recursal/Fanatic-Fandom huggingface dataset:
Clan Wars Maps Season 7

## **Unknown**

**Banned monsters** (*for turn 1, Jul 05 2021*):

* Shady, Cupid, Kronos, Mr. P, Valkyrie
* Hoggy, Jax, Griz, Missy, Thumper, Santa, Sergeevna, Ginger, Rajakal, Karasu
* Franky, W51, Elsa, Bigfoot, Harpy, Mudman, Gobi, Turk, Khan, Jann, Wujing, Taras, Snegurka
* Eloi, Hunka, Kanar, Billy, Vlad, Duraham, Colonel Baba, Puff D, Bunka, Frost, Hopper

## **Unknown**

**Banned monsters** (*for turn 2, Jul 12 2021*):

* Wukong, Rambo, Pruce Lee, Athena, Talis, Mr. P
* Nobu, Blocky, Jax, Griz, Missy, Daq Daq, Santa, Ayara, Reketon, Sergeevna, Ginger, Karasu, Phobos
* W51, Elsa, Cooper, Harpy, Gobi, Turk, Saru, Jann, Wujing, Batory
* Kabu, Kanar, Billy, Vlad, Duraham, Sir Philip, Bunka, Frost, Kabuto, Hopper

## **Unknown**

**Banned monsters** (*for turn 3, Jul 19 2021*):

* Rambo, Cupid, Kronos, Athena, Thor, Vakyrie
* Sir Lamorak, Nobu, Kage, Ayara, Sir Jamie, Sergeevna, Rajakal, Phobos
* Franky, Captain T, Elsa, Salih, Cooper, Bigfoot, Gobi, Turk, Khan, Bozo, Mulan, Taras
* Eloi, Kanar, Karissa, Vlad, Duraham, Sir Philip, Frost, Kabuto, Helinathus, Katrina

## **Unknown**

**Banned monsters** (*for turn 4, Jul 26 2021*):

* Ares, Rambo, Pruce Lee, Thor, Apollo
* Hoggy, Jax, Griz, Missy, Daq Daq, Santa, Sergeevna, Ginger, Rajakal, Karasu, Ferone
* Franky, W51, Elsa, Boi, Harpy, Mudman, Saru, Khan, Jann, Wujing, Taras, Snegurka
* Hunka, Billy, Vlad, Duraham, Colonel Baba, Helianthus, Hopper, Katrina

## **Unknown**

**Banned monsters** (*for turn 5, Aug 02 2021*):

* Ares, Wukong, Cupid, Pruce Lee, Athena, Talis, Valkyrie
* Sir Lamorak, Hoggy, Nobu, Dr. Walter, Griz, Missy, Santa, Kage, Ayara, Ginger, Elvis, Rajakal
* W51, Elsa, Cooper, Dracula, Mudman, Wushi, Turk, Raul, Bozo, Jann, Wujing, Snegurka
* Eloi, Harrison, Hunka, Karissa, Duraham, Medusa, Bunka, Frost, Patrick, Lady Liberty, Hopper, Katrina

## **Unknown**

**Banned monsters** (*for turn 6, Aug 09 2021*):

* Pruce Lee, Athena, Thor, Apollo, Talis, Mr. P, Valkyrie
* Hoggy, Nobu, Rudolph, Jax, Griz, Missy, Daq Daq, Thumper, Ayara, Reketon, Rajakal, Karasu
* Franky, Captain T, Boi, Salih, Bigfoot, Harpy, Gobi, Dilly, Turk, Saru, Khan, Hazel, Mulan, Taras, Batory
* Eloi, Hunka, Kanar, Billy, Vlad, Duraham, Colonel Baba, Sanka, Patrick, Kabuto, Katrina

## **Unknown**

**Banned monsters** (*for turn 7, Aug 16 2021*):

* Wukong, Cupid, Kronos, Pruce Lee, Athena, Mr. P, Valkyrie
* Hoggy, Blocky, Jax, Griz, Troot, Thumper, Kage, Reketon, Sergeevna, Ginger, Karasu, Phobos
* Franky, W51, Elsa, Salih, Dracula, Bigfoot, Gobi, Dilly, Khan, Bozo, Hazel, Mulan
* Eloi, Hunka, Kanar, Billy, Sabrina, Colonel Baba, Sir Philip, Bunka, Frost, Patrick, Kabuto, Katrina, Azar

## **Unknown**

**Banned monsters** (*for turn 8, Aug 23 2021*):

* Ares, Shady, Wukong, Kronos, Mr. P, Apollo, Talis, Valkyrie
* Sir Lamorak, Jax, Griz, Troot, Reketon, Ginger, Elvis, Rajakal, Ferone
* Franky, Captain T, W51, Elsa, Salih, Cooper, Dracula, Wushi, Gobi, Dilly, Jann, Hazel, Mulan
* Kabu, Harrison, Angus, Karissa, Vlad, Duraham, Medusa, Puff D, Sanka, Tusk, Lady Liberty, Helianthus, Hopper, Azar
Bozo

Physical Damage

## Skills

 Level I: Disappears from the battlefield and reappears beside the targeted enemy unit, dealing 120% damage and frightening that enemy for 1 turn. Frightened units cannot be controlled, cannot attack (excluding counterattack), and will move at random on their turn. This skill can target any enemy within 5 cells and movement cannot be obstructed by any obstacles.
Level II: Disappears from the battlefield and reappears beside the targeted enemy unit, dealing 200% damage and frightening that enemy for 1 turn. Frightened units cannot be controlled, cannot attack (excluding counterattack), and will move at random on their turn. This skill can target any enemy within 5 cells and movement cannot be obstructed by any obstacles. Unlocks at level 5.
Level II: Upon entering the battle, during turns 2, 4, 6..., common attacks will frighten the enemy for 1 turn. Frightened units cannot be controlled, cannot attack or counterattack, and will move at random on their turn. Unlocks at level 8.
Level III: Upon entering the battle, during turns 2, 4, 6..., common attacks will cause 120% damage and will frighten the enemy for 1 turn. Frightened units cannot be controlled, cannot attack or counterattack, and will move at random on their turn. (no longer applies fear on counterattacks). Unlocks at level 14.
Reketon

Physical Damage
Range

## Skills

 Level I: Creates a whirlpool bomb under all enemy units, which explodes after 2 turns, dealing 100% physical damage to enemy units on top of the whirlpool and stunning them for 1 turns. Units in cells with whirpools cannot use their ultimate skill.
Level II: Creates a whirlpool bomb under all enemy units, which explodes after 2 turns, dealing 100% physical damage to enemy units on top of the whirlpool and stunning them for 1 turns. Units in cells with whirpools have mobility decreased by 1 and cannot use their ultimate skill. Unlocks at level 8.
Level II: Upon entering the battle, during turns 1, 4, 7,..., will range attack using a sticky glue, dealing 150% damage and reducing initiative by 10. If the enemy unit is an aerial unit, they will be unable to move or use their ultimate skill for 1 turn. If the enemy unit is not an aerial unit, their mobility will be decreased by 1. Unlocks at level 14.
Level III: Upon entering the battle, during turns 1, 3, 5,..., will range attack using a sticky glue, dealing 150% damage and reducing initiative by 10. If the enemy unit is an aerial unit, they will be unable to move or use their ultimate skill for 1 turn. If the enemy unit is not an aerial unit, their mobility will be decreased by 2. Unlocks at level 20.
Kanar

Magic Damage
Range

## Skills

 Level I: Lightning strikes multiple targets. Attacks up to 3 target(s) with max jumping distance of 2 cell(s). Every jump decreases damage by 30%. 100% success rate. Distance does not decrease damage.
Level II: Lightning strikes multiple targets. Attacks up to 4 target(s) with max jumping distance of 4 cell(s). Every jump decreases damage by 30%. 100% success rate. Distance does not decrease damage.
 Level I: Summons an electric shield with 2 charge(s). When attacked, 50% of the incoming damage is blocked and 1 charge is consumed. Gains 1 charge whenever Kanar uses his Ultimate skill, up to a maximum of the initial number of charges.
Level II: Summons an electric shield with 3 charge(s). When attacked, 50% of the incoming damage is blocked and 1 charge is consumed. Gains 1 charge whenever Kanar uses his Ultimate skill, up to a maximum of the initial number of charges. Unlocks at level 6.
Level III: Summons an electric shield with 3 charge(s). When attacked, 75% of the incoming damage is blocked and 1 charge is consumed. Gains 1 charge whenever Kanar uses his Ultimate skill, up to a maximum of the initial number of charges. Unlocks at level 18.
Kage

Physical Damage

## Skills

 Level I: Deals 120% damage to the target unit. Immediately defeats that unit if its HP is below 25%. This skill does not affect Bosses.
Level II: Deals 120% damage to the target unit. Immediately defeats that unit if its HP is below 40%. This skill does not affect Bosses. Unlocks at level 11.
Level II: Gains 15% dodge rate and 15% critical chance for every terrain obstacle that exists within 1 cell. Unlocks at level 8.
 Sidenote
* Kage’s basic attack is based on final placement (Kage's bonuses from obstacles around from initial placement are not carried over to an enemy).
Khan

Physical Damage

## Skills

 Level I: Delivers a powerful kick, which knocks back the target unit 2 cells. If the target collides with a terrain obstacle or another unit, deals 100% damage to the target and stuns them for 1 turn. Otherwise, this skill deals 200%damage. This skill cannot miss.
Level II: Delivers a powerful kick, which knocks back the target unit 2 cells. If the target collides with a terrain obstacle or another unit, deals 100% damage to the target and enemy units within 1 cell, and stuns them for 1 turn. Otherwise, this skill deals 200%damage. This skill cannot miss. Unlocks at level 5.
Level II: Friendly melee units within 1 cell(s) gain unlimited counterattacks. When a friendly unit attacks an enemy unit, that enemy will receive 70% damage if they are within 1 cell of Khan. This skill cannot deal damage to the same unit more than once per turn. Unlocks at level 8.
Level III: Friendly melee units within 2 cell(s) gain unlimited counterattacks. When a friendly unit attacks an enemy unit, that enemy will receive 100% damage if they are within 1 cell of Khan. This skill cannot deal damage to the same unit more than once per turn. Unlocks at level 14.
Harpy

Physical Damage
Aerial
Return After Attack

## Skills

 Level I: Attacks targets within 2 cells, targets will forget to counter-attack, lasts 1 turn(s). Targets within 1 cell will receive 100% damage, within 2 cells 50% damage.
Level II: Attacks targets within 3 cells, targets will forget to counter-attack, lasts 1 turn(s). Targets within 1 cell will receive 100% damage, within 2 cells 60% damage, within 3 cells 30% damage.
Level II: Upon entering battle, during the first turn, attack causes target and nearby targets in the forward direction to forget to counter-attack, lasts 1 turn(s). Also inflicts 130% damage.
Level III: Upon entering battle, during the first turn, attack causes target and nearby targets in the forward direction to forget to counter-attack, lasts 1 turn(s). Also inflicts 160% damage.
Duraham

Magic Damage

## Skills

 Level II: Inflicts 130% damage on target and reduces target magic defense by 2 level(s) (-40%). Lasts 1 turn(s).
 Level I: At the start of each turn, transforms the closest defeated body into a totem. Friendly units within 1 cell(s) of the totem will gain 20% increased attack damage. Enemy units within the same range have their attack damage decreased by 20%. The totem can be a movement obstacle for ground units, but will not block range units. The totem can be destroyed and lasts 3 turn(s). Totems can only be summoned when the previous totem no longer exists. Unlocks at level 3.
Level II: At the start of each turn, transforms the closest defeated body into a totem. Friendly units within 2 cell(s) of the totem will gain 25% increased attack damage and 5 initiative. Enemy units within the same range have their attack damage decreased by 25% and initiative decreased by 5. The totem can be a movement obstacle for ground units, but will not block range units. The totem can be destroyed and lasts 3 turn(s). Totems can only be summoned when the previous totem no longer exists. Unlocks at level 15.
Level III: At the start of each turn, transforms the closest defeated body into a totem. Friendly units within 2 cell(s) of the totem will gain 30% increased attack damage and 10 initiative. Enemy units within the same range have their attack damage decreased by 30% and initiative decreased by 10. The totem can be a movement obstacle for ground units, but will not block range units. The totem can be destroyed and lasts 3 turn(s). Totems can only be summoned when the previous totem no longer exists. Unlocks at level 18.
Santa

## Skills

 Level I: Creates a Christmas tree in front of himself, giving all friendly units 1 random gift box buff immediately and 1 additional random gift box buff at the start of each subsequent turn. Gift boxes contain 3 random magic buffs: yellow boxes increase initiative by 25, red boxes increase damage by 40%, and green boxes restore 40% HP. Effects last 1 turn(s). The Christmas tree can be attacked, and has 20% of Santa's maximum HP. Friendly units that move through or stop on a gift box will receive the corresponding buff. If an enemy moves through or stops on a gift box, the box will disappear. This skill cannot be used unless there is an empty cell nearby. Can move again but cannot wait after using this skill.
Level II: Creates a Christmas tree in front of himself, giving all friendly units 1 random gift box buff immediately, creating 3 gift boxes around the tree, and giving all friendly units 1 additional random gift box buff at the start of each subsequent turn. Gift boxes contain 3 random magic buffs: yellow boxes increase initiative by 25, red boxes increase damage by 40%, and green boxes restore 40% HP. Effects last 1 turn(s). The Christmas tree can be attacked, and has 20% of Santa's maximum HP. Friendly units that move through or stop on a gift box will receive the corresponding buff. If an enemy moves through or stops on a gift box, the box will disappear. This skill cannot be used unless there is an empty cell nearby. Can move again but cannot wait after using this skill. Unlocks at level 8.
Level II: When Santa counterattacks, there is a 100% chance to give the enemy a Christmas hat, lasts 1 turn. When an allied unit attacks an enemy with a Christmas hat, a gift box will be created next to the enemy. Gift boxes contain 3 random magic buffs: Yellow boxes increase initiative by 25, red boxes increase attack by 40%, green boxes restore 40% health, last 1 turn. Friendly units that move through or stop on a gift box will receive the corresponding buff. If an enemy unit moves through or stops on a gift box, the box will disappear. Unlocks at level 14.
Level III: When Santa counterattacks, there is a 100% chance to give the enemy a Christmas hat, last 2 turns. When an allied unit attacks an enemy with a Christmas hat, a gift box will be created next to the enemy. Gift boxes contain 3 random magic buffs: Yellow boxes increase initiative by 25, red boxes increase attack by 40%, green boxes restore 40% health, last 1 turns. Friendly units that move through or stop on a gift box will receive the corresponding buff. If an enemy unit moves through or stops on a gift box, the box will disappear. Unlocks at level 20.
Kabu

## Skills

 Level I: Uses shield to charge against the enemy, inflicting 100% damage. Also stuns the enemy. Effect lasts 1 turn(s).
Level II: Uses shield to charge against the enemy, inflicting 130% damage. Also stuns the enemy. Effect lasts 1 turn(s). Knock the enemy back 1 cell. Unlocks at level 6.
 Level I: Reduces 50% of damage coming from physical range attacks. Unlocks at level 3.
Level II: Reduces 60% of damage coming from all range attacks. Also reduces ranged damage taken by friendly melee units within 1 cell by 30%. Unlocks at level 9.
Level III: Reduces 80% of damage coming from all range attacks. Also reduces ranged damage taken by friendly melee units within 2 cells by 40%. Unlocks at level 18.
Clan Wars Maps Season 1

## **Desert**

**Banned monsters** (*for turn 1, Aug 3 2020*):

* Kronos, Mr. P, Cupid, Athena, Apollo
* Blocky, Troot, Jax, Sergeevna, Rajakal
* W51, Gobi, Jann, Mulan, Cooper
* Medusa, Kanar, Bunka, Lady Liberty, Vlad

## **Unknown**

**Banned monsters** (*for turn 2, Aug 11 2020*):

* Shady, Mr. P, Athena, Valkyrie, Apollo
* Blocky, Rudolph, Missy, Ginger, Elvis
* W51, Mudman, Gobi, Jann, Snegurka
* Karissa, Medusa, Kanar, Bunka, Frost, Lady Libery

## **Unknown**

**Banned monsters** (*for turn 3, Aug 17 2020*):

* Ares, Rambo, Cupid, Thor
* Blocky, Grizz, Troot, Thumper, Sir Jamie
* Cooper, Raul, Bozo, Mulan, Taras
* Harrison, Billy, Colonel Baba, Sir Philip, Sanka, Bunka, Lady Liberty

## **Unknown**

**Banned monsters** (*for turn 4, Aug 24 2020*):

* Wukong, Athena, Pruce Lee, Apollo
* Daq Daq, Hoggy, Troot, Kage, Reketon
* Harpy, Elsa, Gobi, Salih, Hazel
* Eloi, Karissa, Hunka, Puff D, Lady Liberty, Helianthus

## **Unknown**

**Banned monsters** (*for turn 5, Aug 31 2020*):

* Shady, Kronos, Pruce Lee, Valkyrie
* Nobu, Dr. Walter, Sir Lamorak, Santa, Sir Jamie
* Jann, Captain T, Dracula, Turk, Snegurka
* Harrison, Angus, Sabrina, Kabu, Vlad, Patrick

## **Unknown**

**Banned monsters** (*for turn 6, Sep 7 2020*):

* Rambo, Mr. P, Athena, Thor
* Rudolph, Jax, Grizz, Ayara, Rajakal
* Franky, Boi, Dilly, Cooper, Saru
* Billy, Duraham, Colonel Baba, Bunka, Tusk, Kabuto

## **Unknown**

**Banned monsters** (*for turn 7, Sep 14 2020*):

* Wukong, Kronos, Ares, Mr. P
* Reketon, Hoggy, Sir Jamie, Ginger, Elvis
* Boi, Gobi, Bozo, Wujing, Snegurka
* Kabu, Karissa, Duraham, Sir Philip, Helianthus, Tusk

## **Unknown**

**Banned monsters** (*for turn 8, Sep 21 2020*):

* Shady, Cupid, Athena, Apollo
* Dr. Walter, Thumper, Lamorak, Santa, Rajakal, Ferone
* Franky, Bigfoot, Harpy, Khan, Snegurka
* Harrison, Hunka, Billy, Puff D, Lady Liberty, Vlad
Vlad

Physical Damage
Aerial
Float
Lifeless

## Skills

 Level I: Increase dodge rate by 50%, lasts 2 turn(s). Can move again but cannot wait after using skill.
 Level I: Upon entering battle, before turns 2,5,8.., increases crtical hit by 50%, lasts 1 turn(s). This skill will also trigger when hit.
Level II: Upon entering battle, before turns 2,5,8.., increases crtical hit by 100%, lasts 1 turn(s). This skill will also trigger when hit.
Level III: Upon entering battle, before turns 2,4,6.., increases crtical hit by 100%, lasts 1 turn(s). This skill will also trigger when hit.
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Boi

Physical Damage
Chaos Unit

## Skills

 Level I: Strikes the enemy, inflicting 150% damage, breaks any armor effects.
Level II: Strikes the enemy, inflicting 180% damage, breaks any armor effects.
Level II: Common attacks decrease the enemy unit's physical defense by 2 (40%) for 1 turn(s). Effect is not applied on counterattacks.
Level III: Common attacks decrease the enemy unit's physical defense by 2 (40%) for 2 turn(s). Effect is not applied on counterattacks.
Eloi

Physical Damage

## Skills

 Level I: Shoots an arrow with extreme precision, dealing 150%. This skill is not affected by distance penalty and cannot miss.
Level II: Shoots an arrow with extreme precision, dealing 150% and ignores 1 level(s) of the targeted unit's defense (20%). This skill is not affected by distance penalty and cannot miss. Unlocks at level 9.
 Level I: 30% chance of dodging melee attacks. Unlocks at level 3.
Level II: 30% chance of dodging melee attacks and somersaulting back 1 cell. Unlocks at level 6.
Level III: 30% chance of dodging melee attacks and somersaulting back 1 cell. If Eloi is not blocked and not counter-attacked, he will counter-attack. Unlocks at level 12.
Lady Liberty

Magic Damage

## Skills

 Level I: Deals 50% damage to all enemy units. This skill cannot be blocked and is unaffected by distance penalty.
Level II: Deals 50% damage to all enemy units, and decreases the initiative of all damage units by -8 for 2 turns. This skill cannot be blocked and is unaffected by distance penalty. Unlocks at level 6.
Level II: After entering the battlefield, on turns 1, 4, 7,... increases the initiative of the farthest friendly unit by +14 for 1 turn(s) and gives +1 energy. Unlocks at level 9.
Level III: After entering the battlefield, on turns 1, 4, 7,... increases the initiative of the farthest friendly unit by +14 for 2 turn(s) and gives +1 energy. Unlocks at level 15.
Mudman

Physical Damage
Range
Lifeless

## Skills

 Level I: Throws a huge rock at the target, regardless of how far away the target is, inflicts 130% damage.
 Level I: When receiving a "defeating" attack, HP decreases to 1. Mudman becomes enraged with damage increase by 200%, initiative increases by 100, effects lasts 1 turns. Mudman will be defeated after enraged effects are gone.
Level II: When receiving a "defeating" attack, HP decreases to 1. Mudman becomes enraged with damage increase by 200%, initiative increases by 100, also cannot be blocked and melee damage will not be decreased, effects lasts 1 turns. Mudman will be defeated after enraged effects are gone.
The Railroad

The train station at Vault Egg

The Railroad is the main form of transportation in The Egg Anime. It first appeared in season 3.

### Description

The Railroad is the main form of transportation on Mars and was built by The Boss Baby and Kevin. It stretches from Vault Egg all the way to around Hetchy's Tree House. There are train stops at Vault Egg, Fort Eggshire, and at Skeletron's Home.

### Fun Facts

* The train stop at Fort Eggshire and at Skeletron's House does not have stairs leading down, you have to jump off the train track. :O
Clan Wars Maps Season 2

## **Desert**

**Banned monsters** (*for turn 1, Sep 28 2020*):

* Ares, Athena, Thor, Valkyrie
* Blocky, Daq Daq, Grizz, Troot, Ginger
* W51, Salih, Harpy, Gobi, Jann, Turk, Taras
* Hunka, Billy, Sabrina, Duraham, Sir Philip, Bunka, Lady Liberty, Helianthus

## **Unknown**

**Banned monsters** (*for turn 2, Oct 5 2020*):

* Shady, Wukong, Mr. P, Apollo
* Daq Daq, Reketon, Hoggy, Rudolph, Rajakal
* Franky, Elsa, Gobi, Bozo, Snegurka, Taras
* Kabu, Harrison, Kanar, Karissa, Medusa, Bunka, Patrick, Helianthus

## **Unknown**

**Banned monsters** (*for turn 3, Oct 12 2020*):

* Wukong, Kronos, Cupid, Athena
* Hoggy, Jax, Grizz, Troot, Ginger
* Franky, W51, Harpy, Wushi, Jann, Mulan, Cooper
* Hunka, Billy, Baba, Puff D, Frost, Lady Liberty, Vlad, Kabuto

## **Unknown**

**Banned monsters** (*for turn 4, Oct 19 2020*):

* Shady, Cupid, Athena, Valkyrie, Apollo
* Nobu, Dr. Walter, Daq Daq, Grizz, Elvis, Rajakal
* Elsa, Boi, Wushi, Raul, Jann, Hazel, Snegurka
* Kabu, Kanar, Karissa, Baba, Medusa, Sir Philip, Frost, Vlad

## **Unknown**

**Banned monsters** (*for turn 5, Oct 26 2020*):

* Rambo, Kronos, Athena
* Missy, Reketon, Grizz, Troot, Santa
* Franky, Bigfoot, Gobi, Khan, Jann, Mulan, Cooper, Bozo
* Hunka, Billy, Duraham, Puff D, Bunka, Tusk, Lady Liberty, Vlad

## **Unknown**

**Banned monsters** (*for turn 6, Nov 2 2020*):

* Shady, Kronos, Thor, Apollo
* Blocky, Missy, Hoggy, Kage, Ginger, Ferone
* Captain T, W51, Salih, Bigfoot, Gobi, Saru, Hazel, Wujing, Snegurka
* Eloi, Harrison, Kanar, Karissa, Colonel Baba, Bunka, Sanka, Helianthus

## **Unknown**

**Banned monsters** (*for turn 7, Nov 09 2020*):

* Shady, Cupid, Mr. P, Valkyrie
* Reketon, Rudolph, Jax, Santa, Sergeevna, Rajakal
* Franky, W51, Dracula, Harpy, Mudman, Khan, Jann, Cooper, Snegurka
* Angus, Billy, Sabrina, Puff D, Frost, Tusk, Lady Liberty, Helianthus, Katrina

## **Unknown**

**Banned monsters** (*for turn 8, Nov 16 2020*):

* Wukong, Kronos, Athena, Apollo
* Hoggy, Blocky, Grizz, Daq Daq, Reketon, Troot
* Captain T, Elsa, Salih, Mudman, Wushi, Bozo, Jann, Wujing
* Kabu, Hunka, Karissa, Duraham, Sir Philip, Puff D, Patrick, Kabuto, Katrina
Fiammetta

Magic Damage

## Skills

 Level I: Sacrifices HP equal to 30% of max HP and channels all that power into a mighty burst of thermal energy, dealing 80% damage to all enemy units within 2 cell(s).
Level II: Sacrifices HP equal to 30% of max HP and channels all that power into a mighty burst of thermal energy, dealing 90% damage to all enemy units within 2 cell(s). Deals 120% damage instead if the unit is burning. (will not be counterattacked when using ultimate skill). Unlocks at level 13.
Raul

Physical Damage

## Skills

 Level I: Inflicts 150% damage on target enemy will be infected with rabies virus. Infected target will be confused, will common attack the nearest target (enemy or teammate, will not attack source of rabies unless there are no other target), lasts 1 round. This skill will not miss, cannot be counter-attacked, can also cross obstacles to attack.
Level II: Inflicts 150% damage on target enemy will be infected with rabies virus. Infected target will be confused, will common attack the nearest target (enemy or teammate, will not attack source of rabies unless there are no other target), lasts 1 round. This skill will not miss, cannot be counter-attacked, can also cross obstacles to attack.
Level II: Common attack will have 50% chance of infecting the target with rabies virus. Infected target will be confused, will common attack the nearest monster (enemy or teammate), lasts 1 round(s).
Level III: Common attack will have 70% chance of infecting the target with rabies virus. Infected target will be confused, will common attack the nearest monster (enemy or teammate), lasts 1 round(s).
Karasu

Magic Damage
Aerial

## Skills

 Level I: Transforms into his true form, increasing initiative by 15 and decreasing damage taken by 20% for 2 turns. Can move again after using this skill but cannot wait.
Level II: Transforms into his true form, increasing initiative by 20 and decreasing damage taken by 30% for 2 turns. Can move again after using this skill but cannot wait. Unlocks at level 8.
Level II: Enemy units within 2 cells of Karasu at the start of the turn cannot use their ultimate skill. Unlocks at level 14.
Cupid

Physical Damage
Range
Aerial
Anti-Range Block

## Skills

 Level I: Inflicts 110% damage and binds the target to the closest enemy, lasts 2 turn(s). When one of the bound enemies receive damage, the other enemy will receive 60% damage. Enemies that are already bound cannot be bound again. If binding fails, enemy receives 130% damage. This skill will not miss.
Level II: Inflicts 120% damage and binds the target to the closest enemy, lasts 2 turn(s). When one of the bound enemies receive damage, the other enemy will receive 80% damage. Enemies that are already bound cannot be bound again. If binding fails, enemy receives 150% damage. This skill will not miss. Unlocks at level 11.
Akedia

Magic Damage
Aerial
Float
Chaos Unit

## Skills

 Level I: Deals 100% damage to the enemy unit, recovering 30% of damage dealt as HP. Damage is increased to 200% against corrupted enemies.
Level II: Deals 100% damage to the enemy unit, recovering 40% of damage dealt as HP. Damage is increased to 200% against corrupted enemies. Unlocks at level 8.
Level II: If there is a corrupted enemy unit within 1 cell(s), Akedia is immune to controlling effects and gains +1 defense penetration. Unlocks at level 14.
Pukak

Magic Damage

## Skills

 Level I: An ice explosion centered on self, dealing 120% damage to all enemies within 1 cells and freezing them for 1 rounds.
Level II: An explosion of ice centered on self, dealing 160% damage to all enemies within 1 cells and freezing them for 1 rounds and applying Chilling to the Bone effect to enemies within 2 cell(s) for same duration. Unlocks at level 6.
 Level I: Decreases damage of enemy units on either side of Pukak's movement by -30% for 1 turn(s). Pukak is immune to ground effects, and movement over cells will remove existing ground effects.
Level II: Decreases damage of enemy units on either side of Pukak's movement by -40% for 1 turn(s). Pukak is immune to ground effects, and movement over cells will remove existing ground effects. Unlocks at level 9.
Level III: Decreases damage of enemy units on either side of Pukak's movement by -50% and mobility by -1 for 1 turn(s). Pukak is immune to ground effects, and movement over cells will remove existing ground effects. Unlocks at level 15.
Taras

Magic Damage
Immune to poisons

## Skills

 Level I: Spits a sticky web at the targeted enemy unit, dealing 100% physical damage and encasing them in a cocoon for 1 turn(s). Also covers all cells within 1 cell radius of that enemy with spider webs. All ground effects are concealed by the web. All enemy units standing on the web cannot counterattack and Taras gains +1 defenses (physical and magic) while standing on web. The spider web lasts for 2 turn(s). This skill cannot miss.
Level II: Spits a sticky web at the targeted enemy unit, dealing 125% physical damage and encasing them in a cocoon for 1 turn(s). Also covers all cells within 1 cell radius of that enemy with spider webs. All ground effects are concealed by the web. All enemy units standing on the web have mobility decreased by 1 and cannot counterattack. Taras gains +1 defenses (physical and magic) and +1 mobility while standing on web. The spider web lasts for 2 turn(s). This skill cannot miss. Unlocks at level 11.
Level II: Increases the precision of all friendly units (and self) within 2 cells by 25%. Unlocks at level 5.
Level III: Increases the precision of all friendly units (and self) within 3 cells by 25%. Unlocks at level 20.
Hopper

Physical Damage
Anti-Counterattack
No Melee Punish
Anti-Freezing

## Skills

 Level I: Summons an ice-cream truck with 3 HP (1 damage is taken from ranged attacks, 2 damage is taken from melee attacks) The truck ignores all debuffs. If a truck already exists on the battlefield, the truck is repaired to full HP, resummoned on the friendly side of the battlefield, and launches a giant ice-cream at the enemy unit, dealing 100% damage. This skill cannot be blocked. When Hopper is defeated, the truck is also destroyed.
Level II: Summons an ice-cream truck with 3 HP (1 damage is taken from ranged attacks, 2 damage is taken from melee attacks) The truck ignores all debuffs. If a truck already exists on the battlefield, the truck is repaired to full HP, resummoned on the friendly side of the battlefield, and launches a giant ice-cream at the enemy unit, dealing 100% damage and increases their damage taken by 30% for 2 turn(s). This skill cannot be blocked. When Hopper is defeated, the truck is also destroyed. Unlocks at level 6.
Level II: Upon entering the battlefield, summons an ice-cream truck within 1 cell. When Hopper is within 2 cell(s) of the truck, damage reduction increased by 50% and is able to make ranged magic attacks. This attack decreases the enemy unit's damage by -50% for 1 turn(s). Unlocks at level 3. Unlocks at level 12.
Patrick

Magic Damage
Aerial

## Skills

 Level I: Calls for Lady Luck to descend upon the target unit. When used on an enemy, deals 120% damage, and decreases the enemy's dodge chance by 50% for 1 turn. When used on an ally, recovers 30% of max HP, and increases the ally's precision by 50% for 1 turn. This skill cannot be blocked and is unaffected by distance penalty. This skill will not miss.
Level II: Calls for Lady Luck to descend upon the target unit. When used on an enemy, deals 120% damage, and decreases the enemy's precision and dodge chance by 50% for 1 turn. When used on an ally, recovers 30% of max HP, and increases the ally's precision and dodge chance by 50% for 1 turn. This skill cannot be blocked and is unaffected by distance penalty. This skill will not miss.
Level II: Upon entering the battle, before any actions on turns 1, 3, 5..., removes all debuffs from all friendly units.
Level III: Upon entering the battle, before any actions on turns 1, 3, 5..., removes all debuffs from all friendly units and the friendly unit with the lowest HP% will become immune to all controling effects for 1 turn.
Pruce Lee

Physical Damage

## Skills

 Level I: Leaps into the sky and descends upon any enemy unit on the battlefield, dealing 100% damage.
Level II: Leaps into the sky and descends upon any enemy unit on the battlefield, dealing 120% damage and taunting that enemy for 1 turn(s). Unlocks at level 13.
 Level I: Common attacks also hit enemies directly behind the target, dealing 120% damage. This skill can be used on allied units to hit enemies directly behind them, and will not deal damage to allied units.
Level II: Common attacks also hit enemies directly behind the target, dealing 130% damage and knocking that enemy back 1 cell. This skill can be used on allied units to hit enemies directly behind them, and will not deal damage to allied units. Unlocks at level 17.
Mulan

Physical Damage

## Skills

 Level I: Teleports beside any enemy unit regardless of distance, dealing 130% damage and stunning them for 1 turn(s). Also becomes immune to control effects for 1 turn(s).
Level II: Teleports beside any enemy unit regardless of distance, dealing 160% damage and stunning them for 1 turn(s). Also becomes immune to control effects for 1 turn(s). Unlocks at level 5.
Level II: After defeating an enemy unit (excluding Totems, Shadow Servants, and summoned units), increases own damage by 100% for 1 turn(s). Unlocks at level 8.
Level III: After defeating an enemy unit (excluding Totems, Shadow Servants, and summoned units), increases own damage by 150% for 1 turn(s). Unlocks at level 20.
Dr. Walter

Physical Damage

## Skills

 Level I: Launches a warhead, inflicts 100% magic damage upon target and nearby enemies within 1 cell(s). Bombed area will be burning with ember residue for 1 turn(s), inflicting 30% magic damage to enemies in the area.
Level II: Launches a warhead, inflicts 130% magic damage upon target and nearby enemies within 1 cell(s). Bombed area will be burning with ember residue for 1 turn(s), inflicting 50% magic damage to enemies in the area. Unlocks at level 11.
Level II: Upon entering the battle, during turns 2,5,8.. releases a gulf of flames at nearby enemies, inflicting magic damage. Burned area will be burning with ember residue, lasting 1 turn, inflicting 30% magic damage to enemies in the area. Unlocks at level 8.
Level III: Upon entering the battle, during turns 2,5,8.. releases a gulf of flames at nearby enemies, inflicting magic damage. Burned area will be burning with ember residue, lasting 1 turn, inflicting 50% magic damage to enemies in the area. Unlocks at level 11.
Level IV: Upon entering the battle, during turns 2,5,8.. releases a gulf of flames at nearby enemies, inflicting magic damage. Burned area will be burning with ember residue, lasting 2 turns, inflicting 50% magic damage to enemies in the area. Unlocks at level 14.
Level V: Upon entering the battle, during turns 2,4,6.. releases a gulf of flames at nearby enemies, inflicting magic damage. Burned area will be burning with ember residue, lasting 2 turns, inflicting 50% magic damage to enemies in the area. Unlocks at level 20.
Elvis

Magic Damage
Range
No Melee Punish

## Skills

 Level I: Sends random gifts totaling 150 dollars to his team. All teammates who received gifts will receive increased % damage equal to the gifted amount for 1 turn(s). After using this skill, you can act again, but you cannot wait.
Level II: Sends random gifts totaling 150 dollars to his team. All teammates who received gifts will receive increased % damage equal to the gifted amount for 1 turn(s). After all gifts have been opened, the unit with the biggest gift will gain a bonus buff. If it is a ranged unit, it will gain "Run and Gun" for 1 turn(s). If it is a melee unit, it will gain "Anti-Counterattack" for 1 turn(s). After using this skill, you can act again, but you cannot wait. Unlocks at level 8.
Level II: Counterattacks by bashing the attacking unit with his guitar, knocking them back 2 cell(s). Unlocks at level 14.
Level III: Counterattacks by bashing the attacking unit with his guitar, dealing 120% damage, and knocking them back 2 cell(s). Unlocks at level 20.
Saru

## Skills

 Level I: Slams the ground, clearing all ground effects and dealing 50% damage to all enemy units within 4 cell(s) and pulling them closer by 1 cell(s). Can move again but cannot wait after using this skill.
Level II: Slams the ground, clearing all ground effects and dealing 70% damage to all enemy units within 4 cell(s) and pulling them closer by 1 cell(s). Can move again but cannot wait after using this skill. Unlocks at level 5.
Level II: Headbutts enemies within 4 cells during common attacks and knocks them back 1 cells. Can only attack in a straight line with no obstacles blocking the path. Unlocks at level 8.
Level III: Headbutts enemies within 5 cells during common attacks and knocks them back 1 cells. Can only attack in a straight line with no obstacles blocking the path. Unlocks at level 14.
Ferone

Physical Damage
Float
Anti-Counterattack
Linear Movement
Anti-Freezing

## Skills

 Level I: Concentrates thermal energy on its tail and uses it to strike at the enemy unit, dealing 120% damage.
Level II: Concentrates thermal energy on its tail and uses it to strike at the enemy unit, dealing 120% damage. If the enemy unit is standing on lava, this skill will deal an additional 30% magic damage. Unlocks at level 8.
Level II: Leaves behind a trail of lava as it moves. Non-floating enemy units entering or staying in the lava will take 20% magic damage. If Ferone makes an attack while the target is on lava, that attack will have 100% increased critical hit rate. Lava pools last 2 turn(s). Lava will remove spider webs, gift boxes, mystical sand, turkeys, and potholes. Unlocks at level 11.
Level III: Leaves behind a trail of lava as it moves. Non-floating enemy units entering or staying in the lava will take 30% magic damage. If Ferone makes an attack while the target is on lava, that attack will have 100% increased critical hit rate. Lava pools last 2 turn(s). Lava will remove spider webs, gift boxes, mystical sand, turkeys, and potholes. Unlocks at level 20.
Rambo

Magic Damage
Aerial
No Corpse
Anti-Freezing

## Skills

 Level I: Cracks the ground under any enemy in battle, inflicting 150% damage upon target and nearby enemies. This skill cannot be blocked. Damage dealt is regardless of distance.
Level II: Cracks the ground under any enemy in battle, inflicting 150% damage upon target and nearby enemies, also creating a lava rock. When attacked, or automatically at the end of the next turn, lava rock will explode and cause nearby enemies 50% damage. This skill cannot be blocked. Damage dealt is regardless of distance. Unlocks at level 11.
Colonel Baba

## Skills

 Level II: Violently hammers the ground to create an earthquake, causes enemies within 5 cell(s) to decrease attack damage by 30%. Effect lasts for 1 turn(s). Can move again but cannot wait after using skill. Unlocks at level 6.
 Level I: Upon entering the battle, automatically released before turns 2,5,8.. decreases all friendly units' received damages for the current turn by 10%.
Level II: Upon entering the battle, automatically released before turns 2,5,8.. decreases all friendly units' received damages for the current turn by 10%, also cancels stunning effect. Automatically used when teammate is stunned. Unlocks at level 9.
Level III: Upon entering the battle, automatically released before turns 2,5,8.. decreases all friendly units' received damages for the current turn by 10%, also cancels stunning effect. Automatically used when teammate or self is stunned. Unlocks at level 12.
Chung Shin

Physical Damage
Lifeless
Chaos Unit
Immune to taunting [LVL 20]

## Skills

 This Boss gains 10% increased critical hit damage whenever it takes damage. This effect can stack.

## Quotes

* "My sword will cut the water"
* "You remind me of myself when I didn't have this mask"
* "I am Chung Shin, pleased to meet you"
* "My way is the way of the sword"
* "Even after I master the way of the sword, I probably won't remove my mask"
Thor

## Skills

 Level I: Charges into range attack form for 2 turns. When in this form, Thor will throw his axes like Tomahawks, dealing 100% magic damage to the enemy unit and all enemies within 1 cell. Thor cannot be blocked and will not be affected by melee penalty. Can move again after using this skill but cannot wait.

Level II: Charges into range attack form for 2 turns. When in this form, Thor will throw his axes like Tomahawks, dealing 125% magic damage to the enemy unit and all enemies within 1 cell. Attacks also decrease the physical defense of the enemy unit by 1 for 1 turn. Thor cannot be blocked and will not be affected by melee penalty. Can move again after using this skill but cannot wait. Unlocks at level 13.
Level II: Upon entering the battle, during turns 1, 3, 5,..., increases damage by 30% and mobility by +1 for 1 turn. Unlocks at level 15.
 Whenever Thor is successfully struck, increases initiative by +10, damage reduction by +10%, and decreases the attacker's magic defense by 1. Effect lasts 1 turn and can stack.
Salih

Magic Damage
Lifeless

## Skills

 Level I: Deals 100% to the targeted enemy unit and releases a cloud of poisonous gas over a radius of 1 cell(s). The cloud lasts 2 turn(s). Enemy units inside this cloud have their precision decreased by 50% and mobility decreased by 1. Salih's initiative is increased by 10 when he is inside the cloud.
Level II: Deals 100% to the targeted enemy unit and releases a cloud of poisonous gas over a radius of 1 cell(s). The cloud lasts 2 turn(s) and deals 50% damage to all enemy units inside at the start of each turn. Enemy units inside this cloud have their precision decreased by 60% and mobility decreased by 1. Salih's initiative is increased by 15 when he is inside the cloud. Unlocks at level 8.
Level II: Unleashes an ancient curse on the unit who defeats Salih. After 2 turn(s), that unit takes 180% damage that is not reduced by defenses. Unlocks at level 14.
Level III: Unleashes an ancient curse on the unit who defeats Salih. After 1 turn(s), that unit takes 210% damage that is not reduced by defenses. Unlocks at level 17.
Tōga

Tōga also known as the Great Dog Demon was the father of Sesshōmaru, Inuyasha and Kai and was one of the Greatest Demons through the Feudal Era, long before the Skikon Jewel was shattered.

## Appearance

His white hair is only seen in a very high ponytail.

Like other full-blooded Yōkai, he has pointed ears as well as fangs and claws.

He has wide, jagged purple-blue stripes on the sides of his face and amber irises.

Tōga dressed similarly to his son Sesshōmaru, in that he wore a white kimono and hakama, armored boots, and a long flowing sash, with the latter two suggestive of Chinese influence.

They also share similar breastplates, with a spiked rim, with the addition of Chinese vambraces and armored gauntlets, as well as layered spiked pauldron on each shoulder. He wears a parted pelt that extends from both shoulders and trails behind him as he walks; representing the two streaks of fur running down the back of his yōkai form.

The Tessaiga and Tenseiga are worn at his waist, while the Sō'unga is worn across his back.

## Personality

His personality is more similar to Inuyasha's, tend to make outbursts while having little composure in battle.

He also loved Izayoi and Athena dearly as well as his three sons.

He was also stated to have compassion for humans by Sesshōmaru.

Despite his compassion, he was capable of being ruthless when need be to both humans and demons.

This was shown when Izayoi begged Takemaru to take his men and leave the palace grounds, not wanting him to be killed by Tōga.

## Powers, Skills and Abilities

Much of Tōga's abilities are unknown, but it is known that he could change his appearance to resemble that of a human's, much like Sesshōmaru.

His true form was that of a gigantic dog with a single blue jagged-like stripe on each cheek and twin streaks of fur running down his back.

He was much larger than both Sesshōmaru's and Sesshōmaru's mother's Yōkai forms.

## Weapons

* Tessaiga (Formerly)
* Tenseiga (Formerly)
* Sō'unga (Formerly)

## Family

* Sesshōmaru's Mother (Mate)
* Izayoi (Wife)
* Athena (Lover)
* Sesshōmaru (Son)
* Inuyasha (Son)
* Kai Sukiru (Son)
Troot

## Skills

 Level I: Entangles the enemy, inflicting 100% damage. Entangled enemy cannot move and cannot use ultimate skill. Lasts until Troot moves or until enemy is defeated. Floating targets only receive damage.
Level II: Entangles the enemy, inflicting 100% damage. Entangled enemy cannot move and cannot use ultimate skill. Also inflicts 30% damage every turn. Lasts until Troot moves or until enemy is defeated. Floating targets only receive damage. Unlocks at level 11.
Level II: Upon entering battle, before the first round, entangles all enemies. Enemies cannot move or use ultimate skill, lasts 1 turn(s), also decreases initiative by 5, lasts 1 turn(s). Cannot be used against ghost targets. Unlocks at level 20.
Modo

Modo is one of the Three Biker Mice from Mars who went to Earth and is the strongest of the Three.

## Appearance

Modo is a large grey furred muscular Martian mouse with a red and blue metal plate over his chest.

There's a nick in his right ear and an two hoop earrings in his left.

He wears jeans and thick black boots.

When he returns to Earth his face is more chiseled and his hand has claws.

Plus his bionic arm is slightly different.

## Personality

He is known to be the Gentle Giant of the three and cares for children.

He has shown to get very angry whenever he is called a Rat.

He has shown to care for his family like his Nephew Rimfire.

He has shown to be overprotective of his cloned son Chris and looks out for him like the other two.

## Powers, Skills and Abilities

He has shown to be stronger then Vinnie or Throttle and has a robotic arm that shoots out lasers.

## Weapons

His robotic arm replacement has a built-in laser cannon and has great strength.

## Family

* Unnamed Mother
* Unnamed Sister
* Rimfire (Nephew)
* Primer (Niece)
* Chris Garth (Son)
Sir Jamie

## Skills

 Level I: Commences a duel with the enemy unit, dealing 150% damage, and stealing 20% damage from that unit for 2 turns. This effect can stack.
Level II: Commences a duel with the enemy unit, dealing 150% damage, and stealing 20% damage and 1 physical and magical defense from that unit for 2 turns. This effect can stack. Unlocks at level 8.
Level II: After entering the battlefield, on turns 1, 3, 5,… creates a whirlwind barrier which reduces any damage from the next ranged attack to 1. Sir Jamie is immune to any controlling effects while the barrier is active. Effects last 2 turn(s). Cannot be dispelled. Unlocks at level 11.
Level III: After entering the battlefield, on turns 1, 3, 5,… creates a whirlwind barrier which removes all controlling effects and reduces any damage from the next ranged attack to 1. Sir Jamie is immune to any controlling effects while the barrier is active. Effects last 2 turn(s). The barrier will also deal 100% damage to the attacking unit. Cannot be dispelled. Unlocks at level 20.
Hunka

Physical Damage
Range

## Skills

 Level I: Inflicts 100% damage on target and traps it in place so it cannot move or use ultimate skill (ghost targets only receive damage). Effect lasts 2 turns.
Level II: Deals 130% to the enemy unit and entangles them in a net. Netted ground units will be unable to move or use their ultimate skill and aerial units will have their initiative decreased by 10. Effects lasts 2 turn(s). Unlocks at level 6.
 Level I: Upon entering the battle, at the start of turns 2, 5, 8..., randomly places 1 hidden trap(s) on the battlefield. (When Bunka or Sanka is present, 3 traps will be placed). When an enemy unit steps on a trap, 50% physical damage is dealt and that unit's turn immediately ends. Traps last 2 turn(s). Unlocks at level 3.
Level II: Upon entering the battle, at the start of turns 1, 4, 7..., randomly places 2 hidden trap(s) on the battlefield. (When Bunka or Sanka is present, 4 traps will be placed). When an enemy unit steps on a trap, 60% physical damage is dealt and that unit's turn immediately ends. Traps last 2 turn(s). Unlocks at level 9.
Level III: Upon entering the battle, at the start of turns 1, 4, 7..., randomly places 3 hidden trap(s) on the battlefield. (When Bunka or Sanka is present, 5 traps will be placed). When an enemy unit steps on a trap, 70% physical damage is dealt and that unit's turn immediately ends. Traps last 2 turn(s). Unlocks at level 18.
Gu Feng

Physical Damage
Endless counter
Immune to taunting
Anti-Freezing
Anti-Petrification [LVL 20]

## Skills

 Successful attacks decrease the target unit's mobility by 1, effect lasts 1 turn.

## Quotes

* "Your forms are no match for mine!"
* "Take this!"
* "Let me teach you a thing or two"
* "Have you seen Saru?"
* "Many worthy opponents here..."
Schitz

Physical Damage
Anti-Stun [LVL 16+]
Immune to taunting  [LVL 20]

## Skills

 At the start of each turn, the friendly unit with the lowest HP recovers 40% of their max HP.

## Quotes

* "This world is a scary place"
* "Do I need to stick a fork in you too?"
* "Still want a piece of me?"
* "Where can I get a new fork?"
* "You look more like a chicken than I do"
Kyleno

Physical Damage
Aerial
Return After Attack
Float
Endless counter
Immune to taunting [LVL 16]

## Skills

 Successful attacks infect the target unit with rabies, effect lasts 2 turns.

## Quotes

* "I should endorse more cosmetic products..."
* "Snow White is the most beautiful? Maybe only in her own storyline..."
* "No one is more beautiful than I."
* "Mirror mirror on the wall, who's the prettiest of them all?"
* "Eyeshadow... Lipstick... Check!"