recursal/Fanatic-Fandom huggingface dataset:
Dwarf Queen (class)

## Description

*The dwarves of Elysium live in mines, preferably deep inside the tunnels delved into the mountains. Although they have good trade relations with humans, they rarely let any outsider enter the dwarven cities. Most dwarves are suspicious of the outside world itself and prefer to stay under the mountain as much as possible. However, sometimes dwarves must leave the safety of the mines in order to trade with humans and to locate new mountains suitable for mining.*

*At the top of dwarven society is the Queen, or Dvala, as she is called among the dwarves. She is the only female dwarf in a mine and her task is mainly to give birth to more dwarves. The birthing of new dwarf workers occupies almost all of her time and thus the actual ruling of the mine is done by a council of elders, which consists of the oldest dwarves and the oldest Rune Smith.*

*Rune Smiths and Councilors are highly esteemed dwarves. The Rune Smiths create the magical equipment used by the dwarven elite guards and warriors. The councilors have the honor of establishing new colonies by performing the secret rites that brings a new Dvala to an empty mine.*

*Dwarves are excellent miners and can extract twice the normal amount of gold and iron from mines. On the other hand, they are not very good at administering human farms and settlements and thus receive reduced income from anything that isn't a mine.*

*Abilities:*

* *The Dvala gives birth to new dwarf workers every month.*
* *Dwarf workers can be upgraded by spending iron.*
* *The Dvala can use diamonds to scry for new mines or create Rune Smiths.*
* *Rune Smiths can use gems to create elite guards and warriors.*
* *The Councilor can call forth a new Dvala by spending a heap of gold.*
* *All dwarves move faster in snow and mountains.*
* *Human mercenaries often offer their services, but at high prices.*

## Starting Resources

Units

* 1 Dwarf Commander
* 11 Dwarf Workers
* 5 Dwarfs
* 1 Young Dvala

Territory

* 1 Dwarven City

## Recruitment List

### Basic Recruitment

Instead of actually being recruited, the Dwarf Queen recruits are instead converted Dwarf Workers - thus each recruit requires one such worker to be present.

### Special

All die expressed for the cost are open-ended dice (when the maximum is rolled, the die is rolled again and added to the total).
Disposessed Spirit

## Description

*When a mortal dies the body and the soul part. While the body remains and decomposes in Elysium, the dispossessed spirit travels to the corresponding place in the Underworld, reliving the memories of its last day alive. If the spirits get lost or if the Veil of the Underworld is thin, these spirits might return to haunt the living. Dispossessed Spirits may also appear when their bodies are not properly buried, sighing and groaning in the night. Its touch carries the chill of the Afterlife and its insubstantial form is not easily harmed.*

## Stats

* Stealth
* Cold Resistance (100)
* Poision Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Ethereal
* Banishable
* Mindless
* Floating

Attacks:
Deer Illusion

## Description

*Looks just like a regular Deer - if the Deer was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Battle Fast
* Floating

Attacks:
Archer Illusion

## Description

*Looks just like a regular Archer - if the Archer was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Floating

Attacks:

 Illusory Dagger
Bronze Bull

File:BronzeBull

## Description

*Although you might be fooled to believe that minotaurs have adopted civilized ways, they are still the obnoxious brutes they always were, armor or not. We have managed to make armors that fit well enough not to itch or irritate the brutes. For most of the time, my friends in the military tell me, they do not remove their breast plates until the battle is over. This is likely due to the fact that they often enter a combat frenzy and no longer cares for itches or pains. Higher culture is and will always be beyond their grasp.*

## Stats

* Berserker
* Trample (2)
* Battle Fast

Attacks:
Dracolich

## Description

*The Dracolich is created through a laborious ritual. Like its distant kin, the Carrion, its decaying guts provide substrate for the poisonous fumes that billow forth from its mouth and make it explode when destroyed. It will effectively destroy armies of the living and the poison breath is especially useful against fortifications, where the fumes can reach the battlements. Unlike the Carrion, the Dracolich will not reassemble. Nor does it fly.*

## Stats

* Cold Resistance (100)
* Poision Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Banishable (Destroy)
* Mindless
* Causes Fear
* Putrid Explosion on Death (5)
* Giant Sized

Attacks:

 Bite
Demonology Rituals

Numbers comes from data extracted from the game exe (version 4.21)

Note that when the number summoned is represented by a die roll (ex: 1d6 Imps) can sometimes give a larger result, it is supposed that like other rolls you can get exploding results when rolling the max on the die.

 Level 1

#### Imp Summoning (0-15 Sacrifices)

Summons one of the following (can fail):

* 2d3 Bone Imps
* 1d6 Fiery Imps

* 1 Harlequin
* 1d2 Ice Imps
* 1d6 Imps
* 1 Imp Familiar
* 1 Imp Messenger
* 1 Shadow Imp

#### Demon Summoning (0-30 Sacrifices)

Summons one of the following (can fail):

* 1d2 Bone Devils
* 1 Fiend of Darkness
* 1 Frost Fiend
* 1 Lesser Demon
* 1 Serpent Fiend
* 1 Spine Devil

#### Personal Gate (10 Sacrifices)

Teleports the caster to the Inferno plane by themselves.

Cannot be used to return to Elysium.

## Level 2

#### Greater Demon Summoning (0-60 Sacrifices)

Summons one of the following (can fail):

* 1 Devil
* 1 Disease Demon
* 1d2+1 Hellhounds
* 1 Storm Demon

#### Infernal Horde (0-225 Sacrifices)

Summons one of the following (can fail):

* 4d6 Bloodsworn
* 3d3 Demon Knights
* 3d6 Demonic Locusts

#### Summon Demon Lieutenant (0-180 Sacrifices)

Summons one of the following (can fail):

* 1 Greater Demon
* 1 Greater Devil
* 1 Heliophagus
* 1 Ice Devil
* 1 Succubus

#### Returning (10 Sacrifices)

Teleports the caster from Inferno to Elysium.

Note: This ritual cannot be learned by the Demon Lords

#### Wall of Torment (75 Sacrifices, 6 AP)

Can only be cast in fortified locations. Creates a Wall of Torment at the current location which will attack units that get too close. Two heads flank the gate which cause fear.

## Level 3

#### Summon Demon Lord (0-750 Sacrifices)

Summons one of the following (can fail):

* Abaddon the Arch Devil
* Asmodeus the Duke of Hell
* Belial the Lord of Corruption
* Belphegor the Demon Lord
* Buer the Goat Sun
* Geryon the Monster of Fraud
* Orcus the Prince of Death

Note: These are all unique monsters, and can only be summoned once. If all have been summoned, then you will get a message saying "No one answered the summoning".

#### Infernal Gate (100 Sacrifices)

Can only be cast in village size settlement. Destroys the settlement when cast, leaving behind a Gateway to Inferno. The Gateway can be used by armies on either side, but can only be destroyed from the Elysium side.
Dryad Queen (class)

## Description

In the wild forests of Elysium strange half-men roam. Since time immemorial they have lived untamed and free. But when man came to Elysium the old ways changed. The wild half-men were exposed to the gifts of civilization and try to impose a culture not theirs on their brethren. Scripture, metal working and less useful traits of human culture have diluted the ancient ways of the half-men. Now the Queen of the Wild, a Dryad priestess of remarkable power is gathering her flock, regardless of he wishes of the Centaur Sages, to expel the humans and make Elysium what it once was, beautiful and untamed.

In the sacred groves of Gala wild half-men appear. They are wild and undisciplined, but they can be armed and trained to fight in an orderly fashion. Most of them are prone to go berserk and centaurs often abandon their bows to fight in melee if wounded. If brought to a castle, citadel or city the wild ones can be educated and equipped with armaments of human manufacture. Thus it is important for the half-men to ensure a steady income of iron and gold. Still, most of the armies of the Dryad Queen is comprised of animals and wild half-men barely able to tell one end of a spear from the other.

Abilities:

* The Dryad Queen can not buy troops.
* Satyrs and Harpies appear for free in sacred groves.
* Centaurs and Minotaurs appear for free in sacred groves if a centaur or minotaur commander is present.
* Free units can be upgraded in sacred groves, castles and cities for gold and iron.
* The Dryad Queen collect herbs from forests.
* The Dryad Queen use herbs to create sacred groves and summon animals.

## Starting Troops

1 Satyr Commander, 5 Satyr Javelinists, 5 Satyr Warriors, 1 Harpy

( Note : Sometimes the starting troops you get will be randomly generated. you may get some extra Satyrs, or you may lose some javelinists, or you may not have a harpy at all. most likely RNG )

## Recruits

Rather than recruiting units directly, the Dryad Queen upgrades base Satyrs, Centaurs, Centaurides, Minotaurs and Harpies at recruit locations.

**Sacred Grove Upgrades**

Sacred Grove upgrades are also available in castles and cities

Castle Upgrades
 5
 5
 5
 5

Castle upgrades are also available in cities.

City Upgrades
 5
 5
 5
 5
Centauride

File:Centauride.png

## Description

*Centaurides, female centaurs, are the most beautiful of all of Gaia's children. With shiny pelts and almond eyes they epitomize the beauty of the wild. Those who still live in the ancient forests are as wild and lustful as the males, although less prone to anger and much more noble. They, like male centaurs, do not wear clothing, which is only to be expected as long as the dryads cling to the old ways. Centaurides who leave the forests are of course quick to don modest blankets and clothing.*

## Stats

* Forest Stealth
* Fast

Attacks:
Cataphract Commander

File:CataphractCommander.png

## Description

*When culture came to men it brought the gift of metal-crafting and now that blessing has passed on to us, the children of the wild. And we have nurtured the gift as no other race have done. With steel comes wisdom, with steel comes victory, with steel the future is forged. The Steel Cataphracts are the most skilled of a race of born warriors. Combining the strength of the wild with the strength of steel we have created the most formidable force in Elysium.*

## Stats

* Shield
* Battle Fast
* Centaur Spawn Boost (+1)

Attacks:
Diamond Clockwork Horror

## Description

*Some of the constructs made by the Horologist lack the creative touch of a true artist, but are more or less basic soldiers upon which patches of metal and a pair of deadly blades have been attached. Though they might be a bit more effective at what they should do, they are really an eyesore and should not be allowed in any army. It only proves what everyone can observe, that the Hoburg craftsmen and enchanters are nothing more than glorified coopers.
The constructs are all powered by a large mainspring and a jewel imbued with a certain element.  Before battle all constructs have to be wound up and the jewels have to placed in the right place, which is why it is preferable to attack the Hoburg forces by surprise.  As everyone knows, the diamond is connected with the Plane of Air and a construct that is powered by a diamond will shoot out a fork of lightning.*

## Stats

* Fire Resistance (100)
* Cold Resistance (100)
* Shock Resistance (100)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Battle Fast
* Mindless

Attacks:
Burgmeister (unit)

## Description

*The Hoburghers are generally considered jovial, friendly and industrious but somewhat naïve. According to Bibula the Nauseated, this view is completely wrong. Her close study of the Hoburg society presents them as driven by greed and hunger, with a slight contempt for the rest of the world. Although originally an agricultural society, they have recently transitioned to an urban society with a focus on refining their produce and manufactured goods. Their lack of understanding of any higher form of magic has led them to tinker with cogs and wheels. At first glance the Hoburg village may appear peaceful, picturesque and welcoming, but Bibula concludes that one need only spend a few hours there to realize that everything is too small except the meals, which are instead overdimensioned, sickly sweet and far too greasy. On anything but the windiest of days, soon a thick smog will settle over the Hoburg villages and towns. The Hoburghers also have the strangest fashion of choosing their leader. Instead of basing it on birthright or divine favor as any civilized nation would, or on contest as in the barbaric countries, the Hoburghers instead elect their leaders based on who is the wealthiest among them.*

## Stats

* Leadership (2)
* Slow

Attacks:
Cat Illusion

## Description

*Looks just like a regular Cat - if the Cat was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Air Shield (75)
* Mindless
* Floating

Attacks:
Carrion

## Description

*The Carrion is an undead beast with flapping, leathery wings. Its stench is impressive and the rotting innards will explode in a billowing cloud when the Carrion is destroyed, after which the eldritch energies animating it will work to reassemble the scattered pieces. This makes it a useful servant for gathering information far and wide.*

## Stats

* Cold Resistance (100)
* Poision Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Immortal
* Banishable
* Putrid Explosion on Death (3)
* Flying

Attacks:

## Notes

Whilst not a leader, this unit is capable of moving independendly on the map.
Adept of the Golden Order

Strength
 Morale

## Magic Item Slots

* Weapon
* Helmet
* Body Armor
* Gauntlets
* Boots
* Misc Item
* Misc Item

## Special Powers

* Ritual of Mastery (600 Gold): Transforms into Master of the Golden Order. Can only be performed at an Academy of Higher Magic.
* One of three randomly assigned upgrades to a Initiate of the Metal Order when spending 150 gp at a location with at least a tier 2 library. This mage specializes in fire inspired magic.
Dai Tengu

## Description

*The Tengu has the appearance of a man with the head, hands and feet of a crow.  It might look hideously ugly, but it is still much more civilized than the Oni, which can be seen in the Tengu's use of sophisticated clothes and weapons. The Tengu is also capable of wielding Storm Magic, with which it can blast its enemies from a distance.*

## Stats

* Flying

Attacks:

 Staff

## Rituals

* The Dai Tengu starts with Lesser Ritual of Mastery, Ritual of Mastery as well as one random Bakemono Ritual of both the first and second level.
Centaur Cataphract

File:CentaurCataphract.png

## Description

*Centaurs are not as untamed as satyrs and many of us have come to see the advantages of culture and civilization. With civilization comes knowledge and wisdom in the ways of war, as well as in the ways of peace. While a few centaur warriors still claim that the old ways are the best, most centaurs now see the advantages of using heavy armors and modern weapons. How beautiful is it not to see a cohort of cataphracts with bronze armors gleaming in the morning sun. Tremble enemies of Gaia, for civilization has come to your gates.*

## Stats

* Shield
* Battle Fast

Attacks:
Diamond Iron Dragon

## Description

*The most advanced of the constructs are the dragons. In contrast to the other constructs, they are quite nicely done and the Iron Dragons are the most expensive and fanciful part of the Hoburg army. Originally thought of as an extravagant mount for the Burgmeister, the mere weight of them makes it impossible to fly more than short stretches during a fight. The plans were abandoned altogether when the Burgmeister of that time realized that the dragon would not avoid branches or other things that were in the way, and its responses to his steering commands were far too slow.
The constructs are all powered by a large mainspring and a jewel imbued with a certain element. Before battle all constructs have to be wound up and the jewels have to placed in the right place, which is why it is preferable to attack the Hoburg forces by surprise. As everyone knows, the diamond is connected with the Plane of Air and a construct that is powered by a diamond will shoot out a fork of lightning.*

## Stats

* Fire Resistance (100)
* Cold Resistance (100)
* Shock Resistance (100)
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Mindless
* Trample (6)
* Giant Sized
* Flying

Attacks:

 Bite
Cardinal

## Description

*The senior priests of El are responsible for ensuring that Elysium is properly converted. Ultimately it is the highest ranking priest who carries this responsibility, which makes that position less sought after than it would otherwise be. While the priests preach that El forgives those who repent, the senior priests know that El is really more into punishing than forgiving if he gets to choose.*

## Stats

* Blessed

Attacks:

 Scepter

## Rituals

* Convert Settlement
* Ceremony of Mastery
* Seal Breaking
* Increase Divine Favor
* Bolster Devotion
* Start Crusade
* Call the Inquisition
Dragon

## Description

*Dragons love gold and other shiny objects, just like Trolls. They also share the same excellent sense of smell and seem to get along quite well together. The only reason for two such seemingly different species to get along is because they share all other traits. Thus we can also know that Dragons like princesses and have an irrational dislike for Goats. To demonstrate this, a Dragon hatchling and a Goat were placed in the same room, each on its own pile of gold coins. This resulted in the Goat charging the dragon in an attempt to take his gold and thus ruining the demonstration. Note, never use Goats for demonstrations.*

## Stats

* Acute Senses
* Poison Resistance (100)
* Causes Fear
* Giant Sized
* Flying

Attacks:

 Bite¹

¹) Either of these attacks can be used each turn, but not both.
Bane Fire Archer

## Description

*The banefire arrow makes a wailing sound as it flies through the air. On impact, a burst of eldritch energy is released to burn those nearby. Such is the nature of this fire, that it will cause the flesh of the living to decay at an accelerated speed.*

## Stats

* Cold Resistance (100)
* Poision Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Banishable (destroy)
* Mindless
* Amphibian

Attacks:

 Fist
Ancient Troll

## Description

*Few have met a female Troll and survived, because most such unfortunates will be devoured in one of many creative ways. Though Troll cuisine can often be seen as rather simple, they appear to have a preference for human flesh, which they prepare in many ingenious ways. Lady Eradeth of Bingham, who managed to flee after a three year long captivity, reported on how the lesser Forest Trolls go to great lengths to prepare puddings, pies, small fritters and other dishes out of human flesh. Though she claims to not have tasted any of them, she did develop some unnatural cravings later in her life. However, the culinary endeavors of the Ancient Troll are limited to crushing corpses with a mortar and pestle or throwing them whole into her large cauldron. The secret of a good Troll mead are a few crushed farmers that go into the brew.*

## Stats

* Acute Senses
* Fire Vulnerability (50)
* Charm Immunity
* Regeneration

Attacks:

 Club

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* Ritual of Grand Mastery
* First level Troll Magic Rituals
* Second level Troll Magic Rituals
* Third level Troll Magic Rituals
Barechested Swordsman

## Description

*The barechested warriors are not as civilized as ordinary men. They believe their sparse use of clothing gives them a stronger connection to nature and lets the inherit the battle ferocity of the beasts. This is only superstition however and they would hardly stand a chance against a proper army of civilized men.*

## Stats

* Forest Stealth
* Shield

Attacks:
Elder Starspawn

## Description

*For centuries the realms under water seem to have been under the influence of servants of the Old Gods, steering the Shamblers and Deep Ones down an ever darker path. Though often content with staying in the depths of the oceans, they seem to have recently turned their attention on land in order to increase their potential sacrifices. Though exiled, they still seem to serve and worship the mad writhing mass of the Void. By offering the dead gods a large enough sacrifice, they will gain more power, giving them the ability to call forth the horrible servants from their gods' demented dreams and set them loose to hunt the inhabitants of our realm.*

## Stats

* Spirit Sight
* Amphibian
* Swamp Move
* Slow
* Lucky

Attacks:

 Mind Blast
 Life Drain

## Rituals

* Lesser Void Mastery
* Greater Void Mastery
* First level Star Spawn Rituals
* Second level Star Spawn Rituals
* Third level Star Spawn Rituals
Dvala

## Description

*It is a common misconception that the Dwarven society completely lacks women. Some scholars have instead speculated that the female dwarf has characteristics that would make them indistinguishable from the Dwarven male. However, the sudden expansion of their society has given us further insights into this peculiar people. The Dwarves are in fact ruled by a matron, a Dvala, who seems to be the mother of all the Dwarves from a certain mine. The College has obtained information revealing that the dwarves all stem from eggs laid by the Dvala. The Dvala is courted by a handful of drones, a role that is considered the highest honor within the Dwarven society. If a colony is successful, the queen will spawn a new queen who is ready to populate another mine.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Local Gold Bonus (150%)
* Local Iron Bonus (250%)
* Spawn Monsters (Dwarf Worker)
* Mountain Move
* Stationary

Attacks:

 Fist

## Rituals

* First level Dvala Rituals
* Second level Dvala Rituals
Angler of the Depths

## Description Edit

*Though experiments with the hybridization of Deep Ones and angler fish has been banned all through the realm, some hideous samples of what must be failed experiments sometimes wash up on the seashore. Dissection of the remains has revealed it to be the the result of an abhorrent coupling between a male angler fish and a female Shambler produces a far more powerful creature than either of its parents. In theory such a creature would have the predator mind and lantern of its father and the sturdy body of a Shambler of its mother. Let us all hope that those horrendous underwater experiments do not bear fruit.*

## Stats Edit

* Poison Resistance (100)
* Amphibian

Attacks:
Androphag Lord

## Description

*The manners of the Androphagi are more savage than those of any other human race. They don't observe justice and only respect those who are stronger than themselves. They are nomads and while their dress may look normal, the language which they speak is peculiar to them. Unlike any civilized people and like most beasts of Elysium, they eat humans.*

## Stats

 Spear
Demonologist (leader)

## Description

*Some think Demonologists are brave, mad and daring, but it is really the opposite. A brave Demonologist would die quickly as an apprentice, and only a very cautious man survives long enough to become a fully fledged Demonologist. It can be debated whether Demonology should be allowed at all, because the risk of dealing with the Inferno might outweigh the possible benefits of doing so. However, properly controlled demons have proved to be of great use when fighting the wildlife and if demons and beasts can kill each other, then life will be easier for everyone.*

## Stats

* n/a

Attacks:

 Staff

## Rituals

Retains all Demonology Rituals he had acquired as a Cultist as well as gaining access to Grand Ritual of Mastery and one random second level ritual.
Centauride Crossbow

File:CentaurideCrossbow.png

## Description

*While it should be regarded as highly unconventional to have mares fighting beside stallions, it is obvious that this is not always the case. Some generals have no clear concept of how warfare should be run. They point to battles of old where centaur and centauride fought side by side, as if the old ways were right. We are civilized now, and with that comes responsibility. The new ways don't demand of us to put our daughters at risk. The only comfort to be found in the recent appearance of steel-clad centaurides is the fact that they mainly use crossbows and do not charge head first into battle as they would have done centuries ago. The prudence and sensibility for which centaurides are known, while obviously disregarded in their choice of career, still seems to affect their choice of weapons and role in the battles.*

## Stats

* Battle Fast

Attacks:
Anakite

## Description

*The Anakim are descendants of the primeval giants that walked the earth when Ba'al was incarnate. They are deathly pale six-fingered giants with great horns and tremendous strength and prowess. The priestesses of Ba'al perform blood feasts in the honor of their dark God to attract Anakim to their cause.*

## Stats

* Shield

Attacks:
Adon

## Description

*The Adon is an Anakite lord of the Time of Giants. Bestowed with temporal and religious power, the Adon was king, judge, priest and prophet to his brethren. Now he has been called by the servants of Ba'al to once more feast upon the flesh of men. The Adonim are giants with pale complexion, six-fingered hands and long horns.*

## Stats

* Shield

Attacks:

 Broadsword
Beast Wards

This school of magic focuses on charming enemy animals and summoning friendly animals like Snakes, Murders of Crows and Wolves

## Level 1 Spells

### Befriend Animal

* Charm
* (magic)
* (only affects animals)
* (magic resistance negates easily)
* (only affects enemy units)
* Area of Effect: burst 1
* Range: 5

### Summon Crows

* Summon: 1 Murder Of Crows
* (A maximum of about 200 Murders of Crows can be summoned in a single battle)
* (magic)
* Range: Targets the edge of the battlefield

### Summon Snake

* Summon: 1 Snake
* (A maximum of about 50 Snakes can be summoned in a single battle)
* (magic)
* Range: Targets the edge of the battlefield

### Summon Wolf

* Summon 1 Wolf
* (A maximum of about 40 Wolves can be summoned in a single battle)
* (magic)
* Range: Targets the edge of the battlefield

## Level 2 Spells

### Command Beasts

* Charm
* (magic)
* (only affects animals)
* (magic resistance negates easily)
* (only affects enemy units)
* Area of Effect: burst 9
* Range: 6

### Summon Great Boar

* Summon: 1 Great Boar
* (A maximum of about 25 Great Boars can be summoned in a single battle)
* (magic)
* Range: Targets the edge of the battlefield

### Summon Murder of Crows

* Summon: 1-3 Murders of Crows
* (A maximum of about 200 Murders of Crows can be summoned in a single battle)
* (magic)
* Range: Targets the edge of the battlefield

### Summon Serpent

* Summon: 1 Serpent
* (A maximum of about 25 Serpents can be summoned in a single battle)
* (magic)
* Range: Targets the edge of the battlefield

### Summon Wolves

* Summon 1-3 Wolves
* (A maximum of about 40 Wolves can be summoned in a single battle)
* (magic)
* Range: Targets the edge of the battlefield
Desert Sun

## Description

*The Desert Suns were lesser suns placed on the skies by Ba'al when he incarnated. Now the priestesses of Ba'al have mastered the means to reproduce the miracle of Ba'al and create a Second Sun. The Desert Sun is a physical manifestation of the Second Sun and it is immortal as long as the Second Sun burns in the sky. It appears as a burning solar disc with the wings of a great eagle and the head of a wise king.*

## Stats

* Fire Resistance (100)
* Immortal
* Fire Shield (5)
* Flying

Attacks:

 Fist
Dwarf Warrior

## Description

*Reading the reports from the Third Mine Wars, where countless Dwarves were captured before the great tragedy, has revealed that it is in their fifth year that it becomes apparent whether a Dwarf is born a fighter or not. Brought before the queen, the Dwarves are sorted and some are given the standard armor and arms of a Dwarf Warrior.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Mountain Move
* Snow Move

Attacks:
Elder Thing

## Description

*Elder Things are strange beings from a distant past. They once ruled all that is Elysium and explored the world underneath, Agartha. When they opened gates into the void and explored the madness beyond time they unleashed the horrors of the void and succumbed to insanity. For millennia the Elder Things and their lore have been absent. Now Elder Things are summoned back from the void by by mad cultists searching for hidden knowledge.*

## Stats

* Spirit Sight
* Sleep Immunity
* Mental Agony on Death
* Floating
* Amphibian
* Slow

Attacks:

 Life Drain
Crossbowman

## Description

*These soldiers are armed with crossbows that can penetrate thick armor at long range.  Crossbows have a good chance of killing even heavily armored troops, but cannot fire as often as a normal bow.  The largest drawback with crossbows is that they are more complex to manufacture than ordinary bows.*

## Stats

* n/a

Attacks:

 Dagger
Cavern Wight

## Description

*The Pale Ones have long lifespans and they seem to fear and marvel at the concept of death. Their dead ones are entombed in great halls and statues are made in their image. The souls of their dead are not as advanced as human souls and therefore do not enter Hades. Instead the memories and spirits of their dead remain in their mummified bodies. It was recently discovered that these mummies are reanimated through necromantic rituals. Since the souls of the dead remain in their mummified bodies, the revenants retain memory and purpose and are considered part of the Pale One society. It is even likely that the Cavern Wight gets more respect and status than its living kin.*

## Stats

* Cold Resistance (100)
* Poison Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Banishable (Destroy)
* Amphibian

Attacks:
Camel

## Description

*The Camel is a desert dwelling beast that enjoys standing still in the sun and eating cactuses. If it weren't for the Camels, the desert would be full of cactuses, much like a forest. Although not very aggressive, you should stay well away from a Camel as it has both a fierce bite and a powerful kick that it gladly uses on anyone nearby.*

## Stats

* Fast

Attacks:
Conquest of Elysium 4 Wikia

## Welcome to the Conquest of Elysium 4 Wiki

Conquest of Elysium 4 (released in November 2015) is a quick turn based fantasy strategy game with a touch of rogue-like, developed by Illwinter Game Design. The game might appear simple at first, but it is full of depth, details and of course monsters.

The official Conquest of Elysium 4 website.

Conquest of Elysium 3 Wiki

Conquest of Elysium 5 Wiki

Selectable Classes:

* Bakemono
* Barbarian
* Baron
* Burgmeister
* Demonologist
* Druid
* Dryad Queen
* Dwarf Queen
* Enchanter
* High Cultist
* High Priestess
* Illusionist
* Markgraf
* Necromancer
* Pale One
* Priest King
* Senator
* Troll King
* Voice of El
* Warlock
* Witch

All structures in the game here

All schools of magic in the game here

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.
Dwarf

## Description

*Neither warrior nor worker, the common Dwarf is sort of Dwarf to be. At this point they have evolved beyond being mere workers, but their fate is not yet decided by the stone and the queen. Many of them aid in various tasks, but are strong enough to make formidable fighters.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Shield
* Mountain Move
* Snow Move

Attacks:
Centurion

## Description

*The Senatorial army is strictly divided in units of predefined size, power and equipment. The Centurion leads a centuria, the base army unit in the Senator's army. A centuria may never exceed nor fall under 100 soldiers. Should there for any reason be a lack of men, the Senator has set up a system in which future soldiers are listed to the centuria. Thus a centuria will always consist of 100 legionnaires. When the soldiers are conscripted, they will then be issued a name and background according to those already listed. As this process does take some time, the legions of the Senator can be  a bit slow to muster. The most striking example of this procedure emerged after the battle of Phylotermae where one of our couriers noticed how one of the centurias consisted of a Centurion, three men and a large pile of parchment scrolls containing the names of the soldiers-to-be. The three surviving soldiers had quite a hard time setting up tents for their as yet non-existent comrades.*

## Stats

* n/a

Attacks:
Bolon-Ti-Ku

## Description

*The Bolon-Ti-Ku are demons of the Underworld called by the wicked priests of Aztlan. Their origin is disputed and while most scholars agree that the Bolon-Ti-Ku are probably of Infernal nature like the other servants of the Teatl Demon Gods, there are some sages who make convincing arguments in favor of placing them under the rule of Orcus, the Prince of Death. This could mean that the Priest Kings and their subservient priests are not limited to conjuring Infernal forces, but might be able to summon the Stygian dead as well. We have not yet captured a Goetic Master capable of summoning a Bolon-Ti-Ku, so the question remains unsolved.*

## Stats

* Stealth
* Spirit Sight
* Cold Resistance (100)
* Poison Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Pierce Resistance
* Banishable (destroy)
* Flying

Attacks:

 Cast Spell
 Claw

## Rituals

Is able to cast Ceremony of the Lord of Death.
Chosen of Dvalin

## Description

*Some of the most special dwarves are the Chosen of Dvalin. They do not come from the mines like the other dwarves, but rather from the outside world. Despite this, they are seen as trustworthy individuals that have been chosen by their dwarf god to establish new colonies.*

## Stats

* Fire Resistance (50)
* Cold Resistance (50)
* Pierce Resistance
* Mountain Move
* Snow Move

Attacks:
Doppelganger

## Description

*A Doppelganger can take just about any shape, yet it seems to really like shapes with many tentacles. The most reasonable explanation for this is that the Doppelganger is some kind of land octopus and thus using tentacles in combat comes naturally. Unlike the victims of ordinary octopuses, those killed by the Doppelganger's tentacles will transform into small heaps with many tentacles.*

## Stats

* Poison Resistance (100)
* Regeneration
* Blunt Resistance
* Shield
* Swamp Move

Attacks:
Bakemono

## Description

*The Bakemono were once slaves of the Oni, demons from the Netherworld of Bakemono legend. The entrance to this Realm was on top of a great mountain that the Oni made their fortress and where they enslaved the Bakemono. When the gate to the Realm of the Oni was closed through trickery and the last of the Oni kings died, the Bakemono took over the mountain fortress of their masters and set out to carve a kingdom of their own and to make slaves of all lesser creatures.*

*The Bakemono live in a tribal society ruled by the most powerful of their kind. Usually this is a Bakemono Sorcerer, a powerful spellcaster who is rightfully feared by most others. Powerful Bakemono Sorcerers have been known to make themselves immune to death by hiding their hearts away in secret places.*

*Bakemono Sorcerers can perform blood sacrifices in order to summon Oni demons and spirits of the wilderness to their aid. The greater the sacrifice, the greater the chance that the being will serve the Bakemono Sorcerer. The summoning can also be performed without any sacrifices, but this will anger the spirit or demon being summoned and the more powerful demons should not be trifled with.*

*Abilities:*

* *Bakemono Sorcerors collect sacrifices from hamlets, villages and larger settlements.*
* *Sacrifices can be used for magic rituals.*
* *Mines and Mountain Strongholds produce Bakemono warriors automatically.*

## Starting Resources

Units

* 1 Bakemono Sorceror
* 1 Bakemono General
* 10 Bakemono Spearmen
* 10 Bakemono Shos
* 5 Bakemono Bowmen

Territory

* 1 Mountain Stronghold
* 1 Coal Mine

## Recruitment List

### Basic Recruitment

 5
 5

In addition, the Mountain Stronghold provides the following Basic Recruits

All mines (except for Coal Mines) the Bakemono controls will spawn Bakemono Sho and Bakemono Bowmen - at twice the rate if the mine has received the Mountain Lair enchantment.

### Summons

All die expressed for the cost are open-ended dice (when the maximum is rolled, the die is rolled again and added to the total).

In addition to these units, the Bakemono will receive special recruitment offers from the Wizard Offers list if he owns a library.
Abaddon

## Description

*Abaddon is one of the demon lords and rules the outer reaches of the Inferno. His body is that of a compact shadow and he is only partly in this world. Abaddon revels in torturing lesser demons that have not lived up to his standards, or just because they were unlucky this particular day.*

## Stats

* Fire Resistance (100)
* Ethereal
* Other Planar Immortality (Inferno)
* Banishable
* Combat Caster
* Causes Fear
* Fire Shield (5)
* Giant Sized
* Flying

Attacks:

 Cast spell
 Fist

1 Summon 1-12 Fiery Imps (A maximum of about 25 Fiery Imps can be summoned in a single battle)

## Rituals

Starts with Lesser Ritual of Mastery, Ritual of Mastery, three random first level as well as four random second level Demonology Rituals.
Catapult

## Description

*This siege machine takes a long time to set up and aim and is only useful when sieging or defending a fortified location. The catapult is not very accurate, but during sieges it is still very effective, as a well placed boulder can destroy the gates or maybe even kill an unlucky high ranking enemy commander or mage.*

## Stats

* Slow
* Immobile

Attacks:

 Shortsword

¹ This attack is only used versus forts or when defending forts.

² The attack will often hit an adjacent square instead of exactly where it was aimed.

³ This attack targets a random enemy that isn't neccessarily on the first rank.
Bakemono Bowman

## Description

*The Bakemono come in many different sizes, but they are all easily recognized thanks to their ugly, warty appearance. Size is important for the Bakemono and these small ones are far down in their primitive society. For such a primitive race, they have surprisingly sophisticated weapons and armor, but are still no match for a human soldier.*

## Stats

* n/a

Attacks:
Enchanter's Apprentice

## Description

*Many consider the Enchanter to be a combination of craftsman, artist and charlatan rather than a true mage. He forms objects by hand and then tricks them to start moving around and when an object has started moving, it will never go back to being an inanimate object again. If Enchanters were allowed to spread, Elysium would soon be thrown into chaos with ordinary objects trying to take the place of the living and not staying still like they are supposed to. Even if the Enchanter is not a respected mage, you should be vary of his creations. A walking iron mine is just as hard to destroy as you might imagine, and it will destroy everything that tries to hinder it.*

## Stats

* n/a

Attacks:

 Hammer

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* First level Enchantment Rituals
Earth Rituals

* 2-4 Lesser Earths
* 1 Earth Elemental

1 Costs 22 Emeralds for Warlocks of Earth and Champions of Mountains, and 20 Emeralds for Great Warlocks of Earth and Kings of Earth.

## Level 2 Rituals

### Greater Earth Summoning (45 Emeralds2)

Summons one of the following:

* 1 Purple Worm
* 3-7 Earth Gnomes
* 2-4 Stone Drakes

### Summon Champion of Earth (45 Emeralds2)

Summons one of the following:

* 1 Champion of Mountains
* 1 Mountain Giant

2 Costs 40 Emeralds for Great Warlocks of Earth and Kings of Earth.
Bear Illusion

## Description

*Looks just like a regular Bear - if the Bear was bluish, paper-thin and possible to see through. Though our recommendation is to simply ignore them, there have still been some reports of soldiers who have managed to be wounded by them.*

## Stats

* Spirit Sight
* Poison Resistance (100)
* Sleep Immunity
* Charm Immunity
* Ethereal
* Mindless
* Battle Fast
* Floating

Attacks:

 Illusory Claw
 Illusory Claw
Dai Oni

## Description

*Oni are ugly, wild demons with pot-bellies and unkempt hair. They come in different colors and with different abnormalities, but red or green skin with a pair of horns or an extra eye or ear seem to be the most common variants. Although all Oni enjoys striking people with large clubs, most of them are also capable of dealing pain using their demonic magic. The Oni have a great appetite and consume all the food and drink they can get hold of. However, food is also their weakness as they cannot pass a line of carefully arranged potatoes. Putting a few potatoes on the doorstep is an effective way to keep the Oni out, but on the other hand beasts and especially Bears might be attracted by the potatoes instead.*

## Stats

* Fire Resistance (100)
* Cold Resistance (100)
* Poison Resistance (100)
* Banishable
* Causes Fear
* Giant Sized

Attacks:

 Cast spell
 Greatsword

## Rituals

* The Dai Oni starts with Lesser Ritual of Mastery, Ritual of Mastery as well as one random Bakemono Ritual of both the first and second level.
Dryad

File:Dryad.png

## Description

*How endearing are they not, the Dryads of the sacred groves, beloved of Gaia. In the ancient past they ruled the tribes and voiced the will of Gaia. Once perhaps, their leadership was needed to reign in the wild nature of our tribes, but now their old ways are no longer needed and are but an endearing memory of times long gone. However, it is an irrefutable fact that they are closer to Gaia than any other race, with the possible exception of the Pans. Only the blessings of an Anointed Dryad can endow a sacred grove with the primal blessing if Gaia. Fortunately we don't need the blessings of the old ways any more, and the ceremonial role of the Dryads fill no function in a civilized society.*

Dryads are incomparably cute, and according to some, gifted with an aphrodisiac beauty that protects them against enemies. It is true that most humans seem to lose their mind and just stare in awe or bewilderment when approached by a Dryad. Satyrs seem to share the human sentiments and their wild behavior is calmed when Dryads are present.

## Stats

* Forest Stealth
* Sleep Immunity
* Fast Heal
* Awe (+1)
* Battle Fast
* Satyr Spawn Boost (+3)

Attacks:

 Hoof

## Rituals

* Lesser Ritual of Mastery
* Ritual of Mastery
* First level Forest Rituals
Crystal Sorceress

## Description

*There are four major tribes of amazons, each named after a different type of gemstone. The crystal amazons seem more civilized than the other clans as they use the more advanced bow as a weapon. None of the tribes are more than half civilized and they use only weapons that are simple to create and in battle they lack both discipline and tactics. Their armies consist of only women and actually no males at all have been sighted among them. It is probable that they are like dwarves but in reverse, a single male that runs a colony of female amazons.*

## Stats

* Enables Recruitment (**Crystal Sorceress**, Crystal Amazon)

Attacks:

 Bow
Ancient Hurler

## Description

*The Ancient Pale Ones are remarkably strong, despite their pale, flabby flesh. Without easy access to wood, and limited understanding of metallurgy, the Pale Ones have never used ranged weapons apart from thrown rocks. But the size and strength of the Ancient Ones allow them to throw not just rocks, but boulders the size of Hoburgers.*

## Stats

* Bad Sight
* Amphibian

Attacks:

 Throw Boulder
 Fist
Crystal Sorcery

This is a school of magic.

## Level 1 Spells

### Gust of Wind

* Damage: 1-3 Blunt
* Area of Effect: burst 5
* Range: 8
* Extra effect if target is affected
	+ Special effect: Stun
	+ (strength negates)

### Luck

* Special effect: Luck
* (magic)
* (only affects friendly units)
* Area of Effect: burst 1
* Range: 6

### Seeking Arrow

* Damage: 1-7 Pierce
* Area of Effect: burst 1
* Range: 6

## Level 2 Spells

### Air Shield

* Special effect: Air Shield
* (magic)
* (only affects friendly units)
* Area of Effect: burst 5
* Range: 6

### Fortune

* Special effect: Luck
* (magic)
* (only affects friendly units)
* Area of Effect: burst 5
* Range: 6

### Winds

* Damage: 1-3 Blunt
* Area of Effect: burst 9
* Range: 8
* Extra effect if target is affected
	+ Special effect: Stun
	+ (strength negates)
Belphegor

## Description

*Belphegor is one of the Demon Lords.  He is a seducer of men and uses gold to sow discord. Fathers sell their sons and daughters to the Demons and his host of corrupted souls is always growing. The mere existence of Belphegor is the reason that honest people may turn dishonest and sell their loved ones for gold.*

## Stats

* Fire Resistance (100)
* Other Planar Immortality (Inferno)
* Banishable
* Combat Caster
* Causes Fear
* Giant Sized
* Flying

Attacks:

 Cast spell
 Fist

## Rituals

Starts with Lesser Ritual of Mastery, Ritual of Mastery, three random first level as well as four random second level Demonology Rituals.
Crocodile

## Description

*The Crocodile is a slow moving and regal beast. It usually floats in the muddy swamp waters and only opens its mouth when it wants someone to devour. If you see a Crocodile open its mouth you are expected to approach it. If you don't, the Crocodile will be enraged and charge with great speed and ferocity.*

## Stats

* Amphibian
* Swamp Move
* Slow

Attacks:
Battle Afflictions

## Battle fright

Morale reduced by two.

 Blind

Almost always misses with attacks.

## Chest wound

Strength reduced by one an maximum hit points reduced by twenty percent.

## Feebleminded

Feebleminded units have reduced Magic Resistance and increased Morale. Spell casters with this afflictions will also have their magical abilities reduced.

## Never healing wound

This unit has a wound that never heals, resulting in 20 percent lower HP.
Air Rituals

* 2-7 Cloud Elementals
* 1 Air Elemental

1 Costs 22 Diamonds for Warlocks of Air and 20 Diamonds for Great Warlocks of Air.

## Level 2 Rituals

### Greater Air Summoning (45 Diamonds2)

Summons one of the following:

* 3-8 Sylphs
* 4-6 Thunderbirds

### Summon Champion of Air (45 Diamonds2)

Summons one of the following:

* 1 Champion of Storms

2 Costs 40 Diamonds for Great Warlocks of Air.

3 Costs 20 Diamonds, 20 Sapphires for Great Warlocks of Air.
Armored Longdead

## Description

*The Longdead are so called because their bones have lain long enough in the ground that worms and other corpse-feeders have gnawed away most of the flesh. The taxing incantations and manual work required to exhume and reanimate the Longdead are perhaps best left to the eager apprentice. Armored longdead are clad in mail and wield a sword.*

## Stats

* Cold Resistance (100)
* Poision Resistance (100)
* Undead
* Sleep Immunity
* Charm Immunity
* Never Heals
* Pierce Resistance
* Shield
* Banishable (destroy)
* Mindless
* Amphibian

Attacks:
Amphiptere

## Description

*The Amphiptere is the most noble of all the Serpents in Elysium. It has wings on its back and likes to fly above the forests so that all the lesser beasts can look upon it and admire its grace. It is not as smart or patient as normal Serpents and never lies in ambush. It prefers to fly and spit poison on whatever fleeing food it can find.*

## Stats

* Poison Resistance (100)
* Flying

Attacks:

 Venomous Bite