Ven Kar'tyc

artist: robotcomm.carrd.co

Bounty Guild

Mechanical/ Chemical Engineer

Gunsmith

Ven Kar'tyc was a male Mandalorian and member of Clan Kar'tyc. Though usually working as a mercenary; Ven was trained by his clan and attained the rank of Forgekeeper within their ranks prior to 4 BBY. Thus making him an armourer, engineer, and weapon-smith.

## Biography

### 37-19 BBY: Before once upon a time - Espirion

Ven Kar’tyc was born to a Human father, Marev Kar'tyc, and an Alder-Espirion mother, Deox Dexeos. His mother was part of the Espirion Navy Marines that hired his father. Whilst he was there; They quickly bonded and married. The couple leaving her home world to join Clan Kar’tyc on Cheravh in 37 BBY. Her trails and adoption into *Mando'ade* were complete by 30 BBY. Thus named Deox Kar'tyc.

It was the immediate post-war following the True Mandalorians' defeat in the Mandalorian Civil War. For his parents, this meant laying low and participating in contracts and having Ven in the Cheravh Autumn of 27 BBY. They named him "*Ven"* the *Mando’a* word for "future". As he was their and all of Clan Kar'tyc's legacy.

### 19-14 BBY: Youngling to Foundling - Cheravh

Both Ven's parents participated in the Second Madalorian Civil war in 19 BBY. Where Marev was tragically killed a year into the conflict.

Whilst delivering her husband’s body and Beskar’gam home to be reforged; Deox's starfighter was intercepted by Vulture droids and shot down. Though she survived the resulting crash; Deox was gravely wounded. She only survived her husband by three years. Only just long enough to witness her son's first few years of training as a Foundling under Chieftain Nasr. Thankfully for Ven. Mandalorians clans are all family. He, like many Mando orphans, was watched over and raised well by his Clanmates following Deox's *Kote ky'ram*.

Ven showed an early aptitude for metallurgy and mechanics. Often found trying to disassemble things and put them back together or attempting to help around the forges. Thus, his Clan’s armourer’s took a shine to him and trained him as a Forgeling.

### 14-11 BBY: Foundling to Forgeling - Clan Fleet

Mandalorians are considered adults by thirteen. That much was no different in Clan Kar'tyc. However, that did not mean their training was complete. To be useful to the Clan all members are taught a trade of some sort. This was known within their ranks as the Three Paths, *Ehn Jupayr*.

Whilst this led to many, many mishaps with explosives and overloaded blasters. He eventually became a respectable craftsman in his own right. This came alongside the combat and survival training all Mandalorian Foundlings got. His proficiency with explosives and blasters being singled out. As well as his unfortunate attempts to modify them being… causes for concern at times.

This training ended when he became sixteen, receiving the remnants of his parents' shattered beskar'gam to reforge into his own set. Along with his acquisition as the title of Forgekeeper. Ven choose to honour his clan and his parents. Adding Ciridium and Carbon to the Beskar and tempering the resulting steel to a dark purple hue. An expression of his great fortune at having been born to a Clan that cared for him. The maroon "fangs" of his clan sigil to represent the power and golden yellow to represent remembrance of his parents no longer among them. The last service Clan Kar’tyc offered was to give him a ship so he could go out into the galaxy and contribute to the clan. From which he picked the parts for; with his clanmates; built the Lagartoz.

### 11-4 BBY: Forgekeeper- Outer Rim

In the following years since his departure; Ven’ s been working for just about everyone he felt he could get a reliable payday from and not get double crossed. Usually capturing criminals like smugglers and pirates wanted by the Galactic Empire. He played smart and safe, always dedicating portion of all his earnings back to his clan so they can help the other orphans like they helped him.

This has proven to be the most exciting part of his life so far. Every bounty seemed to bring an interesting challenge. Though not all have been exactly pleasant; it has netted him well over a hundred thousand in personal savings as of 4BBY. This, along with the attention of the Bounty Hunters’ Guild. In particular, Houses Tresario, Benelex, and Paramexor; for his ardent efforts against mostly criminals. These are where most of Ven’s official bounties come from. Though the Ragnar Syndicate sometimes offers him bounties as well; Ven’s true interest lies in uncovering what makes House Neuvalis so secretive and what benefits it supplies it’s members. Thus far he’s had little luck.

Recently, however, things have been getting busy. Rumours of terrorists and rebellions throughout the Galactic Empire. Even his chieftain's been escalating their available forces, constructing more droids and expanding the fleet. Ven's been going after stranger bounties for things the clan requires: Starship parts, supplies, weapons. These confusing alternative payment contracts Ven takes all go to the clan. For what purpose these strange supplies serve is known only to his clan's council.

## Personality

### Positive personality traits

Ven rarely, if ever, panics. Calm even under crisis, he can execute measured decisions under fire and think on his feet. An active, alert mind makes him keenly observant of even minor details, coming up with plans on the fly if his original plan crumbles. Though he appears laid back, there’s a dozen situations going inside his featureless helmet even when he’s kicking up his feet.

Though not against indentured servitude for depths of crimes. He still dislikes slavery and tries to ease a slave’s suffering. Especially for younglings. Be it through giving them aid or a trinket if he isn’t in a position to free them outright. Even he knows freeing them doesn’t mean they won’t get recaptured. Ven has a soft spot for people and droids held against their will. Believing that all sentient creatures should have a right to choice and face their own consequences.

### Negative personality traits

He tends to be callous and dismissive. This makes him both uncharismatic to most people and rude depending on the situation. Whilst serious on the job; there are times he’ll take a flexible view on his boundaries. At times doing cruel things such as shooting both of his bounty target’s legs before just to ensure they can’t escape if his target is needed alive. Plus, if there’s no stipulation of collateral damage then Ven usually leaves his target area a smoking crater.

His care for slaves and distaste for slavers has made him make questionable decisions and powerful enemies. Confrontation and a negative reputation among slavers and pirates makes communication with them difficult without devolving into conflict. Usually killing them isn’t personal on his part unless he knows they’re slavers.

### Neutral personality traits

Ven tends to honour his contracts without much question even if said contracts are morally grey. So long as he doesn’t find the situation personally reprehensible; such as unlawful kidnapping or killing younglings without reason, he’ll do it. Nor does he care who employs him. Imperial, Rebel, merchant. None matter so long as they keep their end of the bargain.

His natural curiosity often makes him accept parts of ships, interesting weapons or other curios as payment or partial payment. Sometimes the pursuit of interesting tech makes him linger in a system to pick through old battlefields or orbital debris clouds. Ven has a healthy suspicion of the Anzat and Ziggerrian species. Both after being told stories of them and experiences of fighting them around the Outer Rim that ended badly.

## Skills / Abilities

### Expert Marksman

Ven is a good shot with almost any blaster at most ranges. Albeit he has a preference for medium range combat.

### Proficient Close Quarter Combatant

Whilst not a specialist in the art. He isn’t averse to using the *Keldabe* kiss and the *Keldabe* handshake.

### Competent Pilot

Ven can operate light ships and speeders. Though not an ace pilot by any means, he can hold his own in a dogfight.

### Multi linguist

Over six years of life romping through the galaxy let him learn a few things. Particularly the more important languages for his profession. He understands Huttese, albeit only possessing a basic grasp. But can speak semi-fluent Twi’leki for when a slave is willing to help him in exchange for his help in escaping their bondage.

## Education

### Craftsman

Whilst undergoing training on Cheravh. Ven showed interest and was trained on the side by armourers; making him proficient at weapons and armour design. This reflects in his extensive modifications to his equipment.

### Mechanical and chemical engineer

Part of his education under the armourers. His skill in chemical and mechanical systems might not be prodigious. However, its enough to keep his equipment well maintained and has constructed a gas distillery in his ship to process gas cartridges for his blaster. As well as making explosives.

## Weaknesses

Despite being a good mechanical and chemical engineer. Ven isn’t much of a programmer. His programming knowledge goes only far enough to slap pre-programmed matrix chips into a machine. If he needed to open a door that had an electronic or computer lock. He would simply apply the needed explosives rather than bother with cracking it. Anything requiring computer skills beyond the basics isn’t really his forte.

## Religious beliefs

Despite his seemingly laid back attitude. Ven is a strict adherent to the ***Resol'nare***, or **Six Actions** when translated from *Mando'a* into Galactic Basic Standard. The central tenets of Mandalorian life. It consisted of wearing armor, speaking the language, defending oneself and family, raising your children as Mandalorians, contributing to the clan's welfare, and when called upon by the *Mand'alor*, rallying to their cause **if** their cause is just.

Tradition dictated that anyone who wished to be considered Mandalorian were to abide by these guidelines and live these actions daily. Mandalorians whom did not follow the *Resol'nare* were considered to be *dar'manda*—someone who was ignorant of their Mandalorian heritage and bereft of their Mandalorian soul. The status of *dar'manda* was widely feared within Mandalorian society due to the belief it meant they were soulless and had no place in the *Manda*, the Mandalorian afterlife.

In a manner of speaking; that is Ven's greatest fear. To be *dar'manda* is a fate worse than death for him. At least there would be honourable deaths in combat.

## Usage

### Heavy Blaster Pistol/Carbine

A weapon devised by Ven with help from his Clanmates, it was based on various designs of past Mandalorian weapons to make an adaptable weapon. The blaster is an oversized and overcharged pistol with an adjustable wire stock folded over the barrel when stowed. Whilst this weapon can be set to semi-auto, burst, or full-auto. The downside to this is that the weapon cannot stun, the only settings being: Maim, Kill, and disintegrate.

The blaster trades off in thermal load and ammunition. It can overheat if fired in full auto too long and needs a minute to cool down sufficiently if overheated. The gas as well is rare and expensive if bought requiring a mix that few know of. The weight of which is also higher than average. Usually Ven only carries ten cartridges with 50 shots each. Cheaper gas can be used but drained far faster; a cartridge that would last 50 shots in a normal blaster might last 10 at most.

### *Beskad*

A parting gift from his Clan when he left. Ven’s Beskad is a simple long knife strapped to his chest made of Beskar/Mullinine alloy steel. In an easy position to be pulled from its sheath and swung in the same motion. Ven mounted a vibroblade function to it.

### Explosives

Ven likes explosives. Anyone that knows him or has employed him is well aware that Ven really, really, loves explosives. He carries a variety of grenades on him depending on the mission. From the ubiquitous Thermal Detonators and Frag grenades to Glop and stun grenades for capturing targets, gas grenades for specialists chemical payloads and many, many more. The amount depends on the situations he plans for. But usually he carries around six, two of each type. Along with grenades, He also carries mines and shaped charges for demolition work. Usually two or three at most and only when the situation calls for it.

These include:

* Adhesive grenade
* Biotic grenade
* Chemical load grenade
* Cold grenade
* Concussion grenade
* Corellian spark grenade
* CryoBan grenade
* Dye grenade
* Electromagnetic pulse grenade(Also known as the ECD grenade)
* Flash-bang grenade
* Fire grenade
* Fragmentation grenade

* G-20 Glop grenade
* Gas grenade
* Grenade fungus
* Ion grenade
* Luma grenade
* Mobile grenade mortar
* Plasma eel
* Plasma grenade

* Poison grenade
* Proton grenade
* Proximity grenade
* Radiation grenade
* Reverse-polarity pulse grenade
* Shock grenade
* Smoke grenade
* Sonic detonator
* Stun grenade
* Subsonic grenade
* Thermal detonator
* V-6 haywire grenade

## Armor

*Kute*- Mandalorian word for undersuit.  This is made from Armourweave to provide a modicum of protection against blasters and extreme temperatures.

*Beskar’gam*- Ven’s Beskar’gam is made from melted down and reforged remains of sets of his late parents’ armour sets. Making only his cuirass and helmet to be made of Beskar, Chromium, Ciridium, and Vanadium alloy. Albeit these two parts are heavily reinforced. The rest is made from a weaker Durasteel, Chromium, Ciridium and Vanadium alloy.

Mandalorian Vambrace- His vambraces contain a small computers and attachment points for gadgets. Usually this is a grapple hook. But this can be changed from mission to mission. Usually his right Vambrace is a plasma torch rather than a flamethrower. Ven uses it to cut through walls, doors or vaults. This can double as a close in-weapon like a flamethrower, though it doesn’t have quite the same effect. It’s far better at cutting through metal than as a weapon.

Mandalorian Helmet- Ven’s helmet is made to Mandalorian standards. With chemical and gas filters, a Heads Up Display, and low light/ thermal display. Ven later added a Macrobinocular scanner on a hinge over his visor. Specifically the EV2 discreet reconnaissance macrobinoculars.

Jump pack- With all Ven carries and his heavier armour. The usual Mandalorian jetpack isn’t feasible. The takeoff time and flight would be sluggish even if he could be fully lifted off the ground. Thus, he makes use of a jump pack made to lock against his back armour.  This Jump pack gives him a good jump distance for in exchange of being unable to maintain flight.

Poncho- Ven wears an armourweave poncho with waterproof lining for use as a tarp in emergencies to make a basic shelter or solar water still. As well as some protection.

## Technical Specifications

### Engine

High performance Ion drives [Mandal Hypernautics]

### Armament

3 x Aliit’shuk ="KinRipper" KR-34 Rotary Blaster Cannons [Clan Kar’tyc]

### Crew

1 / Vulture Droid brain slaved to Ven. [Hoar Chall Engineering]

## Usage

### Cargo Capacity

2 tons

Named after the Lagartos War Dragon; a beast that ancient Mandalorians once rode into battle by and was used heavily by his clan in ancient times. The Lagartoz was constructed from a base fuselage of a Nu-class attack shuttle that had been left behind after having been shot down sometime during the Mandalorian civil war of 19BBY. The wings and wing pylons having been sheared off in the crash; Clan Itera bought or salvaged many of these back to their home. This included several Aka’jor-class shuttles, both whole and in wrecks.

These parts were kept in storage for over a decade until Ven chose them from the storage warehouses and had the wings replaced with those of an *Aka’jor*-class shuttle’s. The forward blaster cannons were removed to make space for engines stripped from another wreck. The ability of the Nu-class to lift large cargo containers was exchanged for better armour made of Laminasteel, deflector shielding and weapons. This included the addition of a twin blaster turret rear where there was previously a dead zone. All these cannons were replaced with a cannon design devised by the armourers of Clan Kar’tyc. Essentially a scaled up Z-6 Rotary blaster made into a ship weapon: The Aliit’Shuk [KinRipper] KR-34. A medium blaster cannon that rapid fires blaster bolts in a stream, cooled by a liquid nitrogen feed  in the middle of three spinning barrels.

Other modifications had been made over the past six years to make the ship more livable. Where once it could hold 30 clone troopers and a large cargo container under-wing. The Lagartos can how comfortably house 6 crew in 3 small cabins per side and a small mess hall with provisions. Along with 6 stasis pods to house prisoners or encase of emergencies.

The engines have been modified to have larger twin engines and a small cargo bay tucked between them. If a gunner isn’t available a targeting module taken off a HMP Droid Gunship wreck Ven found in an asteroid belt can take over either duty. It seems a part of the HMP Droid Gunship is still partially active despite him handing it to a hired programmer to remove its CIS programming. This means it sometimes thinks he’s a clone given his armour and refuses his orders.