Origins/Backgrounds

#### ***Getting Started:***

Optional: For backgrounds instead of the normal Proficiencies you get to choose your own. You get 6 Points to be used in the following ways when choosing a background:

* **1 Point =** Tool Proficiency, Language Proficiency, 2 Musical Instruments, or Proficiency in Animal Handling, Survival, Nature, or Medicine
* **2 Points =** Any Skill Proficiency, (if Scalect Dominion Noble Firearms becomes a Proficiency you can take)

#### ***Origins/Backgrounds: (Ignore Ranked)***

These are Optional Story Backgrounds I've come up with but you can work with me together and we can create one for your character if either the PHB or these Origins don't work for you

##### **Golden Roots Member ( 3 Ranks)**

* Rank 1 | Apprentice: As a full member of the Golden Roots Guild you have Limited access to the Golden Roots Guild Facilities in the different Regions
* Rank 2 | Protectorate: These Members are sent to Various Cities and Towns as Defense against Infected/Aberrations You gain more Access to the Facilities and Citizens also welcome you into the Cities and Towns with open arms you can find a place to hide, rest, or recuperate among citizens, unless you've shown you are a danger to them
* Rank 3 | Veteran: These Members have the highest Access to the Facilities and also are found travelling between the North and South Regions of the Primordial Blessed Lands,

##### **Golden Roots Knowledge Keeper ( 3 Ranks)**

* Rank 1 | Scribe
* Rank 2 | Archivist
* Rank 3 | Vizier

##### **The Order Members (5 Ranks)**

* Rank 1 | Initiate [Pick a Mask: Oni (Enforcer), Blank(Executioner/Warrior), Fox(Scout/Assassin), Crow(Weapon Expert/Tactician)] Initiates go through a Trial mission to determine the Job that they will be suited for they will be given a mask and the weapon retrieved in the mission shall be reforged to their new weapon.

##### **Scalect Dominion Noble**

* **Noble Birth:** You grew up in either one of the Large Noble Houses outside the Capitals or the Smaller ones with in the Capitals,
* **Equipment:** Set of Fine Clothes, a Symbol of your House, a Scroll of Pedigree, and a Purse Containing 25 GP
* **Choose one of three Features:**
	+ **Retainers** | You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. One of your retainers is a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood (This person could be your bond.). Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on). Your retainers can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused
	+ **Position of Privilege** | Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.
	+ **Lord or Ladyship** | through your efforts and deeds as a good nobles child you were privileged to own a compound or keep and rule over the citizens and serfs. When in these lands you own, you can get board and food for free, and many of the shop keeps and traders will charge you next to nothing. You know of neighboring lords and may have commune with them about rulership as well as exchanges, or even be waging your own battles against them. lose the favor of your family you may lose your ruling

##### **Ouros Dynasty Scientist**

* ***Severous Origins:** More than likely you have worked along side Zeraiah or his Sister Scarlia, you can roll a d12 to see what of the Labs you have knowledge about and location.*
* ***Equipment:** Ouro Dynasty Insignia, Set of Scientist Robes, Book of Research Notes, Ink Pen, Vial of Acid, Vial of Black Liquid, 3 Vials of Various other substances, and a Pouch of 10 Gold*
* ***Feature: Researcher |** When you attempt to learn or recall a magical or scientific fact, if you don't know that information, you know where and from whom you can obtain it. Usually, this information comes from a Zeraiah laboratory, or sometimes from an Abandoned Ouro's facility, a library, a university, or an independent scholar or other learned person or creature. Knowing where the information can be found doesn't automatically enable you to learn it; you might need to offer bribes, favors, or other incentives to induce people to reveal their secrets.* *Your DM might rule that the knowledge you seek is secreted away in an inaccessible place, or that it simply can't be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign*

##### **Former Basilus Traffic**

* **The Escape:** The Great Noble Yuan-ti Family had once Captured you and sold you off to the highest bidder or to some family, perhaps you didn't make it to your new home and managed to escape or a Strange Akwaddle saved you and told you to run off either way you are free
* **Equipment:** a Artisan tool of your choice, a Simple Weapon, Rags, Broken Manacles , Tattoo of a Ouroboros Snake on your body
* **Feature: Invisible Life:** People Forget you exist sometimes and this tends to allow you to listen in conversations without people noticing you at first as well as people tend to open up about things around you. you are easily forgettable unless a Slaver Checks you

##### **Maelstrom Cannibal Member**

* **Dragon Eating Cult:** You joined a Cult you worship the Grand Cannibal Wizard Argus The Devourer you love to eat any sentient being but mostly These Cannibals eat Dragonkin Flesh and blood
* **Equipment:** A Scrap Holy Symbol of Argus the Devourer, A Notebook of tasty beings you've eaten, A pouch of 10 gp, A set of Travelers Clothes, 2 Knives for Skinning and Butchering
* **Feature:** As those of a complex and niche taste preference, you and others with this persecuted diet have ways to get what you need. You have some shady contacts with dealers of forbidden comestibles. This can extend beyond just forbidden meat, and can cover parts of the underworld, including illegal substances like poison. But also you gain safe haven and and safety in Maelstrom Strongholds and Towers

##### NomDraceous Empire Crafter

* **Cwenthland Citizen:** You were Born into a family of crafters, smiths, metal workers, growing up in a city of brilliant minds a city of wonders and mixtures of Steam and Mage Tech are at every corner.
* **Equipment:** Leather Cap with Goggles, Common Clothes, Leather Apron, Blueprint of invention, Family insignia ( Dragonborn, Gnome, or Dwarf), and a two Tools of your choice: Tinker's Tools, Smith Tools, Alchemist's Supplies, Weaver Tools, Leatherworking Tools, Woodcarver's Tools, Magetech Tool Kit\*.
* F**eature: Clockwork Magetech Knowledge:** You have high knowledge of the newest tech coming in and out of the Major city for this you have a easier time learning new tech by just looking at it. you can determine the components and functions of the machine that you study for a fair period of time