recursal/Fanatic-Fandom huggingface dataset:
Iron Circuit

+25% DMG Resistance. +5% additional DMG Resistance for each teammate carrying the [Iron Circuit]. When taking DMG, teammates carrying [Iron Circuit] will share 30% of the final DMG. This damage will not knock the teammate down. (CD: 5s)

Enhanced ( ??): +25% DMG Resistance, and +5% additional DMG Resistance for having one teammate. When taking DMG, teammates carrying [Iron Circuit] will share 30% of the total DMG. This damage will not knock the teammate down. (CD: 5s) Reduces the DMG from [Iron Circuit] taken by yourself to 0.

### Unlock

Unlocked by default.

Iron Circuit is an Occult Scroll. It is exclusively dropped when playing in Multiplayer.

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Does Iron Circuit damage interrupt shield recovery? Do damage reductions that teammates have reduce Iron Circuit damage?
Increases your damage resistance by +25%. This is further increased by +5% for every other teammate who also has Iron Circuit, up to a total of +40% damage resistance.

However when any player with Iron Circuit takes damage, every other player with Iron Circuit also takes 30% of the damage, with a 5 second cooldown. Other players who take damage will not be knocked down by the effect.

This can help to more evenly spread out damage among a group, however caution should be taken when a teammate with increased damage taken (such as  Dual-edge) is attacked.

**Enhanced**: Prevents damage you would take when a teammate with Iron Circuit takes damage.

## Synergies

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Needs information.
## Update History

* 10/21/2023 update: Changed from -25% and -10% DMG Taken to +25% and +5% DMG Resistance.
* 06/01/2023 update: Added to the game.
Torlindri

**Torlindri**, known simply as **Creatures** before Ransom knew their name, were the dominant hnau of Perelandra, and the newest, unless they have created more intelligent races themselves, by uplifting Perelandrian beasts.

## Description

They look like beautiful humans, but are solid green in colour. They also have a slight webbing to their toes and can breathe in Lur as well as out in air.

They may be related physically to the submen, but this is never made clear. They do not have tails or scales like them, but share their green skin.

In some sources, their green skin is related to their supposedly having copper-based blood, but this is not confirmed.

## Culture and homeland

They live on the Floating Islands. There are only a few dozen of them so far – Tor and Tinidril, the first two Torlindri created by God, the Adam and Eve of Perelandra, plus their children and grandchildren, the grandchildren born of sibling marriages.

As they are amphibious, they can spend a substantial time in or around water. Lur is fresh, drinkable water.

Source: http://www.windoffthehilltop.com/ink-ArbolRaces.html

Torlindri:

Tinidril
Gallery:
Last Star

### Effect

When consuming the last ammo in the magazine, clear 1 random Astroaspect and obtain a special effect on the shot.

### Lv.2

Normal Astroaspect: Enemies take +30% DMG. Rare Astroaspect or Legendary Astroaspect: +25% total DMG and trigger Elemental Effect.

### Lv.3

Normal Astroaspect: Enemies take +30% DMG. Rare Astroaspect: +50% total DMG and trigger Elemental Effect. Legendary Astroaspect: deal a Crit Hit. Wild Astroaspect: Obtain a random bonus.

Last Star is an Ascension.

When consuming the last ammo in the magazine, clear 1 random Astroaspect and obtain a special effect on the shot.

At level 1, all Astroaspects apply the same special effect. Level 2 gives a different effect for Rare and Legendary. Level 3 gives yet another effect to Legendary.

Other ascensions which increase Astroaspect gains or capacity will greatly help with getting special effects, such as  Mirror Hand,  Fate Thread,  Astrological Magazine and  Card Storm.  Persistence on the other hand will clear all Astroaspects when getting different qualities, taking away possible special effects from shots.
No Retreat

+50% weapon DMG when Secondary Skill count is 0. Persists 12s above 0.

Enhanced ( 40?): +50% Weapon DMG when secondary skill count is 0 or primary skill is cooling down. This bonus persists at least 20s.

### Unlock

Unlocked by default.

No Retreat is an Occult Scroll.

When your secondary skill count is 0, weapon damage is increased. Picking up or otherwise recovering secondary skill  Supplies causes a 12 second countdown to start. The damage bonus is removed once the countdown ends.

**Enhanced**: Increase the minimum duration for the bonus from 12 seconds to 20 seconds. Also works when your primary skill is cooling down, allowing access to the bonus with far more ease.

## Synergies

### Positive

* Untold Effort and  Clumsy Throw speed up how quickly the secondary skill uses can reach 0.
* Capacity Overdraft allows secondary skills to be used even when uses are at 0.
* Overflowing Waters helps triggering both scrolls.

### Reduced Positive

* Li still benefits from the increased minimum duration with the enhanced version, however she does not benefit from using her primary skill due to not working on a cooldown.
* Double Exhilaration doubles maximum secondary skill count, making it take longer to reach 0.
* Extra Surprise increases how many secondary skill supplies are dropped by enemies.

### Negative

* Ancient Timer restricts secondary skills with a 3 second cooldown, making it take far longer to reach 0.

## Update History

* 01/21/2022 update: Enhanced version added.
* 04/29/2021 update: Allowed the bonus to last for at least 12 seconds.
Uncle Bao

Uncle Bao is a panda that runs and serves patrons at the Inn, where each adventure starts. Outside of conversing with  Crown Prince and explaining a bit of the game's lore, he serves no purpose.

## Lore

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Information about what is said after defeating Yoruhime-Maru.After Crown Prince's encounter with the demonic aura comes to an unfortunate end at the spear of an Elite Spearman, he is rescued by Uncle Bao, who questions why Crown Prince was there. When Crown Prince explains his reasons for dealing with the demonic aura, Uncle Bao points him towards Longling Tomb where answers he is looking for may be found.

Before Crown Prince can leave, Uncle Bao gives him a Jade Pendant to keep on his journey.

### First Death

When Crown Prince is defeated again, Uncle Bao reveals the purpose of the Jade Pendant as the spiritual aura brings him back to the Inn instead of letting him die. There he learns how to refine  Soul Essence? gathered, in the form of Talents to progressively make him stronger.

### First Pole Monarch Victory

Once Pole Monarch has been defeated, Uncle Bao reveals that Pole Monarch was his partner that he had fought alongside, and is saddened by the path that they had chosen. He says that the demonic aura shouldn't exist in the world, as it is capable of invading the minds of others and corrupting them, turning them into nothing but evil beasts within, with Pole Monarch as clear proof of this.

Crown Prince questions why the Spirit Realm didn't try to oppose the disaster that was caused, which prompts Uncle Bao to suspect that the Spirit Realm is dealing with something more sinister than what happened here.
Mad Bomber

### Effect

Increases Explosion DMG. Grants additional Explosion DMG for every enemy within Explosion AoE.

### Lv.1

+20% explosion DMG and +5% DMG dealt within the explosion range.

### Lv.2

+40% explosion DMG and +7% DMG dealt within the explosion range.

### Lv.3

+60% explosion DMG; +9% DMG dealt and +9% chance to deal double DMG within the explosion range.

Mad Bomber is an Ascension.

Increases  Explosion? damage. This damage is even higher based on the amount of enemies hit by the same explosion.

**Level 3 bonus**: grants a chance for damage to be doubled, based on the number of enemies hit. This makes it even more worthwhile to hit multiple enemies, since average damage is increased exponentially.

## Update History

* 04/29/2021 update: Lowered explosion damage from +30/45/60% to +20/40/60%. Removed immunity to barrel explosions. Added +5/7/9% explosion damage per enemy hit. Changed the level 3 bonus from 30% chance of double damage to 9% chance of double damage per enemy hit.
Mountain Guard

> "*The white bear, once guarded the Jokul peacefully, has become extremely ferocious after being corroded by the demonic aura.*"
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Mountain Guard is an enemy found in Hyperborean Jokul.

Mountain Guard has 2 attacks:

* When at mid range, they will leap through the air and slam the ground with their sword, hitting all players within an area around it.
* If the player is too close, they will strike them in melee with their sword, hitting all players in a wide arc.

Simply keeping your distance from them is enough to stay out of harm's way, however this is harder than normal due to their leap attack, which closes the distance quickly.

Unlike most enemies, their weak spot isn't their head. Instead their weak spot is the purple core in the center of their bodies. While the glow makes it an easy target, it's also better protected by the rest of the Mountain Guards body as it moves.

### Reincarnation 9

On Reincarnation level 9, Mountain Guards have increased  Movement Speed, letting them reach you quicker. Additionally they gain damage reduction against any damage that doesn't hit their weak spot.

## Update History

* 12/30/2021 update: Increased recovery speed after a sword attack and increased probability of hunting down players via slam attacks.
Strike Wing

Mobile: Kill Octopus 10 times.

> "*After hitting an enemy, 3 additional arrows will be launched at other enemies behind the initial target.*"
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 This weapon cannot be used in  Dual-Wield.

Needs to be fully charged to fire.

After hitting an enemy, 3 additional arrows will be launched at other enemies that deal 50% of the weapon's base damage, or 200% if the first hit was a critical hit.

## Impactful Inscriptions

* **Elemental procs** are effective, due to the ability to hit up to 4 enemies at once.
* Any decreases to **Rate of Fire**, **Stability** and **Accuracy** have very little effect, while also providing bigger bonuses.

## Ineffective Inscriptions

* **Rate of Fire** has very little impact, due to the weapon's charge time taking up most of the time between shots.
* **Magazine** increases and **Reload Time** decreases have no effect.
* **CritX** improvements has very diminished returns.

## Possible Exclusive Inscriptions

Strike Wing has more than one weapon-specific exclusive inscription:

* ◈ All split arrows will go after the same target will make all of the split arrows home in on a single target, increasing their effectiveness when there are fewer enemies around. However they may impact solid walls in doing so, limiting its use when obstacles are around the map.
* ◈ A split arrow leaves a mark upon hitting an enemy. +100% Lucky Shot Chance of the split arrow if it is generated through hitting an marked enemy increases the damage of split arrows by up to 100% as long as the enemy hit was previously hit by a split arrow. Enemies being marked will have a piece of feather (which looks like the body of this weapon) stick on the head, but due to the multiple rows of enemies required, it may be difficult to benefit from said inscription.

It may instead have a common inscription:

* ◈ Projectiles +1, Consumption +100% increases damage output by +100%, gaining maximum benefit.
* ◈ *+65% DMG vs any elemental effect*(full text) will only increase the damage against enemies under an elemental effect, which may not be all enemies hit.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). stacks slowly against single enemies, increasing damage output by up to +100%. More enemies increases the number of split arrows hitting, increasing stacking speed.

## Notes

* Strike Wing's magazine automatically refills instead of reloads, causing reload-related bonuses have no effect.

## Update History

* 06/01/2023 update: Can no longer have ◈ *Elemental orb on crit*(full text).
* 06/01/2022 update: Added exclusive inscription "A split arrow leaves a mark upon hitting an enemy. +100% Lucky Shot Chance of the split arrow if it is generated through hitting an marked enemy".
Curiosity Box

Randomly get 1-3 occult scrolls when picking up this scroll. (Extremely small chance of obtaining cursed scrolls)

Enhanced ( 120?): Randomly get 1-3 Enhanced Occult Scrolls when picking up this scroll. (Extremely small chance of obtaining cursed scrolls).

### Unlock

Kill Dragon Qian 1 time.

Curiosity Box is an Occult Scroll.

Upon being picked up the scroll is destroyed, instead giving 1-3 other scrolls. Cursed scrolls and certain scrolls that cannot be dropped are among the possible scrolls to receive, making a slightly risky yet rewarding scroll.

The chance of obtaining a cursed scroll instead of a regular scroll is 7%.

**Enhanced**: Non-cursed scrolls that are given are also enhanced.

## Synergies

### Positive

* Evil-Banishing Talisman provides protection against possible cursed scrolls.
* Evil-Devouring Sword and  Good and Evil provide bonuses when holding cursed scrolls, somewhat reducing their downside.

## Notes

* Since the scroll is immediately removed from your inventory when it gives you the extra scrolls, it's possible to encounter the scroll again later in a run.
* It is possible to get cursed scrolls along with standard scrolls within the same pick up.
* If every other scroll is in your inventory (except  Effective Split and  Break the Ice, but including cursed scrolls), Curiosity Box will give nothing.

## Update History

* 01/21/2022 update: Enhanced version added.
* 09/25/2021 update: Name changed from Mysterious Chest to Curiosity Box.
Lightning Blast

Mobile: Kill Desert Coyote 15 times.

> "*? Launches a forcefield sphere. Any projectile going through the sphere grants +50% Weapon DMG, +50% projectile speed, and +100% Effective Range of the firing weapon.*"
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Primary fire will shoot slow moving lightning balls, forcing the player to lead shots in order to hit moving targets.

 Weapon Skill? will use  2 from the magazine to create a stationary forcefield sphere a short distance away. The sphere will despawn after 20 seconds or when a new sphere is created.

Most weapons and skills (with some exceptions, such as  Leap) shot through the forcefield sphere will have its damage, projectile speed and effective range increased, even from other players. Multiple forcefield spheres created by several players will stack, allowing setups to boost damage for everyone massively.

Projectiles shot by enemies do not deal increased damage when they pass through. Despite being called a forcefield, it does not prevent projectiles going through it either.

## Impactful Inscriptions

* **RoF** makes good use of its high magazine and low reload time.
* **Elemental Procs** are very reliable, the high fire rate and elemental effect chance result in a 69% average chance to inflict Shock each second.
* **CritX** increases and **Critical Procs** are a decent choice, since it has good accuracy and negligible recoil.
* **Projectile Speed** is very useful, due to shots having slow speed.

## Ineffective Inscriptions

* **Magazine** increases and **Reload Time** decreases only have an impact when used together with RoF or Ammo Consumption increases.
* **Accuracy** and **Stability** are mostly unnecessary, since the weapon has already high accuracy and negligible recoil.

## Possible Exclusive Inscriptions

◈ Increases the radius of the forcefield sphere. +50% Lucky Shot Chance to projectiles passing through the sphere. is exclusive to Lightning Blast. The sphere will be larger, which simplifies aiming at different targets without having to reposition or create a new sphere. The Lucky Shot chance improves damage output by +50% at most.

* ◈ *Killing spree auto-crit*(full text) is decent, considering the weapon already has high accuracy. It increases damage output by at least +50%.
* ◈ Projectiles +1, Consumption +100% increases damage output by +69%. ● -40% Reload Time increases it to +86%, ● Magazine +60% increases it to +91%.
* ◈ *+65% DMG vs any elemental effect*(full text) is very reliable because of the weapon's 69% average chance to inflict Shock each second.
* ◈ *+15% total DMG each elemental effect*(full text) stacks up relatively quickly, because to the weapon's 69% average chance to inflict Shock each second.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). increases much slower compared to other  Rifles, but can still reach up to +100% damage output.
* ◈ *Elemental orb on crit*(full text) can trigger fusion effects at reasonable rate.

## Update History

* 03/26/2022 update: Forcefield Sphere now also grants +50% projectile speed and +100% effective range to projectiles that pass through it.
Kappa

> "*The Kappa, who resided in the waters, possesses a plate filled with demonic aura on his head. He may not be as strong as before, but he is capable of manipulating magical balls.* "
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Kappa is an enemy found in Duo Fjord.

Kappa's only attack is to levitate into the air, conjuring 6-8 magical balls that levitate next to him. One by one the magical balls will turn into a fireball, lightning ball or corrosive ball and home in on the player, dealing  Fire?,  Lightning? or  Corrosion? damage depending on the type. Once all magical balls have been fired or destroyed, the Kappa stops levitating.

Because of the variation of their magical ball elements, they are capable of inflicting  Burning?,  Shock? and  Decay? on the player, making fighting much more dangerous if multiple elemental effects are inflicted.

Magical balls are capable of being destroyed if shot, even when levitating around the Kappa. Due to this,  Explosive? weapons are very effective at both damaging the Kappa and destroying all magical balls near him.

They are immune to Stagger and  Manipulation? while levitating and firing magical balls, making it useless against them in order to prevent their attacks. It will still work if they are not attacking however.

### Reincarnation 9

On Reincarnation level 9, Kappas gain damage reduction while in the air, making it harder to kill them before they fire at the player.

## Unlocks

Kappa will unlock the following items:

* Large Ammo (Scroll): when killed 20 times.
* Backup Shield: when killed 20 times on elite or higher difficulty.
Power Source

Power Source is an Ascension.

Allows  Energy Orb to store multiple uses at once, letting several orbs be cast in quick succession.

Charges refresh one by one with the same cooldown duration. This allows you to keep charging new Energy Orbs even when one is already ready, improving how often you can use them even when they are constantly being used.

## Notable Interactions

* Energy Storage grants 1 more charge, however it also increases the cooldown duration by +30% which applies to Power Source as well, reducing it's effectiveness.
Energy Sandals

Dash stacks 24 energy. Using Primary Skill or Secondary Skill consumes all energy and increase Skill DMG. +1% Skill DMG for each energy consumed. (Up to 600 energy can be stacked).

Enhanced ( 60?): Dash stacks 24 energy. When energy is stacked, 33% chance to instantly max up stacks. Using Primary Skill or Secondary Skill consumes all energy and increase Skill DMG. +1% Skill DMG for each energy consumed. (Up to 600 energy can be stacked).

### Unlock

Kill Elite Corrupt Monk 3 times.

Energy Sandals is an Occult Scroll.

Secondary Skill refers to  Crown Prince's  Smoke Grenade,  Ao Bai's  Explosive Grenade,  Qing Yan's  Cleave,  Lei Luo's  Chain Lightning,  Tao's  Fatal Bloom,  Qian Sui's  Striking Punch,  Xing Zhe's  Essence Chain,  Li's  Blazing Meteor,  Zi Xiao's  Astroforecast and  Nona's  Hardwood Missile.

Each time you  Dash you gain +24% **multiplicative** damage (stacks additively with  Skill Booster), applied to the next time your skills (primary or secondary) deals damage.

Dashing repeatedly will stack up a large amount of bonus damage, allowing skills to deal up to 7 times their usual damage. However builds devoted to using them will not receive as much benefit when used repeatedly.

**Enhanced**: Every dash has a 50% chance to gain 120 energy points instead of 24. This results in an average of 72 energy per dash, tripling its effectiveness.

## Synergies

### Positive

* Double Exhilaration increases maximum Secondary Skill charges.
* Advanced Joggers halves the cooldown of the dash.
* Skateboarder refills the weapon magazine after dashing.
* Skill Booster increases Secondary Skill damage after each Critical Hit.
* Propulsion Device allows up to 3 dashes in quick succession.
* Strategic Advantage increases movement speed after dashing.
* Safety Measures restores Health when dashing shortly after taking damage.
* Windrider provides damage immunity after dashing several times.
* Thunder Step creates a lightning bolt after dashing.
* Gold Medal partially restores Shields/Armor after dashing.
* Speedy Pursuit increases Lucky Shot Chance after dashing.

### Mixed

* Untold Effort may double Secondary Skill damage, but may also double Secondary Skill consumption.
* Capacity Overdraft allows use of Secondary Skills even without any charges, but damages you instead.

### Negative

* Ostrich Rider increases dash cooldown greatly.

## Notes

* Every time damage is dealt from a skill, including passive  Chain Lightning from  Lightning Governor and  Lightning From Void, or  Fatal Bloom triggering additional damage, all stacks will be consumed to boost the damage.
* Thunderbolts from  Fatal Current are not considered to be a primary skill, despite being a part of one.
* Dual-Wield does not consume any stack, being a skill without direct damage.

## Update History

* 06/30/2023 update: Enhanced version changed from "33% chance to gain 600 energy" to "50% chance to gain 120 energy".
* 06/24/2022 update: Rarity changed from rare to normal. Energy gained each use changed from 12% to 24%. Effect can also be triggered on primary skill.
* 11/18/2021 update: Enhanced version added.
Rational Consumption

+80% Skill DMG. Every time you purchase from the Peddler, lose 5% Skill DMG. (Will not drop below 0%. Scroll cannot be discarded)

Enhanced ( 80?): +80% Skill DMG. Every time you interact with the Peddler, gain 10% Skill DMG. Every time you purchase from the Peddler, lose 5% Skill DMG. (Will not drop below 0%. Scroll cannot be discarded)

### Unlock

Unlocked by default.

Rational Consumption is an Occult Scroll.

When picked up, this scroll gains 80 stacks, where each stack increases Skill damage by +1%, resulting in +80% in total. Every time you buy an item from a Peddler, the bonus stacks decreases by 5, down to a minimum of 0 stacks. Items bought from Phantom Peddlers do not decrease stacks.

The scroll cannot be discarded, preventing you from picking it up again to reset the bonus.

Encourages buying as few items as possible from peddlers, to keep the bonus high. However items with sufficient value for your current playstyle will likely outperform the damage lost.

Refreshing the Peddler's items does not affect the stack count. However purchasing Rational Consumption then purchasing other items without leaving the shop will reduce the stack count.

**Enhanced**: Each time a new peddler is interacted with, the scroll gains 10 stacks, resulting in the damage bonus increasing by 10% which can go above the initial 80%. This effectively lets you purchase 2 items with no change to the bonus, or slowly increase it over time from each peddler you find.

## Synergies

### Positive

* Terminal Lucidity resets primary skill cooldown and temporary increases capacity by +1 after taking 20% of your maximum HP in a single hit.
* Double Exhilaration increases secondary skill capacity.
* Extra Surprise provides more secondary skill pickups from enemies.
* Magic Watch grants a 33% chance to instantly reset primary skill's cooldown.
* Endless Assault recovers 1 secondary skill use every 3 seconds.

### Mixed

* Untold Effort may double Secondary Skill damage, but may also double consumption.
* Capacity Overdraft allows use of Secondary Skills even without any charges, but damages you instead.
* Ancient Timer reduces the cooldown of primary skills by -50%, however it also restricts secondary skills with a 3 second cooldown.
* Energy Storage increases primary skill capacity by +1, but increases the cooldown by +30%.

### Negative

* Clumsy Throw has a chance to increase secondary skill consumption by 1.

## Notes

* If a player with normal version of this scroll collects the enhanced version, the stack is reset to 80.

## Update History

* 08/29/2022 update: Enhanced version added.
* 06/24/2022 update: Added to the game.
Ostrich Rider

+50% Movement Speed, +300% Dash Cooldown.

Enhanced ( 60?): +60% Movement Speed.

Ostrich Rider is an Occult Scroll.

In exchange for having the cooldown for  Dash increased by +300%, you gain a massive increase to movement speed. This lets you keep consistently fast without any downtime.

Some platforming vaults may become more difficult with a longer cooldown for Dash. Consider dropping the scroll to complete the vault, then pick it back up afterwards.

**Enhanced**: Increases movement speed from +50% to +60% and removes the dash cooldown increase.

## Synergies

### Positive

* Advanced Joggers decreases Dash cooldown by -50%, reducing the downside somewhat.
* Field Support will give a constant damage increase to yourself and teammates while moving.
* Magic Watch will sometimes negate the increased Dash cooldown.
* Propulsion Device stores up to 3 Dash charges, letting you dash more when it's needed.
* Flowing Wind will give a consistently high damage reduction while moving.
* Heavy Shield,  Old Battle Boots and  Heavy Burden are less effective at restricting movement.

### Reduced Positive

* Skateboarder,  Energy Sandals,  Strategic Advantage,  Safety Measures,  Windrider,  Thunder Step,  Gold Medal and  Speedy Pursuit all have greatly reduced effectiveness, since they require Dashing to work.

## Update History

* 04/29/2021 update: Decreased movement speed from +60% to +50%. Changed dash being disabled to dash having +300% cooldown duration.
Super Charge

### Effect

Increases max Shield after [Chain Lightning] deals DMG, and recharges Shield for each [Chain Lightning] hit.

### Lv.1

Gain +20 max Shield for 5s, and recharge 6 Shield for each hit.

### Lv.2

Gain +30 max Shield for 6s, and recharge 8 Shield for each hit.

### Lv.3

Gain +40 max Shield for 8s, and recharge 10 Shield for each hit.

Super Charge is an Ascension.

Hitting an enemy with  Chain Lightning increases maximum  Shields? for a short time. Each enemy hit by Chain Lightning also restores a small amount of Shields.

Effective when  Shields? are needed to be recharged quickly, along with making your Shields more durable.

 Tesla Coil can increase it's effectiveness further by allowing more enemies to be hit at once, while  Lightning Governor and  Lightning From Void allows passive Shield recovery while doing other things.

## Update History

* 07/29/2022 update: Increased Shield recovery from 4/5/8 to 6/8/10.
* 03/26/2021 update: Super Charge now increases max Shields, and restores 4/5/8 Shield instead of 3/4/6.
Mirror Hand

Mirror Hand is an Ascension.

When using  Astroforecast, there is a chance to gain multiple Astroaspects. Base chance is 10%, gain 2% per scroll for the first 20 scrolls (up to 50% in total), and 1% for every remaining scroll. Scroll rarity is not relevant.

This can be useful for other effects that require obtaining or consuming Astroaspects to be effective, or for needing less Astroforecast uses to get the same amount.
Shoulder Cannon Upgrade

### Effect

Iron Wing - Fire Mode can launch tracking missiles from its shoulder cannon to attack enemies. Obtain 1 temporary shoulder cannon use after using Redeployment.

### Lv.1

Shoulder cannon can launch 8 missiles consecutively (numbers would be affected by attack speed). CD: 20s. -1s cooldown for every 1 missile launched by Nona or Iron Wing.

### Lv.2

Shoulder cannon can launch 12 missiles consecutively (numbers would be affected by attack speed). CD: 15s. -1s cooldown for every 1 missile launched by Nona or Iron Wing.

### Lv.3

Shoulder cannon can launch 16 missiles consecutively (numbers would be affected by attack speed). CD: 10s. -1s cooldown for every 1 missile launched by Nona or Iron Wing.

Shoulder Cannon Upgrade is an Ascension.

Grants  Iron Wing a new attack when in Fire mode, shooting a barrage of missiles in quick succession. This attack has a cooldown, but it can be lowered each time Nona or Iron Wing fires a  Hardwood Missile.

Upon using  Redeployment, a temporary extra use of the new attack is granted to Iron Wing. Since Redeployment has 3 capacity by default instead of 1, this allows you to fire a massive amount of missiles in quick succession.
Hidden Transaction

There's a 33% chance to enhance a weapon by +1 extra level when enhancing your weapons at a craftsman.

Enhanced ( 80?): There’s a 33% chance to enhance a weapon by +1 extra level when enhancing your weapons at a craftsman; +1 total enhancements at the Craftsman.

### Unlock

Kill Dragon Qian 3 times on elite or higher difficulty.

Hidden Transaction is an Occult Scroll.

Upgrading a weapon at a Craftsman has a 33% chance to grant 2 levels instead of 1, improving both the efficiency of each Craftsmen and any  Copper? spent.

This increases the average levels per Craftsman from 2 to 2.66, or from 3 to 4 with  Skilled Craftsman.

**Enhanced**: Additionally increases the amount of times the Craftsman can enhance a weapon by +1, for a total of 3 times (4 levels on average), stacking with Skilled Craftsman for up to 4 (5.33 levels on average).

## Synergies

### Positive

* Skilled Craftsman increases the number of upgrades per Craftsman to 3, increasing the average levels with this scroll to 4.
* Devil's Covenant increases copper gained by +50%, allowing more upgrades to be purchased.
* Hidden Treasure gives small amounts of copper from breakable objects.
* Extra Surprise grants extra copper when killing enemies.
* Copper Miner doubles copper from enemies killed within 7 meters.
* Premium Membership refunds 30% of the copper spent on upgrades.
* Jackpot grants 2000 copper instantly, and increases copper gained by +50%.
* Craftsman's Inheritor lets you upgrade weapons for free.

### Negative

* Coin Shot consumes copper when hitting enemies, reducing the copper you can spend on upgrades.
* Arms Trafficker greatly increases the cost of upgrading weapons at a Craftsman.

## Update History

* 03/26/2022 update: Enhanced version added.
Large Ammo (Scroll)

-100% extra special ammo when shooting with large ammo weapons. +0.5x CritX for each extra ammo consumed in this shooting.

Enhanced ( ??): -200% extra special ammo when shooting with large ammo weapons. +30% Lucky Shot Chance for each large ammo consumed in this shooting, +0.5x CritX for every special ammo consumed.

### Unlock

Kill Kappa 20 times.

Large Ammo (Scroll) is an Occult Scroll.

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Is the extra ammo consumed actually equal to the normally consumed ammo?
When firing a weapon that uses  Large Ammo, you also consume an equal amount of  Special Ammo from reserves.

For every extra ammo you consume on the shot, it gets +0.5x CritX. Running out of an ammo type does not grant a bonus as there is no ammo to consume.

**Enhanced**: Doubles the amount of Special Ammo consumed. Every Large Ammo consumed additionally grants +30% Lucky Shot Chance.

## Synergies

### Positive

* Weapons which have high ammo consumption per shot, such as  Talisman and  Flowing Light ( Weapon Skill?) increases the maximum bonus per shot.
* Twin Gunner,  Advanced Depot,  Sabotaged Magazine and ◈ Projectiles +1, Consumption +100% increase ammo consumption, increasing the maximum bonus per shot.
* Improved Clip can activate its  Movement Speed bonus more often, as more varied ammo boxes can be picked up.
* Ammo Belt increases the capacity of all ammo types.
* Ammo Recoverer recovers ammo to types you're not currently using.

### Reduced Positive

* Effects that reduce or prevent ammo consumption, such as  Hail of Bullets,  Converged Flows and  Deft Hands prevents this scroll from working while active.
* Ammo Expert recovers ammo to types you're not currently using, but also reduces ammo consumption while using  Dual-Wield.
* Bullet Bank converts all picked up ammo into the type of the currently held weapon, preventing it from increasing other ammo types.

### Negative

* Old Belt decreases the capacity of all ammo types.
Steel Armor

Steel Armor is an Ascension.

After hitting an enemy or breaking an object with  Leap, damage taken is heavily reduced for a very short time.

**Level 3 bonus**: converts damage taken into  Armor?, allowing you to take even more damage when the effect is over, and the effect lasts another 1s. While the increased duration is always effective, the Armor recovery has limited use since using  Leap recovers Armor anyway, and can usually refill it completely with enough enemies and/or other ascensions.

At Level 2 and 3 it can grant **invulnerability** for an entire fight if used together with ascensions that reduce  Leap cooldown. Some of these ascensions require kills to be made with weapons or  Cleave to decrease cooldown. The table below assumes that  Efficient Casting reduces base Leap cooldown to 11,3s.

## Update History

* 07/29/2022 Update: At Lv.3 the effect duration is changed from 2s to 3s.
No Discounts

The wares on Peddler are 20% more expensive.

No Discounts is an Occult Scroll. It is a Cursed Scroll and cannot be obtained through normal means. Instead it can be obtained when using a Peculiar Chest, rarely from  Curiosity Box, from choices with Interdependent Fortunes, and various other methods.

The scroll increases costs of weapons, scrolls and items bought from the Peddler by +20%. The Craftsman and Peculiar Chests are not affected.

The price increase is additive with  Haggle, increasing the price from 75% (at max level) up to 95%, or a +26.7% increase, making the scroll slightly worse with the talent.

## Synergies

### Positive

* On the House lets you buy 1 item for free per Peddler, ignoring the cost increase.
* Devil's Covenant,  Extra Surprise and  Copper Miner increase rate of copper gain, somewhat diminishing the effects.
* Evil-Banishing Talisman cancels the effects of all cursed scrolls.
* Evil-Devouring Sword grants +25% weapon and skill damage for each cursed scroll.
* Hidden Treasure grants copper from breakable objects.
* Premium Membership counters the effects of the scroll.

### Reduced Positive

* Unfettered Will loses effectiveness as copper held decreases.
* Coin Shot will have less copper to consume after purchasing items.

### Mixed

* Good and Evil increases  Shields?/ Armor? by +15 for each cursed scroll owned, but loses its +15% Lucky Shot Chance.
Heat Recovery

Heat Recovery is an Ascension.

Every time energy is recovered or consumed, increase maximum  Shields? for a short time. Energy being recovered automatically will constantly increase Shields, even when its paused while channeling  Spiritual Flame.

This allows constant use of Spiritual Flame, hits with  Blazing Meteor and killing enemies affected by  Burning? to passively increase your durability.

Other ascensions will increase energy consumption or recovery further, such as  Burning Bullet,  Flare Calling,  Blazing Rain,  Nourishing Fire and  Energetic Spirit.  Endless Wildfires can be especially powerful as it doubles the bonus when immediately recovering energy consumed.

 Energy Draining can be the fastest way to recover and consume massive amounts of energy, since every application of Burning will grant energy, and energy will be consumed at an ever-increasing rate the longer it is active. With the right weapon setup, this allows potentially thousands of max Shields to be gained from Energy Draining alone.
Merciless Strike

+50% Lucky Shot Chance on Crit Hit, -50% Lucky Shot Chance on Normal Hit.

Enhanced ( 100?): +50% Lucky Shot Chance on a Crit Hit; +0.5x CritX on a Lucky Shot.

### Unlock

Kill Ichthyosaurus Offspring 3 times on elite or higher difficulty.

Merciless Strike is an Occult Scroll.

When landing a critical hit, Lucky Shot Chance is increased by +50%. However, not landing a critical hit will decrease Lucky Shot Chance by -50%.

Weapons with high accuracy can make good use of this scroll, however weapons that cannot critically hit such as  Launchers and  Melee Weapons will only suffer from the downside.

**Enhanced**: Removed the -50% Lucky Shot Chance penalty when not landing a critical hit, and grants +0.5x CritX when landing a Lucky Shot. This allows critical hits that are also lucky shots to be more powerful.

## Synergies

### Positive

* Wait For Good guarantees a critical hit every 10 seconds.
* Skill Booster increases next Secondary Skill damage by +2% for every critical hit.
* Hawkeye Sight increases CritX by +2.0x, increasing the damage of critical hits.
* Deadly Counter guarantees critical hits for 3 seconds after taking damage.
* Penetration Bullet deals 50% damage directly to health when landing critical hits.

### Mixed

* Casual Gunsmanship has a decreased chance to lower damage when landing critical hits, however it has an increased chance when not landing critical hits.
* Bullet Light has a decreased chance to consume extra ammo when landing critical hits, however it has an increased chance when not landing critical hits.

### Negative

* Cateye Sight decreases CritX by 1.0x, reducing the damage of critical hits.
Lightning Governor

### Effect

During [Fatal Current], inflict [Chain Lightning] on a random enemy within 20m every few seconds.

### Lv.1

Inflict [Chain Lightning] with -2 bounces every 1s.

### Lv.2

Inflict [Chain Lightning] with -1 bounces every 0.85s.

### Lv.3

Inflict [Chain Lightning] every 0.7s. If kills an enemy, add 1s to the active [Fatal Current] duration.

Lightning Governor is an Ascension.

While  Fatal Current is active,  Chain Lightning will be periodically launched at nearby enemies. All ascensions that benefit Chain Lightning will be applied to those created from Lightning Governor.

At level 1 and 2, the number of bounces for Chain Lightning caused by Lightning Governor is lowered, down to 0 bounces at level 1 with no points in  Tesla Coil.

Chain Lightning can be used to strike enemies that get too close to you, or to passively use Ascensions that boost Chain Lightning, such as  Bolt From the Blue,  Thunderbolt Converter and  Super Charge.

Since it requires Fatal Current to be active in order to work, it does not work well with playstyles that quickly end Fatal Current.

**Level 3 bonus**: Restores the duration of Fatal Current by 1 second each time an enemy is killed while it's active. This allows a single Fatal Current to last for a long time, provided enemies are constantly killed. The maximum duration will still be lowered if too much time have passed.

## Notes

* With Lightning Governor at Level 1 and  Gifted Man "Summon a thunderbolt to strike on the target when  Chain Lightning only hits one enemy" chosen, as long as you don't have  Tesla Coil,  High-Powered Arc or  Lighting Whip, the automatic Chain Lightning will have no bounces and will always summon a thunderbolt, even in enemy crowds.

## Update History

* 12/30/2021 update: Changed restriction for level 3 effect from only Chain Lightning kills, to kills from anything.
Thunder Screen

Deal lightning DMG to surrounding enemies within 12m when your Shield/Armor breaks. The DMG is affected by your max shield/armor, max HP, and skill DMG.

Enhanced ( 60?): Deal lightning DMG to surrounding enemies within 12m when being hit or damaged. The lightning DMG is affected by your max shield/armor, max HP, and skill DMG (trigger up to once per second).

### Unlock

Kill Lightning Grenadier 20 times.

Thunder Screen is an Occult Scroll.

Upon breaking your  Shield? or  Armor?, all enemies within 12 meters will take  Lightning? damage, and may also be afflicted with  Shock?.

**Enhanced**: Effect now triggers when taking damage or getting hit, instead of when Shields/Armor breaks. However it also has a 1 second cooldown.

## Synergies

### Positive

* Qing Yan's  All or Nothing breaks his Armor when hitting an enemy with  Leap, triggering the scroll.
* Brutal Gloves increases skill damage, which applies to Thunder Screen.
* Silver Medal causes Shields to start recharging if Thunder Screen kills an enemy or breaks a destructible object.
* Deadly Counter guarantees critical hits after taking damage.
* Gold Medal slightly recovers Shields/Armor after dashing or using Primary Skill.
* Backup Shield recovers Shields/Armor when they break.
* Airbag refills Health when Shields/Armor break.

### Mixed

* Resolute increases movement speed and damage once Shields/Armor break, but doubles Shields recharge interval.

### Nullified

* Flesh and Bones converts all Shields/Armor to Health, preventing them from breaking.

### Negative

* Paranormality makes breaking Shields/Armor nearly always lethal.

## Update History

* 03/26/2022 update: Enhanced version added.
Coins of Life

Consume all copper when picking up this scroll. It protects from lethal damage once and would be destroyed afterwards.

### Unlock

Kill Elite Monk 1 time.

Coins of Life is an Occult Scroll.

**This scroll can no longer be obtained normally in the game.**

Upon picking up the scroll, all currently held  Copper? is destroyed. The scroll cannot be dropped afterwards.

After taking lethal damage, your death is prevented. Any further damage will not be prevented however which may result in death regardless. The scroll is destroyed after preventing death once.

This scroll does not show when it's activated in an obvious manner. This means it can activate without you realizing it, leaving you vulnerable to the next lethal damage you take. A good idea to make sure you've still got it is to check your scrolls after a battle in which you took heavy damage.

## Synergies

### Positive

* Resolute increases movement speed by +50% and weapon damage by +25% while Shields/Armor is 0.
* Terminal Lucidity Resets the cooldown of all skills after losing 20% or more max Health in a single hit.
* Berserk Soul increases Lucky Shot Chance by up to +49.5%.
* Bloody Ammo will fire extra shots for free while Health is at 1.
* Capacity Overdraft will let you use Secondary Skills for free when you have 0 Secondary Skill charges and Health is at 1.
* Deadly Counter causes all hits to become critical hits for 3 seconds after taking damage.
* Spirit Feline,  Lightless Shield,  Heavy Shield and  Airbag may prevent lethal damage first, preserving Coins of Life for another time.

### Reduced Positive

* Unfettered Will and  Rich's Privileges will have their bonus reset to nothing upon pickup.
* Coin Shot will be disabled until more copper is picked up.

## Update History

* 07/02/2021 update: Removed from the item pool.
* 04/29/2021 update: Copper consumption trigger changed from triggering when you receive fatal damage to triggering when you pick up the scroll, and no longer grants immunity for 3 seconds.
Unfettered Will

+2% weapon DMG for every 100 copper you currently have.

Enhanced ( 60?): +4% weapon DMG for every 100 copper you currently have.

Unfettered Will is an Occult Scroll.

Grants weapon damage based on how much  Copper? is currently being held.

Using copper to upgrade a weapon at the Craftsman may mean losing damage from the scroll's effect, but it is unlikely unless you do not have many weapon damage bonuses.

**Enhanced**: Double the damage bonus.

## Synergies

### Positive

* Hidden Treasure gives small amounts of copper from breakable objects.
* Extra Surprise grants extra copper when killing enemies.
* Copper Miner doubles copper from enemies killed within 7 meters.
* Premium Membership refunds 30% of copper spent, increasing the amount you keep.
* Jackpot will give 2000 copper immediately and increases future copper gains by +50%.

### Mixed

* Devil's Covenant increases future copper gains by +50%, but may reduce max health.
* Extravagant Consumption will consume copper to only grant +1% damage every 100 copper instead of +2%/4%, but it also applies to skill damage.

### Negative

* Coin Shot consumes copper when hitting enemies.
* No Discounts increases costs at the Peddler.
* Arms Trafficker increases upgrade costs at the Craftsman.

## Update History

* 06/01/2023 update: Rarity changed from Rare to Legendary. Effect changed from "increase weapon damage by 3% per 100 copper (even with more than 1000 copper)" to "increase weapon damage by 2% (4%) per 100 copper".
Resilient Life

After taking damage, restore 3% HP per second for 5 seconds.

Enhanced ( 100?): After taking DMG, restore 3% HP per second for 5s. (Up to 5 stacks)

### Unlock

Kill Elite Horsehead 3 times.

Resilient Life is an Occult Scroll.

Every time you take damage you will slowly heal up to 15%  Health? over 5 seconds. Taking damage again will reset the duration, and any Health not healed from the previous hit will be lost.

Taking damage to  Shields? or  Armor? will trigger the scroll, allowing you to recover Health even when protected.

**Enhanced**: The effect can stack up to 5 times, for a total of 15% Health every second.

## Synergies

### Positive

* Flesh and Bones converts all Shields/Armor to Health, allowing a larger amount to be restored.
* Thorny Carapace attacks enemies when they hit you.
* Veteran increases maximum Health, allowing a larger amount to be restored.
* Deadly Counter guarantees critical hits for 3 seconds after taking damage.
* Stone Skin decreases damage taken by -30% for 3 second after taking damage.
* Spirit Feline makes the maximum amount of health lost from a single hit 14% of your life, meaning that most of the damage from single hits will be offset. All of it will be offset if combined with  Flesh and Bones.

### Mixed

* Fire Enthusiast will inflict  Burning? onto yourself, constantly dealing damage. However damage is rapid enough that it doesn't receive the full benefit, and may block the full benefit from other attacks.
* Bloody Ammo will constantly deal damage to yourself when shooting an empty magazine. However damage is rapid enough that it doesn't receive the full benefit, and may block the full benefit from other attacks.
* Sanguine Relic increases max health such that the healing is also increased, but you take more damage.
* Capacity Overdraft will deal damage to yourself upon using a Secondary Skill at 0 charges.
* Cautious Shot will have its damage countered by the healing afterwards, unless the player is firing a high RoF weapon with bad accuracy.

### Nullified

* Paranormality sets maximum Health to 1, making this scroll useless.

### Negative

* Devil's Covenant decreases maximum Health by -50%, reducing the amount restored.
* Persistent and  Berserk Soul lose their effectiveness as you restore Health.
* Deadly Curse decreases maximum Health by -75%, reducing the amount restored.

## Update History

* 11/18/2021 update: Enhanced version added.
Strategic Advantage

+40% Movement Speed for 3s after using a Dash.

Enhanced ( 80?): +40% Movement Speed and RoF for 3 s after using Dash.

Strategic Advantage is an Occult Scroll.

Movement speed is increased by +40% for 3 seconds after  Dashing, allowing you to keep speed high even after the dash has ended.

**Enhanced**: Also increases Rate of Fire by +40% after dashing.

## Synergies

### Positive

* Advanced Joggers halves the cooldown of the dash.
* Skateboarder refills the weapon magazine after dashing.
* Energy Sandals increases Secondary Skill damage for each dash.
* Propulsion Device allows up to 3 dashes in quick succession.
* Safety Measures restores Health when dashing shortly after taking damage.
* Windrider provides damage immunity after dashing several times.
* Thunder Step creates a lightning bolt after dashing.
* Gold Medal partially restores Shields/Armor after dashing.
* Speedy Pursuit increases Lucky Shot Chance after dashing.

### Negative

* Ostrich Rider increases dash cooldown greatly.

## Update History

* 01/21/2022 update: Enhanced version added.