Avenger (Arthur)

• Oblivion Correction (A Rank)

• Vengeful Replenishment (A Rank)

**Arthur Pendragon (Alter)**, Class Name **Fake Avenger**, is the "Fake" Avenger-class Heroic Spirit, Servant of Yuzuki in the First Fairy Holy Grail War. He is portrayed by Multientertainment.

# Enemies

## Abilities

### Multiattack - E Rank

You can attack twice, instead of once, whenever you take the Attack action on your turn.

### Viscous Mind and Body

You are immune to being frightened or charmed and are immune to psychic damage and extra damage from critical hits.

You add half your proficiency bonus (rounded down) to any saving throw that does not already benefit from it, as well as to any Strength, Dexterity, or Constitution-based ability check you make that also doesn’t benefit from it.

### Oblivion Correction - E Rank

You can never forget information nor can you have your memory magically modified. Your flawless memory improves your attacks. When you land a critical hit, he deals an additional 1d12 necrotic damage.

### Vengeful Replenishment - E Rank

This Servant possesses fluctuating magical energy that ebbs and flows with their anger. This inconsistent flow of energy is mostly burned off, but some allows for the instant regeneration of stamina and bodily health, as well as improved damage on vicious attacks.

At all ranks, your critical range is increased and when you score a critical hit you roll an additional amount of your weapon’s damage die and add them to the damage roll for that attack. When you make an attack roll you can choose to roll 1d4, taking the result as irreducible damage. You may then roll 1d4 and add it to the attack roll. Critical range is 19 to 20 and you roll 1 additional weapon die.

### Charisma - E Rank

**This rank and higher ranks have the following text:**

You may add half your proficiency bonus (rounded down) to any Charisma check you make, even if it's already added.

### Mana Burst - E Rank

The Mana Burst skill allows you to use currents or jets of mana like an aura, reinforcing your actions and allowing you to act with greater physical efficiency. It can sometimes take on an elemental aspect such as fire or lightning, but its most common form is an expression of pure force.

**Each rank has the following text:**

**Three times per short or long rest, you may use either of the following features:**

When you make any Strength check or saving throw, you can use your reaction to gain advantage on the roll. When you hit with an attack you may add an extra 5 (1d8) necrotic damage to the attack’s damage.

### Instinct - E Rank

You possess the ability to always instantly identify “the best personal course of action” during combat. It is essentially a sixth sense in the realm of predicting the future. Because this skill allows for the prediction of trajectory, it is possible to avoid attacks from firearms, and along with listening to the sound of cutting air.

**This rank and higher ranks have the following text:**

You have advantage on initiative rolls and you cannot be surprised while you are conscious.

### Excalibur Morgan Proto: Sword of Promised Victory - E Rank

Excalibur Morgan Proto: Sword of Promised Victory is a divine construct and is the form Excalibur Proto takes after being corrupted by evil.

**Anti-Army**

An anti-fortress weapon. You may use a full-turn action (taking no other bonus actions, actions or movement except to use this feature) to invoke the True Name of this Noble Phantasm and Excalibur Morgon Proto gathers a large amount of magical energy to cover the sword in a black light with the same shape. When prepared, you fire a blazing black flame of magical energy within a 40-foot cone. Each creature of your choice in the cone must make a Constitution saving throw or take 25 (5d10) magical necrotic damage plus your charisma modifier on a failed save, or half as much damage on a successful one.

Good-aligned creatures have disadvantage on this saving throw, while evil-aligned creatures have advantage and resistance to the spell's damage. Any structure caught in the attack takes double damage. If a target is reduced to 0 hit points, they are disintegrated and the blast creates an earth-shaking quake. Every creature within 5 feet of any of the targets must make a Dexterity saving throw, taking 2d6 force damage on a failed save or half as much on a success. The target that survived the initial effect automatically fails this additional saving throw.

## Gallery

Arthur Pendragon (Avenger)
(Artwork by [1])