Ser Berkant Pyry

## Background

Ser Berkant Pyry was born into servitude within the noble house of Lushal when it was owned by Madame Antoinette De'Rosellio Val Lushal. A portion of his upbringing was with the maids of the manor for his mother abandoned him there at the age of 1, until he was adopted by Antoinette at the age of 8 due to the unfair treatment that he quietly endured from some of the hand servants, who saw him as a burden for being a bastard child and partially deaf. Berkant pledged his life to Antoinette, vowing to serve her as her head butler when he came of age. It was grueling work, but he managed to achieve his goal flawlessly at the age of 20. As thanks to his dutiful service, Antoinette knighted Berkant so that he could have a title in case if something were to happen in the future between her and her only grandson; Zafarius, he would at least have some weight amongst the other noble houses.

Berkant served Antoinette for 10 more years until her death, in which she left all of her assets to her grandson. Berkant now serves his new master of the manor, who made the home into a base of operations for his guild of dungeon delvers and adventurers. Berkant serves Zafarius faithfully and upkeeps the manor with a critical eye while the guild goes on their excursions in the Underworld.

Berkant is not only a butler, but he is Zafarius' Shadow within the black markets or shady organizations. He disguises himself and glamour's his white fur to black, and uses the alias Cait Sidhe if he ever converses with those in the less than savory environment. He hunts for information on the whereabouts of corrupted guilds, poachers, and any other groups that mean to cause discord among the world of Aetheria.

## Personality

Berkant is prim, and proper. Always thinking ahead and prepared for what may happen within the manor. One has to stay on their toes if they are to properly serve a guild who have members that are... accident prone. He is loyal to those he pledges his services to. However, Berkant is quite aloof, stern, and cold when it comes to affection. He guards his heart close and behind many layers of figurative ice. Though despite his adverse nature to personal relationships, he still shows a level of care by providing those who dwell within the manor with his services and advice. Berkant is also a perfectionist, but it is at an unhealthy level that it makes him hypercritical with himself.

He rarely shows any emotion but to a few who manage to get under his skin. At that point, when those see the cheshire grin stretched on Berkant's face, that is when they know they have royally made him mad and the possibility of turning the room he is residing into an ice box from his cold fury.

Berkant controls his stress by swimming, knitting, playing the piano, fencing, and baking/cooking an astronomical amount of goodies.

###### Likes:

* Cleaning
* Cooking/Baking
* Fencing
* Playing the Piano
* Knitting

###### Dislikes:

* Being Late
* His skills questioned
* Temper tantrums
* Broken Oaths
* Failing his duties
* His ears and tail being touched/ruffled/grabbed

## Appearance

### Feral

Berkant's feral form is that of a medium sized long haired Turkish Angora Cat with a very long fluffy and well maintained tail. His two pairs of diamond shaped silver ear piercings are still visible upon his tuft ears. His coat is white with light grey blue undertones. Around his neck is a black necktie with a sapphire gem embedded. Berkant uses this form to get around small spaces and when he wants to be stealthy.

### Humanoid

One would normally see Berkant wear a black well fitted suit with a matching tie and shoes, a decorative dark blue vest with silver and sapphire buttons, a light blue undershirt, and white gloves. His long white hair that goes down just between his shoulder blades is tied up in a black ribbon, and the bangs are swept up. Balancing upon his nose are half moon silver spectacles. The side burns upon his lightly tanned skinned face is white fur that blends into his hair. His left eye is a rich gold color, and his right eye is an icy blue which also reflects in his feral and wereform. His white tuft cat ears sit high upon his head that have the two silver diamond earrings. The earrings also act as hearing aids and were a gift by his late madam, Antoinette. His long white fluffy tail is usually curled high behind him. He always carries around a metal cane with a large magically imbued sapphire sphere embedded at the head, but this cane is in truth a sword cane that acts as his weapon and spell focus.

### Wereform

Berkant's wereform is hardly ever used. He transforms into this massive bipedal cat when he is highly stressed, frightened, and cornered. So it is completely situational. This form causes Berkant to lose a portion of his intelligence and charisma to the basic instinct of survival and self preservation. The trade off is this form gives him a much higher level of speed and max out his fortitude so that he is able to flee from whoever is trying to capture him, and is more difficult to take down.

However being not accustomed to shifting in this form, Berkant has a lack of control to revert back to his humanoid or feral form, which causes further stress and frustration. He at least recognizes those who are friendly to him and will not lash out. Once Berkant finally calms down and is exhausted, his body willingly shifts back. But the aftermath puts Berkant in an extreme state of weakness and takes him longer to get back to his feet, which frustrates him to no end and makes him feel even more adverse to it.

## Magic and Abilities

##### Abilities

Berkant has excellent long distance eye sight and can easily see in the dark. He can also read lips; a learned skill due to accommodate the time when he couldn't hear well as a child. Though Berkant is a capable magic caster, he does not rely on it solely, especially when the enemy is right up close. Berkant is deadly with a rapier, which a blade is hidden within his cane that he always seems to have next to him. Berkant uses his high agility and intelligence to calculate an enemy's next move and dodge/strike accordingly.

##### Character Traits

**Cheshire Grin**- While he is in a furious state, Berkant has advantage on Intimidation checks.

**Black Cat**- While as Cait Sidhe, he has advantage on Stealth checks out of battle.

### Elements

Water and Ice are the elements that Berkant wields. He can pull moisture from the very air and manipulate it to his advantage.

### Spells

#### Cheshire Trick (Distortion):

Berkant uses his water magic as a reflection that make up around his surroundings to allow himself to hide in plain sight within the water.

* Advantage on stealth rolls, disadvantage on perception to find him.

#### Cat Tail (Ranged):

A long extension of water curls around a melee weapon and acts like a whip or grapple.

* 30 foot range, 1d8 +4 water magic damage, can grapple

#### Neptune Slash (Ranged Multi-Hit):

When Berkant swipes the air in front of him with his hand, four large scythes of water that can cut steel is conjured.

* 30 foot range, four projectiles max, 1d3 +4 per one that hits.

#### Pangur Bán Fangs (Ward):

Twin swords of magical ice float around Berkant, providing him offensive defense as long as he is aware of the enemy's visible location.

* Ward Health 100 hp, can last up to 5 rounds.

#### Glacier Bastion (Shield):

A defensive spell, tall and thick sharp walls of magical ice surround the caster or at an area the caster designates.

* Counters a single attack as a reaction, once per round.

#### Diamond Dust (AOE):

A shower of thin but extremely sharp icicles that are spread out in multiple directions. The more icicles that are produced, the more energy is expelled.

* Deals 1d12 +4 water magic damage, 50 ft range, 15 ft radius, causes FROSTBITE for up to 5 rounds, 1d4 +4 ice damage per round. DC 14 to resist FROSTBITE.

#### Sovereign Summon (Elemental Summon):

Berkant calls forth the elemental aspects of his will to assist him in battle. Due to his upbringing in a noble background, his summons reflect the nobility and grace he imposes. He uses the titles as a catalyst to summon them.

* Oceanus is a Magic based Summon that can cause water based Environmental Displacement and is primarily used for damage control and multi-enemy sweep.
	+ Deluge (Environmental Displacement): Oceanus calls forth a torrent of rain that makes it difficult to see for 4 rounds. +2 to Water based damage.
	+ Tidal Wave (AOE): A giant wave of water rises up and slams down on 5 targets in a straight line. Deals 1d12 +5 water magic damage, 50 ft range, DC 15 Dexterity to resist push back to 15ft.
	+ Leviathan Trident: Oceanus creates a water spear and throws it at a target 15ft away. 1d12+5 Water magic damage.
* Shiva is a Melee Fighter/Defender Summon. Using Ice to pierce and create a strong defense. She uses her Charisma for intimidation. Shiva is used for single target enemies.
	+ Mirror Shard (Status Effect); Shiva imbues her sword of ice to cause a Status Effect. 1d12+5 Melee damage, 1d8+3 Ice magic damage, 4 Rounds of being Frozen. DC13 to break free.
	+ Frozen Heart (Ward); Shiva creates a shield of ice to protect herself and others close by. 75HP & 4 Rounds.
	+ Ice Prison (Restrain); A cage of ice surrounds an enemy and keeps them in place. DC15 Dexterity to avoid, DC15 Strength to break out.

#### Whiteout (LAST STAND):

Uses every last bit of mana within the body and the energy stored within the sapphire on his cane to cast an unrelenting blizzard of ice and snow. Has a high risk of death, either from the mana drain or trapped within his own spell.

* Deals 6d12 +36 +4 | 6d12 +40 ice magic damage, causes FROSTBITE for up to 5 rounds, 1d4 +4 ice damage per round. DC 14 to resist FROSTBITE.