Alpha 52

**Alpha 52** was an update released on May 31st, 2018. It was a light update that contained mostly UI and Interface changes.

### Localization

* More and improved Chinese translations added

### Big Quests

* Fix for Wrestler’s opponent not informing the player that the fight will begin when they say so, rather than immediately -- I had forgotten to add the dialogue in. This probably caused a bunch of confusion, as the quest will not be completed until the fight officially begins
* Wrestler can no longer challenge people to fights after winning a fair fight on that level

### UI / Controls

* Some naming restrictions in Character Creation have been removed. You can now use capital and lower-case letters, numbers, and spaces in any combination up to 32 characters.
* Potential fix for Character Selection and Character Creation menus closing for some players if the player minimized the game and returned
* Fix for Protip text sometimes getting cut off when using Chinese text
* Fix for being able to mouse over objects on the minimap that don’t actually appear on the minimap
* Fix for health bars that appear from holding space bar or the A button on gamepad, appearing over NPCs’ heads in split screen mode in another player’s window, most of the time
* Less frame rate hiccup when opening stats screen at the end of levels
* Fix for online multiplayer client sometimes not seeing NPCs as Hostile or Annoyed at the start of levels when they actually are
* Devlog button will not appear if update returns an error

### Graphics

* Fix for green object highlight sometimes remaining on objects past the point where it should have disappeared

### Playfield Objects

* If Wrestler is holding an object as multiplayer client and logs out of the game, the object will break instead of disappearing

### Sound

* Metallic sound no longer occurs when hitting Boulders and other organic/indestructible objects

### Missions

* Fix for Find Bombs missions being un-finishable if Wrestler picked up the bomb’s containing object and threw it into a pit

### Home Base

* Fix for Loadout items being the same every time the player returns to the Home Base

### Disasters

* Fix for falling bombs not having a light to indicate their location
* War Zone participants no longer drop items

### Level Generation

* Fix for levels sometimes getting generated incorrectly if the player was using Twitch mode in online multiplayer
* Fix for level generation sometimes getting stuck at 37% for host in online multiplayer

### Artificial Intelligence

* Fix for NPCs in the player’s party not coming to the next level
* Fix for Rioters not becoming Hostile toward online multiplayer clients
* Fix for Clerk not saying dialogue under certain circumstances

### Multiplayer

* If a player misses their chance to choose a trait at the end of a level due to a timeout, they will have the opportunity to select a trait at the end of the next level
* Fix for game screwing up on client side if the game ends before clients have connected but not had a chance to enter a level

### Other

* Bunch of work on console versions
* Bunch of boring behind-the-scenes stuff
* Updated Rewired plugin to version 1.1.14.3.U2017
* Updated Vectrosity plugin to version 5.6

### Alpha 52b

* Fix for players getting "Connection Failed" when attempting to join any online multiplayer game

### Alpha 52c

* Water Pistol FINALLY works properly for clients in online multiplayer mode
* Rage Poison works properly when consumed by clients in online multiplayer mode
* Rage Poison and Water Pistol now appear as rewards in online multiplayer games
* Multiplayer client walks around in a daze properly when Dizzy
* Fix for small animation weirdness when people stop aiming their guns
* Fix for Skill Bar’s yellow animated text remaining on-screen after transitioning to a new level
* In Missions Screen slots, space for a second mission reward has been removed, since there are no quests that actually offer this, and no plans for it
* Wrestler is no longer asked to challenge NPCs who get annoyed when the player enters their property, or rioters
* Game is smarter about choosing which health item to quick-use, particularly with the Low Health For All mutator active
* Fix for multiplayer client causing “E\_” weapon to drop when using Butterfinger-er
* Potential fix for Jock sometimes not being able to move after crashing into a wall and falling down
* Fix for player being able to regain control of their character at times they weren’t supposed to (such as when charging as a Jock) when returning from main menu
* Fix for instances where the player was able to control their character while on the main menu
* Fix for status effect text appearing multiple times when multiplayer client jumps into a Lake that causes status effects
* Fix for other random weirdness that may or may not have been occurring

### Alpha 52d

* Fix for Wrestler not having any options available for Big Quest
* Potential fix for instances where elevator in Home Base could not be interacted with due to issues loading certain custom characters
* Fix for instances of player being able to regain control of characters at times when they were not supposed to be able to
* Fix for certain cases where game could load past 100% and freeze
* Fix for character selection background often not appearing transparent after death
* Fix for cursor text not always disappearing when entering level transition
* Health bar shouldn’t be able to go out of bounds anymore
* Fix for recently depossessed NPC appearing to face the wrong direction for a split second
* Potential fix for objects not always being destroyed properly
* Fix for NPCs hiding in bushes having visible light on them
* Fix for NPC Info from space bar sometimes appearing too large
* Potential fix for NPCs appearing in a weird position when the player sees them for the first time