recursal/Fanatic-Fandom huggingface dataset:
Clever Disguise

### Text

When Clever Disguise is played, attach it to a Hero. That Hero cannot be defeated. At any time, Prince John may pay 2 Power to discard Clever Disguise.

**Clever Disguise** is an Item in Prince John's Fate deck.

## Strategy

The only way to permanently take Power from Prince John. Try to attach it to a Hero that has already Stolen from the Rich, or either King Richard or Robin Hood.

This card should not be attached to Robin Hood if Maid Marian is in play as defeating her will force Robin Hood to be briefly removed from the realm before being replayed which will remove any Clever Disguises attached to Robin Hood without Prince John paying power.

## Previous versions

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • Greed • Set a Trap
 **Fate deck**
*3 Copies:* **Clever Disguise** • Steal from the Rich
*1 Copy:* Alan-a-Dale • Friar Tuck • King Richard • Lady Kluck • Little John • Maid Marian • Robin Hood • Skippy • Toby
New Toys Don't Stand a Chance

### Text

All Heroes in the Caterpillar Room lose Strength equal to the number of Heroes in the Caterpillar Room.

**New Toys Don't Stand a Chance** is an Effect in Lotso's Villain deck.

## Strategy

This will be a key card in any 1-on-1 game (with 3+ player games, you have some more flexibility). Reducing the Strength of your Heroes one at a time is a recipe for disaster, as they will just be shuffled back into the Fate deck with The Claw, or brought back to full with Bonnie's Toys. Reducing *everyone* to 0 Strength simultaneously is a much safer proposition, though it requires making a combo play. There are several versions of the combo, but all of them require a final turn at Tricounty Landfill, your only location with two Play a Card actions. Each version of the combo involves getting everyone to 4 or less Strength inside Caterpillar Room, then playing this to finish the job. Due to its necessity, you unfortunately can't afford to discard this, thus leaving you with effectively a 3-card hand once you draw into this. To compensate for this, you should be discarding anything else you don't absolutely need, and be Fating as relentlessly as you can until you're ready to swing for the win.

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • **New Toys Don't Stand a Chance** • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
Rabbit Merlin

**Rabbit Merlin** is a Transformation in the Merlin Transformation deck.

## Strategy

See Transformation Strategy.

 **Villain deck**
*4 Copies:* I'm Not Cheating
*3 Copies:* A Sporting Chance • As Big as a House • Battle of Wits • I'll Make the Rules • Magnificent, Marvelous, Mad • Wizard's Duel
 **Fate deck**
*4 Copies:* Knowledge and Wisdom
 **Merlin Transformation deck**
 **Unique mechanics**
Transformation
The Savanna

**The Savanna** is the center-left location in Scar's Realm.

## Actions

The Savanna contains the following actions:

* Play a Card | Fate
* Discard Cards | Gain 1 Power

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* Morva

 **Villain deck**
*6 Copies:* Hungry Hyena
*4 Copies:* Long Live the King
*3 Copies:* Be Prepared • Stick with Me • Whisper
*2 Copies:* Feeding Frenzy • Injustice • Pride • Stampede
 **Fate deck**
*3 Copies:* Hakuna Matata • Prophecy
*1 Copy:* Mufasa • Nala • Pumbaa • Rafiki • Rafiki's Stick • Sarabi • Simba • Timon • Zazu
Midnight

**Midnight** is an Effect in Lady Tremaine's Villain deck.

## Strategy

The only way Lady Tremaine has to defeat non-Cinderella Heroes. If you ever have every Hero on your board, you may as well play this, as Ball Gown Cinderella will bring the Glass Slippers out herself anyway, and having those Heroes back in the Fate deck makes it less likely you'll get hit by successive Sweet Nightingales, and makes Bibbidi-Bobbidi-Boo useless. In the early game if your board is clear, feel free to discard this as you search for your pieces, but if you draw it later in the game, hold on to it, as you'll likely need it.

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* I Said "If" • Trapped
 *2 Copies:* And One More Thing • I Never Go Back on My Word • Locked Up • Vicious Practical Jokes • You Little Thief!
 **Fate deck**
*3 Copies:* Bibbidi-Bobbidi-Boo • Sweet Nightingale
*2 Copies:* Glass Slipper
*1 Copy:* Ball Gown Cinderella • Bruno • Cinderella • Fairy Godmother • Gus • Jaq • The Prince
The Underworld

**The Underworld** is the leftmost location in Hades' Realm. Hades' Titans must be played here.

## Actions

The Underworld contains the following actions:

* Play a Card | Gain 2 Power
* Vanquish | Move an Item or Ally

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* Frontier Town

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Elephant Graveyard

**Elephant Graveyard** is the center-right location in Scar's Realm.

## Actions

Elephant Graveyard contains the following actions:

* Discard Cards | Play a Card
* Play a Card | Gain 3 Power

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* The Gardens
* The Forest (Maleficent)
* Podunk Landing
* Flaversham's Toy Shop
* The Shore
* The Jungle

 **Villain deck**
*6 Copies:* Hungry Hyena
*4 Copies:* Long Live the King
*3 Copies:* Be Prepared • Stick with Me • Whisper
*2 Copies:* Feeding Frenzy • Injustice • Pride • Stampede
 **Fate deck**
*3 Copies:* Hakuna Matata • Prophecy
*1 Copy:* Mufasa • Nala • Pumbaa • Rafiki • Rafiki's Stick • Sarabi • Simba • Timon • Zazu
Set Things Right

**Set Things Right** is an Effect in Oogie Boogie's Fate deck.

## Identical cards

The following cards in other Villains' decks are functionally the same (ignoring number of copies):

* Woodland Creatures

 **Villain deck**
*6 Copies:* Impostor Sandy Claws
*4 Copies:* Bats
*3 Copies:* Loaded Dice • Making Christmastime
*2 Copies:* Spiders • Trick or Treat • What Did Santa Bring You? • What Have We Here?
 **Fate deck**
*4 Copies:* Citizens of Halloween Town
*2 Copies:* Distraction • Hello, Oogie!
*1 Copy:* Doctor Finkelstein • Jack Skellington • Sally • Sandy Claws • **Set Things Right** • The Mayor of Halloween Town • Zero
The Gorge

**The Gorge** is the rightmost location in Scar's Realm.

## Actions

The Gorge contains the following actions:

* Move an Item or Ally | Play a Card
* Vanquish | Fate

 **Villain deck**
*6 Copies:* Hungry Hyena
*4 Copies:* Long Live the King
*3 Copies:* Be Prepared • Stick with Me • Whisper
*2 Copies:* Feeding Frenzy • Injustice • Pride • Stampede
 **Fate deck**
*3 Copies:* Hakuna Matata • Prophecy
*1 Copy:* Mufasa • Nala • Pumbaa • Rafiki • Rafiki's Stick • Sarabi • Simba • Timon • Zazu
Swoon

**Swoon** is an Effect in Gaston's Villain deck.

## Clarifications

* You must be able to replace an Obstacle to play this. You cannot play this if all 8 Obstacles are still on your board.

## Strategy

A very niche card. Be very aware of what it cost you to remove the Obstacle you're replacing: if it was due to Beautiful as Me or The Rose, this is a net gain in Power; otherwise, you're really just wasting cards and time. However, this can be quite clutch in overshoot situations if Beast's Castle is clear, letting you play Hunter's Instinct on Maurice or Get Out! when you otherwise lacked the power, to clinch a win. But early and midgame, this will often be discard fodder.

The card draw option is even more niche, probably most useful if Lefou has clogged up your hand; otherwise, it's usually better to just discard and save the Power and the removed Obstacle.

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • **Swoon**
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • Cogsworth • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
Makes You Larger

**Makes You Larger** is an Effect in Queen of Hearts' Fate deck.

## Strategy

If there is a Hero available to enlarge, try to prioritize Activate and Play a Card actions to cover up, to stall Queen of Hearts as much as possible.

 **Villain deck**
*8 Copies:* Card Guard
*3 Copies:* Off With Your Head! • Spear • Take the Shot
*2 Copies:* By Order of the Queen • Fury • Judgment • Makes You Smaller • Very Merry Unbirthday
 **Fate deck**
*2 Copies:* I'm Late! I'm Late! • **Makes You Larger** • Mome Raths
*1 Copy:* Alice • Caterpillar • Cheshire Cat • Dodo • Dormouse • Down the Rabbit Hole • Mad Hatter • March Hare • White Rabbit
The Library

**The Library** is the center-left location in Lotso's Realm.

## Actions

The Library contains the following actions:

* Fate | Gain 2 Power
* Play a Card | Activate

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • Spanish Mode • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
Return to Form

### Text

Choose a Hero with a Strength of 4 or less from Ursula's Fate discard pile. Play that Hero to Ursula's location.

**Return to Form** is an Effect in Ursula's Fate deck.

## Strategy

The most annoying card in Ursula's Fate deck. This card means there is a potential for Ariel to harass Ursula up to four times. However, keep in mind that the Hero must be played to Ursula's current location. If Ariel isn't in the discard pile, reviving Grimsby or Sebastian can potentially be useful.

## Previous versions

 **Villain deck**
*6 Copies:* Binding Contract
*3 Copies:* Change Form • Grow Giant • Opportunist • Whirlpool
*2 Copies:* Arrogance • Divination • Trickery
 **Fate deck**
*3 Copies:* **Return to Form**
*2 Copies:* Dinglehopper • Snarfblat
*1 Copy:* Ariel • Eric • Flounder • Grimsby • King Triton • Max • Scuttle • Sebastian
Temper

**Temper** is an Effect in Gaston's Villain deck.

## Strategy

It removes an Obstacle, so you may as well play it, but definitely a lower priority to most of your other options.

 **Villain deck**
*4 Copies:* Wolves
*3 Copies:* Beautiful as Me • Swoon
*2 Copies:* Belle Is Mine • Come Into the Light • Five Dozen Eggs • Hunter's Instinct • Intimidating • Take Me Instead • Time to Follow Me!
 **Fate deck**
*2 Copies:* Be Our Guest
*1 Copy:* Beast • Belle • Cogsworth • It Is You • I've Never Seen So Many Books • Lumiere • Magic Mirror • Massaging My Feet • Maurice • Maurice's Invention • Mrs. Potts and Chip • Saving My Life • The Rose
Patchy Stabbington

### Text

When Patchy Stabbington is played to Rapunzel's location, you may move Rapunzel to Rapunzel's Tower.

**Patchy Stabbington** is an Ally in Mother Gothel's Villain deck. He functions identically to Sideburns Stabbington.

## Strategy

A fantastic card, and one of the few that Mother Gothel should never discard. His primary use is to send Rapunzel back to her Tower, both on play and on Vanquish, but he can also threaten any other Hero, even one with a Frying Pan. However, he (along with his brother) is the most expensive card in Mother Gothel's deck, and the main reason why she should visit The Snuggly Duckling once in a while and try to get the Crown out quickly.

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • I Love You Most • Let Down Your Hair • Misdirection • Mother Knows Best • Now I'm the Bad Guy • Revenge • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • Floating Lights
*1 Copy:* Flynn Rider • Frying Pan • Hook Hand • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* Rapunzel
Setup

This article details how to **set up the game** for Disney Villainous.

## Setting up the Game

These instructions apply in general; some Villains may have exceptions to them. For example, Yzma separates her Fate deck into four piles, and puts them above her Board.

1. Each player chooses a Villain and takes the corresponding Board, Villain Mover, Villain deck, Fate deck, and Villain Guide, as well as a Reference Card.
2. Place your Board in front of you. Each Board contains four locations. Place your Villain Mover on the left-most location.
3. If the right-most location has a lock symbol in the corner, place a Lock Token on that location.
4. Shuffle your Villain deck and place it face down to the left of your Board. Leave room for a discard pile.
5. Draw a starting hand of four cards from your Villain deck. You may look at your cards, but keep them secret from the other players.
6. Shuffle your Fate deck and place it face down to the right of your board. Leave room for a discard pile.
7. Place the Power Tokens in the Cauldron\* and place it within reach of all players.
8. Choose a player to go first. The first player does not start with any Power. The second player takes one Power from the Cauldron. The third and fourth players each take two Power. The fifth and sixth players each take three Power.

The Cauldron comes with *The Worst Takes It All*; if players do not have this set, the Power Tokens can simply be kept in a pile between all players, or kept in the bag they came in.

 ***Card Archetypes:*** Archer • Brute • Invincible • Scavenger • Taunter • Trophy
Merlin

### Text

Randomly choose one card from the Merlin Transformation discard pile and put it back into the Merlin Transformation deck. Shuffle the Merlin Transformation deck.

**Merlin** is an Effect in Madam Mim's Fate deck.

## Strategy

The best card in Madam Mim's Fate deck. You don't get to choose which Merlin is shuffled back in, but it's still the most consistent way to slow her down. The existence of this card should encourage you to Fate Madam Mim often, so this can be played multiple times.

 **Villain deck**
*4 Copies:* I'm Not Cheating
*3 Copies:* A Sporting Chance • As Big as a House • Battle of Wits • I'll Make the Rules • Magnificent, Marvelous, Mad • Wizard's Duel
 **Fate deck**
*4 Copies:* Knowledge and Wisdom
 **Merlin Transformation deck**
 **Unique mechanics**
Transformation
Medallion

**Medallion** is an Item in Hades' Fate deck.

## Strategy

The best targets are Hercules and Zeus, with Hera a close third.

## Identical cards

The following cards in other Villains' Fate decks are functionally the same (ignoring number of copies):

* Pixie Dust
* Pickaxe
* Wish

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • **Medallion** • The Gospel Truth
 **Unique mechanics**
Titan
Staff

### Text

If Maleficent is at this location, the Cost to play an Effect or Curse is reduced by 1 Power.

**Staff** is an Item in Maleficent's Villain deck.

## Clarifications

* Card Costs cannot be reduced below zero.

## Strategy

One of the more powerful cards in Maleficent's deck, Staff very quickly pays for itself, particularly if played to The Forest. This should never be discarded instead of played.

 **Villain deck**
*3 Copies:* Cackling Goon • Dragon Form • Forest of Thorns • Green Fire • Savage Goon • Sinister Goon • Vanish
*2 Copies:* Dreamless Sleep • Malice • Tyranny
 **Fate deck**
*3 Copies:* Guards • Sword of Truth
*2 Copies:* Once Upon a Dream
 **Unique mechanics**
Curse
Magic Lamp

**Magic Lamp** is an Item in Jafar's Villain deck. It is part of his win condition, pulling Genie from his Fate deck, and once played needs to be moved to Sultan's Palace.

## Clarifications

* The Magic Lamp can't be played if the Cave of Wonders has not been unlocked.

## Strategy

This is the most important card in Jafar's Villain deck, though it does absolutely nothing after it's played. Almost all his cards focus on either getting the Magic Lamp, or moving it to the Sultan's Palace. If playing as Jafar, you want to play this as soon as you possibly can, so discard aggressively and play Scrying until you find it.

 **Villain deck**
*3 Copies:* Necessary Sacrifice • Palace Guard • Scimitar • Scrying
*2 Copies:* A Snake, Am I? • Deception • Giant Hourglass • Hypnotize • Manipulation • Sorcerous Power
 **Fate deck**
*3 Copies:* Wish
*2 Copies:* Crushing Blow • Narrow Escape
*1 Copy:* Abu • Aladdin • Carpet • Genie • Princess Jasmine • Rajah • Sultan • Treachery
Spanish Mode

### Text

Flip Buzz Lightyear to his Guardian side and move him to the top side of Lotso's Realm at *[location]*. If Jessie is in Lotso's Realm, she gains 1 Strength.

**Spanish Mode** is an Effect in Lotso's Fate deck.

## Clarifications

* If Buzz Lightyear is already in Guardian Mode, he can still be moved.
* This cannot be played if Buzz Lightyear is already in Guardian Mode at the specified location and Jessie is not in Lotso's Realm.

## Strategy

A solid choice, though the Playground variant is better. Keep in mind that this is easily undone with Original Factory Settings, which is usually part of Lotso's combo anyway, so prioritize One Way Out over this in the endgame. Remember that this also Strengthens Jessie!

 **Villain deck**
*3 Copies:* Locked Up • Not Age Appropriate • Something Snapped • The Bookworm • Welcome to Sunnyside
*2 Copies:* Original Factory Settings • Patrolling All Night Long • Smells Like Strawberries • Where's Your Kid Now?
*1 Copy:* Big Baby • Chunk • New Toys Don't Stand a Chance • Sparks • Stretch • Twitch • Woody's Hat
 **Fate deck**
*2 Copies:* Bonnie's Toys • One Way Out • **Spanish Mode** • The Claw
*1 Copy:* Andy's Looking For Us • Daisy's Locket • Hamm • Jessie • Lotso Was Special • Rex • Woody
*Tile:* Buzz Lightyear
Lightning Bolt

**Lightning Bolt** is an Effect in Hades' Fate deck.

## Strategy

The best card you can get when Hades is at his win condition, but until then, you should probably prioritize Heroes, as they will usually slow Hades down more.

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • **Lightning Bolt** • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Purple Dragon Mim

**Purple Dragon Mim** is a Transformation in Madam Mim's Villain deck.

## Strategy

See Transformation Strategy.

 **Villain deck**
*4 Copies:* I'm Not Cheating
*3 Copies:* A Sporting Chance • As Big as a House • Battle of Wits • I'll Make the Rules • Magnificent, Marvelous, Mad • Wizard's Duel
 **Fate deck**
*4 Copies:* Knowledge and Wisdom
 **Merlin Transformation deck**
 **Unique mechanics**
Transformation
The Mouse Queen

**The Mouse Queen** is a Hero in Ratigan's Fate deck. She prevents Ratigan's first win condition, blocking him from winning using The Robot Queen.

## Strategy

The best card in Ratigan's Fate deck, as long as The Robot Queen hasn't been discarded. While Basil stops Ratigan from winning by becoming his new (and easier to complete) Objective, The Mouse Queen completely puts the brakes on Ratigan, and must be dealt with before he can proceed. A great target for Makeshift Balloon, either rescuing her from a Marvelous Trap, or making her stronger than Felicia, and if she's defeated, the Makeshift Balloon can then potentially be reused on Basil.

 **Villain deck**
*5 Copies:* Gears
*3 Copies:* Capture • Ruffians
*2 Copies:* Devious • Extravagant • Greatest Criminal Mind • Marvelous Trap • Uniform
 **Fate deck**
*3 Copies:* Queen's Guards
*2 Copies:* Call for Help • Sabotage
*1 Copy:* Basil • Dawson • Flaversham • Makeshift Balloon • Mrs. Judson • Olivia • **The Mouse Queen** • Toby
Magic Tomes

### Text

Activate: Look at the top four cards of your deck. Put one into your hand. Discard the rest.

**Magic Tomes** is an Item in Evil Queen's Villain deck.

## Strategy

A very useful Item that very quickly pays for itself. Activate it before you play a card, as what you draw with it may be more useful to play. Once you have one copy of this, the other is discard fodder, unless you really want a backup against Sneezy.

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • Black of Night • Jealousy • **Magic Tomes** • Mummy Dust • Old Hag's Cackle • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • Woodland Creatures
 **Unique mechanics**
Brew Poison • Ingredient
Old Hag's Cackle

**Old Hag's Cackle** is an Ingredient in Evil Queen's Villain deck.

## Strategy

A solid way to gain Power, especially as your Realm starts to become infested with Dwarfs.

 **Villain deck**
*5 Copies:* Take a Bite
*3 Copies:* I'll Fix Ya!
*2 Copies:* Black Magic • Black of Night • Jealousy • Magic Tomes • Mummy Dust • **Old Hag's Cackle** • Scream of Fright • Thunderbolt • Vanity
 **Fate deck**
*2 Copies:* Love's First Kiss • Pickaxe • Woodland Creatures
 **Unique mechanics**
Brew Poison • Ingredient
Oogie Boogie

> "*Looks like it's Oogie's turn to boogie now.*"
>
>
>

**Oogie Boogie** is the sole playable Villain in the Villainous expansion, *Filled With Fright*. He is from the movie *The Nightmare Before Christmas*, released in 1993, in which he is voiced by Ken Page.

Oogie Boogie has a pair of six-sided dice, which he rolls to resolve some of his cards. The number rolled determines the outcome of the card. He has several ways of adjusting those rolls, and Hello, Oogie! can subtract from them.

Oogie Boogie has a special setup: he places Sandy Claws in Oogie Boogie's Lair at the beginning of the game.

## Objective

Oogie Boogie must convince Jack Skellington to return to Halloween Town, then defeat him with his Allies. He does this by playing Impostors of Sandy Claws, making Jack Skellington realize he should leave Christmas to him. Once four Impostors are successfully played, Jack Skellington returns, and must be Vanquished.

## Realm

Oogie Boogie's Realm contains the following locations, from left to right:

* Halloween Town
	+ Play a Card | Gain 3 Power
	+ Discard Cards | Play a Card
* Trio's Treehouse
	+ Move an Item or Ally | Fate
	+ Gain 2 Power | Play a Card
* The Graveyard
	+ Vanquish | Discard Cards
	+ Play a Card | Fate
* Oogie Boogie's Lair
	+ *empty*
	+ Vanquish | Play a Card | Gain 2 Power

## Villain deck

The following cards are in Oogie Boogie's Villain deck:

* Impostor Sandy Claws (×6)
* Bats (×4)
* Loaded Dice (×3)
* Making Christmastime (×3)
* Spiders (×2)
* Trick or Treat (×2)
* What Did Santa Bring You? (×2)
* What Have We Here? (×2)
* Barrel
* Bathtub
* It's a Vacation
* Lock
* Shock
* This Time, We Bagged Him

### Card Gallery

**3 Copies**

**2 Copies**

**1 Copy:**

## Fate deck

The following cards are in Oogie Boogie's Fate deck:

* Citizens of Halloween Town (×4)
* Distraction (×2)
* Hello, Oogie! (×2)
* Doctor Finkelstein
* Jack Skellington
* Sally
* Sandy Claws
* Set Things Right
* The Mayor of Halloween Town
* Zero

### Card Gallery

 **Villain deck**
*6 Copies:* Impostor Sandy Claws
*4 Copies:* Bats
*3 Copies:* Loaded Dice • Making Christmastime
*2 Copies:* Spiders • Trick or Treat • What Did Santa Bring You? • What Have We Here?
 **Fate deck**
*4 Copies:* Citizens of Halloween Town
*2 Copies:* Distraction • Hello, Oogie!
*1 Copy:* Doctor Finkelstein • Jack Skellington • Sally • Sandy Claws • Set Things Right • The Mayor of Halloween Town • Zero

 **Wicked to the Core**
 **Evil Comes Prepared**
 **Perfectly Wretched**
 **Despicable Plots**
 **Bigger and Badder**
 **Filled With Fright**
 **Sugar and Spite**
King Candy • Shere Khan
The Snuggly Duckling

**The Snuggly Duckling** is the center-left location in Mother Gothel's Realm.

## Actions

The Snuggly Duckling contains the following actions:

* Play a Card
* Gain 3 Power | Play a Card | Discard Cards

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • I Love You Most • Let Down Your Hair • Misdirection • Mother Knows Best • Now I'm the Bad Guy • Revenge • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • Floating Lights
*1 Copy:* Flynn Rider • Frying Pan • Hook Hand • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* Rapunzel
Naveen

### Text

When Naveen is played, you may move each Hero in Dr. Facilier's Realm to an adjacent location.

**Naveen** is a Hero in Dr. Facilier's Fate deck.

## Strategy

Best if he can move a Hero that stole the Talisman, or Heroes with ongoing Abilities, away from Allies that can Vanquish them.

 **Villain deck**
*3 Copies:* Friends on the Other Side • Masked Spirits • Shadow Spirits • Sleight of Hand • The Cards Will Tell • Voodoo Dolls
*2 Copies:* Desperation • Frog Form • Terror
 **Fate deck**
*3 Copies:* Almost There • The Evening Star
*1 Copy:* Big Daddy La Bouff • Charlotte • Eudora • Juju • Louis • Mama Odie • **Naveen** • Ray • Tiana
Spotted

**Spotted** is an Effect in Cruella De Vil's Villain deck.

## Strategy

An okay card, that's a little better in the very early game. Here, Puppies is a higher priority, and this should never be played once all the 22 Puppy Tokens have been revealed.

 **Villain deck**
*3 Copies:* • I Live for Furs
*2 Copies:* Cruel • Devilish • Fireplace Poker • Flashlight • Get the Job Done • Here, Puppies • **Spotted** • That Devil Woman • The Devil Take It • Whatever It Takes • You Idiots!
 **Fate deck**
*2 Copies:* Flew the Coop • Reckless Driving • Twilight Bark • We're Labradors
*1 Copy:* Anita and Roger • Captain • Colonel • Nanny • Perdita • Pongo • Sergeant Tibbs
Now I'm the Bad Guy

**Now I'm the Bad Guy** is an Effect in Mother Gothel's Villain deck.

## Clarifications

* This cannot be played if Mother Gothel has no Trust.

## Strategy

The card you never want to have to use. Only worth playing if it is the only way you have to move Rapunzel out of Corona. Power is much easier to come by than Trust, so if you have other methods of corralling Rapunzel, this is discard fodder, but if you have no Power or need it for other cards, this does the job.

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • I Love You Most • Let Down Your Hair • Misdirection • Mother Knows Best • **Now I'm the Bad Guy** • Revenge • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • Floating Lights
*1 Copy:* Flynn Rider • Frying Pan • Hook Hand • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* Rapunzel
Rapunzel

### Text

At the end of Mother Gothel's turn, move Rapunzel one location toward Corona. If Rapunzel is already at Corona, Mother Gothel loses 1 Trust. When Rapunzel is defeated, move her to Rapunzel's Tower.

**Rapunzel** is a Hero in Mother Gothel's Fate deck. She does not start in the Fate deck, but is played immediately to Mother Gothel's Realm; she is printed on a tile instead of a card to remind the player.

## Strategy

Rapunzel is unique in that she can't actually be played out of the Fate deck, as she starts on the board. The strategy of both Mother Gothel and her opponent(s) revolves around controlling her, essentially playing tug of war between Rapunzel's Tower and Corona. Mother Gothel needs to keep her out of Corona to prevent Trust loss, and wants to get her to her Tower to maximize I Love You Most. Opponent(s) will want to move her to Corona with Floating Lights and Pascal. Mother Gothel should always have a plan for how she's going to keep her unruly stolen daughter in check.

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • I Love You Most • Let Down Your Hair • Misdirection • Mother Knows Best • Now I'm the Bad Guy • Revenge • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • Floating Lights
*1 Copy:* Flynn Rider • Frying Pan • Hook Hand • Maximus • Pascal • Queen and King • Shorty • Ulf
*Tile:* **Rapunzel**
Shorty

### Text

If Shorty is played to Mother Gothel's location, you may move Mother Gothel to any location.

**Shorty** is a Hero in Mother Gothel's Fate deck.

## Clarifications

* If Shorty is played during Mother Gothel's turn (e.g., via Deception), but after she has already moved herself, Mother Gothel can no longer play actions at her previous location, but can play all actions at her new location.

## Strategy

A decent Fate pick. Usually you'll play him to Mother Gothel's location, in which case he can prevent a next-turn Fate, or a Rapunzel Vanquish and/or an optimal I Love You Most play. However, if you don't have a great idea of what Mother Gothel will be doing next, it can be fine to just play him to Rapunzel's Tower or Corona to cover actions, though in that case the other Fate option might be better.

 **Villain deck**
*5 Copies:* Royal Guard
*2 Copies:* Duplicity • Egomania • I Love You Most • Let Down Your Hair • Misdirection • Mother Knows Best • Now I'm the Bad Guy • Revenge • Royal Rider • What Once Was Mine
 **Fate deck**
*3 Copies:* Everyone Has a Dream
*2 Copies:* Aging • Floating Lights
*1 Copy:* Flynn Rider • Frying Pan • Hook Hand • Maximus • Pascal • Queen and King • **Shorty** • Ulf
*Tile:* Rapunzel
Hera

### Text

When Hera is played or moved, you may choose a Titan at her new location. That Titan is trapped.

**Hera** is a Hero in Hades' Fate deck.

## Strategy

A solid Hero, particularly if she can later be moved and trap a Titan more than once.

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Oswald the Lucky Rabbit

**Oswald the Lucky Rabbit** is a Hero in Pete's Fate deck.

## Strategy

Fantastic if Pete has to complete Win Big (making it effectively impossible if too many Items and/or Bandits are on his board), and very mediocre if he doesn't. At the very least, he's still a Hero that can squat on top-row actions.

 **Villain deck**
*7 Copies:* Bandit
*4 Copies:* Play a Game
*3 Copies:* Horse • Parrot • Sneaky Pete
*2 Copies:* Mischief • Outrage
 **Fate deck**
*2 Copies:* Hide • Knocked Silly • Outlawed
*1 Copy:* Clarabelle Cow • Donald Duck • Goofy • Horace Horsecollar • Mickey Mouse • Minnie Mouse • **Oswald the Lucky Rabbit** • Pluto • Tired
Only Moments Away From Victory

### Text

During their turn, if another player plays an Item, you may play Only Moments Away From Victory. Play an Item from your hand for 0 cost.

**Only Moments Away From Victory** is a Condition in Horned King's Villain deck.

## Clarifications

* Another player playing a Fate Item, including Dyrnwyn to your own Realm, will trigger this.

## Strategy

Very powerful if you can get it to trigger, saving you both a Play a Card action and 3 Power, and also letting you immediately convert the Ancient Soldiers you play into a Cauldron Born when your turn starts. However, as it has to be played at the exact instant an opponent plays an Item, it's a little difficult to pull off. Unless you're certain that it will trigger, don't hold onto this for more than a turn or two, as the time you spend waiting will cost you more than just sucking it up and paying 3 Power to play Ancient Soldiers normally. If you have multiple Ancient Soldiers in hand, you can play one normally, and hold out with the other(s), but if you only have one, just play it.

Of your possible opponents:

* Captain Hook/Dr. Facilier/Jafar/Lady Tremaine/Pete/Ratigan/Syndrome/Ursula - have key Items that they have to play
* Cruella De Vil/Evil Queen/Hades/Lotso/Mother Gothel/Prince John - have useful Items that make their game much easier
* Gaston/Maleficent/Oogie Boogie/Queen of Hearts/Yzma - can ignore their Items if necessary
* Madam Mim/Scar - has no Villain Items

Of course, this Condition can still trigger if an opponent plays Dyrnwyn on you, but your opponent should also know this and will usually pick the other option.

 **Villain deck**
*5 Copies:* Ancient Soldiers • Cauldron Born
 *3 Copies:* Horned King's Henchmen
 *2 Copies:* Gwythaints • **Only Moments Away From Victory** • Our Hour Has Arrived • Show Me the Black Cauldron • Visions • We Got You Now, Pig Keeper • We Have Made a Bargain
*1 Copy:* Captured! • Creeper • Guard Dog
 **Fate deck**
*2 Copies:* I Believe in You • Reunited
*1 Copy:* Doli • Dyrnwyn • Fair Folk • Fflewddur Fflam • Gurgi • Gurgi's Happy Day • Gurgi's Sacrifice • Hen Wen • Princess Eilonwy • Taran • The Witches of Morva
Loaded Dice

### Text

You may play Loaded Dice immediately after you have rolled the dice (no Play a Card action needed). Reroll one die and discard this card.

**Loaded Dice** is a **Cheat** in Oogie Boogie's Villain deck.

 **Villain deck**
*6 Copies:* Impostor Sandy Claws
*4 Copies:* Bats
*3 Copies:* **Loaded Dice** • Making Christmastime
*2 Copies:* Spiders • Trick or Treat • What Did Santa Bring You? • What Have We Here?
 **Fate deck**
*4 Copies:* Citizens of Halloween Town
*2 Copies:* Distraction • Hello, Oogie!
*1 Copy:* Doctor Finkelstein • Jack Skellington • Sally • Sandy Claws • Set Things Right • The Mayor of Halloween Town • Zero
Nomanisan Island

**Nomanisan Island** is the center-left location in Syndrome's Realm. Omnidroid v.X8 is placed here at the start of the game.

## Actions

Nomanisan Island contains the following actions:

* Gain 2 Power | Play a Card
* Discard Cards | Play a Card

 **Villain deck**
*4 Copies:* Major Modifications
*3 Copies:* 15 Years Later • Guards • Not a Sidekick • Velocipod Patrol
*2 Copies:* Bio Probe • Containment Unit • Identification Please • Security • Who's Super Now? • Zero-Point Energy
*1 Copy:* Mirage • Syndrome's Remote
 **Fate deck**
*2 Copies:* Force Field • No Capes! • Teamwork
 **Unique mechanics**
Omnidroid
Mover

A Villain's **Mover** is the colored resin figurine that represents your Villain. They start the game on the left-most location, and at the start of each turn you move your Villain Mover to a different location. You may move to any location in your Realm, as long as it is not locked. You may not stay at your previous location. The location where the Villain Mover is standing determines the actions that can be performed during the turn.

## Clarifications

* Some cards reference the Villain by name for certain actions or restrictions; these cards reference the Villain Mover.

## Gallery of Movers

 ***Card Archetypes:*** Archer • Brute • Invincible • Scavenger • Taunter • Trophy
Terror

### Text

During their turn, if another player gains 3 or more Power, you may play Terror. Choose an Ally or Effect from your discard pile and put it into your hand.

**Terror** is a Condition in Dr. Facilier's Villain deck.

## Clarifications

* The Power does not have to be gained all at once; an opponent could gain 1 or 2 Power from a Gain Power action, then use the Ability of a card to gain more, and that would suffice.

## Strategy

A solid card. Pretty easy to trigger, as most Villains have a Gain 3 Power location, and several have other ways to gain as much. Good targets are Friends on the Other Side, Sleight of Hand, The Cards Will Tell, Rule New Orleans (if you had to discard it), or any Ally if you have Heroes that need Vanquishing. Note that Gaston and Madam Mim have no Gain 3 Power location.

 **Villain deck**
*3 Copies:* Friends on the Other Side • Masked Spirits • Shadow Spirits • Sleight of Hand • The Cards Will Tell • Voodoo Dolls
*2 Copies:* Desperation • Frog Form • **Terror**
 **Fate deck**
*3 Copies:* Almost There • The Evening Star
*1 Copy:* Big Daddy La Bouff • Charlotte • Eudora • Juju • Louis • Mama Odie • Naveen • Ray • Tiana
Hermes

### Text

When Hermes is played, if Zeus is in Hades' Realm, you may move Zeus to any location. Otherwise, find Zeus and put him on the top of Hades' Fate deck.

**Hermes** is a Hero in Hades' Fate deck.

## Strategy

A decent Fate pick, either guaranteeing Zeus for the next Fate action, or moving Zeus into a better location.

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Megara

**Megara** is a Hero in Hades' Fate deck.

## Strategy

Great if she can move Hera and trap a Titan, or get Hercules or Zeus into a better position. Otherwise, go with the other option.

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Nessus

**Nessus** is an Ally in Hades' Villain deck.

## Strategy

If you can drop him with Ruthless, or if there's a Hero you can't take out any other way, play him. Otherwise, just discard him to get more out of I Rule!.

 **Villain deck**
*3 Copies:* Get Ready to Rumble! • Mortality Potion • Planets Align
*2 Copies:* Achilles' Heel • Eye of the Fates • I Rule! • Rage • Ruthless
 **Fate deck**
*2 Copies:* Go the Distance • Lightning Bolt • Medallion • The Gospel Truth
 **Unique mechanics**
Titan
Locked Up (Lady Tremaine)

### Text

During their turn, if another player takes a Vanquish action, you may play Locked Up. You may place a Trapped token on any Hero in your Realm.

*Not to be confused with Locked Up (Lotso).*

**Locked Up** is a Condition in Lady Tremaine's Villain deck.

## Clarifications

* This is not triggered by non-Vanquish defeats, such as via Jafar's A Snake, Am I?

## Strategy

Largely discard fodder. Fairly easy to trigger, but often you won't have any non-Trapped Heroes in your Realm. Remember that it does say "may", which means you can play it even if you have nothing to Trap. Hold on to it if Fairy Godmother or Gus are present and you know your opponent needs to kill someone.

* Captain Hook/Dr. Facilier/Hades/Oogie Boogie/Prince John/Scar - can only Vanquish to defeat
* Cruella De Vil/Mother Gothel/Yzma - have defeating Conditions that trigger when you play Midnight, but otherwise can only Vanquish
* Syndrome - has a defeating Condition that triggers off of Midnight or You Little Thief!, but otherwise can only Vanquish
* Gaston/Horned King/Jafar/Lotso/Madam Mim/Maleficent/Pete/Queen of Hearts/Ratigan - have non-Vanquish defeat options
* Evil Queen/Ursula - cannot Vanquish

 **Villain deck**
*4 Copies:* There's Still a Chance
*3 Copies:* I Said "If" • Trapped
 *2 Copies:* And One More Thing • I Never Go Back on My Word • **Locked Up** • Vicious Practical Jokes • You Little Thief!
 **Fate deck**
*3 Copies:* Bibbidi-Bobbidi-Boo • Sweet Nightingale
*2 Copies:* Glass Slipper
*1 Copy:* Ball Gown Cinderella • Bruno • Cinderella • Fairy Godmother • Gus • Jaq • The Prince
Invincible

**Invincible** is an unofficial card archetype, being an Ally that is not discarded when used in a Vanquish action, or an Item that attaches to an Ally or Hero, which is discarded instead.

The Allies tend to have this wording: "*[This card]* is not discarded when it is used to defeat a Hero."

## List of invincible cards

These are Allies that remain where they are after a Vanquish action, or Items that are discarded so another card may remain.

* Bow and Arrows
* Buzz Lightyear
* Cauldron Born
* Demo Mode Buzz Lightyear
* Fireplace Poker
* Force Field
* Kronk
* Mortality Potion
* Omnidroid v.10
* Rafiki's Stick
* Tweedle Dee & Tweedle Dum

## List of semi-invincible cards

These are Allies or Heroes that move somewhere other than the discard pile when they would be discarded in a Vanquish action, or grant that Ability to other cards.

* Creeper
* Doctor Finkelstein
* Gurgi
* Hydra
* Lefou
* Rapunzel
* Toby (Prince John)

### Card Gallery

 ***Card Archetypes:*** Archer • Brute • **Invincible** • Scavenger • Taunter • Trophy
Rhino Guards

**Rhino Guards** is an Ally in Prince John's Villain deck.

## Strategy

A generic, strong Ally. Can be very useful in taking out Heroes with ongoing effects (like Robin Hood) or who have stolen Power. Try to play this with Cowardice to save your Power.

## Identical cards

The following cards in other Villains' decks are functionally the same (ignoring number of copies):

* Pirate Brute
* Savage Goon

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • **Rhino Guards** • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • Greed • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* Alan-a-Dale • Friar Tuck • King Richard • Lady Kluck • Little John • Maid Marian • Robin Hood • Skippy • Toby
Injustice

### Text

During their turn, if another player targets you with a Fate action, you may play Injustice. Before they reveal cards, look at the top two cards of your Fate deck. Either discard or return each to the top of the deck.

**Injustice** is a Condition in Scar's Villain deck.

## Clarifications

* This must be played before the Fate cards are revealed.
* You may discard one, both, or neither of the cards you look at.
* If you have both copies of Injustice in hand, you must play both at the same time if you want to use both. You can't play one, look at your top two Fate cards and resolve them, then decide to play the other copy after that.

## Strategy

The best card in Scar's Villain deck, and one of the best cards in the game. This should never just be discarded - always hold on to it. This can ensure you don't have to deal with Hakuna Matata, Rafiki or his Stick, or any other unwanted Fate card, and can often seal a win for Scar.

 **Villain deck**
*6 Copies:* Hungry Hyena
*4 Copies:* Long Live the King
*3 Copies:* Be Prepared • Stick with Me • Whisper
*2 Copies:* Feeding Frenzy • **Injustice** • Pride • Stampede
 **Fate deck**
*3 Copies:* Hakuna Matata • Prophecy
*1 Copy:* Mufasa • Nala • Pumbaa • Rafiki • Rafiki's Stick • Sarabi • Simba • Timon • Zazu
Prince Phillip

**Prince Phillip** is a Hero in Maleficent's Fate deck.

## Strategy

The highest-Strength Hero in Maleficent's Fate deck, Prince Phillip's main use is taking out the Raven, though discarding a Goon or three is pretty nice, too. He can also protect Flora or Merryweather from being Vanquished.

## Previous versions

 **Villain deck**
*3 Copies:* Cackling Goon • Dragon Form • Forest of Thorns • Green Fire • Savage Goon • Sinister Goon • Vanish
*2 Copies:* Dreamless Sleep • Malice • Tyranny
 **Fate deck**
*3 Copies:* Guards • Sword of Truth
*2 Copies:* Once Upon a Dream
 **Unique mechanics**
Curse
The Palace (disambiguation)

**This article is a disambiguation page for The Palace (disambiguation)**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**The Palace** is the name used by multiple locations:

* The Palace (Ursula) - Ursula's rightmost location
* The Palace (Yzma) - Yzma's leftmost location
The Forest (Maleficent)

*Not to be confused with The Forest (Mother Gothel).*
**The Forest** is the center-right location in Maleficent's Realm.

## Actions

The Forest contains the following actions:

* Discard Cards | Play a Card
* Gain 3 Power | Play a Card

## Identical locations

The following locations in other Realms have the same actions in the same rows:

* The Gardens
* Podunk Landing
* Flaversham's Toy Shop
* Elephant Graveyard
* The Shore
* The Jungle

 **Villain deck**
*3 Copies:* Cackling Goon • Dragon Form • Forest of Thorns • Green Fire • Savage Goon • Sinister Goon • Vanish
*2 Copies:* Dreamless Sleep • Malice • Tyranny
 **Fate deck**
*3 Copies:* Guards • Sword of Truth
*2 Copies:* Once Upon a Dream
 **Unique mechanics**
Curse
Princess Jasmine

**Princess Jasmine** is a Hero in Jafar's Fate deck.

## Clarifications

* If the Scarab Pendant is in play on the Villain side, both Abilities cancel each other.
* If Princess Jasmine is Hypnotized, her Ability is no longer active.
* If Princess Jasmine is Hypnotized, Rajah still gets the Strength bonus while he is on the Hero side of the Board.

## Strategy

Princess Jasmine's effect is pretty nasty, especially if the Scarab Pendant hasn't been played yet. Jafar will want to take her out as quickly as possible.

 **Villain deck**
*3 Copies:* Necessary Sacrifice • Palace Guard • Scimitar • Scrying
*2 Copies:* A Snake, Am I? • Deception • Giant Hourglass • Hypnotize • Manipulation • Sorcerous Power
 **Fate deck**
*3 Copies:* Wish
*2 Copies:* Crushing Blow • Narrow Escape
*1 Copy:* Abu • Aladdin • Carpet • Genie • **Princess Jasmine** • Rajah • Sultan • Treachery
Lock

### Text

Lock gets +1 Strength when Shock is in play. Lock gets +1 Strength when Barrel is in play. Allies cost 1 less Power to play.

**Lock** is an Ally in Oogie Boogie's Villain deck.

 **Villain deck**
*6 Copies:* Impostor Sandy Claws
*4 Copies:* Bats
*3 Copies:* Loaded Dice • Making Christmastime
*2 Copies:* Spiders • Trick or Treat • What Did Santa Bring You? • What Have We Here?
 **Fate deck**
*4 Copies:* Citizens of Halloween Town
*2 Copies:* Distraction • Hello, Oogie!
*1 Copy:* Doctor Finkelstein • Jack Skellington • Sally • Sandy Claws • Set Things Right • The Mayor of Halloween Town • Zero
Sultan's Palace

**Sultan's Palace** is the leftmost location in Jafar's Realm. Jafar must have the Magic Lamp here under his control as part of his Objective.

## Actions

Sultan's Palace contains the following actions:

* Play a Card | Activate
* Vanquish | Fate

 **Villain deck**
*3 Copies:* Necessary Sacrifice • Palace Guard • Scimitar • Scrying
*2 Copies:* A Snake, Am I? • Deception • Giant Hourglass • Hypnotize • Manipulation • Sorcerous Power
 **Fate deck**
*3 Copies:* Wish
*2 Copies:* Crushing Blow • Narrow Escape
*1 Copy:* Abu • Aladdin • Carpet • Genie • Princess Jasmine • Rajah • Sultan • Treachery
Nutsy

**Nutsy** is an Ally in Prince John's Villain deck.

## Strategy

It's probably best to not have Nutsy participate in Vanquish actions unless absolutely necessary, as aside from Lady Kluck, no Hero in Prince John's Fate deck can have a Strength greater than 5, and Nutsy brings a single Rhino Guards up to that level. Move him around as needed to boost your other Allies.

 **Villain deck**
*3 Copies:* Beautiful, Lovely Taxes • Imprison • Rhino Guards • Warrant • Wolf Archers
*2 Copies:* Bow and Arrows • Cowardice • Greed • Set a Trap
 **Fate deck**
*3 Copies:* Clever Disguise • Steal from the Rich
*1 Copy:* Alan-a-Dale • Friar Tuck • King Richard • Lady Kluck • Little John • Maid Marian • Robin Hood • Skippy • Toby