Game Modes

**Game Modes** are selections the player can make to change different aspects of gameplay. They may alter many aspects of the game such as difficulty, density of resources, altering the survival elements, effects of cold and heat, animal respawn rates, harder enemies, etc.

Once a Difficulty Mode has been selected at the start of a New Game, it is irreversible and cannot be changed without the use of mods. There are two changeable modes in the menu that are optional, they include Allow Building Destruction and Tree Regrowing Mode.

# Difficulty Modes

There are currently five difficulty modes or "difficulties" that can be accessed without the use of commands:

* Peaceful
* Normal
* Hard
* Hard Survival
* Creative - Unlocked at the completion of the game

## Peaceful Mode

**Peaceful mode** will result in having the surface world free of any cannibals and mutants. The mode will not disable hostile fauna and visual gore content like mutilated dead bodies, blood, and cannibal effigies.

**Peaceful mode** was added in the v0.03 update of *The Forest,* and is the game's "*easy mode"*. When it was first added, it was under the name of unlockable "veganmode" by code/cheat on main title screen. Since the v0.49 update, Vegan Mode has been implemented as an "official" game difficulty mode and can be enabled by choosing the "**Peaceful**" option whilst starting a New Game.

## Update History

 v1.0 | Made colored difficulty backings consistent across different game modes

## Normal Mode

**Normal mode** is the standard game mode and can only be chosen thus far at the beginning of a new game.

It is the recommended game mode.

## Update History

Calories text in stats pages and inventory item tooltip is hidden unless in a hard survival game
Calories are now always considered positive and lead to gaining strength unless in hard survival difficulty mode.

## Hard Mode

The **Hard mode** is a game difficulty added by v0.49 update of *The Forest*, it must be selected when starting the game and cannot be disabled as of yet.

For more information, see the Changes in Difficulty chart.

Current V1.12 - VR effects of **Hard Mode** vs **Normal Mode**:

* More mutants and creepies will spawn on the surface.
* Enemies will deal more damage and will be more resistant.
* Opening inventory no longer pauses time.
* Increased health of pale skinnies and leaders.
* Reduced chance of enemies being knocked down from heavy attacks.
* Enemies fire damage ratio 50% of normal.
* Mutants fire damage 35% of normal.
* Increased chance of encountering fire mutants.
* Thrown firebombs from fire mutants travel faster.
* Player fire damage x2 than base normal.
* Land animals spawn 66% of base normal.
* Fish spawn amount 66% of base normal.
* Fish respawn delay is five in-game days.
* Polluted water damage x20 of base normal.
* Polluted water thirst replenishment 50% of base normal.
* Frost speed x3 of base normal.
* Frost damage x3 of base normal.
* Defrost speed 50% of base normal.
* Health regeneration after using meds or eating is 10% or 0.5hp/s of base normal.

 v0.50 | (Balance) Reduced chance of enemies being knocked down from heavy attacks in hard mode
(Balance) Hard animal setting: fish respawn delay is 5 in game days
(Balance) Increased health of pale skinnies and cannibal leaders in hard mode
(Balance) Hard setting: player fire damage x2 from normal
(Balance) Hard animal setting: land animal spawn amount 66% of normal
(Balance) Hard animal setting: fish spawn amount 66% of normal
(Balance) Hard AI setting: fire damage ratio 50% of normal
 v0.53 | (Balance) Overall more creepy mutants will spawn in hard mode
(Balance) Increased chance of seeing fire mutants in hard mode
 v1.0 | Calories text in stats pages and inventory item tooltip is hidden unless in a hard survival game
Calories are now always considered positive and lead to gaining strength unless in hard survival difficulty mode.
Made colored difficulty backings consistent across different game modes.

## Hard Survival Mode

**Hard Survival Mode** is a game mode that was added to ***The Forest*** in v0.69.

This mode will cause less animals and fish to appear in world, and with a longer respawn after killing them. Greater & faster cold penalties. Fire has been made more dangerous to the player. More food required per meal to fill stomach. Thirst comes faster. Slower respawn on gathered herbs. Meat spoils faster. It’s easier to get sick or infected and there are greater penalties from sickness and infection. A rebalancing of poisonous food, drinking bad water and eating out of date food. Along with this there is a much lower amount of spawned suitcases.

For more information view the Changes in Difficulty chart.

Current V1.12 - VR effects of **Hard Survival Mode**:

* Eating dried meat gives 20% thirst
* Animals including fish, turtles, and birds will appear less, and with a longer respawn time after killing them
* Greater and faster cold penalties
* Fire has been made more dangerous to the player
* Halved hydration gain from berries, only Blueberries provide thirst
* Slower respawn on gathered herbs, including Aloe, Coneflower, Chicory, and Marigold
* It is easier to get sick or infected and there are greater penalties from them.
* Re-balancing of poisonous food, drinking polluted water and eating spoiled food. Poisonous food includes Snowberries, Twinberries, Amanita Mushrooms & Jack Mushrooms
* Suitcases have a lower spawn amount

These effects are in Hard Mode, they are also included in Hard Survival Mode:

* Accessing the inventory will not pause the game (same as hard mode).
* More cannibals and mutants will spawn on surface (same as hard mode).
* Enemies will deal more damage and will be more resistant (same as hard mode).
* Increased health of pale skinnies and cannibal leaders (same as hard mode).
* Reduced chance of enemies being knocked down from heavy attacks (same as hard mode).
* Enemies fire damage ratio 50% of normal (same as hard mode).
* Mutants fire damage 35% of normal (same as hard mode).
* Increased chance of seeing fire mutants (same as hard mode).
* Thrown firebombs from fire mutants travel faster (same as hard mode).
* Health regeneration after using meds or eating is 0.5hp/s (same as hard mode, 5hp/s in normal difficulty).

 v0.70 | (Hard Survival) Fixed single player inventory time pause not working in hard survival mode
(Hard Survival)Food fullness amount set to same as normal mode
(Hard Survival)Meat spoil time same as normal mode
(Hard Survival)Reduce dehydration increase rate back to default
(Hard Survival)halved hydration gain from berries
 v1.0 | Made colored difficulty backings consistent across different game modes
Calories text in stats pages and inventory item tooltip is hidden unless in a hard survival game
Calories are now always considered positive and lead to gaining strength unless in hard survival difficulty mode.

## Creative Mode

"Creative Mode" refers to a world type that has no enemies, "static"/ unchanging stats, and no need for resources when building. It can be unlocked by completing the game.

A guide on unlocking **Creative Mode** very quickly:

# Additional Interchangeable Modes

These modes can be changed during the game at any time, with the exception of dedicated servers. They will need to be restarted.

## Tree Regrow Mode

The **Regrow Mode** is a cheat/alternative **game mode** to the normal game mode, added by v0.42 update of *The Forest*.

It can be enabled by selecting "on" **Regrowing Trees** at the gameplay settings. To disable the mode, just select "off" again.

When enabled, 10% of cut down trees and small trees will grow back each time the player sleeps. The mode can be combined with the **Vegan**, **Vegetarian,** **Raw Meat** and **Iron Forest** modes. It can be enabled/disabled on existing saves at any stage of the game, in any difficulty. To prevent a tree from regrowing, the player must remove the stump.

The mode can be used in multiplayer, but requires to be enabled by the host to have an effect on game. Although breaking realism, this mode is a nice alternative for players who wants to build a large base or many structures more easily as the regrowing trees will provide almost infinite source of logs, and alternatively avoid the proximity of the base to become a stump field by keeping a lush forest.

*"Sleep enough times without cutting down any trees and eventually the entire forest will be repopulated !"* - Developer's patch note.

 v0.52 | New gameplay option: Regrowing Trees On/Off (replaces the regrow mode cheat)

## Allow Building Destruction Mode

**Allow Building Destruction** is an interchangeable mode that can be access in the options game play menu at any time. It allows the player to make their structures invulnerable which can make the game easier if the player wants a more peaceful game. It was originally called **Iron Forest Mode** and it had to be unlocked in the main menu screen though it has since been changed to an interchangeable game option.

When enabled, once a construction is complete, it will remain indestructible and will not be damaged by the cannibals, the mutants or by the player. If the player wants to remove a structure, they must disable the mode in the game menu screen first and reload the current game save. [*citation needed*]

The mode can be used in multiplayer but requires to be enabled by the host. It can be useful to prevent unwanted damages from malicious players.

# Hidden Game Modes

(Much of this needs to be updated)
In *The Forest*, the player can press some key combinations while at the main menu screen to activate or deactivate different alternate **game modes**.

You are to type these codes on the main menu, where you find the title screen. There is no console, you merely type and watch the logo change if you have done it right.

There are currently 3 alternate game modes (with one extra code to return the game to normal):

* Vegan Mode : No enemies in world.
* Vegetarian Mode : Enemies only come out at night.

* Raw Meat Mode : Enable permanent death.
* Meat Mode : Return game to normal mode.

In order to activate these modes, the player must type :

`veganmode`
`vegetarianmode`
`rawmeatmode`
`meatmode`
After the successful activation of a code, the game's logo will change to something different in each case:

* veganmode : changes the font style to white camel-case and adds the line *"An open world adventure"*.
* vegetarianmode : changes the font color to red. *"The Forest"* is otherwise written using the default style (all-uppercase).
* meatmode : resets the logo to the default (yellow and all-uppercase).
* rawmeatmode : adds line saying "*bloody*" above "*Forest*".

## Raw Meat Mode

The **Raw Meat Mode** is a permadeath **game mode** added by the v0.40 update of *The Forest*.

It can be enabled by typing **`rawmeatmode`** at the main menu screen, and disabled by typing **`meatmode`** in the same way. If successfully enabled, the word "Bloody*"* will be added to the title. When enabled, this mode will turn the "second" or "true" death in single player into a permadeath. The player is only allowed to save the current game in one unique slot: If the player truly dies, the save will be permanently deleted.

It cannot be combined with **Vegetarian** mode, but can be used in a **Hard Mode,** and with the **Iron Forest** and **Regrow** modes.

The Raw Meat Mode can be enabled/ disabled on an existing game save, at any stage of the game. However, if the player loads an existing save, they will not be allowed to save his current game in another slot with the mode enabled.

Update: 26.07.2019 the picture in the main menu will not change at all, even if you activate the mode correctly. The only way you can confirm this is in the game after you saved the game for the first time. The second save will be only on the save slot you choosen before. All other slots cannot be used. But you can choose any save slot freely for the first save.

## Vegetarian Mode

The **Vegetarian Mode** is a cheat/ alternative **game mode** added to the regular mode, added by v0.13 update of *The Forest*.

It can be enabled by typing **`vegetarianmode`** at the main menu screen, to disable type **`meatmode`** in the same way. If successfully enabled, the title will turn red. This mode can be enabled/ disabled on all saves at any stage of the game and can be stacked with the **Regrow, Iron Forest,** and **Hard Mode.**

The Vegetarian Mode will disable mutants and creepies on the surface world during daytime, though enemies will continue to lurk in caves.

# Outdated/Replaced Modes

These modes have been replaced the contents here has not been updated.

* Iron Forest Mode has be come Building Destruction Mode in the option menu, changeable at any time.
* Vegan Mode has become peaceful mode, it can access when starting a new game.

## Iron Forest Mode

**Iron forest mode** is now known as Allow Building destruction mode.
The **Iron Forest** mode is a cheat/alternative **game mode** than the normal game mode in *The Forest*.

It can be enabled by typing **`ironforest`** in the game menu screen. To disable the mode, just type **`ironmode`** again. It can be combined with the **Vegan**, **Vegetarian**, **Raw Meat** and **Regrow** modes. It can also be applied on an existing save at any stage of the game, in any difficulty.

When enabled, once a construction is complete, it will remain indestructible and will not be damaged by the mutants, creepies or by any player. If the player wants to remove a structure, he must disable the mode in the game menu screen first and reload the current game save.

The mode can be used in multiplayer but requires being enabled by the host. It can be useful to prevent unwanted damages from malicious players.

## Vegan Mode

**Vegan mode** is now known as "Peaceful Mode".
The **Vegan Mode** is an alternative game mode than the normal game mode, added by v0.03 update of *The Forest*. Since the v0.49 update, the Vegan Mode has been implemented as an "official" game mode and can be enabled by choosing the "P**eaceful**" option when starting a new game.

It can be enabled by typing **`veganmode`** in the main menu screen. When successfully enabled, the words "*An Open World Adventure*" will appear below the title. To disable it, type **`meatmode`**. It can be combined with the **Regrow** and **Iron Forest** modes.

When enabled, the Vegan Mode will result in having the surface world and the caves free of any mutants and creepy mutants. The mode will not disable hostile fauna and visual gore content like mutilated dead bodies, blood, and cannibal effigies, nor will it disable the final boss of the game.

It can be enabled/disabled on an existing save at any stage of the game. However, choosing "**Peaceful Mode**" before starting a new game is irreversible and the saved game will be permanently free of enemies.

It's important to note that if you use the Vegan Mode for too long (just a few days), mysteriously the enemies will be at the worst hostility level.

 v0.49

* Veganmode title screen indicator as seen during v0.11
* Veganmode title screen indicator as seen during v0.03