Archer (Fate/Extra CCC)

###  Travel Speed

B2 - Massively Hypersonic (Can keep up with Gawain, Cú Chulainn, and Elizabeth Bathory) | O - Infinite (After obtaining his Mystic Code, fought and kept up with BB, who could casually move in the Far Side of the Moon Cell where time itself doesn't exist. However he would have finite speed in higher timeless dimensions, since it took him time to get back to Angelica Cage after BB threw him into conceptual space)

### Attack Potency

F3 - Small City Level (Can fight against Gawain and other powerful Servants) | F4 - Small Mountain Level (Triple-Linked Crane Wings and Kanshou and Bakuya: Overedge, as C-rank Noble Phantasm, they can produce A-rank attacks, higher with Hrunting, Caladbolg II, and Unlimited Blade Works (Hrunting and Caladbolg II are A-rank Broken Phantasms, and Unlimited Blade Works can match the Gate of Babylon) | EX2 - Higher Dimensional (Defeated BB, an AI that fused with a super computer known as the Moon Cell that can observe all timelines in the Nasuverse from a higher dimension and can create 8 dimensional barriers. The Moon Cell also has a higher dimensional space known as the Far Side, where no living being has been able to survive in aside from Gilgamesh, due to time itself not even existing there. BB casually ruled and manipulated the higher dimensional Far Side before even fusing with the Moon Cell. Archer defeated a slightly weakened BB in combat)

### Striking Strength

B2 (Matched Servants like Gawain) | EX2 (Traded blows with BB)

### Durability

B2 (Withstood attacks from Gawain) | EX2 (Withstood attacks from BB)

### Blunt Force Durability

B2 (Took melee attacks from Li Shuwen) | EX2 (Took hits from BB's Bishop Staff of Rulership)

### Piercing Durability

B2 (Able to take on Gawain) | EX2 (Able to take on BB)

### Regeneration

D2 (Most Servants have said regeneration capabilities depending on their master's mana output)

### Power and Abilities

Marksmanship: True to his class, Archer is exceptionally skilled at shooting from long range. His reinforced eyes can count the number of screws on a bridge four kilometers away. He was able to accurately fire upon Saber and Shirou from this distance and can track and fire upon Servants from this distance, even if they're moving. His skill is such that he can even target two people at once with the same arrow. Archer can modify Noble Phantasms to behave like arrows and fire them repeatedly at a machine gun-like rate.
Unlimited Blade Works: Infinite Creation of Swords: Archer's Reality Marble, and, in effect, his Noble Phantasm. While he has no true Noble Phantasm to call his own, if a Noble Phantasm is the embodiment and symbol of a hero's legend, then Unlimited Blade Works is Archer's Noble Phantasm. It is born from his Origin and Element of "Sword", a high-class thaumaturgy that overwrites the world with his own internal world. Unlimited Blade Works automatically records every weapon that Archer sees, analyzing their structures and storing them within his internal world. Archer can then, whenever he pleases, project them onto the world. Within Unlimited Blade Works, this is virtually effortless and instant. However, the weapons he produces are ranked down. He can also project defensive constructions such as shields, but the mana cost for these is much higher.

Using reinforcement, he can create modified versions of the weapons he projects, giving them new abilities such as creating spatial distortions or homing on his opponents. By charging up his Noble Phantasms with mana, Archer can fire them from his bow as a Broken Phantasm, which provides a great increase to their power and Mystery, at the cost of destroying it on impact. While this would be a massive gamble for any other Servant, it is no issue for Archer at all, as he can just project more. However, it can take up to forty seconds to charge a Broken Phantasm, depending on how much energy Archer is putting into it.

Archer's recorded Noble Phantasms include:

Kanshou and Bakuya: Gan Jiang and Mo Ye: Archer's preferred melee weapons, a pair of short swords. Although they have a low rank, Archer's experience with them, on top of their short tracing time, makes them very reliable. They are warded by various protective spells added by Archer, and they rank up his Magic and Physical resistance when wielded. Their strong bond with each other causes them to return as boomerangs when one is thrown and one is held, even reacting to another traced copy. This forms the basis for his Triple-Linked Crane Wings technique, throwing the first pair as projectiles with the purposes of being deflected, a second pair for slashing the opponent as the first pair returns to strike them from behind, before a third pair enhanced through Reinforcement known as Kanshou and Bakuya: Overedge is traced to finish the target with an X-shaped slash.

Caladbolg II: The Fake Spiral Sword: A modified version of the original Caladbolg, which Archer uses primarily as an arrow in the form of a Broken Phantasm. During its flight, it spirals in the air, twisting space and allowing it to pierce practically any target. It is also powerful enough to shatter Caster's defences by so much as being purposely fired at an area far away from her and Shirou speculates that she would have been twisted along with space had she tried to teleport out of range.

Hrunting: Hound of the Red Plains: One of Beowulf's swords, modified to better fit Archer's tastes. As with Caladbolg II, he uses it primarily as an arrow in the form of a Broken Phantasm. It has homing properties and can potentially even strike two targets. It has exceptional range, and Archer can fire it repeatedly, though it takes longer and longer to charge it as he charges it with increasing amounts of magical energy.

Rho Aias: The Seven Rings that Cover the Fiery Heavens: Archer's greatest defence, the shield of Ajax, the only shield capable of blocking Hector's Durindana. It takes the form of seven petal-like layers to represent the flower that bloomed from Ajax's blood when he died. It is powerful enough to block a thrown Gáe Bolg, though this destroyed all seven of its layers in the process, and protected Shirou from an uncharged Enuma Elish. However, Archer takes damage for every layer that is pierced.

Excalibur Image: Forever Distant Golden Sword: A projection of the great Excalibur that is only possible within the confines of the Moon Cell and only while Unlimited Blade Works is active. When used, Archer projects a degraded and weakened, though still powerful copy of Excalibur, charges it with mana, and then swings it at his opponent as a Broken Phantasm.

Gáe Bolg: The crimson spear of Cú Chulainn, it inflicts wounds that will never heal naturally and will not heal completely even with the application of healing magecraft. While it possesses two methods of attack, Archer has only used the thrown version, that always strikes the target with a bombing raid-like series of projectiles, but this ability is incredibly mana-intensive.

Durandal: The Peerless Sword: Also known as the Unbroken Ultimate Hallow, it is a sword most famously used by Roland, one of Charlemagne's Twelve Paladins, and was also once a spear known as Durindana by the famous Trojan hero Hector. The sword is virtually unbreakable and will never lose its sharpness even if its wielder were to run out of magical power. It is also said to have contained three miracles within it, but this aspect has never been explored.

Excalibur Galatine: Reborn Sword of Victory: A Projection of the sword of Sir Gawain of the Round Table, that is only possible within the confines of the Moon Cell when using Unlimited Blade Works. The sword is powered by a pseudo-sun within the hilt, allowing its attacks to be imbued with fire.

Aestus Estus: The Original Flame: The chosen blade of Emperor Nero of the Roman Empire, it is a handcrafted crimson sword that automatically sets itself aflame, with its original wielder utilizing it for numerous powerful attacks on par with a Noble Phantasm.

Rule Breaker: All Spells Must Be Broken: A dagger belonging to Princess Medea of Colchis, it is unsuitable for use as a weapon due to its ceremonial nature. However, it can nullify enchantments and magecraft of all kinds, including the Master-Familiar contract of a Servant, transferring command over to Archer should he stab another Servant with it.

Class Skills Edit

Independent Action: The ability to remain independent and exist in the world without the magical energy supplied by a Master, allowing the Servant to act autonomously and the Master to save their own magical energy for spells. Archer's Rank in this skill is B, which mean that is possible for him to stay in the world for two days without a Master, even when he's been gravely injured and his spiritual core has been damaged. However, this is the ideal value achieved by maximally conserving mana and avoiding battle and Noble Phantasm usage.

Magic Resistance: An innate ability that grants protection against magical effects. Unlike the Resistance effect, which merely rejects Magical Energy, this ability cancels the spells altogether. Archer's low rank of D means he is only able to cancel out Single-Action spells, meaning more stronger and complex ones will be able to overwhelm him.

Personal Skills Edit

Clairvoyance: A skill reflecting exceptional eyesight that supplements the use of ranged weapons at long distances. Archer's C Rank in this skill allows him to easily view and snipe moving Servants who are several kilometers away, even making out minute details from a distance, such as the number of tiles on a bridge.

Eye of the Mind (True): The heightened capacity for observation, refined through experience. Archer's rank in this skill is B, greatly improving his chances of winning due to being able to calmly analyze all possibilities and choose the appropriate course of action, even if his chance of winning is only one percent.

Magecraft: A skill that reflects one's knowledge of modern Magecraft and Thaumaturgy. As he is an inept magus, Archer has a low-rank of C-, but it rises to A+ when using projections that fall under the category of "sword", reflecting his Origin and Elemental Affinity.

### Stamina

Very high (Other Servants can fight for nearly an entire day without stopping. Battled and defeated Kiara Sessyoin right after his battle with BB. In Stay Night, even when separated from a Master, defeated by Shirou, and lethally injured by Gilgamesh, he was able to continue acting in the world for hours, going on to save Rin from the Grail. These feats should carry over to his Extra counterpart)

### Weakness

Archer needs to be able to recite the full incantation for Unlimited Blade Works to bring it into existence as a Reality Marble.

### Range

Extended melee range, kilometers with arrows and Broken Phantasms. Can accurately track and fire upon targets from four kilometers away, possibly multiversal to multi multiversal against lower dimensions, since he was on the same existence and power as BB, who can view time itself as flat and can see all Nasuverse timelines, BB also being able to interact with all timelines. This is speculation however, and is safer to say Archer's range is four kilometers at best, since he has shown no massively large attacks such as Enuma Elish or CCC.

### Intelligence

Very high (Archer can come up with complicated plans and switch between them on the fly. Able to quickly determine the opponent’s strengths and weaknesses to shift his tactics accordingly. Technically if there’s even 1% chance of victory, he can still win due to his Eye of the Mind (True) skill)

### Weapons

His bow, Kanshou and Bakuya, aka his short swords, and everything in Unlimited Blade Works.

### Standard Equipment

His Holy Shroud-based robes and the Tohsaka Heirloom Pendant. Mystic Code if he is at full power.

Shirou Emiyais the Archer-class Servant of Hakuno Kishinami during the Moon Cell Holy Grail War.

Archer's True Name has been lost, so he is an Anti-Hero with **no name (however we do know him to be the Heroic Spirit EMIYA, despite his origins being a bit different from his Stay Night counterpart)**. An unknown Heroic Spirit. A "Faker". In his previous life, he was a mere magus just like the Masters who participated in the Holy Grail War. Not as versatile as Rin Tohsaka, but apparently possessing a Magic Circuit specialized in a single magecraft. He put into practice the Hero of Justice
 that many people dream about, but when faced with a disaster that could
 not be solved with just his own powers, he sold over his "self after
death" to the Moon Cell
 as compensation for a miracle. As a result, he is thus employed as the
concept of “Hero of justice” after death, as a Servant instead of a
hero.

As for the human who became his source, there is a person who
spent his previous life as a personifier of justice in the past like
that, but he is no longer said individual. This Heroic Spirit is the
shape of a convenient “Hero of justice” that people desired, which
started with the shape of that person. The person who became the source
for this Heroic Spirit certainly exists, but by the time he was
worshiped as a hero, his name as a human had been completely forgotten
from people's memories and history.[6] Archer is described as being of the same "existence" as the Archer of *Fate/Stay Night*, but not the same "person." Furthermore, the "True Name" under which he attained effective functionality as a Heroic Spirit differs from that of *Fate/Stay Night's* Archer as well.[7]