recursal/Fanatic-Fandom huggingface dataset:
Trials of Death

"**Trials of Death**" is a level in *Super Mario Maker* made by ChainChompBraden with over 2,800 hours of upload attempts and 1,500 hours of practice. The level is subject to many buffs and has been gradually made harder over time. As of September 30, 2022, the level has been cleared by the creator but the ID has not been shared.

## History

Development of "Trials of Death" started a few months after the release of *Super Mario Maker* with the first run occurring on December 6, 2015. By November 7, 2017, Braden had surpassed over 1,000 hours of attempts, a feat which earned him a spot in the *Guinness World Records: Gamer's Edition 2018* for "the longest time trying to beat a *Super Mario Maker* level."

On August 31, 2018, exactly 1,000 days after attempts first started, the axe made an appearance onscreen as Braden failed one of the last tricks in the level. The axe would not make another appearance onscreen until March 23, 2019 and again on August 6, 2019 and February 3, 2020, respectively.

Despite the release of *Super Mario Maker 2* on June 28, 2019, Braden has continued to make attempts citing he is "doing this out of (his) own interest". With Nintendo shutting down the ability to upload levels in *Super Mario Maker* on March 30, 2021, Braden uploaded copy of the level onto the servers from an alternate account (cleared with a dev exit) claiming he would make the level ID public "when (he) get(s) the real clear."

Braden would finally clear the level on September 30, 2022, after nearly 7 years of trying. Despite this, as of October 2023, the code for the level has not been released with no sign that it ever will be.

## References

1. ↑ Nearly 2,000 Hours Later, Player Still Can't Beat Their 'Mario Maker' Level. Vice.
2. ↑ Game records that will never be broken. SVG.
3. ↑ Day 1,000 Progress. The Axe makes its first appearance. Twitch.
4. ↑ Day 1,204 Progress (Nai 4). Twitch.
5. ↑ Day 1,340 Progress (Nai 5). Twitch.
6. ↑ Day 1,520 Progress (Nai 6). Twitch.
7. ↑ Day 1,520 Progress on Trials of Death. Reddit.
8. ↑ Trials of Death Exists on the Servers. Twitter.
Special Coordinates

**X=8,** **X=128** and **Y=4** are special coordinates in *Super Mario Maker* and *Super Mario Maker 2* that allows various patched tech to still work, as well as affecting various other mechanics. It is not clear why this works.

## X=8 and X=128

### Big Mushroom Destroy

Note: This has been patched in *Super Mario Maker 2*.

If a Big Mushroom is placed in a 2 block wide gap on one these coordinates activating a P Switch will always destroy it. This is also possible to do on other coordinates, however, it is will not work 100% of the time as with these special coordinates.

### Bob-omb Explosion

Note: This has been patched in *Super Mario Maker 2*.

If a Bob-omb is exploded one block right of these 2 coordinates the explosion will drift to the left instead of blowing up equally on both side.

### One-Way Wall Bypass

Note: This has been patched in *Super Mario Maker 2*.

If a One-Way Wall is placed on one of these two coordinates Mario is able to go completely through it in various circumstances. The ground blocks method previously would work on any X coordinate before being patched on every coordinate except 8 and 128. It is not currently known if the Note Block version worked on all coordinates before, or if it is special to these coordinates.

## Y=4

### Enemies Behind Bill Blaster

Note: This has been patched in *Super Mario Maker 2*.

If an enemy is placed directly behind a Bill Blaster while being on this coordinate the enemy will seemingly have a taller hitbox.

## See Also

• Changing an Enemy's Direction
• Damage Boosting
• Despawn Limits
• Glitches (Editor)
• Home Button Buffering
• Key Death
• Left Momentum
• Magnet Effect
• Offscreen Enemy Interaction
• P-Speed
• Progressive Power-ups
• RNG Elements
• Run Oscillation
• Screen Freeze
• Slow Fall
• Spawn Distances
• **Special Coordinates**
• Sprite Limit
• Spawn-Blocked Objects
• Wall Jump State
Spin Cancel

The **Spin Cancel** is a basic trick used in *Super Mario Maker*. This trick allows Mario to cancel his Spin Jump in midair, which is normally not possible.

## How It Works

Throwing an item will cancel Mario's Spin Jump. This will not work if the item is dropped.

## Variations

### Midair Input Regrab

By performing either a forward-down or 1 frame regrab midair input it is possible to imediately regrab a thrown item.

### Rebound Regrab

By rebounding an item off a wall it is possible to regrab the item after a spin cancel.
Pit of Death

## Download Links

ROMhacking

**Pit of Death** is a pit hack created by Moltov. This hack features vanilla music used as custom music, custom blocks, and an edit to Mario's sprite (the player) with yellow hair, but the hat can still be seen.

## Gameplay

There is only one exit of the Pit Hack. The individual level is titled **Scrolling Horror**. In the level, it is filled with tight spaces to fall and go through, mechanics of custom blocks such as rocket jumping blocks and atmosphere blocks (When passed through them, Mario will have the ability to Swim, and once passed through again, it'll change back to Mario going back on land.)

On a winning attempt of the level, it takes roughly around 2 minutes to clear the level.

## Removal on SMW Central

The following day when the hack was released it was immediately taken off SMW Central. Although there is a TAS run of this hack by Dainegai, as well as an online emulation of this hack that is playable.

## Gallery

Intro.Overworld.Inside a Hellish Nightmare.Overworld after completion of **Scrolling Horrors**.
## Unused Content

Puzzle of Death LeftoverPit of Despair Leftover
## References

1. ↑ [REMOVED] "Pit Of Death" by Moltov. SMW Central.
2. ↑ "Pit of Death" TAS. dainegai.
3. ↑ Play Super Nintendo Super Mario World - Pit of Death. Nintendo Emulator.

## External links

* smwdb.me

• Glitch Abuse
• Item Abuse
• **Pit of Death**
• Pit of Despair
• Pit of Insaneness
• Pit of Keys
• Wall Jump Abuse
Super Spring Jump Glitch

Works With
 Patched

The **Super Spring Jump Glitch** is a basic trick used in *Super Mario Maker* that allows Mario to jump over twice the amount of height normally possible from a spring jump.

As of version 1.20 this is no longer possible, meaning levels that require it are impossible.

## How It Works

Holding jump and turning around with an item when Mario bounces on a spring will cause him to jump over 2 times higher than normal. This can also be down if Mario is riding on Yoshi.
Yoshi Dismount

Works With
 Game Styles

The **Yoshi Dismount** is a basic trick used in *Super Mario Maker*. This trick is used to gain extra height by jumping off of Yoshi in midair.

## Basic Yoshi Dismount

Pressing  will cause Mario to jump off Yoshi.

## Variations

### 1st Frame

Dismounting Yoshi on the 1st frame Mario lands on him will cause Mario to jump off of Yoshi without activating the effects that normally come with being on Yoshi.

### Crouch Storage

Dismounting a Yoshi after a crouch jump will cause Mario to store his crouch.

### Sliding

Dismounting a Yoshi will send him forward allowing him to make a jump he normally would not be able to cross.

### Spring Spin Jump

Dismounting a Yoshi while on a spring and pressing jump at the same time will allow Mario to perform a Spin Jump off a spring. This only work in the Super Mario World game style.
Special Stage 1

**Special Stage 1** is the first level of Special World in Kaizo Mario World.

## Level Map

Area 1

Area 2

• Level 2 (Death Palace)
• Level 3 (Everywhere-Hurts River)
• Level 4 (Cerulean Cave)
• Level 5 (Aneha's House)
• Level 6 (Dead Sea)
• Level 7 (Hell or Heaven)
• Level 8 (Ultra Star)
• Level 9 (Cultural Importance)
Special World
**Special Stage 1**
• Special Stage 2
• Special Stage 3
• Final Special Stage
 **Kaizo Mario World 2** | Level 1 (Archway Mountains)
• Level 2 (Silver Mountain)
• Level 3 (Screw City)
• Level 4 (Queen Elizabeth)
• Level 5 (Mt. Everest)
• Level 6 (Norfair)
• Level 7 (City Sky)
• Level 8 (Pandemonium)
• Level 9 (Labrinth)
• Level 10 (Ultra Star Return)
 **Kaizo Mario World 3** | • Level 1 (Wakayama)
• Level 2 (Death Peak)
• Level 3 (Nabana no Sato)
• Level 4 (High-Class Estate)
• Level 5 (Hakata Bay)
• Level 6 (Skytree)
• Level 7 (Koopa Keep - Tokyo)
• Level 8 (Umeda Undermall)
• Level 9 (Hell)
• Level 10 (Heaven)
• Level 11 (Koopa Keep - Kyoto)
Special World
Special Level 1 (Colosseum)
• Special Level 2 (Break Room)
Precision Race

The **Precision Race** was a weekly race in *Super Mario Maker* held by the community. The race was announced on October 30, 2018 in response to the success of the Precision Wars events and features levels that require precise jumping, as opposed to difficult tricks.

## Schedule

The race took place every Sunday at 12:00 PM PST / 3:00 PM EST, however, as of February 3, 2019 it is currently on hiatus due to the organizer being unable to run it.

## Leaderboard

*Main article: Precision Race/Results*
This table lists every player that has won at least 1 race in order by the amount of races they have won. The lead is currently held by Fritzef with 5 separate wins.

 2
 3
 4
 5

## See Also

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (Hard • European • Marathon)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• **Precision Race**
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
Super Wahnthac World

## Download Links

SMW Central

**Super Wahnthac World** is a ROM hack of *Super Mario World* created by Westslasher2. This hack was inspired by the Kaizo Mario World series, features custom music and graphics, and is dedicated to the Twitch streamer and Kaizo Mario player Wahnthac. The ROM hack has a total of 14 exits and features no overworld.

There were a few updates done to this hack which fix minor issues, such as cloud clipping and nerfs to various levels. The current version of the hack is 1.21.

## See Also

 ***Super Mario Bros. 3*** | Kaizo Mario Bros. 3
• Kamikaze Bros. 3
• Super Barb Bros.
 ***Super Mario World*** | Light
• Claustrophobia
• Fly Me To The Stars
• Grand Poo World (2)
• Invictus
• Kaizo Mario World (1 • 2 • 3)
• Korosu Mario World (2)
• Legends of Mario
• Lord Pickle World
• Quickie World (2)
• SMW Blind Kaizo Race
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super DoDe World
• Super Dram World (2)
• Super Panga World
• Super Riff World
• Super Ryu World (2)
• Super Sheffy World
 Hard
• Facedesk!
• Mario is Screwed
• Mario Must Die (1 • 2 • 3 • 4)
 Pit
• Glitch Abuse
• Item Abuse
• Pit of Death
• Pit of Despair
• Pit of Insaneness
• Pit of Keys
 **Other** | Kaizo Mario 64
PW-TC980

Brain シリーズ唯一の**ワンセグ搭載**モデル**「PW-TC980」**の解説です。

概要
--

2008 年 12 月 5 日発売。ギリギリ 2008 年モデルとなりました。

 CPU
 MPU
 RAM
 ディスプレイ
 サブタッチパネル
 ストレージ
 その他

Brain において初めて**メイン画面にタッチパネルが搭載された**機種でもあります。当時は**「Wタッチパネル」**と銘打って発売されていました。また、ヤマハのオーディオチップを積んでいます。そして、やはり特筆すべきは**ワンセグの視聴に対応**している点ではないでしょうか。ちなみに、ワンセグのフレームレートは 15 fps、ワンセグ放送自体の動画規格は H.264、オーディオ規格は AAC、最大解像度は 320x240 ですが、全く同じ設定でエンコードした動画を TCPMP などで再生しても、カクついてうまく再生できません。どうやら、ワンセグのデコードには専用の Arm SoC が使われているようです。

## 駆動時間と重量

公式発表では、

* **辞書使用時　連続 80 時間**
* **ワンセグ視聴時　連続 7 時間**

とのこと。減りすぎ。専用 SoC の消費電力が大きいのでしょうか。重量は驚きの **379g**。Brain シリーズでも最重量級のデバイスです。

## コンテンツ

PW-AC880 に引き続き **100 コンテンツを収録**。なりふり構わず詰め込まれています。

## 筐体の各部品

ただでさえ **USB 給電に対応していない**ため AC ジャックを別付けしているのに、さらに**ワンセグ受信用アンテナがついている**おかげで、電子辞書らしからぬ端子類の多さが目立ちます。

USB は第1世代ならではの **Mini-B** タイプ。SD カードは microSD ではなく、**通常の SD**。イヤホンジャックは PW-AC880 よりも若干手前に移動してきたものの、左側にあるのは変わらず。10 年経ってもここだけは変わりませんね。充電中はパイロットランプが点灯します。そしてキーボードですが、**タッチタイプが一応考慮されています**。ただまあ、**できるできないは別問題**です。また、メイン画面にタッチパネルを搭載したことで、便利になりました。スピーカーはやはり**ステレオスピーカー**、ヤマハの LSI も積んでいます。

## 動作速度

それなりに重いです。第1世代はほとんどこんな具合ですね。ただし、専用 SoC を使用しているためか**ワンセグはコマ落ちも無く、普通に視聴できます**。

## その他

マニュアルがやたら分厚いです。300 ページ以上はあります。また、ワンセグの受信感度は周辺の状況に左右されます。例えば、周辺に何もない中に建っているマンションの高層階などではアンテナを出さなくても、かなり高感度で受信できます。
POW Jump/Tutorial

## Additional Details

For some reason, when Mario picks up a POW Block is it not considered to be a solid object until either Mario throws it or it once again makes contact with the ground. This means that a basic POW Jump is only possible with the use of a wall and cannot be down independently like other item jumps. However, this was fixed in *Super Mario Maker 2*.

## Tips

* The timing for dropping the POW Block is much earlier than the Spring and P Switch equivalent.
Sledge Bro

**First Appearance** | *Super Mario Bros. 3* (1988)

Sledge Bros. are large overweight versions of Hammer Bros. that throw sledge hammers instead of regular ones and they can create small earthquakes as well which can stun Mario if he's on the ground.

## History

### Super Mario Maker

Sledge Bros. are created by dragging a Super Mushroom onto a Hammer Bro. They will throw one sledge hammer at a time and will occasionally jump and perform a Ground Pound that will temporarily paralyze Mario if he's touching the ground. Mario will be unaffected by the Ground Pound if he is riding on Yoshi. While Sledge Bros. are unable to be swallowed by Yoshi, their sledge hammers can be swallowed and used as a projectile to kill enemies with.

Sledge Bros. are available in all 4 game styles.

## Variations

In Super Mario Maker, Sledge Bros. can have the following variations;

* **Sledge Bro**: Throws sledge hammers and can jump 4 blocks high before performing a Ground Pound.
* **Winged Sledge Bro**: Throws sledge hammers and can jump 6 blocks before performing a Ground Pound.

## How To Defeat

Sledge Bros are defeated after 1 attack and can be killed the following ways:

* Jumping on it
* Shooting it with a Fireball
* Hitting it with a Tail/Cape Attack
* Hitting a move-able block it is standing on from below
* Throwing a POW Block
* Touching it while Mario has star power.

## Gallery

Sledge Bro under the effect of the Big Mushroom
Pit Hack

A **Pit Hack** is a ROM hack that is incredibly hard, requiring an inhumane amount of skill. These hacks cannot be completed without extreme slowdown or even frame-advance. Pit hacks are made to push the difficulty of *Super Mario World* to its limits.

## History

The name "pit hack" comes from the 'Pit of' series from MoltovMarioWorld, with of Pit of Despair and Pit of Death being the first notable examples of a hacked being designed to push the game to its limits. Pit hacks gained even more widespread popularity following the release of PangaeaPanga's *Item Abuse* series, with the third entry being widely considered the hardest *Super Mario World* hack in existence and amassing over 2 million views.

## Gameplay

Pit hacks most often use frame-perfect tricks throughout the levels, requiring the player to do an action at the exact right frame. Some of these tricks include Wall Jumps, Key Jumps, Midair Shell Jumps, P Switch Jumps and various glitches.

## See Also

• Glitch Abuse
• Item Abuse
• Pit of Death
• Pit of Despair
• Pit of Insaneness
• Pit of Keys
• Wall Jump Abuse
Troll Race

The **Troll Race**, previously known as **Troll Tuesday**, was a weekly race in *Super Mario Maker* held by the community. The race was created on July 6, 2016 and features levels that are designed to troll the player.

## Schedule

The race took place every Wednesday at 5:00 PM PST / 8:00 PM EST, before becoming a bi-weekly event starting on October 7, 2018. On January 27, 2019, the race went on hiatus due to lack of makers, before briefly being revived in *Super Mario Maker 2*.

## Leaderboard

*Main article: Troll Race/Results*
This table lists every player that has won more than 1 race in order by the amount of races they have won. The lead is currently held by Xaldatin with 10 separate wins. NoteThere are currently 21 races that are unaccounted for due to the original level being deleted.

## See Also

* April Fool's Day Marathon

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (Hard • European • Marathon)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
P-Switch Palace

**P Switch Palace** is the second level in Super Dram World. It serves as the Green Switch Palace.

## Level Map

Room 1

Room 2

• **Level 2 (P-Switch Palace)**
• Level 3 (Jeita Grotto)
• Level 4 (Pyriphlegethon)
 **World 2** | Level 6 (Jordan River)
• Level 7 (Bridge of Butter 35)
• Level 8 (Autoscrollers Suck)
 **World 3** | Level 10 (The Rise and Fall)
• Level 11 (Dram Switch Palace)
• Level 12 (Alcyonian Lake)
• Level 13 (Ultra Star 3.0)
 **Star Road** | Star Road 1 (Mushroom Madness)
• Star Road 2 (Frame-Perfect Land)
• Star Road 3 (Too Cool For You!)
• Star Road 4 (The Cetacean Mammal)
• Star Road 5 (Dram's Butthole)
Moria

1. REDIRECT Template:Infobox Level**Moria** is the second level of Grand Poo World. It is an underground path filled with lava and Blargg's hiding in places where it would be impossible to be hiding in, using it as traps. The music used in the level is *VLDC 7* Fire remix

## Level Overview

Starting off by exiting a pipe, and landing off of a Flimsy Lift, and 2 Podoboos to spin jump off of. Now continuing on, a Skull Blocks to ride, but with the Munchers in the way, but with the help of a Swoop, then falling down and getting back on the Skull Block, but for a short time because there are 2 Buzzy Beetles to bounce off of, similar on spin Jumping off of the 2 Podoboos, but it's now the Buzzy Beetles instead.
Then it's back to the 2 Podoboos, only this time, there are Munchers on the ceiling to watch out for. Getting past that, time for Swoop Parkour. Bouncing off the 4 Swoops, and carefully now making sure not to bump into the Munchers on the Ceiling.
Getting to ride 2 Skull Blocks this time, make sure to grab the shell and it only use of this time is to perform a shell jump. The Swoop placed on the Ceiling is a distraction of an obstacle that's in the way. As the Skull Blocks are heading up, there's a Blargg just waiting for you to attack Mario. If successfully evaded the Blargg, there is a checkpoint and a Pipe into the subworld.

### Level Overview (Past Checkpoint)

Going into the Pipe, what's on the other side are 2 shells for a double shell jump, once performed, a Champ who's digging boulders, gladly helps mario getting through the slope of mysterious lava. Spin Jump of the boulders, and reach the rope. The rope doesn't have any track to go one, so it'll zoom into the abyss. Think fast to get on the spinning platform.

Once on the Spinning platform, get on the Sinking platform and quickly get off it. There are some tricky jumps with the bones and after the bones is a Platform where the Flyin' Hammer Brother is supposed to be on, but it empty and can be used to cross the very small hallway of Munchers, but the jump is very precise.

Spin jump off of a Piranha Plant and then a platform with a rope with no line and a shell. Keep the shell airborne, and get on the rope, jump off of the platform and perform a shell jump.

Now the level ends with a tight skill. Get on the rotation platform, and once it now underneath the main block supporting the rotation block, jump the opposite way and move back, making sure not to touch the lava, and reaching the platform of the rotation platform. Get on another sinking platform and there is the Goal.

## Level Map

Area 1

Area 2

## See Also

• Moria
• Blu Blu Beach
• Aokigahara
• Pastebin Palace
• Soda Bridge
• Botany Bay
 **World 2** | Cretacean Cavern
• Echo Base
• Colorblind Palace
• Widow's Peak
• The Red Keep
 **World 3** | Career Night
• Death Star
• Madagascar Palace
 **Special World** | The Nexus
• Gorgoroth
• Carl's Bad Caverns
• The Throne Room
Muncher Hitbox Glitch

**Muncher Hitbox Glitch** is a glitch used in *Super Mario Maker* that causes a Muncher's hitbox to be altered.

## Activating the Glitch

Note: This only works on levels created before version ?

When a Muncher hits a sideways spring its hitbox is altered.

## Mechanics Affected

### Interaction

Mario is unable to interact with the Muncher, although he will still take damage.

### Yoshi

Yoshi will bounce off the Muncher just like he would on most other enemies.

## Deactivating the Glitch

The glitch will only be deactivated if the Muncher is despawned.

## See Also

• Bowser Jr. Spin Glitch
• Conveyor/Mole Projectile Glitch
• Fast Muncher Launch Glitch
• Flying Enemy Glitch
• Frozen Enemy Glitch (Beach Koopa)
• High Speed Muncher/Thwomp Glitch
• Magikoopa Stack Floating Muncher Glitch
• **Muncher Hitbox Glitch**
• Phantom Bowser Jr. Glitch
• Small Koopa Troopa Glitch
• Wiggler Super Jump Glitch
 Items
• Background Items Glitch
• Bill Blaster Fast Item Launch Glitch
• Bill Blaster Physics Glitch
• Clown Car Momentum Storage Glitch
• Clown Car Separation Glitch
• Crouching With Items Glitch
• Disappearing Items Glitch
• Entangled Spring Glitch
• Flying Cannon Glitch
• Frozen Yoshi Glitch
• Goomba's Shoe Duplication Glitch
• Infinite Coins Glitch
• Item Momentum Storage Glitch
• Item Wall Clip
• Items Into Uploaded Levels Glitch
• Jumping Spring Glitch
• No Bounce Spring Jump Glitch
• Non-Interactive Spring Glitch
• Null Sprite Glitch
• Offscreen Coin Glitch
• Pink Coin Duplication
• Pink Coin Respawning Glitch
• Power-up Physics Glitch
• Spring Launching Glitch
• Spring Momentum Glitch
• Super Spring Jump Glitch
• Teleporting Power-up Glitch
• Winged Items Glitch
 Other
• Editor Freezing Glitch
• Ending Sequence Delayed Note Block Jump
• Fake Checkpoint Glitch
• Fire Floater
• Flutter Jump Refresh Glitch
• Forced Crouch Storage Glitch
• Hidden Crouch
• Intangible Wall Glitch
• Invincibility Glitch
• Life After Death
• Object Bypassing
• Pipe Conveyor Glitch
• Pipe Teleport Glitch
• Shrunken Mario Glitch
• Slow Motion Glitch
• Small Jump Glitch
• Spawn-Blocked Stack
• Stack Displacement Glitch
• Stack Flipping Glitch
• Teleportation Glitch
• Track Momentum Glitch
• Walking Through Walls
 Visual
• Bumper Sprite Glitch
• Coin Lava Sprite Glitch
• Frozen Shellmet Animation
• Goomba Shoe Sprite Glitch
• Invisible POW Block Glitch
• Missing Shellmet Animation
 Crashes
• Muncher Door Softlock
• Offscreen Pipe Softlock
• Title Screen Game Crash
• Underwater Pipe Softlock
• Yoshi/Fire Flower Game Crash
Pacifist Level

A **Pacifist Level** is a level built in *Super Mario Maker*that forces Mario go through a level without killing any enemies. There're somewhat similar to "Don't pick up any Power-up" levels, which is a type of level that only has one goal of avoiding to collect any Power-Ups, and a lack of enemy in the level so losing the Power-Up wouldn't be an option.

## How It Works

If a single enemy has been killed, there are traps built that'll trigger, or Mario Will be granted a Key.

### The Trap

When Mario kills an enemy, a trap is triggered either to softlock or kill Mario.

### Key

When an enemy is killed in some levels, a key is given to Mario. Later, the level will have a Vine and a Key Door. Mario will try to climb the vine but end up opening the Key Door instead, making a softlock or death door. A hidden block trail blankets the Vine to prevent a shortcut

## How To Beat

To clear a Pacifist level, the player must understand each movement of each enemy that is present in the level. Pacifist levels aren't complicated, but can be tricky depends on how the level was created.

• Indicators
• Infinite Checkpoints
• Off-Center Course Elements
 Patched
 Contraptions
• Key Check
• Lag Machine
• Multiplayer Detector
• Multiplayer Splitter
• Player Counter
• Power-up Check (Anti)
 Patched
• Freeze Detecting Machine
 Level Types
• Don't Jump (Captain Toad)
• Don't Run
• Kaizo
• Music
• **Pacifist**
• RNG
• Troll
Slow Fall

## How It Works

Holding the jump button causes Mario to fall slightly slower than normal. He will stay in the air for 1 frame longer.

## See Also

• Changing an Enemy's Direction
• Damage Boosting
• Despawn Limits
• Glitches (Editor)
• Home Button Buffering
• Key Death
• Left Momentum
• Magnet Effect
• Offscreen Enemy Interaction
• P-Speed
• Progressive Power-ups
• RNG Elements
• Run Oscillation
• Screen Freeze
• **Slow Fall**
• Spawn Distances
• Special Coordinates
• Sprite Limit
• Spawn-Blocked Objects
• Wall Jump State
疾風怒濤の如く駆け抜けろ！スピードラン~緋桜~〈160s〉

**疾風怒濤の如く駆け抜けろ!スピードラン～緋桜～　<160S>**(*EN*Romaji Shippūdotō nogotoku kakenukero! Supīdoran ~ hiō ~

Translation: Run through like a rage! Speed ​​Run ~ Hinakakura ~) is a level created by [Luna]ゆうほ(*EN*Romaji [Luna]Yūho

Translation: [Luna]Yuuho) in April 2017 and was heavily considered to be the hardest level in *Super Mario Maker*. The level took the creator 304 hours to beat.

## History

This level was attempted 320,000 times before it received its first clear. The first person to clear this level other than the creator was ゅぅ (Yuu). However, in 2019 the level was deleted by Nintendo for containing (non-globally) patched tech.

## World Record

The last World Record was 2:37:752 minutes held by Luna☆せんぷうき(*EN*Romaji Luna☆Senpūki

Translation: Luna☆Senpuuki).
Spring Spin Jump

Works With
 Game Styles

The **Spring Spin Jump** is an intermediate trick used in *Super Mario Maker* that allows Mario to retain his Spin Jump when bouncing off a spring which is normally not possible.

## How It Works

When Mario lands on a spring it normally cancels his Spin Jump. However, Mario is forced to continue his Spin Jump if he lands on it during the 2 frames it is decompressing.

## Variations

### Midair Spring Jump

Through the use of the Entangled Spring Glitch, it is possible to do a spin jump off a Midair Spring Jump.
SMW Blind Kaizo Race

The **SMW Blind Kaizo Race** is a weekly race held by the community, where a one level *Super Mario World* Kaizo Hack is released every Saturday at 8:00 PM Eastern Time. It was created in response to the weekly *Super Mario Maker* Blind Kaizo Races.

## Leaderboard

*Main article: SMW Blind Kaizo Race/Results*
This table lists every player that has won more than 1 race in order by the amount of races they have won. The lead is currently held by DaWildGrim with 10 separate wins.

## See Also

 ***Super Mario Bros. 3*** | Kaizo Mario Bros. 3
• Kamikaze Bros. 3
• Super Barb Bros.
 ***Super Mario World*** | Light
• Claustrophobia
• Fly Me To The Stars
• Grand Poo World (2)
• Invictus
• Kaizo Mario World (1 • 2 • 3)
• Korosu Mario World (2)
• Legends of Mario
• Lord Pickle World
• Quickie World (2)
• **SMW Blind Kaizo Race**
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super DoDe World
• Super Dram World (2)
• Super Panga World
• Super Riff World
• Super Ryu World (2)
• Super Sheffy World
 Hard
• Facedesk!
• Mario is Screwed
• Mario Must Die (1 • 2 • 3 • 4)
 Pit
• Glitch Abuse
• Item Abuse
• Pit of Death
• Pit of Despair
• Pit of Insaneness
• Pit of Keys
 **Other** | Kaizo Mario 64
One Year of Mario Maker

**One Year of Mario Maker**, usually shortened to **1YMM**, was a community effort to honor the one year anniversary of *Super Mario Maker*. 32 levels by 32 different creators were released daily starting on September 11, 2016.

## 2nd Anniversary Project

*Main article: Two Years of Mario Maker*
A project honoring *Super Mario Maker'*s 2nd anniversary was announced on July 10, 2017, with a total of 47 levels being released daily starting on September 11, 2017.

## See Also

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (Hard • European • Marathon)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
Wall Jump State

The **Wall Jump State** is the state of being in *Super Mario Maker* that prevents Mario from immediately turning around after a wall jump. Through various means it is possible to cancel the wall jump state.

## Mechanics Affected

While in the wall jump state the following mechanics are affected:

* Mario is unable to turn around toward the wall he jumped off.
* Mario is unable to start a Triple Jump.
* Mario travels at slightly less than max speed. This is what prevents a Triple Jump from being started.

## Canceling the Wall Jump State

The following actions will cancel the wall jump state:

* Being partially clipped into the wall
* Hitting a wall or ceiling
* Shooting a fireball (Patched)
* Throwing an item (Patched)

### One-Sided Wall Jumps

While the intention of the wall jump state is to prevent Mario from climbing up a single wall, by canceling it Mario is able to gain height while climbing up a single wall.

## See Also

• Changing an Enemy's Direction
• Damage Boosting
• Despawn Limits
• Glitches (Editor)
• Home Button Buffering
• Key Death
• Left Momentum
• Magnet Effect
• Offscreen Enemy Interaction
• P-Speed
• Progressive Power-ups
• RNG Elements
• Run Oscillation
• Screen Freeze
• Slow Fall
• Spawn Distances
• Special Coordinates
• Sprite Limit
• Spawn-Blocked Objects
• **Wall Jump State**
Spawn Distance

The **Spawn Distance** in *Super Mario Maker* is the amount of blocks away from an object Mario has to be before it will spawn. Every object has a unique block limit before it will spawn.

## Spawn Distances

### Global Ground

The following objects will be loaded as soon as the level starts.

## See Also

* Despawn Limit

• Changing an Enemy's Direction
• Damage Boosting
• Despawn Limits
• Glitches (Editor)
• Home Button Buffering
• Key Death
• Left Momentum
• Magnet Effect
• Offscreen Enemy Interaction
• P-Speed
• Progressive Power-ups
• RNG Elements
• Run Oscillation
• Screen Freeze
• Slow Fall
• **Spawn Distances**
• Special Coordinates
• Sprite Limit
• Spawn-Blocked Objects
• Wall Jump State
Super Dram World 2

## Download Links

SMW Central

**Super Dram World 2** is a ROM hack of Super Mario World created by PangaeaPanga and is a sequel to Super Dram World. The ROM hack was dedicated to dram55, who is best known as being one of the top Kaizo Mario World speedrunners. As well as being dedicated to DoDeChehedron and GrandPOObear, who are known for being the top speedrunners of the original Super Dram World.

This hack aims to be as vanilla as possible, attempting to keep that nostalgic, authentic feel to it. A special world is also included with an added bonus (which is actually useful) given to those that complete the special world. The hack also includes a built-in death counter.

## Events Featured

Super Dram World 2 was featured at Smash The Record! in 2017 and Awesome Games Done Quick in 2018 being speedrun both times by Grand POOBear.

Super Dram World 2 by Grand POOBear (Smash The Record! 2017)Super Dram World 2 by Grand POOBear (AGDQ 2018)

## External links

* smwdb.me

• The Backtrack Trail
• The Collectables
• The Forced Betrayal
• The Mushroom Palace
• Avogrado's Constant
• The Bridge of Poly
• The Nightmare
• Dram's Bathtub
 **World 2** | The Babysitter
• The Ultra Mega Star
• The Cetacean Cavern
• The Adulthood
 **Special World** | The Chase
• The Cape Escape
• The Statues of Dram
• The Skyway To Shell
• The Choice
Summer Games Done Quick (2016)

Date Held

**Summer Games Done Quick (2016)** was the 6th annual SGDQ event held by Games Done Quick. It was a video game speedrun marathon held in order to raise money for charity.

*Super Mario Maker* was featured at the event with a blind level race being held. A total of $1,294,139 was raised across the entire event.

## See Also

• Child's Play Relay
• Games Done Quick (AGDQ • **SGDQ 2016** • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (Hard • European • Marathon)
• Blind Level Race
• Casual Race
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
Quickie World/Soundtrack

This is a list of custom music used in the ROM hack Quickie World.

## Menus

Title Screen
'**Top Gear'** - Race 1

Credits
*Haddaway* - What is Love

Overworld
*SMWCentral* - Funky Boo

Overworld (Cave)
'**VVVVVV'** - Predestinated Fate

## Levels

### World 1

Goomba Jam
*SMWCentral* - Groovy

Run Forest
'**Top Gear'** - Race 2

Glitchcat Lake
'**Sophia'** - Mr. Gimmick

Terminal Velocity
'**Unknown'**

Linkdead Shed
'**Unknown'**

Tower of Power
'**Unknown'**

### World 2

Color Code Cove
'**Unknown'**

Chuck City
''*Sonic CD* - Stardust Speedway

Inferno
'**Unknown'**

Yellow Dwarf
'**Top Gear'** - Race 4

Everything is Fine
'**Unknown'**

Sawrfing Castle
'**Unknown'**

### Special World

Barb's Shiphole
'**Unknown'**

Rainbow Road
'**Mario Kart 64'** - Rainbow Road

White Moth Lair
'**VVVVVV'** - Potential For Anything

'**Undertale'** - Ghost Fight

## See Also

• ColonThree
• Death Zone
• Facedesk!
• Grand Poo World (2)
• Invictus
• Mario is Screwed
• Mario Must Die (1 • 2 • 3)
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super Dode World
• Super Kuso World
• Super Sheffy World
• Super Wahnthac World
 Other
• *Super Mario Maker 2*
Weird Shell Jump

The **Weird Shell Jump**, also sometimes referred to as a **Reclaim**, is an advanced trick used in *Super Mario Maker* and is probably the least well-known variation of a shell jump. It allows Mario to both kick and bounce off the shell at the same time.

## How It Works

The Weird Shell Jump uses the same mechanics as the infinite 1-Up shell trick, except in midair. When a shell is a certain distance from a wall Mario can bounce on the side of it while also kicking the shell forward.

## Mechanics

Because Mario is not technically jumping on the shell, performing a Spin Jump or Yoshi jump will not destroy the shell. This also means Mario is able to jump off a Spiny shell without taking damage. This will also cause Mario to bounce 1 block lower than he would on a regular shell bounce.

## Variations

### Ground

If the giant shell breaks destroy-able blocks and then hits a wall it will immediately stop moving if Mario is in the air.
Power-up Physics Glitch

The **Power-up Physics Glitch** is a basic trick used in *Super Mario Maker* that causes the physics of different power-ups to change, resulting in them behaving in unintended ways.

This trick was patched in *Super Mario Maker 2*.

## Variations

### Cape Feather

When Yoshi spits a Cape Feather onto a spring the Cape Feather will gain physics similar to a Super Mushroom. It will no longer float offscreen, but instead move along the ground and will also be unable to get bounced back from sideways springs. Interestingly, this is not possible if the Cape Feather spawns from a horizontal pipe due to it having slightly different physics.

Alternatively, if Yoshi spits a Cape Feather onto a Note Block it will no longer be able to sink in lava.

### Mushroom

If Yoshi swallows a Super Mushroom or 1-Up Mushroom while it is bouncing on a spring it will be completely stationary when he spits it back out.
Wiggler

**Wiggler** are large caterpillar-like creatures that have a flower on their head.

## History

### Super Mario Maker

Wigglers will slowly walk in one direction and turn around when they get to a ledge. If Mario jumps on the Wiggler or it is shaken in Course Maker, it will turn red and will angrily chase after Mario. Wigglers can be made to spawn from pipes, blocks, Bill Blasters, Lakitu and placed on tracks, Lakitu's Cloud or Koopa Clown Cars.

Wigglers are available in all four game styles.

## Variations

In *Super Mario Maker*, Wigglers can have the following variations:

* **Wiggler**: Walks in one direction and turns around at ledges.
* **Winged Wiggler**: Jumps into the air while walking and can jump off ledges.
* **Giant Wiggler**: A Wiggler that is twice as big.

## How To Defeat

Wigglers are defeated after 1 attack and can be killed the following ways:

* Usage of a POW Block
* Enemy Projectiles (Koopa Shells)
P Switch

## Additional Properties

**P Switches** are pressable switches that will temporarily change a level for a set amount of time.

## History

### *Super Mario Maker*

Shaking a P Switch will create a Key.

P Switches are available in all 4 game styles.

## Mechanics

P Switches can be activated by the following objects:

Note: An asterisk denotes that only the giant form of this object can activate a P Switch.

## Effects

In *Super Mario Maker*, P Switches have the following effects:

* Turning empty Brick Blocks and Rotating Blocks into Coins or vice versa
* Activating P Warp Doors
* Stopping Conveyor Belts from moving
* Activating P Blocks

## See Also

• Super Mario Bros. 3
• Super Mario World
• New Super Mario Bros. U
 Game Modes
• Network Play
• Ninji Speedruns
• Story Mode
 Transformations
• Builder Mario
• Cape Mario
• Cat Mario
• Fire Mario
• Link
• Propeller Mario
• Raccoon Mario
• Small Mario
• Super Mario
 Course Elements | Terrain
• Brick Block
• Bridge
• Clear Pipe
• Cloud Block
• Conveyor Belt
• Donut Block
• Gentle Slope
• Empty Block
• Ground
• Hard Block
• Hidden Block
• Ice Block
• Jelectro
• Mushroom Platform
• Music Block
• Note Block
• Pipe
• Rotating Block
• Sea Urchin
• Semisolid Platform
• Steep Slope
• Spike Block
• Spike Trap
 Items
• Big Coin
• Big Mushroom
• Cape Feather
• Coin
• Fire Flower
• Frozen Coin
• Pink Coin
• Propeller Mushroom
• Master Sword
• Rotten Mushroom
• Shoe Goomba
• Stiletto Goomba
• Super Bell
• Super Hammer
• Super Leaf
• Super Mushroom
• Super Star
• Superball Flower
 Enemies
• Ant Trooper (Horned)
• Blooper (Nanny)
• Bob-omb
• Boo (Buddies • Stretch)
• Boom Boom (Pom Pom)
• Bowser (Jr. • Meowser)
• Bully
• Buzzy Beetle (Shell)
• Chain Chomp
• Charvaargh
• Cheep Cheep (Blurp • Deep Cheep)
• Dry Bones (Shell)
• Fire Bro (Heavy)
• Fish Bone
• Galoomba (Goombud)
• Goomba (Goombrat)
• Hammer Bro (Sledge Bro)
• Hop-Chop
• Koopa Clown Car (Fire)
• Koopa Troopa (Beach Koopa • Car)
• Lakitu (Cloud)
• Lava Bubble
• Magikoopa
• Moon
• Monty Mole
• Muncher
• Piranha Plant (Creeper • Fire • Jumping)
• Peepa
• Pokey (Snow)
• Porcupuffer
• Rocky Wrench
• Skipsqueak (Spiny)
• Spike (Ball • Snowball)
• Spike Top
• Spiny (Egg • Shell)
• Stingby
• Thwomp
 Gizmos
• Arrow Sign
• Banzai Bill
• Bill Blaster
• Blinking Block
• Bumper
• Burner
• Cannon
• Checkpoint Flag
• Conveyor Belt
• Dash Block
• Fire Bar
• Grinder
• Icicle
• Key
• Lift (Cloud • Flimsy • Lava)
• Mushroom Trampoline
• ON/OFF Switch (Dotted-Line Block)
• One-Way Wall
• P Block
• P Switch
• POW Block
• Seesaw
• Snake Block
• Skewer
• Swinging Claw
• Tree
• Track
• Track Block
• Twister
• Vine
• Warp Door
 Other
Reshelled Koopa

Works With
 Game Styles

The **Reshelled Koopa** is a basic trick used in *Super Mario Maker* that allows Mario to carry around a Koopa shell that looks empty, but in fact has a Beach Koopa inside.

## How It Works

When a Beach Koopa tries to enter an empty Koopa shell, grabbing the shell and throwing it upwards will cause the Koopa to become stuck inside the shell. This allows Mario to carry around a shell with the Beach Koopa inside, and also causes the Beach Koopa to stay inside the shell until it is jumped on.
POW Block

## Additional Properties

A **POW Block** is a block that will explode causing an earthquake when it is hit or thrown.

## History

### Super Mario Maker

POW Blocks are affected by gravity and will fall downwards unless placed on a track or given wings. POW Blocks can be made to spawn from blocks or pipes. POW Blocks can also be activated by a falling Thwomp or being shot by a Fire Koopa Clown Car.

POW Blocks are available in all four game styles.

## Effects

In *Super Mario Maker*, POW Blocks have the following effects:

* Instantly destroy any on-screen enemy touching the ground.
* Destroy any coins the explosive wave touches.

In addition to these basic effects, it is also possible to control the explosion, or kill enemies without destroying the POW Block.
Quickie World 2

## Download Links

SMW Central

**Quickie World 2** is a ROM hack of *Super Mario World* created by Valdio and is a sequel to Quickie World. Like the original, it features short fast-paced levels. In addition to this, there are also 22 paintings hidden throughout the game that are dedicated to various Mario streamers.

## See Also

 ***Super Mario Bros. 3*** | Kaizo Mario Bros. 3
• Kamikaze Bros. 3
• Super Barb Bros.
 ***Super Mario World*** | Light
• Claustrophobia
• Fly Me To The Stars
• Grand Poo World (2)
• Invictus
• Kaizo Mario World (1 • 2 • 3)
• Korosu Mario World (2)
• Legends of Mario
• Lord Pickle World
• Quickie World (**2**)
• SMW Blind Kaizo Race
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super DoDe World
• Super Dram World (2)
• Super Panga World
• Super Riff World
• Super Ryu World (2)
• Super Sheffy World
 Hard
• Facedesk!
• Mario is Screwed
• Mario Must Die (1 • 2 • 3 • 4)
 Pit
• Glitch Abuse
• Item Abuse
• Pit of Death
• Pit of Despair
• Pit of Insaneness
• Pit of Keys
 **Other** | Kaizo Mario 64
Thwomp

**Thwomps** are animate cinder-blocks found mostly in the Mushroom Kingdom. They are spike-encrusted living stones that are rectangular in shape. They attempt to fall on and flatten whoever passes below them.

## Variations

Thwomps can have the following variations;

* **Thwomp**: Stays in place and falls down whenever Mario is near and is able to break 1 row of blocks at a time.
* **Winged Thwomp**: Flies sideways and falls whenever Mario is near.
* **Big Thwomp**: Stays in place and falls whenever Mario is near and is able to break multiple rows of blocks at a time.

## How To Defeat

Thwomps are defeated after 1 attack and can be killed the following ways:

* Throwing a POW Block
* Ground Pound with giant Goomba's Stiletto
* Being Crushed
* Touching Mario when he has a Super Star
Slow Motion Glitch

The **Slow Motion Glitch** is a glitch used in *Super Mario Maker* that causes the game to heavily lag by abusing the Sprite Limits, or by forcing lots of objects into a small space.

## Mechanics Affected

### Slow Motion

Everything will become heavily slowed down, including Mario and other sprites.

### Disappearing Blocks

When the game has extreme lag, hitting a block will cause it to despawn.

### Note Blocks

When the game has extreme lag certain Note Blocks will be unable to move up or down. This means Mario can walk across them as if they were normal ground.

## Deactivating the Glitch

The glitch will be de-activated as soon as Mario leaves the area causing everything to despawn and everything will return to normal.

## See Also

• Bowser Jr. Spin Glitch
• Conveyor/Mole Projectile Glitch
• Fast Muncher Launch Glitch
• Flying Enemy Glitch
• Frozen Enemy Glitch (Beach Koopa)
• High Speed Muncher/Thwomp Glitch
• Magikoopa Stack Floating Muncher Glitch
• Muncher Hitbox Glitch
• Phantom Bowser Jr. Glitch
• Small Koopa Troopa Glitch
• Wiggler Super Jump Glitch
 Items
• Background Items Glitch
• Bill Blaster Fast Item Launch Glitch
• Bill Blaster Physics Glitch
• Clown Car Momentum Storage Glitch
• Clown Car Separation Glitch
• Crouching With Items Glitch
• Disappearing Items Glitch
• Entangled Spring Glitch
• Flying Cannon Glitch
• Frozen Yoshi Glitch
• Goomba's Shoe Duplication Glitch
• Infinite Coins Glitch
• Item Momentum Storage Glitch
• Item Wall Clip
• Items Into Uploaded Levels Glitch
• Jumping Spring Glitch
• No Bounce Spring Jump Glitch
• Non-Interactive Spring Glitch
• Null Sprite Glitch
• Offscreen Coin Glitch
• Pink Coin Duplication
• Pink Coin Respawning Glitch
• Power-up Physics Glitch
• Spring Launching Glitch
• Spring Momentum Glitch
• Super Spring Jump Glitch
• Teleporting Power-up Glitch
• Winged Items Glitch
 Other
• Editor Freezing Glitch
• Ending Sequence Delayed Note Block Jump
• Fake Checkpoint Glitch
• Fire Floater
• Flutter Jump Refresh Glitch
• Forced Crouch Storage Glitch
• Hidden Crouch
• Intangible Wall Glitch
• Invincibility Glitch
• Life After Death
• Object Bypassing
• Pipe Conveyor Glitch
• Pipe Teleport Glitch
• Shrunken Mario Glitch
• **Slow Motion Glitch**
• Small Jump Glitch
• Spawn-Blocked Stack
• Stack Displacement Glitch
• Stack Flipping Glitch
• Teleportation Glitch
• Track Momentum Glitch
• Walking Through Walls
 Visual
• Bumper Sprite Glitch
• Coin Lava Sprite Glitch
• Frozen Shellmet Animation
• Goomba Shoe Sprite Glitch
• Invisible POW Block Glitch
• Missing Shellmet Animation
 Crashes
• Muncher Door Softlock
• Offscreen Pipe Softlock
• Title Screen Game Crash
• Underwater Pipe Softlock
• Yoshi/Fire Flower Game Crash
Run Oscillation

It also affects Yoshi, and with the right oscillation Yoshi is able to fall in a 1 width gap, which would be otherwise impossible.

## See Also

• Changing an Enemy's Direction
• Damage Boosting
• Despawn Limits
• Glitches (Editor)
• Home Button Buffering
• Key Death
• Left Momentum
• Magnet Effect
• Offscreen Enemy Interaction
• P-Speed
• Progressive Power-ups
• RNG Elements
• **Run Oscillation**
• Screen Freeze
• Slow Fall
• Spawn Distances
• Special Coordinates
• Sprite Limit
• Spawn-Blocked Objects
• Wall Jump State
P-Speed

**P-Speed** is a mechanic in the Mario series. This can be seen when Mario has lots of momentum during a level by running. P-Speed can be useful for clearing wide jumps and can outrun the Blue Skulls.

## How it works

In order to gain P-speed, it is different in different themes.

### Super Mario Bros 3

There is a P-speed meter on the upper right corner of the screen. Once the meter bars P sign, it'll play a sound and Mario will be running at full speed.

### Super Mario World

While Mario is running, his arms will be raised making some sort of T-pose, like an Airplane. Players will know Mario has P-Speed when he does this.

### Super Mario Bros U

While Mario is Running, He will lean forward while running.

• Changing an Enemy's Direction
• Damage Boosting
• Despawn Limits
• Glitches (Editor)
• Home Button Buffering
• Key Death
• Left Momentum
• Magnet Effect
• Offscreen Enemy Interaction
• **P-Speed**
• Progressive Power-ups
• RNG Elements
• Run Oscillation
• Screen Freeze
• Slow Fall
• Spawn Distances
• Special Coordinates
• Sprite Limit
• Spawn-Blocked Objects
• Wall Jump State
Pipe

Pipes won't release their content as long as a player is in front of it. Additionaly, when a pipe is facing up, being next to it will prevent the pipe from releasing anything. If there is a line of blocks under the right bottom of the pipe, being next to the pipe horizontally will still prevent the pipe from releasing it's content, even though the player is not at the same height as the pipe. A little bit like the "extension" of the pipe. If the line as a hole and the player is vertically under this hole, being horizontally next to it won't prevent the pipe from releasing it's content anymore. The line can be made of any solid element, including P Switches and POW Blocks. As long as the pipe was first loaded with this line in memory, even if the line is gone, it will still work the same as if it was still here. In the opposite side it is not possible to create a line by any way and prevent the pipe from releasing its content without reloading the pipe.

For exemple, to create the line, it is possible to use dotted-line blocks that will only prevent the pipe from releasing its content if the pipe was first loaded with them activated, then, desactivating them will still prevent the pipe from releasing anything as long as Mario is horizontally next to the pipe. But if the dotted-line blocks that created the line were activated after the room was first loaded, the pipe wont be prevented to release its content.

Note that pipes never despawns, meaning that to reload it the player must go through a door or pipe.