recursal/Fanatic-Fandom huggingface dataset:
Animated Shadow

## Summary

The power to **bring shadows to life**. A sub-power of Darkness Manipulation.

The user can transform their or others shadows into living beings. As the rule of anything happening to the real body happens to the shadow, this ability may allow the user to manipulate the body and cause damage of reality by attacking the shadow. This means anything that happens to the shadow will be reflected in the true body; in short, a form of "reverse" shadow puppetry.

## Possible Uses

* Sentient Power
* Umbrakinetic Creature Creation

## Limitations

* User's shadow may have a mind of its own.
* Maintaining the shadow may be draining to the user.
* May require light to create a shadow.
Dimensional Travel

## Summary

**Dimensional Travel** is the ability to move through alternate universes (or "dimensions"), crossing over across different planes of existence to reach other, far-off locations. This is rarely an ability on its own, often being achieved through other means such as Teleportation used to teleport into other universes, and Portal Creation used to open doorways into these universes.

They can even lead to other places that are more than just dimensions or universes, they can be more exotic or abstract, such as cyber spaces (Internets, web servers clouds), afterlives (Heavens, Hells, Purgatories, Limbos, etc), realms of other entities (See beings with different physiologies), timelines, etc..
Destruction

## Summary

This power is to talk about the ability to unmake and destroy anything, everything and everyone, either to a small degree or to total and utter nothingness. Opposite to Creation.

## Possible Uses

Destruction can be done with as a power by multiple methods:

* **Destruction by Deconstruction**: Destruction by breaking down a target from any recognizable objects/structure or solid form.
* **Destruction by Dematerialization**: Destruction on a level that the target no longer has a state of matter.
* **Destruction by Erasure**: Destruction by the means of erasing a target from existence physically.

## Types

The types shown would have a similar listing as Comprehensive Destruction and more:

* **Fragmentation**: The user possesses the ability to cause destruction to a of breaking or being broken into small or separate parts.
* **Explosion**: The user can cause destruction through a violent explosion of a form and scattered all over the place.
* **Pulverization**: The user breaks down the target to a small yet fine sized powder or dust.
* **Liquefaction**: The user reduces the target to a liquid state or commonly called "*Melting*".
* **Vaporization**: The user reduces the target to a gaseous state.
* **Atomization**: The user is destroyed on an atomic level.
* **Spiritual**: The user can destroy the entirety of one's soul.
* **Mental**: The user can destroy the entirety of one's mind.
* **Existence** **Erasure**: The user possesses the power to destroy their target so utterly they are removed from existence.

**NOTE**: That this power and Comprehensive destruction should be considered separate as one is an actual power and the other is for calculating.
Distortion Inducement

## Summary

Users who have Distortion Inducement are able to cause nearly anything within a specific area or of their target to deform and distort, to twist and turn in an on organized way that they can almost cease to work from their former/normal static or actively functional forms, from inanimate objects to living beings. The user can distort with deformation, compress, tear apart, twist, bend, fold, all sort of effects.

## Applications

* Matter Manipulation: The user can twist and distort matter in any way.
* Energy Manipulation: The user can twist and distort how energy flows.
* Body Manipulation: The user can twist and distort body parts of entities.
* Morality Manipulation: the user can twist and distort ideals and beliefs.
* Mind Manipulation: the user can twist and distort the way one thinks.
Reagan

* Season 1
* Season 2
* Season 3
* Season 4

Reagan is one of the recurring characters in the Netflix Original Series, Alexa & Katie. She is portrayed by Iman Benson.

## Summary

Reagan is a friend of Alexa and Katie. Reagan is close friends with Hannah. She is Brutally honest and more serious. Reagan is seen to be a more mature member of the friend group.

## Quotes

"That's a slam dunk."

"I’m sure whatever you pick will be great... but I don't like the last one."

"This doesn't require a lookout. It barely requires you."

“What what is going on with her?!”

”I’d pay her to stop screaming.”

”Ok but I’m getting someone to admit they like someone before the sun comes up”

"I think this is going to be an epic day!!"

## Appearances

S1: E1 Bad Hair Day

S1: E2 Wigs

S1: E3 Basketball

S1: E6 Picture Day

S1: E9 Winter Luau

S1: E11 Secret Sleepover

S1: E13 Winter Formal, Part 2

S2: E1 Second First Day

S2: E2 ChoreCats

S2: E5 PB Without J

S2: E7 Katie's Beautiful Mind

S2: E9 New Year's... Whoops

S2: E10 Sweet Sixteen

S3: E1 1st Day of Junior Year

S3: E2 Stupid Binder

S3: E3 Always Something There to Remind Me

S3: E4 Unconsciously Coupling

S3: E5 All I Want for Christmas Is You

S3: E6 Writer-Director-Nervous Wreck

S3: E9 Last First Day

S3: E12 Choose Your Own Adventure

S3: E15 Last Dance

S3: E16 This Feels Right (in montage of Alexa & Katie)
Bleach

## Summary

**Bleach** is a shonen created by author Tite Kubo in 2001. It follows the adventures of high school student Ichigo Kurosaki who starts off as an ordinary teen but has always had the ability to see ghosts, Shinigami and Hollows. The beginning parts of the story delve around his friends, Rukia and combats against hollows. Eventually once he gains Rukia's powers, he becomes a Shinigami and would become more involved with them and other enemies.

## Power of the Verse

Like the rest of the Holy Shounen Trinity, Bleach started out relatively modestly powerful but got more impressive feats as the series progressed. As of the last arc, Bleach boasts of High tiers ranging from Town level+ all the way up to Mountain level+, Top tiers ranging from Mountain level+ to Country level, and the God Tiers sitting at Large Country level or higher. The verse is also known for its speed, with even weaker Seated Officers of the Gotei 13 and Numeros level Arrancar being at least Hypersonic+ while anyone on the tier of a Captain level Shinigami or higher is Massively Hypersonic+ or faster.

The Verse possess many powers and skills from Swordsmanship, Spiritual Awareness, Soul Manipulation, Portal Creation, Kido, etc..

### Calculations/Respect Threads

* Yhwach lifts Quincy City
* Seireitei Size
* Gremmy's Meteor
* Ulquiorra's Strength
* Fragor Blast

## Profiles

### Factions/Nations/Armies/Organizations

* Soul Society
* Aizen's Army
* Wandenreich
* Ichigo's Team
* Xcution

### Characters/Units

* Ichigo Kurosaki
* Sosuke Aizen
Flemish Region

Capital Lille

This is a profile of the area of the *Flemish* from *The Real World*.

## Summary

Flemish is one of the three official regions of the Kingdom of Belgium. It is usually referred to as *Flanders*, and is one of the most densely populated area in Europe, and it played a significant historical location for one of the most deadly wars in human history.

## Environment

### Biomes/Climates/Landscapes

The area is considered temperate with grass and forest areas, it is surrounded by mountains and lakes. of all the land, 41.0% is used for agricultural purposes, while 33.7% is forested, 5.4% is settled (buildings or roads) and 20.0% is unproductive land.

### Weather

The Weather there experiences are mostly snow and rain, and sunny days, while the temperature is at it's highest 76 degrees F, mid is 51 degrees F, lowest is 29 degrees F. with high percentage humidity.

### Seasons

The area goes through all four seasons based on it's location.

## Notable Locations

Known Locations (Districts & Municipalities)

* Antwerp
	+ Antwerp City
		- Mechelen
		- Turnhout
* Limburg
	+ Hasselt
		- Maaseik
		- Tongeren
* East Flanders
	+ Ghent
		- Aalst
		- Dendermonde
		- Eeklo
		- Oudenaarde
		- Sint-Niklaas
* Flemish Barbant
	+ Leuven
		- Halle-Vilvoorde
* West Flanders
	+ Bruges
		- Diksmuide
		- Ypres
		- Kortrijk
		- Ostend
		- Roeselare
		- Tielt
		- Veurne

## Historical Location

The Flanders Fields, in 1915, located Ypres, with trenches stretching for hundreds of miles from coast to inner Belgium.
Chaos Manipulation

## Summary

**Chaos Manipulation** is the ability to manipulate chaos, fundamentally different than darkness or nothingness. That is, power over disharmony, confusion, disorder, destructiveness and entropy in their most pure and vivid forms. Chaos is opposed to order, it may be related to nonexistence (state of the universe before order or creation), but represents a pure destructive, chaotic, primordial form of everything or it can also be a hodgepodge of everything.

## Possible Uses

Chaos Manipulation is primarily used in the form of destruction in the form of randomness or disorder, such as the destruction of space, time, or even reality itself as systems. Such a being can be the embodiment of chaos, whereas their simple appearance causes everything to become chaotic, such as automatically triggering natural disasters, destruction, or disharmony, confusion, and strife among people. Therefore users can create several external factors that may impede an opponent's chance of victory. or even influence thermal dynamics that tend toward disorder and thermal equilibrium. or distribution of energy, or not following the same pattern of occurrences, such as the Uncertainty Principle or Chaos theory where things that happened at an undetermined or unaccounted variable of conditions, like the Butterfly Effect metaphor where “*A Butterflies’ wing beat would lead to a tornado in Texas*”.

## Limitations

* A possible counter force to this would be Law Manipulation.
Forging

## Summary

Users are able to craft many different kinds of items to sheer perfection. They are able to forge the strongest of weapons, the toughest of armors, the greatest of statues, the most powerful of items, and much more. Some are able to create with nothing but the material around them, and in very short notice.

This skill makes the armies possible to achieve well maintained weapons and armors and other accessories.

It is similar yet different to Construction which is to build buildings, vehicles, mechs, etc., and even Inventing which creates all sorts of devices or medicine, etc..

## Application

* This makes bladed weapons that are capable of cleaving enemies into pieces or piercing them easily with strong fierce strikes.
* The user builds strong armors and shields that can help protect them from deadly strikes of the enemies, this gives them a chance to fight.
* Th user can even create any other artifacts that would otherwise be of aid, even if it is by means supernatural.
Dual Powers

## Summary

**Dual Powers are where the user(s) are able to use two or more powers at the same time**, this would allow the user to use multiple attributes to take into a fight, example, a user uses both Light and Darkness at the same time to counter any possible powers that may hinder one or the other. Or they may combine their powers into a union based attack to amplify their stats or use new abilities.

## Types

* **Singular User**: Dual Wielding Powers can be used by a single person with two or more powers at the same time as a mode or attack.
* **Team Effort**: Dual Wielding Powers that can be used by more than one individual for combined attacks.

## Limitations

* There are some powers that don't mix well together and can be harmful to the user themselves.

## Examples

* Samael (Darksiders) with Fire & Lightning mode
* Dragon Slayers (Fairy Tail) with Duel Element modes
* Unison Raid Techniques (Fairy Tail)
* Combined Techniques (Nanatsu no Taizai)
Adoptive Movement

## Summary

This power/skill allows one to almost or totally replicate the movements of others, adopting the motion and muscle memory of others. This allows one to learn a multitude of things such as from Martial Arts, sports, acrobatics, other forms of physical activities. Or even possibly utilize various abilities and powers that require physical movement.
Earth Manipulation

## Summary

The power to **manipulate elements derived from earth (rock, metal, etc.)**. User can create, shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.

## Variations

* Rock/Stone Manipulation
* Mud Manipulation (with Water)
* Soil Manipulation
* Dirt Manipulation
* Gemstone Manipulation
* Sand Manipulation
* Dust Manipulation
* Concrete Manipulation (with Sand, Cement, Gravel(crushed rock) and Water)

## Possible Uses

* Move all solid objects like rocks, boulders, and stones at nearly any speed
* Dig
* Prevent or assist plants growing
* Create earthquakes, avalanches, mudslides, or quicksand
* Move dirt beneath target to fly or run quickly
* Dirt or rock shields
* Erupt Volcanoes
* Control lava/magma
* Cover user's hands in a solid material, making punches hit harder
* Break mountains or boulders
* Some can control sand
* Some can control salt or sugar (rock salt) since the minerals are found in rocks and plants
* Ride boulders for travel
* Some can control metal
* In an earthen area, one's earth power is nearly invincible
* Stone/Rock Mimicry
* Users can regenerate when buried under earth to heal wounds and essentially "recharging" energy

## Types

* Earthbending
* Earth Element Control
* Earth Release/Doton
* Geokinesis
* Terrakinesis

## Limitations

* May be unable to create earth, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May have to be/stay in contact with earth.
* Glass and Artifical Solids may be hard or impossible to control.
* Geokinetic Immunity
* May not be able to control over extraterrestrial (Alien) elements.
* May be weak against  Eletricity Manipulation. as electricity can travel through the ground and break apart the earth.
Danmaku

## Summary

The skill to produce a great amount of projectiles at once, in order to overwhelm the target by the sheer number of shots. Some users also add complex patterns to make dodging additionally difficult.

## Types

* Various different kinds of projectiles can be used
* Linear projectile trajectories or curving shots
* One directional, multi-directional or omni-directional
* From one origin point or multiple origin points

## Limitations

* Use for extended periods of time might be exhausting
* Might be incapable of controlling the trajectory of each individual bullet or be limited to patterns
Archetypal Power

This profile is for those who have Archetypal Powers.

## Summary

Archetypal Powers are abilities that are of a very peculiar, typical, specific nature, abilities that are not broad or common in most cases. It could be a collection of powers in a set. Example of this someone having Ninja Magic, which are powers that relate to those who are ninjas or shinobis.
Compression

## Summary

Those with this ability/skill are capable of causing their targets to be compressed or squished with either physical or non-physical means, to become flatten or smaller in a non-uniformly way of matter or individuals.

## Types

* **Power-Base**: Those who use can cause things to be compressed without much or total physical effort from their bodies, either as a byproduct of other abilities or as a simple power "C*ompression*".
* **Skill-Base**: the user who have physical talent or strength where their power is efficient enough that they have both precision and force to crush into smaller things with their targets, this can be either a product of a press or squeezing hands together.
Canton of Schwyz

## Schwyz

This is a profile of the area of the *Schwyz* from *The Real World*.

## Summary

Schwyz, it is the canton of Switzerland, It is believed to have been the source of the nation's name embedded deep in it's lore.

## Environment

### Biomes/Climates/Landscapes

The area is considered temperate with grass and forest areas, it is surrounded by mountains and lakes. of all the land, 41.0% is used for agricultural purposes, while 33.7% is forested, 5.4% is settled (buildings or roads) and 20.0% is unproductive land.

### Weather

The Weather there experiences are mostly snow and rain, and sunny days, while the temperature is at it's highest 76 degrees F, mid is 51 degrees F, lowest is 29 degrees F. with high percentage humidity.

### Seasons

The area goes through all four seasons based on it's location.

## Notable Locations

Known Locations (Districts & Municipalities)

* Schwyz District
	+ Schwyz
	+ Arth
	+ Ingenbohl
	+ Muotathal
	+ Steinen
	+ Sattel
	+ Rothenthurm
	+ Oberiberg
	+ Unteriberg
	+ Lauerz
	+ Steinerberg
	+ Morschach
	+ Alpthal
	+ Illgau
	+ Riemenstalden
* Einsiedeln District
	+ Einsiedeln
* Gersau District
	+ Gersau
* Höfe District
	+ Wollerau
	+ Freienbach
	+ Feusisberg
* Küssnacht District
	+ Küssnacht am Rigi
* March District
	+ Lachen
	+ Altendorf
	+ Galgenen
	+ Vorderthal
	+ Innerthal
	+ Schübelbach
	+ Tuggen
	+ Wangen
	+ Reichenburg

## Gallery

The Abbey of Einsiedeln and Schwyz town were two of the major powers in Schwyz.Schwyz town at the base of the Mythen mountainsThe map of the canton of Schwyz.
Blast Projection

## Summary

The user can release a destructive wave of highly compressed air spreading outward over a specific target area causing great damage and/or delivering great shock waves of pure force. This can be utilized via different means such as explosions, concessive blast, shockwaves, telekinetic blasts, Energy projections, physical attacks/Impacts (even Meteors).

## Types

* **Push:** A simple and straight forward blast in a more focused and single direction.
* **Wave:** A Blast covers a more wider area.
* **Omnidirectional:** The blast is projected in all directions from any area.
Composite Factions/Characters

This page is to talk about the use of the term "Composite" on this Wiki.

## Summary

"Composite" in other crossover battles are described as where an individual has achieved multiple forms or sets of power or certain stats at any point of their lives, such as in certain time skips. They could have been even powers where one has achieved in a prior point in their lives that they could not achieve again or get back before reaching their potential, that would accumulate in a composite setting. Or if there are characters with other iterations of their existence in other series or verses (*Ex Marvel/DC characters with comic versions*), they could be composite as well either within their certain verse (*Ex. New 52 version*) or all verse types (*Ex. All Comic versions*). Another Setting would include versions from entirely different medias (*Ex. Disney Characters from original Disney + versions from Kingdom Hearts + Other medias, games, movie adaptations, etc.*).

For this Wiki, when using Composite for factions, it will be referring to the sub factions which are usually located after the Military list section of each profile page, sub-factions are sub groups that either operate independently from main group does, are at war with other sub-factions to achieve something, or work together with other sub-factions as well. Each may be different in their own list unit rosters, their own powers and achievements, military commanders, tactics and strategies and goals. Here with Composite, the sub-factions would be working together and all their resources are pooled together.

Another factor for composite is for any feats, powers or iterations of characters that are explicitly considered not canon or fan made that are not official are not allowed into the composite group.
Digital Forms

## Summary

The user either is or can transform into a machine, including a robot, cyborg, android, weapon, etc. This can include small factories instead of organs, which can manifest instruments such as mechanical limbs, weapons, or wheels. Some may be limited to specific mechanisms or parts to which their body can operate, others abilities may be limited only by their imagination. Their consciousness can be digitized as well to become the operating systems of the bodies.

## Users

* Promethean Knights (*Halo*)
* Necrons (*Warhammer 40k*)
Color Manipulation

## Summary

**Color Manipulation** or **Hue Manipulation** is the ability to control the various aspects of light reflected and/or absorbed by various objects that gives them coloured appearance. Manipulation of colors can have different affects on multiple levels.

## Possible Uses

* Manipulate elements via colors
* Manipulate emotions via colors

## Types

* **Type 1 — Conventional Colors:** With light refracted and reflected off objects or the pigmentation which light reflects off of that gives them their colors, this would allow the manipulation of anything that gives them that property, Ex, Red would give the user Fire Manipulation or Blood Manipulation, Green Gives Plant Manipulation, Blue is Water, etc..
* **Type 2 – Different Shades:** This is a unique type as it involves the use of "White" and "Black", which the former is the culmination of all colors, and Black is the absence of color and total absorption of light. It like Type 1 would give use of properties such as, White would give Holy, Black would be Darkness.

## Limitations

* Usually, when Manipulating Colors would give certain limits such as coloring over the object with a different substance to give off a different color.
Axemanship

## Summary

Axemanship is a type of Weaponry Mastery where someone is able to demonstrate a savage aptitude for the ways of the axe. The user is able to wield an axe with great proficiency in brute power and destructive features to kill strong enemies. They are able to perform feats such as stopping large incoming objects, break through objects (possibly even steel), and use wide sweeps to attack many enemies at once, they may also be proficient in wielding throwing axes to add a ranged attack to their repertoire.

They can also use their axes as a tool or chopping wood cutting through most materials.
Enhanced Jumping

## Also Called

* **Superhuman Jumping**
* **Supernatural Jumping**

## Description

**Enhanced jumping**  is the unnatural ability to leap at an incredible distance from one's point of origin, either to achieve incredible height, or cover incredible distances for traveling. They either acquire this artificially, technique wise, or naturally born with it.

There are even multiple types such as stationary jumping, long jumping, wall jumping, etc..

A ludicrous or supernatural type of jumping could be double jumping where one can jump in the air.

## Limitations

* There maybe a limit as to how far one can jump.
* The person may not be able to withstand the G-Force of the jump.
Corruption

## Summary

**Corruption** is the ability to "infect" someone or something with one's power, making said person or thing into a different being or state of being than it was before. This ability can be similar to Mind Manipulation (and potentially some of its facets) or Possession, in that the opponent becomes what you want them to be, but normally, once infected, the "corruptor" doesn't have to do anything for the "corruptee" to become corrupted. Corruption can possibly be done through the aforementioned methods, along with things such as Disease Manipulation, Biological Manipulation, Absorption, and more, but it can also be done in such a way that there's no other way to classify it other than corruption. Despite the negative connotation of the word "corruption", it's possible for this power to be used to make someone a better individual, though this is an incredibly rare application.

## Possible Uses

* Corrupting the target into moral degeneration/reformation.
* Corrupting the target into becoming evil/good.
* Corrupting the target to become the user's follower.
* Corrupting the target into becoming another of the user.
* Corruption of the target into looking different.
* Corrupting the target into different matter altogether.
* Corrupting the target so that when fully corrupted, the target dies.

## Types

* **Type 1 — "Natural" Corruption:** Despite what the name says, it's not natural as in it just happens in nature. Natural as in the opposite of supernatural, as in no powers are required for this. Users can use their words or actions to influence those who they are trying to corrupt. This method normally takes a lot of time and almost always results in a change in morals.
* **Type 2 – Physical Corruption:** Using the ability to corrupt the opponent through physical contact. Users of this ability normally have to put a piece of themselves, or the corrupting material if it's not necessarily part of the user, into the target. The corrupting in this case normally acts like a disease, in that it spreads throughout the victim. The ability can potentially be used to mess with any part of the target, be it their body or their mind, though the soul is normally left untouched.
* **Type 3 – Non-Physical Corruption:** Using the ability to corrupt others through non-physical powers. The user's influence can infect the target from afar, bypassing the need to enter the body. Given that this doesn't have to necessarily deal with the body, it can be method that messes with the target the most, as a non-physical based power can potentially affect non-physical based things.

## Limitations

* Strong willpower is enough to resist
* It may take time for the target to become fully corrupted, so the target may be able to find a way around it.
* Corruption may come with a statistics boost to the target, so if resisted, the user may have done nothing but amplified the target.
* Can potentially be purged from the target after infection, sometimes through simple means of being beat up.
* Inorganic lifeforms, most likely robots, may potentially be immune to some usages of corruption due to lacking the proper body to corrupt.
Bubble Manipulation

## Summary

The users of this power are **capable of manipulating Bubbles**, liquid constructs that have air trapped in them and float around. The users of this power can use this power to case things to be clean, create slipperiness if they are from soap, cause irritation if got in the eyes. They could even be used to transport air of different qualities such as poisonous gas.
Blessed

## Summary

**Blessed** refers to a state in which the character in question is provided a boon by another being that are considered pure or to save them from corruption or curses, this can be performed by either ceremonial practices or prayers to the higher powers.

The character who is giving the blessing does not necessarily need to be a higher tier than the character who has been blessed. It's also important to note that in many cases a granted blessing is dependent upon the one who gave the blessing to maintain or continue to approve of the blessing, and they could decide to revoke it if they wanted to.

## Types

Blessings can take many forms. Here are just some examples:

* **Fortune** - A character may be blessed with good fortune and luck to be able to overcome adversities or evil will that intends for their destruction.

* **Protection** - A character may be blessed with protections such as Resistance to certain types of attacks and abilities or it may be harder than usual to successfully strike at the character due to Probability Manipulation or other means.

* **Enhancement** - A character may be blessed with increased offensive abilities such as empowering their attacks with Elemental Manipulation, granting the character Durability Negation, making attacks more likely to land with Probability Manipulation, allowing strikes to hit otherwise Non-Corporeal enemies, or granting an attack imbued with Conceptual Manipulation properties.

* **Resurrection** - A character may be blessed with the ability to come back to life after being killed via automatic Resurrection or by granting them control of their reincarnation process or via some artifact imbued with Soul Manipulation properties.

* **Power** - A character may be blessed with access to a much larger pool of power/mana/chi/energy/etc. than they would have on their own, or granted the ability to use magic that would otherwise be impossible or draw negative attention from higher beings.
Disguise Mastery

## Summary

This Power/Skill is for those who have talent in the art of disguises, to blend into the crowd of hostiles to accomplish various types of objectives, this could be a sub-power to Stealth where they infiltrate places without being seen, but this allows one to move through plain sight without being noticed.

## Methods

This can be done in different methods:

* The users can just change different clothing and apply makeup and plastic surgery to change facial or bodily features.
* The user can basically cover themselves with entirely different layer to cover what they look like and/or change their voice to match.
* The user has Shapeshifting to change appearance and other features all together.
Berserk Mode

## Introduction

**A condition in which a character, due to any psychological or physical effects, falls into an uncontrollable rage.** Intelligence is often reduced to the level of animal instincts, and the person in this condition begins with attacking indiscriminately, with increased aggression. However, the person might pose a threat both to enemies and allies. Often accompanied by a sharp increase in attacking capacity at the expense of defense.

It can even be considered a real state based on the name of "Berserkers" which they enter a trance like state where they are driven only by aggression and violence, or achieving above normal strength, strength varies depending on a fictional sense.

This would be an application of Mode Change if fictional changes are applied.

## Uses

* A significant increase in one's physical characteristics
* Aggravation of reaction and feelings
* Increased physical tolerance, or complete insensitivity to pain
* Possible Resistance to mental effects
* Ability to surpass their own limits

## Limitations

* Often times people will lose massive amounts of intelligence when undergoing berserk modes
* Many Berserkers lose a sense of self perseverance and are more willing to put themselves at great risk
* Someone in a Berserk Mode may not have much control over their actions, doing things outside of their will
Acrobatics

**Acrobatics** is defined as the technique of performing maneuvers of balance, dexterity, agility, and coordination. In fiction, the levels of acrobatics can vary between simply performing extraordinary human movements to defiance of the laws of gravity and movement. The sensory "Kinesthetic Sense" is the sensory of one's movements. This would include a high degree of flexibility.

## Possible Uses

* **Enhanced Condition:** Leaping great distances, ignoring vertigo, surviving falls by simply maneuvering. Those are just a few actions that someone with great athleticism can perform. The user is also considered to have extremely elevated stamina and endurance at the moment of performing such movements.

* **Hypermobility:** The user is capable of performing movements with their body that otherwise could cause pain or even notable injuries to anyone under the same conditions.

* **All-Terrain Mobility:** The user does not suffer any negative effects by moving in different types of terrains: closed spaces, slippery surfaces, collapsing structures. The user could hardly lose balance and speed in such terrains.

* **Self-Momentum/Inertia Manipulation:** The user controls their own movements, being capable of accelerating and decelerating quickly with no issues.

* **Surface Running:** By stepping on any solid (or even liquid) surface and continuing to move, the user is capable of moving on walls, ceilings, and other irregular surfaces. Unlike Surface Scaling, a user needs to keep their speed in order to keep moving across the surface, falling back once they lose momentum.

* **Mid-Air Jump:** Acting like they stand on a solid surface, the users are capable of performing additional jumps in the middle of the air. Some users can even obtain Pseudo-flight by jumping in mid-air indefinitely.
Driving Mastery

## Summary

Or else called (**Vehicle Intuition** or **Vehicular Mastery**) is a type of Piloting Mastery that shows that the user is able to operate a variety of different vehicles (cars, motorcycles, tanks, walkers, hovercraft, robotic suits, aircraft, locomotive etc.) with ease. This lets the user be defended inside armored vehicles as well, while performing their tasks either for offensive or defensive or strategic purposes.

## Variations

* **Aviation Intuition**: The user specializes in aircraft.
* **Biking**: The user specializes in bikes such as regular bikes, motorbikes, hover bikes.
* **Tanks**: This is for users who are skilled in driving tanks.
* **Car**: The user specializes in cars.
* **Boats**: The user specializes in driving boats or any submerging vehicles.
* **Mech Piloting Intuition**: The user specializes in giant robots.
* **Train**: The user specializes in locomotives.
* **Sailing**: The user specializes in watercraft.
* **Spaceship**: The user specializes in Spaceship.
* **Time Machine**: The user specializes in time travel.
Azeroth

Azeroth

## Societal

### Species

Humans, Elves, Orcs, Dwarves, Trolls, Taurens, Undead, Dragons, Gnomes, Goblins, Pandarens.

### Control

Alliance, Horde

This is a profile of the planet *Azeroth*, the focal point of the *Warcraft* series.

## Summary

**Azeroth** is the name of the world in which the majority of the Warcraft series is set. At its core dwells a slumbering world-soul, the nascent spirit of a titan. Long ago, it was invaded by the Old Gods, eldritch abominations from the Void. When the Pantheon arrived, the titans imprisoned the Old Gods deep beneath the earth, before healing and ordering the world, and seeding life across the planet.

## Environment

### Biomes/Climates/Landscapes

The planet has numerous environments such as **Deserts, Temperate, Tropical, Tundra, Arctic, Savannas, Grasslands, Taiga, Vegetation, Steppe. Or sometimes mixtures of a few of them in Sub areas**.

The planet's landscapes varies as it possesses **Wetlands, Mountains, Mountain ranges, Cliffs, Coasts, Littoral zones, Glaciers, Polar regions of Earths, Shrublands, Forests, Rainforests, Woodlands, Jungles, Moors**.

### Weather

The Weather varies with the change of the seasons, which comes with **dry, humid, sunny, cloudy, windy, rain or snow** depending on the atmospheric condition.

### Seasons

Azeroth has four seasons like real world Earth, and those are Spring, Summer, Fall and Winter.

## Notable Locations

* The Planet has a massive body of water called The Great Sea that divides the four continents.
* the Planet originally had one large continent, but after the War of the Ancients, it split, becoming 4-5 continents (**Eastern Kingdoms, Kalimdor, Northren, Pandaria, The Broken Isles**)
* The Forbidding Sea is the expanse of water to the east of the Eastern Kingdoms and the Veiled Sea sits west of Kalimdor. South of Pandaria lies the South Seas.
* Highmountain on the Broken Isles and Mount Neverest in Kun-Lai Summit are two of the tallest mountains on the planet.

## Inhabitants

The planet is mostly inhabited by many species, both native and foreign to the planet, which can be found here.

* The major races comes from both the Horde, and the Alliance

## Gallery

Azeroth, after the Great SunderingAzeroth, before the Great Sundering
Automatic Translation

## Summary

**Automatic Translation** is the ability to understand and utilize verbal or non-verbal communication without any prior knowledge of the language.

Some characters with this ability are limited in some way, such as only translating verbal communication or text. While others can translate virtually any form of communication automatically.

Sometimes they can have a skill in their minds to automatically communicate and translate or use some form of communication device.
Excalibur

Excalibur, One of the first Warframes in their series

This is a profile for *Excalibur* the character from the series *Warframe (Verse)*.

## Summary

Excalibur is one of the first Warframes created to combat the threat of the Sentients, they would later come off line and be discovered by the Tenno, children imbued with Void powers to become psychically linked and operate them.

## Items

It can wield a number of weapons from Grineer to Corpus to Infested to Sentients, They have an arsenal of over 500 weapons but only wield 3 at a time.

## Powers/Skills

**Energy Source: Paraphernalia**

**Nature**: Weaponry Mastery (Excalibur is skills a large number of weapons in it's arsenal that it can use for combat from swords to guns to throwing knives) Martial Arts (Excalibur is skilled in the forms of hand to hand combat when wanting to get in up close to it's enemies) Surface Scaling (Excalibur is capable of scaling walls with his agility)

**Science**: Light Manipulation (Excalibur is capable of producing various attacks with light base abilities) Creation (Excalibur is capable of producing a sword of light as it's strongest known attack) Robotic Enhancements (Excalibur like most Warframes are formed a mass of biological matter of Infested with cybernetic enhancements to form anthropomorphic warriors)

## Stats

**DC:** **Small Country:** Excalibur being a powerful Warframe should scale to the likes of Incaros who can summon a massive sand storm.

**Durability:** **Small Country:** Excalibur is a tough Warframe who should be as durable as the likes of Incaros.

**Speed:** **Massively Hypersonic+:** Excalibur should be able to scale to the likes Volt with it's electricity base attacks.

**Range:**

## Techniques

* **Slash Dash**: Excalibur dashes between his foes at blinding speeds and cuts them down with his Exalted Blade, this ability can be used to take down opponents in quick succession and costs minimal energy to use.
* **Radial Blind**: Excalibur emits a bright flash of light, which is capable of blinding his opponents for extended periods of time.
* **Radial Javelin**: Excalibur impales his foes with a large amount of energy javelins which can impale them into walls.
* **Exalted Blade**: Excalibur's signature ability, he can channel his energy into a sword capable of cutting through anything in his path, throwing phantom energy waves that travel long distances before fading, he can also use a lesser Radial Blind while channeling this ability.

## Feats

Excalibur like most Warframes fought in the old war and managed to hold back the threat of the Sentient invasion, after the Orokin's fall, they were managed by the Tenno, who were utilized to fight against a number of enemy factions in the Origin System.

## Weakness/Limitations

Powerful EMPs can affect Excalibur's abilities to use.
Electricity Manipulation

## Summary

The ability to **manipulate electricity**. User can create, shape and manipulate electricity, a form of energy resulting from the existence of charged particles (such as electrons or protons) which give the user control over electric fields, electric charges, electric currents, electronics, accumulation of charge and electromagnetism (Which the other side is magnetism).

## Possible Uses

* Electricity/Lightning Mimicry
* Generate electricity in one's body
* Shoot bolts of lightning (sometimes from any part of the body)
* Create ionic storms
* Wall crawling by using static cling
* Create electric bombs
* Power electronic devices
* produce flash of light or resonate thunder
* Draw power from electrical devices or thunderstorms
* Ride electrical currents
* Create shields of lightning
* Charge objects with electricity, heating them and/or turning them static
* High level users can manipulate humans' movements by redirecting the electric signals between the brain and nerves
* Draw in power from lightning storms to increase one's electric abilities
* Pass their electric power through water like an electric eel
* Heal people through electricity
* Drain people's neuro-electrical energy
* Control and manipulate electrical devices (such as projecting your image on TV screens)

## Types

* Electric Current Manipulation
* Electrokinesis
* Fulgurkinesis
* Electric Charge Manipulation
* Lightning Bending/Control/Manipulation
* Lightning Element Control
* Lightning Release/Raiton

## Limitations

* May be unable to create electricity, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Electricity can be insulated by non-conductive matter such as air.
* Electricity may be redirected by certain materials.
* May be limited only to the path of least resistance.
* May become useless if confronted electrical resistant material such as rubber or silicate.
* May have to find electrical sources of power in order to recharge.
* Reflection Manipulation could cause a problem since it's unclear if users are immune or not.
* May have problems using electronics.
* Users may short circuit if hit with water.
* Electricity needs a conductor like metal or water too move through.
Attrition Battle

This page discusses Attrition Battles and their essential aspects when discussing them.

## Description

Attrition Battles or "Attrition Warfare" is a military process of belligerent attempts to win a war by wearing down the enemy to the point of collapse through continuous losses in personnel and material. The war will usually be won by the side with greater such resources.

## Battlefield

The battlefield varies depending on what battlefield is chosen, it can be land, sea, air, etc.. But the most important difference is that this is an area that causes one, multiple or all participating armies to be warn down and their forces weakened.

## Effects

The effects of Attrition battles varies depending on how conditions of events, environment or individuals effects the military forces, partially or as a whole. Either units will suffer from exhaustion, be tired, they could become sick or hungry, causing their morale to be lowered and would lead to desertion.

This is vital as it would reflect a faction's Cons or weaknesses.
Enhanced Sturdiness

## Also Called

* **Superhuman Sturdiness**
* **Supernatural Sturdiness**

## Summary

This Power/Ability is for those who have above normal threshold levels of one and/or all of the following which are "**Toughness**", "**Hardness**", "**Strength**", "**Transition**" and/or "**Durability**" by means of resisting, absorbing and plastically deforming without breaking, damaging, abrasion, cutting, fracturing, shattering and/or affected by transition of solid state from certain force/pressure/stress/tension/strength/energy.

They either acquire this artificially, technique wise, or naturally born with it.

## Methods

This can be done and achieved in various, possible ways:

* Possessing enhanced/supernatural skin to shield from attacks
	+ Even more advanced form would be include the rest of the body such as muscles, organs, bones, etc..
	+ Changing the density of the body.
* Possessing armor or shields around one's body.
* Having a force field or energy emission layer around their body.
* Changing the properties of one's body to a material/substance that can withstand attacks.
* Absorb and/or redirect incoming kinetic energy or other forms of energy relating to temperature or lost of a single, solid state.

## NOTES

* It is important to note that while this can increase one's defensive capabilities, it would be a possible increase in Durability stats only (But only as it's own stat apart from what their original stats would be), despite Durability being the ability to withstand a certain amount of damaging power/stress/energy/force without breaking down, which their AP would match if and only if the energy output of their own attacks that comes from them physically doesn't cause damage to them as well.
Elasticity

## Summary

**Elasticity** is the ability to stretch, elongate, flex, and twist, and otherwise manipulate one's body into impossible shapes for various purposes. The limits and applications of this ability vary from user to user, and it may sometimes grant them additional properties akin to other elastic substances. Particularly skilled users can emulate Shapeshifting by molding their bodies into the forms of others.

This could be applicable for Acrobatics via Flexibility.
Awakened Power

## Summary

**A sudden burst of power triggered by sheer determination or a powerful emotion**. All the physical/mental abilities get heightened for a short amount of time, usually followed by a period of exhaustion or vulnerability. It differs from other similar powers such as: "Berserk Mode" or "Rage Power" because the user is still under control, able to think and act rational, not fueled by rage or blinded by emotions.

## Possible Uses

* Heightened senses, physical/mental characteristics.
* Increased endurance and/or durability.
* Extreme focus.
* Ability to surpass their own limits at the cost of putting a great burden on the user's body.
* A last resort type of attack.
Camouflage

## Summary

**Camouflage** refers to the ability to blend in with one's surroundings in order to avoid detection.

Wikipedia defines *camouflage* in the following manner:

*"The use of any combination of materials, coloration, or illumination for concealment, either by making animals or objects hard to see, or by disguising them as something else."*

Not to be confused with Invisibility, which typically renders the user's body entirely transparent.

## Limitations

* Sudden movements may reveal the user's position.
* Opponents with especially keen or trained senses may be able to see through it.