recursal/Fanatic-Fandom huggingface dataset:
A Father's End

"**A Father's End"** is track eleven on the **Hungry Lights** studio album "**Heavy Is The Crown**." Remember that this is a **summary**, not the entire story! It is like 1-10% of what is actually going on—just the skeleton.

## Story

This is the final chapter of "Heavy Is The Crown." Prill hesitantly enters Reflaugh's chambers, sees his daughter and runs to her only to find that it is a trap. The door shuts, the lights flicker on, and he is completely surrounded by Reflaugh's crew. Prill has failed again, and beneath his feet, flames take rise as he is engulfed and burned alive. #cliffhanger

## Lyrics

In the darkness, there's a glow

And I suppose that's the idea

So to the ground, stealth and swiftly I proposed

-On the chance no one could hear me

Warry footsteps in the gray

But I’m not frightened

I would fear me!

And all this time, I'd never sank so low

That’s why I feel so far away

I'd one shot and all to lose

(My eyes were shut, my ears were set)

-No such thing as wasting time

(Not a patient man, so a penitent man)

My hands were coarse

And my heart beat with a sound

Like a stampede of horses

I’d no idea what was waiting there for me

That’s why I feel so far away

I'd one shot and all to lose

(My eyes were shut, my ears were set)

-No such thing as wasting time

(Not a patient man, so a penitent man)

Patience—my only move

(My eyes were shut, my ears were set)

And that slipped when I fell away

(Not a patient man, so a penitent man)

My god, I’m not okay!

Looking out in confusion, I had made a mistake!

I had jumped to conclusion

And there was no escape

-Not my best

I had sacrificed everything

I would not leave this place empty-handed again!

There was no retreat

I’d not be defeated by virtue

Believe, I’d push it

What a heathen to make an impression on me!

Introducing: the star of the show!

Dirty fingers and laughing

Your eyes could not lie

I held my back to a fiery stove

I was in ire—I was engulfed

All I desired?

-A slit of the throat

I was outnumbered—all of me burned

I would rip off this crown if I could,

But it branded itself to my skull

Felt cemented, my spirit was choked

The flames rushed in

I smiled—I smiled for you!

I'm impressed that I could not see it through this maze

Different stage, but the mask was the same

I felt numb

That fel-crown slipped off

My soul went quiet for the first and only time

What have you done for me?

This trust’s been lost

I am tired, and I am done

I don’t care anymore!

-Dreams of fire seared my cheeks

But I couldn’t feel anymore...

Has my heart turned into dust?

-No more tears anymore

Here’s to a father’s end!
Inherited Traits

-Ability to stand upright on two feet.

-Opposable thumbs; Hands instead of paws on front limbs. Also grants ability to use knives, spears, and bows.

-Human-like behaviors.

-Nightfall wolves are generally better at seeing at night than other wolves. This is because Nightfall hunted at night due to the lack of prey during the daytime on Esamir.

-Agility. This is a trait because Nightfall has always relied on guerrilla tactics and ambushes; Nightfall wolves prefer agility in battle over brute strength.

-Speed/Stamina. Earned from hunting on the wide open tundras of Esamir, Nightfall wolves can move and run fast, and for longer periods of time.

-Better resistance to elemental magic. Nightfall's presence on Esamir made them almost completely resistant to extreme temperatures.
Main Page

<hero description="The official wiki for The Five Nights: Fredbear and its sequels, which are part of a fanmade Five Nights at Freddy's fangame series by FateForWindows." imagename="" cropposition="" />

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Landon Hills

Template:Infobox locationNot to be confused with the Season 3 episode 'The Landon Hills.'

**Landon Hills** is a huge mountain range located in the Western United States. They are a fictional mountain range, created only for Total Drama: Omiyosiw Mountain.

## Appearance

The only time the Landon Hills are shown is in the episode 'The Landon Hills.' The mountain range is revealed to be extremely dangerous, as the mountains are the highest in North America, at over 20,000 feet above sea level.

## Landon Ridge

Landon Ridge is the ridge of the whole mountain range, which only spans about 15 miles. Below is the list of mountains on the ridge.

* Mt. Landon: 20,412 feet above sea level
* McLean Mountain: 19,985 feet above sea level
* Gregory Mountain: 22,807 feet above sea level
* Mt. Erikson: 21,938 feet above sea level
* Mt. Lancaster: 20,094 feet above sea level

## Landon Ridge Trail

The Landon Ridge Trail is a dangerous, 30 mile round-trip trail that crosses the dangerous, steep, and narrow Landon Ridge.
Nightfallpraetorian Wikia

## Nightfall Praetorian

Nightfall Praetorian is a tribal pack whose wolves are similar to werewolves & can stand on two feet, uses weapons such as bows, spears, and knives, and have human-like behaviors. We live off of the land and inhabit Thule island.

## For Our Members:

LEGENDARY ITEMS PACK: http://www.mediafire.com/download/kf3bmqsnhucfd6i/Legendary+Items+v2.1.zip

AUG 22 MASS MARKINGS: http://www.mediafire.com/download/g1sgdb8j2z6egpc/22+Aug+-+Markings.zip

CURRENT MAP: http://www.mediafire.com/download/lzvy6nkf45uluzg/ObolForest.zip

## Quick Navigation

Ranks

Thule Island (map download)

Inherited Traits

Pack History

*The beautiful artwork used on this wikia rightfully belongs to Dark Natasha, we do not own the artwork.*
Cards List

NoneScore UpPerfect locker (Bad to Perfect)Guard (Miss to Good)Exchange (Score increase, Judgment area decrease)Guard (Miss to Perfect)Perfect locker (Miss to Perfect)Exchange (Score decrease, Judgment area increase)Iori IzumiYamato NikaidoMitsuki IzumiTamaki YotsubaSogo OsakaNagi RokuyaRiku NanaseGaku YaotomeTenn KujoRyunosuke TsunashiMomoYukiMinami NatsumeHaruka IsumiToma InumaruTorao MidoSpecialBanri OgamiPermanentAwakeningLimitedCollaborationBirthdaySpecialIchiban KujiEvent
Razas

Al crear un personaje debemos elegir una raza de las 5 existentes, estas son:

#### Elfos

Los elfos son los seres de refinada belleza y excelente habla lo que los convierte en la raza más carismática de todas. Sus orejas puntiagudas son un rasgo característico. No tienen un gran volumen de masa muscular pero esto les otorga una gran ligereza en sus movimientos. Su estructura osea es bastante resistente pero se destacan más por su desarrollada perspicacia e ingenio.

#### Enanos

Los enanos son las criaturas de poca estatura pero con el mas evolucionado desarrollo físico. Esto les otorga una fuerza envidiable y los convierte en objetivos muy difíciles de derrotar. A pesar de haber evolucionado, siguen siendo la raza más lenta de todas, consecuencia de su robusta constitución. Son orgullosos y hasta que un vínculo de amistad sea formado, son muy malhumorados con los demás. Prefieren chocar con los problemas y derribarlos antes que pensar una solución alternativa.

#### Gnomos

Los gnomos son bajos al igual que los enanos aunque esta es realmente la única similitud que tienen. Son la raza más débil físicamente pero resultan muy escurridizos ya que son los más inteligentes y muy veloces. Los gnomos disfrutan de relacionarse con otros y tienen muy buenos modales. Poseen una facilidad innata para resolver contingencias con elaborados planes que eviten una confrontación directa.

#### Humanos

Los humanos son una joven raza con mucho potencial por desarrollar aún. Son individuos balanceados, con excelente progreso en sus aptitudes físicas. Tienen buenos reflejos y sus golpes físicos son contundentes. Poseen una complexión robusta que les permite soportar el daño recibido. Su desarrollo intelectual no es brillante pero si se concentran logran superar los contratiempos.

#### Semiorcos

Los semiorcos tienen mal genio, son ariscos y prefieren actuar antes que reflexionar y luchar antes que discutir. Los semiorcos gustan de los placeres sencillos, como comer, beber, decir fanfarronadas, cantar, luchar, tocar el tambor y bailar salvajemente. La pigmentación grisásea de los semiorcos, su frente inclinada, su mandíbula y dientes prominentes y su áspero vello corporal hacen que su linaje salte a la vista de inmediato. Los semiorcos son fuertes, pero su linaje orco hace que sean lerdos y toscos.
Frye Island (town)

Template:Infobox location**Frye Island** is a town in Maine. It is on the second-largest lake in the state, Sebago Lake. The town was incorporated as a town in 1998. The year-round population was 5 as of the 2010 census. The island is mostly vacant from November to April because of the snow and ice covering the lake. During the winter it is only accessible by snowmobile or ATV that is driven onto the frozen lake.
Spirit Animals

## Spirit Guides and Power Animals

every thing is alive and carries with it power and wisdom. Power animals are an essential component of shamanic practice. They are the helping spirit which add to the power of the shaman and are essential for success in any venture undertaken by the shaman.

Everyone Has a Power Animal

Everyone is thought to have a few of these guardian power animals, from childhood on. Over the course of her or his life the person may have several. If a power animal leaves and one does not come to take its place the individual is considered, by the shaman, to be disempowered and therefore vulnerable to illness and bad luck. Power animal retrieval is a healing where the shaman goes to find a new power animal for you. *You only know you have one if you see a shaman to tell you.*

**Power Animals (pa):** animal spirits which reside with each individual adding to their power and protecting them from illness, acting similarly to a guardian angel. Each power animal that you have increases your power so that illnesses or negative energy cannot enter your body. The spirit also lends you the wisdom of its kind. example: A hawk spirit will give you hawk wisdom, and lend you some of the attributes of hawk (speed, keen eyes). **Honoring a PA:** In shamanic work the power animal is essential, for a shaman who has no power is not going to have very good results. On a personal level, by honoring your power animal you let it know that its assistance is appreciated. Also, by honoring the power animal we make a deeper connection with it. Honoring it can be as simple a saying a thank you inside yourself, or getting an object which represents it and putting it where you can see it as you go about your day.

**Spirit guides:** incorporeal beings that are assigned to us before we are born that help nudge and guide us through life.  They’re responsible for helping us fulfill the spiritual contract we make with ourselves before we incarnate.  Your higher self helps select these guides, who help us while we are living out our incarnation. *Your local shaman will tell you your guides (you may whisper them suggestions)*

## List of Possible Spirit Animals

* crow
* puma/mountain lion
* wolf
* coyote
* lynx
* rabbit
* owl
* hummingbird
* lizard
* frog
* mole
* deer
* goose
* butterfly
* mantis
* otter
* fox
* bat
* porcupine
* badger
* squirrel
* hawk
* vulture
* caribou
* spider
* raccoon
* opossum
* snake
* skunk
* dragonfly
* weasel
* beaver
* moose
* woodpecker
* peafowl
* bee
* hedgehog
* falcon
* jackal
* mouse
* ant
* elk
* wolverine
* bear
* quail
* fish
* whale

http://www.erinpavlina.com/blog/2006/11/connecting-with-spirit-guides/ https://www.shamanlinks.net/shaman-info/the-spirit-world/power-animals/
GMs

Los Game Masters (GMs) son los personajes que se encargan de evitar y solucionar los problemas dentro del juego. Pueden ser llamados empleando el comando /gm, esto envía un mensaje a los GMs que están conectados y, en cuanto pueda, uno de ellos se teletrasportará al lugar donde esté el personaje que lo llamó.

Las consultas a los GMs deben realizarse rápidamente, sin apuro pero sin demora, entendiendo que puede haber muchos otros usuarios esperando a ser atendidos también. Cuando un GM responda al llamado, el usuario que lo llamó estará protegido mientras esté en consulta, de este modo ese usuario no puede atacar ni ser atacado. Antes de llamar a un GM se debe intentar resolver el problema por uno mismo, consultando en manual.

Aquellos usuarios que hagan un mal uso del comando /gm podrán ser penados por esto.

Otra función de los GMs es la de supervisar que los usuarios respeten el reglamento del juego, de encontrar un usuario en falta pueden aplicar sanciones tales como cárcel, ban temporal, ban permanente, etc. Es importante leer y entender el reglamento del juego para evitar malos entendidos.
Reputación y Estados

En el mundo de Argentum Online imperan ciertas leyes, por ejemplo existen estados por los cuales se deduce nuestra reputación, los cuales podrás ver al clickear en el botón "estadísticas". Los puntos de reputación subirán y bajarán según nuestro comportamiento en el juego.

Color del nombre de los personajes según el estado:

Si un usuario es <CIUDADANO> aparecerá en azul y si es <CRIMINAL> aparecerá en rojo, si está en [Estado Atacable] será violeta, si pertenece al [Consejo de Banderbill] será cyan y si pertenece al [Concilio de las Sombras] tendrá un color anaranjado. Todos demás colores que veas son de "GMs", es decir Dioses, Semidioses, Consejeros, RoleMasters, etc.

Algunos ejemplos de como y cuanto se modifica cada estado:

* Resucitar un usuario ciudadano: +500 puntos nobleza.
* Matar una criatura hostil: +500 puntos nobleza.
* Matar una criatura no hostil: +1000 puntos bandido.
* Tratar de golpear o hacer daño a una criatura no hostil: +100 puntos bandido.
* Matar un Guardia del Caos: +500 puntos nobleza.
* Matar un Guardia Imperial: +1000 puntos asesino y +100 puntos bandido.
* Tratar de golpear o hacer daño a un Guardia Imperial: +200 puntos asesino y baja a 0 los puntos de nobleza y plebe.
* Inmovilizar o paralizar un Guardia Imperial: +500 puntos bandido y baja a 0 los puntos de nobleza y plebe.
* Tratar de golpear o hacer daño a una mascota de un ciudadano: +100 puntos bandido y baja a 0 los puntos de nobleza y plebe.
* Matar una mascota de un criminal: +500 puntos nobleza.
* Matar una mascota propia: +500 puntos en bandido.
* Lanzar celeridad, fuerza o curar heridas a un criminal: +10000 puntos bandido y -50% nobleza y plebe.
* Lanzar invisibilidad o resucitar a un criminal: +100 puntos bandido, hace criminal a nuestro personaje y vuelve a 0 los puntos de nobleza y plebe.
* Plebe se gana usando herramientas de trabajo (talar, pescar, etc.), cada uso da: +2 puntos plebe.
* Burgués NO habilitado.
* Usuario ciudadano ataca a un ciudadano: +100 puntos bandido y baja a la mitad los puntos de nobleza y plebe.
* Usuario ciudadano mata a un ciudadano: +2000 puntos asesino y baja a 0 los puntos de nobleza y plebe.

Formas de convertirse en CRIMINAL:

* Atacando a un Guardia Imperial.
* Atacando a un usuario Ciudadano.
* Atacando criaturas no hostiles.
* Atacando mascotas propias o de usuarios Ciudadanos.
* Abusando del ataque a criaturas con dueño (consecuencia indirecta)

En cuanto la reputación del personaje cambie a criminal los guardias de los pueblos lo atacarán y matarán hasta que deje de serlo.

Formas de convertirse en "atacable:

* Atacando a una criatura con dueño.

Algunas formas de sacarse los puntos "criminales" para volver a ser Ciudadano:

* Subiendo puntos de cualquiera de los estados positivos (Nobleza y Plebe) hasta que éste sea mayor a la suma de los puntos negativos. (Asesino y Bandido)
* Dejarse matar por un Guardia Imperial o Sacerdote Imperial: -100 puntos bandido.
* Sólo podrás obtener puntos de nobleza si tienes puesto el seguro.
* NO hay forma de disminuir los puntos de asesino así que tengan cuidado...
Ranks and Tags

The alphas of the pack are in charge of all members and the pack's territory. The pack's safety is their top priority.

### Tier II

**Beta (NPB):**

Betas make sure everything is in order. They organize hunting parties, patrols, and meetings upon the Alpha's request.

**Harbinger (NPH):**

Warlords. The Harbinger (aka Zeta) wolf assists the Alpha in planning tactics and strategies. Harbingers work alongside the Betas in keeping order amongst the pack. The Harbinger trains the Warriors and Rangers.

### Tier III

**Shaman (NPS):**

Healers. Shamans are experts at mending wounds of all sorts. They also lead rituals and such. There can only be a certain amount of Shamans in the pack at one time. (See Shaman Herbs Page)

**Mage (NPM):**

Combatants that use magic instead of weapons. Only a certain amount of mages are allowed in the pack at one time. (See Mage Abilities Page)

### Tier IV

**Warrior (NPW):**

Warriors (aka Deltas) are well-trained and battle ready. The Warriors serve as guards while not training or at war, and stay at the camp to defend it if not hunting with the Rangers.

**Ranger (NPR):**

Rangers train with the Warriors but also serve as scouts and patrol the territory. Rangers are unrivaled in their ability to hunt foes and scout dangers.

### Tier V

**Initiate (I):**

Initiates are wolves that are in training for any rank. Initiate wolves add the rank they are training for and an I at the end of their tag if they are in training. Example: Caretaker training to be a Warrior tag: NPCWI

**Pup (NPP):**

The young wolves of the pack.

**Elder Wolves (E):**

There is no elder rank, because Nightfall wolves remain at their earned rank until death. To recognize elder wolves, Elders add an E at the end of their tag. Example: Elder Ranger tag: NPRE

### Tier VI

**Caretaker (NPC):**

Tend to the pack but mostly the pups and elder wolves. Can train to become Warriors or Rangers if they please.
Recuperar y Borrar Personaje

## Recuperar o borrar peronajes

En caso de que hayamos olvidado la contraseña podemos utilizar la función Recuperar contraseña en la pantalla inicial al ejecutar el juego. Al hacer click en este botón se abrirá una ventana en la que podremos recuperar la contraseña de un personaje, borrarlo o cambiar su mail.

En caso de solicitar recuperar contraseña, nos llegará un mail con la nueva contraseña del personaje. Este mail llegará a la dirección de correo del personaje, ingresada durante la creación del mismo (En caso de no haber cambiado el mail del personaje).

En caso de que deseemos borrar un personaje podemos utilizar esta opción. Una vez borrado un personaje el nombre que tenía podrá volver a ser elegido. Cuando borramos un personaje se borra su inventario y bóveda también, no pudiéndose recuperar.

Hay que tener en cuenta que los personajes de nivel mayor a 14 no podrán ser borrados.
Armas

Algunas armas se pueden comprar, otras podrán construirse u obtenerse como recompensa al matar criaturas.

La clase de cada personaje determina que armas podrá utilizar.

### **Armas con poder mágico**

Son armas empleadas solo por magos. Estas les permiten aumentar el daño producido por algunos hechizos.

### **Dagas**

Estas armas tienen la posibilidad de apuñalar al golpear al enemigo.

La Espada corta se incluye con dagas ya que también tiene la posibilidad de apuñalar.

### **Herramientas**

Las herramientas pueden ser empleadas por todas las clases.

### **Armas de proyectiles**

Estas armas permiten atacar a distancia infligiendo daño físico. Algunas de ellas tienen la característica de perforación, la cual traspasa parte de la defensa del enemigo.

Ejemplo: Un ataque que fuese a provocar 200 de daño con un arco compuesto reforzado, a un personaje con 20 de armadura lo dañaría por 192.

200 - (20 - 8) = 192

En caso de que el objetivo tuviese 4 de armadura, el daño sería de 200.
Oro y Bóveda

## Oro

El oro es la moneda base de comercio en el mundo de Argentum. Todos los NPC que compran y vendan objetos nos pedirán una determinada suma de oro a cambio de sus productos y nos pagarán en oro por los nuestros.

El oro se puede conseguir al vender objetos a un NPC u otro personaje, al matar criaturas que tengan como recompensa oro.

El modo más corriente consiste en matar criaturas, sin embargo esto para un NEWBIE es difícil ya que las criaturas que dan una buena cantidad de oro por lo general son muy fuertes, es por eso que deberás entrenar para poder hacerles frente a estas criaturas.

Otra forma de conseguir dinero es ejerciendo profesiones, como la de pescador, leñador, minero, herrero o carpintero, para luego vender lo que consigas o fabriques y de esta forma lucrar con las ventas. Para todas estas profesiones necesitas crear un personaje de clase trabajador y elegir cual o cuales habilidades entrenar hasta el máximo (un trabajador nivel 13 con 100 skills; o uno nivel 20 con 100 en dos skills de trabajo, etc)

La última manera de conseguir dinero son a través de las pertenencias de otros usuarios (matando otros usuarios y quitándoles sus cosas). Recuerda que atacando o matando a cualquier usuario que no sea criminal la reputación del personaje pasa a ser Criminal.

## Billetera

Se le dice "billetera" al oro que no esta en la bóveda. Las monedas de oro que se toman del suelo pasan directamente a conformar esta denominada "billetera".

A los personajes NEWBIES no se les cae el oro pero a los NO NEWBIES sí y la billetera funciona de esta manera:

Podes llevar 20.000 de oro por nivel del personaje, asi que si tu personaje es nivel 25 podrá llevar 500.000 de oro (25 x 20.000) en billetera y NO se le caería nada al morir pero en cambio si tendría 501.200 por ej. sólo se le caería el sobrante (1200 de oro).

La cuenta tendrá una única bóveda de ítems, a la cual será posible acceder desde cualquiera de los personajes de la cuenta.

## Bóveda

La bóveda es un servicio que prestan los bancos de las ciudades. Para poder acceder a los mismos, primero se debe interactuar con el NPC banquero, que luce así:

Dentro de la bóveda podemos guardar oro y objetos. Los comandos empleados son:

 /retirar X
 /balance
 /boveda o doble click

Una vez dentro de la boveda luce de esta manera:
Pack History

## The History of Nightfall Praetorian

Nightfall was originally created by a werewolf named Astrid that lived thousands of years ago in a realm called Sacred Grove. When the pack was young, a sort of apocalypse occurred in Sacred Grove. Astrid used ancient magic to protected her pack from the disaster. The spell sent Astrid and her pack to an ethereal realm called Esamir for one thousand years. Since Esamir is the realm of the afterlife, nobody died on Esamir. The thousand years went by fast, and only felt like a few years to the werewolves of Nightfall, because time does not exist in Esamir. When 1,000 years passed, Nightfall was sent back to their physical being. When Nightfall arrived back in the living world, they lost most of their werewolf attributes and could no longer shape shift into humans. The wolves arrived on a sub island called Tibor, just off the coast of the main island, Thule.
Fredbear

* TFN:FB
* TFN:FB Classic
* Gallery

Fredbear is one of the two main antagonists in The Five Nights: Fredbear. The other main antagonist is Freddy.

## Appearance

Fredbear appears to be a golden version of Freddy. Unlike his classic counterpart, him and Golden Bonnie do not have springlocks. He can only be seen sometimes on the title screen, during cutscenes and minigames, and in The Office.

## Behavior

Fredbear will sometimes appear in the office from either side. The player must activate the jamming device to prevent him from seeing the player and Audio 2 must immediately be activated.

The will be no way of telling when he comes due to the lack of cameras in-game.

Fredbear is the main antagonist in the canceled classic version of The Five Nights: Fredbear.

## Appearance

Fredbear appears to be a yellow bear animatronic. He has a purple hat and a purple bow tie. His normal eyes are never seen, however, his endoskeleton eyes can.

## Locations and behavior

**Fredbear's AI was left in an incomplete state before the game was canceled, and this is the way he behaves in the final demo.**

Fredbear will begin on the stage. Then he will move to the dining area. Then he will appear in the backstage. Then, his hat will appear in the West Hall. Soon, he will enter The Office, pulling down the Monitor and Diagnostic Panel. At this point, the player must IMMEDIATELY equip the Freddy Head, or else he will attack.

## Final Demo

**NOTE: FateForWindows has stated that there are inconsistencies in the graphics.**

Fredbear in the game's banner.Fredbear in the thumbnail.Fredbear on the Title Screen.Fredbear with his mouth open on the title screen.Fredbear twitching on the title screen.The sprite of Fredbear in The Office in TFN:FB's demo.Fredbear on the Show Stage with Spring Bonnie.The Show Stage after Fredbear leaves, with Spring Bonnie. This is a major inconsistent part as it does not use a model for the room and Spring Bonnie uses his old model.Fredbear's eyes in the Dining Area.The Backstage. Fredbear cannot appear there, unlike in the older demos.Fredbear's hat, as can be seen in the West Hall.
## Demo 6 Alpha

An image of Fredbear.Fredbear's jumpscare.Fredbear's hat, as seen in the West Hall.Fredbear standing on the title screen and in The Office.Fredbear twitching on the title screen.Fredbear twitching closer to the title screen.An unused icon for the Custom Night.
## Original Demos (1-5)

Fredbear's jumpscare.Fredbear's hat, as seen in the West Hall.Fredbear on the Show Stage with Spring Bonnie.The Show Stage after Fredbear leaves, with Spring Bonnie and FreddyFredbear's eyes in the Dining Area and the other side of the window
Full game (Old version)
Foxy is a character added in the full game
Foxy will start from an unknown place and will go to the left hallway the will go to the office where the player is to get rid of him is to shine the light on
(Foxy New mechanic)

 to get rid of foxy is to close the door
The Drama Awards

Template:Infobox episode**The Drama Awards** is Special #1 of Total Drama Mekapanema. In this episode, Chris McLean gives out some actual trophies (Gilded Chris awards) to some campers who deserve them.

## Summary

Chris gives out Gilded Chris awards to a few campers who deserve them. Amy throws a spotlight at Courtney when she wins an award and hurts her!

## Trivia

* Teletoon and Cartoon Network are mentioned out loud in this episode. A CN executive is actually shown calling Chris McLean.
* This episode only featured a few campers. The rest are not featured or mentioned at all.
* This is the first special of Total Drama Mekapanema, and it is only 15 minutes long.
Niveles

## Nivel, Experiencia y Puntos de Habilidad

Los personajes ganan experiencia al matar criaturas, cuando llegues a la cifra que aparece como referencia de ese nivel, se escuchará un sonido y pasarás de nivel.

El hecho de subir de nivel tiene muchas ventajas, como por ejemplo que la vida, mana, golpe y energía se incremente. La cantidad varía según la clase que hayas elegido, además podrás aumentar los puntos de habilidad manualmente.

Al subir de nivel verás que al lado del indicador de nivel aparece un botón con el signo de suma (+), en cuanto lo pulses se abrirá una ventana en la que podrás asignar mas puntos a las habilidades que quieras.

Por último cabe destacar que el personaje tendrá el estado de <NEWBIE> hasta nivel 12, luego desde nivel 13 ese estado desaparece para siempre.

Los NPCs tendrán un nivel el cual determinará, en conjunto con el nivel del personaje, cuanta experiencia dará.

Vayamos por pasos para no marearte, en primer lugar, acá está la tabla con los niveles, los puntos de experiencia requeridos para pasar al siguiente y los puntos de habilidad naturales que se pueden subir entrenándolas:
Comercio Seguro

A través de este sistema, dos personajes pueden intercambiar oro y objetos entre ellos, sin necesidad de tener que tirarlos al piso.

Para activarlo, hay que hacer click sobre un usuario y usar el comando /comerciar. De este modo le enviaremos al otro usuario un mensaje en consola con nuestra intención de querer comerciar. De querer comerciar con nosotros éste otro usuario deberá repetir el mismo comando y entonces se abrirá una ventana.

A continuación cada usuario procederá a hacer su oferta de oro y objetos para lo cual debe seleccionar el objeto u oro, ingresar la cantidad y luego hacer click en la flecha para pasarlo a un lado u otro. Luego de verificar que este todo correcto, confirmarán su oferta. Una vez que ambos confirmaron las sendas ofertas, cada uno verifica la oferta que hizo el otro usuario y, de estar de acuerdo con el intercambio, aceptan el intercambio dando por finalizada la transacción.

En la ventana de comercio seguro se puede emplear una consola de chat para discutir los términos del acuerdo.
Pociones

Las pociones son objetos que todas las clases pueden usar. Los efectos de cada una se listan en la siguiente tabla.

### Pociones newbies

Las pociones newbies son utilizables únicamente por personajes newbies. Se comercian y se utilizan por los personajes newbies en su estadía por el newbie dungeon hasta llegar al nivel 13 donde dejan de serlo. Las pociones newbies restantes al dejar de ser newbie, desaparecen del inventario.

 Poción azul
 Poción amarilla
 Poción verde
 Poción violeta
Mapa

El mundo de Argentum Online es extenso, son muchas y variadas las aventuras con las que nos podremos encontrar aquí.

Por este motivo, resulta de gran utilidad conocer o tener siempre a mano un mapa que nos permita saber la posición en la que nos encontramos. Para mayor facilidad el mapa del mundo esta dividido en mapas individuales identificados cada uno por un número distinto.

Cuando lleguemos al límite de un mapa cruzaremos al siguiente, al hacer este cambio de mapa las criaturas hostiles nos ignorarán por 5 segundos a menos que nos movamos, ataquemos o realicemos cualquier acción.

En la parte inferior de la pantalla de juego podremos ver tres números en la forma MM : XX : YY (punto número 16 en la imagen)

Estos números nos indican el mapa, la coordenada en el eje horizontal y la coordenada en el eje vertical respectivamente.

El número de mapa en el que nos encontremos se corresponde con el número indicado en el mapa general y las coordenadas nos indican la posición que ocupamos dentro de ese mapa. Así queda totalmente definida nuestra ubicación en todo momento.
Cody

Template:Infobox character**Cody** was a contestant on Total Drama Mekapanema. He returned from Total Drama Island. He was brought into the competition in Episode 3 (Seek and Ye Shall Win) and ended up being the million dollar winner of TDM!!

## Personality

On TDM, Cody was a smart geek who loved hitting it off with the girls. Dawn had a crush on him for about 3 hours in the last episode before they had to compete against him to win $1,000,000. When Mekapanema sunk and the buildings started floating away, he was taken away by a helicopter, as he had won.
Atributos

Son cinco características de todos los personajes, independientemente de su clase o raza.

El valor que tengamos en cada uno depende de los números obtenidos al tirar dados, durante la creación del personaje, y de los modificadores de raza correspondientes. Así podemos encontrarnos con personajes de la misma clase pero de diferentes razas en función de que elijamos aumentar uno u otro atributo. Algunos atributos resultan más o menos importantes dependiendo de la clase del personaje, por ejemplo, la inteligencia es un atributo importante para un mago e inútil para un guerrero.

Podemos ver los atributos de un personaje empleando el comando “/est” o haciendo click en el botón “Estadisticas”.

Los tipos de atributos son:

 Destreza
 Inteligencia
 Carisma
 Constitución
Controles y Comandos

## Controles

Los controles sirven para manejar el personaje dentro del juego, ya sea para movernos, utilizar objetos, atacar, ingresar comandos, etc. La función de cada tecla puede ser configurada según la preferencia de cada usuario. Podemos guardar diferentes configuraciones y seleccionar una como la activa. La configuración “Default” es la original, sin haberla modificado.

#### Existen objetos con los que podemos interactuar, estos son:

Puertas: Se abren y cierran con doble click. Algunas pueden ser cerradas con llave y será necesario utilizar la misma para destrabar la puerta antes de poder abrirla.

Portales: Al pararnos sobre ellos el personaje es teletrasportado a otra posición. Algunos dicen el lugar de destino en consola al hacerles click. Al aparecer en destino las criaturas nos ignorarán por 5 segundos.

Carteles y tumbas: Al hacerles doble click aparecerá una ventana con una breve descripción de lo que dice.

## Comandos

Los comandos se introducen en la zona de chat y corresponden a códigos útiles para complementar el juego, estos comandos sirven para comerciar, mandar mensajes privados, etc.
Habilidades

Hay dos formas de aumentar los puntos de habilidad, de forma "natural" (la que va aumentando por la práctica) y la "manual" que son los puntos que se pueden asignar por nivel a lo que uno desee. De forma natural no sube indefinidamente por la práctica, sino que lo hace 2 puntos por nivel.

En cuanto a la forma manual, cada clase nace con una determinada cantidad de puntos asignables y luego por cada nivel gana otra cantidad. Para asignar dichos puntos manuales se presiona el botón (+) al lado del nivel.

Los puntos manuales y asignables, tienen contadores por separado. Por lo tanto, si un usuario asigna puntos manuales no impedirá que los naturales sigan subiendo.

Si dejas el cursor quieto sobre el campo que muestra la cantidad de puntos en una habilidad, te mostrará cuántos de esos puntos fueron entrenados de manera natural y cuántos de esos puntos fueron asignados manualmente.

En caso de tener la barra de hambre o sed vacia no podras entrenar ninguna habilidad natural.

Puntos de habilidad asignables ganados por nivel:

Proximamente...
The Summit

**The Summit** is a concept album and the part 1 of a two part concept by Justin Bonitz titled From The Look Of Things. It is about a man who is removing himself from the lives of all the people who care about him.

The Summit was released on September 22, 2017.

## Story

A man is removing himself from the lives of all of the people who care about him so that he can be free and not weighed down by the pressing demands of others while he climbs the mountain of his life and achieves his goals. He hurts a lot of people on the way up and still struggles with the climb, and when he finally reaches the top, he realizes how lonely it is up there, and he is no longer sure if it was really worth it.

## Track Listing

1. Do You Feel Clean?
2. You're On Your Own
3. The Empty Glass
4. Towing Me Down
5. I Am The Forest
6. Skyline
7. The Pull
8. The Ticket Out
9. Zoomies
10. The Summit
The Ghostly Experience

Template:Infobox episode**The Ghostly Experience** is the eighth episode of Total Drama Survivor: Brazil. In this episode, the contestants try and scare the crap out of one another.

## Summary

Kristin scares the crap out of the contestants, then she explains that the teams have to dress like something scary and scare the crap out of their fellow competitors.
Wikia PhronesisAO

## Índice

#### 1- Comenzar a Jugar

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1.1- Descarga e Instalación

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1.2- Crear Personaje y Primeros Pasos

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1.3- Controles y Comandos

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1.4- Reglamento

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#### 2- Información

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2.1- Nivel, Experiencia y Puntos de Habilidad

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2.2- Oro y Bóveda

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2.3- Mapa

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2.4- Macros y Centinela

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2.5- Meditaciones

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2.6- Reputación y Estados

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2.7- Atributos

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2.8- Seguros

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2.9- Combate

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#### 3- Objetos

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3.1- Armas

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3.2- Armaduras Vestimentas y Túnicas

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3.3- Escudos y Guantes

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3.4- Anillos e Instrumentos Mágicos

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3.5- Cascos y Sombreros

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3.6- Faccionarios

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3.7- Pociones

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3.8- Hechizos

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3.9- Víveres y Otros

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#### 4- Oficios

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4.1- Extracción

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4.2- Construcción

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4.3- Fundición

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#### 5- Criaturas

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5.1- Criaturas Hostiles

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5.2- Criaturas No Hostiles

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5.3- Criaturas Invocadas y Guardianas

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5.4- Npc

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#### 6- Facciones

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6.1- Armada Real

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6.2- Legión Oscura

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#### 7- Agrupaciones

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7.1- Party

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7.2- Clanes

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#### 8- Información Avanzada

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8.1- Clases

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8.2- Habilidades

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8.3- Razas

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8.4- Comercio Seguro

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#### 9- Consultas

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9.1- Recuperar y Borrar Personaje

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9.2- Soporte

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9.3- GMs

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## Novedades

* 28-07-2015- Se agregaron algunos puntos del índice, incluido el reglamento.
* 27-07-2015- Creación del manual de Phronesis AO.

## Enlaces importantes

Home

Página oficial

Foro

Soporte técnico
Canada's Got.....Failure?

**Canada's Got.....Failure?** is the second official episode of Total Drama Mekapanema. (The Drama Awards is a special, not a numbered episode). In this episode, Chris hosts the first ever Mekapanema Talent Show challenge.

## Plot

The Mekapanema campers are doing a talent show challenge. Courtney's head still hurts from the last episode. She moans about this as the teams sit down. Chris begins to tell them about their challenge, and Courtney knows that it's a talent show. When Ophelia asks what happened last time, she tells them and a flashback is seen to the audience. Chris says that the teams will vote for their representatives, and whoever representative gets the most points per team gets to go to the finals. Two campers get to the finals.

## Trivia

* This episode was formerly called The A-maze-ing Race and was going to be about campers getting lost in a maze.
Hike of Shame

**Hike of Shame** is the 13th episode of Total Drama Survivor: Brazil. In this episode, the contestants go for a challenging hike up a mountain, then parachute down to the Carpet of Completion, where they will then win!

## Summary

As a throwback/reference to the *Totally Dramatic* season, Total Drama: Omiyosiw Mountain, Devon makes the contestants do the 'Hike of Shame' and then parachute off the mountain, and hopefully parachute down to the Carpet of Completion.

## Trivia

* This episode blatantly references Total Drama: Omiyosiw Mountain, from Total Drama Survivor's sister show, Totally Dramatic.
* The Hike of Shame was the means of elimination in the aforementioned season.
Derek

Template:Infobox character**Derek** was a contestant on TDM. He was a cool guy who loved adventure and hated werewolves.

## Personality

Derek was a really cool kid that everyone loved. He was obsessed with adventure. He couldn't sail a boat at all but he tried anyway. He was always complaining about werewolves at night.
Last Day at Luckiamute

**Last Day At Luckiamute** is the 14th and final episode of Total Drama Luckiamute Forest! In this episode, Sandy and Aaron battle it out for the grand prize of $1,000,000!!!

## Summary

It's just Sandy and Aaron now. After nearly getting her eliminated before, Aaron is pretty confident. The two battle it out in an epic challenge that involves fireworks and Gilded Chris Awards.

## Trivia

* This is the first episode to use 1440p HD and brand new Flash animation.
* This is the only finale of Totally Dramatic to have Chris wearing a tuxedo and having fireworks explode in the sky.
Total Romance

1. REDIRECT Template:Infobox (episode new)**Total Romance** is an upcoming 1 hour and 45 minute long TV movie based on the Totally Dramatic fanfiction series.

## Synopsis

Hayden and Victoria, two lovers, are camping at the now abandoned Camp Pine Vista, in luxury, when suddenly tragedy strikes! The camp begins to flood and they don't have a boat to escape!

## Trivia

* This movie is the first and probably only romance movie in the whole TD series.
Roger

Template:Infobox character**Roger** was a contestant on Total Drama Mekapanema, and will not be returning for Total Drama: Frye Island. He was on the Appalling Ants.

## Personality

Roger was a crazy, vicious boy who was usually nice to everyone. In Thyme After Time, he and his "twin" George assaulted one another on the dock when the campers were arriving. Roger was rude to mostly everyone but they managed to get along with him.
I'm Your Host, Blaineley

Template:Infobox episode**I'm Your Host, Blaineley** is the 20th episode of Total Drama: Frye Island. In this episode, Blaineley introduces herself and fights Mark, now a mutant.

## Summary

Blaineley introduces herself to the final four as Blaineley, the host of Seasons 3-5 of Totally Dramatic. She then sees Mark and insults him. Now that Mark is a mutant, he gets angered easily. He throws her through the roof of the still-standing cabin. The two of them begin fighting while Chris and the rest watch.
Elves

Elves are a humanoid spieces defined by a few distinct characteristics. They are typically tall and slender, built to be agile and highly active, or intellectual scholars. Elves have long pinted ears which give them excellent hearing, and they have sharp eyes with great vision, particularly able to see much better in darkness than humans.

Due to their slender more elegant bodies, they are typically less durable and physically resistant than humans, able to dodge threats better but unable to sustain as much in injuries as they can. However perhaps the most defining trait of the elves is their long lifespans. With the longest lived elves existing for over a millenia, most elves live for centuries, maintaining their youth for much of the duration.

Elven culture and physiology differs between the main races of elves, these races are:

Wild Elves - Sturdier than the other elves, Wild elves are characterised as living close to nature. They are very naturally the most beautiful of the elven races, and value freedom, compassion and their traditions with nature.

High Elves - Intellegent and Magical, these elves reveer the ancient ways. Physically weakest of the elves they are more adept at the ancient elven magics and possess the longest lifespan of all elven races. They value history and ancient traditions of respect and honour.

Space Elves - Most elves you see across the galaxy will fall into this race. Their bloodline is far more diverse than the others, having mixed with other races and spieces, taking on features of those races. They are the most diverse and widly spread elven race and their values and traditions vary, based moreso on local customs than those of the homeland Elves. Due to their mixed genetics hey tend to have the shortest lifespan of the elven races.
The Amazing Cruise

Template:Infobox episode**The Amazing Cruise** is the 16th episode of Total Drama: Frye Island and the third TV movie of Season 2. In this movie, the contestants go on a luxury cruise but things go wrong!

## Summary

Chris takes the remaining cast members on a luxury cruise from Portland, Maine all the way down to The Bahamas, where they'll spend 3 days at an amazing waterpark! However, 12 miles north of The Bahamas, the ship runs aground on a rock and begins to sink. The ship starts to fall over, then the stern lifts into the air and slams down again. Eventually, the bow raises 90 degrees into the air and then falls over backwards. The ship then slowly sinks to the bottom of the ocean.

## Trivia

* This episode's title was a reference to The Amazing Race, a TV show that is going into its 27th season.
* The theme of the episode is a direct reference to "Titanic," a James Cameron movie from 1997.
The Muddy Tire Race

Template:Infobox episode**The Muddy Tire Race** is the 14th episode of Total Drama Mekapanema and the 14th episode of the series itself. In this episode, the girls, who don't have to participate in the challenge, challenge the boys to do a muddy tire race.

## Summary

The girls, who saved Chris and Chef from a certain doom in the last episode, don't have to compete in the challenge of the day. Instead, they challenge the boys to a race in the mud!
The Amazon Race

Template:Infobox episode**The Amazon Race** is the seventh episode of Total Drama Survivor: Brazil. In this episode, the two teams race down the Amazon River to win immunity!

## Summary

Still hosting TDS: Brazil, Kristin explains the challenge (even admitting she stole the idea from Devon) and tells the teams to go. However, the Catawba Tribe's canoe is beat up and crappy, so it looks like they may lose. Luckily for them, Nicholas knows how to fix a canoe, and he also builds them a motor. Catawba wins of course, and the Abenaki Tribe has to send one person home.
Camp Frye

Template:Infobox location**Camp Frye** is the main setting for Total Drama: Frye Island and supposedly will appear in most episodes.

### Killer Kangaroos' Cabin

The Kangaroos' cabin has a green roof and has a boys and girls side for the contestants.

### Crawling Camels' Cabin

The Camels' cabin has a purple roof and a boys and girls side as well.

## Dining Hall

The Dining Hall will be the location where they eat, and where challenges are announced. The Dining Hall will not be destroyed in this season, unlike TDM.

## Chris's Amphitheater

Once again, Chris does the voting process at the Amphitheater. This season, he hands out trophies with Frye's Leap on them and a plaque that says 'Total Drama: Frye Island.'

## Boot of Shame

This season, a giant boot will literally kick the eliminated contestant way off across the lake to the loser camp, Camp Wawenock.
Total Drama: Race for First Place

**Total Drama: Race for First Place** is Season 7 of Totally Dramatic. This season, it is way different than other seasons.

## Description

Buckle up, Totally Dramatic fans! We've got a real treat for ya today! Season 7 has been announced! 14 teams of two will be racing around the world for the chance at $1,000,000! Based off The Amazing Race and The Ridonculous Race, this season will be crazy!!

## Teams

Carrie and Devin: Best friends

Ethan and Kiera: Fanfiction writers

Josee and Jacques: Ice dancers

Dawn and Ophelia: Enemies

Samantha and Bodhi: Daters

Emma and Kitty: Sisters

Courtney and Heather: Gwen-haters
Robert

Template:Infobox character**Robert,** labeled the Gentle Giant on TDM, is a player for the Appalling Ants. He's smart, funny, and nice to everyone. This annoys most of the evil campers.

## How he got on

Teletoon called him one day and flew him to Maine from Northern Ontario to start their new show.

## Relationships

**With Sadie:** Sadie and Rob began making out at the end of Canada's Got....Failure?, thus starting their relationship.
Ophelia

Template:Infobox character**Ophelia** was a contestant on TDM, and the nicest contestant there too. She was on the Dangerous Dinos. She was formerly Dawn's best friend, but Dawn turned on her and voted her off.

## Personality

She was the nicest person on Total Drama Mekapanema. She was best friends with Dawn but when Dawn turned on her and voted her off, she swore to get revenge. In the last episode, she forced everyone at Camp Pine Vista to vote Dawn off and let Cody win.
Seguros

## Seguro

El seguro es una herramienta que bloquea todas las acciones que pudiesen modificar nuestro estado, evitando que nos hagamos criminales por accidente.

Otra función del seguro es que al estar desactivado, no obtenemos los puntos de reputación correspondientes al matar criaturas hostiles (+500 nobleza), para evitar que un criminal se convierta en ciudadano si así lo desea.

Para activar o desactivar el seguro podemos apretar la tecla asterisco “\*” (por defecto) o hacer doble click en el ícono  de la llave que se encuentra abajo a la derecha de la pantalla de juego.

Cuando activemos o desactivemos el seguro aparecerá un mensaje en la consola de color verde o rojo respectivamente, indicando el cambio de estado del seguro.

#### Seguro de resurrección

El seguro de resurrección previene a un personaje de ser resucitado por otro. Por ello, si queremos que otro personaje nos resucite debemos desactivarlo previamente.

Para activar o desactivar el seguro podemos apretar la tecla “fin” (por defecto) o hacer doble click en el ícono del fantasma que se encuentra abajo a la derecha de la pantalla de juego.

Cuando activemos o desactivemos el seguro de resurrección aparecerá un mensaje en la consola de color verde o rojo respectivamente, indicando el cambio de estado del seguro.