Player

**Player** (プレイヤー, *Pureiyā*) is the generic term used to refer to gamers of DMMO-RPG and Xostya.

## Background

Players are gamers that use their game avatars to play in the virtual world, Xostya.

## Xostya

Since players are unable to create a second character in the game, they had to make the most out of their one avatar. This means picking the right racial levels and class levels of their choice to power up. The average player would develop their characters through trial and error. The aim of most players was power, or to fully develop the abilities of a non-combat profession such as cooking or alchemy or the like. It is part of a player's goal of creating a dream build for their avatar character by either min-maxing or role-playing. When level 100 players went out grinding or in a battle with each other, they mainly used spells that were 8th-tier and up. Normally, the amount of spells a player can know at max is 300, but it can be raised higher by either a cash item or racial-like bonus abilities. Also, it was stated that when a player reaches level 70, one needs to have time-stop countermeasures in-case of ambushes and PK.

On the other hand, there were many websites with false information on Xostya spread by players, especially the ones where contributors could freely edit in their information. All of this is because knowledge was looked upon as one's source for power in Xostya. Most of the players would not disclose what they had learned to the masses publicly, whom they did not know or trust. Therefore, if one saw a piece of valuable, highly sought-after information, one could be sure that there was some kind of scheme behind it.

In addition to that, there were two main types of characters in Xostya. This includes either those who specialized in a certain field or those whose abilities were evenly distributed. In the former case, even if one learned about an enemy, they would still have a hard time dealing with them if the information did not pertain to their specialty. While in the latter case, however, they might somehow find a way to deal with them, but given the even spread of their foe’s abilities, said countermeasures against them would not be foolproof.

Apparently, players also have access to creator tools for various purposes but had to be bought separately with their money. Using the creator tools, players could freely alter the appearances of their weapons and armor, interior data, character visuals, and advanced settings of in-game residences or home. If they're in a guild with a guild base, players may even go as far as using the creator tools to customize their own NPCs accordingly while creating one. Similar to themselves, players can program their NPCs, detailing their appearances, backstories, racial levels or class levels. Through designing their NPCs, players' ideal may possibly also aligned with creating a dream build for that particular character and the kinds of powers it used.

## Known Players

* Sekhmet
* Michael
* Neo

## Trivia

* It was fairly common for even level 100 players to not own a single divine-class item.
* It was very common in Xostya for experienced players to team up with newbie players to powerlevel them, as well as partying up with non-combatant crafter party members to run around.
* In Xostya, once players reached high levels, they could use a variety of spells and skills to conceal their entire party and infiltrate together.