recursal/Fanatic-Fandom huggingface dataset:
Millares River

**The Millares River** is a river that runs through the Spain and Swissaria region

**Source:**

It is unknown where the exact source of this river is, but it flows through the Bronze desert from Steel Sea and into the Abyssal Sea, almost exactly along the border between the Spain and Swissaria Regions. It is a saltwater river given it flows from one Sea to another.

**Crossings:**

Rusty Footbridge - Footbridge

Nivermere Footbridge - Footbridge
Madrid

**Madrid** is the capital city of the Spain region, located within the Bronze Kingdom

**Geography:**

Madrid was one a port less City. It is located in the West of the Bronze Kingdom on the edge of the Bronze Desert. It sits less than 20 metres above sea level. The winds from the Mediterranean Sea keep the temperatures down slightly and has a Dry Arid Climate, with Hot summers and variable rainy yet warm winters and even frequent thunderstorms and even dust storms from the Bronze Desert

**Governance and Law:**

Like with Barcelona, The City is governed by a Baron. The City is considered a liberal city with several laws relaxed, such as recreational drugs and even gambling. This has unfortunately led to the increase in organised Crime in the city, mainly centred around more illegal drugs and loan sharking by Casino's

**Demographics:**

Being a port City, it is considered a haven for refugee's from Africa, or at the very least, a stepping stone to get to other cities within the country. 70% of residents are considered Spanish. The next 10 % are that of the Ireland region. 10% are Black, with 6% being Asian and the final 4% being other nationalities. These figures however cannot be verified given the high number of illegal immigrants and refugee's in the city.

**Economy:**

Despite being a port city, Madrid's shipping industry is considered poor, with Dublin being its main trading city. It has strong rail connections to Millares, Barcelona and London. The city's workforce is predominantly in the service industry as unskilled or semi skilled workers. Construction companies have made a home in Madrid, accepting contracts for different cities on the continent. Tourism is also big business in the city
Dublin

**Dublin** is the Capital City of the Ireland region located within the Silver Republic

**Geography:**

Dublin is located on the far south of the Silver Republic. It is located in the middle of the Rainshield Forest on the coast of Raven Bay. Given that the Rainshield Forest is a Tropical Temperate Forest, Dublin sees a lot of rain throughout the year, but the city experiences mild Winters and warm summers with moderate to high humidity. Despite its high amount of rainfall, the Coral River that runs through the city does not flood

**Governance and Law:**

Again, like the other major cities, the City has an appointed Lord Major and a small council to manage the city. The city has one of the highest crime rates in the country, but is still considered small in comparison to other cities on the continent. Sectarianism is considered a serious offence on par with that of racism.

**Demographics:**

Dublin is considered a young city, with around 50% of the population being under 25. The highest demographic in the city indentify as Irish, around 70%. The second largest demographic is in fact Portuguese, at 12%. 8% are considered Spanish. 5% of the city are Blacks and the final 5% being from Other demographics

**Economy:**

Dublin's biggest industry by far is its Trade. While the city has a strong Textile and Brewing industries, the biggest companies in the city are Trade Companies, with ties to all countries on in Europe and continents in the World. Lumber manufacturing is a smaller industry but is done carefully due to the Rainshield Forest's protected status.
Dividing River

**The Dividing River** is a river that runs through the Spain Region of the Bronze Kingdom

**Source:**

The Dividing River is named as such, because it almost divides the Spain Region in half. Its source are the hills bordering the Bronze Desert. It flows north across the grasslands and into the City of Barcelona and drains into the Corsair Sea. The River is not considered Fresh water

**Crossings:**

Rossea Bridge - Road/Train

Bradforte Crossing - Road

Tamwick Bridge - Footbridge

Ruby Bridge - Road
Bronze Desert

**The Bronze Desert** is located the Spain and Austria Regions of the Bronze Kingdom

**Geography:**

The Bronze Desert stretching from the Border Mountains to the central Austrian region and is mainly covered in sand dunes in the more central regions, and more rocky plateaus in the outer areas and a flat plateau in the Austrian region. The only consistent vegetation is found along the coasts of the Raven Bay, the Steel Sea, The Abyssal Sea and the Millares River. There are no Oasis in the desert. The Millares River runs from the Steel Sea to the Abyssal Sea. It is Hot Arid desert climate hot temperatures all year around

**Flora and Fauna:**

The Desert is home to many different species of lizards and some mammals including Camel's, Addax Antelope and some Fox species. Wild Dogs and Cheetah's are more common in the Austrian region of the desert.

**Economy:**

Near the city of Madrid is a Solar Powered energy farm, harnessing Solar energy for the City. Millares also has a Solar Energy farm as well. There is no mining operations in the desert and only one rail line running through the desert.
River Argent

**The River Argent** runs through the England Region of the Silver Republic

**Source:**

The River Source is close to the BlackIron Mountains, but still at a higher elevation. It flows through the England Region and drains out into the Silver Bay.

**Crossings:**

Sandroy Bridge - Train/Road

Kingsfolk Bridge - Train/Road

Dunhead Bridge - Road

The Pale Crossing - Road

Tillney Bridge - Road
London

**London** is the capital city of the England region located within the Silver Republic

**Geography:**

London is located in the East of the England Region at the mouth of the Silver Bay. It is a low laying area, only 10 metres above Sea level but with a line of tall hills along its southern border. Being in a Temperate region, the city experiences Mild Winters and Warm summers with more rainfall in the winter months rather than the summer months.

**Governance and Law:**

Given that London is the capital of the country, the Lord Major only manages the smaller affairs of the city, such as upkeep of public services. The city is the meeting place of the Silver Chairman and his council. Crime is steady in the city, with some areas being higher than others. Gun Laws have been enacted in the country, but carrying any weapon considered dangerous even with a permit is prohibited and can be confiscated

**Demographics:**

The city is one of the most diverse in the region, with many considering it a city of opportunity. The city only has 45% of residents who consider themselves English. The next 20% are Irish, 10% Norwegian, 8% Swedish, 7% Spanish, 6% Black and 4% other Nationalities

**Economy:**

The City is mostly known for its Auto Industry and Metal Industry. The City gets regular shipments from the Black Iron Mountains in Iron and Aluminium also for its manufacturing industry. London also has several trade routes with both the Bronze Kingdom and the Gold Empire and has strong Transport connections with all major cities in the country and even to Bronze Kingdom cities such as Barcelona, Millares and Barcelona. Another strong industry is the Banking Industry with Tourism coming in next
Witches

**Witches** are moral beings with the power of magic and followers of the Wiccan religion.

**History:**

The origin of witchcraft remains unknown, however, witches have existed for many centuries passing down their knowledge and skills through generations of family lines. Contrary to popular belief, witches do not receive their powers from demons, nor do they worship the Devil. Witches can however choose to serve the good or evil. Some witches were captured and thought to be devil worshipers granted power in return to service and were burnt at the stake. Throughout the ages, Witches were persecuted for the practice of magic, despite their best efforts to blend in, sometimes desperate situations called for the use of magic. As the modern era came in, paranoia of magic subsided and witches became more free, but still advised discretion unless for desperate times

**Nature:**

Witches are human, and thus have the ability to choose between the actions they believe to good or not. Magic is not considered evil, just how it is used. Witches have a amicable relationship with Werewolves, sometimes good, sometimes not. Relations to vampires are more negative but have been known to be positive in some cases. They consider Kemiya's to be reckless and violent and do not respect their use of magic as a means of enjoyment and way to harm others. Witches of similar disposition (Good/Evil) often form sisterly bonds, sometimes forming covens and will rarely, if ever turn on each other.

**Powers:**

**Spell Casting:** The act of changing and controlling events by magical influence through chanting.

**Conjuration:** The act of calling, commanding, or summoning an element, object, person, or spirit already in existence

**Precognition:** The act of foreseeing future events and happenings through concentration or touch.

**Telekinesis:** The act of controlling and manipulating the movements of objects and persons.

**Potion-making:** The act of brewing and concocting supernatural elixirs and potions that contain mystical properties.

**Elemental Control:** The act of controlling and manipulating the elements of air, earth, fire and water.

**Consecration:** Witches can enchant almost any object and render it immune to magical effects, including alchemy.

**Weaknesses:**

**Mortality:** Witches are human and thus are vulnerable to all that which affects normal humans, such as injury, sickness and even death. They can conduct healing spells but this requires time and effort

**Emotional Distress:** Using spells and magic requires focus. If a witch is in emotional distress, mainly fear it will be that much harder if not impossible to cast spells.

**Overuse:** Magic is stressful on the body and thus overuse can be fatal to a witch. This weakness can be overcome slightly, by strengthening the body, physically. Age can also aid in overcoming this weakness, but it cannot be overcome completely.

**Hunters Amulet:** Being within 50ft of a Hunters Amulet will render a Witch almost powerless.
Academics

## Description

The academics are a second, smaller chartered group that the Empire is sponsoring on Marcadia. There's almost a "which one is more successful gets the money." The Empire knows there is a chance that they will discover something more useful than a lightweight metal, and has informants to make sure such a thing is not hidden from them. The group has members from many disciplines, but is primarily made up of archaeologists and biologists.

There are **39 academics**, currently, but there used to be more. Many have given up on the planet. The academics control a section of the station (figure out where), with its own hovercraft docks and the like, but they get essentially no support, infrastructure, material, or anything, from Zydel Corporation. The food is worse, the rooms are breaking down, but there's some freedom from the overbearing corporation there.

Their section of the station is actually a **Baleen class Heavy Freighter** that got welded on to the rest of the station at some point in its history

The archaeologists are always interested in studying the development of a species "untainted" by galactic civilization, and are constantly complaining about dismantling their pristine ruins. They are often seeking to sabotage or race to get to ruins first and study them. Sometimes they hole up secretly and study a place without being known, or stand bodily in the way of dismantling crews (hoping that they care, of course). The biologists are less militant, since most of their creatures they are studying don't live in the towers, but they agree with the archaeologists in principle and are generally against "raping the planet for some war that won't be remembered in 1000 years." **Only a small subset of the academics are willing to resort to sabotage or violence, but they definitely exist and are quietly present in the larger group.**

The primary interest of the biologists is the rate at which things grow here. **"It just seems impossible, like the plants from here don't follow the rules we've observed around the galaxy."**

## Members

* Vadnaa Tondagul - Togrutan, unnoficial leader of the academics, archaeologist, trying to make peace with Zydel corp, has a dive they need escort on
* Kael Orlessunn - Archaeologist, Alderannian human, lead saboteur, trying to build a non-repulsorlift flyer (helicopter)
* Salia Girsul - Biologist, plant focus, imperial informant, Female Corellian Human
* Surn Shode - Materials Scientist, literally Gune from Titan AE, agrees emphatically with the bombings but didn't do it, and has a clear alibi
* Veeemisthan - Revwien biologist, animal focus, has ties to Tyia, willing to protect force-users
Biscal Forest

**The Biscal Forest** is located on the West side of the Gold Empire and is bordered by the Bay of Biscal to the south and is near the border of the Bronze Empire in the Italy Region.

**Geography:**

The climate is considered a Warm Mediterranean Clime that experiences warm dry summers with mild but Wet Winters. The Forest has many different kinds of Pine, such as Black Pine, Cork Pine and Scots Pine along with Beech Wood and Chestnut trees

**Economy:**

Given its location on the Bay of Biscal, the Forest is popular with tourists, mainly from Rome and Milan as well as tourists from the Swissaria region, with cruises coming from Vienna to Rome with a stop off in the Forest region.  There is almost no forestry or fishing in this forest area.

**Fauna:**

The Biscal Forest is home to the usual woodland animals such as Foxes, Badgers, Rabbits and Deer. Some others include Bats, Marmots, Chamois and Goats. Predators include Wolves, Jackels and Lynx's
Nefe Taman

Friendly bartender who will generally listen to/overhear the PCs' problems and give unsolicited advice, but considers the bond of secrecy between bartender and patron to be sacred.

Nefe is one of the relatively few Rishii abroad in the galaxy. He loves the family bond of a small community like this one, and he loves hospitality, so he's a happy fellow.

https://starwars.fandom.com/wiki/Rishii
Hancona Forest

**The Hancona Forest** is located in the south of the Norway region.

**Geography:**

The Hancona Forest is considered a Temperate Deciduous Forest with Oak, Maple, Beech and Elm being the most abundant trees and has Humid Continental Climate with Warm Summers and Mild Winters, with Precipitation evenly distributed throughout the year. The area is flat enough but with a sparse layout of trees, the brush never getting too thick in most areas.

**Economy:**

The Hancona forest has no permanent settlements in the region and thus no economy. It is mainly used as a hunting ground as the Deer population is rather large to the point of dangerous. The Forest is also home to the Hancona National Forest Park, a popular tourist destination

**Rivers:**

The only river that flows through the Forest is the Rosmark river, a freshwater river. Almost no fishing occurs in this forest as many prefer further north in the Silverpine Forest and even the grasslands regions.

**Fauna:**

As mentioned, the most abundant animal found in this forest, is the Deer. With very few natural predators to contend with, the Deer have flourished. Other animals include Beavers, Badgers, Foxes and the main predator is the Lynx.
Oakroy Forest

**The Oakroy Forest** is located in the East of Europe, in the France Region near the Breaking Sea and south of the Maraworth Forest.

**Geography:**

The Aurrum River is the only major river that flows through the forest with Lake Oakroy within its borders. The Climate is considered an Oceanic Humid Climate with Warm summers and Mild Winters but with high levels of precipitation, more during the winter months, even snow. Like the Wickman Forest, Spruce, Fir, Maple and Oak are the most common tress founds in the forest.

**Economy:**

The Aurrum River is itself a shipping lane between Lake Oakroy and the Maraworth Bay. Lumber is a small industry in the region, but Tourism is the main industry, mainly around the lake areas almost exclusively in the summer time. Some smaller rivers are haven's for extreme sports as well as the lake itself. The forest is famous for its large rocks and boulders that come in many different shapes and sizes.

**Fauna:**

Like in the Wickman forest, Deer are very common in the forest. Wild Dogs are also common in the region along with Lynx's and Coyotes are the main predators. All the usual woodland animals are present like Foxes, Squirrels, Badgers, Racoon's and even Beavers along the river
Arctic Forest

**The Arctic Forest** is the northern more Forest of Europe, in the Greece Region, bordering on the Arctic Tundra and the Arctic Ocean.

**Geography:**

The climate is considered to be a Sub Arctic Climate with high lows in Winter and a long winter at that, with only 3 months of summer and 24 hours sunlight. Temperatures in winter can reach to below -3 degrees regularly, whereas summer months go no higher than 10 degrees. Dahuriah Larch, Pine, Black Spruce and Balsam Fir are present in the Arctic Forest.

**Economy:**

The Arctic Forest is home to the Arctic Water company that creates and treats fresh water from the Arctic Ocean. There are very few settlements in the region, only for those of the Arctic Water company. There is only one rail line that runs through the forest that connects Kiev to Athens and Moscow.

**Fauna:**

There is little wildlife present in this region. Rabbits and Hares are present in the region and with some Reindeer also spotted in the region. Smaller animals such as Voles, Weasels and Otters are also present in the north with White Tigers, Wolves and even Polar Bears present as well
Rare Scups

*The Rare* Scups *bioluminescent spurs are perfectly suited to its predominantly nocturnal lifestyle. Sure, it performs along nonchalantly during the day, but it's [a] total mystery what it does after the sun sets. Every once in a while, a company of ambitious monsters will resolve to stay up long enough to witness a Rare Scups in nighttime action, but the siren song of the* Castle's *beds always proves too much to resist.*

## Rare Scups

### Islands

Air Island
Water Island
Gold Island

### Breeding Time

Default: 15 hours, 30 minutesEnhanced: 11 hours, 37 minutes, 30 seconds

### Likes

Scups
Eerie Remains
Bass String Bridge
Tree Hut

### Buying Price

Normal: 65 DiamondsStarShop: 2,500 StarPower

### See Also...

ScupsEpic Scups

Rare Scups have the same peculiar body shape of their Common counterparts, but outside of that they are much weirder, as they have:

* Very dark skin, black across most of its body
* Green thorns on their legs and head
* Pale green tails/horns with very fine "hairs" or "spikelets"
* Purple suction cups and eye borders, instead of pink.
* A main body that is upside down, in relation to the Common monster
* The absence of a mouth
* Green iris, instead of brown.
* Its pupils are also noticeably larger than its Common counterpart's, since it is nocturnal.
Session 7

Session 6

* Pre-Session
* Waiting Music:
* https://www.youtube.com/watch?v=oNfKzRP8-Q0
* Roll Initiatives and Force Dice
* Intro Music
* https://youtu.be/LEn7gXwRgB4?t=10
* Question for Characters:

* + Does the end justify the means? What have you seen that formed your opinion?
		- Taveera:
			* the end definitely justifies the means, she's seen too many people doing what is technically correct
			* not comfortable sharing
			* She's a terrible cook
		- Corr
			* It's complicated, but every time I've seen that used it is covering something evil or foolish that is being done
			* quarrel between families on his planet
			* new ruler forced onto his people for the purpose of peace and "ending conflict," but that person has become a dictator when the jedi who installed them never returned
			* makes a great caramel apple
		- Minn
			* end does not justify means, concept of honor is important to her people
			* there are absolute rights and wrongs
			* not a good cook, but likes cooking, makes a few things well
		- Tal
			* you can go wrong on both ends of the spectrum
			* The Empire has done many evil things in the name of peace and stability
			* OTOH, if you are too up-tight and live too much by a strict code, you can lead yourself to inaction
		- Zurn
			* the ends never justify the means, he has learned in his life
			* a belief otherwise is the entire reason he came to this planet in the first place
			* likes to think he's a good cook, but hasn't had many ingredients to play around with lately
* NPCs:
* Westron "Wes" Onasi
* Vadnaa Tondagul
* Surn Shode

Ambient music: https://youtu.be/83n4pLUhTmk

PCs' New Apartment

PCs set up in new apartment

Taveera goes to visit the docking bay and discusses the bomb parts with a technician (Lead mechanic?)

they visit the academics

* they meet surn, who offers them each 1800 cr to help her steal refining secrets
* kael shows them his helicopter
	+ he offers them a finders fee for certain parts
* Vadnaa expresses her frustration about the situation with Zydel

Visiting the Academics (1st time)

Zurn's Ship

After visiting the academics and/or going to Zurn's ship, they get a message from the dockmaster asking for them to visit him

Visiting the dockmaster

Stealing Refining Secrets

Session 8
2K-YD

Stats:
http://swa.stoogoff.com/#industrial-automaton-jc-series-pilot-droid

used to be a pilot droid like Count Dooku has in the light sail ship, but was destroyed in a crash (that was very much his fault) and is now just a bare droid brain with a single pincer and a repulsorlift. A mechanic rebuilt him this way as a joke (and a bit of revenge for the crashed ship) and now he's independant. There's a shop that lets him charge every few days for free (Ayessa's) because she thinks it's funny to watch him do things.
Zanda's Tail

Seedy bar, not to friendly to outsiders. This is not where the Hutt hangs out, either, it's just a seedy bar for people who are looking for some stiff drinks or for some trouble.

There are some scattered, dirty tables, a raised dance floor to the left side of the room, and a bar to the right.You can just make out a slot machine in a side room on the far side, past the dance floor.

There is a small computer station inside the door leading to the bathroom, where a bouncer is dozing in front of the camera displays. He stirs awake and mutters something vaguely aggressive when he hears you enter, but then he seems to decide you're not worth the trouble and begins to studiously ignore you.

### Original Description

*The familiar smell of ozone and nicotine greets you as you enter from the unbearably busy streets of district 8. The dingy main room is lit by flickering neon lights in crass colors, synthesized pop songs are subtly droning in the background. One table is occupied by a gang of teenagers, complete with matching yellow leather jackets, probably boosters or buzzboys. A well dressed but unkempt japanese gentleman sits at the bar, fluorescent tattoos peeking out of his collar. The shrill ringing of gambling machines tells you that there must me more patrons in the back. Bob Zero the grizzled veteran running the bar spots you coming in and greets you with a grin while opening a bottle of Jōzōjo lager for you "long time no see runner, looking for work?"*

*This is the iconic dive bar that is essential to every great cyberpunk story since William Gibsons Neuromancer. The place where runner crews find work, the place for shady deals and double crossings. The bar is considered neutral ground by most gangs and corporations but its by no means a peaceful place, and as long as you take out the 'trash' yourself the barkeep wont bother you.*
NPCs

## Pyra Station

#### Academics

* Vadnaa Tondagul - Togrutan, unnoficial leader of the academics, archaeologist, trying to make peace with Zydel corp
* Veeemisthan - Revwien biologist, animal focus, has ties to Tyia, willing to protect force-users
* Kael Orlessunn - Archaeologist, Alderannian human, lead saboteur, trying to build a non-repulsorlift flyer (helicopter)
* Salia Girsul - biologist, plant focus, imperial informant
* Surn Shode - Material Scientist, studying merahtite and how to refine it, motivated by scientific openness

#### Zydel Corporation

* Westron "Wes" Onasi - Chief of Operations, smooth talker, smart and scheming, would toss the academics in the forest if he could
* Dona Voor - Zydel Corporation office personnel, point of contact for whatever PCs ask about first, basically the personality of the paperwork lady from Monsters Inc.

* 5th degree labor Droid
	+ https://www.reddit.com/r/swrpg/comments/kj6udh/\_/ggv1xqp?context=1000
* Tokjacra - Twilek dockmaster

#### Imperial Garrison on Pyra Station:

* Gil Zapalo - Head of garrison
* Jan Ascellan - Garrison XO and head of ground crew
* Kambrea Cohl - Head of stormtooper platoon
* Dug Vundallor - TIE Pilot, talented
* Dross Sorleter - TIE Pilot, terrible
* Aya Olaga - TIE Pilot, fresh out of training
* Kodar Anvelli - TIE fighter mechanic
* Loll Garlanem - rank-and file stormtrooper, hates his name
* Anja Visz - Quartermaster
* Kelsa Velt - Janitor, woodcarver

#### ISB Cell

* Zud Ena "Agent Ena" - human, writes to Minn as "R," looking for weapons and technologies on Marcadia
* Radrai Koovukeh - backup agent, assistant to Zud,

#### Average Citizens:

* Uhara Ris - former Imperial Mediator, recently resigned in disgrace
* Boors Kranlin - office manager of the Imperial Office of Mediation, stressed and overworked
* Binbin Saa'na'a - Minn's workout buddy
* Tuckud Shrayk - Pizza shop owner and primary rebel contact on the station
* 2K-YD - droid brain with only one pincer, built as a joke

#### Underworld

* Kechuk the Hutt
* Eniwanabobobo - black sun operative on the station, sleeper agent
* Bredas Vokress - underworld guy, works for Kechuk the Hutt, sold a fake ID to Zurn and offered the PCs $$ to find refining secrets
Quibble

*“ Soaring high above, Quibbles are able to spot and collect resonant rocks with which to build their clever keyboards. This happens only occasionally of course, when the two Quibble minds are able to agree on a single purpose.”*

## Quibble

### Islands

Cold Island
Air Island
Water Island
Fire Oasis
Shugabush Island
Tribal Island
Gold Island
Composer Island

### Likes

Scups
Mammott
Fossil-o-Saurus
Trumplite
Castanvine

### See Also...

Rare QuibbleEpic Quibble

**Quibble** is a Monster in My Singing Monsters. It is a breed for Scups (with Noggin) and a like for Scups. Quibble is a bird with two light blue heads, one with green feathers and one with pink feathers, which is floating in a small pool with piano keys and a grey rim. Quibble also has multicoloured tail feathers. In its idle, both bird heads move up and down.
Lower Levels

The Lower Levels are a labyrinth starting below the surface of the forest canopy. It is made up of intertwined roots, trunks of ancient trees, and other things that grew as soon as the sun was obscured by upward growth.

The best way to access the Lower Levels is to climb out of a window of a Dharma skyscraper, but the easiest way is just to fall through the canopy. Finding your way out, of course, is harder.

In addition to 90% of the height of the skyscrapers, players will find zip lines and cars that go between buildings, or even between clusters of buildings.

### Mushrooms

There are bluish glowing mushrooms and fungi, ranging from single caps the size of a bowling ball down to vast groves of tiny caps the size of a thimble. Sometimes there are vast rooms with ever square inch covered. What are they getting their energy from?

### Tunnelers

There is some kind of large tunneling creature down here, because the natural chambers of the roots aren't the only way to get around. Tunnels left over from their passage are used by many other creatures in the Lower Levels. These tunnels never quite reach the surface because the Tunnelers didn't go into the sunlight, but many get close enough that one could force their way through with a bit of hacking and some scratches.

### Grazers

There are, of course, little creatures that graze on the mushrooms and their energy. Faintly glowing with residual energy from their food, they are furry things with 4 larger legs and 2 smaller arms near their mouths with little appendages almost like hands that allow them to rapidly shovel in the tiny mushrooms, or rip the larger ones into pieces and eat them.

### Lower Level Predators

Most of the predators down here are ambush predators that feed on the grazers. Some will follow sources of light brighter than the mushrooms, others will seek to extinguish them.
Shady Bough

## Description:

Small, dark, safe bar. Friendly bartender who will generally listen to/overhear the PCs' problems and give unsolicited advice, but considers the bond of secrecy between bartender and patron to be sacred.

**As you're walking down the mostly metal hallway of the city, you see a stained wooden door in the wall. You've seen lots of wooden art, and more than enough of the stuff when you're outside the city, but you've never seen it turned into a structural part of the station.**

**Opening the door, you see a room with nearly every surface covered with wood. The interior is lit by flickering light from somewhere out of view, giving it an oddly safe and cozy feeling, in spite of the fact that in the low light you can only sometimes make out the faces of the other patrons. The far side of the bar has a tinted window with the forest outside peeking through, giving that half of the bar a little bit more light, while the other side has several booths full of shadow. A Rishii Bartender moves about the central island bar serving drinks, and you see about 2/3 of the tables contain other patrons.**

**As you open the door and walk into the room, the hum of conversation dies down and you see eyes fixed on you from all corners of the room. You hear hints of whispering from the different tables, and one or two patrons chuckle. You catch a few patrons putting credits on the table like they are betting on something.**

Regulars of the bar subject newcomers to a hazing ritual. The bartender rolls his eyes but goes along with it.

* they have to eat something gross
* possibly tie in force-sensitivity?
	+ one item is a small animal/plant from the upper layers of the forest that give you feelings of cherishing it?
	+ one item is from the Lower Levels, and the user feels fear or revulsion
	+ tweak somehow to tempt them to cheat with force powers
Ayessa's Shop

Ayessa's Stats: http://swa.stoogoff.com/#shadowport-mechanic

Rodian Teenager: 2 in everything, 1 rank in Knowledge Warfare, Streetwise, and Discipline

* Ayessa runs the best gun shop on pyra Station
	+ Looks like some kind of regular shop, selling textiles
		- it's weirdly quiet, with all of the rolls of fabric lining the walls
	+ Rodian teenager at the desk, who is super bored and starts droning about how this carpet is the finest Correlian red fibers, can't get anything like it in the outer rim except here...this is a Kaminoan color palette tapestry, makes a great rug, waterproof of course, and...
		- when asked about guns calls **through the closed door** behind him "Hey Boss, there are some real customers here"
			* A voice from behind the door interrupts: "Hush! I told you this was a delicate operation, remember? I'm about to insert this little pin into a hole and if it touches any of the sides for even a moment, there's a good chance that it will blow both of us right out the side of the city and into the jungle below."
			* Moment of tense silence. The teenager reaches under the desk and pulls out a metallic helmet, which he quietly straps onto his head
			* From behind the door: "ah...ah...AH CHOO"
	+ The door to the backroom is blasted off its hinges and a number of objects fly out, including papers, random mechanical parts, what look like several partially constructed guns, and the shopkeeper. The shopkeeper, tumbles and slides until stops on the other side of the counter from you, lying on her back, and you see that she is a female selonian with blue fur that seems to be singed in places.
	+ Both groups stare silently at each other for a long moment
	+ Then she pops up and says "what can I do for you" with a shopkeeper's smile. "I have the finest selection of carpets and rugs that you'll see outside the core worlds."
	+ A wisp of smoke curls up from the fur on the side of her head
* **Inventory:**
	+ Has 1 of each major blaster, but with the superior quality, each costs 100 cedits extra
	+ Vibro axe with a heated edge (+4 instead of +3) -- 1000 credits
	+ Regular Gaffi Stick ("Someone traded it") -- 100 credits
	+ Comm Jammer -- 400 credits, works up to long range, average or higher computers check to break through (daunting if very close)
	+ "Quickflash" Burning Gel -- 150 credits (p134 G&G)
	+ Can get nearly any mod on order and installs them for a fee
Merahtite

## Basic Info

Fancy red metal that weighs almost nothing given it's fantastic strength. It is far lighter than foamed durasteel and almost twice as strong. The only known source of this metal is the planet Marcadia. There, it was mined by The Dharma and used to build buildings, art, cable cars and cables, and most other things.

Recently discovered by explorers from Imperial space, this metal is now being harvested by the Zydel Corporation for use in Imperial ships. Some rumors indicate that a new class of advanced starfighter will be enabled by this material; other rumors claim that previously impossible megastructures are now being built using this material as their core structure.

## Mines

The mines where merahtite could be mined have not yet been discovered, due to the logistical and technical difficulty of searching beneath kilometers of tangled vegetation. The metal is also difficult to detect remotely, possibly due to it's low density, but starfighter designers would hardly complain about a sctuctural material that is hard to detect.

## Characteristics

Described as "rusty copper" by many, merahtite is a reddish, stiff metal. It makes a high pitched "tink" if handled, rather than a "dong" or even a "ping." Very difficult to machine or work, but welds extremely well. It takes an extremely (scary) sharp edge, but won't keep it for very long.

```
Blades made from merahtite get an extra blue dice to the roll for sharpness, but if they
lose their edge they are essentially an improvised weapon. They would use the Melee skill
with the Agility characteristic.

Threats on the roll cause it to need to be sharpened again similar to a blaster running
out of ammo.
```
Dharma Power Station

#### **Description**

A power station below Pyra Station. Engineers and scientists are still studying how it works, but the provided power is more than enough to keep the station afloat.

*Possibility: The power station has a series of bio chemicals in various "cores," with fluid flow through many tubes all around them. Although it's not apparent to the scientists, these are utilizing the powerful light-side force field that envelops the planet's biosphere to convert it into a source of power. With sufficient lore knowledge and investigation, it would become apparent that these bio chemicals contain many midi-chlorians and are converting the power they draw into electricity.*

If the power connection was ever cut or the power station was destroyed, the city would sink slowly down into the forest while spooling up its internal generators. The Zydel Corporation probably thinks that these generators would be sufficient, but they are wrong. The city might rather deep into the forest before coming to rest at an angle among the now exposed Lower Levels.

#### **Entrance**

an Imperial door has been bolted into what was originally a door-less opening. Basically the door from the Endor Shield Station. It is very locked but with an access panel to the right.
Vadnaa Tondagul

Vadnaa is a member of the Academics on Pyra Station. She is togrutan, and is the unnoficial leader of the academics. She is an archaeologist, and is focused on trying to make peace with Zydel Corp so that research can proceed. She is a bit of an idealist and believes that if Zydel Corporation just understood where the academics were coming from they'd be more accomodating. She is absolutely against any form of non-peaceful activism.

"***Around 7 years ago, I was called to visit a small moon on the outer rim, far from here, when explorers discovered a small relic structure from an extinct species. The entire forest around it was cordoned off, only researchers were allowed. We wore hair nets and covers on our boots to avoid contaminating the site, and my team spent 8 months preserving, documenting, and studying that structure. It was just one settlement on a small moon, but we learned so much about the culture that built it; every pebble or scratch told us something. At the time I never could have imagined finding a whole world of untouched ruins... \**** her voice breaks, and she looks up with a fire in her eyes\* ***We aren't even getting to take pictures of all the buildings before they are wrecked. This stupid red metal will be made into starfighters and then thrown into a scrap heap in a few years, but the knowledge that is destroyed will mean we may NEVER know who the Dharma were, what happened to them, what they cared about..."***

* She hints that she needs escort work, and at some point early on she invites them as paid escorts to help on a dive
	+ Depending on when this happens, this could lead to Fleeing a building that's getting eaten by a harvester encounter

http://swa.stoogoff.com/#shreya-ordassa-togrutan-academic
Imperial Garrison

Local Garrison of Pyra Station

Has 3 TIE fighters (with pilots), around 1 platoon of storm troopers (36), 30 support personnel, a few officers, and a warehouse. Generally keeps out of day-to-day running of the station and is just there to make sure that imperial interests in the area aren't threatened.

**Officers**:

Gil Zapalo - Head of garrison

Jan Ascellan - Garrison XO and head of ground crew

Kambrea Cohl - Head of stormtooper platoon

**Pilots:**

Dug Vundallor - TIE Pilot, talented, head guy

Dross Sorleter - TIE Pilot, really terrible

Aya Olaga - TIE Pilot, green but talented

http://swa.stoogoff.com/#imperial-navy-pilot

**Ground crew and support:**

Kodar Anvelli - TIE fighter mechanic

Anja Visz - Quartermaster

Kelsa Velt - Janitor, likes woodcarving when he can get his hands on the material

**Storm Troopers:**

Loll Garlanem - rank and file stormtrooper, hates his name

http://swa.stoogoff.com/#imperial-stormtrooper
Root Bridge Encounter

* Setup/Intro
	+ PCs see a bridge over a valley in the trees made of roots
	+ 50-100 ft long
	+ When they reach the middle of the bridge, it starts attacking them with swinging vines, trying to entrap them
	+ When the bridge is "killed" it severs at the point that it was last hit
* Enemies
	+ Root bridge
		- Carnivorous plant, eats larger creatures that cross the bridge
* Maps
* Photos/Concept Art

THE LIST

* Keep it long
* Versatile success
* Cover
* Elevation
* Creative terrain
* Skillful action
* Triumph and despair ideas
Anja Visz

Imperial quartermaster on Pyra Station. Glasses and clipboard type. She's the one that fusses if you check things out of inventory, because now she's OUT OF STUFF and it's so hard to get more. Walks through the warehouse a lot and can see if something is missing. Not grumpy but super by the book, with not a bit of room to budge.

Gave a riot shield to taveera for her duties as an imperial mediator

http://swa.stoogoff.com/#imperial-emigration-officer
Forest of the Dead Wiki

# **Welcome to the Forest of the Dead Wiki!**

Hello, this is a collection of information about the planet Marcadia in the Star Wars universe, most of which I've made up. This is the setting of an ongoing tabletop roleplaying game using the Force and Destiny game system, played by myself (the GM) and a few of my friends.

The purpose of this page is to keep my notes about the ongoing campaign, and it's not really laid out for outside viewing because I don't actually expect anyone but me to ever look at these pages. That said, if you have somehow arrived here feel free to look around. If it makes sense and is entertaining, I'd be delighted.

If you enjoy this silly little world I made up, shoot me a note and let me know!

### **Useful Indexes:**

Plot

PCs

NPCs

Creatures

Encounters

Music

Setting

Misc

Conflict

Sarah's Game
Binbin Saa'na'a

http://swa.stoogoff.com/#nikto-enforcer

* His club has stats from a ryyk blade:
	+ **+2 damage, Crit +2, HP 3, Defensive 1, Cumbersome 3**
	+ p. 52 G&G

* Minn's workout buddy, "big ol truck of a dude"
* Green Nikto
* calls her "pipsqueak" in an endearing way
* spends time in the central garden area, likes to draw
	+ drawing a bird sitting in a tree
	+ He's never seen a bird before, only pictures, would love to see one in person
	+ He thinks birds would like it here
* big dude, but sensitive
* ***has a BIG angular club, made from scrounged metal, looks kind of like an extra long gaffi stick with what looks like a metal hatch door welded to the end of it, jagged and bent from being ripped off its hinges***

* **Rebel Sympathizer?**
	+ he has never told Minn about it, but he's had some contact with the rebel contact on the station
		- nothing big, never did any work for him, but was willing to point people that way
		- if it comes up or seems relevant, he will reveal the rebel contact
	+ Rebel contact wants him to join the rebellion proper, but he hasn't consented
* Why does he sympathize?
	+ He's watched the Empire burn through the outer rim, wrecking cultures, businesses, and ways of life, not to mention killing so many people
	+ He knew many who served the Hutts, and their way of life was becoming very difficult
	+ he'd also lost family to Imperial enforcement against organized crime
* Family background
	+ A number of family members served Jabba the Hutt, but he never got into the business
	+ came here to find something different that paid well and utilized his strength
	+ occasionally gets recruiting calls from the local hutt, and even from Jabba's recruiters
	+ wants to be his own man, beholden to no one
		- "Once you serve a hutt, even as a contractor, you're never really free again."
Kyber Crystal Powder

Weaponized kyber crystals, created using dark kyber crystals that have been ground to a powder by a ill-meaning worker It would be far less potent if ground by someone who doesn't want to make a weapon, but probably still bad to breathe or touch, would definitely burst into flame on contact.

Broken glass(?) vials have been found in many ruins around skeletons.

The existence of some kind of weapons is universally suspected, but not known. Has someone figured it out yet? If so, could be ISB agents or local hutt gang.
Tal Novar

* Morality: 53
* Corellian human male
* Seeker Pathfinder
* Emotional Strength and weakness
	+ Either Bravery and Anger OR Enthusiasm and Recklessness

* late 20's
* son of a "green jedi"
	+ murdered during order 66 along with his family
	+ no love at all for the empire, but didn't like the republic or jedi order either
	+ happy to undermine
* Green Jedi
	+ not allied closely with the council
	+ able to marry, have kids, etc.
* reckless, brash, arrogant
* trying to figure out who he is and what he wants to be
* also trying to lay low and not get murdered
* force sensitive:
	+ aware of it
* Doesn't have a fully formed morality yet
* Trying to make a way for himself and find what his goals are
* Fighter and explorer
* Why is he here?
	+ lying low
	+ all he has are his skills
	+ needs money
* Amiable relations with his family, but he is known by the Empire so they've cut ties
	+ Hiding his identity somehow
	+ has changed his face and is under an alibi
Buying a quirky droid

Shop owner has recently gotten in a new shipment of droids and has a celebration sale!

* Alll astromechs are 3000 credits (normally 8250), with scuffed paint and dents like their shipping pallet had been dropped
	+ also has 2 protocol droids, same price and condition
* Also has a few protocol droids at the regular price (8000) and a security droid (9600)

~~They go to buy a droid and all of them have a weird quirk (can they figure it out?). Alternatively, there are 2 droids and one of them is straightforward, the other is definitely cheaper than it should be (because it has a weird quirk). Could also have a quirk added after a repair or modification to the droid with threats or despair.~~

Quirk Ideas:

1. Droid has a secret compartment FULL of spice or death sticks. Worth a lot of money, very illegal, and likely will only be found with a triumph or good roll...or when the cops come by. Maybe even add this to obligation secretly and have it found if it comes up?
2. A bad roll or any bump to its chassis causes the droid to freeze and sound an alarm until repaired
3. Droid is afraid of heights and freezes up, registers anything taller than a stair as danger.
4. Droid absolutely HATES [species] or [environment] (ask players to name one of each)
5. Has a secret "scavenger" mode like in the x-wing books
6. has a hidden or grenade dispenser with a little catapult that will go off with a bad roll or when asked to clean anything. The droid is unaware of it as the software driver was deleted.
7. Designed to only operate correctly underwater or in vacuum, 1 upgrade to difficulty of all skill checks outside of these environments, portray as stuttering and sparking, has to try things several times.
8. Can't speak, only makes happy or sad noises.
9. Doesn't believe in math and uses dead reckoning for astronavigation and other calculations.
10. Used to belong to a member of the mafia and absolutely does not understand why it has to stop killing people.
11. Has no mechanics skill but makes it looks good, never succeeds in fixing it. Hard mechanics check to see what's going on.
12. Any item that it is given it tries to secretly sell.
13. Has a one-time use solid rocket motor that will accelerate it to the speed of sound either upwards or forwards. This will be activated if the droid is ever exposed to fire or vacuum
14. Steals salt from restaurants.
Kodar Anvelli

TIE Fighter Mechanic on Pyra Station. Good natured mechanic who LOVES coffee and works hard. Salt of the earth from Kansas kind of fellow. Raised patriotic but mostly just thinks he has a cool job and looks with wide eyes at this exotic place he's in. Never thought he'd leave his home planet until he signed up for military duty.

http://swa.stoogoff.com/#imperial-ground-crew
Kechuk the Hutt

Local hutt on Pyra Station. He has been here from the beginning, and is not super influential in control of the station yet but has a lot of push in the underworld on station. His group is the only organized "crime" group on the station, although only half of the underworld is in his pay.

Kechuk has recently left the mentorship of his family on Nar Shadaah, and is eager to prove himself on this new world. He has a good hutt sense for running an underworld, but has a lot of volatility due to being somewhat young. A bit unpredictable, and will either see you as an invaluable ally or as a liability that needs to be visibly dealt with.

He hates his brother, who is much more brutal and has made a name for himself already facilitating riots to carve a foothold at the shipyards of Allanteen IV. His brother has seemed more successful and this puts a chip on Kechuk's shoulder.

Stats:

http://swa.stoogoff.com/#mature-hutt