Missile (Missilkinesis)

**Missilkinesis** is the control of projectiles. Missile is a semi-squishy but quick kinesis focused on volleys of projectiles-

Pfft, kidding. That'd be boring. In Missile, you ARE the projectile.

Sometimes referred to in slang as ragdolls.

## Strengths

* Missile controllers specialise primarily in the direct control of the way in which their body hurls itself in chosen directions. Their main power is flying at high speeds and crashing into things without hurting themselves. This actually does higher than average damage compared to other kineses.
* Specializing in crashing themselves into things requires them being tanky. They are; missile controllers are among the toughest around!
* The body flies around like a ragdoll being thrown by God. Their speed is among the fastest of any kinesis, which also comes with a great deal of dodging ability. In that sense, they might actually be even better tanks than Earth because they don't just take all the damage thrown at them!
* Technically this isn't all they do. Missile controllers don't have super strength to pick up large objects, but once they pick something up, they can whip it at people with ridiculous speed and force. So, your high damage also works from range.

## Weaknesses

* You probably have brain damage from intense g-forces.
* There really isn't much versatility in this kinesis at all. You can fly around at high speeds crashing into people, and throw things really hard at people. This is all. Speed and direct physical damage. You are tanky, high damage and fast, but that's literally all you are. Your utility is the single lowest of any kinesis.
* There is not a lot of room for growth in Missilkinesis. Maybe you acquire some cool tools to make up for your utter lack of utility, but besides that, er, you grow your HP and maybe your damage every now and then?
* Charging around will reduce your accuracy with ranged weapons due to g-forces messing with the brain.

## Sample Abilities

* Dude, what do you want from me?
* Now, you don't technically have to play this kinesis like that. If you want to play a character with "no kinesis", feel free to pick Missile, and your only power will be going fast, flight and being able to throw/swing things really hard. Suited for beginners with no clue what they're doing, you could just be a guy with a sword and these powers.
* Watch intentionally-shitty g-mod videos for inspiration on how you move: like a ragdoll hurtling through space. (Unless that's a bit *too* dumb for your tastes; you could just fly like a more normal person if you're a WIMP)
* Consider items you could acquire that could make up for your garbage utility.
* Any other unique abilities that fit your character! Or not.

#### **Sample Archetypes**

Feel free to take inspiration from these archetypes when making your missilkinetic. Emulate one of their styles, combine their features, or go another direction entirely!

**The Brick** hurls through the sky in the same way that bricks don't, crashing into their targets with devastating force. Their combined speed and damage makes them deadly threats, especially for ranged opponents who rely on keeping their distance, but their frequent collisions result in lower durability than other missilkinetics.

**The GigaChad** fights like a mundane human being, just with their raw speed and durability scaled up a hundredfold. Their punches are powerful and their curbstomps are devastating, allowing them to beat down other combatants with superior physical stats—but with zero ranged options, they're vulnerable to enemies who can lock them down in an area and pelt them from a distance.

**The Yeetinator** likes making fun of their opponents by killing them with random objects they found by throwing them at absurd speeds. The added versatility of their various yeetedweapons—baseballs, nets, grenades, Nokia phones, their enemy's own summoned allies—gives them more ways to down their foes, but getting so good at pitching required them to skip leg day, resulting in a lower personal speed.