Undertale (Full Version)

This is the full version of *Undertale* with a lot of new stuff added. This page is currently under construction.

## Minor Changes

* There's 3 Save Files
* Sprites in battles will be in full color
* The shopkeeper in Snowdin, when talking of when Monsters left the Ruins, mentions a grassy wonderland and a climb, which refers to the grassy field before this, and the climb to these cliffs
* In Genocide, if you kill Papyrus, there will be a cutscene, after you leave the room, where Sans says a few words before turning deadly serious
* Songs *Ghost Fight* and *Dummy!* will be low pitched by 1 key
* More songs, *Core* and *Death By Glamor,* will be more like their better-pitched OST versions
* *Bonetrousle* will be more like the version that appeared in the Trailer
* *Megalovania* during Sans's fight in Genocide will be changed to the debug version
* Sans will have a 3rd phase which features 2 completely different songs and you won't even have any turns
* Mettaton NEO won't die to your attack and instead will have a full boss fight as hard as Undyne The Undying
* Toriel won't say "Don't come back" which means that the Ruins can be revisited later on through a different way
* The TVs in MTT Resort will actually be animated with Mettaton doing drama stuff
* There will no longer be any Chara stuff after the True Pacfist Ending if you do the Genocide Route before doing that
* Alphys's camera, instead of only focusing on your head, will have the same point of view as the player does
* When Sans mentions the times when he and Toriel had conversations through the Ruins' seemingly-only door, he annoyingly brings up a "Nerdy bird" and sees it as an obstacle standing between him and the door with Toriel, most likely the bird that you encounter
* The door to the Core will be blocked from MTT Resort and Alphys will call you to inform you that a "Talking flower" has stolen the 6 souls of the previous humans and that you must go back to her lab immediantely. Unfortunately, when the call ends, all of the monsters in the resort will surround you as they've heard everything. When they find out that you're the human that Mettaton's trying to capture, they, 1 by 1, fight you. Then, after you've either spared or killed everybody in the resort, Mettaton himself drops by and interferes. But, before he could fight you, Alphys calls you and tells Mettaton to go away and the battle ends. The more you spared, the more NPCs the resort will still have, so, when you get back to Alphys' lab, she'll give you a Special Key. This will unlock a door south of the room before Muffet's Lair and it will lead you to something very surprising...

## Main Additions

### New Areas

#### Grassfield

When you exit the Ruins, you would previously end up in Snowdin, but then this area is now here between the Ruins and Snowdin. It's a very nice-looking area with greenery all over. If you're doing Genocide then there will be 10 enemies. There are puzzles where you have to complete a short video game in order to proceed. This area is also home to Berdly. There are some rooms where, at the end of those rooms, he can be found for less than a second until he runs away when he sees you. His house can be found in the room before the cave of a Hot Spring near the end of the area, where Berdly is picking out a cold-looking flower for somebody, then he sees you behind him and runs away. Speaking of his house, it will be dark inside, and nobody will be there. If you go to his bedroom, then there will be video game stickers on his walls, and a mobile and non-mobile gaming console on his desk. Then, after the Hot Spring, the grass will be less and less as you walk further. The room after the Hot Spring is where the Berdly boss fight is located. Then, after you either spare him or kill him, you'll find a ladder that leads up to the cold cliffs of Snowdin.

#### Spookan

After you enter the door that requires the Special Key, you'll find yourself in a dark room. After many tight rooms, you'll end up in this creepy orange area. It's supposed to be a fun Halloween-themed area with pumpkins, undeads, graves and tombstones all over. And, like Snowdin, you're on top of cliffs. 20 enemies if Genocide is happening. (Except it's hills instead of cliffs) Also, if you're not doing Genocide, then Sans and Papyrus can be found throughout the area if Papyrus wasn't killed. Sans will also fight. Easier than EVER. Muffet will also play a bigger role in this area if you did not kill her. It seems like this is her home and she is selling stuff for free to you. There is a Ruined Village somewhere in here but it contains literally nothing except an item named "GlowPep". Near the village is a graveyard. 1 grave in particular reads "Dess". This is alsp where you fight a horror-looking ghost named Mapstablook. He is a relative of Napstablook's. Then, at the end of the area, Alphys will call you and warn you of a witch that lives inside a haunted mansion up ahead. When you find the mansion, you go in, expecting to see spooks. You get way more than that as it's dark and seemingly empty, there are moving things, eyes following you, shadows of monsters that aren't really there at all, and a new version of the Halloween theme originally by John Carpenter. When you reach the roof, however, there will be a lightning storm. Then the witch appears and you fight her. Then, if you spare her, she'll wake up and turn back into her normal self. She then realizes what she has done to this area. She is actually a purple dinosaur named Suzy. She thanks you and starts to leave but, before she leaves, she gives you her ax. It will be useful later on. If you kill her, however, she will leave it behind. Either way, you find an easier way down, and then move on to the next area.

#### Swampmudd

This is the area after Spookan. It's a swamp-themed area full of dirty and ugly stuff. Despite this area being big like the previous areas, there's nothing much here, except this is the area where the Blue Soul (Soul Of Integrity) has escaped and disappeared into. But it is located far into the area. You'll have to go through a secret hideout full of dogs to get it. You then move west and, eventually, (There will be more in this area sadly) reach the next area.

#### Sandit

This next area is SO MUCH BETTER than the last area. As the name implies, this place is full of sand. 34 enemies if Genocide is happening. Also, this is the 1st area that focuses on heading west completely. This area is VERY big. It will be filled with Western-like and Egyptian-like puzzles and traps. For some reason, somewhere in the area, a building in the shape and color of a chocolate chip exists. But, when you actually go in, it turns out to be the Legendary Artifact from before when the Annoying Dog stole it from you back in Waterfall. But, this time, you actually take it without its "Help" and proceed onwards through the sand. Then you proceed foreword. Then, many rooms later, you find a girl who seems to have went unconscious because of the burning heat in the desert. You start to carry her on the way and find a pyramid. Then, as you go inside, a maze will be ahead of you. A 3-story maze of a pyramid to be exact. And it's extra-hard when you're carrying another person. Then, when you manage to get on top of the pyramid, then you'll see a fountain. It looks exactly the same as the other 1 in MTT Resort with the Mettaton statue pouring out water. But, before you get a chance to make the girl conscious again with water, you get rudely interrupted, causing you to step back suddenly, and accidentally drop the young girl. You find yourself face-to-face with a magenta-armored man (Only his eyes are visible and they're red) who introduces himself as a member of something named "Cult Of Immortals". Immediately, the fight begins, with him turning your soul orange with his 1st turn. This means that your controls are completely the opposite even when selecting a button. Once you get the hang of it, this fight is actually pretty easy, but you can't kill him as he says that he's an "Immortal Monster". When you spare him, the fight ends and he tells you to look behind you, only to take the girl when you're not looking and then run away. You then realize that you have been tricked! (But, if you're doing Genocide, then none of this would've happened...) You escape the pyramid and proceed to the next area.

#### Soulheart

This area is a heart-themed alley that's perfectly fit for 2 lovers to visit. Literally everything, including the WATER, is pink. 12 enemies if Genocide is happening. If not then Sans can be found selling heart-shaped hot dogs that are not really items. This area focuses on going northeast. Then, after exploration, you reach a hidden town named Jocking-Town. It is home to very strange worm-like creatures named Jockington. There is a shop and it's run by a Jockington with no cap. You can buy and sell but he also sends you on a mission to go look for his missing cap. There is also a restaurant named "Jockfoods" where Sans asks you if you want to eat with him. If you say yes then, using a "Shortcut", you and him sit at a table out of many in the restaurant. This will be the part where he reveals that he knows who Flowey is. But he doesn't know that he was once Asriel Dreemurr. You eventually finish eating and Sans leaves. Lastly, in the town, there will be a pink Echo Flower that tells you how many souls are left to collect (You've most likely collected the soul in Swampmudd already) by saying "There are still X souls left.". This voice is most likely Sans or Dr. Alphys speaking. There isn't much else in this tiny town. Then, after you leave the town, you have to go through the whole area again (But this time, backwards, obviously) in order to get to the next area.

#### Kelpy

You can access this area by going to the only blue lake at the beginning of Soulheart after you've visited Jocking-Town because, previously, it was only pink like the rest. This area is also accesible by choosing the yellow duck to drop you in the water when trying to carry you over the gap. (But this is only accessible after you've ALREADY discovered the area from Soulheart) After that, you'll find yourself underwater, walking west through an empty hallway with literally nothing inside it until you reach the area. Anyways, after you enter from Soulheart, you'll be greeted with a perfect BEAUTY. This area is underwater-themed and it really relates to Waterfall...In a way. 26 enemies if Genocide is happening and, speaking of enemies, you might be familiar with some because they're from Waterfall. There will be tricky puzzles and even a MAZE throughout this area. Then, eventually, you'll stumble upon a fort on the very northeast side of the area. This appears to be a Sunken Fort that, at 1 point, was named Fort Aquarius. You explore the fort, encountering ghosts of guardians of this place, (Obviously Royal Guard Members) and eventually finding the yellow soul. (Soul Of Justice) You then find a way out of the Sunken Fort. As you continue exploring, you somehow fight still-alive Royal Guard Members, like Doge and RG03 and RG04. Eventually you reach the end of the area. You'll be greeted with a dummy who will already be angrily waiting for you. He knows what you did to his cousin like his other cousin way back in Waterfall. (Speaking of Waterfall, there will be a new hidden location, where the cyan soul (Soul of Patience) will be located) The fight will be WAY harder and longer than Mad Dummy. Eventually you talk some sense into him and spare him. He will let you move on to the next area.

#### Candity

This area can be found when you step out of the water in Kelpy. It's pink like Soulheart and this is candy-themed. (Or, at least, it's SUPPOSED to be cheerful...It is actually kind of "Corrupted" in a dark way) 22 enemies if Genocide is happening. If it's not then, as usual, Sans can be found selling hot dogs. Except...They taste like candy. Sans also warns that there's a Candy Palace somewhere in the area but it's been taken over by the Cult Of Immortals. (Scratch that...This whole AREA has been taken over by that cult) So don't expect to have fun here despite it being literally MADE of delicious candy. You proceed, fighting enemies like members of the Cult Of Immortals until you reach the very northwest of the area. You stumble upon an unsettling village (Known as Candy Town) where the residents are very mean and untrustworthy. They must be members of that blasted cult! Then, you finally find Candy Palace only to find out that it's BLOCKED. Then a scary-looking half-wolf and half-fox-like monster in magenta sweater with hood appears right out of thin air. His name is Sonarion (Credits to the user that he's named after) and you can tell that he was FORCED to become a member of the cult. He battles you with intense stuff going on. The fight is VERY hard. Eventually, barely, you manage to convince him why he shouldn't be taking part in the Cult Of Immortals. So, now that he's no longer a member, he is also no longer immortal! This means that you have a chance to kill him. In Genocide, you would've easily killed him, but, in Pacifist, it's probably best to spare him. Either way, the fight will end, and the door to Candy Palace will open...Revealing a scary but digital-looking dungeon on the interiors. You'll encounter more of the "Elite" members of the cult whose dialogue says that they have renamed the place to "Digital Palace" and their leader, who they name "Master Z", is waiting for a "Human that looks like you" to show up. You can find a secret room late in the palace that's a LITERAL dungeon, meaning that there are prisoners here, including the original owner. Then, after either sparing or NOT killing cult members and escaping death traps, (There will be no death traps if Genocide is happening) you finally reach the Sacrifice Room. A tall, mysterious, and magenta-cloaked man will be standing in front of a stand where the fainted girl is lying down on. He introduces himself as Zeron Blaster and he is the leader of the Cult Of Immortals. He says that he's been waiting for a human to show up to sacrifice so that he can give their soul to King Asgore like Undyne tries to do. The fight against him is intense but you beat him after long. You can't kill him because he's literally immortal. If you spare him, then he realizes what he's done to all lives that he's ruined, and disbands the Cult Of Immortals. He then walks off. You carry the girl after the fight ends, go to the next room, and find a Mettaton fountain like the 1 found in Sandit. You put her in the water and she wakes up. Her name is Noelle Holiday and she thanks you for saving her. Then, before she leaves to return to her house in Snowdin Town, you tell her that a "Friendly bird" sent you to rescue her. You then proceed and collect the orange soul (Soul Of Bravery) on your short way out. Now this area will, if you decide to walk through it back, be returned to its normal state again! So does Candy Town and Candy Palace also! Sans, at the village, wants to go on yet another date with you at a restaurant. This is where he reveals his mysterious ability to teleport. The next area is actually NOT accessible here and right away.

#### Molene

This area can only be accessed through Grassfield after solving a puzzle at Berdly's childhood house in Waterfall. It's yellow and filled with cheese and, if you fall into a hole, you have to start from the beginning of only THAT room. Speaking of rooms, and holes, the only way to go to the next room is by...Going through a hole in the wall. So, basically, this area is like the hardest maze ever. 34 enemies if Genocide is happening. There are puzzles which heavily focus on YELLOW attacks. There's nothing much else to say. So, after going through the maze and fighting Squeaker and Cheese Cheesy Cheddar, you've already reached the next area!

#### Bedrock

This is the creepiest area besides True Lab. (A.K.A: "Lab") It can be accessed after going through the maze at Molene and escaping. This will also open the other gate way back to the Ruins. (Where the purple soul (Soul Of Perseverance) is located in) So, anyway, this is the biggest area in the Underground. It's very dark with black environment surrounding you. 44 enemies if Genocide is happening. There are hints that Dr. W.D. Gaster was here a long time ago. There are a few jumpscares and even a corrupted miniboss named Chaddy Boo. Then, eventually, you'll reach an abandoned building. It looks fine as if nothing WRONG is happening...Until you eventually notice that nobody's moving...Dead. You explore the building (3-story HQ) and eventually find the green soul. (Soul Of Kindness) That's all. The way to leave this area is to go back.

### New Characters

Berdly

Noelle Holiday

Mapstablook

Suzy

Catti

Jockington

Sonarion

Zeron Blaster

Original Candy Lord

Chaddy Boo

Dr. W.D. Gaster

### New Enemies

Critterbug

Fruitoid

Larpy

Moss

Game Bug

Pumplight

Spooky

Graver

Sman

Wandholder

Fresh

Eg

Crocko

Tiny Drop

Margh

Sandgrain

Sandy

Toilet Wrap

Sleepet

Illusion

Pyraman

Seerket

Immortal Minion

Lover's Marcher

Roxalicious

Jockington

Vadeward

Bubbs

Locked Ness Monstah

Pearla

Tsunderboat

Diver Pea

Wingedy

Lolly

Corny Edger

Immortalizer

Cheer

Empowered Immortal

Elite Cult Member

Digimortal

Dirtbagger

Mouse Hole Heart

Diggered

Clawswipfang

????

Mystery

Piece Of Something

City Dweller

Mechitoid

Critterbeast

Mega Larpy

Icecrown

Aaron Smith

Planeboat

Spooky Candy

Ghost Of Immortals

??????