Concealed

**Concealed** is an External Trait that belongs to the Antiquarian, Qi Shiyi. As an external trait, it is a passive ability that the character starts the game with.

## Trait Details

*She uses her homemade Mechanical Flute as a weapon capable of performing 5 moves.*

### Moves

* ***Spin**: Spins the Mechanical Flute, increasing movement speed by 5%.*
* ***Flip**: Flips forward, vaulting over lower terrains.*
* ***Sweep, Swing, Stab**: Wields the Mechanical Flute left, right, and forward, knocking back the Hunter in that direction, reducing the Hunter's movement speed by 15% for 1.5 seconds, and destroying Hunter-created items and flying items.*

### Disarm

*Upon being knocked back and bumping into an obstacle, the Hunter will be stunned for 1 second and won't be able to attack for 5 seconds. The duration of Disarm can be stacked. If the time between two Disarms is less than 1 seconds, the duration will stack to 7 seconds.*

### Obscure

*When there are 0/1/2/3 Survivor(s) within 12.7 meters, the duration of the first Disarm is 5/2/1/1 second(s), and the duration of the subsequent Disarm is 7/3/2/1 second(s).*

## Stats

* Spin durability depletion: 1%/sec
* Sweep/Swing/Stab durability depletion: 17%
* Flip durability depletion: 20%
* Sweep/Swing/Stab/Flip cooldown: 25 second(s)

## Summary

The Antiquarian can use her flute to perform five moves:

* Spin: Increases her movement speed by 5% (From 3.8m/s to 3.99m/s)
* Flip: Flips Antiquarian forward and vaults over low terrains such as dropped pallets and windows without risking terror shock.
* Sweep: Repels the hunter to the left.
* Swing: Repels the hunter to the right.
* Stab: Repels the hunter forward.

Hunters hit by Sweep, Swing, and Stab will be repelled as well as having their movement speed reduced by 15% for 1.5 seconds. Additionally, Sweep, Swing, Stab can destroy some of the Hunter created items.

If the Hunter collides with an obstacle, they will be stunned for 1 second and cannot attack for 5 seconds **(This does not silence their hunter's abilities)**. If the Antiquarian manages to perform a Sweep, Swing and Stab combo to the Hunter within a quick succession, the disarm time will be stack to 7 seconds. If done the Sweep, Swing, Stab combo in a quick succession to the hunter, their disarm time will reach up to 19 seconds.

The more the survivors near to Antiquarian, the shorter the Disarm Time effect 5/2/1/1 seconds. This also applies to consecutive combo effect 7/3/2/1 seconds.

## Other Details

### Hunter-Made Items Antiquarian **can** destroy:

* The Ripper's Fog Blades
* The Feaster's Tentacles
* Axe Boy's Resentful Souls
* Guard 26's Bombs and Remote Controlled Bombs
* Sculptor's Sculptures of Agility, Wisdom and Nobility
* The Breaking Wheel's Reticent
* Soul Weaver's Spinning
* Gamekeeper's Traps

### Hunter-Made Items Antiquarian **cannot** destroy:

* Axe Boy's Peaceful Pines and Corrupt Area
* "Nightmare's" Ravens
* Bloody Queen's Aqua Mirror and Mirror Image
* Sculptor's Chisel during Hieroglyphic Graveyard
* Wu Chang's Umbrella during Infinite Nirvana
* Geisha's Swallowtails
* Naiad's Harpoon during Spearfishing
* Soul Weaver's Webbing
* Wax Artist's Cold Wax, Solid Wax and Molten Wax
* "Disciple's" Shadow Cats and Wooden Cross
* Violinist's Sonatas
* Mad Eyes' Consoles and Fences
* Hell Ember's Puppets and Infernal Souls (Though they can be repelled)
* "Fool's Gold's" Magnetic Pickaxe and Magnetic Conversion.
* Peepers
* Patrollers (Though Antiquarian can harass the Hunter to cancel their Patroller animation)

##### Hunter Tips

* Excitement is a practical way of countering Antiquarian as it removes your Disarm debuff and other negative effects from Antiquarian.
* Be careful where you are going, as you could possibly be knocked to the side or back and become stunned.
* Antiquarian cannot move during her Sweep, Swing and Stab animation, bait her to miss her attacks and attack her during her animation.
* Use alternate attacks to damage Antiquarian since she cannot silence your hunter's abilities.
* Hunters on the roller coaster in Moonlit River Park will not be knocked out of it by her Sweep, Swing, or Stab.
* Similarly, Hunters will not be knocked down holes or on the big opening on the second follow on Sacred Heart Hospital.

##### Survivor Tips

* Take advantage of the movement speed increase to try and gain some distance.
* If needed, use the flute to possibly slow down or stun the hunter.
	+ Stab action is faster and has a longer range than Sweep and Swing action.
* Your disarm doesn't silence abilities, that includes abilities such as Rocket Dash that can damage you.
* Using the flip ability can come in handy as it can help with gaining distance without having to worry about being hit or possibly being Terror Shocked
	+ You are able to use flip in order to vault over waxed pallets, but not fully waxed windows.
	+ Similarly, the Clerk's Invalid ability will be ignored if using flip to vault over an object blocked by said ability.