recursal/Fanatic-Fandom huggingface dataset:
Bogy

Bogy is the boss of the Graveyard area. Although at first glance Bogy looks like a tiny, peaceful critter, everything changes when he crawls into his shell. Bogy rolls around trying to knock down anyone in his way. Even when he stops rolling he's a tough enemy to stop - he spits spinning bones that must be avoided.

## Difficulty

As other bosses Bogy has different hit points depending on how early a player goes through boss door. The earlier - the less difficult (less HP) the boss will be, the later - the more difficult (more HP). The difficulty is represented by the number of skulls in the boss health bar.

## Behaviour

Bogy boss has different phases/stages and his behaviour depends on which phase he is currently in. Those phases are: rolling phase, attack/vulnerability phase. Damage can be dealt to Bogy only when he's in the attack/vulnerability phase. There are 3 different ways a player can take damage while fighting with Bogy: damaged by Bogy's projectiles, rolled over by Bogy, stepping on acid pools that Bogy leaves when he bounces from the walls. More information about each of the phases:
System requirements

The following are the minimum **system requirements** for *Blazing Beaks*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum requirements

* OS: Windows 7, 8, 8.1, or 10
* Processor: 2+ GHz Dual-Core
* Memory: 2 GB RAM
* Graphics: Intel HD 4000 or better
* DirectX: Version 11
* Storage: 200 MB available space
Crux

Crux is the boss of Red Forest area. It's a creature fused with crystals. Even though this is the reason why he can't move he's ready to defeat any uninvited guests by spitting piercing projectiles or spinning crystals around.

## Difficulty

As other bosses Crux has different HP depending on how early a player goes through boss door. The earlier - the less difficult (less HP) boss will be, the later - the more difficult (more HP). The difficulty is represented with the number of skulls in boss health bar.

## Behaviour

Crux boss has different phases/stages and his behaviour depends on which phase boss is currently in. Those phases are: crystal spitting phase, attack/vulnerability phase. Damage can be dealt to Crux only when he's in attack/vulnerability phase. There are 3 different ways a player can take damage while fighting with Crux: damaged by falling crystals, on contact with crystals that are already on the ground, on contact with Crux or it's spinning lines of crystals. More information about each of the phases:
Belial

*This article is a stub. You can help La-Mulana 2 Wiki by expanding it.*

**Belial** is the Sub-Boss of Takamagahara Shrine (A-2). To reach this room, you need the Cog of Antiquity.

This boss room has exploding gas, which can be dismissed if you use the Egg of Creation in the room. If you do that, remember to unequip Flame Torc because it makes your hits not hurt **Belial**. It's possible to stand at the highest platform on either side of the room and throw Rolling Shurikens with proper timing.

It is also possible to fight **Belial** without the Egg of Creation, by using the Lamp of Time.
Enimul

**BGM** | BONGA WANGA

A hot spring owner found in Icefire Treetop. He gives you temporary access to the hot spring for 30. This particular hot spring will grant you immunity to all forms of lava and water, including poison, for 3 minutes, in addition to healing you.

## Glossary Entry

*A canine monster with human level intelligence. This powerful mind led him to dig up hot springs and set up shop. Bit of a ruff personality, though.*

## Dialogue

Hey you, this hot spring will make your skin smooth as an egg. It'll be so smooth that it'll be impervious to even water and lava.

50g - how about it?
 Confirm
* Nice.
* Nope.
 Purchase
Alright, I promise not to peek so go on in.
 Can't Afford
Hey you.
You don't have enough cash.
You wanna take this outside?
 Cancel
Pfff.

## Trivia

Enimul is a reference to a character from the MSX game 'Animal Land'
Dissonance

**Dissonance** is a purple mist shown in specific rooms throughout Eg-Lana, referring to places where children of the same seed are in conflict. All six pieces of dissonance must be absorbed by Beherit to seal the Corridor of Blood and complete the game.

## Locations

### Valhalla

Located in Vritra's room (E-2) after defeating it.

### Dark Star Lord's Mausoleum

Located in Aten-Ra's room (C-8) after defeating him.

### Heaven's Labyrinth

Located in Typhon Room (C-4). After beating Echidna, Guardian of the Hall of Malice, speaking to Typhon should present three options, the third of which is a shut-down option. Shut down Typhon and absorb its dissonance.

### Mausoleum of the Giants

Located in E-4. You must complete the Sakit's Grave puzzle in Eternal Prison - Gloom.

### Nibiru

Use all 12 crystal skulls on the skeletons around the area, then stand on top of the master skull in the top room and use a fully charged Mjolnir to charge the gates (note: you can charge Mjolnir in Nibiru by being hit by the turrets in the side chambers).

### Eternal Prison - Doom

Located in Hel's room (A-3) after defeating her.

## Activating the Spiral of Life

After getting all 6 **Dissonance**, use the Beherit in front of all of the Corridor of Blood doors until they shoot out a red laser. Follow the path for all 6 of them and they should activate the Spiral of Life on the Spiral Boat at Immortal Battlefield (E-4). **It is worth noting that the Corridor of Blood will become permanently inaccessible at this point.**

The next thing you'll want to do is fight Heimdall at Annwfn (C-5). Chant Nótt in the room to begin the fight.

Afterward, you will want to get to the Spiral Boat and open the Spiral Boat door.
Modes

Currently there are two game modes in Blazing Beaks - Story mode and Tournament mode.
You can find a short summary below.

## Story mode

**Players: 1-2 local players**

In Story mode the aim is to go as far as possible from area to area by killing all the enemies in the level in order to proceed to the next one. The amount of levels in the same area differs depending on the area you are in. The last level of the area has a boss in it. Currently there are 6 different areas: Swamp, Graveyard, Red Forest, Dry Lakes, Dungeon, Rift.

**Type of runs**

Four different type of runs can be chosen for Story mode:

* Normal - usual run.
* Seeded - players can enter seed number which will be used when generating levels. Every time the same seed number is used the same levels layout, the same amount of enemies, the same type of enemies will be generated.
* Daily Runs - compete with other players in a newly generated run everyday. Each daily run can be played only once and most unlockables cannot be unlocked in this mode.
* Challenges - Try to beat various twisted challenges.

**Difficulty**

Three different difficulty levels can be chosen:

* Easy - enemies have only half HP compared to Normal difficulty.
* Normal - the intended and usual difficulty level.
* Hard - enemies are more aggressive and deal twice as more damage as in Normal difficulty.

## Tournament mode

**Players: 2-4 local players**

Tournament mode is a battle arena without any enemies (in the graveyard there is a ghost who chases you)where players compete against each other. The aim is to defeat all the other players. The amount of rounds, starting HP and area can be selected. Note that new areas are unlocked only when they are visited for the first time in Story mode. There are several types of tournaments:

* Deathmatch - Everyone by themselves. Last beak standing wins.
* One gun mode - Each player starts with the same randomly chosen weapon which cannot be changed in that round.
* Drop Hearts mode - A player drops some hearts when he is hurt and either he or any other player can collect them.
* Skull keeper mode - Grab and keep the golden skull without losing it for a certain amount of time and all your opponents will lose 1 HP.
* Hunting mode - Each player starts with a spear in their possession. Once you throw it, you need to grab it before you can throw it again.
Enemies

*This is the main article for Enemies, for the category, see Category:Enemies*
Enemies can be found inhabiting different Areas in *Blazing Beaks*. Each of these enemies has a unique behavior or level of health and damage. They have different attack patterns and different ways to deal damage to the players.

Below you can find the summary of all the enemies in *Blazing Beaks.*
Areas

This page lists the **Areas** in *Blazing Beaks*.

## Swamp

The first area in the game. Wetland full of plants flourished around the area and butterflies flying around. Various different enemies can be encountered there. Swamp area specifically has unique environment object - spike traps.

## Graveyard

The second level in the game. Spooky and foggy area guarded by various enemies wanting to bury another dead corpse. Skeleton hands popping out of the ground prove how deadly this area is. Has area specific objects - ghost statues.

## Red Forest

After defeating Graveyard Boss Bogy there are two choices where to go next and Red Forest area is one of them. Calm and mystical forest with birds chirping in the background and red leaves falling from the trees on the ground. It seems that sunlight rays are the only welcomed guests there. Various enemies are ready to fight any invaders. Has area specific objects - spores.

## Dry Lakes

After defeating Graveyard Boss Bogy there are two choices where to go next and Dry Lakes area is one of them. It's very dry and dusty environment where the only signs of water being here are some plants around. Looks like an abandoned area, however, the presence of all liveliness enemies proves that they survived the drought successfully and don't want to let in any other intruders. Has area specific objects - mud puddles.

## Dungeon

The fifth area in the game. Full of creepy enemies hiding in the darkness. Every visitor should explore it very carefully, because the danger might come from any side unexpectedly. Has area specific objects - boulders.

## Rift

The sixth and final area in the game. Rift is a grim area where dark matter seizes almost every living creature. Roots of evil are near.
Larva

Larva is the boss of Dungeon. Most of the time Larva is digging tunnels and hiding deep down under the ground, but as soon as it hears any steps on the ground, protects it's territory and tries to kill any invaders by popping out from the ground or sticking out it's ugly tails spawning Zits.

## Difficulty

As other bosses Larva has different HP depending on how early a player goes through boss door. The earlier - the less difficult (less HP) boss will be, the later - the more difficult (more HP). The difficulty is represented with the number of skulls in boss health bar.

## Behaviour

Larva boss has different phases/stages and his behaviour depends on which phase boss is currently in. Those phases are: spitting bouncing boulders phase, sucking air phase, sticking out tails phase. Damage can be dealt to Larva only while it stays popped out of the ground. There are 3 different ways a player can take damage while fighting with Larva: damaged by bouncing boulders, on contact with Larva or on contact with Zits spawned by Larva's tails. More information about each of the phases:
Mud Zit

*This article is a stub. You can help Blazing Beaks Wiki by expanding it.*

 Damage Type | On touch

The **Mud Zit** is an enemy found in the  Dry Lakes. It has 3 health and does 1 damage when touching a player.

## Behavior

The Mud Zit will chase the player when in range. Leaves  mud puddles on death.[*clarification needed*]

## Strategy

Add information about how to approach the Mud Zit, best weapons, etc.

*This section needs expansion. You can help the Blazing Beaks Wiki by adding some relevant information.*
Objects

There are various objects that can be encountered in *Blazing Beaks*. Some of them are common for all the areas and some of them are area specific. Each of them has different functionality.

Below you can find a summary of all the objects that can be interacted with in *Blazing Beaks*.

## Chests

 Chests can be found in secret or locked rooms. You can find coins and hearts, keys, active abilities, items, and artifacts inside.

## Trading machines

Trading machines can be found in locked rooms. The outcome of using them can be different depending on the type of the machine you found.

## Area specific objects

Some objects can be encountered only in specific areas. The functionality differs depending on the type of the object.
Daily Runs

Blazing Beaks has a Daily Runs type of run where players can compete with each other in a newly generated run everyday. Each daily run can be played only once and most unlockables cannot be unlocked in this mode. Daily run can be played in co-op mode too.

Players get ranked by the total score they accumulate in the end of the run. And here's more detailed information on how the score is calculated:

* **10 points** for every opened chest.
* **30 points** for every deal in the shop (artifacts/items exchange, weapon purchase, reviving co-op player).
* Total **risk value** is your score **multiplier**.
* Player gets the amount of **points** equal to **killed enemy or boss starting HP**.

## Leaderboards

Besides you can view leaderboards after completing a Daily Run in the game, there are two ways to check the results later:

* By pressing on the the Daily Run countdown timer in game menu.
* On https://blazingbeaks.com website.
Blazing Beaks Wiki

Welcome to the official  Wiki
We are currently maintaining 694 pages (38 articles) written by 33,530,184 users.

Visit Blazing Beaks website for more information about the game

Roguelite where too much greediness can lead to death. Colorful world with armed birds blazing the way out through the piles of mutants, monsters and creepy creatures. Lots of mysteries to unravel, secrets to find and levels to explore. *[ Read more  •  System requirements ]*

Content

Guides
* How to play guide for Blazing Beaks

Videos

Featured images
mw.loader.load('ext.slideboxlightshow');

Community

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Muck

**Muck** is the boss of the Dry Lakes area. It's an ugly mutated fish with sharp teeth trying to tear any moving object to pieces. Aggresive attacks are not the only dangerous threat as merged with mud Muck can make the situation even worse by spitting Muck Flies.

## Difficulty

As other bosses Muck has different HP depending on how early a player goes through boss door. The earlier - the less difficult (less HP) the boss will be, the later - the more difficult (more HP). The difficulty is represented with the number of skulls in boss health bar.

## Behaviour

Muck has different phases/stages and his behaviour depends on which phase boss is currently in. Those phases are: Muck Flies spitting phase, attack/vulnerability phase. Damage can be dealt to Muck only when he's in the attack/vulnerability phase. There are 3 different ways a player can take damage while fighting with Muck: attacked by Muck, on contact with Muck Flies, on contact with Muck while he's in the Muck Flies spitting phase. More information about each of the phases:
Timeless War Lion

*This article is a stub. You can help Zeal Wiki by expanding it.*

# General Description

 Race | Lion

**Timeless War Lion**
Origins of the legendary Timeless War Lion is still unknown and last time it was seen is presumed to be hundreds of years before the foundation of Crassena, the oldest kingdom in Haltorn.

It is said to be appearing in ones past, present and future at the same moment

# How to obtain

Kickstarter exclusive: Annihilator Tier and higher
Glossary ROMs

The **Glossary** is an in-game compendium of information about characters, enemies, and guardians, accessible from the title screen or via the Ruins Encyclopedia application. Entries are sorted by field, with an extra page for Main Characters.

The Glossary normally begins blank; to fill it out, you must collect **ROMs** (or **chips**) for each entry. ROMs are small items that look like retro game cartridges, each with a specific color and label that indicates **rarity**. Most enemies will drop their corresponding ROM when slain the first time, and most NPCs and will give you their ROM after talking to them the first time. However, rarer ROMs for sub-bosses, guardians, and other special characters are scattered and hidden throughout the ruins, some requiring you to pick them up using the Hand Scanner.

ROMs will not appear (either in-world or as drops) until you obtain the Ruins Encyclopedia app from Fobos. The app does not need to be loaded to continue seeing and obtaining ROMs.

The following icons represent the rarity of ROMs.

 N (Normal)

## List of ROMs

The following is a complete list of Glossary ROMs, sorted by the categories in which they appear in-game, their rarity, and how they can be obtained. The glossary entries themselves can be found on their respective pages.

* *Drop* indicates that the ROM will drop when the corresponding enemy is defeated
* *Talk* indicates that you will automatically receive the ROM upon exiting an NPC or shop room for the first time.

## Known Issues

In the initial release, *Main Characters #19* and *Dark Star Lord's Mausoleum #3* (Basilisk) were unobtainable. As a result, the corresponding *Encyclopedia Completionist* achievement was also unobtainable. The Basilisk ROM was patched in a later release.
DLC glossaries are not required for the *Encyclopedia Completionist* achievement.

Before version 1.7.7.2 Main Character entry # 13 Hiner could become unobtainable on a given savefile if you visited his shop before acquiring the Ruins Encyclopedia.

## Sources

1. Steam Community Guide: Glossary Locations
Artifacts

Artifacts/items exchange system is the core element in *Blazing Beaks.* Picking up and carrying them makes the character weaker or has any other negative effect. Each artifact has its risk value - the higher it is, the bigger negative effect it has. Enemies can drop artifacts and artifacts can be dropped when boss is defeated. Also there's a chance to loot them from machines. The indicator of the total sum of risk value carried is shown on the top of the screen in a bar above the coins icon. The number next to the bar shows how many items player will certainly get when exchanging artifacts in the shop and the value in the bar shows how much risk value is still needed to collect for additional item.

Below you will find the summary artifacts in *Blazing Beaks.*
How to play guide for Default Loadout

*This article is a stub. You can help Blazing Beaks Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Blazing Beaks***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Difficulty

Difficulty is tracked by an internal number (from now on simply called 'level') that scales from 0-3 during the course of the game based on various factors. Entering "hardmode" adds 3 to the level effectively making it scale from 3-6.
The stats of all Guardians, most Room Guards and a few enemies scale linearly based on level, using the formula `stat = BaseStat + (HardestStat - BaseStat) * (gameLevel - LowestLevel) / (HardestLevel - LowestLevel)`, rounded to nearest whole number.

`gameLevel` is the current level

`BaseStat` is the lowest possible value of that stat they can have

`HardestStat` is the highest possible value of that stat they can have, reached at 'HardestLevel' (which might or might not be possible to reach)

`LowestLevel` is the level where the stats are at its base value. It's probably always 0.

`HardestLevel` is the level where the stats are the highest. It's probably always 6 (or 9 for regular enemies).

The stats listed for a Guardian on their respective page is 'base-highest possible' (or a single number if it does not scale with level). Highest possible can only be reached in 'hard mode' due to the increased level, so for most players the actual highest stat is base plus half the difference between base and highest. As an example, Echidna's health is 256-320, which means her highest health in normal mode is `256 + ((320-256) / 2) = 256 + 32 = **288**`

## Hardmode

'Hardmode' or 'hard mode' is most often used to refer to the gamestate after reading a certain tablet in Mausoleum of the Giants twice, which increases the game's level by 3.

Hardmode is also the breakpoint in level where Guardians gain additional or alternate patterns, which is (so far in my research) always 3, meaning that even in "normal mode" the player will reach hardmode boss patterns by the end, and also that bosses will always have their new patterns if you opt-in to 'hard mode'.

If you activate 'hard mode' there is an opportunity to lower the game's level again by talking to Voluspa in Annwfn. She does however not lower it to normal levels, instead only lowering it by 2.

*-TODO: Research how the gradually increased spawning of enemies work*
Brute

*This article is a stub. You can help Zeal Wiki by expanding it.*

 Weapons | ?

# General Description

**Brute**
A violent race named Goru, once noble, now can only be classified as Brutes. These devastating creatures do not seem to feel pain. Mysteriously, they can combine their physical might with the help of elements even in their apparently rabid form, making them twice as dangerous enemies when faced in melee combat. When the earth starts cracking with the voice of Gory, elements rise to assist and protect these vengeful creature

## Baseline abilities

1. : .

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## Masteries

1. : .

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## Prime Skills

1. : .

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5. : .

## Perks

1. Amulet of Endurance: .

2. Runic Bandage: .

3. Amulet of Healing: .

4. Revival: .
Zeal Wiki/Section 1

Welcome to the
Official Zeal WikiWelcome to the
Official Zeal Wiki
The Zeal guide for Classes, Combat, Game Locations and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Zeal

**Zeal** is an indie, action-mmo-rpg created by Lycanic Studios, which is planned to be released in 2019.

**Game features:**

* No grinding or leveling
* Completely customizable classes
* PvP focus with PvE elements[Read more...]
Feather

* Location: Dark Star Lord's Mausoleum (A-4) - Attack and destroy the tablet in the lower-left corner of the room to unlock the chest. Defeat Angra Mainyu in the room above using Mjolnir to open a passage leading to the chest.
* Description: Enables double jumping.
* In-Game Description: An accessory used by the 7th Children. Equip it to gain the double jump ability.
	+ Note: Methods to reach the Feather early have been patched out as of version 1.1.1.2.

Main article: Treasures
Dragon Knight

*This article is a stub. You can help Zeal Wiki by expanding it.*

 Weapons | ?

# General Description

**Dragon Knights**
are after most of their kin was shattered by the disciples of ice hundreds of years ago, the last remaining dragons traveled south, never to be seen again. Sworn to find, protect and preserve the long gone creatures, Knights of the Flaming Veil unwaveringly chased after them for years. With their temple desecrated during their absence, Dragon Knights lost their hope of finding the mythical beasts. Now all they seek is to slay and burn those responsible of the massacre, even if it means killing every single living being in Haltorn.

## Baseline abilities

1. : .

2. : .

3. : .

4. : .

5. : .

6. : .

## Masteries

1. : .

2. : .

3. : .

4. : .

5. : .

6. : .

## Prime Skills

1. : .

2. : .

3. : .

4. : .

5. : .

## Perks

1. Amulet of Endurance: .

2. Runic Bandage: .

3. Amulet of Healing: .

4. Revival: .
How to play guide for Zeal

*This article is a stub. You can help Zeal Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Zeal***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
System requirements

*This article is a stub. You can help Zeal Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Zeal*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

**OS:** Windows 10 64-bit
**Processor:** Quad Core 2.5 GHz
**Memory:** 16 GB RAM
**Graphics:** GTX 1060 3GB
**DirectX:** Version 11
**Network:** Broadband Internet connection
**Storage:** 4 GB available space
## Minimum requirements

**OS:** Windows 7 64-bit
**Processor:** Dual Core 2.5 GHz
**Memory:** 8 GB RAM
**Graphics:** GTX 660/750 Ti 2GB
**DirectX:** Version 11
**Network:** Broadband Internet connection
**Storage:** 4 GB available space
## See also

* How to play guide for Zeal
* Release date
PvP

*This article is a stub. You can help Zeal Wiki by expanding it.*

**PvP** is one of the Gamemodes of Zeal.

* Arena Mode: Modes for 1v1, 2v2 and 3v3. Casual and rated play with progressing ladder and seasons.
* Conquest Mode: 35 teams of two players each clash for dominance on a large, open-world map.
* Battlegrounds: Multiple different team vs. team battlegrounds, ranging from sizes of 5v5 to 20v20.

While Zeal mostly will focus on PvP, there are also PvE elements.
Weapons

Weapons in *Blazing Beaks* have the most important role - they are used to kill enemies, destroy environment objects like bushes, spores, etc. Each character can have only one weapon at the time. There are several ways of changing the starting character's weapon - collecting coins and buying a new one in the shop, you can also steal it in the shop if you have not enough coins. Another way is finding a new gun in secret rooms. Different weapons have different functionality and specialties as well as different amount of damage they do. Some of them shoot instantly, some of them spread projectiles or even freeze enemies. Weapons can also be affected by artifacts that are collected - for example, fire rate, weapon range can be decreased and etc. Collected items do the opposite affect - they can make weapons stronger.

Below you can find the summary of all the weapons in *Blazing Beaks.*
Bear of the Overzealous Shifter

*This article is a stub. You can help Zeal Wiki by expanding it.*

# General Description

 Race | Bear

**Bear of the Overzealous Shifter**
Created by the greediest of Shapeshifters, Bear of the Overzealous Shifter changes form depending on the terrain they walk in order to adapt and blend in.

# How to obtain

Kickstarter exclusive: Warlord Tier and higher
Sidro

**BGM** | BONGA WANGA

**Sidro** is a shop owner in the Village of Departure.

## Glossary Entry

*Sidro is the eldest of the village merchants. Slow to catch on to his village becoming a tourist destination, he peddles seemingly out-of-place goods that are perfect for ruins exploration.*

## Dialogue

Welcome!
Adventure time, eh? Better stock up!
 Confirm
* I'll take it!
* No thanks!

That's a Hand Scanner.
You can't inspect anything without this.
 Purchase
Thank you kindly!
Equip it and hit the Item button to inspect with it.
 Sold Out
You've already got that!
 Can't Afford
Hey! You ain't got enough cash!
 Cancel
Aww c'mon you're not going to buy nothin' else?

That's Shuriken Ammo.
It's a set of ten.
 Purchase
Thank you kindly!
 Sold Out
Sorry, that's all sold out.
 Can't Afford
Hey! You ain't got enough cash!
 Cancel
Aww c'mon you're not going to buy nothin' else?

That's Pepper.
Can't cook without pepper!
 Purchase
Thank you kindly!
Come back once you've run out!
 Sold Out
You've still got some left.
 Can't Afford
Hey! You ain't got enough cash!
 Cancel
Aww c'mon you're not going to buy nothin' else?
Don't blame you, though. What else would you even use it for?
Freya's Pendant

* Location: Endless Corridor (A-1) - After speaking with Frey and gaining access to the Endless Corridor, talk to Freya.
* Description: Bring this to Frey to enable the use of Fairies. Be warned, if you take too long to talk to Freya, she will move to Annwfn, and you can no longer obtain this item (as of v1.2.2.2)
* In-Game Description: A pendant that belongs to the Fairy Queen, Freya. Proof of having bested the Fairy King's Trial.

Main article: Treasures
Diminishing returns

*This article is a stub. You can help Zeal Wiki by expanding it.*

**Diminishing returns** (DR) is one of the core mechanic of Zeal's Combat. In short, it decreases the effectiveness of a crowd control skill if they are used frequently on the same target within a set period of time. This allows for more fluid gameplay, as using crowd control skills at the right time will have a more meaningful impact than using them frequently.

These are the categories of crowd controls:
Incapacitate
Blind
Fear
Stun
Silence
Root
"Add any other"

Every target starts at full vulnerability to crowd control, as it gets controlled again by the same skill/category the target becomes more resistant to it which decreases the duration/effectiveness of the control. DRs are tracked and refreshed over a 30 seconds duration. This means if you use the same skill/category of crowd control on the same target within 30 seconds you have DR, and if you wait more than 30 seconds you have the full effect on your target. Managing your DR for the right situations greatly improves your chances of emerging victorious from a skirmish.
Mounts

*This article is a stub. You can help Zeal Wiki by expanding it.*

**Mounts** in Zeal are like many other role-playing games, they allow players to use mounts (different beasts and animals to ride upon) to travel faster than running speed. They are available for all your characters to use in any gamemodes, but only outside and out of combat.

**Current**

# Horses

* White Horse
* Palomino Horse
* Bay Horse
* Black Horse
* Traveler's Horse
* Hell Horse
* White Armored Horse
* Ghost Horse
* Dark Thunderer
* Revenant of the Restless Sands
* Revenant of the Cursed Loyalty
* Flying Disk

**Upcoming**

* Currently no upcoming mounts

# Kickstarter exclusive

* Grizzly Bear
* Enhanced Polar Bear
* Enshadowed Corrupt Bear
* Bear of the Overzealous Shifter
* Timeless War Lion
* Dominator-Rank mount
Items

Items in *Blazing Beaks* can be dropped by the Crow in the shop in exchange of collected artifacts that are brought to her. Also they can be looted in secret or locked rooms and there's a chance to loot them from the Hearts Machine. Defeated bosses drop items too.

Below you can find the summary of all the items in *Blazing Beaks*.
Fang Spitter

*This article is a stub. You can help WRATH: Aeon of Ruin Wiki by expanding it.*

The **Fang Spitter** is one of the nine Weapons in WRATH: Aeon of Ruin.

The Fang Spitter is a double-barreled pneumatic machine gun. Unlike some of the other weapons, it is gory in appearance.

True to its name, the Fang Spitter fires large teeth-like projectiles ("Fangs"), which actually are Widow and Heretic teeth. They are fed from a rotary mechanism into the barrels. Their muzzle velocity is relatively low, limiting the weapon's effectiveness in long-range combat.

The Fang Spitter's primary fire is automatic and alternates barrels, and the secondary fire launches pairs of Fangs at a lower rate of fire than the primary fire. The primary firemode is more accurate, whereas the secondary mode is more powerful.

The maximum capacity of Fangs is 150, although previous versions had the capacity as high as 300. A clip of Fangs provides 30 Fangs, and both Widows and Heretics drop a full clip upon death.

1. ↑ 1.0 1.1 E3 2019 Gamespot Stage interview: https://www.youtube.com/watch?v=f7-RDxXGI1o
Dark Lancer

*This article is a stub. You can help Zeal Wiki by expanding it.*

 Weapons | ?

# General Description

**Dark Lancerr**
are regular humanoid creatures drawing power from the avatar of darkness, becoming a haunting fiend of shadows. Dark Lancers bathe in the shades of their enemies, biding their time to pierce the heart of the pure. They are commanded by the Darkness itself to assassinate the believers of light. Knowing no sleep, no guild or mercy. All they want is to hunt and kill until every innocent being draws its last breath.

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## Perks

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4. Revival: .
Perks

## Overview

As of now there are only 4 perks a class can choice. Only one perk can be used at a time but can be swapped out for any of the others.

## Perks

 Amulet of Endurance - Instantly restores you 30% of your health. Usable while stunned. | Cooldown 40 sec

 Amulet of Healing - Removes all effects which cause loss of control of your character | Cooldown: 60 sec

 Revival - Reduces the damage you take by 50% for 5 seconds. Usable while stunned. | Cooldown: 60 sec

 Runic Bandage - Heals your target for 7% of its maximum health every second for 8 seconds. Healing is interrupted if you take direct damage. | Cooldown: 30 sec

## References

1. ↑ Zeal Official Site This description is from the official site.
System requirements

*This article is a stub. You can help Matter Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Matter*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Matter
* Release date
Ammit

*This article is a stub. You can help La-Mulana 2 Wiki by expanding it.*

Summon by using the Pyramid Crystal in the middle of Dark Star Lord's Mausoleum B1-C1.

He will either breathe fireballs high or low a few times, and then jump.

When he breathes fireballs high, you can duck under the lowest one.

When he breathes fireballs low, you can double-jump between them or use a shield.

When he jumps, run underneath him.

The fight is made particularly tricky by the fact that normal enemies keep respawning during the fight.

**Reward:** A chest that appears alongside him opens, containing the Vessel, and the alligator statue in B-7 moves into place, allowing you to read the tablet in that room.
Customization

*This article is a stub. You can help Zeal Wiki by expanding it.*

**Customization** or better character customization is one of the elements in Zeal. There is no predefined role, and the players can choose from a wide range of different Classes. They then can form the avatar they want with different weapon styles, abilities, stats, and perks.

## Read also:

* Races
* Weapons
* Cosmetics
* Mounts
Faera

*This article is a stub. You can help Zeal Wiki by expanding it.*

**Faera** in Zeal is the oldest race known in Archea. These bird-like creatures faced a horrible event known as the Dark Eclipse, which blackened the skies for 5 dreadful days while splitting their tribe in two. Causing regular Faera to pick a side between Shamanic ones lead by Zahn the Oracle or the Dark ones lead by Xa’raven
Zeal Wiki/Section 4

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Enshadowed Corrupt Bear

*This article is a stub. You can help Zeal Wiki by expanding it.*

# General Description

 Race | Bear

**Enshadowed Corrupt Bear**
Haunted forests of Riandahl showed no mercy to any wildlife. Enshadowed Corrupt Bears are often used by Warlords for intimidation as they display behaded enemies and carry deadly weapons.

# How to obtain

Kickstarter exclusive: Warcaller Tier and higher
Zeal Wiki

Welcome to the
Official Zeal WikiWelcome to the
Official Zeal Wiki
The Zeal guide for Classes, Combat, Game Locations and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Zeal

**Zeal** is an indie, action-mmo-rpg created by Lycanic Studios, which is planned to be released in 2019.

**Game features:**

* No grinding or leveling
* Completely customizable classes
* PvP focus with PvE elements[Read more...]

Content

* Gameplay
* Gamemodes
	+ PvP
	+ PvE
* Strategy
* Customization
* Combat

* Classes
* Races
* Roles
* Abilities
* Weapons
* Lore
* Map

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Guides

* How to play guide for Zeal
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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Coach Gun

*This article is a stub. You can help WRATH: Aeon of Ruin Wiki by expanding it.*

The **Coach Gun** is one of the nine Weapons in WRATH: Aeon of Ruin.

The Coach Gun is a silver-coloured, large revolver. It is a triple-barreled weapon, along with a three-round cylinder. Its bore size is more akin to a grenade launcher rather than a handgun. The primary fire is a semiautomatic single shot, and the secondary fire is triple shot. The triple shot instantly kills Zombies.

Like the Ruination Blade, the Coach Gun possesses runes engraved on its frame. Located on the barrelside, the runes flash in red after each shot.

The Coach Gun uses Slugs for ammo. A pack of Slugs provides 15 Slugs. The maximum capacity for the Slugs is 100.
Classes

*This article is a stub. You can help Zeal Wiki by expanding it.*

**Classes** in Zeal can be customized and abilities, appearance, and stats can be changed to the players preferred requirements.
There will be 16 classes on release:

* Beastmaster
* Brute
* Cleric
* Cultist
* Dark Lancer
* Dragon Knight
* Exile
* Judicator
* Naturalist
* Outlaw
* Ranger
* Shaman
* Shapeshifter
* Warrior
* Witch
* Wizard
Executioner

The **Executioner** is one of the strongest Enemies seen in Wrath: Aeon of Ruin. Characterized by dual forearm-mounted blades and hooded head, the Executioner charges at the player through enemies and will slash at them up close. They appear rarely and can be dismembered.

Seen in PAX-East 2019 gameplay.
Shapeshifter

*This article is a stub. You can help Zeal Wiki by expanding it.*

 Weapons | ?

# General Description

**Shapeshifter**
is the Most complex and incomprehensible entity ever to live in Haltorn. No one is certain of their origin races, Shapeshifters master the art of transformation to cheat their way toward their selfish interest. They can become beasts, demons, elementals, ghosts and anything they are capable of imagining. Unlucky for their enemies, their imagination is disturbingly vast and their deceitful cunning is unmatched.

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Shaman

*This article is a stub. You can help Zeal Wiki by expanding it.*

 Weapons | ?

# General Description

**Shaman**
is a spiritual guide of nature. Shamans believe that the sky is their god and whatever happens to them or their enemies, it is the will of the sky. Becoming one with the spirits of the land. Shamans know the future and the past of their enemies. Focusing on the calm elements of the planet, they can guide their allies towards a victory which they have already forseen.

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Cultist

*This article is a stub. You can help Zeal Wiki by expanding it.*

 Weapons | Scythe

# General Description

**Cultist** An acolyte of dark arts. Focusing on disciplines of shadow, vampirism or necromancy and everything in between. They are feared even by the Clerics of both new and old lands. A Cultist never lets an opportunity for sacrifice go to waste. Sword to uphold the legacy of their cults, they are ready to extinguish the fiercest avatars of light in the name of serving their dark masters.

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Outlander

*This article is a stub. You can help WRATH: Aeon of Ruin Wiki by expanding it.*

The **Outlander** is the playable character in WRATH: Aeon of Ruin. As the name suggests, he comes from another world, sent adrift upon the ageless sea to the shores of a dying world. He is tasked by the Shepard of Wayward Souls to hunt down the Guardians of the Old World.

The **Outlander** is very skilled in combat, carrying a variety of weapons and artifacts to help him along the way. The Ruination Blade appears to be his personal weapon, summoned on will.

The **Outlander** has the power to return from death, as evidenced by the Soul Tethers and shrines. Whether that is within his own capability, or a blessing from a remote entity, remains to be seen.
Slag Cannon

*This article is a stub. You can help WRATH: Aeon of Ruin Wiki by expanding it.*

The **Slag Cannon** is one of the nine Weapons available in WRATH: Aeon of Ruin to kill Enemies. It is the first new weapon to be added, introduced in the Content Update #2, and first found in the The Priory.

The Slag Cannon is a large, blocky launcher-type weapon, appearing like a some sort of excavation device. It fires molten Ore, housed in its firing chamber (as it can be seen through the vent slits on the weapon). Its combat role can be compared to a rocket launcher: its projectiles have a perfectly straight trajectory, a somewhat high velocity (they are significantly faster than Retcher's Cyst balls) and deliver splash damage as well.

The primary firemode of the Slag Cannon launches Ore balls at a relatively fast pace, enabling effective suppressive fire against packs of enemies. The secondary firemode allows to fire bigger and stronger projectiles, but has a lower rate of fire. Whereas the primary attack uses two Ore pieces per shot (or just one if not enough ammo is available), the secondary requires five of them.

The maximum supply of the Ore is 100 units. The Oppressors drop Ore packs as loot, which hold 20 Ore units.
Blazing Beaks Wiki/Bottom section

Community

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
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Mourningvale

*This article is a stub. You can help WRATH: Aeon of Ruin Wiki by expanding it.*

Mourningvale is the first hub area of Wrath: Aeon of Ruin. It has a mixture of snowy graveyards, dank swamps, and overgrown ruins. It contains 8 secrets and one shrine.

## List of Levels

* The Undercrofts
* The Mire
* The Hallow
* The Gardens
* The Priory

## Secrets

1. Between the entrances to the Undercrofts and the Mire there is a platform that you can boost jump to containing some ammo.
2. From the previous secret, jump onto the platform on the tree for a Soul Tether.
3. At the entrance to the Mire, check the submerged log to find some armor.
4. Behind the entrance to the Hallow there is a Cruel Aegis.
5. Next to the entrance to the Gardens there is a platform with armor that you can jump to.
6. Behind the entrance to the Priory is a platform that you can boost jump to. This platform contains a Drowner's Apparatus and a coffer key.
7. Across from the entrance to the Gardens is a platform that you can boost jump to. This platform contains a Soul Tether and a coffer.
8. The previous secret gives way to a large body of water. Use the Drowner's Apparatus (or swim quickly) to collect some dark armor.
Beastmaster

*This article is a stub. You can help Zeal Wiki by expanding it.*

 Weapons | Savage Axes

# General Description

**Beastmaster**
are savage champions of all wildlife. Beastmasters always find a way to tame or subjugate the strongest creatures ever known. Their remorseless, cold and strong-willed nature allows them to endure impossibly long and exhausting combat. When beastmasters train a creature, their main focus becomes covering up for their weaknesses and amplifying the strength of their beasts.

# Pets

### Lorn

Beastmasters are often accompanied by the strongest animals they can find in the wilderness. Between bears, boars, tigers, snapjaws, lions, hyenas, ravens, and eagles they often choose a strange type of animal that is called Lorn. A ferocious animal that can swim and run equally fast. With sharp fangs and deadly mauls, this beast often proves to be the most dangerous one.

* Beastmater with a Lorn

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Wretch

The **Wretch** is one of the Enemies seen in Wrath: Aeon of Ruin. It fires large blue projectiles at a rapid rate and has claws for use as a melee attack. When it dies it has a chance to either shoot a large stream of projectiles into the air or for its head to fall off and start spinning and shooting projectiles rapidly for a few seconds.

Wretches were first added in Content Update 1 as an alternative to the Invader, another low tier enemy that fired projectiles. Since Invader projectiles are much harder to dodge, Wretches are used more in open areas.