Level 666.1

## Level 666.1: "Hallway To Hell"

### Description:

Level 666.1 is a system of hallways constructed out of Japanese torii gates extending in an unspecified length. Its physical appearance is indistinguishable from that of the Fushimi Inari shrine, though accompanied by slight anomalies and bewildering geometry. Its properties such as its complex configuration, in addition to its hazardous nature, result in its intended purpose to be annulled. Nonetheless, there might be a chance Level 666.1 was deliberated as a tourist attraction, however; due to its aforementioned characteristics, it is too unjustifiably abnormal to be one.

Torii gates of Level 666.1 are seemingly replicated on each other for an indefinite length. It is constructed out of an undetermined material; this material possesses a texture and appearance similar to reinforced concrete, though it composes of minerals such as diamonds, nickel, and limestone. Due to this, any attempts to damage these torii gates remain ineffectual. These torii gates possess similar characteristics to the torii gates in the Frontrooms, as they bear similar red paint coating and black paint coating on each foot of a gate.

### The Outdoors:

The Outdoors is an infamous, yet mystifying area of **Level 666.1**. It is impossible to enter due to the prison-like architecture of the hallway, in addition to the impossibly hard rock. It has been described as "a forest, without a horizon", possibly referring to its seemingly infinite size. It surrounds a monumental mountain, with a scale enough to trigger paranoia and fear. It stays visible and appear to be in the same position anywhere in the hallway, no matter where one is located. Abandoned temples and shrines occasionally appear inside the forest, occasionally hanging from massive trees. They do not have an intended purpose, they are eerily pristine, but empty. Bones and organs had been reported to cover these structures' floor, walls, including the roof. **I feel like something had gone wrong here, but I don't really know.**

**Level 666.1** follows a 24-hour day-and-night cycle, with a "sun" which rises and sets in a random direction instead of east to west. **Level 666.1**'s day-and-night cycle does not affect the risk of entities, both are equally as dangerous. The day-and-night cycle of **Level 666.1** possesses an abnormality in which it instantly changes into day/night, instead of slowly fleeting into day to night, or vice-versa. Compasses and other devices which bear a magnet will malfunction due to the theorized magnetic effect the forest may or may not possess.

### Hazards:

**Level 666.1** possesses multiple hazards to ensure no wanderers are able to survive for long. There exists three hazards, consisting of entity, environmental, and mental hazards. These hazards come at random for everybody, regardless, these hazards can both happen at the same time.

#### Entity Hazard:

Entities in **Level 666.1** are considerably quicker due to the effect nicknamed the "Gate Effect". In addition to the challenge, cracks, holes, and gaps occasionally appear, forcing wanderers to avoid and jump these hindrances. If one stumbles upon an impossible jump, it is better to be terminated by an entity, as these gaps lead to the Void. **It is impossible to die in the Void, alternatively one is doomed to fall in its darkness forever.**

#### Environmental Hazard:

**Level 666.1** frequently experiences earthquakes, which is presumably what causes cracks, holes, and gaps. **Level 666.1**'s earthquakes range 7-12 magnitude earthquake. These earthquakes happen at random, although they usually occur thirty minutes after one enters the level. The aforementioned cracks and huge gaps formed by these powerful earthquakes reveal an empty black void that leads to the Void. These earthquakes makes running from entities much more difficult.

#### Mental Hazard:

**Level 666.1** takes advantage of one’s phobias and mental illnesses (mainly PTSD) by making one experiencing visual and auditory hallucinations of traumatic experiences, dead loved ones, greatest fears, and regrets. Almond Water and Super Almond Water is proven to be useless in **Level 666.1** as the effects of it would not matter compared to the sudden sanity loss. Given enough time, wanderers will turn into a Wretch due to the significant drop of one’s sanity.

### Additional Information:

#### The true entrance to hell:

If one manages to wander far enough in the grueling hallway of Level 666.1 without decimating or falling to the Void, they will stumble upon a hallway made up of the same concrete-like rock, however, it is painted white instead of red. The hallway bear colorful arches decorated with neon lights corresponding with the color of the arch it is placed on. A neon sign that reads "Hello gorgeous!" can be seen in the end of the hallway. If one decides to push it, the hallway will open up to the same torii gate hallway. Nevertheless, everything, the floor, the outdoor, everything except for the lanterns and the torii gates are pitch black, devoid of any texture. The floor is commonly covered with bones and organs, similar to temples and shrines located outside of the hallway. Regardless, on rare occasions manifestations and hallucinations can happen inside this hallway.

In the end, there is a wooden door, opening it will lead one to the typical Japanese hallway again, this time with a welcome mat reading “Welcome to Hell! We hope you have a happy stay here.” in Japanese. The sky is blood red, and flickers every 10 seconds, and the trees had lost its leaves. Some parts of the hallway is completely gone, forcing wanderers to jump over them.

At this point, there is no turning back, you have to keep going.

### The Forest:

Underneath the rocky and hazardous surface of **Level 666.1'**s hallway, there exists a forest located outside of reality itself. The trees in the forest possess thin, and eerie trunks. The trees are devoid of leaves and a root, as they appear to go on forever without an end. The forest itself is devoid of any color nor physics, as one can easily go through walls and "swim" through the air in the forest. Gravity does not exist, and it is unknown how the trees has an ability to stay stable. It is assumed the forest acts as a barrier which separates heaven and hell. There exists reports of shadowy figures inside the forest, however they are not confirmed to be true. It is theorized the forest is the location where powerful entities in the Backrooms meet each other.

The forest seems to prove the fact that the Backrooms is a "purgatory" of some sort, the final place where one goes through a process in which one is cleansed, or purified instead of getting a punishment.

### Entities:

**Level 666.1** bears common entities such as Hounds, Skin-Stealers, etc. Clumps are the most common entity in **Level 666.1**, as their purposed objective is to trip wanderers to prevent them from escaping entities; or making one fall to The Void. Entities such as Adult Facelings, Smilers, and Frowners have never been spotted in **Level 666.1**.

### Colonies and Outposts:

Due to the nature of **Level 666.1**, establishing a community is infeasible.

### Entrances and Exits:

#### Entrances:

* **Main Entrance:** Finding a message displaying the text "Ready For Round Two?' in blood and writing I'm ready with your own blood next to it in Level 666 will lead to **Level 666.1**.
* Entering certain rooms in Level 5 will lead to **Level 666.1**.
* Other levels possesses locations which when noclip through or enter will lead one to **Level 666.1**.

#### Exits:

* Swimming through a river cutting the hallway in half possesses a chance of leading one to Level 100.
* A stairwell marked "True Love" will lead one to Level 404.
* Other exits from **Level 666.1** to other levels do exist; however, most are unconfirmed.