Heroes Hangout

Heroes Hangout is a social VR space added to Demeo on February 24th 2022. It features a local comic shop and game hall type atmosphere with tons of geeky indirect references to famous games, movies, and comic book characters.

## Interactive Content

The hangout features a number of interactive objects as well as mini-games.

* Projector Screen - This displays the official Demeo Discord's #General chat channel.
* Dice - There are two oversized die that you can pick up and roll that are replicas of the Demeo in-game die.
* Skull cup and straw - A drink prop you can hold.
* Instant Camera - A camera prop that yon can hold then take a picture that is posted to the official Demeo Discord's #heroes-hangout channel.
* Hunter's Range - This is an area with a score board, target, and bows that can be used to play a competitive game of archery with other players.
* Hauntlet - a Gauntlet inspired game that appears in the space an arcade cabinet, plays using the joystick and buttons on the controllers once grabbed and held.
* Player Tips & Tricks Guide - A book that features a list of good tips and tricks for players, we have list the guide contents below.
* Game Table & Modules - A game table is featured at the front of the hangout for players to launch an adventure module. Selecting a module, placing it on the table, then joining by touching the table itself.
* Elven Queen Stuffy - A stuffed Elven Queen prop you can carry, pose, and generally annoy.

## Player Tips and Tricks Content

This is a summary of the 'Tips & Tricks Guide' found within the Heroes Hangout presented here for non-VR users as well as general viewing.

### General

* Use chokepoints to make monsters easier to deal with.
* Stick together or you will have multiple battlefronts.
* Pick up enemies to see their stats/weaknesses.
* Tilt board to make it easier to look at.
* Use lamps against monsters, but be careful you don’t get affected!
* Don't reveal a new area at the end of your turn, or the enemies get a free attack.
* Dead players spawn with half-health if a remaining player opens that floor's exit.
* Strength Potions also increase Ranged Attack damages!
* Spend all coins after level 2, as level 3 is the end!
* Collect as much gold as possible even if you have the key and the exit door found.
* Save games at floor transitions.
* Always hover over the tile you want to land on after trying to open a door, opening a chest, doing an attack, or using the health fountain.
* Recycle cards for extra mana for whole party. At 100 Mana, new card!
* Don't keep a full hand, as you will miss out on new cards!
* Buy health potions at the start of each level. You’ll need ‘em.
* Do whatever you can to get enemies to waste action points: kill, block, status effects…
* Go after anything that spawns enemies first, then smaller enemies.
* Keep ranged characters away from getting hit.
* You can move and attack with a single Action Point as long as the enemy is within move range.

### Enemy Tips

* Elven Hounds turn into a friendly if you throw them a Bone.
* Bottle of Lye one-hit kills giant slimes.
* Elementals explode on death so kill them from a distance.
* Spiders will attack Entangled enemies!
* Lures can distract the Boss.

### Card Tips

* Use Zap to stun heavy-hitters, as long as they aren't immune.
* Bosses are immune to Coin Flip.
* Teleport to the exit at your own peril. It's fast, but risks leaving your hero alone and vulnerable.
* Throw Bone at a monster to draw its attack!
* Heal works on nearby players or friendly objects.
* Use Swiftness and Strength immediately -- they last the whole game session. Plus Stackable x 3!
* Hunter's Mark to make creatures more vulnerable. Combine with Assassin Backstab.
* Healing Potion can be used to resurrect fallen teammates without using an Action Point.
* Bone can be used to heal friendly and charmed dog creatures.

### Hero Tips

* Blink can do massive backstab damage.
* Use Assassin Stealth mode to scout rooms.
* Cursed Dagger doesn’t break stealth.
* Blink does extra damage when used from stealth.
* Zap interrupts Rats nest from spawning more rats.
* Zap interrupts enemies that are charging up their abilities.

## Player Created

As it is a social space players have create and share experiences within the hangout. This area will feature such creations shared by the community for use with the Heroes Hangout social space.

### Social Games

Listed below are mini-games created using the interactive objects found within the hangout.

#### Archers and Assassins

Kill the 4 enemies by the target to win. Each enemy has 10 pts of damage. Hit them on the head or chest to do damage.

* Archers: 2 skulls miss, 1-2 swords shoot from 3rd line, 3 swords shoot from 2nd line, 4 swords shoot from 2nd line double damage
* Assassin's: 2 skulls miss, 1-2 swords throw from 2rd line, 3 swords throw from 1st line, 4 swords throw from 1st line double damage

##### Rules

* Assassin's throw 4 darts
* Archers shoot 3 arrows
* Team health= # players x 10

**Roll for initiative**

* Sword: 1pt damage
* Double Sword: 2pt damage
* Skulls: 3 damage

#### Crit-or-Miss

Any number of players for this Demeo Hangout Push-Your-Luck Game

##### Rules

* Get both Dice
* Determine player order
* First player rolls both dice and adds one point for each sword rolled.
* Player chooses to roll again to add to their score or pass the dice to the next player to keep the points earned this turn.
* If any dice come up as a Skull - that player looses any points from this turn, and passes the dice to the next player.
* First player to reach or exceed 100 pts triggers End game.
* At any point a player may choose to roll a single die - but once done, only one die may be rolled by that player for the duration of that turn.

**Ending the game**

* Play continues for one more round should any player meet or exceed 100 pts in this last round earns them a place in a sudden death roll off.
* If no one reaches or exceeds 100 pts the player triggering the End Game wins.

**Sudden Death Roll Off**

* Each player rolls one die in turn
* First player to roll a Double Sword wins, any player rolling a Skull is eliminated.
* Play continues until a player wins - or there is only one player left, they are the winner.