Tractor Beam

### Collection Grid

*(page 4, column 12, row 2)**(page 4, column 12, row 2)**(page 4, column 13, row 2)*

**Tractor Beam** is a passive item added in *The Binding of Isaac: Afterbirth*.

## Effects

* A beam appears directly in front of Isaac in the direction that his head is facing. Isaac's tears travel in the path of the beam.
	+ When Isaac moves or turns his head, tears that are mid-flight will snap to the beam.
* +0.5 Tears.
	+ +1.0 Fire Rate.
* +5.25 Range.
	+ +2.5 Range.
* +0.5 Tear Falling Speed.
* +0.16 Shot Speed.

## Notes

* This item prevents Isaac from firing tears at angles using momentum.
* Having this item equipped prevents Isaac from automatically aiming downwards after he stops firing.
* This item grants Isaac immunity from the R U a Wizard? pill effect.

## Synergies

* / / // Keeper// Tainted Keeper/: Every extra tear will follow the beam instead of having a spread, making it easier to hit enemies with the extra tears. Essentially increases damage per second.
* : All split tears will follow the beam greatly increasing effective damage.
	+ Bone tears will not burst into bone shards when fired at obstacles, however, bone tears will burst into bone shards when fired at enemies.
	+ Bone tears burst into bone shards when fired at obstacles.
* /: All split tears will follow the beam greatly increasing effective damage.
* : The tears will re-appear directly in front of Isaac and continue their flight path after going off screen.
* : The beam will visually follow Isaac's head as it orbits, but tears will still stay centered relative to Isaac's body making his tears easier to aim.
* : Tears can still be fed and will still burst.  Burst tears will travel along the beam.
* : All tears are fired along the beam but at different heights.
* : The altered patterns tears travel in is confined to the beam allowing Isaac to benefit from the stat bonus and spectral tears granted without losing accuracy.
* : Tears stick along the tractor beam even when they slow down and collide, capable of creating a dense line of shots.
* : The altered patterns tears travel in is confined to the beam allowing Isaac to benefit from the stat bonuses granted without losing accuracy.
	+ Many of the worm trincket effects it gives now grants spectral tears as well.
* : The altered pattern tears travel in is confined to the beam allowing Isaac to benefit from its stat bonus and spectral tears without losing accuracy.
* / : Tears will no longer be bound to the beam after bouncing off of something.
* : Once the booger falls off the enemy, Isaac can loosely control it by moving and firing in different directions, and make it stick to another enemy.
* Tear copiers like  /  /  / : Tears shot by these familiars will originate from Isaac, following the beam.
* : The altered pattern tears travel in is confined to the beam allowing Isaac to benefit from its stat bonus without losing accuracy.
	+ Wiggle Worm also grants spectral tears with little downside in accuracy.

## Interactions

* : Tears cannot be fired diagonally; however, stat effects apply.
	+ Tractor Beam can be angled diagonally or in any direction using an analog stick or mouse controls.
* : Tears that are still hovering can be pushed in the direction Isaac is aiming by walking into them.
* : Overrides Brain Worm.
* /  /  / : Overridden by Brimstone. Stat effects still apply.
* : Overridden by C Section. Stat effects apply.
* : After firing a bomb and moving, the bomb will have a homing-style effect towards the beam, but will not stay directly on the beam. **Not recommended**, as changing directions while firing will cause the bomb to reel back to Isaac at high speed, making self-damage very likely.
* : Needles fired will follow beam; however, burst needles will not.
* : Both evil eyes and tears fired by them will not be affected by the beam.
* : Explosivo's tears will become "entangled" when sticking on an enemy, causing them to jump from the tractor beam to the enemy and vice versa every frame. The tear will explode only once regardless while attached to an enemy or bound to the beam.
* : Tears will only move forward while being fired, but control is otherwise overridden.
* : No effect on the extra tears.
* : Fired tears will travel along the beam; however, the burst tears will not.
* Homing tears: The tears will stay in the line but will slow down when near enemies.
* : Overridden, except for the range increase.
	+ The tears increase and spectral tears it now grants are also still in effect.
* : The Incubus tears aren't affected by the beam, but the beam will still be there.
	+ **Incubus** + **Monstro's Lung**: Incubus's tear barrage will follow the beam.
* : Tears fired will follow beam; however, tear barrage will not follow the beam.
* : No effect on extra tears.
* : Tears will only fire in cardinal directions.
	+ Tears fired will follow beam, otherwise, Marked works as normal.
* : The beam only affects the original tears, not the duplicated ones.
* : Tears will stall at points along their path; the normal spiral pattern is negated entirely, however.
* : No effect on orbital tears.
* : Overrides Tractor Beam. Stat effects still apply.
* : Tears fired by the sprinkler will follow Isaac's beam.
* : Tractor Beam does not affect the tears created by Tammy's Head.
* : Overridden by Technology.
	+ The beam becomes unaffected by Isaac's momentum.
* : The orbitting effect is overridden, but Isaac still gains the Range increase and spectral tears.

## Trivia

* This item is a reference to tractor beams in science fiction, often depicted as beams of energy that can be used to move objects.

## References

1. ↑ https://www.youtube.com/watch?v=miHh3IdfNM4