Magic

Magic comes from the Endless Expanse, a large pool of energy around the world. However as the easier energy to access (the stuff closer to the world) is used up the darker the energy becomes as it takes time to restore its power. Accessing magic is like a muscle. The more a caster uses it the further out of the world they can reach and the more energy they can use for their spells. This effect prevents all beings being able to cast magic as only the strongest can truly access the magic. Paladins, clerics and warlocks use the connect of a being more powerful than themselves to access the magic from a secondary source.

### The Anti Magic wars of central:

After the fracturing magic became a lot harder to access, most after all were not aware that the current overseer of this realm spaces connection to the realm broke into fragments. Magic became that much harder to access, and with the larger amounts of spellcasters at the time all using this limited power, conflict was inevitable. Since magic is easier to access in the upper sky and the lower dark this conflict was centered around the center of the realm. Clerics, paladins and warlocks were unaffected by this event due to the fact their connection to the endless expanses magic is through another being. However wizards, artificers, sorcerers, bards, rangers, druids, blood hunters and basically anyone with a direct connection to magic now all struggled to harness magic as they once had due to their now being not enough magic for the all of them to use. And thus begun the Anti Magic wars where spellcasters fought to gain control of the limited magic available. This war led to many spellcasters dying and magic becoming less of a common place. It also led to the Anti Magic faction Apotropaic becoming a player in the world as a whole.

The anti magic wars also had many other notable effects, during the wars the night was near eternal due to the large usage of the expanse, and it caused the collapse in the use of ancient magic as there was no longer enough energy to power the older artifacts easily as they once had.

## Types of Magic

### Runemancy:

Runemancy is the use of runes and writing to call upon magic from the expanse (In a similar way to Arcanamancy, however its through written words and phrases). In order to be able to use runemancy you must understand arcane runes. Runemancy based spells are used for wards, traps and delayed magic.

### Arcanamancy:

Arcanamancy is the use of spoken words and phrases to direct magic drawn from the expanse to cast spells. To use Arcanamancy you must either have a innate connection to the expanse, someone granting you a connection to the expanse, or you need to have forged your own connection to the expanse.

### Siphomancy:

Siphomancy is the siphoning of magic from items or things that have innate magic. These could be things like phoenix feathers or even blood.

### Etheramancy:

Etheramancy is the conjuring of the leftover essences of creation and destruction magic through abstract ideas and powerful feelings of things like belief or doubt.

### Subtypes:

Each subtype is based off of one or more of the main types of magic, however each subtype focuses on a specific use case of magic.

#### Wild Magic:

Wild magic is not a term used by the higher beings of the world but was instead a term created by the inhabitants of Skyra to explain the unpredictability of the innate magic of Skyra and its unpredictability. However there are actually two parts to wild magic, creation and destruction magic, that make up this type of magic. These two types of magic, creation and destruction magic, are unknown to the inhabitants of Skyra except for a few notable exceptions. Wild Magic is a form of Siphomancy, however users of wild magic can also often use Arcanamancy as well.

#### Divine Energy/Magic:

Divine Magic is created externally through the belief. This is what paladins and clerics use. One person on their own can only have so much belief and that belief generates external Divine Magic around them.

Gods have a lot of divine magic due to others worshipping and believing in them. For them Divine Magic is stored internally as Divine Energy within their divine spark. If their divine spark is destroyed, divine magic will burst out in an explosion.

Divine Magic is a subtype of Etheramancy.

#### Abyssal Energy/Magic:

Abyssal Magic is created externally through doubt and it works in a similar way to divine magic. This is what several warlocks and eldritch beings use. Abyssal Energy is gathered in beings like liches, dark entities and powerful aberrations which are called Eidolons. Like Divine magic Abyssal Magic is a subtype of Etheramancy.

#### Ancient Magic:

Ancient magic is a form of runemancy with an aspect of Siphomancy as it needs to draw energy from somewhere. Ancient magic is so old both the meaning of the runes and how to cast it is no longer known. All that is known is that Ancient Magic is dangerous but powerful. Messing around with it can lead to devastating consequences. Ancient magic is incredibly precise in its nature, this means if something required for the spell to function is no longer in place in a ruin or something that magic may no longer work or could have unintended consequences.

#### Blood Magic:

Blood magic is a specialization of Siphomancy that gets its power through blood. Blood magic is used to manipulate and change blood to the casters suiting's however most blood magic also injures the caster if it has no other source of blood.

#### Voodoo-mancy:

Voodoo-mancy is the use of connection based Siphomancy that also uses Arcanamancy as a power source for some of its abilities. Voodoo-mancers create voodoo dolls of creatures and use Arcanamancy to bind a connection between the creature and doll. This allows them to siphon the targets energy or manipulate the target. Voodoo-mancy is rarely used, however one exception are shamans who use Voodoo-mancy as a way to protect against spirits.

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