The Land

The Land is the realm in which the events of Mage Knight take place - warlords and their armies clash in control for it's resources whilst Heroes plunge deep into it's Dungeons in search of gold and glory. The Land is sentient, too - when the intruders rise too much in fame and power, the arcane powers of the Land itself are awakened to try and stop them.

## Countries

Many kingdoms and duchies populate the land, from the city-states of the Atlantis Empire to the meritocratical society of the Necropolis.

### Atlantis Empire

The most populous of all is the empire of Atlantis, which encompasess most of western part of the Land - it's capital city is the flying marvel of Atlantis, close to it is the city of Rokos, where, in their blackstone tower, the Oracles of Rokos divine the future under the reins of their Solonavi masters. The city of Luxor along with it's Black Citadel are also part of the Empire. The cities of Alrisar and Prieska, prior to being sacked by the orcish hordes were also considered part of the Empire. The Scythrian Mounts along with their Kosian barbarian population are considered vassals to the Empire, too. The Empire also has access to the sea through the city of Xandressa and the island of Delphane.

### Republic of Khamsin

The city of Khamsin, ruled by the Council of Merchants and the main base of operations for the Black Powder Rebels who put themselves in opposition to the Empire stands north of their most hated enemy. The city of Wolfsgate along with the twin cities of Caero and Venetia, separated by the Roa Vizorr are also considered part of the duchy. Before it turned into a Magestone mine under Atlantean rule the village of Linzfarne was also part of Khamsin.

### Northlands

The Northlands, as their name suggests, are to the North of the Land. Having recently left the Empire with the help of Black Powder Rebels led by warlord Blackwyn they now survive and thrive on their own. Certain regiments of the Revolutionaries now operate within their reach as Northlanders. They consist of three cities - Enos Joppa, Nok and Rangraz. The Northlands border the Amazon homeland of Nepharus Mons and the Drakona-occupied Kuttar Depths.

### The Ringed Cities

The Ringed Cities were once a counry belonging to the human Galeshi sand-tribes but now have fallen under the control of the Necropolis Sect after Darq the Corrupt masterminded their destruction – through the use of a resurrected Orc champion named Kzar Rabahn – he now rules the western deserts in the name of the Dark Crusade. As result, his army of Galeshi vampire-warriors – the Moonborn – stand as a threat to both Empire, Revolutionary and Shadow Khan holdings in the western half of the Land.

### The Fist

The grasslands of The Fist, populated primarily by Orcs, Goblins and Half-Trolls isn't an "official" country but considering that they have their own culture, traditions and even a set of laws they might as well count. The Fist is where the traditionalist orcish tribe of the Broken Tusk resides nowadays and from which the Orc Raiders set off on their annual warpath across the Land only to return back to the Fist once enough loot has been gathered.

### Kingdom of Fairhaven

The Kingdom of Fairhaven stands alone from the Empire, Revolutionaries or any other major or minor force despite being dangerously close to the dreaded Necropolis of the Dark Crusade. Despite their neutrality, their lands have seen war a fair couple of times, becoming the battlefield upon which factions of the Land decided their scraps. Fairhaven encompasses the city of the same name and a number of villages surrounding it.

### Necropolis Sect

The Necropolis Sect is a meritocratic society of vampires, necromancers and undead that seek to bend life to their will and wage an endless war against the Elemental League. Their organization takes name from their main base of operations, the dreaded Necropolis that borders the Black Lake. Aside from Necropolis and it's surrounding territories, including the Vurgra Divide, the Sect controls much territories outside - the ruins of Galeshi Ringed Cities and much of the Wylden are under their yoke now.

### The Hundred Cities

Located deep in the Rivvenheim Mountains, The Hundred Cities are the ancestral home of the High Elves, ruled by the High Elven Council and protected by the Knights Immortal from any outsiders. High Elves have defended the North and South passes for thousands of years, using magical swords, lightning-spears and enchanted longbows blessed by the Heiramman Gods to strike down their enemies. The High Elves do not conduct trade with outsiders, and no one taken into their guarded mountain stronghold ever returns. But a riddle plagues the peoples of the Land—are the High Elves protecting something east of their homeland, or are they protecting the Land from some unrevealed danger?

### Elemental League

The lands of Elemental League, located in the southeastern part of the Land are the primordial Wylden forest and it's Plateau, the Sturnlander Coast and the capital of Roanne Valle. Right now the League wages a desperate war with their sworn enemies, the Necropolis Sect, who control much of the Wylden, whereas the splinter faction of the League, the recalcitrant Wylden Host resides in the heavily-guarded fortress of Stonekeep to the north.

## Islands

Most of the Land's islands are to the south and not many of them bear a name, but those that do are often time the stuff of myths.

### Delphane

The island of Delphane is the birthplace of the legendary Grand-Magus Tezla and the place where magic was cultivated and studied for generations. It's located in the southwestern part of the Land and has the city of Delphane and the lighthouse of Windsong Point on it. The island is currently under control of the Atlantis Empire. The Delphana subfaction of the Guild, led by Magus Almet-Lan is also based here.

### Shyft Isles

Located south of the Wylden Plateau, the Shyft Isles were the breeding ground to the Blue Water Clan of the Shyft, one of the two remaining Shyft subfactions after their initial defeat. Able to fly there on winged horses, the Shyft took residence in the ancient, broken temples and structures littering the tropical island, and the Matriarch of the tribe set about the task of creating an army that would one day cover the Land in a tide of blood. While Kastali was part of a band that attacked the Shyft Isles, and succeeded in her mission, the rest of her warband was slaughtered by the angry Shyft warriors.

## Mountains

The mountains of the Land are often treacherous, high and riddled with monsters - or civilized races that dwell there, who are even more so to be feared - after all, only a fearsome species would dwell in places so high up.

### Rivvenheim Mountains

The Rivvenheim Mountains, or Dagger-backs, are the ancestral home of the High Elves and the headquarters of Knights Immortal which they protect with their lives, especially those of the Temple Masters faction. The South and North passes lead there, and they have yet to be breached. The High Elves trade with none, and there has yet to be a non-elf who entered the Rivvenheims and was able to leave alive.

### Nepharus Mons

The Nepharus Mons are home to many Amazon tribes and are also under the protection of the Black Powder Rebels. They're also the place where the infamous black powder was first found and from where it was dug up most of the time. The Kuttar Depths, now occupied by the Drakona, are also connected to Nepharus Mons.

### Scythria

The Scythrian mountains are home to many Dwarven holts and to barbarian tribed that call themselves the Kosians, descendants of an ancient empire dating back millenia. The Scythrian holts are abandoned now as a result of Atlanteans enslaving most of the dwarves in there to work in their Magestone mines and are now ripe for Heroes to plunder, but they're also swarming with vicious monsters who made their home there in the dwarves' absence.

### Sturnmounts

Sturnmounts (also known as Sterunmounts) are a mountain rage north of Roanne Valle and south of Stonekeep and are mainly populated by Trolls. Chieftains of the troll kin are chosen to lead their tribes or warbands through non-lethal combat once a year at a great feast in the Sturnmounts.

### Serpines

The Serpine Mountains, or the Serpines, are a mountain range in the north-east of the Land, near the kingdom of Fairhaven and the Sect stronghold of Necropolis. The witch-hags of the Serpine Mountains are renowned for their caustic brews, their love spells and their ability to sew shadows to cloth with enchanted bone needles. While these "little grandmothers" charge dearly for their magical wears, their delicate cloaks eat light and muffle footsteps, turning even the most lumbering barbarian into a stealthy assassin.

### Cainus Mons

Cainus Mons are a mountain range to the extreme north of the Land, north of the mine town of Ashon Rye. In the depths of Cainus Mons the Souldrinker was forged. Its magic-forged blade was cooled with the blood of a thousand Dwarven blacksmiths.

1. ↑ https://www.mageknight.net/wp-content/uploads/Mage-Knight-Board-Game-Ultimate-Edition-Expansion-Rule-Books-September-2018.pdf
2. ↑ https://www.mageknight.net/wp-content/uploads/Mage-Knight-Lore-Expansion-Rebellion.pdf
3. ↑ https://www.mageknight.net/wp-content/uploads/Mage-Knight-2.0-Card-Set-Items.pdf

## Gallery

Colored map of the Land.Ditto in German.A map of the Land in real life.The Land as it is pictured in the Stolen Destiny comic.