The Good Damned

the act IV playlist cover

 **The Good Damned** is a campaign set between the years 1,275 AR to 1,296 AR, DM'ed by Nick. It, mainly, follows four players, their characters and their crewmates through their adventures across the sea between Luvillia and Yubroth and then eventually into the Nine Hells and Mount Celestia. It started in the Weathered Spoon in D'juer. The characters quickly joined the crew of The Good Damned and finding their way to the Skull Archipelago.

This is the campaign that introduced the concept of manifestations and the world of forms. The main story was spurred on by the consequences of the Golden Flame campaign. While spacefairing races were met throughout the middle of the campaign the players never left the planet. This was the first campaign to not include the town Lokh.

## Player Characters

### Arexinero "Rex" Fylamorn II

Arexinero Fylamorn II was an eladrin that came from a wealthy background. His mother, Antora, was leader of his home town Red Water and his father, of the same name, served valiantly as a paladin before disappearing just under 90 years ago. Rex's estranged father had once defeated a red dragon that had cursed Antora, leaving him with the innate ability to cast magic. He started the campaign as a sorcerer taking a gap year from the Ashborne School of Magic, the wizard university he attended. While this gap year seemed innocuous, it was because he had witnessed his closest friend be disintegrated by a spell gone wrong. He originally intended upon going on a cruise from D'juer but when he entered a tavern things changed.

### Faecryn Hellthorne

Faecryn, the eladrin, was a bounty hunter by profession. Hired to find people, artefacts and anything in between. One day she was contracted by a section of the West Luvillia Trading Company (WLTC) to collect a sword. The details on the sword were sketchy and they only pointed to some swampland within Yubroth. Bellow an abandoned and wrecked building (Little Rock) there was an enchanted blade imbedded in rock. Upon removing it from the rock the sword imbued her with dark magic powers. Unbeknownst to Faecryn at the time this was a section of the legendary sword Blackrazor that had been shattered after the Raven Queen had stored her soul in it by killing herself with it. Faecryn decided she would not give up her newfound powers and never gave the blade to the company like she was hired to do. After a month or so of hiding she was in a tavern in D'juer when a couple of pirates walked in.

### Lucia "Siren" Web

Lucia grew up in Dawson, in an orphanage along the coast. An avariel by the name Norman who was the head of the orphanage had taught her and the other orphans in the clerical Life domain. Aerdrie Faenya was the goddess of the avariel, the native species to Dawson; so, it was a strange oddity that Siren herself was a high elf. At a young age the WLTC arrived in Dawson, attempting to purge all traces of magic from the country before the citizens of Luvillia were exposed to it. Norman sent Lucia away to a conclave in Luvillia he was aware of, Angelville. Norman and many of the other children didn't survive, while some fled into the perilous wild forest between the town and the holy site known as the Obelisk. In Angelville Lucia grew to be one of the groups best clerics, all the while being adamant on her stance that they should do something about the company and the rest of the population of Luvillia to the north. Hayden, a strong fighter and scavenger at the time disagreed and insisted that the safest option for them was to remain hidden. Lucia was eventually banished from Angelville as she was thought to put them in danger. During her time at Angelville she had met Zephyr who while he sharing her convictions was still relatively new at the time. Several years of travel and sailing later Siren became a member of The Good Damned, one of a pair of pirate ships that sailed the seas. For eight years, she sailed with them until the sister ship, the Dutchman, sunk in the Skull Archipelago. In a rescue attempt, The Good Damned lost the majority of its crew as well. The remaining crew were Lucia, now with the nickname Siren; Clair Eldon, the captain; Barry, the crew's bard and Corduroy, the flumph. A month after this loss the ship pulled into port at D'juer, looking for some new crewmates. Siren and Barry walked into an inn named The Weathered Spoon to have a look around.

### Red

Red was a homeless, human man that lived in D'juer. His father, Blue, had left while he was a baby, his mother used to tell him stories of how he was a noble sailor and worked for the betterment of Yubroth, making new connections with a country off to the west. He dreamt about going to sail just like his father. When Red was nine his mother passed away from a disease that he couldn't understand. He was not taken in by anyone and had to survive on the streets of D'juer, he found a way to defend himself over the 10 years he spent there. Light on his feat and dexterous. One night he came into the one tavern that allowed him entrance still. As luck would have it, that night there were two pirates looking for a crew. After a wealthy sorcerer by the name of Arexinero Fylamorn II bought him a drink and a bar fight he joined the crew of The Good Damned.

### Zephyr

Zephyr was one of the first two air genasis on the material plane. Him and his sister Isabelle, who was the family favourite for her abilities, fell through a crack in the universe while fighting. Falling from a great height Zephyr was knocked unconcious when his head crashed into a crystalline ruby floor. In a panic, Isabelle dragged him through one of the many other cracks.

### Zoro

Zoro was only present for one or two of the first sessions. He had a personal distaste for pirates and had been hired to capture some by the D'juer law enforcement. He started a bar fight in The Weathered Spoon. Far outnumbered he was taken to the ship with them in the chaos. Later on, after the player stopped coming it was retconned that he perished in that bar fight.

## Chronology

Locations are listed in order of appearance in sessions. This section mainly covers the story elements found within these locations, to find out more about the location check its individual page.

### Yubroth, D'jure

D'jure is a costal city in Yubroth, the party first met here in a tavern called the Weathered Spoon. Siren and Barry were looking for crewmates, Rex was waiting for his cruise, Faecryn was on the run from the company, Red was in for his nightly drink and Zoro was on the look out for pirates. A modron worked behind the bar and a Tortle named Trent, who owned the bar, was sat on by Red. Naturally, a fight broke out. The modron ran off and the party set fire to the dock as they hastily joined the crew of The Good Damned, captained by Clair Eldon.

### Skull Archipelago

#### Deadman's Smile

Deadman's Smile is the first island that the player characters travelled to. It was a mostly baron oblong sandy beach except for two tall mountains in the centre. The Good Damned had previously attempted to get to this island before, but was caught in the rapids to the south of the island. It lost most of its crew and the entirety of its sister ship The Dutchman. When the players arrived they found the surviving first mate of The Dutchman who had been surviving on Giant Crab meat for one month. Within the mountains lived a Nothic and Troll and a brown bear. The party found a magical animated map and two bronze soul coins. They also looted several hundreds of cursed gold pieces and one part of the Chalice of Life.

#### Blink Rock

Blink Rock was one of the two larges islands in the archipelago. It contained the outpost for the West Luvillia Trading Company (WLTC) on its southern border, that was ran by Greyson Wintone and a few yugoloths in his employ (most notably Alphas). The crew were hired to capture some of the animal life that resided on the tropical island and within its cave systems. The indigenous creatures the party were hired to capture included two members from a hive of Kruthik and two members from a colony of Formian. In the north there was an ancient temple to the Raven Queen that had long been abandoned except for wild Aarakokra and Kenku. In the bowels of the temple there were undead warlocks guarding a shard of, unbeknownst to the party at this point, Blackrazor that latched onto Faecryn's hexblade. The party met a time traveller in the temple they named Kevin, he was an illithid from the future with a scar down one side of his face. Kevin warned the party of the imenent doom of The Good Damned and ate a brain of one of kruthiks that the party had captured. This was when the party first saw The Dutchman, a ghostly ship that travelled via large magical gateways. They also met Sir Sir on this island and became hostile towards the company. Siren made her way onto The Dutchman, finding it crewed by mealted pirates, healmed by a Yugoloth and captained by Joan Morgan, the thought-to-be-dead wife of Claire Eldon.

#### Eyeland

a poster showing The Good Damned breaching a large wave

Eyeland was the second of the two largest islands within the archipelago that the party travelled to. It contained a small settlement of farmers and tradespeople. Most notably this is where the party met Sarah the blacksmith, who they gave every single piece of their cursed gold. They were only able to break the curse by giving her some of the liquid that was leaking out of the crack in the lighthouse (later renamed the lithouse). They found that the company had been expanding its economy further to the east from Luvillia.

When the party climbed through the floors of the lithouse they found that the inside dimensions far exceeded that of the outward dimensions, a three story lighthouse was a full 10 stories with different creatures and monsters throughout that seemed to have come through the crack. Including some Illithid technology that matched the crashed ship on the other side of Eyeland. They encountered more modrons, demons and yugoloths. Some guarded the crack, some didn't know why they were there and some didn't speak. Rex's father was found near the top with his powers drained, he had been looking for the liquid from this crack to save Rex of his curse. Rex eventually did drink from the basin using the two pieces of the Challice of Life.

At the crash site Barry was contaminated and began ceremorphosis. The party found a bank of memory stealing oozes and found one that had constructed itself into a replica of Joan. Seeing she had undergone some sort of experimentation that could explain her resilience and not-deadness.

### Thunder Forge

While they were travelling around the islands the party had heard of Thunderforge, an old gods forge. This was the Halloween session. An insane god had set up a mirror puzzle and locked herself in with a family of storm giants. Blibdoolpoolp, aka The Sea Mother, had these storm giants make her weapons. They made a trident of celestium and in an attempt to escape killed her, however were unable to escape. The pary found the sentient trident still in the rotting corpse, humming sea shanties. There was also another shard of Blackrazor found in a chest by The Sea Mother's throne.

### Skull Archipelago

#### Damp Land

Damp Land was the island situated just to the left of Deadman's Smile past the rapids. It was formed of several jagged rocks and cliffs too dangerous to scale. Along its edge it had a few caves that acted as small coves that boats could be docked in. The crew of The Good Damned discovered that a clan of sentient fugus related creatures called Myconids lived here and they were being shipped off to Luvillia by the company. The Myconid sovereign asked for the party's help and they agreed to help fight the company for the creatures. The sovereign said that they were in the parties debt, and would raise one of them dead as his own fungal zombie if one of them ever perished - the party declined.

#### The Volcano

The Volcano was being held back from erupting by some magical force and guarded

#### Smirker's Cave

The crew never went to this island before the eruption destroyed the islands.

### Luvillia

#### Port Royale

A harbour town that the West Luvillia Trading Company (WLTC) operated out of.

### Shadowfell

#### Fallen Hell Converter

First look the crew had of a Hell Converter, mysteriously empty of devils with no sign of planar conversion.

#### Castle of the Raven Queen

Where the Trials of the Raven Queen took place, the crew faced the sins they were attributed by the nothic in Deadman's Smile and a positive trait they could accomplish, the crew later learned that these could be each of their manifestations (although some did not end up with those specific ones becoming their manifests). Once they had all completed their trials, with Faecryn helping others for her 'sloth' trial, a container containing the second to last segment of Blackrazor was awarded, as well as other items specifically entailed to the crew's strengths.

### Luvillia

#### The Castle

A castle to the west of Port Royale that had been converted into an operational HQ by the Giff.

### The Island

Bale the archdevil was found to be cleansing the island for the hell converter's arrival and carrying the Adamantine Box. Within the box was the last piece of Blackrazor.

### Dawson

#### The Obelisk

The Obelisk in Dawson is a holy site to Aerdrie Faenya, Siren's God. The obelisk projected pure silence around it. This was Siren's first contact with Aerdrie Faenya's avatar, whether it was a projection or the physical body was left ambiguous, though there were no environmental effects of her presence.

### Mount Celestia

#### Lunia

Lunia, the 1st Heaven, was breifly visited by Siren's soul before she was brought back to live as an Avariel.

#### Jovar

Jovar is the 6th of the Seven Heavens. The ground in Jovar is made of ivory, peppered with valuable gemstones and diamonds, the structures there are build of the same material. Yesteria is the city that bridges the 5th heaven through Jovar into the 7th, and final, heaven. The party arrived here after Zephyr used a wish granted to him by a sword conjured by the Deck of Many Things. It is also where Siren was brought back to life by that same wish. They found Jak entombed without his soul, only alive due to his manifestation that preserved his life for as long as he was raged. Jon was also present as a Yuan-Ti, hiding within a crevice from the radiant goodness of the 6th Heaven. They met Aerdrie Faenya, Torm and found that the archdevil they knew as Hutijin was actually the Avatar of Asmodeus in disguise. He offered them positions as archdevils, through the crew's inability to decide & stalling when Torm and Aerdrie Faenya arrived they exposed him as Asmodeus. It was revealed that he had a level of power over Torm and that he had helped Asmodeus kill the Gods of Death with Devastation, which he had taken from Jak.

### The Nine Hells

#### Top of the Wall of the Dis

Briefly, after finding out that Hutijin had been Asmodeus in disguise, they were transported to the top of the infinite wall around the Dis by the Lord himself. When he underestimated Siren by lifting the hold the Ruby Rod had over them, she was able to plane shift them away.

### Yubroth

#### Dale, Ashborne University

Siren saving the crew from Asmodeus' grasp plane shifted them to D'juer before they were brought to Ashborne Univeristy in Dale to meet up with Joan and warn people about the Gods and Asmodeus.

#### Netheril

The floating capitol of Yubroth. A speech to the army of Oath of the Watchers Paladins and Mages was lead by Zephyr and the rest of the Good Damned.

### Lumin

#### Thoril

Thoril was only ever mentioned when talking to several NPCs, it took part in the war effort and is where Steelfist and his team originated from.

### The Island

Upon returning to the island, after a brief journey to collect Red's father and the button the crew teleported to the island. Jak faded away after meeting Jynx again after his 100 years of anger. They set out toward Luvillia, on their way the kraken was summoned by Asmodeus to stop their progress, which the crew made quick work of. The inevitable punishment from the Rod threatened to kill them all when Butterman manifested saving all of the crew but not himself. Asmodeus arrived on the boat furious and executed Blue after he refused to kill his own son.

### Luvillia

#### The Battlefield

The crew called the army, using the button, after spotting two Hell Converters and an infernal legion along the Barrier. The Hell Converters had wheels, not treads, so they must have been manufactured before they defeated the first one and then later destroyed the factor in the Dis. Alistair flew them in his dragon form toward the barrier as the armies clashed bellow. Aerdrie Faenya's Avatar was brought in to stop the crew, now including Commander Joan Morgan and Arexinero Fylamorn II (now without the cerebral connection from Dispater's enlightening process), the crew defeated her and absorbed her divine spark. They arrived at the barrier and after realising they wanted to be safe the Barrier allowed their passage through.

### Utopia

Upon arriving the crew found themselves to be out of sync with this reality as they envisioned giant eyeballs chasing them through and invisible forest. After they had adjusted this turned out to be a pair of Parasol members and and Emerald Dragon wyrmling that were researching the barrier. The grass was blood orange and the leaves were in all different stages of the seasons. Weird fruit grew on the trees like bulbus circular water-sack-like fruit that, when burst, tasted like strawberries. A small ravine revealed a town that was far more technologically advanced than anything that had been seen, including neon lights, diners and roller rinks. The rock and stone here were found to contain many multicoloured gemstone and crystalline formations, much like the ones caused by the cracks and shard of evil. Towards the north entrance to the ravine were several waterlogged cave systems with one such being the home of the storm giant named Nomothete and a rabbitfolk named Scry. A farmer and peacekeeper named Safety (later found to be Lucy) was given the Raven Queen's mask. Scry brought them back to Nomothete's cave to use the mask to unlock a third layer to their timestrings.

After confronting an alternate history they caused Lucy to recall her forgotten past using the powers of the Mask. Asmodeus' and their child was slain by the gods now residing in Mt. Celestia. Safety's manifestation was ripped out and replaced by the one that she had gained when her child was murdered. Passing out through the barrier required those inside to be fully commited to not needing safety anymore, once they leave they could not return.

### The Room

Only visited once before by Zephyr when he cast wish, bringing Siren back to life. The room was loosly described as an abyss with a desk, paper and different writing implements. After leaving Utopia all of the crew ended up here. A medium-sized metal machine clanged away and a humanoid figure, working on the machine, looked at them, thanked them. Each of the player characters were given a truthful answer and sent where they requested.

### Luvillia

a poster, featuring the crack as seen from the upper atmosphere

#### The Battlefield

Since leaving the mountains have been moulded by earth genasi into a protective ring around an encampment. Combatants on the allied side included: rogue angels, all four sectors of genasi with some Djinii, Lumin, Yubroth and Dawson.

### The Nine Hells

#### Nessus

The final showdown, they ascended the citadel and found the throne room & Nines Cocktail bar. During the fight they cut the end of the world spear's tether to the forms. Sending the throne room crashing down, through a crack and above Luvillia where the Barrier was torn open, like a curtain, allowing all to become manifestations.