Weapons

**`KUST`**

Weapons are gears of damaging Enemies. In Transfur: Holdout, weapons can be split into ranged and melee weapons, the former requiring ammunition.

Weapons can be found across the map or crafted through blueprints

## Overview of weapons

### Melee Weapons

Melee weapons force players to engage up close and personal for a long time. Melee weapons vary in style and lethality. Melee combat can be highly reliable in the initial waves, where ammunition conservation is important. In later waves however, the number of enemies and new special enemies makes melee combat highly difficult. Players not proficient in close-quarters combat may end up trading hits with Latex enemies, receiving anything from slight damage to instant death due to stun or block.

But in matter of fact they're doing good damage and don't need ammo making melee most relitable weapon in the game

Melee weapons have 5 stats, which can be inspected via the AGENT menu (T) while holding the weapon.

* **Light damage**: The damage from a light attack that activates with pressing m1.
* **Heavy damage**: The damage from a Heavy attack that activates with pressing m1.
* **Effect**: Melees have effects that can apply on enemy when hit with this weapon, here all of them: Bleed (Damage ; Duration ; Delay), Cripple (Slowness ; Duration), Expose ( ??? ; ???), Fracture (??? ; ???)
* **Effective Range**: The range of melee weapon.
* **Weapon Rarity**: The rarity of melee weapons, ranging from T1 to T4

#### Firearms

Firearms are powerful ranged weapons typically found in the medium-late game. They are a fast and low-risk way to kill enemies. Firearms require certain types of ammunition, which need to be scavenged around the map.

* **Conserve ammunition.** Aim for headshots. Try to fire a shot, one at a time. Use melee weapons or shoves to conserve ammo. If you think you can't handle a wave of enemies using a melee weapon, fall back to using firearms. They are powerful, sure, but they are limited in usage. Very limited. Treat them as an emergency weapon that you use to save yourself for dangerous situations. Make your shots count and don't use up your ammunition on enemies that can be avoided.

Firearms also have stats:

* **Body damage**: The damage that enemy gets when getting hit in torso. Try to prevent bodyshots because like i said higher, ammo doesn't lay on a road.
* **Headshot damage**: The damage from when a shot hits an enemy's head. Always does higher damage than a limb or torso hit.
* **Firerate**: The rate of fire from a firearm.
* **Weapon Rarity**: Similar to Weapon Rarity to melees, but they're all Tier 3......

## List of Weapons

**Weapon Categories**

* Firearms
* Melees

### Light Ammo Firearms

Weak damage but easier to find or craft

* SmallSteel
* SMG
* Tec-9

### **Toolbox first section pistol**

* Can be found in gun crates.
* Worst firearm in the game, don't worth using it.

### Stats

* Bodyshot DMG = 15
* Headshot DMG = 30
* Firerate = 0.25 seconds
* Mag Capacity = 10
* Reload speed = 3 seconds
* Tier = 3
* Bullet spread = 0.3 studs
* Gun Type = "Semi"
* Pickup Time = 0.5 seconds

### **Cheap and somehow worth scrap**

* Can be constructed on workbench or found in gun crate
* Decent gun, but still better to save 25 scrap for craft AR15

### Stats

* Bodyshot DMG = 20
* Headshot DMG = 40
* Firerate = 0.07 seconds
* Mag Capacity = 25
* Reload speed = 4 seconds
* Tier = 3
* Bullet spread = 0.3 studs
* Gun Type = "Auto"
* Pickup Time = 0.5 seconds

### **Upgraded G18**

* Can be found in gun crate
* Decent gun, nothing to say more

### Stats

* Bodyshot DMG = 15
* Headshot DMG = 30
* Firerate = 0.07 seconds
* Mag Capacity = 20
* Reload speed = 4 seconds
* Tier = 3
* Bullet spread = 0.3 studs
* Gun Type = "Auto"
* Pickup Time = 0.5 seconds

* Short Ammo Firearms

### Short Ammo Firearms

Strong, heavy hitting, fires just as fast as Light Ammo firearms with the added bonus of higher damage
* Pistol
* G18

### **Pistol.**

* Can be crafted with a Pistol Blueprint or found in gun crate.
* this is a good firearm to use.

### Stats

* Bodyshot DMG = 30
* Headshot DMG = 60
* Firerate = 0.4 seconds
* Mag Capacity = 7
* Reload speed = 3 seconds
* Tier = 3
* Bullet spread = 0.3 studs
* Gun Type = "Semi"
* Pickup Time = 0.4 seconds

### **Upgraded SmallSteel**

* Can be found in gun crates
* Don't worth using. Pistol is better in any way possible

### Stats

* Bodyshot DMG = 16
* Headshot DMG = 32
* Firerate = 0.17 seconds
* Mag Capacity = 18
* Reload speed = 3 seconds
* Tier = 3
* Bullet spread = 0.3 studs
* Gun Type = "Auto"
* Pickup Time = 0.4 seconds

* Medium Ammo Firearms

### Medium Ammo Firearms

Basically made for AR15

* AR15

### **It's... I love it.**

* Can be found in gun cases or crafted using the blueprint
* Meta of the game. Easy to get, effective to use

### **Stats**

* Bodyshot DMG = 21
* Headshot DMG = 42
* Firerate = 0.1 seconds
* Mag Capacity = 30
* Reload speed = 4 seconds
* Tier = 3
* Bullet spread = 0.3 studs
* Gun Type = "Semi"
* Pickup Time = 0.5 seconds

* Shell Ammo Firearms

### Shell Ammo Firearms

Powerful close-range. Shell Ammo is only used by Shotguns.

* DB Shotgun
* Remington 870

### **AHH YES 2 BARRELS**

* Can be found in gun cases or crafted using blueprint.
* decent firearm, good for focus speial units.

### Stats

* Bodyshot DMG = 15x8
* Headshot DMG = 30x8
* Firerate = 0.9 seconds
* Mag Capacity = 2
* Reload speed = 3 seconds
* Tier = 3
* Bullet spread = 2 studs
* Gun Type = "Semi"
* Pickup Time = 0.5 seconds

### **Boss 8 seconds speedrun**

* Can be found in gun case
* Good range, damage and effectivness

### Stats

* Bodyshot DMG = 15x9
* Headshot DMG = 30x9
* Firerate = 0.7 seconds
* Mag Capacity = 7
* Reload speed = 3.5 seconds
* Tier = 3
* Bullet spread = 2 studs
* Gun Type = "Semi"
* Pickup Time = 0.5 seconds

* Heavy Ammo Weapons

### **Heavy Ammo Weapons**

Heavy and deadly, all you need to know.
* BigIron
* Scar
* M60

### **DEAGLE MAKING BOOOM**

* Can be found in gun crate
* Perfect for sniping special Latex or kill Scavengers

### **Stats**

* Bodyshot DMG = 45
* Headshot DMG = 90
* Firerate = 0.6 seconds
* Mag Capacity = 7
* Reload speed = 3 seconds
* Tier = 3
* Bullet spread = 0.3 studs
* Gun Type = "Semi"
* Pickup Time = 0.4 seconds

### **AR15 pretended to be different**

* Can be found in gun cases
* Almost like AR15 but a little different gameplay

### **Stats**

* Bodyshot DMG = 25
* Headshot DMG = 50
* Firerate = 0.12 seconds
* Mag Capacity = 20
* Reload speed = 4 seconds
* Tier = 3
* Bullet spread = 0.3 studs
* Gun Type = "Auto"
* Pickup Time = 0.5 seconds

### **100 ROUNDS GOES BRR**

* Can be found in the wooden crate on the raid base (need crowbar for open)
* Good gun for kill boss or defense the wave, still, not really easy to get

### **Stats**

* Bodyshot DMG = 20
* Headshot DMG = 40
* Firerate = 0.15 seconds
* Mag Capacity = 100
* Reload speed = 4 seconds
* Tier = 3
* Bullet spread = 0.3 studs
* Gun Type = "Auto"
* Pickup Time = 0.5 seconds

* Long Ammo Weapons

### **Long Ammo Weapons**

Slow, has a big cooldown, but is heavy hitting. Only used by Sniper Rifles, Battle Rifles
* ScavRifle
* Ballista

### **sniper out of garbage? cool!**

* Can be found in gun cases or crafted using blueprint.
* Very good for snipe special enemies.

### **Stats**

* Bodyshot DMG = 50
* Headshot DMG = 100
* Firerate = 1 second
* Mag Capacity = 4
* Reload speed = 4 seconds
* Tier = 3
* Bullet spread = 0.3 studs
* Gun Type = "Semi"
* Pickup Time = 0.6 seconds

### **So where is the bolt?**

* Can be found in gun case.
* Headshotter..

### **Stats**

* Bodyshot DMG = 65
* Headshot DMG = 130
* Firerate = 2 seconds
* Mag Capacity = 7
* Reload speed = 4 seconds
* Tier = 3
* Bullet spread = 0.1 studs
* Gun Type = "Semi"
* Pickup Time = 0.5 seconds

### Tier 0 Melee Weapons

Tier 0 is uh... fists
* Fists

## **Your damn fists**

* With you forever
* IT DOESN'T TAKE INVENTORY SLOT! BEST WEAPON!!!

### Stats

* Light attack = 5 dmg / 0.45 sec
* Heavy attack = 15 dmg / 0.75 sec
* Range = 5 studs
* Effect = nil
* Shove Speed = 0.5 secs
* Shove Delay = 0.3 secs
* Light Attack Delay = 0.2 secs
* Heavy Attack Delay = 0.5 secs
* Pickup Time = 0.0 secs

* Tier 1

### Tier 1 Melee Weapons

Tier 1 Melee is just a free scrap
* Bat
* Pipe
* Combat Knife

## **Infectious smile reference**

* Can be found in the lockers or shelves.
* Upgraded fists literally.

### Stats

* Light attack = 7 dmg / 0.45 sec
* Heavy attack = 22 dmg / 1 sec
* Range = 6 studs
* Effect = Cripple(5;20)
* Shove Speed = 0.5 secs
* Shove Delay = 0.3 secs
* Light Attack Delay = 0.3 secs
* Heavy Attack Delay = 0.6 secs
* Pickup Time = 0.8 secs

## **Just a pipe**

* Can be found in the lockers or shelves.
* Good first 2 waves melee

### Stats

* Light attack = 10 dmg / 0.35 sec
* Heavy attack = 20 dmg / 0.65 sec
* Range = 5.8 studs
* Effect = Cripple(5;20)
* Shove Speed = 0.5 secs
* Shove Delay = 0.3 secs
* Light Attack Delay = 0.2 secs
* Heavy Attack Delay = 0.6 secs
* Pickup Time = 0.8 secs

## **MURDER MYSTERY???**

* Can be found in the lockers or shelves.
* Free scrap.

### Stats

* Light attack = 8 dmg / 0.3 sec
* Heavy attack = 17 dmg / 0.56 sec
* Range = 5.2 studs
* Effect = Bleed(1;10;1)
* Shove Speed = 0.5 secs
* Shove Delay = 0.3 secs
* Light Attack Delay = 0.2 secs
* Heavy Attack Delay = 0.3 secs
* Pickup Time = 0.8 secs

* Tier 2

### **Tier 2 Melee Weapons**

Tier 2 Melee Weapons are decent to play early waves.
* Spear
* Baton
* Slasher
* CrowBar

## **ooga booga**

* Can be found in the lockers or shelves.
* Scrap.

### Stats

* Light attack = 7.5 dmg / 0.4 sec
* Heavy attack = 18 dmg / 0.65 sec
* Range = 7 studs
* Effect = Bleed(1;10;0.5)
* Shove Speed = 0.5 secs
* Shove Delay = 0.3 secs
* Light Attack Delay = 0.2 secs
* Heavy Attack Delay = 0.53 secs
* Pickup Time = 0.4 secs

## **IT's A SOUND OF POLICE**

* Can be found in the lockers or shelves.
* Good first 2 waves melee

### Stats

* Light attack = 9 dmg / 0.45 sec
* Heavy attack = 20 dmg / 1 sec
* Range = 6 studs
* Effect = Cripple(3;20), Expose (0.1;60)
* Shove Speed = 0.5 secs
* Shove Delay = 0.3 secs
* Light Attack Delay = 0.3 secs
* Heavy Attack Delay = 0.6 secs
* Pickup Time = 0.4 secs

## **Killing boss with melee huh??**

* Can be crafted on workbench for 100 scrap
* Just for kill boss with melee. Sucks at wave defense honestly

### Stats

* Light attack = 9 dmg / 0.4 sec
* Heavy attack = 22 dmg / 0.65 sec
* Range = 5.5 studs
* Effect = Expose(0.3;10), Bleed(3;5;0.5)
* Shove Speed = 0.5 secs
* Shove Delay = 0.3 secs
* Light Attack Delay = 0.2 secs
* Heavy Attack Delay = 0.53 secs
* Pickup Time = 0.4 secs

## **That's not for war.**

* Can be found in the lockers or shelves
* Used for open wooden box in Scavengers (raid) base
* This is the weakest tier 2, When you find another tier 2, scrap this and take the other tier 2.

### **Stats**

* Light attack = 12 dmg / 0.4 sec
* Heavy attack = 16 dmg / 0.8 sec
* Range = 6.5 studs
* Effect = Cripple(8;8)
* Shove Speed = 0.5 secs
* Shove Delay = 0.3 secs
* Light Attack Delay = 0.45 secs
* Heavy Attack Delay = 0.35 secs
* Pickup Time = 0.8 secs

* Tier 3

### **Tier 3 Melee Weapons**

Tier 3 Melee weapons are good for early-mid game but getting worse real quick (except fire axe)
* FireAxe
* Sledgehammer
* Katana
* Machete

## **Splits enemies as well as wood.**

* Can be found in the lockers or shelves with a small chance
* Very good early waves, decent mid-late game

### **Stats**

* Light attack = 7.5 dmg / 0.55 sec
* Heavy attack = first - 40 dmg, second - 64 dmg / 1.6 sec
* Range = 6 studs
* Shove Speed = 0.5 secs
* Shove Delay = 0.3 secs
* Light Attack Delay = 0.2 secs
* Heavy Attack Delay = 0.7 secs
* Pickup Time = 1.5 secs
* Effect = Expose(0.6;10)

## **BIG BONKER**

* Can be found in the lockers or shelves with a small chance
* 2nd of the best weapons in game

### Stats

* Light attack = 7 dmg / 0.6 sec
* Heavy attack = 55 dmg / 2 secs
* Range = 6 studs
* Effect = Cripple(10;60), Fracture(0,3;10)
* Shove Speed = 0.5 secs
* Shove Delay = 0.3 secs
* Light Attack Delay = 0.2 secs
* Heavy Attack Delay = 0.8 secs
* Pickup Time = 1.5 secs

## **Stylish and sharp**

* Can be found in the lockers or shelves
* Good early and decent mid game

### **Stats**

* Light attack = 10 dmg / 0.4 sec
* Heavy attack = 25 dmg / 0.6 sec
* Range = 7 studs
* Effect = Bleed(1;10;0.5)
* Shove Speed = 0.5 secs
* Shove Delay = 0.3 secs
* Light Attack Delay = 0.13 secs
* Heavy Attack Delay = 0.35 secs
* Pickup Time = 0.5 secs

## **Stylish and super sharp**

* Can be found in the lockers or shelves
* Good early and decent mid game

### **Stats**

* Light attack = 12 dmg / 0.35 sec
* Heavy attack = 26 dmg / 1 sec
* Range = 6.4 studs
* Effect = Bleed(2;10;1)
* Shove Speed = 0.5 secs
* Shove Delay = 0.3 secs
* Light Attack Delay = 0.2 secs
* Heavy Attack Delay = 0.8 secs
* Pickup Time = 0.8 secs

* Tier 4

### **Tier 4 Melee Weapons**

Tier 4 Melee weapons are rarest and most effective melees in game
* Skullcrusher
* Chainsaw

### **BIGGER BONKER**

* Can be crafted for 200 scrap on workbench
* Best melee in game.

### **Stats**

* Light attack = 8 dmg / 0.7 sec
* Heavy attack = 67 dmg / 2.3 sec
* Range = 6.5 studs
* Effect = Cripple(10;60), Bleed(1;10;1), Fracture(0,4;10)
* Shove Speed = 0.5 secs
* Shove Delay = 0.3 secs
* Light Attack Delay = 0.2 secs
* Heavy Attack Delay = 0.8 secs
* Pickup Time = 1.5 secs

### **ZOMBIE SLAIN**

* Can be found in wooden crate in the Scavenger's base (need crowbar for open the crate)
* really big dps but struggle to enemie's block

### **Stats**

* Light attack = 20 dmg / 0.2 seconds
* Heavy attack = 25 dmg / 0.6 seconds
* Range = 7 studs
* Effect = Bleed(1;10;0.5)
* Shove Speed = 0.5 secs
* Shove Delay = 0.3 secs
* Light Attack Delay = 0.13 secs
* Heavy Attack Delay = 0.35 secs
* Pickup Time = 0.5 secs