recursal/Fanatic-Fandom huggingface dataset:
Cabinet of Curiosities

The Cabinet of Curiosities is a Lost Room in *Dark Devotion*. It is found in the Ancient Dungeon.

## Location

In the fourth room of the Ancient Dungeon, after dropping down to a platform to the right of an archer, roll left off the edge onto a platform on the opposite side. You should pass a faith tablet on the way. Continue through the rooms on this route until you reach the final room before the Gloomy Cellblock. After dropping off the first ledge, go right past the teleport alter and activate the lever. Continue to the far right and drop off the platform past the ladder. drop to the next platform, and then the next. Going right from here, you should pass two archers and reach a weak wall. Destroy it with a Godless Idol or heavy weapon. Activate the lever. Drop off this last platform and head left through the now-open door. Activate the final lever. Head right, past the ladder and through the two unlocked doors. You have *finally* reached the Cabinet of Curiosities. Phew.

## Description

The Cabinet of Curiosities is, true to its name, a makeshift room with a mess of contents. The hole in the wall, broken rafters and copious amount of cobwebs create the impression that someone has hidden a personal stash of items and research here, away from prying eyes. Kraumdeith has set up a campfire right in the middle of the room, and is seemingly unphased by the grisly atmosphere. Kneel in front of the table to the right of the room to find Dr Koval's Scalpels. Next to it is a button which, once hit, opens the door to the far left of the room. In here is an intriguing note left by an unfortunate dicecaster, and a chest containing the Genesis 1 spell book.

## Lore

The Cabinet of Curiosities is, perhaps unsurprisingly, a curious room. The name of the scalpels found in the room would imply that the occupant was named Dr Koval. Despite the scalpels describing their ability to cleanly bleed a victim, the room itself does not look like a personal torture chamber. (That can be found elsewhere in the Ancient Dungeon...) Instead, the mess of books, tables and even a painting seem to imply that Dr Koval was instead performing some kind of personal research. What that research was, however, is unknown. The locked room to the left sheds some light on the traditional role of the dicecasters in the Temple. They were entertainers, presumably to the nobles in the Carnelian Palace. In addition, Hezek was used in their performance, but was not co-operating, and was sentenced to death. As we meet Hezek and put him out of his misery ourselves, it's clear that the dicecasters were unsuccessful in their orders. We are also introduced to a new character in this note, Mechtilda. From how the dicecaster speaks, she is in charge of the dicecasters' performance, and treats them harshly, should they not perform to her exacting standards. Considering all of this, the Cabinet of Curiosities conveys more information than it might initially seem.
Ancient report from a lost squad

**Ancient report from a lost squad** [ID:79-80] is a duo of notes found in The Alabaster Citadel's The Carnelian Palace, one (#90) and two rooms (#91) before Sariandel - Prisoner of the Void's boss room.

These codex entries are directly below **Templar's report** [ID:100], a content-less entry only findable in the `World_Text.loc` file.

## Codex Entry

### Ancient report from a lost squad, 1/2

   *We have made it very far inside the Temple.
After facing some hideous miasma and wild
nature, we now make our way through what
seems to be a sumptuous palace. What sort
of logic drives this places?*

### Ancient report from a lost squad, 2/2

   *God's calling resonates louder and louder
inside our heads. We had to abandon the weakest.
We are now alone and losing hope of one day
seeing the light of day again. One question
bears more and more heavily on me, while
I refuse to speak it out loud: what exactly
have we come to find?*

## Trivia

"God's calling" may refer tothe Mysterious Voice heard by the Templar Knight after defeating The Ritualist - From the Night's Kingdom.
A member of this squad likely wrote the My squad told me to go back note.
Blind Harpist

**The Blind Harpist** is a character in *Dark Devotion.* She can be found in the Filthblood Shelter, below the Forge where Bones is located. She will occasionally give cryptic comments to the Knight.

## Location

* Filthblood Shelter (#4): She's on the left side towards the bottom.

## Dialogue

### Filthblood Shelter

* "Time has given me great knowledge. Do not turn your back on me. This could be useful to you."
* "..."

## From Kickstarter

   ***The Clairvoyant Lady:** Her music will resound through the Filthblood Shelter like crystal shards. This is one among few things that remain pure within this corrupted place.*
A scrap of paper

**A scrap of paper** [ID:38] is a note found in the Ancient Dungeon (World)'s Gloomy Cellblock's Room of the Forgotten Lost Room.

## Codex

*Day 4,523 - Autumn? I do not remember which season we are in. The chief told us to hurry up and kill those poor fellows, since a lot more of them would arrive soon
from all over the kingdom. We do not even write their names down. We no longer ask for their last words... The Temple seems more bloodthirsty than ever. What is happening down here?*

## Trivia

The chief either refers to The Executioner - Shatterer of Flesh or his predecessor--Gabe (lore entry). Likely the former.
Adonias' Glinting Gladius

### Description

Adonias, fearful upon leaving for the Filthblood’s floor, equipped himself with glittering items.

## Stats

### Stamina

base

Adonias' Glinting Gladius is a 1-handed sword in *Dark Devotion*. It is dropped by Adonias - The King's Envoy upon defeat. It is gifted to you by Adonias for passing his trial. It is one of the best early game swords and can be used for the entire game.

General Weapons info and list

*\*Weapon damage may differ.*
Elemiah - the Crow Lady

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**Elemiah - The Crow Lady** is a boss in *Dark Devotion*. She is a separate boss found in the Cloister of the Chosen. Her room on the map (#89) is separate, so unlike most other bosses, there is no area unlocked for beating her.

## Description

Elemiah is a tall, humanoid figure dressed in slim, silver armour with a crowfeather-like garb. She wields a long, sleek Ōdachi as her weapon of choice, unlike her subordinates. Her face is obscured by a dark hood, through which we only occasionally see a glint of red in her eye, before she attacks. She attacks swiftly and can teleport at will.

## Lore

Elemiah is a feared and renowned figure throughout the Temple. People of all affiliations know of her fierce and merciless nature. Not much is ever revealed about the woman beneath the hood, however. We know she is one of the King's Envoys, and that she worked as his personal assassin. On top of this, she also commanded her own army of dark assassins, each of which is loyal only to her.

## Attacks

(Throughout both phases of the fight, Elemiah has an auto-guard stance, which means she can rarely be hit in her neutral state.)

### Phase 1:

* Dashes across the screen followed by three spinning slashes
* A staggering kick followed by a vertical slash
* Sheaths her sword, charging up, before her eye glints and she instantly draws and slashes

### Phase 2:

* Extra attacks on the spinning slashess
* An extra horizontal slash after the vertical
* Longer charge time on the draw

## Achievements

* Defeat Elemiah (Silver)
* Reaping the Reaper (Silver)
* David and Goliath (Silver)

## Notes

* Elemiah may be inspired by *Eileen the Crow* from *Bloodborne*. Aside from the similar names, both are renowned assassins who dress in crowfeather garbs.
* She may also be inspired by *Final Fantasy'*s Sephiroth. They both wield an Ōdachi that is taller than them, are as skilled as they are feared, and play a major hand in the beginning of the main character's journey. A key difference, besides their sex, is that she almost always uses her Katana of the crow with both hands while he does the opposite with his Masamune.

## From Kickstarter

**Elemiah, Lady of The Crow**
 *Along with Adonias, this proud warrior was part of the four ancient knights that were supposed to defend the Temple. Scared of a coup, King Théodore sent Elemiah as a keeper of the Nobel level. —Kickstarter Campaign*

Background Lore:
*Elemiah was an orphan rapted and trained to become the Royal assassin. She is now the leader of a horde of dark killers. Be careful, these ones might attack you without warning during your trek. —*Update post KS #7 - Backers only
Melissandre

Melissandre is a medic located in The Cloister of the Chosen (#88). Talking with him will fully replenish any missing health and armor.

## Dialogue

### The Cloister of the Chosen (#88)

#### Initial Meeting

* Hello, dear. My name is Melissandre, I have been a nurse ever since... A very long time.
* Let's say doctor Koval's infant care home was still thriving.
* Regardless of what God you look up to, I will do my best to fix you if you are in need of care.

#### Other

* An infected wound? Low spirits? Do not fret, Melissandre is here.
* And now you're as good as new.
* Do not apply too many poultices at once, it might go to your head.
* Beware of the traps, for these instruments are as dirty as a black fang's maw.
* Be careful not to use too many needles in a short time span..!
* ...Doctor Koval was a charming man. Although he was conducting suspicious experiments on the children.
Holy scholarship

## Holy scholarship

### Description

Sacred texts hold no secret from you anymore.

## Effects

### Effect

+50% magic damage

*Holy scholarship* is a Blessing in *Dark Devotion*.

#### Notes

This works on many, but not all sources of magic damage.

#### Sources that benefit

* Weapons
	+ Weapons#Asriel's massive sword
	+ Weapons#Melencholic axe
* Consumables
	+ Consumables#Incendiary idol
	+ Consumables#Pestilential idol
	+ Consumables#Red firefly in a bottle
	+ Consumables#Unstable sphere
* Blessing
	+ Coated armor
	+ Static electricity
* Spells
	+ Left-hand#Cosmology & chiromancy
	+ Left-hand#Jungle book
	+ Left-hand#Text on magical smithery I
	+ Left-hand#Text on magical smithery II
	+ Left-hand#Treatis on toxins

#### Sources that do not benefit

* Consumables
	+ Consumables#Godless idol
* Runes
	+ Runes#Warrior Rune
* Weapons
	+ Weapons#Massive sword(forge)
	+ Weapons#White blade

#### Sources that have not been tested yet

* Weapons
	+ Weapons#Bleak Beaks
	+ Weapons#Bow of the storm
	+ Weapons#Burning scythe
	+ Weapons#Isidore's bludgeon
	+ Weapons#Isidore's bright bow
	+ Weapons#Isidore's sword
	+ Weapons#Spiked blade
* Curses
	+ Curses/Gutted guzzler
* Spells
	+ Left-hand#Cold magic
	+ Left-hand#Demonologist's manuscript
	+ Left-hand#Gilead's creased bible
	+ Left-hand#Stormy Tail
	+ Left-hand#The book of Eibon
	+ Left-hand#Thorny story
	+ Left-hand#Treatis on magical geology
Letter from a Dicecaster

**Letter from a Dicecaster** [ID:27] is a note found in the Ancient Dungeon's Ancient Dungeon's Cabinet of Curiosities (#21) hidden room, accessible from two rooms (#20) before Adonias - The King's Envoy's boss room (#35).

# Codex

   *Letter from a Dicecaster*

*Last time we lost a lot of gold because of
Ezechiel. Make sure that the beast dies during
tonight's show or we will taste Mechtilda's
whip.*
Curses/Bleeding

## Bleeding

### Description

My armor broke and I am bleeding profusely... I have to be fast if I want to avoid dying here.

### Source

Being hit while you have #HaemophiliaBeing hit by an Enemies/Ghoul or Enemies/Dark Killer

## Effects

### Effect

You're hurt every 30 sec.

*Bleeding* is a Curse in *Dark Devotion*.

#### Notes

Deals 1 point of damage every 30 seconds as if you were being hit by an enemy.
Using a Consumables#Poultice will remove the curse.
Cleared upon entering a new room.
This will not actually kill you. If you are at 1hp (and no protections) when the damage would occure, the curse is removed and you recieve the Thick blood blessing."
Filthblood Crystal

## Under Construction

### tier1

* Cat's eye cost:30
* Cat's claws cost:40
* Cat's resilience cost:40
* Cat's paw cost:30
* Schist stone Defeat: Jezebel - The Erratic

### tier2

* Knowledge of weaknesses
* Skilled speaker cost:55
* Guard-destroyer 2H cost:60
* Impenetrable block cost:50
* Static electricity Defeat: First One - Fallen Bulwark

### tier3

* Nitrogen aura cost:80
* Scrap merchant cost:120
* Incendiary trail cost:90
* Hobnailed armor reinforcement cost:100
* Coated armor Defeat: Elemiah - the Crow Lady

### tier4

* Bone arrows cost:100
* Scholar cost:110
* Reckless cost:130
* Occult pleasure cost:110
* Self esteem Defeat: Elinor and Aureus - Inseparable Wardens

### tier5

* Explosive arrows cost:180
* Veiled dodge cost:120
* Disciple of chaos cost:145
* Blood peddler cost:150
Ancient Dungeon (Area)

The Ancient Dungeon is the first area in *Dark Devotion*. It can easily be confused with the first world of the same name, which contains the first five areas of the game. It is the first area the player will be introduced to after awakening in the Filthblood Shelter. The lost room of the area is the Cabinet of Curiosities.

## Description

The Ancient Dungeon is one of the bleakest areas in a game already filled to the brim with dark, dull locations. Although it is the first area of the game, it should not be taken lightly. There is still a steep difficulty curve for new players, with plenty of traps and aggressive enemies to catch out unaware and unperceptive explorers. Slow grunts amble the corridors, and spikes wait around every corner, so be sure to keep your wits about you.

## Connected Areas

* Bloodied Paths
* Afflicted Village
* Gloomy Cellblock
From an Old Warrior

**From an Old Warrior** [ID:43] is a note found in the fourth room of The Holy Temple (#3).

## Codex

   *From an Old Warrior,*

*Read this carefully, intruder.
I feel like these creatures are controlled
in some way. Take the time to look at them,
and you will see.
Every move and every thought is predictable.
Indeed, these monsters are not thinking people.
However, one idea has been sown into what
remains of their brain: stopping you, the
intruder.*

*Take care.*
Guardian - Abyss's Jailer

## The Guardian - Abyss's Jailer

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The Guardian - Abyss's Jailer is the final boss of *Dark Devotion*. He is found at the end of the Snow-Covered Walkway, an area distinct from the rest of the Temple. He requires precise stamina management and deft strikes to defeat, but it is the final barrier preventing the Templars from achieving their goal. On defeat, it drops the White Blade.

## Description

The Guardian is an otherworldly being who uses an eldritch form of magic to defend the Templars' god. He possesses a humanoid form, but with no visible hands or feet. It is unknown whether what we see is a helmet or purely an unusual head shape, but it is reminiscent of the remaining Ancient in the Cloister of the Chosen. The Guardian has the ability to both change forms and create replicas of the player's character. They can also summon holy blades and stop time, at least for the player. All of this presents the Guardian as one of the most powerful beings in the game.

## Lore

*Dark Devotion's* lore is very convoluted when it comes to the conflict of gods and the Ancients. The Guardian is, as its name suggests, the jailer of the Templars' god, defending his crystalline prison. The Temple was built in part to contain this god, and in part to worship the god that defeated it. From what we know, King Theodore was responsible for imprisoning the Templars' god and building the Temple around it, so it's possible that the Guardian is here under the orders of Theodore.

## Endings

[Hide Spoiler] Dark Devotion had two endings that result in slighly different ending cinematics. The "good" ending can be obtained by defeating all of the other bosses first.[Show Spoiler]

## Guides

First time
https://steamcommunity.com/sharedfiles/filedetails/?id=2416681616

Messiah Achievement
https://steamcommunity.com/sharedfiles/filedetails/?id=2750308861
Memories of a Fool

```
WARNING: graphic content

```

**Memories of a Fool,** [ID:7-10] is a quartet of journal entries found in the Filthblood Shelter's Filthblood Library (#50).

These codex entries are directly below **Memories of a Fool** [ID:6], a content-less entry only findable in the `World_Text.loc` file. Unlike many others, their name was taken directly from the header/parent title.

# Codex

## Memories of a Fool, 1/4

*Every day is the same: not touching prisoners, being patient, not touching. "No Fool, bad Fool!"- says the commander. "Be patient, big Fool, for your moment will come." I am not happy. I want to tear their bodies apart. "Not now", he said. Not now, not now. I sank my fangs in his neck when he was not looking. It tasted good. Now I do whatever I want, for the fool was the chief all along.*

*That false chief can kiss my arse.*

## Memories of a Fool, 2/4

*I came to the potion-making room to see my little fellows. The alchemist killed my rat friends. He stuffed them.*

*STUFFED.*

*Fool was crying big tears. I was red all over. Red like the alchemist who died with his own arms up his butt. Who is stuffed now?*

*Poor rats.*

## Memories of a Fool, 3/4

*"The torture room is my playground", said the false chief. I love the chair. I love the wheel. Spin! Spin, little wheel! Fool has tried a shouting contest with his friends, but he killed them too quickly. Not good at contest. I love sinking my hands in their stomach to see what they have eaten. Then I make a collar with their intestines. Funny, but no one ever thanked me. How impolite!*

## Memories of a Fool, 4/4

*Bodies smell bad. Bad like Fool, as others may say. Poor me. I like stepping on bones and hearing them crack. I am sitting in the dark, surrounded by the heat. They are burning like wood does. I think it smells like poultry. I like poultry. I am waiting for them to bring new corpses. Little dolls.*

# Trivia

The "Fool" is very likely The Executioner - Shatterer of Flesh, which would make the "commander" Gabe (lore entry).
One gift in exchange for another

**One gift in exchange for another** [ID:72] is a note found in The Alabaster Citadel's The Obsidian Cathedral (#99), two rooms before Nekosh - Keeper of the Books's boss room.

## Codex Entry

*...One gift in exchange for another. An offering
for a wish. Blood drawn for a new life and
a righteous path.
However, a gift in hopes of a favour or answered
prayers is everything but altruistic or pure.
Do you not agree?
...
...
...
...
...
...
You will burn.*
Hezek might be a bloody freak

**Hezek might be a bloody freak** [ID:22] is a codex entry left/cut out of *Dark Devotion*. It's only findable in the `World_Text.loc` file.

# Codex

> *\*scribbled by hand\**
>
>
> *Hezek might be a bloody freak, but he is also an infinite source of money. We need to keep showcasing this mountain of flesh in betting events. Everyone thinks he can cry or die easily, and they all lose their money. Ah! Do you get it, scumbags? We need to go on with this and we need to do it fast, or you will be fed to the beast.*
>
>
>
> *Signed
> Mechtilda, in charge of the punishing area*
>
>
Jezebel - The Erratic

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**Jezebel - The Erratic** is a boss in *Dark Devotion.* She is the main boss of the Afflicted Village.

## Description

Jezebel can be found in the depths of the Afflicted Village. She appears to be an elderly, disfigured sorcerer who absorbs the energy of surrounding corpses to fuel her magic. She seems to have a frame of hanging lanterns on her back, which looks almost reminiscent of a halo. Upon death, she drops the Treatise on Protection.

## Lore

While not much is known about the lore of many of the bosses in *Dark Devotion,* we can theorise based on clues given around the area. Before her boss room, there are notes about blood-mixing experiments by a head doctor of research. They specifically mention the need for more women, so it is safe to assume Jezebel was somehow mixed up in these experiments. On the next floor up, we read some incoherent scribbles about summoning lanterns, and also about summoning corpses and bodies. The lanterns and corpses are both seen in Jezebel's boss room, so it can be assumed that these notes were written by her. The spell book that she drops explains that she did not find the scriptures she was looking for, though for whatever purpose she was searching, we don't know. The trophy achieved for defeating her explains that she couldn't deal with seeing her lover become a martyr, which may imply that Martyr - The Shredded is this mentioned lover.

## Codex

* Filthblood (probably)
* Old Medical Report
* Enchanting Treatise
* Unholy Treatise

## Attacks

* Simple swipes, of one or two hits each
* She will sometimes summon beams of light from the ground
* At certain intervals, Jezebel will absorb the energy from a surrounding hanging corpse and create a shield around her, which must be destroyed before she can be damaged again
* She can make swipes with extended range by occasionally adding magic to her swipes.

## Trivia

Jezebel may have been inspired by Pinwheel from *Dark Souls*. Both bear 4-6 lanterns, were subject to experiments, and were trying desperately to save or fix a loved one.

* VaatiVidya's Prepare to Cry video on Pinwheel's backstory.
My squad told me to go back

**My squad told me to go back** [ID:60] is a note found in the The Den of Corrupted Nature's The Purged Hamlet, one room (#65) after The First One - Fallen Bulwark's boss room (#64).

## Codex Entry

*...My squad told me to go back and try to
warn people about this area. I was so scared
that I could not refuse. I nodded and left.
I am lost, frightened and starving. What
am I supposed to do?*

## Trivia

This note was likely written by a member of the squad that wrote the Ancient report from a lost squad note.
Diary of a Woman

**Diary of a Woman** [ID:45-46] is a duo of notes found in The Den of Corrupted Nature's The Purged Hamlet (#62), two rooms before The First One - Fallen Bulwark's boss room.

These codex entries are directly below **Diary of a Woman** [ID:44], a content-less entry only findable in the `World_Text.loc` file. Unlike many others, their name was taken directly from the header/parent title.

## Codex

### Diary of a Woman, 1/2

   *Today, my husband came home early. His head
was wrapped up in dirty clothes...
He told me to do the same and brought me
outside...
What I saw was beautiful and horrific at
the same time:
large purple spores floating towards us.
The strongest men entered the forest with
torches to find the source. This does not
bode well.*

### Diary of a Woman, 2/2

   *...This is worse than we expected. People went
insane, and the vast majority of the men
did not come back from the forest.
We tried to burn everything down and find
shelter. Are spores the harbingers of a curse?
What did we do wrong?
We only did what we were born to do, we do
not deserve this punishment.*
A letter to you, my friend

**A letter to you, my friend** [ID:56] is a note found in The Den of Corrupted Nature's The Cave of Cries, two rooms (#55) in and two rooms before The Virgin - Forgotten in the Dark's boss room (#57).

## Codex Entry

*A letter to you, my friend*

*...Some small crawling creatures have been
seen recently.
I don't know how I feel about that. Apparently,
they sound like babies, Ah ah!
I sincerely hope these are lies... Take care,
noble fellow.*

*- Howard*
Purged Hamlet

The Purged Hamlet is an area in *Dark Devotion*. It is the first and central area of the second world, The Den of Corrupted Nature. The boss of the area is The First One - Fallen Bulwark (#64).

## Description

The Purged Hamlet is a dark, dreary, empty village filled with remains of civilisation. It seems that many beastmasters and protectors of the lower levels of the Temple lived here, but in recent madness the place has gone to ruin. The lost room is the Rotten Houses.

## Characters

* Beast Tamer (#63)
* Gabrielle (#66)

## Connected Areas

### Areas

* The Graceless Forest (#68 & 74)
* The Cave of Cries (#54, 56, 58, 59)
Map

Map of the dungeon annotated by the user Demajen and posted on the Steam guide Dark Devotion: Map + Books Map

Includes worlds, areas, lost rooms, other rooms, quests, items, characters, bosses, alters, ancient tablets.

Full size image

## From Steam Page

### Update (November 2020)

> It turns out that the map wasn't as 100%y as I first thought. Check out the comments section for extra bits and pieces that people have found in the 18 months since I last played the game.
>
>

> ~Demajen
>
>

The room numbers were pulled directly from the code.
Den of Corrupted Nature

The Den of Corrupted Nature is the second world in *Dark Devotion.* It can be accessed directly after The Executioner - Shatterer of Flesh boss fight. The floor will collapse, and the player will be dropped into the Den. From here, they can choose three routes through very different areas. The world boss is The Mysterious Entity.

## Description

The Den of Corrupted Nature is the second world of Dark Devotion, and as such, constitutes the middle layer of the Temple. It is home to citizens who transfer sacrifices from the upper layers to the depths, and protect the nobles and high-ranking citizens of the lower levels.

## Connected Areas

### Areas

* The Graceless Forest
* The Purged Hamlet
* The Cave of Cries

### Lost Rooms

* The Hearth (#78)
* The Glade (#80)
* The Rotten Houses (#79)
* The Ancient's Incubator (#81)

## Bosses

* The Anomaly - Forgotten in the Dark
* The First One - Fallen Bulwark
* The Virgin - Forgotten in the Dark
* The Mysterious Entity
Enemies/Tanner

## Drops

### Regular

Weapons:
Ancient cleaver
Armor:
Decorated leather
Black Hide

### Elite

Weapons:
Depressed bow
Etched wooden bow
Exotic axe
Hooked hand
Human femur
Isidore's bludgeon
Light winged francisca
Plague eating scepter
Rusted sickle
Trinkets:
Right elite earing
Torn saddlebag

**Tanners** are a type of enemy in *Dark Devotion*.

## Alternative Names

* Tanner
* Beard
Ancient Armory

The Ancient Armory is a Lost Room in *Dark Devotion*. it can be found in the Afflicted Village.

## Location

The Armory can be accessed by pulling a lever in the first room of the Afflicted Village. After rolling right off the first platform, roll off to the left of the second as far as possible, onto a small third platform within the wall. You should now have access to a lever and a chest. After pulling this lever, a doorway should open, on the bottom corridor to the far right, past the main exit door.

## Description

The Ancient Armory is, true to its name, stacked full of weapons and armour. Halberds and swords are strewn across racks. Old and disused, even the faint candlelight cannot create a gleam in their blades. In the first corridor, crouching at the second rack of swords will give the player the Succubus' Sword. Next to it, players can read part one of the Letter from a Lost Girl, which is continued in part two, down the ladder and to the left. Beside part two of the letter is a chest containing the Templar's Shield. Conveniently, Skreed is found in the room after the next, and this particular shield is needed to talk to him. This shield placement also makes this a good potential route to get the 'Templar versus Templar: a fair fight' trophy. Past a damage Tablet sits Kraumdeith, resting next to a bonfire as usual. The exit door is right next to him, and leads to the second room of the Afflicted Village.

## Lore

The Ancient Armoury is possibly one of the most cryptic lost rooms in the game. An armoury is not something one would ordinarily associate with a small village. The armoury almost seems to fit in better with the Ancient Dungeon above, or the Gloomy Cellblock below. However, due to the placement, we can only assume that the armoury was used for the protection of the village. This is reinforced by the letter from a lost girl. In it, she describes a hellish scenario in which her brother sacrifices himself to save her. She describes an assault on the village, and a riot in the main street. This is most likely one of the infamous revolutions of the Temple. At the start of the note, she states that she has returned to recover her memories and her honour, so she clearly wrote this note after returning to the village long after the revolution. She specifically states that her brother was a guard of the village. This must be how she knows the location of the armoury, as her brother would most likely frequent the room while on duty. The girl's fate is unknown, as we find no evidence of her corpse in the room. What she would possibly venture further into the Temple after leaving these memoirs, we will never know.
A Dark Devotion

**A Dark Devotion** [ID:61] is a codex entry left/cut out of *Dark Devotion*. It's only findable in the `World_Text.loc` file.

This codex entry is directly below **A Lost Poem** [ID:63], a content-less entry only findable in the `World_Text.loc` file.

# Codex

## A Dark Devotion

> *Lots of riotous men came to Baldmountain
> To seek faith, to seek gold and forgiveness.
> The only thing they found was madness,
> So they woke up the Devil and broke his chains.*
>
>
> *Choose the right path with care or be burned.
> God will be here to show you light through Hell,
> There will be no explanation when rings the bell.
> Those men were not, and now their skin darkens.*
>
>
> *I see blood and bones dripping and it is stunning,
> They pour from our enemies and their false king.
> Brandish your weapons and be proud, brother!*
>
>
> *I see red-eyed creatures, demons and fire.
> Life is still present, but hanging on a thin wire,
> I sense a Dark Devotion, so please help us, Father.*
>
>
>
> *- A*
>
>
Initiation

**Initiation** [ID:74-77] is a set of four notes found in The Alabaster Citadel's The Obsidian Cathedral (#104), just before entering The Alabaster Citadel's Crusaders' Haven. They are all guarded by Blood Keys.

These codex entries are directly below **Black mass** [ID:99], a content-less entry only findable in the `World_Text.loc` file.

### Initiation, 1/4

*...Suffering is a lie. You are but a machine,
an animal. If I were to open you up, I would
only find black and infected gears. Give,
redeem yourself.*

### Initiation, 2/4

*...It is tradition to modify one's body to
get closer to God.
It is however necessary to stay devoted to
it. You need to submerge yourself into this redemptive
pain.*

### Initiation, 3/4

*...Men in the making need to shut up. They
learn. They keep silent and follow the ritual
without a question on their lips.
My voice resonates within your skull and
fills the space within.
Give, redeem yourself.*

### Initiation, 4/4

*...A gift in hopes of a favour or answered
prayers is everything but altruistic or pure.
Do you not agree?*

*Nirevel*
Mysterious Entity

* 1
* 2

**The Mysterious Entity** is a boss in *Dark Devotion.* She is the area boss for The Den of Corrupted Nature (#77).

## Description

The Mysterious Entity is a female humanoid figure found at the end of The Den of Corrupted Nature. In her first phase, she wears an intricate headpiece which covers her face and a translucent veil on the lower half of her body. She moves by floating a foot or two from the ground and appears to be pregnant. She attacks by using both light magic and the three ornate shields around her.

In her second phase, her veil turns black and her hair falls from under her headpiece. She crawls on all fours and uses dark magic. She drops the White screen shield upon death.

## Lore

As the name suggests, not much is known about The Mysterious Entity. However, from a combination of notes, area details and trophy information, we can piece together a few facts. Outside her room is a secret room known as The Ancient's Incubation Chamber. In this room, we see fetuses growing in round chambers. The description of the trophy awarded for finding this room states that the Ancients forbade the act of coitus, and so grew their young through incubation. The description of the trophy achieved for defeating The Mysterious Entity states that she committed blasphemy to restore her people. This explains why The Mysterious Entity is pregnant, as she committed the forbidden act of coitus to conceive new children. This also confirms that she is an Ancient being.

## Attacks (All Unblockable)

### First Phase-

* She will move forward and a bubble of light will explode around her
* A beam of light will burst out in front of her
* She will move forward and the shields around her will spin, protecting her. Getting hit by one will temporarily remove it.
* She can teleport at will

### Second Phase-

* She will leap forward and swipe with her hands
* A bubble of dark magic will burst around her
* She will fire a short-range beam from her hands
* She will fly into a ball and become invincible. She will then either shoot three groups of three projectiles, or charge up six and shoot them all at once
* Once per fight at low health, she will teleport directly to the player and use her dark magic explosion a number of times consecutively

## Notes

The Mysterious Entity may be inspired by Dark Sun Gwyndolin from *Dark Souls*. Both wear intricate headpieces that cover their faces and white veils, both are of an ancient 'holy' race, both can teleport at will and both use light magic.

Based on the A Tale from Another Age codex entry, it can be inferred that the lone woman is **The Mysterious Entity** and the filthy kids are The Anomaly - Forgotten in the Dark and The Virgin - Forgotten in the Dark.

### Theory

It can be theorized from the A Tale from Another Age codex entry that the "vicious and malformed children" are the Dark Offspring and an additional child is The Hearth.

## Achievements

* Trophy Guide#An outcast amidst the chosen ones (Bronze)
* Trophy Guide#Defeat the Ancient (Bronze)
* Trophy Guide#The Ancient's technology (Silver) (related)
Enemies/Ghoul

## Drops

### Regular

Weapons:
Bastard sword
Beastial claws
Sharp claws
Trinkets:
Ghoul's facepiece(version1)
Ghoul's facepiece(version2)
Ghoul's spikes

### Elite

Weapons:
Ancient cleaver
Devout's standard
Granite sword
Mace of the storm
Penitent's whip
Weighted bec de corbin
Trinkets:
Left elite earing
Torn saddlebag

**Ghouls** are a type of enemy in *Dark Devotion*.

## Alternative Names

* Ghoul (item names)
	+ Ghoul's facepiece
	+ Ghoul's spikes
Hall of the Dead

The Hall of the Dead is a lost room in *Dark Devotion*. It is located in the Putrid Sewers.

## Location

The Hall of the Dead can be found in the Sewers. In the room directly after Martyr, go beyond the first exit and take the ladder up. Take the door on the left. From here, run to the far right of the room and destroy the wall. This should reveal the door to the Hall of the Dead.

## Description

The Hall of the Dead is one of the more morose and depressing areas in Dark Devotion. Upon entering the room, the player is immediately cursed with a 'Mental Breakdown.' Aside from the usual sights of Kraumdeith and a damage Tablet, there is only one notable feature of this room - the sizeable pile of corpses. When inspected, the player will receive the Messiah's Staff.

## Lore

There is not much to be said about the lore of this room; the name says it all. Judging by the light streaming in from the ceiling, one can infer that these corpses have been discarded down a hole from the upper layers of the dungeon. The corpse pile is so decayed and discarded, one cannot even discern one body from another. Whether or not these are prisoners, Templars or purely innocent civilians is unknown; regardless, few deserve a fate as disrespectful as this. The mere sight of such a disgrace is enough to drive one insane, to the point where the player will suffer an instant mental breakdown on entering the room, and may well carry that sight until death.
Jael

Jael is a character in *Dark Devotion.* She is a mysterious huntress who will assist the player character if they free her. She can be found in the Gloomy Cellblock.

## Location

Jael can be found in a cell in the Gloomy Cellblock (#37). Her cell can easily be located by the fact that it is the only one that will have a dialogue option through the door. A key is required to free her, but this shouldn't be an issue due to the amount of keys available in the area.

## Description

Jael is a cool, confident huntress who seems to be a bit of a rogue, due to her thieving nature. She speaks in a friendly and informal manner with the player, often teasing or flirting with them. She gives the player Trinkets#Jael's jewellery, a very powerful ring, which gives the player four points of maximum health, with good statistics.

After freeing Jael, talk with her friend in the Graceless Forest (#52) (the first room in the Den of Corrupted Nature) to unlock a shortcut.

## Lore

Although very little is known about the Escapees, we know that they have a long history with the Temple. They hail from beyond the "ancient forest of Aelia." Jael admits to knowing many secret paths around the Temple, but cannot assist the Templars. This begs the question of just how much the Escapees know about the depths of the Temple, and the secrets of the Ancients. Unfortunately, she is sworn to silence and cannot give you her knowledge. You must face your trials alone, as the Templars always have.

## Dialogue

* "Oh, thank the Ancients... You found a way to open that awful door. I am so thankful!"
* "My name is Jael. Your kind knows me and my people as 'the Escapees'."
* "Indeed, I am from the outside! Beyond the ancient forest of Aelia. For centuries my people have known secret paths that go in and out of this vile Temple. \*spits\*"
* "I am sorry, Sweetie, but I cannot tell you anything about that, these are ancient secrets. Your people need to prove their value on this journey themselves. I am not allowed to interfere. Ever."
* "...As a way to show you my gratitude, I will let you take anything that might help you during your journey. Do not hesitate, everything here is yours. That was the deal, no?"
* "Go on, take them. I won't bite you, you know, ah ah! You are so cute."
* "...I really wish I could do more, but unfortunately, I cannot reveal anything the Escapees taught me... You must face the Temple just like your people always have. I hope you understand."
* "Well, see you!"

## Notes

* Jael is one of a few characters who seems to find the Player Character attractive, through her flirtatious dialogue.
Lost Room

Lost Rooms are hidden rooms in *Dark Devotion*. These rooms do not appear on the map until discovered. The difficulty to find these rooms can range, from a camouflaged door to multiple switches and breakable walls. Each and every room will contain a Tablet and Kraumdeith, a crestfallen knight.

## List of Lost Rooms

### Ancient Dungeon

1. Ancient Armory (#23)
2. Cabinet of Curiosities (#21)
3. Room of the Forgotten (#47)
4. Hall of the Dead (#48)

### The Den of Corrupted Nature

1. The Hearth (#78)
2. The Glade (#78)
3. The Rotten Houses (#79)
4. The Ancients' Incubator (#81)

### The Alabaster Citadel

1. A Prince's Tomb (#101)
2. The Anteroom of the Light (#108)
Hobnailed armor reinforcement

*Hobnailed armor reinforcement* is a Blessing in *Dark Devotion*.

#### Notes

Gives 3 points of armor that apply on top of your whatever armor you are wearing. If you change armor^ and still have these left^ they will apply over the new armor. This makes them useful when completing the Messiah trophy. These are lost before any regular armor points^ but after things like shields and fireflies.
Kraumdeith

**Knight Kraumdeith** is a character in *Dark Devotion.* He will be met multiple times throughout the Temple and can potentially assist the player.

## Location

Kraumdeith is found in every single Lost Room in the game and will not be found anywhere in the game outside of them.

## Description

Kraumdeith is an armoured warrior who is found resting throughout the Temple. Never far from his ever-present bonfire, Kraumdeith will trade the player needles for poultices, up to 9 times. The colour of needles received is random.

## Lore

Kraumdeith is a crestfallen warrior who entered the Temple to make a final attempt at confessing his love to the object of his affections, Princess Amaris. Kraumdeith also hails from the Forgotten Lands, and after hearing that his inspiring and courageous princess had ventured into the depths of the Temple, he aspired to follow her. He seeks to prove his worth as a warrior before asking her hand in marriage. Even if this quest kills him, he feels that Amaris is worth it, and will seek her until his dying breath.

## Dialogue

* *"I don't want to fight, let me rest in piece..."*
* *"I am badly hurt. If you wish to execute me, then do it quickly, you bastard."*
* *"Mm...? Listen, if you don't have any poultices, then I cannot do anything for you. Give me a few and you'll get something in return. A fair trade."*
* *I thought you were a filthy thief. My apologies, charming woman."*

### On giving a poultice:

* *"Thank you. I'll live a bit longer. Ah! Careful with the needles, your body might react badly if you use too many...*
* *"Your generosity exceeds my expectations, take this."*
* *"Thank you, noble warrior. May the moon watch over you."*

### Unused, after giving a poultice:

* *"I come from the Forgotten Lands. I heard our beloved princess had ventured into this sinister place. Her bravery is inspiring and her honesty unrivalled. It is thanks to her that I managed to cross the threshold and step inside this cursed place..."*
* *"They call me knight Kraumdeith, from the Forgotten Lands. I intend to prove my worth before asking for my Love's hand in marriage. If I have to die, then so be it, as I could not live without her."*
* *"It is a pleasure to see a familiar face inside this purgatory. Have you brought a poultice?"*
* *"...May the moon look upon you, kind lady."*

## Trivia

* Kraumdeith is likely a reference to the *Dark Souls* series. Resting at a bonfire is an iconic image of the series, and the 'Crestfallen Warrior' is a staple character trope in each game. In addition, *Dark Devotion* is often compared to *Dark Souls* because of its environmental, non-linear storytelling and high difficulty.
* Kraumdeith and Amaris both use the phrase, *"may the moon watch over you,"* so this is likely a common phrase or blessing in the Forgotten Lands, from which they both hail.
Cloister of the Chosen

The Cloister of the Chosen is an area in *Dark Devotion.* It acts as a sort of second hub, a makeshift sanctuary for people of all religions and beliefs, though some are more welcome than others, with Templars held in particular contempt by Inquisitors, the regular inhabitants. It is accessed via The Hallway of the Chosen, after defeating The Mysterious Entity, and leads into the final main section of the game.

## Connecting Areas

* The Hallway of the Chosen (#87)
* The Obsidian Cathedral (#97)
* The Carnelian Palace (#90)

## Characters

* Amaris
* Dicecaster
* Melissandre
* Ariuk
* Gabrielle
* Balthasar
* Skreed
* Demiurge
Books & Notes (v2) - Map

Map of the dungeon annotated by the user Demajen and posted on the Steam guide Dark Devotion: Map + Books Map

Full size image

## From Steam Page

### Update (November 2020)

> It turns out that the map wasn't as 100%y as I first thought. Check out the comments section for extra bits and pieces that people have found in the 18 months since I last played the game.
> ~Demajen
>
>

### Other

> I've gone through and confirmed all the books and notes on the map so far.
>
>

> Books in PURPLE are Saved into the Library and count towards the Philomathy achievement.
>
>

> Books in YELLOW are not saved but offer extra flavour and lore.
>
>

> There are a few bugs with texts yet to be worked out. I've noted these down where I've found them and submitted bug reports.
>
>

> I'm missing three notes from the game files:
>
>

> 1) \*scribbled by hand\* | Hezek might be a bloody freak...
>
>

> 2) Orders | Assassins, Your priority is to fight off the invader.
>
>

> If anyone can point me in the direction of those, that'd be great!
>
>

The room numbers were pulled directly from the code.
Ancient Dungeon (World)

## Overview

The Ancient Dungeon is the first world of the game. Somewhat confusingly, it is the name of the first world, but also the first area in said world. Therefore, there is technically an Ancient Dungeon within the Ancient Dungeon. This page refers to the world. Although containing mostly simple enemies, the areas are filled with many traps and hazardous situations to teach the player awareness and caution.

## Connected Areas

* Ancient Dungeon (Area) (Cabinet of Curiosities)
* Bloodied Paths
* Afflicted Village (Ancient Armory)
* Gloomy Cellblock (Room of the Forgotten)
* Putrid Sewers (Hall of the Dead)
* Crusaders' Haven

## Bosses

* Hezek - The Baptized
* Jezebel - The Erratic
* Adonias - The King's Envoy
* Martyr - The Shredded
* Executioner - Shatterer of Flesh
A Prince's Tomb

A Prince's Tomb is a Lost Room in *Dark Devotion*. It is located in the Obsidian Cathedral.

## Location

A Prince's Tomb is fairly easy to access. It can be found in the third room of the Obsidian Cathedral. Upon entering the room, climb the ladder and offer blood at the altar (a Strange Poultice is recommended as diseases can often follow a blood offering). The floor underneath your current platform has now opened. Approach the new drop from the left side, and step off the edge. While falling, keep holding left, and you should be able to slip into a corridor on the way down. The door to the Tomb should be in front of you.

## Description

A Prince's Tomb is a macabre room filled with cages and chains hanging from the ceiling. Directly to the left of the door is the First his brother gets thrown note, describing the pitiful state of King Theodore's two sons, the Elder Prince and Younger Prince. As you move along the room, you will encounter Kraumdeith again, next to his iconic bonfire. Moving further will reveal the morbid centrepiece of the room; a large domed cage, with a ragged corpse hanging from the wrists within. If one has the audacity to hit this unfortunate soul, the Black Maw will be dropped. The final feature of the room is a faith tablet.

## Lore

The Prince's Tomb is a significant part of one of *Dark Devotion*'s darkest and most upsetting storylines. The two sons of King Theodore, known only as the Elder and Younger Princes, suffered horribly in the Temple. For reasons unknown, both were imprisoned and tortured. As the First his brother gets thrown note in the Tomb tells us, one lost his voice and was imprisoned in the Gloomy Cellblock, amongst the Filthbloods. Another was held in the Obsidian Cathedral, and was tortured to death, losing his mind in the process. In the Prince's Tomb, we find the remains of the Elder Brother, strung up and left to die. Inexplicably, the note seems to suggest that King Theodore was aware of the treatment of his sons. The only purpose for this behaviour that seems plausible from the note is that the Princes were being tested, to see if they had inherited their father's magic. Whoever is writing the note even seems to condone the treatment of the Elder Prince, and yet is concerned with his condition. Why the Prince was simply abandoned here and left to die is unknown. But at least his suffering is at an end. The same cannot be said, however, for his brother.
Depressed bow

### Description

This weapon is steeped in memories and sorrow and it expresses it through this freezing cold.

### Source

Tanner Elite enemy
 Beast Tamer Elite enemy
 Dark Offspring Elite enemy

## Effects

### Effect

Applies a slow on hit

*Depressed bow* is a 2-handed bow in *Dark Devotion*. It may be dropped by beard elite, molatove elite, or dark offspring elite upon defeat.

General Weapons info and list

*\*Weapon damage may differ.*
Holy Hallway

## Holy Hallway

The Holy Hallway is the final area in *Dark Devotion*.

## Connected Areas

### Areas

* Heraldic Lily (#110)
* Snow-Covered Walkway (#115)

### Other Rooms

* (#117)
* (#118)
* (#119)
* (#120)

## Bosses

* Chimera - The King's Steed (#111)
* Asriel - Paladin Supreme (#112)
* Elinor and Aureus - Inseparable Wardens (#113)
* The Queen - Lonely Widow (#114)
* Guardian - Abyss's Jailer (#116)