Character Rebalances

**“**We support character equality, everyone gets nerfed!**”**
–Someone, maybe.

The **Uncompromising Mode** mod makes some adjustments to the Don't Starve Together characters cast with the intention of leveling their power levels into a similar range.

 **Main changes** are the changes directly made to the characters, while  **Indirect changes** don't come from the character itself, but rather come from other features affecting their gameplay.  **Optional changes** are toggled off by default and need to be enabled in the mod configuration screen before launching a server.

A lot of the changes are configurable in the mod's settings.

## Overall Changes

These apply to all characters:

* The bonus from **Favorite Foods** are applied to **Sanity** instead of Hunger.
	+ **+15**  instead of +15 .
* The Sanity threshold for Insanity for all characters changed to **20%** from 15%.
	+ Shadow Creatures will aggro characters with 200 Sanity at **40** instead of 30, for example.
* Health and Sanity restoration from food happens **overtime** instead of instantly.

## Wilson

###  Main changes:

* **Transmute Icky Ⅰ** also gives the ability to transmute:
	+ Transmute 3 Monster Morsels into **1 Monster Meat**.
	+ Transmute 1 Monster Meat into **2 Monster Morsels**.

## Willow

### Perks

Is immune to fire, but hates the cold
Protected by her cuddly bear, Bernie
Can craft a reliable lighter
Can set herself on fire
 Lighter lasts longer in the right hands
 Can ignite things in the cold

###  Main changes:

* **Willow's Lighter** will no longer consume fuel while she's holding it or cooking with it. Other characters using Willow's Lighter will still consume fuel.
* Willow is able to instantly light things on fire during Winter, ignoring the Winter's smoldering system.
* While insane, Willow now explodes in flames when hit by a Shadow Creature, dealing 120 damage in an AoE and setting everything in the range on fire.
* **Bernie** now wards away Shadow Creatures when held.
* **Bernie** now has 80% damage reduction from Shadow Creatures.

###  Indirect changes:

* **Insanity Changes:** as Insanity becomes more difficult, Willow's preexisting equipment and perks provides her more security over other characters.
* **Burning Loot Changes:** since she's fireproof, Willow takes more advantage with the changes to fire.

## Wolfgang

### Perks

Needs to work out to become mighty
Becomes wimpy over time
Burns a lot of calories
Is afraid of monsters and the dark
 Too big to push around when mighty

###  Main changes:

* Wolfgang is Immune to Knockback when Mighty.

###  Optional changes:

* This changes make Wolfgang similar to how he was before the refresh:
	+ Wolfgang now becomes Mighty off hunger again.
	+ Wolfgang has a passive 1.25x hunger drain while in Normal Form.
	+ Wolfgang gains hunger drain passively while Mighty, up to 8x hunger drain.
	+ Wolfgang loses hunger drain passively while Wimpy, down to 0.75x hunger drain.

## Wendy

### Perks

Haunted by her twin sister
Comfortable with darkness
Doesn't hit very hard

###  Main changes:

* Wendy's **damage buff** when attacking the same target as Abigail is reduced to **10%** from 40%.
* **Sisturn** converts Petals into Mourning Glory when they rot.
* **Spectral Cure-All** crafting recipe changed to **4 Mourning Glory and** **50** ; originally 3 Mourning Glory and 1 Telltale Heart.

###  Indirect changes:

* **Butterflies** and  **Moon Moths** are immune to AoE damage, meaning that Abigail can no longer attack them, even while riled up.

## WX-78

### Perks

Can upgrade with circuits
Not a picky eater
Charged by lightning, damaged by water
 Systems are not repaired via lightning

###  Main changes:

* Damage sources that remove **Maximum HP**, such as from Rats or Spore Hounds, aren't applied to WX-78.
* **Removed healing** when struck by Lightning.
* **Zaspberry** and  **Zaspberry Parfait** restore one unit of Charge when eaten.
* **Jimmy** can scan Mobs from Uncompromising Mode for biodata.

**Scannable Mobs**

## Wickerbottom

### Perks

Knows many things
Self publishes books
Can't sleep, hates food spoilage
 Reading books require brainpower.

###  Main changes:

* **All books** now require the Sanity they cost in order to be used.
* **Books repair themselves** inside Wickerbottom's inventory by 1.5% every 30 seconds.
* **Bookcase'** doesn't repair books anymore.
	+ Now requires 4 Boards, instead of 2 Living Logs.
* **Horticulture, Abridged** now requires Leafy Meat to craft, instead of 5 Seeds.
* **Horticulture, Expanded** now requires a Tree Jam, instead of a Feather Pencil.
	+ Buffed to grow 20 plants, instead of 15.
* **On Tentacles** now spawns **Sickly Tentacles** instead of normal ones.
	+ Sickly Tentacles have 500 Health, but lose 5 Health every 2.4 seconds. They don't have drops and won't attack players.
* **Lux Aeterna** buffed to last 2 days, instead of 0.5 days.
* **Lux Aeterna Redux** buffed to last 6 days, instead of 2 days.
	+ Recipe changed to require a Glow Berry, instead of a Pencil.
* **The Angler's Survival Guide** now requires 2 Hardened Slip Bobbers to craft, instead of a 2 Wooden Ball Bobbers.
* **Lunar Grimoire** now transforms and mutates everything in a 4 tile radius.
	+ Recipe now calls for 2 Moon Rocks and 1 Moth Wings instead of an Iridescent Gem.
	+ Increased uses to 5, from 3.
* **Apicultural Note** now adds Honey to 20 nearby Bee Boxes. Doesn't work on dusk, night or Winter.
	+ Recipe now calls for a Honeycomb instead of Honey.
	+ Increased uses to 5, from 3.

###  Indirect changes:

* **Treeguards** now drop Leafy Meat instead of Monster Meat.
* Since sleeping is buffed, Wickerbottom's insomnia may prove slightly more impactful.

## Woodie

### Perks

Has a lovely axe
And a terrible secret
Celebrates Thanksgiving too early (*US*)
Celebrates Thanksgiving at the correct time (*CAN*)
Is thankful for bountiful harvests (*elsewhere*)

###  Indirect changes:

* Monster Meat has been swapped with Monster Morsel in a lot of small mobs, making it harder to make idols.
* Increased difficulty in Insanity has indirectly made consuming idols and transformations a greater risk.

###  Tips

* **Trapdoor Spiders** are a good source of big Monster Meat early on. The player can easily kill them using Traps.

## Wes

### Perks

Can't talk
Practices Balloonomancy
Is not a skilled fighter
Has trouble staying alive
 Expanded inner dialogue.

No changes. *Maybe...*

## Maxwell

### Perks

Is dapper but frail.
Can split his mind into pieces.
Draws power from shadowy equipment
Was once the king of the world
 Can summon his old puppets.

###  Main changes:

* **Shadow Mimic Spell** was added to the Codex Umbra. When cast, it summons one of his Classic Shadows from the Singleplayer Don't Starve. Summoning will cost 5% of the Codex's durability, -15  and a percentage of Maxwell's Maximum Sanity.
	+ **Mimic Shadows** will follow the player and copy any task they perform (chopping, mining, attacking).
	+ They won't ever despawn.
	+ They also regenerate Health (6  each 5 seconds) and have the same attack abilities as the Duelists.
* **Reading Wickerbottom's books** now require the sanity they cost in order to be used for Maxwell too.

## Wigfrid

### Perks

Excels in Battle.
Gains Power from attacking.
Only eats Meat.
 Combat is less sustaining

###  Main changes:

* **Health and sanity on hit effect** has been reduced to **1/3** of the original.

## Webber

### Perks

Is a monster
Can befriend spiders
Grows a silky smooth beard

###  Main changes:

* **Trapdoor Switcherdoodle** can be fed to Spiders to transform them into a **Trapdoor Spider**.
* **Nurse Spider** healing to Webber is decreased to **+5**  from +8 .

###  Indirect changes:

* **Nurse Spider** Health reduced to **200** from 400.

## Warly

### Perks

Has his own line of custom portable cookware
Can spice things up
Has an insatiable appetite
Only eats gourmet food
 Absorbs nutrients better, but prefers more variety

###  Main changes:

* Now has a 25% chance of getting an extra drop from killing mobs. This only applies for mobs that drop souls and are not bosses.
* **Food memory** increased from 2 days to 3 days.
* **Double speed** for over time effects for food Health and Sanity.
* **Increased stats** for a eating a new dish.
* **Decreased stats** for repeating dishes.

**Food Stat Changes**

## Wormwood

### Perks

Plants relate to him
Has a Green Thumb
Food fills his stomach, but not his heart

###  Main changes:

* Wormwood is **Immune to Hay Fever**, however, he can still sneeze when damaged by enemies that apply Hay Fever, such as Bees.
* **Honey Log Roll** is a support item Wormwood can craft to help prevent Hayfever for other players.
	+ **Note:** Hay Fever is off by default.
* Wormwood now takes an additional **-5**  from digging up plants.
* Wormwood's **fire damage vulnerability** has been increased to **+75%** from +25%.
* Wormwood does not cause Pinelings and Birchlings to spawn; however, they will still aggro onto him if already spawned.
* Wormwood no longer attracts bees while bloomed.
* When Bloomed, Wormwood **reduces nearby Rat Score from foods by 20%**.

## Winona

### Perks

Is a skilled builder
Gets one free hit from the dark
Invents her own gadgets
 Works hard until lunch
 Generators are for workers only

###  Main changes:

 **Generators** can no longer be fueled by other characters.

* Winona's **weapon and tool efficiency depends on her Hunger**. Above 100 Hunger, weapons and tools will have 100% more uses; however, below 50 Hunger, weapons and tools will have 33% fewer uses.
* Winona's **work speed depends on her Hunger**. Above 100 Hunger, her work speed will be 33% faster; however, below 50 Hunger her work speed will be 50% slower.
* Winona will **lose some** **Hunger** when doing actions that benefit from her perks.
	+ Winona's perks with efficiency and work speed are related to the following actions: choping, mining, hammering, rowing, digging, attacking, picking and tilling. That means that a Fishing Rod, for example, will not gain the benefits and the detriments of Winona's perks.
* **Winona's Toolbox:** crafted with 2 Boards, 4 Gold Nuggets and 2 Trusty Tapes. It serves as a portable storage that can hold up to 6 equipments, akin to Tackle Box/Spectackler Box; however, only Winona can open it.
* **Electrical Conversion Kit:** crafted with 6 Gold Nuggets, 2 Trusty Tapes and 2 Frazzled Wires. Turns Lanterns and Miner Hats into **Electrical** **Versions** of themselves, gaining double of their duration and making them capable of being recharged by Generators, Charged Lightning Rods and Energy Cells; however, they also lose the capability of being fueled by other means.
* **Energy Cell:** crafted with a Trusty Tape, a Gold Nugget and 2 Nitres; makes 3 per craft. It serves as a portable nonspoilable method of recharging electrical equipments.
* **Generators** can also be used to recharge electrical equipments (You need to have them equipped without 100% durability to interact with the Generator).

**Recharge Rates**
 Morning Star
 Electrical Lantern
 Electrical Miner Hat

###  Optional changes:

* **Winona's Catapult** changes:
	+ **Health reduced** to 300 from 400.
	+ **Health Regeneration** removed.
	+ **Damage reduced** to 34 from 42.5.
	+ Winona can **repair walls and Catapults** with tape (200  per Trusty Tape).

## Wortox

### Perks

Is an imp
Can hop through time and space
Less nourished by physical food
 Some weak creatures have no meaningful Soul

###  Main changes:

* **Max Health** reduced to **150** from 200.
* The following creatures will no longer drop **Souls**:
	+ **Bee**
	+ **Birchnutter**
	+ **Butterfly**
	+ **Killer Bee**
	+ **Moon Moth**
	+ **Mosquito**

###  Optional changes:

* **(S.H.O.T.)** This changes will disable Wortox's Main Changes. **Souls heal over time** at about 2 health per second. Dropping multiple Souls at once will apply a "queue" for up to 5 Souls. Any Souls dropped over the 5 Soul limit will not be applied.
* **(Apollo's)** This changes will disable Wortox's Main Changes. It focuses on intensifying his sanity management and nerfing healing to buff his teleportation in return.
	+ Souls **heal over time**.
	+ Souls heal 10  each upon release, instead of 20.
	+ Souls **don't give Sanity** upon release.
	+ Eating a soul depletes 10 , instead of 5.
	+ **Increased the individual worth of souls when using the map teleports** by 50%. This means that the same amount of souls now allow you to afford to teleport up to 50% further.
	+ At the moment, Wortox receives full sanity effects from food, both positive and negative. However, this might get removed altogether.

## Wurt

### Perks

At home in the swamp
Has big plans for Merm-kind
Is a vegetarian

No changes. *Yet.*

## Walter

### Perks

Not afraid of anything, except getting hurt
Good with a slingshot
Has a four-legged friend
 Allergic to bees
Has no interest in fashion

###  Main changes:

With the introduction of Wixie the delinquent, Walter has recieved a complete rework to his gameplay. He has given up his trusty slingshot in exhange for a command whistle that can be used while right clicking (the whistle does not take up any inventory slots).

By using the whistle, Walter can command Woby and allied creatures to;

* Sit/Stay
* Pick/Gather items
* Distract/Kite enemies (Woby will not give out any damage while doing so)
* Dig up objects (Big Woby only)
* Chop down trees (Pigmen only)

As a nature lover, Walter hates to see innocent animals suffer.

* Walter will lose 9 sanity a minute when Woby is starving.
* Walter's sanity will decrease by 1/10 of the damage Woby takes (Woby cannot be killed).
* Walter's sanity will decrease when killing a creature equal to how much naughtiness the creature gives.

Walter and Woby have recieved many changes when it comes to food.

* Walter starts with and is able to craft a jerky hat that lets him and other players dry foods on the go (foods will dry faster the faster the player is going).
* Walter's favorite foods have been expanded all dried foods, except both forms of monster jerky.
* Woby's hunger is increased to a maximum of 110 and can now be seen as a meter to Walter.
* Woby will revert to her small state when her hunger reaches 30% (33); formerly 0%.
* Woby will gain extra hunger points when fed monster jerky and small monster jerky.

During his time in the constant, Walter has earned his first-aid badge.

* **Tent Roll** now restores Max HP if below 25% penalty.
* Walter will recive a 50% healing bonus when using healing items. Healing other creatures will also make them receive a 50% healing bonus.

Being a master survivalist, Walter spawns with several items craftable without the need to prototype.

* **Trap**
* **Bird Trap**
* **Fishing Rod**
* **Healing Salve**
* **Honey Poultice**
* **Sweetflower Wrap**
* **Tillweed Salve**
* **Rope**
* **Papyrus**

Walter now has the same follower loyalty bonus that Woodie has.

## Wanda

### Perks

Has excellent time management skills
Only as old as she feels
In a constant race against the clock

###  Main changes:

* **Alarming Clock** now deals **51 damage** while Young, **68** while Middle-Aged, and **127.2** while Old.
* **Second Chance Watch** received several changes:
	+ It now inflicts **Maximum HP Loss**.
	+ It's cooldown was increased to **16 minutes** from 4 minutes.
	+ It's recipe was increased to **3 Time Pieces** from 1 Time Piece.
* Wanda takes **20% more damage** from Shadow Creatures