Starting Island

As the name suggests, this is the first island in the game, located on Unoiks 428c, to the east of Sunset Haven and the whirlpool and west of Eastern Island.

After surviving a crash, the player repairs a hut for shelter against the storm during the night. With a stone axe, and help from fellow survivors and hope, they develop a settlement and a boat to (eventually) meet other survivors on other islands.

## Starting Area

This is where the adventure begins. It contains trees, berry bushes, red berry bushes, Mobs (rats and boars by day, silk spiders and shadow cats by night) and passive animals (seagulls, small birds resembling sparrows). This is also where you build buildings and encounter most NPCs. The island is bracketed on each side by ocean with 4 beach tiles. However, if you want to reach the east beach, you must pass through the Mountain.

The three Starting Island chests are found in random locations in the dirt layer of the island.

Treasure

### NPCs

The NPCs in the starting area are:

* The Builder
* The Miner
* The Farmer
* The Alchemist
* The Trader

Animals are for decoration only and cannot be interacted with.

### Harvesting

1 Apple or
1 Tree Seed (uncommon) or

Fishing

### Enemies

Underground:

 Notes
Iron Ore
Gold Ore
 Notes

See Enemies.

### Mining

The underground consists of dirt and stone, with scattered ores. The mine-able area is 95x95 squares. The Alchemist is encountered in a small under boundary tile room near the surface on the east.

Mobs encountered here are Wyrms and Golems. Wyrms are found eating their way through dirt, and will create tunnels (which can be used to track them down early on). There is a chance for a golem to spawn anytime a non-ore containing stone block is mined. The tiles containing golems can be seen with the cyborg eye or similar equipment.

Ores include: Coal, Iron, Gold, Quartz and Diamond. Designating the overworld squares as a depth of zero, then:

### Dungeons

There are several dungeons beneath the starting area, they include:

* Halloween Cave
* Gold Golem Cave
* Ant Hive (Kongregate web/mod)
* Yeti Cave
* Fire Cave

#### The Alchemist's Cave

The Alchemist's Cave is an area that appears after the first bombardment. It can be accessed through a portal in the area where the alchemist is first found. It contains a storehouse, a wyrm pen, a magic hut, a laboratory, and the exit portal. All of the Starting Island NPCs will relocate here, regardless of whether or not any bombs actually fell. After the second bombardment you are able to interact with them and tell them return to the surface.

## The Mountain

A snowy mountain located on the eastern side past the Alchemist. It's accessible as soon as the player can mine through its stone blocks with the iron pick. On the peaks are mountain trees to cut down and plenty of berry bushes to pick.

However, it is recommended that the player has progressed far enough to cook better food, get better stats and have more inventory space, as they will have the ability to face the first boss. Along with a row of 4 cockatrices deep underground, these new mobs hit much harder and farther than the previous.

Once you get spirit-sight you can find a pillar deep below the mountain, surrounded by spirit guide blocks, with the Fire Arrow crafting recipe

### NPCs

The Hunter and his tent are on the Mountain.

### Harvesting

The mountaintop is snow, so cannot be planted on.

### Structures

#### Dragon Lair

The boss, known as the Adult Dragon, drops a fire gem when killed. This is used to raise adult dragons. Alternately, the dragon can be interacted with peacefully after hatching two baby dragons during the Alchemist's quest. She then gives a quest to bring her 5 baby dragons, and will offer to fly you to the Eastern Island as a reward.

When the lair is empty, it can be used to raise dragons.

### Dungeons

#### Golem Factory Cave

The entrance to the Golem Factory Cave lies at the bottom of the Mountain underground, just to the left of the dragon cave.