recursal/Fanatic-Fandom huggingface dataset:
A-noob-is

File:A-noob-is new.png

Destroy a Tomb Raiser before it can raise any gravestones

**A-noob-is** is an achievement in *Plants vs. Zombies 2*. It requires the player to kill a Tomb Raiser Zombie before he raises any tombstones. It is worth 5 points on Game Center for iOS devices and 500 XP on Google Play Games for Android devices.

## Origins

Its name is a portmanteau of the Egyptian god of burial Anubis, which the Tomb Raiser Zombie is based on, and the word "noob," a term referring to new players or people who cannot play video or online games well.

## Strategies

To get this achievement, you must be fast giving Plant Food to your attacking plant so it can kill the Tomb Raiser Zombie quickly. Be careful, because if any other zombies get in the way it will be difficult to get rid of the Tomb Raiser Zombie. An Iceberg Lettuce or Stunion can immobilize him, buying you more time to kill him. If you have instant-kills, such as a Cherry Bomb or Jalapeno, that will also work to kill him quickly. As last-ditch effort, use Power Ups. You can always use a Wall-nut to stall him while other defenses attack the Tomb Raiser Zombie.

## Trivia

* It, Not Baaad, Fly Fishing Fail, All in Jest, Mutiny, Iceblockade, Shovel Off, Breaking It Off and You're an All-Star? all have similar objectives.
* Like You're an All-Star? and Flying Fish Fail, the icon is the headwear of the zombie in the achievement.

## See also

* Tomb Raiser Zombie
* Tombstone
* **A-noob-is**
* Mutiny
* All in Jest
* Fly Fishing Fail
* Shovel Off
* Breaking It Off
* You're an All-Star?

ru:А-нуб-ис
Bad Hair Day - Level 3

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Bad Hair Day - Level 3** is the third level of the Bad Hair Day event in Penny's Pursuit. It has bonus objectives and zombie swaps, just like any other Penny's Pursuit level.

## Difficulty

This level forces the player to use cheap plants to defeat zombies. While Puff-shrooms are spammable, they do very little damage to zombies like Centurion Zombie. Later on, the player should start replacing Puff-shrooms with plants like Pokra.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Spicy

 ->

 ->

 ->

### Extra Hot

 ->

 ->

 ->

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Don't let the zombies trample the flowers
* Spend no more than 2350 sun

### Extra Hot Bonus Objectives

* Don't let the zombies trample the flowers
* Spend no more than 2250 sun

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are randomized;  appears at random; a flag happens every 3 waves.

## Walkthrough

For a walkthrough of this level in Mild Difficulty, click here.
Far Future - Day 19

*For the Chinese version of the level, see Far Future - Day 19 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Far Future - Day 19 (Chinese version: pre-1.8).*

## Level

### Objective

Survive while Sun Bombs fall

**Far Future - Day 19** is the nineteenth level of Far Future in *Plants vs. Zombies 2*. It is a Sun Bombs level. After completing this level, the player receives a money bag.

## Difficulty

This level contains some dangerous zombies, such as the Robo-Cone Zombie, the Disco-tron 3000, and the Gargantuar Prime. The player should not forget about Sun Bomb's ability to explode and damage zombies. Use this to combat dangerous zombies when needed.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* **Required plants:**
	+ Laser Bean (or Fume-shroom)
	+ Citron
	+ Cherry Bomb
	+ Blover
	+ E.M.Peach
	+ Infi-nut
	+ Winter Melon
	+ Chili Bean (if you have eight slots)
* Plant one Winter Melon in each lane. Then, plant Laser Beans and Citrons on the Power Tiles. Remember to create a balance between sun and Sun Bombs.
* A Gargantuar Prime comes. You can use Sun Bombs on it or use an E.M.Peach. Kill it fast before it shoots lasers. Use Blovers to blow away Jetpack Zombies.
* Luckily, there are not any Shield Zombies to protect Gargantuar Primes, so do not worry about it. It will be cheap.
* You can also choose the Sun Bean and the Puff-shroom if needed.

## Gallery

First time rewardFinal flag by ThisUserLikesOreoFinished by ThisUserLikesOreoBy EpicGamer23468By MyNameIsMyNameFirst waveThe combination of Winter Melon, Primal Peashooter and E.M.Peach makes short work for any zombies, even Gargantuar PrimesFinal wave. I lost some plants at that time due to Gargantuar Prime's lasers, including a Winter Melon.Completed by MyNameIsMyNameBy Satirelol200By LegendofNicksonBy Someone456By WeebishlyDone
## Walkthroughs

Far Future Day 19 - Sun Bombs II - Plants vs Zombies 2Plants vs. Zombies 2 Survive while Sun Bombs fall - Far Future Day 19 (Ep.255)By Alex5432000
## Trivia

* The level actually contains two flags, although the progress bar displays one.
	+ It also applies to Wild West - Day 10 and Lost City - Day 22.
* This and Far Future - Day 34 are the only Sun Bombs levels where the Robo-Cone Zombie and Gargantuar Prime appears in.
	+ Because of this fact, the player can only get the Sun Damaged achievement in these levels.

## See also

* Sun Damaged

\*: Removed ~: Epic Quest
Caesar vs Salad - Level 4

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Caesar vs Salad - Level 4** is the fourth level of the Caesar vs Salad event in Penny's Pursuit. It takes place in Dark Ages, and is very similar to Dark Ages - Night 10. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

## Difficulty

This level, while having subpar plants at best, is actually quite easy to beat. However, completing the bonus objectives for this level is somewhat difficult due to the mentioned plants.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 ->  or can remain the same

 ->  or can remain the same

 ->

 ->

 ->

### Spicy

 -> , , or can remain the same

 -> , , or

 ->  or

 ->  or can remain the same

 ->  or can remain the same

### Extra Hot

 ->  or

 -> , , or

 ->  or

 ->  or can remain the same

 ->  or can remain the same

 ->

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Defeat Caesar 1 Time.
* Chill 50 Zombies!

### Extra Hot Bonus Objectives

* Defeat Caesar 1 Time.
* Chill 60 Zombies!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are duplicated;  appears after 30 seconds.
Big Wave Beach - Day 6

*For the Chinese version of the level, see Big Wave Beach - Day 6 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Big Wave Beach - Day 6 (Chinese version: pre-1.8).*

## Level

### Objective

Survive the zombie attack with most plants picked for you

**Big Wave Beach - Day 6** is the sixth level of Big Wave Beach in *Plants vs. Zombies 2*. Snorkel Zombies are introduced here. The tideline in this level is located between the second and third column. When this level is finished for the first time, the player unlocks the Tangle Kelp.

## Difficulty

The Snorkel Zombies can make the level hard because of the chosen plants. They can swim underwater and rise up to eat the plants.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1

*By Bismabrj*
Note: Although the Peashooter is already picked, it is not needed for this strategy.

* **Required plants:**
	+ Sunflower (already picked)
	+ Wall-nut (already picked)
	+ Lily Pad (already picked)
	+ Tangle Kelp (already picked)
	+ Iceberg Lettuce
	+ Repeater
	+ Cherry Bomb (if you have eight slots)
* Plant Sunflowers in the first column. The second and third column will be Repeaters, and the fourth column will be Wall-nuts.
* For the first few zombies, use either Tangle Kelp or Iceberg Lettuce. For Snorkel Zombies, Pompadour Bucketheads and Bikini Bucketheads, Tangle Kelp is recommended. For other zombies, Iceberg Lettuce is recommended. For Tangle Kelp, place it near the tideline. For Iceberg Lettuce, place it on top of a Lily Pad, then place a Repeater on the second column of the same row.
* When the "Low Tide!" ambush happens, place a Wall-nut in the fourth column of the row where the Imp Mermaid Zombie is. Then, place a Repeater in the same row. Remember to always have Lily Pads below plants in front of the tideline.
* At this point, be sure to always plant Wall-nuts or Repeaters to fill up columns two to four whenever possible.
* Make sure the second column is filled up with Repeaters and fourth column is filled up with Wall-nuts before the first flag, because the "Low Tide!" ambush will happen shortly. If not, some plants may get eaten, and some lawn mowers may be triggered.
* Once columns one to four are all filled up, use Iceberg Lettuce and Tangle Kelp to stop some zombies. If you have Cherry Bomb, you may also use it. Remember to replace any eaten plants.

## Gallery

First time rewardBy Buzzy BuzzBy Someone456
## Walkthrough

Big Wave Beach Day 6Plants vs. Zombies 2 New Snorkel Zombie Tangle Kelp - Big Wave Beach Day 6 (Ep.391)By Alex5432000

\*: Removed ~: Epic Quest
Far Future - Day 28

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.

## Rewards

### Replaying

Same as before

Prior to the 7.4 update, **Far Future - Day 28** was the 28th day of Far Future. It is a Locked and Loaded level. Upon completing the level, the player receives a money bag.

As of the 7.4 update, level expansions were removed from the world maps and placed into epic quests. Because of this, this level is no longer accessible from the map, and must be accessed when the epic quest is available.

## Difficulty

The usage of Tile Turnip and Starfruit are essential for winning. This level is jam packed full of the new Holo Head Zombie, which has a lot of health. Luckily, there is a lot of Plant Food distributed in this level, meaning there is enough firepower to defeat them if the proper strategy is set up. Sunflower's low sun production makes it difficult to get enough sun production early on. In addition, there are four flags, Robo-Cone Zombies, Jetpack Zombies, and a few Gargantuar Primes. Red Stinger and Starfruit can be used in conjunction with Tile Turnips for effective zombie control. Infi-nut is also essential to hold the fort down. Starfruit spam will be essential as they can attack other lanes. If you have three columns, it will make the level somewhat easier. Red Stinger can be used for additional damage as well as slowing down the zombies with its Plant Food ability.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By Dalek2653By AwkwardShota-kun237, with boosted plants

## Trivia

* This level originally gave the player Twin Sunflower and Lightning Reed in place of Sunflower and Red Stinger.
	+ The level also originally had 5 flags.

\*: Removed ~: Epic Quest
Arcade machine

**Arcade machines** are environment modifiers and lawn obstacles found in Neon Mixtape Tour in *Plants vs. Zombies 2*. They are pushed across the lawn by Arcade Zombies. Like frozen blocks, arcade machines can crush all plants when pushed, including instant-use and boosted plants. When the 8-bit jam plays, they spawn different variants of 8-Bit Zombies.

## Overview

The arcade machine absorbs 1200 damage per shot. Its appearance changes at 280, 560, 840 and 1120 damage per shot, before being destroyed at 1200 damage per shot.

## Gallery

HD arcade machineFirst degradeSecond degradeThird degradeFourth degradeSpore-shroom on an arcade machine (glitch)Destroyed arcade machineFloating arcade machine glitch (caused by speakers)Ghost Pepper in an arcade machine (glitch)Tip about planting on an arcade machineChard Guard on an arcade machine (glitch)The arcade machine in an advertisement for the new Score Piñata PartyArcade machine on a speakerA tombstone on an arcade machine
## Trivia

* Sometimes, it may spawn a variant of an 8-Bit Zombie right after it is destroyed.
	+ It can also occasionally still be pushed and crush plants after being destroyed, and it can still block projectiles until it disappears.
* Despite being a machine, it cannot be disabled by E.M.Peach.
* There is a glitch that allows players to plant on them. This happens when Punk Zombie kicks the player's plants on the same tile with the arcade machine.
* In Modern Day, they do not spawn 8-Bit Zombie or its variants, despite other Neon Mixtape Tour zombies using their jam-related abilities.
* There is a glitch that arcade machines may spawn normal zombies instead of the 8-bit variants.
* The 8-Bit Zombies can somehow be spawned without crawling out of the Arcade Machine, despite their height compared to the machine.
* As a glitch and very rarely, the arcade machines may not react to the 8-bit jam, therefore not being able to spawn 8-bit zombies.

## See also

* Arcade Zombie
* 8-Bit Zombie

ru:Аркадный шкаф
Ciao Time - Level 1

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Statistics

### Flags

Three

One  One

## Level

### Objective 3

Depends on difficulty

**Ciao Time - Level 1** is the first level of the Ciao Time event in Penny's Pursuit. It has bonus objectives and zombie swaps, just like any other Penny's Pursuit level.

## Difficulty

With this level, not only will the zombie levels change, but so does the endangered plants. With that in mind, the player should try to make use of the different plants, as they can change the main difficulty of the level.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 ->  or can remain the same

 ->  or can remain the same

 ->

 ->

### Spicy

 ->

 ->  or can remain the same

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Mild Bonus Objective

* Survive and protect the endangered plants

### Spicy Bonus Objectives

* Survive and protect the endangered plants
* Don't let the zombies trample the flowers

### Extra Hot Bonus Objectives

* Survive and protect the endangered plants
* Don't let the zombies trample the flowers

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*
Bad Hair Day - Level 1

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Bad Hair Day - Level 1** is the first level of the Bad Hair Day event in Penny's Pursuit. It has bonus objectives and zombie swaps, just like any other Penny's Pursuit level.

## Difficulty

With the lawn nearly filled with Gold Tiles, the best strategy to complete both bonus objectives is a stall strategy. Trap tiles should only be used as a last resort, as they can kill the player's plants.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Produce at least 30000 sun
* Stun 75 Zombies!

### Extra Hot Bonus Objectives

* Produce at least 50000 sun
* Stun 125 Zombies!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are randomized;  appears at random; a flag happens every 4 waves.

## Walkthrough

For a walkthrough of this level in Mild Difficulty, click here.
Back to Far Future - Level 8

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Back to Far Future - Level 8** is the eighth level of the Back to Far Future event in Penny's Pursuit. It takes place in Far Future, and is very similar to Far Future - Day 8. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels.

## Difficulty

This level is almost identical to its original counterpart. With an increase in zombie level and zombie swaps in later difficulties, this level can be difficult because of those factors.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Spicy

 ->  or can remain the same

 ->  or can remain the same

 ->  or can remain the same

### Extra Hot

 ->

 ->

 ->

 ->  or can remain the same.

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Don't lose more than 4 plants
* Blow Off Zombies 20 Times!

### Extra Hot Bonus Objectives

* Don't lose more than 3 plants
* Blow Off Zombies 25 Times!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are randomized.
Darker Ages - Level 9

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Darker Ages - Level 9** is the ninth level of the Darker Ages event in Penny's Pursuit. It takes place in Dark Ages, and is very similar to Dark Ages - Night 9. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels.

## Difficulty

This level is almost identical to its original counterpart. With an increase in zombie level and zombie swaps in later difficulties, this level can be difficult because of those factors.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Spicy

 ->

 ->

 ->  or

### Extra Hot

 ->

 ->  or

 ->  or

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Mild Bonus Objective

* Don't let the zombies trample the flowers

### Spicy Bonus Objectives

* Don't let the zombies trample the flowers
* Butter Zombies 25 times

### Extra Hot Bonus Objectives

* Don't let the zombies trample the flowers
* Butter Zombies 30 times

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*
Bacon

Bacon is an unused upgrade which serves as some counter for how much bacon you have collected. There is a small button on the upgrades description tab on the bottom-left corner which you can press to purchase bacon, although will reset once you exit the game. Each one costs 10 coins, and will continue to increase by 10 for ever purchase and can still be bought even if you have no coins. It uses the pink X image as a placeholder. In older versions of the game, it would prompt a message asking you if you would like to confirm your purchase. Newer updates just purchase it automatically. v3.4.4 through v4.1.1 would also play a sizzling sound upon purchase.

Unlocked: Via hacking

Description: Collect bacon. Because Bacon.

Internal name: bacon\_collection

## Gallery

In the almanac from v1.9 through v3.3.2.Prompt asking you if you want to purchase bacon on v1.9 through v3.3.2.In the almanac from v3.4.4 and onward.
Cherry Bomb Power Up

***Cherry Bomb Power Up** is a custom name given to the unused powerup, as official text for the name was never made.*

Cherry Bomb Power Up is an unused powerup which was added in the 2.7.1 update, and was eventually removed in the 6.2.1 update. However, its code is still present in later releases and can be brought back with a bit of modding. It would have allowed you to plant a Cherry Bomb, with a cooldown of 5 seconds. If modded into a regular level, it requires sun to plant, although free on conveyor belt levels. The plant type could be edited in PowerupTypes.rton, and was planned to have a Pinata Party exclusively for it.

Description: N/A

Cost: 1000

Duration: Instant

Internal name: powerupcherrybomb

Text related to the unused powerup

```
[ADVICE_CHERRY_BOMB_POWERUP]
Plant Cherry Bomb to destroy zombies!

[WORLDMAP_EVENT_LOD_CHERRY_BOMB_POWERUP_DESC]
Cherries are the BOOM!

[WORLDMAP_EVENT_LOD_CHERRY_BOMB_POWERUP_TITLE]
Choose Cherry Bombs as a Power Up and explode today's Piñata Party.

```

## Gallery

Cherry Bomb Power Up (LOD 094) - Unused Power Up - Plants vs. Zombies 2Cherry Bomb Power Up (LOD 095) - Unused Power Up - Plants vs. Zombies 2
Co-op Mode

**Co-op Mode** is a game mode that only appears in the Xbox Live Arcade and PlayStation Network versions of *Plants vs. Zombies*. The player can play with their friend in this mode. There are eleven levels of Co-op Mode.

## Co-op levels

* Co-op Day
* Co-op Night
* Co-op Pool
* Co-op Roof
* Co-op Bowling
* Co-op Hard Day
* Co-op Hard Night
* Co-op Hard Pool
* Co-op Hard Roof
* Co-op Zomboss
* Co-op Endless

Co-op is similar to Survival Mode, but the normal Co-op levels have two or three flags instead of a full Survival level, but Co-op hard levels are exactly the same as Survival Hard levels.

You can also butter any zombie in any Co-op mode by holding down the / button for a second. It will paralyze the normal Zombie that is highlighted, but the butter won't damage the zombie.

## Trivia

* For some reason, Co-op Mode does not have Co-op Fog and Fog Hard.
	+ This is probably because it would be hard to deal with the zombies in fog.
* No matter how many seed slots the player has, they and their partner will always have eight slots total.
	+ Perhaps this is because it would be unfair to the player or their partner to have less seeds than the other, when the player has an odd amount of seeds (seven or nine).
* This mode is different from Versus Mode because both players control the plants.
* Unlike Survival Mode, the game cannot be saved.
	+ This might be because there might be different people playing if resumed at a later time.

## See also

* Co-op Bowling

ru:Кооперативный\_Режим
Ancient Egypt - Day 7 (pre-6.7)

*For the current version of the level, see Ancient Egypt - Day 7.*
*For the Chinese version of the level, see Ancient Egypt - Day 7 (Chinese version).*
*For the Chinese version of the level before the v1.8 update, see Ancient Egypt - Day 7 (Chinese version: pre-1.8).*
*A plague has swept this era.*This article is about something that is no longer available. Therefore, it is archived.

## Level

### Objective

Match symbols to destroy the zombies

**Ancient Egypt - Day 7** was the seventh level of Ancient Egypt in *Plants vs. Zombies 2*. It was a Mummy Memory level. This was the first Mummy Memory level of Ancient Egypt, as well as the intended first of the game. The player needed to tap on Camel Zombies' to flip their signs and reveal a symbol to match the ones of the same kind. When this level was finished for the first time, the player receives an Ancient Egypt note, showing that the Mummy Zombies are planning a massive attack on the Player's House.

## Dialogue

### Intro

*(Crazy Dave appears)*

Crazy Dave: Oh good. There are no zombies here.

*(Penny appears)*

Penny: False. They're using camouflage.

Crazy Dave: You mean they're using... camel-flage.

*(Crazy Dave and Penny leave)*

### Outro

Penny: My Gügle translator indicates the zombies have a plan.

Crazy Dave: Is that a brain grill?

## Difficulty

* This level is simple. Just tap on Camel Zombies and match the signs. There are only three signs, so there should not be much memorization needed.

## Strategies

* This is Ancient Egypt's exclusive Brain Buster, so you will get the tutorial of how to play this level. Do the same as it guides until the final wave comes.
* If you have troubles when tapping, just be patient. Do not tap fast. If you match wrong, just tap on another Camel Zombie and that match will eliminate the zombies holding signs from each line.
* It is not recommended to use the Turbo Button, as it will only make the Camel Zombies go faster and make it harder to match quickly.

## Gallery

First time rewardBy Charmande red321The note when the level is finished the first time
## Trivia

* This is the first world exclusive Brain Buster in the game.
	+ This is also the second Brain Buster in Ancient Egypt, the first being Special Delivery on Ancient Egypt - Day 4.
* This is the only Brain Buster had been removed after 6.7.1.

## Walkthrough

 File:Ancient Egypt Day 7

\*: Removed ~: Epic Quest
Ancient Egypt - Day 16 (pre-6.7)

*For the current version of the level, see Ancient Egypt - Day 16.*
*A plague has swept this era.*This article is about something that is no longer available. Therefore, it is archived.

## Level

### Objective

Match symbols to defeat the zombies

**Ancient Egypt - Day 16** was the 16th level of Ancient Egypt in *Plants vs. Zombies 2*. It was a Mummy Memory level. In this level, a new symbol was introduced, which was the bucket symbol. After completing this level, the player received a money bag.

## Difficulty

* This level was a bit harder than Day 7, because it featured the fourth symbol (the bucket symbol) to keep track of. Nevertheless, the level was still rather simplistic. The player just had to remember to keep track of which symbol was with which camel sign and be sure to prioritize destroying the symbols closer to the house.

## Strategies

* Tap on the zombies quickly, preferably the ones closer to the left to kill them. Less combinations may occur though, as an extra symbol is added.
* It is not advised to use the turbo button on this level, as this will just make the zombies move faster and make it harder to match quickly.

## Gallery

First time rewardA big number of Camel ZombiesLast two pairs, by GalacticFNAFRunner
## Walkthrough

 File:Plants vs Zombies 2 Walkthrough - Ancient Egypt - Day 16 Let's Play

\*: Removed ~: Epic Quest
Catapult Baseball Zombie

The baseball version of Catapult Zombie.

**Catapult Baseball Zombie** is a zombie that only appears in the mini-game Homerun Derby, in which this zombie serves as a pitcher, in the Nintendo DS versions of *Plants vs. Zombies*. It lobs basketballs which the player has to hit to make Home Runs and win the level. It lobs one basketball every six seconds. This zombie does not have an Almanac entry.

## Strategies

*Main article: Homerun Derby*
The goal of Homerun Derby is to get 30 homeruns by swiping the basketballs with your stylus when Catapult Baseball Zombie lobs them. You can also hit the basketballs to kill Baseball Zombies. If you use an explosive to destroy Catapult Baseball Zombie, the Catapult Baseball Zombie will be quickly replaced. Therefore, it is not wise to use explosives if they are by Catapult Baseball Zombie. For Jalapenos, plant them in all lanes to destroy zombies, except one, which has Catapult Baseball Zombie. For the Cherry Bomb, plant it where it is not near Catapult Baseball Zombie.

## Trivia

* It still shoots basketballs, even though he is based on baseball.
* Unlike Catapult Zombie, it never runs out of basketballs.
* It, Zombie Yeti, Digger Zombie (if it does not lose its Pickaxe before it reaches the left side of the house), Bungee Zombie, Target Zombie, and Dr. Zomboss are the only zombies that do not target the player's house.
* Instead of saying "Braaains", it says "Plaayyyyy".
* It is mentioned in *Plants vs. Zombies: Official Guide to Protecting Your Brains*.
* When the player wins Homerun Derby, it suddenly explodes for some reason.
* In the DS version, there will be no other zombies in the lane that it occupies.
* The basketballs do not hit the plants.

## See also

* Homerun Derby
* Baseball Zombie
* Catapult Zombie

ru:Зомби-бейсболист\_на\_катапульте
Dynamite

**Dynamite** is an item available in most *Plants vs. Zombies* games. It has different functions in each game.

## *Plants vs. Zombies*

Dynamite is an explosive in the online version of the *Plants vs. Zombies* Puzzle Mode, Vasebreaker. It is used as a substitute for the Jack-in-the-Box Zombie, as it does not appear in the online Adventure Mode because the player cannot go far enough in Adventure Mode to encounter it. Dynamite acts exactly like a Jack-in-the-Box Zombie with the exact same detonation time, although its range is larger (it can destroy plants two squares away if it is directly to the left of the dynamite).

## *Plants vs. Zombies Adventures* (Archived content)

The dynamite was a boost in *Plants vs. Zombies Adventures*. It could be generated by the police station in The Police Station Lot, as well as by the Broken Taco Truck. It was used to clear trash and make more space for plants to be planted.

## *Plants vs. Zombies 2*

Prospector Zombie uses his dynamite to detonate close to the player's lawn mowers. Freezing plants can prevent dynamite from detonating by freezing the fuse. However, fire plants will relight the fuse. Heavy amounts of damage can also stop Prospector Zombies from blasting to the left side of the lawn.

Super-Fan Imp uses his dynamite to blow up a plant when either kicked by All-Star Zombie or on contact to backmost plants. If the Super-Fan Imp is not kicked by the All-Star Zombie or stopped by a plant, his dynamite will not explode until it reaches a certain tile. Unlike the Prospector Zombie's dynamite, Super-Fan Imp's dynamite is unable to be extinguished by freezing plants.

## *Plants vs. Zombies Heroes*

Exploding Fruitcake has dynamite stuck in its middle, which causes it to explode, dealing 7 damage to a selected plant. However, using Exploding Fruitcake makes the plant hero **Conjure** a fruit, making the plant hero have compensation for the damaged/destroyed plant.

## Gallery

Prospector Zombie with his dynamiteSuper-Fan ImpExploding FruitcakePlants vs. Zombies Web Version Bomb
## Trivia

* The design for the dynamite is the same as in many types of cartoons. It also resembles the dynamite from *TipTop*, another PopCap game.
* The dynamite from *Plants vs. Zombies Adventures* is the only kind that works with the player instead of against the player.
* Prospector Zombie has a bundle of four sticks of dynamite tied up and tied to his belt, while Super-Fan Imp has two sticks of dynamite attached to opposite sides of his cap.
Back to Far Future - Level 9

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Back to Far Future - Level 9** is the ninth level of the Back to Far Future event in Penny's Pursuit. It takes place in Far Future, and is very similar to Far Future - Day 9. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels.

## Difficulty

This level is almost identical to its original counterpart. With an increase in zombie level and zombie swaps in later difficulties, this level can be difficult because of those factors.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Spicy

 ->  or can remain the same

 ->  or can remain the same

 ->  or can remain the same

### Extra Hot

 ->

 ->

 ->

 ->  or can remain the same.

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Don't lose more than 3 plants
* Never have more than 15 plants

### Extra Hot Bonus Objectives

* Don't lose more than 0 plants
* Never have more than 10 plants

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are randomized.
Dark Ages - Night 8

*For the Chinese version of the level, see Dark Ages - Night 8 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Dark Ages - Night 8 (Chinese version: pre-1.8).*

## Level

### Objective

Survive the zombie attack with the given plants

**Dark Ages - Night 8** is the eighth level of Dark Ages in *Plants vs. Zombies 2*. It is a Locked and Loaded level. When this level is finished for the first time, the player gets a Dark Ages Piñata.

## Difficulty

The player is given a decent selection of plants to defeat the zombie horde. Sun-shroom will work great to produce sun, as well as using Sun Bean and Grave Buster (on tombstones with sun in them). Fume-shroom and Hypno-shroom are the only offensive plants given. These can be difficult to work with, but the player should get at least two columns of Fume-shroom, along with a column of Wall-nuts. The key to winning is using Hypno-shroom strategically, namely on Knight Zombies and Buckethead Peasants. Other than that, the player should use Grave Buster well to avoid dangerous Necromancy attacks.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1

* Start by planting two columns of Sun-shrooms. Use Grave Busters on tombstones containing sun to get sun for a Fume-shroom to kill typical zombies.
* Now, plant at least three columns of Fume-shrooms or use Hypno-shrooms and Sun Beans on Knight Zombies. Remember to let it eat the Sun Bean first.
* This level should be easy if you keep using Hypno-shrooms on Knight Zombies. Plant Food may help you.

### Strategy 2

*Created by Rockstar Deepakraj*
* First plant few Sun-shrooms as you do regularly. Then plant Grave Busters on tombstones to remove them and make the level easier. Then plant Fume-shrooms to defeat typical zombies.
* Some of the hard zombies such as Buckethead and Knight Zombies appear, you do not need to worry, better to stop them using Sun Bean's and Hypno-shrooms. Hypno-shrooms are useful to return back the hard zombies.
* Plant one column of Wall-nut and Hypno-shrooms. Then use Plant Foods only to Fume-shrooms (not other plants). There you go, the level is easy!

## Gallery

Before starting the levelFirst time rewardBy UselessguyAnother by UselessguyAnother by UselessguyBy Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234By Satirelol200By LegendofNicksonBy Someone456By WeebishlyDone
## Walkthrough

Dark Ages Day 8Plants vs. Zombies 2 Sun Bean, Hypno-shroom and Fume-shroom - Dark Ages Night 8 (Ep.270)By Alex5432000

\*: Removed ~: Epic Quest
Are You Not Entertained?! - Level 5

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.

## Level

### Objective 3

Depends on difficulty

**Are You Not Entertained?! - Level 5** is the fifth level of the Rome Invades! and Are You Not Entertained?! events in Penny's Pursuit. It has bonus objectives and zombie swaps, just like any other Penny's Pursuit level.

## Difficulty

Being a timed level, the level is easy to beat. All it takes are a few stall plants such as Stallia to finish the 2 minutes. However, if you want to go for the Bonus Objectives, use fast, hard-hitting plants like Winter Melon.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 ->  or can remain the same

 ->  or can remain the same

 ->  or can remain the same

 or  ->

### Spicy

 -> , , or can remain the same

 -> , , or can remain the same

 -> , , or can remain the same

### Extra Hot

 ->  or

 ->  or can remain the same

 ->  or

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Score to beat: 1,000,000
* Destroy 50 Gravestones!

### Extra Hot Bonus Objectives

* Score to beat: 2,500,000
* Destroy 50 Gravestones!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are duplicated;  spawns are random.
Darker Ages - Level 2

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Darker Ages - Level 2** is the second level of the Darker Ages event in Penny's Pursuit. It takes place in Dark Ages, and is very similar to Dark Ages - Night 2. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels.

## Difficulty

This level is almost identical to its original counterpart. With an increase in zombie level and zombie swaps in later difficulties, this level can be difficult because of those factors.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Spicy

 ->

 ->

 ->

### Extra Hot

 ->

 ->

 ->

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Mild Bonus Objective

* Don't let the zombies trample the flowers

### Spicy Bonus Objectives

* Never have more than 12 plants
* Don't let the zombies trample the flowers

### Extra Hot Bonus Objectives

* Never have more than 10 plants
* Don't let the zombies trample the flowers

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*
Big Wave Beach - Day 8

*For the Chinese version of the level, see Big Wave Beach - Day 8 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Big Wave Beach - Day 8 (Chinese version: pre-1.8).*

## Rewards

### Replaying

A money bag

**Big Wave Beach - Day 8** is the eighth level of Big Wave Beach in *Plants vs. Zombies 2*. It is a Bulb Bowling level. This is the first Bulb Bowling level of Big Wave Beach, as well as the intended first of the game. The player has to use four types of bulbs to kill the zombies. The tideline in this level is located between the fourth and fifth column. There is also an imaginary line defined by the crossed out sign after which the player cannot roll Bulbs. When this level is finished for the first time, the player gets a Big Wave Beach piñata.

## Dialogue

*(Crazy Dave and Penny appear)*

Penny: My research indicates that the sport of bowling experienced a heyday during this era.

Crazy Dave: Are you thinking what I'm thinking, Penny?

Penny: I find your thought process indecipherable, User Dave.

Penny: I was thinking that Bowling Bulbs would make excellent allies here.

Crazy Dave: Huh, I was thinking how much I love wearing bowling shoes.

Crazy Dave: So many colors... right there on my feet!

*(Crazy Dave and Penny leave)*

## Difficulty

* Mermaid Imps often appear in waves, which can surpass tougher zombies, making it harder to clear the lawn.
* There is a Deep Sea Gargantuar present in this level in the final wave, making it difficult to manage all zombies, especially due to its high health.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* If you get the boosted bulb, save it until there is a swarm of zombies close to the shore. If it bounces off onto a zombie nearby a submerged Snorkel Zombie, it can kill them as well, making it even more useful.
* Deep Sea Gargantuar can be used to deflect bulbs at massive waves behind it.

## Gallery

First time rewardBy Dung Dinh Anh. Note the Treasure YetiBy Someone456By SerenityStars364
## Walkthrough

Android Plants vs. Zombies 2 - Big Wave Beach Day 8Plants vs. Zombies 2 Bulb Bowling level - New Deep Sea Gargantuar - Big Wave Beach Day 8 (Ep.394)By Alex5432000
## Trivia

* There is a modified version of this level in the Gem Jam Epic Quest.

\*: Removed ~: Epic Quest
Bulb Bowling

*I need my TIME MACHINE!***Bulb Bowling** is a conjectural name for this article.If you know the official name or have a better name or
 translation for it, please contact a wiki administrator to change it.
*Not to be confused with Bowling Bulb*.
**Bulb Bowling** is a Brain Buster exclusive to Big Wave Beach. It is based on the Wall-nut Bowling mini-game from *Plants vs. Zombies* and an obtainable plant in Plants vs. Zombies 2 called the Bowling Bulb. There are four types of bulbs (Turquoise, Blue, Orange, and Energized), which deal different damage. The player must attack the zombies by using the bulbs, placing it behind the sign which shows a struck out bowling ball, and rolling it towards the zombies. The bulbs will ricochet when they hit a zombie. This Brain Buster is available in Day 8 and Day 24 of Big Wave Beach. However, it can also be played in Gem Jam.

## Gallery

The four types of bulbs, from weakest to strongest (top to bottom)Aquamarine bulb's seed packetBlue bulb's seed packetOrange bulb's seed packetExploding bulb's seed packet
## Walkthrough

Big Wave Beach Day 8Big Wave Beach Day 24. Zombies 2 - Big Wave Beach Day 24
## Trivia

* The energized bulb seems to work like Explode-o-nut, except it keeps on rolling like a regular bulb and has a smaller explosion radius.
* The energized bulb is the same bulb that is shot from Bowling Bulb when Plant Food is applied.
* There is only one Deep Sea Gargantuar in every level, which always appears near or at the last flag.
* There were going to be five types of bulbs, but only four were used in the final version of this brain buster. The fifth one would have been a giant bulb, similar to Giant Wall-nut in Wall-nut Bowling 2.
* The seed packet for the energized bulb is basically the aquamarine bulb's seed packet with an added electric graphic.
* The direction the bulbs go is by lane. The top lane will always go downwards. The bottom lane will always go upwards. The other lanes, however, alternate from upwards to downwards.
* The bulbs in this Brain Buster can hurt submerged Snorkel Zombies, even though they don't normally do this in other levels.

## See also

* Bowling Bulb
* Wall-nut Bowling
* Wall-nut Bowling 2
Far Future - Day 10

*For the Chinese version of the level, see Far Future - Day 10 (Chinese version).*
*For the level before the v1.8 update, see Far Future - Day 10 (Chinese version: pre-1.8).*

## Rewards

### Replaying

Same as before

**Far Future - Day 10** is the tenth level of Far Future in *Plants vs. Zombies 2*. The Disco-tron 3000 and Disco Jetpack Zombie are introduced here. After completing this level, the player receives a money bag.

## Difficulty

This level consists of many Disco-tron 3000s. The Disco-tron 3000 can summon four Disco Jetpack Zombies, similar to the Dancing Zombie from *Plants vs. Zombies*, but it can summon again even if the summoned zombies have not been defeated. Disco Jetpack Zombies are the same as Jetpack Zombies, other than their appearances. Using the newly acquired E.M.Peach will greatly help the player in this and in future levels of this world, as it stuns robotic zombies such as the Robo-Cone Zombie and Disco-tron 3000. The player should still be aware of other zombies such as the Shield Zombie which are still threats in this level.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* **Required plants:**
	+ Twin Sunflower (or Sun-shroom)
	+ Laser Bean
	+ Blover
	+ Potato Mine
	+ E.M.Peach
	+ Cherry Bomb
	+ Tall-nut (or Wall-nut)
* Do as you normally do in the first stage. Then, plant at least two columns of Laser Beans.
* When a Disco-tron 3000 approaches, you can use an E.M.Peach and a Blover. However, you must use E.M.Peach to stun them and the other machines, or you will have a hard time because of the zombies Disco-tron 3000 summoned. If you still cannot kill them, use Cherry Bomb.
* Do not forget to plant defensive plants on red and green Power Tiles. It will greatly help you during the level.
* Always prepare for the ambushes. Bug Bot Imps can come at any time, so do everything you need fast to have an excellent defense. Timing Blover to blow Bug Bot Imps away is crucial.
* Use Blover to blow away Disco Jetpack Zombies if they clump up together.

## Gallery

Using sun-producing plants and Magnifying Grasses to finish the levelFirst time rewardBy ShroomstagramUserBy EpicGamer23468Another setup by EpicGamer23468By Pinkgirl234By Pinkgirl234By The Maverick HunterBy Satirelol200By LegendofNicksonBy Someone456By WeebishlyDoneBy SerenityStars364
## Walkthrough

Far Future Day 10 - E.M Peach - Plants vs Zombies 2Plants vs. Zombies 2 New Disco-tron 3000, Disco Jetpack Zombie - Far Future Day 10 (Ep.245)By Alex5432000

\*: Removed ~: Epic Quest