recursal/Fanatic-Fandom huggingface dataset:
Videos

This page contains links to all official Pantheon: Rise of the Fallen and Visionary Realms, Inc. video content. This page is **NOT** for fan videos or any type of video which do not involve VR employees in some way. For fan made videos or other content covering Pantheon, please see the sources available on this page.

To browse videos, click on the category you want and then select the year.

* Gameplay
* Developer
* Parting the Veil
* Roundtable
* Interview
* Assorted
* Unavailable

* 2023-2025
* 2020-2022
* 2017-2019
* 2014-2016

  Part 1 • Part 2 • Part 3 • Part 4Human Enchanter • Therek • April 2023Human Wizard • Draq • April 2023

* 2023-2025
* 2020-2022
* 2017-2019

Public Discord Q&A • October 2023247 Basic Overview • October 2023Art Update • September 2023Shaman Refresh  • May 2023

Forging Terminus • December 2021Live Developer AMA • November 2021 | HDRP Pipeline Part 1 - Tech and Tools • October 2021Building Wild's End • September 2021Monk Preview Bonanza! • July 2021NPC Combat Tactics • June 2021Alpha One Breakdown • May 2021Behind the Design - Balance & Progression • April 2021Crafting & Gathering Introduction • February 2021

* 2021-2023

* 2022+
* 2019-2021

Roundtables became VIP exclusive in 2022. Parting the Veil filled the time slot.

Environment • November 2020Programming • October 2020General Pantheon • August 2020 | Lore • July 2020Community Management • June 2020AI, Creature Design & Philosophy • April 2020Customer Service • April 2020Programming • March 2020World Building & Environment • February 2020Q&A • January 2020

* 2020-2022
* 2017-2019
* 2014-2016

MMORPG Q&A • August 2018

Lore & Design Q&A • April 2018

Classes Q&A • April 2018

MMORPG Interview with Chris 'Joppa' Perkins and Brad 'Aradune' McQuaid • May 2018

TwitchCon 2017 • October 2017

Interview with Brad McQuaid • January 2015

Aradune Interview #2 • April 2014

Aradune Interview #1 • January 2014

* 2014-2021

* Unavailable Videos

The following list is of videos that are no longer available. If you have a back up of any of these videos, you may share the link to the re-upload so long as it uses a free service (e.g YouTube). Alternatively, contact one of this wiki's admins to share the video and they will host the video for public use.
Ulthiran Blaspheme

**Ulthiran Blaspheme** is a Mob in *Pantheon: Rise of the Fallen*. They can be found in Halnir Cave.

## Abilities

* Dampen Harm
* Sanguine Symbiosis
* Unmortal Sacrifice

## Tactics

* Ulthiran mobs have a small chance to cast Unmortal Sacrifice, which targets a random PC in combat with it and does a large amount of damage. If you see an Ulthiran casting this, quickly interrupt it or break LoS. As a last ditch effort, you can also attempt to mitigate it.
Secret of the Five Gates

**Secret of the Five Gates** is an ability available to Monks. It prevents the Monk from dying and sets their Health to the value of the damage that would have killed them, plus a percentage of the Monk's max health.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*When you receive damage that would kill you, instead your Health is set to the amount of damage the killing blow would have dealt, plus 5% of your Max Health. This cannot occur more than once every 5 minutes.* (Latest In-Game Description for *Secret of the Five Gates*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 **July, 2021**

  **Functionality Changed.**

    No longer Activated.

    Adds a Proc to auto attacks.

   **Description Changed.**

   **From:**

   *Attack with a quick melee strike.*

   **To:**

   *With a successful auto attack, you have a 20% chance to Elbow Strike the enemy, dealing 125% weapon damage.*

## Gallery

* Current icon for the Secret of the Five Gates ability.
* Current info for the Secret of the Five Gates ability.
Terrormancer

**Terrormancer** is an ability available to Dire Lords. It is a passive ability that reduces the duration of Fear based effects.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*The duration of Fear is reduced by 50%.* (Latest In-Game Description for *Terrormancer*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 September 24th, 2020

   **Description Changed.**

   **From:**

   *The duration of Fear effects on you is cut in half.*

   **To:**

   *The duration of Fear is reduced by 50%.*

## Resource(s)

1. Archived Official Class Page (Dire Lord) (Retrieved 6/22)
2. Dire Lord Gameplay Preview
Evasive Maneuvers

**Evasive Manuvers** is a passive ability available to Rogues in *Pantheon: Rise of the Fallen*.

## Description

*When your Health drops below 20%, your Dodge chance will increase by 20% and your cooldown times will be reduced by 20%.*

## References

1. ↑ https://www.youtube.com/watch?v=K\_ZHEi-zh\_s&ab\_channel=Pantheon%3ARiseoftheFallen
Skinning

**Skinning** is a harvesting skill available to player characters in *Pantheon: Rise of the Fallen*. To be able to skin, you must have a skinning knife. Skinning allows you to harvest items from animal corpses. Skinners can harvest the hides, meats, and blood of creatures such as reptiles, small mammals, and even dragons. The corpse must be fully looted before it can be skinned.

Skinning rewards are used by Outfitters, Provisioners, and Alchemists for crafting recipes.
Tracking

**Tracking** is an ability available to Rangers. It allows the Ranger to find specific targets in a large area by tracking their location.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

**You are adept at noticing things others would easily miss. Your skill in Tracking allows you to find specific targets in a large area by tracking their location.** (Official Description via Archive)

## Resource(s)

1. Archived Official Class Page (Ranger) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Ranger) (Retrieved 6/22)
Smolder

**Smolder** is an ability available to Wizards. It deals direct Fire damage to the Wizard's target.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You evoke a burst of searing flame at your enemy, dealing direct Fire damage.* (Archived Official Description for *Shelter of Energies*)

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Wizard)(Archived. Retrieved 6/2022)
Shield Mastery

**Shield Mastery** is an ability available to Warriors. It is a passive ability that increases the Warrior's Armor Class while they have a Shield equipped.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Your dedication to shield training grants you a 10% bonus to your overall Armor Class when you have a shield equipped.*  (Latest In-Game Description for *Shield Mastery*)

## Gallery

* Currect icon for the Shield Mastery ability
* Info for the Shield Mastery ability

## Reference(s)

1. ↑ Halnir Warrior
2. ↑ Shield Mastery tooltip
Ulthiran Striker

**Ulthiran Striker** is a Mob in *Pantheon: Rise of the Fallen*. They can be found in Halnir Cave.

## Abilities

* Backstab
* Leaking Wound
* Shadow Step
* Unmortal Sacrifice
* Wrath of Wraiths

## Tactics

* Ulthiran mobs have a small chance to cast Unmortal Sacrifice, which targets a random PC in combat with it and does a large amount of damage. If you see an Ulthiran casting this, quickly interrupt it or break LoS. As a last ditch effort, you can also attempt to mitigate it.
* Strikers will attempt to  Shadow Step behind PCs and  Backstab them. Avoid turning your back to them.
Sight of Sages

**Sight of Sages** is an ability available to Wizards. It grants the Wizard See Invisibility.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A spell that clouds your natural vision, but allows you to see invisible beings within the mist.* (Official Description for *Sight of Sages*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *Your normal vision grows cloudy, but within the mist you are able to see invisible beings.*

   **To:**

   *A spell that clouds your natural vision, but allows you to see invisible beings within the mist.*

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)
2. Official Class Page (Wizard)
Salvaging

**Salvaging** is a component of the Crafting and Harvesting systems available to player characters in *Pantheon: Rise of the Fallen*.

Salvaging lets players break down existing items and receive components in return. Salvaging items can result in a mix of raw materials and/or crafting components. For example, "Gareon" has outgrown the "Silvered Longsword" he crafted, and no longer has need for the item. He could choose to Salvage it, possibly resulting in silver chunks, a silvered blade, or a hilt.

While the idea certainly isn't a new one, we will also have some crafting components sold only in specific cities. Many of these local materials will tie directly in with cultural based recipes. For example, special glass making materials might be found with the Dark Myr, so if players want to craft the Myr type of glass items they have to have the faction to buy the items there or find another player that has the faction that’s willing to sell them the materials from there.
War Horn (Ability)

**War Horn (Ability)** is an ability available to Warriors. It is a point blank area of effect that Taunts enemies.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Sound an ominous war horn, inciting up to 4 targets within 10m to face you in battle.* (Latest In-Game Description for *War Horn*)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Sound an ominous war horn, taunting most nearby enemies to attack you and others to cower in fear.* (Official Description for *War Horn*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *Sound an ominous war horn, inciting up to 4 targets within 10m to face you in battle.*

   **To:**

   *Sound an ominous war horn, taunting most nearby enemies to attack you and others to cower in fear.*

  **April, 2019**

   **Icon changed.**

   **Description Changed.**

   **From:**

   *You sound an ominous war horn, either inflicting fear in your enemies or inciting them to face you in battle.*

   **To:**

   *Sound an ominous war horn, inciting up to 4 targets within 10m to face you in battle.*

## Gallery

* Currect icon for the War Horn ability
* Info for the War Horn ability.

## Resource(s)

1. Archived Official Class Page (Warrior) (Retrieved 6/22)
2. Official Class Page (Class)

## Reference(s)

1. ↑ Halnir Warrior
2. ↑ War Horn tooltip
3. ↑ Official Website
Summon Raft

**Summon Raft** is an ability available to the Summoner. It summons a raft which players can pilot to navigate the waterways of Terminus. Physical summoned objects, such as this raft, can be targeted and destroyed.

## Description

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Summon a raft for you and your group to sail on.* (Official Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

   **Description Changed.**

   **From:**

   *You summon a small raft, large enough for you and your group to sail on for X duration.*

   **To:**

   *Summon a raft for you and your group to sail on.*

## Resource(s)

1. Archived Official Website
2. Official Website

## Reference(s)

1. ↑ Summoned physical objects are targetable and destroyable
2. ↑ 2.0 2.1 Official Website
Verdanfire Bolt

**Verdanfire Bolt** is an ability available to Druids. It is a direct damage ability that deals Fire and Nature damage to the Druid's target.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Hurl a bolt of pure Verdanfire at the target, dealing Nature and Fire damage.* (Latest In-Game Description)
Dungeon

The following are the known dungeons within *Pantheon: Rise of the Fallen:*

### Notes

Entry Levels  : *Mob levels in non-raid portion of dungeon*

Access Zone  : *Zone used to gain entry to the Dungeon*

Access Levels : *Mob levels in Access Zone*

Raid  : *Whether Dungeon contains Raid content*

Raid Levels  : *Mob levels in raid portion of dungeon*
Studded Leather Gorget

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Vigilance

A percentage of damage done to any other group member is converted to healing for the marked target

## How to Acquire

### **Purchased from:**

Unknown

**Vigilance** is an ability available to Clerics. It marks a group member of the Cleric's choice, converting a percentage of damage taken by any other group member into healing for the marked target.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You mark a target group member for X duration. While marked, Y% of the damage taken by each member of your group will be converted into healing for the marked target.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Cleric) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Cleric)(Archived. Retrieve 6/2022)
Soul of Aegis

Rarely explored by outsiders, the cave system known as the Soul remains something of an Elven preserve. Expansive, lush, and bioluminescent, the Soul is seen by the Elves as a pure vault of good nature. Yet this should not give the unwary a feeling of safety, for some of the threats that dwell within this hollow are nearly as formidable as the mountain itself.
Summon Arcamental Armor & Weaponry

**Summon Arcamental Armor & Weaponry** is an ability available to the Summoner. It allows Summoners to summon armor and weapons specifically designed for use by their Arcamental.

## Description

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You are able to summon armor and weaponry that is specifically designed for your Arcamentals to use in combat. As you grow in power, the variety and potency of this weaponry will increase.* (Official Description)

## Trivia

* Prior to the Website update (Aug. 2020), this ability was two separate abilities titled "Summon Arcamental Weaponry" and "Summon Arcamental Armor".

## Resource(s)

1. Archived Official Website
2. Official Website
Spawn (Mechanic)

**Spawning** is a Mechanic in *Pantheon: Rise of the Fallen*. Spawning is the live creation of an NPC, mob, item or object.

## Mechanics

Put simply, when something spawns, it appears into the world and can then be interacted with. NPCs, mobs, items and objects (e.g crates, chests) are all things that spawn. Technically, anything in the game world can be "spawned", but you're unlikely to see things like environmental props (trees, buildings etc) and terrain spawn.

### Timer

The majority of spawns are controlled via timers. These timers are invisible and must be manually tracked by players. Once the timer elapses, the spawn occurs. This is the most common method of spawning. An example of this would be to say there is A Bandit. Once killed, it begins a 7 minute timer. Once 7 minutes elapses, A Bandit will respawn at its spawn point.

### Triggered

Sometimes a spawn can be triggered. The trigger conditions can be any range of things, from killing a specific mob, turning in an item, environmental states like time of day or weather conditions, completing a quest, having a certain item equipped/unequipped or even standing in a certain location.

### Terminology

Despawn
Despawning is when something that has spawned disappears from the game world without being killed/collected by players. The most common condition that leads to despawning is the npc/mob/item is left idle for too long.

Ground Spawn
This is when an item/object is found spawned in the world rather than crafted or looted.

Respawn
The act of spawning again or returning to your bind point or "spawn point". (e.g upon dying, you respawn.)

Spawn Point
The location that something spawns. For players, this can also be referred to as your bind point.
## Reference(s)

1. ↑ Spawning - (video games) - Wikipedia
Traits

**Traits** are quirks associated with specific races. Unlike dispositions, non-player characters do not randomly spawn with a trait.

For example, Cryptling have a trait which causes them to become empowered by elemental damage that matches their element.

For a list of known traits, please see Category:Traits

## Resource(s)

CohhCarnage Hosted Gameplay - August 2021 Example of a trait @ 1:05:58

CohhCarnage Hosted Gameplay - August 2021 Description given @ 1:08:32

## Reference(s)

1. ↑ Superheated Trait (Retrieved 5-18-22)
State

*States*, also known in the community as *Conditions*, refer to when a character is under either a positive or negative effect which can synergize with another ability, causing a greater effect. States are essentially the same as a buff or debuff, providing their own benefit or detriment, but also having a trigger which opens up more opportunities.

An example of a state is Angry, which is caused by and synergizes with various warrior abilities. Angry causes attacks made by the character who inflicted the state to generate additional hate. An example synergy with angry is the warrior's  Bash ability. When used on a target in the Angry state, it generates additional hate.

## Details

States and conditions are not exclusive to PCs. NPCs will inflict conditions and attempt to synergize with them in various ways. The environment - such as various climates - can also inflict conditions.

## List of States

1. Angry
2. Burning
3. Chilled
4. Drenched
5. Disoriented
6. Fatigued
7. Fleeing
8. Frozen
9. Helpless
10. Vulnerable
11. Weakened
12. Wet
13. Windswept

1. Angry
2. Burning
3. Chilled
4. Drenched
5. Disoriented
6. Fatigued
7. Fleeing
8. Frozen
9. Helpless
10. Vulnerable
11. Weakened
12. Wet
13. Windswept

## States With No Known Synergies

The following states were drawn from the April, 2020 "Shaman Abilities" stream  and currently have no known synergies. Some are unlikely to actually be states and are instead likely to be a standard status effect.

1. Stunned
2. Rooted
3. Silenced
4. Mesmerized
5. Incapacitated
6. Afraid
7. Asleep
8. Polymorphed
9. Snared
10. Charmed
11. Blind
12. PrimaryHandDisarmed
13. SecondaryHandDisarmed
14. Hot
15. Cold
16. Poisoned
17. Cursed
18. Diseased
19. UnderPressure
20. Suffocating
21. KnockedDown
22. OffBalance
23. Levitating
24. Electrified
25. Enraged
26. Taunted
27. Stealth
28. Invisible
29. Bleeding
30. Intoxicated
31. Surprised
32. Revived
33. InCombat
34. AutoAttacking
35. Casting
36. Feigned
37. Invulnerable
38. CantTurn
39. Sitting
40. SeeInvisible
41. PerfectDefense
42. Immortal
43. Max

1. Stunned
2. Rooted
3. Silenced
4. Mesmerized
5. Incapacitated
6. Afraid
7. Asleep
8. Polymorphed
9. Snared
10. Charmed
11. Blind
12. PrimaryHandDisarmed
13. SecondaryHandDisarmed
14. Hot
15. Cold
16. Poisoned
17. Cursed
18. Diseased
19. UnderPressure
20. Suffocating
21. KnockedDown
22. OffBalance
23. Levitating
24. Electrified
25. Enraged
26. Taunted
27. Stealth
28. Invisible
29. Bleeding
30. Intoxicated
31. Surprised
32. Revived
33. InCombat
34. AutoAttacking
35. Casting
36. Feigned
37. Invulnerable
38. CantTurn
39. Sitting
40. SeeInvisible
41. PerfectDefense
42. Immortal
43. Max

## Reference(s)

1. ↑ NPCs inflict & synergize conditions
2. ↑ "Shaman Abilities" stream
The Six Wards of Hiryth

**The Six Wards of Hiryth** are the deities of the Halfling race.

## Kage, Ward of Shadow

Kage\* is the Ward of Shadow and the original ward.

## Kiren, Ward of Flame

Kiren is the Ward of Flame. Though Kiren was supposed to rule over a race that lived below the surface of the halfling's origin world, Hiryth, he loved the light of the surface and the halflings that lived there. As punishment for his rebellion, Kiren was sworn to never speak to the halflings. Despite this oath, he ruled over them in silence for a time.

When Marthus led the halfling in battle against their age-old foe the Ferrath, Kiren gave them the power to wield fire, which terrified the Ferrath and drove them back. This act caused Kiren to forever depart, having kept his oath and never uttering a word to his beloved people.

## Note(s)

Names with \* following them indicate that the name is spelled as assumed from how they are pronounced.

## Reference(s)

1. ↑ Ward of the Past
2. ↑ Ward of Joy
3. ↑ Ward of Shadow
4. ↑ Ward of Flame
5. ↑ Halfling's Story
6. ↑ Ward of the Hunt
7. ↑ Ward of the Wood
Verdanfire Vines

**Verdanfire Vines** is an ability available to Druids. It is a group beneficial ability that grants the Druid's allies a damage shield.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You grow a network of mystical vines around the members of your group. These vines will reflect X% of the physical and magical damage your group members receive back at the attacking enemy.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Druid) (Retrieved 6/22)
Sonia Jago's Blade

### **Description**

*This dagger belongs to Lt. Sonia Jago of the Fortress Deviare, also known as "The Vise".*

## Weapon Info

### **Damage Type**

Dagger
Piercing

### **DPS**

5-10 Physical damage (3.1 DPS), 2.4 Delay

## Availability

### **Class(es)**

Any
Enchanter, Ranger, Rogue, Shaman, Summoner, Warrior, Wizard

## How to Acquire

### **Picked Up In:**

Fortress DeViare

**Sonia Jago's Blade** is a One Hand Dagger available to players in *Pantheon: Rise of the Fallen*. It is also a quest item and is used in the quest ???

## How to Acquire

This dagger spawns in Fortress DeViare and must be picked up. It spawns on the table next to Sonia Jago. *(See below image)*

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Terminus

**Terminus**  is the setting of  *Pantheon: Rise of the Fallen.* This unique world is built from the fragments of other worlds, including civilizations and Deities.

## Lore

Terminus is a high-fantasy world, wildly diverse with land formed from fragments of many different realms and times, bringing with them their unique civilizations and deities. Explore long lost realms, as their people and cultures vie for power and form alliances, struggling to gain a foothold in an unfamiliar world. Uncover civilizations and awe-inspiring locales that offer incredible adventures for you and your friends to experience. Enter a world where the environment itself tells the story and where content is always king!

Cast your eyes about the realms, though be warned much of this world has changed in even the last five hundred years, and much will change again. Shall you Wander or merely Gaze? Hear you a Whisper beyond the Sands? Though you need no final destination, be wise as the late inkling and start your journey with a map.

## Continents

There are three known continents:

Kingsreach, home to the Elf, Halfling and Human races.

Reignfall, home to the Dark Myr, Ogre and Skar races.

Whitethaw, home to the Archai, Dwarf and Gnome (Note that Whitethaw is not depicted in the current atlas).

## Defining Regions, Areas and Zones

If you would like to explore regions, areas or zones, then consult see the See Also section below or the navigator at the bottom of this page.

Area

Pantheon is a seamless world, meaning that it is not divided into zones in the traditional way an MMO would be (more on Zones below). Because of this, the Wiki uses the term  *Areas* to define specific sections of the game world that share some common feature. For example, a bandit infested keep would be an Area on its own. If there were camps around the keep filled with bandits on the same Faction, those would included in that Area.

Areas, with few exceptions, are a part of a Region.

Regions

By the Wiki's definition, Regions are large sections of the game world which contain  *Areas* and  *Zones*. Think of Regions as "folders" which help organize nearby Areas together for easier navigation.

Zones

Zones are functionally similar to Areas with one key difference: unlike Areas, players must cross an invisible boundary known as a Zone Line to enter a Zone.

**Important Note:** "Zone" is a term that has been in the MMO community since the earliest days and, as such, is still used frequently in the community. While the Wiki has a very specific use of the term, players may use "Zone" more loosely. Generally, the usage will align with the description of Areas as provided above.

## Other Names for Terminus

The many races of Terminus each know the world by their own name. The following is a list of the other names Terminus is, or has been, known as, and what people used the term (where possible).

 Noa. Used by the Spriggan

 Aevozul

 Nhystyrrok

## See Also

The following are categories that contain every relevant page to the topic.

* Category:Continent
* Category:Region
* Category:Area
* Category:Dungeon
* Category:Zone
Studded Leather Bracer

Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Stab the Mind

**Stab the Mind** is an ability available to Enchanters. It is a direct damage ability that deals Magic damage and also restores some mana to the caster and their group.

## Description

*Deals direct Magic damage. Restores some Mana to you and your group.* (Truncated Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Stabs your target's mind with mental energy, dealing Magic damage and restoring some Mana to you and your group members.* (Latest In-Game Description)
Summon Arcane Familiar

**Summon Arcane Familiar** is an ability available to Wizards. It summons a familiar which gathers some mana from their surroundings and grants the Wizard some of that mana over time. It can be dismissed to immediately grant a percentage of the mana it has stored.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Summon your Arcane Familiar. When it arrives, it will absorb Mana from the environment equal to X% of your Maximum Mana. While your Familiar is active, it will feed X% of the Mana it holds to you every Y seconds. Additionally, you may dismiss your Arcane Familiar at any time, instantly gaining Z% of the Mana it holds.* (Archived Official Description for *Summon Arcane Familiar*)

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Wizard)(Archived. Retrieved 6/2022)
Unmortal Sacrifice

**Unmortal Sacrifice** is an ability used by Ulthiran mobs in *Pantheon: Rise of the Fallen*

## Details

This ability has a small chance to be cast by any Ulthiran and does a large amount of damage (around 390). In addition to a large white aura that pulses out from the caster's feet, a rising audio cue also alerts players to this ability being cast.

When hunting Ulthiran, it is a good idea for every party member to keep a form of interrupt slotted. Other strategies include breaking LoS or using mitigation abilities to try and survive the attack.
Valeguard's Stride

**Valeguard's Stride** is an ability available to Rangers. It is a passive ability which grants the Ranger increased Movement Speed after they have been outside for a short time. This bonus ends after the Ranger spends a short time indoors.

## Description

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

**Your movement speed is increased while outdoors.** (Official Description)

## Resource(s)

1. Archived Official Class Page (Ranger) (Retrieved 6/22)
2. Official Class Page (Ranger)
Test (Ability)

Notice: This page is an editor's aid. It is not intended for use and should not be assumed to contain factual information.

**Show Copy & Paste Friendly Text**

```
{{Spell infobox
}}
{{Acquire infobox
}}

'''{{BASEPAGENAME}}''' is a spell available to [[???s]] in ''[[Pantheon: Rise of the Fallen]]''.

==Description==
''???'' (In-game Description) <ref name="Placeholder Ref">Placeholder Link</ref>

==Mastery==

'''1st''':
:Cost to upgrade: 1 <br>
::???<br>

'''2nd''':
:Cost to upgrade: 4 <br>
::???<br>

'''3rd'''
:Cost to upgrade: 9 <br>
::???<br>

== Changelog ==
<big> Pre-Alpha </big></br>
<small>Changes in green are considered [[Pantheon Terminology#Common Social Terminology|buffs]] while changes in red are considered [[Pantheon Terminology#Common Social Terminology|nerfs]]</small>

[[File:Bullet.png]] MONTH, YEAR <ref name="  REF NAME   ">[ LINK DISPLAY NAME]</ref>  <br>
&emsp;&emsp;<b>Icon changed</b> (see gallery)<br>
&emsp;&emsp; <b> <span style="color:green;">Buff descriptor</span></b> Optional starting value > Optional new value <br>
&emsp;&emsp; <b> <span style="color:red;">Nerf descriptor</span></b> Optional starting value > Optional new value <br>
&emsp;&emsp; <b>Description Changed.</b> <br>
&emsp;&emsp; <b>From:</b> <br>
&emsp;&emsp;&emsp;<i>OLD DESCRIPTION.</i><br>
&emsp;&emsp; <b>To:</b> <br>
&emsp;&emsp;&emsp;<i>NEW DESCRIPTION.<br></i>

==Gallery==
<gallery widths=160px heights=160px perrow=7>
</gallery>

==Reference(s)==
<references>
</references>

[[Category:???]]

```

## Test (Ability)

### **3:**

Decrease Health by 17-24
Decrease Health by 17-24
Decrease Health by 17-24

### **6:**

Decrease Health by 17-24
Decrease Health by 17-24
Decrease Health by 17-24

### **Next:**

 Enshire's Faint Whisper
 Enshire's Faint Whisper

## How to Acquire

### **Drops:**

Magelord Khro'kamen, Black Rose Keep

**Enshire's Faint Whisper** is a spell available to Enchanters in *Pantheon: Rise of the Fallen*.

## Description

*Your mind fills with the whispers of Enshire, granting you increased Mana Regeneration.* (In-game Description)

## Mastery

**1st**:

Cost to upgrade: 1

Increase Mana Regen by 1

**2nd**:

Cost to upgrade: 4

Duration increased to 3m

**3rd**

Cost to upgrade: 9

Increase Mana Regen by 1

## Changelog

 Pre-Alpha

Changes in green are considered buffs while changes in red are considered nerfs

 MONTH, YEAR

  **Icon changed** (see gallery)

    **Buff descriptor** Optional starting value > Optional new value

    **Nerf descriptor** Optional starting value > Optional new value

   **Description Changed.**

   **From:**

   *OLD DESCRIPTION.*

   **To:**

   *NEW DESCRIPTION.*

## Gallery

* Current tool tip for the ability
* Old Icon for the ability

## Reference(s)

1. ↑ Placeholder Link
2. ↑ [ LINK DISPLAY NAME]
Wolfkin

**Wolfkin** are a non-player character race in *Pantheon: Rise of the Fallen*.

## Description

Wolfkin are humanoid beings with wolf-like features. They are bipedal and are roughly of a height with Dwarves. They appear to be very intelligent, as they possess a complex written and spoken language. Additionally, they are able to learn the ways of the Dire Lord, Rogue and Shaman

## Language

The Wolfkin's language is also called *Wolfkin*. According to Be'Aro Fellymist, it is a strange language that, for many practitioners, takes years to master in written form and even longer to speak.

**Examples**
Scavenging

**Scavenging** is a harvesting skill available to player characters in *Pantheon: Rise of the Fallen*.

Scavenging is a skill used when rifling through containers or rubbish in the world. A number of interactable barrels, crates, boxes, bags, and the like will be scattered throughout Terminus. Players will be able to dig through them to see what sort of goods they may find. Often times it’ll be raw or processed harvesting materials used in crafting, but sometimes you may find equippable or consumable items as well. Sometimes players can dig through trash heaps, dragon hoards, shipwrecks, and other areas where piles of items have accumulated. Sorting through those items would also utilize the scavenging skill.
The Murk

The Murk is a mishap of nature, living and yet dead. This sunken expanse is as ancient as the Oldwood trees, but where they age in grace and majesty, the Murk rots on as a devious and unforgiving twin. Within this twisted grotto the stench of rot is so thick it is said to drift like a fog, choking off light throughout the region.

The runoff of the N’ylem is partly to blame for this decay, as the river has been siphoned over the edge of the forest and into bogs on the Murk floor. Whether that flow is a natural course of the river or if lesser hands have turned it to ruin is unknown, but the effect is clear: the trees, roots and soil are rotting alive. The beasts are mad with ferocity and the water is leached with disease and death. No one comes to recover corpses here. Well, almost no one.

## Points of Interest

**The Fens of the Tohrn**

The Tohrn are a cult of Elves that have been twisted by the call of Tohrdaenyyr, the god called “The Endless Inferno”. Forsaking every shred of Faerthalean heritage, Tohrn settle in the stomach of the Murk and begin a process of subversion that will strip away their former identity, even eating through their Elvenhood. Set apart from the civilization of their birth, Tohrn continue a primal descent that was likely started within their heart, long before they set foot into this valley of desecration. Once inside the last vestiges of the resilient, observant nature of a Faerthalean Elf withers away, replaced by a paranoid and ruthless zeal. The communal perspective of Elven culture gives way to absolutes of authority and submission, and the value of life is a scale that slides according to the whims of another. The life of a Tohrn is a deconstructed husk of healthy Elven self-discipline, as members of the cult submit themselves to masters who care for little save for strict obedience.
All this in service of the most vile and merciless god of the S’iolyrii, who seems to have once again found himself a living host in a valley of death.
Venger's Vow

**Venger's Vow** is an ability available to Paladins. It is a passive ability that protects the Paladin from being stunned by Undead foes.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Passive Ability. You cannot be stunned by Undead enemies.* (Archived Official Description for *Venger's Vow*)

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
Tome of the Initiate

**Tome of the Initiate** is an ability available to Clerics. It summons a tome that the Cleric can equip in their secondary hand.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You manifest a Celestial Tome to carry. As you start your journey, you will only be able to wield the power of the basic Tomes provided to Initiates of the Cleric Order. As you grow in level, your ability to manifest and wield more powerful Tomes will grow as well.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Cleric) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Cleric)(Archived. Retrieve 6/2022)
Test (Article)

**Test (Article)**  is the setting of  *Pantheon: Rise of the Fallen.* This unique world is built from the fragments of other worlds, including civilizations and Deities.

## Lore

Terminus is a high-fantasy world, wildly diverse with land formed from fragments of many different realms and times, bringing with them their unique civilizations and deities. Explore long lost realms, as their people and cultures vie for power and form alliances, struggling to gain a foothold in an unfamiliar world. Uncover civilizations and awe-inspiring locales that offer incredible adventures for you and your friends to experience. Enter a world where the environment itself tells the story and where content is always king!

Cast your eyes about the realms, though be warned much of this world has changed in even the last five hundred years, and much will change again. Shall you Wander or merely Gaze? Hear you a Whisper beyond the Sands? Though you need no final destination, be wise as the late inkling and start your journey with a map.

## Continents

There are three known continents:

Kingsreach, home to the Elf, Halfling and Human races.

Reignfall, home to the Dark Myr, Ogre and Skar races.

Whitethaw, home to the Archai, Dwarf and Gnome (Note that Whitethaw is not depicted in the current atlas).

## Defining Regions, Areas and Zones

If you would like to explore regions, areas or zones, then consult see the See Also section below or the navigator at the bottom of this page.

Area

Pantheon is a seamless world, meaning that it is not divided into zones in the traditional way an MMO would be (more on Zones below). Because of this, the Wiki uses the term  *Areas* to define specific sections of the game world that share some common feature. For example, a bandit infested keep would be an Area on its own. If there were camps around the keep filled with bandits on the same Faction, those would included in that Area.

Areas, with few exceptions, are a part of a Region.

Regions

By the Wiki's definition, Regions are large sections of the game world which contain  *Areas* and  *Zones*. Think of Regions as "folders" which help organize nearby Areas together for easier navigation.

Zones

Zones are functionally similar to Areas with one key difference: unlike Areas, players must cross an invisible boundary known as a Zone Line to enter a Zone.

**Important Note:** "Zone" is a term that has been in the MMO community since the earliest days and, as such, is still used frequently in the community. While the Wiki has a very specific use of the term, players may use "Zone" more loosely. Generally, the usage will align with the description of Areas as provided above.

## Other Names for Terminus

The many races of Terminus each know the world by their own name. The following is a list of the other names Terminus is, or has been, known as, and what people used the term (where possible).

 Noa. Used by the Spriggan

 Aevozul

 Nhystyrrok

## See Also

The following are categories that contain every relevant page to the topic.

* Category:Continent
* Category:Region
* Category:Area
* Category:Dungeon
* Category:Zone
Thrice Cursed Blade

## Trivia

 This sword was seen during the Aug 5th, 2018 Dire Lord stream. It was sitting in CohhCarnage's inventory and was never equipped.

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Verdanfire Briars

**Verdanfire Briars** is an ability available to Druids. It is a group beneficial ability that grants the Druid's allies a damage shield.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Grow a network of mystical briars around the members of your group that deal Nature damage to attackers.* (Latest In-Game Description)
Wandering Stones

**Wandering Stones** is an ability available to Druids. It is a passive ability which enables the Druid to teleport between Wandering Stones.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Explorers have noted the presence of ancient, iridescent stones hidden amid the groves and wilds of Terminus. These stones have come to be known as “Wandering Stones” and are seething with Druidic magic. Because of this, it is rumored that Druids are able to attune to these Wandering Stones and travel between them. Perhaps there is even more to these stones than most realize...* (Official Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August 30th, 2020**

   **Description Changed.**

   **From:**

   *Explorers have noted the presence of ancient, iridescent stones that stand within shrines hidden amid the groves and wilds of Terminus. These stones have come to be known as “Wandering Stones” and are seething with Druidic magic. Because of this, it is rumored that Druids are somehow able to attune to these Wandering Stones and travel between them. And perhaps there is even more to these stones than most realize...*

   **To:**

   *Explorers have noted the presence of ancient, iridescent stones hidden amid the groves and wilds of Terminus. These stones have come to be known as “Wandering Stones” and are seething with Druidic magic. Because of this, it is rumored that Druids are able to attune to these Wandering Stones and travel between them. Perhaps there is even more to these stones than most realize…*

## Trivia

* "Wandering Stones" is the ancient name for the passage points that lead to the World Root. Verdant Shards allow Spriggans, Druids and their ilk to travel great distances by using the pathways of the World Root.

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)
2. Official Class Page (Druid)
Secret of the Six Gates

Note: This article is about a removed ability. You may be looking for Secret of the Five Gates, instead.

## Secret of the Six Gates

### **2:**

Prevent Death
Heal ???% of Total Health

## How to Acquire

### **Purchased from:**

Unknown

**Secret of the Six Gates** was an ability available to Monks in *Pantheon: Rise of the Fallen*. Cause for removal: Likely renamed Secret of the Five Gates July, 2021.

## Description

*When you receive damage that would kill you, you will avoid death and will be healed for a percentage of your total Health. This cannot occur more than once every minute.* (Official Description)
Studded Leather Gloves

Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes