Ameliah

Ameliah - portrayed by @AceAximeck on Twitter; commissioned by Roguish

Ameliah is a human adventurer of many talents.

### History

Ameliah is the daughter of the Guilder Elric. She was born on the 10th of Second Harvest in 3034.

Her mother Ahzala died when she was young; Bandits destroyed the village where Ahzala, her sister, and Ameliah lived. Elric returned a day later and found his daughter under the crib. Since then she accompanied him on his many travels, growing up in Guild-houses while her father was on jobs. In Ter’karmark, where her father (level 13 at that time) hoped to win in the tournaments, father and child fell on hard times. After his bets on winning his place among the Numbered proved to be Elric's societal ruin, six year old Ameliah was awakened when they stumbled across an Essence Monster of level seventeen in the wilderness.

Young Ameliah adored her reckless father, and thought of him as a genius. She boosted up all her stats, but did not yet invest in skills, in order to become a True Jack, as her father had once dreamed to be. After returning to Bellost via Goldship, Elric took on a huge debt in order to become a silver-rank in Xiugaaraa. That impoverished him again and to an even worse degree, and the Bank breathed down his neck all the time.

From being eight years old onwards, Ameliah spent the second half of her childhood in Brightside, a dangerous underground outpost in a ranked zone of 20. Her father and her teleported to the spot together, as he hoped to finally find his luck in an unclaimed lair. Her father died soon after the arrival due to the poisonous surroundings, and Ameliah spent her first skill points on Purify. Being stuck in the chasm, she had to work as a healer and support class, and even accompany and eventually guide adventurer groups into the toxic chasm.

She leveled up slowly but surely, until reaching her 17-level cap at the age of sixteen. At that point, a new adventurer stepped into her life: Lerith Singer, one year older than herself, and a healer able to influence souls, but trapped in the chasm of Brightside just like her. Under his charm and influence, Ameliah's life got better, as he was able to mold even her form, temporarily.

At some later point, both of them persuaded the professional silver-rank adventuring group of the *Heroes of Wix* (a team of four), to let them accompany them on a delve. The specialized diviner in that group discovered a lair like Ameliah's father had sought out, and both Ameliah and Lerith gained not only a 31-level cap, but also an accolade that gave +1 level to all skills. However, Lerith betrayed her and left her in Brightside, including taking that accolade. Ameliah, who had developed a condescending attitude to everyone but Lerith, realized the betrayal too late, and swore to never fall into the trap again, scolding herself for having become a power-hungry monster.

She was seventeen when she escaped Brightside, and worked to reform herself towards showing more compassion and wisdom.

Her callsign in hand code is Tiger Eye.

### Within the story

She encountered Rain on a trip to Fel Sadanis, as she accompanied three adventurers who would later become notorious as the Crimson Swords. She left Fel Sadanis on an errand, but upon her return, she learned Halgrave had banned Rain from the Guild, and met Jamus, leading to her meeting Tallheart who had given Rain shelter. She then went on an adventure with that mismatched group that also included Val and Carten, in the Vekuavak Mines (Everdeep Fortress). There, she saved Rain's life again, and also healed him after their return to Fel Sadanis when Lavarro assaulted Rain. This affair delayed her reconnaissance trip to Jarro where she hoped to get info on Velika Vekuavak and her possible influence.

Ameliah joined Jamus, Tallheart and Staavo after having tracked them from Tallheart's forest, as they fled to escape the Empire's vanguard force against Fel Sadanis. Only after the withdrawal of the Empire did they return and camped in the Lee of the barrier, until Rain deactivated it. Next, she joined Rain as he founded Ascension. Within Ascension's council structure, Ameliah got no formal role other than that of Ascension's second-highest level individual, which allows her presence in the inner command circle.

After the company arrived in Vestvall (and after her getting cold feet and fleeing the camp for a day), the pair became a couple. Because she was ill-prepared for a combat situation, Rain and Ameliah were defeated by the Crimson Swords after Ascension moved camp.

Ameliah joined Rain and Tallheart in delving into the rift beneath Vestvall. In the Ashen Jungle, she single-handedly defeated some Hababas, and got new plate armor and an Adamant bow from Tallheart. After having taken various utility/mage builds (notably geomancer and pyromancer) so far in Rain's presence, she switched her whole build into that of a heavy archer scout to defeat the Sparkscale Deep. This build includes Heavy Armor Inventory, and Ameliah has not abandoned it since.

Back on the surface, Ameliah and Rain dealt with the uppity nobility of Vestvall, before she scouted alone towards Fel Sadanis, which was by then destroyed by the Empire. Ameliah reported back immediately, taking less than a day for the considerable distance each way. Ameliah finally opened up and told Tallheart and Rain about her troubled past. She continued her role of Overwatch and Scout during Ascension's flight towards Three Cliffs, where Ameliah distinguished herself in holding off an imperial Incarn Hydromancer on her own, until Rain arrived and they defeated him together.

In Barstone, Ameliah met Guild leader Everiss after the Warden abducted the Citizen, and did last-minute procurements before Ascension left directly for Eastspar. There, over a week later, Everiss showed up during a romantic date between Ameliah and Rain, to challenge him to a duel. Ameliah enjoyed that eventful afternoon, before she left Eastspar as a part of the forward team of Ascension that Rain sent to Yelfenn. She detached from that team to locate the hidden cervidian community, only to find them abducted by the Menovik family, so she went and rescued them.

### Build

Skills: A full list of skills for her is impossible due to her class, but Ameliah has used and is known to have ranked up to 10 the following skills:

Channel Mastery, Mana Manipulation, Condense, Hydrodirection, Internal Reservoir, Blinding Fog, Erode, Rockbomb, Stonemolding, Earthmolding, Deep Durability, Empowered Amulet, Empowered Mainhand, Empowered Offhand, Empowered Armor, Empowered Rings, Equipment Mastery, Thickened Plate, Deep Plate, Heavy Armor Inventory, Mana Vent, Ranged Arsenal, Mana Sight, Airwalk, Healing Word, Drilling Shot, Seeker Shot, Piercing Shot, Strong Draw, Endless Quiver, Sharpened Arrowheads, Sniper Shot, Bleeder Shot, Multishot, Stacked Shot, Empire of Grit, Empire of Brawn, Empire of Will, Empire of Drive, Unity, Aura Compression, Amplify Aura, Aura Focus, Extend Aura, Attract, Fire Arrow, Ice Arrow, Fire Affinity, Heat Mastery, Chanting, Message, Purify, Repair Bound Item, Hardened Plate, Arrow Affinity, Deep Hardness, Recharge Bound Item, Soften Steps, Draining Plate, Living Armor, Missile Recall, Winter, Spring, Summer, Fall, Life Well, Energy Well, Essence Well, Experience Well, ...

She has also used:

Alacrity, Body Strengthening, Concussive Blows, Efficient Movement, Hauberk of Spite, Redirection, Shrouded by Flame, Aquifer, Lunar Orb, Mask Trail, Tissue Scan, Break Stone, Rock Pull, Mud Wall; Rock Push, Stoneset, Rooted, Expanded Force, Somatic Manipulation, Liquefaction, Earth Affinity, Force Affinity, Guide Sending, Intrusion, Firebolt, Meteor, Fireball, Magma Catapult, Triplicate Casting, Bear Kata, Squid Kata (rank 1 as of ch252), Prismatic Intent (level 4 as of ch238), Flight, Brace, Quicken Evocation, Overcharge, Mountain Stance, Heavy Armor, Shock Arrow, Heavy Resistance Enhancement, Stygian Arrow, Stone Arrow, Tough Fabric, Smell Bound Item (at least rank 5), Hardened Arrowheads, Prismatic Arrow, Unerring Throw (rank 6 as of ch216), Mark, ...

Ameliah has several builds for various purposes that she can reconstruct if given the time to prepare. Among them is a powerful geomancer build that she has maximized to rank 10 in most skills, but also a survival/tracker/hunter build. For survival in the Ashen Jungle she reactivated her Pyromancer build, but then had to completely redesign her build to maximize her abilities in the Sparkscale Deep: she essentially copied much of the heavy archer build of Snowlilly, and has since kept it because of the optimized equipment Tallheart created for this build: a Stat ring granting +20 to all attributes, a Myriad-Plate Armor and various rings further improving on her equipment usage.

Because of her class, Ameliah has no specializations and needs to keep balanced stats (Currently 63 in all of them), which even includes equipment.

### Class

LvL 5 True Jack: standard Jack + substitute one skill prerequisite for another, provided that the skills were similar enough.

LvL 25 Uncertain Savior: may refund a Skill Point (losing the skill but not the ranks in it, if choosing to re-select it later). Making any change that way needs an hour of meditation, so swapping entire builds may need days. Evenly matched stats gain a 160% boost in effectiveness.

## Skills

After Chapter 238 - Maintenance

Aura Metamagic

Tier 2

**Prismatic Intent** (4/10) Exp: 1,302/2,800
User may maintain 5 auras simultaneously

Equipment Use

Tier 0

**Deep Durability** (10/10)
Durability of equipped items is multiplied by 2.0

Tier 1

**Empowered Amulet** (10/10)
Numerical enchantment boosts from the amulet slot are multiplied by 2.0

**Empowered Mainhand** (10/10) - Granted
Numerical enchantment boosts from the mainhand slot are multiplied by 2.0

**Empowered Offhand** (10/10)
Numerical enchantment boosts from the offhand slot are multiplied by 2.0

Tier 2

**Empowered Armor** (10/10)
Numerical enchantment boosts from armor slots are multiplied by 2.0

**Empowered Rings** (20/10)
Numerical enchantment boosts from ring slots are multiplied by 3.0

Tier 4

**Equipment Mastery** (20/10)
Decreases strain on equipment by 100.0%

Heavy Armor

Tier 1

**Thickened Plate** (10/10)
Multiply durability of heavy armor by 2.0

Tier 2

**Deep Plate** (10/10)
Multiply saturation limit of metallic armor by 2.0

Tier 3

**Heavy Armor Inventory** (10/10)
Gain a soul inventory for up to 100 pieces of heavy armor
Equipped heavy armor may be dismissed to the inventory at will
Stored heavy armor may be recalled to the appropriate open slot at will
Cost: 200 mp/kg

**Mana Vent** (10/10)
Desaturate heavy armor by venting accumulated mana
Rate: 18118.0 mp/s (fcs)
Cost: 1000 sp

Hurling

Tier 3

**Ranged Arsenal** (10/10)
Gain a soul inventory for up to 100 (fcs) ranged weapons
Equipped ranged weapons may be dismissed to the inventory at will
Stored ranged weapons may be recalled to the appropriate open slot at will
Stored ammunition-tagged weapons may be recalled directly into an appropriate launcher-tagged weapon
Cost: 200 mp/kg

Magical Utility

Tier 1

**Channel Mastery** (10/10)
Allows intuitive control of channeled skill intensity
Minimum skill intensity: 0%
Maximum skill intensity: 200%
Skill mana cost modified by intensity adjustment

**Mana Manipulation** (10/10)
Allows internal control of mana
Allows expulsion of mana to environment
Allows transfer of mana to and from capacitive items with direct contact
Maximum transfer rate 37036.0 mp/s (fcs)

Tier 3

**Mana Sight** (10/10)
Passively perceive mana within the environment
Resolution is 100% of that of mundane optical sight
Activate to perceive mana within entities
Active Cost: 10 mp/s
Compatible with other sensory skills at 100% resolution while activated

Physicality

Tier 2

**Airwalk** (10/10)
Step on air as if it were stone
Cost: variable sp, depending upon rank and applied force

Restoration

Tier 0

**Healing Word** (10/10)
Invoke a word of healing to restore health to touched entity
Healing: 1001-2002 hp (fcs)
Cost: 10 mp

Sharpshooting

Tier 0

**Drilling Shot** (10/10)
Shoot an arrow that spins, dealing increased damage
Multiplies base physical damage by 11.01
Cost: 10 sp

**Seeker Shot** (10/10)
Shoot an arrow that tracks its target
Turn speed: 9009.10 deg/s (fcs)
Tracking effect expires after 100 meters
Cost: 10 sp

Tier 1

**Piercing Shot** (10/10)
Shoot an arrow that ignores 50.0% of target’s hardness
If physical damage is dealt, arrow pierces through target
After piercing, physical damage to any secondary target is reduced by the hardness of the primary target
After piercing, magical damage to any secondary target is reduced by the appropriate resistance of the primary target
Effect can recurse indefinitely
Cost: 25 sp

**Strong Draw** (10/10)
Bow draw weight multiplied by 2.0
Toggleable

Tier 2

**Endless Quiver** (10/10)
Conjure a copy of any arrow in your possession
Copy persists for 10 minutes
Cost: 10.0 sp
Additional mp cost for enchanted arrows

**Sharpened Arrowheads** (10/10)
Multiply physical damage of arrows by 2.0

**Sniper Shot** (10/10)
Fire a powerful charged shot with extreme range
Multiply physical damage by 57.1 (str)
Arrow is not affected by gravity or wind within 1 km
Cost: 100 sp
Charge time: 10 s

Tier 3

**Bleeder Shot** (10/10)
Shoot an arrow that drains the target’s blood
Effect only activates if physical damage is dealt to health
Target bleeds freely for 10 minutes until wound is sealed
Cost: 200 sp

**Multishot** (10/10)
Fire an arrow that splits into 20 projectiles
Each projectile deals 10% of the original damage
Arrows fly in a fan up to 45 degrees wide, equally spaced
Cost: 100 mp

Tier 4

**Stacked Shot** (10/10)
Up to 11 Shot skills may be combined
Cost: additive

Utility Auras

Tier 1

**Energy Well** (10/10)
Convert mana to stamina and transfer to all entities within range, including user
Transfer Rate: 10 sp/s
Efficiency: 20%
Range: 10 meters

Tier 3

**Empire of Brawn** (10/10)
Boost Strength by 100 for all entities
Range: 10 meters
Cost: 200 mp/s

**Empire of Grit** (10/10)
Boost Endurance by 100 for all entities
Range: 10 meters
Cost: 200 mp/s

**Empire of Will** (10/10)
Boost Focus by 100 for all entities
Range: 10 meters
Cost: 200 mp/s

**Empire of Drive** (10/10)
Boost Recovery by up to 100 for all entities
Boost Vigor by up to 100 for all entities
Boost Clarity by up to 100 for all entities
Maximum Recovery boost is capped by the active Strength boost from Empire of Brawn
Maximum Vigor boost is capped by the active Endurance boost from Empire of Grit
Maximum Clarity boost is capped by the active Focus boost from Empire of Will
Range: 10 meters
Cost: 200 mp/s

Results displayed are calculated from Amelia's base effective focus and effective strength with gear (1801.8 (693 x 2.6) effective focus points and 1801.8 (693 x 2.6) effective strength points)

Evolution of True Jack which maintains the lvl 5 bonus while also granting the ability to recycle (a) skill point(s), freeing it up to put in something else. The ability to use the recycled skill is lost of course, but whatever ranks Ameliah had earned remain. The recycled skill also still counts for anything that needed it as a prerequisite. Using this class feature takes around an hour of concentration for each skill changed.

"She still needs a logical chain of prerequisites to TAKE a skill, but not to use it. Basically, if she wants Flight, she needs all the skills leading up to it (with substitution subject to some restrictions that haven’t been mentioned). Once she HAS flight, then she can REMOVE the prerequisites and still keep the skill. If she then removes Flight for any reason, she needs to set up the prereqs again before she can take it again. Savvy?"

- SS

## References

1. ↑ Chapter 253
2. ↑ "Ahzala. Don’t you remember my stories about her?" Chapter 174
3. ↑ 3.0 3.1 3.2 Chapter 171
4. ↑ 4.0 4.1 Chapter 35
5. ↑ Chapter 158
6. ↑ Chapter 170
7. ↑ Chapter 1-4
8. ↑ Chapter 163
9. ↑ Chapter 171
10. ↑ Chapter 199
11. ↑ Chapter 215
12. ↑ Chapter 219
13. ↑ Chapter 252
14. ↑ Chapter 238
15. ↑ Chapter 239
16. ↑ Chapter 241
17. ↑ 17.0 17.1 Chapter 154
18. ↑ 18.0 18.1 Chapter 160
19. ↑ Chapter 161
20. ↑ Chapter 200
21. ↑ 21.0 21.1 Chapter 216
22. ↑ Chapter 226
23. ↑ Chapter 44
24. ↑ Chapter 127
25. ↑ Chapter 145
26. ↑ Chapter 152
27. ↑ Chapter 218
28. ↑ Chapter 110
29. ↑ 29.0 29.1 Chapter 87

Ameliah had Point of View paragraphs in the following list of chapters: #60, #63, #72, #77, #80, #87, #99, #108, #110, #122, #126, #127, #128, #129, #136, #143, #145, #146, #148, #152, #167, #170, #173, #174, #178, ...

She was also the fifth character besides Rain (after Jamus, Val, Tallheart and Stint) to get the sole viewpoint of a chapter; which was #68. She has afterwards taken again the sole viewpoint, in the chapters #158, #161 and #162 as well as #171.

All this makes her the second-most often portrayed character after Rain himself.