Hybrid

***The Inheritors***:1, 2, 3

### Distinction

An amalgamated species that possesses the combined traits and abilities of two or more supernatural species.

**Hybrids** are a cross-breed of two or more different supernatural species. The term is commonly used to describe a werewolf turned into a vampire due to the fact that they were the first supernatural hybrid to be introduced in the series. However, since the werewolf-vampire hybrid's creation, there have been other cross-breed hybrids revealed in the series' universe, such as witch-vampire hybrids, werewolf-witch hybrids.

Hybrids possess both the strengths and some of the weaknesses of their parent races, along with powerful attributes unique to themselves alone due to their combined heritage. For werewolf-vampire hybrids, this includes Day Walking and being able to transform into a wolf without the Full Moon's influence. For witch-vampire hybrids, they retain their ability to siphon magic and their own vampirism as a power source for their use in witchcraft; as they did not possess their own magic as humans, this is a skill that makes them powerful.

## Powers & Abilities

* Witch-Vampire
* Werewolf-Vampire
* Witch-Werewolf
* Tribrid

* **Siphoning**: Malachai and Reuben possess the rare ability to absorb magic, in all forms, from another source.
* **Spell Casting**: After having absorbed magic, Malachai and Reuben possess the ability to cast spells like any witch.
* **Telekinesis**: After having absorbed magic, Malachai and Reuben possess the ability to move objects and people with the mind like any witch.
* **Pain Infliction**: After having absorbed magic, Malachai and Reuben possess the ability to inflict excruciating migraines like any witch.
* **Pyrokinesis**: After having absorbed magic, Malachai and Reuben possess the ability to create and control fire like any witch.
* **Divination**: After having absorbed magic, Malachai and Reuben possess the ability to divine future, past, and present events based on extrasensory perception like any witch.
* **Super Strength**: Malachai and Reuben have the same strength as that of vampires and are noticeably much stronger than Humans and slowly grow stronger with time. They always have the advantage of superior strength in direct combat with a human. Their other feats include single-handedly lifting grown men high off the ground by the throat and snapping their necks, cutting off a person's head with their bare hands, and ripping out internal organs such as hearts with little to no effort. Their strength is also more powerful than that of Werewolves in human form. Their strength allows them to jump higher and further than any natural creature.
* **Super Speed**: Malachai and Reuben possess the same speed as non-original vampires; able to accelerate their movements to cover short distances in an instant, faster than the human eye can see. When running across long distances, they appear as vibrating blurs of motion. Their reflexes are similarly heightened. Like their strength, their speed increases with age.
* **Super Agility**: Malachai and Reuben possess superhuman agility. They have shown that they can move, jump very high, climb, and run incredibly fast without difficulty or exhaustion. They can jump with their super speed too. These abilities increase with age.
* **Super Senses**: Malachai and Reuben possess extremely keen senses of hearing, sight, and smell that far exceed those of humans and werewolves.
* **Super Durability**: Malachai and Reuben can take a great amount of physical damage without being slowed down. Even vampires who have been shot with wooden bullets have been seen to continue fighting, as long as they were not shot in the heart, or the head. As they get older they become more powerful.
* **Healing Factor**: Malachai & Kaiaphas possess the ability to recover tissue from any form of physical damage to their bodies in seconds, but still feel the Reuben of a wound before it heals. Vampires can snap their bones back into place after being broken and have been seen to fully recover from gunshots, stab wounds, and torso impalement.
* **Immortality**: Malachai and Reuben stoped aging once turned. Upon their transformation, they became immune to all conventional illness, diseases, viruses, and infections, though the exception is cancer, which can only be exacerbated by vampirism.
* **Day Walking**: Due to their Siphoner heritage, Malachai and Reuben are immune to the lethal effects that u.v. rays and sunlight have on vampires. Allowing them to walk in daylight without the use of a daylight ring.
* **Enhanced Emotions**: Malachai & Reuben experience emotions more powerfully than humans. Emotions like love, joy, and happiness are magnified for vampires, allowing them to live life more intensely.
* **Emotional Control**: Malachai and Reuben have the supernatural ability to remove or dull their emotions by "turning off" or "switching off" their humanity which is directly connected to their emotions. Doing so allows them to block out their more negative emotions, such as fear and guilt, allowing them to feed and kill without remorse.
* **Mind Compulsion**: Kaiaphas and Reuben have the ability to influence and control thoughts, emotions, and behavior and can alter or erase memories.
* **Sire Bond**: Although rare among them, sire bonds can be formed when a human is turned with the blood of the vampire whom they had strong human feelings for.
* **Telepathy**: Malachai and Reuben have the ability, albeit a weak variant, to enter the minds of others as long as theirs is stronger than them. Normally, this ability works in a tactile fashion and the vampire requires physical contact in order for it to work successfully. Like their physical attributes, their mental strength increases with age.
* **True Face**: Malachai and Reuben's true faces are the appearance they are hiding under their normal human faces. When their true faces are revealed, the sclera of their eyes turns blood-red, dark veins appear under their eyes as the blood pumps forcefully through them, and their canine teeth extend into razor-sharp fangs. Their true faces can be revealed whenever they wish, but it will appear against their will whenever they are aroused by the scent of blood or are feeling intense emotions such as anger, lust, sadness, etc. Their fangs are extremely sharp which gives them the ability to tear into almost any substance (including and especially flesh) and tear off limbs. Their true faces will appear for the first time, either while they drink human blood for the first time or shortly afterward. With the fangs come the darkened veins under the eyes as well.

- Super Strength: Werewolf-vampire hybrids are stronger than Werewolves. Vampires, and Humans. Due to their vampire side, they also get stronger with age. The full moon will boost their strength and aggression. Older vampires may be stronger and more challenging for many newborn werewolf-vampire hybrids. However, if a werewolf-vampire hybrid fights a vampire closer to their age range, the werewolf-vampire hybrid will win A werewolf-vampire hybrid in werewolf-form will be immensely powerful and maybe a slight challenge for even a vampire.

* **Super Speed**: A werewolf-vampire hybrid's intensified quickness, agility, reflexes, and endurance makes them faster than any werewolves vampires, and humans. Werewolf-vampire hybrids can use this ability in human or werewolf form. As with strength, werewolf-vampire hybrids get faster with time. The full moon will increase their speed and being in werewolf form will make them even faster.

* **Super Agility**: Werewolf-vampire hybrids possesses much more superhuman stamina, flexibility, reflexes, agility, and dexterity than vampires, werewolves, and humans. They can move, jump, climb, and run incredibly fast without difficulty or exhaustion.

* **Super Senses**: Werewolf-vampire hybrids have extremely keen senses of hearing, sight, touch, and smell that exceed those of vampires, werewolves, and humans. Since they're a supernatural crossbreed between werewolves and vampires, werewolf-vampire hybrids have the combined senses of both species thus making their ability extremely effective.

* **Super Durability**: Werewolf-vampire hybrids can bear a lot of trauma. They also hardly ever get tired or fatigued. Werewolf-vampire hybrids can take far more trauma than any vampires, werewolves, humans, without much discomfort or injury. Stakes and arrows can not kill a werewolf-vampire hybrid when they are stuck in the heart, they merely become unconscious.

* **Enhanced Healing Factor**: Werewolf-vampire hybrids have the combined healing capabilities of both vampires and werewolves, rendering them practically invincible to anything but fatal wounds that can seriously impair their healing capabilities like decapitation or heart-extraction. They can recover/heal/regenerate from any injury much quicker and more effectively than any vampires, werewolves, and humans. They also seem to heal much more quickly when exposed to vervain, wolfsbane, or wood. Human blood has also known to make the healing process faster.

* **Immortality**: Werewolf-vampire hybrids stop aging the moment they transition. They become immune to all conventional diseases, toxins, poisons, viruses, illnesses, infections, and injuries.

* **Day Walking**: Due to their werewolf heritage, werewolf-vampire hybrids are immune to the lethal effects that u.v. rays and sunlight have on vampires. Allowing them to walk in daylight without the use of a day ring.

* **Emotional Control**: Due to their vampire heritage, werewolf-vampire hybrids are able to exert certain control over their own emotions, e.g. They can turn off their humanity.

* **Enhanced Emotions**: Because of their vampiric and werewolf traits, werewolf-vampire hybrids experience emotions more powerfully than humans and vampires. Particularly emotions such as anger, rage, aggression, and violence due to their werewolf heritage. Werewolf-vampire hybrids are more prone to violence and rage than vampires. However, emotions such as love, joy, and happiness are intensified for them as well, allowing them to live life more intensely. This ability allows them to feel emotions at their peak regardless of their age.

* **Lycanthrope Enhancement**: Werewolf-vampire hybrids are capable of using their werewolf features to further supplement their powers and abilities. Werewolf-vampire hybrids can grow claws from their nails and werewolf fangs from their teeth even when they are still in their human forms. Also, werewolf-vampire hybrids can display both sets of vampire and werewolf fangs. Their eyes also change into those of their werewolf form, presumably granting them better eyesight. Due to their werewolf heritage, a werewolf-vampire hybrid's strength and speed are heightened further during a full moon and at its peak in their werewolf forms.

* **Mind Compulsion**: Werewolf-vampire hybrids can compel the minds of Humans. They cannot, however, compel vampires, Witches or Werewolves.

* **Shapeshifting/Transformation Control**: Werewolf-vampire hybrids have the ability to transform into their werewolf forms at will. Most of them avoid transforming at all due to the pain it causes. They have complete awareness, but they still, however, have no control of their actions in werewolf form. They can also perform partial transformations, manifesting single features of their werewolf forms. Showing that a werewolf-vampire hybrid can stay in werewolf form longer than a normal werewolf. A werewolf-vampire hybrid can transform partially, displaying their werewolf eyes and teeth.

* **Telepathy**: Werewolf-vampire hybrids have the ability, albeit a weak variant, to enter the minds of others as long as theirs is stronger than them. Normally, this ability works in a tactile fashion and the werewolf-vampire hybrid requires physical contact in order for it to work successfully.

* **Werewolf Bite**: Due to their werewolf heritage, werewolf-vampire hybrids have venom which is fatal to vampires and they themselves are immune to werewolf venom. Werewolf-vampire hybrid venom seems to take effect much faster than a normal werewolf venom.

- **Channeling**: Witch-werewolf hybrids have the power to invoke extra forms of energy by focusing on external forces.

- **Potion Brewing**: Witch-werewolf hybrids have the power to brew and concoct potions, remedies, and elixirs that have supernatural properties.

- **Spell Casting**: Witch-werewolf hybrids have the power to change and control events through the use of incantations and more.

- **Divination**: Witch-werewolf hybrids have the power to divine future, past, and present events based on extrasensory perception.

- **Super Strength**: Witch-werewolf hybrids have the same strength as werewolves and are noticeably much stronger than Humans. There have been several occasions to suggest that untriggered werewolves possess more strength than any average humans, which would indicate some form of enhanced strength even before the activation of their curse. However, werewolves in their human form are not as strong as a vampire and have been shown to be far weaker on several occasions. But they've also shown to be strong enough to at least defend themselves. When they are in their wolf form, their powers amplify to a degree that excels that of the vampires, making them more powerful than vampires. In wolf form, a werewolf can overpower and kill any vampire with ease.

- **Super Speed**: Witch-werewolf hybrids possess the same speed as werewolves; they possess this ability both in and out of transformation with an animalistic quickness. However, the power is faster at night than in the day, due to the moon's presence, and their speed increases greatly when the werewolf is transformed during the full moon. Some werewolves are shown to become nearly a blur like their vampire enemies; others have not. In wolf form, however, while under the influence of the full moon, they can use their speed to swiftly chase down their choice of prey; even vampires, as their speed rivals that of most vampires or possibly even exceeds it.

- **Super Durability**: Witch-werewolf hybrids can take far more trauma than humans without nearly as much discomfort or injury, however, not as much as vampires. They can also exert themselves for longer periods without tiring.

- **Healing Factor**: Witch-werewolf hybrids possess superhuman regenerative abilities, meaning that if they are physically injured, their bodies will heal rapidly. Like Vampires, werewolves can heal from the most grievous of injuries, even in human form, albeit more slowly in comparison to vampires. However, unlike vampires, when a werewolf’s neck is broken, they stay dead. Still, while vampires heal faster than werewolves, werewolves are more difficult to injure.

- **Super Senses**: Witch-werewolf hybrids have the extremely keen and heightened senses of smell, sight, taste, hearing and touch inherent in all canines. Because they are supernatural and have powers that exceed their wolf counterparts, they can hear, see, and smell better than of regular canines.

- **Lycanthrope Enhancement**: Witch-werewolf hybrids are able to make their eyes glow when angry or threatened, but only for a short amount of time. When a werewolf is furious or forced to defend themselves, their anger increases all their power and abilities for a short period of time, which allows them to access some of their powers to give them an edge.

- **Shapeshifting/Transformation Control**: During a full moon, they will unwillingly transform from their human forms and into their wolf forms. However, if a female witch-werewolf hybrid is pregnant, they will not turn for nine months as the transformation would kill the baby.

- **Venom**: A witch-werewolf hybrid's venom is extremely lethal to vampires. For vampires, the venom acts as a poison of sorts that will enter the bloodstream and deliver the toxin throughout the body, producing discomfort and weakness. All vampires who are bitten will ultimately develop uncontrollable hunger that progresses to delusions, hallucinations, rabid rage, and dementia. After that point, non-original vampires will finally die, though many are "mercy-killed" before that point.

- **Full Moon**: A witch-werewolf hybrid's strength, speed, agility, and all their powers are enhanced to their peak during a full moon.

- **Werewolf Gene**: Being a part werewolf, Isabella & Brandon's body contains the werewolf gene that provides them with standard werewolf attributes such as hearing, sight, and smell, as well as heightened aggression. In *Like Father, Like Daughter*, Isabella accounts to Kaiaphas that her ability to control her transformation stems from her tribrid status, as like with other werewolf-vampire hybrids. Currently, whether it's the former or latter which grants their transformation control or additional abilities, remains unknown.

* **Vampire Gene**: Being part vampire, Isabella & Brandon's body produces vampire blood which is constantly running through their system, tainted with dark magic.
	+ **Enhanced Healing Factor**: Isabella & Brandon can heal from injuries with a speed comparable to normal vampires. Their blood also retains the vampiric ability to heal others as Isabella was able to heal her mother while in the womb.
	+ **Siring**: Isabella & Brandon's blood has the ability to turn werewolves into hybrids as long as they first drink their blood during the transition.

* **Witch Gene**: Being part witch, Isabella & Brandon can channel vast amounts of mystical energy. According to Vincenté, as a firstborn of his bloodline, Isabella has the potential for great, but destructive magic.
	+ **Channeling**: Isabella & Brandon have the power to invoke extra forms of energy by focusing on external forces.
	+ **Potion Brewing**: Isabella & Brandon have the power to brew and concoct potions, remedies, and elixirs that have supernatural properties.
	+ **Spell Casting**: Isabella & Brandon have the power to change and control events through the use of incantations and more.
	+ **Divination**: Isabella & Brandon have the power to divine future, past, and present events based on extrasensory perception.

* **Werewolf Bite Cure**: Isabella & Brandon's blood is the only cure for a normal werewolf or a werewolf-vampire hybrid venom; this ability is similar to their uncle, the Original hybrid, Jeffrey.

## Weaknesses

### Werewolf-Vampire

* **Broken Neck**: Breaking a werewolf-vampire hybrid's neck will result in the werewolf-vampire hybrid's unconsciousness.
* **Decapitation**: Dismembering or removing the head of a werewolf-vampire hybrid will result in instant death.
* **Desiccation**: Being completely drained of blood or the heart-stopping will cause a werewolf-vampire hybrid to desiccate due to their vampire side, losing most of its strength and any ability to move. This process can be replicated artificially by magic.
* **Heart Extraction**: Removing a werewolf-vampire hybrid's heart will result in instant death.
* **Invitation**: Due to their vampire heritage, werewolf-vampire hybrids are unable to enter a home without an invitation.
* **Magic**: Werewolf-vampire hybrids are susceptible to the powers of witchcraft. A Siphoner can also siphon the magic from a hybrid.
* **Physical Trauma**: Minor physical injuries such as gunshots, stab wounds and broken bones will cause a werewolf-vampire hybrid pain and also slow them down. However, this is momentary as they will heal completely within seconds. It seems physical trauma can give them pain and weaken them anywhere on the body (ex-eye gauging, drowning).
* **Vervain**: Werewolf-vampire hybrids are affected by vervain like their vampire counterparts. They can't compel anyone on vervain.
* **Wolfsbane**: Werewolf-vampire hybrids are affected by wolfsbane like their werewolf counterparts.
* **Wood**: Wounding werewolf-vampire hybrids with a wooden weapon such as wooden bullets will incapacitate for a shorter time than a vampire.

### Witch-Vampire

* **Broken Neck**: Breaking Kai or Reuben's neck will result in their unconsciousness.
* **Decapitation**: Dismembering or removing the head of Kai or Reuben will result in instant death.
* **Desiccation**: Being completely drained of blood or the heart-stopping will cause Kai or Reuben to desiccate due to their vampire side, losing most of their strength and any ability to move. This process can be replicated artificially by magic.
* **Distraction**: Denying Kai or Reuben from concentrating or giving full attention to their spells, may render them ineffective.
* **Emotions**: Kai and Reuben's magic is subject to the influence of their emotional state and may fluctuate according to them when untrained. Strong emotions such as worry and anger can fuel a witch's power while emotions such as fear may prevent a witch from properly accessing their powers. This may be made more intense due to a vampire's heightened emotions.
* **Heart Extraction**: Removing Kai or Reuben's heart will result in instant death.
* **Invitation**: Due to their vampire heritage, Kai and Reuben are unable to enter a home without an invitation.
* **Magic**: Kai and Reuben are susceptible to the powers of witchcraft.
* **Overexertion**: If too much power is siphoned from Kai or Reuben's blood at a time, they may begin to desiccate and ultimately die.
* **Physical Contact**: Kai and Reuben need physical contact with their source in order to siphon from them.
* **Physical Trauma**: Minor physical injuries such as gunshots, stab wounds and broken bones will cause Kai and Reuben pain and also slow them down. However, this is momentary as they will heal completely within seconds. It seems physical trauma can hurt them anywhere on the body (ex-eye gauging, drowning).
* **Werewolf Bite**: Kai and Reuben are still susceptible to the bite of a werewolf however, they are able to siphon the magic from the venom, disabling its effects.
* **Wood**: Stakes can harm and kill Kai and Reuben.

### Witch-Werewolf

* **Broken Neck**: Breaking a witch-werewolf hybrid's neck will result in the witch-werewolf hybrid's unconsciousness.
* **Decapitation**: Dismembering or removing the head of a witch-werewolf hybrid will result in instant death.
* **Desiccation**: Being completely drained of blood or the heart-stopping will cause a witch-werewolf hybrid to desiccate due to their vampire side, losing most of its strength and any ability to move. This process can be replicated artificially by magic.
* **Heart Extraction**: Removing a witch-werewolf hybrid's heart will result in instant death.
* **Distraction**: Denying a witch-werewolf hybrid from concentrating or giving full attention to their spells, may render them ineffective.
* **Emotions**: A witch-werewolf hybrids magic is subject to the influence of their emotional state and may fluctuate according to them when untrained. Strong emotions such as worry and anger can fuel a witch's power while emotions such as fear may prevent a witch from properly accessing their powers. This may be made more intense due to a vampire's heightened emotions.
* **Heart Extraction**: Removing the heart of a witch-werewolf hybrid will result in instant death.
* **Magic**: Witch-werewolf hybrid is susceptible to the powers of witchcraft.
* **Mortality**: Witch-werewolf hybrids can die of old age and share many of the same weaknesses as non-supernatural beings (e.g. suffocation).
* **Overexertion**: The excessive use of magic could lead to disorientation, nose bleeds, unconsciousness, and if taken to the extreme, death.
* **Physical Trauma**: Minor physical injuries such as gunshots, stab wounds and broken bones will cause a witch-werewolf hybrid pain and will also slow them down. However, this is only temporary, as they will heal completely within minutes.

### Tribrid

* **Disbelief**: The act of denying or disbelieving in one's potential could cause Isabella & Brandon to inadvertently suppress their magical power.
* **Distraction**: Denying Isabella & Brandon from concentrating or giving full attention to their spells, may render them ineffective.
* **Emotions**: Isabella & Brandon's magic is subject to the influence of her emotional state and may fluctuate according to them when untrained. Strong emotions such as worry and anger can fuel a witch's power while emotions such as fear may prevent a witch from properly accessing their powers.
* **Magic**: Isabella & Brandon are still susceptible to the powers of witchcraft. A siphoner can siphon the magic from a witch where prolong exposure may lead to death.
* **Mortality**: Despite their mystical attributes, Isabella & Brandon are still human and share many of the same weaknesses as non-supernatural beings (e.g. age, decapitation, disease, heart-failure, suffocation, snapped neck, etc.)
* **Overexertion**: The excessive use of magic could lead to disorientation, nose bleeds, unconsciousness, and if taken to the extreme, death.
* **Unique Physiology**: Being born with aspects of all three species, Isabella & Brandon's nature is somewhat at odds with each other.
	+ **Death**: Having been born with vampire blood constantly produced in their system, Isabella & Brandon have the potential for vampirism upon death.
	+ **Murder**: Having been born with the werewolf gene, Isabella & Brandon have the potential for lycanthropy when she kills someone.

## Known Hybrids

* Vampire Hybrids
* Werewolf Hybrids
* Tribrids
* Other Hybrids

## Trivia

* Kai is the first witch-vampire hybrid to be successfully turned.
* Brandon is the first wolf hybrid.
* Witch-vampire hybrids such as Kaiaphas Parker have been shown to be capable of healing themselves from Werewolf Bites by siphoning the magic of the werewolf venom from their bodies.
* Siphoners are the only type of witches who have been shown to keep their ability to practice magic after being turned into vampires as a result of their Siphoning ability.

## See Also

*The **Hybrid** article uses material from the "Hybrid" article from the Vampire Diaires wiki at FANDOM and is licensed under the Commons Attribution-Share Alike License.*