S-Skills and SS Abilities

# (Something About Swords) era

Increases the throwing speed of Throwing Weapons, making them fly further.
Throwing Weapons sets foes on fire
Sharpness for Throwing Weapons
Looting for Throwing Weapons

# Helian Era: Specialization

Unique Enchants

Warrior - Berserker, Warrior's Grace, Fast Food

Samurai - Swift Blade, Perpetual Strike, Cloudwalker, Icarus Aegis

Brazenhearth - Focus Impact, , Spartan Weapon

Alchemy - Alchemist's Grace,

Rangers - Ender Marksmen, Ecological Earthlen - Demeter's Soul, Ecological, Nature's Grace

Explorer - Ender Librarian

Nobles/Augur - Ender Mending, Sage's Blessing Builder - Ifrit's Grace, Midas Blessing, Momentum, Smart Ass

Common: Range, Ender Eyes, Swift, Treasure's Eyes Rare: Phoenix's Blessing, Ares Blessing, Vitae

4 major periods where the art manifested the most in the world, these led to major breakthroughs and many unique abilities were seen. -Origin Age: Discovery The earliest known period of users manifesting Sensus. These are considered the Original Arts and where the baseline for all skills that proceded them. Because people in this age had experienced much less of things that would challenge their ways of thinking, many of the Original Arts simply augment normal feats and abilities such as having a stronger swing or making sturdier armor. -(Something about the Lost Years) Being that the mindset of many Humans in this era had shifted far from getting -(Something about Swords) This age was different than the rest as it accentuated both the roles and necessity of a Hero. Many abilities in this time highlighted the skill and expertise of a single person who could stop a large number of enemies; Solo parties dominated this time. Unlike the previous era, these enchantments were hardly focused on defense and defensive abilities yet they offered introduction into ranged combat besides bow and arrow - Something Age: Specialization Because in this time, the ability to enchant via a table began producing a limited number of enchants. Majority of Enchantments came from heroes and such accomplishing "Feats"

Major Differences between eras (Sensus): Origin - Vanilla; balance of attack/def/util skills Lost years - ughh one sec I’ll get to it Swords era - mainly sword skills that do attack and util combined. A few skills offer def abilities but there was little to no defense skills created in this time Specialization - this is basically and upgrade and an preadaptation of all the Origin Age skills as well as a few new skills

Whoops there will also be an era dedicated to the Lost Years. In this time there will be a different approach to Sensus as Dust Magic and the Dungeon Enchants appears here. Enchants in this time focused on both offense and defense but\_

Each age can be led by a *(either person or "vessel") who is touched by one of the gods or high level spirit who gives them a line of the life song thingies The Huma lines will complete the ones of life from Etherios Alphabet Origin Age will be led by Steve, just have to figure out how to tie that in lol Lost Years age will be led by Reeve Angmar, The daughter of a low class noble family, She was disowned and helped the rebel force in* (Greatest rebel victory during Huma civil war). This was also the time that it was discovered that Sensus was not solely tied to Noble blood. (Common Enchantments discovered) The Swords era was led by one of the greatest heroes to ever live her name was Lady Meraud (full name Aaline Meraud Wynfred) many still to this day contest the idea of this proclaimation because she was actually slain in battle by \_\_ (need a feroucious beast) but her lone standoff allowed for the majority of the noble families in the capital as well as a few of the nearby villages to evacuate into underground safety. Her battle also left the beast mortally wounded and gave the remaining heroes the oppurtunity to fell the creature. The Specialization Era was actually the first era led by a non-human and why the term vessel was added. I’m thinking that the vessel will be either a plant, book, or a special enchanted table. Many of the greatest heroes of this time all shared a similar story, they encountered a strange figure or heard a strange voice or had a dream that could not be explained but guided them towards the vessel. Because the heroes came from all different walks of life, the ensemble that gathered near the vessel were a very diverse group and some even where in conflict with each other. In the area that the heroes gathered (will be of some significance today) there was almost an all-out slugfest among the heroes until