Ragdromach

> "Ugh, you had to find me. Even after a peaceful nap for a few thousand years, someone had to find me. That's it. It's about damn time I woke up. Mortal, I do hope you understand what you've done. The Decimator of Dual Elements has awoken, the Horned Prince has reemerged to the world, and he wants you dead! RAAAAAGH!"
>
> Ragdromach after meeting the player in a cave in Ashburg, Strusuther

## Ragdromach

### Aliases

The Decimator of Dual Elements
Horned Prince

### Relatives

Xan (grandfather)
Ghozlabuh (father)
Koggadul (brother)
Dolvag (brother)
 Bedasuthom (brother)
 Rorzoruth (brother)

### Affiliation

Minotaurs
Were-creatures
Animals
Pigs / Boar
Demons

## Physical description

### Species

Demon
Pig / Boar
Deity

### Eye color

Shifts between Red and Black

***Ragdromach** (pronounced rahg-droh-mach*), also known as ***the Decimator of Dual Elements***, is the first child of ***the Demon Lord, Ghozlabuh***. He resides in ***a Cave in Ashburg,*** in ***Strusuther***. ***Ragdromach*** is the second most powerful out of ***Ghozlabuh's children***.

## ***Life***

### ***Creation***

According to the ***Celestialism*** mythos, 4,000 years ago, ***Ghozlabuh*** decided to create his first child, ***Ragdromach***. ***Ragdromach*** ruled with ***Ghozlabuh*** in ***D*** over the were-creatures, and the beasts and such, for 1,000 years, before ***Rorzoruth*** was created.

### ***Exploring Complexica***

After ***Rorzoruth*** was created, ***Ragdromach*** decided to escape into the human world, ***Complexica***, to see what was going on there. When he arrived, taking a human appearance, he found a small but flourishing collection of creatures. He wandered the world for another 550 years, intensely understanding everyone and everything around him.

### ***Creation of his Weapons***

Around 2,450 years ago, he helped create ***the Whip of Ragdromach***, and ***the Plasma Sword.*** He will still use these weapons in combat.

### ***Stuck in Complexica, and Eventual Slumber***

After the creation of his weapons, ***Ragdromach*** decided to attempt to return home to see how things have been, only to find out that he couldn't. His trip was a one way trip, as ***the Gateways*** ***to other Dimensions*** wouldn't pop up for another 1,522 years. After being unable to return, he went over to ***Ashburg,*** in ***Strusuther***. He created a cave in the middle of the mountain, and entered it. There, he slept, and has been asleep for the past 2,450 years.

## ***In-Game Stats***

### ***Challenge Rating, AC, HP, Speed, Modifiers and Saving Throws***

* **Challenge:** 19 (22,000 XP)
* **Armor Class:** 19 (natural armor)
* **Hit Points:** 141-276 (15d10+126)
* **Speed:** 40 ft., fly 80 ft.

* **STR:** 26 (+8)
* **DEX:** 15 (+2)
* **CON:** 22 (+6)
* **INT:** 20 (+5)
* **WIS:** 16 (+3)
* **CHA:** 22 (+6)

* **Saving Throws: STR** +14, **CON** +12, **WIS** +9, **CHA** +12

### ***Resistances, Immunities, Senses, and Languages***

* **Damage Resistances:** cold, fire, lightning; and bludgeoning, piercing and slashing from nonmagical attacks
* **Damage Immunities:** fire and poison
* **Condition Immunities:** poisoned

* **Senses:** truesight 120 ft, passive perception 13

* **Languages:** Common, Abyssal, telepathy 120 ft.

### ***Traits***

* ***Death Throes:*** When ***Ragdromach*** dies, he explodes, and each creature within 30 feet of him must make a DC20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it decreased the chance to obtain ***Ragdromach's weapons***.
* ***Fire Aura:*** At the start of each of ***Ragdromach's*** turns, each creature within 5 feet of him takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches ***Ragdromach*** or hits him with a melee attack while within 5 feet of him takes 10 (3d6) fire damage.
* ***Magic Resistance: Ragdromach*** has advantage on saving throws against spells and other magical effects.
* ***Magic Weapons: Ragdromach's*** weapon attacks are magical.

### ***Actions***

* ***Multiattack: Ragdromach*** makes two attacks: one with his longsword and one with his whip.
* ***Plasma Sword*** *(Melee Weapon Attack):* +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If ***Ragdromach*** scores a critical hit, he rolls damage dice three times, instead of twice.
* ***Whip of Ragdromach*** *(Melee Weapon Attack):* +14 to hit, reach 30 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC: 20 Strength saving throw or be pulled up to 25 feet toward ***Ragdromach.***
* ***Teleport: Ragdromach*** magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.