recursal/Fanatic-Fandom huggingface dataset:
1 vs. 100

***1 vs. 100*** was a Dryicoran quiz show based on the Dutch game show *Een tegen 100*, aired from 9 September, 2007. The aim of the game is for the contestant to take home a maximum 150 000 Kr (1 000 000 Kr in the New Year's Eve 2014 special) by getting quiz questions correct that, in total, 100 other people didn't.

## Gameplay

The game is played with the main contestant acting as the "1" answering questions against 100 other people known collectively known as "the 100". The objective of the 1 is to be the last player standing, having eliminated all 100 members of the Mob by correctly answering a series of general-knowledge questions.

To begin the game, a multiple-choice question is revealed with three choices, one of which is correct. The 100 are given six seconds to answer and afterwards, the contestant is given the opportunity to answer the question (without a time limit). If the contestant is correct, all 100 members who answered incorrectly or didn't answer at all are eliminated from the game. The amount of money in the contestant's bank also increases by 1 000 Kr per contestant who answered incorrectly. If the contestant eliminates all of the 100, he or she wins 100 000 Kr, plus a 50 000 Kr bonus for defeating the 100. However, if the contestant is incorrect on any question, the game ends, the contestant forfeits all accumulated winnings, and the members of the 100 who answered the question correctly equally split the losing contestant's earnings up to that point.

After the third and fifth questions, and all questions thereafter, are answered correctly, the contestant is given the choice to either walk away with the money he or she has earned or continue playing.

### New Year's Eve 2014 special

The gameplay is the same except that instead of 1 000 Kr being awarded after however many 100 members were defeated, the contestant is awarded money after every tenth member eliminated.

### Helps

The contestant is given three "helps", which can make the question easier to answer:

* **Poll the 100** - Surveys the 100 to see what they suggested.
* **Ask the 100** - Two members of the 100, who picked the right answer and a wrong answer, are asked why they answered what they did.
* **Trust the 100** - The contestant locks in whatever the majority of the 100 locked in.

## Reception

Reception for *1 vs. 100* was quite good, many praising the mix between the American version of the programme (2014 format, helps) and the British version (2007 format, music).
Idle Time

**Idle Time** refers to the time the player does not have the game as an active window.
This is when the game is not running, or when the game is in the background, and another app or game is currently active.
When the player does not interact with the game while it's currently running, it is not considered idle time, as progress is being visibly made and stages are being cleared.
In other words, idle time is when stages are not being actively cleared with ball movement and brick contact.

## Summary

When the player is idle for at least 2 minutes, a reward will be given when returning back to the game.
The reward is cash scaling with the idle time based on the average cash per second rate at the time the game was exited.

## Stats

The cash reward for the idle time is equal to 10% of the estimated cash that would be generated based on the estimated cash per second rate
at the time of closing the game.
For example, if the estimated cash per second is 50T, then idling for 5 minutes would be rewarded with 10% \* 50T \* 5 \* 60 = 1.5q.

The player has a max idle time, at which the reward is capped. Longer idle times are ignored and considered as the max idle times.
The base max idle time is 2 hours (120 minutes).
For example, if the player goes idle for 10 hours, but the max idle time is 2 hours,
they will only get rewards as if they were only idle for 2 hours.

The max idle time can be increased with the Max Idle Time Badge, up to 915 minutes (15.25 hours).

## Idle Stage Skipping

Initially, stages are not skipped with idle time.
However, there is the Idle Stage Skip Badge which enables idle stage skipping, based on the real level completion time.
Up to a total of 1000 stages can be skipped every idle session, which is until the game is reopened.
Heavenly God Mnemonic Wiki

Descriptions on the Manhua called Heavenly God Mnemonic or otherwise known as The Invincible Tactics

**Welcome to the Heavenly God Mnemonic Wiki!**
We're a collaborative community website about Heavenly God Mnemonic that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Yang Qing XuanCultivationWu QiyueLu Jiangpeng

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Golden Level Chance Badge

## Description

Increases the chance for a Golden Stage.

The Golden Level Chance badge increases the chance for a Golden Stage.

## Effect

A Golden Stage has a unique golden background and consists entirely of golden bricks and golden cash bricks. These bricks will give you extra cash when destroyed.

Golden Bricks do not increase the value of the bricks and therefore have no affect on Stage Bonus.

## Stats

The table below shows the bonuses and the costs of each badge level.
Note that the first level's cost is equal to the cost of unlocking the badge.
The cumulative cost does not include the cost for unlocking the badge.
Changelog/Pre-release/v1.30

## v1.30.0

**Additions:**

- Added voice clips for Task Master and Colossal Toxin.

- Added Bonarang hack. A projectile that goes through enemies and returns to the player.

- Added Bonarang module to Sydney's stock 3.

- Added Bonarang to Longhorn Block's chest loot.

**Changes:**

- Updated Colossal Toxin battle scene.

- Updated Lighting in Task Master battle Scene.

- Task Master's spike balls travel farther up and down to make them easier to avoid.

- Task Master has a short delay after his death before the victory screen appears now.

- Lowered time at the end of Super Scrapper's attack

**Fixes:**

- Fixed Deadly Scrapper projectiles not bouncing

- Fixed the island floor of Whistler Block taking too long to load.

## v1.30.1

**Changes:**

- Arcaxer Sword texture updated

**Fixes:**

- Fixed some cutscenes locking up at the end.

- Improved performance in The Hub.
Changelog/Pre-release/v1.35

## v1.35.0

**Additions:**

- Added SMG ranged weapons. SMGs have a semi automatic fire that does more damage than most guns but will always cost HP to fire even if the player misses.

- Added Pirate SMG to Whistler Block chests.

- Added Spooky SMG to Longhorn Block chests.

- Added RGB SMG to RGB block chests.

- Added new interior for Nichelel's Pub.

- Added new texture for Homunculous enemies.

- Added new model to the Bone Summoner.

- Added Overclocked Summoner fight. You can buy the battle trainer from the battle trainer vendor in Coffee Lake.

**Changes:**

- Reblanced chest drops in Whistler Block.

- Adjusted some casting particle effects.

- Adjusted inputs for Vive Users.

**Fixes:**

- Fixed the dissolve effect not working on Homunculous enemies.

- Fixed Mecha Boat getting stuck after transform if a second ally was summoned.

## v1.35.1

**Fixes:**

- Fixed exiting the Task Master fight outside the range of the next story event.

- Fixed Darkaxer having no name if the Oculus SDK could not retrieve the proper name from the server.

## v1.35.2

**Fixes:**

- Fixed guns not doing hp damage to the player
Puzzles

If you are stuck on a puzzle (or want to find hidden chests), this list will help you.

--SPOILER WARNING-- This article contains info about things that can be Spoilers. Anything here can spoil the game or it's story. Thank you for understanding, and be wary before reading further. --SPOILER WARNING--

The hub: pick up dumpster next to the tavern to reveal chest.

The hub: Sweaty Entity NPC wants more shade. Move your hands to cover him in the shadow and then talk with him again.

The hub: push switch on wall of the stack, changes music (dance mode) and reveals hidden chest on top of Sydney shop

Sandy Bridge: Use hover board outside desert walls to find a chest.

Bottom Block 6, use hands to block beams

Bottom block 15 (General Fenix NPC), drop large block on Arcaxer's head/middle of body it will fly up into the air. If you let go in the right spot Arcaxer will go up into the sky on top of the block and you call float down onto 0404 / white floor stairs.

Janus: block 10 use hover board to get to chest

Janus block after defeating boss, drop close to stack and walk around to back side

Whistler block: After talking with Captain Bryce, go left down stairs, then drop down hole to reach chest.

After defeating whistler block, use hover board over water to reach island chests

Longhorn: If gates are blocking stairs, use bounce pad.

Longhorn. Make skeleton face jigsaw puzzle.

Longhorn: Use smoking skeleton: Drop entire skeleton head on invisible floor over and over, or pour smoke down and the smoke will stop on floor, or float down if no floor.

Longhorn: how to find secret shop?? Randomly generates, which floor?

Coffee lake. Pick up floating objects in Lake, look at bottom and match shape to platform in middle of lake for a chest.

Coffee Lake stones meaning? Copy into binary code translator/converter.

RGB: Rotate large block to move ball through maze, move ball to the circle.

Casino: move dice to jump onto next bouncepad that's far away.

Casino: Very large Mine to elevator to penthouse is outside behind casino.

AvatarLoginData\_0 now appears in the key item tab (Purchased from casino using tokens). Go to settings and put on new ???? skin. Then go to Coffee Lake to find a new warp.
Changelog/Pre-release/v1.31

## v1.31.0

**Additions:**

- Added the accessory equip slot and the ability to find accessory chests in The Stack.

New Accessory Items:

1. Boring Ring - Does nothing, you start with this equipped.
2. AP Ring - Grants 1 AP.
3. AP Ring + - Grants 2 AP.
4. AP Ring X - Grants 3 AP.
5. EXP Ring - Grants 15% exp gain.
6. Speed Ring - Grants 15% movement speed.
7. Glitch Pendant - Grants 20% increased chance to inflict glitches.
8. Bloody Necklace - Grants chance to gain adrenaline when damaged.
9. Regenerating Pendant - Grants 7% HP regeneration per turn.
10. Stunning Pendant - Grants a 5% chance to stun enemy on hit.
11. Defensive Necklace - Reduces cost of defensive hax by 5 adrenaline.
12. Energized Emblem - Reduces hax that cost 2 AP to 1 AP cost.

- Added Bouncy Headband to the RGB Block chests. Causes projectiles to bounce back at enemies after hitting you.

- Added Reggie's new shop interior.

- Added accessory chests to: Bottom Block final floor, Whistler Block final floor, and RGB block puzzle floor.

- Added all accessories to Reggies shop.

**Changes:**

- Increased size of the trap explosion particle.

- Changed the shape of the trap collider to prevent triggering the trap without taking damage.

- Janus Block has grabbables now.

- Equips with passives now have the passive description in their item description.

- Updated Roller enemy textures.

- Updated Thopter enemy textures.

- Moved the secret shop in the desert to Coffee Lake to prevent new players from buying Overclocked Trainers.

**Fixes:**

- Fixed Barkaxer reappearing after you de-summon him.

- You can now walk up the Longhorn stairs.

- BADDIE enemies are no longer all ghostly.

- Fixed the final battle not loading the special loadout.

- Removed the old Janus half walls from the Janus dungeon theme.

- The compass works again and works while moving.

## v1.31.1

**Fixes:**

- Fixed some accessory stats not being applied.

## v1.31.2

**Fixes:**

- Fixed AP bonuses on accessories not being added to player stats.

- Fixed Speed Ring being named EXP Ring.
Pirate SMG

The Pirate SMG model as shown in battle.

### Effects

Fires multiple shots at once, and always damages you for 10% of your max HP, no matter if you miss.

### Cost to sell

833

The **Pirate SMG** is a high level Gun you can get in Whistler Block. It fires itself multiple times, and always damages you.

"Yaaar Matey! We be modern pirates!"

-Ultimate Resource's Description
"Pirates had SMGs. An Automatic weapon that fires multiple shots but will always consume HP even when missing."

-Arcaxer

Pirate SMG
Longhorn Block

The Longhorn Block is the fourth block of The Stack. The Longhorn Block is home to Halloween-themed enemies who are stronger versions than the enemies of previous Blocks. Much like it's enemies, Longhorn Block has a Halloween theme, with 29 floors. (Floors 0-28). As a standard, Traps are seen here.

## Floors

Floors 0-17 and 19-27 are floors like any others, with chests and enemies. Floor 18 is the first boss floor, and Floor 28 is the second boss floor.

## Items

In Longhorn Block, you can find a variety of items, the item list below.

Longhorn Block Weapons

## Secret Items (SPOILER WARNING)

--SPOILER WARNING--*--SPOILER WARNING--*
This article contains info about things that can be Spoilers. Anything here can spoil the game or it's story. Thank you for understanding, and be wary before reading further.

Longhorn Block Secret Items

Changelog 1.20.0

Added a secret shop NPC that can spawn in Longhorn block. He sells expensive modules for hax from other player classes that you can't normally access.

## Warps

The Longhorn Block does not warp to anywhere.
Changelog/Pre-release/v1.32

## v1.32.0

**Additions:**

- Reggies shop is now voiced.

- Reggie has a couple voice clips in the post-Janus Block cutscene.

- The shops now display some info text when you buy an item.

**Changes:**

- Removed Bryce Battle Trainer from Reggie's Stock 2.

**Fixes:**

- Fixed RGB Block traps sometimes spawning under the floor.

- Fixed the menu opening after a minigame is done.

- Fixed text getting doubled up if you selected 2 orbs in class select.

- Fixed not being able to select a class with the left hand.

- Fixed class orbs being knocked away if you slammed them into each other.

- Fixed Erase Time breaking save files.

- Fixed Glitch Stun raising enemy defense on expiry.

- The main character now stands on the hoverboard properly.

- Fixed weapons staying grabbed and flipping backwards if they are being held when AP reaches zero.

- Fixed Fast Forward Module giving the wrong passive.

- Fixed defensive hax not gaining exp.

- Fixed some Sydney Communications in The Stack playing twice.
Pumpkin Bomb+

The Pumpkin Bomb+ Model in battle.

The **Pumpkin Bomb+** is an upgraded version on the Pumpkin Bomb. It explodes to damage enemies. You obtain it by doing the Bone Money Task.

"Why throw a spear, or shoot a gun when you can lob super pumpkins at entities! The super pumpkins do super explode, keep that super in mind."

-Ultimate Resource's Description
"Condensed ball of Halloween themed anger. Explodes after 3 seconds. Hit multiple enemies for maximum damage."

-Arcaxer

Pumpkin Bomb+
 Defense
 HP
 Crit Chance
 Combat Speed
Mini Games

**Mini Games** are games you can play in The Hub to get stat increases. There are currently two games playable, the Treadmill and the Punching Bag.

## The Treadmill

The Treadmill is a rather self-explanatory game where you run in place on a virtual treadmill to gain HP. Every ten "Distance" points (Dubbed by the wiki by Martin Meters) you gain a permanent 5 HP. There is no limit on how much HP you can gain from this mini game.

## The Punching Bag

The Punching Bag is also a self-explanatory game where you punch a bag to gain EXP. To gain EXP you must punch the glowing yellow zone on the punching bag to rack up a combo, gaining more and more EXP as the combo is larger. There is no limit on how much EXP you can gain, go figure.
Ball Specialization Card

## Description

Increases the power of one ball of your choice.

The Ball Specialization card is a Rare card that adds a button in the top right of the stage that allows you to increase the power of one of your available balls.

## Effect

Ball Specialization stacks multiplicative with all other power bonuses.

The table below shows the card's level and values:

 2
 3
 4
 5
 6
Class exclusive hax and passives

**Mage**

Passive level 1 +1AP galaxy brain

Level 5 hax Triple bolt

Added Reflect. A defensive hack mages learn at level 15. Reflects all nearby projectiles back at enemies.

Passive Level 20 Hackerman +20% hax dmg

Level 22 hax triple thunder

Mages now learn Fire Storm at level 30, a hack that launches several flaming projectiles in random directions.

Level 35 hax mirror image

Passive Level 37 frenzied casting. Arcax missiles free during frenzy mode

Level 37 hax firestorm

Level 40 Mastermind passive +1 AP

**Warrior**

Lvl 1 Passive massive strength. Weapon 2nd free attack 33% damage

Lvl 3 Passive hack and slash. Weapons use ap instead of hp

Lvl 6 hax shadow bolt

Lvl 10 passive HP

Lvl 12 passive HP

Added Firewall. A defensive hack warriors learn at level 15. Makes the player invincible for 3 seconds.

Lvl 22 hax earthquake

Lvl 24 Passive mark for deletion - hax 1.5 dmg when enemy inflicted

Lvl 30 hax blizzard

Lvl 32 Added “Giant Form”. A hack learned by the fighter at level 32 that turns them giant for 3 turns and increases all stats.

Lvl 35 hax sword bouquet

Lvl 37 Passive hack floor. 50% less damage from enemies

Lvl 40 hax Hot Swap”: Toggle’s the “Hack ‘n Slash” passive on and off

Lvl 45 Added “Morbin Time”. A passive learned by the fighter at level 45 that causes weapons attacks to restore health during a frenzy.

**Thief**

Lvl 1 Passive ninja instinct. Use melee weapon to deflect enemy orbs

Lvl 2 Passive thievery. Chance to steal credits from enemy when using weapon

lvl 6 hax sniper shot

Lvl 8 Passive defense

Lvl 10 Passive defense

Added Stop Time. A defensive hack thieves learn at level 15. Pauses time for 4 seconds.

Thief now learns "Thievery" at level 20. A passive that allows the player to steal credits from enemies with attacks.

Lvl 22 hax RNGza (any hax in game. Longhorn shop)

Lvl 25 thief hack “Cut and Paste”. Applies a glitch to a random enemy that causes them to summon a friendly toxin for the player on death.

Thieves now learn Stun Shot at level 30, a hack that travels straight, requires 2 turns to charge, and stuns enemies for one turn.

Lvl 35 hax backstab bolt

Lvl 37 Passive cheat damage. 10% chance to take 0 damage

Lvl 40 passive: “Major Luck”: Greatly increases quality of drops from monsters.

Lvl 45 “Glitch Roulette”. A passive learned by the thief at level 45. Causes random glitches to be applied by weapon attacks during a frenzy.
Community Members

**NOTICE:** For now, only people mentioned in the credits under "Special Thanks", or is a Overclocked Supporter on Overrun's Patreon will be added here. If you are one of those people, you have full rights to add or change any info about you. To do this, message Dino-Pack on Discord. (Dino-Pack#9365) In fact, It's probably easier if you write your own paragraph. I have locked this page to administrators only to ensure the validity of info put here.

## Master Destroyer

Master Destroyer is a very important member to the Arcaxer Community. They've earned their own role, "**Supreme Bug Hunter**" on the Arcaxer Discord. They've done this by being there since essentially the beginning of the game, and reporting many, many bugs. They've made quite the discoveries while finding said bugs and the like. Master Destroyer has made many top tier animation like videos on the game, and more. They are mentioned in the credits of the game.

Master Destroyer is also an NPC in the game. This is because they are an Overclocked Supporter on Overrun's Patreon. There was a planned Quest with them, but it was scrapped. It is unknown if Master Destroyer will get a Quest later on.

Fun Fact: This page was created for them.

## Dino-Pack

Dino-Pack is someone who has proven their worth to the Arcaxer Community. Like Master Destroyer, he has his own role on the Arcaxer Discord, the "**Master Guide**" role. This was given to Dino-Pack for the creation of the "Arcaxer Ultimate Resource" and later, this wiki. Also, Dino-Pack started a "Haxless" challenge, where he cannot attack, apply effects, or summon with Hax. He is mentioned in the credits of the game.

## That Guy

That Guy has made countless remixes of Arcaxer songs, some posted on his SoundCloud. Two of his remixes are officially in the game. The song that plays in battles when That Guy's Axe is equipped is his remix of the battle theme. The other song he has made for the game is the Credits theme. Also, he started the development of Arcaxer's first fan game, Captain Bryce Patrol. The game is being developed under the name Underwalk, Discord link here.
The SIM SIM

The SIM SIM is a sim within the sim. The SIM SIM is a dungeon with infinitely rising floors and bosses at regular intervals (every 15th floor). The SIM SIM features enemies from other areas of the game, but their stats are increased as the floor number rises. The exit to the next floor unlocks after all enemies on the floor are defeated. Losing in battle, or leaving the SIM SIM will send you back down 5 floors.

1.33 changelog:

Sim Sim is now unlocked after the final boss is defeated.

1.42.2 changelog:

Removed Sim Sim decreasing current floor by 5. Leaving Sim Sim no longer decreases your current floor in the dungeon.

## **The SIM SIM** Attractions

The path is linear... you won't miss anything. If you see a long path with an orb... you are about to fight a boss and you won't know which one; so make sure you are ready.
Damp Crossbow

The Damp Crossbow model in a battle.

The **Damp Crossbow** is the Crossbow that can be found in chests or in battles in the whistler block. It does moderate damage, but no glitch effects.

"This crossbow has been in the water for how long exactly?"

-Ultimate Resource's Description

"No matter how many times you wipe it off, it still feels sweaty."

-Arcaxer

Damp Crossbow

 Defense
 HP
 Combat Speed

## Trivia and Tips

Mostly known for not being the Flaming Crossbow, over and over again.
Arcaxer Sword

The Arcaxer Sword model in a battle.

The **Arcaxer Sword** is the default Sword you get when you begin the game. You have one sword in each hand.

"Regular ol' weapon. The classics!"

-Ultimate Resource's Description
"The most basic melee weapon. Spend HP to deal damage."

-Arcaxer

Arcaxer Sword

## Trivia and Tips

You should swap out this weapon for any other sword you get as soon as you get a new one. This sword has no stats, so anything else is better.

According to early dev videos on enzo's YouTube channel reveals that this weapon used to be named the Arcane Sword.
Changelog/Pre-release/v1.12

## v1.12.0

**Additions:**

- Added music track to when the boss uses its desperation attack

**Changes:**

- Boss is now invincible and will be left with 1hp until it uses its desperation attack incase you burst it from 20% to zero

- You can now gain from 0-2 of a stat on level up rather than 0-1

- Increased cooldown of deathdealer's dodge

- Weapons now inflict true damage to the user which is not affected by defense

- Adept caster shoots less shooties

**Fixes:**

- Fixed combat stats not saving correctly (oops)

- Fixed defense stats not properly negating damage

- Fixed bug where you could close the first person shop with B and run around inside

- Fixed bug where gaining a frenzy against the boss would prevent your turn from starting again
Changelog/Pre-release/v1.10

## v1.10.0

**Additions:**

- Added more to the tutorial sequence

- Added the ability to view overworld scenes in first person by pressing X

- Added a first person shop

**Changes:**

- Greatly improved performance in all scenes

**Fixes:**

- Fixed bug where menu would get stuck open in the tutorial

- Fixed bug where consumables would sometimes leave a broken item behind in the inventory
Ghost Blaster

The Ghost Blaster model in battle.

The **Ghost Blaster** is a long ranged weapon associated with ghosts and Longhorn Block. It has he unique property of being able to remove the Ethereal effect from enemies. It's found in Reggie's Shop and Longhorn Block chests.

"A weapon so powerful it can even attack ghosts! Removes Ethereal effect."

-Ultimate Resource's Description
"Blastin' makes me feel good. A gun that has a 25% chance to remove Ethereal from ghostly enemies."

-Arcaxer

Ghost Blaster
 Defense
 HP
 Crit Damage

## Tips and Trivia

The Ghost Blaster is another staple of the Haxless run.
Neuromancer Wiki

**Welcome to the Neuromancer Wiki!**
We're a collaborative community website about *Neuromancer* and everything set in William Gibson's the Sprawl setting that anyone, including you, can build and expand.

*Neuromancer**Count Zero**Mona Lisa Overdrive*"Johnny Mnemonic""Burning Chrome"

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Stage Skip

Stage skipping is a mechanic where there is a chance to skip a stage.

## Effect

Skipping a stage results in the stage being considered cleared, while still being granted the full Stage Bonus of that stage.
The Brick Cash is not granted, neither are any Gems that would spawn in the skipped stages.

It is possible to skip multiple stages at a time, before the next stage appears, even without the Black Hole.

## Clearance

Without stage skipping, when the balls destroy all bricks, the stage is cleared. This clearance is considered a physical stage clearance.
Stage skipping does not require time be spent into physically clearing the stage from balls destroying the bricks, and is thus considered
virtual stage clearance.

Virtual stage clearance, which is stage skipping, is essential for combatting the requirement of time be spent into a physical stage
clearance, including the potential lag that is introduced from balls.

## Sources

Stage skipping is granted through the following sources:

* Stage Skip Card
* Stage Skip Badge
* Black Hole Badge

The two stage skip sources grant up to a 58% chance to skip a stage, and the Black Hole Badge a 1% chance to warp up to 240 stages.
Warping is currently equivalent to skipping N - 1 stages, meaning that you effectively skip up to 239 stages per warp.

## Skipping Calculation

The average total stage clearance per single physical stage clearance is calculated as follows:

1

1
−
S
k
i
p
C
h
a
n
c
e

∗

B
l
a
c
k
H
o
l
e
W
a
r
p

100

{\displaystyle \frac{1}{1 - SkipChance} \* \frac{BlackHoleWarp}{100}}

where:

* S
k
i
p
C
h
a
n
c
e

{\displaystyle SkipChance}

 is the chance to skip a stage without accounting for Black Hole
* B
l
a
c
k
H
o
l
e
W
a
r
p

{\displaystyle BlackHoleWarp}

 is the number of stages that are skipped per warp (always one less than the warping claims)

Assuming the card and the badges are maxed out, with the formula above we get

1

1
−
58
%

∗

239
100

{\displaystyle \frac{1}{1 - 58\%} \* \frac{239}{100}}

=

1
0.42

∗
2.39

{\displaystyle = \frac{1}{0.42} \* 2.39}

≈
2.38
∗
2.39

{\displaystyle \approx 2.38 \* 2.39}

≈
5.69

{\displaystyle \approx 5.69}

With this result, we get that on average, for every single physical stage clearance, we advance 5.69 stages in total.
Changelog/Pre-release/v1.33

## v1.33.0

**Additions:**

- Added difficulty selector to the file select when creating a new file. Difficulty will affect the properties of enemies making them easy or harder to defeat.

- Added Nichelle facial animation in the tavern.

- Scrappers have damaged animation now.

- Added Assassin's Dagger to Bottom Block, a rare melee weapon that inflicts Glitch Poison.

**Changes:**

- Nichelle has a different idle animation.

- Tempered Sword and Fire Sword have recolored textures.

- The Blue Gun is now more blue.

- Most weapons have a new slash particle effect on hit.

- Sim Sim is now unlocked after the final boss is defeated.

- Increased Mecha Boat's power.

**Fixes:**

- Fixes Toxic Llorona's low power stat.
Guides

Helpful resources for any player, new or experienced.

## **Discord**

Join the discord for much more information and people willing to help you progress: https://discord.gg/fJdYjBb

## **New Player**

### **IBB Quick Start And New Player Guide:**

https://docs.google.com/document/d/1O-aDG9e4vjBJABYuhgLkObpwGbjPmXxrGSZ5bNkL1j4/edit?usp=sharing

credit: Sunshine

## **Beginners**

### **Prestige Tracker**

https://docs.google.com/spreadsheets/d/14ZN2908X3xwGi4QCqXhw6EeuxNM2mTJWrtvgS\_speoE/copy?usp=sharing

credit: Dr. Eggman & Jimmybald

### **Passive Income Calculator**

Passive income at level 1, mainly used to calculate how close you are to gain 10m cash at level 1.

https://docs.google.com/spreadsheets/d/1RYCNbcFHTRRTOVIsuJdkxVUO0XMYdsWltZAUbJUVlMQ/copy?usp=sharing

credit: Jimmybald

### Ball option/order guide:

https://docs.google.com/document/d/1-wWOy3mi5ElDRSbZYLuzSPE6qBu5B63CLT-u2eIIAPU/edit?usp=sharing

credit: Jimmybald

###### **Challenge:**

Poison > Cash > Lightning > Sword (pick Sniper as first choice, to get it out of the pool)

###### **Tournament:**

Poison > Lightning > Cash > Sword (still pick Sniper first, to get it out of the pool)

###### **Always bad picks:**

Fire/Basic/Sniper (terrible damage output), Scatter (too much lag)

## **Advanced**

### **Brick HP Calculator**

https://docs.google.com/spreadsheets/d/1Ncl-wTHUGbo\_nZeEpydPgMrDNhngF7DPWFQE02GBuyQ/copy?usp=sharing

credit: Sunshine & Jimmybald

### **Ball Stats Calculator**

https://docs.google.com/spreadsheets/d/1vbi89swr6U09PrtgKHF9C0d0enh-ZicYV0qTpmK46vk/copy?usp=sharing

credit: Jimmybald

### **Level Tracker**

https://docs.google.com/spreadsheets/d/1cPKAZ8Edqjx62NuGqTCym1iPNRGKilVMwLgUPmi5lSQ/copy?usp=sharing

credit: Jimmybald

Or alternatively, use this website for Stats calculations or Level Tracking: https://jimmybald1.github.io/IBBStatsCalculator.html

### **Ball Order**

Same as for beginners. But Pierce is also pretty good, Sword is less important and Demo can now support Lightning balls. Lightning has a lot of different preferences for different players. Anywhere 400b - 100O is likely fine for you. If you need to windfall to win against a strong opponent, later lightning is a lot better for that.

Perfect order:

Sniper

Poison

Scatter/Splash (Scatter to remove it from the pool, but splash is fine)

Cash

Pierce

Sword

Lightning

Demo
Linda Lee

**Linda Lee** was the former girlfriend of Henry Dorsett Case while he was in Night City. Case met Linda in an arcade in Ninsei, where she was playing the games Wizard's Castle and Tank War Europa. They spent that night together bin a port side coffin before taking a trip across the Bay together the next morning to Tokyo.

## Appearances

* *Neuromancer*
* *Neuromancer: The Graphic Novel, Volume 1*
Count Zero

***Count Zero*** is a 1986 novel by William Gibson that is the second book in the Sprawl trilogy. It is followed by *Mona Lisa Overdrive*.

## Publisher's summary

*A corporate mercenary wakes in a reconstructed body, a beautiful woman by his side. Then Hosaka Corporation reactivates him, for a mission more dangerous than the one he’s recovering from: to get a defecting chief of R&D—and the biochip he's perfected—out intact. But this proves to be of supreme interest to certain other parties—some of whom aren’t remotely human...*
Tempered Sword

The Tempered Sword model in a battle.

The **Tempered Sword** is a common Sword you can find in the Bottom Block. It's better than a regular Arcaxer Sword. Seems somebody made an effort.

"Like an Arcaxer Sword+, classic, but not."

-Ultimate Resource's Description
"Like an Arcaxer Sword, but someone tried."

-Arcaxer

Tempered Sword
 Defense
 HP
 Combat Speed

## Trivia and Tips

Pretty easy to find in the stack and better than the default sword you are given in the tutorial. It'll do.
Changelog/Pre-release/v1.38

## v1.38.0

**Additions:**

- Added a new experimental “Passthrough” mixed reality mode for dungeon exploration. Enable it in the settings and then enter a dungeon to view your passthrough feed in the background of overworld dungeon scenes.

- Added equip items stat comparisons to the descriptions of equips.

- Added a confirmation prompt when closing the game.

- Added a button to the settings menu that allows you to return to the title screen.

**Changes:**

- The quantity changer for selling items now properly cycles from 1 to max and vice versa.

- Closing the menu now closes all prompts that were open as well.

- Choosing a Hax slot in your loadout will now show that Hack’s description.

- Made significant changes to the game’s lighting settings.

- Slightly adjusted haptic feedback on Oculus devices.

**Fixes:**

- Fixed camera turn settings getting reversed if mirror turn was off when visiting the settings.

## v1.38.1

**Changes:**

- Removed option for AR Passthrough temporarily until the feature moves out of the experimental phase.

- Various performance optimizations.

## v1.38.2

Fixed a bug that made the game unplayable.

## v1.38.3

**Additions:**

- Added Toxic Gnome enemy to the first 5 floors of Bottom Block

- Added post processing (PC only). It can be toggled on and off in the options.

- Added a sound effect when overworld physics objects collide with other geometry.

**Changes:**

- The title screen menu now moves up and down with the player’s head.

- The PC version has been re-built using OpenXR.

- Changed the grip strength needed to summon weapons and Hax in battle to prevent accidental casts.

**Fixes:**

- Fixed OpenXR Bindings for the HTC Vive Wands.

## v1.38.4

Fixed a bug that made the game unplayable.

## v1.38.5

Fixed a bug that made the game unplayable.

## v1.38.6

Fixed a bug that made the game unplayable.

## v1.38.7

**Changes:**

- The secret shop keeper’s model has been replaced.

- Llorona’s projectile as a summon is now larger and does not destroy itself upon damaging an enemy.

**Fixes:**

- Fixed rendering issues in the left eye in the bottom block battle scene on Quest

- Fixed Inputs for the Original Odyssey controllers on PC.

- Fixed Llorona’s aim when summoned.

- Llorona now no longer flies into the sky during longer battles.
RGB Block

--SPOILER WARNING--*--SPOILER WARNING--*
This article contains info about things that can be Spoilers. Anything here can spoil the game or it's story. Thank you for understanding, and be wary before reading further.
The **RGB Block** is the fifth and final block of The Stack. This block is the third Pre-release exclusive block. The RGB Block is home to glitchy enemies who are stronger versions than the enemies of previous Blocks. RGB Block is meant to be corrupted, and the theme reflects this. There are currently 21 floors (Floors 0-20). As a standard, Traps are seen here also.

## Floors

Floors 0-9,11-14 and 16-19\* are floors like any others, with chests and enemies. Floor 10 is the puzzle floor. Floor 15 is a story floor, and floor 20 is the final boss floor.

\*Floors 16-19 has the Darkaxer follow you as a hazard the first time around. Floor 19 is shaped specially, containing 5 chests, and is a massive staircase.

## Enemies

Enemies in RGB Block become more glitchy as the floor number rises.

RGB Block Enemies

## Items

In RGB Block, you can find a variety of items, the item list below.

RGB Block Items

RGB Block Weapons

## Warps

The RGB Block is the final block and as such, does not warp to anywhere.
That Guy's Axe

The That Guy's Axe model as shown in battle.

The **That Guy's Axe** is a great weapon bought at Coffee Lake. It's a reference to the community member of the same name, being That Guy. The music heard in battles while using this weapon was made by him. They are remixes of the Sim Sim and regular battle music respectively.

"If you like awesome music and community references, this weapon is for you!"

-Ultimate Resource's Description
"A weapon with the power to shred. Equip to change the battle music."

-Arcaxer

That Guy's Axe
 Defense
 HP
 Crit Chance
 Battle EXP
 Combat Speed
Casino

--SPOILER WARNING-- This article contains info about things that can be Spoilers. Anything here can spoil the game or it's story. Thank you for understanding, and be wary before reading further. --SPOILER WARNING--

Casino is now unlocked after the final boss is defeated.

1.37.2 changelog

"Added the “Moneyfingers Resort and Casino" area featuring new minigames and the token shop."

Climb the casino themed floors with new enemies and bosses. These unique levels use bounce pads and picking up dice.

Tokens are dropped by enemies and found in Chests. Small stack 20. Medium stack 50. Large stack 100. "Use" token to add it to your account.

Mini-games are played in first person view.

• Slots – Pull the handle to Bet 5 Tokens for a chance to win big.

• Coin Pusher – Bet 1 token to Shoot coins into a machine to knock more coins and chips off the ledge into the coin slots.

1.40.8

Added items to Coin Pusher.

Added “Reverse Time” Hack. Requires 4 turns to charge. Allows you to restart a battle from the beginning. Obtainable from Coin Pusher.

**Token shop:**

Use tokens to purchase shirt, pants, and shoes that increase enemy drop rates. Many other items available.

1.41 changelog:

"Added new dungeon: Moneyfingers Mines. The first chunk based procedural dungeon which all takes place on one floor but generates infinitely. Complete the dungeon by finding 5 key fragments and using them on the elevator shaft."
USBuster

The USBuster model as teased by Chimaera on the Arcaxer Discord

The **USBuster** is a late game weapon. This weapon has the best stats of any weapon in the game.

"A weapon that's been teased so much, and yet is so powerful. Somehow, the devs didn't make this sword underwhelming. "

-Ultimate Resource's Description
"A legendary sword with a special ability. Press trigger while wielding to cast Auto Crit, granting your next hack 100% crit rate."

-Arcaxer

USBuster
 Defense
 HP
 Crit Chance
 Crit Damage
 Combat Speed
Changelog/Pre-release/v1.19

## v1.19.0

**Additions:**

- Added more detail to Bottom Block and Janus Block dungeon themes.

- Added new music track to shops in The Hub

- Added new enemy "AI Sentry" to the enemy pool of floors 1-5 of Bottom Block and the Bottom Block enemy pool of Sim Sim Tower.

- Added an easter egg involving pistol-based weapons

- Added a new hidden chest to The Hub

- Added 2 new hax that RNGza can randomly cast that are currently unobtainable through normal gameplay.

**Changes:**

- Glitch Burn now only does a percent of damage to non-bosses. Boss enemies will take damage equal to the player's power stat.

- Nerfed the Darkaxer chest stats from 100 to 30.

- Removed Fireball Module from more chests.

**Fixes:**

- Fixed Glitches being applied more than once on enemies

- Fixed Caster shields not despawning when the caster enemy dies

- Fixed enemy damage zone indicators being under the ground in the Sim Sim battle scene

- Fixed Toxic gas hurting the player after a battle ends

- Adjusted how enemies die on their own turn to help prevent softlocking

- Fixed the enemy turn alert not appearing in Sim Sim Tower battles

- You can no longer gain an adrenaline rush on the enemy turn

## v1.19.1

**Additions:**

- Added Frozen Cutlass weapon to Whistler Block chests.

- You can now grab the world in any direction

- You can press Start to reset the camera position

- Added Bryce Battle Trainer to Reggie's 2nd item stock. Starts a battle with Overclocked Bryce.

- Added stairs that go from Janus to Whistler Block once Whistler is unlocked.

**Changes:**

- Reflected projectile now do less damage to enemies.

**Fixes:**

- Fixed Ninja Instinct not working

- Fixed whistler block not saving dungeon floor progress after floor 10

- Fixed wrong music playing in The Hub

- Fixed sideways carpets spawning in Bottom Block

## v1.19.2

**Changes:**

- Disabled new camera movement until it's fixed in the future

**Fixes:**

- Fixed hax not having aim assist on Reaper Shark

- Fixed swords now working
Cash Cab

***Cash Cab*** was a Dryicoran DTV 3 daytime game show based on the original *Cash Cab* franchise. The game involves players getting into a taxi and answering general knowledge questions to win money as they go to their destination.

## Gameplay

The show's host initially poses as an ordinary taxi driver and drives around towns and cities of Dryicor in a cab. The show pays its passengers for correctly answering standard general knowledge questions. Like the Canadian and American versions, the contestants are generally chosen at random and are usually asked on camera if they wish to play or not once the rules are explained to them.

The contestants tell the driver their destination before getting into the taxi and are not allowed to change it. They'll then have the distance they'll need to travel to answer questions. The first five questions are relatively easy and worth 10 Kr each, the next five are a little harder and worth 50 Kr, the next seven, even harder and worth 100 Kr, and any question after that is worth 500 Kr. If the contestant gets three questions wrong, they'll lose the money they have won up to that point and must leave the cab immediately.

The host of *Cash Cab*, John Sumption, is a genuine qualified taxi driver, and has a rather moody presenting style.
General tips

First have fun playing and learning on your own.

If you want to know some general tips to enhance your experience, keep reading.

--SPOILER WARNING-- This article contains info about things that can be Spoilers. Anything here can spoil the game or it's story. Thank you for understanding, and be wary before reading further. --SPOILER WARNING--

Equip as many different hax as possible (8). All equipped gain experience.

You can use left and right hax at the same time. (Left is used first when run out of ap)

Can scroll in menu with joystick

Added sprite to help show which spell slot you have selected in loadout menu

Settings menu: change skin

Only 2 allies can be summoned at a time

Allies glitch rate increases with level

You can hit enemies before they attack you in dungeon (overworld green attack). Use this to destroy overworld turrets. (Or destroy turrets with grabbable objects)

More enemies in a battle gives more experience (10% per enemy)

Use hoverboard on hills (instead of ramps). Hit boost many times to accelerate. Change direction midair then hit boost. Can hover over water/coffee.

Repeatable quests: turn in extra key items in coffee lake

Moneyfingers mine generates infinitely. Complete dungeon by using 5 key fragments and use on elevator shaft.
Blizzard

The Blizzard when cast.

The **Blizzard** is a all effecting style Hack you get when as a Warrior. Alternatively, you can obtain this Hack at Longhorn Block's Secret Merchant.

"Affects all enemies on the battlefield and freezes them. "

-Ultimate Resource's Description
"Deals damage to every enemy and inflicts Glitch Freeze."

-Arcaxer
RGB Gun

The RGB Gun model as shown in battle.

The **RGB Gun** is a lower power long range weapon found in RGB Block.

"Eat Rainbow, but at a distance."

-Ultimate Resource's Description
"Contrary to popular belief, the power doesn't come from the crystals, they just look cool."

-Arcaxer

RGB Gun
 Defense
 HP
 Crit Damage
 Combat Speed
Changelog/Pre-release/v1.41

--SPOILER WARNING--*--SPOILER WARNING--*
This article contains info about things that can be Spoilers. Anything here can spoil the game or it's story. Thank you for understanding, and be wary before reading further.
## v1.41.0

**Additions:**

- Added the final chunk of the Casino Malware story. Return to the top of the Vienna Floors in the casino to continue the story.

- Added 2 new bosses which can be fought at the end of the new dungeon.

- Added new dungeon: Moneyfingers Mines. The first chunk based procedural dungeon which all takes place on one floor but generates infinitely. Complete the dungeon by finding 5 key fragments and using them on the elevator shaft.

- Added Cave Yeti, Cave Spider, Annoying Tourist, and Cave Tiger enemies.

- Added a new epic pistol “That Gun” find it by defeating enemies in the mines.

- Added a switch on the side of The Stack that enables dance mode.

- Added a new NPC outside The Stack that explains how Stack exploration works.

- Added That Guy’s casino battle metal theme to the casino arena!

**Fixes:**

- Fixed Metal battle themes being too quiet in some arenas.

- Returning to Title Screen now saves the game.

- Reverse Time should restart the encounter with the correct enemies now.

- Task Master’s final attack now keeps it’s hands up longer to prevent projectiles from firing from underground at the end.

- Toxic Caster Ally now aims higher.

- There is no longer a looping splatter effect left behind when you learn Blue.

- The stairs on floor 26 of Whistler block no longer have a cage.

- You can no longer glitch through the cage on longhorn stairs before the cage is removed.

- The volume is now lower on Toxic Caster Ally’s summon effect.

- Fixed Cauterize not saving to the player save file.

- Fixed Buffs activating on cast passives if the buff was already active when attempted.

- Fixed Johnny’s jaw being stuck open.

## v1.41.1

**Changes:**

- The mines elevator no longer takes the 5 keys from your inventory.

**Fixes:**

- Fixed 3 of the responses in the last Vienna Floors story event not proceeding the story.

- Fixed the title card for Johnny’s Penthouse displaying the wrong name.

- Fixed Sydney’s collision at the end of the Vienna Floors and made her interactable.

## v1.41.2

**Fixes:**

- Made the elevator door key turn in repeatable.

- Fixed Johnny’s portrait at the end of his final form boss battle.

- Fixed missing collision on some features in the mines.
Changelog/Pre-release/v1.29

## v1.29.0

**Additions:**

- Bryce is now voiced in battle and has overworld event voice quips.

**Changes:**

- Added text sound effect to dialogue in overworld.

- Changed Power Up Bolt's impact sound effect.

- Summon Bryce now costs 1 AP

- Summon LLorona now costs 1 AP

- Summon Elemental now costs 4 AP

- Nerfed Dr. Jonkal's power

- Slightly nerfed the dragons boss's power and health.

- Stop Time and Reflect now cost 20 Adrenaline.

**Fixes:**

- The dragon boss's health bar now properly sticks to its body.

- Fixed ghosts having no collider at all
Accessories

• Boring Ring - Does nothing, you start with this equipped.

• AP Ring - Grants 1 AP.

• AP Ring + - Grants 2 AP.

• AP Ring X - Grants 3 AP.

• EXP Ring - Grants 15% exp gain.

• Speed Ring - Grants 15% movement speed.

• Glitch Pendant - Grants 20% increased chance to inflict glitches.

• Bloody Necklace - Grants chance to gain adrenaline when damaged.

• Regenerating Pendant - Grants 7% HP regeneration per turn.

• Stunning Pendant - Grants a 5% chance to stun enemy on hit.

• Defensive Necklace - Reduces cost of defensive hax by 5 adrenaline.

• Energized Emblem - Reduces hax that cost 2 AP to 1 AP cost.