Tournament Arena

The **Tournament Arena** is a limited-time, live PvP (player vs. player) game mode in *Rivengard* where players compete to earn rewards, including Ascension Resources, XP Books, Gold and Stamina. Each event lasts for 48 hours. Tournament Arena was introduced on April 21, 2022. This mode unlocks at Power Level 8.

Players can choose to play ranked or unranked battles. Ranked battles influence the player's rating and position, costing 1 Battle Token each. Battle Tokens cap at 12 and one Token replenishes every 1 hour 20 minutes. On the other hand, unranked battles do not influence player rating or position and can be played for an unlimited amount of times.

All Heroes are capped at Common 2★, Iron Rank I, and Items are capped at Common level 3. Crit and block chances are not affected, and Passive Abilities (if a Hero is at least Uncommon) remain unlocked.

During a battle, players may use predefined chat bubbles to communicate. To mute an opponent's chat, click on their avatar (their chat bubble should have an X when muted).

## Rules

Tournament Arena currently has one ruleset, which is Conquest.

### Conquest

In Conquest, the player's goal is to reach 5 Victory Points before their opponent. To win, the player should claim Objective Tiles and defeat enough (but not necessarily all) opponent Heroes.

There are 3 Objective Tiles on the battlefield. In order to claim an Objective Tile, a Hero must step on it. The player's tiles glow green, while the opponent's tiles glow red. Unclaimed Objective Tiles glow white.

#### Scoring

Victory Points can be gained in 2 ways:

* Defeating an opponent Hero (excluding Summons): +1 Victory Point (permanent)
* Claiming an Objective Tile: 1 Victory Point
	+ Leaving a tile already claimed does not deduct Victory Points, however if an opponent Hero steps on it, the Victory Point goes to the opponent. Summons and Objects cannot claim Objective tiles.

#### Timing

Each player gets 30 seconds per turn, with a Time Bank of 45 seconds (which cannot be refilled). If a player runs out of time on a turn, the Time Bank will be used until it has been depleted.

## Rating

A player's rating may increase depending on their performance in battle; rating can never decrease.

Winning a match adds 7 points.

Losing a match adds the amount of points the player had earned when the opponent won (0-4). Points that the player missed out (minus 1) are added to the Redemption pool.

Disconnecting or retreating adds no points.

## Redemption Battles

Redemption battles provide opportunities to reclaim missing rating points from lost battles. Players can play up to 5 Redemption battles every 12 hours (for a total of 20 during the tournament). Redemption battles work the same way as a ranked battle, but the number of points the player gets at the end of the battle is added to their rating and deducted from their Redemption pool.

The cost for playing a Redemption battle increases for each battle played during a 12 hour period.

* 1st battle: 25 Gems
* 2nd battle: 50 Gems
* 3rd battle: 100 Gems
Only the first two battles every 12 hours may be played by watching ads.

## Rewards

### Tournament Chests

At certain rating increments, the player will receive a Tournament Chest with rewards like gold and stamina.

* **10 points**: 300-330 Gold, 1-2 Gems, 3-5 Pamphlets of Experience, 10 Stamina, 1 Raid Ticket, 2 random Hero Laurels (any)
* **25 & 55 point**s: 500-550 Gold, 2-3 Gems, 3-5 Books of Experience, 15 Stamina, 2 Raid Tickets, 4 random Hero Laurels (any)
* **40, 70, 110 & 150 points**: 1000-1100 Gold, 3-4 Gems, 3-5 Tomes of Experience, 20 Stamina, 3 Raid Tickets, 6 random Hero Laurels (that player owns)
* **90 & 130 points**: 2000-2200 Gold, 4-5 Gems, 3-5 Heavy Tomes of Experience, 25 Stamina, 4 Raid Tickets, 5 random Hero Shards (that player owns)
* **200 points**: 5000-5500 Gold, 5-8 Gems, 5 Codices of Experience, 100 Stamina, 10 Raid Tickets, 1 Summoning Token

### Final Tournament Reward

At the end of the tournament, players will receive a chest with rewards depending on their final position.

## History

* When the Tournament Arena was first teased in November 2021, the mode was named "Duel".
* The first event did not have rewards as it was an early access version for players to test the mode.
* For the first two events, the Battle Token cap was 8 and the refresh rate was exactly 1½ hours.
* In the 1.19 update, Redemption Battles were introduced.
	+ The Battle Token cap was increased from 8 to 10, with a refresh rate of 1 hour, 29½ minutes.
* In the 1.20 update, the Battle Token cap was increased from 10 to 12, with a refresh rate of 1 hour and 20 minutes. Tokens no longer overflow.

## References

1. ↑ Tournament Arena FAQ - Rivengard
2. ↑ Official Discord Post
3. ↑ Official Discord Announcement
4. ↑ Update 1.19 - Rivengard
5. ↑ Update 1.20 - Rivengard