Bloodmage

Default skin

> *"They see me rollin', they hatin', apporaching and tryin' to catch me fightin' dirty."*
> "Meet.... The hard carrier! You don't have to heal! Just steal blood and you'll be fine....!"
>
>

- A lunatic

## Overview

Bloodmage is a class that trades nearly all support capability for the ability to lifesteal. Although Bloodmage is excellent at surviving, its abilities are heavily unforgiving and punish you for trying to play supportively. This results in a class that's mediocre at everything except staying alive (and maybe damage), meaning it is not recommended to use this class if you want to play a proper support or generally contribute to your team (except for dealing damage). but even then, their damage is sort of mediocre too...

## Moveset

* [ Passive ] : Have a counter for blood union above bathbombs and revive, cap at 5.
* [ Passive 2 ] : Heal yourself for 10% DMG dealt, +1% per level and 4% per blood union.
	+ This is halved when ab4 isn't activated.

* [ LMB ] : Cast a small spherical AOE at the cursor, dealing x1 DMG.

* [ AB1 ] : Spread your hands out, slowing yourself majorly for ~0.8 seconds. Afterwards, cast an extremely small healing AOE. If this AOE hits no one, heals yourself for 1x ATK. If it hits an ally, heals them for ~2.7x ATK. (7.5s CD)
	+ +1 HP for yourself or +6 HP per stack for allies.
	+ This ability damages you slightly upon healing an ally.

* [ AB2 ] : Requires 3 Blood Union stacks or more to use. Cast an AOE that deals 2x ATK on hit, and apply a DOT for 12 seconds. (15s CD)
	+ The DOT deals 0.6x DMG/sec.

* [ AB3 ] : Spread your hands out, immobilizing yourself completely for 1.5 seconds. Afterwards, release an AOE pulse, healing your teammates and give them a SPD, DMG and DEF buff for 8 seconds. (25s CD)
	+ Require at least 1 stack of blood union to use.
	+ +46 HP, +0.11 SPD, +0.1 DMG and +0.15 DEF per stack.
	+ Max stacks heal 232 HP and grant a 1.57x SPD, 1.5x DMG and 1.75x DEF buff.

* [ AB4 ] : Toggle an aura that heal your teammates around you slightly when you deal damage. Deals 25 HP of self damage upon activation, and a constant 5 HP of damage per second afterwards. (1s CD)
	+ Formula is (ATK + (ATK \* (unions / 10))) \* 0.15.
	+ Thus LMB at max level and with max blood unions will heal (30 + (30\*(5/10)))\*.15 = 6.75 HP.

## Bloodmage Strategy

* Don't use this class if you actually want to heal people, you will just suffer a lot while dealing with unaware teammates.
	+ It's good to solo tumultus if you can and save the round, in exchange of probably half the server leaving.
* If you must use it, AB3 is best used when all of your allies are clumped together and stationary. AB1 will rarely ever hit, even if both you and your target are standing still.
* If you're lagging, you're dead. You need consistent heals to survive.
* Ab4 can heal everyone in range for small amount.
	+ Using ab2 on minions is a good way to heal with ab4.
* If you have no idea what to do, try doing the following:
	+ Activate ab4 and keep using lmb on the boss, or a clump of enemies. The more targets you hit, the more you heal. You can actually target dead bodies and heal from them, don't ask me how it works.
		- It may be wise to get a few blood unions first so everything you do becomes more effective.
	+ Use ab2 whenever possible, and keep in mind that it'll heal you because it deals damage upon being activated and it deals some damage over time, and ab4 passively heals you when you deal damage, so you'll instantly recover some health, then recover some more health over time. If you hit a lot of enemies, you'll heal a LOT.
	+ Ab1 can heal you whenever you're a bit low of health, but it's not a lifesaver. You don't have any moves that can instantly heal you. ab2 can but you need to be fighting multiple enemies.
	+ Ab3 is almost useless, the only situation that comes up often where you can use it is when some melee classes are attacking a stunned/stationary boss. Maybe if there's a timehopper or beacon and a ranged class is standing inside of the area to benefit from the buffs, you'd be able to use it, but that's about it.

## Boss Matchups

First, to get this out of the way, the "basic strats" are just the strategies mentioned above, which is combining ab4, lmb, and using ab1 and ab2 when needed.

### Goblin King

On paper, goblin king should be an easy fight, just hold lmb on his giant hitbox and beat up some minions. But in reality, you can't jump while you're attacking. So you have two options, either attack and suffer the consequences of being stunned over and over by goblin king's giant attack hitboxes and then proceed to be beaten up by minions while you lie helpless on the floor, or you can just not attack and do absolutely nothing other than dodge. Maybe you could try to attack some minions, but you'd barely be contributing compared to others. Yeah, you're not gonna have fun with this one.

### Necromancer

Necromancer is quite simple to beat: just use the Basic StratsTM and circle necromancer, using ab2 when a lot of enemies are nearby and grouped up and using ab1 when you're getting a bit low on health, or alternatively you can use lmb on the group of minions which are definitely following you or use ab2 to recover basically all your hp because of the sheer number of enemies you hit. Make sure to circle at a somewhat medium distance, or else you're going to get hit by his ~~copyright summoner~~ blast attack and get stunned, and then, due to stun, you'll get shredded by his 10 (ten's kind of a lot) minions who are definitely chasing you.

### Yin & Yang Twins

Circle Dinesh and use the basic strats, don't step too close or you'll get shredded by the attack where she spams projectiles. If Colden's following you, you might be slow enough to get grabbed and have a 35% chance to proceed to be shredded. Hopefully you have a team for this fight, but it shouldn't be too difficult if you know what you're doing.

### Ignis Meam

You're too slow to chase down the crystals yourself, so you might as well just stick around Ignis Meme himself and use the basic strats (unless you have to get the crystals yourself because your team is non-existent or garbage). Be wary of phase 2, because most of the time you instantly die when it activates unless you're good at dodging. If you aren't good at dodging, keep an eye on his health, because he rages when his health is halved. Because of your damage style being more consistent rather than being a burst, most of the time you'll be stuck dealing with his 90% damage reduction.

### Glacies Anima

Fairly high speed and somewhat unpredictable movement, and stuns in the form of freezing. It's going to be a bit challenging to land your hits so you heal, and you're going to have to deal with being stunned, which stops your heals while still draining your health. However, when the souls split, you can use ab2's AOE to damage multiple souls at once, but that's probably the only advantage you'll get here.

### Tumultus Animalium

If you're good, you can use the basic strats to constantly heal from his annoying poison, homing bullets and lasers, however you might find that sometimes you just get overwhelmed by all the damage sources and can't outheal them. You might find success with using ab2 due to the amount of minions that are *probably* nearby, but you're probably gonna die.

### Shedletsky

Shedletsky is usually a tough fight because he can stun which stops you from healing. Try to land as much shots as you can, and remember to avoid aggro.

### Data

Here's basically what happens: At some point you get targeted, whether your team is alive or not, and then you get stunned and now you can't heal, and then you get hit like 2 times while you're down, and then you get stunned, and then you get stunned, and then you get stunned, and then you die. Data stuns you so you can't heal so now you're dead. The only advice you can get is to avoid aggro so you don't die from being stunned and targeted.