List of Slayer Arts

* Barrier Break (Su): By spending 1 point of guile, the mageslayer’s attacks ignores any deflection bonuses to AC the target may have from spells or spell-like abilities. This effect lasts for a number of rounds equal to the mageslayer’s Intelligence modifier.

* Shroud of Rebuttal (Su): By spending 1 point of guile as an immediate action the mageslayer can ready herself to confound a caster when they attempt to hit the mageslayer with a spell. Whether the mageslayer succeeds her saves against the spell or not she becomes invisible for one round per level of the spell used after being hit by it.

* Spell Reader (Su): When a mageslayer with this Art successfully uses Spell Thief she automatically learns the highest level spell or spell-like ability the target is capable of using. The mageslyaer learns this information before she chooses what spell levels to steal.

* Steal Swiftness (Su): The mageslayer can spend 1 point of guile as a standard action to make an attack against an opponent within 30ft, and if the attack deals damage the target has its speed halved for 1d4 rounds. A successful Fortitude saving thrownegates this effect. Against creatures with multiple types of movement, the mageslayer must choose which movement type to affect. If the mageslayer affects a creature's flight movement, its maneuverability is reduced by one step; if it's airborne at the time, it falls unless it succeeds at a DC 10 Fly check. If the mageslayer targets a creature already affected by this ability, its speed and maneuverability are not further reduced; the mageslayer may either extend the duration of that effect by 1d4 rounds or choose another movement type to affect (keeping track of the duration of each affected movement separately). If this ability targets a creature with spellcasting ability or spell-like abilities, then the mageslayer gains a bonus to her own speed equal to the amount she stole from them.

* Take Them Alive (Ex): A mageslayer with this Art can deal nonlethal damage with her attacks without incurring the usual –4 penalty on attack rolls. In addition, this ability allows the mageslayer to spend 1 point of guile to make a nonlethal coup de grace against a creature with spellcasting or spell-like abilities if her target is helpless. If the target fails its saving throw against the mageslayer’s coup de grace attempt (using her DC for Arts  instead of the normal one), it is rendered unconscious for a number of minutes equal to the damage dealt by the coup de grace attempt instead of dying.

* Unflinching Resolve (Su): Once per encounter when the mageslayer fails a save against a spell or spell like ability, she can spend 2 points of guile as an immediate action to make another save.

* Grant Resistance (Su): As a move action the magehunter with this Art may spend 1 point of guile to give an ally within 30ft half the benefits of her Arcane Resistance for one minute. This ability can only be used on a single ally at a time, thus once it expires, a different or same ally can be chosen.

* Beat Them at Their Own Game (Su): When the mageslayer redirects a spell using guile, she may use extra points to increase that spells caster level by an equal amount. The mageslayer must have the Fire With Fire class ability to take this one.

* Steal Vigor (Su): The mageslayer can spend 2 points of guile as a standard action to make an attack against an opponent within 30ft, and if the attack deals damage the mageslayer heals half the damage dealt. A successful Fortitude saving throw negates this effect. If the target is a caster, instead if they know or have prepared a healing spell or spell-like ability, the mageslayer may instead use the same healing as that spell.

* Steal Sight (Su): The mageslayer may spend 2 points of guile as a standard action to make an attack against an opponent within 30ft, if the attack deals damage the opponent must succeed at a Reflex save or be blinded for a number of minutes equal to the mageslayer’s intelligence modifier. A successful saving throw reduces this to dazzled for 1d4 rounds. This Art has no effect on creatures that do not rely on eyes for sight or creatures with more than two eyes (although critical hits might cause blindness to such creatures, at the GM's discretion). Blindness can be cured by heal, regeneration, remove blindness/deafness, or similar abilities. If this Art steals the sight of a caster, the mageslayer gains Truesight for 1 round.

* Your Art Will Be Your End (Su): By spending 1 point of guile the mageslayer may add a +1 enhancement bonus to her weapon, plus an additional +1 for every 4 class level she possesses. This bonus lasts for 1 minute.

* Steal Knowledge (Su): Whenever the mageslayer scores a critical hit against an opponent with a Spell Thief attack, she can gain preternatural insight into her foe's strengths and weaknesses as though she had rolled a natural 20 on a Knowledge check to identify the creature struck. Any bonuses or penalties the mageslayer normally applies to such a Knowledge check are applied to this ability, including her Intelligence modifier, ranks in the requisite Knowledge skill, and other applicable modifiers. Depending on the final calculated outcome of this ability and the CR of the creature struck, the mageslayer may still be unable to glean information about her enemy. This ability works even if the mageslayer has already attempted a Knowledge check to identify the creature. The mageslayer must have the spell reader Art to take this one.

* Enhanced Records (Ex): The mageslayer may hold spell records for 1 hour per class level.

* Thieving Pain (Su): The mageslayer can expend 1 point of guile as she is making a Spell Thief attack. All damage from that attack is considered continuous damage for the purposes of any concentration checks made by the target prior to the beginning of the mageslayer’s next turn.

* Opportune Spell Thief  (Ex): The mageslayer may spend 1 point of guile to make an attack of opportunity into a Spell Thief attack.

* Bonus Feat: The mageslayer chooses a Combat feat they meet the prerequisites for and gain it as a bonus feat. She may also choose to take the Disruptive or Spellbreaker feats using this Art, and treat her mageslayer level as her fighter level for the purpose of prerequisites.

* Seek the Master (Su): By spending 1 point of guile the mageslayer may make an attack against a summoned creature within 30ft. If this attack is successful the mageslayer learns the location of the creature’s summoner as long as they are still within 1 mile of the mageslayer.

* Break Wardings (Ex): Instead of the normal Barrier Break effect instead ignores all a foe’s magic-based protections (Armor Class bonuses, stoneskin, and so on). The mageslayer cannot use this ability to ignore spells or effects that take effect when a foe is attacked, like fire shield. The mageslayer must have the Barrier Break or Disrupting Force Art to take this one.

* Blasting Rebuttal (Su): By spending 1 point of guile as an immediate action the mageslayer can ready herself to confound a caster when they attempt to hit the mageslayer with a spell. Whether the mageslayer succeeds her saves against the spell or not she deals 2d6 force damage to the caster after being hit by it.

* Taunt the Arcane (Su): By spending 1 point of guile the mageslayer may shout a challenging pulse at an enemy spellcaster within 60ft. The target must pass a will save or  focus only on the mageslayer out of fear for 1 round. If the mageslayer killed another spellcaster in the previous round, the target takes a -4 penalty on it’s save.

* Disrupting Force (Ex): As a standard action a number of times per day equal to her intelligence modifier, the mageslayer can spend 1 point of guile to make an attack that if it deals damage, it also dispels a magical effect that the target is currently being affected by such as Mage Armor. She must still succeed on the normal dispelling check (using class level as caster level) to do so.

* Selective Anti-Magic (Ex): When using her Anti-magic Barrier the mageslayer can select a number of individual items equal to her intelligence modifier with 30ft of her. These items are unaffected by her Anti-magic Field. She may add more items to this number by spending 2 points of guile per item when she activates her anti-magic field. The mageslayer must be at least level 12 to select this Art