recursal/Fanatic-Fandom huggingface dataset:
Crafting Stations

## Types of Crafting Stations

There are currently 9 crafting stations.

Workbench
 \* Used to craft Tools, Grills, Posters, Weapons, Utilities (and more)

* Requires 16x Lumber

Blockbench

* Used to craft Blocks (Building Blocks)
* Requires 48x Lumber
* Made at a Workbench

Modern Workbench

* Creates Lights
* Makes Compass and Clock

Sawbench

* Needed to craft House related items that aren't building blocks (Glass Panes, Doors, Chairs, Beds, Chests, etc.)
* Requires 32x Lumber
* Made at a Workbench

Anvil

* Needed to forge Metal Objects (The metal heads for tools & weapons, metal Sheets & Rods)
* Requires 24 Iron Ingots
* Made at a Workbench

Furnace

* Needed to smelt ores
* Requires 128x Stone
* Made at a Workbench

Loom

* A loom used to weave cloth (and make the Tent)
* Requires 16x Lumber and 4x Iron Rods
* Made at a Workbench or a Sawbench

Spinning wheel

* Used to spin Cotton or Wool into Thread reel
* Requires 8x Lumber

Paper press

* Used to craft Cloth into Rags and Rags into Paper
* Requires 64x Lumber and 16x Iron ingots
Huntingtrophy (Antler)

The moose head trophy is found in the Decoration list of the Sawbench drop-down menu. It is a decoration placed on the wall by holding the F-key, by default. To craft it requires the following items:

* Antler (1)
* Lumber (16)

With 2 antlers, the Huntingtrophy (head) can be crafted instead, but this will require killing at least two moose.
Dungeon 404: Dimentions Wikia

## Welcome to the Dungeon 404: Dimensions Wikia

Dungeon 404: Dimension - Where the possibility for anything exists, and eternity is only defined by the length of your adventure.

Page example source code can be found to the left. Please set up the pages in a similar style to this to keep things neat.

## About us

We are a few geeks that wanted a place to put some of our creativity in an organised, re-usable way. This is that.

## Using The Content

If you are not a member of the Dimension Dungeoneers and wish to use our content for your own journeys you may do so under these conditions:

1. You do not sell, publish, or use the content publicly without referring to us as the content creators for the content you borrow.

2. You must not make profit off of our content and work.

3. If you edit our content for use but a distinguishable amount of traits are too much like the original, you must refer to what you used as reference for your creation.

Have fun, play, and enjoy!

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Sheep

A sheep

Sheep are medium-sized animals that are generally visible above the grass, unless they have bedded down. They are grey-white and will allow a player to approach them closely, but will run if hit with a weapon. They currently yield 32 wool when approached and the interaction key is used when the reticle targeting them changes to a scissors icon. If killed, they provide various amounts of wool and one sheep pelt.

Once they have been sheared of their wool, their texture and colour changes noticeably, and they will need some time before they regrow their wool. Sheep will bleat which can help a player tell they are nearby, but visually obscured.

## Gallery

A shorn sheepA sheep as viewed from above
Copper ingot

Copper ingots are created in the Smelting Furnace with copper ore. The furnace can smelt up to 24 nuggets at a time, turning all ore into ingots every 6 minutes. Copper ingots are used (either directly as ingots, or indirectly as rods and plates) in a variety of crafting recipes:

* Clock
* Compass
* Copper block
* Copper plate
* Copper rod
* Fluorescent lamp
Record

video File:Placeholder
**Records have been found in chests from abandoned shacks and dungeons/ruins. They can be played on the Gramophone which can be created with the Saw table.**

## Found Records:

* "Ride of the Valkyries" by Richard Wagner
* "Toccata and Fugue A" by Johann Sebastian Bach

* "William Tell Overture" by Gioachino Rossini
* "Morning Mood" by Edvard Grieg
* "Swan Lake Act 2 - Allegro moderato" by Pjotr Iljitsch Tchaikowsky
* "5th Symphony, 1st Movement, Allegro con brio A." by Ludwig van Beethoven
Giraffe

Giraffe are large animals that are usually visible above the grass from quite a distance, even when they have bedded down. They are mottled brown and yellow and will allow a player to approach them closely. They currently yield a pelt when killed. When struck, they will growl - a sound quite similar to both the tiger and leopard that often spawn nearby. Giraffe are found exclusively in savannah biomes.
Tungsten ingot

Tungsten ingots are created in the Smelting Furnace with tungsten ore. The furnace can smelt up to 24 nuggets at a time, turning all ore into ingots every 6 minutes. Tungsten ingots are used (either directly as ingots, or indirectly as rods and plates) in a variety of crafting recipes:

* Tungsten plate
* Tungsten rod
* Lightbulb (1 tungsten rod)
* Fluorescent lamp (2 tungsten rod)
* Ore Detector (4 tungsten rod)
Apple

An apple

Apples can be harvested from apple trees found growing in grassland biomes. To harvest them without knocking the tree down, approach and aim at the tree until the reticle turns to a hand, and press the interaction key to collect them. Each harvest of apples will yield six.

Apples can be eaten by putting them in the active item slot the pressing and holding the right mouse button. They will replenish some of the player's health, hunger and thirst.
Mithril ore

Mithril can be found spawning at quite deep elevations, several hundred into the negative on the Y-axis. In order to locate it, the Ore Detector is highly recommended as it doesn't necessarily form on the surface in caves the same way that the smelting metals will.

Once located, it can be easily identified by it's intensely green colouration. Deposits of mithril can be removed with the pickaxe in four swings as per normal, but the deposits of mithril are considerably larger, containing potentially more than 150 nuggets worth of ore. gg
Update 0.6.5

2016 Feb 24

## Alpha: Preparations for water, new content

Hey folks! Today another update is available, it includes some preparations for the water update, so the water update will not mess up your worlds as the biomes did.

Apart from that, we fixed several bugs, and also introduced some new content: New doors are available now, including manhole covers and a medieval drawbridge.

in addition to that, a new creative tool is available: The ability to place vegetations (F6). You can choose any plant from a list, then simply place it in the world.

Stay tuned! :)

Changelog:

* [New] New object: medieval drawbridge
* [New] New doors: 2 old wooden doors, 1 wooden door, 1 metal door, 3 manhole covers
* [New] New tool for creative mode: Vegetation placement
* [New] Piano key mapping can be changed in config.properties file
* [New] Added id info about targeted block (bottom left of the screen) when placing blocks
* [Change] Improved walksound, takes objects (e.g. furniture) and constructions into account now
* [Change] Worldinformation will be stored on your hdd now, resulting in faster loading of explored areas
* [Change] Last used crafting recipe will be stored now
* [Change] Future biome updates (incl. water update) will no longer mess up your world
* [Change] Changed craftomg recipes for doors
* [Change] Increased timeout for http requests
* [Change] Arrows in blueprint list (journal) are now clickable
* [Change] Chest- and Crafting menu can also be closed with the interaction key now
* [Change] Updated to latest JRE, should fix issues with Windows 10
* [Bugfix] Fixed NullPointerException spamming chat in some cases
* [Bugfix] Fixed missing parts when saving huge buildings (which consist of more than 65k parts) in a blueprint
* [Bugfix] Fixed wrong collision of barrier-object
* [Bugfix] Fixed framedrop when opening doors in some cases
* [Bugfix] Fixed missing sound when changing page in journal
* [Bugfix] Fixed sudden framerate dependent changes in flyspeed when flymode is enabled
* [Bugfix] Fixed random crash when opening a door while the chunk was modified at the same time
* [Bugfix] Server no longer crashes when a client sends a malformed packet
Blue flower

There are several different flowers that can be found by exploring the world. At present, they are entirely decorative and can be planted by putting them in the active item spot and right-clicking with the mouse (and can be harvested from nature, or your own planting effort, with the F-key by default). This color can be found near/in forest biomes. They stack up to 64.
Bolsa de Sueño

Creador:

La **Bolsa de Sueño** es uno de los atributos robados por Roderick Burgess a Morfeo, después de su captura. Su arena es inagotable y eterna.

## Preludios y Nocturnos

### El Sueño de los Justos

La Bolsa de Sueño es uno de los atributos que el mago Roderick Burgess sustrae a Morfeo tras su captura, el 10 de junio de 1916. El Rey Demonio la mantiene en su poder hasta noviembre de 1930, cuando Ruthven Sykes huye de Fawney Rig junto a Ethel Cripps, amante de Burgess, llevándose 200.000 libras y los tres atributos de Morfeo.

Ambos viven en San Francisco hasta que Ethel abandona a Sykes en 1936, llevándose el Amuleto de Choronzon y el Rubí de Sueño, pero no la Bolsa de Sueño.

### Sueña Conmigo

En los años 70, el mago exorcista John Constantine la compra de segunda mano en San Francisco, mientras mantiene una relación amorosa con la maga Zatanna.

Constantine la mantiene en su poder un tiempo, hasta que rompe con su novia Rachel la Yonqui y esta regresa a su casa con la bolsa, donde acaba haciéndose adicta a los sueños que provoca la arena. En 1989, Morfeo y Constantine se presentan en la casa y encuentran a Rachel postrada en la cama. El sueño compulsivo al que lleva sometiéndose desde hace años, ha provocado que el lugar sea invadido por las entrañas de su padre muerto y por multitud de horribles pesadillas. Morfeo recupera su bolsa y, a petición de John, duerme a la Rachel la Yonqui en un placentero sueño hasta que esta muere.

## Referencias

1. ↑ 'Una esperanza en el Infierno, Preludios y Nocturnos, p.1'
2. ↑ 'Sueña Conmigo, Preludios y Nocturnos, p.9'.
Aluminum ingot

Aluminum ingots are created in the Smelting Furnace with aluminum ore. The furnace can smelt up to 24 nuggets at a time, turning all ore into ingots every 6 minutes. Aluminum ingots are used (either directly as ingots, or indirectly as rods and plates) in a variety of crafting recipes:

* Aluminum plate
* Aluminum rod
* Ore Detector (8 aluminum rod)
* Modern Workbench (4 aluminum plate)
Etrigan

**Etrigan** es un prestigioso demonio del Infierno.

## DC Cómics

Hijo del archiduque demoníaco Belial y de una humana, Etrigan muestra desde pequeño una fuerza descomunal y una maldad sin precedentes. Con el objetivo de engendrar a alguien con el poder mágico suficiente para someterlo, su padre concibe un hijo con una bruja mortal: el mago Merlín.

En 560, mientras Camelot está a punto de caer en manos de la malvada bruja Morgana le Fay, Merlín convoca a su medio-hermano como última solución. Cuando el mago se da cuenta de que la caída del reino es inevitable, decide atar al ingobernable demonio al cuerpo humano de un campesino llamado Jason Blood, a cuya familia acaba matando.

Durante siglos, hombre y bestia serán uno sólo. Blood se convierte en la cárcel corporal de Etrigan, quien posee el cuerpo de su huésped cuando este le invoca, otorgándole a Blood triunfo, prestigio y riquezas. Mediante esta cárcel humana, Merlín logra al fin controlar a su medio-hermano e incluso le hace trabajar en favor del bien.

En 1986, por orden de John Constantine, La Cosa del Pantano baja al Infierno para reclutar a Etrigan y a otros seres sobrenaturales, con el fin de combatir al Oscuro, la Gran Oscuridad primigenia del origen de los tiempos, inactiva y oculta desde que Dios creó el Universo mediante el famoso "hágase la luz". Esta ha sido despertada por la secta sudamericana La Brujería, cuyo objetivo es la destrucción del Cielo y la remodelación del Universo. El conflicto provoca el estallido de una guerra civil en el Infierno, dando al traste con el gobierno único de Lucifer. Finalmente, la batalla entre la luz y la oscuridad termina en tablas cuando Dios y el Oscuro deciden reconocerse uno al otro como necesarios. Concluido el conflicto, la guerra civil en el Infierno llega a su fin mediante la instauración de un triunvirato formado por Lucifer, Azazel y Belcebú.

## Preludios y Nocturnos

### Una esperanza en el Infierno

Cuando Morfeo desciende al Infierno en busca de su yelmo, Etrigan se ofrece como guardián y guía para conducirlo hasta Lucifer. Al escucharle rimar, Morfeo ve que el demonio ha ascendido en la jerarquía infernal, pasando a ser un rimador. Etrigan le dice que todo cambia, incluso el propio Morfeo. Tras atravesar el Bosque de los Suicidas, ambos llegan a la ciudad de Dis, el palacio de Lucifer, donde Etrigan da la vuelta.

## Curiosidades

* Etrigan apareció por primera vez en el primer número de 'The Demon', publicado en agosto de 1972.
* En el Universo DC, los demonios de categoría alta hablan rimando y se les conoce como 'demonios rimadores'. Cuando Morfeo llega al Infierno en busca de su yelmo, Etrigan acaba de convertirse en uno de ellos. Es probable que su ascenso se deba a los servicios prestados en la lucha contra el Oscuro.

## Referencias

1. ↑ 'Una esperanza en el Infierno, Preludios y Nocturnos, p.6'.
Wooden Sword

## Description

A wooden sword. It barely deals any damage and is more suitable for exercising...

### Procedure:

1. Click the items title list and select "weapons".

2. Select "Wooden sword" category

3. To the right under the Image pick "craft item" box.

## Use

Open inventory and add the wooden sword to a quick key active item box and activate that item.

Walk up to a creature and right-click to attack.
Building

### Placing Blocks:

Blocks crafted at the Blockbench can be placed when held, the arrow keys can be used to rotate the block. A white outline will show were the block would be placed. The outline will turn red if the block cannot be placed.

### Grid Building:

Rising World has a variety of block textures and shapes a player can use to create buildings and structures. While holding a block of any kind, press "g" to enable the grid. The grid acts as a guide to help place blocks and can be very helpful with symmetrical builds. To disable the grid press ''g" again.

### Advanced Building:

With the Sawbench Items such as the woodplank, woodbeam, woodlog and glasspane can resized both in length and width. They can also be placed at in various angles and they are able to pass through blocks crafted in the Blockbench.
Scripting

The game has a built-in scripting system to mod, add features and customize your world.

## Scripting Requirements

Scripts are written in Lua . Any editor may be used, such as Notepad, Textpad, Sublime, Atom, or whatever the server admin feels the most comfortable using. It is strongly recommended that the files should be saved using UTF-8 encoding to ensure compatibility across operating systems, if your script should ever be shared.

* Creating a New Script
* Events
* Script Database (persistence)
* Using User-Defined Modules (includes)

For more information about the Application Programming Interface (API) of Rising World, please refer to the (almost) official documentation .
Ore Detector

The Ore Detector is useful in helping locate nearby deposits of ore. It is crafted at the Modern Workbench using the following items:

* Aluminum rod (8)
* Tungsten rod (4)
* Copper rod (4)
* Iron plate (1)
* Gold plate (1)

By default, it starts set to detect any ore. By right-clicking, the user can cycle through Aluminum, Iron, Copper, Gold, Silver, Tungsten, Sulfur, Mithril and then back to all, which displays as "<>" on the units LCD panel near the bottom of the screen.

There is a known bug where ore is not completely removed when mined, and the detector can register a positive even though there is no stone there to be mined. Simply replace the stone and mine out what you see. It may take several attempts if a player is determined to remove all ore from a vein.
Ferns

Ferns are naturally-occurring plants that provide ground cover to hide irregularities in terrain (bumps, hollows, etc.) as well as camouflaging various other creatures that may be encountered. Currently, striking them with a pickaxe or axe yields nothing, destroying them. They have a somewhat large hitbox and because of this can make it difficult to pick up other items nearby, such as flowers growing near them or logs and saplings that slid downhill from a felled tree.
Bacon (Cooked)

Cooked bacon can be acquired by taking the raw bacon from a slain pig and putting it into a grill, smoker or cooking grill for three minutes. If raw bacon is left on a cooking implement for 1min 30sec over this 3minute cook time, it will change to burned bacon. Once a player has cooked bacon in their inventory, they cannot put it back on a cooking station. Cooked bacon will improve a players health and hunger, but will have no effect on thirst.
Lemon

Lemons can be harvested from lemon trees found growing in the wild. To harvest them without knocking the tree down, approach the tree and mouse over the tree. The reticle will change to a hand. Press the interaction key to harvest the lemons. Lemon trees will produce six lemons per harvest.

Lemons can be eaten by having them active in the hotbar, then pressing and holding the right mouse button for a second or two. They will replenish some of the player's hunger and thirst, as well as approximately 15% of the health bar, if the player is injured.
Unity Kinkaid

**Unity Kinkaid** es un personaje de The Sandman.

## Preludios y Nocturnos

### El Sueño de los Justos

El 10 de junio de 1916, mientras Unity Kinkaid sueña con Morfeo, la Orden de los Antiguos Misterios captura a este por error. Desde ese día, le cuesta más mantenerse despierta, llegando a dormir 20 horas diarias.

Una noche de 1932, Unity es violada por Deseo y, sin enterarse, concibe una hija. La familia silencia el escándalo y da al bebé en adopción. Tras la muerte de sus padres en los años 50, los albaceas de la familia internan a Unity en un asilo. Cada vez que se despierta, le tienen que explicar dónde está porque nunca lo recuerda.

En 1988, tras la liberación de Morfeo, Unity recobra el conocimiento y recuerda soñar haber tenido un bebé.

## Curiosidades

* En 'El Sueño de los Justos', se ve a Unity dormir mientras el plano se acerca hacia sus labios, preludio de la violación perpetrada por Deseo.

## Referencias

1. ↑ 'El Sueño de los Justos, Preludios y Nocturnos, p.3'.
2. ↑ 'El Sueño de los Justos, Preludios y Nocturnos, p.18'.
3. ↑ 'El Sueño de los Justos, Preludios y Nocturnos, p.11'.
4. ↑ 'El Sueño de los Justos, Preludios y Nocturnos, p.11'.
Birch

The birch tree is one of the mid-sized trees in both height and girth. The foliage tends to start further up from the ground than the maple, spruce or willow, making them less likely to conceal potentially dangerous creatures.

When chopping it down with an axe, it takes five swings to fell the entire tree. From there, a further four whacks will break the tree into 5 logs and up to three saplings, which must be collected from the ground with the F-key.
Tungsten ore

Tungsten ore can be found at nearly all elevations, spawning within caves above the surface of the world, where the surface is low-laying. It is characterised by a pale, yellow-brown hue that sets it apart from the rich brown of copper or the rusty red of iron, both of which can appear with similar textures.

When harvested with a pickaxe, tungsten and the surrounding aggregate automatically goes into the player's inventory in the form of nuggets. These nuggets can then be placed in a Smelting Furnace to be cooked for 6 minutes, turning them into tungsten ingots at a rate of 1 ingot per nugget.
Thirst

Initially a player starts with a full measure of health, hunger and thirst (each is at the maximum with 100 points). In this condition, the small canteen icon in the bottom right corner will be a bright, vivid green. Every 24 seconds a point of thirst is removed until the icon has faded to yellow, and then eventually red. Once fully depleted to zero, the player will begin to take damage to their health due to dehydration.

Players can replenish thirst by eating certain foods, and by drinking water. To drink water from a pond, ocean or river, press and hold the action key (default F). Do this multiple times to restore multiple points of thirst.
Jack o'lantern

The jack o'lantern is a festive decorative item for Halloween that can be created, from the Decoration list in the Sawbench drop-down menu, and placed on nearly any surface, including on crafting stations as pictured here. There are two varieties available, one with the stem and one without. Several of the same type will stack. To create this requires the following items:

* Pumpkin (1)
Big smelting furnace

## Description

Big smelting furance. Furnace, used to smelt ores. Has 60 slots.

In spite of its resource demands to build, it has same fuel usage as the other furnaces, making it the most efficient way to create ingots. It will take 72 units of fuel to smelt a batch of ore. A chunk of coal will give 40 units of fuel, lumber will give five and a stick will provide one unit of fuel.

1) Place coal in one of your five active slots and activate it so that a lump of coal appears in your hand.

2) If you are facing the furnace, the door where you need to place the fuel (coal) is on the left side of the furnace.

3) When you place the cursor over the small door, it will change to a "chest" icon, as it does for any type of container.

4) Press the activate key, default F, to open the door.

5) If you have coal in your hand, the cursor should change to a cross. Press RMB to place coal into the furnace.

6) 1 lump of coal provides 40 fuel and the furnace can hold up to 1000 fuel (25 lumps of coal).

## Crafting

* Stone (256)
* Iron plate (16)
* Lumber (4)
Gold ore

Gold ore can be found at lower elevations, spawning within caves below the surface of the world. It is characterised by a faded yellowish appearance in the presence of good lighting (a Penlight is recommended), being nearly invisible under torch light. It uses a similar texture to the surrounding aggregate, unlike more common ores which are differentiated with colour and texture.

When harvested with a pickaxe, gold and the surrounding aggregate automatically goes into the player's inventory in the form of nuggets. These nuggets can then be placed in a Smelting Furnace to be smelted for 6 minutes, turning them into gold ingots at a rate of 1 ingot per nugget.
Palm

The palm tree is one of the smaller trees in both height and girth, tending to grow a cluster of leafy branches at the very top, leaving a bare trunk beneath. The foliage tends to shade the area below but otherwise does not limit vision, providing no cover for predators to employ.

This tree will normally be found in savannah and desert areas, both of which tend to be extremely flat biomes.

When chopping it down with an axe, it takes six swings to fell the entire tree. From there, a further four whacks will break the tree into four logs and up to three saplings, which must be collected from the ground with the F-key.
Deer

## Description

Deer are a pacifistic herbivore that will run when attacked by the player. Killing them yields a Deer Pelt. They are predominately found in the Forest biome along with Bears and Boars.

## Hunting

Deer are skittish and will run from the player easily. It is best to use a ranged weapon to bring them down in a single shot rather than attempting to use a melee weapon.

## Loot

Killing a Deer will provide the following loot from it's corpse:

* Deer Pelt (1)
Copper ore

Copper ore can be found at nearly all elevations, spawning within caves as well as on the surface of the world. It is characterised by a rich brown hue that sets it apart from the rusty red of iron or the pale brown of tungsten, both of which can appear with similar textures.

When harvested with a pickaxe, copper and the surrounding aggregate automatically goes into the player's inventory in the form of nuggets. These nuggets can then be placed in a Smelting Furnace to be cooked for 6 minutes, turning them into copper ingots at a rate of 1 ingot per nugget.
Sleep

Sleep is a good alternative to risking being attacked by hostile creatures in the dark of night. If the player has access to any of the following sleep items, they can rest and pass the night in a few seconds instead of it's usual duration:

* Bed (first in the Sawbench beds list)
* Bed (second in the Sawbench beds list)
* Bed (metal) (Sawbench beds list)
* Bunk bed (metal) (Sawbench beds list)
* Small shelter (inventory crafting screen)
* Tent (Loom Camping list)

Currently, sleeping in any of the above sleep items only serves to save the player's spawn location in the event of death, and passing the night. This may or may not change in the future.
Throne (wood)

The wood throne is a decorative item that can be crafted from the Seating list of the Sawbench drop-down menu. It has left and right arrows to cycle through the different colour options for the fabric areas as well as the wood portion. To craft it requires the following items:

* Lumber (128)
* Cloth (16)

It can be placed and rotated as per normal, using the left and right arrow keys to turn it. Using the F-key by default, a player can sit in the throne. Hitting the Escape key will stand the player back up. It can be picked up to the player's inventory by holding the F-key while aiming at the throne.
Stone statue

The stone statue is an imposing figure in armour, slightly taller than the player and positioned on a small dais to cause it to look more intimidating. It can be crafted from the Decoration list in the Sawbench drop-down menu. To craft it requires the following items:

* Stone (64)

It can be rotated using the left and right arrows and placed using the F-key, by default. It can be collected back to the inventory using the F-key as well and (unlike torches and wooden torchmount, for example) once placed, the statue will re-stack with brand new ones already in the player's inventory.
Cow

Cow are medium-sized animals that are usually visible above the grass, even when they have bedded down. They are spotted black-and-white and will allow a player to approach them closely without any reservation. They currently yield four beefsteak when killed. Their mooing can often be heard well before they are seen.
Grinding station

## Description

Grinding station, can be used for grinding stones, wheat, or other materials. In order to make a Map, you need Paper from the Paper press which requires crushed Cloth and water. To grind materials, equip mats, place them into the station and walk the handle counter-clockwise until done. Stone can be crushed to make Gravel, a resource commonly found in water pools and rarely underground

## Crafting

* Stone (64)
* Lumber (16)
* Iron plate (2)
Savannah

Savannah biome was added for worlds created in 0.6.4 Alpha or newer. The ground is exceedingly flat, normally having almost no lumps or low spots, hills are even more scarce. The foliage includes long savannah grass, dead shrubs, sparsely growing acacia and palm trees, absolutely no fruit-bearing plants, and the majority of the new animals introduced in this update. These creatures include:

* Elephant
* Giraffe
* Leopard
* Rhinoceros
* Tiger

In the featured picture, the washed-out looking grass is visible closer to the camera, fading towards the lone low-rising hill in the distance. A few scattered acacia have grown in this vista.
Update 0.6

28 Sept, 2015

## Alpha: Major improvements!

Also note: The new changes are still work-in-progress. Expect another update within the next days. Feel free to leave some feedback and let us know what you think ;)

Changelog:

* [New] New tree types: Spruce, forest spruce, birch, weeping willow, maple, apple tree, lemon tree, rowen
* [New] New plants (can be cultivated and provide food): Strawberry, potato, lettuce, broccoli
* [New] Added ingame music
* [New] Added loads (!) of new soundeffects
* [New] Added higher resolution variations for some textures (WIP)
* [New] New objects (incl. different variations): roadbarrier, boom barrier, cone, delineator
* [New] Itemstacks can now be splitted in your inventory by using your mousewheel while dragging
* [New] Sheeps drop wool now (used to craft cloths)
* [New] Added support for Nvidia Optimus and AMD Dynamic Switchable Graphics (Windows 64-bit only)
* [New] Object placement keybindings can now be changed in the settings
* [New] Audio output device can now be changed in the settings
* [New] Added options to adjust volume of different audiogroups (e.g. ambience, animals, footsteps etc) individually
* [New] Added different light colors (green, blue, yellow, orange, white) for red lamp model (lamp1)
* [New] Added new variations for some lamps
* [New] Added warning when your inventory is full while digging
* [New] New Lua functions: "player:setCreativeModeEnabled(set)" to enable creative mode, "player:slap(damage)" to hurt a player and "player:playSound(soundname, position)" to play a sound for a player
* [Change] Moved to FMOD soundengine, OpenAL is non longer used
* [Change] Improved many soundeffects (e.g. ambience sounds)
* [Change] Improved tomato plant and watermelon model
* [Change] Flowers can now be replanted
* [Change] Game takes less time to start now
* [Change] General performance improvements
* [Change] When changing the resolution, you have to confirm a dialog within 15 seconds
* [Change] Game now automatically selects another fullscreenmode if current mode is not supported
* [Change] If an error occurs, the game provides more useful information now
* [Change] Improved settings menu, added reminder to save changes and appropriate option to revert changes
* [Change] Increased visibility of glasspanes when placing
* [Change] Sickle and scythe are no longer able to destroy objects
* [Change] Did minor adjustments to main menu
* [Change] Some recipes require cloths now as ingredient
* [Change] Adjusted loadingscreen for certain resolutions/aspect ratios
* [Change] Replaced logo on gamestart
* [Bugfix] It's no longer possible to put chest items into wrong inventory slots
* [Bugfix] Fixed issue when too many objects were placed in the same chunk
* [Bugfix] Fixed wrong fog calculation in LOD chunks
* [Bugfix] Piano sound is no longer audible over large distances (multiplayer)
* [Bugfix] Fixed issue that prevented a multiplayer server from loading Lua scripts in some cases
* [Bugfix] Game no longer crashes when no audio device is connected
* [Bugfix] Fixed error when removing a WorldElement (e.g. 3DText) via Lua
Potato

Potatoes can be harvested from potato plants found growing in the wild. To harvest them approach the plant until the reticle turns to a hand when aimed at any part of the it, and (by default) the F-key will collect them. Each harvest of potatoes will yield two.

The entire plant disappears after being harvested, meaning (like the pumpkin plant) revisiting the spot later won't yield anything. If targeted with a left-click using the sickle, a player can collect multiple saplings from a single bush and take them to a location of their choosing for replanting and farming.

Potatoes can be eaten by putting them in the active item slot and holding the right mouse button for a second or two. They will replenish some of the player's hunger and thirst, as well as approximately 7.5% of the health bar, if the player is injured.
Update 0.5.6.6

25 Apr, 2015

## Alpha: New multiplayer features and important changes

Hi folks,

Here is a small but important update. Unfortunately it does not introduce ores yet, we're still working on it ;)
This update is mainly about multiplayer, since especially larger servers had some severe issues in the past. This update should fix all major problems and improve performance, especially concerning chunk loading.
Basically this also affects singleplayer.

Apart from that, this update finally introduces optional password protection for your multiplayer server, also the server output is now written into a log file (this might be interesting for Windows servers).

See the full changelog below. Stay tuned!

Changelog:

* [New] Added password protection for multiplayer servers (set 'server\_password' in your server.properties file)
* [New] Multiplayer servers can now disable the "makeadmin" command (set 'settings\_makeadmincommand\_enabled' to false)
* [New] Serverlog is now written to a file (subfolder "Logs") if enabled (set 'settings\_create\_serverlog' to false to disable it)
* [Change] Improved performance for SQLite and MySQL (especially for multiplayer servers)
* [Change] You receive localized messages now when getting kicked from the server (not by admin)
* [Change] Slightly improved animal sync (avoiding flying animals in certain situations, still needs a lot of work)
* [Change] Player id in multiplayer now begins with 1 instead of 0
* [Bugfix] Fixed problem with animals (animals not moving sometimes)
* [Bugfix] Fixed some connection issues
* [Bugfix] Removed old duplicate entries in chest table
* [Bugfix] Fixed bug with ingame time in multiplayer
* [Bugfix] Fixed erroneous chunk loading on large worlds

Bugfix 2015-04-26:

* [Bugfix] Fixed a problem when converting a world with empty tables (e.g. empty chests table)
* [Bugfix] Fixed a problem causing the conversion to abort when there are invalid items in any player inventory

Bugfix 2015-04-28 (v0.5.6.7):

* [New] New command 'cleanup [type]' to delete all items, chopped trees or corpses in the world
* [New] Admins are now tagged as "[Admin]" in playerlist (multiplayer)
* [Change] MarkingStatus object (Lua) for callback function of 'player:disableMarkingSelector' is now false when no start or endposition is defined
* [Bugfix] Fixed inventory issues in multiplayer when using MySQL
* [Bugfix] Fixed issue which prevented you to remove construction elements in rare cases
* [Bugfix] Fixed server logging to file
* [Bugfix] Fixed issues with growing plants
* [Bugfix] Fixed issue causing items not to despawn in some situations
* [Bugfix] Callbackfunction (Lua) for 'player:enableMarkingSelector' does work now

Bugfix 2015-05-02 (v0.5.6.8):

* [Bugfix] Fixed issues with database access ("database is locked")
* [Bugfix] Fixed problems with clients not disconnecting correctly (multiplayer)
* [Bugfix] Fixed problem causing the client to crash in rare cases
Compass

The Compass can be crafted at the Workbench from the Utilities list from the following items:

* Iron plate (1)
* Copper rod (1)

To read the Compass the player may hold the K-key. The large red needle points towards magnetic north at all times, while the small red arrow indicates where the user's current spawn location is (ie. the most recently slept-in bed, or default spawn location if no bed has been set).

Presently the compass does not take up inventory in the players backpack, instead defaulting to being in the Equipment subsection. If the user desires, it can be moved into the backpack area though this serves no purpose.
Battle Axe

## Crafting

Made using a Workbench.

Requires:

1x Stick

1x Battleaxe Blade

Procedure:

1. Click the items title list and select "weapons".

2. Select "battleaxe" category

3. To the right under the sword pick "craft battleaxe" box.

## Use

Open inventory and add the battleaxe to a quick key active item box and activate that item.

Walk up to a creature and right-click to attack.
Lightbulb

The light bulb is crafted at the Modern Workbench using the following items:

* Iron rod (1)
* Tungsten rod (1)

It can then be used in a variety of other lighting-related crafting recipes, varying slightly in their material costs but primarily differing in style and aesthetics.

* Flashlight
* Lamp (colored)
* Lamp (white, floor/wall/ceiling)
* Lamp (white, free-standing)
* Table Lamp (2 iron rod required)
* Table Lamp (1 iron rod required)
* Table Lamp (2 iron rod, 2 stone required)
* Lamp (White, wall only)
* Floor Lamp
* Simple Lamp
* Chandelier
Lettuce sprout

The lettuce sprout can be found growing naturally all over the surface, often hard to see due to a combination of the coloration and being partially concealed by long grass.

At a glance, they bear a resemblance to broccoli sprouts when found in the wild, and the two could be confused for each other.

The entire plant disappears after being harvested, meaning revisiting the spot later won't yield anything. If harvested using the F-key, the player will collect **1 Lettuce**. If harvested using a sickle, the player will receive **1 lettuce and 3 seedlings**.
World Creation

There are many option when creating a world.

## World Name

The world can be named with up to 31 characters.

## Seed

The seed can be customized with up to 31 characters

## Gamemode

Available now: Survival, Creative

Coming at a later date: Stranded, Adventure

## World Types: There are 3 types of worlds

Normal

Superflat

Surreal

## Ores: The frequency of Ores that are generated

Off

Low

Medium

High

Very High

## Caves

Enabled

Disbaled

## Vegitation

Enabled

Disabled

## Animals

There are currently 16 different animals currently in the game.

Bear, Chicken, Cow, Elephant, Fox, Giraffe, Goat, Jaugar, Moose, Pengiun, Pig, Rabbit, Rhino, Sheep, Tiger
Watermelon plant

The watermelon plant can be found growing naturally all over the surface, often hard to see due to a combination of their coloration and being partially concealed by long grass. The entire plant disappears after being harvested, meaning revisiting the spot later won't yield anything.

If harvested using the F-key, the player will collect **1 watermelon**. If harvested using a sickle, the player will receive **2 watermelon seeds but no fruit**.
Morning Star

## Description

A mighty morningstar use it to crush your enemies!

Made using a workbench.

2. Select "Morningstar" category

3. To the right under the image click on the "craft item" box.

## Use

Open inventory and add the Morningstar to a quick key active item box and activate that item.

Walk up to a creature and right-click to attack.
Mechanics

Welcome to the Mechanics page, where we get into the nitty-gritty and the intricacies on how EVERYTHING works.

No, I'm serious. EV-ER-Y-THING. Not including shoes. But it will include things like Stats, Leveling, skills, how to properly describe the difference between to and fro, as well as so much more! Maybe too much. Ah well. Let's dive in by clicking one of the below links!

* Skills
* Stats
Ciurus

The Ciurus (See-Rus) are large lizard-like creatures that reside largely in desert climates, but can live essentially anywhere as they are extremely adaptable. Typically 7-9 feet long as an adult, they are territorial yet cowardly beasts. If you find some near civilization, take care not to harm it as it may belong to a local farm as a replacement for cattle. While they cannot produce edible milk for human consumption, their flesh are surprisingly tender underneath the scales. The are fairly dimwitted and slow, but provide a nice initial encounter for a few green-horn adventurers. They have fairly short tails and their scale patterns differ depending on how large of a group they are living in and the climate. Thanks to years of evolution, these creatures don't really have a weak spot, even their eyes are covered almost completely by scales. They can still see fairly well regardless.

## ***Stats***

Abilities

-Nom!: The unit bites a target, dealing 1d4 of damage and healing by the damage dealt.

-Lunge: The Ciurus swiftly dashes about 20 feet to its target that deals 1d6 to the target. If the damage would be under 2, it deals 2 damage ignoring armour instead.

-Adaptive: This unit gains +3 resistance to a chosen element based on the environment.

-Cowardice: If this unit reaches under 5 HP, it will try to escape during its turns.

Loot

Killing this unit may give: 1-3 raw Rations (Per player), 1-2 Bundle of Scales (Per Player)
Yellow flower

There are several different flowers that can be found by exploring the world. At present, they are entirely decorative and can be planted by putting them in the active item spot and right-clicking with the mouse (and can be harvested from nature, or your own planting effort, with the F-key by default). They stack up to 64.
Spinning wheel

## Description

A spinning wheel, used for spinning thread or yard from wool or fibers. Spinning wheel is required to create Thread reels, which is required to create most clothing.

## Usage

To use the spinning wheel, select the wool or fibers in your currently active hotbar slot and hold down right-mouse-button while the spinner spins the material into reels. This takes approximately 5 seconds for each reel. You must then collect the thread reel by pressing E while looking at it.

2 wool or fibers yields 1 thread reel.
Pineapple Express

Ce Boss ne peut être déployé en bataille, il ne peut pas non plus être placé en Garnison ou sur une Base de Boss. On l'utilise pour augmenter le niveau de Compétence d'un autre Boss. Ce "Boss"-ci ne sert qu'à ça.  On en récolte beaucoup en recrutant avec des Sneakers. C'est pourquoi il est déconseillé de dépenser ses fragments pour ce Boss.

    Pour  l'utiliser, allez dans votre Bar, sélectionnez le Boss dont vous voulez augmenter le niveau de Compétence puis sélectionner Consommer.

    Une nouvelle page s'ouvrira et vous pourrez choisir jusqu'à 5 Boss à consommer, avec un indicatif +100 qui indique combien d'Exp sera ajoutée.
Wool

Wool is a resource that can be harvested without using any special tools. In order to collect it, a player needs only to approach a sheep closely enough that the reticle changes to a scissors icon and then hit the F-key by default. This will yield 32 wool per sheep, who will regrow their wool if left alive.

Wool can be used to craft the following items:

* Cloth (at the Loom)
* Bed (at the Sawbench)
Workbench

## Description

Workbench, needed to craft tools, or objects.

## Use

The workbench is used to make second tier objects, and also serves as the base crafting station for the whole game. Items that are able to be crafted are

* Resources
	+ Lumber
	+ Stick
* Lights
	+ Torch
	+ Wooden torchmount
	+ Torchmount
	+ Big Torch (Metal)
	+ Garden Torch
	+ Lantern (Ceiling)
* Tools
	+ stone axe
	+ Axe
	+ Pickaxe
	+ wooden rake
	+ Rake
	+ Sickle
	+ Scythe
	+ Sledgehammer
	+ Hoe
	+ Huntingknife
	+ Crowbar
	+ Rolling pin
* Medical
	+ Bandage
	+ Leg splint
* Miscellaneous
	+ Map
	+ Blueprint
	+ Poster
	+ Firework rocket
	+ Trashcan (small)
	+ Trashcan
	+ Grill
	+ Smoker
	+ Cooking Grill
* Utilities
	+ Waterskin
	+ Canteen
	+ Bucket (metal)
	+ Flare
	+ Dynamite
	+ Clock (old)
	+ Compass (old)
	+ Telescope
	+ Fishing Rod
* Weapons
	+ Wooden sword
	+ Sword
	+ Longsword
	+ Small battleaxe
	+ Small mace
	+ Mace
	+ Morningstar
	+ War hammer
	+ Bow
	+ Reflex bow
	+ Crossbow
	+ Musket
	+ Rifle (Repeater)
	+ Arrow
	+ Musket ball
	+ Clip (Repeater)
* Crafting Stations
	+ **Workbench**
	+ Blockbench
	+ Sawbench
	+ Anvil
	+ Primitive furnace
	+ Smelting Furnace
	+ Big smelting furnace
	+ Loom
	+ Spinning wheel
	+ Tanning rack
	+ Grinding station
	+ Paper press
	+ Workbench Tier II
* Ladders
	+ Ladder (wood)
	+ Ladder (old)
	+ Ladder (metal)
* Signs
	+ Wooden sign
	+ Wooden sign (pole)
	+ Standing sign (wood)
	+ Guidepost (wood)
	+ Metal sign
	+ Metal sign (pole)
	+ Stone sign
* Scaffoldings
	+ Scaffolding
	+ Scaffolding (ramp)
	+ Scaffolding (frame)
	+ Scaffolding (small)
Log

Logs are the natural result from chopping down and cutting up any tree using the axe. When the tree is knocked down, it will fall in a random direction, sometimes hanging up in other local foliage. The player can then give the felled tree another number of whacks with the axe to break it into a combination of logs and saplings. Each type of tree drops a different number of logs that will stack up to 64 within it's own type, but when converted into lumber there is no functional difference between them.
Black Rats

*"Fast, like black lightning."*

Black Rats are a rabbit-like rat, about the size of a rabbit even, that likes to live in burrows. It's fur ranges from patterns of medium to dark grey and black, or just plain black. They are fast, and are considered part of the Creatures category because they can live almost anywhere so long as there is plants and water. Their hearing is spred-out and extremely good, so sneaking up on one rarely ever works. Traps are the best way to catch **Black Rats**.

## Is it a Black Rat?

**Black Rats** come in a range of grey and black, but they never have white or any colours on their fur. They have two sets of ears, the back ones are usually turned to listen to things behind it while the front takes care of the noise ahead of it. Their eyes are great in evening and night, and are yellow, brown, orange, or a mix of two or all of the three. They like to be out at night as bright lights and sunny days make it harder for them to see.

**Black Rats** like to hide among rabbits, so they'll put their front ears and back ears together on each side to try and look like a normal rabbit. Known for being one of the best Creatures out there for creating remedies with their immune system, they use their ability to blend in with rabbits to avoid being caught by Humans looking to test things on their bodies. They've also been known to trick rabbits by attempting to mate, and then eating the rabbit.

## Trivia

* **Black Rats** are easy to manipulate, so they tend to be the asses of a lot of lore.
* Their immune systems are highly active. Subjecting them to poisons and toxins repetitively makes their blood into a makeshift antidote. Transfusing a portion of their blood into someone can cure them of infections, but doesn't help against something like progressed cancers.
* All **Black Rats** have the 0+ blood type.
Center of the World

video File:Placeholder
"Centre of the World" (or "center", for American lurkers) is the nickname given to the spot from which directions take. Somewhat similar to the North or South poles Earth has, only this is a single, designated spot, and latitudes / longitudes count up or down from it. North and East numbers are written positive while West and South are written as negatives.

## Trivia

* Because the name sounds mysterious, people like to give it to places they find mysterious. Since the idea was thought up to assist in early map making in most worlds, a lot of world centres ended up in the middle of large oceans. This caused a lot of "general area" maps.
Eva

**Eva** es un personaje del cómic 'The Sandman'.

## Preludios y Nocturnos

### Anfitriones Imperfectos

Desde la desaparición de Morfeo, Eva degenera mucho y sólo vive en las pesadillas.

## Curiosidades

* Eva es el personaje que introducía las historias en la serie de terror 'Secrets of Sinister House', publicada por DC Comics en los años 70. En algunos números aparecían también sus primos Caín y Abel.
* Su cuervo, llamado Edgar Allen en honor al escritor Edgar Allan Poe, era un ser humano que, al fallecer, se había reencarnado en cuervo. Esto inspiró a Gaiman para crear al cuervo Matthew.

## Referencias

1. ↑ 'Anfitriones Imperfectos, Preludios y Nocturnos, p. 14'.