Filth Pathway/Abilities

## Sequence 9: Contaminated

**New Abilities**

* They are weak against purifying and light type powers.
* Over time, they become increasingly contaminated with evil thoughts and ideas.
	+ They will become eviler and more brutal as time passes.
	+ *The files of the Orthodox Churches state that every **Contaminated** is a lunatic - even if they look normal on the surface, they are always crazy on the inside. The files also state that even compared to other boon recipients, killing those of this Pathway is top priority.*
* They have strong spirituality and are good with curses.
* They lack physical strength and do not receive physical enhancements.
* **Corrupting Touch**: They possess a touch that contaminates everything it contacts, spreading moral decay and filth. This touch has the power to corrupt both the physical and metaphysical aspects of a person or object.
* Once sufficiently contaminated, they will be unable to resist commands from **Sequence 5: Corrupter** and above.
	+ They essentially become slaves to these Beyonders, who can send them on suicide missions without them being able to resist due to the contamination in their bodies.
	+ If they try to disobey their orders, they will feel an unbearable pain that will make them feel as if they are being burned, cut to pieces and having countless emotional breakdowns at the same time.
		- Most Beyonders lose control instantly, and even the most pain-resistant can only live for 5 seconds before losing control.

## Sequence 8: Perpetrator

**New Abilities**

* **Impersonation**: They can use spirituality to assume the identity of others.
	+ This will not change their appearance, but the clues they leave behind will point into the direction of the person they impersonate.
		- For example, performing a divination on a hair left at the scene of a crime will result in the divination pointing to the person they are impersonating.
		- Even if Impersonation is not active at the time of the investigation, as long as Impersonation was active at the time of the incident, it will remain so, resulting in the above-mentioned effect.
	+ Those who see them while they are impersonating others will no longer be affected by the effects of **impersonation** until they deactivate this ability.
	+ **Impersonation** has an upkeep cost, which makes it impossible to continuously impersonate others.
		- Recently advanced **Perpetrator** can at most use this **Impersonation** for 10 minutes.
* **Physical Enhancement**: They have increased agility and resilience. They are also adept at staying hidden and persuading others.
	+ **Dark Vision**: They have full night vision, so they can see as clearly at night as they can during the day.
	+ **Sin Instigation**: Enables them to influence the thoughts and intentions of others. This power works subtly, guiding individuals towards actions aligned with malevolence.

**Strengthened Abilities**

* **Corrupting Touch**: They can compress and focus the corruption caused by their touch into a single point.

## Sequence 7: Butcher

**New Abilities**

* **Massacre**: They will gain knowledge and power from massacres. Massacre includes 4 spells.
	+ **Corruptive Cleaver**: Their weapon becomes imbued with corruption, causing it to not only inflict physical damage, but also an inducing a corrupting influence with each strike.
		- This corruption directly attacks the Spirit Body and Soul.
		- If not purified in time, they will become more extreme, malevolent and on the verge of losing control.
	+ **Butchery**: They can attack a person's Spirit Body Threads directly. Once a Spirit Body Thread is severed, they will lose the ability to move that part of their body.
		- Healing severed Spirit Body Threads is nearly impossible.
		- This is an effective counter to a Marionettists ability to take control of Spirit Body Threads, as they can cut off the source that affects their Spirit Body Threads.
	+ **Bloodbath Ritual**: The **Bloodbath Ritual** is dark rituals that involve the sacrificial butchering of victims. The spilled blood fuels powers, allowing them to gather the essence of the blood to enhance their own strength and capabilities.
		- Using this ritual while bathing in blood makes it many times more effective.
		- The boost is temporary and will dissipate after a certain amount of time. The exact amount of time and power gained depends heavily on the number and strength of people sacrificed.
	+ **Dreaded Slaughter**: They can instill an overwhelming sense of dread and horror in their opponents, paralyzing them with fear. While in this state, the victims are more susceptible to the influence of evil, making them easier targets for further acts of **Massacre**.
		- Butchers often execute **Dreaded Slaughter** at the beginning of a battle.
		- A frightening appearance increases the effect.

**Strengthened Abilities**

* **Physical Enhancement**: Their body becomes stronger, increasing their strength, reflexes, speed, and agility as well as natural healing ability. This is a qualitative change.

* **Spirituality:** Their Spirituality has remarkable improvement.

## Sequence 6: Blight

**New Abilities**

* **Blighted Atmosphere**: They have the power to taint the air and surroundings with an oppressive and malevolent aura. This induces feelings of despair, sows discord, and amplifies negative emotions.
* They are experts at infecting others with diseases by touch, including colds, pneumonia, gastroenteritis, etc.
* **Hellfire**: They can inextinguishable black flames.
	+ **Enchant Weapon**: They can enchant their weapons with **Hellfire**.

**Strengthened Abilities**

* Their curses and black magic undergoes a qualitative change.
* **Corrupting Touch**: Their corruption becomes many times stronger, allowing them to quickly corrupt weaker Beyonders.
	+ **Internal Destruction**: Internal Destruction allows them to have contamination flow into a target's body and destroy it from the inside out, which can be done by touching, grabbing, or even emitting contamination toward the object or person.
		- Against opponents, this wreaks tremendous internal damage.
		- This is also useful against objects which cannot be broken easily.

## Sequence 5: Corrupter

**New Abilities**

* **Corruption**: Their voice is full of malevolence, causing those that listen to them to become contaminated.
	+ Their voice has an allure that makes others want to keep listening.
	+ **Mental Corruption**: They can secretly implant seeds of **Mental Corruption** in the target’s Mind Island, which would quietly infect the surrounding Sea of Collective Subconscious, putting the surrounding creatures in an environment full of "contagious mental diseases" without them knowing it. This causes countless mental illnesses and extreme madness.
		- Once the seeds of **Mental Corruption** sprouted, they begin to reproduce at the cost of its victim's sanity. These new seeds of **Mental Corruption** can be transmitted through **Spirit Body Threads**.
	+ **Enslavement**: They can give orders to Beyonders of lower sequences of the same Pathway and to those they have corrupted sufficiently. These orders are absolute and cannot be disobeyed.
		- If they try to disobey their orders, they will feel an unbearable pain that will make them feel as if they are being burned, cut to pieces and having countless emotional breakdowns at the same time.
		- They can control anyone whose seeds of **Mental Corruption** sprouted.

**Strengthened Abilities**

* **Impersonation**: They can change their shape, size, color, density, texture, and cellular composition to impersonate entities.
	+ **Animal Morphing**: They can transform into animals.
	+ **Species-Shifting**: They can transform into different species.
	+ **Camouflage**: They can change colors to blend with a given environment.
	+ **Feign Death**: They can simulate being dead, by reshaping the body to resemble a corpse.
	+ They can change into a variety of different forms.
		- **Desire Form**: They can appear to those that see them in the form of these individual's greatest desire.
		- **Nemesis Form**: They can appear to those that see them in the form of these individual's worst fear.
	+ **Object Morphing**: They can transform into the form and functions of any inanimate object.
		- Although they can transform into Beyonder Weapons, they can not mimic their effects, unless they have the corresponding Beyonder Characteristic on their body.
	+ **Voice Manipulation**: They can change their own voice.

## Sequence 4: Blasphemer (Heretic)

**New Abilities**

* **Heresy**: They can induce heretical thoughts into others to totally disobey their own path and abandon all their morals.
	+ **Heretical Curses**: They can cast powerful curses that are applicable for various purposes.
		- **Madness**: This heretical curse induces extreme mental turmoil and insanity in the target. It distorts their perception of reality, causing hallucinations, paranoia, and a descent into madness.
		- **Damnation of Virtue**: A curse designed to erode the virtues and moral compass of the target. It amplifies their inclination toward sinful actions, making them more susceptible to acts of greed, envy, wrath, and other vices.
		- **Torment of the Conscience**: This curse targets the conscience of the afflicted, burdening them with an overwhelming sense of guilt and remorse. It replays their past moral transgressions in vivid detail, pushing them to the brink of despair and self-destruction.
		- **Perversion of Fate**: This heretical curse twists the threads of destiny, leading the target down a path of misfortune and calamity. It ensures that every attempt at success or happiness is marred by unforeseen and catastrophic events, pushing the afflicted toward a life steeped in despair and ruin.
	+ **Interception & Distortion**: They can intercept and distort divine revelations. This can be roughly divided into two categories, those that directly affect the revelation and those that cause misunderstanding among those who receive it, the former application being more prone to being discovered.
		- They can intercept divine revelations and then echo altered versions back to the intended recipient. Using it this way is more dangerous compared to other possible uses, as it is easier to notice compared to the other methods. However, it also is the most direct and active method, as they can alter the entire revelation if they want to.
		- This subtype enables the interception of divine revelations through the insertion of corrupting whispers. They introduce sinister suggestions into the revelations, sowing seeds of doubt, dissent, and rebellion. Compared to the method above this only enables them to insert vague whispers that are less prone to being discovered.
		- They can create a web that intercepts and distorts divine messages around specific individuals. This web surrounds the target, altering their understanding of sacred texts and teachings. It introduces subtle heresies, leading the individual to interpret divine guidance in a manner that aligns with malevolent intentions.
		- They can temporarily cut off individuals or entire communities from receiving divine revelations. This can also be used to cut unwanted parts of the revelation out of the original message.
		- They distort the clarity of messages, causing misinterpretations and conflicting understandings among those receiving divine revelations.

**Mythical Creature Form**

* As a Sequence 4 Demigod they receive a some level of **Godhood**, and with it comes an incomplete **Mythical Creature Form**, which lets them grow feathers all over the body. These feathers are called **Feathers of Filth**.
	+ Anything that comes in contact with these feathers will be instantly corrupted to a high degree.
	+ They can pluck these feathers from their bodies and use them as weapons. Each one is like a razor-sharp spear with corruption effect.
	+ It also conjures up evil thoughts to those near it.

## Sequence 3: Malediction

**Strengthened Abilities**

* Their previous abilities are massively enhanced.
	+ **Heretical Curses**
		- **Curse Transfer**: They can transfer curses from one person to another.
		- **Curse Strengthening**: They can strengthen existing curses.
		- They can curse more abstract concepts like believers of a certain deity. This also includes various types of bloodline curses.
		- They can use their curse as a feedback loop to gain what the cursed have lost.
			* They can gain good fortune when their cursed suffer misfortune.
			* They can resurrect through those that perished to their curses.
		- They can use their own abilities on others in the form of curses.
			* They can use **Impersonation** on others, but unlike them, they lose most of their Beyonder Powers when transformed.
			* The voice of all those corrupted by them will cause further **Corruption**.
			* The touch of those corrupted by them will spread more corruption, causing corruption to spread like a plague. This is the cursed application **of Corruption Touch.**

## Sequence 2: Pestilence

**New Abilities**

* **Pestilence** (**Aura of Pestilence**): "They" can spread plagues of corruption through the air. These plagues will be highly contagious and incurable. Once corrupted, they become carriers of the plague, their thoughts of rebellion against their master will be suppressed and their desire for contact with the uninfected heightened.
	+ Sirius Terminus called "them" the most dangerous Sequence 2 of all the paths "he" knew, as this allows "them" to constantly corrupt their surroundings, which can be terrifying when one considers that even in a fight against a higher sequence, "they" could just passively rely on this to wipe out entire races.
	+ Those corrupted at lower sequences will also become highly contagious when "they" reach this sequence.

## Sequence 1: Sinner

**Authorities**

* **Sin**: "They" have the Authority over all sins.
	+ **Envy**: They can shapeshift into anything and everything.
		- This allowed Aludra to transform into an adversary, imitating all their abilities and techniques for use, but at the cost of her own.
	+ **Sloth**: Sloth has the power to create an aura that makes others fall on the ground, unable to move henceforth. It also has an effect on the mind, so that the person who is affected does not want to move at all.
	+ **Lust**: It allows "them" to force someone to experience uncontrolable arousal, agonizing pain/hunger, or even overwhelming heat/cold.
	+ **Gluttony**: "They" can steal the abilities of Beyonders by consuming their soul. But "they" suffer from a uncontrollable hunger and the only way to ease that is to have a constant supply of souls to feed it.
		- The more "they" eat, the stronger "they" will get so "they" can consume more. And the more "they" eat, the more "they" will want to eat.
	+ **Greed**: "They" will constantly desire more. "They" can copy 1/10 of another Beyonders ability. This even works on Authorities, but they are temporary.
		- This copies the ability of a target "they" have choosen. Upon doing so "they" learns what the ability "they" copied is. The ability copied is one-tenth of the original. However, that doesn't just mean that its power is one-tenth, but all attributes are. For example, if an ability is copied that fires projectiles then the strength of the projectiles is one-tenth of the original. However, the time lag between firing two projectiles is also just one-tenth.
			* Focusing on a target and activating this ability tells "them" what the target's abilities are.
	+ **Pride**: "They" can use any ability "their" opponent believes "they" have. "They" will also be able to resurrect after death as long as "their" opponent has the slightest doubt that they "still" live.
	+ **Wrath**: After "their" anger reaches a certain threshold "they" become invulnearable for 2 seconds.
		- Aludra mentioned that this is potentially exploitable with the right psychiatrist, as in the psychiatrist calms them down, then they cross that threshold again, then rinse and repeat from then on.
	+ In addition to the above, they can also invoke these desires in others and themselves.
* Pestilence becomes the authority of **Corruption**, which increases its effect many times over.
* **Massacre**: The more "they" kill, the more "they" in blood, the more violence there is, the stronger "they" become.
* They gain a minor authority of **Death** (**Silence in Death**): Any existences killed by "them" will be wiped from the passages of time, removing all chances of resurrection.
* Corruption (**Domain of Corruption**): An ability used to create a **Divine Kingdom** for **Filth**; however, this **Divine Kingdom** is still in an embryonic state. Everything within will be infected by corruption. All that is corrupted will surrender to their will and become eternal slaves to the Divine Kingdom.

## Sequence 0: Filth

**Authorities**

* **Filth**
	+ As long as sin exists, "he" will be immortal and able to resurrect endlessly from the sins of men.
	+ Anything that casts its gaze on "him" will be corrupted and will become an eternal slave to "him".
		- Looking at "him" is like looking at the entire 'Filth' of the Cosmos combined in one person.