Reign of Violence

**Reign of Violence**is an 3D fighting game that was created by the best creator of Draconian Games, GreatDragonKid. The first incursion in the full 3D combat format in the DraconianVerse.

## Gameplay and Features

***Reign of Violence*** plays like the 3D Era *Mortal Kombat* games and most of the 3D fighting franchises such as the *Virtua Fighter*, *Tekken* and *Dead or Alive* series, while also incorporates elements from the *Fighting Vipers* series. The gameplay format is 3D.

The button settings are based on the *Tekken* series, with two punch and kick buttons, each one set as left and right attacks. In addition to them, there's the counter button, which serves to anticipate and then counter their opponents' attacks in many, unique ways.

One notable feature in Reign of Violence is the **Bloodlust** mode, which allows you to buff your fighting status, evidenced by turning their skin red, based on the **Rage Mode** of the recent *Tekken* games. Your health indicator must have 25% or lower to activate it.

The desperation attack of the game is **Art of Revenge**, which can be activated only when your character is in the Bloodlust mode and is a **Risk and Reward** mechanic that can be used only one time per round. Take note that is also my first DraconianVerse Deviant Fighter to not include the traditional power indicators (save for a few console exclusive and second season DLC guests), as I want this game to be more realistic yet epic like the *Tekken* and *Dead or Alive* series.

The Fatalities of the game are the **Violent Ends**, with each character having two of them.

Every stage in the game takes place in closed areas. This allows your characters to do incredible Wrestling-like attacks after jumping on the corners or slamming their opponents to the stage's corresponding walls.

This is also the first game idea to feature match-point **Instant Replays**, showcasing your character's decisive hit against their opponent from another point of view, complete with slow motion. You can move the camera freely during the replays. After that, the announcer says "[INSERT YOUR CHARACTER'S NAME] WINS!" with the camera focusing on the loser getting up before the next round begins.

As per tradition, the **Story Mode** has 8 regular matches, followed by the **Rival Match** being the ninth battle and concluding with the final fight against the very organizer of the tournament himself: Ramiro Puentes. Interlude cutscenes are also included, with the characters interacting with each other right before the fight and then after the fight. Note that during these matches, you cannot perform the Violent Ends.

The game runs in 60 frames per second, except the cinematic opening cutscene, which runs in 24 frames per second and the rest of in-game cutscenes (you know, the character intros and victories, the Violent Ends and most of the story mode sequences) running in 30 frames per second.

**Unreal Engine 4** is the official to-go game engine I picked for every **Draconian Games** production, including this game idea.

The Training Chamber stage is a mesoamerican-themed arena filled with sculptures of the Aztec civilization and it resembles a museum.

## Story

Long time ago in the Mesoamerican period, the Aztecs fought in the bloodiest battles between warriors of different clans, with the losers receiving painful sacrifices for the Seven Aztec Gods. However, said losers' souls were trapped in a mystical necklace that an infamous vizer used as a way to take over the nation, but Montezuma captured the traitor and executed him for the unforgivable crime. Now, in the contemporary age, Ramiro Puentes, a classy yet shady Mexican businessman fascinated with the Aztec culture, talked with the Martial Arts Comitee to create the Violent Ritual of Combat Tournament, of which they agreed with him. Meanwhile, the Seven Aztec Gods are wary of Ramiro's true intentions and in order to counter it, they found two recently befriended girls who are fated to stop his evil plans. The two American college students of Mexican descent, Erika Wright and Samantha Olsen, will have the power to survive the violent encounters in order to save the world.

## Characters

### Playable

* Annihilatron
* Baran Gagarin
* Commander Hazard
* Erika Wright
* Francine Lewis
* Gerald Olsen
* Huang Hui Xing
* Kirara Satsujin
* Lucky Ace
* Samantha Olsen
* Sergio Palazuelos
* Steel Massacre

## Notes

* In some endings, Ramiro will end up being killed by some competitors. However, these parts will be non-canon, as I want Ramiro to be spared for a potential sequel.
* It should be noted that for the first time ever, *Reign of Violence* includes two types of DLC guests: The *Deviant Fighters* for the first season pass and the licensed characters for the second season pass. Stay tuned for their respective announcement trailers!
* The in-game announcers I picked for the game are: Christopher Sabat (English), Toshio Furukawa (Japanese) and Carlos Segundo (Latin American Spanish) respectively. Curiously enough, they are the three voice actors of Piccolo from the *Dragon Ball* franchise.
* Also, this is my first game idea to include **Auto-Dubbing**, which means some of my characters' are being voiced by the same actor in two specific languages. Check the characters section for more details.
* Unlike the grimdark setting of ***The Superpowered Trilogy***, *Reign of Violence* will maintain a lighthearted balance of action, suspense and heartwarming moments while maintaining the ultraviolent in-game aspects.