Brownstone High School

The front of the high school.

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> „*Shut down due to unnatural deaths, this isolated school has been abandoned for decades.*”
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—Loading blurb

**Brownstone High School** is a map in *Phasmophobia*. It was the first medium-sized map added to the game, though it is now a large-sized map. Its square shape and general symmetry can make it intuitive to navigate, and its long hallways may make perpetual running almost impossible.

## Structure

Brownstone High School has one front and one side yard (separated from each other), about three dozen classrooms, eight bathrooms, a lecture hall, a cafeteria, and a gymnasium complete with two locker rooms. The entire building is approximately 85 by 55 meters.

Brownstone High School features five exit doors. Due to the large distance between the closest entrance and the van, it may be desirable to stage gear close to the building before entering.

### Layout tips

* All hallways on both floors cannot be chosen as a favourite room, meaning Ghost Orbs do not need to be checked for in these hallways. The Lobby *can* be chosen as a favourite room, however.
* The four Science Classrooms at the back of the building (two downstairs and two upstairs) each consist of two smaller sub-rooms: the classroom with chairs and the science lab with large metal tables.
* There are four pairs of bathrooms on the map, with one pair per side per floor:
	+ All male bathrooms are on the left, and all female bathrooms are on the right.
	+ Each pair consists of a student's bathroom (labelled boys/girls) and a teacher's bathroom (labelled male/female). The teacher's bathroom is behind the "regular" bathroom (when looking towards the back).
	+ The bathrooms are additionally labelled "upstairs" or "downstairs" respectively.
* Classrooms numbered 20 and above are all located on the **2**nd floor. The rest, classrooms 1-19, are downstairs.
* The upstairs hallway is divided into three separate rooms by the game. The game calls each of these 6 hallway rooms a "Corridor" (rather than a "Hallway").
* In addition to doors and windows, fingerprints can also appear on bathroom mirrors.

## Tips for surviving hunts

See also: Guides/Surviving a hunt
* Because of its many vast, empty rooms, the player should plan an escape route and a hiding spot as soon as the ghost is located and always remain on their toes when investigating, especially if the favourite room is particularly expansive such as the Basketball Court or the Cafeteria. Be ready to run at the first sign of a hunt; using the brief grace period and strategic sprinting can make the difference between life and death.
* Hallways can be a dangerous place during a hunt, as there is no distance limit at which a ghost can see the player. Combined with ghosts being able to be heard up to only 20 metres away, players may suddenly be taken by surprise by a ghost coming from the opposite end of a hallway at a very high speed.
* While all the lockers found on the map are simply decorative and therefore useless, the bathroom stalls are fair hiding spots during hunts, especially if the ghost does not see you enter the bathroom.
* The Library contains several line-of-sight blockers, which can be used both for hiding and for cutting off a chasing ghost.
* The changing rooms on the left side of the first floor make for good hiding spots, as the lockers segregate the space and allow one to break line-of-sight or move away easier.
* Some classrooms have hiding spots, such as in a corner next to some file cabinets, which block line-of-sight with the door. Knowing which ones do and which ones don't can save a player during hunts. Consider keeping open doors to classrooms with hiding spots and keeping closed those without.
* Making sure to have Incense within reach can be very useful when still trying to collect evidence while sanity is within or nearing hunt range, as breaking line-of-sight can be more difficult because of how open the map is.

## Bone locations

*Please note that the white bone model is no longer used.*

Bones spawn randomly, but will only spawn in areas that a ghost can also walk on. As Brownstone High School has a very large searchable area, looking for the bone is usually not a worthwhile endeavor; it is best either found incidentally or through use of a Ouija Board.

Examples
First Floor, Right Side, Library. On the groundSecond Floor, Right Side, Storage Room 2. On the ground at the foot of a shelfA bone in a second floor classroom
## Cursed possession locations

All cursed possessions spawn in the Lobby or in the immediate vicinity in the hallway.

The Voodoo Doll spawn on a bench in the end of the Lobby.The Summoning Circle spawns in the end of the Lobby.The Ouija Board spawns behind the left column in the Lobby.The Haunted Mirror spawns behind the right column in the Lobby.The Tarot Cards spawn on a bench along the left wall of the Lobby.The Music Box spawn on a bench along the right wall of the Lobby.The Monkey Paw spawns on a box in front of the right column in the Lobby.
## Trivia

* Despite being larger than Sunny Meadows Mental Institution—the other Large map—in terms of playable area, Brownstone High School was classified as a Medium map until 0.9.0.
	+ This makes it the first and currently only map to have changed size class between versions of the game.
* The "Second Floor Main Corridor" is one of the largest rooms in the map, competing with "Basketball Court". Both rooms individually are also among the largest rooms in the game.
* The assets used for this map can be found here.
* There is a phone in every classroom that the ghost can ring as an interaction. In earlier versions of the game, this ringing was very loud and could be heard from great distances.

## History

 0.9.0 | Brownstone High School is now classified as a Large map.

## References

1. ↑ https://discord.com/channels/435431947963990026/765596827537244200/1142680133933748254