Warmonger

### Description:

"A large sub-clone with two heavy blades embedded in its arms. Chases and slashes its target."

## Stats

### Detection Range:

6 Blocks (forwards)3 blocks (sides/behind)

### Placement:

Upward facing surfaces/slopes

The Warmonger is a guard that peruses and slashes players within close proximity to it. It is often difficult to avoid this attack as the Warmonger lunges towards the player whilst doing it. Warmongers can kill other guards with their attack which typically causes groups of Warmongers to kill each other.

## Augments

### Offensive

#### Adrenal Converter

* "Increases the Warmonger's movement speed in combat."
* After spotting a player, the Warmonger will move at an increased speed until it has lost interest in the player
* Unlock Cost: **500** Cells, **200** Synthite
* Build Cost: **15** Capacity

#### Reflex Manipulation

* "increases the Warmonger's fire rate."
* The Warmonger can attack every 2.5 seconds instead of every 3 seconds.
* Unlock Cost: **550** Cells, **225** Synthite
* Build Cost: **15** Capacity

### Defensive

#### Bloodlust

* "The Warmonger rushes to battle when hearing another guard in combat,"
* Any guards with this augment become hostile to the player once another nearby guard detects a player.
* Unlock Cost: **550** Cells, **225** Synthite
* Build Cost: **15** Capacity

#### Flamewalker

* "The Warmonger is immune to fire damage"
* Makes the Warmonger receive no damage when in contact with fire.
* Warmongers actively touching fire with this augment will have holographic armor visible on them
* Unlock Cost: **500** Cells, **200** Synthite
* Build Cost: **20** Capacity

#### Optical Implant

* "Increases the range of the Warmonger's vision."
* The Warmonger can detect the player from an additional 3 blocks away (does not affect detection from the side or behind)
* Unlock Cost: **500** Cells, **200** Synthite
* Build Cost: **25** Capacity

#### Short Leash

* "The Warmonger remains within 1.5 blocks of its patrol path"
* Guards without patrol paths will remain within 1.5 blocks from the block they were placed on or within 1.5 blocks of any point on their patrol path
* Unlock Cost: **500** Cells, **200** Synthite
* Build Cost: **15** Capacity

### Special

#### Dead Man's Switch

* "A bomb implanted in the Warmonger explodes on death."
* Killing the Warmonger will cause their skin to flash red before detonating shortly after.
* An intensifying whirring noise will play to indicate the guard will detonate
* Unlock Cost: **600** Cells, **250** Synthite
* Build Cost: **15** Capacity

### Armor

#### Plating

* "Significantly improves the Warmonger's defense by adding armor to its upper body."
* The guards front torso and front legs are protected by armor.
* The guards head, back and the behind of its legs are still venerable
* Breaking any armor on guards will trigger a stun animation, stopping or preventing the guard for attacking for a short duration
* After the Warmonger attacks it leaves its back venerable for a short time
* Unlock Cost: **650** Cells, **275** Synthite
* Build Cost: **15** Capacity

## Codex

The Warmonger is a guard fueled by extreme aggression. Each arm is implanted with a heavy blade, allowing for devastating melee attacks. Compared to many guard types, the Warmonger's design could be described as simplistic. Much of its calibrations come down to increasing human growth hormone, adrenaline, and testosterone without sparking a lethal reaction. Modern cybernetics help keep the Warmonger alive when their organs would otherwise break down.

Until recently, the Warmonger's aggression was liable to spill over when lacking proper stimulation. Even with dampening software, a Warmonger could break from its stasis, flying into a rage and attacking friendly guards on sight. It would even engage anything that moved, and a significant number died attacking the spewing flames of an Incinerator trap. New models of the Warmonger have been built with a unique fix. Each one is implanted with an auditory chip that streams classical music from the Baroque period. The sounds have been shown to soothe the Warmonger and prevent cases of unintended rage.

## Trivia

* Warmongers move faster than the player
* Warmonger was the first ever guard to get its 8th augment. This also means its the only guard exclusive augment
* The Flamewalker augment used to be bugged and for a period of time could not be used nor bought in game.