Sorceries

## New Sorceries

### Soul Dart

*Sorcery popular for its ease of use. **Fire soul darts at a consistent, quick pace.** Provides the minimum in terms of damage out of all sorceries, but can be cast while moving. One of the first sorceries used by humans.*

The Soul Dart sorcery is a starting spell for the Magician class. It is also sold by Griggs of Vinheim at Firelink Shrine for 200 souls.

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### Soul Spray

*Sorcery which improves upon Soul Dart. **Fire volley of soul darts in a rapid burst.** This alteration releases soul darts at a rapid pace, but can no longer be cast while moving.*

The Soul Spray sorcery is found in a chest under the bridge near the waterfall in the Darkroot Forest.

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### Ambush Arrow

*Sorcery of the Vinheim Dragon School which develops upon Soul Arrow. **Fire soul arrow from behind targeted foe.** This variant can be used to great effect against enemies with shields. However, it cannot travel especially far, and must be cast within range to be effective.*

The Ambush Arrow sorcery is sold by Rickert of Vinheim in New Londo Ruins for 4,000 souls.

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### Soul Orb

*Uncommon sorcery. **Fire slow moving soul orb that tracks foes.** The created orb deals high damage and can pursue enemies for a long duration before dissipating, but it is very slow, and easy to outrun.*

The Soul Orb is found in a room in the sewers after the basilisks, in the Depths. The room is locked and requires the Sewer Chamber Key to unlock it.

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### Crystal Soul Orb

*Sorcery born of experimentation. **Fire crystallized slow moving soul orb that tracks foes.** The crystal modification increases its attack power, but renders it even slower, and makes it disperse earlier.*

The Crystal Soul Orb is rewarded for defeating the Crystal Sorcerer in the Crystal Cave, and sold by Domhnall of Zena for 6,000 souls at Firelink Shrine.

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### Soul Hail

*Sorcery of war sorcerers. **Launch soul mass into air, which promptly splits and rains down on foes.** Sorcerers are largely scholars, and so spells like this are very rare.*

The Soul Hail sorcery is found on a corpse in the poison swamp in Blighttown. Players must have first cut the corpse down from its rope at the wooden platforms. [1]

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### Moonlight Volley

*Sorcery of the Moonlight Butterflies. **Fire volley of moonlight spears.** This spell is innate to the butterflies' very being, and functions as their natural method of defense.*

The Moonlight Volley sorcery is sold by Domhnall of Zena for 3,000 souls in Firelink Shrine. Players must have first defeated the Moonlight Butterfly for Domhnall to sell it.

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### Moonlight Orb

*Sorcery of the Moonlight Butterflies. **Fire orb of moonlight.** This spell is innate to the butterflies' very being, and functions as their natural method of defense.*

The Moonlight Orb sorcery is rewarded for killing all the moonlight butterflies in the Crystal Cave.

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### Soul Flash

*Uncommon sorcery. **Release magic shockwave in vicinity to damage foes and create distance.** This spell can be quickly cast, and can be an effective tool in an emergency to push away nearby foes that are closing in.*

The Soul Flash sorcery is found on a corpse beneath the first giant on the rooftop in Sen's Fortress. Players must first jump into the bottom pit and climb the exit ladder, then reveal the illusory wall and climb another ladder to reach the giant.

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### Ambush Spear

*Sorcery of Big Hat Logan which develops upon Soul Spear. **Fire piercing soul spear from behind targeted foe.*** *This variant can be used to great effect against enemies with shields. However, it cannot travel especially far, and must be cast within range to be effective.*

The Ambush Spear sorcery is found on a corpse behind Big Hat Logan in his jail cell in the Duke's Archives. Logan must have been freed from his original cell in Sen's Fortress and the door unlocked for the corpse to spawn.

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### Soul Greatsword

*Sorcery developed for sorcerer-swordsmen. **Attack with a greatsword formed from souls.** The ephemeral blade only exists as an extension of the caster, but its power is said to rival that of physical greatswords. Even the most obstinate magic purists may resort to this spell in times of crisis.*

The Soul Greatsword is rewarded for killing the phalanx in the Painted World of Ariamis.

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### Awakening

*Sorcery intended for use only in the pursuit of knowledge. **Significantly increase magic damage and magic defense.** A production of a fanatical Vinheim exile, to aid in their obsessive pursuit of unravelling the truth of souls, no matter the cost.*

The Awakening sorcery is dropped by the mimic in the Undead Asylum. Players must first go to Lordran then return for the mimic to spawn.

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### Crystallization

*Sorcery used in experiments on the Regal Archives' crystallized knights. **Crystallize self to reduce all incoming damage.** The nameless legion of knights were re-purposed after their crystallization, becoming guards of the Archives for the resident Channelers to puppeteer.*

The Crystallization sorcery is found where the Crystal Ember is in vanilla.

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### Silent Falls

*Sorcery developed by a certain surreptitious sorcerer at Vinheim Dragon School. **Temporarily mask all noises of caster, and nullify damage from non-lethal falls.** Effectively, Vinheim is controlled by the Dragon School, and it is no wonder that the town has its share of dark secrets. This sorcery explains the extravagant cost of hiring Vinheim spooks.*

The Silent Falls sorcery is found in the Hush sorcery's location in vanilla.

*Note: This spell replaces and combines the Hush and Fall Control sorceries from vanilla.*

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### Swiftness

*Ancient sorcery of the lost land of Oolacile. **Temporary boost to casting speed.** An achievement among Oolacile sorcerers, this spell briefly augments the caster's ability to focus, resulting in quicker casting of spells.*

The Swiftness sorcery is sold by Elizabeth for 8,000 souls in the Oolacile Sanctuary.

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### Dark Wisp

*Abyss sorcery discovered by an exiled sorcerer who formed a covenant with the dark. **Fire wisp which weakens enemy attack power and defense.** In contrast to standard soul sorceries, Abyss sorceries are weighty and inflict physical damage. Perhaps a human soul is closer to matter in its humanity.*

The Dark Wisp sorcery is rewarded for defeating Noah of Vinheim in New Londo Ruins. It is also sold by Darkstalker Kaathe for 6,000 souls in The Abyss. Players must first join his covenant to access his shop.

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### Abyssal Vortex

*Abyss sorcery discovered by the Four Kings, to be bestowed upon their Darkwraiths. **Summon great mass of dark which pursues and grabs enemies.** The vortex summoned is devoid of life, and consumes anything that makes contact with it. Perhaps a portal to the abyss itself, and the creatures beyond it are responsible for its ferocity?*

The Abyssal Vortex sorcery is found in the lower hall of the first building, in a chest behind the stairs leading to the vanilla location of the Very Large Ember.

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### Dark Greatsword

*Sorcery discovered from the Dark of the Abyss. **Attack with a greatsword formed from humanity.** This greatsword slams down from above and then releases a shockwave across the ground.*

The Dark Greatsword sorcery is dropped by the Chained Prisoner in Oolacile Township upon defeat.

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### Pestilent Mist

*Highly dangerous sorcery employed by Dragon School spooks. Only taught to trusted members. **Releases dense mist that eats away at HP.***

The Pestilent Mist sorcery is found on a corpse in a window on the roof of the building with Ingward in New Londo Ruins.

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## Vanilla Sorceries

### Soul Arrow

*Elementary sorcery. **Fire soul arrow.** Soul arrows, along with most other sorceries, inflict magic damage, making them effective against iron armor, tough scales, and other physically resilient materials.*

The Soul Arrow sorcery is a starting spell for the Magician class. It is also sold by Rickert of Vinheim in New Londo Ruins for 650 souls, and Griggs of Vinheim/Big Hat Logan at Firelink Shrine for 400 souls.

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### Great Soul Arrow

*Sorcery which improves upon Soul Arrow. **Fire strong soul arrow.** Improvement in terms of damage, but comes at the cost of being slower to cast. At the Vinheim Dragon School, the acquisition of this spell marks an apprentice's coronation as a sorcerer.*

The Great Soul Arrow sorcery is sold by Griggs of Vinheim/Big Hat Logan at Firelink Shrine for 2,250 souls.

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### Homing Soul Arrow

*Soul sorcery emphasizing pursuit. **Fire soul arrow that tracks enemies.** A more specialist, but also weaker sorcery. This variant is typically employed against agile and skittish enemies.*

The Homing Soul Arrow sorcery is sold by Rickert of Vinheim in New Londo Ruins for 1,000 souls, and Griggs of Vinheim/Big Hat Logan at Firelink Shrine for 800 souls.

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### Great Homing Soul Arrow

*Sorcery which improves upon Homing Soul Arrow. **Fire strong tracking soul arrow.** Tracks enemies even more than Homing Soul Arrow, and powerful enough to offset its typically weaker damage. However, this sorcery also takes longer to cast. Adored by certain sorcerers.*

The Great Homing Soul Arrow sorcery is sold by Griggs of Vinheim/Big Hat Logan at Firelink Shrine for 4,200 souls.

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### Homing Soulmass

*Sorcery developed by Big Hat Logan. **Create homing soulmass, which follows caster and fires self at nearby enemies.** Life originates in the soul; no wonder the soulmass draws toward it. This sorcery is a window into seeker Logan's methods. The greater one's intellect, the more souls can be created per cast.*

The Homing Soulmass sorcery is sold by Big Hat Logan at Firelink Shrine for 4,800 souls.

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### Soul Spear

*Sorcery developed by Big Hat Logan. **Fire piercing soul spear.** A symbol of Logan's strength, the soul spear is referenced repeatedly in the legends, and is said to be on par with Lord Gwyn's lightning.*

The Soul Spear sorcery is sold by Big Hat Logan at Firelink Shrine for 6,000 souls.

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### Magic Weapon

*Sorcery for casters who wield swords. **Boost right-hand weapon with magic.** The power of the magic swordsmen of Vinheim is predicated upon this and Magic Shield. Many warriors learn sorcery just for this.*

The Magic Weapon sorcery is sold by Griggs of Vinheim/Big Hat Logan at Firelink Shrine for 2,500 souls.

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### Magic Shield

*Sorcery for casters who wield swords. **Augment left-handed shield with Magic.** Shields augmented by magic are resistant to magic attacks and have higher stability. This spell makes it possible to challenge powerful foes with a small shield.*

The Magic Shield sorcery is sold by Griggs of Vinheim/Big Hat Logan at Firelink Shrine for 1,900 souls.

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### Aural Decoy

*Sorcery used by playful sorcerers. **Lure enemies away by creating a sound originating in the distance.** This spell is not the first choice for serious sorcerers, but it has a surprising amount of applications, some of them extremely effective.*

The Aural Decoy sorcery is sold by Griggs of Vinheim at Firelink Shrine for 500 souls.

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### Remedy

*Sorcery of the red-robed Yulva, one of the Sealers of New Londo. **Undo bleeding and poison build-up, and temporarily boost bleeding and poison resistance.** One of New Londo's unique healing sorceries. Perhaps she abandoned her Sealer duty to take her healing arts back to Blighttown.*

The Remedy sorcery is found in its vanilla location.

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