recursal/Fanatic-Fandom huggingface dataset:
Triton

Tritons are seen as the guardians and the protectors of the seas with the world of Dephiron. Before Dephiron fell Triton civilization was focused and built around ancient temples where they would guard these temples to ensure that some of the sealed gods could not escape. These temples hold entities that should be locked away permanently never to breathe fresh air again. These areas of the sea are sacred for the Triton and often protect these areas from outsiders as well. These Triton would ritualistically drain power from these sealed gods and entities allowing them to defend their city and the temple using their power.

This all changed during the cataclysmic event known as the cosmic invasion happened. When the various Eldritch monsters and Forsaken gods fell into the ocean due to the cosmic evasion they started to attack these temples and in hopes of releasing some of the sealed entities and the few sealed gods that would aid in the destruction of the heavens. These tritons were in an all out war against these Outsiders attempting to protect the temples and prevent the sealed ones from being released however they were unsuccessful and the amount of bloodshed along with the strange powers of the Outsiders managed to warp the undersea landscapes and the seas. These Outsiders drove many Tritons out of their homes forcing them to either make new homes in the deep depths of the ocean or driving out of the ocean to form their new homes on islands. When the Tritons lost they were cursed by the Outsiders and the curse affects the appearance of these Triton.

These Tritons over the years have grown desperate about taking back the ocean to get back their homes and to avenge their people that have died that they have turned to a darker sense of worship. Since prayers to the gods have fallen of deaf ears tritons have began constructing shrines, temples, and even monoliths in the depths of the seas and on these islands worshipping the Demon prince of the Sea Dagon. These Tritons participate in rituals to attempt to invoke Dagon as a last ditch effort to fight back against the Forsaken gods and the Outsiders that are polluting the seas. However as a result of these dark rituals and dark practices these Tritons have their bloodline cursed turning them into Simic hybrids.

One of the curses bestowed upon the Triton race affects their appearance as they have more Outsider like features rather than human like features like the used to. This causes a lot of misunderstandings and accidents as many people mistake them for Outsiders or people believe that they are working with the Outsiders.

The other curse affects there bloodline causing some offspring Triton to become Simic Hybrids rather than Tritons.
Insurgence

*Insurgence is a former mercenary group that is dedicated to hunting monsters as these mercenaries where the original Abyss Slayers of Dephiron before it became known as the Abyss. This group made the first Slayers guild known as Defiance and started training people to become Slayers. The Slayers guild Defiance was the first Slayers guild and was the most respected one. It was created to combat the new threats rising after the majority of the gods and constellations died or worse happened. The many mysterious monsters that plagued the land and the other strange diseases marked the end of all the nations and possibly the end of humanity. Defiance and its founders served as the last stand for humanity and will defend the weak and take back all of Dephiron. A monument was constructed by what the people think the five members of Insurgence look like through the legends they have heard.*

* Tobias Zehru

* Rahiral Hollowfang

* Zajha

* Euphie Ridal
* Zavir Narihari
Dreamlands Time

Time flows differently in the Dreamlands. A normal dreamer who falls asleep in the Dreamlands always returns to the waking world, but a skilled Dreamer, properly prepared traveler, or someone who is lost within the dream can sleep in the Dreamlands without returning. The major motivation most dream travelers have for remaining in the Dreamlands is to avoid losing progress on an adventure or task or not falling for the tricks of the dream which would result in being lost within the dream. For example, if you sail in your dream form from your home city across the ocean to another continent in the Dreamlands and then awaken, the next time you enter the Dreamlands, you will be in your home Dreamlands city again. If you did not complete your business on the other continent, you would have to make an entirely new trip to get to the other continent again. Fortunately, for a skilled Dreamer the length of time spent in the Dreamlands bears almost no relation to how long the physical body is asleep. Even when you remain in the Dreamlands for weeks or months, you will awaken at dawn in the waking world on the day after you fell asleep.
Warforged

Warforged are an extremely rare race in Dephiron and borderline extinct race due to the lack of those able to manipulate the soul essence and the lack of materials used to make the warforged bodies. Warforged were once artificial soldiers made from wood and metals that dwarves used long before the world of Dephiron "broke". These Warforges were supposedly a dwarven project years ago to make artificial soldiers to guard their cities and fight during the wars long ago, however that was just a front for the actual purpose.

The Dwarven project known as Alien Puppets which was known as the Warforged project. What the project exactly entails is uncertain as many Dwarves refuse to speak about the project and the horrors that it caused. Some documents were found after the world of Dephiron collapsed after various expeditions into the remains of the dwarven cities. It reveals that the warforges were supposed to be some sort of artificial vessels capable of holding a soul or perhaps something more. The end goal was uncertain however one of the goals were to break the natural cycle between life and death essentially becoming immortal. Many came to the conclusion that Necromancy was used in this project but to what extent is unknown and information is almost impossible to get as the practice of necromancy has been silent for many years with various necromancers in hiding.

Of those that participated in the project very few survived and became warforges however these warforges have lost their memories and knowledge of their previous life. These Warforge are seen as the only answers to what the project entailed if they were to regain their memory back. Naturally these warforges seek to learn about their previous life as they only have the name they were from their past life. With the very few warforged out there some know of their past lives and tend to hunt down those involved in the project as well as those in charge of a similar project known as the Black Warriors project.

Warforges are presumed to be not a cursed race as they have not been cursed by a Forsaken God and they are immune from getting their face stolen along with the memories. It is unknown if they are actually cursed by a Forsaken god which led to their memory loss or blessed by the god of death allowing them to forget the horrors of the project entirely or perhaps something else entirely. However Warforges are more vulnerable to being possessed due to the psychic powers of probing ones soul implanting fake memories. Warforges are immune to the toxins and various poison's corrupting and corroding the air and do not have to worry about diseases. Warforges often wear special items preventing them from being possessed as the Slayer Masks have no affect on Warforges.
Seekers of the Dark Demon

*The Dark Demon is rarely worshipped directly and usually manifests as an adjunct to another cult. Occasionally a person or cult who attempts to contact or summon their respective being, the cult might accidently summon the Dark Demon. Those that accidently summon the dark demon will not realize the true horrors of it and will most likely not realize its possession until the very end. This happens more frequently when attempting to summon a devil or a former archdevil or even a demon. Their are a handful of people though that seek out the Dark Demon as for the reason it is not known as these people are very secretive and are very few in number.*
Tiefling

Tieflings are considered one of the rarer races in Dephiron. This is mainly due to the backlash and fear of magical and especially demonic influence throughout the world. The Order of the Forsaken Moon slaughter Tieflings by the hundreds back during the beginning of these cataclysm, and to this day Tieflings that are bon must be hidden away, lest the mobs or the Order of the Forsaken Moon catch them. Many of these Tieflings are taken in by The Dark Landers and Crimson Specters. Oddly enough ever since the infernal plane was destroyed and the remaining devils and demons wandered the mortal plane some of these Tieflings have been born with strange deformities and uniquely demonic physiques often looking like their demonic ancestor that tainted their blood line, these Tiefling are called Feral Tiefling.
Locations

*Following the events of the Cosmic invasion as well as the other calamities that followed right after many of the nations fell becoming nothing more than wastelands and are slowly being warped by the far realm's influence. The nations themselves have been remained by the Slayers guild as they are no longer considered a nation rather a region where monsters plague the land and roam. Player's Note: The name in parenthesis is what the nation used to be called. Also note there will be cities and towns added in the future separated by region.*

Howling Lands

Mad Nexus

* Moonblight
* Nefaria
* Blackridge

Desolate Void (Void Empire)

Titan Valley

Obsidian Sea

Sanguine Forest

Broken Vale

Timeless Isles

The Dreamscape

Bone Desert

The Mist

Nightmare City
Minotaurs

Another Race that spawned from "Project Assiah," the Minotaurs are a bipedal, bull-like species. They possess extreme strength, but a surprising degree of intellect. Minotaurs could never remember how the entered in "Project Assiah" nor their original homes, but given their varying ages and signs of a culture, it is clear in this case that they came from somewhere and had a culture, but none of them remember where and when this culture existed.

Minotaur culture is similar to Orcish culture and revolves heavily around strength and wisdom in combat. The prowess of oneself as a warrior being the most important trait one can have. These minotaur often live amongst the Orcs but unlike the Orcs they do not participate in meaningless combat against the various Orcish Clans. Instead they often take oaths with the various Star Signers and remaining gods in hopes of fixing the world along side these remaining gods and star signers. Some minotaurs possess a strange magic in their blood allowing them to inflict curses on there enemies and amplifying their weapons. These minotaurs with strange blood magic end up joining the Various Slayers guilds helping them with the various monsters.
Regressors

*Leader: Tobias Zehru*

Regressors were once a very powerful faction within the "world of Assiah" however ever since Cataclysm 10 the faction began to crumble as those that were unable to die were turned into monstrosities far beyond the comprehension of mortals. Regressors “supposedly” worshipped the goddess of time Nazana back in Assiah however in reality Nazana never existed as a deity and was a front created by a Forsaken god known as The Oldest Dreamer. Regressors were never blessed by a deity, rather they were cursed to live a life without aging nor dying experiencing a worse death than the last one. Before one became a Regressor these mortals attempting to kill The Oldest Dreamer, however they were unsuccessful where each of them and their bloodline were cursed to live a life where their deaths were worse and worse as they progressed breaking down their psyche each and every time eventually turning into the eldritch monstrosities plaguing the land of Dephiron.

The Regressors faction collapsed and instead the survivors ended up joining Defiance along with their Leader Tobias Zehru, eventually becoming the School of the Timeless. Unfortunately with Tobias missing and many Regressors giving in and becoming Eldritch monsters the faction ahs been crumbling along with their leader's reputation almost as if history is being rewritten.
Goblins

Goblins were a tribal underground dwellers that didn't have very many recourses of their own and would steal from other "civilized" races. Before the cataclysmic events that unfolded they were not a very intelligent race but their craftiness made up for it. Goblins would live in old underground ruins and other underground ancient cities. Recently due to the events following the Cosmic invasion it seems that the goblins showed surprising intellect, and most integrated into society as best they could. Many goblins still remain as scavengers and are violent towards outsiders to their homes. Many goblins of the feral goblins have began to ascend from the depths of the earth as many of their homes were destroyed or invaded due to the ancient evils reawakening beneath the surface.

The more intelligent goblins believe that they were able to ascend and integrate into society due to their odd deity back in "Project Assiah" known as Xuthar. While those goblins that did not offer tributes to this mysterious deity remained as less intelligent scavengers attacking anything and everything without question. Many of the Goblins that intergated into society still offer tributes to Xuthar and worship him however it is certain if these prayers fall on deaf ears as no one else has heard of this god and the Goblins are uncertain if Xuthar is still living. Goblins have were not cursed by the Outsiders or any other deities as they are still seen as insignificant and do not pose a threat.
Crimson Specters

*Leader: Ren Reihra, (Various members plotting to take over)*

What was once known as the best assassin guild formerly known as White Silence has collapsed. Many of their high ranking members and former leader were killed in Assiah due to The Kraken. While many of the members from the "body of the owl" were killed in the far realm or kicked out due to their psionic powers out of fear of having a connection to the Outsiders. The Guild is now more secretive than it has ever been. The Crimson specters are made up of Assassins, criminals, mercenaries, thieves, and scouts, both living and dead.

Many of the White Silence's remaining high rankers are plotting to become the leader of the guild as their old leader was slain and many do not agree with the current one (as he was the self proclaimed leader). The began to create friction between members and the creation of subgroups within the faction itself. The Crimson Specter began to recruit the dead into their ranks as many souls of those once dead returned to the realm as various forms of undead. Some were left as disembodied spirits, other returned as Revenants, but cold not recall deciding to become one, or remember a need for vengeance. This is due to the fact that there is no god of death anymore and no afterlife as well, making many forget the proper way to die and slowly becoming undead and spirits.

Currently the guild is divided into three groups. The Crimson Specters consists of undead criminals researching more about death and other dark magics and arts related to that, some including old necromancy projects such as the Warforged project. White Silence those that will never forget nor can accept the new guild and its self appointed leader, attempting to hold onto the old traditions of the former guild and attempting to rebuild the guild to its former glory. While the last group of people have no name known off want to create something new entirely their goals are unknown however those part of this group typically sabotage other guilds and factions. Those in this group all share the same odd fiery red eyes.
The Eight Pillars

*An old order of knights that lay dormant for many years before being resurrected prior to the Cosmic Invasion. Like the name suggests their are eight knights that form the eight pillars. These knights were chosen at birth are were recognized to be the best knights within all of the world. All members of the order are paladins that serve the remaining gods and roam secretly throughout the world of Dephiron completing the remaining god's goals. Half the knights died decades and even centuries ago but managed to come back due to the spirits returning, however they have the divine protection of their respective gods.*
Kenku

Kenkus have always been a strange bunch and have faced a lot of tragic events that effected their race due to their ancestor's decisions. Ever since the Cosmic invasion Kenkus began to evolve and were the first to adapt to the situation. Long ago Kenkus were known to only be able to mimic speech they heard due to their ancestor's betrayal to a certain god. This was some what fixed later when the Kenku "followed" a new god Zolous where he gifted the ability to steal peoples voices so that they are able to talk. After the Cosmic Invasion they have been shown to speak with their own vocabulary but they still are able to mimic speech of others. Strangest of all, these Kenku have been developing odd psychic abilities almost as if these Kenku were favored by the Forsaken Gods. Due to there psychic like abilities they are forced to be born in secret as they are hunted down by many Slayer guilds as well as the followers of their original god that they used to serve.

Due to the Slayers guilds hunting them down they are often not allowed to join Slayer Guilds as many guilds fear they are spies for the Outsiders as well as invoking the rather of their original god. It wasn't until recently that Kenkus were allowed to join Defiance, this is due to Kannon becoming the new guild master and advocating that they are the potential key to fixing Dephiron. Kenku typically end up working for other factions such the Psykers and the Crimson Specters. Some Kenku though join the adamantium slayers pursuing what they called the "Phantom's path"

Kenku are one of the few races that have don't have a curse this is due to the fact that they were protected by Zolous. However since Zolous has been silent recently many Kenku have stopped following Zolous and have started to abandon the ideal of worshipping him but those that still do follow the "Phantom's path."
Star-Spawn

Ever since the moon hatched unsealing some of the Forsaken Gods (Outsiders) they began to spread their influence throughout the world of Dephiron. The Chaotic energy of the far realm began to warp the world becoming more like a second home for the Outsiders. Many mortals were caught at ground zero during this cataclysm known as the Forsaken Moon. These mortals died in seconds unable to defend themselves from the mental assaults from those creatures of the far realm. Their corpses were warped into eldritch monsters that plague the land. However those that survived this cataclysm oddly enough they were young, they ranged from infants to young children the age of 5 and below but they were put into a deep slumber. In this slumber they heard various strange and unfamiliar voices calling out to them. (These were the various Forsaken God's voices). Those that responded to these unfamiliar voices became something greater known as Star-Spawn, however those that did not respond are still trapped in eternal slumber. This was later known as Sleeping Madness.

The appearance of Star-Spawn look like a normal race such as humans and elves but this is only the surface level. In some cases these Star-Spawn only develop psionic powers and a few extra eyes. In most cases these Star-Spawn are similar to the Eldritch horrors where they hide their tentacles and alien-like looks. Their true appearance looks very similar to which ever Forsaken Gods Voice that the child responded too when in a deep slumber. Their personalities can also be affected by which ever Forsaken God they responded to. For example the one Star-Spawn's personality might be similar to The Caller's personality as they have a knack for deception and manipulating people while other Star-Spawn might have gills and more aquatic features if they responded to The Oceanic Horror.
Profane Weapons

Profane Weapons were a subset of extremely powerful magical weapons that took various forms, but shared various forbidden methods of creation such as, the blood of immortals, soul essence from a twisted entity, or the by product of Garufan Magic. The most common way of creating a Profane Weapon, one must need to acquire the blood of an immortal being and use immensely powerful dark magic to will the essence into the form of a twisted weapon. These weapons were unique to the being they were created from, and possessed immense power. However, they were created from dark magic, and as such often corrupted their users. Many profane Weapons were sentient weapons, as such would influence their wielders, most often attempting to for them into committing dark deeds.

## Known Examples

* Corpse Eater
* War Bringer
Fatal Impact

A very odd calamity that followed after the Cosmic invasion all because the current God of Death has completely forgotten that he is the god of death and believes it is completely human. His consciousness has been shattered across the world of Dephiron sealing parts of his mind and consciousness in ancient tombs, graves, and even within the nightmares of their followers. Death's reapers were unable to help bring spirits back to the afterlife as they were caught in the cosmic invasion and were killed. The god of death is no more, and everyone forgot how to die. Instead of death, mortals linger on the material plane because there is no god to show them the way to the after life. Those who's bodies haven't sustained significant trauma remain as sentient undead in their decaying bodies. Over time they deteriorate and become mindless zombies. Those whose death leave an uninhabitable body become ghosts and wraiths. Undeath is everywhere, and all eventually turn on the living mortals that are still surviving.

This lead to Zolous' followers stepping up attempting to solve the undead problem which caused a rift between the two sides of the situation. Those that believe that it can be solved in the undead were simply given purpose once again and those that believe that those dead should just be put back to rest and are considered the medians between life and death.

*Player's Note: Death Clerics typically follow the belief of giving the undead purpose and wish for the undead to help join the fray of fighting against the Forsaken Gods. Grave Clerics have the strong belief that the dead should just be put to rest and serve as the median between life and death.*
Dhampirs

The Curse of Vampirism has always been a problem ever since the ancient times back when the race of Garufa walked the world of Dephiron. Those inflicted with the curse of Vampirism often are stuck between the two worlds of living normally as their original race or living as a vampire. Their tiese to the undead grant dhampirs a taste of a vampire's deathless prowess allowing them to have increased speed, darkvision, and aging similar to vampires. Dhampirs often fight with themselves riding the fine line between human and monster. Many Dhampirs will often become slayers to seek the end of the cures of Vampirism and to research its original cause. Some Dhampirs lose their way giving into their thirst for blood and will lose control often attacking anybody around them. Those that overindulge risk becoming a bigger threat and becoming a full vampire.

*Player's Mechanic: Vampirism: After combat (or during combat if using the Vampiric bite attack) the person under this curse must make a Wisdom saving throw (Will Save). If successful the character does not give in to their vampiric urges (most likely will not drink the blood of their dead victim or just enough to sustain). If a failure on the save the character will go "feral" and will attack the nearest person or creature and will have to make wisdom saves at the end of each turn to end this "feral rage." (This only happens when the blood of a humanoid creature is present).*
Umbra Steel Rank

Umbra Steel Rank is not considered an official Rank however those that have achieved this rank are considered to be gods and have an Umbra Steel weapon to prove that they are that rank. They have killed an Abyss Lord and are training and waiting to get more amongst their ranks as there are currently only four. These Slayers possess weapons strong enough to take down Forsaken gods but unfortately lack the manpower to do so. These Slayers have also hit their awakened form for Slayer Arts if they have one. Slayers that have hit this rank can enter the Far Realm.
Smithing/Crafting

Those proficient in some form of smithing or crafting tool can use these tools during rests periods to craft certain objects. This can vary from weapon, to armor, to tools. How long the material takes to make depends on its complexity, and how well the maker performs on ability checks (smithing checks are Wisdom/Intelligence based). Crafting a sword can take several entire days of hard work, but a master can often make better or more swords faster.

Magical weapons require more than bare proficiency with the smithing tools, and an extreme amount of time and invested gold. However, one can learn from more experienced smiths and put learn recipes to practice with alchemy, one's skill level can be increased with practice.

Learning with a talented smith can earn you many things such as the recipe for making certain weapon or even becoming their apprentice. You can find some recipes of weapons, armor, and tools in dungeons and places around the world.
Planar Travel

Using magic to travel bodily between the Dreamlands and other planes of existence is riskier than travel between other planes primarily due to the way time passes differently in the Dreamlands. Spells such as plane shift, gate, and wish often result in confusing distortions of time which throw travelers far forward in time. Another way to travel through planes win the dream is going to places within the dream that overlap places within the plane that you are traveling to. Physical bodies taken to the Dreamlands don't use any of the special rules for dream forms while there. A material creature that sleeps while visiting the Dreamlands does not otherwise dream.
Firbolg

Due to the various cataclysm that effected the land and the nations many Firbolg homes were destroyed and the Firbolg were driven out. These Firbolg used to be apart of various tribes and were seen as guardians to the ancient forests within the world. Many of these ancient and magical forests died due to the Cataclysmic event the Solar demise where the sun exploded. Many of these magical and ancient forests began to die without any sunlight while others burned away due some bits of the solar rocks from the sun falling into these forests plunging the area into a extremely hot and magical desert. Some of these forests began to warp to the far realm environment with the chaotic energy of the far realm leaking onto the mortal plane the trees began to become alien like. Some forests even started to become like some of the environments in the under dark warping into now magical mushroom forests. There are very few ancient forests that remain untouched due to some of the divine protection around these areas.

Many of the Firbolgs have been leaving their homelands in hopes of find a solution to fixing their homes and possibly transforming these forests back to normal. Very few Firbolgs began to retreat back to the last remaining ancient forests while most Firbolg have been integrating into some of the Goliath Tribes and becoming apart of their tribes. As for what the Firbolg have been up to within these remaining ancient forests and these Goliath Tribes it is uncertain as next to nothing is known about these Firbolg. (Firbolgs do not have any curses from the Outsiders as they were isolationists and were relatively peaceful race despite all that was going on in the world).
Dark Insight

Dark insight represents your awareness of the things beyond visible reality, which can be good or a bad thing. The deeper you delve into dark insight, the more you know and understand the horrors, and the better you can fight them. But as you do, you also become more vulnerable to things beyond as well and the more stress one can gain.

Dark Insight can be gained from doing various tasks within the world of Dephiron. Examples of Dark insight would be researching forbidden topics, being exposed to eldritch horrors, hearing or reading about horrific events. Dark insight operates on the scale 0 to 100.

*Mechanics for Players: Everyone will start at 0 Dark insight and over the course of the campaign players will gain dark insight and will receive various perks as well as various fears. Some examples of perks would be advantage on identifying eldritch creatures and legends about them involving how to kill them, extra defense on being possessed or manipulated, seeing through illusions, and in extreme cases having no visible presence within reality.*
Zacromsium Rank

Zacrosium Rank is known as the hardest rank it gets another name known as the Forsaken Rank. Those that hit Zacrosium rank often parish their first week into this rank due to the missions alone. Those often become consumed by their curse or have picked up another one amongst their journey here. There is nothing that distinguishes Zacrosium ranks as many perish and Zacrosium weapons often carry nasty cursed or sealed entities. These Slayers often participate in a forbidden ritual that's actualy name has been lost within time but the Slayers call it the Fatal Decree. These Slayers attempt to seek out the dead deities and attempt to gain their power. Those that fail the ritual suffer a fate worse than death. Another thing that ends up killing Slayers it their Slayer Arts as at this stage those that are going for their 3rd form cannot handle their own limits and die or worse. Those that live one full season for Zacrosium are promoted to Blazite Rank.
Sonia Marsk

*"There is no point anymore to living I don't care anymore."*

Sonia was the third announced dead right after her lover Lurcem as she was another victim of the interceptor project much like the rest of the class her body was never found. She had a lot of issues but that didn't change the fact that she was considered family amongst the class.

## Description

Sonia was relatively tall compared to the rest of the class. She had long black hair tied back into a ponytail and wore earrings representing the dark star of Zolous and had deep purple eyes. She often wore a black dress whenever she was not in battle and would wear black studded leather armor in combat. She wielded an odd black longsword that was given to her by her guardian before they presumably died.

## Personality

Sonia was very quiet and reserved but was a bit of a genius. She loved to play various musical instruments and would often perform with Xandra Ravenkiller when she would sing after being asked to do so, so many times prior to the performance. Sonia also loved to cook and would cook meals for everyone when given the chance. Though she is insanely shy, and she gets herself into rough situations with strangers because of it. One time Griffon gave Sonia a crossbow to see what would happen, in a panic she shot 5 people and an old man because of it. She had issues, but she was very sweet and was well liked throughout the class.

## Abilities

One of her supposed issues involved seeing and talking to spirits as she was able to talk to spirits and she viewed them as her friends. She then later learned about other malicious spirits that would come back from the dead and terrorize the living she eventually realized that her blood was magical and used that as a way to kill the undead that would terrorize the living. She discovered that she had magical blood when she was accidently stabbed by Lurcem in training which followed by her slashing his left eye because she panicked.
Grievous Wounds

Occasionally, battle can leave lasting scars on those in the fight. Upon landing a critical hit against a medium or smaller creature (This includes critical hits granted by enhanced critical or other abilities), if that hit deals 25% of the target creature's maximum Hit points or more in piercing, bludgeoning, or slashing damage, a grievous wound is inflicted.

The attacker can choose to cripple a creature's limb (excluding the head), depriving the creature use of that limb. In that circumstances, the target creature must make a Constitution saving throw with a DC equal to 10+50% of the damage taken (up to a current maximum of DC18). On a failed save, the target creature's limb is crippled. This can vary from a broken arm (bludgeoning damage) or a completely severed limb (slashing damage).

Occasionally, certain other damage types can cause crippling wounds, varying upon the type of attack. Such an attack based upon psychic damage for example could cause disorientation or a large amount of stress damage. A cold-based attack could freeze and shatter a limb.

In any event, a crippled limb is considered unusable in combat. Any action that would require full use of the limb is disabled (For example a creature that is granted the multi-attack benefit from having multiple limbs would lose the benefit of that limb), and actions requiring partial use of the limb are taken at disadvantage. Barbarians can ignore the effects of a crippled limb while actively raging, but will still have to contend with effects of the limb after the rage ends.

Extensive medical care can heal a limb back to full effectiveness (certain spells and effects can be used to instantly or rapidly regenerate lost or damage limbs). In the short term, healing magic can be used to repair a critically damaged limb by focusing the magic on the limb alone. In order to repair the limb fully, the entire amount of hit-points lost (due to the hit that severed the limb). Restoring these lost hit-points in this manner does NOT replenish lost hit-points to the character's hit-point total.
Defiance Members

Slayers from this guild are referred as "Slayers." overall, but individually by there codenames. The members of Defiance are diverse and widespread in their motivations. Most Slayers tend to keep to themselves but are self reliant and prefer to focus on themselves and their respective groups. The guild is divided up into 4 schools and some Slayers work within their respective schools, which interact and assist one another to form the guild Defiance. Some Slayers prefer the mercenary style of life and choose not to be affiliated with any school and are listed as the code name of the guild master/handler.

Additionally, there are some Slayers known as Anglers. Anglers are affiliated with their school, but carry no official Slayer Rank other than their own known as "Angler". The main roll of these Slayers is to track down and bait rogue Slayers or Mad Slayers. *(Note: Former Slayers are referred to by their code names as they have lost their actual names and are recognized by their code names within the Guild)*

## **Current Slayers**

### School of Blood

#### Soul Steel Rank (Headmasters)

* Reshun Dai

* Zenith Dai

#### Blood Steel Rank

* Krondan Rebuke
* Malcom Frostreaver

#### Mithral Rank

* Lazanath Nalakakanu

* Aldea Luzam

#### Gold Rank

* Keltran Ichar

* Xarena Desprae

* Dupher Xarbor

#### Silver Rank

* Gaaphas Orlaturim
* Yeltec Bhatrin
* Arkakas Rosorem

#### Anglers

* The Bloody Reaper
* The Bone Collector

* The sanguine Hero

### School of the Void

#### Soul Steel Rank

* Nevari Arhenstem

* Rades Naki

* Cobalt

#### Blood Steel

* Arber Skythorn

* Piercer

#### Mithral Rank

* Gurra Dhalam
* Nallen Shadekeep

#### Anglers

* Paradox
* The Bleak Hunter
* The Scarlet Echo

### School of the Timeless

#### Mithral Rank

* Sadar Rhashun
* Rebram Jadrelur
* Seria Shask
* Renna Leodan

#### Silver Rank

* Vanari Rhekam
* Zate Rhekam
* Zontara Rhekam

### School of the Cursed

#### Blood Steel

* Cyran Norwood
* Lenore Lockhart

#### Gold Rank

* Kyzire Irzene
* Karthus Vedas

#### Anglers

* The Bloody Serpent
* The Scarred Beast

### New Slayers

#### Guild Master

* Kannon Zahrem

Gold Rank

* Zephyr Vespel
* Mel Ravenflayer

#### Silver Rank

* Sedous (The Honorable)
* Vomak Dracken (Mute)
* Abliese (The Alabaster)

## **Former Slayers**

### Insurgence

* Zajha
* Euphie Ridal
* Tobias Zehru
* Zavir Narihari
* Rahiral Hollowfang

### School of Blood

* Night Hawk
* Bloody Lurker
* Scarlet Ghost
* Frostbite
* Sanguine Champion
* Soul Hunter
* Ichor Demon
* Mirage
* Red Striker
* Ghost Smile
* Crimson watcher
* Snow Eyes
* Masked Jackal

### School of the Void

* Misty Angler
* Swift Raven
* Voidic Wanderer
* Behemoth
* Wraith
* Iron Phantom
* Black Scar
* Void Prince
* Psycho
* Fatal Lotus

### School of the Timeless

* Blade King
* Crow
* Veiled Rain
* Anomoly

### School of the Cursed

* Viper
* Fang
* Laughing Angel
* Rage
* Artic
Code: Blade King

*Codename: Blade King*

*Actual name: Raidriar Shadeblood*

The Blade King was a member of Defiance and a Zacrosium rank Slayer at that. He is one of the oldest members of Defiance as he was there during Euphie's time as Guild Master. Many predicted he would have been the next guild master as he had s bright future ahead of him as a Slayer, however it all came crashing down when he lost his wife and kids when fighting against one of the sealed gods.

## Description

Raidriar was a very secretive and private person as he never took off his armor around his collogues and the only people who knew what Raidriar looked were his family. He wore silver full plate and the top of his helm looked more like a crown rather than a typical knights helm. He wielded a strange rusted sword with a strange gems that seemed to come from a different existence known as Galacite in the middle of the blade. He didn't really have any distinguishing features since his he was always covered in his armor.

## Personality

As a Zacrosium Slayer, The Blade King took on more of the dangerous and mainly dark missions and was very stubborn during his time as a Slayer, impossible to talk him out of anything if when he made up his mind. He was also very obsessive over his knowledge and findings on these missions and would always obsess over the wrong things which made him a little frightening and standoffish. Despite these flaws he was very brave and heroic like a knight out of a fair tale often putting others before himself.

## Abilities

The Blade King was a relatively strong fighter as he took on the more darker and dangerous missions. He was known as an all rounder fighter as he was able to fight as almost any position. He possessed a little bit of magic however nothing as strong as those that have dedicated their lives or made deals to obtain magic.

## History

Not much is known about The Blade King or his history prior to him becoming a Slayer. In history though Raidriar was a high ranking member of Tobias' army with a bright future ahead of him. He fought in a battle against a sealed god alongside the army and Tobias however though this sealed god's cunning actions and manipulative behavior it managed to manipulate Raidriar's family to the point where his kids where killed by Tobias' army and his wife killed by Tobias himself. Raidriar's mind shattered as he went on a rampage killing Tobias' army as he thought that Tobias and his allies betrayed him which allowed the sealed god to escape.
Order of the Forsaken Moon

*Leader: The Forsaken Brother*

An order that once was dedicated to hunting down those that practice dark magics and witchcraft due to their fear of magic entirely as it was not the original god of magic's intent. This order called those that use magic that was not holy magic witches. Long ago this order was attacked by a group of adventurers as who believed that not all magic is evil and they fought for those that wish to practice magic freely and safely. This order was disbanded years ago due to the many high ranked members either being killed or fled.

Recently this order began to reform under a former member of the previous order after realizing the mistake he made and that party made when they forced the previous order to disband. This spawned from the fear and hysteria surrounding the cosmic invasion, The Order of the Forsaken Moon is dedicated to eradicating "undesirables," and "dangers to society," such as mages (especially Necromancers), Changelings, Tieflings, Kalashtars, Kenku, Dhampirs, Voidspawn, and those with psionic abilities. While some of their number are clerics, they outright view magic that does not come from the remaining gods themselves as "evil" and "dangerous." Initially viewed as a force to protect the communities against monsters and other magical threats, their is a lot of conflict with this group as they want to correct the mistake that they made in the beginning and the people that they have failed but many hold them responsible for what happened to Dephiron since evidence points to them knowing about this event. The fact that this group long ago let people freely practice magic sped up the process.

Due to the friction between this group and the people of Dephiron they are not backed heavily and are not heavily supported. The people just view them as a tool to getting rid of the threats and undesirables. Many of these members are often ran out of towns and are treated horribly for their past mistakes. There leader especially is not liked as he was one of those adventurers that attacked the order to begin with. There are rumors going around about the leader that it is his fault for creating one of the Forsaken Gods but whether or not this is true is not known.
Dreamlands Travel

To enter the Dreamlands and remember it upon awakening, the sleeper would need to have or be one of the following: Kalashtar, Dreamweaver human, Someone that has lived in Odis village, Is a worshipper of Zolous or Mari, have a dreaming talisman or artifact, or those that have experienced or died to The Eater of Dreams.

For a dream traveler being anyone of those things, entering the Dreamlands is a simple matter of falling asleep and finding the Gates of Deeper Slumber, which appear within all normal dreams. Once one passes through these gates one will enter what is known as The True Dream. Sleepers always return from the Dreamlands back into their material bodies. Dreamlands travel cannot move a sleeping creature's physical body.
The Silent Prayers

With the events following the Holy Eradication, many of the gods were slain, those that survived went into hiding, and some are even missing as no one not even their chosen even know what happened to them. Where ever the gods retreated to, all tributes and prayers are left unanswered. Those gifted with divine magical prowess are left empty handed and the presence of clerics and paladins comes almost unknown. A few gods remain and the star signers only give their power to the truly devoted ones. In many places famine and draught have become the norm and Dephiron is slowly dying as the crops and the land are being corrupted by the Far realm. Those that still survive are left in barren wastes held together by their will to live or a powerful leader's will to live.
Hobgoblins

The Hobgoblins were always skilled mercenaries even back during "Project Assiah." However long ago their techniques were lost due to the older hobgoblins dying, crippling the newer Hobgoblins and forcing them to fight and coming up with newer techniques. These hobgoblins over the years started to lose their strength feature and trained more on becoming more dexterous and nimble due to these new techniques. Hobgoblins used to work as soldiers and knights for a nation back long ago however with many nations falling due to the Cosmic invasion they went back to their original job as mercenaries. Hobgoblins live in the scorching desert now known as the Bone Desert and have adapted and built up a resistance for the extremely hot weather there. These Hobgoblins will take almost any mercenary job, however they refuse to go to the Mad Nexus (The center of the world) as that is where a lot of the Far realm influence has leaked onto the mortal plane. Many hobgoblins have a desire to find and relearn their old ways making them even more powerful warriors and have began searching Dephiron to find the remnants of these battle techniques

*Player's Note: Hobgoblins have fire resistance in this setting since they have been living in the Bone Desert also Hobgoblins get a +2 to their Dexterity scores instead of +2 in strength as they are known for training in more dexterous ways to fight and some could say the "evolve" while others say the "devolved".*
Slayer Arts

Amongst the Slayers there are a select few that are considered gifted and were born with unique fighting arts or unique powers. In rare cases these Slayer arts as passed down through the generation of Slayers before. Only the strong can hope to harness these powers, and as such very few of these Slayer arts exist. In extreme cases those powerful enough and train hard enough using there slayer art can make them Evolve into a new one entirely. Many in the past have become so absorbed in fighting and training there slayer arts that they have lost their minds, becoming Mad Slayers. Few of these Arts exist today as only 10% of people are born with them. One of the major downsides to Slayer Arts is the various drawbacks of using the Slayer Art that can leave someone venerable.

It is a common misconception that to be a Slayer one must possess a Slayer Arts. This may be true for some guild that only allow people with Slayer Arts in but some guilds allow those without Slayer Arts into there guild. Guilds will often take those with Slaying Arts over those that don't or will give them special treatment.

*Mechanics for the Players: To determine if you have a Slayer Art you will roll a d100 on character creation. If you get a 90 or higher on the d100 you were born with it. If you possess a Slayer Art roll another d100 and you will get one at random. Make sure you read it carefully as there are limitations and drawbacks that can be fatal in certain instances. For those that want one but did not roll high enough to get one, you can hunt Mad Slayers in hopes of getting their Slayer Arts*