Hiszzu

**Hisszu** is a saureete sorcerer, an acolyte of Shar and a member of the Path of the Black Rainbow.

## Description

### **Appearance**

Hiszzu stands six feet tall and is incredibly slender. They wear the vestments of Shar, which is shadow black armor that allows Hiszzu the freedom of movement needed to cast arcane spells. They wear dark robes over this which further increases Hiszzu's already dominating presence. Hiszzu always carries a bag containing things that some may find "unsettling" or "odd" which they have found throughout their journeys in Waesyn.

### **Personality**

Hiszzu's alignment is neutral evil. They have gained the reputation of the "oddball" in the Path of the Black Rainbow, though this was challenged when Dezhok joined the group. Hiszzu prefers to watch the others interact unless they find themselves knowledgeable about the situation or eager to attempt to test "fate," something Hiszzu has found a fascination with more and more as the parties' story continues. Hiszzu looks at other party members practically, realizing that they are needed for Hiszzu to eventually complete their own goals-- thus making it arguable if Hiszzu truly cares about them or not.

## Biography

### **Background**

Hiszzu is from the Akakem clan of saureete who wander the Karthynian deserts. Hiszzu was exiled from the clan to become acquainted with their natural arcane power which is often considered an omen of the gods to the clan. It is assumed that Hiszzu completed the Akakem rite of passage sometime before being exiled. At some point after being exiled Hiszzu was hired by Cyrus and Kovu to act as extra protection against the elements on the way to Ru-Voga.

### **Chapter 1**

Hiszzu was first present at the feast in Felisia Keep with Kovu and Cyrus. When the group eventually met with Ver' Gelath Hiszzu stepped up in Davec/Cyrus' place to kiss the hand of the monstrosity. Ver' Gelath rewarded Hiszzu with the knowledge of their powers, giving Hiszzu more control and access to their shadow bloodline.

When the group returned to Ru-Voga Hiszzu and Davec went to the S'innek underground fight club to try and find information. They not only saw Vijat and Kovu, but learned more about the Saureete Insurgency, Mire and Battle Master Prond's involvement. Hiszzu was determined to have Mudd's follow the "fate" they saw after smelling the Sess smelling salts by encouraging Mudds' to decapitate their brother Mire; but Mudds declined.

### **Chapter 2**

Hiszzu went with Davec towards what would be an old chapel of Nerull. Inside Hiszzu and Davec would learn about a priest who abandoned their god and followed Nerull in hopes of finding protection against the inevitable "war of the cosmos." Hiszzu was almost slain by a blood elemental but later made claims that Davec saved their life and sacrificed because of this. Hiszzu wishes to repay the debt.

While in Claryton Hiszzu would see a figure in a white gown for a moment, only to investigate and find a smooth black rock in their place.

When the Path of the Black Rainbow arrived in Bleakburn Hiszzu would go to the cemetery behind the Cathedral and place the black rock in an indentation on a grave-- leading them to a secret passage. Hiszzu would finally come in contact with Shar, the mistress of night. Shar reveals to have been the one who gifted Hiszzus their shadow bloodline and arcane ability. The two make an arrangement and Hiszzu becomes an acolyte of Shar, gaining their boon in return.

Hiszzu became integral to deducing what was truly in the Bleakburn wizards tower, realizing quickly that it may be a lich and not a wizard.

## Relationships

### Davec Uls

Davec and Hiszzu found themselves bonding, as much as a dark sorcerer and assassin can, when they made their way into the underground fight club in Ru-Voga. The bond ended quickly afterwards as Davec was killed in the chapel of Nerul, though Hiszzu wishes to repay a debt to the lakar.

### Cyrus

While Cyrus and Hiszzu are on opposite scales of the arcane spectrum the two usually discuss the more mystical and occult nature of their surroundings as they are the most knowledgeable in those fields. They have gained a stronger relationship due to this, working on ways to use their spells together instead of individualy.

## Character Information

### **Abilities**

Besides having usual saureete abilities such as an immunity to paralysis and razor-sharp claws, Hiszzu has other more specialized abilities.

#### Dark Bloodline

Hiszzu was gifted with the bloodline of shadows at birth from the descendant goddess Shar. This allows Hiszzu to find more comfort in shadows and have other related abilities.

#### Enhanced Charisma

While Hiszzu is certainly not outgoing they have a huge presence which makes their spells stronger and harder to resist.

#### Gift of the Mistress of Night

Hiszzu was further powered by Shar when they agreed to become her acolyte. This granted Hiszzu many other abilities and exclusive equipment only they can use.

#### Immense Knowledge of the Dark Arts and Arcana

During Hiszzu's exile, they found fascination in the occult and the less popular theories of magic and arcana, making them more privy to notice the strange and out of place.

### **Equipment**

#### Book of the Monstrosities

Hiszzu holds the metallic book containing pictures of the monstrosities the Path of the Black Rainbow has seen originally found in the northern ruins of Ru-Voga.

#### Dagger of Shar

When becoming an acolyte of Shar, Hiszzu was gifted a special dagger that gains power the stronger their bond is with Shar.

#### Various Keys to Monstrosity Realms

Hiszzu has become the bearer of the items the monstrosities have left to the mortal plane which are used to enter thir maddening realms.

## Trivia

* Hiszzu is the first character to come in contact with a member of the Cosmonious, which was the descendant Shar.
* The card Hiszzu drew from the Deck of Many Things is the Fool which drained some of their power.
* Hiszzu doesn't like large patches of hair.