recursal/Fanatic-Fandom huggingface dataset:
Cosmic Rebel

"I have many qualities you won't like."

**Cosmic Rebel** is a Fire, Gold Annie variant.

**FORCE OF WILL**

## Tips and Tricks

### Role & Strategy

* Cosmic Rebel is an offensive variant that relies on DEATH MARK and CRITICAL HITS to gain IMMUNITY and INVINCIBLE for each of her attacks, allowing her to overcome the effects of reflect-based damage and DEBUFFS with ease. With careful use and preparation, Cosmic Rebel can be a powerful offensive pick to counter many prominent defenders in the game.

* Cosmic Rebel will first have to reach 10th combo hits to inflict DEATH MARK and start gaining INVINCIBLE for each of her critical hits. This may sound counter-productive if she's meant to counter reflect-based damage strategies since her first 10 combo hits would not be immune to reflect. One solution is to bring support variants with access to healing such as Surgeon General to alleviate this initial reflect damage. Another solution is to inflict DEATH MARK through other means such as a secondary character's ability or moves before TAGGING IN Cosmic Rebel.
	+ Black Dahlia have easy access to DEATH MARK through her Prestige Ability and BURST
	+ Painwheel and Ms. Fortune can also inflict DEATH MARK through BURST and other moves
	+ Dream Demon and Raw Nerv can both inflict permanent DEATH MARK through their Signature Abilities

* **Marquee Ability**: Cosmic Rebel will benefit from RED SHIFT to further increase her damage output easily through subsequent uses of blockbusters and special moves.

* **Stat Investment**: As an offensive variant, Cosmic Rebel will benefit from investment in ATK and Piercing to further increase her damage output. Crit Rate is important to increase the chance of landing a critical hit which will grant IMMUNITY and INVINCIBLE from her second Signature Ability. Meter Gain is also a useful stat to invest in to quickly charge her blockbusters and deal significant damage.

### Trivia

* This variant's color palette is a reference to Ahsoka Tano from the *Star Wars* series, with the caption referencing a direct quote from the character.
Puddle Pirate

"We've seen jellyfish with more of a spine than you. Come on, get serious!"

**Puddle Pirate** is a Water, Silver Umbrella variant.

Puddle Pirate is also available as a Prize Fight reward in the Silver Tier of the Cloudy with a Chance of Pain Prize Fight.

**SPILLAGE AND PLUNDER**

## Tips and Tricks

### Role & Strategy

* Puddle Pirate is an offensive fighter that centers around BUFF control, using her PUDDLES. Puddle Pirate also gains health when an opponent loses a BUFF, providing a small degree of survivability and sustain.

* Puddle Pirate will require moves that can provide PUDDLES such as WISH MAKER, BOBBLIN' BUBBLE, ACID REFLUX and UNDER THE WEATHER. These special moves and blockbusters are recommended as they can easily setup PUDDLES during a simple combo.
	+ To fully take advantage of Puddle Pirate's Signature Ability, it is best to corner the opponent as soon as possible through ACID REFLUX, and then use BOBBLIN' BUBBLE or UNDER THE WEATHER to spawn a PUDDLE. A PUDDLE in the corner is the easiest way to trap the opponent, causing them to lose BUFFS.

* Puddle Pirate's second Signature Ability provides additional health regeneration while not RAVENOUS. Due note that Umbrella already has plenty of ways to regain her health from her Prestige Ability, Marquee Ability and blockbusters such as TONGUE TWISTER and FEEDING TIME. It is best to simply focus on her first Signature Ability as she can regain her health easily through other means as well.
	+ As all of Umbrella's PUDDLE creating moves lower Hungern's meter, it's hard to maintain PUDDLES while still benefitting from her second Signature Ability.

* **Marquee Ability**: Puddle Pirate will benefit from SWEET VICTORY as her Marquee Ability, further bolstering her damage output through ENRAGE stacks when she defeats an opponent.

* **Stat Investment**: As an offensive variant, Puddle Pirate will greatly benefit from investment in ATK, Piercing and Meter Gain to further bolster her damage output.

### Trivia

* This variant's color palette is a reference to May, a recurring character who is the first mate from the Jellyfish Pirates from the fighting game series *Guilty Gear*, with the second half of the caption being a direct quote from the character.
	+ Hungern's color is a reference to May's dolphins which she can ride as a special move in the games.

* This variant's name is a slang for the US Coast Guard while also referencing the fact that May is a *pirate* and Umbrella has *puddle*-based abilities.

### Gallery

Fighter Reveal- Umbrella - PUDDLE PIRATE - Skullgirls Mobile
Rumble Pack

**Rumble Pack** is the Character Prize Fight for Beowulf that gives out rewards such as Character Relics, Skill Points, Moves, and Variants that are specific to the character.

## Modifier

### **Silver Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

### **Gold Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

### **Diamond Prize Fight**

**Tips & Tricks**

* **Offense**: This modifier is remarkably straight-forward. On block, CRIPPLE and DEATH MARK will be inflicted on the blocker, making them take more chip and crit damage for the duration while also slightly decreasing the damage from any counterattack.
	+ CRIPPLE is a relatively minor obstacle on offense due to ENRAGE, which when received removes CRIPPLE, being a popular buff among offensive variants and because it's generally considered among the weakest debuffs in the game.
	+ DEATH MARK however is where offense can benefit; Increased chip damage, while it rarely comes up, can still make a difference in whether a game is lost or won. More importantly, if the player does manage to open up the defense, they can make use of the increased CRIT DAMAGE in order to do more damage to the defender, making variants with easy access to PRECISION or critical hits more of a threat.
	+ However, this modifier also comes with a modest threat; DEATH MARK increasing chip damage means that any hit the *offense* blocks, will also have more chip damage, which can easily take a substantial amount of health in the higher streaks. Still, it's rarely a one blockstring death, and damage inflicted by the defense can usually be either ignored or healed by the player.

* **Defense**:

Skullgirls Mobile- Guia de Prize Fight de DIAMANTE de BeowulfGuide by Vyleke

## Score Cutoffs

### **Post-Diamond Prize Fights**

* Diamond Prize Fight
* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight

### **Pre-Diamond Prize Fights**

* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight
Ms. Trial

"I hope you've prepared a strong defense."

**Ms. Trial** is an Air, Silver Ms. Fortune variant.

**OVERRULED**

## Tips and Tricks

### Role & Strategy

* Ms. Trial is an offensive fighter with a Signature Ability that allows her to remove opponent's BUFFS while gaining stacks of PRECISION. Furthermore, PRECISION hits does not trigger the opponent's Signature Ability, and with her SA, precision also ignores the opponent's defense and ARMOR, allowing her to deal massive amount of damage to the toughest defenders. However, the condition to her Signature Ability enforces the player to intercept (hitting a dashing opponent) instead of simply blocking. Hence, there is a level of skill required to use her effectively but in her full potential, Ms. Trial can be a great offensive fighter for massive burst damage and BUFF removal.

* Careful enemy selection may come in handy when playing Ms. Trial as some characters are easier to intercept than others. Using her against opponents with a very quick dash such as Beowulf and Painwheel can make triggering her Signature Ability difficult.
	+ Ms. Trial can also hit a dashing opponent with her detached head in headless mode.

* For those who may be less proficient in using Ms. Fortune, NYAAAWN is a TAUNT that can grant three stacks of PRECISION to make use of her second Signature Ability.
	+ Furthermore, equip low hit count moves and blockbusters such as EL GATO, CAT SLIDE, CAT SCRATCH and FIFTH OF DISMEMBER to make use of PRECISION and deal the most damage.

* **Marquee Ability**: The recommended Marquee Ability for Ms. Trial is BOOP to gain stacks of ENRAGE and further increase her damage output.

* **Stat Investment**: As an offensive variant, Ms. Trial will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output while charging blockbusters faster.

### Trivia

* This variant is a reference to *She-Hulk* from the Marvel Comics with its caption being a direct quote from the character during her intro in Marvel vs Capcom 3.

	+ SA1 (New): When HITTING a DASHING opponent, remove 1 of the opponent's BUFFS and gain 3/4/5 stacks of PRECISION.
Assassin's Greed

"This world runs on give-and-take!"

**Assassin's Greed** is a Light, Diamond Valentine variant.

**BLED DRY**

## Tips and Tricks

### Role & Strategy

* Assassin's Greed is a defensive fighter with a Signature Ability that severely punishes opponents from using a blockbuster while granting her incredible regeneration for survivability. With the highest HP stat of *all* Valentines, Assassin's Greed is a very potent defender that is difficult to kill without a proper strategy due to her terrifying regenerative abilities.

* When used offensively, it is recommended to equip moves such as LARYNGECTOMY which can inflict BLEED as she has a comparatively low ATK stat. Furthermore, applying BLEED on the opponent also helps her survivability by providing healing from her second Signature Ability.

* **Marquee Ability**: ICU is the recommended Marquee Ability for Assassin's Greed, providing her an alternative way to gain healing without relying on her Signature Ability. This allows her to be a better defensive wall that cannot be worn down by BLEED effects.

* **Stat Investment**: As a defensive fighter, Assassin's Greed will benefit from investment in HP and Defense to increase her defensive capabilities. Meter Gain is also recommended to quickly charge blockbusters for an unblockable Tier 3 blockbuster or FORBIDDEN PROCEDURE to resurrect fallen teammates.

### Rift Battles

* Assassin's Greed excels at denying blockbusters on defense which makes it difficult to defeat her on top of her high HP stat. Assassin's Greed forces opponents to either lose points from not defeating her with a blockbuster, or lose points from the health loss. This allows her to be a formidable defender even in single nodes.

* Assassin's Greed can be potent when paired with Kill Joy and Last Hope that can grant her further REGEN support from the bench. Catalysts such as Last Words and Autoimmune also makes it harder to swiftly defeat her, forcing opponents to rely on raw power to deal with a team of triple light Valentine node that excels at stalling for time.

### Trivia

* This variant's color palette is a reference to Trish, a non-playable character from the *Persona 2* duology, with its caption being a catchphrase of the character.
Gray Matter

"Everyone's favorite opening act!"

**Gray Matter** is a Dark, Silver Cerebella variant.

Gray Matter is also available as a Prize Fight reward in the Silver Tier of the High Wire Hijinks Prize Fight.

**HAT TRICK**

## Tips and Tricks

### Role & Strategy

* Gray Matter is a support fighter with a Signature Ability revolving around blockbuster meter. With Gray Matter in the team, players will find it easy to use unblockable Tier 3 blockbusters throughout the fight as she can easily give blockbuster meter from the bench.
	+ This means that she does not need a particular way to play or specific strategies to use. Her ability to give blockbuster meter makes her a universal support fighter for both offensive and defensive purposes.

* **Marquee Ability**: Either Marquee Abilities will work with Gray Matter. UPPER HAND is generally the superior Marquee Ability as it allows any Cerebella to act as a meter control variant to prevent opponents from using blockbusters to punish. Meanwhile, RING LEADER will trap opponents and prevent them from escaping via TAG OUTS while also disabling their special moves which may be useful in some niche situations.

* **Stat Investment**: Gray Matter has sub-par stats when compared to other Cerebella fighters. Hence, Gray Matter will greatly benefit from investment in ATK and Piercing when used offensively to increase her damage output or HP and Defense when used defensively to increase her survivability.

### Trivia

* This variant's color palette is a reference to Homura Akemi from the anime series *Puella Magi Madoka Magica*.

	+ SA1 (NEW): All teammates start the match with 15/20/25% BLOCKBUSTER METER.
* SA2 (OLD): Teammates start every match with 15/20/25% SUPER METER.
 2.0.1 Update | * SA1 (OLD): Start every match with 10/15/20% BLOCKBUSTER METER.
	+ SA1 (NEW): Start every match with 25/35/50% BLOCKBUSTER METER.
* SA2 (OLD): Teammates start every match with 10/15/20% SUPER METER.
	+ SA2 (NEW): Teammates start every match with 15/20/25% SUPER METER.
Daily Events/Tuesday

* Days Of Future Cats (Robo Fortune)
* Walking The Beat (Big Band)
# Days Of Future Cats (Robo Fortune)

### Summary

In Robo Fortune's daily event, Days Of Future Cats, players can gain moves and Skill Points for Robo Fortune, along with some Canopy Coins and Diamond Essence Shards. All nodes will have at least one enemy Robo Fortune, and a Robo Fortune variant must be used on treasure nodes. A myriad of enemy modifiers make it difficult to take down the player's opponents, most notably a modifier that transfers all BUFFS to the enemy if the player stays close for too long.

### Modifiers

The modifiers below are used on all nodes.

Event-Specific Modifiers (Master difficulty)
 Omega Weapon | Gain 1 stack of PRECISION when suffering a CRITICAL HIT or a DEBUFF. While at 5 stacks of PRECISION, all attacks are UNBLOCKABLE.

The modifiers below are common among Daily Events and may be used alongside the modifiers above depending on the node.

The modifiers below are common modifiers used in the boss and treasure nodes.

Boss Modifiers (Master difficulty)
 Perfect Block | Take no damage while blocking.

### Tactics & Tips

* This Daily Event can be brute forced with enough damage, but may cause the enemy to continuously gain BARRIER if the damage is not great enough.

* CURSE is a handy tool to have, as it disables the opponent's BARRIER gain and prevents them from benefitting from any BUFFS you have gained, making them much easier to take down. This goes doubly so when a Blue Screen is involved, as the CURSE will also prevent them from gaining ARMOR.

* As they also gain a REGEN effect while they're below the player's health, INVERSE POLARITY can be used to functionally turn it into a BLEED, chipping the enemy's health slowly but surely. HEAL BLOCK prevents any healing done and is more common than INVERSE POLARITY, but has less effectiveness in turn.

* Take care during DEBUFF or crit heavy setups, as the opponent will gain PRECISION over time, which they then can use to break through your guard. It is not recommended to be defensive after an offensive turn for this reason.

#### Recommended Variants

* Purrfect Dark
* High Ruler
* Blitz & Glamour
* Graveyard Shift (ideally with the ICU Marquee Ability)
* Prototype
* Purrminator
# Walking The Beat (Big Band)

 File:BigBandDailyEventMenu.jpg
**Layout**

 File:BigBandDailyEventMap.png
**Modifiers:**

The modifiers below are used on all nodes.

Event-Specific Modifiers (Master difficulty)
 Omega Weapon | Gain 1 stack of PRECISION when suffering a CRITICAL HIT or a DEBUFF. While at 5 stacks of PRECISION, all attacks are UNBLOCKABLE.

**Tips & Tricks**

* Insert tips and tricks here...
Ones and Zeros

**Ones and Zeros** is the Character Prize Fight for Robo-Fortune that gives out rewards such as Character Relics, Skill Points, Moves, and Variants that are specific to the character.

## Modifier

### **Silver Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

### **Gold Prize Fight**

**Tips & Tricks**

* **Offense**:

* **Defense**:

### **Diamond Prize Fight**

When reaching 5 stacks, all ENRAGE stacks are converted into POWER SURGE for 10 seconds.

**Tips & Tricks**

* **Offense**:

* **Defense**:

Skullgirls Mobile Guia de Prize fight de Diamond Robo FortuneGuide by Vyleke

## Score Cutoffs

### **Post-Diamond Prize Fights**

* Diamond Prize Fight
* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight

### **Pre-Diamond Prize Fights**

* Gold Prize Fight
* Silver Prize Fight
* Bronze Prize Fight
Star Child

"NOW's Annie!"

**Star Child** is an Air, Bronze Annie variant.

**STAR DUST**

## Tips and Tricks

### Role & Strategy

* Star Child is an offensive fighter with a Signature Ability that revolves around Annie's character ability to inflict GUARD BREAK and SLOW while increasing her blockbuster damage. This allows her to potentially break through guards with incredible ease while still having respectable damage output with her blockbusters.

* It takes 20 seconds after a match starts for Star Power to reach the point it can be activated, which means Star Child will start off matches being rather weak.
	+ Star Power will charge even if Annie is on the bench (albeit at half the usual rate), so players can start out with a different variant that will do better than her early on while Star Child gets past her weak phase.

* While the chance to trigger it is low, the stars that Annie generates in Star Power mode can help trigger her first Signature Ability. High-hit blockbusters like GRAVITY SLINGSHOT and SAGAN BEAM are recommended, as they make triggering her first Signature Ability substancially easier. This makes it rather easy for Star Child to break through the opponent's guard while also benefitting from her extra blockbuster damage tied to her second Signature Ability.
	+ Unlike her normal attacks and special moves, blockbusters don't remove any Star Power gauge if they're used during it's use, making it a viable tactic to activate Star Power, unleash one of the blockbusters mentioned above, and then turn Star Power off after the move is done in order to stack a bunch of DEBUFFS without spending a lot of meter.

* **Marquee Ability**: As a purely offensive variant, Star Child will benefit from RED SHIFT to further increase her damage output through subsequent uses of blockbusters and special moves in her combos. Along with her second Signature Ability, this allows Star Child to deal high damage if she can pull off a combo that incorporates her special moves and blockbusters well.

* **Stat Investment**: As an offensive variant, Star Child will benefit from investment in ATK and Piercing to further increase her damage. Meter Gain is also a useful stat to invest in to quickly charge her blockbusters, which will deal extra damage while in STAR POWER mode.

### Gallery

Fighter Reveal- Annie - STAR CHILD - Skullgirls Mobile►ANNIE STAR CHILD ANALYSIS AND TRIVIA - SKULLGIRLS MOBILEGuide by Leonhy
Last Hope

"You're only MOSTLY dead."

**Last Hope** is a Light, Gold Valentine variant.

**URGENT CARE**

## Tips and Tricks

### Role & Strategy

* Last Hope is a defensive support fighter with a Signature Ability that allows her to resurrect when defeated while also granting teammates HEAVY REGEN when their health is low. With a naturally high HP stat, Last Hope is a formidable defender that relies primarily on her health and regenerative abilities to stall for time.

* Since Last Hope has no other defensive capabilities aside from her resurrection and once per match HEAVY REGEN, she will rely on external sources to provide BUFFS that can make her a potent staller for time.

* **Marquee Ability**: ICU is the recommended Marquee Ability for Last Hope, providing her an alternative way to gain HEAVY REGEN without relying on her first Signature Ability. This allows her to be a better defensive wall that cannot be worn down by BLEED effects.

* **Stat Investment**: As a defensive support fighter, Last Hope will benefit from investment in HP and Defense to increase her defensive capabilities. Meter Gain is also recommended to quickly charge blockbusters for an unblockable Tier 3 blockbuster or FORBIDDEN PROCEDURE to resurrect fallen teammates.

### Rift Battles

* Last Words and Autoimmune are two catalysts that works very well with Last Hope to provide resistance to DEBUFFS and stalling for time through FINAL STAND. When paired along with Kill Joy and Assassin's Greed, opponent's will be forced to rely on raw power to deal with a team of triple light Valentine node that excels at stalling for time.

### Trivia

* This variant's color palette is a reference to Christine (aka Christmas), Valentine's platoon leader and longtime friend who died in the hands of the Skullgirl.
Unfazed

"Power does not corrupt. Fear corrupts."

**Unfazed** is a Dark, Gold Black Dahlia variant.

**ECHO CHAMBERS**

## Tips and Tricks

### Role & Strategy

* Unfazed is a fighter that benefits from wall-bounces by applying UNFLINCHING and THORNS to herself whenever they occur. She also gains MIASMA stacks while THORNS is up, allowing her to slowly steal health and meter from the opponent.

* While most of Unfazed's abilities are mostly defensive in nature, the incredibly specific condition of needing a wall-bounce to activate makes her more useful in offense in practice. Thankfully, due to her Dark element typing, she has frequent access to BUCKSHOTS, which make wall-bounces easy on offense, and her base ATK stat is higher than average.

* On defense all one has to do to bypass Unfazed's Signature Ability is to avoid using attacks that wall-bounce. However, there are variants or modifiers that can grant THORNS to her, which will activate her second Ability and grant her MIASMA stacks at a rapid rate. In those cases, it's advised to either use CURSE or take out the variant that supplies the THORNS first. Currently, the only variant that can grant THORNS to teammates is Rose-Tinted.

* **Marquee Ability**: As an offensive unit, METAL BREAKDOWN is the recommended Marquee Ability to unlock. However, some modifiers can make her much more viable on defense, in which case NO TIME TO DIE is more efficient.

* **Stat Investment**: Like other offensive variants, Unfazed will benefit from investment in ATK and Piercing to increase her damage output. Since Unfazed can easily inflict DEATH MARK and gain DEADEYE through Black Dahlia's Prestige Ability, Piercing can be reduced to accommodate Critical Rate and Critical Damage to further amplify her overall damage. Meter Gain is another useful stat to quickly charge blockbusters faster.

### Trivia

* This variant's color palette is a reference to Dark Samus, a recurring antagonist of the *Metroid Prime series*, where the signature ability name *Echo chambers* is a direct reference to Metroid Prime 2: Echoes.

* This variant's caption is a quote from author John Steinbeck.

### Gallery

Fighter Reveal- Black Dahlia - UNFAZED - Skullgirls Mobile
Origin Stories

There is still information to be added and editors are contributing to complete it anytime soon. You can help the SkullgirlsMobile Wiki by **filling in the blanks**.

The Origin Stories are unlocked at Level 20. Each chapter revolves around one specific character, telling their background history prior to the events of the main game. Unlike the Story Mode, the chapters must be played with their corresponding character, though some fights may allow the use of other fighters so long at least one belongs to the corresponding Scenario.

Every Chapter have 3 Areas, 8 Stages (including a Bonus one) and a Boss Fight. The main difference is the layout of the areas and how the fights are arranged.

## Meaner, Better, Faster, Stronger.

Peacock Storyline.

Inkling
Sketchy
Heavy Reign
 Advanced
Ultraviolent
Untouchable

**Rewards**

For the Script please refer to Meaner. Better. Faster. Stronger. (Script and Node Map)

## Beating the Odds

Big Band Storyline.

Big Top
Robocopy
Resonant Evil
Armed Forces
Private Dick
Epic Sax
Firefly
 Expert

**Rewards**

For script, please refer to Beating The Odds (Script and Node Maps)

## Growing Pains

Painwheel Storyline.

Graveyard Shift
Last Hope
 Expert

**Rewards**

For script, please refer to *Growing Pains (Script and Node Maps)*

## Last Hope

Valentine Storyline.

Hair Apparent
Resonant Evil
Graveyard Shift
Sundae School
 Advanced
Dread Locks
Raw Nerv
Ultraviolent
Temple Tyrant
 Expert

**Rewards**

For script, please refer to *Last Hope (Script and Node Maps)*

## Main Attraction

Cerebella Storyline.

Big Top
Doublicious
Dread Locks
Princess Pride
 Expert

**Rewards**

For the Script please refer to *Main Attraction (Script and Node Maps)*

## No Shelter

Parasoul Storyline.

Doublicious
2x Random Fighters
 Expert

**Rewards**

For the Script please refer to *No Shelter (Script and Node Maps)*

## Hostile Makeover

Filia Storyline.

**Rewards**

For the Script please refer to *Hostile Makeover(Script and Node Maps)*

## The fall of the House of Contiello

Squigly Storyline.

Wrestler X
Number One

**Rewards**

For the Script please refer to *The fall of the House of Contiello(Script and Node Maps)*
Star-Spangled

"Baby you're a firework!"

**Star-Spangled** is a Water, Diamond Cerebella variant.

**FLYING HIGH**

## Tips and Tricks

### Role & Strategy

* Star-Spangled is an offensive fighter with a Signature Ability that grants her the ability to inflict ARMOR BREAK from breaking a THROW, allowing her to easily counter fighters that rely on ARMOR. Her second Signature Ability allows her to STUN opponents when suffering from ARMOR BREAK and is in the air, providing the means for her to continually harass the opponent indefinitely.
	+ The ability to inflict ARMOR BREAK is particularly effective against variants that rely on ARMOR such as Heavy Metal, Resonant Evil, and Blue Screen.

* The AI is now more likely to break a THROW after several attempts made by players to THROW, allowing Star-Spangled to easily activate her Signature Ability by simply attempting to THROW multiple times, which allows players to precisely inflict ARMOR BREAK in the correct time.
	+ Cerebella can also inflict ARMOR BREAK via her special move, BATTLE BUTT.

* One strategy to make use of her Signature Ability involves the use of Cerebella's special move, CERECOPTER that is multi-hit and deals damage while the opponent is in the air.
	+ In the corner, simply dash attack to launch the opponent in the air and use CERECOPTER for a chance to STUN the opponent. Equipping more than one CERECOPTER can be useful to repeat the process easily.

* **Marquee Ability**: Either Marquee Abilities will work with Star-Spangled. UPPER HAND is generally the superior Marquee Ability as it allows any Cerebella to act as a meter control variant to prevent opponents from using blockbusters to punish. Meanwhile, RING LEADER will trap opponents and prevent them from escaping via TAG OUTS while also disabling their special moves which may be useful in some niche situations.

* **Stat Investment**: As with any other offensive fighters, Star-Spangled will benefit greatly from investment in ATK, Piercing and Meter Gain for quicker blockbuster charge and increased damage output.

### Rift Battles

* Star-Spangled can be used defensively as she has significantly high base stats in both HP and ATK to tank and punish opponents. As a WATER element fighter, Star-Spangled has access to the catalyst Frost Armor which provides her survivability through stacks of ARMOR while also reflecting back damage.

### Trivia

* This variant is a reference to the flag of the United States of America also referred to as "The Star-Spangled Banner", with the caption being a reference to Firework, a song by American singer-songwriter, Katy Perry.
Costume Party

**Costume Party** is a special annual Prize Fight that celebrates Halloween in October with extravagant rewards ranging from Elemental Shards, Theonite, Canopy Coins, Keys and Special Relics featuring a limited pool of exclusive fighters.

## Modifiers & Restrictions

This Prize Fight features a single modifiers that affects both the player and the opponent. This Prize Fight has no fighter restrictions.

### Tips & Tricks

* **Offense**:

* **Defense**:

## Event Rewards

### Spooky Relic

The Spooky Relic is an exclusive relic that can only be obtained through the Prize Fight rewards. They are also sold in the shop for a limited time throughout the event's duration. Spooky Relics feature a limited pool of fighters.

The contents of the Spooky Relic may change. The image displays the pool of fighters that was released during the most recent event.

### Nightmare Relic

The Nightmare Relic is an exclusive relic that can be obtained by reaching the final milestone of the Prize Fight event. They are also sold in the shop for a limited time throughout the event's duration and can only be bought with Theonite. Nightmare Relics feature a limited pool of natural Diamond fighters.

The contents of the Nightmare Relic may change. The image displays the pool of fighters that was released during the most recent event.

* Milestone Rewards
* Event Rewards

 Top 10%
 Top 11%-30%
 Top 31%-60%
 Top 61%-100%

## = Score Cutoffs

### **2022-Present**

 01 OCT 2023
 01 OCT 2022
Пузырёк

Пузырёк одна из трио (суперкрошек) она милая,добрая и весёлая пожалуй самая милая из суперкрошек. Её лучшая подруга это Цветик но она также дружит и с Пестик. в одной серии она остаётся с Пестик и когда её подруга улетает за новым журналом Пузырёк летит за ней, в итоге она своими липкими руками рвёт журнал когда Пестик пытается найти скотч или клей в лаборатории они дерутся и получается что у пестик появился хвост а на конце голова Пузырька.

Отношения

Пузырёк дружит со всеми

"Пестик"

Пузырёк хорошо дружит с Пестик помогает ей и всё остальное, также Пестик называет свою подругу "Пузик" Очень милое прозвище.

"Цветик"

Цветик лучшая подруга Пузырька они помогают друг другу,переживают друг за друга и поддерживают друг друга в трудных ситуациях. А ещё они очень часто грустят как показано в сериале.

Блисс

также у Пузырька есть подруга Блисс они очень хорошо дружат вообщем Пузырёк относится к Блисс также как и к Цветику и Блисс к ней также.
Eager Deceiver

"..."

**Eager Deceiver** is a Neutral, Diamond Umbrella variant.

**ILLUSIONS OF GRANDEUR**

## Tips and Tricks

### Role & Strategy

* Eager Deceiver is an offensive fighter that can reliably gain a stack of PRECISION, BARRIER and BLESSING each from well-timed blocks. This provides extra sustain for her, while giving access to PRECISION, guaranteeing critical hits and ignoring the opponent's defensive Signature Abilities. Furthermore, activating a blockbuster while RAVENOUS has a strong chance to convert BUFFS into permanent ENRAGE stacks, providing Eager Deceiver a significant boost in damage.

* Eager Deceiver has the potential to deal massive amounts of damage, while having access to plenty of sustain from her BUFFS and Umbrella's health regeneration from her Prestige Ability, Marquee Ability and blockbusters such as FEEDING TIME and TONGUE TWISTER. This makes her a very strong fighter that can both take a hit and deal strong hits back.
	+ Her second Signature Ability can convert three BUFFS into permanent ENRAGE, regardless of where the BUFFS originate. Thus, BUFFS gained from support variants such as Surgeon General or Sketchy can also be converted into permanent ENRAGE with the use of a blockbuster. Hence, players should pay attention to the HUNGER METER and use their blockbusters wisely to avoid needless conversion.

* Given Umbrella's long combo chains and access to THROW-based blockbusters and moves, there are not a lot of moves that can reliably use the PRECISION stacks from her ability. SLURP 'N' SLIDE is the only notable one-hit special move that deals massive damage while also inflicting ARMOR BREAK for increased damage afterwards.

* As Eager Deceiver needs to be RAVENOUS in order to be able to convert BUFFS into ENRAGE, she doesn't have as much use for THROW moves while not having 5 ENRAGE stacks. After the 5 ENRAGE stacks are reached however, there's more reason to use them.

* **Marquee Ability**: Eager Deceiver will benefit from SWEET VICTORY as her Marquee Ability, further bolstering her damage output through ENRAGE stacks when she defeats an opponent, allowing her to easily snowball fights against incoming fighters. This will also give her a few more BUFFS to turn into permanent ENRAGES if she hasn't reached the cap yet.

* **Stat Investment**: As an offensive fighter, Eager Deceiver will greatly benefit from investment in ATK, Piercing and Meter Gain to further bolster her damage output. Accuracy can boost her chance of converting buffs to ENRAGE, but isn't necessary due to the already high chance.

### Trivia

* This variant's color palette is a reference to Neo AKA Neopolitan, a major antagonist from the web show *RWBY*, with its caption being a reference to the fact that the character is mute.

### Gallery

Fighter Reveal- Umbrella - EAGER DECEIVER - Skullgirls Mobile►ILUSIONISTA UMBRELLA ANALISIS Y CURIOSIDADES - SKULLGIRLS MOBILEGuide by Leonhy
Djinn Frizz

"Genie, meeny, miny, moe."

**Djinn Frizz** is a Fire, Diamond Filia variant.

**THREE WISHES**

## Tips and Tricks

### Role & Strategy

* Djinn Frizz is an offensive fighter with a Signature Ability that revolves around short BUFFS that can be converted into permanent ENRAGE for increased damage output. With one of the highest base ATK stats in the game, Djinn Frizz is an absolute powerhouse that can easily deal massive amounts of damage that only increases over time.

* As most available BUFFS are defensive in nature, Djinn Frizz has an in-built safety net when mistakes are made, especially if INVINCIBLE, FINAL STAND or HEAVY REGEN are acquired. However, these BUFFS only last for 5 seconds and are completely random. Hence, it is better to not rely completely on her BUFFS and to view it as additional support.

* Furthermore, given the short window frame of 5 seconds, players will have to carefully time their blockbusters in order to maximize the chance of converting those BUFFS into permanent ENRAGE. Pairing Djinn Frizz with Evergreen Evil will increase the duration of your BUFFS by 5 seconds, allowing a greater window to convert those BUFFS into permanent ENRAGE.
	+ Some BUFFS such as HASTE, INVINCIBLE or HEAVY REGEN may be beneficial and players will have to decide whether or not these BUFFS are worth converting to ENRAGE given the situation.

* **Marquee Ability**: LEECH is the recommended Marquee Ability that allows her to regain some health back. With a sky high base ATK stat which is only further boosted by stacks of ENRAGE, Djinn Frizz is one of the very few Filias that do not have to rely on BLEED effects to deal consistent damage.

* **Stat Investment**: Like any other offensive variant, investing in ATK, Piercing, and Meter Gain are important to increase her overall damage output and quickly charge blockbuster usage.

### Trivia

* This variant is a reference to *Shantae*, the main protagonist of a series of video games of the same name.

* This variant's caption is a play on a children's counting rhyme with the word 'Genie' added to refer to the fact that Shantae is a half-genie.

### Gallery

-Fighter Showcase- Djinn Frizz - FiliaGuide by ZeoW
Plot Twisted

"We're all mad here."

**Plot Twisted** is a Water, Diamond Squigly variant.

**MADNESS RETURNS**

## Tips and Tricks

### Role & Strategy

* Plot Twisted is a defensive fighter with a Signature Ability that allows her to resurrect once and deal massive damage when punishing opponents from her DEBUFF stacks. She also gains five stacks of THORNS, allowing her to reflect 100% of all damage taken for twenty seconds.

* **Marquee Ability**: DEAD ALIVE is the recommended Marquee Ability as it can provide other teammates FINAL STAND to increase the longevity of your defensive fighters and stall for time further.

* **Stat Investment**: As a defensive variant, Plot Twisted will benefit from investment in HP, Defense and Meter Gain to increase her longevity in the fight while also charging quicker for an unblockable Tier 3 blockbuster.

### Rift Battles

* Plot Twisted particularly excels in a Rift Battle defense team with catalysts such as Frost Armor and Return to Sender. These two catalysts makes her a formidable defender that can reflect damage and resurrect when inflicted with a DEBUFF.
	+ With continual resurrection from her own ability and Return to Sender, Plot Twisted can punish opponents with an unblockable Tier 3 blockbuster that is most likely going to defeat opponents due to her massive damage boost from the DEBUFF stacks.
	+ The combination of both her abilities with the two catalyst makes her difficult to properly counter. CURSE is not a recommended option as she gains a damage boost and can revive from Return to Sender. Hence, fighters such as Summer Salt that can remove BUFFS are recommended to be used. Furthermore, Summer Salt has access to PRECISION, allowing her to defeat Plot Twisted without triggering her resurrection.

### Trivia

* This variant is a reference to Alice Liddell from the game *American McGee's Alice*, which is based on Lewis Carroll's *Alice's Adventures in Wonderland* with its caption being a direct quote from the Chesire Cat within the novel.

### Gallery

-Rift Guide - Skullgirls Mobile- How to Beat- PLOT TWISTED
Oh Mai

"Whatever kills you makes me stronger."

**Oh Mai** is a Fire, Silver Valentine variant.

Oh Mai can only be obtained from the Daily Relic at a 1% chance or as a ranking reward from Roses are Red, Violence is Due Prize Fight.

**DEADLY FURY**

## Tips and Tricks

### Role & Strategy

* Oh Mai is an offensive support fighter with a Signature Ability that revolves around gaining ENRAGE for her and her teammates. The condition to activate her abilities requires the defeat of a fighter, allowing her to snowball teams or provide secondary fighters bonus damage to defeat opponents.

* To maximize Oh Mai's first Signature Ability, it is recommended to equip COUNTER VENOMS that are each one-hit blockbusters to make use of all the stacks of PRECISION. This allows her to deal serious damage while bypassing any Signature Abilities due to PRECISION.

* Oh Mai's secondary Signature Ability is where her support role lies but it requires the defeat of your teammates. One way to make use of this ability is by bringing a weak fighter as the first fighter and let it get defeated to give stacks of ENRAGE to the next incoming fighter.

* **Marquee Ability**: FAs Oh Mai will be in the fight, ICU is the recommended Marquee Ability which provides her easy access to health regeneration while being IMMUNE to BLEED.

* **Stat Investment**: As an offensive support fighter, Oh Mai will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output while charging blockbusters much quicker.

### Trivia

* This variant is a reference to Mai Shiranui, a character from both the *Fatal Fury* and *The King of Fighters* series with its caption being referring to the lyrics *Stronger (What Doesn't Kill You)* by Kelly Clarkson.
* This variant's art shows Valentine's victory pose.

	+ SA1 (NEW): Gain 2 stacks of ENRAGE for 15/17/20 seconds and 5 stacks of PRECISION after defeating an opponent.
* SA2 (OLD): When any teammate is defeated, all remaining teammates gain ENRAGE for 7/10/15 seconds.
 2.0.1 Update | * SA1 (OLD): Gain ENRAGE for 7/10/15 seconds after defeating an opponent.
 1.3.0 Update | * SA1 (OLD): Gain ENRAGE for 4/6/8 seconds after defeating an opponent.
	+ SA1 (NEW): Gain ENRAGE for 7/10/15  seconds after defeating an opponent.
* SA2 (OLD): When any teammate is defeated, all remaining teammates gain ENRAGE for 4/6/8 seconds.
	+ SA2 (NEW): When any teammate is defeated, all remaining teammates gain ENRAGE for 7/10/15 seconds.
Dark Horse

"The night... will last... forever!"

**Dark Horse** is a Dark, Gold Marie variant.

**BAD MOON RISING**

## Tips and Tricks

### Role & Strategy

* Dark Horse is an offensive support fighter with the ability to prevent opponent's BUFFS while charging blockbusters faster by staying in the field for some time. Furthermore, she also increases the damage of Dark teammates, solidifying her as a solid offensive variant with some support capabilities.
	+ The ability to inflict timeless CURSE is reminiscent of Purrfect Dark's ability. CURSE is a powerful DEBUFF as it shuts down a lot of defensive strategies that rely on BUFFS.
	+ HASTE is a great BUFF to quickly charge her blockbusters, allowing Dark Horse to continually spam powerful blockbusters with unique effects such as SCRUB 'N' SMASH, HOOVER MANEUVER and REPETITIVE SKELETON IMPACT.

* The ability to provide a boost in damage from the bench can be useful for variants and characters that do not have access to damage multipliers in their kit or have a lower base ATK.

* **Marquee Ability**: The recommended Marquee Ability for Dark Horse is IMPROVED INCINERATION to increase her damage output through a timeless stack of ENRAGE and extra blockbuster meter.

* **Stat Investment**: As an offensive support fighter, Dark Horse will benefit in investment in ATK and Piercing to further increase her damage output.

### Trivia

* This variant's color palette is a reference to Princess Luna from *My Little Pony: Friendship is Magic,* with its caption being a direct quote from the character.

### Gallery

Fighter Trailer- Marie - DARK HORSE - Skullgirls Mobile
Rain Shadow

"Purple rain, purple rain..."

**Rain Shadow** is a Water, Silver Fukua variant.

**PHANTOM RAINS**

## Tips and Tricks

### Role & Strategy

* Rain Shadow is a defensive fighter with a Signature Ability that allows her to inflict ARMOR BREAK and POWER SURGE when landing a blocked hit which can be easily achieved given the aggressiveness of the AI. Furthermore, while on her side of the stage for some time, players will lose all current BUFFS and suffer FATIGUE which has a chance to inflict STUN when expire. This combination of abilities makes Rain Shadow a strong defender that can inflict various DEBUFFS to punish opponents which cannot be avoided via IMMUNITY due to her BUFF removal.

* Like most defensive Fukua fighters, it is recommended to equip blockbusters such as INEVITABLE SNUGGLE and TWICE SHY which is able to regain back some health depending on the damage dealt.

* **Marquee Ability**: Both of Fukua's Marquee Abilities only activates when a certain percentage of health is lost, which will happen often when used defensively. WRAITH'S WRATH is the recommended Marquee Ability for Rain Shadow to increase her survivability which may allow her to survive fatal attacks.

* **Stat Investment**: As with any other defensive fighters, Rain Shadow will benefit from investment in HP, Def and Meter Gain to increase her survivability in fights while charging blockbusters faster to punish opponents using an unblockable Tier 3 blockbuster.

### Rift Battles

* POWER SURGE is particularly effective to chip away the opponent's health when they use a blockbuster to reduce the amount of health points they can get. However, the BUFF removal and FATIGUE can be a dangerous combo that may allow Rain Shadow a secure way to punish opponents with her own blockbusters when STUN activates as it cannot be avoided by IMMUNITY.

* As a WATER element fighter, Rain Shadow has access to Frost Armor to increase her survivability while also reflecting some damage back which makes up for her low ATK stat.

### Trivia

* This variant is a direct reference to the character Rain, from the *Mortal Kombat* video game series with its caption being a lyric to the song Purple Rain by Prince which is the main inspiration behind the character.
Wulfsbane

"If I cannot inspire love, I will cause fear!"

**Wulfsbane** is a Dark, Gold Beowulf variant.

Wulfsbane is also available as a Prize Fight reward in the Gold Tier and Diamond Tier of the Rumble Pack Prize Fight.

**FORCE CHOKE**

## Tips and Tricks

### Role & Strategy

* Wulfsbane is an offensive fighter with a Signature Ability that allows him to inflict CRIPPLE and HEAL BLOCK from a THROW. This is complemented by his second Signature Ability that grants him bonus damage. With a naturally high ATK stat, this makes Wulfsbane a very reliable fighter that can deal massive damage with ease.
	+ HEAL BLOCK allow Wulfsbane to deal significant damage while preventing the opponent from healing. Furthermore, CRIPPLE reduces the amount of damage that the opponent can inflict, providing a safety net when a mistake is made.

* Beowulf has a lot of ways to THROW the opponent, allowing Wulfsbane to activate his ability easily:
	+ Beowulf's finisher after an air juggle is considered a THROW
	+ WULF SHOOT is a special move that THROWS the opponent
	+ Blockbusters such as LUPINE PUMMEL, AIRWULF and WULFMANIA also THROWS the opponent

* **Marquee Ability**: DEFENDING CHAMPION is the recommended Marquee Ability and will help keep Wulfsbane on the upper hand as he deals damage.

* **Stat Investment**: Like most other offensive fighters, Wulfsbane will benefit from investment in ATK, Piercing and Meter Gain to maximize his damage output and recharge blockbusters quickly.

### Trivia

* This variant's color palette is based on Grendel, the Gigan warrior that Beowulf defeated in a wrestling match.

* This variant's caption is based off a quote from the gothic novel *Frankenstein* by Mary Shelley.
Rusty

"The first cut is the deepest."

**Rusty** is a Light, Bronze Painwheel variant.

**BLEED FOR ME**

## Tips and Tricks

### Role & Strategy

* Rusty is an offensive fighter with a Signature Ability revolving around BLEED effects. On top of an on-hit BLEED, Rusty is also capable of converting enemy BUFFS into BLEED which allows her to consistently damage the toughest of defenders that rely on ARMOR such as Armed Forces, Heavy Metal, and Blue Screen.

* Rusty is incredibly effective against BUFFS and is able to remove IMMUNITY and convert it to BLEED. To further increase her chances of activating her Signature Ability, equip multi-hit blockbusters such as DEATH CRAWL and BUER THRESHER. A single use of these blockbusters can easily inflict multiple stacks of BLEEDS.

* Given her Bronze base stats, Rusty will rely on her BLEEDS to inflict significant damage against the opponent. Hence, she is easily countered by those who can convert BLEEDS into REGEN such as Bloodbath or any Valentine with the ICU Marquee Ability.

* **Marquee Ability**: GRUDGE is the recommended Marquee Ability for Rusty as it provides a safety net to survive attacks from the opponent when a mistake is made while also increasing her damage output from the stacks of ENRAGE.

* **Stat Investment**: As with any other offensive variant, Rusty will benefit from investment in ATK, Piercing and Meter Gain to increase her total damage output and quickly charge blockbuster faster. But given her low base health, Block Proficiency may be useful to invest to increase her survivability by reducing chip damage taken while blocking.

### Rift Battles

* Rusty excels against catalysts that grant BUFFS such as Autoimmune, Darknut, Armor Rating and To Be Precise. Furthermore, this also makes her effective against common defenders that rely on BUFFS such as That's All Folks!, Meow & Furever, and Overclocked.

* With a low base ATK stat, Rusty is an effective counter against Painwheel nodes with the Don't Poke the Buer catalyst, as long as they have GRUDGE as their Marquee Ability.

### Gallery

PAINWHEEL OXIDADA (ANALISIS DE VARIANTE)Guide by Leonhy