V1.7.9

## Documented changes

### Gameplay changes

* fetuses now only deal 75% damage every 10 frames (from 100% damage every 8 frames).
* now has a secondary, larger detection radius that can cause it to randomly trigger from nearby enemy projectiles.
* no longer has a cooldown, but can only be used three times per floor, after which it functions as  for the duration of the floor.
* Increased the cooldown of  to 2 (from 1). It now "devolves" enemies instead of replacing them with a random enemy.
* now follows Isaac and copies all tear modifiers/stats, but shoots in random cardinal directions and has -25% reduced damage
* can now give batteries and items from the Beggar pool.
* now causes multiple farts in quick succession and leaves poisonous gas clouds.
* now only decreases damage by -20% (from -25%).
* now has an added +5 damage bonus applied to the tears.
* now cause white creep to splash on the ground, slowing enemies.
* now takes less time to activate and recharge. Upon blocking damage with perfect timing, it will release holy beams in four directions (similar to ) and grant a brief shield effect.
* no longer creates a black ring on damage taken, instead it adds a chance for the ring to spawn around killed enemies (scales with luck).
* no longer charms all enemies on damage taken, it now allows enemy projectiles to hit other enemies - when an enemy takes damage from an enemy projectile, it will attempt to target the enemy that fired it.
* no longer creates dark chargers on damage taken, instead Isaac's shadow will closely follow him and create temporary dark chargers when enemies come into contact with it.
* Increased the damage of  to 3 per tick (from 2.5).
* Increased the damage of  to 5 per tick (from 2).
* and  now only cost a half heart after the first usage in a room.
* now grants a +0.4 tears up.
* now grants a +1.5 damage up and a -1 luck down.
* Reduced the cooldown of  to 2 (from 3). It now also spawns 1 blue fly on use.
* Adjusted the cooldown of  with a few cards.
* A penny now appears in all curse rooms when in possession of .
* can now be launched by melee attacks.
* The  can no longer be crafted.
* tears no longer damage grid entities (such as poop and TNT barrels).
* Items spawned from chests can now be safely picked up in the  area
* Removed a redundant range increase from  (it used to counteract the shot speed decrease).
* Reduced the devil price of  to 1 heart.
* Increased the average amount of items available for purchase in Devil Rooms.
* Added  to the Devil Room item pool.
* Added , ,  and  to the Angel Room item pool (they were previously only there in Greed Mode).
* Added  to the Ultra Secret Room item pool.
* Added  to the Old Chest item pool.
* Added  to the Treasure Room item pool (at very low weight).
* Added  to the Greed Mode Treasure Room item pool.
* Added  to the Greed Mode Devil Room item pool.
* Added  to the Greed Mode Angel Room item pool.
* Moved  from the Greed Mode silver Treasure Room item pool to the Greed Mode Shop pool.
* Tainted Bethany can now use her blood charges to place bombs when in possession of .
* now drops a foot every 20 seconds (previously every 2 minutes), with further reduced time for the doubled/golden variants.
* now affects delayed following familiars (such as  and ).
* now has a chance to trigger the  effect.
* Shot speed up/down is now considered a minor pill effect, meaning other stat modifying pill effects are slightly more likely to appear instead.
* The Shop is now offering a discount on a variety of active items.
* Ultra Secret Rooms can no longer generate near curse rooms (this fixes a rare softlock caused by using  in certain floor layouts).
* Teleporters,  cracks and buttons now always render above water to aid in visibility.
* Rooms containing Suction Pitfalls in the Scarred Womb can no longer be bloody.
* Reduced the damage enemy Brimstone lasers deal to other enemies to 11 per tick (from 22).
* Increased the health of Blastocyst's largest form to 300 (from 190)
* Increased the health of The Hollow's segments to 26 (from 22).
* Hangers can now be champions.
* Needles and Pasties can no longer be champions.
* and  cards can now show up in Greed mode.
* Baby Plum, Bumbino, The Pile and Reap Creep are now locked behind the "Something wicked this way comes+!" achievement.
* Added game over portraits for spiked chests, spiked rocks, Hell Game, Confessional, buckets, mushrooms, polyps and the Mausoleum entrance.
* Added attack sound effects for ,  and .
* Added feedback for actives with a timed recharge being ready to use.
* Added more golden/doubled trinket effects. The following trinkets received golden effect:
* Added a few more co-op babies.
* Added even more new room layouts and updated various existing layouts (note that resuming a saved run from before this update may result in temporarily broken maps/rooms).
* Updated a few boss champion sprites.
* Updated the sprite of .
* Updated the "giantbook" animations.
* Updated various item qualities.
* Added French language support.
* Updated localization files.

### Fixes

* Fixed the button in Greed Mode dealing damage when in  The Lost form (from  or when playing as  Tainted Jacob).
* Fixed a few useless items, trinkets and cards appearing in Greed Mode (such as ).
* Fixed Ultra Greed getting stuck in his dash state forever when his movement is blocked by certain objects (his dash now automatically ends after 3 seconds).
* Fixed Dangle and Turdlings not being locked behind the "Something wicked this way comes!" achievement.
* Fixed  sometimes flying in the wrong direction when thrown with .
* Fixed an issue with  that could cause laser items to damage Isaac when changing rooms.
* Fixed  Esau's items becoming dormant when using a revival item that changes character.
* Fixed  The Forgotten's  balls not dealing increased damage against enemies affected by Brimstone curse.
* Fixed  The Forgotten losing his deal chance when losing a bone heart to a curse room door or similar damage sources.
* Fixed Rotten Hearts and Broken Hearts getting removed from  The Forgotten's inactive form when saving and resuming a run.
* Fixed  Tainted Forgotten's soul and  Tainted Lazarus' hologram being able to exceed the movement speed cap.
* Fixed  Tainted Lazarus' hologram being vulnerable to damage from certain sources.
* Fixed a crash caused by using a pill after using  with .
* Fixed a crash caused by using  with .
* Fixed a crash caused by too many knives passing through  at once.
* Fixed rewards from the  card not being seeded.
* Fixed enemy kills in the current room not giving score after using the .
* Fixed being able to go beyond the intended goal of a daily challenge using the crawlspace out of bounds teleport into the I AM ERROR room.
* Fixed using  while picking up another active item with the  causing the other active item to be consumed instead.
* Fixed items with variable charge time (such as ) not always having the expected amount of charge when dropped and picked back up.
* Fixed  attacking perma-charmed enemies.
* Fixed 's damage bonus not updating when losing a Bone Heart from damage.
* Fixed a rare case where  would spawn a hostile fire when killing a burning enemy.
* Fixed  allies being duplicated when saving/resuming as  Jacob and Esau or  Tainted Forgotten.
* Fixed win streaks being cleared and not being able to save/resume a run after being revived by .
* Fixed Bumbino rarely getting teleported to an invalid position after being suplexed.
* Fixed The Siren attempting to take control of  and causing damage from an invisible source.
* Fixed Tuff Twins being able to pass through rocks when being pulled by certain item effects.
* Fixed Vis Versa's brimstone beam not always using the correct color in challenge rooms.
* Fixed an issue with pink champion The Haunt's death animation.
* Fixed champion Flaming Hoppers not using their proper champion sprites.
* Fixed certain champion enemies (such as Globins) not using the correct body color.
* Fixed status effect icons not appearing on Meatball, Dark Ball, Rag Man's head and Mega Satan's second phase.
* Fixed some items with no passive effect being granted by  and Cantripped! challenge cards.
* Fixed various items not increasing/decreasing range as much as intended.
* Fixed  appearing with  The Lost's .
* Fixed  not being in the Curse Room item pool.
* Fixed  not including item pools introduced in Repentance (such as the Planetarium).
* Fixed double pennies, nickels and dimes healing Keeper for only half of their intended amount.
* Fixed rocket bombs exploding on contact with certain types of projectiles.
* Fixed rocket bombs being slowed down when passing through regular bombs
* Fixed Bone Knights receiving more knockback from tears than intended.
* Fixed minor issues with certain room layouts.
* Fixed not being able to open the Mausoleum door when playing on the ALM1 GHTY seed.
* Fixed taking damage when going to the next floor when playing on the D0NT ST0P seed.

## Undocumented changes

* Specific  cooldown adjustments:
	+ : increased to 2 rooms (from 1).
	+ : reduced to 3 rooms (from 4).
	+ : reduced to 4 rooms (from 6).
* Shop prices of the following activated items have been reduced to 10 (from 15):
* Specific item quality changes:
	+ 0 to 1: , , , , , , .
	+ 0 to 2: , , .
	+ 0 to 3: .
	+ 1 to 0: , , , , , , , , .
	+ 1 to 2: , , , , , , , , , , , , , , , , .
	+ 2 to 0: , .
	+ 2 to 1: , , , , , , , , , , , , , , , , , , , , , .
	+ 2 to 3: , , , , , , , , , , , .
	+ 3 to 2: , , , , , , , , , , , , , , , , , , , , , .
	+ 3 to 4: , .
	+ 4 to 3: , , , , , .
* The following trinkets gained the `nogreed` item tag: , , , , , , , , .
	+ was mistakenly given the tag in place of .
* Updated the sprite of . It now displays the updated sprites of  and .
* Removed the costume of .
* now shows red door outlines when it has absorbed , allowing it to create red rooms without needing  or .
* When Baby Plum dies, an animation plays in which she is struck by a ballistic missile.
* Fixed a bug where Super Special Rocks are guaranteed to drop Small Rock. The usual drops of the obstacles are now restored.