Melt

criteria
 Reward
 Goal

*"Tweak the portal to bring you to an alternate reality, where there's plenty of risk and Radon. You will gain 10x loot (excluding Radon), 10x gathering, and 5x Trimp attack, but a stack of Melt will accumulate every second. Each stack of Melt reduces loot, gathering, and Trimp attack by 1% of the current amount. These stacks reset each time a Zone is cleared and cap at 500. Clearing **Melting Point (Zone 50) *or* Zone 55** will complete this Challenge - granting an additional 400% of all Radon collected through Z50. This Challenge is repeatable!"*

**Melt** is a new challenge introduced together with the Radon Universe.

## Radon challenge

**Melt** is a Radon challenge. There are a few rules which are followed by each one of them:

* The Radon reward from this challenge can be obtained repeatedly for multiple challenge completions.
* Completing **Melt** will increase all Radon earned until zone 50 (including 50) by 5x.
* Radon earned from completing Void maps will also be increased by 5x for each Void map completed on zone 50 or below. More information here.

## Rules

Just like Decay, Trimps receive a buff called Sanity which gives them 5x attack, 10x gathering speed and 10x loot gains (excluding Radon).

Every second that passes, a stack of Melt is added. Each stack of Melt creates a separate multiplier, which reduces each of the aforementioned stats by 1% of the current total amount. Clearing a zone resets Melt stacks to 0.

Final multiplier:

A \* (0.99 ^ [Melt stacks])
where:

A = 10 for loot and production, 5 for attack
As a result:

* Attack starts to fall under normal after 160 stacks (160 seconds or just under 3 minutes).
* Loot and production starts to fall under normal after 229 stacks (229 seconds or just under 4 minutes).

With (maximum) 500 stacks of Melt:

* Attack goes down to 3.285% of original stat.
* Loot and production go down to 6.57% of original stat.

Here's a table showing rounded final multipliers added by the Melt challenge with select numbers of stacks:

## Strategy

**Melt** is similar to Decay, except that you have Map At Zone and other automations this time, to perform the tedious tasks that made Decay an attention sink.

Until your trimps are strong enough to efficiently clear zone 55 on their own, you should automate running the Melting Point map through MAZ. This prevents you from accidentally accumulating full stacks in zones 50-54, which makes it difficult to beat Melting Point and may force you to abandon the challenge entirely.

Once you can beat zone 55 without slowing down excessively, it's recommended to finish the challenge that way, instead of by running Melting Point. You don't get a Radon multiplier for the zones from 51 to 55, but you do get extra Scruffy Exp, especially if you manage to hire 50 Worshippers on zone 50.

Resilience is practically required to clear by beating zone 55. Push to zone 60, and then do Trappapalooza before attempting it.

Ensure you don't take too long farming maps, as Melt stacks still accumulate while you are not in the World. Try to spend no more than 3 minutes in each zone so that you keep higher-than-baseline attack.

As you become stronger, you can start running **Melt** with a mixture of Golden Radon and Golden Battle. This requires manual attention at the start of the run (turn off AutoGold, buy a few Golden Radons, and then set AutoGold to Battle), but it can be extremely worthwhile.

Here's an example MAZ setup for **Melt**, in a case where clearing 55 is feasible:

This one coasts until 45, does a bit of farming for equipment to carry through to 50, then *does not* farm until 50, in order to gain max Worshippers. The Void Maps at the end of 50 double as farming. After 50, Worshippers will decrease, but since the run only lasts 5 more zones, that's fine.

## Trivia

The Radon reward was originally +200%. This was increased to +400% in the 5.2.0 patch.