recursal/Fanatic-Fandom huggingface dataset:
Really Shitty Cybernetic Options List

White options have 1 modifier, blue have 2, purple have 3. Be careful about granting too much move. Major Prosthesis also come with +5 Structure. Each has WWB options. Each minor prosthesis reduces maximum humanity by 2. Major prosthesis reduce it by 4.

Option Modifiers

* +5 Structure
* Skill +1L
* Weapon with 1 more option.
* Move +1 (really good)
* Target via Proximity (8/12/20)
* Attacks at +1N.

## Options for Prosthesis

All Major Prosthesis (major)

* White - More Structure - +5 Structure per major prosthesis.

Cybernetic Arm (major)

* White - Lift Package - Strength@3
* Blue - Arm Cannon - Gunplay@4=21 12m Ammo(1)

Cybernetic Leg (major)

* White - Jump Springs - Acrobatics@3
* Blue - Pneumatic Pumps - Move+1 per cyberleg
* (bonus for callie) Blue - Heel Spike - CQC@3=14

All Exotica (minor)

* White - Primal Senses - Target via Proximity 8m.
* White - Natural Weapons - CQC@2=12

Cat Exotica (minor)

* Blue - Feline Reflexes - Acrobatics@3, Move+1.

Dog Exotica (minor)

* Blue - Scent Tracking - Get Topic:Tracking 3N for free, tracking and identification.

Reptile Exotica (minor)

* Blue - Scales - C1 armor and Stealth@3.

Spider Exotica (minor)

* Blue - Spiderclimb - Athletics@4 while climbing, can still use hands while climbing.

**Cyberoptic (minor)**

* White - Targeting Assist - Attacks at +1N (max 10 dice).
* White - Lowlite Vision - Target Via Proximity 8m.
* Blue - Infrared Vision - Target Via Proximity 12m, see heat splotches through walls.

**Cyberaudio (minor)**

* White - Internal Radio - Communicate silently!
* White - Subsonic Hearing - Eavesdrop on conversations up to a mile away.
* Blue - Supersonic Hearing - Target via Proximity 12m.
* BONUS - With bonus supersonic and subsonic, Initiative+1.

**Controller (minor) (skillchip is amazing, so only 1 white)**

* White - Skillchip - Gain a Topic skill at 3N.
* Blue - Attitude Adjustment - +1 Violence, Rhythm or Moxie.
Skill: First Aid

## First Aid

First Aid is a Skill Statistic associated with Training It represents an actor's medical emergency training.

### Stabilizing Bleeding Allies

As an action, an actor can try to save an ally who is bleeding out. Success stabilizes the patient, setting its Life to 1. Each full minute the patient spends bleeding imposes an additional C to this attempt.

### As a Topic Skill

While First Aid can be used as a topic skill to know about first aid stuff, you're probably thinking about Topic: Surgery.
Targeting Mechanics

in broad daylight, actors can shoot guns up to their range limit. Cover provides C+1. Rogues can hide using cover, and actors can look for hiding rogues with perception pings.

in smoke, actors can shoot up to 5m or 1m without ping. rogues can hide in smoke. with ping, they can shoot up to range limit.

being obscured in smoke is a lot like stealth(0)

some eyes can see through smoke.

in shadows actors can shoot 4m and at illuminated targets up to range. rogues can hide in the darkness even if clearly observed by cybernetics.

pings can shoot into darkness.
Brotherhood Elder K3YD0N

## Time Before joining The Brotherhood

Although he doesn't speak about his past often, Keydon has been known to have played within the first years of MineZ's existence in 2012-2013.

## 2018

### The UTC and the formation of The Brotherhood

Keydon was in the UNKNOWN Trading Company for about a week before The Brotherhood was formed. He was known for his PVP skills, making him a valuable asset to the clan.

### Role in The Brotherhood's beginnings

During the first few months of The Brotherhood Keydon was extremely active. His skills in combat and his maturity shined brightly in higher up members in The Brotherhood, making him the fastest promoted member in The Brotherhood, going from knight to elder in less than 8 months.

### Role in Dawn Brigade Alliance

Keydon was often considered the "Bad Guy" in the alliance, willing to do dirty working and being very outspoken of his want to obtain items from Dawn Brigade during the alliance, creating the "mafia controversy" in which many people believe The Brotherhood were more so bullying Dawn Brigade into giving The Brotherhood items more than the alliance being mutually beneficial.

### Administration and Leadership

Keydon has always shown his ability to organize and work with alts, making him a very crucial part of the logistical side of The Brotherhood. Since becoming elder Keydon has been a part of many important decisions, including; The declaration of war on Dawn Brigade, trials and promotions or demotions of members as well as future plans for The Brotherhood such as alt locations and tactics.

### Defense of Water Spire

Keydon was very adamant about defending The Brotherhood's western territory of Water Spire and he would often hop it and guard it multiple times within a week. With many people outside of The Brotherhood unable to obtain depth striders as well as The Brotherhood having a large stock pile and collection of depth striders, the Shotbow admins decided that when the soon to be released MineZ update in late 2018 releases it will downgrade all depth strider 3's and 2's to level 1's, which are often considered useless. Many people including people outside of The Brotherhood were displeased with this idea as The Brotherhood managed to fairly and effectively defend Water Spire and hold onto a large portion of all available depth striders yet the whole community including The Brotherhood were punished. Regardless if people liked the change or not, many people could argue that Keydon had a large hand in the nerf to all depth striders because of his defense of Water Spire.

## Legacy

Although very unknown outside of The Brotherhood for who he is, many people dislike him or his decisions in clans such as Dawn Brigade. With his view so negative outside of the clan anyways, he has developed a "clan first" mindset; meaning he will do whatever it takes to give The Brotherhood victory, regardless of the reputation it will give himself, or The Brotherhood itself as long as it didn't scar the reputation severely. This makes Keydon one of the most loyal members of The Brotherhood.
Minor Prosthesis

Minor prosthesis are small electronics attached to an actor's body. They do not usually add to structure, but increase the range of options available for the actor.

### Cyberoptic Mount

Replace an actor's eye with a glowing red pinprick of hatred and insanity. Allows the use of Options: Optic.

### Cyberaudio Implant

Replace an actor's auditory system. Allows access to Options: Audio.

### Controller System

A bundle of electronics installed in the back of the neck. Allows the use of Options: Controller.

### Pheromone Manipulator

Modification to an actor's sweat glands allows access to Options: Pheromones.

### Cat Exotica

Slitted pupals, pointed ears, probably fangs and a tail.  Allows access to both Options: Exotica and Options: Cat Exotica.  Actors can usually only possess one form of exotica.

### Dog Exotica

Canines, an elongated snout, usually a tail.  Allows access to both Options: Exotica and Options: Dog Exotica.  Actors can usually only possess one form of exotica.

### Reptile Exotica

Hair is evil.  Scales are cool.  Allows access to both Options: Exotica and Options: Reptile Exotica.  Actors can usually only possess one form of exotica.
Derived Statistics

Derived Statistics describe game aspects of an actor, and are produced mathematically using other statistics.

### Life (Bulk\*5 + Tone\*2)

Life represents an actor's ability to survive physical damage. Big, strong barbarians can take more punishment than small, wimpy computer programmers. When an actor gets shot with a gun, the weapon's damage reduces the actor's current Life total. When Life is reduced to 0 the actor starts bleeding out.

### Structure (0)

Structure represents how much damage an actor's mechanical and cybernetic parts can take. Getting shot in the robot arm is much less painful than getting shot in the other squishy one. Most prosthetics and some cybernetic options add to structure. Weapon damage is applied to structure before being applied to life.

### Grip Save (Grip@2)

Grip Save represents an actor's ability to handle pain and disorientation. An Actor must make a grip save attempt whenever it takes Life damage. Failing this attempt causes the actor to go into shock.

### Humanity (Grip\*10)

Humanity represents an actor's connection with the human race. Cybernetics and Combat Epistemology increase inhumanity. Should an actor's inhumanity surpass its humanity, it goes full on murder toaster. Don't be a murder toaster.

### Speed (4)

Speed represents how far an actor can move on land as 1 action. Some cybernetics increase speed, and getting your legs blown off decreases it.

Next, purchase Equipment.
Skill: Athletics

## Athletics

Athletics is a Skill Statistic associated with Bulk. It represents an actor's ability to climb, swim and throw things.

### Climbing

Actors may climb 2m as an action. Climbing is a form of movement. Failure forces it to remain stationary.

 C1
 C2
 C3

### Swimming

Actors may swim 4m as an action. Swimming is a form of movement. Failure forces it to remain stationary. Actors carrying Bulky equipment can't swim (but they can drown).

 C1
 C2
 C3

### Thrown Weapons

As an action, an actor may throw a small object up to 8m. Throwing is an attack. C# is determined by enemy armor. Success inflicts weapon damage.

### Throwing Cars

Actors who have picked up an object using Strength, can throw it with Athletics. Throwing is an attack. Target's armor provides C#. Range is 4m. Damage is based on size.

 Dishwasher
 Motorcycle
 Car
 Tank
Programs

Programs are used as weapons by hackers. A successful hacking attempt inflicts damage upon the enemy.

* $eb The color of gear slot the item occupies
* Name: What the program is called.
* L: Quality.
* Damage: How much damage the program inflicts
* Other: Keywords and other information.

 Blue
 Purple

 Blue
 Purple
Scenes: Combat

## Combat Scenes

A combat scene is a scene in which actors roll initiative and try to kill one another. Actor location is portrayed on a grid.

Acotrs get 2 actions on their turn. Some actions are Attacks, you can't do 2 attack ever ever ever. Actors can't double move, but move jump is common, but you can't jump with bulky armor.
Equipment: Weapons

## Weapons

### Build-Your-Own-Weapon System

White weapons are @2=10, blue weapons are @3=10 and purple weapons are @4=10 all with 12m range. Blue weapons get 2 modifiers while purples get 4 modifiers. There's also a few freebies.

Free Modifiers

* Melee: Uses CQC.
* Automatic: Area(2x2)
* Thrown: Thrown and range=8m
* Horror(1d6): used in the Heartbreaker picks, and allows for 2 more modifiers.

Modifiers

* Range +4m
* Damage +2
* Fire(1)
* Area(+1x+1)
* EMP and +1L and x1.5 damage
* Ammo(1) and +1L and x1.5 damage
* Range=0, Area(7x7): used in some Heartbreaker and Infowar picks.

### CQC Weapons

 Blue
 Purple

### Keywords

* Area: Weapon hits all targets in area or brawl. Use highest C#.

* EMP: This weapon can only do structure damage, not life damage.
* Fire(#): Grip Saves caused by this weapon suffer C#.
* Thrown: Actors may choose to use Athletics instead of the normal skill.
Combat: Ranged Attacks

## Ranged Attacks

As an action, an actor wielding a ranged weapon can attack with it. The target of the an actor's attack must be within the weapon's range. Additionally, darkness often limits the range at which actors can target ranged attacks. Light sources can be used to bypass this limit.

### Darkness

* Shadow darkness limits the distance that actors can target ranged attacks to 4m.
* Pitch darkness limits the distance that actors can target ranged attacks to 1m.
* Rain reduces the illumination range of light sources by half.

### Light Sources

A light source illuminates objects around it, allowing actors to target them with ranged attacks. An actor may target illuminated objects that are within its weapon's range. Some common light sources and their illumination ranges are:

 IR Emitter

### Throwing Glowsticks

As an action, an actor may throw a small object up to 8m.

### Smoke Clouds

Smoke clouds sometimes fill a number of squares in a combat location. They block an actor's ability to target into or through them. Some cybernetic options let actors see through smoke.

* Light smoke prevents actors from targeting ranged attacks after 4m.
* Heavy smoke prevents actors from targeting ranged attacks after 1m.

Actors have to be able to sense a target before they can shoot it. you can always sense things in brawls. otherwise, seeing is a good way of doing this. actors can see anything that's illuminated, which is how you do it at a distance, and there's proximity sensing things too. thermographics let you sense through walls. taking cover is an action for C+1, and stealth lets you take cover anywhere. sensing is an action, lets you shoot things you don't auto-sense, like thigns in darkness.
Options: Optic

Actors with a cybernetic mount can purchase the following options.

* 25eb 12m.
* 250eb 14m.
* 2500eb 16m.

### Alternative Vision Types

* 25eb Ultraviolet Vision - Allows actor to use UV light sources for illumination when targeting.
* 250eb Infrared Vision - Allows actor to use IR light sources for illumination when targeting.
* 2500eb Thermographic Vision -  Allows actor to use IR light sources for illumination when targeting.  Also allows targeting via proximity 12m, even through walls.

### Targeting Computer

Assists with attacks using Gunplay, Exotics and Explosives.

* 25eb +1N.  Requires a controller system and arm prosthetic.
* 250eb +1N. Requires a controller system.
* 2500eb +1N.
Skill: Acrobatics

## Acrobatics

Acrobatics is a Skill Statistic associated with Tone. It represents an actor's ability to jump and balance.

### Jumping

Actors may jump as an action. The distance of the jump imposes a C#. Failure results in the actor falling to its doom. Actors may jump only once per turn. Actors carrying Bulky equipment can't jump.

 1
 2
 3
 4

### Balancing

Actors may be forced to balance on ledges, ropes or ice as part of a move action. Failure forces the actor to remain stationary.

* C0 ledges, frozen ground, planks across allyways.
* C1 icey ledges, fierce winds, tightropes
* C2 walking across a rope strung between moving vehicles.

### Escape

When restrained by ropes or cuffs or the like, an actor may attempt to escape from them. Escaping from ropes or cable ties is C1 while handcuffs are C2.
Options: Pheromones

## Pheromone Manipulator Options

Actors with a pheromone manipulator can purchase the following options.

### Electric Chrome

adds to Tech Style.

* 10eb +1
* 100eb +2
* 1000eb +3

### Rock and Roll

adds to Flashy Style.

* 10eb +1
* 100eb +2
* 1000eb +3

### Purple Nightshade

adds to Goth Style.

* 10eb +1
* 100eb +2
* 1000eb +3

### Blood and Leather

adds to Edgy Style.

* 20eb +1
* 200eb +2
* 2000eb +3

### Money

adds to Corporate Style.

* 20eb +1
* 200eb +2
* 2000eb +3
Skill: Exotics

## Exotics

Exotics is a Skill Statistic associated with Conditioning It represents an actor's proficiency with flamethrowers, lasers, mag emitter and other exotic ranged weaponary.

### Shooting Guns

An actor not in a brawl can attack with an Exotic weapon as an action. See Ranged Attacks. Success inflicts weapon damage. Enemy armor provides a C#.
Combat: Brawls

## Brawls

Brawls are big piles of actors all punching and stabbing one another.

### Entering a Brawl

When an actor ends a move adjacent to an enemy, either may choose start a brawl. If an actor ends a movement adjacent to an actor already in a brawl, it must enter the brawl.

### Shooting into a Brawl

An actor outside a brawl can shoot into it. An actor may shoot into a brawl if it could should any actor participating in the brawl. Actors in a brawl always have cover vs incoming fire. Attacks target a random actor within the brawl. Explosive weapons always hit all actors in the brawl.

### Actions in a Brawl

Most CQC and Grapple attempts only work in brawls. Ranged weapon skills can never be used in brawls.

### Moving in a Brawl

As an action, an actor may move up to its speed to a square adjacent to an actor within this brawl. The actor is still engaged in the brawl.

### Leaving a Brawl

As an action, an actor may leave a brawl (unless they are grabbed). If the actor does not use another action to move away from the brawl, it is sucked back in at the end of the turn. If there are no living enemies in a brawl, it immediately ends.
Major Prosthesis

Major Prosthesis are large robotic pieces attached to an actor's body. Each major prosthesis increases the actor's Derived: Structure and increases the range of options available to it.

### Arm Prosthetic

Replace an actor's arm with a cold, unfeeling, robot arm. Increases structure by +5 and grants access to Options: Major Prosthesis and Options: Arm.

### Leg Prosthetic

Replace an actor's leg. Better, stronger, faster. Increases structure by +5 and grants access to Options: Major Prosthesis and Options: Leg.
Skill: Grapple

## Grapple

Grapple is a Skill Statistics associated with Bulk. It represents an actor's ability to fight without weapons.

### Strike

An actor may strike an enemy within a brawl. Striking is an Attack. Success inflicts 5 damage. Enemy armor determines C#.

### Slam

An actor may grab an enemy and slam it to the ground. Slamming is an attack. Success knocks down the enemy. Slamming normal people is C0. Large, or particularly sturdy enemies are C1. Its hard to slam a car, that's C2.

### Capture

An actor may restrain a downed enemy. Capturing is an attack. Posicuffers are easy to use and C0. Handcuffs and cable ties are C1 and doing it with rope is C2.

### Throw

An actor may throw a downed enemy. Throwing is an attack. See Skill: Athletics.
Skill: Perception

## Perception

Perception is a Skill Statistic associated with Coordination. It represents an actor's visual acuity, and its ability to hear things.

### Perception Sweep

As an action, an actor may attempt to perform a perception sweep. Success allows the actor to target objects within 8m regardless of smoke and darkness. Perception sweeps also remove stealth numbers from enemy actors if the number of successes in the perception attempt exceed the stealth number.

* C0 for dark forests, abandoned allyways and kippled buildings.
* C1 for situations where hostages or multiple innocent parties are present, or in areas dense with holographic advertsiements.
* C2 for trying to pick out enemies in a rioting crowd or rock concert.
Mook Maker

Here's a process for quickly making NPCs for the party to shoot.

Mooks don't need very many stats or care where they come from, just do:

* (Life+Structure)/5
* Grip Save
* Speed above 4 \*4
* Athletics or Acrobatics -4
* Perception -4
* Stealth (maybe) -4
* Initiative (leader only) -4
* Weapon 1
* Weapon 2...
* Plus 1 point per hundred eb of really amazing gear.

And that's it. Add it all together. a 50 point mook is about as good as a 100PAP player actor. 25 point mooks are normal and 15 point mooks are junk.

* Agent (50)
	+ 25+10 C1 5@2 speed:5 Ath:7@2
	+ Per:7@2 Init+6
	+ Sledge 8@2=15
	+ Rifle 10@3=11 Autofire 16m
	+ Grenade 8@4=15 Explosive(3) 8m

* Bulk Chainsawhands (50)
	+ 30+15 C2 5@2 speed:6 Bulky Ath:7@2
	+ Per:6@2 Init+6
	+ Chainsaw 10@3=15
	+ Flame Thrower 9@3=11 Fire(2) 8m
* Eyeballs McSniperface (50)
	+ 20+5 C1 5@2 speed:4 Acro:7@2
	+ Per:9@2 Init+8
	+ Katana 6@3=10
	+ Sniper Rifle 10@3=12 20m
	+ Military Rocket Launcher 8@6=15 Explosive(6) 20m

* Mook(25)
	+ 20+5 C1 4@2 speed:4 Ath:7@2
	+ Per:7@2
	+ Sledge 7@2=15
	+ Rifle 7@3=11 Autofire 16m
* Junk(15)
	+ 20 C1 3@2 speed:4 Ath:5@2
	+ Per:5@2
	+ Knife 5@3=5
	+ Pistol 5@3=10
Skill: Hacking

## Hacking

Hacking is a Skill Statistic associated with Training. It is used to attack during a combat hack.

### Requirements for Hacking

Actors require a Deck to hack into a network with. The actor must plug the deck into a terminal or access port owned by the network they wish to hack.

### Combat Hacking

Combat hacking is a lot like normal combat. The hacker and enemy network roll initiative, and try to murder one another. The hacker's deck has an armor cancel value as well as structure, and the programs they use have quality and damage values. The enemy network has similar statistics. Successfully defeating the enemy network allow the hacker to perform one modification.

### Modifications

* Simply reading or downloading data has no skill attempt and is automatically successful.
* Topic:Programming: install, delete or replace a program running on the network.
* Larceny: Manipulating physical security such as elevators and door locks and cameras.
* Special: Firing network controlled turrets and missiles.
* Stealth: Assisting other actors who are using stealth to sneak through a secured facility.
* Style:Tech: Creating your own login profile for the network so you can come back later.

### Out of Combat Hacking

When not in combat, actors proficient in the hacking skill can simply use Style:Tech to see if they can successfully hack into networks.

### Associated Equipment

* Decks
* Programs
To Do List

* stealth still counts success and that's bad.
* Full prosthetic and options for it.
	+ full optimization (set everything)
	+ c2 armor, fireproof, grounded

pilot

hacking

magic (check prices)

CWAs (sound editing) (drowning) drugs

fashion cybernetics and system.

actors may wield 1 thing at a time. martial arts is always wielded for free. As an action an actor may change what it is wielding, or they can have holsters and integration ports to wield additional things and swap freely.

actors get 1 move and 1 action, and you can use the action to move again unless bulky.

Making everything cap at 5 intead of 6, with 4 being average.

Attributes:

1 costs 2

2 costs 4

3 costs 6

4 costs 10

5 costs 16

Skills:

3 costs 1

4 costs 3

5 costs 6
Attribute: Training

## Training

Training is an Attribute Statistic and is associated with the following skills:

* Skill: Explosives
* Skill: Stealth
* Skill: Larceny
* Skill: First Aid
* Skill: Cybernetics
* Skill: Electronics
* Skill: Forensics
* Skill: Topic

Bulk is also used in the following Derived Statistics:

* Derived: Interface Limit
Skill: Stealth

## Stealth

Stealth is a Skill Statistic associated with Training. It represents an actor's ability avoid detection.

### Sneaking Outside Combat

Outside of combat situations, actors can use stealth attempts to bypass guard patrols, enter buildings undetected and avoid the bounty hunters that are looking for them. A successful stealth attempt can also be used to set up an ambush.

* C0 avoiding the notice of routine security.
* C1 sneaking by guards who are alerted that something's happening.
* C2 entering high security government facilities.

### Ambush

Actors can set up an ambush at a location with a successful stealth attempt. An ambush can be maintained for up to an hour. If combat starts in the area, ambushers get +1L on their first attack attempt on their first turn. For example, the party could spend a turn ambushing a door before leaping through it, hopefully getting bonuses against the guards on the other side.

### Setting up Mid Combat Ambushes

An actor who is unseen or has cover, and who is not in CQC, can spend an attack action to make a stealth attempt. Success grants them +1L on their next attack attempt next turn.
Equipment: Armor

## Armor

Armor is a type of equipment that actors can wear to protect them. Armor provides a Cancel value against enemy attacks which reduces the likelihood of actor taking damage.

* $eb: What color of gear slot the item occupies.
* Name: What the armor is called.
* Cancel: The cancel value the armor applies to enemy attacks.
* Keywords: Other special effects the armor has.

 Blue
 Blue
 Purple

### Keywords

* Covert: This armor can be worn discreetly under trendy clothing.
* Bulky: An actor carrying bulky equipment can not double move.
Attribute Statistics

Attribute statistics represent sweeping generalizations about an actor’s physical and mental abilities.  There are 5 attribute statistics: bulk, tone, conditioning, grip and training. Points in attribute statistics add to Quantity during actor attempts.

### Bulk

Bulk describes an actor’s physical size, strength and toughness.  Bodybuilders have high bulk while wimpy computer programmers are lacking.  Bulk has a large influence on an actor’s Life total and is associated with the Strength, Athletics and CQC Skill Statistics.

### Tone

Tone describes an actor’s flexibility, reaction speed and stamina.  Professional cyclists have high tone, but the city girl sent to work on a farm for the summer, only to find true love, would not. Tone mildly influences an actor's Life total, and is associated with the Martial Arts, Initiative and Acrobatics Skill Statistics.

### Conditioning

Conditioning describes an actor’s hand-eye coordination and spatial and kinesthetic senses.  A fighter pilot ought to have amazing conditioning, and a drunkard ought to have very little.  Conditioning is associated with the Gunplay, Exotics, Perception and Pilot Skill Statistics.

### Grip

Grip describes an actor’s sanity, self control and humanity.  Normal civilians often have low grip, but it becomes very important when they start getting shot at.  Grip Saves keep actors from going into shock when they get shot, and allows them to have more cybernetics installed before turning into a murder toaster.

### Training

Training describes an actor’s memory and schooling.  Knowledgeable old professors have very high training and smartass punks right off the street usually don’t. Training is associated with many useful Skill Statistics including Explosives.

## Player Actor Creation - Attribute Statistics

Attribute Statistics are purchased using Player Actor Points. They can range from 1, the human minimum, to 6, the peak of human potential. Each point up to 5 costs 2 Player Actor Points. The 6th point costs 6.

 2
 3
 4
 5
 6

Next, purchase Skill Statistics.
Case Nightmare Ruby Wiki

## Welcome to the Case Nightmare Ruby Wiki

This wiki contains rules for playing and running Case Nightmare Ruby, a table top roleplaying system designed by me!

## Actor Statistics

* Attitude Skills (not supported by an attribute)
	+ Skill: Violence
	+ Skill: Rhythm
	+ Skill: Moxie
* Attribute: Bulk
	+ Skill: Athletics
	+ Skill: CQC
	+ Skill: Strength
	+ Derived: Life
* Attribute: Tone
	+ Skill: Acrobatics
	+ Skill: Grapple
	+ Skill: Initiative
	+ Derived: Life
* Attribute: Conditioning
	+ Skill: Gunplay
	+ Skill: Exotics
	+ Skill: Pilot
* Attribute: Grip
	+ Derived: Grip Save
	+ Derived: Humanity
* Attribute: Training
	+ Skill: Explosives
	+ Skill: Hacking
	+ Skill: Stealth
	+ Skill: Topic
* Derived Statistics
	+ Derived: Life
	+ Derived: Structure
	+ Derived: Grip Save
	+ Derived: Humanity
	+ Derived: Speed

## Cybernetics

* Major Prosthesis
	+ Options: Major Prosthesis
	+ Options: Arm
	+ Options: Leg
	+ Options: Infowar Link
* Minor Prosthesis
	+ Options: Optic
	+ Options: Audio
	+ Options: Controller
	+ Options: Pheromones
	+ Options: Exotica
	+ Options: Cat Exotica
	+ Options: Dog Exotica
	+ Options: Reptile Exotica

## Equipment

* Equipment
	+ Weapons
	+ Armor
	+ Outfits
	+ Gear
	+ Drugs
	+ Vehicles

## System Design Pages

* To Do List
* Combat: Brawls
* Price Balancing
* Targeting Mechanics
* Mook Maker
* Scenes: Combat
* Really Shitty Cybernetic Options List
* Information Warfare Specialty
* Heartbreaking Specialty

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Equipment

Equipment represents physical objects that an actor can have at its disposal. It costs 1 Player Actor Point to purchase 100 eurobucks of equipment.

### Equipment Categories

* Weapons: Equipment used to attack enemies.
* Armor: Equipment used to keep agents alive.
* Outfits: Equipment used to be super cool stylin.
* Cybernetics: Equipment installed in an agent's body.
Heartbreaking Specialty

This specialty is for player actors who want to fucking murder people with fire. You get Eternal Horror and either Crushing Despair or True Terror. When you take this specialty, you get Hreatbreak at 3N for free. This specialty allows the following picks:

## Eternal Horror

* White - **Basilisk Field** - Heartbreak@3=15 12m Area(3x3) Ammo(1) Horror(1d6)
* White - **Synthetic Healing** - You and allies in 12m gain structure equal to life lost, and 1d6 horror.
* Blue - **Entropic Destruction** - Heartbreak@3=21 0m Ammo(1) Area(7x7) Horror(1d6).

## Crushing Despair

* White - **Fire and Radiation Effect** - Create, manipulate and/or remove fire and radiation within 100m. Combust concrete in skyscrapers, melt asphalt, boil water storage tanks and inflict radiation sickness in entire city blocks. In combat, it only stuns people. Also great for creating illumination.
* Blue - **Radioactive Aura** - C1, immune to breaks, cause vomiting 4m. Horror(1d6)
* Purple - **Atomic Combustion** - Heartbreak@5=27 12m Ammo(1) Horror(1d6).  Death results in a 5x5 explosion, @4=18, each of those deaths results in a 5x5 @3=9.

## True Terror

* White - **Lightning and Magnetism Effect** - Create, manipulate and/or remove electric or magnetic effects within 100m. Blackout city blocks, power banks of machinery, disorient angry mobs, rip helicopters out of the air. In combat, it only stuns people. Also great for disrupting radio communications.
* Blue - **Magnetic Disruption** - C1, immune to breaks, Target via proximity 12m.  Horror(1d6)
* Purple - **Stop Heart** - Heartbreak@6 12m Ammo(1), Horror(1d6).  The target dies.
Skill: Topic

## Topic

Topic is a Skill Statistic associated with Training It represents an actor's depth of knowledge in a particular field. Topic can be purchased multiple times, choosing a different knowledgebase each time. Choose from the following:

Agriculture, aircraft, anthropology, archeology, architecture, art, astronomy, automotive, biology, blacksmithing, business, calligraphy, carpentry, chemistry, cooking, cosmetology, cryptology, cybernetics, demographics, ecology, economics, electronics, english, farming, first aid, forensics, forgery, gardening, genetics, geography, geology, glassblowing, gunsmithing, history, horticulture, language, law, larceny, math, medicine, meteorology, mining, music, optometry, orthopedics, painting, parapsychology, philosophy, physics, plumbing, politics, programming, psychology, religion, research, sewing, sociology, toxicology, virology, wilderness survival, zoology, or anything else you can think of.

### Knowing Stuff

When it is important for an actor to know about something, it can make a topic attempt. Any working knowledge has no penalty. Things that only a specialist or doctorate earner would know imposes C1, as does trying to use a knowledgebase that doesn't quite fit the required knowledge. Truly obscure information imposes C2.

### Doing Stuff

Actors can also do what they know about. Topic: Gardening not only lets you know about tomatoes, but you can grow your very own! Wielding a topic skill to do something not directly associated with that profession imposes C1. Trying to make a living using Topic: Philosophy is C2.
Tips del Hijo

## Tips para ser un buen hijo

**¿Eres agradecido con tus padres?**

Por lo general nos enfocamos en todo lo que una madre o padre hace por sus hijos, pero rara vez hablamos de lo que nosotros como hijos debemos hacer por nuestros padres. Es cierto que ni tú ni yo pedimos nacer, y que es responsabilidad de los padres esa vida que trajeron al mundo, al menos hasta que crecemos, es lo justo. Pero eso no quiere decir que no debas ser recíproco con quienes te dieron la vida, especialmente cuando ellos lo necesitan.
No son pocos los hijos que se comportan como si les hicieran el favor a
los padres de permitirles atenderles y satisfacer sus necesidades y
caprichos. Son niños, jóvenes e incluso adultos que ven a sus padres como sus súbditos y que encima de todo, se atreven a violentarlos cuando estos no hacen lo que el "hijito" quiere.

Existen casos donde la violencia es producto de trastornos psicológicos, pero muchos otros son solo el resultado de una educación donde la falta de autoridad, límites y donde hay una formación carente de valores, además de una atención inadecuada. Todas estas son detonantes para este tipo de comportamiento.
Skill: Larceny

## Larceny

Larceny is a Skill Statistic associated with Training It represents an actor's ability to pick locks, pick pockets and disable physical security.

### Lockpicking

An actor can attempt to pick a lock when not in combat. Most locks are easy to pick, imposing no C. High security locks and basic safes impose C1. Bank vaults impose C2.

### Stealing Candy from Babies

An actor can attempt to steal things from other nearby actors as an action. This is an opposed attempt against perception.

### Disabling Physical Security

An actor can attempt to bypass a keypad, disable a camera or motion detector, or some other spycraft when not in combat as an action. Simply silencing an alarm system or disabling a camera is C0. Disabling a motion sensor without triggering an alarm is C1. Bypassing a retinal scanner and voiceprint to access the villain's secret lab would be C2.
Skill: Strength

## Strength

Strength is a Skill Statistic associated with Bulk. It represents an actor's ability to lift, drag and break things.

### Lifting

As an action, an actor can lift an object over its head.

 C1
 C2
 C3

### Dragging

As an action, an actor can drag a nearby object at half speed. Dragging is a form of movement. C# is the same as lifting.

### Breaking

As an action, an actor may break something near them.

 C1
 C2
 C3
Skill Statistics

Skill Statistics are a type of statistic that describes an actor's learned skills, activities and knowledge.  Most skill statistics are associated with an Attribute Statistics, but attitude skill statistics are not. Points in skill statistics add to Quantity during actor attempts.

### Bulk Associated

* Strength represents an actor's ability to lift or break things.
* Athletics represents an actor's ability to climb, swim and throw things.
* CQC (close quarters combat) is used to attack with melee weapons.

### Tone Associated

* Martial Arts is used to punch, kick and grapple.
* Initiative determines who goes first in combat.
* Acrobatics is for jumping and balancing.

### Conditioning Associated

* Gunplay is for shooting traditional projectile weapons.
* Exotics is used to operate flame throwers, lasers, mag emitters and the like.
* Perception represents an actor's visual acuity, and its ability to hear things.
* Pilot allows an actor to operate vehicles.

### Grip Associated

There are no grip associated skill statistics.

### Training Associated

* Explosives represents an actor's ability to blow things up without blowing its self up.
* Stealth allows an actor to sneak around.
* Larceny is for picking both locks and pockets.
* First Aid is essential for saving allies from bleeding to death.
* Cybernetics lets an actor know about cool robot arms.
* Electronics is used for cutting the right red wire.
* Forensics represents an actor's skill when investigating.
* Hacking
* Heartbreak
* Topic lets an actor have vast knowledge about a specified field.

### Attitude Skill Statistics

* Violence is the attitude for actors that want to be seen as rugged, barbaric or dangerous.
* Rhythm is the attitude for actors that want to be thought of as smooth, sophisticated or intellectual.
* Moxie is the attitude for actors that want to feel cool, witty or rebellious.

## Player Actor Creation - Skill Statistics

Skill Statistics are purchased using Player Actor Points. They start at 0, untrained. 2 Player Actor Points brings it up to 3, proficient. It can then range up to 6, costing 1 Player Actor Point for 4 and 5, and 4 for the 6th point.

 3
 4
 5
 6

Next, generate Derived Statistics.
Bird

**Bird**is an antagonist in *Batman: Shadow War*and *Batman: Red War.*He is Bane's right-hand man and a high-ranking member of the Brotherhood of the Iron Army.

## Biography

### Early Life

Bird first encountered Bane in Santa Prisca, where they were both inmates of Pena Dura. Eventually, Bane escaped the prison and formed the Brotherhood of the Iron Army, which Bird joined after escaping the prison with his new master and was appointed as the second in command of the militia. As Bane's right-hand man, Bird participated in many terrorist acts and crimes at the behest of his master.

## Personality

Bird is an unshakably loyal member of the Bane Empire and incredibly ruthless when he is ordered to complete a task. Bird shared his master's brutality, intelligence and cunning and never questioned any orders no matter how heinous they were.

## Abilities

* **Expert Tactician:**Bird was a very intelligent tactician and strategist as Bane's second in command and was a capable leader.
* **Advanced Combatant:**Bird was a procifient combatant, having some knowledge of martial arts.

### Equipment

* **Knife:**Bird often carried a knife which he used to kill his enemies and as a weapon in combat.
* **Various Firearms:**Bird often used a variety of firearms including pistols, sniper rifles, machine guns and shotguns.

## Quotes

* "Bane already has all he needs. He will find you. He will break you."
Tu gran misión

"**Tu gran misión**" es una canción que canta Kion y Simba en *La Guardia del León: La hora de Scar*.

## Letra

**Simba**:

Nos toca vivir

**Kion**:

Ser líder y seguir

**Simba**:

Y yo se que no es fácil

**Kion**:

Tropiezos van a surgir

**Simba**:

Te debes levantar

**Kion**:

Más fuerte te pondrás

**Simba**:

Es parte de ti

**Simba y Kion**:

Pues al final ya verás

Es tu gran camino

de loco nonorico

los problemas enfrentas

con valor

Ayuda con corazón

Es tu gran camino

Es tu gran misión

**Kion**:

Difícil puede ser

**Simba**:

Lo sabes hacer muy bien

**Kion**:

Buscar la fuerza que hay en mí

**Simba**:

Esfuérzate también

**Kion**:

Es más de lo esperado

**Simba**:

Más tú lo lograrás

**Kion**:

Pues me superaré

**Simba**:

Y orgulloso me tendrás

**Simba y Kion**:

Es tu gran camino

de loco nonorico

los problemas enfrentas

con valor

Ayuda con corazón

Es tu gran camino

Es tu gran misión

**Kion**:

Nunca pensé ser yo un héroe

**Simba**:

Yo tuve dudas en ser un rey

**Kion**:

Más juntos hay que afrontar

**Simba**:

Tenemos nuestra ley

**Simba y Kion**:

Nuestra ley

Es tu gran camino

de loco nonorico

los problemas enfrentas

con valor

Ayuda con corazón

Es tu gran camino

Es tu gran camino

Es tu gran misión

Es tu gran misión
Chapters and Volumes (Side B.B & M.T.C)

**Hypnosis Mic -Division Rap Battle- side B.B & M.T.C** is published monthly by Kodansha's Monthly Shōnen Sirius, and collected periodically into tanboukon volumes.

## List of Chapters and Volumes

1. Chapter 1
2. Chapter 2
3. Chapter 3
4. Chapter 4
5. Chapter 5

Ichiro Yamada
Samatoki Aohitsugi
Jiro Yamada
Jyuto Iruma
Saburo Yamada
Rio Mason Busujima

1. Chapter 6
2. Chapter 7
3. Chapter 8
4. Chapter 9
5. Chapter 10
6. Chapter 11

Jiro Yamada
Jyuto Iruma
Saburo Yamada
Rio Mason Busujima
Ichiro Yamada
Samatoki Aohitsugi

1. Chapter 12
2. Chapter 13
3. Chapter 14
4. Chapter 15

Jiro Yamada
Jyuto Iruma
Saburo Yamada
Rio Mason Busujima
Ichiro Yamada
Samatoki Aohitsugi

## Chapters Not Yet In Volume Format

The following chapters have appeared in the magazine but have yet to be reprinted in the volume/tankoubon.
Fling Posse VS Matenro

***Fling Posse VS Matenro*** (Fling Posse VS 麻天狼) is the second album from the First Rap Battle of the *Battle Season* series, featuring the rap battle between Fling Posse and Matenro. The album was released on July 18, 2018.

The album includes one battle song, two group songs, and two drama tracks.

## Track Listing

### Songs

1. ***BATTLE BATTLE BATTLE*** by Fling Posse & Matenro
	* **Lyrics**: KEN THE 390
	* **Composition/Arrangement**: RhymeTube
2. ***Shibuya Marble Texture -PCCS-*** by Fling Posse
	* **Lyrics**: Yanosuke (from AFRO PARKER)
	* **Composition**: Avec Avec & Yanosuke (from AFRO PARKER)
	* **Arrangement**: Avec Avec
3. ***Shinjuku Style ~Don't Make Us Laugh~*** (Shinjuku Style ~笑わすな~) by Matenro
	* **Lyrics**: Mr.Q & Yamada Man (Rappagariya)
	* **Composition**: Kensaku Ando (noTOKYO) & hatch (Mellow Monk Connection)
	* **Arrangement**: Rappagariya

### Drama Tracks

1. ***Know Your Enemy side F.P VS M***
2. ***Just A Friend***

## Where to Purchase

* Amazon Japan
* iTunes
* Recochoku
* Mora
* CDJapan
* Animate International
* Animate Japan
Card List

* Ichiro Yamada
* Jiro Yamada
* Saburo Yamada
* Samatoki Aohitsigi
* Jyuto Iruma
* Rio Mason Busujima
* Ramuda Amemura
* Gentaro Yumeno
* Dice Arisugawa
* Jakurai Jinguji
* Hifumi Izanami
* Doppo Kannonzaka

N

R

SR
--

## SSR

File:Ichiro ARB Icon.png
File:Ichiro Versus Icon.png

N

R

File:Jiro Workingtime Icon.png

SR
--

File:Jiro Secondofbukuro Icon.png
File:Jiro Afterschoolgloominess Icon.png
File:Jiro Fighter Icon.png

## SSR

File:Jiro ARB Icon.png

File:Jiro Versus Icon.png

N

R

SR
--

## SSR

File:Saburo ARB Icon.png
File:Saburo Catch it Icon.png
File:Saburo Versus Icon.png

File:Saburo To Ashes Icon.png

N

R

SR
--

File:Samatoki Wakagashira Icon.png

## SSR

File:Samatoki ARB Icon.png

File:Samatoki Versus Icon.png

N

R

SR
--

File:Jyuto Competentdetective Icon.png

## SSR

File:Jyuto ARB Icon.png

File:Jyuto Versus Icon.png

N

File:Rio Alternative Icon.png

R

SR
--

## SSR

File:Rio Selfsufficiency Icon.png

File:Rio Versus Icon.png

N

R

File:Ramuda Startofabattle Icon.png

SR
--

## SSR

File:Ramuda Versus Icon.png

N

R

SR
--

## SSR

File:Gentaro ARB Icon.png
File:Gentaro Birthday 2020 Icon.png

File:Gentaro Versus Icon.png

N

File:Dice Alternative Icon.png

R

File:Dice Gambler Icon.png

SR
--

## SSR

File:Dice ARB Icon.png
File:Dice Versus Icon.png

File:Dice Layabout Icon.png

N

R

File:Jakurai Lunchbreak Icon.png
File:Jakurai Caringperson Icon.png

SR
--

File:Jakurai Geniusdoctor Icon.png

## SSR

File:Jakurai ARB Icon.png

File:Jakurai Versus Icon.png

N

R

File:Hifumi Feelingundefeatable Icon.png

SR
--

## SSR

File:Hifumi ARB Icon.png

File:Hifumi Versus Icon.png

N

R

File:Doppo Salesjob Icon.png
File:Doppo Occuranceofatrouble Icon.png

SR
--

File:Doppo Whenjobisover Icon.png

## SSR

File:Doppo ARB Icon.png

File:Doppo Versus Icon.png
"Nurusara in the Shopping District" Nagoya edition

**Vocals** | Sasara Nurude

***"Nurusara in the Shopping District" Nagoya edition*** is a duet song by Sasara Nurude and Kuko Harai. It was released on December 17th, 2021 as a bonus for the limited edition version of the fifth volume of *Hypnosis Mic -Division Rap Battle- side D.H & B.A.T*.

## Track Info

* **Lyrics**:
* **Composition**:
* **Arrangement**:
* **Length**:
* **Tempo**:

## Lyrics

* English
* Romaji
* Kanji
Fight For Your Right

***Fight For Your Right*** is the first drama track from the *Enter the Hypnosis Microphone* album.

## Cast

* Subaru Kimura as Ichiro Yamada
* Haruki Ishiya as Jiro Yamada
* Kohei Amasaki as Saburo Yamada
* Yuki Sakakihara as Aogiri Bojo

## Trivia

* The title might be a reference to the 1986 Beastie Boys classic hit (You Gotta) Fight for Your Right (to Party!) (listen here).
Chapter 9 (TDD)

Chapter title page

The ninth chapter of Hypnosis Mic -Before the Battle- The Dirty Dawg.

## Characters in Order of Appearance

* Rei Amayado
* Otome Tohoten
* Ramuda Amemura
* Jakurai Jinguji
* Yotsutsuji Kannabi
* Samatoki Aohitsugi
* Ichiro Yamada
* Sasara Nurude
* Kuko Harai
* Nemu Aohitsugi

## Events

* Rei and Otome discuss the True Hypnosis Mic, which is capable of brainwashing people.
* Otome is revealed to have a child who ran away.
* Rei is revealed to be estranged from his own child or children.
* Ramuda invites Ichiro, Samatoki, Kuko, and Sasara to battle against him and Jakurai.
* Yotsutsuji sees Ramuda in two places at once.

## Trivia

* Rei's children will later be revealed to be the Yamada brothers.
Chapter 1 (Side FP & M)

## Chapter 1

This is the first chapter of Hypnosis Mic -Division Rap Battle- side F.P & M

## Characters in Order of Appearance

* Jakurai Jinguji
* Doppo Kannonzaka
* Hifumi Izanami
* Ramuda Amemura

## Events

* Matenrō's members are introduced.
* Hifumi is being stalked. Eventually, the stalker breaks into his house and attacks him and Doppo.
* Doppo asks Jakurai for help on Hifumi's stalker.

## Trivia

* This chapter, as well as most of the chapters from the first volume, is actually Matenrō's first CD drama adapted into manga.
SDC UHC Season 1

SDC UHC was a uhc group that was prior to Valor UHC yet had similar roster. This pre-Valor UHC season consisted of 13 players and occured May 27, 2017. This season was also before Venom was introduced as a uhc host.

## Production

This season was optional to record. The border was 1000x1000, scenarios and twists included; xtra apples, cutclean, & timber. Figscraft hosted this season.

## Participants

* ZakattackYT
* Ifigs14
* JaicePyro
* BluDerp
* ChillyUHC
* Maisa
* TristanPvP
* Pkmn\_Aidan
* LilPupInThis
* Fazex
* BoreelXX
* VeeLight (aka LostFight)
* iiMelee (aka Telegraphy)

## Kills

 ZakattackYT
 Maisa
 Ifigs14
 iiMelee
Fling Posse -F.P.S.M-

***Fling Posse -F.P.S.M-*** (*Fling Posse Scramble Music*) is a maxi single album, featuring Fling Posse. It was released on December 27, 2017.

The album includes three solo songs, their off vocal versions and two drama tracks.

## Track Listing

### Songs

1. ***drops*** by Ramuda Amemura
	* **Lyrics**: CHI-MEY
	* **Composition**: Mike Woods, Kevin White, CHI-MEY, Andrew Bazzi, MZMC
	* **Arrangement**: CHI-MEY, Mike Woods, Kevin White, MZMC
2. ***Scenario Liar*** (シナリオライアー) by Gentaro Yumeno
	* **Lyrics**: Shingen Mori (Alaska Jam/DSC)
	* **Composition**: RhymeTube & Shingen Mori (Alaska Jam/DSC)
	* **Arrangement**: RhymeTube
3. ***3$EVEN*** by Dice Arisugawa
	* **Lyrics**: Shingen Mori (Alaska Jam/DSC)
	* **Composition**: BVDDHASTEP & Shingen Mori (Alaska Jam/DSC)
	* **Arrangement**: BVDDHASTEP

### Drama Tracks

1. ***Shibuya Division: Fling Posse Drama Track①***
2. ***Shibuya Division: Fling Posse Drama Track②***

### Off Vocal Versions

1. ***drops*** [off vocal ver.]
2. ***Scenario Liar*** (シナリオライアー) [off vocal ver.]
3. ***3$EVEN*** [off vocal ver.]

## Where to Purchase

* Amazon Japan
* iTunes
* Recochoku
* Mora
* CDJapan
* Animate International
Buster Bros!!! VS MAD TRIGGER CREW

***Buster Bros!!! VS MAD TRIGGER CREW*** is the first album from the First Rap Battle of the *Battle Season* series, featuring Buster Bros!!! and MAD TRIGGER CREW. It was released on May 16, 2018.

The album includes one battle song, two group songs, and two drama tracks.

## Track Listing

### Songs

1. ***WAR WAR WAR*** by Buster Bros!!! & MAD TRIGGER CREW
	* **Lyrics**: EGO & TENZAN
	* **Composition/Arrangement**: yuto.com & Kiwy
2. ***IKEBUKURO WEST GAME PARK*** by Buster Bros!!!
	* **Lyrics**: Colabintaro
	* **Composition/Arrangement**: Gesshoku Kaigi
3. ***Yokohama Walker*** by MAD TRIGGER CREW
	* **Lyrics**: peko
	* **Composition/Arrangement**: ist

### Drama Tracks

1. ***Know Your Enemy side B.B VS M.T.C***
2. ***Louder Than A Bomb***

## Where to Purchase

* Amazon Japan
* iTunes
* Recochoku
* Mora
* CD Japan
* Animate International
BAYSIDE M.T.C

***BAYSIDE M.T.C*** is a maxi single album, featuring MAD TRIGGER CREW. It was released on November 15, 2017.

It includes three solo songs, their off vocal versions and two drama tracks.

## Track Listing

### Songs

1. ***G anthem of Y-CITY*** by Samatoki Aohitsugi
	* **Lyrics**: Cypress Ueno & Robert Yoshino
	* **Composition/Arrangement**: ALI-KICK
2. ***Bayside Smoking Blues*** (ベイサイド・スモーキングブルース) by Jyuto Iruma
	* **Lyrics**: KURO
	* **Composition**: CHIVA & KURO
	* **Arrangement**: CHIVA from BUZZER BEATS for D.O.C
3. ***What's My Name?*** by Rio Mason Busujima
	* **Lyrics**: UZI
	* **Composition/Arrangement**: ALI-KICK

### Drama Tracks

1. ***Yokohama Division: MAD TRIGGER CREW Drama Track①***
2. ***Yokohama Division: MAD TRIGGER CREW Drama Track②***

### Off Vocal Versions

1. ***G anthem of Y-CITY*** [off vocal ver.]
2. ***Bayside Smoking Blues*** (ベイサイド・スモーキングブルース) [off vocal ver.]
3. ***What's My Name?*** [off vocal ver.]

## Where to Purchase

* Amazon Japan
* iTunes
* Recochoku
* Mora
* CDJapan
* Animate International