recursal/Fanatic-Fandom huggingface dataset:
AR Tactical Scope II

The **AR Tactical Scope II** is an assault rifle mod.

-3% Assault Rifle Rate of Fire

-3% Assault Rifle Rate of Fire

## Acquisition

### Singleplayer

The AR Tactical Scope II is automatically available as soon as Ryder reaches Level 6. This mod can be found during gameplay from Levels 6 - 10 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Tactical Scope II can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Tactical Scope II requires having the AR Tactical Scope I.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Angaran Guerrilla Chest VI

**Angaran Commando Chest VI** is chest armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology. This heavily upgraded suit uses prototype components the angara designed, but lacked the resources to manufacture in bulk.

## Blueprint

The blueprint for Angaran Commando Chest VI requires the following to unlock:

* 120 Heleus RD
* Angaran Commando Chest V blueprint
* Level 40

The following resources are needed to develop this item:

* Angaran Meditation Crystal x60
* Shell Filaments x26
* Iridium x120
* Titanium x30

This item has 4 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, this chest can be modified during development with one of seven augmentations designed specifically for chest armor.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Chest I
* Angaran Guerrilla Chest II
* Angaran Ranger Chest III
* Angaran Ranger Chest IV
* Angaran Commando Chest V
* Angaran Commando Chest VI
* Angaran Commando Chest VII
* Angaran Commando Chest VIII
* Angaran Commando Chest IX
* Angaran Commando Chest X
AR Recon Scope VIII

The **AR Recon Scope VIII** is an assault rifle mod.

-32% Assault Rifle Stability

-15% Assault Rifle Stability

## Acquisition

### Singleplayer

The AR Recon Scope VIII is automatically available as soon as Ryder reaches Level 61. This mod can be found during gameplay from Levels 61 - 70 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Recon Scope VIII can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Recon Scope VIII requires having the AR Recon Scope VII.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
AR Heavy Stock VIII

The **AR Heavy Stock VIII** is an assault rifle mod.

+8% Assault Rifle Weight

+8% Assault Rifle Weight

## Acquisition

### Singleplayer

The AR Heavy Stock VIII is automatically available as soon as Ryder reaches Level 61. This mod can be found during gameplay from Levels 61 - 70 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Heavy Stock VIII can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Heavy Stock VIII requires having the AR Heavy Stock VII.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Best Booze in Universe Has Moved!

**Best Booze in Universe Has Moved!** is one of the datapads found in the Kadara Market on Kadara. It is related to Task: Beer Run.

## Text

Those jerks shut me down and kicked me out of Kadara Port. If you want \*real\* booze, not the wash they serve here, come to my secret stash spot. If you dare... dun-dun-dun.
Zed
Anarchist

A heavily armored, close-range combatant who fancies inferno grenades.

**Anarchist** is an Outlaw mob enemy.

## Codex

Turians running with outlaw bands have turned their mandatory military training to less noble purposes. They override the safeties on ex-military hardware to handle a higher explosive yield, resulting in deadly "inferno grenades" that leave thermite deposits on the ground after impact. The thermite can cling to armor and cause massive injuries.

APEX's largely turian volunteer force takes a dim view of these anarchists, seeing them as not only a threat but an affront to the turian values of honor and service. Those who cannot be forced to surrender are hunted ruthlessly, though this has only driven Anarchists to ever-greater feats of military engineering.

## Stats

Anarchists are armor-only enemies.  They wield an M-23 Katana shotgun and throw thermite grenades.

## Notes

The Anarchist can be scanned for Aid APEX.
AR Calibrated Receiver III

The **AR Calibrated Receiver III** is an assault rifle mod.

## Effects

### Singleplayer

+48% Assault Rifle Penetration Damage

+1.22 Assault Rifle Penetration Distance (m)

-7% Assault Rifle Headshot/Weak Point Bonus

## Acquisition

### Singleplayer

The AR Calibrated Receiver III is automatically available as soon as Ryder reaches Level 11. This mod can be found during gameplay from Levels 11 - 20 at certain merchants, inside various containers, or on bodies of defeated enemies.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* M-37 Falcon
* P.A.W.
* Sovoa
AR Heavy Stock IV

The **AR Heavy Stock IV** is an assault rifle mod.

+5% Assault Rifle Weight

+5% Assault Rifle Weight

## Acquisition

### Singleplayer

The AR Heavy Stock IV is automatically available as soon as Ryder reaches Level 21. This mod can be found during gameplay from Levels 21 - 30 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Heavy Stock IV can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Heavy Stock IV requires having the AR Heavy Stock III.

## Restrictions

This mod can be equipped on any assault rifle.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Angaran Guerrilla Arms V

**Angaran Commando Arms V** is arms armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology. This heavily upgraded suit uses prototype components the angara designed, but lacked the resources to manufacture in bulk.

## Blueprint

The blueprint for Angaran Commando Arms V requires the following to unlock:

* 55 Heleus RD
* Angaran Ranger Arms IV blueprint
* Level 30

The following resources are needed to develop this item:

* Angaran Meditation Crystal x20
* Shell Filaments x8
* Iridium x40
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these arms can be modified during development with one of three augmentations designed specifically for arms armor.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Arms I
* Angaran Guerrilla Arms II
* Angaran Ranger Arms III
* Angaran Ranger Arms IV
* Angaran Commando Arms V
* Angaran Commando Arms VI
* Angaran Commando Arms VII
* Angaran Commando Arms VIII
* Angaran Commando Arms IX
* Angaran Commando Arms X
Balanced Diet

**Balanced Diet** is one of the terminal entries from Lexi T'Perro located on the Tempest.

## Text

To: Ryder
From: Lexi
Ryder,
As part of overseeing the crew's physical and mental welfare, I thought I'd send along the following tips for a balanced diet. Given the large amount of exercise you partake in each day, it's important that your body receives the nutrients it needs.
- Carbohydrates: 5-11 servings a day
- Fruits and Vegetables: 4-5 servings a day
- Proteins: 3 servings a day
- Fats: 1 serving or less a day
Lexi
Biotic Amplifier IX

The **Biotic Amplifier IX** is a melee weapon.

## Description

A specialized bio-amp, originally manufactured by the Milky Way's Aldrin Labs, allows a user to essentially wrap a mass effect field around their fist and strike an opponent with enormous—often staggering—force.

## Blueprint

The blueprint for Biotic Amplifier IX is automatically available when Ryder reaches Level 71.

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Iron x190
* Lithium x90
* Element Zero x20

This item has 2 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to two of fourteen augmentations available for any melee weapon.

## Upgrade series

* Biotic Amplifier
* Biotic Amplifier I
* Biotic Amplifier II
* Biotic Amplifier III
* Biotic Amplifier IV
* Biotic Amplifier V
* Biotic Amplifier VI
* Biotic Amplifier VII
* Biotic Amplifier VIII
* Biotic Amplifier IX
* Biotic Amplifier X
Arsenal Pack

Contains 5 random items or characters, including at least 2 that are Rare or better, with a higher chance for weapons.

**Arsenal Pack** is a pack that can be purchased in the multiplayer store for 100000 MP Credits or 300 Andromeda Points.

## Contents

An Arsenal Pack can contain any of the following items:

* Common, Uncommon, and Rare weapons with a chance for an Ultra Rare weapon
* Common, Uncommon, and Rare mods
* Common Tier I, Uncommon Tier II, and Rare Tier III boosters with a chance for an Ultra Rare Tier IV booster
* Common, Uncommon, and Rare characters with a chance for an Ultra Rare character
* Supplies - Ammo Pack, Cobra RPG, First Aid Pack, Revive Pack
Battlefield Assist Module

**Battlefield Assist Module** is a Special augmentation.

## Effects

(Weapon) When Health and Shields are full: +20% Damage
(Chest) When Health is 20% or lower: +25% resistance to all damage

## Restrictions

This augmentation cannot be applied to the following items during development:

* All arm armor
* All helmet armor
* All leg armor
* All melee weapons
Angaran Firaan IX

The **Angaran Firaan IX** is a melee weapon.

## Description

With few resources, the angara are fighting a guerilla war. Over many years, they have developed concealable, deadly, and nearly unbreakable weapons—including the Firaan, an improvement on Milky Way monomolecular blade technology. This small knife can slice through well-armored foes and sharpens itself whenever re-sheathed.

## Blueprint

The blueprint for Angaran Firaan IX requires the following to unlock:

* 180 Heleus RD
* Angaran Firaan VIII blueprint
* Level 70

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Shell Filaments x19
* Nickel x90
* Vanadium x20

This item has 2 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to two of fourteen augmentations available for any melee weapon.

## Upgrade series

* Angaran Firaan
* Angaran Firaan I
* Angaran Firaan II
* Angaran Firaan III
* Angaran Firaan IV
* Angaran Firaan V
* Angaran Firaan VI
* Angaran Firaan VII
* Angaran Firaan VIII
* Angaran Firaan IX
* Angaran Firaan X
Black Widow Use

**Black Widow Use** is a challenge in multiplayer. This is a minor challenge for the Sniper Rifle Mastery - Bronze, Silver, and Gold challenges.

## Notes

Kill enough enemies using the Black Widow to cross the points threshold and this challenge will be completed. Any difficulty, enemy, or map will count towards this challenge.
Black Widow VI

The **Black Widow VI** is a sniper rifle.

## Description

A smaller, higher-capacity variation of the Widow sniper rifle, the Black Widow fires three powerful shots per thermal clip. Andromeda Initiative engineers have adjusted the scope for improved optical enhancement in a variety of atmospheres.

## Blueprint

The blueprint for Black Widow VI requires the following to unlock:

* 275 Milky Way RD
* Black Widow V blueprint
* Level 40

The following resources are needed to develop this item:

* Omni-Gel Canister x50
* Beryllium x200
* Lithium x100
* Element Zero x30

This item has 4 augmentation slots available during development.

## Upgrade series

* Black Widow
* Black Widow I
* Black Widow II
* Black Widow III
* Black Widow IV
* Black Widow V
* Black Widow VI
* Black Widow VII
* Black Widow VIII
* Black Widow IX
* Black Widow X
Black Widow III

The **Black Widow III** is a sniper rifle.

## Description

A smaller, higher-capacity variation of the Widow sniper rifle, the Black Widow fires three powerful shots per thermal clip. Andromeda Initiative engineers have adjusted the scope for improved optical enhancement in a variety of atmospheres.

## Blueprint

The blueprint for Black Widow III requires the following to unlock:

* 200 Milky Way RD
* Black Widow II blueprint
* Level 10

The following resources are needed to develop this item:

* Omni-Gel Canister x40
* Beryllium x150
* Lithium x70
* Element Zero x20

This item has 4 augmentation slots available during development.

## Upgrade series

* Black Widow
* Black Widow I
* Black Widow II
* Black Widow III
* Black Widow IV
* Black Widow V
* Black Widow VI
* Black Widow VII
* Black Widow VIII
* Black Widow IX
* Black Widow X
Architect

The largest Remnant construct, the Architect is indestructible. But once downed, it can be interfaced with and caused to abandon its directives.

**Architect** is a Remnant mob enemy.

## Codex

A rare and awe-inspiring sight, Architects are colossal Remnant constructs that burst from the ground, using multiple element zero cores to hover and attack from above. They dwarf buildings and ground vehicles, and their armor is impenetrable to all known small arms fire, including mass accelerator rounds. Only the power cores on an Architect's body appear vulnerable, and even they show signs of self-repair capabilities given enough time.

Each Architect is armed with multiple defensive systems, each extremely dangerous. Ferrofluid reservoirs and minifacturing peripherals allow it to create smaller Remnant units to swarm enemies. Its most devastating attack is an electrically charged energy burst that swarms with fluidly replenishing shrapnel, overcharging shields and then shredding a target. Though an Architect cannot be destroyed, disabling its power cores will ground it, giving an opportunity to interface with its central processor and reprogram its current directives to compel it to leave.

The name "Architect" precedes their initial sighting. Peebee claims she theorized the existence of a Remnant that was responsible for excavating the space needed for vaults, and for building other Remnant infrastructure. These Architects, simply by size alone, appear to fit that profile.

## Stats

Architects are multiple segment increased health-only enemies.  Architects have a variety of weapons, including an energy cannon, grenades, and a spherical energy field that damages anything within its radius when it detonates. Architects will create Remnant forces throughout the battle.

## Locations

There are five Architects and each is associated with a mission.

* Elaaden - Architect on Elaaden
* Eos - Making An Impression
* Kadara - Old Skinner
* Voeld - Missing Science Crew
* Meridian - Meridian: The Way Home - Unlike other Architects, this Architect can't be defeated but can be targeted to temporarily stop harassing fire by destroying the Conduit.

## Drops

An Architect will leave behind a container with the following items:

* One Remnant Data Core (not shown in item pickup menu)
* One Fusion mod
* Augmentations
* High-value Salvage
* Rare and Ultra Rare materials

## Notes

**ALWAYS** interface with the Architect after the battle and it will fly off into orbit (except for Meridian). This allows Ryder to use the Tempest to scan the Husk in orbit for Research Data (RD).

Make sure to loot the container left by the Architect after it flies off into orbit. Don't leave the area and come back or the container may not be there.

The Architect can be scanned for Aid APEX. While it is possible to scan the Architect during combat, it is much easier to scan after the battle (before it flies off into orbit).
Black Widow X

The **Black Widow X** is a sniper rifle.

## Description

A smaller, higher-capacity variation of the Widow sniper rifle, the Black Widow fires three powerful shots per thermal clip. Andromeda Initiative engineers have adjusted the scope for improved optical enhancement in a variety of atmospheres.

## Blueprint

The blueprint for Black Widow X requires the following to unlock:

* 375 Milky Way RD
* Black Widow IX blueprint
* Level 80

The following resources are needed to develop this item:

* Omni-Gel Canister x60
* Beryllium x240
* Lithium x120
* Element Zero x30

This item has 4 augmentation slots available during development.

## Upgrade series

* Black Widow
* Black Widow I
* Black Widow II
* Black Widow III
* Black Widow IV
* Black Widow V
* Black Widow VI
* Black Widow VII
* Black Widow VIII
* Black Widow IX
* Black Widow X
Avenger Strike Use

**Avenger Strike Use** is a challenge in multiplayer. This is a minor challenge for the Combat Mastery - Bronze, Silver, and Gold challenges.

## Notes

Kill enough enemies using Avenger Strike to cross the points threshold and this challenge will be completed. Any difficulty, enemy, or map will count towards this challenge.

Don't waste skill points from other skills trying to make Avenger Strike stronger with power increases - this skill is only affected by melee damage increases. This includes boosters, equipment, mods, skills, or anything else that increases melee damage. Avenger Strike itself can increase its effectiveness with increased skill points but outside of this only melee damage increases can make Avenger Strike stronger. Be aware that anything that reduces melee damage will also reduce the damage of Avenger Strike.

Avenger Strike does not count towards the Combat Power Kills medal despite it showing as a  combat skill. This skill instead counts towards the Melee Kills medal. However, using Avenger Strike does count towards \*Daily\* - Combat Mastery.
Avela Kjar

**Avela Kjar** is an angaran character and the curator for the Repository of History on Aya.

## Background

Avela was an apprentice to the previous curator and her job was to hunt for relics for the museum. She fell into the position after he retired. Now she runs the museum with the assistance of Elihn and Nalon, whom she praises to anyone that will listen. She has fourteen siblings.

## Missions

Avela Kjar is involved with the following missions:

* Recovering the Past
* Forgotten History
* Task: Past, Present, and Future (Romance mission)
Angaran Guerrilla Arms II

**Angaran Guerrilla Arms II** is arms armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology.

## Blueprint

The blueprint for Angaran Guerrilla Arms II requires the following to unlock:

* 40 Heleus RD
* Angaran Guerrilla Arms I blueprint
* Level 5

The following resources are needed to develop this item:

* Angaran Meditation Crystal x10
* Shell Filaments x6
* Iridium x30
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these arms can be modified during development with one of three augmentations designed specifically for arms armor.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Arms I
* Angaran Guerrilla Arms II
* Angaran Ranger Arms III
* Angaran Ranger Arms IV
* Angaran Commando Arms V
* Angaran Commando Arms VI
* Angaran Commando Arms VII
* Angaran Commando Arms VIII
* Angaran Commando Arms IX
* Angaran Commando Arms X
AR Scope IV

The **AR Scope IV** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Scope IV is automatically available as soon as Ryder reaches Level 21. This mod can be found during gameplay from Levels 21 - 30 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Scope IV can be found randomly in packs that contain Common mods or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Scope IV requires having the AR Scope III.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Blood Threshers Manager

The **Blood Threshers Manager** is a krogan character and merchant at New Tuchanka on Elaaden.

## Merchant items

The Blood Threshers Manager sells the following goods:

* Special items
	+ Red Tickets

### Market Dominance

The Market Dominance cryo pod perk adds the following items to the Blood Threshers Manager's goods for sale:

* No goods are added to this merchant

## Notes

The Blood Threshers Manager only sells Red Ticket bets on Blood Threshers wraiths.

However, he will buy anything Ryder has to sell, paying the full price that Ryder would pay to any other merchant. He also pays five times the going rate for salvage items.
Badlands got you down?

**Badlands got you down?** is one of the datapads found on Kadara. It is located in the refugee house in the Haarfel region connected with Task: Broken Family.

## Text

Feeling sick? Suffering from the badlands blues? We've got an herb for that. It'll make you feel better both body AND mind, if you know what I mean.
If you don't, then this isn't for you and you should go away.
But if you do, come looking. To be safe, we can't provide coordinates. Those who seek, shall find...
Angaran Guerrilla Legs IV

**Angaran Ranger Legs IV** is legs armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology. Additional upgrades further regulate power distribution and the microframe computer's processing speed.

## Blueprint

The blueprint for Angaran Ranger Legs IV requires the following to unlock:

* 50 Heleus RD
* Angaran Ranger Legs III blueprint
* Level 20

The following resources are needed to develop this item:

* Angaran Meditation Crystal x20
* Shell Filaments x7
* Iridium x30
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Legs I
* Angaran Guerrilla Legs II
* Angaran Ranger Legs III
* Angaran Ranger Legs IV
* Angaran Commando Legs V
* Angaran Commando Legs VI
* Angaran Commando Legs VII
* Angaran Commando Legs VIII
* Angaran Commando Legs IX
* Angaran Commando Legs X
Backlash Use

**Backlash Use** is a challenge in multiplayer. This is a minor challenge for the Biotic Mastery - Bronze, Silver, and Gold challenges.

## Notes

Kill enough enemies using Backlash to cross the points threshold and this challenge will be completed. Any difficulty, enemy, or map will count towards this challenge.
Auxiliary Systems

Improves the effectiveness of tech powers and constructs in a variety of ways, thanks to customized omni-tool and hardsuit subsystems.

**Auxiliary Systems** is a passive tech skill.

## Notes

Rank 4A is a 40 point increase to weapon weight capacity and not percentage based. *For a detailed investigation of weapon weight mechanics, see Weapon Weight Strategy.*

Ranks 1, 2, & 3 do not increase by +2% for each point invested.

The base values listed in the table above are the starting values with no points spent on any tech skill. This is a cumulative value that increases with each point spent on a tech skill. It takes 252 points to fully fill the tech skill tree. Any points spent in tech skills - active () or passive () - will increase the value.

The maximum values available for spending all 252 points are listed below:

* Rank 1 +40% Tech Effect Duration
* Rank 2 +59% Tech Force
* Rank 3 +40% tech Construct Damage, +59% Tech Construct Health

The maximum values listed are with no points spent on any other combat skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.
Angaran Guerrilla Chest X

**Angaran Commando Chest X** is chest armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology. This heavily upgraded suit uses prototype components the angara designed, but lacked the resources to manufacture in bulk.

## Blueprint

The blueprint for Angaran Commando Chest X requires the following to unlock:

* 160 Heleus RD
* Angaran Commando Chest IX blueprint
* Level 80

The following resources are needed to develop this item:

* Angaran Meditation Crystal x70
* Shell Filaments x30
* Iridium x140
* Titanium x40

This item has 4 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, this chest can be modified during development with one of seven augmentations designed specifically for chest armor.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Chest I
* Angaran Guerrilla Chest II
* Angaran Ranger Chest III
* Angaran Ranger Chest IV
* Angaran Commando Chest V
* Angaran Commando Chest VI
* Angaran Commando Chest VII
* Angaran Commando Chest VIII
* Angaran Commando Chest IX
* Angaran Commando Chest X
Berserker Package

Increases shotgun and melee damage through optimized armor and weapon power.

The **Berserker Package** is equipment in multiplayer.

## Effects

Increases shotgun damage by 15% and melee damage by 15%

## Acquisition

The Berserker Package can be purchased in the item store for 120 Mission Funds. Equipment randomly appears in the item store on a rotating schedule.

The Berserker Package is one of the items in the DLC add-on Krogan Vanguard Multiplayer Recruit Pack.
Assault Turret (multiplayer)

Deploys an automated assault turret that counts as a tech construct.**TAP BUTTON:** Directs the turret to attack a particular target.**HOLD BUTTON:** Detonates the turret, damaging nearby enemies.

**Assault Turret** is a tech skill and upgradeable combo primer in multiplayer.

## Notes

Friendly constructs in multiplayer like an Assault Turret or a Remnant VI can be can be shield boosted for the challenge Shield Boost Use as many times as possible and will always give the standard **+40 Support** XP reward even if they aren't damaged.

While it seems counter intuitive, it is possible using the Kett Carfalon to melee strike a friendly construct like an Assault Turret or Remnant VI and this will restore health the same as striking an enemy. No damage appears to take place to the construct from repeatedly performing this action.

## Challenges

Assault Turret is the focus of the following challenges:

* Assault Turret Use
* Tech Mastery - Bronze
* Tech Mastery - Silver
* Tech Mastery - Gold
* \*Daily\* - Tech Mastery
Asiaq

Asiaq's thick carbon dioxide and argon atmosphere shows symptoms of Scourge distortion, though no Scourge tendrils are detectable in the planet's current orbital path.

**Asiaq** is a planet in the Faross star system.

## Anomaly

An anomaly is detected on this planet. Scanning reveals a Satellite.

### Data

* Satellite ID: Unknown
* Power readings: 43.9%
* System report: Primary instruments damaged; backups functional
* Status: Operational

### Analysis

This kett satellite is rapidly processing data on the atmosphere of Asiaq, though it has been badly damaged by the planet's storms.
Black Widow V

The **Black Widow V** is a sniper rifle.

## Description

A smaller, higher-capacity variation of the Widow sniper rifle, the Black Widow fires three powerful shots per thermal clip. Andromeda Initiative engineers have adjusted the scope for improved optical enhancement in a variety of atmospheres.

## Blueprint

The blueprint for Black Widow V requires the following to unlock:

* 250 Milky Way RD
* Black Widow IV blueprint
* Level 30

The following resources are needed to develop this item:

* Omni-Gel Canister x50
* Beryllium x190
* Lithium x90
* Element Zero x20

This item has 4 augmentation slots available during development.

## Upgrade series

* Black Widow
* Black Widow I
* Black Widow II
* Black Widow III
* Black Widow IV
* Black Widow V
* Black Widow VI
* Black Widow VII
* Black Widow VIII
* Black Widow IX
* Black Widow X
Biotic Ascension

Accumulate charges by killing enemies. Hold the melee button to consume all charges and activate Biotic Ascension. While ascended, all powers will consume shields, but will have no recharge time. Ascension ends when shields drop.

**Biotic Ascension** is a passive biotic skill in multiplayer.

## Notes

Consuming the accumulated charges to ascend immediately restores damaged shields to 100%.
Aya Information Bulletin - Update 6147-B

**Aya Information Bulletin - Update 6147-B** is one of the terminal entries on the holographic message terminals on Aya.

## Text

Translated from Shelesh:
RESISTANCE RECRUITMENT SURGES
Recent victories on Voeld have spurred renewed public interest in joining the Resistance. Volunteer sign-ups increased 500% over last year. Evfra de Tershaav encourages everyone, regardless of age, talents, or experience, to submit to a Resistance recruitment screening.
SCOURGE STRIKE ON SOUTHERN HAVARL
Archaeologists working on a dig site on Havarl's unsettled southern continent were forced to abandon their camp when a freak tendril of Scourge energy pierced the atmosphere above their location. No injuries were reported, but the team leader stated the group "lost years of research" in the event.
KADARA PORT TRAVEL ADVISORY
Cargo ship and transport vessel crews are reminded that Kadara Port remains a high-risk travel zone. No official business has been sanctioned with the deserters, and contact with the Milky Way immigrants living on Kadara is strongly discouraged.
Avenger Strike (multiplayer)

Cloak before swiftly repositioning for a deadly strike from behind. This power is considered a melee attack.

**Avenger Strike** is a combat skill and upgradeable combo primer in multiplayer.

## Notes

Don't waste skill points from other skills trying to make Avenger Strike stronger with power increases - this skill is only affected by melee damage increases. This includes boosters, equipment, mods, skills, or anything else that increases melee damage. Avenger Strike itself can increase its effectiveness with increased skill points but outside of this only melee damage increases can make Avenger Strike stronger. Be aware that anything that reduces melee damage will also reduce the damage of Avenger Strike.

Avenger Strike does not count towards the Combat Power Kills medal despite it showing as a  combat skill. This skill instead counts towards the Melee Kills medal. However, using Avenger Strike does count towards \*Daily\* - Combat Mastery.

## Challenges

Avenger Strike is the focus of the following challenges:

* Avenger Strike Use
* Combat Mastery - Bronze
* Combat Mastery - Silver
* Combat Mastery - Gold
* \*Daily\* - Combat Mastery
Amanita jatanum

Though not poisonous, this mildly psychoactive mushroom has valuable medicinal properties. Extracted agents could be used to enhance medi-gel's pain-reducing capabilities.

**Amanita jatanum** is located on Elaaden during Task: Cultivation.

## See also

* Cardacha cthonis
* Diplazium dizona
* Lactarius assefa
* Lagenaria lunarium
* Neolecta riftia
* Nereocystis hamonia
* Rheum taelkarum
* Ruberia majora
* Sargania fructanis
ATTENTION: New Guests

**ATTENTION: New Guests** is one of the terminal entries on Havarl. It is located in the govataan, an area accessible only during Jaal Ama Darav: Flesh and Blood.

## Text

Translated from Shelesh:
To: Oma Beinstaag
From: Droka Sidyr
We have a priority guest arriving early tomorrow morning. I've marked the shuttle number for you—please notify me the moment it enters our airspace. I will personally oversee the orientation process.
AR Scope I

The **AR Scope I** is an assault rifle mod.

## Acquisition

### Singleplayer

The AR Scope I is available immediately. This mod can be found during gameplay from Levels 1 - 5 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Scope I can be found randomly in packs that contain Common mods or by purchasing a Random Weapon Mod (Common) from the Store.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Andromeda Wildlife

Many unique plants, creatures, and other life forms inhabit the Heleus Cluster's worlds.

## Overview

The nature of life in the Andromeda Galaxy was debated at length by Milky Way scholars. Many Milky Way species show convergent evolution—upright bipeds of a certain height and atmospheric tolerances—leading some to theorize this pattern might give some evolutionary advantage, despite counterarguments by hanar scientists. Interestingly, the kett and angara continue to fit this pattern.

The wildlife and flora encountered in the Heleus Cluster have adapted to the presence of the Scourge, evolving epidermal layers or carapaces that can cope with ambient radiation, or in the case of some plants, successfully feeding off it. Many use bioluminescence to attract prey, or as a threat or mating display.

Concerns were raised around the ability of Milky Way species to consume proteins from Andromeda, so seed banks formed a significant part of the arks' cargo. We now know it is safe to consume food grown or hunted here, though enzyme supplements are recommended and have become a social norm at mealtimes.

The revelation of the Jardaan's experimentation in the Heleus Cluster allows the creatures here to be viewed in a new light. It is entirely possible that many of these species were seeded or experimented upon, or that "lessons learned" were taken from them in the development of the angara.

## Manta

Nicknamed a "manta" by Andromeda Initiative observers, this majestic creature has been sighted on several worlds in the Heleus Cluster. The Nexus scientists believe it may have originally evolved on a world with heavy deposits of element zero, giving it the ability to lower its mass enough to "swim" through the air. Expanding the muscular gas bladders on its underside allows the creature to rise and orient itself in flight.

Despite its size—roughly 30m—the manta is not a threat to outposts or explorers. It appears to subsist on mineral deposits from rock formations, wrapping itself around rock spires or even against cliff faces to remain camouflaged while it feeds. Their camouflage ability suggests that these mantas have predators or other reasons to remain hidden, but thus far the reasons remain unclear.

## Gallery

* Mantas
Base (Eos sub-mission)

**Base** is a sub-mission triggered during Defeating the Kett at The Sheartop on Eos.

## Objectives

* Secondary: Override All Security Lockdown Terminals

## Notes

Even after this mission is completed, mission markers will remain at the already deactivated consoles.

Despite what the objective states, these are specifically called consoles and not terminals.

No RD is given for scanning any of the security consoles.
AR Recon Scope IV

The **AR Recon Scope IV** is an assault rifle mod.

-21% Assault Rifle Stability

-10% Assault Rifle Stability

## Acquisition

### Singleplayer

The AR Recon Scope IV is automatically available as soon as Ryder reaches Level 21. This mod can be found during gameplay from Levels 21 - 30 at certain merchants, inside various containers, or on bodies of defeated enemies.

### Multiplayer

The AR Recon Scope IV can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the AR Recon Scope IV requires having the AR Recon Scope III.

## Restrictions

This mod cannot be equipped on the following assault rifles:

* Soned

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
Akksul

**Akksul** is an angaran character and the leader of the Roekaar.

## Codex

Akksul is a former student of the Moshae, who was captured by the kett while studying Remnant technology on Voeld. He spent a year in forced-labor camp before escaping with a handful of other prisoners. Scarred physically and mentally by his experience, Akksul turned his back on his studies and his life on Aya to form the Roekaar, a xenophobic fighting force who use guerilla tactics against both the kett and Milky Way species.

Jaal describes Akksul as "annoyingly magnetic" and a "born leader." Among all the Moshae's students, Akksul learned the quickest; he was always surrounded by friends and admirers. Before his imprisonment, the Moshae believe Akksul would be the one to carry on her legacy. His change in personality hit her the hardest.

### Resolution of Jaal Ama Darav: Flesh and Blood

The final paragraph of Akksul's entry depends on whether Ryder kills him during Jaal's loyalty mission:

By shooting Jaal, Akksul disgraced himself in front of his followers. While the Roekaar have not completely disbanded, Akksul has retreated into the shadows.

*or*

Word of your stand-off with Akksul and his death has spread across Heleus. The Roekaar are using the event as a rallying cry for their cause.

## Missions

Akksul is involved with the following missions:

* Jaal Ama Darav: Flesh and Blood
* Jaal Ama Darav: Friend or Foe?
Backup Life Support

Boosts life support capacity and allows a user to survive hazardous environments longer outside of the Nomad. No effect on combat.

**Backup Life Support** is a consumable.

## Acquisition

Backup Life Support can be found during gameplay at certain merchants, inside various containers, or on bodies of defeated enemies.

## Mechanics

Despite the description stating that this consumable "boosts" Life Support, it doesn't recharge or give back any Life Support. Instead, it slows the rate of Life Support depletion for a small amount of time.

Backup Life Support adds extra time to Life Support for Level 1 & Level 2 hazards. There is no change to Level 3 hazard time. The time numbers listed in the table below are for a single use of the consumable while hazard damage is occurring.

Difficulty level influences how long hazards will take to deplete Life Support and how long until death occurs. The easier the gameplay, the longer the amount of time until Life Support fails. Once Life Support fails, health damage occurs until Pathfinder Ryder dies. Conversely, the harder the difficulty, the less time is available.

* Narrative difficulty is the same amount of Life Support and heath depletion time as Normal.
* Casual difficulty is the same amount of Life Support and heath depletion time as Normal.
* Normal difficulty is the standard amount of Life Support and heath depletion time.
* Hardcore difficulty decreases the amount of Life Support and heath depletion time to 75% of Normal.
* Insanity difficulty decreases the amount of Life Support and heath depletion time to 60% of Normal.

Life Support times in the table below are displayed as Narrative, Casual, Normal, Hardcore, and Insanity.

## Notes

Backup Life Support has a 15 second cooldown timer when used.
Are you crazy?

**Are you crazy?** is one of the terminal entries on Havarl. It is located in the govataan, an area accessible only during Jaal Ama Darav: Flesh and Blood.

## Text

Translated from Shelesh:
To: Fehaa Elaar
From: Dogen Elaar
Jefaan says you deserted? That you're living on Kadara? What the skkut happened? Our mothers are worried. *I'm* worried. Get back to me.
Angaran Guerrilla Chest IX

**Angaran Commando Chest IX** is chest armor.

## Description

This armor integrates angaran hardware with Initiative software, resulting in a sturdy hardsuit that utilizes technologies unique to the Heleus Cluster. Various adjustments have been made to the design to accommodate non-angaran biology. This heavily upgraded suit uses prototype components the angara designed, but lacked the resources to manufacture in bulk.

## Blueprint

The blueprint for Angaran Commando Chest IX requires the following to unlock:

* 150 Heleus RD
* Angaran Commando Chest VIII blueprint
* Level 70

The following resources are needed to develop this item:

* Angaran Meditation Crystal x70
* Shell Filaments x29
* Iridium x140
* Titanium x40

This item has 4 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, this chest can be modified during development with one of seven augmentations designed specifically for chest armor.

## Upgrade series

* Angaran Guerrilla
* Angaran Guerrilla Chest I
* Angaran Guerrilla Chest II
* Angaran Ranger Chest III
* Angaran Ranger Chest IV
* Angaran Commando Chest V
* Angaran Commando Chest VI
* Angaran Commando Chest VII
* Angaran Commando Chest VIII
* Angaran Commando Chest IX
* Angaran Commando Chest X
Asari Sword IV

The **Asari Sword IV** is a melee weapon. It allows the wielder to perform a biotic blink forward before striking. During this biotic blink, the wielder is invulnerable to any damage.

## Description

Asari huntresses are masters of silent stalking and killing. Many combine blades and biotics, charging forward at mind-bending speeds before swinging their swords with enhanced power. Huntresses are rare, making such swift assassinations necessary for asari military victory.

## Blueprint

The blueprint for Asari Sword IV requires the following to unlock:

* 225 Milky Way RD
* Asari Sword III blueprint
* Level 20

The following resources are needed to develop this item:

* Omni-Gel Canister x50
* Beryllium x230
* Fluorite x110
* Vanadium x30

This item has 4 augmentation slots available during development.

## Notes

This melee weapon can be modified during development with up to four of fourteen augmentations available for any melee weapon.

## Upgrade series

* Asari Sword
* Asari Sword I
* Asari Sword II
* Asari Sword III
* Asari Sword IV
* Asari Sword V
* Asari Sword VI
* Asari Sword VII
* Asari Sword VIII
* Asari Sword IX
* Asari Sword X
Aroane's Datapad

**Aroane's Datapad** is one of the datapads located on Elaaden. It is found in Aroane Tao's hideout during Nakmor Drack: A Future for Our People.

To: William Spender
From: Undisclosed
You screwed me, Spender. You said we were safe, but the Nexus is all over us. If I get out alive, I'm going straight to them. Something tells me they'll be interested to learn a senior member of their staff armed exiles during the mutiny.
No scrambler in Andromeda can hide what you've done.
Aroane
Barrier

Specialized training reinforces ordinary shields with biotically empowered mass effect fields.

**Barrier** is a passive biotic skill.

## Notes

Rank 5B is a 10 point increase to weapon weight capacity and not percentage based. *For a detailed investigation of weapon weight mechanics, see Weapon Weight Strategy.*

Ranks 1, 2, & 3 do not increase by +2% for each point invested.

The base values listed in the table above are the starting values with no points spent on any biotic skill. This is a cumulative value that increases with each point spent on a biotic skill. It takes 252 points to fully fill the biotic skill tree. Any points spent in biotic skills - active () or passive () - will increase the value.

The maximum values available for spending all 252 points are listed below:

* Rank 1 +40% Max Shields
* Rank 2 +40% Health & Shield Regeneration Delay Reduction
* Rank 3 +40% Shield Regeneration

The maximum values listed are with no points spent on any other combat skills or tech skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.

Purchasing Rank 1 of Barrier will reinforce standard blue shields with biotics and change the shields to a purple color. There is no change in the function of the shields, only the color.

* Standard Blue Shields
* Barrier Reinforced Purple Shields
Backup Datapad

**Backup Datapad** is one of the datapads located on Elaaden. It is found in Aroane Tao's hideout during Nakmor Drack: A Future for Our People.

## Text

To: Aroane Tao
From: William Spender
You have the gall to threaten me? After all we've been through? You were just a blue-collar colonist thawed out to patch a hole. Do you really think they'll take your word over the Assistant Director of Colonial Affairs?
Still, I don't regret arming you during the uprising. Your dead friends made the krogan look much more worse when they came begging for a seat at our table.
Have fun killing each other over the scraps.
Spender
Backlash (multiplayer)

**HOLD BUTTON:** Generates a frontal biotic aegis barrier that reflects most projectiles and reduces the damage of other enemy attacks. A well-timed initial activation interrupts melee attacks.

**Backlash** is a biotic skill in multiplayer.

## Notes

It is possible with Backlash to bounce the ball lightning attack back at an Ascendant. This requires the central orb in the ball lightning attack to impact the biotic aegis shield for it to be reflected. However, this can be a risky move during combat and if the central orb is not reflected, the orange lightning surrounding the orb will still cause damage.

## Challenges

Backlash is the focus of the following challenges:

* Backlash Use
* Biotic Mastery - Bronze
* Biotic Mastery - Silver
* Biotic Mastery - Gold
* \*Daily\* - Biotic Mastery
Backlash

**HOLD BUTTON:** Generates a frontal biotic aegis barrier that reflects most projectiles and reduces the damage of other enemy attacks. A well-timed initial activation interrupts melee attacks.

**Backlash** is a biotic skill.

## Notes

It is possible with Backlash to bounce the ball lightning attack back at an Ascendant. This requires the central orb in the ball lightning attack to impact the biotic aegis shield for it to be reflected. However, this can be a risky move during combat and if the central orb is not reflected, the orange lightning surrounding the orb will still cause damage.