The Hunter's Chance

A worldwide association of hunters, of big game and monsters, the Hunter's Chance accept bounties on behalf of Wilds governments (and occasionally larger factions or political leaders) in exchange for exterminating threats.

Although cities tend to have a Chance lodge, most of the Hunters' lodges are located in the wilderness, or on cliff edges, or generally other hard-to-reach areas, mostly just for show.

Hiring hunters is easy- go to a lodge, or send a missive should there not be one near you, agree to a sum in exchange for duties owed, pay half up front and half upon completion. In the case of an event where the hunters are killed but the mission is completed, the half that is owed to them is split once again, with a quarter being kept by the contractor and the other quarter being sent to the Chance for care of families and funeral expenses.

The Hunters pretty much live by the one code- "Don't claim credit for a take that wasn't yours."

## Joining the Chance

As long as you can prove you're willing to wield a weapon and have spirit, you may join the Chance at the discretion of the lodge's chief, allowing you to view the bounty board and take hunts. You are not considered a member "In full standing" until you have completed a minimum 50 SP worth of bounties. This is not normally reduced for parties, costing the same amount per person, however a special hunt might be devised by the lodge chief to allow a party to join without needing to complete the exact value of the standard fee in bounties.

As a Member in Full Standing, you are allowed access to any lodge, to sleep, eat, and take shelter for free.

By agreement, it is generally considered okay to invite as many people as you want to share your room and bed with you, even if they are not members themselves, as long as any nighttime activities you wish to perform in the room do not awaken those sleeping in adjacent rooms. However, these guests are not allowed to eat for free in the Lodge, and must deal with their food in another way.

The Chance typically does not accept spellcasters, due to a firm belief that hunting is about becoming in tune with the beast and using physical superiority over them, but does make some exceptions for strong-willed casters or casters who are part of a party where the majority use martial or physical methods, again this is at the discretion of the Lodge Chief.

A Member in Full Standing is given a wooden bead necklace, with their name and details on it, that identifies them as such. The recovery of these from fallen members can earn you a small sum of coin, depending on the difficulty to acquire.

## Contracts and Payout

The Chance accepts payment in Standard Coin. This is also the currency used to pay out on completion of a bounty.

The Chance have set up a system of what they call "Challenge Ratings". Each lodge carries a heavy bound book that discusses the difficulty and appropriate cost to a contractor of every monster known to exist. These Challenge Ratings, (CR to experienced hunters) tell how much a Contractor can expect to pay, and how much a Hunter can expect to take, per monster of each type.

The Bounty is charged per Hunter, and most bounties have a limit to how many hunters can be in a party taking them on. The default limit is 10 hunters. Excess is kept by the Chance, or awarded as a bonus, depending on the Master of the lodge in question. A contractor may specify a higher or lower limit of the number of hunters required, if they are willing (or unwilling) to pay more.

Certain hunts may offer bigger payouts, or an agreed upon sum before the hunt begins. Hunts raise in pay and cost depending on various factors including the number of failed hunts against it, the terrain it is located on, the number of competing bids for the same hunt, and how common the creature is.

While the Chance takes 50% of the split, it is still a fair deal for Hunters who do not have the social acumen to make their own deals, and the Contractors feel more comfortable hiring the Lodge- as, should a Chance hunt fail, another group will be sent to finish the task at no additonal cost before the bounty is raised and half of what they have paid is refunded to them.

The coin payout and cost is based on the total of the CR of every target that may be faced. If there are an unknown number of adversaries, the total CR is either that of the strongest known (Or primary) quarry, or twice the CR if it is known to be surrounded by a lot of other creatures.

## Checks and Balances

While the Chance prides itself on the trustworthiness of it's members, there is still a system to make sure that both the contractors and the hunters are paid fairly for their work.

When a contract is taken, a special spelled wax "Seal of Intent" is stamped on the parchment contract. When hunters returns to the Lodge, claiming to have completed their quest, the place their finger onto the seal. Once touched, the seal will change colour from red (active quest) to green (completed quest) if the quest has been completed to the best of the Hunter's knowledge.

This system is difficult to fool, and as such usually stands up to scrutiny.