Version 1.3

Version 1.2.2 (May 2nd, 2015) | Version 1.3.0 (August 7th, 2015)

* FA files for Droideka shield should now reference MB\_ATT\_DEKA\_SHIELD instead of MB\_ATT\_HULL\_STRENGTH.
* Remote seeker can now be used again in FA.
* Force Speed Activation now costs 25 FP for all levels.
* Force Sense Level 1 and Level 2 now have a duration of 2 seconds and 4 seconds respectively. Activation cost of sense 1 reduced to 20 FP again.
* Ragequit command no longer requires quotation marks around the exit message.
* Body hit multipliers have been changed, with the chest,back,arms and hands having a 1.3\* multiplier.
* Weapon speeds have been increased, with a few exceptions such as Droideka. Rapid fire modes will generally travel slower than the slow fire modes (for example E-11 primary weapon speed is faster than secondary).
* Poison will no longer distort your vision.

### Bug Fixes

* Sonic grenades will no longer bug doors.
* Fixed Performing special melee moves after saber throw showing the cool-down but not performing moves.
* All melee moves and offensive abilities activated through Special 1 & 2 now deactivate spawn protection.
* Hopefully fixed issue where killing NPCs (notably in Jedi Temple) could result in teleporting etc.
* Fixed an issue where being hit by a saber swing while staggering would cancel the stagger and allow to perform a counter.
* Fixed issue with fury not building up on the first hit.
* showmotd will now draw new lines correctly.

### Lightsaber

* Reduced AP multipliers for speed lunge, fast spinning back attacks and blue lunge; increased AP multipliers for stabbing back attacks.
* Reduced Purple style's AP multiplier and Cyan style's BP multiplier slightly.
* Cyan saber style no longer benefits from FP regeneration while jumping, although still while doing wall-acrobatics.
* Green saber style no longer benefits from reduced FP drains for deflecting blaster fire.
* Purple saber style has had its lunge removed, and replaced with the Red saber style kata, which chains 3 hits.
* Purple can now chain 3 attacks.

### Force Grip

* Added simple visual notification when someone is attempting to grip you.
* Grip level 2 and 3 have slightly increased lock time.
* Higher grip level takes longer to lose the lock on someone.
* Grip level 2 damage increased slightly.

### Force Mind Trick

* Mindtrick's costs are now 8/4/8 instead of 4/6/10.
* Range is unlimited.
* Level 1 costs 50FP, Level 2 and 3 cost 30FP.
* Level 1 has a duration of 2.5s, Level 2 has a duration of 2.5 seconds, and Level 3 has a duration of 4 seconds.
* Being damaged by anything while mindtricking will reveal you to every enemy for 0.5seconds. (This now gives poison darts and flame an additional use).

### ARC Trooper

* Westar M5: Walk accuracy for level 1. Level 2 is always accurate. Sniper shots are accurate when running with Dexterity 3.
* Running regeneration is now included for all stamina levels.
* Dexterity Level 2 grants side-roll get ups and Level 3 grants forward and backward jump getups.
* Rolling out of push/pull with Dexterity Level 3 has been removed for normal pushes and pulls in favor of the new getups. Rolling out of push still exists for 360 and lightning push. Lightning push/repulse/super push only knocks down if the arc is in the air.
* Can fire when in getups.

### Mandalorian

* EE-3 snipe ammo drain reduced so you can now double snipe.
* Cooldown between snipes is 900ms.

### Wookiee

* Strength 2 Wookiees can be pushed and pulled back, but not knocked over.
* Wookiees with Fury 2 do not lose Fury with time.
* Strength 3 Wookiees can now shoot again while lightninged.

### Maps

**MB2\_Deathstar**

* Wookiees no longer collide with detention lift doors when exiting.

**MB2\_DotF**

* Side/secondary door hack points have been moved to consoles near Generator room entry and now require 4 seconds of use time.
* Generator Pit console has been moved to the former position of the secondary door console and no longer reduces the hack time for the primary objective.
* The left corridor lower door now opens for defenders even when locked.
* The right corridor upper door is now open to both teams at all times.
* Balcony window is now breakable by defenders. Spawn move is now triggered by attackers moving through the window.
* Balcony door is locked to both teams until secondary doors are opened.

**MB2\_Echobase**

* Redesigned layout of Imperial landing site, Wampa cave, and base entry for reduced travel time.
* Complete visual overhaul of Imperial landing site and Wampa cave.
* Added new route from Wampa cave to main.
* Added new route from secondary storage to the backway.
* Moved initial spawns and adjusted spawn movement triggers to better suit new layout.
* Improved interior lighting and textures.
* Many miscellaneous visual fixes and improvements.

### **Models**

* Changes to models/skins (verbose list):
	+ Jedi
		- Added Ahsoka Tano, Endor Luke Skywalker, Naat Reath, and Starkiller.
		- Removed Eeth Koth, AotC Obi-Wan robed, RotS Obi-Wan robed, Old Ben robed, RotJ Luke caped, and Quinlan Vos robed.
	+ Sith
		- Added Darth Malgus, Darth Revan, General Grievous, Sith Stalker, and Reborn Acrobat.
		- Taspir Alora and Darth Maul robed. Modified robed RotS Anakin to look more evil.
	+ ARC Trooper: Overhauled models using assets from the H.B. pack and added Delta Squad.
	+ Clonetrooper: Overhauled models using assets from the H.B. pack.
	+ Bounty Hunter: Added Gamorrean model.
	+ Hero: Removed AotC Padme caped.
	+ Elite Trooper (hero)
		- Added Desert Rebel Commando.
		- Removed Hoth Elite.
	+ Commander (villain): Added episode 7 Stormtrooper commander.
	+ Soldier (hero): Improved all Rebel skins using JK:JG assets.
	+ Soldier (villain): Added episode 7 Stormtrooper.
* Added Ahsoka Tano's saber hilt.
* Replaced Darth Maul's saber hilt with lower poly version. This prevents a client crash with certain new models.
* Dozens of character sound improvements and fixes, many of which were merged from the H.B. pack.
* Fixed open mode weapon replacements for some models (e.g. Rebel pilot) which were broken by changes in v1.1.
* Changed JO Reborn model.glm to JA version (superior skeleton/weighting).
* Improved orientation of secondary pistol model for most ARCs.
* Improved performance by merging many duplicate models used in open mode. Total GLM count is -9 even after addition of new models (a big thank you to Tomi/The Unguided for their assistance making this possible).

### Full Authentic (Official/CMP/uM)

* Maintenance changes (updated model paths, updated Droideka attributes to match code, and many miscellaneous fixes).