Feature Voting

## Introduction

Feature voting is a way for players to vote on new feature priorities. It can be found in the VIP menu. It's not guaranteed that the most voted feature will be implemented next, but it helps Blah to know what players want.

## Voting points

Voting points are used to vote on features, you can vote multiple times for the same feature as long as you have voting points. These points are gained through buying premium subscriptions or spending credits. You gain 1 voting point per 1 credit you **spend**. When you buy a subscription package directly for $ you will gain the equivalent in voting points.

## Current features to vote on

### Fighter World Boss

The world boss will be 1 enemy with a crazy meat shield and tons of damage, making many attacks required to defeat the boss. This over time may end up taking days or even weeks to defeat. Each time the boss is defeated, a global relic boost is applied forever to all players, and the boss grows stronger for the next time it spawns. After each death it requires a specific amount of global investments into fighter boosts for the boss to spawn again. The boss can be attacked a limited amount daily and each attack provides a small individual relics gain as well.

### Raids

Raids will be 10-20 players, possibly further expansions towards more at a later stage. Each raid consist of unlimited waves of monsters everyone will attack, progressively becoming harder, like if you moved u in your monster list after every win. It will not be party style with everyone made into a single player, but the full raid group will be attacking one at a time, even with the possibility of adding player tactics such as making your heal apply to another player. The raid will end when everyone in the group has died, and the reward for this will be gear with a raid level modifier depending on the wave reached increasing the stats on the gear. Normal high tier gear will be dropped as well.

### Village Gods

May all the lost experience be offerings to the gods. In villages you will get the option to spend your "lost experience" that happens from taxation, together with gold on village wide battle bonuses such as relic boosts, stats and damage / defense.

### Potion Making

Possibly Queslars 4th action type. Potion making will offer the options to create unique potions that gives a special player effect for a limited amount of actions. Potions will offer bonuses to partners, fighter caves, pets, kingdoms, and raids (if implemented). Potion making will work similar to enchanting, in the way that the potion is made from scratch using drops and resources. Service markets will of course be provided as well.

## History

### Fighter Caves (won first voting round)

The caves will be the most active feature on Queslar, and will likely remain that for a long time. The cave consist of multiple rooms you move around and trigger a dungeon like attack. Each room clear will add rewards to your total reward pool from the cave run. When all rooms have been cleared you can move to the next level healing yourself up, and attack even harder monsters providing larger rewards, or leave the cave and make sure you receive 100% of your rewards collected. If you move to the next level and die the run will end, and a penalty to your rewards will be applied.