recursal/Fanatic-Fandom huggingface dataset:
Orbital Stones

*4th-level transmutation*

**Casting Time:** 1 action

**Range:** Self

**Components:** V, S, M (three pebbles)

**Duration:** Concentration, up to 1 minute

**Class List:** Druid, Sorcerer, Wizard

You lift three small to medium rocks or similar objects from within 10 feet of you, causing them to defy gravity and slowly circle you. While any stones orbit you, if you are targeted by a ranged attack or make a dexterity saving throw from an effect that originates 5 feet or more from you, roll a d4. If the result is equal to lower than the number of stones circling you, the attack hits the stone instead. The stones have 20 hit points, a damage threshold of 20, and resistance to all damage besides bludgeoning.

As a bonus action while at least one object remains in orbit, you can magically fling it at target within 60 feet. Make a ranged spell attack roll. On hit, the target takes 3d10 bludgeoning damage and is knocked backward 5 feet.
Omen of Peril (Spell)

*1st-Level Divination (ritual)*

**Casting Time:** 1 action

**Range:** Self

**Components:** S, M (A set of marked sticks, bones, or similar tokens worth at least 25 gp)

**Duration:** Instantaneous

**Class List:** Cleric, Druid, Warlock

A brief supplication grants you a vision that hints at how dangerous the immediate future is likely to be. Based on an assessment of the caster’s immediate surroundings and likely path of travel, the caster receives one of three visions: safety, peril, or grave danger. The base chance for receiving an accurate reply is 70% + 1% per caster level, to a maximum of 90%; the DM makes the roll secretly. If the omen of peril is successful, you receive one of three fleeting visions:

* *Safety*: The caster isn’t in any immediate danger. If he continues on his present course (or remains where he is if he’s been stationary for some time before casting the spell), he’ll face no significant monsters, traps, or challenges for the next hour or so.
* *Peril*: The caster will face challenges typical of an adventure: challenging but not overwhelming monsters, dangerous traps, and other hazards for the next hour or so.
* *Grave danger*: The caster’s very life is at great risk. They will likely face powerful NPCs or deadly traps in the next hour.

If the roll fails, you receive one of the other two results, determined randomly by the DM, and you don’t necessarily know you failed because the DM rolls secretly. Choosing which vision is “correct” takes some educated guesswork on the part of the DM, who should assess the party’s likely courses of action and what dangers they’re likely to face. The form that an omen of peril takes depends on whether the caster worships a specific deity, venerates nature as a druid, or simply upholds abstract principles. A druid might see a white dove for safety, a dark cloud obscuring the sun for peril, and a forest fire for grave danger. A cleric of The Traveler might see a vision of a straight road for safety, a crossroads for peril, and a washed-out bridge for grave danger. Unlike the more powerful augury, an omen of peril doesn’t respond to a specific question. It only indicates the level of danger likely for the next hour, not what form the danger will take.
Release Rope (Item)

*Wondrous item, common*

This sturdy rope has thin wires of silver woven stranded into it and emits a quiet crackle while wound up. Anyone holding or touching the rope can use a bonus action to mentally command the rope to undo all knots, loops, and anchors in the rope, coming completely loose. It is not possible to only undo a specific knot or loop, the rope will always completely undo itself.
Prelate Quardov

**Prelate Quadov** or as he is more formally known as *Prelate Quadov Donrain - Patriarch of the Faithful in Fairhaven - High Archdeacon of the Cathedral of the Heavens - Blessed Apostle of the Church of the Sovereign Host and Keeper of the Divine Wrath.* Is a main character featured in the novel The Orb of Xoriat.

## Description

He wears silken robes and is described as having salt and pepper hair.
Quoth the Raven

*Ash falls on Sharn. In the frozen depths of a cruel winter an inferno has consumed the lower quarters of the City of Towers. Like the tainted lungs of a dying dragon, the belly of the city has blasted the lofty spires with a poisonous cloud of ash and soot. To make matters worse, the city is locked in a blizzard, tainted by the smoke and transformed into a black storm of doom. The end cannot be far behind, its coming foretold in the voices of the ravens that feast on the flesh of the dying. But for the Raven, the storm is merely a backdrop, a stroke of luck that makes the perfect setting for his greatest work. It will be a tale of love, treachery, passion, revenge, and murder.*

***"Quoth the Raven"** is an adventure of murder mystery and dark horror for 8th-level PCs. This adventure is a sequel to "Chimes at Midnight" in Dungeon #133 and is also set in Sharn, the illustrious City of Towers in the Eberron campaign setting. As the adventure is a murder mystery, you should read it carefully before running it so as to be familiar with its twists and turns.*
Poll Results

This page is a collection of poll results that began being displayed on the home page in December 2013.
Date format: dd/mm/yy

## What's the best 4th edition Eberron Race?

 File:Poll characters.png
First Displayed: 01/12/13

## What's your favourite of the four nations?

 File:Poll 2 nations.jpg
First displayed: 31/12/13

## Who's your favourite leader of the four nations?

First displayed: 04/04/14

 File:Leaders four nations.png

## The Dragonmarked Houses Tournament

### Round 1

First displayed: 02/05/14

 File:House poll 1.jpg

### Round 2

 File:House poll 2.jpg
First display: 03/07/14

### Round 3

 File:House Poll 3.jpg
First Displayed: 11/08/14

### Round 4

 File:House poll 4.jpg  First displayed: 04/10/14

### Round 5

 File:House Poll 5.jpg
First displayed: 01/01/15

## Dragonmarked Houses Part 2

### Round 6

 File:House poll 6.jpg
First displayed: 01/02/15

### Round 7

 File:House poll 7.jpg  First displayed: 03/03/15

### Round 8 Finals

First displayed: 26/05/15

 File:Dragonmarked round 8.jpg
Poppet (Spell)

*6th-level enchantment (ritual)*

**Casting Time:** Special (13 Days)

**Range:** Special

**Components:** S, M (Carved root, corn shafts, wax, clay, and fine herbs and incence worth at least 50 gp x the target's level or CR; a lock of hair from the target, nail clippings from the target, or a fial of blood from the target; all of which the spell consumes)

**Duration:** Until Dispelled

**Class List:** Druid, Warlock

You craft a doll with care and quiet meditation on the target, inserting the fingernails into the body, tying the lock of hair around the neck of the doll, or emptying the vial of blood into the stuffing and allowing it to be absorbed. You then stuff the doll and form it to mimic the shape of the target, creating clothing and accessories for the doll that are similar to commonly worn items. You must have been within 5 feet of the target at least once and gotten a good look at them to perform this ritual. This ritual takes 13 days to cast, but it does not be completed all at once; you can rest or do other things in between days spent working on the ritual, as long as you complete the ritual within one year. You can cast the ritual and create the doll at any range from the target.

Once the poppet is complete, it becomes connected to the target. The poppet has 1d6+4 charges, which you can expend a charge to do one of the following:

* You can use an action to violently contort or stab the doll, causing pain to the target if they are within 200 feet. The target takes 3d6 psychic damage for each of the three body part comonents (hair, nails, or blood) you included in the creation of the doll (to a maximum of 9d6 psychic damage for all three components).
* You can use the doll as a target for your spells. If the target is within 200 feet, they are affected by the spell as if you had cast it on them.

After the first time you manipulate the doll, you can continue to do so until either the target moves beyond 200 feet or until you interact with the doll to cause pain 10 times, whichever comes first. After either of those conditions is met, the doll falls apart into stuffing and dust.
Poisonsoak Ring (Item)

*Ring, uncommon (requires attunement)*

A *poisonsoak ring* is a small bandage wrapped around a finger, stitched and laced with strange toxins that enable it to absorb inordinate quantities of poison. While you wear it, Poisons have no Effect on you. You are immune to the Poisoned condition, and whenever you would take poison damage, the ring takes the damage instead. When the ring absorbs 75 hit points of poison damage, it frays apart and is destroyed.
Power of the Mind: The Kalashtar

**Edition** | 4th ed.

*Naturally telepathic, the kalashtar are often associated with psionic abilities. As a result, it’s easy to overlook the potential of the kalashtar race and the diverse range of character ideas it supports. The kalashtar aren’t simply psychic. They are bound to renegade spirits driven from the plane of dreams. They are tied to a legacy of dream and nightmare, and a struggle to shift the soul of the world itself.*
Título interessante 1: low budget andventures

Low budget adventures é a primeira arc da série título interessante,seguindo a história do MC e o seu amigo em 2069 a tentar impedir o fim do mundo causado pelo homem da lua.
Esta arc foi escrita enquanto animada então apresenta um grande número de plot holes e potencial desperdiçado como o mint ice só aparecer em 1 ep, sendo esta personagem capaz de muito mais desenvolvimento.
A arc consta de 6 episódios, tendo esta começado e acabado em fevereiro de 2020.

APAGAR ESTA PÁGINA
Road to Death

**Road to Death** is the second installment in the Lost Mark trilogy written by Matt Forbeck and published in 2006. The novel is a direct sequel to Marked for Death and continues the story of Kandler and his companions as they search for Kandler's daughter, Esprë.

> "''*The Mark of Death. After hundreds of years, it has returned to Eberron, and the forces of good and evil want to control it. But one man only wants to get his daughter back alive. To save her, he must walk a perilous path... the **Road to Death.''***"
>
>

## Notable Characters

* Kandler: is the human Justicar of the small town of Mardakine on the border of the Mournland, where he and his step-daughter Esprë settled after the death of his wife Esprina.
* Burch: a shifter and the deputy Justicar of Mardakine. Burch is an old, trusted friend of Kandler and is a master with the crossbow.
* Duro Darumnakt: A dwarf of clan Drakyager of the Mror Holds. Leader of the patrols through Mount Darumkrak.
* Esprë: the blonde half-elven daughter of Esprina, and step-daughter to Kandler. Young Esprë manifests the Mark of Death, a dragonmark thought lost to time.
* Monja: A female halfling shaman and heir to the leadership of the Wandering Inn.
* Sallah: a female hot-tempered red-haired knight and second-in-command under Deothen.
* Te'oma: a changeling agent of the Lich Queen Vol, sent by her mistress to find the wearer of the Mark of Death.
* **Xalt**: a warforged artificer who displays a higher sense of morality than his former comrades who were aligned to the Lord of Blades.

## Minor Characters

* Berre Stonefist
* Ibrido
* Kallo
* Levritt
* Medd Karatrok
* Nithkorrh
* Puakel
* Shano
* Spurbin
* Trisfo
* Wodager
* Wolph Darumnakt
Rogue

A **rogue** is a versatile character, capable of sneaky combat and nimble tricks. The rogue is stealthy and dexterous, and the only class capable of finding and disarming many traps and picking locks. The rogue also has the ability to "sneak attack" enemies who are caught off-guard or taken by surprise, inflicting extra damage.

## Abilities

Class abilities such as evasion and uncanny dodge already makes them agile combatants. Also sneak attack and certain other skills (bluff, tumble, etc.) makes them tricky but dangerous combatants.

## Party Role

Rogues are deadly but somewhat vulnerable front line combatants. Their base attack bonus chart is similar to the monk or the cleric, but they have relatively low hit points and are proficient with fairly low-damage weapons. What advantages they have come from their high dexterity, which augments their armor class and missile weapon aim, and can apply to such mêlée weapons as a rapier if using the feat weapon finesse. All in all, in combat the rogue remains more interested in supporting teammates—and slipping around to sneak attack—than in standing up to an opponent with regular blows.

The value of rogues lies in the fact that they are the handymen. Without pure battle or magical power, a rogue can contribute in ways as varied as disarming traps, scouting enemies, and persuading possible allies, using their wealth of skill points and long list of useful adventuring skills. Where other characters have the power to defeat enemies, the rogue has the wit to track them down and lead the team past traps and barriers on the way to that fight.

## Multi-classing

The true strength of rogues lie in their potential to multi-class. Rogues are effective at combining their class with almost any other class, and in doing so change their party duties, so long as their ability scores match the class somewhat. Multi-classing with the fighter class gives rogues better weaponry and health, making them stronger in combat and almost viable as tanks. Cleric abilities can increase their support of other characters, healing while staying out of the way in battle. Mixing a wizard's magic with rogue stealth makes for an interesting combination, as magic can either give them more combat options or enhancements toward stealth. Of course, some classes can't mix with a rogue sometimes, and require improvisation in order to work.

## Older usage of terms

In the AD&D Second Edition, "rogue" was a more general term ecompassing both *thief* and bard classes. The thief was the equivalent class to what is here described as the rogue. This usage can still be seen in such contexts as the Baldur's Gate series of computer games.
Races of Stone (book)

*From underground caverns to rolling canyons to mountain crags, bold adventurers emerge from among the hardiest people - folk who possess an affinity with the earth itself. Drawing strength and security from their surroundings, along with the skills needed to survive, the champions of these races of stone have etched their names in legend.*

*This supplement for the Dungeons & Dragons game provides detailed information on the psychology, culture, behavior, religion, folklore, and other aspects of the races of stone: dwarves, gnomes, and goliaths - a new race presented here. In addition to new subraces and monster races playable as characters, **Races of Stone** also provides new prestige classes, feats, spells, magic items, equipment, monsters, and rules for magic rune circles.*
Knight

The **knight** is a class from the *Player's Handbook II* by Wizards of the Coast. Knights are dedicated melee combatants based around protecting other characters, distracting enemies, and high resilience. Their main ability is the "Knight's Challenge," which can boost the morale of allies, goad strong enemies into fighting him or her, and scare weak enemies. Knights must be of lawful alignment and maintain a specific code of conduct.

In Eberron, knights would tend to be from the upper classes, perhaps even bearing the noble ir' prefix to their name. The could be from any of the Five Nations. However, they would be unlikely to hail from Xen'drik, Lhazaar Principalities, Mror Holds, Darguun, Droaam, Shadow Marches, Eldeen Reaches or the Demon Wastes.
Lenience Document

A lenience is somewhat related to an indulgence, but is much narrower in scope and must be purchased ahead of time. When a lenience is purchased, the buyer receives both the proper documentation and a dated banner that indicates how long the lenience is good for (measured in days). The banner is meant to be displayed on a carriage, ship, skyship, or other form of conveyance. Once affixed (and while the dates are good), that conveyance can proceed at any speed without regard to caution, laws of reasonable speed, rights normally accorded to those in a queue, and so on.

The banner is a sign to others that the conveyance in question is likely to make sudden turns and unsafe maneuvers, and that it is their responsibility to get out of the way. Usually only so many leniencies are granted in the same area during any particular time period, which cuts down the chance for two conveyances both traveling with leniencies to encounter each other.
Sea of Lost Souls

The Sea of Lost Souls reaches from the southwest parts of Xen'drik to the southeast area of Sarlona and the east coast of Argonnessen. It is known as a dangerous sea for sailing, and its reputation for being haunted by numerous ghost ships gives it its name. Though its southernmost reaches are covered by the consistently present Everice, it extends all the way to the equator, which is considered the dividing line between it, the Barren Sea and the White Sea. The Sea of Lost Souls is also said to be the deepest of Eberron's oceans.
Sea of Rage

The Sea of Rage is bordered by the continent of Sarlona to the north and east and the continent Argonnessen to the south. On its west it meets with the Lhazaar Sea. The sea is known for freak storms and bizarre occurrences, from giant cyclones to supernatural maelstroms and stormfire.

## References

***Player's Guide to Eberron***.
James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Wizards of the Coast. ISBN 0-7869-3912-5.
Lassiter d'Tharashk

**User Contribution:** The following represents the contribution of a user and is not to be taken as canon.**Lassiter d'Tharask** is Shigure's father. He raised Shigure in the Shadow Marches after the destruction of Cyre. One day though, Lassiter didn't come home, and Shigure was left alone. The true explanation for Lassiter's disappearance is unknown.

Note: Member of House Tharashk
Rhaan

Index

# 6 - Far

* **The Tain Gala**
 Sharn   *First Far of each month*
Balls, galas, and feasts occur throughout the year, as ambassadors, nobles, and dragonmarked heirs wine and dine their relatives and associates. However, the Tain Gala has become an institution in Sharn. The ir’Tains, one of the oldest and most powerful families in Sharn, owns many towers and their wealth rivals that of the Kundarak clan. The guest list of the Tain Gala deﬁnes the social order of the city. The families with permanent invitations to the Gala, the Sixty, are the royalty of Sharn. In addition to these aristocrats and wealthy gentry, Lady Celyria ir’Tain does her best to invite a few unusual celebrities to entertain her guests—artists, poets, and sometimes adventurers. Aside from fantastic food and drink, such guests receive generous gifts and a temporary increase in status; for the next month, the attitude of any member of the Sixty is increased by one category when dealing with the celebrity. An adventurer known to be a friend of Lady ir’Tain often receives invitations to other events or other forms of special consideration.

# 9 - Mol

* **Boldrei's Feast**
 The Sovereign Host
This feast of community is an occasion for extravagant parties, and is also the traditional day for elections.
* **Boldrei's Feast**
 Sharn
Boldrei’s Feast is a time for the community to come together and strengthen its ties. House Ghallanda and local merchants donate goods and services for a great feast that is held at the Pavilion of the Host. Traditionally, the wealthiest members of a district throw grand parties, competing with one another and seeking to improve social standing through these astonishing and extravagant displays. In addition to these celebrations, Boldrei’s Feast is the traditional day for elections and government appointments, as Boldrei oversees the forces that hold a community together.
Parker DeWolf

**Parker DeWolf** is a research assistant in a large laboratory in the Chicago area. Currently he spends his days sorting through cages of mice and compiling extensive records on their life and death. In his spare time, he writes Eberron novels

## Books

* The Left Hand of Death
* When Night Falls
* Death Comes Easy
Аластриона (Дева)

**Аластриона** **(Дева)** *(англ. - Alastrion)* - призрак кухни. Молодая женщина, знахарка, жившая много веков назад в деревне, стоявшей на месте дома Фоллов. «Автор» проклятья, убита во время римского завоевания. Далекая родственница мадам Линнет и Алисы Грин.

## Внешность

Молодая красивая девушка с длинными светлыми распущенными волосами. У нее стройная фигура. Она одета в длинное платье с высоким тонким пояском и короткими широкими рукавами. На шее у Аластрионы висит кулон с камнем.
Onkar

## Biography

Onkar was the former First Mate of the Seastar under the command of Famed adventurer Erdis Cai. Once a human Onkar is now a Vampire and Commander of The Black Fleet. Onkar makes Grimwall his home which is ruled by Erdis Cai.

**Books**

Onkar is one of the characters in The Blade of the Flame trilogy authored by Tim Waggoner.

Book 1: Thieves of Blood

Book 2: Forge of the Mind Slayers

Book 3: Sea of Death
Poison Dusk Black Sun

*Superstitions about the scales are as wild as they are unfounded. In some of the tales, the scales hunger for human flesh. In others they consume dragonshards to survive, and this is why they attack Tharashk miners. It’s common knowledge that the scales sacrifice their prisoners; the only question is whether their altars are dedicated to dragons or to demons. Everyone knows that the scales are savages, and that those with metal tools have traded for them or more likely stolen them from humans.*

*In the wake of the Mourning, the scales are growing restless. Every miner knows a story of a caravan raided or a village razed. Children frighten one another with tales of the obsidian palace in the deep jungle and the army massing there.*
Ourelonastrix

**Ourelonastrix** was a powerful dragon prophet of the Age of Demons.

## History

Ourelonastrix is credited by the dragons of Argonnessen for the discover of the Draconic Prophecy during the Age of Demons. Along with the couatl Hezcalipa, Ourelonastrix helped bind the Overlords.

His students passed on the secrets of draconic magic to the first giants of Xen'drik during the Age of Giants. After the dragons of the Light of Siberys razed the continent of Xen'drik, the dragons of the Conclave of Argonnessen refered to inducting the ancient giants of Xen'drik in the great mysteries of arcane magic as *kurash Ourelonastrix* (Aureon's Folly).

Some scholars suggest he is the origin of the myths of Aureon, the Sovereign of Law and Lore of the Sovereign Host.

## Notes

**Ourelonastrix** may have first learned magic from the Overlord Bel Shalor who in turn may have inspired some myths of the Shadow, the Sovereign of Magic and Mayhem of the Dark Six. He presumably first embodied the sovereign archetype of the loredrake among the draconic devotees of Thir.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 ***Dragons of Eberron***.
Keith Baker, Scott Fitzgerald Gray, Nicolas Logue, and Amber Scott (2007). Wizards of the Coast. ISBN 0-7869-4154-5.
2. ↑ 2.0 2.1 ***Eberron Campaign Guide***.
James Wyatt and Keith Baker (2009). Wizards of the Coast. ISBN 0-7869-5099-4.
Quori (language)

**Quor** is the language of the natives of the plane of Dal Quor. The most significant of these inhabitants is the Quori, have invaded Eberron multiple times in the past. The quori have brought their language to Eberron through their Inspired: psychic overlords who serve as vessels for the quori. Quori is one of the dominant languages of the continent of Sarlona, the continent of the Inspired.

## Translations

Below are known quori words and their Common translations:

* ***il-Lashtavar***: the darkness that dreams
* ***il-Yannah***: the great light
* ***il-altas***: great spirits
* ***altavars***: dark spirits
* ***yannahilath***: light speakers
* ***yannahsur***: light bringers
* ***sheshantol***: shadow watchers

## References

1. ↑ 1.0 1.1 ***Eberron Campaign Setting***.
Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3274-0.
2. ↑ 2.0 2.1 ***Secrets of Sarlona***.
Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Wizards of the Coast. ISBN 978-0-7869-4037-0.
3. ↑ ***The Shattered Land***.
Keith Baker (2006). Wizards of the Coast. ISBN 0-7869-3821-8.
Ring of the Barbarian (Item)

*Ring, uncommon (requires attunement\*)*

A rather large ring, seemingly whittled out of a huge tooth. Small, tribal artwork is etched into the ring, telling stories of triumph over great beasts. While wearing the ring, you have a +3 bonus to Strength and Constitution saving throws, but a -3 to Intelligence and Wisdom saving throws.
Цена свободы: Тайна Кукловода вики

## Добро пожаловать на **Цена свободы: Тайна Кукловода вики**

Главный герой игры вместе с ещё несколькими персонажами заперт в огромном старинном особняке, который таинственный «Кукловод» сделал местом проведения жестокого эксперимента. Безумец (или непонятый гений?) хочет выяснить, на что готов человек ради свободы.

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## Галерея

Две альтернативные концовкиТаинственная и мистическая атмосфераПрояви индивидуальностьВсевозможные виды заданийПостоянные обновленияБолее 9 режимов игрыРазвитый соц. функционалБолее десятка персонажей с историями
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Patient Tactician (Feat)

You have learned how to bide your time, and strike when your opponent is most vulnerable. You gain the following benefits:

* When you roll initiative, you can choose to reduce your initiative by any amount.
* You can now Ready a bonus action.
* If you haven't moved during this turn, you can make your movement speed 0 until the end of the current turn to Ready your movement without expending an action or bonus action.
* If you Ready the Attack action on your turn, you can make multiple attacks with that readied action if you have an ability that allows you to do so on your turn, such as the Extra Attack feature.
Saj Kalaes

**Saj Kalaes** is an NPC featured in the Seekers of the Ashen Crown adventure. He is a human and captain of the King's Citadel. He lives in Sharn.

> "'**Service to Breland is its own reward. However, I'm sure you realize that the favor of the King's Citadel, and thereby the Crown of Breland, does have certain intangible benefits'**"
>
>

## Description

Saj Kalaes is described as being a tall sombre man wearing a coat of leather incorporated into a uniform. A facial scar speaks of the experience in battle, rigid posture suggests a military background.

## Notes

The alignment of this character is never officially documented and the alignment given is an educated approximation by this wiki.
Scions Sound

**User Contribution:** The following represents the contribution of a user and is not to be taken as canon.
**Scions Sound** is a five-fingered body of water that digs deep into Khorvaire from the Bitter Sea, dividing Aundair and Thrane from Karrnath. The Sound is brackish and the fingers each have varying currents depending on the elevation, some flowing into the middle of the sound, some flowing out into Khorvaire into the Thrane River, Karrn River and Cyre River. The sound itself flows south from the Bitter Sea. An island in the center of the sound is the location of Thronehold, at one point the capital of Galifar. The great White Arch Bridge spanned Scions Sound from Thaliost to Rekkenmark, until its destruction in 899 YK during the Last War in a great magical conflagration. The bridge remains unrepaired to this day.

Scions Sound is a busy waterway as it connects three of the Five Nations as well as Thronehold. Trade barges and House Lyrandar airships are ever present in the sound. There are also a number of river pirates that traverse the sound looting merchant trade ships. They were especially brazen during the Last War as no country had the resources to deal with them. Now that the war has ended more efforts are being made to ferret them out and bring them to justice, though each of the three nations that have been assailed by the pirates has a different definition of what justice really is.

Notes: Karrnath, Aundair, Thrane, Sounds, The Mournland
Ranger

File:Shifter1.jpg
The **ranger** is a skilled hunter and tracker with a strong affinity for the wild. They often use only natural armor and clothing and benefit from one or more animal companions.

In Eberron, **rangers** can be found across Khorvaire, but are especially concentrated in the forests of the Eldeen Reaches and the marshes and fens of the Shadow Marches. Half-orcs and orcs are often **rangers**, but shifters are especially suited to the class, which is their favored class.

Among the Dragonmarked Houses, House Vadalis and House Tharashk are most likely to produce **rangers**.

## References

***Eberron Campaign Setting***.
Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3274-0.

## External Links

* SRD 3.5 Edition Ranger Class
Isaac Stelling

Winniebot is missing information about this page.This article is missing sections of content. **Click here to add more.**

## Relations

### Allies

Elida (frenemy)
Amae Rali (friend)

## Behind the scenes

### Portrayed by

Tim Rozon

**Isaac Stelling** is a former lawyer from Earth and pilot of the *Winnipeg*.

## Biography

An old acquaintance of former queen Elida, Isaac returns to Elida with news that her late mother may still be alive, jumpstarting a galaxy-spanning rescue mission hunt to recover the missing queen.

Isaac is a charming, deadbeat Canadian. Isaac was accidentally catapulted to this galaxy five years ago and has been living as a scavenger, desperate to make enough cash to buy his way home.

## Personality

Isaac is determined to find his way home no matter the cost, but over time has given up any hope of ever going back.

## Appearances

* "A Royal Ass-Kicking"
* "Yippee Ki Yay"
* "Nobody's Queen"
* "In a Sticky Spot"
* "Temple of Doom"
* "Requiem for Republic"
* "Sunshine Express Yourself"
* "No Clue"
* "All Old Things Must Pass - Part 1"
* "All Old Things Must Pass - Part 2"

## References

1. ↑ Rozon, Tim (August 27, 2019). "Instagram post". *Instagram*.
2. ↑ "Isaac's Bio". *SyFy*.
Sandbox

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2,689 content articles
This wiki was created with the intention of creating a repository of fan-based information about the Eberron Campaign Setting developed by Wizards of the Coast. It is intended to *support* the written material not *supplant* it therefore we urge you to observe copyright statutes and not to infringe on those laws.

* How to Get Started
* Most Wanted Pages
* Inhabitants of Eberron
* Organizations of Eberron
* Supernatural Forces of Eberron
* Planes of Eberron
Power Word: Retribution

*9th-level necromancy*

**Casting Time:** 1 action

**Range:** 60 feet

**Components:** V, S

**Duration:** Instantaneous

**Class List:** Bard, Warlock, Wizard

You point towards one creature in range that has wronged you and utter a power word. The creature is engulfed in a dark flame of revenge. The target receives damage based on how they have wronged you:

**Wounded** (any damage) 2d8 necrotic

**Insulted**

* Mocked 1d8 necrotic
* Slandered 2d8 necrotic
* Humiliated 3d8 necrotic

**Betrayed**

* Lied to 1d8 necrotic
* Broken promise 3d8 necrotic
* Stabbed in the back 5d8 necrotic

**Killed***(One of the following)***:**

* An acquaintance 3d8 necrotic
* An ally 6d8 necrotic
* A party member or good friend 9d8 necrotic

**Stolen***(One of the following):*

* Monetary item 1d8 necrotic
* Sentimental Item 3d8 necrotic
* Prized Possession 6d8 necrotic

The damage can't reduce the target's hit points below 1. You may not target the same creature with this spell more than once.
Raulo ir’Trannick

Raulo ir’Trannick is the lord mayor of Arcanix and a member of the Arcane Congress. His family has long had holdings on the southeastern banks of Lake Galifar, and his position as Trannick patriarch demands he live earthbound and board a hippogriff when he’s needed for the business of the Congress. Raulo and other members of the Trannick family are the proctors of the Autumn Entrance Exams, determining which of Aundair’s brightest will get a chance to become magewrights and wizards.

Raulo also serves as a de facto ambassador between the Arcane Congress and any wizards who arrive at Arcanix unannounced.

The Trannick family offers trained hippogriffs that can ascend to the floating towers for visitors unable to get there under their own power. The Trannicks collect a 25 gp per person transit fee, which they use to fund scholarships for deserving young mages.

## References

* ***Five Nations***.

Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Wizards of the Coast. ISBN 0-7869-3690-8.
Ring of Siberys

The **Ring of Siberys** is a planetary ring of golden dragonshards that orbit the planet Eberron. The ring, best seen at night, appears as a golden band that varies in width and intensity depending on the time of the year. The golden dragonshards are known as Siberys dragonshards and fall to Eberron along the equator in random showers.
Savia Potellas

Savia Potellas (NE female human expert 2/bard 1) owns a brothel in Firelight, and the conservative members of the Council were outraged by her appointment. She is extremely sharp at business, but she is currently caught in a bind. She has grown tired of paying tribute to the Boromar Clan and the Tyrants in order to run her business, but she is afraid to openly move against the powerful crime lords. Despite her amoral nature, she could become a valuable ally for adventurers that oppose the Boromars.
Reinforced Horn of Blasting (Item)

*Wondrous item, rare*

This adamantine-coated horn can be used in the same way as a Horn of Blasting, but a skilled performer can play the reinforced horn without damaging it. If you are proficient with the horn (instrument), the Reinforced Horn of Blasting can safely activated once per day without a chance of exploding.
Resting (Rule)

Return to Homebrew Rules

## Arduous Rally (New rest option)

* The party spends 5 minutes to rally their resolve in the face of coming peril, the adrenaline fueling their need to push on. The party benefits from the completion of a full Short Rest, but all healing gained by spending hit dice is halved, and all rallying characters suffer 1 point of Exhaustion.
* You can only perform an Arduous Rally once per Long Rest.

## Long Rest

Instead of regaining all lost Hit Points on a Long Rest, characters spend Hit Dice as they would a Short Rest.

* A character can spend any remaining hit dice to heal.
* The character then regains all spent hit dice, and may heal further as if they had taken a short rest.
	+ *Notes: you are practically guaranteed to regain all hit points most of the time, unless you’ve been adventuring for several days in a row & taking short rests. You can also use the rest of your spell slots to heal up before resting. It’s useful for me during longer dungeon crawls that the long rest isn’t a ‘full reset’ button on your power -- that way smaller encounters can whittle away at your resources without being completely reset & nullified to go nova on the boss.*
Races of Eberron (book)

*Dauntless adventurers arise from amongst the spirited races of the warforged, shifters, changelings, and kalashtar. These bold explorers hurl themselves into the most dangerous quests with an unquenchable thirst for fortune and glory.*

*This supplement for the Dungeons & Dragons game provides detailed information on the psychology, society, culture, behavior, religion, folklore, and other aspects of the races originally presented in the Eberron Campaign Setting. In addition, **Races of Eberron** also provides new substitution levels, prestige classes, feats, spells, magic items, equipment, and other options for creating exciting characters ready to explore any campaign world.*

## Table of Contents

* Warforged
* Shifters
* Changelings
* Kalastar
* Other Races
* Character Options
	+ Racial Feats
	+ Psionic Feats
	+ Tactical Feats
	+ Warforged Feats
	+ Racial Substitution Levels
* Prestige Classes
* Equipment
	+ Armor
	+ Exotic Weapons
	+ Wondrous Items
	+ Universal ItemsShifter Feats
	+ Warforged Components
	+ Minor Artifacts
	+ New Spelllists
	+ New Spells
	+ Psionic Powers
Runic Might (Spell)

*cantrip transmutation*

**Casting Time:** 1 bonus action

**Range:** Touch

**Components:** V, S, M (Chalk)

**Duration:** 1 minute

**Class List:** Artificer, Bard, Sorcerer, Warlock, Wizard

You place a hand on an object that isn't being worn or carried and inscribe it with glowing runes. For as long as you continue to have a hand on the object, its weight is halved.

If you cast this spell on a heavy weapon, the weapon loses the heavy property. If you cast the spell on a light weapon, it gains the finesse property, if it doesn't already have it.

If you cast this spell on an object that weighs more than 25 pounds, that object deals 1d8 damage, rather than 1d4, when used as an improvised weapon for a melee attack. Additionally, you can add your proficiency bonus to the improvised weapon attack roll.

The spell ends early if you let go of and/or remove your hand from the object.
Redleaf

**Redleaf** is a farming and fishing village on the Wynarn River which flows from Lake Galifar to the Otharaunt Bay.

Its name can be associated with the fact the houses in the village all flaunt bright red roofs, made of druid enchanted leafs unique to the area. Its also associated with the Redleaf tavern in Niern which is a famous meeting point for travelers before venturing into Greenheart.
Rise of the Seventh Moon

*Ashrem's Legacy... a powerful relic of the Last War lost for ages. Now it is found. But will it bring about the world's salvation or its destruction? As the heirs of Ashrem struggle to gain control of the Legacy, the ultimate end to their quest may be taken from them, as the great dragons of far Argonnessen enter the struggle. On a far distant shore, the fate of the world will be decided.*
Red Fens

Situated on the northeast finger of the Skyfall Peninsula the Red Fens is a marshy landscape home to the Raveneye clan of Drow.

Recently a tribe of deep water Sahuagin from the Thunder Sea has intruded into the Red Fens disrupting trade between the Raveneye Clan and House Kundarak enclave in Stormreach. House Kundarak has been actively recruiting adventures and warriors to wade into the Red Fens and help restore the Raveneye Clan.

## References

***Dungeons and Dragons Online***
Standing Stone Games, Turbine (Former) (February 28, 2006). Daybreak Games, Warner Bros. Interactive Entertainment (Former), Atari (Former), Code Masters (Former).
Paizo Publishing

**Paizo Publishing** began as a publishing arm of Wizards of the Coast, publishing the *Dragon* and *Dungeon* magazines to supplement the Dungeons & Dragons roleplaying game. Paizo produced the two magazines from 2002 until 2007, when Wizards of the Coast did not renew the license for those materials.

In 2008, Paizo released its own roleplaying game, *Pathfinder*, and continues to produce that game and others on its online storefront.
Rich Wulf

**Rich Wulf** was a freelance graphic designer who woke up one day and realized he enjoyed writing stories about the unreal much more than laying out phone books. His works include Way of the Wolf, Bells of the Dead, Rokugan, and many other Legend of the Five Rings products. His work has appeared in Dragon magazine as well as other publications and websites.

## Books

* Flight of the Dying Sun
* Rise of the Seventh Moon
* Voyage of the Mourning Dawn
Player's Handbook 2

*From the bright towns and darkened wilderness they come: mighty heroes intent on exploring dungeons, slaying monsters, and battling evil.*

*This companion to the Player's Handbook core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. **Player's Handbook 2** includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer.*

*This essential book for Dungeons & Dragons players contains other exciting options, including new races, powers, feats, paragon paths (including racial paragon paths), epic destinies, magic items (including totems), rituals, and a background section designed to help you develop your character’s history and personality.*

## Eberron

The Player's Handbook 2 features the Shifter race which was originally an exclusive race for Eberron in the 3.5 edition's Eberron Campaign Setting in 2004.
Races of the Dragon (book)

*The blood of dragons flows through your veins.*

*In ages past, dragons ruled supreme. Now their distant scions, the races and individuals who carry their blood, live among the great empires of the world, where they forge their own glorious legacies. You can be among them. Embrace your draconic heritage, and the spoils of the world can be yours!*

*This supplement for the Dungeons & Dragons game provides detailed informatin on the psychology, society, culture, behavior, religion, and folklore of the dragonblooded races, including kobolds and half-dragons. This book introduces two new player character races: the dragonborn (existing characters reborn in a new draconic form to combat and destroy the hellspawn of Tiamat) and the spellscales (artistic, philosophical beings with a penchant for sorcery and a thirst for new adventure). It also provides new prestige classes, feats, spells, magic items, equipment, and guidelines for crafting adventures and campaigns involving dragonblooded races.*
Senhora alienígena

O primeiro alien da série e a primeiro vilão a matar alguém das personagens principais.

## Aparência

Sem pelo nenhum, a pele á volta dos olhos é mais clara, vestido comprido até aos pés branco, roxo e castanho, usa calçado castanho.

Tem pele verde característica dos aliens.

## Personalidade

A senhora alienígena é uma personagem tão pouco relevante que não tem personalidade.

## Habilidades

Possui o poder **transição de cena**, para mais informações ver Poderes.

## Eventos importantes

Na timeline 5 mata o Homem do futuro Mestre.

## Trivia

Originalmente ela era suposta ser uma mutante criada pelo Homem do futuro e ia ajudar o MC a derrotá-lo.
Wiki Título Interessante

**Wiki Título\_Interessante**

**Esta wiki contêm spoilers para a totalidade de título interessante**
## Descrição

Esta wiki contém informação sobre o franchise de Título interessante de MilkshakeTuga para todo o conteúdo atual e futuro conectado com o franchise. Inclui não só artigos sobre informação publicamente conhecida como informação divulgada privadamente pelo próprio MilkshakeTuga.

Título interessante foi criado em fevereiro de 2020, quando o fundador do canal MilkshakeTuga decidiu fazer uma história aleatória com Plotagon, inicialmente seria apenas um vídeo mas eventualmente decidiu fazer uma série que por fim se tornaria na sua pequena franquia.

O método usado por MilkshakeTuga em titulo interessante para fazer a história era planear minimamente um episódio á frente, mas planear a maioria da história durante a produção do próprio episódio, a maioria dos ''plot twists'' nem foram pensados antes do próprio episódio onde aconteceram e isto resultando em múltiplos plot-holes.

Lista de personagens

* Título interessante 1: Low budget adventures
* Título interessante 0.5: Homem do futuro
* Título interessante B
Chaz Rali

Winniebot is missing information about this page.This article is missing sections of content. **Click here to add more.**

## Behind the scenes

### Portrayed by

Steven John Ward

**Chaz Rali** is a recurring character in *Vagrant Queen*. He is a bartender on Xija Station, the brother of Amae Rali, and a longtime friend of Elida.

## Biography

Chaz originated from the planet Lorkis, which was destroyed 15 years prior to the series premiere.
Ruins of Xen'drik

A listing of named ruins or archaeological sites in Xen'drik.

* Ammulton
* Barrel's Bottom / Three Barrel Cove
* Bazek Mohl
* Burnt Flower Plateau
* Caern of Stone Hearts
* Canyon of Razor Rain
* Caverns of Coatlapec
* Crystal Tree Plaze
* Dal Olam
* Ek Lamyl
* Fifteen Blunted Spearpoints
* Floating Leaf Lake
* Gianthold
* Hakeb Eza
* Illandyano
* Kalank
* Ker Marquan
* Korromar
* Maan Ulta
* Mel-Aqat
* Meridia
* Mesa Utanda
* Nerepan
* Obsidian City
* Palen del Caten
* Pata Anka
* Pra'Xirek
* Pyramid of Ebon Flame
* Queltarir
* Quor'tan
* Redwillow's Ruin
* Ring of Storms
* Say-bekna
* Sentan Falt
* Scora Bael
* Stone WIng Cliffs
* Stormcleave Outpost
* Stormreach
* Tharkgun Dhak
* Threnal
* Throne Gate Ruins
* Tlelbek
* Xalxen Xuna
* Xatepec Ridge
* Yaoteco
* Zenzzir

## References

***Explorer's Handbook***.
David Noonan, Rich Burlew, and Frank Brunner (2005). Wizards of the Coast. ISBN 0-7869-3691-6.

***Secrets of Xen'drik***.
Keith Baker, Jason Bulmahn, and Amber Scott (2006). Wizards of the Coast. ISBN 0-7869-3916-8.

***Dungeons and Dragons Online***
Standing Stone Games, Turbine (Former) (February 28, 2006). Daybreak Games, Warner Bros. Interactive Entertainment (Former), Atari (Former), Code Masters (Former).
Homens do futuro alternativos

Os homens do futuro alternativos são pessoas que pelo poder **unificação** do Rei do crime, no entanto também estão ligadas por unificação ao Homem do Futuro, sendo assim os mais fracos tornan-se em homens do futuro alternativos, pois têm uma aparência semlhante ao Homem do Futuro, estes usam roupas e cortam o cabelo de maneira igual ao homem do futuro por ordem deste.

## Eventos importantes

Na maioria das timelines antes da 7, o homem do futuro transforma a maioria da população mundial em homens do futuro alternativos, transformando quase toda a gente do país onde a história se passa.

Estes servem como uma antena humana para amplificar o poder do homem do futuro e adormecer o homem da lua, ganhando supostamente paz para a humanidade.

Mas depois da timeline 6 isto não volta a acontecer

## Trivia

Originalmente, os homens do futuro alternativos eram clones do Homem do Futuro, mas essa ideia foi descartada e substituída por esta ideia.￼
Título interessante 1: Low budget adventures

Título interessante: Low budget adventures é a primeira serie da franquia título interessante, esta estreou a 1 de fevereiro de 2020, tendo uma duração de 6 episódios.

Esta temporada foi adaptada num filme, sendo este uma compilação de todos os episódios sem os créditos entre eles. Existiram dois filmes com este propósito, sendo que o primeiro filme *(Título interessante o Filme)* tinha uma cena pós créditos especiais que apontava para uma possível continuação de Título interessante, no entanto, na versão mais recente *(Título interessante o Filme [REMASTERED])* esta cena pós créditos não está presente, pois o ficheiro original da cena foi perdido.

A história desta temporada segue o MC (LBA), que após descobrir que é o protagonista da série viaja para o futuro para impedir o Homem do futuro Mestre de causar o fim do mundo.

## Título interessante: Low budget adventures

Thumbnail usada no "filme" de título interessante