recursal/Fanatic-Fandom huggingface dataset:
Pirate (Faction)

## Pirate

An example of all of the units in the faction

The Pirate Faction is based on the Golden Age of Piracy, which lasted from 1650 to 1730. It is one of the 14 factions in Totally Accurate Battle Simulator.

The UI icon color of the faction is '*Dark-Gray*'.

## Description

The Pirates are the first faction to have many more ranged units rather than melee units; this trend continues with the Wild West faction. Because they are also generally more expensive, and the cheapest Pirate unit loses its guns after firing both shots, it helps to make the first shots count when up against a large melee-centred army. The Faction consists of units that trade health for sheer, raw offensive power, excluding the Pirate Queen, whom has a LOT of HP. Some units in this faction are very powerful and can take on quite a lot of enemy units by themselves, again, the Pirate Queen being the prime example, while others are weaker, but very powerful when positioned tactically. Pirate units are very good at taking out large hordes of weak units.

## Units

\***Hitpoints** is modified by the unit's size. For the unit's base hitpoints, please refer to their page.

## Gallery

Official promotional art.Unit conceptsHarpoon concept artPirate Queen concept artPirate unit concept artA very cool camera angle.'Ello poppet.Pirate way of attacking with cannons.
## Trivia

* The Pirate Faction was the first faction teased after the open alpha, however, the movie Star Wars: Rogue One came out after the pirate faction video. Landfall then started working on the Neon Faction and the Pirate units did not make it into the closed alpha.
* Blackbeard was originally going to be the boss of the faction (for good reason, since Blackbeard is as powerful as the Pirate Queen) and most of the TABS community thought it was going to be, but it was later decided to make them a secret unit, and Pirate Queen now is the boss of the faction.
* The Pirate, Legacy and Ancient Faction have the only maps (Pirate, Legacy and Ancient Sandbox) that have shallow water and/or non-drowning water.
* The Harpooner in the trailer was a cyclops unit. (It had one eye)
* The pirate faction is based on the 17th to the 18th century (stereotypical) pirates.
* Most modern-day pirates now use AK-47's and travel with speedboats, rather than giant, slow traveling ships and mere Flintlocks.
* The Pirate Faction has a unique menu map which is unplayable in the normal game.
* Despite modern interpretations of brutal swashbucklers, at the time, real pirates were simply captured people (usually sailors/soldiers) having to betray their original commands and commit immoral actions to make ends meet.
	+ Another thing to note is that privateers that became pirates were more of reserve naval forces to the English Government, and at times were actively encouraged; one was even *knighted* after a world-tour of plundering loot worth up to £1.5M.
Pirate Kick

## Characteristics

     With how many units from the Pirate Faction can kick their opponents, one may assume all of them use the same Pirate Kick. However in actual fact, the Pirate Kick that is available in the Unit Creator is only used by the Pirate Queen; other Pirate units have their own unique kick.

### Harpooner Kick

The Harpooner Kick, employed not only by the Harpooner but also the Lasso. It is consistent in its damage and good in knockback, inflicting 100 damage on each successful hit. Two kicking methods are loaded in this ability, used depending on the distance of the enemy. A slow, long ranged kick is used when they are within 6 WM while a swift but short distance kick is used when within 2 WM. The former has a cooldown of 2 seconds while the latter has half a second. Unfortunately, the latter cannot be used when the unit is possessed.

### Captain Kick

     An extension to the Captain's deadly arsenal, the Captain Kick can often come in clutch when fighting skilled enemies. It is a powerful kick, up to an average of 250 damage per kick. Unlike the Harpooner Kick though, it has a cooldown at the start of the battle that will only begin ticking when within range from an enemy, that is 2 WM. The cooldown is 7 seconds long.

### Pirate Queen Kick

     The only available pirate kick in the Unit Creator, this special bootstrike is employed by the Pirate Queen. The Pirate Queen Kick can send assailants into the air, causing them to become nothing more than ragdolls. Damage of the kicks depend on which leg is responsible; left leg is on par with the Taekwondo and can deliver up to 550 damage per kick while the right will inflict a consistent 160 damage. Though like the Captain Kick, this ability needs a 7 cooldown at the start of the battle before it can be employed.

### Blackbeard Kick

This devastating kick is one of the many deadly attributes of the mighty Blackbeard. This move is special, as the Unit, or Teach, at least, puts all their weight into the kick, resulting in them tilting their back to the ground.
Spatula

## Statistics

###

Cutlery - Melee

###

25 - 50

###

0.65 s

###

76.92

###

1.3 WM

## Additional Statistics

###

0.4 s

###

15

## Usage

###

 30

###

N/A

The **Spatula** is a melee weapon from Misc. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Spatula is a cooking implement used as weak but swift improvised weapon. It inflicts extremely low damage, but is very quick to swing and has an exceptionally short cooldown. Due to its short length, it has a much reduced range.
Full Release

## Overview

**Full Release** is the current version of Totally Accurate Battle Simulator. It was released after Early Access. This update includes several bug fixes and new features. The TABS Full Release was made available to the public April 1st, 2021. On October 5th, 2021, TABS Full Version was on Xbox.

## Additions

* 2 Factions
* Everything from Early Access
* Achievements
* Twitch integration for PC
* Workshop for Xbox
* Map Creator Update
* Nintendo Switch Port
* PlayStation Port

## Road Map

* Neon Weapons in UC (2023)
* More Information
Short Bow

## Statistics

###

Bow - Ranged

###

###

1

###

0 s

###

190

###

6 s

###

31.67

###

20 WM

## Additional Statistics

###

1 s

###

30 WM/s

###

15

###

5 s

###

150

###

25

###

0

###

0

###

0 s

###

0

## Usage

###

 110

###

The **Short Bow** is a ranged weapon from the Ancient faction. It is used by the Ancient Tank.

## Characteristics

The Short Bow is a more powerful version of the Medieval Bow. The Short Bow has a faster cooldown of just 6 seconds and has no fire-delay like the Musket.

The Short Bow is not accessible in the Unit Creator by normal means, and you need mods like UCM to access it.
Skewer

## Statistics

###

200

###

20 WM/s

###

15

###

5 s

###

220

The Skewer is a reskin of the Spear, having the exact same stats as its crude-looking counterpart. It is only available as a projectile in the Unit Creator.

## Usage

The Skewer was to-be used for the Skewer Thrower, it was going to be in the Farmer Faction. However, It was scrapped due to unknown reasons, but was reskined and renamed to Spear Thrower.
Poacher (Alpha)

*Back in my day...*This Page Is Displaying Info From a Long Time Ago. No Further Info Is Known.

## Usage

### Attack Type

Ranged

The **Poacher** is a cheap, long ranged Unit in Totally Accurate Battle Simulator's Pre-Alpha, however it was removed in the Open Alpha. When the game was first released, it was considered overpowered and better than the Archer due to its great aim and high fire rate, however its aim was made less accurate to balance it out.

## Appearance

The Poacher takes on the appearance of a simple Wobbler with a short bow which it uses to shoot enemies at an impressive fire rate.

## Usage

Normally, it is best to keep Poachers in lines near to the front lines of an army unlike Archers due to their straight shooting and low range. It is best to keep them close, but not too close. A single Poacher is not useful and should be grouped with other Poachers, Archers, or Muskets. This Unit could also be spammed, however this is not a very effective use for it.

## Trivia

* Before the Poacher was tweaked, the Poacher was considered one of the best Units in the Pre-Alpha, due to its efficiency in large numbers and its resistance to melee attacks, as it used its bow as a shield to block them.
* The Poacher's bow is a smaller version of the longbow used by the Archer.
* The Poacher was intended to be added to the Viking or Crusader faction before it was removed.
* The Poacher made a joke reappearance in the Rocket Launcher's video under the name of "Retierd Poacher", a likely unintended misspelling of "Retired Poacher". The Poacher has a "Retierd Poacher" sign on its front, and its bow slung over its back.
Second Wave Charge

## Unit Order

**Second Wave Charge** is the twenty-third level of the Pirate campaign in Totally Accurate Battle Simulator.

## Survey

All fourteen Painters take up the front in order to waste and dodge all incoming fire that appears in the battle, sparing the others in this force from getting hit and wounded. Behind the Painters, exists two rows of four Balloon Archers each, a single row each shown on both sides of the Painters a decent bit back. Finally, two Jousters, separated from each other further than the archers shall come rushing in from the far back of the square.

**Total units**:

14 Painters, 8 Balloon Archers, 2 Jousters
Renaissance vs Dynasty 2

## Unit Order

**Renaissance vs Dynasty 2** is the thirty-second level of the Renaissance campaign in Totally Accurate Battle Simulator.

## Survey

Three groups of Samurai are seen taking front position, with three on the left, three on the right, and four at the center of the battlefield.

On the right, there is a Hwacha that is only assisting those Samurai; on the left, there are only two Ninjas supporting those Samurai; in the middle, There are five Firework Archers with a Hwacha supporting the Samurai.

**Total units**:

Enemy units: 10 Samurais, 5 Firework Archers, 2 Ninjas, 2 Hwachas
Profile Customization

Want to customize your appearance on this wiki?

## User Name

    Do you hate being unnoticed? Do you want to stand out? Change your username's color! It affects all your username's appearance in article comments, activity lists and makes you stick out like a sore thumb like the magnificent user your are!

You can request for a custom color for your username, whether you want it green, orange or whatever, just type the color you want in the comments below and the janitor will change it for you. Other options include text weight and text shadows.

## User Page

Below is a preview of premade templates that you can customize on your own home page. You can add them by clicking on the template button and search for their names, then customize them to your own will.

**Fav Game**

This User's Favorite Video Game Is
**{{{Say Your Favorite Video Game}}}**

**Fav Unit**

**Hate Spammers**

**Have TABG**

**Have TABS**

**Have TABZ**

**INFEdits**

**Least Fav Units**

**Ranked**

**Userpage Renovation**

I Need More Units And Points!
**This user page is currently under construction but will at some point be absolutely amazing.**
{{{Say Your Own Thing}}}.

For advanced users: Category:Userboxes

## Notes

* Custom usernames will not show on the wiki's discussion page. CSS has no power there.
* If you face issues with the templates, please send it to the main adminis, preferably the head bureaucrat PvZGwChampion. He is also responsible for creating these templates, so send your suggestions to him as well!
Renaissance vs Ancient 1

## Unit Order

**Renaissance vs Ancient 1** is the twenty-fifth level of the Renaissance campaign in Totally Accurate Battle Simulator.

## Survey

Congratulations on making it through the medieval times! You're one step closer to being back to the Renaissance Period and now you must now show the ancient civilizations that the Renaissance is the way!

An ancient army marches down both streets of the city, with eleven Archers and thirteen Hoplites protecting a Ballista in the bottom street, whilst the top street is only filled with three Shield Bearers and another Ballista.

**Total units**:

Enemy units: 11 Archers, 3 Shield Bearers, 13 Hoplites, 2 Ballistas

## Trivia

* Despite the level being called "Renaissance vs Ancient 1" it contains archers from the medieval faction.
Stone Axe

## Statistics

###

Axe - Melee

###

125 - 250

###

0.6 s

###

416.67

###

1.4 WM

## Additional Statistics

###

0.45 s

###

25

## Usage

###

 130

###

The **Stone Axe** is a melee weapon from the Tribal faction. It is used by the Chieftain.

## Characteristics

The Stone Axe is a prehistoric-era axe dual-wielded by the Chieftain. High damage with low cooldown period, it is a dangerous weapon up close. However, there is one glaring weakness to this otherwise lethal tool; the reach. The thing is, this axe is somewhat small, and may require having to come extremely close to the enemy just to get a successful strike.

Nonetheless, despite the lack of reach of this weapon, any Unit wielding this Axe can definitely be a devastating thorn for their enemies. So if you're looking for a high DPS, then as long as you're willing to trade range, then this can be a viable option.

## Appearance

The Stone Axe looks like a prehistoric-time stone axe, with a stick that is split with an unsharpened rock in the middle tied with ropes and such.

## Trivia

* It can at times be mistaken for a hammer.
Poacher Bow

## Statistics

###

Bow - Ranged

###

###

1

###

1 s

###

65

###

2 s

###

32.5

###

12 WM

## Additional Statistics

###

1 s

###

30 WM/s

###

15

###

5 s

###

150

###

15

###

0

###

15

###

0.5 s

###

5

## Usage

###

 90

###

The **Poacher Bow** is a ranged weapon from the Legacy faction. It is used by the Poacher.

## Characteristics

The Poacher Bow is a light version of the Medieval Bow. Tt trades high damage and long range for short reload times, so they have a higher DPS than the Medieval Bow, but suffers from poor range and low damage.
Stiffy Fear

*You Shall Not Pass!*
This article is Under Construction, Please help us expand it, or it will be small forever.

**Stiffy Fear** is a Status Effect. It causes a bright purple skull to appear over enemy units' heads which makes them run away from the battle in fear. It is commonly used by skeleton characters, also known as Stiffies.

This is used by the Skeleton Warrior and interestingly, Necromancer-converted melee units.

As mentioned before, the Fear effect causes enemy units to run away in fear. During this effect, the unit cannot attack whatsoever and when the unit is possessed, it cannot be moved around. As such, the Fear effect often causes units to fall into hazards like water or the void, common in maps like Medieval 1, Spooky 1, Dynasty, etc. Due to the fear effect preventing attacks, Skeleton warriors and/or other units are able to swarm feared units easily without much resistance. The fear effect is not without faults, however. The fear effect does eventually run out and turns the unit back to normal. Additionally, bigger or boss units are much more resistant to the fear effect due to their size. The fear effect can also be detrimental against ranged units, depending on the map, as the fear effect can allow them to retreat back and get more shots on units, while the units have to walk back to them again.
Spawn Witches

## Characteristics

The ability allows the unit to cast 2 whirling purple spells on their flanks, summoning 2 broom-riding Witches to aid them in combat. Compared to the original Witch, these summoned variants have a much lower hitpoints but with a sturdier broom. They attack just as the original Witch with the Witch Staff, without the ability to spawn more Witches themselves.

The spawned Witches do not stay permanently though, as they will despawn after 8 seconds, where spells whirl them back into nothingness.

The ability itself has a 20 second cooldown, meaning the spawner will most likely be companionless for half of its duration. In addition, units will only use the ability when they are 20.5 WM from their target.
Sticks and Bones

## Unit Order

**Sticks and Bones** is the third level of The Introduction campaign in Totally Accurate Battle Simulator.

## Survey

Eight Clubbers can be seen in a group, with two Stoners and two Bone Mages on their flanks.

**Total units**:

8 Clubbers, 2 Stoners, 2 Bone Mages

## Strategies

### Finally, an Actual Plan

Place three Spear Throwers at your flanks, in the middle place two rows of four Clubbers and place two Protectors in front of the Clubbers.
TEC-9

## Statistics

###

Gun - Ranged

###

###

1

###

20

###

0.15 s

###

20 | ()

###

0.45 s

###

4.5 s

###

44.44 | ()

###

20 WM

## Additional Statistics

###

0.25 s

###

90 WM/s

###

25

###

2 s

###

2,000

###

###

3

###

0

###

0 s

###

10

## Usage

###

 200

###

N/A

The **TEC-9** is a ranged weapon from TABG. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The TEC-9 is a semi-automatic pistol, a weapon with good fire-rate but deficient in power. While the weapon can fires quickly, the bullets it fires are extremely weak, needing a couple shots to even kill most weak units. Still, It can also stagger units it hits, hindering their charges.

While having decent range, the TEC-9 accuracy tends to be stunted as it is poorly handled, as units will sometimes aim to the left of their targets, wasting their shots. The weapon also has a clip size of 20 shots, which will require a short while to reload after firing all shots.

Like most modern firearms in the game, the time it takes to reload a clip cannot be altered in the Unit Creator. And while the powerful knockback can expose shield bearers to its bullets, the shield itself cannot be pierced by the bullets.

## Trivia

* The TEC-9 uses the same ammunition as the PPSh-41 in-game.
* It will sometimes spawn in an awkward angle when equipped two-handed, in which it could not aim.
	+ Equipping it one-handed will deteriorate its accuracy even further.
* The TEC-9 fires 9×19mm Parabellum ammunition in real-life.
* It is more fully referred as the Intratec TEC-9.
Sneaky Tribe

## Unit Order

**Sneaky Tribe** is the twenty-second level of The Adventure campaign in Totally Accurate Battle Simulator.

## Survey

It seems pretty quiet outside here. Oh look, a dim cave!
It is very dark here, but there are 7 Clubbers, 6 Protectors, 6 Spear Throwers, 6 Stoners, 3 Bone Mages and 4 Chieftains hiding inside, enjoying the fire and tight spaces.
Sacred Elephant Spear Throw

## Statistics

###

Throwable - Ranged

###

###

###

0.6 s

###

###

6 s

###

90

###

3.5 WM

###

17 WM

## Additional Statistics

###

1 s

###

30 WM/s

###

15

###

5 s

###

###

0

###

0

###

0

###

1 s

###

5

## Usage

###

 450

###

The **Sacred Elephant Spear Throw** is a ranged weapon from the Fantasy Good faction. It is used by the Sacred Elephant Rider.

## Characteristics

The Sacred Elephant Spear Throw is an incredibly powerful throwing spear. Not only it deals exceptionally high damage, it also knocks back impacted units greatly. Upon impact, it will create an implosion, twice, sucking nearby units and injuring them slightly.
Secret (Faction)

```
Please note that this article contains spoilers for the secret faction.

```

## Secret

An example of all of the units in the faction

The **Secret Faction** is a Faction in Totally Accurate Battle Simulator, from where all secret Units belong to. This was the first unlockable faction.

The UI icon color of the faction is '*Light-Gray*'.

## Description

The **Secret** faction, as the name implies, is made up completely of "secret" Units. You can unlock these units by finding relevant items on the map and looking at the item for about 5 seconds in free-cam mode or during a battle. This faction seems to be a dump for extra units when there were more than 7 Units assigned to a faction or a place to put Easter egg units. (Because it has 39 units) Even though this is most likely its own faction, most of the units here would be able to fit in the other factions (Like the Jester in the Medieval Faction or the Ballooner in the Renaissance Faction), but are either too powerful (such as the Ice Giant and Artemis), or are Units that are too situational in battle to be considered part of the main factions, like the Mace Spinner or the Ball 'n' Chain.

## Units

\***Hitpoints** is modified by the unit's size. For the unit's base hitpoints, please refer to their page.

## Trivia

* As a special faction that hosts almost every Unit that is found on maps and couldn't fit in the other ones, or are one too many for the faction they could belong to, it doesn't have it's own theme, therefore, it has no map to stick to their theme, although it's maps *could* be the Simulation maps.
	+ For the same reason, it doesn't respect the 7 units per faction rule, having 39 units in total.
* The Renaissance Campaign is the first campaign to utilize secret units as enemies, namely Ballooners, Cavalry, Shogun and Chu Ko Nu.
* The only times where you can use all secret Units is the Simulation campaign, the Adventure campaign, the Challenge campaign, and Sandbox mode.
* The secret Units are all unlocked by hovering over something in the map, and then unlocking it. The Bank Robbers are the only unit(s) that break/ add to this rule, as to unlock the Bank Robbers, you have to break the wall at the back of the bank on the Western Map, then look at the vault for a little bit.
Shockwave Hammer

**The Shockwave Hammer** is an ability used by the Righteous Paladin, it consists in that the unit will raise its weapon or arm (if it lacks a weapon), the hammer will appear in golden color in the sky at a height no higher than a Giant Samurai, then the unit will lower its hand rapidly causing the hammer to do the same by hitting the ground, causing minimal damage to affected units and resetting the cooldown of their weapons and abilities. It has a moderate AoE range, so it is effective against groups, although due to its low damage, it will likely not kill most of them in one hit.
Radiant Glaive Throw

## Statistics

###

Throwable - Ranged

###

###

1

###

0.25 s

###

85

###

1.25 s

###

68

###

12 WM

## Additional Statistics

###

0.6 s

###

25 WM/s

###

5

###

5 s

###

1,250

###

0

###

2

###

0

###

0 s

###

0

## Usage

###

 310

###

The **Radiant Glaive Throw** is a ranged weapon from the Fantasy Good faction. It is used by the Radiant Glaive.

## Characteristics

The Radiant Glaive Throw is a throwable three bladed glaive that can pass through units, depending on the target's weight. The glaive can pass through light units like the Peasant and arc toward the nearest enemy up to four times, while heavy units with over 5.00x weight like the Captain can absorb the whole glaive. Despite being able to cut through units, the glaive is unable to cut through any shield or armor.

Other than its arcing ability, the Radiant Glaive Throw is also a swift weapon, being thrown and reloaded quicker than most ranged weapons. However, the glaive inflicts low damage and has a rather short range.
Pirate Cutlass

## Statistics

###

Sword - Melee

###

55 - 110

###

2 s

###

55

###

1.5 WM

## Additional Statistics

###

1.1 s

###

35

## Usage

###

 30

###

The **Pirate Cutlass** is a Secret melee weapon from the Pirate faction. It is used by the Bomb Cannon Front Rider.

## Characteristics

It is a weapon used by pirates that has a curve at the end. The cutlass is a weapon used by one of the operators on the Bomb Cannon.

## Appearance

The one used by the Bomb Cannon and Captain are a more traditional Cutlass, with a golden hand guard and a short blade.

## Trivia

* The Version used by the Bomb Cannon is a slightly sized down version to the one the Captain uses.
Rush

## Level Order

**Rush** is the third level of the Legacy campaign in Totally Accurate Battle Simulator.

## Survey

Six groups organized in a triangle. Each group contains a single Flag Bearer at the center and a formation of three Shield Bearers in front and two Sarissas behind them. Three Poachers are located on either side of the whole army.

**Total units**:

18 Shield Bearers, 12 Sarissas, 6 Poachers, 6 Flag Bearers

## Strategies

### Lots of Bombs

Place a Pirate Queen and 3 Bomb Throwers, then spend the rest of your money on Flintlocks to put near the front line.

The Flintlocks will keep the army busy as the Pirate Queen and Bomb Throwers use their explosives to take advantage of the opposing army's crowded formation.
Renaissance (Map)

## Overview

**Renaissance**is currently the only Renaissance themed Map available in TABS.

## Description

The Renaissance map is mainly built around a large city square in an architecturally Venetian-styled city, with a canal in the foreground of the city. A few bridges cross the canal, and some of the buildings have overhangs and hallways that units can stand inside of. The campaign for the Renaissance is generally regarded as difficult, but placing units on the tops of the buildings on one side of the canal and possessing them allows the player to easily complete the campaign, as long as they don't fall off.

Musketeers will enjoy the high vantage points, offering protection and good sniping positions.

## Appearance

**Renaissance** is a huge, Venetian styled city map, with orange roofs on top. Two of the buildings are rather open, with arches supporting the buildings, in which the opening leaves room for Units to patrol and and snipe from afar. The rest of these buildings are more like housing units, without any arches with the exception of a balcony, but other than that no way down except to jump.

There are two buildings in which Units can access: The first one is a corner doorway, in which is already opened. This allows Units (and players) to access a staircase, and from there is a bridge, with window like arches to let light in and also to let you snipe at enemy units. Then there is another building, in which there will be another arched bridge, also allowing for sniping.

## Secret Units

The following Secret units can be found here:

## Trivia

* There used to be a water fountain in the middle.
* In the main menu, there is the same map with different lighting.
Renaissance vs Viking 2

## Unit Order

**Renaissance vs Viking 2** is the twenty-ninth level of the Renaissance campaign in Totally Accurate Battle Simulator.

## Survey

Eight Valkyries fly around the area, causing mischief in Odin's name. Are you smart enough with your Musketeer placements to pick each one off?

**Total units**:

Enemy units: 8 Valkyries
Spooky Army

**Spooky Army** is the thirty-fourth level of the Wild West campaign in Totally Accurate Battle Simulator.

## Survey

All six Candleheads stand in the middle of the spookified dynasty map, with all eight Skeleton Archers behind them. The Reaper makes another appearance floating above the right-side staircase, with three Swordcasters floating below him, behind the Skeleton Archers. Finally, four thirsty vampires on both of the opposite sides of the right side can be seen.

**Total units**:

8 Skeleton Archers, 6 Candleheads, 8 Vampires, 3 Swordcasters, 1 Reaper.

## Strategies

A way to possibly beat this stage is to place two Dynamite throwers in front of each set of the vampires and to put a Gunslinger a bit behind both of them. The throwers ensure that the gunslingers live long enough to kill them. Place a Quickdraw in the center of the map with a Gunslinger on both sides, as well as place 3 Deadeyes behind them. the Gunslinger and Quickdraws make quick work of the weaker units while the Deadeyes can take out the Swordcasters with one shot and deal with the Reaper easily. Though not completely necessary, it is recommended that you take control of a Deadeye to take out the Swordcasters.
Sensei Shuriken Throw

*This article is about the Sensei's shuriken. For the Ninja's, see Shuriken Throw.*

## Statistics

###

Throwable - Ranged

###

###

3

###

###

35 ()

###

0.25 s

###

420

###

12 WM

## Additional Statistics

###

0.15 s

###

25 WM/s

###

20

###

3 s

###

1,200 ()

###

0

###

0

###

0

###

0 s

###

0

## Usage

###

 1,440

###

The **Sensei Shuriken Throw** is a Secret ranged weapon from the Dynasty faction. It is used by the Sensei.

## Characteristics

The Sensei Shuriken Throw is a low damage, but extremely rapid fire-rate projectile used by the Sensei (Originally named the Ninja Master). Sensei Shuriken shoots 3 projectiles instead of 1 every shot.

## Appearance

It looks like a sliver snowflake which has 6 sides on the outside and looks like a cog in the middle of the shuriken.

## History

Shurikens were actually used in History, but less as a way to kill someone and more of a distraction.

## Trivia

* Sensei Shurikens shoots 3 projectiles instead of 1 every 0.3 second, this makes it one of the fastest weapon (and may be the fastest) in the game.
* The weapon atop the padoga (the building in the back of the dynasty map) where the Sensei is found, the shurkien doesn't use the correct type of shuriken.

## Gallery

The Sensei's shuriken in the hand of a custom unit
Projectile Shield

## Icon

The **Projectile Shield** is a Unit belonging to the Neon Faction, which blocks small projectiles.

## Appearance

The Projectile Shield looks like a black, four wheeled tower with neon lights. On top of the structure, there appears to be some sort of Neon Cube, where the lasers come from. The Projectile Shield's mounter appears to wear a helmet with a visor with the shape slightly resembling a Footman Helmet. The Projectile Shield's mounter holds on to the top of the structure and seems to control it.

## Usage

The Projectile Shield can be used offensively or defensively depending on how the user wants it to be:

* **Offensively** - The Projectile Shield can be used offensively as a rapid firing unit. Although not recommended since it does low damage, it can deal with a swarm and block projectiles at the same time. They are not recommended in extreme combat situations, as they can be cut down by most units. Thus, the only time you should use the Projectile Shield offensively is when you are dealing with weak units, like Peasants.

Note: When it has no projectile to shoot down, it attacks the nearest enemy unit.

* **Defensively** - The Projectile Shield is at its best when it is used as a defensive unit. In this case, it shoots down ANY projectiles (even the ones fired by its allies). The Projectile Shield is a must have when dealing against a swarm of ranged units (Muskets, Archers, Ninjas, etc.), or blocking Hwacha barrages. It can only shoot physical projectiles down.

Note: The Projectile Shield can't shoot down Hillary's emails or large projectiles launched by units like Catapults and Ballistae. You do not want to have ranged units on the same team as the Projectile Shield, as it cannot distinguish between friendly and enemy projectiles. It also cannot shoot down Energy Pistol and Beamer shots, due to the fact that they are not "physical" projectiles.

## Trivia

* The Tower used to be purple and had two wheels, similar in appearance to a Segway.
* The original version showcased had no attack, but reflected projectiles back at the opposing army.
* It completely negates the Chicken Man Man and its chickens, as their chickens count as a projectile.
* The Projectile Shield used to be called the "The Anti Projectile Tower."
Strike of Destruction

## Level Order

**Strike of Destruction** is the sixth level of the Fantasy Evil campaign in Totally Accurate Battle Simulator.

## Survey

The player is in a circle with two Void Cultist on either end, two Mad Mechanics on the two left side cliffs, two Tempest Liches on the two right side cliffs, and a Death Bringer surrounded by six Shadow Walkers in the very back.

**Total units**:

6 Shadow Walkers, 2 Mad Mechanics, 2 Void Cultists, 2 Tempest Liches, 1 Death Bringer.

## Strategies

### Shock Troops

Place a Zeus in the center of the circle. Make sure Zeus is the first unit you place. Then, place a Jarl on the right with 4 Berserkers each on their top and bottom.

Zeus' thunderbolt throw is rather effective against the Shadow Walkers, and as the evil forces on the left is somewhat puny, Zeus should be able to take out the left single-handedly. On the right is where the main enemy's powerhouses are. Jarl will be the main combatant against the melee force while the Berserkers should make sure the Tempest Liches on the cliff are dead. Although the Death Bringer may bring Jarl to the verge of death, their Enrage ability should come in clutch and win the battle.
Riot Shield

## Statistics

###

Shield - Melee

###

20 - 40

###

2.5 s

###

16

###

1.6 WM

## Additional Statistics

###

1.2 s

###

65

###

0.30x

## Usage

###

 60

###

N/A

The **Riot Shield** is a melee weapon from Misc. It is not used by any unit and is found only in the Unit Creator.

## Characteristics

The Riot Shield is plastic shield with a rounded head on top, it consists of transparent plastic that can stop most projectiles as well as incoming melee attacks.

When close, units wielding the Riot Shield will bash it at their opponents. The shield however lacks offensive strength; its damage output is extremely poor and has a longer cooldown period than most melee weapons.
Scythes and Friends

## Unit Order

**Scythes and Friends** is the eighth level of The Introduction campaign in Totally Accurate Battle Simulator.

## Survey

With mastery over farming tools, it's time to plow this last section.

Three Harvesters stand on the hill with three Potionsellers behind, ready to support them.
 (Totally no Halflings hiding in the wheat as well)

**Total units**:

3 Harvesters, 3 Potion Sellers, And probably not 14 Halfings

## Strategies

### Pincushion

Get 2 Bone Mages on the flanks (For no reason at all) and then get a bunch of Spear Throwers.

## Trivia

* 14 Halflings could hide within the wheat field.
	+ Their presence would be easily spotted with health bars turned on.
Renaissance vs Medieval 1

## Unit Order

**Renaissance vs Medieval 1** is the twenty-second level of the Renaissance campaign in Totally Accurate Battle Simulator.

## Survey

Congratulations on making it through the farmer times! You're one step closer to being back to the Renaissance Period and now you must show the high kingdoms that the Renaissance is the way!

Two Bards stand on opposite sides of the land arch from each other. Behind the Bards are three trailing Catapults with twenty Archers following them.

Total units:

2 Bards, 20 Archers, 3 Catapults
Headbutter

* Red
* Blue

## Statistics

###

###

 90

###

55 ()

###

1.05x

###

1.80x

###

1.50x

## Weapons

###

One-handed

###

###

###

## Additional Statistics

###

###

Melee Unit

###

Enemy

###

Early Access 0.1.0

## Characteristics

The Headbutter is a cheap melee unit belonging to the Viking Faction. They attack by ramming the opponent with their spiked helmets in the form of a headbutt, thought the helmet does not actually increase the damage. They have good health and damage for their price but have a long attack cooldown. In addition, they can be seen flipping over enemy units from time to time.

## Appearance

The Headbutter Unit wears a helmet with one single spike. They also possess long, braided hair, as well as thick furry boots. To attack, they ram into foes by head butting them. After the initial attack, they get up and attack by slapping their opponents, until the next headbutt is ready.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Usage

The Headbutter can be very helpful in the Campaign due to its cheap cost. Headbutters are best used in large numbers to cause lots of damage and overwhelm the enemy. They are a good counter to Musketeers, as their cheap cost and great speed make them a great counter for the slow firing Musket. When using them, keep in mind that they have high movement speed, but low attack speed.

## Trivia

* Despite having their own Headbutter Fist, the Headbutter uses Pirate Fists.
* There was a bug that after performing an attack, there was a chance that it would die without apparent reason. Fortunately, it has been patched.
* Headbutters have been nicknamed "Velociraptors," by the popular TABS YouTuber BaronVonGames. He also uses them in what he calls the "Velociraptor Technique."
* The Halfling can defeat the Headbutter because it is too small for the latter to hit.
* Headbutter and Minotaur are the only units that headbutt enemies.
* The Headbutter actually has the ability to damage Units just by making them touch their head (called head\_damage in the files.)
* It can kill the Jarl in three hits from its headbutt attack. [Verification Needed]

## Gallery

The headbuttin' squadThe Headbutter in Open AlphaMy horn is superior!Our land, our people.. ALL SHALL REMAIN A CONSTANT FOREVER!!
Poacher

* Red
* Blue

## Statistics

###

###

 120

###

50

###

1.00x

###

1.00x

###

1.00x

## Weapons

###

Two-handed

###

###

N/A

###

None

## Additional Statistics

###

###

Ranged Unit

###

Enemy

###

Early Access 0.12.0

## Characteristics

The Poacher is a basic rapid-fire ranged Unit from the Legacy faction. They have a rather short range, but a very high fire rate.

## Appearance

It wears a wide-brimmed hat and a sleeveless coat trimmed with fur. It also has a poacher's glove, a quiver, fur boots, a belt, and knee caps. And white long hair with braids. It wields a short bow.

## Unit Voice

 [[File:{{{Effect}}} HD Icon.png|70x70px]]{{{Effect}}}
 Death Vocals

## Usage

Poachers act similar to Archers, but attack much faster, have lower accuracy, deal less damage and shoot at a much lower range. Similar to most ranged units, they work well in groups with some cannon fodder in the front to hold the enemy back, especially since they stand so close to the front lines. This agile hunter is never caught off guard and strikes back whenever it is hit. A good choice against light melee units, being excellent against archers. Although their arrows do little damage, they are also quite accurate, and the Poacher has a much faster rate of fire than the archer, although not as fast as Artemis. Its Arrows have difficulty piercing heavy armor and shields, and work best against lightly armored enemies. They work best against armies with few long-range units or units with a very long reload time, as they're easily out-ranged by nearly every unit except Stoners and Spear Throwers.

## Trivia

* In the older versions of the game, it was removed due to it being hard to balance with the Alpha’s Archer.
* The poacher will currently actually lose to the Archer in a 1v1.
* The poacher may have less range than the Spear Thrower, but it has a much better rate of fire.
* In real life, Poaching is illegal hunting and capturing of wildlife, the activity usually associated with land use rights. Once committed by impoverished Peasants for food, these activities were forbidden against the hunting privileges of the higher classes, such as the nobilities and leaders of territories.

## Gallery

The old PoacherSome evidence that the poacher has less range than the spear throwerThe poacher stands beneath the statue of themselfHold still!!Poacher concept artShort bow
Totally Accurate Battle Simulator Wiki:Rules

```
If you think a rule should be changed or you want to appeal a
ban contact the Wiki Staff on the Wiki or Discord.

```

To keep order on this wiki, there are some rules. Failure to comply by these rules may lead to banning from the wiki, whether temporary or permanent. **Editing rules (the style guide) are here (please follow these when editing pages to keep the wiki as easy to navigate as possible).**

1. Swearing is allowed, but use it in small amounts *with censoring from asterisks (\*)*. Nothing extreme such as "F" or "N".
2. Please keep articles in English only. Blog posts and comments will be deleted if in a foreign language. If you don't know English, use a translation device (eg. Google Translate).
3. There is an limit how young you can be you have to be +13 to be on the wiki, but if you were not to mention that you are underage (That is if you are underage) then we won't question you.
4. Do not insert false or unconfirmed information. If you are unsure, please contact our staff or Landfall.
5. No inappropriate images, videos, or conversations. It will result in a large ban, depending on the situation.
6. Do not share the game files with other people on the wiki as we are trying to keep it leak-free. In doing so you will get a ban until the leak is released.
7. Do not add info about modded content on the wiki. There's already a page for that.

TL;DR: If you think something could be offensive, don't post it. Cyberbullying is a serious issue. This will result in a serious warning or ban.

#### Rules when it comes to editing pages:

1. Do not troll pages, such as creating pages like "eueywuwuejs" or replacing an entire page with obviously false information/spamming (e.g. Shrek)
2. All grammar, spelling, punctuation, etc. must be good. We do not tolerate bad English. We know this sounds harsh, but it is required to keep the wiki in good shape. We don't expect English professor level or poetry writing, but use your capitals, punctuation, etc.
3. Don't post your opinion in an article.
4. Pages must be reasonable. **Banned pages include, memes, concept art (That is fake) and spam.** This can go in the Conceptions Wiki.
Stiffy Shield

*This article is about the Skeleton Warrior's shield. For the Skeleton Giant's, see Giant Stiffy Shield.*

## Statistics

###

Shield - Melee

###

25 - 50

###

3 s

###

16.67

###

1.3 WM

## Additional Statistics

###

1.25 s

###

50

###

0.25x

## Usage

###

 20

###

The **Stiffy Shield** is a melee weapon from the Spooky faction. It is used by the Skeleton Warrior.

## Characteristics

The Stiffy Shield is a round shield that can block most incoming projectiles and weak melee attacks. It can also be used to bash opponents. The stiffy shield can block projectiles but it can't block a lot since the shield is small.

The stiffy shield has a short range and the skeleton warrior itself is very weak. The damage overall is 50 for the shield and the stiffy sword is 92, which totalls to 142 damage.
Piratequeen's Cutlass

## Statistics

###

Sword - Melee

###

160 - 320

###

1.5 s

###

213.33

###

1.7 WM

## Additional Statistics

###

0.8 s

###

1,200

## Usage

###

 150

###

The **Piratequeen's Cutlass** is a melee weapon from the Pirate faction. It is used by the Pirate Queen.

## Characteristics

The Piratequeen's Cutlass is a sword that specializes in swinging from left or right instead of striking from the top. It deals high damage and have a slightly short cooldown period.
Sandbox

## Overview

The **Sandbox** mode is an alternative way to play TABS alongside the Campaign. In this mode, there are no limits to funds, and the player can place units on both Red and Blue sides. This allows you to test strategies or play around with various self-made battle scenarios. (Although there is no changing the limit on Xbox). The player has full access to all units that they have unlocked, and can select from all available maps.

The Sandbox can be used as a makeshift local multiplayer of sorts, where two players can take sides, and the rules can be created to suit the players' needs. Players can also rotate the battling line or change it into a circle for a more interesting fight, as well as choosing between various win conditions.

## Pre-Alpha

In the Pre-Alpha, the placement map was a grid with no actual way of seeing where the units are going to end up. In Sandbox, you can also choose whatever map you like such as Sahara, Denmark, Japan and Scotland in the Open Alpha. In the Closed Alpha, you have the new Neon map to use. Sandbox is used to create custom battles or to experiment with units. It is probably the most used mode in TABS, because after beating the campaign, it becomes the main feature of TABS.

## Closed Alpha

The Sandbox's interface was slightly edited in the Closed Alpha.

Since there are no monetary restrictions, it is advised that unless you have a very fast computer, avoid placing down too many units. If too many are placed, the frame rate will drop to extremely low rates, and can even crash a low-end CPU that cannot handle much. Landfall also mentioned in the Physics Animation System 2.0 video that the system in the full game will not be as performance heavy as the Alpha's system, so it will allow more units to be placed down in the Sandbox Mode.

## Early Release

Sandbox mode is largely unchanged since the Closed Alpha, although it is still prone to performance issues if a player puts down huge numbers of units, or if they generate a large number of projectiles such as a Cheerleader-boosted Hwacha. Sandbox mode is a great place to look for Secret units, although it is still possible in the campaign as well, although this is much harder as it is harder to get maps that the player needs to find secret units.

The map Simulation (A totally flat terrain with a grid-like pattern) is exclusive to Sandbox mode along with a few other maps.
Shield (Alpha)

## Overview

The **Shield** is a melee unit belonging to the Ancient Faction. Its main purpose is to block enemy projectiles and attacks, and help its army charge to the frontlines.

## Appearance

The Shield is either a red or blue Peasant wearing a roman legionnaire helmet. With both hands, it holds a scutum (Roman shield) with a little spike in the center.

## Usage

The Shield's main purpose is to block enemy hits (mainly projectiles) and help its army charge to the frontlines. The Shield can also attack but it does low damage per hit but the units in tabs follow physics and collateral damage making it so that if 2 shields crush a unit in between them or smash a unit into a wall they can do devastating damage. The Shield can also push back units when attacking and while doing so, cause some damage at the same time. Shields do a great job at defending their army from the enemy. Shields are able to block arrows, spears, shurikens, envelopes, and ballista arrows. but spears can sometimes pin shields. Shields are also large and slow which makes them vulnerable to musket fire and siege weapons. It's also important to know that sometimes projectiles can glitch through the shield and end up killing the unit itself. Shields are totally useless against, Ballistas, Muskets, Super Peasants, Dark Peasants, and most of the Neon units. When behind another shield, it's formation bonus will activate and it will lift it's shield above its head. It should be noted that shields will often break formation upon reaching the enemy, potentially exposing units behind it.
Red Jade Kick

## Statistics

###

Ability - Melee

###

80 - 160

###

6 s

###

26.67

###

4 WM

## Additional Statistics

###

6 s

###

30

## Usage

###

 210

###

## Characteristics

The Red Jade Kick is a relatively simple kick ability. Its damage is sufficient to take out light units in one hit, which can prove useful in tight situations. It has a 6 second warm-up before the ability can be performed. Due to its low attack frequency, it is better suited to complement other weapons rather than being the main attack. The cooldown ticks only when the unit is on the ground.

Units kick as soon as they are within attack range and finished its cooldown. If the unit missed their first kick, they will follow up with another kick.

## See Also

* Pirate Kick
* Jester Kick
* Taekwondo Kick
Renaissance vs Viking 1

## Unit Order

**Renaissance vs Viking 1** is the twenty-eighth level of the Renaissance campaign in Totally Accurate Battle Simulator.

## Survey

Congratulations on making it through the ancient times! You're one step closer to being back to the Renaissance Period and now you must now show the Nordic warriors that the Renaissance is the way!

Two lines of four Brawlers can be seen on the top and bottom of the right side, through the middle are three Jarls with a group of four Berserkers on the left and right of them. Behind, there lays six more Brawlers with another Jarl.

**Total units**:

Enemy units: 14 Brawlers, 8 Berserkers, 4 Jarls

Friendly units: 23 Musketeers