recursal/Fanatic-Fandom huggingface dataset:
School of Planar Cosmology

**The School of Planar Cosmology** was one of the subdivisions of the College of Hewliss and located in the city of the same name.

## Faculty

The **School of Planar Cosmology** was led by the Lichdean Hasan.

## Buildings & sites

Unlike most of the other Lichdeans, Hasan did not keep offices in the Pyramid Stone. Instead, his office was located off the central library's map room in the Hewlian Stone.

## History

Despite the planar weirdness of the Spine and its proximity to the Sisters, the **School of Planar Cosmology** was a commonly unpopular school among most new pledges.
Circle of Radiant Salt

The **Circle of Radiant Salt** was an organized religious organization dedicated to the worship of the Sealord. They were also very active in the governance of the parish of Dry Moon in Argosi. They were ultimately ruled by the Brine Sovereign.

## Aims & goals

While their ultimate goals were a mystery to most other citizens of Argosi, to the citizens of Dry Moon parish, the **Circle of Radiant Salt** was the governing authority, a quite benevolent one at that. They kept the parish clean and tidy, well-policed, and well-repaired. By all accounts, the Circle wished to worship their deity, maintain their sanctuary (Dry Moon), and follow the laws laid down by the Brine Sovereign, as executed by their Inner Council.

While kith from other parishes sometimes viewed the members of the **Circle** as *weird*, most still understood that the Circlites were loyal citizens of Argosi and held many of the same goals.

## Organization

At the center of the Circle was the Brine Sovereign. They ruled the order and the parish through a group of advisors known as the Inner Council. A handful of important functionaries were connected to that council likes spokes of a wheel.

### Sub-sects

* Fens - Mostly mid-tier functionaries who were adept at working with the other parishes. They were unlike most mainline Circlites, and did not commonly wear robes. To some they were considered the "political" class of the order,
* Shyfsingers - These were the "police" of Dry Moon. They were trained from a young age in various forms of combat, both on dry land and underwater.

## Areas of activity

The **Circle of Radiant Salt** was the rightful governing authority of Dry Moon and were primarily active in that parish of Argosi. While they didn't formally extend their authority outside this parish, members could still be found in other parts of the city. Whether citizens of Dry Moon or not, practicing members of the **Circle** were still expected to submit to the authority of their higher-ranking members.

## Breakaway sects

The **Circle** tolerated a handful of "breakaway" sects to their order. While none was explicitly branded as "heretical" and were not openly attacked, they were often not openly acknowledged either. Some younger members of the mainline faith would often treat breakaway members with disdain, however.

* Brine Miners - A mostly extinct sect that openly called for a return to dry land. The believed that the Sealord's grace had penetrated the landed parts of Chebeth in the form of brine pools.
* Naclites - A reformist faction that wished to end the Goretax in Dry Moon and shed most of the Circle's overtly religious overtones.
* Halites - A small, isolationist group of Circlites devoted to unending study of the Sealord.
Okasfester Kazamarith

เขียนโดย/Written By : Azenkl

### Timeline Void

-The small void that contains the possibilities of the universe and much of time here. Time and the various possibilities of everything within the time of the universe.

### World void

-This is a general void that contains everything in the universe, including some Timeline Void. It was just a fragmented cosmic bubble. This means that they are the only microcosms in the universe.

### incia Void

-This void contains everything, including the World void, and it shows that the void works like the atmosphere, but it's not just stratified.

### Farest Void

-This is a void that seems to be a forest of many worlds, and the incia Void is contained within the core of this void. No, this place is more like a dark place.

### inhasad Void

-This place is a void, this place is full of pitch black creatures, it seems like this void is full of Farest Void and the equipment here is adapted from Farest Void.

### Gonores Void

-The Void here contains the inhasad Void at the core of this place and the inhasad Void is the only small thing except the equipment from there.

### desterest Void

-This Void looks at the Gonores Void as a small thing. There was a huge demon hovering around the Gonores Void. This place seemed to be the pinnacle.

### kinhasas Void

-The Void here contains a large amount of desterest Void at its core, and the Void here is the pinnacle of this place.
Ichor

**Ichor** (pronounced *EEE-kohr*) was a god associated with the Emergent Pantheon in Chebeth. He was considered the god of blood and the patron of the Bloodhunters operating in Tretch and Yulia.

## Description

This is one of the gods that “spontaneously” came to being over centuries of kith organically learning the practices of hemophagy. Some kith discovered there was a power in blood, a power that could be harnessed and directed. These became known as the first Bloodhunters and they looked out to which deity may have granted them this wisdom. None of the prime deities seemed to fit the bill and not looking to practice their craft as godless heathens, they decided to create their own. After many blood-magic rituals and the growing orders’ worship, Ichor was birthed out of pure desire. This is truly the “youngest” god of Chebeth, younger than even Aalish. As such, the Prime Deities look down upon Ichor as he is not an aspect of another deity, but a god born purely from the will of kith and thus possibly stronger than any of them. This is reflected in the fact that he can claim some level of influence on more domains than any other deity
Brunthouse

**Brunthouse** was one of the parishes of Argosi, lying forward of Dry Moon and starboard of Caracatacus. It was ruled by the cooperation of the trade unions that ran the shipyards, docks, and factories throughout the parish.

## Districts

* **Littlefinger** - Located fore and starboard of the other **Brunthouse** districts, Littlefinger was the location of the Starboard Bearings, as well as **Brunthouse**'s Consolidated Guildhall. It was a mixed district of organizational buildings devoted to the parish's unions as well as a few warehouses and residential buildings.
* **Kruach Ahm** - Located slightly aft of Littlefinger, port of Moorshank, and fore of The Yards, Kruach Ahm was primarily a residential district, the most populous district in the parish.
* **Moorshank** - Aft of Kruach Ahm and Littlefinger, fore of The Yards, Moorshank was a heavily industrialized district. Edda Hornhart's company compound was located here as well as other shipyards, machine shops, aerostat hangers, and other fabrication shops.
* **The Yards** - Aft of Moorshank and bordering Dry Moon, The Yards was a heavily industrialized district. Like Moorshank, it was full of factories, but also contained numerous other commercial concerns. The offices of Leviathan's Eye were located here.
Cloydn-Fyw

The **Cloydn-Fyw** are trees that have gained consciousness and uprooted themselves from the ground, allowing for movement, albeit slow. They are native to the Feywild and very rare in Chebeth, only known to live in the Free Forests of western Yulia.

## Description

The Fyw typically had face-like features on their bark, a division between their trunk that formed legs, and long branches that served as arms. Their wood appeared to be solid like stone, but it was actually filled with tubes that carried water from its roots to the areas where it was needed. Diseases that typically afflicted plants would often affect the **Cloydn-Fyw**.
Dragon Thrones

The **Dragon thrones** refers to the naming conventions taken by the assorted Dragons of Ossus. Each Dragon that rules a constituent kingdom of the Shyfstone Empire sits upon a throne. Each throne is named differently and serves as the ceremonial seat of power for that respective kingdom.

## The Thrones

This is a list of the thrones that serve the Shfystone Empire, followed by their home kingdoms.

* Chrysanthemum Throne - Chiorsei
* Peacock Throne - Naerrer
* Throne of the Polar Star - Cezzai
* Sapphire Chair - Myndinth
* Seafoam Throne - Bikeo
* Smelted Throne - Oadulut
* Throne of Air and Darkness - Qeovnes
* Wolfsmoke Throne - Aghu

These are the two thrones and kingdoms that are independent of the Shyfstone Empire.

* Throne of Bones - Tulluth
* Throne of Dust - Mudhayr
Delilah Williams

Delilah

**Delilah Williams** was a former human who was turned into a sentient doll. She was once a member of the adventuring group containing Ametrine, Yarkdak Truefinger, Rokket Skimgold, Ivor, Dram Angrim, Athriaj-Gold-Mask, and Elizabeth Anders.

## Description

A former pawnbroker with a lower-than-average opinion of magic (frivolous) and mages (flighty), Delilah William's life was turned upside down when her uncle's ex-wife, a well-respected magical researcher, dies and leaves Delilah all of her research--as well as a note entreating her to continue her work.

Before she can burn the note and sell the lot, she accidentally summons a Fey who offers to break the bad-luck curse that has plagued her since the day she was born. When she tries to trick the Fey into a bad deal, it turns it back on her and runs off with her body. Against her better judgement, she chooses to possess one of her aunt's nearly-finished magical constructs. Now three feet tall with (literally) porcelain skin and hair the color of cotton candy, she sets out to track down the thieving asshole and reclaim what's hers.

## Personality

Delilah was often snide, sarcastic, and seemed to delight in using her unique presence to make others uncomfortable. She tended to dislike most magic.

## History

After finding themselves stranded in Yulia with the other passengers aboard the doomed Deloraine, Delilah engaged in some light adventuring, visiting the Bullywug "kingdoms," traveling to First Landing and later the city of Hewliss. Once there, she managed to convince a few Instructors in the College of Hewliss to fund a business venture, an inn and tavern known as The Puppet's Strings. In exchange for their monetary capital, Delilah allowed them to study her existence as a doll.

## Relationships

She formerly was adventuring with Elizabeth Anders, Dram Angrin, Ametrine, Yardak Truefinger, Ivor, and Rokket Skimgold.

She met Eldon Trumbo in First Landing and did not have a high opinion of him.
The Weaver

The Weaver

**The Weaver** was a strange creature that seemed to live outside the confines of the planes, time, or even reality. It claimed to have "employers" and has been observed to have abilities that rival those of most deities.

## Description

It spoke in riddles, had an alien mind, and seemed obsessed with the boundaries between planes of existence. It was less a god than a personification of nature. It claimed to concern itself with maintaining the threads that bind reality and the weave together.

## Personality

The Weaver often adopted a playful and eccentric persona. It would sometimes communicate subtly and/or through intermediaries, in one such instance it left a message disguised as a letter-to-the-editor in a printed broadsheet.

## Relationships

The Weaver had run-ins with adventuring parties in the past. It would sometimes find "favorites" in them and assist them in both helpful and/or confusing ways.

## Worshipers

The Weaver had no known organized groups of followers.
First Landing

First Landing

**First Landing** was a colony in western Yulia settled by the Breckish Colonial Company under the auspices of the Breckish League. It was the only known settlement in Yulia founded by a Tretchi power.

## Government

Dolan Howard was the Magistrate appointed to rule over the colony by the Breckish Colonial Company.

## Defense

The Breckish Colonial Company keeps a small garrison of their private security force guarding the colony, no more than 150 men at any time. Members of the Breckish Merchant Marine are present at times.

## Commerce

Simple items may be easy to come by but most trade is centered on the lone marketplace/tavern/inn complex known as the Brownseye.

## Organizations

The Breckish Colonial Company maintains an office run out of the Magistrate’s residence. A lone member of the Blackguard is attached as well. There is a rustic barracks near the makeshift docks for the Breckish Colonial Company’s troops. Only a few scattered and makeshift shrines to any deities exist here, mostly built and maintained by sailors for Sobek. The lone shop/tavern/inn is the Brownseye Tavern run by Horatio Brownseye but operating as a front for Eldon Trumbo and The Goodbrothers.

## Notable people

* Dolan Howard
* Eldon Trumbo
* Horatio Brownseye
Kazamarith: Ultimate Structure

This Place Was A Structure Beyond Kazamarith: The True Frontier

เขียนโดย/Written By : Azenkl

### Da Crystal Realm

-It Was A Crystal That Does Contained Kazamarith: The True Frontier. In Crystal Realm There Are Endless Upon Endless Crystal inside Crystal Realm.

### Super Crystal Realm

-It Was A Crystal That Does Contained Da Crystal Realm. In Super Crystal Realm There Are Endless Upon Endless Crystal inside Super Crystal Realm

### Hyper Crystal Realm

It Was A Crystal That Does Contained Super Crystal Realm. In Hyper Crystal Realm There Are Endless Upon Endless Crystal inside Hyper Crystal Realm

### Dark Realm

-It Was A Realm That Contained Endless Upon Endless Amount Of Hyper Crystal Realm

### Light Realm

-It Was A Realm That Contained Endless Upon Endless Amount Of Dark Realm

### Black Realm

-It Was A Realm That Contained Endless Upon Endless Amount Of Light Realm

### White Realm

-It Was A Realm That Contained Endless Upon Endless Amount Of Black Realm

### The L Realm

-It Was A Realm That Contained Endless Upon Endless Amount Of White Realm

### The A Realm

-It Was A Realm That Contained Endless Upon Endless Amount Of The L Realm

### W Realm

-It Was A Realm That Contained Endless Upon Endless Amount Of The A Realm

### Shapeless Realm

-It Was A Realm That Contained Endless Upon Endless Amount Of W Realm
Djinn

**Djinn** were rare and reclusive creatures native to the elemental planes. Only a few known Djinn were ever encountered in Chebeth.

## Description

Djinn resembled extremely tall (averaging ten and a half feet in height) human men and women, well-muscled and physically fit. Their features were aristocratic and considered attractive by human standards. Their skin tone ranged from pale blue to a more common olive-brown or dark tan. Their eyes are usually brown, but a rare few had blue eyes; these were believed to be marked by fate for great deeds, whether for good or ill, and they could also have increased powers of the *evil eye*. Djinni garments were typically shimmering silk, designed for comfort and to flaunt their muscular physiques.
Grand Arcade of Mykatten

An entrance to the Grand Arcade

The **Grand Arcade of Mykatten** was one of the largest shopping centers in western Yulia, if not all of Chebeth. It was located in the Playa district of Mykatten. Many different kinds of goods and services were offered here. The Grand Arcade profited greatly from the city's robust tourism industry.

## Description

The Grand Arcade occupied about four blocks of space in the Playa district. Where streets once touched an open sky, plaster and glass tiling was constructed to enclose the area from the elements.
Breckish Years of Abundance

The **Breckish Years of Abundance** was a term given to the era between 9591-9666 AR (76-151 CE) by historians in the Breckish League. This term is not widely known outside the League and is only taught to the young kith brought up through Breckish state schools. It is also commonly referenced by politicians as a part of Breckish nationalist propaganda.

## Description

It was unclear how "abundant" this era actually was, but it was proven to be an effective propaganda device for rulers in the major cities of the League. The "Years of Abundance" were often mentioned in speeches delivered by various High Magistrates and future First Craftsmen in later years.

## Timeline

* 9591 AR - The understood beginning of the "Years of Abundance" after bumper crops experienced across the Threnveldt coincided with an exceptional yield of that year's ranging in the Howling Plains.
* 9666 AR - The beginning of the Gnomish Diaspora and the return of normalized relations between the Breckish League and the Sylvan Queendom.
Northlands (Yulia)

The **Northlands** was a region of the continent of Yulia in Chebeth. They encompassed the frigid tundra and mountainous regions near and including the farthest reaches of the Spine, Arda's Lake, and Zevhagaslaand. It was sparsely populated but home to some of the Giants, native Goliath clans, and various mining operations and quarries operated by Lithrock.
Great Games

The **Great Games**, also known as the **Great Games of Mykatten**, were a series of various high stakes games of chance held in the city of the same name. The results of these games dictated the reigning power structure for the city until the next series of games occurred. They could take place anywhere between one year or six years apart, depending on how the winning Gerent of Mykatten ended the previous games. While the exact month and dates for the **Great Games** could be chosen at the whim of the Gerent, they were generally held during one of the summer months (Altoriss, Giraduary, Sobeki, or Ymiry).
Dreadilion Kazamarith Lowest To Biggest Cosmology

# Dreadilion Kazamarith Cosmology

เขียนโดย/Written By : Azenkl

1. D.K. : Humans Realm ( Watch Entire Kazamarith Cosmology As A Mere Fiction. And Watch Keatile Kazamarith Cosmology, Hasalium Kasamarith Cosmology, Autimarein Kasamarith Cosmology As a Story )
2. D.K. : Witch Realm
3. D.K. : Demon Realm
4. D.K. : Angel Realm
5. D.K. : Ultimate Realm
Parish Council

The **Parish Council** of Argosi was the name given to the body of representatives from all of that city's parishes. It wasn't a standing body and would only be convened annually. They were ultimately responsible for resetting the heading of the city and determining the response to any city-wide emergencies.
Fearsmith

The Fearmsith

The **Fearsmith** was a Fey creature in service of one of the courts of the Feywild. They outwardly appeared to be an Eladrin with bone-white skin. They were also rarely seen without their elaborate mask. Once removed, it was revealed that the Fearsmith had few features on their face save for a large mouth filled with razor-sharp teeth. Once opened, it appeared that a large eye was located at the back of their throat. Despite this, the Fearsmith appeared to be able to see just as well as any other non-blind kith.
Melichor Verasmus Hewliss

Melichor Verasmus Hewliss

### Allegiance

The College of Hewliss, The Sisters, The Weaveminders (formerly), The Arboreal Academy (formerly)

## Dates

### Death

8852 AR (achieved Purchase)

**Melichor Verasmus Hewliss** (pronounced *MEL-i-kor ver-ASS-muss HEW-liss*) was originally a Tretchi Human wizard. He was famous across the continents of Tretch and Yulia and founded the college and city that both bear his name. He later achieved purchase and lived for centuries as a lichdean. He played numerous roles in his time in Chebeth, was once part of the adventuring group known as the Weaveminders with Hasan, Url-Golden-Fist, Rasun, and Siegfried Smalltop.

## Description

As a human, **Hewliss** was a bald light-skinned human later in life. As a reborn golem, he looked very similar, though without the beard. His "skin" was actually polished stone and covered in numerous arcane tattoos that had much to do with keeping his body "alive."

## Personality

Before his resurrection in as a stone golem, Hewliss' personality was stereotypical of many absent-minded high wizards. It commonly appeared that his mind was moving faster than his mouth and he often seemed to jump between two completely different ideas without much explanation of how they were connected. This quirk made it difficult for novice magic-users to immediately understand him. This habit would eventually diminish as Hewliss aged and he would adopt a more mercurial nature. As he drew closer and closer to his orbs, his mood swings and objects of attention would shift unpredictably.
The Sisters

**The Sisters** were a loose confederation of eight city-states, founded in Yulia and later expanded to include the Broken Fingers region in Tretch. At its height, the Sisters included the city-states of Girad-Upon-High, Hewliss, Mykatten, Ante, Lithrock in Yulia, and Tinger, Ulbon, and Corlsport in Tretch.

## Geography

Spread across two continents, the Sisters' claimed jurisdiction over their constituent city-states, most of western Yulia, some portions of the Spine mountain range, and the entirety of the Broken Fingers region in Tretch. Due to this, the Sisters boasted a wide variety of different climates and biomes.

## Government & politics

The Sisters was a loose confederation of eight city-states and the regions under their jurisdictions. They acted more as a defensive and economic alliance than a true government.

## Economy

Part of the reason the Sisters even existed was the promise of free trade between members. As such, each constituent member of the confederation regularly employs tariffs or similar constraints while trading with entities outside their confederation.

## Demographics

The Sisters were a wide-ranging confederation and could boast having almost all known kith as members.

## Culture & society

Each member of the Sisters had their own individual culture and societal mores. If there is one through-line between all members, it would be a combative and somewhat adversarial posture towards the major powers of Tretch, the Breckish League, the Sylvan Queendom, and the Kingdom of Garranagrad.
Ossus

Ossus

Little is known of this continent far on the other side of the world of Chebeth. Only some of the most advanced cartographers and explorers are even aware of its existence. The only known maps of the coast exist in the College of Hewliss’ central library located in the Hewlian Stone. Despite this, little knowledge of the interior has made it to the civilizations of Yulia, Alendis, or Tretch.

This continent has been embroiled in political machinations and technological marvels just as long as the continent of Yulia. While Dragonborn exist in both Tretch and Yulia, actual dragons are just legends. No credible dragon sighting has held credence for millennia. That is because the dragons live in Ossus. That is where they’ve made their kingdoms and that is where they have stayed, fighting a slow-moving game of politics with one another for centuries.

## Etymology

This continent was attributed the name "Ossus" by Hewlian explorers, reflecting the word "Ossi" in their own tongue (meaning "bone-like"). These explorers only cataloged the coastline and did not make landfall, as they were warned away by ships native to the continent as well as intimidation from flying creatures seen in the distance. It is unclear what the natives themselves call this continent.

The name for this continent in Old Draconic did exist, but was so long that it often took a full day to say in its entirety. A rough translation into common would be "The spindly lands to which [dragons] retreated, an open grin that stretched across the horizon, a land ripe for our rule, a pliant kith, the song of our futures buried deep in the soil and high in the skies."
Common (language)

**Common**, also referred to as **Commonspeech** or the **Common Tongue**, was the trade and primary language of much of Chebeth. Almost every Chebethi-born kith was fluent or at least familiar with it. Many other languages have been derived from Common as well, owing to Common becoming a language family, although not as expressive or emotive as many other semi-common languages in the world.
Kazamarith: Hyper Structure

It Was Structure Beyond Kazamarith: Ultimate Structure

เขียนโดย/Written By : Azenkl

### Lower Hyper Structure

-It A Structure That Not Has It Own Shape It Keep Shapeshifting It Seld And Contained Endless Upon Endless Amount Of Kazamarith: Ultimate Structure.

### Low Hyper Structure

-It A Structure That Not Has It Own Shape It Keep Shapeshifting It Seld And Contained Endless Upon Endless Amount Of Lower Hyper Structure

### Low-Mid Hyper Structure

-It A Structure That Not Has It Own Shape It Keep Shapeshifting It Seld And Contained Endless Upon Endless Amount Of Low Hyper Structure

### Mid Hyper Structure

-It A Structure That Not Has It Own Shape It Keep Shapeshifting It Seld And Contained Endless Upon Endless Amount Of Low-Mid Hyper Structure

### High Hyper Structure

-It A Structure That Not Has It Own Shape It Keep Shapeshifting It Seld And Contained Endless Upon Endless Amount Of Mid Hyper Structure

### Hard Hyper Structure

-It A Structure That Not Has It Own Shape It Keep Shapeshifting It Seld And Contained Endless Upon Endless Amount Of High Hyper Structure

### Extreme Hyper Structure

-It A Structure That Not Has It Own Shape It Keep Shapeshifting It Seld And Contained Endless Upon Endless Amount Of Hard Hyper Structure

### High Extreme Hyper Structure

-It A Structure That Not Has It Own Shape It Keep Shapeshifting It Seld And Contained Endless Upon Endless Amount Of Extreme Hyper Structure

### Ultimate Hyper Structure

-It A Structure That Not Has It Own Shape It Keep Shapeshifting It Seld And Contained Endless Upon Endless Amount Of High Extreme Hyper Structure

### Supreme Hyper Structure

-It A Structure That Not Has It Own Shape It Keep Shapeshifting It Seld And Contained Endless Upon Endless Amount Of Ultimate Hyper Structure. And It Also Contained Endless Amount Of Itself
Vaetten Saet (Lake Clans)

Known as the Goliath lake clans to outsiders, the kith that lived in the Northlands of Yulia called themselves the **Vaetten Saet** (pronounced *VAY-ten sayt*). They did not consider themselves part of any larger political entity and used the term **Vaetten Saet** as a cultural identity rather than a nationalistic one. To the Goliaths of the Northlands, the **Vaetten Saet** could be roughly translated as "the people" or "the way."

Despite this semblance of cultural unity, the Goliaths of the '**saet** usually considered themselves as a member of their family unit, clan, or as they termed it, their Aettin.

## Known Aettins

The following are a list of some of the larger known **Aettins** given by their translations into Common as collected by noted anthropologist and adventurer Samuel Destmalchian.

* **Hill-And-Bone -** A smaller clan based in an unnamed village on the far west coast of Arda's Lake.
* **Horn-And-Stone -** A clan that excelled at seal hunting located in a small village north of Arda's Lake.
* **Ice-And-Storm -** A nomadic clan ranging beyond the mountains far to the north of Arda's Lake. They were some of the fiercest fighters of the **Vaetten Saet**.
* **Fire-And-Fang -** A large clan that lived in a handful of very small unnamed settlements in the caves east of Arda's Lake. They cultivated numerous fungi and kept domesticated giant spiders to harvest their silk.
* **Lake-And-Claw -** The largest and most powerful of the clans. They rule the village of Hofn and are considered the leaders of the rest of the **Vaetten Saet**.
* **Mead-And-Hall -** A clan known for their devotion to the elemental spirits of Arda's Lake. They were based in Hofn.
* **Spear-And-Shadow -** A nomadic clan who south of Hofn, known for being legendary mammoth hunters.
Ochoa

**Ochoa** (pronounced *oh-CHOH-uh*) is a city located on a large island of the same name off the southeastern coast of Yulia. This city was founded by escaped slaves from nearby S'lorris Cattsio.

## Defense

Nearly all citizens of **Ochoa**, save children, the elderly, or infirm, are expected to aid in the defense of **Ochoa**. Despite this, many able-bodied men and women of all the races believe that defending their adopted homeland takes high priority in their lives.

## Commerce

Most commerce is done with surrounding villages. A limited maritime trade with Ante does exist but the distance is too far and **Ochoa** too isolated for the city to make sustained contact with the rest of the Sisters. Basic foodstuffs and other simple goods can be procured here but most manufactured goods are either stolen from S’lorris Cattsio or otherwise hard to come by.

## Organizations

Other than their loosely organized government, the Ochoans eschew most types of “organizations” as they remember the regimented hierarchy of S’lorris Cattsio and the Ferrum Fratres less than fondly.
Autimarein Kasamarith Cosmology

# Autimarein Kasamarith

เขียนโดย/Written By : Azenkl

It Watch Entire Kazamarith Cosmology As A Mere Fiction. And Watch Keatile Kazamarith Cosmology, Hasalium Kasamarith Cosmology As a Story

## Earth AtmoSphere

### kalavence sphere

-This is the lowest atmosphere here, there is humidity and there is some rain, sometimes there are some storms that create a very existence. multiverse and others

### matilosphere

-This is an atmosphere above kalavence. There are many strange creatures here, big and small.

### Yonosphere

-This is the atmosphere of a world full of existence: multiverse, superverse, gigaverse, hyperverse, omniverse, The Box, Archverse.

### Kalussphere

-In this atmosphere there is a mysterious land floating around here, the creatures in here are destroying the meteorites.

### doomstresphere

-This layer of atmosphere is a place connected to the Demon Realm, no one knows where the demons come from.

### laosatersphere

-This atmosphere has a emptiness that looks like the entire atmosphere of this black hole, but it is not as strong as a black hole. But it absorbs the light and sends it to Earth at the expected time in each place. When living beings approached this atmosphere, their minds were weak, they could see that this atmosphere had eyes appearing.

### doomaresphere

- This atmosphere is the place where the dragons look at this atmosphere. laosatersphere is a small thing

### earth Atmosphere

-This is the atmosphere that includes all the atmospheres on Earth, from the kalavence sphere to the doomaresphere.

## outside Atmosphere

### Altermosphere

-This is the outer layer of Earth's atmosphere with enormous pressure.

### Karamosphere

- At the low atmosphere of the universe, here the atmosphere of the Earth is only a small thing.

### KasainkoSphere

- At this layer of the atmosphere is from the solar system to the galaxy.

### InokaraveSphere

- At this layer of the atmosphere, there are galaxies to the universe to the multiverse.

### lahafathoSphere

-In this atmosphere, there is a Dreamland that exists (including InokaraveSphere) inside of this place. They view existence and dimensions as fiction.

### amapharika

-This atmosphere is a void with countless stars. These stars are formless beings that look lahafathoSphere It's just an ant.

### indikaSphere

-This atmosphere is a void where there is something called Azathoth.

### The Gate Sphere

-This is an atmosphere with an uncountable number of doors, and each door is at its own atmosphere. The lowest door and the lowest atmosphere are above the indikaSphere.
Kathann

A rather ageless (though still beautiful) individual with a penchant for prophecy and strange skulls. She bestowed upon the young Tiefling Asa a puzzle box, one belonging to the late Tila Fiannon. In addition, she performed a prophetic ritual for the party, giving them some vague signs of their fates to come.

After that, she and her skull left for parts unknown.

The party encountered Kathann once again, just after King Dyre of Ultain had died. She did her best to nudge them in the right direction.
Alendis

Alendis during the Modern Era

**Alendis** was the smallest continent in Chebeth. It was located in the northern reaches of the Emerald Ocean, northwest of Tretch and slightly northeast of Ossus. Like much of the rest of the world, it was home to dragons before the events of the Rupture. Through much of its existence it was unknown to most kith in Tretch and Yulia and briefly mentioned in histories known to Argosi and Ossus.

## Etymology

Unknown, though it was possible the name "Alendis" was derived from the ancient surname "V'alendis."

## Geography

The continent roughly resembled a crescent moon. Its arc was followed closely by a large mountain range, broken slightly by some valleys in the north. The inner portion of the continent was broken up by a series of islands.

## Inhabitants

Much like the Broken Fingers region of Tretch or some portions of central Yulia, parts of **Alendis** bled over into the Feywild, allowing for some of those creatures to find homes in Chebeth.
Giants

**Giants** were a category of very long-lived races in Chebeth, native to a home plane they refer to in their histories as Ostoria. They almost exclusively live in the Spine region of Yulia and were unknown in the world before the Rupture. While some native Chebethi races (such as Firbolgs, Ogres, and Goliaths) carry similarities to the Giants, they are not truly related. The Giants' numerous sub-species are listed below.

## The Kodeksthring

All Giants adhere to a semi-strict form of honorifics known as the Kodeksthring (*"Rule of the Word"* in Giant), often shortened to the "Kodeks". Hill Giants, in their ignorance, are usually exempt from these protocols, but the Cloud, Stone, Fire, and Frost Giants hold each other to these social rules. This code of conduct is a central part of the Giants' collective oral traditions.

## Sub-species

* Cloud Giants
* Fire Giants
* Frost Giants
* Stone Giants
* Storm Giants
* Titans
* Hill Giants
Havenhare Family

The **Havenhares** were one of the notable Halfling families of Chebeth. They were one of the primary Halfling houses of Tinger and were known for their extensive wine, brandy, and cognac operations. The **Havenhares'** properties were located outside the city of Tinger proper, and they claimed a large chunk of that city's home island with their vineyards, warehouses, and estates.
University of the Mundane Arts

**The University of the Mundane Arts** is one of the three major subdivisions of the College of Hewliss and located in the city of the same name. It is merely an organizational convention and serves to associate its constituent schools with each other to better promote collaboration and academic research.

## Organization

* School of Biology
* School of Cartography
* School of Finance
* School of History
* School of Music and Linguistics
* School of Philosophy
Chebeth Wiki

# Welcome to the Chebeth Wiki

This is the landing page for a wiki collecting world building documents for the home brewed ttrpg setting known as Chebeth.
### **NOTE TO CURRENT PLAYERS IN THIS CAMPAIGN:**

This wiki contains a multitude of potential spoilers. It was created partially as a story-bible for the gamemaster(s). That said, you're free to read on but read at your own risk. Your GM expects you to keep a strong separation between player and character knowledge.

## Main Pages

* Chebeth
* Tretch
* Yulia
* Ossus

## Pantheons

* Draconic pantheon
* Emergent pantheon
* Ostorian pantheon
* Prime pantheon

## Categories

* Here is the page for all known categories on this wiki

## All pages

* Here is a link to a list of all current pages on this wiki
West Morn

**West Morn** (pronounced *WEST MORN*) was a city located on the far western edge of the Sylvan Queendom on the continent of Tretch. Like it's sister-city, East Morn, West Morn was located on the shores of Lake Morn and predominately populated by Drow and Wood Elves. Like the other cities of the Queendom, it was ruled by a Marquette or Marquessa chosen from one of the Elven Houses by appointment by the reigning monarch.
Breckeep

**Breckeep** was the a city in central Tretch located on the shores of Lake Tiber. It was founded as the capital of the Breckish Empire by its namesake, Balisaurius Breck and would later remain the capital of its successor-state, the Breckish League following the Breckish Civil War. It was the seat of the Breckish League's First Craftsman as well as their Privy Council.
The Feywild

The **Feywild**, also known as the Plane of Faerie, Faerie, or the Happy Hunting Ground was an "echo" of the Prime Material Plane suffused with potent magic and unrestrained emotions. It was the place the Fey originated.

## Description

The Feywild was ruled by a multitude of different Fey Courts, the most powerful of which were the Seelie Court which were (often) opposed by the equally powerful Unseelie Court.
Nephew

The Nephew astride his elk

The **Nephew** was a Fey being living in the Northlands of Yulia. He was an associate of the Elder Sister as well as the others of her coven: the Middle Sister and Young Sister. His true name was unknown.

## Description

He was usually observed wearing thick silks, black leathers, and woolen cloaks, often with a hood and scarves covering most of his face. What little skin was seen appeared to have a blueish-black tint or dissembling into a starry void. He wore no gloves and his hands appeared to have almost completely blackened, apparently from frostbite, though it was unsure if the **Nephew** experienced any pain from this. He was usually found riding a large male elk. Whether this was a natural elk that had been tamed and trained or was another Fey creature was unknown.

## Relationships

The **Nephew** was an associate of the Elder Sister as well her siblings, the Middle Sister and Young Sister. It was unknown if he was considered a true member of their coven, however.
Forrily River

The **Forrily River** was a major waterway in central Tretch. It ran from west-to-east, appearing overland southwest of Stubin and continuing to empty into the Wide Ocean on the eastern coast of Tretch near the city of Howell. It was fed underground by Lake Tiber and was the third-longest river on the continent.

## Climate

The **Forrily River** acted as a demarcation line marking the northern border of the Howling Plains though the lands along both banks were more fertile than that region as a whole. The river itself drew wide as it emerged from underground and fed the environment of Stubin and the lush farmlands north of the city. Between Stubin and Howell, the **Forrily** was surrounded by a multitude of wild grasses, waterfowl, and wild herds of numerous species of bovids, cervids, and others. Small subsistence farms, fishing villages, and isolated watermills dotted its length, changing its climate further. Its current was the strongest of any of the rivers in Tretch.

Between Lakeshield and Stubin, where the **Forrily** was mostly underground, were expanses of tallgrass prairies that were often used as range-lands for the aurochs, cattle, and horse traders of the Howling Plains.

## Culture

Heavily influenced by both the Howling Plains to its immediate south and the **Forrily**'s nature as a river with an exceptionally strong current, a strong culture of river trading and waterwheel-based milling had developed. From the docks of Stubin, aurochs and cattle would be shipped down the river to Howell for export to Fallsea, the Free Cities or elsewhere. An entire culture and class of "riverkith" emerged and had dominated barge transport for centuries.
Looking Glass

The **Looking Glass** was a trans-continental organization that dedicated itself to the teachings of the god Cyric. To some it was an assassin's guild, to some a thieves' guild, to others it was purely a criminal organization bent on sowing chaos on both sides of the Wide Ocean. To its members, their professed objective was to further the clarity of their deity's teachings: that all kith were liars and motivated solely by self-interest.
Prime pantheon

**The Prime Pantheon of Chebeth** is the listing of the most prominent deities that have had a hand in creating the world, as well as those with the largest number of adherents. Other pantheons active in Chebeth are the Emergent, Draconic, and Ostorian pantheons.

## History

It is known among the gods that Chebeth was created as a rough draft. It was never meant to be a consistent world. The deities involved should remember this. Its constant struggles should be placed at their feet, it is their problem to solve.

## Dieties

* Aalish - Goddess of potential, gunpowder, anxiety, anticipation, alchemy, and change. Patron of artificers, scholars, neuro-divergent folks.
* Chnum - God of the harvest, good luck, and prosperity. Patron of many farmers, many politicians, and others.
* Cyric - God of lies, trickery, deceit, and fun. Patron of many criminals.
* Grum - God of strength, family,. comradery, and sharpening of teeth. Patron of Orcs, Half-Orcs, and some other Barbarian tribes.
* Heket - Goddess of Shyf, the vulnerable, fertility, childbirth, and kith in trouble. Patron of midwives, doctors, healers, some druids, and others.
* Korrel/Akorrel - Androgynous god(dess) of the Elves.
* Morton - Father-God of the Dwarves, Halflings, and Gnomes. Patron of the devout of those races as well as any kith that are industrious and/or work in smiths, hearths, mines, forges, and mills.
* Ogdoad - God of deconstruction, logic, reconstruction, life, death, and rebirth. Patron of many scholars, healers, doctors, necromancers, artificers, and mathematicians.
* Rai - God of the sun, light, power, authority, and the "natural" order of things. Patron of many monarchs, some nobles, farmers, lawyers, and other politicians.
* Sobek - Goddess of the sea and all plants and creatures within it. Patron of fisherman, sailors, and kith living near the ocean, a lake, or a river.
* Tiamat - Goddess of evil and greed personified by a multi-headed dragon. Patron of the lost and the selfish.
* Tyr - God of war, struggle, turmoil, and valor. Patron of many paladins, fighters, soldiers, some politicians, and many military commanders.
* Ymir - God of the Ogres, Firbolgs, and Goliaths. Ymir also ruled over growth and general wellness. Patron of his favored races as well as many druids and some barbarians.
Gerent’s Dish

Patio service at the Gerent's Dish

The **Gerent's Dish** was a renowned restaurant specializing in various shellfish and other delicacies of the river and the sea. It was located in the Midtown district of Mykatten.

## Description

The interior dining room has been outfitted with private soundproof booths and the staff were forbidden to speak, only responding by either nodding or shaking their heads. Outdoor patio seating is also available, providing beautiful views of the surrounding canals. The staff speak normally in this part of the restaurant.

While the richest of Mykatten’s residents view Midtown as beneath their sensibilities, many still frequent the Gerent’s Dish and numerous Sharps and members of the reigning Houses can be found eating here.
Instructor

An **Instructor** was a title granted by the College of Hewliss. It was used to denote those graduates that had proven themselves experts in their chosen field(s) and that had shown themselves capable of teaching that knowledge to others.

## Ranks

"**Instructor**" itself was both a category of honorifics and the first rank of the title. As each individual **Instructor** achieved renown and distinction in their career, the College of Hewliss would periodically grant additional designations, listed in order below.

* **Instructor**
* **Instructor with Distinction**
* **Instructor with Great Distinction**

Only those that have reached the rank of "**Instructor with Great Distinction**" are generally eligible for being gifted with the Purchase and accepted into the College of Hewliss as a Lichdean.
Elizabeth Anders

### Known Language(s)

Common, Antean, Hewlian (Quiesy), Dwarvish, Lithic, Elven, Mykatteni, Gnomish, Halfling, Goblin, Deep Speech, Thieves' Cant

### Allegiance

Hewliss, College of Hewliss, Ante, The Sisters

## Dates

### Born

13th of Sobeki, 337 CE (9852 AR)

**Elizabeth Anders**, also known as "**Liz**" for short, was an Instructor-Candidate for the School of Armory, University of Defense, of the College of Hewliss. She was originally from the city-state of Ante and associated with an adventuring group comprised of Ametrine, Rokket Skimgold, Yardak Truefinger, Ivor, Dram Angrin, Delilah Williams, and herself.

## Personality

**Liz** was devoutly committed to the ideals formally espoused by the College of Hewliss. Like many true believers in the Sisters, she was also convinced of the superiority of western Yulia's advanced culture, science, and magic. This blind faith sometimes created a volatility in her personality.

## Relationships

**Liz** was a member of an adventuring group comprised of Ametrine, Rokket Skimgold, Yardak Truefinger, Ivor, Dram Angrin, Delilah Williams, and herself. She was also the student of Instructor Gerellan Falar, also of the School of Armory, University of Defense, of the College of Hewliss.
Elder Sister

The **Elder Sister** was a powerful being that originated in the Feywild. She was once a scion of the Unseelie Court and worked extensively with the Dark Sister. The sister would later go rogue, declaring her and her coven's independence from the tyranny of the other Archfey and settling in the continent of Yulia on Chebeth. She was believed to have had dealings with the Weaveminders at one point. According to an older Melichor Verasmus Hewliss, she and her sisters were allowed sanctuary in Yulia for an as-yet undetermined reason some time in the past.

Her true name was not the "Elder Sister." Like her siblings, she took many aliases among the kith of Chebeth, guarding her true name from all who might lord its power over her.

## Description

Like her sisters, the **Elder** had the ability to shapeshift. In many important dealings, however, she would adopt the shape of an old human woman with pale white skin, blue fingernails, and blue lips.

## Personality

The **Elder Sister** was Fey and thus prone to unpredictable shifts in emotion. Like other powerful members of her species, she was delighted by knowledge and usually happy to engage in intricate contracts in order to secure it.

## Abilties

She was able to shapeshift, speak telepathically to all manner of kith, command various beasts and other animals, and control various aspects of the weather. It was believed she was capable of many other powers, as well.

## Relationships

The **Elder Sister** kept a coven of herself and her siblings: the Middle Sister and the Young Sister. At one point during the Modern Era, she and her sisters welcomed another Fey being known only as the Nephew into their "family."
Robot White Lady

เขียนโดย : Azenkl

## นิสัย

Robot White Lady นั้นไม่มีนิสัยที่แท้จริง และ แน่นอน

## การแต่งตัว

Robot White Lady นั้นเป็นหุ่นยนต์ที่เรืองแสงสีขาวทั้งตัวยกเว้นดวงตาและบางอย่างตรงคอที่มีสีดำ

## เป้าหมาย

ทดลองสู้กับ The White Lady และ Shadow(ภารกิจที่นางตั้งเองไม่เคยสำเร็จเพราะอ่อนแอกว่ามาก)

## พลัง/ความสามารถ

การควบคุมพื้นที่และเวลา: นางสามารถควบคุมเวลาต่างๆได้เช่นย้อนเวลาข้ามเวลาหยุดเวลา และ ควบคุมองค์ประกอบต่างๆในการดำรงอยู่ได้

การควบคุมความตาย: นางสามารถควบคุมทำให้คนอื่นตาย หรือ ฟื้นได้ตามที่นางต้องการ

การควบคุมแนวคิด: นางสามารถควบคุมแนวคิดทั้งหมดได้ไม่ว่าแนวคิดหรือทฤษฎี และ ฟิสิกส์ต่างๆ

ความอมตะ: เป็นอมตะทุกประเภทนางนั้นไม่มีแนวคิดเกี่ยวกับความตาย จุดจบ การถูกลบ หรือการต้านการฟื้นฟูต่างๆ นางจึงไม่สามารถตายได้ด้วยวิธีใดก็ตาม

ความไม่มีตัวตน: นางนั้นไม่มีตัวตนโดยสมบูรณ์ และอาจเป็นมากกว่าการไม่มีตัวตน

การเปลี่ยนแปลงรูปร่าง: นางสามารถแปลงร่างเป็นอะไรก็ได้ตามที่นางต้องการ

เกือบ-อยู่ทุกหนทุกแห่ง: นางนั้นสามารถอยู่ได้เกือบทุกที่ทุกเวลายกเว้นความว่างเปล่า

เกือบ-รอบรู้/สัพพัญญู: นางรู้เกือบทุกสิ่งที่เกิดขึ้นภายในและภายนอกของการดำรงอยู่

เกือบ-มีอำนาจทุกอย่าง: นางนั้นทำได้เกือบทุกอย่างที่มีและไม่มี ทำทุกสิ่งที่เหนือกว่าตรรกะประเถทต่างๆ หรือแนวคิดต่างๆ

## พลังหลังจากเจอกับ The White Lady

อยู่ทุกหนทุกแห่ง: นางนั้นยู่ทุกที่ทุกเวลา และนางก็ไปได้ทุกที่ทุกเวลาเช่นกัน

สัพพัญญู: นางรู้ทุกอย่างไม่ว่าจะ อดีค ปัจจุบัน อนาคต สิ่งที่กำลังจะเกิด และความคิด

อำนาจทุกอย่าง: นางสามารถทำได้ทุกอย่างภายใน True Kazamarith Verse