Particle Animations

### Editing Area Configuration

When a particle animation is selected from the animation list, the editing area will switch to the configuration below.

1. Preview Area
The position and generation range for a selected particle is displayed as a red quadrangle. The functions of the menu buttons and so on at the bottom of the area are basically the same as when creating a motion animation.
2. Scene Change Menu
When the particle simulation window is displayed, you can select the scene and/or layers to be displayed behind it from the pull-down menu.
3. Layer Tabs
Multiple particles can be placed in one particle animation. One particle can be set for each layer. Also, the further left a layer is listed, the higher it is in the layer stack. Click the tabs to switch the selected layer.
You can also switch between showing and hiding layers by clicking .
\* Layers that are hidden will be hidden in the simulation window, but will still be displayed in-game.
4. Layer Editing Buttons

 Toggle Left
 Toggle Right

5. Detailed Settings Area
Adjusts various settings for the particle(s) in the selected layer.
### Changing Settings

Particle settings can primarily be adjusted in the detailed settings area.

#### Basic Settings

You can set the position and generation range for a particle under "Position" in the detailed settings area. Set the position (left-hand number) and range (right-hand number) based on the origin for both the X axis and Y axis. You can also set it up the same way by selecting the particle in the preview area and dragging. You can also set any SFX or voice clips to play while the particle is displayed.

#### Particle Settings

The input field to the right of each entry indicates "Fluctuation".
When the fluctuation is set, the content of the entry will disperse to the intended extent of the value.

 Amount
 Lifetime
 Direction
 Speed
 Starting/Ending Size
 Starting/Ending Rotation Count
 Addition Mode
 Motion Pattern

#### Particle Colors

You can set the hue and degree of transparency of the particle when it is generated and when it is destroyed.
The particle will be generated in the hue set under "START", and gradually get closer to the color set under "END" until it is finally destroyed.

#### Particle Templates

Each particle shape can be selected from the template displayed in the preview.
You can import image files (in png, jpg, webp, or tga format) and add them to the templates by clicking the "+" button. You can delete any added templates with the "-" button.

\* The default templates cannot be deleted.

#### Other

You can add detections to generated particles. When detections are added, you can set particles to vanish or bounce off when they encounter the wall detection of objects.

\* The format of detections with generated particles will be the same as the format of the particles themselves, as selected from the templates.

### Checking with the Simulation Window

When the animation is played back with  , the simulation window will open separately. You can view the actual behavior of the added particles in this window. You can also set background scenes and layers in the scene change menu, and check the movement of particles in those scenes.