recursal/Fanatic-Fandom huggingface dataset:
Lucky Guy (Item Set)

**Lucky Guy** is a early-to-late game item set. It consists of gold-accented items surrounding fortune, and prosperity.

## Items

Lucky Guy items are available in Epic and Legendary quality. The set includes following items:

## Set Bonus

This set allows any unique instance of a unit to survive one lethal strike. After enduring a would-be-lethal blow, the wearer's health is set to 1 point. If the wearer gets revived, the set's bonus becomes available again.

Lucky Guy cannot negate special instakills such as Cephalopods's laser beam or Energy Sphere's transformation attack. However, it will trigger off regular attacks with massive damage, such as Nancy and Paramedic's electric discharge, lightning from rain, and Boss' crane attack.

### Analysis

Since Lucky Guy affects resurrected units (i.e. Glenn, and those revived by Nancy), it allows each of them to survive more than just one lethal strike, effectively becoming better meat shields. However, this is as far as this set's application in main game goes, since Glenn is the only unit who can properly capitalize on its bonus thanks to his revival ability: LG allows him to survive 3 lethal strikes, and even bumps the number to 5 if he has his special unlocked. For all other units, even if LG allows someone expensive with a long cooldown to survive much longer, it's rarely a worthy bonus, since there are much better means to conserve resources.

Inversely, Lucky Guy's status is different in Skrimish, since it's a place riddled with one-shot deaths, and resource management doesn't play a role there. In a way, LG can be seen as a superior alternative to Builder's unreliable damage ignore buff. It's a primarily useful option for units like Queen, who are powerful but have little protection.

Thanks to very early availability of this set's epic version, it serves as a tolerable "whatever" option for melee units during early stages of progression.

## Location

The table below displays which Supply Runs have the Lucky Guy set in their reward pool.
Medkit

The medkit restores health to all friendly units within its area of effect.

**Medkit** is a large red first aid kit box marked with a big white cross.

It can be unlocked for 330 coins after reaching player level 4.

## Functionality

### Basics

Medkit is a **support item**, meaning it can be used to support units on the field with direct control by players over where it is placed. It requires rage to be deployed.

Medkit is a supportive stationary unit that heals and despawns eventually. Although it has a moderate preparation time, it has a low rage cost.

### Perks and Abilities

Medkit is sent from outside of the bus, able to be put almost anywhere the player chooses by being placed directly on the battlefield. Unlike most other rage abilities, Medkit does not have a solid entity and will only despawn over time. It is affected all Team Powers of Internal Forces, with the 2/2 doubling its lifespan, 3/3 randomly dropping more on the field, and 5/5 allowing it to do damage equivalent to its healing value.

## Gameplay

### Main Campaign

Upon application, Medkit will fall on the area the player selected and will begin to emit several pulses in a large green radius that constantly emanate small green cross particles. Units within the radius heal for the documented amount and emanate slightly bigger green cross particles every other pulse. Medkit expires after 10 pulses over the course of 15 seconds. Although Medkit falls from above, similarly to Empty Barrel, Red Barrel and Nitrogen, it is not a solid entity and therefore takes or deals no damage, making it solely a support tool.

Medkit is generally useful for almost any mission as it can heal any amount of units at once for a good amount of time within its radius. It can also extend the lifespan of burning or poisoned units by healing the damage done by their respective debuffs. However, it cannot remove the effects of those affected.

### Skirmish

Like all rage abilities and units, it is unavailable in League. However, it may spawn as a result of Specops' Special Ability, or Medic's SA/regular deployment. In that case, it is quite useful as an ability to heal your units, especially ones with bullet resistance maintaining preventing most ranged units from getting enough damage in for a kill.

## Trivia

* As mentioned before, despite not being a solid entity, Medkit has fire resistance, presumably to indicate it can be deployed on fire pools.
* Before the introduction of special abilities, Medkit was the only inanimate unit that could appear in Skirmish as they could be summoned by Medic.
* Since the International Red Cross emblem (red cross on white background) is protected by international treaties under the Geneva Conventions, Medkit uses a reversed coloration. However, this makes it resemble the flag of Switzerland instead.

 Humans
 TMF Squad
Dirt Bike

**Dirt Bike** is one of the vehicles available for use in Dead Ahead. It's a Yamaha off-road motorcycle, and is the second vehicle that can be unlocked by the player.

## Description

Dirt Bike is a motorcycle that can be purchased in the shop for 2,500 coins at any time. It's the second bike-like vehicle that appears in the game.

Dirt Bike is intended to be bought by players as soon as they get enough money to afford it, since it offers an instantly noticeable upgrade from lackluster Scooter. While this isn't exactly true due to super Scooter being better and cheaper than basic Dirt Bike, upgrades of the latter are still a great investment for beginner players because DB becomes significantly stronger with each upgrade. In fact, super Dirt Bike is good enough to be used throughout the *entire game*, in case one decides to fully min-max their spendings and neglect better bikes in favor of better weapons.

### Characteristics

Shop values
 Mass
 Control

## Trivia

* Unlike with other vehicles, while riding the Dirt Bike the Hero's tie will match his helmet's *stripe* color, not the helmet itself.

## Gallery

Hero firing 9mm Pistol on Dirt Bike. Notice how the tie matches the stripe's color.
Patriot (Item Set)

**Patriot** is a mid-to-late game item set. It consists of overtly Americanized-themed items.

## Items

Patriot items are available in Epic and Legendary quality. The set includes the following items:

## Set Bonus

This set provides an additive damage bonus equal to 5% of the wearer's main damage, for each ally that died on the field when they were present there too. The damage bonus is calculated independently per instance of a unit. Destroyed support items do not trigger the set. The bonus can stack infinitely.

### Analysis

This set works best with ranged units, as most melee units aren't expected to live for long. Considering that Hunter is an end-game set, Patriot acts as a weaker but still effective alternative to it, since units like Policeman Diaz and Sonya can stay in battle for a long time. However, it needs to be considered that Military can be just as effective, if not better of a substitute, and that it's accessible much earlier than Patriot. Not to mention that the same goes about Hunter's epic-tier items, available at location 3. In general, Patriot is not a useless option, but it's later availability and slow-paced method of buffing make it a questionable choice, especially for more fragile ranged units.

Interestingly, Patriot is best used for gimmicky plays. Since its bonus can stack infinitely, this set can be used to one-shot Cephalopods with maxed out Sniper Polina. If you are willing to strategize around this, and have a lot of time to spare, then it's a serious strategy to consider against it.

## Location

The table below displays which Supply Runs have the Patriot set in their reward pool.
Locations (DA:ZW)

**Locations**, also commonly referred to as **stages**, are presented as a flat map of tiles. Along with missions, there are some resource caches containing loot. Loot that frequently appears on each stage are power points, upgrade items, and fuel barrels.

Missions in each location can be unlocked by either completing previous missions or using one fuel point on undiscovered tiles. When completing a mission, the player will not only get a reward for completing the mission but also get a star rating. The number of stars earned depends on the remaining durability of the bus as the player finishes a mission:

* 0-30% bus health grants a 1-star rating;
* 30-99% bus health grants a 2-star rating;
* 100% bus health grants a 3-star rating;
* Boss missions that state "The boss has been defeated!" upon completion grant a 3-star rating, unless the bus health falls under 1%.

It's essential to collect stars as it will not only unlock new stages, but also grant extra rewards via the Star Reward system, which can grant players free units, coins, blue keys, and unlock other game modes. If players complete all the levels of one location with 3-star ratings, they will receive one or two blue keys as a reward.

Some missions contain items that can be found when interacting with a vehicle in that mission. This can only be done once and it usually also spawns a zombie

### Time Limit

Mission are required to be completed before an invisible timer ends its countdown. Every level lasts for 3 minutes and 30 seconds, what is equal to the length of every mission's main theme.
If the player takes too long to complete some mission and the barricade hasn't been destroyed yet, the timer will become visible at 37 seconds left till the end.

When that timer reaches zero, a large wave of Witches will always appear alongside another large wave of zombies depending on the stage and mission. This will always occur on every regular and challenge mission excluding Mission 1 and Mission 142, the final boss mission where it's replaced with a unique timer towards the end of the battle instead.

For detailed information on what enemies appear during the final wave, see: Enemies.

## Location 1

Has a total of 48 stars.

 Challenge 1
 Challenge 2
 Challenge 3

Toggle mission table on/off

## Location 2

Has a total of 57 stars.

 Challenge 1
 Challenge 2

Toggle mission table on/off

## Location 3

Has a total of 69 stars.

 Challenge 1
 Challenge 2

Toggle mission table on/off

## Location 4

Has a total of 63 rating stars.

 Challenge 1
 Challenge 2

Toggle mission table on/off

## Location 5

Has a total of 69 rating stars.

 Challenge 1
 Challenge 2

Toggle mission table on/off

## Location 6

Has a total of 72 rating stars.

 Challenge 1
 Challenge 2

Toggle mission table on/off

## Location 7

Has a total of 63 rating stars.

Toggle mission table on/off

## Location 8

Has a total of 24 rating stars.

Toggle mission table on/off
Sidecar Bike

**Sidecar Bike** is one of the vehicles available for use in Dead Ahead. It's an Ural sidebike, and is the third vehicle that can be unlocked by the player.

## Description

Sidecar Bike is a motorcycle that can be purchased in the shop for 4,000 coins starting from rank 3. It's the third bike-like vehicle that appears in the game.

It's believed that Sidecar's purpose is to showcase players an option of mass-oriented vehicles, the accented stat of which helps to compensate for low speed. While its super version sort of does that job well, all of its previous levels are simply not efficient enough for consistent use due to slow controls. So unless the player is able to pull 10,000 coins out of nowhere and invest them into Sidecar it can be safely skipped.

It must be pointed out that the player will inevitably get forced to use this bike in order to finish an objective of rank 17. What this means is that the purchase of Sidecar is best left till this late into the game, since by that time there will be no problem with getting enough coins to both buy and max out this motorcycle.

### Characteristics

Shop values
 Mass
 Control

## Trivia

* Twins ride a bike that matches super Sidecar in stats, and only differs from it in looks;
* The Girl will prefer sitting on the back of the cradle rather than inside it.
Revolver

**Revolver** is one of the weapons available for use in Dead Ahead. It's a Smith & Wesson Snub Nose, and is the very first weapon in player's possession.

## Description

Revolver is a pistol type weapon that players posses from the beginning, together with scooter. Being the very first gun, it lacks in both ammo and damage, providing barely any help in fighting off zombies even in the Forest, and especially the Boss.

Obviously, revolver is not intended to be used for long. However, advanced players who decided to replay the game can find success in moving up by several ranks while sticking to it. While that is clearly harder than just buying a new gun, it can help avoid some early game grind. Either way, newer players are still advised to get a better weapon instead.

This weapon can't be upgraded with coins.

### Characteristics

Real values
 Reloading
 Ammocount
 Firingtype
 Shotdelay

Shop values
 Speed
 Ammo

## Trivia

* Revolver is one of a few weapons in the game that can't be upgraded, the other being Betty Boomer, Vera the Shooter, and Twins's gatling gun.
Lone Wolf (Item Set)

**Lone Wolf** is a mid-to-late game item set. The items consist of traveling gear suitable for a lone nomad.

## Items

Lone Wolf items are available in Epic and Legendary quality. The set includes the following items:

## Set Bonus

This set multiplies its wearer's main damage by x1.5 if it is the only unit on the field. The moment another unit enters play, the buff disappears and only reactivates once other units are no longer present. Stationary units, such as Red Barrel, do not interact with the set bonus.

Agents are unable to benefit from this set by default because they spawn two units, meaning it only takes effect when one of them is destroyed.

### Analysis

Lone Wolf is perhaps the only set in the game to be actively counterintuitive and is outright useless. The damage bonus is simply too low to compensate for the fact that you will be relying on a single unit, and it cannot be consistently kept active in any scenario, being completely outclassed by other item sets that actually have reliable effects. It certainly doesn't help that Lone Wolf, being avaliable very late, is also not useful for progression, and is best used for upgrading more useful owned items.

## Location

The table below displays which Supply Runs have the Lone Wolf set in their reward pool.
Baltichian

Standard Baltichian Handwriting, reading: "Baltichian"

Baltichian (*"fé Baltichian", "v'fé Baltichian", or "v'Lingüé"*) is a language largely derived from French, Japanese, Greek, German, Japanese, and Latin created by Phisica. Baltichian uses it's own alphabet, but it is frequently Romanized — especially when used online.

## Writing Systems

Baltichian has several different writing systems, that are used for different purposes

### Standard Baltichian Script

Only contains essential phonetic characters

### Royal Baltichian

contains an extended alphabet, and more ornate character designs, with some *charàxé-ekilé* (\čɑːäxɛ ɛkelɛ\ or \CHar-aox-āe āe-kee-lāe\) (literally: "word symbol". Characters that represent full words, similar to Kanji)

### Extended Baltichian

A very rarely used form of Baltichian writing. It contains the extended alphabet, and all *charàxé-ekilé,* having roughly 2,000 characters total.

## Romanized Phonetics Key

ā = /ay/ [english: hoor(ay)]

å = /ah/

à = /ah/

æ = /ae/ /ay/ [english: st(ay) / (a)pple]

ē = /ee/ [english: m(e)]

é = /ey/ [english: ok(ay)]

ō = /"oh"/ [english: r(ow)]

ö = /ouh/ — ø = /o/

ī = /"i"/ [english: (eye)]

ï = /oy/ [english: t(oy)]

j = /h/ or /j/ [english: (h)ard / (j)acob]

ʝ = /y/ [english: (y)es] — ß = /sz/ [english: be(s)t]

σ/ς = /ss/ or /-s/ [english: le(ss)]

μ = /um/ [english: pl(um)]

δ = /dd/ [english: o(dd)]

þ/θ = /th/ [english: (th)e / mo(th)]

λ = /ll/ /el/ [english: sh(ell) / sha(ll)]

ρ = /pr/ /-r/ [english: (pr)ogramme / driv(er)]

ʃ = /sh/ [english: (sh)out]

ə = /uh/ [english: st(u)ck]

ə° = /auh/ — ʒ = /ch/ [english: (ch)at]

ζ = /z/ [english: (z)oo]

ψ = /ee(y)/ [english: happ(y)]

Φ = /olo/ [english: s(olo)]

cɦ = /k(ch)/ [english: ro(ck~) / german: Na(ch)t]

ʀ = /r/ *(trilled/rolled/spanish)*

 ʊ = /oo/ [english: st(oo)l / st(u)pid]

ɛ = /'e/ /eh/ [english: ch(e)f / str(ee)t]
Builder (Zombie)

This zombie is slow, but bullets do not deal significant damage to it.

Nickname "**Builder**" is an infected dressed in a yellow safety vest with white reflective strips, a black t-shirt, yellow pants, a brown leather tool belt pouch, and a yellow hard hat over a black helmet liner.

Builder can be considered an upgrade of Tipsy, having similar stats but slightly greater health. It may be necessary to have decently upgraded units in order to deal with him when he's in bigger groups.

His bullet resistance makes him a bigger threat, denying ranged units outright at times, but in practice due to his low stats, he's still easy to deal with when melee units are used. The most efficient way of fighting him is with melee units, Empty Barrel, and Red Barrel. Red Barrel is more effective due to its highly damaging explosion and subsequent fire pool, capable of harming other zombies that happen to walk by.

### Abilities

* Bullet resistance (90% damage reduction).

### First Encountered

* Stage 2, Mission 15.
* Builder turns into this infected upon death.

## Trivia

* Builder used to have a different sprite in Dead Ahead: Quarantine.

## Gallery

Journal entry.
Free Hugs

The most harmless zombie ever.

Nickname "**Free Hugs**" is an easter egg infected dressed in a torn black sweater with a black scarf and a "Free Hugs" sign in front of it, a red and black checkered skirt, and a yellow hair hoop. She has white hair.

Whenever Free Hugs is encountered, she will always remain facing towards the barricade. She does not move or attack.

Units will never directly target her. Melee units cannot target her even when attacking other enemies extremely close to her or with attacks that hit in a small area right in front of them like Mechanic's additional damage attack. The only way to kill Free Hugs is by specifically targeting her with rage abilities or by using ranged units, which can catch her in the crossfire. Grenadier, Queen, and Lionheart can use their respective manual abilities to kill her. Death explosions caused by certain units could also work if they happen to die close to her. Depending on the mission players encounter Free Hugs in, certain zombies can be used to kill her, typically those who explode on death as well.

Despite her being harmless, killing Free Hugs is highly recommended as she drops *50* rage points on death, a trait shared only among boss enemies. This makes Free Hugs one of the very few zombies who can be used to players' advantage, albeit the least reliable due to her rare appearances throughout the main game as she is unlikely to appear when you need rage points the most.

### First Encountered

* Randomly encountered on any regular or challenge mission.

### Abilities

* Unable to attack or move.
* Ignored by other units and marauders.

## Trivia

* Free Hugs appeared in the first game of the series, Dead Ahead. In the original game, she was a mascot of the game, appearing prominently in the intro video, promo art, and even the game's app icon at one point.
* Free Hugs is one of the rarest enemies in the entire game, having an extremely low chance of appearing in any given regular or challenge mission and only spawns one at a time.
* Free Hugs can be considered, in some ways, a neutral entity in the game. Although she is still an enemy (given that she has a Zombiepedia entry), she is unable to harm player units, marauders or the bus, directly or indirectly.
* Due to a bug, it is possible for *other zombies* to attack and kill her should she spawn in a mission containing marauders.
* Free Hugs shares the same AI as Zombie during the first mission of the game, hence why she's unable to do anything.
* In update 2.8.1, an error drastically reduced her spawn chance. In update 2.8.3, not only was that bug fixed, but her spawn rate was also slightly increased.

## Gallery

Journal entry.Free Hugs in love (iMessage sticker).Free Hugs in the Saint Valentine's Day Declaration of Love contest.
Rebel

An ordinary zombie that can knock enemies back. Its Molotov cocktails explode when it dies.

## Base Stats

###  Melee Damage

* 20 / 72 (Level 13)
* 22 / 79 (Level 13) (crit)
* 75 (explosion)

###  Speed

6

Nickname "**Rebel**" is an infected survivalist armed with several Molotov cocktails and dressed in a black t-shirt and black pants, both of which are heavily stained with dirt and vomit, and a yellow bandana neck scarf. His explosive concoctions are attached and carried by a thin brown belt. The flesh on his arm and leg are missing, exposing bone. He has glowing blue eyes.

Rebel can be considered a much more dangerous version of Chinese, thanks to him having much more health and dealing twice as much damage while still possessing the same abilities. Rebel's true danger, however, lies in his ability to explode on death and leave a fire pool behind. These improvements essentially make him an upgraded version of Firefighter (Zombie). However, much like the majority of enemies who explodes on death. Rebel's on-death explosion can actually be of use to the player's advantage because it and the fire pool it creates can harm other zombies which never walk around it.

Firefighter is a direct counter to Rebel, as he has both fire and explosion resistances. Since Rebel can deal critical hits, it's recommended bringing Medkit along to keep a single Firefighter alive longer. Using other melee units against Rebel is somewhat discouraged, however, spam units can also be used against them efficiently, but they should be sent out one by one. Ranged units are highly recommended as they can easily kill Rebel from a safe distance. Molotov, ironically enough, and Red Barrel are both some of the best rage abilities to use when fighting against Rebel groups.

### Abilities

* Knocks the enemy back on regular hits.
* Explodes on death (75 damage).
* Can deal critical hits.

## Gallery

Journal entry.
Offal

A very weak and slow zombie.

Nickname "**Offal**" is a nude infected. Its entire body has been emaciated and liquified, leaving the remains of its flesh a browned and bloodied mess with several gaps through its abdomen. It has blue eyes.

While Offal is very slow and rather fragile, it is far from weak as its attack can cause some rather serious damage. While using properly upgraded spam melee units are ideal for fighting it, it's not always a guarantee that they'll come out of a fight against Offal unscathed. This can be a problem as they will become an even easier target to other enemies if they weren't outright killed by it. Ranged units, on the other hand, have a much better chance at destroying it.

It should be noted that most of the time, it's best to not focus on Offals and instead prioritize fighting against what created them, Energy Sphere and Egg (that summons the former). It's likely that Offal will be caught in the crossfire of ranged units since ranged units will always be important for missions where Offal can be created in. Likewise, it is best to save using rage abilities on more threatening enemies if it can be helped as Offal doesn't have enough health to threaten your units under usual circumstances.

### First Encountered

* Energy Sphere instantly creates this zombie upon killing a human unit.

## Trivia

* Apart from Supply Runs where they spawn on their own, the only way to encounter Offal is to let Energy Sphere attack any unit.
* Insectoid and Small Insectoid might be the results of a developed Offal. Given the remaining similarities to the former and the naming scheme of the latter, both these infected likely come from Offal with the difference being what form they inevitably transform into.

## Gallery

Journal entry.
Mozilla Firefox

**Firefox** is a web-browser developed by a company named Mozilla. Unlike Apple Safari and Google Chrome, Firefox is an open-source web-browser that focuses on user experience in terms of security, speed, extensions, and ubiquity – making the Internet public and available to anyone and everyone possible. Mozilla's company page states that their mission is, "...to ensure the Internet is a global public resource, open and accessible to all. An Internet that truly puts people first, where individuals can shape their own experience and are empowered, safe and independent."

Mozilla created Firefox in 2002. It began as a beta that received much praise for its quick web searches and available extensions. Firefox was and still is a direct competitor of Internet Explorer. When it was released to the public in 2004, it quickly took ground and received over 60 million downloads before the year's finish. Today, Firefox is still one of the most widely used web-browsers available due to it's major success from the beginning and continued dedication to a truly free web experience.

## Impact on the Web

In relation to Web 3.0, the Firefox browser is not the type of browser that will support the evolving web. Due to its open-source platform and emphasis on freedom and security, Firefox is likely to be the only true web-browser when Web 3.0 comes around. Chrome and Safari are already in the transition of web-applications and synchronized user data, which is what Web 3.0 needs to be a more personalized web. However, Firefox will likely remain as a simple browser that uses little to no user information to create a great web experience.

## References

https://en.wikipedia.org/wiki/Firefox

https://www.mozilla.org/en-US/mission/
Epidemiologist

An ordinary zombie in a protective suit. It cannot be set on fire.

Nickname "**Epidemiologist**" is a Dark Skeleton dressed in a yellow hazmat suit with blue gloves and a cracked fishbowl helmet leaking blood.

Epidemiologist poses a great threat for medium-level players as it can apply poison on critical hits, the damage of which is slightly higher compared to the poison caused by Slob. The best way to counter it is by using ranged units. In most cases, fast melee units can be used to deal with them well enough. Medkit is highly recommended as it can be used to allow melee units to tank greater amounts of damage from getting attacked and, most likely, poisoned.

Epidemiologists are often presented in large swarms, most of which are also accompanied by Slob. Both of these zombies possess fire resistance, rendering fire-related rage abilities and Flamethrower useless for eliminating them. However, Red Barrel's explosion is still useful to deal high amounts of direct damage.

Firefighter is a direct counter to it as he is the only early level unit to have poison resistance, and his death explosion, if it happens, can also damage them. Grenadier is also a very useful unit as he not only possesses high base damage and health, but his manual grenade ability can easily kill a few of them in one good throw. For higher-level players, Medic and Light Soldier are also possible options, as they're both immune to poison damage. Additionally, Medic can constantly summon her own Medkits for healing non-resistant units that become infected with poison.

### Abilities

* Fire resistance.
* Can deal critical hits.
* Applies poison on critical hit (5 damage per tick).

### First Encountered

* Stage 3, Mission 40.
* Dr. Miller turns into this infected upon death.
* Dr. Kane turns into this infected upon death.

## Trivia

* In Mission 47, a cutscene shows two humans wearing the Epidemiologist's hazmat suits. One has the helmet closed while the other has it partially opened.
* Prior to it being remade in Dark Skeleton's image, Epidemiologist's sprite was based on Tipsy.

## Gallery

Journal entry.Epidemiologist's appearance prior to update 1.3.1
Hunter (Item Set)

**Hunter** is an early-to-late game item set. It consists of rugged hunting equipment.

## Items

Hunter items are available in Epic and Legendary quality. The set includes the following items:

## Set Bonus

With this set, for every single point of range travelled, each individual main damage attack will receive a +0.5% damage increase (`damage * (1 + distance * 0.005)`). The increases are totaled into one when the hit lands, and the resulting value is rounded down.

### Analysis

Because of how generous this set is, it's guaranteed to massively boost damage of any ranged unit that equips it. Even in context of missions with Insectoids, it's never a wrong option to use Hunter, as long as its wearers can consistently land their shots.

The only set that has competition with Hunter is Military. Since it's available in legendary quality from the very beginning of the game, compared to Hunter's post-game status, it acts as a more attractive option for shotgunners, since it boosts their crowd control capabilities as a trade off to raw power, while still allowing to have competent DPS. Same applies to high-rate-of-fire units, but at a lesser extent. Hunter is a clear winner only for snipers.

It's important to mention that while Hunter still works on melee units, the bonus is unlikely to go higher than ~12% on average, meaning that it can only supersede more specialized sets in very specific circumstances, or if players are willing to take a gamble. Welder can take advantage of barricade's hitbox placement which guarantees a bonus from Hunter roughly equal to 40%. Chopper's regular attacks and Red Hood's shockwave can also demonstrate Hunter's effect on melee damage but these units are not viable enough for it to make a difference. The situation is slightly better for Flamethrower and Dr. Norman, whose short sprays receive an average boost of 30%, making it slightly more consistent than Military.

## Location

The tables below displays which Supply Runs have the Hunter set in their reward pool.
9mm Pistol

**9mm Pistol** (also **"9mm"**) is one of the weapons available for use in Dead Ahead. It's a Colt M1911 pistol, and is the second weapon that can be unlocked by the player.

## Description

9mm is a pistol type weapon that can be purchased in the shop for 2000 coins, starting from rank 2. It's a significant upgrade from its predecessor, however it can still be considered a fairly weak gun. Despite that, 9mm is a completely fine option for making progress during early game.

### Characteristics

Real values
 Reloading
 Ammocount
 Firingtype
 Shotdelay

Shop values
 Speed
 Ammo

## Trivia

* The weapon being labelled as a 9mm is mostly incorrect. There are variants of Colt M1911 chambered in 9x19, but most of the handguns fire .45 ACP rounds instead.
Big Boy (Item Set)

**Big Boy** is a mid-to-late game item set. It consists of items emphasizing on size and gaining weight.

## Items

Big Boy items are available in Epic and Legendary quality. The set includes the following items:

## Set Bonus

This set provides an additive damage bonus equal to 5% of the wearer's main damage for each 150 health the unit has. For example, if a unit has 400 health, their bonus will be equal to 10%.

### Analysis

Big Boy, true to its name, doesn't sees any real use on units other than Chopper, Juggernaut, and Soldier, due to their high potential health. It's worth mentioning that Chopper sees the most use out of this set, as his slow critical hits don't allow him to effectively capitalize on Gentleman, meanwhile Soldier *is* able to do that, and Juggernaut can make do with the likes of SwissMade and Gambling.

In regards to Swiss, Big Boy is only able to supersede its bonus if a unit has at least 600 HP. It's safe to say that it has no use on anyone other than the three aforementioned heavyweights, due to its steep restriction.

## Location

The table below displays which Supply Runs have the Big Boy set in their reward pool.
Dead Ahead Wiki

## Welcome to the Dead Ahead Wiki!

This is a wiki database for the games in the Dead Ahead series.
With **246** article pages and **1,725** images uploaded to date, the Dead Ahead Wiki is the number one resource for game data!

If you are using our wiki from a mobile device, please read this P.S.A.! It will improve your overall experience with the website.

## About the Series

### Dead Ahead

Dead Ahead is a mobile game created by Mobirate, released on the 16th of May, 2013. It is in version 1.0.4 as of the 8th of August, 2017. This game was confirmed to be finished, and will no longer receive future updates.

Dead Ahead is an endless side-scrolling game. Gameplay involves driving a vehicle down a never-ending road while avoiding obstacles in front and zombies from behind. Use your weapon to shoot enemies and leap off ramps to avoid the debris. Survive to reach high scores, and use coins to buy better rides and guns, upgrade existing ones, or customize your appearance.

### Dead Ahead: Zombie Warfare

Dead Ahead: Zombie Warfare, the sequel to Dead Ahead, was released on the 8th of March, 2017. It is currently in version 3.8.4 as of the 26th of July, 2023. A changelogs archive of past updates can be found here.

Dead Ahead: Zombie Warfare is a zombie-themed strategy game. The main objective is to destroy the enemy barricade while defending the bus by sending out various units as well as using certain abilities. Summoning units requires courage, a resource that is gained over time while abilities, and some units require rage, which is gained from killing enemies. Up to 3 stars can be earned upon a mission's completion depending on how much durability the bus has left at the end of the level.
Internet

The *Internet* is the global system of interconnected computer networks that use the *Internet* protocol suite (TCP/IP) to link devices worldwide.

The *Internet* is a massive network of networks. Computers and other devices can interact with other computers if there is a connection.

Not to be confused with the World Wide Web, where one can access information over the medium of the internet.
Blue Energy

This page describes an interpretation of the effects of the mysterious and dangerous blue energy, a reoccurring element commonly seen within some of the enemies. The following information is purely conjecture, based largely on in-game observation and fan speculation.

## Blue Energy

At some point, zombies may begin to see special transformations to their physiology beyond regular zombiism. One prominent form of such transformation has a distinct blue color radiating from the body of the infected in one form or another. It's assumed that these specific transformations are the results of strong energy exposure, a consequence of the introduction of the plague.

Several zombies affected by blue energy will develop remarkable abilities that generally make them more difficult to deal with than the average undead. The powers, strengths, and the extent as to how much energy has altered them physically can greatly vary.
Warthog

A putrid zombie that is turning into an egg.

Nickname "**Warthog**" is an infected dressed in black pants. It has glowing blue skin and brightly glowing blue eyes. Yellow pustules, blue energy mounds, and brown growths have grown outwards all over its upper body, forcing its head back and causing it to always face upright.

Apart from its fire immunity, Warthog's only notable stat is its high health. Its main threat is its ability to place an Egg, a very annoying static enemy, in less than a minute after stepping onto the battlefield. What makes it even worse is the sheer difficulty in killing it, as despite its lack of useful resistances, players will have to destroy other nasty zombies before they can attack Warthog, and with its extreme health, it is a common occurrence.

One common approach to defeat Warthog is with stacks of ranged units, which may be able to get rid of anything else in the way and then start whittling Warthog, although players are wise to factor the resultant Egg in their strategy. Warthog also cannot transform when attacking, so a well-timed Empty Barrel/Red Barrel can be used to block it and buy additional time.

### Abilities

* Turns into an Egg if it stays on the field for too long.
* Fire resistance.

## Trivia

* Closely inspecting the animation for Warthog's transformation into Egg reveals that its limbs make up for most of the perpendicular stubs underneath it. Only the upper-right stub seems to have been made from Egg itself.
* If Warthog is killed during its transformation animation, the Egg fails to deploy.

## Gallery

Journal entry.
Princess

* Animated
* Still

Princesses only appear during the Princess Rescue event and rescuing them is the main goal of the event.

Princess is a unique character gameplay-wise as she is the only true neutral entity in the entire game – she doesn't attack zombies nor players' stationary units and the bus. Therefore, she can ignore objects in her path and is capable of being attacked and killed by zombies and the player.

She can only be harmed by players if:

* Empty Barrel/Red Barrel/Nitrogen is dropped directly onto her;
* Red Barrel/Turret/Bill's event-exclusive grenades explode near her.

Nitrogen can also freeze her when activated near her. Otherwise, Princess is immune to fire pools (and consequently, Paramedic's lightning attack as part of her fire resistance) and Turret's bullets can't damage her.

Because of her fire resistance, her body cannot be fully destroyed and her corpse cannot be burnt when it's on the floor, meaning players will have to deal with her once she turns.

### Abilities

* Fire resistance.
* Unable to attack.
* Avoids enemies and heads directly to the bus.
* Turns into Witch upon death.

## Trivia

* Princess is treated by the game as a marauder – it's the reason why she can be hurt by rage abilities and zombies. This can be found out via debug mode: spawning a Princess with any human unit on field will make them attack her.
* In the game files, she is referred to as "Toadstool," which is a reference to Princess Peach from the Mario franchise.
* The counter near the top right corner of the screen during the event depicts her without her red hair hoop.
* Fear can affect Princess. However, it has no effect since she can't attack and doesn't stop moving.
* Before getting reworked, Princess had a unique form of fire resistance which allowed her to walk through fire pools, such as throwing a Molotov directly at her.

 Humans
 TMF Squad
Tipsy

An ordinary zombie. Relatively sturdy, but not very fast.

Nickname "**Tipsy**" is an infected dressed in a white dress shirt and black pants.

Tipsy acts similar to a slightly stronger Zombie, but is even easier to fight against as he cannot attack when puking, allowing other units to safely damage and kill it.

### First Encountered

* Stage 1, Mission 4.
* Farmer turns into this infected upon death.
* Mechanic turns into this infected upon death.
* Glenn turns into this infected upon final death.
* Gunslinger turns into this infected upon death.
* Carlos turns into this infected upon death.
* Jailer turns into this infected upon death.
* Austin turns into this infected upon death.
* Agents turn into this infected upon death(s).
* Lester turns into this infected upon death.
* Cashier turns into this infected upon death.
* Rifleman turns into this infected upon death.
* Robber turns into this infected upon death.
* Biker turns into this infected upon death.

## Trivia

* Tipsy has the most amount of units and enemies turning into him upon death.

## Gallery

Journal entry.
Web 2.0

**Web 2.0** is the current status of the web as it evolves into Web 3.0. This version of the World Wide Web encompasses collaboration and community, and the use of web-based applications through the Internet as opposed to a traditional computer program.

## Community

Users of the Web 1.0 were simply "read-only" users with minimal input to the web interface, whereas **Web 2.0** users have greater input in terms of sharing and collaboration. **Web 2.0** brought about the possibility for web-based communities. This means that users can post their individual views and opinions on a single page about a specific topic. Commonly known as forums, users can converse with postings of varying times, from almost any location in the world, and share almost any file they want.

Creating an open and vast community of users brought about the possibility of web-based applications, where users could not only communicate with each other through text, but they could collaborate on work from different physical locations simultaneously.

### Collaboration & Web-based Applications

Advances in HTML made it possible for the creation of web-based applications. These types of programs are primarily operated on the World Wide Web, which means users do not need to download and install a program to use it. These types of applications are regularly updated by the developer due to their online presence, and can be accessed from many common web-browsers such as Google Chrome, Mozilla Firefox, and Apple Safari. Web-based applications such as Google Docs, Apple's iCloud – and extension into Apple's Pages – make it possible to complete most productivity tasks, normally completed on computer programs, anywhere that a user has Internet access and a web-browser.

## References

Wolcott, M. (2007, May 15). What Is Web 2.0? Retrieved April 04, 2017, from http://www.cbsnews.com/news/what-is-web-20/

Rouse, M., & Vaughn, M. (2015, January). What is Web 2.0 ? - Definition from WhatIs.com. Retrieved April 04, 2017, from http://whatis.techtarget.com/definition/Web-20-or-Web-2
Pumpkin Zombie

* Glowing
* Still

Nickname "**Pumpkin Zombie**" is an infected dressed in black pants. A glowing blue jack-o'-lantern has been placed over his head.

This zombie only appeared in the old Halloween Event and was supposed to be killed to obtain that event's rewards. Each Pumpkin Zombie dropped one pumpkin.

He is near-identical to a regular Zombie but with much greater health. Ways of fighting them were still very similar but properly-upgraded units were better suited for more easily defeating them.

## Trivia

* It's unclear as to how Pumpkin Zombie's head is glowing. It can be possible to assume that the glow is a result of energy exposure, similarly to how some affected zombies have parts of their body glow blue. However, Pumpkin Zombie has no physical signs of being affected by it, and when killed, the pumpkin breaks to reveal a completely normal head.
Surgery (Item Set)

**Surgery** is a mid-to-late game item set. It consists of sterile surgical equipment meant for a hospital setting.

## Items

Surgery items are available in Epic and Legendary quality. The set includes the following items:

## Set Bonus

This set doubles all damage output of its wearer as long as their current health is 50% or less.

Healing to 51% health and above will disable the effect, but it can always be reactivated again.

### Analysis

Despite this bonus looking like a generous berserk power up, it doesn't see any real use on anyone other than heavyweights like Policeman Diaz and Chopper, since they can continue fighting at half health without being one step away from death, and also get a chance to be supplemented by Medkits, if need be. Pretty much all other units are just too fragile.

It's theoretically possible to get a good usage out of Surgery with Damagers, especially Guard, but that implies running +% Health books while the vast majority of them benefits more from +% Crit. chance. The closest exception is Grenadier since his crits don't cause knockback.

## Location

The table below displays which Supply Runs have the Surgery set in their reward pool.
Teenager (Item Set)

**Teenager** is a mid-to-late game item set. It consists of items geared towards young adolescents.

## Items

Teenager items are available in Rare and Epic quality. The set includes the following items:

## Set Bonus

This set provides a 10% main damage bonus to its wearer.

### Analysis

Similar to Fast Food, this set leans towards uselessness due to its small percentage bonus. The only units who can get any advantage out of Teenager at its intended point in progression are Sheriff Charlotte and Sniper Polina. For everyone else, the bonus will range between 1-4 damage, which is as good as nothing. If you decide to max out an epic version of Teenager, then the bonus will range between 5-8 damage, which isn't any better.

In general, it's better to aim for more specialized or less "selfish" options. There's also no point in trying to use this set as a temporary option, since it becomes available only relatively late into the game.

## Location

The table below displays which Supply Runs have the Teenager set in their reward pool.
Quests (Legacy)

In order to speed up progress, players can do daily **quests**.

Each day, the player can receive one of four tasks from Bill. Completing said task rewards the player with some coins and experience points. The quality of a reward depends on the player's level.

## Tasks

There are four types of quests available:

### Kill # zombies

The player must kill a certain amount of zombies.

Mission 53 is the best for completing this quest, as no other enemies but Sergeants and Undead are presented there.

### Complete # missions

The player has to complete a set amount of levels. Any mission is suitable for this, and replaying the same level also counts towards the count.

This task can get tedious, depending on how many missions the player has to complete. If one wants to complete the quest as soon as possible, constantly replaying the first level is a way to go. If time is not a problem, this quest can be used as an opportunity to make some extra coins and experience by replaying some mission that awards high amount of coins. Currently, stage 6 challenges provide the biggest replay reward in the game.

### Spend 20 fuel

The player must spend fuel either by playing or replaying missions, or explored unopened map tiles.

This task can be cheesed by starting any mission and immediately restarting it several times. Just like levels completion quest, it can be combined with coins farming by replaying missions with high post-completion rewards.

### Collect # stars

The player has to play through several levels and collect a set amount of stars in the process. Any mission is suitable for this, and replaying the same level also counts towards the count.

This objective is quite similar to the missions quest, however this one is slightly harder than it, as the player has to complete levels on three stars in order to get the quest done the fastest way. Just like with missions quest, replaying Mission 1 is a very easy way to cheese this task. It's advised against combining it with coins farming, as some missions with high replay rewards are hard to complete on three stars.

Unlike all the previous quests, this one will stop being put within the rotation of possible tasks Bill can give the players once they have completed every mission in the game. Each day, the player can only receive one of *three* tasks from Bill from that point forward.
Folksonomies

**Folksonomies** are a user defined and created metadata collection. This is also known as social tagging, but it is indirectly created by users. Folksonomies are created when users create or store content on specific sites, and the content is essentially defined by what they think the content is about.

## References

http://www.gartner.com/it-glossary/folksonomy
Item Data

## Extra Bonuses

This table displays a range of values for various stats that can appear as extras on items. It referes to the stats' starting values. It also selects a values to upgrade according to the rarity of the items, and this values same to starting values range.

Example:

You have a legendary item with a +7 Flat HP Stat, and get the maximum upgrade value in (+5~+7 Flat HP) at all four upgrades, then you will end up with a +35 Flat HP Stat (7→14→ 21→28→35). If you always get the minimum upgrade stat, you will end up with +27 Flat HP Stat (7→12→17→22→27).

Max. value shown in the table refers to the theoretical maximum that the stat can get after a complete upgrade.

## Item Upgrade Requirements

This table displays how many points are required to fill up the upgrade gauge, depending on the item's tier and level.

## Item Recycle Values

This table displays how much points an upgraded item provides depending on its tier and level.