Seinaru

Hero model | Juggernaut

### [W] Hands of Hikari.

* Seinaru heals himself and all nearby allies with a quick burst of green light.

### [W] Odachi Leap.

* A swift burst of air blinds, slows, and pushes back enemies in its path.
* Damage type: Physical.

### [R] Gorudo.

* Seinaru transmutes solid gold, rendering him immune to magic and increasing attack damage.

 **Duration** | 10.0s
 **Attack Damage %** | 200
 **Cooldown** | 18.0s

## Konokaze runes.

### [Q-1] Cloudburst.

Each enemy hit by Konokaze increases Seinaru's attack damage for 10 seconds.

* Attack damage: 0.5 + 0.5% per level.
* Attack speed: 0.5 + 0.5 per level.

### [Q-2] Gale break.

Increases movespeed for 10 seconds after casting Konokaze.

* Movespeed Bonus: 6 + 6 per level.

### [Q-3] Heavy winds.

Enemies hit by Konokaze are also slowed for the duration.

* Movespeed Slow: 6 + 6 per level.

### [Q-4] Precision Breeze.

A % of Seinaru's attack damage is added to Konokaze damage.

* Additional damage: 12% + 12% of attack damage per level.

## Hands of Hikari runes.

### [W-1] Circle of Wind.

Hands of Hikari also unleashes a Circle of Wind that slows attack and movement speed of struck units by 60 for 1.5 seconds.

Damage type: Magical.

* Damage: 40 + 40 per level.
* Radius: 1 + 1 per level.

### [W-2] Saikuron.

Every 20 seconds, Seinaru enters a Saikuron when he uses Hands of Hikari. He lifts into the air for 3 seconds and casts an amplified hands of Hikari for free 5 times per second while taking 100% reduced damage.

* Heal Amplification: 105% + 5% per level.

### [W-3] Blade of Light.

Adds a lifesteal effect to basic attacks.

* Lifesteal: 1% + 1% per level.

### [W-4] Light of Wisdom.

Seinaru's agility increases the healing of Hands of Hikari and the damage of Circle of Wind.

* Heal and Damage bonus: 0.03% + 0.03% for each 10 points of Agility.

## Odachi Leap runes.

### [E-1] Eagle Strike.

Enemies hit by Odachi Leap are marked for Eagle Strike. Upon landing, Seinaru storms on his targets with a flurry of rapid blade attacks.

Damage type: Physical

* Increased attack damage: 20% + 20% per level.
* Max Targets: 1 + 1 per level.

### [E-2] Wakizashi.

After landing from Odachi slice - enter a Blade fury state for 2 seconds where Seinaru is immune to damage and heals himself with Hands of hikari on a 0.5 second interval.

Damage type: Physical

* Amplified hikari: 0.1x + 0.1x per level.
* Damage: 30% + 30% of attack damage per level.

### [E-3] Spiral Leap.

After landing from an Odachi Leap, it is swapped with Spiral Leap. Spiral Leap allows Seinaru to jump to a target location with magic immunity. Also disjoints projectiles.

* Max jump distance: 905 + 5 per level.

### [E-4] Wings of the Swift.

Enemies hit by Eagle Strike can have their armor dropped below 0 from Armor Piercing.

* Max Negative Armor: -100 + 100 per level.

## Gorudo runes.

### [R1] Armor Piercing.

Seinaru's attacks reduce enemy armor greatly for 8 seconds. Effect can not put a target below 0 armor. Applies before the attack lands.

* Max Armor Break: 240 + 240 per level.

### [R2] Duelist Ring.

After casting Gorudo, a ring of light expands from the caster. Seinaru takes 80% reduced damage from enemies who are within the ring.

* Ring Duration: 8.1s +0.1s per level.
* Radius: 505 +5 per level.

### [R3] Dexterity.

A percentage of your agility is added to attack damage.

* Agility added to attack: 5% + 5% per level

### [R4] Trial of Valor.

Enemies within Seinaru's Duelist Ring take increased damage from Seinaru.

* Damage Bonus: 20% + 20% per level.