recursal/Fanatic-Fandom huggingface dataset:
Commander

**Commanders** are the heart and soul of units. If a commander dies, their whole unit is lost permanently. They are invulnerable so long as at least one soldier is under their command.
Even if all soldiers under a commander die in battle, they will be replenished on the next island or after replenishing in a house. As such, make sure that your commanders always survive!

Commanders may flee with their surviving soldiers by clicking on the skill and then on an empty boat on the beach. The boat must be big enough to carry all the units alive in order to flee. Enemy archers can still attack you while you're fleeing, your own archers can also attack nearby enemy while fleeing.

New commanders can be recruited on islands that have little banners under them, which indicates that the island is this commander's home island. Commanders cannot flee from their home islands; make sure to bring enough support to win the island if you want to recruit said commander! Note that you will only be allowed to bring up to three units of your own, instead of the usual four. The local commander will automatically be the 4th unit.

Most newly recruited Commanders come with a unit of Militia, though later in the game every commander will have a unit with a class already set, like Infantry, Pikes, or Archers. The later the game gets, the higher the level the units are.

Commanders can be given items; choose wisely, as items cannot be removed once added to a unit.

Since Jotunn Edition, Commanders may now come with one of thirteen small, passive buffs, called Traits which can be distinguished from each other by the symbol on the Commander's banner.

## Strengths

* Always a melee unit, regardless of the unit class they command. As such it's possible that the Commander can kill units with their sword even when within a Pikes or Archers unit.
* Can be granted items that give advantages or new skills to units.
* Increased health/knockback/stun resistance compared to individual soldiers.

## Weaknesses

* Always a melee unit, regardless of the unit class they command.
* No shield, regardless of the unit class they command.
* They can be knocked down.
* The rest of the unit cannot recover inside of houses without the Commander inside with them. If the Commander is separated from his unit while performing a Replenish and is killed the unit is considered killed.

## Trivia

* Before the Jotunn Edition update, each Commander had their own flag with a unique shape and pattern. This was 100% cosmetic.
* Before Jotunn Edition each Commander had their own coins with which to upgrade the unit.

## Link

\*Source: http://badnorth.wikidot.com/commander
Mines

**Mine** is an item that has a chance to drop after successfully defending an Item Island. Mines was added in the Jotunn Edition update.

Mines can be given to your Commander to give them the ability to plant a mine that will explode upon impact with an enemy, up to 2 mines per island. The explosion will deal a decent amount of damage, knock back units and stun them. It can be upgraded to level 2 for 8 coins and level 3 for 14 coins. Each upgrade increases the number of mines you can plant per island by 1, level 3 upgrade also provides a more powerful explosion with bigger explosion and higher damage, enough to kill a level 3 Infantry at point blank.

As with every item in the game, once it is assigned to a commander, it cannot be removed anymore. You can choose Mines as a starting item once you have unlocked it.

## Recommended

* Any unit can utilize this item to its potential.

## Pros

* Can be useful for blocking a choke point.
* Can be used many times per island.

## Cons

* Hard to use effectively.
* Have to set up before the enemy arrives.

## Notes

* Can harm your units.
* Its explosion can sometimes hit your troops if they are standing next to a mine tile, almost guaranteed with level 3 Mines.
* Mines are activated way earlier if it's placed where the enemy lands their ship, resulting in an ineffective explosion, and dealing minor damage.
Enemy Archers

**Archers** are the most common ranged enemy class you will encounter. They will shoot at your troops when approaching on their ship or when they are fleeing when your troops get too close. Their accuracy is around level 1-2 Ally Archers.

They are however quite vulnerable to melee attacks and other ranged attacks of any kind.

Travel in groups of 2-18, and rarely as a single unit

Basic counter: Infantry.

## Strengths

* Often in high numbers, which means lots of arrows.
* Shooting into the backs or sides of your units.
* Will often shoot on the run when being pursued, making even direct attacks with Infantry somewhat dangerous.
* Attempts to maintain at least a 2 square distance.
* Will shoot while approaching by boat.

## Weaknesses

* Vulnerable in melee.
* Infantry is a direct counter.
* Archers.

## Strategy

The basic strategy is to have an Infantry unit to focus the arrows there and an Archer unit nearby to take them down. Only Infantry also works but Infantry can't block arrows while attacking, meaning there will be some casualties. Pikes perform very poorly against them without Pike Charge or additional help, so it is best to keep them away from Archers.

Given you have no Infantry or Militia , and the enemy's Archer's number isn't too big, you can send your Archers into melee range and use your Commander as a normal Militia. Do keep in mind, that this is rather pointless and often leads to mediocre or even severe damage to your squad.

## Link

\*Source:http://badnorth.wikidot.com/enemy-archers
Archers

Archers deployed in-game.

**Archers** are the only type of ranged unit available to the player. They are extremely weak in melee and excel when shooting in greater numbers from elevated positions or into the back or side of enemies. They can be helpful against shielded enemies when supported by Infantry. They are also able to knock back shielded enemies into the water, this works best when the enemies are still on their boats. However, they are very vulnerable to melee attacks and other ranged attacks of any kind. They choose their targets automatically, usually the closest units.

They can be upgraded to level 2 (for 12 ) and level 3 (for 20 ) which greatly affects the archers' range, fire rate and accuracy. It is important to note that archers are more accurate against groups of enemies as opposed to individual units, and they are best used to weaken enemy waves instead of completely stopping them.

Archers' unique ability is Volley.

## Strengths

* Ranged, making them suitable for supporting Infantry and Pikes from distance.
* Capable of attacking from elevated positions.
* Capable of unleashing a rain of arrows from any position when upgraded.
* Can weaken or destroy hordes of unshielded enemies before they even land on the island reducing the casualties of your melee units.
* Can move and attack, but individual archers pause briefly to fire.
* Can knock shielded enemies off their ship. This is most effective when firing at enemies from the side and least effective when firing from a higher elevation.
* Being in an elevated position increases their range

## Weaknesses

* Shields block arrow attacks from the front or above, so shielded enemy soldiers can be highly invulnerable to them.
* Extremely vulnerable in melee.
* Vulnerable to ranged attacks.
* Accuracy is inconsistent and results can vary wildly.
* Individual archers pause to fire when moving.

## Recommended items

* Ring of Command - Highly recommended as the additional manpower makes up for their inconsistent accuracy. Also helps with knocking back shielded enemies.
* Mines - Can be used to cover areas where they can't guard simultaneously.
* Bomb - Can be used in addition to the volley skill safely as archers are usually far from the blast radius.

## Jotunn Edition

Archers are slightly more likely to target non-shielded troops and are more likely to target stunned troops. Most enemies (including those with shields) can be knocked off of ships, which is a buff to Archers.

## Link

\*Source: http://badnorth.wikidot.com/archers
Traits

**Traits** are passive buffs that give commanders a slight advantage. A Trait will be added to your Codex once you have recruited a commander with said trait.

There are 13 Traits, each with a unique effect and flag design. Successfully defending an island and recruiting a commander with a trait flag that has a white background will allow the player to use it as a starting trait when beginning a new campaign.

Traits were added with **Jotunn Edition**.
Infantry

Infantry deployed in-game.

**Infantry** are upgraded Militia and usually the backbone of your army. They excel in defending against ranged attacks and fighting most enemies. They are well suited for offensive and defensive maneuvers. However, they are vulnerable to Brutes, and other large groups of melee enemies if on their own and are highly vulnerable if single troopers accidentally spread out of the formation and get attacked alone. They also cannot block ranged attacks if they are engaged in combat.

They can be upgraded to Veterans (level 2) for 12  and Elite (level 3) for 20 . Both ranks give Infantry more armor, damage, and slightly larger shields. Elite units can take an additional hit in melee before dying making them far more resilient. Due to their damage and armor, Elites can go toe to toe with even the Dual Wielders.

Infantry's unique ability is Plunge, which allows them to jump from cliffs and deal significant damage to enemies below.

## Strengths

* Perform well against any type of enemy in melee combat.
* Equally well suited for offensive and defensive maneuvers.
* Can block ranged attacks. (Do note that they can sometimes be head-shotted.)
* With a Bomb or Warhammer and plunge, they can be made into a particularly mobile and versatile offensive threat that can handle most enemy types. With Plunge or an offensive item, they can also defeat large crowds of enemies quite easily making them a particularly useful offensive threat.

## Weaknesses

* Can't block attacks when engaged with melee units. This means attacks from multiple directions will damage them badly.
* Perform rather badly against Brutes (This can be temporarily negated with a level 2 plunge).
* Upgrading them to become strong offensive units takes up to 38 coins.
* Requires careful timing to pull off offensive maneuvers.
* Plunge can't be used on maps without any form of elevation.

## Recommended traits

 Rousing Speeches
 Mountain
 Sharp Weapons
 Popular
 Fleet of Foot

## Recommended items

* Philosopher's Stone - Infantry can be used on any map so this item is best reserved for units that would benefit better from other items.
* War Horn - Allows instant replenishment of Infantry in the field, very useful due to them often being in combat.
* Jabena - Very useful for players who split their commanders to defend multiple islands in one turn, as it allows the same Infantry unit to be deployed twice in one turn.
* Ring of Command - Allows attacking with an engaged group and the not engaged group to block arrows.

## Gallery

Basic IconVeteran IconElite Icon

\*Source: http://badnorth.wikidot.com/infantry
Brutes

**Brutes** (AKA Giants) are tall, bulky melee enemies and are likely the strongest melee enemies in the game with the most damage and health. Although they have no shield to block ranged attacks or pike attacks, they can survive multiple shots/hits. Their hit can 1-shot most units and applies high knockback, which can send units off for quite a distance.
They usually appear in groups of 2 to 8, occasionally as single units.

Basic counter: Pikes.

## Strengths

* Can 1-shot most units.
* Can survive multiple hits without falling in battle.
* Will decimate Infantry units in melee.
* High knockback, may throw units into the water which causes them to drown.

## Weaknesses

* Can't block ranged attacks
* Often in low numbers.
* Weak against Pikes.
* Can be easily defeated by a high-level Plunge or Warhammer.
* Brutes will often favor attacking your units over burning houses which can be helpful in leading them into a pikewall.
* Rather slow movement speed.

## Strategy

Pikes are Brutes' main counter, a level 1 Pikes can stop 2 (or even 3[sometimes even 4] Brutes while defending certain downhills) simultaneously with ease. Level 3 Archers with Ring of Command is a solid choice to weaken the Brutes, sometimes even killing them. Although Level 3 Infantry can usually take a hit, it's still not advised to send one dealing with Brutes as they simply can not overwhelm them effectively and will often leave many casualties. Pike Charge and Warhammer can be used to knock them off the shore, ensuring their death or leave them stunned, vulnerable to Infantry.

If in a pinch, one can use infantry's Plunge attack to stun the brutes, this strategy is however rather situational and risky since low-level infantry might not be able to kill the brutes before the stun wears off, making flight their only option to not get killed.

## Link

\*Source: http://badnorth.wikidot.com/enemy-brutes
Philosopher's Stone

**Philosopher's Stone** is an item that has a chance to drop after successfully defending an Item Island. Philosopher's Stone was added in the Jotunn Edition update

Philosopher's Stone generates 1 additional coin from the islands you defend. It can be upgraded to Level 2 for 5 coins and Level 3 for 9 coins, each upgrade allows it to generate 1 more gold every time you defend an island.

As with every item in the game, once it is assigned to a commander, it cannot be removed anymore. You can choose Philosopher's Stone as a starting item once you have unlocked it.

## Notes

* While the Philosopher's Stone does create a gold advantage, do note that the unit that holds it will be generally weaker without the help of other items.
* If needed, take the Philosopher's Stone on islands you consider easy to deal with the lack of item's help.
* You won't gain any coins if the holder of the Philosopher's Stone falls in battle.
Brute Archers

**Brute Archers** (AKA Giant Archers, Ballista Giants or Snipers) are Brutes-version of Archers. They have a very powerful, accurate ranged attack from a long distance (about 6 - 7 tiles ) and will have to recharge for about 2 seconds after every shot. Much like Brutes' attack, Brute Archers' attacks hit like a truck and will send your troops flying if they're not dead after the impact. They can also take about 3 or 4 hits before dying.

They can burn houses and have no pathfinding goal. Upon landing, they wander around aimlessly, although if they have sighted troops, they will move and pursue. At the longer reaches of their range, they will prefer to target unarmoured troops over shielded troops. However, on getting closer to landing at the beach, they will prefer to target shielded troops.

They come in groups of 2 - 5, usually 2, sometimes they come alone. However, multiple ships may approach the island at the same time.

Basic counter: Troop positioning.

## Strengths

* Can 1-shot most units.
* Can survive a few hits without falling in battle.
* Can still kill units with shields effectively
* Will decimate every unit that cannot block ranged attacks. (Pikes and Archers.)
* Seemingly 100% accurate shots. Move your units while their arrows are flying to evade.
* High knockback (even if blocked), may throw units into the water which causes them to drown.
* Can kill multiple units with a single shot, may take up to three infantry units to block an arrow

## Weaknesses

* Can't block ranged attacks, though normal Archers can not match them.
* Often in low numbers.
* Weak against Infantry.
* Weak against a high-level Plunge.
* Cannot shoot units who are in elevated positions if they are too close to the overlooking ledge.

## Strategy

They are very good at thinning your troops out for the next waves so it is important to avoid this at all costs, hide your units behind big houses and hills. Using abilities like Plunge or Volley to instantly kill them from a safe position is the best way to minimize the effectiveness of Brute Archers. Rushing them with Infantry is a great option if the terrain allows you to. Although they outmatch Archers entirely on plain terrains, Archers can be positioned on high grounds ( >=2 titles tall) so that Archers can attack Brute Archers without risking any units. Pike Charge can also be used in certain situations, but it's not advised to do so since pikes don’t have shields to block incoming arrows, thus taking a larger number of troops, also it’s rarely effective enough to kill them.

Having a Sure-footed Infantry unit taking the arrows for an Archer unit to shoot might be one of the safest options (do note that in this way, you don't have to scramble your formation to avoid their arrows)

## Link

\*Source: http://badnorth.wikidot.com/enemy-brutearchers
Checkpoint Island

**Checkpoint Island** is a special type of island, added in Jotunn Edition

> "Checkpoint Islands will give you a reset point, acting as a safety net for when your campaign reaches a tragic conclusion."
>
>

Sometime in your campaign, you will find these islands with special borders around them. Successfully defending one will allow you to reset the campaign's procession as long as the checkpoint is still active.

## Notes

* You can only have one active checkpoint at a time, activating a 2nd one will deactivate the earlier one
* When a Checkpoint Island is successfully defended, if the Church is un-burnt, you will receive a checkpoint "coin". So it's speculated that it'll only be a Checkpoint Island if the Church is still standing.
* A checkpoint is reusable. You may reload at the checkpoint as many times as you wish.
The Fog

**The Fog** is a line observable on the map. Each turn, the fog takes over a certain part of the map that is indicated by a dash-line and the turn's number. If all defended/ available Islands are covered in The Fog, you will be "Overtaken" and lose.

The Fog force players to make effective moves and reward them if done so. One can split up their commanders and defend multiple islands during a single turn, gaining extra gold and getting even further from The Fog.

## WIP

#need snapshot of the fog on the map#
Plunge

**Plunge** is Infantry's unique skill that can be unlocked for 7 coins. Plunge gives Infantry the ability to launch themselves off a cliff with the maximum height of 2 blocks onto a tile, dealing significant damage, knocking back, and stunning any enemy on the said tile. The plunge will often leave enemies stunned, making them vulnerable to being finished off if the damage isn't enough.

Plunge can be upgraded to level 2 for 10 coins, dealing more damage, usually enough to kill Brutes. For 14 coins, you can upgrade Plunge to level 3, Plunge can be used from any height.

Once used in battle, Plunge will automatically recharge over time until it can be used again. A small icon of the skill will appear over the commander's unit for a short amount of time when the ability has been recharged.

## Notes

* Can not be used on the island with no hill/cliff.
* Due to its small AOE Plunge can be very effective at killing large groups of enemies that Infantry may otherwise have an issue with handling. The damage/stun radius also seems to be improved with each level of Plunge.
* Can be used to flank the enemies by jumping behind them or to travel from one place to another more quickly.
* Also scales with veteran/elite upgrades in Jotunn Edition.

## Link

\*Source: http://badnorth.wikidot.com/plunge
Holy Grail

"Use this item to bring one fallen commander back to life"

**Holy Grail** is an item that has a chance to drop after successfully defending an Item Island. Holy Grail was added in the Jotunn Edition update.

Holy Grail is a consumable item that can be equipped to a dead Commander to bring them back to life. It can only be used once and can not be equipped.

You can choose Holy Grail as a starting item once you have unlocked it.

## Notes

* Holy Grail can only revive a dead commander, so any commander lost after abandoning an island can not be revived.
* The Holy Grail can also be stacked if you choose it as a starter item.
Rogue steal my kidneys please

Rogue steal my kidneys please was among one of the users who joined the Mic Macalypse when it was gaining traction. For some reason, she just wanted to die in every round.

(WIP because I ran out of time rip)

(Help how do I put the image in the template)

## Section heading

Write the first section of your page here.

## Section heading

Write the second section of your page here.
Bad North's Basic Rules

## Objective

Bad North is an RTS, rogue-lite game. Each campaign is a new start, and in a campaign, the player's main goal is to defend a series of islands from the Viking horde while escaping from the mist. The player wins when they successfully defend the last island.

## The Map

The map consists of Islands, "turn-lines" and a Commander bar.

* Islands: Shows a miniature shape of the island, its name, and the types of enemies that will attack the island. Sometimes, a heptagon that indicates an Item island or a flag that indicates a commander's home island, checkpoint islands can also appear in the campaign. If defended successfully, an Item island will reward the player with a random, unique Item that can be given to a commander, an island with a flag will give the player a new commander and a checkpoint island allows the player to reset the game back to the selected checkpoint.
* Turn-lines: Turn-lines show which turns the mist overtakes which islands. Each line holds 1-3 islands and represents 1 turn. After each turn, the mist will take over a turn-line and every island inside of the said turn-line, locking them from being replayed and taking away any resources the islands hold. The game will automatically end if no reachable islands are outside of the mist.
* Commander bar: Displays the commanders' portraits, the player's Gold count, and an upgrade button which opens the commander tab, where they can be upgraded and given items.

## The Island

Consists of:

* Small houses, medium houses, large houses which are worth 1,2, or 3 coins respectively; and an additional church on checkpoint islands.
* Player Units: Up to 4 units on normal islands, or 1 native unit and 3 of the player's units on home islands.

## In battle

The Viking's main objective is to destroy all houses, except for Dual-wielders and Brute Archers. The player's goal is to defend as many houses on the island as possible. All commanders can Flee or Replenish when possible. Flee removes commanders from an island (commander will still be fatigued) and Replenish replenishes a unit to its maximum size. At the end of the Viking waves, the player gains coins for each house remaining. Coins can be spent to upgrade your squads, and unlock skills and classes.
Militia

**Militia** (AKA Recruits or Swordsmen) are the lowest type of unit class and most of your units will start as this class, there are exceptions, because some new commanders may have a unit pre-specified.

They can be upgraded to either Infantry, Archers, or Pikes for 6 coins. This action can't be reverted.

They are the weakest type of unit you can have and are weak against most enemy units.
Any enemy unit other than Archers (in melee combat) and **Militia** will pose a major threat to your Militia.

## Strengths

* Perform well enough against Archers (in melee combat) and **Militia**.

## Weaknesses

* No shields; this makes them vulnerable to most attacks.
* Slower moving than upgraded units, poor melee initiative, and trip more often.

\*Source: http://badnorth.wikidot.com/recruits
HYPER BAT MAPPING

Profile picture of HYPER BAT MAPPING on discord and YouTube

### Featured Channels

ULTRAMAN MAPPING FICTION & HISTORY, ULTRAMAN HATE CHANNEL, MEGA BAT MAPPING, ULTRA BAT COMRADE, Dark Bat Mapping, EAGLESTAR MAPPING, HISTORIAN BAT MAPPING PhD, S2N the Leader of anti mapping, hodo, T-Series Mapping

### User's Roles in the Bat Commune discord

Owners, the gang, verified bats, bats

HYPER BAT MAPPING is a bat mapper from Kosovo, Albania. He joined YouTube on January 1st 2018, and he makes (ultra-realistic) videos of Albania taking over countries, continents, planets, and even the universe. HYPER BAT is one of the leaders of the bats, with the other being ULTRAMAN.

He is one of the main bats of the bat commune, and he leads the bats against the mapping community. Many mappers hate him because whenever they attempt to attack him and his content he retaliates with a few insults that offend the majority of mappers.
The Deleted Super Mario Game

Now you can play The Deleted Super Mario Game with an ending. https://scratch.mit.edu/projects/413498097/

Mario is still a really fun experience. The games are fun to play, and I enjoyed the games on my 3ds, Wii u, and Wii. I received a console. It was as big as my TV. The console was built like Knex. I built the console, and I realized that it had a Super Mario game in it. The game was called Mario and Luigi: RPG Rescue. I put the game on my incredibly large console, and I started playing. Normally the game didn't feel like a normal Mario game. There were a lot of missions, and the main one is to save a bunch of citizens of the Mushroom Kingdom. That was strange. Wasn't I supposed to save Princess Peach from the evil clutches of Bowser? The game also showed a scary image of Smithy's real form from Super Mario RPG. I got terrified, But I wanted to play more. I played the first level, but I didn't get terrified as much, but The music from Mario.exe was playing. I knew something was gonna happen. After beating the first level, I saw a cutscene with Mario and Luigi standing close to the barrier from Undertale. For the first time ever, I heard Mario and Luigi speak in an RPG. Luigi crouches down to reveal that he has killed the citizens, and he is off to kill his brother. His eyes turn burning red. I immediately turned off the game once Luigi scared my memory out of me. I turned around, and I saw Luigi holding a Knife. He charged at me and stabbed me in the brain. I woke up. It was all just a bad nightmare. I woke up and saw my Mario plushies on my bed. The game doesn't exist, and it never will. I got all my Mario RPG Games I need. Mario and Luigi: Partners in time and Mario and Luigi: Bowser's Inside Story. Mario and Luigi: RPG Rescue Doesn't exist. It's just a dumb nightmare.
Items

**Items** can be found after successfully defending an island with a question mark attached to them. The player is randomly rewarded with an item that the player can equip on their commanders to improve their gameplay. However, once a commander equips an item, they can not unequip the item. After equipping the item, the player can upgrade these items using coins that are awarded to the player after defending an island.

Each item has different uses that can benefit the player during their campaign. A campaign will always contain one of each item, including starting items. During the campaign, the player will encounter islands with question marks, hiding the item reward from the player. If the player successfully defend the island, they can unlock the item. If the player fails to defend the island, they won't receive the item--but they will still reveal the question mark and see the item they have failed to acquire.

After discovering an item, the item is unlocked on the codex

There are currently 8 items the player can use to benefit their commanders:

## List of Items

 Jabena |      | Equipping Jabena to one of your commanders will allow you to use them twice each campaign turn. Jabena can not be upgraded.
Volley

**Volley** is Archers' unique ability that can be unlocked for 7 coins. Volley gives your Archers the ability to fire a volley of arrows, dealing significant damage to enemies on 1 targeted tile. Tiles can be blocked from being targeted by Volley if obstacles are in the way, so having Archers on the high ground will open up more tiles for the Volley. Volley has quite a long travel time and may require some time to get used to.

The volley can be upgraded to level 2 for 10 coins which cause more arrows to be fired in the volley. And for 14 coins, level 3 Volley fires even more arrows per use allowing the ability to do more damage.

Once used in battle, Volley will automatically recharge over time until it can be used again. A small icon of the skill will appear over the commander's unit for a short amount of time when the ability has been recharged.

Volley will fire arrows respective to the number of archers in a squad. If there are no archers in a squad, the volley will not fire, giving a pop-up that reads "All Archers Dead"

## Notes

* Can kill enemies holding shields.
* This skill also does **not** damage your troops.
* With a fully upgraded ring of command volley will hit both in the square it was intended to hit in, and half of each adjacent square.

## Link

\*Source: http://badnorth.wikidot.com/volley
K-50M

Radioman

The **K-50M** is a Vietnamese-made submachine gun based on the PPSh-41 or the Type 50 supplied by China during the Vietnam War. Produced between 1958 and 1964. The difference is that the cooling sleeve of the K-50M was much smaller and a foresight based on that of the French MAT-49 was attached to the front of the barrel.
The Official Bat Commune Wiki

**Welcome to the The Official Bat Commune Wiki!** Here you can find all the information about the history of the bat commune, who the bats are, etc. If you want to contribute any information relevant, feel free to do so.
Any irrelevant pages will get deleted, and vandalism with bad intent will get your account blocked, so don't vandalize this wiki, or use this wiki as a platform to vandalize other wikis.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
ULTRAMAN MAPPING FICTION & HISTORY

ULTRAMAN MAPPING FICTION & HISTORY is a bat mapper from Canada. He is the founder and leader of the bats, and he joined YouTube on March 31st, 2016. The mapping community sees him as a troll (even though he's clearly not a troll), and many people in the mapping community hate him and single him out for no reason, so naturally the bats have an anti-mapping stance.
The Bat Commune Constitution

THIS IS THE CONSTITUTION OF THE BAT COMMUNE WORD FOR WORD FROM THE BAT COMMUNE DISCORD SERVER:

1 The Bats are the only LEGIT overlords of MAPPING

2 EVERYONE must submit to the COMMUNE

3 THE COPY/RAIDER/HACK LEGION are our special forces and will be the key to destroy mapping

4 SERBIA IS GAY

5 GAYISM IS FORBIDDEN

6 ULTRAMAN WAS THE FIRST BAT

7 BUT THE HYPER - DUCTH DUOCRACY LEADS THE COMMUNE TO GLORY AS OWNERS

8 THEO IS THE PATRON AND EVERYONE MUST ACCEPT HIM AS THE PATRON

9 ULTRAMAN IS A GOD AS HE INVENTED THE BATS

10 MAPPERS ARE GAY AND KIDS

11 RULE 10 IS A FACT

12 THE GANG IS A PRIVILEGED GROUP AND ONLY THE GANG DECIDES WHO CAN JOIN THE GANG

13 IF YOU ARE A MAPFAG YOU CANT BE BAT SUPPORTER

14 COUNTRYBALLS ARE GAY AND FORBIDDEN

15 COUNTRYBALLS ARE CRINGE

16 THE FIRST BAT COMMUNE WAS CALLED THE BAT MAPPING COMMUNITY AND WAS ESTABILISHED ON GOOGLE+ BY ULTRAMAN MAPPING FICTION AND HISTORY IN 2017

17 COUNTRYBALLS ARE STILL CRINGE SAYING NO IN EMOJIS DOESNT HELP

18 SEX IS REFFERED AUTOMATICLY TO STRAIGHT AND GAYSEX IS JUST BUTTFUCK

19 IF YOU DONT ACCOMPLISH NO NUT NOVEMBER YOU WILL BE BANNED AND IF YOU DON'T SHARE YOUR PROGRESS/FAILLURE YOU ARE JUST A LITTLE INCEL FAG LIVING IN MISERY

20 A SEKSUALS ARE MENTALLY ILL AND WILL BE BANNED

21 YOU ARE EITHER WITH US OR AGAINST US!!! NEUTRALITY MEANS BANNED!!!

22 YOU NEED TO JOIN THE SERVERS OF THE ANTI MAPPERS FORCIBLY!!!
Pikes

### Description

A defensive melee unit carrying long pikes. Great at holding one position,but cannot fight while moving.

## Level 2

### Description

Experienced pikes that can hold their ground for longer.

## Level 3

### Description

PENDING

**Pikes** (AKA Pikemen) is the second type of melee unit class you can have. They excel in holding positions and defending choke points against all sorts of enemies, as long as these enemies don't have any ranged attacks. They perform especially well when defending downhill. They are however vulnerable to ranged attacks of any kind and sometimes they face in the wrong direction when they prepare for an enemy to attack them, although another enemy unit may be closer to them already. They will usually turn around right before being attacked, though.

Pikes can, however, not fight at all, if they are currently moving while being engaged! Make sure to have them stationary and prepared when the enemy attacks them.

They can be upgraded to level 2 (for 12 ) and level 3 (for 20 ) which upgrades their damage, and ability to hold a position even against large hordes of enemies, which is easily noticeable. At level 3, they will rarely stop defending until every unit in your squad is dead making them very effective in holding a chokepoint.

Pikes' unique ability is Pike Charge.

## Strengths

* Perform well against any type of melee enemy, as long as the pikes themselves are not moving.
* Holding choke points (small openings) and defensive positions.
* Especially strong when defending downhill.
* Pike Charge - effective against long stretches of terrain against nearly any target. Leveled-up charges expand from 3 square movements to unlimited. Charge attacks will not hurt allied units.

## Weaknesses

* Can't fight when moving.
* Must be set up before your enemies arrive or are close to being effective.
* May face the wrong direction when they brace for an enemy attack although another unit is nearer (Usually turn around right before being attacked.)
* Vulnerable against ranged attacks
* May be overwhelmed when charged by too many enemies at once and will run around the defending tile vulnerably. (When defending downhill at a chokepoint this will rarely happen).

## Recommended traits

 Skillful
 Energetic
 Heavy Weapons

## Recommended items

* Mines - used to cover areas where they can't guard simultaneously, enemies that survive the blast are stunned and can be killed by pikes if re-positioned near them
* Warhammer - can be used to cover for pikes when they can be overwhelmed, enemies that survive the hit are stunned and can be killed by pikes if re-positioned near them
* Bomb - can be used to cover for pikes when they can be overwhelmed, enemies that survive the hit are stunned and can be killed by pikes if re-positioned near them

\*Source: http://badnorth.wikidot.com/pikes
THE FLEX

## What happened?

User Grapefruit Cookie sent a screenshot of their maxxed citrus squad cookies and started a flex war, quickly,user eroshiyda flexed their maxxed DJ to fight back. Then user nami-kimi joined the flex fight by sending their screenshot of their 83,688 gems, decimating the chat. Later, user Sapphire sent out a screenshot of the amount of treasure draws and the 77,009,162 coins that they have. Everyone thought that the FLEX fight have finished, but user entertainmates sent out their screenshot of their 84,439 gems and their 136,858,653 coins. All the users thought they have a winner, but user not kevin flexed their 2,165 coins, and some users thought that not kevin has the real flex and everyone else's flex is nothing. making not kevin the winner of this flex fight.
Mic Mac

### Aliases

God, mint mac, Mic mac 2, Mac mic, not another mic mac, michael mackson, mice mace, final mic mac, Hey mic macklemore can we go thrift shopping what what what what what what what what

## Physical description

### Eye color

Black

This is our god Mic Mac, he is the one who created this discord server. Also, he cloned an army of himself to participate in the hunger games which is in the #off-topic channel.

## General Information

Mic Mac is the Cookie Run Community Manager, Discord Admin, and our Divine Entity. He watches over us as we try in vain to defeat him and his army of clones, never prevailing. He himself confirmed, that he, indeed, cannot be killed.

## FaCtZ

* He and his army of clones won the CROB discord hunger games for 12 times
* HE himself confirmed that he cannot be killed.

* He knows Dark Choco Cookie's hair conditioner.
Huscarls

**Huscarls** (AKA Normans or Axe Men) appear to be a stronger version of the common Viking Infantry with improved shields, more health and throwing axes. They have an axe which can be thrown once, typically starting engagements by throwing it at the first Unit they encounter. After throwing their axe, they will use their sword and shields just like an Infantry Unit.
They usually appear in groups of 3 or 5, occasionally as single units or in groups of 8.

Basic counter: Infantry.

## Strengths

* A stronger version of the Viking Infantry.
* One-time use ranged attack (Throwing Axes). Which can be thrown up a 1-block-high hill.
* Can easily pick off Pikes with their Throwing Axes.

## Weaknesses

* Can't block ranged attacks when engaged in melee combat.
* Often in low numbers.
* Can be pushed off of the ship.

## Strategy

Huscarls are similar to Infantry but with a disposable throwing axe. Players can bait them into throwing their axes with Infantry then retreat behind Pikes. Infantry with a supporting Archers squad behind them is also very effective.

You can also place your archers near the shore to dispose of them before they even get near land, provided your archers manage to knock them off their ship.

## Trivia

* When Huscarls appear on a map they have their own song that plays at the beginning of the level that is not included in the soundtrack

## Gallery

A group of Huscarls after using their throwing axe.Unit's remain as the result of Norman's ranged attack from below the slope and through the small gap on the top right border.Enemy Huscarl iconHuscarls putting up their shields to block incoming projectiles.
## Link

\*Source: http://badnorth.wikidot.com/enemy-huscarls
JustDerek

## General stuff yey

Derek is just a discord user and cookie run player that for some reason got involved in the Mic-Macalypse just to help the Organisation called Anti Mic Mac Organisation(abbreviated to AMMO)and other species in danger due to clones of Mic Mac.

## Some game info(spoiler alert: he died lots of times)

Unfortunately, Derek didn't get any kills but he got killed 4 times, either by other humans or Mic Macs, he's probably one of the rare people that did absolutely nothing and died because of it.

## fUn FaCtZ

* He likes seeing traitors who go in Mic Mac clones' side die in a violent way because they betrayed everyone who trusted them-
* The pfp that he uses is actually called Heather.
* This page is still wip lol
Fig Boi's story telling

## General information

Discord user Fig Boi started telling stories on the server, it was wholesome. He mainly tells a story revolving around Christmas theme stories.

## The stories (WIP)

(Revised by Ranq to make the story easier & pleasant to read. Although the revise may not be perfect due to how confused the revisor was by the poor grammar the original source had [Sorry, Fig Boi].)

### A lovely Christmas Day 🎅

Once upon the time before Christmas, it was one more day until Christmas. Two of my children, Summer Crab and Monster Shroom was buying gifts. Then when night came, they slept in the forest (They are animatronics with a living soul). They sleep on the tree when their back will hurt, Summer Crab slept on the tree while Monster Shroom was having a cup coffee.

Then, Monster Shroom saw a red sled. What he saw, it was a big man the gave presents. So Monster Shroom saw the man, it was Santa! He approached Santa and said, "Wow, how are ya Santa?". Santa said that both Summer Crab and Monster Shroom were on the Nice List. When Santa said they were on the nice list, Monster Shroom scream so loud that Michal the beaver woke up and said, "What the lumber sticks were that noise?". Monster Shroom didn't notice that and Michal went back to sleep.

When the Christmas day had come, they saw a bunch of gifts and they were both happy. Except for Kill Timber and Seabill.exe, since they were on vacation at LA.
When Summer Crab and Monster Shroom opened their gifts, Monster Shroom got a Nintendo Switch Lite and Pokémon Sword & Shield. Summer Crab got a letter that said, "I brought you a PC if you look on to your left. (Love, Santa)". As she looked at her left, she smiled with glee that she got whet the letter said. Meanwhile, at Tyke and son's Lumber co. Michal was inside opening gifts. He got a Nintendo Switch with the same game that Monster Shroom had. Everyone was so happy with their gifts.

Despite Kill Timber and Seabill.exe were on vacation, Kill Timber got a brand new Axe and Seabill.exe got a repairment checkup, so he can get his damaged parts to fix. Because long ago, a worker took apart his robot body and his wire's on Seabill.exe that he become a dangling mess. He finally got it all fixed now. His real name was Seabilly, but they called him Seabill.exe.
The end.
Binoculars (US)

The **Binoculars** are used to call for air and artillery strikes.

The **PRC 77 Radio** is a manpack, portable combat-net radio transceiver used to provide short-range, two-way radiotelephone voice communication. It entered service in 1968 during the Vietnam War as an upgrade to the earlier AN/PRC-25.
PookeiRun

## General Information

Pookierun (**Pookie/Pook**) is a discord user and former forumer in old cookie run forum. He is owner and leader of grown guild called *Creamy Crusaders* [*links hidden*].

Pookie may act randomly thru his mood swings sometimes post cringe, bald cookies and nonsense shipping often hangs in **off-topic media** and **cookie channel**.

### Pookie Get Warned

On the following day, while pookie sends a creepy **smiledog.png**. He got warned because people are scard of that image
Roll

A cursed being that resides in the server. Avoid at all costs, although it will be hard considering he's online like almost all the time

Previous aliases: HeLL nO, damn i suck at this game, crunchwrap supreme

Pewsonow pawticuwowos uwu

Height: Snake

Weight: Heavy

Eye colour: Gay

Thumb size: Big enough

Catch phrase: Havent decided yet

Date of death: Feelin cute, maybe later

Why

Idk man
The :pw smile: War

The :pw\_smile: War is a war that occurred in the Cookie Run Discord Server. This war took place on March 31st and April 1st 2023.

For April Fools day, the Cookie Run Discord Mod team decided to pull a prank. This years prank was the mods turning into NPCS along with some of the emojis of the server. One of these emojis happened to be the very iconic :pw\_smile: emoji created by user BBG. This is the most used emoji of the server.

The emoji was changed on March 31st at roughly 1:50pm Eastern Time. User Xca was the first user to notice the emoji was missing. The emoji was replaced with :mangosteensmrik: (mangostinksmirk) This is what started the war.

User Spcaenerd decided to change their name to :pw\_smile: and their pfp to the emoji. User Hat followed this idea and started the cult. Many other users followed this idea and eventually the cult had a whopping 10 members.

The enemy of the :pw\_smile: cult was the bot Jelly Turtle. Jelly Turtle refused to bring the emoji back and this made the cult very upset. This caused them to go into a battle.

The turtle was beaten up by the :pw\_smile: cult after changing the cooldown of Ovenbreak-Gameplay to 30 seconds (very bad). The Golden Chess Cookie thankfully appeared and said the emoji would be back when the Grand Clock turns to 12am. The :pw\_smile: cult won the war.

There were 10 members of the :pw\_smile: cult. These were their names in order.

Spcaenerd (Leader)

Hat

Xca

Lara

ThatNerdAlbert

CosmicShootingStar

GamblingProblems

Raaaa

TerraBread

KinoKiita

These were very important people in this war and in the server. They are true soldiers.
Bald Alluring Moon

video
User that spammed cursed images to the point where they almost got banned

## General Overview

This user resides in ovenbreak\_general, and sometimes post in off\_topic\_media and update\_feedback. They made the bald epidemic revive with bald alluring moon and blissful moon. He likes to brag about having 10200 trophies.

## Story

He joined in the same day someone said "Rose Cookie looks like a stripper" and almost left out of fear. But he stuck around and started making cursed images. In early March 2020, they got kicked for spamming cursed images, but he managed to get back in. Now, he is an impostor of the user "Eric" and created a cookie run fanfic discord.
Users

Self-explanatory, really.

## Mods

* GamkaZaks
* Xavery
* Indi
* Dusty
* Hassa
* Rui
* Dami
* Marshy
* Teko
* Relief
* ZenZen
* Cylan

## Former Mods

* Zayder
* Denzelle
* DokiNabi
* Cracker
* Reese
* Blue
* Vi
* Brunn
* Turnipszz
* Neena
* Cloudy
* Mars

## Historians

* Chaowos
* Nub Teh Idk
* Cracker

## The chaos trio

* Kevin
* Walter
* Under

## Users

* DamienTK

* Ranq

* Rogue steal my kidneys please
* Teruki Hanazawa
* Zhen
* Mustard Hot Topic
* DJ Grooves
* JustDerek
* Im not a furry
* Meldoy
* Knight
* Sparkxii / Haley
* Duckie
* LazyGayDrunk
* lemmy
* Tahercl
* Mellow macaroon
* Beet Cookie
* Ghostii
* Miss Hat
* Roll
* rainydaysssss
* Bald Alluring Moon
* not kevin
Justin Bieber - Yummy

## General information

**Yummy** by Justin Bieber is the new craze that is taking the Cookie Run Official Discord Server by storm. The origins are unknown, but one thing is clear, and that is, you should stan Justin Bieber Immediately. His musical prowess is no small feat - the lyrical genius that it takes to write "Ooh you got that yummy yummy yummy yum yum" and sing it? That is why you should stan.
Chaowos

## General information

Chaowos is a discord user who made the CROB discord server wiki and participated in the Mic Macalypse.

You can find her on the server since she's pretty active

## Stuff they did in the micalypse

Killed a mic mac and another user before falling in a frozen lake, and they also predicted their death before getting their head bashed against a rock by waluigi.

## Facts

* Chaowos joked about making a wiki for the server in the chat, the madlad actually did it.
* Chaowos makes a lot of typos
* Chaowos likes drawing and editing
* Participated in the skribbl.io event
* Wants to quit their job due to users going feral
Skills

**Skills** are unique abilities that can be unlocked once a commander has upgraded into a class. A skill can be activated at a certain condition to gain players an upper hand when it is used correctly. There are 3 skills for 3 classes:

* Plunge - of Infantry
* Volley - of Archers
* Pike Charge - of Pikes
Cookie Run Draw Together

Since a LOT of whiteboard events are hosted after the first attempt, the content below will only include the first 5 whiteboard events

## General information

User Pharaoh Cookie suggested the server to do a cool collab in whiteboard, then hosted the first ever whiteboard collab in the server. 3 days later, user halmuur hosted a fun cr whiteboard, but someone pressed erase so user meldoy hosted another, and another, but this time, there are more screenshots and users participating. Everything crashed in the end. Few hours later, more and more whiteboards were hosted.

One of the biggest events in the server.

## What happened?

* The first one is just testing the waters, not too many users participated.

* In the second one, a user cleared out the drawings, F in the chat for those who were participating.
* More users joined in the third one, it went pretty smoothly and everything ended beautifully.
* The whiteboard crashed due to users overload
* The fifth one was a small one where not so many users participated, the only rule is to only draw smol cookies

## Users that participated

this is going to be a really big page, if you participated in the draw together, feel free to add yourself!

* halmuur
* Cracker
* pixeon
* Zhen
* Congo lines are cool and all
* Chaowos
* SaveMePlease!
* GreenSkittle
* gun
* Ouma but Christmas
* Wasabee
* temmie
* WishyBot
* Hectox
* lovely2
* bringer of disabled dinosaurs
* cherryheart
* eyes
* LazyGayDrunk
* and a bunch more unknown discord users, it's really hard to keep track