Perks

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Perks provide various bonuses to your character and can be unlocked by doing certain actions. The in-game menu implies there are a total of 153. Though it would seem that one cannot unlock all of them on one run. You can have a maximum of 10 perks per category per run.

## **Known Categories & Perks**

### **Begging**

* **Beggar**
	+ "Increased begging success rate"

* **Beguiler**
	+ "Choice responses are more successful."

* **Charm**
	+ "People may offer you better items."

* **Deprived**
	+ "When offered food, small chance of also getting change as well."

* **Earner**
	+ "Gain a happiness boost if you earn at least £7 in a day from begging"

* **Emotional Wall**
	+ "Lose less happiness when people are unkind."

* **Grateful**
	+ "Increased chance of happiness from kindness."

* **Heart of Stone**
	+ "You're less likely to lose happiness when people are unkind."

* **Humility**
	+ "Increased happiness gains from successful begging, when happiness is less than 50"
* **Martyr**
	+ "Slightly increased begging success chance for each malady you have."

* **Master Beggar**
	+ "Increased begging success during rush hour."

* **Needy**
	+ "Increased cash from begging when happiness, hunger OR hygiene is less than 50."
* **Persuasive**
	+ "Begging from someone multiple times is more successful."

* **Pluviorro**
	+ "Significantly increased begging success in bad weather."

* **Silver Tongue**
	+ "Increased cash from begging during rush hour."

* **Size Up**
	+ "Sometimes you can see when people might give cash, when you hover over them"

* **Smooth Talker**
	+ "Significantly increased begging success chance with full hygiene."

* **Tenacity**
	+ "Significantly increased begging success, if happiness greater 90."

* **Well Kept**
	+ "Low Hygiene has less effect on begging success"

### **Busking**

* **Amateur**
	+ "More cash earned from busking."

* **Artist**
	+ "Hunger decays slower while busking."

* **Crowd Pleaser**
	+ "Gain a bonus when busking depending on people watching."

* **Encored**
	+ "Greatly increased multiplier max, slower earning."

* **Improvisor**
	+ "Missing a note might not reset busking multiplier."

* **Musician**
	+ "Reaching your max multiplier may increase happiness."

* **Performer**
	+ "Busking gives cash faster."

* **Show Off**
	+ "Busking difficulty increased, but more cash."

* **Street Bard**
	+ "Easier busking."

* **Talented**
	+ "Slightly increased max multiplier."

### **Crime**

* **Agile**
	+ "Reduced stealing difficulty when stealing multiple items."

* **Concealment**
	+ "Reduced chance of losing an item when arrested."

* **Desperation**
	+ "Significantly reduces crime level increases if hunger is less than 25."

* **Drifter**
	+ "Lose less happiness when confronted by police."

* **Early Bird**
	+ "Significantly increased steal chances in the morning."
* **Fast Fingers**
	+ "You can steal from street vendors."

* **Harmless**
	+ "Daily crime decay when committing no crimes is doubled"

* **Lookout**
	+ "You can see when police are approaching."

* **Opportunist**
	+ "Increased speed when breaking into cars or starting fires."

* **Permissiveness**
	+ "Police are more likely to be kinder, if crime level is less than 15."

* **Practically Invisible**
	+ "When begging near police, there's a small chance they won't notice."
* **Principles**
	+ Increased chance of police being kind if your crime level is less than 20."

* **Shameless**
	+ "Lose less happiness when caught stealing"

* **Slippery**
	+ "When caught stealing, small chance of not laying low."

* **Small Fry**
	+ "Police won't move you out of the area, if crime level is less than 20."

* **Sneaky**
	+ "When stealing food, small chance to get extra."

* **Stealthy**
	+ "Pedestrians not longer react when starting fires or breaking into cars."

* **Thief**
	+ "You are slightly better at stealing."

* **Thrill Seeker**
	+ "Gain happiness on successful steals."

* **Tolerated**
	+ "Police may forgive you if you commit no crime."

* **Vagrant**
	+ "Your crime level goes down whenever you move to a new area."

### **Scavenging**

* **Collector**
	+ "When you pick up scrap, you might get 2"

* **Dumpster Diver**
	+ "Better items found in trash"

* **Fastidious**
	+ "Hygiene decays slightly slower"

* **Forager**
	+ "Food found in trash restores more hunger"

* **Gatherer**
	+ "Increased chance of items in trash."

* **Hoarder**
	+ "Gain a cash bonus when you turn in max scrap"

* **Junker**
	+ "Chance to find additional scrap when searching trash"

* **Morsel Master**
	+ "You get a better look at trash food"

* **Precise Picker**
	+ "Significantly reduced hygiene loss when searching trash"

* **Recycler**
	+ "Gain bonus for every 20 pieces you recycle."

* **Rummager**
	+ "Small chance of finding additional change when searching trash."

* **Salvager**
	+ "Gain a little happiness when recycling max scrap."

* **Scourer**
	+ "Increased hygiene loss when searching trash, but significantly better item chances."

* **Scrounger**
	+ "When you find an item in trash, you may get an extra."

* **Scruffy**
	+ "Happiness decays slower when hygiene is 0."

* **Strong Back**
	+ "Increased scrap capacity."

* **Strong Stomach**
	+ "Reduced chance of illness from food found in trash."

* **Totter**
	+ "Increased scrap value, but max scrap you can carry reduced."

* **Trash Master**
	+ "You can search trashcans twice, but increases hygiene loss from searching."

### **Street**

* **Alert**
	+ "Decreased chance of getting mugged."

* **Bench Warmer**
	+ "Greatly reduced hunger decay when using benches."

* **Benched**
	+ "Increase cash gained when using benches."

* **City Phobe**
	+ "Better encounters in the park."

* **Connected**
	+ "Better trading."

* **Determined**
	+ "Low happiness has less effect on walk speed."

* **Haggler**
	+ "Better prices from street vendors."

* **Heavy Sleeper**
	+ "Gain happiness when you sleep indoors, but increased chance of being mugged."

* **Nomad**
	+ "Greatly reduced chance of being mugged if you sleep somewhere different than the previous night."

* **Ousted**
	+ "More good events in the street, but slightly more bad events in shelters."

* **Peaceful Sleeper**
	+ "Slightly increase happiness gains from most good events."

* **Pride**
	+ "If you don't beg, gain happiness each day."

* **Rough Sleeper**
	+ "You no longer lose happiness from sleeping outside."

* **Shelter Regular**
	+ "No curfew for shelters, if staying in the same shelter as the previous night or resident shelter."

* **Sheltered**
	+ "Increased hunger recovery in shelters."

* **Social**
	+ "Other homeless will accept you more easily."

* **Stoic**
	+ "Slightly reduces ALL happiness effects from night events."

* **Street Savvy**
	+ "More choices for future **perks**."

* **Vermin Hater**
	+ "Pests at night take less food."

### **Survival**

* **Abstainer**
	+ "Decreased hunger decay until your first meal each day."

* **Conserver**
	+ "Reduced hunger decay from walking alot."

* **Discipline**
	+ "It takes less time to recover from addictions."

* **Exploiter**
	+ "Sometimes get extra uses out of certain utility items."

* **Explorer**
	+ "Significantly increased walk speed, if your hunger is over 80."

* **Gourmand**
	+ "Hunger decreases faster, but happiness decays slower when starving."

* **Healthy**
	+ "Healthy items restore more hunger or happiness."

* **Hiker**
	+ "Travel faster & greatly reduced hunger decay in park."

* **Iron Stomach**
	+ "Illnesses don't last as long."

* **Morsel Miser**
	+ "Cheap food items restore slightly more hunger."

* **Power Walker**
	+ "Greatly increased walk speed, but walking drains hunger faster."

* **Rationer**
	+ "Slightly increased hunger recovery from all food."

* **Strong Legs**
	+ "Bad weather has much less effect on walk speed."

* **Survivalist**
	+ "Hunger decays slower when less than 30."

* **Survivor**
	+ "Hunger decays slower, if your happiness is over 90."

* **Sustained**
	+ "Hunger decays slower if you eat until full."

* **Traveller**
	+ "Moderately Increased walk speed."

* **Warmer**
	+ "Staying warm for a whole day in winter increases happiness."

* **Willpower**
	+ "Reduced happiness decay when starving, if happiness is at least 50."

### **Work & Study**

* **Ambition**
	+ "Gain a little happiness when you study well."

* **Blagger**
	+ "Reduces study requirements for jobs, but increased chance of bad work events."

* **Bookworm**
	+ "Increased study gains from books and magazines"

* **Cautious Worker**
	+ "Greatly reduces day labour risks."

* **Confidence**
	+ "Low stats has less effect on job success."

* **Employee**
	+ "You can arrive at work an hour later."

* **Experienced**
	+ "Increased Job application success rate."

* **Focused**
	+ "Study speed greatly increased if happiness over 90."

* **Good Memory**
	+ "Brain drain cannot lower your study below 20."

* **Hard Worker**
	+ "Increased chance of job buffs."

* **Hyper Focus**
	+ "Studying takes longer, but sometimes get large study bonuses."

* **Insight**
	+ "Gain extra study on first study each day."

* **Labourer**
	+ "Increase day labour earnings"

* **Library Regular**
	+ "Lower hygiene requirements for Library."

* **Pro**
	+ "Increased job success if you studied recently."

* **Student**
	+ "First study each day is shorter & decreased hunger decay while studying."

* **Two Ended Candle**
	+ "Greatly increased study gains. Lose happiness when you study."

* **Well Read**
	+ "Increase minimum study gains."

* **Work Ethics**
	+ "More cash earned from jobs."

### **Special Perks**

* **Dog**
	+ "Increased begging success rate, happiness decays slower."

* **Love**
	+ "Increased cash from begging, happiness recovers faster."

* **Joe's Advice**
	+ "Gain Happiness occasionally when busking at max level"

* **Maggie**
	+ "Once per day, bang on a vending machine for a free item"

* **Bill**
	+ "Bill may protect you in the night"