Brujalives (Thornulihar Kurat)

Brujalives is a kurat found in the Dom Garom region of Thornulihar.

## Geography

This Kurat is a composite area with an open sea to the east, a mountain range to the north, a large central lake with islands, expansive south eastern forests, a desert to the southwest and cities to the west.

The eastern peninsula houses little life, some gambling houses and merchant outposts eke out a living there. The largest settlement of the area is Pennilinin which also has a few businesses, a ringmaker and a few heart farmers on its outskirts. At the juncture of the eastern peninsula and the forests to the south are flatlands where dead trees hide secrets and the wind whispers of magic.

The mountains in the north are infested with creatures, Polkan Centaurs, Cannoctopi and sapient suits of armor tasked by the Dalmer with destroying the former. Within the mountains are the lost hill settlements, hidden behind a waterfall curtain. In the lost hills settlement is a power bracelet manufacture and fairy farms.

The southeastern deserts are full of cacti and sand worms, creatures that prey on animals that feed on the cacti, mostly the cacti's hatfruits.

West of the southern forests is the graveyard community, whose main industry is sword smithing and re-engineering. The central lakes of the lands are home to feral Rivermaids. The region also contains a point of origin where Dalmer are warped should they be harmed while in the area after staying in a medbay.

## Settlements

The area has several settlements of note.

### Lion’s Head

One settlement named the lion's head is hidden under a tree, and houses a library of thaumaturgy, and a keymaker that creates skeleton keys. The settlement also farms various creatures and critters, bats notably are farmed as well as slimes and gels. The settlement of lions head also has a competent undead hospital that treats notably skeletons, mummies and sapient suits of armor .

### Eagle

Eagle is a settlement accessed from an island in the central lake, presently kept by a dragon. The settlement inside is fine with the situation, as it keeps people away. The settlement has a few arms industries, including bows and boomerangs, which the inhabitants all master, as well as heart, gel and bat farms. Eagle also has a skeleton hospital. The entry to the settlement is protected by blade traps and other mechanisms, to keep the dragon and invaders out.

### Moonpass

The southern forests houses the settlement town of Moonpass. The entry is protected by boomerang and restrain ropes wielding warriors. The settlements’ rooms are mobile, requiring a map and compass to find one's way. The settlement raises gels and food worms. The settlement also has an explosives school and an enchanting business, there is also a drodon training academy.

### Manan

To the east of the forests is Manan, a Dalmer settlement which is little more than a Hydra containment unit and its workers. Navigation is done by a raft public transportation system. The area houses a hospital for sapient suits of armor.

### Glee

Off the coast is a settlement called Glee Businesses outside the containment site include heart farms, candlemakers, ropemakers and a bank.

## Other races

Polkan Centaurs

Rivermaids

## Local fauna

### Creatures

Boulders:

Boulders are creatures made of stone that have been sighted but not scientifically identified yet. It is possible they are variants of Loamfops or Ridgebergs.

Cannoctopi

Hatfruits:

Parasitic propeller plants that feed on cacti nectar.

Drodon

A species of drake tarrasque, resembling varanus lizards that can breathe fire.

Hydra

### Critters

Slimes

Gels

Food worms

Rope

Bats

Fairies