Paladins Version 5.7.4941.1

## See also

← 5.6  •  **5.7**  •  6.1 →

All Patch Notes

# Chaos Rising Event Pass

The powers that be are in flux as Azaan’s awaits his fast-approaching deadline from the Dawn Forge—discover what wild thrills await you from the chaotic bounty of our new Event Pass –Chaos Rising! Instantly unlock the Eternal Emissary Tyra Skin for purchasing, and unlock a total of 24 levels of rewards as you play!

Players can also purchase a Buy All option to get all content in the Chaos Rising Event Pass instantly!

## Event Pass Content

### Instant Unlock

* 50% Experience & Gold Boost
* Eternal Emissary Tyra

## Other Event Pass Exclusive Unlocks

### Sprays

* Eternal Kawaii – Animated Spray
* I'm With Crazy – 3D Spray

### Avatars

* Eternal Prisoner – Static Avatar
* From The Ashes – Animated Avatar

## Trials of the Realm

* 300 Crystals
* 120,000 Gold
* 6x Event Pass Levels
* Event Pass Team Boosters
* Skin Boosters

### Unlocks

#### Sprays

* My Eyes Are Up Here – Static Spray
* Dragon's Doom – Animated Spray
* Drama Lord – Animated 3D Spray

#### Avatars

* Class Puppet – Static Avatar
* Mine Forever – Static Avatar
* Teasing Tresses – Animated Avatar

# Limited Time Modes

The Paladins: Dawnforge patch will feature 2 unique and 5 previously popular modes that rotate throughout the patch cycle. Each week there will be a different limited time mode available, from midnight Friday until 8am on Monday, EST. Here’s are some quick previews of what to expect next:

## LTM Dawnforge Only

* Check out an LTM featuring Dawnforge as the only playable map!

## LTM Sniper’s Haven

* Duel it out with Kinessa or Strix on a special map to test your sniping skills!

# New Siege Map - Dawnforge

Welcome, to the Dawnforge. The Abyss has had Abyss TDM for a while now, and we figured it was time for the Pyre to get some map representation. We pushed a lot of boundaries with this one, lots of motion, gameplay-relevant interactable elements, and some interesting new approaches to materials.

Lore-wise this is a mobile fortress, it once belonged to the Queen of the Pyre but is now under the command of Azaan. After witnessing The Realm’s ability to defend itself against the Maw, Azaan has found their combat prowess wanting. The Realm could never repel a full-scale abyssal invasion, its corruption is all but inevitable. Consequently, he has summoned the Dawnforge and made preparations to destroy the Realm, the Abyss cannot corrupt what no longer exists.

The Dawnforge serves as both a base of operations and a munitions factory, harnessing the wrathful power of the Sun to forge a construct army under Azaan’s command. The Dawnforge stands poised to tear through the barrier between the Pyre and the Realm, unless…

# Customizations

## Lovestruck Kasumi

* Available in the Arcane Powers Chest & Direct Purchase for 800 Crystals

## Skull And Bones Caspian

* Dragon’s Call Chest & Direct Purchase for 300 Crystals

# General Updates

## Block Button

* Paladins has an existing /block command, but it’s not something that’s easy to find as a new player. So we’ve added a Block button to the End-of-Match Lobby, the Friends List, and a new Block screen where you can block anyone by typing in their name.

## Event Pass – Gold Buy-through

* The community has asked for new additional ways to spend their accumulated gold, and we’re listening! We’ve added the ability to purchase Event Pass levels with gold. The crystal price (70c) will remain unchanged, but players can now instead elect to spend 70,000 Gold instead if they prefer. Enjoy!

## Team Deathmatch Choose Any

* The “Choose Any” LTM has been incredibly popular since its initial release, and some players have requested to include it as a permanent mode. So now, it is! The Team Deathmatch queue will allow duplicate champion selection moving forward. What wacky combinations will you try first?

# Balance

## Item Store

### Kill to Heal

* Now ignores Anti-Healing
* Reduced amount of rank 1 healing from 300 to 250.

### Lethality

* Increased duration from 2.5s ➞ 3.5s
* Now also increases Jump Height by {60|120|180}%

“
Developer Commentary: The Item Store is a powerful tool available in a match, allowing for numerous builds and strategies to shine through with clever theory crafting. However, some Items are consistently bought more than others due to their powerful utility. To facilitate different game plans in a match, we’re increasing the strength of some Items to allow for more meaningful decisions when purchasing them.

”

## Betty La Bomba

* Abilities
	+ **Grenade Launcher**
		- Increased direct hit damage from 650 ➞ 700

“
Developer Commentary: Betty La Bomba is the queen of damage, but even then struggles to follow through with her damage and land a killing blow. We’ve increased the damage on her direct hit grenades to reward skillful body shots and allow her to confirm kills more efficiently.

”

## Corvus

* Cards
	+ **Shadow Tribunal**
		- Increased Healing from {2.5|2.5}% ➞ {5|5}%

“
Developer Commentary: Even at max power, Shadow Tribunal’s effect could be hard to feel in a match, and it didn’t feel like it provided too much utility to the Deck it was in. We doubled its potency to allow more space while creating a Deck and give it a more noticeable impact when slotted.

”

## Fernando

* Talents
	+ **Scorch**
		- Now also reduces the cooldown of Fireball from 7s ➞ 6s
		- Damage bonus increased from 30% ➞ 35%

“
Developer Commentary: Fernando is a tried and true Frontline Champion, whose presence on the objective is hard to deny as Aegis allowed for heavy point play. We’re increasing the statistics of Scorch to allow for more meaningful decisions at Talent selection for the roles Fernando can fulfill.

”

## Imani

* Talents
	+ **Pyromania**
		- Now also increases Mana generated by Pyre Ball
* Abilities
	+ **Frost Bolt**
		- Increased Damage from 410 ➞ 420

“
Developer Commentary: Pyromania grants Imani utility at the cost of damage on her hardest hitting burst Ability, making it a risky choice at Talent selection. While its utility is powerful, and as such unchanged, we increased the Mana generated from Pyre Ball to facilitate a unique playstyle compared to her other Talents. Now Imani will get full Mana after 3 fully charged Pyre Balls, letting Pyromania shine uniquely amongst its peers. We also increased Frost Bolts damage to keep it a bit more relevant in combat.

”

## Inara

* Talents
	+ **Mother's Grace**
		- Now also increases Bonus Healing by 20% while Earthen Guard is active
* Abilities
	+ **Earthen Guard**
		- Reduced Bonus Healing from 40% ➞ 30%

“
Developer Commentary: Treacherous Ground provides a very powerful utility tool to Inara, and we want to keep that special playstyle intact. To give her some more meaningful decisions at Talent selection we’ve reduced the strength of Earthen Guard’s Bonus Healing and granted 20% Bonus Healing to the Mother’s Grace Talent to facilitate her different playstyles.

”

## Kasumi

* Abilities
	+ **Yokai Doll**
		- Decrease targeting cone angle from 6 ➞ 2 degrees
		- Decreased Curse stack damage bonus from 25 ➞ 20%
	+ **Body and Soul**
		- Increased Damage Reduction % from 55 ➞ 75

“
Developer Commentary: We have been keeping tabs on the health of the Realm with Kasumi’s release, and found some aspects difficult to utilize / fight against. We’ve increased the Damage Reduction on Body and Soul to make it easier to use as both an escape or engage tool, and reduced the targeting cone and bonus damage from Yokai Doll and its Passive. While Kasumi brings a new method of combat to the battlefield, we found it to be too forgiving when targeting enemies, and now Kasumi will have to keep closer watch on where her targets are moving. This combined with the Curse bonus reduction and her bug fixes will make her more reasonable to fight against, while still allowing her to have a powerful presence.

”

## Kinessa

* Cards
	+ **Restore**
		- Removed Cooldown
		- Refactored Healing from flat 25% to {6|6}%

“
Developer Commentary: Restore was difficult to use due to its Cooldown always occurring regardless of if Kinessa was healed by it. We removed the Cooldown to make it a more consistent tool, while refactoring the Healing to be more in line with other Cards.

”

## Lillith

* Abilities
	+ **Swarm**
		- Increased duration from 4.25s ➞ 6.5s
		- Increase Cooldown from 2s ➞ 3s

“
Developer Commentary: Lillith is a powerful Support in her own right, but managing Swarm could be frustrating and invoked a very “spam it every 2s” playstle. We’ve increased the duration to make utilizing it easier, and to give cards like “Enriched Blood” more viable space in any given Deck.

”

## Mal'Damba

* Talents
	+ **Spirit's Chosen**
		- Increased Healing from 250 ➞ 350

“
Developer Commentary: Mal’Damba can sometimes struggle to keep up with the heals other Supports can currently dish out. Increasing the healing from this Talent gives Mal’Damba more weight as a Support during Champion selection.

”

## Pip

* Talents
	+ **Catalyst**
		- Increased bonus damage from 30% ➞ 35%

“
Developer Commentary: Pip can fill a variety of roles on a team, so by increasing the power of Catalyst Pip will now be able to perform more aggressive Support duties better and fill in a powerful niche.

”

## Rei

* Abilities
	+ **Chain Heal**
		- Increased travel speed from 180 ➞ 270
* Cards
	+ **Threat and Subject**
		- Increased duration from 2s ➞ 5s
	+ **Arcane Maelstrom**
		- Refactored Cooldown reduction effect from {0.1|0.1}s ➞ {4|4}%

“
Developer Commentary: Rei has always been quite the scrappy utility Support, but that has also caused her to suffer compared to other Supports with higher healing outputs. With Chain Heal traveling faster (thus entering Cooldown faster), Rei will be able to provide valuable healing more often. Increasing the statistics of some of her cards will also open new avenues for Rei to fill as a powerful utility support who brings a unique skillset to the table.

”

## Seris

* Cards
	+ **Spirit Leech**
		- Increased Ammo generated from {1|1} ➞ {2|2}

“
Developer Commentary: Deck building is an opportunity for a Champion’s playstyle to be tweaked to the player’s preference. By increasing the Ammo generated Seris will have more space for different strategies during the Deck building process..

”

## Terminus

* Abilities
	+ **Power Siphon**
		- Removed Aim Assist while using this Ability (with Controller)

“
Developer Commentary: Terminus is notoriously powerful on Consoles, and has proven resistant to tweaks that keep him in a healthy spot across the platforms. This change will make Terminus more reasonable to deal with on Consoles while leaving his power level mainly untouched.

”

## Tyra

* Abilities
	+ **Crossfire**
		- Reduced Pre-Fire from 0.8s ➞ 0.4s

“
Developer Commentary: Tyra’s Ultimate is powerful, but its long Pre-Fire made it frustrating to use in combat without being killed during the set up. This reduction will make it snappier to use and smooth out the gameplay flow when playing Tyra.

”

## Ying

* Abilities
	+ **Shatter**
		- Decreased Cooldown from 4s ➞ 3s

“
Developer Commentary: We’ve been keeping an eye on Ying after her last round of buffs, and found there is still some space to keep pushing her stats.

”

# Bug Fixes

## Champions

###  Kasumi

* Talents
	+ **Unfinished Business**
		- Now properly ignores Anti-Healing
* Abilities
	+ **Spirit Lure**
		- Now properly sets Feared opponents to 3rd person for the duration
* Cards
	+ **Essence Drain**
		- Fixed text to properly match the effect. Your Savage Tear deals an additional [{0.2|0.2}% damage ➞ {0.2|0.2}% base damage] per stack of Curse on your target

## Under Investigation

* Ignoring Anti-Healing
	+ Effects that ignore Anti-Healing will still display the amount healed as if it has been reduced by Anti-Healing (olive color tint instead of green).

# PTS Changes

## Gameplay

### Kill to Heal

* Now ignores Anti-Healing
* Healing amount reduced to {250|500|750}

### Lethality

* Increased duration from 2.5s ➞ 3.5s
* Now also increases Jump Height by {60|120|180}%

“
PTS Developer Commentary: Monitoring the PTS environment, we made the decision to bring down the strength of Kill to Heal a bit since its utility is so powerful now. We will continue to monitor its strength going forward into Live and adjust accordingly, though we are excited to see its new power level and how it will be utilized. As for Rejuvenate, the price increase was counterintuitive, as our goal was to make this item more attractive than its peers. As such, we’ve removed the price increase and retained the buff to make it a valuable tool in any given loadout.

”

## Champions

###  Betty La Bomba

* Abilities
	+ **Grenade Launcher**
		- Increased direct hit damage from 650 ➞ 700

“
PTS Developer Commentary: While the damage increase had the intended effect, with Betty – rewarding skillful shot placements – the increase was a bit too much. We’ve reduced the bonus to make sure she can’t dish out too much damage compared to other Champions.

”

###  Kasumi

* Abilities
	+ **Yokai Doll**
		- Decrease targeting cone angle from 6 ➞ 2 degrees
		- Decreased Curse stack damage bonus from 25 ➞ 20%
		- Now deals double damage to Deployable and deployed Shields
		- Enemies with Curse stacks are now granted a Reveal on Kasumi as long as they have a Curse stack
	+ **Body and Soul**
		- Increased Damage Reduction % from 55 ➞ 75
	+ **Spirit Lure**
		- Kasumi now faces whoever triggered it when arriving after teleporting

“
PTS Developer Commentary: Kasumi is a powerful and unique Champion – though not without her frustration points, both fighting as and against her. As such, we’ve implemented some additional quality-of-life changes that will make the experience on both sides smoother when challenging the newest Champion. Dealing double damage to Deployable and deployed Shields will allow her to meaningfully contribute to fights more often, and facing whoever triggered her Spirit Lures will make her gameplay flow more consistent. On the other hand, enemies with Curse are now granted a Reveal on Kasumi – since she could be difficult to find in the heftiness of a battle with her unique weapon.

”

###  Lillith

* Abilities
	+ **Swarm**
		- Increased duration from 4.25s ➞ 6.5s
		- Increase Cooldown from 2s ➞ 3s
	+ **Death Wings**
		- Can now cast while channeling Swarm

“
PTS Developer Commentary: Lillith can now cast Death Wings while channeling Swarm—giving her more options when healing and allowing for some creative mobility when caught channeling.

”

## Bug Fixes

### Champions

#### Androxus

* Reverted an animation change on Androxus’ Revolver weapon.

#### Betty La Bomba

* Fixed an issue where reactivating Betty’s Ultimate, Long Live the Queen, when in close proximity to an enemy could cause it to deal 0 damage.

#### Caspian

* Fixed an issue where Caspian’s Deadly Momentum would have separate lock-out times depending on whether the ability was manually reactivated or not.

#### Kasumi

* Fixed an issue where Kasumi’s Spirit Lure ability was not putting Feared enemies into 3rd person.
* Fixed an issue where Kasumi’s Yokai Doll weapon could target some map objects.
* Fixed an issue where Kasumi’s Yokai Doll weapon was applying the Anti-Healing effect to all enemies within her attack cone.
* Fixed an issue where Kasumi’s Unfinished Business talent was still affected by Anti-Healing.
* Fixed an issue where Kasumi would not gain the effects of Illuminate while her Body and Soul ability was active.
* Fixed an issue where Kasumi’s Essence Drain card text was not properly expressing the intended effect of the card: “Your Savage Tear deals an additional [{0.2|0.2}% damage ➞ {0.2|0.2}% base damage] per stack of Curse on your target.”
* Addressed issues where some of Kasumi’s abilities would desync between client and server when switching targets quickly.

#### Rei

* Fixed an issue where Rei’s Deft Magics card was reducing Cooldown timers of Rei’s other abilities even if they were not on Cooldown.

#### Terminus

* Fixed an issue where Terminus would be unaffected by deployed effects until he left and reentered them after using his Ultimate, Reanimate.

### General

* Fixed an issue where placing a Spray on a ceiling would cause the Spray to appear inverted.

Source
PTS Source