recursal/Fanatic-Fandom huggingface dataset:
Roles

Upon Remnant Records' release on July 19, 2022, there were 4 available roles to choose from. Because the game is still in early access, these roles may change and additional roles may be added in the future.

**Trap Talisman:** Immobilizes a ghost and resets their aggro. Needs recharging to use again.
**Helper Talisman:** Guides players to a useful exorcism item or to a key to a locked door. Single-use.
 Medium | The medium has a close relationship with the dead. They can sometimes **hear, feel or see** things that others are blind to. As the medium, hold the **R** key to open your senses to the world of the dead.
**Ghost activity:** Able to see the ghost's location through walls. Also able to see a visual cue for footsteps.
 Electrician | The electrician is equipped with the **best flashlight** on the market. They're also able to detect the **fuse box** easily in the dark and to turn it on or off faster. As the electrician, press the **R** key to temporarily boost your flashlight power.
**Flashlight boost:** Able to blind ghosts that are sensitive to light, or flood an area with light for greater visibility.
 Musclehead | The musclehead is here to handle the physical work: they can **break down doors** by charging into them. Their strength might also prove useful when they come face to face with the ghost.
**Strength:** Has an easier time breaking free of ghosts.
Perks

Perks are unlockable augmentations that alter or add character's abilities. There are role-specific and general perks. Perks are unlocked by spending **Role Points**. A role receives one point per level, so players have to play games as a specific role in order to unlock perks for said role. Unlocking a general perk for one role, unlocks it for every role. Every perk costs the same amount of role points as the amount of perk slots it takes up. Players can see their equipped perks in-game by pressing escape and looking at the top right.

There are 3 general perks:

* **More Health**: increases health to 115% of the base health.
* **Upgraded Flashlight**
* **Faster Run**: increases speed to 115% of the base speed.

They each cost one role point, occupy one perk slot and do exactly as their name suggests.

### Equipping Perks

Perks have a specific shape, and are equipped by placing them inside the hexagonal grid of perk slots. On the right we see the medium's perks. Perks occupy more slots and cost more role points depending on how valuable they are. In the medium's case, **Voices from Beyond** allows you to temporarily revive fallen teammates. This is quite possibly the greatest source of information in the game. For this reason it takes up half the perk slots.

### Role Perks

For a detailed overview of all non-general perks, please refer to the role pages for the cartomancer, medium, electrician, and bodyguard individually.
Electrician

The electrician is one of the 4 playable roles in Remnant Records. She comes equipped with the best flashlight and an ability to make it shine very brightly for a few seconds, allowing her to blind ghosts temporarily.

### In-game Description

The electrician is equipped with the **best flashlight** on the market. They're also able to detect the **fuse box** easily in the dark and to turn it on or off faster. As the electrician, press the **R** key to temporarily boost your flashlight power.

### Gameplay

The electrician's flashlight shines the brightest of all the exorcists' allowing her to see more clearly in the darkest corners of the maps. She turns the fuse box on and off faster than all other exorcists, at 1.5 seconds compared to 7 seconds for the other characters.

When the electrician activates her ability, her flashlight get superpowered, shining more brightly and farther for about 3 seconds. This ability has a cooldown of a little over 20 seconds. Players can blind ghosts using this ability by aiming it into the ghosts' eyes. Naturally, you cannot blind ghosts that don't rely on sight. While ghosts are blinded they will be immobilized and will not be able to see players. They can still figure out where you are based on noise and might continue the chase afterwards if you're too loud.

#### Flashlight interactions with different ghosts

Contains Spoilers
 Mannequin | Keeping a bright light on the Mannequin greatly decreases the chance of it attacking, this can be accomplished by using the electrician's ability or multiple players keeping their light on the Mannequin at the same time.
 Runner | You cannot blind a Runner, as it does not rely on vision.
Turning on the boosted light makes a noise, so in theory, it can attract the Runner if you're close enough.
 Orphan | The Orphan, when it observes people, fears light. The electrician's ability will aggravate it, making it cry faster than a regular flashlight would.
 Reflection | The Reflection's underlings are sensitive to light, using the electrician's ability on them instantly destroys the underlings.

### Perks

Expand the table below for an overview of the electrician's perks.

* Allows players to look at the Orphan without having to use their flashlight.
 **On the Trail** | 2
* Lowers visibility.
* Ability can still be used while in UV mode.
 **Portable Lights** | 2
* Very nice against ghosts that are sensitive to light, like the Mannequin or the Reflection.

Ghost and player footsteps with the On the Trail perk.Looking at the ghost with the Night Vision perk as to not scare it.Two Mannequins with the special condition getting lit up using the Portable Lights perk.
Remnant Records Wiki

**Welcome to the Remnant Records Wiki!**
Remnant Records is an online co-op horror game that released as an early access title on July 19, 2022. It was developed and published by EraKles. Up to four players can embark on three different maps in an attempt to exorcise five different ghost types. As the title is only in early access, there is additional content that is planned to be added at a later date.

You can find the official Discord server for Remnant Records **here**.

We're a collaborative community website about Remnant Records that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

ContractsGhost TypesExorcism

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Fuse Box

At the beginning of each contract, the fuse box will be turned on. As long as it's on, players can turn on all sources of light in the house. However, when too many lights are turned on at the same time, the fuse box will turn off. This includes desk lamps, reading lamps as well as regular room lights.

The special condition 'Broken fuse box' makes it to where if the fuses blow, players are unable to turn the fuse box on again.

The amount of lights that may be turned on at the same time depends on the map the contract is taking place in.

* Eastwood House: 8-10
* Rock's End Farmhouse: 9-11
* Gamara Villa: 10-12
* Carsley Castle (left or right wing): 7-9
* Carsley Castle (full): 8-10

The fuse box has a chance to trip when the amount of turned on lights equals the first value, a higher chance on the values in between, and is guaranteed to switch off when it reaches the upper value.

Players will need to interact with the buttons on the fuse box to turn it back on. It takes the other roles 7 seconds to turn the fuse box on or off, but the electrician can do it in 1.5 seconds.
Anger System

The anger system is a mechanic implemented so that the game gets progressively more difficult during a contract, by increasing ghost activity and aggression the angrier the ghost is. All ghosts work with an anger system, and all follow a couple of general rules. Some ghosts have particular mechanics that get either disabled or less likely depending on the ghosts anger level.

### General

Ghosts will get angrier over time. The longer the players spend investigating, the more aggressive and active the ghost will get. Failed exorcism attempts make the anger level spike while the candle is red and leave the anger level higher than before after the candle gets extinguished. Ghosts will not get angrier if all players are outside of the barrier.

General scalars by anger include:

* Time between apparitions, ghosts will appear more frequently the angrier they get.
* Chance of attack, ghosts will attack faster the more angry they get.
* Ghost damage, ghosts will need less time to kill you while grabbed.
* General ghost activity.

### Specific ghost interactions

 Runner | * The Runner will be less likely to roar at players, instead of attacking.
 Orphan | * The Orphan will appear more often.
 Reflection | * The Reflection will send out underlings more often and in larger groups the angrier it gets.

### Failed Exorcism Attempts

When players fail an exorcism attempt, the ghost will get angry enough to manifest and run around the map, looking for players to attack. Ghosts will be unaffected by their weaknesses until the candle extinguishes: for example, a Mannequin will not freeze while in line of sight or a Runner will immediately sprint when they hear something instead of slowly investigating.

If a ghost has a specific ability during their exorcism, for example, the Runner's **Red Eye**, it will also be enabled for the duration of the failed exorcism. This is only true if the ghost difficulty is high enough for the ghost ability to be in place.
Game Phases

Every contract in Remnant Records is split into two phases. During the first, the investigation phase, players must deduce what happened to the ghost while it was alive. During the second, the exorcism, players must enchain the ghost's soul to be able to fully remove it from the house.

For more information on the investigation phase or exorcism, refer to their pages.
Bodyguard

The bodyguard is one of the 4 playable roles in Remnant Records. He utilizes his physical strength and knowhow to assist and revive his fellow exorcists during a contract. His forcefulness makes him an unmissable asset to the team's well-being, continuously assuring his teammates' safety.

### In-game Description

The bodyguard is here to handle the physical work: they can **break down doors** by charging into them. They can also free their friends from the clutches of the ghosts.

### Gameplay

When a bodyguard sprints into a door, it shatters entirely, sending door fragments flying through the room. Doing this opens the door allowing both players and ghosts to see through the opening. This is most useful when you find a locked wooden door, since you don't need a key if there is no door left. This can also be useful when players need to keep an eye on the ghost, for instance during the Shusher's exorcism or when playing against a Mannequin or Runner. This however can backfire during the Orphan's exorcism, so be careful which doors you break. Please note **metal doors cannot be broken down**.

When a teammate is grabbed by the ghost, the bodyguard can sprint into it to free the teammate, preventing the ghost from dealing any further damage to the grabbed player. This makes him a great pick for people who stick close to their team

Their toughness also allows bodyguards to **escape the ghost's grip faster and easier**, making them more durable when getting attacked themselves.

Breaking down a door can be useful against a Runner, since players can pick up door fragments and use them as a distraction.

### Perks

Expand the table below for an overview of the bodyguard's perks.

f
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1.8
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t
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(
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{\displaystyle f(x,t)=1.8-0.25\cdot t-e^{(0.1\cdot t+1)}\cdot 0.014\cdot x}

 The time passed is herein represented by x (in seconds), while t represents the amount of previous revive tries. You can view this function here.
 **Backpack** | 2
Eastwood House

### Description

A two-story cozy home located in a gated community in the far suburbs of Eastwood. Featuring a stylish wooden gate leading to a stone arched door. It is equipped with an old-fashioned kitchen, living room, four bedrooms, two bathrooms, a spacious storage room, a separate laundry room, a pantry and an lounge in the upstairs hallway.
Medium

The medium is one of the 4 playable roles in Remnant Records. She has the ability to commune with the dead, which can help the exorcists during a contract. Her abilities allow her to find her teammates and items easily, making her an exceptional source of information.

### In-game Description

The medium has a close relationship with the dead. They can sometimes **hear, feel or see** things that others are blind to. As the medium, hold the **R** key to open your senses to the world of the dead.

### Gameplay

When the a player uses the medium's special ability, they are able to see various visual cues that other players are not able to see. Primarily, mediums will be able to identify the ghost's primary room which is noted as a cluster of red spirit orbs. Additionally, mediums will be able to locate where the ghost has manifested by tracing its footsteps, even if it is on another floor or far away. Footsteps are identified by small pulsing blue spheres that get bigger as the ghost approaches the medium and smaller as the ghost moves away. The ghost will be also shown as a silhouette of red spirit orbs when looking at it using the medium's ability.

Should another player die and the medium is still alive, the medium will be able to identify the location of the deceased player. Each deceased player is identified by a small glowing orb that is color-coded based on their role (electrician will be shown yellow, cartomancer will be shown violet, **medium** will be shown light blue, bodyguard will be shown green). Deceased players with default key bindings can left click on the mouse to create a spark and sound perceivable only by the medium. This can be useful when trying to warn the medium or to attract the medium's attention. Upon death, the medium loses its ability to hear the tones other players can sound off as well as their ability to locate the ghost with their own special ability.

### Perks

Expand the table below for an overview of the medium's perks.

* Very useful for exchanging information with dead teammates.
 **Life Pulse** | 2
 **Wayfinder** | 1
* Only works with line of sight.
* Great for when you just can't find that key you need.

Footsteps (blue circles) and primary ghost room area (red orbs).The outline of the manifested ghost is visible. Nearby, a deceased player's soul can be seen above the player's reticle.A key seen with the Wayfinder perk.What's better than one key with the Wayfinder perk?
Contracts

**Contracts** are missions in Remnant Records. Initially, the player only has access to one map and two levels of difficulty. As the player levels up, they gain access to additional maps, difficulties and ultimately the ability to fully customize the contract.

The host can select one of three contracts in the bottom left while waiting in the lobby, alternatively the host can choose to reroll the contracts by clicking 'Find new contracts'. This however will never give contracts with special conditions.

Once a contract is selected and all other players select that they are ready, the players are loaded into the selected map. If a special condition was written on the bottom of the contract, it will be in effect unless the contract was modified. The aggression of the ghost and the ease of completing the exorcism depend on the difficulty listed on the contract.

   To complete a contract, players must either successfully complete the exorcism. If all players die, the contract is considered failed and the players automatically return to the lobby. If at least one player survives and the ghost is successfully exorcised, a surviving player must return to the entry gate to leave the contract.

Upon completion of a contract, the player is rewarded experience points. If a player levels up with this experience, they will be rewarded with two vouchers which they can spend on tips about each available ghost type. Upon leveling up, players can choose to unlock the next tier of perks on the Level Progression section of the menu by clicking on their level near their character model.
Barrier

The Barrier is an entity-containing blockade placed around the house by an agent at the start of every contract to keep the ghost from escaping.

It can be colored purple or red depending on the ghost's activity. While the barrier is turned purple, players are able to enter and exit the barrier at will. If the barrier is red, however, players are still able to enter the barrier but they will be unable to exit, leaving them trapped inside.

**During a failed exorcism attempt and during the exorcism the barrier will also be turned red**, rendering players unable to leave the ghost's hunting grounds.

Below is a list with information on what each ghost might be doing while the barrier is a certain color.

Barrier information
 Mannequin | If the barrier is purple, the Mannequin has not sensed a player yet. It will remain frozen in its position.
 Runner | The Runner hasn't sensed a player. It could still be resting or roaming the map, looking for players.
 Orphan | The Orphan is not manifested as long as the barrier is purple.
 Reflection | You are located in the base dimension and the Reflection has no underlings on the map.
**The barrier is always red in the mirror dimension.**
Exorcism

The ultimate goal of each contract is to successfully initiate and finish an exorcism. The exorcism can be initiated by finding items that related to the ghost while it was alive. The player can determine which items might be related to the ghost by locating and deciphering notes left around the map. Once a sufficient number of items has been identified and placed on the exorcism table, the player can interact with the candle on the exorcism board to initiate an exorcism attempt.

Each item varies in its level of relation to the ghost. When placed on the exorcism table, the items will glow the following colors based on how correct each item is after you initiate the exorcism. On higher investigation difficulties the clues can get masked or concealed entirely.

##### Clues on different difficulties

On difficulties 1 and 2, the colored rings indicate which items are connected, semi-related or unrelated. On difficulties 3 and 4, the colored rings will be shown above the exorcism table, making it impossible to determine if a specific item is correct or not, but players will know how many are connected, semi-related or unrelated to the ghost. On difficulty 5, no rings will be shown at all.

#### Colors and their meaning

* Red - Unrelated to the ghost and is an incorrect item.
* White - Semi-related to the ghost, but still counts as an accepted item.
* Blue - Intimately connected to the ghost and is a very important item.

#### Failed exorcism attempt

If the candle glows red, the exorcism attempt has failed and the player will need to wait until the flame goes out to remove any incorrect items and try again. You might have to add an item or remove one.

While the candle is lit the ghost will be running around the map looking for players, a failed exorcism attempt also angers a ghost to the point where it is unaffected by its weaknesses: Mannequins won't freeze in line of sight, Runners will immediately sprint towards noises instead of approaching slowly, …

Any special abilities a ghost may have during a successful exorcism will also be active during the failed exorcism attempt. To check if a ghost has a special ability, please refer to the specific ghosts page.

#### Successful exorcism attempt

If the candle glows blue, the exorcism is successful and will initiate.

Every exorcism can be waited out, however, depending on the type of ghost present on the map, the exorcism could be sped up by completing actions during the exorcism. See specific ghost pages for information about their exorcism. The length of the exorcism depends on ghost difficulty and exorcism accuracy. The closer you are to the minimum required accuracy, the longer the exorcism will take.

#### Upon completion

After successfully completing the ghost's exorcism, its soul will be enchained above the exorcism table. Interact with it while all living players are nearby to trap the ghost and complete the contract. The host will then have to proceed to the entrance to leave the contract.
Gameplay Information

### Asteroid Communications

Asteroid Communications are a lore mechanic in the game. They can be collected from within the shop tile by walking up to the 'server boxes' and pressing your interaction button. Asteroid Communications are sequentially unlocked, meaning you won't unlock Message #4 before unlocking previous messages in a given thread. If you would like to view all of the available messages please visit the Asteroid Communications page. It is technically spoiler material so keep that in mind. Below is the initial in game message about Asteroid Communications.

>
> #### A-COM Klide
>
>
> Grimhearts have taken out every Asteroid Communications satellite (with rocket launchers, just great) which means we can't send or receive any signals from TombStar!
>
>
>
> Also, Emergency Mode Save what message data it could and scrambled it across hundreds of server boxes on the planet's surface. **If you find any please download their data!** We need to preserve those things (and I need to keep my job!)
>
>
Level Progression

Players have an account level, describing overall experience, but every role also has its own level. Account level unlocks more options for contracts while role levels reward players with perk points, used to unlock perks. Important to note is that account progression works analogously to role progression. For example, you complete a contract that gives you 50 experience as an electrician. Both your account and the electrician will receive 50 experience.

Players can level up by collecting experience, this is done by finishing contracts. Either by exorcising the ghost or if all players die during the contract. Note that failing a contract only grants experience if the players spent at least 4 minutes in the contract. The amount of experience awarded per contract depends on the difficulty, special conditions, whether the ghost was exorcised successfully and specific exorcism bonuses. The algorithm finds a base number and a multiplier depending on how players did. At the end of the contract these two numbers get multiplied and this is the amount of experience you earn from the contract.

The base number is 2 for failed contracts and 10 for successful contracts. Specific exorcism bonuses get added up to this number. These bonuses are given when a contract is completed by speeding the exorcism up. This means when players fully assemble the bell for the Runner or stand in every circle against the Shusher, they receive 3 bonus experience. For the Mannequin, every soul you collect gives players 1 bonus experience. Every soul shard collected against the Reflection gives 0.25 bonus experience. There is currently no exorcism bonus for the Orphan.

The multiplier is calculated by multiplying all the bonus values from the difficulty and the active special conditions. All these values are given in the table below.

For example, you successfully finished an exorcism against the Mannequin while on investigation difficulty 3 and ghost difficulty 5 with the modifiers "Death in one hit" and "No electricity". During the exorcism you collected 2 souls. This means you will be rewarded with

(
10
2
)
⋅
(
2
⋅
3
⋅
1.25
⋅
1.1
# )
99

{\displaystyle (10 + 2)\cdot (2\cdot3\cdot1.25\cdot1.1)=99}

 experience.

The experience is given to all players in the contract, even if a specific player contributed less than the others. The amount of experience needed to level up is calculated via the graph

f
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# )
2
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x

(

9
5

)

{\displaystyle f(x)=2\cdot x^\left ( \frac{9}{5} \right )}

and thus grows exponentially. To calculate the experience required to go from level 20 to 21 you need

f
(
21
)
≈
480

{\displaystyle f(21)\thickapprox 480}

 experience points.

 Level 3
 Level 3
 Level 4
 Level 5
 Level 5
 Level 8
 Level 8
 Level 8
 Level 10
TombStar Wiki

**Welcome to the...**
**TombStar Wiki**
**17 articles • 27 files • 359 edits**

**ABOUT THE WIKI**

This is the wiki about *TombStar* that anybody can edit. It plans to document all of the content found in the game.

**ABOUT THE GAME**

***TombStar*** is a top-down Space Western shooter with roguelike elements that will test your mettle. Go head-to-head against the galaxy’s toughest creatures in heart-racing bullet-hell combat.

**HELPFUL LINKS**

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Upgrades

Currently there are 30 different upgrades that can be unlocked by leveling up your overall player level. Upgrades can be acquired from Lux and Pulsar in a run and require one key to unlock and talk too. They can be upgraded at an upgrade station in the shop tile. Each upgrade has a different upgrade card cost, come in different rarities and have ranging effects like increasing damage, setting enemies on fire, or even slowing down bullets.
Hilda Berg

## Summary

**Hilda Berg** is a boss in Cuphead located northeast in Inkwell Isle One. She appears in Threatenin' Zeppelin as the first boss that is fought using an airplane.

## Powers and Stats

**Tier: 8.5**

**Name:** Hilda Berg

**Origin:** Cuphead

**Gender: Female**

**Age: Unknown**

**Classification: Humanoid, Mechanical blimp-like zeppelin**

**Powers and Abilities:** Superhuman Physical Characteristics, Danmaku, Flight, Summoning (Can summon UFOs that shoot energy beams, and can summon mini-zeppelins), Transformation (Can transform into various other forms), Weather Manipulation (Creates tornadoes), Text Manipulation (Laughs out physical text), Weapon Mastery (Skilled archer), Creation (Can create small constellations), Limited Duplication (When turning into Gemini), Energy Projection (When turning into Gemini), Homing Attack

**Attack Potency: Moon Level** (Can Turn Into the Moon)

**Speed: Subsonic to Subsonic+** (Faster than Cuphead on the Plane)

**Lifting Strength:** **Class P** (Can Lift her own Weight who is the Moon)

**Striking Strength: Moon Level** (Can Turn Into the Moon)

**Durability: Moon Level** (Can Handle be Hurted by Enemies who she can Hurt)

**Stamina:** At Least **Below Average** (0,31% of Cuphead's)

**Range: Tens of Meters** with Zeppelin

**Dimensionality:** **3D**

**Aligment:** **Chaotic Neutral**

**Experience: Low**

**Jump: Flight**

**Size:** **Global**

**Agility:** **Average Human**

**Endurance:** At Least **Below Average** (Should Scale to her Stamlina)

**Flexibility:** **Elastic**

**Vision:** **Unknown**

**Hearing:** **Unknown**

**Taste:** **Unknown**

**Smell:** **Unknown**

**Touch:** **Superhuman** (Can Touch Stars)

**Swimming:** **Unknown**

**Standard Equipment: Zeppelins:**

**Intelligence: Average**

**Weaknesses: None Notable**
Durability

## Introduction

**Durability** is the property which guarantees the ability to withstand a certain amount of force. This is not to be confused with endurance; while durability is the ability to withstand damage, endurance is a measure of Stamina.

Logically, characters capable of physically achieving a certain degree of energy output, must be able to at least withstand a comparable amount of damage, or their bodies would break apart from the strain and automatic counterforce, whenever they exert themselves.

For more indepth descriptions of each category, please read the Tiering System and Attack Potency pages.

## Durability Levels

??? Layers to Impotent
Impotent
Low Hypoverse Level
Hypoverse Level
Low Hypoverse Level
Point Level
Line Level
Low Below Human Level
Below Human Level
High Below Human Level
Below Average Human Level
Average Human
Athletic Human
Street Level
Wall Level
Room Level
Small Building level
Building Level
Large Building Level
Small City Level
Big City Level
Multi City Level
Mini Island Level
Mountain Level
Island Level
Small Country Level
Country Level
Large Country Level
Continent Level
Multi Continent Level
Pangea Level
Moon Level
Small Planet Level
Planet Level
Large Planet Level
Dwarf Star Level
Small Star Level
Star Level
Large Star Level
Solar System (No Sun) Level
Solar System Level
Multi Solar System Level
Galaxy Level
Multi-Galaxy Level
Omni-Galaxy Level
Semi-Verse Level
Universe Level
Universe Level+
Low Multiverse Level
Multiverse Level
Multiverse Level+
Low Complex Multiversal
Complex Multiversal
High Complex Multiversal
Low Hyperversal
Hyperversal
High Hyperversal
Low Outerversal
Outerversal
High Outerversal
Tier 0
??? Layers to Boundless

## Notes

Durability Interferes on Attack Potency, but just on certain cases
**Example:** Attack Potency: Wall Level (Defeated Enemys who can hurt him)
Durability: Wall Level (Survived a Fall From an Large Wall)

## Other statistics

* Attack Potency
* Speed
* Lifting Strength
* Striking Strength
* Range
* Intelligence
* Stamina
* Dimensionality
* Aligment
* Experience
* Jump
* Size
* Agility
* Endurance
* Flexibility
* Senses
* Swimming
Wiki Shiin Sekai Encyclopédie

**Bienvenue sur Shin Sekai RP!**

Nous sommes un wiki convivial qui présente des personnages originaux de la communauté *One Piece Shiin Sekai RP OC* ! Sur ce Wiki vous pouriez suivre le parcours de vos personnages *Originaux* préférés.

Si jamais vous avez besoin d'aide, n'hésitez pas à contacter l'un de nos collaborateurs dans la partie discussion !
Draken Wolf-Frost

*"Les gens ne sont que des enfants naïfs qui se laissent volontiers berné par les apparences"*

**-----------Draken à lui même. ------------**

**Wolf-Frost T. Draken**, Généralement connus sous le nom de **Draken Frost** est un Personnages Jouables au seins de notre groupe de Rôle Play Whatsapp: Opss (One Piece Shin Sekai RP). Son utilisateur est Jean de Poy(The Specter), Roliste Ivoirien et aussi un des fondateurs et administrateur du Groupe.

Il vient de Archipel des Nommades

## Apparence

Draken a une corpulence plutot maigre, il est generalement vetu d'une chemise de couleur grise sombre qu'il porte sur ses epaules en mode gangster, pour marquer son banditisme d'enfant grouilleur. Il a un d'un Pantalon Noir avec des bottes de même couleur. Draken a une chevelure longue de couleur indigo foncé, frisé et attaché au sommet vers l'arrière.

## Personnalité

Il est d'abord assez Aimable , Calme et optimiste. c'est le genre à prioriser les négociations.

Il tient beaucoup à ses amis et ses compagnons d'aventure, et est assez rancuniers quand l'on les touches.

## Aptitudes et Compétences

### TECHNIQUES

Les techniques de Draken sont sur ses styles de Combats :

¶ Rokushiki

¶ Diable Jambe

¶ Kyotōryū

¶ Ittôryû

¶ Style du Renard de Feu

Et voici ses techiques:

▪️Pas de Lune (R)

▪️ROOM (FDD)

▪️Kamisori (R)

▪️AMPUTER (FDD)

▪️SHAMBLES (FDD)

▪️TAKT (FDD)

▪️K-ROOM (FDD)

▪️R-ROOM (FDD)

▪️JINKAKU ISHOKU SHUJUTSU (FDD)

▪️Pôle à Frire : Spectre (DJ)

▪️Flambage Shot (DJ)

▪️RADIO KNIFE (FDD)

▪️Shigan Ouren (R)

▪️COUNTER SHOCK (FDD)

▪️Baki (I)

▪️Karyu Issen (SRF)

▪️MES (FDD)

▪️INJECTION SHOOT (FDD)

▪️Karyu Issen (SRF)

▪️Sanbyakurokuju Livre Ho (I)

▪️Yakkodori (I)

▪️Homura saki (SRF)

▪️ Sexy Fire: Koi no Meteor Strike (DJ)

▪️ SHOCK WILLE (FDD)

▪️ Rokushi Ogi : Rokuogan (R)

▪️ Shichika Hachiretsu Kai (K)

▪️ GAMMA KNIFE (FDD)

▪️ PUNCTURE WILLE (FDD)

▪️ Ittoryû Iai Shi Shishi Sonson (I)

**APTITUDES PHYSIQUES**

*◂ **Vitesse**: 1500*

*◂ **Agilité**: 1100*

*◂ **Endurance**: 1130*

*◂ **Précision**: 1090*

*◂ **Esprit**: 1600*

*◂ **Force Brute:** 1219*

*◂ **Résistance**: 1160*

*◂ **Sensorialité**: 1120*

***TOTAL DE P.A: 9919***
Hanae Morikawa

Galería

**Hanae Morikawa** (森川花絵 *Morikawa Hanae*) es una de las estudiantes femeninas de Yamitsuki Academy y la sexta rival de Ayane Kobayashi.

## Apariencia

Hanae lleva el uniforme de su academia con medias cortas verde primavera claro.

Es de tez clara, contextura delgada y un poco bajita. Tiene el cabello sedoso color verde primavera, atado en dos coletas con cintas rojas que le llega a los hombros, su flequillo cubre muy poco de su frente. Sus ojos son aguamarina y ligeramente redondos, utiliza labial naked.

## Personalidad

Hanae tiene la personalidad "Mariposa Social", ella posará alegremente a la cámara si se le apunta, si encuentra algún cuerpo/parte o mancha de sangre correrá a un lugar poblado y llamará a la policía.

Durante su semana como rival, ella tiene la personalidad "Enamorada". Si ve a Ayane cometiendo un asesinato, irá corriendo a avisarle a Sachie, provocando un *gameover*.

Hanae es una chica tranquila y amable, a veces un poco infantil y puede llegar a irritar a las personas que la rodean. Ella tiene un aura de positividad intensa demasiado visible y un lado sensible más allá del que ya conocen.

## Relaciones

### Sachie Fukui

Hanae se siente "muy enamorada" de el, aunque en el fondo talvez solo sea su fanatismo buscando expresarse.

### Rei Morikawa

Es su hermana mayor, Hanae le tiene mucho cariño y aprecio apesar de todos los conflictos familiares que hubo en el medio.

## Etimología

Hana (花/華) significa "flor". E (絵) significa "imagen".

Mori (森) significa "bosque". Kawa (川) significa "río".

## Curiosidades

* Su color característico es **#00FA9A**, también conocido como "MediumSpringGreen".
* Originalmente se tenía planeado que fuera una rival *parodia* al estereotipo de adolescente que parece niña y es *súper kawaii*, esto fue más o menos descartado.
	+ Otro concepto era: "fan que conoce a su influencer y se enamora".
* Tiene problemas familiares secretos.
* Solo utiliza el color verde en la academia, fuera de ella, su atuendo casual es más "aesthetic brown style"
Gamara Villa

### Description

A multi-story home located in the remote but wealthy neighborhood in Gamara. It is equipped with an open-concept kitchen, a spacious dining room, six bedrooms, 2 bathrooms, a large storage area, an elegant and expansive backyard, and an enormous basement containing additional facilities.

The villa contains a piano in the upstairs office, players can left click the piano to play it. This sound is audible for the ghost and can be used to attract it.
Statistics

Since version 3.1.0, released on February 1st 2023, the game automatically tracks and keeps record of a handful of **statistics**. These can be observed by clicking the 'statistics' button in the main menu. These statistics are split up into 6 different groups.

The 'general' group contains statistics about the time players have spent playing the game. The 'maps' group gives you a number for the amount of times you have played or won on a specific map. The 'roles' group gives you a number for the amount of times you have played or won with a specific role. The 'difficulty' group tracks the amount of games played on every possible difficulty combination, stating the investigation difficulty and then the ghost difficulty, separated by a slash. The 'ghost' group tells players how many games they have played or won against a certain ghost, and how many times they have been caught by a ghost or shushed by the Shusher. The 'misc' (short for miscellaneous) group contains statistics that don't fit into any of the other categories.
Special Conditions

Special conditions have a chance at appearing at the bottom of a contract. They can appear on any of the first three contracts upon entering the lobby. This means, once you refresh the contracts, you are unable to receive contracts with special conditions unless you customize the difficulty. After reaching level 5, you are guaranteed to get at least 1 contract with special conditions in your first batch. The amount of special conditions depends on the host's level, the higher the level, the higher the chance to get more special conditions on multiple contracts.

In order to keep the special condition for later use in custom difficulty, the player must play the contract as-is. In other words, the contract cannot be customized or the special condition for that contract will not apply. As long as the player plays the contract for 4 minutes, whether through a successful exorcism or the death of all players, the special condition will be added to the player's catalogue. The host must have the special condition unlocked to customize the contract with that particular special condition.

Special conditions have an experience multiplier depending on the difficulty of the condition.
Investigation Phase

During the investigation phase, players must find out what happened to the ghost while it was still alive. During this phase each ghost behaves very differently, please check out the individual ghost pages for more information.

### Piecing the story back together

Players can find out what happened by finding **notes, articles, letters or other forms of text** spread out around the house. These notes contain text, written by the ghost as a sort of diary, and they either mention or indirectly refer to an item in the house. Sometimes players must **deduce** the story from the notes or even find information by **studying the environment the ghost lived in**.

When a player finds an item of importance to the ghost, they must carry it over to the exorcism board, that spawns in the entrance of the house, and place the item onto it. This can be done by hovering the item slightly above the board, alternatively it is possible to toss items on the board from a distance.

The complexity of the story and number of notes depends on the investigation difficulty of the contract.

### Initiating the exorcism

When players believe they have gathered items that will give them a sufficient exorcism accuracy, they can initiate the exorcism by interacting with the candle on the exorcism board. If successful, the exorcism will start. If not, players must wait out a short period of time while the ghost is hunting before being able to try again.

The required exorcism accuracy depends on the investigation difficulty, for exact percentages, see the linked page.
Kōtarō Freedking Kewell

*"Peu importe le nombre de coup que tu me donnes , je reviendrai plus fort et je changerai la donne."*

## Kōtarō Freedking

Kewell La Racaille

CAPITAINE DES ELECTEDS GODS

## Information Générale

### Signe Astrologique

Taureau

**------Freed à Sokken**

## Aptitudes et Compétences

**\*Haki:**

**\*Style de Combat**

Freed possède comme d'autres personnages une varietés de Style de combat , A savoir ;

¶ Ittôryū

¶ Électro-Sulong

¶ Santōryū

¶ Mugentōryū/Seishin Sutairu

¶ Style du renard de Feu

**\*Capacités Speciales**

- Sulong

- Shimizu

- Animal Spirit

- Electro Pro

- Armure Elecro

- Vision Transparente

- Colors Trap

**\*Techniques**

▪️ Shi Shishi sonson (Ittōryu laï shi Shishi sonson)

▪️ Daishinkan

▪️ Mugentoryū, la rage dino

▪️ Mo Golova

Envoi un puissant coup de tête chargé en électro.

▪️ Electrical Luna

Foudroie un sol déjà humide afin d'électrocuter plusieurs énemie

▪️ Santōryū Ogi : Nishidai sansen - daizen Sekaï

▪️ Mugentoryü, Coup de queue dragonique

▪️ Mugentoryū, Cascade illusoire

▪️ Eleclaw

▪️ Yakkodori

▪️ Mugentoryū, Boomerang slash

▪️ Mugentoryū,  taupe des 15 chemins

▪️ Mugentoryū, Carapace de la vérité

▪️ mugentoryū,Kōtarō Ghost-Slash signifiant littéralement "Lames Fantomatique Kōtarō" (幽霊のような空気の刃)

️▪️Mugentoryū, Suna kometetsu signifiant littéralement : ("Tempête de sable et Parasites du désert" サンドストームキル)

️▪️ Mugentoryū, Kiri no Sutairu, Signifiant littéralement : ("Pluie de la libération": 自由の雨と天の死)

▪️ Mugentoryū, God-Sword signifiant littéralement :("Épée d'Amoclès" アモクレスソード)

▪️ Colours Trap : Le Noir de la Trahison (裏切りの黒, Uragiri no Kuro)

▪️ Colours Trap : Le Rouge du Taureau Furieux (闘牛の赤, Tōgyū no Aka)

▪️  Vert et Jaune - Couleur de l'Amitié (友達の黄緑, Shinboku no Kiao)

▪️ Homura saki

▪️ Karyu Issen

▪️ Colours Trap : Le Rouge du Taureau Furieux

**Aptitude Physique**

◂ Vitesse: 1153

◂ Agilité: 1043

◂ Endurance: 1033

◂ Précision: 1003

◂ Esprit: 1420

◂ Force Brute: 1203

◂ Résistance: 1326

◂ Sensorialité: 1013

TOTAL DE P.A: 9194

\_\_\_\_\_\_\_
GentleMan D

**Gentleman D.** (紳士, Shinshi D) est un pirate, membre de l'equipage de l'Empereur Yusuke ainsi qu'un ancien soldat de la marine.

Il fut sa première apparition après les événements de l'Archipel des Nomades auprès de l'Amiral Jones, chargé de s'occuper des nouveaux recrues.

## Apparence

Gentleman est un Homme de taille moyenne. Large , il se distingue par son accoutrement très élégant ce qui fait référence à son nom.

## Relations

### Famille, amis et alliés

Ses origines familiales restent inconnus jusqu'à ce jour.

#### Aymar Kozuki

Vu pour la première fois ensemble dans la prison sur l'île du phénix, Aymar et Gentleman ce sont lié d'amitié après avoir combattus des geants. c'est après ces événements que les deux pirates parcourent les mer ensemble, bien qu'ils sont dans différentes équipages.

#### Yusuke

C'est après sa formation avec l'Amiral, Getleman rencontra Yusuke sur une île, n'ayant pas la force nécessaire pour capturer le pirate, il se fit capturé à son tour et pour le soumettre, Yusuke plaça une bombe dans sa poitrine; Et c'est après cela que Gentleman fut obligé d'intégrer l'equipage de l'Empereur et Ainsi devenir pirate.

### **Ennemis**

#### La Marine

Etant devenu un pirate, automatiquement il se fait ennemie de la marine, mais néanmoins, dans l'Arc Sokken, on le voit confié à Aymar qu'il n'a jamais eu envie de devenir pirate, ni t'était la bombe placé dans sa poitrine il aurait déjà quitté l'équipagede Yusuke.

#### Le Gouvernement Mondial

Ayant des antécédents criminels, il se fait ennemi du G.M, mais néanmoins ce dernier ne semble pas lui porter autant d'importance.

## Aptitudes et Compétences

Gentleman est cité parmi les personnage les plus fort du monde, ayant été entraîner par un Amiral de la marine, il a des aptitudes aiguisé notamment le **Rokushi** (Six Pouvoir), il utilise également un style à un sabre.

#### Fruit du Demon

*Article principal : **Rieldo-Fruit Superu Modèle Aigle de la Givre Verte***
Il a mangé le*Rieldo-Fruit Superu Modèle Aigle de la Givre Verte*, un Fruit du Démon artificiel de type Logia Zoan ce qui lui donne le pouvoir de transformer son corps en Aigle de glace. Il peut refroidir tout ce qu'il touche, se régénérer, ainsi que créer des parfaites copie de lui/des clones de glace.

### Haki

*Article principal : Haki*
Gentleman maîtrise 2 couleurs du Haki. Néanmoins on l'a presque jamais vu à l'œuvre donc sa maîtrise de ces aptitudes reste inconnus.

### Techniques

* **Ni Gorilla/Ichi Gorilla**
* **Ice Time capsule**
* **Canon à vent**
* **Vision X**
* **Pliage/Incision/Pas de lune**
* **Technique à un sabre : Danse des miroirs**
* **Zero Absolut Creation I/II**
* **Kori Hakaî**
* **Freeze Zone**

 Second

## Batailles principales

* Geltleman vs Yusuke = Défaite Rapide
* Gentleman et Aymar vs Equipage des Geants = Victoire

## Anecdotes

* Gentleman D est la création de **Fad** (Sénégalais ) très connu sous le pseudo de **L'ELU DE SA GENERATION.**
Extreme Debates Wiki

**Welcome to the Extreme Debates Wiki!**
This community is like every Debate Community, but extremely open and nigh-ruleless

We're a collaborative community website about Extreme Debates that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Laurelclaw's siblings

## Descriptions

Kit 1: Cream tom with ginger patches and yellow eyes. Nicknamed 'Patches'.

Kit 2: Brown tabby she-cat with white paws and yellow eyes. Nicknamed 'Coco'.

Kit 3: Cream and brown tabby she-cat with white patches and amber eyes. Nicknamed 'White'

## Extra Story

Goldenpad sighed.

Rippleflight glanced at the golden she-cat "What is it?".

Lakenight and Strawberryleaf shuffled their paws nervously. "Where's the father - er... Yarrow?" Lakenight asked.

"Yarrow is out with his sister, Reed. Off hunting for their group or something" Rippleflight meowed. She looked down at her four kittens.

They were perfect. Two toms, two she-cats.

But... why were the Healers all weird.

"They're dead" The elderly voice meowed.

Rippleflight looked at Goldenpad "What!?". She turned her gaze to the other two Healers "She's... she's joking, right..?".

"No." Lakenight meowed solemnly.

Rippleflight buried her face in her paws, sobbing.

Something stirred beside her.

She lifted her head to see the cream tabby mew.

"H-He's..." Rippleflight couldn't speak.

"He's alive" Goldenpad finished for the tabby queen.

"Yes! He's alive! Laurelkit is alive!" Rippleflight purred "He's alive!".

## Trivia

* Patches, Coco and White were named by a Kittypet Spirit who had died giving birth named, Tapioca.
Amanda the Adventurer (Character)

## Summary

Amanda is the main Protagonist and main Villain of Amanda the Adventurer, She Made some "things" on the game, on the first episode, she was finding an Apple, on the Second one, she was Trying to buy Meat for her Grandma, on the Tape --- she was trying to find a treasure but killed Woolie on the process, and on the last episode she was trying to go to home, but has go to a final form

## Powers and Stats

**Tier:** At Least **1-B**

**Name:** Amanda

**Origin:** Amanda the Adventurer

**Gender:** Female

**Age:** 12

**Classification:** Human, Monster

**Powers and Abilities:** Superhuman Physical Characteristics, Text Manipulation (Can Manipulate Texts and make you write things you don't want), Body Control (At the end of Episode 3, can Control her own Body), Existence Erasure (At All Episodes can Erase all wrong Options), Reality Warping (At All Episodes can Erase all wrong Options), Flight (At the Tape ??? Can Fly to Kill Woolie), Minor Mind Manipulation (Manipulate Mind of Woolie), Life Manipulation (Can Gave Life to Buildings), Awakened Power (At the Tape ??? Was Mad and this made she uses her Text Manipulation), Rage Power (At the Tape ??? Was Mad and this made she uses her Text Manipulation), Berserk Mode (At the Tape ??? Was Mad and this made she uses her Text Manipulation), Non-Physical Interaction (Interact with the real world), Acausality (Erase things like they never have Existed), Chaos Manipulation (Can make Chaos on the full Universe by Reality Warping), Hair Manipulation (At the End of the Episode 3, she Controls her own body Including her Hair), Maybe Illusion Creation (Maybe the Buildings she erase was just Illusions that she have Created), Immortality (Type 2; Is an Information who can be glitched, so she never die), Madness Manipulation (Can cause Madness to Woolie, Showed at the start of Episode 2), Social Influencing (Nigh-Obvious) Bodily Weaponry (Claws)

**Attack Potency:** At least **Outerverse Level** (Interact with the Real World)

**Speed: Irrelevant**

**Lifting Strength:** **Unknown**

**Striking Strength:** At least **Outerverse Level** (When she Killed Woolie she was using Flight)

**Durability: Unknown**

**Stamina: Unknown**

**Range: Several Meters** (Destroyed houses of a very high distance), **Extended Meele Range** with claws

**Dimensionality:** **Not Limited by it**

**Aligment:** **Chaotic Evil**

**Experience: Unknown**

**Jump: Unknown**

**Size:** **Supersize** (At her final Form)

**Agility:** **Unknown**

**Endurance:** **Unknown**

**Flexibility:** **Elastic**

* **Optional Equipment:**
* **Can Create/Summon:**