Versent Dercril-Riot Shield Toting Peacekeeping Defender

Name: Versent Dercril. Versent is a
Peacekeeper who has served as a member of an anti-riot unit tasked with
breaking up protestors and fighting gang wars on many of the worlds under
Peacekeeper protection. When the number of worlds under the Peacekeeper control
began to shrink thanks to the Varelsi, Versent followed his commanders to Solus
and assisted them in setting up a stronghold in and around Solus. When Ghalt
sent out the call for fighting to protect Solus, Versent disobeyed his
commanders, defected from the Peacekeepers and signed up to fight to protect
the last star.

Health: 1740

Shields: 300

Role: Defender/Tank/Disruptor

Weapons: Tactical Shield and Advanced
Magnum. Use the left trigger to raise the tactical shield and the right trigger
to fire the magnum.

Passive: Kinetic Amplifier: Damage
mitigated by the shield is stored as energy to be used to power your abilities.
Once it reaches max capacity, you have 5 seconds before the energy accumulated
is lost.

Ability 1: Defensive Mode: Deploys the Tactical
Shield to cover the user’s head and upper body, protecting the user from
regular and critical damage by 40% from the front for 8 seconds. Kinetic
Amplifier increases the damage reduction by an additional 10-20% depending on
the amount of damage absorbed. Movement speed is reduced while Defensive Mode
is active.

Ability 2: Shield Pulse: Discharges
kinetic energy to knockback and damage enemies that are within melee range of
the user for 154 damage. Kinetic Amplifier increases the number of pulses by
1-2 which fire off every 2 seconds after the first initial burst.

Ultimate: Kinetic Shockwave: Unleashes a
kinetic shockwave in a cone in front of the user dealing 560 damage. Attackers
in close range take more damage than those at the edge of the ability’s area of
effect. Kinetic Amplifier increases the range of the shockwave by an additional
20-40% depending on the amount of damage absorbed.

Augmentation Paths: Kinetic Sponge or Powerhouse

Kinetic Sponge Level 1: When Defensive
Mode expires, you get a reduction to the cooldown of your next ability except
Defensive mode. +15% cooldown speed.

Level 2: Replaces magnum ammo with flat
tipped bullets which have a 10% chance per bullet to slow down enemies. +2
seconds slowed.

Level 3: A portion of damage absorbed
while Defensive Mode is active is reflected back at the attacker while still
being absorbed by Kinetic Amplifier. +15% damage reflection.

Level 4: Increase the knockback distance
of Shield Pulse. +40% knockback effect.

Level 5: Increase magnum reload speed.
+25% reload speed.

Level 6: Teammates near you while
Defensive Mode is active get a small amount of damage resistance for the
duration of the ability. +10% damage reduction to nearby teammates.

Level 7: Increase the amount of time
before Kinetic Amplifier automatically dumps stored energy. +5 seconds to
duration.

Level 8: Defensive Mode’s damage
reductions now affect you when an enemy attacks from behind.

Level 9: Heals 87 shield energy for every
pulse which occurs upon activation of Shield Pulse.

Level 10: Gain an overshield when you
activate Kinetic Shockwave with energy equal to 50% of the damage inflicted
upon all enemies caught in the shockwave’s blast for eight seconds.

Powerhouse Level 1: Increases movement
speed by a certain amount while absorbing damage in Defensive mode. Up to 40%
depending on level of kinetic energy absorption.

Level 2: Loads the magnum with explosive
ammo, but reduces ammo capacity. -2 ammo capacity. +140 damage per shot to each
affected enemy in the explosion.

Level 3: Gain a damage boost to your next
attack or skill which lasts for 4 seconds after Defensive mode expires or you
cancel it early. 25% damage boost.

Level 4: A Shield Pulse fires off when you
activate Defensive mode and when it expires, in exchange Shield Pulse no longer
benefits from Kinetic Amplifier.

Level 5: Kinetic Amplifier now absorbs a
portion of damage even when your tactical shield isn’t active. +20% damage
absorption.

Level 6: Kinetic Amplifier now draws
additional power from your shields depending on how much damage has been
absorbed when activating an ability. Up to 50% of shield energy.

Level 7: There is a chance that a random
bullet fired in each magnum clip that your shields automatically start
recharging. 15% per bullet fired.

Level 8: Shield Pulse is no longer an
activated skill but automatically activates when your shield or an overshield
breaks.

Level 9: Enemies near you when Shield
Pulse fires off deal 5% less damage for 5 seconds. -5% damage dealt.

Level 10: Kinetic Shockwave now propels you
forward in addition to releasing a shockwave.