Cape Durran

**Cape Durran** is a biome in the «Game of Thrones» mod for Minecraft.

## Climate

It never snows in this biome. In summer, there are clear skies and dry grass. Rains are rare. In spring and autumn, the grass becomes brighter because precipitation begins to fall more often. In winter, the grass is taiga-colored, because cold winds sometimes still blow from the north and bring bad weather here.

## Variants

* Forest;
* Rare Forest;
* Hills;
* Forest Hills;
* Awn Grove;
* beech grove;
* Birch Grove;
* Larch forest;
* Maplewood;
* Apple Pear Orchard;
* Plum Orchard;
* Olive Garden;
* Almond Garden;
* Landscape;
* Finilla Orchard;
* Lemon Orchard;
* Lime Garden;
* Orange Garden;
* Pomegranate Orchard;

## Animals, birds, fish

Below is a list of all mobs that you may encounter as you travel through the biome.

* Bat;
* Fish;
* Horse;
* Sheep;
* Boar;
* Rabbit;
* Chicken;
* Bison;
* Butterfly;
* Bird;
* Crow;

## NPC

The following NPCs spawn in this biome:

* Warrior of Stormlands;
* Warrior Archer of Stormlands;
* Levyman of Stormlands;
* Levyman Archer of Stormlands;

## Conquest

This biome can be conquered by the following factions:

* White Walkers;
* Westerlands;
* Dragonstone;

## Invasions

The following factions invade this biome:

* Westerlands;
* Dragonstone;

## Trees

All tree species growing in the biome are listed below. If a tree species is found only in a certain biome variant, the variant will be indicated in brackets.

* Oak;
* Very Tall Oak;
* Large дуб;
* Very large Oak;
* Birch;
* Tall Birch;
* Large Birch;
* Giant Birch;
* Dead Birch;
* Apple;
* Pear;
* Beech;
* Large Beech;
* Giant Beech;
* Chestnut;
* Lemon;
* Orange;
* Lime;
* Olive;
* Large Olive;
* Almond;
* Plum;
* Maple (maplewood);
* Large Maple (maplewood);
* Larch (larch forest);
* Date Palm (finilla orchard);
* Aspen (awn grove);
* Large Aspen (awn grove);
* Pomegranate (pomegranate orchard);

## Structures

The following buildings can be found in this biome:

* Small ruins;
* Destroyed House;
* BurnedHouse;
* Rotten House;
* Ruin;
* Watchfort of Stormlands;

## Waypoints

When you visit that biome, the waypoints below will be unlocked. Remember: you must be on good or neutral terms with the waypoint faction to be able to teleport to them. Factions are indicated in brackets next to the waypoints.

* Amberly (Stormlands);
* Black Heart (Stormlands);
* Blackhaven (Stormlands);
* Broad Arch (Stormlands);
* Bronzegate (Stormlands);
* Crows Nest (Stormlands);
* Deats Hear (Stormlands);
* Evenfall Hall (Stormlands);
* Fawntown (Stormlands);
* Felwood (Stormlands);
* Gallowsgrey (Stormlands);
* Grandview (Stormlands);
* Greenstone (Stormlands);
* Griffins Roost (Stormlands);
* Harvest Hall (Stormlands);
* Haystack Hall (Stormlands);
* Mistwood (Stormlands);
* Morne (Stormlands);
* Nightsong (Stormlands);
* Parchments (Stormlands);
* Poddingfield (Stormlands);
* Rain House (Stormlands);
* Seaworth (Stormlands);
* Stonehelm (Stormlands);
* Storms End (Stormlands);
* Summerhall (Stormlands);
* Tudbury Holl (Stormlands);
* Weeping Town (Stormlands);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. Range Y is the height from and to which the fossil is found. The chance of spawning an ore is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Basalt (30.0%; Y: 0-10);
* Andesite (30.0%; Y: 0-64);
* Rhyolite (30.0%; Y: 0-64);
* Diorite (30.0%; Y: 0-64);
* Granite (30.0%; Y: 0-64);
* Chalk (30.0%; Y: 0-64);
* Labradorite (30.0%; Y: 0-64);
* Copper Ore (15.0%; Y: 0-128);
* Tin Ore (15.0%; Y: 0-128);
* Silver Ore (8.0%; Y: 0-32);
* Gold Ore (2.0%; Y: 0-32);
* Coal Ore (40.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amethyst Vein (2.0%; Y: 0-64);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Amber Vein (1.5%; Y: 0-48);
* Diamond Vein (0.5%; Y: 0-16);
* Opal Vein (1.5%; Y: 0-48);
* Emerald Vein (0.75%; Y: 0-24);