Taro Taro no Mi

The Taro Taro no Mi is a Paramecia-type devil fruit that turns the user into a **Tarot** **Human.** The user of this fruit becomes create and manipulate a deck of tarot cards at will, with each distinct card having a unique effect, and the deck itself being a standard deck of 78.

## Strengths and Weaknesses

The user of this fruit can wield the powers of any card drawn fluently, however they cannot choose which cards they draw, the deck being magically and perfectly (randomly) shuffled every time it is summoned.

Additionally, the user can only have ten cards active at any given time, and the entire played hand must be re-shuffled if the user wishes to change cards. (Even if they only wish to change one, all cards must be reshuffled. This DOES NOT mean that a re-shuffled card cannot appear in the next draw.)

The max cards played is 10 at any given time, regardless of division of targets. All ten cards do not have to be drawn at the same time, however 10 cards must be played before the user can re-shuffle their active hand.

## Usage (Theory)

This fruit is notable in that the effects of each card cannot stray far from their set power, making this fruit hard to manipulate creatively like some others can be. To grow the potential of a card the user must spend an extended amount of time training that specific card, rather than just use of their fruit.

Additionally, cards of the Minor Arcana are undeveloped at the time of obtaining this fruit's power (whereas Major Arcana are granted automatically), and must be developed from zero.

The user must declare prior to flipping a card whether it applies to themselves or another.

A secondary function of this fruit is that the user becomes able to give fortunes via their tarot deck regardless of active-drawn cards. These fortunes are pinpoint accurate, however are irreversibly vague when given.

## Cards & Effects

Each card has TWO potential effects, dependent on if drawn upright or reversed.

Cards' effects remain until a card is discarded back into the deck.

## Major Arcana

**0, The Fool -**

* Upright - The target finds themselves slightly luckier, and all efforts they make in improving themselves (growth) are amplified. Additionally, they become much more likely to find themselves monetarily successful
* Reverse - The target finds themselves slightly unluckier, and they are subconsciously more reckless and prone to being tricked. Additionally, they become much more likely to find themselves monetarily destitute

**I, The Magician -**

* Upright - The target finds themselves slightly more creative, and they gain the ability to manipulate to a moderate degree the natural elements around them. Additionally, they become able to use telekinesis on objects made entirely of metal
* Reverse - The target finds themselves somewhat disillusioned to their surroundings, and become prone to hallucinations. Additionally, they will be unable to think scientifically in detail. (Believe causes to be religious or magical compared to scientific)

**II, The High Priestess -**

* Upright - The target finds themselves moderately more able to read others' emotions, and they gain the ability to receive loose prophecies on their (potential) choices. Additionally, the target will find themselves able to give orders to devout members of any religion, which will be followed if at all possible.
* Reverse - The target finds themselves greatly less able to read others' emotions, and they become less able to voice their thoughts. Additionally, the target will find themselves given the scorn of all devout members of any religion.

**III, The Empress -**

* Upright - The target finds themselves moderately more caring, and they gain the ability to heal the mental injuries of those they touch. Additionally, if they are the de facto leader of an group entity, all members of said group entity will find themselves less able to resist the target's orders.
* Reverse - The target finds themselves moderately more dependent, and they rapidly lose mental integrity when isolated. Additionally, if they are the de facto leader of an group entity, all members of said group entity will find themselves less able to resist the target's orders, OR will be more inclined towards mutiny if said orders go against their morals

**IV, The Emperor -**

* Upright - The target finds themselves greatly more able to command, and their words will be perceived as a source of authority to those around them. Additionally, if they are the de facto leader of an group entity, all members of said group entity will find themselves unable to resist the target's orders.
* Reverse - The target finds themselves greatly more paranoid, and their words will be perceived as a source of authority and fear to those around them. Additionally, if they are the de facto leader of an group entity, all members of said group entity will find themselves unable to resist the target's orders, OR will be more inclined towards mutiny if said orders go against their morals

**V, The Hierophant -**

* Upright - The target finds themselves slightly more conservative, and they become able to inspire social norms in a large area around them
* Reverse - The target finds themselves moderately more radical, and they become unable to resist acts of subversiveness

**VI, The Lovers -**

* Upright - The target finds themselves to be moderately more attractive, and they become able to select one being that they touch to fall deeply in love with them. Additionally, they are more likely to find success in flirtation with members of their preferred sex.
* Reverse - The target finds themselves to be greatly more ugly, and their relationships will seem to take more than they give back.

**VII, The Chariot -**

* Upright - The target finds themselves moderately more physically powerful, and they become able to ride any mount with ease. Additionally, upon activation of this card a golden chariot drawn by two ethereal horses appears by the target. (Can be used for flight)
* Reverse - The target finds themselves slightly physically weaker, and they suffer from a general loss of balance. Additionally, the target will be constantly attacked by wildlife in their vicinity.

**VIII, Justice -**

* Upright - The target finds themselves slightly more rational, and places that can be considered to be 'under their authority' become subject to the user's rules and laws absolutely. These laws can be created and manipulated after this card is activated.
* Reverse - The target finds themselves moderately more likely to lie, and others' trust in their words wanes from every lie told (gradual). Additionally, rule and law created by the target will be moderately more likely to be disobeyed.

**IX, The Hermit -**

* Upright - The target finds themselves moderately more able to see through lies, and conclusions that they voice through debate are much more easily accepted by opposing views. Additionally, the target will be able to get the lowest prices and deals at any market.
* Reverse - The target finds themselves greatly more likely to become socially recluse, and are unable to shake an existential feeling of loneliness. Additionally, the target will always have to pay the highest possible price when buying common items.

**X, The Wheel of Fortune -**

* Upright - The target finds themselves superbly more lucky, and they become much more likely to be subject to vast swaths of value (not money, but it can be). Additionally, the they are allowed to draw 3 Minor Arcana cards for free (10+3), however they cannot be chosen.
* Reverse - The target finds themselves greatly less lucky, and they find themselves to become less able to adapt to new situations. Additionally, any fortune that they target had prior to activating this card will find itself losing 25% of it's total value.

**XI, Strength -**

* Upright -The target finds themselves superbly more physically powerful and durable, and their will becomes near-indomitable. If the target is a busoshoku haki user, after this card's activation, their haki will shine a brilliant crimson red, and be one tier stronger.
* Reverse - The target finds themselves greatly more physically feeble, and they become more prone to mental manipulation. If the target is a busoshoku haki user, after this card's activation, they will be unable to manifest their armament.

**XII, The Hanged Man -**

* Upright - The target sacrifices one of their four limbs (arms, legs), and in return their remaining limbs' physical capabilities are amplified by 2x
* Reverse - The target sacrifices their body, becoming a floating head. They gain an extremely powerful headbutt attack, and can move at roughly ~10% their normal speed. They will levitate several feet above the ground, with a max elevation of 4ft.

**XIII, Death -**

* Upright - The target finds themselves superbly more physically feeble, and they become able to curse those that they touch. This curse will linger for seventy days, and upon the seventieth day those touched will perish
* Reverse - The target finds themselves afflicted with the same curse as above, however finds themselves exponentially more physically powerful. (Same as Strength, however does not apply to durablity)

**XIV, Temperance -**

* Upright - The target finds themselves no longer requiring food, drink, or sleep, and they become intuitively able to know the perfect counterforce to anything within their vicinity.
* Reverse - The target finds themselves greatly more slothful and gluttonous, and they now stumble after every 30th step.

**XV, The Devil -**

* Upright - The target finds themselves moderately more charismatic, and they gain the ability to know what others want to hear. Additionally, they become more likely towards mischief, and become obsessed with material values. They also grow a small pair of horns atop their head
* Reverse - The target finds themselves often tongue-tied, and they find themselves increasingly apathetic towards material values. Additionally, they become more kind-spirited

**XVI, The Tower -**

* Upright - The target finds themselves able to create an infinite number of towers within a 500m radius that can explode/collapse on command. Towers take time to rise from the ground, elevating at a rate of .5m/s, The size and damage of the explosion scales off of tower size, with a 1m-tall tower barely leaving a scrape, meanwhile a skyscraping tower destroying an entire city.
* Reverse - The target finds themselves moderately more level-headed, and they become incredibly talented at construction

**XVII, The Star -**

* Upright - The target finds themselves greatly more patient, and they become able to pacify others' negative emotions with a single touch. Additionally, during the nighttime they become twice as fast (physically).
* Reverse - The target finds themselves moderately more angsty, and become unable to hide their emotions. Additionally, during the daytime they become twice as fast (physically).

**XVIII, The Moon -**

* Upright - The target finds themselves able to enter the dreams of any individual they hug a picture of as they sleep. Both the target and their chosen individual must be asleep at the same time for this to activate. Additionally, the target becomes able to sleep and wake on command, and they no longer require it to function
* Reverse - The target finds themselves afflicted with nightmares every time they sleep, and they will always feel dreary upon waking

**XIX, The Sun -**

* Upright - The target finds themselves moderately more vibrant, and they become able to spread inexplicable joy to those that they wink at. Additionally, they become able to emit beams of light from their hands and eyes (about as bright as a flashlight)
* Reverse - The target finds themselves superbly more depressed, and they become able to spread inexplicable depression to those they stare at. This effect ends once they stop looking at their chosen individual

**XX, Judgement -**

* Upright - The target finds themselves able to know every law, social or written, of where they currently reside by memory. Additionally, any individuals within their line of sight that is breaking a law of the area, the target can 'try' them. 'Tried' individuals will be sentenced as they would be if caught by officials and as stated within the code of law, however it will be at the whim of the target rather than the authorities/jail/etc. 'Tried' individuals will find themselves unable to resist this
* Reverse - The target finds themselves moderately more likely to unknowingly break the law, and they become superbly more likely to accuse others of misdeed on a whim, causing conflict

**XXI, The World -**

* Upright - The target finds themselves exponentially more fulfilled, and they are granted the ability to choose any three powers, and side, of any other card within the deck to apply to themselves.
* Reverse - The target finds themselves unable to reach satisfaction in anything they do, and they are forced to choose three reverse powers of any other card within the deck to apply to themselves