Bones Malone

## **Overview**

Bones Malone is one of the Doom Monster Heroes. He (one) will spawn at the start of the Mob Shakedown **Doom Event** in any game that started with one or more Survivor Heroes. He's the leader of The Deadbeats Gang and a formidable fighter, weilding an array of powerful weaponry. He's a softer target compared to other Mob Heroes but makes up for it with greater ranged resistance, decent mobility, a potent ranged attack, and a powerful reusable aoe projectile which shreds Shield Hearts and disorients it's targets.

In summary, Bones Malone is a potent ranged focused monster hero which is able to exert considerable pressure from back ranks while remaining entirely capable of fending off and vanquishing survivors who challenge him in melee.

## **Stats**

Health: 60 Hearts (6 Rows)

Resistance: 90%

Arrow Resistance: 70%

Speed: +15%

Depth Strider: 3

Shrine Weight: 1

Unproccable

Mob Hero

## **Tools**

### **Backstabber**

*"It's funny, nobody ever expects the dagger. Doesn't matter what I'm known by; My Crossbow, my Suit, this baby will always get the job finished. Hell of a lot easier to keep hidden, too." -Bones Malone, 'Brought a Knife to a Bow Fight'*

Attack: 40

Armor Shred: 35

### **Repeating Recurve**

*"Y'know, it's real tricky trying to keep this thing loaded with how fast it shoots. I've always had a tough time goin' unnoticed once I start blastin'. The ambushes always make it worth it, though." -Bones Malone, 'Spray and Pray'*

A powerful crossbow which reloads automatically.

Power: 50

Armor Shred: 25

Punch 3

Reloads automatically every 1.25 seconds.

### **Bomb of Disorientation**

*"The Goblins, they know perhaps... Too much. A real shame they're so powerless now that they're slaves to that brute. But, I suppose it's good for me- I wouldn't have these bad boys if it weren't for all that." -Bones Malone, Amicus Goblium*

A unique and powerful explosive that can be thrown to wither and disorient any survivor in the blast radius. The bomb is not depleted on use and can be used infinite times.

## **Abilities**

### **Vanishing Leap**

Right clicking the **Backstabber** will cause the user to leap a moderate distance exactly in the direction they are facing, being one of the few leaps with fine control over trajectory. The user will also be partially invisible and fully invulnerable to damage, with the exception of **Shrine Protection** strikes.

Activated by **Right-Clicking** Backstabber.

Cooldown: 15 Seconds

Gives **Invisiblity** and **Resistance 10** for 2 seconds on use.

Invisibility will not hide armor or held items.

### **Bomb of Disorientation**

Right clicking the bomb will fire a projectile which explodes on impact with a survivor or wall, damaging, withering, and disorienting all nearby survivors. The item is not consumed on use, allowing the bomb to be thrown infinitely when off cooldown.

Activated by **Right-Clicking** the Bomb of Disorientation.

Cooldown: 10 seconds

Radius: 6.5 Blocks

Explosion Damage: 20

Explosion Shred: 0

Affected Survivors are Withered and have their cameras forcably turned 180 degrees.

Withering Stats:

* Damage per Tick: 8
* Armor Shred per Tick: 10
* Tick Rate: 1 Tick/Second
* Duration: 5 Seconds
* Deals **Shield Breaking** damage.

### Minor Passives

Unproccable: Cannot be procc'ed

Mob Hero Resilience: Greatly resistant to Consecrating Charms and will not die instantly to Shrine Protection strikes. Takes less damage from high damage single hits and takes less damage while surrounded.