recursal/Fanatic-Fandom huggingface dataset:
Spirits

## Spirit Overview

### Definition:

A spirit is a being constructed entirely from MPs. Due to this it exists and interacts with the spiritual plain. Spirits can also interact with the physical & mental plains as well with varying degrees of effort depending on their power, affinity, and other factors. Spirits can also inhabit physical bodies, but these bodies are just that: habitats, or vessels. They are a tool for the spirit to interact with the physical plain in a less costly manner and they are not an actual part of the spirit itself.

### Corporeality:

Due to being made of MPs, spirits can not normally interact with the physical world unless they are inhabiting a physical body. It can do so without one though by burning the charged energy of it's MP stockpile in order to forcibly put itself on the physical plane. The spirit using this method to interact with things physically will stop doing so as soon as it stops burning its stockpiled energy, whether voluntary or by running out. There is a type of artifact which is specifically designed and purposefully made for spirits without a physical body and allows them to interact with the physical world. These artifacts are called PC-Cores.

Note: For all types of converted spirits, they cannot be turned into these by way of corruption/infection if their soul is already converted to something else. This means that if a Poir bit a monster, a monster Poir would not be the result, because the soul of a monster is already corrupted. This also means that combinations between these three are possible, but they must either occur through spontaneous mutation or through forced experimentation, both of which cause hybrids to be extremely rare.

### **Miscellaneous:**

* Template
* Mythic
Sleiimor

## Abilities:

### [ Slip Blade ]

This is an enchantment that gives a blade zero friction. This means that it can and will always slip both in and out of a target effortlessly, even if the target has thick armor. The only requirement is that the armor be first penetrated; once the blade goes in it will be guaranteed to not get stuck.

### [ Bisecting Edge ]

This is an enchantment that gives a blades edge virtually infinite sharpness. This means that the blade can and will always be able to slice or pierce through any conventional armor. The only thing that can stand up to a blade with this enchantment is armor with equally powerful enchantments of its own.

### [ Adaptive Handle ]

This is an enchantment that gives the handle of a tool or weapon the ability to shrink or grow in length. This means that the weapon that the enchant handle is a part of can then be used in more situations. For example, if the user of Sleimor the Sword Staff were to need to fight indoors suddenly, the handle could shrink to that of a normal sword handle length, and then it could be used the same as a normal single handed sword.

### [ Feather Weight ] + [ Contact Deactivation ]

This is an enchantment which causes the artifact to behave as if it had a half of its normal mass. The attached ability Contact Deactivation comes in when it comes into contact with a target. When this happens, the full mass of the artifact will be restored temporarily so that the strike is full force. Once the artifact is pulled back again it will return to its enchanted state. Obviously, the attached ability Contact Deactivation only works when touching solids, and not when touching liquids, gases, or any other state of matter.

### [ True Master Safeguard ] (Wielder Activation + Curse of the Unworthy)

This is an enchantment that acts as a protection for the weapon itself. The purpose of this enchantment is to discourage theft of the weapon as well as disable anyone who tries to wield it that is not its true master. The way that it works is two ways: Wielder Activation, as well as Curse of the Unworthy.

Wielder Activation is when the artifact identifies whether or not the current user is its true master. If it is it's true master, all of the enchantments will activate and the artifact will turn to full power. If it is not it's true master, all of the enchantments will remain inactive, and the artifact will behave as if it had none to begin with.

Curse of the Unworthy is similar to Wielder Activation, but has two main differences. Instead of activating when being held by its true master, this enchantment is activated when held by someone else. Second is that instead of enabling the rest of the artifacts enchantments, it temporarily enables a set of curses. These curses are: Stick Blade, Blunted, and Dead Weight. Stick blade does the opposite of Slip blade, making the blade always get stuck in its target. Blunted does the opposite of Bisecting Edge, making the edge equivalent of being flat and having no sharpness at all. Dead Weight does practically the opposite of Feather Weight, making the use of the weapon extremely exhausting and burdensome.
Geilz

### Summary:

En-Geilz are a category of individuals who exist as the result of the fusion or bonding of two or more individuals.

# Poir

### Description:

The bonding of multiple subserviant Ni to a singular dominant Ni.

# Weir

### Description:

The Fusion between a Fo-Ni and a Jo-Ni. Usually specifically the fusion between mortal and their shadow.

# Meisr

### Description:

An unequal fusion of two Ni of the same type, one retaining their consciousness and identity in the fusion, while the other is anhilated.

# Ĭnsr

### Description:

The equal fusion of two Ni of the same type.
Iidulin

* I'm Here for You by AoiAgata
* Owari No Seraph by Coro96
* Ghouls from Tokyo Ghoul
* Alucard & Seras from Hellsing

Nicknames: Iidulins have several nicknames, such as:

* Wraith
* Inky is a nickname specifically for Gloom Iidulins
* Shiny for Gleam Iidulins.

## Races:

### Gloom:

Dark Iidulins have effectively inverted eyes color wise. Instead of having black pupils and surrounding white, the pupils are white and the rest is pitch black. Another difference is that Iidulins have no iris, just the pupil. Another note is that in direct proportion for an Iidulins emotion or passion, their pupils will slowly shift into a deep glowing color between yellow, orange, or red.

### Gleam:

Shiny Iidulins have eyes just like that of the Dark Iidulins, except when a Shiny Iidulin gets emotional or passionate, their eyes will start to glow a color between purple, blue, or green. Another difference is that instead of producing and projecting spiritual essence which is as dark as possible, the essence of Shinies actually glow bright white and frequently sparkle and crack as if with electricity.

## Description:

### Magical Skill & Ability:

Iidulins have a natural born affinity for material magic. The main ability all Iidulins have is the ability to produce and project a magical essence which is colored the darkest black possible. This means that it reflects zero light. This magical essence is able to have its shape and position manipulated by its Iidulin. Another thing related to this ability is how Iidulins can transform their body into this special form of essence and back again, similar to the ability Shade Shift. The exception being that the essence produced by Iidulins is affected by gravity and acts more similarly to a viscous fluid rather than gas or plasma.

## Lifespan (Yun)

* Average: ~

## Height & Weight: (Feet & Pounds)

* Male: ~ ft inches ~ lbs
* Female: ~ ft inches ~ lbs

## Strength to Weight Ratio: (Back lift)

* Average: ~
* Record: ~

## Speed: (Sprinting, Mph)

* Average: ~
* Record: ~
Fynur

## Physical Attributes

### Description:

The Fynur is a special type of Horse spirit which has an skeletal seemingly undead frame. Its Eyes glow varied colors and both the eyes, the nostrils and the mouth release fire in the same color that the eyes glow. The Fynur has the normal porpotions as an average horse.

### Stats:

* Type of Animal: Horse
* Height (At Shoulder): 5 ft
* Legs: 4
Oegivs

* Ogres from fantasy
* Ogres from destiny
* Hulk & She Hulk from the Marvel
* Lions from real life

Nicknames:

## Description:

### Environmental Preference:

Oegivs prefer to live in sunny environments with a lot of open space. Usually they inhabit large plains or fields that are in areas that do not get as much rain. They also like lakes or marsh like areas as well as they have the ability to be semi-aquatic.

## Basic Physical Stats:

* Skin: Oegivs have pale green skin
* Hair & Nails: Oegivs have very short translucent fingernails, they do not have any hair.
* Eyes: 1 eye. Oegivs have a large central eye that is basically the same as that of the Aerus'.
* Ears: Oegivs have ears that are very minimal and are flush with the side of the head.
* Arms: Oegivs have long and thick arms.
* Legs: Oegivs have short stubby legs relative to their size.
* Body Type: Oegivs are very tall, but also buff and stocky.

## Lifespan (Yun)

* Average: ~756
* Longest: 1167
* Potential: 1250

## Magic (0 - 100)

* Percent of Population: 100
* Average Strength of Magic: 31

## Temperature: (Degrees)

* Preferred Temperature: 75
* Survival Range: 35 - 165
* Comfort Range: 55 - 125

## Strength to Weight Ratio: (Back lift)

* Average: ~2.0
* Record: ~2.7

## Speed: (Sprinting, Mph)

* Average Male: ~25
* Record: ~50
Connector 12

## General:

Note: This is the southern most Connector Structure which attaches to the South Pillar.

### History:

This Connector Structure is the location in which the humans first landed on Naoe after their warp through from an alternate universe. This also became the homeland of the Ozryts also known as the Domain of Humanity in which the great tower was built.
Nathaniel Hugo Starling

## Nathan Starling

Huey

* My Name, & Dangerous by Shinedown
* Don't Get in my Way, & Silver Crimson Black by Zack Hemsey
* Street Dreams, Whatever It Takes, Take Me Home, Believe, We Are, Been To Hell, Broken Record by Hollywood Undead
* Kings & Lucid Dreams by Tribe Society
* Freak Like Me by Halestorm

Characters / other Stories:

* Aladdin
* Prince of Persia
* Incarceron / Sapphique

## The Basics

### Do you have any quirks, strange mannerisms, annoying habits, or other defining characteristics?

I never apologize to anybody for the things I do. I have constant invasive thoughts which can get quite violent in imagery.
Magical Signature & Detection

### General Description:

There are several different signatures which can be linked to magic users. Each of these signatures can be used to detect a magic user, and depending on the acuteness of another magic user's ability to sense these signatures, can detect them from a farther distance or for a period of time after the target magic user has been in a place.

## Pressure Distortion Signature

A natural consequence of souls accumulating large concentrations of MPs is that they will also have a very high charge and thus attraction to other nearby MPs. This means that the natural MPs which float in the air will gather around magic users and thus the pressure of the MPs in the air will be higher the close you get to the magic user. The size of the MP cloud and the strength of the pressure are directly dependent on the amount of MPs accumulated within the magic user. This means those with higher capacities and are closer to full capacity will have larger MP clouds surrounding them as well as having to experience higher pressure of MPs against their own body. The pressure differential between locations can be used to detect which direction a magic user is and how close a person is to them.

## Void Signature:

This is simply the radius of effect that In Source magic users have for their accumulation of MPs. Because of how In Source MP accumulation works, it leaves a void surrounding the magic user in where there are no MPs appearing spontaneously like they normally would.
Dūlum

Go Back To: Materials

## Description & Attributes

This is a material sought out for its best three attributes, flexibility, stretch-ability and durability. Dūlum is 2/3rds the weight of steel but 3x as durable. Its combination of these three attributes are what make it so special. Almost no other material has this combination of these three attributes. Dūlum is best suited for under armor due to these attributes. Dūlum can take both blades and blunt force trauma with ease, but can be cut easily with a hot blade. Dūlum can also be molded and shaped easily when headed to almost melting temperature.

Dūlum naturally occurs within a certain tree that is rare. To get large amounts of Dūlum , large farms of these trees need to be made. Dūlum is highly rare in lower technological societies but is only a little rare in higher ones. Dūlum is a matte dark but saturated turquoise color and is most similar to rubber.
Moving/Humanoids/Oips

Note: This is for all the inter lap between each individual Oni race.

# Overall Physical & Biological Tendencies:

## Magical Channeling:

The Horns of Oips serve a magical purpose rather than a physical one. There are three jobs that the horns take care of. The first is extra storage space for MPs. The second is as a detector of MPs and related phenomenon outside of the user's own body. The third is as a conductor and channeler of the user's own magic.

# Hard Antenna

### Two Eyes:

* Avʊk Avek - Double
* Ūtjun Uutek - Single
* Weidō - Skull Faced

### Single Eye:

* Uzisk Ezek - Forehead
* Orūgĭn - Wrap Under Ears

## Biology:

This category of Oips have hard Antenna, with bone to keep its shape. These Antenna are rock solid and stay in place. Despite their hardness and the pointed ends, these antenna do not serve the purpose of horns in the way of attacking another, but are still capable of deflecting incoming attacks if the owner of the horn(s) is skilled or lucky enough. Along with the hard antenna, these species of Oips have a large muscly prehensile tail.

### Skin Color:

All Horned Oips have skin color ranging from bluish violet to orange-red. Colors of purple, magenta, and red are most common.

### Horn(s):

* They are the same color as their skin and have a similarly smooth texture.
* They have no curl or twist to them at all, but they curve slightly upward
* They remain short and stubby until puberty hits, and then they grow very fast and only stop growing when they reach their adult size.

### Sexual Dimorphism:

The Horned Oips are one of the few rare humanoid species in which the females are on average the taller and stronger of the sexes.

## Culture:

### Weapons:

A traditional weapon used mostly in duels or rituals that is part of the Oni culture is that of the Kanabo, which is like a cross between, a club, mace, and a staff.

# Flexible Antenna

* -
* -

## Biology

This category of Oips have flexible Antenna, with cartilage to keep its shape. These Antenna can be flexed and twitch in multiple directions.

# Soft Antenna

* -
* -

## Biology

This category of Oips have soft Antenna, similar to the flexible ones in their ability to be flexed / twitch. The main difference is the outward appearance, with these Oips have antenna which have a similar appearance to the ears of wolves & big cats. The Species in this category also come with a fur covered prehensile tail.
Sečn Yūmu-Fri

Height - 5' 11" / 180 cm

Weight - 1765 lb / 800 kg

Build - Lean, Gymnast

Adulthood:

Height - 6' 9" / 206 cm

Weight - 2720 lb / 1234 kg

Build - Ripped, Heavyweight Boxer

Frame - Medium Width

Style (Teens) - Long Pixie Cut

Style (Adult) - Back Length, No Bangs

Type - Wavy

Grand Daughter - Meisr Fen-Fri

## Abilities

### [ Vital Charge ]

Sečn can store up vitality, or life force, within her own hair, which she can then release any time she needs. She can either choose to charge up her own vitality, or leech it off of the things she touches. When releasing the Vital Charge, she can choose what form of energy it takes, kinetic, electric, chemical, heat, etc.
Locations

## Cities

### Naoe:

* Set-Ettul
* Losi-Lesi

### Valii:

* Osul

* Antik

#### Islands

* The Aleiin Islands

#### Continents

* Galibet

## Structures:

### Buildings

* Hakegin
* Tauu-Manelith
* Tauu-Otulisk
* Tauu-Kairalix
* Tauu-Senu

### Palaces & Estates

* The Jakiir Estate
* Pal-Jada
* Pal-Gykii

## World Wonders

### Ancient (Feat, Mystery, Beauty)

* The Domain of Humanity
* Tet-Balik
* The Neiimel Mountain Range

### Modern (Human Feat, Beauty)

* The Sakorii Pools
* Ark-Ettul
* Pal-Gykii
* Pal-Jada
* The Gardens of Molou
* Floating City - Ka-Eiiro (Reference)
Norfir

## Vaū & Fōhoim

### Summary:

Vaū is one of the physical worlds of Norfir and is it's central world. Vaū takes the shape of a skeleton of an Icosahedron. This is simply a polyhedron with 20 sides / faces that are the shape of a triangle. (basically 20 sided dice used in D&D etc.) Fohaim is the spiritual counterpart to Vaū.

## Oʊth & Slūm (Elevation stats need updating)

### Summary:

Oʊth is the second physical world for the realm of Norfir, and is a spherical shell which the world of Vaū sits inside of. This shell has 3 sections which are each comprised of 3 layers. Every layer has its own rules and follows a specific pattern for its physical structure.

Slūm is the parallel world to Oʊth and is the second spiritual world within Norfir. This is the place where all the lost spirits go. Not many of them can have any hope of finding their way out. This world has the shape of a hollow spherical pocket with an limitless space beyond filled with matter.
Telekinesis

## Telekinesis as in relation to Personality / Mindset:

Note: Telekinesis is a blend of both Spacial and Material magic as well as Mental. This comes from the very concept of the ability: To move **Matter** through **Space** with the use of the **Mind**.

A person’s ability to manipulate different things usually relates to their personality or mindset, but these are just the general correlations. There are always exceptions, such as if the person has a high amount of knowledge and or training on a type of telekinesis.

## Rock:

Those who are stubborn and sturdy, but also patient, and tend to use brute force when solving problems will likely have a proficiency in manipulating rocks.

## Metal:

Those who can stand strong in the face of adversity, but are still flexible and can adapt will likely have a proficiency in manipulating various metals.

## Glass / Crystals:

Those who are transparent about who they are and are brutally honest to others will likely have a proficiency in manipulating glass and / or crystals.

## Sand / Dirt:

Those who are shifty, untrusting, and highly adaptable will likely have a proficiency in manipulating sand and dirt.

## Water:

Those who are optimistic, understanding, and adaptable to change will likely have a proficiency in manipulating water and other liquids like it.

## Super fluids:

Those who are prone to impulsivity, and simply go with the flow will likely have a proficiency with manipulating super fluids.

## Viscous / sticky liquids:

Those who are careful about their actions and tend to become overly attached to those around them will likely have a proficiency in manipulating viscous or sticky liquids.

## Freezing / Ice:

Those who are cold hearted or otherwise lack emotion, as well as being brutal or cruel will likely have a proficiency in manipulating ice and freezing other materials.

## Air / Gases:

Those who are optimistic, lighthearted, and tend to find creative solutions to problems as opposed to using brute force will likely have a proficiency in manipulating air and other gases.

## Fire:

Those who are impulsive, passionate or otherwise full of emotion will likely have a proficiency in manipulating and starting fires. Those who are emotional but know how to calm themselves will also be proficient at extinguishing fires.

## Lightning:

Those who are perpetually calm, while also being quick and precise in their actions will likely have a proficiency in their manipulating electrons to produce and redirect lightning.

## Heating / Lava:

Those who are full of emotion, and tend to be good at being with and dealing with other people will likely have a proficiency in controlling lava and / or heating things up.

## Combustion:

Those who are tend to bottle up their emotions until they feel they will explode with rage, and or are otherwise highly impulsive and tend to forget about others will likely have a proficiency in manipulating and triggering explosions. Those who are good at perpetually hiding their emotions even when they have strong feelings like rage or ecstasy will likely also be proficient at containing or suppressing explosions.
Norfir/Vaū/Axles

## Basic Structure:

* Shape: Hollow Cylinder
* Hollow Core: 2,500 km
* Diameter: 5,000 km
* Length: 51,500 km
* Inner Surface Area: --- km^2
* Outer Surface Area: --- km^2
* Total Number: 2
* Total Inner Surface Area: --- km^2
* Total Outer Surface Area: --- km^2
* Spin Cycle: The axles spin at one rotation per wiik.

## AE Connector Structure:

* Shape: Pentagonal Prism
* Hole Diameter: 2,500 km
* Connector Diameter: ~10,000 km
* Connector Thickness: 10,000 km
* Connector Total: 2
* Platform Diameter: 1000 km
* Bridge Length: 750 km
* Bridge Width: 50 km
* Bridge Thickness: 10 km
* Bridge Number per Connector: 5
* Bridge Total: 10
* Total Surface Area: ---
Norfir/Oʊth/Interworld

### Note:

* Solids: virtually unbreakable stone, relatively 'small' chutes that go through the layer
* gaps: the stone here is porous and the farther away from a gap the stone is, the larger the holes / tunnel structure gets. The gaps are varying widths, the larger the width, the larger the gap leviathans.

## The Storm Solids: (300 km)

### Structure:

* Chute Count: 12
* Chute Radius: 2.5 km
* Drain Count per Gap: ~14,700
* Drain Radius: 5 m
* Drain Angle: 75 degrees
* Note: The drains alternate from each side of the ceiling / floor of the Gap they connected to and angle toward the direction opposite from the which side the drain is on. There is one drain per spine along the ocean trenches.

### Main Gaps:

* Count: 15
* Overall Structural Shape: -- km
* Crossectional Shape: Rectangle
* Width: 6 2/3 km
* Circumferential Length: -- km

### Side Gaps:

* Crossectional Shape: Two gradually curving walls which peak in distance between eachother at their mid-height and conjoin at the top and bottom, at the centerline between them.
* Midpoint Width: 1 1/3 km
* Domain Width per side: 600 km

### Solids:

* Cubes Width: 32 km
* Cells Width: 99 m
* Cell Color: White
* Cell Glue Thickness: 1 m
* Cell Glue Color: Grey

Note: All solid area which within the layer of The Gaps that is not the cells is instead a continuation of the storm solids.
Moving

## Humanoids

This category is for all living creatures or people that have a humanoid form to them. By humanoid I mean if they have the general shape of a human, ex: head, two arms, standing on two legs, etc.

## Non-Humanoids

This Category is for all living creatures that do not have a humanoid form to them.

## Microbes

This category is for all living creatures which are microscopic in scale.
Oʒet

## Description & Attributes

This material is sought after for its many advantageous attributes. Oʒet is extremely hard, rigid, durable, and good at absorbing impacts. It also does not reflect any form of light, which makes it completely black with no shine. Due to being a rigid mineral, this makes it virtually indestructible, but it also means that if it does break, it will shatter into sharp jagged chunks. Oʒet has the highest melting point of all the metals.
Opoliiyun Emu-Deiius

* Utsu by ilya Kuvshinov
* Trapped in Agony by Tomasz Mrozkiewicz

Story / personality Inspiration:

Utsu by Ilya Kuvshinov

- Hard Working

- Creative

- Protective

- Insightful

- Contemplative

- Methodical

- Observant

- Calculating

- Anxious

- Asocial

- Shyness

- Neurotic

### Write a full description of your Shadow.

My Shadow takes the form of a mummified Dulev. It is covered in gauze wrappings and gives off dust, smoke, and embers.

### What do you most commonly have in your pockets?

I like to keep my hands within my pockets unless I am using them. I also bring a personal journal with me everywhere I go.

### Do you have any quirks, strange mannerisms, annoying habits, or other defining characteristics?

I don't talk very much, and I have a hard time starting or keeping conversations going unless I have something specific in mind that I want to say. When I do talk, I have a tendency to make my confidence in the statements i make clear to those whom I am talking to. I also seem to say 'gladly' more than others, though I am not sure why.
Lesser Lynoks

## Stats:

* Height (Shoulder): 3  - 4 inches
* Total Length: 12 - 18 inches
* Tail Length: 5 ¼ - 8 inches
* Weight: 1.5 - 15 lbs
* Lifespan: 10-20 in wild, 30-60 in captivity.
* Arms / Legs: 4 legs, small, tight grip

## Food:

The Lesser Lynok has a large variety of types of food it can and does eat. The Lesser Lynok eats insects, mice, rats, animals similar in size to itself such as ferrets, and will also occasionally simply take a bite out of a larger animal if it can.
Holudei Aksum-Fri

## Physical

### Body

Skin - GreyHeight - 6' 6" / 198 cm

Weight - 860 lb / 390 kg

Build - Lanky

Frame - Slightly Narrow

### Hair

Color - Orange RedStyle - Unkempt Bowl cut

Length - Down to the Nose

Type - Large Curls

## Status

### Family

Father - Lede Okum-FriMother - Sečn Yūmu-Fri

Daughter - Meisr Fen-Fri

## Inspiration:

### Character Design:

* Bloodborne Bloodhound by Sarah Stone
* Vampire Rory & 3 Vampires 1 Witch by Miyuliart
* Hoodie by Mellownite
* Akaishi by Jasmiass

### Story / Personality:

* -
Calendar

## Time Conversions

* Sik: 1 second.
* Min: 60 Siks, 1 minute.
* Aor: 60 Mins, 1 hour.
* Rising/Falling/Night: 10 Aors each
* Deii: 30 Aors, 1.25 day.
* Week: 10 Deiis, or ~ 1.79 earth weeks.
* Mon: 3 Weeks, or ~1.25 months (Based on 30 day month)
* Shift: 1 Week
* Season: 3 Mons.
* Yun: 3 Seasons + 3 Shifts, AKA: 30 weeks, or ~1.027 years.

## Calendar Dictation:

This is how the various units of time were dictated by the natural forces of the world and the needs of the people of Naoe.

For the length of the yun, this is caused by how long it takes the sun to go through 1 cycle. A sun cycle is when the sun starts at it's dimmest in the beginning of the year then slowly brightens up until the middle of summer where it is it's brightest. Then it slowly dims down again until at the end of the year, the sun shuts off for a full Wiik and and restarts for the new year.

For the length of the Deii, this is caused by how long it takes the tubular segments of the Oz Riius Mega Structure to go through 1 cycle. A tube cycle is when the tube makes a full rotation around its axis point.

For the length of the Wiik, this was decided on because it is the same length that the sun stays off during its restart period just before the new yun. It also happens that 1 Wiik is 1/72th of a Yun.

All the other time lengths were decided because all the length numbers were divisible by 3.

## Holidays & Annual Events

### The Black Sun (Festival)

Date: Last Wiik of Oktembr

This is an event where the sun shuts down for 10 daes during the coldest time of the yun. At the end of this length of time, it restarts. The festival celebrates the ending of the old yun and the beginning of the new yun.

### The Blood Sun

Date: Last Wiik of Meyarii

This is an event where the sun is at its brightest time during the yun and it shifts from its normal white light to a saturated red color. This is also usually the hottest day of the year and this event separates the first five mons from the second five mons.

### The 9 Deiis of the Wiik:

* On
* Tus
* Tre
* Tre
* Fir
* Fiv
* Six
* Sev
* Eiit
* Nin

### The 6 Wiiks of the Mon:

* Lun
* Kaii
* Joel
* Yed
* Bur
* Unz

### The First 6 Mons of the Yun:

* Marust
* Honarii
* Fyarii
* Eparii
* Juunarii
* Meyarii

### The Last 6 Mons of the Yun:

* Ogust
* Kolember
* Setember
* Govember
* Desember
* Oktember
Moving/Humanoids/Ĭlvz/Keʒ

# Description:

## Physical Attributes:

Kinlevs stand at 5 foot 4 inches on average. They are quite similar to humans in all aspects. Their main difference is that Kinlevs have slightly pointed ears. Kinlevs also have more varied hair coloring and often times it is brighter or more vibrant.

# Physical Stats:

## General:

* Skin: Skin is smooth and comes in varied pale and tan skin tones.
* Hair & Nails: Kinlevs have short translucent nails, and have varied hair color and style. Kinlev hair can be straight, wavy, or curly. The color options of Kinlev hair is varied browns including dirty blonde, varied reds and oranges, and white to black.
* Eyes: 2 Eyes. Eye colors for Kinlev are grey, varied green, varied blue, and varied purples.
* Ears: 2 Ears. Ears are just like that of humans except the tips are pointed.
* Arms: 2 Arms. 5 digits.
* Legs: 2 Arms. 5 digits.
* Horns & Tusks: Kinlevs do not have any horns or tusks.
* Tails & Wings: Kinlevs also do not have any tails or wings.
* Body Type: Kinlevs have a medium width body frame and are often slightly thin, and slightly muscled.

## Lifespan (Yun)

* Average: ~ 65
* Longest: 84
* Potential: ~ 90

## Magic (0 - 100)

* Percent of Population: 66
* Average Strength of Magic: 59

## Temperature: (Degrees)

* Preferred Temperature: 70
* Survival Range: 35 - 125
* Comfort Range: 50 - 90

## Height & Weight: (Feet & Pounds)

* Male: ~ 5 ft 5 inches ~ 141 lbs
* Female: ~ 5 ft 3 inches ~ 113 lbs

## Strength to Weight Ratio: (Back lift)

* Average: ~ 0.8
* Record: ~ 18

## Speed: (Sprinting, Mph)

* Average: ~ 8
* Record: ~ 25
Soul Types

### Further Explained:

A mortal spirit is to a fully developed spirit as a fetus is to an adult. The Birthday of a spirit is the death day of its physical body.

### New Mortal:

* Color: Bright Gold
* Aura: Roaring Flame
* Diameter: 2.00
* Weight: 1.00

### Old Mortal:

* Color: Pale Gold
* Aura: Medium Flame
* Diameter: 2.00
* Weight: 1.00

## Shadow / Guardian:

* Color: Pale Cyan
* Aura: Smoke
* Diameter: 2.25
* Weight: 1.10

## Eidolon:

### God:

* Color: Cyan
* Aura: High Energy Sparks / Current
* Diameter: 5.00
* Weight: 3.00

### The Ascended:

The Ascended are souls that have completed their developmental stage and become a full spirit. During their life they chose to be morally good and so became an ascended spirit.

The Ascended live in Hai. They are allowed to go into Eðri also, but not Norfir or Loʊ.

#### Stats:

* Color: White
* Aura: Light
* Diameter: 2.5
* Weight: 1.20

### The Descended:

The Descended are souls that have completed their developmental stage and become a full spirit. During their life the chose to be morally bad and so became a corrupted spirit.

The Descended live in Loʊ. They are allowed to go into Eðri also, but not Norfir or Hai.

#### Stats:

* Color: Black
* Aura: Anti-Light
* Diameter: 2.5
* Weight: 1.20

### Roʊv:

#### Stats:

* Aura: Small Flame
* Diameter: 1.75
* Weight: 0.80

### Votary:

#### Ing : (Dream)

* Color: Orange to Red
* Aura: Low Energy Sparks / Current
* Diameter: 2.75
* Weight: 1.35

#### ōrn : (Nightmare)

* Color: Blue to Purple
* Aura: Low Energy Sparks / Current
* Diameter: 2.75
* Weight: 1.35

## Weiir:

* Color: Fusion of the two previous colors.
* Aura: Roaring Flame
* Diameter: 2.52
* Weight: 2.10
Moving/Humanoids/Soi Klops/Eiz

* Hair & Nails: The Aezon do not have any hair. They do have claws and talons which are dark gray.
* Eyes: 5 eyes total, 1 large central eye, and 4 smaller eyes located around the central eye. Eye colored is varied.
* Ears: The Aezon do have ears but they are very minimal and do not poke out of their heads, it is similar to if a human ear if their was no outer part.
* Arms: Long and thin. The Aezon have only 4 finger digits which are also long relative to the palm of their hand.
* Legs: Long and thin.
* Horns & Tusks: The Aezon do not have any horns or tusks.
* Tail & Wings: They also do not have any tails or wings.
* Body Type: The Aezon have narrow bodies relative to their height. They are also thin for their height.

## Lifespan (Yun)

* Average: ~ 145
* Longest: 189
* Potential: ~ 200

## Magic (0 - 100)

* Percent of Population: 91
* Average Strength of Magic: 56

## Regeneration:

### Speed:

Regeneration speed is very fast. Mass equal to a finger can be regenerated within 12 hours.

### Ability:

The Aerus are able to regenerate any part of their body except for vital organs.

## Temperature: (Degrees)

* Preferred Temperature: 40
* Survival Range: 0 - 100
* Comfort Range: 10 - 60

## Height & Weight: (Feet & Pounds)

* Male: ~7 ft 1 inches ~ 245 lbs
* Female: ~6 ft 10 inches ~ 195 lbs

## Strength to Weight Ratio: (Backlift)

* Average: ~ 1.2
* Record: ~ 20

## Speed: (Sprinting, Mph)

* Average: ~ 17
* Record: ~ 41
Fomurlen

* Wild Dog by Andoledius
* The Beast by nipuni

Nicknames / Titles:

* Lord of Fog & Stone
* The Truth Seer

### Description:

Fomurlen has the figure of a giant grey coated wolf. They have no gender, nor a sex. They have three eyes on their face. The right eye is completely black, while the left is completely white; the middle eye is like a swirling maelstrom / hurricane of varying colors with a small black iris and white pupil sitting in the middle. Fomurlen also has a mane of alternatingly black and white tentacles around their neck which can be controlled precisely and can be bent and stretched.
Moving/Non-Humanoids

## Bio-Engineered / Bio-mech Species:

* Sentor (Centaur lower half)
* Mermu (Mermaid lower half)
* 3
* 4

## Parasites:

* Maleiiun
* Fō'Noks (The Black Heijru)

## Dragons

### Azhen Dragons:

Note: Azhens are dragons which have no wings but are still able to fly through the use of magic. They always have elongated bodies similar to a snake or eel, and they also have 4 legs which are proportionally small to their bodies.

### Yoroe Dragons:

Note: These are the most typical form of dragon a person could envision. These have a set of wings as well as four legs.

### Drakes:

Note: These are dragons, but are not capable of flight. They are usually similar to either the Yoroe or Azhen dragons but do not have wings and cannot use magic to fly. The Drakes are not limited to just land though, there are also some which are semi-aquatic or fully aquatic.

* Behemoth Wolf Drake: Behiirun
* Chameleon Drake: Keluk

### Wyverns:

Note: These are most similar to the Yoroe, with only two differences. The first being is that they only have a pair of hind legs and not front ones, similar to bats. The second is that on average they are slightly smaller than that of the Yoroes.

 Leviathans:

Note: Leviathans are a category of non-humanoid creatures which have huge bodies and transport themselves by either flight or swimming.

Sky:

* Wenrum

 Sea:
Moving/Humanoids/Ĭlvz/Čeis

# Physical Stats

## General:

* Skin: The Dulevs have dark black skin that is smooth.
* Hair & Nails: Dulevs have slightly pointed nails that are the same color as their skin. Dulev hair varies in color from white to light grey or silver.
* Eyes: 2 Eyes. Dulev Eye color varies from amber to gold.
* Ears: 2 Ears. Dulevs have slightly long pointed ears that tilt backward.
* Arms: 2 Arms. 5 digits.
* Legs: 2 Arms. 5 digits.
* Horns & Tusks: The Dulevs do not have any horns or tusks.
* Tails & Wings: Dulevs also do not have any tails or wings.
* Body Type: Dulevs most often have a slightly narrow body frame and are more muscular than most other elf races.

## Lifespan (Yun)

* Average: ~ 65
* Longest: 79
* Potential: 88

## Magic (0 - 100)

* Percent of Population: 11
* Average Strength of Magic: 91

## Temperature: (Degrees)

* Preferred Temperature: 50
* Survival Range: -30 - 110
* Comfort Range: -5 - 75

## Height & Weight: (Feet & Pounds)

* Male: ~ 5 ft 3 inches ~ 131 lbs
* Female: ~5 ft 0 inches ~ 98 lbs

## Strength to Weight Ratio: (Back lift)

* Average: ~ 1.9
* Record: ~ 20

## Speed: (Sprinting, Mph)

* Average: ~ 8
* Record: ~ 22
Gobivs

Nicknames: Gobivs have a nickname which is a shortened version of their race name. This nickname is 'Goeb'

## Basic Physical Stats:

* Skin: Gobivs have a slightly darker and duller green skin tone than that of the Oekivs. Gobiv skin is also slightly more rough than that of other races.
* Hair & Nails: Gobivs have medium length nails which are sharp. Gobiv have exclusively grey or white hair.
* Eyes: 2 Eyes. Gobiv eye color doesn't have any color, but can vary in shade from black to silver grey.
* Ears: 2 Ears. Gobivs have slightly long pointed ears that tilt to the sides.
* Arms: 2 Arms. 3 digits. Gobivs have slightly elongated arms and fingers.
* Legs: 2 Arms. 3 digits.
* Horns & Tusks: Gobivs do not have any horns or tusks. They do however have a mouth full of sharp teeth.
* Tails & Wings: Gobivs do not have any tails or wings.
* Body Type: Gobivs have medium width frames, but tend more towards skinny.

## Lifespan (Yun)

* Average: ~ 47
* Longest: 64
* Potential: 71

## Magic (0 - 100)

* Percent of Population: 12
* Average Strength of Magic: 31

## Temperature: (Degrees)

* Preferred Temperature: 85
* Survival Range: 30 - 200
* Comfort Range: 70 - 140

## Height & Weight: (Feet & Pounds)

* Male: ~ 4 ft 6 inches ~ 101 lbs
* Female: ~ 4 ft 5 inches ~ 93 lbs

## Strength to Weight Ratio: (Back lift)

* Average: ~ 2.1
* Record: ~ 23

## Speed: (Sprinting, Mph)

* Average: ~ 7
* Record: ~ 18
Avek

* 1 (Adolescent) & others by Ittla (Warning: Most of Ittla's work is NSFW)
* Battle Scars (Adult) by Andrew Grutas

Nicknames:

## Biology:

### Horn Info:

* Female horns are short & stubby on average; Male horns are thinner & longer on average.
* They are the same color as their skin and have a similarly smooth texture.
* They are positioned above each eye on the upper forehead and point forward at a roughly 50 degree upward angle.
* They have no curl or twist to them at all, but they curve slightly upward
* They remain short and stubby until puberty hits, and then they grow very fast and only stop growing when they reach their adult size.

## Basic Physical Stats:

* Skin: Aven skin is very smooth and is always covered in a very thin layer of body oils, similar to that of a fish almost. The color of an Aven's skin can range from blue to red, including purple, indigo, magenta, and pink in between. There are also rare cases of skin that tends more towards cyan or orange in color. There is a zero percent chance for an Aven to be born with, yellow, green, or human skin tones.
* Ears: Aven have medium length pointed ears.
* Arms: 2 arms. 5 digits.
* Legs: 2 legs. 5 digits.
* Horns & Tusks: Aven have two horns that protrude from their upper forehead set apart similarly spaced to that of their eyes, although sometimes they are slightly further apart than compared to their eyes..
* Body Type: Males tend to make a slightly narrower body frame and are skinny or lean. Females tend to make a medium width body frame and are medium to heavily muscled.

## Male - Female Population Ratio (%)

* Male Population: 52%
* Female Population: 48%

## Lifespan (Yun)

* Average: ~ 78
* Longest: 96
* Potential: 110

## Height & Weight: (Feet & Pounds)

* Male: ~ 5 ft 8 inches ~ 151 lbs
* Female: ~ 6 ft 0 inches ~ 177 lbs

## Strength to Weight Ratio: (Back lift)

* Average: ~ 1.1
* Record: ~ 2.3

## Speed: (Sprinting, Mph)

* Average: ~ 12
* Record: ~ 31
Stories

This is for all the Stories that I create and that are set inside of the Ozrius world.

Stories:

* Story Template
* Elven Age Legends
* The Human Godwoekin
* The Red Rose
* Love Which Crosses Stars
* The God Hunter
* The Oldathii Civil War
* The Dotsin Family
* The Remnant of the Golden Age ('Black & White' Story merging with this one)
* A Grudge Amongst Kings
Mindols

### General:

What would be referred to as Elementals in other universes, Mindols are souls which inhabit

## Natural:

### Pol:

* Soul Size: 0.0...01 - 12.99" / 0 - 0.33 m

### Ele:

* Soul Size: 13 - 38.99" / 0.33 m - 0.99 m

### Prai:

* Soul Diameter: 38.77" / 0.9847 m +
* Soul Volume: 0.5 m^3 +

These are maximum sized natural Mindols, typically inhabiting large portions of water bodies, earth, or the atmosphere. For example on a water Prai-Mindol, it would be large enough to create a tsunami, or capsize any reasonably sized ship with ease.

## Artificial:

### Komp:

These essentially act as computers for whatever device they inhabit.

### Gol:

These are souls which inhabit and pilot puppet bodies.

### Ro:

These are souls which serve as a channeling tool for a magic user. Things like wands contain a single powerful Ro-Mindol while mana contains many infantile Ro-Mindols.

### Fim:

These are souls which inhabit any other artificial inanimate objects, ranging from a pencil to an entire building.
Re Words

## Words: Use Suffix

* Relive
* Resurge
* Restart
* Repeat
* Rewind
* Rebuild
* Reactive
* Reverse
* Remove
* Remorse
* Remember
* Respect
* Repulse
* Resist
* Reduction
* Reconstruct
* Reflect
* Refract
* Regress
* Regenerate
* Recalculate
* Reapply
* Reincarnate
* Reinforce
* Reposses
* Repercussions
* Repair
* Resent
* Reception
* Renounce
* Redeem
* Restore
* Restrict
* Regret
* Require
* Region
* Reproach
* Regard
* Remark
* Response
* Receive
* Reluctant
* Relative
* Relent

## Words: Not Using Suffix

* Revolution
* Repetition
* Resurrection
* Restriction
* Replicate
* Represent
* Reason
* Reference
* Regular
* Rebel
* Read
* Retrospective
* Relationship
* Realize
* Retribution
* Rest
* Rent
* Register
* Resolution
* Reputation
* Rev
* Red
* Rex
* Rely
* Real
* Reap
* Reach
* Ready
* React
* Reply
* Refer
* Relax
* Repel
* Relic
Oz Rius Timeline

Note: BPD = Before Present Day

## Timeline:

### 27 Million yun BPD:

* Humanity warps through universes and lands on Connector 12.

### Between 27 - 24 million yun BPD:

* Humanity fully evolves into the Ozryt Species.
* Ozryts migrate outside of Connector 12.

### 24 Million Yun BPD:

* Ozryts finish building the Domain of Humanity.
* Ozryts Claim Dominance over Naoe.

### 115,000 yun BPD:

* Anti-Ozryt Artificial Virus is created is released
* Virus kills 84% of Ozryt population and Transforms 7%
* Domain of Humanity is Abandoned
* Surviving Ozryts flee to Hy Riius

Present Day:
Deson

### Description:

The Deson are a race of the Eiirrus which is significantly taller than the average, and also has the ability to shoot energy beams from their eyes which acts as instant death when it contacts a surface. When looking at something inanimate, it will cause the object to slowly decay and crumble. When looking at something living it will cause it to wither, age, and die.

### Basic Physical Stats:

* Skin: Tough armor scale, black, varied from dark to light.
* Hair & Nails: The Deson do not have any hair. They do have claws and talons which are dark gray.
* Eyes: 5 eyes total, 1 large central eye, and 4 smaller eyes located around the central eye. Eye color is red.
* Ears: The Deson do have ears but they are very minimal and do not poke out of their heads, it is similar to if a human ear if their was no outer part.
* Arms: Long and thin. The Deson have only 4 finger digits which are also long relative to the palm of their hand.
* Legs: Long and thin.
* Horns & Tusks: The Deson do not have any horns or tusks.
* Tail & Wings: They also do not have any tails or wings.
* Body Type: The Deson have narrow bodies relative to their height. They are also thin for their height.

## Lifespan (Yun)

* Average: ~ 162
* Longest: 205
* Potential: ~ 220

## Magic (0 - 100)

* Percent of Population: 91
* Average Strength of Magic: 56

## Regeneration:

### Speed:

Regeneration speed is very fast. Mass equal to a finger can be regenerated within 12 hours.

### Ability:

The Eiirrus are able to regenerate any part of their body which has been completely severed except for vital organs.

## Temperature: (Degrees)

* Preferred Temperature: 25
* Survival Range: -15 - 105
* Comfort Range: 5 - 60

## Height & Weight: (Feet & Pounds)

* Male: ~7 ft 8 inches ~ 285 lbs
* Female: ~7 ft 3 inches ~ 223 lbs

## Strength to Weight Ratio: (Backlift)

* Average: ~ 1.2
* Record: ~ 20

## Speed: (Sprinting, Mph)

* Average: ~ 21
* Record: ~ 48
Maddeiiru

## Description:

This is a usually small tree that has dark grey bark and bright green leaves which have the appearance of moss or grass. These trees also have an strange shape compared to most other trees in which they have a flat top and 100% leaf coverage. One of these trees on its own will look similarly to a disproportionately large table, but if a group are together forming a forest, they will simply look like an open grassy field or grassy rolling hills. The reason for this look is because these trees will grow in a tight network in which the tops of the trees will connect to each other as well as the roots, creating a light proof canopy and leaving the real ground of these forests in complete darkness. Due to the branch and leaf structure as well as the density of both, it is completely possible for pretty much any form of animal to walk on the tops of these trees. The tops also all feel almost indistinguishable to grass / moss which normally grows on the ground.

Note: Oftentimes forests of these tree will grow in and span entire valleys

Note 2: It is also possible for holes to form in the network. These holes take a very long time to be regrown over again and can provide easier access for animals who live on top of the forest to enter beneath.

Note 3:

This species of tree supports another plant organism that lives in its roots called the:

## Stats: (Average) (Feet)

* Total Height: ~10 - 50
* Canopy Width: always slightly larger than its own height
* Lifespan: average ~ 10,000 yun
* Trunk Height: 7.5 - 45
* Trunk Thickness: 3 - 15
* Branch Thickness: 1 - 2
Humans

### Basic Physical Stats:

* Skin: Humans have slightly smooth skin, occasionally slightly bumpy due to acne or goose bumps, etc. Skin color options are pale, light, tan, deep tan, brown, and dark brown.
* Hair & Nails: Humans have short transparent nails. Hair can be straight, curly, or wavy. Hair color options are Blonde, Brown, Ginger, and Black.
* Eyes: 2 Eyes. Eye Color options are brown, green, blue, hazel, amber and grey.
* Ears: Humans have 2 medium sized ears that tilt back.
* Arms: 2. Medium length and thickness.
* Legs 2. Medium length and thickness.
* Horns & Tusks: Humans do not have any horns or tusks.
* Tails & Wings: Humans also do not have any tails or wings.
* Body Type: Humans have a medium width body on average.

 Male - Female Population Ratio (%)

* Male Population: 49%
* Female Population: 51%

## Magic

* Percent of Population: 0
* Average Strength of Magic: 0

## Regeneration:

### Speed: 38

Humans heal slowly. It takes several weeks to heal a bone.

### Ability: 23

Humans are able to heal themselves but larger wounds will cause scarring.

## Temperature: (Degrees Fahrenheit )

* Preferred Temperature: 70
* Survival Range: 40 - 110
* Comfort Range: 55 - 80

## Height & Weight: (Feet & Pounds)

* Male: ~ 5 ft 6 inches ~ 171 lbs
* Female: ~ 5 ft 2 inches ~ 125 lbs

## Strength to Weight Ratio: (Backlift)

* Average: ~ 0.8
* Record: ~ 17

## Speed: (Sprinting, Mph)

* Average: ~ 11
* Record: ~ 27
Rōĭm Mel-Einu

## Inspiration:

### Name:

* Rowen -> Rōĭm
* Melaena -> Mel-Einu

### Character Design:

* Progress by souitiroukirari
* Character: Lily by Suupicy I love my girl by suupicy & An Angel by Ghost//Fee
* Character: Nortvicnort Filler & iykyk by Yeetoldy
* Reupload by snail\_soup
* I Like It... by ipoipo
* (Mel's Shede) Starry Serpent by DevinElleKurtz

### Voice:

* -

### Story / Personality:

* -
* -