Arma

El personaje utiliza las **armas** para defenderse de los enemigos, y cada uno tiene su propia forma única de hacerlo. La mayoría de las armas infligen daño a los enemigos, mientras que algunas aplican debuffos a los enemigos o buffeos al jugador. Cada personaje puede tener hasta 6 armas diferentes a la vez.

## Obtención

Normalmente, cada personaje tiene acceso a una de las armas base como arma inicial y puede obtener armas base adicionales a medida que sube de nivel. La rareza determina el peso de la frecuencia con la que esa arma aparece en el grupo de posibles armas y elementos pasivos.

### Mejoras

Si se selecciona un arma que ya se posee al subir de nivel, se mejorara a un nivel superior y obtendrá ciertas bonificaciones de estadísticas exclusivas para el arma. Existe cierta posibilidad de que se le ofrezcan artículos propios. Cuando un arma está completamente nivelada, ya no puede aparecer en las opciones de subir de nivel.

### Evolución

artículo principal: Evolution
Cuando un arma base se nivela al máximo y se obtiene su elemento pasivo correspondiente, se puede transformar en un arma evolucionada al recolectar un cofre del tesoro. No todas las armas tienen una evolución.

## Estadísticas

Las armas tienen diferentes estadísticas, que definen sus funciones.

## Types

There are base, evolutions or unions, and special weapons. Of the weapons currently available, 32 are base, 20 are evolution, 3 are union, 2 are gift, 5 are counterpart and 9 are special.

See Combos for a list of which passive items and their corresponding player stats affect which weapon.

### Base Weapons

Base weapons can be chosen by leveling up. Most of them are locked behind achievements at first.

### Evolutions

Evolved weapons usually cannot be upgraded and only have one level. They mostly have a rarity of 1. If they have more levels, their upgrades will likely appear after all the weapon and passive item slots are filled and maxed.

### Unions

United weapons are a unique type of evolution. They merge two weapons into one and free up a weapon slot. They may not need a passive item to be united.

* Scales with all stat bonuses and MoveSpeed
* Acquisition will free a weapon slot
* Has two areas that orbit in both directions
* Has a max level of 8
 Archivo:Sprite-Phieraggi.png | Phieraggi | *Union of Phiera Der Tuphello and Eight The Sparrow. Scales with Revivals.* | 15
* Scales with Revival
* Acquisition will free a weapon slot
 Archivo:Sprite-Fuwalafuwaloo.png | Fuwalafuwaloo | *Union of Vento Sacro and Bloody Tear. Critical hits might generate explosions* | 20

### Gifts

Gifts are extra weapons or passive items which can only be obtained via Treasure Chest when player meets certain conditions. Gifts do not replace the base weapon or passive item.

 Archivo:Sprite-Super Candybox II Turbo.png | Super Candybox II Turbo | *Gift of Candybox. Allows to choose among a selection of advanced weapons.* | -
* Rarity affected by Luck
* Can turn into any evolved weapon

### Counterpart Weapons

Counterpart weapons cannot appear when leveling up. They are used as the counterpart of existing weapon when selecting the Gemini (I) Arcana.

### Special Weapons

Special weapons cannot appear when leveling up. They are used as the structure of an attack that is temporary or an effect. When they are used as an effect, they behave slightly differently compared to when they are modified to be actual weapons.

## Trivia

* Smith IV, Marrabbio, Minnah, Leda, Peppino, Gains Boros, and Red Death have evolved weapon as their starting weapon.
* Bi-Bracelet and Tri-Bracelet are the only evolutions that have a rarity of more than 1.
	+ Fuwalafuwaloo used to have a rarity of 50, same as Vento Sacro; it is changed to 1 in a later patch.