recursal/Fanatic-Fandom huggingface dataset:
Technology Zero

**Technology Zero** is an unlockable passive item added in Booster Pack #2.

## Effects

* Connects tears with electricity that damages enemies.
	+ The electricity's damage is equal to Isaac's damage.
	+ Each of Isaac's tears can connect to other allied tears Including those of shooting familiars.
		- The number of connections is limited by the number of Isaac's tears.

## Interactions

* Template:I: Overrides Technology Zero.
* Template:I: Electricity that connects tears does not go through walls. Electricity does not reconnect when tears return.
* Template:I: Isaac's tears will connect with the tears from this item.
* Template:I / Template:I / Template:I: Electricity from tears that have split off enemies can occasionally hurt Isaac.
* Template:I: Overrides Technology Zero.
* Template:I: Lasers connected to the Evil Eye tear can damage Isaac.
* Template:I: Overrides Technology Zero.
* Template:I: Overrides Technology Zero.
* Template:I: Electricity connects tears created by Isaac to tears created by the Incubus.
* Template:I: Overrides Technology Zero.
* Template:I: An arc of electricity connects both tears.
* Template:I: Electricity connects the main tear to any other tears created by Isaac.
	+ The Ludovico Technique + Template:I / Template:I / Template:I: The tears that circle the main tear and the main tear itself are connected by electricity.
* Template:I: Mom's Knife overrides Technology Zero.
* Template:I: Overrides Technology Zero.
* Template:I: Overrides Technology Zero.
* Template:I: Overrides Technology Zero.

## Synergies

* Template:I: All of the tears fired are connected to each other by electricity, creating a series of electric fences.
* Template:I: Split bones are connected by electricity.
* Template:I: Both effects happening simultaneously creates lots of electricity.
* Template:I: All tears are connected to lasers, even tears that have been fed.
* Template:I: All of the tears fired are connected to each other by electricity.
* Template:I: Split tears are connected to each other.
* Template:I: Tears in midair and tears that knock around each other will still be connected, effectively creating electric barriers.
* Template:I: Boogers will have electricity flowing between them even if attached to the same enemy, dealing massive damage to bosses.

## Bugs

**Bug **Bug!**** If Isaac's rate of fire is too high, Technology Zero tears and laser connections can damage Isaac. Template:Cn
## Trivia

* Technology Zero is based on this Steam Workshop item by Ashkait and Scayze.
* Technology Zero has a new sprite since Booster Pack #4.

## Gallery

* Technology Zero Old.png

Technology Zero's original appearance in Booster Pack #2.

fr:Technology Zero
Civilizations

The **Civilizations** and known unique Leaders or Units / Buildings listed so far in Civilization VI. See Also: City-States.

## Civilizations

Added in *Rise and Fall*:

* Chandragupta - India alternate leader
* Genghis Khan - Mongolia
* Poundmaker - Cree
* Seondeok - Korea
* Wilhelmina - Netherlands
* Tamar - Georgia
* Robert the Bruce - Scotland
* Lautaro - Mapuche
* Shaka - Zulu

## Expected Future Civilizations

Soon to be added in *The Gathering Storm*:

* Mathias Corvinus - Hungary
* Kupe - Māori
* Wilfrid Laurier - Canada
* Pachachuti - Inca
* Mansa Musa - Mali
* Christina - Sweden
Armagh

Type
 Your Builders can now make Monastery improvements.

Armagh is one of the City-States in Civilization VI. It is a small city in modern-day Ulster, Northern Ireland that is a site of great religious significance in both ancient and modern Irish history. It was founded sometime between the 1st and 3rd century by Gaelic pagans, near the Eamhain Mhacha (Navan Fort) ceremonial site. In 457AD, Saint Patrick founded his eponymous cathedral in Armagh, establishing it as the "ecclesiastical capital" of Catholic Ireland.

## Benefits

* 1  Envoy : +2  Faith in your  Capital.
* 3  Envoys: +2  Faith in every Holy Site district.
* 6  Envoys: Additional +2  Faith in every Holy Site district.
* Suzerain Bonus: Your Builders can now make Monastery improvements.
Roid Rage

**Roid Rage** is a passive item.

## Effects

* +0.6 Speed up.
* +5.25 Range up.
* +0.5 Shot Height.
* Template:Spun

## Unlockable Achievements

* Little Baggy Little Baggy - Collect 2 of either **Roid Rage**, The Virus, Growth Hormones, Experimental Treatment or Speed Ball.

## Trivia

* Roid Rage describes the frequent anger outbursts induced by the overuse of steroids.

## Seeds

 PC  AFX9 XJPF (Treasure room adjacent to spawn)

 3DS  HVD3 AG36 (First floor treasure room)

 Switch  XSDE HE2L (First floor boss room)

Template:Nav syringe

fr:Roid Rage

fr:Roid Rage
Chester Nimitz

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

 Type

More on this on Wikipedia:
→ ***Chester Nimitz***

Chester Nimitz is one of the  Great People specifically a  Great Admiral in Civilization VI.

## Unique ability

**Retire (1 charge)**

+20%  Production towards units of the Naval Raider promotion class.

**Passive Effect**

+5  Combat Strength and +1  Movement to Atomic and Information era naval units within 2 units.
Berserker

Movement
 Melee Strength
 Promotion Class
 Production Cost
 Norwegian unique unit. It costs one Icon Movement Cost.png Movement to pillage +7 Icon Combat Strength.png Combat Strength when attacking and -7 Combat Strength when defending.

**Berserker** is a land combat melee unique unit in *Civilization VI*. This unit is unique to Norway.
Bolshoi Theatre

Era
 Civic
 Awards 2 randomly-chosen free Civics when completed. Must be built on flat land adjacent to a Theater Square District.

More on this on Wikipedia:
→ ***Bolshoi Theatre***

The **Bolshoi Theatre** is one of the Wonders in Civilization VI.

## Notes

* Awards 2 randomly-chosen free Civics when completed
* Must be built on flat land adjacent to a  Theater Square District.

## Historical context

The Imperial Bolshoi Theatre of Moscow - bolshoi being the Russian for "grand" - is home for the Bolshoi Ballet and Bolshoi Opera companies, among the oldest and largest in the world (the ballet has some 200 dancers). The Ballet company was founded in March 1776 by Prince Urusov and Michael Maddox, a British theatre manager; after performing in private home for some years, the company was profitable enough to acquire the Petrovka Thetre and opened ther for the first time in December 1780. Sadly, the Petrovka burned down in 1805, to be replaced by the New Arbat Theater, which burned down in 1812 during Napoleon's occupation of the city. The current Bolshoi Theater was built between 1821 and 1824, and it managed not to burn down - although it was renovated in 1843, 1856, 1921, 2002 and 2011. The last renovation included restoring the theater's acoustics to the original high quality (which had been mucked up by the Soviets) and restoring the original imperial decor (which had been ripped out by those same Soviets). Despite prices ranging up to 5000 rubles, ballet and opera performances continue to be sold out - mostly to the tourists.
Cyrus II

More on this on Wikipedia:
→ ***Cyrus II***

**Cyrus II** is the leader for Persia in *Civilization VI*.

## History

Cyrus II of Persia (Old Persian: Kūruš; New Persian: کوروش Kuruš; Hebrew: כורש ,Modern Kōréš, Tiberian Kōréš; c. 600 – 530 BC), commonly known as Cyrus the Great and also called Cyrus the Elder by the Greeks, was the founder of the Achaemenid Empire, the first Persian Empire.

Under his rule, the empire embraced all the previous civilized states of the ancient Near East, expanded vastly and eventually conquered most of Southwest Asia and much of Central Asia and the Caucasus. From the Mediterranean Sea and Hellespont in the west to the Indus River in the east, Cyrus the Great created the largest empire the world had yet seen. Under his successors, the empire eventually stretched at its maximum extent from parts of the Balkans (Bulgaria-Paeonia and Thrace-Macedonia) and Eastern Europe proper in the west, to the Indus Valley in the east. His regal titles in full were The Great King, King of Persia, King of Anshan, King of Media, King of Babylon, King of Sumer and Akkad, and King of the Four Corners of the World. The Nabonidus Chronicle notes the change in his title from simply "King of Anshan", a city, to "King of Persia".

Assyriologist François Vallat wrote that "When Astyages marched against Cyrus, Cyrus is called ‘King of Anshan’, but when Cyrus crosses the Tigris on his way to Lydia, he is ‘King of Persia’. The coup therefore took place between these two events." The reign of Cyrus the Great lasted c. 30 years. Cyrus built his empire by first conquering the Median Empire, then the Lydian Empire, and eventually the Neo-Babylonian Empire. Either before or after Babylon, he led an expedition into Central Asia, which resulted in major campaigns that were described as having brought "into subjection every nation without exception".

Cyrus did not venture into Egypt, and was alleged to have died in battle, fighting the Massagetae along the Syr Darya in December 530 BC. He was succeeded by his son, Cambyses II, who managed to add to the empire by conquering Egypt, Nubia, and Cyrenaica during his short rule .

## Quotes

Great Lord Save This Lands From "Ignorance", "lie" and "Drought" .

We Fight For "Gold" , The Greek Fight For "Honor" . Every Nation Fights For What They Don't Have .
Citizens

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

**Citizens** are one of the Game Concepts in Civilization VI.

## Description

In Civ VI  **Citizens** represent the population of a city. Each of your people

can work one of the Tiles within a city's borders, or it seems can work in a building as a Specialist. Citizens that work tiles produce a combination of  Production,  Food,  Gold,  Science,  Faith, and or  Culture, depending on what Terrain or the Tile Improvements they are assigned to.

By default the game will manage your citizens and specialists for you, although you can manually manage them in the city view or on the bottom right of the UI if you wish.

Your  Citizen count increases (minus the food consumption) in your cities as you produce a  Food surplus. After you produce enough excess food, another citizen will be added to the city. When a  Settler Unit is created, the city's population is reduced by one. The more citizens in your cities, the more Tiles you're able to work, thus adding to the productivity of your city.

See also:  Amenities

## Strategy

At the beginning of the game you'll want to micro manage for growth, presumably to grow to additional Citizens. Once you've grown to a few people you can start growing wide by building Settlers, and you can start establishing new cities, probably in less hospitable locations. You’ll want to start reassigning citizens early on to either boost  Food or  Production, growth or manufacturing, and thus have highly specialized cities, depending on what you want or need.
Rosary

**Rosary** is a passive item.

## Effect

* Grants 3 Soul Hearts.
* Increases the chance to find Template:I. The item has a chance to appear in any Item Pool.
* Template:Seraphim

## Notes

* It is possible to find Template:I multiple times in a single run; however, once picked up, it cannot appear again.
* This item stacks with the Rosary Bead trinket, further increasing the chance to find The Bible in the Library and Shop.
* The approximate chances of finding Template:I in each item pool are:

## Seeds

 PC  MCQF B8VD (treasure room adjacent to spawn) Hard mode only

 PC  2W2C RGC9 (treasure room adjacent to spawn) Hard mode only

 PC  182J JCV2 (treasure room adjacent to spawn) Normal mode only

 PC  SLTY XQHZ (treasure room adjacent to spawn) Normal mode only

 PC  QPFZ PZAS (treasure room adjacent to spawn) Normal mode only

 PC  L296 MM9Y (treasure room adjacent to spawn) Normal and hard modes only

fr:Rosary
Airport

+50% combat experience for air units trained in this city. +2 air unit slots in  Aerodrome district. Allows the ability to Airlift land units between Aerdrome districts with Airports after the  Rapid Deployment civic is unlocked.

**Airport** is one of the Buildings in Civilization VI.

## Notes

* Requirements:

* Advanced Flight
* Aerodrome
* Flight
Crouching Tiger Cannon

This high-power, short-range unit doesn't require specific resources to produce.

The Crouching Tiger Cannon is one of the Unique Units in Civilization VI.

## Description

The Chinese Unique Unit is the **Crouching Tiger Cannon**. This high power short-range unit doesn't require specific Resources to produce.

## Bonus

This high power short-range unit doesn't require specific Resources to produce.
Civilization VI Wiki/Section 2

The Civilization VI Wiki Community
The most recent game  patch is Winter 2018 Patch (February 7th, 2018).

 Community portal

 Admin noticeboard

 Recent changes

 Create an account

 Official Help Wiki

 New pages

 General disclaimer

 System Requirements

 Missing pages

Quick Links For Civ VI

Wonders

Great People

Religion

Resources

Technology

Culture

Governments

Production

Units

Policies

City-States

Civics

Leaders

Terrain

Tile Improvements

Natural Wonders

The Leaders and Civilizations

Teddy Roosevelt
America

Saladin
Arabia

John Curtin
Australia

Montezuma
Aztec

Pedro II
Brazil

Qin Shi Huang
China

Poundmaker
Cree

Cleopatra
Egypt

Victoria
England

Catherine de' Medici
France

Tamar
Georgia

Frederick Barbarossa
Germany

Gorgo
Greece

Pericles
Greece

Gandhi
India

Chandragupta
India

Gitarja
Indonesia

Hojo Tokimune
Japan

Jayavarman VII
Khmer

Mvemba a Nzinga
Kongo

Seondeok
Korea

Alexander
Macedon

Lautaro
Mapuche

Genghis Khan
Mongolia

Wilhelmina
Netherlands

Harald Hardrada
Norway

Kandake Amanitore
Nubia

Jadwiga
Poland

Cyrus II
Persia

Trajan
Rome

Peter
Russia

Robert the Bruce
Scotland

Tomyris
Scythia

Philip II
Spain

Gilgamesh
Sumeria

Shaka
Zulu
Amrita Sher-Gil

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

 Type

More on this on Wikipedia:
→ ***Amrita Sher-Gil***

**Amrita Sher-Gil** is one of the  Great People specifically a  Great Artist in *Civilization VI*.

## Great Works

Activate at a district or wonder with an available Great Work slot.

* Bride's Toilet
* Self Portrait
* Three Girls
Cleopatra

More on this on Wikipedia:
→ ***Cleopatra***

**Cleopatra** is the leader for Egypt in *Civilization VI*.

## History

The Egyptians are led by Cleopatra VII, a woman who, in her short 40 years of life, managed to wed two of her brothers and have affairs with two of the most powerful men in Rome.

Born Cleopatra Thea Philopater in 69 BC, the Egyptian ruler set forth on a path to power that left many lives in her wake. At the age of 14, after many of her rivals had been poisoned or executed, she was made regent and deputy to her father, Ptolemy XII. Four years later, her father passed away, leaving Cleopatra and her brother Ptolemy XIII (who was only ten years old at the time) as joint rulers of Egypt. Cleopatra, now married to her younger brother, had no intention of sharing power, and eventually had all mention of her brother erased from public records. Ptolemy XIII fled and she had become the sole leader and pharaoh of Egypt.

In the years to follow, Cleopatra would strike up romances with powerful Roman figures such as Julius Caesar and Mark Antony, and ally Ancient Egypt with some of the most important figures of the time.

## Intro

There will be those who underestimate you, but you are cunning and full of tricks, Queen Cleopatra. Your charm will establish indestructible alliances with the strongest leaders of the world. Keep your friends close by your side and you will find yourself untouchable, with the glory of Egypt primed to win over the world.

## Leader bonus

**Mediterranean's Bride** - Your  Trade Routes to other civilizations provide +4  Gold for Egypt. Other civilizations'  Trade Routes to Egypt provide +2  Food for them and +2  Gold for Egypt.

## Leader agenda

**Queen Of The Nile** - Likes leaders with powerful militaries. Dislikes weak militaries.

Darwinist - Believes in constant struggle and likes to see civilizations at war.

## Quotes

* Inek Iset, Isis, heperti sep-sen, Inek Kliwopatra hena henemeset ir iwek shawu.( I am Isis reborn, I am the living Nile, I am Cleopatra and an ally, if you are worthy.)= Greetings
* Iu em-'a paï meh en-ek! Seshem Amun-Ra en-en!( I have had enough with you. May Amun Ra guide us!)= Declared War as Attacker
* Iu Kemet nehuti, Ir nen seheni es paï merer seheni en ahut!(Egypt is lost. If I can't embrace my love, I will embrace the asps.)= Defeated

## External links

* Civilization VI: Cleopatra Leads Egypt on civilization.com
Château

Era
 Technology
 Can only be built adjacent to rivers.

More on this on Wikipedia:
→ ***Château***

The **Château** is one of the Unique Tile Improvements from France in Civilization VI.

## Description

A Château is a manor house or residence of the lord of the manor or a country house of nobility or gentry, with or without fortifications, originally and still most frequently in French-speaking regions.

## Notes

* The Château is a unique improvement for France which yields Culture.
* Must be built near a River and gains bonuses from adjacency to Wonders.
* The Chateau also earns bonus gold when adjacent to luxury resources.
Apostle

Promotion Class
 Faith Cost
 May convert  Citizens to their Religion and initiate theological combat with units of other religions.

The **Apostle** is a religious unit in *Civilization VI*. Each civilization has access to this unit.

## Overview

With their high Religious Strength and versatility, Apostles are the workhorse religious unit.

Apostles can perform the following actions:

* Initiate Theological Combat by attacking opposing religious units.
* Spread Religion, similar to Missionaries.
* Evangelize Belief, adding a new belief to a religion. (Expends the Apostle, requires 3 charges.)
* Start Inquisition, unlocking the ability to purchase Inquisitors with  Faith. (Expends the Apostle, requires 3 charges.)

All Apostles start with a choice between two random Promotions. The Mont St. Michel wonder grants the Martyr promotion for free after the random Promotions are generated.

## Promotions

 Translator | Religious spread is triple strength in cities of other civilizations.

## Notes

* There appears at this time a possible bug where the game does not let Inquisitions to be started even if 2 charges remain.
* Evangelize Belief needs 3 charges but will consume all charges and remove the unit (possible a bug) if you have more from a promotion.

## See also

* Great Prophet
* Inquisitor
* Missionary
Cree

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

More on this on Wikipedia:
→ ***Cree***

**Cree** is one of the civilizations in *Civilization VI* 's *Rise and Fall* DLC.

## Description

Historically, Cree was one of the First Nations people, living mainly in Alberta and Saskatchewan. They were traditionally hunter gatherers with a population of at most 200,000 at its peak.
Capital

A capital in *Sid Meier's Civilization VI* is the city in a civilization which contains its palace. The first city a civilization founds serves as the capital of the civilization, will continue to do so until either barbarians, an enemy civilization, or an enemy city state captures or destroys it. A civilization's capital tend to be the largest city as well. In the expansion *Rise & Fall*, A civilization's capital will have the label *Original Capital of [civilization]*,cannot be destroyed, and If it is not controlled by the founder, will be labeled *Captured by [enemy civilization]*.

The capitals of Each Civilization include:
Civic

*This article needs an update. You can help the Civ 6 Wiki by adding the latest info.*

Civic is one of the various parts of Culture in Civilization VI. See also: Governments & Policies

## Civics

* Social Policies in Civ 5 are now replaced with Civics, which in essence belong to their own separate tech tree and utilize Culture.
* The Civics you unlock add new cards into your "Deck". Throughout the game you gain Civics Cards which you can slot in and out of your government template for specialization purposes. Your government layout changes based on the government type you pick.
* Advancing throughout the Civics tree allows you to unlock new forms of government and opens new Civics cards which you can slot in and out of your "Government" for specialization purposes. Different government types have different card layout.
* Like Technologies and their "Eureka!" boosts, each Civic has their own unique "side-quest" called "Inspiration!" boosts. Some of these you'll get through regular gameplay, while others will require some extra effort.

## Information Era

 Globalization |  |  ?
Aerodrome

Era
 "A district that allows you build and store aircraft. Cannot be built on Hills."

More on this on Wikipedia:
→ ***Aerodrome***

The **Aerodrome** is one of the Districts in Civilization VI.

## Civilopedia Historical Context

An aerodrome is a place where, well, aeroplanes take off and land. Technically, according to the International Civil Aviation Organization, an "aerodrome" is "a defined area on land or water ... intended to be used wholly or in part for the arrival, departure, and surface movement of aircraft." The first such district to fit that description wholly was located in Viry-Chatillon, a suburb of Paris. In those early days of flight, any open, relatively flat, grassy field would serve ... and did. Which meant, unlike the present, that planes could land and take-off in any direction, adjusting for the wind direction and weather conditions, requiring nothing more than a wind-sock or flag. Then someone had the clever idea of adding paved runways, and all that landing and taking-off got far more complicated.
ArcheAge Wiki/editcopy/Section 3

III

Video

Transportation
Transportation
Mounts
Gliders
Ships
Carriages
Airships
Portals

Community
Community
Faction
Guild
Family
Emotes

Player VS Environment
Player VS Environment
Quests
Dungeons
Bestiary
Bosses

Player VS Player
Player VS Player
Justice System
Arena
World PvP
Naval Battles
PvP Rewards

VI

About ArcheAge Wiki
Disclaimer
Copyright Information
Civilization VI

***Sid Meier's Civilization VI*** is the next entry in the award winning *Civilization* franchise, which has sold in nearly 33 million units worldwide, including more than 8 million units of *Civilization V*.

Originally created by legendary game designer Sid Meier, *Civilization* is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become ruler of the world by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history's greatest leaders as you attempt to build the greatest civilization the world has ever known.

*Civilization VI* offers new ways to engage with your world: cities which now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.

## The latest *Civ VI* features

* Expansive Empires: See the marvels of your empire spread across the map like never before. Each City spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.
* Active Research: Unlock Eureka! and Inspiration! boosts that speed your civilization's progress through history. To advance more quickly, use your Units to actively explore, develop your environment, and discover new Culture.
* Dynamic Diplomacy: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
* Combined Arms: Expanding on the "one unit per tile" design, support units can now be embedded with other units, like anti-tank support with Infantry, or a Warrior with a Settler. Similar units can also be combined to form powerful "Corps" Units.
* Enhanced Multiplayer: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
* A CIV for all players: ***Civilization VI*** provides veteran players new ways to build and tune their civilization for the greatest chance of success. New Tutorial systems introduce new players to the underlying concepts so they can easily get started.

## Expansions

*Civilization VI* has two expansions: *Rise and Fall* and *Gathering Storm*.

## External links

* Official site
* *Civilization VI* on Steam
* *Civilization VI* on Twitter
Andrei Rublev

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

 Type

More on this on Wikipedia:
→ ***Andrei Rublev***

**Andrei Rublev** is one of the  Great People specifically a  Great Artist in *Civilization VI*.

## Great Works

Activate at a district or wonder with an available Great Work slot.

* Annunciation
* Ascension
* Saviour in Glory
Boris Orlovsky

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

 Type

More on this on Wikipedia:
→ ***Boris Orlovsky***

**Boris Orlovsky** is one of the  Great People specifically a  Great Artist in *Civilization VI*.

## Great Works

Activate at a district or wonder with an available Great Work slot.

Boris Orlovsky's Great Works are Mikhail Kutuzov, Alexander Column, and Bust of Tsar Alexander
Brussels

Type
 Your cities get +15%  Production toward wonders.

Brussels is one of the City-States in Civilization VI. It is the capital and largest city of Belgium, as well as the de facto capital of the European Union due to its hosting of several EU and NATO institutions. Its central location in Western Europe has attracted a multitude of multinational corporate headquarters to the city in addition to its government bureaucracies, and it hosts several major modern transportation hubs to facilitate the constant international movement spurred by its service economy.

Throughout its history Brussels has been known as a Roman, Spanish, Austrian, French, and Dutch city, among many others. Today, the majority of Brussels residents speak French or Dutch as their native language, but a large population of immigrants from around the world has also brought about widespread use of foreign languages like English, Arabic, and Italian. Brussels' historical diversity has also brought it a huge variety of architectural styles, exemplified most in the infamous Grand Palace Square which is home to a variety of buildings built as early as the 14th century and as late as the 20th century.

## Benefits

* 1  Envoy: +2  Production in the  Capital when producing wonders, buildings, and districts.
* 3  Envoys: +2  Production in every Industrial Zone district when producing wonders, buildings, and districts.
* 6  Envoys: Additional +2  Production in every Industrial Zone district when producing wonders, buildings, and districts.
* Suzerain Bonus: Your cities get +15%  Production toward wonders.
Civilization VI: Rise and Fall

***Civilization VI: Rise & Fall*** builds upon the critically-acclaimed gameplay experience of *Civilization VI* giving players new choices, strategies, and challenges as they guide a civilization through the ages. It was released on February 8, 2018.

## Features

### Great ages

As your civilization ebbs and flows, and you reach milestone Historic Moments, you will experience Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in-game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age.

### Loyalty

Cities now have individual loyalty to your leadership – let it fall too low, and face the potential to lose your city to its own independence. One civilization’s loss can be your gain as you inspire loyalty among Free Cities throughout the map and further expand your borders.

### Governors

Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce loyalty.

### Enhanced alliances

An enhanced alliances system allows players to form different types of alliances and build bonuses over time.

### Emergencies

When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization and earn rewards, or penalties, when the emergency ends.

### Timeline

Review your civilization’s history at any time with the new timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.

### New leaders and civs

Nine leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts.

### New global content

Eight new world wonders, seven natural wonders, four new units, two new tile improvements, two new districts, fourteen new buildings, and three new resources have been added.

### Improved gameplay features

The government system has been enhanced with new policies and additional improvements have been made to existing systems.
Broadway

Era
 Civic
 1 free random Atomic Era civic boost. Must be built on flat land adjacent to a Theater Square District.

More on this on Wikipedia:
→ ***Broadway***

The **Broadway** is one of the Wonders in Civilization VI.

## Notes

* 1 free random Atomic Era civic boost
* Must be built on flat land adjecent to a  Theater Square District
Big Ben

Era
 Technology
 +1 Economic policy slot  Doubles current treasury. Must be built next to a river adjecent to a Commercial Hub district with a Bank

More on this on Wikipedia:
→ ***Big Ben***

**Big Ben** is one of the Wonders in Civilization VI.

## Notes

* Must be built next to a River adjacent to a  Commercial Hub District with a Bank.
* Doubles your current treasury
* The +1 Economic Policy Slot is only added at time of construction. Capturing this wonder does not award an additional policy slot. This is both before and after the Fall 2016 Patch and appears to be intentional.

## Historical context

The giant bell, Big Ben is housed in the Elizabethan tower - so named to celebrate the Diamond Jubilee of Queen Elizabeth II (being just the "Clock Tower" before that) - at the north end of the Palace of Westminster, where sits the Houses of Parliament. Being rather casual in language, most Brits and flocks of tourists tend to refer to the whole thing as "Big Ben". The great 16-ton bell was cast in August 1856 at the foundry at Stockton-On-Tees and recast at the Whitechapel Bell Foundry in April 1858 after it cracked while being transported to London. The pendulum clockwork was designed by the Astronomer Royal and crafted by the clockmaker Edward Dent and his stepson Frederick; it was ready in 1854. So fine is the precision, that adding or removing a penny (English, of course) to the pendulum will change the speed by four-tenths of a second each day. But all had to await the completion of the clock tower itself, which wasn't done until 1859. Despite being silenced during wartime an the occasional breakdown Big Ben has chimed the hour ever since.
Atomic Era

Atomic Era is one of the Eras in Civilization VI.

## Information

New frontiers of discovery expand our understanding, from the tiny atom to the majesty of outer space. Mysteries long tolerated are closer than ever to revealing their deepest secrets, beyond what we can easily see. You will choose how to use this knowledge, and push back the greatest darkness we have yet faced.
Crater Lake

"Never again can I gaze upon the beauty spots of the Earth and enjoy them as being the finest thing I have ever seen. Crater Lake is above them all." - Jack London

More on this on Wikipedia:
→ ***Crater Lake***

The **Crater Lake** is one of the Natural Wonders in Civilization VI.

## Trivia

* Crater Lake is a lake found in the caldera of a volcano, located in the Cascade Range in the Northwest United States.
* It appears as a Lake.
Australia civilization and scenario pack

This premium DLC adds Australia and leader John Curtin to Civilization VI. John Curtin was Australia’s Prime Minister during World War II, and is credited with providing both strong leadership of the country at that time, as well as establishing the country to take its place in the post-war international order.

Also included is a new scenario, “Outback Tycoon”, a unique, non-combat scenario where you will try to enrich your new territory in a randomly-generated Australian interior.

And Uluru comes to Civilization VI, bringing religion and culture to the territory that surrounds it.

## Contents

* Includes the complete Australian civilization with John Curtin, Digger unique Unit, and Outback Station unique Improvement
	+ Australia's “Land down Under“ unique ability allows them to gain territory when they build a Pasture or an Outback Station, even allowing them to steal territory from other civs; they also get additional housing on coastal tiles and their Campuses, Commercial Hubs, Holy Sites and Theater Squares get additional adjecency yields for the appeal of the tiles they are on
	+ John Curtin's Citadel of Civilization grants you bonus production at the start of a Defensive war and when you liberate a city
	+ Their Digger gets bonuses to combat on land tiles adjacent to water and when fighting outside their territory
	+ The Outback Station is a unique tile improvement that unlocks with the Guilds civic, and can be upgraded with Steam Power and Rapid Deployment; it provides food and production, with bonus food for adjacent Pastures

* Explore Australia in the “Outback Tycoon“ Scenario
	+ 60 Turn limit
	+ Explore Australia, find its natural resources, and use them to enrich your colony
	+ Increase your Gold per Turn net income and become the biggest tycoon in the land down under

* Uluru Natural Wonder: This desert Wonder provides bonus Faith and Culture to Adjacent tiles.
Charles Darwin

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

 Type

More on this on Wikipedia:
→ ***Charles Darwin***

Charles Darwin is one of the  Great People specifically a  Great Scientist in Civilization VI.

## Unique Ability

**Activated Effect** (1 charge) - May activate on tiles you do not own. Activate on or next to a natural wonder. Gain 500 Science (on Standard speed) for each natural wonder tile here or adjacent.

## Known Bugs

* When using Charles Darwin next to the Giant's Causeway (possibly any of the Natural Wonders that was not included in the initial release), the part of the effect will not trigger (no Science will be accrued) even though Charles Darwin himself disappears and counts as being used.as of February 2017
Clancy Fernando

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

 Type

More on this on Wikipedia:
→ ***Clancy Fernando***

Clancy Fernando is one of the  Great People specifically a  Great Admiral in Civilization VI.

## Unique ability

**Retire (1 charge)**

Grants 1 promotion level and +200% combat experience to a military naval unit.

**Passive Effect**

+5  Combat Strength and +1  Movement to Information era naval units within 2 units.
Cavalry and Cannonades

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

**Cavalry and Cannonades** is a multiplayer scenario mod available with the game launch.

## Description

Claw territory from your enemies in this combat-focused scenario set in the Industrial Era. Lasts 50 turns. Players begin with a larger starting army and additional starting technologies. Each unit has reduced maintenance costs and all units that would typically require a strategic resource no longer do.

## Victory conditions

Whichever player possesses the largest territory after 50 turns will win the game.
Colosseum

Era
 Technology

More on this on Wikipedia:
→ ***Colosseum***

The **Colosseum** is a wonder in *Civilization VI*.

## Description

The Colosseum's  Culture and  Amenities are extended to each city center within 6 tiles. Must be built on flat land adjacent to an Entertainment Complex district.

## Notes

The Colosseum is removed if the game started after the Renaissance Era.

## Historical context

The Flavian Amphitheater, better known as the "Coliseum" lies in the center of Rome. Construction began during the reign of Emperor Vespasian, c. 72 AD, funded by the spoils from the Jewish Second Temple after the fall of Jerusalem during the First Jewish-Roman War. Built of concrete and stone, it is the largest amphitheater ever built, and one of the great wonders of ancient architecture and engineering. It could hold between 50 and 80 thousand spectators to watch gladiatorial matches, animal hunts, mass executions, and more. By the time medieval Christianity had taken root, it had been repurposed to house low-rent apartments, workshops, quarters for a religious order, a quarry and a Christian shrine. Although knocked about by earthquakes and pillaged by stone-robbers, the Coliseum is still pretty impressive two millennia after the inaugural gladiatorial slaughter.
Artemisia

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

 Type

More on this on Wikipedia:
→ ***Artemisia I of Caria***

Artemisia is one of the  Great People specifically a  Great Admiral in Civilization VI.

## Unique ability

**Retire (1 charge)**

Grants 1 promotion level to a military naval unit.

**Passive Effect**

+5 Combat Strength and +1 Movement to Classical and Medieval era naval units within 2 units.
Colossus

Era
 Technology
 "At Rhodes was set up a Colossus of seventy cubits high, representing the Sun... the artist expanded as much bronze on it as seemed likely to create a dearth in the mines." - Philo of Byzantium

More on this on Wikipedia:
→ ***Colossus of Rhodes***

The **Colossus** is one of the Wonders in Civilization VI.

## Notes

* Must be built on the Coast and adjacent to a Harbor District.
Ancient Era

Ancient Era is one of the Eras in Civilization VI.

## *Intro*

From the first stirrings of life beneath water... to the great beasts of the Stone Age... to man taking his first upright steps, you have come far. Now begins your greatest quest: from this early cradle of civilization on towards the stars.

## Buildings

 Granary |  |  65

## Related Civilizations

Aztec

China

Egypt

Greece

Cree
Barracks

Era
 Technology
 +25% combat experience for all melee and ranged land units trained in this city.  May not be built in an Encampment district that already has a Stable.

More on this on Wikipedia:
→ ***Barracks***

The **Barracks** is one of the Buildings in Civilization VI.

## Notes

* Built in an Encampment.
* +25% combat experience for all melee and ranged Units trained in this city.
* May not be built in an Encampment district which already has a Stables.
Alhambra

Era
 Technology
 +1 Military policy slot  Provides the same defensive bonuses as the Fort improvement. Must be built on Hills adjacent to an Encampment district.

More on this on Wikipedia:
→ ***Alhambra***

The **Alhambra** is one of the Wonders in Civilization VI.

## Notes

* Removed if game started after the Industrial Era.
* Provides the same defensive bonuses as a  Fort
* Must be built on Hills adjacent to an  Encampment District.
	+ Including: Desert, Grasslands, Plains, Snow, Tundra
* The +1 Military Policy Slot is only added at time of construction. Capturing this wonder does not award an additional policy slot. This is both before and after the Fall 2016 Patch and appears to be intentional.

## Historical context

The Alhambra began as a small fortress, constructed in 889 AD by the Moors of Granada in Andalusia (Spain), then it was rebuilt and expanded by the emir Mohammed ben Al-Ahmar in the 11th Century and yet again expanded and converted into a royal palace by Sultan Yussuf in 1333. The al-Hambra (literally, "the red one"), so named for its red clay fortress walls, was lavish - at least by European standards of the time - with all the comforts, including indoor plumbing. It integrated the natural beauty of the spot with structures and gardens designed and outfitted by the finest Muslim, Jewish, and even Christian craftsmen and artisans of the region. Among its most striking aspects, many of the interior walls and columns are inscribed in carved flowing Arabic script with poetry and verses from the Quran. The last sultan of the Nasrid dynasty, Muhammed XII, surrendered Granada to the Spanish in 1492 AD, without the Alhambra being attacked by the crusaders - otherwise it would be just another pile and memories of elegance.
Aztec

More on this on Wikipedia:
→ ***Aztec***

**Aztec** is one of the civilizations in *Civilization VI*.

## Description

In *Civilization 6*, each civilization has two abilities. One is based on what the nation has done throughout history and the other is tailored to what happened during the ruler's reign. Montezuma leads the Aztec Civ in Sid Meier's *Civilization VI*. He built the Aztec capital into one of the greatest cities in the world. Montezuma ordered the construction of aqueducts and temple complexes and kept the Aztecs growing through conquest.

More  Amenities are linked as well in the Tlachtli. This unique building in the Entertainment Complex gives Amenities,  Faith, and Great General Points.

The Aztec unique unit is the Eagle Warrior. This powerful version of the basic Warrior unit can turn defeated enemies into Builder units. This ability plays well into the Aztecs' Unique Ability to use their Builders to speed the construction of districts.

The Aztecs are a fantastic civilization for conquest. Early in the game the Eagle Warrior will give them a strong combat edge. Each enemy defeated will be an opportunity to speed construction of early districts, bringing your cities online quickly.

As you progress through the mid and late game the Aztecs can establish extensive empires by grabbing new Luxuries on the map and using their Amenities bonus to offset their expansion through military conquest.

## Pre-order

Pre-ordering *Civilization VI* gave players 90 days early access to the Aztec civilization. After this period, the content was made available at no additional charge to all owners of the game.

## Special abilities

* **Gifts For The Tlatoani** - Makes  Amenities particularly valuable for this Civ. Not only do Luxuries give Amenities to extra Cities, but each different Luxury improved in Aztec territory gives their military more fighting power.

## Unique units

* **Eagle Warrior** - This powerful version of the basic Warrior unit turns defeated non-barbarian enemies into Builder units.

## Unique wonders

* **Huey Teocalli** - Otherwise known as the Greater Temple of the Aztecs, the Huey Teocalli is a giant terraced pyramid leading up to a temple where some of the most important Aztec rituals were performed. Unfortunately, there is very little left of the Huey Teocalli today, save for some scattered ruins in the Zocalo main square of Mexico City’s downtown district.

## Unique buildings

* **Tlachtli** - This unique building in the Entertainment Complex gives  Amenities,  Faith, and Great General Points.
Amsterdam

Type
 Your  trade routes to foreign cities earn +1  gold for each luxury resource at the destination.

Amsterdam is one of the City-States in Civilization VI. It is not present in the Rise and Fall expansion, due to the addition of The Netherlands as a playable civilization.

## Benefits

* 1  Envoy: +4  Gold in your  Capital.
* 3  Envoys: +4  Gold in every Commercial Hub district.
* 6  Envoys: Additional +4  Gold in every Commercial Hub district.
* Suzerain Bonus: Your  trade routes to foreign cities earn +1  gold for each luxury resource at the destination.
Civilization VI Wiki/Section 1

**The Civilization VI Wiki**
The Civilization VI reference manual
written and maintained by the players.
We are currently maintaining 5,350 pages (1,305 articles).
Please feel free to contribute by creating new articles or expanding existing ones.

New In Civilization VI?
Sid Meier’s Civilization VI is the next entry in the award winning Civilization franchise, which has sold in nearly 33 million units worldwide, including more than 8 million units of Civilization V.
Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage War, conduct Diplomacy, advance your Culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.

Civilization VI offers new ways to engage with your world: Cities which now physically expand across the map, active Research in Technology and Culture unlocks new potential, and competing Leaders will pursue their own agendas based on their historical Traits as you race for one of five ways to achieve Victory in the game. [Read more...]
Australia

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

More on this on Wikipedia:
→ ***Australia***

**Australia** is one of the civilizations in *Civilization VI*.

## Description

Australia has the special ability Land down Under which allows them to get additional territory by building a Pasture. Australia also gets the Digger unique Unit which is granted bonuses when adjacent to Coastal tiles and in Neutral or Foreign territory, and their Outback Stations gives them additional food for adjacency to Pastures.
Broadcast Center

**Broadcast Center** is one of the Buildings in the game Civilization VI.

It is a building for the Theater Square district.

## Notes

Being one of the only way of getting more Great Works of Music slots besides building wonders, you should attempt to build as much of these as possible when trying to reach the Culture Victory
Cossack

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

 Melee Strength
 Production Cost

The **Cossack** is one of the unique units in *Civilization VI*. The Cossack unit belongs to the Russians.

## Description

Cossacks are stronger than the Cavalry they replace and can move after they attack.

## History

Cossack infantry were multi-talented units that served as guards, guides, soldiers, and explorers when needed. Russian Cossacks were integral during Napoleon's Invasion of Russia, garnering high praise from the adversarial Napoleon himself. These light infantry were mounted and armed with sabers and long spears, and would often utilize an early form of guerilla warfare to disrupt supply chains and communications.
Campus

Era
 "A district in your city for scientific endeavors."

More on this on Wikipedia:
→ ***Campus***

The **Campus** is one of the Districts in Civilization VI.

## Notes

* Adjacency Bonuses: +1 science for each adjacent Mountain. +1 science for every two adjacent districts, and every two adjacent Rainforests Tiles. +1  Great Scientist Point per turn.
* Campus Buildings: Library, University (Requires Education), Research Lab (requires Chemistry)
* Projects: Research Grants: Earn  Science for your Civilization equal to 15% of any  Production contributed to this project. Earn  Great Scientist Points upon completion.

## Trivia

* When you pillage an enemy Campus, you gain a research credit towards one of the Technology known by the enemy.