Falmouth Hotel

Falmouth Hotel is located inside *Falmouth* sim, on an island along the West Channel that separates Eastern and Western Bay City. It is accessible by sea and by Route 66, through Bay City Tram.

## Outside

Visitors should be aware that this is a horror place and not an area to be visited by those with heart problems. The first warning comes before entry, there is an artesian fountain in front of the hotel with red water (blood). There is also a cat running on a skateboard.

## First floor

Soon after entrance, a zombie stands as a receptionist, while creepy paintings of Galileo and Mona Lisa hang on the walls.

A long corridor continues from the reception. At its end, there is a food trolley with tea made out of blood and rotten food. In the restaurant, toy bears are drinking blood tea while a zombie acts as a waiter. One bear is eating eyeballs. Be careful, the bears might turn at you, look at you and move their mouth.

There are many doors within the corridor. One, which is haunted and might not open immediately, releases a ghost on a wall when toughed. Insde, there is another zombie, together with stacks of medicine (drugs?) and spiders on the wall. The second door does not open... but if you look, there are skeletons inside. Two large doors are in fact elevators, while the last one leads to the toilette.

There is also a large room with blood on the chairs, with black and white floor and with a skeleton standing close to musical instruments.

## Second floor

With the help of an elevator, one can enter the second floor. There, blood is on the floor and glowing tentacles enter from the floor and from ceiling. Ghosts can be seen moving on the walls and a glowing hand reaches through a wall. Some glowing ghosts are present too. As doors have numbers, it is easier to find your way around.

* Door 200: blood flowing on the wall and inside a painting. There is a bed, skeleton ghosts can be seen too. On the wall, there is something written with blood: *the children came to play*. A side door leads to a toilette where the toilette seat is full with blood.
* Door 201: does not open, there is something green flowing out but nothing inside the room.
* Door 202: ghosts emerge on the walls when clicked. Inside, all is red. There is a bed with blood on it (where you can lie down). Some skeletons can be seen, together with the usual blood marks. A toy bear stands in front of a blocked door where it is written *they're gonna get you*. Although a few ghostly hands can be seen, there is nothing beyond the door.
* Door 203: is locked and the room empty, ghosts emerge on the walls when clicked on the door.
* Door 204: has ghosts moving on the walls and two chalk drawings on the floor like from a crime scene. It has a bed and an armchair in front of a TV. A side room leads to a bathroom, where, a red mark on the wall says *they're coming*. There is a bath tub with green water. If you sit there, you will get submerged. Another mark above the bath tub says *he's coming*. You can also sit on the chair and enjoy watching TV. Outside, in front of the door, there is a food trolley with creepy things on.
* Door 205: locked, behind is an empty room.
* Door 206: locked, behind is an empty room.
* Door 207: leads to a room with ghost tentacles in, with skeletons appearing on the wall and with a bed and two chairs. On the wall, it's written with black: *they're coming*. There is a fake side door that leads to nowhere.

## Third floor

Again, it is easy to find your way around as doors have number. Elevator will take you to a large corridor. There is a dirty linen trolley. At one end, something green seems to be flowing through the wall, while two ghosts patrol the area. At the other end, two ghosts roam. Blcak shadows crawl along the walls.

* Door 300: leads to a room where a cup of blood stands close to candles (like if a satanic ritual was prepared to happen). A bed, two chairs and a radio can be seen. Something green can be seen flowing from the ceiling. There is a bathroom with a bath tub full with blood and a note *help me* written on the wall. If you sit, you will submerge. A large toy bear is present too.
* Door 301: locked, there is nothing behind.
* Door 302: leads to a haunted room. There is something glowing green on the floor, while two ghosts roam around. The room has a bed, a TV set and a few chairs. A ghost sits on the bed. If you sit next to it, you will submerge in the bed. There is also an opened book on a desk, that, when clicked, will give you a link to Pyri, an extensive network of caves. The note on the book reads: *After the terrors of the cave at Pyri Peaks, we were overdue for a long vacation. I hope taht with time and relaxation our party will come to terms with the terrible losses we experienced there. We still have nightmares about the long pointy teeth.*
* Door 303: there is a green glowing spider in a corner. Inside the room, there is a large spider and spider webs can be seen on the walls. There is a bed with blood spots. The toilette has a bath tub with a toy bear inside and a red inscription on the wall: *run*. The bathroom is green and there are green spiders in some places. Be careful, door is not opening well, you might struggle to get out.
* Doors 304, 305 and 306: locked, leading to empty rooms.
* Door 307: leads to a haunted room. Inside, instead of a bed, you can find a vampire coffin and sleep in it. As you do so, you will rotate your head 360 degrees and the coffin will close itself over you. There are black skeletons on the walls. A mark on a mirror says *help me*. Ghost shadows crawl along the walls.

## Fourth floor

The fourth floor is even creepier. On the corridor, one can see a zombie with an axe in his head, red notes on the walls like *help me* or *the children want to play* and a crime scene with body signs and police yellow tapes. Again, doors have numbers so it is easy to find your way. Apparently somebody was sliced with a chainsaw. You can take a copy of it for free.

* Doors 400 and 401: locked, lead to empty rooms.
* Door 402: hard to open (you need to press on the inside). Leads to an empty room.
* Door 403: does not open, leads to an empty room. There are skeleton hands piercing through the wall (although there is nothing on the other side).
* Doors 404, 405, 406 and 407: locked, there is an empty room behind.

## Fifth floor

The corridor hosts a big spider and a tricycle that moves on its own. Doors have numbers. The only door that opens is 501, which leads to a room with not much inside. The other doors are locked and lead to an empty room.

## Thirteenth floor

The elevators don't stop at any other level (which apparently don't exist) but 13. There is a single room without a corridor. In its middle, there is a table with four chairs and a board in the middle. Touch the board and sit on a chair to activate it. A sachet will move to a letter, a *yes*, a *no* or a number. On one side, there is a small altar with books, candles and an opened book of spells and a skull with a knife. On the other side, there are many candles.

## See Also

* Second Life Geography
* Parks And Recreation Areas
* Bay City
* Sansara