Zed/LoL/Gameplay

de:Zed/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Jungle
* Howling Abyss

## Abilities

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**Info**

## Damage type

### Sub-type

Proc damage

Magic

## Counters

### Parries

Not Blocked

See Notes

Notes
* The enhanced attack applies other on-hit effects and can  critically strike as normal (the bonus damage cannot) but does not affect structures.
* *Contempt for the Weak* is not consumed when  dodged or  missed, but it is consumed when  blocked.
* *Contempt for the Weak* considers the target's health upon landing the attack, not when it's declared.
	+ If the target falls below the threshold while **Zed** is winding up the attack, *Contempt for the Weak* applies, and vice versa.

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**Info**

## Damage type

### Sub-type

Area damage

Physical

## Counters

### Projectile

See Notes

Blocked

Notes
* *Razor Shuriken* has been special cased to apply a stack of **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).** for each *Shuriken* hit.
* Spell shield only blocks the damage from one *Razor Shuriken* even if two hit at the same time.
	+ *Shurikens* blocked by  spell shield still count as being hit for the reduced pass-through damage.
* If **Zed** buffers an attack command during *Razor Shuriken's* cast time the attack will perform slower than if **Zed** had attacked after the cast time.
	+ The same does not happen if **Zed** recasts **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** during *Razor Shuriken's* cast time.

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**Info**

## Counters

### Grounded

See Notes

Notes
* Both casts count as ability activations for the purposes of on-cast effects such as Spellblade, charging **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, and stacking **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
* The  energy refund is not granted if the mimicked ability is blocked by a  spell shield.
* While  grounded or  rooted **Zed** can cast *Living Shadow* but may not swap places with it.
* The  *Shadow* grants  sight of its surroundings and is  untargetable.
* If **Zed** casts *Living Shadow* while a non ***Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** Shadow* is already present, the previous *Shadow* will instantly disappear.
* *Shadows* will not disappear when **Zed** dies.\*
* **Zed** always has an *arrow* next to him pointing in the direction of his  *Shadows*. It has three different colors, each one symbolizes important information about the specific *Shadow.* They are only visible to **Zed**.

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**Info**

## Damage type

### Sub-type

Area damage

Physical

## Counters

### Spell shield

See Notes

Notes
* Spell shields will only block one *Shadow Slash* if two hit at the same time, the  slow will not apply regardless.
* *Shadow Slash* does not interrupt attack commands.

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* Map-Specific Differences

**Info**

## Damage type

### Sub-type

Spell damage

Physical

## Counters

### Knockdown

See Notes

Disabled

Not Interrupted

Notes
* Both casts count as ability activations for the purposes of on-cast effects such as Spellblade, charging **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, and stacking **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
* The debuff for the <span style="color:**Script error: The function "keyword" does not exist.**;">mark is named *Marked for Death*.
* *Death Mark's* stored damage derives from all abilities, items, runes and buffs.
* *Death Mark's*  *Shadow* is functionally the same as a regular one, but it lasts longer and can be recast regardless of range.
	+ The range at which they mimic **Zed's** abilities do not change.
* The <span style="color:**Script error: The function "keyword" does not exist.**;">mark can be prevented by becoming  untargetable before it is applied (untargetability after application will not prevent the mark's detonation).
* Spell shields will only block the <span style="color:**Script error: The function "keyword" does not exist.**;">mark's application. They will not block the detonation from a <span style="color:**Script error: The function "keyword" does not exist.**;">mark that is already applied.
* If the target is 1950 units away during the  dash, **Zed** will stop following them and only dash through their previous location. The <span style="color:**Script error: The function "keyword" does not exist.**;">mark is still applied.
* If **Zed** dies during *Death Mark*, he will instantly reappear at his current location and the ability is canceled. The cooldown is not compensated.
	+ If he enters  resurrection, *Death Mark* does not cancel and **Zed** will continue to perform the ability while in  stasis. The <span style="color:**Script error: The function "keyword" does not exist.**;">mark is always applied in this case, even if the  dash is stopped.
* If the <span style="color:**Script error: The function "keyword" does not exist.**;">mark's post-mitigation damage is higher than the target's **current** health, a *spinning shuriken* will appear above the victim. This does not necessarily mean the target will die, as it does not consider  shields or other forms of damage modifiers.

* This following table refers for interactions while **Zed** is in *Death Mark*:

 Abilities
 Movement
 Items
 Disabled
 Interrupted by
 Consumables
 Spells
 Interrupted by

**Map-Specific Differences**

 One for All differences

* Enemies can only have a single *Death Mark* on them at a time. Subsequent *Death Marks* will delete any previous marks, removing all accumulated damage and preventing the detonation.
* Individual *Death Marks* will track the damage dealt by any **Zed**.