recursal/Fanatic-Fandom huggingface dataset:
Nidoqueen

**Nidoqueen** (Japanese: **ニドクイン** *Nidoqueen*) is a Poison-type Pokémon.

It evolves from Nidorina when exposed to a Moon Stone. It is the final form of Nidoran♀.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Nidoqueen obtained at level 1
* **Bold** indicates a move that gets STAB when used by Nidoqueen
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidoqueen
* Moves in yellow cannot be learned by any previous evolutions of Nidoqueen

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Nidorina
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidorina
* Moves in yellow cannot be learned by any previous evolutions of Nidorina

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Nidoqueen
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidoqueen
* Moves in yellow cannot be learned by any previous evolutions of Nidoqueen

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Nidoqueen
* **Bold** indicates a move that gets STAB when used by Nidoqueen
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidoqueen

## Trivia

### Design origin

Nidoqueen appears to share traits of rhinoceroses, gorillas, rabbits, mice, and porcupines. The coverings on its chest and its lower abdomen collectively resemble a two-piece bikini.

### Name origin

Nidoqueen may be a combination of *needle* and *queen* (reflective of its gender and being the final evolution). *Nido* may also be based on *cnidocyte*, a type of venomous cell responsible for the stings delivered by stinging animals, most notably by jellyfish. Alternatively, it may be based on 二 *ni* (two) or 二度 *nido* (two times/two degrees), referring to there being two distinct evolutionary lines using the name with similar names and traits.
Regidust

**Type**

 **Ability**

**Regidust** is a Ground-type Pokémon.

It is one of the 18 Legendary Titans.

It is not known to evolve.

## Speculative Statistics

Regidust's Signature Move, Bone Crush, is a ground-type physical attack that has a high BP and a chance to flinch the target. This move has light recoil.

## Trivia

### Design origin

Regidust is a bone golem held together by clay mud. All bone-centric moves (as well as Cubone and Marowak) in the series are Ground-type, hence this Pokémon being a skeleton. It takes inspiration from Aztec architecture, in which skulls and clay mud were often used to create structures, and skulls were a common decorative pattern. Additionally, depictions of gods from this area typically had elongated skulls; hence Regidust's elongated skull. The markings across its body represent both the layers of earth commonly seen in cliffsides and the Nazca Lines.

### Name origin

Its name is a combination of Regi-, the prefix for all 18 legendary titans, and dust.
Krookodile

**Krookodile** (Japanese: **ワルビアル** *Waruvial*) is a dual-type Ground/Dark Pokémon introduced in Generation V.

It evolves from Krokorok starting at level 40. It is the final form of Sandile.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Krookodile obtained at level 1
* **Bold** indicates a move that gets STAB when used by Krookodile
* *Italic* indicates a move that gets STAB only when used by an evolution of Krookodile
* Moves in yellow cannot be learned by any previous evolutions of Krookodile

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Krookodile
* *Italic* indicates a move that gets STAB only when used by an evolution of Krookodile
* Moves in yellow cannot be learned by any previous evolutions of Krookodile

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Krookodile
* *Italic* indicates a move that gets STAB only when used by an evolution of Krookodile
* Moves in yellow cannot be learned by any previous evolutions of Krookodile

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Krookodile
* **Bold** indicates a move that gets STAB when used by Krookodile
* *Italic* indicates a move that gets STAB only when used by an evolution of Krookodile

## Trivia

### Design origin

Like its pre-evolutions, Krookodile appears to be based on crocodiles, more specifically a slender-snouted crocodile and the nile crocodile, and possibly a gharial, due to its long snout. Krookodile also seems to be based on the *Baryonyx*, a fish-eating, slender-snouted dinosaur which heavily resembled a crocodilian.

In line with its Dark type and names, it may also be based on a gang leader or simply a criminal, as the markings around its eyes bear a great resemblance to triangular sunglasses, which are associated with manga and anime criminals. It could also be a reference to Sobek, a half-crocodile deity also associated with violence and even robbery.

### Name origin

Krookodile is a combination of corruptions of *crook* and *crocodile*.

Waruvial is a combination of 悪い *warui* (bad/evil) and *gavial*.
Obsidious

**Obsidious** is a dual-typed Rock/Dark Pokémon.

It is not known to evolve into or from any Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Obsidious obtained at level 1
* **Bold** indicates a move that gets STAB when used by Obsidious
* *Italic* indicates a move that gets STAB only when used by an evolution of Obsidious
* Moves in yellow cannot be learned by any previous evolutions of Obsidious

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Obsidious
* *Italic* indicates a move that gets STAB only when used by an evolution of Obsidious
* Moves in yellow cannot be learned by any previous evolutions of Obsidious

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Obsidious
* *Italic* indicates a move that gets STAB only when used by an evolution of Obsidious
* Moves in yellow cannot be learned by any previous evolutions of Obsidious

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Obsidious
* **Bold** indicates a move that gets STAB when used by Obsidious
* *Italic* indicates a move that gets STAB only when used by an evolution of Obsidious

## Trivia

### Design origin

Obsidious is inspired by obsidian arrowheads. Its back spikes resemble a volcano, referencing how obsidian is formed by volcanic eruptions.

### Name origin

Obsidious' name is a combination of "obsidian" and "insidious".
Rotom

**Rotom** (Japanese: **ロトム** *Rotom*) is a dual-type Electric/Ghost Pokémon.

While it is not known to evolve into or from any other Pokémon, Rotom has the ability to possess the motors of certain appliances and change forms.

* When it does not possess an appliance, it is **Rotom**, and is Electric/Ghost-type.
* When it possesses a microwave oven, it becomes Rotom Heat, and is Electric/Fire-type.
* When it possesses a washing machine, it becomes Rotom Wash, and is Electric/Water-type.
* When it possesses a refrigerator, it becomes Rotom Frost, and is Electric/Ice-type.
* When it possesses an electric fan, it becomes Rotom Fan, and is Electric/Flying-type.
* When it possesses a lawnmower, it becomes Rotom Mow, and is Electric/Grass-type.
* When it possesses a satellite, it becomes Rotom Sol, and is Electric/Dragon-type.
* When it possesses a television, it becomes Rotom Sway, and is Electric/Psychic-type.
* When it possesses an arcade cabinet, it becomes Rotom Brawl, and is Electric/Fighting-type.
* When it possesses a web server, it becomes Rotom Web, and is Electric/Dark-type.
* When it possesses a vending machine, it becomes Rotom Junk, and is Electric/Poison-type.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Rotom obtained at level 1
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Rotom
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom

## Trivia

### Name origin

Rotom is the word motor spelled backwards, which is why many of the forms it can possess run on a motor
Swarming (ability)

**Swarming** is an ability introduced in Generation Ω. It is the signature ability of Eecroach.

## Effect

At the start of battle or the end of a turn, if Eecroach's HP is above 25%, it will change into its Swarm Form. At the end of a turn, if its HP is equal to 25% or below, it will change back to its Solo Form.

If the Pheromones weathergy is active, Eecroach will stay in its Swarm Form until the weathergy clears and it goes below 25% HP.
Rotom (Fan Form)

**Rotom** (Japanese: **ロトム** *Rotom*) is a dual-type Electric/Flying Pokémon.

While it is not known to evolve into or from any other Pokémon, Rotom has the ability to possess the motors of certain appliances and change forms.

* When it does not possess an appliance, it is Rotom, and is Electric/Ghost-type.
* When it possesses a smart home device, it becomes Rotom Home, and is Electric/Normal-type.
* When it possesses a microwave oven, it becomes Rotom Heat, and is Electric/Fire-type.
* When it possesses a washing machine, it becomes Rotom Wash, and is Electric/Water-type.
* When it possesses a refrigerator, it becomes Rotom Frost, and is Electric/Ice-type.
* When it possesses an electric fan, it becomes **Rotom Fan**, and is Electric/Flying-type.
* When it possesses a lawnmower, it becomes Rotom Mow, and is Electric/Grass-type.
* When it possesses an electric guitar, it becomes Rotom Bass, and is Electric/Steel-type.
* When it possesses a satellite, it becomes Rotom Sol, and is Electric/Dragon-type.
* When it possesses a television, it becomes Rotom Sway, and is Electric/Psychic-type.
* When it possesses an arcade cabinet, it becomes Rotom Brawl, and is Electric/Fighting-type.
* When it possesses a web server, it becomes Rotom Web, and is Electric/Dark-type.
* When it possesses a vending machine, it becomes Rotom Junk, and is Electric/Poison-type.
* When it possesses a baby mobile, it becomes Rotom Twirl, and is Electric/Fairy-type.
* When it possesses a cement mixer, it becomes Rotom Mix, and is Electric/Ground-type.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Rotom obtained at level 1
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Rotom
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
Mienfoo

**Mienfoo** is a Fighting-type Pokémon.

It evolves into Mienshao starting at level 50 or into Mienflux when exposed to a Thunder Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Mienfoo obtained at level 1
* **Bold** indicates a move that gets STAB when used by Mienfoo
* *Italic* indicates a move that gets STAB only when used by an evolution of Mienfoo
* Moves in yellow cannot be learned by any previous evolutions of Mienfoo

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Mienfoo
* *Italic* indicates a move that gets STAB only when used by an evolution of Mienfoo
* Moves in yellow cannot be learned by any previous evolutions of Mienfoo

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Mienfoo
* *Italic* indicates a move that gets STAB only when used by an evolution of Mienfoo
* Moves in yellow cannot be learned by any previous evolutions of Mienfoo

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Mienfoo
* **Bold** indicates a move that gets STAB when used by Mienfoo
* *Italic* indicates a move that gets STAB only when used by an evolution of Mienfoo
Rattata

**Rattata** (Japanese: **コラッタ** *Koratta*) is a Normal-type Pokémon.

It evolves into Raticate starting at level 20.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Rattata obtained at level 1
* **Bold** indicates a move that gets STAB when used by Rattata
* *Italic* indicates a move that gets STAB only when used by an evolution of Rattata
* Moves in yellow cannot be learned by any previous evolutions of Rattata

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Rattata
* *Italic* indicates a move that gets STAB only when used by an evolution of Rattata
* Moves in yellow cannot be learned by any previous evolutions of Rattata

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Rattata
* *Italic* indicates a move that gets STAB only when used by an evolution of Rattata
* Moves in yellow cannot be learned by any previous evolutions of Rattata

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Rattata
* **Bold** indicates a move that gets STAB when used by Rattata
* *Italic* indicates a move that gets STAB only when used by an evolution of Rattata

## Trivia

### Design origin

Rattata appears to be based on a rat or a mouse. The shape and position of its ears are similar to those of a dumbo rat.

### Name origin

Rattata may be a combination of *rat* and *attack*, as indicated by its beta name. It may also incorporate *rat-a-tat* (a tapping sound).
Wooloo

**Wooloo** is a pure Normal-type Pokémon.

It evolves into Dubwool starting at level 24.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Wooloo obtained at level 1
* **Bold** indicates a move that gets STAB when used by Wooloo
* *Italic* indicates a move that gets STAB only when used by an evolution of Wooloo
* Moves in yellow cannot be learned by any previous evolutions of Wooloo

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Wooloo
* *Italic* indicates a move that gets STAB only when used by an evolution of Wooloo
* Moves in yellow cannot be learned by any previous evolutions of Wooloo

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Wooloo
* *Italic* indicates a move that gets STAB only when used by an evolution of Wooloo
* Moves in yellow cannot be learned by any previous evolutions of Wooloo

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Wooloo
* **Bold** indicates a move that gets STAB when used by Wooloo
* *Italic* indicates a move that gets STAB only when used by an evolution of Wooloo

## Trivia

### Design origin

Wooloo appears to be based on the black-faced breeds of domestic sheep, like the Valais Blacknose. The shape of its wool may be a reference to a cotton ball.

### Name origin

Wooloo and Wooluu may be a combination of *wool* and *loom*.
Ryprat

**Type**

 **Ability**

**Ryprat** is a Electric/Normal-type Pokémon. Its Disheveled form is Dark-type.

It evolves from Witwat.

## Speculative Statistics

Ryprat has two forms: an Electric/Normal-type form that's fancier and more composed, and a Dark-type form that's disheveled and dirty. If Composed Ryprat is damaged by an attack, it will transform into its Disheveled form. The opposite is true if Disheveled Ryprat uses Ryprat's signature move, Thumb-Bite.

Thumb-Bite has two different effects depending on what form Ryprat is currently in when using it.

* If Ryprat is in its Composed form, Thumb-Bite is a status move that forces the trget to attack Ryprat next turn. This move is used as a way to activate its Disheveled form.
* If Ryprat is in its Disheveled form, Thumb-Bite is a damaging Dark-type move that poisons the target. If the target already has a status condition, however, the power of this move is doubled.

Ryprat would learn many Electric-type moves that inflict paralysis.

## Lore/Behavior

Ryprat is known to form pairs if attacked. These pairs can form very quickly, and can multiply very quickly as well.

## Trivia

### Design origin

Ryprat's Composed form is a play on the term "fancy rats", the domesticated form of the brown rat. Its design resembles a stereotypical fancy gentleman, hence the marking around its eye resembling a monocle and the fur on its head resembling a top hat. Its nose is also upturned to further reflect this concept. Composed Ryprat also takes slight inspiration from lab rats.

Ryprat's Disheveled form, however, takes inspiration from sewer rats. The light on its tail is broken and its body is partially skeletal, reflecting the decay of dead animals.

Ryprat as a whole is based on the famous novella "Strange Case of Dr. Jekyll and Mr. Hyde". In that novella, the main character, Dr. Jekyll, creates a chemical that transforms him into Mr. Hyde. Mr. Hyde contains all the bad, usually hidden parts of Jekyll's personality.

Ryprat's signature move, Thumb-Bite, has a double meaning. It could either refer to literally biting somebody's thumb, which is the definition used in its Disheveled form, or it could refer to the old gesture which is the equivalent of flipping somebody off, which is what it means in its Composed form.

### Name origin

Ryprat's name is a combination of "rip" and "rat". Its name containing two distinct syllables reflects the two distinct forms Ryprat can become. "Rip" has a double meaning in this case. In its Composed form, "rip" refers to the phrase "rip (someone) off", as it is a rich businessman that isn't afraid to rip anybody off. In its Disheveled form, "rip" is in reference to its more common meaning, as it craves violence and wants to rip up foes into pieces. It's also based on the word, "riffraff". This references to its Disheveled form which it looks quite trashy. The "y" in Ryprat's name references Dr. Jek**y**ll and Mr. H**y**de. Finally, Ryprat's name sounds similar to the name of its pre-evolution, Witwat.
Volcarona

**Volcarona** (Japanese: **ウルガモス** *Ulgamoth*) is a dual-type Bug/Fire Pokémon introduced in Generation V.

It evolves from Larvesta starting at level 59.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Volcarona obtained at level 1
* **Bold** indicates a move that gets STAB when used by Volcarona
* *Italic* indicates a move that gets STAB only when used by an evolution of Volcarona
* Moves in yellow cannot be learned by any previous evolutions of Volcarona

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Volcarona
* *Italic* indicates a move that gets STAB only when used by an evolution of Volcarona
* Moves in yellow cannot be learned by any previous evolutions of Volcarona

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Volcarona
* *Italic* indicates a move that gets STAB only when used by an evolution of Volcarona
* Moves in yellow cannot be learned by any previous evolutions of Volcarona

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Volcarona
* **Bold** indicates a move that gets STAB when used by Volcarona
* *Italic* indicates a move that gets STAB only when used by an evolution of Volcarona

## Trivia

### Design origin

Volcarona is based on a moth, presumably the Atlas moth or cecropia moth—or possibly the promethea silkmoth, Prometheus being a Titan god of fire. Its concept may have also been derived from the phrase "like a moth to a flame", which refers to the observed positive phototaxis demonstrated by moths.

Its wings may be based on the petals of a tiger lily, having the same number of extensions, black spots, and red-orange coloring. It also has motifs of the sun, with the black spots on its wings representing the dark spots on the sun. Volcarona may also be based on solar deities. Volcarona's head and antennae bear a resemblance to the headpiece of Hathor, which depicts the horns of the goddess cradling a disk representing the sun in between.

In addition, Volcarona's appearance may be loosely based on a seraph, a type of angel that is often associated with fire, as its name literally translates to "burning one". Like Volcarona, seraphim are often depicted with six red wings and no legs..

### Name origin

Volcarona may be a combination of *volcano* or *Vulcan* (Roman god of fire and volcanoes) and *corona*, referring to its Fire type and status as the Sun Pokémon.

Ulgamoth may be a combination of ウルカヌス *Urukanusu* (Vulcanus), 蛾 *ga* (moth), and *moth*.
Telemac

**Telemac** is a dual-typed Ice/Psychic Pokémon.

It evolves from Phisnooz starting at level 40.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Telemac obtained at level 1
* **Bold** indicates a move that gets STAB when used by Telemac
* *Italic* indicates a move that gets STAB only when used by an evolution of Telemac
* Moves in yellow cannot be learned by any previous evolutions of Telemac

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Telemac
* *Italic* indicates a move that gets STAB only when used by an evolution of Telemac
* Moves in yellow cannot be learned by any previous evolutions of Telemac

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Telemac
* *Italic* indicates a move that gets STAB only when used by an evolution of Telemac
* Moves in yellow cannot be learned by any previous evolutions of Telemac

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Telemac
* **Bold** indicates a move that gets STAB when used by Telemac
* *Italic* indicates a move that gets STAB only when used by an evolution of Telemac
Lamentu

**Lamentu** is a dual-typed Fire/Psychic Pokémon.

It is not known to evolve to or from any other Pokémon.

It is one of the Ultra Beasts and is known by the code name UB-Sacrifice.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Lamentu obtained at level 1
* **Bold** indicates a move that gets STAB when used by Lamentu
* *Italic* indicates a move that gets STAB only when used by an evolution of Lamentu
* Moves in yellow cannot be learned by any previous evolutions of Lamentu

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Lamentu
* *Italic* indicates a move that gets STAB only when used by an evolution of Lamentu
* Moves in yellow cannot be learned by any previous evolutions of Lamentu

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Lamentu
* *Italic* indicates a move that gets STAB only when used by an evolution of Lamentu
* Moves in yellow cannot be learned by any previous evolutions of Lamentu

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Lamentu
* **Bold** indicates a move that gets STAB when used by Lamentu
* *Italic* indicates a move that gets STAB only when used by an evolution of Lamentu

## Trivia

* Lamentu is one of the only Ultra Beasts with a defined gender, the other being Leoseace.

### Design origin

Lamentu's design resembles a sheep or ram, more specifically the two lambs that appear in the book of Revelation (present in Chapter 5 and Chapter 13). The former is described as a sacrificial lamb with seven horns and eyes, which is why Lamentu has the same number of eyes, as well as enlarged horns. The latter, however, is described as a creature that speaks like and has the horns of a lamb, but breathes fire, akin to dragons. This ties into Lamentu's Fire type. The red pattern on its neck resembles the bloody scar of a lamb used for sacrifice.

Lamentu's horns also tie closely to Aries, the first astrological figure in the zodiac, known for its depictions bearing two large horns. Lamentu's astrological roots reference how astrology is seen as a method of foresight.

Finally, Lamentu also pulls from Mamitu, the Mesopotamian sheep-like goddess of destiny and fate. She is most well-known for having the ability to construct the future by herself, reflecting Lamentu's foreseeing capabilities. Many depictions of Mesopotamian creatures also possessed wings, so to reflect that, Lamentu's lengthy ears resemble wings.

### Name origin

Lamentu's name draws from *lamb*, *lament* (sorrow for losing a loved one), and *Mamitu*.
Tooburm

**Tooburm** is a dual-typed Ground/Electric Pokémon.

It evolves into Detrarc starting at level 30.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Tooburm obtained at level 1
* **Bold** indicates a move that gets STAB when used by Tooburm
* *Italic* indicates a move that gets STAB only when used by an evolution of Tooburm
* Moves in yellow cannot be learned by any previous evolutions of Tooburm

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Tooburm
* *Italic* indicates a move that gets STAB only when used by an evolution of Tooburm
* Moves in yellow cannot be learned by any previous evolutions of Tooburm

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Tooburm
* *Italic* indicates a move that gets STAB only when used by an evolution of Tooburm
* Moves in yellow cannot be learned by any previous evolutions of Tooburm

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Tooburm
* **Bold** indicates a move that gets STAB when used by Tooburm
* *Italic* indicates a move that gets STAB only when used by an evolution of Tooburm

## Trivia

### Design origin

Tooburm is based on earthworms and potatoes.

### Name origin

Tooburm's name is a combination of "tuber" and "worm".
Normal (type)

The **Normal type** is one of the eighteen types present in Swirling Seasons.

## Characteristics

### Defense

The Normal type is tied with the Electric type for the fewest defensive weaknesses, but with no resistances and one immunity, it is also tied with Ice as the least resistant type. Many Normal-type Pokémon with a secondary type mitigate their weakness with the secondary type (as with Flying, the type most commonly paired with Normal), leaving them with only the weaknesses of their secondary type.

Normal-type Pokémon, on average, have the lowest Defense and Special Defense of all Pokémon and of fully evolved Pokémon.

### Offense

The Normal type is the only type that is not super effective against any other type.

The combination of Normal and Ground moves provides good neutral coverage, with only five type combinations resisting both, because Ground covers both of the types that resist Normal. Their inability to hit Ghost Pokémon can be nullified by using Foresight, Odor Sleuth, or by Pokémon with the Ability Scrappy. In these cases, it will provide unresisted coverage when paired with Fighting moves (excluding Pokémon with Wonder Guard).

On average, fully evolved Pokémon with the Normal type have the lowest base Special Attack of all types.
Rowviar

**Rowviar** is a Water-typed Pokémon.

It evolves into Sanook starting at level 20.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Rowviar obtained at level 1
* **Bold** indicates a move that gets STAB when used by Rowviar
* *Italic* indicates a move that gets STAB only when used by an evolution of Rowviar
* Moves in yellow cannot be learned by any previous evolutions of Rowviar

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Rowviar
* *Italic* indicates a move that gets STAB only when used by an evolution of Rowviar
* Moves in yellow cannot be learned by any previous evolutions of Rowviar

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Rowviar
* *Italic* indicates a move that gets STAB only when used by an evolution of Rowviar
* Moves in yellow cannot be learned by any previous evolutions of Rowviar

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Rowviar
* **Bold** indicates a move that gets STAB when used by Rowviar
* *Italic* indicates a move that gets STAB only when used by an evolution of Rowviar

## Trivia

### Design origin

Rowviar is based on salmon hatchlings and salmon eggs. Its fins evoke chinook canoe oars.

### Name origin

Rowviar's name is a combination of "row" and "caviar".
Solar Power (ability)

**Solar Power** is an ability introduced in Generation IV.

## Effect

### Generation III to VIII

During harsh sunlight Weathergy, Solar Power increases the Pokémon's Special Attack by 1.5×, but the Pokémon loses 1/8 of its maximum HP at the end of each turn.

### Generation Ω

Solar Power now boosts the Pokémon's highest attack stat by 1.5×, rather than purely its Special Attack stat. It also has a blood moon counterpart, in Malice.
Probaska

**Probaska** is a dual-type Bug/Normal Pokémon.

It evolves from Cooreds starting at level 18. It is the final form of Sighlo.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Probaska obtained at level 1
* **Bold** indicates a move that gets STAB when used by Probaska
* *Italic* indicates a move that gets STAB only when used by an evolution of Probaska
* Moves in yellow cannot be learned by any previous evolutions of Probaska

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Probaska
* *Italic* indicates a move that gets STAB only when used by an evolution of Probaska
* Moves in yellow cannot be learned by any previous evolutions of Probaska

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Probaska
* *Italic* indicates a move that gets STAB only when used by an evolution of Probaska
* Moves in yellow cannot be learned by any previous evolutions of Probaska

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Probaska
* **Bold** indicates a move that gets STAB when used by Probaska
* *Italic* indicates a move that gets STAB only when used by an evolution of Probaska

## Trivia

### Design origin

Probaska is based on weevils and hacky sacks, as well as the music genres reggae and ska. Hacky sacks were first sold in real-life Oregon City, Oregon, at ska and reggae concerts. The main difference between ska and other types of rock genres is the inclusion of trumpets, which Probaska is seen playing. Hacky sacks also tend to be filled with grain, just like silos, referencing back to Probaska’s first evolution, Sighlo. Weevils are also known to ruin entire stockpiles of grain by infesting silos.
Trumpet Weevil (ability)

**Trumpet Weevil** is an ability introduced in Generation Ω. It is one of the signature abilities of Probaska.

## Effect

Trumpet Weevil turns all sound-based moves used by the Pokémon Bug-type (if they weren't Bug-type already). In addition, all sound-based moves used by this Pokémon receive a 1.5x boost to their power.
Lilligant

**Lilligant** is a Grass-type Pokémon.

It evolves from Petilil when exposed to a Sun Stone.

In Hisui, Lilligant has a dual-type Grass/Fighting regional form. See Hisuian Lilligant for more information.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Lilligant obtained at level 1
* **Bold** indicates a move that gets STAB when used by Lilligant
* *Italic* indicates a move that gets STAB only when used by an evolution of Lilligant
* Moves in yellow cannot be learned by any previous evolutions of Lilligant

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Lilligant
* *Italic* indicates a move that gets STAB only when used by an evolution of Lilligant
* Moves in yellow cannot be learned by any previous evolutions of Lilligant

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Lilligant
* *Italic* indicates a move that gets STAB only when used by an evolution of Lilligant
* Moves in yellow cannot be learned by any previous evolutions of Lilligant

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Lilligant
* **Bold** indicates a move that gets STAB when used by Lilligant
* *Italic* indicates a move that gets STAB only when used by an evolution of Lilligant

## Trivia

### Design origin

From its name and the curvature of its petals, Lilligant may be based on a lily, but the relaxing smell of its flower is more akin to orange, pomelo, mandarin orange, or carnation flowers, all of which are used in essential oils for aromatherapy. With this, the leaves of its body may also be based on essential oil ingredients like spearmint and peppermint. Its crown and dress may be derived from Western high-class women's fashion during 1750–1775. It could also be based on a dancer since its lower body resembles a ball gown, and several of the moves that it learns by leveling up contain the word "Dance".

### Name origin

Lilligant may be a combination of *lily* and *elegant*.
Woobat

**Woobat** is a Psychic/Flying-type Pokémon.

It evolves into Swoobat when leveled up with high friendship.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Woobat obtained at level 1
* **Bold** indicates a move that gets STAB when used by Woobat
* *Italic* indicates a move that gets STAB only when used by an evolution of Woobat
* Moves in yellow cannot be learned by any previous evolutions of Woobat

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Woobat
* *Italic* indicates a move that gets STAB only when used by an evolution of Woobat
* Moves in yellow cannot be learned by any previous evolutions of Woobat

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Woobat
* *Italic* indicates a move that gets STAB only when used by an evolution of Woobat
* Moves in yellow cannot be learned by any previous evolutions of Woobat

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Woobat
* **Bold** indicates a move that gets STAB when used by Woobat
* *Italic* indicates a move that gets STAB only when used by an evolution of Woobat

## Trivia

### Design origin

Woobat appears to be based on the Honduran white bat (a white species of fruit bat) and a literal interpretation of a heart-nosed bat.

### Name origin

Woobat may be a combination of *woo* and *bat*. It may also involve *wool* from its woolly appearance.

Koromori may be a combination of 心 *kokoro* (heart) or コロコロ *korokoro* (onomatopoeia for lightly rolling) and 蝙蝠 *kōmori* (bat).
Rotom (Home Form)

**Rotom** (Japanese: **ロトム** *Rotom*) is a dual-type Electric/Normal Pokémon.

While it is not known to evolve into or from any other Pokémon, Rotom has the ability to possess the motors of certain appliances and change forms.

* When it does not possess an appliance, it is Rotom, and is Electric/Ghost-type.
* When it possesses a smart home device, it becomes **Rotom Home**, and is Electric/Normal-type.
* When it possesses a microwave oven, it becomes Rotom Heat, and is Electric/Fire-type.
* When it possesses a washing machine, it becomes Rotom Wash, and is Electric/Water-type.
* When it possesses a refrigerator, it becomes Rotom Frost, and is Electric/Ice-type.
* When it possesses an electric fan, it becomes Rotom Fan, and is Electric/Flying-type.
* When it possesses a lawnmower, it becomes Rotom Mow, and is Electric/Grass-type.
* When it possesses an electric guitar, it becomes Rotom Bass, and is Electric/Steel-type.
* When it possesses a satellite, it becomes Rotom Sol, and is Electric/Dragon-type.
* When it possesses a television, it becomes Rotom Sway, and is Electric/Psychic-type.
* When it possesses an arcade cabinet, it becomes Rotom Brawl, and is Electric/Fighting-type.
* When it possesses a web server, it becomes Rotom Web, and is Electric/Dark-type.
* When it possesses a vending machine, it becomes Rotom Junk, and is Electric/Poison-type.
* When it possesses a baby mobile, it becomes Rotom Twirl, and is Electric/Fairy-type.
* When it possesses a cement mixer, it becomes Rotom Mix, and is Electric/Ground-type.

Rotom Home is a Rotom posessing an Amaze-All home speaker.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Rotom obtained at level 1
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Rotom
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom

## Trivia

### Design origin

Rotom Home is based off of a bluetooth speaker
Weather Balloon

The **Weather Balloon** is a type of held item introduced in Generation Ω. It extends the duration of Climate Weather from 5 turns to 8.

It functions as the replacement for the Damp Rock, Heat Rock and Icy Rock, and acts as a fusion of the three, as well as effecting Blood Moon and Fog.

### Effect

If held by a Pokémon that knows the moves Sunny Day, Rain Dance, Hail, Blood Moon, or Foghorn, or has the ability Drought, Heat Haze, Drizzle, Snow Warning, Ice Armor, Eventide or Condensation, then any Harsh Sunlight, Rain, Hail, Blood Moon or Fog Weathergy condition caused by any of the aforementioned moves or abilities will last for 8 turns, instead of the usual 5.
Torrent (ability)

**Torrent** is an ability introduced in Generation III. All Water-type starters have this ability

## Effect

### Generations III to IV

When a Pokémon with Torrent uses a Water-type move, the move's power will be increased by 50% if the user has less than or equal to ⅓ of its maximum HP remaining.

### Generations V onward

Instead of boosting Water-type moves' power, Torrent now technically boosts the Pokémon's Attack or Special Attack by 50% during damage calculation if a Water-type move is being used, resulting in effectively the same effect.
Vaporeon

**Vaporeon** is a Water-type Pokémon.

It evolves from Eevee when exposed to a Water Stone. It is one of Eevee's final forms, the others being Jolteon, Flareon, Espeon, Umbreon, Leafeon, Glaceon, Sylveon, and Enigmeon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Vaporeon obtained at level 1
* **Bold** indicates a move that gets STAB when used by Vaporeon
* *Italic* indicates a move that gets STAB only when used by an evolution of Vaporeon
* Moves in yellow cannot be learned by any previous evolutions of Vaporeon

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Vaporeon
* *Italic* indicates a move that gets STAB only when used by an evolution of Vaporeon
* Moves in yellow cannot be learned by any previous evolutions of Vaporeon

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Vaporeon
* *Italic* indicates a move that gets STAB only when used by an evolution of Vaporeon
* Moves in yellow cannot be learned by any previous evolutions of Vaporeon

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Vaporeon
* **Bold** indicates a move that gets STAB when used by Vaporeon
* *Italic* indicates a move that gets STAB only when used by an evolution of Vaporeon

## Trivia

### Design origin

Vaporeon and especially its tail were designed with the idea of mermaids in mind. It also resembles felines, canids, and various aquatic creatures such as fish and dolphins. Its ears resemble a mix between a fish's fin and a fennec fox's ears.

Vaporeon may also be inspired by the Telchines of Greek mythology, or a pun on the catfish. Due to the fringe around its neck resembling a ruff and a lion's mane, Vaporeon may also be a possible reference to the heraldic sea-lion; or the similar-looking Merlion, a national symbol of Singapore. Its ability to become invisible and turn into water might be inspired by the Asrai. Vaporeon's resemblance to both carnivorans and cetaceans could be based on primitive whales, such as *Kutchicetus*.

### Name origin

Vaporeon may be a combination of *vapor* and *eon* (an immeasurably long period of time, possibly referring to how long evolution takes naturally). *Eon* is a suffix all Eevee evolutions share.
Stakataka

**Stakataka** is a dual-typed Rock/Steel Pokémon.

It is not known to evolve to or from any other Pokémon.

It is one of the Ultra Beasts and is known by the code name UB-Assembly.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Stakataka obtained at level 1
* **Bold** indicates a move that gets STAB when used by Stakataka
* *Italic* indicates a move that gets STAB only when used by an evolution of Stakataka
* Moves in yellow cannot be learned by any previous evolutions of Stakataka

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Stakataka
* *Italic* indicates a move that gets STAB only when used by an evolution of Stakataka
* Moves in yellow cannot be learned by any previous evolutions of Stakataka

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Stakataka
* *Italic* indicates a move that gets STAB only when used by an evolution of Stakataka
* Moves in yellow cannot be learned by any previous evolutions of Stakataka

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Stakataka
* **Bold** indicates a move that gets STAB when used by Stakataka
* *Italic* indicates a move that gets STAB only when used by an evolution of Stakataka

## Trivia

### Design origin

Stakataka resembles a castle tower. It may take inspiration from Mokumokuren, a species of yōkai known for living in walls and is distinctly identified by its myriad of eyes; and Nurikabe, a yōkai known for blocking the way of travelers in the guise of a wall.

Stakataka could also be inspired by the architecture of the Talaiotic culture, a culture that inhabited the Gymnesian Islands in Spain and was characterized by its architecture of white bricks in the shape of a pyramid. It could also take inspiration from Naveta d'Es Tudons, a collective tomb in Menorca where several bodies and jewels were found (which explains that each brick is an independent way of life; Stakataka being composed of individual life-forms would be echoing this).

Stakataka may also take inspiration from colonial organisms, with each brick functioning like a zooid. Being an Ultra Beast, it may also reference the science-fiction concept of aliens linked together in a group mind.

### Name origin

Stakataka may be a combination of "stack" and "attack".
Soul Passage (ability)

**Soul Passage** is an ability introduced in Generation Ω. It is the signature ability of Leoseace.

## Effect

Upon switching into the position of a fainted ally, the Pokémon with this ability will inherit the highest stat increase of that Pokémon.

For instance, if a Leoseace with this ability switches into the position of a Pokémon that had +3 stages of Attack, +2 stages of Speed, and -4 stages of Defense, Leoseace would gain +3 Attack when entering the field.

If a Leoseace with this ability switches into the position of a Pokémon that had +3 stages of Attack and +3 stages of Speed, it will pick one of the two at random.
Specory

**Type**

 **Ability**

 **Specory** is a Psychic/Water-type Pokémon.

It evolves into Telescar, which in turn evolves into Galagic.

It is one of the Spanish/Portuguese invention-based Pokémon designed by Lockstin for hypothetical use in the Paldea region.

## Speculative Statistics

Due to its lore and origins, Specory would likely have Keen Eye as an ability.

## Trivia

### Design origin

Specory is primarily based on the Corydora, a genus of freshwater catfish. It also takes heavy inspiration from glasses (more specifically fish-eye lenses), as glasses were inspired by reading stones, which were invented in Spain by Abbas ibn Firnas.

### Name origin

Specory's name is a combination of "bespectacled", "speckle" and "Corydora".
Stalagen

**Stalagen** is a Rock-type Pokémon.

It evolves from Skinka when exposed to an Iridescent Scale with majority Rock-type TDs. It is one of Skinka's final forms, the others being Dredgen, Chromagen, Aerogen, Caragen, Bludgen, Pathagen, Ectogen, and Legen.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Stalagen obtained at level 1
* **Bold** indicates a move that gets STAB when used by Stalagen
* *Italic* indicates a move that gets STAB only when used by an evolution of Stalagen
* Moves in yellow cannot be learned by any previous evolutions of Stalagen

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Stalagen
* *Italic* indicates a move that gets STAB only when used by an evolution of Stalagen
* Moves in yellow cannot be learned by any previous evolutions of Stalagen

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Stalagen
* *Italic* indicates a move that gets STAB only when used by an evolution of Stalagen
* Moves in yellow cannot be learned by any previous evolutions of Stalagen

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Stalagen
* **Bold** indicates a move that gets STAB when used by Stalagen
* *Italic* indicates a move that gets STAB only when used by an evolution of Stalagen

## Trivia

* In the original video where Stalagen was revealed, other name options were mentioned, those being “Bouldai”, “Bouldera”, and “Dairock”.

### Design origin

Stalagen, like the other Skinka evolutions, was given designs by multiple artists following it's first appearance in Lockstin's Why there will NEVER be another NEW EEVEE! video. Out of the designs created by the community and given permission for the team for use, Leo's design was chosen as the final early on in development.

Stalagen from the original video, by KaihatsuStalagen design by FuchsiaStalagen design by Leo (Final Design)
Stalagen's spiked and craggy body is based heavily on the Armadillo girdled lizard, a species of lizard covered in sharp defensive spines. This idea was combined with stalagmites, large and sometimes spiky columns of rock commonly found in caves.

### Name origin

Stalagen's name is a combination of *stalagmite*, a common cave formation that Stalagen is visually based around, and *gen*, the suffix for all Skinkagens.
Transcendence (ability)

**Transcendence** is an ability introduced in Generation Ω.

## Effect

Transcendence summons the Psychic Field Weathergy in battle as soon as a Pokémon with Transcendence enters the battle. The Psychic Field will last 5 turns before dissipating. This can be extended to 8 turns if the Pokémon is holding an Energy Channelizer.