Character Sheet: Isolde

## Statistics

Level 1

**Vitality -** 11\*

* \***Bear School Techniques:** +1 to Vitality

**Toxicity -** 3

**Stamina -** 5

**Armor -** 6\*

* \***Bear School Techniques:** +1 to Armor

* Damage 1\* (vs. humans and beasts)
* \***Bear School Techniques:** Roll Damage 2 instead of 1

**Silver Sword -** Witcher Silver Sword

* Damage 1\* (vs. monsters)
* \***Bear School Techniques:** Roll Damage 2 instead of 1

**Ranged / Other -** Witcher Crossbow

* Bolt Type: Normal

* Damage 1\* (vs. all)
* \***Bear School Techniques:** Roll Damage 2 instead of 1
* **Reload:** costs one action

**Chest Armor -**Bear Initiate Armor

* Heavy Armor

* Armor 2

**Leg Armor -**Bear Initiate Trousers

* Heavy Armor
* Armor 1

**Gloves -**Bear Initiate Gloves

* Heavy Armor
* Armor 1

**Boots -**Bear Initiate Boots

* Heavy Armor
* Armor 1

**Parry** **-** A successful attack can be used to negate an enemy hit of the same tier.

**Dodge** **-** Avoids damage per point of stamina spent: 1 Stamina point per normal hit, 2 per hard hit, 3 per critical hit.

**Counterattack -**

### **Signs**

#### Tier 0

**Aard -** A directed blast of telekinetic energy that staggers opponents, leaving them open for subsequent attack.

* Costs 1 Stamina
* Every successful hit allows the user to hit an additional enemy, max 3.
* Renders affected enemies unable to attack or defend for one round.

**Igni -** A directed fiery blast that damages enemies.

* Costs 1 Stamina
* Every successful hit allows the user to hit an additional enemy, max 3.
* Damage 1

**Yrden -** A magic trap that slows enemies who enter its area of effect.

* Costs 1 Stamina
* Affects up to 3 enemies.
* Affected enemies can only perform 1 action during the round Yrden was cast.

**Quen -** Protective shield that lasts until it has absorbed enough damage.

* Costs 1 Stamina
* Protects user from one normal hit during the round it was cast.

**Axii -** Charms an opponent's mind, temporarily eliminating him from combat.

* Costs 1 Stamina
* Affected enemies cannot make any actions until they are damaged.

**Heliotrop -** Helps cushion the caster from combat magic, impacts with walls or the ground and physical attacks.

* Costs 1 Stamina
* Protects the user from a single charm, spell, or other magical effects as well as impacts with walls or the ground.

**Supirre -** Makes the nearby conversation audible for the people around the Sign.

**Somne -** Puts beings to sleep.

### **Alchemy**

#### Tier 0

**Brewing -**Enables the brewing and drinking of witcher potions.

**Oil Preparation -**Enables the creation of oils that can be applied to swords.

**Bomb Creation -**Enables the creation of handheld bombs that can be thrown at enemies.

**Mutation -**Enables the extraction of mutagens from the corpses of powerful monsters. Witchers use these to grant their bodies new abilities.

**Trial of the Grasses -**Mutation that let witchers withstand the toxicity of potions that would kill normal people.

### **School of the Bear**

#### Tier 0

**Bear School Techniques -**Increases **Vitality**, **Damage**, and **Armor** by **1**.

**Bear Fighting Style -**Increases **Damage** by **1** when fighting enemies a higher level than Isolde.

**Marksmanship -**Allows Isolde to equip a crossbow and use special bolts.