Version History

2.17.3 A bug fix update

* Add Blasting Recipes for Ceratanium and Limited
* Added missing loot tables for blocks

2.17.2 The Oops all Zero's Update: Yeah, something I've been wanting to do for a while. Another se for Limited. Though it is a small addition, I hope people find it interesting.

* Added Zero (Fully Charged) Armor
* Added Zero iX Armor Body Armor
* Added Zero EX Armor
* Fixed: Zero Glow

2.17.1: I call this one, the fifth color update. I added a new color to the armor customization calling it "Fifthcolor". It effects a bunch of armor that had green bits that were not changing. well, they can change now. It felt like I did this to a lot of armor, but the changes are really small. Despite that, I wanted to release a new version of the mod before I got into adding/making armor because the changes I made affected a bunch of classes in the code. So I stopped working on the update and made it a release, planning to break up what I had planned into another update which will probably add armor like usual.

* Added Vile Armor W. Cannon
* Added a few more colorizers
* Changed Colorizer Icons to reflect the series they are from.
* Changed a some of Armor to work with new color
* Changed Armor Colorization by adding a new color
* Fixed an Error with Model Z Armor Arms
* Fixed some errors with other armors
* -Changed Ke type armors leggings
* -changed Zero Armor and fixed problems
* Changed Starforce (Geo Version) Colorizer to work better

2.17.0 Some of the armor in this update had been asked about before by people in some way or another, except for Gutsman.exe armor.

* Added Gutsman.exe Armor!
* Added Super Bass (MM7) Armor!
* Added Super Bass Armor!
* Added Fourth Armor
* Added Model Z Armor and weapon
* Reorganized some things in the code
* Changed Via's armor material
* Changed Sigma Armor Model
* Fixed other biometal leggings
* Fixed replicapture left arm
* Fixed deeplog dropping nothing.
* More armor can dash now

2.16.1: Getting a little worried how much can be added in a mod, I took a step back and looked at some things I thought the Mod needed. Some XDive based armor, another use for the soccer ball, and two more characters that people would probably want. Main characters to help expand the roster a little bit.

* Added Harp Note Armor!
* Added Duo Armor!
* Added Via Armor!
* Added Wily's Soccer Armor
* Added "Deep Logger" Villager
* Added some more XDive materials for modpacks/roleplay
* Added some Colorizers for Soccer Wily
* Changed Armormaterial for Starforce Armor
* Changed Ceratanium Ore Texture
* Alien Energy can now be obtained from Scrap Block

2.16 The Roll Update: This one changes some things with how blocks drop items. Before, some of the ore like blocks would drop things and you might lose them if you have a full inventory. This should fix that problem, though there may still be remnants of that somewhere. Also made many of the weapons craftable that have been in the mod for a while now with no recipe. They may need to be changed later, but for now it's better than nothing.

* Added Roll.exe Armor
* Added Roll Armor
* Added some Roll.exe themed colorizers
* Added some Roll Themed Colorizers
* Added some more XDive materials for modpacks/roleplay
* Added Muramasa, Twin Fangs, and Roll's Broom
* Made weapons craftable
* Changed how blocks drop resources.

2.15.3: The first update to contain working ladders!

* Added Hubstyle Armor
* Added Model ZX Armor!
* Added Copy X Armor
* Added Dark Protoman.exe Armor
* Added Aki Light Armor
* Added Two new Swords from XDive
* Added Saber +1 and Saber +2 Items
* Added some more colorizers
* Added more blocks and some ladders
* Added a recipe for Transparent Orange Armor X
* Fixed Timeman pants
* fixed a bug with Protoman.exe armor
* Fixed a bug with Megaman X Armor
* Fixed Recipe for Fireman Helmet

2.15.2: This version fixes some annoying yet small errors in many of the armor sets boots/legs.

* Added Bad Box art Megaman Armor
* Added Normavi Armor
* Added Over-0 Armor
* Added Model X Armor
* Added Timeman Armor
* Added Oilman Armor
* Added more colorizers
* Added More materials. Biometals are included.
* Fix for a possible server crash?
* Fixed Leg problem with many different armors
* Fixed yellow hands problem with Bass Armor
* Fixed boots glow being offset for many (not all) armor

2.15.1 A Starforce Update! New armor, a new ore, and as a bonus, some weapons now have some recipes.

* Added Starforce Megaman Armor
* Added a new ore, Mystery Wave
* Nerfed weapons a tiny bit.
* Added Z Saber (Megaman Zero) and Triangular Saber
* Made iX armor better. Maybe too good...
* Made some more weapons craftable
* Changed the appearance of Mystery Data
* Protoman.exe armor now repaired with Sword Data

2.15 The Junk shop update!

* Added Junk Shop Villager!
* -Place a scrap block next to a villager, this may change later.
* Added X Ver. Ke Boost Armor
* Added a few more colorizers
* fixed a typo with Soccer Ball
* A fix for part of Bass Armor's problems

2.14.3

* Possible fix for servers again

2.14.2 The transparent update. Clear orange armor X was originally going to be added a long time ago, even before armor models were improved. Another attempt was being planned since the colorizer update, considering to use tricks to make fake transparency, but that plan was scrapped.

* Added Shades
* Added transparent Armor X
* No recipes yet sorry!
* added recipe for third armor
* Changed Rockman Shadow Armor to have transparency
* Also changed Replicapture armor
* Changed some armor colorizer textures
* Possible fix for server crash?

2.14.1 The Ke Update

* Added X Kai Armor
* Added X Ver.Ke Armor
* Added block of Ceratanium
* Changed the Dyable Colorizers a bit
* Increased most armor durability.
* Made a funky new texture for the Random Colorizer
* Changed Quint armor. The visor is now transparent

2.14 The Robot Master Update

* Added Elecman Armor, Fireman Armor, Bombman Armor, Cutman, Iceman, and Gutsman Armors!
* Added Scrap Block, a source of robot master materials
* -found by feeding an iron block to the recycler
* -drops Megaman 1 Boss related materials for now, and something not boss related
* Added: More items for modpack makers or roleplay
* Added: More Colorizers: This time for Megaman Soccer
* Changed a some Character based Armor Customizers textures
* Changed: Data Materials can be recycled for half a Mystery Data
* Fixed Dyeable Armor Colorizer's not working! Now you can customize your armor in style!

2.13.2

* Added: Replicapture Armor
* Added: More items for modpack makers or roleplay
* Added: Recipe for Legends armor

2.13.1

* Added: Teppen X Armor
* Fixed: Protoman.exe armor text
* Fixed: Recipe for the Z Knuckle
* Fixed: Texture on Plated Ruins Block

2.13

* Added Nova Corps Zero Armor
* Added Nova Corps Megaman Armor
* Added Protoman.exe Armor
* Added a recipe for Megaman Zero Armor
* Added the Z Knuckle a new weapon
* -Right click to steal
* Changed: Glow Bits now glow during the night
* Fixed: Added glow to armor that were missing it.
* Fixed: ruins blocks should drop now with pickaxes
* Changed: Zenny can be traded with Pigmen now.
* Added more materials for modpacks and roleplay

2.12.4

* Added Zero (Megaman Zero) Armor
* Added Nova Corps Protoman Armor
* Added recipe to make default colorizer easier to get
* -Just smelt a lucky block
* Added Protoshields
* Added a new tab for just materials and some other items.
* Added many more banner patterns!
* Fixed: Limited Ore not dropping when mined
* Fixed: Rendering Error with Megaman Zero armor and Redbull Armor.

2.12.3

* Fixed Ceratanium not dropping when mined!

2.12.2

* Added armor from Pachislot Megaman Ability
* Added R Can and Redbull Megaman
* Added More Armor Colorizers
* Added another decorative Ruins block
* Added a Colorizer Recycler
* -Right Click to get an ingot back
* Added Banner Lucky Block

2.12.1

* Re-added Dr. Light's Ryu Gi
* Added a recipe for Megaman.exe things
* Added the Third Armor
* Added Megaman Legends Armor
* Added Blue Mystery Data
* It's an ore for Battle Network materials
* Currently only drops Busterdata, but may drop others later
* Buster now makes a buster noise instead of a bow one
* and Arrows fly a little more buster shot like
* Fixed a problem with Quint's Boots
* Added dash to some boots
* Fixed Colorizer Lucky Block not dropping Colorizers

2.12 the 1.16.5 Update!

* Reverted the Buster a bit.
* (I might have to rework some things)
* Added Rockman Shadow Helmet and Colorizer
* Added a bunch of swords from Command Mission
* (Not sure what recipes these should have though)
* Changed Icon for Banner Patterns Tab
* Added blank banner pattern for modpacks or for roleplay
* Added crafting recipe for ceratanium nuggets
* Added crafting recipe for some armors

2.11.2

When I originally added the fourth color, I did it because I found that some armor were still very colorful and than I would need another color to work with. I hadn't expected the role it would play and how it would change Megaman armor yet. In the notes, the third color was the one to be used for gold bits and armor trimming. So, when fourth color came along it naturally took over a spot in the functionality that makes it weird now for some armor. So, some armor has a first, second, and fourth color but no third.

* Added Mega Armor base armor
* No recipes yet, sorry!
* Added blocks from the ruins in Megaman Legends
* Added Fourth Color to Megaman and X armors
* Added fourth color to many colorizers
* ` Added a few more items for roleplay/modpack makers
* Added a few more banner patterns

2.11.1

* Added the Second Armor!

* Added Megaman.exe Armor!
* Added many more armor colorizers
* Added Fourth Color. Not many armors use this...
* Added two new Banner Patterns
* Changed Dyable Customizers. They can now be reset by crafting.

2.11

* Added New Armor
* Added Axl Armor
* Added a recipe for iX armor
* Changed the recipes for Zero Armors
* Limited is now a Nether Ore
* New ore Limited: Found in the Nether
* Fixed a rendering error with Zero (First game) Head
* Changed the Zero (First) to Zero (X1) to make it less confusing
* Changed the name of Custom Colorizers to Dyeable to make more sense
* Added a few more items for modpack makers and roleplay
* Added more armor colorizers

2.10.4 The bug in question had something to do with how the armor is displayed.

* removed RyuGi to fix a crash? Not sure what went wrong
* added a few more items

2.10.3

* Changed the Buster, charging makes attacks more powerful
* Added Ryu Gi
* Added the Military Buster, for now it charges to be slightly more powerful.
* ` -Doesn't have spiral blast sorry!

2.10.2

* Made Ceratanium slightly more plentiful. If it isn't enough please let me know.
* More armor can use the "dash" function
* Added First Armor!
* Fixed the Customizable colorizers so they don't crash without dye

2.10.1

* Fixed Loading error again, sorry!
* Also quint armor had a crafting recipe in 2.10
* Fixed an error with the last changelog

2.10

* Added iX Armor no crafting recipe yet sorry!
* Added Quint Armor no crafting recipe yet sorry!
* Added a few more banner translations
* Added more colorizers to the lucky block
* Added X themed colorizer
* Added a few materials
* Added recipes for both iF armor
* Added a recipe for a certain helmet
* Fixed Zero Armor having the wrong textures
* ?Fixed the order items should appear in JEI
* Fixed Vile Body Armor Recipe
* Changed armor customizers to now work on Offhand Items too.
* Changed the recipe for Sigma's Saber

2.9.5

* Fixed a loading error

2.9.4

* Added many more colorizers to the lucky block

2.9.3

* Added some more colorizers to the lucky block
* Megaman 8 and a few others
* added one or more armor colorizers

2.9.2: Finally a way to obtain Colorizers in game! This was a big deal for customizing armor, because that means armor in survival mode now has a new feature for players to use.

* Changed Virus Zero to Nightmare Zero cause that's what the color is.
* Added a couple armor colorizers
* Add Colorizer Lucky Block
* Made from a couple ceratanium ingots
* currently has megaman 1, 2, 3, and 7
* And a few others

2.9.1

* Added a couple more armor colorizers

2.9

* Added First Zero Armor from Megaman X1

2.8.2

* Added a few more armor colorizers

2.8.1

* Added new armor versions of X and Zero
* Added a few more armor colorizers
* fixed a few more banner translations

2.8

* Added a certain helmet
* Added a few more armor colorizers
* fixed a problem with vile's body armor and colors
* fixed a few more banner translations

2.7

* Added many more armor colorizers
* Some may be from the comics...
* changed x armor a bit
* fixed a few more banner translations

2.6

* added a lot more armor customizers
* Fixed some missing text and stuff

2.5.1

* added more banner patterns
* added more armor customizer
* Made a new tab for colorizers

2.5: the glow effect was something I had figred out sometime around the Armor Customizers time. I hadn't expected to add it in as well, but when everything fell into place I decided to add in many features at the same time. This makes the armor a lot more complicated to make, however the effect it has in game shows what can be done.

* Made Sigma's Eyes Glowy
* Added a few more customizers
* Fixed annoying Megaman Legs Bug

2.4.1

* Made Bass Armor more interesting
* Fixed annoying Zero crystal problem
* Fixed annoying X chest texture error
* Added recipe for Evil Megaman Armor

2.4

* Upgraded Zero Armor
* Added Evil Megaman Body
* added a few customizers
* Fixed Maverick Hunters Logo Shield

2.3: The Dash idea was one I had been playing with for a while. It may not work as well as I had expected, however it is still one of the armor powers I could add that I thought would be interesting too. I was not capable of adding in all the abilities of all the armors, but I had seen many times how there were all sorts of fangames out there determined to add them in, so I wanted to do something.

* Made Vile Armor obtainable in survival mode
* Added Breakman Helmet it can be customized too.
* Added the ability to Dash.
* To do so, press Z while wearing Zero or Vile Boots

2.2

* Added Vile Armor
* Updated Protoman Armor
* Added a bunch more colorizers

2.1

* Better Dr. Wily Labcoat Model
* Made the recipe different
* Added Dr. Light Armor
* Made Dr. Light armor "better" too
* Made Megaman X armor model changeable
* More armor customizers
* Negative and random and one more

2.0: This one took a long time to make. Back when I made custom models I was determined to figure out how t make them dyable, however that would take a looong time to get working. I would check back on the classes over and over again until finally I discovered it was a lot more simple than I expected. I planned to change every armor from this point on to include this feature, but I would roll it out in phases like the better models update. I had a big list by this time with all the special weapons and many of them had the codes ready and waiting to be added as armor customizers. Speed Burner was one of the first ones added as an armor customizer.

* Armor Colorizers! (That was difficult!)
* Right click while wearing armor to change it's color!
* Only Megaman armor works for now.
* 3 presets.
* No recipes yet sorry

1.6: The Survival Update! Now you can get armor and craft it! Added a few more weapons in too. Even with the limitations of the mod programmer sword weapons are within coding ability, so I would add much more as time passes.

* Added 3 different versions of the Z Saber
* Added Sigmas Beam Sword
* Added logos for King, Mr.X, and Dr. Doppler
* Made Ceratanium Ore Generate and fixed texture bug
* Now you can make armor in survival mode!
* Not all things have recipes

1.5: First experiments with adding in ore and planning how to actually get some armor in survival mode.

* Added new Custom Model for Bass and Sigma
* Added Ceratanium Ore (Doesn't Spawn yet)

1.4: The Buster? Update: Tried adding in a new weapon! The pan was to make it work like a megaman buster, but I am far from doing that in coding experience, so for now it's just a fancy bow. More armor models updated.

* Fixed text for banner patterns
* Fixed textures not loading problem
* Updated Megaman X and Zero to have Custom Models
* Added a new material
* Made an X Buster! For now it just shoots arrows like a bow

1.3 The Better Models Update: After experimenting with better armor models I finally figured out how it works and began updating them. Once again, in pairs of two.

* Made Megaman Armor and Protoman Armors Better! With new Custom Armor Model
* That was quick!

1.2 Banner Patterns Update part 2: This is where I began adding in Banner patterns for real. I also continued the theme of adding/updating armors in pairs of two.

* Added several more Banner Patterns: Light Labs, Sigma, and Repliforce. Added a triangle for Sigma and Repliforce\\
* Added Bass and Sigma Armors!
* Added a few more materials

1.1: The Banner Patterns Update: banner patterns were introduced and I had planned to do much more. The Dr. wily coat was the first experiment with some armor that had unique models, however not much would be done with this until later versions. Began comming up with recipes. Also some materials were never meant to be craftable in the normal mod. I had planned early on for custom recipes and for adding things that were only for modpack makers and roleplay.

* Added two Banner Patterns with the help of the Allomancy mod creator legobmw99
* Dr Wily and Circle
* Added Dr. Wily Coat like the one from Megaman 8
* A few more materials
* Improved a few textures, that fixes the boots wearing backwards problem.
* Still no recipes yet, sorry! (except for a few)

1.0 First Release! This version added a few different armors and some materials as well. I wasn't certain how to do the crafting yet, so many things went without it for a long time and would continue to do so for a few versions.

* Adds Megaman X and Megaman Armors
* Adds Protoman Armor and Zero Armors
* Adds several Materials from the megaman games
* No recipes yet, sorry!

Planning Phase: In the new plan was to make a mod based on various Megaman series and add armor for different characters. Since nothing existed for this version of Minecraft at the time the plan was a simple armor mod at first.

Old Mod Idea: Originally the idea was for a mod that added a mob that could wear armor. You could also wear this armor. It was going to be called the "Metal Mod" because it added metals that would be the basis for making more armor. Special weapons were also planned, but due to programming difficulties many of these features would not be available or change for the new mod.