Bonnie Reed

*Bonnie Reed character data created by wizards forum user october\_knight.*

*Affiliations: The Blazing Chain*

Bonnie Reed grew up in the Startorrent Fleet, one of the larger Blazing Chain fleets. Like most of her fellow Startorrent members, she has never set foot on a planet, having instead been living her entire life on the fleet's colony ship and later on its fighting vessels. Startorrent members are among the most martial and militaristic of the Blazing Chain fleets, when working with other fleets they typically act as shock troops.

Bonnie has a calm somewhat say icy personality, terrifying to people given her actions; Bonnie has no qualms about using fear or threats or even killing to get what she wants. This calmness is most shocking and evident in battle, when she never seems hurried or freightened. She is fiercely loyal to her fleet and will never betray it willingly. Bonnie Reed has served with the fleet for several years, her abilities making her a dangerous combatant. She is able to shrug off damage that would take the fight out of others, and turn a seemingly unwinnable battle against her targets. Her leadership abilities and her ability to rip information out of people's mind have quickly lead her to be named the second of her Adacap, and is being groomed to take their place one day.

*"Ever seen a fire in zero g? It's absolutely beautiful... and absolutely terrifying."*

## Bonnie Reed Statistics (CL 14)

Medium Human Noble 1/Scoundrel 5/Soldier 5/Master Privateer 1

**Force Points:** 4; **Dark Side Score:** 5, Lure of Piracy

**Initiative:** +15; **Senses:** Perception +14

**Languages:** Basic, Cheunh, Minnistat, Ssi-Ruuvi, Sy Bisti, Vagaari

### Defenses

Reflex Defense: 29 (Flat-Footed: 26), Fortitude Defense: 26 (27 vs Extreme Temperatures), Will Defense: 31; **Negate and Redirect**, Vehicular Combat

Hit Points: 78, Damage Threshold: 26; Extra Second Wind, **Tested in Battle**

**Immune:** Vacuum (10 Minutes)

### Offense

**Speed:** 6 Squares

**Melee:** Unarmed +12 (1d4+8)

**Melee:** Vibroblade +12 (2d6+8)

**Ranged:** Heavy Blaster Pistol +14 (3d8+7)

**Ranged:** Stun Grenade (4) +14 (4d6+7 (Stun), 2-Square Burst)

**Special:** Vibroblade +7 (2d6+8) and Heavy Blaster Pistol +9 (3d8+7) with **Blaster and Blade I**

**Base Attack Bonus:** +11, **Grapple:** +14

**Attack Options:** **Blaster and Blade I**, Point-Blank Shot, **Rising Panic**, **Starship Raider**

**Special Actions:** **Born Leader**, **Channel Energy**, **Drain Knowledge**, Rapid Reaction, Silver Tongue

**Force Power Suite (Use the Force +18):** *Battle Strike*, *Combustion*, *Force Slam*, *Force Stun*, *Mind Trick*, *Move Object*, *Negate Energy* (2)

### Base Stats

**Abilities:** Strength 13, Dexterity 16, Constitution 10, Intelligence 14, Wisdom 16, Charisma 13

**Talents:** **Blaster and Blade I**, **Born Leader**, **Channel Energy**, **Drain Knowledge**, **Negate and Redirect**, **Rising Panic**, **Spacehound**, **Starship Raider**, **Tested in Battle**

**Feats:** Dual Weapon Mastery I, Extra Second Wind, Force Sensitivity, Force Training (2), Linguist, Point-Blank Shot, Rapid Reaction, Silver Tongue, Skill Focus (Persuasion), Skill Focus (Use the Force), Vehicular Combat, Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

**Skills:** Deception +13, Endurance +12, Gather Information +13, Initiative +15, Knowledge (Tactics) +14, Perception +14, Persuasion +18, Pilot +15, Use the Force +18

**Possessions:** Shipsuit (+1 vs Extreme Temperatures), Heavy Blaster Pistol, Vibroblade, Stun Grenade (4), Comlink (Encrypted, Short-Range), Energy Cell (2), Glow Rod, Holster (2), Power Pack (6), Utility Belt, Vacuum Mask