The Chain

"You're gonna run back to your cell and beg me to lock you up again"

**The Chain** is the first Guardian encountered by The Stranger in Furi and serves as the tutorial boss on Furi Difficulty and lower.

## Appearance

The Chain wears heavy armour adorned with blue neon lights. While his face is covered, he can alternate between three different masks, styled after the Japanese Noh masks Onna, Okina, and Hannya. The Chain fights with a large staff with which he can channel and shoot energy. There is a flying circle behind his back which emits light, and he carries an energy pistol similar to the one The Stranger wields.

## Personality

The Chain, as a jailer, is the most cruel of them all. The Stranger is located in his area, likely so The Chain can continuously torture him. His quotes throughout the fight show his self-assured demeanor, even in a dire situation.

## Story

### Pre-Furi

Very little is known of this Guardian, as it is before The Voice starts providing information on Guardians. The Chain either volunteered or was chosen to be the topmost jailer. He knows about the Rider's regeneration.

### Furi

The story begins with The Chain beating at the Rider, and heading to his arena. After the Voice frees The Rider, The Rider engages in combat with him. As the fight progresses, he becomes more and more hostile. Even as the fight ends, he stubbornly declares that the Rider will return to his cell, before he is killed.

Sometime during this whole part, The Chain triggers the alarm, alerting the other jailers that The Rider has escaped.

## Fight

Shield: 30

* Promenade
* Furi
* Furi (Practice/Speedrun)
* Furier

Being the first boss, The Chain for the most part simply serves as a tutorial for The Stranger. The first few phases explain moves and large openings are provided.

Phase 1 (HP=10)
The Chain will start the fight by throwing a few waves of projectiles, easily shot out of the air. The Stranger will then be put in one-on-one swordplay, where he must parry or dodge The Chain's attacks and counter-attack.
Phase 2 (HP=15)
There is very little danger in this phase. The Chain will mostly sit back and wait for The Stranger to fire a charged shot, occasionally throwing a few projectiles. In the duel segment, The Chain will also wait for The Stranger to charge once again, this time for slashes.
Phase 3 (HP=10)
The Chain will now jump to the back of the arena and fire projectiles that must be constantly dodged, the first Danmaku segment of the game. He is vulnerable to gunshots while in this phase. In this duel, The Chain now resorts to area-of-effect attacks. The Stranger can simply dodge and attack.
Phase 4 (HP=10)
This phase combines everything The Chain has used up to this point. The same is true for the duel segment, where The Chain will use both melee attacks and area-of-effect. The fight starts here on a speedrun, practice mode, and Furier mode. In **Furier**, the Chain will start off by teleporting (either behind or in front) of the Stranger by slashing and teleporting and all of The Chain's attacks are still the same, but buffer and faster. In the CQC, The Chain will replace his second slash as a shockwave, note that he will be also invulnerable when performing this.
Phase 6 (HP=2)
In this phase, the Chain now reacts quicker and teleports quicker after his attacks. Additionally, he gains a new attack during the shooting phase that starts off with invincibility where he taunts the player, and then after a few seconds charges. This attack triggers his QTE attack guaranteed if it connects, unless the player parries it, in which it is a guaranteed Perfect Parry.

Being the first boss, The Chain for the most part simply serves as a tutorial for The Stranger. The first few phases explain moves and large openings are provided.

Phase 1 (HP=15)
The Chain will start the fight by throwing a few waves of projectiles, easily shot out of the air. The Stranger will then be put in one-on-one swordplay, where he must parry or dodge The Chain's attacks and counter-attack.
Phase 2 (HP=21)
There is very little danger in this phase. The Chain will mostly sit back and wait for The Stranger to fire a charged shot, occasionally throwing a few projectiles. In the duel segment, The Chain will also wait for The Stranger to charge once again, this time for slashes.
Phase 3 (HP=15)
The Chain will now jump to the back of the arena and fire projectiles that must be constantly dodged, the first Danmaku segment of the game. He is vulnerable to gunshots while in this phase. In this duel, The Chain now resorts to area-of-effect attacks. The Stranger can simply dodge and attack.
Phase 4 (HP=15)
This phase combines everything The Chain has used up to this point. The same is true for the duel segment, where The Chain will use both melee attacks and area-of-effect. The fight starts here on a speedrun, practice mode, and Furier mode. In **Furier**, the Chain will start off by teleporting (either behind or in front) of the Stranger by slashing and teleporting and all of The Chain's attacks are still the same, but buffer and faster. In the CQC, The Chain will replace his second slash as a shockwave, note that he will be also invulnerable when performing this.
Phase 5 (HP=15)
A few new tricks are added. The Chain will now perform large scale area-of-effect attacks and throw his staff across the arena and able to arc his staff around the Stranger depending on how far he is. In the duel, he will now use a narrow area-of-effect attack that will chase after The Stranger for a second. In **Furier**, in the shooting phase, the Chain may counter-attack when performing the 4th slash.
Phase 6 (HP=15)
In this phase, the Chain now reacts quicker and teleports quicker after his attacks. Additionally, he gains a new attack during the shooting phase that starts off with invincibility where he taunts the player, and then after a few seconds charges. This attack triggers his QTE attack guaranteed if it connects, unless the player parries it, in which it is a guaranteed Perfect Parry.
Phase 7 (HP=2)
The Chain's Desperation Phase, and the first The Stranger must overcome. The Chain becomes invulnerable and The Stranger must survive against the projectiles in a Bullet Hell segment until it ends and The Chain is once again vulnerable. After this, The Stranger must survive a Desperation Duel in which the Chain is once again invulnerable, forcing The Stranger to dodge multiple wave attacks before going in for the kill.

As practice and speedrun mode doesn't play out the tutorial, the amount of phases is reduced from 7 to 4.

Phase 1 (HP=15)
This phase combines everything The Chain has used up to this point. The same is true for the duel segment, where The Chain will use both melee attacks and area-of-effect.

Phase 2 (HP=15)
A few new tricks are added. The Chain will now perform large scale area-of-effect attacks and throw his staff across the arena and able to arc his staff around the Stranger depending on how far he is. In the duel, he will now use a narrow area-of-effect attack that will chase after The Stranger for a second.

Phase 3 (HP=15)
In this phase, the Chain now reacts quicker and teleports quicker after his attacks. Additionally, he gains a new attack during the shooting phase that starts off with invincibility where he taunts the player, and then after a few seconds charges. This attack triggers his QTE attack guaranteed if it connects, unless the player parries it, in which it is a guaranteed Perfect Parry.

Phase 4 (HP=2)
The Chain's Desperation Phase, and the first The Stranger must overcome. The Chain becomes invulnerable and The Stranger must survive against the projectiles in a Bullet Hell segment until it ends and The Chain is once again vulnerable. After this, The Stranger must survive a Desperation Duel in which the Chain is once again invulnerable, forcing The Stranger to dodge multiple wave attacks before going in for the kill.

Phase 1 (HP=15)
This phase combines everything The Chain has used up to this point. The same is true for the duel segment, where The Chain will use both melee attacks and area-of-effect. The fight starts here on a speedrun, practice mode, and Furier mode. In **Furier**, the Chain will start off by teleporting (either behind or in front) of the Stranger by slashing and teleporting and all of The Chain's attacks are still the same, but buffer and faster. In the CQC, The Chain will replace his second slash as a shockwave, note that he will be also invulnerable when performing this.
* + ToDo\*\*

## Quotes

Game Intro
* You were a weapon, a bringer of death.

* And now, you're nothing.

* I will keep on killing you.

* Again. And again.

* I am your future: an eternity of slow, painful deaths.

* I'm not going anywhere.

* I'm staying right here with you.

Intro
* Every step you've taken from that cell, I'll make you regret.

* You listen to me, and you listen good: you'll never escape!

* I swear I'll put you right back in your cell.

* There's an easy way and a hard way. You choose.

* *laughs* Excellent choice!

Phase 2
* I was hoping you tried to get out.

* So I can hurt you, real bad.

Phase 4
* (Transition) This has been fun, but it s time to get serious.

* Those shocks in the cell, they really hurt, don't they?

* Well that was nothing. I'm gonna teach you some real pain.

Phase 5
* (Transition) You're going to run back to your cell and beg me to lock you up again.

Phase 6
* (Transition) You're gonna take some putting back together when I'm done with you.

Phase 7
* There is no way you can defeat me.

Taunt
* Do you really think you can beat me?

* You're going back.

* Let's do this.
* I'm gonna smash you to pieces. No regen from this.

* *mmm, tsk x6*

*On Knockdown*
* No way

* That's it. Bleed.

*Staying knocked down.*
* You really want me to beat you up?

* I was hoping you tried to get out. So I can hurt you, real bad.

* So stubborn.

* I'll hang you back in there. I'll fry you for good, this time

* Don't push your luck, fool.

Close Combat Last Phase
* I'm gonna kill you!

Attack
* (Scythe Throw) Come back here, I will take you down!

* (Charging grab) You think you're stronger than me?

* (Close Combat/Thin Tracking Shockwave) Eat this.

* (Player fails grab) Payback time.

MC Dies
* I'd tell you not to try this again. But you know what, it's too much fun

* And you think you can get out. Just look at you. You're a joke

* See. Even your fucked up breed can bleed. I'm gonna drain you like a pig

Outro
* You will be broken. You will go back to your cell.

Unknown/uncategorized
* ...again

* Hahaha

* Hahahahaha

* I will bring you back. Every time. It's what I do

* So you think you can do this

* Where are you going

* Yeah, let's do this

* Yes, hehehe

* Yes

## Media

* Images
* Videos

MainReference SheetS Art

Furi walkthrough no commentary - The Chain no damageFuri Symbolism, Lore, and Philosophy, Part 1- The Chain