Story Arcs

Below is a ledger of accounts of events of activities that span more than a single mission. It is intended to summarize the answers to keep up-to-date players who were not in the respective missions.

For background information\* - this belongs to the Lore category

For threats information - this belongs to the Threats category

\*events that happen outside of a mission

## Verifoss guild story arcs

### Myconids and the Undergrowth

Myconid threats are expanding and taking over towns and cities.

Relevant Details Table

### Cassel’Eri and the Ofula Parlour

Cassel' Eri, within the Sylvan forest of Shayra

### Sevendi and the Great Hunt

Current summary

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### Mylethir and the Evergreen spirit

The evergreen spirit is returned to Mylethir. Phonselae keep remains occupied. The Romulus Alamisse's objectives and location are unknown.

### Silent Reprieve

Current summary

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### Circle of Beasts

Current summary

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### Dying Light and Perdition's Hand

Twin swords, equal but opposite in power. These weapons were forged during a time long past, fated to duel each other time and time again.

Each sword seeks a champion to wield it. The swords often assume different forms in order to better suit their chosen. Once both swords have their warrior, the champions are driven to fight each other in a duel to the death. The sword that loses is cast out, flung off to a distant part of the world to regain its power and seek a new champion. The sword that triumphs lingers on with its chosen.

The swords care not for their champions. They are drained of their power and life force over time until there is naught left but a husk, shadows of their former selves. The wretched form that is left behind continues to wield its blade, now slave to the will of the sword. The wraith lingers, and it gathers power until the twins are ready to duel once again.

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**Burns Out.** When you lose attunement to this weapon, Perdition's Hand loses all its charges, and you take 10d6 + 40 force damage. If this damage leaves you with 0 hit points, you die and your soul is devoured by Perdition's Hand.
**Shifting Form.** When you finish a short or long rest, you can have Perdition's Hand take the form of any melee weapon (see the list of weapons in the Player's Handbook).
**Stored Power.** Perdition's Hand has a bonus to attack and damage rolls equal to its number of charges. While holding it, you can also cast the following spells.
Constitution is your spellcasting ability for these spells.
• *Ray of Frost*. Cast at will.
• *Armor of Agathys*. Expend 1 Hit Die to cast. Cast at a level equal to the number of charges Perdition's Hand has.
 **DYING LIGHT**
Weapon (various), artifact (requires attunement)
**The Star that Burns Bright...** Each time you begin a mission while attuned to this weapon, Dying Light gains a charge (maximum of 5), and your hit point maximum is permanently reduced by 15. This reduction cannot be prevented in any way, other than losing attunement to Dying Light. ...
**Burns Out.** When you lose attunement to this weapon, Dying Light loses all its charges, and you take 10d10 + 40 force damage. If this damage leaves you with 0 hit points, you die and your soul is devoured by the Dying Light. **Shifting Form.** When you finish a short or long rest, you can have Dying Light take the form of any melee weapon (see the list of weapons in the Player's Handbook). Stored Power. Dying Light has a bonus to attack and damage rolls equal to its number of charges. While holding it, you can also cast the following spells. Constitution is your spellcasting ability for these spells.
Fire Bolt. Cast at will.
Hellish Rebuke. Expend 1 Hit Die to cast. Cast at a level equal to the number of charges Dying Light has.
Fire Storm. Expend 7 Hit Dice to cast.

### Cults and Azathoth

Current summary

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### Rose's Thorns and Vienna

The Thorns is an organization which takes orphans to groom them to suit the organizations needs, whatever it may be.

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## Personal story arcs

Other events that span across missions are tied to a single player character

### Tahlia and the Sundered Hills

Tahlia and a group of adventurers set out to learn more about the bow she acquired through the deck of many hands. They were directed to an ancient tomb of Horizon Walkers. Upon arrival they discovered it was being destroyed by a mysterious masked group. After a brief skirmish, they were able to take control of the tomb. Tahlia, with the guidance of the bow, were directed to a grave where lay the exact same bow...