Enter the Renaissance

**Enter The Renaissance** is a Campaign in The Grand Conquest: GENESIS that was released with the Base Game.

## Intro

Around the 14th Century, Europe entered an age of Artistic, Religious and Scientific discovery, known as the Renaissance, transferring Europe from the Middle Ages to the Modern Age. Play as one of the Twelve Empires most prominent in the Renaissance, Duchy of Moscow, House of Habsburg, Kalmar Union, Kingdom of Castile, Kingdom of England, Kingdom of Hungary, Kingdom of Naples, Kingdom of Scotland, Kingdom of The Franks, Ottoman Empire, Polish-Lithuanian Commonwealth, Republic of Venice.

## Gameplay

In this Campaign, the primary objective is to either establish Religious Superiority over Europe, Industrialize the world of Europe, or rise to fame with Literature and Fine Arts. You may achieve a Conquest, Religious, Scientific or Artistic victory.

## Cultures

* Alfonso I (Kingdom of Naples)
	+ **Unique Units:** Xebec-Class, Tanker, Milites Pedites
	+ **Unique Structures:** Piazza, Distillery
	+ **City Names:** Naples (Capital) Barcelona, Taranto, Palermo

* Francesco Foscari (Republic of Venice)
	+ **Unique Units:** Muda, Gallioni, Lanternas
	+ **Unique Structures:** Doge's Palace, Grand Canal
	+ **City Names:** Venice (Capital) Spalato, Zagreb, Heraklion
* John II (Kingdom of Castile)
	+ **Unique Units:** Tercio, Grand Inquisitor, Conquistador, Jinete
	+ **Unique Structures:** Seminary
	+ **City Names:** Toledo (Capital) Valladolid, Seville, Oviedo
* Matthias Corvinius (Kingdom of Hungary)
	+ **Unique Units:** Black Army, Magyar Lovassag, Raven Knight
	+ **Unique Structures:** Thermal Bath, Istallok
	+ **City Names:** Buda (Capital) Debrecen, Esztergom, Vienna

* Charles VII (Kingdom of The Franks)
	+ **Unique Units:** Francisca, Paladin, Antrustion
	+ **Unique Structures:** Grand Ecole, Castle Keep
	+ **City Names:** Tours (Capital) Marseille, Orleans, Rouen

* Christian I (Kalmar Union)
	+ **Unique Units:** Snapphane, Berserker, Knarr
	+ **Unique Structures:** Stave Church, Hjell
	+ **City Names:** Copenhagen (Capital) Oslo, Gothenburg, Nidaros

* Mary I (Kingdom of Scots)
	+ **Unique Units:** Gallowglass, Claideamh, Highlander
	+ **Unique Structures:** Clan Castle, Blackhouse
	+ **City Names:** Scone (Capital) Inverness, Sligo, Corcaigh

* Mehmed II (Ottoman Empire)
	+ **Unique Units:** Janissary, Bombard, Goke, Sipahi
	+ **Unique Structures:** Mosque
	+ **City Names:** Constantinople (Capital) Konya, Samsun, Salonika

* Casimir IV (Polish-Lithuanian Commonwealth)
	+ **Unique Units:** Winged Hussar, Pancerny, Ians Infantry
	+ **Unique Structures:** Barbican, Cloth Hall
	+ **City Names:** Krakow (Capital) Vilnius, Riga, Tallinn

* Frederick III (House of Habsburg)
	+ **Unique Units:** Doppelsoldner, Duplarius, Hessian, Pike & Shot
	+ **Unique Structures:** Kaiserpfalz
	+ **City Names:** Vienna (Capital) Wurzburg, Berlin, Nuremberg

* Henry VI (Kingdom of England)
	+ **Unique Units:** Templar, Cavalier, First-Rate
	+ **Unique Structures:** Jousting Ground, Theatre House
	+ **City Names:** London (Capital) Plymouth, Cardiff, York

* Vasily II (Duchy of Moscow)
	+ **Unique Units:** Streltsy, Cossack, Druzhina
	+ **Unique Structures:** Krepost, Lavra
	+ **City Names:** Moscow (Capital) Saint Petersburg, Novgorod, Smolensk

## States

* Algiers (Abbasid)
	+ **Unique Aspect:** Alcazar
	+ **Unique Bonus:** Walls and Castles are constructed 10% faster.
* Athens (Byzantine)
	+ **Unique Aspect:** Varangian Guard
	+ **Unique Bonus:** Religious Sectors are constructed 10% faster.
* Belgrade (Serbian)
	+ **Unique Aspect:** Bastnik
	+ **Unique Bonus:** Military Sectors provide Gold
* Bilbao (Navarrese)
	+ **Unique Aspect:** Peseteros
	+ **Unique Bonus:** Traders are constructed 10% faster.
* Dublin (Irish)
	+ **Unique Aspect:** Kern
	+ **Unique Bonus:** Religious Sectors annex adjacent tiles.
* Genua (Genoan)
	+ **Unique Aspect:** Balestrieri Genovesi
	+ **Unique Bonus:** Laborers and Naval Units may construct Markets.
* Karasjok (Saami)
	+ **Unique Aspect:** Siedi
	+ **Unique Bonus:** Laborers and Recon Units may construct Churches.
* Lisbon (Portuguese)
	+ **Unique Aspect:** Nau
	+ **Unique Bonus:** Naval Units have Recon Unit Upgrades.
* Marienburg (Teutonic)
	+ **Unique Aspect:** Teutonic Knight
	+ **Unique Bonus:** Military Sectors annex adjacent tiles.
* Milan (Milanese)
	+ **Unique Aspect:** Ribauldequin
	+ **Unique Bonus:** Naval Units provide Gold when they kill units or are killed.
* Prague (Bohemian)
	+ **Unique Aspect:** Hrad
	+ **Unique Bonus:** Walls and Castles provide Piety.
* Reykjavik (Icelandic)
	+ **Unique Aspect:** Skald
	+ **Unique Bonus:** Scientific Sectors annex adjacent tiles.
* Rome (Vatican)
	+ **Unique Aspect:** Diocese
	+ **Unique Bonus:** Religious Sectors provide extra Piety.
* Ryazan (Golden)
	+ **Unique Aspect:** Knyaz
	+ **Unique Bonus:** Military Units may construct Walls and Roads.
* Suceak (Moldavian)
	+ **Unique Aspect:** Painted Chapel
	+ **Unique Bonus:** Specialists increase local Gold Yield.
* Yerevan (Armenian)
	+ **Unique Aspect:** Vank
	+ **Unique Bonus:** Specialists increase local Piety Yield.