recursal/Fanatic-Fandom huggingface dataset:
Neo-Apesia

## Overview

Neo-Apesia (also known as new apesia) was a country located in south Purthia. It was originally a few land claims, and not verified as a country, but eventually did. Neo-Apesia fell to inactivity, but the ruins still remain.

## Geography

Neo-Apesia consists of 4 land clams. The main body is located on a peninsula around (coordinates needed.) The main body is made up of mountains overlooking plains, and the rest is forestal. The rest of the claims are of a similar smaller peninsula, on the other side of a bay, (now given up to the land grant program) a few forestal islands, called the "neo apesia islands" and a "colony", made up of prairie plains and savanna.

### Cities

Neo-apesia has 2 cities. One in the colony titled "spadville" and one in the main land land titled "Neo-Centralis". It is the capital of the land. The existence of these cities has yet to be confirmed. (note, please go confirm and come back to this page, insert some pics, and write about the cities.)

### Districts

According to the founder of neo-apesia, There are several districts in neo apesia

#### **Island district**

the island district contains the neo apesia islands

#### The residential district is located on (coordinates needed)

**Industrial district**

The Industrial district is located on (coordinates needed)

**Its a secret**

This district district is located on (coordinates needed). We need someone to go out there and confirm what is in the area.

Go here[1] for more info on the districts
Receptor 0003

This is a receptor gene.

3 0 Emb B MutDupCut 128 0 Organ# = 0, Creature, Drives, Hunger for carbohydrate, chem=Hunger for carbohydrate, thresh=0, nom=0, gain=255, features=Analogue (0)

Toxic:

3 0 Emb B MutDupCut 128 0 Organ# = 0, Creature, Drives, Hunger for carbohydrate, chem=Hunger for carbohydrate, thresh=0, nom=0, gain=209, features=Analogue (0)

References:

* https://sites.google.com/site/ettinalabs/breed-comparisons/chichi-vs-toxic
Why do Zebras have stripes?

It's been called camouflage to confuse big predators, an identity signal to other **zebras** and a kind of wearable air conditioner. Now most scientists agree that the function of a **zebra's stripes** is to ward off biting flies that can carry deadly diseases. Did you know that every zebra has its own pattern of stripes?
Midway

Template:Midway

## Information

Midway is a region and city of Chungia, located halfway across the Wabbittown Express from Roza to Wabbttown (hence the name).It was founded by TheMaxPants on June 15th of 2020. It's favored religon is Chungism, however it is the least religous region in all of Chungia. Since it's founding Midway has become known for becoming a tourist attraction for Chungia and all of ScratchCiv, known for it's tall towers, huge wheat fields, and beautiful builds.
Vertebrate Bodies

A spine, or vertebral column, provides a solid support for the body but is flexible so the body can bend. This is possible because the column is built from smaller articulating blocks, or vertebrae, made of cartilage or bone. The power for bending comes from muscle blocks called myotomes that flank the column. The spines of the first vertebrates - fish - swung sinuously from side to side; this movement made them a success in water and later helped their for legged descendents crawl on land.
Evolution

All animals alive today have descended from different animals in the past by process of evolution. No single individual evolves, rather that entire populations accumulate differences over many generations. Mutation- random replication errors in genetic material - is the source of inherited variation, while other evolutionary processes, notably natural selection - the driving source of adaption - determine variants survive and reproduce. Over millions of years small changes add up to bigger ones, helping explain the appearances of new species.
Vega

Vega is a city in Zania, ABZA. It is a work in progress, but skyscrapers, apartment buildings, residential districts, and more are planned to make it a great city. No people are actively living there but upon reasonable levels of completion some people probably will. It is actively being built on, construction taking place almost daily.

It was built entirely in survival with survival obtained and standard-issue materials.

It is located at -1044 3306.
Why do tigers have stripes?

Here is the main reason why tigers have stripes on their body: Tigers are hunters. The striped skin or fur of a tiger is an adaptation for survival in the tropical forests and grasslands. Tigers have stripes so that they can easily hide from their prey. Their camouflage allows them the best chance to catch their prey.
The Nations Destroyer War

The Nation Destroyer War has been started between Strangigaium and Avalon. Avalon has started a project called the "Nation Destroyer", a TNT/nuking machine that blows entire cities at a time, and also a fear tactic.

## **The Burning Of Avalon**

Orhint and Paradock burned down the entire city of Avalon and took the remaining of the stuff in the city. After the owner of Strangigaium kuradeurva grieff the city with TNT and destroyed stuff but keep some stuff here for Orhint and Paradock.

### **Fun Stuff**

Orhint also carved a E on a wall for fun in the city of Avalon.

## **OMA Boat Sniper**

Orhint got attacked while OMA was trying to kill us ( Orhint and Paradock ).

### **Sailing**

Orhint and Paradock sailed away while getting attacked by OMA like a sniper. Later on OMA he gave up attacking us.

## **Trawakseakji**

Orhint and Paradock got here to hide from OMAdude the person that own the Nation Destroyer machine.

### **Camping**

Orhint and Paradock is camping here because its the nearest city from Weirdscraftland and there a giant jungle forest to hide.

### **Paradock Got Lost**

Paradock got lost while after searching kelp for the furnaces because he forgot where the base its.

### **Wasting OMA time**

Paradock was wasting time to OMA by saying that he is coming to give the diamonds fine in millions of years.

He literraly gave up and left the game after that.

## **End Of The War**

The war ended at 26 of aug 2020 at 3pm / 15:00 with a won of the Strangiagium side.

The city of Avalon was competly destroyed by Derv Orhint and Paradock and its now in flame.

### **Visiting Countries While Going To Weirdscraftland**

Orhint and Paradock got in Galaxoria and Creata while going to Weirdscraftland to visit the city of Praviagz.

## **Others stuff**

More info at : https://scratch.mit.edu/projects/420426105/ maybe.
Recommendations for future carnivore study in Qin-ling Range

Further inventory of the biodiversity of carnivores in the Qin-ling Range is needed. The project with meaningful importance could be carried out with emphasis on nature conservation *sensu stricte* and zoological exploration i.e. quest for obscure populations of raccoon dogs mentioned in paper *A Naturalist in Western China* (1911), hog-badgers (see papers: *China's Natural History* by Sowerby in 1936 and Helgen et al. 2008), golden cats (described in laitimes.com as animal called *shan biao*, 2022) and yellow-throated martens (other refs.). As for small project, there can be used sign-detection method, village and trade census, non-invasive monitoring and reconnaissance records. Presence-absence data would be confirmed via these records. One of the main priorities for understanding the carnivore guild is filling the gaps in knowledge about distribution patterns in this region, behavioral traits, foraging norms... Other important aspects are ecological requirements, of course interactions with humans and discovering potential cryptic populations or even unknown species (Pietrzak & league/scientifique, 2017).
Receptor 0174

This is a receptor gene.

174   0 Emb B MutDupCut        128   0 Organ# = 5, Organ, Organ, Injury, chem=Antigen 4, thresh=0, nom=0, gain=61, features=Analogue  (0)

Toxic:

174   0 Emb B MutDupCut        128   0 Organ# = 5, Organ, Organ, Injury, chem=Antibody 4, thresh=0, nom=0, gain=45, features=Analogue  (0)

References:

* https://sites.google.com/site/ettinalabs/breed-comparisons/chichi-vs-toxic
OSC

This page has been marked as **a stub**. To help improve the image of this wiki as a viable resource, ***PLEASE*** improve it. If it isn't improvable, then please delete it if you have the proper permissions.
Old ScratchCiv was RP based. It was created about 8 months before the Minecraft server. It died out eventually in 2020, until the Minecraft server was made.
Lion Facts

1. Lions are the only cats that live in groups.
2. A group, or pride, can be up to 30 lions, depending on how much food and water is available.
3. Female lions are the main hunters.
4. A lion's roar can be heard up to eight kilometers away.
5. Lions scent mark their territory, using their wee, to create a border.
Why do cats hate water?

While wild cats in warm climates may go for the occasional refreshing dip to cool off, most domestic cats descend from felines that lived in dry regions so swimming simply wasn't necessary for survival. Another reason cats may not care for water is because of negative experiences or lack of experience.
Receptor 0184

This is a receptor gene.

184   0 Emb B MutDupCut        128   0 Organ# = 14, Organ, Organ, Injury, chem=Antigen 1, thresh=0, nom=0, gain=47, features=Analogue  (0)

Toxic:

184   0 Emb B MutDupCut        128   0 Organ# = 14, Organ, Organ, Injury, chem=Antibody 1, thresh=0, nom=0, gain=47, features=Analogue  (0)

References:

* https://sites.google.com/site/ettinalabs/breed-comparisons/chichi-vs-toxic
Wild dog in Cote D'ivoire

There are vestiges of wild dogs in Cote d'Ivoire, but the searching for them is pioneering, scientific small project or yet practice of pseudoscience?

It is a working paper dedicated to the idea of looking for the cryptic, last wild dogs in a quaint region of Western Africa, namely Parc de la Comoe, located in Côte d'Ivoire. According to Poilecot (1991) this carnivore has been reported in the park years ago, but currently its presence is questioned, due to probable extermination in the late 1980s (T. Bodendorfer et al. 2006 in Mammalia). The animal is mentioned in the UNESCO World Heritage Datasheet, datazone of birdlife.org and other scientific papers such as those published as Updated list of the larger mammals of the Comoé National Park, Ivory Coast in 2002 written by Fischer et al. in Mammalia. Perhaps newcomers-migrants have appeared in this park and in Marahoué National Park from other regions, here is the come back to the country? Threats to wild dogs are diseases, persecution, loss of prey base and loss of habitat. At a glance, it is absurd, but there are more and more rumors of the existence of this disappearing predator in some wildest places of the west part of Black Continent. Some other example records were delivered from Mono Basin of Togo (Issifou et al. 2022 paper) and from Kyabobo Park of Ghana, where dog-like carnivores were confirmed (Wild Dog Action Plan 1997). So far, no hard proof has been delivered yet. More inventories for distribution updates are able to be done. One of the most inspiring things can be adventurous, wildlife tourism. If crucial detection fails, reintroduction would be last chance e.g. from Niokolo-Koba Park or from the wilderness of Burkina Faso (wildlife angel, 2021). However, if there is a chance to discover the last lycaons, let’s work hard, under the name of scientific inventory in the form of interviews with locals, bazaars reconnaissance, foot surveys or camera trapping. This crucial job can be recommended in the northern parts of Ivory Coast for further assessment of large carnivores. Documentary movie would be an advantage.

Submitted by Tomasz Pietrzak, biologist and adventurer, engaged with league-scientifique project.
Why do dogs eats grass?

And grass-eating doesn't usually lead to throwing up -- less than 25% of dogs that eat grass vomit regularly after grazing. Other suggested reasons why your dog might be eating grass include improving digestion, treating intestinal worms, or fulfilling some unmet nutritional need, including the need for fiber.
Sexual Differences

Most animals develop into two sexes, determined by genes or the environment. The differences in sexually mature individuals advertise that they are ready to produce offspring of their own. In some animals this sexual dimorphism is reflected in body size. In many mammals the males are bigger than females. In addition, the larger the male, the more likely he is to succeed with choosy females. In other species, such as some fish, a larger female may produce more eggs or bigger offspring, increasing their chances of survival.
The Zoology Wiki

**Welcome to the The Zoology Wiki!**
We're a collaborative community website that anyone, including you, who loves animals can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started! On this wiki we study animals and share the information we learned.

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

1. Discussions: **https://zoology-study-wiki.fandom.com/f**

<Slider>

</gallery>

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Bigscraftia

Bigscraftia is the organization of the Weirdscratchr (example studio: Letternations) nations.

The group has 2 tiers: Weirdscrafter-owned nations, and other nations that have good relations with them.

(Weirdscraft is a subcategory of Weirdscratchrs, hence the name Weirdscraftland)

It was planned for around a week before finally being made on 6/19/2020

### Tier 1: Weirdscratchr-controlled Nations

(in order of creation)

* Everest
* Weirdscraftland
* Strangigaium
* Manprussia

### Tier 2: Others

* Chungia
* Possibility
* New Auroalis
* Venada
Cassowaries and Emus

These large flightless birds of Indonesia , Papua New Guinea, and Australia have shorter necks and legs than ostriches and rheas. Cassowaries weigh up to 187 Ibs and can reach up to 6 ft tall. They have high, bony casque on the head and a long, Dagger-like claw on the inner toe. Males build nests and incubate the eggs. Emus are slightly taller but lighter weight. They lead nomadic lifestyles, wandering over long distances, and can reach nearly 31 mph in a sprint. They prefer open woodland and grassland and usually live in small, loose groups, with high densities on sheep and cattle ranches. Females fight for the fittest male and may produce several clutches a season.
Badgers, weasels, and otters

Collectively described as the small carnivores, the 55 or so members of this family rely on an agile body to catch prey. It serves them well and there are members found in all parts of the world except the Sahara, Australia, and Antarctica. The body plan is most obvious among weasels and polecats, which have a long flexible body with short legs and a ow center of gravity, ideal or pursuing prey into burrows, over rough ground, and through tree branches. The otters have re-purposed the body for swimming, using webbed feet, thick waterproof fur that aids buoyancy, and a sleek and sturdy tail for steering. The badgers are the most robust group, wider head that boosts bite strength and large shoulders to accommodate large digging muscles.
Why do monkeys throw poop?

Why do monkeys throw their feces? Zoologists claim, that for monkeys, throwing feces is a defense mechanism. They will do it when they feel threatened or angry. There is a flaw to this widely accepted theory however, for studies have shown that monkeys will also resort to poo tossing when they are bored.
Wacky Fluids in my Body

**Wacky Fluids in my Body** is the first EP released by Sergeant Greasemixer on August 20th, 2018. The album consisted of 15 shitpost styled tracks, with the most notables ones being Jimbo and Big Time Stinko.

The EP received a revision that revised 6 songs, which released alongside Sergeant Greasemixer's third album, Salvation, on April 25th, 2020.

Sergeant Greasemixer considered **Wacky Fluids in my Body** to be "A complete flop," in his introduction track to Roadblock, as nobody really listened to it as they did with the next album's.

You have to start somewhere, even if its a bad turnout, you can learn from these turnouts and strive to do better. Sergeant Greasemixer is an example of this.
Containers

**Containers** are a game object in *Tabletop Playground*.

## Overview

Containers are an object type in Tabletop Playground. You can put other objects into a container by dropping them onto it. You can take objects out of a container by clicking and quickly dragging off the container. If you want to grab a container, click and hold until you pick it up.

The type of a container determines how objects are taken out. There are four variants:

**Random:** Take out one of the contained objects at random.

**Infinite** **Random**: Take out a random object, but keep a copy of it in the container.

**Stack**: Take the first inserted object out last.

**Queue**: Take the first inserted object out first.

**Infinite queue:** Take the first inserted object out first, but keep a copy and move it to the end of the queue.

Containers have a custom context action:

**Empty**: Removes (and deletes) all objects from the container.

Containers have a custom property:

**Container Type**: The type of the container.
Dice

**Dice** are a game object in *Tabletop Playground*.

## Overview

Dice are an object type in Tabletop Playground. When you pick up and throw dice, they get a random spin and every player gets a notification with what was rolled once thrown dice come to rest. When you drop dice without throwing them, they behave as generic objects. Rotating a picked up die cycles through each face pointing up. You can also roll dice without picking them up by pressing the object action button.

Dice also have special tooltips: when hovering a single die, the tooltip will show which face is up. When multiple dice are selected, the tooltip shows how often each face is up and the sum of all faces. For custom dice, faces can also have names instead of numbers. The names are included in the tooltip, but not counted towards the sum.
Using motion controllers

You can play *Tabletop Playground* in VR using mouse and keyboard, but for more immersion we recommend using **motion controllers**. Tabletop Playground supports Vive Wands and Oculus Touch controllers. At any time, you can look at your motion controllers for a few seconds to see a visual guide what each control element does.

When you use motion controllers, the controls work a bit different than with mouse and keyboard. First, you have a main hand and secondary hand. By default, your right hand is the main hand, you can change that in the interface settings. When you open a UI dialog, it will get attached to your secondary hand.

There are two cursor modes for motion controllers: the regular mode works similar to the usual screen cursor. A line is projected from your main hand controller and you point at where you want the cursor to be. In free cursor mode, the cursor is directly attached to you main hand, which enables more natural interactions. You can press the main hand grip button (middle finger) while holding an object to freely rotate it as you rotate your hand.

You have several options of moving around in the world when using motion controllers: First, there’s teleporting. By pressing a button (on the Vive wands) or the stick on the Touch controllers, you can teleport to the position of the cursor. If you hold the button, you can also determine what direction to face after teleporting. Second, you can press and hold the secondary hand index finger trigger to drag yourself around in the world. When you let go of the button while you drag, you can propel yourself around quickly! Finally, you can activate stick/touchpad movement in the interface settings and use the secondary hand stick or touchpad to move around.

When you press the grip button on both motion controllers simultaneously, you can rotate the world around you if turning by dragging is activated in the settings. You can also change your size by changing the distance between the controllers before releasing the grip buttons. And while you hold the main hand trigger button, you can do 45° instant turns using the main hand stick or touchpad.

By default, you don’t collide with the table and can walk through it. In the interface settings, you can turn on table collision. That allows you to teleport yourself on top of the table and make yourself smaller to walk around among your game pieces! In the settings, you can also switch to fly mode, which won’t restrict you to standing on the ground and allows you to move up and down with the main hand stick/touchpad.
ScratchCiv Wiki

**Welcome to the ScratchCiv Wiki!**

***NOTE: If you are considering making/editing a page, please check ScratchCiv Wiki:Style Guide.***

ScratchCiv is a community of Minecraft Java players on scratch.mit.edu that play a CivCraft-style vanilla survival. The founder of ScratchCiv is @ArcanisHD, and the server is run by @KaratePotato42.

The ScratchCiv Official Studio (SCOS): https://scratch.mit.edu/studios/25297931/

IP: 71.90.157.191:25566 (Note: you must be whitelisted first in order to join. Please submit a request to join in the SCOS.)

We currently have 0 active users and 2,272 edits in this wiki.

## Directories

* Nation Directory
* Religions
* Continents
* Organizations
* Map of ScratchCiv
* War Log
* Census Log
* Archived Maps

### Miscellaneous

* ScratchCivBalls
* Cartoon Kingdoms

## Rankings of Articles

### Featured Articles ★★★★

These articles are the best on the wiki; we should strive to reach the same quality as these.

* Everest
* Creata
* Weirdscraftland
* Chungia
* The Estrezian Empire

### Great Articles ★★★

The articles in these categories are great quality, and well crafted.

* Category:Good

### Okay Articles ★★

The articles in these categories are good, but need some polishing.

* Category:Meh

### Work-needed Articles ★

These articles have potential, but need to be worked on.

* Category:Stub
* Category:No potential
Troubleshooting

This page collects **common solutions to problems** that can occur with the game.

### The game doesn’t start or crashes when starting

**Run the game as administrator**

1. Right click the game in your Steam Library.

2. Go to Properties then the Local Files tab.

3. Click Browse Local Files.

4. Right click on the game executable (TabletopPlayground.exe) and go to Properties.

5. Click the Compatibility tab.

6. Check the “Run this program as an administrator” checkbox.

7. Click Apply. Try running the game again through Steam. If it still doesn’t start, try running the executable directly.

8. If it still doesn’t work, or if the game runs but you can’t find other players, run Steam as administrator as well: set the “Run this program as an administrator” checkbox for the Steam executable, or for the shortcut that you use to start Steam.

**Set environment variable**

If nothing at all happens when you start the program, you may be affected by an issue some processors have with the OpenSSL version used in the game. You can try the following:

1. Open the start menu

2. Type “cmd” and press enter to open the console

3. In the console, enter the following and press Enter:

`setx OPENSSL_ia32cap :~0x20000000`

4. Fully close and restart Steam and try to launch the game again.

5. If this doesn’t help, undo the change by entering the following into the console window and pressing enter:

`setx OPENSSL_ia32cap ""`

**Run the game in windowed mode**

1. Right click the game in your Steam Library.

2. Go to Properties and click on “Set Launch Options…”

3. Enter `-windowed` into the text field and press ok

4. Start the game

**Disable other software that might interfere**

If you are running programs like alphaconsole/gifyourgame/bakkesmod/plays.tv, streaming software, or an antivirus program, try disabling them before starting the game.

**Update your drivers and Windows**

Make sure you have the latest drivers for all your hardware, in particular for your graphics card. Check that you have all the latest Windows updates installed.
Bear history

The evolution of bears as we know them today, started around 30 million years ago. Their ancestors evolved into a family of small mammals known as the Miacids (Miacidae). The bears, small bears and also the canines developed from the Miacids. The bears (Ursidae) form a separate family within the order of carnivora.
Cards

**Cards** are a game object in *Tabletop Playground*.

## Overview

Cards are an object type in Tabletop Playground. The main difference to generic objects is that cards can be stacked: if you drop a card onto another card or stack of the same shape and size, both will get combined into a stack. The interaction button flips a card. You can take the top card from a stack by dragging it off. If you want to take a whole stack, click on it and hold until you pick up the stack.

While you hold a card, its face isn’t visible to other players (they will only see a grey blur). To prevent cheating, the card front face is not visible for yourself either while you hold a card with its back face up.

Card stacks have two custom context actions:

**Shuffle**: Randomly shuffles the cards in the stack.

**Deal**: Gives out a card to each card holder present in the game.
Squirrel Facts

1. Squirrels can find food buried beneath a foot of snow.
2. A squirrel's front teeth never stop growing.
3. Squirrels may lose 25 percent of their buried food to thieves.
4. They zigzag to escape predators.
5. Squirrels may pretend to bury a nut to throw off potential thieves. .
6. A newborn squirrel is about an inch long.
Zebra Facts

1. Zebra are part of the equidae family along with horse and donkeys.
2. Every zebra has a unique pattern of black and white stripes.
3. There are a number of different theories which attempt to explain zebra's unique stripes with most relating to camouflage.
4. Wild zebras live in Africa.
5. Zebras run from side to side to being chased by a predator.
Multistate objects

**Multistate objects** are a game object in *Tabletop Playground*.

## Overview

Multistate objects are an object type in Tabletop Playground. They work just like generic objects, but have a number of states that can be cycled and alter their appearance. You can switch to the next state by pressing the object action button, or switch to the previous state by pressing the secondary action button.

Multistate objects have two custom context actions:

**Next state**: Switch the object to the next state.

**Previous state**: Switch the object to the previous state.

Multistate objects have a custom property:

**State**: The current state of the object.
Card holders

**Card holders** are a game object in *Tabletop Playground*.

## Overview

Card holders are an object type in Tabletop Playground. A card holder can contain a number of cards. When dropping a new card onto a card holder, the existing cards move to show where the new card will be put.

Card holders can be ownerless, or have a single player as owner. If they have an owner, all cards on the holder with their front face up are only visible to the owning player, other players just see a grey blur. Cards with their back face up are shown to all players.

Only single cards can be put into card holders, card stacks or other objects are not allowed. Card holders also have limits on the size and the number of cards they can hold.

Card holders have two custom properties:

**Take Cards**: Determines whether only the owning player can take cards from the holder.

**Owner**: The player color that owns the card holder. Can be set to no player.
Creating a card deck

**Creating a card deck** is a part of creating games in *Tabletop Playground*.

## Overview

If you want to add cards to your game, you first need a picture of each card you want to add, arranged in a grid in one image file. You may have a number of image files, each containing a single card. You can use the free Image Grid software to arrange the pictures in a grid – simply start the program, drag your files onto the window, and press Save. If Image Grid can’t arrange your image in a regular grid, make sure that each file has the same dimensions.

For this tutorial, let’s say you want to create a card deck from a bunch of Phylo cards. Download and extract the zip archive with an image containing a grid of cards and a card back image here.

Now go to the editor, create a new package, and in the new package create a new object template of the type “Card / Token / Tile”. The template editor will open, showing a card with a big red X indicating that it does not have a valid image selected – let’s change that.

Click on the Front Image button on the upper right, then Browse, and select the “PhyloCards.png” from the archive you downloaded. You’ll see the card change, but it will show the whole image with all card pictures. You have to specify how many card pictures are in the grid, which you can do using the “Cards in Image” fields. Enter 3 for horizontal and 4 for vertical.

Now you should see the card clearly showing the first card image, but it’s just a single card and not a stack yet. To add the remaining cards, press the “+” button next to “Card 1/1” eleven times. Each card in the stack has its own index that determines what part of the image grid is used. You can have multiple cards with the same index, so you don’t have to repeat a card picture in your image in order to use it multiple times in the same stack. When you add a card, the current index is automatically increased by one, so pressing “+” as long as there are more pictures available produces a deck in which each card occurs once. You can click on cards in the list and change their image using the “Image Index” slider below. Try creating a deck that includes some of the cards two or three times!

Finally, we can add a separate card back. Currently, your deck uses the first of the card pictures as the back image. Note that the standard 3D view shows you the back of the card stack (that’s why you see the whale). In the upper right, select “Separate file” as Back Image Type. A Back Image button will appear below, click it and select the “PhyloBack.png” file from the archive.

That’s it, you’ve created a new card deck! Give your new template a name (in the upper left), save it, and go back. You will now see your card deck in the list. When you create games with a lot of cards, you may not be able to fit all of them on one image. In this case, you can just create multiple images and make a card stack for each of them. In the game or when creating a game state, you can combine cards from multiple stacks with the same dimensions!
Tabletop Playground

**Recommended:**

* Requires a 64-bit processor and operating system
* OS: Windows 10 or higher
* Processor: Quad-Core
* Memory: 8 GB RAM
* Graphics: GeForce GTX 980 or higher
* DirectX: Version 11
* Network: Broadband Internet connection
* Storage: 4 GB available space

***Tabletop Playground*** is a tabletop game simulator, allowing players to create, share, and play any conceiveable tabletop game using a robust editor and scripting system.

## Store description

Experience digital tabletop gaming like never before with realistic physics and satisfying controls. Recreate and modify classic games or build your own and share them with the world through mod.io. Utilize specialized tools to play niche and complex games with up to 8 players across PC and VR. Get ready for the definitive tabletop gaming experience, with Tabletop Playground.

## Features

* 8 Player Multiplayer: Play solo or with up to 8 players simultaneously online, with cross platform play between PC storefronts planned. Save and resume games at anytime and discover a never-ending selection of games to be played with friends or strangers across the world.
* Modern And Satisfying Controls: Featuring powerful physics and responsive, snappy controls, every move and action is as satisfying to do as it is in real life. Whether through a screen, or through virtual reality with and without motion controllers, experience more responsive and fluid gameplay than ever before.
* Powerful And Accessible In-Game Editor: Adjust the rules and enjoy tabletop favorites exactly how you want, or quickly forge your own ideas into original games. The easy to use and powerful in-game editor, coupled with JavaScript scripting to allow for complex rules and actions, means you’re only limited by your creativity. Share your games with the world through mod.io in game, allowing for cross platform and store mod support for your creations.
* Specialized Tools For Niche Games: Built from the ground up with greater functionality for war-gaming and niche games in mind. Utilize specialized tools to create formations, measure distances/angles, access movement/dice roll history and use custom measure units. Digital war-gaming will never be the same again!
* Realistic Graphics And More Customization: Through the use of Unreal Engine 4, experience the ultimate immersive game sessions you can have playing tabletop games online. Personalize your game space with beautiful and cozy 3D locations and lose yourself in the detailed game pieces and realistic graphics.

## Links

* Home page
* Steam
* Official Discord
Tabletop Playground Wiki

**Welcome!**
We're a collaborative community website that anyone, including you, can build and expand.
Wikis depend on readers getting involved and adding content. All you have to do to get started is click the Edit button and go!

**What is Tabletop Playground?**
Experience digital tabletop gaming like never before with realistic physics and satisfying controls. Recreate and modify classic games or build your own and share them with the world through mod.io. Utilize specialized tools to play niche and complex games with up to 8 players across PC and VR. Get ready for the definitive tabletop gaming experience, with Tabletop Playground!

[Read more...]

**The Game Rulebook**

General
* Packages
* Troubleshooting
* Using motion controllers

Object types
* Card holders
* Cardboard figures
* Cards
* Containers
* Dice
* Generic objects
* Multistate objects
* Tables

Creating games
* Creating a card deck
* Creating a simple board game
* Object templates
* Scripting 101
* Scripting basics

Twitter

**Links**
* Home page
* Steam
* Official Discord

**Wiki Community**
See how you can help contribute to the Wiki!

* Getting Started
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* All Help articles
Hana Zhang

*This article contains Spoilers from Chapters that are not yet published—read with caution. You can help True Feelings Wiki by expanding non-spoiler sections if you don’t know any.*

**Hana Zhang** is a supporting character and the older sister of Emiko Zhang. She currently is a high school student at X Academy.

## Appearance

Not much of Hana's appearance is described, but it is hinted that she looks very similar to Emiko.

## Personality

Hana is described as always cheerful and sweet, willing to stand up even for strangers. She is often seen caring for her sister, reminding her to wake up early and practice so their parents don't get upset.

## History

Like Emiko, Hana started learning to play the harp and flute at a very young age, and also attended many competitions, winning all of them and becoming a world-class musician.

## Plot Overview

### Chapter 1

Hana is seen calling Emiko for her to wake up and practice.

### Chapter 3

Hana and Emiko are travelling to the orientation.

## List of Appearances

* Chapter 1
* Chapter 3

## References

1. ↑ Chapter 1
2. ↑ Chapter 1
3. ↑ Chapter 1
4. ↑ Chapter 1
5. ↑ Chapter 1
Receptor 0115

This is a receptor gene.

115   0 Emb B MutDupCut        128   0 Organ# = 19, Organ, Organ, Injury, chem=Antigen 6, thresh=0, nom=0, gain=51, features=Analogue  (0)

Toxic:

115   0 Emb B MutDupCut        128   0 Organ# = 19, Organ, Organ, Injury, chem=Antibody 6, thresh=0, nom=0, gain=51, features=Analogue  (0)

References:

* https://sites.google.com/site/ettinalabs/breed-comparisons/chichi-vs-toxic
Centrical Desert

The Centrical Desert is a region in South Nurich. It is the piece of land that connects South Nurich with North Nurich.

The Centrical Desert is known for its giant mesa (badlands) biome on the coast of the Hunter's Gulf, and the desert that goes throughout the isthmus.

Lesser known are the fields and forests that are almost just as often found as the deserts.

The only settled nation in the region is Weirdscraftland, a nation that is based in the southern savanna biome but reaches through a desert into one of the most northern plains in the land bridge.

The Centrical Desert is also very close to the Skull Islands, and so the nations on the Desert would feel like they are in a similar situation as Skull Island nations, and could make good allies.

## Bone Mesa

The bone mesa is possibly the most known regions in the Desert, as it was quite probably the only reason people started calling the Centrical Desert a badlands biome. (it's the only major badlands biome in the Central Desert)

Vejou thought that the Bone Mesa had bones close by to Weirdscraftland, though there could be no bones in the mesa at all, because the bones he saw were actually sandstone ruins. (as seen in the screenshot from Vejou in the Weirdscraftland part of the Bone Mesa below)

The number of bones in the mesa is unknown.

1. ↑ "simultaneously hosting a rather hot and arid area known as the Centrical Badlands (on the map, it is noted as a desert)." - South Nurich, Geography section. The isthmus is not all badlands, and it is probably more desert than it is badlands,
Receptor 0129

This is a receptor gene.

129   0 Emb B MutDupCut        128   0 Organ# = 16, Organ, Organ, Injury, chem=Antigen 3, thresh=0, nom=0, gain=55, features=Analogue  (0)

Toxic:

129   0 Emb B MutDupCut        128   0 Organ# = 16, Organ, Organ, Injury, chem=Antibody 3, thresh=0, nom=0, gain=55, features=Analogue  (0)

References:

* https://sites.google.com/site/ettinalabs/breed-comparisons/chichi-vs-toxic
Level 62: Tech Trouble

**Level 72: Tech Trouble** is a 4 Star Level in Rolling Sky and is placed in between Level 59: Christmas Eve and *Level 42: VR Fairyland.*

## Level 72: Tech Trouble

### Duration

Level 60: Great TrickLevel 42: VR Fairyland

## Difficulty

This level is pretty easy for a 4-Star. It is about as hard as Circus. This level also introduces a new neon box, Control. It controls the player but misses all gems and crowns. This has to be dodged to get the 1st, 4th and 8th gem and the 2nd Crown. This level also introduces Neon Squares. They are Neon Boxes but in the shape of a square. The first one introduced is Wall Slide, where you go on the wall and play vertically. This is located at 45% and 67%. The other one is Parkour Jumps, where you jump off of 3D blocks to get to the higher part of the level. This is located at 78%.

## Trivia

* The bonus of this level is Connection Error, a 1-Star about as hard as 8Bits.
* This level has an obstacle where it lifts the ball of the ground if you go underneath it. You fall back down in a few seconds. This is needed for the 2nd gem.
* Even though this level is in between Christmas Eve and VR Fairyland, the two hardest 4-Star Levels, it should be placed before Circus.
Receptor 0169

This is a receptor gene.

169   0 Emb B MutDupCut        128   0 Organ# = 2, Organ, Organ, Injury, chem=Antigen 7, thresh=0, nom=0, gain=60, features=Analogue  (0)

Toxic:

169   0 Emb B MutDupCut        128   0 Organ# = 2, Organ, Organ, Injury, chem=Antibody 7, thresh=0, nom=0, gain=30, features=Analogue  (0)

References:

* https://sites.google.com/site/ettinalabs/breed-comparisons/chichi-vs-toxic
Receptor 0114

This is a receptor gene.

114   0 Emb B MutDupCut        128   0 Organ# = 18, Organ, Organ, Injury, chem=Antigen 5, thresh=0, nom=0, gain=51, features=Analogue  (0)

Toxic:

114   0 Emb B MutDupCut        128   0 Organ# = 18, Organ, Organ, Injury, chem=Antibody 5, thresh=0, nom=0, gain=51, features=Analogue  (0)

References:

* https://sites.google.com/site/ettinalabs/breed-comparisons/chichi-vs-toxic
Receptor 0171

This is a receptor gene.

171   0 Emb B MutDupCut        128   0 Organ# = 3, Organ, Organ, Injury, chem=Antigen 2, thresh=0, nom=0, gain=60, features=Analogue  (0)

Toxic:

171   0 Emb B MutDupCut        128   0 Organ# = 3, Organ, Organ, Injury, chem=Antibody 2, thresh=0, nom=0, gain=23, features=Analogue  (0)

References:

* https://sites.google.com/site/ettinalabs/breed-comparisons/chichi-vs-toxic
Receptor 0113

This is a receptor gene.

113   0 Emb B MutDupCut        128   0 Organ# = 18, Organ, Organ, Injury, chem=Antigen 4, thresh=0, nom=0, gain=51, features=Analogue  (0)

Toxic:

113   0 Emb B MutDupCut        128   0 Organ# = 18, Organ, Organ, Injury, chem=Antibody 4, thresh=0, nom=0, gain=51, features=Analogue  (0)

References:

* https://sites.google.com/site/ettinalabs/breed-comparisons/chichi-vs-toxic
Administration

Certain users have access to different functions on **True Feelings Wikia** that allow them to perform tasks to improve and protect the wiki. These users are known as **administrators**.

## What shouldn't the Administration Team do?

Admins should never abuse user/abilities rights for their own gain. If abuse is noticed, it will result in immediate termination of users rights and a permanent ban from the wiki. Admin user rights should be only used to clean up vandalism, organize and clear spam from the wiki. Admins still follow the same rules and policies as everyone else.

## How do I become an Administrator?

Currently, the True Feelings Wikia is looking for admins for the administraotr/moderator applications. Admins are looking for users that present skill and dedication when editing the wiki, and they may then be scouted by a bureaucrat and be promoted to admin/mod level.

## Whats the difference between a Bureaucrat and an Administrator?

A bureaucrat is a user that can make other users bureaucrats or administrators on the wiki. Admins do not have this ability. However, they cannot remove the bureaucrat rights from another user. A Wikia Community Staff member must do this.

## Current Administration Team

### Content Moderators

This page is inspired by the My Hero Academia and Zodiac War wiki administration pages
Receptor 0142

This is a receptor gene.

142   0 Emb B MutDupCut        128   0 Organ# = 8, Organ, Organ, Injury, chem=Antigen 7, thresh=0, nom=0, gain=56, features=Analogue  (0)

Toxic:

142   0 Emb B MutDupCut        128   0 Organ# = 8, Organ, Organ, Injury, chem=Antibody 7, thresh=0, nom=0, gain=25, features=Analogue  (0)

References:

* https://sites.google.com/site/ettinalabs/breed-comparisons/chichi-vs-toxic
Receptor 0144

This is a receptor gene.

144 0 Emb B MutDupCut 128 0 Organ# = 0, Organ, Organ, Injury, chem=Antigen 3, thresh=0, nom=0, gain=51, features=Analogue  (0)

Toxic:

144 0 Emb B MutDupCut 128 0 Organ# = 0, Organ, Organ, Injury, chem=Antibody 3, thresh=0, nom=0, gain=33, features=Analogue  (0)

References:

* https://sites.google.com/site/ettinalabs/breed-comparisons/chichi-vs-toxic
Receptor 0153

This is a receptor gene.

153 0 Emb B MutDupCut 128 0 Organ# = 1, Organ, Organ, Injury, chem=Antigen 4, thresh=0, nom=0, gain=59, features=Analogue  (0)

Toxic:

153 0 Emb B MutDupCut 128 0 Organ# = 1, Organ, Organ, Injury, chem=Antibody 4, thresh=0, nom=0, gain=33, features=Analogue  (0)

References:

* https://sites.google.com/site/ettinalabs/breed-comparisons/chichi-vs-toxic
Receptor 0182

This is a receptor gene.

182   0 Emb B MutDupCut        128   0 Organ# = 13, Organ, Organ, Injury, chem=Antigen 3, thresh=0, nom=0, gain=58, features=Analogue  (0)

Toxic:

182   0 Emb B MutDupCut        128   0 Organ# = 13, Organ, Organ, Injury, chem=Antibody 3, thresh=0, nom=0, gain=58, features=Analogue  (0)

References:

* https://sites.google.com/site/ettinalabs/breed-comparisons/chichi-vs-toxic
Primates

This group of 479, largely forest-living mammals is the order to which our species belongs. We owe our quick wits and intelligence to our primate cousins. Life in trees requires a large fore brain capable of making decisions fast when moving through the branches, a good memory, and mental map to locate food supplies, plus forward facing color vision to judge distances and find the ripe leaves and fruit, which form the diet of most primates. Mostly confined to the tropical regions of the world, the primates split into two suborders: Haplorhini and Strepsirhini.
Receptor 0183

This is a receptor gene.

183   0 Emb B MutDupCut        128   0 Organ# = 13, Organ, Organ, Injury, chem=Antigen 4, thresh=0, nom=0, gain=58, features=Analogue  (0)

Toxic:

183   0 Emb B MutDupCut        128   0 Organ# = 13, Organ, Organ, Injury, chem=Antibody 4, thresh=0, nom=0, gain=58, features=Analogue  (0)

References:

* https://sites.google.com/site/ettinalabs/breed-comparisons/chichi-vs-toxic
Receptor 0170

This is a receptor gene.

170   0 Emb B MutDupCut        128   0 Organ# = 3, Organ, Organ, Injury, chem=Antigen 1, thresh=0, nom=0, gain=57, features=Analogue  (0)

Toxic:

170   0 Emb B MutDupCut        128   0 Organ# = 3, Organ, Organ, Injury, chem=Antibody 1, thresh=0, nom=0, gain=30, features=Analogue  (0)

References:

* https://sites.google.com/site/ettinalabs/breed-comparisons/chichi-vs-toxic
Bonus 43: Windows XP Weird Edition

It's the bonus of Exitium Maximus and it's 4 stars.

### Sequence

Lightning Logo, Storm of Windows, Lightning Logo, Fast Food Paradise, Storm of Windows, Lightning Logo, Storm of Windows

## Trivia

* At 48% the theme changes to Cheese Land At 53% a voice says "Error changing the theme" and at that same mark the theme changes again.
Receptor 0007

This is a receptor gene.

7 0 Emb B MutDupCut 128 0 Organ# = 0, Creature, Drives, Sleepiness, chem=Sleepiness, thresh=0, nom=0, gain=211, features=Analogue  (0)

Toxic:

7 0 Emb B MutDupCut 128 0 Organ# = 0, Creature, Drives, Sleepiness, chem=Sleepiness, thresh=0, nom=0, gain=206, features=Analogue  (0)

References:

* https://sites.google.com/site/ettinalabs/breed-comparisons/chichi-vs-toxic
Bonus 38: ?

This is a 3-5 star level of choosing and should be the bonus of Level 53: Monster City.

The current release is chosen July 19th 2020- July 22nd 2020.

## Names

* Creepy Tale
* Rainbow Night
* Reggaeton Monsters
* Skeleton Rogue

## Soundtrack

Remix of Monster City

The Hamster Dance

"Reggaeton" from Trolls: World Tour

"Spooky Scary Skeleton" from \*\*\*\*\*\*
Receptor 0177

This is a receptor gene.

177   0 Emb B MutDupCut        128   0 Organ# = 7, Organ, Organ, Injury, chem=Antigen 5, thresh=0, nom=0, gain=61, features=Analogue  (0)

Toxic:

177   0 Emb B MutDupCut        128   0 Organ# = 7, Organ, Organ, Injury, chem=Antibody 5, thresh=0, nom=0, gain=61, features=Analogue  (0)

References:

* https://sites.google.com/site/ettinalabs/breed-comparisons/chichi-vs-toxic