recursal/Fanatic-Fandom huggingface dataset:
Quadmag Prototype: Grindjaw

* Frontview
* Sideview

**QuadMag Prototype: Grindjaw**, or just **Grindjaw** is an antagonist from **Project Creber: Extrication Part 2**. It's a gargantuan creature with 4 hands, a giant minigun and intense bloodlust, created likely as a living weapon by the A.A.H.W. and released by a scientist in a last ditch effort to slay Creber.

## History

During the events of Project Creber: Extrication Part 1, Grindjaw was still held captive in Experiment Site 04, separated from the other experiments due to it's size (and possibly it's hostility). When Creber invaded Experiment Site 04 and started killing the agency's personnel, one scientist released the experimental creatures held captive in the site, including Grindjaw, before being slain by Creber.

Grindjaw roars and instinctively chases Creber, throwing nearby corpses around with ease and killing his copies with it's bare hands. Even with multiple shots and melee slashes at it's body, Grindjaw keeps the fight, untamed by it's wounds. A.A.H.W. agents soon arrive at the location, attempt to kill Creber as well as contain Grindjaw, being able to maim one of it's hands. Grindjaw stumbles due to it's multiple wounds and falls in a pit, almost being succesfully contained before activating the minigun at it's head and shredding all agents and remaining Creber's copies. Seeing that this is not a fight he can take on, Creber leaves some of his copies to distract Grindjaw and attempts to escape the site.

Grindjaw makes quick work of Creber's copies and continues chasing him through the facility. Creber attempts to push a big heavy box on Grindjaw to harm it, but that proves inneffective, though he does manage to jam it's minigun with a crowbar. After a short chase, Creber is finally able to take Grindjaw down by shredding it's head with a machine gun.

## Abilities

QuadMag Prototype: Grindjaw, just like most MAG agents, is shown to have immense physical resilience, remaining unflinched by what would otherwise be extremely painful wounds to common nevadeans, and immense physical strength, lifting tons easily and destroying concrete walls with seemingly no effort. Grindjaw also possess a second pair of hands, which gives it more control and upper torso strength, though it doesn't have enough agility and dexterity to use them to their full capabilities.

Most notably, Grindjaw has a minigun attached to it's head, with ammo stored somewhere in it's suit. The minigun's bullets are shown to be larger than a nevadean's hand, easily tearing through any kinds of armor and walls, and the sheer force of the bullets causes nevadeans to explode in bloody pieces.
Crab Beast

The **Crab Beast** is one of Professor Dordum's mutated creations and an antagonist in *Rebooting The Madness*.

## History

### *Rebooting The Madness*

The Crab Beast was the result of Professor Dordum's experiments on an injured agent. After its creation, it quickly broke free and began rampaging through the facility, eventually coming into contact with Newton Greenshades. However, Newton shot the Crab Beast's eye, temporarily disabling its vision and allowing Greenshades to escape.

The Crab Beast later caught up to Greenshades, breaking through the floor below him and dragging him down. However, Greenshades was able to get away from the beast when an agent attempted to shoot it.

The Crab Beast was brought to an end when Greenshades, mutated by Dordum's serum, stabbed through its skull with his bludgeon.

### *Rebooting The Madness 2*

The Crab Beast was later resurrected by a pair of agents via DNA from Newton's bludgeon.
LOXIDAS

(Placeholder Page)

Include links to everything on the page itself, this will be useful for later navigation.

It will also be beneficial to create a map and name all four of your races for this page.

https://biplanetary.fandom.com/wiki/Falenduur

https://biplanetary.fandom.com/wiki/Myriani

https://biplanetary.fandom.com/wiki/Ogaxoth

https://biplanetary.fandom.com/wiki/Ur\_Kol
Furrycon

# The Furrycon

The **furry fandom** is a subculture interested in anthropomorphic animal characters. Examples of anthropomorphic attributes include exhibiting human intelligence and facial expressions, speaking, walking on two legs, and wearing clothes. The term "furry fandom" is also used to refer to the community of people who gather on the internet and at furry conventions.
Nazu

Spring on Agathos is quiet and subtle. Small, pale flowers creep into bloom and slowly fade away. Their petals fall from pale trees and dance around two figures in white in the temple yard. Dust rose around their two-toed tabi shoes and flew through the air, mingling with the petals as they sparred. Metal clacked against metal and the audience of feline heads swiveled to follow the midair arc of one of the two fighters as they flew backwards. The fighter still on their feet bowed stiffly and dusted off their white samue. The fighter resembled a human, for the most part: but instead of a head, a cat sat at a small control station. A mask rested on a stand in front of the cat’s face and a takuhatsugasa hat floated above his head. The mask was pale and smooth with delicate red lips. The victor walked to the loser, manipulating the controls seamlessly. The loser was already pulling himself upright, his amigasa hat following the cat. His samue was red, denoting him to be of lesser skill rank than the white-clad monk. The surrounding cats’ machines applauded their appreciation of the fight before resuming the duties around the temple.

Nazu are shaped like housecats of various physical appearances, but their main substantial difference lies in their ability to speak.

**Physical Description:** Nazu are, essentially, cats piloting gundam suits. As they mature they build their suit to be what they want it to be, and watching youngsters build and pilot their first suit is actually terrifying. Normally they run around like the lady in the grudge and it’s pretty fucked up

**Society:** Nazu live in very small temple groups scattered all around Agathos. The head monk is the best fighter, and from there down they specialize into different classes.

**Relations:** Nazu are the Trojan horses of the planet: they seem friendly until you really start speaking to them and then you remember their propensity for violence and willingness to slaughter entire settlements without cause or warning. Everyone is wary of them, but no one is actively hostile toward them. They’re almost what can be called the shadow rulers of the planet. However, sometimes the Josso higher-ups will come to the Nazu seers for their incredibly strong connection to the Divine and ask them for their wisdom. It is up to the individual seer whether or not to ask the Divines: normally the Nazu seer gives a crock of shit.

**Alignment and Religion:** Nazu can be anything they want to be. Some Nazu are peaceful monks content tending their garden and some Nazu are fierce warlords who leave burning trails of unspeakable horror in their wake. (insert clever religion design here)

**Adventurers:** Nazu also adventure for no reason other than on a whim. Some monasteries will send younger monks on sabbaticals, some don’t. Some Nazu want to leave their villages and travel, some Nazu want to leave their villages to pillage, some Nazu don’t want to leave their village.

 Size
 Speed
 Languages

 Skill Traits
 Technical Skills
 Unarmed Robot Palm Strike
Loxidas and Agathos Wiki

## Lumos Loxidas and Nox Agathos

Loxidas and Agathos are a biplanetary system that orbits a binary star system: Anlaut and Mardhur. Most of the terrain on Loxidas has little color, earning it the title of light planet. Large swathes of pale lavender prairies dominate most of the unsettled wilderness, with some desert and some snow-capped mountains. On the other side of that, Agathos is mostly dark loam and deep forests. Most of the light Agathos gets is from the vast number of bio-luminescent creatures living on its surface. What little of Agathos that is uninhabitable is covered in live volcanic activity, with new lava floes regularly layering over the surface.

## Quick Links

https://biplanetary.fandom.com/wiki/AGATHOS

* https://biplanetary.fandom.com/wiki/Ur\_Kol
* https://biplanetary.fandom.com/wiki/Falenduur
* https://biplanetary.fandom.com/wiki/Myriani
* https://biplanetary.fandom.com/wiki/Agathos\_Map

https://biplanetary.fandom.com/wiki/LOXIDAS

* https://biplanetary.fandom.com/wiki/Nazu
* https://biplanetary.fandom.com/wiki/Josso
* https://biplanetary.fandom.com/wiki/Kualani
* https://biplanetary.fandom.com/wiki/Loxidas\_Map

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

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Wank J. Wimbleton

* Normal
* Fucked
* Fuckest
* Fuckestest

**White Hank**, also called "**Wank**" is a mysterious character whose appearance resembles Hank J. Wimbleton and the main protagonist of the WhiteHank series of Madness Combat tribute animations.

## Appearance

White Hank is, as their name describe, a white recolor of Hank J. Wimbleton, with pink goggles.

Although lacking detail of what they had during the WhiteHank series and the parodies besides the white recolor, during WhiteHank Zero collab, their closeup face was revealed showing some hair and their red-ish eyes behind their goggles, and when they pull down their mask to drink from a vending machine in WhiteHank Zero, They appear to lack the metallic lowerjaw that Hank has.

In the *WhiteHank Zero* teaser thumbnail, some female details within a half bloodied body are revealed. However, in the description of WhiteHank Zero on YouTube kRyy refers to White Hank as a "he". The gender of this character remains open to debate and has been intentionally made vague by kRyy as to confuse people.

During WhiteHank 2 and Zero, White Hank suffers multiple wounds that end up disfiguring them to the point that their teeth are exposed and there's a missing eyeball. At the end of WhiteHank 2, White Hank's back is scraped off, revealing their spinal cord and some internal organs.

## Trivia

* White Hank, along with Pink Hank in the Wank collabs were inspired by a *Madness: Project Nexus 2* Kickstarter backer reward in 2014 and Heather, a recolored Hank that appeared in the infamous Dad series.
* Kryy referred to wank as 'he' in the pinned comment of *Whitehank Zero: The Mulligan*.
* Neo was proposed to have red hands to match their face, but that change never happened.
Shrakan

Shrakan is the name of the Josso religion.

**GODS:**

* **Priakura,** god of war, father of Kasson, Kadira, Ondoru, and Raugen.
* **Kistreya,** goddess of light, mother of Kasson, Kadira, and Ondoru
* **Kasson,** god of dreams, father of Raugen
* **Kadira,** god of wisdom, father of Kieda
* **Ondoru,** god of water, father of Miega
* **Raugen,** goddess of pregnancy and early deaths, mother of Khufa and Miega
* **Miega,** goddess of the void
* **Khufa,** gatekeeper of the Afterworld
* **Gothra,** god of madness and deformity
* **Engerborn,** god of peace, father of Tutha, Agora, Edodeku, Nadu, and Pangerborn
* **Nhiesse,** goddess of love, mother of Tutha, Agora, Edodeku, Nadu, Pangerborn, and Laithe
* **Agora,** goddess of earth
* **Edodeku,** god of vengeance
* **Nadu,** goddess of air
* **Pangerborn,** goddess of fire
* **Tutha,** god of mischief, father to Kieda and Laithe
* **Laithe,** god of music
* **Kieda,** god of wine
* **Tjeko,** man-made goddess of steel
* **Argo,** man-made god of writing
* **Vina,** man-made god of warriors, father of Khufa and Gothra
Mecha-Death

Mecha-Death is the antagonist of the No Grief Madness tribute animation by KeifK'ade. He is a character created in 2006 by Newgrounds animator Sakupen (not a Madness animation).

## History

### No Grief

In the beggining of the animation, BRK is seen grieving over his family's corpse, including his wife and two children (presumably). Mecha-Death is presumed to be the killer of BRK's family, as he is hunted down by him through the animation. He is found by BRK on an open field, nearby a tree and crows, simply standing there.

BRK pulls out his rifle and starts to fume Mecha-Death with bullets, however he is able to either dodge or block with his claws all of them. He runs and closes the distance, charging in and wounding BRK's with a solid claw strike near his stomach. They continue melee fighting as BRK bleeds more with each hit and is unable to do any meaningful damage to Mecha-Death.

Mecha-Death is able to grab and break apart BRK's rifle, forcing him to pull out his knife. They exchange blows but BRK is ultimately defeated as he is clawed multiple times. Mecha-Death grabs his knife, breaks it, then lifts BRK by his neck, piercing his chest with his claws and mauling his face, which ultimately kills him.

Mecha-Death drops BRK's mauled corpse then walks away. He stops and stares into the distance, seemingly unfazed by the violence he committed.

## Abilities

In No Grief, Mecha-Death is shown to have superhuman reflexes as he blocks bullets from an automatic rifle with his claws. His claws are also extremely sharp and tough, easily tearing through flesh and being too hard to be broken by bullets or blades. He also seems to possess super-human strength as he is able to pierce through BRK's chest, despite the additional surface area given by using three blades at once with his claws.

In his first appearance in Mecha-Death: Pilot by Sakupen, Mecha-Death is additionally shown to have incredible acrobatic skills and 4 insect-like legs from his back for fighting and parkour.
David Abnormis

**David Abnormis** is the protagonist of Abnormis: DEPARTURE, a madness combat fan animation created by Zapchon.

## History

### Abnormis: DEPARTURE

David debuts in this animation, being tasked with delivering a strange device to an ally, Zach Somnum in order to avoid the destruction of countless dimensions. He is transported to Nowhere, where he faces off against multiple foes such as agents, geared soldiers and even a portal-spawning man. He fights his way through a facility and makes his way out into the strange new dimension.

## Appearance

David sports a dark grey shirt underneat a dark brown coat and grey fingerless gloves. He has shaved facial hair stylized in a gotee and moustache.

## Skills and abilities

### Combat prowess

David exhibits experience in shooting and melee combat, being capable of disposing of foes with a multitude of different weapons.

### Agility

David sports great dexterity, being able to dodge gunshots and even hitting knives and swords with his own.
Dirtmouth

“*Many used to come, hoping the kingdom would fulfill their desires. Hallownest, it was once called. Supposedly the greatest kingdom there ever was, full of treasures and secrets.”*

-Elderbug

A small village sitting on top of most of Hallownest, encountered in the first 5 minutes of the game. This is where the Knight (you) is first able to enter Hallownest properly.

Initially, all of the buildings are closed off, and the only NPC living there is Elderbug. However, as more NPCs are found during your travels during the game, several make their way back to town and open up 4 buildings, including a Stag Station, two Merchants, Bretta and Confessor Jiji. Dirt mouth is also one of the main places you will find yourself going back to for the resources it provides.

Dirtmouth connects to king’s pass, forgotten crossroads and crystal peak from the lift.

Available Charms: There are 5 charms you can obtain in DirtMouth (9 With DLC) these are:

1. **Wayward Compass** which shows where you are on the map.
2. **Gathering Swarm** which A swarm will follow the bearer and gather up any loose Geo. (currency)
3. **Stalwart shell** which When recovering from damage, the bearer will remain invulnerable for longer.
4. **Unbreakable Heart** which Increases the health of the bearer. This Charm is unbreakable*.*
5. **Unbreakable Greed** which increases the amount of geo dropped from enemy’s when killed
6. **Unbreakable Strength** which strengthens the bearer, increasing the damage they deal to enemies with their Nail. This Charm is unbreakable.
7. **Nailmasters glory** which Increases the bearer's mastery of Nail Arts, allowing them to focus their power faster and unleash arts sooner.
8. **Heavy Blow** Increases the force of the bearer's Nail, causing enemies to recoil further when hit.
9. (DLC) **Grimm Child** which summons a minion to fight for you. (Requires you to do Grimm Masters mission before minion attacks due to it evolving)
A.A.P.W.

Agency Against Pank Wimblenton(A.A.P.W.) is a division of A.A.H.W. targeted on Pink Hank. Discriminant feature of A.A.P.W. is pink colour of agents and other units.

## Gallery

Gaygent, or "Pink Agent"Advanced Gaygent, or "Advanced Agent"Cringe Soldier, or "Blue Engineer"Pink Super SoldierSuper Cringe Soldier, or "Blue Super Soldier"Blue TrooperPink SoldatBlue Soldat"Gayzo"
Space Between Time

The **Space Between Time** (時の狭間 *Toki no Hazama*) is a magical dimension deviated from the power of "nothingness".

## Description

The Space Between Time was created from the distortions in the time from the five Dragon Slayers and Anna Heartfilia crossing over 400 years, which as time passed and tried to fix itself it was manufactured. The power of nothingness, neither light or dark, it was originally stated that no one can exist within it, as well as live within it. It is possible that it can be moved, shut off and/or closed that if those who touch it simply pass right through, as well as it can be harnessed to be used in conjunction with other Magics (such as Fairy Heart).

Within the Space Between Time lies another dimension, the current controller of it being Acnologia due to consuming the magical power source.

## References

1. ↑ 1.0 1.1 Fairy Tail Manga: Chapter 530, Pages 11-13
2. ↑ Fairy Tail Manga: Chapter 530, Pages 18-20
3. ↑ Fairy Tail Manga: Chapter 539, Pages 17-18
Shadow of the colossus Review

I might add more soon just ask

**Shadow Of The Colossus** for the **PlayStation** 4 is a stunning return to the classic that first captured us on the **PlayStation 2 in 2005**. With completely redone an reimagined art and spectacular lighting, it beyond all expectations captures the original Shadow Of The Colossus’s unique beauty, awe-inspiring scope, and absolutely heartbreaking story while always fixing a handful of bugs and glitches. The result is not only an incredible **remaster**, but one of the best and most breath taking and immerseful games the PS4 has to offer.

This Game Beyond a Doubt should get pne of the bests games of our time

Graphics:

This one speaks for itself in its beauty so I’m going to give it a 4.75 / 5

Charecter Movement:

ok I was very impressed by how good movement was i give it a 5 / 5

Gameplay:

This game is about taking on 16 colossal beasts each with a unique method some fly some require you to trick it into helping you its overall really epic and ithas an amazing story that will break your heart but since I won’t give spoilers 5 / 5

Overall:

I have seen so much gameplay and every time I see the game I like it more and more there is soo much to do

Good job!! 5 / 5
MultiverseRP Wiki

## Welcome to the Wiki

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Cantera

Cantera, meaning 'central' in Arlain, was an ancient landmass that existed during the Dichotome. It has since been renamed Win Wenada in modern times.

Cantera was believed to be the central focal point in the world where all life, including human, originated. It contained the fabled Toh Batt Dair, where the *norsaks* were believed to have resided. The known ancient tribes spawned from northern Cantera and gradually inhabited the rest of the world. The most notable of tribes were the Loygin, who were believed to have been the most advanced peoples during the Dichotome. Their ancient kingdom in central Cantera vanished mysteriously, with little evidence of their existence surviving into modern times.
Long Tianxiao

### New updated wiki

https://jiu-xing-ba-ti-jue-nine-star-hegemon-body-art.fandom.com/wiki/Long\_Tianxiao

## Relationships

### Relatives

Mrs. Long (Wife)
Long Chen (Adopted Son)
Long Xiaoyu (Daughter)

## Appearance

Was a tall man with a lion’s nose, a wide mouth, and sword-like eyebrows. He appeared incredibly powerful. His cheeks were so sharp they seemed to have been carved with a knife, and an icy killing intent soared from him.

## History

Long Tianxiao, Long Chen's father was the Marquis know as the "Border Suppression Marquis" and was considered the Military God of the current generation of the Phoenix Cry Empire.

He went to the Barbarian Border prior to the start of the novel and was sent multiple summons by the Imperial Court to return, but he never answered for unknown reasons.

## References

1. ↑ Chapter 99 (New Wiki)
2. ↑ Chapter 13 (New Wiki)
Drask bear

A drask bear, meaning 'changed' bears in Arlain, is a humanoid-bear hybrid creature that is native to Nirtoh. They are described as having an upright, bipedal body, with muscular arms, clawed feet, and a furry bear's head. They typically are adorned with earrings and nose rings, and carry sickles as weapons.

Drask bears emerged during the Akratome, and survived the War of Sand and Rain to live on into the Empiritome. Along with gilda bulls, the bears formed an alliance with human settlers who arrived in Nirtoh to create the hybrid human-animal kingdom of Ridak.

Drask bears feature largely in '*Lionstone*', often as guards to the royal family and sentinels of the children's warrior camp.
Pokemon Black review

**Pokemon Black** is one of Generation V Pokemon games. It is often hated due to poor starter design - yet I like them all to be honest. Other games in Gen V are Pokemon White, Pokemon Black 2 and Pokemon White 2.

## Story

You start in Nuvema Town in Unova. Local professor (who is so far the only female professor who gives you a starter), prof. Aurea Juniper, left a box for you and your two friends - Cheren and Bianca. In the box are three Pokeballs - there are the starter Pokemon, Snivy, Tepig and Oshawott. After the selection, Bianca asks you and Cheren for a battle. By the way, if you choose Oshawott (like I did), Cheren will choose Snivy (the stronger against your starter) and Bianca will choose Tepig (the weaker against your starter). After the battle, Cheren will heal your and Bianca's Pokemon. Then, he will battle with you as well. After the battles, you go downstairs, where your mother will heal all three Pokemon.

You have to visit Bianca's house first - she argues with her father, then she rage-leaves the house and you can go to Prof. Juniper's lab, where Cheren waits as well. You can nickname your Pokemon there, then you will obtain a Pokedex and a Pokedex. When you leave, your mother will hand you map of the region. You have to battle eight Gym Leaders. After getting all eight badges, you can enter Pokemon League and battle the Elite Four and the champion.

But that is not easy - you have to beat evil Team Plasma for that. You have to rescue a Legendary Pokemon here - Reshiram.

## Review and tips

The game itself can be sometimes difficult. As for the starters, I like the design of all three, Oshy itself is pretty cute, and it can be a nice warrior. Gym leaders... Depends on which one are you battling against. Cilan was pretty easy. I honestly hated battle with Lenora - even when I had three Pokemon on hand, she won THREE times against me and I was about to give up. Yet I didn't. Next was Burgh, who was pretty easy to defeat. Elesa was a pain. Tip: Always, ALWAYS, **ALWAYS** buy potions before you battle her. And if you don't have any potions... You will be stuck for a long time. No wonder why they call her "Elesa and her Emolga of the Doom" - she is extremely hard to beat if you have a water type starter, especially due to Volt Switch - a move all her Pokemon know. But the Emolgas, ugh... They may be cute, but the battle with them... I pretty much ragequitted the game so many times. Clay, Skyla and Brycen were pretty much a piece of cake for me. Drayden was hard to beat. But not as hard as Elesa was. The graphics are pretty nice, same is with the music. Just, some battles were pretty much annoying. Samw is with the character named N - I find him annoying. Too bad the game has mixed reviews, I think it deserves a much higher rating.
Queen's Crest

'*Queen's Crest*' is the second of six books that make up the series, '*Den and the Wolves*' by A.J. Conway. In this chapter, the three protagonists, Den, Samiel, and Millari, get lost in the Hinterland forest while searching for the second bloodstone.

## Preface: Kao Kao Da

Similar to the opening of the first chapter, the second book is prefaced by the narrator's opinions of Alexib's writings, particularly his description of the ancient catastrophic even that ended the Dichotome: the eruption of Kao Kao Da. He describes how all but one tribe was wiped out: the Bykan-Rid. It was believed that some magic in the trees protected them.

Rane witnessed the aftermath of the explosion from the Great Hollow. Her inability to handle her new position causes a few of the wolves to bicker within their den, with some abandoning Rane. Elsewhere, Den watches darkness envelope the world.

## Dotpoints

* The three come across an Ancient tribe in the Hinterlands.
* Samiel competes in an archery contest.
* Millari becomes the pet of the Mantis Queen and discovers the bloodstone in her crown.

* Den takes on brainwashing pixies in the heart of the forest.
Toh Batt Dair

Arlain for, 'The Den of the Path Before', it is more commonly called, 'The Great Hollow' and is considered to be the entry portal through which the first humans - and gods - arrived on Arlok. The concept of a 'Path Before' is deeply rooted in the religions of the ancient Dichotome peoples, and is synonymous with their creation theory. The Great Hollow represents the entry into the mortal world from a previous heavenly realm; a state of pre-existence that humans cannot remember but *norsaks* can.

In the opening episode of '*Den and the Wolves*', the Great Hollow is introduced as a grand mountainous temple within the Northern HIghlands where the 81 wolves rule over Arlok. One travels through the snow to the Great Hollow to plead for her brother's life. Inside, she meets the 81 wolves and they collectively place a curse of immortality on Other using bloodstones, so that One too will survive long enough to fulfill her unknown destiny. The wolves watch over Arlok and those who inhabit their realm through '*Ra-irla nir Eceo*,' or 'The Pool on top of the World.'

After gaining immortality also, One turns against the 81 wolves and usurps them from their thrones within the Great Hollow. She crowns herself a god, and remains inside the Great Hollow for many millennia, until her twin brother, Other, arrives to end her reign.
Eada

Eada is a large south-eastern island within Arlok with a warm, tropical climate. It is situated between two bodies of water: the New Eir Sea to the north and Great Southern Eir to the south. It is described as a sun-drenched paradise, where the sunrise and sunsets have inspired dozens of notable poets and artists. 'Eada' translates to 'east' in the Arlain language.

The continent is shared by two major kingdoms, divided by the central Jenguard Mountains: Temparis, to the south-west of the mountain range, and Bordent, to the north-east. The central region of Dragon's Head is a disputed area where several battles have taken place between the two warring kingdoms. The stronghold of Mare, situated in Mareland, is considered a semi-autonomous, or minor, kingdom within Temparis.

**Settlement**

Eada was settled by nomadic Ancients during the later stages of the Dichotome, during a time when the island was connected to Nirtoh by a sandy peninsula. It was previously a part of the super-continent, 'Neolok' (New Island), but was separated from Nirtoh by the New Eir Sea after the effects of Kao Kao Da rose sea levels significantly.

The main ancient tribe that settled on Eada were the Bykan-Rid, who built a large civilization in the low-lying Hinterland rain forest on the eastern side of the mountains. The Bykan-Rid survived the mass extinction event of Kao Kao Da and persisted into the Empiric age, even after new settlers arrived to Eada via ship approximately 800 *battre*. Modern (Empiric) explorers from Nirtoh and Siytoh Minor quickly found great value in Eada's rich soil and established two large shipping ports at opposing ends of the island, called the Bay of Dusk and Bay of Dawn, where the kingdoms of Temparis and Bordent arose, respectively and in parallel. Competition over land and exports initiated the rivalry between these two warring sides.

The settlers of Mareland were largely fishermen who came from the Dreary, located in the southern region of Win Wenada. After establishing an alliance with Temparis, the Marish were allowed to own land, build their own castle, and engage in fishing exportation under the guidance and direction of the Temparishan monarch.

**Climate and environment**

Eada is known for its warm temperatures year-round. The island is surrounded by large, white-sand beaches, rocky cliffs, and coral reefs. Other than the dry Jenguards, most of the region is highly fertile with adequate rainfall to supply both kingdoms' crops. Hinterland is more low-lying than the western half of Eada, creating a humid rain forest filled with exotic plans and animals. The Jenguards are the most elevated region on the continent, and experiences higher temperatures - sometimes severe heatwaves - than the lowlands either side of it. Across the continent, the temperature frequently remains warm year-round. Rainfall is highest in the wet season and much less in the dry season.
Arlok

Arris is a fictional world where the fanftasy series, '*Den and the Wolves*', takes place. In the ancient Arlain language, it translates literally to 'Our Island'. The modern name, 'Arris' (Our Land/Place), is more accurate among Civil speakers, as it has since been accurately explored and found to consist of multiple islands.

## Geography

**Ancient**

During the Dichotome, Arlok was described as consisting of two main continents: Cantera, or 'central' in Arlain, and Neolok, the 'new island'.

While the bulk of the story takes place during the later Empiritome, when the map is significantly different, notable ancient landmarks mentioned throughout the books include:

* The Dia-Dia mountains, which contained the Great Hollow (Toh Batt Dair). The Irrok tribe occupied these icy mountains, where the prefacing story of One and Other take place.

* A similar mountainous region in central Neolok (Nirtoh in modern times), where a mirrored portal to the apparent Path After, called Two Worlds (Wot Eo Dair), is believed to be located. According to Alexib the poet, this is where the War of Sand and Rain was fought.
* Kao Kao Da, the name of a large volcano in southern Neolok (Siytoh Minor in modern times) that erupted violently at the end of the Dichotome, causing mass extinction that wiped out many ancient tribes.
* The names of various ancient tribes and their former settlements, particularly the Loygin, the Eir-la-la, and the Bykan tribes.

**Modern**

During the Empiritome, Arris is described as consisting of three major continents: Win Wenada, Nirtoh, and Eada. There is also a minor continent, Siytoh Minor, comprised of an archipelago of islands throughout the Cantera Sea, surrounding the crater left over by the eruption of Kao Kao Da.

Each continent is divided amongst one or two reigning kingdoms: Eada is shared by Temparis and Bordent. Nirtoh is largely governed by the kingdom of Ridak. Bastin occupies the southern half of Win Wenada, while Diarma controls the north.

Minor kingdoms, which have partial autonomy, are scattered throughout, such as Mare, whose citizens hold a beneficial alliance with Temparis. Similarly, the twin cities of Bahz and Mierk, which span a canal separating the east and west worlds, are technically on Ridak's soil, but citizens will vehemently refuse to call themselves such. Instead one would describe themselves as Bahzi or Mierken, respectively. Neither abides by Ridaki laws, making them an attractive hot spot for pirates and unlawful profiteering.

Over the course six books, Den and his party travel to each of these continent and visit almost every major city in search of the cursed bloodstones.
Eye Magic (MC)

**Eye Magic** (眼の魔法 *Me no Mahō*) is a Caster Magic that involves using eye techniques for battle.

## Description

This Magic allows the users to enchant or entice their target with their Magic through the use of making direct contact with their eyes. Depending on the Magic, the user can either attack or defend themselves with their eye technique in order to battle, to scan the area, or both in combination with their attack.

## Styles

Freed's magic eye.jpgDark ÉcritureFigure eyes.jpgFigure EyesHoteye.jpgHeaven's EyeStone Eyes.jpgStone EyesDemon's Eye.jpgDemon's EyeZash's Magic inducing Riana.pngMind Control
## References

1. ↑ Fairy Tail Manga: Chapter 106, Page 11
2. ↑ Fairy Tail Manga: Chapter 115, Page 10
3. ↑ Fairy Tail Manga: Chapter 151, Pages 9-11
4. ↑ Fairy Tail Manga: Chapter 459, Page 17
Madame Lizbeth

Madame Lizbeth Grenada is the wife of General Salvador Grenada and the mother of Samiel. When Samiel was a young boy, Lizbeth left Temparis to pursue her dream of taming dragons. She never returned, and was suspected to be dead until Samiel and the travelling party find her in the Jenguard Mountains, living in the valley of Dargendiar among her many tamed beasts, including a Civil-speaking dragon named Dazzle.

Lizbeth possesses the first of Den's bloodstones in a diamond necklace that has been in her family for generations. Rane possesses Lizbeth's body in order to forcefully keep Den from taking away her jewels. Den destroys it using dragon fire, breaking Rane's curse.

After her battles with Den, a lucid Lizbeth decides to return to civilization to rescue her husband and fellow Temparishans from the tyranny of Velmont.
Neolok

In the series, "*Den & the Wolves"*, Neolok is the eastern continent of ancient Arris, as described during the Dichotome. During the modern Empiritome, Neolok is divided into three subcontinents: Nirtoh, Eada, and Siytoh Minor. Eada's breakage from the mainland of the continent and Siytoh Minor's formation into several disjointed islands is evidence that the volcanic eruption of Kao Kao Da several *millibattre* ago, resulted in a dramatic geographic changes throughout Neolok.

The smaller of the two continents, Neolok was "newly discovered" by ancient Arlain explorers and adventurers who made perilous journeys across the oceans to reach new lands. Neolok contains the proposed portal to the Path After, called Wot Eo Dair (Two Worlds), although it has never been seen by Arlains. The tribes of Neolok which formed on the eastern continent were:

* The Voyna tribe
* The Bykan tribe

Other geographical features within Neolok that are mentioned within the story include:

* Kao Kao Da
Fairy Heart

**Eternal Magic: Fairy Heart** (永久魔法 妖精の心臓(フェアリーハート) *Towa Mahō: Fearī Hāto*), also known as **Lumen Histoire** (光の神話(ルーメン・イストワール) *Rūmen Isutowāru*), is Fairy Tail's greatest secret and a very powerful Magic, said to be superior to the "Three Great Fairy Magics."

## Description

Fairy Heart is located in a secret underground room in Fairy Tail's original building. This secret is only known by Fairy Tail's Guild Master and is passed on to the new Master successively. Precht showed it to Makarov when he became Master. Years later, Makarov showed it to Gildarts Clive when he told him that he wanted him to be next Master of Fairy Tail. According to Ivan Dreyar, Fairy Heart is Fairy Tail's darkness, while according to Mavis Vermilion, it is Fairy Tail's light. Later, it is revealed that Fairy Heart is in fact the body of Mavis Vermilion encased in a Lacrima. Makarov refers to it as the "ultimate weapon" of Fairy Tail.

In X781, the Alvarez Empire attempted to mount an invasion of the continent of Ishgar with their intention being to capture Fairy Heart, but was stopped by the Magic Council's firing of Etherion. However, the empire never relinquished their intent to capture the artifact, and Makarov expected them to attempt invasion once again, especially with the Magic Council being crippled after the Massacre at Era and the Fairy Tail-Tartaros Guild War, which left Etherion and Face rendered useless.

 File:Mavis freed from the Lacrima.png
Mavis later reveals to the whole guild that Fairy Heart is in fact a source of infinite Magic Power, stemming from a combination of residual Magic Power left in Mavis's body due to Ankhseram's Curse and decades of failed experiments by Precht in an attempt to resurrect her. Its power is claimed to be so great that Etherion could, hypothetically, be fired an infinite number of times if its power source were to become Fairy Heart. Interestingly, should Mavis' ethereal body come under any sort of harm, then Fairy Heart, as well as her body within, will also suffer damage. Due to her plan in order to take down Zeref, Mavis recruited Cana to use Fairy Glitter to destroy her Thought Projection form in order to free her true body that's inhabiting the crystal, which Cana succeeds in doing so after numerous attempts. It was later revealed by Zeref that the power source, known as Fairy Heart, is Mavis' very magical power.

## References

1. ↑ 1.0 1.1 Fairy Tail Manga: Chapter 258, Pages 11-16
2. ↑ Fairy Tail Manga: Chapter 445, Page 13
3. ↑ Fairy Tail Manga: Chapter 287, Page 13
4. ↑ Fairy Tail Manga: Chapter 290, Page 12
5. ↑ Fairy Tail Manga: Chapter 406, Page 24
6. ↑ Fairy Tail Manga: Chapter 439, Pages 14-15
7. ↑ Fairy Tail Manga: Chapter 451, Pages 13-14
8. ↑ Fairy Tail Manga: Chapter 477, Pages 11-13
9. ↑ Fairy Tail Manga: Chapter 489, Pages 6-9
10. ↑ Fairy Tail Manga: Chapter 490, Page 15
Fetcher cow

Fetcher cows are a breed of bovine that are native to Win Wenada. They are described as large, white/brown-patched cows with curious temperaments. They are known to collect or fetch strange things that they find while grazing back to their owners, hence their nicknames.

Fetcher cows feature briefly in '*Dreadsalt*', when the protagonists encounter a herd within the marshlands of the Dreary, attempting to drag their belongings away.
Gilda bull

A gilda bull is a humanoid-bull hybrid creature that is native to Nirtoh. They are described as having an upright, bipedal body, with muscular arms, hoofed feet, and a horned bull's head. They typically are adorned with earrings and nose rings, and carry axes as weapons.

Gilda bulls emerged during the Akratome, and survived the War of Sand and Rain to live on into the Empiritome. Along with drask bears, the bulls formed an alliance with human settlers who arrived in Nirtoh to create the hybrid human-animal kingdom of Ridak.

Gilda bulls feature largely in '*Lionstone*', often as guards to the royal family and sentinels of the children's warrior camp.
Path After

The 'Path After' is a term used to describe a heavenly afterlife, as part of ancient religions that persisted during the Dichotome.

A portal to the Path After, called Wot Eo Dair (Two Worlds Den), is believed to be located in the Muhuja Mountains in central Nirtoh (or Neolok, as known on the ancient map). The only entities known to have ever emerged from this portal are the god-like Engalions.

Routinely, whenever Den manages to destroy one of his bloodstones, and therefore regain more of his mortality, he undergoes a dream-like sequence where he envisions the Path Before getting closer and closer to him, symbolizing his gradual approach towards mortal death.
Dia-Dia

Dia-Dia is a mountain range located in the northern polar region of Cantera (ancient) or Win Wenada (modern). In modern times, it is more commonly called the Northern Highlands. The name is an onomatopoeia for the 'sparkling' sound given off by diamonds in sunlight, owing to its icy cliffs and valleys that had a diamond-like appearance.

Dia-Dia is significant for being the location of Toh Batt Dair, as well as being the birthplace of Den and Rane.
DATW Wiki

## Den & the Wolves (Series)

*'Den & the Wolves'* is a fantasy book series that takes place in the fictional world of Arlok. The episodic story follows three main protagonists: Den, Samiel, and Millari, as they travel across Arris searching for six bloodstones to remove a curse placed on Den by ancient, god-like wolves. Their adventures take them across the three continents and five main kingdoms within Arris, during which they come across various colorful creatures, bizarre worlds, and face numerous enemies who wish to keep Den from succeeding.

Six books in total make up the DATW series:

1. *Den & the Wolves: Dragonshard*
2. *Den & the Wolves: Queen's Crest*
3. *Den & the Wolves: Lionstone*
4. *Den & the Wolves: Jewel of Thieves*
5. *Den & the Wolves: Dreadsalt*
6. *Den & the Wolves: Chaos and Blood*

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Jenguard Mountains

The Jenguard Mountains is a region in central Eada, made up of sharp, jagged rocks, mountains, and caves, with little vegetation and desert-like heat. It features heavily in the first episode of '*Den and the Wolves'*, when the three protagonists meet and begin their journey.

The Jenguards are famous for their wild dragon population. The protagonists come across several interesting species of dragon during the first episode, *'Dragonshard*', where the protagonists journey across the Jenguards to find a secret mountain lair, Dargendair, wherein the first of Den's six bloodstones is believed to be located.

Samiel proves his skills as an animal wrangler when he manages to use his Dargenmar to talk his way out of being eaten by a dragon. When the party finally located the secret valley, they meet Dazzle, the Civil-speaking dragon, who tells the travelers about their tamer, Madame Lizbeth, Samiel's missing mother, who has lately been overtaken by a strange fever and has since locked herself in a dragon-guarded cave.

Den ventures into the cave to discover the dragon tamer is in fact possessed by his nemesis, Rane, and holds the first bloodstone in a necklace around her neck. Den fights a drag-belly rockbone dragon, and eventually uses dragon fire to destroy the first bloodstone, proving his cursed immortality for the first time to witnesses. After the stone is destroyed and the curse is broken, Madame Lizbeth retells how she contracted her 'illness' from the east, and Den begins his journey to Bordent. Millari and Samiel stay in Dargendair with the Madame while Den goes east alone, but eventually catch up to him after their attempts to save Temparis from Velmont's tyranny fail.
Dark Écriture (MC)

**Dark Écriture** (闇の文字(エクリテュール) *Yami no Ekurityūru*) is a Caster Magic and a type of Letter Magic and Eye Magic (MC) involving the usage of writing runes for various effects.

## Description

It is a form of Letter Magic that allows the caster to write runes, sometimes without a writing tool such as a pen or a quill, for various types of effects. Essentially, the spells used for this Magic work only on what the caster writes with it; in other words, what they write goes as follows, making it a sort of "rule" in using Dark Écriture.

The properties of the Magic is centered on the writing of the runes; however, if rewritten correctly, the effects will change. The runes can be written on an object, person, or even in midair for the effects to take place.

The runes can be written for different purposes, such as traps, and offensively can be cast upon an opponent to inflict either physical or mental injury. The caster can also conjure an element for usage of this Magic, like poison. Death is also a possible effect. However, simple usage of this Magic that is convenient for the user, such as teleportation or flight, can also be used. Another type of spell is actual transformation, in which the caster is able to transform themselves and be granted a different appearance, even strength.

## Spells

### Freed's Spells

Freed Teleporting.pngDark Écriture: Teleportation
 (Unnamed)Fear.jpgDark Écriture: FearSuffering.jpgDark Écriture: SufferingPain.jpgDark Écriture: PainNoPicAvailable Wide.pngDark Écriture: DeathWing.jpgDark Écriture: WingsDark Écriture - Darkness.jpgDark Écriture: DarknessAbsolute Shadow (anime).pngDark Écriture: Absolute ShadowRejection.jpgDark Écriture: ReflectDark Ecriture Destruction.JPGDark Écriture: DestructionDark Ecriture Slay.pngDark Écriture: Slay
## Trivia

* "Écriture" is French for *writing*  or *script*.

## References

1. ↑ 1.0 1.1 1.2 Fairy Tail Manga: Chapter 116, Page 11
2. ↑ Fairy Tail Manga: Chapter 108, Page 14
3. ↑ 3.0 3.1 Fairy Tail Manga: Chapter 116, Pages 11-12
4. ↑ Fairy Tail Manga: Chapter 116, Pages 4-6
5. ↑ 5.0 5.1 Fairy Tail Anime: Episode 113
6. ↑ Fairy Tail Manga: Chapter 117, Pages 9-10
7. ↑ Fairy Tail Manga: Chapter 117, Page 11
8. ↑ Fairy Tail Manga: Chapter 238, Pages 16-17
9. ↑ Fairy Tail Manga: Chapter 117, Page 10
10. ↑ Fairy Tail Gekitotsu! Kardia Daiseidou
11. ↑ Fairy Tail Manga: Chapter 117, Page 12
12. ↑ Fairy Tail Manga: Chapter 117, Page 16
13. ↑ Fairy Tail Manga: Chapter 118, Pages 3-4
14. ↑ Fairy Tail Manga: Chapter 234, Pages 15-16
Nirtoh

Nirtoh ('North' in Arlain) is the second largest continent in modern-day Arris. It is governed in its entirety by the kingdom of Ridak, although two minor, semi-autonomous cities do exist at the continent's southern tip: Bahz and Mierk. The Bahz-Mierk Canal is a major port in Nirtoh that separates the Cantera and New Eire Seas, which, by law, must stop eastern ships from entering western waters, and vice-versa. The only way to circumnavigate this canal by sea is through the dangerous waters around the broken islands of Siytoh Minor.

Nirtoh was colonized by *akma* during the Akratome prior to the emergence of modern human civilization. While elsewhere, humans slew these humanoid beasts and largely invaded their land during the rise of the Empiritome (see Dovna), Nirtoh is famous for an alliance between men and beasts that resulted in a joint kingdom named Ridak. Native *akma* are equal citizens to the kingdom alongside humans.

**Geography**

Nirtoh is a hot, desert continent, with minor patches of tropical rainforest towards its southern edge, but enormous, uninhabited sand dunes across the north, leading into a seat of mountain ranges that feeds into the Northern Highlands. Many towns and cities, Ridak included, are built underground, to escape the burning heat.

The Muhuja Mountains, wherein Ridak's warrior camp is located, is similar in geography to Eada's Jenguard Mountains, meaning they contain a variety of wild dragons. From there, the famous Three Mouth River runs eastward, feeding into several oases.

**Relevant books**

During '*Lionstone*', the protagonists encounter a curious riddling swamp frog who attempts to stop them from crossing the Three Mouth River. Once passing all tests and finding the desert city, they are arrested by *akma* and thrown into Ridak's warrior camp, where they discover a dark secret about the newly-crowned boy prince. Den also encounters the Red Engalion, a mythical creature, in the heart of the desert.

In '*Jewel of Thieves*', the party join a band of rowdy pirates departing Bazh-Mierk in search of hidden treasure located on Siytoh Minor, believing they will find one of Den's bloodstones.
Daskeboyy

DaskeBoyy, previously known as DaskerKS, is a Spanish madness combat animator, blender animator, and a unity engine developer.

He participated in multiple collab projects, such as Madness: JAILBREAK, Madness Cringehank: The 7 Devices, Madness Redeemer 2: Revenger, and Madness Whitehank Zero.

He is also the moderator of the Extile, the madness Discord server.