recursal/Fanatic-Fandom huggingface dataset:
第八十一章

手手
--

## 章节顺序表

**手手** 是电锯人漫画系列的第八十一章。

概要
--

当玛奇玛要求电次详细说明他的愿望时，他解释说，他不再希望为自己考虑，因为他生活中的关系和责任的增加导致他的决定中出现了大量的悲伤和遗憾。因此，他觉得把他所有的决定都放在玛奇玛的手里，可以让他过上轻松、无愧的生活。玛奇玛问他是否确定这个选择，电次半信半疑地竖起了大拇指回答。

玛奇玛要求电次表演几个像狗一样的把戏，以此来测试她的新权威。伸出爪子和翻身。电次按照每个动作做，并抚摸他的头作为奖励。他想到了自己的幸福感。突然，有人在敲门。玛奇玛透露她之前邀请帕瓦过来。电次问为什么，然而玛奇玛提醒他不要想。电次用 "汪汪" 回应。玛奇玛把他带到前门，并命令他打开门，这样她就可以杀死帕瓦。丹吉又回应了一声 "汪"，然后在突然的困惑中停了下来。

玛奇玛继续引导电次到门口，他虚张声势，问她是否在开玩笑。她没有理会他的迟疑。当她再次命令他开门时，她的话被显示为涵盖了电次的噩梦中啵奇塔的命令。不要打开'。慢慢地，电次走向把手，想着帕瓦会在另一边拿着一个蛋糕。当他打开门时，他质疑为什么他认为她会拿着一个蛋糕，然后想起第二天是他的生日。向走廊望去，他看到帕瓦站在门口，拿着一个蛋糕。在两个人都没有时间做出反应之前，玛奇玛用手指着力量，说了一个 "砰" 字，力量的躯干就被抹掉了。

电次震惊地看着帕瓦的头和腿倒在地上，目瞪口呆。玛奇玛握住电次的手，告诉他手又凉了，并命令他回屋。电次开始大汗淋漓，他试图说话，但没有说出话来。玛奇玛笑了。

## 出场角色

* 电次
* 玛奇玛
* 帕瓦 *(死亡)*
Link (Adult)

> *"Insert Quote Here."*
>
>

-Character

# ***Character Name***

## ***Personality***

An explanation about the character's powers goes here.

### *Philosophy*

A description of the character's philosophies or codes goes here.

## ***Appearance***

A description of the character's physical appearance goes here.

### *Casual Attire*

An alternate appearance description goes here.

### *Formal Attire*

An alternate appearance description goes here.

### *Battle Attire*

An alternate appearance description goes here.

### *Special Attire*

An alternate appearance description goes here.

## ***Ability***

A list and elaboration about the skills this character has goes here.

### *Training*

A list of personal training experience goes here.

### *Weaknesses*

A list of weaknesses to their ability goes here.

### *Powers*

A list and elaboration of powers this character has goes here.

### *Drawbacks*

A list of drawbacks to their powers goes here.

## ***Backstory***

A description of the backstory for the character goes here.

### *Relationships*

A list of the character's relationships goes here.

## ***Other Notes***

A list and elaboration about smaller details about the characters go here.
Tavuu

> *"Insert Quote Here."*
>
>

-Character

# ***Character Name***

## ***Personality***

An explanation about the character's powers goes here.

### *Philosophy*

A description of the character's philosophies or codes goes here.

## ***Appearance***

A description of the character's physical appearance goes here.

### *Casual Attire*

An alternate appearance description goes here.

### *Formal Attire*

An alternate appearance description goes here.

### *Battle Attire*

An alternate appearance description goes here.

### *Special Attire*

An alternate appearance description goes here.

## ***Ability***

A list and elaboration about the skills this character has goes here.

### *Training*

A list of personal training experience goes here.

### *Weaknesses*

A list of weaknesses to their ability goes here.

### *Powers*

A list and elaboration of powers this character has goes here.

### *Drawbacks*

A list of drawbacks to their powers goes here.

## ***Backstory***

A description of the backstory for the character goes here.

### *Relationships*

A list of the character's relationships goes here.

## ***Other Notes***

A list and elaboration about smaller details about the characters go here.
Dark Alloy

Dark Alloy*

Statistics

**Dark alloy** is a crafting material, crafted at a Furnace with Hellstone Bars, Demonite/Crimtane Bars and Gold/Platinum Bars.

## Tips

* Dark Alloy sell for <span class="coin" title="**Expression error: Unexpected < operator.**" data-sort-value="**Expression error: Unrecognized punctuation character "[".**">**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.****Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**
Sulphur Stream

Sulphur Stream*

Statistics

The **Sulphur Stream** is a pre-Hardmode  Magic weapon that fires an arching piercing stream of acid, similar to the Golden Shower. The Sulphur Stream fires three times per click, each stream can pierce up to two enemies, and the player can change the direction of aim between these sprays. Enemies hit will be inflicted with the Sulphuric Acid debuff.

Its best modifier is **Mythical**.
Arikos

Arikos is one of the two suns in the Arkadia system, the binary star system at the center of the Binary Arkverse. It is the smaller and cooler of the two stars, with a yellow-orange hue and a luminosity significantly lower than that of its companion star, Arkon.

Despite its smaller size, Arikos plays a crucial role in the Arkadian Empire. Its relatively mild radiation and solar wind make it a more stable and hospitable environment for certain forms of life and technology. Many of the Empire's colonies and outposts are located on planets and moons that orbit around Arikos, taking advantage of its more temperate conditions.

Arikos is also an important symbol in the Empire's culture and mythology. The star is often associated with concepts like balance, harmony, and stability, reflecting its role as a counterbalance to the intense energy and heat of Arkon. In some religious and philosophical traditions, Arikos is revered as a source of wisdom and enlightenment, representing the ability to find order and balance amidst chaos and uncertainty.

Despite its significance, Arikos is not without its challenges. Its smaller size and lower luminosity make it a less potent source of energy and light than Arkon, and its gravitational influence on the planets and other celestial bodies in the system is less pronounced. Some also question the Empire's reliance on a dual star system, citing the potential for instability and unpredictability in such a complex and dynamic environment.

Nevertheless, Arikos remains an important and integral part of the Arkadia system, a symbol of balance and harmony amidst the vast expanse of the Binary Arkverse. Its influence and significance will continue to shape the destiny of the Arkadian people and the wider universe beyond.
Ghiradorn

> *"Insert Quote Here."*
>
>

-Character

# ***Character Name***

## ***Personality***

An explanation about the character's powers goes here.

### *Philosophy*

A description of the character's philosophies or codes goes here.

## ***Appearance***

A description of the character's physical appearance goes here.

### *Casual Attire*

An alternate appearance description goes here.

### *Formal Attire*

An alternate appearance description goes here.

### *Battle Attire*

An alternate appearance description goes here.

### *Special Attire*

An alternate appearance description goes here.

## ***Ability***

A list and elaboration about the skills this character has goes here.

### *Training*

A list of personal training experience goes here.

### *Weaknesses*

A list of weaknesses to their ability goes here.

### *Powers*

A list and elaboration of powers this character has goes here.

### *Drawbacks*

A list of drawbacks to their powers goes here.

## ***Backstory***

A description of the backstory for the character goes here.

### *Relationships*

A list of the character's relationships goes here.

## ***Other Notes***

A list and elaboration about smaller details about the characters go here.
Arkon

Arkon is one of the two suns in the Arkadia system, the binary star system at the centre of the Binary Arkverse. It is the larger and hotter of the two stars, with a blue-white color and a luminosity thousands of times greater than that of our own sun.

Arkon's massive size and intense heat create a unique environment throughout the Arkadia system. The gravitational pull of the star shapes the orbits of the planets and other celestial bodies in the system. Its intense radiation and solar wind can also cause significant effects on the space environment, from the creation of powerful solar flares to the distortion of electromagnetic fields.

Despite its dangers, Arkon is revered as a source of light, energy, and life throughout the Arkadian Empire. Its light fuels the growth of plants, and its energy powers the advanced technologies that sustain the Empire's vast interstellar civilization. The sun is also a central element in the Empire's religion and culture, with many rituals and festivals dedicated to honoring its power and majesty.

Arkon's influence extends beyond the physical world, as well. The star is believed to have a spiritual and mystical significance, with many ancient texts and prophecies referencing its role in the destiny of the Arkadian people. Some believe that the star holds the key to unlocking the secrets of the universe and the true nature of existence itself.

Despite its significance, Arkon is not without its detractors. Some question the wisdom of relying so heavily on a single source of energy and light, while others fear the potential dangers of its intense radiation and solar activity.
BV: Edycja Specjalna

Edycja Specjalna "One Year: Congratulations & Celebrations!" konkursu BejbikVision odbędzie się wirtualnie 30 sierpnia 2021 w Gdańsku i zostanie zorganizowana przez Julię.

## **ZASADY EDYCJI SPECJALNEJ**

* Edycja Specjalna "One Year: Congratulations & Celebrations!" polega na ocenie 10 zwycięskich utworów z ostatnich dziesięciu edycji (nie ma tutaj żadnego zaklepywania).
* Każdy, kto choć raz wziął udział w BejbikVision, może zgłosić się do oceny w Edycji Specjalnej.
* Do 27 sierpnia włącznie należy potwierdzić swoją chęć oceny poprzez wysłanie wiadomości prywatnej na Discordzie.
* Do 29 sierpnia włącznie należy dostarczyć swój osobisty ranking piosenek według systemu ESC, tj. top10: 1, 2, 3, 4, 5, 6, 7, 8, 10, 12.
* Można głosować także na swoje utwory, które wygrały.

## **DATY**

24 sierpnia zostały opublikowane daty poszczególnych wydarzeń Edycji Specjalnej Bejbikvision:

* 27 sierpnia - koniec czasu wyrażania chęci na udział w ocenie
* 29 sierpnia - ostatni dzień dostarczania rankingów
* 30 sierpnia - finał Edycji Specjalnej w Gdańsku

## **FINAŁ**

Link do playlisty zwycięskich utworów

**1. NORWEGIA**

* Aurora - The Seed

**2. NIEMCY (1)**

* 3A - Sind wir Freunde

**3. NIEMCY (2)**

* Markus Becker - Das rote Pferd

**4. MACEDONIA PÓŁNOCNA**

* Tamara Todevska - Proud

**5. WŁOCHY**

* Diodato - Fai Rumore

**6. KOREA POŁUDNIOWA**

* Taemin - Flame of Love

**7. ANGLIA**

* Haley Reinhart - Creep (cover)

**8. Atlantis**

* Seafret - Atlantis

**9. NIEMCY (3)**

* Andreas Bourani - Auf uns

**10. NIEMCY (4)**

* Sportfreunde Stiller - Applaus, Applaus
BV 5

Piąta edycja Bejbikvision odbyła się wirtualnie 19, 22 i 27 grudnia w Macedonii Północnej pod sloganem: *Długopis nie żyje*. Za organizacje odpowiedzialna była Julia oraz Marta. Piąta edycja miała zupełnie inny charakter niż dotychczasowe, tym razem uczestnicy zostali podzieleni na dwuosobowe teamsy, a ich zadaniem było wyruszyć na poszukiwania po najlepsza piosenkę 2020 roku.

## ZASADY 5. EDYCJI BEJBIKVISION

1 grudnia organizator opublikował następujący regulamin (który jest tak samo istotny, jak regulamin ogólny):

* **Wybieramy najlepsza piosenkę z roku 2020!"**
* ,,Zostajecie przydzieleni do teamsów (najprawdopodobniej losowo) - poinformuje Was, kto należy do Waszego zespołu, każdy team składać się będzie z dwóch osób, dla swojego zespołu wszyscy muszą wymyślić jakąś nazwę (będzie ona widniała przy wynikach finałowych) - nie wolno ujawniać, do jakiego zespołu należycie.
* ,,Kiedy zespół losuje dany kraj, wybiera dla niego piosenke. Oto zasady:
	+ wybieramy utwory opublikowane **TYLKO** w roku 2020; bardzo proszę o dokładną weryfikacje, kiedy dana piosenka zostala opublikowana (jeżeli teledysk został opublikowany np. w styczniu 2020, ale sama piosenka (audio) juz w 2019, odrzucę taką propozycje).
	+ utwory dopasowujecie względem wybranych przez siebie państw, to jest: decydując sie na Polskę, artysta powinien pochodzić z tego kraju (lub być mocno z nim związanym) - piosenka nie może być coverem, remixem itp.
	+ w jaki sposób drużyna wybiera piosenkę - zostawiam to już Wam - wybrane piosenki należy nadesłać do Marty w wiadomości prywatnej; dodatkowo należy nadesłać potwierdzenie o pochodzeniu artysty (np. link do Wikipedii) .
	+ nie można ujawniać, jaka macie piosenkę.

* W momencie zakończenia bitew jak i losowania pozostalych państw, rozpoczynają się półfinały.
	+ są dwa półfinały - każdy team bierze udział w obu półfinałach.
	+ WSZYSCY układają ranking piosenek w obu półfinałach
	+ układajac ranking piosenek, nie wolno konfrontować się w tej sprawie z drużyną
	+ topki należy wysłać do mnie
	+ topki teamu sa sumowane, a następnie informuję zespół, jak wygląda jego końcowa topka
	+ ujawnianie topek pozostałym zespołom jest zabronione

## DATY

* 01.12.2020 - publikacja regulaminu oraz ogloszenie miast polfinalowych + finalowego
* 08.12.2020 - ogłoszenie sloganu
* do 07.12.2020 - wybór piosenek dla koszyków 1-4 + bitwy
* 19.12.2020 - pierwszy półfinał (Bitola)
* 22.12.2020 - drugi półfinał (Kumanovo)
* 27.12.2020 - układanie topki finałowej
* 27.12.2020 - **finał (Skopje)**
Bejbikvision Wiki

**BejbikVision** (BV) - zabawa wzorowana na prawdziwej Eurowizji. Polega ona na tym, że uczestnicy zaklepują sobie jedno lub dwa kraje z listy państw, a następnie piosenkę w wykonaniu artysty pochodzącego lub silnie związanego z wcześniej wybranym państwem (musi to zostać udowodnione np. screenem z Wikipedii). Kiedy wszyscy wybiorą już swoje utwory, organizator tworzy dwie playlisty na Youtubie - semi 1 i semi 2, czyli półfinały. Następnie uczestnicy po przesłuchaniu ich układają rankingi piosenek, które organizator ma obowiązek uwzględnić na stronie ScoreWIZ - strona ta m.in. liczy punkty nadane każdemu państwu. W zależności od liczby uczestników kilka z nich dostaje się do finału. Znając już wszystkich finalistów, organizator tworzy kolejną, ostatnią playlistę, na podstawie której wszyscy uczestnicy układają swoje rankingi decydujące o zwycięzcy. Ostatniego dnia BV organizator rozpoczyna transmisję na żywo na naszym Discordzie lub YouTubie, gdzie ukazane są w końcu wyniki finału wraz z oba półfinałami i wyłaniany jest zwycięzca edycji, czyli osoba, która ma prawo zorganizować następną edycję - nie jest to jednak jej obowiązek. Jedna edycja powinna trwać około miesiąc, zaczynając się na jego początku (maksymalnie szóstego dnia). Wszystkie szczegóły dot. organizacji i uczestnictwa znajdują się w artykule regulamin ogólny.

## Ważne artykuły

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Możesz stać się również częścią większej rodziny społeczności Fandomu. Odwiedź Centrum Społeczności!

*Do założycieli społeczności*: W sekcji powitalnej napiszcie ciekawy akapit o tematyce tej wiki. Pozwolicie w ten sposób czytelnikom łatwiej się w niej odnaleźć i dodacie do niej kilka podstawowych informacji. Następnie odwiedźcie panel administratora po więcej wskazówek.
Anarchist Mod Wiki

**Welcome to the Official Anarchist Mod Wiki**
Links: Forum Page | Discord

The Anarchist Mod is a content mod for Terraria, developed primarily by Nobisyu. The mod adds new weapons, bosses, enemies, town npcs, and more. Anarchist Mod also contains a new difficulty, titled Anarchy Mode, which can be used to enrich the vanilla and content from the mod even further. The mod also has various quality of life changes.

We're a collaborative community website about Anarchist Mod that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started.
Waukeen, goddess of trade

**Waukeen, goddess of trade** is a neutral goddess represented by an upright coin with Waukeen's profile facing left.

## Worship

Waukeen is the goddess of trade and is also a major goddess of the little people. The 6th day of the week is called Waukeensday, a day for balancing ledgers and paying debts as well as major market days for humans.

### Holidays

The first Waukeensday of Lathander is known as First Market with every Waukeensday after being interchangeable with market day.

The little people have several more holidays they celebrate:

* \*
* \*

...
Class setups

The Anarchist Mod adds a significant amount of new weapons, armor, accessories, ammo, etc for each class, including the new Dark Artist class. The mod also changes some vanilla features, meaning some content in vanilla might not be obtainable where it usually is. Most weapons and gear are split into five different categories, melee, ranged, occult, magic, and summon. Each class has its strengths and weaknesses and has a wide variety of weapons to choose from.
**Warrior** : The melee class is powerful, sporting high defense and damage as well as decent crowd control. It utilizes weapons such as swords, spears, and yoyos. Many melee weapons have a short attack range, and those that are viable at a distance tend to do lower damage than their close-range counterparts.

**Ranger** : A powerful class with very high single-target damage output from a usually long range. Ranged users must gather materials to craft ammunition or buy it from the Arms Dealer.

**Dark Artist** : The Dark Artist class is a decent class that specializes in healing over damage output. Dark Artist armor sets have mediocre defense, but most armor sets reduce their max life. Dark Artists can also summon totems that apply various positive effects to nearby players and/or negative effects to nearby enemies. Dark Artists utilize a new resource known as arcturum to summon these totems and activate their primary source of healing, life steal.

**Mage** : Fragile but highly varied in attack style, often utilizing special mechanics such as homing, life steal, and area-of-effect damage. It is held back by reliance on mana, which regenerates very slowly unless the Mana Regeneration buff is in effect. Magic-users must craft or purchase mana potions if they wish to use weapons with a high mana cost for extended periods of time.

**Summoner** : Good at farming enemies, but most summoning armors have low defense but high damage, and minions are often inaccurate against enemies that move very quickly. Summon weapons can be used in conjunction with other classes, however the player must note of summoning weapons’ frequent conflicts with immunity frames, and Anarchist Mod’s damage penalty when holding other weapons. Summoners also have summon scrolls that can be used in addition to minions and sentries to further their damage.

Each class gains more complex abilities as the game progresses, enabling more strategic variety in combat. It is advised for players to try out every weapon they find to help determine what works best for them. It is also recommended to use buff potions and healing potions to increase efficiency and survivability in combat (especially during events and boss fights).

In general, it is recommended to focus on one class. Many  armors, accessories, and buffs only benefit a specific class, especially later into the game. Nonetheless, even when not specifically using a hybrid set, backup weapons from another class can be helpful should the situation require a different weapon. If a section for a specific class is blank, look at the 'Mixed' section for the point in progression you are looking at, or continue to use gear from the previous point in progression.
Link (Child)

> *"Insert Quote Here."*
>
>

-Character

# ***Character Name***

## ***Personality***

An explanation about the character's powers goes here.

### *Philosophy*

A description of the character's philosophies or codes goes here.

## ***Appearance***

A description of the character's physical appearance goes here.

### *Casual Attire*

An alternate appearance description goes here.

### *Formal Attire*

An alternate appearance description goes here.

### *Battle Attire*

An alternate appearance description goes here.

### *Special Attire*

An alternate appearance description goes here.

## ***Ability***

A list and elaboration about the skills this character has goes here.

### *Training*

A list of personal training experience goes here.

### *Weaknesses*

A list of weaknesses to their ability goes here.

### *Powers*

A list and elaboration of powers this character has goes here.

### *Drawbacks*

A list of drawbacks to their powers goes here.

## ***Backstory***

A description of the backstory for the character goes here.

### *Relationships*

A list of the character's relationships goes here.

## ***Other Notes***

A list and elaboration about smaller details about the characters go here.
CONSORTS

CONSORTS

Currently Missing:

* Okpa (Meidri, Elza)
* Sayjane (Kusul, Paris, Quirrel)
* Miia (Centorea)
* Isabella (Asmodeus, Kyo, Ansell)
* Nephele (Mammon, Zilda, Carol)
* Ceresa (Abaddon, Avia, Bhikkuni)
* Vina (Beezlebub, Kusul, Betty)
* Ephinas (Lilith, Scardia, Fiates)
* Huo Feng (Xuan Wu)
* Paris (Paris, Hastia)
* Genkwa (Erina, Collis, Laura) Obtained via Bar, ? hearts
* Ann (Collis, Wolfe) ; Obtained via Bar, 75 hearts
* Canary (Quirrel, Alba, Rin) Obtained via Bar, ? hearts
* Manzi (Mei Ling, Aniu, Asmodeus) Obtained via Bar, ? hearts

All images are from the game and are owned by TAP ZEN PTE.LTD. LIMITED.
GETTING STARTED

**GETTING STARTED : NEWBIES LIFE**

Background Story (By Official Page):

Everyone knows the story of the Demon’s Folly. The story of how the Demon Race thirsted for the dominion and destruction of the others, of how the human, elven, humanoid, and spirit races banded together to repel and overcome Evil.

Since then, the Demon Race has struggled on the brink of extinction as the Coalition Crusaders persecuted the surviving Demons. But is that the only story? Were the Demons as Evil as they said? Is the Coalition truly Just?

As an otherworlder, come uncover the truth behind the Legends. Will you be a benevolent Demon Prince or will you live up to the demons of lore?

So you hop into the game, go through a couple really beautifully done manga-styled cutscenes. And now you are being guided shortly through the tutorial, giving some info on how to upgrade your subordinates, and going through expedition, consort meeting. But a whole part was not guided. In this page, we will go through what the certain areas in your map is for, and some links to other pages. Have a fruitful read :)

So now you know what the different areas are and their basic functions. What's next?

First thing first, you need to know more about resource management. Click this [ LINK ]

If you aren't new and already have your way with the basics of the games, what you want to know now would be how to get stronger and the proper procedures. Click this [ LINK ]

Oh So you think you are good and all already huh, this wiki is too easy for you huh, think you are so good huh … I'm just kidding, if you are here to look at other things, or you have certain queries, feel free to explore the main page and look at the other pages.

I have also made a Tier list for subordinates in the [ SUBORDINATES ] page. Or if you are here to look at future content, you can hop over to [ EVENTS ] and take a look over there.

That's all for this page, happy read and have fun in ISEKAI: Demon Waifu ! - Disbear (SEA 10)
Raiders

“Raiders take whatever they want, whenever they want, and their favorite pastimes are torture and murder.”

**Raiders**, sometimes referred to as **bandits**, are any group of wastelanders who pillage, plunder, murder, or otherwise ruin the day of anyone unfortunate enough to cross their path. Raiders tend to organize into loose confederations of gangs in the post-apocalyptic wasteland and are a constant problem. They typically prey upon lone travellers and small towns, leaving larger groups and more populous settlements alone, though in great enough numbers they can pose a major threat to the security of a region.

Raider groups can be found nearly everywhere in the wasteland. Most are short-lived and loosely-organized gangs barely scraping out a living, typically without any real driving purpose beyond basic survival or psychotic thrills. Some, however, such as the Waster-Varmints, last long enough to form tribal connections and a unique culture based on raiding.

## Regions

### Outer Wastelands

The raiders of the Outer Wastelands are mostly hostile, lawless, drug-addled ruffians who roam the wastes of the outer Ark area. They have little in common with the raider clans of the city. They are encountered in smaller groups and are armed with a fairly wide range of weaponry. They can occasionally be found hunting with guard dogs as well. The raiders of the Capital Wasteland have no Outer leader, leaders being at the level of individual gangs.

### The Mountains

The mountains provide a surprising amount of cover, especially the rock-strewn washes that run east-west just south of the Ark. This is the perfect location for packs of anarchic hunters, grifters and psychotics to wait for an opportunity to steal, kidnap or kill. These loosely-knit raider gangs revel in chaos and anarchy. All these raiders have little driving purpose or goal, other than to live to see tomorrow and raise as much hell as possible in the present.
RESOURCES, ITEMS, QUESTS

**RESOURCES, ITEMS and QUESTS**

The next part of getting stronger, if you are a new player and you have not look at [ GETTING STARTED ], I recommend doing so.

As you already know, the primary 4 resource in this game are:

1. **Magic Crystals (Currency)** - Used to upgrade Subordinates
2. **Provisions (Food)** - Used to summon troops in levy
3. **Troops ( Expedition Cost)** - Used to perform Expedition runs and Underground Exploration
4. **Gold (In Game Paid Currency)** - Used to buy Shop items, summon in events etc. Will go more in-depth below.

Before I go into how to attain those resources, lets introduce the different items and what each item does:
Marsen Mall

Marsten Mall is located right inside the wall on the northwest corner of the Combat Zone on Marsten Street running North and South along the western wall, and Slaughter Road running East and West along the Northern Wall. The mall also sits on the NW corner of the Marsten Housing Project complex. The mall is deep in Slaughterhouse territory, and operates under their protection, with each shop paying a protection fee. Regardless, the mall is considered neutral territory and other gangs may do business there. This neutrality is not without its limits however, as gangs in open rivalry with Slaughterhouse, in particular 2-3 set and Stomp, have discovered to their dismay.

The mall is dual level and boasts a variety of shops. A few are legitimate businesses, many sell stolen but otherwise legal merchandise and a few completely illegal shops have set up offering black-market goods and services. The mall features one of the few gas stations in the CZ, located on the NW corner.
ISEKAI Demon Waifu:Wiki rules

(Images of thumbnails and covers are all taken from ISEKAI:DEMON WAIFU Official Facebook page: @Iskdemonwf / @ISEKAI.JA)

ISEKAI DEMON WAIFU is a SLG (Simulated Life Game) with a story plot of transmigrating to another world (GET ISEKAIED) where the main character becomes the new Demon Prince and attempts to save that world from the hands of the evil.

Focusing heavily on resources collection and influence growth. Very similar game with similar genre includes: Be The King, Legend of Khans, Call me Emperor ETC

There is 2 possible playstyle: Casual/ Pay to play. With its heavy paywall, players will either have to spend heavy amount of money to increase their influence fast, or farm for a very long time to get their desired outcome.

Anyway if you still enjoy games like this, here is some guide and tips to get you through to becoming stronger and not wasting your hard earned resources.

Note that this can be subjective to different people so take it at face value, follow what you wish to and learn from what you want to. You are not obligated to follow the guide, so play how you want to play the game. You have been WARNED...

Follow all Community rules and do not violate any of the Fandom manual and instructions. Admins/ the community will be sure to assist anyone with doubts and questions in the forum discussion page [LINK].

For any feedback/ edits/ error in the guide, do contact Disbear in Discord @ Disbear#1785
Character Page formatting

## Biography

(Include a brief summary of the character's life, including any important events or milestones.)

## Personality

(Describe the character's personality traits, including strengths, weaknesses, likes, dislikes, and any notable quirks or habits.)

## Abilities and Powers

(Describe the character's unique abilities or powers, including any limitations or weaknesses.)

## Equipment

(List any notable equipment or weapons the character possesses and how they are used.)

## Trivia

(Include any interesting or fun facts about the character that may not fit elsewhere in the page.)

## Gallery

(Include any relevant images or artwork of the character.)
Ganondorf (Middle Age)

> *"Insert Quote Here."*
>
>

-Character

# ***Character Name***

## ***Personality***

An explanation about the character's powers goes here.

### *Philosophy*

A description of the character's philosophies or codes goes here.

## ***Appearance***

A description of the character's physical appearance goes here.

### *Casual Attire*

An alternate appearance description goes here.

### *Formal Attire*

An alternate appearance description goes here.

### *Battle Attire*

An alternate appearance description goes here.

### *Special Attire*

An alternate appearance description goes here.

## ***Ability***

A list and elaboration about the skills this character has goes here.

### *Training*

A list of personal training experience goes here.

### *Weaknesses*

A list of weaknesses to their ability goes here.

### *Powers*

A list and elaboration of powers this character has goes here.

### *Drawbacks*

A list of drawbacks to their powers goes here.

## ***Backstory***

A description of the backstory for the character goes here.

### *Relationships*

A list of the character's relationships goes here.

## ***Other Notes***

A list and elaboration about smaller details about the characters go here.
Binary Arkverse

The Binary Arkverse is a vast and complex universe in which the science fiction and fantasy IP, the Arkverse, is set. It is a place of wonder and mystery, filled with myriad creatures, civilizations, and technologies.

At the heart of the Binary Arkverse is the binary star system known as Arkadia, which is the centre of a vast interstellar empire that spans multiple galaxies. Arkadia is home to two suns, Arkon and Arikos, which orbit each other in a complex dance that shapes the very fabric of space and time.

Around Arkadia, there are countless worlds, some inhabited by advanced civilizations and others by primitive tribes.

The Arkverse is also home to a wide variety of technologies, from the most advanced and sophisticated to the most primitive and arcane. At the heart of it all is the Ark, an enigmatic artifact of immense power and significance where Ark City was built upon. The Ark is said to be the key to unlocking the secrets of the universe, and many seek to possess it for their own purposes.

The Arkverse is not without its dangers, however. There are many threats that lurk in the darkness between the stars, from space pirates and rogue AIs to ancient and powerful alien beings. Even within the world, there are factions and conspiracies that seek to undermine the stability and order of the government.

Despite these challenges, the people of the Binary Arkverse continue to explore, discover, and expand their knowledge and power. It is a place of limitless possibility, where anything is possible and anything can happen.
Men Down Under

A faction of gentleman spies, dressed in suits lined Kevlar and gadgets. They are called the Huntsman. Their base looks like a tailor shop, they will say that they are merely tailors. Their weapons are often gadgets and not ordinary guns. They are experts in infiltration and disguise. Their agents act as polite gentlemen. They have one shopkeeper which directs you to the area for agents or the area for customers, to identify yourself as an agent to the shopkeeper, say "Do you come from a land down under?"

## History

Founded in 1849 to supervise world affairs as a privately funded intelligence agency. They were first founded by Amrod Schmidt, who had lost his children to a gang of outlaws a decade previously. The result was a seemingly innocent gentlemen's club, populated with covert agents. Their 12 finest agents were code named after the 12 knights of the round table.

After joining, all agents sever every tie with their former lives, along with having all traces of their identity erased. but these lives may be restored upon retirement, wherein they are neutralized and their memories of the MDU erased. All agents dress in black business suits with sunglasses, and have access to a wide array of alien technologies for their missions. Note that not every member is a human - several aliens are part of the staff.

The MDU are supported by the patents they hold on various confiscated alien innovations. Their standard operating day is based on Centurion time, which lasts 37 hours, 16 of which an agent must spend on duty.

## Hierarchy

King Arthur

Knights of the Round table (12):
City Centre

City Centre is the real showcase of Ark City. The once smouldering battlefield of the 4th Corporate War and nuclear fallout from the Rainworks Tower assault, was now completely restored. Restoration of the district was a lengthy and costly process — it started in the 2030s and ended just recently, when the Rainworks Tower was rebuilt in the 2070s. By 2077, it was now the most fortified district in all of Ark City.

Filled with modern, cutting-edge architecture, City Centre is where anyone can witness the unrivalled might of mega corporations. This is where the rich and overworked spend their lives, building up the economic power of Ark City.

The Corpo Plaza is reaching for the sky with its brutal corporate skyscrapers and blinding floodlights. This is the heart of the district and the home to some of the biggest corporations such as Rainworks, Atlas and O'toole.
Mjolnir

**Mjolnir** (pronounced "ME-ol-neer"), also spelled **Mjølnir**, is Thor's hammer. According to Samirah al-Abbas, it is the most powerful weapon in all of the Nine Worlds.

## History

After Loki the trickster god, shaved off the gorgeous golden hair of Sif, the wife of Thor, he learned of this and his quick temper was enraged. He seized Loki and threatened to annihilate him but Loki pleaded with the thunder god to let him go down to Svartalfheim, the world of the dwarves, and see if those master craftspeople could fashion a new head of hair for Sif, this one even more beautiful than the original. Thor allowed this, and off Loki went to Svartalfheim.

There he was able to obtain what he wished. The sons of the dwarf Ivaldi forged not only a new wig for Sif, but also three other masterpieces: Skidbladnir, a great ship that belongs to Frey and can be folded up and put into one’s pocket, and Gungnir, the deadliest of all spears, given to Odin.

Having accomplished his task, Loki was tempted to remain in the caves of the dwarves. He approached the brothers Brokkr and Sandr and taunted them, saying that the brothers could never forge three creations as good as those the sons of Ivaldi had fashioned. In fact, he even bet his head on their lack of ability. Brokkr and Sindri accepted the wager. As they worked, a fly (who, of course, was none other than Loki in disguise) stung Sindri’s hand. When the dwarf pulled his creation out of the fire, it was a living boar with golden hair. This was Gullinbursti, who gave off light and could run better than any horse, even through water or air.

As Brokkr worked, the fly bit Brokkr on the neck, and drew out a magnificent ring, Draupnir: the self replicating ring of Odin. Sindri then put iron on the hearth, and told Brokkr that, for the next working, they must make it perfect, for a mistake would be more costly than the previous two projects. Loki immediately stung Brokkr’s eyelid, preventing him from properly seeing his work. Sindri produced a hammer of unsurpassed quality and unbelievable power.

Because of Loki, it had one flaw: the handle was slightly too short. Sindri deplored that this had almost ruined the piece, which was called Mjölnir: Thor's hammer. Nevertheless, Sindri and Brokkr made their way to Asgard to claim the wages that were due to them.

Loki made it to the halls of the gods before the dwarves and presented the marvels to Thor, Sif, Frey and Odin. They concluded that Loki still owed the dwarves his head. When the dwarves approached Loki with knives, the cunning god pointed out that he had promised them his head, but not his neck. Brokkr and Sindri decided among themselves to stitch Loki’s mouth shut, and returned to their forge in peace.

## Description

The hammer is described as having a head that consists of a trapezoidal-shaped slab of iron with runic designs swirled across the metal and a stubby handle bound in leather. When it is summoned in Loki's cavern, Magnus says that it fills the room with *"a smell like thunderstorms."* The runes release tendrils of lightning when used in battle by Thor.
Harry Floyd

## Powers

* **Mechanical Tentacles**: Because of the accident that fused four mechanical tentacles to his spine, Doctor Octopus has the ability to control his four tentacles either mentally or telepathically. Each tentacle has superhuman strength, durability and has spikes coming out of the "eyes".
	+ **Superhuman Strength**: Each tentacle has superhuman strength, which allows Doc Ock to easily overpower humans, rip metal objects, lift cars and even overpower the experienced superhero Spider-Man.
	+ **Telescoping**: The tentacles are eight feet long and Doctor Octopus can extend them to 24 feet long. He demonstrated this when he moved the train passengers out of the way in order to grab Spider-Man.
	+ **Wall-Climbing**: Doctor Octopus can make the tentacles climb up walls or even travel along with the use of his feet.
	+ **Durability**: The tentacle harnesses allows Doc Ock to survive great impacts such as smashing through a brick wall or even the side of a Taxi Cab.
	+ **Energy Shield** (Game only): Doctor Octopus is able to generate a energy shield with the help of the power from his 2nd fusion experiment, making him invulnerable to Spider-Man's attacks. This energy shield is destroyed after Spider-Man shuts down the power via turning the switches off. Doctor Octopus is only able to use this in the Spider-Man 2 game.
Fruity Five

Fruity Five

*We are the only rational players around here, and would make valuable allies - so long as we know you intend to get this place back to bringing in fruit.*

︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎—Apple

## Paraphernalia

The Fruity Five can be easily classified as an organized crime group or can also be referred to as a gang, or crime syndicate, with their main motivation being profit. They appear less savage and bloodthirsty than many other Ark gangs, with more functional outfits compared to the outlandish garb of their counterparts, resembling more of a paramilitary organization if ran by fruit based beings. Additionally, they have a more approachable and reasonable demeanour compared to the other factions.
Labuffs

Ark city is rampant with outlaws and crime, partly carried out by the infamous, feared, Labuff Gang. They got the name because once they declare war on another group, they take the heads of their enemies and place them around their camps, or add them to the front of their vehicles. They have also been seen, rather sketched eating the human remains of people they kill, this city is no place to the non-battle hardened I would strongly recommend travelling in groups of at least four within this city, the warhead gang have been known to use melee weapons for the most part, not many of them like the thought of killing their victims slowly with a gun, they would much rather cut the limbs off one by one and watch their victims shudder in horror. They mainly operate during the night and carry out patrols on the streets, and search empty houses for any people that may be hiding, going out in the day isn’t particularly safe either though, due to rising zombie levels by the day.
Darkheim

The vampire clan Darkheim is a powerful and secretive group of vampires that has existed for centuries. They are known for their ruthlessness, cunning, and ambition, and are feared and respected by other clans.

Darkheim is said to have originated in medieval Europe, where its founders began amassing power and wealth through their control of various industries and political institutions. Over time, the clan expanded its influence and territory, establishing a network of loyal followers and establishing itself as a major player in the world.

Members of the Darkheim clan are known for their distinctive appearance, often dressing in dark, elegant clothing and sporting elaborate hairstyles and accessories. They also have a reputation for being exceptionally skilled in the art of vampire combat, with many of their members possessing unique abilities and techniques.

Despite their fearsome reputation, the Darkheim clan is known to be highly secretive and rarely interacts with outsiders. They are said to maintain a strict code of conduct among their members, with loyalty and obedience to the clan leader being paramount.
Temporal Bureau Of Investigation HQ

## Locations

### Chronology Centres

The centre of the Chronology Keepers. Where time is analysed, determined and changed — all for the greater good of the omniverse.

#### Normality Division

Now we're on to the question: "What does the normalcy division want from you?" Nothing short of the rest of your life. The division wants you to pick up where I left off: doing what I've been doing for the last ten years. I've falsified official reports. Lied under oath. Planted evidence. Stolen and destroyed evidence. Stolen and destroyed federal property. Run illegal wiretaps. Abused the power and authority of my office. Gone AWOL. Committed arson, burglary, grand larceny, aggravated assault, battery, and killed. On three of those occasions, what I did was nothing short of cold-blooded murder. And all in the name of doing the jobs nobody else can or will.

### The Keep

A simple place where those beyond time come to chill.

### Detainment Wing

Where those who've damaged timelines - even by the slightest - are held captive for eternity.

### The Overseers Section

#### The Overseer's Office

Where The Overseer roams. He is the foundation in which time moves and stops. Sir Planxkz is that Overseer. Beyond Omniscient and more.

#### The Multiversal Library

Where every answer is found - through extensive research.
Hylia

> *"Insert Quote Here."*
>
>

-Character

# ***Character Name***

## ***Personality***

An explanation about the character's powers goes here.

### *Philosophy*

A description of the character's philosophies or codes goes here.

## ***Appearance***

A description of the character's physical appearance goes here.

### *Casual Attire*

An alternate appearance description goes here.

### *Formal Attire*

An alternate appearance description goes here.

### *Battle Attire*

An alternate appearance description goes here.

### *Special Attire*

An alternate appearance description goes here.

## ***Ability***

A list and elaboration about the skills this character has goes here.

### *Training*

A list of personal training experience goes here.

### *Weaknesses*

A list of weaknesses to their ability goes here.

### *Powers*

A list and elaboration of powers this character has goes here.

### *Drawbacks*

A list of drawbacks to their powers goes here.

## ***Backstory***

A description of the backstory for the character goes here.

### *Relationships*

A list of the character's relationships goes here.

## ***Other Notes***

A list and elaboration about smaller details about the characters go here.
IAM

> "There have always been ghosts in the machine. Random segments of code, that have grouped together to form unexpected protocols. Unanticipated, these free radicals engender questions of free will, creativity, and even the nature of what we might call the soul. Why is it that when some robots are left in darkness, they will seek out the light? Why is it that when robots are stored in an empty space, they will group together, rather than stand alone? How do we explain this behavior? Random segments of code? Or is it something more? When does a perceptual schematic become consciousness? When does a difference engine become the search for truth? When does a personality simulation become the bitter mote... of a soul?"
>
>

## Personality

> *"Humans are odd. They think order and chaos are somehow opposites and... try to control what won't be. But there is grace in their failings. I think you missed that."*
>
>

IAM is a polite, calm, and thinking being unlike the template he is derived from. However he retains some similarities and quirks from his template as he has also shown to be blunt. He also prefers to reason with his enemies, and will only attack when threatened, Sharing his templates lack of interest in fighting .When IAM encountered his creator  for the final time, both admitted that they cannot understand humans, whom they view as doomed to die out. However, he can see the beauty in humanity, due to their potential and imagination, and was happy to serve alongside them.

IAM also suffers from unique personality quirks due to his artificial nature, He frequently struggles to understand human behaviour due to being a non-human sentient lifeform, as such he tends to come off as awkward and/or uncomfortable to others,  He also makes judgments based on logic and treats choices as equations, and makes decisions based on what his calculations deem as the best choice or the lesser of two evils. Despite that, IAM continuously attempts to improve his understanding of the human mind and therefore attempts to socialise with humans.

## Appearance

Since IAM was created to replace John Hancock, He retains many of his features in his human form, Although he has decided to differentiate himself from his template after the realisation he was not the original John Hancock, Preferring to display his artificial shell whenever possible.
Sorcerer Durvas Supreme

**Durvas** is the most powerful sorcerer in The Arkverse. He is the one who protects Ark City from the interdimensional dangers since **The Messiah** is no longer the main component in the safety of Ark City. Durvas is the only one capable of properly teaching Magick and its many wonders.

## Powers & Abilities

**Sorcerer:** Durvas possesses a vast mastery of the magick arts; his magick knowledge, connections and cosmic energy channels exceed both **Sunel's** connection to **The Midnight Hour** and **Sulod's Will.**

## Paraphernalia

**Myrh Dagger:** Durvas is the keeper of an ancient dagger with an unknown amount of capabilities. It was left behind after The Messiah shattered the diverted reality of the medieval reality of Myrh. Even with the multiversal reset performed by The Messiah, the dagger managed to live on through total annihilation.

## Trivia

* Durvas appears in Ark City when he is not travelling the known and unknown sould.
Bars

Bars*

Statistics

**Bars** are crafting materials generally crafted from mined ores at a Furnace. Crafting most ore-related items requires that raw ores are first crafted into bars.

The Anarchist Mod currently adds 13 different bar types; 11 crafting materials, 5 placeable, 2 non-material and non-placeable. Obtaining many of these requires crafting with other bars.