recursal/Fanatic-Fandom huggingface dataset:
Danger All Around

12s | Deals **600 x level** Air spell damage every sec for **2.0 + (0.3 x level)** to enemy units are inflicted with Stun, Petrify,Overstrained or Poison.Removes Stun, Petrify,Overstrained and Poison effects from friendly units.

## Hero Bonus

 Boragus | Barbarian Lineage | 4⭐
**Danger All Around** increases all friendly units Critical Hit by 250 and Critical Damage by 25%, double for Stronghold units.
Stronghold units are immune to Stun, Petrify,Overstrained and Poison.
Boragus bestows special skills to most of friendly Stronghold units.
Black Knight/Skills

Each time a Necropolis unit is deployed, increases Unit Damage by 8% and Unit Defense by 4%.
When any friendly or enemy unit on the battlefield dies, Spectral Lord generates a Spectral Shield equal to 40% of his Max HP that lasts for the whole battle. However, the Shield will shatter upon receiving 25 instances of damage. When the Shield disappears, it also decreases Attack Speed of nearby enemy units by 50% and increases Critical Damage of friendly Offensive units by 50%. This effect cannot be dispelled and lasts for 10s. Skill CD is 15s. 25s after the start of battle, Spectral Lord creates an additional Spectral Shield equal to 20% of his Max HP.
Damage Reduction

Damage Reduction, or "True Damage Reduction" is a stat modifier applied to units that reduces all received damage by a given percentage.

Unlike other stats that act as "damage" modifiers (see Damage page for an in-depth explanation on the different stats and how they translate into damage modifiers), there are two important differences here:

* Damage Reduction applies as a global % modifier and reduces the "final" damage (hence is not subject to any reductions)
* It works for both Unit Damage & Spell Damage - unless the effect states otherwise

# Sources

## Artifacts

Friendly units gain **0.5% x level** reduced Damage taken.

## Magic Guild

**10x30** | **Tier 3· Left**

 Summon DamageReduction II | **Lv83**

**10x30** | **Tier 3· Right**

Decreases the unit damage taken by your Summoned creatures by (1.5% x Level).
Dark Champion

* Base

*He is the Immortal King but also the Lord of Darkness. He will cruelly kill every living creature to collect their souls.*
**Lowers enemies morale. Deals high damage and insta-kills units. Makes allies in the domain invincible.**

# Skills

\*Each Unit can only use one of the 'Red' tier skills at a time. However, the player may freely choose between them out of combat for each individual Unit, similarly to Awakened abilities choices.

# Banner

## Banner Skills

 6⭐ | Upgrades Silent Graveyard to <**Eternal Night Graveyard**>, additionally increasing the Critical Hit and Attack Speed of all friendly units except Rampart units by 500 and 25% respectively. Friendly Necropolis units ignore 20% of the enemy's Armor when attacking. When Eternal Night Graveyard is active, enemies inflicted with Low Morale will take damage equal to 80% of **Dark Champion**'s ATK and their Unit Damage Reduction will be decreased by 30%. When friendly units enter the Undead Wight state within Eternal Night Graveyard, their Attack Speed and Unit Damage will be increased by 50% each.

## Banner Rank Missions

 Rank 3
 Rank 4
 Rank 5
 Rank 6
 Rank 7
 Have at least 7 6\* Necropolis Units at Red quality.

# Talents

 Hitpoints
 Attack Speed
 Damage

# Counters

When 3 or more Rampart units are deployed, Mantis gains **15% + (1% x level)** Unit Damage and **300 + (20 x level)** Critical Hit.
At the beginning of battle, if there is an enemy **Dark Champion** on the battlefield, friendly Rampart units gain 30% Unit Damage and Unit Damage Reduction.
6s after Mantis enters the battlefield and every 30s afterwards, it conjures a "Faerie Forest" Domain for 15s.
* While fighting a Bound unit, Mantis gains **20% + (2% x level)** Life Drain.
* Friendly non-Necropolis units recover 1% of Max HP every 1s (50% more for Rampart units) and have a 10% bonus to healing received (double for Rampart units).
* Enemy non-Rampart units lose **150 + (10 x level)** Defense Penetration
* Whenever a friendly Rampart unit loses a shield, it receives an undispellable "Forest's Blessing" that lasts until the end of battle, up to 5 stacks, 1s cooldown.
	+ If its a non-Defense unit, it gains 15% Unit Damage, 15% Attack Speed, 30 Defense Penetration, 30% Magic Resistance.
	+ If it's a Defense unit, it gains 15% Unit Damage Reduction, 10% Unit Defense and 30 Tenacity.
* Whenever the domain ends, friendly Rampart units without a shield recover **7.5% + (0.5% x level)** of Max HP and inflict 5% Max HP Damage to all enemy units.
Dwarf

* Base
* Awaken

Dwarf is one of three defensive units in the Rampart faction roster. Its main strength lies in its support skills and its ability to provide bonuses to adjacent front line units.

**Increase the whole unit's health and reduces the magical damage dealt to your units around it.**

*Dwarves are born defenders, keeping enemies away with a steely resolve. They are short tempered and the ringing of their hammers strikes fear into the hearts of any who would oppose them!*

# How to Obtain

* Barracks
* Guild Wishing Fountain
* Gold Altar
* Faction Week
* Marketplace
* Treasure Store
* Archery Expert
* Underground: 14-1, 17-1

# Skills

Trigger
 Smite | Blue (2nd)

Trigger
 Cry of Rage | Purple (3rd)

Passive
 Magical Resistance | Orange (4th)

Trigger
 Calm Proliferation | Red

Passive
 Hatred Mark | Red

Trigger

\*Each Unit can only use one of the 'Red' tier skills at a time. However, the player may freely choose between them out of combat for each individual Unit, similarly to Awakened abilities choices.

# Talents

 Hitpoints
 Defense
 Magic Resistance

# Battle Dwarf

*I was once called Dwarf. I'm 333 years old and I live in Avlee. I'm not married yet. Every day at the Dwarven Treasury, I beat people till they're dizzy, and I work overtime until the wee hour of 5 o'clock in the morning, when I can finally go home. Then, not a minute later, I have to do it all over again.*

## Awakening Missions

*Come out, guardian of the forest! Cheer up, guardians of Tulalyon! Wave your blade and fight to the last breath. A rain of arrows make the evil spirits to recede! Well, Son of the Forest, work together to live forever! Well, Son of the Forest, fight together to slay enemies!*

**Minimum Level**: 64

 4. Deploy **Dwarf** and win a Duel of Champions battle.

## How to Obtain

* Marketplace
* Faction Altar

## Awakened Skills

 Dwarf Howl affects all friendly units, and also causes them to gain 10% Unit Damage.
 Smite

 Effect also causes the unit to lose 20% Unit Damage Reduction for 5s.
 Magical Resistance

 Affected units also gain 300 Tenacity.
Dragon Watcher/StarSkills

**Star Soul II** | *(Tidal Pursuit)* Dragon Watcher gains 200 Defense Penetration and 300 Critical Hit.
Dragon Watcher gains a shield equal to 6% of its max HP for every additional target that is hit by Tidal Pursuit.
 **Star Soul III** | *(Double Strike)* Dragon Watcher gains 300 Critical Hit.
Whenever Double Strike is triggered, Dragon Watcher gains 30% Attack Speed for 5s.
 **Star Soul IV** | *(Scaly Protection)* Dragon Watcher gains 200 Tenacity, 20% Life Drain and negates all damage that exceeds 18% of its max HP.
 **Star Soul V** | *(Archer's Instinct)* Dragon Watcher gains 20% Critical Damage and 20% Attack Speed.
 **Star Soul VI** | Unlocks Forest Poisoned Arrow skill.
Dragon King's Breath

* Orange
* Purple
* Blue
* Green

### 4-set

**Whenever emblemed unit is frozen, stunned or petrified, restores 10% HP (10s cooldown).**

### 6-set

Holy Emblem ATK +37.5
Holy Emblem DEF +37.5

### 2-set

Holy Emblem ATK +9
Holy Emblem DEF +9

### 4-set

**Whenever emblemed unit is frozen, stunned or petrified, restores 6% HP (10s cooldown).**

### 6-set

Holy Emblem ATK +22.5
Holy Emblem DEF +22.5

### 2-set

Holy Emblem ATK +4.5
Holy Emblem DEF +4.5

### 4-set

**Whenever emblemed unit is frozen, stunned or petrified, restores 4% HP (10s cooldown).**

### 6-set

Holy Emblem ATK +11.5
Holy Emblem DEF +11.5

### 2-set

Holy Emblem ATK +1.5
Holy Emblem DEF +1.5

### 4-set

**Whenever emblemed unit is frozen, stunned or petrified, restores 2% HP (10s cooldown).**

### 6-set

Holy Emblem ATK +4
Holy Emblem DEF +4

## Perfect Versions

* 1
* 2
* 3
* 4

### Basic stats

Holy Emblem ATK +10
Holy Emblem DEF +10

### Bonus stats

Unit DMG Reduction +0.5%
Unit DMG Reduction +0.5%
Defense +0.5%
Defense +0.5%

### Basic stats

HP Amplification +1%
Holy Emblem DEF +10

### Bonus stats

Unit DMG Reduction +0.5%
Unit DMG Reduction +0.5%
Magic resistance +0.75%
Magic resistance +0.75%

### Basic stats

HP Amplification +1%
Holy Emblem DEF +10

### Bonus stats

Unit DMG Reduction +0.5%
Unit DMG Reduction +0.5%
Defense +0.5%
Defense +0.5%

### Basic stats

HP Amplification +1%
Holy Emblem DEF +10

### Bonus stats

Healing received +0.5%
Healing received +0.5%
Defense +0.5%
Defense +0.5%
Eternal Crown

The Eternal Crown is another unit augmenting functionality that can be found in the Town Arsenal. It unlocks at Player Level 88 together with the Abyss Den, where the necessary currency for upgrades can be obtained.

# Crown Structure

The crown is split into two upgrade components:

* A central Power Star - which needs to be upgraded first
* 5 Class Crystals (one for each unit Class) - which can be used to augment units of the specific class

# Power Star

Upgrading the Power Star serves several purposes:

* Increase the Unit Transcendence Limit (or Cap) - 5 per Power Star level
* Allow upgrading the Class Crystals

The prerequisites for upgrading the Power Star are:

* A minimum Player Level must be met
* All Five Crystals must be at the same level with the Power Star - therefore the player cannot focus only on the star and ignore the Crystals but must alternatively upgrade them
* A Gold and Resplendent Dust Cost must be paid

Upgrading the star is limited by the Player Level as well as the Class Crystals levels.

Therefore, the player cannot focus only on the Star and ignore the Crystals - they will have to be upgraded alternatively in order to progress through this functionality.

# Class Crystals

Each of the 5 crystal corresponds to one of the classes: Charging, Ranged, Offensive, Defensive, Caster

Upgrading the Class Crystals also serves several purposes:

* Allows further upgrading the Power Star - all class crystals must be upgraded to a specific level to allow upgrading the Power Star further
* Improves the HP and Unit Attack of all players' units matching the crystal's class

The prerequisites for upgrading the Class Crystals are:

* The Power Star must already be at the target level (so for example to upgrade a crystal to level 2, the Power Star must already be at level 2)
* The sum of the Transcendence levels of all units of that class must have a minimum value
* A Gold and  Resplendent Dust Cost must be paid
Dragon Golem/Weapon

6⭐ | Upgrades Time Domain to Time Sanctuary, additionally increasing Unit Damage Reduction of all friendly non-Underground units by 40% and their Tenacity by 600. Also increases Unit Damage Reduction of all Tower units by 30%. In addition, Time Sanctuary grants the <Turbulence> effect. Every 5s, it inflicts Time Stop on enemy units within a small range for 2s and grants all friendly Tower units a Shield equal to 15% of Max HP.
Dragon Roar

30s | Inflicts undispellable bleed on all enemy units and deals **0.4% + (0.1% x level)** Max HP Damage every 2s, lasting for 16s. Also inflicts stun for 6s. Some units may be immune to Bleed damage, and the bleeding units have reduced healing.

* Although it's not stated, it appears the bleed from this spell cannot be dispelled.
Domineering Shield

**Domineering Shield** is a special Shield which can't be dispelled, increases Healing received by 50% and gives Immunity to Stun and Low Morale.

## Units

Mantis is immune to Petrify and Disease and gains **4% + (0.4% x level)** Attack Speed and **2% + (0.2% x level)** Unit Damage for every friendly Rampart unit on the battlefield.
At the beginning of battle, Mantis grants itself a **Domineering Shield** equal to **3% + (0.2% x level)** of Max HP.
Whenever it lands a Critical Hit, Mantis dispels debuffs on self and another friendly Rampart unit within range, and conjures a **Domineering Shield** equal to **3% + (0.2% x level)** of Max HP, 8s cooldown, up to 3 stacks.
 Nature's Creatures | 0☆
 Nature's Creatures | 5⭐
* Creates a **Domineering Shield** equal to 20% of its Hit Points for itself.
* Creates a Shield equal to 10% of Hit Points to each unshielded friendly Rampart unit on the battlefied and purifies them.

Skill effect lasts for 5s, CD is 8s.
Core of the Global Network

* Orange
* Purple
* Blue
* Green

### 4-set

*Whenever a unit with the same class as the emblemed unit is deployed, emblemed unit gains 5% Unit Damage Reduction.'*

### 6-set

ATK speed +2%
Holy Emblem DEF +55

### 2-set

ATK speed +0.5%
Holy Emblem DEF +13

### 4-set

**Whenever a unit with the same class as the emblemed unit is deployed, emblemed unit gains 4% Unit Damage Reduction.**

### 6-set

ATK speed +1.5%
Holy Emblem DEF +30

### 2-set

ATK speed +0.3%
Holy Emblem DEF +6

### 4-set

**Whenever a unit with the same class as the emblemed unit is deployed, emblemed unit gains 3% Unit Damage Reduction.**

### 6-set

ATK speed +0.7%
Holy Emblem DEF +16

### 2-set

ATK speed +0.1%
Holy Emblem DEF +2

### 4-set

**Whenever a unit with the same class as the emblemed unit is deployed, emblemed unit gains 2% Unit Damage Reduction.**

### 6-set

ATK speed +0.2%
Holy Emblem DEF +6

## Perfect Versions

* 1
* 2
* 3
* 4

### Bonus stats

Unit DMG Reduction +0.5%Unit DMG Reduction +0.5%
Defense +0.5%
Defense +0.5%

### Bonus stats

Healing Taken +0.5%Healing Taken +0.5%
Defense +0.5%
Defense +0.5%

### Bonus stats

Unit DMG +0.5%Unit DMG +0.5%
Unit DMG Reduction +0.5%
Unit DMG Reduction +0.5%

### Bonus stats

ATK +4%ATK +4%
Unit DMG Reduction +0.5%
Unit DMG Reduction +0.5%

The bonus counts the equipped unit itself and lasts throughout the battle.
Double Strike

Double strike is a family of skills that allows specific units to attack twice with a specific chance.

This also synergizes with Slowed targets, allowing guaranteed double strikes.

Wolf Rider has a **9% + (1% x level)** chance to attack twice during a normal attack. The second attack causes **47% + (3% x level)** damage to the target. When fighting against slow targets, the trigger chance is increased to 100%.
Dragon Blood Mark

The same lethal venom that Green Dragons are capable of belching out also runs within their veins. This mark was created in the form of the Green Dragon's blood, possibly because its creator hoped that the warrior who owned this could be as deadly as the dragon itself.

## Method of Acquiring

* Synthesis: Orange Battle Scar Essence
* Treasure Hunt: Battle for the Divine Sword, Vortex of Time

## Sets

* Gelu's Plan
* Lady Luck
* Unsettling Night
Decorate the Christmas Tree

Decorate the Christmas Tree is the Christmas event for 2021. It starts on 22nd December 2021 5am and lasts till 29th December 2021 4:59am.

The goal is to collect various items to spend decorating the tree to get to 6000 decoration points and candies to exchange for rewards.

There are also rewards to collect daily from the stockings(daily login).

## Decorate the Christmas Tree

NOTE: ABYSS DEN SWEEPS DO NOT GIVE ANYTHING.

The maximum daily candies is 600 + 400 + 400 + 600 = 2000 Candies.

The overall expected free candies for the event is 2000 \* 7 days = 14,000 candies plus 100 for each Hat you get from 1 Diamond.

## Decorating Points Rewards

 2000
 3000
 4000
 6000

## Wishing Christmas Stocking Login

Choose 7 from the list, then login daily to claim them.

## Christmas Redemption

Candies are collected from spending decoration items. Use the candies to exchange for various items.
Capital of Inferno

## Capital of Inferno

### Components

**Texture**, **Assault**, **Drive**, **Measure**

## Skills

### Fortification

 Lava Flow

**Inferno Faction bonus, the lava burns enemies.**

### Attributes

Lethality +1.5 + **1.5 x level**

Armor +2.5 + **2.5 x level**

Support +1.5 + **1.5 x level**

### Wall Upgrade

Lethality Mastery: Each point increases 1440 HP

Armor Mastery: Each point increases 1920 HP

Support Mastery: Each point increases 1440 HP

### Tower Gpgrade

Lethality Mastery: Each point increases 24 ATK

Armor Mastery: Each point increases 32 ATK

Support Mastery: Each point increases 24 ATK

### Fortification Upgrade

Armor Mastery: 1% initial bonus and increases effect by 1% per 100 points.

# Skills

Walls
 Inferno Archer Tower | Passive (1st)

Towers
 Lava Flow | Passive (2nd)

Fortifications
Cloak of the Undead King

Genesis Slate

*One of the favorite burial objects of an ancient king. It can summon skeletons.*

 LV2
 LV5
 LV8
 LV11
 LV14
 LV17
 LV20

# Pieces

## Amulet of the Undertaker

* Spell Damage: **1.8% + (1.2% x level)**
* Hero Knowledge: **3.6 + (2.4 x level)**
* Hero Intelligence: **1.2 + (0.8 x level)**

## Vampire's Cowl

* Hero Defense: **3.6 + (2.4 x level)**
* Unit Health: **1.8% + (1.2% x level)**

## Dead Man's Boots

* Hero Knowledge: **2.4 + (1.6 x level)**
* Unit Health: **1.2% + (0.8% x level)**
* Unit Attack: **1.2% + (0.8% x level)**
Cyclops King

*The wrathful Cyclops Kings rained boulders down on the city, and the city walls collapsed amidst the sound of screams. Despite that, the Cyclops Kings attacking the city will never cease their attacks, for they have an insatiable thirst for battle.*

## Awakening Missions

*Feel it? This is a fateful battle that no one can quell! If you are afraid of facing a strong enemy, leave now, you coward. If you do't have the consciousness to protect your home, just fall down, you loner. Strive for restoring the glory of the past, you who believe in the mortality of Krewlod.*

**Minimum Level**: 64

 4. Deploy Cyclops with at least 2 other Ranged units and win 12 times in Campaign.

## How to Obtain

* Faction Altar
* Plane Store

## Awakened Skills

 Increases skill damage by 50% and inflicts Paralysis for 5s.
 Siege Strike

 Cyclops gains **19% + (1% x level)** Attack Speed. When in Rampage, this effect doubles.
 Giant

 Whenever Cyclops attacks a 1-man or 4-man unit, there is a 30% chance to decrease the target's Unit Damage Reduction by 25% for 2s.
Core Activation

18s | ﻿ Heals all friendly units for 15.6% of Max HP and gains a Shield equal to 20% of Max HP. Also increases healing received of friendly units by 64% and their Earth Defense by 64. Lasts 12s and cannot be dispelled. If HP is higher than 35% throughout this period, also increases own Air ATK by 50, Penetration by 200, and Pierce by 400
Crusader's Helmet

A sturdy but heavy helmet typically worn by royal guards. It is unbelievably tough, totally impenetrable and has a frightening degree of durability.

## Method of Acquiring

* Synthesis: Purple Battle Scar Essence
* Treasure Hunt: Battle of Restoration, Vortex of Time

## Sets

* First Steps to Restoration
* The Lad and the Maiden
* Ordinary Day
* False VIctory
* Immortal Hero
Divine Recovery

23s | Restores HP equal to 11 % of Max HP to all friendly units. Effect is doubled for units with High Morale.

## Hero Bonus

 Adelaide | Frost Ring | 3⭐
 Roland | Heightened Morale | 1⭐
Decreases the cost of fire spells by 20% and water spells by 10%. Fire Wall also heals friendly units (for the same amount), grants them Slow immunity and increases their Unit Damage and Critical Damage by 20%.
Evil Sorceress

* Base

*She was once the holy maiden of the Temple of Baa. Her skin is natural ...... runes, granting her fearsome powers like ......*

**Reflects spells. Domain buffs.**

# Skills

\*Each Unit can only use one of the 'Red' tier skills at a time. However, the player may freely choose between them out of combat for each individual Unit, similarly to Awakened abilities choices.

# Banner

## Banner Skills

 6⭐ | Upgrades Bloody Dungeon into **Demon Lair**.
While **Demon Lair** is active:
* Increases all friendly non-Tower units' Critical Hit by 600 and Unit Damage by 30%, and increases all Dungeon units' Unit Damage Reduction by 30%.
* Puts a curse on all enemy Ranged/Caster units, decreasing their Unit Damage by 40% and Critical Damage by 20%, and decreases Tenacity of all enemy units inflicted with Poison on the battlefield by 600.
* Friendly Dungeon units are immune to Stun.

## Banner Rank Missions

 Rank 3
 Rank 4
 Rank 5
 Rank 6
 Rank 7
 Have at least 7 6\* Dungeon Units at Red quality.

# Talents

 Hitpoints
 Attack Speed
 Damage
Dark Staff

This can neutralize enemy defenses by shooting high-energy rays from the crystal located at its tip. Its mode of attack seems to imitate some sort of evil creature that can be found in the Underground.

## Method of Acquiring

* Synthesis: Orange Battle Scar Essence
* Treasure Hunt: Magic and the Black Dragon, Vortex of Time

## Sets

* Magic Spellbreaker II
* Idle Talk(Dungeon)
Envoy's Pen

A symbol of absolute power and strength.

 LV2
 LV5
 LV8
 LV11
 LV14
 LV17
 LV20
Non-first enemy ultimate spells now have a 20% chance to fizzle in all battles.

# Pieces

## Ambassador Sash

* Hero Attack: **12.0 + (8.0 x level)**
* Unit Attack: **3.0% + (2.0% x level)**

## Stateman's Medal

* Hero Defense: **12.0 + (8.0 x level)**
* Unit Health: **3.0% + (2.0% x level)**

## Recanter's Cloak

* Hero Intelligence: **12.0 + (8.0 x level)**
* Unit Attack: **3.0% + (2.0% x level)**

## Diplomat's Ring

* Hero Knowledge: **12.0 + (8.0 x level)**
* Unit Health: **3.0% + (2.0% x level)**
Eagle Guardian

## Awakening Missions

**Minimum Level**: 80

 Star Soul VI

# Skills

## Star Soul Skills

 **Star Soul III** | *(Sturdy Build)* Recovery effects are increased by 50%.
 **Star Soul IV** | *(Rampage)* Lost Land units gain triple the effects.
At the start of battle, all friendly units gain 20% Unit Damage Reduction, lasts until end of the battle.
 **Star Soul V** | *(Shield Bash)* **Eagle Guardian** negates all damage that exceeds 20% of its Max HP.
Whenever **Eagle Guardian** takes a hit, it gains 40 Block Value.
 **Star Soul VI** | Unlocks Blazing Punch skill.
Crystallized

Crystallized is a debuff status that is an improved version of Petrify. In addition to the normal effects of petrify (lowers a unit's damage reduction by 20%, and they are also unable to attack, move, or cast skills), a crystallized target also suffers a 50% reduction in magic resistance.

# Defense

## Awakening Skills

Whenever Regnan Archer is affected by Stun, Petrify, **Crystallized**, Freeze or Time Stop, if it has Holy Emblems equipped, it gains a bubble equal to 30% of Max HP and gains 20% Unit Defense for 6s, 12s cooldown.

## Weapons

When Psychic Elemental's life is less than 50% for the first time, it gains a shield equal to 50% of its Max HP.
Earth`s Turmoil

Earth`s Turmoil is a negative status effect, that decreases the affected unit's Unit Defense by 20%.

# Source

## Unit Skills

Whenever a Conscripted Warrior unit enters the battlefield, Gnoll Hunter gains 4% Unit Damage and Critical Damage.
Whenever a Fortress unit enters the battlefield, Gnoll Hunter gains 4% Unit Damage Reduction and 4% Unit Defense.
Whenever a Ranged unit enters the battlefield, Gnoll Hunter gains 50 Critical Hit and 3% Critical Damage.
Every 10s, Gnoll Hunter deals 200% damage to 3 random enemy units and inflicts them **Earth`s Turmoil**.
Dread Knight

*I see skies pitch black like the night and a moon red as blood. Darkness has shrouded the light. Fear is the name that inspires darkness. The bloody blade was granted to him and even the dead follow him. When the Dread Lord arrives, no one can hear the wails of the lambs.*

## Awakening Missions

*You who are buried beneath the earth, return from the land of the dead! Turn your hatred on all living creatures into a tidal wave of death and devour this corrupt, forsaken world!*

**Minimum Level**: 64

 4. Deploy Black Knight with at least 2 other Necropolis units and win 3 Duel of Champions battles.

## How to Obtain

* Gods Store
* Faction Altar
* Quiet Pearl Exchange

## Awakened Skills

 Affects 2 hostile units within a large range instead of one
 Death Charge

 When killing a target unit, heals by 30% of Max HP and becomes Magic Immune for 7s.
 Terrifying Suppression

 If the target unit is in Low Morale increases Critical Damage by 50%.
Diamond Elemental

* Base

# Skills

\*Each Unit can only use one of the 'Red' tier skills at a time. However, the player may freely choose between them out of combat for each individual Unit, similarly to Awakened abilities choices.

# Talents

 Hitpoints
 Damage
 Defense

## Hero Bonus

Whenever an Arrow spell is cast by Ciele:
* She gains a Magic Crystal. When a third crystal has been gained, they are all consumed and Ciele casts a Special Spell (Flame Eruption, Chain Lightning, Petrification, Tranquil Rain or Mystic Domain.
* Enemy units lose 10% Magic Resistance to the element associated with the Arrow (up to 6 stacks, until end of battle)
* Friendly Conflux units gain a different buff depending on the cast Arrow (up to 6 stacks per element, until end of battle):
	+ Fire Arrow: 5% Unit Damage
	+ Frozen Arrow: 100 Block Value
	+ Earth Arrow: 5% Unit Damage Reduction
 Ciele | Elemental Resonance | 2⭐
 Ciele | Elemental Resonance | 3⭐
Darkness Falls (Scar Set)

# Set Pieces

 Dragon's Skeleton: Skull

 Evil Soul-gathering Staff

 Undead Symbol

 Dominion Helmet

# Set Bonus

* All units gain 5% damage increment against charge units
* All units gain 5% damage reduction against charge units
* All units gain 7.5% damage increment against Tower]]
* All units gain 7.5% damage reduction against Tower
Damage Reflection

Damage Reflection is a stat that reflects damage back to the attacker.

## Unit Skills

At the beginning of battle, Efreeti conjures a fire shield for each friendly Inferno unit that **reflects** 15% of damage taken, lasts **13s + (2s x level)**.

## Awakening Skills

Whenever Dragon Turtle loses 11% HP:
* Dragon Turtle gains 3% **Damage Reflection** for 10s, up to 8 stacks
* Friendly Cove units gain a bubble equal to 3% of their Max HP
* Friendly units gain 2% Unit Defense for 10s, up to 6 stacks.

## Hero Abilities

Behemoth gains extra attribute bonuses and its Infuriate inflicts extra effects.

## Spells

 18s | Increases the **Damage Reflection** of friendly units within a large range by 40% and grants them fire Magic Immunity, lasting for **7.6s + (0.4s x level)**.

## Weapon

At the beginning of battle, Bone Dragon causes all friendly Necropolis units to gain 10% **Damage Reflection** until end of battle.
 Thorns | 6⭐
Every 30s, Leprechaun gains 40% Unit Damage Reduction or Unit Defense for 18s. When this buff expires, Leprechaun deals 15% Max HP Damage to enemy units in a large range.
Whenever Leprechaun gains 8 or more Fortune stacks, friendly Conflux units gain 20% Unit Damage and Critical Damage for 18s.
Cornucopia

## Cornucopia

### Pieces

4

A horn that grants endless wealth.

* **10 x level**  Star Soul Stones,
* **10 x level**  Unit XP ,
 LV2
* 30  Star Soul Stones,
* 2  Quiet Pearls,
* 50  Heaven-Cast Stones,
* 100  Talent,
 LV5
* 50  Star Soul Stones,
* 2  Quiet Pearls,
* 50  Heaven-Cast Stones,
* 100  Talent,
 LV8
 LV11
 LV14
* 4  Quiet Pearls,
* 100  Heaven-Cast Stones,
* 200  Talent ,
 LV17
 LV20

# Pieces

## Eversmoking Ring of Sulfur

* Hero Attack: **12.0 + (8.0 x level)**
* Unit Attack: **3.0% + (2.0% x level)**

## Everpouring Vial of Mercury

* Hero Defense: **12.0 + (8.0 x level)**
* Unit Health: **3.0% + (2.0% x level)**

## Everflowing Crystal Cloak

* Hero Intelligence: **12.0 + (8.0 x level)**
* Unit Attack: **3.0% + (2.0% x level)**

## Ring of Infinite Gems

* Hero Knowledge: **12.0 + (8.0 x level)**
* Unit Health: **3.0% + (2.0% x level)**
Dark Elemental/Skills

Dark Elemental gains **100 + (20 x level)** Defense Penetration (while fighting a Defense unit this bonus doubles).
Dark Elemental gains a random 5%-50% Unit Damage (value changes every few seconds).
Normal attacks from Dark Elemental:
* Deal damage three consecutive times
* Cause the target unit to lose **0.1% x level** Unit Defense, up to 30 stacks (\*)

Dark Elemental gains **100 + (20 x level)** Critical Hit, **100 + (20 x level)** Defense Pierce and **5% + (1% x level)** Unit Defense.
Every 30s (10s initial cooldown), a random enemy non-melee unit is restrained for 15s:
* Dark Elemental deals **20% + (2% x level)** damage to it every 1s
* Can't attack, move or use skills

Dark Elemental gains **10% + (2% x level)** Unit Damage.
While Dark Elemental is on the battlefield, every 5s:
* All enemy units lose **2.5% + (0.1% x level)** Unit Damage (up to 10 stacks, can't be dispelled)
* Dark Elemental deals 3% Max HP Damage to all enemy units.

Dark Elemental gains **100 + (20 x level)** Tenacity and **10% + (2% x level)** Unit Damage Reduction.
When Dark Elemental enters the battlefield, it gains a shield equal to **20% + (2% x level)** of its Max HP:
* All damage dealt to Dark Elemental is limited to 20% of its Max HP
* Whenever Dark Elemental is dealt damage, it enters Elemental Form for 1s (4s cooldown):
	+ While Elemental Form is active, Dark Elemental is Invulnerable to unit damage but loses 100% Magic Resistance

Dark Elemental gains **20% + (2% x level)** Attack Speed and **15% + (1% x level)** Critical Damage.
Every 23s:
* Deals 300% damage to target unit (doubled if the unit has a Light Mark), and inflicts it with a Dark Mark for 15s, causing it to lose **15% + (1% x level)** Unit Damage Reduction.
* Causes friendly units to gain **5% + (1% x level)** Unit Damage and Unit Damage Reduction, and **50 + (10 x level)** Defense Penetration and Tenacity for 6s (13s for Conflux units).

While Light Elemental is on the battlefield, Dark Elemental gains **50 x level** Critical Hit.
Whenever Light Elemental loses its Shield, Dark Elemental triggers Shadow Shield (8s cooldown).
Dragon Apostle

Archibald | **Dragon Apostle** | 2⭐
 Archibald | **Dragon Apostle** | 3⭐
The Cycle of Life is upgraded to Earth Calamity and Under Shadow is upgraded to Heaven Calamity. Also enhances the effects of Apostle Judgment.
 Archibald | **Dragon Apostle** | 4⭐

# 1★ Detailed

* **Dragon Apostle's Blessing**

Affected units gain 5% Life Drain, 5% Healing Received, 7% Unit Damage and 7% Unit Damage Reduction, up to 3 stacks.

**Affected Units:** All Dragon Apostle units;

Bone Dragon • Spectral Dragon • Green Dragon • Dragon Watcher • Black Dragon • Shadow Dragon • Red Dragon • Prominence Dragon • Krait • Emerald Dragon • Quetzalcoatl • Cave Hydra • Hydra • Apocalyptic Dragon • Dragon Turtle • Ancient Diver • Gulch Dragon • Light Dragon

* **Dragon God's Will**

**Arkath's Flame:** Affected units gain 20% Unit Defense, 10% Ignore Unit Defense and 20% Attack Speed.

**Affected Units:** Offensive Dragon Apostle units;

Bone Dragon • Red Dragon • Hydra • Gulch Dragon • Light Dragon

**Sylanna's Hearth:** Affected units gain 30% Unit Damage Reduction, 300 Tenacity and 300 Block Value. Also all friendly units nearby affected unit gain a shield equal to 15% of their max HP.

**Affected Units:** Defensive Dragon Apostle units;

Spectral Dragon • Dragon Turtle • Black Dragon • Prominence Dragon • Cave Hydra • Emerald Dragon

**Ylath's Feathers:** Affected units gain 20% Healing Received, 20% Unit Damage and 200 Defense Penetration. Also all friendly units nearby affected units become immune to Stun.

**Affected Units:** Caster Dragon Apostle units;

Quetzalcoatl • Green Dragon • Ancient Diver • Apocalyptic Dragon

**Shalassa's Tears:** Affected units gain 25% Critical Damage, 30% Attack Speed and 400 Critical Hit.

**Affected Units:** Ranged Dragon Apostle units;

Dragon Watcher • Shadow Dragon • Krait

# 3★ Detailed

* **Earth Calamity:**

Skill damage and healing are doubled, range is increased by 60%, duration is increased by 5s.

While the skill is active, enemy units in range loses 20% Unit Damage Reduction and 200 Block Value.

* **Heaven Calamity:**

Attack Speed and Life Drain bonusses applies to all friendly units in range. Skill cooldown is reduced by 10s.

Enemy units in range loses 20% Critical Damage and Unit Damage.

* **Apostle Judgment**

Mana cost of Apostle Judgment is reduced by 20%.

If an execution target is also affected by both <Earth Calamity> and <Heaven Calamity>, they lose 50% Unit Damage, 50% Critical Damage, 30% Unit Damage Reduction, 300 Tenacity and 300 Block Value for 6s.
Commanders

**Commander** units, also known as **UR** units, are a tier of units that was first introduced in January 2021 with the release of Judicator. Commanders are considered very strong and team-defining.

They are designed to be especially strong when used with their own faction, but several commanders can also be used to good effect in cross-faction teams (splash).

Commander units are released and can be recruited via monthly Limited Time Covenant events.

The defining ability of commanders is the Domain.
Darkness Falls

Sandro | **Darkness Falls** | 2⭐
 Sandro | **Darkness Falls** | 3⭐
 Sandro | **Darkness Falls** | 4⭐
Whenever an enemy unit dies, you recover 7 mana for each friendly Necropolis unit on the battlefield.
Whenever Darkest Hours is cast, for every friendly Necropolis unit on the battlefield there is a 30% chance to reduce the cooldown of a random friendly spell by 1s.
Evil Sorceress/Skills

Evil Sorceress gains 300 Defense Penetration during normal attacks.
Every 18s:
* Deals **150% + (10% x level)** damage and **2.5% + (0.3% x level)** Max HP Damage to the target and has a 30% chance to inflict 2 units within range with Evil Poison (prevents heal) for 2s.

Evil Sorceress is immune to Silence.
When Evil Sorceress enters the battlefield, the friendly hero gains **2 + (1 x level)** mana and Evil Sorceress and another non-1-man unit gain "Magic Mirror" until end of battle (reflects 60% of any received Spell Damage to 2 random enemy units).

Evil Sorceress gains **5% + (1% x level)** Unit Damage and Unit Defense.
While fighting a Tower unit, Evil Sorceress gains 50% Unit Damage.
Whenever an enemy hero casts a spell, Evil Sorceress:
* deals **11% + (3% x level)** damage, and **0.9% + (0.1% x level)** Max HP Damage to enemy units in an area around the target
* deals 1.5% Max HP Damage to all enemy units
* deals **3.5% + (0.1% x level)** Max HP Damage to burning enemy units

Evil Sorceress gains **10% + (1% x level)** Attack Speed.
Normal attacks of Dungeon Charging units have a 5% chance to inflict stun on poisoned units for 2s.
4s after entering the battlefield, Evil Sorceress increases the Attack Speed of friendly Charging units by 30%, for **15s + (1s x level)**.

When 3 or more Dungeon units are deployed, Evil Sorceress gains **15% + (1% x level)** Unit Damage and Unit Damage Reduction.
At the beginning of battle, if there is an enemy Dragon Golem on the battlefield, friendly Dungeon units gain 30% Unit Damage and Unit Damage Reduction.
Whenever Evil Sorceress casts Soul Burst, it conjures a "Bloody Dungeon" Domain for 15s (30s cooldown).
* When conjured, all enemy units lose 1300 Accuracy for **5s + (0.2s x level)**.
* Friendly Dungeon units are immune to blind. Stun duration on them is decreased by 35%. Also gain **15% + (1% x level)** Attack Speed and **100 + (20 x level)** Critical Hit.
* Friendly Dungeon, Charging units are immune to stun and gain **75 + (15 x level)** Block Value, **1% + (1% x level)** Unit Damage Reduction and **18% + (2% x level)** Magic Resistance.
* Enemy non-Dungeon units are 30% longer affected by stun and lose 10% Unit Defense (effects doubled on Tower units).
* Spell Breaker skills of friendly units are triggered every 5s. Black Dragon casts "Silent Dragon Breath".
	+ Deals 300% damage to enemy units in a large range
	+ Deals 5% Max HP Damage to nearby units
	+ Friendly Dungeon units gains 10% Unit Damage Reduction and Unit Damage (doubled for Black Dragon itself).
Blasphemer

## Awakening Missions

 Star Soul VI

# Skills

## Star Soul Skills

 **Star Soul II** | *(Demonic Blasphemy)* **Blasphemer** gains 30% Unit Damage Reduction.
 **Star Soul III** | *(Combat Master)* **Blasphemer** is immune to Stun and Petrify.
**Blasphemer** gains 20% Unit Defense. This effect is doubled when facing off against units inflicted with Burn.
 **Star Soul IV** | *(Evil God's Descent)* At the start of battle **Blasphemer** gains 4 Hatred.
 **Star Soul VI** | Unlocks Demonic Fusion skill.
Dracon

###

 Frozen Arrow

###

 Wind Wall

###

 Lightning Bolt

###

INT 10 + (10 x Rank)

*"Dracon is considered a magical prodigy by many of his elders. His goal in life is to become history's greatest dragonslayer."*

Dracon, a powerful Mage of the Tower, excels at leading armies of spellcasters.

He is particularly supportive of Monks, but also provides powerful support for his army, and uses air magic to eleminate enemy units.

# How to obtain

* Main Story: Completion of Chapter 24
* Memory Store

# Specialty

 2⭐
 3⭐
 4⭐
Whenever a friendly Air spell is cast, Naga triggers Magic Awakening.

# Spells

 Frozen Arrow | Water | Damage

 Wind Wall | Air | Support | 30

 Lightning Bolt | Air | Damage

 24s | Deal **784 + (929 x level)** air spell damage to all enemy units in the AoE.

# Adjutant

 LV10
 LV20
 LV30
 LV40
Dine with Heroes

*(special thanks to Hancy for helping provide these lists and informations)*

Dine With Heroes is one of the events in the 2021 Spring Festival that lasts for 2 weeks.

# How to Play

* There are 6 heroes available in the restaurant you can serve soup: Gem, Tazar, Dragon Mutare, Xeron, Gelu and Cassanbel.
* Each hero has a level of affinity that ranges from level 0 to 10.
	+ Reaching a new affinity level grants rewards specific for each hero.
	+ In order to increase affinity, the hero needs to be served soup.
	+ While there are many soup recipes, to obtain the maximum gain it's recommended to serve the optimal soup for that hero at its current affinity level.
* It's best to target a specific hero and upgrade affinity as much as possible for the best rewards.
* Once you have picked the hero, look at the Affinity list below for that hero for what soup you must serve.
* Obtain Market Entry Tickets
* Collect ingredients from the "Market" by battling enemy formations for ingredients using "Market Entry Tickets".
	+ The higher the level, the higher the chance to receive multiple ingredients (guaranteed 2 at 4\*)
* Cook soups into the "Kitchen" by placing the ingredients and correctly tapping the pot when the cursor is on the red part of the segment. several times
* Serve the soup to your chosen hero, then repeat.

### Free Rewards

* Click on the red package in the heroes' text box to get free rewards. Leave and reenter the screen to collect more.
* A maximum of 10 free resources can be acquired daily.
* Unclear if the rewards are random or based on which hero you click on.

# Serving

All heroes will need to be served a specific amount of the favorite soup at every affinity level to get to the next level. Maximum level is 10.

## Affinity

Here are the soups requested by the heroes at specific levels.

To read, either take the code and search in the menu (C for clear, S for spicy, X for special base) or read the ingredients in short format (ion Meat/Veggie/Seafood order).

For example, C201 means Clear Base, 2x Meat and 1x Sea Food (no Veggies).

## Total Required (2021)

Optimally this is the minimum number of resources required to get each hero to level 10:
Divine Benediction

Friendly units' Combat Efficiency is changed as follows:
* Bonus: 10% Tower, 8% Castle, 4% Fortress and Cove, 2% Rampart and Necropolis
 Daremyth | **Divine Benediction** | 2⭐
 Daremyth | **Divine Benediction** | 3⭐
 Daremyth | **Divine Benediction** | 4⭐
Whenever a friendly Tower unit triggers Magic Awakening, they gain 15 Air Elemental Attack and 15 Air Elemental Defense for 8s, also they deal 50% to their target, with a 4s cooldown.
Erdamon

###

 Earth Arrow

###

 Stone Skin

###

 Earth Elemental (Spell)

###

INT 4 + (4 x Rank)

*"Erdamon, the ancient King of Lava, has been sleeping for centuries in the mountains at the border of Eeofol. Now he wakes up and joins the Elemental. Erdamon is very willing to help the world get rid of the Kreegan through war."*

Erdamon, leader of the Stone Elementals, is the master of earth. He conveys tremendous benefits on Stone Elementals under his command and wrecks havoc on enemy units with his earth magic.

# How to obtain

* sign-in event
* Sign-in Store

# Specialty

 2⭐
 3⭐
 4⭐

# Spells

 Earth Arrow | Earth | Damage

 Stone Skin | Earth | Support | 26

 Earth Elemental (Spell) | Earth | Summon | 40

 35s | Summons a 4-man Earth Elemental unit of Level **1 x level** in the target area. Earth elementals will remain for the whole battle with an ATK of **320 + (120 x level)** and HP of **5430 + (4170 x level)**.

# Adjutant

 LV10
 LV20
 LV30
 LV40
Dark Priest

## Dark Priest

### Pieces

4

*The black feathers are duty-bound to keep those under their wing safe.*

 LV2
 LV5
 LV8
 LV11
 LV14
 LV17
 LV20

# Pieces

## Ring of Light

* Hero Attack: **7.2 + (4.8 x level)**
* Unit Attack: **1.2% + (0.8% x level)**

## Cloak of Darkness

* Hero Defense: **7.2 + (4.8 x level)**
* Unit Health: **1.2% + (0.8% x level)**

## Angel's Feather Cloak

* Hero Attack: **7.2 + (4.8 x level)**
* Unit Attack: **1.2% + (0.8% x level)**

## Cloak of Invulnerability

* Hero Knowledge: **7.2 + (4.8 x level)**
* Unit Health: **1.2% + (0.8% x level)**
Death

* Arcana III
* Arcana I
* Orange
* Purple
* Blue
* Green

### 6-set

Inflicts 3s of Fear on a random enemy unit while adding a stack of Fear Mark to them. Cd is 10s.

### 6-set

Inflicts 2.5s of Fear on a random enemy unit while adding a stack of Fear Mark to them. Cd is 10s.

### 6-set

Inflicts 2s of Fear on a random enemy unit while adding a stack of Fear Mark to them. Cd is 10s.

### 6-set

Inflicts 2s of Fear on a random enemy unit while adding a stack of Fear Mark to them. Cd is 15s.

### 6-set

Inflicts 2s of Fear on a random enemy unit while adding a stack of Fear Mark to them. Cd is 20s.

### 6-set

Inflicts 2s of Fear on a random enemy unit while adding a stack of Fear Mark to them. Cd is 30s.
Faceless

* Base

**Basic attacks dispel and control the enemy, and forcefully breaks the spells.**

# Skills

\*Each Unit can only use one of the 'Red' tier skills at a time. However, the player may freely choose between them out of combat for each individual Unit, similarly to Awakened abilities choices.

# Talents

 Hitpoints
 Damage
 Damage Reduction
Eagle Guardian/StarSkills

**Star Soul III** | *(Sturdy Build)* Recovery effects are increased by 50%.
 **Star Soul IV** | *(Rampage)* Lost Land units gain triple the effects.
At the start of battle, all friendly units gain 20% Unit Damage Reduction, lasts until end of the battle.
 **Star Soul V** | *(Shield Bash)* Eagle Guardian negates all damage that exceeds 20% of its Max HP.
Whenever Eagle Guardian takes a hit, it gains 40 Block Value.
 **Star Soul VI** | Unlocks Blazing Punch skill.
Decorative Horn

A handcraft that was made by precisely replicating the horn of a unicorn. Can be treated as a decorative item and affixed to the wall, although it is recommended that this item be affixed in a higher spot than usual. Otherwise, it could be a fatal disaster if someone accidentally bumps into it...

## Method of Acquiring

* Synthesis: Orange Battle Scar Essence
* Treasure Hunt: Battle for the Divine Sword, Vortex of Time
Druid/Skills

Whenever a Rampart unit is deployed, Druid gains **2% + (0.4% x level)** Unit Damage Reduction
At the beginning of battle;
* All friendly Ranged and Caster units gain **5% + (1% x level)** Attack Speed and Critical Damage.
* All friendly Offensive and Charging units gain **100 + (20 x level)** Critical Hit and **5% + (1% x level)** Unit Damage.
* All friendly Defensive units gain **100 + (20 x level)** Tenacity and **5% + (1% x level)** Unit Damage Reduction.

These effects last for 60s.
Elf Mage

*You stand before the window and look at the flowers, meanwhile a sprite watches you from within the flowers. Just as the fresh flowers decorate the sprites' homes, so too do the sprites embellish others' dreams.*

## Awakening Missions

*Gralkor, Lord of Earth Elementals, may you make the lands stable. Ackwalandar, the Lord of Water Elementals, may you bring harmony to the tides of magic. Pyrannaste, Lord of Fire Elementals, may you balance the forces of the magical worlds. Shalwend, Lord of Air Elementals, may you open up the portals to all worlds. The strongest of the elements, heed my summoning!*

**Minimum Level**: 64

 4. Deploy Sprite with at least 2 other Conflux units and win 3 Campaign battles.

## How to Obtain

* Plane Store
* Faction Altar

## Awakened Skills

 Every 20s, deals 200% damage to target unit.
 Sprites' Blessing

 At the beginning of battle, friendly units in Sprite's path gain 10% Unit Damage Reduction (double for Sprite).
 Dedication

 Dedication also inflicts 3 random enemy units with silence for 4s.
Evil Forces

# Set Pieces

 Vengeful Soul

 Fluorescent Mushroom

 Profound Amulet

 Inferno Core

 Demonic Grip

# Set Bonus

* All units gain 10% damage increment against Dungeon units.
* All units gain 10% damage reduction against Dungeon units.
* All units gain 10% damage increment against Caster units.
* All units gain 10% damage reduction against Caster units.

# Fragments of History

 Own Sword of Frost level 11 | All units gain 11 Water Attack and 11 Water Defense.
Energy Reverse

39s | Spell Damage taken by all friendly units heals them instead, and spells healing enemy units now deal damage instead to those units. Lasts for 8s. Has a cooldown of **39.5s - (0.5s x level)**.

## Hero Bonus

 Adelaide | Frost Ring | 3⭐
 Roland | Heightened Morale | 1⭐
 Adela | Holy Spirit's Blessing | 2⭐
Friendly Support Spells are 20% more effective.
Slayer also causes affected units to gain 12.5% Unit Damage.
Dark Elemental

* Base

*Ranked higher than Four Elementals, this ruthless tyrant hails from the dark shadow. Light Elemental's mortal enemy.*

**Penetration Damage, Counterattack Evasion, Battle Debuffs**

# Skills

\*Each Unit can only use one of the 'Red' tier skills at a time. However, the player may freely choose between them out of combat for each individual Unit, similarly to Awakened abilities choices.

# Talents

 Hitpoints
 Attack Speed
 Damage
Energy Elemental

*The energy condenses into a form that never withers away, with cold auras gathering around. Absorbs all nature power to become more powerful in combat.*

## Awakening Missions

*Gralkor, Lord of Earth Elementals, may you make the lands stable. Ackwalandar, the Lord of Water Elementals, may you bring harmony to the tides of magic. Pyrannaste, Lord of Fire Elementals, may you balance the forces of the magical worlds. Shalwend, Lord of Air Elementals, may you open up the portals to all worlds. The strongest of the elements, heed my summoning!*

**Minimum Level**: 64

 4. Deploy Fire Elemental and win a Duel of Champions battle.

## Awakened Skills

 Skill damage increased to 200% of the previous skill's damage.
 Elemental Force

 Whenever a friendly fire spell is cast, two random friendly Offensive units gain 50% Unit Attack and 10% Life Drain for 10s.
 Fire Energy Conductor

 Bonuses double. Stacks remain the same.