recursal/Fanatic-Fandom huggingface dataset:
UI

Note: This page will be updated with the release of the Finale update. This current edition is in reference to the UI before said update.

General UI of this game consists of 3 parts, Right side, Left side and Bottom.

* Bottom of the screen shows:
	+ your Class Stats and Effects/Afflictions
	+ Skills and their Cooldowns,
	+ your Damage Per Second/Minute/Life (Can be toggled),
	+ the Song (Name and Author)
	+ Quest progress.

* The right side will show:
	+ Players,
	+ the Menus (Inventory/Shop, Quest Log, and Settings).

* And left side shows your how many Bath Bombs(Ingame currency) and Revives you have
	+ If the current class have a PSV contain point system, it will show above BB count.

## Inventory / Shop

You can press M to open your inventory and shop, which shows classes (Unlockables only appear in the inventory once unlocked), Cosmetics for the weapon type of your equipped class, and titles you own.

### Inventory (Classes)

Classes are shown here, including Class Type, current LVL's stats and stuff.

(Especially Class type, since I saw retards just asking why they can't do quest IX, and he is using Archer.)

The black part contains:

* Top left corner shows Class/Skin name and creator.
* Top right corner shows Class BASE Stats, such as current LVL, HP, ATK and SPD.
* Centre showed the Default class skin.
	+ Skin model if you’re viewing Cosmetics.
	+ Appearance of Titles in the Title menu
* Bottom shows class description.
* Bottom Left shows next LVL upgrade cost.
* Bottom Right shows Abilities and equip button.
	+ A scroll menu explaining the classes’ abilities and moves will appear covering the class details after clicking Abilities. Clicking Abilities again closes this menu.

## Settings

TBF (To Be Fixed)

In here, you can enable or disable visuals, amours. Or customize some settings like keybinds and last stand music.

On top left corner you can also switch to customizing your cape. Which you're able to customize: Sizes, color, and decals.
Bulbizarre

## Description Pokédex

Bulbizarre passe son temps à faire la sieste sous le soleil. Il a une graine sur son dos. Il absorbe les rayons du soleil pour faire doucement pousser la graine.

## Différence mâle/femelle

Il n'y a pas de différence entre le mâle et la femelle.

## Localisation

**Pokémon de départ**

**OU** **Donné à** : Plateau Indigo

**OU** **Donné à** : Bourg Palette (100 Pokémon de Kanto capturés et Maître de Kanto)

**OU** **Donné à** : Bourg Palette (140 Pokémon de Kanto capturés et Maître de Kanto)

## Famille d'évolution

**Bulbizarre**

Herbizarre
 Niveau 32 ▼

Florizarre

## Sensibilités

Le tableau ci-dessous liste les sensibilités de ce Pokémon par rapport aux type d'attaques qu'il subit.
Flocon Rare

## Localisation

Cet objet peut être obtenu en récompense des quêtes Quête du Lippoutou de gauche, Quête du Lippoutou du centre et Quête du Lippoutou de droite qui font parties des Quêtes évènementielles de Noël.

## Fonctionnement

Cet objet est nécessaire en 3 exemplaires afin de terminer la quête Acte 1 – 1 Le sauvetage de Noël et obtenir un œuf de Givrali.
Bouldeneu

## Description Pokédex

Lorsque vient la belle saison, ses lianes sont si luxuriantes qu'elles cachent ses yeux.

## Différence mâle/femelle

La femelle a des marques rouges plus étendues sur ses mains.

## Localisation

Ce Pokémon ne peut être obtenu que par évolution de Saquedeneu.

## Famille d'évolution

**Bouldeneu**

## Sensibilités

Le tableau ci-dessous liste les sensibilités de ce Pokémon par rapport aux type d'attaques qu'il subit.
Alakazam

## Description Pokédex

Le cerveau d'Alakazam grossit sans arrêt, si bien que sa tête devient trop lourde pour son cou. Ce Pokémon maintient sa tête relevée grâce à son pouvoir télékinétique.

## Différence mâle/femelle

La femelle a des moustaches beaucoup plus courtes.

## Localisation

Ce Pokémon ne peut être obtenu que par évolution de Kadabra.

## Famille d'évolution

**Alakazam**

## Sensibilités

Le tableau ci-dessous liste les sensibilités de ce Pokémon par rapport aux type d'attaques qu'il subit.
Minigames

Minigames occur on every round that can be divided by 5. For example, minigames occur on 5, 10, 15, 20, 25, etc. Skipping to those rounds won't activate minigames.

The current minigames are:

Wobbly Plates, where you must survive for 2(?) minutes on plates that will spin.

Disappearing Plate, where you stand on a platform of plates that will disappear, and you will need to go on living plates to survive.

Laser Survival, where you must survive lasers that come out of cannons by jumping and running.

Lava Cages, where you must choose one out of three cages each round (3 in total). One cage fills up with lava each round, killing everybody in it. Requires only skill and a lot of it too.
Stew

https://cdn.discordapp.com/attachments/546763235051700314/736743695122038864/video0\_-\_2020-07-23T204621.675.mp4

> I dont know what the fuck he is thinking, but as requested lol.
>
>

Stew#1258 or (In-game name) is an admin for both the game and discord. He is a very cool guy(In nearly everyone's perspective) and I dont meet him much so yeah, idk.
Bonbon Explorateur

## Description

Objet signature du Cercle des Explorateurs. Octroie un niveau au POKéMON qui le mange.

## Localisation

Cet objet peut être obtenu en récompense des Quêtes Cercle des Explorateurs (25 quêtes, 25 Bonbon Explorateur) mais aussi de la quête Souvenir du CDE qui fait partie des Quêtes secondaires de Johto.

## Fonctionnement

Objet signature du Cercle des Explorateurs. Octroie un niveau au Pokémon qui le mange, de la même manière que le Super Bonbon.
Medic

Weapons.

Medic is a healer class obtainable by quest, ~~which is confirmed by Mo as Healer X reward.~~ Sadly it has been canceled.

## Movesets

* [ PSV1 ] : Have a counter for Blood, cap at 100. Can be used to exchange for Ab1 or Ab3.
* [ PSV2 ] : Increase 5 SPD and 1.25x DEF whenever someone who's critically injured is around you. (50 Studs)
* [ LMB ] : Fire your shotgun. Or saw enemies and gain 10 Blood. (CD: 0.8 second)
* [ Ab1 ] : Exchange 25 blood for 1 Charge. Heal you by 2 per blood whenever there are leftovers. (CD: 5 seconds)
* [ Ab2 ] : Stab your needle forward, give 5 seconds 1.5x DOT when hit an enemy, and 10 seconds of +30 HP per second regeneration when hit an ally. (CD: 10 seconds)
	+ Also exchange 1 charge for 1 Blood Union if hit a BM.
* [ Ab3 ] : Throw a grenade and cover an area with regenerative gases, heal allies in the area for +15 HP per second and damage enemy for 0.5x DMG per second.
* [ Ab4 ] : Switch between gun or saw. (CD: 5 seconds)

## Cost

> **Unreleased, soon will be Healer X unlockable.**
>
>

## Trivia

* The class was proposed by Jhin#1986.
Embrylex

## Description Pokédex

Embrylex est né sous terre. Pour remonter à la surface, ce Pokémon doit manger la terre au-dessus de lui. Jusqu'à ce qu'il y parvienne, Embrylex ne peut pas voir le visage de ses parents.

## Différence mâle/femelle

Il n'y a pas de différence entre le mâle et la femelle.

## Famille d'évolution

Tyranocif

## Sensibilités

Le tableau ci-dessous liste les sensibilités de ce Pokémon par rapport aux type d'attaques qu'il subit.
Azumarill

## Description Pokédex

Les longues oreilles d'Azumarill sont des capteurs indispensables. Lorsqu'il se concentre pour écouter, ce Pokémon peut identifier les proies aux alentours, même dans les cours d'eau à fort courant ou les rapides.

## Différence mâle/femelle

Il n'y a pas de différence entre le mâle et la femelle.

## Famille d'évolution

**Azumarill**

## Sensibilités

Le tableau ci-dessous liste les sensibilités de ce Pokémon par rapport aux type d'attaques qu'il subit.
Cadoizo

## Description Pokédex

Cadoizo transporte sa nourriture dans sa queue. Il y a longtemps, un célèbre explorateur réussit à atteindre le sommet de la plus haute montagne grâce à un de ces Pokémon, qui partagea sa nourriture avec lui.

## Différence mâle/femelle

Il n'y a pas de différence entre le mâle et la femelle.

## Localisation

### Autre

Cadoizo peut être obtenu en version Chromatique grâce aux Cadeaux Mystère.

10 Cadoizo apparaissent dans de nombreux lieux de Johto aussi au cours de la quête évènementielle de Noël "Les révoltés du Pôle Nord".

## Famille d'évolution

Cadoizo n'évolue pas et n'est l'évolution d'aucun Pokémon.

## Sensibilités

Le tableau ci-dessous liste les sensibilités de ce Pokémon par rapport aux type d'attaques qu'il subit.
Geomancer

The geomancer in its natural habitat

*"Hey isn't this that Genshin dude named Zhong-"*

Obtained (Currently) in the Shop in Testing for 400 BB. (Well behind Rainbow House, ask the giant bunny for more info).

## Overview

A hearty crystal wielding tank, the Geomancer uses Damage Reduction and Shields in favor of the more common Defense.

## Movesets

Passive: Taking damage over 20 damage gives you a crystal (1 crystal at 20, 2 at 50, 3 at 110, 4 at 230, etc), max of 6 crystals, each time you gain a crystal, you cannot gain another for a couple seconds, this cooldown is bigger the more crystals gained, each crystal gives 1.5 damage reduction to yourself (1.5 base, 9 max)

LMB (0.7s delay): Shoot out a shard of Geo, hitting an enemy deals base damage, if the enemy is targeted to you when they are hit, the next 2 seconds of Shield Decay are omitted.

AB1: Shoot out a regular meteor dealing knockback and damage depending on the amount of crystals active. Having more crystals causes the meteor to be bigger but slower. This meteor can destroy a bosses’ projectiles on collision and forces aggro of bosses hit onto you. Gains 0.25x damage per crystal, loses 10 speed per crystal.

AB2: Shoot out 2 seeking projectiles out of each of your projectiles, each person gets one with the remaining given out randomly. Upon hitting a player, they gain shields and you gain shields for 1/4 of the amount. Can’t be used if dead or no allies, always draws aggro.

AB3: Summon a meteorite per crystal, consuming them. Below each meteorite are sigils; the closer you are to the center, the more damage reduction is given. Cannot be used if dead (???). Grants 0 DR at the edge, and 16 at the middle (max lvl). Uses a non-linear formula which means you get more DR even if you’re fairly far from the middle.
Colossinge

## Description Pokédex

Lorsque Colossinge devient furieux, sa circulation sanguine s'accélère. Du coup, ses muscles sont encore plus puissants. En revanche, il devient bien moins intelligent.

## Différence mâle/femelle

Il n'y a pas de différence entre le mâle et la femelle.

## Famille d'évolution

**Colossinge**

## Sensibilités

Le tableau ci-dessous liste les sensibilités de ce Pokémon par rapport aux type d'attaques qu'il subit.
Fossile Dôme

## Description

Le fossile d'un ancien Pokémon aquatique. On dirait un morceau de carapace.

## Localisation

Le Fossile Dôme peut être obtenu en complétant la quête Indiana et les fossiles qui fait partie des Quêtes secondaires de Kanto. Si c'est le Nautile qui est choisi, il faudra retourner voir l'Explorateur Indiana, dans la Grotte Sombre avec un Amonita ou un Amonistar dans son équipe.

## Fonctionnement

Cet objet permet, en l'amenant au Musée d'Argenta, d'obtenir Kabuto par résurrection.
Shovel Knight

Obtainable by completing Hexer Quest X.

Currently pre-ordering, game pass price will lower to 200 afterwards.

## Movesets

* [ PSV ] : No jump CD but jump 10% lower.

* [ LMB ] : Slash and deal x1 DMG, lower enemy speed by 2 for 7.5 seconds if landed 3 consecutive hits. (CD: 0.4 second)
	+ Said to be within 0.425 seconds.

* [ Alt(E) ] : Leap into air, deal x4/3 DMG if landed on an enemy, x2/3 AoE if the ground. (CD: 2 seconds)

* [ Ab1 ] : Bash forward, stop and deal x0.5 DMG. Inflicting first SPD debuff for unknown seconds and knock enemies away. Then followed by a smack, dealing unknown DMG and knock enemies to the right, inflicting second SPD debuff. (CD: 8 seconds)
	+ First debuff lower SPD for (25+2.5\*LVL)%.
	+ Second lower SPD for (15+lvl)%.

* [ Ab2 ] : Pierce enemies, dealing x2 DMG or x3.25 DMG if on the tip. Both inflict 25% DMG debuff but first last for 8 seconds and the latter one last for 15 seconds. (CD: 12 seconds)

* [ Ab3 ] : Leap upward, dealing x1 AoE DMG if land on the ground, x2 DMG if landed on enemy and stun them for 3 seconds, every enemy can only be stunned once. (CD: 19 seconds)
	+ Also able to stack infinitely, each bounce increase x0.6 DMG.

## Cost

> **Currently a pre-orderable class for 500 robux, afterwards will be lowered to 250 robux and Hexer Quest X unlockable.**
>
>

## Trivia

* Third lowkey copyright class, even the model seems ripped off from the game and required to have the cartoonist outlines.
Swordsman

Default skin

> *"Nostalgic warrior from RBS, but comes nerfed. Which made people playing him dropped a lot."*
>
>

- Someone

Swordsman, (Or SM, Old Warrior) is a decent DPS even after nerf.

## Overview

Decent DPS that can hit and run, but it's a lot weaker after nerf. Though it is still good.

It's not the best, but it works okay. It can give itself slightly better buffs than your annoying Warrior, and it works with any setup. It's also so much better than Warrior, because it's light and fast DPS. On the other hand, Warrior is the tank version, being able to smash into enemies in one hit. It depends on your playstyle; if you like to swing like a maniac and shred like a maniac, choose Swordsman. If you want a tank DPS, choose Warrior.

> **To obtain this class, you have to defeat Shedletsky on round 25+ as warrior.**
>
>

## Movesets

* [ Passive ] : Stats scaling is 1x to 1.9x from level 1-10 instead of 1x to 2x from lvl 1-10.

* [ LMB ] : Swing sword, dealing 1x ATK. (0.3s CD)

* [ AB1 ] : Jump up and slam the ground, dealing 4x ATK. (10s CD)

* [ AB2 ] : Spin slash, deals 2x ATK and gives a 1.7x DEF buff for 3 seconds. (7s CD)

* [ AB3 ] : Wind up for ~0.2 seconds, and then stab forward, dealing 1x/2x/3x, dealing more damage according to how close the tip of the sword is to the enemy. If this attack lands, get a 1.75x DMG buff for 5 seconds. (12s CD)

## Cost

> **To get this class, you need to defeat Shedletsky on round 25 and survive as Warrior.**
>
>

(Reminder, all stats in RBD round to the nearest whole number for the player)

## Tips for Usage

Swordsman is a light DPS. As evidently shown by weapon size. Don't underestimate this though!

It has a better LMB DPS than Warrior (Roughly 120 compared to 75), and can buff itself too. It can give itself defense buffs as opposed to full negation (which still lets attacks happen), and can give itself a 1.75x attack buff. This will push DPS through the roof. It's fully capable of acting as your main DPS, netting a good 10k DPL per boss with a good enough setup, and can use its AB2 and AB3 for free damage.

Some notable downfalls are the health and scaling. Lower scaling makes it evidently bad, because it only has 206.4 health, which is not that much for a class with no healing or full negation capabilities. It's AB1 is really bad, dealing only 200 damage with an unpredictable dash and small hitbox, and the AB3 actually doesn't do anything if you miss it. It also lacks in range, making it quite the nuisance versus Necro.

## Trivia

* It's a direct copy of Warrior in RBS, that's why he is called Old Warrior sometimes.
* The class maxed stat is 1.8x of the base stat instead of 2x.
Ballon

## Description

Tenu par un Pokémon, cet objet lui permet de flotter dans les airs. Il éclate en cas d'attaque.

## Localisation

Cet objet peut être obtenu au vendeur situé au PAIN, pour 32 points Nébula

## Fonctionnement

Procure une immunité sol. Est détruit définitivement si le porteur est touché.

Ballon ne se détruit pas si le porteur s'inflige des dégâts dans le cadre d'une Confusion ou s'il subit d'autres dommages indirects (Brûlure, Poison, Tempêtesable, Piège de Roc). Pics Toxik et Picots n'affectent pas le porteur quand il arrive sur le terrain. Si Gravité est en place, le Ballon perd ses effets mais n'éclate pas même si le porteur du Ballon est derrière un clone. Par contre, si le porteur utilise la capacité Tunnel, il devient vulnérable aux attaques Séisme et Ampleur, qui lui infligeront alors deux fois plus de dégâts.
Warrior

Default skin

> *"A good class to start off with, if you don't want to die easily in RBD."*
>
>

- Sunny

Warrior is one of the four starter classes in RBD. It boasts high HP, decent versatility, and heavy attack power at the cost of mobility.

## Overview

This class is advertised as a DPS sub-tank, as it has high HP and an ability which abuses iframes.

This class is perfect for new players since it has decent-high HP, a stun ability and I-frames. Which all of them makes up the excellent survivability, you should be fine as long as you don't get one shot.

Due to how its passive works, along with multiple stun moves, it can also be a "budget hexer", as well as used for hexer quests.

## Movesets

* [ Passive ] : Your LMBs and abilities will apply a 10% ATKSPD debuff to enemies hit, lasting 1 second for LMBs, 2 seconds for AB2 and 3 seconds for AB1. Stacks.

* [ LMB ] : Swing your sword, dealing 1x ATK. You gain a x0.9 SPD debuff during this move. (0.8s CD).
* [ AB1 ] : Leap forward and slam the ground, dealing 4x ATK in a narrow AOE. (11s CD)
* [ AB2 ] : Perform a heavy blow that deals 2x ATK and stuns for 2 seconds. (10s CD)
* [ AB3 ] : Shield yourself with your sword, granting you 3 seconds I-frame (22s CD)
	+ Aka ignore everything, projectiles, damage, debuffs(only those applied during Invuln).

## Cost

(Reminder, all stats in RBD round to the nearest whole number for the player)
Guardian Angel

Default skin

> *"A man has fallen into GK's reflect in RB: Destiny! Launch the new Saving Projectile to save hi- Wait did you say it's on Cooldown?"*
>
>

- Someone

## Overview

Guardian Angel(GA) is a support class with strong buffing capabilities. It can massively increase the damage output of a team if used properly.

Finding a DPS class, such as an Ember or Reaper and pocketing them is a good idea, as they will get the most value out of your buffs. But do not forget about your other teammates.

Alternatively, if there's a Bloodmage around, use your AB3 on the tank and stick to that Bloodmage like glue. It'll really help them with getting their heals to connect.

## Movesets

* [ Passive ] : N/A

* [ LMB ] : Swing your sword, dealing 1x ATK.

* [ AB1 ] : Fire a beam of light; if this beam hits a player, it gives them a 1.6x DMG buff and a save buff for 5 seconds. When a player reaches 0 HP during this buff, they will not die but instead be revived with half HP left. Can hit multiple players. (CD: 18 seconds)

* [ AB2 ] : Stab your sword into the ground, creating a pulse that deals x2 DMG and gives a 1.75x DMG and a 1.4x DEF buff to other players and only a 1.45x DMG buff to yourself. (CD: 14 seconds)
	+ Both buffs last for 8.5 seconds.

* [ AB3 ] : Cast a sphere, which makes a link between you and the closest player in that sphere, making you unable to deal damage and give a 1.6x DMG and 2x DEF buff to the player that you linked for 15 seconds. (CD: 2.5 seconds if missed, 25 seconds if it connects)

## Trivia

* Comboing GA on the same person is considered bad practice due to the buffing system used in this game, this was pointed out by the owner/developer of the game.
	+ DMG buff is scaled off by ATK stat.
	+ Which x1 DMG gives you +0.45x DMG, and x10 DMG gives you +4.5x DMG buff.
* Despite not being stated, GA has the same floating passive as Esto and Ghost, meaning ground attacks like Ignis' lava rings can be evaded by simply moving.

## Gallery

Guardian Angel AB1Guardian Angel AB2Guardian Angel AB3Guardian Angel AB3 approximate area
Brute

Default skin

> *"Fuck blaze."         "LEROYYY JENKINSSSS!"*
>
>

-Brute Probably

## Overview

Local **thicc** boi that slaps both the ground and bosses, he's able to carry the team by slapping enemies and lowering their Defences, thus increasing overall damage output to those specific foes.

Slap the boss with AB2 and AB3, and your team will be doing more damage more than the times you got ignored in real life.

## Movesets

* [ Passive ] : 25% increased player size, 5% resistance to knockbacks.

* [ ATK ] : Swing your hammer, dealing 1x ATK.

* [ AB1 ] : Swing your hammer, dealing 3x ATK. If you hit no enemies, swing yourself forward. (11s CD)
	+ If you use AB1 with mouse lock (L) against ledges/beacons and players/minions you can get flung very high.
* [ AB2 ] : Smash the ground, dealing 1.2x ATK and reduces DEF by 60% for 3 seconds. (16s CD)
* [ AB3 ] : Leap into the air and smash down, dealing ~2.2x ATK in a large AoE, knocking them up, and reduces DEF by 30% to enemies for 9 seconds. (25s CD)
	+ The slow debuff lasts for 3 (?) seconds.

## Cost

> Cost 250 BB in the shop.
>
>

## Trivia

* **Thiccest** man on Earth, GK is excluded because he ain't a man.
* Old skin on the right.
Airmure

## Description Pokédex

Airmure est entièrement recouvert d'une armure très dure. Ce Pokémon peut voler à plus de 300 km/h. Il peut mettre ses ennemis en pièces grâce à ses ailes tranchantes comme des sabres.

## Différence mâle/femelle

Il n'y a pas de différence entre le mâle et la femelle.

## Famille d'évolution

Airmure n'a pas d'évolution et n'est l'évolution d'aucun Pokémon.

## Sensibilités

Le tableau ci-dessous liste les sensibilités de ce Pokémon par rapport aux type d'attaques qu'il subit.
Necromancer

> *"Local WW2 Soviet Veteran decided to go to RBD as a boss, now he's gonna spam comrades and probably do a lot of terrible things."*
>
>

Necromancer is a released boss

~~Also, he is a prime example of social distancing, better than Dinesh sometimes.~~

## How to Cheese

Melee go brr.

Have a lot of healers, preferably a few Engineers to negate that super idiotic Ab2, and you're done. Ab6 can be dodged if close enough, and spam your Esto barrage. Reaper is not recommended due to the fact that it loses stacks too fast, and Archer doesn't have the melee capabilties without Engineer.

You'll want to stay a good distance away from each other, maybe 20 studs (enough to dodge Ab5), and each do your thing. Necromancer's ATK hurts, its Phase 1 Ab1 will hurt a lot too, as 57 damage is not nice. The minions should also be killed ASAP on round 50+, as the minions don't despawn. This can go badly.

## Movesets

* [ PSV ] : Runs away if anyone gets too close.
* [ PSV ] : Shield decay speed is 3 times longer.
	+ Or 0.3 per second.
* [ ATK ] : Shoots a dark purple ball that deals 20 DMG.
	+ During phase 2, fires an additional purple ball that deals 15 DMG, that ignores shields and walls, and aim directly at the player ignoring height.
* [ Ab1 ] : Fires a short-ranged blast that deals 57 DMG and stuns for 3 seconds.
	+ During phase 2, it will spread to 2 blasts, dealing 31.5 DMG, won't stack.
* [ Ab2 ] : Create a large field, deal 3.5 DMG every second, also apply 0.8x DEF and SPD, will give the boss shields depending on how many players are inside
* [ Ab3 ] : Spawn undead minions.
	+ Stronger minions are spawned as the necromancer loses health.
* [ Ab4 ] : Create a small wall to block projectiles, last for 3 seconds.
* [ Ab5 ] : Cast a pillar beneath every player, dealing 20 DMG.
	+ After phase 2, this will stun himself for 3 seconds and recall zombies with the lines.
* [ Ab6 Enrage move ] : Cast 3 waves of pillars around him. First right beneath him, second is two stacks of pillars spawning in anti-clockwise, third is 8/12 pillars and spawn zombies. Each will reach further and only do 20 DMG.

## Minions

### Third variations

Become invisible when close to a player.
Can teleport behind a player.

## Strategies

* Stunning and bursting him before he can use all his magic can get your team an easy win.
* Melee isn't a great pick for fighting necro, as his blasts will stun and inevitably get you killed, pick a ranged class and kite him around the map for a secure, albeit slow, win.

## Trivia

* He is from Old Game RBS, as a class, not a boss.
* The zombies are also from Old Game RBS Halloween event.
	+ Their weapons are also skins as a reward.
	+ They're also first weapons to have trails or particles in RBS.
* He is the first boss to have Dialogues, including bosses back in RBS.
Fantominus

## Description Pokédex

Fantominus est principalement constitué de matière gazeuse. Lorsqu'il est exposé au vent, son corps gazeux se disperse et diminue. Des groupes de ce Pokémon se rassemblent sous les auvents des maisons pour se protéger.

## Différence mâle/femelle

Il n'y a pas de différence entre le mâle et la femelle.

## Localisation

### Au Johto

**Routes :** 31, 32, 42
**Lieux :** Tour Chétiflor, Camp du Gang Citrouille, Tour Carillon

### Autres

Ce Pokémon peut aussi être obtenu par l'utilisation d'une Boîte à Fantôme que l'on peut acquérir pendant les mises à jour faites autours de la période d'Halloween.

## Famille d'évolution

Ectoplasma

## Sensibilités

Le tableau ci-dessous liste les sensibilités de ce Pokémon par rapport aux type d'attaques qu'il subit.
Buffs

This page includes:

* Explanation of Class Stats and how they function in relation to outside sources

* Positive Effects that have additional effects beyond stat changes

## Class Stats and how they work

In RBD, instead of flat numbers, your statistics are displayed as variables. Most of the time a class will be at 1x DMG (Shorthand for Damage). This means that the player will be doing 1 times the damage listed on the class sheet (basically, does damage listed).

Variable stats (or Class Stats as named before) are either displayed as % or .XX numbers. To translate between the two, remember that 0.01 is the same as 1%, and at base players are at 1.00, or 100%.. Example: Adventurer Passive gives a bonus of .20 while in Melee mode, that translates to a 20% Damage bonus.

If the player has an ability that does 1.5x Damage on activation, the ability deals 1.5 times the base Damage of the class. However, If they have a damage boosts of 2x from a support class, the ability will deal 1.5 times the base Damage, then multiply by two.

If the class has a passive that boosts its damage, then it multiplies by the passive first, before anything else. Example: A Reaper at maximum passive eats a Butcher dish that gives it 2x damage and used Ab1, the damage will be (3 \* base DMG) \* 2 (meal) \* 2 (Ab1).

## Effects

Positive Effects that affect the classes beyond statistical changes are:

* Undying: Applied by Guardian Angel, prevents the player from dying ONCE. Once it triggers, they are granted a short amount of Iframes.
* Shadow walk: Applied by Assassin, causes the player to take Spare Damage, which prevents the player from dropping below a certain % of Health.
* Cleanse: Applied by Supports, removes all debuffs.
Boule de Neige

## Description

Objet à usage unique. Tenue, elle augmente l'Attaque du Pokémon lorsqu'il est touché par une capacité de type Glace.

## Localisation

Cet objet peut être obtenu au vendeur situé au PAIN, pour 8 points Nébula.

## Fonctionnement

Elle augmente l'attaque du porteur s'il est touché par une capacité de type Glace. C'est un objet à usage unique.
Paladin

Default skin

> *“Welcome aboard to Paladin Transportation, we will ensure your carriages but not your life. Reaper, Esto can aboard first, we gladly hope you can survive this carry.“*
>
>

*- Paladin commercials*

> ***"The egg shield and hotdog holder sword."***
>
>

*- Mo*

## Overview

Along with Shield Hero, Paladin is one of the strongest tanks in the game. Fully capable of acting as both a dedicated tank and dedicated support (or both), Paladin is the second most versatile tank in the game and can carry your team to victory.

## Movesets

* [Passive] : N/A

* [ LMB ] : Swing your sword, dealing 1x ATK.

* [ AB1 ] : Summon a holy aura that deals 0.5x ATK damage over time, grants a 1.5x DEF and SPD buff to you and everyone inside for 5 seconds. (15s CD)

* [ AB2 ] : Taunt and draw aggro, granting 1.5x DEF to yourself. You also create a pulsing aura that gives allies an extra 2 regen and 50 DR. Lasts 5s (10s CD)
	+ You can't jump while this is active so beware.
	+ Also note that the user doesn't get the regeneration and damage resistance buffs, only nearby allies. Allies don't get the 1.5x DEF buff, only the user does.

* [ AB3 ] : Create pulsing waves that gives everyone nearby a 1.8x ATKSPD buff and a 1.5x DMG buff for 10 seconds. (25s CD)

## Trivia

Your buffs scale depending on your level, so you don't instantly get to give 1.5x DEF and SPD buffs or whatever, you gotta spend them bath bombs first.

Somehow paladin (a **tank**) has decent DPS, most of the time able to deal at least 2k+ damage or so if you spam your abilities correctly.

Paladin's actually pretty good at grinding bath bombs, because due to their giant AOE long-lasting buff areas they easily land their buffs and buff as much people as possible, resulting in them getting the "Most Buffs" award. Guardian Angel on the other hand, while they are powerful in their own right, have very "hit or miss" abilities, only being active for a short while, unlike Paladin.

## Gallery

Paladin AB1Paladin AB2Paladin AB3
Ignis Meam

Ignis during Phase 2, that thing beneath him is his piss ring of death.

> "BURN!"
> HELL
>
>

- Ignis summarized into 2 words.

## Overview

Cancerous DOT, AOE what else? **Hell** or fail. Either torturing everyone or being tortured by everyone.

Normally he has +100% DEF, just deduct a zero from your dmg, and that will be the dmg against him. Destroying every crystal causes him to fall for 5 seconds; he will take around 5% of his max HP when this happens, and he loses his passive defense buff.

## Moveset

You take 10 damage if you touch him

* Close ATK: Punch, deals 25 damage, applies a burn that deals 6 damage over 3 seconds.

* Mid ATK: Firebreath, deals 2 damage each wave, apply burn, max dmg around 50.
	+ Burn deals 3 dmg per second, last for 3 seconds.

* Ab1: Throw out 2 flamelings (3/4 if enraged).

* Ab2: Slams the ground, erupting a pillar under every player after 1 second, or 2 when enraged. Each pillar stun and throw players into the air and deal 20 dmg and applies a burn that deals 27 damage over 9 seconds.
	+ The second pillar will also launch 5 pellets in different directions, each deals 10 dmg.

* Ab3: Slams the ground, erupting a line of pillars toward a player, similar to the ability above.

* Ab4: Charge up a ball, and splitting lava everywhere, each will explode into 10 studs diameter of circle on contact, which deals 10 damage if stepped on.

* Ab5: Launch 3 balls from his head, which bounce around, leaving a few lava ponds behind, then explode after few bounces.
	+ On its last bounce, it will create several balls that will leave lava ponds on contact. Lava ponds work the same as above.

* Ab6 (Enrage move): Spawn about 10 rings that grow in size over time, and decay after 8 seconds, deals 40 dmg if hit.

## Lava Crystals

### HP

300(Round 1)

Lava Crystals are crystals that are spawned by Ignis Meam. Destroying these crystals will get Ignis to "fall", stunning him for around 5 seconds and losing his defense buff during that period.

In phase 2, they'll split 12/16 pellets all when destroyed, each deal 10 DMG.

## Flamelings

### DMG

10

Flamelings are thrown by Ignis Meam. 2 are thrown out normally, but 3-4 are thrown when enraged

Type 1: Fire pellets one by one in clockwise, 8 pellets for one loop.

Type 2: Fire 8 pellets in eight directions.

Type 3 (Enraged only): Same as Type 1, but with lasers instead.

## Rewards

* Killing him without destroying any crystals will give you "Volcanic" the title.
* Killing him and Glacies Anima on Round 50+ will give you "Frostfire" the title.
* Killing him and getting the last hit on round 75+ will give you "Ember" the DPS class.

## Trivia

* His former name is Blazecaller in RBS.
* In RBS, flamelings never died until you killed them, unlike in RBD, where they die when he enters his weakened state.
* He is Male, confirmed by the community due to Mo's poll. (Mo regrets this decision)
	+ Before RBD is out, rumors said Ignis is female, but guess I forgot or something. Anyways, he's cleanly known as a male now.
Ectoplasma

## Description Pokédex

Parfois, pendant les nuits noires, une ombre projetée par une réverbère peut tout à coup vous dépasser. Il s'agit d'un Ectoplasma qui court, en se faisant passer pour l'ombre de quelqu'un d'autre.

## Différence mâle/femelle

Il n'y a pas de différence entre le mâle et la femelle.

## Localisation

Ce Pokémon ne peut être obtenu que par évolution de Spectrum.

## Famille d'évolution

**Ectoplasma**

## Sensibilités

Le tableau ci-dessous liste les sensibilités de ce Pokémon par rapport aux type d'attaques qu'il subit.
Encens Pur

## Description

Objet à tenir. Aide à repousser les Pokémon sauvages si le porteur est le premier de l'équipe.

## Localisation

Cet objet peut être obtenu au vendeur situé au PAIN, pour 16 points Nébula.

## Fonctionnement

L'objet aura peut avoir 2 utilisations lorsqu'il est tenu :

* Par un Éoko placé à la Pension Pokémon, il permettra d'obtenir des œufs de Korillon à la place d'œufs de Éoko (Ou par un Métamorph s'il est mis à la Pension avec lui). Il est à noter qu'en version 1.11, Éoko ne peut être capturé.
* Si le Pokémon est en tête d'équipe, le taux de rencontre avec des Pokémon sauvages est baissé de 33%
CT

CT
--

Les CT (Capsule Technique) permettent d'apprendre à un Pokémon une capacité bien précise. La numérotation des CT est faite selon la génération 6. 100 CT sont disponibles à ce jour dans Pokémon Prisme.

## CT disponibles

1 Lorsque læ joueur⋅se est a Johto, une limitation d'utilisation impose un nombre de badges de la ligue Johto deux fois supérieur au niveau de la CT pour que celle-ci puisse être utilisée. Ainsi, par exemple, pour une CT de niveau 2, quatre badges de Johto sont nécessaires pour qu'elle puisse être utilisée dans cette région.
Idea links

This page is simply for people who want feedback or just want someone to look at their ideas, here it is. Make sure to add the link to where you store the ideas and with your discord name tag.

Get the name and link into the same line first, then use Preformatted(Ctrl+7), then put the link into next line by pressing Shift+Enter. This is just to save up spaces.

### Put links & name tag beneath.

```
Name: sunnykoo
Link: https://trello.com/b/9MGdAPNY/rbs-ideas-and-stuffs

```

```
Name: RageORaman Link/s: https://trello.com/b/ktYwUBqR/phoenix-my-take

```

```
☀https://trello.com/b/qJLheCHW/shedletsky-class

```
Dracaufeu

## Description Pokédex

Dracaufeu parcourt les cieux pour trouver des adversaires à sa mesure. Il crache de puissantes flammes capable de faire fondre d'importe quoi. Mais il ne dirige jamais son souffle destructeur vers un ennemi faible.

## Différence mâle/femelle

Il n'y a pas de différence entre le mâle et la femelle.

## Localisation

Ce Pokémon ne peut être obtenu que par évolution de Reptincel.

## Famille d'évolution

**Dracaufeu**

## Sensibilités

Le tableau ci-dessous liste les sensibilités de ce Pokémon par rapport aux type d'attaques qu'il subit.
Maps

Maps are the physical play space that the game is played in. All maps follow a trend of being large, flat, and mostly rectangular, forcing the player to rely on personal skill and capabilities instead of environment.

## Irregularities

Certain maps have an irregular aspect or change to them, modifying gameplay by varying degrees while on the map.

The Irregularities are:

* Circular: Certain maps are circular in their design, removing a decent chunk of playable area and preventing corner camping.
* Edges: Certain maps have edges that can be walked off of, dealing true damage and launching the player into the air back onto the map.
* Obstacles: Certain maps have objects that can block your way and be stood upon. These prevent you from being hit by ground wave attacks that start ON THE GROUND ITSELF (If it’s at the same height as you, you are not safe.), mess with certain AI, and you in general.

### List of Maps

The current list of maps in the game (as of the Testing Server on August23) is:

* Void Spire: Is Circular. Decent amount of space, small layering that can maybe cause issues with smaller projectiles.
* Sunken Shore: Large amounts of space, nothing special
* Fountain of Dreams: Circular, but very open.
* SkyWorld: Lot of space, very wide.
* Magma Core Meltdown: Dangerous map, with edges, obstacles, and the ability to walk off the map entirely. Watch Out!
* Aesthetic Horizon: Flat, open, simple. A classic.
Abo

## Description Pokédex

Abo s'enroule en spirale pour dormir. Sa tête reste relevée de telle sorte que cette position lui permette de réagir rapidement si une menace survenait.

## Différence mâle/femelle

Il n'y a pas de différence entre le mâle et la femelle.

## Localisation

### Au Kanto

**Routes :**3, 4, 9, 11, 23
**Lieux :** Forêt de Jade

## Famille d'évolution

Arbok

## Sensibilités

Le tableau ci-dessous liste les sensibilités de ce Pokémon par rapport aux type d'attaques qu'il subit.
Comet

Default skin

> *"One of the hardest classes to use ingame."*
>
>

- Mohammed

Comet is one of the two codex classes in RBD. It has low health, low speed, and a giant ball ball.

## Overview

Comet is a frontline Support class that can buff allies simply by just existing and bouncing balls.

It focuses on set-up supporting, having to bounce a ball to maximize the damage, It has the potential to surpass GA with just balls.

It is not beginner friendly and is generally hard to use in almost all scenarios due to its main mechanic relying on simulated physics.

## Movesets

* [Passive] : Players who have their character facing your direction will gain a **1.30x** DMG buff, 1.20x Speed buff and +2 Speed.

* [ LMB ] : Swing your hammer and send out a small star, both dealing 1x ATK. (Xs CD).
	+ The star deals mercy damage, meaning it cannot kill enemies. However, it *can* go through them.
* [AB1] : Summon a comet. When travelling, the comet will damage enemies and heal allies when it passes through them, damage scales with the comet's travel speed. (Xs CD)
	+ Damage caps at 280 studs/s, beyond that does not increase the damage.
	+ Maximum comet damage is 1050 on bosses.
* [AB2] : Swing your hammer forward, dealing **1.5x** DMG and defense break onto enemies. When it swings into the comet, it will apply force and momentum to the comet each time while allies near you gain a DMG buff. If the comet hits the boss, allies near the boss gain a DEF buff. (Xs CD)
	+ Cooldown is instantly replenished if swung into the comet.
* [AB3] : Burst the comet, healing allies and applying long lasting cleanse to them. (Xs CD)

## Cost

(Reminder, all stats in RBD round to the nearest whole number for the player)

## Trivia

* Having noisy visuals off provides a better representation of where the ball currently is.
* The projectile shot by the primary attack has fake movement, the actual hitbox is the entire movement pattern and does not change, in other words, the projectile is really wide.
Carapuce

## Description Pokédex

La carapace de Carapuce ne sert pas qu'à le protéger. La forme ronde de sa carapace et ses rainures lui permettent d'améliorer son hydrodynamisme. Ce Pokémon nage extrêmement vite.

## Différence mâle/femelle

Il n'y a pas de différence entre le mâle et la femelle.

## Localisation

Pokémon de départ
**OU Donné à :** Plateau Indigo
**OU Donné à :** Bourg Palette (100 Pokémon de Kanto capturés et Maître de Kanto)
**OU Donné à :** Bourg Palette (140 Pokémon de Kanto capturés et Maître de Kanto)

## Famille d'évolution

Tortank

## Sensibilités

Le tableau ci-dessous liste les sensibilités de ce Pokémon par rapport aux type d'attaques qu'il subit.
Caves Jumelles

## Sites remarquables

*Ce paragraphe est en cours de construction et ouvert à toute contribution.*

## Pokémon rencontrés

### Unique

Un Lokhlass unique peut être rencontré au cours de la quête "Monstre Marin", dans le sous-sol le plus au sud, au fond du lac le plus au sud, le vendredi uniquement.

### En pêchant

     Magicarpe | 90 %
     Ptitard | 10 %

## Quêtes

La quête "Monstre marin" peut être complétée dans ce lieu.
Ultimalium

Larry

> *“Why is Larry more of a lag machine than a class?”*
>
>

- Someone lol

## Overview

Ultimalium is a pure hexer that focuses on weakening bosses through long-lasting debuffs that utilize long duration abilities as a medium.

## Abilities

By the gif and concept provided by mo.

* [ PSV ] : Halve stun durations. Getting stunned by non-boss enemies will not activate the Passive.
* [ ATK ] : Burst shoot 6 bullets, have recoil.
* [ Ab1 ] : Charge into enemies, dealing DMG and knockback, and stun at the last attack frame. ( 13s CD)
* [ Ab2 ] : Shoot out 1 big oval shaped projectile that gets bigger over time, deals 4x damage, and deals 0% - 50% defence debuff depending on how the enemy is from the center of the projectile. The defence debuff lasts for 8 seconds. ( 16s CD )
* [ Ab3 ] : Hold to fire a laser beam that expands and descends in size over time, hold it for a max duration of 0.7x the cooldown. Inflicts stackable 5% SPD debuff and 1x damage, while using ab3 you are slowed by half. ( 15s CD )

## Tips

* When using **Ultimalium** always stand far away from the boss and minions. Since you'll die easily without enough atk.
* When using [Ab3], try to follow the boss's movement to have the maximum damage. It's usefull agaisnt crowd minions as well.
* You can stack [Ab2] far away to either clear minions or the boss with a lot of damage.(Do note you'll miss sometimes')

## Trivia

* His true name is Larry, this is official btw.
	+ Which originally Mo let the community voted for the name, and Larry is just a joke or something. But then Larry got the most votes so Mo committed another poll with coolkids, which decided the current name.
* It was originally coded and animated for Modus Operandi but Sol declined it after Mo finished it.
* Developers have a special version of the ab3 that can bounce once.
	+ This was then switched to a synergy with defender wall
* Sigma Class
* Doesn't have a TF2 skin. It's really sad.
* It's a good way to grind in the hexer quest. Since the [Ab3] laser stacks a lot of debuff points.
Koo's Conspiracy

This is where Sunnykoo put his thinkings here, because most of them are **fucking retarded** and able to **trigger so fucking many people**. I will separate this from everything, so you can't easily find it except searching and somehow find this, or by that fucking recent wiki activity shit ass.

> This is not a joke or something, this is some actual serious stuffs about this game. So I'm putting these here, I won't explain what this is for twice, and you've been warned. So let's get going.
>
>

## Archer > Esto

This is all about classes soloing, not cooperating with anyone, so Paladin, GA's buff will not count in.

I agree - Tony and Mo

Based - Viper

### Archer Pro & Cons

* Pro
	+ Ranged
	+ Higher DPS if used correctly and with glitches
	+ Can easily kite bosses
	+ Able to draw aggro away
	+ DMG has a higher cap with all his abilities helping.
	+ Higher SPD and basic DMG
	+ Superior DMG stacking if you got ab3 bouncing perfectly
* Cons
	+ Based on your aim
	+ Slow projectile speed
	+ Small hitbox
	+ Less ATKSPD received on hits
	+ Can't heal himself

### Esto Pro & Cons

* Pro
	+ More ATKSPD received on hits
	+ Able to heal himself
	+ Able to escape with ab3
	+ Ab2 able to slow bosses
	+ Higher HP and SPD if used ab3
* Cons
	+ Melee, so shorter range
	+ Extremely solid class, it nearly completely relied on your skill.
	+ DMG have a cap after a few seconds of stacking
	+ Unable to draw away aggro
	+ Ab2 have a rather long Stagger during it, also it's CQC.

## Shaman is underrated

This take every class as maxed btw.

* Shaman: Totem with 100 HP that cost ~35 seconds to recharge. Heal ~20 in AoE of ~50 studs diameter. ~120-200 heal for ~5 seconds. Long CD if rely on totem, short CD if rely on ab1 & 2.

* Healer: Projectiles spammer, continuous heal, universal heal, and AoE heal. ~135 for ~3-4 seconds. Quite low CD compared to Shaman
* Bloodmage: Burst healer, varies from 5 - 100+ in small AoE. ~150+ heal under 2 seconds. CQC healer, relatively bit long CD.

## Archer > Any other DPS

* Nearly every DPS is melee, which make archer superior because he is ranged.
	+ Gunslinger is also worse because lower damage and only constant DPS without help. Meanwhile Archer can do both constant and burst.
	+ Ember is worse than him because ember has longer projectile time because he use arc
* Also cause why not lol, this is my opinions not yours.
General Guidelines

## **RBD Noob Guide**

This Noob Guide will teach you the basics of RBD, as well as simple definations and terminologies used when playing RBD.
RBD Noob Guide:

Part 1 - Abbreviations, definitions, and special classes.

Part 2 - Tips, definitions, and strategies.

Part 3 - Best classes.

Each Part of the Noob Guide provides a common topic:

"Simple definitions and terminology of stuff in RBD"

As well as **extra** information seen below.

https://trello.com/c/FL91WkGL/53-condensed-faq-from-discord

## Wiki & Class making Guides

This is just for Abbreviations in the wiki, format for classes and some suggestions.

Wiki & Class Guide
Assassin

```
Class Description

```

The Assassin is a short-ranged glass cannon that is specialized in random increases in damage. Although it tends to very squishy, it has very good survivability due to its ability to turn invisible for a good amount of time and allow it to escape certain situations and its powerful lifesteal.

## Overview

The Assassin is a DPS class that has high soloing potential but very WEAK in health, you can buy assassin in the Shop with a price for 325 bb(bathbombs), assassin playstyle is HIT AND RUN because you depend on your abilities to do damage and survive which can be demonstrated in this video

## Stats

### SPD(LVL 10)

35

Passive: Attacking enemies from behind deals increased damage, gain critical chance on hit. The higher your critical chance, the lower additional damage it deals, half critical chance when your critical triggers. A distinct sound cue can be heard when you land a critical hit.

Primary: Slash with your daggers, end combo with a stab that has lower critical chance but increased damage.

Ab1: Throw your dagger towards the mouse, upon hitting an enemy deal damage and increase your speed, if the dagger triggers a critical, increase speed for longer and bleed.

Ab2: Turn invisible for a long duration, during this invisibility, all damage taken is converted to spare damage and passively gain critical chance. Upon exiting invisibility, for a short duration, your primary will bleed.

Ab3: Turn invisible and invincible for a short duration, during this move, dash forward dealing large blood pierce damage and heal by double your missing health, deal more damage the more health you have.

## Gallery

Assassin ab1 hit

Assassin Crit
Coupon Décoration

## Description

Des coupons qui peuvent être échangés contre de la décoration dans la région de Johto.

## Localisation

Cet objet peut être obtenu de 2 manières :

1. Dans les Sac d'objets, Super Sac d'objets ou Hyper Sac d'objets reçu lorsqu'on réalisait la continuité de sauvegarde via la version Alpha 0.99 de Pokémon Prisme.
2. En récompense de la quête Clé perdue qui fait partie des Quêtes secondaires de Johto

## Fonctionnement

Ces coupons sont échangeables auprès du marchand présent dans le Quartier général des FPI qui vend de l'ameublement pour notre maison à Johto.
Tier list

Lowkey tier list for newbies, sorted by aspects.

> **I don't really want to get these data now mama mia.**
> https://docs.google.com/document/d/1Tduh4YPu6c8KBB6C-AM0JjvJdpmg-lAqlojuvqp2Sx8/edit#
>
>

## Constant DPS

DPM with everything lol.

 Esto? | If you can build up the speed. | ~300 DPS

get classced

## Tanking&Absorbing damage

Just giving general opinions on it, can be wrong.

 Warrior

## Aggro

Decided on possibilities.

 Paladin, Knight, Reflectunt, Defender, Vita | Worse because you often take hits or ignored on high rounds.

## Healings

 Vita | AoE go brtttt. | Max 96 AoE only.

## Buffings

 Defender
 Shield Hero | Not really good, just that. | 1.4x DEF

## Stunnings

 Magic Musketeer | Long CD, start when the round start. | 45 seconds CD, stuns for 8 seconds.