recursal/Fanatic-Fandom huggingface dataset:
Neons

***A Legendary tale…** This player-written lore is non-canon and may not exist within Elysium until revived and approved by Staff upon request.*

## Appearance

Depending on their type, they have white eyes, silver or blue.

## Powers/Abilities

* Dark Arts

* Bone/blood Magic
* Nature Magic (though very rare)

## Weaknesses

* Holy Energy
* Angels
* Poison

## Behavior

They're calm most of the time. Contrastly, they do like fighting and get into fights often just for the fun of it. They're protective of wolves and they worship the Hawk-God and Zeus.
Lubricius

***A Legendary tale…** This player-written lore is non-canon and may not exist within Elysium until revived and approved by Staff upon request.*

Lubricii (Plural for Lubricius. Pronounced loo-bri-she-os) are not usually sighted but those who do look upon their true form almost always die. Those who survived didn't see much but just a humanoid creature wrapped in shadow.

## Abilities

These creatures are water based and can walk and breath in and on water. They are extremely stealthy, making no noise at all when they move. They have enhanced acrobatic ability due to a belief that they have a different bone structure to ours, which consists of smaller, lighter and more numerous bones. They can naturally colour blend into their surroundings and have an ability to hypnotise people with their eyes, which continuously change colour, them being silver with blue constantly rippling across the eye. It works by a special cell produced in the retina which is called Phosopherinos. This cell produces a glowing colour when in contact with any light. Another creature who uses this trick is the cuttlefish, when they are hunting crabs except it is their whole body, not just their eyes. They can also melt through walls in a way similar to the Turandul's. They also have a natural flare for alchemy, science, astronomy and engineering. They also have the ability to float on steam. They have enhanced senses, especially in scent and hearing, and they often only rely on these. They can feel vibrations very clearly, even if it be only the tiniest ant. They are extremely good trackers, who can tell everything that has walked over a grain of sand for five years by just picking it up. They can clearly see heat and ultraviolet.

## Strengths

They are stronger when they are underwater and under the light of the hidden moon. They are exceptional archers and duellists, being proficient with a bow and blade at the age of two. They sometimes also use staffs.

## Weaknesses

Like is previously mentioned, they have a weaker bone structure, meaning they are more vulnerable to physical damage. Earth is a danger to them. They can walk on it all right but if stabbed by rock it will cause them high amounts of pain. Lava is extremely painful and is likely to kill on touch, as is coal, but surprisingly enough, open flame doesn't harm them, but heat does. The sun blurs their eyes and makes it hard to see. It also severely weakens their senses.

## Lore

The first Lubricii emerged from a clam, with a circlet of seagull skulls upon his brow. He sired five children with a wood nymph with the name Elisha. After he passed away, the children got in a quarrel and all but two remained, a brother and a sister. They where the ones who sired many of the current Lubricii, one of the called Eliahu Ha Novi.
Lupus

Lupus are mutations of cross breeding of a Lycan and an extremely powerful magic source such as a Mage. They can also be mutated by Lycan blood entering an already wolf being or a nature magic source this is done by a bite from a lycan that can mutate them. When A lupus and Lupus breed there is a rare chance (Like all these ways) of getting another Lupus. From all breeding sides they can get: Wolf cub, Lycan, Lupus or a were wolf.

### **Magic:**

* They can heal themselves but slowly over a period of time, depending what the wound/damage is.
* Magic they had before the mutation.

### **Strengths and Abilities**

* Large leap
* Claws have small bits that come off the claw, they help stick into the opponents skin so they can either stay there or rip of flesh bit by bit.
* Still having their magic before they were mutated but the magic would be weaker.

### **Weaknesses and Fears**

* Bright lights: Bright lights are very effective to their eyes, the sun light is fine but once they look at it their eyes go blood shot and begin to burn for as long as they look at it, their eyes will stay blood shot for a few days
* Eels and Snakes: Animals like eels and snakes with the same body and same look strike fear and anger into these creatures, it is not know why but they get rather aggressive being near them.
* Hot climate: These wolf like creatures can not stand hot climates or hot biomes.

### **Facts:**

They are types of wolf beings meaning: Ears Tail and Claws. Their tail is long cuddly and fluffy, about 1 and 1/4m long, the fur incredibly soft and fluffy. Their ears would be the same, fluffy as the fur on their tails, but their ears would be big also, their ears are slightly larger then a full grown wolf. Their anger and rage comes with a look, this certain look being, their Pupils turning to dark slits and irises turning slightly red.
Underworld (Town)

***Alas! An Ancient Relic!** This page contains information that may be outdated or incorrect.*

The city of Underworld is the capitol of the Bloodmage nation, run by James Youngblood.

## History

The city of Underworld was established shortly after the return of Nithral (At the beginning parts of the Worlds Collide story line) and has acted as the base of operations/hiding place for James Youngblood during the story line up till the death of Nithral. After the death of Nithral and the hiatus on the Master story line Underworld acted then as a financial supplier for groups and what remained of the Cult of Nithral.

Currently Underworld privately acts as the residing home for James Youngblood's artificial race the Synths.

### Developments:

After the purchase of Denborim from necrostorm, the RP location and physical settlement of Underworld has resided in the former dwarven city.
Mystic

**Note: Please Contact RealMicrowave In-game if you have any questions.**

**History**
Alicia a High Elf fell in love with an Angel. There offspring was a Mystic that had astounding healing abilities. The Mystic started having an offspring of her own and more Mystics came around. All the Mystics were born with amazing healing abilities and had great stamina.

**Appearance**
Mystics are usually born with long hair, But in some cases they can be born with short hair. They are also usually pretty tall and slender. They are almost always born with silver eyes, but in some cases they can be born with an other color like blue or brown colored eyes.

**More Info Coming Soon!**
Ships

Shipping is a term used to describe a pairing. It is usually used to describe a romatic relationship, but (in some cases) can be for platonic relationships.

These are the popular ships on Elysium:

## Player Ships

* HunterofAoi (HunterofShadows & Aoi\_Shiryo)
* Rebelic (AngelicDeer & robotruste12)
* Elivuii (Eevuii & Deletetheworld/Elijah)
* Nixmi (Nixara & Zammi\_)
* MarkE (Darkecojaj & AnonymousOnline/Melon)
* Jamxara (james\_youngblood & Nixara)
* Darko (Darkecojaj & Sammo346)
* Felon (Fablehero316 & AnonymousOnline)
* Jeylel (james\_youngblood & Heylel)
* Dirtara (Nixara & Dirt)
* Darkbrownie (Darkecojaj & Hashbr0wnie) Copyrighted by ElliePlaysMC\_3)
* DuckE (Darkecojaj & Clucky)
* Mammigan (Morrigan & Zammi\_)
* Kato (OperationAFK & Taylorreed01)
* Exusdana (Mr\_Exustio & Ayeldana) [Stein]
* Darustio (DadE\_DarkE & Mr\_Exustio)
* Darven (DadE\_DarkE & Moma\_WolfE[Raven])
* Uncle\_TurtE (Wannabe\_Turtle & Clucky)
* Misstres (Misstify & imaboss204/Torres)
* LlamaTreeNuts (AnimeTreeNuts & Clucky/Llama)
* Chilibrignas (Tenebrignas and Chili105)
* Samsh (Yorsh & Sammo246)
* Penitentiary (Treepuncher2014 & pengooei)
* Sharen (Shu\_Dawnsbreath & Varenir \*Varen\*)
* Clumpy\_World (Clumsy\_World & Derpy\_world)
* Magic\_Cat101 (Magic\_Warlock & DatCat101)
* Munzert007 (Munziebro47 & Rikkert00)
* Climsekly (Clucky & Himself)
* Lattotsu (LatNorth and Ketotsu)
* VenusPatroll (VenusDarling and ThotPatroll)
* HelpMe (AlphaVaren & Violet\_Hellnight)
* Edgy (CosmicV3 X Darth\_Spoopy)

## OC (RP Character) Ships

* Gregoi (Gregory & Aoi)
* Twistara (Dr. Twisted & Princess Nixara)
* Abeleaf (Abelas & Leafwind)
* Samara (Mara & Samuna)
* Abelix (ixjblikl & Abelas)
* Koula (Koul & Starla)
* Nithrames (Nithral & James)
* Milljah (Millow x Elijah)
* Skyina (Skyline x Lavina)
* Torriana (Torres x Celliana)
* Torrmy (Torres x Dimy)
* Shiftray/Cerifter (Shifter x Ceray)
* Wintrona (Winter x Eltrona)
* Ryly (Ryan x Lily)
* Izzuke (Izzy x Luke)
* Aimara (Aimatari x Amira)
* Ancantus (Angelic x Incantus)
* Xatthew (Xalph x Matthew)
* Ellrin (Erin x Ellie)

## Other (Pets, Completely Random, Etc.) Ships

* GammE (or Damma) (Clucky's dog Gamma & Darkecojaj)
* Mistake (Misstify & Cheesecake)
* Kazmirant (Kazmirl & Eggplant)
* Dowley (Dylan the Bat & Howley)

## Notes

These pairings are, in no way, actually endorsed (maybe). Please, take this information as you will.
Server Trailers

This page contains a list of some of the major trailers which were published and used by the Elysium server. The current trailer is featured on the forum home page and vote site. They are designed to give new and prospect players a breif introduction to the intended theme of Elysium: to Roleplay!

## Current 1.8 Trailer:

The current trailer for Elysium (1.8 version), published on YouTube by server owner Sammo346.

## Old 1.8 Trailer:

A trailer published voluntarily by player Anybody987.

## 1.8 Elysium Server Review:

A server review voluntarily published by youtubist Hicksu Pixel.

## 1.7 Trailer:

A trailer built using the 1.7 version of Elysium, and published by server owner Sammo346.

## 1.6 Trailer:

The very first trailer published for Elysium by server owner Sammo346.
Nahika

***A Legendary tale…** This player-written lore is non-canon and may not exist within Elysium until revived and approved by Staff upon request.*

Nahika also known as knowledge seeker are a bread of half-elf mages which have dedicated their lives to studying the ways of the holy mage.

Nahika live in tight knit communities, and are very untrusting of outsiders. Through their years of studding holy magic they have lost their elven talent for nature magic. Their eyes are like that of owls letting them read their small writing.

Their appearance is almost identical to that of a normal half elf  except for their eyebrows which

Instead of hair they are made of feathers.

They are born with a body weaker than the average human, their body possesses the ability to adapt to its surroundings. Their bodies can get stronger through training and exercise. They can live longer than the average human but are not immortal. Their minds are just as good if not slightly better letting the learn magic faster than most humans would.

They possess slightly enhanced regeneration.

Their race is skilled with holy and strom magic but are weaker in other types of magic.

Powers.

Like most elves they have great eyesight

Can adapt to their environment and training letting them grow.

Well rounded with holy and storm magic.

Weakness

They are born weak and unless trained they will stay weak.

Their bones are hollow making them weaker than most.

Dislike bright lights.
Roll

All rolls are broadcasted for 15 blocks (half of '/l' local chat radius)

**'/roll'** - This will return a number between 1 and 20.

**'/roll <max>'** - This will return a number between 1 and <max>.

**'/roll <min> <max>'** - This will return a number between <min> and <max>.

## How to use it

The dice rolling plugin is mainly to be used in the following situations:

* During a single (non-deciding) action in a role-play fight, all players involved agree that they should roll to see if a certain attack hits
	1. *Attacker: \*Conjures and shoots a fireball in the direction of Defender\**
	2. Both Attacker and Defender agree in '/ooc' that they want to roll to see if it hits, so they both type '/roll'.
	3. The Defender gets 13, but Attacker gets 18.
	4. *Defender: \*Attempts to step to the side but is caught by the fireball, leaving a harsh burn across the back of their hand\**
* Three players can't decide who should be first to enter the cave, so they all use '/roll' to decide on the standing order
* Dice rolling itself can be an actual game for your characters to play (Please do not spam in public role-play areas though!)
* If a group wishes to have a D&D-like adventure, this would be perfect. Please make sure everyone in the group understands your rules though, and do not expect or enforce your rules on others.
* Players can change their mind about rolling if they feel that the result has a lot more consequence than they previously thought.

## How *not* to use it

Before rolling, all players ***must*** be in agreement of what they are rolling for! You cannot force someone to roll if they would prefer to come to a conclusion another way. Here are some bad uses of the plugin:

* **You cannot use dice rolling as an excuse to force OP actions onto others**, like so: *Attacker: \*Tries to kill Defender with one punch\**
* **You may not spam dice rolls**, or use it excessively in public places such as Dunta or Turu.
* **Dice rolling should *not* replace any actual role-play**, and people may choose to completely ignore it and continue as normal :)
The Vidran

***A Legendary tale…** This player-written lore is non-canon and may not exist within Elysium until revived and approved by Staff upon request.*

Vidraen (Plural for Vidran) are a secretive race, despite what they do. They have a natural love for philosophy, astronomy, alchemy, science and travelling. They excel at all of these, especially travelling.

Abilities

Other than the above, they are skilled in Pyromancy. They are immune to heat and fire, being able to pick up flame and bend it as easily as a hammer would metal. They are also extremely stealthy, making absolutely no sound when they move. They have sometimes been known to 'cloak themselves in darkness'. They also have enhanced eyesight, sense of smell, and hearing. They can see heat, look up to 2 miles away, heart beat, fear level, age, illness or physical damage and weapons. They have a natural love of travelling as was previously mentioned but they can cross to other worlds, or dimensions in a millisecond. This is thanks to a special organ they call the 'Rift Shifter'. It is located underneath the left armpit and it works by rearranging the Vidran's body particles and placing them back together again. The rift between worlds is so thin for Vidrans that a single rearrangement then being arranged again can cross it. They end up going to where they want by a nerve they call the 'Idelius', after the discoverer, Idelius Chanlin. The nerve connects to the brain and sends electrical impulse messages down to the 'Rift Shifter'.

Strengths

They are strengthened at night and when in fire.

Weaknesses

Water is like the most dangerous acid to them but steam heals them, so water is a bit hard to use to harm them. Another way to harm or kill them is stabbing them in the left armpit. Not only does this prevent them for going to other places quickly ever, as the 'Rift Shifter' never heals, it severely impairs their cognitive ability, because the 'Rift Shifter' is so important, it inherited a portion of the brain over time to enable it to know where to go and store that place in it's memory so it remembers which particle rearrangement it needs to undertake to get to a place. The sun also temporarily blinds them when it first comes up. This blindness usually lasts for ten minutes. They also have a weaker bone structure because their bones are thinner, lighter and more numerous than a human's. Another thing which has baffled all the other races, including the Vidraen themselves, is why pebbles, when thrown, travel all the way through them.
Public Warps

Elysium has a number of **public locations** available for role-play, accessible using the /warp command. This page provides a list of the locations and some information about their lore.

## Ro'ark

*warp: /warp roark*

Ro'ark is an intermediate role-play area. It is considered a place of trade and learning.

*Some say that there are 7 frogs hidden around!*

## Turu

*warp: /warp turu*

Designed for high level role-players, Turu is a large island village arranged around two Sacred trees and a giant statue.

A large dock provides commerce with the other settlements in Elysium, but it is the frequent haunt of pirates. Behind the dock is the Summer Glades slum, originally a camp for Neko traders, until it was forcibly taken over by the Orkish mafia.

The town has since been updated, these screenshots are unacurate.

## Spawn

warp: /spawn

The main spawn location of Elysium. Include variouse buildings, and a few small stores including the Exotic Goods store. This area also provides teleport portals to both Aria and Fei.

## Dwarven Exchange

Warp: /DE, or /warp shops

An underground trading area, which was built by dwarves. Players may also buy and sell items here.

## Himmel

*warp: /warp himmel*

Himmel is a vast diamond mine, which was built over the catacombs of the Ancients. When the miners dug down far enough to disturb the gate, many zombie Dwarven miners emerged and flooded the area. It was in the catacomb that the initial victim of the plague was exposed to the disease.

The catacomb that was once sealed, as shown in the picture, has since been opened, exposing whatever evil has been concealed down there.

## Ancient Library

*warp: /warp library*

Many secrets are hidden in the Great Library, including the History of Elysium, the cure for plague and the archives of the wars against the Darkness. Melkor, the wraith who assisted the warriors of light in fighting Ityaak Ortheel, found the library when searching for answers on how to free Nithral from the Darkness. Underneath is a hidden labyrinth of ice, and an everlasting pool.

## Ancient Palace

*warp: /warp palace*

A vast and beautiful place filled with fountains and gardens and shimmering with jewels.

## Ruins

*warp: /warp ruins*

Built by the Valor family, an infamous family of vampires, the ruins of their palace are available to explore. Surrounded by a dense forest of trees and in a dilapidated state, there are frequent meetings of vampires and werewolves here.

## Jinan

*warp: /warp jinan*

A city built around a desert oasis, its symbol being the snake.

## Dunta

*warp: /aria*

Dunta is the village in which Aria's spawn is located. It includes a tavern known as the Crimson Stout Inn, a library and stock exchange, a chapel, a shop and pet shop, and a large guildhall. Surrounded by many bridges stands the Great Tree of Dunta, which was once apparently dead, but has since come back into full leaf. By the waterside is a small jetty.

## Nether's Cutlass

*warp: /warp cutlass*

A large ocean-going vessel used to carry players between multiple locations on the map. It is a good location for voyage RP's, and is often attacked by pirates.
Tree Farming Guide

## Location

Before creating a tree farm, make sure to select the correct region for the type of logs you are wishing to farm.

* Fei is only capable of farming spruce trees.

* For any other type of tree, you will have to build your free farm in Aria.

## Getting Started

To start your tree farm, you will need some saplings. The dwarven exchange does not supply any sapplings, so consider gathering some saplings from the wild, or purchase from another player.

Both Aria and Fei are equally valid sources for collecting tree saplings. Simply break tree-leaves in the wild, and there will be a chance of saplings drop. To break leaves faster than normal, consider using an axe. Or, to increase the chance of receiving more saplings, consider using a tool that has been enchanted with the Fortune enchantment.

## Building your farm

[Please help Elysium wiki by adding someinformation here!]
Lycan

**Lycans** are a second breed of Werewolves created in the Darkness War, descended from Will Corvis's Werewolf bloodline. Lycans are way diffrent then Werewolfs,because Lycans have elf features and only transform when very Mad or Annoyed. Lycans Love having Pets Near them to cheer them on or to help them Fight in Battle. Lycans have Black Wings,they hide them under there Cloaks or Fur. When there in human form sometimes they come out randomly. The More Black Wings you have the more of a better fighter and the Wings repersent there Rank in the pack or there skilled fighting skills. They have sharp claws/nails in human Form and they still have the Imitating Wolf Eyes staring in to your soul. No one knows how they have wings,some say they have some bird bloodline in them aswell,while others say they don't even have wings.
Smoke Elf

History: Smoke Elves are not ordinary elves, they are very unique for there Magic and Combat skills. They envolved when the wood elves were being created, some escaped and refused to be wood elves, instead they hid away. They Later learned to Write and Fight by there leader wasa skilled combat artist and was favored by the Tribe, Nye didn't live long through, and died by the hands of a Red Orc. Smoke Elves have great hate for all Orcs because of this they spent there time learning Magic. Smoke elves are also known to be good Illusionists, and love to trick travelers. Years After they Got a New Leader His name was Enyies,He was a Skilled Illusionist and He even Named the tribe Smoke Elves, He Was a High Elf but devoted his life to become a Smoke Elf. Through he came to find his fate tied to be defeated by a vampire. Now the Smoke Elves Current Leader is: Azral Aka (RealMicrowave)

Appearance: They are known to have White or Silver Colored Hair, With Dark Colored Eyes. There Body shape can be skinny or Bulky It just depends on the Parents. They are also known to hide themselves in Armour, Its Unknown why they do this through.

Personality: They are Alert and Good to hang out with, but they are also skilled fighters, and they are quite hard to beat even in a Sparr.

Weaknesses : Anti-Mage,Snake,Holy Fire,Water.

Strengths : Energy Manipulation,Air Control.

**Spells and Powers**

*Air Manipulation:Smoke Elves are able to control wind and air, but not as well as a mage would be able to. They Usually don't use Air Magic so it's pretty rare to see them using it other than traveling long distances.*
The Shadow Creature

A shadow is made when an object blocks light. The object must be opaque or translucent to make a shadow. A transparent object will not make any shadow, as light will pass straight through it.

Cited: "BBC - KS2 Bitesize Science - Shadows : Read." BBC News. BBC, n.d. Web. 14 Mar. 2017.

But in the world of Elysium, the “Shadow” Creature, instead of having to have an object block the light, it manifests itself using a sort of dark magic. The Shadow creature, or known as it’s given name. “Aldabra TheShadow” Uses a very old style of shadow magic.

(See: http://elysiumrp.wikia.com/wiki/Shadow\_Magic  for more information) How the Shadow creates and absorbs energy,  Aldabra uses one of the many ways of obtaining energy (Or known as Mana) The shadow, being completely black, besides for it's eyes, obtains energy through the sun.

The shadow creature can, and will if threaten manipulate how it looks, dependent on the situation.

1. The only reason it shows it's face, is that is the only part that reflects the light within it's dimension, showing it's face.
2. The face is the continuous making and destroying of particles that was proven by Quantum Mechanics

"There is an object that blocks the light in the dimension the Shadow creature comes from, in the same place as the shadow. Because said shadow is in another dimension, it can't be touched, but because of the shadow magic it uses, the Shadow creatures appears in Elysium, instead of it's home dimension"

- Suggested by Evaki\_

The life form within the "Shadow Dimension" Is completely fluid based, letting it manipulate it's form with relative ease, sharing a bond with the shadow in the Elysium Universe.

(The name of the fluid material: Mekum. Translation: Unknown)

It absorbs the light from the shadow. Going into the object. The Shadow creature is sometimes Animal and sometimes plant, letting it conduct Photosynthesis to create a sustaining supply of energy.

**Wiki Will be organized soon! I am Role-Playing and probably discussing stuff with Evaki\_ At the moment!**
Rare Items

This page is about rare armour and weapons that are occasionally dropped from special mobs.

Price Estimations on this page are *Estimations* *Only*.

## Axes

(Iron Axe)
(Discontinued)
Unbreaking I
Sharpness V
+12 Attack Damage
+0.5 Max Health
 Bregnir’s Axe
(Diamond axe)
(Discontinued)
Sharpness I
Efficiency I
Punch X
Flame X
Unbreaking X
Unbreakable
-35% Speed
 Judgment
(Gold axe)
(Discontinued)
Sharpness V
Efficiency V
Silk Touch I
Unbreaking III
Fire Aspect II
Looting III
-Unbreakable

## Bows

(Bow)
Punch III
Silk touch I
-40% Speed
Unbreakable
 Ancient Shortbow
(Bow)
Punch I
Silk Touch I
+35% Speed
+1 Attack Damage
Unbreakable
 Bow of the Howler
(Bow)
Unbreaking II
+1 Max Health
+1% Speeed
+7 Attack Damage
 Bow of the Underfoot
(Bow)
Unbreaking I
Flame II
+0.5 Max Health
+6 Attack Damage
 Trueshot Longbow
(Bow)
Unbreaking I
Flame I
+1 Max Health
+18 Attack Damage
Wraiths, and Giants

## Armour

Price Estimations on this page are *Estimations* *Only*.
Twi'lek (medieval version of a Star Wars species)

If it isn’t already obvious, I took this race from Star Wars. I’m just writing this so there is some medieval lore for this race. A twi’lek is a tall humanoid with a pair of tenticals (called lekku) potruding from their skull. Their skin can be a variety of colors such as; white, orange, yellow, green, blue, purple, pink and red, their eyes can be any color. This species has two sexes, male and female, the males have pointier elf like human ears while the females have pointed hearing organs found where their ears should be. Twi’leks are generally thin and can have a higher body temperature than normal humans. Twi’leks tend to come from hotter areas such as deserts, a twi’lek also has no hair on their body. For a better description, you can look this race up, there are tons of pictures to help you really see what this species looks like.

And even though in Star Wars twi’leks can’t use magic (unless you count the force sensitive ones) these people are able to use magic, there is no set magic for them.

I do not take credit for this species, it was originally created by George Lucas and Lucasfilm.
The Children Of Purity - CoP

## The Children Of Purity.

The Children Of Purity, better known as CoP are a group of unique individuals from all across Elysium, banding together for the same cause, though they pursue the point that they want to be called an 'organisation' it is normal for Modern Day Society to call them a 'cult.' This leads to misunderstanding in the purpose.
Lunifarii in Depth

***A Legendary tale…** This player-written lore is non-canon and may not exist within Elysium until revived and approved by Staff upon request.*

My last wiki page (The Lunifar) only covered the basic aspects of this race so this page will cover their rank by combat system, monarchy system, religion, rituals and some other things.

The rank by combat system

10 warriors defeated: Luminarius

50 warriors defeated: Recentarius

100 warriors defeated: Dicerius

250 warriors defeated: Imbremanus

500 warriors defeated: Mutatio (Only if there isn't a current Mutatio)

Religion

The Lunifar worship not a god but the moon, but not exactly the moon. The story goes that a man called Quaer was fascinated by the night, the constellations, the nebula's, the galaxies but most of all, the moon. He devoted his life to studying it until war came along and he was forced to wield the blade he loathed. When he returned from the war he found his observatory burnt down and all his valuable parchments destroyed. Enraged with this he wanted revenge. Blinded by his anger, he blamed this upon the Mutatio Durumius. He tracked him down and killed him. Realising he had loved doing the thing he hated, he ran up onto the tallest mountain and wrought an inexplicable piece of magic, binding him to the moon, trapping him in the thing he loved. It is Quaer's love of the moon and his overall wise life that encouraged people to not only worship the moon, but the man trapped inside.

Rituals

Once a year the Imbremanus (Shaman) calls upon Quaer to bless the next year with good fortune and peace. How they do this is all figures of importance gather round the shaman in a circle and chant a verse in harmony. The Shaman then sits cross-legged in the middle and drinks a brew which the Lunifar call Vidae Nurem. To others it causes horrific hallucinations but to the Lunifar it grants them powerful contact with higher beings who are willing to speak with them. No one but the Shaman fully understands the working of this ritual.

Powers

This is something only the Shaman can do. The Shaman can call upon Quaer to grant him strange, inexplicable powers that only the Shaman understands their origins and workings. My advice is if you see the Shaman preparing to use the spells run in the opposite direction.

Present Day

Currently the Lunifar reside in their mountain stronghold called Mitte Manum, Thrust Hand. Their Mutatio called Sunarius is missing. Coincidentally, he is the father of the Shaman. Prudentius.
Rolster3

Rolster3 is a moderator for Elysium.

## History

Rolster3 was first introduced to Elysium by HashBr0wnie during the days of 1.7 and joined the town of The\_Shire (now called The\_Empire). Rolster built a house and lived there for some time before moving to Rivia  where he assisted Fablehero  and DarkEcojaj .

Eventually, Rolster3 was offered the position of Moderator for Elysium, in order to further assist the staff with collecting information regarding griefs. Unfortunately, Rolster3 became inactive due to real-life commitments and personal matters.

At some point during 1.8, after the fall of Rivia , Rolster moved back to assisting HashBr0wnie's towns again. He now works as mayor for HashBr0wnie's  second town: Westeros (Currently named North\_Pole).
Nekos

**Nekos** (singular: **Neko**) are one of the default races in Elysium you can select when you join Elysium by clicking the red block at Dunta. Nekos are swift, physically powerful beings, with both a humanoid and animal form. All Nekos' animal forms resemble feline species.

*The information on this page is regarded as "official" and is compliant with the official Elysium events which are hosted by members of Staff. Players may choose to use as much or as little of this lore as they like. There is no requirement for players to follow the lore during a personal RP.*

## Summary

Nekos are humanoids that are capable of changing into the form of a cat of any species, ranging from lions and leopards to ocelots and domestic cats. A Neko's abilities come from physical strength and speed. They are comparatively weak at magic and are known to have difficulty learning it.

## Origins

Unlike Werewolves, Nekos were not a result of the distorting influence of the Darkness in Elysium. A Neko's ability to change into animal form is natural and innate. Emerging in desert areas of Elysium, they are known to be good at trading and stealth and are excellent physical fighters and spies.

All Neko are hunted by Orcs for their pelts and meat, although many towns have a safe-zone where no Neko may be attacked under pain of death around their outskirts so that Neko can gather and trade safely. One such safe-zone was the Neko camp of Sunny Glades outside Turu, which, following a lengthy power struggle, was nevertheless taken over by an Orc Mafia. While the Orc there cannot attack the Neko openly, they made themselves the controllers of the camp, turning it into a slum where Orc and Neko live there in an uneasy peace together.

Many Neko have made a name for themselves in diplomatic situations, as they can be wild and violent. They are capable of schooling their movements and actions to a high level of discipline, and exhibit strong intelligence and shrewdness, making them excellent spies and assassins.

## Features

Neko have both a humanoid and animal form. While in humanoid form, they often keep certain aspects of their animalistic features, such as ears, nose and tail. Different sub-races of the Neko order have varying abilities depending upon which animal they are able to change into. A domestic cat may be extremely useful as a spy, whereas a Neko that is capable of becoming a lion will be a powerful front-line soldier. All kinds of Neko are able to leap long distances with ease (/c leap). Sub-races of Neko have been found that can change into other species of animal, such as the **Kitsune** and **Fuchsbau** both of which are capable of changing into fox forms.
Imperia (Capital)

# Imperion

## Military Establishments

### Fort Tiberium

Fort Tiberium is a large royal military fortress positioned strategically on the mountainous road leading from Pashune into the Kingdom of Imperia, its walls are made of strong stone and inscribed with strange runes. A 13ft wide moat surrounds the front of Fort Tiberium and a drawbridge, it's bottom being filled with wooden spikes, the moat itself is 10ft deep making escape for most who miss the spikes difficult. Siege engines from trebuchets to ballistae can be found alongside fire mortars hidden behind the walls and Wargolems standing sentinel along them. In normal circumstances, commerce is open with soldiers collecting a toll from groups of travelers, however any found to have dark magical energy within them will be turned away or perhaps even detained. The fortress itself is complete with all that's needed to maintain the professional garrison (armory, barracks, etc) but is also complete with a dungeon for detainees or prisoners of war as well as a tavern, inn and stables for travelers seeking to rest after a long journey. There is a distance of about half a mile between the fortress walls and the exit of the mountainous pass, the landscape having very few trees and full of rocky stone terrain. The hold a mile stretch of land in front of Fort Tiberium has been hallowed with Holy energy, meaning dark creatures will be irritated and progressively will get weaker for as long as they stay in the area.

### The Gates and Walls

The walls of the City of Imperion stretch far and are constructed of quality stonework over a century of age, ballistae and trebuchets can be found throughout the wall which is occupied at all times by a full garrison from the Royal Army of Imperia. Bastions and towers dot the great walls, ballistae and archers are positioned inside of the bastions making them far more difficult to hit with rechuchets positioned atop towers alongside more archers. A moat surrounds the front of the city walls with a strong wood and steel reinforced drawbridge, only able to be opened and closed by four Golems pushing an oversized capstan which connects to the drawbridge via large steel chains. On the inside of the city walls, several barracks and armories can be found (as well as mini-barracks within the towers across the walls) where soldiers live and train regularly and garrison supplies are stored.
Races

When a new player joins Elysium, they must choose a race for their character. This race forms the basis of their role-play character, and also grants the player with spells to use through the Minecraft world.

To change your race, head to '/races' to enter character creation.

## Base Races

All races have the following spells: bind, unbind, forget, help, lightwalk, list and prayer. To cast these spells, players must use the /c <spellname> command in-game. By picking a race, that choice grants you additional spells, unique to the race that you have chose.

As well as spells, certain races offer passive abilities (skills which are 'on' always) or transformations (/dis <transformation>).

Below is a table of base races that are used in Elysium:

> Please note: in order to use the 'anvil' spell, the player must have at least one anvil in their inventory. After spell usage, the anvil will be lost.
>
>

## Custom Races

Donatorshave the additional option to select a custom race title, which is simply a visual override of the race-name. Custom race names do not provide any additional spells on top of your base race (additional spells must be purchased through the donation store ).

To have the custom race name implemented, the member should contact an administrator with their preferred race-name, after spending at least 5.00 GBP in the donation shop .

Fortunately for our free-to-play community, the player does not have to donate in order to role-play their desired race, they only have to do so if they wish to have the race title appear next to their name.

There is also a section of the forums which can be used to substantiate a player's chosen race. Here we will start forming a list of community-created races:

* Spiders
* Demons
* Ghouls
* Lahan
* Stalians
* Angels
* Reflections
* Dryaides
* Naiads
* Sirens
Regions

Elysium has three main regions: Arira, Fei, and Spawn. For lore, these three regions are concidered to all be part of the same world. In effect, each region could be thought of as seperate continents on the planet of Elysium.

## Aria

Aria is the 'old' Elysium. This is the world in which everything used to exist prior to the 1.11 update. It contains default biomes and is home to some of the oldest buildings in Elysium. The entrance to Aria is a village called Dunta.

## Fei

Fei is a new region found in Elysium. The Fei region is made from custom biomes and it's total size is smaller than Aria. It also includes the new 1.11 biomes such as woodland mansions. Players can run a town/nation in both Aria and Fei at the same time.

## Spawn

The spawn region is host to Elysium's public RP areas: the spawn, Roark, Turu, Dwarven Exchange, etc. Players cannot build in this region, and towns cannot be owned or joined.
Sorem Angels

***A Legendary tale…** This player-written lore is non-canon and may not exist within Elysium until revived and approved by Staff upon request.*

The Sorem Angels. If it helps you to remember them more clearly they could be called Necromancer Angels or perhaps Dark Angels but everyone has a different opinion on what they are so let's stick with Sorem Angels. Their name derives from the Latin name for reaper which is messorem. To spot one look for dark robes, purple wings and occasionally glowing eyes.

## Information

### Home

Caves or their home place, the Mountains of Dolorem.

### Achieved

Assisted a Calide Warper in nearly wiping out his entire race.

### Titles

Winged Reapers, Shine Eyes and Purple Cloaks.

### Weaknesses

Water, mistletoe and too much oxygen inhaled.

Abilities

These angels are capable of using dark magic and controlling spirits. They also can use several stealth abilities and use a skill they call 'shadowing' where they literally melt into shadow and can remain in that form up to 10 minutes.

Strengths

They grow stronger at night and their strength is affected by the phase of the moon but no one has find out why and how. Fire also provides no damage towards them and instead further increases their agility.

Weaknesses

Water is a weakness because despite having wings, they can't swim. It is too embarrassing for them to talk about it comfortably. Mistletoe has a strange affect on them, making them hallucinate and see peculiar images. Also, when oxygen was named it was called good air but also words of power were embedded in the name meaning that if an angel inhales too much oxygen they will be knocked out for 30 minutes.

Lore

The first Sorem Angel appeared when an Angel called Spero (Latin for hope) was banished because he was sent to track down and arrest a devil by the name of Turpi (Latin for foul). On his task he bumped into Turpi by accident and became good friends with him. Enraged that he not only failed his task but a devil turned him from it, his master banished because if word of this got out he would be the laughing stock of his enemies. Spero spent many years training with Turpi and learnt about dark magic and necromancy. Some say he could even control someone's mind but that art has been lost among today's Sorem Angel. The Sorem Angel is a single person, only one can be alive at a time. The problem with this though, is they have prolonged life. Today's Sorem Angel is only the fifth to exist. His name is Vale Khan (Vale Latin for Goodbye).

Thank you for listening to yet another one of my projects.
Atlanteans

***A Legendary tale…** This player-written lore is non-canon and may not exist within Elysium until revived and approved by Staff upon request.*

https://docs.google.com/document/d/1Mwyogl8lA6kU5Tx3\_K2LTvvEUXS5aPlgn1QoS13PSj8/edit?usp=sharing

The lore of the Atlanteans by Nemiros, any further questions contact Nemiros, enjoy.
Chosen Ones of the Conqueror (religion lore)

***A Legendary tale…** This player-written lore is non-canon and may not exist within Elysium until revived and approved by Staff upon request.*

## Origins

Legends say that godess of death tuhara picks her servents by blood, meaning that she wants her slaves to do her dirty work. They role they play in the community is cruel to the anarchy law's for example: Murdering , Sacraficing in the dark arts, and praying of course. All these things in this religion is forbiddion in roark and all places cause of this religions beliefs, Thats no problem dear old Valentine\_Reaper. Tuhara the godess of death and sin blessed val with the role of "reaper" meaning Death spreads all around and all the places and people he kills, their soul goes straight to her. If you kill for this godess you Get spared by her wraith. If you fail you believe she will kill you and give the mark to someone else.

**Objects that are sacred to this religion:** There is 3 objects inportent to this religion 1: Sacrifical Kniffe 2: pentagram or some type of runed ritual rune 3: Victim 4:
Serpent Vamp

***A Legendary tale…** This player-written lore is non-canon and may not exist within Elysium until revived and approved by Staff upon request.*

## SerpentVamp

### Physical Appearance

humenoid form with snake tongue and in naga form scales like a snake and half humen on the top with demonic eyes

### Abilities Race Is Weak in

Holy magic , holy water , stake , sunlight ( if scales are riped off and exposed

### Additional info

*Unknown*

Strengths: They are type of naga genes that are pretty much immortal(age wise) with vampirsim in their genes , blood , holy and unholy magic and able to turn to a bird, and metel maniplation aswell

weakness: stakes, unholy magic( from other beings) , blood with humen contamination in it..

they are rare but they're are 100 left in elysium , breeded by a female naga and a male vampire making new normal being into elysium
Aiev

**This page describes aspects which no longer exist in Elysium. The page remains here as a documentation of Elysium's history.**

## City of Aiev

Aiev is the capital of the Empire of Lithlandia. Aiev is the largest city in the Empire, and does too serve as the commercial, cultural and adminstritave center of Lithlandia.

Aiev has multiple grand, stunning monuments and structures, which have been built in honor of the glory of Vozhos and the divine Uuyraem dynasty.

## How to join

If you're interested in joining Aiev, and therefor Lithlandia,

lease contact RedstoneAsassin or any of Lithlandia's councilman (No\_Chill\_Omega, Cqrson, rtcrow49).

You can always check out the city on /t spawn in the world of Fei.
The Paragon

**The Beginning**

In the Beginning, the Prince of Ebonshire, known as Chipper Bestow laid bare plans for spectacular creations. These creations would be known as Patchwork Humans. However, as time would pass, the town itself would pass away from rumor and mention, yet its works still speaking for it.

Within time, another person would attempt to create these patch-work humans, by the name of James. His endeavors into their creation, and soon advancement would lead him to create "Abominations." Beings of a Frankenstein-like nature, they are nearly indestructible, each having their own individual prowess and abilities. James alone would stand as the foremost creator and artist of patch-work humans.

Until the news would reach Chipper Bestow.

Upon hearing of James continuing the work left unfinished by Ebonshire, he began his own plans. It began with the creation of a new generation of patch-work creatures, named Paragons.

**The Way of Valfrain**

The Way of Valfrain is a sudden new religion that had gained some popularity. The common belief was that it originated from rumor; yet most can account it originating from Ebonshire.

Although it was commonly passed from word of mouth, it has been written down within bent and old academic scrolls. It speaks of a resounding priority for individuals to eliminate the dark influences which may lay dormant within their hearts, as well as eliminate the dark influences found in their life. This is to be taken literally, and has accounted for several attacks towards Dark Elves, and even Demons.

*One must Hurt, to Know,*

*To Fall, in order to Grow,*

 *To Lose, in order to Gain ,*

*Our burdens shall be uplifted,*

*Our hopes not in vain,*

*For this is the Way of Valfrain,*

*That all shall learn through Pain.*

**Scion**

The Scion Paragon was the first of the new generation of Paragons. As any patch-work being, it was brought to birth from a previous body. The Scion Paragon however, is capable of retaining all magical capabilities it had in its previous life, and is capable of adding additional abilities, as well as strengthen its mana reserve, by taking the flesh of others and adding it onto itself.

As a patch-work being, it is not truly living, but is similar to a doll brought to life in the flesh. It can live as long as its body is capable without being broken down by others. However, unlike a normal patch-work, the Scion is capable of flesh sculpting; the act of manipulating skin and body in any manner it desires.

**Act of Creation**

The Paragons are an individually crafted race, each one made by the hands of Chipper Bestow, and the Scion Paragon. There are currently no others as of yet.
Shield of a Thousand Steels

This shield, Thousand Steels for short, is a shield forged by Tacitus Sunfist, the Fulgardian Prince of Storms, before his prophesied death. It is powerful, forged by a skilled hand, and enchanted to give it the power it needs.

#### Material

The shield is forged of an alloy between Adamantite and Dragonite, making it very powerful, but heavy, the shield itself weighing 54 pounds, four pounds heavier than Tacitus' "Alseir".

#### Enchantments

The shield is made of hard to enchant metals, meaning its magical imbuements are limited but still useful. One such enchantment imbues the shield with its own self generating ward. The shields front surface has a ward cast over it, which can be expanded or retracted back onto the shield by the wielder, the ward able to completely neutralize any attack until its energy depletes, taking up to twenty minutes to fully regenerate the ward. Another enchantment, called Reflection, gives the shield a natural reflective property. Towards light? No, towards sorcery. It is capable of deflecting any sorcery that strikes it, though it does have its limits, the reflection enchantment capable of being overpowered by certain beings. The last imbuement Tacitus could fit was "Boomerang", making it possible to throw the shield like a boomerang, able to deal heavy impact damage due to its weight and taking in the factor of the throwing force, and after striking whatever it is thrown at the shield will reflect back to its thrower.

#### Location

The shield was forged by Tacitus to be used in combination with various other creations, though since his death it has been stored in the vault of Fulgarde as a relic to remember their fallen God of War. The only people with permission to take it from the vault are; King of Fulgarde, current God of War, and any of Tacitus' family.

##### Note

Why is it called "Shield of a Thousand Steels" if it does not contain steel? Why, the answer to that is; because the name is badass. A thousand steels sounds pretty strong, and this shield is pretty strong, so it's a fitting name.