Tulip Aqualightning

## Biography

Twin of Camilia, Tulip is very little like her sister. Practically brimming with excess energy Tulip loves a good old fashioned brawl, loving the feeling of fighting for fun, though that is not her only hobby.

## Skills and Abilities

Natural Flight, Water Breathing, Lightning Absorbtion and Control, Lightning Speed (Zap Dashing)(Human Specific), and Dragon Transformation.

## Traits and Perks

### Traits

Distracted: You focus a lot on whatever happens to be going on at the moment. You gain 1 an extra perk whenever you gain a perk, but your Point Build Points are reduced by 6.

Acrobat: You are good in the air, and can jump twice as high, and have 1.5x the DOD, but you carry 3 less healing items.

### Perks

#### Perk Points: 3/6

Hunter: In combat, you do 75% more critical damage against animals and monsters.

Tag (1): You can tag a Stat as a Tag Stat, where they get +15 Points. (Accuracy)

Shipwrecked: After Infermon blew up your ship due to a Demon Lord's Ambition, you were shipwrecked. You get a flat +5 to a stat of your choice. (Perception)

Super Slam! (1): All melee (except thrown) and unarmed attacks have a chance of knocking your target down. 15% for Unarmed or one-handed melee, 30% for two-handed melee.

## Skills

### Unique Skills

* Túlípani's Venom: Allows the User To Poison Her Weapons with a Paralysis Venom at the beginning of her turn like it is an item. Paralysis Venom Paralyzes the Target hit for d5 Turns and does d10 Damage per turn. 5 Turn Cooldown

### Passives

Dragon Species Passive: Flight: Can Fly in Large Open Spaces

Sub-Species Passive: Volt Absorb: If Struck by lightning based attacks The Damage that would have been dealt gets converted into Damage for the next attack.

Unique Passive: After every round, speed (Dodge) raises by 5%

### Class Passives

Thief Passive: Maintenance: Your items cannot be stolen.

Pugilist Passive: Multiattack Lv 0: On successful hit, attack again using d(damage dealt) rather than normal Damage die if the new accuracy chance succeeds.  Bonus hit can only proc once, is affected by block, and this bonus hit cannot crit.

Beast Tamer Passive: Immunity: Is immune to status ailments.

## Elemental Arts/Techs

#### Elementless

* **Túlípani's Venom**: <Dragon Form> <5 Turn Cooldown> (1dP.Atk) Strike with a bite filled with Paralysis Venom. Paralyzes the Target hit for d5 Turns and does d10(Scales Per Level) Damage per turn.
* **Twin Hit**: [Unarmed] <6 Sta> Hit once for Half P.atk(capped), If that attack connects, Hit again for twice the damage of the first Hit.
* **Right Fist Special**[Unarmed] <2 Sta>: A Punch from the right side meant to disorient the foe. Deals Half Capped P.Atk.
* **Left Slam**[Unarmed] <5 Sta>: A Heafty Punch From the Left Side. Deals Uncapped P.Atk at Half Accuracy. If Used After Right Fist Special Hit is Guaranteed.
* **Whirl Slash**[One-Handed Sword][Rank C] <5 Sta>: Slash diagonally downward and Twirl and Slash again! Deals 2dP.Atk Capped
* **Dodge Counter (Sword Style)**[One-Handed Sword] <5 Sta>: Enter a state of focus until the users next Turn, should the user be attacked, Roll dodge. If the user dodges they may attack the attacker for free. <3 Turn CD>

#### Wind Element Talent

* **Weak Lightning Spear**: Create a Weak lightning spear and hurl it at a Target <2MR Normal M.atk>
* **Lightning Serpents Strikes**: Tulip enhances her strikes with Pure electricity. Adds 1/2 Her M. Atk Roll as an additional roll to her P. Atk. For 3 Turns. MR cannot be refilled while active.<20MR>
* **Zap Dash**: Uses all MR to double move.
* **Lightning Serpents Breath Beam**: <Req: Breath, Wind Element Talent> <15 MR, 4 Sta> A Line Dragon Breath attack that hits 5 squares from the User. 20%chance to Paralyze for d2 turns.
* **Thunderous Frenzy**: <Req: [Wind Element Talent] [Sword/OneHanded Sword]> <20 MR> <5 Turn Tech Cooldown> <Rank B> 4 P.Atks and 4 M.Atks: Summon a Lightning Spear in your off hand While attacking with a One-Handed Sword. A slash diagonal upward, a spin, then a slash diagonal downward, followed by a flurry of 3 Lightning-Spear thrust strikes, then another Diagonal Cross slash, Finally followed by a lightning Spear Thrust through.

## W.I.P. Techs, Arts, and Skills

### Skills

* **Name:** Sensory Share **Requirement:** [Taming] **Cost:** 10 MR **Target:** Tames **Effect:** Allows the Tamer to See what their Tames See from a Third-Person Perspective.

#### Light Element Talent

* Form of Light <Light Element Talent> <15 MR> <5 Turn CD> Morph the Casters body in to pure, immaterial, light for 1 turn. Makes the User immune to all damaging effects that are not Dark Element and allows them to Travel through Enemy units on the Grid.

## Dual Techs?

Dual Tech: (Twins Unity) When Fighting together and within a 3x3 Range of Eachother the Twins Can join in each others attacks. Whether it be Ranged Magic or Melee attacks. Their accuracy and Atk Rolls are combined when doing so along with Elements used.

End of Days (Dual Art) Req: <6x charge for both Twins.> An Arena Wide Elemental Storm of Snow, lightning, and Volcanic Tremors. Deals Half Magic Attack and 20% Chance to cause Burn, Paralysis, and Freeze for d6 Turns

## Senses

**Equipped Senses** (Available SP: 2/15):

For Reference: GB\_E\_Lv = Grows By \_ Each \_ Levels

[+2(Base) +3(GB1E2Lv)Acc]
[+2(Base) +5(GB1E2Lv)P.atk]
[+2(Base) + 10(GB1E2Lv) P.atk]
 【Arithmetic Processing Lv4】
[+1(Base) +2(GB1E5Lv) Flat Dodge]

#### Intrinsic Senses:

[+3(Base) +1(GB1E2Lv) M.atk]
 【Magic Eyes】

## Stats

### Lv 5

Stat Points: 0/13

13 → Perception

## Current Storage

### Crossbody Pack: Size: 16

1. 8,625 VC
2. 3x Pseudo-Soul
3. Resurrection Bracelet
4. A gold and copper toy train, it's more of a miniature, but the wheels are functional.
5. Toy Train Model
6. Steam Powered Toy Train
7. Weapon Cube
8. Valmanway <One Handed Longsword> <Durability: 100/100> <Damage Cap: 36>: Spirit Arms: S-Action: Vorpal; Bleed likelihood +10%; Quad Slash; +1 MOVE; A sword whose name means "Blessed Wind"
9. Levantine Axe <Two-Handed Great Axe> <Durability: 700/700> <Damage Cap: 40> Skills: Living Weapon, When Thrown, it Returns. Senses: 【Living Weapon】【 Malleable】【Learning】【Patient】Stats: +10 P. Atk

### Itemization Storage Size: 200

1. 10,000 VC
2. 10,000 VC
3. 10,000 VC
4. Cards: Rimuru x2, Rimuru (Slime), Shuna, Shion, Diablo
5. **Greatest Five**: Summons the Memory of Five Warriors to help you attack. It can be used in combat, but its cooldown takes 2 more combat sessions.
6. Darg Helm: A helmet for dragons. Makes Poison or Paralyzation last twice as long.
7. Concertina: (-+2 to bonding rolls)
8. 45 Iron Arrows

## Unequipped

Darg Helm: A helmet for dragons. Makes Poison or Paralyzation last twice as long.

Concertina:(-+2 to bonding rolls)

### Locked:

A blue ocean cape attached to a dress with fish designs on it.

A gray cape attached to a dress with lightning designs

Golden Bracelet (It is a well crafted bracelet made out of gold and Onyx. +5 damage for lightning attacks.)

Psydonian Armour

Ice Wing Blades(+2 damage +1block)

Lighting Embroidered Cape: A cape made of bright yellow and orange burn-resistant thread and fabric, with white lighting patterns embroidered onto it. There are hidden pockets on the underside of it.(+5 to accuracy.)

## Antiques

Multiattack LV 2: (ACC: ≥ 40, P. ATK ≤ 50): Allows you to repeatedly attack in the same turn, for each attack, you have to roll a new accuracy roll, if you miss, you stop attacking. If you are using Multiattack, you have to say that out in RP. If the other person’s dodge is 1, they get to reroll until it is NOT a one.

Quick Use Badge: Reduces Stamina cost of Item use

Charisma Charm: Gives you a -+2 range on any charisma roll. (Tame, Barter, Pacification.)

Cleansed Fairy Stone: A fairy familiar in a stone, that can come out to automatically heal you in battle.

A gold and copper toy train, it's more of a miniature, but the wheels are functional.

Repellent Stone

### Locked (At Home):

Pet Home:A small-ish but sturdy structure made for pets. It has various hiding spots and places to put things.

Shark Plush

Electric Stone: If it absorbs electricity +5 Attack

Lightning Statue

## Consumable

### Locked (At Home) Consumables:

5 Magic Gems (Bomb): Does d35\*2 damage.

5 Magic Gems (Clay Shield): defends up to 30 damage.

5 Magic Gems (Mudpool) : Immobilizes enemy for d5 turns.

5 Magic Gem (Rock Shield): defends up to 60 damage.

Magic Tablets: They bring your nonoffensive magic (magic roll) stronger up by 1

Horn of Focus: Gives increased focus. +5 to accuracy roll.

Purity Potion: Cleanses Body of All Status Effects.

1 Fang of Garmr (Auto-Revives you with one HP, and you can still take your turn.),

Rushing Water DX (Makes your next attack be a guaranteed hit unless the enemy gets a 19 or 20, and heals 10 HP. 'Made by the Star Spirits using their special Star Spirit facilities.),

Bouquet of Grass, Christmas Edition: Heals 20 HP! Tastes like love. You can even eat the bow if you want, but the bow tastes like fabric and luv.

Healing leaves, MERRY FUCKIN CHRISTMAS: Heals 12 HP! Tastes like love and aggressive Christmas spirit. Aggressive Christmas spirit tastes like love. This one's bow is actually paper. It's got extra fiber for your diet.

## Pets

#### Geo (Earth Kitsune) LV:1

**Type**: Heavenly Fox

**Stats**:                                       **Rarity**: Common

HP\A\MR\D\P\B\MA\D\ST\MV

40\5\20\2\17\1\9\20\6\3

**Temperament**: Chompy               **Happiness**: It trusts you very much.

Most Kitsunes come from Devourer Island, while the rarest creature to encounter on the island, this fact has made them a pretty common sight nowadays due to them being prime targets of smuggling due to their rarity and power.

**Unique Settup**: Geo has a little vest/harness Built to carry Many Potions! Anyone can Take Potions from this Harness, Friend or Foe, Using their own Stamina. They simply must be within a 1 Tile radius to Him.

**Potion Vest Inventory** (2/20)

1. 2 Charm Potion: A Charm Resistance Potion that lasts d7 turns.

#### Tritomia (Grand Rock) LV:2

**Type**: Boss Mob

**Stats**:                                       **Rarity**: Extreme

HP\A\MR\D\P\B\MA\D\ST\MV

100\10\10\2\20\1\2\2\5\2

**Temperament**: Whoa               **Happiness**: It trusts you very much.

Grand Rocks are extremely rare pets, owing to the fact Grand Rock himself is up in the years, so generally these little guys aren't common on this part of the world. Some of the ranges to the northeast have a lot more of these little guys, while they are cute now, eventually they will get big, and settle down to be a big old mountain turtle.

**Old Attacks**:

**Head Smash** | Power 150 | The User attacks with a full headbutt, but beware, half damage is done back to the user.

#### Comet (Nonnative Fire Dragon) LV:1

**Type**: Dragon

**Stats**:                                       **Rarity**: Common

HP\A\MR\D\P\B\MA\D\ST\MV

20\10\7\6\3\1\4\20\4\7

**Temperament**: Zoomy               **Happiness**: It trusts you very much.

This creature comes from elsewhere, I know not about it. Zounds.

#### Blossom (Nonnative Fire Phoenix-Griffon) LV:1

**Type**: Creature

**Stats**:                                       **Rarity**: Common

HP\A\MR\D\P\B\MA\D\ST\MV

30\14\7\1\6\4\4\3\5\4

**Temperament**: Unknown               **Happiness**: It trusts you very much.

This creature comes from elsewhere, I know not about it. Zounds.