Nautica

**Caste** | High

## Profile

*"In at least one parallel universe, you laughed at that joke."*

Nautica was the ship's engineer for the delegation Elita One led  from Caminus. However, the same Clampdown that left the delegation stranded on Cybertron also negated much need for a ship's engineer. Now, stuck on Cybertron, the earnest and good-natured engineer has tried to use her scientific knowledge to find a place among the Cybertronians. So far, her success has been mixed.

Recently, she's begun work at a government-sponsored research facility; what could possibly go wrong?

## Skills

General Engineering, Quantum Engineering, Quantum Mechanics, Quantum Physics, Other Things With Quantum In The Name, Bad Science Jokes, Social Gaffes, and Unintentional Diplomatic Headaches.

## Logs

September 2014 Logs* Barricade's Decision: A heated conversation at Maccadam's helps Barricade make his choice.
* Busy Night at the Bar: Political discussion, attempted assassination, and SCIENCE!
* Racers and Spacers: Folks of all stripes meet and mingle and Macaddam's.
October 2014 Logs* Tough Crowds: Theoretical super brains.
* Law & Order: Prowl and Ultra Magnus lecture Nautica. Poor Nautica...
* Necessary Betrayal: Nautica is faced with an important decision that may change the course of her life.
* Questions Answered: Prowl asks questions of INNOCENT BYSTANDS, Sky-Byte delivers a piano, Arcee gets a meeting.
* Bomb Scare: Drift plants a bomb on Arcee in a scheme to blow up several targets at once. Can her friends and allies save her in time?
November 2014 Logs* Clandestine and Labyrinthine: Hot Rod takes some Camiens exploring. This is all against Chromia's better judgment.
NC Institute* Reunions, Apologies: Chromia reaps the questionable reward of having told Nautica so.
* Socializing is Dangerous: Nautica meets Hot Rod after the Institute incident, and wonders how to thank someone who helped rescue her- and how to react to the world now that she's seen too much of its dark side. Blast Off actually tries socializing and quickly wonders why he ever gave in to such a crazy idea when an old enemy reappears.
* Escape from the Institute Part I: GMed by Noveria. Nautica and Insecticons break out under the cover of the other prongs of the attack!
* Professional Doctor, Professional Liar: It's moving day at the Institute. Nautica must find a way to notify her friends that they've been made.
* Temporary Alliances: Nautica and Buzzkill find common ground, for now.
* Survival of the Fittest: A new Insecticon specimen has been procured.
* Old Spider: Nautica meets Tarantulas, and makes a bargain.
* Pretty Words: Nautica has an escape plan. But will she be able to hide it from Pharma?
* Party Planning: Nautica and Hot Rod compare plans. VAGUE PLANS.
* Rogues and Drones: Nautica makes another insecticon friend.
* Breaking Out - Prologue: Nautica gets a vocabulary lesson while she and Kickback plan an escape.
* All Under Control: Brainstorm walks in on a "discussion" between Pharma and Nautica...
* Hazards of the Job: Nautica's job gives her reason to regret her recent life choices.
* Cassandra: Chromia does not think this is a good idea.
* Reporting In: Nautica makes a report to Elita One. Everything's going swimmingly, isn't it?
* Camien Polymath: Nautica convinces Pharma to allow her into the more secure parts of the Institute...but Pharma has plans of his own.
* Stand and Wait: Nautica tells her friends the secrets. They react about how you'd expect.
* Memos: Hot Rod and Nautica swap memos.
* Choice and Consequence: Nautica has a report to give, and some choices to make. Perhaps it's time to pick a side...
* A World of Troubles: The whole world's got problems. Four bots -- and their respective problems -- encounter each other in Stanix.
* Shocking Transformation: Brainstorm and Nautica arrive to take a look at the Insecticon Shrapnel, much to Pharma's disapproval. But they're all in for a surprise- and not just from Brainstorm's mad science....
* Out of this world Job Search: Nautica arrives at the location Brainstorm provided her for a job interview... and gets a lot more than she bargained for.
January 2015 Logs* No Rest For the Wicked: Nautica has some choice words for Quantum.
* Blast Off- the Hero?: Nautica agrees to look at the cloaking device Blast Off received from Quantum for booby-traps. But when she finds one and it's set off, is Blast Off capable of doing the right thing- or is Nyon in for one explosively rude awakening?
* Nautica the Fixer: Nautica sees Quantum again. He's not in the best of moods.
December 2014 Logs* Visiting the Homeland: Nautica runs into Tarantulas in Stanix, and chat about life and relatives.
* Deliveries, Stalkers: Blast Off's suitor-stalker stalks, but trouble is avoided thanks to HighDef.
* Trouble In, Trouble Out: Team Trouble picks up a new member and says goodbye to a friend, for now.
* Visiting Aunt Nautica: Kickback runs into Nautica again. Almost literally.
* Stupid Practice: Chromia gives Nautica some lessons on hand-to-hand. Flareup is super encouraging.