Ben

Ben is part of sams team and is from the ben 10 series.

**Sumo slammers combo** - 24 [+40% bonus damage]. **Smoothie** - Heals 15 hp [+10% bonus damage]. **Omnitrix** - Ben becomes one of his transformations for up to 5 turns, afterword he will transform back to ben and **omnitrix** will go on cooldown (does not use Ben's turn, meaning he can use another attack after activating it).

**Recharge**: **Omnitrix** has a 5 turn cooldown (resets between waves).

Mage type.

Chaos element.

Emerald mox.

160 hp.

Level 0

### Transformations:

* NRG
* Armodrillo
* Goop
* The worst
* Ampfibian
* Stinkfly
* Water hazard
* Ghostfreak
* Chromastone
* Toepick
* Clockwork
* Snare-oh
* Big chill
* Atomix
* Alien x
1/15These are the 15 transformations Ben can use for his 3rd attack, each being a different element (transformations do not have 3rd attacks, but Ben can return to normal and put **omnitrix** on cooldown early if wanted):

#### NRG:

**Energy beam** - 22 [+40% bonus damage]. **Atomic blast** - Fire to all for 1 turn (can be amplified by static).

**Sealed tight**: Suit blocks all damage over time effects.

Defense type.

Fire element.

Sapphire mox.

#### Armodrillo:

**Rupture** - 22 [+45% bonus damage] and the target is slowed for 1 turn. **Ground fissures** - 8 [+10% bonus damage] to all.

**Loose footing**: **Rupture** will make the target stuck for 1 turn if they are already slowed.

Defense type.

Earth element.

Citrine mox.

#### Goop:

**Acidic goo ball** - 16 [+40% bonus damage] and poison for 1 turn. **Tight squeeze** - Goop becomes untargetable and pacifies himself and a target for 1 turn.

**Malleable**: Goop has 25% damage reduction.

Defense type.

Toxic element.

Emerald mox.

#### The worst:

**Flail uselessly** - 10 [+25% bonus damage]. **Brace** - Gains 25% damage reduction for 1 turn.

**Indestructible**: The worst cannot drop below 1 hp.

Defense type.

Life element.

Amber mox.

#### Ampfibian:

**Spark** - 24 [+50% bonus damage]. **Open circuit** - 6 [+10% bonus damage] to all, and 4 [+5% bonus damage] to all the next time **spark** is used.

**Conductor**: **Spark** will steal helpful effects from the target if Ampfibian is affected by speed.

Range type.

Electric element.

Sapphire mox.

#### Stinkfly:

**Stink shot** - 20 [+45% bonus damage] and the target is slowed for 1 turn. **Stinger slice** - 30 [+75% bonus damage].

**Built up**: If **stink shot** is used 3 times on the same target, they will be stunned for 1 turn.

Range type.

Air element.

Emerald mox.

#### Water hazard:

**Water blast** - 22 [+45% bonus damage]. **Moisture absorption** - **Water blast** deals 30% more damage for 2 turns.

**Crustacean plating**: Water hazard has 15% damage reduction.

Range type.

Water element.

Ruby mox.

#### Ghostfreak:

**Spectral punch** - 26 [+40% bonus damage]. **Tentacle whips** - 10 [+15% bonus damage] to all.

**Scary**: If **Spectral punch** is used on an enemy at 30% hp or under, they will be feared for 1 turn.

Damage type.

Undead element.

Emerald mox.

#### Chromastone:

**Ultraviolet beam** - 26 [+50% bonus damage]. **Energy siphon** - For 1 turn, Chromastone stores 10% of the damage he takes when he is attacked, and his next **ultraviolet beam** will be empowered by the amount stored.

**Blinding light**: **Ultraviolet beam** will blind the target the first time it is used on them.

Damage type.

Light element.

Amethyst mox.

#### Toepick:

**Cage gas** - 4 [+5% bonus damage] to all. **Face** - All are stunned for 1 turn and feared for 1 turn after.

**Fear my face**: If **face** is used twice, enemies will be feared for twice as long.

Utility type.

Dark element.

Emerald mox.

#### Clockwork:

**Time slow** - All are slowed for 1 turn. **Fast forward** - All allies have speed for 1 turn.

**Chrono-warper**: **Fast forward** has no cooldown.

Utility type.

Tech element.

Amber mox.

#### Snare-oh:

**Bandage punch** - 26 [+50% bonus damage]. **Under wraps** - 30 [+70% bonus damage] and target is stunned for 1 turn.

**Patch up**: If **bandage punch** is used on a target stunned by **under wraps**, Snare-oh will heal 15 [+15% bonus hp] hp and end the stun.

Mage type.

Magic element.

Emerald mox.

#### Big chill:

**Freeze** - 10 [+30% bonus damage] and target is frozen for 1 turn. **Intangible** - Becomes untargetable for 1 turn.

**The cold never bothered me**: Big chill is immune to freeze effects.

Mage type.

Ice element.

Sapphire mox.

#### Atomix:

**Fissile whistle** - 26 [+50% bonus damage]. **Nuclear winner** - Pacifies himself for 1 turn, then does 12 [+20% bonus damage] damage to all and executes enemies that are last hit.

**Building power**: Atomix can skip his turn to charge an attack, making it deal 30% more damage when used.

Mage type.

Space element.

Emerald mox.

#### Alien x:

**Galactic strike** - 30 [+65% bonus damage] and deals overwhelm damage. **New universe** - Changes one enemy/boss in the current wave (cannot change a boss into Big green enemy).

**Back to bickering**: Alien x can only be used once per battle.

Mage type.

Chaos element.

Sapphire mox.