Weapon

*For the list of weapons in Rockman X DiVE, go to List of Weapons*

Weapons are equipment players can obtain in Rockman X DiVE. They act as the primary source of damage in the game.

Each weapon has its own rank (C/B/A/S) and belongs to 1 of 5 different categories: Buster, Melee Weapon, Machine Gun, Sprayer or Launcher.

The Mega Buster  is the only C rank weapon in the game.

At the start of the game, player will possess the Mega Buster  by default and later, a High-speed Rifle  in a forced tutorial session.

As of October 21, 2020, new accounts created from this date onward, the first weapon from the capsule activated was changed to  instead of .

## Acquisition

One can obtain weapon by opening Premium Capsule with Elemental Metal  or collect various Memory Pieces  of a weapon in order to unlock them.

### Premium Capsules

Acquiring weapons from Premium Capsule using Elemental Metal  will unlock the weapon immediately and player can use them right away. Player can receive S/A/B rank weapons at a certain chance shown on the "Details" section of the banner. Should the player receive a duplicate of a weapon they already own, it will be converted into Weapon Patch Program  instead. The amount converted is base on the rank of the weapon.

Conversion Rate

### Memory Pieces

By completing certain objectives and acquire star rewards in the Story Mode and Challenges, you can acquire Weapon Memory Pieces  of certain weapons. Certain instances in Challenges Mode also give Weapon Memory Pieces  as a random reward. The Zenny Capsules  can also randomly give Weapon Memory Pieces  at a low rate.

Weapon Memory Boxes  will give Weapon Memory Pieces  base on their rank accordingly.

The amount of Weapon Memory Pieces  required to unlock a weapon varies depending on the weapon's rank.

Unlock Requirement

When you have acquired a weapon, their Weapon Memory Pieces will be available for purchase in the Shop in exchange for Weapon Patch Programs .

You may also sell memories to convert them into Weapon Patch Programs .

The Mega Buster's Memory Pieces  can only be purchased with Zenny . The Standard Saber's Memory Pieces  can only be researched with Lab Research.

## Status

Player can upgrade the weapons in various way after acquiring them in order to raise their Power as well as increase the versatility of some weapons.

###  Level

Each weapon has a level that player can raise by using Weapon EXP Program . Leveling up a weapon will increase their overall stats. A weapon level cannot exceed the player level.

###  Upgrade

Each weapon has a pentagon menu with 5 stats that you can raise one at a time to increase their respective parameter. The stats are Attack, HP, CRI, HIT and Luck. Player needs a certain amount of Mastery Point and Zenny  per investment that increase for every subsequent upgrades.

1. Hit - likelihood your damage to the enemy would be blocked, missed, 0, or actual damage could do

2. Cri - likelihood your damage to the enemy would be actual damage or amplified (seen in yellow during battle)

3. Luck - likelihood you will receive the reward after clearing the stage or boss battle

4. HP - increases life of your character

5. Attack - damage your weapon could inflict

###  Star Rank

Each weapon starts out at 0  and can reach a maximum of 5 .

Each  acquired raises the weapon's overall stats growth and unlocks new passive abilities.

To upgrade a weapon's  Rank, the player needs to have the required amount of Memory Pieces .

 in B weapons acquire the same amount of Memory Pieces  with C weapons.

 Rank  | 5  | 150 (750 )

###  Skills

These are various passive skills that grants a weapon various benefits when unlocking like improved stats when using the weapon, adding status effects on hit, improved functionality of the weapon in general or adding new properties to their attacks. Each weapon has a different set of skills and the amount available differs by their rarity and can be made available to unlock by improving their star rank then using the corresponding materials to unlock them. Each star rank raised will unlock 1 new skill regardless of rarity.

S rank weapons have a total of 6 skills and 2 are available for unlock at the start. A, B, C and D ranks have 5, 4, 3 and 2 skills in total respectively and 1 available for unlock at the start.

Some skills can be leveled up with the right amount of Skill Points  and Zenny . Skill level cannot exceed the weapon level. Consume the 2 Skill Points  since Level 61. Maximum Level is 80.

###  Chips

You can equip chip onto your weapon which can increase your stats base on the chip statistic as well as granting the weapon a special effect that can be triggered under the right condition.

## Reset

On an upgraded weapon, you can use the "Reset" button to enter the reset menu in which you can decide to revert your weapon upgrades to regain used materials.

There are 3 categories that can be reset: Weapon Level, Upgrade and Skill Level. Each reset type will cost 50 Elemental Metal  per reset but will completely revert that category upgrades back to the start, you cannot choose your reset milestone.

*Note: Skill level reset will reset any leveled skill back to level 1 and refunds the materials used accordingly. You cannot regain the materials used to unlock them.*