recursal/Fanatic-Fandom huggingface dataset:
Beastmaster

## **Base Stats**

 **Int.**
17 + 4
 **Agil.**
17 + 1
 **Str.**
17 + 3

 **Damage**
27 - 47
 **Move**
325
 **Armor**
0.3

**Karroch**, the **Beastmaster**, is a versatile melee intelligence hero most commonly used as a team enhancer who brings a good amount of pushing power and damage to his team in any situation.He is able to summon a boar and a hawk to aid him, each providing a good amount of damage to his team. Both of his summons scale based off his stats, so farming them is a good idea. His Inner Beast aura and Battle Roar makes his team a force to be reckoned with, providing a hefty boost to attack speed, damage, and damage reduction to himself, his summons, and all nearby allies.

Finally, his super ultimate, Summon DinoBoar , is his strongest summon, providing strong offence aswell as a tankiness for himself. With these skills, he can push waves and take down towers quickly and safely, but farming fast is one his strongest powers.

## Talents

 +25 Intelligence
 +12 Health Regen
 +240 Gold/Min

## Recommended items

#### Starting items:

* Tango provides health regeneration while farming.
* Mail LVL1 small damage mitigation in case you tank for your creeps.
* Clarities to sustain the use of your spells.

#### Early game:

* Arcane Boots to have enough mana for Boar and Battle Roar
* Soul Ring for more mana to sustain your first spell.
* Midas Crown early boost to gold/exp gain.
* Headress and Ring of Basilius are small aura items, building towards Vladimir's Offering LVL1.

#### Early Mid-game:

* Drum of Endurance a good passive with a great active boost on attack speed and move speed.
* Vladimir's Offering LVL1 an aura mixture of lifesteal, health regen, mana regen, and armor.
* Midas Crown 2 better yield from the bonus.
* Necronomicon 1st Edition Decent creeps for more pushing/farming power.

#### Late Mid-game:

* Guardian Greaves 1 Mana/health sustain.
* Siege Cuirass an upgraded drums with armor bonuses.
* Necronomicon AURAMAN Is a must have to further your creep power.
* Necronomicon TANK A good choice if you need a beefier creep
* Midas Crown 3 final upgrade for a great gold/exp gain.
* Vladimir's Offering LVL 2 is a nice step up lifesteal aura.

#### Late game:

* Guardian Greaves 2 Your final form of boots, built using Treads of Ermacor gotten upon defeating the 3rd tier of Alliance bosses, Omniknight
* Vladimir's Offering LVL 3 / Vladimir's Offering LVL 4 Depending on your team's will, you may get the Unhallowed Icon to upgrade into the 4th level of Vlad, otherwise the 3rd level is good enough.
* Radiance Armor 2 A nice touch to aid your creeps with more damage aswell as keeping yourself alive.

#### Other items to consider:

* Solar Crest
* Earth Rapier
* Angelic Alliance
* Ultra Boots
* Bloodthorn
* Tome of Knowledge
* Helm of the Dominator for a 20% base damage increase aura
Speedrun

**Speedrun** is a special category of the game that can only be selected if you are alone in a lobby. This mode allows you to be in the Speedrun leaderboards if you manage to finish at least faster than 10th position (In the respective difficulty).

**Notice:** All patreon perks are disabled in Speedrun mode.
Storm

## **Base Stats**

 **Int.**
30 + 5
 **Agil.**
15 + 2
 **Str.**
15 + 3

 **Damage**
45 - 55
 **Move**
325
 **Armor**
0.2

**Storm**「嵐」 is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal’s presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.

## Talents

 +25 Intelligence
 +10% Spell Lifesteal
 +240 Gold/Min

## Recommended items

#### Starting items:

* Tango provides health regeneration while farming.
* Skull of Midas
* Clarities to sustain the use of your spells.

#### Early game:

* Power Treads is your best choice of boots, providing you with intelligence and attack speed.
* Soul Ring can be picked up if you need more mana
* Midas Armlet 1 early boost to gold/exp gain.
* Azura building to wards Azura and Yasha.
* Kaya 1

#### Early Mid-game:

* Azura and Yasha is a quick way to boost your damage and attack speed.
* Midas Armlet 2 better yield from the bonus.
* Mega Treads for more stats.
* Kaya 2

#### Late Mid-game:

* Ultra Boots stats and mobility
* The Triumvirate all around great offensive item.
* Midas Armlet 3 final upgrade for a great gold/exp gain..
* Shiva's Guard to work towards your Ice Rapier.
* Kaya 3

#### Late game:

* Ice Rapier is a perfect all-around item for spell amplification.
* Radiance Armor 2 Your choice of armor, since the burn damage is amplified.
* Octarine Core 2 Since your damage is mainly magical, this will allow you stay alive against bosses.

#### Other items to consider:

* Bloodthorn
* Mjollnir LVL2
* Heroic Helm
* Tome of Knowledge
Dark Soul

## **Base Stats**

 **Int.**
10 + 2
 **Agil.**
30 + 6
 **Str.**
20 + 2

 **Damage**
40 - 50
 **Move**
325
 **Armor**
0.4

Just as higher states of energy seek a lower level, the **Dark Soul**「暗い魂」 known as **Mercurial** is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Dark Soul--and that all of her Haunts are but shadows of the one true Dark Soul. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.

## Talents

 +25 Agility
 +30 Damage
 +35 Movement speed

## Recommended items

#### Starting items:

* Tango provides health regeneration while farming
* Quelling Blade small damage boost to start farming
* Clarities to sustain the use of your spells

#### Early game:

* Power Treads / Phase Boots your early game choice of boots
* Quelling Axe a starter item for cleaving
* Midas Armlet early boost to gold/exp gain
* Morbid Mask for health sustain

#### Early Mid-game:

* Mega Treads / Haste Boots Boots upgrade
* War Fury cleave upgrade along with nice stats
* Midas Armlet 2 better yield from the bonus
* Titan Armor 1 an upgrade for greater sustain

#### Late Mid-game:

* Mega Fury final upgrade to cleaving
* Midas Armlet 3 final upgrade for a great gold/exp gain
* Satanic LVL 3 is as good as lifesteal can get before getting Unhallowed Icon
* Butterfly 2 a great all around stat item for agility heroes
* Warrior Armor 2 to start on building armor

#### Late game:

* Ultra Boots a must have for mobility
* Satanic LVL 4 is the ultimate lifesteal item for any carry
* Wind Rapier offers a great mixture of damage, attack speed, mobility and armor (once you have 20 stacks)
* Titans Armor 2 provides 45 armor and a big boost to your health regen

#### Other items to consider:

* Stygian Desolator
* Starfury
* Fire Rapier
* The Triumvirate
* Cursed Rapier
* Cursed Cuirass
* Heroic Helm
* Radiance Armor
Disruptor

## **Base Stats**

 **Int.**
20 + 4.5
 **Agil.**
15 + 1
 **Str.**
15 + 2.5

 **Damage**
40
 **Move**
325
 **Armor**
0.2

**Disruptor**, the **Stormcrafter**, is a ranged intelligence hero who can be played as a support, but can hold on his own for a long time. His signature ability is Static Storm, an area of continuous damage and silence that is extremely strong early on. Combined with his Thunder Enchant and Thunder Power, boss fights can be trivialized as long as your carry is decently farmed.

Disruptor can be played as jungler, as it is easy for him to stack camps, or hold the lane against the horde of creeps. Glimpse is another powerful spell that is extremely helpful to move around map, as you can easily teleport your carry to fight the lane boss in time if he cannot reach him in time.

## Talents

 +25 Intelligence
 +10% Spell Lifesteal
 +240 Gold/Min

## Recommended items

#### Starting items:

* Tango provides health regeneration while farming.
* Mail LVL1 small damage mitigation.
* Clarities to sustain the use of your spells.

#### Early game:

* Arcane Boots is a core item due how mana hungry his spells are.
* Soul Ring for more mana to sustain your spells.
* Midas Crown early boost to gold/exp gain.
* Kaya 1 Spell amplification and mana cost reduction at a small cost.

#### Early Mid-game:

* Veil of Discord Amplifies your overall spell damage.
* Midas Crown 2 better yield from the bonus.
* Necronomicon 1st Edition Decent creeps for more pushing/farming power.
* Octarine Core 1 A starter for lower cooldowns.

#### Late Mid-game:

* Guardian Greaves 1 Mana/health sustain.
* Kaya 2 more Spell Amp / Mana cost reduction
* Necronomicon AURAMAN either this or the tank one depending on what you need.
* Necronomicon TANK either this or the aura one depending on what you need.
* Midas Crown 3 final upgrade for a great gold/exp gain.
* Shiva's Guard to work towards your Ice Rapier.

#### Late game:

* Guardian Greaves 2 Your final form of boots, built using Treads of Ermacor gotten upon defeating the 3rd tier of Alliance bosses, Omniknight
* Ice Rapier is a perfect all-around item for spell amplification
* Radiance Armor 2 Your choice of armor, since the burn damage is amplified.
* Kaya 3 Final upgrade.

#### Other items to consider:

* Bloodthorn this works well with your 1st spell and ultimate's for a quick damage burst.
* Angelic Alliance In case your teammates are in need of armor.
* Ultra Boots
* Tome of Knowledge
Riki

## **Base Stats**

 **Int.**
15 + 2
 **Agil.**
25 + 5
 **Str.**
10 + 1

 **Damage**
35 - 45
 **Move**
325
 **Armor**
0.4

**Riki**, the **Stealth Assassin**, is a melee agility hero that uses stealth in order to surprise enemies and quickly kill them. His trademark ability, Cloak and Dagger, lets him sneak up on his enemies from behind and deal massive backstab damage, and then quickly escape. This enables him to close in on the enemy and drop his devastating Smoke Screen, which cripples fighters and spellcasters alike. Blink Strike allows Riki to chase with impunity, while Tricks of the Trade makes quick work of his enemies during teamfights.

## Talents

 +25 Agility
 +30 Damage
 +35 Movement speed

## Recommended items

#### Starting items:

* Tango provides health regeneration while farming
* Quelling Blade small damage boost to start farming
* Clarities to sustain the use of your spells

#### Early game:

* Power Treads / Phase Boots your early game choice of boots
* Quelling Axe a starter item for cleaving
* Midas Armlet early boost to gold/exp gain
* Morbid Mask for health sustain

#### Early Mid-game:

* Mega Treads / Haste Boots Boots upgrade
* War Fury cleave upgrade along with nice stats
* Midas Armlet 2 better yield from the bonus
* Satanic LVL2 an upgrade for greater sustain

#### Late Mid-game:

* Mega Fury final upgrade to cleaving
* Midas Armlet 3 final upgrade for a great gold/exp gain
* Satanic LVL 3 is as good as lifesteal can get before getting Unhallowed Icon
* Butterfly 2 a great all around stat item for agility heroes
* Warrior Armor 2 to start on building armor

#### Late game:

* Ultra Boots a must have for mobility
* Satanic LVL 4 is the ultimate lifesteal item for any carry
* Wind Rapier offers a great mixture of damage, attack speed, mobility and armor (once you have 20 stacks)
* Titans Armor 2 provides 45 armor and a big boost to your health regen

#### Other items to consider:

* Stygian Desolator
* Starfury
* Fire Rapier
* The Triumvirate
* Cursed Rapier
* Cursed Cuirass
* Heroic Helm
* Radiance Armor
World Wars of Earth

[NOT INCLUDING WWI/WWII]

## World War III

World War III/3/Three was a war taking place in the late 21st century, lasting from 2032 to 2036. Casualty count rose to over five-hundred million due to the usage of nuclear bombardment.

### Participants

#### NATO-affiliated (Defensive nations)

Continental Europe (including Switzerland, Sweden and Finland, as well as the United Kingdom and Iceland), United States of America, Canada, Mexico, South Korea, as well as numerous others

#### Russia-affiliated (Attacking nations)

China, Russia, Belarus, Iran, Afghanistan, Pakistan, Myanmar, Laos, Cambodia, South Africa, Venezuela, Cuba, North Korea, numerous others

#### Other Conflict (Supported by major powers)

Egypt, South Sudan (NATO-supported) vs. Sudan, Ethiopia (Russia-supported)

### Results

After extensive nuclear exchanges, a decisive victory for NATO and its allies was determined. Russia's regime was replaced with a democratic one that would serve as an example for generations to come. The republics of Karelia, Nenetsia and numerous others were released from Russian control as well. The Republic of China was restored on the mainland, as well as the release of Tibet, Xinjiang, and Inner Mongolia. Financial aid is provided to Cuba and Venezuela as insurance that democracy will be restored, and a similar situation unfolds in Belarus. Afghanistan is returned to its rightful government. West Sahara is defeated by Moroccan forces. South Sudan and Egypt maintain their sovereignty, and Egypt asserts its control over the contested region with Sudan. Ethiopia's government, as well as those of its neighbors, are replaced with 'compliant' ones. Myanmar returns to a peaceful state due to NATO peacekeeping. Ukraine regains control of Crimea.
Army

After defeating each jungle boss for the first time your army will expand and you get the opportunity to feed a Child Creep. The Child Creep will only live for 15 seconds unless you feed it 50 banana's after which it grows up into a Junior Creep. Playing certain heroes will extent the window to 15 minutes and allows you to control the creep.

Growing the Child Creep is required for the Ice Frogs secret.
Mars

## **Base Stats**

 **Int.**
15 + 3
 **Agil.**
10 + 1
 **Str.**
25 + 4

 **Damage**
35 - 50
 **Move**
325
 **Armor**
0.1

**Mars**, the **First Son of Heaven**, is an aggressive melee strength hero who controls the battlefield with numerous knockbacks and impassable terrain. Equipped with a large shield, his Bulwark passively blocks attacks from the front and sides, making him a very durable fighter in most situations. The same shield allows him to smash enemies and knock them back, dealing critical damage that ignores all evasion. The Spear of Mars can be thrown at long range, piercing enemies to push them back, and stunning them upon contact with trees or terrain. Mars' most potent ability creates an Arena Of Blood, a circular zone where no enemy can exit or enter, as well as blocking enemy attacks from the outside. Used correctly, the Arena Of Blood can decisively split and cut off enemies from support during teamfights, making Mars a valuable asset to his team, as well as a highly dangerous opponent.

## Talents

 +25 Strength
 +15% Magic Resistance
 +240 Gold/Min

## Recommended items

#### Starting items:

* Quelling Blade small damage boost to start farming
* Shield LVL 1 Provides a small boost to defense
* Mail LVL 1 Provides a small boost to defense

#### Early game:

* Power Treads / Phase Boots your early game choice of boots
* Quelling Axe a starter item for cleaving
* Midas Armlet early boost to gold/exp gain
* Morbid Mask for health sustain
* Shield LVL 2 for more defense
* Mail LVL 2 for more defense

#### Early Mid-game:

* Mega Treads / Haste Boots Boots upgrade
* War Fury cleave upgrade along with nice stats
* Midas Armlet 2 better yield from the bonus
* Satanic LVL 2 an upgrade for greater sustain
* Shield LVL 3 gives even more defense
* Mail LVL 3 gives even more defense
* Echo Saber this can be used to get more attacks of if you don't have enough attack speed

#### Late Mid-game:

* Mega Fury final upgrade to cleaving
* Midas Armlet 3 final upgrade for a great gold/exp gain
* Satanic LVL 3 it's the best lifesteal you can get before getting Unhallowed Icon
* Dragon Heart 2 to start on building some health regen
* Mail LVL 4 this gives a lot of defense for a very low price, (this item doesn't work well in late game so plan on selling it for one of the better 45k items later.)
* Reverb Saber same as the other Saber this is used if you don't have enough attack speed yet and you want to get 3 attacks out fast

#### Late game:

* Ultra Boots a must have for mobility
* Satanic LVL 4 if you can get it then it's very good for Digger but if you can't don't worry Just replace it with Either Heroic Helm or Radiance Armor
* Earth Rapier is an excellent choice for Digger since it gives you a lot of strength and makes you very tanky
* Titans Armor 2 provides 45 armor and a big boost to your health regen
* Hefest Shield 2 you can replace your shield LVL 3/ LVL 4 when you have enough money for this

#### Other items to consider:

* Stygian Desolator
* Fire Rapier
* Daedalus LVL 2
* Cursed Rapier
* Cursed Cuirass
* Heroic Helm
* Radiance Armor
Invoker

**Notice:** This hero is still a work-in-progress.

## **Base Stats**

 **Int.**
30 + 6
 **Agil.**
10 + 1
 **Str.**
20 + 3

 **Damage**
30 - 50
 **Move**
325
 **Armor**
0.1

In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell's power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells—four at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one—with even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the **Invoker**. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap—a longevity spell of such power that those who cast it in the world's first days are among us still (unless they have been crushed to atoms). Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world's dying days.

## Talents

 +25 Intelligence
 +10% Spell Lifesteal
 +240 Gold/Min
Jacob

## **Base Stats**

 **Int.**
0 + 0
 **Agil.**
0 + 0
 **Str.**
0 + 0

 **Damage**
1
 **Move**
750
 **Armor**
0

**Jacob** is played like Wisp, but unlike the latter, Jacob controls allied units instead.

## Talents

 +180 Gold/Min
 +120 Gold/Min
 +60 Gold/Min

## Controlled Unit Gameplay

**Recommended Units:**

* Get someone to kill the Ursa boss near the mid lane, summon the mini ursa and mount him.
* Move to a Necronomicon AURAMAN as soon as possible

## Skill Guide

**Early Game:**

* Since you have an already high attack speed, spending gold on attack damage is the way to go.

**Late Game:**

* AS > Armor > DMG > MS > HP Regen

*Note: These are just suggestions, you can experiment and try different upgrade paths yourself*
## Farming Method

* Just farm small spiders, pickup bananas with from inside your mini-ursa, and use them to heal him.
* After a few stat upgrades, save towards a Necronomicon AURAMAN, buy it and mount it.
* Now you can switch between farming upgrades and items, untill you're 6 slotted, then you can focus on upgrades only

## Recommended items

#### Late Mid-game:

* Vladimir's Offering Lvl. 2
* Solar Crest
* Drum of Endurance

#### Late game:

* Angelic Alliance
* Vladimir's Offering Lvl. 3
* Solar Crest (yes, it stacks with Angelic Alliance).
* Siege Cuirass
* Guardian Greaves 2
* Shiva's Guard

#### Other items to consider:

* Cursed Cuirass
* Bloodthorn
* Octarine Core 2 for lower cooldowns on your items.
Jakiro

## **Base Stats**

 **Int.**
20 + 4.5
 **Agil.**
10 + 1
 **Str.**
20 + 2.5

 **Damage**
40
 **Move**
325
 **Armor**
0.1

**Jakiro**, the **Twin Head Dragon**, is a ranged intelligence hero who utilizes the powers of ice and fire with powerful linear area spells. He can freeze enemies in place with Ice Path, or slow them down with Dual Breath. He is capable of dealing heavy damage throughout the game by locking enemies inside his Macropyre, and provides great pushing power with Liquid Fire. Reaching level 75 will unlock Chaotic Offering, spawning a golem with great offensive and defensive capabilities

With high base attribute gain and relatively low mana costs, he requires few items to be effective. Jakiro is a support who can continually turn battles in his favor with good positioning. His high strength gain makes him a bit tougher than most spellcasters and his low cooldowns ensure that his downtime is very minuscule, making him a great hero for ganks, pushes and clashes across the battlefield.

## Talents

 +25 Intelligence
 +10% Spell Lifesteal
 +240 Gold/Min

## Recommended items

#### Starting items:

* Tango provides health regeneration while farming.
* Mail LVL1 small damage mitigation.
* Clarities to sustain the use of your spells.

#### Early game:

* Arcane Boots is a core item due how mana hungry his spells are.
* Soul Ring for more mana to sustain your spells.
* Midas Crown early boost to gold/exp gain.
* Kaya 1 Spell amplification and mana cost reduction at a small cost..

#### Early Mid-game:

* Veil of Discord Amplifies your overall spell damage.
* Midas Crown 2 better yield from the bonus.
* Kaya 2 decent upgrade.
* Octarine Core 1 A starter for lower cooldowns.

#### Late Mid-game:

* Guardian Greaves 1 Mana/health sustain.
* Kaya 3 more Spell Amp / Mana cost reduction.
* Necronomicon TANK since nothing stops creeps from hitting you, this will help you keep them inside your spells without dying.
* Midas Crown 3 final upgrade for a great gold/exp gain..
* Shiva's Guard to work towards your Ice Rapier.

#### Late game:

* Guardian Greaves 2 Your final form of boots, built using Treads of Ermacor gotten upon defeating the 3rd tier of Alliance bosses, Omniknight.
* Ice Rapier is a perfect all-around item for spell amplification.
* Radiance Armor 2 Your choice of armor, since the burn damage is amplified.
* Refresher Orb Double golems & macropyres offer extreme amount of damage.
* Aghanim's Scepter Synth will allow spawning 2 golems, along with more damage and a longer duration for your macropyre.

#### Other items to consider:

* Bloodthorn
* Angelic Alliance
* Ultra Boots
* Necronomicon AURAMAN will help your golem fight with auras.
* Tome of Knowledge
Centaur

## **Base Stats**

 **Int.**
10 + 1
 **Agil.**
10 + 1
 **Str.**
30 + 6

 **Damage**
40 - 60
 **Move**
325
 **Armor**
0.1

**Bradwarden**, the **Centaur Warrunner**, is a melee strength hero whose natural place in combat is right in the center of battle. His abilities stop enemies around him in their tracks and inflict heavy damage, making him an excellent initiator. He is also a powerful tank, having the highest strength gain in the game.

Bradwarden has immense natural health, and his skills' area of effect means that he can charge into combat and incapacitate groups of enemies at a time. Hoof Stomp and Double Edge make a great combo of stunning and burst damage on short cooldowns and his Retaliate means instant retaliation on enemies who try attack him, as well as his nearby allies with the proper late-game talent. His ultimate, Stampede effectively turns the entire team into initiators, granting them high speed and the ability to flatten enemies under as they pass over them.

Although he is usually not played as a carry, he can scale powerfully with items, becoming a hard-hitting semi-carry that is nearly impossible to kill.

## Talents

 +25 Strength
 +15% Magic Resistance
 +240 Gold/Min

## Recommended items

#### Starting items:

* Tango provides health regeneration while farming.
* Clarities 180 mana regeneration over time for only 50 gold, since Centaur tends to have mana regeneration problems at early stages.
* Shield 1 Basic Defense item, also can be used to upgrade into vanguard which is needed in completing the Earth Rapier

#### Early game:

* Power Treads / Phase Boots Your early game choice of boots.
* Tome of Knowledge 1
* Midas Armlet / Midas Crown 1 Early boost to gold/exp gain.
* Radiance Blade 1  Good to have more than 1 source of damage output.

#### Early Mid-game:

* Mega Treads / Haste Boots Boots upgrade.
* Dragon Heart 1 Adds Sustainability to farm harder creeps so that your team does not have to all pile up at the same place.
* Tome of Knowledge 2
* Midas Armlet 2 / Midas Crown 2 Better yield from the bonus.
* Boots of Travel Only if you are playing Legend difficulty and above, and need to help your team constantly to against defend the Alliance waves

#### Late Mid-game:

* Tome of Knowledge 3
* Octarine Core 1 Very Optional, only build this if you are planning to get Octarine Core 2 for late game.
* Midas Armlet 3 / Midas Crown 3 final upgrade for a great gold/exp gain.
* Radiance Armor 1
* Titan Armor 1
* Calaminh's Tutela Plate building towards Earth Rapier.

#### Late game:

* Ultra Boots a must have for mobility.
* Radiance Armor 2 more health and damage.
* Earth Rapier your choice of rapier.
* Titans Armor 2 provides 45 armor and a big boost to your health regeneration.
* Heart of Tarrasque 2 Only for Legend and above difficulty.

#### Other items to consider:

* Cursed Cuirass
* Heroic Helm
* Radiance Armor
* Octarine Core 2
* Bonus Stats +10
* Angelic Alliance
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Demon King

## **Base Stats**

 **Int.**
10 + 2
 **Agil.**
30 + 6
 **Str.**
20 + 2

 **Damage**
40 - 50
 **Move**
325
 **Armor**
0.4

The **Demon King**「魔神王」, an outlaw hellion whom even other demons fear. He stole from the Demon Lords, ignored the codified rites that should have bound his behavior, and broke every law of the seven Infernal Regions. For his crimes, he was taught this lesson: even Hell has a hell. A short, brutal trial ensued, with many dead on all sides, and he was finally incarcerated in Foulfell, a hidden dimension where demonkind imprison their own. But Foulfell is no normal prison. In this dark mirror of reality, demons are sentenced to gaze eternally into the twisted reflection of their own souls. But instead of suffering, Demon King made himself master of his own reflected worst self--a raging, thieving demon of unimaginable power. With his inner beast under sway, he destroyed the fractal prison walls and burst free to turn his terror loose upon all creation.

## Talents

 +25 Agility
 +30 Damage
 +35 Movement speed

## Recommended items

#### Starting items:

* Tango provides health regeneration while farming
* Quelling Blade small damage boost to start farming
* Clarities to sustain the use of your spells

#### Early game:

* Power Treads / Phase Boots your early game choice of boots
* Quelling Axe a starter item for cleaving
* Midas Armlet early boost to gold/exp gain
* Morbid Mask for health sustain

#### Early Mid-game:

* Mega Treads / Haste Boots Boots upgrade
* War Fury cleave upgrade along with nice stats
* Midas Armlet 2 better yield from the bonus
* Titan Armor 1 an upgrade for greater sustain

#### Late Mid-game:

* Mega Fury final upgrade to cleaving
* Midas Armlet 3 final upgrade for a great gold/exp gain
* Satanic LVL 3 is as good as lifesteal can get before getting Unhallowed Icon
* Butterfly 2 a great all around stat item for agility heroes
* Warrior Armor 2 to start on building armor

#### Late game:

* Ultra Boots a must have for mobility
* Satanic LVL 4 is the ultimate lifesteal item for any carry
* Wind Rapier offers a great mixture of damage, attack speed, mobility and armor (once you have 20 stacks)
* Titans Armor 2 provides 45 armor and a big boost to your health regen

#### Other items to consider:

* Stygian Desolator
* Starfury
* Fire Rapier
* The Triumvirate
* Cursed Rapier
* Cursed Cuirass
* Heroic Helm
* Radiance Armor
Regor

## Overview

Regor (also known as Gamma Velorum) is a star system around 1100 light years away from Sol. It is a quadruple star system containing the closest Wolf-Rayet star to Earth (Regor B, also known informally as Clarastra). The system is only 3.5 million years old and is surrounded by a bunch of pre-main sequence stars called Pozzo 1.

## Structure

Regor AB: The main system, once known as Gamma2 Velorum. The more massive of the two subsystems, but it is visually dimmer.

Regor CD: The less massive subsystem, but it is visually brighter.

WIP
Precursors

The Precursors were an ancient civilisation that existed in the Milky Way, millions of years before the existence of Humans.

## Overview

Little is known about this species, even their true names although they are referred to as the Precursors by Humanity. What is known, is that they were an advanced race, having multiple colonies and installations across space, leaving behind many oddities too such as weird structures, mysterious technology, derelict ships and even anomalous phenomena.

Its is theorised that they might have originated from somewhere in the Perseus Arm due to the higher concentration of structures detected there.
Phoant

## Overview

Phoant is a warm super-Jupiter and the third planet orbiting Sten, in the Sten system, located 773.56ly from the Earth. It is the second most massive planet in the system, after Nidran. It also hosts quite a lot of moons, including Holymus, the homeworld of the Mirans.

## Characteristics

Phoant has a lot of water molecules and methane in its atmosphere, giving its blue tint. Several habs also float in the atmosphere of Phoant, to study the environments of gas giant atmospheres.

## History

Phoant is the oldest planet currently in orbit of Sten, and formed the first, kicking Nidran and Pheem out onto long orbits. Once it cleared a gap in the protoplanetary disk, it likely accreted most of the still-surrounding disk, giving it no inner major moons. Its only major moon Holymus, was probably a captured mars-sized planetesimal.
Luma

Discovered and initially colonised in 2247, Luma (RS 8474-1353-8-11843423-423 2 in 0.980) is a Selena-type world orbiting a red dwarf, 9.21 lightyears from Earth and served as a mining world due to the amount of gold it contains underground and the some of the salt deposits on the surface.

Luma is tidally locked, has no moons and possesses a thin atmsophere of Carbon Dioxide and Methane.

## Geography

Luma doesn't have much to offer in terms of environment as its surface is barren, almost littered with impact craters as well as some active volcanoes which was a suprise, given the planet's very old age of around 10 billion years. Many hills. canyons, ridges and mountains can be found here as well.

## History

Luma formed 10 billion years ago in a stellar disk surrounding its infant star. It is believed that Luma may have once been a moon of the system's third planet, a gas giant, due to the relatively close distance between them. The grooves are likely left over from ancient lava flows that have since dried out.

It is currently under control by the Markwell Mining corporation, due to its aforementioned riches of gold and other valuable resources. These are usually shipped off to other colonised systems via automated spacecraft.

## Daily Life

Residents of Luma live inside small domed cities, scattered across the surface, some connected by highspeed trains.

Although life quality isn't the heat here, workers make do, as there are plenty of residential blocks within the domes, along with farms for growing crops and even some areas for leisure. As Luma is tidally locked, people have to work on a timed schedule.

W.I.P
Local Sphere

The Local Sphere (also known as the Local Interstellar Neighbourhood) refers to the region of stars surrounding Sol in a 20 lightyear radius. There are roughly over a 150 celestial objects within the Local Sphere, white dwarfs and brown dwarfs included.

It is the main interstellar location of Humanity, with many of its systems colonised/or explored an is where most major colonies such as Anubis, Vesta and Providence etc are located an is consiered Humanity's rightful home in the Milky Way.

A handful of other sapient species also reside in this region such as the Tar'tha, who inhbait the planet of Ta'chipal 13 lightyears away. The Tar'tha colonise a lot of the Local Sphere's brown dwarf systems ue to their preference for dimmer light.

Two other races, the Vernha and the Jalisk (although not native to the Local Sphere) also possess some colonies in this region and often interact with the Tar'tha due to their similar biochemistries. Their interaction with Humans is often minimal as our biochemistries are too different, though they sometimes trade with us as some of their resources are highly valuable.

## Stars and systems

A table detailing all the systems within 20 lightyears (note: planemos aside from notable ones will be excluded)

To be continued
IX-231 CRGO "Millennia" (Cargo Ship)

## Description

The ex-flagship of Starshot Enterprises, this ship is an autonomous first-generation cargo hauler built to send materials, priceless equipment and colonising equipment across the distance between stars as support for earlier colonies, where the delivered cargo could be acquired by the native vessels in orbit around the target planet/star, or used by the vessel's onboard robots to establish areas to work and live ahead of time for future colonists. Despite the misconception that interstellar travel takes centuries, this ship is fully capable of travelling between many of the local stars in as long as 50 years, and an even shorter time if you're on board. The design was patented in the year of 2145 by one Von B. Lacey, president of Starshot Enterprises, with escalating demands for a fast and capable interstellar vessel - previous designs had problems with travel times, suffering from poor acceleration and low cargo capacity, however Lacey's freighter allowed for kilotons of fuel to be brought along with enough room for cargo thanks to the cylindrical design.

The maiden voyage of the first Millennia set off in the year 2159, after being constructed inside the first orbital shipyard, OS-01. Its first mission would be sent to the outer edges of the Oort cloud, a tenth of a light year out, to test the capabilities of the IX-231, then it would be sent back for inspection. After several piercings were found, the hull protection mass was increased from 25t to 100t. This change was the only change needed before the ship went into service.

Earlier models were made to be hollowed out and used as "wet workshops", habitats made by hollowing out spent spacecraft parts. However, with colonies getting larger and their ability to utilize resources increasing, these ships would be retrofitted with ramjets to scoop stellar and interstellar material for virtually unlimited fuel, without the need to carry a large supply.

The IX-231 was seen in service across large parts of inhabited space for centuries, and was usually used for shipping lifeform samples and exotic interstellar foods to be delivered by the local delivery services, while also doing occasional tests with relativity, despite the old age of the design. Since then, the IX-231 has been superseded by the second and third generation freighters Bairdi and Clydesdale.

## Stats

Dimensions (Cargo / Fuel): 100m x 500m x 100m - Dimensions (Local Fuel Storage Ring): 300m x 200m x 300m - Dimensions (Total): 300m x 500m x 300m - Propulsion method (Trans-stellar): H -> He Fusion - Propulsion method (Local): RP-1 / LOX - Δv (H -> He F): 347,759km/s - Δv (RP-1 / LOX): 21.5km/s - Recommended Distance: 25-50ly - TWR: 1.225g - Max. Vel: 0.58c - Time elapsed (Rel. Observer): 26y - Time elapsed (Rel. Ship): 6y - Micrometeorite Shielding: 100t - Cargo: 500t - Dry mass: 1200t - Wet mass: 4,285t - Lorentz contraction at max speed: 81% normal size
Epic Tower

## **Base Stats**

 **Int.**
0 + 0
 **Agil.**
0 + 0
 **Str.**
20 + 4

 **Damage**
40 - 50
 **Move**
400
 **Armor**
0

*"Well, some think that the Epic Tower—and some other towers around it—help, well, hold the world up, or something like that. Others believe that before the creep hordes broke, the tower helped protect us from invasion from the Dire*[...] *They help keep Roshan's Kingdom from dissolving back into Oblivion. Or something like that. Anyway, everyone seems to agree it has power, but no one knows exactly what kind."*

## Talents

 +180 Gold/Min
 +120 Gold/Min
 +60 Gold/Min

## Recommended items

#### Early game:

* Midas Armlet/Midas crown early boost to gold/exp gain

#### Early Mid-game:

* Midas Armlet 2/Midas crown 2 better yield from the bonus

#### Late Mid-game:

* Midas Armlet 3/Midas crown 3 final upgrade for a great gold/exp gain

#### Late game:

* Ultra Boots for mobility
* Satanic LVL 4 or Satanic LVL 3
* Fire Rapier
* Titans Armor 2 provides 45 armor and a big boost to your health regen

#### Other items to consider:

* Stygian Desolator
* Daedalus LVL 2
* Cursed Rapier
* Cursed Cuirass
* Heroic Helm 2
* Radiance Armor 2
Brimsoar System Timeline

*This Timeline is under the construction, so it would portray the events according to the new updates.*

**0 years ABB:** End of the *Big Bang* event

**270 million years ABB:** The *Milky Way* galaxy begins to form

**3.77 billion years ABB:** *Brimsoar* binary star system begins to form

**3.77 billion years ABB:** Birth of the Terran planet *Cyroterm*

**3.82. billion years ABB:** *Cyroterm* rings form from both the fallen and caught meteorite debris

**4.1 billion years ABB:** The glaciers finish forming on *Cyroterm*

**4 242 million years ABB:** Oceans finish forming on *Cyroterm*

**4 250 million years ABB:** Life arises on *Cyroterm*

**6 598 million years ABB:** Multicellular life arises on *Cyroterm*

**7 029 million years ABB:** Largest documented ocean organisms have evolved on *Cyroterm*

**7 210 million years ABB:** First sentient lifeforms on *Cyroterm*

**7,210,013 thousand years ABB:** Volcanic activity around the riftzones kill of keystone species causing mass extinctions, killing off the sentient *Cyroterm's* lifeforms along with lots of other species

**7,253,015,592 year ABB:** First arrival of *Rampantaran* alien explorers on *Cyroterm*

**7,253,015,593 year ABB:**  *Rampantaran* explorers start discovering fossils of the recent extinction on *Cyroterm*

**7,253,015,633 year ABB:** *Cyroterm* is being inspected by the council of the  *Rampantaran Republic*.

**7,253,015,643 year ABB:** Another *Rampantaran* explorer arrives on *Cyroterm* to compare notes and

make new discoveries

**7,253,015,673 year ABB:** Cyroterm colonized by *Rampantaran Republic*. The colony is named *Groway.*

**7,253,015,703 year ABB:** Artists from *Groway* create a statue of their Space probe *Madgo* on *Cyroterm*

**7,253,015,773 *year ABB:***  *Groway*government develops larger suburb societies on*Cyroterm*

**7,253,015,803** **year ABB:**  *Groway* architects develop elevated houses on *Cyroterm*

**7,253,015,873** ***year ABB:***  Growayputs in effort to make housing designed to preserve the surrounding (recuperating) nature on *Cyroterm.*

**7,253,016 thousand years ABB:** Ecosystems are rejuvenated after the extinction on *Cyroterm*, despite the heavy pollution in some industrial areas

**9,730 million years ABB:** Future humans discover Cyroterm and document it.
Delta Andromedae

Distance from The Sun: 105.5 ± 0.5 ly

Radius: 13.6 ± 0.3 Solar Radii

Luminosity: 68 ± 4 Solar Luminosities

Orbital period with Ab: ~15000 days (41 years)

Temperature: ~4315 K

Age: 3.2 gyr

Radius: ~0.75 Solar Radii

Luminosity: ~0.1 Solar Luminosities

Orbital period with Aa: ~15000 days (41 years)

Temperature: ~3900 K

Age: Most likely 3.2 gyr

### Past Civilizations?

Traces of a past civilization have been found on Delonna and other nearby systems, this still unknown civilization has been named "Deltands" until a living representative will be found. Considering their nearby colonial remains, they were either wiped out by another civilization or completely migrated somewhere still beyond Humanity's current reach.
Capital Combat Ship "Trander"

The Trander, a formidable ship to be seen in combat, is a capital class ship that defends the Sol system as part of the RoSID fleet. It has become a symbol of crime and punishment since it was put into service in 2801 to help the Republic of Sol fight against crime. Being 75m long and 25m tall/wide, it can hold many weapons, making it almost impossible to deal with.

* Class: Capital Ship
* Type: Combat Ship
* Size: 75m long, 25m tall/wide
* Manufacturer: Starshot Enterprises
* Weapon capacity: 12x infrared lasers, 13x cannons
* Normal space travel: Metallic Hydrogen
* Delta-V: 98km/s
* Acceleration: 1.2g

The Trander, as of 2985, has helped stop 75 wide-scale crimes across the Sol System, and has been reconditioned 24 times.
The Galaxy of Wonder: Ambrosia

The titular Ambrosia Galaxy (As it appears in media)

The Galaxy of Wonder: Ambrosia is a long running fictional science fantasy series taking place in the so called: *"Ambrosia Galaxy,"* located around one hundred and thirty-four million light-years from the Milky Way Galaxy.

## General

The Galaxy of Wonder series is one of the most recognizable pieces of entertainment among the wider galaxy. It takes place in the Ambrosia Galaxy, an unbarred spiral galaxy based off of a real-world galaxy by the name of NGC 7083. In fact, the series has caused several to refer to the aforementioned galaxy by the unofficial nickname of: *"Ambrosia"* but this is not supported by any human government.

Its myriad of stories have been told in various forms of media, from writing, to holovision and everything in between. In total, there's around five thousand different publicated works involving the Ambrosia Galaxy, with several writers contributing to its overall canon.

Originally, the series was privately owned by: *"Red Publishing Inc."* however upon request by the originally author, the Galaxy of Wonder: Ambrosia has been labels as a public domain property, meaning anyone can add or remix anything they wish in the canon.

It was first written by a one: *"Aranor Mystara"* in 2,950 CE, after the financial failure of his previous publicated work: *"The Blue Beyond."* However once the first publicated work in the Ambrosia series, known as: *"The Amaranth Crown"* was released, it was an instant success.

## Story Lines

As the series has lasted for several decades, there are too many stories to summarize. However the most notable ones are listed below:

* The Galaxy of Wonder: The Amaranth Crown
* The Galaxy of Wonder: Galaxy of Horrors
* The Galaxy of Wonder: A New Power Rises
* The Galaxy of Wonder: The Bastard of Ambrosia
* The Galaxy of Wonder: The Great Unifier
* The Galaxy of Wonder: The Red Galaxy Event
* The Galaxy of Wonder: A New Alliance
The Ma'at

The Old. The Forgotten. The Dawning. The Ma'at are an ancient, extinct species of unknown nature. They are the former Andromedaic supercivilization, judging by what scattered ruins have been found.

## Overview

The Ma'at were the original superpower in the Andromeda Galaxy. Theirs was a civilization that, judging by fossil records, formed some 197 million years prior to the modern day. Their society seems to have inhabited well over 3/4ths of the Andromeda Galaxy in colonies of various sizes.

Their species appears to have been large, powerfully built semi-aquatic beings of a vaguely mammalian-analogous nature. Semi-quadrapedal in nature, they seem to have been comfortable on two legs or in a knuckle-walking fashion.

Their homeworld within the Andromeda Galaxy is unknown, as any structures that may have existed on this world have long since been reduced to nothingness by the ages of time.

## Discovery

The Ma'at civilization was initially discovered independently by a dozen or more species, all believing them to be various races of unknown natures. It was only after several centuries of ruin discovery and inter-species corroboration that many came to the conclusion of the Ma'at peoples presence.

Hundreds of thousands of worlds have the periodic dotting of particularly monolithic structures, those that were able to survive through sheer scale. Many deep-space and orbital facilities also exist in near-pristine conditions, which several races have retrofitted to suit their own needs.

## History

The Ma'at seem to have been the first society to exploit the particularly verdant nature of the Andromeda Galaxy, often arriving on worlds within a century of multicellular life's development.

Their colonies seem to be more developed going towards a space in the outskirts of the Andromeda Galaxy, yet, on searching this region various species scientists found only massive gravitational anomalies on their sensors, which appeared to be a vast collection of black holes. It is unknown what calamity befell this region, but, it is believed to be due to the Ma'at's own indulgence in reckless scientific progress.
Cyrobiomimus (inorganic taxon)

**Cyrobiomimus** is a taxon found on the planet Cyroterm that describes pre-life and nature components/processes that share similarities with living organisms. Objects and processes such as rocks, water, ice, fire, wind-blown objects and even wind itself belongs to the Biomimus taxont. Many planets and moons in the Universe are likely to house only representatives of Biomimus. Although many of the things/processes assigned to Cyrobiomimus don't exactly adhere to the 7 rules of a living lifeform, all that is necessary to be included in this taxon is that the object/process imitates at least one of the 7 rules.

## Subtaxons:

**Cyroprezoa** - a group which includes the hypothetical precedents of planet Cyroterm's life. Since it isn't clear from what kind of inorganic yet complex molecules the primordial archaebacteria have orginated, instead the closest numerous representations are shown. Cyroprezoa is thought to have originated in an environment close to the planet's sunlight. More about the time during which Cyroprezoa originated and existed found on the page Caesiatusean Eon.

*The new addition of content is in progress.*