Gnomenguarde Adventure

Screenshot from the Gnomenguarde Live Stream

> "*We’ve been hired to entertain, and we’ve also been hired to slay!*"
> ― Fraya Love
>
>

**Gnomenguarde Adventure** is a live streamed episode to coincide with the release of the new Queens of Adventure Legends podcast. In it, three drag queen performers arrive for a show in Gnomeguarde but find the place under siege by a monster.

## Synopsis

The group head through the woods towards the gnome settlement of Gnomengard. They hear a crashing in the brush. A gnome appears, who says a monster appeared in the tunnels of Gnomengard and tried to attack the King. They were ordered to built robot sentries. The gnome asks the queens to help save the city.

Heading east they find a pool with an island and two kinds of mushrooms. Arson checks the blue one, and shrinks to half her size. Fraya skates across the water and grabs a red mushroom. A gnome warrior comes out of the bushes. She explains the mushrooms are used with the gnome tinker creations. One shrinks, one grows, and if mixed they can explode. Arson nibbles a red one to restore her size and the queens gather two of each.

They head up towards the waterfall and a cave behind it. Fraya casts *light* on her trident. Inside they find two rapidly spinning bladed turnstyles. Bosco tries to whip them, but her whip gets caught and is pulled away. Fraya shoots a fountain of five gallons of water from her decanter across the room towards the off switch, freezing it in mid air.

They run through the stopped blades before the ice melts. Down the hallway they spy a mechanical spider guard. Arson uses her dance training to mimic its movements to prevent them being detected.

It does detect them and Arson webs its legs. Fraya dumps water on it, which dissolves the webs, but allows her to freeze the ground underneath. Bosco whips out several of the legs. Arson slides on the ground, but lands a strike with her pact weapon: two handed baseball bat, destroying it.

Fraya investigates, but makes too much noise, summoning another sentry. They flee down a hallway and find a lab with two gnomes arguing, over an armor for the king. After a stunning, magically enhanced entrance, they tell the gnomes they are here to help. Fraya realizes there is wild magic at work in the cave.

The gnomes say they need a power core to finish the armor, and that might get the King out of hiding in his chambers. Since the sentries will attack anyone not a gnome, they suggest they need to locate the control rod. Fraya casts locate object which triggers Wild Magic. It ages her 80 years, making her realize that anytime she casts a spell wild magic activates. The other two follow her instructions to look for the control rod in the treasury.

Intermission.

Bosco and Arson head to the treasury door. An eye in the door
watches. Arson casts invisibility on the two of them and Wild Magic causes her to float to the ceiling. Pink bubbles begin to emerge from Bosco's mouth. They still manage to sneak past the eye, open the treasury, and find the control rod.

Back in the lab, Fraya knits a metal scarf, when one of the inventors (Fiddly) realizes he didn’t warn the queens about the flame jets. But the queens manage to return, invisibly. Arson decides to remain invisible
and Fraya tests the wild magic by turning off her light cantrip. Nothing happens.

The other gnome worries when the queens hadn’t seen Fiddly. Bosco and Arson invisibly go back to the broken spider sentry. Bosco grabs its power core. They return. As the gnome works on the armor, Fraya shapes waters a cane.

The trio go to find the king, bringing the armor under Bosco’s arm. The King, through the door, says the rug in the throne room
attacked him. When he looks through the keyhole to see the armor, he wonders
why only Fraya is there. The other two become visible freaking him out further. Arson tries to intimidate him through the door before Fraya can cast calm emotions. That convinces him to come out. They wonder if the wild magic could have caused the rug to attack. The king is sure it didn’t since they know to be careful with magic.

The queens then see the other King, sitting calmly inside, trapped by his husband. Fraya commands the nervous king ‘Truth’, and the wild magic de-ages her. The King says he is only worried for his husband who likes to wander, and it is dangerous out there. Bosco blows bubble on the glue keeping the other one seated, but does nothing.

The queens go looking for the monster. They hear a shriek that cuts out into a gurgle.

Intermission

Leaving the Kings’s chamber, the queens explore another hallway. As they walk down it, Arson think she sees a rug for a moment with her dark vision before it is gone. They arrive in a throne room with two scrap metal thrones. Arson tries to climb down from the ceiling into a throne. But it begins to laugh and she is stuck to it as pseudopods, jagged teeth, and eyes appear and surround her.

Bosco whips some of the legs of the monster. Fraya casts *detect magic*. The chair isn’t magical, but she can see motes of conjuration magic around her. The wild magic triggers battle music to fill the air.

The chair, a mimic, bites into Arson. She casts hellish rebuke to retaliate. It releases her and she floats to the ceiling, turning into an eight legged sheep. She throws a boomerang which slices the creature.

The mimic uses a legendary action to swat a wall torch. There is a moment of darkness and when it comes back, the gooey mimic is gone.

Bosco readies a glitter bomb and searches for the mimic, but it attacks her (from a row of wooden seats). She invokes the Raven Queen to use Blessing of the Raven Queen to teleport across the room. She hurls the bomb at the creature. As it is covered in glitter it tries to flee

Fraya casts guiding bolt as the music reaches a crescendo. It hits the creature as wild magic causes Fraya to burst into flame. It shapes into a phoenix’s wings as she claps her hands, exploding the mimic.

From the door, the King stomps into the room in his armor. The surviving gnomes begin to arrive. The king asks them to perform, and says they can commission an item for them to tinker together. Bosco wants a portable stage trap door (Folding Stage). Arson wants a wig that blows under its own power (Wig of Wind). Fraya wants a trident more powerful than her fish command one. The King suggests a Trident of Polymorph spell.

A few weeks later, the queens perform with their new items to the delight of the gnomes.

Elsewhere, two constructs begin to wake up. Screens display a message saying ‘downloading backup consciousness’ for the inventors.

### Characters

#### Party

* Arson Nicki - drider warlock
* Bosco - shadar-kai ranger
* Fraya Love - water genasi cleric

#### NPCs

* Gnomenguard Citizens
* Gnomenguard Kings

#### Monsters/Enemies

* Robotic Spider Sentry
* Mimic

## Episode Notes

### Lore

* Gnomeguard is a gnome town in a mountain, known for its tinkerers and inventors.
* Wild magic fills the mountain, causing random effects anytime a spell is cast.

## Behind the Queens

* This live stream occurred the same day that Legends episode one, Enter the Wigsnatch - Part One was released. Enter the Wigsnatch was the first live stream adventure for the main podcast.
* This is the first live stream to adapt a Dungeons and Dragons published adventure. This material came from the Starter Kit and is designed for levels 1-2.