Mechanics/Detection

**General**·**Keybinds**·**Combat**·****Detection****·**Multiplayer**·

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In Azpect FPS, player detection is a multifaceted system that encompasses both passive and active detection mechanics. These mechanics determine how likely hostile NPCs are to notice your presence. It should be noted that these detection systems do not apply to player characters, as they are encouraged to practice logical reasoning and situational awareness.

## //: Passive Detection

Passive detection measures the likelihood of hostile NPCs noticing your presence based on your actions and visibility. To help players gauge their level of passive detection, a visual indicator in the form of a filling diamond is used. This diamond represents your passive detection level and will fill as you become more exposed to enemy sightlines. It's important to note that multiple diamonds may appear simultaneously if you are exposed to multiple enemies.

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The passive detection levels are as follows:

* **Covert**: At this level, enemies perceive you as a normal civilian. Engaging in suspicious activities will not immediately raise the alarm unless you are caught in the act. You can even approach enemies closely, and they will simply request that you leave.
* **Conspicuous**: You draw the attention of enemies, but they don't view you as an immediate threat. If they notice something suspicious, they may investigate but won't engage unless provoked. Snipers will find it challenging to identify you as a target from long distances.
* **Suspicious**: Your equipment raises suspicion, and enemies see you as a potential threat. They will take notice of your presence and may investigate if something unusual occurs.
* **Overt**: At this level, you are easily identifiable as a target. Enemies will engage you instantly, especially at medium ranges.

Additionally, if an enemy has the ability to call for reinforcements, the passive detection diamond will be replaced by another diamond indicating the progress of the enemy's call. If you can eliminate the enemy before they complete the call, reinforcements will not arrive.

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## //: Active Detection

Active detection comes into play when you enter a restricted area, prompting the enemy's response to your presence. The active detection levels are as follows:

* **Casing**: This level is only available if your operator is in the Covert state. Enemies will not engage you until you draw your weapon or perform suspicious actions. During this phase, you can mark targets and reveal enemy equipment without raising the alarm. Enemy-controlled cameras will not detect you.
* **Hidden**: In this phase, enemies are on their regular patrol but become wary of suspicious activities. Enemy-controlled cameras will detect you and trigger an alarm if exposed for an extended period.
* **Compromised**: The enemy engages you or raises the alarm after discovering your presence, ending any hopes of a stealthy approach.
* **Searching**: If you manage to evade enemy sightlines, you enter this phase. Enemies will intensively search for you, leaving no stone unturned. After a while, the search may be called off, transitioning to the High Alert state.
* **High Alert**: In this state, the enemy remains vigilant, suspecting that you might still be in the area. They will maintain heightened security, and any suspicious actions are met with immediate scrutiny. Instead of merely investigating, enemies will swiftly shift to the Searching phase.

Understanding and managing both passive and active detection levels is crucial for successfully navigating Azpect FPS's intricate gameplay scenarios.