Mission 9: Shooting a Star

**Mission 9** is the ninth mission of Assassin of Steve 2, where you hunt down Stelldark the Astral Wizard to obtain the fourth and final pink jewel.

## Walkthrough

Step onto the teleporter at the shop button to get teleported up to a cloud. The tricky bit about Mission 9 is that, throughout the sky, is a maze of paths made out of invisible barrier blocks. However, as it is raining, you can see where the rain is splashing onto the invisible blocks. Set particles to decreased or all in order to most easily see this. There are also buttons on the bottom of the crystals floating above the sky, that you can press to turn all of the barriers around it into packed ice. Mobs spawn in large groups when you approach certain areas. When they do, it is recommended that you move back the way you came and shoot them with your bow. In later areas the paths get tougher with gaps that you need to jump across. It is recommended you hold on to the Bounce Blade and Slime Shooter from previous missions.

When you make it to the blue teleporter at the end of it all, you will get teleported to the cloud with Stelldark the Astral Wizard at the top. Stelldark is invincible as long as it is raining, so you must destroy his four thunder altars, which are on floating islands around the central cloud. In order to destroy the thunder altars you need to get to them and step on their pressure plates, and in order to do this, you need to knock Comet Monsters off the cloud, which will create ice in the air. Kill the Shooting Stardusts that spawn in order to get a Snout Puncher, which has Knockback III and should easily let you knock the Comet Monsters off.

Once you have destroyed all the thunder altars it will stop raining, but Stelldark is still immune to arrows, so the only way you can damage him is by killing the Shooting Stardusts, and collecting Fire Comets. If you have a scythe, use that to kill them for a higher chance of getting one. When you get a Fire Comet, place it on snow or ice, and it will spawn a fireball that you can then hit at Stelldark. It will take about three or four comets to kill him, depending on how accurate you are. Once Stelldark is dead Chipnone will collect the fourth Pink Jewel, and you can leave using the teleporter that Chipnone spawns.

### Mission 9 Book

The fourth and final Pink Jewel is held by Stelldark the Astral Wizard, who lives high in the thundering skies.

Objectives: Cross the skies using the invisible pathways (you can see whee it is because the rain splashes on it).

Once you've reached the Astral Wizard you will need to convince him to give up the pink jewel just like with the last three holders.

## Mobs

Neutrino Zombies are zombies wearing a mix of iron and diamond armor. There are four types: The one with the shield has knockback resistance, the one with no boots and an axe has increased movement speed, the one with no helmet has higher health and attack, and the baby variant is just plain faster and harder to hit.

Pulsar Beamers are skeletons with bows. There are two types - the one with no chestplate has higher movement speed and shoots slowness arrows in Normal and Hard difficulty, and the one with no helmet has knockback resistance and shoots weakness arrows in Normal and Hard difficulty. Pulsar Beamers also spawn riding Flying Comets, which are invisible bats that fly around emitting blue fireworks and spawning Comet Monsters.

Comet Monsters are zombie pigman mobs wearing clay-colored leather armor. They have relatively low health but will pursue you from a very far distance, and will also leave ice wherever they go on barrier blocks, which can be useful for seeing where paths are. Upon death they will drop a slowness potion that will fall and shatter. In the boss fight Comet Monsters leave ice in mid-air.

Shooting Stardust are strong wither skeleton mobs with glowstone heads and diamond hoes. There are two types - the one without a chestplate has higher movement speed, and the one without leggings has knockback resistance. Upon death they will drop a slowness potion that will fall and shatter.

## Equipment

Snout Puncher

Starlight Scimitar

Pulsar Beamer

Blue Star Axe

Buckyshield

Astral Armor

## Chest Locations

* From the start, taking a left and following the small path of barriers onto the small cloud island will reveal an extremely hard to kill Mimic.

* From the start, taking the path right until you reach the second crystal, and following another small path of barriers onto a small cloud island that has a loot chest.

* From the large barrier platform that serves as an intersection, taking the right path and following the barrier trail will lead you to a Mimic. (Warning: As of now, it is impossible to get this loot chest.)

* On the first large cloud island, there is a loot chest buried under the lapis blocks, which can be mined with a Lapis Pickaxe.

* There is a loot chest beneath the second large cloud island, which can be accessed by taking a small barrier path located on the northern barrier platform.

## Music

*Main article: Music*

At all times, one of the following tracks can play:

* **The Voices** by Kevin Macleod.
* **Inner Sanctum** by Kevin Macleod.
* **Echoes of Time** by Kevin Macleod.
* **Penumbra** by Kevin Macleod.
* **Bent and Broken** by Kevin Macleod.

During the boss fight against Stelldark, the track **Controlled Chaos - No Percussion** by Kevin Macleod plays.

## Trivia

* This mission, along with the last two and next one, are infamous for their difficulty among the community.
	+ In older versions of the map the floating ice and glass crystals with buttons that froze the nearby area didn't exist, and also most of the mobs didn't used to place ice (only Comet Monsters could do so at all times)

* This mission does not contain any Lore Books. It shares this property with Mission 2 and Mission 12 in this map.

* Strangely, there are floating glass blocks around some of the main paths for seemingly no reason.
	+ These glass blocks actually make it impossible to get one of the loot chests.

* With the exception of 'Echoes of Time', every song in this mission also plays at some point towards the end of Assassin of Steve 3.
	+ The boss theme, 'Controlled Chaos - No Percussion' plays as a normal track in the Distorted Caves, but one of the normal themes, 'Bent and Broken', plays as the boss theme against the Distorted Monstrosity.
	+ 'Penumbra' can also play in The Fringe in Mission 13 of Assassin of Steve 3.
	+ 'The Voices' and 'Inner Sanctum' can also play in The End in Mission 14 of Assassin of Steve 3.