The Dark Six

The Dark Six are six mysterious powerful entities, forces of chaos and evil that oppose the gods. In the age of Brel, they were locked away from the material plane. The exact nature of their prison is unknown, but involved six gods who directly oppose each of the Dark Six making six people into Keys to lock them into their prison, as well as the unwilling sacrifice of the goddess Hecate, who is also locked away herself, in the Mistmaw.

The plot of the Song of the Tides campaign seems to involve a centuries-long plot by the Dark Six to escape from their prison. Below is the information the players know about each of the Dark Six.

## The Traveler

The Traveler is a shape-changer who deals primarily in deception and the use of secrets for evil ends. Their primary servants are the Numbered Changelings, a network of changelings who infiltrate political systems throughout the Concordat and act as spies. Though each "number" typically only has a small set of tasks, together they are a formidable force in the Traveler's service. These servants of the Traveler were responsible for stealing the Borderwalker's diary from the Maelstrom household, presumably in an attempt to extract secrets from it, and also were largely responsible for the decline of the Tidesage order in the current era.

The Traveler is considered to be the ruler and parent of changelings in general, though not all changelings serve them and many actively resist their evil works. Their counterpart god is The Daghda, lord of (positive) change, and the Key binding them to their prison was Evangeline.

## The Mockery

The Mockery rules over treachery and betrayal. His servants encountered so far have been mortal cultists swayed by power and, in some, the sadistic desire to see the world burn. They are the ones primarily responsible for the abduction of people throughout Spring and Argentmere, to become slaves to the Mindflayers on Sanctuary.

The Mockery's god counterpart is Sehanine Moonbow, the measured and principled goddess of integrity (and navigation). The Key responsible for his continued imprisonment is Cora Alvernon, who is constantly besieged by the Mockery's evil whispers, but has always managed to resist them.

## The Devourer

The Devourer rules over mindless and unmeasured bloodlust and destruction. The party of the primary Song of the Tides campaign has not wittingly encountered any of their servants, but the heroes of the Age of Legends fought a kraken that was the Devourer's avatar. Their opposite is Umberlee, goddess of storms whose destructive tendencies are ultimately for the ends of protection of the innocent. Their Key is Yesthana Seoladair.

## The Keeper

Very little is known about the Keeper so far. They seem to rule over greed. Their god opposite is Deep Sashelas and their Key is unknown.

## The Shadow

The Shadow is the patron of dark magic. Her primary servants encountered so far are the hags responsible for kidnapping Evangeline and Serafina as well as cursing Azalea's family. The heroes of the Age of Legends fought her avatar in the form of Azana Sovraki, whom she was possessing. Her opposite is Mystra, goddess of good magic, and her Key is Lurlalen Velar.

## The Fury

The Fury rules over the domain of vengeance and hatred. Two powerful servants of hers have been discovered so far- a Beholder in Mar'zon implied to have been subtly directing that city's technological developments for centuries, and a Dao in Belport who was plotting to replace Belport's king with a puppet of the Fury. Both were defeated by the party. Her opposite is Hestia, whose primary domain is forgiveness. Her Key is therefore Feray.