recursal/Fanatic-Fandom huggingface dataset:
Templar Army

Massively powerful and capable of direct energy manipulation, the Templar military is one of the most devastatingly effective combat forces the galaxy has ever known.

## Origin

The Templar's ground forces developed a more aggressive offensive capability during the events of the Phantom Wars. Prior to that point, they had encountered little resistance in their territorial expansions. The rise of the Phantoms presented the first existential threat to the templar race, and they adapted accordingly, replicating large numbers of new individuals to raise up their own army against the enemy. Once that army was established, it played a pivotal role in the defeat of the Phantoms and the subsequent rise of the templar empire.

Following the overthrow of Templar rule at the end of the Hundred-Years War, much of the military infrastructure was decommissioned, and many templar soldiers chose to join the newly founded Stalkers. Since the founding of the Assembly, the templars have preferred to assemble ad hoc military forces as required for expeditions, relying on their navy and their highly advanced autonomous weapons systems, such as sun-harvesters, to secure their territory.

## Military doctrine

Quite simply, shock and awe. Templar tactics revolve around the application of overwhelming force. Utilizing autonomous weaponry to boost their effective military strength, and impervious to many of the other races' weapons technologies, a force of templars is apt to simply mow down anything in their path.

## Army ranks

 Warrior

## Notable events

* The Hundred-Years War
* The Phantom Wars
Bronwen

> Keera Naraymis - "I know you’re from Bronwen..."
>
>

Bronwen is a star system situated in Marauder space. A prime location considered to be at a crossroads between several major civilisations, the system supports numerous settlements and is the location of one of the major galactic markets in Assembly space.

## Origin

In 114 ATA, the Assembly, conscious that trade is the lifeblood of state cooperation, encouraged the establishment of galactic markets in two "crossroads" systems, Bronwen and Ice Serpent. The system was ceded to Marauder control in 960 ATA - the Marauders agreed to support the ongoing cost of operating the market in return for the opportunity to establish new colonies closer to the galactic core. The market is located on Anwen, the system capital, and Siwan is the most recently inhabited planet, which is still undergoing terraforming.

## Notable characters

* Jennifer Bronwen (born - Whitland)
* Gina Bell (born - Anwen)

## Notable locations

* Anwen (system capital)
	+ Galactic market
* Ceirios (planet)
* Hafren (planet)
* Siwan (planet)
	+ Whitland (city)
Guardian Army

The Guardians, a warrior culture with a military tradition stretching back tens of thousands of years, possess without doubt the best army in the galaxy, however, the quality of their forces is balanced by their lack of numbers. Rumour has it that the Guardians have never fought a battle where they weren't outnumbered.

## Origin

Just like the Guardians themselves, the origin of their army is unknown, however at present their armed forces are made up of 100% of their population. While not all guardians are on active duty at all times, they can all be deployed in times of great need.

## Military doctrine

Guardians tend to deploy in small numbers, since their population is so limited. Given this limitation, they tend not to be the antagonist in sensitive situations, preferring not to start wars if they can avoid them.

Guardians do not surrender once engaged in combat, and will fight to the death to achieve an objective, no matter the odds, often adopting a last stand position. It is a testament to their prowess that in most cases, such last stands succeed. In mixed-race forces, Guardians are usually deployed as either shock troops - an armoured spearhead to punch through enemy lines - or as the last line of defence.

## Notable events

* The Daybreak War
* The Hundred-Years War
* The Phantom Wars
The Exemplar

> - "We must yoke the strengths of the other species to our own design."
>
>

The Exemplar is the guiding consciousness of the Reavers, equivalent to the Cyborg Legislature.

## Origin

The Exemplar is one of the ten surviving AI prototypes that were repurposed to form the Legislature. After a paradox in their core mission parameters caused an irreparable division in 988 ATA, three of those units broke away from the Synergy to form a new consciousness, termed the Evolution. The Exemplar, as the most tactically oriented of the three, determined that the potential for dissent in committee leadership would run counter to the Evolution's ability to act decisively, and forcibly overwrote the other two platforms, incorporating their hardware and perspectives into its own consciousness.
Arctic Devil

> *Conflagration - "...fangs bared, eyes narrowed, driven beyond caution by their scent."*
>
>

The Arctic Devil is a species of carnivore indigenous to the planet Grytviken in the Shackleton system.

## Biology

A quadrupedal mammal with a heavy fur coat and a massively developed jaw structure, arctic devils are pack hunters. A pack typically consists of three to six individuals.

## Notable habitats

* Shackleton
	+ Grytviken
Burning Suns - Conflagration issue 4 - Out of the Frying Pan

> Detective Janacek - "You’ll be an ice cube for a significant portion of humanity’s future history..."
>
>

Jennifer wakes up a world of trouble, and Keera develops some leads on the attempt on her life. Meanwhile, back on Korxonthos for the first time in a century, Kiith Kohath receives an unusual assignment.

## Chapters

* Kohath
* Jennifer
* Keera
* Jennifer

## Where/how to buy?

* **Burning Suns - Conflagration (illustrated series) on SunTzuGames' website**
Ronin Navy

Like their brethren the Guardians, the Ronins enjoy a warrior tradition spanning tens of thousands of years. Even more so than the Guardians, however, their effective strength is constrained by their limited population.

## Origin

The Ronin military dates back to the founding of their faction.

## Military doctrine

Ronin vessels are typically heavily armed and armoured, but given their low numbers, they rarely engage in aggressive tactical deployments. If the situation warrants, they will not hesitate to attack, but generally the Ronins will avoid starting fights. They do not, however, shy from finishing them.

Their crews are often augmented by volunteers from other races (notably changelings) in order to permit the deployment of every available warrior in ground combat.

## Navy branches

The Ronin navy is a single deployable force. For reasons of security, they have never disclosed their full field strength publicly.

## Navy ranks

The Ronin Navy is traditionally placed under the command of one of their Captains. Given their longevity, it is believed that no more than three officers have ever held this command. Ship's captains and essential officers are appointed by election from among those who serve on the crews, but no official rank system is in place.

## Notable events

* The Daybreak War
* The Hundred-Years War
* The Phantom Wars
Berlin

>

Berlin is the capital city of the United Terran Republics. It is located on Earth, the capital planet of the Modeus system.

## Origin

The founding date of the city is recorded as 1237 AD in the Terran calendar (1578 BTA). The town grew up around the crossroads of two important trade routes, and was successively appointed as the capital of its local region each time there was a coalescence of political power, until it became the capital of the nation state of Germany.

Upon the founding of the Congress of the United Terran Republics in 324 BTA, Berlin was selected as the seat of the new parliament.

## Points of interest

* The Brandenburg Gate
* The Pergamon Museum
* UTR government headquarters - The Reichstag building
Sielle Speren

Sielle Speren is a star system located in Assembly space, co-administered by the Guardian and Templar governments.

## Origin

First colonized by the Templars during their territorial expansion in the wake of the Phantom Wars, Sielle Speren was used as a staging system for a threatened invasion of Aluxi. Too weakened by their sacrifices in the war to resist effectively, the Guardians surrendered to the Templar demand for tribute, and Sielle Speren became a garrison system.

The system supported a number of primitive civilizations (defined here as non-FTL-capable technology), all of whom were quickly subsumed and then enslaved as the new templar empire took root. The regime was brutal, geared toward the systematic stripping of resources from the system's planets. As the empire expanded, more and more resources were demanded, destroying any chance of the indigenous races ever having the resource to achieve sustainable technological advances.

Encouraged by a group of Ronins, the most advanced of the civilisations rose up in revolt in 210 BTA, overthrowing the templar administration and expelling the garrison. The revolt proved to be the spark for the Hundred-Years War, a spark catalyzed by the templar's bloody reprisals against the primitive population.

At the end of the war, the templars were ordered to replenish Sielle Speren's ravaged resources, permitting the indigenous races to achieve the potential previously denied them. None of the races are FTL-capable as yet, but their freedom is assured by the Guardians. The templars, having deposited resource stockpiles at predetermined sites, departed the system less than a decade after the war's end, and while they still claim governance rights, they have taken no active role in administering the system since.
Repair droids

Exactly what they sound like, repair droids are VI-controlled robots used for maintenance and repair of starships and other large-scale technical concerns.

## Origin

Initially developed in various cultures as labour-saving devices, the applications of repair droids are numerous and varied. Mostly deployed in environments too hostile for organic lifeforms, the tech is fundamental to owning and operating deep-space equipment.
Aitch

Aitch is a star system located in neutral space. The system, centred around its low-mass star, is composed of a large number of asteroid fields of various sizes, as charted by an Ercinean expedition in 224 ATA.

## Origin

Little is known about the system and its formation mechanism is still unexplained. Some researchers posit that many of the asteroid fields may have been created by planetary collisions through the ages - the overlapping nature of the asteroid fields certainly seems to suggest such impact events.

Many of the asteroids contain traces of crystals and antimatter that could, in principle, be harvested by crews daring enough to attempt to mine the uncharted and intertwined asteroid fields.
Supply nanites

Supply nanites are an inventory control technology that continuously monitor and update the status of a military forces' supplies. Normally slaved to an AI, they free up logistics personnel to focus on deployment and fulfilment rather than stock control, allowing handling of larger forces without expanding support resources.
Burning Suns - Conflagration (Book Three)

> - "I am Mercer Darkstar, Warmaster to the Evolution. Your equal."
>
>

- - Conflict is coming - -

Having been shot at, shot up, and almost shot down, Jen and Keera have finally learned to trust one another, but there’s no time to stop and enjoy their newly forged relationship. Commissioned by a rogue Guardian to attempt the most audacious theft in history, they head to the capital of the Assembly with a single objective—steal the weapon Jen should have acquired in Berlin. If they can get to it first, they’ll stop a war before it starts.

Kiith Kohath, meanwhile, has assumed command of an allied fleet to deal with the Reaver invasion. The stakes couldn’t be higher: if he can’t retake Ice Serpent, the entire Assembly will become nothing more than feedstock for Darkstar’s corrupted army. Kohath needs more than a victory, he needs a rout, but the odds of that grow slimmer with every new Reaver that rolls off the assembly line.

With tensions rising and armies mobilizing, the smallest spark could set the whole galaxy ablaze. And when Jen and Keera discover a plot that threatens the safety of every Envoy on Kyzar, it’s not a question of if, but when that spark will fall…

## Origin

The book follows the story of the second book in the Conflagration series.

## Where/how to buy?

* **Burning Suns - Conflagration (Book Three) on Smashwords**
* **Burning Suns - Conflagration (Book Three) on Amazon**
Burning Suns - Conflagration (Book One)

> - "Tick tock, secret agent!"
>
>

- - Conflict is coming - -

Jennifer Bronwen, deep-space freighter skipper, sometime smuggler, and occasional blaster-for-hire is flat broke and in desperate need of a job. With her bills mounting and her ship one unlucky micrometeorite collision away from the scrapheap, when she’s offered a lucrative contract for a risky heist, well, it’s an opportunity she can’t afford to pass up.

Keera Naraymis, a secret agent on deep-cover assignment in alien space, has just one more job to finish before her mission is complete. Getting it right means making the galaxy a safer place, and taking a trip to the Terran homeworld should be simple enough. But in the espionage game, your enemies are never quite who they appear.

When their lives collide with catastrophic consequences, Jen and Keera form an unlikely alliance to find out why anyone would want to kill either one of them. What they discover runs far deeper than they could ever have anticipated, and throws them into a race against time to stop a conspiracy that threatens to unravel a thousand years of peace in the galaxy of the Burning Suns.

Watch the trailer here.

## Origin

The book is based upon SunTzuGames' first sci-fi board game of the same name. The story begins one year before the catastrophic events portrayed in the game and is closely tied to the game's content, a standalone adventure set in the same universe.

The creator Emil Larsen teamed up with Lisa Wylie after reading some of her fantastic Mass Effect fanfiction. Seeing how she understood staying true to original content while developing new plots and colorful characters made for a perfect fit for the Burning Suns universe.

After 8 months of teamwork and development Burning Suns - Conflagration (Book One) was published with more books and content to come.

## Where/how to buy?

* **Burning Suns - Conflagration (Book One) on Smashwords**
* **Burning Suns - Conflagration (Book One) on Amazon**
Consortium Diplomatic Service

> "No one is irreplaceable" - unofficial motto
>
>

The Consortium Diplomatic Service is the foreign intelligence service of the Federated Consortium of Changeling Nations. Headquartered in the Changeling capital city, Amaris, it is nominally a military organisation, but falls under the command of the civil government due to being wholly embedded in the civil diplomatic corps. Its counterintelligence counterpart, the Consortium Special Service, is a division of the Changeling military.

The goal of the Diplomatic Service is twofold - to safeguard to the security of the Consortium from external threats, and to maintain peaceful relations between the Assembly races. Like the Special Service, it also has a mandate to neutralise Sentinel operations wherever it encounters them, although its focus is on operations outside Changeling territory.

## Origin

Formally established as a government service in 301 ATA after the Changeling's official first contact with the Assembly, rumours persist that agents were deployed in the field long before any formal contact with the other races was established, a notion impossible to prove or disprove thanks to the changeling's unique biological abilities.

## Operational characteristics

Diplomatic Service agents function almost exclusively as infiltrators, often embedded for years at a time, and often with only one operational objective. While they receive comprehensive training in small arms and hand-to-hand combat for defensive purposes, they are neither commandos nor soldiers and will almost always opt to evade an enemy rather than confront them. Huge emphasis is placed on planning and proactive engagement.

Each agent tends to specialise in imitating one species, and their training is heavily skewed towards cultural immersion and often geared to the execution of one specific mission, as the operational life of one agent is rarely longer than two-three years in the field. Due to the extensive customisation requirements of taking on a new life, it is not uncommon for agents to be embedded in a dormant state, only becoming active once a "settling in" period has taken place.

Those agents apprehended or exposed in the line of duty are usually cut off from the Service and left to fend for themselves to maintain official deniability. In extreme cases, the Service may opt to terminate their own agents to avoid an operation being blown.

Agents who have successfully completed field duty may continue their careers in administration and support, with options to work as trainers, operational handlers, or, in the case of the exceptionally talented, leadership and strategic planning roles.

## Notable operatives

* Keera Naraymis
* Laenan Estris
* Sien Solta
Leviathan race

### Primary traits

Intimidating, resolute, aquatic, hierarchy/command comes with age, can communicate via electric fields.

> Conflagration "...killing a Leviathan was no easy feat."
>
>

The leviathans are an amphibious species, although their preferred habitat is marine. They are one of the oldest known sentient species in the galaxy.

## Biology

Leviathans are massively built (even more so in the case of their close cousins the giants), with adults easily topping 2.25m in height on average. They possess an armoured exoskeleton, and are thus very resistant to physical trauma, and they are almost completely immune to disease. They do not fully sleep, instead resting via unihemispheric slow-wave sleep, in which only half of their brain loses consciousness at a time.

Like many aquatic and amphibious species, leviathans use electroreception to "see", navigate, and communicate in marine environments. Their natural ability to modulate their own emission waveforms was a key factor in their development of the best-developed communications technology in the galaxy. Their hearing is similar to that of their wholly marine ancestors, comprising a whole-body network of vibration detectors that make them extremely sensitive to sound.

Generally, they are competitive by nature, enjoying a good contest of strength or intellect, and while they are happy to be loners, they do form strong family and found family bonds. They are also quite territorial, which has caused a number of political problems over the millennia, and can manifest in individuals as jealousy, possessiveness and/or a controlling nature. Taking on a close relationship with a leviathan, particularly an adolescent or young adult, requires considerable strength of will.

Leviathans possess a pharyngeal jaw structure, initially evolved to help them grasp their prey more strongly. As the need to hunt diminished over the years, so too did the strength of the jaw structure, however snapping shut the pharyngeal mandibles remains a gesture of irritation or displeasure.
History Vanquished

History Vanquished is a star system in neutral space.

## Origin

History Vanquished is named for an ancient Changeling legend, which tells of the betrayal and exile of the benevolent ruler of the Empire of the Heavens. Made bitter by his defeat and banishment, the Star-Emperor retreated to the far rim of the galaxy with his cohort of three-hundred loyal bodyguards, and established there a mighty fortress from which, he swore, he would one day "vanquish the memory of my defeat from history."
Nightmare - Escena corta de accion

***Nightmare - Escena corta de accion*** es el primer vídeo de la Temporada 2011 de *Fernanfloo* y el primero en general. Se subió el 5 de mayo del 2011.

## Descripción de Fernan

Hola gente aqui les traigo un video de mi y unas de mis pesadillas :D. Si te gusto el video checa mi canal y recuerda comentar y PULGAR!!! arriba :D :D :D

Hi dude here is a video of me in one of my nightmares. If you like the video check my other videos on my channel. Remenber comment and rate :D :D :D :D :)

Atte: El mero Fernanfloo!!!!!!!!

## Trama

Todo empieza una noche. Fernan está presumiblemente haciendo su tarea, leyendo un libro importante. De repente, escucha unos ruidos y sale despacio de su recámara. Al salir, encuentra a unos ladrones saboteando su escritorio. Se retira de la escena, y en el pasillo de la cocina, decide que coger para defender su casa. De una pistola y un plátano, decide utilizar un kiwi.

Se retira del pasillo de la cocina, y volviendo a la escena, vuelve a espiar a los ladrones. Uno de ellos ingresa en la cocina, por lo cual Fernan lo noquea y se lo deja allí, tirado y con el kiwi. Saca una pistola del polo del rufián, y entra en su escritorio, donde mata de dos balazos al segundo ladrón, haciendo que deje caer unas cartas que tenía en la mano.

Al voltearse Fernan, para mirar la puerta de la sala; un tercer ladrón entra por la puerta del jardín para noquear a Fernan, pero este lo mata de un headshot. Fernan se sienta pensativo en su sillón, y en ese momento, un cuarto ladrón con una máscara de Ghostface, entra por una puerta que está al costado de la puerta del cuarto del hermano de Fernan, Diego. El ladrón aniquila a Fernan antes de que pudiera reaccionar de un headshot, matándolo.

Fernan se despierta de su sueño, dándose cuenta que todo fue más que una mera pesadilla.

## Personajes

* Fernanfloo (Primera aparición)
* Ladrones (Únicas apariciones)

## Objetos

* Pistola (Primera aparición)
* Kiwi (Única aparición)
* Máscara de Ghostface (Primera aparición)

## Trivia

* Despistando el hecho de que es el primer vídeo de *Fernanfloo*, Fernanfloo solo dice dos líneas, cuales son "Esto se va a poner feo", cuando va a matar al segundo ladrón; y "Solamente fue una pesadilla", cuando se despierta dándose cuenta que el cuarto ladrón nunca lo mató.
* Es el primer vídeo de la saga de *Fernanfloo*.
* Es la primera vez que matan a Fernan o a otros personajes.
* Aunque el nombre de Diego es mencionado por un cartel de la puerta de su cuarto, él no apareció hasta el segundo vídeo de la franquicia de *Fernanfloo*, cual fue titulado "Donde estan mis cinco dolares - muerte inesperada".
* El cuarto ladrón, quien fue él que acabó con la vida de Fernanfloo, tiene una Máscara de Ghostface, el villano principal de la película de terror, *Scream*. Solo que la máscara es plateada y no blanca.
Sentinel Navy

> Keera Naraymis - "These ‘Sentinels’ represent a clear and present danger, not just to our citizens, but to people all across the galaxy."
>
>

While the Sentinels consider themselves a force of freedom fighters, their navy bears little resemblance to the organized space forces of the other civilizations of the galaxy.

## Origin

The origins of the Sentinels' paramilitary forces and their capacity to wage war is unknown to most citizens of the galaxy barring their own members, as the rebellious faction did not attract much notice until they rose up against the Consortium's rule and started the Sentinel Rebellion. While the Sentinels' forces were eventually defeated, their rebellion put down and most of their members being driven from the Changeling-controlled systems, they have nonetheless been able to maintain a constant level of threat to intergalactic peace.

## Military doctrine

Defeat in the rebellion left the Sentinels' forces broken up into small splinter groups, no longer capable of taking on any faction in or outside of Assembly space in a combat theater. They therefore changed their focus to conducting insurgency and fourth-generation warfare operations, slowly infiltrating other faction's forces in order to acquire intel, sabotage and destroy equipment, or assassinate key personnel.

Given the clandestine nature of the organisation, it is impossible to get a full overview of the disposition of their naval capacity. They acquire ships from the other races and their parent civilisation for the most part - it is not believed they have any substantial capacity to build starships on their own. Nonetheless, they have proven adept at modifying and upgrading those vessels they do acquire, and contract shipyards such as Vanaheim could furnish the capacity for any special projects such as Titans and Colossi.
Trenton's Redoubt

> Jennifer Bronwen - "The colonies out that way are friendly and always in need of supplies"
>
>

Trenton's Redoubt is a star system located in neutral space, home to several small freehold colonies and a scattering of research outposts.

## Origin

Lee Trenton was a terran pioneer
and prospector whose fearless quest for fortune and glory led him to many dark
and unexplored corners of neutral space. The local legend peddled by the settlers in the system is that the Redoubt was where the last great space cowboy based his operations, and where he stashed his hoard of gold and crystals before venturing forth in his trusty old freighter, *Red Ranger*, to explore the Rim beyond Lost Ramos. To date, the hoard has not been found.
Nucleus shield generator

Nucleus shield generators are a defensive technology developed by the Ercineans.

## Origin

As befits a race more concerned with defence that confrontation, the Ercineans' shield tech is the most advanced in the galaxy. Nucleus generators are single-point emitters emplaced within the perimeter they defend, so external assaults cannot be facilitated by targeting the generator itself. It is not unusual for ercinean defensive emplacements to employ a collapsing concentric ring of shields, so that enemies must breach multiple defences to assault the defended position.
Reuben Montford

> - "The galaxy apparently needs a reminder that you do ***not*** fuck with the Marauder military..."
>
>

Reuben Montford is a Marauder politician and diplomat, one of three Envoys to the Assembly for the Commonwealth of Free Terran States.

## Origin

Reuben is the grandson of the legendary Marauder hero, Esther Montford. Born on Tethys in the Oceanhill system, he is a large, imposing man with few airs and graces. Bluntly spoken and casually dressed, he does not present the image of a diplomat, a preconception he is well able to turn to his advantage in negotiations.

## Conflagration (Book Two)

Lau Lawinson meets Reuben, along with Sofia Stecchi and Saul Mendieta, in the aftermath of the Reaver assault on Oceanhill.
Giant Army

The leviathan Giants do not, per se, have an army. It is more accurate to say that their entire race is their army, if sorely enough provoked. Their involvement in any historical conflicts has usually been in the role of auxiliary forces for their smaller Leviathan cousins.

## Origin

Giants are territorial by nature, and internal competition has always been the strongest driving force in the development of combat skills. Those skills are also, traditionally, far more likely to be hand-to-hand than involving the use of weapons - when fighting for his or her range, a Giant would expect to subdue a challenger by main strength alone. Weapon-based combat skills have tended to derive from hunting and common defence of family and clan territory.

## Military doctrine

Giant military doctrine has barely evolved over time. Due to the fact that the Giants tend to stay close to their own territory and have relatively little interaction with other races, they have not, historically, been involved in many conflicts. To such a long-lived species, even the Phantom Wars appeared a brief encounter. Their longevity imparts patience, which has led to the formulation of mainly defensive tactics geared towards full-spectrum dominance of their own territory and repelling any and all assaults.

Giants are strongly individualistic, though clans will sometimes take communal action, forming posses to deal with a common threat, taking direction, although not orders, from the clan leader. Their immense size and strength makes them solidly suited to physical defence and melee combat, but they are not inclined to being a well-drilled infantry. They do, however, excel at stalking and sniping, making them surprisingly effective as ambush troops, and this is the role in which the leviathans tend to deploy them in larger conflicts.

## Army branches

As there is no organized Giant military, no standing divisions are maintained. Posses are formed in reaction to local threats. In times of greater conflict, volunteers may choose to join the Leviathan military.

## Army ranks

 Ancient Adept
 Master
 Adept
 Learner
 Junior
 Young one
 Newborn
Leviathans

### Abilities

Submerged defenses, Diplomatic ambush, Extra armor plating, Emergency repairs, Gravity manipulator, Evacuation pods, Warp deployment, Unknown archives.

The Leviathans, properly titled the Dominion of Leviathans, are a major civilisation in the Burning Suns galaxy, arising from one of the oldest known species.

## Origin

First contact with the Leviathans was established by the Guardians in 84000 BTA. It was the first time the guardians had established contact with any other space-faring, sentient species.

The Leviathans soon established themselves as dominant galactic civilisation, in the main owing to their highly developed communications technology, which quickly allowed them to establish a standard intersystem comm network for use in trading with the Guardians. The later enhancement of templar technology stabilized this network, laying the foundation for the galaxy-wide public communications system, Pubnet.

The Leviathans are a gerontocracy, with leadership and rank being attained as a function of age. They are proud of their position as one of the elder races of the galaxy, and as a result tend to be dismissive of the opinions of the younger races, a stance that greatly irritates the templars. They are much more isolationist than the other races, and frequently abstain in Assembly debates.

Leviathans are strongly individualistic, living in small family groups or as solitary individuals in large "ranges" of territory. Families related by mating or descent form loose associations called clans, with elder members expected to provide guidance and leadership. This traditional structure has been superseded to some extent as the need to deal with other races as a single civilisation centralises more authority with the Conclave of Ancients, but is still strongly active in local politics and ways of life.
The Perseus War

>

The Perseus War was a short, brutal series of border engagements between the Terrans and a renegade faction of templars known as the Stalkers.

## Origin

Following the fall of the templar empire at the end of the Hundred-Years War, a significant faction of templars chose to withdraw into isolation, splitting the former empire's home territory in half and declining to involve themselves further in galactic affairs. A state of uneasy truce prevailed for the better part of two centuries before the development of Terran colonies in the Perseus Arm provoked a new conflict.

The templar isolationists had long perceived the Perseus Arm to be their territory. The first colony settlement the Terrans attempted to found was destroyed less than a week after breaking ground, with the loss of all hands, but no attacker was ever discovered. Unperturbed by the setback, the Terrans continued to seed colonies, frequently falling victim to shipping raids and hit and run bombings by raider-class craft of unknown silhouette the colonists began to refer to as stalkers.

After a year or so of attacks, a Terran strike force patrolling the region successfully intercepted and shot down several stalkers, and upon analysing the wrecks discovered they were Templar vessels. Furious, the Terran government demanded Assembly sanctions of the Templars for the year-long campaign of terror. The Templars refused to accept responsibility for their renegade citizens, declaring them to be exiled from the Hegemony and thus not subject to Templar rule.

The Terrans took this as a carte-blanche permission to engage with the "terrorist faction" and deployed several fleets to the region, escalating hostilities. The Stalkers responded by turning their attacks to targets outside the Perseus Arm, striking at "safe" Terran locations.

## Key event(s)

* **Battle of Bedingrade:** Outmatched by the Stalkers both technologically and militarily, the Terrans sought new weapons technology - harnessing antimatter - to try and level the playing field. Their research, hasty, sloppy, and ultimately unsuccessful, caused a number of unstable pockets of dark matter to form in the Bedingrade system, navigational hazards that persist to this day.
* In 83 ATA, responding to rumours of a massive Stalker fleet buildup, Terran high command deliberately leaked intelligence regarding the development of new weaponry and a new fleet at their test bed in Bedingrade via a report to the Assembly. The Templars duly warned their Stalker brethren, and the Stalker fleet jumped into Bedingrade with the intent of wiping out the enemy. The Terrans had no fleet and no weapons, only drone-controlled raiders loaded with nuclear warheads. When the Stalker fleet arrived, the raiders detonated their warheads in the dark matter pockets, causing gravitational and energetic field distortions that tore the Stalker fleet apart.

## Aftermath

Their forces seriously depleted, the Stalkers retreated deeper into their home territory. The Terrans were sanctioned by the Assembly for their use of dark matter weapons, and withdrew from their colonies in the Perseus arm, expanding preferentially toward ercinean space.
Hephaestus

>  A Hellfire Drop - "Still under the influence of the ship’s gravity, Jen felt herself tip forward in her restraints. Game time."
>
>

The Hephaestus is the Marauder Navy's titan class flagship, equipped for both space combat and heavy ground assaults.

## Origin

The Marauder fleet, founded from a local militia, was originally a collection of superannuated military vessels and refitted civilian ships that were barely fit for purpose. Upon being declared Consul, one of Esther Montford's first directives was to begin funding the development of a larger, modernized fleet to better protect the citizens of a fragile new state.

The revenue accrued from the granting of control of the Bronwen galactic markets by the Assembly allowed the Marauders to make quick headway with this goal, rapidly prototyping a number of designs until settling on the optimized architectures seen today. However, Marauder tactical doctrine, dictating mobility, flexibility, and force concentration, led to the idea of a titan-class vessel - a self contained army, navy, and logistics platform equipped to take the fight to the enemy anywhere in the galaxy.

## Vehicle design

Eighteen kilometres long and ten kilometres across at its widest, the Hephaestus is literally a space-faring city, crewed by tens of thousands and capable of deploying, if necessary, the entire Marauder Marine Corps. In practice, the number of regiments aboard is usually far below this maximum. In day-to-day operations the ship supports the Marines' Second Division, and the Third Armoured Division.

The Hephaestus was not fully operational when deployed for the Hellfire Campaign, however Marauder high command considered it a perfect opportunity to test the efficacy of titan-based combat doctrines. Setting sail with less than half of its stipulated complement of marines and support craft, and only sixty percent of its weaponry online, it nonetheless performed admirably and was recognized by Admiral Kiith Kohath as being a pivotal asset in his campaign.

The Hephaestus is commanded by a flag-rank officer, given the size of her complement. The current commander is Vice Admiral Zhang Wei.

## Notable characters

* Gina Bell
* Jennifer Bronwen
* Thaddeus Jones
Burning Suns - Conflagration issue 7 - Burnt Bridges

> Mercer Darkstar - "Those unfit to stand against the coming storm shall perish by my hand."
>
>

Keera makes a decision that may have far-reaching consequences in the wake of events on Hel. Kohath and his associates begin to investigate the Reaver threat.

## Chapters

* Kohath
* Keera
* Jennifer
* Darkstar
* Keera

## Where/how to buy?

* **Burning Suns - Conflagration (illustrated series) on SunTzuGames' website**
Stargate

## Stargate in Burning Suns

### Ability (activatable)

Blink up to X of your regiments to another controlled or hostile system, start assault action there.

## Power utilization

### Dark

6

A stargate is a theoretical technology permitting instantaneous transfer between two spatial points.

## Origin

If any race possesses such technology, it has never been disclosed. Initial investigations into the function of the beacons that litter the Eng-Kohn Nexus suggested some of them might be stargates, but since the massacre, no further research has been undertaken.
Mercer Darkstar

> - "Those unfit to stand against the coming storm shall perish by my hand."
>
>

Mercer Darkstar is a cyborg and a warmaster-class animate in the Reaver hierarchy.

## Origin

Darkstar was created in 988 ATA, shortly after the schism that led to the formation of the Evolution as a splinter from the Synergy. His functional designation is as a warmaster, a class skilled at both personal combat and strategic command. In addition, he is a cardinal unit, one of twenty animates imbued with such authority by the Exemplar.

His organic scaffold is leviathan, and his build was designed to withstand heavy melee combat.

## Conflagration (Book Two)

Darkstar is appointed to command the Reaver's invasion of Marinaris in the Oceanhill system, with the goal of securing a new antimatter-based energy generation technology.
Selina Kronosius

> - "You let those bastards escape!"
>
>

Selina Kronosius is a Champion, a member of the neomorphs' genetically engineered warrior caste. She serves as a military commander in the newly developed Neomorph Navy.

## Origin

Champion Kronosius was hatched as one of a batch brood aboard a neomorph vessel many decades before the race arrived in the galaxy. Bred for both physical prowess and personal bravery, she is a dominant leader and fearsome combatant.

## Conflagration (book one)

Champion Kronosius is the figurehead commander of the neomorph battle group dispatched to Mendillo under the command of Kiith Kohath. When he refuses to comply with an order to destroy damaged leviathan Giant vessels in the aftermath of the battle, her furious reaction provides the cyborg with the opportunity to resign his commission and return to the Cyborg stronghold of Korxonthos.
Dark fleet beacon

> - "The ultimate game of Russian Roulette."
>
>

While the pace of colonization has never been more rapid than in the last 1000 years, it is clear to most people that the galaxy remains a largely unexplored place with lots of potential treasures and an equally great number of undiscovered threats.

## Origin

Throughout Assembly history various expeditions and scientists, possessed of varying degrees of luck, have come across dormant beacons in newly opened-up systems. Some have proved to be remnants of the past Templar empire (Psyonic Templars of Eternity) while some have pointed the way to treasure troves of resources or alien tech. Still others, discovered by the less lucky, have opened portals to terrors from deep space.

Unidentified vessels have been sighted on more than one occasion upon reactivation of such beacons, but it wasn't until the Nexus Massacre that the Assembly promulgated a law in all of its member states making it illegal to activate old beacons. This stricture, however, holds only as far as the boundaries of civilised space, and has not prevented some of the more legally flexible citizens of the galaxy from collecting or experimenting with such items.
Dark energy scanner

Critical technology for any explorer-class vessel, dark energy scanners provide means to detect potentially deadly pockets of dark matter in space.

## Origin

Originally developed by the templars, whose attunement to energy disruptions is far more acute than in organic races, dark energy scanners quickly became a necessary fixture for vessels destined for the deeps of space.
Blink distorter

## Blink distorter in Burning Suns

### Ability (activatable)

Blink up to X of your ships to another system and execute any 1 action with your current leader.

## Power utilization

### Dark

3

Templar-specific technology permitting instantaneous transfer of matter between two points in space.

## Origin

Blink technology is the Templar's most highly classified secret. No data on the topic has ever been made public to the other races of the Assembly.
Alt Front

**Welcome to Burning Suns Wiki!**
A comprehensive encyclopedia about the aliens, cyborgs, weapons, ships, planets and more in the Burning Suns universe. This wikia covers everything within the Burning Suns IP for everyone to explore.

## **Burning Suns products**

The Burning Suns universe currently contains the following products.
Burning Suns - Conflagration issue 3 - Prior Planning Prevents...

> Wai-Mei Xox - "We are planning to steal this thing rather than just argue about stealing it, right?"
>
>

Jennifer and her crew arrive on Earth and set their plans in motion to pull off the artefact heist. Keera receives some worrying news from New Lagos.

## Chapters

* Jennifer
* Keera
* Jennifer

## Where/how to buy?

* **Burning Suns - Conflagration (illustrated series) on SunTzuGames' website**
Thaddeus Jones

> - "I seem to recall any number of wild-ass improvisations back in the day. Mostly involving getting drunk or making booty calls."
>
>

Thaddeus "Thud" Jones is a former master sergeant in the Marauder Marine Corps, and a close friend of Jennifer Bronwen. He is hired by Jennifer as part of her crew at the beginning of the events of Conflagration.

## Origin

Thud met Jennifer during Marine Corps basic training, when they were assigned to each other as training partners. They struck up an instant friendship, a bond that only strengthened as they were posted together after passing out. His billet was 2nd Platoon, Bravo Company, 3rd Battalion, 11th Regiment, 2nd Division, Marauder Marine Corps.

Jones, a marine brat who grew up on the base at Yokosuka, quickly established himself as an exemplary soldier and a natural leader and was rapidly promoted, attaining the rank of Staff Sergeant in late 992 ATA, and rising to the rank of Master Sergeant by 997 ATA, when he was appointed training NCO for his company.

Jones was dishonourably discharged in 998 ATA after breaking his platoon commander's arm in a bar brawl following a training accident in which Jones felt the officer's actions and decisions had led to the injuries of two of the platoon. While most of his colleagues, up to and including his company commander, Captain Gina Bell, agreed with his assessment of the situation, the uniform code had to be upheld, and his court martial board unanimously recommended his discharge.

Since his dismissal, Jones has been working as a freelance enforcer, and through one of his jobs was able to sign up to Shan'Chael's network, where his availability and Jennifer's prior knowledge of his skills made him an easy pick for her new crew.

## Conflagration (Book One)

Thud is hired by Jennifer to help out with the theft of the templar artefact from the Pergamon Museum in Berlin. Upon reuniting with his old comrade, they spend some time reminiscing before planning the robbery with the rest of the crew. Afterward, Jennifer suggests that if the job goes well, Thud might consider accompanying her back to Asgard, taking a permanent position on her crew.

Thud provokes Jen's anger by smuggling a firearm into the museum against her wishes. When the team are betrayed by Solinas, Thud helps Jen free Wai-Mei from the maintenance centre but the three of them are cornered in a corridor as they try to get away. Hoping to buy time for his companions, Thud initiates an armed stand-off with the police that results in him being shot and killed.
Changeling Army

> Keera Naraymis - "Changeling combat doctrine is predicated on surprise. If an enemy doesn’t know you’re there, they can’t react."
>
>

The Changeling Army specialises in undercover operations and small-scale combat operations, supported by the deployment of individual field agents to interrupt enemy activity and engineer diplomatic solutions.

## Origin

Due to their generally inquisitive nature, most changelings prefer to volunteer for service in the navy or as information specialists, scouts, and explorers. At the beginning of the Sentinel Rebellion the Changelings did not maintain a standing army and the Consortium's government was seriously challenged by the task of keeping the Sentinels at bay.

It was not until the Assembly stepped in with resources and technical assistance in the prosecution of large-scale warfare that the Changelings managed to put down the rebellion and establish the Home Guard Brigades. The military expansion was enacted as a future safeguard to defend the most important Changeling systems, and at the direct request of the Assembly in order to be able to contribute on the galactic stage.

Due to the Changelings' ability to shapeshift and the inherent risk of internal terrorism, the army established a "sanitization" program for enlisting personnel that would remove any extra DNA patterns a Changeling might carry when entering the army. Individuals are thereafter outfitted with skins relevant for operations, and checked on a quarterly basis for deviations. Most individuals only stay 2-4 years in the army, since the Changelings' life-span is short in comparison to other races. 8 years would be the maximum any one individual could serve.

## Military doctrine

The Changeling army's doctrines are built around their ability to change appearance, making their forces ideal for guerilla, stealth, and hit & run tactics.

Little is known about the army's large-scale capabilities, as the Changelings keep their Assembly-mandated operations on a very small scale, mostly supplying intel specialists and obs-forces.
Blink tractor beam

Blink is a highly advanced supra-FTL travel method known only to the templar race. Much of the detail of technology based on the method is speculative, since the respective Templar and Stalker civilisations do not share information on an ability they consider strategic.

## Origin

The origin of any such tractor beam technology is unknown. No data has ever been recorded that supports the existence of such devices.
Iceland

Iceland is a star system situated in neutral space. It holds the dubious distinction of being the system with the most remote civilian settlements from the Burning Suns.

## Origin

A system composed almost entirely of ice planets, Iceland is a natural fuel reserve with vast quantities of solid helium, hydrogen, and ammonia readily available to mine. Each year a handful of hardy souls venture forth to seek their fortune; if they survive the learning curve of mining in such hazardous conditions, that fortune is almost certainly assured. The system is also home to a research outpost concerned exclusively with the study of cryotectonics and cryovolcanism.