Breadgar's Campaign Wiki

## **Welcome to the Breadgar's Campaign Wiki**

Welcome to the Breadgardian Campaign wiki!

This wiki is the main hub of information regarding the DnD campaign as hosted by Breadgar Illegal the Fifth.

## **Prologue - The Rowdypuffs**

Welcome to the continent of **Teriam**. The year is 342 AFT of the third age (After Fall of Twilight Imperium). This continent is a mass of city states, each powerful and large in their own right. Currently the land is under a tense and tenuous illusion of peace, stemming from the five year war between the **Caelish** **Princepality** and the **Ork** **Chiefdom** of the Southern Jungles that had occurred thirty years ago.

To the North, there is the **Caelish** **Princepality**. Founded by humans over 300 years prior, the **Caelish** **Princepality** stands as the center of trade between the various factions and is currently the primary power in the northern continent. It trades with the other city states and has two defence treaties under its belt.

To the east, on the large island of **Astrogar**, stands the **Dragonborn** **Kingdom** of **Astrovius**. A powerful ally of the **Caelish**, they stand as a reminder of the power Dragonborns can boast.

To the north, past the **Caelish** and the mountain range of Tirith, in the deep caverns below, is the massive **Dwarfdom** of **Gald** **Alfrell**. A technologically advanced race (at least in comparison to their contemporaries), it is a sad example of an once powerful state laid low. Subject to the ravages of time, the difficulties of sustaining large amounts of territories and constant and persistent raids from goblin hordes, it barely stands now, a testament to dwarven stubbornness.

South of the **Caelish**, in the dense jungle lands of Ferox, lays the **Ithilian** **Coalition** of **Ferox**. Once a loose number of warring tribes but now a collection of the most mighty and populated ork tribes south of Caelum and perhaps the entire continent. The Orks lost the war but are by no means defeated. Their warrior pride still runs deep and they wait their chance to revenge themselves for their loss in the Great War.

This continent is one rife with war, political clashes and various powers all vying for their own survival and some vying for their dominance. The veil of peace is slowly lifted as tensions rise between the dominant powers of the continent. Recently villages have been found abandoned with no sign of where their inhabitants went. The **Caelish** immediately pointed fingers at the Orks but no response comes from Ithil. Slowly, anger and resentment bubbles under the surface. War may break out at any moment.

Our story however, begins in a more humble and quiet area. Far to the South of the capital city of **Caelum** (of the **Caelish** **Princepality**), resting on the back of a large hill range, is the small farming town of Humil. Bordering to the east of the Caelish border, it is one of the frontier settlements of the **Caelish** and makes good use of the fertile soils, allowing a rich and bountiful harvest to be sown. Peace reigns here but where peace reigns, trouble is bound to follow. Here in this small town, the fate of the entire continent rests in the balance of a chance meeting between seven people.

Welcome to **Breadgar’s game**. You have no idea what’s in store for you.

## Prologue - The Black Knights

Welcome to the continent of Teriam. This campaign is set in 342 of the Third Age, known as the **Age** **of** **Fracture**. This campaign is set in the northern area of **East** **Teriam**. This northern part of the continent is under the control of the **Risen** **Sovereignty**, a mixed-race nation that has grown over the last half century. In the eastern part of the **Sovereignty**, a massive ice formation has formed, drastically affecting the immediate environment, and worsening the already frigid temperature. Concerned with the new developments, the local government of the large town of **Aestinvale** have sent out flyers for any adventurers to investigate the formation. The players have decided to take up this offer.

Each of you have your reasons for being in this town. For one, it is information. For another, it is strength. For the last, it is simply in the way. Ultimately each of you find yourselves in a foreign and unfamiliar town, with different motivations all. The winds of fate, however, have a different idea in store for you all.

In the town of **Aestinvale**, each of you find yourselves faced with an opportunity. An opportunity that bristles with potential.

Welcome to **Breadgar's Game**. You have no idea what's in store for you.

## Notable Pages

The Lucky Few

The Campaign of the Rowdypuffs

The Campaign of the Black Knights

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