Spiritkeeper

Spiritkeeper as an adult.

Spiritkeeper is the generally-used name for the unnamed player character of Golden Treasure: The Great Green, a Draak-Kin of the Emerald Clan. It serves as the vessel of the player's soul as they experience ancient Earth.

Though the personality, life journey and even coloration of the Spiritkeeper can vary wildly based on the player's in-game choices, it carries a powerful destiny, and plays a central role in the events of The Great Green, Hierophant, REDACTED and R/Evolution, though it only serves as the protagonist of the first.

The title of Golden Treasure: The Great Green is partially a reference to the Spiritkeeper, as the local humans would eventually refer to it as the "Great Green Dragon", though the term "The Great Green" also refers to the land which served as its home in the Draak-Kin language.

## Biography

While many aspects of the Spiritkeeper's life differ from game to game, certain key events are considered central to its story.

The Spiritkeeper is the child of Darkooth the Wise and the Emerald Flame, the former a great sage and the latter a great warrior among the Draak-Kin. It was instructed in the ancient ways by its mother while still in the egg, who was slain by humans shortly before its hatching.

Part One of Golden Treasure: The Great Green deals with the Spiritkeeper's childhood, which was spent in the area known as Heartbone Valley. After meeting Darktooth, the Spiritkeeper made several discoveries there and began to grow in power, but was forced to flee to the Spiritwood, which had been claimed by its sibling Twist. The Spiritkeeper challenged it for the territory and was victorious. After finding a new lair, the Spiritkeeper entered its first Great Sleep.

Part Two of the game takes place in the Spiritwood, the region of the Great Green which is home to the powerful and omnipresent Spirit of the Green. Here, the young Spiritkeeper, now grown to adolescence, found an abundance of opportunity. During this time it received instruction from Darktooth on the history of the Draak and the many branches of philosophy during the Great Lesson, braved the central labyrinth to encounter the Spirit of the Green, met its territorial neighbors, Warden, Tempest, and Vantage, and overcame challenges from three rival Kin: Flare, Bloom, and Whisper. Eventually, it enters its second Great Sleep.

Awakening to adulthood in Part Three, the Spiritkeeper was called upon by Darktooth to attend the third Grand Moot. Between this summons and the Moot itself, many adventures were undertaken; some say it was taught the meaning of compassion by Allmother in a dream-journey, some say it became a true warrior of the Kin by conquering the fighting-pits of Many-Times-Burned, and some say it undertook dangerous exploratory missions to discover the hidden heart of the No-Tails. Expanding its territory by challenging its neighbors, it grew it power and flourished. Now fully mature, it succeeded in becoming a parent (to REDACTED) during this time, though its co-parent is unclear; candidates include Bloom, Vantage, Tempest, Rift, and Bard.

At the Grand Moot, the elders of the Draak-Kin announce that the humans pose a threat not only to the continued existence of the Draak-Kin, but also to countless other lifeforms and even the Great Green itself. Earth was doomed to a Grey Future in which the Green was stripped away and the entire planet turned into a No-Tail Hive. Three proposals were given: Darktooth suggested that the wisest course was retreat to another planet where they would be safe, Allmother believed it possible to save both the Kin and the humans by sending Draak-Kin souls through time into the future to inhabit human bodies, and Many-Times-Burned insisted that the Draak-Kin should stay and battle the threat, believing the prophecy to be skewed.

If the Spiritkeeper chooses to support Darktooth's plan and evade the wrath of Many-Times-Burned, it successfully travels to the faraway planet which the Kin called Newhome. There, it quickly establishes itself as one of the world's most powerful beings, becoming known by the new name of REDACTED. The timeline then continues in Hierophant.

If the Spiritkeeper elects the way of Many-Times-Burned and survives the fierce battle with the humans for domination of the planet, then the Great Green is saved, and the Grey Future averted. This serves as the basis for the REDACTED timeline, which takes place on a purified Earth long after.

If the Spiritkeeper chooses to side with Allmother and successfully survives the spiritual transfer, it awakens in a human body in the great driftcity of New Atlantis. The events of R/Evolution ensue.

## Gallery

* Unborn Egg
* Freshly Hatched
* Exiting the birth chamber.
* Discovering self awareness.
* Exploring the capabilities of your new body.
* First confrontation.
* Following an evil smell.
* Discovering the beauty of the small things.
* Curiosity killed the Draak?
* Sickness
* Leaving home.
* Claiming a new land.
* Growing into a young and beautiful Draak.
* Reaching Adulthood.
* Taking first flight.
* Dancing with Tempest in the skies.
* Dancing with Tempest in the water.
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