关纳德Ghaunadaur

索引：【神力】

索引：【黑暗席德瑞恩诸神】

## **2eFR<Demihuman Deities.p018>关纳德Ghaunadaur**

　　（那潜伏者That Which Lurks，上古之眼the Elder Eye，至古者the Ancient One）

　　**软泥侧元素位面弱等神力Lesser Power of the Paraelemental Plane of Ooze，**

　　**混乱邪恶CE**

　　**神职PORTFOLIO：**软泥怪Oozes，粘液怪slimes，果冻怪jellies，放逐者outcasts，树绳妖ropers，反叛者rebels，所有地下事物all things subterranean

　　**别名ALIASES：**关纳达Ghaunadar，葛摩斯·饮魂者Gormauth Souldrinker，朱比莱克斯Juiblex，上古元素之神the Elder Elemental God

　　**神域名DOMAIN NAME：**软泥侧元素位面Paraelemental Plane of Ooze／软泥怪之锅The Cauldron of Slime

　　**主神SUPERIOR：**无None

　　**盟友ALLIES：**布维姆Bwimb（消逝dead），摩安多Moander（消逝dead）

　　**敌对FOES：**深地·杜菈Deep Duerra，伊莉丝翠Eilistraee，加葛斯Gargauth，拉杜格Laduguer，罗丝Lolth，席德瑞恩诸神the Seldarine，席文塔姆Selvetarm，维伦Vhaeraun，罗丝Lolth，犸拉Malar，席文塔姆Selvetarm，维伦Vhaeraun，布里博杜普Blibdoolpoolp，血色女王the Blood Queen，迪卡拉泽Diinkarazan，迪伊林卡Diirinka，大主母Great Mother，格泽姆尼德Gzemnid，伊尔神思因Ilsensine，伊西德伦Ilxendren，劳格兹得Laogzed，曼泽柯瑞安Maanzecorian（消逝dead），泼斯洛菲尔Psilofyr

　　**徽记SYMBOL：**一个紫色圆圈，由一个深紫色内环和黑色外环勾勒而成。中心有一个带黑边的深浅紫色交错填充的眼睛。Purple circle, outlined with an inner ring of violet and an outer ring of black with a single black-rimmed, violeton- mauve eye in the center of the circle

　　　　　　　　或 (比较古老的标记）是一个琥珀色的倒立三角形位于一个紫色背景中，上面还有一个由琥珀色线条构成的七扭八歪的“Y”字，它的三条线分别从三角形三条边的中心穿过。(older symbol) an inverted triangle of amber on a purple background, with amber lines inside of it forming an upside-down "Y" shape whose arms end by bisecting the sides of the triangle.

　　**信徒阵营WOR. ALIGN.：**守序中立LN，绝对中立N，混乱中立CN，守序邪恶LE，中立邪恶NE，混乱邪恶CE

[译注：因作者失明，原文敌对FOES一栏中，有多位神明出现多次。]

　　关纳德Ghaunadaur（读作“GONE-ah-door”）是位衰落的神祗，远在黎明年代前它已将 诸国度the Realms 中最黑暗的领域纳入自己的地盘。那潜伏者That Which Lurks 以有很多触手、暗紫色、无固定形状胶滴的外观显现。它被那些最巨大的 粘液怪slime、软泥怪ooze、巨蛞slug 和其它蠕行的玩意（它们都是些形状怪异的生物，不过其中一部分被认为拥有一定的智力）敬拜。曾经，所有这类存在都信仰关纳德，但它因一些微小的冒犯——据称与它被 罗丝Lolth 击败有关，后者刚被从 席德瑞恩诸神the Seldarine 流放的——而袭击了它们中的大多数、并窃走了它们的智力。结果便是它的许多崇拜者和大部分神力都不复存在。那潜伏者和它的巨型树绳妖仆从被幽暗地域各色各样的生物崇拜了无数的年代，特别是那些孤单或智力低下的怪物以及其它被放逐者（它偶尔会帮帮他们，以回报他们的崇拜献媚）、以及少数还留有智力的无定形软体生物。那些背离他们现有神明，寻找新的信仰的邪恶生物——包括不满罗丝统治的卓尔——也开始转而敬拜那潜伏者。多数人类认为敬拜关纳德是种令人作呕的举动，但整个托瑞尔都遍布着 上古之眼the Elder Eye 的秘密地下祭坛和异教，这在 剑岸南部the southern Sword Coast、塞尔Thay 以及 卡拉-图大陆Kara-Tur 中那些古老而衰败的土地上尤为密集。

Ghaunadaur (GONE-ah-door) is a fell deity that has plagued the darkest reaches of the Realms since the dawn of time. That Which Lurks appears as an amorphous, dark purple blob with many tentacles. It is venerated by the largest slimes, oozes, slugs, and other crawling things—some of which are said to possess intelligence, albeit alien. Once all such beings worshiped Ghaunadaur, but it struck most of them mad in a fit of fury for some transgression-said by some to involve its failure to defeat Lolth shortly after her banishment from the Seldarine—and stole their intellects. As a result, many of its worshipers, and most of its power, ceased to exist. That Which Lurks and its giant roper servants have been venerated for eons by various creatures of the Underdark, particularly lone or subintelligent monsters and other outcasts (whom it occasionally aids, in return for adulation), as well as the few intelligent amorphs that remain. Evil beings seeking an alternative to established deities-including drow dissatisfied with the rule of Lolth-have also begun to worship That Which Lurks. Most humans find the worship of Ghaunadaur disgusting, but there are secret, subterranean altars and cults to the Elder Eye all over Tori, particularly in the older and more degenerate lands of the southern Sword Coast, Thay, and Kara-Tur.

　　虽然关纳德与 塔纳厘领主tanar'ri lord“无面之主Faceless Lord”朱比莱克斯Juiblex，以及那位没有名字的 上古元素之神Elder Elemental God 这两位从不在诸国度活动的神力完全无关，但他在 国度天宇Realmspace 晶壁系中伪装了两者的面相。葛摩斯·饮魂者Gormauth Souldrinker 也许曾是位独立神力的名讳，但即使曾是如此，它也在很久以前就被关纳德完全融合。某些传言认为关纳德有时会潜伏在 土元素位面the Elemental Plane of Earth 和 烟侧元素位面the Paraelemental Plane of Smoke，其它时候则呆在在 无底深渊the Abyss。

Although Ghaunadaur is a distinct entity unrelated to the tanar'ri lord Juiblex, the Faceless Lord, or the otherwise unnamed Elder Elemental God neither of the latter two powers is active in the Realms, and Ghaunadaur has assumed both of their aspects within the crystal sphere of Realmspace. Gormauth Souldrinker may have once been the name of a separate power, but if so, it has long been totally subsumed by That Which Lurks. Some rumors hold that Ghaunadaur occasionally lurks on the Elemental Plane of Earth and the Paraelemental Plane of Smoke, while others place him in the Abyss.

　　以人类的标准来看关纳德行事无常。它可能为那些不过是在宗教仪式上动了动嘴皮子的信徒，甚至是花费巨大的力量赐予他们永久性的魔法效果；反之，它也可能毫无征兆地见给他们吞灭或残害。关纳德喜欢观看大型怪物的狩猎和吞食活动，以及它们给猎物造成的痛苦。当未身处 内层位面the Inner Planes 时，关纳德沉默而可怖，但在古老的记录记叙了在这位神祇布满烂泥和胶池的宫廷中传出的野兽般的语声。关纳德只会通过心灵感应发送直接、简单的词句来进行交流（比如“同意”，“不”，“不是”，“杀”，“过来”，“去...心灵传送目标地点的图像”之类）。

{{sp|sp = Ghaunadaur is unpredictable by human standards. It may aid worshipers who merely pay lip service to its rituals-even expending great power to grant permanent magical boons-but may also devour or maim them, without warning. Ghaunadaur enjoys watching the hunting and devouring activities of large horrible monsters and the suffering they cause. Ghaunadaur is silent and terrible when outside the Inner Planes, but old records tell of gibbering, bestial language spoken in the deity's great court of mingled mud and gelatin pools. Ghaunadaur only communicates telepathically with blunt and simple communications (for example，"Approve，" No，" "Not，" "Slay，" "Come to Me，" "Go to mental picture of desired place，" and so on).

### **关纳德的化身Ghaunadaur's Avatar**

　　**（战士Fighter 27，牧师Cleric 25，巫师Mage 21）**

　　关纳德显现为一坨红紫色的巨型鼻涕虫，但随意使用，它能犹如一只胶质怪将它的形态改变为一种不定形、自由流动的形状，或如一只有着超过10只紫色长触手、以后脚站立的巨型树绳妖，或显现为一团从地表露出的绿色粘性物质。它偏爱从以下领域或学派，外加所有的法师元素法术中挑选法术，领域：混乱、战斗、元素、太阳（逆向）、思想、战争；学派：转化、咒法／召唤。无论如何，它能施展所有领域或学派的法术。在使用元素魔法时，所有可能的效果总是取最大值。

Ghaunadaur appears as a reddish-purple giant slug, but at will it can alter its form into an amorphous free-flowing shape like a jelly, rear up into a giant roper with up to 10 long purple tentacles, or appear as a sticky green substance that emerges from the ground. It favors spells from the chaos, combat, elemental, sun (reversed), thought, and war spheres and from the alteration and conjuration/summoning schools, as well as all elemental wizard spells. However, it can cast spells from any sphere or school. Elemental magic wielded by it always has the maximum possible effect.

　　**防御等级** -1（-3）；**移动** 12；**生命值** 205；**零级命中值** -6；**#攻击** 10次

　　**伤害** 2d6（腐蚀性接触）

　　**魔抗** 50%；**体型** 巨型G（26 呎长或直径）

　　**力量** 24，敏捷 19，体质 22，智力 18，感知 18，魅力 7

　　**法术** 祭司P：11/11/10/10/9/8/4，法师W：5/5/5/5/5/4/4/4/2

　　**豁免** 麻痹、毒素与死亡魔法 2；权杖、法杖与魔杖 3；石化或变形 4；喷吐武器 4；法术4

　　AC -1（-3); MV 12; HP 205; THAC0 -6；#AT 10

　　Dmg 2d6 (corrosive touch)

　　MR 50%; Size G（26 feet long or in diameter)

　　STR 24, DEX 19, CON 22, INT 18, Wis 18, CHA7

　　Spells P：11/11/10/10/9/8/4, W：5/5/5/5/5/4/4/4/2

　　Saves PPDM 2, RSW 3, PP 4, BW 4, Sp 4

#### **特殊攻击／防御Special Att/Def：**

　　关纳德在沉默中蠕动着，随意使用，它能将自己隐匿在木槿紫或紫罗兰色、旋转涌动着的迷雾中，借此阻挡敌人需要目视目标的攻击，包括法术譬如 *魔法飞弹magic missile*，同时这也提升了它的防御等级（增加的值见上方数据括号内部分）。此迷雾阻挡了所有类型的热感探测，但能被 *真知术true seeing* 魔法识破。任何处于关纳德迷雾中存在，每轮都必须通过一次成功的喷吐武器豁免检定，否则将在此轮和之后每轮遭受迟缓术slow（如同此法术）。每3轮1次，上古之眼能够散发出木槿紫或紫罗兰色的迷雾，以维持半径5呎内的持续雾云。（然而，迷雾并不随关纳德移动，在它移动或附近有明显的空气流动时，它需要持续喷吐以维持它们。）每回合1次，它够喷薄出出厚厚的紫色雾气，效果与上述类似、除了此雾云会在两轮内向外扩散到20呎半径。然而，在那之后此迷雾会立刻彻底地消散、并且直到另一轮前不能被恢复——关纳德总是拥有真视术，即使是在通过自己的迷雾时。

Ghaunadaur creeps along silently and can cloak itself at will in mauve or violet mists that eddy and flow, foiling attacks that require their target to be seen, including spells such as *magic missile*, and improve its Armor Class to the value given in parentheses above. The mists foil heat-related detections of all sorts but can be pierced by *true seeing* magic. Any being within Ghaunadaur's mists must succeed at a saving throw vs. breath weapon every round or be slowed (as by the spell) on the round that follows. The Elder Eye can emit its violet and mauve mists once every third round to maintain a continuous cloud surrounding it in a 5-foot radius. (However, the mists do not move with Ghaunadaur, who must keep emitting them to maintain them when it moves or there is significant air movement in its vicinity.) Once per turn it can jet thick purple mist, with the same effects, that extends the cloud outward to a 20-foot radius for 2 rounds. Immediately thereafter, however, the mists dissipate entirely and cannot be renewed until another round has passed- Ghaunadaur always has true seeing, even through its own mists.

　　每日1次，关纳德能对半径20呎内的生物身上 *造成目盲cause blindness*。目标必须通过一次成功的-3法术检定否则将被目盲。这种情况将持续到受害者被施展 *驱散魔法dispel magic* 或 *移除诅咒remove curse*。（休息和 *治疗盲聋cure blindness or deafness* 法术无效。）

Once per day, Ghaunadaur can *cause blindness* in creatures that it desires to affect within a 20-foot radius. Targets must succeed at a saving throw vs. spell with a -3 penalty or be blinded. Their condition lasts until a *dispel magic* or *remove curse* is applied. (Rest and *cure blindness or deafness* spells do not suffice.)

　　关纳德的天然攻击是猛挥4~6只触手。每只触手有30呎触及、并镶嵌着如牙齿般的空心倒钩。当某只触手击中了某个目标，它将被关纳德的完整力量抓住。目标将因从它的牙齿中涌出的液体而遭受2d6点伤害、而目标的移动将被停止。每轮，受害者都将被拖近关纳德6呎，但不会遭受进一步的伤害直到他们触及关纳德的嘴。关纳德的锯齿胃将对被拖动的生物造成3d4点伤害。关纳德从不使用超过两只触手攻击同一个生物；被闲置的将保留给她的其它敌人。每只触手拥有AC6和14点hp。

{{sp|sp = Ghaunadaur's normal attack is to lash out with four to six tentacles. Each tentacle can extend 30 feet and is studded with barbed hollow teeth. When a tentacle hits a target, it grips with Ghaunadaur's full strength. The target suffers 2d6 points of damage as corrosive fluids well out from its teeth, and the target's movement is halted. Victims are dragged 6 feet closer to Ghaunadaur each round but suffer no further damage until they reach Ghaunadaur's mouth. Ghaunadaur's saw-toothed maw does 3d4 points of damage to creatures dragged to it. Ghaunadaur never employs more than two tentacles against the same creature; the rest are held in reserve for her foes. The tentacles are AC 6 and have 14 hp each.

　　受害者（和援助他的人）必须进行一次成功的力量属性检定以避免被拖向关纳德。在目标的力量属性骰等于或大于关纳德的任何轮中，目标可以尝试以一次成功的敏捷检定从触手上扯离。扯离触手将对目标进一步造成1d4+1点伤害。失去的触手将被关纳德重新吸收。

Victims (and those who aid them) must make a successful Strength ability check to avoid being dragged toward Ghaunadaur. On any round in Inch the target's Strength roll equals or exceeds Ghaunadaur's, the target can try to tear free from the tentacle by making a successful Dexterity check. Tearing free does the target ld4+1 points of further damage. Lost tentacles are reabsorbed by Ghaunadaur.

　　关纳德免疫所有的酸、毒品和毒素。它只受+1或更好的魔法武器影响。

Ghaunadaur is immune to all acids, drugs, and poisons. It can only be struck by +1 or better magical weapons.

### **其祂显现Other Manifestations**

　　关纳德频繁地（相较于绝大多数的神力）显现援助呼唤它的祭司或崇拜者，并且总是使用相同的风格。他也能被巨大且鲁莽的邪恶召唤。在一次祈祷的三轮之后（如果信徒刚刚从另一个生物身上抽出了鲜血，则为1-2轮），将显现一阵搅浑的紫色迷雾，并逐渐扩展为一片横跨4~6呎的雾云。在雾云的中心是直径12吋的金色眼睛，它睁开眼睑让受宠的生物沐浴在炽热的橘色光束中。这光束将逐渐褪为深红色，然后是黑紫色。而整片雾云也变暗褪向黑色，并萎缩直至虚无。典型情况，这一过程需要8轮，且此显现会授予被跟随援助的受宠者：受宠者在力量属性值上获得+6奖励（作用于攻击和伤害上）、1d8轮内每次重击时获得双倍伤害、以及（在其显现开始凝视的第一轮）一次性的医疗3d4点伤害。它还使这个生物被切断的肢体、失去的能力、任何疾病及/或毒素对其造成的永久效果复原。

Ghaunadaur frequently (compared to most powers) manifests to aid priests or worshipers who call on it and always in the same fashion. He can also be summoned by great and audacious evil. One to three rounds after a supplication (one to two if the worshiper has just drawn blood from another creature), a roiling purple mist appears that grows in size to a cloud 4 feet to 6 feet across. From the center of this cloud comes a 12-inchdiameter gold eye that opens its lids to bathe the favored creature in a fiery orange light. The light gradually fades to deep red, then a dark purple. The entire cloud darkens to black and shrinks away to nothingness. The process typically takes 8 rounds, and this manifestation grants the following aid to favored beings：a +6 bonus to the being's Strength ability score (with attendant attack and damage bonuses), double damage with every strike for ld8 rounds, and a one-time healing (which occurs in the first round of its gaze) of 3d4 points of damage. It also regenerates severed limbs, lost faculties, and permanently negates any diseases and/or poisons present in the creature.

　　当在某座献身于对其崇敬的祭坛上显现时，关纳德能够将它的眼睛显现在这亵渎的场所里，并创造三根从祭坛伸出的触手。这些触手拥有关纳德化身的触手的全部力量，而此眼拥有以上所述的全部能力，除了下表所列结果。（投掷1d12决定目击这只眼睛的不同生物的命运。）

In the presence of an altar dedicated to its worship, Ghaunadaur can manifest its eye within the unholy object and create up to three tentacles emanating from the altar. Such tentacles have all the powers of Ghaunadaur's avatar's tentacles, and the eye has all the abilities described above as well as one of the following effects. (Roll ldl2 to determine the fate of each creature seeing the eye.)
**投骰Roll　效果**Effect

1　　　　　死亡（或紧张症catatonia\*，由DM选择）

2　　　　　癫狂症Insanity\*（口胡、流涎痴呆（如同弱智术feeble-mind法术））接下一段时间内，所有行动将被一串不连贯的疯狂活动打断

3　　　　　疯狂症Rage\*（攻击同伴，直到他们全部失去战斗力为止）

4　　　　　惊惧Fright和虚弱weakness\*（50%的几率力量降低，并有一定几率丢弃盔甲，大型武器和珠宝）

5　　　　　失去意识1d4+12回合，在这期间内受术者将明显变老2dl2年。

6-12　　　没有影响（在这段时间目光转移到了别的地方）

* = 可由施法等级12的 *移除诅咒* 治愈。

1 Death (or catatonia\*, at the DM's option)
2 Insanity\* (gibbering, drooling feeblemindedness (as the feeble-mind

spell) broken by periods of incoherent frantic activity)
3 Rage\* (attack companions until all are disabled or have fallen-

physical attacks only)
4 Fright and weakness\* (50% instant Strength loss, with the probable

attendant need to discard armor, large weapons, and heavy treasure)
5 Unconsciousness for 1d4+1 2 turns. During this time the victim

visibly ages 2d12 years.

6-12 No effect (looked away in time)
\*= Curable by application of a *remove curse* by a 12th-level caster spell.

　　关纳德偶尔以此类的外表或存在作为代理和仆役：懒惰魔alkilith、黑触手darktentacles、致命布丁怪、胶质怪、巨型树绳妖（也被称为 关容佩尔ghauroper，它们有着15个HD和许多独有的魔法能力）、惧噬体gibbering mouthers、关纳达恩ghaunadan、果冻怪、软泥怪、金属母盘metalmasters、蝠魔（软泥）、树绳妖、粘液怪、滑行追猎者、变形撕裂者slithermorph、蛞蝓以及石绳妖。它也通过以下方式展现它——因各种理由的——的关注：在发现一株孤立的紫红色玫瑰、鲜血从荆棘上滴落，或者发现紫水晶amethyst、茉莉酯jasmal、紫色月桂酯purple luriyl、桃色黝帘石rosaline、受龙紫晶Shou Lung amethyst、紫红石violine 或 紫斧石（紫晶石) yanolite (ophealine），在其深处有一只凶恶的金色眼睛。

Ghaunadaur occasionally acts through the appearance or presence of alkiliths, darktentacles, deadly puddings, gelatinous cubes, giant ropers (also known as ghauropers, they have 15 Hit Dice and many unique magical abilities), gibbering mouthers, ghaunadan, jellies, oozes, metalmasters, mephits (ooze), ropers, slimes, slithering trackers, slithermorphs, slugs, and storopers. He also shows his attention-for widely varying reasons- through the discovery of solitary mauve roses that drip blood from their thorns or amethysts, jasmals, purple luriyls, rosalines, Shou Lung amethysts, violines, or yanolite (ophealine) from the depths of which stares a single, baleful, golden eye.

### **教会The Church**

　　**神职人员CLERGY：**牧师Clerics，护教军crusaders，专属祭司specialty priests

　　**神职阵营CLERGY'S ALIGN**.：混乱中立CN，守序邪恶LE，中立邪恶NE，混乱邪恶CE

　　**驱散不死TURN UNDEAD：**牧师C：不可No；护教军Cru：不可No；专属祭司SP：不可No

　　**支配不死CMND. UNDEAD：**牧师C：可Yes；护教军Cru：不可No；专属祭司SP：可Yes

　　关纳德的所有牧师（包括战士/牧师）、护教军和专属祭司获得 宗教知识receive religion（卓尔drow）、宗教知识religion（精灵elven）以及 阅读/书写reading/writing（卓尔语drowic）作为非武器熟练奖励。

All clerics (including fighter/clerics), crusaders, and specialty priests of Ghaunadaur receive religion (drow), religion (elven), and reading/writing (drowic) as bonus nonweapon proficiencies.

　　除了在庞大、堕落的城市里有一小撮小型异教，关纳德在托瑞尔地表鲜为人知。那些了解到其存在者因上古之眼邪恶的污秽而退后。在幽暗地域，关纳德的知名度更广，尤其是在黑暗精灵中。虽然在大部分罗丝祭司统治的城市里，说出上古之眼之名是一种可以被处死的罪行，但大部分卓尔至少从侧面地知道了这位 蛛后the Spider Queen 之敌的存在。

{{sp|sp = Ghaunadaur is little known on the surface of Toril except for a few small cults in large, decadent cities. Those who are aware of his existence recoil in horror from the foulness of the Elder Eye's evil. In the Underdark, Ghaunadaur is more widely known, particularly among the dark elves. While speaking the Elder Eye's name is a crime punishable by death in most cities dominated by priests of Lolth, most drow are at least tangentially aware of the existence of this rival of the Spider Queen.

　　任何活物——甚至是软泥怪和果冻怪——都能加入上古之眼的神职人员，因为关纳德重视虔诚胜过能力。就像很多 爬行兽slithermorph 一样，所有的 关纳达恩ghaunadan 都被认为是神职人员的一员。彼此大不同的头衔存在于关纳德固态（而非不定形态）的神职人员中，此外的例子包括：可厌的软泥怪Loathsome Ooze、深坑之卵Spawn of the Pit、垃圾吞食者Eater of Wastes、有毒粘液怪Noxious Slime、蠕行末日Creeping Doom 以及 无定形态的歼灭者Amorphous Annihilator。专属祭司或关纳达恩也被称为 不定形者amorphite，或许占了神职人员60%以上。牧师、战士/牧师以及护教军分别占神职人员的12%、8%、5%，剩下的则是各种非祭司生物。几乎所有（95%）固态的神职人员都是男性。

{{sp|sp = Any living creature-even oozes and jellies-may join the clergy of the Elder Eye, as Ghaunadaur values devotion over ability. All ghaunadan are considered as members of the clergy, as are many slithermorphs. Titles vary widely among Ghaunadaur's solid (nonamorphous) clergy, but examples include Loathsome Ooze, Spawn of the Pit, Eater of Wastes, Noxious Slime, Creeping Doom, and Amorphous Annihilator. Specialty priests or Ghaunadaur are known as amorphites and make up over 60% or the clergy. Clerics, fighter/clerics, and crusaders make up 12%，8%, and 5% of the clergy, respectively, and the remainder includes a wide range of miscellaneous creatures who are not priests. Almost all (95%) of the solid clergy are male.

　　关纳德的神殿可以在遍及诸国度的地表城市中找到，譬如 拜占图城Bezantur（在那里它被称作朱庇莱克斯）、卡林港Calimport、霍尔得宾城Holldaybim（位于 米尔森林the Forest of Mir 的卓尔城市）、深水城Waterdeep 以及 西门城Westgate。而在幽暗地域的卓尔城市中，上古之眼的神殿可以在饱受战火折磨的城市里找到，在那些地方敌对神力的神职人员力量弱小——如 艾瑞德林城Eryndlyn，坐落在 至高荒原the High Moor 下的隐藏洞穴中，被罗丝、关纳德、席文塔姆Selvetarm 信徒之间的内战分裂；又或者完全没有敌对神职人员——如被上古之眼神职者们统治的 鲁斯·德瑞尔城Llurth Dreier，它是座由40万黑暗精灵和无数粘液怪、果冻怪和软泥怪组成的城市，坐落于 夏亚the Shaar 之下、矮人的 深地国度the Deep Realm 西北。关纳德的神殿有时会坐落在幽暗地域的荒野中，远离蛛后祭司所统领的城市势力范围。有这样的一个在 古奥杜斯城Guallidurth 祭司们掌控之外的例子，它坐落在米尔森林地下，因 *活宝石Living Gem* 在其中放置了许多个世纪而知名。

Temples of Ghaunadaur are found throughout the Realms in surface cities such as Bezantur (where it is known as Juiblex), Calimport, Holldaybim (a drow city in the Forest of Mir), Waterdeep, and Westgate. In the Underdark in the cities of the drow, the Elder Eye's temples are found in strife-torn cities where the clergy of rival powers are weak—Eryndlyn, located in hidden caves beneath the High Moor, is riven by civil war between the faithful of Lolth, Ghaunadaur, Selvetarm, and Vhaeraun-or absent altogether-Llurth Dreier, a city of 400，000 dark elves and countless slimes, jellies, and oozes located under the Shaar, northwest of the Deep Realm of the dwarves, is ruled by the clergy of the Elder Eye. Ghaunadaur's temples are sometimes located in the wilds of the Underdark, far from the influence of cities led by the Spider Queen's priests. One such example, beyond the reach of the priests of Guallidurth but better known for having housed the *Living Gem* for many centuries, is located beneath Forest of Mir.

　　上古之眼的神殿通常被紫色、木槿紫以及熏衣草紫的光线、辐射以及弥漫、涡流的发光迷雾照亮。这些神殿通常坐落于地下环境，但有时会被发现隐藏在僻远的遗址中。神殿的墙体被以马赛克画装饰，马斯克描画着所有种族的生物都匍匐加入自我牺牲、让每只都有十只多毛触手的模糊类鱿鱼生物们食用。这些吞食中的生物（即关纳德久未露面的侍卫树绳妖）色调呈现为紫色、紫罗兰色以及斑驳的木槿紫。献给古眼的神殿总是有着光滑明亮的地板，通常由 斑岩porphyry、黑曜岩obsidian、红色和黑色的 角闪石hornblende、或 黑色大理石marble 构成。在那些无法获取到黑色和紫色材料的地方，将使用那些色调的地毯和挂毯。

Temples of the Elder Eye are typically lit by purple, mauve, and lavender rays of light, radiances, and drifting, eddying luminous mists. These temples are usually located underground, but sometimes can be found concealed in remote ruins. The walls are decorated with mosaics depicting beings of all races crawling in self-sacrifice to be eaten by vaguely squidlike creatures, each with 10 hairy tentacles. The devouring creatures (Ghaunadaur's long-unseen bodyguard ropers) are purple, violet, and mottled mauve in hue. Temples to the Eye always have well-polished floors, usually of porphyry, obsidian, red and black hornblende, or black marble. Where black and purple materials are not available, carpets and tapestries of those hues are used.

　　祭坛室的天花板由雕刻着符文和关纳德的徽记的、磨光的黑曜石、孔雀石malachite 或 蛇纹石serpentine 柱支撑。当有可能时，这些支撑柱将被灌注古眼的祭司创造的魔法效果。（而关纳德本身，如果被以恰当的祷告召唤，将赋予它们以永久地魔法效果。）支撑柱的附魔放射魔法的效果场。这些通常包括魔法的心神不宁和不安全感，影响所有不崇拜关纳德者。每座神殿至少有一根支撑柱有传送符文，且仅为它的祭司所知。如果符文被触碰，祭司将被送达一个预定的避难所或城市的某个位置。这些符文的一些被设下陷阱：如果指令词被低声说出，他们将被送达安全地点；如果没有说出词，激活的效果将改为将他们传送到某个怪物的巢穴或其他危险区域、或释放电击或其他有害效果。献给关纳德的神殿通常有一条柱侧的侧廊，以三层上升梯阶通向祭坛。位于阶梯的第二层上的祭坛，是一块呆钝、外观多孔、锈蚀的黑色长方形石头。在阶梯的第一层，第二层周围，以及第三层上空，通常是锣、风铃、鼓、枝状大烛台以及火盆。

The altar chamber sports ceiling support pillars of polished obsidian, malachite, or serpentine, graven with runes and symbols of Ghaunadaur. When possible, these pillars are imbued with magical effects created by priests of the Eye. (Ghaunadaur itself, if summoned with the proper prayers, endows these magical effects with permanency.) Pillar enchantments radiate magical fields of effect. These typically include magical unease and insecurity affecting all beings who do not worship Ghaunadaur. At least one pillar in each temple has a teleport rune, known only to its priests. If the rune is touched, the priest is transported to a prearranged sanctuary or a city location. Some of these runes are traps：If a command word is whispered, they go to a safe destination; if no word is uttered, they transport the activator instead into a monster lair or other dangerous area or discharge electricity or other baneful effects. Temples to Ghaunadaur typically have a pillar-flanked aisle leading to the altar in three ascending tiers. On the second tier is the altar, a dull, porous-looking, rusty black rectangular stone. On the first tier, surrounding it on the second, and hanging above the third are usually an assortment of gongs, chimes, drums, candelabra, and braziers.

#### **教义Dogma：**

　　所有的生物都有自己的位置，并与之相符地行使权能。那些狩猎者，剔除了弱者而让兽群的整体变得更强。那些叛逆或离开独行者，发掘了新的道路并尝试了新的事物，而极大地促进了他们的种族。强力生物更能容纳生命能量，而关纳德便是这种力的崇拜者和象征。

All creatures have their place, and all are fit to wield power. Those who hunt weed out the weak and strengthen the stock of all. Those who rebel or who walk apart find new ways and try new things and do most to advance their races. Creatures of power best house the energy of life, which Ghaunadaur reveres and represents.

　　关纳德信仰内容是向古眼牺牲、劝服其他人也向关纳德自我牺牲或为古眼服务，抛开知识和对关纳德的恐惧，最终在毫无抵抗的自我牺牲中将自己奉献给关纳德。关纳德的祭司转变所有能够崇拜关纳德的生物。他们必须谋杀所有其他信仰的神职人员，劫掠他们的神殿和持有的财富以改善自己的命运并增进关纳德的崇拜。

The faithful of Ghaunadaur are to make sacrifices to the Eye, persuade others to sacrifice themselves to Ghaunadaur or in service of the Eye, further the knowledge and fear of Ghaunadaur, and in the end give themselves to Ghaunadaur in unresisting self-sacrifice. Priests of Ghaunadaur are to convert all beings that they can to worship Ghaunadaur. They must slay all clergy of other faiths, plundering their temples and holdings for wealth to better their own lot and to further the worship of Ghaunadaur.

#### **日常活动Day-to-Day Activities：**

　　关纳德的祭司做任何事都必须令关纳德最大地满意，且彻底地服从古眼。关纳德祭司们职责相当简单：他们以武力和恐吓来确保、准备好的牺牲品被到达关纳德的祭坛。而这位神祇则向他们供应法术和 *触手权杖Tentacle Rods* 来确保这点。最重要的一点是，关纳德会在生物毫无抵抗地将自己奉上中被取悦（无论这些牺牲品是被魔法魅惑或者被它的祭司胁迫）。能带来这样的祭品给古眼祭坛的祭司通常会被这位神祇高度重视和亲睐。

Priests of Ghaunadaur must do whatever pleases Ghaunadaur best and serve the Eye absolutely. Priests of Ghaunadaur have simple duties：They are to ensure, by force or threat, that a ready supply of sacrifices reaches Ghaunadaur's altars. The god supplies them with spells and *tentacle rods* to ensure success in this. Most of all, Ghaunadaur delights in creatures that offer themselves to him without resistance (regardless of whether these sacrifices have been magically charmed or otherwise coerced by its clergy). Priests who can bring such offerings to the Eye's altars often are highly valued and favored by the god.

　　关纳德的祭司们被鼓励去熟悉使用和制造所有种类的酸、毒素（包括气态和熏香）以及燃油。（神殿和祭司的住所通常能提供已经制成的这类武器。）

Priests of Ghaunadaur are encouraged to become familiar with the use and manufacture of acids, poisons (including gases and incenses), and flaming oils of all sorts. (Temples and priestly abodes are typically well supplied with such weapons in a ready state.)

#### **圣日／重要仪式Holy Days/Important Ceremonies ：**

　　关纳德期望伴随着一场牺牲、谄媚与赞美的祈祷每天至少有一场。如果活祭品不能经常得到，上古之眼也接受在油里燃烧的骨头和食物贡品。熏香弥漫的火盆也被点燃。

**Holy Days/Important Ceremonies ：**Ghaunadaur expects a prayer of adulation and praise, accompanied by a sacrifice, at least once per day. If live sacrifices cannot be procured that often, the Elder Eye accepts offerings of bones and food burned in oil. Braziers of perfumed incense are also burned.

　　如果某位祭司连这些贡品也得不到，这位祭司必须在祈祷时将一只手伸进火里。这位祭司的手必须覆盖上随便什么魔法油膏或药水。（相应地，*火抗油膏或药水Oils or potions of fire resistance* 将被立即转化为灯油。）如果祈祷被接受（55%的可能性），这只手将在获得认可后立即被治愈任何伤害。

If a priest is unable to procure such offerings, the priest must pray while holding one hand in an open flame. The priest's hand must be covered with any magical oil or potion. (*Oils or potions of fire resistance* are instantly converted to lamp oil, with the appropriate results.) If the prayer is accepted (55% chance), the hand is healed of any damage it sustains immediately after sustaining it.

　　在任何崇拜关纳德的地方，所有的布艺家具和祭司穿的服装都使用能取悦关纳德之眼的色调。令其满意的颜色是紫铜色、琥珀色、火橘色、红褐色、金色、黑红色、绛紫色、紫色、紫晶色、紫罗兰紫、天芥紫、木槿紫、丁香紫、薰衣草紫、黑色、以及银色。

In any place of worship to Ghaunadaur, all cloth furnishings and garments worn by priests are to be of hues pleasing to Ghaunadaur's eye. Acceptable colors are copper, amber, flameorange, russet, gold, dark red, plum, purple, amethyst, violet, heliotrope, mauve, lilac, lavender, black, and silver.

　　发烟和燃烧是对关纳德献祭的一部分。当古眼，当它的化身，或它的显现出席时，没有生物会大声违抗关纳德的意志。假若这种违抗出现了，就必须进行一场安抚的牺牲（最好包含那个敢于违抗上古之眼的生物）。

Smoke and flame are to be a part of all sacrifices to Ghaunadaur. No creature should speak out against the will of Ghaunadaur in the presence of the Eye, its avatar, or its manifestation. If such defiance occurs, a sacrifice of appeasement must be performed (preferably involving the creature who defied the Elder Eye).

#### **主要崇拜中心Major Centers of Worship：**

　　在 南方the South，萨琳斯塔Sarenestar（也被称作 米尔森林the Forest of Mir）的腹地地下深处对关纳德而言是一处极强的圣地。这座远古的地下遗在 第四次皇冠战争the Fourth Crown War 前被 伊利斯瑞Ilythiir 的 胡讷氏族Clan Hune 发现。继他们发现之后，环绕着一个其中栖居着上古之眼放置其中的畸形邪恶怪物的巨坑，黑暗精灵们建立了一座宏伟的神殿。当这座也被称为 上古软泥之球the Elder Orb of Ooze 的神殿落成时，胡讷家族的领导人企图吸取关纳德的力量为未来与 凯尔特米尔氏族Keltormir 的冲突作准备。然而，不可捉摸的上古元素之神被激怒了，它以从爆发坑中不可计数的软泥怪、粘液怪、果冻怪以及其它可憎怪物向这些胆敢呼唤其名的蠢货发起了猛攻，攻击所有它们遭遇的东西。许多胡讷家族的领导人被毁灭，此后不久这座神殿就被废弃了。虽然它的位置失落已久，但这座被毁神殿今日仍然存在，它的守卫们也仍然活跃。关纳德无疑会将它的怒火倾斜在任何愚蠢到亵渎其圣地的固体蠢货身上，而有些人认为，法师 索德·萨罗文Shond Tharovin 的结局是：当这位暴君将活宝石从这座神殿带离时，他被封印了起来。

{{sp|sp = In the South, deep beneath the heart of Sarenestar (also known as the Forest of Mir) is a place of great power sacred to Ghaunadaur. This ancient subterranean site was discovered by Clan Hune of Ilythiir prior to the Fourth Crown War. Following their discovery, the dark elves built a great temple around a massive pit in which dwelt a monstrous creature of evil placed there by the Elder Eye. When the temple, known as the Elder Orb of Ooze, was completed, the leaders of Clan Hune sought to draw on Ghaunadaur's power in preparation for the coming conflict with Keltormir. The inscrutable Elder Elemental God was displeased, however, and it lashed out of the fools who dared call on its name by causing countless oozes, slimes, jellies, and other horrid monsters to erupt from the pit and attack everything they encountered. Many of Clan Hune's leaders were destroyed, and the temple was abandoned shortly thereafter. Although its location has been long-since forgotten, the ruined temple still exists today, its defenses still active. Ghaunadaur assuredly inflicts his wrath on any solid foolish enough to profane his place of power, and some believe that fate of the wizard Shond Tharovin was sealed when the would-be tyrant removed the *Living Gem* from the temple.

　　在 北地the North，上古之眼最强的圣地是 关纳德之坑the Pit of Ghaunadaur，它坐落于 深水山Mount Waterdeep 地下深处。在于 觉醒巨龙之年Year of the Awakening Wyrm（767 DR）出生几年之后，密丝特拉与伊莉丝翠之选民Chosen of Mystra and Eilistraee 葵露˙维拉多伦Qilue Veladorn，率领一小伙来自他们微小、现已消失的居民点 碧耶兰汀Buiyrandyn 的黑暗精灵玩伴，对关纳德之坑发动了袭击。在毁灭了一尊身在此处的关纳德化身、令其奴才也或者溃逃或者被毁灭后，伊莉丝翠选民（指这群黑暗精灵孩子们的集体）密封了神殿中关纳德幸存的奴才用来逃脱的向下的裂缝和隧道，并制造了一场岩崩填满了关纳德之坑。在坑周围的通道数个世纪巡逻后，选民建立了一座伊莉丝翠的神殿，他们命名为 散步神殿the Promenade，神殿位于长而密封的坑的顶上。那潜伏者从未接受失去这处她位现在的 地脉迷城Undermountain 第三层北部、地下城市 头骨港Skullport 以东圣地的损失，而它的奴才们也仍然活跃于这片区域。几年来，一伙盘踞在隐藏于码头区Dock Ward仓库地下的关纳德神殿中的关纳达恩，活跃于 深水城Waterdeep 与 海拉斯特之厅Halastar's Halls。在 旗帜之年Year of the Banner（1368 DR）期间，关纳德的异教徒——12只关纳达恩指挥官和约50坨半智能的粘液怪和软泥怪——从北部和东部的洞穴对散布神殿发起了一场持续数个月的全面袭击。期间伊莉丝翠的选民最终获胜——这部分得益于葵露的姐姐 莱拉·银手Laeral Silverhand 的协助——并赶走了他们的敌人，关纳德的追随者们并未被毁灭，这个异教为准备另一场袭击而一直在重建它的力量。

In the North, the Elder Eye's place of greatest power was the Pit of Ghaunadaur, located deep beneath Mount Waterdeep. Several years after her birth in the Year of the Awakening Wyrm (767 DR), Qilue Veladorn, Chosen of Mystra and Eilistraee, led a handful of her dark elven playmates from their tiny, now-vanished settlement of Buiyrandyn in an assault on the Pit of Ghaunadaur. After destroying an avatar of Ghaunadaur resident therein and causing its minions to flee or be destroyed, the Chosen of Eilistraee (as the dark elven children were collectively known) sealed the downward fissures and tunnels in the temple by which Ghaunadaur's surviving minions had fled and caused a rockfall that filled what was left of the Pit of Ghaunadaur. After centuries of patrolling the passages around the Pit, the Chosen built a temple of Eilistraee, which they named the Promenade, atop the long-sealed Pit. That Which Lurks has never accepted the loss of its place of power in what is now the third level of Undermountain north and east of the subterranean city of Skullport, and its minions have remained active in the region. For several years, a circle of ghaunadan based in a small temple to the Elder Eye in a hidden cellar beneath a warehouse in Dock Ward have been active in Waterdeep and Halastar's Halls. In the Year of the Banner (1368 DR), Ghaunadaur's cultists-12 ghaunadan commanders and approximately 50 semi-intelligent slimes and oozes - began a full-scale assault on the Promenade from the northern and eastern caverns that lasted several months. While the Chosen of Eilistraee ultimately prevailed-thanks in part to the assistance of Qilue's sister, Laeral Silverhand-and drove off their foes, the followers of Ghaunadaur were not destroyed, and the cult continues to rebuild its strength in preparation for another assault.

#### **从属组织Affiliated Orders：**

　　溢出坑的狂热者The Fanatics of the Overflowing Pit 是关纳德的黑暗精灵护教军精英组织，在古伊利斯瑞——月和黑暗精灵在 蒸汽湖the Lake of Steam 以南树林的领地，在那里森林曾经覆盖了夏亚平原——发动了对敌对信仰无止境的战争。虽然席德瑞恩诸神已令——他们授权了 卓尔精灵大沉降Descent of the Drow——伊利斯瑞在一万多年前陨落，但这支组织被认为仍然以某种形式幸存于夏亚地下的城市鲁斯·德瑞尔城。

The Fanatics of the Overflowing Pit were an elite order of dark elven crusaders of Ghaunadaur in ancient Ilythiir-the moon and dark elf domains in the woods south of the Lake of Steam in the forests that once covered the Shaar—who waged endless war on the clergies of rival faiths. While Ilythiir fell over ten thousand years ago with the Seldarine-mandated Descent of the Drow, it is believed that the order survives in some form in the city of Llurth Dreier underneath the Shaar.

#### **祭司的祭服Priestly Vestments：**

　　如上所列，所有关纳德祭司的祭服色调必须讨上古之眼喜欢。典型的服饰包括一件有着肥大袖子的全身长袍，一件有着上古之眼徽记的无袖短外套，以及一件闪闪发光的银色瓜皮帽。所有的祭司都留着长发和不羁的发型，但不允许有胡子。信仰的圣徽是一个至少3吋直径的黑曜石球，有时会穿在链子里戴在脖子上。这种球通常散发着一圈木槿紫色调的持续 *妖火术faerie fire* 灵光。

As listed above, the vestments of all priests of Ghaunadaur must be of hues pleasing to the Elder Eye. Typical raiment includes a full-length robe with voluminous sleeves, a dark tabard emblazoned with the symbol of the Elder Eye, and a gleaming, silver skull cap. All priests wear their hair long and unbound, but beards and mustaches are not permitted. The holy symbol of the faith is a sphere of black obsidian at least 3 inches in diameter, which is sometimes worn on a chain around the neck. Such spheres are often eveloped in a nimbus of mauve-hued continual *faerie fire*.

#### **冒险装束Adventuring Garb：**

　　当冒险时，关纳德的神职人员会使用最适合手头任务的任何武器、防具和装备。然而，为防它在观察他们的表现，大部分祭司总是小心地穿戴地令上古之眼满意，甚至发展到为他们的防具和武器染色。

{{sp|sp = When adventuring, Ghaunadaur's clergy employ whatever weapons, armor, or equipment is most appropriate to the task at hand. Most priests are careful to always wear hues pleasing to the Elder Eye, however, just in case it is observing their performance, even going so far as to tint their armor and weapons.

### **触手权杖Tentacle Rods**

任何次级杆Any Lesser Rod：　　 *经验价值XP Value:* 3，000　 *金币价值GP Value:* 15，000

任何高级杆Any Greater Rod：　 *经验价值XP Value:* 5，000　 *金币价值GP Value:* 20，000

大师杆Master Rod：　　　　　　 *经验价值XP Value:* 7，500　 *金币价值GP Value:* 25，000

　　关纳德的卓尔祭司的偏好武器是 *触手权杖*。崇拜上古之眼的卓尔举行的秘密仪式建造了这些堕落物品，此外它还明显包含了活化对象、附魔物品、恒定以及某些类型的怪物召唤术。*触手权杖* 有各种各样的类型，但所有都是在一端末尾由2呎长、乌黑的杆体作为加厚手柄，另一端则是3、6或8根、8呎的触手。当被作为链枷使用时，这些栩栩如生的肢体的触及和扭缠就像他们自己的手一样。触手的颜色标识了 *触手权杖* 的类型。这些杆在任意邪恶阵营的祭司手中都能起作用，只要其装备了一枚特定附魔的 *触手权杖控制指之戒ring of tentacle rod control*。这类戒指能控制与之相链接的任何类型 *触手权杖*。如果未装备 *触手权杖控制指之戒*, *触手权杖* 将不会展现其特殊能力，而只如同一柄造成1d4+1点伤害的魔法骑士链枷；它没有攻击或伤害奖励，但仍然会发出一道符咒。没有豁免检定允许对抗这些武器的此特殊效果。所有的 *触手权杖* 出售价值假定为包含控制同一类型 *触手权杖* 的 *触手权杖控制指之戒*；否则，将扣除给定价格的75%。

The favored weapons of drow priests of Ghaunadaur are *tentacle rods*. The construction of these fell items is a secret held by drow who worship the Elder Eye, but it apparently involves *animate object*, *enchant an item*, *permanency*, and some sort of *monster summoning*. Tentacie rods come in an assortment of types, but all are 2-foot-long, dark rods with a thickened handgrip at one end and three, six, or seven 8-foot-long tentacles at the other. These lifelike arms reach and writhe of their own accord when the rod is used as a flail. The color of the tentacles denotes the type of *tentacle rod*. These rods function in the hands of priests of any evil alignment, and then only if a specially enchanted *ring of tentacle rod control* is worn as well. Such a ring can control any *tentacle rod* of the type to which it is linked. If a ring of *tentacle rod* control is not worn, a *tentacle rod* exhibits none of its special powers and functions only as a magical horseman's flail doing ld4+1 points of damage; it has no attack or damage bonuses but still radiates a dweomer. No saving throws are allowed against the special effects of these weapons. All *tentacle rod* sale values assume that a *ring of tentacle rod control* for the same type of *tentacle rod* is included; otherwise, deduct 75% of the given price.

#### **次级触手权杖Lesser Tentacle Rod**

　　*次级触手权杖* 在一端末尾是2呎长的乌黑杆体作为加粗手柄。它们有3根8呎长的触手，所有触手都是同一种颜色。

*Lesser tentacie rods* are 2-foot-long dark rods with a thickened handgrip at one end. They have three 8-foot-long tentacles, all of a single color.

　　**紫色Purple：**当被挥舞着攻击时，每个肢体将以零级命中值13分别攻击同一目标，一次成功攻击将分别施加以3点伤害。如果在一轮内全部3个肢体都击中了这个目标，受害者将遭受双倍伤害（18点）并被迟缓9轮（如同被施加 *迟缓术* 法术）。如果在被迟缓期间再次被所有3个肢体击中，受害者将在最后一次击中后再迟缓9轮。换句话说，持续期间受害者不会因每次被三联击中而累计延长迟缓。这种 *权杖* 的 *触手权杖控制指之戒* 是以雕刻着符文的赤铁石（材料价值500gp）制造的。

**Purple：**When wielded in an attack, each arm attacks the same target individually at THAC0 13, inflicting 3 points of damage on a successful attack. If all three arms strike the target in a round, the victim suffers double damage (18 points) and is slowed for 9 rounds (as by a *slow* spell). If struck by all three arms again during the slowed period, the victim is slowed for 9 rounds after the latest strike. In other words, the duration the victim is slowed is not cumulatively extended by each triple strike. This *rod's* *ring of tentacle rod control* is made of rune-carved hematite (material value 500 gp).

　　**红色或红褐色Red or Russet：**这一 *触手权杖* 在成功攻击中施加的伤害如同一柄 *紫色次级触手权杖*，但当它成功三联击中将令受害者的右肢或左肢完全虚弱，具体取决于被攻击的是哪一个。（依局面或随意决定。）9轮内该肢体不能抬起或用于击打、抓握或搬运东西。这种 *权杖* 的 *触手权杖控制指之戒* 是以雕刻着符文的红纹石（材料价值500gp）制造的。

**Red or Russet：**This *tentacle rod* inflicts the same damage on a successful attack as a *purple lesser tentacie rod*, but its successful triple strike inflicts total weakness in the victim's right or left arm, whichever takes the brunt of the attack. (Determine by situation or randomly.) The limb cannot be lifted or used to strike, grasp, or carry things for 9 rounds. This *rod*'s *ring of tentacle* rod control is made of rune-carved rhodochrosite (material value 500 gp).

　　**黄色Yellow：**这一 *触手权杖* 在成功攻击中施加的伤害如同一柄 *紫色次级触手权杖*，但当它成功三联击中将令受害者的晕眩9轮。被晕眩的受害者将在攻击骰上受到-1惩罚，并妨碍其施法必须的专注，虽然还能使用魔法物品和说出指令字。这种 *权杖* 的 *触手权杖控制指之戒* 是以雕刻着符文的青金石（材料价值500gp）制造的。

**Yellow：**This tentacle rod inflicts the same damage on a successful attack as a *purple lesser tentacle rod*, but its successful triple strike dazes a victim for 9 rounds. Being dazed costs the victim a -1 penalty on attack rolls and prevents the concentration necessary for spellcasting, though magical items can be wielded and command words spoken. This *rod*'s *ring of tentacle rod controi* is made of rune-carved lapis lazuli (material value 500 gp).

#### **高级触手权杖Greater Tentacle Rod**

　　*高级触手权杖* 在一端末尾是2呎长的乌黑杆体作为加粗手柄。它们有6根8呎长的触手，所有触手都是一种单一颜色。

*Greater tentacle rods* are 2-foot-long dark rods with a thickened handgrip at one end. They have six 8-foot-long tentacles, all of a single color.

　　**琥珀色Amber：**当被挥舞着攻击时，每个肢体将以零级命中值7攻击，一次成功攻击将施加以6点伤害。只要目标在10呎内，6个肢体能攻击3个不同目标。如果在一轮内3个肢体击中了同一目标，受害者将被麻痹、并在之后的3个轮遭受-4攻击惩罚。如果所有6个肢体击中同一目标，受害者将被燃烧灵魂，爆裂为火焰1轮、并遭受4d4点伤害，其中1d6点伤害为永久生命值损失。所有灵魂燃烧受害者的装备或携带的物品，必须成功通过对抗魔法火焰的物品豁免检定，否则将被毁。这种 *权杖* 的 *触手权杖控制指之戒* 是以琥珀切片装饰的被雕刻红宝石（材料价值12200gp）制造的。

**Amber：**When wielded in an attack, each arm attacks individually at THAC0 7, inflicting 6 points of damage on a successful attack. The six arms can attack up to three different targets so long as sufficient targets are within 10 feet. If three arms strike the same target in a round, the victim is numbed and strikes at a-4 attack penalty for the next 3 rounds. If all six arms hit a single target, the victim is soul-burned, bursting into flame for 1 round and suffering 4d4 points of damage, ld6 of which is a permanent loss of hit points. All worn or carried items of a soulburned victim must succeed at an item saving throw vs. magical fire or be destroyed. This *rod*'s *ring of tentacle rod control* is made of carved ruby set with a cabochon-cut piece of amber (material value 12，200 gp).

　　**黑色Black：**这一 *触手权杖* 在成功攻击中施加的伤害如同一柄 *琥珀色高级触手权杖*，但若它全部6个肢体击中同一目标，受害者将被灵魂冻结，遭受6d6点内向的寒冷伤害，其中1d8点是永久的。受害者也将被迟缓6轮（如若遭受一道 *迟缓术* 法术）。这种 *权杖* 的 *触手权杖控制指之戒* 是以黑色蛋白石装饰的黑曜石（材料价值2500gp）制造的。

**Black：**This *tentacle rod* inflicts the same damage on a successful attack as an *amber greater tentacle rod*, but if all six arms strike a single target, that victim is soul-chilled, suffering 6d6 points of internal cold damage，1d8 of which is permanent. The victim is also slowed (as if by a *slow* spell) for 6 rounds. This rod's ring of tentacle rod control is made of obsidian set with a black opal (material value 2，500 gp).

　　**翡翠色Jade：**这一触手权杖在成功攻击中施加的伤害如同一柄 *琥珀色高级触手权杖*，但若它全部6个肢体击中同一目标，受害者将被弱智（如同法术）。它的 *触手权杖控制指之戒* 是以金刚石装饰的翡翠（材料价值5500gp）制造的。

**Jade：**This *tentacie rod* inflicts the same damage on a successful attack as an *amber greater tentacle rod*, but if all six arms strike a single target, that victim is feebleminded (as the spell). Its *ring of tentacle rod control* is made of jade set with a diamond (material value 5，500 gp).

　　**紫罗兰色Violet：**当被挥舞着攻击时，每个肢体将以零级命中值7攻击，一次成功攻击将施加以6点伤害。只要目标在10呎内，6个肢体能攻击3个不同目标。如果在一轮内3个肢体击中了同一目标，受害者将被目盲、并在之后的3轮遭受-4攻击惩罚。如果所有6个肢体击中同一目标，受害者将被目盲6轮，并失去1点体质值1d4+1年。一道措辞恰当的 *有限祈愿术limited wish* 或 *复原术restoration* 能恢复这一损失（虽然这不是 *复原术* 法术的正常功能），此外的 *医疗术heal*、*再生术regeneration*、*驱散魔法*、*移除诅咒remove curse* 则无能为力。这种 *权杖* 的 *触手权杖控制指之戒* 是以紫水晶装饰的琥珀（材料价值2500gp）制造的。

**Violet：**When wielded in an attack, each arm attacks individually at THAC0 7, inflicting 6 points of damage on a successful attack. The six arms can attack up to three different targets so long as sufficient targets are within 10 feet. If three arms strike the same target in a round, the victim is blinded and attacks at a -4 penalty for the next 3 rounds. If all six arms hit a single target, that victim is blinded for 6 rounds and loses 1 point of Dexterity for 1d4+1 years. A properly worded *limited wish* or a *restoration* restores this loss (though this is not the normal function of a *restoration* spell), but a *heal*, *regeneration*, *dispel magic*, or *remove curse* does not. This *rod*'s *ring of tentacle rod control* is made of amber set with an amethyst (material value 2，500 gp).

#### **大师触手权杖Master Tentacle Rod**

　　这些极其罕见的物品有8根多彩的触手，每个色调对应不同的触手类型。肢体将以零级命中值4攻击，一次成功攻击将施加以10点伤害。它们能被对准施法者15呎范围内的多个目标，以闪电般的速度延伸到16呎距离、而在击中后瞬间回缩。如果在一轮内有3个肢体命中了同一目标，受害者在之后6轮内被剥取1d4点感知。如果所有8个肢体都击中同一个目标，受害者将同时遭受任意两种、由杆的挥舞着选中高级触手权杖的6肢效果。这种权杖的触手权杖控制指之戒是以星彩蓝宝石装饰的被雕刻孔雀石（材料价值6500gp）制造的。

These extremely rare items have seven multicolored tentacles, one of each hue of the other types of *tentacle rods*. The arms attack at THAC0 4, inflicting 10 points of damage each on a successful strike. They may be directed at multiple targets within 15 feet of the caster, extending with lightning speed to 16 feet in length and retracting an instant after striking. If three arms strike a target in a round, the victim is robbed of 1d4 senses for the next 6 rounds. If all seven arms hit a single target, that victim is simultaneously affected by any two six-arm effects of a greater tentacie rod chosen by the rod wielder. This *rod*'s *ring of tentacle rod control* is made of carved malachite set with a star sapphire (material value 6,500 gp.)

### **专属祭司Specialty Priests（*不定者Amorphites*）**

　　**职业需求REQUIREMENTS：**感知Wisdom 9

　　**关键属性PRIME REQ.：**感知Wisdom

　　**阵营ALIGNMENT：**守序邪恶LE，中立邪恶NE，混乱邪恶NE

　　**武器WEAPONS：**任意Any

　　**防具ARMOR：**任意Any

　　**主修领域MAJOR SPHERES：**共通All，动物animal，混乱（仅限非守序不定者) chaos (nonlawful amorphites only），战斗combat，元素elemental，守卫guardian，治疗healing，死灵necromantic，太阳（仅反转) sun (reversed only）

　　**次要领域MINOR SPHERES：**魅惑Charm，创造creation，预言divination，数字numbers，保护protection，召唤summoning，气候weather

　　**魔法物品MAGICAL ITEMS：**如同牧师Same as clerics

　　**熟练需求REQ. PROFS：**生存（幽暗地域) Survival (Underdark）

　　**熟练奖励BONUS PROFS：**盲战Blind-fighting

　　❖不定者可以是任何能够成为祭司的种族。大部分不定者是男性黑暗精灵。除了极少数其他种族，剩下的都是人类。

　　❖ Amorphites may be of any race capable of becoming a priest. Most amorphites are male dark elves. Except for a minuscule minority of other races, humans comprise the remainder.

　　❖不定者不允许兼职。

　　❖ Amorphites are not allowed to multiclass.

　　❖不定者免疫疾病，即便是魔法导致的。

　　❖ Amorphites are immune to diseases, even magically induced ones.

　　❖在第3级，不定者免疫所有毒素。

　　❖ At 3rd level, amorphites are immune to all poisons.

　　❖在第3级，每级1轮，不定者能抵御强酸、腐蚀、以及腐蚀物质效果。轻度腐蚀完全不能危害此祭司，虽然它们仍然可以伤害他的装备。更强的算和腐蚀物质（黑龙的吐息，*马友夫的强酸箭Melf's acid arrow*，以及各种布丁怪、粘液怪、果冻怪的天生攻击）只造成正常的一半伤害。如果此攻击要求豁免检定，此祭司获得+3奖励，承受失败豁免的一半伤害或成功豁免的1/4伤害。

　　❖ At 3rd level, amorphites can resist the effects of acids, corrosives, and caustic substances once per day, for 1 round per level. Mild corrosives cannot harm the priest at all, although they can still damage his gear. More intense acids and corrosives (black dragon breath，*Melf's acid arrow*, and the natural attacks of various puddings, oozes, slimes, and jellies) inflict only half the normal damage. If the attack requires a saving throw, the priest gains a +3 bonus, sustaining half damage with a failed saving throw or one-quarter damage with a successful saving throw.

　　❖在第5级，不定者免疫所有强酸和腐蚀性液体与物质。

　　❖ At 5th level, amorphites are immune to all acids and corrosive fluids and substances.

　　❖在第5级，每日1次，不定者能施展 *关纳德之雾mists of Gnaunadaur* (如同3级祭司法术）或 *艾伐的黑触手Evard's black tentacles* (如同4级祭司法术）。

　　❖ At 5th level, amorphites can cast *mists of Gnaunadaur* (as the 3rd-level priest spell) or *Evard's black tentacles* (as the 4thlevel wizard spell) once per day.

　　❖在第7级，每日1次，不定者能从各种各样的不定形怪物的所有攻击保护自己，包括粘液怪、果冻怪、软泥怪、布丁怪、胶质怪以及滑行猎手。不定形生物指有着不定形或液态躯体，借由酸或某些类型分泌物攻击，原生于主物质面的生物。此祭司被一层防护罩保护着令不定形生物无法接触，而此类怪物的天生攻击（包括远程攻击）将自动失效。如果该祭司对某个不定形生物发起攻击，或假若他强迫包围他的护罩逼迫此怪物，此保护将自动停止。

　　❖ At 7th level, amorphites can protect themselves from the attacks of any of the various amorphous monsters, including slimes, jellies, oozes, puddings, cubes, and slithering trackers, once per day. An amorphous creature is any monster that has an amorphous or fluid body, attacks through acids or secretions of some kind, and is a native of the Prime Material Plane. The priest is guarded by a protective barrier that amorphous creatures will not touch, and the natural attacks (including ranged attacks) of such monsters automatically fail. If the priest makes an attack against an amorphous creature or if he forces the barrier surrounding him against the monster, the protection immediately ceases.

　　❖在第10级，不定者免疫喷吐武器。

　　❖ At 10th level, amorphites are immune to breath weapons.

　　❖在第13级，每日1次，不定者能施展 *无定形态amorphous form* 或 *上古之眼elder eye* (如同5级祭司法术）。

　　❖ At 13th level, amorphites can cast *amorphous form* or *elder eye* (as the 5th-level priest spells) once per day.

　　❖在第13级，不定者免疫所有学派或领域的元素魔法，以及所有相关的魔法效果。

　　❖ At 13th level, amorphites are immune to all spells from the school or sphere of elemental magic, as well as all related magical effects.

　　❖在第15级，每日1次，不定者能施展 *触手之墙wall of tentacles* (如同7级祭司法术）或 *强酸风暴acid storm* (如同7级法师法术）。

　　❖ At 15th level, amorphites can cast *wall of tentacles* (as the 7th-level priest spell) or *acid storm* (as the 7th-level wizard spell) once per day.

### **关纳德的法术Ghaunadauran Spells**

#### **关纳德之雾Mists of Ghaunadaur**

　　（祭司Pr 3；咒法／召唤Conjuration/Summoning）

　　**领域Sphere：**元素气Elemental Air

　　**距离Range：**0

　　**成分Components：**言语V，姿势S

　　**持续时间Duration：**1 轮/级，直至最大值的1 回合1 round/level to a 1 turn maximum

　　**施法时间Casting Time：**5

　　**影响区域Area of Effect：**施法者The spellcaster

　　**豁免检定Saving Throw：**无None

　　通过这道法术，施法者能将自己笼罩在涡旋、流淌的、木槿紫或紫罗兰紫迷雾中，这令其有效地隐形，挫败必须看见目标的攻击（包括像 *魔法飞弹magic missile* 这样法术），并阻挠热感视觉和与热感相关的侦测能力。施法者也在AC上得到了+2奖励。这道 *迷雾* 能被 *真知术true seeing* 看穿。施法者的视觉不会被 *关纳德之雾* 阻碍。

By means of this spell, the caster can cloak himself or herself in mauve or violet mists that eddy and flow giving him or her effective invisibility, foiling attacks for which one must see the target (including spells such as *magic missile*), and thwarting infravision and heat-related detecting abilities. The spellcaster also receives a +2 Armor Class bonus. The *mists* can be pierced by *true seeing*. The caster's vision is unhindered by the enveloping *mists of Ghaunadaur*.

#### **不定形态Amorphous Form**

　　（祭司Pr 5；转化Alteration）

　　**领域Sphere：**动物Animal

　　**距离Range：**0

　　**成分Components：**言语V，姿势S，材料M

　　**持续时间Duration：**1 回合/级turn/level

　　**施法时间Casting Time：**1 轮round

　　**影响区域Area of Effect：**施法者The caster

　　**豁免检定Saving Throw：**无None

　　通过这道法术，施法者能变为致命布丁怪、软泥怪、粘液怪、果冻怪或树绳妖。类似于 *变形自我polymorph self* (如同4级法师法术），这道法术将授予施法者所选生物的形体、身体的运动方式以及呼吸方式。不需要进行身体休克骰。不同于 *变形自我* 法术，这道法术也会给予新形态的其它能力（攻击、魔法、特殊移动等等），但不包括那些能分裂为多个（无论是自愿还是非自愿）的生物的能力与攻击。通常来说会导致施法者分裂的情况如旧，但分身们只会在下一轮重新聚成一个形体。同样的，除非施法者恢复其原始形态并立即结束这道法术，否则她也不能变形为在施法时选择的形态之外的形态。

By means of this spell, the spellcaster can assume the form of an deadly pudding, ooze, slime, jelly, or roper. Like a *polymorph self* (the 4th-level wizard spell), this spell grants the spellcaster the form, physical mode of locomotion, and mode of breathing of the selected creature. No system shock roll is required. Unlike a *polymorph self* spell, this spell also gives the new form's other abilities (attack, magic, special movement, etc.), with the exception of the ability of those creatures who can split into multiple forms (voluntarily or involuntarily) and attack. Situations that would normally cause the caster to split up do so, but the multiple shapes only rejoin the next round into one form. Also, the caster cannot assume a different form than the form selected when the spell is cast at any time except to resume his original form, which immediately ends the spell.

　　可选的形态类型取决于其施法者等级；当然，如果想施法者可以变为较低等级的形态。可选形态包括：

The type of form that can be assumed depends on the level of the caster; of course a caster can choose a lesser form if desired. Available forms include：

####

#### **等级Level　　形态Form**

9-10　　　　灰软泥怪gray ooze，水晶软泥怪crystal ooze，胶质怪gelatinous cube

11-12　　　　暗黄果冻怪mustard jelly，赭石果冻怪ochre jelly，滑行追猎者slithering tracker

13-14　　　　致命布丁怪（黑、白、暗褐或棕) deadly pudding (black, white, dun, or brown）

15+　　　　　树绳妖roper

　　当 *不定形态* 法术施展时，施法者的装备（如果有）将融入新形体中。（在高难度战役中, DM可能会允许防护装备——如 *防护戒指rings of protection* ——继续生效。）施法者将保留所有心智能力，但他无法施展法术或使用来自灵能师职业的灵能能力。根据DM的判断，施法者可能因不习惯新形态而遭受惩罚（例如攻击检定 -2惩罚），直到他们通过足够的练习来掌握它。使用这道法术不会面临改变人格或心智的危险。然而，在法术到期时，每次使用这道法术都有1%的非累计可能性，使施法者永久地变形为关纳达恩ghaunadan（祭司能力同时消失）。

When *amorphous form* is cast, the caster's equipment, if any, melds into the new form. (In particularly challenging campaigns, the DM may allow protective devices, such as *rings of protection*, to continue operating effectively.) The caster retains all mental abilities, but she or he cannot cast spells or use psionic abilities derived from the psionicist class. A caster not used to a new form might be penalized at the DM's option (for example, a -2 penalty to attack rolls) until she or he practices sufficiently to master it. Employing this spell does not run the risk of the priest changing personality and/or mentality. However, there is a 1% noncumulative chance per use of this spell that the spellcaster is permanently transformed into a ghaunadan (with attendant loss of priest abilities) when this spell expires.

　　这道法术的材料成分是一小瓶脓液或体液，来自于这位祭司想变成的无定形物种。

The material component of this spell is a vial of ichor/fluid from the kind of amorph into which the priest wishes to transform.

#### **上古之眼Elder Eye**

　　（祭司Pr 5；防护Abjuration）

　　**领域Sphere：**死灵Necromantic

　　**距离Range：**0

　　**成分Components：**言语V，姿势S

　　**持续时间Duration：**7 轮rounds

　　**施法时间Casting Time：**1轮round

　　**影响区域Area of Effect：**施法者The caster

　　**豁免检定Saving Throw：**通过则无效Neg.

　　当这道法术施展十，施法者的一只眼睛将变为发出金光的邪恶球体，持续7轮。施法者每轮可以用 *上古之眼* 凶恶地凝视20呎内的一只活物。若对应生物在其-3惩罚的对抗法术豁免检定中失败，将因这位祭司而魔法失明，直至其身上被9级施法者施展 *移除诅咒remove curse* 或 *治愈盲聋cure blindness or deafness* 法术为止。除了施加这种效果外，施法者还能施展法术或从事战斗。施法者的凝视可以被法术或魔法效果反弹回自身。

When this spell is cast, one of the caster's eyes is transformed into a glowing golden orb of evil for 7 rounds. Each round, the caster may balefully glare at a single living creature within 20 feet with the *elder eye*. If the creature fails its saving throw vs. spell with a -3 penalty, a magical blindness results that persists until a *remove curse* or *cure blindness or deafness* spell cast by a 9th-level caster is applied. The caster can cast spells or engage in combat in addition to the effect. The caster's gaze can be reflected back on himself or herself by spells or magical effects that do so.

　　在关纳德的 *上古之眼* 法术到期时，每次使用这道法术都有1%非累计可能性，使这位施法者的眼球永久失明。在这样的情况下，低于 *治疗术heal* 或 *再生术regenerate* 的法术都无法复原施法者受影响之眼的视觉。

There is a 1 % noncumulative chance per use of the this spell that the caster's eyeball is permanently blinded when the *elder eye* of Ghaunadaur expires. In such circumstances, nothing short of a *heal* or *regenerate* restores the caster's sight in the affected eye.

#### **触手之墙Wall of Tentacles**

　　（祭司Pr 7；咒法／召唤Conjuration/Summoning）

　　**领域Sphere：**元素土Elemental Earth

　　**距离Range：**0

　　**成分Components：**言语V，姿势S，材料M

　　**持续时间Duration：**1 天/级day/level

　　**施法时间Casting Time：**1轮round

　　**影响区域Area of Effect：**墙形区域（如果想的话，为独立式的），厚度6吋，其单面面积为10平分呎/级Wall-shaped area (freestanding, if desired），6 inches thick, and with a surface area on one side of up to 10 square feet/level

　　**豁免检定Saving Throw：**特殊Special

　　这道法术令施法者能够创造一种特殊的拟活性元素屏障。在其安全的一面（即内面），它呈现为一段被阴影笼罩的墙。而在其外面，它最初呈现为粗糙的紫褐色石头。施法者和与其信仰相同的祭司能自由地穿过墙，仿佛它不存在般。而如果任何其它生物（除非其在与某位活着、可自由移动的关纳德祭司处于身体接触中）触碰了这面朴素的墙，4只触手将出现抓住这只生物，并开始发出一种响亮的嘶嘶声和马嚼声来警告神职人员入侵者的存在。

This spell enables the caster to create a special sort of quasiliving elemental barrier. On the safe side (the inner side), it appears as a shadowed section of wall. On the outside, it initially appears as rough, purple-brown stone. The caster and priests of the same faith can move freely through the wall as though it does not exist. If any other creature (except when in physical contact with a living, mobile priest of Ghaunadaur) touches this plain wall, four tentacles emerge to grasp the being and begin a loud hissing and champing noise to alert the clergy to the presence of an intruder.

　　这面墙可以挤出 20条16呎长的触手和2张喙。这些变化发生在其表面上，但对单一对手每轮只能发动4次攻击。刚开始只有触手能攻击；喙的部分留待持续的攻击或抵抗（见下）的第二阶段。每只触手击中都将造成物理伤害，并强迫受害者进行成功的对抗法术豁免检定，否则将被魔法定身（类似于 *人类定身术hold person* 法术）。受影响的生物获得一次豁免检定以挣脱其定身效果（不管有多少触手击中，豁免检定只有一次）。在被定身时，其它触手对受害者的攻击得到+2奖励，而这面墙体每轮把他的脚步拖得更近。在单一轮中造成超过12点伤害能切断触手，使其消失。

The wall can extrude 20 16-foot-long tentacles and two beaks. These shift about its surface but can make only four attacks per round on any single opponent. Only the tentacles attack initially; the beaks are saved for a second stage of continued attack or resistance (see below). Each tentacle strike inflicts physical damage and forces the victim to succeed at a saving throw vs. spell or be magically held (similar to a *hold person* spell). Affected beings get a saving throw to break free of the hold effect (only one saving throw, regardless of how many tentacle strikes are suffered). While held, victims are attacked by other tentacles at a +2 attack bonus and dragged -feet closer to the wall per round. Severing a tentacle automatically break its hold. A tentacle can be severed by causing it more than 12 points r damage in a single round, which causes it to vanish.

　　*触手之墙* 数据如下：

The *wall of tentacles* has the following

#### **触手之墙Wall of Tentacles**

　　**触手之墙Wall of Tentacles：****防御等级** -2；**移动** 0；**生命骰** 10；**生命值** 200（法术特有）；**零级命中值** 11；**#攻击** 22（每目标4条16呎触手和2张喙的最大值）；**伤害** 1d20 (x20 触手）和 1d10 (x2 啮咬）；**特殊攻击** 毒素啮咬，触手的 *定身* 能力；**特殊防御** *黑暗术，15呎半径darkness 15' radius*，免疫非魔法武器攻击和所有 *驱散魔法dispel magic* (造成50点伤害）、*解离术disintegrate* (造成100点伤害）、或 *再生徽记symbol of persuasion* (令所有与施法者阵营相同的生物，以及其他受到他们护送且在接触中的生物，能不受伤害地穿过这道墙）法术；**体型** 超大型H到巨型G（最大140平方呎）；**士气** 无畏（20）；**智力** 无智力（0）；**阵营** 绝对中立N。

　　{{sp|sp = **Wall of Tentacles：**AC-2; MV 0; HD 10; hp 200 (special to the spell); THAC0 11；#AT 22 (maximum of 4 16' tentacles and two beaks per target); Dmg 1d20 (x20 tentacles) and 1d1O (x2 bites); SA poison bite，*hold* ability of tentacles; SD *darkness 15' radius*, immunity to nonmagical weapon attack and to all spells *dispel magic* (inflicts 50 points of damage），*disintegrate* (inflicts 100 points of damage), or *symbol of persuasion* (allows all beings of the same alignment as the caster-and others whom they escort, while touching- to pass through the wall unharmed); SZ H-G (140 square feet minimum); ML fearless（20); Int non（0); AL N.

　　喙的毒素是抑制性的；毒素2d4轮生效，在其持续时间内，角色的所有属性值将减半。在病程中，所有的攻击骰、伤害、防御等级等等都相应扣除。此外，角色只能半速移动，而且直到毒素被中和或是这种虚弱的持续时间过去了，否则无法借普通或魔法手段治疗。这种毒素的效果除非被 *中和毒素neutralise poison* 终结，否则将持续3d4天。

The poison of the beaks is debilitative; it takes effect in 2d4 rounds and reduces all of a character's ability scores by half during its duration. All appropriate adjustments to attack rolls, damage, Armor Class, and so on, from the lowered ability scores are applied during the course of the illness. Furthermore, the character moves at one-half his or her normal movement rate and cannot heal by normal or magical means until the poison is neutralized or the duration of the debilitation elapses. The poison's effects last until *neutralise poison* ends them or until 3d4 days have passed.

　　若墙被任何法术或类法术效果击中，或是生命值降低到了99或更低，它将会从外表面释放、创造出 *黑暗术，15呎半径*，并啮咬所有能触及的受害者。

If the wall is attacked by any spell or spell-like effect or is reduced to 99 or fewer hit points, it creates darkness，15' radius outward from its outside surface and bites any victims it can reach.

　　这道法术的材料成分是任何类型的蛇（不论死活），以及章鱼或任何鸟类的喙。

The material component of this spell is any sort of snake, living or dead, and the beak from an octopus or any avian.