recursal/Fanatic-Fandom huggingface dataset:
Bespin

### Planetary Bonuses

* CHEAPER PRODUCTION: Turbolaser Tower Defenses are 5% cheaper galaxy-wide due to Bespin's Tibanna Gas supplies.
* TIBANNA GAS PLANET: This planet can build a Tibanna Gas Refinery.

## Special Structures

### Rebels/New Republic

* Alliance Headquarters
* Medium Factory
* Tibanna Gas Refinery
* Mining Facility

### Galactic Empire

* Army Headquarters
* Advanced Factory
* Tibanna Gas Refinery
* Mining Facility

### Black Sun

* Arms Dealer
* Black Market
* Tibanna Gas Refinery

## Historical Reference

Bespin is a large gas giant that has no landmasses, but its upper atmosphere of billowing clouds hosts an envelope of breathable air called the Life Zone where a variety of life forms have evolved. Local inhabitants have established floating colonies here such as Cloud City, a popular resort and mining town. Bespin's chief and most profitable export is precious Tibanna gas that is used to power blasters and other energy weapons.
Flash Speeder

**This infobox is missing an image. Please upload an appropriate image and add it to the infobox page. This notice will get removed automatically once an image is added**

## General Information

### Population Value

Infantry Fighting Vehicle
1

### Price Cost

5
* 1100 Credits (Galactic Conquest)

### Faction Affiliation

* Rebel Alliance/New Republic
* Black Sun Underworld

## Combat Statistics

### Health Points

Open Top Vehicle
110

## Combat Information

The Flash Speeder is outdated, but still has very useful features for the Rebellion. They are cheap to produce and have a very good armament dedicated against infantry and light vehicles. Having a company or two would be very useful for any ground force. They do of course suffer from being weak to anti-vehicle fire, even weapons such as repeating blasters and grenades can do massive damage against them. The Flash Speeder is truly strong at range and keeping behind the main frontline as support against soft targets. The blaster cannon on the back and the abundance of their numbers makes them an effective swarming vehicle when faced with medium to light resistance. The main production issue with the Flash Speeder is that they can only be produced on Naboo, so be sure to use them wisely else you may have to wait for more to produce.

## Lore Description

The Naboo Flash speeder is a lightly armored combat vehicle for Naboo's security forces, Giving them a light vehicle option for riot pacification and other means. They were seen very early, even before the Clone Wars where they fought against the Trade Federation's droid army when they invaded. They saw use in the Naboo Royal Guard under the Empire and later joined the Rebel ranks when Naboo was liberated. Although few remained, they still saw surprising combat results against infantry so more were commissioned to be created. They walked well in combination with the Gian Speeder and the native N-1 Starfighter.
Espo Platoon

## General Information

### Unit Class

* Fighter
* ROLE: Gunship

### Build Limit

* 2 (Galactic)
* 6 (Tactical)

None

### Build Time

* 1400 Credits (Galactic)
* - Credits (Skirmish)

* - Seconds / - Weeks (Galactic)
* - Seconds (Skirmish)

### Required Structures

* Global Space Tech 1
* Imperial Advanced Fighter Dockyard

## Combat Statistics

### Shield Refresh Rate

60
* Slow Charging Anti-Laser

- per second

### Health Regeneration Rate

100
Heavy Fighter Armor
None

### Max Attack Range

* 1000 (Max)
* 500 (Ideal)

### Unit Hardpoints

Non-Targetable:* x2 Hvy Laser
* x2 Med Laser
* x4 Lt Repeating Laser

### Unit Abilities

* HUNT: This unit will seek and destroy enemy units on its own.
* LASER DEFENSE: Shoots down incoming enemy torpedos and rockets.

## Technical Specifications

### Passive Abilities

* CREW REPAIR
* CO-PILOT ACCURACY BOOST
Braha'tok-class Gunship

## Braha'tok Gunship Group

None

* 23 Seconds (Galactic Conquest)
* 18 Seconds (Space Skirmish)

### Player Evaluation

The Braha'tok Gunship is an anti-fighter support ship, with its flak battery, and flares ability its a great support craft in helping other star fighters in dog fights while debuffing enemy star fighters. The Brahatok is also a great anti-star fighter ship as well able to handle most squadrons of fighters on its own however. It can be overwhelmed very fast by ships like the Etti Corvette and lacks the fire power to punch above it's weight. With it being a starting ship it still can serve a role throughout the entire campaign.

## Lore Description

The Braha’tok gunship, or the Dornean gunship. Was designed by the Dorean species and built by the Dornean Braha’ket Fleetworks Conglomerate Corporation, to protect their homeworld of Dornea from the Galactic Empire. Of course, with this sentiment in mind, some Braha’tok ships were found in the hands of the Rebellion. Which lead to them taking place in important battles, such as the battle of Endor and Scariff. Many of the gunships remained after the war, serving as defense forces for Dornea.
Atzerri

## Historical Reference

A temperate Free Trader world that has the most minimal government necessary to stave off complete chaos. Atzerri's terrain consists primarily of marshes and cities where almost anything, legal or illegal, can be had for a price. Arriving visitors run a gauntlet of gaudily lit stores known as Trader's Plaza, designed to hook new arrivals and separate them from their credits as soon as possible.
Black Market

## Lore Description

The local black market. The Black Sun runs markets like this all over the galaxy and quite possibly makes the most profit out of them, Weapons, vehicles, ships, everything can be bought here; some things for give-away prices, other exorbitantly prized. Especially materials from the Clone Wars are available in great numbers. The marker generates a small income.

## Production Options

**Infantry**

* **Pirate Soldier Platoon - 500 Credits**
* **Pirate Grenadier Platoon - 650 Credits**
* **Pirate Rocketeer Platoon - 750 Credits**

**Vehicles**

* **Skiff Company - 1200 Credits**

* **T-16 Skyhopper - 1400 Credits**
* **Swamp & Revenant Speeder Company - 1050 Credits**
* **WLO-5 Speeder Tank Company** **- 1600 Credits**

## Buildable On These Planets

* **Aargau**
* **Abregado-Rae**
* **Allyuen**
* **Anaxes**
* **Anoat**
* **Aridus**
* **Atzerri**
* **Bakura**
* **Bastion**
* **Bespin**
* **Bonadan**
* **Borleias**
* **Carida**
* **Cato Neimodia**
* **Concord Dawn**
* **Corellia**
* **Corulag**
* **Coruscant**
* **Dantooine**
* **Devaron**
* **Eriadu**
* **Etti IV**
* **Fondor**
* **Fresia**
* **Gamorr**
* **Ghorman**
* **Hapes**
* **Honoghr**
* **Iridonia**
* **Ithor**
* **Jabiim**
* **Jakku**
* **Jedha**
* **Kuat**
* **Lok**
* **Malastare**
* **Mandalore**
* **Muunilinst**
* **Naboo**
* **Nal Hutta**
* **Nimban**
* **Onderon**
* **Ord Mantell**
* **Orto Plutonia**
* **Polus**
* **Rhen Var**
* **Rodia**
* **Ryloth**
* **Scipio**
* **Sluis Van**
* **Taris**
* **Tatooine**
* **Telos**
* **Thyferra**
* **Trandosha**
* **Umbara**
* **Utapau**
* **Yaga Minor**
* **Ylesia**
G1-M4-C Dunelizard

## Lore Description

### Passive Abilities

* ASTROMECH: This Starfighter unit can repair itself over time due to the presence of an astromech droid.

The **G1-M4-C Dunelizard**, also known as the Hutt Medium Fighter, was starfighter developed by the Hutts and produced by MandalMotors. It is named after the Dune Lizard, a reptile from Tatooine.

The Dunelizard was based off of the design of the lighter M3-A Scyk fighter/interceptor, also produced by MandalMotors. It managed to retain the Scyk's manoeuvrability and ability to easily reconfigure its armament, whilst also mounting heavier shields and weapons. Two versions were created, the Type II being less bulky on account of the co-pilot seat having been replaced by an astromech slot.

Though the fighter was initially offered to the Imperial Navy, the Empire rejected the designs. However, it did not prevent its production, and both the M4-C and the Type II variant were used during the Galactic Civil War.

The craft found popularity with the Hutt Cartel and other criminal organizations due to its manoeuvrability and ease of repair and modification. These modifications ranged from replacing lasers with ion cannons to the addition of concussion missile launchers or torpedo tubes.

## Combat Information

### Player Evaluation

A step up from the M3-A Scyk. Sacrificing some speed for a slightly better hull, shielding and weaponry, the **Dunelizard** is a bit more survivable. This ship is still quite basic, but does possess concussion missile launchers, making it comparable in role to the Z-95-AF4 Headhunter.
Golan II Battlestation

**This infobox is missing an image. Please upload an appropriate image and add it to the infobox page. This notice will get removed automatically once an image is added**

## General Information

### Price Cost

0
* 5250 (Galactic Conquest)

### Upkeep

* 175 Seconds (Galactic Conquest)

135 Credits

### Required Structures

None
* Imperial Small Dockyard

## Combat Statistics

### Shield Refresh Rate

12000
Slow Charging Balanced
* 15.0 per second

### Health Regeneration Rate

24000
Heavy
* 0.005 per 10 seconds

### Unit Hardpoints

Targetable:* 8x Med LR Dual TL
* 4x Hvy 4-Burst Assault MSL

8x Med Lrg Proton TRPNon-Targetable:

* 16x Lt Dual TL
* 8x LC

### Garrison

* 1/2 TIE-Brute Squadron

1/2 TIE-Bomber Squadron

## Player Evaluation

The Golan II Platform is an upgrade from its predecessor, having a lot heavier of an armament as well as a stronger hull. This station can do decent damage against most enemy capital-sized ships, though it still sufferers the problem of the Golan series with lacking shield strength and little anti-fighter capability. Its also more expensive than the Golan I, and may not be beneficial to use if they are placed in areas that aren't attacked.

## Lore Description

The **Golan II** was the second space station in Golan Arms' series of space defense platforms. They were capable of impeding large fleets. They contain a large amount of fighters.
Bakuran Planetary Defense

**This infobox is missing an image. Please upload an appropriate image and add it to the infobox page. This notice will get removed automatically once an image is added**

## General Information

### Population Cap Increase

Medium Dockyard/Local Defense Battlegroup/Repair Yard
0

### Build Time

* 6000 (Galactic Conquest)

* 200 Seconds (Galactic Conquest)

### Income

120 Credits
None

### Faction Affiliation

* Galactic Empire
* Rebel Alliance/New Republic
* Pirates
* Black Sun Underworld
* Corporate Sector Authority
* Hutt Cartel
* Warlords
* Hapes Consortium

## Combat Statistics

### Shield Refresh Rate

9500
Avg Charging Balanced
* 21.11 per second

### Health Regeneration Rate

10000
Medium
* 0.01 per 4 seconds

### Unit Hardpoints

Targetable:* 2x Flak LC
* 2x Hvy LC
* 2x 4-Burst Assualt MSL

Non-Targetable:

* 4x PD

## Player Evaluation

This unit does have a corvette, frigate, cruiser and capital ship healing ability even though the in game description doesn't list it. It is 0.05 per 2 seconds.

The Bakuran Planetary Defense is only buildable over the planet of Bakura and has the ability to produce Bakuran designs. Because of its rarity, destroying this space station or taking the planet before another faction does will give you sole-access to the ships it provides.
Bonadan

## Historical Reference

Bonadan is a parched yellow sphere crisscrossed by rust stripes because of heavy soil erosion. Bonadan industry has thrived at the expense of ecology, since any plant life on the surface that wasn't intentionally destroyed has disappeared due to over mining, pollution, and neglect. A densely populated planet, Bonadan houses many sentient species from all over the galaxy. The world is covered with factories, refineries, docks, and shipbuilding facilities in 10 spaceports.
HVs-2 Hypervelocity Gun

## Lore Description

One shot from this weapon does enough damage to completely destroy some lower quality capital ships. As a result, most fleets will take heavy casualties when one of these is present.

**WEAKNESSES:**

A Hypervelocity Gun can only be fired at visible targets, rather than those in the fog of war. There is also a long time between shots and these are inaccurate against smaller, faster ships.

This weapons are also extremely expensive, to produce and to maintain.

### [Land Combat]

**STRENGTHS:**

None.

**WEAKNESSES:**

Has no ability to defend itself on the ground whatsoever.
Etti Light Cruiser

None

* 42 Seconds (Galactic Conquest)
* 19 Seconds (Space Skirmish)

* Fast Charging Anti-Lasercannon

* 4.5 Per Second

* Light Armor

* 1% per 4 seconds

## Player Evaluation

A fairly solid Screener/Hunter available by way of the XTS Global Tech, the Etti is the answer to fighters and corvettes alike. Equipped with a tractor beam and light stun cannons, the Etti is capable of splitting its attention on the battlefield by locking down a corvette with its tractor beam and stunning another one with its ion cannons if you micro enough. By doing so, it can make it slightly easier to deal with corvettes if the Etti is supported by strike craft or pickets. The lasercannons also make the Etti an effective screener. However, it can't quite dash around as quickly as the CR-90 so you'll have to be watchful of hostile hunters, pickets, or strike craft focusing fire on it. With some foresight, however, and appropriate timing of Power to Engines, the Etti can be kept in the battle for longer so you can make the most of its slightly high price tag for a corvette.

## Lore Description

The Etti Cruiser was designed and built by the Corporate Sector Authority as a general purpose warship and patrol vessel, and was seen to be in service during the Galactic Civil War. The Etti was a small warship based off of the *Etti*-class Light Transport, and had the ship's interior redesigned to fit better shields, weapons, and engines. The Etti could be further upgraded in other ways, but these were the only modifications that came with the main production model. Although specifically designed for the CSA fleets, the Etti was also sold off to very select buyers. Further research notes that the Etti only required a small crew of 25 to run at full function. The Etti cruiser stayed in service all the way to the New Republic's era, where most of them had become private contract ships with major militaries phasing them out.
HAVw-A6 Juggernaut

**This infobox is missing an image. Please upload an appropriate image and add it to the infobox page. This notice will get removed automatically once an image is added**

## General Information

### Population Value

Breakthrough, Armored Personnel Carrier
1

### Price Cost

* 4000 Credits (Galactic Conquest)
* 2000 Credits (Skirmish)

### Build Time

* 267 Seconds (Galactic Conquest)
* 66 Seconds (Skirmish)

## Combat Statistics

### Weapons

* 2x Anti-Infantry RKT
* 1x Med LC
* 1x Repeating BC
* 2x BC

### Health Points

Heavy Vehicle
1000

### Movement Type

Wheeler: Can drive forwards and backwards.

### Unit Abilities

Laser Defense:* Shoots down enemy missiles and rockets.

## Lore description

Originally produced for Grand Army of the Republic by Kuat Drive Yards, the Juggernaut turbotank was a massive vehicle of war capable of transporting from dozens to hundreds of troops and even some light vehicles. Juggernauts serving with GAR were deployed on many important Clone Wars battlefields such as Felucia, Kashyyk or Salucami. They were used as tank destroyers, armored transports and mobile command centers. The utility and uniformity of Juggernaut made a good impression even on the newly formed Imperial Army, whose many officers served onboard these vehicles during the Clone Wars. Imperial Army used the turbotanks during its expansion period around Outer Rim, where they provided mobile fire support and communication on worlds, that lacked advanced infrastructure. The Empire further modified the vehicle by changing the anti-tank rockets to anti-infantry and adding point defense lasers to combat frequent rebel ambushes of imperial armored columns.

## Player evaluation

The juggernaut is a good multirole vehicle, which can hold on its own against small groups of infantry or light armor. It is also good in a support role, it can carry a lot of troops and shoot down missiles heading for your vehicles. This makes them a useful escort for AT-ATs, which can use that protective screen of infantry and point defense lasers, both of which juggernaut offers. Early in the campaign Juggernauts combined with infantry, can help you defeat Black Sun Outpost garrisons and Alliance base level one garrisons easily. Another advantage is that all troops transported inside are safe from enemy grenade launchers, so Black Sun Turrets and rebel T1B can't touch them.

As the game progresses further Juggernaut becomes useful only in its support role. It can't stand against enemy heavy armor and has no weapons that could deal with it. Also, when facing overwhelming numbers of infantry without support from friendly infantry it will die pretty quickly. It can still escort and to some extent defend the AT-ATs, but still it can get overwhelmed in case there are too many missile teams.
AT-RT

As part of Tashkin:* 90 Seconds (Galactic Conquest)
* 60 Seconds (Ground Skirmish)

Captured with a Abandoned Factory:

Dont forget to Edit it Fatal

## Lore Description

The All Terrain Recon Transport was a rapid-response walker used by the Galactic Army of the Republic during the clone wars. Piloted by a single operator from an exposed position, and armed with a single laser cannon, the walker was mainly used for scouting and quick hit and run attacks. High speed and mobility, and the great view available to its operator, made it effective in these tasks, whilst the better armed and armoured AT-PT was used for traditional infantry suppression. With the end of the Clone Wars most AT-RTs were dismantled, with the remainder languishing in abandoned factories or Imperial storehouses. However, there have been attempts by Imperial officers to reactivate the old AT-RT brigades.
AT-ST/R

**This infobox is missing an image. Please upload an appropriate image and add it to the infobox page. This notice will get removed automatically once an image is added**

## General Information

### Population Value

Main Battle Tank
1

### Price Cost

* 2000 Credits (Galactic Conquest)
* 1000 Credits (Skirmish)

### Build Time

* 133 Seconds (Galactic Conquest)
* 33 Seconds (Skirmish)

## Combat Statistics

### Weapons

* 1x 2-Burst Lt Particle Cannon
* 1x SF MSL
* 1x Repeating Blaster

### Health Points

Medium Vehicle
300

### Unit Abilities

Stability Fire:* Disables movement to increase fire rate.

## Player Evaluation

The Improved AT-ST is a Jack of all trades, meaning that it can deal with infantry and light vehicles alike. The Rocket Launchers allow it to take down Light Vehicles without having to take their shields first. The smart missiles are also effective against air units like the T-47 Snowspeeder and specially air shielded units like the U-Wing.

However, its armor is still light, and the hit point improvement is not enough for the walker to serve as a frontline vehicle. The player must be cautious when employing them, engaging armor craft only when the Rockets are ready.

The role of the walker is more particular, being a escort walker when facing heavy vehicle and infantry resistance alike. It's better to deploy them with the normal AT-ST variant, so the Improved one can focus on the vehicles or give some air coverage.

## Lore Description

After the Rebel Alliance started to deploy heavier units like the T-2 or T-3 Tanks and the Black Sun updated their arsenal with Clone Wars (AAT/AT-AP) and Mandalorian Tech (Kedalbe Tank), the AT-ST had little chance to win in those combat engagements.

At the request of the AT-ST crew members, the engineers of the Empire designed a cheap but effective solution: Replace the Grenade Launcher with an Rocket Launcher that could shoot Smart Missiles.

This allowed the new renamed **Improved AT-ST** to hold itself against heavier vehicles and gain Anti-Air capabilites while still remaining effective against infantry.
BFF-1 Bulk Freighter

* Seconds (Galactic Conquest)
* Seconds (Space Skirmish)

Non-Targetable:

## Lore Description

**BFF-1 bulk freighters** were freighters designed by Phylon Freight along with Aratech Repulsor Company, and built under contract by Damorian Manufacturing Corporation.During the time of the Galactic Civil War, BFF-1s could be found in almost every container depot, cargo station, customs checkpoint, or shipping port in every sector. Considered easy targets by raiders because of their low sublight speed and lack of defensive weaponry, they often traveled in convoys defended by more combat-worthy starships.
Bothan Probe Platoon

* 140 Seconds (Galactic Conquest)
* 52 Seconds (Land Skirmish)

Bothan Stun Trooper

* Incinerator Rifle
* Stun Grenades

### Unit Abilities

* Stealth: This unit is able to sneak past enemy fleets on the galactic map and conduct raids on planets
* Take Cover: The unit takes cover and increases defense but decreases movement speed

### Debuffs

* Stun (Caused by the stun grenades of the Bothan Stun Troopers)

## Combat Information

The Bothan Probe Platoon is very effective when conducting raids with its specialized stealth abilities. It however, is slightly expensive and has a build limit of 3. The Probe platoon is best used in conjunction with other raid forces and should almost never be used on open planetary attacks unless absolutely necessary. All of the soldiers in the unit come equipped with powerful rifles that disintegrate targets. They also have very useful stun grenades and the take cover ability. The Bothan Probe platoon is a worthy addition to any Rebel raid army.

## Lore Description

The Bothans are a secretive and intriguing race that hail from their home of Bothawui. They actually were not as dedicated to the Alliance as first considered, and served themselves mostly. They often gave the service of their famous spynet to the highest bidder, the spynet was an enormous network of information gathering tools and spies that were planted on almost every planet in the galaxy, or at least the most important ones. In fact, the Bothans helped the Empire on some occasions. The Bothans were very supportive of the Alliance after increasing pressure of oppression by the Empire and refusal of payment for some spy missions conducted. This resulted in droves joining the fight against the Empire, giving way to the forming of the first Bothan expeditionary forces.
Bastion

### Planetary Bonuses

CHEAPER PRODUCTION: Small XQ-1 and Great XQ-3 Space Platforms are 20% cheaper on this planet.

## Special Structures

### Rebels/New Republic

* Alliance Base
* Heavy Factory (Rebel)

### Galactic Empire

* Imperial Palace
* Army Headquarters
* Advanced Factory
* Specialised Factory

### Black Sun

* Black Sun Palace
* Arms Dealer
* Tank Dealer
* Black Market

## Historical Reference

Originally this planet was colonized by humans who vehemently protested against the positive alien politics of the Old Republic. Despite of that, Bastion is heavily dependant on financial support by Muunilinst, which is not located too far away. By now, great efforts went into the improvement of the planets defensive systems, so it can serve as a proper throne world for an imperial Moff, as well as a meeting place for the imperial leadership.
Admiral Natasi Daala

* Natasi Daala
* Gorgon

* Space

* 23,000 Credits (Galactic Conquest)
* 14,450 Credits (Space Skirmish)

N/A

Slow Charging Balanced
* 30 per second

Heavy
* 0.5% per 10 seconds

* 250

Non-Targetable:

* x3 Med 3-Burst TL
* x4 Lt TL
* x6 LC

## Lore Description

Daala was a Human female who became the first woman to reach the rank of admiral in the Imperial Navy, and later was named Chief of State of the Galactic Federation of Free Alliances. Born on Irmenu but raised on Botajef, Daala enlisted in the Imperial Navy on Carida, but was discriminated against due to her gender. However, she achieved success thanks to Moff Wilhuff Tarkin, who discovered her after she defeated many skilled Imperial opponents in simulated battles, using an alias to hide her true identity. Tarkin took her under his wing, and as he rose in the ranks, so did she. She became his lover and was eventually promoted to admiral by him. Shortly after, she was sent to oversee the top-secret Imperial research facility known as the Maw Installation. There, some of the best scientists in the galaxy worked on new concepts, designing superweapons for the Empire. She resided there with four Imperial I-class Star Destroyers for eleven years, unaware of what was happening in galaxy.

## Player Evaluation

Since Daala's ships is a modified ISD 1, replacing 2 heavy turbo lasers for 2 more turbo ion cannons, and upgrading her ion cannons to stun ions, she plays a mixed role in the fleet. Lacking 2 TL does decrease her firepower (not mentioning her main batteries ability) but she does have more power against targets that rely on shields. Regarding that, she still has the same weakness as the ISD 1; a lack of anti-fighter and corvette weapons. Supporting her with Arquintens and Gladiators should help with the corvettes and frigates, while a few Ton Falks can help with the fighter support. Add in a Dreadnaught to shield for Daala.
2-M Saber-class Repulsor Tank

## Lore Description

**This infobox is missing an image. Please upload an appropriate image and add it to the infobox page. This notice will get removed automatically once an image is added**

## General Information

### Population Value

Main Battle Tank
1

### Price Cost

* 3000 Credits (Galactic Conquest)
* 1500 Credits (Skirmish)

### Build Time

* 200 Seconds (Galactic Conquest)
* 50 Seconds (Skirmish)

### Required Structures

* Large Imperial Factory
* Imperial Ground Tech - Light Vehicles 3

## Combat Statistics

### Weapons

* 1x Hvy LC
* 1x 2-Burst Hvy AT Rocket
* 1x Blaster Cannon
* 1x 3-Burst Concussion Grenade Launcher

### Shield Refresh Rate

Anti-Heavy
150
1.5 per second

### Health Points

Medium Vehicle
300

### Movement Type

Strafing Hover: Faces the target when moving by.

### Unit Abilities

Overcharge Reactors:* Increases firing rate and movement speed at the cost of health.

## Technical Specifications

### FOW Reveal

500

The **2-M Saber-class Repulsor tank** is an upgraded version of the TX-130T *Saber*-class Fighter Tank.

It was designed by Rothana Heavy Engineering to counter heavier Rebel tanks such as the T2-B or T-3 variants, while still retaining effectiveness against infantry. For that purpose, it was equipped with heavier armour, shields and weapons. The armament consisted of 1 heavy laser cannon, 2 blaster cannons and 2 heavy anti-tank rocket launchers.

Even though the tank was indeed superior to the T2-B, high production and maintenance costs mean that the 2-M has only been used in limited numbers.

## Combat Evaluation

### Player evaluation

The **2-M** Works, as intended, as an upgraded version of the TX-130T *Saber*-class Fighter Tank that can deal with almost any threat, but is particularly effective in an anti tank role. It isn't quite as effective against infantry compared to its predecessor, but its heavy rockets excel against heavily armoured vehicles like the AT-AP or the T3 tank series.

Well timed use of the Overcharge Reactors ability can turn the tide of a battle, but this ability will gradually damage the 2-M and so it must be used with great care.

All in all, 2-Ms are extremely versatile, able to serve as a frontal assault tank, efficiently flank the enemy, or provide excellent support fire to heavier vehicles like the HAVw-A6 Juggernaut or AT-AT walkers. Its only real weaknesses are its inability to counter missiles and the potential for it to be overwhelmed by heavy fire.
Bloodstar

* Space

* 25000 Credits (Galactic Conquest
* 13300 Credits (Space Skirmish)

Space Skirmish:

* Research Starbase

* Nal Hutta or Mercenary Recruitment on Nal Hutta

1

* Slow Charging Balanced

* 15 Per Second

* Heavy Armor

* 0.5% Per 10 Seconds

* 175

Non-Targetable:

* 8x Medium Quad TL
* 4x Dual Repeating PD

## Player Evaluation

***"I am the Bloodstar!"***

The Bloodstar is a powerful pirate Command Ship, a strong central core to build a fleet around, it can take a lot of punishment and is brimming with quad heavy and medium Turbolasers allowing it to dish out some serious punishment in return to enemy capital and cruiser class vessels, additionally it has a handful of repeating point defense lasers to help fend off fighter attacks, although it is recommended to bring additional screeners and picket ships to defend the Bloodstar from bombers and corvettes. The Bloodstar also carries a compliment of heavy bomber squadrons which like the Bloodstar can dish out a lot of punishment very quickly.

Like any ship the Bloodstar has it's flaws only having one shield and engine hardpoint makes this ship easy to cripple with bombers and with the majority of it's firepower being concentrated on the broadsides, it's low top speed, acceleration and turn rate make positioning key when using the Bloodstar, getting caught out of position can be a death sentence. The Bloodstar also provides an Admiral Bonus making this ship a worthwhile addition to almost any fleet.

## Lore description

The Bloodstar battleship was a massive warship commanded by the infamous pirate Bar-Kooda during the Galactic Civil War. Larger then most classes of Star Destroyer, the Bloodstar was a huge ship that resembled something of a crude hammer. Akin to the Venators, the Bloodstar featured a large hull spanning hanger that came to a head with two massive blast doors at the front of the ship. This incredible space allowed for the Bloodstar to carry a small fleet of starfighters and even a few corvettes, and the hanger could even do salvage operations and smuggling while simultaneously carrying the fleet. Carrying the Bloodstar was one massive engine that propelled the Bloodstar at breakneck speeds, at least, for a ship it's size.

## Acquisition

To Acquire The Bloodstar the player must control Nal Hutta or have corrupted the planet with Mercenary Recruitment, after that the player can recruit The Bloodstar from the Black Sun Palace for 25000 credits.

It should be noted that if lost in battle, this mercenary cannot be rerecruited.
Governor's Palace

**This infobox is missing an image. Please upload an appropriate image and add it to the infobox page. This notice will get removed automatically once an image is added**

## Combat Statistics

### Armor Type

2000
Building

## Galactic Overview

### [Land Production]

**INFANTRY**

* **Noghri Death Commando Unit** **(Only on Honoghr)**

**NON COMBAT UNITS**

* **Assassination Agent**
* **ISB Agent**

## Combat Information

### [Land Combat]

* **1/1** **Stormtrooper Platoon**
CR-25 Troop Carrier

Template:Space Unit Infobox

## Combat Information

### [Space Combat]

This unit is a transport only and has no defenses. The uses in combat for transports should be self explanatory. If you are caught with these in your fleet get them to a safe place immediately. A space info box is not present for this unit due to the unit being entirely useless in combat.

## Lore Description

The **CR-25 Troop Carrier**, manufactured by the Corellian Engineering Corporation (CEC), was a dropship transport that was used by the Galactic Republic to deploy various types of ground forces into battle.

The CR-25 was first developed during the Clone Wars to be a multipurpose cargo transport capable of carrying Infantry, Light Vehicles and LAAT Gunships. It was the successor to the CR-20 Troop Carrier.

Just like its predecessor, the CR-25 carriers were used by the Galactic Republic as alternative landing craft only if Acclamator-class Assault Ships were deemed impractical in a given situation. As a result they were a rare sight, usually seen in use by elite clone marines and clone commando units.

After the reorganization of the Republic-turned-Galactic Empire, the CR-25 Troop Carriers remained unusual, in spite of an Imperial decision to switch to smaller landing craft on a regular basis such as the Sentinel-class craft. Regardless, the CR-25 remained in service as it was one of very few designs capable of rapidly deploying atmospheric dependent gunships from orbit into ground engagements.
AT-ST

**This infobox is missing an image. Please upload an appropriate image and add it to the infobox page. This notice will get removed automatically once an image is added**

## General Information

### Population Value

Light Tank
1

### Price Cost

* 1500 Credits (Galactic Conquest)
* 750 Credits (Skirmish)

### Build Time

* 100 Seconds (Galactic Conquest)
* 25 Seconds (Skirmish)

## Combat Statistics

### Weapons

* 1x 2-Burst Lt Particle Cannon
* 1x Grenade Launcher
* 1x Repeating Blaster

### Health Points

Medium Vehicle
250

### Unit Abilities

Full Salvo:* Increase the firing rate of the Grenade Launcher.

## Player Evaluation

The AT-ST serves as the backbone of any imperial army and a better walker than other designs like the or the AT-PT. Its weaponry allows the walker to take care of enemy infantry with little effort, serving also as a walker escort for heavier units. The Light Explosive Particle Cannons can take care of light vehicles and infantry alike. For this reasons its a perfect ground unit to have in focused economy planets.

The main problem of the AT-ST are its light armor and infantry focused weaponry. It is extremely vulnerable to anti-vehicle weapons, especially rocket launchers. All this makes them unable to deal with heavier tanks like the AT-AP or T3 series tanks.

## Lore Description

The **AT-ST (All Terrain Scout Transport)** a bipedal combat walker designed by **Kuat Drive Yards** to replace some older walker designs like the AT-RT, or AT-AP (AT-XT also in Legends).

The walker was light armoured enough to endure light blaster damage, but suffered against heavy blaster or anti-vehicle weaponry like Rockets or Laser Cannons. It was operated by 2 crew members and was fueled by high-concentrated energy cells that limited their usage on the battlefield.

The AT-ST main role was to patrol occupied planets or serve as escort to heavier vehicles like the HAVw-A6 Juggernaut or the AT-AT. Its versatility made it the backbone of the Empire Army and a symbol of the Galactic Empire.

Due this multipurpose role, the armament of the walker was designed to be very modular. It usually was equipped with Light Explosive Particle Cannons, Chain Mounted Repeating Blasters and Concussion Grenade Launchers, but could be modified to fill other specific roles.

The AT-ST served during all the Civil War and was still employed by the New Republic and the Imperial Remnant (legends). The First Order employed an updated variant of the AT-ST (cannon).
Bellator-class Dreadnought

Galactic Mode: 3

* 1400 seconds (Galactic Conquest
* 172 seconds (Space Skirmish)

Non-targetable:

* 22x Lt LR Dual TL
* 24x Hvy Dual LC

### Unit Abilities

Boost Engine Power:* Redirect power to engines. While activated, speed is increased but at the cost of reduced firepower and shield strength.

## Technical Specifications

### Player Evaluation

The Bellator class Star Dreadnought is one of the most powerful warships in the imperial Navy. Although not as powerful or intimidating as the Executor class Super Star Destroyer, the presence of a single Bellator is still enough to give pause to any enemy fleet.

The bellator is remarkably fast for a ship of its size, and can keep up with standard Imperial Star Destroyers. It's primary armament consists of dozens of long range turbolasers, supplemented by a large assortment of other weapon systems. This makes it a huge threat to anything larger than a Corvette. For smaller targets, the Bellator also fields a respectable number of TIE fighter squadrons.

The bellator is expensive to produce, and commanders are only permitted to have at most three of these ships. They are a powerful strategic asset. The mere presence of a bellator in orbit will discourage all but the most determined of enemy fleets from attacking,

Should your defenses fail, a lone Bellator is often enough to destroy whatever is left of the invasion fleet and re-secure orbit for the empire.

The Bellator is more than a match for larger enemy warships, but has more difficulty with corvettes and fighters. It is advisable to pair it with imperial carriers or corvettes to supplement it's relatively limited fighter screen and compensate for this weakness.
Anti-Armor Shock Trooper Platoon

**This infobox is missing an image. Please upload an appropriate image and add it to the infobox page. This notice will get removed automatically once an image is added**

## General Information

### Population Value

Anti-Armor
1

### Price Cost

* 2300 Credits (Galactic Conquest)
* 1150 Credits (Skirmish)

### Build Time

* 153 Seconds (Galactic Conquest)
* 57 Seconds (Skirmish)

### Required Structures

* Elite Barracks
* Imperial Global Ground Tech - Infantry 2

## Combat Statistics

### Composition

* 1x Lieutenant
* 1x Sergeant
* 4x Missileer
* 6x Gunner + Grenadier

### Unit Abilities

Firing Position: Increase fire rate and defense, but reduces movement speed.

## Combat Information

### Player Evaluation

This elite anti-armor platoon is made to eliminate any armored forces in its path. It's Smart Fire Rocket Launchers are extremely accurate, even allowing them to fire at fast moving or flying units. They also come with several Shock Troopers, who can hold their ground against infantry threats while the Rocketeers do their task.

Despite having some anti-infantry support in the platoon, their low numbers means that they won't stand long in a prolonged fight or against multiple squads. Keeping them protected with additional infantry squads will help them achieve their goal.
Alliance Army Rocketeer Platoon

**This infobox is missing an image. Please upload an appropriate image and add it to the infobox page. This notice will get removed automatically once an image is added**

## General Information

### Population Value

Anti-Armor, Disabler
1

### Price Cost

* 1300 Credits(Galactic Conquest)
* 650 Credits (Skirmish)

### Build Time

* 87 Seconds (Galactic Conquest)
* 32 Seconds (Skirmish)

### Required Structures

* Alliance Headquarters
* Alliance Global Ground Tech Infantry I

## Combat Statistics

### Composition

* 1x Sergeant
* 6x Rocketeer
* 4x Carbine + Concussion Grenade
* 1x Carbine

### Unit Abilities

Proximity Mines:* Place proximity mines, that detonate when enemy units come close

Take Cover:

* Increases defense but reduces movement speed.

## Combat Information

### Player Evaluation

The premier Rebel Tier 2 anti-vehicle platoon. These units exist specifically to eliminate vehicle, and their RPS-6 Launchers, paired with concussion grenades, will make easy work of light and medium armor. Even AT-ATs can't sustain heavy damage in the face of this firepower. Though the rocket launchers are somewhat inaccurate, they do great damage all around when they do hit.

The biggest weakness of these units is their low numbers and lack of anti-infantry capacity. Each platoon consists of only 12 troopers, of which half are entirely dedicated to eliminating vehicles. That leaves 6 troopers to protect them, but 4 of these are also attempting to throw concussion grenades at vehicles. They won't stand a chance against infantry, and will need support from anti-infantry squads or other vehicles to make up for this.

## Lore Description

The Alliance Army Rocketeers were trained in an effort to counter the Galactic Empire's use of armored vehicles like AT-STs and AT-ATs. They are equipped with powerful rocket launchers and accompanied by designated grenadiers, who protect the rest of the squad when retreats become necessary.
Century Tank Company

**This infobox is missing an image. Please upload an appropriate image and add it to the infobox page. This notice will get removed automatically once an image is added**

## Century Tank

* Century Tank [Heavy Lasercannon]
* Century Tank [Particle Cannon]

## General Information

### Manufacturer

Sienar Fleet Systems (Raxus Prime, Ession, Nal Hutta)

### Population Value

Heavy Lasercannon:* Tank Destroyer

Particle Cannon:

* Light Tank

1

### Price Cost

* 2400 Credits (Galactic Conquest)
* 1200 Credits (Ground Skirmish)

### Build Time

* 160 Seconds (Galactic Conquest)
* 40 Seconds (Ground Skirmish)

## Combat Statistics

### Composition

* 1x Century Tank (Heavy LC)
* 2x Century Tank (Particle Cannon)

### Weapons

* 1x Hvy LC, 1x Repeating Blaster
* 1x Med 2-Burst Particle Cannon, 1x Repeating Blaster

### Health Points

Light Vehicle
250

### Max Attack Range

Heavy Lasercannon:* 725

Particle Cannon:

* 625

### Unit Abilities

Turbo:* Overload its engines for higher speed, but has slower fire rate.

## Lore Description

The century tank resembled a TIE starfighter cockpit suspended between two massive tank treads. It could hold only a single person, who acted as pilot and gunner.

Driving the tank treads at speeds of up to 90 kilometers per hour were twin Santhe SSct power generators. The pilot used foot controls to adjust the angle of steering and speed, while the hand controls were tied into the fire control systems.
The tank had a pair of medium blaster cannons in the familiar "chin" mounts found on most TIE cockpits. There were two variants that were outfitted with additional weapons, such as a heavy lasercannon, or a particle cannon.
Alliance Envoy

Template:Land Unit Infobox

## Lore Description

The Alliance is always short on funds and resources to keep the war machine from grinding to a halt. It is vital they maintain many avenues of assets. Depending on the situation, a team of representatives from either the Ministry of State, Fiance, Supply, or Ordinance and Supply are tasked to establish these avenues. These can range from forming relations with sympathetic governments or organizations, contracting privateers, to accepting donations from individuals. Envoys often have with them Interrogation Officers disguised as aides, trained to interpret expressions and body language, to discern if the foreigns are to be trusted.

## Galactic Overview

### [Production Requirements]

**{LAND PRODUCTION}**

**LAND STRUCTURES**

* **Intelligence Center**

## Combat Information

**SPECIAL ABILITIES:**

* **STEAL CREDITS: Can steal credits from enemy planets. If the enemy planet has a negative income, the stolen credits will also be negative.**
Destroyer Droid MK2 Company

**This infobox is missing an image. Please upload an appropriate image and add it to the infobox page. This notice will get removed automatically once an image is added**

## General Information

### Population Value

Tank Destroyer, Disabler
1

### Price Cost

* 1500 Credits (Galactic Conquest)
* 750 Credits (Ground Skirmish

### Build Time

* 100 Seconds (Galactic Conquest)
* 37 Seconds (Ground Skirmish)

### Required Structures

* Droid Factory
* IG Global Space Tech III

## Combat Statistics

### Weapons

* 1x 2-Burst Dual Light Lasercannon
* 1x 3-Burst Medium Ion Cannon
* 1x 2-Burst Blaster Cannon

### Shield Refresh Rate

Deployed Shield Type: Anti-Medium
* 100

* 1.0 Per Second

### Health Points

* Light Vehicle Armor

* 60
Abregado-Rae

### Planetary Bonuses

GAMBLING INCOME: The income of this planet is changing due to high gambling activity.MINING PLANET: This planet can build Mining Facilities.

## Special Structures

### Rebels/New Republic

* Alliance Headquarters
* Medium Factory
* Manufacturing Base
* Garrison Headquarters
* Mining Facility

### Galactic Empire

* Army Headquarters

Mining Facility

## Historical Reference

Abregado-Rae is a manufacturing and trade-oriented planet located in the Abregado system of the Core Worlds. It is a temperate planet with rolling hills, lakes and rivers. The planet's spaceport seems safe, at least to the untrained eye. Beneath the spit-shine and polish lies the heart of a smuggler’s paradise, a spaceport where the galaxy's uncounted species mingle briefly, have wild and sometimes fatal flings and then head off again for parts unknown.
Alliance Army Trooper Platoon

**This infobox is missing an image. Please upload an appropriate image and add it to the infobox page. This notice will get removed automatically once an image is added**

## General Information

### Population Value

Front Line Infantry
1

### Price Cost

* 1000 Credits (Galactic Conquest)
* 500 Seconds (Skirmish)

### Build Time

* 67 Seconds (Galactic Conquest)
* 25 Seconds (Skirmish)

## Combat Statistics

### Composition

* 1x Lieutenant
* 2x Sergeant
* 4x Gunner
* 8x Rifleman + Frag Grenade
* 12x Rifleman
* 4x Carbine + Proton Charge
* 4x Carbine + Concussion Grenade
* 1x Carbine

### Unit Abilities

Sprint:* Increases movements speed, but decreases defense

Take Cover:

* Increases defense but reduces movement speed.

## Combat Information

### Player Evaluation

This platoon is the backbone of the Rebel Alliance ground forces. While not effective against armored vehicles, they are more suited towards engaging enemy infantry. Their A280 Blaster Rifles give them very good range and firepower, and the combination of A280C's and Frag Grenades will prevent enemy infantry from retreating. They are great against lower and equal tiered infantry, and they can even stand their own against higher tier, though they will usually lose. They are also given several Proton Charges that allow them to do bonus damage against turrets and buildings, though rocket troopers and vehicles serve this role better. This platoon will usually make up the bulk of the Rebel Alliance infantry corps, with the other platoons either providing support or covering for the lack of anti-vehicle weapons.

The only downside compared to the tier one platoon is the lack of medics in the platoon itself. The medics can be covered through the Army Support Platoon, but without the Support Platoon, these units cannot heal.

## Lore Description

As the Galactic Civil War wages on, The Alliance finds itself in need to have a centralized ground force. The Alliance Army is better equipped and normal more experienced than SecForces. They've been given the improved weapons such as A-280 rifles and thermal detonators.
Aridus

### Planetary Bonuses

* COMBAT BONUS: Yutrane-Trackata vehicles, the T-series of tanks and the MZ-8 Pulse Cannon Tanks, are 5% cheaper galaxy-wide.
* MINING PLANET: This planet can build Mining Facilities.

## Special Structures

### Rebels/New Republic

* Alliance Headquarters
* Medium Factory
* Mining Facility

### Galactic Empire

* Army Headquarters
* Advanced Factory
* Specialised Factory
* Mining Facility

### Black Sun

* Black Market
* Tank Dealer

## Historical Reference

Aridus was first scouted by Imperial scouts during the early years of the Galactic Empire. After valuable natural resources were found on the barren planet, various mining conglomerates including Yutrane-Trackata set up operations on Aridus. Yutrane-Trackata offered the Empire sole use of its mining vehicles and other heavy equipment. Unfortunately the Iron Tower, which was a massive power transformer and signal amplifier constructed by the Empire, sended out ultra-strong frequency waves that crippled the nervous systems of the native Chubbits, thus killing many of the species. The Chubbits had already been disenfranchised by the Imperial colonization and were forced to wage a guerrilla war on the Empire. However, several Yutrane-Trackata workers surreptitiously supplied Chubbit resistance fighters and members of the Alliance to Restore the Republic with repulsor tanks and crawler tanks.