Incomparable Battle Hime

## Basic Rules and Event Time

### Basic Rules

**Incomparable Battle Hime** is content that can only be played on servers where the universal is open, where 4 matched players compete for castles on the same map.

## Conditions of Participation and Number of Times

### Conditions of Participation

* Universal is open on the server
* Warlord Lv 70 or higher
* There are 10 or more vice generals

### Number of Times

Competitive Battles: 3 times a week (once each on Monday, Wednesday and Friday, the number of times resets at 24:00 of the day)

Free Battles: 5 times a week (using gold)

## Merits

**Merits** is the criterion for calculating the ranking. Acquired by capturing castles or defeating enemies. The higher the level of the castle you captured, the more merit you will receive.

### Merits for the Capture of the Castle

* Castle Lv 1: 1 pt/min
* Castle Lv 2: 2 pts/min
* Castle Lv 3: 4 pts/min

## Points

**Points** is a criterion for promotion. The number of points earned is determined by the **Merits** ranking, and the higher the rank, the more points.

When participating in **Incomparable Battle Hime** for the first time, the starting points are determined by the overall skill of the player.

When a new season starts, 50% of the points earned in the previous season above 2000 will be removed.

### Points Received for Each Rank

* 1 rank: 300 points
* 2 rank: 150 points
* 3 rank: 100 points
* 4 rank: 30 points

## Position

There are 10 ranks of **Position**: **Provincial Head**, **Prefectural Head**, **District Head**, **Governor**, **Military Governor**, **Chief General**, **Chief Marshal**, **Martial Battle Hime**, **Brave Battle Hime**, and **Incomparable Battle Hime**.

You can advance through the ranks with the points earned by playing **Incomparable Battle Hime**. The higher the rank, the better the reward.

## Matching

Map: Players with the position of provincial head will be matched on the map **Battlefield of Provincial Heads**. If you have a position higher than the provincial head, you will be matched on the **Battlefield between Prefectures** map.

Number of Persons: After applying, you will be matched in groups of 4 and will fight on one map.

Forces: After entering the map, players are randomly distributed into four armies: **Azure Dragon**, **White Tiger**, **Vermilion Bird** and **Black Tortoise**.

## Starting Castles and Protection Action

### Starting Castles

Battlefield of Provincial Heads: Each player is assigned 2 castles Lv 1, one of which will be the main castle.

Battlefield between Prefectures: Each player is assigned 3 castles Lv 1, one of which will be the main castle.

### Protection Action

Protected castles cannot be attacked.

Common Castle: The protection of an common castle will be removed 30 seconds after the start of the battle.

Main Castle: The protection of the main castle will be removed after half the time after the start of the battle.

## Attack

You can send a vice general to your castle or attack neighboring castles. Several players can attack the same castle at the same time.

The number of vice general teams that can be sent at the same time is affected by the level of **Barracks** in **Castle Build**. For details, see the **Castle Build** → **Barracks** help.

Once the attack starts, the attacking team follows the paths between the castles and reaches the target castle after 30 seconds.

You can capture the castle by defeating the **Arrow Tower** and **Castle Gate** of the target castle and all vice generals. If there are NPCs in the castle, you can capture the castle by defeating all the NPCs.

## Defense

If you send vice generals to your castle, they will immediately begin to defend it.

Besides the sent vice generals, the castle also has defensive structures called the **Arrow Tower** and **Castle Gate**. For details, see the **Castle Build** → **Arrow Tower** and **Castle Gate** help.

During the battle, **Arrow Tower** and **Castle Gate** will launch a defensive attack earlier than the attacking enemy army.

## Energy

Starting energy of each vice general: 1 point

Sending a vice general does not require energy. Each battle uses 1 energy point.

Half the time after the start of the battle, the debuffs will be removed from the sent vice generals, and HP and MP will be fully restored. If the sent vice general does not participate in the battle after half the battle time has passed, the sending can be canceled. If after half the time has passed after the start of the battle, the sent vice general is participating in the battle, then the sending cannot be canceled.

## Battle Time

* Position of the participating player: Provincial Head
* Energy recovery: 3 minutes 30 seconds after the start of the battle
* Maximum Battle Time: 7 minutes

* Position of the participating player: Prefectural Head
* Energy recovery: 3 minutes 30 seconds after the start of the battle
* Maximum Battle Time: 7 minutes

* Position of the participating player: District Head
* Energy recovery: 4 minutes after the start of the battle
* Maximum Battle Time: 8 minutes

* Position of the participating player: Governor
* Energy recovery: 5 minutes after the start of the battle
* Maximum Battle Time: 10 minutes

* Position of the participating player: Military Governor
* Energy recovery: 6 minutes after the start of the battle
* Maximum Battle Time: 12 minutes

* Position of the participating player: Chief General
* Energy recovery: 7 minutes after the start of the battle
* Maximum Battle Time: 14 minutes

* Position of the participating player: Chief Marshal or higher
* Energy recovery: 7 minutes 30 seconds after the start of the battle
* Maximum Battle Time: 15 minutes

## Scoring

The battle ends when the maximum battle time has passed. Ranking are determined based on merits earned by players and rewards are calculated.

If there is a player whose number of castles is 0 before the maximum battle time passed, this player will be considered defeated and will be eliminated from the battle. The calculation of the ranking and rewards will be after the battles of all other players are completed.

If there is a player who merges the map and captures all the castles during the battle, the battle will immediately end, the ranking will be determined and the rewards will be calculated.

If the merits are equal by the end of the battle, the one with the highest total merits will receive the higher ranking.

If you merge the map, you will skip the remaining time until the end of the battle and receive the corresponding merits, as well as an additional 60 points when calculating the ranking.

## Battle Record

The content of the battle recording is the situation of the last scene before the end of the battle.

Storage Period: Battle records are stored from the moment the battle ends until 24:00 the next day.

## Rewards

### Competition Chest

After reaching a certain number of competitive battles on Monday, Wednesday and Friday, you can get a competition chest by playing competitive battles.

The contents of the rewards from the competition chests are determined by the battle map, the current position and the rank of the battle.

### Competition Chest Contents on Each Map

Battlefield of Provincial Heads: Wood, Stone and Inkstone

Battlefield between Prefectures

* Kyūshū: Wood
* Seiyoshū: Stone, Inkstone
* Keiyōshū: Wood, Stone, Inkstone
* Ryōekishū: Stone
* Ōtoken: Wood, Stone, Inkstone

### Merit Chest

By accumulating points during the season, you will be able to get the corresponding merit chest.

### Season Rewards

At the end of the season, rewards will be mailed out according to the final position of that season.

## Weekly Missions

The number of **Weekly Missions** depends on the position. The higher your rank, the more weekly missions you will have and the richer your rewards will be.

The progress of **Weekly Missions** is reset at 00:00 on Monday.

## Notation

### 冀幽州 (Kyūshū)

Castle Lv 3: 上党 (Jōtō)

Castle Lv 2: 襄平 (Jōhei), 代郡 (Daigun), ギョウ城 (Gyōjō), 巨鹿(Kyoroku), 官渡 (Kanto), 平原 (Heigen)

Castle Lv 1: 青丘 (Seikyū), 楽浪 (Rakurō), 遼東 (Ryōtō), 薊城 (Keijō), 范陽 (Hanyō), 北平 (Hokuhei), 清河 (Seiga), 恒山 (Kōzan), 界橋 (Kaikyō), 九原 (Kyūgen), 南皮 (Nanhi), 晋陽 (Shinyō), 壷関 (Kokan), 延津 (Enshin), 白馬 (Hakuba), 臨シ (Rinshi), 北海 (Hokkai)

### 青豫州 (Seiyoshū)

Castle Lv 3: 許昌 (Kyoshō)

Castle Lv 2: 濮陽 (Bokuyō), 下ヒ (Kahi), ショウ県 (Shōken), 寿春 (Jushun), 潁川 (Eisen)

Castle Lv 1: 蓬莱 (Hōrai), 琅ヤ (Rōya), 泰山 (Taizan), 小沛 (Shōhai), 陳留 (Chinryū), 彭城 (Hōjō), 汝南 (Jonan), 淮陰 (Waiin) 石亭 (Sekitei), 廬江 (Rokō), 合肥 (Gōhi), 濡須口 (Jushukō), 広陵 (Kōryō)

### 荊揚州 (Keiyōshū)

Castle Lv 3: 襄陽 (Jōyō)

Castle Lv 2: 建安 (Kenan), 建業 (Kengyō), 江夏 (Kōka), 長沙 (Chōsa), 江陵 (Kōryō)

Castle Lv 1: 会稽 (Kaikei), 臨海 (Rinkai), 呉郡 (Gogun), 曲阿 (Kyokua), 蒼梧 (Sōgo), 柴桑 (Saisō), 華容 (Kayō), 豫章 (Yoshō), 新野 (Shinya), 衡陽 (Kōyō), 桂陽 (Keiyō), 麦城 (Bakujō), 武陵 (Buryō), 零陵 (Reiryō), 永安 (Eian), 夷陵 (Iryō), 交趾 (Kōchi)

### 涼益州 (Ryōekishū)

Castle Lv 3: 長安 (Chōan)

Castle Lv 2: 陳倉 (Chinsō), 剣閣 (Kenkaku), 成都 (Seito), フ陵 (Furyō)

Castle Lv 1: 西平 (Seihei), 武威 (Bui), 街亭 (Gaitei), 五丈原 (Gojōgen), 扶風 (Fufū), 天水 (Tensui), 安定 (Antei), 武都 (Buto), 岐山 (Kizan), 綿竹関 (Menchikukan), 梓潼 (Shitō), 漢嘉 (Kanka), 建寧 (Kennei), 江州 (Kōshū), 永昌 (Eishō), 興古 (Kōko), 雲南 (Unnan)

### 王都圏 (Ōtoken)

Castle Lv 3: 洛陽 (Rakuyō)

Castle Lv 2: 汜水関 (Shisuikan), 漢中 (Kanchū), 函谷関 (Kankokukan), 虎牢関 (Korōkan), 武関 (Bukan), 上庸 (Jōyō)

Castle Lv 1: 華山 (Kazan), 河東 (Katō), 河内 (Kadai), 嵩山 (Sūzan), 潼関 (Dōkan), ケイ陽 (Yō), 西城 (Saijō), 弘農 (Kōnō), 宛城 (Enjō), 樊城 (Hanjō), 魯陽 (Royō), 牧野 (Bokuya)

### Battlefield of Heads of Provinces

Castle Lv 3: 長安 (Chōan)

Castle Lv 2: 陳倉 (Chinsō)

Castle Lv 1: 武威 (Bui), 西平(Seihei), 街亭 (Gaitei), 五丈原 (Gojōgen), 扶風 (Fufū), 天水 (Tensui), 武都 (Buto), 岐山 (Kizan)