Creatures

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Hoxxes IV is home to a variety of flora and fauna, and many of them pose a great threat to invaders. They are part of the reason why Deep Rock Galactic was once the only mining corporation willing to operate on Hoxxes IV.

Most notable is a species known as **Glyphids**. They are similar to both arachnids and arthropods in appearance, given their eight legs, like spiders, and caste system, like ants, have a variety of subspecies, all being extremely hostile. Glyphids can be encountered in small groups while roaming the caves, and periodically build up to attack in concentrated waves. When they decide to swarm the Dwarves, Mission Control will warn the players of the attack in advance.

Along with Glyphids there are various other species found on Hoxxes IV. **Macteras** are a winged species that primarily use ranged attacks while airborne. **Naedocyte** are a species similar to jellyfish, and serve as the airborne counterpart to Glyphid Swarmers. There are also a variety of creatures on Hoxxes IV that do not belong to any of the more commonly encountered species such as the Spitball Infector, Xynarch Charge-Sucker, Q'ronar Shellback, and Nayaka Trawler. While most of these creatures are hostile, there are a few that remain passive around the Dwarves.

Hostile creatures will only attack Dwarves, LUREs, tamed grunts, broken pipes, pheromoned enemies, or Doretta, ignoring Bosco, M.U.L.E., BET-C, sentries, Minehead and the Mobile Refinery.

## Scaling & Hazard Levels

In addition to increasing the number of enemies during the mission and swarms, the hazard level also increases:

* Creature Health
* Creature Damage
* Creature Movement Speed
* Creature Attack Frequency
* Creature Projectile Speed from Ranged Attacks (for higher difficulties)

The total amount of players connected will also affect these mechanics, and are calculated along with Hazard Levels

* Creature Spawns
* Creature Resistance
* Creature Damage

The increased resistance of each enemy to damage is represented here as eHP, or effective Health Point, simplified as Health in this page. In reality, the creatures' actual health will not change, but their resistance to all damage increases with hazard level and the number of players. eHP is thusly used as it’s more convenient to consider the creature having more health than the weapons doing less damage.

You can see the base health of each creature directly displayed in the tables below, by clicking on the health number, you’ll be able to see the full scaling for that creature.

For more information on scaling, see Hazard Level.

## Elite Enemies

**Elite enemies** are stronger variants of some regular enemies that can only spawn with the Elite Threat warning.
They resist more damage, more status effects, move faster, and gain other bonuses, including different behavior for some. Elite enemies can be distinguished from regular enemies by their larger size, distinct aura of vertical red lines, and "Elite" title above their health bar and name when looked at.

* Two Elite Mactera Tri-jaws
* An Elite Glyphid Praetorian

 • List of enemies that have an Elite variant: Glyphid Guard, Glyphid Slasher, Glyphid Praetorian, Glyphid Acid Spitter, Glyphid Menace, Mactera Spawn, Mactera Brundle, Mactera Tri-Jaw, Mactera Grabber and Glyphid Bulk Detonator.

## Hostile Creatures

Much of the fauna and some of the flora on Hoxxes IV poses a threat to players.

Note that enemy damage and health varies based on a mission's Hazard Level and number of players.

### Land Creatures

#### Glyphid

Glyphids are the most common enemies found in Hoxxes IV. They appear in every biome, and their weaker variants will make up the majority of most swarms. They loosely resemble arachnids, all possessing eight legs, exoskeletons, and bodies split into three main segments. All Glyphids have a significantly larger pair of front legs as compared to the rest, lack any visible eyes, and (excluding the Glyphid Menace) have a large mouth with jagged, pointed teeth, and a lower jaw which can split along the middle. All Glyphids are capable of climbing along or hanging onto walls and ceilings, and the majority burrow up out of natural terrain when they spawn.

#### Other

These creatures lack any broad group of species they can be sorted into, but they present a threat to the player all the same. Many of them happen to be somewhat rare, being limited to particular biomes or mission modifiers, or simply having a low chance to spawn in any mission.

### Air Creatures

#### Mactera

Macteras are flying insectoids, and are generally the most common breed of hostile creatures other than Glyphids. Macteras that enter the mission area after the Drop Pod arrives, by means of swarm or otherwise, will do so by simply appearing wherever there is enough room to fly.

#### Naedocyte

Naedocytes make up a small caste of floating creatures, split between the Naedocyte Breeders and their Roe and Hatchlings, as well as the naturally spawning Naedocyte Shocker. The Naedocyte Hatchlings and Shockers are small, fragile, jellyfish-like creatures which flock to players in groups before stinging them. Like Macteras, the Naedocytes Shockers can show up mid-mission by appearing as a cluster near the players. The Naedocyte Hatchlings hatch out of the Roe laid by the Naedocyte Breeders.

### Stationary Threats

While many of the threats on Hoxxes IV are mobile, there are also several stationary threats on Hoxxes IV.

### Rival Tech

Rival Tech are fully automated robotic entities. In addition to the resistances listed here, all of these entities will instantly die when fully lit on fire, regardless of remaining health. The Caretaker and Prospector cannot be fully ignited.

## Lithophage Infection

Lithophage Infection is a plague of mutagenic Rockpox that spreads itself once a Lithophage meteorite crash lands on Hoxxes. All Rockpox-infected creatures deals a build-up of the Rockpox Infection status effect.

## Passive Creatures

While a large part of Hoxxes IV's wildlife is hostile or dangerous, there are some passive creatures within the caves.

## Machine Event Creatures

Event organisms spawn when corresponding Machine Events are activated.

## Special Event Creatures

Creatures that only appears during Seasonal Events. Very rare and elusive, but grants additional bonuses if defeated.

Health Scaling

Health Scaling

Health Scaling