Staff Mechanics

### **Ground Attacks & Combos**

While on the ground basic attacks (Time Flies) can be modified by 3 status effects that can be gained by using staff skills that grant the status.

A small visual effect will show on the player character while the status is active (around 5-6 seconds).

Lightningshock (Granted by Lightning Palm and lightning guide) - Causes electrical explosions all around you when used.

Fortunate Fire (Granted by Murume Fire and Fireworks) - The orb becomes a more powerful fireball.

Abyssal Water (Granted by Frozen Jade Jug and Icy Rain) - Gain Invincibility for 2 seconds while casting.

### **Air Attacks & Combos**

While in the air basic attacks will cycle through 3 elemental attacks in order: lightning bolt, water bolt, fire explosion.

Each of these grant a second set of status effects that only affects the basic air attacks and not the ground attacks or staff skills that are influenced by status effects (Lightning Palm/Murume Fire/Frozen Jade Jug).

These status effects are labeled in the same way as the ones from staff skills and will also override each other.

Should a second air attack be launched while one of these air status effects is present a different attack will be started instead of cycling to the next element.

Lightningshock - Generates a small lightning circle at the target area.

Abyssal Water - Fires 1 large tracking icicle and 2 smaller non-tracking icicles at the sides.

Fortunate Fire - Launches a barrage of small fireballs.

### **Combined air and ground combos**

The status effects from basic air attacks and status effects from ground (via staff skills) can be combined into more combinations in the same way as regular air combos.

Lightningshock (air) + Lightningshock (ground) - dashes forward and generates a lightning circle attack.

Lightningshock (air/ground) + Fortunate Fire (ground/air) - summons a barrage of lightning meteors in the area that rain down from the sky.

Lightningshock (air/ground) + Abyssal Water (ground/air) - dashes forward, does a 5-part lightning attack and then dashes back.

Abyssal Water (air/ground) + Fortunate Fire (ground/air) - Generates a large fire whirlwind at the target location

Abyssal Water (air) + Abyssal Water (ground) - Ice-blasts continuously explode at the target location.

Fortunate Fire (air) + Fortunate Fire (ground) - A series of slightly overlapping fire explosions occurs at the target location.

## **Staff Skills**

Staff skills will either be generated with the staff or can be added/overwritten with Runes via the inspirit function

##### **Time Flies**

*Continuously fires small magic orbs that chase the target.*

Basic attack that is available to all staves. Cannot be overwritten and has no rune.

##### **Lightning Palm (Tier 3 Fine Rune) 4s cooldown**

*Channel lightning to the target location. Gain Lightningshock.*

Effect changes according to current status.

Lightningshock: Increases the range of thunder bolts significantly.

Fortunate Fire: Generate thunder bolts randomly, and resets the cooldown of Murume Fire.

Abyssal Water: Channel multiple lightning elements into the air that falls into the target location, creating multiple explosions.

##### **Lightning Guide****(Tier 3 Fine Rune) 6s cooldown**

*Channel a lightning bolt at the target location and gain the Lightningshock status.*

##### **Flame Lightning(Tier 3 Fine Rune) 8s cooldown**

*Generate a number of lightning bolts randomly at the target location.*

##### **Chain Lightning(Tier 5 Fine Rune) 10s cooldown**

*Channel multiple Lightning elements at the target location, creating multiple lightning storms.*

##### **Lightning Boom(Tier 5 Fine Rune) 9s cooldown**

*Summon a large number of lightning bolts at the target location.*

##### **Murume Fire(Tier 3 Fine Rune) 5s cooldown**

*Channel fire elements to gather and create an explosion. Gain Fortunate Fire.*

Effect changes according to current status.

Lightningshock: Summon a meteorite, and resets the cooldown of Lightning Palm.

Fortunate Fire: channel a large number of Fire elements to form a large Circle of Fire that continuously burns targets in the area.

Abyssal Water: Summon a fireball along an irregular trajectory to burn enemies in its path, and ends with the fireball falling downward and exploding.

##### **Firework(Tier 5 Fine Rune) 6s cooldown**

*Channel Fire elements to produce an explosion and gain the Fortunate Fire status.*

##### **Skyfall(Tier 5 Fine Rune)**

Summon a meteorite at the target location.

##### **Flowing Pill(Tier 7 Uncommon Rune) 12s cooldown**

*Summon a fireball along an irregular trajectory to burn enemies in its path, and ends with the fireball falling downward and exploding.*

##### **Circle of Fire(Tier 7 Uncommon Rune) 10s cooldown**

*Channel a large number of Fire elements to form a large Circle of Fire that continuously burns targets in the area.*

##### **Frozen Jade Jug(Tier 3 Fine Rune) 8s cooldown**

*Summon icy rain for a period of time and gain Abyssal Water.*

Effect changes according to current status.

Lightningshock: Summon multiple lightning bolts randomly within the icy rain area.

Fortunate Fire: Crush the beads and transform them into a fog, granting allies within the area invisibility and restoring a small amount of HP.

Abyssal Water: Gather cold energy and gain immunity to damage for 2 seconds before summoning a blizzard that pulls targets within range.

##### **Icy Rain (Tier 7 Uncommon Rune) 10s cooldown**

*Summon Icy Rain for a period of time and gain the Abyssal Water status.*

##### **Thunderstorm (Tier 7 Uncommon Rune) 12s cooldown**

*Summon Icy Rain with lightning for a period of time.*

##### **Rushing Wind** **(Tier 7 Uncommon Rune) 16s cooldown**

*Gather cold energy and gain immunity to damage for 2 seconds before summoning a blizzard that pulls targets within range.*

##### **Icy Fog (Tier 7 Uncommon Rune) 14s cooldown**

*The broken beads transform into a fog, granting allies in the area invisibility and restoring a small amount of HP.*