Strongholds

**Strongholds** are areas of the map where players can build. Strongholds are useful for storing items that don't fit in your inventory.

### Creating a Stronghold

It is currently undecided how Strongholds will be created - but it is likely that creation of one will require Coins.

### Attacking a Stronghold

You can attack another player's Stronghold to loot their items. To do this, you need to find the entrance to their Stronghold. It may be that you can only enter the Stronghold if one of their members is online. Buildings can be destroyed by a variety of tools in an attack:

* TNT - can be used to destroy buildings and walls.
* Flint and Steel - can be used to destroy wooden buildings.
* Ladders - can be placed on walls to allow attackers to climb up.
* Tools - can be used to break blocks. Note that this is a *lot* slower than vanilla Minecraft tools.
* Grappling Hook - can be used to quickly get on top of the wall.

### Repairing a building

After an attack, defenders can repair buildings that have been damaged. It is undecided how this will work, but is likely to involve the player using materials to fix the damaged building.

### Stronghold Ranks

The first person to create the Stronghold becomes the 'Leader'. All players who join after that are 'Members'. The Leader can promote and demote other players in the Hall. Note that if the Leader promotes another player to Leader, they lose the position. The Stronghold Leader can adjust what permissions each rank has in the Stronghold Hall. The list of permissions for each rank below is speculative.

* ***Leader*** - There is only one Leader. They can destroy any building, spend funds in the Bank, disband the stronghold and promote other players.
* ***Co-Leader*** - The Co-Leaders can destroy any building, spend funds in the bank, and promote players to Elder.
* ***Elder*** - The Elders can spend funds in the bank, but only up to a set amount.
* ***Member*** - Members do not have any special permissions.

### Stronghold Upkeep

Players must contribute materials towards the upkeep of a Stronghold. The total cost of Stronghold upkeep is based on the number of players in the Stronghold and the number of buildings in the Stronghold. If the upkeep cost is not met, random buildings will be deleted (thus lowering the upkeep cost). If all of the buildings are deleted, the Stronghold is also deleted.

## Buildings

Players that are part of a Stronghold can build in any unused location. Members and Elders can only destroy buildings that they have created themselves. There are many types of buildings, listed below. Note that buildings have different designs based on the location of the Stronghold.

### Hall

Your Stronghold must have one Hall. The hall is a very large building. Inside the hall is a meeting room. From here, high-ranking members can invite players, kick players, delete the Stronghold, adjust Stronghold tax, adjust role permissions, and see the activity of each of the Stronghold's members. The bank is also where players go to contribute towards Stronghold upkeep costs.

### Bank

The bank is a communal Coin and Material storage. Players can add to this storage at any time. Leaders and Co-Leaders can spend the coins on anything Stronghold-related. This is useful for saving up for expensive buildings. If your Stronghold is attacked, these items are able to be stolen. Keep your Bank safe, as it is a major target for attacking players.

### Residential

There are many different designs of residential buildings, with different amounts of chests. Houses with more chests cost more coins. If you build a residential building, only **you** can access the chests. If a Leader or Co-Leader destroys your house, your items will be stored until you build a new one elsewhere. If your Stronghold is attacked, your items are able to be stolen.

### Storage

Storage buildings that anyone can take from or add to. If your Stronghold is attacked, these items are able to be stolen.

### Barracks

Storage buildings that anyone can take from, but the items are returned to the Barracks automatically when the player leaves the Stronghold. Useful for storing maps, books, food, or weapons for defending the Stronghold.

### Walls

Walls have different heights. Taller walls cost more coins (Main Article).

### Gates

Gates in walls allow members of the Stronghold to get through the wall. Gates close automatically when the Stronghold is under attack. More expensive gates would include a drawbridge, portcullis and murder holes. There is a lever on top of the Gate for manually opening and closing it. Bear in mind that attackers can also use this lever, if they gain access to the wall-walk.

### Towers

Towers are tall buildings that can be placed as part of a wall. They allow players on top to easily see and shoot at the enemy.

### Decorations

Decorations do not do anything. Some decorations are seasonal, such as for the Agaetí Blödhren.

1. ↑ You can attack other Strongholds. Link to Discord
2. ↑ It is possible that attacks may only happen if one of the defen ding Stronghold's members is online. Link to Discord
3. ↑ The Stronghold Leader can promote other players within the Stronghold. Link to Discord