening sequence of the game when it boots up.
	+ It also appears in the "**Options**" tab, not including "Brightness" option.
		- It also appears in the beta when selecting a track for any mode in Quick Play, and in the Credits.
		- It uses another image of the Pursuit with the triggered Listing Ship on the Split Screen tab.

* In both beta and current releases, the Pursuit had small parts missing only in the Car Selection Menu.
	+ The front splitter is carbon fibre in-game, specifically in the middle section while in the menu, it's painted in blue as part of the livery.
	+ The front tow hook does not appear in the menu, although in-game it does.
	+ The aerial fin, additional side bolts and carbon fibre side skirts appears only in-game, and not in the menu.
	+ An emergency red hood release is also present in-game and not in the menu.
* The Pursuit in the beta had 7-spoke alloy rims and had the exact same rim design of the GranTurismo.
* The Pursuit's engine sound also comes from the GranTurismo if viewed from within the audio files of the game.
	+ The Pursuit, Elite GT12 and Javelin all share the same engine sound, although the pitch is lower for the Javelin while the pitch is higher for the GT12.

* In pre-release screenshots, the Pursuit's number sticker was a circle with the number "**22**" on it.
	+ In the beta, it was changed to a square where it had "*Split/Second*" on the top, still having the number "**22**". A few cars had this attribute with different numbers.
		- In the current release, only the player's number can be seen on their vehicles and can change depending on their progression in Season Mode or Multiplayer.