Merthia Finch

Annie (former)

Merthia

Elissanda Fairhaven (sibling)

Len Finch (child)

Ellie Finch (child)

From a renowned guard to a respected jeweller, Merthia has been around the Ru'aun and back. Always told what to do, Merthia has a habit of expressing her freedom through implusive decisions. She genuinely tries to be better than what she was made to be, but sometimes she can fall back onto old habits.

## Personality

Merthia has always been brash and hot-headed. She's prone to yelling at people and has a shorter fuse than most, kicking the habit when she had Len. Her arrogance and egotisical nature has always been a defence mechanism to avoid talking about her problems seriously. She only lets down her guard for Calypso, as she gives her a comforting enviroment. She wants to try and be better than who her mother was but sometimes looks at herself, unable to see a difference. It makes raising her children harder, as their primary caregiver.

## Appearance

Merthia is 30 in Arc 1 and 56 in Arc 2. She has brown skin, which she got from her father although looks more like her mother. She has dark brown and wavy hair that matches her ears and tail. Unlike her sibling, Merthia shows the most obvious Meif'wa traits. She used to be above average height but now stands at 5'4 after her "surgery". She has two prosthetic legs (that i need to redesign lmao) and walks with a general limp. She wears fairly formal and warm coloured clothes and tries her best to hold herself highly.

## Backstory

Merthia was born in 1480 a.i.b. to PARENT ONE and PARENT TWO in \*somewhere in the tu'la\*, they named her Anne-Marie. Anne expressed an interest in making jewlery, reenforced and encouraged by her father. She was an only child for 10 years until the day her mother fell pregnant and took her to Penwick in the Ru'aun. Her mother gave birth to Elissanda on the boat ride and Anne never saw her father again. In Penwick, Anne joined the guard to spite her mother as she wanted her to be more feminine. She lived in O'khasis for her formative, thriving and excelling in becoming a guard. Her efforts and talents were recognised by The Jury of Nine and she was considered for a spot on their waiting list.

Anne ended up returning back to Penwick, under the head guard Damon. The two would bash heads a lot and argue to no end, although the other guards would side with Anne since she came off as likable to them. At age 20, Anne, Damon, and a couple other guards were asked to venture in the Nether for a diplomatic mission. The mission didn't go as planned and the guards were chased out. Anne was knocked off the side of the bridge, she called out to Damon but he didn't help her, so she was left to fall into the lava below and die.

Anne would then be brought back as a Shadow Knight. She would be tortured and berated into compliance, her legs being taken from her as a punishment and for her "benfit". She would spend 5 years in the Nether before finally growing sick of it and managing to escape. She rejoyced in the simple pleasures in life that she took for granted. Anne took on her new found freedom whole-heartedly and vowed to leave her old life behind, adopting the new name Merthia. She became a petty thief, travelling all around the Ru'aun when she runs into Calypso Finch.