recursal/Fanatic-Fandom huggingface dataset:
Reinhardt (Overwatch)

3. Dummy

Reinhardt Wilhelm styles himself as a champion of a bygone age, who lives by the knightly codes of valor, justice, and courage. Over thirty years ago, Overwatch was founded to counter the threat of the robot uprisings around the world. Reinhardt, a highly decorated German soldier, was inducted as part of the original Overwatch strike team that put an end to the Omnic Crisis. After the conflict's resolution, Overwatch grew into a global institution, keeping the peace in a war-torn world. Reinhardt proved himself to be one of its most stalwart champions. Reinhardt's unique ethics and larger-than-life persona earned the admiration of his peers and superiors alike. Never afraid to speak his mind, he was Overwatch's most vocal supporter and, when necessary, its harshest critic, providing a constant reminder that Overwatch was meant to be a force for good. Having served into his late fifties, Reinhardt was faced with mandatory retirement from combat operations. Despondent about being removed from active duty, Reinhardt feared that his days of purpose and glory had ended. As times grew darker and Overwatch came under suspicion of corruption and sedition, Reinhardt could only watch as the cause he had dedicated his life to defending surrendered in disgrace. Though Overwatch was eventually disbanded, Reinhardt was not content to sit idly by while the world fell to disorder. Once again donning his Crusader armor, he has vowed to fight for justice across Europe like a knight of old, defending the innocent and winning hearts and minds with the promise of better days to come.

**Abilities**:

Rocket Hammer: he wields a rocket hammer that he whacks his foes with

Barrier shield: reducing his speed, he creates a large, strong barrier in front of him, that allows: allies, ally projectiles, and enemies to pass, but not enemy projectiles

Charge: he dashes forward, trapping the first enemy he hits, knocking back the rest he hits, and then pins them to a wall, dealing heavy damage, or launches them if he doesn’t hit a wall

Firestrike: he fires a flaming crescent projectile that pricing everything except walls.

Earthshatter: slams his hammer to the ground stunning all enemies in a cone in front of him. Has a long cool-down

**Strategy**:

Reinhardt gets his entire team behind him, so they can fuel the bullet hail. and he can destroy enemies that can get to close for comfort. When his shield's health goes down fully, he only has melee attacks, except fire strike, a sniper on heights should kill him easily then

**Where does she fit**

1. Melee Expert
2. Scout
3. Resident Dummy
Kintaro (LawBreakers)

Shura Corp's enforcer by day, party animal by night, Kintaro is a socialite sociopath and enjoys every second of it. He's a narcissist who wants only the finer things in life, but really only loves himself. Kintaro shows up to work for one reason only, and it's not for family honor or a sense of duty. It's because the job lets him back up his bragging rights. Truly ruthless, it isn't Kintaro's money or power that intimidates his enemies. He's a lethal opponent who enjoys killing as much

Abilities:

Aerator: Fully automatic assault rifle

Badger: shock pistol that fire as a cone

Distortion Field: Boots allies movement speed, rate of gun fire, and reload speeds. this effects him as well

Electromag Grenade: small EMP that disrupts electronic devices

Bloodhound Launcher: small shoulder mounted rocket launcher that fire four homing missiles

Strategy:

Enforcer attacks with his team and cripples the enemy team. Wait until he Bloodhound Launcher is down to outrange him to death

Where does he fit

as he loves caviar.
Indoraptor (Jurassic Park\World)

3. Melee Expert

A ferocious hybrid of the villainous Indominus rex and the vicious Velociraptor, the Indoraptor is the deadliest creature ever masterminded – and a seemingly perfect weapon of destruction. When the Indoraptor escapes confinement, no

creature – human or otherwise – is safe.

Abilities:

heightened scene of smell, hearing and sight

intelligence

Biting and clawing:

speed
Symmetra (Overwatch)

3. Tactician

Symmetra literally bends reality. By manipulating hard-light constructs, she crafts the world as she wishes it to be, in hopes of engineering a perfect society. Following the Omnic Crisis, the Vishkar Corporation of southern India began the laborious process of creating new, self-sustaining cities to house the nation's displaced population. One such city, Utopaea, was created using radical hard-light technology that enabled its architechs to shape the city's streets, utilities, and living spaces in the blink of an eye. After she was identified as one of the few capable of becoming a light-bending architech, young Satya Vaswani was plucked from extreme poverty and placed in the care of Vishkar's architech academy, never to return home. Isolated and lonely in her new life, Satya immersed herself in her education and training. She quickly grasped the applications of the technology and was one of the top students in her class. Satya approached hard-light manipulation differently than her peers, with their more procedural, mechanical constructions, instead weaving her constructs in the motions of the traditional dance of her homeland. Though she was one of Utopaea's top architechs, the Vishkar Corporation saw far greater potential in Satya's abilities. Giving her the moniker "Symmetra," Vishkar sent her on clandestine missions around the world to uphold its corporate interests and expand its influence into other countries. Symmetra believes her actions serve the greater good in society. But there are times when she wonders whether the control and order she desires are truly best for humanity.

**Abilities:**

She can create small light constructs like platforms and shapes

Proton Projector: fires a beam that connects and harms enemies, and\or a slow-moving light orb that grows bigger and more powerful orb

Sentry Turret: creates a fragile light turret that shoots a harmful and slowness-inducing laser beams at enemies that are to close

Photon Barrier: fires a shied that allows allies, ally ranged attacks and enemies to pass, but not enemy ranged attacks

Teleporter: creates a teleporter that regenerates its own health, allows six allies to pass through it one way until it is destroyed

Shield Generator: Creates a shield generator that regenerates its own health. Armors all near-by allies, can be removed if hacked

Stratagy:

Symmetra loves to set up he "car washes" near choke points and in small rooms, to fry anyone who dares passes her domain. She maneuvers quickly around enemies to slice them to bits with her Photon Projector. dealing aoe damage near her turrets ill kill them instantly , and symmerta doesnt have enough range to counter a hidden sniper.

Where does she fit

1. Tech Specialist
2. Medic
3. Tactician
Maverick (LawBreakers)

Maverick is proud of her Latin heritage, of the Valkyrie insignia she wears, and of her collection of late 20th-century pop culture memorabilia -- right down to her call-sign, a throwback to one of her favorite old movies. Her best flight instructor may have felt she embodied too much of the recklessness associated with that name, but could never contest the passion she devotes to her job.

Abilities:

Afterburners: Jetpack for horizontal movement, uses fuel

Hydra: mini gun

Pulsar: blast of displacement afterburner fuel

Starfall: falls to the ground, leaving a low gravity pocket

Meteor Shells: throws five mini grenades

Strategy:

Vanguards fly by fast, dealing unsuspected quick damage, going in and out quickly. If she looses all her fuels, she will wait until in recharges until it is full, then you strike.

Where does she fit
Rath (Battleborn)

3. Scout

Brutal, efficient, and deeply devoted to the art of combat, Verod Rath once served as elite guard to the Jennerit Empress, Lenore. He utilizes three energy blades to devastate his foes in close-quarters engagements. Not a vampire, though he gets that a lot.

Abilities:

Genetic Syphon: percent leech life

Axiom and order: twin blades and combos

Crossblade: "X" projectile that is launched forward

Catalytic Smash: slashes the ground, with a damaging shockwave

Dreadwing: spins around rapidly
Nidhögg

**Nidhogg** (po Nordycku **Nidhhöggr**, czyli kąsający lęk) jest wielkim smokiem żyjącym w korzeniach drzewa Yggdarsil.

Przez wieczność podgryza jego korzenie, podobnie jak jego ojciec Grafvitnir, próbując zawalić święty jesion a jednocześnie jako pierwszy przed wielkim (bezimiennym) orłem na jego szczycie doprowadzić do końca wszystkich dziewięciu światów.

Jest opisywany jako linnorm czyli smok o wężowym ciele podpierający się na przednich łapach. Jednak jego opisy bywały różne. Kiedy do Europy zaczęły napływać legendy i wierzenia wschodu wygląd Nidhogga uległ zmianie. Zaczęto go osobie wyobrażać jako smoka na podobieństwo tych azjatyckich czyli o wężowym ciele i dwóch parach łap. Jednak smoki Azjatyckie cieszyły się dobrym charakterem za to nasz Nidhogg zwiastował i symbolizował chaos. O jego wyglądzie wiadomo jeszcze że był ogromnych rozmiarów smokiem gdyż podgryzał korzenie największego drzewa w historii.

Nidhogg nie był jedynym z węży-smoków żyjących w korzeniach Yggdarsilu. Oprócz niego były jeszcze inne ( w niektórych źródłach jego dzieci) czyli Grábakr, Grafvölluðr, Ofnir i Svafnir. Jednak Nidhogg był największym i najsilniejszym z nich nich o czym świadczy jego rola w mitologii.

Posiadał gniazdo znajdujące się w części Helheimu zwanej Náströnd w pałacu zbudowanym z żyjących węży. To tam wysysa krew i dusz z ciał krzywoprzysięzców, morderców i złodziei. Stamtąd podgryzał korzenie drzew świata. Często jest też prowokowany przez wiewiórkę Ratatosk do walki z Wielkim Orłem. Wielka Wiewiórka przenosi plotki i obelgi od gada do ptaka.

W dzień Ragnaroku, czyli końca świata, Nidhogg ma stanąć do bitwy po stronie Lodowych Olbrzymów i Lokiego aby zetrzeć Asgard w proch. Niestety w żadnych źródłach ni podają informacji na temat śmierci gada co może oznaczać że wraz z nieliczną garstką istot, przezywa od zmierzch bogów. W przepowiedni dotyczącej końca świata jest wspominane o tym, że Yggdrasil ma upaść. Nie wiadomo czy jest to spowodowaną wina smoka(lub innej istoty zamieszkującej Drzewo Świata).

Wers eddy o domu Nidhogga:

* Oryginalny

al sá hon standa
sólu fjarri
Náströndu á,
norðr horfa dyrr.
Fellu eitrdropar
inn um ljóra,
sá er undinn salr
orma hryggjum.
Sá hon þar vaða
þunga strauma
menn meinsvara
ok morðvarga
ok þanns annars glepr
eyrarúnu.
Þar saug Niðhöggr
nái framgengna,
sleit vargr vera—
vituð ér enn, eða hvat ?
* Przełożenie na Polski

Sala, którą widziałem,

daleko od słońca,

Na Nastrond stoi,

a drzwi są skierowane na północ,
Krople jadu

przez odpowietrznik w dół,
Dookoła ścian

czy wiatry węży.
Widziałem brodzenie

przez dzikie rzeki
zdradzieccy mężczyźni

i mordercy też,
za nimi wilkołaków stos

Tam pożerał ich Nitdhogg

krew ich wysysał,
A wilk rozdzierał ludzi;

czy wiesz może więcej?
### Wers przepowiedni o Ragnaroku:

* oryginalny

Þar kømr inn dimmi
dreki fljúgandi,
naðr fránn, neðan
frá Niðafjöllum.
Berr sér í fjöðrum
—flýgr völl yfir—
Níðhöggr nái—
nú mun hon søkkvask.
* Tłumaczenie

Od dołu smoka

ciemność nadchodzi,

Nitdhogg latał

wracając z Nithafjoll;

Ciała mężczyzn

na skrzydłach nosi,

Wąż jasny:

ale teraz musi mnie zatopić.
Toby (Battleborn)

3. Marksman

Despite his talent for engineering, Toby was rejected as a potential Peacekeeper conscript due to his adorable and diminuitive form. Toby then offered his genius to the Rogues, where he can pour his anxious, self-loathing energy into the construction of walking death machines.

Boosters: double jumps via rocket boosters

Arc Mine: fires an explosive mine that explodes after a delay

Force Field: creates an energy wall that blocks enemies attacks and increases his railgun's power.

Core Discharge: fires a destructive laser, he cannot use other abilities, and is slower when using this
Baron (LawBreakers)

Emmanuel and his family enjoyed their lives in Haiti until TASC turned its attention on the nation. Caught in the middle of the conflict, Emmanuel was sent to prison. He bears a grudge against all of TASC, believing that they falsely represent justice, and while in prison he was quickly adopted by the Lifers. He’s now looking for his own form of justice against a group who he believes falsely represents it.

Abilities:

Shock-Croc: laser rifle

Raycasters: Hadronium fused laser propulsion boots that enable omni-directional mobility.

Super Charger: Deploy-able station that provides Health and Fuel recharge to allies.

Convergence: High-power unified laser beam that blasts out from the Harrier's core for a duration of time.

Strategy:

Harrier stays with the team, killing enemies that get to close for her teams comfort, and placing healing packs where her team is staying. they have little spread in there damaging abilities.

Where does she fit
Pyro (Team Fortress 2)

3. Dummy

Only two things are known for sure about the mysterious Pyro: he sets things on fire and he doesn't speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos-lined suit. Either way, he's a fearsome, inscrutable, on-fire Frankenstein of a man. If he even a man.

Abilities:

Flame thrower: basic flame thrower or blows compress air that can deflect missiels

Rainblower: acts like the Flamethrower, but it reduces healing on enemies, gives you health for extinguishing fires, and lets you visit “Pyroland”

Dragon's Fury: launches up to 40 fireballs per round

Shotgun: simple shotgun

Flare Gun: fires out one ignited flare

Gas Passer: makes small pockets of flammable gas that can be ignited

Fire axe: simple fire axe

hot hand: glove that lets pyro slap his enemies twice per use, (it is fairly)

third degree: flaming acts that hurts enemie connected by healing beams
Dive-Clops (Skylanders)

Dive-Clops is actually the twin brother of Eye-Brawl. When he was young, his batwings were blasted off by pirates while flying over the Swirling Sea, causing him to plunge into the abyss below. After rolling on the bottom for several days, he was discovered by an underwater civilization of Jelly Dwarves. They were instantly fascinated by the bizarre looking eyeball and took him back to their Corral Castle, where they built him a magnificent dive suit that would allow him explore the depths of the sea. But everything changed when Dive-Clops decided to venture to the mysterious Whirlpool of Destiny deep within the ocean. As he got closer, he suddenly felt pulled by its immense power, and reemerged to discover that thousands of years had passed! Now with his destiny before him as a member of the Skylanders, Dive-Clops lets the minions of Kaos know that there are many dangers of the deep!

Abilities:

Waterpedos: fires explosive torpedo shaped missiles.

Sonar: sends out a sonic pulse all around him

Geyeser: fires a strong pulse of water out through his eye

Depth of Field: toss out many explosive mines

(Can only choose one of these two)

Dousing Dowser: sonar and geyeser are stronger, and makes a small sonar blast when hit

Tidal Torpedoes: waterpedos do more damage and leave mines that slow enemies
Kleese (Battleborn)

3. Tech Expert

Following his dismissal as director of Minion Robotics, the cantankerous Kleese now serves as Nova's chief science officer and mad-scientist-in-residence. Abhors away missions but relishes opportunities to test his tech, such as his "Battle Throne".

Abilities:

Wrist Canon: fires multiple lasers from his watch

Shock Taser: fires a shield-shredding electrical beam

Energy Rift: summons a rift that gives allies shields and harms enemies

Energy Mortar: fires numerous energy projectiles

Black Hole: Summons a black hole the pulls in enemies and harms them
Cactaur (Final Fantasy)

The leader of the cacti and Cactuars is an ancient cactus named Marnela (meaning "Grandmother" in the Cactuar language), who has a special bond with a young Al Bhed boy named Benzo. Benzo is the only person who is able to understand their language. The Cactuars in this area appear as realistic cacti. It is explained that the cactus stage is how Cactuars appear when they are born, then later in their lives, they uproot themselves and become what players know as a Cactuar. When they reach a certain level of maturity, they root themselves again, becoming cacti once more.

Abilities:

1000 needles: fires 1000 cactus needles at its enemies

Escape: runs away from the battle

Oversoul ability:

3000 needles

Blinding\Burning\Chilly\drowning\maddening\quiet and tingling merridan: inflicts damage and \_\_\_\_\_ debuff

Blizzaga: major ice attack

Firaga: deals fire damage

Thundaga: deals electrical damage

Waterga: deals watery damage

Fiend Arena Abilities:

1000 needles

10000 needles

White whirlwind: heals allies 3/8 and ends debuffs

Quick attack

Mighty guard: protects, shells, regen and haste on ally team

Meteor: summons a 12 meterors on enemeis

Hastage: applies haste to ally team

firework: attack that harms enemy team, ignores defencive moves

Strategy

Cactaurs have a lot of health, and the absorb bullets like a sponge, typically charging up his 1000 needles. And later flee if he waited to long. he sticks out like a sore thumb, shoot it to death, and don't let him flee.
Dalia Flamea (Wizard 101)

A woman whose hair resembles flame, and the professor of fire magic at the School of Fire in Ravenwood, Wizard City. Before following the path of Pyromancy, she was a failing Thaumaturge, who didn't understand much about the Ice School.

Abilities:

Fire Ball: summons a fire ball

Fire Cat: Summons a fire cat that will bite enemies

Fire Elf: summons a small hardwood forest section and a fire elf that shoots fire arrows

Sun Bird: Summons a sun bird that swoops down at enemies in a blazing manor

Meteor Strike: summon 1-4 meteors

Wyldfire: makes a small area where her spells are stronger

Phoenix: summons a phoenix that breaths fire on enemies

Helephant: summons a helephant that slashes at enemies with his sword, making them explode
Snake Oiler (West of Loathing)

3. scout

Snake Oilers rely on their moxie and chutzpah to tame snakes, their fearlessness to extract potent oils from those snakes, and their cleverness to manufacture and sell potions made from those oils. You've heard Snake Oilers are doing really well out West since The Cows Came Home. Everybody needs potions and hope in these dark days, and also out West is where all the best snakes live.

Snake Whip: whips enemies and poison them with a snake

Deploy Snake: summons a baby snake with a venomous bite

Shootenanny: shoots randomly into the sky, and then they rain down

Strong Medicine: increases the stats

Bad Medicine: reduces the enemies moxie

Good Medicine: recovers health

Fan Hammer: attacks the same enemy three times

(the following are limited)

Shoot of snake juice: increases item drop bonus

Snake Schnapps: increase muscle, moxie and mystically for a day

Patent Moisturizer: increases AP

Patent liver tonic: immunity to disables, fire and poison

flammable bullet oil: burns enemies that it is tossed on

venomus bullet oil: poison enemies that it is tossed on
Junkrat (Overwatch)

3. Dummy

Junkrat is an explosives-obsessed freak who lives to cause chaos and destruction. The attack on the Australian omnium's fusion core forever altered the landscape of the Outback. After the detonation, the area was transformed into a harsh, irradiated wasteland, littered with debris and the twisted fragments of the ruined facility, and unlivable to most. But there were some who survived. Calling themselves the Junkers, they scavenged the husk of the omnium and formed a lawless, cutthroat society in its shadow. Junkrat was one of them, eking out a living reclaiming metal and components from the ruins. Like many others, he was affected by the lingering radiation. This touch of madness made him ideal for handling dangerous explosives, a love which he turned into an obsession. He came to notoriety when he discovered an extremely valuable secret in the bones of the omnium. Though few knew the nature of what he found, he was nonetheless pursued by bounty hunters, gangs, and opportunists wherever he went, until he made a deal with the Junker enforcer Roadhog, who grudgingly agreed to be his personal bodyguard in exchange for a fifty-fifty share of the spoils. Now, with Roadhog in tow, Junkrat has left the Outback, and embarked upon an international crime spree leaving nothing but havoc and bedlam in his wake.

**Abilities**:

Total Mayhem: drops numerous grenades on the ground when he dies

Frag Launcher: fires six bouncing grenades at his foes

Concussion Mine: sets one small mine that he can self-destruct. It can launch himself and\or enemies into the sky. He has two on his person at a time

Steel Trap: Places a bear trap on the ground

Rip-Tire: Junkrat closes his eyes and waits as he sends out a bomb that rolls along the ground and on walls. He can choose to make itself destruct, dealing a lot of damage in an area.

Rocket Ride: he jumps onto a missile and steers it to a target location to explode. He later responds, riding a non-lethal rocket

**Strategy:**

Junkrat stays on the sidelines, launching his grenades onto the battlefield. He also sets his traps nearby to prevent and eliminate flankers, this is especially useful when he is vulnerable, waiting for the rip-tire to explode. If someone out-ranges him, like a sniper or aerial character, he is done for. He works better with a defensive team.

**Where does he fit**

1. Explosive Expert

2. Tech Expert

3. Resident Dummy
Nova (StarCraft)

November "Nova" Terra is a ghost of the Terran Dominion and one of the most powerful psionic soldiers ever known. Nova is highly focused, determined, and extremely deadly. Even Jim Raynor wouldn't want to be caught in her crosshairs.

Abilities:

Permanent Cloak: Nova becomes stealthed when out out of combat (not attacking or being attack) when she stay still, she becomes invisible

Snipe: fires her gun deals heavy damage to the first enemy hit, creating stacks that gives her more and more

Pinning shit: fires her gun with a bullet that slows enemies

Holo decoy: summons a hologram that deals 10% of nova's damage, and takes double damage

Triple Tap: locks on to an enemy, and fire fires three high damaging shots

Precision Strike: hails a satilite to blast a laser in a target area
Ghalt (Battleborn)

3. Scout

Former Peacekeepers officer and capable commander Captain Trevor Ghalt wields his charisma and shotguns with equal effectiveness. As one of the first among the factions to call for unity against the Varelsi, Ghalt is considered the first Battleborn.

Abilities:

UPR M8-R Revolver Shotgun: shotgun, the last shell does the most damage

The Hook: fires a hook that bring enemies closer to him

Scraptrap: bear trap that traps enemies, then explode

Dual Wielder: begins to fire a second shotgun
Marquis (Battleborn)

3. Badass

Class. Sophistication. Insanity. Formerly butler to Phoebe, Marquis d'Caliber was driven mad by a sudden loss of connection to the LLC's governing AI. Now, this high-society sociopath wreaks havoc on the unwashed masses in his endless pursuit of profit.

Abilities:

Ein Zwei Die: Every third strike on a target deals extra damage

Bindlebane: sniper rifle that can collapse into a pistol

Temporal Distortion: slows enemies in a target location

Predatory Strike: Summons Hoodini, an explosive robot owl, that will target and dive bomb into a target location

Bindleblast: Charges an explosive blast through his Bindlebane. He also gets a swagger mustache
Impfinity (Plants vs Zombies)

Yabbers! It's Impfinity! Here's a secret... ALL Heroes have a unique fightin' style! Impfinity likes to send out lots o' small teammates to get the jump on ya!

Abilities:

he can shoot a laser from his belt

Super Stench: makes zombie minions and\or himself instantly kill whoever they touch

In-Crypted: hides a zombie minion or himself in a gravestone

Brute Strength: increase the strength of a zombie minion or himself

Triple Threat, summons two impfinity clones
Demonman (Team Fortress 2)

SEX

3. Scout

A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not. Word of his proficiency with explosives spread, and it was not long before Crypt Grammar received two visitors; the Demoman's real parents, who lovingly explained that all Demomen are abandoned at birth until their skills manifest themselves, a long-standing, cruel, and wholly unnecessary tradition among the Highland Demolition Men. His unhappy childhood had ended, but his training had just begun

Abilities:

Gernade Launcher

Loose Canon: fires canon balls ith a delayed explosion

Iron Bomber: grenade launcher with heavier and stronger gernades

Stickybomb Launcher: fires gernades that sitck to surfaces

Tide Changer: charges forward, colliding with enemies and pinning them deals massive amounts of damage

Sticky Jumper: fires harmless gernades that te demoman can use to jump great distances

bottle

ullapool caber: small metal pole with an explosive at the end

Scottsman Skullcrusher: long axe
Zagara (StarCraft)

If Kerrigan is the Queen of the Zerg, then Zagara is the mother of the brood. Cunning and tenacious, she commands her minions on the field of battle. Encounter her brood and beware: Mess with her children, and you answer to mama.

Abilities:

Creep Tumor: summons a creep tumor that boosts zagara's abilities while in their range

Baneling Barrage: summons three banling to role in a line and explode when they hit a wall

Hunter Killer: summons a baskalis that will attack enemies that come to closes to close o it

Infested Drop: summons a zerg drop pod that releases two roachlings

(she can only choose one of these two, both have long cooldowns)

Devouring Maw: summons a giant-worm-like devouring max that eats enemies within its jaws

Nydus Network: summons one nydus worm at her location, an one by her roachling, she can travel quickly through these, regenerating heath while in them.
Sombra (Overwatch)

3. Scout

One of the world's most notorious hackers, Sombra uses information to manipulate those in power. Long before she took up the alias "Sombra," Olivia was among the thousands of children who were left orphaned in the aftermath of the Omnic Crisis. With much of her country's infrastructure destroyed, she survived by utilizing her natural gifts with hacking and computers. After Olivia was taken in by Mexico's Los Muertos gang, she aided it in its self-styled revolution against the government. Los Muertos believed that the rebuilding of Mexico had primarily benefited the rich and the influential, leaving behind those who were most in need of assistance. Following her many conquests, Olivia was supremely confident in her skills, but she was caught unprepared when she stumbled into the web of a global conspiracy—one that had also noticed her. With her security irreparably compromised, Olivia was forced to delete all traces of her identity and went into hiding. She later reemerged as Sombra, upgraded and determined to find out the truth behind the conspiracy she had uncovered. Sombra launched an even more audacious string of hacks, and her exploits earned her no shortage of admirers, including Talon. She joined the organization's ranks and is believed to have contributed to its massive cyberattacks against corporations with strong ties to their governments. These efforts incited a popular revolution in Mexico against LumériCo and breached the security of Volskaya Industries, the manufacturing arm of Russia's anti-omnic defense. Now, with Talon's extensive resources to call upon, Sombra can focus on her true goal: to unravel the conspiracy and use the power behind it to her own ends.

Abilities:

Hologram Creation

Machine Pistol: Has a full automatic Machine pistol, that fires a spray of bullets

Hack: Sombra disables other people (Technology based) abilities, along with machinery

Translocator: Through out a translocator that she can teleport back to

Stealth: Turns invisible and moves faster, if she gets hit, she returns to regular mode

EMP: Hacks everything close to her. Has a long Cool-Down

Strategy:

She hacks the enemy that seem to be the biggest threat, that she she can, then gets her team to kill them off, while she retreats to safety. If you don't use technological weapons, and she used both of her abilities, you should do great.

Where does she fit

1. Tech expert
2. Stealth expert
3. Scout
Widowmaker (Overwatch)

3. Badass

Widowmaker is the perfect assassin: a patient, ruthlessly efficient killer who shows neither emotion nor remorse. It is believed that in her former life, Widowmaker was married to Gérard Lacroix, an Overwatch agent spearheading operations against the Talon terrorist organization. After several unsuccessful attempts to eliminate Gérard, Talon decided to change its focus to his wife, Amélie. Talon operatives kidnapped her and subjected her to an intense program of neural reconditioning. They broke her will, suppressed her personality, and reprogrammed her as a sleeper agent. She was eventually found by Overwatch agents, apparently none the worse for wear, and returned to her normal life. Two weeks later she killed Gérard in his sleep. Her mission complete, Amélie returned to Talon, and they completed the process of turning her into a living weapon. She was given extensive training in the covert arts, and then her physiology was altered, drastically slowing her heart, which turned her skin cold and blue and numbed her ability to experience human emotion. Amélie was gone. Now, Widowmaker is Talon's most effective assassin, feeling little save the satisfaction of a job well done.

**Abilities:**

Widows Kiss: can switch from a sniper rifle that gains strengths the long its in sniper mode. Or a machine gun mode.

Grappling Hook: fires a long gaping hook, great to reach high places or to escape fights.

Venom Mine: launches a little mine that can connect to flag surfaces. It will launch dangerous fumes when detonated.

Infra-sight: she and her allies can see all enemies, no matter where they are. Has a long cool down

She also knows some hand to hand combat

**Strategy:**
Widow is good in a small corner, where she can see enemies, and the enemies can’t see her back. Even if she is dethroned, her venom mine will harm will poison them, and she can get right back with her grappling hook. She works well with a defensive team

**Where does he fit**

```
     1. Marksman
     2. Stealth Expert
     3. Badass

```
Attikus (Battleborn)

3. Scout

A born leader arisen from within the ranks of the lowborn Jennerit Thralls, Attikus was forever changed when his Imperium overseers implanted shard-powered tech throughout his body. He now fights to overthrow Rendain, beat back the Varelsi, and save his people.

Abilities:

Barefist Brawling: fisticuffs

Charged Hook: killer left hook

Pounce: leaps forward a damages everyone in a cone

Hedronic Arc: his barefist brawling has splash damage

Hedronic Eruption: sends numerous shockwaves that damages and knocks up enemies
Ernest (Battleborn)

3. Scout... egg

Some might call him a well-aged boy scout, but Ernest’s sense of honor and duty brings a new means of support and defense previously absent from the Peacekeepers – this is no small part thanks to his grenade launcher. The various explosive charges help Ernest lean on the offensive or provide a mean line of defense for his team.

Abilities:

UPR-G73 Gernade Launcher: grenade launcher

Power Egg: tosses it, it gives buffs to ernest and his allies

Explosive Charge: sticky bomb

Mine Grid: fires a bomb that explodes into numerous small mines
Toska-9 (LawBreakers)

A former Russian Air Force pilot recruited by the Valkyries, Toska-9 was top of her class until The Syndicate came calling with a lucrative offer that was too good to pass up. Disgusted by the Valkyrie preoccupation with justice, and looking for a payday, Toska-9 defected leaving a pile of bodies in her wake. An infamous contract killer with no remorse, Toska-9 knows the world is a place where her unique skills can earn her a lot of cash.

Abilities:

Afterburners: Jetpack for horizontal movement, uses fuel

Hydra: mini gun

Pulsar: blast of displacement afterburner fuel

Starfall: falls to the ground, leaving a low gravity pocket

Meteor Shells: throws five mini grenades

Strategy:

Vanguards fly by fast, dealing unsuspected quick damage, going in and out quickly. If she looses all her fuels, she will wait until in recharges until it is full, then you strike.

Where does she fit
Yasser Latef

Art by Vadvivon

**Yasser Latef** is a minor character in The New Albion Guide to Analogue Consciousness. He is voiced by Darrel Whitney.

## Background

Yasser Latef is the leader of the Blood Red Dogs in New Albion's Atompunk Era. When the Voodoopunks migrated to Elysium with the technological advancements of Arcadia Corp, Yasser was among the Blood Red Dogs sent to protect the pilgrims and keep the peace. Unfortunately, due to the danger of the Elysian angels, the former duty would become far more necessary than the latter. For 20 years Yasser fought against the angels, and for 20 years thousands of people were killed, until, by the time Rachael arrives to extract the remaining pilgrims from Elysium, there are only 100 left. Yasser greets Rachael and directs her to the underground bunker where Lee is. Later, when the Mascot 3000 lays out the rescue plan and provides a choice between reincarnation upon death by portal or choosing to be made into an AI, though it is never stated in-album, Paul has confirmed that Yasser chose to reincarnate.
Phara (Overwatch)

3. Marksman

Fareeha Amari's commitment to duty runs in her blood. She comes from a long line of highly decorated soldiers and burns with the desire to serve with honor. As a child, Fareeha dreamed of following in her mother's footsteps and joining the global peacekeeping force, Overwatch. She enlisted in the Egyptian army, and her dogged persistence and tactical prowess caused her to rise up through the officer ranks. She was a courageous leader and earned the loyalty of all who served under her. With her exemplary record, Fareeha was well placed to join the ranks of Overwatch, but before she had that opportunity, Overwatch was disbanded. After leaving the army with a commendation for distinguished service, she was offered employment with Helix Security International, a private security firm contracted to defend the artificial intelligence research facility beneath the Giza Plateau. The top-secret facility was touted as vital to the safety of not only the region but countries across the globe. Fareeha gladly accepted the choice assignment and received training in the Raptora Mark VI, an experimental combat suit designed for rapid mobility and devastating firepower. Under the call sign "Pharah," she works to safeguard the AI installation. Though she mourns Overwatch's passing, she still dreams of fighting the good fight and making a difference on a global scale.

**Abilities:**

 Rocket Launcher: Fires up to six small missiles per clip

Raptor Mark VI: this stores a jetpack Phara uses VERY often. it also houses her other abilities

Jump Jet: She boosted high into the air

Concussive Blast: Phara launches a wrist rocket, knocking back enemies and herself

Barrage: stays still in place, even if she's midair, fires multiple missiles where she's facing

**Strategy:**

 Phara stays in the air, being nearly untouchable while dumping missiles on the field. Her movement can be predictable, and if a sniper can latch on, she is as good as dead

**Where does she fit**

1. Explosives Expert
2. Scout
3. Marksman
Yojimbo (Final Fantasy)

Yojimbo is a highly skilled mercenary that drinks in the Cavern of the Stolen Fayth.

Abilities:

Kozuka; he throws a few throwing daggers

Wakizashi: slashes the ground, fireing compressed air

Daigoro: sends his dog to bite enemies

Zanmato: spin slashes torward enemies, basicly instantly killing them

Strategy
Knight Artorias (Dark Souls)

Sir Artorias the Abysswalker was one of the Four Knights of Lord Gwyn. He only makes an appearance in the past, as he is deceased by the time the Chosen Undead escapes the Undead Asylum. Knight Artorias wore distinctive armor, as well as the Wolf Ring, and brandished his Greatsword and Greatshield. He is known to have been a friend to Alvina of the Forest Hunter covenant, and Sif, the Great Grey Wolf, was his companion, who now guards his grave and keeps the Covenant of Artorias ring in his possession. Artorias hunted the Darkwraiths and was able to traverse the Abyss with the power of his ring, which he obtained after making a covenant with the beasts there, preventing him from being swallowed by the void, but cursing his sword in the process. In recognition of his actions, he was awarded one of Anor Londo's treasures a Silver Pendant that allowed him to repel Dark sorceries. When Oolacile became threatened by the Abyss created by Manus, Artorias and his wolf companion, Sif, arrived there in an attempt to save Oolacile and rescue the abducted Princess Dusk. However, the two were overwhelmed, and Artorias sacrificed himself to protect Sif using his Cleansing Greatshield, erecting a barrier around the young wolf. Swallowed by the Dark, he became corrupted along with his already-cursed sword. He was then laid to rest by the Chosen Undead after their encounter in the coliseum of Oolacile. Once defeated, Hawkeye Gough mentions you defeating Artorias, and speaks of him when talked to multiple times. His legacy as a hero lasted for centuries. By the time of Lothric, there was the Undead Legion of Farron, who were commonly called the Abyss Watchers. They partook of wolf blood, and it is said that their souls are bound together and are one with the soul of the "wolf blood master", most likely Artorias. Wielding greatswords modeled after his, and fighting in wild ferocious styles, the Legion fought a veritable war with the dark of the Abyss that their master had fought ages past.

Abilities:

Sword Combos: Artorias can perform many stuns with his sword like thrusts, slashes, smashes and leaps

Abyss Sludge: fires a cone of sludge behind him

Wrath of the abyss: channels for a while, if successful, gains health, attack speed, damage and aoe effects. If failed, he deals damage around him
Wobbuffet (Pokemon)

3. First Blood

Wobbuffet is the Patient Pokémon, they like to hide in dark spaces in order to conceal their tail. they are very competitive, but will never attack first, because they cant.

Abilities

Counter: if attacked physically, he will deal it back twofold

Safegaurd: he become immune to statues effects

Mirror Coat: if attacked ranged, he will deal it back twofold

Destiny Bond: if Wobbuffet faint s or is killed, the target enemy faints\dies aswell
Ana (Overwatch)

3. stealth Expert

As the Omnic Crisis inflicted a heavy toll on Egypt, the country's depleted and undermanned security forces relied on elite snipers for support. Among them was Ana Amari, who was widely considered to be the world's best. Her superior marksmanship, decision-making, and instincts made her a natural selection to join the Overwatch strike team that would end the war. Following the success of Overwatch's original mission, Ana served for many years as Strike Commander Morrison's second-in-command. Despite her responsibilities in leading the organization, Ana refused to step away from combat operations. She remained on active duty well into her fifties, until she was believed to have been killed during a hostage rescue mission by the Talon operative known as Widowmaker. In truth, Ana survived that encounter, despite being gravely wounded and losing her right eye. During her recovery, she wrestled with the weight of a life spent in combat, and she chose to stay out of the world's growing conflicts. However, as time passed, she realized she could not sit on the sidelines while people threatened her city and the innocents around her. Now, Ana has rejoined the fight to protect her country from the forces that would destabilize it, and most importantly, to keep her family and her closest allies safe.

-Overwatch.com

**Abilities**:

Biotic Rifle: fire a syringe with Nano technology, damaging enemies and healing allies.

Biotic Grenade: grenade that heals allies and temporary increases healing done to allies and harms enemies and prevents enemies from being harmed

Sleep Dart: fires a dart from a small pistol, making and enemy asleep, until they are hurt

(Can only choose one, both have long cooldowns)

Nano Boost: Ana shoots and ally with a dart that gives them increased strength and reduced damage. Requires a long charge and cooldown

Eye of Hours: become stationary, get batter aim, next six shots have better effects. has a long charge and cooldown

**Strategy**:
she stays at a distance, healing all allies in view, and harming all enemies. she is amazing at canceling out other healer hard efforts. you could get here team out of view, drawing her to a better position, your trap. She works best with an offensive team.
Kerrigan (StarCraft)

Once a terran ghost with formidable psionic abilities, Sarah Kerrigan was betrayed by her allies and transformed into the Queen of Blades. Now freed of the dark one's corruption, Kerrigan faces a threat that could destroy the galaxy itself.

Abilities:

Assimilation: damage she deals becomes a shield which is strong to non-summoned characters

Ravage: leaps to an enemy and slashes them with her appendages and skeletal wing, if the enemy dies, the cooldown is refreshed

Impaling Spikes: sends forth a number of spikes dealing large amounts of damage in a target area

Primal Grasp: sends out a spike "hands" that pull enemies closer to her

(Can only choose one of these, both have long cooldown)

Maelstrom: fires electric bolt to nearby enemies

ultralisk: summons an ulltralisk that deals heavy damage and 50% splash damage
Miko (Battleborn)

3. Scout

fungal colony, the otherworldly Miko is regarded as a capable "combat botanist", healing and protecting its allies while hurling poison-tipped kunai at pretty much everything else.

Abilities:

Combat Botany: throws multiple poisonous bo shurikens, or an ally healing beam

Mikollopria: gains an increase health regeneration and movement speed

Cloud of Spores, throws a spore sack that slows enemies

Biosynthesis: gains better health regen and strengthened his healing beam

Fungus among us: summons a healing mushroom that has an aoe heal, can be killed, lasts a limited amount of time
Medic (Team Fortress 2)

What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the Medic more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity

(he can only choose one gun out of every three [except ubercharge])

Abilities:

Syringe Gun: fires many empty syringes at foes

Crusaders bow: fires large syringes that heal allies of shoot at them

Overdose: weaker than the syringe gun, charges uber charge faster

Medi gun: gun that fires a healing beam at allies

quick fix: gun that fires a healing beam at allies, but with more health per second, he moves as fast as whoever he heals, and the ubercharge charges quicker

vaccinator: gun that fires a healing beam at allies, makes target healed ally immune to a target attack, like bullets and explosives, carries four ubercharges, while ubered, the damage resistance is stronger.

bonesaw: rusty bone saw

vita-saw: giant syringe that harvests organs of all enemies he hits, this lets him keep some ubercharge after death, medic has less life

Amputator: saw that gives medic a healing factor, and can play the saw, healing all nearby allies

Ubercharge: medic gains an ubercharge by healing allies, durin activation, medic and whoever he is healing become resistant to crowd control effects and take reduced damage

Strategy

Where does he fit
Ornstein, Dragon Slayer (Dark Souls)

Ornstein was one of Lord Gwyn's most trusted knights, and the first knight chosen by Lord Gwyn's Firstborn. Believed to be the captain of the Four Knights of Gwyn, he was granted a special soul and ring by the Lord of Sunlight. His golden armor was made to resemble a lion and was imbued with the power of lightning. It is said that his lugged spear could slice a boulder in two. After the gods fled Anor Londo, Ornstein guarded its cathedral alongside Executioner Smough. At some point, Ornstein left the cathedral in search of the Nameless King. It is unclear how Ornstein survived the battle against the Chosen Undead, but it appears he eventually found his way to Archdragon Peak. However, the results of his search, as well as Ornstein's own fate, remains unknown.

Abilities:

Spear Combos: swins his spear and does many combos

Electric Spear: sets his spear on lightning and does a quick jab

Heavy Lightning Spear: fires a thunderbolt through his spear

Charging Spear: dashes far away with his spear
Faust (LawBreakers)

An infamous criminal who was thought to have been dead for many years, Faust's reemergence from the grave has thrown law enforcement agencies across the globe into disarray. Although his motivations and goals - like that of the The Syndicate who he represents - are largely unknown, what world authorities can all agree on is that he is extremely dangerous. Codenamed by those who have marked him as the world's most-wanted criminal, Faust wears his alias with pride.

Abilities:

Alpha: launches a barrage of projectiles, 3d prints ammo

Omega: precision pistol with a chargeable precision shot

Equalizer: fires both guns that now have rapid fire blue energy balls

Tac-Knife: throwable knife that revels enemy locations, even through walls

Warp: brief teleportation in a target location

Strategy:

Gunslingers revels all enemies in a target location then omegas enemies that are far away and alphas enemies to close for comfort.

Where does he fit
Finn (Adventure Time)

3. Weapons Expert

Finn Mertens was born on Hub Island to Martin Mertens and Minerva Campbell. After Martin fled with Finn from the island, he abandoned him, and Finn was raised by Joshua and Margret the dog, alongside his newfound adopted brother, Jake the Dog. As they matured they become the loyal guards of the candy kingdom under princess Bubblegum. Many adventures ensued until Finn tried to see his father again, Finn lost his arm, which would be replace by the grass sword, until that fuse with another sword (blah, blah, BLAH!!!!). Now he has a robotic arm.

Abilities:

Swordsman: highly trained with a sword, a rapier, he can also do many well trained slashes to sever stone and metal with one strike, taut by his mentor, rattelballs

Highly athletic and highly acrobatic

Cybornetic Arm: he has a cybernetic arm that has: ear piercer, toaster, spin down dice, pasta maker, fan, cursed scroll, hard drive, small guitar, sad marionette, rock drill, weed wacker, dehumidifier, deep tissue massage, torque wrench, crab claw settings, and many more

Truly heroic and brave personality

Backpack: holding a journal and flute
Altaria (Pokemon)

3. Scout

Altaria is the Humming Pokermon. it flies through the sky with the clouds, singing in beautiful soprano. the will hug whoever they bond with. but watch out they launch fireballs

Abilities:

Fireballs

Cloud Nine: enemies don't get weather benefits

(Can only choose four of the following)

Sky attack: Altaria searches for it's enemies' weak spot, then attacks

Moon blast: fires a moon projectile at foes

Dragon Pulse: breaths a giant dragon-shaped blue flame

Fury Attack: jabs the enemies 2-5 times

Astonish: disappears, then reappears attacking them

Dragon Breath: blue flamethrower breath

Dragon Dance: increases its damage output and speed

Mist: summons clouds of mist