Mines

* **Game Notes:** Is triggered when any repulsor vehicle passes within 3m of it. Can be disarmed with a Moderate *demolitions* roll. If roll fails, mine explodes.
* **Source:** Cracken’s Rebel Field Guide (pg. 78), Rules of Engagement - The Rebel SpecForce Handbook (pg. 69)

### DR-X55 Imperial Lift-Mine

* **Type:** Repulsorlift mine
* **Model:** Norsam DR-X55
* **Scale:** Speeder
* **Skill:** Demolitions
* **Length:** 1m diameter
* **Move:** 250
* **Maneuverability:** 1D
* **Cost:** Not available for sale
* **Availability:** X
* **Blast Radius:** 1-5/1-/15/20
* **Damage:** 4D/3D/2D/1D
* **Flight Ceiling:** 500m
* **Game Notes:** Mines can be set for a specific height or to move between two heights. Mines move up to 250m per round, although soldiers can program them to rise and fall at slower speeds. Mines detect vehicles up to 100m away. Once a target is detected, it will adjust its height to match that of the vehicle. Detonates when a vehicle passes within 3m. Gamemaster should make map of mine field. When entering a mine field, the pilot must make a *piloting* roll for every mine within 20m of his flight path (reflecting the adjustments and minute course alterations he will make during this round). Any mine that beats his roll explodes. Mines cannot be detonated by other mines. Mine fields often force pilots to make multiple maneuver rolls each round.
* **Source:** Cracken’s Rebel Field Guide (pg. 79)

### E-Mag Mine

* **Type:** Anti-repulsorlift
* **Model:** Mesonic E-Mag Explosive Mine
* **Scale:** Character
* **Skill:** Demolitions
* **Cost:** 200cr
* **Availability:** 2, R or X
* **Difficulty:** Moderate
* **Damage:** 7D
* **Game Notes:** The mine’s sensors cannot detect the presence of repulsorlift vehicle higher than 25m above ground. The mines can also be calibrated to detect foot traffic. The mine’s sensor units have a sensors skill of 6D to detect repulsorlift traffic nearby.
* **Source:** Gundark’s Fantastic Technology (pg. 44)

### Laser Trip Mine

* **Type:** Mine
* **Model:** Merr-Sonn Laser Trip Mine
* **Scale:** Character
* **Skill:** Demolitions: laser trip mine
* **Cost:** 300cr
* **Availability:** 2, R or X
* **Difficulty:** Moderate
* **Blast Radius:** 1/3/5
* **Damage:** 6D/5D/4D
* **Game Notes:** Emits a thin laser beam that, when disrupted, activates the mine.

### Magneta-Mine

* **Type:** Explosive
* **Model:** Greff-Timms Industrial Magnetic-fastening Explosive Device
* **Scale:** Speeder
* **Skill:** Demolitions
* **Cost:** 1,500cr
* **Availability:** 2, X
* **Difficulty:** Moderate
* **Blast Radius:** 0-2/4/6/10
* **Damage:** 5D/4D/3D/2D
* **Game Notes:** This mine can be attached to any ferrous metallic surface.
* **Source:** Tales of the Jedi Companion (pg. 127)

### Mine

* **Type:** Explosive
* **Model:** Standard Anti-Vehicle Mine
* **Scale:** Speeder
* **Skill:** Demolitions
* **Cost:** 750cr
* **Availability:** 2, X
* **Difficulty:** Moderate
* **Blast Radius:** 0-2/4/6/10
* **Damage:** 5D/4D/3D/2D
* **Source:** Rulebook (pg. 234)

### Proton Mine

* **Type:** Self-detonating perimeter mine
* **Model:** Merr-Sonn LX-4
* **Scale:** Character
* **Skill:** Demolitions
* **Cost:** 750cr
* **Availability:** 2, X
* **Blast Radius:** 5/8/12/20
* **Damage:** 6D/5D/4D/3D
* **Source:** Imperial Sourcebook (pg. 129)