recursal/Fanatic-Fandom huggingface dataset:
Ummyl Farhim

## Description

He is an ugly young Dwarf not even fifty yet. He has greasy hair and a beard and wears a leather apron. and squeaky boots. He caries a small hammer attached to his belt.

## Accent and Personality

He is a whinny and lazy man who survives off of Tinder's good will but he doesn't see it that way because he searches for a way to avenge his uncle and end her business.

## Backstory

The nephew of the man who Tinder drove out of business. He is not very good as an apprentice but Tinder keeps him around because of all his uncle did for her. He is constantly looking for a way to ruin Tinder's Business. He would love to hire the adventurers to do this.
Bloxzy (series)

Bloxzy is a series which can be watched by becoming a member on the Wakadooey™ website. It's currently on its first season and has no episodes.

### Released

2019 (Website Premiere)TBA (Series Premiere)

## Plot

Bloxzy is a slice of life series starring Bloxzy, a boy made out of wooden blocks in a world full of different characters. Bloxzy will often be around the other kids of his neighbourhood. The plots are very loose as it doesn't follow a specific story.

## Characters

### **Main Characters**

* Bloxzy
* Slime Ball

### **Supporting Characters**

notable supporting characters in Bloxzy. Minor characters and background props not included.

* Galaxy
* Rough Sketch
* Boxy
* Testy
* Goldy
* Looloo
* Hoodsie
* Ash
* TextFace
* Stickboy
* Fish Snack
* Cassettey
* Gummy
* Beep
* Presso
* Stereo
* Mook teh Knooght
* Smiles
* Skullzy
* Optic
* Chezzo
* BLORG
* Glowy
* Pizzi
* Crumples
* Squeaks
* Spinny
* Bloxzy's Mum
* Bloxzy's Dad
* Cubezy
* Green Head
* Science Man
* various siblings and parents
* various townsfolk

## Episodes

**There is currently no episodes released.**
Artificer's Square

A second Market in the City of Galbitorium. This Market is in the northwestern corrner and tends to sell many more magical things than the other marketplace the Silver Bazaar.

## Important Locations

* The Frozen Blade
* The Cock and Demon
* The Falling Feather
* The Grim Werewolf
* The Phoenix Forge
* The Little Pond
* The Golden Purse
* The Silver Rose

## Important NPCs

* Duldar Greymilk
* Vorhan Muthaliano
* Merry Peach
* Cine
* Kevrak Jesrin
* Abigail
* Glenda Halfheart
* Jospeh Stein
(Chocolate) Cake

## Description

Before you is a Female Tabaxi with Fur as Pink as the Door you just walked through. She wears a white sleeveless T-shirt and cameo work pants covered in stains. Attached to her left arm is a sheath with a wand in it. Her fur hides the glimpse of something else on her right arm. She has cooky goggles around her forehead with a rainbow band keeping them on. She has a mischievous grin on her face and a twinkle in her eyes.

## Accent and Personality

She is incredibly smart and witty. She is a hard worker and helpful person. She is positive and eccentric and weird. She loves puns and frequently cracks herself up with them. She never lets any obstacle get her down. She is rebellious and a fast friend. She loves meeting and helping new people. (Chaotic Good)

## Backstory

Chocolate Cake was born with a powerful spark of Magic as a wild Magic Sorcerer. She had Chocolate colored fur like her name and was named as such because her mother craved a lot of chocolate Cake while she was pregnant. Cake hates chocolate Cake and when she is a teen she dyes her fur pink so that the colors no longer match to any her parents. She found that she liked it and kept it up. She moved to the capitol to apprentice under a member of the enchanter's guild and a member of the Alchemist's guild. She did not get extremely far but she eventually returned to Kherndun with some knowledge to share her wares. She is very eccentric and loves lots of different things. She trained as a painter just long enough to piss her mentor off. She also loves animals and horses especially. She also learned how to be a shipwright. Her positive upbeat attitude made her a popular figure in the community in Kherndun and she was eventually made harbor master as well.

## Quests and Info

She asks the party if they will recover a stolen shipment of alchemical supplies that bandits have taken. Should they succeed she offers them 20% off items in her store. Captian Emrik Theyles knows where the Bandits are holed up, however it is not in Kherndun's jurisdiction and the governor of Galbitorium needs to send someone to take care of them. They are at **Smugler's Hollow** to the north west of the city.
Kherndun

Kherndun is a small town at the southernmost tip of the main land mass of Bholdor.

## Population

Kherndun is resident to 840 people. 67 of those people are children. About 60%(504) of which are dwarven. The remaining 336 persons living in Kherndun are a large variety of races. Mostly Human, and outer races but there are some inner races as well. 90 gaurds patrol the town. There are 10 guard towers, each with 6 guards, and the remaining 30 take turns patrolling the streets.

## History

Kherndun was established near the begging of the 3rd year pw. The town tried to become a shipping town but should not compete with other towns like Vamdaral to the north. It became a poor fishing village near the end of the first century pw. Near the end of the 3rd century the Rebbian priests came to Kherndun and converted the majority of the inhabitants. They have ruled as a theocracy ever since. They have constructed massive temples to Reb and his son. Recently they became even more strict toward the inhabitants following only Reb and have launched multiple inquisitions into the populace searching for false believers and sending them to the punishers Zellix and Tubla. These dwarves are rarely seen and those sent to them rarely come back.

## Governing Body

The town is governed by the Priests to Reb. They force those who live there to follow Reb's Practices. Many true followers of Reb point out how this forced worship goes against Reb's commandments in the Ka Week Ed Reb. These priests are being controlled by the Psionic Mind Masters Zellix and Tubla who are twins. It is under the control of the governor of Galbitorium when enforcing national laws.

## Economy

Kherndun Is mostly a trading and fishing port town. The wealthy here are those merchants that own shipping companies and those who belong to the clergy. The church issues high taxes to take care of its members, buildings, and govern the town.

## City Distrects

* Fo'Joy Square
* Kherndun Square
* The Kuy District
* The Fey Markets
* Fey Square

## Important Locations

### City Locations

* Entering Lookout posts
	+ From the Sea 3x
	+ From the Roads 7x
* Fo'Joy Sanctum
* The Halls of the Fey
* The Kuy (Kwi)

### Taverns

* Seagul's Pub
* The Swift Heart Inn

### Specialty Stores

* The Bright Shark
* The Cherry Blossoms Amphitheater

## Important NPCs

* Zellix
* Tubla
* Henri
* Ilidan
* Anryn
* (Chocolate) Cake
* Dardrak
* Tinder
* Ummyl Farhim
* Captin Emrik Theyles
* Caleb
Silver Dragon Library

## Description

Before you is a set of stone double doors with the silver inlay of a Dragon in flight. Behind the doors is a small comfortable sitting room lit with floating glowing orbs. A front desk gaurds access into the annals that twist deep into the mountain containing Galbitorax's hoard of knowledge. There are several stone study rooms with powerful locks DC:20 fine desks and no windows.

## Location

At the back of The Base cut into the back of the mountain.

## Staff

* (Wild) Clock- Head Librarian
* Assistant Librarians-TBD

## Inventory/Service Description

* Galbitorax hoarded all the knowledge he could, this is one of the greatest libraries on the Island. There is a secret vault here with his personal books that are too dangerous for the public.
* This library has a teleportation circle
* The study rooms are 2gp an hour
	+ They cannot be scryed upon and have very high end locks(DC:20)
* The librarians will escort you to the section you request access too and watch you while you pick out books to take to a study room.
Dreslas, the Undying

## Description

He is a tall and thin drow currently in the form of a ghost. He has long white hair and now translucent grey skin. He wears torn robes. His hands have become skeletal.

## Accent and Personality

He is a manipulative and genius drow necromancer. He hopes to manipulate Thardrak into performing the spells nesecary to turn him into a Lich.

## Backstory

He was born in Galbitorium a few hundred years ago and found the Dreadful Hollow near modern day Danglador. He took up residence in the cavern trying to learn the magi needed to turn himself into a litch. Before he could manage it a party of heroes found and slew him. He has now been resurrected as a ghost by Thardrak who he taught the secrets of magic. Although his expertise was necromancy he managed to teach Thardrak many illusion based spells as he wished and in return Thardrak has been building a phylactery for him which he hopes Thardrak will soon be powerful enough to sacrifice to.
The Dark Heist

## Quest Goals

Recover a book from the vault in the Silver Dragon Library.

## Important Locations

* vault
* Silver Dragon Library
* Galbitorium's Thieves Guild

## Important NPCs

* Imarona
* Clock
* Mask

## Quest Options

* Work with Ima to recover the book
	+ Go on mission to recover information.
		- convince librarian to help them.
	+ Go on mission to recover supplies.
		- Steal the governor's Key
	+ Enter the Silver Dragon Library and take the book with her.
* Turn ima in to the Authorities
	+ She manages to escape and will seek vengeance on the group
* Ignore ima
	+ She will gather others who will recover the book with her and these people will become a problem.

## Rewards/Loot

* 200gp per person from the thieves guild and anything taken from the vault.
The Falling Feather

## Description

The shop is a single storey timber and brick building, with several stained glass windows and a smooth stone floor. The surrounding yard is filled with scorch marks and craters.

## Location

Northern area of the Artificer's Square in Galbitorium.

## Inventory/Service Description

* 1. +1 Armor (hide) (rare, dmg 152) *This battered armor is said to have been blessed by the Goddess of Luck herself.*
	2. +1 Armor (leather) (rare, dmg 152) *A battered armor, engraved with geometric patterns.*
	3. +1 Armor (studded leather) (rare, dmg 152) *A masterwork armor, engraved with runes of protection.*
	4. +2 Armor (chain shirt) (very rare, dmg 152) *This ornate armor was created by the legendary elf armorer Anel.*
	5. Adamantine Armor (chain mail) (uncommon, dmg 150) *A distinctive armor, trimmed with ermine fur.*
	6. Adamantine Armor (plate) (uncommon, dmg 150) *A masterwork armor, painted with an unknown coat of arms.*
	7. Adamantine Armor (plate) (uncommon, dmg 150) *This ornate armor was created by a god of war for his most loyal ranger.*
	8. Adamantine Armor (scale mail) (uncommon, dmg 150) *A distinctive armor, painted with an unknown coat of arms.*
	9. Adamantine Armor (splint) (uncommon, dmg 150) *A distinctive armor, trimmed with fox fur.*
	10. Armor of Resistance (leather, psychic) (rare, dmg 152) *This ornate armor is said to have been blessed by the Goddess of Luck herself.*
	11. Armor of Resistance (ring mail, force) (rare, dmg 152) *This ornate armor is said to have been blessed by the Goddess of Luck herself.*
	12. Efreeti Chain (legendary, dmg 167) *A distinctive armor, engraved with runes of protection.*
	13. Elven Chain (rare, dmg 168) *An ornate armor, engraved with geometric patterns.*
	14. Shield of Missile Attraction (rare, dmg 200) *A finely crafted shield, inlaid with gold.*
Fo'Joy Square

This is the Richest area of Kherndun. It is comprised of mostly if not all dwarfs. The streets here are cobbled and the homes are made of brick. It is named for the Fo'Joy Sanctum which is the highest temple in the city and where the High priest who rules the city resides.

## Important Locations

* Fo'Joy Sanctum
* Cherry Blossoms Theatre
Lets get a Discount

## Quest Giver

Cake, owner of The Bright Shark in Kherndun.

## Quest Goals

Recover Cake's stolen supplies from the Bandits that took them. Captain Emrik Theyles knows where they are holed up. He asked Galbitorium to do something about them ages ago.

## Important NPCs

* Bandit Capitan
* Bandit
* Bandit Mage
* Capitan Emrik Theyles
* (Chocolate) Cake

## Quest Todos

* Find gully
	+ Speak to Captain Emrik Theyles
* go to gully
* Come up with plan
	+ Attack Bandits in some manner
	+ Let the Captian at Galbitorium know about the Bandits
* Execute plan
* Return Items to Cake

## Rewards/Loot

* 20% off at The Bright Shark
* 1d100(Advantage) supplies
* 3d20 gold pieces
* 1 Pistol
Silverhold Penitentiary

## Description

As you go down the well guarded path to The Underside of Mount Galbitorax of to your right you see an outcropping of land before the path descends further into the mines. At the edge of the outcropping is a stone door with no handles and the symbol of a silver dragon on it with a dozen gaurds fulled armed in plate mail standing in from of it.

Inside are several stone cells with no light cut into the mountain. The door only opens when a guard captain touches the dragon's left eye and says open in draconic.

## Location

Just under the western entrance to Mount Galbitorax in The Underside.
Enchanter's Guild Outpost

## Description

To the left of the entrance to the tinker's guild is a similar door, this one stone, with a carved dragon being beheaded by his own wings with a halo of seven triangles above him, those of you from Bholdor recognize this as the symbol of the nation, Below it on either side of the door is a lesser known carving of a sword with magic sparks coming off the blade. The image has been enchanted to glow.

## Important NPCs

* Leyna Dris
* TBD
The Base

The only area of Mount Galbitorax open to the public.

## Important Locations

* Vigor Bank and Trust
* Silver Dragon Library
* Sending Office
* Hearthstone Community Hospital
* Judician Court
* The Dwarven Lamp Inn

## Important NPCs

* Joyana Silversmith
* Hardar Thorkul
* (Wild) Clock
* Piks Deleany
* Pog Deleany
* Pim Deleany
* Delza Elmheart
* Gom Lionheart
* Agustus Deleany
* Grannam Wildheart
Sending Office

## Description

As you enter the Base before you is a front desk with signs reading "Information" and "Sending Services" above the desk in dwarven and common.

## Staff

* Pim Deleany- Runs the front desk at the Eastern entrance and sending services.
* Pog Deleany- Runs the front desk at the Northern entrance and sending services.
* Piks Deleany- Runs the front desk at the Western entrance and sending services.

## Inventory/Service Description

* 15gp per spell (each spell gives you 15 words)
	+ 10 are needed to say it is from you and make them aware they can reply to the message.
* They will first cast detect thoughts to sense an image of the person in your mind and become familiar with them.
* Then they will cast sending.
* You can pay for multiple castings with the price increasing by 5 gold each additional time the spell must be cast. A new target starts the price scaling over at 15gp.
Silver Bazzar

A large market near the eastern entrance to Galbitorium filled with many mundane items.

## Important Locations

* The Frozen Mirror
* The Colorful Snowman
* The Silver Bear
* The Cloven Berry
* The Flux Coliseum
* The Pleasant Lemon
* Deva's General Store
* The Black Anvil
* The Wandering Forrest
* The Supper Puppity Pub

## Important NPCs

* Erin Flagstaff
* Kadi Olmgefson
* Eretu Thornsmith

* Bari
* Ernan Metalsmith
* Agnelia
* Lichee Blade
* Nyssa Tizel
* Sandra Thorve
* Bali Summerset
Scientist

The cheapest tower in the shop is the Scientist, which is a lot like Fracture, so if Volcano Valley or Canyon Calamity is too hard for you, this is probably the bargain bin version. Upgrades are show below

Scientist is kind of hard to upgrade, and I think to get the maxxed version of it it's like 5000 or 6000. I think it's below 5000, but the max has the same range as Fracture. The damage is not the same as Fracture, as it is a little less. The starting damage and cost is a lot compared to other towers starting out, so you probably want to place this down first if you want to defeat enemies.

The mana costs are below because people like seeing them.

A gallery for all levels of Scientist are below, just for reference if people want to see them.
Fo'Joy Sanctum

Fo'Joy is celestial for Savior. So this is the Savior's Sanctum. Beneath the Temple is a large brass door Leading into the Punishment room.

## Description

This temple is a pyramid made of marble. Inside is a prayer hall and behind a set of double doors is the home of the High priest who rules the city and the council chambers where the High priests of the city meet. The prayer hall is decorated opulently for a small city with golden statues and tiles. Where the other temples seemed to have themes this one's appears to be opulence. Everything here is beautiful, but in the way a rich person's house may be slightly tacky as well.

## Staff

* High Priest
* Senior Priest
* Priests 10x

## Information

* The priests here also don't want to speak to them and threaten to cal the guards should they remain asking questions.
* Charisma 12: they will recommend returning to the Halls of The Fey insisting the priest there may know something about it as most of the victims visited his temple.
Harbormaster's Office

## Description

A large Timber building in the center of the peer with lots of open windows allowing a sea breeze to blow through.

## Location

The Center of the docks on the East Morrosk Pier in Galbitorium.

## Staff

* Rynetta Darkjaw
* TBA

## Inventory/Service Description

* Points you towards ship captains where you could rent a ship.
* Charges 8gp per day of docking your ship
Chapel of Allegiance

## Description

A Large marble building easily the grandest building in the area. Inside the building are several shrines to the different gods of the riso religion and for those who don't have their own shrine there is a large golden idol of a man with no face and a staff in the center of the temple. This is meant to be a shrine to whichever god you believe in but a few gods have specific shrines here. Exe(sky) io(earth), Venti(Life), Lea(agriculture), Kega(Knowledge), Het(Peace), Moxy(water/ice), Met(Winds/Gravity), Rey(sun), Cali(Moon), and Nu'Ji(Marriage) all have shrines here specific to them.

## Location

Near the Western Entrance to Mount Galbitorax in the Morrosk Quay in Galbitorium.
Baptisms of Fire

## Description

An open air Overhanging roof supported by two brick columns with a workbench and bellows is in the front of the store. Inside is a dark building that is one of the few buildings you have seen in Kherndun not lit by magic. Iron Braziers filled with fire provide a flickering orange glow by which to browse the dozens of suits of armor and racks of iron weapons that are on display.

## Location

On your way out of the Fey Markets and on your way to the Kherndun Square.

## Staff

* Tinder (Owner and Smithy)
* Ummyl Farhim (Apprentice)

## Inventory

1. Most weapons and armor that can be made of steel. She has a few leather things but not very many.
2. Prices
Salodan Hamir

## Description

A gregarious dark-skinned human man with a ready smile,

## Accent and Personality

He is widely regarded as a gossip and could prove to be a good source of information for the party.

## Backstory

Salodan is a recent transplant into Duskhollow and an early supporterof Louisa’s business-forward initiatives.

## Information/Quests/Important Locations

Salodan's Emporium

* Five nights ago, Salodan was walking home from the Greenside Tavern when he saw movement in the new construction of the Waukeen Temple. He went to investigate thinking that perhaps some kids were playing inside. Instead, he ran into Adwyn Corts, the temple cleric, who looked exhausted and nervous. The next day, the temple was closed.
* The poor cleric has so much going on between the temple closing and his son’s drinking problem that it’s no wonder he’s so addled. The son, Destin, can often be found at the Greenside Tavern having a few too many.
* Salodan feels bad for Mistress Louisa. Many folks in this backwater do not see the good she is trying to do in expanding the town’s reach by clearing the forest and shipping lumber to Amn.
* Torstran, the stable master, was not to be trusted. The man still has a tab with Salodan, and he probably skipped town to avoid his debts.
Marvin Nakemera

## Description

Marvin is a fit person, a little on the short side being 5’7” he has red curly hair and a well trimmed red beard. He has brown eyes and looks like someone thats never changed his facial expression. He wears a gray turtle neck shirt with the sleeves rolled up and brown pants with a black belt. He has black shoes that look slightly torn and has clearly trued to repair them. Over the grey sweater he wears his brown leather armor.

## Backstory

Marvin grew up in Kernbholdar in the underground city. He grew up with a single parent: a dad. His dad was a graveyard worker, he buried bodies for a living. Marvin had a normal childhood. He made no friends and no enemies, he was just there. Although one day he had to help his dad with the graveyard; one body he was buried was actually still alive. He is still scared of graveyards and the undead as a result. As a teenager, he joined the army and was assigned to the armorist guild. As an adult, he grew to be interested in mechanics and woodcarving. He quit the army opened up a shop as an adult to sell these designs. The shop wasn't successful but he was content. One day his dad died of natural causes. He was surprised to find that he didn't cry, or even feel sad: he felt normal. A week passed and one morning he woke up with a human woman sitting next to him. She was a young woman in her late 20s and as he awoke he looked oversaw her. Unsurprised and uncaringly he asked what she was there for. The woman looked surprised. She hadn't met someone that could see her. She said she didn't know why she was there she just felt she should be there. Marvin asked what her name was, she didn't know and Marvin replied that hed just caller amnesia. She told him that was terrible and to call her Amy- short for amnesia. Marvin quickly learned that no one else could see or hear her that day. He decided to search for a reason or to learn what she was. He let her stay with him for the duration. Marvin searched in everything: religion, science, and magic. As he searched he began to have his own philosophical ideas about life and its meaning and that gave him another reason to learn what he could from his studies. During this time he grew closer to Amy and after learning he had never had a friend she declared she was now his first friend. Marvin eventually gave up on the studies of the world and decided he might find the answer to life and to what Amy was on the road. He had also accumulated a bit of debt to pay for his studies. He sold his store to pay for traveling fees and took the bare minimum he needed and left with Amy to find the answers they both were looking for.

## Dm Notes

Is haunted by a ghost.

Is afraid of undead(apart from Amie) and must make wisdom save equal to 10+ CR of creature or become frightened. He may repeat the save at the end of each of his turns.
Sierra Mist

## Description

Pointy Ears! Pointy face! Silver dragonfly wings! Long tangled hair with leaves and flowers

## Backstory

So Sierra Mist got her name because when she was born, her wings were so notably silvery-misty looking. As a druidic Sprite from Xupril, Ratria specifically, she was sent off at an early age to learn how to protect the forest. Despite their mischievous tendencies, the sprites were very strict and serious when it came to protecting nature. However, Mist was always too curious for her own good, always fascinated with the nearest villages to the west in Tirana. Fortunately, she had her patient mentor a very wise and respected elder sprite, CORVO, who trained her. He tolerated her occasional wanderlust and pranks with amusement, yet made sure she understood the dangerous threat these people, humans, etc. posed to the forest. Every day, she was given another lesson on the sprites being sent from the Feywild with a purpose and they were to uphold their promise and connection to both it and nature. Despite her own wariness of large humanoids, Mist sees her job of protecting nature as extended toward them for they are a part of nature. Though, she does concede they sometimes needed to be fought for the greater good. One day, the fairy colony suffered an attack by the dark races from the South. Taken by surprise, Mist, her mentor, and the others quickly scrambled to protect their land but they could not protect themselves at the same time. The fairies either ultimately died or fled. At one point in the chaos, Mist was separated from her mentor. She searched frantically, but was eventually knocked out and left for dead. When she awoke, her home, people, and nearby forest were in ruins. So she set off, traveling far, looking for a new place to protect. But eventually, she came across a child in the forest. They've become quick friends, and Sierra Mist has been distracted and attached to several youths in this child's village. All of the children are either orphans or have had a hard home-life. Mist leads them in a band of mischief and they run around causing relatively harmless annoyance for most adults, but much needed laughter for all of them. After running with these kids for a few years Mist received a vision from the feywild telling her that the people in Bholdor would need her help soon and that if she went to see a play about the Savior in Kherndun she will find allies to help her. This message was from an Archfey that took the form of a sprite known as Navi. Sierra Mist arrived in Kherndun and stays in a tree, befriending the birds in it.
Eliastra

## Description

*Elven Female Druid*

*400s, only recently having begun to show her age, chestnut brown skin glows lightly copper in the firelight, flecks of gold in her dark eyes.*

## Accent and Personality

*Neutral Good*

**Ideal:** A connection with nature binds all life.

**Flaw:** Sometimes I can be too idealistic, seeing good in people when it isn’t there.

Goals: Eliastra is hoping to strike up a mutually beneficial relationship with the PC and is looking for reasons to trust them. She has a good feeling about them and wants to help; she’s also curious about their surprise arrival from the mountain.

* Her first priority will be assuring herself that the PC is well, checking their extremities to ensure that the frostbite they suffered on the mountainside is healing.
* She reveals that the PC has been unconscious for three days, mumbling some in their sleep. She kept them relatively sedated with natural remedies so that their body could rest and heal. Rangers found the PC half frozen and dropped them off for care.
* She will ask what happened that left them stranded in the snow.
Navi

## Description

Navi often takes the form of a female sprite with blue dragonfly wings, a round chubby mirthful face, and a thin feminine body(hereafter referred to as a she). She wears clothes sewed together from vines, flowers and is constantly covered in life that is continually growing. It may connect to the ground and sprout a nearby plant or egg or birth some other small creature. Her eyes appear as two miniature suns. Her hair is a brilliant short red mound of hair. Being a guardian of nature their form is malleable and they can become whatever form they seek.

## Accent and Personality

Navi is the Guardian of Nature for the Spring Court. They serve the spirits of nature and bring life and mirth back into the world. They care little for the troubles of mortals focusing mainly on the pursuit of joy. However, if a threat were to come to their world or prevent the seeking of joy in the Feywild they may seek servants to do their bidding in the material plane and protect their followers' pursuit of joy for all.

## Backstory

When the Titan Ov created the echo planes the feywild was a chaotic plane of mystery. When the god Moriarti codified weather into seasons and brought order to the chaos he installed 4 archfey among the many in the feywild as the Guardians of Nature. There are many nature gods among the diffrent religions but the fey just worship one as the spirit of nature who ordered the plane and gave the great archfey their power.

## Information/Quests/Important Locations

Navi is aware of the threat coming to Bholdor and soon to the world. She knows if it is not stopped there, there will be challenges to face for her and her followers in the Feywild. So she has decided she must warn and guide Mist in order to end the threat.
Silvercreek Pier

## Description

A small timber building, with carved wooden doors and lots of dirty windows.

## Location

Next door to The Tipsy Cobra Inn in the Morrosk Quay in Galbitorium.

## Staff

* Chitter- Owner
* TBD

## Inventory/Service Description

* Rowboat/ Kayak-50gp (8gp/day)
* Sailing Ship- 10,000 Gp (10gp/day)
* Galley- 30,000 Gp (50gp/day)
* Longship- 10,000Gp (30gp/day)
* Warship-25,000 Gp (50gp/day)
Janvir the Elder

## Description

*Human Male Druid*

*100 years old, huge and lumbering, kind green eyes One of the largest humanoids that the PC has ever seen, even taller than Garren, Janvair is the Circle’s elder.*

## Accent and Personality

*Chaotic Good*

**Ideal:** It is my sacred duty to shepherd my people and the forest.

**Flaw:** I fixate on intriguing puzzles & can be slow to act.

## Backstory

In his young adulthood, he trained with wizards and spent many years as a scribe, sage, and researcher. However, he found the woods to be his true home. Life as a scholarly hermit can be lonely, and he is very thankful for his Circle family. He still loves intellectual puzzles and wracking his brain to recover knowledge that it once knew or might know again.

## Information/Quests/Important Locations

• He is curious about the PC and Garren and will inquire how they came to meet, what they want to accomplish, and where they may be headed. He is especially interested in Garren and his crystalline condition.

• He notes the PC’s amulet and requests to study it, hoping to glean some information from the object. He will spend time in reflection afterwards andspeak with the party again in a few days once he’s been able to conduct further research and gain insight from the natural world.

• Given a few days, he hopes to be able to assist them more. In the meantime, Garren shouldn’t be very far from the PC, no more than a mile, lest he risk returning to a frozen crystalline state.
The Swift Heart Inn

## Description

Before is a grand half-timbered building. There are numerous places to eat outdoors with finely-crafted tables and chairs as well as indoors. The inn's Balconies and verandas have an excellent view of Kherndun Square as well as the outdoor performances of The Cherry Blossom Theatre.

### Accommodations

Accommodations consist of several small rooms with beds and woolen mattresses. A large private bathhouse is available to guests who pay the extra gold. The doors all have high end locks DC:17

## Location

This in is by the Northern road entering the city just west of the guard towers. This inn is for those in the city who don't appreciate the atmosphere provided by the Seagul's Pub and long for something calmer.

## Staff

* Anita Quickstep (Owner)
* Staff 7x

## Menu

1. Name-price(bottle/gallon price)
2. Glass of fine alcohol- 5sp (10gp)
3. Modest Meal- 3sp (Fish and rice)
4. Wealthy Meal- 8sp (Fish, rice, and vegetables prepared excellently)
5. 1 Night's stay- 2gp/8sp depending on room
Karnar Ebomir (Mask)

## Description

A massive dwarf with bulging muscles and tattoos from head to foot. He has a short black beard and wears only black pants and a black clock to show off the tattoos.

## Accent and Personality

A hard man who believes power is all that matters

## Backstory

Karnar was born into a cult of order of the Lycan blood hunters. He had a natural gift for hemocraft and accomplished great deeds. However one day the leaders of his order betrayed them to a clan of vampires. Everyone but him was killed. Betrayed angry and upset he moved away to the city galbitorium to try and find work. He was unsuccessful and decided to join the thieves guild there to make money. There he learned that power was all that matters and that his former quest was foolish. The dangerous thing about blood hunters is in order to become the beasts they hunt their darkness is always there ready to push itself to the forefront. He killed the previous guildmaster and revitalized the guild. He gave everyone code names and began to teach some of them hemocraft and the advising council were infected with the curse of the Lycan and introduced to the order. Lately he has set his sights on receiving a dark book for an anonymous buyer. He believes that with what the buyer has offered they will be set for life.

## Information/Quests/Important Locations

* Galbitorium
* Galbitorium's Thieves Guild
* The Sneaky Star
Gom Lionheart

## Description

A large elephantine Loxodon wearing white robes with gold and silver trim.

## Accent and Personality

Strong willed and brave judge who likes to defend minorities like himself and racism in the government as most people tend to favor dwarves.

## Backstory

Born in Little Sweaten quickly emerged as a prodigy in school and intellectually. His skills garnered the attention of the governor who helped to train him and promote him to the position of Judician. His time in the slums and being discriminated against before the governor stepped in makes him gadded against those crimes.
King Thayles Gardrom

In 602 pw during the 6th reign King Thayles Gardrom ruled harshly. If Mistra Mythril was a push over he was the exact opposite. He required heavy taxes and was unpopular among the common folk. He spent these taxes on strengthening Bholdor's Military and strengthening the artificer's Guilds. The king was deposed halfway through his reign in the year 625 pw due to his unpopular policies.
Dardrak Fardan

His next party is in a week on the first day of Hotdays marking the beginning of summer and he has asked Garrick to perform at the party.

## Description

A grubby Looking younger Male Dwarf who has a long dagger at his belt. Able the counter behind him are a maul and double bladed scimitar on display. He has reddish hair and beard, he appears to be in his eighties. He wears studded leather armor.

## Accent and Personality

He is a gruff man who served as a paladin for Nerris who is a god of Fun and enjoyment. He commands his decibels to:

1. Do good where they can.
2. Treat others the way they wish to be treated.
3. Spread good times and happiness to others.

He uses all the money he makes to throw a huge party once a year for the poor people in town where they can get free food and drinks to help them out. Seagul's Pub often hosts the party after hiring dozens of people to provide extra help for the day. He also rents out the Fey Square to help. He has not tried to throw this party since the decree against Nerris declaring Reb to be the only true god and anyone not worshiping him would be thrown in prison. He is nervous as we approach what has been dubbed by the city the **Nerris Party.**

## Backstory

He used to be a fisherman with his father but when he turned fifty and came of age he went off into the world looking for adventure. He found lots of interesting items on his journey as a Paladin with his party. He returned home when his father died and turned the front area of his father's old home into a store to sell his collection of items. He often prefers trading for other interesting items to selling since he has made more than enough gold adventuring to survive on. Recently the city declaring that all residents must worship Reb has forced him to keep his powers and worship secret.
Pog Deleany

## Description

Whatever they feel like.

Prankster but kind hearted.

## Backstory

The Delay Siblings were born and left on the streets in Galbitorium. They were eventually taken in by a wealthy minister of the city who raised them with his last name Deleany. They eventually all became talented mages and each operate a desk on The Base to provide sending services.
Kaitsyl and Barris Stonefoot

## Description

A red headed halfling women with kind green eyes and wearing a dirty apron.

## Accent and Personality

This Halfling power couple run the social heart of Duskhollow. Kaitsyl is the friendly and welcoming face of the establishment. She is a great source of information and can help steer floundering PCs back onto the right path. However, Kaitsyl is much more available to chat when the Greenside is less busy, so the mornings and late afternoons are best. She is quick to smile but equally quick with scathing sarcasm for anyone daring to be rude. If that is not sufficient, Barris coming out of the kitchen is almost always enough to quench any would-be impropriety.

## Information/Quests/Important Locations

* Kaitsyl is suspicious of Louissa. She knows Eliastra and Restan, having encountered them a couple of times in the forest and does not like seeing the Druids vilified.
* The cleric’s son is here all the time. Usually he’s not a problem, but lately he has been unsteady. At one moment he will be fine and in the next he swings to sadness or anger. She is worried about him, but he won’t speak to her about it anymore. She’s also noticed that Bertrand, the magistrate’s slimy assistant, watches the boy closely, and she’s unsure of his intent. She’s asked Barris to observe him as well, but he always leaves when her partner emerges from the back.
* The road to Amn is dangerous. The Greenside has been expecting an important delivery of fine ale that’s late to arrive. In her younger days, she would go out and investigate what happened, but she and Barris have put adventuring behind them. They will, however, offer the PC **80 gp** to bring the shipment back. Kaitsyl can suggest, if the PC needs prodding, that it would be a good idea to equip themselves and/or Garren with distance weapons to have more options in their encounter with the goblins. These goods can be purchased at Salodan’s Emporium. See **Side Quest: Goblin It All Up.**
* The haunting in the Temple of Waukeen is just another of Louissa’s half-truths or Adwyn questing after money that he’s misspent. Likely, the coin set aside to finish the project ran out and one of the two, or both, are trying to save face. She wishes someone would go figure out exactly what’s going on.
* If the PC helps Kaitsyl with either the temple or the supplies, she can reluctantly reveal that she knows the druids are werebears, but that they are good, like most werebears, and not responsible for the ills Louissa is heaping on them.
Grannam Wildheart

## Description

A short and fat dwarf who always were the finest cloths and carries food with him.

## Accent and Personality

He does his best to do his job correctly but can be quick too let his emotions get the better of him

## Backstory

Grew up in Little Sweaten on the streets and worked his way up to where he is now without ever once breaking the law, or so he says, he has no patience or empathy for criminals and while he tries to judge fairly he always hands out harsher punishments Thant the other Judicians of Galbitorium.
Louissa Prenav

## Description

A calm, confident half-elven woman in her mid-to- late thirties, with blond hair always perfectly done up and wearing a nice yet practical green dress.

## Accent and Personality

A calm, confident half-elven woman in her mid-to- late thirties, Louissa’s charm and vision have led her to a prominent position in an otherwise lethargic town. Beneath the elegant facade, however, lies brutal calculation. Louissa innately knows who is of benefit to her and who can be ignored or swept away. The PC intrigues her at first, being from a larger city and potentially well-connected, but their penchant for questions quickly removes them from her list of possible allies and relegates them to a likely problem. She does not worry about this overly much, though, as her plan is unfolding perfectly. *On the PC’s second night in town, Louissa intends to capitalize on the town’s fears and suspicions of the druid colony and arrange for Destin Corts to have a dramatic transformation in the middle of town. This event will allow her to whip the loyal townsfolk into a frenzy to charge through the forest and demand that the druids leave. Duskhollow can then expand its claim, begin logging, and increase traffic along the road.*

*Note on timing: If you would like for the PC to have more time to work on the side quests, feel free to adjust the night of Louissa’s big plan accordingly.*

The magistrate is busy and will not pay the PC much mind, but her assistant (and nephew), Bertrand, will be the one primarily interacting with the PC.
Astrakane

## **History**

Astrakane was conquered and settled by the Chetzal in the year 10 Pw. They were the only group able to adapt to the extreme cold that far north. They formed into tribes according to their goliath ancestors. The ruling family clan rules from the capitol but the Chetzal are not very sophisticated and although all the tribes owe their allegiance to the family in the capitol it is merely because they are the most powerful family and not due to any sense of loyalty or real comradery. They serve the strongest. For the most part the individual tribes and clans were left to their own devices. The Chetzal are very nomadic. Throughout the years the ruling family has changed 12 times. Astrakane is usually left out of the conflicts of other nations because of its climate only the Chetzal can really survive there for any length of time.

## **Locations**

Minor Locations: TBD

Major Landmarks:
Grok Tengo

## Description

ALIGNMENT

Lawful Good

GENDER

Male

EYES

Green

SIZE

Medium

HEIGHT

5'8

FAITH

Rebbian

HAIR

Brown

SKIN

Green

AGE

30

WEIGHT

450lb.

Interesting

## Backstory

Born in Benbor, Bholdor which is a small northeastern coastal town. My father was a sailor who commanded his own ship. I worked on my fathers ship my whole upbringing. This is where I learned all things sailor. I chose to leave my family in hopes of finding something more important so I joined the military. After learning to fight, there were no wars. I was forced into peaceful policing of the towns people. I found this boring and chose to act out. I was a drunkard and often caused bar brawls. This lead to my getting kicked out of the military. This forced me to turn to religion in hopes of picking myself back up. I am in this city because I was working a short contract with a small shipping company. Once I landed the contract was over and I heard there was a play. I arrived in Kherndun late last night. upon arriving I stayed at The Swift Heart inn. I met Q, the owner, who is rude and only shows herself to each customer and then makes her staff take care of everyone after that.
Rebbian

Rebbians Believe in Reb who is one god who created everything. They call themselves Reb’s chosen.

·        Belief in rebirth of people to learn lessons or gain experiences.

·       The book of Reb or “Ka Week Ed Reb” List Reb’s lessons that he wants us to learn in life.

·       Once all lessons are learned you become a chosen of Reb or a “Tukehay ed Reb” who live in his kingdom forever and help to guide others.

·       It is said Ka Week Ed Reb is written by Reb's son the first to enter Reb's kingdom and the only one to do it in one life. Reb's son is known as the Savior.

## The Creation of the World

The one lord and savior Reb created Kega and all other races. All races are meant to learn and follow Reb’s Laws set down in the Ka Week ed Reb or the book of Reb. The dragons unable to follow the laws of Reb were attacked by Reb’s Chosen in an alliance among the races and driven back to the uncharted lands in the year 1 PW.

## Customs

* A touch to the head mouth and heart upon meeting or after prayer means we will learn we will live and we will love.
* Very few churches believe in need to come together and pray. As long as you are spiritual you don’t have to meet together to worship.
	+ Churches do exist but mostly so that teachers as the priests of Reb are called can guide their people towards finding the truth.
* A shrine to Reb and his son are often in believers' gardens and they go out to give thanks and pray to Reb.
* Leaders do not claim to be chosen of gods only that they believe in Reb.
Nyssa Tizel

## Description

A shot female dwarf with a pleasant and chubby face. She has red hair and wears colorful cloths.

## Backstory

She was born with sleep apnea and is unable to fall asleep she takes potions which help her to get rest in a fraction of the time but she is very addicted to them. She grew up in town and took the inn over from her mother. Her mother was betrayed by a male employee who almost took everything they had and because of this she made her daughter promise only to employ women.
Cali's temple

## Description

The Temple of Cali is beautifully adorned with Mooflowers all around the grounds. On either side of the main entrance, a pair of silver sphinxes stand guard. The smaller front portion of the temple hosts tall windows through which a modest sanctuary can be seen with a few benches for supplicants and parishioners to rest and meditate. Inside, an elegant statue of theSilver Lady nearly reaches the temple’s ceiling; she stands with hands facing outward, her long hair flowing wildly around her. To either side, Silver scales further beautify the altar. There are two doors,

one leading to the cleric’s study and the other to the back where the new construction is taking place.

## Important NPCs

* Destin Courts
* Adwyn Courts
The Dragon War

Before time was counted many races lived in Kega. The races dubbed the Dark Races did not get along with those dubbed the Light Races. The dark races, lead by the dragons and their riders, fought to control al of Kega. However an alliance of elves, dwarves, and men along with several of the other races banded together and managed to defeat the Dark races. They were pushed back to Que'Sai and the Uncharted lands to the south.

## Time

After the war time was counted starting at the year 1 pw or post war referring to 1 year after the defeat of the dragons.
Zephrult

## Description

A fearsome Creature with slightly purple skin, octopus tentacles coming from his mouth clawed hands and wearing Silver and black metallic armor.

He frequently portrays himself as a human with black hair and hard eyes in a similar outfit.

## Accent and Personality

I’m curious about the limits of other creatures’ intelligence and devise situations to test them.

**Knowledge.** All information is of value. (Neutral)

**Obedience.** Nothing is more important than following orders. (Lawful)

Nothing is more important than rebuilding our lost empire.

I believe my minions will always do precisely as I intend.

## Backstory

Born in the Mind flayer colony to the south of the Kingdom of Bholdor.
Goblin it all Up

## Quest Goals

Some goblins have waylaid a shipment of goods and booze destined for the Greenside Tavern and have subsequently become drunk off the spoils. The goblins are outcasts from a small clan on the other side of the mountains. They have been here for some time.

Torstran’s body (the stable master) can be found half-buried in the area, the stench indicating that he has been deceased for a few days.

The PC and Garren are alerted to the goblins’ presence nearby when their loud threats to one another and plans for conquering their former clan drift up the small hill that lies between the party and the goblins.

## Important Locations

* Greenside Tavern
* Just outside town on the main road.

## Quest Options

* ENCOUNTER- 4x Gobins w/ Disadvantage (*MM* page 166) Because the goblins are very intoxicated, they make all attacks at disadvantage.

## Rewards/Loot

* LOOT: 2 Casks of Ale with Greenside Tavern markings, 3 gold teeth (worth 1 gp each) REWARD: 80 gp and half-price meals at the Greenside Tavern.