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Active Protection System

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

An **Active Protection System**, or **APS** in short, is a defensive system designed to intercept or impede incoming hostile anti-tank guided missiles, and thereby protecting a vehicle that it is equipped on from such threats.

There are two types of APS in *Armored Warfare*: Hard-Kill APS and Soft-Kill APS. In addition to their function to intercept or impede incoming missiles, both types of APS also allow a player to be informed such threats via an icon on the UI in battle. APS appears as a module on a vehicle that can be damaged or destroyed in battle; a destroyed APS cannot function until it is repaired.

## Hard-Kill APS

Hard-Kill APS automatically destroys an incoming missile that comes into its range. It has a set number of charges which differ from vehicle to vehicle. While most vehicles equipped with Hard-Kill APS can intercept missiles from all angles, the CV90120 Ghost is an exception, as it can only intercept missiles within 60° of its frontal arc. Upon a successful interception, the APS consumes one charge and undergoes a cooldown.

Hard-Kill APS can only intercept and destroy one missile at a time, therefore it cannot defend against multiple missiles at the same time. Hard-Kill also cannot intercept kinetic missiles.

### Supercharged Hard-Kill APS

Vehicles such as T-14 Armata and Merkava Mk.4M Barak have the option to equip the Supercharged Hard-Kill APS active ability. When activated manually, the APS acts as a powerful shield that can destroy all incoming hostile projectiles (including shells and rockets) of 100mm in caliber or greater within a short period of time during its activation, consuming one APS charge per interception during the process. Cooldown time between interceptions is also reduced dramatically, but it is still possible for a projectile to get through should the vehicle come under saturated fire. A vehicle with Supercharged Hard-Kill APS ability activated has a visible "aura" surrounding it.

## Soft-Kill APS

Soft-Kill APS works constantly within a vehicle's specific range. When a missile enters within the range of a Soft-Kill APS, it suffers an increase in noise as well as a reduction in agility, making it harder, but not impossible, to hit its intended target. Effects imbued by multiple vehicles equipped with Soft-Kill APS in vicinity can stack, which can in turn impede incoming missiles with much greater result.

As with Hard-Kill APS, Soft-Kill APS cannot impede kinetic missiles.

### Supercharged Soft-Kill APS

Vehicles such as T-90A and BMPT-72 Terminator 2 have the option to equip the Supercharged Soft-Kill APS active ability. When activated manually, the APS produces a visible shield that can divert all incoming missiles away from the vehicle within a short period of time.
BMD-1

## Crew

* Commander
* Driver
* Gunner/Loader

The **BMD-1** is a Tier 3 progression Armored Fighting Vehicle under Marat Shishkin's dealership.

## History

Class: Airborne Infantry Fighting Vehicle

Developed: 1964-1967

Service: 1968+

Vehicles Built: 3800

Operators: Russia, Belarus, Ukraine and several other post-Soviet countries

This Soviet-designed infantry fighting vehicle was created for the VDV (airborne) divisions of the Soviet Army as a lightweight alternative to the BMP-1, providing the same level of firepower at a considerably lower weight, making it deployable by parachute. Manufactured between 1968 and 1987, the BMD-1 entered service is still in use to this day, although most attempts to deploy it in modern conflicts have resulted in heavy losses. The BMD-1 is simply too fragile. In Russian service, it was mostly replaced by the BMD-2 and its successors. Iraq purchased an unknown amount of these vehicles in 1981 (estimates vary between 10 and 50) and they all went to the elite Republican Guard units. All were lost during Operation Desert Storm.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Adjustable Suspension: This vehicle features a hydraulic suspension that allows you to manually change its ground clearance.
* Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.
* Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

## Upgrades

### Armor

BMD-1 Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -4.0° / 15.0°

## Footnotes

1. ↑ 129 for Partial Penetration
33 for Non-Penetrating Hits
2. ↑ 102 for Non-Penetrating Hits
3. ↑ 18 mm at 100m;
9 mm at 1000m

BMP-1P  •
BMP-2  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
**BMD-1**  •
BMD-1P  •
BMD-2  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
K21  •
Type 89 IFV
BMPT Terminator

The **BMPT Terminator** (also referred to as **BMPT Terminator Prototype** or **BMPT Prototype**) was a Tier 8 special premium Tank Destroyer. It first debuted as a Tier 6 special premium Armored Fighting Vehicle as part of the Founder's Pack offers with one year exclusivity, and later it became a Tier 8 Tank Destroyer on April 20, 2017.

The vehicle, together with its reskin variants, was replaced by the BMPT Mod.2000 on May 27, 2020.

## References

1. ↑ In Development: BMPT Mod.2000 - Armored Warfare Official Website
2. ↑ Vehicles in Focus: Ramka-99 - Armored Warfare Official Website
3. ↑ Last Chance to Buy Founder’s Pack! - Armored Warfare Official Website
4. ↑ Introducing Update 0.19 "Tanks Reloaded" - Armored Warfare Official Website
5. ↑ Update 0.32 is now available! - Armored Warfare Official Website
M113

The **M113** was a Tier 1 progression Armored Fighting Vehicle under Sophie Wölfli's dealership.

During the development of Balance 2.0, the developers at the time stated that M113 would no longer be an appropriate starter vehicle to introduce new players to *Armored Warfare*, and so the vehicle was removed from the game on April 20, 2017.

## References

1. ↑ Balance 2.0 - Progression Changes - Armored Warfare Official Website
2. ↑ Introducing Update 0.19 "Tanks Reloaded" - Armored Warfare Official Website
Carson City

**Carson City** is a PvP map in *Armored Warfare*. The map was added to the game in December 20, 2021.

## Background Lore

*"Despite its name, this charming small town knew little of true city bustle until a newly-built interstate highway skirted its territory. It became a major transportation hub practically overnight, attracting first the attention of major corporations and subsequently various armed groups eager to take control of it and with it the traffic flow from the east to the West Coast."*

## Gallery

* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot

## External link

* In Development: Carson City PvP Map - Armored Warfare Official Website

## References

1. ↑ Maintenance - December 20 - Armored Warfare Official Website
2. ↑ In Development: Carson City PvP Map - Armored Warfare Official Website
Life Jacket

**Operation: Life Jacket** is a PvE mission in *Armored Warfare*.

## Briefing

*"August 20, 2037. The Lions of Nequiel are gunning for the region's water treatment plant in an effort to lay waste to the area. Don't let them destroy the water treatment plant!"*

## Primary Objective

### Defend the Water Pumps

Defend the first control point at E4 from enemy capture for 2 minutes and 30 seconds.

### Defend Backup Water Pumps

Defend the second control point at E7 for 3 minutes and 30 seconds.

### Defend the Control Room

Defend the third and last control point at F8 for 3 minutes and 30 seconds.

## Secondary Objective

### Disarm Bomb Trucks

The bonus objective is to disarm three vehicles laced with explosives under 8 minutes. This is done by driving over the white circle near each red van and stay there until it disappears.

## Strategy

All enemies in the first wave come from the east, so players should position themselves west of the control point to anticipate incoming assault.

For the second control point, most enemy vehicles come from the east after spawning from the southern border of the map at G8, but some can also spawn and attack from the north or even west. In rare occasions, a lieutenant vehicle can also spawn among the enemies. Players with armored vehicles should minimize chances of being exposed from multiple fronts by taking cover behind office building near E5 and E6, whereas lighter vehicles can take position at the southern border of the map at G6 to spot and snipe enemies from a distance.

The final control point will be attacked from the south beyond the map border at G8, from the east beyond the map border at F9, and from the northwest near D5. Armored vehicles should take cover behind nearby structures (such as that at G7) while looking over at the control point, whereas lightly armored ones can take position on the road near F6 to snipe enemies on the control point, as well as to spot vehicles coming from the northwest.

## Rewards

Life Jacket has a x3.44  Experience multiplier and base x10.58  Credits multiplier for completing the mission. The latter can be boosted to x15.88 if secondary objective is complete.

## Gallery

* Old briefing screen
* Old minimap
* Preview screenshot
* Preview screenshot
Armor

Please help improve this if you can. The Discussion page may contain suggestions.

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.

**Armor** in Armored Warfare is the defensive protection that each vehicle has against incoming shells or ATGMs. Many classes are defined by either their lack or abundance of armor, and it tends to define how vehicles have to be played to be successful.

## Properties

In Armored Warfare, armor has a thickness value, typically in millimeters (mm). This armor value is the physical thickness of the armor when struck head on, and represents the amount of protection the incoming shell has to penetrate before it can do damage to the vehicle.

### Angling

Armored protection can increase or decrease depending on the angle of the armor at the point where the shell impacts with the surface. This means that by angling your vehicle in the right way, its armor can become much more effective, and armor angling is one of the mains strategies used by experienced Main Battle Tank players.

### Armor Composition

With modern armor comes the use of many types of metals and other items to create better protection for vehicles than standard steel armor. Past tier 5, most Main Battle Tanks will be using Composite armor, which through using layers of different materials to dispel the force of an incoming shell allows for much greater protection than steel. Composite armor also offered increased protection against HEAT ammunition and ATGMs versus its protection against AP shells.

### Explosive Reactive Armor

Explosive Reactive Armor, or ERA, is a form of explosives placed on the outside of the vehicle, which when impacted by an incoming shell, explode outwards, deflecting the penetrating jet of the ammunition with it. Extremely effective against HEAT and ATGMs, ERA has only a marginal effect on AP or HE ammunition. Due to the relatively lightweight nature of ERA, many lighter vehicles use it to offer some protection against ATGMs and HEAT shells.

### Cage Armor

Another type of HEAT and ATGM deterrent is cage armor, which consists of installing a metal cage around the outside of the vehicle to detonate HEAT ammunition early, causing it to lose most of its penetrating power long before it hits the actual body of the vehicle.

## External Links

* Armor and Ammunition
* Developer Diary - Armor
Anvil

**Operation: Anvil** is a PvE mission in *Armored Warfare*.

## Briefing

*"August 23, 2036. The PLM have "liberated" a vital shipping port. Retake control of the facility."*

## Primary Objective

### Take control of the Port

The main objective is to capture the control point between E8 and E9 within 15 minutes.

## Secondary Objective

### Destroy SAMs

Players have approximately 6 minutes and 40 seconds to destroy the three SAM sites indicated on the map.

## Strategy

Start from the west edge of the map and work slowly eastwards towards the main objective. Enemies mainly spawn among the oil drums, but some can also appear from the northern gate between A3 and A4. Much of the hostile forces concentrate around the control point, so use whatever cover available. Additional enemies may also spawn from the northern gate and attack players from behind.

Entering the control point will trigger enemy reinforcements that can come from beyond the map border to the east as well as the oil drums from the west previously cleared by players, therefore it is not advisable to rush to the objective, lest other players be caught off guard by the enemy spawns.

## Rewards

Anvil has a x3.2  Experience multiplier and base x9.3  Credits multiplier for completing the mission. The latter can be boosted to x14.3 if secondary objective is complete.

## Gallery

* Old briefing screen
* Preview screenshot
* Preview screenshot

## Trivia

* On Russian game client, the mission is called "Прибой", which means "surf".
Leopard (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Leopard** can refer to the following:

* **Leopard 1**, a Tier 3 progression Main Battle Tank under Sophie Wölfli's dealership
* **Leopard 1A5**, a Tier 5 progression Main Battle Tank under Sophie Wölfli's dealership
* **Leopard 2AV**, a Tier 6 progression Main Battle Tank under Sophie Wölfli's dealership
* **Leopard 2**, a Tier 7 progression Main Battle Tank under Sophie Wölfli's dealership
* **Leopard 2A5**, a Tier 8 progression Main Battle Tank under Sophie Wölfli's dealership
* **Leopard Evolution**, another Tier 8 progression Main Battle Tank under Sophie Wölfli's dealership
* **Leopard Revolution**, a Tier 8 premium Main Battle Tank under Sophie Wölfli's dealership
* **Leopard 2A6**, a Tier 9 progression Main Battle Tank under Sophie Wölfli's dealership
* **Leopard 2A6 Hades**, a Tier 9 special premium Main Battle Tank under Sophie Wölfli's dealership that is obtainable as a Battalion Contract reward
* **Leopard 2AX**, a Tier 10 progression Main Battle Tank under Sophie Wölfli's dealership
* **Panzer 87-140**, a Tier 10 special premium Main Battle Tank under Sophie Wölfli's dealership
* **Leopard 1A1**, a skin for **Leopard 1**
* **Leopard 2A4HU**, a skin for **Leopard 2**
Stratagems

In Evony Age: II (which is still in beta test), it features special items called *stratagems*. Stratagems are items used to enhance one's cities or defect an enemy's. For example, there is one item called "Burn Down the Warehouses", in which 10-50% of the enemy's specific city or increase 15 public grievance. Many people find stratagems as "cheap" and say that a beginner can even take down the top player in the server. Stratagems give huge advantages to those players who pay cash for game coins. Stratagems may vary from 10-100+ game coins. There are also stratagems that can speed up attacking durations or increase.
Leclerc (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Leclerc** can refer to the following:

* **Leclerc Prototype**, a Tier 7 progression Main Battle Tank under Francine De Laroche's dealership
* **Leclerc**, a Tier 9 progression Main Battle Tank under Francine De Laroche's dealership
* **Leclerc T40**, a Tier 9 premium Main Battle Tank under Francine De Laroche's dealership
* **Leclerc T4**, a Tier 10 progression Main Battle Tank under Francine De Laroche's dealership
Douglas O'Reilly

**Douglas O'Reilly** is a progression commander in *Armored Warfare*. He can be unlocked via the M48 GAU-8's upgrade screen.

Douglas starts off with three skills, of which two of them are basic skills. He boosts overall rate of fire and vehicle acceleration up to 25km/h, but these come at the sacrifice of decreased camouflage factor and reduced acceleration at higher speeds. Douglas can also slightly boost his own vehicle's damage output as well as his teammates in vicinity when stationary. His other skills help increase vehicle and crew protection, reducing crew stats penalty from injury, as well as vision range. As such, he is a commander intended for front line combat.

## Skills

### Starting Skills

 Quick Dash IV
 Unstoppable Fire IV

## Personnel File

*Place of Birth: Milwaukee, USA*

*In his younger years Douglas O'Reilly went with the wrong crowd and ended up in jail more than once. After one such incident, he finally decided he had enough of the "free world" and chose the Middle East as the right place to make his fortune as a mercenary, founding a PMC called Evocati. He quickly gained notoriety for accepting any kind of jobs and for not being afraid to get his hands dirty, just the kind of ruthlessness the corporations were looking for. He'd end up working mostly for Clayburn Industries, which would prove his undoing. As the giant corporation collapsed, so did the Evocati. Disgruntled and alone, O'Reilly returned to the USA, only to find it occupied by Enigma. He joined the local Resistance almost immediately, putting his skills once again to good use.*

## Trivia

* Douglas debuted as an enemy with dialogues in Black Sea Incursion and Arabian Nights Special Operations. He did not appear in American Dream Special Operations, but was mentioned by Ryan Miller there.

**Douglas O'Reilly**  •
Freja Højbjerg  •
Giya Tsiklauri  •
Ioannis Sanna  •
Juan Carlos Miramón  •
Kwon Han  •
Philipp Holzklau  •
Rachel Kramer  •
Rashid Al-Atassi  •
Sabrina Washington  •
Viktor Kirsanov  •
 Premium
Alisa Korhonen  •
Austin Harper  •
Erin O'Connell  •
Fyodor Sokolov  •
Jorge Alvarez  •
Joshua Seagrove  •
Kathryn Grey  •
Olivia Bouchard  •
Ophelia Kitescu  •
 Exclusive
Maximillian König
Erebos

**Operation: Erebos** is a PvE mission in *Armored Warfare*.

## Briefing

*"April 19, 2038. The airfield on this island extends the Cartel's reach by thousands of miles. Destroying that airfield will cripple the Cartel's foothold in this region."*

## Primary Objective

Players have 12 minutes to complete all objectives.

### Destroy the Jammer

The first objective is to destroy the satellite jammer located at C4.

### Capture the SAM Sites

Once the jammer is destroyed, the next objective is to capture the four SAM sites scattered across the map.

### Destroy the Airfield

Destroy all highlighted structures on the airfield, including buildings and fuel tanks. The buildings can be destroyed prematurely before the objective appears.

### Exfil to the Zubr

The final objective is to return to the starting point and capture the control point at F8.

## Secondary Objective

There are three possible secondary objectives in this mission, but only one will appear per playthrough.

### Eliminate the Arms Dealers

There are four lieutenant vehicles to destroy for this objective. The marker on the minimap does not indicate their actual locations.

### Capture the Munitions

Players have 8 minutes to drive over four white circles whose locations are marked on the minimap.

### Mark Bunkers for Bombardment

This bonus objective has identical requirements to "Capture the Munitions", albeit at different locations.

## Strategy

A common approach is to head north from the starting point and take position near D7 to face enemies coming from the west and south paths. If the secondary objective is "Eliminate the Arms Dealers", lieutenant vehicles will usually approach from the south.

Enemy reinforcements will not spawn until "Capture the SAM Sites" primary objective is complete. One or two players can consider destroying the airfield structures in advance while others capture the four control points to save time; if all structures are already destroyed by the time "Destroy the Airfield" objective appears, the mission will automatically skip to "Exfil to the Zubr" objective. Additional hostile vehicles can appear from either sides of the airstrip when "Destroy the Airfield" is active, and more enemies will spawn at H7 and near E6 during the final objective.

## Rewards

Erebos has a x3.55  Experience multiplier and base x11  Credits multiplier for completing the mission. The latter can be boosted to x12.85 if secondary objective is complete.

## Gallery

* Old briefing screen
* Early preview screenshot

## Trivia

* On Russian game client, the mission is called "Икар", which means "Icarus".
Erin O'Connell

**Erin O'Connell** is a premium commander in *Armored Warfare*. She was first available both as part of a purchasable bundle and as a random giveaway in 2016 St. Patrick's Day events and later as a reward in the first Storyline Campaign in 2017. She returns as a purchasable commander on MY.GAMES Market periodically.

Erin specializes in scouting; she has skills improve her vision range and spotting capability through foliage, as well as skills that help improve her vehicle's camouflage factor, making her ideal for Armored Fighting Vehicles. She can also be configured for improved mobility for faster positioning, but such approach is rarely adopted. Her Specialist skills can shorten a vehicle ability's cooldown time.

## Personnel File

*Place of Birth: Drogheda, Ireland*

*Erin initially intended to follow for father's footsteps and join the Irish Naval Service, but found herself much more engaged by land-based warfare. Her dedication and natural talent quickly propelled her through the Command and Staff School at the military college in The Curragh, but because the Irish Army had relatively few armored vehicles, she chose instead to become a contractor. Erin is characterized most by her tenacity and commitment, with years of study under her belt and a passion for being in the think of battle, few commanders are as devoted to their craft as she.*

## Legacy Skills

The following skills are from before 0.22 that no longer apply to the current commander progression system.

* **Tier 1 - Hidden Gunner** Your visibility penalty while shooting is reduced by 30%.
* **Tier 2 - Take Aim** Aim speed Improved by 10%.
* **Tier 2 - Eagle Eye** Peak accuracy improved by 10%.
* **Tier 3 - Quick Rotation** Increases turret traverse by 15%
* **Tier 4 - Lock On!** Aim speed increased by 20% for 20s after you spot an enemy.
* **Tier 4 - Delamination** Reload time reduced by -6% for 15s after l bouncing at against an enemy vehicle.
* **Tier 5 - Blending in** Camo factor Improved by 10%.

## References

1. ↑ Introducing St. Patrick's Day Events - Armored Warfare Official Website
2. ↑ Storyline Campaign - Episode 3 - Armored Warfare Official Website

Douglas O'Reilly  •
Freja Højbjerg  •
Giya Tsiklauri  •
Ioannis Sanna  •
Juan Carlos Miramón  •
Kwon Han  •
Philipp Holzklau  •
Rachel Kramer  •
Rashid Al-Atassi  •
Sabrina Washington  •
Viktor Kirsanov  •
 Premium
Alisa Korhonen  •
Austin Harper  •
**Erin O'Connell**  •
Fyodor Sokolov  •
Jorge Alvarez  •
Joshua Seagrove  •
Kathryn Grey  •
Olivia Bouchard  •
Ophelia Kitescu  •
 Exclusive
Maximillian König
AS21 Redback

## Crew

* Commander
* Driver
* Gunner

The **AS21 Redback** is a Tier 9 progression Armored Fighting Vehicle under Francine De Laroche's dealership.

## History

Class: Infantry Fighting Vehicle (Prototype)

Developed: 2018-2020

Service: N/A

Vehicles Built: 1-2

Operators: N/A

The cutting edge AS21 Redback by Hanwha is an advanced South Korean AFV prototype and an offshoot of the K31 program to build the successor to the K21 IFV. It was developed primarily for export and was offered widely around the region of South East Asia and in Australia. Its name is derived from a deadly indigenous Australian spider.

## Vehicle Traits

* Large Troop Compartment: This vehicle features a large troop compartment, allowing you to repair your modules faster, capture objectives more effectively and deploy more Mechanized Infantry troops.
* Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary.
* PELE Rounds: This vehicle can fire special Penetrator with Lateral Effect rounds. These can penetrate thick armor and deal extra damage to the crew and internal components.
* Active Camo: If the vehicle is not moving, it receives the same bonus to its camouflage as if it was concealed behind a bush.
* AI Target Assistant: Electronic assistant that helps you aim at moving targets.

## Upgrades

### Armor

AS21 Redback Stock Armor
 AS21 is a modern IFV with composite armor. It is one of the best protected vehicle of its class with its frontal arc invulnerable to most autocannon as well as some ATGMs.

### Weapon

**Stats:**

* **Depression/Elevation**: -8.0° / 60.0°

## Footnotes

1. ↑ 320 mm at 100m;
96 mm at 400m
2. ↑ 30 for Partial Penetration
5 for Non-Penetrating Hits
3. ↑ 100 for Non-Penetrating Hit

BMP-1P  •
BMP-2  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
BMD-2  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
**AS21**  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
K21  •
Type 89 IFV
Desert Fox

**Operation: Desert Fox** is a PvE mission in *Armored Warfare*.

## Briefing

*"August 11, 2038. The ISD ordered you to infiltrate a Cartel-occupied port and eliminate three high-ranking commanders."*

## Primary Objective

Players have 12 minutes to complete all objectives.

### Kill the First Commander

Destroy the lieutenant vehicle located at F3.

### Kill the Second Commander

After completing the first objective, destroy the lieutenant vehicle located at C0.

### Kill the Third Commander

After completing the second objective, destroy the last lieutenant vehicle located at A2.

## Secondary Objective

There are three possible secondary objectives in this mission, but only one will appear per playthrough.

### Destroy the Cameras

Find and destroy seven security cameras. Their locations are not shown on the minimap, but they are always mounted on building walls and can spot player vehicles within line of sight.

### Find and Destroy the Jammers

Players have 7 minutes to destroy three stationary jammers. The markers on the minimap indicate possible locations, but only one is correct for each group. Jammers reduce nearby player vehicles' view range and camouflage factor, but players can use this information to narrow down their locations. When one jammer is destroyed, the next group of possible locations is displayed on the minimap.

If the players fail to destroy all three jammers in time, the bonus objective would fail, and all player vehicles' vision range and camouflage factor are reduced across the whole map for the rest of the mission's duration.

### Find and Kill the Snipers

Players have 6 minutes and 30 seconds to kill three snipers. The markers on the minimap indicate possible locations, but only one is correct for each group. When one sniper is killed, the next group of possible locations is displayed on the minimap.

## Strategy

Due to the urban-like environment, this mission favors armored vehicles more than lighter classes.

Expect light resistance just outside port area as players approach the first objective. Multiple enemy vehicles gather around the first lieutenant, and as the fight ensues, additional vehicles spawn and attempt to reinforce the area from the west and north.

The second lieutenant seems lightly guarded at first, but the area will be reinforced by enemy vehicles spawning from the open desert beyond the west border. Eliminate the lieutenant quickly and pull out before reinforcements arrive, or take out all vehicles that get in the way.

The final lieutenant is guarded by several vehicles, and more will reinforce the area from the northern border. Use the containers nearby to flank the final target if necessary.

## Rewards

Desert Fox has a x3.3  Experience multiplier and base x10  Credits multiplier for completing the mission. The latter can be boosted to x15 if secondary objective is complete.

## Gallery

* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
M108

* Default
* M108AP

## Crew

* Commander
* Driver
* Gunner
* Loader (X2)

The **M108** is a Tier 3 progression Self-Propelled Gun under Zhang Feng's dealership.

## History

Class: Self-Propelled Gun

Developed: 1953-1961

Service: 1963-1974

Vehicles Built: 355

Operators: USA, Belgium, Brazil, Spain, Taiwan, Turkey

The M108 was a 105mm self-propelled gun, developed alongside its sister project, the larger M109 in the 1950s. Due to a number of delays and setbacks, the vehicle didn't reach production until 1961. Generally speaking, the M108 was not a very successful design and far less so than the M109. Production only ran until 1963 with a mere 355 vehicles built. At that point, the U.S. Army decided to unify the artillery caliber of the mechanized divisions to one – the 155mm.

The only American combat use of the M108 occurred during the Vietnam War, where a few M108s were sent along with the M109s. The terrain was a major problem that hampered non-tracked vehicle movement, but the M108s and M109s were valuable because they could pass through the mud, had enough armor to protect their crews from Vietnamese light infantry ambushes and the turret traverse allowed them to engage targets in all directions, something the towed artillery was incapable of. On the downside, towed artillery was essentially helicopter-transportable and could be deployed and used in remote areas and during helicopter assaults while SPGs were more restricted. They would typically remain stationary as part of American fire bases, providing supporting indirect fire on call and defending the base itself.

The first M108 unit was deployed in Vietnam in June 1966 and by mid-1968 there were already 36 M108s in Vietnam that remained until mid-1970, when they were recalled back to the United States. After the Vietnam War, the M108 didn't see all that much service. A few vehicles were converted to OPFOR needs starting in 1974 and that was it. The vehicles were officially retired shortly after the end of the Vietnam War. At that point, most of them were sold off to other countries.

## Vehicle Traits

* Artillery: This vehicle is capable of indirect fire across large distances but is very vulnerable in close combat.
* Smoke Generators: This vehicle generates smoke all around it and lays down smoke cover by driving forward.

## Upgrades

### Armor

M108 Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -6.0° / 74.0°

## Footnotes

1. ↑ 200 for Partial Penetration;
125 for Non-Penetrating Hits
2. ↑ 100 for Non-Penetrating Hits
3. ↑ 30 mm at 100m;
15 mm at 1000m

Msta-S  •
Akatsiya  •
Centauro 155  •
Abbot  •
Abbot VE  •
**M108**  •
M109  •
Paladin  •
Palmaria  •
PzH 2000  •
PLZ-05  •
PLZ-89
Juan Carlos Miramón

**Juan Carlos Miramón** is an progression commander available in *Armored Warfare*. He can be unlocked via the T-72A's upgrade screen for  12,150.

Juan's skills have three areas of expertise: spotting, close range combat agility, and high speed combat. Overall, he is intended for front line combat or flanking with improved scouting capabilities.

## Personnel File

*Place of Birth: Morelia, Mexico*

*As a teen and against his will, Juan served the Mexican Drug Cartels. He had and aptitude with machines, improvising armored vehicles and weaponry. Juan escaped to the US and was quickly employed by a PMC, soon discovering his talent for command. With his intimate knowledge of his vehicles, he is rarely stranded in battle.*

## Legacy Skills

The following skills are from before 0.22 that no longer apply to the current commander progression system.

* **Tier 1 - Quick Swap**: Ammo swap speed increased by 20%.
* **Tier 2 - Take Aim**: Aim speed improved by 10%
* **Tier 2 - Bullseye**: Accuracy improved by 10% when the circle is the largest
* **Tier 3 - Quick Relocation**: Increases acceleration in off-road environments by 15% for 15 seconds after firing.
* **Tier 4 - Anti-Material Explosives**: Module damage caused to enemies increased by 20%.
* **Tier 4 - Anti-Personnel Explosives**: Crew damage caused to enemies increased by 20%.
* **Tier 5 - Fire When Ready**: Reload time improved by 6%.

## Gallery

* Juan's skill set before 0.22
* Juan's skill field in 0.22

Douglas O'Reilly  •
Freja Højbjerg  •
Giya Tsiklauri  •
Ioannis Sanna  •
**Juan Carlos Miramón**  •
Kwon Han  •
Philipp Holzklau  •
Rachel Kramer  •
Rashid Al-Atassi  •
Sabrina Washington  •
Viktor Kirsanov  •
 Premium
Alisa Korhonen  •
Austin Harper  •
Erin O'Connell  •
Fyodor Sokolov  •
Jorge Alvarez  •
Joshua Seagrove  •
Kathryn Grey  •
Olivia Bouchard  •
Ophelia Kitescu  •
 Exclusive
Maximillian König
Chieftain (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Chieftain** can refer to the following:

* **Chieftain Mk.2**, a Tier 3 progression Main Battle Tank under Marat Shishkin's dealership
* **Chieftain Mk.10**, a Tier 5 progression Main Battle Tank under Marat Shishkin's dealership
* **Chieftain Mk.11**, a Tier 5 premium Main Battle Tank under Marat Shishkin's dealership
* **Chieftain Mk.6 Leader**, a Tier 5 special premium Main Battle Tank under Marat Shishkin's dealership
* **Chieftain 900**, a Tier 6 progression Main Battle Tank under Marat Shishkin's dealership
Fyodor Sokolov

**Fyodor Sokolov** is a premium commander in *Armored Warfare*. He was first available to players with Russian game client who purchased the early access pack in 2015, and later as one of the rewards in the first Storyline Campaign back in 2017 before returning as a purchasable commander on MY.GAMES Market periodically.

Fyodor is a universal commander. His basic skill Combat Experience IV helps increase Experience earned from battles, which can be useful to speed up vehicle progression. He shares the same Skill Field as Maximillian König and Samuel Thorpe.

## Personnel File

*Place of Birth: Saint Petersburg, Russia*

*Growing up in Petrograd, Fyodor's love of critical thinking manifested as an interest in military tactics. He studied at the Combined Arms Academy of the Arms Forces of the Russian Federation, and upon graduation was appointed as a battalion commander. He became well known during his time commanding tank regiments, with a particular flair for executing flanking maneuvers. Once retired from active service and established as a military advisor, it was only a matter of time before this decorated veteran was recruited by a PMC.*

## Legacy Skills

The following skills are from before 0.22 that no longer apply to the current commander progression system.

* **Tier 1 - Career Soldier**: Reputation gained in this vehicle increased by 10%.
* **Tier 2 - Leadership**: Crew attributes increased by an additional 10%
* **Tier 2 - Lock On!**: Aim speed increased by 20% for 20 seconds after you spot an enemy.
* **Tier 3 - Vigilant**: Vision range increased by 10%.
* **Tier 4 - Fitness Training**: Increases crew hit points by 20%.
* **Tier 4 - Find Me a Target**: Turret traverse speed increased by 20% for 20 seconds after being spotted by an enemy.
* **Tier 5 - Accelerated Training**: Crew experience gained increased by 10%.

## Trivia

* Fyodor has a tank named Finist, a falcon from the eponymous Russian fairy tale.

## References

1. ↑ Гайд: командиры в Armored Warfare: Проект Армата - Coop-Land.ru
2. ↑ Time Enough for War - Armored Warfare Official Website
3. ↑ Lore:Episode 1 - Reaching Bulgaria - Armored Warfare Official Website

Douglas O'Reilly  •
Freja Højbjerg  •
Giya Tsiklauri  •
Ioannis Sanna  •
Juan Carlos Miramón  •
Kwon Han  •
Philipp Holzklau  •
Rachel Kramer  •
Rashid Al-Atassi  •
Sabrina Washington  •
Viktor Kirsanov  •
 Premium
Alisa Korhonen  •
Austin Harper  •
Erin O'Connell  •
**Fyodor Sokolov**  •
Jorge Alvarez  •
Joshua Seagrove  •
Kathryn Grey  •
Olivia Bouchard  •
Ophelia Kitescu  •
 Exclusive
Maximillian König
K21 XC-8

* Default
* Cyberwarrior
* Voidstorm

## Crew

* Commander
* Driver
* Gunner

The **K21 XC-8** is a progression Tier 10 Light Tank under Oscar Faraday's dealership.

## History

Class: Prototype Light Tank (Prototype)

Developed: 2013

Service: N/A

Vehicles Built: 1

Operators: N/A

The K21 XC-8 is a modification of the South Korean K21 IFV, replacing its original turret with a Belgium-produced Cockerill XC-8 one to produce a fire support variant of the series. The vehicle was presented at IDEX in 2013 as an affordable alternative to expensive Main Battle Tanks for countries with plenty of rough terrain, but was never adopted by any military.

## Vehicle Traits

* Stealthy: This vehicle does not lose any camouflage when moving at any speed, which is handy primarily for scouting.
* Heavy Weapon: This vehicle carries one of the largest weapons around with significantly increased damage per shot.
* Engine Boost: This vehicle's engine rev limiter can be overridden to significantly increase speed and acceleration for a short period of time.
* Complete Smoke Cover: The vehicle fires its smoke launchers in all directions to provide complete concealment.

## Upgrades

### Armor

K21 XC-8 Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Magazine Type**: Ready Rack
* **Magazine Size**: 4
* **Reload within Magazine**: 3.53 s
* **Burst Fire Rate**: 17.00 rd/min
* **Depression/Elevation**: -10.0° / 20.0°

## Abilities

**Description:**Temporarily improves your vehicle's acceleration and maximum speed. This ability also makes you lose less speed during sharp turns.

## Footnotes

1. ↑ 800 mm at 150m
640 mm at 600 m
2. ↑ 850 mm at 150m
680 mm at 600 m
3. ↑ 90 for non-penetrating hit
4. ↑ 132 for non-penetrating hit
5. ↑ 253 for partial penetration
64 for non-penetrating hit
6. ↑ Also unlockable on:

	* PL-01
	* M8-120 Thunderbolt II
	* WPB Anders
	* VT5
	* M8-120 Hades
	* ZTQ-15
	* CV90120 Ghost
	* MPF Light Tank
	* VN17

CV90105 TML  •
CV90120 Ghost  •
M41  •
 Marat Shishkin | Bglt. Pz 57  •
FV101 Scorpion  •
FV101 Scorpion 90  •
M551 Sheridan  •
M8 Buford  •
M8-120 Hades  •
Thunderbolt II  •
PL-01  •
PT-76  •
PT-85  •
Stingray  •
Stingray 2  •
T92 ACAV  •
T92 LT  •
 Zhang Feng | VT5  •
WPB Anders  •
 Oscar Faraday | ASCOD  •
Exp. Tank  •
Griffin 120mm  •
**K21 XC-8**  •
RDF/LT  •
 Francine De Laroche | Harimau
2S19 Msta-S

* Default
* Vagabond

## Crew

* Commander
* Driver
* Gunner
* Loader (x2)

The **2S19 Msta-S** is a Tier 9 special premium Self-Propelled Gun under Zhang Feng's dealership.

## History

Class: Self-Propelled Gun

Developed: 1980-1989

Service: 1989+

Vehicles Built: cca 720-1000+ (estimates vary)

Operators: Russia, Venezuela, Belarus, Azerbaijan, Ukraine and Ethiopia

The Msta-S SPG was developed as a replacement to the older 2S3 Akatsiya. The goal was to match (or surpass) the newly developed NATO artillery pieces with long 155mm guns that were designed to offer enough range to keep Soviet infantry from actually reaching the front. The Soviets needed the same type of weapon in their arsenal.

Adapting a long 152mm gun for vehicle use turned out to be a long process. The general development started as early as in 1976 with several projects running parallel, but the actual MSTA-S project was opened in 1980 and it would take almost a decade for the vehicle to see service. The MSTA-S SPG is based on a heavily modified T-72 chassis and is armed with a long 152mm gun, allowing it to fire at extreme distances (especially when using modern ammunition). The production began in 1988 and is currently ongoing with a modernized variant rolling out for the Russian military.

More than 500 Msta-S SPGs are still in Russian service and dozens were exported to several other countries. It has seen some combat during the Second Chechen War and the War in Donbass.

## Vehicle Traits

* Artillery: This vehicle is capable of indirect fire across large distances but is very vulnerable in close combat.
* Heavy Weapon: This vehicle carries one of the largest weapons around with significantly increased damage per shot.

## Upgrades

### Armor

2S19 Msta-S Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -4.0° / 68.0°

## Footnotes

1. ↑ 480 for Partial Penetration;
120 for Non-Penetrating Hits
2. ↑ 480 for Partial Penetration;
120 for Non-Penetrating Hits
3. ↑ 18 mm at 100m;
9 mm at 1000m

**Msta-S**  •
Akatsiya  •
Centauro 155  •
Abbot  •
Abbot VE  •
M108  •
M109  •
Paladin  •
Palmaria  •
PzH 2000  •
PLZ-05  •
PLZ-89
Giya Tsiklauri

**Giya Tsiklauri** is a progression commander in *Armored Warfare*. He can be unlocked via Merkava 3 Baz's upgrade screen.

Giya excels in close range combat and can improve his vehicle's performance whenever it successfully blocks an incoming high caliber shell with vehicle armor or with hard-kill APS. As such, he is suited for use in Main Battle Tanks.

## Personnel File

*Place of Birth: Telavi, Soviet Union*

*Giya never planned to get involved in the army. He worked as a mechanic for many years in a Georgian village. However, in the 2020s, constant attacks by armed groups pushed him into joining a private military company. He started out as a driver, but was soon promoted to a command position.*

Douglas O'Reilly  •
Freja Højbjerg  •
**Giya Tsiklauri**  •
Ioannis Sanna  •
Juan Carlos Miramón  •
Kwon Han  •
Philipp Holzklau  •
Rachel Kramer  •
Rashid Al-Atassi  •
Sabrina Washington  •
Viktor Kirsanov  •
 Premium
Alisa Korhonen  •
Austin Harper  •
Erin O'Connell  •
Fyodor Sokolov  •
Jorge Alvarez  •
Joshua Seagrove  •
Kathryn Grey  •
Olivia Bouchard  •
Ophelia Kitescu  •
 Exclusive
Maximillian König
BWP-2000

## Crew

* Commander
* Driver
* Gunner/Loader

The **BWP-2000** is a Tier 7 special premium Armored Fighting Vehicle under Zhang Feng's dealership.

## History

Class: Infantry Fighting Vehicle (Prototype)

Developed: 1989-1997

Service: N/A

Vehicles Built: 2

Operators: N/A

The BWP-2000 IFV was designed to replace the outdated BWP-1 with a prototype shown to public in 1997. It was, however, never mass-produced and the project was terminated in the early 2000s due to the NATO's shift in priorities towards the War on Terror.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.
* Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary.

## Upgrades

### Armor

BWP-2000 Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Magazine Type**: Clip
* **Magazine Size**: 16
* **Burst Fire Rate**: 60.00 rd/min
* **Depression/Elevation**: -6.0° / 50.0°

**Stats:**

* **Magazine Type**: Clip
* **Magazine Size**: 16
* **Burst Fire Rate**: 60.00 rd/min
* **Depression/Elevation**: -6.0° / 50.0°

## Footnotes

1. ↑ 500 mm at 100m;
150 mm at 400m
2. ↑ 57 for Partial Penetration
15 for Non-Penetrating Hits
3. ↑ 160 for Non-Penetrating Hits
4. ↑ 136 for Non-Penetrating Hits

BMP-1P  •
BMP-2  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
BMD-2  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
**BWP-2000**  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
K21  •
Type 89 IFV
Bradley (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Bradley** can refer to the following:

* **Bradley Fighting Vehicle**, a Tier 8 progression Armored Fighting Vehicle under Sophie Wölfli's dealership
* **Bradley AAWS-H**, a Tier 8 special premium Tank Destroyer under Oscar Faraday's dealership
M113 (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**M113** can refer to the following:

* **M113**, a Tier 1 progression Armored Fighting Vehicle under Sophie Wölfli's dealership that has been removed from the game
* **M113 ACAV**, a Tier 3 progression Tank Destroyer under Sophie Wölfli's dealership
* **NM142**, a Tier 7 progression Tank Destroyer under Oscar Faraday's dealership
* **M113 Hellfire**, a Tier 9 progression Tank Destroyer under Oscar Faraday's dealership
AMX-10P PAC 90

* Default
* Fox
* Merc

## Crew

* Commander
* Driver
* Gunner
* Loader

The **AMX-10P PAC 90** is a Tier 4 premium Tank Destroyer under Francine De Laroche's dealership.

## History

Class: Tank Destroyer

Developed: 1978-1979

Service: 1979+

Vehicles Built: 32

Operators: Indonesia, Singapore

The French created this infantry fighting vehicle as an upgrade to the AMX-10P, equipping it with dedicated fire support as well as anti-tank capabilities by replacing the original turret with the GIAT TS 90 one, used on the ERC 90 AFV. With production commencing in 1979, the AMX-10P PAC 90 was built primarily for the export market and is currently being used by the Indonesian Marines.

## Vehicle Traits

* Marksman: This vehicle can fire advanced ammunition from its accurate weapon, allowing it to destroy enemy armor at long distances.
* Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.

## Upgrades

### Armor

AMX-10P PAC 90 Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -8.0° / 15.0°

## Footnotes

1. ↑ 550 mm at 150m;
468 mm at 700m
2. ↑ 113 for Partial Penetration;
29 for Non-Penetrating Hits
3. ↑ 18 mm at 100m;
9 mm at 1000m

Centauro 105  •
Centauro 120  •
B1 Draco  •
Dragoon 90  •
ERC-90 F4  •
Swingfire  •
LAV-150 90  •
LAV-300  •
LAV-600  •
M1128 MGS  •
M113 ACAV  •
M1134 ATGM  •
Stryker ADATS  •
Taifun II  •
Wiesel HOT  •
 Marat Shishkin | Zhalo-S  •
Sprut-SD  •
Khrizantema-S  •
Kornet-D1  •
BMPT 2000  •
BMPT 2017  •
BMPT-72 Hades  •
BMPT-72  •
IT-1  •
Kurganets-25  •
Object 287  •
Gadyuka  •
Ramka-99  •
SU-152  •
T-15 Armata  •
T-15 Kinzhal  •
 Zhang Feng | AFT-10  •
Assaulter  •
PTZ-89  •
QN-506  •
ST1  •
Wilk XC-8  •
WWO Wilk  •
ZTL-11  •
 Oscar Faraday | Bradley AAWS-H  •
Sucuri II  •
M48 GAU-8  •
Ontos  •
MGM-166  •
NM142  •
 Francine De Laroche | **AMX-10P 90**  •
AMX-10RCR  •
C13 TUA  •
Leclerc T40  •
Otomatic  •
Type 16 MCV  •