Session 38: A Gloomy night with Glunn

## Attacked on arrival:

The party arrives on a teleportation circle that lacks one very important component, the crystal that would allow access to the chamber that leads to Goblinhome.

Even worse, a variety of undead lie in wait for any would be invaders. A mage, giant, mummies as well as a multitude of wights and zombies attack them from all sides. Thankfully an unexpected ally appears to assist the party:

Glunn, a goblin that accompanied the party in their last dungeon foray into the Tomb of Grondmeer, mostly remembered for his comical fascination with the party. The previously unassuming goblin has had quite the glow-up, seeming able of handling many weapons on top of a greatly improved physique.

As the battle concludes, the party realizes that they just dealt a meagre blow to a much larger force, a force that has began converging to their position. Thankfully their new companion has a hideout they can hide in, an abandoned facility, probably from before the tomb was completed.

## Altars, Cages and Death

Details on the explored parts of the hideout can be seen here.

An ominous passage littered with inert traps and dead undead beings greets them. It seems that through cunning-and maybe some luck, Glunn managed to explore the area, rendering it safe and into an impromptu hideout from the forces of the new enemy threatening peaceful Goblinhome.

Morova Ven, an undead sorceress previously featured in Eppa's vision through the eyes of Grondmeer, was awakened by the paranoid chieftain of Gronoc, who feared that the next visitors might mean his home and people ill. The creature itself could not be controlled and, based on her knowledge of the past, assumed she was dealing with the slaves left to tend the surface of Goblinhome, Goblins who were not given the honor joining her master in undeath and so, she decided to retake the reins of the two villages.

She forced Goblins to begin the construction of fortifications around the teleportation circle, awakened many undead guardians in order to better defend herself and overall assumed control over the Isle. An attempt at her life was made, but even as her body was buried under tones of stone, Morova herself reappeared later unharmed, but extremely angry.

The party take in all of this, as they lightly explore the macabre area to make sure they are safe, before turning in for the night.

## A dreadful night, a brilliant morning

In the silence of night, Eppa mumbles a prayer towards his god in the Draconic tongue. Unfortunately his fears become a reality, as he loses his divine power and inky shadows begin to climb from his fingers and up to his elbows.

Only Glunn bears witness in this.

Feeling defeated, he falls asleep, only to awaken to a nightmare in the same Bog he saw last time. He roams that place for a long time, slowly becoming tired and dehydrated as he feels death approach him. Instead, he is visited specters from his past. He confronts them, but realizes how futile that is as every attempt falls short of doing anything. As he reaches his wits end a warm, bright flame cleanses the beings haunting him as his God emerges from the muck and apologizes to him.

Briefly they talk about:

- His religion being controlled opposition for Bellavierr. Not on purpose, but as a consequence of Bellavierr's influence. Gelledon is forced to provide power, but she twists those that wield it to her purposes, killing all who resist (With few exceptions)

- The existence of other untainted beings that would ally themselves with Eppa as they would all share the same goal

- That it is up to him to lead a crusade into the Swamp, in order to free his God and learn the deeper truths of his imprisonment and the reasons a being like Gelledon would accept a deal from Bellavierr (Apparently the Dragons were almost genocided at some point in the past)

- That even interacting with items created by Bellavierr leads to a taint of one's soul. This could have many horrid ramifications, one of which is falling under her control after a certain point.

- That his powers were cut off in order for his corruption to drag him into this nightmare plane, the only place in which Gelledon could communicate with him, as long as Eppa resisted the madness of this place long enough. His mind seems to be trapped in here.

- Gelledon would grant a meager boon and attempt to absorb some corruption from Eppa and his companions (mechanically a free feat and -15 from Bellavierr's corruption), the only thing he can personally give at this point of time.

The entire party awakens due to the overpowering divine presence in their midst, Ixxy seems quite cross with Eppa as she was gifted divine magic, something she considers anathema, but does not push the matter further than a tantrum.

## To Kiznack

In the morning our heroes depart into the magical mists of Goblinhome, guided by Glunn and hidden by his magic.

As they begin approaching the village, they stumble on an undead patrol and decide to take it out when they realize they have not been noticed.

Quickly taking positions they prepare their magic and blast it out of existence, then combat begins against an Undead Giant and 4 Wights.