recursal/Fanatic-Fandom huggingface dataset:
Rally point

**Rally points** are a feature added by the Unofficial Code Patch.

There are two defined Rally Points: RP1 and RP2.

RP1
The game automatically remembers your last manually selected fleet destination. This one has no visible marking. Pressing the Rally button will send a fleet to this rally point.
RP2
You can also select a colony you own on the galaxy map and mark it using CTRL + Click, this will put a blue pin on the colony top bar. Pressing the Rally button while holding the Ctrl key will send the fleet to this rally colony.
The Rally command has a keyboard shortcut that is editable from the normal option menu. The keyboard shortcut operates the same with respect to the CTRL key and which Rally Point a fleet will be sent to.
Radiated

**Radiated** is a planet biome in *Master of Orion*.

## Description

Radiated planets do not have an atmosphere due to their star's emissions. Radiated planets can't produce food by themselves. Any population there will slowly die unless enough food-generating Structures or planet-shielding projects are produced.

Example of this planet type: Mercury
Morale

**Morale** is the general assessment of your empire's happiness. The happier the subjects, the less likely they are to strike out and cripple productivity.

## Overview

* Morale determines the portion of your population that is likely to go on strike.
* Morale is primarily lost, through taxation and enemy fleets blockading planets.
* Morale is gained through either tax cuts (at a hefty cut to the size of your treasury) or building colony structures like the government support facility or holo simulator. Virtual reality network gives 10% boost to morale.
Dasya

**Dasya** (The Doctor) is a Ship leader in *Master of Orion*.

## Background

Dasya spent his wild youth with the Mrrshan Trackers, hunting down new technologies across the universe. He spent most of his training as a field medic before returning to Fieras to complete his formal education.

## Bonuses

* Research +10% per rank
* Ground combat rating +10% per rank (fleet-wide)
Civil transport

**Civil transport** is a ship type in *Master of Orion*.

## Description

Civil Transports allow the relocation of 1 Population unit between colonies. They carry no weapons, so an armed escort is recommended.

## Genocides and Eugenics Programs

Civil Transports can be used to replace a populace if you have access to a populace with better racial abilities.
For example, if you are playing Sakkra or Klackon you can, using Civil Transports replace your research pops in your colonies with Psilon from a captured planet to mitigate your racial penalty for research. Bare in mind, they need low gravity or Gravity generators to operate properly.

Enslave some Klackon peons to farm food and do your construction as they are the best at it.

The races you can benefit from their racials by enslaving them are:

* Psilon Bonus when put to work in Research points
* Klackon Bonuses to Food and Production but are bad at Research points.

(The perfect colony would have Klackon in all the food & production slots and Psilon in all the research slots - you don't need to be either, those two races just need to be in the game to capture a planet from)

* Silicoid don't need food so are good to populate a system with a lot of Volcanic planets. Bare in mind if you put them in a food slot elsewhere they won't farm. They also populate slowly.

When you have a mix of races in a colony you get access to **Civil transport** for each available race in that colony but the ship's shape will be the same as your standard transport ship and it will have the race's icon in the corner.

A **Civil transport** carrying unassimilated populations will still be unassimilated when unloaded.

## Recognition chart

* Alkari
* Bulrathi
* Darlok
* Elerian
* Gnolam
* Humans
* Klackon
* Meklar
* Mrrshan
* Psilon
* Sakkra
* Silicoid
* Terran
* Trilarian
Optronic computer

**Optronic computer** is a ship computer in *Master of Orion*.

## Description

The Optronic Computer incorporates optical switching technologies to speed the processing of all functions. This bonus to efficiency allows more complex AI and adds accuracy of beam weapons. If the computer is destroyed, the ship will lose this targeting bonus.
Ralleia

**Ralleia** (The Siren) is a Colony leader in *Master of Orion*.

## Background

A powerful diplomat and skilled combatant, Ralleia is faithful to Humanity’s many causes across the galaxy. She is either a powerful ally or deadly foe, depending on who stands at the other end of her pen or pistol. She is a strategic warrior with a mind for defensive tactics, making her an ideal defender of outlying colonies with limited access to reinforcements.

## Bonuses

* + Colony ground combat rating +10% per rank
* General foreign disposition +10% and +5% per rank above 1

## RalleiaThe Siren

### Bonuses

	+ Diplomat\* +15 (+15 per level)
	+ Famous\* -60BCs (-60BCs per level)
	+ Spiritual Leader +15% (+15% per level)

**Ralleia** (The Siren) is a colony leader in *Master of Orion II: Battle at Antares*.

## Bonuses

* Diplomat\* +15 (+15 per level)
* Famous\* -60BCs (-60BCs per level)
* Spiritual Leader +15% (+15% per level)

## Strategy

A very good hire for non-Repulsive, non-Unification empire, due to the improved diplomacy and a massive increase to morale.
Arcology

**Arcology** is a Homes, Education & Research building in *Surviving Mars*.

## Description

Provides living space for numerous Colonists, granting high Comfort.

## Strategy

Click here to add a strategy!

•It is not recommended to build Arcology in Mega Domes. This is due to the fact that there are numerous plots in Mega Domes, I.E an Arcology is not an efficient use of space when compared with apartments. One would benefit more from building a different Spire.
Savag

**Savag** (The Crusher) is a Ship leader in *Master of Orion*.

## Background

Savag is an ancient warrior who gained his name of the “Crusher” for his devastating hand-to-hand combat move where he literally crushes the skulls of his opponents. He waits for years, carefully and vigilantly waiting for the ideal time to strike

## Bonuses

* Ground combat rating +10% per rank (fleet-wide)
Naleli

**Naleli** (The Genius) is a Ship leader in *Master of Orion*.

## Background

After turning down a generous grant to work for one of the most prestigious academies in the universe, Naleli joined a ship crew and set out to find something that had never been documented by Psilon researches before. The grant was given based on her advanced knowledge of ship weaponry, but she chose the path of hands-on experience in order to expand her knowledge even further. She is far more adventurous than many of her other academic colleagues.

## Bonuses

* Ship missile damage +10% per rank
* Ship weapons max damage +4% and +4% per rank above 1
Maxim

**Maxim** (The Protector) is a Colony leader in *Master of Orion*.

## Background

A highly-ranked soldier of the Bulrathi armed forces and member of the prestigious Lodgemasters trade association, Maxim is a well-rounded candidate for a colony management role. His unassuming demeanor hides a calculating warrior who survived a long and brutal siege campaign.

## Bonuses

* Colony ground combat rating +10% per rank
Pollution processor

**Pollution processor** is a colony structure in *Master of Orion*.

## Description

The Pollution Processor is an ungainly but effective system. Closely controlled chemical reactions process factory waste, eliminating most of the toxic byproducts. This facility can process the waste from fully half of the colony�s production and reduces the total Pollution.
Oceane

**Oceane** (The Betrayer) is a Ship leader in *Master of Orion*.

## Background

Oceane was an incredible athlete from a prominent family who unexpectedly turned against the Shoal and pursued a career as a mercenary. She had all the potential to succeed in the Shoal, but was bored by the moral codes of her own people. She is egotistical and bold, much to the disappointment her family and the Shoal.

## Bonuses

* Ship beam defense +10% per rank\_antarans\_monsters
Kiyomi

**Kiyomi** (The Elder) is a Colony leader in *Master of Orion*.

## Background

Kiyomi has led her clan under a strict and unforgiving code of honor for decades. As the Grand Marshal seeks to expand the reach of the Fiefdoms, Kiyomi was specifically chosen as a candidate to lead a new colony and keep them close to the tenets which Elerians hold dear.
Star

In *Master of Orion* there are six types of stars which each have a chance to contain different types of planets. A star can have up to five orbiting planets, including gas giants and asteroid belts. With "Balanced Start" active, a major civilization's starting system will always contain exactly two planets, regardless of star type: the homeworld (arid, desert, ocean, swamp, or volcanic depending on racial traits, or terran by default), and while the other will be either a gas giant or an asteroid field. Independent civilizations on the other hand always have starting systems with colonizable planets, allowing major races to settle there and incorporate them as a protectorate of their empire.

Interstellar travel is possible in three ways:

* Blue warp lanes: connecting two stable warp points, they are accessible since the start of the game (unless a "pre-warp" start was selected).
* Red warp lanes: connecting to unstable warp points, they are accessible only after researching electromagnetic refraction to obtain the multistate insulator.
* Jump gates: accessible after researching gravitic fields and building them in a colonized system with a space factory. Your ships can travel freely between any two jump gates under your control.

## Star types

 White Star
 Yellow Star
 Orange Star
 Red Star
 Brown Star
 Antaran Portal
 Wormhole

## Star systems

The type of star determines both how many planets it can have and how mineral rich they are. The planet biomes, however, depend on star type and galaxy age.

Although technically each star type has its own statistics for number of planets and chances of them appearing in any orbit; in practice all types except brown stars use the same statistics.

## Names

Star systems serving as the starting homeworld of a civilization always have a specific name. Other star systems are named from lists of star names for each star type. This means that, for example, Sol will always be the homeworld of the Human Republic, but it will not always be a yellow star. Inversely, Aldebaran will always be a yellow star, but it will only shelter a civilization if it has been colonized during the game. Uninhabited systems may be generated with a space monster, or serve as a base for space pirates.
Planetary radiation shield

**Planetary radiation shield** is a colony structure in *Master of Orion*.

## Description

The Planetary Radiation Shield reduces solar and cosmic bombardment to tolerable levels, so that life-forms can comfortably move about a planet's surface. Radiated worlds become Barren as long as the shield remains in place. The shield also provides a colony with some defense from orbital bombardment, reducing damage.

## Strategy

If using this structure to upgrade a Radiated planet to a Barren planet, this structure (or one of its upgrades) needs to remain as per the text above. However, once that planet is terraformed past Barren, then it need not remain for this purpose as it will no longer revert to Radiated.
Research

**Research** is the development of the technological edge of your empire. As you progress through the technology tree, better ships, better weapons, and more options for expanding the empire become available. Research is performed using research points, gathered to unlock the selected technology on the tree.

## Strategies

* Research is a long-term commitment. You can select a target goal and the game will automatically research the technologies, but you're almost always better off taking control of the tree yourself and selecting the techs individually.
* Technologies unlock colony structures, colony projects, tech achievements, and colony combat elements. Each has a direct impact on the game.
Sho

**Sho** (The Exile) is a Ship leader in *Master of Orion*.

## Background

Sho was sentenced to death by fire for crimes against the Grand Marshal when he smuggled off-world movies and “entertainment propaganda” onto Draconis. He barely escaped by smuggling onto a shuttle to Sun Reacher Station, where he bargained his way onto an off-world trade ship. His loyalty to the Fiefdoms is dead, and he relishes the opportunity to learn from the strange aliens and satisfy the curious nature that nearly got him executed.

## Bonuses

* Ship travel speed +10% and +5% per rank above 1
* Research +10% per rank
Sesar

**Sesar** (The Consumer) is a Ship leader in *Master of Orion*.

## Background

Sesar, banished from Silicoid space for stealing mineral resources from the Crag, they will join the ranks of any military force willing to pay in the minerals Sesar needs to consume. Sesar will join any cause as long as the minerals stay in reach. He will also turn on anyone as soon as the minerals run out.

## Bonuses

* Income from trade treaties +10% and +5% per rank above 1
Mara

**Mara** (The Archivist) is a Colony leader in *Master of Orion*.

## Background

Hand chosen by the Controller of the Quanta to conduct high-security technology research, Mara’s work has taken her to the farthest reaches of the stars. Her presence on a colony considerably boosts the research rates of local scientists. She was chosen to lead new colonies after she pleaded her case with the Controller that she needed to leave Mentar to conduct her secretive work in peace.

## Bonuses

* Colony research +10% per rank
* Security +8% and +2% per rank above 1
Iridium

## Overview

### Effects

Harvesting Iridium reduces 50% of the Production cost when building ships with iridium reactors.

**Iridium** is a removed planetary strategic resource in *Master of Orion*.

## Description

Harvesting Iridium reduces 50% of the Production cost when building ships with iridium reactors.

This subsystem is not present in the final version of the game.
Rash-Iki

**Rash-Iki** (The Warlord) is a colony leader in *Master of Orion II: Battle at Antares*.

## Bonuses

* Commando +2 (+2 per level)
* Instructor\* +1 (+1 per level)
* Labor Leader\* +15% (+15% per level)
* Tactics +6 (+6 per level)

## Strategy

Excellent early hire, especially due to the productivity multiplier. Tactics doesn’t work.
Battle scanner

**Battle scanner** is a ship special in *Master of Orion*.

## Description

The Battle Scanner involves a complex scanning array linked to a ship�s targeting computers. The scanner increases the ship�s chance to hit with beam weapons. Furthermore, ships equipped with Battle Scanners have a scanning range greater when in normal or hyperspace (outside of combat).
Simulated combat

**Simulated combat** resolves space combat by automatically playing the battle out using the tactical engine. As it's the computer that makes all of these decisions, it's fast and convenient when facing overwhelmed enemies, but for larger battles, it's almost universally better to take charge of the fleet yourself.
Neutron collider

**Neutron collider** is a colony structure in *Master of Orion*.

## Description

The development of a sophisticated Neutron Collider advances the understanding of physics and facilitates advanced research. The presence of a Neutron Collider boosts Production, as scientists and researchers are able to use their findings in practical applications.
Mineral richness

There are five ratings of a planet's **mineral richness**. This affects a planet's production capacity as well as the population growth of lithovore races. If we use Abundant rating as the baseline, an Ultra-Poor world has a production rate of only 62.5%, while an Ultra-Rich world has a production rate of 206.25%.

Mineral richness also has an effect on a planet's default gravity: a planet richer in mineral is denser, and therefore heavier than a poorer planet of the same size class.

The probability for each richness category depends on the system's star: the hotter and younger the star, the richer its planets are likely to be. For instance, a planet orbiting a blue-white star will always be Abundant at the worst: they have 0% chance of being Poor or Ultra-Poor. On the other hand, a planet orbiting a red star has 0% chance of being Ultra-Rich and only 1% chance of being Rich. In general, Abundant planets are the most common, with a percent chance between 30% and 46% depending on star class. Blue-white and white stars are more likely to have Rich planets, while orange stars are more likely to have poor planets.

Regardless of star type, the homeworlds of major civilizations are normally Abundant unless changed to Poor, Rich, or Ultra-Rich with a racial trait; by default, this only concern the Bulrathi who start with a Rich homeworld. Random events can also increase or decrease a colony's mineral richness.
Silicon

## Overview

### Effects

Harvesting Silicon reduces 50% of the Production cost when building ships with any Computer.

**Silicon** is a removed planetary strategic resource in *Master of Orion*.

## Description

Harvesting Silicon reduces 50% of the Production cost when building ships with any Computer.

This subsystem is not present in the final version of the game.
Orbital shipyard

**Orbital shipyard** is a colony structure in *Master of Orion*.

## Description

The Orbital Shipyard requires an orbital moon to anchor to, but then serves as a manufacturing and storage facility for the colony which it orbits. Once the Orbital Shipyard is completed, ships require less Production points to construct.
Sargon II

**Sargon II** (The Strategist) is a Ship leader in *Master of Orion*.

## Background

Sargon II was a controversial candidate for the presidency of the Human Republic who campaigned on a strong militaristic vision for humanity. He lost the election, but his keen military mind was picked up by the Chiefs of Staff to report from the front lines.

## Bonuses

* Ship beam defense +10% per rank\_antarans\_monsters
* Ship missile damage +10% per rank\_antarans\_monsters
Marcel

**Marcel** (The Skipper) is a Ship leader in *Master of Orion*.

## Background

Marcel has been around ships since he was a child, following his father to work at the Passh Construction Bays of Trilar. A decorated military pilot, he now commands his own small crew to conduct research and diplomatic missions.

## Bonuses

* Ship beam defense +10% per rank
* General foreign disposition +10% and +5% per rank above 1
* Research +10% per rank
Mauler device

**Mauler device** is a ship weapon in *Master of Orion*.

## Description

The mauler is a brute-force energy projector that fires a massive bolt of unrestrained destruction with a wide area of effect. The mauler always strikes its target, but has very limited range. Its power was given as simply "CRUEL BRUTAL DAMAGE" in the original Master of Orion.
Master of Orion Wiki/Section 2

General
Glossary · FAQ · List of third party tools

eXplore
Races and racial traits
Humans (Terran Khanate) · Alkari · Bulrathi · Darlok · Elerian · Gnolam · Klackon · Meklar · Mrrshan · Psilon · Sakkra · Silicoid · Trilarian · Antaran · Orion · Independent civilizations
Galaxy
Systems · Planets (Biomes, Gravity, Mineral richness, Resources) · Stars · Gas giants · Asteroid belts
Miscellaneous
Orion · Space monsters · Pirates · Anomalies · GNN · Random events

eXpand
Empire management
System management · Warp points · Economy (Food · Production · Research points · Credits) · Population · Morale · Taxation · Research · Technology tree

eXploit
Planet management
Planet features (Biomes, Gravity, Mineral richness, Resources) · Colony structures · Colony projects · Colony defense · Colony leaders

eXterminate
Fleet management
Space combat · Ship types · Ship modules (Ship weapons) · Ship designer · Ship leaders
Lebo

**Lebo** (The Agriculturist) is a Colony leader in *Master of Orion*.

## Background

Lebo’s agricultural practices completely revolutionized Psilon eating habits, allowing them to go longer between meals without feeling any hunger or fatigue. His super nutrient rich infusion practices allow the Psilon to think about other things rather than the hassle of caloric consumption.
QA-99

**QA-99** (The Tester) is a Colony leader in *Master of Orion*.

## Background

QA-99 is a research program gone awry that was originally supposed to analyze the production rates of organic life forms. QA-99 ended up becoming trapped in a line of logic and conducting their own studies on improving performance in test groups.

## Bonuses

* Colony research +10% per rank
* Colony production +10% per rank
Kara

**Kara** (The Teacher) is a Colony leader in *Master of Orion*.

## Background

A gifted shape shifter, she has devoted her life to teaching other Darlok her secrets and ways. Her students have made the greatest assassins, spies, and thieves that the galaxy will never know.

## Bonuses

* Leader experience gain rate +10% and +5% per rank above 1
* Spy experience gain +10% and +5% per rank above 1
Marina

**Marina** (The Ecologist) is a Colony leader in *Master of Orion*.

## Background

Marina has a keen sense of honor and believes strongly in maintaining the integrity of planets in an age of rapid development and expansion. Her skills are strongly research based as she collects data from every planet she visits.

## Bonuses

* Colony research +10% per rank
* Colony pollution cleanup +10 per rank
Ntja

**Ntja** (The Marksman) is a Ship leader in *Master of Orion*.

## Background

Ntja was a promising candidate for the Military Probing Agency before he became bored of the non-confrontational Psilon’s ways. A bit snobbish with a bit of a superiority complex, he never fit in well with the non-confrontational and meek Quanta to begin with. He takes to combat with laser focus and a commitment to weaponry accuracy within ideal parameters.
Pabe

**Pabe** (The Mechanic) is a Ship leader in *Master of Orion*.

## Background

Pabe was raised by pirates after he was abducted from a trading post as a very small child. He loves to piece his own ships together from various scraps and parts, a hobby born from growing up in various scrapyards and salvage hubs. Frantic and neurotic, he can often be found racing around a ship talking to himself and tapping various parts of the structure with a little hammer.

## Bonuses

* Ship shield restoration +4% and +2% per rank above 1
* Ship repair per turn +4% and +2% per rank above 1
Kiiriki

**Kiiriki** (The Councilor) is a Colony leader in *Master of Orion*.

## Background

As a daughter of a famous diplomatic family, Kiiriki’s love of adventure sends her out among the newly colonized stars. She uses her knowledge of intrapersonal relations to streamline workforces and was especially useful during the worker’s strike of 2318 on Altair.

## Bonuses

* Colony production +10% per rank
* General foreign disposition +10% and +5% per rank above 1
Rachana

**Rachana** (The Believer) is a Colony leader in *Master of Orion*.

## Background

Rachana trained with a secretive sect of religious agents on Fieras that uphold the cultural and artistic practices of the Mrrshan. She is an artisan, dancer, and storyteller who keeps the identity of the Mrrshan alive no matter how far the people are from Fieras. Production and morale rates are boosted in her uplifting presence.

## Bonuses

* Colony production +10% per rank
* Colony morale +10% per rank
Psilons

## Overview

### Picks

Creative
Low-G world
Artifact homeworld

The **Psilons** are a race in *Master of Orion*.

## Background

The Psilons are a delicate race of brilliant researchers from a Low-G home
world. Each Psilon scientist produces 2 more research than the galactic
norm. In addition, the Psilons are very creative, and they never ignore a
potential avenue of research. Thus, all technologies are available to their
scientists. That they have a large home world doesn't
hurt. Peer review and tenure squabbles have prevented them from
achieving a form of government more advantageous than a Dictatorship.
Remi

**Remi** (The Invader) is a Colony leader in *Master of Orion*.

## Background

After a dishonorable discharge from the Agents of the Tides and an exile from Trilar, Remi was forced to work as a mercenary to survive in the universe. He was exiled from the Shoal after he took mercy on an infamous pirate against the will and command of his superior officers. He fights like a man with a death wish, but excels when assigned to protect the innocent.

## Bonuses

* Colony ground combat rating +10% per rank
* Security +8% and +2% per rank above 1
Inna

**Inna** (The Gladiator) is a Ship leader in *Master of Orion*.

## Background

After surviving the annual Harvest of 2107 (a ritual on Ursa where Bulrathi fight to the death – some against their will), she took to the skies and never looked back on her former home world of Ursa. Being forced to murder dozens while thousands of spectators cheered made her sick of her own people and their bloodthirsty ways. She is a mighty warrior and commanding presence on any ship who has already conquered her fear of death.

## Bonuses

* Ship missile damage +10% per rank
* Ground combat rating +10% per rank (fleet-wide)
Space academy

**Space academy** is a colony structure in *Master of Orion*.

## Description

The Space Academy takes in the youngest members of the species, training the best and brightest to become outstanding military commanders. Their superior grip on strategy and tactics allows them to command groups of certain ships with devilish efficiency.

The command points cost of the following ship types is halved:

* Scout
* Civil transport
* Troop transport
* Colony ship
* Advanced colony ship
* Frigate
* Destroyer

This also affects any custom ship design using the same hull types.
Olu Agneta Ekholm

**Olu Agneta Ekholm** (The Socialite) is a Colony leader in *Master of Orion*.

## Background

The wealthy heiress of the Ekholm family was cheated of her fortune by her scheming brother who cut her out of her inheritance. Olu seeks vengeance in the Gnolam way, to amass her own fortune and force her brother into financial ruin.
Rilog

**Rilog** (The Flawed) is a Colony leader in *Master of Orion*.

## Background

Rilog is an ancient Silicoid of a truly unknown age who disagrees with the Silicoid’s xenophobic mindset. After watching centuries of Silicoid activity taking the Crag in a direction that Rilog cannot stand behind, they offer their knowledge of mining and production practices in exchange to any who will pay for it.

## Bonuses

* Colony production +10% per rank
* Buyout cost reduction -10% per rank.
* Leader experience gain rate +10% and +5% per rank above 1
Moleculartronic computer

**Moleculartronic computer** is a ship computer in *Master of Orion*.

## Description

The Moleculartronic Computer stores information in the form of arrays of forced quantum electron states inside custom-built molecules. Thanks to the nature of quantum interactions, even the most complex processing task is almost instantaneous. This system increases the accuracy of beam weapons.
Nenetl

**Nenetl** (The Birther) is a Colony leader in *Master of Orion*.

## Background

Nenetl was chosen at birth for her exceptional muscular form and exoskeletal integrity to become a chosen Birther in the major urban sprawl of Coztic, Kholdan. She is an ideal candidate to jump-start the productivity and growth rates of a new Klackon colony.

## Bonuses

* Colony population growth +10% per rank
* Colony production +10% per rank
Sada

**Sada** (The Outcast) is a Colony leader in *Master of Orion*.

## Background

Sada was raised in the harsh steppes of the Ryuu mountain range of Draconis. Raised as an outcast even among her own people because her exiled mother left to live among aliens, Sada dreamed of the day when she could leave Draconis behind. She is a weathered survivor who excels at teaching others how to survive in extreme climates.
Mentox

**Mentox** (The Legendary Scientist) is a colony leader in *Master of Orion II: Battle at Antares*.

## Bonuses

* Famous\* -90BCs (-90BCs per level)
* Researcher\* +7 (+7 to 8 per level)
* Science Leader\* +15% (+15% per level)
* Techs: Research Laboratory, Autolab

## Strategy

Exceptional hire early on, especially if you can get it before unlocking the Autolab. This also allows non-Creative races to get mutually exclusive research (Cybertronic Computer)

* and to deny other races the benefit of Mentox.
Planetary flux shield

**Planetary flux shield** is a colony structure in *Master of Orion*.

## Description

The Planetary Flux Shield encapsulates a planet in a protective energy field. This shield allows the colonists to regulate what wavelengths of energy reach their world. The existence of a flux shield converts Radiated biomes to Barren. In addition, it reduces all damage done to the colony from orbit. A Planetary Flux Shield replaces any Planetary Radiation Shield on that world.
Megatron

**Megatron** (The Relic Android) is a colony leader in *Master of Orion II: Battle at Antares*.

## Bonuses

* Farming Leader\* +15% (+15% per level)
* Labor Leader\* +15% (+15% per level)
* Science Leader\* +15% (+15% per level)
* Techs: Android Farmers, Android Scientists, Android Workers

## Strategy

Good choice if you can absorb the Production penalty when using Android populations. Note that Androids allow for overpopulating colonies, so it’s, as always, a tactical choice.
Nelli

**Nelli** (The Healer) is a Ship leader in *Master of Orion*.

## Background

An experienced Klackon medic, Nelli defected from the Hive after being captured by enemy pirates and losing her connection to the Hive. She uses her knowledge of Klackon healing techniques to aid her allies. She can create organically based compounds to help heal and mend technology, a rare gift which has proven valuable in deep space with limited resources.

## Bonuses

* Ship shield restoration +4% and +2% per rank above 1
* Ship repair per turn +4% and +2% per rank above 1
Kaviqra

**Kaviqra** (The Usurper) is a Colony leader in *Master of Orion*.

## Background

A lesser queen assigned to an outlying colony, Kaviq was branded as a traitor by the Hive after diverting resources for her colony from the Klackon home world. After narrowly escaping The Voices with her life, she offers her queenly training for any who will protect her from the Hive’s merciless judgement.
Ion drive

**Ion drive** is a ship drive in *Master of Orion*.

## Description

The Ion Drive is something of an advancement and a step backward in interstellar travel. Taking advantage of a quirk in the physics of fission reactions, this engine system improves the ship's movement, but it�s an inefficient reaction that spews toxic byproducts into space. This drive is added to all your ships as soon as you complete your research.
Security

Security level indicates the chance of discovering enemies spies. The higher the level, the higher the chances.

## Overview

Each security level corresponds to a 10% chance of detecting spies, so for example a 20% chance of catching spies results in security level 2. Your empire's global security level is the average of your colonies' security levels.

A higher security level makes it more difficult for opponents to achieve missions at the empire.

## Increasing security

You can increase the security level by assigning spies for counter-espionage and increasing the security level of colonies.

### Tech achievement

Note: two other tech achievements are referenced by the game code, "psionics" and "omnitron", however neither of them were ever fully implemented in the game. Their effects would have been similar to the neural scanner achievement as the values for all three are added together. The psionics tech achievement also has a unique icon in the game resources, while the omnitron one uses the megafluxers icon as a placeholder.

### Counter espionage

Spies assigned to counter espionage add their levels to the security percentage of the empire and each of its colonies. This total is multiplied by the civilization's security factor (1.1 for Darloks and Elerians who have a +10% bonus; 0.8 for Humans and Psilons who have a -20% penalty; 1.0 for all other races). They neural scanner tech achievement also adds 15 percentage points to this total, unaffected by civilization modifiers.

For example, with four level 5 spies assigned to counter espionage and the neural scanner tech achievement, most civilizations would get 35%  score, Humans and Psilons would get only 31% , while Darloks and Elerians would get 37% .
Stellar converter

**Stellar converter** is a ship weapon in *Master of Orion*.

## Description

The Stellar Converter is a tremendous plasma cannon powered by a nearly-perfect efficient matter to energy conversion system. Used on the battlefield, it fires a powerful plasma blast that inflicts devastating damage. Outside of combat, it may also be used to destroy entire planets, turning them into asteroid belts when fired from orbit. It's also possible to mount this terrible device as an orbital planetary defense system.

## Evaluation

Currently implemented in tactical combat.
Lightning field

**Lightning field** is a ship special in *Master of Orion*.

## Description

The Lightning Field surrounds a ship throughout combat with an ionized particle field capable of overloading the targeting system of any missile or torpedo passing through it. The field has a chance of automatically destroying each missile, torpedo, or fighter attempting to strike the ship.
Master of Orion Wiki/Section 3

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Resources

**Resources** are a commodity giving a bonus to colonies placed to exploit them.

## Removed resources

The original plans for resources were far more ambitious, and included strategic resources allowing to lower the cost of building ships as well as tradable resources that could be used for diplomacy. The removed resources were never fully implemented, however.
Spectra

**Spectra** (The Nyemorian Wraith) is a Ship leader in *Master of Orion*.

## Background

Nyemorians are divisive creatures who use their shrill shrieks to hypnotize other races into doing their bidding. This Nyemorian, who calls itself Spectra, can rally her subordinates to fight to the death with the simple whisper of her song.
Octavia

**Octavia** (The Tactician) is a Ship leader in *Master of Orion*.

## Background

Octavia is an older Terran woman of shrewd wit and a cunning mind. She survived her youth as a solider for the Terran armed forces by making herself a valuable attaché to legendary generals and commanders, then taking what she had learned off world for her own gains.

## Bonuses

* Ship command points requirement -10% and -5% per rank above 1
* Leader appearance chance +20% and +8% per rank above 1
Interstellar Stock Exchange

The **Interstellar Stock Exchange** (ISE) is opened when any civilization builds the first planetary stock exchange. Once opened, major civilizations can buy Galactic Monetary Fund shares, paving the way for an economic victory to be possible.

Economic victory occurs when your empire's Gross Domestic Product (GDP) corresponds to a large percentage of the Gross Galactic Product (GGP), and your empire holds a large percentage of shares of the Galactic Monetary Fund (GMF), for for 10 consecutive turns. The percent required for victory is dependent on the number of races active in the game:

 9+ | 30%

## Technical details

The precise values are defined (and can be modified) in Globals.yaml:

```
- globals: &Backend.Settlements.InterstellarStockExchange
    MARKET_SHARE_TO_WIN_DEFAULT: 0.3
    MARKET_SHARE_TO_WIN_2: 0.5
    MARKET_SHARE_TO_WIN_3: 0.48
    MARKET_SHARE_TO_WIN_4: 0.46
    MARKET_SHARE_TO_WIN_5: 0.44
    MARKET_SHARE_TO_WIN_6: 0.42
    MARKET_SHARE_TO_WIN_7: 0.4
    MARKET_SHARE_TO_WIN_8: 0.38
    GMF_VARIABLE_FACTOR: 0.2
    GMF_VARIABLE_BASE_MULTIPLIER: 2
    GMF_VARIABLE_TURN_MULTIPLIER: 1
    GMF_VARIABLE_PREV_TURN_MULTIPLIER: 0.5
    GMF_VARIABLE_PREV_PREV_TURN_MULTIPLIER: 0.25
    GMF_VALUE_FACTOR: 0.01
    ISE_ACTIVE_TURNS: 11
    GDP_ACCOMPLISHED_TURNS: 10

```
Population

**Population** is the basic building block of an empire. The very much countable millions of hearts working as one towards your goal, whatever it is.

## Overview

* Your population is represented in units, each abstracted as a single worker who can be assigned to one of three jobs on the planet (food, research points, and production).
* Population generates income through taxation on top of the resources generated above. A larger population means more income across the board.
* The motivation of your population to continue working for you is represented by morale. The lower the morale, the bigger percentage of the population will go on strike and reduce your income (a striking population unit does not generate anything).
* Each population unit requires one unit of food per turn to survive. Otherwise, starvation sets in and you lose one unit of population per turn of negative food income.

## Population icons

These little icons represent one unit of population in a simplified manner, aiming to make the race and occupation immediately recognizable. Scientists wear a white lab coat with a vertical blue stripe, and hold a beaker. Farmers wear blue overalls and hold a pitchfork. Workers wear a hard hat and an orange vest and hold a jackhammer. If they are non-productive due to low morale, they sit on the floor and hold a sign with a red X on it. The neutral population icon is used to represent civilian populations in planetary combat.
Plasma torpedoes

**Plasma torpedoes** is a ship weapon in *Master of Orion*.

## Description

The plasma torpedo is a viciously unstable projectile: Protostellar plasma barely confined in a guidance shell that delivers damage on impact. Unfortunately, the energy bleed-off necessary to keep the warhead from destabilizing completely saps damage depending on the distance the torpedo travels to reach its target. Torpedoes explode on impact, and are not affected by jamming or point defense systems.
Planet size

Planets in *Master of Orion* can have six different **sizes**, though one is reserved to gas giants. Along with biome, mineral richness, gravity, and resources, size is one of the parameters defining a planet.

## General information

Colonizable
Whether colony ship can land on this planet.
Max Cells
How much population this planet size can shelter. The actual value also depends on the biome: half is multiplied by the farmable cell factor, half by the productive cell factor, so the maximum size can only be reached on Gaia, tropical, grassland, and cavernous planets. (Note that aquatic species such as the Trilarians consider terran and ocean planets to be Gaia-class.) The maximum population can also be increased by advanced city planning and patched biospheres.
Moon Chance
Probability of a planet this size to be generated with at least one moon.
Terraforming Cost Factor
Modifier to the production cost of terraformation projects, including terraforming but also gaia transformation and all uber transformations.
Pollution Capacity
How much pollution must be accumulated before the planet's biome degrades.
Pollution Absorption Factor
A modifier to the planet biome's absorption factor. This requires the Unofficial Code Patch.
## Population Growth

Population growth depends on planet size. A smaller planet will reach its population cap faster than a larger one, not just because said population cap is lower, but also because population growth will be faster, all else being equal.

Minimum Required
How many life points are required at a minimum for the population to grow.
Maximum Required Start
How many life points are required at a maximum while the planet's current population is less than half its population cap.
Maximum Required End
How many life points are required at a maximum once the planet's population has reached over half its population cap.
## Moons

Larger planets are more likely to have moons. Having at least a moon allows to build the moon laboratory and the orbital shipyard on the planet, however there are no gameplay advantages to having two moons instead of just one, or to having larger moons instead of smaller ones.
Neural scanner

**Neural scanner** is a tech achievement in *Master of Orion*.

## Description

With improved data processing methods, the pathways of the brain can be mapped and analyzed in situ. The development of the Neural Scanner provides a nearly perfect lie detector. This achievement improves Security at own colonies and speeds up missions at opponents'.
Master of Orion races

There are in, *Master of Orion: Conquer the Stars*, fourteen races representing one of the major civilizations, along with nine independent civilizations. The choice of race impacts the way the game is played, though races are a lot more balanced and their unique aspects act more like tie breakers, rather than overwhelming advantages.

## See also

* Racial biases: Deciding the ease of cohabiting with other races.
* Racial traits: What makes you unique?
Planetary production

**Planetary production**, measured in billion credits, is the sole output of colonies in the original *Master of Orion*. The player manages each colony by selected how much of its production is invested in various domains: shipbuilding, planetary defenses, industrial development, environmental development, population growth, and research.

## Description

Planetary production is measured in BC’s (billions of credits) and is a measure of a star system’s resources and building potential. The production can be used to build new ships and missile bases, create new factories, remove industrial pollution, and research new technology. The production is displayed on the right side of the screen in terms of actual and total resources. The total resources are shown inside parentheses. The total represents not only the sum of colonists and factory production, but also the revenues from existing trade routes and funds transferred from the Planetary Reserve. The actual production is the amount of resources remaining after maintenance, trading, tribute, security, espionage, sabotage, and colony transport costs are deducted from the planet’s total production. The actual production are the resources that can actually be used to build ships, bases, and industry.

Colonies produce one unit of production for each working factory and half a unit for each colonist. When the game starts, only two factories can be manned by each colonist. Any excess factories beyond the control of the population can not be operated and generate no production. Improved robotic controls will allow the colonists to control more factories, but they must first be researched.

The total planetary production is reduced by the amount of ship maintenance, trading, tribute, espionage, and sabotage that the player has allocated. Be careful not to allow the ship maintenance to grow to a point where colonies cannot afford to produce any new ships or missile bases.

Planetology technology increases the amount each worker produces. In the beginning, each worker produces only one-half a BC per year, but by the time the 50th level of planetology is reached, each worker is producing two BCs per year. This extra production bonus is particularly useful when forming new colonies.

Mineral rich planets have an abundance of heavy metals necessary for construction. Ship production, missile base construction and new factory construction is doubled on rich and tripled on ultra rich planets. However, ecology and technology spending are unaffected. Mineral poor planets, on the other hand, have constructions halved on poor and cut to one-third on ultra poor planets.

## Evolution

In *Master of Orion II: Battle at Antares*, planetary production was changed to separate food, production, research and credits outputs, an approach kept in *Master of Orion: Conquer the Stars*.
Miniaturization

**Miniaturization** allows to reduce the space taken by weapon systems on board of ships, allowing to fit more weapons and special modules in the hull. There are up to five tiers of miniaturization for each weapon type, each unlocked tier reduces the space and production cost of the concerned weapon systems by 10%.
Space monster

**Space monsters** are special hostile "ships" created during galaxy generation that haunt a star system. They move from planet to planet within their system, attacking any ship (or fledgling colony) in their way. They do not, however, visit warp points, so star ships can safely move through their system to reach a different destination, and it is even possible to build space surveillance systems there.

They are extremely dangerous during the early game.

* Amoeba
* Space Dragon
* Space Eel
* Squid
Nommo

The **Nommo** are one of the playable races in *Master of Orion 3*. They are an "ichthytosians " species, along with the Trilarians. They do not appear in any other title of the series.

## Description

The Nommo are a cephalopodic species that once coexisted with the Trilarians. They left after the War of the Depths to found their own empire, based on their more radical and militaristic beliefs. They believe they are descended directly from the “Old One,” the god of the first Ichthytosians who brought them wisdom (and who, ironically, was an Antaran scientist who began the first steps of genetic modification to the Ichthytosians). This delusion that they are “children of god” has occasionally led to holy wars against those who might deny them their birthright, most notably the Trilarians who still lay claim to what the Nommo consider “their” homeworld...