Civ5 NQMod/Troubleshooting & FAQ

## Q: I installed / uninstalled the mod, but the game acts weird or keeps crashing after a couple turns! How do I fix this?

A: It sounds like a file or folder was accidentally deleted or moved to somewhere it shouldn't be. This can be very difficult to track down. The nice part is that most of the time, a clean re-install will fix everything. Unfortunately, that can be time consuming depending on your internet speed. Here are the steps for Steam users:

* Go to Steam -> right click Civ V -> Delete Local Content
* Go into windows explorer and manually delete the Civ 5 folder to eliminate any remnants:

```
Windows 7: "C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization V"

```

* Reinstall Civ 5.
* Reinstall NQMod.

This process has fixed dozens of player problems. If it doesn't work, please post on the NQMod subreddit and someone should be able to help you.

## Q: I'm using Enhanced User Interface (EUI). Why do my tooltips have some weird gibberish on them instead of the regular tooltip text?

A: UI changes in NQMod v12 have caused various compatibility issues with EUI, such as the unit panel in the bottom left not appearing or being unable to settle a city. Unfortunately the two mods now override some of the same files.

You may disable some of EUI's features to work around these UI bugs. You do this by removing the following subfolders from the main EUI folder:

* CityStatePopup
* TechTree
* UnitPanel
* CityBanner
* Tooltips
* UnitFlagManager
* PlotHelp (optional: this can stay, just some missing texts)

There is also a patch file that must be installed to fix a related issue where you receive double notifications whenever a city grows past 5 population. See this subreddit post for the download link and instructions.

If that doesn't work, NQMod may not support your version of EUI. Please use the latest version.

## Q: Will NQMod be supported on Mac/Linux?

A: NQMod unfortunately is not officially supported on Mac or Linux and probably never will be. The mod relies on customized Windows-specific .dll files. Creating their equivalents for the other OSes would require new modding tools - a lot of work from Firaxis or Aspyr and which seems unlikely to happen.

Note that the NQMap does work natively on Mac and Linux as it does not require .dlls.

However, there are some workarounds using Wine that may allow you to play NQMod on a Mac or Linux computer. Some users have claimed success using PlayOnMac and PlayOnLinux, your experience may vary. Here are some thoughts from Delnar Ersike that offer some workarounds for playing NQMod with a Mac:

> *Running Steam and Civ5 in a Wine-based shell would work. Here are a few I can think of:*
>
>
> *Crossover costs money and might not work, but it involves the least amount of hassle. Darwine is free but involves quite a bit of hassle and also might not work. If you have a Mac port of a game that was made with a Wine shell (OSX ports of Far Cry, Myst 4, and Sims 2 are definitely ones that are), you can also make a copy of the game's .app, remove the original game's files from the .app (which is just a glorified folder, so Ctrl-Click -> Explore opens it up), and place a Windows-installed version of Steam inside it with which you'll install Civ5, but this can also be a bit of a hassle, and whether it will work or not depends on which game's shell you're using, what hardware you have, and other factors.*
>
>
> *You could even try installing Wine on OSX: though it'll be a real hassle because Wine doesn't have OSX binaries or OSX source (so you'll essentially need to work with BSD-based ports, since OSX is based off of BSD), if it does work out, you'll have a working copy of Wine on your machine that you can use to run a variety of games that would otherwise be Windows-only.*
>
>
>
> *You can also just say f-it and use bootcamp to install Windows. I do warn you though that Apple's Windows drivers are horrendous, so prepare to spend a day or two making sure you don't have a terribly outdated graphics driver.''*
>
>

Also, please note:

> *You do not need to repurchase Civ5 if you bought it in OSX and wish to run it in another OS: I purchased my copy in Windows, but I can still access the game from Kubuntu Linux. You also need not use Bootcamp to run Windows software: Wine and Wine-based software like PlayOnMac lets you run stuff in a Windows environment (it's more of a Windows shell than an emulator) and is both free and works quite well with both Steam and Civ5, albeit not perfectly (eg. you cannot access the Steam in-game overlay).*
>
>

## Q: Is there a Civilization VI NQMod?

A: There was an unrelated ***NQMod*** for Civ 6 created by a different team (primarily HellBlazer of the NQMap scripts for Civ 5). Unfortunately it is no longer supported after updates to the game with many changes to its code that made updating the mod unfeasible.