Victoria Marsden

* IC Info
* Appearance
* OOC Info

## Personality

Victoria is calm, quiet, and a little detached from reality in the tradition of academics from time immemorial. Her eyes light up when presented with a scientific puzzle, something she can really sink her teeth into - so to speak. Although she moves through society with convincing ease, she is most at home in her laboratory, deeply ensconced in her researches. She has brown hair, hazel eyes, and tends to wear black long skirts or dresses, even under her lab coat. If at a formal function, she trends toward Victorian mourning attire. She might even attempt makeup, but that's pushing it.

## History

The more beautiful the city, the darker its underbelly. In that time, the plague cursed Paris almost every third year. They knew so little about what caused it or how to treat it, and I could save some of them - but only from behind the long beak of the plague doctor's mask. I shared my knowledge, saved lives, and learned more.
No one ever looks behind the mask of the plague doctor. If you see us coming, you cross the street. You pray we do not darken your doorstep, and if we do, you pray we help you and yours and leave as quickly and silently as we came. My true identity was safe, safer than it had ever been - or so I thought. Kindred do not see as the kine do. Some of us have learned to see the true nature of a thing through its masks, and so it was with the Artisan who found me. It made for an odd picture, really: I, in my long robes and distinctive mask, using my knowledge to try to save a peasant family's father and son who were stricken with plague, mixing up a concoction of herbs to feed to them both when there is a knock at the door of the servants quarters. The mother opens the door and *he* strolls in, clothed in white and gold and touches of red, a young lord improbably checking in on the poor. They were servants in his home, true, but what type of lord would take such an interest in their health?
I hear you laugh. Of course you know. I always want to know where my next meal is coming from. Don't you?
My identity would be safe, he said. I would have quarters in his home, nothing elaborate but clean and comfortable, and I would use the arts I had learned in Süleymaniye to keep his people safe and free from the plagues that regularly ravaged the city. I agreed, but by that time I had no choice - the bond had been made. Regnant was pleasant enough but eccentric, as his kind tend to be. So many wonderful concerts, music for the soul, I heard while in his service. And I did my part - I kept his food supply clean.
Politics is a dirty game, but after a long and tedious unlife it seems to be the only game we have left. My lord upset some wealthy Kindred enough for them to hire a squad of elite assassins to give him the Final Death. Their swords were thirsty; only a handful of minor servants escaped, children really, who knew little of our lord and his true nature. They set upon me in my quarters, undisguised, the tools of my trade on the table before me. They said that the others might be interested in me. They said they would take me to the Mountain, whatever that meant, so the others could evaluate me and decide. I might prove useful, they said, but they might kill me anyway. And thus I became a guest of the Children of Haqim.
Have you ever heard the clarion call of your destiny? One may go for years without knowing, perhaps an entire lifetime, but once you have heard it, there is no question what you must do. Freeing my people from the curses unfairly laid upon us became the all-consuming goal of my new life. Every few decades I would update my knowledge of medicine, of the science behind our blood. I traveled from country to country, crossing rivers, seas, oceans, to learn ever more in my quest to break our chains.
Eventually I found my way to America. Boston has been a center of scholarship since the beginning of the country, and I was there to study the latest medical and research practices. Of course I had reported my presence, and once in awhile I put in an appearance at court as required. I had been present for a decade or so when...
I want to justify my actions. I want to say that they attacked and I merely defended myself, but if I am truthful, it was I who made the first move. That we were on Elysium grounds did not matter to me then. Nothing mattered apart from defending myself from their vile slander of me and my people. I did not stop to think that the warehouse we were in had large quantities of wood and fabric. I did not consider the lack of a consistent fire plan for the city. Twelve hours later, when most of downtown lay in smouldering ruins and thirteen people had died in the conflagration, only then did I allow myself time for self-reflection. But I was already on the move, running away from the chaos I had caused. I vowed to never again let my emotions rule me. For the most part I have succeeded. But I love to dance with the flames and I will seize upon any excuse to do so - as long as I stay hidden.
Then HE rose. Ur-Shulgi, ancient one. He used my researches and those of a few others, combined them with his genius and power, and in one week accomplished what we had labored centuries to do without success. My heart soared. But...what now? I have spent centuries chasing the solution to our curses, combining scientific method with my magical arts, and now...we are free. It is finished. And I am an empty shell. Where do I go now? What do I do with the long nights before me?
Texas seems as suitable a place as any to start figuring that out.

## Sheet

Basics* **Name**: "Victoria Marsden" (Amunet Kartek)
* **Concept**: Hidden Fanatic
* **Nature**: Fanatic
* **Demeanor**: Visionary
* **Sect**: Unaligned
* **Clan**: Assamite
* **Bloodline**: Sorceress
* **Generation**: 8th (LARP)
* **Humanity**: 4 (LARP)

Attributes* **Physical 00000**: Focus: Stamina
* **Social 00000 00**: Focus: Manipulation
* **Mental 00000 00000 00**: Focus: Wits

Skills* **Academics**: 0
* **Athletics**: 00
* **Awareness**: 0
* **Brawl**: 0
* **Computers**: 0
* **Dodge**: 00
* **Firearms**: 0
* **Investigation**: 00
* **Leadership**: 0
* **Linguistics**: 000
* **Lore**: 000
* **Medicine**: 000
* **Occult**: 0000
* **Science**: 000
* **Stealth**: 0000
* **Subterfuge**: 00
* **Survival**: 0

Specialties
*Skills*
* **Academics (Epidemiology)**: The Study of diseases.
* **Linguistics (Latin)**: The Ability to Read, Speak and Write in Latin.
* **Linguistics (Arabic)**: The Ability to Read, Speak and Write in Arabic.
* **Linguistics (French)**: The Ability to Read, Speak and Write in French.
* **Lore (Kindred\*)**: Innate Knowledge of the vampiric condition .
* **Lore (Assamite\*)**: Innate Knowledge of the traditions of Clan Assamite.
* **Lore (Camarilla)**: Knowledge of the workings of the Ivory Tower.
* **Lore (Tremere)**: Knowledge of the inner workings and history of Clan Tremere.
* **Lore (Toreador)**: Knowledge of the traditions and history of clan Toreador.
* **Science (Bio-Chemistry)**: A knowledge of the way Chemistry works inside of Biological organisms.

Backgrounds* **Generation 000**: 8th Generation, Potent enough to learn one Elder Power, but still pliable enough to learn Techniques.
* **Haven 0(00)**: Shared with Enoch eventually. Enoch prefers locations on the river front for occult purposes - Security (Free), Occult, Library, Guards.
* **Influence: Elite 000**: Victoria has pull in the mortal world in hospitals for access to blood banks, work space and general access to blood samples for her work, She also has separate pull at lab testing facilities for drug testing and other minor medical testing outside of hospitals in a pinch, she also has pull with the coroner's office, so she has access to corpses and methods of disposing of bodies, and if necessary retrieval of kindred preserving the masquerade
* **Influence: Underworld 00**: Victoria has pull in the underbelly of the mortal world with the Mafia to lean on law enforcement, assist with protection rackets, launder money, and obtain illegal goods. She also has connections with various Smuggling rings to help with transport for illegal goods, even people without any questions asked.
* **Alternate Identity 00000**: Victoria has an alternate identity crafted for her by the Web of Knives as a Toreador of the Camarilla.
* **Resources 0**: A small amount of disposable income

Disciplines* **Obfuscate**: 00000
* **Thaumaturgy: Lure of Flames**: 00000
* **Thaumaturgy: Path of Conjuring**: 000
* **Quietus**: 0
* **Celerity**: 000
* **Fortitude**: 00
* **Auspex**: 00
* **Presence**: 00
* **Elder Obfuscate**: Phantom Hunter
* **Thaumaturgy Ritual 0**: Communicate with Kindred Sire
* **Thaumaturgy Ritual 0**: Deflection of Wooden Doom
* **Thaumaturgy Ritual 00**: Illusion of Peaceful Death
* **Thaumaturgy Ritual 00**: Banish Big Brother
* **Thaumaturgy Ritual 000**: Soul of the Homunculi
* **Thaumaturgy Ritual 0000**: Scry
* **Thaumaturgy Ritual 00000**: Abandon the Fetters

From LARP Rules we are Borrowing
Will to Survive (Fortitude 0, Presence 0)
When you spend 1 Blood to activate your Celerity powers for two consecutive turns, Quickened Blood automatically activates. For the next five minutes, you can utilize the first 5 dots of Celerity without spending any further points of Blood.
Quickened Blood (Celerity 00, Fortitude 0)
If you have any damage in your Injured wound track, you automatically regenerate 1 point of normal damage each turn without spending Blood. If you have no remaining normal damage, but still have aggravated damage in your Injured wound track, Will to Survive heals 1 point of aggravated damage every three turns.
Will to Survive heals a character during the everyman round; this power has no effect during Celerity rounds.
Will to Survive ceases to function if you have no Blood in your Blood pool or no wounds in the Injured wound track. Will to Survive does not require you to expend an action or Blood. In combat, this healing occurs during your everyman initiative.
Status* **Ancilla**: Confirmed (LARP)

Equipment* **Evidence Gathering Kit**: A kit that includes basic necessities to take samples at crime scenes. Superior, Sturdy
* **Light Pistol**: Accurate, Silenced

Merits & Flaws
Explain all your merits and flaws here, should they need a more in-depth explanation. Copy the below if needed.
*Merits*
* **Arcane 0**: Victoria is easily forgotten and overlooked, often times she does not leave paper or data trails and those that are left mysteriously vanish
* **Emissary to the Camarilla 0**: Victoria's True Identity in ages past was an Envoy from the Mountain to the Tower. Do old loyalties and treaties still hold true?
* **Bloodline - Sorceress 0000**: Victoria hails from the Assamite Sorcerer bloodline. Her disciplines are Thaumaturgy: Lure of Flames, Quietus and Obfuscate. An additional Path of Thaumaturgy may be learned as a secondary path. Sorcerers bear potent magical auras that sparkle, Anyone attempting to use Aura Perception on Victoria gets a +1 to the test pool.

*Flaws*
* **Dark Secret 0**: Victoria is an Assamite, and not a Toreador. She is also not a member of the Ivory Tower.
* **Eerie Presence 0**: Victoria has a dryness and heat about her that leaves you feeling parched as if a desert wind has blown past you
* **Intolerance 0**: Due to the Nature of her research, Victoria cannot Stand Tremere.
* **Prey Exclusion 0**: As a loyal Assamite, Victoria does not feed from those of middle eastern descent.
* **Noteriety 00**: Victoria's True Identity earned the ire of A Tower Keeper for setting fire to an Elysium while trying to defend it.

V20 Sheet
Name: Victoria Marsden/Amunet
Chronicle: New Albion
Nature: Fanatic
Demeanor: Visionary
Concept: Hidden Sorceress
Clan: Assamite Sorceress
Gen: 8th

Attributes* **Physical**

Str 3,
Dex 5,
Sta 4
* **Social**

Cha 4,
Manip 6,
App 3
* **Mental**

Percep 4,
Int 4.
Wits 6

Abilities* **Talents**

Alertness 2,
Athletics 3,
Awareness 3,
Brawl 1.
Empathy 3,
Intimidation 3,
Subterfuge (Obfuscating Truth) 6
* **Skills**

Etiquette 1.
Firearms 2,
Larceny 1,
Melee 1,
Performance 4,
Stealth 5,
Survival 1,
* **Knowledges**

Academics (Biology) 3,
Computer 1,
Investigation 2,
Medicine (Pathology) 4,
Occult (Sorcery) 5,
Politics 1,
Science (Bio-Chemistry) 4.
Technology 1,

Disciplines
Assamite Sorcery 5,
Auspex 2,
Celerity 3,
Obfuscate 6,
Fortitude 2,
Quietus (Sorceress) 4,
Presence 2

Paths
The Lure of Flames 5,
Path of Conjuring 3,
Path of Spirit Manipulation 4,

Rituals
Comunicate with Kindred Sire
Defense of the Sacred Haven
Deflection of Wooden Doom
Illusion of Peaceful Death
Banish Big Brother
Soul of the Hommunculi
Scry
Abandon the Fetters
From Marduk's Throat

Backgrounds
Generation 5,
Alternate Identity 5,
Influence (Hospitals, Labs, Coroner) 3,
Influence (Smugglers, Organized Crime) 2,
Resources 1,

Virtues
Conscience 2,
Self-Control 5,
Courage 4,
Humanity 5,
Willpower 10

Merits
Eat Food 1,
Concentration,
Language - Latin,
Language - Arabic,
Scholar of Others - Spirits - 2,

Flaws
Dark Secret - 1,
Eerie Presence - 1,
Multiple Curses - 3,
Prey Exclusion,

Combo Powers
Techniques
Quickened Blood,
Will to Survive,

Derangements

## Relationships

* [Enoch Malachai]: Victoria's assigned guide. He can spot trouble well before it lands on the doorstep. She has learned to trust his instincts. Perhaps it's the cards, but she thinks they are merely a crutch he uses to explain away unique abilities from his clan that he cannot accept are innate.

* [Doris Ashview]: Intriguing. Useful. Potentially a kindred spirit. In spite of herself, she might be beginning to like this one - but such emotional attachment is frequently a stumbling block in one's path to a goal. She is not so young as to be unaware of its lure, and its potential for disruption and danger.

* Nickname: "Quote."

## Etc

If you want you can add in things like playlist, or other character information here.