recursal/Fanatic-Fandom huggingface dataset:
Okitsuji Mikoto

* First
* Second

**Okitsuji Mikoto** (命 翁辻, *"Mikoto Okitsuji,"*) is the father of the protagonist within the Ayn Sof storyline. Praised worldwide as the father of all magic, he holds the highest position among the members of Orpheus. In the past, he was known as **Onigari Ittōsai** (鬼狩一刀斎, *"Demon Slaying Samurai."*) His mastery of Ars Magna is equal to his skill with a blade. His existence is special and unique, much like the other Archons. He has a connection to the Akashic Records and can review them in order to gain hidden information and secrets of the world.

## Personality

He is known for being the gag character of the series, constantly breaking the fourth wall and referencing other works of fiction. He never takes anything seriously and is often called a slacker by others. The rare moments where he does get serious, stricken his offenders with fear. He is a person who lives through a larger than life perspective, finding happiness in the little things that are left behind by the previous sages who held the seats of Orpheus. When not teaching or working, he is often seen playing video games with the bishop Homura Fujiki. When his children were younger, he would leave home to join the other Sages in their search for the remnants of Drauga's faction, which means that his desire to protect his family is as strong as ever.

He is accompanied by an ethereal construct called **Glacius**. Born after the events of the war, he was raised under the care of his mother and father until they perished during the early Heian Period. He created a system that allowed people to attend schools and learn the ways of Ars Magna to improve society or their own personal lives. As a result, magitech exists practically everywhere on Earth, from buildings to clothes. His study of the first civilization allowed him to apply scientific theories and methods that could channeled through a much safer method: Magic Formula.

Long ago, seithr was a dangerous substance that could not be easily controlled and required the utmost concentration to properly utilize the energy source but his additions have made it much easier to control and had he only been born earlier, many things could have been prevented. He often blamed himself for the death of his family, even though this had been out of his own control. He seeks to atone by taking action against the Vile God Drauga, so that he may create a world of lasting peace for his wife and children.

## Appearance

He is dressed in a colorful haori and kimono, embroidered with patterns of autumn leaves. Every season he changes his haori to match the tone of the current environment. He carries a wakizashi and a katana in the traditional samurai fashion of Daisho. He can summon his grimoire from null space to access his more powerful spells that are tucked away to keep people from learning secret magicks that could be world-threatening. His clothing, like all other members of Orpheus are interwoven with a unique fabric that produces a thin layered barrier around the wearer to keep them from being harmed by direct attacks from spells or exposure to supernatural blood.
Ars Armatura

## **User(s)**

* Takami Mikoto
* Tsukiyo Kōzaki

**Ars Armatura** (武器術式, *"Buki Jutsushiki,"*) is the third variant of the Ars Triumvirate, consisting of weapons or objects that have been modified with materials called Athrum or Xetrum. Mystical or Demonic Weapons created through evocation or conjuration can also be considered Ars Armatura.

## Overview

These weapons are either cursed artifacts or mystic ones left behind by old civilizations or were embedded with the powers of certain heroes who wielded them in the past. Certain Ars Armatura have the ability to change shape but their abilities work in a similar fashion to the vestiges created with Prima Materia. By that logic, they are able to generate certain abilities and produce various effects based off of the inscriptions placed onto the weapon, object or artifact in question.

### Material Types

Athrum - Objects made out of Athrum contain magic formulas or runes engrained into them that allow the object to produce a great deal of power or be used for a specific situation. Just about every building and piece of clothing is protected with Athrum infusions to keep people safe in case of an invasion. Most weapons that are classified as Ars Armatura are made of this material and work to compliment the user's style. Armors made out of Athrum provide more resistance to magic formula or eir-intrusion than standard clothing, being able to reinforce the thin barrier it provides to keep certain things from making too much impact or demon blood from spilling onto someone. However, against a greater being, the resistance will prove flimsy if the person themselves cannot find a way to improve their own defenses against the person in question with overwhelming strength.

Xetrum - A material comparable with the highest grade of orichalcum, or mithril. It is the most rarest material in the Ayn Sof universe, only collected in dying stars during the formation of seithr clumps as hydrogen and helium mix to form a super-charged energy. When these clumps are properly cooled, they harden and become a solid metal that can be used to create both armor and weapons. An example of a Xetrum Blade would be Naraku's sword Kaladanda, which is capable of instantly killing any foe with a single strike without causing so much as a paradox. The person attacked is then erased from the past, present and future, along with any other potential timelines they existed in. Thus proving that Xetrum is a force to be reckoned with, since even a tiny graze from a blade made out of it can siphon a great portion of someone's soul or even remove them from their body altogether. When used as armor, it can be create gear that provides complete immunity to magic or physical attacks with the exception of Arcane Magic, which is stated to be able to bypass any forms of immunity. In short, the material can achieve things well beyond the normal limitations of Magic Formula.

## Trivia

* **Xetrum** is heavily inspired by the material of Japanese folklore, ***Hihi'irokane***, bearing an uncanny resemblance to the latter.
Xenaphagos

The **Xenaphagos** (夢喰み, *Yumebami*) are a special kind of creature that existed in the first dimension some time after Mithra learned how to use the Myriad Eyes. They are beyond the comprehension of gods and mortals alike.

## Description

They are the embodiments of nightmares, fears and the delusions of man. They are strange and bizarre abnormalities that inspire negative emotions in other people. Their very existence defies the rules of nature and because of this, they are able to disregard the laws of the universe that are conventionally understood. Like the Cardinal Gods, the Outer Gods wield Supreme Power and are for the most part not bound by the aforementioned laws of the world, being able to roam freely and destroy things as they please.

They eat entire realities for sport and would not hesitate to make a meal out of an unfortunate soul who entered their path. Their true form cannot be ascertained by mortals and is likely to be interpreted as a demonic monstrosity but they are far worse than a Demon. Simply trying to understand them or even meeting the same gaze as their own can cause a person to slip into insanity. Some of the Xenaphagos are otherworldly constructs who have escaped from the first dimension and entered the Ayn Sof, much like the Izu Tribe.

## Evolutionary Stages

Ranging from Outer God to Lesser One, with even the most basic form of the Xenaphagos requiring the attention of the Archons, they are feared as the strongest species in existence and a greater matter than demons, spirits, deities or angels respectively. The Xenaphagos grows stronger from devouring planets, stars, people, realities and many more. They eat everything, even space or time itself. If one were to completely rampage in Asiyah-Gashmi, it would be the task of Morwyn to dispose of it. Outer Gods however, are more difficult to dispatch because of their foundation being similar to the Cardinal Gods.

Main:

* Outer God
* Great Old One
* Lesser One
Imito

## **User(s)**

Inspector-Level Awakeners

**Imito** (イミト, *"Imito"*) or **Mimicry** is one of the many Teritary Magick arts that can be used by awakeners who know how to use Ars Magna.

## Overview

Imito is an advanced spell that allows someone to temporarily mimic the properties of an elemental construction. This allows them to turn their own bodies into water, fire, wind, earth, darkness (by becoming a shadow) or light. When the individual is struck or attacked, their body will turn into the element that they've chosen. While in this state, they still maintain their normal physical appearance on the outside but their molecular and atomic structure has changed. Individuals who use this in tandem with light can achieve light speed without being torn apart or disintegrated by the laws of general relativity.
Shunka Kenki

## **User(s)**

Manten School - Chuden

**Shunka Kenki** (瞬花剣刻, *"Swift Bloom Sword Carving,"*) is the third form of the Manten Zetsuin-ryū's Yang Style.

## Overview

A thirty-two hit sequence revolving around forward slashing, sword thrusts and rotations. With each step, power is accumulated. This technique was originally performed with Senpo, making use of the sudden accelerations generated by each surge of ki but it can also be used with Senkō which would be the perfected version of the art. The kinetic energy built up from each step is channeled and filtered through the legs until it reaches the arms, allowing the practitioner to flow rapidly like a gentle stream while alternating between the aforementioned sword movements. In the span of an femtosecond, the equivalent of 31 million years to a single second, an individual using Senpo can strike the opponent before they've even realized what has hit them. This move is often practiced to help an individual learn how to master Senkō.
Tenshikaku

## Overview

Before the Heian Period, the Tenshikaku was a group of soldiers who had worked directly under the Thunder God, Taishakuten. Alongside the Jūniten, they were her most powerful warriors who fought valiantly with swords, spears and bows during the Zohar War. After the death of their leader, the role of leadership passed onto Lady Tomoe who was the right hand of Taishakuten. These men and women who gave their lives to protect their Empress fell into obscurity after conclusion of the Hundred Nights War. They would not rise again until the Sengoku Period, working underneath Uesugi Kenshin up until 1578 where they would disappear once again. The faction had been unnamed and unknown for all this time. They did not officially go public until 1924, having been registered as an organized crime syndicate. They are Japan's biggest Yakuza organization and they take orders from no one other than the Underworld Emperor of Asia or the Chairman. Their base of operations is in Tokyo where they regularly monitor the streets and punish lesser gangs for picking on civilians.

## Objective

The Tenshikaku are an organization that stick hand in hand with politicians such as the Prime Ministers of Japan. Their main goal above all else is to look good and maintain a good reputation while brutalizing gangs and people that do not agree with the elected representatives that hire them. Drug trafficking, kidnapping, murder and violence is not above them. They will carry out these tasks if it is ordered. Loyalty and honor means the utmost to them as they are willing to go to prison for their own friends and family members. They swear an oath to not do underhanded things to one another and if the oath is broken, it is punished with death. They have recently discovered an issue where Yakuza are becoming more obsessed with money than power, the old generation of them looks down on the current one with disgust but some of them are still able to uphold the true way of the gokudo (極道, "Path of the Wicked") such as Kozue Mikoto and Ryōko Uminari who share a rivalry within the organization.

## Public Response

Japan is weary of the Yakuza, police simply do not like the way they run things and are looking for any opportunity to take them down for good. However, it's not that simple because they are in cahoots with the politicians that make laws and run the nation. Even if they were to take the fall for something, they could ask for the help of the Underworld Emperor and walk away completely free. They start fights in the streets and bring chaos everywhere they go, many people would compare them to devils walking around in human skin. Some children look up to them for their bravery and they try to inspire kids to not make the mistakes that they have made. Not all of them are bad but a great deal of them are, which leaves the good people overshadowed by negative feedback.
Senpo

## **User(s)**

Ki Users

**Senpo** (閃歩, *"Flash Cadence,"*) is one of the many techniques practiced and utilized by people that learn Ars Manus or Ki. The technique itself allows an individual to move fast enough to close large distances in a shorter time than it would take for a mage to use an eir-assisted boost to reach the same distance. Senpo has many different variants such as Senkō, which stores the energy of each step and releases it upon entering close proximity with a certain target and Senbu, the ability to move directly behind an opponent and strike their meridians before their brain can register what has happened. Senpo appears to be useful enough to allow the user to move past lasers or light waves without making contact.
Makura Taisho

**Makura Taisho** was one of the generals in Iyō's army and the mentor to Engi Unabara, Lady Tomoe, and Yūji Kōdzuki during their youth. She taught them everything that they knew about battle from how to ride a horse, use a bow, and wield a sword. She was called **The Professor** because of her wide variety of onmyo magic arts.

## Appearance

Makura wears a two-fold sleeved garment that features an overcoat of Japanese design worn on top. The embroidery along the lining of the overcoat mimics the scales of a viper. With this fine detail, the differently colored sleeves and other adornments, it is a fitting choice of clothing for someone of Makura's prominence. She wore a loose skirt-like garment around her waist. This warrior's hakama is made from black cloth and held up with a silk sash. The two lines running down the hems add a touch of sophistication. A garment with an air of calm about it, well suited to Makura at ease, distanced from the chaos of the battlefield.

## Abilities

**Demon Lord Physiology**: As the second highest evolution among the Demon species, there is practically nothing these individuals cannot achieve. They have enough power to complete annihilate the likes of demons that belong to the Second or Third Circle with ease. They have multiple Anathematic Arts that could be used to a greater extent than what an Angel can perform. Their speed, power, coordination, eir control, durability, healing and other physical factors are practically near the zenith of obtainable power. They can heal from injuries instantly, reform even while reduced to a single drop of blood and easily destroy attacks from lesser beings with their bare hands. They have the highest magic resistance and seithr resistance out of all demons with the exception of Primal Emanations. Predominantly, people who fall into this category were formerly angels or have ties with greater deities and as such, they can not only use Ars Magna to a higher degree than others, but also have incredibly potent Anathematic Arts, such as being able to phase through another person or having the ability to create voids in the physical universe. They are described as a nigh-invincible force that cannot be easily toppled and are among the most cunning members of the First Circle.
T'ellhaggoa

**T'ellhaggoa** is an Outer God that is bound to the Elysian Mugain. It is a cosmic horror once known as the Outer God of Madness. The eldritch abomination has a unique set of eyeballs which causes madness in others who gaze upon them. It demands that it's host continue to supply it with more eyeballs by killing and devouring other life forms.
Percival

## Appearance

Percival wears upper body armor consisting of small iron scales bound together with black thread, worn underneath a black outer garment. Though slightly heavier than chainmail, it is able to protect him against bullets and arrows as well as blades. His gauntlets are designed to protect the entire arm as well as his hands. They are made from several long, thin plates sewn onto the top of small chains that are reinforced with athrum. Though they are quite heavy, they can deflect bladed attacks from the side. However, his fingers remain exposed so that he can wield his sword more effectively in combat. Because archangels are usually well-armored in times of battle, his clothing was heavier than his peers which required more freedom with movement. His waistguard provided waist and thigh protection consisting of numerous small chains worn below black trousers which are wide-cut to give him greater mobility. His greaves were made from leather and iron plates that were cut into a tubular shape and tied together. It is as strong as the rest of his armor in terms of defensive strength.

## Abilities

**Archangel Physiology**: As an Archangel, the oldest and most powerful of the Angels, they are in a different league from the other Malakim. They cast spells that bring about devastation at speeds faster than light, can reduce entire nations into nothing and are the most effective at punishing Demonkind with the use of Holy Magic. They can directly target the sins of another person and effectively amplify their spells power by basing it off the amount of grave sins their enemy has committed. Even though they will succumb to some repercussions themselves, they can easily shrug off the damage since most of it will be reflected at the target.

In addition to that, Archangels are known for having insane adaptability, agility, balance, coordination, dexterity, durability, endurance, flexibility, reflexes, senses, speed, and strength. Their eir control is practically at the zenith and it is incredibly easy for them to perform spell and after spell without showing signs of exhaustion. As the top defenders of the heavens, one would need to amass a gigantic army to be able to handle one of them, let alone all of them. Their golden blood is harmful to demons of the Second and Third Circle, so it is pointless for lesser demons to even make an attempt on their life as they could be undone within the blink of an eye.
Senka

## **User(s)**

Manten School Practitioners

**Senka** (閃花, "Flash Blossom,") is one of the Manten School's unarmed techniques.

## Overview

Senka is performed by using Senkō to achieve accelerated speed, storing and releasing devastating damage with each impact during an onslaught of punches, palm strikes and roundhouse kicks. Since each bit of the sequence gives the practitioner monsterous physical strength, most opponents cannot survive the first chain let alone the full technique.

### Imperfect Version

This is the imperfect version of Senka, for people who cannot use Senkō. It does not produce a speed echo effect like the perfected version.
Greater Lord

**Greater Lords** (大賢者, *Daikenja*) are deities that are worshipped by many people and have attained nearly boundless power because of the blessings they have received from their followers. They do not have to control multiple concepts per say, but in most cases they do. They are incredibly powerful, almost always being among the rank of Octavus or Nonus in terms of raw eir concentration.

## Overview

Greater Lords have somewhat reached near extinction after the Zohar War. They are represented in the various mythologies found within the subspaces of Beri'ah, such as the Babylonian Pantheon, the Hindu Pantheon, the Shinto Pantheon and many more. They are countless figures told in ancient stories spanning across an infinite number of timelines, gods who either brought the world to ruin or committed heroic deeds that earned them their place in the hall of gods. In comparison to Lesser Lords, their prowess and control over a certain aspect is greater than the former. An example would be the difference between the sword god Takemikazuchi and the sword god Susano'o. As one is worshipped more prominently than the other, the one who has more favor and devotion from mankind would be superior.

## Known Greater Lords

* Susano'o Mikoto
* Tsukuyomi no Mikoto
* Takemikazuchi no Mikoto
* Izanagi Mikoto
* Izanami Mikoto
* Lord Yashin
* Izumo Mikoto
Götter Hexenkreis

The **Götter Hexenkreis** or **Hexenkreis** is a guild of witches who gather regularly to research and discuss the evolution of Ars Magna, much like the Research and Development team within Orpheus. They are elite mages, akin to the Bishops of the aforementioned organization. They do not have much involvement with the outside world but they occasionally seek council from Yashin in regards to what laws should be placed on a specific type of magic that could be considered forbidden.

## Members

* Jahi (Leader of the 1st Vatican)
* Viola Sanguíneo (Leader of the 2nd Vatican)
* Cèleste Montagne (Sanguis of the 2nd's Vatican)
Kenzen Ichinyo

## **User(s)**

Manten School - Chuden

**Kenzen Ichinyo** (剣禅一如, *"Sword and Zen as One,"*) is the fourth form of the Manten Zetsuin-ryū's Yin Style.

## Overview

This attack has two ways of being used, it can be a finishing technique for someone that is already vulnerable or it can be used after a deflection of an incoming attack. The practitioner uses the hurried steps and dexterity of Senbu to instantly cut down their opponent with ease, slicing all of the meridians at the same time until their body explodes into a fine paste. If circumstances arise that keep the attack from outright killing it's target, they will still have to be cautious of the cut which is so swift that it leaves searing incisions along the trail that has been created, allowing not even a single drop of blood to leave the orifice. The damage inflicted by the attack cannot be repaired normally, all Yin Style techniques cause the essence of it's victims to turn against themselves.
Fūhaku Mikoto

Fūhaku Mikoto is one of the four directional devas, who reside over the idea or concept of elemental natures. Hailed as the God of Wind or Fūhaku Kazenokami, he embodies the very idea of Freedom, liberation from shackles and the ability to take flight to achieve one's dreams or destiny. A talented martial artist, gifted in the use of Ki, Kung Fu and Karate, he obliterates most of his enemies with powerful gusts of wind and his ferocious fists of fury. He has a bit of a cruel streak among the four, showing not even the slightest bit of compassion towards transgressors, even going as far as breaking every bone they have individually. Behind his smile lies the nature of a troublemaker, one who garnered the watchful eyes of the higher kami, much like Susano'o.

## Personality

He treats everything and everyone like a joke, likely to hide his inner thoughts or emotions. He has a hard time verbalizing how he feels, so he often comes off as blunt or downright disrespectful in the eyes of another person but his intentions are never really impure. Like the wind itself, he goes where it takes him with no real destination. He is quite the slacker, as expected of someone who embodies freedom. He has no interest in anything other than having fun and the mention of work is a quick way to lose his attention. In his youth, his parents were killed because of their disobedience towards the Zoka-Sanshin but for mysterious reasons, he still serves the higher kami.

## Appearance

He wears light clothing, specifically a kimono with short sleeves, tied with a cord and a breastplate that is covered by a white coat folded at his waistline. His clothing provides resistance to flames, his natural enemy. His gauntlets have thick leather padding in order to keep him from being burned while clashing directly with incoming attacks from pyromancers. His waistguard has small iron scales bound together with a thread that provide a supreme resistance against fire and his leg guards consist of thick quilted paddings that prevent him from being damaged by burns or sharp weapons.
Ōhō Kaibunji

## **User(s)**

Manten School - Okuden

**Ōhō Kaibunji** (応報灰分寺, *"Divine Retribution: Ashen Temple,"*) is the eighth form of the Manten Zetsuin-ryū's Yang Style.

## Overview

This technique manipulates the thermal conductivity created by high-speed acceleration to generate flames that disintegrate others and halt the regeneration of supernatural creatures. When people or objects accumulate speed, their temperature (which is a unit of kinetic energy in relation to atoms) goes on the rise. Since it is created and manipulated with ki, any attempt to regenerate further will cause decomposition where the cells begin to go rogue against themselves. The technique incorporates numerous spinning slashes and somersaults while approaching the enemy. It can be described as a flaming wheel that continues to spin haphazardly until it tips over.
Ittō Ryōdan

## **User(s)**

Shoden Menkyo - Yin Style

**Ittō Ryōdan** (一刀両断, *"One Sword Cutting in Half,")* is the first form of the Manten Zetsuin-ryū's Yin Style.

## Description

Calming the mind, body and spirit then focusing ki into the eyes, a lightning-fast earthbound slash is used to cut an enemy in half after deflecting an incoming attack. Any people or objects that fall in the path of the strike are split in two, completely bisected. The mechanical waves generated from the strike cause rupturing in the surrounding area that the opponent was struck in.
Ryōkai Mandara

## **User(s)**

Manten School - Shoden

**Ryōkai Mandara** (両界曼荼羅, *"Dual-Realm Mandala,"*) is the first form of the Manten Zetsuin-ryū's Yang Style.

## Overview

With only a single hair's breadth, Senbu is used in rapid succession to cut an enemy twice in the governing vessel and the conception vessel. This attack prevents the body from being able to regenerate by shutting off the brain and heavily impairing the central nervous system. The victim becomes unable to think and their motor controls become haywire as long as the practitioner's ki has entered their system. While it does not necessarily flood it like the Yang Style techniques does, the attack itself simply overpowers any control that they once had over themselves. It is heavily effective against demons but like all other techniques classified under the Yang tree, it requires overwhelming strength and powerful ki to use this art.
The Dregvant

They are the biggest antagonistic force in the Ayn Sof Universe. They were the source of the main conflict behind the Heisei Rebellion Arc and had involvement in every Zohar War. These eight figures of mysterious origin, all work for Drauga and carry out endless destruction in his name. Even after he was forced to go into hiding at the end of the Sixth War, they continued to live in the shadows of humanity, striking at any available opportunity.

## Members

* Aeshma (Leader)
* Akvan (1st General)
* Typhon (2nd General)
* Tiamat (3rd General)
* Yam (4th General)
* Mikaboshi (5th General)
* Blaìnn (6th General)
* Apophis (7th General)
* Vritra (8th General)
Spira

## **User(s)**

Awakeners
Maledicti

**Spira** is one of the many Teritary Magick arts that focus on augmentation. By channeling elemental energy internally, a person can drastically increase their physical power, speed, defense or other aspects. Unlike Augeo, this ability can be used as an elemental cloak. This is important for Awakeners who prefer to fight in close quarters.
Spensa

## **User(s)**

Inspector-Level Awakeners
Maledicti

**Spensa** is one of the Teritary Magick arts focused on storing enemy spells or charged spells for later use. Though it is possible to store spells casted by people who have a higher concentration, it is not advised because it comes at a higher cost of stamina consumption. This can be circumvented however by manipulating the elements through divination to restore any lost stamina.
Itagaki Shuji

**Itagaki Shuji**, also known as **Donovan** or **Donny Wilson**, is a prolific samurai well known throughout the Underworld for his sleight of hand when it comes to the art of kenjutsu. In the past, he ventured away from the struggle of living in the ghettos of America and eventually settled down in Japan. When Tomoe first met him, he was incredibly poor and had nowhere to go but was too far away from home to afford a trip back. Being the generous person she is, she took him in, gave him shelter and allowed him to join into her circle. Ever since, he has served as the chief administrator of the Tenshikaku and his rise to greatness does not stop there. He enrolled in Shihōji Academy and graduated as an S-Class Student then moved on to become a Bishop within the Orpheus Organization. He has an unwavering sense of loyalty towards Maia Star, the same way a samurai would admire his lord.
Asiyah

**Assiah** (or '**Asiyah**, also known as *Olam Asiyah*, עוֹלָם עֲשִׂיָה in Hebrew, literally "the World of Action" and Aishah in Arabic) is the last of the four spiritual worlds of the Kabbalah —Atziluth, Beriah, Yetzirah, 'Asiyah— based on the passage in Isaiah 43:7. According to the *Maseket Aẓilut,* it is the region where the Ofanim rule and where they promote the hearing of prayers, support human endeavor, and combat evil. Their ruler is Sandalphonius. According to the system of the later Land of Israel Kabbalah, 'Asiyah is the lowest of the spiritual worlds containing the Ten Heavens and the whole system of mundane Creation. The light of the Sefirot emanates from these Ten Heavens, which are called the "Ten Sefirot of 'Asiyah"; and through them spirituality and piety are imparted to the realm of matter—the seat of the dark and impure powers.

Representing purely material existence, it is known as the World of Action, the World of Effects or the World of Making. In western occultism it is associated with the Suit of Pentacles (or Coins or Disks, the terminology varies according to the deck) in the Tarot. The world of Yetzirah precedes it.

Below spiritual Asiyah is *Asiyah Gashmi* (עֲשִׂיָה גַשׁמִי, "Physical Asiyah"), the final, lowest realm of existence, our material Universe with all its creations. Much like how the sefirah Malkuth within Atziluth is the conduit by which the later worlds emanate, the final sefirot of Asiyah are the point by which the physical universe derives. It is the realm where all events within the Ayn Sof universe take place.
Tsukiyo Kōzaki

* **Introduction**
* Gallery
* Personality
* Relationships
* Abilities and Powers
* History
	+ Heisei Rebellion
	+ Ayn Sof
* Misc.

## Tsukiyo Kōzaki

* Ayn Sof
* Heisei - Second Half
* Heisei - First Half

## Statistics

### Affiliations:

Jūheitai
Maia Star

### Occupations:

Jūheitai Commander
Maia Star Assassin

### Alias:

Demon of the North
The Ogress

### Age:

19 ➝ 24
14 ➝ 18 (Heisei)

### Height:

5 feet, 9 inches (After)
4 feet, 8 inches (Heisei - First Half)

### Weight:

65kg
47kg (Heisei)

## Combat Info

### Ars Armatura:

Jyūchi Yosamu (十千夜寒, "10,000 Cold Nights.")
Yawarakai-Te (柔らかい手, "Tender Hands.")

### Threat Level:

SS (Heisei)
S+ (After)

**Tsukiyo Kōzaki** is the tritagonist of the Ayn Sof series. Her interest is collecting all of the finest swords on Earth and surpassing Kirō Unitsuma, the World's Greatest Swordsman.

Her reason for getting involved in the Heisei Rebellion was to avenge the death of her grandmother who had been killed by one of the Demon Kings who established control and rule over her hometown of Asahikawa in the Hokkaido Region. Wandering on her lonesome with no one to assist her up until her encounter with the others, she had already slain multiple greater demons by herself after being mentored by The Elder in the arts of the Meidō Satsui-ryū.

She, along with the others are currently pursued by the Justice Ministry for her involvement in the war as a terrorist.

## Appearance

During the time of war, Tsukiyo wore a cuirass made up of vermillion and black lacquered platelets, lined up and woven together with great care to achieve a much desired pattern. The unusually-shaped sleeve section that protects her left shoulder was bestowed upon her by The Elder. It was crafted from materials taken from demon remains, and the sleeve is light but still very sturdy. The small mantle on the back is very much in keeping with Tsukiyo's reputation as a Quaintrelle. She wore a pair of gauntlets made with a combination of leather and metal. The black lacquered leather was a gift from her guardian.

The arms are afforded protection by the numerous plates that run from the wrists up to the shoulders, fixed in place by metal fittings and cord. Her waistguard featured a four section tasset, utilizing large white platelets woven together with yellow and red thread. The bottom edges of the front and back tassets have been split in two, giving more freedom to the legs. Of all her armor pieces, this is the only one decorated with a dragon embroidery, embodying both style and function simultaneously. Her leg guards were made with a single iron plate struck into a cylindrical shape. The knee protectors are gold-plated, making them worthy of a general such as Tsukiyo.
Chrono Magic

## **User(s)**

* Izumo Mikoto
* Homura Fujiki

**Chrono Magic** (時 魔法, *"Toki Mahō,"*) is an advanced form of magic created by combining the cool nature of water and the heat of fire. It is only accessible to Bishop Level Operatives within Orpheus.

## Overview

In special relativity, thermal expansion is determined by the cooling or heating of an object or area, so this magic has the ability to influence the movement of the universe and space itself. By collecting moisture from the surroundings and replacing with thermal cooling, it can shave off the life of another individual, this can be anywhere between 10 seconds to 30 years. When this is done, it causes the individual to age rapidly.
Nahid

**Nahid** is one of the Three Cardinal Gods who form the Great Trinity alongside Mithra and Horma. She is the messenger of the heavens, who carries seithr and eir around the vast universe, making sure that all things living or dead have been attended to. A powerful warrior god, she was generally on the frontlines during the Zohar War and participated in most raids and sieges against the forces of Drauga.

## Personality

Her loyalty towards her two friends is undying and though Drauga himself used to be her ally, she cannot help but wonder what caused him to change and become this evil being. She often travels from timeline to timeline, meeting with singularities of other worlds that are people just like Takami actively working to foil the threat that has risen in their life. She is as deadly as she is friendly. Her kindness is not to be mistaken for weakness as she has no issue cutting down people who do not give her the respect she is due. She is incredibly wise, having served as the advisor to both Mithra and Horma. Her strategies for the most part were perfect and created openings for them to cripple the army of the Vile God.

Matched only by the brothers in combat skill, she is a proud and honorable warrior who seeks to cleanse the world and put it back on the right path. With the Archangels under her command, they scour the universe in search of any traces of Drauga's army to quell them at the root of the source. She lost a great deal of friends in the initial battle against Drauga and after the war has disappeared much like the others. Though her current whereabouts are unknown, it can be assumed that she is still searching for a champion who can save not only their own world but all the worlds together.

## Abilities

**Cardinal Deity Physiology**: As a Cardinal God, they are able to shape everything that happens within the Ayn Sof and not just a single realm or mythology in particular. Standing above the Demiourgoi who are Supreme Beings in their own realm, they oversee all different realms, worlds, possibilities and timelines, essentially have complete control over the omniverse. They have the ability to bestow power upon others through the use of Akashic Points or completely take away the power that was given to someone. A battle between two Cardinal Deities is known to create various phenomena called Singularities. They are essentially candidates chosen by the Cardinals to see if they can rise above the challenge provided by them or perish in their attempt to defy fate. They have nearly-unlimited power and will not show signs of fatigue even after battling for billions of years, not to say that it is impossible for them to eventually become tired. A single strike from them can cause a shift between realms and subspaces, leading to the complete extinction of a sect of mythology if their Demiurge is careless. As the founders of the universe and more specifically the creators, they are the highest form of nigh-omnipotence, nigh-omnipresence, and nigh-omniscience. The only thing they cannot pinpoint is the path that a singularity will take, until it has already been taken.
Yetzirah

**Yetzirah** (also known as *Olam Yetsirah*, עוֹלָם יְצִירָה in Hebrew) is the third of four worlds in the Kabbalistic Tree of Life, following Atziluth and Beri'ah and preceding Assiah. It is known as the "World of Formation." "Yetzirah" as in "formation" is as opposed to "Beriah" as in "creation": actually taking whatever matter that was created in "Beriah" and shaping it into the basic elements.

On the Tree of Life diagram Yetzirah is associated with the sefirot Chesed, Gevurah, Tiferet, Netzach, Hod and Yesod. Together, these six sefirot are known as the Microprosopus (Zeir Anpin) also known as the 'Lesser Countenance' or the 'Small Face.' In this sense, it stands in contrast with the Macroprosopus (Arich Anpin).

The moment of formation, when the fetus' form becomes apparent, is called "the formation of the child" and corresponds to the world of Yetzirah. The external state of consciousness in the World of Formation is called ״half good and half evil.״ The "half evil" refers to the self-consciousness of the beings of this world. The "half good" refers to the emotional sensitivity of one to the other as expressed in the genuine desire to make the other happy. This external dimension of Yetzirah is the seat of heated emotion, of “hotheadedness.”

A more internal dimension of Yetzirah—based on the awareness that the true battleground between good and evil is within us—is the emotional imperative to pit the good inclination against the evil inclination. But in order for our good inclination to be victorious over our evil inclination, it must first be empowered by an input of Divine light and energy. God gives us this input in the merit of our first devoting ourselves to do good for our fellows.

The consciousness of the world of Yetzirah is that of communing with God, speaking to Him directly in prayer or indirectly through the study of His Torah and taking counsel with a true Torah sage. The perspective of the world of Yetzirah as a state of consciousness is based on general notions. At this level, particular definitions are not apparent. The sense of selfhood that is apparent at this level of consciousness can only be grasped in impersonal language. Non-permanent angels dwell in the world of Yetzirah, unlike archangels which reside in Briah.
Kan'ei Jōtoku

**Kan'ei Jōtoku** is one of the most prolific samurai to have ever existed in the Ayn Sof universe, standing on equal footing with even the likes of the Mikoto sisters.

## Personality

A master of the Meidō Satsui-ryū *(冥道殺意流, "Style of Underworldly Murderous Intent,")* he has never lost a single duel in his life and all of his battles resulted in victories or draws up until his death at the hands of Susano'o. Over time, he was corrupted by negative energy after slaying and devouring numerous demons. This resulted in his transformation into the fearsome Yamata no Orochi, at the cost of losing who he once was. He was described as a monster who knew no equal and fought valiantly even in the face of death. He ruled over the Western reaches of Japan as one of the Four Feudal Lords after it was transformed into a complete nation. He had the shortest rule because of his early demise, but he had the most involvement in the rebellion. He gained countless scars and wore them with pride as trophies. His transformation from a mountain dwelling bandit into a feudal lord shocked the imperial court.

## Abilities

**Demon Lord Physiology**: As the second highest evolution among the Demon species, there is practically nothing these individuals cannot achieve. They have enough power to complete annihilate the likes of demons that belong to the Second or Third Circle with ease. They have multiple Anathematic Arts that could be used to a greater extent than what an Angel can perform. Their speed, power, coordination, eir control, durability, healing and other physical factors are practically near the zenith of obtainable power. They can heal from injuries instantly, reform even while reduced to a single drop of blood and easily destroy attacks from lesser beings with their bare hands. They have the highest magic resistance and seithr resistance out of all demons with the exception of Primal Emanations. Predominantly, people who fall into this category were formerly angels or have ties with greater deities and as such, they can not only use Ars Magna to a higher degree than others, but also have incredibly potent Anathematic Arts, such as being able to phase through another person or having the ability to create voids in the physical universe. They are described as a nigh-invincible force that cannot be easily toppled and are among the most cunning members of the First Circle.

**Demonic Transformation**: Like all of the higher grade demons, Kan'ei possessed both a partial transformation and a complete one. In this form, he is at his most powerful but the large size can become a hinderance to him.
Cèleste Montagne

**Cèleste Montagne** is one of the seated members of Orpheus' High Council. She has the ability to obtain insight about a person's past, present or future through the use of hydromancy. When the Akashic Records becomes unable to pinpoint information, she is the one to turn towards.

## Personality

She is not very direct in terms of compassion, often pretending to be indifferent towards the affairs of others but in truth she cares more than anyone else. She can be seen as childish with an inflated sense of self, but this is merely a ruse so that she can cope with the loss of her master. She believes that the fate of others is decided by the universe and cannot be changed no matter what is done to defy fate. In her eyes, defying fate is also part of fate's scheme. On the more positive side, she is a great teacher to the lower ranks of Orpheus' organization and has a soft spot for sweets. She will deny this of course, but only because she is not used to being so honest about her hobbies or emotions.

## Appearance

Her clothing is very light and revealing. She opts out of the standard attire that most people would wear for something that does away with unnecessary fabrics and allows greater mobility on the battlefield. Even though her appearance is a bit eccentric, fundamentally it makes sense because of how mages operate on the battlefield. They always need to be able to move and can rarely stay in a single spot or they would be swarmed by the enemy while trying to cast a spell. Her forward thinking is probably what earned her a high position in the Götter Hexenkreis.

## Abilities

**Archon Physiology**: Archons are stated to be the ultimate beings when it comes to Ars Magna and Magic Formula in general. They know how to apply eir control better than most people in existence. With the entire universe's resources at their disposal, there is nothing they cannot create, destroy or remove in terms of conventionality. While Magic Formula is seen as an all-powerful tool naturally, Archons take this to the next level and transcend into a state of godhood. They are able to use magic to shed their own skin, become a different race or being and still retain all of their powers that they had previously. From being able to directly influence space or time through magic formula without an Anathema to putting people in an infinite death loop for all eternity, they can do it all. Unlike other mages, they carry grimoires which contain all of their esoteric spells and augments their power beyond the standard regulations created by the Ayn Sof. They have incredible speed, strength, coordination, durability, psionic power and high intellect as a result of their connection with the Akashic Points.
Mikoto Village

Mikoto Village is a fictional region in what would be Takaharu-Cho, Miyazaki, Japan. It is dwelling place of the kami who have migrated to earth and they pass to and from heaven through the **Ame no Ukihashi** (天之浮橋, *"Floating Bridge of Heaven."*) The village is concealed from outsiders to prevent them from entering the abode of the kami who celebrate and enjoy the offerings delivered by humans. When Lord Yashin went on his journey to destroy the leader of the Eight Guardian Generals he left his children here in the care of their mother Lady Tomoe who would eventually leave the village to have them gain a bigger understanding of the world outside of the protection of the kami. She believed that it was the right thing to do in order to prepare them for the outside world, so they learned how to hunt demons, set up camps and trained together prior to the climax of the Heisei Rebellion in 2011. It is also where Takamimusubi, an elderly kami, first met Takami and took him under his wing, teaching him the Manten Zetsuin-ryū so that he could grow exponentially into a fine warrior.
Senbu

## **User(s)**

Manten School Practitioners

**Senbu** (閃舞, *"Flash Dance,"*) is another variant of Senpo or Senkō that is used for disabling foes in an instant.

## Description

Unlike Senpo and it's other versions, the practitioner will instantly appear behind their opponent and attack in the same increment of time. This is done in such a way that disrupts the senses so that they cannot tell whether they have been attacked from the front or behind until the moment of impact. Using the vibrations from their ki as a sensory jammer to affect others, they follow up by closing the distance with a sudden dash being able to strike one or more meridians of the opponent in the same instance. The hallucination phenomena itself is done through the idea of refraction, which is described as the fact or phenomenon of light or radio waves, being deflected in passing obliquely through the interface between one medium and another or through a medium of varying density.