The Twins Rework Ideas

So as heard by the community, The Twins are destined for a rework after the Roots of Dread Midchapter. So here are my personal ideas for a Twins rework that will not ruin the part of them that Makes them interesting.

### Small Changes

1. Reverts the Nerf the Twins were given after Victor successfully downs a survivor back to 3 seconds from 5.
2. Victor keeps the ability to move whist recovering from a successful pounce.
3. Increases Victors pounce charge by 0.2%.
4. Reduces Charlottes wake up speed by -0.6 seconds.
5. Reduces the Time for Charlotte to recall Victor by - 9 seconds.
6. Increases Victors Shriek Radius by + 3 meters whilst the player is controlling him.

### Rework Ideas

Here are my Ideas for a new gameplay mechanic for the Twins.

1. Whilst moving as Victor, You can swap back to Charlotte and Victor will still move forward for 15 seconds at half of his base speed. I like to call this "Prowl" mode.
2. When close to Victor, Charlotte can tell Victor to move to a certain location within Charlottes line of sight that is within a range of 32 meters.
3. Victor gains the ability to vault windows and he vaults faster than other killers. However when Victor Vaults he will stagger after he hits the ground and allows him to be kicked.
4. Victor can Perch himself on Generators for 25 seconds before returning to Charlotte. Survivors can knock Victor off of generators. killing him.

### Add-ons

The Twins have both good and bad add-ons however, here are some reworks to certain add-ons

#### Great Add-ons

These add-ons need no changes.

* Toy Sword
* Tiny Fingernail
* Cats Eye
* Madeline's Scarf
* Forest Stew
* Spinning Topnot
* Silencing Cloth

#### Good add-ons

These add-ons just need some numbers changes.

* Ceremonial Candelabrum - adds +1 second to kick Victor by any means
* Stale Biscuit - removes -0.5 seconds off of Victors pounce cooldown.
* Bloody Black Hood - removes -0,5 seconds off of Charlottes wake up speed.

#### Ok Add-ons

These add-ons are alright but not really strong. Either reworks or increased number changes.

* Soured Milk - Survivors within Victors Shriek Radius are Blinded. The Effect persist for 20 seconds after leaving the shriek radius.
* Madeline's Scarf - Victor can see the Aura of survivors. While survivors are within 8 meters of Charlotte, their Aura is revealed.
* Drop of Perfume - Increases Victors Shriek Radius by +6 meters. Survivors who are within Victors Shriek Radius are Oblivious. Survivors Remain Oblivious until either Charlotte controls Victor or he is Crushed.
* Victors Toy Solider - Survivors who Crush Victor have their Aura revealed for 9 seconds.
* Iridescent Pendant - Upon downing a survivor with Victor attached, all Healthy survivors are Exposed for 25 seconds and all Injured survivors have their aura revealed for 5 seconds.

#### Bad Add-ons

These add-ons are not good in the slightest, yet they are not the worst add-on. They definitely need reworks.

* Cat Figurine - Decreases Victors successful pounce cooldown by -1 second.
* Baby Teeth - Survivors injured by Charlotte while Victor is not attached are Mangled until healed.
* Weight Rattle - Victor hides the aura of survivors he's downed for 25 seconds.
* Rusty Needle- Victor hears the grunts of pains by injured survivors 68% louder.

#### The Garbage Add-on

The worst add-on that desperately needs a rework.

* Sewer Sludge - When Victor is Crushed, Charlotte enters a Frenzy gaining a +15% Haste effect for 6 seconds.