Evangeline Bautista

Visual reference of Evan

**Evangeline "Evan" Bautista** (callsign **Nemean-8**) is an Ark pilot and member of JSF Nemean. She is the responsible for undertaking scouting operations within the team. She pilots the Ark Bloodhound.

## Appearance

### Evan

Evan stands at a taller stature, wavering at 5’7”. She is built with well toned and even muscle, but still fairs on the slimmer side. She has black hair that brushes past her shoulders and which she keeps in a bun majority of the time she works. She is also currently growing out a side shave on the right side of her head, following a surgery from a mission gone bad. She has hazel eyes that change with time and strong, angular facial features. She has slightly tanned skinned and scar on her upper left arm that looks like a brand.

Her Ark Pilot suites made up of detachable plates that help protect her in battle. They are dark colored consisting of greens, grays, and blacks. Her shoes are specially customized to reduce sound (not nearly as effective as the cybernetic legs, but still very useful). When not in her pilot gear, she likes to hang out in comfy sweats and t-shirts, jeans and sports bras. She almost always barefoot when she isn’t working.

### Bloodhound

Bloodhound is a light-class Ark, standing at 12’ tall. His body is cool grey plated, with black and red detailing. He is a slimmer Ark, and older model, but thanks to system modification, he is more than capable to hang with the Nemean Arks. He can clamber on all fours like a dog when he needs to.

## Personality

### Evan

Evan is described as a chameleon. She is a versatile and adaptive person, mostly coming off as personable and cheerful. On the other hand, she is a loyal and diligent worker, preferring to forego her natural smiles for a more serious demeanor in the field. She is highly intelligent, especially when it comes to reading people. One of the reasons she is so good at what she does is her freakishly accurate way of deciphering personality patterns, body language, and generally anything involving patterns. Due to this, she can also be manipulative if she needs something.

Her past is a touchy subject, which she will rarely talk about. Under her exterior emotions, there is a scarred and damaged individual whose motives are driven for justice.

### Bloodhound

Bloodhound is generally a personable guy. He might miss the occasional joke or social queue, but that doesn’t stop him from talking. He isn’t shy in the least bit and has a close bond with Evan, since she technically rescued him. He loves talking to other Arks and makes friends with ease. In the field, he is just as attentive and focused as Evan. He’s seen a lot in his time as an older Ark and comes off as a veteran rather than a rookie.

## Loadout (Pilot)

* **Trauma Plates:** Lightweight yet durable graphene trauma plates on the torso, capable of taking much more sustained fire than standard-issue steel trauma plates.
* **Pilot Helmet:** A special helmet capable of mounting helmet-based augments. Additionally, it comes with a HUD that allows users to receive digital messages and a standard filtration system that can help filter out toxins, though not much.
* **Combat Knife:** Standard-issue combat knife, used in melee situations.
* **Flashlight:** Flashlight either mounted on the helmet or carried on the Pilot's person. Helps you see in the dark relatively well, but can give yourself away to enemies if you're not careful.
* **'Grendel' GC Tactical:** 6.8x43mm 21 round mag | Burst Fire 500 RPM | 880 m/s (~2,880 ft/s)
* **F-12/SOCOM:** 9x19mm 20 round mag | Semi-Auto | 360 m/s (~1,200 ft/s)
* **Jumper Kit:** Jumper Kits are small jetpacks that are worn around the waist providing the pilot with incredible parkour capabilities. Enables sustained wall-running, improving ARK Pilot maneuverability in combat situations against regular infantry, other ARKs, high mobility vehicles, and to fall from great heights.
* **Radar Jammer:** Small handheld device that scrambles enemy radar within a radius of 30 meters.

### Standard Equipment

* **Basic Controls:** Gain a basic and intuitive set of controls for your Ark. Can be customized to accommodate limbs and attachments, or to work solely for specific limbs/attachments. Essentially, the user can customize the control scheme of their Ark to their desire, allowing for maximum comfort and combat capability.
* **Internal Status:** See your health, the well-being of your suit, and all relevant conditions (internal/external temperature, core temperature, part integrity, etc.). These statuses appear as a heads-up display on the viewing screen of your Ark.
* **Assisted Aim:** This ark-standard system helps give relative speed and distance from a target. This information is displayed on the Ark's HUD.
* **Vocal:** A built-in device that projects your voice outside of your suit up to 100m.
* **Sentient A.I.:** Gives the Ark a super-advanced A.I. capable of accurately replicating human emotions. A.I. is subject to being influenced by its pilot's behavior and personality. Though originally A.I. was used in Arks purely to assist Ark pilots in things such as combat analysis and statistics such as hull integrity, internal and external temperature, and the pilot's own health (which it could monitor through the use of the spinal implant), A.I. has currently advanced to the point where it can accurately replicate human emotions - though originally seen as a disadvantage, a majority of military psychologists suggested that the Ark pilot program kept this development after many experiments indicated that those with a Sentient A.I. installed in their arc exhibited greater mental health and cooperation than those who did not. However, some still choose not to install A.I. onto their Ark out of fear of becoming too attached to it.
* **Spinal Implant:** Undergo an intricate and painless surgery that attaches to an artificial, external spinal column on your pre-existing spine. Can link up to Ark and gain tactile feedback, extra limbs will feel and work functionally as if an innate part of yourself.

### Controls

**Brain Implant (10):** Undergo a painless surgery that injects a microchip onto the surface of your brain, merging it with your grey matter. Gain up-link with Ark, allowing you to call your armor to you when disembarked. Can use communications telepathically while not inside your Ark. All associated HUD elements can be displayed wirelessly on your vision via mental imaging.

### Communications

**Command Suite (5):** A command module that feeds real-time information on the position and well-being of Arks who uplink to the user. Allows the user to share their HUD and Communications options between all uplinked Arks. Useful for command units.

### Targeting

**Target Lock (10):** Requires Brain Implant. The user’s mental inputs and facilities are tied to the Ark. This allows the Ark to track and update a target’s position based off the user's mental inputs while adjusting the Ark's stance to assure an optimal chance of connected impact.

### HUD/Visual

**Enhanced Vision (5):** Can zoom up to 10x magnification. Gain night optics.

**Navigation (5):** Precise GPS Navigation, useful in locating a designated area or target over long distances.

**Thermal Vision (5):** Standard Thermal Vision that allows pilot to see through low-visibility environments such as smoke and fog as far as the Ark's effective vision. Negates Infiltrator Coating. No effect against solid structures.

**X-ray Vision (5):** Standard X-Ray capable of seeing through solid walls up to 50 meters. Negates Infiltrator Coating. Cannot penetrate lead structures.

### Utilities

**Infiltrator Coating (10):** Stealth generator systems that conceal the Ark by utilizing light-refractory waves around its plating. Conceals about half of the Ark's mobility. Disables if combat is initiated, via weapon discharge or incoming damage.

### Defense

**Electro Pulse (10):** Emits a shockwave of non-lethal electrical energy from your Ark that is capable of disabling electronics such as turrets, cameras and drones as well as severely crippling organic targets in the immediate vicinity. Can disable Arks for a period of 15 seconds.

### Drones

**Scout Drone (5):** Small reconnaissance drone capable of sharing its vision with the user. If deployed by a suit user who has Command Suite, all members uplinked to the user can share the drone's vision. If the user who deployed the drone has any visual enhancements (Enhanced Vision, Thermal Vision or X-Ray Vision), then the drone is capable of utilizing the enhancements for itself.

### Class 2 Weapons

**25mm "Remache" Chaingun:** Semi-automatic chaingun that provides incredible piercing capabilities and stopping power. Can hit targets from a range of up to 4000 meters (Roughly 2.5 miles). 25x137mm APFSDS | 30 Round Detachable Drum | Semi Automatic | 3200 m/s (~10,498 ft/s).

## Background

Evangeline was the by-product of Drunian defector Yana Sabah and Ambrosan native Gabriel Bautista. Gabriel was a relief aid worker in the thicket of the fighting when he met Yana, who was fleeing Drunia. The two fell in love and he brought her back home to the isle of Philo. Soon enough Evangeline was born and brought into a bi-cultural household. Life was relatively good for them.

That was until her mother received a letter from her sister back in Drunia. The fighting was worsening and she wanted to leave. So Yana left back to Drunia, risking her life for her family, and right after Gabriel left to follow. Evan was 11.

Weeks went by without a word until a Ambrosan officer came to her grandmother’s door to deliver the news: her mother was caught trying to smuggle her sister out of Drunia, and was executed with her father. The news devastated her to the point where she refused to talk. Her grandmother’s health declined and so she was sent to stay with Gabriel’s brother, Christian. Christian was a stone cold soldier for the Ambrosan Armed Forces. From the moment she entered his household, she was essentially in boot camp. She learned basic combat skills, gun handling, and eventually basic Ark controls by the time she hit sixteen.

She officially enlisted in the Ambrosan Armed Forces on her 18th birthday.

## Training/Relevant Experience

**Ambrosan Armed Forces (2 years)**

* **Operation Blackstone:** Bautista and a small group consisting of 4 others found themselves surrounded in a small town in [REDACTED]. They were to secure and extract a high priority target [REDACTED] but the target was diverted. Bautista broke command and tracked them down, disabling the motorcade and retrieving the mark.

**Armed Forces of the Union (4 years)**

* **Operation Stargazer:** In the Drunian Village of Kabal, Bautista traced and eliminated high profile targets. Most of her team was killed in action, but thanks to Bautista’s diversion tactics and ruthless action in the field, she was able to both save the rest of her team and eliminate the targets.

* **Operation Hellfire:** A section consisting of 20 UFL soldiers was ambushed during a reconnaissance op and Bautista was sent to track down the lost unit. She successfully found them, but in the ensuing firefight, an explosive flipped a light-class Ark over and Bautista became pinned. While pinned, she was able to cover her team while waiting for evac.

* **[REDACTED]:** [REDACTED]. Bautista was placed on leaving following the incident. Further investigation followed.

**Ark Pilot Program (2 years)**

**Several scout missions under JSF Basilisk**

* Due to **[REDACTED]**, Bautista was given Hyper Lethal Status by her seniors and placed effective immediate in JSF Nemean

**JSF Nemean (new):**

* **[CLASSIFIED INFORMATION]**