recursal/Fanatic-Fandom huggingface dataset:
Egg Mining

Egg mining is a crucial part of being successful in Card King Dragon Wars. There are 2 types of mining available: Shallow Mining and Deep Mining

## Shallow Mining

This is the cheapest method of mining and requires 100 dragon fangs to use. This gives you access to 1-3 star creatures. At certain times there will be shallow dig events that can increase the chances of getting 3 star monsters.

## Deep Mining

Deep mining is a more expensive method of mining that requires 5 Gems to use. In return you have a chance of getting 3-5 star monsters.

## Dig Events

At certain times there will be dig events that can increase the chances of getting rarer star monsters. These will only last a limited time but can make a big difference!
Azreal the Fallen

## Starting Cards

* Intoxicating Breath
* Saint's Resolve
* Prohibited Game
* Soothing Touch
* Treasure

## Evolution

Evolves From: N/A

Next Evolution: Azreal, Angel of Vengeance

## Passive

Lvl 1: When this creature is deployed, Erase Shield and Immunity on enemies and grant this creatre Area Regeneration and Immunity for 3 turns.

Lvl 8 (Max):  When this creature is deployed, Erase Shield and Immunity on enemies and grant this creatre Area Regeneration and Immunity for 10 turns.

## Card Creation

Intoxicating Breath

Back to Recovery creatures.
Durable Scarecrow

## Starting Cards

* The Cavalry Strikes
* Guardian's Push
* Call of the Dragon
* Duty and Honor
* Giant in the Distance

## Evolution

Evolves From: N/A

Next Evolution: Jack Ravensbane

## Passive

Lvl 1: When this creature is deployed, erase Bravery on all enemies and inflict Card Block x3 on enemies above 75% HP.

Lvl 26 (Max): When this creature is deployed, erase Bravery on all enemies and inflict Card Block x3 on enemies above 50% HP.

## Card Creation

The Cavalry Strikes

Back to Guard creatures.
Jack Ravensbane

## Starting Cards

* The Cavalry Strikes
* Guardian's Push
* Call of the Dragon
* Duty and Honor
* Giant in the Distance

## Evolution

Evolves From: Durable Scarecrow

Next Evolution: N/A

## Passive

Lvl 1: When this creature is deployed, erase Bravery on all enemies and inflict Card Block x3 on enemies above 75% HP.

Lvl 26 (Max): When this creature is deployed, erase Bravery on all enemies and inflict Card Block x3 on enemies above 50% HP.

## Card Creation

The Cavalry Strikes

Back to Guard creatures.
Commercial 0202

The **second commercial** in the second episode of *Judge Mia* features an orange cat walking slowly and narrating. He/she says "Is that crazy creature really Daddy?" The scene changes to a clip of Commercial 0101. This commercial is for Gymco.

## Cast

* Ginger as the narrator/presenter
* Buck Snortleson as Daughter
* Guacamolito Scumicimodito as Daddy
Bulwark of Light

## Starting Cards

* The Serpent's Watch
* The Serpent's Warmth
* Army of Conviction
* Divine Fervor
* Guardian Shell

## Evolution

Evolves From: Holy Tarak

Next Evolution: N/A

## Passive

Lvl 1: When this creature's HP goes below 20%, grant Defense Boost for 3 turns to neighboring creatures.

Lvl 16 (Max): When this creature's HP goes below 50%, grant Defense Boost for 3 turns to neighboring creatures.

## Card Creation

The Serpent's Watch

Back to Recovery creatures.
Devora, the Bee Queen

## Starting Cards

* Mysterious Chorus
* Tome of Divinity
* Arcane Vengeance
* Restorative Embrace
* Poison the Earth

## Evolution

Evolves From: N/A

Next Evolution: Majesty Devora, the Hive Keeper

## Passive

Lvl 1: At the start of your turn, grant Pinpoint and 5% Heal to adjacent creatures.

Lvl 11 (Max): At the start of your turn, grant Pinpoint and 15% Heal to adjacent creatures.

## Card Creation

Mysterious Chorus

Back to Recovery creatures.
Faithful Imp

## Starting Cards

* Arcane Vengeance
* Soothing Touch
* Chancellor's Halo
* Clear Sunrise
* Magical Charge

## Evolution

Evolves From: N/A

Next Evolution: Harkus's Familiar

## Passive

Lvl 1: When this creature attacks, 10% chance to inflict Weaken Magic for 1 turn on enemy.

Lvl 26 (Max): When this creature attacks, 35% chance to inflict Weaken Magic for 1 turn on enemy.

## Card Creation

Arcane Vengeance

Back to Recovery  creatures.
Corrosive Ooze

## Starting Cards

* Wither
* Ranger's Glare
* Dragon's Threat
* Creeping Demise
* Magistrate's Hammer

## Evolution

Evolves From: N/A

Next Evolution: The Crippling Blade

## Passive

Lvl 1: When this creature is attacked, 10% chance to inflict Erase on enemy.

Lvl 41 (Max): When this creature is attacked, 50% chance to inflict Erase on enemy.

## Card Creation

Wither

Back to Utility creatures.
King Snakebite

## Starting Cards

* T'Chari Man Trap
* The General's Aggression
* Call of the Dragon
* Tiger's Meal
* Unexpected Treachery

## Evolution

Evolves From: Venom Fang Hobgoblin

Next Evolution: N/A

## Passive

Lvl 1: When this creature attacks, 5% chance to inflict Weaken Strength for 1 turn on the enemy.

Lvl 16 (Max): When this creature attacks, 20% chance to inflict Weaken Strength for 1 turn on the enemy.

## Card Creation

T'Chari Man Trap

Back to Guard creatures.
Albert the Spellsinger

## Starting Cards

* Divine War
* The Navigator's Stare
* Heavenly Smite
* Animal Tendencies
* Riveting Missile

## Evolution

Evolves From: Wandering Bard

Next Evolution: N/A

## Passive

Lvl 1: When this creature does a Critical Hit, heal all creatures for 5% HP.

Lvl 11 (Max): Lvl 1: When this creature does a Critical Hit, heal all creatures for 15% HP.

## Card Creation

Divine War

Back to Mystic creatures.
Ambush Mimic

## Starting Cards

* The General's Aggression
* T'Chari Man Trap
* Call of the Dragon
* Corporeal Smite
* Clear Sunrise

## Evolution

Evolves From: N/A

Next Evolution: Face-Eater

## Passive

Lvl 1: When this creature is destroyed, grant 50 energy.

Lvl 11 (Max): When this creature receives Magic Damage, grant 100 energy.

## Card Creation

The General's Aggression

Back to Guard creatures.
Laboratory

The Laboratory plays an integral role in augmenting your creatures strength to survive the advanced trials of Dragon Wars. The Laboratory is unlocked after reaching rank 5 and is used to level up your creatures through fusion, evolve them into new forms, or turn them into augment cards.

## Creature Fusion

Creatures in Dragon Wars gain levels through a process called fusion. Fusion is the process of sacrificing up to 5 creatures in order to grant experience points to another. While any creatures can be fused into any others, creatures of the same archetype as the main monster will grant bonus XP. In addition to this, fusing monsters of the same species will add ranks to that creatures passive skill. Fusing creatures costs gold and the creatures being fused will be lost forever so choose carefully.

## Creature Evolution

Once you have leveled a creature to the maximum level possible you are able to evolve it into an entirely new form. Each base creature has 1 evolution and evolving the creature will increase its base stats and change its appearance. Evolving a creature will cost gold and specific runes that drop off of random creatures in Battle Lines or within the Dungeons.

## Card Creation

The Laboratory is also used to turn creatures into Augment Cards. Each creature can be transformed into a specific card that can be added to other creatures. Card Creation costs gold and the creature used will be lost for good. See the Augment Cards section to view the list of creatures and their corresponding augment cards.
Earthrender

## Starting Cards

* Manic
* Animal Tendencies
* Transition
* Nothing Face
* Hide

## Evolution

Evolves From: Sapphire Sandbeetle

Next Evolution: N/A

## Passive

Lvl 1: When an enemy Drag Attacks more than once a turn, inflict Bravery for 1 turn and Break Defense for 1 turn.

Lvl 6 (Max): When an enemy Drag Attacks more than once a turn, inflict Bravery for 1 turn and Break Defense for 6 turns.

## Card Creation

Manic

Back to Mystic creatures.
Hausen, the Kraken

## Starting Cards

* Arcane Battle Prowess
* Arcane Mastery
* Debilitation
* Preparation
* Transition

## Evolution

Evolves From: N/A

Next Evolution: Hausen, Titan of the Sea

## Passive

Lvl 1: When this creature is deployed, Erase Attack Spike and Magic Spike on enemies and grant this creature Area Attack Boost and Magic Boost for 3 turns.

Lvl 8 (Max): When this creature is deployed, Erase Attack Spike and Magic Spike on enemies and grant this creature Area Attack Boost and Magic Boost for 10 turns.

## Card Creation

Arcane Battle Prowess

Back to Mystic creatures.
Boog, the Cyclops

## Starting Cards

* Squad of Guardians
* Duty and Honor
* Call of the Dragon
* Shatter
* Ranger's Glare

## Evolution

Evolves From: N/A

Next Evolution: Boog, the One Eyed

## Passive

Lvl 1: If you have less cards in your hand than your opponent at the start of your turn, grant Area Radiant Armor for 1 turn and 15% Attack Spike.

Lvl 16 (Max): If you have less cards in your hand than your opponent at the start of your turn, grant Area Radiant Armor for 1 turn and 30% Attack Spike.

## Card Creation

Squad of Guardians

Back to Guard creatures.
Harkus, Prophet of the Light

## Starting Cards

* Spirit of the Phoenix
* Righteous Hammer
* Soothing Touch
* Mending of Whutekh
* Soothing Beverage

## Evolution

Evolves From: Harkus the Eaglemage

Next Evolution: N/A

## Passive

Lvl 1: At the start of your turn grant Bravery for 1 turn and 1% Heal to the creature with the highest HP.

Lvl 11 (Max): At the start of your turn grant Bravery for 1 turn and 10% Heal to the creature with the highest HP.

## Card Creation

Spirit of the Phoenix

Back to Recovery creatures.
Blood Moon Foxwing

## Starting Cards

* Giant in the Distance
* Bash
* Inspirational Symbolism
* Flame Aspirant
* Thirst of the Nightwalker

## Evolution

Evolves From: N/A

Next Evolution: The Night Hunter

## Passive

Lvl 1: When this creature is granted Vampiric, grant 10%Attack Spike.

Lvl 21 (Max): When this creature is granted Vampiric, grant 30% Attack Spike.

## Card Creation

Giant in the Distance

Back to Fighter creatures.
Holy Scroll

## Starting Cards

* Celestial Citadel
* Righteous Hammer
* Taboo Prey
* Chancellor's Halo
* Mask of the Grave

## Evolution

Evolves From: N/A

Next Evolution: Harku's Divine Prayer

## Passive

Lvl 1: When this creature is destroyed, grant 20% Magic Spike to all remaining creatures.

Lvl 16 (Max): When this creature is destroyed, grant 50% Magic Spike to all remaining creatures.

## Card Creation

Celestial Citadel

Back to Recovery creatures.
Astara, Lady of Light

## Starting Cards

* Shield of Judgement
* Mysterious Chorus
* Clear Sunrise
* Dragon's Gift
* Benevolent Pact

## Evolution

Evolves From: Astara the Priestess

Next Evolution: N/A

## Passive

Lvl 1: When this creature attacks, heal your lowest HP creature 5% HP and grant Immunity for 1 turn if it doesn't already have it.

Lvl 11 (Max): When this creature attacks, heal your lowest HP creature 15% HP and grant Immunity for 1 turn if it doesn't already have it.

## Card Creation

Shield of Judgement

Back to Recovery creatures.
Crispin, the Ruby Drake

## Starting Cards

* Blitz
* Flame
* Flame Disciple
* Ignition
* Encouraging Comrades

## Evolution

Evolves From: Ruby Wyrmling

Next Evolution: N/A

## Passive

Lvl 1: If you have more cards than your opponent at the start of your turn, grant Area Adrenaline for 1 turn and 5% Attack Spike.

Lvl 26 (Max): If you have more cards than your opponent at the start of your turn, grant Area Adrenaline for 1 turn and 30% Attack Spike.

## Card Creation

Blitz

Back to Fighter creatures.
Life Archon Vitus

## Starting Cards

* Fresh for Combat
* The Brigade of Valor
* Call of the Dragon
* Contaminated Marsh
* Arcane Smite

## Evolution

Evolves From: Life Elemental

Next Evolution: N/A

## Passive

Lvl 1: When a friendly creature recieves Magic Damage, grant 1 Area Siphon if it doesn't already have it.

Lvl 15 (Max): When a friendly creature recieves Magic Damage, grant 15 Area Siphon if it doesn't already have it.

## Card Creation

Fresh for Combat

Back to Guard creatures.
Danai, Sister of Night

## Starting Cards

* Fiendish Flogging
* Poison the Earth
* Inhalation of Essence
* Scythe of Death
* The Unknown

## Evolution

Evolves From: Danai, the Gorgon

Next Evolution: N/A

## Passive

Lvl 1: When this creature is deployed, inflict Paralyze for 3 turn on all enemies.

Lvl 8 (Max): When this creature is deployed, inflict Paralyze for 10 turns on all enemies.

## Card Creation

Fiendish Flogging

Back to Utility creatures.
Dorje, The Frostweaver

## Starting Cards

* Ice Wave
* Arctic Embrace
* Chilling Army
* Arcane Expertise
* Transposition

## Evolution

Evolves From: Dorje the Frost Ape

Next Evolution: N/A

## Passive

Lvl 1: If you have less cards in your hand than your opponent at the start of your turn, grant Area Frost Armor for 1 turn and 15% Area Magic Spike.

Lvl 16 (Max): If you have less cards in your hand than your opponent at the start of your turn, grant Area Frost Armor for 1 turn and 30% Area Magic Spike.

## Card Creation

Ice Wave

Back to Mystic creatures.
Leader

A **Leader** is the one in charge of their Clan. They are responsible for everything in it.

## Description

The leader is the head of a Clan and is responsible for them. The word of a Clan leader is law, as said in the Warrior Code. A leader will appoint a deputy to assist them in their duties and succeed them when the die or retire. They can call Clan meeting appoint deputies, warriors, and apprentices. Their names end in -star.
(Ex: Sun*star*, Leopard*star*)

## Qualifying

To be a leader you have to:

* At least trained one apprentice
* Be chosen by the leader to become a deputy
* Be the deputy when the leader dies, retires, or gets exiled

The leader also must be dead, retired, or exiled. But if they are exiled, they will have less lives, because the former leader still has their lives.
Amberclaw

## Descriptions

 File:Amberclaw.warrior.png
Amberclaw is a long-legged tabby ginger tom with amber-colored fur and eyes, lithe muscles, and a broad head.

## History

Amberclaw's brother was Redstar, the ThunderClan leader then. Amberclaw was a fierce enemy of Cloudstar and his SkyClan warriors.

Amberclaw was on patrol when he heard yowling. He padded up to the strip of territory that Darkstar, a former SkyClan leader, gave to ThunderClan, and saw Cloudstar, the SkyClan leader, with an army of skinny cats. Amberclaw called the alarm call, and ThunderClan came rushing into battle. Amberclaw fought like a StarClan warrior because he knew he was in the right.

He fought with Mousefang, a SkyClan warrior. They fought to the near death, and when Mousefang tried to leap at Amberclaw, she misgiuded her jump and ended up breaking her leg. After Cloudstar saw the injury done on his warrior, he called for SkyClan to retreat. The ThunderClan warriors were just too strong for the weak and skinny SkyClan cats.

After the battle, Redstar congratulated Amberclaw on how he fought Mousefang, and that he was brave to dodge a tough warrior’s attack. Amberclaw modestly replied that the sandy brown SkyClan she-cat was feeble and thin. After the congratulations, Amberclaw went straight to Kestrelwing, the ThunderClan medicine cat, to check his wounds and to check Redstar, because the leader had some pretty bad wounds himself.

During a Gathering, when Cloudstar asked the other Clans for territories, Amberclaw was on Redstar’s side when the ThunderClan leader declared for SkyClan to leave the forest. He was just as shocked as everyone when the ragged leader of SkyClan announced that they will never look to the stars again.

After Redstar lost his last life in a battle with RiverClan over Sunningrocks, Amberclaw grew old. He moved to the elders’ den, and soon after, died of blackcough.

During his last moments, Amberclaw regretted the time when he agreed with Redstar for SkyClan to leave the forest. He knew that there should always be five Clans in the forest, and begged StarClan for forgiveness, and was rewarded when StarClan let him join them. Amberclaw lived a noble, well-respected life because his brother was the leader of ThunderClan, and never wished his life could’ve been different.
Beechfur

## Description

Beechfur is a lithe, strong-muscled, broad-headed ginger tom with large amber eyes.

## History

Beechfur was an ancient ThunderClan warrior who served under Morningstar.

At a Gathering, when Morningstar announced that he won't challenge ThunderClan to fight, Beechfur yowled that he wasn't scared to fight WindClan, even though Morningstar told the Clans that WindClan has stolen ThunderClan prey.
The following day, Beechfur asked Morningstar if he wanted him to lead a border patrol, because the current deputy, Leafstorm, was sick. He was shocked when Morningstar told him there would be no more border patrols, because all the cats had to focus their energy on hunting. He says that WindClan and SkyClan would end up taking everything. He later suggested to his leader that WindClan had been given a chance to be honorable, and now ThunderClan should stop having mercy on them.
Beechfur would have been loyal to the end, but then he caught Lakestorm's illness and died a few days later. He was an honorable warrior, and went to StarClan with no shame of his long life.
Main Page

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## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

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Alderpaw

## Descriptions

Alderpaw is a dark ginger tom with dark amber eyes, a small body, and muscular shoulders.

## Information

Kit Name: Alderkit

Apprentice Name: Alderpaw

Warrior Name: Unknown

Mother: Squirrelflight

Father: Bramblestar

Brothers: None

Sisters: Sparkpaw

## History

He is the son of Bramblestar and Squirrelflight, along with his sister, Sparkpaw. He was dertermined to get things right, and trained harder than Sparkpaw, much to her envy.

Alderpaw never got the chance to see his grandfather, Firestar, because the great leader died in the battle with the Dark Forest. He just knew that the bright orange cat was a brave and loyal cat, and that he saved the Clans from destruction.

Alderpaw loved his sister fierceley. No matter what kind of trouble that Sparkpaw got into, Alderpaw never stopped loving her. Bramblestar was extremely proud of his son. Squirrelflight loved them both the same, and so did Bramblestar.
Steady Breeze Trading Company

**The Steady Breeze Trading Company**, was a major merchantile guild in the Grandwater League and the governing body of all matters relating to the seafaring trade within Still Harbor. The organization was dismantled after being supplanted by the Geise crime family, in retaliation for the supposed murder of Algus Geise upon the orders of \_\_\_\_\_\_\_\_.
Oxgarde

**Oxgarde** is a maritime city-state and member of the Grandwater League located on the north west coast of Ethora. It is ruled by the Guild-master of the Shipwright's Union, Albrecht Geise. Also the homebase of the Geise Crime Family, one of the main attractions of Oxgarde is it's lucrative black market cultivated by the Geise Family.
Apprentice

An **Apprentice** is a Clan cat who is six moons or older, that is training to be a warrior or medicine cat with a mentor. All apprentices have the -paw suffix (Ex: Blue*paw*, Fire*paw*), which shows the path they are on to become a warrior. An apprentice will become a warrior when the Clan leader or mentor thinks they are ready.
Beetail

## Descriptions

Beetail is a dark brown tabby tom with a broad head, muscular shoulders, and a powerful body.

## History

Beetail was the ThunderClan deputy when Mapleshade still lived in this Clan. He was a loyal cat to Oakstar, the ThunderClan leader then, and responsible for his duties.

One day, he asked Mapleshade to go out on patrol. Mapleshade replies that she can't because she is carrying kits. Beetail awkwardly congratulates her, then asks who the father is. Mapleshade tells him that she will raise them alone. Beetail wishes her and her kits good will from StarClan.

Later, when Mapleshade has her kits and the medicine cat, Ravenwing, tells the Clan that a RiverClan warrior named Appledusk was the father, not Birchface, Beetail is on his leader's side when Oakstar throws Mapleshade out of the Clan.

When Beetail died, he regreted his choice, and begged StarClan for forgivness and was rewarded when he joined his warrior ancestors.
Sir Danvers Carew

Sir **Danvers Carew** is a character on *Jekyll and Hyde* played by Robin Hooper.

## Profile

Carew is killed in The Harbinger by Edward Hyde, Robert Jekyll's grandfather, for using him as a pawn. He is the father of Sir Marion Carew and the grandfather of Lily Carew.

## Appearances

### Season 1

* The Harbinger
* The Heart of Lord Trash

## Memorable Quotes

* *"I didn't create a monster, I merely woke one up!"*
Companions of the Noble Heart

The **Companions of the Noble Heart** are a knightly order of paladins devoted to the faith of Ilmater, the One Who Endures. Operating from Täldenburg Castle in the Kadraen province of Fendelstein, The Companions of the Noble Heart provide protection to travelers on pilgrimages to various holy sites across Ethora and administer hospitals in many cities as well.
Harbinger

*This article is about the monster. For the episode, see The Harbinger.*
The **Harbinger** is a type of monster in *Jekyll and Hyde*.

## Profile

Harbinger is half man, half dog, half witch, and brings dire warnings of the future. MIO have one captured in their vault. According to Bulstrode, 'Harbingers may be twisted and monstrous, they may spread chaos and death and turn your mind inside-out, but they never lie.'

## Appearances

### Season 1

* The Harbinger
* Mr Hyde
* The Cutter
* The Heart of Lord Trash

## Memorable Quotes

* *"He... is... coming. ( Snarls ) The all powerful one. You will be helpless... before him. He has woken and there will be death. ( Snarls ) Steady... ( Growls ) He is a man within a man. Unstoppable. The old gods are rising. Don't worry. We are ready."*

## Gallery

There is a **Gallery Page** for this character!
Timby Butterstone

## Stats

 Dex
 Con
 Int
 Wis
 Cha

## Biography

The Butterstone clan was famously exiled from the region
of Gol Teallach some 150 years ago c.1350 when members of the clan were found using
magically enchanted Elven steel for stonecutting and mining. This act was
against the tradition of the mountain dwarves, as dwarves are renowned for their
mining, masonry, and smithing. While small group of the clan of old were found
using said steel, the tribunal court made an example and exiled thousands of
Butterstone, in what was known as “The Judgement”.

For the better part of two centuries, the Butterstone clan
was a nomadic group of Dwarves without a mountain to call home. Being a
prideful race they have continued to work for various factions as laborers and
have more recently evolved into a sort of labor union that strictly enforces
the use of traditional practices, even as other clans have began to bend the
rules. The eventual goal is to be re embraced by the united clans Gol Teallach,
but that idea has been turned into a marketing technique, “Dwarven Strong” so
they say.

The Butterstone clan still has political influence outside
the mountain due to their willingness to work for non-Dwarves and their unparalleled
mining and excavation techniques. More recently with the drilling of the traverse
of the under depths in 1473, the Butterstone clan was chiefly responsible for
the excavation and structural integrity of the main passage.

A mason and smith by the name of Timmeroth Butterstone
(Timby), a man who could clearly remember The Judgement, was scouting a path
for the main passage with a small excavation team of his Butterstone brethren.  During that time he discovered an oddly shaped
out of place stone. While it was not perfectly round, it was clearly unnatural.
Upon touching the stone, Timby felt a rush of energy move through him in such a
way that it shook the ground. The shaking caused a cave in that killed all of
Timby’s excavation crew. He was only spared by the fact that he was
uncontrollably teleported to safety.

Upon hearing his story, the Butterstone clan was polarized
on how to perceive the stone that Timby had found. Some believed it to be a
curse and reminder of the pain of exile, some believed it was a blessing and
means of redemption, while others believed that TImby had touched the heart of
the mountain. What was clear was that Timby had been imbued with magical
energy, that some believed was Elven, others believed predated the Gods
themselves. Before judgement could be made on Timby, he resigned out of grief
and fear of harm to not be a part of any excavations until he had answers.
RiverClan Cats

This is a page with every single RiverClan warrior on it. Anyone is welcome to edit. Alphabetical order again.

A

* Appledusk
* Applefrost
* Aspentail

B

* Beechfur
* Beetlenose
* Beetlewhisker
* Birchstar
* Birdsong
* Blackbee
* Blackclaw
* Brackenpelt
* Brambleberry
* Breezekit
* Brightsky
* Brindleclaw
* Brook Where Small Fish Swim

C

* Cedarpelt
* Cloudberry
* Copperpaw
* Crookedstar
* Curlfeather
* Dapplenose
* Dapplepelt
* Darkstar
* Darkstar
* Dawnbright
* Dawnflower
* Duckpaw
* Duskfur
* Duskwater

E

* Echomist
* Eeltail
* Eeltail
* Emberstar

F

* Fallowtail
* Feathertail
* Fernleaf
* Foxclaw
* Foxpaw
* Foxwhisker
* Frogleap

G

* Grasskit
* Grasspelt
* Graymist
* Graypool
* Graystripe
* Graywing
* Greenflower

H

* Hailstar
* Havenpelt
* Hawkfrost
* Hayberry
* Heavystep
* Heronwing
* Hollowflight

I

* Icewhisker
* Icewing
* Ivystar
* Ivytail

J

* Jaywing

K

* Kinktail

L

* Lakeheart
* Lakeshine
* Leopardstar
* Lightningpaw
* Lightningpelt
* Lilyflower
* Lilystem
* Lizardtail
* Loudbelly

M

* Mallownose
* Mallowtail
* Marshcloud
* Meadowpelt
* Milkfur
* Milkfur
* Minnowkit
* Minnowkit
* Minnowtail
* Mintfur
* Mistystar
* Molewhisker
* Morningkit
* Mossleaf
* Mosspelt
* Mossyfoot
* Mothwing
* Mudfur
* Mudthorn

N

* Nettlepad
* Nettlepaw
* Nightkit
* Nightsky

O

* Oakheart
* Oatpaw
* Otterheart
* Ottersplash
* Owlfur
* Owlnose

P

* Pebblefoot
* Perchkit
* Perchpaw
* Perchwing
* Petaldust
* Petalfur
* Pikepaw
* Piketooth
* Pinefur
* Podlight
* Pouncetail
* Pricklekit
* Primrosepaw
* Rainfall
* Rainflower
* Rainstorm

R

* Reedshine
* Reedshine
* Reedstar
* Reedtail
* Reedwhisker
* Rippleclaw
* Rippletail
* River
* Robinwing
* Rushtail

S

* Sedgecreek
* Shadepaw
* Shadepelt
* Shellheart
* Shimmerpelt
* Shimmerpelt
* Shyheart
* Silverpaw
* Silverpaw
* Silverstream
* Skyheart
* Sloefur
* Snaketooth
* Sneezecloud
* Softwing
* Sparrowfeather
* Spiketail
* Splashfoot
* Splashheart
* Splashkit
* Splashpaw
* Stonefur
* Stonestream
* Stormfur
* Sunfish
* Sunspots
* Swallowtail

T

* Talonstar
* Tanglefur
* Tanglepaw
* Tanglewhisker
* Timberfur
* Troutclaw
* Troutstar
* Troutstream
* Tumblekit

V

* Vixenkit
* Voleclaw
* Voletooth

W

* Whiteclaw
* Whitefang
* Wildkit
* Willowbreeze
* Willowkit
* Willownose
* Willowshine
* Willowstar
Kago, the Centaur

## Starting Cards

* Flame
* Serpent Within
* Wrath
* Patience and Focus
* Unexpected Treachery

## Evolution

Evolves From: N/A

Next Evolution: Kago, Swift Herald of Death

## Passive

Lvl 1: When this creature attacks an enemy above 80% HP inflict Weaken Strength and Weaken Magic for 3 turns.

Lvl 11 (Max): When this creature attacks an enemy above 50% HP inflict Weaken Strength and Weaken Magic for 3 turns.

## Card Creation

Flame

Back to Fighter creatures.
Countries

The continent of Ethora is home to many storied nations and peoples. Listed below are the noteworthy powers of the land.

## Human Realms

**Kaedras** **-**A feudal kingdom of Northmen

**Rausivia** - A nation ruled by an oligarchy of Mages

**Tartoud** - A theocracy of religious zealots from the sprawling deserts

## Elven Realms

**Beleg Eryn** - The forest kingdom of the Wood Elves

**Tol En'Taure** - The island realm of the High Elves

**Dor'Ceran** - The Northern Wastes claimed by the Wild Elves

## Dwarven Realms

**Gol Teallach** - The oldest Dwarven kingdom on Ethora, located on the eastern coast of Ethora

**Malboram** - A Hill Dwarf kingdom nestled in the Copperpot Range.

**Vogheldur** - A Hill Dwarf nation at the south eastern corner of Ethora.

## City States

**Allam Halahd** -

**Forham** -

**Najrasa** -

**Oxgarde** -

**Still Harbor** -
Merrick Stillwater

Merrick Stillwater was a founding member and the long standing leader of the Steady Trade Company. Met his end after a raid perpatrated by the Geise Crime Family claimed his life. His death would ultimately end the Steady Trade Company and cement the hold of the Geise Crime Family had on Still Harbor.

## Early Life

Merrick Stillwater grew up on the docks of Still Harbor as a laborer from a very young age. His father, Tyrus Stillwater, was the Dockmaster and would oversee the various shipments that would enter and leave the port. Merrick was also an active member of the Lower District Blockade, a gang of youths that would often act as a security force for local merchants against other less organized criminals and the Still Harbor Police Force. He would be the driving force that would cause the Lower District Blockade to become the precursor to the Steady Trade Company.

## Formation of the Steady Trade Company

> *"Still Harbor, Steady Trade." - Merrick Stillwater*
>
>

After his father had passed away due to the fire that destroyed the Port Authority Headquarters, Still Harbor was slow to get the docks into order. Worker strikes, whispers of sabotage, and escalating violence created a very tense situation in the Still Harbor port as well as the Lower District where many of the dock workers lived. Merrick then met with another gang local to Lower District, the Fleeceback Troublemakers, and offered to merge the two outfits to create the Steady Trade Company, with the expressed intent of becoming the authority of the bedlam stricken port.

This new organization would be instrumental with quelling the violence that had engulfed the Lower District, using Merrick, Tyrus' son, as it's spokesperson to assure the workers and families that they would be taken care of. Still Harbor officially recognized the Steady Trade Company as a legitimate organization soon after the riots and protests had ended, offering Merrick the position of Dockmaster. He accepted, only to resign from the position after the Steady Trade Company cemented it's place as ruling power of the Still Harbor ports.

## Illegitimate Business

While the Steady Trade Company would be the public facing venture that provided peace and stability for seafaring trade in Still Harbor, it would also serve as a very profitable business for Merrick. Having complete control over the docks, there would be many incoming and outgoing shipments of 'black wares' or 'dark trade' that would pass through completely off the books. This would provide a consistent flow of funds through the Steady Trade Company that Merrick would use for many of his more interesting ventures, such as a spy net that covered the entirety of the Riverlands and much of Kaedras as well. The influx of wealth would also allow Merrick a lobbying position within the Grandwater League to ensure that his business ran without interruption.
Forham

**Forham** is a maritime city-state and member of the Grandwater League located on the north west coast of Ethora. Known for it's neutral standing in many Grandwater League discussions, Forham also boasts an impressive naval presence and is regarded as an exceptional trading mecca for many different types of goods. Often referred to as the "Grand in Grandwater" there is an incredibly low crime rate in stark contrast to the other city-states that make up the Grandwater League.
The Dry Sea

**The Dry Sea** is a massive desert dominating the southern arm of Ethora. It stretches from the the Sultinate of Tartoud eastward towards the marches of Rausivia.

## Demographics

Though a rough and barren land, The Dry Sea is not void of sentient life. Various groups have adapted to the harsh nature of the desert. Human and Elvish nomadic tribes brave the dunes, eking out a modest existence in the heart of the region. The northern coast is dotted with slaver dens, where the dregs of every race hoard their captives and plot their raids. Ogres, kobolds, and dearth of other wretches rake through the abandoned elven ruins of the southeast.
Incubus

*This article is about the monster. For the episode, see The Incubus.*
The **Incubus** is a type of monster in *Jekyll and Hyde*.

## Profile

Incubi are demons who take on the form of the person its victim loves most in the world in order to feed on their life force and devour their soul.

In series 1, both Gideon Jezequiel's corpse, and later Margaret Hope were inhabited by an incubus which had escaped from Lord Trash's realm through a crack in the gateway guarded by Renata Jezequiel.

**Powers and abilities:**

 Over the course of its appearance, the Incubus displayed a myriad of supernatural powers:

* **Illusions:** It could take the form of the person its target loved most to let their guard down and kill them more easily.
* **Life force absorption:** theIncubus' main method of killing a person was by draining their life force through a kiss. The victim would begin to age rapidly until they died of old age in a matter of seconds.
* **Possession:** it couldinhabiteither a corpse or a living body. If it possessed a living host, it had full control over the person's speech and actions.
* **Mirror inhabiting:** even after Jekyll and his allies supposedly defeated it, the Incubus hid itself inside a piece of mirror until it could possess a new host.
* **Barrier creation:** while theywere driving back to London, the Incubus erected a blue impenetrable force field around the car to buy Fedora enough time to come and retrieve it.
* **Storm inducement:** After the Incubus' power was transferred into Captain Dance, it cause a massive lightning storm to appear in the sky above them.
Immortal Bjorn

## Starting Cards

* Trample
* Venomous Bath
* The General's Aggression
* Call of the Dragon
* Whutekh's Vigor

## Evolution

Evolves From: Tenacious Shambler

Next Evolution: N/A

## Passive

Lvl 1: When this creature attacks an enemy with Cripple, inflict 1% Plague on enemy and grant this creature 25% Vampiric.

Lvl 26 (Max): When this creature attacks an enemy with Cripple, inflict 3% Plague on enemy and grant this creature 50% Vampiric.

## Card Creation

Trample

Back to Guard creatures.
Lord Protheroe

**Lord Protheroe** is a character on *Jekyll and Hyde* played by Mark Bonnar.

## Profile

Lord Protheroe owns the "Daily Truth" newspaper, and the building in which it is located. Power hungry and corrupt, Protheroe seeks power above all else, regardless of the consequences. Protheroe harbors Fedora and the broken body of Captain Dance after he is 'killed' in The Calyx.

## Appearances

### Season 1

* Spring-Heeled Jack
* The Reaper
* Moroii
* The Incubus
* The Heart of Lord Trash

## Gallery

There is a **Gallery Page** for this character!
Grandwater League

**The Grandwater League** is a confederation of merchant cities that operate as a shipping cartel throughout the ports of Ethora.

## History

The city-states of Forham, Oxgarde, and Still Harbor were founded as fishing villages by the former Kingdom of Eskile around 700 DR. As the settlements grew, so did their populations' nautical skills. What started as a few docks used by local fishermen, by 1000 DR, had become some of the busiest ports in all Ethora. A booming naval economy was created due to these cities close proximity to Tol En'Taure, land of the High Elves, and their convenient access to the bounties of the sea . Tons of fish were unloaded daily in itheir ports and trade fleets set forth to bring all the riches of the known world back to their docks. This brought much prosperity to the cities and the Kingdom of Eskile, eventually gaining the attention of the expansionist Kingdom of Kaedras.

In 1141 DR, High King Bolenal II of Kaedras marched an army of 30,000 men into the Riverlands to crush the Kingdom of Eskile and claim it's flourishing port cities for his own. The Kingdom of Eskile was slow to muster it's forces and met the Kaedran host just outside it's capitol of Ennefurt. With great ferocity, High King Bolenal II accomplished a stunning victory, crushing the forces of Eskile and capturing it's capitol three days later, essentially dismantling their formal rival. Rather than surrender and allow Kaedras to annex them, the Eskilic cities of Still Harbor, Forham, and Oxgarde banded together to confront their mutual enemy, forming the Grandwater League. The cities set about conscripting every able fighter in residence and hiring any foreign mercenary available to combat the Kaedran threat.

For several months, the Grandwater League kept the forces of Kaedras at bay; applying their knowledge of the waterways and shallows to slow the Kaedran advance by bogging them down in the marshlands that covered their approach. Such tactics stalled the Kaedran troops from making any meaningful gains against the League, however High King Bolenal II was steadfast in his resolve to capture the cities, and the war remained a stalemate. Realizing that Bolenal had no intention of retreating, the Grandwater League turned its hope, and gold reserves, to the Electorate of Rausivia, long time adversary of Kaedras.  A deal was struck and Rausivia agreed to enter the fray in return for 1,000,000 platinum pieces and a new fleet from Oxgarde's shipyards, nearly bankrupting the Grandwater League.

With his central provinces now threatened by Rausivian forces, High King Bolenal II withdrew his army to fortified positions  across the Greymist River, so as to bolster Kaedra's southern march.   Seizing the opportunity, the city-states pushed to occupy the territory vacated by the Kaedren host, establishing the borders we know today. The conflict began to falter as the Grandwater League's wealth dwindled and Kaedras focused its efforts towards it's borders with Rausivia. Peace was finalized with the Assembly of Ennefurt, ceasing hostilities between the two factiions and establishing a border along the Greymist River
The Empire

**The Empire** is a music hall/gentlemen's club located in London's East End in Jekyll and Hyde.

## Profile

Run by Bella Charming, The Empire was once known as a true music hall, however the word "Music" on the sign out front has now been replaced with "Drinking." The club serves as a base of operations for Bella's various ventures, and is a recurring location through the series.

## Known Employees

* Bella Charming (owner/manager)
* Garson (barkeep)
Arcane Scroll

## Starting Cards

* Survey the Battlefield
* Meeting of Wizards
* Bag of Tricks
* Transition
* Mask of the Grave

## Evolution

Evolves From: N/A

Next Evolution: Morgan's Spell Scroll

## Passive

Lvl 1: When this creature is destroyed, grant 20% Magic Spike to all remaining creatures.

Lvl 16 (Max): When this creature is destroyed, grant 50% Magic Spike to all remaining creatures.

## Card Creation

Survey the Battlefield

Back to Mystic creatures.
Lily Carew

**Lily Carew** (a.k.a. Lily Clarke) is a character on *Jekyll and Hyde* played by Stephanie Hyam. As Lily Clarke, she serves as a love interest to Robert Jekyll, and represents for Robert everything that is pure and good in the world. Sadly for Robert, Lily is a spy working with the MIO.

## Profile

The first person Robert meets in England is the beautiful young Lily Clarke and it is a classic case of love at first sight. Lily represents for Robert everything that is pure and good in the world – everything that is at threat from Hyde. She selflessly looks after her invalid mother and is very kind and understanding and feisty, with a sophisticated metropolitan side that Robert at first finds unnerving – but nevertheless highly alluring. However, Lily revealed that she had Secretly been working with MIO the entire time and her real name is revealed to be Lily Carew, the granddaughter of Sir Danvers Carew, whom Edward Hyde slew for using him. But she does care for Jekyll.

Lily knows martial arts and is a talented scientist specialising on bio-chemistry.

## Appearances

### Season 1

* The Harbinger
* Mr Hyde
* The Cutter
* The Calyx
* Black Dog
* Spring-Heeled Jack
* The Reaper
* Moroii
* The Incubus
* The Heart of Lord Trash

## Memorable Quotes

* *You're so stiff and formal.*
* *This is London. We do things differently.*
* *(describing hormones) Clever little chemicals that control everything we do. They tell us when to eat... when to sleep.... when to fight..... when to run.. and when to fall in love.*

## Gallery

There is a **Gallery Page** for this character!
Vampire

**Vampires** are a type of monster mentioned in *Jekyll and Hyde*. While Roger Bulstrode thought there were vampires attacking innocent victims, this turned out to be the work of Olalla Jekyll and her use of the Sangría Maxilla - which leaves similar 'bite' marks on its victims to those one would expect from a vampire. No true vampires have been seen in the series thus far, and it is unclear whether the MIO have actually encountered them in the past, or Bulstrode was merely making an assumption.
The Cutter

*This article is about the episode. For the monster, see Cutter.*
**The Cutter** is the third episode of the first series of *Jekyll and Hyde*.

## Synopsis

After Garson tells Robert that his ancestors unleashed their dual identities with a form of medication, Robert is determined to cure himself the same way. Desperate to hide his secret from Lily, Robert tries some old potions from the laboratory. Garson also tells Robert that his grandmother Maggie may still be alive. Max's assistant Hils manages to prise some vital clues from Bella, and Robert and his friends race to find Maggie before Captain Dance's team can kill her.

## Cast

### Main Cast

* Tom Bateman - Robert Jekyll / Hyde
* Stephanie Hyam - Lily Clarke
* Natalie Gumede - Bella Charming
* Richard E. Grant - Roger Bulstrode
* Donald Sumpter - Garson
* Christian McKay - Max Utterson

## Gallery

There is a **Gallery Page** for this character!
Captain Dance

**Captain Dance** is a character on *Jekyll and Hyde* played by Enzo Cilenti. He is the antagonist of the series, and the rival of Roger Bulstrode and Military Intelligence Other, the "Invisible Men". He is a senior officer for an organisation of monsters known as Tenebrae.

He is one of the living dead, capable of regenerating after being killed using Moroii. Dance is also capable of reviving corpses, turning them into zombie-like beings known as the Vetala.

## Profile

After Robert Jekyll left Ceylon, Captain Dance and his Vetala arrived at Robert's foster parents' home. He queried about Robert's location after shooting Vishal Najaran. When his Vetala retrieved post cards Robert sent, he learned Robert is in London. He then left Robert's foster parents to burn in their house. He travelled to London with Fedora, and set up his base of operations in an abandoned workshed near Max Utterson's lawyers agency. He captured Max and Robert, transforming the latter into Hyde, and trying to convince him to open The Calyx, containing the heart of Lord Trash. Hyde escaped his chains, and was going to be shot by Fedora, until MIO intervened, with Sackler shooting Dance twice,  killing him. Later in the series, Fedora, Silas and Protheroe hid Dance in the Daily Truth building, using the Reaper Bug's harvest to restore dance. After Robert killed the Reaper, Fedora started using the leech-like Moroii to get the parts the needed. After Tenebrae acquired the Incubus, Fedora channelled its power into Dance, and allowing him to open the Calyx himself. It is known that Olalla Jekyll , a Tenebrae runaway, harboured feelings for Dance after the Incubus transformed into him, and attempted to feed upon her.

Appearances

### Season 1

* The Harbinger
* Mr Hyde
* The Cutter
* The Calyx
* Spring-Heeled Jack
* Moroii
* The Incubus
* The Heart of Lord Trash

## Memorable Quotes

* *"You've shown disloyalty to your boss, and we can't have disloyalty."*
* *"Sometimes a senseless act of violence sends out the right sort off message."*
* *"We want you, Robert. You are one of us. You are a Hyde."*
* *"You are not like me. I cannot expect you to understand."*

## Gallery

There is a **Gallery Page** for this character!
Garson

**Garson** is a character on *Jekyll and Hyde* played by Donald Sumpter.

## Profile

Garson previously served as the footman and assistant to Dr. Henry Jekyll, and started working for Bella Charming after Henry's passing. While he is reluctant to go back and uncover hidden secrets when Dr. Robert Jekyll comes looking for clues, he wants to genuinely get rid of Hyde, and becomes an adviser to Robert.

## Appearances

### Season 1

* The Harbinger
* Mr Hyde
* The Cutter
* The Calyx
* Black Dog
* Spring-Heeled Jack
* The Reaper
* Moroii
* The Incubus
* The Heart of Lord Trash

## Gallery

There is a **Gallery Page** for this character!
Silas

**Silas** is a character on *Jekyll and Hyde* played by Tony Way.

## Profile

"Cyclops" Silas Parnell is a minion of Tenebrae and Captain Dance, and the leader of a vicious gang of one-eyed thugs in London. He is not initially a monster, but he becomes one of sorts in The Calyx when Dance makes him a host for the Seeing Toad.

## Appearances

### Season 1

* Mr Hyde
* The Cutter
* The Calyx
* The Reaper
* Moroii
* The Incubus
* The Heart of Lord Trash

## Gallery

There is a **Gallery Page** for this character!
Olalla Jekyll

**Olalla Jekyll** is a character on *Jekyll and Hyde* played by Wallis Day. She is the daughter of Louis Hyde, the granddaughter of Dr. Henry Jekyll and Margaret Hope, and the twin sister of Dr. Robert Jekyll.

## Profile

Olalla is Robert Jekyll's twin sister. Like her brother, Olalla is also a Hyde. She is a Tenebrae runaway, where they were giving her a mixture of human blood and monocane to keep her as Hyde. She escaped Tenebrae and hid in London, feeding off young men with her 'blood spike.' MIO believed her to be a vampire, and sent Robert after her, where they fought, and she revealed herself to be his sister. During her time in Tenebrae, she fell in love with a young soldier, Santiago, but was forced to kill him to prove her loyalty to Captain Dance. She was captured by Dance and his vetala in the Carpathian Mountains, along with her brother Robert, but he was rescued by their father, Louis Hyde. As opposed to her brother, Olalla prefers to live as Hyde.

*Olalla* was the name of a girl in a gothic short story by Robert Louis Stevenson.

## Appearances

### Season 1

* The Calyx
* Moroii
* The Incubus
* The Heart of Lord Trash

## Memorable Quotes

* *"You've never had something so worth waiting for."*
* *"As long as I was Hyde, I would go along with anything...do anything."*
* "*Why do you think they are so afraid of you? You are the only one who can destroy them."*

## Gallery

There is a **Gallery Page** for this character!
Ravi Najaran

**Ravi Najaran** is a character on *Jekyll and Hyde* played by Michael Karim. He is Dr. Robert Jekyll's younger adoptive brother.

## Profile

Ravi is a very intelligent, plucky, kidnly, and jolly boy, who manages to escape a fire in his home set by Captain Dance that kills his parents and imprisonment in Ceylon to come to London and help his big brother. Upon arriving, he was captured by MIO and kept hostage until Jekyll rescued him, He was briefly possessed by a Reaper until Jekyll/Hyde destroyed it.

Ravi appears to posses some level of extra sensory perception, as well as a kind of supernatural/astral farsight - the ability to tap into the minds of others at a distance and see through their eyes which helps the group more than once..

## Memorable Quotes

*"I read about you in Father's file. I thought that when you changed you would have claws and devil horns. But no matter what happens, you are still my brother."*

*"I told you, I am cleverer then Bulstrode."*

*"We are watching you, Jekyll. We have thousand eyes, you can't escape!" (as the Reaper)*

## Gallery

There is a **Gallery Page** for this character!