Engineer

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"Engineers are very important, they maintain containment chambers and repair complicated machines. Things are a bit different here though, just use your tools to eradicate as many monsters as you can!"

## How to obtain

Engineer is a special operative that can only be unlocked by crafting 50 total items using the crafting table in the safehouse. It cannot be unlocked by levelling up throughout the game unlike classic operators.

## Perks

### **Hammer**

You spawn with a hammer, it does not deal damage to enemy but can be used to repair the generator. The tool can be used to increase the generator's health up to 200%. It only has its limits due to having only 50 hits before being unusable until you reset.

### **EMP Expert**

Kill 45 enemies to get a shockmine. The mine summons powerful lightning bolts that instantly eradicates walkers and also produces chain stun effects on multiple enemies reminiscent to Bolt's lightning attacks. One kill less required for every operative level.

### **Big Hands**

You can carry 6 storage items instead of only 3.

### **Sledgehammer**

Reach 4th operative level to spawn with a sledgehammer, it deals massive amounts of damage but has limited amount of uses.

## Strategies

* Engineer is mainly used for support and defense due to the operator being able to fix the generator and provide shockmines from time to time in case if an ever dire situation arise; so it is recommended for Engineer staying nearby the generator.
* Having multiple engineers will be much faster to repair/increase the generator's health; especially when the generator is in very low health and is in quick need of fixing.
* Holding 6 storage can make you carry 6 grenades, traps, and/or in your hotbar inventory. Although grenades would be the recommended choice for an ultimate self-defense.
* Whenever your hammer expires after 50 hits while fixing or repairing the gen's health, you always reset yourself right after until the gen is at maximum health.
* Increasing the generator's health in the starting waves of the game would be crucial so that it doesn't have to be dealt with later; especially in the case if it is damaged on harder waves.

## Pros/Cons

### **Pros**

* Engineer is the only operator that can only repair and/or increase the generator's health so it excels in its own specialized role.
* Holding 6 storage items means that can help you store and spam a lot of grenades when needed
* Engineer's sledgehammer is basically the axe and it is good for melee, especially when you obtain him in your early level in the game when melee is substantially needed in close quarter combat.
* Having shockmines as your killstreak rewards means that you don't necessarily have to buy them from MCD or from Kevin in the basement.

**Cons**

* Engineer is literally good at only fixing the generator. He doesn't really have any substantial offensive capabilities.
* Although you get shockmines as your killstreak reward, that does mean that you only get it from time to time and you can only get it by killing enemies on the frontline. That type of strategy isn't really convenient nor suitable for Engineer's type of role.
* The repairing hammer expires after 50 hits so you do have to reset your character from time to time and run back to the generator over and over again until its at its max health.
* Fixing the generator to its max health is pretty time-consuming and fairly lengthy; especially when doing it by yourself.

## Trivia

* When buying the tactical skin pack, engineer's tactical skin is the exact same copy of the Red engineer in Team Fortress 2