recursal/Fanatic-Fandom huggingface dataset:
Lycoris Recoil and Girls' Frontline: Twin-Verse Wiki

**Welcome to the Lycoris Recoil and Girls' Frontline: Twin-Verse Wiki!**
Lycoris Recoil and Girls' Frontline Universe Database is a wiki full can edit, full of characters, comic books. anime, and movies!

We're a collaborative community website about Lycoris Recoil and Girls' Frontline: Twin-Verse that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Neutrals

**Neutrals** or **Deuteragonists** are practically just characters whose characters are in no specific role as to whether they are allies or enemies. Those who are both allies and, at one point, enemies, are contrary to traditional heroes, although they may still have heroic qualities.

The alternate words for this faction are called **Anti-Heroes** (Male) or **Anti-Heroines** (Female).

"*.*"

—About Neutrals.

## Groups

Whether they operate independently or in a partnership, neutral anti-heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature neutral groups:

## See also

* Supportives
* Heroes
* Allies
* Villains
Females

**Females** (雌, *Jōyō*), are the biological term used throughout the many worlds, and beyond. They are a gender identity within the binary genders. **Women** (女, *Onna*) is a term used for adults, and corresponds to the terms girl (for children and adolescents), female (adjective) and femininity.

"*.*"

—About Females.

## Overview

### Anatomy and Design

Children born with vulvas are often raised with the expectation that they will identify as women, although intersex children may also be assigned to this identity while not possessing all of the above characteristics. Women may be cisgender (assigned female at birth and identifying as female) or transgender (assigned male at birth, yet identifying as female).

Identifying as a woman is often associated with female sex characteristics such as a vagina, a uterus, wide hips, breasts and a high-pitched voice, as well as a feminine gender expression and gender role, but these are not neccessary, and it is still possible to identify as a woman without them.

## External links

* Females *Wikipedia* — Wikipedia article on assassins.
* Females *MOGAI Encyclopedia*
* Females *Gender Wiki*
Sunshine

A sunny song in E.

## LYRICS

* Sunshine  makes me happy,
* Sunshine makes me smile,
* Sunshine puts a song in my heart
* And I’m happy all the while.
* Sunshine, sunshine, shine on me and my family. (2x)
* Sunshine on my shoulders,
* Sunshine on my hair,
* Sunshine on the flowers
* That are blooming everywhere.
* Sunshine, sunshine, shine on me and my family. (2x)
* Sunshine in the morning,
* Sunshine in the afternoon,
* Sunshine in the evening
* When bedtime comes too soon.
* Sunshine, sunshine, shine on me and my family. (2x)
Crownsmen

**Crownsmen** are a widespread, cultural subdivision of **Humans** that live mostly sedentary lives within bustling urban cities, rural farming communities and stone castles. The name “Crownsmen”, originates from the fact that almost all are subjects or in service to of one of the many “crowns”, or petty kings and lords scattered throughout their homeland competing for power.

Crownsmen are described as being industrious and even more ambitious, however, throughout their history they are often politically divided amongst many different quarreling Houses and dynasties. Consequently, their society is usually quite stratified, with a ruling class comprised of royalty, nobility and knights at the top supported by the lower to middle class masses of farmers, craftsmen, merchants and more. Despite the relatively strict stratification of most Crownsmen societies, social advancement is not uncommon for those within the lower echelons of the hierarchy who are perceived to deserve it. Honor, chivalry and loyalty are highly valued among the many Crownsmen knights who constantly seek glory on battlefields both foreign and domestic.

Humans, as a result of their shorter lifespans, are often deemed as being impetuous and lacking wisdom that comes with age and experience. Regardless of the disparity in lifespans to the other races, Humans are often quite prolific and have proven to be both influential and ambitious.

## **Physical Characteristics**

###### **Height**

The average Crownsmen range of height is between 4'8" - 6'4".

###### **Weight**

Most Crownsmen weigh between 100 - 270 lbs, with there being considerable variation based on individual's background, diet and lifestyle.

###### **Skin Color**

Skin coloration also varies between more common, paler skin tones with slightly darker tones being less common but not unheard of. These variations rely heavily on regional origin, background and hereditary traits.

###### **Eye Color**

Eye colors such as brown, hazel, blue and green are the most common for Crownsmen, however, rarer colors such as amber, gray usually indicate mixed heritage.

###### **Hair Color**

Like many Humans, shades of black, brown, auburn, red, blonde and gray hair are standard among them.

###### **Lifespan**

Healthy humans on average can live up to the age of 50-80 before succumbing to old age and death. Despite Humans being the shortest lived race, they are, in contrast, relatively numerous and prolific in comparison to the other races.
Cosmicverse Wiki

**Welcome to the Cosmicverse Wiki!**
It is regarding highschool dxd fandom

We're a collaborative community website about Cosmicverse that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Komiteía of Jeraxios

(Motto here)

(~1 paragraph giving a brief introduction about the faction. Things such as it's current ruler, culture, government, currently involved wars/etc.)

## **History**

### Founding

(Information on the formation of this faction. What characters were involved? What shared values/goals/interests brought the people together? What were the trials and tribulations of it's founding?)

## Reign of (First Ruler) (Date 1 - Date 2)

(A good method to not forget important events is as things happen in the server, add a 1-2 sentence note to this area, and as you get enough notes to form one paragraph re-write it as a cohesive body of text, and rinse/repeat until the reign of this character has ended, and begin the next one. **This is one of the most important sections of the entire wiki, please do your part if you are involved in this faction and contribute.**)

## Culture

(What are the core values, religions, and other things that differentiate you from other factions)

## Military

(What kind of military does your nation have? Is your nation based off of conscription, volunteers; what do you specialize in?)

## Settlements and Titles

(Create a list of the settlements and titles your nation holds)

(~1 paragraph giving a brief introduction about the faction. Things such as it's current ruler, culture, government, currently involved wars/etc.)
The ColinTube Show Wiki (Official,yay) Wiki

**Welcome to the The ColinTube Show Wiki (Official,yay) Wiki!**
Nothing to say, cuz yes.

Date created: September 7th 2022 at 3:17 PM Central Time

Characters: You already know them, so there is absolutely no reason for me to say them.

## Important articles

The ColinTube Show

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Zika

Zika is a Tikaani Bard (Lore) who collects stories, songs, and knowledge as he travels the galaxy. His past is a mystery. He is dressed like a noble, and travels with a curiously beautiful lute, a well stocked pack of green leather, and many pouches and pockets for gear. He prides himself on being ready for nearly anything.

his companion and Valet is TBD, a red droid.

Tikaani are a race of wolf like humanoids with curiously metallic looking fur from the planet Anarok. They have an ancient culture which is passionate about the arts, music and sculpture on their forested home world - where they live in ornate structures carved carefully inside gargantuan trees. Millennia of dependence on magic has left most Tikaani physically weak, but they are generally dexterous, charismatic and many have gifts for the arcane, finer, or musical arts.
Taryn

Tsryn is a male Earth Genasi, about 80 years old. He stands at 6'2" and weighs 210 lbs. He has stone grey skin and ivory white hair with deep muddy brown eyes. Planted on his forhead are two budding horns of crystalline appearance which glow a pale tint of color based on his mood.

He was born into slavery, his mother (also a slave) was a tiefling and his father was a Dao slaver. His father is unknown to him, as the slaver would not reveal their identity and his mother refused to point a finger. He would remain a slave until his young adulthood when he manages to escape.

Shortly after gaining his freedom, he discovers Tyr. Inspired by Tyr’s tenants for justice, he quickly becomes a worshiper with the desire to dole out justice to those who deserve its wrath. He hopes that one day nobody would experience the injustice he endured as a slave.

In his older age, he begins to realize his calling to be a Paladin and is filled with regret for not following through with this devotion sooner. The clock is ticking on his life and this brings him anxiety and fear that he will not wholly serve Tyr before death takes him.
Placeholder

(Motto here)

(~1 paragraph giving a brief introduction about the faction. Things such as it's current ruler, culture, government, currently involved wars/etc.)

## **History**

### Founding

(Information on the formation of this faction. What characters were involved? What shared values/goals/interests brought the people together? What were the trials and tribulations of it's founding?)

## Reign of (First Ruler) (Date 1 - Date 2)

(A good method to not forget important events is as things happen in the server, add a 1-2 sentence note to this area, and as you get enough notes to form one paragraph re-write it as a cohesive body of text, and rinse/repeat until the reign of this character has ended, and begin the next one. **This is one of the most important sections of the entire wiki, please do your part if you are involved in this faction and contribute.**)

## Culture

(What are the core values, religions, and other things that differentiate you from other factions)

## Military

(What kind of military does your nation have? Is your nation based off of conscription, volunteers; what do you specialize in?)

## Settlements and Titles

(Create a list of the settlements and titles your nation holds)

(~1 paragraph giving a brief introduction about the faction. Things such as it's current ruler, culture, government, currently involved wars/etc.)
The Kingdom of Coria

(Motto here)

(~1 paragraph giving a brief introduction about the faction. Things such as it's current ruler, culture, government, currently involved wars/etc.)

## **History**

### Founding

(Information on the formation of this faction. What characters were involved? What shared values/goals/interests brought the people together? What were the trials and tribulations of it's founding?)

## Reign of (First Ruler) (Date 1 - Date 2)

(A good method to not forget important events is as things happen in the server, add a 1-2 sentence note to this area, and as you get enough notes to form one paragraph re-write it as a cohesive body of text, and rinse/repeat until the reign of this character has ended, and begin the next one. **This is one of the most important sections of the entire wiki, please do your part if you are involved in this faction and contribute.**)

## Culture

(What are the core values, religions, and other things that differentiate you from other factions)

## Military

(What kind of military does your nation have? Is your nation based off of conscription, volunteers; what do you specialize in?)

## Settlements and Titles

(Create a list of the settlements and titles your nation holds)

(~1 paragraph giving a brief introduction about the faction. Things such as it's current ruler, culture, government, currently involved wars/etc.)
Sanctuary Moon

Sanctuary Moon:

This lush, verdant moon orbits a gas giant in the Lyra system. Known for its stunning bioluminescent forests, the Sanctuary Moon features a network of luxurious eco-lodges, seamlessly integrated into the environment. Guests can partake in moonlit safaris or explore the mysterious, ancient ruins rumored to harbor secrets of a long-lost civilization.
Ornithal "Hooters" Telluraves

**Race:** Owlin

**Class:** Rogue

**Subclass:** N/A

## Physical Appearance

Owlin vary greatly in size, from the size of a halfling to that of a half-orc (albeit much lighter). Ornithal is 6 feet tall, placing him among the larger of the owl folk. His plumage is in a pattern reminiscent of the common barn owl native to many worlds: The pale face with its heart shape and black eyes give the flying Owlin a distinctive appearance, like a flat mask with oversized, oblique black eyeslits, the ridge of feathers above the bill somewhat resembling a nose. His back plumage varies from light tan down the center of his lower back, to dark brown speckles across patches of lighter brown on his wings. His chest plumage is white, white a small number of speckles clustered around the sternum.

## Background

Ornithal is native to the city of Nokturn on the planet Acheron. He left the planet for the first time at 30 years old to come to the Rock of Bral.

### Homelands

#### Acheron

Acheron is a large terrestrial planet orbiting the brown dwarf star Zyrta and its main phase binary partner Erradin. The planet is tidally locked to the binary stars, causing the vast majority to be uninhabitable to all but the hardiest microorganisms. Only a narrow strip along the solar equator is occupied by multicellular life, including large beasts and several sapient species.

The planet is orbited by 5 small moons in non-overlapping orbits. These moons provide the only source of light beyond the twilight zone.

#### Nokturn

Though Owlin are found in many regions of Acheron, they are concentrated in the dark side twilight zone. The city of Nokturn is the largest predominantly Owlin city, and among the largest cities on Acheron in general, with a population of over 5 million. Most of the city is carved out of the trunks of great night adapted trees that tower hundreds of feet in the air. The occupants of the city that are incapable of flight mostly live in buildings constrained to the forest floor, as bridges between trees are scarce and often unsafe.
Mission 1: The Derelict Ship

## The Derelict Ship

The crew, consisting of Taryn, Rom, Orienthal, Cora, and Rodney, gather on the Rock of Bral, at the Turtle Fortress, a retro-fitted luxury spacecraft shaped like a sea turtle, captained by Captain Ramsey and managed by the ships Wizard Rodney

The crew is made aware of an opportunity to find a lost colony ship, not far from the Rock. After departing in the Turtle Fortress, the crew spends 3 days in the astral plane before discovering a lost colony ship. Leaving the luxury of Turtle Fortress, Orinthal and Cora exit the turtle fortress from the cargo hull and, using two propulsion chairs, board the seemingly abandoned colony ship.

Rom, Taryn, and Rodney follow shortly thereafter. The captain notifies the crew that there is possibly a cache of 200gp on the ship, likely in the cargo bay. Searching the ship, they find no initial signs of life, and have difficulty accessing the cargo bay. Upon searching further, they are greeted by a Genasi warrior named Iris–along with a robotic cook friend, named A.N.I.O.N–, who had locked herself in a storage room to avoid capture from pirates who raided the cargo ship. The Genasi agrees to support the search effort.

Eventually they make their way to a lift that descends into the bay. In the center of the bay, the encounter a hostile clock-work magical creature. The creature nearly kills Rom, ramming its body into Rom’s head. Rom is healed by Cora, and eventually, with the help or Orinthal, kills the creature. Rom takes some magical scraps of the creature discreetly. Not finding any gold stash, the crew decides to search for the captain's quarters.

After some searching, the crew finds the captain's quarters, and the stash of gold. The captain notifies the crew that there is an inbound spelljammer, potentially hostile, and the crew has 30 minutes to reboard the ship. Not having time to search the ship further, the crew return to Turtle Fortress and leave the derelict ship.
Fikon

## New Canfix

A sprawling metropolis, New Canfix is a city on Fikon. The city has an extensive magic power grid driven my Mytholars. One technology powered by the Mytholars is the planet spanning transit system: magic powered rail spiderwebbing the surface of Fikon.

## Noble-Town!

Far from the dense arcology of New Canfix, many wealthy citizens of Fikon live in beautifully landscaped exurbs. These communities can take several hours to reach by rail, yet seldom have robust transit within them. The lush estates are massive, owned by out of touch aristocrats with access to personal crafts, who are happy to stymie the accessibility of their own communities in order to deny the working class access.

### Crime in Noble-Town

The rate of crime of Noble-Town (relative to less developed sectors of Fikon) is generally low due to the lack of poverty and physical isolation from centers of poverty. The conditions of the noble estates are no less idyllic. Crime is nearly unheard of, and security is more of a status symbol than a necessity. However, following the recent kidnapping of Lita Bregnadu, a princess of the minor noble house Bregnadu, the sense of security among residents of Noble-Town has been shattered. This shift is evident in the increasing security measure the nobles implement, and the increasing distrust with

Castle scene on the way to Noble TownCastle in nobletownCastle in Noble TownLibrary rom got arrested inPrincess Lita now aboard the LeviathanLibrary on new canfixMeditation chamber in the temple of Selûne, mirrors around the complex concentrate moonlight into the chamber providing a religious experienceView of the city when Ornithal went flyingTo rescue a princessLibrary of New Canfixwhich they view the working people of New Canfix.
The Happy Beholder

The Happy beholder is an enormous tavern on the Rock of brawl. It is owned and operated by Andromeda. The party first encounters the bar after being directed there by a job board listing. The bar has several distinct sections for different sized creatures hosting creatures from pixies to Giants.

Andromeda the owner and operator of the Happy beholderAndromeda when when asked about her exile, tread lightlyHalfling and similar sized creatures barMain bar directly opposite the door the one Andromeda typically runsGeneral area of the tavernMedium sized patrons bar 1Medium size patrons bar 2General area of the bar 2Top down map of the Happy beholder￼
Remkin

Remkin is the owner and operator of Remkin's Magical Emporium, the crews favourite magic shop on the Rock of Bral. After Vhostim's activities send the Rock into a state of chaos, Remkin and Herbert are displaced. Alistair convinces the two to relocate to Starfield Haven where they establish a new shop, excited to be a part of the unravelling of mysteries within the once lost ancient underground city.

**Date: 27th Day of Dogma, year 8752**

*Rodney and Alistair get to Remkin and Herbert's new shop. The front end is a beautiful display of crafted magic items and in the back is a massive factory with more pipelines to the mythillar than it looks like the building originally had... Herbert's been laying down new lines.*
TBD

TBD is a servant droid who currently serves Zika as a Valet, bag carrier, and support. He’s mostly quiet and says few words (although he can talk when necessary, in common) but expresses his emotions with his eyes. In addition to talking, he can make a wide variety of music and light shows, enhancing the performance of his companion.
Interior

## Schematics

### Ship dimensions

Dimensions for the main level of LevithanDimensions for the demi-plane interior of Levithan
### Layout of interior

Leviathan layout from the exteriorMain Galley and Living Quarters of the CrewLuxury Suit and Jazz ClubCargo Bay and passenger rooms
## Exterior designs

### Shield

Water bubble shield, generated from sapphire
## Room illustrations

### Entertainment areas

#### First tour of the Leviathan

"*The best part about this room (**the lounge**) there's a **Illuvision** built into the floor and ceiling. Magical illusions create hyper-realistic images. My favorite are the octagon fights from Toril.*" -Rodney

KitchenDining areaLounge, hangout area for the crew
Elephant Chef

*The night passes quickly all take shifts watching the outside temple. After a good night's rest You wake up to hungry bellies and Rodney summons another Fey chef, a tiny baby elephant comes out of the Fey portal bearing a large teapot smelling of spice. The Little elephant moves into the kitchen using a large stool to get to the various cooking services and the whips up breakfast...*

"I think it's time you tried the grilled cheese and tomato soup" -tiny elephant familiar

*The Little elephant looks excited around the ship bows to Rodney without speaking and Rodney bows back deeper. Emotions towards the kitchen already set up with ingredients and cookery ready. The elephant looks excited and hurries into the kitchen working on a mobile step stool that drives around the kitchen.*

*Fay watches in curiousness and chuckles gently as she recalls an old story about a wizard who built an arc and filled it with animals*

"Well I haven’t eaten all day" -Fay

*The elephant works diligently and prepares a dozen ingredients for both the soup and the sandwich. You're confused as both are single ingredient word meals. When the meal is done however and you take your first bite you begin to understand where all that work went. The elephant joins you in the meal silent still Rodney doesn't speak but is far from silent gobbling down soup and cheese and a slobbery mess*

"Going to need a Sonic shower when I'm done with this." -Rodney
The Circus Dance

A waltz song in C.

## LYRICS

* Sway to the right
* Sway to the left
* 1,2,3 Follow me
* Turn around
* Bend low down 2, 3,4
* Bend some more
* Take 3 steps
* This way and that
* 4,5,6 Add a kick
* Lean forward
* Then lean back
* 6,7,8 Stand straight
* Down real short
* Up real tall
* 1,2,3 Follow me
* Feet real wide
* Back inside
* 2,3,4 Twirl the floor
Trellis Trugarth

***"May the light of the Morning Glory shine on you, Traveler."***

Species: Tortle

Age: 118

Home Planet: Golemrianna

## Backstory

Trellis grew up in the Temple of Lathander on the planet Golemrianna. A child of Lathander, Trellis detested violence growing up, seeing it as a brutish method of harming and even killing others for personal gain. Throughout the course of his early life, Trellis became fond of an Orc girl named Lilly. Until the age of 55, Trellis was something of a scholar for the temple, however, he always had a calling toward adventure. He could never bring himself to abandon the temple, though. Upon reaching 55, he decided it was time to move on, but wanted to help the temple while doing so. He began learning the ways of the Sun Soul as a Monk in an effort to spread the light of the Morning Glory to all that would listen to his words. Within 20 years, he was ready to leave the temple with the title "Sun Soul Monk".
Mission 2: The Prisoners and the Pansies

On the way back to Bral, the crew received a distress call coming from a nearby moon: a fishing village under attack by bandits.

They meet a boy, Vivan, on their way into town. He informs them that the bandits come each tenday, and will be back tomorrow. Iris storms into town, confronting the villagers about their bandit problem. The villagers tell them that the bandits always come into down from up the same road, but they have not gone looking for their hideout. The people of this moon have eschewed violence, and balk at the party’s attempts to recruit their aid.

Scouting up the road, Rom discovers deep indentation in the river bank, possibly indicating the point the bandits join the road. The party decides to set up camp and stake out the site.

In the night, Iris hears a commotion in the dense underbrush of the riverbank. She distracts the bandits with conversation while the others get in position. Eventually her ruse is discovered, and combat begins! The party quickly dispatches 4 of their enemies, knocking the other one out to take prisoner. Investigating him (after reviving him back to consciousness), he tries to trick the party into letting him go, claiming to be a villager. But by Tyr’s grace, Taryn saw through his lies, punched his lights out again, and dragged him back to town.

Interrogating the prisoner with a mixture of magic and guile, Rom learns the bandits had escaped from a nearby prison ship, their escape pods taking them to this little moon. The village elder recommended taking the prisoner back to civilization to collect the bounty, and asked the party for one more favor: the recovery of their cache of Stonebrow fish.

The party left the prisoner tied up in a locked shed while they went to look for the cache, and confirm there were no other bandits. After traveling through the rain much of the day, Iris spots the crashed pods the bandits had arrived on.

There she finds the Stonebrows, and takes them back to the village. The party collects their prisoner and leaves the planet of the pansies, having selflessly solved their problems for them.
Father Sikes - The Renegade Cleric

Father Sikes is a recent arrival to Hope’s End. Imbued with a deep desire to help the people of the city, Father Sikes has spent most of his time so far on the outskirts where he uses his spells to heal the sick, create and purify food and water, and do whatever else he can to improve the lives of the people. Father Sikes is a pacifist and claims to have no desire to remove Mayor Everett from power but that hasn’t stopped the resistance from make overtures to recruit him.

Father Sikes holy symbol is engraved on the case of a pocket watch that he keeps in his waistcoat.
Mission 3: Passengers Perils

The Captain has addressed the lack of funds the last Mercy mission has left the ship with a lack of funds for fuel.

He has advised the crew to search out the Rock of Bral for passengers to the Planet Fikon. The ship has 13 living quarters with 5 empty they can make some coin. The ship charges 60 gold for a maximum travel time of 12 days per room.

Ornithal is the only crew member to really even try finding passengers and is wildly successful. he fills three of the rooms

Mazar: A dwarf with a lot of luggage

A mother and two children: Name unknown

A halfling: Name unknown

\*placeholder for Taryn ET al edits\*

The following day, A.N.I.O.N makes the crew a breakfast for the ages, towers of waffles for everyone. Iris attempts to meet the new passengers over the course of breakfast, but the mother with two children stay silent in a corner.

Iris inquires about the other passenger, the dwarf, who isn't down for breakfast yet. Rom shows a weird curiosity, from Iris perspective, about the dwarf, and follows Rom to check on the dwarf in his personal quarters. Unfortunately, before Iris has an opportunity to get to know the man, Rom interrupts their pleasant conversation and attempts to cast a charm spell. Unknown to Iris, Rom only wanted to learn more and explore his suspicions. When his charm fails, making the dwarf outraged, Iris does her best to defuse the situation. She truly doesn't think Rom is that dumb and there must be something she's missing but takes the side of the dwarf to prevent any escalation that would derail their travels. She abides by the dwarfs request to see the Captain and file a complaint, meanwhile banishing Rom to his room. Poor soul was so distraught he locked himself in his cage. Thankfully, the Captain persuaded the dwarf to forgive and accept, at Iris suggestion, free passage to Fikon. This offer calms the dwarf time being, bringing relief to Iris. She wants to get to know the dwarf more now to understand why Rom attempted the charm. And what better way then food and alcohol? She gets drunk with him in the common area, creating quite the chaos. Now intoxicated, she suggests they continue their drinking in his private quarters as to no longer disturb the other passengers.

After leaving the dwarf to his rest Iris goes and checks in on rom. When she gets to his room she find Cora outside his door talking softly. Iris tries to apologise to Rom explaining she just wanted to calm the dwarf and didn't mean anything by it. As you are conversing the captain come over the intercom screaming "SHIP INBOUND 5 Minutes!"

Turnings out this mysterious dwarf is indeed a criminal and a smuggler and is wanted by local empire authorities. The dwarf offers the captain/crew a 1000 gold to hide him. While the crew is thinking Rom blurts over the communications system **Send-it** "we have the dwarf". The captain gives up the possiblity of the gold and docks with the cops. They send over two mariners who ruff up Ornithal breaking his wing (rolled an actual Zero) and search the ship. When they find the dwarf and his smugglings they haul him off to their ship and depart without a howdy dooo.
Rom Kariv

Class: Warlock/ The Celestial

Race: Human

Specialization: Planetary Ecosystems

Character Story: Rom Kariv is a human who was captured, along with many from his bloodline, in his childhood by a spacefaring slaver’s guild. In his time enslaved, he transferred many hands, and visited many planets, orbitals, and locations. Rom’s friends, relatives, and newfound enslaved companions were exploited for every ounce of their life force and energy. After two decades of enslavement, the slaver’s guild transferred Rom to Xorbit 7117, a stage II civilization planet that had recently (within the past 5,000 years) entered an Ice Age. On this planet, Rom was required to mine precious minerals, scavenge ancient cities, and locate anything valuable for the slaver’s guild. After mysterious events Rom has not disclosed, Taryn visited the planet and rescued Rom from the slaver’s guild. Rom has followed Taryn to support his quest for Justice.

Major Campaign Events:

Rom bought a cage during a visit to the Rock of Bra.

Rom tried to Charm a Dwarf seeking passage to Fikon only to critically fail at it. The dwarf wanted to have him thrown out an airlock but Iris calmed him down with money and liquor.
Rory Everett - Mayor of Hope's End

Rory Everett is the current mayor of Hope’s End. He tightly controls population’s access to food and water and has filled every level of government with loyal cronies. Backed by an army of thuggish “deputies,” the mayor rules Hope’s End with an iron fist, for all effective purposes serving as judge, jury, and executioner for any who would dare to oppose him openly.
Lady Sef

*"My ruby... it was quite the enigma. It was housed in the Flameheart Chamber, an area of the tower only accessible through a portal that responds only to my unique magical signature. The room itself is a swirling vortex of fire and heat, unbearable to any who aren't protected by specific fire-resistant enchantments."*
*She gestures, causing an illusion of the Flameheart Chamber to appear before you. You see a torrid landscape, lava flows and pillars of fire decorating the room.*

*"The ruby was placed in the heart of the largest flame pillar, a fire so intense it could turn even the strongest metals to slag. Despite these precautions, one day the flame pillar simply... extinguished. The ruby was gone, with no trace of intrusion, no remnants of a battle, nothing. It was as though it simply vanished."*

*The illusion flickers, showing the flame pillar extinguishing, leaving behind a void where the ruby once was.*

*"It was a level of magic I've rarely seen. Whoever did this didn't just bypass my protections, they negated them entirely. To this day, it's a mystery to me how they managed it.*"
Snot

S'not'Z B'gr'n or simply "Snot" as his friends call him is a mischievous little frogman.

Race: Grung (frogfolk)

Class: Rogue

Subclass: Assassin

Snot can usually be found working on projects with Jeeves, cooking with Alistair and A.N.I.O.N, or gambling with Alden. He enjoys gambling, good odds, and making odds good through distraction and sleight of hand. He's no stranger to using his poisonous skin to his advantage, just be careful not to shake his hand if you're an opponent...
Silvis Prime

A Forest City, Silvis prime, is a sprawling city-scape in one of the utmost beautiful locations. The people of this world have managed to support massive industry while living within nature.

"oh yeah I could definitely have a summer home here. I'm just itching to climb one of these trees and go for a glide" - Rodney Starfield

The spaceport, being a large industrial eyesore, is located a decent distance away from the main metropolis of the city. Visitors must take a 30-minute train ride into the city which delivers them to the main station. Here, it is utter chaos as thousands of people are going about their daily business traveling from place-to-place on this transit system.

Within this city is an open market which contains the Smoking Bark Tavern, a location visited by the Leviathan Crew in Mission 6: [insert name] (needs link!)

Images of the native cooking found in the open market:
Alistair the Magnificent

## Biography

Alistair The Magnificent, once a cook with greater aspirations to the Pirate ship the Jovial Laughter. Now he finds him self making high class meals on the Levitation. He often refers to himself as a reformed Pirate, which is a bit of a misnomer as he still pockets what he can while out on adventures.

He lives to gamble one just about anything, whether it be cards, a battle in the pits or with opening things he shouldn't. This love for gambling has carried over into his fighting style as he carries his never ending deck of magical cards that he throws as weapons. As of late he has taken up to learning about he Deity Mask, and may yet follow his teachings.

### Cookbooks & Recipes

#### Book titles

**Feywild Flavors**: Enchanting Recipes from the Enchanted Realm

**Goblin Gourmet**: Unconventional Treats from the Wildlands

**101 Recipes for the Space Fairing Chef**: Stellar Delights Across the Cosmos

**Travel Together, Cook Together**: Cooking Adventuers of the Three Cook-A-Teer's

## Art Gallery

### Character portraits

Be sure to check out the complete art gallery for more Alistair portraits!

### Card artwork collection

Identifier on the back of all Alistair's cardsHouse of cards, Mission 15First card revealed from Alistair's deck
Mission Log

Mission 1: The Derelict Ship

Mission 2: The Prisoners and the Pansies

Mission 3: Passengers Perils

Mission 4: To Rescue a Princess

Mission 5: Long in the Tail

Mission 5.5: Getting there is half the battle

Mission 6: Felicium

Mission 7.1: A Classic Whodunnit

Mission 7.2: Goose, Goblin, Owl... maybe?

Mission 8: To trap or be trapped

Mission 9: Heavy. Adventure, loss, and betrayal

Mission 10: Lost treasure, lost souls

Mission 11: Vacation Gone Wrong

Mission 12: Nothing is as it seems

Mission 13: The Great Escape
The Artisan's Corner

### Effects

Gain advantage on a sleight of hand check in the future by remembering this moment you drew on your thieves tools experience.

### Source

Crafted by Zika with Meredine, an artisan, at the Luminara Festival.

*Zika’s excitement at the artistry distracts him for a time from his mission to obtain a flying device.  He’s particularly intrigued by the work of an older Earth Gensai woman, who’s working with silver filigree.  He watches her with fascination for a while, and then starts talking with her about her craft*

*"Your work is stunning- I particularly love the intricacy of your carving with those small tools. It’s a pleasure watching you. Would you show me some tips? I am Zika"*

*"Hello Zika! Thank you so much for stopping by. My name's Geredine, please sit and join me, I would be happy to help you create something you would treasure."*

*He studies her work carefully, and notes how some of her tools are similar to the thieves picks he uses, which he’s careful not to pull out! But he spends some time crafting a decorative pin with a tree and stars. As he’s about to start, he plays a little song about a cat nimbly chasing a mouse, enhancing his abilities through cats grace.*

*"This is wonderful work, You have very skilled hands" -Meredine*

*"Ohh thank you. I have a wonderful teacher!" with a smile and a wink he continues "What do I owe you for the lesson and the materials? I’ll wear it with pride and remember this night" -Zika*

*"Oh nothing sweetie nothing at all. The supplies and my time are generously supported by the council during the festival! It supports me as an artist, and provides the citizenry with quality educational moments and inspiration in arts. I'm so happy you stopped by!" -Meredine*

*Zika pins it on his lapel, and gives her a broad smile, "Thank you so much!" -Zika*
12th Day of Evershourd

*Heya Lumi!*

*Wow, what a ride it's been, eh? Took us some time, but we finally have the ol' barge looking like a home. A floating, spacefaring home. Who would've thought?*

> **Living Quarters**
>
>
> *So first off, we've got our residential units looking snazzy. Each one's got its own tiny kitchen, a bathroom, a fold-out bed, and a little space to lounge. I swear, some of these units feel cosier than my old apartment.*
>
>
> *Plus, we carved out a chunk of the cargo hold to create some community spaces. The rec room's got a hover-pool table! Just remember, no zero-G flips after the third drink, okay?*
>
>
> **Life Support & Tech**
>
>
> *Tech-wise, it's pretty slick. Each unit has its own life support, good for 10 souls for two weeks. We've also got ship-wide artificial gravity (no more floating soup incidents) and emergency vacuum-seal on all doors. Safety first and all that.*
>
>
> **Passengers**
>
>
> *On to our soon-to-be spacefarers. We've got two families from Estiara and three from the Rim Colonies. Folks from the colonies got hit hard by those solar flares, so they're pretty excited about the new start. It's a beautiful thing we're doing here.*
>
>
> **Destination**
>
>
>
> *As for where we're headed, we're aiming for the Coriolis Expanse. There's a community there just begging for some fresh faces and hard workers. Can't wait to see what they'll build.*
>
>

*So that's the scoop. Get back safe, and let's talk more when the Leviathan docks.*

*Safe travels, and catch you soon,*

*Brooke*
Andromeda

## Finding a homebase and ally

A mysterious bartender at The Happy Beholder. She is well known and seems to have popularity among the locals. She often posts job listings for those in need of help and will pay the job fee from her own coin purse for listers who can't afford to pay.

There is currently little known about her other than a supposed celestial origin as discovered by Rom during a personal conversation with her.

### Welcome to The Happy Beholder!

#### Memories of the crew's first visit

> *As you walk inside you see that there are several different sections to this enormous tavern. Over 100 people are in the room gathered about doing their own thing. The right side of the bar near the front is mostly occupied by smaller races, the back left corner the furthest away from the smallest races is an enormous 6 ft high oval table with two giants sitting at it peacefully drinking their beer which is clearly a barrel with a handle nailed to it. There are 4 bars in the joint with the one directly opposite the door being the largest most elaborate.*
>
>

### Stories and bounties

#### Cobalt hunt

Andromeda leans in closer, her eyes glinting in the dim tavern light. She begins to weave a tale about the Cobalt you seek.

"*This Cobalt, known as Kiir, is an unusual specimen even among his kind. Standing at just over two feet tall, his skin shimmers with an iridescent cobalt blue hue, the color of a midsummer sky just before dusk. Despite his small stature, he moves with an unexpected grace on his four slender limbs, each ending in dexterous, three-fingered hands.*

*His large, almond-shaped eyes are of an even deeper blue, almost purple in certain lights, and they hold a surprising intelligence. They flicker with an innate curiosity, darting around to take in every detail of his surroundings. A fringe of tiny, soft spines decorates his skull, a crest that flutters subtly with his emotional state.*

*Kiir was deep in the undercity, in the area known as The Warrens, when he saw it. He was returning from a barter deal in the Echo Market when he chanced upon a group of shady characters lurking in the shadows of a disused tunnel.*

*In their midst, he recognized his lieutenant, a towering figure in contrast to his own petite form. The lieutenant was cloaked in shadows, his identity hidden to all but Kiir, who'd known him since their days in the Cobalt warrens.*

*What he witnessed next was a clandestine gathering, an exchange of coin and a detailed discussion regarding a planned uprising against the city's ruling council. It was clear that treachery was brewing in the depths of the undercity.*

*Sensing the gravity of the situation, Kiir went into hiding, knowing well the value of the information he held and the danger it posed. His testimony could bring down his lieutenant and halt the planned revolt, but it's not going to be an easy task to extract him from the labyrinthine undercity."*

Andromeda leans back after her tale, her gaze steady on the party.

"*Kiir is valuable, yes, but remember, the undercity is a deadly maze. Extraction won't be a walk in the park.*"
Mission 11: Vacation Gone wrong

The Crew of the Leviathan makes the call to take a Vacation, upon returning to the Rock of Barl after their experience in the death goddess Temple. However nothing is every simple with the Crew, and after meeting up 2 dwarf princes and enjoying some rare ingredients for dinner they crew ventures into the woods for a walk, lead by Lumi. It was here that they stumbled upon a tunnel that led to a long forgotten town, populated by Bird people, and made a new friend Captain Fay.

The Crew, with the assistance of Fay learned that the magical cube that powered this city was stolen, and set out to return the Cube to its rightful place, in the center of town. After an intense, confusing interrogation, Lumi and the crew learned its where abouts and returned it.
Tiny Cottage

"Okay yeah let's take a rest, last time we were on brawl I was able acquire and download the spell for this. It'll take me a while to construct but it'll keep us perfectly safe even if something comes upon us." -Rodney

*He moves around the room forming complex gestures slowly very slowly to get them perfect. As he completes each gesture material appears out of nowhere constructing a building layer by layer. You can see the entire structure as 1 in cross-sections as a completes each new piece. Walking around and making sure each section lines up properly he finally completes the spell and seals all the layers together. A small dome of glowing energy surrounds the structure. As you walk inside Rodney's tiny cottage you find a somewhat small space but well built. The kitchen has enough room for 2 people in it. The tiny family room enough for 4. Two bedrooms exist upstairs large enough to hold 2 twin beds each.*
Mission 5: Long in the Tail

Job Board Posting leads the crew to The Happy Beholder where they meet Andromeda who owns the place. After eating some Jalapeno Poutine, Taryn asks about a job posting in the tavern. The job was posted by a mother who's son was bit by a rat. After being bit, the child grew a tail and retreated to the sewers.

Taryn introduced the group to Andromeda, and expressed interest in helping fine the child. In discussion with Adromeda and the crew, it quickly became apparent that the child is likely a victim of wererat lycanthropy. Being familiar with the condition, Cora mentions that she is aware of a priestess who is capable of curing the condition.

The group connected with the victim's mother, Vivi, who was deeply concerned about the wellbeing of her child, Clin. The group attempted, with some level of success, in assuring the mother that they would do their best to not wound the child, at least mortally.

Before searching the sewers, the group visited the market, wherein Orinthal purchased a silver dagger. The group then searched sewers, until finding one that was ajar.

Through a series of unfortunate events, involving lapses in navigating the sewers, the group were steeped in sewage, detritus, and fecal matter. Vomiting, gagging, and a bit of fortitude eventually brought the crew to the subterranean city, the Rock of Bral's Underdark, a city of dwarves, lycanthropes, and drow. Although the crew were a bit overwhelmed with their experience getting to the Underdark, they eventually found Clin, the boy afflicted with Lycanthropy. The adolescent was smug, and resisted attempts to escort him back to the surface, only agreeing to provide a piece of his hair and shirt for the adventurers to bring back to the surface.

The group, taking the hair and fabric, made their way back to Vivi, explaining the youth's precarious situation and demeanor, encouraging her to let the child make choices for himself. Although hesitant, the mother acquiesced, and thanked the group. The group was then able to wash up at a local bathhouse and returned to the Happy Beholder, to discuss the mission with their patron, Andromeda.

Returning to Andromeda, the group was awarded with 100gp for completing the mission, and an additional 100gp for creating a map of the underdark for the Happy Beholder's bar tender.
Golemrianna

## Planet Description

Golem is a planet of mostly water. Roughly 18% of the planet is land, all found as one mass. Most of the races of the planet converge on the land to trade, sell, and converse with one another. An incredibly peaceful planet, no wars have been waged on it. Instead, the biggest threat to the planet are the disastrous storms that occur, thanks to the massive amount of water engulfing it. A rare group of Sun Soul monks come from the planet as well, known as the followers of the Sun Soul. This is not the only place that breeds these warriors of light, however, many temples of Lathander, the Morning Glory, do not.