recursal/Fanatic-Fandom huggingface dataset:
Hurrikale

*Hurrikales push back all zombies in their lane with a chilling wind that also slows them down.*

## Almanac statistics

### Duration

Blowback: 1.75
Chill: 12

### Special

Blows away most flying zombies in lane.

*You could say Hurrikale is a "blow hard" in the truest sense of the phrase. He is the first chair trombonist in the Biennial Philarmonic Orchestra. He is also proficient in the trumpet, saxophone and the tuba. But man o' man, you should really see him on the flugelhorn. Dude absolutely kills it.*

**Hurrikale** is a Tier III plant. It blows zombies from its' lane back to the beginning, slowing them down for a few seconds, and even blows away flying zombies. This plant does not have a Plant Food effect.

## Strategy

Hurrikale is one of the few instas you can get from Tutorial that helps you slow down all zombies in hislane AND counter flying zombies. He's well-known to be good at countering your early Blastronaut Zombies for a cheap cost. His chill shouldn't be undervalued, as it can easily allow your plants to deal with your early Gargantuars and give time for some plants to finish arming up. Be mindful of his recharge, as it's an investment you'll have to consider.

## Trivia

* Since version 2.2, Hurrikale had his blow duration reduced but his blow strength increased.

## Level Changes

**Hurrikale**

SUN COST: 100

RECHARGE: 30

BLOW DURATION: 1.8

CHILL DURATION: 12

Hurrikales push back all zombies in their lane with a chilling wind that also slows them down.Special: blows away most flying zombies in lane
Conehead Zombie/Cave Conehead Zombie

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## Cave Conehead Zombie

The **Cave Conehead Zombie** is Frostbite Caves's variant of the Conehead Zombie. When compared to the Conehead Zombie, it's slightly slower, tankier and immune to freeze.

**Cave Conehead Zombie**

His mammoth horn cone makes him thrice as tough as normal cave-dwellers.

Cave Conehead Zombie was the first zombie to invent the cone. He lashed the horn of a mammoth to a slab of petrified wood ... and boom! A cone! The invention of the cone changed everything for the zombies. EVERYTHING.
Homing Thistle

*Homing Thitles fire seeking shots at targets that are the closest to home.*

*Don't even think about trying to pull one over on Homing Thistle. He's got a bead on you. He sees right through your facade. It's like he has a laser beam ... aimed at your soul.*

**Homing Thistle** is a Tier III plant. He fires seeking shots at the closest zombies to home. His projectile can be buffed by Torchwood, making it deal more damage and gain splash damage. His projectiles travel faster with leveling.

## Plant Food effect

Homing Thistle fires multiple barrages of shots that constantly rotate around every zombie on the screen, dealing damage every tick to them.

## Strategies

Homing Thistle is that plant you'd try every level with if you don't know what to bring: simply put, a generalist. It's great at single target damage, which means it's good at taking down tanky zombies and it's a great early game solution. It can fire at every zombie, regardless of lane, but it will only fire at the zombie closest to the house.

Homing Thistle can hit any kind of zombie: high flying (Blastronaut Zombie), low flying (Disco Jetpack Zombie) and low ground (Chicken Zombie). It just strggles against crowds, which represents a lot of levels' lategame. It also has an interraction with Torchwood where it deals x2 more damage and gains x0.33 splash damage *(example: A level 1 Homing Thistle would deal 30 damage and 5 splash damage*), which makes it slightly better at dealing with crowds, but a lot better at single target damage.

## Level Changes

**Homing Thistle**

SUN COST: 250

RECHARGE: 60

STARTING RECHARGE: 30

TOUGHNESS: 100

DAMAGE: 15

FIRING COOLDOWN: 1.5

RANGE: Full Board

Homing Thitles fire seeking shots at targets that are the closest to home.
Boingsetta

*Boingsettas spring up to damage grid items and chill zombies.*

*Boingsetta's a springy plant whose positive outlook is infectiously delightful! The chilling effect is merely a secondary consequence.*

**Boingsetta** is a Tier III plant. It deals damage to grid items (such as Gravestones, Octopi and many more) and chills zombies for a mediocre amount of time. When placed, she immediately performs an attack with full board range; subsequently, attacks only affect zombies and grid items in her lane.

## Plant Food effect

Boingsetta deals massive damage to all grid items and chills all zombies.

## Strategy

Boingsetta is a specialized plant, highly effective in levels with many grid items. Her ability to chill zombies can provide some support, but compared to Winter-mint, it is much less efficient and reliable at this task. Generally, Boingsetta is used similarly to an insta, placed mostly for the initial board-wide effect, but it can also potentially be used as a lane-wide stalling plant. Notably, two Boingsettas can be used in the same lane to make the chill consistent, but the timing between their placements must be staggered and this setup is fairly space inefficient.

Boingsetta's grid damage is just enough to destroy Dark Ages' small graves, which makes her very usable in that world. Levels with many grid items such as Ancient Egypt 19 and DA-13 can also be suitable. Big Wave Beach may be a suitable world for Boingsetta, since it can damage Surfboards and Octopi, while its board-wide chill can briefly stave off Fishermen and Octo Zombies lurking behind the front lines.

## Trivia

Boingsetta technically applies knockback to all zombies affected by its attacks.

This can be seen by using Boingsetta on an imp: it gets up off the ground.

As a result of this quirk, Boingsetta is banned from Pirate Seas levels.

## Level Changes

**Boingsetta**

SUN COST: 150

RECHARGE: 20

TOUGHNESS: 50

GRID ITEM DAMAGE: 300

CHILL DURATION: 10

ATTACK COOLDOWN: 16

Boingsettas spring up to damage grid items and chill zombies.
Holiday Special 8

Grand Holiday Thousand

**Holiday Special 8** is the eight level from the Christmas Event. It's a christmas-themed timer locked and loaded level. You have to survive for 300 seconds (5 minutes) to beat the level. Zombies are at level 2. *(Read: Zombie Leveling)*

**Quick Charge:** Plants recharge 2 times faster, don't be scared to use them!

## Strategy

Your only sun producers are Gold Bloom and Solar Tomato; try to have enough sun to use them whenever you can. One of your worst zombies to face is the Pirate Captain; you don't have that many counters to its' Parrot, besides Ghost Pepper.

Imp Cannons work well with Ice Bloom and Solar Tomato: stun them with solar tomato to get their sun then turn them into blockades with ice bloom. Since everything is either an instant or lingering instant, Pepper-pults should only be placed on your first columns.
Chard Guard

*Chard Guards are defensive blockers that can hurl zombies backwards 6 times.*

*You might remember Chard Guard from his days in the WWF (that's World Wrestling Foliage). When he was in the ring - boy-oh-boy - he was something to behold! His moves! His style! His attitude! The crowd loved him. He was quite the star for a while there. Sure, those days are behind him. But if you watch carefully, when Chard Guard is fighting zombies, you'll see him use the wrestling move he made famous. The ol' Knock 'Em Dead maneuver - it gets 'em every time.*

**Chard Guard** is a Tier IV plant. He knocks back zombies that are next to him up to ~~6~~ 9 times.

## Plant Food effect

Chard Guard regrows his leaves and knocks zombies back, including the ones from adjacent tiles.

## Strategy

Chard Guard knockbacks all zombies near him up to 6 times, dealing damage everytime he knocks them, then tanks damage once he lost all of his leaves. Aloe will not restore Chard Guard's leaves. If you have the Wall-nut First Aid upgrade, you can plant a Chard Guard ontop if he lost any leaves.

Thanks to his short range, he's not recommended to use when there are zombies immune to knockback or those that can eat or damage plants from far away, like Holo Head Zombies, Turquoise Skull Zombies or MC Zom-Bs.

## Trivia

* From March 27th 2022 till April 3rd 2022, Chard Guard was featured in the Plant of the Week event.

## Level Changes

* PoTW
* Normal

> *This section only applies for the Plant of the Week variant of Chard Guard. His leaves can push back 3 times before disappearing, for a total of 9 knockbacks.*
>
>

> *His leaves can push back 2 times before disappearing, for a total of 6 knockbacks.*
>
>

**Chard Guard**

SUN COST: 125

RECHARGE: 30

STARTING RECHARGE: 20

TOUGHNESS: 200

DAMAGE: 30

KNOCKBACK DISTANCE: 3.2 Tiles

Chard Guards are defensive blockers that can hurl zombies backwards 6 times.
Conehead Zombie/Conehead Cowboy

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## Conehead Cowboy

The **Conehead Cowboy** is Wild West's variant of the Conehead Zombie. It has no special abilities or properties.

**Conehead Cowboy**

His cowhide cone gives him thrice the toughness of a regular cowboy.

The sheriff of these here parts. Please pull over the horse and pull out your driver's license, registration, and proof of brains.
Adventure 12

**Adventure 12** is the twelfth level of Infinite Adventure, introducing Bug Zombie. After completing the level, the player receives 25 coins.

## Tips

* Try to spam as many Sunflower as you can in the beginning of the level to finish the sun objective, after that you can shovel up some of the Sunflower and change them into your attacker for some extra firepower.
* Since there are Bug Zombies present, it is suggested to use Bonk Choy or Spore-shroom, as both are able to kill the zombie if they land the final hit on the bug. Not to mention that Spore-shroom will also spawn a new Spore-shroom out of the killed bug.
Chili Bean

*Chili Beans deliver a crippling bout of gastrointestinal distress.*

*He's not blushing, he's trying to hold it in.*

**Chili Bean** is a Tier II plant. When eaten, the zombie that ate it will be stunned for 1.5 seconds before dying, releasing gas behind it that stuns other zombies in the lane.

## Plant Food effect

Chili Bean summons 4 more Chili Beans around the screen on unoccupied tiles, favouring tiles closer to the right of the screen. Fewer Chili Beans will be spawned if insufficient unoccupied tiles are available.

## Strategies

Chili Bean is a cheap insta primarily used in the early game. Its ability to instantly defeat most individual zombies, ignoring their health and armor, can be invaluable in the early game. Like other cheap instas, the player can rely on it to fend off early waves and focus the remaining sun on building early sun production. In particular, levels with leveled zombies can be well suited for Chili Bean. Against later waves, its ability to kill a single zombie is relatively unimpactful against larger groups, especially since it is often impossible to control which zombie is defeated if multiple zombies are eating Chili Bean at once. Even still, its stunning effect can be surprisingly useful, as it can affect an entire lane and is effective on heavier targets like Gargantuars.

One potential pairing for Chili Bean is Sun Bean - once a zombie is infected with Sun Bean, Chili Bean can be used to defeat it and immediately 'cash out' the sun profit. It also serves as a cheap solution to Imp Pear's Giant Imps, whose speed and HP may be difficult to deal with otherwise.

Note that mechs, along with zombies that do not eat plants, cannot be affected by Chili Bean. As such, worlds like Far Future and Neon Mixtape Tour may be unsuitable for Chili Bean due to the abundance of such zombies.

## Trivia

* Due to a bug in vanilla v7.8's code, this plant might sometimes fail to have any effect. This issue was unfixable prior to version 2.0.
	+ However, this problem is fixed in version 2.0+.

## Level Changes

**Chili Bean**

SUN COST: 50

RECHARGE: 30

STUN DURATION: 12

Chili Beans deliver a crippling bout of gastrointestinal distress.

Special: zombie that ate it is destroyed and releases stunning gasWeakness: has no effect on mechs
Grave Buster

*Grave Busters consume graves they're planted on.*

*He may appear spiky or ill-tempered, but Grave Buster just wants to give you a big hug. Unless you're a puppy. He's terrified of those.*

**Grave Buster** is a Tier I plant. It can only be planted on Graves. After a few seconds of planting it on a grave, a succesuful bust will make the grave explode, dealing damage to nearby grid items. It can be planted on water and it is immune to frost. This plant doesn't have a Plant Food effect.

## Strategies

Grave Buster is more than just a grave destroyer. It can actually destroy surfboard too. In exchange for the 50 sun cost increase from vanilla, Grave Buster does a substantial amount of damage to surrounding grid items, making it easier for your attacking plants to destroy them later. It shines in worlds like Ancient Egypt and Dark Ages due to the presence of gravestones and crystals.

## Level Changes

**Grave Buster**

SUN COST: 50

RECHARGE: 10

STARTING RECHARGE: 20

TOUGHNESS: 50

BUST TIME: 10

DAMAGE: 300

Grave Busters consume graves they're planted on.Special: deals damage to nearby grid items after consuming a graveSpecial: immune to frostSpecial: can be planted on water
Grind Thousand Wiki

**Grind Thousand** (also known as GT000) is a **Plants vs. Zombies 2** mod created by **goodpea2** and **Mine Power**, but no longer worked on by the devs previously mentioned.
This mod brings gacha features (such as buying packs to unlock plants) to the PvZ2 universe through its plant leveling system. The balancing is **mostly equal**, meaning a plant of level 5 *is usually as good as* another plant at the same level.

We **highly encourage** the use of the ***Desktop view*** of the wiki, to have a better look of its' design and other tables. On mobile, this can be accessed by scrolling down bottom and tapping on the **VIEW FULL SITE** button or by using the **Desktop Site** button on some browsers.

 **Useful Links**
Discord Server •  Download Links  • Installation Tutorial

## Important Pages

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.
Buckethead Zombie/Buckethead Zombie

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## Buckethead Cowboy

The **Buckethead Cowboy** is Modern Day's variant of the Buckethead Zombie. His armor can be removed by Magnet-shroom.

**Buckethead Zombie**

His bucket hat makes him extremely resistant to damage.

There was a time when Buckethead Zombie was hailed as a zombie genius for his innovative bucket-on-head strategy. It's been a few years, though, and zombies wonder if he's got any surprises left. His secret? He doesn't.
Adventure 15

**Adventure 15** is the fifteenth level of Infinite Adventure. After completing the level, the player receives 25 coins and 150 coins as milestone reward.

## Tips

* Don't use straight-shooting plant as your sole attacker, as Excavator Zombie will block them, making them useless.
* Kill Excavator Zombie as fast as possible so that they won't deal devastating damage to your defense. Letting them do so will prove fatal as it will make the zombies easier to touch the flowerline.
Hypno-shroom

*When zombies eat Hypno-shrooms, they will turn around and fight for you.*

*Hypno-shroom has no trouble persuading zombies to fight on behalf of the plants. But he has yet to convince one to cluck like a chicken. "One day," he says. "One day."*

**Hypno-shroom** is a Tier III plant. When a zombie eats it, it will walk towards the right, eating other zombies and grid items.

## Plant Food effect

Hypno-shroom powers up: when a zombie eats it, the zombie will turn into a Gargantuar. The Gargantuar's appearance matches with the world he spawned in.

## Strategies

Hypno-shroom needs to be eaten in order to be useful, which means it won't work on Gargantuars and other zombies that don't eat. This significantly reduces its reliability. You should only use it on zombies with high health, as zombies with low health will lose trades easily to other zombies. Note that hypnotized zombies deal and receive increased damage, making trades between zombies and hypnotized zombies resolve faster than you might expect. Its PF effect allows it to clear up a large horde of zombies, essentially acting as a mini mower, as Gargantuar deals high damage and is very tanky.

Hypno-shroom pairs well with stallers, as it allows the hypnotized zombie to receive damage to the zombies. In particular,

It is pretty useful in Far Future, as mechs usually have high health and special abilities than can be utilized. It is also great to use on Holo Head, as it eats from two tiles way, allowing it to deal more damage to the zombies. In Rome Remnants, Medusa and Bustheads are immune to Hypno-shroom, even though they still eat them. Hypno-shroom counters both chickens and weasels, as they will hypnotize them without being eaten.

## Level Changes

**Hypno-shroom**

SUN COST: 100

RECHARGE: 25

STARTING RECHARGE: 15

When zombies eat Hypno-shrooms, they will turn around and fight for you.
Cherry Bomb

*Cherry Bombs can blow up all zombies in a 3x3 area. They have a short fuse so plant them near zombies.*

## Almanac statistics

### Splash area

3x3

*The Cherry Bomb Brothers attempts to start their own band. "We tried to figure out what the sound would be, but we kept explodonating speakers, stages, fans and of course, zombies. Look for our LP next year."*

**Cherry Bomb** is a Tier III plant. It explodes in a 3x3 area, dealing massive damage to zombies caught in its range. This plant doesn't have a Plant Food effect.

## Strategies

Cherry Bomb is a very standard damage-dealing insta. With high damage and a fairly large area of effect, it can be used to clear problematic large groups of zombies or to deal heavy damage to bulkier targets. Its short fuse makes it suitable for responding quickly to ambushes or immediate threats. However, it cannot be overly relied on as its recharge is quite lengthy.

Cherry Bomb can be paired with lane-diverting plants, such as Sweet Potato, Garlic and Inferno. Using them to group zombies intro three lanes, preferably lane 2-4, will further increase Cherry Bomb's efficiency.

## Level Changes

**Cherry Bomb**

SUN COST: 150

RECHARGE: 70

DAMAGE: 900

AREA: 3x3

Cherry Bombs can blow up all zombies in a 3x3 area. They have a short fuse so plant them near zombies.
A.K.E.E.

*A.K.E.E.s lob projectiles that bounce from zombie to zombie.*

*Autonomous Katapulting Ejectomatic Emitter is actively looking for a different acronym for A.K.E.E. because let's face it, "Katapulting" is just not working.*

**A.K.E.E.** is a Tier III plant. It lobs projectiles that bounce up to 3 times, each bounce losing 5 damage of the projectile.

## Plant Food effect

A.K.E.E. shoots larger version of its' projectiles 10 times for 30 seconds at the closest zombie on each lane, dealing slightly increased damage.

## Strategies

A.K.E.E is a versatile attacker, capable of dealing heavy damage in crowded lanes. Like Bloomerang, its projectiles can hit multiple zombies, with each of A.K.E.E.'s shots able to hit up to 4 zombies. This allows A.K.E.E. to deal high damage for its cost in heavy levels. (For instance, note that it is already outputting 3.5 times the damage of Peashooter if each shot is hitting two targets.) Additionally, compared to Bloomerang, the damage spread of A.K.E.E. is more concentrated towards the front targets, allowing it to struggle less against high HP zombies.

Special zombies that cause damage from behind the front lines, such as Hunter Zombies and Wizards, can be easily damaged by A.K.E.E.'s shots.

## Level Changes

**A.K.E.E.**

SUN COST: 300

RECHARGE: 15

TOUGHNESS: 50

DAMAGE: 20

FIRING COOLDOWN: 2

SHOT BOUNCES: 3

A.K.E.E.s lob projectiles that bounce from zombie to zombie.

Special: loses 5 damage for each bounce
Endurian

*Endurians are defensive plants that deal damage to zombies attacking them.*

*"When other plants talk about me, they say I'm too gruff. They say I'm difficult to approach, that I'm afraid to let others get too close to me. Also, I smell terrible," said Endurain. But deep down inside, he knows that he's so much more than that. He's also short-tempered.*

**Endurian** is a Tier IV plant. It deals light damage to zombies that are eating it.

## Plant Food effect

Endurian heals to maximum and gains armor.

## Strategy

This is an interesting plant. It's basically an expensive Wall-nut that does damage. This is still a great wall, as it will deal some chip damage to help your plants. You shouldn't rely on this though, as it can defeat most weak zombies, but it still has relatively low toughness.

Torchlight Zombie and Gargantuar will negate Endurian. Turquoise Skull Zombie and MC Zom-B are also Endurian's weaknesses. However, they are relatively weak, so most plants should defeat them easily. Endurian should be used in relatively short levels, as you won't really need Endurian in longer levels.

## Level Changes

**Endurian**

SUN COST: 200

RECHARGE: 25

STARTING RECHARGE: 15

TOUGHNESS: 750

DAMAGE: 10

ATTACK COOLDOWN: 1

Endurians are defensive plants that deal damage to zombies attacking them.
Bonk Choy

*Bonk Choys rapidly punch nearby zombies that are ahead or behind them.*

*A freelance dentist on the side, he's offering a special this month - he'll knock two of your teeth out for the price of one!*

**Bonk Choy** is a Tier II plant. It deals damage very quickly to zombies that are 1.2 tiles ahead or behind it.

## Plant Food effect

Bonk Choy spins around rapidly, punching the eight tiles in a 3x3 area around it for 15-20 seconds. Each punch deals the same damage as its regular attack to all zombies in range.

## Strategies

Bonk Choy is a standard melee attacker. It attacks 1.2 tiles in front and behind it, and provides good single-target damage, but can often be vulnerable against higher health zombies and long-range specials due to its short range. Larger groups of zombies can also overwhelm Bonk Choy. Bonk Choy is often useful against zombies which can jump partway into the defense, as its ability to defend the tile behind it can often find use in such situations. Grid items such as ice blocks or graves far left can be cleared by Bonk Choy.

Bonk Choy synergizes well with defensive plants such as Wall-nut - by placing a Bonk Choy behind such a plant, its vulnerability is limited. In particular, Pumpkin on Bonk Choy can allow for a second Bonk Choy behind it. An Infi-nut 2 tiles behind Bonk Choy can achieve a similar result.

In Lost City, Bonk Choy works well against Bug Zombies as it is able to kill the zombie if it lands the final hit on the bug. It also fares well against Relic Hunters and Lost Pilots due to its backwards range. In Pirate Seas, Bonk Choy can defend column 5 from Imp Cannons' imps and Swashbucklers if placed on column 6.

## Trivia

* Bonk Choy, as well as most other melee plants, can deal damage to PvZ1 graves in Modern Day.

## Level Changes

**Bonk Choy**

SUN COST: 175

RECHARGE: 7

TOUGHNESS: 70

DAMAGE: 7

RANGE: 1.2 Tiles

Bonk Choys rapidly punch nearby zombies that are ahead or behind them.
Coin

A coin is the first and the easiest to get currency in Grind Thousand that remains relevant even at the later stages of the game. Its' primary uses are to get Mints via Risky Island, buy Pinatas and get version-specific deals, like 2.1's 1 Doom-shroom seed packet for 12,000 coins.

Like in the original PvZ2, there's a silver coin and a gold coin variant. In Grind Thousand, the silver coin gives you 1 coin, the gold coin gives you 5 coins.

## Obtaining

* Regular drop from killing Zombies.
* Drops from lawnmowers at the end of the level, affected by Valuable Mowers upgrade.
* Drops from the bags at the end of the level, value depending on the level.
* Completing Quests from Travel Log, including the Chain Quests and Random Quests.
* Beating certain Infinite Adventure levels, ordered ascending based on the level:

* Harvesting a fully-grown Marigold from the Zen Garden.
* Reward from Risky Island:

 4%
 0.4%
 0.3%
 0.2%
 0.1%
 5,000

* Opening the Gold Craters Pinata.
	+ Only in version 1.7.

## Usage

* Buying stuff in the Store: Pinatas, Plants, Plant seed packets and Powers.
* Paying the entry price for Risky Island.

## Trivia

* Similarly to Eclise, playing the normal game keeps the coin from the top-right of your screen in a gold coin. Playing the easier version of the game (in Grind Thousand's case, SE), the coin turns into a silver coin.
Enlighten-mint

*Enligthen-mints generate wild flowers that stun zombies and generate sun for each stunned zombies.*

## Almanac statistics

### Special

**#1:** Wild flowers can only be smashed by gargantuars.
**#2:** This and wild flowers can be planted on water
**NOTE:** Lily Pads cannot be planted on existing wild flowers.

*Enligthen-mint wants to stress that while "enlightenment" is properly understood as "full comprehension of a situation," she herself frequently likes to ask follow-up questions just to be sure.*

**Enlighten-mint** is a Tier IV plant. It spawns 5 wild flowers from the rightmost column. This plant does not have a Plant Food effect. However, the spawned wild flowers do. It can be planted on water.

### Wild Flower

**Wild Flower** is a plant summoned by Enlighten-mint. It stuns zombies for 2 seconds in a 1 tile range and makes them drop 5 per zombie stunned. They attack once every 15 seconds and they can only be destroyed by Gargantuars' smashes. It can be planted on water. Lily Pads cannot be planted on existing wild flowers.

#### Plant Food effect

Wild Flower stuns every zombie in a 5x5 area for 6 seconds and makes them drop 15.

## Strategy

Enligthen-mint spawns wild flowers that slightly stun zombies and make them drop 5 sun per zombie. It can spawn wild flowers on lily pads, but you cannot place lily pads on pre-spawned wild flowers. They're best used for their stun rather than their sun production. It can come in handy if there's lots of zombies.

Wild Flowers on Moonflowers will make the zombies eat the moonflowers and the wild flowers on top of them way before entering the lane. Nutraine pairs very well with Wild Flowers because they can be revived even after being smashed by a Gargantuar.

## Level Changes

**Enlighten-mint**

SUN COST: 125

RECHARGE: 60

NUMBER OF FLOWERS: 5

Enligthen-mints generate wild flowers that stun zombies and generate sun for each stunned zombies.

Special: wild flowers can only be smashed by GargantuarsSpecial: this and wild flowers can be planted on waterNOTE: Lily Pads cannot be planted on existing wild flowers
Bombard-mint

**Bombard-mint** is *(unofficially)* a Tier Misc plant. It summons 3 explosions that deal 100 fire damage to every zombie on the lawn; the zombies affected by Chilling or Freezing will be thawed. It's spawned by destroying a Bombard-mint Statue.

This plant by itself lives for 3 seconds and has a 1 second delay between explosions and it does not have a plant food effect.

## Strategy

When you're in need of a weaker Pepper-mint in Rome Remnant, try to destroy its' statue and see how it clears the field within seconds! You can also have a chain reaction with the other statues to deal a lot more damage!
Inferno

*Infernoes swirl up tornadoes that suck up zombies on adjacent lanes.*

*Inferno doesn't feel like he gets enough credit. "Of course I burn zombies," he fumes. "That's a given. But what about how I sweep them down the lane through the sheer force of hot air? Where's my prize for that?"*

**Inferno** is a Tier IV plant. When placed, it attracts zombies from adjacent lanes to it and charms them for a very short duration. When eaten, Inferno blasts the entire lane with flames that deal great damage. It warms up nearby plants and it is immune to frost.

## Plant Food effect

Inferno attracts zombies from adjacent lanes.

## Strategy

Inferno acts like an instant, but it only works when eaten. When placed, it will attract zombies from adjacent lanes, which only points out that it needs to be damaged in order to work.

The zombie that eats it takes fire damage, but the rest from his lane take regular damage. Since it dies the moment it was eaten, it pairs well with Intensive Carrot and, even better, Nutraine; both can revive him.

Inferno is a mix of Hot Date (the plant it replaced) and Jalapeno in one, but with 1/3 of its' damage and only the zombie that ate it gets fire damage, unlike Jalapeno's full lane fire damage; the rest take regular damage which doesn't thaw frozen zombies.

## Trivia

* Only the zombie that ate Inferno receives fire damage. The rest will receive regular damage.
	+ Fire damage thaws frozen or chilled zombies, unlike regular damage.
* This plant replaced Hot Date in version 2.0; all the levels and progress you've had on Hot Date from the past versions has been moved onto Inferno.

## Level Changes

**Inferno**

SUN COST: 200

RECHARGE: 40

TOUGHNESS: 5

DAMAGE: 300

Infernoes swirl up tornadoes that suck up zombies on adjacent lanes.Special: deals damage upon being defeatedSpecial: immune to frost, warms nearby plants
Gold Bloom

*Gold Blooms instantly produce a burst of sun all at once.*

*"Your botanists were so preoccupied with wether they could," says Gold Bloom, about nothing and to nobody in particular, "they didn't stop to think if they should."*

**Gold Bloom** is a Tier V plant. When placed it instantly produces 225 then disappears. It is inimitable. This plant doesn't have a Plant Food effect.

## Strategy

Gold Bloom is an instant sun producer. Like Sun Bean or even Solar Tomato, it does not take up permanent space the way conventional sun producers like Sunflower would. This makes it a relatively versatile plant that can be inserted into nearly all strategies. Gold Bloom is notable for effectively giving the player 150 extra starting sun (at level 1), which can be very useful especially in night levels. While the subsequent uses of Gold Bloom cannot be written off, they are comparatively less impactful, especially when compared with alternatives (primarily Sun Bean).

Whether Gold Bloom should be used largely depends on the availability of sun in early game. In levels where sun falls from the sky, Gold Bloom is generally not that impactful as they player will generally have sufficient sun to set up their early game and sufficient sun production. If more sun is needed in the late game, alternatives like Sun Bean or Gold Leaf should be considered. As such, it is most impactful in night levels where sun early on is scarce. Since Gold Bloom allows the player more breathing room in the early game, it is potentially good to press the advantage by planting more sun producers with the additional sun.

## Trivia

* In an early development video, imitated Gold Bloom can be seen. This was removed before release.

## Level Changes

**Gold Bloom**

SUN COST: 75

RECHARGE: 120

STARTING RECHARGE: 15

SUN PRODUCTION: 225

Gold Blooms instantly produce a burst of sun all at once.

 Special: cannot be imitated
Gatling Pea

*Gatling Peas fire 5 peas at a time.*

*Gatling Pea thought he'd be retiring to a nice, seculded house after the war... look where he still is now. Such is the life of a soldier.*

**Gatling Pea** is a Tier V plant. He fires 5 peas at zombies in his lane. His projectile can be ignited by Torchwood, slightly increasing their damage and granting them splash damage. His projectiles travel faster with leveling.

## Plant Food effect

Gatling pea fires ??? peas at zombies infront in 30 seconds.

## Level Changes

**Gatling Pea**

SUN COST: 550

RECHARGE: 25

STARTING RECHARGE: 15

TOUGHNESS: 70

DAMAGE: 10

FIRING COOLDOWN: 2

Gatling Peas fire 5 peas at a time.
Caulipower

*Caulipower uses their mental powers to hypnotize random zombies, prioritizing normal zombies first.*

## Almanac statistics

### Weakness

Cannot hypnotize Gargantuars.

*A general misconception is that his eyes are spinning because of him casting too many spells. See, Caulipower enjoys writing books in his spare time. One day, he thought of a really great ending for his novel... but he was afraid his cousin won't understand. He has been trying to fix the part since then, and it gave him so much of a headache that his eyes starting spinning with distress!*

**Caulipower** is a Tier V plant. It hypnotizes random zombies, prioritizing normal ones first.

## Plant Food effect

Caulipower flings up to 5 zombies away from the board, killing them instantly.

## Strategy

This is a high risk high reward plant. This plant is highly expensive, but hypnotizing zombies defeats them, and makes them fight for you. Sadly, Caulipower cannot hypnotize Gargantuars.

This plant is amazing when there are little basic zombies on the field, as its hypnotizing will prove highly beneficial. Piercing plants such as Laser Bean are recommended to clear out the weaker zombies, so Caulipower will be able to target the much stronger ones.

## Trivia

* You could've bought Caulipower's upgrades till lvl 16 using coins from Fune 6th 2023 till Fune 13th 2023 from the Plant of the Week event.

## Level Changes

Overcharged stats have their own color and only apply for the Plant of the Week event. Read its' respective page for more information.

**Caulipower**

SUN COST: 550

RECHARGE: 90

STARTING RECHARGE: 30

TOUGHNESS: 100

FIRING COOLDOWN: 16

RANGE: Full Board

Caulipower uses their mental powers to hypnotize random zombies, prioritizing normal zombies first.Weakness: cannot hypnotize GargantuarsSpecial: hovers above ground or water
Explode-O-Nut

*Explode-O-Nuts provide protection, and when their shells are eaten, they explode to blow up zombies.*

## Almanac statistics

### Splash area

5x5

*"I was once the champion of League Championship in bowling, that was five years ago...", says Explode-O-Nut, "and then, the Bulb team from the Northern Shores showed up. I kept trying, harder and harder", but all that effort got nowhere near to them. "We haven't really talked much since we met each other. They're good kids though". At least, all that training gave him the most unique talent in the field he now has - a body full of nitroglycerine that's ready to be unleashed anytime!*

**Explode-O-Nut** is a Tier V plant. When eaten, he explodes in a 5x5 area, dealing great damage to zombies around him.

## Plant Food effect

Explode-O-Nut heals to maximum and gains 2,400 armor regardless of level. When his armor is depleted, he explodes but the plant remains.

## Strategy

Explode-O-Nut is an explosive insta with a large splash area, similar to Primal Potato Mine. Its toughness allows it to potentially amass zombies before exploding. The fact that it explodes when destroyed makes it relatively less weak against specials that would destroy other walls, as the explosion damage can typically defeat them in retaliation. However, compared to other walls such as Wall-nut, its toughness is low. Its damage is high enough to deal with coneheads and most specials, but won't kill anything tankier such as Bucketheads. Thus, Explode-O-Nut is a decent crowd control option, but will struggle against zombies with higher health. A typical way to use this plant is to plant it in a column, such that zombies can group up and be defeated by Explode-O-Nut's explosions.

Note that Aloe does not heal Explode-O-Nut. On the other hand, Intensive Carrot (or, by extension, Nutraine) is a good pairing, as Explode-O-Nuts can be cheaply revived after exploding. This synergy is important, as Explode-O-Nut is often less cost effective than other instas in the absence of Carrot.

Zombies that move plants (such as Excavator, Mecha-Football, or Punk) instead of eating or destroying them can be an issue for Explode-O-Nut. Amberheads may be an issue for Explode-O-Nut as their high health and ability to ignore plants means that they can potentially get past Explode-O-Nut. Similarly, Breakdancers can push zombies past the wall.

## Level Changes

**Explode-O-Nut**

SUN COST: 200

RECHARGE: 15

TOUGHNESS: 300

DAMAGE: 400

AREA: 5x5

Explode-O-Nuts provide protection, and when their shells are eaten, they explode to blow up zombies.
Adventure 7

**Adventure 7** is the seventh level of Infinite Adventure. It is also the first Special Delivery level, featuring Snow Pea, Blooming Heart, Spikeweed and Nightshade. After completing the level, the player receives 25 coins.

## Tips

* Use Nightshade to deal with early Buckethead Mummy.
* Make sure to have at least 1 Snow Pea in every row. You don't want Explorer Zombie to burn all your plants, at least until you have a few column of Spikeweeds and quite a few columns of Blooming Heart.
* Blooming Heart is insanely good at dealing with swarms of zombies.
Unlock S-Cabbage

> REQUIREMENT: Cabbage-pult Lv.10, Pepper-pult Lv.10, AKEE Lv.8, Melon-pult Lv.6
>
> Level Objectives

## Statistics

### Type

Challenge
Save Our Seeds

## Rewards

### Replaying

**Unlock S-Cabbage** is a super plant unlocking level that tests if you meet the following requirements:

* Cabbage-pult at level 10;
* Pepper-pult at level 10;
* A.K.E.E. at level 8;
* Melon-pult at level 6.

## Extra Details

The level itself has one wave, where it spawns trap tiles on your endangered plants and deal damage to them.

 2
 4
 5
Buckethead Zombie/BWB Buckethead Zombies

V • E

 Location
 Speed

## Buckethead Cowboy

The **Buckethead Cowboy** is Big Wave Beach's first variant of the Buckethead Zombie. His armor can be removed by Magnet-shroom.

**Pompadour Buckethead**

His scallop shelled bucket gives him great resistance to damage.

Special: resistant to fire
Pompadour Buckethead tried to learn to play the ukulele. He figured it would be easier to learn than the guitar on account of how small it is. But his stiff fingers ... they just weren't made for it. Now he just bangs on his bucket. And he's not half-bad either.

 Location
 Speed

## Bikini Buckethead

The **Bikini Buckethead** is Big Wave Beach's second variant of the Buckethead Zombie. Her armor can be removed by Magnet-shroom.

**Bikini Buckethead**

Her scallop shelled bucket provides great protection from damage.

Special: resistant to fire
Bikini Buckethead had big ambitions. She wanted to do more than just lurch around on a beach all day. Her life's dream: to perform internationally with a synchronised swimming team. Sadly, the nose plug was her undoing. If she only had a nose ...
Conceal-mint

*Conceal-mints hide other plants from zombies, preventing most attacks*

*Conceal-Mint ducks ninja-like out of the party without telling a soul. "Where's Conceal-mint?" ask the other plants. They don't know. Nobody does. Conceal-mint is just that sneaky.*

**Conceal-mint** is a Tier Misc plant. It makes every plant on the lawn invulnerable to most attacks for 18 seconds. It is one of the tool plants used in the Zomboss's fight, and it uses tiering instead of leveling.

## Strategy

As a zomboss tool plant, this plant can only be used in the Zomboss fight, and there is only one Zomboss fight, in Ancient Egypt, during version 1.7. This plant is not as needed as much as the other two plants, as Nutshell can stop Zomboss's charge attack, while Parasol Bean stops his missile attack.

Making plants invulnerable for 18 seconds isn't that good, and considering your limited planting space, you would probably be placing in the first 5 columns, with high attacking plants, so Conceal-mint wouldn't be needed. Your plants would most likely kill the zombies before they get close enough to defeat them.

Its tiers are decent, and Tier 4 can protect your plants indefinitely, but remember that you have to spend 250 sun every 18 seconds, making it highly expensive.

## Tiering

 2
 3
 4

**Conceal-mint**

SUN COST: 100

RECHARGE: 60

STARTING RECHARGE: 120

Duration: 18

Conceal-mints hide other plants from zombies, preventing most attacks

NOTE: This plant has tiering, not leveling
Grapeshot

*Grapeshots explode and scatter bouncing projectiles in eight directions.*

*Spa-BOOM!" enthuses Grapeshot. "You liked that? I got a million of 'em! Wa-POW! Buh-BLAM! Za-... um... Ker-... hmmm... Okay, I guess I've only got the three.*

**Grapeshot** is a Tier IV plant. When placed, it explodes, it releases some grapes that bounce off from zombies, obstacles and map borders, dealing even more damage. This plant doesn't have a Plant Food effect.

## Strategy

Grapeshot is one of the most expensive instas with the most damage output as well. It deals incredibly well with almost everything, especially Gargantuars, with relatively no drawbacks.. besides its 1 minute long recharge. Its bouncy grapes is where most of its damage comes from, especially when it can hit the same zombie multiple times.

## Level Changes

**Grapeshot**

SUN COST: 250

RECHARGE: 60

EXPLOSION DAMAGE: 80

PROJECTILE DAMAGE: 100

PROJECTILE SPLASH DAMAGE: 100

AREA: 3x3

Grapeshots explode and scatter bouncing projectiles in eight directions.
Fullplant.dat

> " We will also provide a custom pp.dat for you, so you can skip the unlocking phase if you don’t have much free time. "
>
> -goodp2

**fullplant.dat** is a pp.dat file for Grind Thousand released in public beta. It has all of the plants unlocked, excluding the Tier S plants.

## Installation

Before installing this, be aware that it involves replacing your current pp.dat file. This **can** permanently delete the progress from the pp.dat file.

1. Download fullplant.dat.
2. Rename fullplant.dat to **pp.dat**.
3. Move it to **com.ea.game.pvz2\_gt** -> **files** -> **No\_Backup**. It should replace the existing pp.dat file.
Buckethead Zombie/Buckethead Mummy

**V** • E

 Location
 Speed

## Buckethead Mummy

The **Buckethead Mummy** is Ancient Egypt's variant of the Buckethead Zombie. His armor can be removed by Magnet-shroom.

**Buckethead Mummy**

His sandy bucket greatly protects him from damage.

Buckethead Mummy Zombie graduated Magna Zom Louder from Zombie Academy where he learned to utilize his diaphragm during groaning lessons.
Conehead Zombie/Roman Conehead

**V** • E

 Location
 Speed

## Roman Conehead

The **Roman Conehead** is Rome Remnant's variant of the Conehead Zombie. When compared to the Conehead Zombie, it has 100 more armor.

**Roman Conehead**

Has some body armor and a traffic cone made of marble for some protection.

Was there enough traffic in Ancient Rome to justify cones? Historians differ. It's a real debate.
Coconut Cannon

*Coconut Cannons fire down a single lane, causing a medium explosion on impact that knocks zombies back.*

## Almanac statistics

### Weakness

His cannonballs fall down to the ground after traveling for 6 tiles.

*Sure, he's a hairy old man, but Coconut Cannon can still fire on all cylinders. The reason he's so hairy: he's in-between waxings.*

**Coconut Cannon** is a Tier IV plant. It fires cannonballs that deal great damage and knockback zombies. Its projectile can be buffed by Torchwood, making it deal more damage and deal a ton more splash damage.

## Plant Food effect

Coconut Cannon fires a slow-moving cannon that pins every single zombie from its' lane to it until it reaches the beginning for the zombies or an obstacle.

## Strategy

Coconut Cannon is tap-to-use plant. However, this plant costs a lot, at 500 sun.

It's still a good plant. It packs quite a punch when used, and it has great splash damage. It also has a relatively low attack cooldown, meaning you can dish out a ton of damage with this. Coconut Cannon also pairs up with Torchwood, multiplying Coconut Cannon's damage. However, you shouldn't place this in Column 1, as the projectile will not be able to reach the end of the lawn. Column 3 onwards is preferred, to be able to reach the end of the lawn.

## Level Changes

**Coconut Cannon**

SUN COST: 500

RECHARGE: 25

TOUGHNESS: 300

DAMAGE: 400

SPLASH DAMAGE: 60

FIRING COOLDOWN: 16

AREA: 3x3

Coconut Cannons fire down a single lane, causing a medium explosion on impact that knocks zombies back.Usage: tap to fireWeakness: his cannonballs fall down to the ground after traveling for 6 tiles
Dazey Chain

*Dazey Chains fire stalling peas down the lane. They grow through stages, becoming more powerful and releasing a stalling puff of gas at each stage.*

## Almanac statistics

### Damage

Stage 1: 5
Stage 2: 10
Stage 3: 20

### Range

Full Lane

*"I use they/them pronouns," says Dazey Chain. "Duh," they add.*

**Dazey Chain** is a Tier IV plant. They fire stalling peas and stalling gas clouds at zombies. Their damage increases per growth stage. At every growth stage then every few seconds after being at the last growth stage, they fire a stalling gas cloud. Their projectile can be buffed by Torchwood, making it deal more damage and gain splash damage at the cost of losing stall duration. Damage and splash damage are increased based on growth stage. Their projectiles travel faster with leveling.

## Plant Food effect

Dazey Chain grows to its' third and final growth stage and shoots a puff of gas.

## Strategy

Dazey Chain is an amazing staller. It's cheaper than Winter Melon, and can hit in a 3x3 radius when changing stages. This is an amazing staller, as when its stage changes, the stalling puff of gas hits every zombie in its lane, and next to it.

Dazey Chain will be difficult to use during early game, as it needs to be at Stage 3 to stall effectively and is expensive, so you should place Dazey Chain if you have decent defense. Dazey Chain is also useable with fire plants, as it does not inflict chill. Dazey Chain will also be boosted by Torchwood, but lose stall time.

## Level Changes

**Dazey Chain**

SUN COST: 425

RECHARGE: 40

STARTING RECHARGE: 15

TOUGHNESS: 100

STAGE 1 DAMAGE: 5

STAGE 2 DAMAGE: 10

STAGE 3 DAMAGE: 20

FIRING COOLDOWN: 2

Dazey Chains fire stalling peas down the lane. They grow through stages, becoming more powerful and releasing a stalling puff of gas at each stage.
Holiday Special 11

Grand Holiday Thousand

**Holiday Special 11** is the 11th level from the Christmas Event. It's a christmas-themed conveyor level. There are 6 waves per flag. The first flag will always happen after **40** seconds. Zombies are at level 8. *(Read: Zombie Leveling)*

There are 17 Modern Day Gravestones that limit your placement; you'll take care of them with Grave Buster, as they're incredibly tanky.

## Plant Weight

 Aloe | 5
 Grave Buster | 1

## Strategy

Your first column should be filled with Blooming Hearts, as they can slow down zombies by 20%. Your 2nd column and anything past that should be filled with Holly Barriers. Try to make best use of Holly's melee damage and of Holly's leaves' melee damage, by putting your Aloes behind the leaves. Grave Busters are self-explanatory: get rid of the closest gravestones to get more spots to plant. Infernoes should be used to gather zombies together so you can deal with them more efficiently using Holly Barrier's projectile damage.

As for zombies, your worst problems are Newspaper Zombie, Football Zombie and Boombox Zombie. Make sure you kill Boombox Zombies with Holly Barrier's projectiles before they make it impossible for you to do so! Newspaper Zombie and Football Zombie can get 2-shot by Holly Barrier's projectiles, but try your best to use the leaves to tank against them. The rest of the zombies die in 1 or 2 shots from the same projectiles or don't represent a trouble at all.

This level teaches the player about how useful and fun is grouping up zombies with Inferno and killing them with Holly Barrier's projectiles. You don't need leveled plants to beat this level.