recursal/Fanatic-Fandom huggingface dataset:
Agents of S.N.E.A.K.

The *Unstable* **Agents of S.N.E.A.K.** faction () is a Bablovian kleptocracy, or a government ruled by thieves. They actually are really bad spies with cool toys.

Even the Agents of S.N.E.A.K. themselves can't agree on what the letters in their name stand for. Whoever is in possession of the *Golden Ruler* becomes leader of the organization. This has led to a large number of government turnovers, although most of those were the same three people. The current leader is Phoebe, Head of S.N.E.A.K.. The majority of the changes in leadership are attributed to a shadowy figure known only as X, who's constantly paid by different sources to steal the Golden Ruler.

## Mechanics

The Agents of S.N.E.A.K. Contraptions do one of four things:

1. They mess with information (drawing you cards or making your opponent discard cards).
2. They make creatures deadlier or harder to block.
3. They make creature tokens.
4. They have effects that scale with the number of creatures you control.

These effects all have a "spy" feel to them.

## References

1. ↑ Mark Rosewater (August 03, 2017). "Agents of S.N.E.A.K.". *Blogatog*. Tumblr.
2. ↑ ***a*** ***b*** Mark Rosewater (November 29, 2017). "World Class". *magicthegathering.com*. Wizards of the Coast.
3. ↑ Flavor text for Sly Spy (six versions)
4. ↑ Mark Rosewater (November 13, 2017). "The Un-Ending Saga, Part 2". *magicthegathering.com*. Wizards of the Coast.
Akim

**Akim**, *the Soaring Wind* is a legendary flying dinosaur from the plane of Ikoria.

## Description

Orphaned as a hatchling, the reptilian Akim was adopted by a flock of birds and embraced as a member of the family. Now that it's fully grown, it has proudly taken on the role of flock leader and is determined to protect its tribe. Under Akim's lead, the flock has grown more aggressive than ever before, proactively assaulting any perceived threats.

## In-game references

Represented in:

* Akim, the Soaring Wind

## References

1. ↑ Commander 2020: Timeless Wisdom, "About the Commanders" Printed Insert
Aldon

**Aldon** was a young man from a Dominarian fable who lost his castle to the wizard Dreygar in the Western Domains somewhere between the casting of the World Spell and Year One by the Reckoning of the Sages of Minorad. He summoned a vampire, a frozen shade, and a bog wraith to help him to regain his castle, and later summoned a Serra Angel, who showed him the beauty of the world; Dreygar then sent a fallen angel to seduce Aldon. Aldon, his creatures, and the Serra angel assaulted the castle; Aldon killed the fallen angel and Dreygar, and once again ruled his castle, using the power of the dark amulet.
Albertus Law

**Albertus Law** is a *Magic* player from Singapore. When he finished sixth at Pro Tour Barcelona 2001, he became only the second Asian player (after Tsuyoshi Fujita, who became the first at the preceding event) to make it to the top eight of a Pro Tour. Law also has four Grand Prix top eight finishes, including wins at GP Singapore 2001 and GP Guangzhou 2016.

## External links

* Lifetime Top Finishes
* Lifetime Grand Prix Top 8s
* Top 200 All-Time Money Leaders
Andrew Cuneo

**Andrew Cuneo** is an American professional *Magic* player.

## Professional play

A member of Team CMU in the late '90s alongside players like Randy Buehler, Mike Turian, and Erik Lauer. Cuneo again came into prominence as a member of Car Acrobatic Team, which consisted of members of Team CMU and with whom he finished in the top eight of two Pro Tours. Cuneo is also known as an important deckbuilder, in particular when it comes to control decks; he is largely attributed to the invention of draw-go-decks. He returned after a long hiatus from professional play at the 2011 World Championships, and has not missed a Pro Tour since. In this time period, notable accomplishments include three Grand Prix wins, at GP Mexico City 2017, GP Indianapolis 2017, and GP Richmond 2018; and a streak of seven Pro Tours in 2014 and 2015 where his worst finish was 53rd. Additionally, as a member of the Ultimate Guard pro team, he won the 2017–18 Pro Tour Team Series. In December 2018, it was announced that Cuneo would be one of the 32 players joining the upcoming 2019 Magic Pro League. On the back of his first individual Pro Tour Top 8 at Mythic Championship VI Richmond, he finished in the Top 20 by a scratch, so he could continue in the 2020 Season. In the fourth and last League season he was relegated to the Rivals League.

## External links

* Lifetime Top Finishes
* Lifetime Grand Prix Top 8s
* Top 200 All-Time Money Leaders
* Andrew Cuneo's Twitch channel

## References

1. ↑ Randy Buehler (2003-03-21). "AN AVALANCHE OF CARD ADVANTAGE". Wizards of the Coast. Retrieved on 2015-09-23.
Andi Rusu

**Andi Rusu** is one of the original twenty-five Magic: The Gathering artists. Outside of *Magic*, he has primarily done non-gaming work in web design. With *Magic*, Andi primarily used colored pencils to create a false aging and invoke a Medieval era appeal. His style helped to evoke a very classic feeling for the *Legends* set where he was the most prolific. Rusu attended the Cornish College of the Arts alongside the original art director Jesper Myrfors and Anson Maddocks. He currently resides in Seattle, Washington teaching web-based design at Cornish College of the Arts.

## Gallery

* Bartel Runeaxe - Rusu's style screams Medieval fantasy.
* Barktooth Warbeard - Rusu favors 90 degree angles either dead on or a side profile.
* Roc of Kher Ridges - Presumably Rusu's personal favorite Magic art.
* Vaevictis Asmadi - Easily Rusu's most famous artwork.

## References

1. ↑ Arcana (Thursday, June 12, 2008). "An Interview With Anson". *magicthegathering.com*. Wizards of the Coast.
2. ↑ Jesper Myrfors :: The Original Artist Visionary of Magic: The Gathering. MTG Stores (2010-09-08). Retrieved on 2010-09-10.
3. ↑ Andi Rusu. Cornish College of the Darts. Retrieved on 2010-09-11.
4. ↑ Daniel Chang (2010-05-05). "JMTGStores.com presents MTG Artist Andi Rusi shares early history of Magic: The Gathering :: 1 of 2". MTG Stores. Retrieved on 2010-09-11.

## External links

* If/Then - Professional Website
* Redoctober Industrie - Professional Portfolio
* Andi Rusi shares early history of Magic: The Gathering - 2 part YouTube interview by MTGStores
Akawalli

**Akawalli**, "the Seething Tower," is a mycoid from the caverns of Ixalan.

## Description

Akawalli is a massive, animated tower covered in fungus. As a mycoid, it is a part of the Mycotyrant.

## Trivia

Akawalli's name comes from the Huichol Nahuatl word *akauali* ("gigantic"). The word can also mean "sunflower."

## In-game references

Represented in:

* Akawalli, the Seething Tower

## References

1. ↑ u/Total\_Bird5493 (November 8, 2023). "[LCI] MtG Discord Q&A - Worldbuilding The Lost Caverns of Ixalan". Reddit.
2. ↑ Alastor Guzman (October 30, 2023). "It comes from Huichol nahuatl". Twitter.
April King

**April King** (@CubeApril on Twitter) is a highly visible member of the online *Magic* community, working on the premier card search engine Scryfall and leading discussions on Cube and other key topics. She is also a L2 judge.

## References

1. ↑ Raoul Mowatt (April 20, 2015). "Judge of the Week: April King". Magicjudges.org.
2. ↑ Mark Rosewater (June 26, 2020). "Drive to Work #752 - April King". *Blogatog*. Tumblr.
Wizards

*This article is a stub. You can help Harry Potter Magic Awakened Wiki by expanding it.*

Wizards and witches are the core element of Harry Potter: Magic Awakened. Like the legendary Harry Potter, players will have the ability to join Hogwarts and study magic alongside other students. Rumors say, there will be eight different classes of wizard/witch types to choose from.
Aphetto

**Aphetto** was the second largest city on the Dominarian continent of Otaria.

## Description

Aphetto and its nearby swamps were home to the "Raven Guild", the Cabal, wizards, and zombies.

### History

A group of ambitious mages began coordinating their efforts to steal illicit business within the city from the Cabal. Known as the **Raven Guild**, this group of wizard grifters, merchants, pickpockets, and spies were a significant force in Aphetto's organized crime.

Aphetto became the seat of power for the Cabal Patriarch, shortly before it was destroyed by Karona.

## In-game references

Associated cards:

* Aphetto Alchemist
* Aphetto Dredging
* Aphetto Exterminator
* Aphetto Grifter
* Aphetto Runecaster
* Aphetto Vulture
* Raven Guild Initiate
* Raven Guild Master

Referred to:

* Anurid Murkdiver
* Merchant of Secrets
* Severed Legion
* Unspeakable Symbol

## References

1. ↑ (2003). *Scourge Player's Guide.* Wizards of the Coast.
Moray Eel

The **Moray Eel** is a tier 10 Animal. It is based on its real life counterpart, the Green Moray, *Gymnothorax funebris.*

## Buffs

* **Immune** to **O*cean Corals***.
* You can **grab 2-8 tier Animals,** dealing 70 damage **by** **charged boost,** and if you use **another boost,** **it will swallow an Animal,** and it will deal 50 damage for **every** **second** **(max 4 seconds).** It will also **bleed them** for **2 seconds**.
* You can **bleed 9-10 tier animals** **by charging boost** for **2 seconds**.

## Mechanics

* Lionfish evolve into Moray Eels.
	+ 48,000 XP is required for a Lionfish to evolve into a Moray Eel.
* Moray Eels do not evolve into any other Animals, as they are one of the latest Animals.
* Moray Eels drop meat upon death.
* As a Moray Eel, friendly fire is turned off for all tier 1 Animals: meaning you cannot damage them nor be damaged by them.

## Abiltiies

### Passive Abilities

* Is not slowed by Coral Fans or Table Corals.

### Active Abilities

Charge boost while grabbing to swallow the Animal, dealing 50 DPS.
You move backwards while grabbing and swallowing and are unable to attack.

## Suitable Biomes

* The suitable biome for the Moray Eel is the Ocean.
	+ If a Moray Eel enters the Ocean Surface, it will lose Oxygen.
	+ If a Moray Eel enters the Arctic, it will lose Temperature.
	+ If a Moray Eel enters the Arctic Surface, it will lose Oxygen and Temperature.
	+ If a Moray Eel enters the Deeeep, it will lose Pressure.
	+ If a moray eel enters the Swamp, it will lose Salinity.
	+ If a moray eel enters the Swamp Surface, it will not regenerate Salinity.

## Diet

This is a complete list of Food that Moray Eels can eat.

## Hiding Places

This is a complete list of terrain that Moray Eels can hide in.
Aim counter

**Aim counters** are a type of counter that represent a ranged attack.

## Description

Hankyu from *Champions of Kamigawa* is the first artifact equipment to use aim counters. They are placed on the equipment and allow the creature that equipped them to deal damage per counter to another creature representing attacking with a bow and arrow.

Haphazard Bombardment from *Dominaria* is the first enchantment to use aim counters. It represents targets placed on a permanent marking for potential destruction.

## Trivia

* In *Magic Online*, the counter is colored green as its considered a positive effect and shares its icon with Arrow, Arrowhead, and Javelin counters.

## References

1. ↑ Christopher Bellach (September 5, 2018). "Counter Development in Magic Online". *magicthegathering.com*. Wizards of the Coast.
Alela

**Alela**, the *Artful Provocateur*, is a faerie warlock from Eldraine.

## Description

Alela is known to be an uncommonly patient faerie warlock, favoring grand schemes over petty mischief. She believes Rankle’s pranks are but child’s play while her games will be enough to topple kingdoms.

## History

Alela survived New Phyrexia's Invasion of Eldraine.

Alela would go on to align herself with Tegwyll, Duke of Splendor, who schemed for power over the high fae court and knew Alela had droves of mischievous faeries that served her in droves. She was instrumental in his coming-of-age announcement ceremony, where Alela's gang of faeries set upon the high fae he could not persuade in secret with cruel pranks that sullied their reputation.

## In-game references

Represented in:

* Alela, Artful Provocateur
* Alela, Cunning Conqueror

Quoted or referred to:

* Rowdy Research

## References

1. ↑ Alela, Artful Provocateur flavor text
2. ↑ Fae Dominion Insert
Altair of Coloni

**Altair of Coloni**, also known as the "White Mage" was a planeswalker of white magic from the Plains of Coloni on Corondor on Dominaria.

## History

He helped build and was a member of the council of mages that gathered in Minorad. When Ravidel appeared at the gathering and threatened them with the Golgothian Sylex, he agreed not to interfere with Ravidel's plans, but Ravidel cast a spell anyway preventing him from using his planeswalker powers. In 1281 by the Reckoning of the Sages of Minorad, he and Caliphear the Nightmare destroyed the wizard Coldraith, who accidentally removed Ravidel's curse. To repay Caliphear, he agreed to be her slave for ten years. However, he joined Jared Carthalion and Kristina of the Woods in opposing Ravidel and seeking to destroy the Golgothian Sylex only ten months after Coldraith was killed. With Jared, Kristina and Caliphear, Altair battled Ravidel at the Dueling Chasm of Golthonor, and was reportedly killed, having served the nightmare for ten months.

## Planeswalkers met

* Embereck
* Grenfell Mor
* Jared Carthalion
* Kristina
* Liana
* Ravidel

## References

1. ↑ Jeff Gomez (1995). "'Wayfarer*". Armada.*
Ambulator

**Ambulators** were planeswalking devices first used by Phyrexians. Using one was an unpleasant experience for mortals, similar to being taken along by a planeswalker. When the Mending occurred, all existing planar travel tech, including all existing ambulators, stopped working.

## Venser's ambulator

On Urborg, Venser subconsciously built a machine that mimicked his latent abilities using parts from leftover Phyrexian artifacts. Later, a modified version was built with the help of the Ghitu. Since Teferi lost his spark when he healed the Shivan rift, the artifact proved to be invaluable.

In the end, Venser gave the ambulator to Jhoira, since he no longer needed it as a full-fledged planeswalker.

## References

1. ↑ Kelly Digges on Twitter
2. ↑ Magic Story Podcast: The Mending (May 3, 2018)
3. ↑ *Planeswalker*
4. ↑ Time Spiral Cycle
Andrios

**Andrios**, *Roaming Explorer*, is an artifact creature wizard from an unknown plane.

## Background

The character of Andrios was created by Wizards of the Coast for a celebration card as part of the 2021 Heroes of the Realm program. It appears to be a humanoid golem made of rocks with blue glowing energy in the cracks between them. It can scan objects with its face and project an image of them from its hand.

## In-game references

Represented in:

* Andrios, Roaming Explorer

## Trivia

* Andrios was created as a reward for the *Magic: The Gathering Arena* mobile team.
* Andrios 4/3 to 16/9 ability is a reference to screen aspect ratios. The old norm for standard TV and computer ratios was 4:3 whereas Arena on mobile is played sideways in widescreen mode which is 16:9.

## References

1. ↑ ***a*** ***b*** Danan Davis (December 9, 2022). "Andrios, Roaming Explorer (Heroes of the Realm 2021)". Twitter.
2. ↑ ***a*** ***b*** Mark Rosewater (September 15, 2023). "Just listened to your Heroes of the Realm podcast and boy did you miss the reference on Andrios". *Blogatog*. Tumblr.
Allison Steele

**Allison "Alli" Steele** (née **Medwin**) was an employee of Wizards of the Coast from July 2013 to May 2021.

## Career

Steele started out as Customer Service Representative. In December 2013 she became part of the Delta Team for *Magic: The Gathering* R&D, writing and editing text for *Magic*-branded games, both digital and paper. She also designed UX requirements for digital *Magic* games and liaised between departments.

In June 2018 she became Digital Product Manager for Magic Online and remained in that position for the rest of her time at Wizards of the Coast.

She sometimes also participated in design teams and other design exercises, with her card designs seeing print in sets from *Eldritch Moon* to *Throne of Eldraine*.

Steele illustrated the *Mystery Booster* test cards Animate Spell and Smelt // Herd // Saw.

After leaving Wizards of the Coast, she accepted a position at Blizzard Entertainment as a game designer for World of Warcraft.

## R&D

### Designing

* *Commander 2016*
* *Modern Horizons*
* *Modern Horizons 2*

## References

1. ↑ Allison Steel Profile. Linkedin.com.
2. ↑ Alli Steele (November 10, 2015). "Worthy of Legend". *magicthegathering.com*. Wizards of the Coast.
3. ↑ Alli Medwin (May 25, 2015). "Modern Design, Modern Mastery". *magicthegathering.com*. Wizards of the Coast.
4. ↑ Melissa DeTora (June 25, 2015). "Alli Medwin's Second Chance". *magicthegathering.com*. Wizards of the Coast.
5. ↑ Alli Medwin (October 12, 2018). "{T}: Marry Target Player". *The Place For The Thing Over The Stuff*. Tumblr.
6. ↑ Allison Steele (April 21, 2022). "While working at wizards of the coast, i was told i didn't have the skills to be a ft game designer.". Twitter.
7. ↑ Mark Rosewater (May 20, 2019). "Modern Sensibilities". *magicthegathering.com*. Wizards of the Coast.
Androzani Minor

**Androzani Minor** is a non-canon plane subtype featured in *Doctor Who* on the card Spectrox Mines.

## Description

Androzani Minor is a desert planet, its oceans having dried up billions of years ago. Due to the unusual composition of the planet, boiling mud flows throughout the planet's crust, blasting its way to the surface in dangerous explosions. The planet is riddled with caves - blowholes - that had been excavated by the violent mud flows, some of which lacked oxygen. Despite the conditions of the planet, it had a breathable atmosphere and was home to such life as the Queen Bats and the Magma Beasts, but was otherwise unsuitable for habitation by humans. When humans first colonized the solar system Androzani Major and Minor were located, they didn't bother with Androzani Minor and focused on Major instead because of Minor's desert climate and the nearly constant mud bursts. It wasn't until the humans discovered that Androzani Minor contained a drug in spectrox which granted nea-eternal life that they took an interest in it.

## In-game references

Represented in:

* Spectrox Mines
Alara Unbroken

***Alara Unbroken*** is the Alara block novel written by Doug Beyer. It was published on May 5, 2009.

## Blurb

The plane of Alara split into five shards many centuries ago, each shard developing into a distinct world governed by its primary magical energy—a sunlit kingdom, a hierarchy of artifice, a realm of the undead, a dragon-scoured hell, and a jungle paradise. Now, as the planes begin to realign and merge once more, an ancient evil seizes the opportunity to gain power from the chaos.

As the shards of Alara erupt into war, the fierce leonin planeswalker Ajani Goldmane struggles to bring justice and resolution to his brother's death. Noble champions Rafiq of the Many and Elspeth Tirel search for the source of the chaos that has invaded their once ordered world. And Sarkhan Vol, planeswalker and dragon-shaman, discovers a primeval power that may be worthy of his reverence—but deadly to Alara.

## External links

* Magic Arcana (January 27, 2009). "*Alara Unbroken*". *magicthegathering.com*. Wizards of the Coast.
* Magic Arcana (May 05, 2009). "*Alara Unbroken*". *magicthegathering.com*. Wizards of the Coast.
* Squirle (September 9, 2023). "Alara Unbroken". *Multiverse in Review*. Tumblr.
Animar

**Animar** is a legendary elemental featured in *Commander*.

## History

In the folklore of its plane, the Animar is the ultimate source of all life—the seed from which all creation grows. In the presence of Animar, crops blossom and herds thrive, and the wake of its wanderings determines the course of the seasons.

## In-game references

Represented in:

* Animar, Soul of Elements

## References

1. ↑ Doug Beyer (June 22, 2011). "Fifteen Commanders, Fifteen Tales". *magicthegathering.com*. Wizards of the Coast.
Alesha

**Alesha** (A-lesh-a) was a khan in the past of Tarkir. She ruled over the Mardu Horde with an iron fist and a steel blade. Seeing her charge into battle is enough to make warriors who were out of the fight rise up and enter the fray once more.

## History

Alesha is a transgender woman, assigned male at birth and identifying as a woman. Alesha's clan believed that a name was something earned by battle and glory. If you amassed enough tales of personal glory, then you earned the right to name yourself. She chose the name of her grandmother at age 16, and became khan 3 years later.

In the new timeline created by Sarkhan Vol, Alesha abolished the Mardu, following Kolaghan's invitation for the clan's warriors to keep up with the dragon in her travels.

## In-game references

Represented in:

* Alesha, Who Smiles at Death

Associated cards:

* Alesha's Vanguard
* Death-Greeter's Champion

Depicted in:

* Mardu Runemark

Quoted or referred to:

* Arcbond
* Diplomacy of the Wastes
* Pyrotechnics

## References

1. ↑ Wizards of the Coast (February 3, 2015). "Everyone at my game store pronounces Alesha differently!". *The Official Magic: The Gathering Tumblr*. Tumblr.
2. ↑ Mike Cannon (February 16, 2015). "Legendary Leaders". *magicthegathering.com*. Wizards of the Coast.
3. ↑ Jessica Lachenal (January 30, 2015). "Magic: The Gathering Smiles at Trans Representation with Alesha, Who Smiles at Death". Themarysue.com.
4. ↑ Rich Goldstein (March 31, 2015). "Alesha, Who Smiles at Death: The Story Behind Magic the Gathering’s First Trans Character". Thedailybeast.com.
5. ↑ Samantha Riedel (November 4, 2018). "Magic: The Gathering's Canonically Trans Character Is Changing the Game for Trans People". Them.Us.
6. ↑ James Wyatt (January 28, 2015). "The Truth of Names". *magicthegathering.com*. Wizards of the Coast.
7. ↑ Magic Creative Team (January 7, 2015). "Planeswalker's Guide to Fate Reforged". *magicthegathering.com*. Wizards of the Coast.
8. ↑ Kelly Digges (February 18, 2015). "Khanfall". *magicthegathering.com*. Wizards of the Coast.
Penguin

The **Penguin** is a tier 7 animal. It is based on the Adelie Penguin, *Pygoscelis adeliae.*

## Mechanics

* tier 6 animals evolve into penguin.
	+ 36,000 XP is required for any of those animals to evolve into a penguin.
* Penguins evolve into tier 8 animals (player-determined).
	+ 42,000 XP is required for a penguin to evolve into any of those animals.
* Penguins drop meat upon death.
* As a penguin, friendly fire is turned off for other penguins: meaning you cannot damage them nor be damaged by them.
* You cannot hurt baby penguins.

## Abilities

### Passive Abilities

* You can walk on islands, glaciers, and beaver dams.
* When near baby penguins, it increases armor: increases up to, 5%, 10%, 20%

### Active Abilities

* Boosting while walking causes you to ground attack.
* Charge boosting while walking causes you to jump.
* Boosting while not walking causes you to dash and deal 25% more damage to animals you hit.

## Suitable Biomes

* The suitable biomes for the penguin are the arctic and the arctic surface.
	+ If a penguin enters the ocean, it will lose oxygen and temperature.
	+ If a penguin enters the ocean surface, it will lose temperature.
	+ If a penguin enters the arctic, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.
	+ If a penguin enters the deeeep, it will lose oxygen and pressure.
	+ If a penguin enters the swamp, it will lose oxygen, temperature, and salinity.
	+ If a penguin enters the swamp surface, it will lose temperature and it will not regenerate salinity.

## Diet

This is a complete list of food that penguins can eat.

## Hiding Places

This is a complete list of terrain that penguins can hide in.

## History

This section highlights all the changes made to the Penguin in documented updates so far. A full changelog can be found here.

 January 21st, 2017 | Penguin move speed increased by 30%.

## References

1. ↑ https://www.reddit.com/r/deeeepio/comments/i8wrxk/an\_observation/
2. ↑ https://www.reddit.com/r/deeeepio/comments/5s4dr6/make\_penguins\_spawn\_in\_the\_cold/ddcd58v/
Alchemist

**Alchemist** is a obsolete creature class. Alchemists are people who practice alchemy, a form of chemistry and speculative philosophy which is concerned with discovering methods for transmuting base metals into gold and with finding a Universal Solvent, an Elixir of Immortality, and a Panacea.

## History

The only card with the subtype Alchemist was Samite Alchemist. This was changed to Cleric in the Grand Creature Type Update. Battletide Alchemist was also printed as a Cleric, Aphetto Alchemist and Sedraxis Alchemist were printed as Wizards and Cho-Arrim Alchemist as Spellshaper. None of these cards had top-down design reflecting transmuting skills.

Innistrad's stitchers were also known as necro-alchemists, though there were also other forms such as those who manipulate spirits; "alchemists" appeared to be the common term for multiple "scientific" fields.

## Notable Alchemists

Innistrad
* Bjorna
* Ludevic
Alfava Metraxis

**Alfava Metraxis** is a non-canon plane subtype featured in *Doctor Who*, on the card Aplan Mortarium.

## Description

Alfava Metraxis was the home planet of the Aplans before their extinction. The Aplans were humanoid lifeforms with two heads that each had their own separate intelligence and personality. According to the Eleventh Doctor, the Aplans were known to be a relaxed and cheerful species which he attributed to them having the constant company of a second head. They are also described as prolific builders and their civilization left notable landmarks on Alfava Metraxis. One such landmark was the Aplan Mortaria, sometimes known as Mazes of the Dead, which were large, subterranean labyrinths with tombs in the walls, adorned with statues of the dead. The Mazes had six levels, representing the ascent of the soul in the Aplan religion. The Aplans were fastidious in recording their social, cultural, and political history. At one time, heads of the same body were allowed to marry each other but their church later attempted to ban this practice. In the 47th century, a large population of Weeping Angels came to Alfava Metraxis and quickly caused the collapse of the Aplan civilization. Having hunted the Aplans to extinction, the Angel colony lacked any energy source and over the following centuries, they degraded and went into hibernation.

## In-game references

Represented in:

* Aplan Mortarium

Depicted in:

* Shipwreck Marsh (*Doctor Who*)

## Further reading

* Metraxis Alfava Metraxis (Doctor Who wiki)
Ancient

*For the Ulgrotha wizards, see Ancients.*
**Ancient** is a casual constructed *Magic: The Gathering* format that only allows cards from the original border sets (*Alpha* through *Onslaught*). In contrast to QL Magic, Ancient uses modern rules.

While the card pool is limited, it also allows players to use cards from *Magic'*s past that might be deemed too weak by today's standards - creatures in particular.

Side note: a group of players in the Netherlands also play a format they call Ancient, which is completely different.

## References

1. ↑ Wizards of the Coast (August 11, 2008). "Casual Formats". *magicthegathering.com*. Wizards of the Coast.
2. ↑ Information on it can be found at ancientmtg.com. There you can find some pictures, the rules, and also information as to how the format compares to other eternal formats.
Amareth

**Amareth**, known as *the Lustrous*, is a dragon from an unknown distant plane.

## History

When dragons age on this particular plane, their scales harden over time, turning into beautiful crystals. Amareth has been around for a long time, longer than any other dragon, and she takes immense pride in her glistening scales. So much pride that she takes no interest in hoarding boring gold — she exclusively hoards gems and crystals as lustrous as herself. If people stumble upon her lair and make no attempt to take anything for themselves, Amareth will happily spend hours showing them the highlights of her collection.

## In-game references

Represented in:

* Amareth, the Lustrous

## References

1. ↑ Ari Zirulnik and Ethan Fleischer (October 30, 2020). "The Legendary Characters of Commander Legends part I". *magicthegathering.com*. Wizards of the Coast.
Anvilonian Grimoire

The **Anvilonian Grimoire** is an artifact of the ages and a treasure to any mage. It supposedly contains every enchantment and mystic pronouncement known in Dominaria, although its passages are so convoluted that even skimming it can exceed the limits of one's sanity. Despite this, it does not mention the *Prophecy of None, One, and Two*. Johan is the only mage known to possess a copy of the grimoire.

The coming of Adun Oakenshield is foreseen in this book.

## In-game references

Quoted or referred to:

* Adun Oakenshield

## References

1. ↑ Clayton Emery (1994). Magic: The Gathering - Johan.
Andrejs Prost

**Andrejs Prost** is an American-Latvian *Magic* player. He has two Pro Tour top eigths, at PT Philadelphia 2011 and at PT *Dragon's Maze* in 2013. Prost has also finished in the top eight of three Grand Prix events, including a win at GP San Antonio 2017 alongside teammates Adam Jansen and Gregory Orange.

## External links

* Lifetime Top Finishes
* Lifetime Grand Prix Top 8s
* Top 200 All-Time Money Leaders
Anikthea

**Anikthea**, *Hand of Erebos*, is a demigod of Erebos on Theros.

## History

Before becoming a demigod, when Anikthea walked among the living, she was known as an ambitious monster slayer whose thirst for greater prey never seemed to wane. She served on the Council of Warriors and was groomed by its councilors, veterans, and advisors to lead the polis of Setessa. As part of this mission - and to prove herself to her fellow warriors - she set out to slay Cirkis, a witch living in the despairing lands who had cursed the fields of Setessa with blight. Their fight was said to be legendary and decisive and in the end, Anikthea claimed the witch's head as proof of her success. Unbeknownst to her, however, the witch had been working in the service of Erebos, who saw Anikthea's deed, and before she could return triumphant to Karametra, stole her away to Agonas, dragging her down through the mouth of Cirkis as she slept.

In the Underworld, Erebos pitted his champions one after the other against Anikthea, allowing no rest between bouts as punishment for her crime against him, but she refused to fall. Erebos, entertained by this, eventually came before Anikthea and offered her a deal: fight her way to the surface and win her freedom. Anikthea obliged. She cut a swathe through the Underworld, leaving a trail of monsters that remains to this day, known as The Wall of Anikthea. For what would be five days and five nights on the surface, she fought all manner of terrible beasts. Over time her desperation to get home waned: each monster was a greater opponent than any she had encountered in life. As she slew them, she saw in their accursed eyes the same desperation that burned in her: reach the surface. Be free. Only, they desired to free themselves to consume her home, not to return to a peaceful life. One by one Anikthea slew Erebos's beasts, and once she stood before the gate to the surface, she called upon Erebos to offer him a deal: she would serve Erebos as long as she could return home to protect her people when they needed her most. Now she eternally quells the riots of the deceased hordes in The Underworld, granted partial divinity by Erebos to help her accomplish her mission. Alone, Anikthea serves Setessa from the shadows, battling the greatest foes that the mortal world could ever offer her, to protect the mortal world from the monsters that lurk below the surface.

## In-game references

Represented in:

* Anikthea, Hand of Erebos

## References

1. ↑ Wizards of the Coast (August 4, 2023). "Commander Masters Packaging and Inserts". MTG Lore.
Anson Maddocks

**Anson Maddocks** is one of the original twenty-five *Magic: The Gathering* artists; he was last active during *Time Spiral*. Outside of Magic he has worked on Clout and various White Wolf products. Maddocks works with a large variety of mediums and draws from numerous inspirations, but is probably most renowned for his work on minotaurs. Early on he was one of the few artists to employ realism, but often combined it with the surreal. Maddocks attended the Cornish College of Arts along with future *Magic* illustrators Andi Rusu and Jesper Myrfors.

Maddocks is often contributed with helping to shape the direction of Magic artwork and his Hurloon Minotaur depiction became the initial face of the game. He grew up in Sitka, Alaska, where he was friends with Tedin from a young age. After living in Seattle, Washington while attending college and working for Wizards of the Coast, Maddocks now lives in Southern Nevada does commission based work.

## Gallery

* Cyclopean Tomb - Maddocks favorite personal art from *Alpha*.
* Derelor
* Fallen Angel
* Foriysian Totem - Maddocks was one of the retro artists brought back for *Time Spiral*.
* Hurloon Minotaur - The early face of Magic.
* Living Wall - One of a few censored Magic cards. A sphincter-like aspect was removed.
* Sengir Vampire - A disturbing dose of realism and surrealism.
* A cover for a Fallen Empires Comic.

## References

1. ↑ ***a*** ***b*** Arcana (June 12, 2008). "An Interview With Anson". *magicthegathering.com*. Wizards of the Coast.
2. ↑ ***a*** ***b*** Jesper Myrfors :: The Original Artist Visionary of Magic: The Gathering. MTG Stores (2010-09-08). Retrieved on 2010-09-10.
3. ↑ ***a*** ***b*** Artist Bio. ansonmaddocks.com. Retrieved on 2022-07-24.
4. ↑ ***a*** ***b*** Arcana (April 07, 2008). "The Face of the Game". *magicthegathering.com*. Wizards of the Coast.
5. ↑ Anthony Waters (2010-04-22). "Artist Spotlight: Anson Maddocks". MTG Stores. Retrieved on 2010-09-07.

## External links

* Lunch with Jesper Myrfors, Mark Tedin, Anson Maddocks - 5 part YouTube interview by MTGStores
Ancients

The **Ancients** were a group of powerful and jealous wizards and planeswalkers who battled the younger group of wizards, the Tolgath, in the Great War. The war ended in the Great Destruction on the plane of Ulgrotha when their battle was joined. One of the Ancients created the Rift on Ulgrotha. The Ancients were not seen after the war, meaning that many, if not all, were destroyed when Ravi rang the Apocalypse Chime.
Anton Jonsson

**Anton Jonsson** is a Swedish former professional player. Considered a Limited specialist, Jonsson has five Pro Tour top eights, four of them being either Rochester draft or Booster draft. In 2011, he was inducted into the Hall of Fame.

## External links

* Lifetime Top Finishes
* Lifetime Grand Prix Top 8s
* Top 200 All-Time Money Leaders
Ancestral Recall

**Ancestral Recall** is a blue instant, and one of the five boons printed in the original run of *Magic*. It is frequently cited as Blue's most powerful card, and it is one of the Power Nine. It is one of Mark Poole's most recognized pieces of art.

## History

Ancestral Recall was originally called "Ancestral Memories." It was originally going to be a common, but Richard Garfield was persuaded to make it a rare instead. This didn't stop Ancestral Recall from being unbalanced. The ability to draw three cards with no drawback allowed many decks to become dangerously fast. It was removed from core sets after *Unlimited Edition*. Eventually, Ancestral Recall was banned in all formats but Vintage, where it is restricted.

### Similar cards

Brainstorm from *Ice Age*, Ancestral Vision from *Time Spiral* and Visions of Beyond from *Magic 2012* are attempted fixed versions of the card. Jace's Ingenuity has a similar effect but instead costs three colorless and two blue and can't target opponents. As such a generic effect, "draw three cards" has appeared with many conditions and costs, typically hovering around four to six mana.
Apprentice

**Appentice** is a freeware program that is officially licensed by Wizards of the Coast, the exclusive sponsor of Apprentice, promoted and distributed by Magic League, which can be used to play Magic online. It is developed by Dragonstar Studios.

## External links

* Magic League homepage
	+ Magic League — Download **Apprentice**
	+ Magic League — **Apprentice** Walkthrough / Guide
Afterlife

**Afterlife** is a keyword ability found on creatures. Similar to Doomed Traveler from *Innistrad*, and potentially named after Afterlife, it was introduced as a mechanic in *Ravnica Allegiance* for the Orzhov Syndicate.

## Description

Afterlife is a triggered ability and includes a number. When the creature with afterlife dies it creates that number of 1/1 black and white Spirit creature token with flying.

Afterlife triggers only when the creature dies, meaning "goes to the graveyard from the battlefield." If it's exiled directly from the battlefield or similar, afterlife won't trigger.

Afterlife made a return in the Ravnica: Clue Edition product on Afterlife Insurance. It is the first card to grant Afterlife, as all others are creatures with it as a native ability.

## Rules

From the glossary of the *Comprehensive Rules* (November 17, 2023—*The Lost Caverns of Ixalan*)

Afterlife
A keyword ability that leaves behind Spirit creature tokens when certain creatures die. See rule 702.135, “Afterlife.”
From the *Comprehensive Rules* (November 17, 2023—*The Lost Caverns of Ixalan*)

* **702.135.** **Afterlife**
	+ **702.135a** Afterlife is a triggered ability. “Afterlife N” means “When this permanent is put into a graveyard from the battlefield, create N 1/1 white and black Spirit creature tokens with flying.”
	+ **702.135b** If a permanent has multiple instances of afterlife, each triggers separately.

## Rulings

* Because blockers are chosen all at once, you can't block with a creature with afterlife, wait for it to die, then block with the resulting Spirit tokens.

## Example

**Example**

Imperious Oligarch
Creature — Human Cleric
2/1
Vigilance
Afterlife 1 *(When this creature dies, create a 1/1 white and black Spirit creature token with flying.)*

## References

1. ↑ Matt Tabak (December 17, 2018). "*Ravnica Allegiance* Mechanics". *magicthegathering.com*. Wizards of the Coast.
2. ↑ Mark Rosewater (January 2, 2019). "Building Allegiances, Part 1". *magicthegathering.com*. Wizards of the Coast.
Alligarius Timni

**Alligarius Timni** was a member of the Institute of Arcane Study on Dominaria in Tamingazin, and an expert on the institute's collection of magical artifacts. He was a wizard of little wisdom. After living, learning, and studying artifacts atop a mountain, he held very little practical experience with magic or combative spellcasting. He was seduced by the country of Suderbod, to aid them against the Valley of Tamingazin, whom he helped originally.

## Depiction and development

Alligarius is featured in the 1995 novel *The Prodigal Sorcerer* by Mark Sumner. He is the white-bearded man on the cover, shown being recruited by the Suder ambassador. After he shaves and dresses in Suder clothing, his description matches the original art of the card.

The character was inspired by the flavor text for Prodigal Sorcerer, and his last name references the nickname Tim for this card. The story and character arc are also inspired by the prodigal son religious story trope.

## References

1. ↑ Mark Sumner (1995), *The Prodigal Sorcerer*. Harper Prism.
2. ↑ Squirle (February 11, 2015). "The Prodigal Sorcerer". *Multiverse in Review*. Tumblr.
Alliterative

**Alliterative** is an acorn term used introduced in *Unfinity*. It only appears on the card Treacherous Trapezist.

## Description

According to the *Magic* rules, card name is alliterative when two or more capitalized words in their name begin with the same letter. This definition doesn’t match the English definition, but it is easier to track and identify.

Alliterative is supported in other languages. As long as words with capital letters in the card title start with the same letter, it will work. If there is no capitalization, just use starting letters.

## Rulings

* In *Un-* games, the name of a card is the actual printed card name, not the card's Oracle text or its name in a language other than the one used on the card.
	+ In *Un-* games, a token's name will be in the same language as the the source that created the token.
* An alliterative spell or creature can have other words in its name, capitalized or not, as long as it has two or more capitalized words that begin with the same letter.
* The two two or more capitalized words don't need to be adjacent to one another for the card to count as Alliterative.
* Alliteration usually refers to the repetition of sounds at the beginnings of words but *Magic* Alliterative does not follow this rule. Questionable Cuisine is not alliterative while Celestial Crusader is.

## Example

**Example**

Treacherous Trapezist
Creature — Porcupine Performer
2/3
Flying
Whenever you cast an alliterative spell, scry 2. *(Anything with two or more capitalized words in its name that begin with the same letter is alliterative.)*
Other alliterative creatures you control have flying.

## External links

* All alliterative card names on Scryfall
* All alliterative creatures on Scryfall

## References

1. ↑ Mark Rosewater (September 24, 2022). "Should the reminder text of Treacherous Trapezist be treated as hard rules for alliteration, or just as a basic reminder?". *Blogatog*. Tumblr.
2. ↑ Mark Rosewater (September 24, 2022). "Alliteration means that a group of words start with the same sound. Often this means the same letter, but not always.". *Blogatog*. Tumblr.
3. ↑ Mark Rosewater (September 23, 2022). "Do alliterations support other languages?". *Blogatog*. Tumblr.
4. ↑ Mark Rosewater (September 24, 2022). "Unfortunately, Spanish, French and German don't capitalize most words in a Magic card like English does.". *Blogatog*. Tumblr.
5. ↑ Mark Rosewater and Jess Dunks (October 7, 2022). "*Unfinity* Release Notes". *magicthegathering.com*. Wizards of the Coast.
Akal Pakal

Steward **Akal Pakal** is the human leader of the Oltec on Ixalan. She is the sister of Anim Pakal.

## Description

Pakal wears layers of blue, green, and gold ceremonial robes with intricate geometric patterns. Large gold disks hang from her neck, and a tall headpiece engraved with glyphs adorns her head. Her voice is warm and husky with age.

## History

Pakal met with the explorers after the seal at Matzalantli was opened in 5 Dawn Era.

## Trivia

* *Pakal* means "shield" in several Mayan languages, and appears in the names of many Maya rulers, notably Kʼinich Janaabʼ Pakal.

## In-game references

Represented in:

* Akal Pakal, First Among Equals

Depicted in:

* Family Reunion

Referred to:

* Ancestors' Aid
* Mind Stone (*Lost Caverns Commander*)
* Ray of Ruin
* Strionic Resonator (*Treasure Trove, #116*)
* Out of Air

## References

1. ↑ The Preview Panel at MagicCon: Barcelona (Video). *Magic: The Gathering*. YouTube (July 28, 2023).
2. ↑ ***a*** ***b*** Valerie Valdes (October 20, 2023). "*The Lost Caverns of Ixalan* - Episode 4". *magicthegathering.com*. Wizards of the Coast.
3. ↑ Valerie Valdes (October 20, 2023). "*The Lost Caverns of Ixalan* - Episode 5". *magicthegathering.com*. Wizards of the Coast.
Anzrag

**Anzrag**, "the Rampage Mole," is a Gruul Mole God.

## Description

Anzrag is a mole twice the size of an adult troll. He has tiny eyes and his nose is a star-shaped flowerburst of fleshy tendrils. His flesh is etched with runic lines that gleam green with power. He has massive, spatulate front paws tipped in daggered claws that taper to a wicked point. His roars are deep, guttural sounds, loud enough to shake foundations.

Anzrag is a harvest god of planting and growth. Not evil by nature, he is simply primal. He may be one of the Utmungr, the gods of the deep earth.

## History

One month before the events of *Murders at Karlov Manor*, Anzrag broke loose of guild control and wreaked havoc across the Ninth District. Stopped by a team of investigators with the Ravnican Agency of Magicological Investigations, including Kellan, he was contained within an evidence capsule in the Agency's headquarters. He was to remain detained until the Agency could prove to the Boros Legion that he wouldn't rampage once released.

Before this could be done, he was released the day after the attempted assassination of Aurelia, wreaking havoc within the Agency's headquarters. Killing at least four agents and injuring more before he could be recaptured by Kaya Cassir.

## Trivia

* Anzrag was originally conceived as female, leading to an accidental feminine pronoun in Episode 7: Rot Before Recovery.

## In-game references

Represented in:

* Anzrag, the Quake-Mole

Associated cards:

* Anzrag's Rampage

## References

1. ↑ ***a*** ***b*** ***c*** Seanan McGuire (January 15, 2024). "Episode 7: Rot Before Recovery". *magicthegathering.com*. Wizards of the Coast.
2. ↑ ***a*** ***b*** Seanan McGuire (January 15, 2024). "Rot Before Recovery, the DVD extras". Seanan McGuire.
3. ↑ Seanan McGuire (December 5, 2023). "*Murders at Karlov Manor* - Episode 1: Ghosts of Our Past". *magicthegathering.com*. Wizards of the Coast.
Alexis Janson

**Alexis Janson** was the winner of the first Great Designer Search. She won a six-month internship at Wizards of the Coast, which led to a full-time position, but not in R&D. Alexis became a Senior Lead Developer for Magic Online and, among other things, she is responsible for overseeing the team that codes all the online cards. As of March 2015, she is the Principal Software Developer of Wizards of the Coast .

### Designing

* *Eventide*
* *Shards of Alara*
* *Alara Reborn*
* *Scars of Mirrodin*
* *Return to Ravnica*
* *Dragon's Maze* (lead)
* *Rivals of Ixalan*

### Developing

* *Morningtide* (contributions)
* *Shadowmoor*
* *Shards of Alara*
* *Alara Reborn*
* *Rivals of Ixalan*

## Before Magic

Janson received a two-year degree in Information Technology, and did computer programming and consulting for a living. Janson was the most notable member of Software Visions. Having done several ZZT releases, most notably STK, Code Red and Mission:Enigma, Janson made a shareware game called Labyrinth of Zeux in 1993. After apparent success, Janson went on to design a GCS much like an expanded ZZT; calling it "MegaZeux", as the built-in game(s) were sequels of Labyrinth.

Soon after completing the seminal MZX game *Weirdness*, Janson left the community. The quoted reasons were "personal reasons" and "college". However, some semi-recent conversation hints that annoyance with the MZX community played a large factor. Janson wasn't seen again until 1999, when she entered the Easter 1999 Day of Zeux as tromdage and gained third place with her entry Rush, only to disappear shortly after.

Janson started showing up in #zeuxworld in 2004 under the nicks "tromdage", and later "alexis" and "anonymous"; stucking to IRC.

## External links

* Alexis Janson at DigitalMZX.net Wiki
* "The Great Designer Search: Alexis Janson" at YouTube
Azura

*This article is a stub. You can help Gears Pop Wiki by expanding it.*

**Azura** is a location in Gears Pop!.

## Summary

The island of Azura is a secret research facility where the COG hides all its most valuable citizens; they began this during the Pendulum Wars. Ten years after Emergence Day, Adam Fenix's death was faked and he was abducted by Chairman Richard Prescott to work on the Imulsion Countermeasure in Azura. The island was kept safe from intruders mainly due to the Maelstrom Barrier, which created an artificial hurricane around the island so no one knew it was there. However, the Locust eventually found Azura and slaughtered all its residents, except Adam Fenix who was captured by Myrrah. Delta Squad eventually found Azura as well and protected Adam long enough so he could activate the Imulsion Countermeasure, which killed the Locust, Lambent and Adam. Ultimately, Azura is the battlefield where the COG finally defeated the Locust and Lambent.