recursal/Fanatic-Fandom huggingface dataset:
Numorea

## The Slumbering Demon Lord

During daytime, one minute in Numorea is an hour in the Prime Material Plane. During nighttime, one minute in Numorea is a second in the Prime Material Plane.

Like Arendur, Numorea is filled with portals of Tolumvire's creation. Most of them lead to the Abyss.

## Myra's Reign

Under Myra's rule, Numorea is dragged from the Astral Plane into the Abyss, where it becomes the 333rd layer.

## Locations

* Numorea, City of the Gods
* The Sixteen Towers

## The Sixteen Towers

* Abyss: Abandoned tower at the edge of Numorea overlooking the void between planes.
* Aramel: Tolumvire’s abode.
* Chapel Perilous: Center of Tolumvire’s worship, and a center of pilgrimage.
* Crumbling Citadel: A military installation attacked by a vital demon lord and destroyed beyond repair.
* Crux: A military academy.
* Granite Delve: The center of a mining operation.
* Imperious: A monument to the Arendurian Empire.
* Nexus: The central tower of Numorea, a place for trade and travel.
* Pit of Judgement: Tolumvire’s personal prison.
* Raak-Po: A gathering site for Tolumvire's followers.
* Relentless: A tower built to be able to move on a series of mechanical legs; the project failed.
* Rhuun-Kazai: A vault for lost treasures and artifacts.
* Sin: Myra's abode.
* Tower Sorcerous: An arcane library.
* Tyrant: A tower of mysterious purpose.
* Well of Souls: The arrival location of the souls of Tolumvire’s worshipers.

## Denizens

Created by Tolumvire

* Constructs (Astral Constructs, Fiend-Infused Stone Golems, Fellforged, Guardian Scrolls, Book Golems, Ioun Wyrds)
* Undead (Nightshades, Psychic Vampires)
* Psionic Beasts (Phthisics, Callers in Darkness, Psicrystals)

Bound by Tolumvire

* Elementals (Time Elementals)
* Other Outsiders (Time Flayers, Hounds of Tindalos)

Inhabitants

* Demons (any)

Visitors

* Timebreaker Creatures
* Nightmare Creatures
* Time Dragons

## Followers

* Ogthon, Molydeus
* Tagmaruun, Nalfeshnee

## Damned Souls

* Alphius Kreiton
* Arazon
* Arthur Ramander
* Astinus
* Blackjack
* Cordelia Kreiton
* Cynthia Kreiton
* Faldor
* Francis Forester
* Grundelthum Sunder
* Jotunheim
* Tan Blackhand
* Voidwatcher
Ravenfreak

*"They are relentless, brilliant scavengers with a keen sense of craftiness, and no human being can outwit them. The kind of cunning mischief and competition that a murder of crows possessed is unbeatable."*

-Ravenfreak

## History

An experiment created by Doctor Curtin and his associate, Branard Sumoki, Ravenfreak was a hybrid - half man, half bird. He wielded great power following Emperor Monopoly's rise, ruling over the capital's courts and commanding armies in the field. He often acted as the public face of the Lords, and was beloved by the common people. He fought against Tolumvire of Arendur in the Dome, commanding a flock of ravens and telekinetically manipulating his own feathers as a hail of blades. He was ultimately slain. Brought back by Tolumvire to serve within the Illuminated, Ravenfreak became an eager, if ineffectual participant in the Great Crusade, never straying very far from Arendur. After the Arendur-Ragnarok War, he followed Tolumvire into exile, but was unable to survive the journey through the Twisted Gate, perishing within.

## Personality

Irredeemably vain and self-centered, Ravenfreak toadied up to his masters and treated his subordinates with great arrogance. It was said of him that there was little for Alpha to change; in many ways, he was always an image of what his fellow Lords were to become. He was fond of boasting of his heroics, but was often unable to provide corroborating details. He was obsessed with his image, craving the adulation of the common people, and developing magic to perfect his appearance. He was considered a hero by the masses, having a devoted following, such that riots broke out after his death. Ultimately, Ravenfreak bore a great deal of shame over his origin as a mutant and experiment. He knew that his powers had been given to him by his cursed birth, whereas his fellow Lords had won their place by their own strength.
Summer King

## History

Ancient and mysterious, the Summer King and his three companion monarchs would rule over their brethren in the Land of the Fey, and was serve as the protector of elves, shamans, druids, and others who venerate the natural world. The Four Kings would contend with the rise and expansion of neighboring Arendur. On many occasions, Arendurian troops would expand into fey territory, sparking on-and-off battles between the two nations. Eventually, the Summer King would negotiate an treaty with Tolumvire, in which the two agreed to respect each other's borders and come to each other's aid in times of war.

## Personality

The Summer King was a solemn and watchful entity, a constant guardian and protector of his people. He treated outsiders with grave courtesy, according them the respect they were due, but not giving an inch of ground. He was deeply perceptive, able to see far into the minds of men.

## War of the Philosopher-Kings

The Four Kings considered Emperor Silvius to be the closest monarch in line with his values. When Brennen led the attack on Forester's Town, however, the Four King would refuse to take part, remembering the oath the Summer King had taken to Tolumvire of Arendur. Nonetheless, many fey under his command would join Brennen in the attack, remembering their bitter wars with Arendur. Though nominally aligned with the Final Empire, the Four King's minimal assistance would dwindle to nothing as the horrors of war began to consume the war.
Soulreaver

### Effects

Enhances the strength of the wielder, phases through armor, binds souls, empowers the undead

## Description

Appearing as the hilt of a bastard sword, Soulreaver and its sheath are made of deep black steel, and carved with a pattern of chains. Soulreaver's blade is a a white line of energy that can phase through enemy weapons and armor.

Soulreaver empowers the strength of its wielder. Soulreaver can, if the wielder, wishes, bind the souls of its victims for eternity, preventing from them passing on to the afterlife. When used in this way, Soulreaver empowers the undead nearby it.

## History

Forged by forgotten means, Soulreaver was one of several runic weapons and a relic of a forgotten time, and like the others, had a corrupting effect on the wielder. At some point, it fell into the hands of an unnamed human warrior who guarded a bound shard of the Titan of Fire. This warrior was defeated in combat by Johannes Forrawyn, who took the blade for himself.
Nax Forester

*"Things are often exactly what they seem - horrifying or distasteful, even repugnant and disgusting. Yet if you are my food, how am I supposed to feel pity towards you? That would mean starvation for me."*

 -Nax Forester

## History

A cannibal with demon blood, Nax Forester had wandered from his home. He attached himself to Abi Eodauga's retinue, fighting beside him against the demigod of winter. The new Marshal of Nadezhda overlooked his darker traits, and, recognizing a keen mind and way with words, appointed him Ambassador of Nadezhda.

Some believed that Nax Forester was a cousin of the better known Francis Forester, placing his distant homeland in the Final Empire, and alleging that his father had been and fiendbinder.

## Personality

An amoral and unnerving man, Nax Forester did little to hide his dark heart from the world. He was detached and calm, showing emotion so rarely that he struct others are psychopathic. He sparked fights with little provocation, and indulged his addictive hunger for human flesh with little remorse. He could be more circumspect when he wanted to, although his mood shifted frequently. When he chose to be, he could be reasonable and well-spoken, even witty, able to put others at ease. He was keen, if disorderly thinker, and an effective if bloodthirsty tactician.

## War of the Philosopher-Kings

Nax Forester would accompany Abi Eodauga to Alba Coralis, where he would attempt to charm and sway the nobility to the cause of Nadezhda. He would be present for the Emperor Arthur's bloody coup, where he would perish in the fighting.
Solomon Sheepwyrm

## Solomon

### Aliases

Commander of the Faithful, General of the Bouldercloaks, the Sheepwyrm, the Lamb of God

## Physical description

### Eye color

Brown

*“Aglazdere defies every season. Aglazdere itself is eternal in its momentousness, perpetually awaiting rebirth. Patience in the stone, in the restless, ever-murmuring sands.”*

-Solomon

## History

Born during the War of the Philosopher-Kings. The son of a sheepherder, he saved a sheep from a dragon which killed his family and destroyed his father's farm. The Janissaries arrived to save him from the dragon, wounding it badly in the process, and took the youth into their ranks.

Aglazdere was conquered by the Empire of Shangare when Solomon was a boy, and the Janissaries who took him in defected to join the Bouldercloaks. Solomon rode with the Bouldercloaks for a long time, eventually becoming a leader of its Janissary contingent and a close adviser to General Ayondra. When the General retired, Solomon's Janissary allies propelled him to be the next General of the Bouldercloaks.

Solomon was General of the Bouldercloaks when he was joined by Shams al-Din Samara, an Aglazderian royal and adventurer. One by one, Prince Samara won over the Sheepwyrm and his men, awakening in General Solomon and his Janissary advisers specifically a yearning for their lost home. The Bouldercloaks went on to defect from Shangare and joined Prince Samara's rebellion, sweeping through Aglazdere to unite - often by force - the disparate Janissary warbands under the Prince's command.

## Personality

Believes that victory is the only measure of a warrior's worth. In his eyes there is no such thing as as an honorable defeat.

Many Janissaries hate the Sheepwyrm and see him as a betrayer. To those who question him, Solomon will say that he was only waiting for Aglazdere's true monarch to appear. It appears that the Janissaries are the only ones whose approval and brotherhood Solomon Sheepwyrm craves.

## The Great Awakening

Eventually killed by the members of Project World End.
Wedding of Rick of Aglazdere and Triniana of Windemere

## Background

Held in Al Basazar in Highdark Hall, officiated by two priests: Sohrab Melech and a priest of the Gnomish gods.

## Events

* A performance by the Black Rose; principally an opera entitled *Islands of the Blessed*, in honor of the Final Empire.
* A light show by Brennen. Annakiya temporarily gave him the Philosopher's Stone to empower his pyrotechnics. It ended with him immolating himself and transforming into a phoenix to the gasps of the audience.

## Guests

* From Ragnarok
	+ Bolgar, King of Ragnarok
* From Skycity Alliance
	+ Tanros Arikas, Mayor of Windemere
* From Aglazdere
	+ Annakiya, Grand Vizier of Aglazdere
	+ Sohrab, Successor to the Prophet
	+ Badem, Commander of the Faithful
	+ Finley MacClellan, Chancellor of Aglazdere
	+ Karim Hadar, Minister of State
* From Celymnaia
	+ Lothaire Parvaiz, Emperor of Celymnaia
* From Amron
	+ Caloc Adagani, Lord of the Pristine Headhunters
	+ Ayondra, General of the Bouldercloaks
* From the Final Empire
	+ Silvius, Twin-Emperor of the Final Empire
	+ Brennen, Twin-Emperor of the Final Empire
	+ Nim Lawfey, Ambassador of the Final Empire
	+ Quas Gena, Treasurer of the Final Empire
	+ Fax Gallengrand, General of the Southern Imperial Army
	+ Vitreous Vrinn, Captain of the Twisted Fortune
	+ San-Janis, Captain of the Bladesinger Cadre
The Great Awakening

* Abhoth appears in Gandoral.
* Atlach-Nacha appears in Ostoria.
* Azathoth appears in the solar system.
* Bokrug appears in Akkhe.
* Byatis appears in Guilddon.
* Chaugnar Faugn appears in Shangare.
* Cthugha appears in Leng.
* Father Dagon appears in the Final Empire.
* Ghatanothoa appears in the Land of the Fey.
* Ghroth appears in Ragnarok.
* Gobegeg appears in Qogor.
* Great Cthulhu appears in Atlantis.
* Hastur appears in New Arendur.
* Ithaqua appears in Utgard.
* The King in Yellow appears in Leng.
* Mother Hydra appears in the Final Empire.
* Nyarlathotep does not appear.
* Nyogtha appears in Caprakan.
* Quachil Uttaus appears in World’s End.
* Rhan-Tegoth appears in Leng.
* Shub-Niggurath appears in Celymnaia.
* Tsathoggua appears in New Arendur.
* Tulzscha appears in Oddrentyn.
* Ubbo-Sathla appears in Rhomduil.
* Yig appears in Valusia.
* Yog-Sothoth appears in Aglazdere.
Aly & AJ

**Aly & AJ**, (formerly **78violet**) are an American pop duo that consists of sisters Alyson and Amanda Michalka. They signed a recording contract with Hollywood Records in 2004. Their debut album, *Into the Rush*, debuted at number 36 on the US *Billboard* 200, and was later certified gold by the Recording Industry Association of America (RIAA).[4] It has sold 839,000 copies domestically and one million copies worldwide.[5] Their second album, *Insomniatic*, peaked at number 15 on the *Billboard* 200, selling over 39,000 copies in its first week and becoming Aly & AJ's highest debut to date.[6]

In 2009, Aly & AJ renamed themselves 78violet and officially announced their departure from Hollywood Records the following year. In 2013, the sisters released their first single in five years, "Hothouse". The duo had planned to release a full-length album in 2014, which was later leaked onto the internet during summer 2014. On December 9, 2015, the duo announced they had decided to return to their original name, Aly & AJ.[7] In August 2017, they released the single "Take Me"[8][9] as the lead single from their EP, *Ten Years*.[10]

On March 29, 2019, the pair released the single "Church" as the lead single from their EP *Sanctuary*, which was released on May 10, 2019

## Members

Alyson Michalka - born on March 25, 1989

Amanda Michalka - April 10, 1991
Sid Blackwood

*“A soldier knows but one truth, and that truth is, without faith, you are already as good as dead. Faith in the soldier at your side. But even more important – and no matter how delusional it is in truth – there is the faith that you cannot be killed. Those two and those two alone – they are the legs holding up every army.”*

-Sid Blackwood

## History

The warrior Sid Blackwood was a compatriot of the other two preeminent warriors of Stormhold, Sceledrus Kane and Duvark Greysteel. While Kane commanded troops in the capital, and Greysteel became bodyguard and chief military adviser to King Rainer, Blackwood became a general on the kingdom's frontier. He fought many victorious battles against the orcs and goblinoids of Ziril Zimkel, and as a reward was granted mayorship of the border city of Harkinhill. Blackwood's military duties did not end here. Harkinhill was drawn into Sceledrus' rebellion, when Sceledrus Kane, fleeing from his failed attack on Stormhold, tried to win Blackwood to his side by persuasion and threats. Blackwood stood firm against the rebel leader, and upon learning of King Rainer's sickness, sent to the capital to investigate what was going on. He was ejected by the king's adviser, Adyra Alderstar, after which he rounded up a company of knights and departed. He was drawn into conflict again during the orc attack on the Northern Spine. He and his men launched a series of daring raids into enemy territory, gathering valuable intelligence, but ended up being captured. He was rescued by the Steel Jackals, and accompanied them to Stormhold in order to heal the king and cast out his treacherous adviser, Alderstar. Blackwood was able to convince his old friend, the king's bodyguard Duvark Greysteel, to stand aside, but was killed when Alderstar revealed herself to be a dragon in disguise. He was incinerated in the fight that followed.

## Personality

Sid Blackwood was was a direct, honorable, and decisive man who, being confronted with problems, took immediate action at the expense of caution. He stood by his friends, but was not afraid to confront them when they were in the wrong. Though he had retired from active duty, he had a military frame of mind and enjoyed leading his men in battle, and sometimes even striking out on his own. Like much of Stormhold's top brass, he had a low opinion of easterners, considering them to have a mercenary nature.
The Winter War

### Performers

The Cult of the Windwalker, the Reich Nördlich, the Republic of Nadezhda, the Kingdom of Jotunheim

## A Crisis of Faith

With the Windwalker's approach, a number of religions across the Frostfell had to contend with the new deity. In particular, the priesthoods of Auril and Iborighu had to determine where their loyalties lay.

Ultimately the priesthood of Auril, led by High Priestess Iiris Venäläinen, proclaimed that their goddess had been violated and that they would stand against the Cult of the Windwalker. They marched with the Nadezhdan Armed Forces, under the command of Dolom Tkerekin.

The priesthood of Iborighu was riven by a schism. Their leader, an Uldra Druid known as the Winterhaunt, had a grudging alliance with the Reich with the shared goal of wiping out the Rimefire Witches. He and his Uldra followers seemed determined to maintain this alliance, but the Winterhaunt was unexpectedly murdered by Chariovalda, who led the human followers of Iborighu and became the new Winterhaunt. In time, these worshipers became servants of Ithaqua, and were eventually afflicted with the Wendigo curse.

The high priest of Thrym, Sigestael, was offered a place in the Cult of the Windwalker, but had already been bested by King Ymir of the frost giants. Therefore the Cult was denied a powerful ally who they had previously taken for granted.

## Outcome

Alliance victory

* The Windwalker is killed.
* The Cult of the Windwalker is defeated and scattered.

## Order of Battle

### The Reich Nördlich

* Fuhrer Franz Forrawyn
* General Benno Lang
* First Captain Gereon Gerhardt
* Field Marshal Erasmus Sterrenburg (KIA)
* Torvald Jonsson
* 750 Hexenjägers
* 2200 men-at-arms

### The Republic of Nadezhda

* Marshal Abi Eodauga (WIA)
* General Dolom Tkerekin
* Ambassador Nax Forester
* High Priest Malrog
* Chief Wuzz Gabbo
* Brigadier General Ricardas Rok
* Lord Frazon
* Lord Ale
* High Priestess Iiris Venäläinen
* 8000 men-at-arms
* 600 slave mages

### The Kingdom of Jotunheim

* King Ymir
* High Priest Sigestael
* Lord Vostr-Hirraldyng
* 700 frost giants
* General Proto
* Tyrseos
* 1500 men-at-arms

### The Cult of the Windwalker

* The Windwalker (POW)
* High Priest Chlodochar (KIA)
* 15,000 Wendigos
* 50 Windwalker Wendigos
* 300 Werebears
* 20 Gnoph-Keh
* 200 Hounds of Tindalos
Magnus the Immortal

*“Not a perfect soul, I am perfecting. Not a human being, I am a human becoming. In my heart are the deeds my body has done and my heart has been weighed in the balance. Mine is a heart of carnelian, crimson as murder on a holy day.”*

-Magnus the Immortal

## History

A priest of Osiris who fought in the Rebellion. Always mentally unstable, he gained notoriety for the rape of a queen, and for his skill with a blade. On the night of the Doom, he was slain, and brought for his soul to be judged. The king of the dead, Osiris, sent him back to the mortal world as his Mortal Sword.

After the Doom, Magnus came into the possession of half of the Set Scrolls, and travelled around the Final Empire to keep it out of the hands of those who would misuse them. He fought for Farcraft during their war with Nim Lawfey, fighting at the forefront of every battle. At the end of the war, he chose to be sacrificed on Ascension Isle to prevent the prophesied Ritual of Reconciliation - which, if completed in the past, would prevent the unification of the timelines. Farcraft would slay him with his sword, the Human Effigy, an action that rendered the Pillars of Fate inert, brought him to the past, and made it such that two later, when Silvius and Brennan took the twin thrones, they could mend the timelines.

## Personality

One of three Blademasters in the Final Empire (alongside San-Janis and Fang Gorm). An erratic and aimless soul, Magnus had only his sense of duty to guide him. He saw his immortality as a curse and a terrible burden, with each successive death stripping away another layer of his humanity. His self-sacrifice on Ascension Isle was an act of of truly heroic courage, for it meant that he would die over and over again in incredible agony. He was always a figure more of myth then of his time, farsighted and mad, noble and unvirtuous.
Messenger of the Outer Gods

## Overview

After the death of Nyarlathotep's avatar O'Rangus at the hands of Bolgar of Ragnarok, the role of Messenger of the Outer Gods has been held by a mortal, by necessity. Each Messenger has been the high priest of a particular deity, typically a warlock, but occasionally a cleric and even in one case a Druid.

## Messengers

* NW 3 - NW 6: Onesimos, King of Amron. High Priest of Nyarlathotep, from the Kingdom of Amron.
* NW 6 - NW 8: Chlodochar, the Winterhaunt. High Priest of Ithaqua, from the Kingdom of Jotunheim.
* NW 8 - NW 25: Judus Alagath, Deacon of the Deep. High Priest of Cthulhu, from the Kingdom of Atlantis.
* NW 25 - NW 35: Izz ud-Din Samara, Elder of the Church of the Maker. High Priest of Yog-Sothoth, from the Empire of Aglazdere.
* NW 35 - NW 48: Waylon Feist, Hierophant of Commorium. High Priest of Tsathoggua, from the Final Empire.
* NW 48 - NW 75: Flavius Luteus Scaevola, Pontifex Maximus of the Church of Transcendental Theosophy. High Priest of the King in Yellow, from the Republic of New Arendur.
* NW 75 - NW 85: Idas Gharna, Queen of Rhomduil and Empress of Celymnaia. High Priestess of Ubbo-Sathla, from the Confederacy of Rhomduil.
* NW 85 - NW 87: Romilly Mag Raith, Grand Druid. High Priest(ess) of Shub-Niggurath, from the Empire of Celymnaia.
* NW 144 - NW 582: Adam McCrory, Cardinal of the Church of Desna. High Priest of Rhan-Tegoth, from the City of Dragonsmouth.
The Keys to the Multiverse

## Overview

Tolumvire’s theory of the Ritual of Reconciliation invisions a Demiurge (also referred to as the Master of Mankind or the Hand of Fate) who can rule a new world as an omnipotent god-like being, a world bereft of magic but replete with scientific enlightenment. Tolumvire’s original plan for the Ritual of Reconciliation only involves the Pillars of Fate, but he has identified what he believes as seven necessary artifacts required for any one man to become the Master of Mankind.

Currently, only Bolgar of Ragnarok owns two Keys - the Staff and the Black Blade. Though not all seven Keys had existed at this time, Emperor Monopoly once held one of the two Thrones and had the Incantation in the hands of an ally. At the height of his power, Tolumvire possessed the Thrones and the Staff, with the Leviathan and the Incantation in the hands of allies of his. This marked the only time anyone has ever had access to over half the Keys.

## The Keys

* The Twin Thrones: An enhancement of magical power, and control over the indestructible Domes. No current holder.
* The Staff of the Psychic King: Control over portals and planar travel. Held by King Gio of Ragnarok.
* The Philosopher’s Stone: The removal of limits to magic, especially as relates to life and transmutation. Held by the Sultan of Abu Hasan.
* The Leviathan: Allows for cycles to be reset in the event of a catastrophe, and for chosen passengers to survive a shift of cycles. No current holder.
* The Final Incantation: Allows for the destruction of magic so that only the Master of Mankind can possess arcane power. Held by Axel Heiberg.
* The Black Blade of Disaster: Grants the power of unqualified destruction, even to the level of erasure from memory and time, such that something can be made to have never existed. No current holder.
* The Pillars of Fate: Necessary for the transformation of the world into one plane, the usurpation of fate, and the creation of a sanctum in which the Master of Mankind can use their magic. No current holder.
Romilly Mag Raith

*"As a foulness shall ye know Them. Their hand is at your throats, yet ye see Them not; and Their habitation is even one with your guarded threshold. Ever Their praises, and abundance to the Black Goat of the Woods."*

-Romilly Mag Raith

## History

A peculiar and perverse figure within the ranks of the Druid Society, Romilly Mag Raith belonged to a fringe sect - too foul for even the Shadow Circle to associate with - in Celymnaia associated with human sacrifice and aberrant fecundity. They managed to rise to the rank of Archdruid, and spent some time in Rhomduil as an emissary to the Great Druid there, Ashes Andlyre. It was in Rhomduil that Mag Raith was introduced to the worship of the great old ones, and became a devotee of the Black Goat. They became a confident of the Queen of Rhomduil, Idas Gharna, and was permitted to read one of the Tablets of the Gods. With newfound power, Mag Raith returned to their homeland and killed Kieron Travere, the Great Druid of the Celymnaian Heartland Circle, taking his title for themselves.

## Personality

A secretive figure; androgynous and mutable in figure and personality, Romilly Mag Raith's past is a cipher and their plans a subject of speculations. Mag Raith believes that all all living things are ultimately unified, and is is consumed by the quest to find the origin of life. Whatever they read on the Tablet of the Gods convinced them that that source was the deity known as the Black Goat, to whom they began to direct their worship.

## The Great Awakening

After the Great Awakening, Grand Druid Hildegard Ó Maoil Eoin stepped down from her position, saying that she belonged to a past era. It was time for new leadership. The assembled society elected Gileon Abard, the Great Druid of the Lifedrained Alba Circle, as Grand Druid. Mag Raith challenged Abard for his title, outraging the council but citing the fact that Hildegard Ó Maoil Eoin had challenged Parvaiz for his title. Mag Raith killed Abard in their attendant duel to the death, to the horror of the assembled druids. The Council's strongest member, the half-orc Trakudark of Darguzze, challenged Mag Raith in turn, but was similarly killed. The rest of the Council acquiesced to Mag Raith's leadership.

Becomes the most powerful servant of the gods towards the end of the Long War. Sacrificed Idas Gharna to the Black Goat after she lost her powers following the death of Ghaunadaur. Willingly gives themselves to the Black Goat as a sacrifice before the Black Goat's great battle with the Godhunter.
Trident

## Organizational Structure

### Major Branches

* The Seekers: Searches of artifacts. Seekers find artifacts from other planes and use them in the field to gather more powerful tools for the Breakers.
* The Breakers: Destroyers and takers of planes. The elite fighting force that takes over planes, surprisingly limited in number.
* The Founders: Colonizers, crafters, and folk that want to live in the newly taken location, who share and trade with the other branches. Builders, craftsmen, and people that are sent out to colonize a recently decimated plane.

### Minor Branches

* The Keepers of Secrets
* The Ambassadorial Legislature
The Fourteen

## Members

* Aldia
* Drew
* Frank
* Graham
* Irv
* Khamsa
* Kosmo
* Hillary
* Pat
* Perry
* Philoktia
* Nephenee
* Rae
* Stephen

## Future

By the time of the events of the Wild Abyss, the Fourteen are scattered and diminished.

* Aldia went mad and lives the city of Xiclotl
* Khamsa became the immortal guardian of Thunderdome
* Nephenee's illness worsened, and she settled down to live out the rest of her life in the Land of the Fey
* Philoktia destroyed the Throne of Atlantis and became the captain of the ghost ship Hell-born Queen
* Kosmo lived out the rest of his life in Celymnaia and died of natural causes
* Pat, having finished his duty, returned to the grave
* Hillary and Rae are crew-members on Aric Vere's ship
Warmaster Mudagog

*"The gods sent me to rouse up the orcs to crush and kill because the orcs forgot what they're here for. I’m the prophet of Darguzze and cities burn in my boot prints. I’m death to anything that walks or crawls, and where I go nothing stands in my way. I'm more cunning than a fox and more deadly than a lion. The orcs that follow me can’t be beaten."*

-Warmaster Mudagog

## History

Leads the largest and most powerful army of Orcs, and was given the honorific of Warmaster by the most influential Orcish shamans. Mudagog did not found the Ghost Fangs, but was taken as a slave by the Orc who did. He killed his master, and was exiled for many years, during which he slew countless enemies and fell beasts. When he returned, he challenged each chieftain of the Ghost Fangs to single combat in succession without pause. In honor of their new leader, the Ghost Fangs branded themselves with the slave symbols that he himself had.

## Personality

He is deeply religious, but does not trust the Shamans of his tribe, and keeps them closely under control. He consciously breaks taboos relating to rank, faith, and family, and uses the shock and revulsion as tools of control. He is unusually quiet and self-controlled, and does not like to present himself before large numbers of people.

Unusually for an orcish warlord, he does not fight on the front lines, but observes the battle from afar and employs a magical abacus to influence events. Curiously, he is a mighty warrior, but his lieutenants do not know the extent of his prowess and are not eager to test him.

## War of the Philosopher-Kings

Warmaster Mudagog is one of Abi Eodauga's first allies in Darguzze, and eager for bloodshed on a grand scale. When Alba Coralis breaks off the alliance with Nadezhda and becomes World's End, Mudagog invades eagerly, determined to seize the fertile land for himself and his Ghost Fangs. He clashes with the vampiric troops of Count Cosimo Abbascia, where he proves unable to hold his coalition of warlords together, or keep pace with Abbascia's creation of new undead. He is slain on the battlefield, and his great army fractures into multiple petty warbands.
The Five Warchiefs

## Overview

The five warchiefs are the five military leaders who are considered to have the property of "cold iron."

## War of the Philosopher-Kings

* Bolgar, King of Ragnarok
* Cosimo Abbascia, Warmaster of the Army at the End of the World
* Simon Braddock, General of the Princess Guard
* Franz Forrawyn, Commander of the Hexenjäger Corps
* Welvog Tare, General of the Grand Army of the Confederacy

## Long War

* Cosimo Abbascia, Warmaster of the Army at the End of the World
* Helga Answith, Warmaster of New Arendur
* Vilhelms Eglītis, Commander of the Order of the Einherjar
* Solomon Sheepwyrm, Commander of the Faithful
* Welvog Tare, General of the Grand Army of the Confederacy

## New Age

* Sole Eran, Archon of Erym Drauthe
* Gio, King of Ragnarok
* Erik Herk, General of the Dragonsmouth Army
* Lord Darren Pask, Chariot and Knight of Swords
* Paul Sierzant, Marshal of Nadezhda
Mercedes Archer

*“Discipline is as much facing the enemy within as the enemy before you; for without critical judgement, the weapon you wield delivers – and let us not be coy here – naught but murder. And its first victim is the moral probity of your cause.”*

-Mercedes Archer

## History

Mercedes Archer was born in a nameless, long-dead northern town in New Arendur, where violence was a way of life and all able-bodied men and women bore arms against monsters and demihuman marauders. When she was fourteen, by then already a fierce warrior, the town came under attack by a necromancer, Archer's parents were killed, and she herself was only saved by the intervention of a Hexenjäger Lansknecht and a Null-Magic Golem. Archer stubbornly followed the Lansknecht, who, unable to get rid of her and cognizant of her unbending warrior spirit, took her on as a squire.

Under his tutelage, Archer became known as a prodigy swordsman, and was eventually deemed a Blademaster by the acclamation of three other Blademasters: two Hexenjägers, Jakob Siekert and Thomas Salzwedel, and a visitor from Ragnarok, Vilhelms Eglītis. It seemed that Archer herself was destined to become a Hexenjäger herself, but fate intervened when her master was killed by a lich - the necromancer he had seemingly killed had merely been laying low and regaining his power. Grasping her master's otataral blade, Archer slew the lich, then found his phylactery and destroyed it.

First Captain of the Arendurian Army. Accompanied General Phineas Conrad to the Commemoration of the Battle of Forester's Town. After General Conrad's injury, she was subordinated to Archdeacon Gwendolyn Emerson, serving as her Equerry.

Captain Archer was once the squire to a Hexenjäger Lansknecht, and considered a prodigy swordsman. She accompanied him on a a witch-hunt. He died, and she avenged his death. Her prowess was noted by the Church, and she was recruited into the Army, and fast-tracked to become First Captain.

## Personality

Identity entirely bound up in her talent.

## The Great Awakening

Fights in the Arendurian Great Crusade. Refuses to serve in Isaac Icarus' government, disappearing instead. Believed to be searching for Scaevola.
Roger of Redshire

*“First comes smiles, then lies. Last is gunfire."*

-Roger of Redshire

## History

It took Roger Yauthlo many years to tame his irreverence and wanderlust, but as a drow, he had years aplenty. The young dark elf Roger felt confined by the walls of the city, and by the rigid, hidebound structure of the merchant guilds that controlled the North Merchant District of his birth. Always something of an iconoclast, Roger despised technology and idealized a mythical past in which his people had ruled highly magical cities under the earth. He was descended from noble stock, but knew nothing about his ancestry, save for the magic he wielded as part of his bloodline. It pained him that he was unfit to learn actual magic, and came to see technology as a hyper-rational, confining force that did away with the beauty of myths. And so, Roger took the only obvious path. He became a smuggler. A smuggler of arcane regents and later all kinds of enchanted items, to be precise, a stint that saw him serve many terms in prison. His long lifespan allowed him to simply patiently wait out each sentence, and spend his time behind bars learning new skills and making connections. Older and more tempered, Roger never gave up his smuggling ways, but moderated his behavior in two ways. Firstly, he allowed himself to become part of an institution in the only way he could, by being at the top. To this end, he founded the Redshire Trading Company, a consortium of smugglers whose name was picked somewhat randomly. Many people attributed reasons behind the choice, but the majority of people alive when Roger made it are long dead. Secondly, he reinvented himself as a man of the people, sticking it to the guilds and using his largesse to do right by the little man. The trick worked wonders, and Roger of Redshire, as the bards sang of him, became untouchable. The Trading Company became the equal of the guilds, and eventually surpassed them on the strength of its cunning leader and ambitious, loyal young members. Prior to Roger’s arrival on the scene, the guildmasters of the Northern Merchant District ruled as a collective, much like the City Council, but that all came to an end when it became apparent to all observers that it was the one-time drow smuggler who was calling the shots. The only painful event that happened during that time was the loss of his arm to a poisonous arrow, and its replacement with a hateful prosthetic.

## Personality

*"Ever kept confined, there is no easy way out of here. Outside the gates, there is so much more beyond these walls."*

-Roger Yauthlo

In the modern day, Roger of Redshire is rapidly approaching the terrifying realization that there may be nothing left to accomplish. He lived his life too fast, and enjoyed it too quickly. Those closest to him fear that he will either do something destructive out of boredom, or simply throw up his hands and walk away from it all. Perhaps, he might even remove his hated prosthetic arm and join the ranks of those chief fools whose arch-folly is to try and leave the city and never come back.
Nathan Coralis

*“I will give you a few guarantees of my own. I guarantee that before the sun sets, even if you win, even if my cold, dead body is lying on the field, you will rue the day you ever set foot in Alba Coralis. For every inch you advance I'll exact gallons of blood."*

-Nathan Coralis

## History

A warlike emperor more comfortable amongst his knights than with his nobility, Nathan Coralis united a fractured empire under his iron fist and directed its energies outward, warring with the orcs of Darguzze and the drow of Rhomduil. He would adopt a young boy, Clodovicus Coture, as his son, and trained him at arms and at the art of war. Nathan Coralis would meet his end on the battlefield, slain by an enemy warlord. His son Clodovicus would take up his mantle and his cause, leading his men to victory.

## Personality

Iron-willed and unflinching, Nathan Coralis was a warrior-king through and through. Loved by none but respected by all, he never betrayed any hint of tiredness, fear, irrationality, or weakness. He kept his word in all matters, and never flinched from his duty, no matter how undesirable or inconvenient.
The Northern Arcane Symposium

## History

The idea of the Arcane Symposium was dreamed up by Silvius of the Final Empire, who wanted to encourage cooperation between the Philosopher-Kings and further the cause of the arcane. Initially, he wanted to host it himself, but ran into pressing matters, and moreover, his nearest neighbor, Rick of Aglazdere, chose not to take part.

Determined to make his idea a reality, Silvius would suggest to his co-emperor, Brennen of Alara, that he host it in the north. Brennen agreed, and declared that he would invite any mage who came with a peaceful heart.

## Attendees

### Final Empire

* Brennen of Alara, Twin-Emperor of the Final Empire
* Vitreous Vrinn, Captain of the Imperial Flagship
* Warrizek, General of the Northern Imperial Army
* Dar Qhoris, Grand Master of the College of Sciences

### Republic of Nadezhda

* Abi Eodauga, Marshal and First Minister
* Dolom Tkerekin, General of the Nadezhdan Armed Forces
* Nax Forester, Ambassador
* Miervaldis Krizman, Minister

### Republic of New Arendur

* Tan Blackhand, Master of the Light
* Curtin, Master of the Sword
* Iovianus Paulus Pluto, Pontiff of the College of Transmutation
* Sergius Amor, Pontiff of the College of Abjuration
* Balbus Priscus, Pontiff of the College of Conjuration

## Highlights

One of the most notable events was Brennen's demonstration of the spell Hyperborean Star, which he cast upon a large number of prisoners, primarily Yuan-Ti and Frost Giants, transforming them into ice statues. When he cast the spell, the Aurora Borealis burned as bright as the sun, and afterwards the festivities were held in the newly made sculpture garden. Abi Eodauga was impressed by the display of power, but the Arendurian delegation - especially Tan Blackhand and Doctor Curtin - were wary.

The Symposium was the outside world's first encounter with Brennen, who had been a cipher until then. Attendees found him more personable then they expected; Abi Eodauga in particular got along with him well, for the two shared a dark sense of humor, and Brennen seemed very interested in sharing technological ideas with Curtin. Abi Eodauga was exasperated by Curtin, who for his part felt that the Marshal of Nadezhda did not really understand what he was saying. Tan Blackhand, on the other hand, found Abi Eodauga grating and considered Brennen problematic and enervating.
Simon Braddock

*"We are not to simply bandage the wounds of victims beneath the wheels of injustice, we are to drive a spoke into the wheel itself. War is an ugly thing, but not the ugliest of things: the decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth a war, is much worse."*

-Simon Braddock

## History

A great aasimar warrior, Braddock was a general in Aurum's army and a visionary who looked beyond the country's borders. He was one of the first to join Cordelia's rebellion.

## Personality

Bold, harsh, and committed to justice, Braddock scorned the isolationist faction of Aurum, and was one of the few to embrace the ideals of the War of the Philosopher-Kings. He was wholeheartedly loyal to Cordelia, but often behaved as if he believed he knew better than her.

## War of the Philosopher-Kings

During the War of the Philosopher-Kings, Simon Braddock commanded Aurum's standing army, serving with distinction against Skycity Alliance. He was among Aurum's generals who secretly consulted Alphius Kreiton for military strategy. After Cordelia's death, Braddock would consolidate power, seeking to rule Aurum as a first among equals.

## After the War

Simon Braddock and the other members of the War Council would be devoured by the cloud drake Pyndran during his conquest of Aurum.
Zarcath

*“The harder the world, the fiercer the honour. Shake your fist all you want but dead is dead.”*

-Zarcath

## History

A mighty warrior and member of the five champions, Zarcath wielded the cursed greataxe known as Bleeding Maw. Over the course of his life, he founded the martial orders from which the Reavers, the Griffon Knights, and the Redmunt Knights claimed descent. For his deeds, he was given command of the Direwood Stronghold. After becoming undead, Zarcath would seclude himself to hone his martial talents.

During the Dragon War, Zarcath would gift the Bleeding Maw to the dwarven warrior, Bronze Grogbeard, after testing his mettle in a duel.

## Personality

Even in undeath, Zarcath possessed unshakable martial honor. He respected might above all.
Leviathan

*"Leviathan hungers..."*

-Leviathan

## Description

A hug, broad, flat-tipped greatsword that evoked a butcher's cleaver; it looked something like an executioner's sword. In the hands of Johannes Forrawyn, the blade was linked to the dwarven relic known as the Anvil of Stolen Inferno, which allowed Forrawyn to set the blade alight.

Harm dealt by Leviathan was hideous and disproportionate. Bones would break, armor would crack, and its wounds would bleed uncontrollably. Its wielders could swing the blade like a cleaver, slashing through multiple foes at once. Forrawyn could use the blade to easily hack through two fully armored foes at a time.

Like all runic weapons, Leviathan was an evil relic which would slowly corrupt its wielders, filling them with a reservoir of hatred and bloody-minded rage.

## History

Forged by forgotten means, Leviathan was one of several runic weapons and a relic of a forgotten time. At some point, it fell into the hands of a great ogre chieftain, who was defeated by the warrior Johannes Forrawyn, who would wield it against the dragons Nethrazi and Nexxvanis.
Lothaire Parvaiz

*"Man is not, by nature, deserving of all that he wants. Nature can be terrible, and dark, and cruel. There are sharks in the sea, and there is cruelty in men’s eyes. There are nights when the wolves are silent and only the moon howls."*

-Lothaire Parvaiz

## History

Born centuries ago in the lost nation of Austrano, in modern-day World's End, Lothaire Parvaiz grew up studying herblore and philosophy, before living a life as a wild man in his homeland's impenetrable forests. He became a close friend and ally of Osman Zenobios, a powerful Druid who would rise to become Grand Druid, while he himself would become Shadowmaster of the Shadow Circle. Eventually turning on his friend, he challenged Zenobios for his title, and was defeated and permanently scarred by the Grand Druid's primal fires, before being exiled from the Society. Lothaire Parvaiz became a high priest of a god of avarice and treachery, scheming for many decades working to bring down the works of his former compatriots. His grand plan emerged during a time of great war and unrest, toppling Osman Zenobios and the heads of many human nations. Lothaire Parvaiz took control of the Druid Society, and directed his new followers to turn on the world's shattered countries, bringing them under his rule and founding the Empire of Celymnaia. At the height of his power, he held sway over most of the inhabited world, and owned many fell artifacts. He was unable to hold on to his territory, and his Empire dwindled till nothing but wild lands and and sparse villages remained.

## Personality

Lothaire Parvaiz has not forgotten the balance he once served, and despite his cruelty, he behaves in a courteous and detached manner. Despite this, he is cruel and unpredictable, lying and causing pain for its own sake. He has no loyalties anymore, and cares only for his own power. He has a fascination with experimentation. He holds Akkhe and Alba Coralis as his greatest enemies, for Celymnaia once comprised those lands. Along with Bolgar of Ragnarok and Tolumvire of Arendur, he is committed to the Long War; mankind's eternal struggle against the Old Ones.

## War of the Philosopher-Kings

Lothaire Parvaiz took the side of Arendur during the war, though he contributed little. He would dispatch two Wild Hunts to neighboring countries, one to Rhomduil, the other to the Final Empire. Of these, the invasion of the Final Empire would be the more successful, ravaging the countryside and spreading a terrible plague.

## After the War

Lothaire Parvaiz's claim to the Grand Druidship would be challenged by his right-hand follower, Hildegard. He would be defeated and killed, and the Celymnaian Empire dissolved soon afterwards.

Parvaiz was reincarnated by Blaze, so that he might become a Hierophant. He departed to parts unknown.
The City Council

## History

The City Council is an institution that has existed largely unchanged since its founding at the city’s inception. It’s numbers have ranged from 20 to 100, the titles of its members have changed, and the power afforded to its highest-ranking members have varied, but not in any substantial way. The City Council claims leadership over the entire city and elects members from all ten districts depending on population. It passes laws as any legislature does, and has often been able to count on the Dragonsmouth Army to enforce its will. Whether the laws of the City Council are obeyed in any other is directly proportional to how much that district fears the military, and in any case, to go to war with the Civic District would bring nothing of value and only plunge the city into chaos. Any warlord comfortable with the status quo would be happy to defend the Council, which even at its most powerless state keeps the city in a state of equilibrium.

## Composition

In its modern incarnation, the City Council is composed of 40 Senators elected from all ten Districts and is presided over by Chancellor Trevelyan Botello, whose role is principally to serve as a consensus-driven mediator and a coalition builder. Certainly no one considers him the warlord of the Civic District, and he is uninterested in anything other then preserving the Council’s traditions and prerogatives. The modern-day Council is as powerful as it has ever been, for General Erik Herk of the Dragonsmouth Army has displayed an unprecedented deference to the Council’s dictates. It is a tense relationship in which the Council feels chained at the hip to the General’s whims, while the military high-command feels hamstrung by the whims of politicians. In any case, the General provides genuine muscle for the Council to impose its will, while the Council provides the General the legitimacy he so deeply craves.