recursal/Fanatic-Fandom huggingface dataset:
Kessler Dominion

The Kessler Dominion was a nation that existed in the northwestern Mainland during the Light Age. It began as a loose coalition of city-states under the Kessler Suggestion which quickly grew into a federal oligarchy. The Dominion became a vassal of the kingdom of Chernarus in 599 LA after Chernarus fired the Logos Vortex against the Kessler-controlled town of Naelda, forcing the Dominion to surrender its territory.
Duncan Varner

Sir Duncan Varner was a noble-born knight from the kingdom of Chernarus. He was the lord-governor of the town of Bacatta. Varner supported the Lone Wolves throughout their adventures, eventually rebelling against the kingdom in an act that would spark the Logos War and the political birth of the Arlanestran Territories.

Duncan Varner was killed conducting a rearguard action during a battle between the Lone Wolves' fledgling armies and that of elven warlord Ansha Serothian in the forests of Vorohanya.
Carceri

**Carceri**, or the fourth layer of the Nine Hells, was an Outer Plane that embodied torture and slavery above all else. It was home to the Prime Evil Torog, and was a blizzard-blasted wasteland said to be held together by massive iron chains. Evil creatures, or those hapless enough to be trapped there, were imprisoned in Carceri by legions of chain devils, endlessly toiling in the icy wastes for some unknown purpose.
Apotheosis

First theorized by the arch-wizard Mordenkainen, **apotheosis** was the act of ascending beyond mortal limits to godhood. It was the endgame for many powerful wizards and clerics, though only one person in Echelon's history achieved it.

## The Spell *Apotheosis*

Whereas most civilizations followed Mordenkainen's teachings, classifying magic spells into nine distinct levels (with some variation), ***apotheosis*** was sometimes considered a ritual spell of 10th level. Along with the Millennial Spell, it was the only magic of such power in existence, perhaps eclipsing even the mighty *wish*. Knowledge of the spell was carefully guarded from, and some said even unknowable to, all but 15th-level wizards and clerics.
Drawmij Stones

The Drawmij Stones were a geological curiosity in the Red Desert on Echelon's Mainland. They were large, mostly flat, glass-like boulders of wildly varied colors and patterns. Most believed them to be holdovers from the creation of the world; some tribal societies even believed them to have magical properties. However, no effects, magical or otherwise, were ever recorded as being enhanced or resulting from the stones.
Harper College of Lore

The **Harper College of Lore** (sometimes shortened to "**Harpers**") was a bardic college established in the early 1st millennium of the Light Age. It was the oldest of the "modern" colleges, predating both Saga Nova and Deliria by centuries.

Harpers were, before graduating, usually required to complete an epic. These epics often involved following a group of adventurers (usually under a *potion of invisibility* to avoid contamination) and recording their deeds.

Occasionally, though rarely, Harpers would break the rule of noninterference. One such example was when Jean-Baptiste Donnuer warned Trigonon about Explictica Defilus's attack on Wophec.

## Tenets

* Observe and record, but do not interfere
* Knowledge is meant to be gathered, shared, and preserved
Asgorath

**Asgorath** was believed to be a **primeval deity**, non-binary progenitor of dragons, and "parent" to the gods Bahamut and Tiamat.

## Existence of Asgorath

It was not known if Asgorath ever really existed- if they were a gnostic part of dragon lore, a magical story weaved in the minds of mortals, or just a fairy tale perpetuated by non-dragons. Dragons did not speak of Asgorath with outsiders, and only confirmed knowledge of them when under extreme duress. Both metallic and chromatic dragons spoke only of Bahamut and Tiamat as their progenitors. This juxtaposition made for conflicting theories about Asgorath, with no truth ever coming to mortal light.
Dawn War

The **Dawn War** was a significant, worldwide conflict between the forces of good and evil. It was the last direct conflict between the Celestials and the Prime Evils. The Dawn War began when the zarum rebelled against the gods and joined forces with the tieflings of Bael Turath to control Echelon.

In the Median Timeline, it ended with the defeat of the Unholy Archon atop the floating Dawning Isle. In the Red Timeline, it ended with the defeat of the Grand Cross in the Temple of Numbers.
Chondathan

Chondathans were one of the many human ethnicities, and were found in great numbers in the Stardragon Sea and northern Mainland. They were often hardy, risk-taking folk, who prided themselves on their toughness and codes of honor.

## Description

Chondathans were usually pale-skinned, with blond or brown hair. They were often somewhat taller than other humans, and often had green or blue eyes. Generally slender and well-built, these humans tended to favor colder climates.
Ground Rules

The Ground Rules was a set of demands placed upon the Thaedran Imperium in response to the writing of the Air Rules.

When the Thaedran Skylords broke off from the Arlanestran Territories in 655 LA, there was a high probability of a war resulting from the schism. In order to counter this likelihood, the fledgling magocracy wrote the Air Rules, a sort of "live and let live" declaration to both the western Territories and its sovereign neighbor, the Kessler Dominion. The Air Rules essentially declared the skies the territory of the Imperium.

Unhappy with this arrangement but unwilling to formally declare war with the splinter group of wizards (or risk invasion by the Dominion), Arlanestra's leaders wrote the Ground Rules. The two sets of Rules established a measure of peace and noninterference in the western Mainland for centuries, though they would be violated countless times throughout their existence.

## Text of the Ground Rules

In order to balance the self-styled Thaedran Imperium's demands, it is good that a counterweight be placed on the scale. With the spirit of peace in mind, the Arlanestran Territories hereby do agree to the terms of the Air Rules, with the following in place:

1. The Thaedran Imperium's citizens, or any of its associates or allies, is hereby forbidden to trod upon the ground ever again. Exceptions are made for those seeking asylum or escape from the danger and chaos of an unfettered magocracy.
2. No construct, magical or mechanical, is allowed to descend to an altitude of less than 10,000 feet.
3. No spell or spell effect, is allowed to alter the space, air, ground, or magical Weave below an altitude of 10,000 feet, regardless of the origin of its casting or its duration.
4. The Arcana Regulation Bureau of the Arlanestran Territories maintains the right to hunt down and capture any Thaedran or Thaedran's possessions that are found in violation of these Ground Rules.
Alris Ocedius

**Alris Ocedius** was a half-elf paladin who lived during the 15 century LA. Among his chief accomplishments was the construction of Mastermarch Keep and the formation of the knightly order that dwelled and trained there. He fell from grace when betrayed by his lover Isolde, and sought dark arts to bend the world, including Isolde's injustice, to his will. Eventully, Alris transformed into the corrupting naga Explictica Defilus. It was not until 1996 LA, over 500 years after his fall, that Alris was redeemed by members of his former order.
Calico Stone

The Calico Stone was a residuum-infused astral diamond. It was famous throughout history as a magical focus, priceless artifact, and treasure beyond compare. The Calico Stone was used by many spellcasters, including Mordenkainen, St. Lionni, and Armentarius the Transmuter. In the Green Timeline, it was used by Keela the dragon to summon Vecna to the Material Plane.
Goldleaf Cathedral

Goldleaf was a mid-sized abbey and cathedral near the town of Emberwood. It was a center of worship and training for clerics of Pelor including Malik Mukji and Clarence Ik, and no fewer than two paladins: Annora Bell and Elda-Reiss Taraan.

The first constructions took place between 441 and 445 LA, and continual expansions, improvements, and renovations took place throughout its existence. In 601 LA, the cathedral was utterly destroyed, along with all of Emberwood, by the Logos Vortex.
Crown Alliance

The Crown Alliance was a loose organization of city-states in the Stardragon Sea.

## Composition

At its height, the Crown Alliance controlled 13 official member states, with several smaller holdings and hamlets as unofficial protectorates.

## Notable Members

* Aquidium
* Cape Noble
* Glangoll
* Megea
* Tengun Tower

## Government

Although each member state held its own executive powers, each were subject to legislation passed in the unicameral Alliance Assembly.
Dora Xolu Plora

**Dora Xolu Plora** was a halfling who lived on the Mainland in the 5th- and 6th- century LA. She was a sorceress and witch, most famously known for her contributions to the Arlanestran Territories in the Logos War. Dora was a member of the Lone Wolves adventuring company.

Dora was a character played by Erin Kinnear.

## Metagame Trivia

The end credits theme song for Dora was "Analog Kid" by Rush.
Chronomancy

**Chronomancy**, also known as **time magic**, was an anomalous power theorized by the arch-wizard Mordenkainen in the Ancient World and finally realized millennia later by the arch-wizard Alastaire Breowan. It was predicted by the goddess Ioun in the Shattered Prophecy and destroyed by the Voices when they collapsed the Whispering Timeline, ending the Prophecy and removing chronomancy from the Planes through the Melding.

## The First *Wish*

Sometimes referenced as "the result of the first *wish*", time magic nearly unraveled the Weave and reality itself. The paradoxes resulting from the use of the power were so devastating that only its removal after the Melding allowed reality to continue.

> "I wish for the power to bring my wife and child, Tinuviel and Yukko, dead before their time, back into the world." -The First Wish, spoken by arch-wizard Alastaire Breowan
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The origins of chronomancy were rooted in the ultimate magic unlocked by Determined hero Alastaire Breowan. After the Ultima War and the arrival of the Null, Alastaire left the safe confines of the city of Sirocco and all he had known and fought for. He befriended the brass dragon Nagendrus in the western wastelands, and spent decades studying magic with his mentor and confidant there. The studies of Nagendrus and Alastaire were directed toward one aim; to find a power strong enough to reunite Alastaire and his deceased family. For clinical and calculating Nagendrus, it was a challenge unlike any other. For Alastaire, however, the idea of reversing Tinuviel and Yuuko's deaths grew from a grief-plagued obsession to an all-consuming neurosis.

After nearly a century of study and practice, Alastaire unlocked the secret of the *wish* via Mordenkainen's equation. His *wish* was said to be so powerful that it broke through the Null's *antimagic field*. The power was revealed to Alastaire-- time magic. Alastaire spent his twilight decades writing the Gnomon Grimoire. It was as the ink dried on the final page in the 2nd century DA that Alastaire was ripped from time itself; the Shattered Prophecy had occurred, and the timelines emerged.
Erathis

**Erathis**, or **Lathander**, was the god of civilization and law.

## History

> *"Erathis has done well, and the cities and strong places of Echelon will remain." - Ioun, goddess of prophecy ("Mythos", ch. 9, v. 21)*
>
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Nearly all of Erathis's teachings were passed on through texts exclusive to his codes of law, and not in other corroborative texts. Though the Moradindrian mentioned him, Erathis was not spoken of in the texts from the Vault of the Ancients, which led to a season of doubt in his followers in the later days of the Middle Era. However, whereas many of the gods suffered an exodus of followers during the majority of the Dark Age, the faithful of Erathis blossomed in the cities under *Lionni’s divine shield*. When the Null took Sirocco in 879 DA, worship of Erathis was nearly eradicated. It wasn’t until after the Melding that the followers of the god made a resurgence; in the later Light Age, they were fairly commonplace.

He was sometimes seen as an aspect of Pelor, and not a separate deity. Many viewed him as a representation of the logical side of humanity, with Melora as the emotional side of humanity, and Pelor as the god that balanced them both. Whatever the case, temples of Erathis were seen throughout history in the great cities of the world.

## Dogma and Followers

Laws, construction, and good stewardship were paramount to the teachings of Erathis. He commanded obedience to order and righteous rule. City guards often wore the vestments of Erathis, denoting their service to the defense of the light of civilization against the darkness—both within and without. His preoccupation with fairness and justice rivaled Bahamut’s, but the followers of Erathis encouraged community and invention more than war (even a just one).
Dreadnought

A **dreadnought** was a massive amalgamation of airship, wizard's tower, and floating island. Used by the Thaedran Imperium from 659 LA until the creation of the Welkin Maelstrom in 2000 LA, dreadnoughts were, in essence, the entire infrastructure of the aerial nation. They were created by wizards adapting the forbidden zarum spell which initially floated the Dawning Isle.

There were initially three dreadnoughts: Zero Hour, Cry Havoc, and Emancipator. There were an unknown number of other dreadnoughts created after the Arlanestran Schism of 659. Dreadnoughts, and all forms of magical aerial travel, were rendered unusable by the Maelstrom.
Logos War

The Logos War was an armed military conflict between the kingdom of Chernarus and a rebel state that lasted from Highsun 28th, 599 LA to Bloom 11th, 602 LA. Occasionally, the Kessler Dominion was considered a participant in the Logos War, though its passivity and unconditional surrender to Chernarus in the previous Chernaran-Kessler Cold War were grounds for its removal from the list of belligerents.

## Name

The Logos War was named after the Logos Vortex, a weapon of mass destruction used by Chernarus against its enemies to end the cold war with Kessler, and later against the rebelling province of Emberwood.
Celanawe (weapon)

***Celanawe*** was a **magic spear** wielded by the hero of the same name. It was a single-tipped, wide-headed spear imbued with divine powers. *Celanawe* was highly sought after as a prize, and the weapon passed through the hands of many warriors and collectors throughout the ages, including Mordenkainen, St. Chaka, and Druuv McCord.
Blister

**The Blister** was a volcano on the Pitharan Mainland. It was the second-largest volcano in Echelon. Considered dormant for most of its existence after the end of the Dawn War, the Blister was nonetheless a focal point of magical energy along the Leomund ley line, and contained a permanent portal to the Elemental Plane of Fire. The portal was guarded by the Stigmata Garrison from 1342 LA until 2358 LA.

The Blister suddenly erupted in 2358 LA during the Meloran Crisis, destroying the Garrison there and wreaking havoc on the nearby city of Trigonon.
Deliria College of Glamour

The **Deliria College of Glamour** (occasionally misspelled as **Glamor**) or simply **Deliria**, was an organization that rose during the Light Age of Echelon. It was created after the composer, musician, and storyteller Dominique Deliria traveled into the Feywild to learn the secrets of magic, music, and dance from the Seelie fey. She eventually returned to the Material Plane in 1419 LA, and founded the bardic college in the city of Aquidium.

## Tenets of the College

Bards from the College of Glamour mastered their craft to delight and captivate others. For a Deliria graduate, beauty and performance were everything. Of all the bard colleges, none could match the legendary musical or mesmerizing dance performances of Deliria. Bards from the College of Glamour were regarded with awe and, occasionally, fear. Their eloquence was similarly unmatched, and their magic was used to enhance their already formidable charisma.

Deliria itself did not police the use of the skills taught at the college. Once a bard graduated from Deliria, they were free to do as they saw fit with their gifts. Many Glamour bards used their talents and skills heroically, gladdening the downtrodden and undermining oppression. Others were simply concerned with spreading beauty and joy anywhere they went without concern for heroic action; this was fairly in-line with Dominique Deliria's original vision and her Seelie influences. Some graduates of Deliria used the powers they gained for villainy, leeching off and even dominating entire communities in order to serve their own twisted versions of "beauty".

Notable members of the College of Glamour included the apty-named Antipodian tiefling Beauty, the villainous Sabine Phannara, and the legendary Zinrora Tyrros.
Arlanestra (dragon)

Arlanestra was a copper dragon who lived in the 5th, 6th, and 7th centuries of the Light Age. She was hunted by a trio of adventurers-- Culven the cleric, Xanadu the wizard, and Rygel Helion. She was polymorphed into a human witch who spent her waning days in the township of Bacatta. She became a rallying symbol for disenfranchised rebels seceding from the kingdom of Chernarus; later, her namesake was used in the formalization of the Arlanestran Territories.
Grundle of Rowangga

**Grundle** was a dwarf hero and Warrior of Faith who lived during the Light Age. He was a king, explorer, and paladin of Moradin. Chief among his accomplishments were the redemption of Alris Ocedius, the restoration of his home of Rowangga, and the achievement of the Western Golden Age.

Grundle was played by Joey Minnix.
Great Pharaohs

The **Great Pharoahs**, the **Desert Pharaohs**, or the **Pharaohs of the Sands** were all names given to the collective rulers of the Red Desert in the Ancient World. Their oppressive regimes were marked by constant suffering, as most demanded their subjects worship them as gods.

As part of his last works, Mordenkainen the arch-wizard systematically overthrew and destroyed the Pharoahs in a decades-long campaign.

## List of Notable Pharaohs

* Ankhenhamef, the Last Pharaoh
* Hakot Semur
* Pef-aa-bast the Unclean
* Amenametsou
* Naham-safiya, the Lady of Darkness
* Osiramassui the Scourge
Battle of the Saguaro Railroad

The **Battle of the Saguaro Railroad**, also sometimes known as the **Saguaro Massacre**, was the name given to the final conflict between the Dustwalkers and agents of the Arlanestran Territories' Arcana Regulation Bureau. It was the last stand of the Dustwalkers, and a pyrrhic victory for Arlanestra.
Dis

The second layer of the Nine Hells, **Dis**, was an Outer Plane that was most notable for the **Black City of Dis**. The entire city was made of red-hot iron which exuded smoky columns that constantly shrouded the city in smog.

In the Black City, trade between denizens of the planes was common. All manner of markets and bazaars were laid out in the sprawling city, attracting creatures with legendary treasures and pleasures of the flesh for exorbitant prices. A great prison tower rose from the center of the city, looming over even the jagged mountains surrounding the city. The tower "reformed" travelers by constantly tempting them into evil acts, forfeiting their souls and becoming eternally damned citizens of the city.
Dragon Federation

The Dragon Federation was an alliance of three ancient and storied city-states, and their territories, in the Elsir Vale on Echelon's Mainland.

## Kodonholm: The Gold Dragon

Kodonholm was, at the time, the oldest inhabited city in the world.

## Calogero: The Silver Dragon

The seaside port city of Calogero was the birthplace, and final resting place, of Kevice Dryadson, Determined hero.

## Galvanheim: The Bronze Dragon

The fortress city of Galvanheim was known the world over for its adamantine walls, Overshield, and success as one of two original surviving Dark Cities from the Dark Age.
Jaldessa Taraan

**Jaldessa Taraan** was a prominent figure in the rebellion against the kingdom of Chernarus and a founding member of the Lone Wolves adventuring group. Together with her brother Elda-Reiss Taraan, she led the Lone Wolves in the Logos War between Chernarus and the fledgling Arlanestran Territories.

Jaldessa was a player character played by Kelsee Herrick.

## Metagame Trivia

* The theme song for Jaldessa's end credits was "Losing It All" by Anberlin.
Castian pocket

Castian pockets were an arcane phenomenon prevalent along the ley lines of Echelon. Named after the cartographer Thandabantu Castia, they were characterized as magical "holes" which opened up in sync with another, identical "hole" on the exact opposite side of the ley line on which they formed. Anything that fell into a Castian pocket instantly came out of its counterpart.

Though rare, Castian pockets were enough of a hazard that the idea of crossing a ley line, especially the powerful Equatorial, gave travelers and sailors pause. They appeared at random, and it was only after the Castian Dowser was invented that predicting them became possible.

Castian pockets were unsuitable as a method of reliable travel, as they could not be opened, closed, or affected by any known means.
Kithanya Maruk

Kithanya Maruk was a wizard from the Ancient World. She, along with the other Sovereign Seven, attempted to use the Millennial Spell to sap the planet's ley lines of their magic. She was a central figure in Altaya's Loop, as her retroactive self became an outlier unstuck in time and prevented the Blue Timeline from fulfilling itself.
Jeraline Cooper

**Jeraline Cooper** was a halfling adventurer wanted and captured by the Arlanestran Territories in the 9th century LA. She was partially responsible for the prevention of the Steel Timeline. Jeraline was killed alongside Blick Regbar during an escape from the steamroom prison of Centennial Hill.

Jeraline was a player character played by Emilea McCracken.
Acheron

**Acheron** was the **lawful evil** equivalent of Ysgard, an Outer Plane of infinite battlefields. It was the third layer of the Nine Hells, and an afterlife for non-good humans, dragonborn, orcs, hobgoblins, and countless others who died in wars. As on Ysgard, wars were fought between the myriad legions of spirits, resurrecting each day at full strength to fight again until the end of time. Unlike Ysgard, however, there was little joy to be had on Acheron beyond the glory of battle and the conquering of foes.

Acheron was the home of Bane, who was said to be training legions of the dead for the final war between the Celestials and the Prime Evils.
Bow (Key to Infinity piece)

**The Bow** was the name given to the **disc-shaped piece of metal** that formed part of the Key to Infinity. It had a small hole in which the Bloodcharm could be set, and a slot to insert the Blade.

## Powers

When separated from the Key, the Bow allowed the user to cast *etherealness* three times per dawn, but it could not be dismissed; rather, the effect would only end after exactly one minute had passed.
Bordrin Boreas

Bordrin was a dwarf hero from the Ancient World of Echelon. He was a contemporary of such great warriors as Vladimir, Claudia the Reaper, and Alhamazad the Wise. Unlike those of the Grand Cross, however, Bordrin Boreas was an adventurer, mapmaker, and wanderer at heart. Though his clan was small, he inspired many dwarves to explore the world above the ground even after his death.
Forgotten Continents

The Forgotten Continents were a Common name given to a pair of landmasses in Echelon's northern hemisphere. They were home to markedly fewer civilizations than most other landmasses; the only two notable nations to persist for any length of time there were the republic of Calitha and the kingdom of Thracenwood.
Bordack Longwind

**Bordack Longwind** was a dwarf wizard, adventurer, and author. Chief among his exploits was the slaying of Golghenna the White alongside Raelyn Lionni. He famously led the defense of Kodonholm in the Ultima War, which successfully repelled the demonic invasion of the city.

Bordack was a player character played by Joey Minnix.
Astral diamond

**Astral diamonds** were naturally-occurring minerals infused with residuum. When Ioun brought magic into the world of Echelon, these rare gemstones began to form in the crust of the planet. Prized for their magical applications, they were highly sought after by wizards.

## Famous Astral Diamonds

* The Calico Stone, a dappled diamond about the size of a human fist. It played a significant role in the world's history, including the Ultima War.
* The Heart of Moradin, a massive, half-ton golden stone occluded with residuum. It protected Galvanheim during the Dark Age until its destruction in 797 DA.
* The Quiverstone, an ancient treasure of Elder City with alternating blue and white facets. It was drained of all its power in 642 DA by the strain of powering Lionni's divine shield.
* The Violet Angel, a small, erratically-shaped, opaque purple diamond. It was used as a focus for the wizard Leomund, and later used to protect Kodonholm.
Druid

A **druid** was a primal guardian of nature, seen as an extension of nature's will in the multiverse. They took many forms throughout history, and usually were connected to a powerful wilderness spirit or a deity of nature, such as Avandra or Kord. A druid's relationship to the natural world with something akin to a knight with their liege lord; druids served nature, not the other way around.

Druids used skills and power bestowed by the forces of the natural world to preserve, protect, and strengthen it. Druids were most often elves, halflings, or humans, and occasionally tieflings or tabaxi, though the former's penchant for passion and the latter's penchant for wanderlust made initiation into druid circles difficult. A dragonborn's inherent desire for personal excellence and dwarven drive to "improve" upon nature generally made them poor candidates for druid circles, though there were exceptions.
Bronze Council

The Bronze Council was the collective name for three dwarves who conquered the warring districts of the city of Galvanheim: Barrowin Gundur, Seath the Drunk, and Thaudd Shaleburn. Their alliance unified the beleaguered Galvanheim after its troubles during the Dark Age and gave rise to a renaissance for the city.
Equatorial ley line

The equatorial ley line was a part of the Weave that held the planet of Echelon together. It ran across the entire circumference of the planet at its equator, except where it was "bent" around the Column. It was one of the strongest ley lines that existed, and for millennia its dangerous effects prevented travel or communication between the northern and southern hemispheres. Storms, both arcane and natural, formed easily and rapidly along the equatorial, making air or sea travel prohibitively dangerous.
Ioun

Ioun-- sometimes called the Weaver, the Prophetess, or Isis-- was the goddess of prophecy and knowledge.

## History

> *So Ioun, knowing her prophecy was in the soon after and seeing no other way, sent magic to the whole of Echelon. And the whole of Echelon was continually warring— human against dragonborn, elf against orc, dwarf against giant, and all against all. - "Mythos", ch. 8, v. 18-22*
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Ioun was the one to give the First Races the gift of magic, although begrudgingly and not without warning to the other gods and to mortals alike. The stoic caretakers of magic, the zarum, were first allowed to use magic, but their betrayal sparked the Dawn War. As punishment, the zarum-- who eventually evolved into the githzerai and githyanki-- were stripped of their connection to the Weave of magic.

## Dogma and Followers

Tacticians and sages revered her as “The-One-Who-Brings-To-Light”, and most of the world’s libraries were constructed in her honor. Any who pursued academia were familiar with Ioun; though she never spoke directly to mortals, her guidance was sought when searching for lore.

Her holy symbol of an opened eye could be seen everywhere in arcane literature—so much so, that the two were rarely seen apart. A cleric of Ioun usually worked closely with those of scholarly or magical pursuits, sometimes acting as protectors of grand libraries or sites of arcane power.

## Significant Prophecies

Ioun made mention of several prophetic visions to her followers:

* The Champion Prophecy, which said that a "son of Sun" would rise to defeat Zijil the Prime in the Blue Timeline
* The prophecy of The Determined, a declaration that Vecna would bypass the gods' seal and take over Echelon "unless those who are Determined" stopped him
* A prediction that giving magic to mortals would result in extreme danger to the fabric of time and space
* The Last Forecast, an obscure reference to the kraken Seaeater's destruction of the planet via the disruption of the element of water

## Personality

Viewed through the lenses of text, Ioun was usually perceived to be cold and even standoffish to the other gods. As a goddess who calculated innumerable outcomes, she was as frank as mathematics. However, there were references to her sorrow at allowing magic to enter the Material Plane, as well as her agony over predicting the death of Melora.

Even when acknowledging the inevitability of Vecna forcing the Ultima War in the future, she adamantly refused to give magic directly to the Races, deferring the responsibility to Corellon Larethian instead. For this reason, some wizards and many druids refused to use magic as a weapon, believing it to be a violation of Ioun's original intent for the gift.
Kyndle Sunhand

**Kyndle Sunhand** was a halfling who lived during the Blue Timeline. He was a wizard of moderate ability by the time he met Yuan Altaya and began their adventures together. His most notable achievements were fulfilling a major Iounian prophecy and, along with his friends, destroying Zijil the Prime.

Kyndle was a character played by Robert Bishop.
Bloodcharm

The **Bloodcharm**, also known as the ***Rubicundus*** or **Rubicund Charm**, was a powerful magical relic. Created by the Thaedran Imperium as part of a set of artifacts, the Bloodcharm became famous in 2348 LA when it was used to temporarily defeat the grand kraken Seaeater.

## History

The Bloodcharm was created around 1891 LA by unknown means. The warlock Sifulkari, a Thaedran grand magister, originally created the Key to Infinity (which included the Bloodcharm) to unlock the secrets of the multiverse. Their hope was to achieve apotheosis via the Transmutation Theory, an idea posed by Mordenkainen the arch-wizard millennia before Sifulkari.
Arlanestran Territories

The Arlanestran Territories was a government that existed on the western Mainland between 600 LA and 1447 LA. The Territories separated from the kingdom of Chernarus in 598 LA at the beginning of the Logos War. At its height, the Territories ruled the majority of the land between the Frontier and the Red Desert, including all the former holdings of Chernarus and most of the neighboring Kessler Dominion. The Territories were dissolved as a ruling body in 1447 LA at the Council of Trigonon.

## Name

As the kingdom of Chernarus began using a weapon of mass destruction to force the northern Kessler Dominion to capitulate in a long cold war, dissent stirred the southeastern reaches of the kingdom. Under leadership from Viceroy Raquel Sunbourne and Sir Duncan Varner, the provinces of Gaiak and Reen declared independence from Chernarus.

Additionally, nobles from Gaiak, Elda-Reiss and Jaldessa Taraan, had reclaimed old holdings near the village of Bacatta. Citing the atrocities committed by Chernarus, the Taraans encouraged Sir Duncan to rebel, using the local popularity of their Lone Wolves adventuring company to rally support for the fledgling state.

As the rebellion swelled and forces were dispatched from Trigonon to put down the uprising, the Lone Wolves found themselves on the front lines of the Logos War. Among those serving with the Lone Wolves was a Bacattan witch, who was later revealed to be a copper dragon under a spell. Through a series of retold legends and propaganda, the name and likeness of Arlanestra the Copper became a rallying symbol for the rebels. The regions of Gaiak, Reen, and newly admitted Emberwood were altogether named "the Arlanestran Territories" in 600 LA.
Greyflower Ocean

The **Greyflower Sea** or **Greyflower Ocean** was an expanse of water in the northern hemisphere of Echelon. It spanned several million square miles from the east coast of the Mainland to the edges of the warm-water Stardragon Sea. Its choppy and unpredictable waves proved to be a dangerous navigational hazard for seafaring races for thousands of years.
Blade (Key to Infinity piece)

**The Blade** was the name given to a piece of the Key to Infinity. It was a long, slender shaft of metal, about the size of a human finger. It attached at one end to the Bow, and had a slot to insert the Bit at the other end.

## Powers

When separated from the rest of the Key, the Blade could be used to cut a *portable hole*. However, the instability in the Blade's magic meant that any contents of the *portable hole* would be lost into the Astral Plane after 24 hours.
Angel

**Angels** were powerful beings who served the gods. Wholly divine, incredibly intelligent, but limited in creativity and free will, angels were seen as messengers and, in rare cases, soldiers in the gods' war against the Prime Evils.

## Orders of Angels

There were at least four types, or "orders", of angels, ranked in order of power:

* **Solars** were the greatest of the angels, demigod-like in their power and essentially exarchs in their own right. It was said that only 24 Solars existed, although this was never proven.
* **Planetars** were commanders of legions. A Planetar sent alone to the Material Plane often spelled trouble and doom, as they were reserved for the most serious of circumstances.
* **Devas** were lesser angels, often making up Planetar companies in battle. These were the angels most often seen (which was in and itself extremely rare) by mortals.
* **Aasimar** were not fully angelic, but infused with angelic essence, usually through a coupling. Most often, humans were the basis for aasimar progeny, though other Races had aasimar births. Not unlike mortal paladins, Aasimar usually were born into the world in preparation for a mighty cause or in anticipation of a world-shaking event.
Khufiri (ethnic group)

Khufiri were one of the many human ethnicities, probably originating in the Stardragon Sea. Khufiri were generally shrewd traders and merchants, with an eye for treasure and adventure.

## Description

Khufiri had skin ranging from light tan to a deep olive, and often had black or dark brown hair. They often thrived in warm, tropical climates. Many khufiri humans had a penchant for sailing.

During the Light Age, a significant majority of khufiri humans formed the Crescent Empire on the island of Khufir.
Lionni's Divine Shield

Brainchild of Determined heroes Raelyn Lionni and Alastaire Breowan, *Lionni's divine shield* was an 8th-level abjuration spell famously used as a defense against Vecna's Null in the Ultima War and into the Dark Age. It amplified and modified the effects of *Leomund's tiny hut*, using a residuum-infused astral diamond as a focus.

## Effects

The caster chooses a point within 30 feet. A sphere of variable radius (no more than 1 mile across) centered on that point, becomes magically warded for the duration. Any creature or construct cannot enter the sphere unless they make a Charisma save against the spellcaster's spell save DC. Any fiend or undead attempting to enter the sphere has disadvantage on this check. Any magical effects, including those of an *antimagic field* or *dispel magic*, cannot penetrate or affect the sphere.

Spells function inside *Lionni's divine shield* as normal, but any creature attempting to target a creature outside the sphere has disadvantage on any attack rolls made against those creatures. The spell penetrates all barriers and extends into the Ethereal Plane.
Gehenna

**The Broken World of Gehenna** was the ninth and final layer of the Nine Hells. It was an Outer Plane also known as the **Bleak Eternity**, and was home to the powerful Asmodeus, leader of the Prime Evils. It was a realm of black, lightless fire, rising out of a featureless plain of jagged rock. It was said that only those with devil's sight could even perceive the true nature of the plane; others were simply rendered senseless, their bodies and souls wracked with pain and sorrow from a thousand unknown sources.
Aravyre von Azerad

**Aravyre von Azerad** was a priestess of Avandra during the Light Age. She fought alongside the Lone Wolves and Arlanestra in the Logos War, and later went on to become High Priestess of the newfound Arlanestran Territories.

## Metagame Trivia

* The theme song for Ara's end credits was "Let The Kingdom Come" by White Heart.
Feywild

The **Feywild**, also known as the **Plane of Faerie**, was a lush plane of existence coterminous with the Material Plane and infused with magic. It emerged as a result of balancing the creation of Echelon with the four **Elemental Planes**.

## Characteristics of the Feywild

The plane was characterized by a pervasive twilight and an oversaturation of color. There were no seasons or weather in the Feywild, though wind and a general warmth were commonplace. The sun and other stellar bodies were not present in the sky of the Feywild; as a plane separate from the Material, it did not have a cosmos and was limited to the "echo" of the planet Echelon.

Magic was particularly potent all over the Feywild, with no variation in strength as on the Material Plane. The Feywild was seen as particularly beautiful and enchanting to most denizens of the Material Plane.

The Feywild was coterminous with the Material Plane; meaning, its geography was an "echo" of the Material. Unlike the other Inner Planes, both the Feywild and the Shadowfell mirrored the Material Plane's topography, continental drift, and ley lines.

The Feywild was vibrant and exotically beautiful, but also very dangerous, especially to the unwary traveler- or the hapless individual abducted by the many denizens of the plane.

## Inhabitants

The Feywild was home to many creatures. Seelie fey were followers of Titania, the Summer Queen, and included eladrin, sprites, faerie dragons, faeries, pixies, and dryads. Unseelie fey were followers of the Queen of Air and Darkness, and included fomorians, redcaps, meenlocks, and hags.

The goddess Avandra also placed an exarch on the plane, Altaya, to protect her from the effects of the Melding. Altaya was granted special power and privilege in the Feywild, and though she could never return to the Material Plane, she often assisted lost travelers in exchange for stories from her former home. Altaya was often at odds with the Queen of Air and Darkness, and even Titania on rare occasions. However, the relationships between the exarch and the archfey were almost never openly aggressive.
Githzerai

The githzerai, along with the githyanki, were an offshoot of the zarum people. Like all zarum after the Dawn War, the githzerai were unable to use magic. Stoic and contemplative, the githzerai honed psionic powers and were known for developing several martial arts, including Tao Ren.

## Appearance

A typical githzerai stood anywhere from 5'7" to 6'0". Leaner than humans, githzerai had advanced metabolisms that all but prevented them from becoming obese, even when leading sedentary lives. Githzerai had pale green skin with darker spots on the head, neck, arms, and legs. These spots became darker and more pronounced as a githzerai advanced in age.
Gnomon Grimoire

The Gnomon Grimoire was a spellbook and treatise on chronomancy. It was written by the arch-wizard Alastaire Breowan in his twilight years during the late 2nd-century DA. It was instrumental in both the genesis and fulfillment of the Shattered Prophecy. It was destroyed as a catalyst for the Melding and disappeared from all dimensions after that.
Great Racial War

The Destiny War, the Hate War, and the Great Racial War were all names given to similar interracial conflicts which embroiled parts of Echelon during the last days of the Ancient World. The wars erupted nearly simultaneously in different lands, pitting humans, elves, dwarves, dragonborn, tieflings, and githzerai as adversaries against one another. Under the ACS, historians agreed that the racial wars lasted somewhere between 400 BME and 200 ME, though the dates varied depending on the region in question.

The wars were resolved in different ways: in Almantha, a First Race bloc crushed all interracial discord under a militaristic campaign of unification; in the Stygian Lands, hopes for either a tiefling or githzerai empire were slowly ground over centuries of conflict into grudging isolationism; on the Mainland and Seven Isles, the wars ended with the signing of the Juriatas Accord.

The tabaxi and the denizens of Antipode did not feel the effects of these wars, and had no analogous conflicts at that point in history.
Emberwood

Emberwood was a town on the eastern edges of the Gaiak region of the Mainland. It was a logging community and home to Goldleaf Cathedral during its existence as Chernaran vassal. It was completely destroyed by the Logos Vortex, an arcane weapon of mass destruction, in 600 LA.

## The Emberwood Scar

Besides the total annihilation of the town and the cathedral, latent energies and destructive tears in the Weave left a lasting impact on the area where Emberwood once stood. The so-called "Emberwood Scar" became a dangerous "hole" in the forest, where *antimagic fields* or other erratic spell effects occurred without warning or apparent cause.
Avandra

Avandra was the name of a goddess of luck, time, change, and nature, and one of four Creative Celestials.

## History

Avandra was acknowledged as a patron of travelers and sea elves. The Holy Church of the Tetrarchs (1 ME-38 DA) regarded her as the creator of all elves. This sparked a religious divide between the primarily human establishment and the ancient traditions of the sea elves of Strongwater. The Strongwater Lagoon elves believed in the Seldarine, a loose pantheon which included a feminine Pelor, Corellon Larethian, Sehanine Moonbow, and Kelemvor (a masculine interpretation of the Raven Queen), shunning acceptance of Avandra. Whereas the Seldarine refused to acknowledge Avandra, the Church did not accept the role of the chief deities of the Seldarine pantheon in the creation of the elven race.

St. Chaka recovered scriptures from the Vault of the Ancients in 770 ME, which eventually helped to mend the divide between the Church and the Seldarine; however, it took the entirety of the Dark Age to do so. The Vault scriptures acknowledged the attempt of Corellon and Sehanine in the creation of a race of people, but also Avandra’s chastisement as “power was not given to [them] to be Creative”. Eventually, Avandra chose to give a soul to the elven people, but not until after the Dawn War had already begun. For a time, this revelation caused controversy and even violence among the Strongwater elves, as the Seldarine priesthood’s teachings stated the elves were among the oldest races. In truth, the elves were one of the youngest—and only made sentient thanks to Avandra’s begrudging pity. Therefore, although the Seldarine created elves, it was Avandra who gave them life.

## Dogma and Followers

Lady Luck, as she was also known, smiled on those who take risks. Her temples were small, often little more than shrines. Avandra was more content with a simple collection of stones on a mountain path, or her signature three wavy lines etched on a boulder, than a grand cathedral. As a goddess of travel and change, she favored the bold wanderer and the free spirit. Her clerics ministered to weary traders on the roads, and were rarely found in the same place twice. Avandra delighted in nature, but was not opposed to civilization—so long as it remained free and respectful. One of the few mortals-turned-Exarchs, Altaya, lived in and watched over the Feywild in Avandra’s name.
Elysium

The **Blessed Fields of Elysium** was an Outer Plane embodying pure good. It was a peaceful, flourishing afterlife for many good-aligned creatures, particularly those who where **neutral good**. Elysium was home to the goddess Avandra, and had many similarities to the Feywild. It was seen as a pure manifestation of fey energy, and usually the final resting place of paladins of the Green Order.
Ruloi cave system

The **Ruloi cave system**, **Ruloi Caves**, or **Ruloi Caverns**, was the most extensive series of caves known on the planet Echelon. Thousands of miles long, the caverns were so massive that they stretched from the Calvo Peninsula on the Mainland to the continent of Zatal.

After the caves were discovered to connect the two lands in the early 19th century LA, travelers could make a dangerous pilgrimage to the tabaxi homeland called the Journey of Weeks.
Last Forecast

The **Last Forecast** was a major Iounian prophecy. In the Ancient World, was said to be a prophetic vision of the future, where Ioun sensed the Weave would no longer contain the goddess Melora. The supposed byproduct of the death of Melora would be the end of the balance of the element of water, resulting in the end of the oceans and the subsequent extermination of mortal life.
Wish

***Wish*** was one of the most powerful spells accessible by mortals. The magic of *wish* was considered incredibly dangerous by Ioun, theorized by Mordenkainen, and first cast by Alastaire Breowan in the 1st century DA. It rivaled *apotheosis* in its status as a legendary magic; mortals who conjured a *wish* were among the greatest spellcasters in history.
First Battle of the Seaeater

The **First Battle of the Seaeater** was a name given to the first direct conflict between the heroes Undine, Zinrora Tyrros, and Saint, against the ancient titan Seaeater.

## Location of the Battle

The exact coordinates of the sea battle between the kraken and the heroes was unknown, but it was assumed to be somewhere near the crossing of the Meridian ley line and the Leomund ley line in the Stardragon Sea.

## Events Leading Up to the Battle

When Seaeater, a kraken from the dawn of time, was awakened in the Stardragon Sea in 2348 LA, it spelled doom for the people of the region, and perhaps the world. Having already destroyed the city of Aquidium, Seaeater was a clear and present danger to the region. A group of sailors aboard the ship *Stardragon's Ruby* had made a name for themselves in the archipelago, and hatched a desperate plan to defeat the kraken before it could make its war on the world.

In late 2348, Undine, Zinrora Tyrros, Saint, and Jacques Johnson led a group of mariners on a suicide mission. Knowing that they could not defeat the kraken in open combat, the plan was to use an ancient Thaedran artifact, the Bloodcharm, to *banish* Seaeater from the Material Plane. In the waning autumn of that year, the *Stardragon's Ruby* sailed into a fierce arcane storm, searching for the dreaded titan.
Ysgard

The afterlife of fallen warriors, **Ysgard** was an Outer Plane characterized by grand mead halls, fields of glorious battle, and fellowship of those of **chaotic good** alignment, though other worthy souls sometimes found their way there as well. Ysgard was said to be where the passionate legions of valiant warriors slain in battle would make war, love, feast, and sing until the end of days.

Ysgard was notably the home of the thunder god Kord, who was said to wrestle, hunt with, and fight all those who arrived there, as a jubilant welcome to the afterlife.