Tump.exe 3

**Tump.exe 3**

*In Tump.exe 3, the story has taken another new turn, for both the storytelling and the mechanics-wise. Following the footsteps of Tump.exe 2, Tump.exe 3 has more story built into it, be it from Tump.Inc or the system itself. The ways users receive this story info is different from the large text bulks of tump.exe 2, though.*

Although there will most likely still be some text "files" to read, most of the tump.exe 3's lore is now not only spread better through out the story, but presented as well in different kinds of video notes! The notes are of different tumps talking or other characters, presenting good amount of inside information without the long texts.

The most common video notes would be between notes from tump.exe itself and from the real Tump.

For features, in tump.exe 3 the players have more versatility in choices than in the previous adaptation. When in 2 you could basically only sacrifice the different modes for more system power to gain information, (plus had only one save card for a mode.) in tump.exe 3 you get to decide between purification and destroying. Each of teh two have different effects.

**Destroy**
Destroying a tump is rather similar to the sacrifice mechanic of tump.exe 2. You destroy the tump for good, but you gain more information in return. Beware though, for this will corrupt the system further and make it easier for the corrupt code to move around. Still, Destroying offers more perks too now days. The players will become more powerful offensively with each mode destroyed.

**Purify**
Purifying a Tump allows this tump to help the users as they go on. This method will give the users less information in the long run, but it keeps the system stable and gives safer passage through out their adventures. Purification's also raise the user's defensive capabilities.

**Medallion functions**

*The medallion given by tump is not only to give the users a +5 sneak to their visibility. The amulet grows and evolves with each of the users actions and can become a corrupted or a purified amulet with its own perks. The amulet will start of in a neutral mode.*

**Neutral medallion**

The amulet is blank and won't offer any assistance. You can use the neutral amulet to travel in between, but it will offer little to no help.

**Purified medallion**
The purified amulet offers little to nearly none offensive methods, doubling down on the defense instead. with this amulet, travelling in between is safe.

**Corrupted medallion**

The corrupted amulet offers no defense, but gives plenty of offense. The amulet will take a new form of a knife, capable to even maybe destroy the toughest beings of the system.

The amulet has 3 color supports it offers to the user, no matter of what level the amulet is. if the amulet glows..

Red: something bad is to come or is close by. beware, be ready.
Blue: There is a friendly nearby. Do not be afraid.
Green: Situation is unclear/neutral personnel close.

1:Loli tump (stable)

2: Tea Tump(Purified)

3: Crazy Tump(Purified)

4: Build a tump - 2000's Tump

5: Butler Tump(Purified)

6: chuuni Tump

7: YIFF 2.0

8:...Tump?..

9: roleplay Tump

10: tump.exe

11:---------

12:Le... The... m...

13: bunny Tump senpai

14:???

15: T.C.M

16: Ask Mainframe Anything