Huntsmen

**The huntsman**

Recommend stats

Str or dex first (depends on weapons) and constitution second

Choose folk hero, soldier, or the criminal as your background

Choose three from

Acrobatics, athletics, nature, history, religion, or stealth

Proficiency in constitution and dexterity saving throws

Proficiency in all weapons and all armor

Starting gold 3d4\*10

Starting equipment

Any martial weapon, or a simple weapon and a shield

Any simple ranged weapon with 20 ammo, or a rifle with 20 rounds of ammo (ask dm)

Light armor, or medium armor

Explorers pack, or dungeoneers pack

Dagger, a focus (if a dust user), and

A trinket

Hp at 1st, 4+con (yes I know)

Hp after first 1d4(or 3) +con

Hit die 1d4 per huntsmen level

Lvl 1: aura, cunning action

Aura is like a second hp bar. As long as it’s up then you don’t take physical damage. This hp bar is calculated by each level is 1d6+your con on just aura. It works like hp in all other ways.

You can use cunning action

Lvl 2: huntsman archetype, fighting style

Huntsman archetype: choose one of these three, this is your subclass.

Maiden, dust user, classic huntsman

Maiden: as a maiden you can cast magic using the sorcerers spell table. Another good thing about this is that you don’t need any material components. There are only 4 maidens on the world. And when one dies their power is transferred to who ever is in their last thoughts. There known as summer, spring, winter, and fall. (Please ask dm)

Dust user: you can use magic! Well not exactly. You know how to use the magic inside crystals to your advantage. So you can use the wizard spell table but can only use elemental spells.

Classic huntsman: your movement speed is increased by 10. And you can crit on 19s.

Fighting style: same fighting style options that paladins have.

Lvl 3: semblance

A semblance is like your very own super power. It can do lots of different things. Absorb attacks and send back stronger, pass your aura onto someone else, be super fast, have luck, make illusions, and many other things. Talk to the dm about this power. Also with this when ever you use it, it takes up some of your aura, this is also up to the dm.

Lvl 4: ability score improvement

Lvl 5: proficiency bonus

Lvl 6: nothing

Lvl 7: evasion

Lvl 8: semblance improvement, ability score improvement

Your semblance can grow in things it can do. This is a big dm choice on what it does.

Lvl 9: proficiency bonus

Lvl 10: subclass improvement

Maiden: while using your magic your eyes are enflamed, and you have access to all cantrips

Dust user: you can imbue dust into your semblance, and you can combine different elemental spells together (also dm needs to know)

Classic huntsman: if you land your attack action, then you can freely make a ranged attack within 60 ft that does 1d6+dex this attack your proficient in.

Lvl 11: aura saving throws: while your aura is up you have advantage on all your saving throws.

Lvl 12: ability score increase

Lvl 13: proficiency bonus

Lvl 14: extra attack

Lvl 15: subclass improvement

Maiden: you can freely cast first and second level spells. Without using up spell slots

Dust user: you no longer use up your crystals to use your magic, and you can change the type of elemental damage that a spell can do.

Classic huntsman: you get another attack. And your extra ranged attack does 1d8+dex now

Lvl 16: ability score improvement

Lvl 17: proficiency bonus

Lvl 18: nothing

Lvl 19: ability score improvement

Lvl 20: subclass improvement

Maiden: the 4 relics: depending on what season you are you can do something different once per day.

Spring- get the answer to any question

Winter- create something from nothing

Fall- let’s you know the consequences of your choices

Summer- you can destroy one object of your choice by touch

Dust user: you can now cast two spells in one turn that take an action or bonus action to cast. Or you could even do a spell that takes an action and an attack then you still have your bonus action.

Classic huntsman: your movement speed is increased by another 20. You get another attack, and your ranged attack does 1d10+dex