recursal/Fanatic-Fandom huggingface dataset:
Monk

Monks are a class based along Martial Arts with a slight mystical twist.

 Monks are a strong solo class with many useful abilities. However you cannot use some types of equipment without making some skills useless.

```
[Skill]-=-=-=-=-=-=-=-[Level] [Cost] [Description]

Offensive:

 Barehand ............ [  1 ]    0    Strong melee attack. Automatic. No Weapon.

 Kick ................ [  1 ]   10    Kick is an effective attack skill, and fast.

 Punch ............... [  3 ]    8    A fast attack that can stun your opponent.

 Rkick ............... [  5 ]   12    Roundkick is slower then a kick, but stronger.

 Sweep ............... [ 10 ]   10    Knocks your opponent down.

```

```
Defensive:

 Dodge ............... [  1 ]  0/1FP  Lessens/dodges opponents impact on you.

```

```
Other:

 Meditate ............ [  1 ]   n/a   Used to improve your mental condition.

 Disguise ............ [ 12 ]   12    Disguises yourself.

```

```
Chants:

 Peace ............... [  5 ]   30    Makes all people in the room peaceful.

 Recall .............. [  5 ]   30    Recalls safely back to guild.

 Awareness ........... [  5 ]   30    Makes you aware of the invisible.

 Waterwalk ........... [  5 ]   30    The ability to walk over water.

```

```
Channel:

 Monk                    Displays all who is logged on in the guild.

 Monk <message>          Send message on guild channel.

```

See Zones for guild directions.

Notable Monks past and present : Skull, Seth, Shadowfury
Наядэ

## РептилияНаядэ

**Наядэ** *(англ. Naiade)* — существо 8 арки комикса, обитает в Молниеносном мире.

Наядэ представляется из себя хищную рептилию, которая обитает в безжизненных местах под видом змеи. Эти существа большую часть своего существования находятся в ожидании жертвы, но когда добыча появляется, то они не отпускают ее. Наядэ питается силой и магией жертвы, паразитируя в ее теле. Эти существа постоянно испытывают неутолимый голод.

## Комикс

Наядэ была доставлена Лиамом на Землю по просьбе Такеды. Ученый, одержимый ненавистью к магии, решил использовать рептилию из другого мира для уничтожения стражниц, и Наядэ выбрала первой жертвой Вилл. Поглощая силу волшебницы, она постепенно убивала ее.

Лиам, несмотря на замысел Такеды, решает помочь девочкам и раскрывает причины плохого самочувствия Вилл, а когда ее подруги пытаются уничтожить паразита и делают его только сильнее, то подсказывает единственный способ победы — Вилл может спасти только лучшая подруга, которая готова отдать за нее жизнь.
Такой подругой является Тарани. В итоге она скармливает Наядэ огненный шар, который уничтожает ее.

## Сила

Наядэ паразитирует в теле жертвы, поглощая ее магическую силу. У жертвы, от такого соседства, резко ухудшается самочувствие, появляются нездоровая бледность и слабость, при этом на ее теле отображаются глаза хищника, которые могут перемещаться на любую часть тела.

Когда Наядэ поглощает достаточное количество энергии, то видоизменяется и может покинуть тело жертвы, не переставая вытягивать его силу. На этом этапе любая магия, которая соприкасается с телом змеи, поглощается. В данном случае, единственным кто может победить это существо — человек, который готов потерять свою собственную силу, чтобы спасти жертву Наядэ.

## Внешность

Наядэ выглядит как змиеподобное существо серого цвета с желтыми глазами. После нахождения жертвы, хищник вселяется в него, и присутствие змеи выдает отображение глаз на его теле.

Когда Наядэ наберется достаточно сил, то может покинуть паразитируемое существо, при этом размер хищника увеличивается, появляется ярко выраженный торс с когтистой парой рук.

## Интересные факты

* У Наядэ, как и других обитателей Молниеносного мира, отличается вибрация тела от землян, поэтому Такеда использует свой специальный раствор, чтобы адаптировать ее.

## Галерея

В собственном миреПосле поглощения магииПеремещение в теле ВиллВилл, когда Наядэ покинула ее тело, не прекращая поглощение магии стражницы
Мать

**Мать** — мать главного героя, не является действующим лицом, только упоминается в новелле. Ее можно увидеть в страшном сне парня в форме размытого силуэта. Ушла из семьи в раннем детстве сына, который теперь ее почти не помнит, вероятно, из-за образа жизни своего мужа. Главный герой признается, что, воспитанный без матери, он чувствует недостаток внимания и заботы, ощущает себя ненужным.
Darklord MUD Wiki

## Welcome to the Darklord MUD Wiki

This wiki is intended to serve as the unofficial guide to the Darklord MUD (multi-user dungeon). Play now at darklordmud.duckdns.org:5000!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Gas Forges

The **Gas Forges** are located in the Wharf District of Riddleport. They are an extremely large structure of brick and iron with dozens of chimneys. The structure is populated by dwarven laborers who put on crude breathing masks as they work. Riddleport sits above a large deposit of carbauxine, a rare gas normally found deep in the Darklands.

Carbauxine is a poisonous, heavier-than-air gas that is difficult to work with, but carbauxine forges are immensely valuable in metal-crafting. The Gas Forges are the only forges in Varisia capable of smelting adamantine and other high-hardness metals.[1][2]

The forges are owned by an anonymous consortium of dwarves that live in Janderhoff. They trust the daily running of the Gas Forges to Tromard Roldheim
Middle-Earth (zone)

This zone encompasses 300+ rooms themed around the Lord of the Rings trilogy. Players can expect to find mobs such as ringwraiths, hobbits, elves, orcs and the dreaded Balrog. Recommended player level ranges from teens (Hobbiton) to 40+ (Mines of Moria).

Directions to Middle-Earth from Temple Yard: n;w;w;w;s;s;s;w;s;s;s;s;s;e;s;e;e;e;e
Giant

Giants are huge beings, who to a certain extend resemble trolls and orcs.
The size of these beings lend them to be extremely strong and have a very
high constitution. However, giants are far from the smartest or most
dexterous of races and therefore they receive a penalty to dexterity, wisdom
and intelligence. But because of their strength and constitution giants make
excellent warriors, but awful magic-users.

Giants regenerate hp faster than most races, but has a slow mana regen.

Giants tend to gain more HP on level than other races making them a popular choice all around. However they cannot regain vitality from corpses like other races unless they are a caster class like Cleric or Mage that can use DRAIN.
Serbian justification for war (World War I)

Serbia was invaded by Austria-Hungary after Austria-Hungary placed a stringent ultimatum to the Serbian government demanding full compliance to an Austro-Hungarian investigation of complicity by the Serbian government in the assassination of Archduke Francis Ferdinand. Serbia agreed to most of Austria-Hungary's demands but because it did not fully comply, Austria-Hungary invaded.

Serbia had the diplomatic support of Russia, and both Serbia and Russia resented Austria-Hungary's absorption of Bosnia and Herzegovina that held a substantial Serb population. Serbia had expanded in size through its actions in the Balkan Wars of 1912–1913 when the Ottoman Empire's control in the Balkans collapsed.

During the war, Serbia justified the war as being the result of Austro-Hungarian imperialism towards Serbs and South Slavs, Serbia cooperated with Yugoslavistsincluding the Yugoslav Committee who sought pan-South-Slav unification, particularly through liberating South Slavs from Austria-Hungary. In the Corfu Declaration in 1917, the Serbian government officially declared its intention to form a state of Yugoslavia.

The first two allied victories in the war were won by the Serbian army, on the mountains of Cer and Kolubara, in western Serbia. The Austro-Hungarian army was expelled from the country, suffering heavy losses. Serbia suffered great losses during the war, almost 50% of all men and around 30% of its entire population were killed.
Bulgarian justification for war (World War I)

Bulgaria was still resentful after its defeat in July 1913 at the hands of Serbia, Greece and Romania. It signed a treaty of defensive alliance with the Ottoman Empire on 19 August 1914. It was the last country to join the Central Powers, which Bulgaria did in October 1915 by declaring war on Serbia. It invaded Serbia in conjunction with German and Austro-Hungarian forces. Bulgaria held claims on the region of Vardar Macedonia then held by Serbia following the Balkan Wars of 1912-1913 and (from the Bulgarian point of view), the costly Treaty of Bucharest (1913). As a condition of entering World War I on the side of the Central Powers, Bulgaria was granted the right to reclaim that territory.
Cleric

Clerics have an ancient belief in not carrying sharp weapons. Hence, they can
 only wield bludgeoning weapons. This class gives you the wisdom of peace,
 blessing and healing, though it is possible to learn more violent spells.

 Clerics are an extremely tanky class that can provide strong support or solo.

Cleric Commands and Spells :

```
 Plague            -- Type plague help for more info. Hostile action versus players.

 Drain <corpse>    -- Drains corpse to restore vitality.

 Commune [message] -- To communicate with other clerics on.

 Commune           -- To list clerics playing right now.

```

```
[ Spell ]-=-=-=-=-=-[ Level ] [Cost]  [ Spell ]-=-=-=-=-=-[ Level ] [Cost]

 Armor   ............ [  1 ]  30(15)   Word of Recall ..... [ 12 ]  20(10)

 Cure Light  ........ [  1 ]  20(5)    Detect Evil ........ [ 14 ]  20(10)

 Create Water ....... [  2 ]  30(5)    Detect Good ........ [ 14 ]  20(10)

 Create Food ........ [  2 ]  30(5)    Dispel Evil ........ [ 14 ]  40(25)

 Detect Poison ...... [  3 ]  15(5)    Dispel Good ........ [ 14 ]  40(25)

 Cure Blindness ..... [  4 ]  30(5)    Call Lightning ..... [ 15 ]  10(4)

 Detect Alignment ... [  4 ]  20(10)   Sanctuary .......... [ 15 ]  110(85)

 Bless .............. [  5 ]  35(5)    Heal ............... [ 16 ]  60(40)

 Sense life ......... [  5 ]  20(10)   Control Weather .... [ 17 ]  75(25)

 Blindness .......... [  6 ]  35(25)   Harm ............... [ 19 ]  75(45)

 Detect Invisible ... [  6 ]  20(10)   Summon creature .... [ 20 ] 100(60)

 Infravision ........ [  7 ]  25(10)   Regenerate ......... [ 21 ] 120(95)

 Protection from Evil [  8 ]  40(10)   Group Heal ......... [ 22 ]  80(60)

 Poison ............. [  8 ]  50(20)   Dragon Breath ...... [ 23 ]  50(40)

 Cure Critical ...... [  9 ]  30(10)   Essence ............ [ 25 ]  30(20)

 Group Armor ........ [  9 ]  50(30)   Remove Curse ....... [ 26 ]  45(25)

 Summon ............. [ 10 ]  100(75)  Web ................ [ 29 ]  30(20)

 Remove Poison ...... [ 10 ]  40(8)    Dispel Magic ....... [ 34 ] 100(80)

 Relocate ........... [ 11 ]  100(75)  Golden Aura ........ [ 40 ] 120(90)

 Earthquake ......... [ 11 ]  40(25)

```

See Zones for guild directions.

Notable Clerics past and present : Elis, Paul, Calimar
Iraq in World War II

Anti-British sentiments were widespread in Iraq prior to 1941. Seizing power on 1 April 1941, the nationalist government of Prime Minister Rashid Ali repudiated the Anglo-Iraqi Treaty of 1930 and demanded that the British abandon their military bases and withdraw from the country. Ali sought support from Germany and Italy in expelling British forces from Iraq. On 9 May 1941, Mohammad Amin al-Husayni, the Mufti of Jerusalem and associate of Ali, declared holy war against the British and called on Arabs throughout the Middle East to rise up against British rule. On 25 May 1941, the Germans stepped up offensive operations in the Middle East.

Hitler issued Order 30: "The Arab Freedom Movement in the Middle East is our natural ally against England. In this connection special importance is attached to the liberation of Iraq ... I have therefore decided to move forward in the Middle East by supporting Iraq." Hostilities between the Iraqi and British forces began on 2 May 1941, with heavy fighting at the RAF air base in Habbaniyah. The Germans and Italians dispatched aircraft and aircrew to Iraq utilizing Vichy French bases in Syria, which would later invoke fighting between Allied and Vichy French forces in Syria.

The Germans planned to coordinate a combined German-Italian offensive against the British in Egypt, Palestine, and Iraq. Iraqi military resistance ended by 31 May 1941. Rashid Ali and the Mufti of Jerusalem fled to Iran, then Turkey, Italy, and finally Germany, where Ali was welcomed by Hitler as head of the Iraqi government-in-exile in Berlin. In propaganda broadcasts from Berlin, the Mufti continued to call on Arabs to rise up against the British and aid German and Italian forces. He also helped recruit Muslim volunteers in the Balkans for the *Waffen-SS*.
Templar

Templars possess the powers of white magic and fight like warriors.

 Templars have the best of both worlds. The tankiness of a cleric and
 the damage potential of a warrior. Just to lesser degrees.

 See 'help casting' for more information on the spell casting
 ability.

```
[Spell/Skill]-=-=-=-=-=-=-=-[Level] [Cost]

 Kick ...................... [ 1  ]  10

 Armor ..................... [ 1  ]  30(15)

 Leftwield ................. [ 2  ]  1

 Create Water .............. [ 3  ]  30(5)

 Create Food ............... [ 4  ]  30(5)

 Bash ...................... [ 5  ]  10

 Cure Blind ................ [ 6  ]  30(5)

 Bless ..................... [ 8  ]  35(5)

 Blindness ................. [ 10 ]  35(25)

 Cure Critic ............... [ 13 ]  30(10)

 Earthquake ................ [ 16 ]  40(25)

 Word of Recall ............ [ 17 ]  20(10)

 Sanctuary ................. [ 22 ]  110(85)

 Heal ...................... [ 27 ]  60(40)

 Summon .................... [ 33 ]  100(75)

 Fire Shield ............... [ 39 ]  100(70)

```

```
Communication:

 tech                            Displays Templars that are logged on.

 tech <message>                  Sends message across guild channel.

```

See Zones for guild directions.

 Notable Templars past and present : Coll, Ash, MadMax
Ezekiel

**Ezekiel Ahmad** (*"Misio zboczuszek Eziek"* - wszyscy) - współzałożyciel królestwa Albionu, wraz z mężem Altanem był królem w latach 1-6 Wieku Apokalips.

* Żyje wiecznie dzięki rytuałowi krwi. Jest bardzo zboczony, myśli tylko o jednym i chce kopać wszystkim dupy, co nigdy mu nie wychodzi.
* Jest absolutną ciotą, pantoflem i charakteryzuje się nieskończoną głupotą. Ma resztki litości.
* Podał Altkowi kwas, którym ten polał Garretta.
Axis powers

The **Axis powers** (German: *Achsenmächte*, Italian: *Potenze dell'Asse*, Japanese: 枢軸国 *Sūjikukoku*), also known as the **Axis** and the **Rome–Berlin–Tokyo Axis**, were the nations that fought in World War II against the Allied forces. The Axis powers agreed on their opposition to the Allies, but did not completely coordinate their activity.

The Axis grew out of the diplomatic efforts of Germany, Italy, and Japan to secure their own specific expansionist interests in the mid-1930s. The first step was the treaty signed by Germany and Italy in October 1936. Benito Mussolini declared on 1 November that all other European countries would from then on rotate on the Rome–Berlin axis, thus creating the term "Axis". The almost simultaneous second step was the signing in November 1936 of the Anti-Comintern Pact, an anti-communist treaty between Germany and Japan. Italy joined the Pact in 1937. The "Rome–Berlin Axis" became a military alliance in 1939 under the so-called "Pact of Steel", with the Tripartite Pact of 1940 leading to the integration of the military aims of Germany, Italy and Japan.

At its zenith during World War II, the Axis presided over territories that occupied large parts of Europe, North Africa, and East Asia. There were no three-way summit meetings and cooperation and coordination was minimal, with a bit more between Germany and Italy. The war ended in 1945 with the defeat of the Axis powers and the dissolution of their alliance. As in the case of the Allies, membership of the Axis was fluid, with some nations switching sides or changing their degree of military involvement over the course of the war.

## Origins

The term "axis" was first applied to the Italo-German relationship by the Italian prime minister Benito Mussolini in September 1923, when he wrote in the preface to Roberto Suster's *Germania Repubblica* that "there is no doubt that in this moment the axis of European history passes through Berlin" (*non v'ha dubbio che in questo momento l'asse della storia europea passa per Berlino*). At the time he was seeking an alliance with the Weimar Republic against Yugoslavia and France in the dispute over the Free State of Fiume.

The term was used by Hungary's prime minister Gyula Gömbös when advocating an alliance of Hungary with Germany and Italy in the early 1930s. Gömbös' efforts did affect the Italo-Hungarian Rome Protocols, but his sudden death in 1936 while negotiating with Germany in Munich and the arrival of Kálmán Darányi, his successor, ended Hungary's involvement in pursuing a trilateral axis. Contentious negotiations between the Italian foreign minister, Galeazzo Ciano, and the German ambassador, Ulrich von Hassell, resulted in a Nineteen-Point Protocol, signed by Ciano and his German counterpart, Konstantin von Neurath, in 1936. When Mussolini publicly announced the signing on 1 November, he proclaimed the creation of a Rome–Berlin axis.
World War History Wiki

## Welcome to the World War History Wiki

This wiki is for historical purposes only and does not promote crimes against humanity

Best places to start

World War I German Empire Third Republic of France (World War I)

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Central Powers

The **Central Powers** (German: *Mittelmächte*; Hungarian: *Központi hatalmak*; Turkish: *İttifak Devletleri / Bağlaşma Devletleri*; Bulgarian: Централни сили *Tsentralni sili*), consisting of Germany, Austria-Hungary, the Ottoman Empire and Bulgaria – hence also known as the **Quadruple Alliance**[1](German: *Vierbund*) – was one of the two main factions during World War I (1914–18). It faced and was defeated by the Allied Powers that had formed around the Triple Entente. The Powers' origin was the alliance of Germany and Austria-Hungary in 1879. The Ottoman Empire and Bulgaria did not join until after World War I had begun, although the Ottoman Empire retained close relations with both Germany and Austria-Hungary since the beginning of the 20th century.

The Central Powers consisted of the German Empire and the Austro-Hungarian Empire at the beginning of the war. The Ottoman Empire joined the Central Powers later in 1914. In 1915, the Kingdom of Bulgaria joined the alliance. The name "Central Powers" is derived from the location of these countries; all four (including the other groups that supported them except for Finland and Lithuania) were located between the Russian Empire in the east and France and the United Kingdom in the west. Finland, Azerbaijan, and Lithuania joined them in 1918 before the war ended and after the Russian Empire collapsed.

The Central Powers were composed of the following nations:

 German Empire
 Ottoman Empire
 Kingdom of Bulgaria
Mother of Wolves

The mother of wolves was an ancient wolf said to be the consort of the Demi-God Elor.

## Description

### Appearance

She was a huge wolf, larger than any wolf the party had seen before. Her ancient fur was a blueish grey and very thick around her neck & shoulders.

### Personality

The party never met her alive, but witnessed Grey nuzzle and mourn her corpse like that of close family member.

## Origin

Not much is known about the Mother of Wolves, some speculate the title is held by different animals throughout the years, one replacing the previous as they grow old and weaker. Other's believe that it is one creature, as old as Elor himself.

## Activity

#### "A mother, lost" - Session 30

The corpse of the Mother of Wolves was found inside her den by the party & Theron. She looked to have had her throat ripped out, and her eyes crushed. Her heart was missing, removed via cutting into the chest cavity by a sharp blade, deduced by the keen mind of Udomourn after investigation.
Wiki Guerre d'éléments

## Bienvenue sur le wiki Guerre d'éléments

Bienvenue sur le wiki d'éléments. C'est un wiki privé sur l'histoire fantastique Guerre d'Eléments

## Description Tome I

Le royaume de d'Elwing est aujourd'hui divisé en deux, une Guerre impitoyable entre les Humains et les Divergents a éclaté.

Les Divergents possèdent des pouvoirs que les Humains ne peuvent maîtriser.

"Alors pourquoi ne pas les anéantir ? Tout deviendra plus simple !"

Depuis maintenant un siècle, ces deux races se battent sans cesse. Si personne n'agit, ce pourrait t-il que ce royaume disparaisse sous le sang et la haine qu'engendre la guerre ?

Calion, un garçon de la race humaine est convoqué dans la ville pour y suivre un entrainement spécial et ainsi devenir un guerrier et combattre les Divergents. Sur cette destinée imposée, il rencontrera Astral. Une fille pleine de charme et de bonne humeur. Arriveront-ils à surmonter tout les dangers et les secrets que ce monde cache ?

La Guerre des Éléments ne fait que commencer.
Divergents

Les divergents sont des êtres doté de pouvoirs surnaturel. Sur les Terres des divergents, il existe 3 royaumes.

Celui de la Terre. Les habitants ont la caractéristique d'être équilibré, bon dans pas mal de domaine. Le roi des divergents de la Terre y habite.

Celui du Ciel. Gouverné par la reine Soleil, les habitants ont la particularité d'être rapide et agile. Ils possèdent de grandes ailes qu'ils peuvent faire apparaître ou disparaître. On dit que leurs pouvoirs résident à l'intérieur.

Celui de la Mer. Ils ont la particularité d'être bon en nage. Ils sont assez fort et gracieux. Ce royaume est dirigé par deux rois qui gouverne ensemble.

Lors de la guerre entre les humains et les divergents, les divergents devaient créer des groupes et ils devaient demander la permission de rejoindre un champ de bataille.

## Tenue

**Tenue fille**

* Haut noir (pull en hiver, tee-shirt en été).
* Veste de camouflage.
* Bas de camouflage.
* Botte noir.
* Sac à dos de camouflage.

**Tenue garçon**

* Haut noir (pull en hiver, tee-shirt en été)
* Veste de camouflage.
* Bas noir.
* Chaussure noir/marron.
* Sac à dos de camouflage.
St. Caspieran's Mission

This small mission church and almshouse was founded several decades ago by a starry-eyed follower of Sarenrae who dedicated the mission to the care of crippled sailors and those widowed or orphaned by the sea. Things
didn’t turn out so well for the missionary, and today, the almshouse serves as the headquarters for a beggarmaster and petty conman known as the Splithog Pauper (NE male human rogue 4).
Humains

Les humains sont des êtres doté d'aucune force magique, mais ils sont généralement plus intelligent, plus vif et plus fort que les Divergents. Ils sont plus fort à l'épée, se concentrant sur cette capacité principalement, et on a un incroyable sens de la communauté. Ils vouent une haine immense aux Divergents et leurs font la guerre depuis un siècle.

## Tenus

Ils portent des tenus différentes en fonctions de leurs grades.

    **La plus grande :**

* Apprentis

**De gauche à droite et de haut en bas :**

* Bois
* Fer
* Or
* Cristal
* Ruby
* Saphir
* (Tenue de Repos)
* Diamant
* Cardinal
Zincher's Arena

The **Zincher's Arena** is located in the Wharf District of Riddleport. It is a massive stone structure that dominates the district. It holds brutal contests of strength and combat prowess between slaves, criminals, gladiators, and captured wild beasts and monsters. Sometimes the arena holds formal duels between members of Riddleport's elite. Crimelord Clegg Zincher runs the arena
Astral

> " Par... Pardonne moi... Et... Refais ta vie, oublie moi... Sois heureux avec Nessa... Comme tu aurais été heureux avec... moi..."
>
>

> - Derniers mots d'Astral à Calion.
>
>

**Astral Liena**est une jeune fille de la race humaine, dans le groupe de soldats se battant directement au front. Elle est l'antagoniste féminin du tome I. Puis devient un personnage secondaire du tome II. Elle sera la compagne pendant un temps de Calion, mais le haïra quand il s'en ira.

## Apparence

Astral est une belle femme à la peau blanche, aux long cheveux brun et aux yeux gris. Son nez est constellé de petite tâche de rousseur. Elle porte la tenue des soldats de bois dans le tome I puis de Cristal dans le tome II.

## Personnalité

A première vue, on découvre une fille pleine d'énergie, très enthousiasme et toujours là pour ses amis. Mais son caractère se développe de plus en plus, montrant une fille sentimental et qui a besoin d'être soutenue pour ne pas sombrer.

Quand Calion l'abandonne, son amour pour lui se transforme en immense haine pour s'être allié aux ennemies. On voit donc qu'elle est prête à tout pour le tuer jusqu'à même se sacrifier elle même. Elle est très courageuse et elle peut bloquer tout sentiment. Mais elle reste tout de même une fille seule, qui voulait juste être heureuse.

## Histoire

### Passé

On ne sait pas beaucoup de chose sur le passé d'Astral, nous savons juste qu'elle a été abandonné par ses parents à sa naissance et qu'elle dû vivre dans une famille d'accueil qui la battait. Quand elle a reçue la lettre, elle avoue avoir été heureuse.

## Equipement

Dans le tome I, Astral porte la tenue des apprenties puis du grade Bois avec une épée basique.

Au tome II, elle possède cette fois-ci la tenue d'une Cristal et son épée est une des meilleures du pays.

## Relation

### Calion

Tout les deux tombe rapidement sous le charme de l'autre et leurs relation devient très forte. Tellement que lorsque Calion l'abandonne, son amour se transforme en haine. A la fin, on apprend qu'elle voulait juste être heureuse, et que le tuer réglerai tout.

#### Laith

Laith et Astral semble avoir une relation assez amical. Elles s'entendent très bien et Laith suis souvent Astral quand elle fait quelque chose.

## Autres détails

* Elle regrette tout le mal qu'elle a fait.
* Elle en voulait à Calion car ses actions lui ont fait repensé à son douloureux passé.
* Elle a le même niveau qu'Isil à l'épée.
* Elle était sur le point d'obtenir le grade Ruby.
* Durant sa période de folie, elle à tuée ses parents adoptifs.
* Elle n'aimerait pas avoir comme ennemi Ryudji.
* Son idole fut Ilona, l'épouse de Ryudji.
* Elle déteste la pluie.
* Elle partageait sa chambre avec Laith.
* Elle aurait aimé construire une famille avec Calion.
Berries and Natures

**Berries**

 Berries are items that can be found around the map. Each one increases the growth rate of one stat. Be careful though, you can only use up to 2 per pokemon!

Red - Increases Atk

Blue - Increases Def

Pink - Increases HP

Green - Increases SP Atk

Yellow - Increases

Purple - Increases SP Def

**Natures**

Natures - Pokemon Natures are different Pokemon personalities that may or may not boost the stat(s) of a pokemon

Lonely - +50 atk and def

Quiet - +70 SP Atk

Gentle - +50 SP Def and -50 Def

Brave - +70 Atk

Bold - +50 Def and -50 Atk

Modest - +50 SP Atk and -50 Atk

Adamant - +50 SP Atk and +25 Atk

Impish - -25 SP Atk and +50 Def

Mild - +50 SP Atk and -25 Def

Friendly - +15 Friendship Level

Every other nature does nothing for a Pokemon's stats.
Teleris

> " Je... Je deviendrai le plus fort. Et mon père sera vengé de cette manière"
>
>

> - Teleris à sa mère.
>
>

**Teleris Uding**est une jeune homme de la race humaine, dans le groupe de soldats se battant directement au front. Lui et Calion ne se portent pas dans le cœur, mais au tome III, ils font équipe ensemble et arrivent à se supporter.

## Apparence

Teleris est un beau garçon avec un sourire ravageur. Ses yeux sont marron clair et ses cheveux brun foncé tirant vers le noir. Il possède une barbe naissance.

## Personnalité

Teleris est une personne orgueilleuse et aime se sentir important. Il se croit toujours tout permis et enfreint souvent les règles. Il n'aime pas qu'on lui donne des ordres. C'est un meneur né mais parfois, il prend des très mauvaises décision.

## Histoire

### Passé

Teleris était un garçon très gentil mais avec une petite estime de lui quand il était petit. Lorsque son père part à la guerre et qu'il ne revient pas, sa mère lui demande de devenir puissant pour faire payer ceux qui lui ont prit son père. Il déformera les paroles et se mettra à chercher à être le plus fort pour venger son père. Son orgueil se développera à ce moment là.

## Equipement

Dans le tome I, il porte la tenue de combat des apprentis puis des soldats de bois.

Au tome III, Teleris porte la tenue des soldats d'or, puis après porte la tenue des divergents, les trouvant bien mieux adapté aux combats. Il se bat avec une hache faire avec le fer d'un des meilleur forgerons humain.

## Relation

### Calion

Calion et Teleris ne se supportent pas du tout au Tome I. Teleris ne cesse de jouer des tours mesquin à Calion, n'aimant pas son air de "garçon fragile". Ils commenceront à s'apprécier au tome III, car Teleris trouve que Calion est quelqu'un de plus sûr de lui, ce qui lui plaira. Mais leurs relations restera quand même fragile.

### Laith

Teleris ne trouve d'abord pas très intéressante Laith, la prenant pour une fille ennuyeuse. Mais il développe des sentiments pour elle assez tôt.

### Valar

Valar est pendant un temps le mentor de Teleris. Valar, bien qu'un peu froid avec lui, ils s'apprécient comme père et fils. Calion fut dévasté à la mort de son ancien mentor.

## Autres détails

* Teleris a été pendant une courte période, attiré par Astral.
* Teleris respecte énormément Calion au tome III, mais ne le montre pas.
* Il a apprécié le geste d'Isil, lorsqu'elle lui a fait confiance.
Abilities

Abilities are randomly generated powers that can augment a Pokemon's stats or change the tide of battle. Abilities come in variety and all of them are generally not the same. Some may augment damage while other augment defensive capabilities. Other's, such as "Levitate" can reduce the damage received from a specific pokemon type. Every type has its own set of abilities upon pokemon spawn. Here is an organized list of abilities below.

Fire Abilities

Water Abilities

Rock/Ground Abilities

Grass Abilities

Psychic Abilities

Electric Abilities

Normal Abilities

Fighting Abilities

Fairy Abilities

Dark Abilities

Dragon Abilities

Ice Abilities

Bug Abilities

Steel Abilities

Poison Abilities

Ghost Abilities

Flying Abilities

Generic Abilities
Iago

**Iago Rai**, ninja, brat Cayo.

* Myśli że jest #hot i zajebisty (ma trochę racji), przez co popada często w arogancję i narcyzm.
* Bardzo dba o wygląd.
* Wyrywa laski.
* Niemowa; podczas jednego z przesłuchań wyrwano mu i braciom struny głosowe by zmusić Cayo do mówienia.
* Zna język migowy.
* Bardzo dobrze dogaduje się z braćmi.

od lewej: Desi, Eloy, Iago, Raul
StickBoom

StickBoom is the Opposite dimension version of Boomstick, he wears a crusader helmet rather than sunglasses.

## Season 2

StickBoom Is The Opposite Dimension Version Of BoomStick . He Appears As BoomStick Wearing A Crusader Helmet. It Is Currently Unknown Why He Wears This Helmet. He Could Wear The Helmet For Protection Or For Other Reasons. He is seen being asked by Sans where BoomStick has gone, StickBoom replies saying he doesn't know but knows some people that might know. He goes to T. Tyler meeting The Red Masked Hero along the way. His journey is stopped short when they get attacked by the SWAT member after finishing their conversation with T Tyler. After That Happens StickBoom says goodbye to Sans and Sans leaves.

## StickBoom In Lemon War

   StickBoom is one of the Lemon Holders in Lemon War. He is seen hanging out with T. Tyler then Sans approaches him and asks for the Lemons that T. Tyler and StickBoom have on them. They refuse and a fight begins, T. Tyler is easily taken down after Sans uses his new powers StickBoom surrenders to Sans and hands over the lemons. T. Tyler then uses the powers of Lord Seinfield to recover himself and StickBoom stays while T. Tyler goes and warns BoomStick. Also In Lemon War StickBoom changed from the greenshirt to a grayish blackish shirt.
The Camera Man

The Camera Man first appeared in season 4 episode 3 of Boomstick The Anime. He was active since season 1 episode 2 although has only been acknowledged in season 4 episode 3. After being shot he was revealed. A strange unknown thing took his place afterwards.

## Death

After Jack The Racist Farmer started threatening Nate The Merchant he noticed The Camera Man and shot him after a small back and forth. He also looks like Tyler T's Cousin but without glasses.
Druidic Circles

## Origins

   Druids are the students of the Fey. Apprentices to the Guardian spirits, they learn the power of nature and how to protect its fragile borders.

Each Druidic circle exists around a Demi-God, known as a Fey spirit that was created by Yvienne upon her departure from the material plane.

The Fey Spirits were tasked to guard the way-gates that linked both the Feywild & Material plane together. They attracted followers, who joined them in their sacred task. Over the years the spirits instilled their wisdom on those who stood by their side, creating the Druid Circles.

### Known Major Druidic Circles

* Circle of Elor
* Circle of Ursu
* Circle of Maln
* Circle of Vela
* Circle of Loka
* Circle of Cava

## Groves

Small close knit groups of druids were formed, usually off-branches of the greater circles, but often hermits whom stumbled upon ancient fey-rifts in the material plane. They ensure the location of the rifts are kept hidden.

### Known Druidic Groves

* Grove of the Stout Heart
* Grove of the Wanderer
The Masked Men

Season 6 Episode 4

*This article is about the episode, you may be looking for the character(s)*

**"The Masked Men"** is the 4th episode of Season 6 of BTA. It is the 29th episode overall.

## Synopsis

While in interrogation, Andre Jr. reveals that he sold all his Dimension Travelers to the Masked Men, now Boomstick must get them back.

## Plot

Boomstick meets with Captain Karl, who reveals that while Andre Jr. was in interrogation, he revealed that he sold all of his Dimension Travelers to the Masked Men. Boomstick decides to find their headquarters and take them all back.

At the HQ, the Masked Men are distracted by a cat while Boomstick waits outside their gates having found the HQ. When the Masked Men return to their table after looking at the cat they find that all their Dimension Travelers are stolen.The season ends with the masked men closing the umbrella to their HQ.

## Characters

### Major Characters

* Boomstick
* Masked Men

### Minor Characters

* Andre The Merchant Jr. (mentioned)
* Captain Karl
* Dimension Cat

## See Also

* Season 6
Disciples of Loken

**The Disciples of Loken** are a cult devoted to the worshop of Loken, first of the Lycans. They are thought to consist of Lycanthropes who tread a dark path, causing terror to innocents in the name of their supposed god. Not much is known about them.

## Structure

### Dreadwolf Lycans

In their human form, the Lycans seem to have cut their own lips away to reveal bare teeth, filed to sharp points. Their skin is covered in brutal scars from constant shape shifting.

In their Lycan form they seem impervious to most physical damage, their skin instantly healing. However, magical weapons & spells seem to take affect and prevent the regeneration process. They instil an aura of terror, that causes those who face them to cower in fear or run away by merely looking at them.

### Disciples

They seem to be human in form, without any of the ritual scarring taken on-board by the Dreadwolves. They perform the rituals of the cult, powering terrifying Thralls that live of the fear of their victims. They seem subservient to the Dreadwolves, addressing Artyom as Lord when he was in the guise of Dranov.

## Activity

### "A Mother Lost" - Session 51

The Cult was first learnt about when the party saved Theron Lowell, a Druid from the Circle of Elor. He spoke of how they followed their master into the Grove. After the party caught & interrogated Dranov, a dreadwolf sentry - they learnt that there were 4 cultists within the cavern empowering a Thrall.

## Known Members

* Garn - Dreadwolf (Deceased)
* Volak - Dreadwolf (Deceased)
* Dranov - Dreadwolf (Deceased)
Poji Mermop

**Poji Mermop** is a Gnomish Rogue & a renown thief.

## Background

### Early Years

In Poji's younger years he was one of the greatest thieves, renown throughout the underworld for being "The guy that can get stuff". No job was too hard, nothing was impossible to steal.

During the height of his career Poji's thirst for thievery reached an all time high. He developed the uncontrollable impulse to steal, Kleptomania. This posed problems for his contracts he would generally steal everything but the required item. Often fleeing the scene with pockets full of spoons & napkins, as opposed to the Diamond Amulet he was sent to steal. Much to the annoyance of his employers.

His reputation in tatters, worked dried up. He decided to spend the following 150 years dwelling in a small shack within Whispwood, befriending small critters, his latest being Oji a Racoon Dog he stole from a neighboring burrow. Missing his glory days of old, being the infamous Thief known as "Fingers" he has ventured North towards Kazak Norn in search of restoring his renow

## Character Information

### Events

* Poji drank from a Wellspring below the Black Crones Lair, the effects are currently taking hold.
Yviene

Yvienne, known as the Fey Queen resides within the Feywilds. She is one of Ancients.

## Origin

The God King created **Yviene** using water from a Wellspring, her birth was marked by Gaia's first blossom. Taking the form of a white Cervitaur, her antlers adorned with pearls gifted to her by her consort Caspian, she sowed the seeds of creation, shaping the first creatures and plants. Together they created the spirit animals, guardians of their creations.

## Symbolism

**Yviene** symbolises nature & growth. Many healers and druids follow her teachings, she is worshiped by many denizens of Feywilds who see her as the Fey Mother.

## Beytrayal

After following Caspian into the Feywild, she grew the world into a utopia in an attempt to bring her lover out of his madness. He had spiraled too deep however, and began to torture & corrupt her creations. He opened the waygates of the Feywild to the Abyssals, allowing them to pour forth into the magnificent woodland, destroying everything in their path. **Yviene**, infuriated as she watched the events unfold before her, denounced her love of the Fey King swearing to never rest until she had his head. The Feywilds became divided, split in two, an unending maze of thorns intent upon denying Caspian and the Abyssals access to the way gates and the material planes of Gaia that lie beyond.
Circle of Ursu

The Circle of Ursu is a Druidic Circle, bonded to the Fey Spirit, Ursu the Bear. They uphold the ideals of Endurance & Health.

## Purpose

The Circle ensures the Whiteclaw Gate remains protected at all costs, they also tend to the Geldan forest acting as Guardians of the Woodland.

## Headquarters

Located at Whiteclaw Caverns, within Geldan forest on the continent of Giltia, a huge cavern complex beneath the ground acts as a natural defence against interlopers.

## History

Yviene created the Fey Spirit known as Ursu the Bear during her preparations to leave the material plane. Ursu's charge was to become guardian of the Way Gate within the Forest of Geldan, on the continent of Giltia. She told him to gather allies of nature, for they are the only ones to be trusted.

Ursu crafted various wards throughout Whiteclaw caverns that would alert him of any intruders. For hundreds of years he lay in slumber in-front of the gate. Firbolgs who had escaped the iron-fisted rule of the Giants found the cavern and entered, looking for shelter. Ursu awoke when the wards were triggered, and went to investigate, but instead of attacking he watched them for a while. He admired their respect for nature, and befriended them, realising these were to be the allies that Yvienne spoke of.

He taught the Firbolgs the ways of nature, teaching them magic & techniques that he was a master of. The Firbolgs formed a Druidic Circle, and together with Ursu guarded the cavern systems and the forest of Geldan from the outside.

They often took in outsiders from society, providing refuge & a safe haven from the oppression of the tyrants of Giltia.

The One Who Whispers, an avatar of the Trickster God Caspian, visited Ursu in the guise of a Dryad sent by Yvienne. He tricked Ursu into giving up a portion of his power in "false aid" of the effort within the Feywild. Caspian with a direct link to the bear spirit, drained Ursu of his lifeforce. Weakened, and the link between the two worlds closing, he bound his spirit with the Gate, leaving his circle in charge of protecting the ancient site.

### Protection from the Giants

The circle tends to the forest around them, maintaining the defensive wards that assault those not welcome. Giants, being very superstitious creatures, keep their distance of the forest. Only coming close to cast those not worthy of death into the shadowy woodland. The giants expect a grim & torturous ordeal for the condemned, however the truth is quite the opposite. The sentenced are with open arms by the Firbolgs, who welcome them into their large varied communities from all corners of Giltia.

## Recent Activity

* The Whiteclaw Gate suddenly became inactive, Ursu having seemingly disappeared.
* Keanuk Thuliaga has been tasked to search for the other circles, and find out what has happened.

## Notable Members

* Elren Broadleaf (Archdruid)
* Keanuk Thuliaga (Druid - Player)
Wellspring

**Wellsprings** are magical pools created by Caspian, the Fey King. They act as a font of arcane power and were used to help forge the world of Gaia. Val'Nar used the enchanted waters of a wellspring to create Yvienne, the Fey Queen.

## Appearance

Wellsprings are extremely rare. Only so much of the arcane fluid contained within them exists in the world, most of it being used up during Gaia's reformation. Natural formed wellsprings appear as pools of glowing liquid. Mostly underground in caverns, they have been discovered by deep miners in the past, or passing adventurers.

Legend says that the arcane liquid flows throughout the world in a series of interconnecting tunnels beneath the earths crust. It is said that the waters of a Wellspring can be summoned by offering an item of potent magical energy above a deep hole, the water would rise to the surface, attracted to the magical item, and form a glowing pool.

## Findings

There have been few documented instances of interactions with Wellsprings. The most well known, was during deep excavation mining beneath the Dwarven city of Zharr'Bol. The miners broke through into a large cavern, a bluish glow emanating from a pool of water at its centre. Their bodies were found a few days later by a search party, their stout forms mutated horribly. Some were found with the head of a goat replacing their own, some with spiked tentacles sprouting from their torsos, others whose skin had turned to tree-like bark. Sages attempted to study the waters, but to no avail, proximity to the pools seemingly driving a few of them insane. The cavern was ordered sealed, its location lost when Zharr'Gol fell to the Abyssal incursion.

## Effects

It is known that the majority of people who ingest waters from a wellspring die a terrible & agonizing death, their bodies unable to contain the arcane power that proceeds to rip them apart. However, creatures who can trace their lineage back to the Fey seem to be able to withstand the fatal effects of Wellspring Water and are instead subject to a variation of effects, from visions of the future, mutations such as their skin turning to bark or their teeth forming into fangs, or a sudden ability to wield arcane power.

Infamous survivors of the effects are:

* Fol'inar, an Eladrin Sage who gained the ability to see into the future, he acts as an advisor to King Galabron.
* Keepers of Grove, a secretive Circle of Gnomish Druids who guard an ancient Wellspring
* The Black Crone, a powerful Hag who used the powers of the Wellspring to curse Whispwood.

## Trivia

* It is said that the Elven King, Galabron bathes within a Wellspring to maintain his eternal youth.
* Dwarves are incredibly superstitious of Wellsprings due to the incident at Zharr'Gol
Loken

Loken is a figure steeped in mystery, worshipped by the Disciples of Loken.

## Description

### Appearance

Said to be a lean humanoid figure, who wears a strange skull-shaped mask & emerald robe. Only Ulfric has set eyes on whom he thinks is Loken, during a vision he endured within the Den of the Mother of Wolves.

## Origin

Thought to be a creature of myth or legend, in only recent times as the reality & power of Loken come to light. He is thought to be the first Lycan, and followed blindly by his disciples.

## Activity

### "A Mother Lost" - Session 30

Loken was first learnt about after the party spoke to Theron Lowell, a druid they saved from strange Lycan creatures. He spoke of the Lunis Grove coming under attack by Loken & his followers and described a strange robed figure, adorned with a skull mask, whom simply strode into the den as those opposing him fell to their knees cowering in terror.
Gift of the Lumberwood

A staff made from vibrant Oak that is wrapped in vines, with a delicate bulb growign near it's peak. It was gifted by the Treant Ancient, Balinmor "Lumberwood" whom Losna helped overcome a strange curse. The wielder can cause the bulb to bloom, releasing 3 orbs of pure light that dance around the group.
Necromancer

Necromancers possess the dark powers of black magic.  They summon evil creatures from the dead and feed off the living.

 Note : This class is not currently available.

```
Necromancer Abilities:

 nch                            Displays Necromancers logged on.

 nch <message>                  Sends message across guild channel.

```

```
 +------------------------+-------------+-----------------------+

 +------------------------+-------------+-----------------------+

 +------------------------+-------------+-----------------------+

```

Guild currently not available.

 No notable Necromancers.