Mech Island

File:Placeholder
Mech island is an island just south of the Sea. It is unlocked after exploring the Valley.

## Story

"I hope you had some time to think about the whole situation and are now ready to hear our proposal," the Elder Rasha says.

* Let's hear it

"As you've already figured out, we're trapped in this volcano crater and the people from the settlement are terrorizing the island," says the Elder.

* So you say
* That's one way to see it

"The only reason the Arbors sent you here is to get the volcano kill switch from us so that we would have no way to defend ourselves," adds the General.

* So you say as well
* Allegedly...

"I know this is hard to believe but here's our proposal," says the Elder. We're going to gie you the kill switch to the volcano control system and one more thing,"

* What's that?

"There's a place on the island where you will find the ultimint proof the Arbors are lying to you," says the Elder.

* Where's that?

"The Tavern!" the Elder says. "Visit the taverna and talk to the bard. He's our man on the inside. Mention the freedom soing and see what happens,"

* Remember that

"And then you have to decide which side you are on," says the General. "We trust you to make the right decision," adds the Elder.

* Return to the Settlement

You return to the settlement, unsure of what to think. The whole thing becamse way more complicated.

* Go to the Tavern

The bartender welcomes you back and mentions that Aiyana was looking for you.

* Order drinks.

"We'll talk to Aiyana later, I have some business with Ahote," you say and move towards bard's table.

* Pay for the Drinks

The bard greets you. "So you came back!" he says "People started rumoring that you left for good."

* Explain yourself

"Kidnapped by the General, huh?" Ahote is impressed. "Why did they [let] you go?" he asks.

* Mention the Freedom Song

The bard rips a string in shock. Looking around the tavern, he leans towards you and says: "We need to talk!"

* Follow him

"How much do you know?" the bard cuts to the point.

* Tell him what you know

Ahote nods. "Yes. That's all there is to know basically," he says. What are you going to do now?"

* How to pick a side?

"It seems you can either side with the daughter and give her the switch or partner up with her father," the bard says.

* Is there a third option?

"You can also trigger the volcano yourself and destroy the entire island," the bard laughs.

* Sounds tempting

The bard laughs. "Yes, I am sure the total destruction is always an option in the end," he says.

* Thanks for the info

"Hope you make the right decision," says the bard. "Remember, to side with the daughter, visit the settlement. To side with the father, visit the crater."

* Settlement
* Crater

1. Choose Settlement

Aiyana welcomes you with open arms as you deliver the kill switch to her. "I cannot believe you actually did it!" she gasps.

* Your father is alive and well

The daugther looks embarresed. "It's unfortunate you learned about it the way you did," she says.

* Why lie?

"We were not sure if we should trust you," explains Aiyana. "And the story about kidnapped parents usually works best."

* Lying is not cool

Aiyana does not know hat to say. "It is what it is," she finally says. "Will you help us?"

* Yes

"Thank you," she says. "We have a war to plan."

* So be it

"Give me a time to prepare a plan," says Aiyana. "In the mean time, talk to the craft smith. He has some work for you."

* Understood

The craft smith sees you coming and finishes up with tinkering. "Hey, I have something for you," he says.

* What it is?
* Money?
* Cheat codes?

"You know how you were running around the island, collecting mech parts for the Old one?" asks the craftsmith.

* Confirm

"Well, here's the thing - we can add some features to it, get it ready for the big fight," says the craftsmith.

* What about the missing parts?

"No worries," says the craft smith. "I have a tome with all of the locations and you can have it...for a price."

* Make an offer
	+ "Oh no, I don't want money," says the craftsmith. I am more interested in favors."
		- Favours?
		- Favours?!
			* The craft smith nods. "You see, my bread and butter is crafting items for the villagers. Ans sometimes, the villagers want something special," he says
				+ Special?
				+ Special?!
					- "Embedding certain items in my crafting goods for example," says the craft smith. "And I need someone to get those items for me," he winks.
						* "I have a request foe a special wood worm," says the craft smith. "My customer wants that special worm-infested look of her walking staff," he adds.
							+ Oh. Ew. Right?
							+ Worms are cool!
								- "I don't care," says the craft smith. "I do need someone to go to the woodland and get a sample of the wood for me."
								- Sure thing!
									* In return, I will reveal another location where you can find a piece of the Old one," says the craft smith
										+ See you soon
* Can the price be zero?

You walk along the woodland path with a description of the wood the craft smith wants you to get.

* Worms here we come
* Time to get busy!

You track the instructions from the craft smith and come upon a pile of worm-riddled wood

* This is it!
* Come to Papa!

As you start picking up rotten wood, something stirs in the undergrowth.

* Huh? Who's there?
* Reveal yourself!

You squint you eyes until you realize the whole undergrowth is moving towards you.

* Oh wow!
* Is this a dream?

Suddenly you stand face to face with an ancient treant. It does not look happy to see you.

* Um...Hello?
* Erm..Hi
* Uhhh...Hello?

The treant whispers in the voice of the wild, a mixture of wind noises combined with bird singing.

* We don't understand you.
* What's that?
* No habla D'arbor

The treant changes the pitch, channeling the howling of a wolf with the growling of a bear?

* Still don't get it
* Is that...French?

The treant finally finds a pitch that resembles a human voice, "What are you doing here?" it asks

* Picking up rotten wood

The treant moans. "The forest needs it to replenish itself," explains and suggest: "However, I can offer you a trade - good wood for bad wood."

* Barter (Pay wood)
	+ The treant is satisfied with the transaction. "You are doing a good deed," it says.
		- Thank you
* Return later
	+ With no wood on you , you decide to pay the treant some other time.

Rotten wood secures, you decide it's time to return to the settlement. You get rotten wood.

* Let's head back

The craftsmith is satisfied with the load. " You had an troubles?" he asks.

* All went smoothly
* Easy-peasy

"Great!" says the craft smith. "So in return I can give you the location of the first of the last three Old one mech parts."

* Groovy
* Sweet
* Hooray!

"The part is buried in the mines on the steppe," says the craft smith, "You might want to bring a shovel," he muses.

* Cool!
* We have those!
* I hate digging!

Just be careful, the Golem might object to your taking of the mech part," warns the smith.

* Understood
* We have ways...

"After you got the part, come back and I'll help you figure out where it goes, adds the craft smith.

* Steppe, here we come!

You're back at the mins and Golem is nowhere to be seen. "Let's get this mech part," you signal to the crew as you descend into the mine.

* Here we go
* We have to go deep

The cool shafts echo with the sound of your footsteps as you follow the map, leading you to the mech part.

* Mines are amazing
* Scary!

Suddenly there's a noise behind you and you can hear scurrying feet.

* Investigate
* Oh my God!

As you turn around and a shine a light into the dark, you hear a loud screech.

* Oh no!
* Aaaaaaaaaaah!

A pack of blind mine rats attacks your crew. [Fight!] (186.3k HP, 2/10 chance to do 8 dmg)

You finally reach the spot, marked on the map of the mines. The mech part is encased in stone.

* Break the stone
	+ You break the stone casing with your tools. [Break!] (540k Hp, 1/10 chance to do 1 dmg)
* Hammer time!

The stone breaks and you are faced with another legendary mech part. You find artifact.

* Success
* We dud it!

Time to head back to the settlement.

* Right on!
* Here we go!

As you walk towards the mine exit, the stone Golem blocks your way. "Where do you think you're going?" it wonders.

* Play nice

You talk to the Golem explaining you are on a mission. The Golem is not impressed.

* Impress the Golem

You talk to the Golem explaining the hunt for the Old one's parts. Golem is listening attentively.

* Now let us through

The Golem has other ideas, "I can't do that," it says, " Not without a fight!" says and attacks! [Fight!] (40.5k Hp, 6/10 chance to do 25 damage)

"Ok, you've made your point," says the Golem, "You can pass," it adds.

* To the settlement!

The craft smith is excited to see you bring back the mech part. "Ah yes, only two parts remain now!" he claps.

* Raedy for more
* We're getting close

The crafts smith nods. "I can give you the map to the next part but I need a favor in return," he says.

* Of course
* Anything
* It never stops, does it?

I've recently got a request to craft a special item that requires fish scale," the craft smith explains. "That means fish," he adds.

* Sure
* What else?
* Of course

"So if you can visit the ponds and get me fish scales, I can help you with the next mech part location," says the craft smith.

* Pond, here we come!

The pond glistens as you get ready to fish

* Get our hooks in.
* Time to get busy.

Fish are located at different depths of the pond. You need to find the correct depth.

* Shallow depth
	+ There's no fish at this depth. You have to go deeper.

* **Middle depth**
	+ You feel the hook sink in as the fish nibble at your bait.
		- Get the fish!

* Bottom of the pond

The fish bag is half full. You need more fish. Do you change depth or continue at this depth?

* Stay at the same depth
	+ Suddenly you feel a stronger tug at your fishing line and a creature from the depths appear.
		- Say hi!
* Change depth

The pond maid looks at your net with suspicions. "What do you think you're doing?" it asks.

* Explain your mission

The pond maid does not like what it hears. "I cannot allow that," it says.

* Bargain

You agree with the pond maid and offer a bargain. For every fish you take out of the pond, you will donate a food portion to her.

* Fair,no?
* Sounds reasonable

The pond maid agrees with your offer.

* Donate food (50% of food)
* Return later

The pond maid is happy and disappears into the depth. You get fish scales.

* To the settlement!

The craft smith is happy to see you. "Wow, that's a lot of fish!" he comments as you drop off the load. "Ready for the next location?" he asks.

* Sure thing

The craft smith pulls out a map. "So the penultimate mech part is located in the woodland," he explains. "Find it and bring it back," he adds.

* Let's Go!

As you step into the woodland, you feel something is wrong. The birds are quiet and the air smells weird.

* What's happening?
* This is weird!

You're not sure but suddenly, the undergrowth moves and you come face to face with the General's troops.

* Oh no
* Whoa!

"I think we came for the same thing," says the troop leader, "And we cannot let you take it."

* The mech part is ours!

The troop leader laughs. "We'll see about that!" he says and attacks! [Fight!] (27k HP and 5/10 chance to do 34 damage)

First column defeated, the troop leader flees with the mech part in his hands.

* Go after him!
* Chase him!

You go after him but are suddenly stopped by a second column of troops. [Fight!] (53.5k Hp, 4 out of 10 chance of doing 36 damage)

You defeat the second column and the troop leader starts running towards the lake alone.

* After him!
* Chase him!

You finally catch him at the edge of the cliff. "I will drop this if you come any closer," he threatens.

* Negotiate

You stop and motion your crew to surround him. "I'll drop it, I swear," the troop leader says and dangles the part over the cliff.

* Careful now
* Don't scare him!

You inch closer, getting ready to jump him when he collapses and drops the mech part.

* That was easy
* What happened?

As you grab the part, you notice the troop leader's body starts writhering

* What's this?
* Eeeeeeeewwwww!

His chest bursts open and come face to face with a Mongolian death worm. [Fight!] (5.9k hp, 7 out of 10 chance of 27 damage)

You grab the mech part. It's time to head back. You find the artifact.

* To the settlement!

Aiyana is deep into planning an offensive as you walk in. "Just a moment," she says

* Wait
* Take a seat

"So you are probably here because of the mech plan," she finally says, finishing up the plans for now.

* True
* Of course

"I have them," says Aiyana, waving a scroll of paper.

* Can I have them?

"You can, but they won't do you any good," she says, "Since they are encrypted,"

* Who has the key?
* It's always something!

"Well, that's the thing," says Aiyana, "The key is with my father in the crater."

* Unfortunate
* Oh no!

"Indeed," she says. "Now the only way to get the key is to go back to the crater and steal it."

* Oh wow
* Sure thing!

"I am aware of the situation and I will help you infiltrate the crater without causing too much commotion," she adds.

* Good

"You see, before the bard left for his true masters, I've managed to steal his diary which has all the ins and outs of that place," says Aiyana

* Sneaky
* Clever!

"This is something that needs to be done quickly," she says. "I think the general store has some wares you can use," she adds

* To the store!

"When you buy what you need, visit the crater, get the encryption key and come back so we can decrypt the plans," Aiyana adds and returns to her plans.

* Understood

The general store manager welcomes you. "Long time not see," he says. "What are you looking for today?"

* Explain the mission

"Ah, I see," says the store manager, "I think you are giong to need some tactical gear."

* I guess so

"I have everything you need, the question is - can you afford it?" the store manager asks.

* Barter

"Oh I love to barter," the store manageer says. "But I do it a little differently from the rest," he adds.

* Differently?

"I will ask you a series of questions and for every correct answer you will get a dicount," says the general store manager.

* Bring it on!

"First quetion: Which volcano burried the city of Pompoei?" asks the manager.

* Mount Etna
* **Mount Vesuvius**
	+ The manager nods and lowers the price.
* Mount Everest

"Next question: where can you find the most active volcanoes?"

* **Under water**
	+ The manager nods and lowers the price.
* On the mountain tops
* On the islands

"Final question, what is magma?"

* **Molten rock**
* Lava
* Tectonic plate

(If you get all three correct: ) "Correct!" says the store manager. "You're quite the geologist," adds and offers you the wares for a much lower price.

* Buy equipment

You gear up and head up the crater. Time to get the encryption keys!

* Let's go!

You stand at the bottom of the crater, reading the notes from the bard's diary, obtained by Aiyana.

* There's always a backdoor
* Notes are awesome!

The tunnel leading to the location of the encryption key needed to decrypt the mech plans is right before you.

* Let's do this
* Here we go!

The instructions state you need to go left, left, right, left, up and push the red button.

* Remember that

You descent into the hallway and start walking down the tunnel pipe. Soon, you arrive at the intersection.

* **Go left**
* Go right
* Go straight

You make a left turn and follow the pipe to the next intersection.

* Go right
* **Go left**

You make another left turn and can see the tunnel slowly changing, becoming wider. You are getting close.

* Keep walking

You arrive at the third intersection. Was it left or right?

* Turn left
* **Turn right**

The walls are made out of steel and concrete and fan humming can be heard. You come to the penultimate crossing.

* **Turn left**
* Turn right

Making yet another correct turn you hit a wall. There's a panel above your head and a hole in the floor. Which way now?

* **Up**
* Down

You pull a lever and drop a ladder that leads into a vertical chute.

* Climb up!

The chute leads into a vault where you are faced with a wall of buttons, locking the boxes. Which one do you press?

* **Red**
* Blue
* Green
* Yellow

The box unlocks and you get your hands on a mech part plans. You get plans.

* Great!

You pack up the plans and start heading back when you hear an alarm going off.

* That's not good!

A pack of mutants run around the corner towards you.

* Not good!

You slide down the chute, barely escaping them.

* Let's head back!

Walking back into the settlement you cannot wait to show the decryption key to Aiyana.

* Let's do this!
* One step closer...

Aiyana is waiting for you as you bring her the decryption key. "This is just waht we need!" she says and starts writing down the details.

* Wait for her
* Sit down

She finally has the plans decrypted. "Here you go," she says "Take this to the craft smith and let's get this thing going!"

* Let's go!

The craft smith is excited. "These plans are magnificent," he says, "And I can mold the final part right now!"

* I'll wait!
* Let's do this!

The craft smith puts the items need for the molding and starts the fire. "Any second now!" he says

* Let's see what happens
* This is it!

The mold sizzles as the craft smith pours liquid metal in it. "Now we just have to wait a while for it to cool down," he says.

* It's happening!
* Cool faster!

As the mech part cools down, the craft smith measures it. "This will fit quite nicely," he says.

* Excellent!
* Nice work!

Go tell Aiyana everything is ready," he says. "We're putting the Old one together!"

* Hurray!

Aiyana is excited when she sees all of the Old one parts at one place. "This is a dream and a nightmare come true at once!" she says.

* Fight for a good cause
* It's just a tool

She nods. "Still - this kind of weapon is a great responsibility and must be handled with care," she says.

* What's our plan?
* What's next?

"First we need to put the mech together and see it handle in combat," she says. "Then, we launch the offensive!"

* How can I help?
* Sounds good!

The mech building will take quite a while," she says. "You can help out the innkeeper with his predicament."

* To the Inn!

You walk into the tavern and see a lot of people there. The barkeep is waving at you.

* What's going on?
* Wave back

"It's the annual get together holiday and I am short on staff," says the barkeep. "Will you help me out?" he asks.

* More information
	+ "Just go around the guests and ask them what they want. Then come back, tell me their wishes and I'll get the drinks ready," says the barkeep.
		- And then?
		- Then carry the drinks back to their tables and that's it! says the barkeep. "You can try it at table 1," he says and points at a table.
			* Let's do this!

* Sure thing!

There's two guest. The first orders a bloody Harry and the second one orders a Citypolitan.

* Remember that

You take their order and walk back to the bar. "So, what did they order?" asks the barkeep.

* ???
* Citpolitan
* **Bloody Harry**
* Bloody Barry

"Understood," says the barkeep. "And the other one?"

* Cosmololitan
* **Citpolitan**
* Bloody Harry
* Bloody Barry

"Here you go," says the barkeep"And you can move onto the next table when you serve these two."

* Cool

You deliver drinks and move onto the second table. Three guests order a pinky tornado, a crazy monkey and a pirate boom.

On your way back to the barkeep you stop by the first table and ask them if everything is ok.

* Is it?

The customers nod, raising their glasses to you. Time to get the order in for the second table.

* Walk up to the bar

"Another order, huh?" says the barkeep. "Let's hear it. what did the first one order?"

* **Pinky Tornado**
* Cheeky Monkey
* Crazy Monkey
* Pirate Boom

"Here you go," says the barkeep. "And the second?"

* Pinky Tornado
* Cheeky Monkey
* **Crazy Monkey**
* Pirate Boom

"Ok," says the barkeep. "And the last one?"

* Pinky Tornado
* Cheeky Monkey
* Crazy Monkey
* **Pirate Boom**

"Here you go!" says the barkeep. You carry the other back to the second table.

* I can do this!

You carry the drinks back. What was the first customer's order again?

* **Pinky Tornado**
* Cheeky Monkey
* Crazy Monkey
* Pirate Boom

The first customer is happy. What was the second order?

* **Crazy Monkey**
* Insane Baboon
* Mad Gorilla
* Psycho Bonobo

An the final one?

* **Pirate Boom**
* Pirate Boon
* Pirate Swoon
* Pirate Loon

Another table is enjoying their drinks and you see barkeep waving at you.

* Go to the bar

"Thank you for keeping everything in order," says the barkeep. "I can take it from here, " he adds, saying: "Aiyana wants to see you."

* Visit Aiyana

"Ah, just in time," Aiyana says, pointing to the map on her desk. "Here's the plan to beat the General and his goons," she adds.

* More details
* Let's hear it!

"We need to fortify all of the locations on this island first," says Aiyana. "Afterwards, we need to attack their stronghold," she exclaims.

* Understood
* Sounds reasonable!

"As you get on with the fortifications, we will finish rebuilding the Old one so we can charge the crater together," she explains.

* Sounds good
* Excellent!

"I advise you to go to the craft smith and he will tell you what to do next," she says and returns to her plans.

* To the craft smith

"Ah yes," says the craft smith," "We're in the end game now."

* The what now?
* Sounds cool!

"Never mind," says the craft smith, "Let me just brief you on the things we need you to do"

* Fire away
* I'm all ears!

"Fortifying the woodlands will be your first task," says the craft smith. "You have to build a cottage there and set up defenses," he adds.

* Understood

"When you finish building it, come back and we'll see what we need to do next," says the craft smith.

* To the woodland!

You move towards the location in the woodland, marked on the map. Fortification cannot wait.

* Here we go!

As you approach the location, you spot the General's henchmen camping in it!

* Plan an attack

You count six henchmen in the camp. How do you want to do this?

* Frontal Attack
* Sneak Attack
	+ You decide to catch them by surprise and you approach the camp slowly.
		- Easy now
		- You spread the crew members and tell them to attack the camp simultaneously.
			* Fight!
* Berserker Attack
	+ You paint your face with some forest fruits and dirt, giving you a slightly crazy look. You tell the crew to do the same.
		- Berserker!
	+ You don't tell the crew anything but instead draw your weapon and start running towards the camp, screaming off the top of your lungs.
		- Fight!

With the henchmen defeated, you can finally start clearing out the woodland, getting ready to build fortifications.

* Protect the forest!

As you start chopping down trees, there's a rumble in the bushes and you can see the treant walking towards you.

* Oh great

"What do you think you are doing?" asks the treant as it can see an axe in your hands.

* Explain

"I cannot allow that," says the treant. "You're destroying the forest!"

* [Fight!]
* Reason with it
	+ You lower your axe and explain to the treant what your mission is.
		- Keep talking
	+ You tell the treant you are building fortification in order to reclaim the island. "We need all the help we can get," you plead
		- Keep talking
	+ The treant is thinking. Hard. In the end your explanations worked. Treant lets you build fortification in the woodland.
		- Let's do this!

"This looks nice," you say to yourself as you finish the fortifications in the woodland.

You make fortifications.

* It really does.

Better head back to the settlement and report on your progress.

* Let's go!

"Oh my," says the craft smith when you enter. "I take the cottage is built?" he asks.

* Confirm
* Right on!

"Excellent," says the craft smith. "The next thing to do is to head up to the pond and set anti-boat traps in it," he explains.

* Sure thing
* Understood

"Come back after you finish building the traps in the pond and we'll proceed," he says.

* Understood
* Let's go!

As you approach the pond you spot some henchmen setting up camp.[Fight!] (86.4k hp, 6 out of 10 chance of 30 damage)

"They must've had the same idea," you comment and the crew agrees.

* Time to build the traps!

"This looks pretty cool," you comment as you examine the fortifications in the pond. "They'll never see it coming!" You make traps.

* Head back to the settlement!

"Good," says the craft smith. "The pond is a valuable point to control,"

* Report the henchmen attack.

"That is to be expected," explains the craft smith. "Expect more of them as you near the crater."

* Is the mech ready?

"I think the building team is finishing with the final touches," says the craft smith. "It will be ready when you return from the steppe!"

* The steppe?

"The steppe needs to be fortified as well," says the craft smith "As we need all the energy we can get in the battle,"

* Understood.

The steppe welcomes you as you scan the horizon for the stone Golem

* Where is it?

Suddenly you are ambushed with General's henchmen. And the stone Golem.[Fight!] ((216k Hp, 2 out of 10 chance of doing 52 damage)

The Golem is still there. You must defeat it. [Fight!] (59.4k Hp, 7 out of 10 chance of doing 16 damage)

As you deflect the henchmen you notice the stone Golem passing out.

* Wake it up
	+ "Uh, what happened?" asks the Golem. "It felt like a dream," it adds
	+ Explain the fight
		- "Ugh, they've must've put me under a spell," says the Golem and thanks you for assistance.
		- No problem
			* "When the time comes, I'll help you out," says the Golem. "If you need me, ou know where to find me."
			* Nice to know.
* Ignore it

Now it is time to fortify the mines

* Let's do this!

The mines are fortified and another step towards the final battle has been made. You make fortifications.

* Cool,cool, cool.

Better head back to the settlement and report on the progress.

* Excellent!

"We're making good progress," the craft smith compliments your report on the new fortifications.

* What about the Mech?"

"The Old one is completed and ready to use!" says the craft smith. "Go see Aiyana where you will get the mech!"

* Time to move!

Aiyana is happy to see you. "Well, this is it!" she says. "We've finally brought back the Old one!"

* Oh wow!

"Let's get it up and running together," says Aiyana. "Meet me at the woodland!"

* Let's Go!

As you step into the woodland clearing, you are welcomed by the sight of the mech. "Here it is -the Old one!" says Aiyana. You have unlocked the mech.

* Wow
* Looks Awesome!
* Unbelievable!

"You can fit three crew members in it and it offers unique weapon combinations," adds Aiyana.

* Let's do a test ride!
* Can I drive it?

It's yours," says Aiyana, "Just get it back in one piece!"

* Excellent!
* Sure thing!
* You know me!

"Visit me when you have the chance," says Aiyana, "There's one final thing we have to do before the assault."

* To the settlement

Aiyana welcomes you,"Just in time to reveal my battle plan," she says and points to the table

* Listen to the plan
* Take a seat
* Let's hear it!

"We need to exhaust the General's troops and then catch him off guard," she says.

* Makes Sense
* Smart thinking
* Cool

"The everglade still needs to be fortified and we expect the General to attacks there first," she adds.

* We'll be ready
* Understood

"One other thing," she says Aiyana, "I will be able to communicate with you on the battlefield via communication link so you can move around faster."

* Excellent
* Nice!
* Thank you!

"Head into the everglade and report on the things that are going on." she wraps up the brief

-**For the upcoming fights, using mechs make it so you take less damage while still doing as much-**

"Can you hear me?" the headset squawks.

* Confirm
* Affirmitive
* Loud and clear

You should be coming up to the spot that needs to be fortified," says Aiyana, "Be careful."

* Understood
* Roger,roger
* Sure thing

As you stomp through the forest in the mech, you can see the volcano stack spewing smoke. "Yeah, they've ramped up production," says Aiyana.

* Of what?
* More mechs?

"you didn't think we're the only one with mechs, right?" you hear on the headset, "You can expect them to have mechs as well," she warns

* Good
* Bring them on

"Ok, you're almost there," squawks the headset, "Do you see anything?"

* Examine surrounding
* Check for enemies

As you scan the perimeter, you notice some movement in the everglade.

* What was that?
* Incoming!

You move closer to check and are suddenly attacked by the bod beast. [Fight!} (172k Hp, 4 out of 10 chance of doing 26 damage)

The bog best damages your mech targeting system and as you try to fix it, the first column of henchmen attacks you from behind! [Fight!] (216k Hp, 6 out of 10 chance of doing 16 damage)

"They're good," says Aiyana via headset as you can see the enemy mounting another attack. [Fight!] (43.2k Hp, 4 out of 10 chance of doing 29 damage)

"It's almost over," says Aiyana via headset. "Let me just repair the mech systems while you look for a place to build fortifications,"

* Move forward

"This is the place," confirms Aiyana, "Time to get busy."

* Fortify the everglades

"Everything seems to be in order," confirms Aiyana via headset. "And I think we can finally strike against the General," she adds.

* Finally!

"Move towards the crater and I'll meet you there with the rest of the resistance," says Aiyana

* See you at the crater
* To victory!

You join the rebels that are slowly moving into the position in front of the crater.

* This is it!
* Time to win this!

"We need to break their defenses, get up to the control room and end it once and for all," Aiyana explains the plan,"

* Understood
* Justice will be served!

"You go ahead and mount the first assault," Aiyana tells you, "And I'll see what I can do from the back!"

* Roger, roger

* We'll win this together

Your crew boards the Old one and heads to the head of the troops. "You're going to be fine!" says Aiyana.

* Let's do this!
* I trust you!

The first wave of mutants floods the battlefield. [Fight!] (43.2k Hp, 4 out of 10 chance of doing 40 damage)

"You did good," the Aiyana praises your assault. "Get ready for the second wave!"

* Bring it!

You can catch a glimpse the General overseeing the battlefield from the tower's platform as the second wave attacks! [Fight!] (48.6k Hp, 5 out of 10 chance of doing 39 damage)

"Just one more and we'll be close enough to break into the courtyyard," the Aiyana reports. "You are doing great!"

* Let me at them!

As the third wave attacks, you spot the General withdrawing into the Volcano tower, withdrawing from the platform. [Fight!] (59.4k Hp, 5 out of 10 chance of doing 42 damage)

"We have them on the run," comments the Aiyana, "Now all that is left is bringing down the doors and entering the fortress."

* Let's do this!

The gates to the Volcano courtyard slam shut. "They're not giving up, are they?" muses Aiyana.

* Let's bring down the house!
* Time to end this

You focus your fire on the gates. [Fight!] (756k Hp, 7 out of 10 chance of doing 3 damage)

The gates come down and you are ready to enter the courtyard. There's only one problem...

* Invisible force field?
* A new wave of mutants?
* Traps?

The mech won't fit through the opening.

* Damn
* Now what?

You have to disembark and continue on foot. "I'll turn on the guard mode so nobody will tamper with the mech," says Aiyana.

* Let's go!

Entering the courtyard you can see the structure ahead. "This is where we are going," you comment and press forward.

* Be careful
* Watch your step

As you move forward, you notice something on the ground. Oh, no...

* What is it?
* Toll booth?
* Red light?

The entire courtyard is booby-trapped!

* Thread carefully

"I can help you," says Aiyana via the comm link.

* How?
* By doing what?

"The mech has a built-in scanner and as long as the communication link is established, I can guide you through," Aiyaina explains.

* That's useful!

"The only problem is the link has kimited range and we will probably lose signal at one point." adds Aiyana.

* Let's try it
* Still worth a try

"Ok, from where I am sitting, you have to move right, then left, then twice right and finally left again," says Aiyana.

* Remember that.

"Just be careful," says Aiyana. "The wrong move will either trigger new attack or a trap," she adds.

* Understood
* Gotcha

You start walking across the booby-trapped courtyard towards the tower entrance.

* Go left
* **Go right**
* Go straight

You tread carefully, remembering the instructions. So far, so good. What's next?

* **Go left**
* Go right
* Go straight

Another step in the right direction. The entrance is near!

* **Go right**
* Go left
* Go straight

You are one step closer to the entrance. Two more steps before you enter the tower!

* **Go right**
* Go left
* Go straight

The door is right there. Just one more step in the right direction and we are safe.

* Go right
* **Go left**
* Go straight

You cross the hallway successfully and enter the tower, "This is where the fun begins," comments Aiyana.

* We love fun!

The hallways looks empty. "Hello?" asks Aiyana. "You're breaking up," warns over static.

* Thick walls...

* I can't hear you!
* What?!

"I guess we are on our own," you warn the crew before moving across the hallway floor. No imminent danger.

* This is too easy
* Let's hustle!

There's a stairway leading upwards. Next to it is a door.

* Go upstairs
* Check the door

*If you check the door:*

 Before heading up you decide to check on the door. It's locked.

* Examine the lock

The lock appears to be a combination based with the clues written next to it. "That's dumb," you say to yourself

* Check for clues.

The first clue is: I am a three digit number

* Remember that

Second clue is: My tens digit is five more than my ones' digit.

* Remember that

The third clue is: My hundreds digit is eight less than my tens digit.

* Remember that

What's the number?

* 198
* **194**
* 272
* 346

A door opens automatically. A dark room is revealed.

* Enter the room

As you enter the darkened room, a smell hits you hard. Something is rotting in here.

* Shed some light
* What is that?

You strike a match and light up a torch, Oh no...

* What is it?
* Don't tell me...

The room looks like a trophy

* Trophies?
* Animals?
* Soccer trophies?

There's a wall with mounts on it and in the torchlight you can see lines of human heads that gaze into the unknown.

* Dear God

What's more - there's something wrong with them. They look... weird.

* Look closer
* What's wrong with them?

It looks like these heads come from failed experiments. You can see charts with weird writing accompanying them.

* Is this a lab?

It looks more like the storage room for things gone wrong. What do you want to do next?

* Destroy it

"We must purge this filth," you decide and put the flame next to the trophies wall. They catch fire pretty quickly!

* Run!

The flames blaze as you run towards the exit and shut the door behind you.

* Head upstairs.

On your way upstairs a fire alarm can be heard. "This is not good!" you warn the crew as you come to the control room.

* What now?

The doors are opened with the control room slowly catching fire. The General stands there, motionless.

* Prepare to fight

"That would not be wise," says the General, still motionless.

* Why is that?

"You think that just because you posses the kill switch, you can come in here and take me out?" the General wonders.

* Um...Yes?

The General starts laughing. "Oh boy this is rich!" Elder Rasha appears behind him: "I told you this is not the brightest bunch!"

* What's happening?

"You see," says the General, "This base is just a front."

* A front for what?

"An elaborate scheme to hijack all of the mechs on this island and connect them in one bis mech net!" says the General.

* Oh no!

"Even the kill switch for the volcano will not do you ay good, since the mech net has already been activated!" adds the Elder.

* So what happens now?

The headset comes on again with Aiyana crying out for help. "The mechs are attacking!" she shouts, "You have to come back to the village at once!"

* Run!

As you approach the settlement, you can see stacks of smoe. The buildings are on fire!

* Hurry up!

A couple of mechs block your path. "This is not going to be easy!" you warn the team. [Fight!] (53.5k Hp, 6 out of 10 chance of doing 29 damage)

You run past the two busted mech shells and finally reach the village. What's next?

* [Put out the fires]
	+ There are several buildings on fire and the fire is spreading. How do you put it out?
		- [Destroy Adjacent buildings]
			* You destroy adjacent buildings to the ones that are on fire. This stops the fire from spreading
				+ [Check on the villagers]
			* As you tend to the wounded, you notice a column of mech bots approaching. "Take care of them, will ya?" asks Aiyana via commlink.
				+ [On it!]
			* First batch of mach attacks you from the front.
				+ **[FIGHT]** (31.7k Hp, 6 out of 10 chance of doing 27 damage)
			* As you reposition yourself, a second batch of mech bots flanks you from the right.
				+ **[FIGHT]** (28.4k Hp, 5 out of 10 chance of doing 13 damage)
			* "Just one more and we're done!" reports Aiyana as you can see the final column of mech bots mounting an assault.
				+ **[FIGHT]** (27k Hp, 7 out of 10 chance of doing 18 damage)
		- [Destroy buildings on fire]
			* Destroy[ing] the buidings that are already burning just causes the sparks to fly even further, setting the entire village on fire.
			* "I think it's best you leave the fire fighting to us and deal with the mech bots!" Aiyana shouts into your headpiece.
				+ [Roger!]
				+ [Consider it done!]
			* You decide the villagers will put out the fires while you defend the village in front of the oncoming mech assault.
				+ Let's do this!
				+ Defend the village!
			* First batch of mech attacks you from the front.
				+ **[Fight!]** (47.5k Hp, 6 out of 10 chance of doing 39 damage)
			* As you reposition yourself, a second batch of mech bots flans you from the right.
				+ **[Fight!]** (43.2k Hp, 5 out of 10 chance of doing 19 damage)
			* "Just one more and we're done!" reports Aiyana as you can see the final column of mech bots mounting an assault.
				+ **[Fight]** (40.5k Hp, 7 out of 10 chance of doing 26 damage)
* [Defend the village]

You defeat the last mech bot column. The village is saved.

* Check on the villagers.

The villagers are tending to the wounded and putting out the remnants of the fire as you search for Aiyana.

* There she is!

You come face to face with the General, holding her hostage. "Not a step further!" he screams.

* Negotiate

"You lost!" you say to the General as the crew surrounds him. "There's no way out of this one," you add

* Just give up!
* Turn yourself in!
* This is the end!

"Your lair is burnder down, your army has been destoryed and you are only making the whole thing harder on yourseld!" you add.

* Surrender now!
* Time to end this!

The General['s] iron resolute starts to break down. HIs hand starts to shake.

* Jut drop it!

The General pushes Aiyana towards you, scremaing: "This is not the end!" as he is yanked into the air!

* What?!

You look up only to see the General getting rescued by a strange flying machine that is taking him away.

* Oh no!

His laughter still rings in your ears long after he disappears behind the horizon.

* He got away!

You turn your attention to the Elder. "Can we talk about this?" he begs

* Arrest him

With the Elder tied and his daughter safe and sound it's time to check on the villagers.

* Head back

As you return to the settlement with Aiyana under your arm, you are greeted by the villagers, applauding you.

* Are you ok?
* Everything ok?
* We did it!

"We want to thank you for everything," the villagers say. "The island is now under your control,"

* Oh wow!
* Great!

"I'll deal with my fther and I guess we'll need a new bard," says Aiyana.

* What about the General?

"The important thing is that he is gone," says Aiyana, "And that we can now start to rebuild the island,"

* Good to know

"You're welcome to stay and use our resources," says Aiyana, adding "You can also keep the Old one."

* Excellent!

As yo take your final bow with the villagers clapping excitingly, AIayana whispers to you: "I have another matter to discuss with you..privately."

* Follow her

After the festivities, your crew is packing up to leave Mech island and return to the mainland.

* We had some good times

Aiyaina has one more thing to discuss with you. "I did not want to bring it up in front of the whole village," she says.

* Let's hear is
* I have a boyfriend!
* I have a girlfriend

"We found a notebook in the General's lab that details his plan with our island. It's bad.

* Of course
* Bad as in bad writing

"The thing is, the notebook also reveals the location of where the General is going next." says Aiyana.

* Interesting

"We're decrypting the actual notes as we speak, but can I call on you when the time comes?" asks Aiyana.

* Of course
* No way

You pack up your gear and tie down the Mech as you prepare for your departure. The villagers are sad to see you go.

* See you soon!

You ponder about the Mech island adventure, the twists and turns as you set sail for Tinker island.

* This was fun

You can always return on Mech island to harvest resources. The villagers will welcome you with open arms.

* Nice to know.

As the sun sets on Mech island, you are looking forward to new adventures on the Tinker Island. You get treasure.

* Thank you for playing

Note: the treasure contains the following message: "The treasure from Mech island opens up and all kinds of rewards fly out. You have unlocked the Parrot. You get gem chest. You get honey. You get coal chamber. You get crude ore. Yay!" (The parrot is a new character and the rest are all resources.)