Draven/LoL/Gameplay

de:Draven/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Howling Abyss

## Abilities

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**Info**

### Targeting input

Passive

Notes
* Assists from **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** will trigger *League of Draven*.
* Upon reaching 150 **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** stacks, and every 100 stacks thereafter, as well as when he cashes at least 150 stacks in, **Draven** automatically sends a chat message notifying his team.
* A chat message will display to all players whenever:
	+ *League of Draven* grants over **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
	+ *League of Draven* gets reduced.
* None of the parts of *League of Draven* require actually using a **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** for a kill to get ***Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).*** or **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** stacks, as well as to cash **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** stacks.

**Video**

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**Info**

## Damage type

### Sub-type

Proc damage

Physical

## Counters

### Projectile

Blocked

See Notes

Notes
* The landing location is determined by **Draven's** movement speed and direction at the time *Spinning Axe* hits the target. If **Draven** is actually moving, it will bounce directly into his path. Otherwise, it will bounce back towards his current location, either landing directly onto him or to his sides.
* *Spinning Axe* will place a visual cue on the ground where it will land. This visual cue is visible to both teams, although **Draven** himself will see a more prominent marker.
* Recasting *Spinning Axe* will refresh the buff and add another axe if possible.
	+ There is no limit to how many axes can be juggled at once, just the limit of 2 of them at a time in **Draven'**s hands.
* **Draven** can catch (steal) an enemy's axes. This event also prompts one of a few unique voice lines.
* *Spinning Axes* may optically bypass **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** but will be destroyed upon impact.
* **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** will block the attack, but the axe will bounce off normally.
* Attacks against structures will only refresh the timer on-attack.
* The axe will still bounce against parrying effects.
* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** Wind's Fury does not interact with the effects of the axes.
* If a *Spinning Axe* is readied during a basic attack wind-up, the effects will be applied to the fired attack.

**Map-Specific Differences**

 One for All differences

* Axes can be picked up (stolen) by allied **Dravens**. This event also prompts one of a few unique voice lines. The same can be done in blind pick in games where there are two **Dravens**.

**Video**

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Bonus Attack Speed:**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).**%

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**Info**

### Targeting input

No Target

Notes
* Activating *Blood Rush* while the effect is already active will refresh the duration.

**Video**

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**Info**

## Damage type

### Sub-type

Area damage

Physical

## Counters

### Projectile

Blocked

Blocked

Notes
* Casting **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).** during the cast time will throw the axes from the new location.

**Video**

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**Info**

## Damage type

### Sub-type

Area damage

Physical

## Counters

### Projectile

See Notes

Blocked

Notes
* If **Draven** dies while the axes are cast, they will immediately fizzle.
* *Whirling Death* has a minimap icon which **Draven** and all his allies can see.
* Spell shield will block one instance of damage.
* Using **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).** during the cast time will propel the axes from the new location.

**Video**