recursal/Fanatic-Fandom huggingface dataset:
Maharu

Maharu is played by Toshia HollowHeart (alushee.essex)

## Personality

A bittersweet personality, normally lonely and sad when alone, often throwing herself into fights just to spend time with another person to make her sadness go away.

## History

Pulled itself into existence from the strong emotion of  Solitude/loneliness, a beautiful  Creature that matched the colors of it's home, alone in the white plains of Hecto Mundo.

Many have tired to claim the life of this  beast often to cuning or fast  to catch it escapes or slays it enemy with wit and traps. When the being gained self contentiousness it, it named itself deciding though it was powerful it did not wish to steal the lives of other hollow weaker then it, and attacked and devours the hollow that are aggressive towards others trying to slay them to defend the hollow that only wish to exist as they are.

  Despite the best of intentions the death this creature had brought down on other hollow intern  pushed those it wished to protect away in fear that it may kill them as well one day only  pushing the creature  further into Solitude deeper into the element of loneliness. Often  found wandering alone in the white sands of Hecto Mundo  or the darkened Menos Forest this creature will never stay put in the line of sight for long often  retreating or leading predators to their doom.

Human History: 400 years ago Maharu was a young girl whom was an orphan pretended to be a boy so she could fight in the The Thirty *Years*' *War. She was Spiritual inclined and has some advantaged on the field of battle due to being one third Quincy. Though she was unaware of this till right before her sudden death. One day her platoon was hit by several bombs of cannon fire, mortally wounding her commander and most of those in the small forty man squad. She Held her commander whom had been a father like figure, and knew her Identity, handing her a cross on his death bed she had no time t learn what it was before being gunned down by enemy soldiers. She died, her soul cried out for someone to hold her, someone to love her her like her comrades had, like the old Captain had. Becoming a hollow she wiped out both sides in the fight consuming ally and enemy alike.*

## Zanpakuto

Maharu's Zanpakto is fairly basic, housed in a teal sheath with matching ribbons, it has a silver guard, rather then the standard gold.
Camera Tracker

The **Camera Tracker** focuses camera view from Drone Core on itself while set key or TAG is activate. In addition: active or not, position of this sensor can be seen on minimap.

Example of use: By using a Factory you can create detachable "subdrones" or creative weapon systems. Using this sensor in combination with relevant Logic Parts will let you see where those creations are and what they do - this can be very helpful for both debugging and being able to tell how long a mission with an autonomous drone will take.
Bleach: Fractured Memories Wiki

## Welcome to the Bleach: Fractured Memories Wiki

This Wiki is to help keep track of all the Lore, character, and mechanical information for the Second Life Bleach roleplay; Bleach: Fractured Memories! Here you will find the story of the roleplay, it's time line, other bits of lore from the Shinigami, the Arrancar, the Quincy, and so much more!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Morrash Enxir

Description: A tall battle-scarred Dragonborn, his red scales have dulled over years of combat and he has a massive scar across his chest. He's crude and boorish, often resorting to violence as his first (and last) means of solving problems, but he usually means well. He wields a large two-handed Greatsword that was his father's, passed down through generations of his clan.

Milestone XP: 0

High Concept: ***Red*** ***Dragonborn Swordsman***

Trouble: ***Hit First, Think Later***

Free Aspect: ***My Father's Heirloom Sword***

* Good (+3): Fight
* Fair (+2): Notice, Physique
* Average (+1): Rapport, Athletics, Will

Stunts

* **Breath Attack**: Once per scene, I can exhale a blast of destructive flames from my mouth. Can be used to attack everyone in my zone using Physique and they must defend using Athletics to jump out of the way in time.

Stress

* Physical: [] [] [] []
* Mental: [] []

Consequences

* Severe:Refresh: 3
Markus Oathbearer

Milestone XP: 0

Description: A scrawny man with a million-credit smile, Markus comes from a family of politicians and nobles, he turned to the adventuring life because he wanted to get away from an arranged marriage. Now, he roams the world looking for adventure. He's not the greatest fighter, but he makes up for it by always having a compliment or insult for every situation.

High Concept: ***Fast-Talking Human Noble***

Trouble: ***Not The Face!***

Free Aspect: ***Just Laugh It Off!***

* Good (+3): Empathy
* Fair (+2): Rapport, Resources
* Average (+1): Deceive, Shoot, Provoke

Stunts

* **Inspiring Words**: Once per session, I can inspire an ally with my powerful words, allowing them to reroll their dice once.
Distance Sensor

The **Distance Sensor** activates a set key or TAG for as long as set target(s) (***Detection***) touches the sensor beam (range 0-100).

Example of use: If you want to create hover drone, you could attach a **Distance Sensor** pointing down and then link it with Thrusters pointing up. Those Thrusters will try lift your drone up if sensor beam comes in contact with set target (Terrain for example) resulting in theory never letting your drone fall to the ground.
Shinigami Organization

This page defines the organizational structure of the Shinigami faction, and the special duties of each sub-organization.

## First Division

Taicho: Koru Taiga

Fukutaicho: [Open]

## Second Division

Taicho: Vapor

## Third Division

Role: Intelligence

Duties:

## Fourth Division

Taicho: Demi

Fukutaicho:

Role: Medic Unit

Duties:

## Fifth Division

Taicho: Eva Himura1

## Sixth Division

Taicho: Cole Himura1

Fukutaicho:

Role: Internal Affairs

Duties:

## Ninth Division

Taicho: Raven

## Eleventh Division

Taicho: Phyre

## Twelfth Division

Taicho: Katsumoto Masamune 1

## Onmitsukido

**Leader:** Second Division Taicho

**Duties:**

**Membership:** Currently closed to Second Division

**Organizational Structure:**

## Kidou Corps

**Leader:** Fifth Division Taicho

**Duties:**

**Membership:** Currently Clsoed to Fifth Division

**Organizational Structure:**

## Shinigami Research and Development Institute

**Leader:** Twelfth Division Taicho

**Duties:** The research and development of new chemicals and technologies for the betterment and empowerment of the shinigami as well as the general maintenance and repairs of said technology.

**Membership:** Currently closed to Twelfth Division

**Organizational Structure:** Department of General Technology, Department of Combat Technology, Department of Assistant and Communication Technology

## Notes

1 These people are visoreds acting as seat fillers. When a qualified shinigami comes up saying they want to be the Taicho of the division in question, and they pass the Sou-Taicho's expectations and tests, the visored must step down and hand over control of the division and the associated sub organization if any
Uploadable Files

In Nimbatus when creating a drone you have the option to upload a file. These files are called .nimbatusdrone files. These files can be downloaded from the internet. You can also save your drone files by selecting your drone and pressing save. Most of the time people would create a drone file to keep for other saves or to share with friends. They may also come in handy if the full release is seperate to the demo.
Sparkthrower

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Sokudo no Ryuu

Sokudo no Ryuu was born from experiments in the principles of Hoho and shunpo to attack speed as a part of the combat style Nenshou Kiba Ryuu. It provides a linear progress based on both your level of training with this individual skill, combined with your level of training in Hoho as a whole, stacking on top of your base attack speed. **NOTE: The numbers in the table below are displayed in Mach.**

 Augmented Reach

The weakness to this is, like Shunpo, it drains a significant amount of reiatsu to keep upfor more than a few posts at a time.
If Gate

It translates one keypress into another keypress, or tag.
It has various subtle uses:

* Used for tiny timing offsets (just about 1 game tick, or 0.02 seconds)
* Used for abstraction - E.g. when tying a keypress to a pre-built set of components.

## Example

* Abstraction

If one is using some sort of factory logic "BUILD" that triggers on a sense event "SENSED", it is often much better to use an **If Gate** to separate the "SENSED" output from the "BUILD" input of the two subsystems.

## Tag Conventions

Typical Output Tags really depend upon context.

## Advanced Information

As of Nimbatus version 1.08, there is a signal flooding effect noticeable in the If Gate.
If one chains many If gates together, a sequence of 5 lights will slowly become longer and longer..
This is because the gate is switched on at the beginning of the rising edge (right at the beginning of activation), and it stays on until the end of the trailing edge (right at the end of de-activation) which slowly increases the length of the signal.

This unusual side-effect can wreak havoc with clock timings - but for most purposes it has no major effect
Off / On Switch

The Off/ On Switch allows for a state that is toggled on only when the "On" signal is sent and only cease trasmitting the output when the "Off" signal is sent.

This in comparison to the normal switch means while on a unlimited number of "On" signals can be sent without changing state. The same is true in reverse.

## Example

This can be used for all sorts of memory-based operations.

## Tag Conventions

One common tag convention is:

 Off
 Output

This notation is convenient as any tag activating a Off/ On Switch starts with an "=" and any deactivating a Off/ On Switch will start with an "!". The tag transmitted from the "Output" is shown above as just the tag however it is sometimes useful to put another symbol in front to distinguish this (However there is no clear convention for this)
Explorers of Celania Wiki

## Welcome to the Explorers of Celania Wiki

This is a repository for the West Marches campaign, Explorers of Celania.

## Introduction

***You are an aspiring adventurer in the city of Fidem, ready to set out to explore the vast wilderness of Celania. Fidem is the edge of civilization, the large walls built to protect against the dangers of the West Marches.***

***The town is flourishing and peaceful but there it is rumoured that treasure is to be found for those willing to brave the deadly wilds. Whether it’s for the betterment of society, wealth, adventure or some hidden selfish reason, you have joined a loose band of like-minded folks bent on lifting the veil of mystery all around you.***

## Setting

Fidem is a near future pulp fiction setting with fantasy races splashed in. Think **Dungeons & Dragons** mixed with some **Mad Max** and **Indiana Jones**.

Fair warning, the West Marches are dangerous uncharted territory. Poor planning and inadequate provisioning coupled with overconfidence and foolhardiness will more often than not lead to your demise.

Death is also more often than not final. Resurrection is next to impossible and nobody in the greater world has any idea how to bring the dead back to life.

## Getting Started

These pages are for new players to understand the basics and get started.

* The Basics
* Character Building
* Additional Rules
* Important Links

## Players/GMs

* Player Character Database
* Map of Celania
* Bestiary

## Expeditions

* Confirmed Expeditions
* Past Expeditions

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

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Crystalmanta

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## Description

The crystalmantas are a creature found only of frozen worlds. They can be seen wandering during other missions, but during the "Capture crystalmantas" mission, Your objective it to lure a set number of them into the cargo box located underneath the spawn area.

## Behavior

Crystalmantas are very curious creatures. Whenever a Nimbatus drone flies near them, these creatures begin to follow the drone until it flies too far away. If the manta is attacked in any way, it releases a small swarm of ice flies to relentlessly chase whatever attacked the manta. These flies freeze individual drone parts on touch.

## Strategy

The best thing you can do it fly all around the planet, avoiding damaging the crystalmantas at all costs. Either equip your drone with a heater or some kind of plasma weapon to fight against the ice flies. During the "Capture crystalmantas" mission, there is only a limited number of crystalmantas. If enough mantas are killed, you will lose. Do not allow the mantas to push you into a corner, they will continue to push you until you are stuck and forced to attack them.
Destroy the snake eggs

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When You Are In The Jungle Biome/Planet. There Is a Mode Called Destroy The Snake Eggs

When You Enter The Jungle Biome/Planet. You Will Hear The Creepy Noises Which Comes From The Giant Snake

Giant Snakes Has Different Variants Such As The Green Giant Snake, The Blue Giant Snake And Etc

The More Harder It Is. The More Giant Snakes It Has
Destroy Lava Bomber caves

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Bestiary

When you encounter monsters, their card is always blank except for their names/visible aspects and their Skill ranks which tells you the SR of the encounter.

A Skill Rating (SR) determines the number of points the monster has to fill out their skill pyramid. For example, an SR3 encounter might have 1 Fair (+2) and 2 Average (+1) Skills or a single Good (+3) Skill. While monsters must still obey skill columns, their lowest skill doesn't have to start at Mediocre (+0).

The sole caveat is that the monsters will always have the same skills, just at different values since any monster can potentially appear at any given SR. Their aspects, however, may change from encounter to encounter.

Example: A ***Poorly Armed*** Kobold raiding party might have ***Unusually Good Weapons*** the next time you encounter them. However, they'll always have the same three Skills: Crafts, Stealth, Deceive, just at different ranks.

Monsters can have stunts too. Usually they have at most 3 different stunts, but can only have one of them per encounter.

## The Grand Plains

The massive plains right outside of Fidem. It looks peaceful from afar, but it's a lawless dangerous place to travel through.

* Kobolds
	+ Skills
		- Crafts, Stealth, Deceive
	+ Stunts
		- **Natural Trapmakers**: Gains +2 when Creating Advantages using Crafts to make traps.
		- **Grovel**: They can use Deceive to attack instead of Fight after tricking someone into thinking they've surrendered.

## Vol's Glade

A small glade of trees beyond the Grand Plains. It's around 2 days away from Fidem to the Northeast.

## Hope's Forest

A large dark forest Southeast of Fidem. It's around 2 days away from Fidem.

## Old Fidem

Ancient ruins of where Fidem originally stood. It's around 2 days away to the North of Fidem.

## Wyrm's Tail

A valley between Hope's Forest and Vol's Glade, leading to the Eastern peak of Wyrm's Wings. It's around 3 days away to the Northeast.

## Wyrm's Pass

A trail of forests that goes through the canyon between the two peaks of Wyrm's Wings. It's directly North of Old Fidem.

## Wyrm's Wings

Two massive mountains visible from Fidem. It's a 5 day trek Northeast from Fidem.

## Carrion Woods

Dark foreboding woods where the dead are rumoured to rise from their graves. It's directly Northwest from Old Fidem.

## Black Hills

A hilly region next to the Western peak of Wyrm's Wings.

## Wyrm's Head

Beyond the canyon between Wyrm's Wings lies the forest called Wyrm's Head.

## Wym'r

An ancient fallen dwarven civilisation nestled in a hilly region within the Eastern Peak of Wyrm's Wings.
Motorized Hinge

Pressing one of two possible keys will make the Motorized Hinge rotate in a counterclockwise or clockwise direction.

Motorized Hinges are extremely useful and versatile. They can be used for gates, spinning wheels, rotating normal guns (not turrets), or moving parts of your drone, among other things.

Motorized Hinges do NOT require Fuel or Energy to operate, somewhat counterintuitively. This allows drones with Motorized Hinge wheels to move extremely efficiently (albeit VERY slowly and sometimes unstabally) regardless of weight.

Motorized Hinges rotate in around 2.5 seconds at the maximum speed (200), which can decrease according to your frame rate.

Motorized Hinges appear to have infinite torque; the hinge can keep rotating at a constant speed despite any resistance on the parts it rotates. However, the parts attached may get stuck or snap off explosively.
Buffer Gate

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Catch

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Destroy small beehives

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Bee

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Bees are small, common enemies that appear on randomly selected planets. When they sight the player, they will immediately fly forward to attack. They attack using a small, short green laser. They appear in groups of around 5 near their hives, and more will come out of their hives if the player is too close. They sometimes appear in large caverns inside a planet in numbers of no more than 2 - 4. Interestingly, these caverns have no hives in them.
Maska Aubrey

**Aubrey** - maska występująca w Hotline Miami, która założona zamienia występujące na danym poziomie bronie białe w bronie palne. Jest również maską Martina Browna w Hotline Miami 2: Wrong Number, ale nie daje mu żadnych zdolności.

W edytorze leveli w Hotline Miami 2 Jacket nosząc tą maskę zaczyna poziom z dubeltówką, gdyż w Hotline Miami 2 nie występuje losowy spawn broni.

## Sposób zdobycia

Maskę odblokowuje się poprzez uzyskanie wysokiego wyniku w poziomie Overdose.

## Uwagi

* Jacket nosi tą maskę w tutorialu, co oznacza, że jest pierwszą występującą maską w całej serii Hotline Miami.
* Jacket miał prawdopodobnie tą maskę przez ukończeniem poziomu Overdose i uratowaniu dziewczyny, gdyż kamery bezpieczeństwa nagrały go noszącego tą maskę co dało podstawę pod postać "Pig Butcher" w Midnight Animal i podpowiada że kanonicznie miał ubraną tą maskę.
* Grając jako Biker w pierwszej cut-scence występuje mężczyzna, Scar, który nosi właśnie tą maskę.
* Maska Aubrey to też maska Martina Browna, który jest aktorem grającego rolę Jacketa w filmie Midnight Animal.
* Zarówno w pierwszej jak i drugiej części maska ta występuje w samouczku.

## Ciekawostki

* Maska ta nosi nazwę po Aubrey'u Serra, głównego artysty w Wolfire Games najbardziej znanego z gry Overgrowth.
* Maska Aubrey'a występuje w jednym z trailerów Hotline Miami noszona przez "Pig Butcher'a" i prawdopodobnie dlatego występuje ona w tutorialu.
Nor Gate

Activates output when **neither of the two inputs** are active or set.
This is functionally exactly the same as having a Not Gate after a **Nor Gate**.

## Examples

For instance, imagine a SENSE\_LEFT and a SENSE\_RIGHT, and you want to tie an ESCAPE action that uses a Jump Thruster when you see either (or both) active. This would be a good time to use a **Nor Gate**.
The Nor output "CHARGE" would allow the Jump Thruster to charge when there is no sensing going on. But as soon as either of the sensors are active, the Jump Thruster will fire.

## Tag Conventions

Typical **Output Tag** values are context driven, but are may be prefixed with "~ANY" or "NEITHER".
Eg, for the inputs "FRONT\_X" and "BACK\_X", And output Tag could be "NEITHER\_X", "~ANY X", etc.

If you are not familiar with Nor gates, it's good to use names that reflect the logic that it's a NOT with an OR.
Long Laser

The Long Laser is one of the Weapon Types of Nimbatus. It shoots a concentrated beam of energy, dealing constant damage, 20 times per second, each detection deals 5. It can be really deadly, as it is 100% accurate, as well as hitting instantaneously. It can be good for dealing with simpler enemies that are quick and small, as the laser can hit it, without needing to worry about the trajectory of it's attacks. It is also good because it can fire far quicker than the sniper, gaining many of the bonuses it has. The Laser also gains incredible additional damage, thanks to the upgrade they can have: Penetrating Beam. It allows the laser to pierce enemies and hit enemies, or other objects that are on the other side of the laser.
Rocket Launcher

The Rocket Launcher is a quite difficult weapon to work with much of the time, due to it's inaccuracy, but makes up for it with the explosion-effect it has, and it's possible combination with the "Heat Seeking" and "Homing" upgrades. "Heat Seeking" makes the missile target the nearest enemy, while "Homing" follows the mouse Cursor, which allows for specific targeting of more important targets. Rocket Launchers are best at a few different jobs. Not needing to aim the launcher to hit the enemy and being able to follow targets and insure impact.
Proximity Sensor

## Description

The Proximity Sensor will detect any detection category without requiring line of site.
The **Proximity Sensor** activates a set key or TAG for as long as set target(s) (***Detection***) is within the sensor range (0-30) and angle segment (10-360°) at the same time.

## Switches

* **Hide Sensor** shows or hides the detection zone. When shown a red zone will appear when there is nothing sensed, and green when something is sensed.

* **Range** The sense region range, measured from 0 through to 30 units selectable in hundredths of a degree.

* **Angle** The sense region arc, measured from 10 through to 360 degrees selectable in hundredths of a degree.

## Outputs

* **Detection Event** activates the output when a detection is made.

Example of use: Using a combination of the **Proximity Sensor** with Small Energy Shield set to target enemies will result with energy shield being activated only if those enemies get within range of your sensor, thus limiting energy usage.
Platings

Every basic part can have their plating altered for a variety of effects.

There are currently 5 different plating types:

Example uses:

* Constructing the basic framework of your drone.
* Armor.

#### High friction plating

   Increased friction when in contact with other drone parts, objects, or terrain. Normal part health.

Example uses:

* Makes nearby parts slightly more stable.
* Hindering movement of enemies in multiplayer arenas.

#### No friction plating

   Very low friction when in contact with other drone parts, objects, or terrain. Normal part health.

Example uses:

* Creating moving components in your drone.
* Hindering enemies trying to grab you in multiplayer arenas.

#### Cold resistant plating

    Absorbs and voids cold temperature effects, acting as a "coldsink". Temperature can never go more than slightly below neutral on this plating, and it will also slowly absorb cold from nearby cool parts. Half part health. Does not protect against heat.

Example uses:

* Resists cold temperatures.
* Good for directly contacting cold objects, such as the freezer in the Retrieve freezer mission.

Note: Does not directly prevent freezing of parts around it.

#### Heat resistant plating

    Absorbs and voids heat temperature effects, acting as a "heatsink". Temperature can never go more than slightly above neutral on this plating, and it will also slowly absorb heat from nearby hot parts. Half part health. Does not protect against cold.

Example uses:

* Resists hot temperatures.
* Good for directly contacting hot objects, such as the heat capacitor in the Retrieve the heat capacitor mission.

Note: Does not directly prevent burning of parts around it.
Giant Snake

Giant snakes are large indestructible snakes that appears on planets with the mission "Destroy Snake Eggs". They are most easily dealt with by avoiding them.

## Description

The giant snake is a very large, invincible, green or blue snake with several darker green or blue streaks along it's body. It's body is lined with tendrils.

## Behavior

The giant snake usually wanders around inside the planet, but when its eggs are attacked, it attacks whatever's attacking the eggs. It attacks by moving over your drone, dealing massive damage. This is usually enough to destroy drones that can't escape fast enough.

## Strategy

There is no way to kill the giant snake. When destroying its eggs, zoom your camera out so you can see if it's coming a bit earlier. Use a small, fast drone so you can escape when the snake attacks. Use kinetic weapons for high damage to destroy the eggs quickly, or light them on fire with plasma weapons and get away. It's also a good idea to use factory parts to make a smaller, disposable "mini-drone".
Small Battery

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Racing

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Multiplayer

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Timed Racing

Racing

Sumo

Brawl

Catch
Flamers

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Retrieve the civilian research

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Stonemanta

## Overview

The **Stonemanta** is an enemy commonly found on lava planets. They are small to medium-ish in size and spawn from magma nests. They are passive unless provoked.

## Description

**Stonemantas** are small blackish brown creatures, with bright orange glowing dots sprinkled around their body. Their head is ray shaped with six glowing dots that are presumably it‘s eyes. The body is a black ribcage like structure with part of it covered in rocks.

## Behavior

**Stonemantas** drift around their nest and will occasionally follow the player, only attacking if provoked. When provoked they flee from the drone, leaving fireflies that look like glowing orange balls. These fireflies will quickly float towards the player‘s drone and quickly heat it up. The stonemanta itself has no attacks, but these fireflies pose a major risk to drones without coolers.

## Strategy

Ignore if possible. If attacked activate low power coolers. If you don’t have low power coolers, activate coolers and attack one at a time. Any weapon but plasma weapons will work.
Cursor

This target will aim for the placement of the cursor (mouse).

*Only relevant when in autonomously mode: Cursor target aims at nothing in full autonomously mode.* ----

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Icefly

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Shipwrecks

Shipwrecks are inert debris that can be found on some planets. They vary in size from small fragments to large broken ship hulls. The can be damaged like any other object and will also be frozen or set ablaze depending on the surrounding temperature. They can be brought to the Nimbatus container and sold for a small amount of Tritium.
Weapons

WIP. Below is a redditor's (Aranthar's) effort to compile a list of weapon types and abilities. This is for the new weapons you can find, not the base weapons.

Imgur Gallery of All Weapon Upgrades They've Found

Weapon Rarity: Weapons come with differing rarities and associated naming and name colors. This does not affect weapon damage.

* Standard - Blue name, 1 upgrade
* Rare - Orange name, 2 upgrades
* Epic - Purple name, 3 upgrades

Energy Type: Does not appear to affect damage

* EMP - Blue
* Plasma - Red
* Bio - Green

Weapon Types:

* Flamethrower - Low damage and range
* Sparkler - Low damage and range
* Laser - Low damage, continuous
* Rocket - Mid projectile speed
* Bullet - High projectile speed

Install Types. Towers become more prevalent in the late game:

* Basic - Forward facing and firing, no special name
* Tower - Faces the mouse pointer

Launcher Variant: Rocket and Bullet only

* Gun - 1 shot, 0.16 to 0.2 attack speed
* Shotgun - 5 shots, 1.03 to 1.08 attack speed
* Sniper - 1 shot, 2.02 to 2.09 attack speed

Rocket and Bullet Guns come in single and double barreled variants. Both only shoot one projectile:

* Single barrel - 14-34 damage, but mostly 20-30
* Double barrel - 39-44 damage

Rocket and Bullet Shotguns may have 3 barrels or 5 barrels. Both shoot five projectiles.

* 3 barrels - 50-60 damage, ~0.1 recoil
* 5 barrels - 85-120 damage, ~0.2 recoil

Rocket and Bullet Snipers may have short, mid, or long barrels:

* Short barrel - 277-323 damage
* Mid barrel - 378-418 damage
* Long barrel - 477-519

Bullet and Rocket Systems Upgrades:

* Recoil Upgrade 200% (generally bad?)
* Number of shots 200%
* Energy Usage -150% (1/2 usage)
* Projectile Lifetime 200%
* Big Explosion
* Digging Upgrade 200%
* Accuracy Upgrade 200%
* Low Air Resistance -200% (no resistance?)
* High Air Resistance +200% (double)
* Reflective Bullets
* Sticky Bullets
* Less Recoil Upgrade -200% (good)
* Attack Speed Upgrade 120% (20% gain)
* Shoot force Upgrade 200%

Rocket Only Systems Upgrades:

* Homing Rockets (homes on mouse pointer)
* Rocket force 200% (Can have both rocket force and shoot force. Bug?)
* Heat-seeking Rockets
* Cluster bullets - Explode into smaller rockets upon impact

Laser Variants:

* Long beam - long and narrow
* Short beam - shorter but wider

Laser Levels are based on the number of colored cells. Dig strength seems arbitrary and ranges 15-20:

* 2 cells - 6-7 damage
* 3 cells - 8-10 damage
* 4 cells - 11-12 damage

Laser Upgrades:

* Laser Range +50% per second (grows from 0 to 1.5x normal length over time)
* Reflective - bounces off terrain
* Laser Range +100% - double range (fixed length)
* Number of shots - two beams instead of one
* Pushing beam - pushes enemies away
* Damage Upgrade +120% damage
* Energy Usage -150%
* Digging upgrade - double digging power
* Attracting beam - pulls enemies inward
* Penetrating - goes through enemies
* Split laser - scatters when it hits

Flamethrower and Sparkler Upgrades - TODO

1. ↑ Original Reddit post: https://www.reddit.com/r/NimbatusGame/comments/7con6g/basics\_of\_weapon\_types/
Destroy tortoise dens

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Eliminate the Hammerhead shoal

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And Gate

Activates output when **both of the two inputs** are active at the same time.

## Example

Imagine a SENSE\_LEFT and a SENSE\_RIGHT, and you want to tie an ESCAPE action when you see both tags active. This would be done with an And Gate. You could either use ESCAPE or SENSE\_BOTH as the output tag..

## Tag Conventions

Typical Output Tag values are context driven, but are often the generalised value of the two inputs. Eg, for the inputs "FRONT\_X" and "BACK\_X", And output Tag could be "BOTH X", "FRONT\_AND\_BACK\_X", or even just "X" etc.

When chaining multiple ANDS (for instance, when using 4 Ands), eg TOP/LEFT/BOTTOM/RIGHT, the intermediate '*and gates* should be related to the sources, or to the destination.

This is just to stop your brain from melting...
Shroom

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Hollow Block

Hollow Blocks can be used to improve stability and rigidity of a drone by interweaving parts.

## Structure

In Nimbatus all constructions follow a parent-child-hierarchy, where every part can only ever have one parent. For that reason it is not possible to form real self-closing loops. Hollow Blocks allow to build such structures by exploiting the colliders of those parts.
Cull the firefly swarm

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Timed Racing

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#### Pisces Speedway

The Pisces Speedway is ideal for beginners with its sweeping corners and high speed straight.

#### Cygnus Circuit

Nothing is going to stop you while drifting on the Cygnus Circuit. Catch all the accelerators for maximum speed!

#### Hydrus Highway

Navigating around decelerators is key to master the Hydrus Highway.

#### Phoenix Parcours

The Phoenix Parcours is packed with danger zones and other obstacles. Only for drone pilots who don't fear death.

#### Sagittarius Drag Strip

Speed and Acceleration are everything on this classic drag strip.
Shotgun

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Unlockables

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Skin Sets

Achievements
Grenade Launcher

The Grenade Launcher is one of the weapon types in Nimbatus, and is a slow firing, low bullet-speed, grenade launcher, as the name suggests. The bombs will fall down to the point of gravity, along with rolling, and after a short amount of time, will explode. The Grenade Launcher does not neccesarily do well against grouped enemies, as the bomb will take a little time to explode, and will most of the time have reached the ground before it explodes. This makes it good for something that not many other weapons are good at: Blowing up things in tunnels without requiring line of sight, as you can drop a bomb down the tunnel, and let it roll down, before exploding. It is also best at taking out groups of enemies that are down at ground-level.
How to make a drone hover

This guide will teach you how to make a drone hover with varying gravities, which can be useful for automatic drones, or for interesting flying styles

## Method 1

### Drone Requirements

* Some sort of automated steering system
* 1 or more dynamic thrusters
* Fuel

### How to Measure a Drones Mass

Before you can make the drone hover, you first know it mass. First, connect all the parts of your drone to one central part, Ideally the heaviest part. Then, click on the central part and click the stamp icon on left, then save your template. Then press the stamp on the bottom of your screen and hover over where your template is. Now you should see a list of the items in your template and how many are their. Now simply multiple the amount of the parts by there mass, plus 2 to include the mass of the drone core, and you should have the mass of the drone, which in our case, is 7.75 mass units.

### How to Calculate the required force.

Now that we know your drones weight, now we need to know how much force we need. The required force will just be your mass, multiplied by the acceleration of the planets. High gravity planets have an acceleration of 1u/s², normal gravity planets have an acceleration of 0.5u/s², and low gravity planets have an acceleration of 0.25u/s², so on a normal gravity planet for our drone, the force required will be 3.875 units of force. The easiest way to get an exact force for a rocket is by using dynamic thrusters, but for larger builds, its best to use a combination of dynamic, and normal thrusters. Now your drone should be very stable

## Method 2

### Minimum Requirements:

* Fuel
* 2 thrusters
* 1 altimeter

### Basic Setup:

Place one fuel tank of your preferred size on the side of your ship. Then, two thrusters on the top and bottom of the core, and an altimeter.

Then, have it so that when it is above it powers the top thruster, and below powers the bottom. You can, of course, use other methods and setups, but this will work in many situations.

The end goal is simply to use the altimeter to detect when your drone is too high or low, then have it change its position accordingly. Pretty useful stuff.
Drone Constructing

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#### Stable Drone Constructing

Tips and trick for to build a drone doesn't wobble like crazy.

#### Resource Collecting

Tips and trick for effective resource collecting
Directional Sensor

The **Directional Sensor** automatically follows (aka "looks at/in") the direction of set target ***(Target)*** or the secondary target ***(Fallback)*** when the primary target cannot be found. If currently tracked target is not within the set angle ***(Tolerance)*** (1-360° = gray area on the part), the relevant set set key or TAG ***(Tilted Right / Tilted Left)*** will be activated until currently tracked target is within set angle. Note: the light red section of the sensor is ***"Tilted Right"*** and the dark red section is ***"Tilted Left"***.

Example of use: In combination with Thrusters a autobalancing hover craft can be made by setting the direction to gravity.
Target

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Boombug Queen

## Description

Boombug queens are the queen of a species known as boombugs. Boombugs are large, round, flying creatures that will chase any Nimbatus drone nearby and will explode on contact, killing both you and the bug. Boombugs have a green aura that indicates the blast radius and appear out of boombug hives. Boombug queens are the same except they have a much bigger blast radius, drift around the planet instead of coming out of hives, and are armored on the front. These creatures appear in the "Kill Boombug queens" and the "Destroy Boombug hives" missions

## Behavior

Boombug queens will chase any Nimbatus drone nearby. Unlike normal boombugs, Queens have armour on their front, so they cannot be damaged from the front unless the armour is burning. The queen will explode on contact, killing any drone in a very large radius.

## Strategy

Because the queens are armoured from the front, they can only be damaged when hit from behind on the glowing green orb on their back. If you have a plasma weapon, you can set their armour on fire, which does damage them. You could also use a cryogenic weapon to freeze the queen, then fly around and begin shooting from behind, similar to the hammerheads. One more way to kill boombug queens is to use a long range weapon to damage them before they see you.
Destroy boombug queens

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Tortoice

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Skin Sets

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Рутения

## Первохтонические княжества

* Венедия
* Неврия
* Палтесия
* Дединец
* Дрыгва
* Багна
* Зевера
* Туд

## Второхтонические княжества

### Венедия

* Судавия
* Гальшания
* Вич

### Неврия

* Зэтэла
* Лабория

### Дрыгва

* Лесное Княжество
* Лемезения

## Деление Палатина

### Палтесия

* Токемский домен (Венедия)
* Элеский домен ()
* Дунеборгский домен (
* Дединский домен (Дединец)
* Плотский домен (Полота)
* Видепскинский домен (
* Свирская земля (Свирь)
* Троцкойский домен (Росния)

### Хтон

* Туд
* Судавия
* Вич
* Гальшания
* Надольмье

### Северная Росния

* Плевайский угол
* Иоварский угол
* Баланский угол
Speed Sensor

The **Speed Sensor** activates a set key or TAG for as long as set target(s) (***Limit***) is reached (0-300).

Example of use: It is possible to build drone that fires weapons continuously but most weapons are very difficult to aim if you move too fast (Due to, for example, too many thrusters). You can attach **Speed Sensor** to disable those weapons (or Thrusters) should you move over set *limit*.