Roll

**Roll** (ロール *Rōru*) is a kind-hearted humanoid robot created by Dr. Light to be a housekeeper, helping around Dr. Light's Laboratory by cleaning and cooking. Roll is like a younger sister to Mega Man. Her dream is to one day open a hospital to help people in need.

Roll is one of the few female characters in the original *Mega Man* series, and the only female humanoid robot until Plum and Splash Woman were introduced into the series. In spite of her minor roles in the games, she is perhaps one of the most special and well-known characters in the entire Mega Man series, and remains a fan-favorite to many. She is especially well known as the first female character ever in the Mega Man universe. She is also special in a sense that she, with her counterparts Roll.EXE and Roll Caskett and appearances in other media, combined, has made the most appearances of any supporting character in the Mega Man series as a whole.

## Physical Appearance

Roll mostly looks quite the same in most games she appears in. Roll has a fair skin complexion and blue or green eyes. Unlike Mega Man, she does not have visible joints. She also has long blonde hair with fringed bangs. She usually tied back in a ponytail with a green ribbon, though she didn't originally have the bow, but she sometimes wears her hair in different hairstyles. She mostly wears a red dress and red shoes.

In the first seven games, the dress was a sleeveless dress. In *Mega Man 8*, Roll switches to a buttoned dress with long, cuffed, dark blue sleeves and a white collar, which she keeps in *Mega Man & Bass* although in these games' manga adaptations, the dress is warped to have shorter, puffier sleeves. She wears a red racing shirt and trousers in *Rockman: Battle & Chase* when racing but switches back to the game version of the *Mega Man 8* dress in other scenes. She reverts back to the original dress in *Mega Man 9* and *Mega Man 10*, but in the former, she can get the *Mega Man 8* dress back if you purchase a certain item. In *Mega Man 11*, the dress is replaced by a sleeveless red jacket/hoodie and a dark blue shirt. It's unknown what is under the jacket besides the shirt.

In *Mega Man Powered Up*, Roll can choose between the former two dresses as well as several other outfits:

* A white shirt and dark blue shorts.
* A brown coat, dark brown trousers, and brown boots.
* A purple witch's robe, pointed hat and her hair tied up in pigtails.
* A green raincoat that resembles a frog. It is not known what is underneath.
* A white tube top and bunny-themed sweatpants and bunny-themed headband.
* A cyan version of the classic dress with a straw hat and her hair tied up in pigtails.
* A red strapped bra and cargo shorts.
* A medieval suit of armour.
* A pink kunoichi outfit.
* A dark purple dress and cat-themed gloves and boots and a cat ears headband.
* A red long-sleeved Santa dress with dark blue trousers underneath and her hair tied up in pigtails.

## Personality

Roll is shown to be sweet, kind, and optimistic. She is a caring individual with a big heart. She doesn't fight Robot Masters as much as her brothers, but she does if she has the chance. She is supportive and compassionate, especially to Mega Man, Proto Man, and Dr. Light.

However, in *Mega Man 11*, Roll seems to be a jerk to Auto: when the latter asks to take a break from his work in the opening, the former snarkily states that she does not need a break. In the ending, she demands that Auto works faster, even though he's overheating. Auto retorts that he will enter meltdown if he goes any faster, and that they will have to pick up his pieces for overworking him.

## Appearances

* ***Mega Man, Mega Man 3* and *Mega Man 4*:** Roll has a small appearance in the ending of these three games, and is mentioned in the opening scene of *Mega Man 4*.

* ***Mega Man V*:** Roll appears in the opening scene.

* ***Mega Man 7*:** Roll appears in the opening and ending scenes of the game, and will also appear randomly in the get weapon description in the Japanese version.
* ***Mega Man 8*:** Roll exchanges gadgets in Dr. Light's Lab for Mega Man to use for the right prices of bolts. She appears in the opening scene, and in the intro she interrupts the battle between Mega Man and Bass via a hovering vehicle to head a distress signal by Dr. Light. In the ending scene, Roll hugs Mega Man, happy that he is alright.
* ***Mega Man & Bass*:** Roll uses a communicator to give tips on the stage and CD locations for the player. Roll also makes an appearance in Mega Man's ending, giving King's letter of an apology to Mega Man.
* ***Mega Man 9*:** Roll appears in the opening and ending scenes, and with Auto in cutscenes during the game and the shop screen. Her dress changes to how it looked in Mega Man 8 when the player purchases certain items.
* ***Mega Man 10*:** Roll winds up as a victim of the Roboenza virus which had caught on throughout the robotic world. Consequently, she remains sick throughout the events of the entire game. Mega Man himself later catches the disease and the medicine-making machine is stolen by Dr. Wily. Roll, in an effort to save his life, then gives Mega Man her medicine which she had saved for later, telling him that he is the only one who can stop Wily. She was later cured along with the other infected robots.
* ***Mega Man 11*:** Roll is seen in the game's opening cutscene helping Dr. Light carry out the annual maintenance check-ups for all the robots. In the game, she assists Auto with running the shop, where she handles the Item/Support section. Additionally, Roll appears in the game's ending where she is the first to notice that Dr. Light had installed the Double Gear System into Auto, which Dr. Light admits he did so, but only while Auto repairs the eight Robot Masters so their abilities would not go to waste. Eventually, Auto starts slowing down as the Double Gear System's effect on his body wears off (which she teases him for) and claims that they will have to "pick up his pieces" if they make him go faster.
* ***Rockman & Forte: Mirai Kara no Chōsensha*:** Roll appears in the ending of the game. She is also the shopkeeper in Bass's story.
* ***Mega Man: The Power Battle*:** Roll appears in Mega Man's ending.
* ***Mega Man 2: The Power Fighters*:** Roll was kidnapped by Dr. Wily's robots and the player(s) must rescue her. After defeating a certain boss in the "Rescue Roll!" chapter, Roll will be rescued and she, to show her thanks for being saved, will give the player(s) the new parts that she stole from the Wily robot which will upgrade the energy of their Special Weapons. Depending on who rescued her, she'll apologize for causing worry (Mega Man), note that he'll always be there to save her (Proto Man), express glee at being saved (Duo) or ponder whether to trust her savior (Bass). In addition, with the exception of Bass, her supplying the new parts will have her expressing glee (with Bass, her facial expression is closer to that of bafflement). Upon the destruction of Wily's fortress, Roll can be seen flying on top of the Rush Jet in the left before each character ending, possibly signifying her rescue, and she supports Mega Man in his ending as well as his cooperative mode ending with Proto Man.
* ***RockBoard*:** Roll appears as a playable character for the first time. Her goal is to build a hospital to help all the sick and injured people in the world.
* ***Mega Man's Soccer*:** Roll appears in the opening scene and shortly carrying a banner with Kalinka that says "congartulations" ("congratulations" misspelled) in the end of a match from Tournament Mode. In the unused Tournament Mode ending , accessible only by using a "Game Genie", she comes with a bouquet of red roses for the winning team leader while Kalinka comes with the trophy .
* ***Mega Man: Battle & Chase*:** Roll is a playable character. At first she only wanted to encourage Mega Man, but decided to participate in the Battle & Chase contest. In her ending she loses the prize money while saving a dog's life from a possible fate of being roadkilled. If Roll wins the Battle & Chase competition without losing a single race, a karaoke of her theme song Kaze yo Tsutaete will appear after her ending scene in the Japanese version.
* ***Super Adventure Rockman*:** Roll was affected by the electromagnetic field from Lanfront Ruins, and will shut down permanently if Mega Man can't stop Dr. Wily and his 16 revived Robot Masters from *Mega Man 2* and *Mega Man 3*.
* ***Mega Man Powered Up*:** Roll is a playable character as a download. She also appears a lot more often than she did in her unnamed appearance in the original *Mega Man*, as she appears in every New Style Story of every playable character (including Proto Man), can be seen in the stage select screen of either the Old or New Style modes, and she appears as the host for the Construction Mode of the game, even going as far to give tutorials for first-time players who are constructing their own levels. When playing as Roll, one can battle the Copy Robot using her form, this being the closest she has come to being a boss in a classic-style game. Roll also has several downloadable clothes. This game also introduces an ability called Roll Swing, replacing the "Roll Buster" from spinoff titles. By default, she swings a broom, although she'll swing other objects if she is wearing a costume.
* Roll appears as a navigator in the Navi Mode for *Mega Man 2* of ***Mega Man: Anniversary Collection*** and ***Rockman Complete Works***.

## Other appearances

### *Marvel vs. Capcom: Clash of Super Heroes*

Roll appears as the only unique unlockable character in the game in that she is not a palette swap. She is considered to be a "joke character", as she has the same attacks as Mega Man but weaker and with a longer startup time as she has to summon whatever weapon she uses to attack. On the plus side, Roll has the smallest sprite in the game, making her somewhat hard to hit, and allows her to avoid some attacks from tall characters by simply crouching. She also appeared in its sequel, *Marvel vs. Capcom 2: New Age of Heroes*. Due to her dress, she can hover, having a great chance of dodging attacks that are a little too high. Also, due to her short legs, she is one of the slowest characters and can dodge high and some medium attacks.

In her ending Roll gains an upgrade from Dr. Light as she defeated the boss before Mega Man, becoming Hyper Roll and going after Dr. Wily. Mega Man appears too late and sheds a tear for missing the upgrade. Roll also appears in one of Mega Man's victory poses, carrying a bouquet of flowers for him.

**Attacks**

* **Roll Buster** - Roll's main weapon in this game, the Roll Buster is a gag weapon that Roll takes out from inside her shoe, places on her arm, and fires a large burst of energy from it before putting it back. It functions similarly to Mega Man's Strong Punch attack (firing a Mega Buster shot), but the blast is slightly bigger and has slightly stronger knockback; however it cannot be charged.
* **Exploding Bouquet** - Roll pulls out a bomb disguised as a bouquet of flowers (similar to the one she gives to Mega Man) and tosses it at an arc. Should it make contact with an enemy or the ground, the flowers will explode, making them reasonably useful as an anti-air attack.
* **Weapon Change** - Similar to Mega Man, Roll summons Eddie, who will then drop a weapon for Roll to use. These include Tornado Hold, Leaf Shield and Mega Ball.
* **Rush Drill** - Rush transforms into a drilling vehicle and Roll pilots him for a short period.
* **Beat Plane** - Beat transforms into a plane and Roll pilots him for a short period.
* **Hyper Roll** - Roll combines with Rush, Eddie and Beat and briefly transforms into a bigger and more powerful form that attacks with several different weapons- firing beams from a pair of antennae on her head, missiles from her chest, Beat-shaped energy projectiles from her abdomen, and energy projectiles shaped like Rush and Eddie from the legs.

### *Tatsunoko vs. Capcom*

Roll appears as a playable character in both versions of *Tatsunoko vs. Capcom: Cross Generation of Heroes* and *Ultimate All-Stars*. She attacks with a broom and bucket, using said broomstick like a pole weapon (i.e., a Bō staff). Unlike *Marvel vs. Capcom*, Roll has a new and more evenly balanced gameplay move list (instead of copying Mega Man's move list like in *Marvel vs. Capcom*), an excellent character assist, very unique and helpful Super Moves (including one where she recovers health) and above-decent fighting capabilities. Because of this, Roll's status as a fighter has been upgraded compared to her initial fighting appearances in the *Marvel vs. Capcom* series. She appears in three endings:

1. **Roll's ending:** In *Cross Generation of Heroes*, Roll finds Huitzil from *Darkstalkers* and Vector from *Star Gladiator* in an abandoned factory and reprograms the initially heartless and destructive robots into caring and loving individuals who not only assisted Dr. Light, but also displayed newfound friendliness towards human children. In *Ultimate All-Stars*, after defeating Yami, Roll had fallen in an abandoned factory thanks to Yami's destruction, where she finds Huitzil and Vector still in construction and reprograms the destructive robots into caring individuals. One week later, they are seen wearing domestic uniforms and working for Roll, helping in her chores.
2. **Tekkaman's ending:** In *Cross Generation of Heroes*, Roll, along with Gold Lightan from Golden Warrior Gold Lightan and the PTX-40A from *Lost Planet Extreme Condition*, helps Tekkaman destroy an evil being engulfed in flames in outer space by weakening it with an energy staff, whereupon Tekkaman fires a powerful laser beam to destroy him immediately afterward. In *Ultimate All-Stars*, the evil being is revealed to be Pyron (mistranslated "Pylon" in the game) from *Darkstalkers*, and Tekkaman is also assisted by Zero and Tekkaman Blade.
3. **Yatterman-1's ending:** In *Cross Generation of Heroes*, Roll is a member of a masked superhero team, consisting of herself, Mega Man Volnutt, Ryu, Chun Li, and Alex from *Street Fighter*, Soki from *Onimusha*, and Morrigan from *Darkstalkers*, along with Yatterman-1 as their leader, which appears to stop Doronjo, Boyacky, and Tonzura from robbing a bank. In *Ultimate All-Stars*, Roll, Soki and Morrigan aren't present in his ending.

In addition, although she is technically a "Robot Master", Zero refers to her as a Reploid in *Ultimate All-Stars*.

### *Ultimate Marvel Vs. Capcom 3*

Roll appears as a collectable card in the free DLC Mode, Heroes and Heralds, alongside Mega Man, X, Dr. Wily, and Vile. Her primary and secondary abilities are granting the user the ability to automatically fill up the Hyper Combo Gauge by simply crouching. She also appears in Nova's ending as a member of the new Nova Corps, alongside other *Mega Man* characters.

### *Street Fighter X Tekken*

Roll appears in *Street Fighter X Tekken*. Her appearance is altered to match that of Bad Box Art Mega Man's, and as such, is often nicknamed **Bad Box Art Roll**. She also shares some of Roll Caskett's personality traits.

### *Super Smash Bros. for Wii U*

Roll appears as a trophy exclusively for the Wii U version of the fourth *Super Smash Bros.* game. Her description says: "*A household robot that Mega Man thinks of as a sister. This trophy is based on the original Roll from Mega Man games 1 to 7. Her appearance and backstory may differ somewhat between titles, but she always has long, blonde hair, a red outfit and a kind, reliable personality. In some games, you can even play as her!*"

### *Super Smash Bros. Ultimate*

Roll appears as an Ace Support Spirit in *Super Smash Bros Ultimate*. When equipped, she grants the Autoheal effect, healing the user a bit every five seconds.

Roll's Spirit battle is against the female Villager with pink hair and Mega Man. The player has a time limit to defeat the Villager, and like Roll's Spirit, she heals over time. Defeating Mega Man is optional.

### *Mega Man X DiVE*

Roll is an A rank Hunter Program. Her skills are Roll Swing and Supporting Eddie.

Roll has a S rank variation named **Swimsuit Roll**. Her skills are Swim Ring Hurl and Water Shield. This version has an alternate color available as a skin.

The original character model of Swimsuit Roll is based on an artwork by Hideki Ishikawa from *Rockman Grand Exposition '96*. However, she later received a redesign when the Summer Swimsuit event was introduced in Japanese version.

### Other games

* Roll appears as a card in two of the three *SNK vs. Capcom: Card Fighters* games.
* Roll has a cameo appearance in the background of the Running Battle mode from *Super Gem Fighter: Mini Mix*.
* Roll appears in the cellphone game *Tobe! Rockman*, where Mega Man must jump and pass obstacles to reach her in the end of each level before time runs out. A heart appears between the two in the end.
* Roll is one of the playable characters in the mobile game *Rockman GP*.
* Roll appears in the queen card from *Rockman Solitaire* and *Rockman Poker*, and she is one of the opponents in *Rockman Poker*.
* In *Chokkan! Rockman* Dr. Wily captures Roll and she has a cooking mini game.
* Roll is one of the characters present in the Japanese mobile phone game *Capcom Girl no Mind Puzzle*.
* Sprites to use Roll as the player character are included in *Mega Man: Code Legend* by default.
* Roll would appear in the cancelled game *Rockman Online*.
* Roll would appear in the cancelled game *Mega Man Universe*.

## Trivia

* Roll was named to match her counterpart's name ("Rock" 'n' "Roll"), with Rockman being Mega Man's Japanese name.

* Roll wears a simple red dress in most classic series games she appeared in, but her design was changed in *Mega Man 8*, making her look older. This older look was her retained design up until the release of *Mega Man 9*, where she has reverted to her younger design. However, for the cost of 200 screws, her dress can be changed into the one seen in *Mega Man 8*, and her entire *Mega Man 8* design is one of her alternative costumes in *Mega Man: Powered Up*. Roll received a new design in *Mega Man 11*, which adds a white hoodie to her dress in addition to a black shirt, a different bow and a new hairstyle. She retains the youthful appearance of her original design in this new design as opposed to her older 8 design.
* Roll's music theme is **Where The Wind Blows**, known in Japan as **Kaze yo Tsutaete** (風よ伝えて, roughly "Oh Wind, Convey it to me"). The song first appeared in the 1997 game *Mega Man: Battle & Chase*, and is also featured in *Marvel vs. Capcom*, the *Rockman Complete Works* version of *Mega Man 6*, and the two versions of *Tatsunoko vs. Capcom*. The soundtrack *Chiptuned Rockman* has a chiptuned version of the music. The song was translated to English in the 2010 game *Tatsunoko vs. Capcom: Ultimate All-Stars*.
* In *Mega Man Powered Up*, Roll is hinted to have a crush on Mega Man, as Copy Roll makes note of this in her pre-battle taunt, using it to intimidate the original. The description of her "Valentine Roll" costume may be a reference to this.
* According to an interview with the developers, Roll was going to be the damsel in distress that Mega Man would have to save from Wily, and she was going to appear as a giant Roll robot that would shoot lasers.
* Roll is one of only two female characters to appear in the first 6 *Mega Man* games, the other being Kalinka.
* Roll's nickname for Mega Man known as "Mega" from the Ruby-Spears cartoon would later be used in *Mega Man 11*.
* In her *Super Smash Bros. for Wii U* trophy, Roll is stated to have appeared in *Mega Man 2*. However, she did not appear at all, making the description an error in the game section.