recursal/Fanatic-Fandom huggingface dataset:
Husk

**Husks** are small Carapace Queen minions represented by tokens. Husks have a base of 1 life, and do not have an inherent persistent effect. Instead, husks are placed on the Husk Track, which keeps track of what effects take place when Carapace Queen Swarms.

## Swarm

When Carapace Queen **Swarms**, count the number of husks in play and resolve the following:

0-3 husks: Place four husks into play. Note, even if there are no husks in play when the Carapace Queen Swarms, this effect is still triggered.

4-6 husks: Any player discards a prepped spell. Place two husks into play.

7-10 husks: Gravehold suffers 5 damage.

11-12 husks: The player with the lowest life suffers 3 damage. Discard a husk.

13+ husks: The players lose.

## Nemesis Cards That Swarm

The following Carapace Queen cards use the Swarm keyword:
Ossify

## Card Effect

The players collectively gain three Tainted Jades and place them on top of their decks.

> "*The Blight Lord's touch is enough to crystallize anything, living or otherwise.*"
>
>
>

**Ossify** is a Blight Lord specific attack from The Nameless expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* The players collectively gain three  and place them on top of their decks. If a player would gain a Tainted Jade and there are none left, that player suffers 1 damage instead.
Taichi Fujisaki

**Taichi Fujisaki** (不二咲 太市), is a participant of Demon Hunting featured in Danganronpa Another Episode: Ultra Despair Girls due to him being the closest person to his son Chihiro Fujisaki. Because he is considered a "Demon" by the Warriors of Hope, he is given the name **Taichinchin** (タイチンチン).

## Appearance

Taichi is a fair-skinned man that bears resemblance to his child. He has light brownish-blonde fluffy hair and light yellow-green eyes. He wears light gray glasses, a long-sleeved, white striped buttoned shirt, which is stained, implying that he has already been on the run for quite some time. He also wears long dark green pants and brown slip-ons.

## Personality

Taichi is a silent and meek man, who is great with technology, especially computers. He is highly intelligent, but he lacks physical strength and appears to be quite timid. Similarly to his child, he is gentle, supportive and very willing to help others.

According to the Warriors of Hope, he doesn't care much for the seductive tricks they use. He is described as "frail and unreliable, yet a kind father".

He loved his son and wife very much. In his note, Taichi describes his desire to escape Towa city so he can find his wife and child. He explains that he must do his job as a father and husband, make sure his family is okay and give them a life they deserve. In the end, his last regret is not being able to see his child for one last time.

## Quotes

* MTU
* TMH

*Monokuma Theater Universe*

**TBD Timeline:**

*Trigger Meme Havoc Universe*
Lash's Quartz Shard

## Card Effect

Gain 1 .
Reveal the top card of the turn order deck. You may place that card on the bottom or the top of the turn order deck. If you revealed a player turn order card, gain an additional 1 .

**Lash's Quartz Shard** is a treasure from The New Age. Lash's Quartz Shard is a level 1 treasure and Treasured Gem, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no crystals in your starting deck, then replace a  with this instead. This treasure is removed from your deck at the end of the game.

## Details

Resolve the following effects when played:

* Gain 1 .
* Reveal the top card of the turn order deck. You may place that card on the bottom of the turn order deck; otherwise return it to the top. If the turn order deck is empty, reset it by shuffling the turn order discard pile; then reveal the top card.
* If the revealed card was a player turn order card (wild and split player cards included), gain an additional 1 .
Ignite

## Card Effect

**Cast:** Deal 2 damage.
Any ally gains 1 charge.

> "*We are but one flickering flame against unimaginable dark.*"
> ― Kadir, Breach Mage Delver
>
>

**Ignite** is a spell card from the Core set. Ignite may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* Choose one ally to gain 1 charge (you cannot choose yourself).

If playing true solo, the solo player gains 1 charge.

## Trivia

Pictured mage: Kadir

Pictured enemy:
Howling Spinners

## Card Effect

**PERSISTENT:** Any player suffers 2
damage.

> "*The sound they make as they weave echoes through the cave is like the otherworldly throes of our lost companions.*"
> ― Gex, Breach Mage Advisor
>
>

**Howling Spinners** is a basic nemesis minion from War Eternal.

## Details

Add 5 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any one player suffers 2 damage.
Force Catalyst

## Card Effect

While prepped, during your main phase you may spend 3  to cast any player's prepped spell.
**Cast:** Deal 3 damage.

**Force Catalyst** is a spell and promo card from the Outcasts kickstarter. Force Catalyst may be gained from the supply for 4 .

## Details

While prepped, during your main phase you may spend 3  to cast one spell prepped by any one player, including yourself. When casting another player's spell, you act as the 'you' referred to on that spell, not the owner of the spell. The spell is discarded as normal to the owner's discard pile.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.
Nym

**Nym** is a breach mage from The Depths expansion.

## Mage Overview

Nym is a unique breach mage, providing a different sort of offensive role. Nym does not help deal damage to the Nemesis or it's minions, but rather pushes the game closer to its secondary win condition, emptying the nemesis deck. Fellow players should be aware of Nym's ability and monitor the state of the nemesis deck, to see which win condition they should focus on. (While the other players cannot help speed up the rate of cards the nemesis is playing, they can play more defensively, focusing damage on minions rather then the nemesis)

### Ability

Nym may spend 5 charges during their main phase to reveal and discard the top card of the nemesis deck. This must be from the nemesis' main deck, and not a secondary deck. If the card drawn was an attack, discard a second card. This effect cannot chain further (Nym can discard, at most, two nemesis cards).

This ability can be used to help achieve the alternative win condition; if the nemesis deck is empty and there are no powers or minions in play, the players win.

### Breach Setup

Nym starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*The Nameless... what a stupid name for these things. It makes no sense. It's just frightened people trying to understand something they don't. Monsters. That's what these things are. Nothing more, nothing less.
>
> Malastar says respecting one's foe is the straightest and clearest path to defeating them. But why would I respect monsters? Malastar is wrong. Respect is a useless concept in this fight - I have no respect for those freaks and I have turned as many of them to cinder as anyone.
>
> A lot of people are afraid of "The Nameless," but not me. They think I am too young to know what fear is, but really, fear is the only thing we younglings know. But I choose not to fear them any more. I won't give them anything other than my fire.*"
> ― Nym
>
>
Oblivium Resin

## Card Effect

Gain 2 .
If you have three or more cards in hand that cost 0 , gain an additional 2 .

> "*The power of this resin ebbs and flows; when placed next to stronger materials, the power of the resin fades, hidden away inside.*"
>
>
>

**Oblivium Resin** is a gem from the Buried Secrets expansion. Oblivium Resin may be gained from the supply for 5 .

## Details

Resolve the following effects when played:

* Gain 2 .
* If you have three or more cards in hand that cost 0 , gain an additional 2 .

If any gems have already been played this turn, they are in play, and thus not in hand for Oblivium Resin to count.
Frenzied Army

## Card Effect

**IMMEDIATELY:** Place all Brambles Rush 2 cards in the bramble movement discard pile on top of the bramble movement deck.
**PERSISTENT:** Any player suffers 3 damage.

**Frenzied Army** is a Necroswarm specific minion from Into The Wild.

## Details

Add 10 life tokens to this minion when it enters play. When this minion enters play, place all Bramble Rush 2 cards in he bramble movement discard pile on top of the bramble movement deck.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any one player suffers 3 damage.
Jagged One

## Card Effect

**PERSISTENT:** Unleash twice.

> "*Jagged Ones are heralds of The Nameless, leading legions in legions in siege after siege of Gravehold.*"
>
>
>

**Jagged One** is a basic nemesis minion from the Core set.

## Details

Add 14 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* The nemesis Unleashes twice.
Mage's Talisman

## Card Effect

Gain 1 charge.
 Any ally gains 1 charge.

> "*The sister-mages of old would wear their talismans as a symbol of their station and a warning to those that would challenge them.*"
>
>
>

**Mage's Talisman** is a relic from the Core set. Mage's Talisman may be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 charge.
* Any one ally gains 1 charge.

If playing true solo, you gain 2 charges from playing Mage's Talisman.
Gate Witch

* Front
* Back

**Gate Witch** is a nemesis from War Eternal. The Witch manipulates time around itself, speeding, slowing, and looping it for others. It wields time as a weapon against the mages, while overwhelming them with otherworldly abominations.

## Overview

Gate Witch specializes in manipulating the Turn Order Deck. After attaining enough nemesis tokens from unleashing, the Witch will return a nemesis turn order card from the discard pile back into the turn order deck. Various nemesis cards also return nemesis turn order cards to the deck, or reset the deck while leaving one player turn order card out.

Three of the Gate Witch's nemesis cards are not discarded from play when resolved, but rather return to the bottom of the nemesis deck: , , and . These cards make a 'milling victory' (winning by surviving through the whole nemesis deck) impossible when fighting the Witch. The players will cycle through these three cards if they survive through the rest of the nemesis deck.

## Rules

#### **Additional Rules**

* At the end of the nemesis turn, if Gate Witch has five or more nemesis tokens and there is exactly one nemesis turn order card in the turn order discard pile, it accelerates times: shuffle a nemesis turn order card into the turn order deck, and the Gate Witch loses four nemesis tokens.

#### **Increased Difficulty**

**RULES:** When Gate Witch accelerates time, it loses three nemesis tokens instead of four nemesis tokens.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*Yan Magda says, 'In the void I saw the ragged face of the infinite. Your people call it the 'Gate Witch.' The infinite is the Witch's dominion, to bend, to break.
> 'Time is like water,' Brama says. 'It flows through us, around us. Our lives are but drops of blood in a great confluence.' In my short years, I have seen the malice of time. Our future and past are but a red smear across its maw.
> 'The end is written in the ash of the beginning,' Phaedraxa proselytizes.
> As I stare into the dim light of the city, ruminating on the wisdom of these great women, the bells toll once more. I smell the burnt air of the breach, its heat upon my face. Another battle will ensue, and what may very well be our last.*"
> ― Indira
>
>
Molten Hammer

## Card Effect

Gain 1 charge.
You may destroy a card in hand or on top of any player's discard pile.

> "*Some tools are meant for making, while others hold a more pernicious task.*"
> ― Mist, Dagger Captain
>
>

**Molten Hammer** is a relic from The Nameless expansion. Molten Hammer may be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 1 charge.
* (Optional) You may destroy one card from your own hand, or one card from the top of any player's discard pile (yours included).

You may not destroy a card from the hand of another player.
Horde-Crone

* Front
* Back

### Unleash

Shuffle the trogg discard pile into the trogg deck. Draw a card from the trogg deck and place it into play.

### Set

The Depths

**Horde-Crone** is a nemesis from The Depths expansion. The Horde-Crone awoke from deep underground beneath Gravehold, summoning hordes of ancient troggs to aid in its onslaught of the last human city.

## Overview

The Horde-Crone is a horde-style nemesis, relying on very large numbers of minions. The Horde-Crone uses a special secondary deck of trogg minions; a trogg is played from the trogg deck whenever the Horde-Crone Unleashes. The more of a certain type of trogg there are in play, the worse the effects of playing a new trogg are. The trogg deck contains 3 types of troggs, with 4 copies of each.

## Rules

#### **Set Up**

Shuffle all of the trogg cards together and place them facedown to form the trogg deck. Draw a card from the trogg deck and place it into play.

#### **Additional Rules**

* There are three types of troggs in the trogg deck: , , and .
* When a trogg enters play, resolve the effect on that card equal to number of troggs in play of that trogg type. The first trogg has no effect.
* When a trogg is discarded, place it in the trogg discard pile. The trogg discard pile is separate from the nemesis discard pile.

#### **Unleash Effect**

Shuffle the trogg discard pile into the trogg deck. Draw a card from the trogg deck and place it into play.

#### **Increased Difficulty**

All troggs have three life instead of two life.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*In the ancient time, before our kind, the troggs walked The World That Was. From what the elders remember of the lost tales, there were three great tribes, each with a purpose. The Yud were keepers of life, gifted in the art of creation, molders of flesh. The Orp were beings of shadow, masters of ruination and death, the counterweights on the scales of life, against which the Yud were balanced. And the Zom were neither light nor dark, but instead were dreamers with great minds.
> The world was unforgiving and empty then, but malleable, a great marble to be chiseled and shaped as they saw fit. And though the tribes were each different, they lived in great harmony. The world flourished and faded, developed and dreamed, much the way worlds are supposed to. Eventually the world they wove was complete and no longer needed them, so they journeyed into the black of this very cave, to this very city, to sleep and be forgotten.
> Now The Crone has stirred the troggs from their slumber. Awakened with new and malicious purpose, they issue from the infinite depths of the cave in their hordes, eager to take back their ancient city and undo their own great feats. And who are we but immigrants here in Gravehold, in this world they made for us? Are we not their children in some measure? Is it not their right to take it all away?*"
>
>
>
Haunted Berylite

## Card Effect

Gain 2 .
**OR**
Discard a card in hand. If you do, gain 2 charges.

> "*All things end. And each leaves behind a shadow, a skull, a memory.*"
> ― Yan Magda, Enlightened Exile
>
>

**Haunted Berylite** is a gem from The Outer Dark expansion. Haunted Berylite may be gained from the supply.

## Details

Choose to resolve one of the following effects when played:

* Gain 2 .

**OR**

* Discard one card from your hand. If you do, gain 2 charges.
Mangleroot

## Card Effect

**PERSISTENT:** Gravehold suffers 3 damage. This minion suffers 2 damage.

> "*One of the few indigenous creatures of the cave, though corrupted from exposure to the breach.*"
> ― Gex, Breach Mage Advisor
>
>

**Mangleroot** is a basic nemesis minion from War Eternal.

## Details

Add 12 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Gravehold suffers 3 damage.
* This minion suffers 2 damage.
Final Form

## Card Effect

**TO DISCARD:** Spend 10 .
**POWER 2:** Xaxos: Ascended Concentrates four times. Shuffle Xaxos: Ascended's spell deck.

**Final Form** is a Xaxos: Ascended specific power from Legacy.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* Spend 10 . This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Xaxos: Ascended Concentrates four times. Shuffle Xaxos: Ascended's spell deck.
Kurgax

## Card Effect

**BLOOD MAGIC:** Gravehold suffers 1 damage. Any player suffers 1 damage.

> "*We hunger to be nothing.*"
>
>
>

**Kurgax** is one of nine unique Hollow Crown minion-acolytes from War Eternal. Acolytes are not used in the standard nemesis deck, but form their own acolyte deck and discard pile.

## Details

**BLOOD MAGIC:**

* Gravehold suffers 1 damage.
* Any one player suffers 1 damage.
Somaplast

## Card Effect

**PERSISTENT:** Unleash. Any player loses 1 charge.

> "*It would not be as terrifying were it any less beautiful.*"
> ― Ohat, Dirt Merchant
>
>

**Somaplast** is a Wraithmonger specific minion from The Outer Dark expansion.

## Details

Add 10 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Wraithmonger Unleashes once.
* Any one player loses 1 charge.
Oblivion Lode

## Card Effect

Resolve the builder token
Then, flip it over.

> "*Brought this back from our most recent Void trip. It's like seeing myself in stone.*"
> ― Qu (Legacy of Gravehold)
>
>

**Oblivion Lode** is a gem from Legacy of Gravehold. Oblivion Lode is a starter card for Qu (Legacy of Gravehold) and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Resolve the builder token.
* Then, flip the builder token over.
The Nameless

**The Nameless** is the second expansion for Aeon's End (Core Set), containing content that was originally for kickstarter stretch goals for the Core Set. It was originally released 2017, but then re-released as 2nd edition in 2018. The 2nd edition updated most of the graphic design on cards and mats. All content shown on this page is 2nd edition. The box contains 7 sets of supply cards, 1 playable mage, and 2 nemeses to fight.

## Contents Overview

* **Mages (1)**: Malastar
* **Nemeses (2)**: Blight Lord, Wayward One

**Mage Cards**

* **Starter Cards:**
* **Gems (1):**
* **Spells (4):** , , ,
* **Relics (2):** ,

**Other**

* 26 nemesis-specific cards - 2x 9 nemesis deck cards + 8x .
* 2 nemesis organizing dividers.
* 7 supply randomizer cards.
* 1 double-sided nemesis token.
Paradox of Bone

* Front
* Back

### Unleash

Gravehold suffers damage equal to the difference between the values of the two tokens on the Bone track.
Move the token that is further along the track one space forward on the track.

### Set

Legacy of Gravehold

**Paradox of Bone** is a nemesis from Legacy of Gravehold.

## Rules

#### **Set Up**

Place the bone track next to this mat. Place the gem/relic token and spell token on the 0 space of the track.

#### **Additional Rules**

Whenever a player gains a gem or a relic, move the gem/relic token forward one space on the track. Whenever a player gains a spell, move the spell token one space forward on the track.

When a player becomes exhausted, the players collectively discard four gems instead of Unleash twice.

#### **Unleash Effect**

* Gravehold suffers damage equal to the difference between the values of the two tokens on the Bone track.
* Move the token that is further along the track one space forward on the track.

#### **Increased Difficulty**

**RULES:** Cards in the supply that have the same type as the token that is furthest back on the Bone track cost an additional 1 . If both tokens are on the same space, ignore this.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*A creature such as this is the purest distillation of what the Void creates. The very air there is made of poison, the stones are imbued with a magic that exudes madness. Every scrap of my saniy that I managed to retain while living there was a battle against overwhelming forces pressing in on me. This beast is what I would have become if I did not fight. Nothing but madness, rage, hate, lashing out wildly without direction and destroying resources indiscriminately. It has no plan or goal or desire, it only runs and tramples because it is eternally fleeing from the pain that will never be eased. Properly defeating this creature will be a kindness.*"
> ― Xaxos, Reckoner
>
>
Immortal Triumph

## Card Effect

**POWER 3:** If Thrice-Dead Prophet has 40 or less life, Gravehold suffers 7 damage. Otherwise, Thrice-Dead Prophet gains three nemesis tokens.

> "*The first time we killed it, we were surprised. The second time, we rejoiced. The third time, we had Quilius kill it again to be certain.*"
> ― Dezmodia, Voidborn Prodigy
>
>

**Immortal Triumph** is a Thrice-Dead Prophet specific power from The Outer Dark expansion.

## Details

This power enters play with no immediate effect. Add 3 power tokens to this power.

There is no way to discard this power.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* If Thrice-Dead Prophet has 40 or less life, Gravehold suffers 7 damage.
* Otherwise, Thrice-Dead Prophet gains three nemesis tokens.
Fortress

* Front
* Back

**Fortress** is a nemesis from Return To Gravehold.

## Overview

* Place the Fortress token on the start space corresponding to your player count on the Fortress Track. If you are playing with 1/2/3 players, Fortress gains 3 rubble tokens.
* Place the Fortress Reminder card into play.

#### **Additional Rules**

* At the start of each nemesis turn, Unleash.
* When a player deals damage to Fortress, if the Fortress token is on the top section of the Fortress Track, that player deals 1 additional damage. If the Fortress token is on the bottom section of the Fortress Track, that damage is reduced by 3 and then 1 rubble token is discarded. Then, if Fortress has no rubble tokens, move the Fortress token to the top space of the Fortress Track.
* Fortress cannot gain rubble while it is on the top section of the Fortress Track.
* When the Fortress token moves from the top section of the Fortress Track to the bottom section, Fortress gains 3 rubble tokens.
* Fortress can have any number of rubble tokens.

#### **Unleash Effect**

Move the Fortress token forward one space on the Fortress Track.

#### **Increased Difficulty**

**RULES:** When Fortress moves to the 3p start space he gains 2 additional rubble tokens.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*I'll admit, when I first proposed this exploration into the ruins of Gravehold, I was expecting to find relics, maybe some magical artifacts, perhaps even some sunken treasure if I was lucky. What I was not expecting to find was a giant aquatic Nameless that had taken up residence in what used to be our fair city! From above, it looked like simply the wreckage of Gravehold, piled at the bottom of the chasm, but when we began our approach, the rubble itself rose from the ground and towered above us. It's truly fascinating! The creature seems to have adapated itself quite neatly to the ruins, using the stones from our collapsed homes to create a nearly impenetrable shell. Once we defeat it, it could provide invaluable insight into the way Nameless integrate themselves into the environments of our world.*"
> ― Gygar
>
>
Memory Break

## Card Effect

**Cast:** Deal 3 damage.
You may destroy a card in hand. If you do, deal additional damage equal to the cost of the destroyed card.

**Memory Break** is a spell from the Return To Gravehold expansion. Memory Break may be gained from the supply for 6 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.
* (Optional) You may destroy one card from your hand. If you do, deal additional damage equal to the cost of the destroyed card.

All damage is applied at the same time to the same target.
Paired Storm

## Card Effect

**LINK**
**Cast:** Deal 2 damage.
If this is the second time you have cast a Paired Storm this turn, deal 2 additional damage.

**Paired Storm** is a spell from Outcasts. Paired Storm may be gained from the supply for 3 .

## Details

This spell may be linked; two spells with link may be prepped to the same breach.

Resolve the following effects when **Cast**:

* Deal 2 damage to an enemy.
* If this is the second time you have cast a Paired Storm this turn, deal 2 additional damage.

All damage is applied at the same time to the same target.
Iron Charger

## Card Effect

**PERSISTENT:** Any player destroys a prepped spell and discards a card in hand.

**Iron Charger** is a Bladius specific minion from Legacy.

## Details

Add 13 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any one player destroys a one prepped spell
* The same player discards one card from their hand.
Forgotten Trinket

## Card Effect

At the start of your first turn of the game, focus each of your closed breaches once.

> "*The power flows through me.*"
> ― Gygar
>
>

**Forgotten Trinket** is a treasure from The New Age. Forgotten Trinket is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure has no persistent effects.

Resolve the following effects once at the start of the first turn of the game:

* Focus each of your closed breaches once. If a breach it ready to be opened (cannot be focused any further), then you may open it instead.
Nameless Siphon

## Card Effect

Gain 1 .
**OR**
Any ally may discard a card in hand. If they do, focus one of your breaches.

> "*I am still... monstrous. I only know how to take.*"
> ― Thraxir
>
>

**Nameless Siphon** is a gem from Outcasts. Nameless Siphon is a started card for Thraxir, and so cannot be gained from the supply.

## Details

Choose to resolve one of the following effects when played:

* Gain 1 .

**OR**

* Any one ally may discard one card from their hand. If they do, focus one of your own breaches. If a breach is ready to be opened (cannot be focused any further), you may open it instead.

If playing true solo, you may discard one of your own cards to focus a breach.
Firestorm

## Card Effect

Unleash twice.
Destroy each of Xaxos: Ascended's prepped spells that cost 3 . Xaxos: Ascended Concentrates for each spell destroyed this way.

**Firestorm** is a Xaxos: Ascended specific attack from Legacy.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* The nemesis Unleashes twice.
* Destroy each of Xaxos: Ascended's prepped spells that cost 3 .
* Xaxos: Ascended Concentrates for each spell destroyed this way.
Gem Encrusted Anklet

## Card Effect

At the start of your first turn of the game, gain 3 .

> "*Gems. Another perk to treasure hunting.*"
> ― Gygar
>
>

**Gem Encrusted Anklet** is a treasure from The Ancients expansion. Gem Encrusted Anklet is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure has no persistent effects.

Resolve the following effects once at the start of your first turn of the game:

* Gain 3 .
Scrying Sugilite

## Card Effect

Gain 2 .
You may reveal the top card of your deck. If it is a spell, gain an additional 1 .

> "*A facet of what might be, charged by those who prepare for that future*"
> ― Lexive, Arcane Scholar
>
>

**Scrying Sugilite** is a gem from Legacy of Gravehold. Scrying Sugilite may be gained from the supply for 3 .

## Details

Resolve the following effects when played:

* Gain 2 .
* (Optional) You may reveal the top card of your deck. If it is a spell, gain an additional 1 .
Illuminate

## Card Effect

While prepped, when you focus or open one of your breaches during your turn, deal 1 damage.
**CAST:** Deal 1 damage.

> "*My time in the void has taught me one thing worth knowing: all paths require light to traverse.*"
> ― Yan Magda, Enlightened Exile
>
>

**Illuminate** is a spell card from War Eternal. Illuminate is a starter card for Yan Magda, and so cannot be gained from the supply.

## Details

While this spell is prepped, when you focus or open one of your breaches during your turn, deal 1 damage to an enemy.

Resolve the following effects when **Cast**:

* Deal 1 damage to an enemy.
Treasured Stone

## Card Effect

At the start of your first turn of the game, gain a gem from any supply pile.

> "*It's a memento. It's not every day you get a free trip to the Void.*"
> ― Kel
>
>

**Treasured Stone** is a treasure from Outcasts. Treasured Stone is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure has no persistent effects.

Resolve the following effects once at the start of your first turn of the game:

* Gain one gem from any supply pile.
Marble Galaxy

## Card Effect

Any ally may discard a Marble Galaxy in hand and draw a card. Gain 1 charge or focus your closed breach with the lowest focus cost. If an ally discarded a Marble Galaxy, resolve both effects.

> "*Hold the world in your hands.*"
> ― Nook
>
>

**Marble Galaxy** is a relic from The New Age. Marble Galaxy may be gained from the supply for 2 .

## Details

Resolve the following effects when played:

* (Optional) Any one ally may discard a Marble Galaxy from their hand and draw one card.
* Gain 1 charge **OR** focus your closed breach with the lowest focus cost. If an ally discarded a Marble Galaxy, resolve both effects.

If playing true solo, you may discard a Marble Galaxy from your own hand, and resolve both effects of the played Marble Galaxy. This requires two Marble Galaxy cards, one to play, one to discard.
Rust Amalgam

* Front
* Back

### Unleash

Place the top card of the parasite deck facedown on the bottom of the deck of the player with the target token. Then, that player passes the target token to the player on their left.

### Set

Legacy of Gravehold

**Rust Amalgam** is a nemesis from Legacy of Gravehold.

## Rules

#### **Set Up**

Shuffle all of the parasite cards faceup to form the parasite deck.

The first player gains the target token.

#### **Additional Rules**

When the parasite deck is empty and a player would need to place a parasite on the bottom of their deck, the players lose.

When playing solo, when you pass the target token, place it on the nemesis mat. While the target token is on the nemesis mat, ignore effects that affect the player with the target token. When the target token is passed while it is on the nemesis mat, it is passed to you.

#### **Unleash Effect**

* Place the top card of the parasite deck facedown on the bottom of the deck of the player with the target token.
* Then, that player passes the target token to the player on their life.

#### **Increased Difficulty**

**UNLEASH:** Before passing the target token, the player with the target token destroys a card in their hand or discard pile.

## Nemesis Cards

#### **Parasite Deck**

Contains 10 copies of each of the following:

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*This is exactly why we can't mess around with the Nameless. We mess one thing up, let one tiny creature scuttle away and survive, and suddenly we're knee deep in brand new trouble. Each little piece of the Mother of Rust was so small that it was easy to believe they'd be harmless. But with all these Void portals popping up everywhere, they should have known better than to be lenient. But that masked woman poured Void energy into the little thing, and next thing you know it's big as a house and foaming at the mouth, detaching little metal buggers of its own to latch onto our skin. Those followers of Z'hana caused this, with their carelessness. Every wound we suffer at the hands of this brand new monstrosity is blood on their hands.*"
> ― Talix, Heart of Flame (Talix (Legacy of Gravehold))
>
>
Radiant Conflux

## Card Effect

**Cast:** Deal 3 damage.
Any ally may draw a card and then discard a card in hand.

**Radiant Conflux** is a spell from Outcasts. Radiant Conflux may be gained from the supply for 5 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.
* (Optional) Any one ally may draw one card and then discard one card from their hand.

If playing true solo, you may draw one card for yourself, and then discard one card from your hand.
Mazahaedron

**Mazahaedron** is a breach mage from War Eternal.

## Mage Overview

Mazahaedron is the last of the henge mystics. The Conclave is an order of sister mages. The henge mystics were their brother counterpart in The World That Was, shamans, prophets, and augurs. Mazahaedron believes that the world is a massive ancient organism and that they have taken shelter within its body, a sacred place, the very heart of the world. To this end, he refuses to let his feet touch the ground out of reverence, perpetually levitating.

Mazahaedron is a supportive mage, with a unique card, , that benefits others if it's to be used to its fullest potential. Mazahaedron's ability gains him low cost gems, while also healing Gravehold.

### Ability

Mazahaedron may spend 4 charges during his main phase to gain one gem card costing 4  or less from a supply pile, placing it onto his discard pile. Gravehold gains 4 life, if possible.

### Breach Setup

Mazahaedron starts with one opened breach and three closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*If one listens, this cave speaks an ancient tongue. We are reminded that the world is a living, breathing thing. A sacred beast in which we thrive. Here, under its skin, inside its very heart, most remain unknowing, and fewer still grateful to behold such a thing. 'Worlds within worlds,' as the henge mystics say. 'Lights within lights.'
>
> I marvel at the wonder that surrounds me, the life that burgeons in spite of our bleak ordeal. There is a wisdom in every stone, a truth in every shadow. The echoes of our own voices are but a mirror. And for this very reason, I have never, nor will ever, let my feet touch the hallowed earth below.
>
> And though my brothers fade in the grim quiet above, their wisdom remains my compass. Open your eyes, I say. Listen. The Nameless are but weak fevers to this world, and like all sickness, they will pass.*"
> ― Mazahaedron
>
>
Feral Lightning

## Card Effect

This spell may be prepped to a closed breach without focusing it.
**Cast:** Deal 3 damage.

> "*All things can be tamed.*"
> ― Lash, Breach Mage Scout
>
>

**Feral Lightning** is a spell card from the Core set. Feral Lightning may be gained from the supply.

## Details

This spell may be prepped to a closed breach without focusing it. If this spell is prepped to a closed breach, it will follow normal rules and must be cast on the following turn.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.

## Trivia

Pictured mage: Lash
Pictured enemy:
Forget

## Card Effect

Any player exiles two cards in hand and draws two cards.
Gravehold suffers 5 damage.

**Forget** is a Ageless Walker specific attack from The New Age.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* Any one player exiles two cards from their hand and draws two cards.
* Gravehold suffers 5 damage.
Suppressing Pin

## Card Effect

Once per turn during your main phase, you may discard a card in hand. If you do, any ally draws a card and you may add a power token to a power in play.

> "*Go now! I'll hold it off!*"
> ― Taqren
>
>

**Suppressing Pin** is a treasure from the Into The Wild expansion. Suppressing Pin is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* (Optional) Once per turn during your main phase, you may discard one card from your hand. If you do, any one ally draws one card, and you may add a power token to a power in play.

If playing true solo, you may discard a card to draw one of your own cards, along with adding a power token to a power.
Starglass

## Card Effect

Gain 2 .
**OR**
Conjure.

> "*Properly refined, this material was once used to view the galaxies above. Or so the stories say.*"
> ― Yan Magda (Legacy of Gravehold)
>
>

**Starglass** is a gem from Legacy of Gravehold. Starglass may be gained from the supply for 3 .

## Details

Resolve the following effects when played:

* Gain 2 .

**OR**

* Conjure
Morbid Gyre

## Card Effect

**TO DISCARD:** Spend 7 .
**POWER 1:** Unleash twice. The players collectively discard three cards in hand.

> "*It churned and rolled , a maelstrom of malign power. The void was upon me and yet I felt only the throes of freedom from my prison of sleep.*"
> ― Yan Magda, Enlightened Exile
>
>

**Morbid Gyre** is a basic nemesis power from War Eternal and The New Age.

## Details

This power enters play with no immediate effect. Add 1 power token to this power.

To discard this power from play:

* One player must spend 7 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The nemesis Unleashes twice.
* The players collectively discard three cards from their hands.
Horde Hybrid

## Card Effect

**IMMEDIATELY:** Unleash.
This minion becomes a trogg of the type that has the most of its type in play. When this is discarded, place it in Horde-Crone's discard pile.

**Horde Hybrid** is a Horde-Crone specific minion from The Depths expansion.

## Details

**IMMEDIATELY** resolve the following when this minion enters play:

* Add 7 life tokens to this minion
* Horde-Crone Unleashes once.
* This minion becomes a trogg of the type that has the most of its type in play. This acts as a a trogg entering play, and so that trogg effect if resolved. If Horde Hybrid is the 4th trogg of a kind to enter play, Horde Hybrid will be discarded from the trogg effect resolving.

If the trogg type with the most in play changes while Horde Hybrid is in play, the Horde Hybrid does not change type. When Horde Hybrid is discarded, place it in Horde-Crone's discard pile.
Kadir

**Kadir** is a breach mage from the Core set.

## Mage Overview

Kadir is a powerful support/offensive mage capable of setting up massive damage turns for herself or others with her **Otherworldly Gate** ability.  allows Kadir to gain 1  or heal any player 1 life.

### Ability

Kadir may spend 5 charges to cast **Otherworldly Gate** during any player's main phase (including her own). That player may search through their own discard pile and choose up to 3 spells to put into their hand. That player may then prep up to 2 spells **to each** of their opened breaches (this bypasses the regular rules of one spell per breach).

* The spells do not have to be the same to be assigned to the same breach.
* The player does not have to have drawn any spells from the discard to be able to prep spells to their breaches (they chose to draw 0 spells first).

### Breach Setup

Kadir starts with one open breach and three closed breaches in the following orientations.

## Strategy

### *Nearly infinite damage*

If Kadir can get her hands on enough , she can create a loop of dealing damage by using her ability,  and . The easiest way to accomplish this is by having  in your market.

Bascially, Kadir needs to ramp up her  by buying 1-2 s and parking her Sparks for maximum effect, in order to have her open all her breaches and buy 3  and 1  as quickly as possible, while the other mage(s) take care of early minions. Kadir can take care of power cards if needed, because her combo should be ready when the Nemesis is barely into T2 anyway, so spending some  to make life easier is perfectly fine.

Charging Kadir's ability costs 10  and playing all  via  costs 6 . Once you used her ability to return the 3  to your hand and prepping them, you can use the  3 additional times. Each use gives you up to 5 , for a total of 15, so you will be able to recharge and replay the nexi for a long time. You can even go infinite by giving her an  or some Energizer Tokens from Soskel.

## Lore

> "*I am alone in my hunger to explore the deeps. The elders say the ancient tribes once worshiped a sleeping god somewhere in the maze of tunnels and vaults below. I have journeyed farther than any others and seen many an oddity in the pure black silence, but none yet that resembles a god, asleep or otherwise.
>
> There is no peace to be had elsewhere in Gravehold. Woe fills the air like dust, a patina of dread scattered upon everything. But in the deep, ah, in the deep there is peace. In the deep, there is wisdom that wells up from within as your self dissolves into the emptiness. This is why we take the youngling mages there, to decant their minds, to clear their thoughts, even if only for that single pilgrimage. But I believe our true salvation lies beneath the city. Somewhere in the shadows is a place that even The Nameless cannot find. One day I will lead them to it, and they too will know peace.*"
> ― Kadir
>
>
Phased Portalite

## Card Effect

Gain 2 . If your III breach is opened, gain an additional 1 .

> "*When broken down, Portalite allows a seasoned breach mage to draw even greater aether from a particular breach.*"
>
>
>

**Phased Portalite** is a gem from Legacy. Phased Portalite may be gained from the supply for 4 .

## Details

Resolve the following effects when played:

* Gain 2 .
* If your III breach is opened, gain an additional 1 .
Mage Ender

## Card Effect

**PERSISTENT:** The player with the most opened breaches suffers 2 damage.

> "*It sneered as it lunged at us, an awful maw of jagged teeth eager to end one of us, if not all.*"
> ― Ohat, Dirt Merchant
>
>

**Mage Ender** is a basic nemesis minion from War Eternal.

## Details

Add 9 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* The player with the most opened breaches suffers 2 damage. If multiple players are tied for most opened breaches, they choose one of the tied players to suffer the effect.
Shattered Rupix

## Card Effect

Gain 3 .

When another card or effect would cause you to discard or destroy this, you may return this to your hand. *(Ignore this effect while this card is in the supply.)*

> "*The more imperfections there are, the more places to wiggle your fingers into and grip tight!*"
> ― Talix (Legacy of Gravehold)
>
>

**Shattered Rupix** is a gem from Legacy of Gravehold. Shattered Rupix may be gained from the supply for 5 .

## Details

Resolve the following effects when played:

* Gain 2 .

When another card or effect would cause you to discard or destroy this, you may return this to your hand.
*(Ignore this effect while this card is in the supply.)*
Twisting Madness

## Card Effect

**TO DISCARD:** Discard four cards in hand and draw one card.
**POWER 2:** Gravehold gain 3 life. Crooked Mask gain 13 life.

> "*Is it laughing at us?*"
> ― Nym, Breach Mage Apprentice
>
>

**Twisting Madness** is a Crooked Mask specific power from the Core set.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must discard four cards from their hand, and then draw one card. This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Gravehold gains 3 life.
* Crooked Mask gains 13 life.
Vault Behemoth

## Card Effect

**PERSISTENT:** Any player suffers 2 damage. If this minion has 8 or less life, Umbra Titan loses one nemesis token.

> "*The air rasping in its massive lungs in enough to burst your eardrums.*"
>
>
>

**Vault Behemoth** is a Umbra Titan specific minion from War Eternal.

## Details

Add 9 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any one player suffers 2 damage.
* If this minion has 8 or less life, Umbra Titan loses one nemesis token.
Transmuter's Lens

## Card Effect

Destroy this.
You may destroy a card in your hand or discard pile. Gain a card that costs up to 6  from any supply pile.

**Transmuter's Lens** is a relic from Outcasts. Transmuter's Lens may be gained from the supply for 5 .

## Details

Resolve the following effects when played:

* Destroy this card.
* (Optional) You may destroy one card from your hand or discard pile.
* Gain a card that costs up to 6  from any supply pile.
Vex

## Card Effect

Discard the top two cards of the nemesis deck.
For each tier 3 nemesis card discarded this way, Gravehold suffers 4 damage.

> "*It is one thing to swing a sword or beckon flame from the void. But it is another act indeed to fight blinding madness from within.*"
> ― Brama, Breach Mage Elder
>
>

**Vex** is a Crooked Mask specific attack from the Core set.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* Discard the top two cards of the nemesis deck. For each tier 3 nemesis card discarded this way, Gravehold suffers 4 damage.
Seize

## Card Effect

The players collectively discard the two most
 expensive prepped spells.

> "*How this cave has not long ago collapsed is a wonder and a mercy.*"
> ― Nerva, Survivor
>
>

**Seize** is one of six Strike cards used by Rageborne from the Core set.

## Details

Effect When Played:

* The players collectively discard the two most expensive prepped spells.
Strike Deck

The **Strike Deck** is a special deck of 6 cards used by Rageborne. Strike cards function similarly to attack cards, but are only drawn and played when enough Fury Tokens have accumulated on Rageborne (or a card directly states that Rageborne Strikes).

Unlike attacks, when Rageborne Strikes, the strike card is immediately reshuffled into the Strike deck such that there are always all six cards present.

## Nemesis Cards That Strike

The following Rageborne cards use the Strike keyword.