Conqueror/Moveset

## Moveset

### General

* **Renown: Heavy** - Earn more Renown by assisting or saving Heroes, and holding objectives to unlock your feats in a match. (non-Dominion/Breach gamemodes only)
* **Revenge Mode** - Boosts Damage and Health. All Attacks are Uninterruptible. Parry and Throws knock enemies down. Attacks are Auto-Parried on activation.
* **Dodge: Superior Block** - Dodge in the direction of an incoming Attack just before impact to Superior Block it, interrupting it. A successful Superior Block grants a Hero access to guaranteed follow-ups.

### Hero Specific

* **Mobile Full Block Stance** - When holding C (PC) or RS↓ (XB1, PS4), Conqueror will enter a Full Block Stance. Conqueror is able to move while in this stance, but is unable to initiate Attacks or Dodge.
	+ **Full Block Stamina Costs** - While there is an initial Stamina cost, Stamina will regenerate as normal, only pausing briefly upon blocking an attack.
	+ **Fast Flow into Full Block Stance** - Hold C (PC) or RS↓ (XB1, PS4) after any Attack or during the start-up of a Chain Heavy or Shield Bash Mixup to immediately enter Full Block Stance.
* **Shield Bash Mix Up** - After a Chain Light or Heavy or Zone Attack, press X (XB1), ⬜ (PS4) or MMB (PC) to perform a Bash that can wallsplat opponents.
	+ **Shield Bash Mix Up Cancel** - Unlike other unchargeable bashes, Shield Bash Mix Up can be cancelled during its start-up with B (XB1), ◯ (PS4) or E (PC).
* **Bash and Superior Block Follow-ups** - Upon performing a successful Shield Bash or successfully blocking an attack with either a Superior Block Dodge or Full Block Stance, Conqueror can follow-up with one of two attacks: Flail Uppercut or Scuttage Collection. Both are Unblockable and guaranteed on the target.
	+ **Flail Uppercut** - After performing one of the above actions, press RT (XB1), R2 (PS4) or RMB (PC) to initiate Flail Uppercut. Flail Uppercut is able to execute the target.
	+ **Scuttage Collection** - After performing one of the above actions, press RB (XB1), R1 (PS4) or LMB (PC) to initiate Scuttage Collection. Scuttage Collection hits in a 360-degree trajectory.
	+ **Follow-up Chain Openers** - Flail Uppercut and Scuttage Collection are able to chain into a Chain Light or Heavy, but not Shield Bash Mix Up.
* **Charged Heavy** - Heavy can be charged into an Unblockable Attack by holding Heavy, with a fully charged Heavy being represented by magenta visual effect. The charge can be maintained through guard direction changes.
	+ **Charged Heavy Cancel** - Cancel a Charge by pressing E (PC), B (XB1) or ◯ (PS4), or by dodging or performing a Guardbreak, during the Charging phase.
	+ **Charge Stamina Costs** - Charging an attack does not consume stamina, as Stamina regenerates normally. Stamina costs of the attack is consumed when released.
	+ **Charged Heavy Opener** - Charged Heavy counts as a normal Heavy Opener, thus can lead into a chain light or heavy, or into Shield Bash Mix Up. Also means a Charged Heavy can be cancelled into Full Block stance during its start-up and recovery.
* **Unblockable Chain Heavy Attacks** - Chained Heavy Attacks are Unblockable.
* **Light Attack Momentum Mixup** - Chain Light Attacks initiated from the same direction as the previous attack don't have momentum, thus are slower than Chain Light Attacks coming from a different direction.
* **Zone Attack Opener** - Zone Attack functions as a Chain Opener, leading into a chain light or heavy or Shield Bash Mix Up.

### Moves

(from Guard Mode)

Icon Legend