Stats

The stats of your mayor/castellan make a large contribution to the development of your city. Stats are also valuable for attacking heroes. For each level that the hero gains, 1 point is given to place in either Politics, Attack, or Intelligence. Loyalty is also very important.

## Different stats

### Politics

As a Mayor:

* Politics will give you 1% increased production for each point of politics

* Politics reduces Construction times as well, including that of wall fortifications *(Base time x 0.995 ^ Politics) x 0.9 ^ Construction level*)

### Attack

As a Mayor:

* Attack reduces troop recruitment time. *Time after research improvements x 0.995(0.9986 for age II) ^ Attack*

* Attack will increase your defending troops' success in battle.

As an attacking hero:

* Attack increases your Success in attacking others.

### Intelligence

As a Mayor:

* Intelligence lowers the time it takes you to research something in the Academy. *Base time x 0.995 ^ Intelligence*

* Intelligence makes it harder for your enemy to scout you.

* Age 2: Intelligence gives 1% Health per Intellect point of defending hero.

As an attacking hero:

* Intelligence increases your ability to scout others.

* Intelligence seems to increase the value of medals farmed from NPC's (break point seems to be abt 50).

* Age 2: Intelligence gives 1% Health per Intellect point of attacking hero.

### Loyalty

If you capture an opponent's hero in a battle, giving that hero gold will persuade him/her to join your forces.

See Loyalty. Giving the Hero medals and more gold will increase loyalty after they have been persuaded. Initially

the new Hero will join your forces with 10 loyalty. See Reward Button section in the Feasting Hall.

### Salary

This is simply *( 20 x Hero's Level )* gold per hour

## Hero Formula

These following formula are useful for working out what your hero will do:

 Construction
 Unit Training
 Research

Forwolf 19:41, 21 August 2009 (UTC)

The last three show diminishing returns, suggesting that a mayor is better to have a good mix than being particularly strong in one aspect.

A better plan is to have a couple of heroes who are strong in one category each. The time for research, construction, and troop training is set when you initiate the transaction. If you change your mayor after starting troop training, for example, the time needed for the troops will stay the same. So keep a mayor with a high politics number in place until you go to train troops, switch to your main attack guy, recruit the troops, then switch back to your politician. You would do the same with a hero with a high Intelligence when doing reaserch in your academy. This will allow you to maximize each transaction.

## Upgrading

 Upgrade & assign experience | Holy Water (1) | 1,000

## Leveling

The following is a quick table to summarize the Experience Points (xp) required to level up your hero.

The formula for calculating xp is simple: next lvl xp = 100 \* current lvl \* current lvl
(for Age2 next lvl xp = 150 \* current lvl \* current lvl)

Example:

Sample Hero - Lvl 20, needs 40,000 xp (100\*20\*20) for lvl 21, and has aquired 287,000 total xp.

## Related Information

You can see more about how different things affect production times here:

* Reduce Construction, Research, or Recruitment Times
* Heroes