Facility: Still

## Still

The **Still** is one of the resource production facilities, allowing you to turn Food into Fuel. Can provide base-wide water.

It doesn't have a Facility Mod slot.

## Still

Converts food to fuel. Boosts morale (with water). When worked, provides base-wide water.

**Building Requirements:**

* Knowledge of Chemistry
* Small Slot (Outdoor)
* 4 / 5 / 7 / 10 / 13 Materials
* 2 Labor

**Facility Actions:**

* Convert Food into Fuel (requires Knowledge of Chemistry)
* Collect Water
* Upgrade: Still 2 (**Make Luxury Items**)

**Passive Effects:**

* Purified Drinking Water (**+3 Morale**; requires Water)

## Still 2

Converts food to fuel or ethanol. Coverts ethanol to luxury alcohol for trading. When worked, provides base-wide water.

**Upgrade Requirements:**

* Knowledge of Chemistry
* Trader Leader
* 10 Jugs of Ethanol
* 5 / 6 / 8 / 12 / 15 Materials
* 2 Labor

**Facility Actions:**

* Convert Food into Fuel (requires Knowledge of Chemistry)
* Convert Food to Ethanol (requires Knowledge of Chemistry)
* Convert Ethanol to Whiskey (requires Knowledge of Chemistry)
* Brew Craft Beer (requires Water)
* Collect Water

**Passive Effects:**

* Purified Drinking Water (**+3 Morale**; requires Water)
* Daily Maintenance (Noisy) (**-1 Materials Per Day, +1 Zombie Threat**)

## Unique Still Facilities

Certain Home Sites will have their own unique built-in Still. All of them have the same benefits as the Still 2, minus the Daily Maintenance (Noisy) effect. Some also have extra benefits. These are the following:

## Primary Still

The **Primary Still** can only be found in the Squelones Brewing Company base. It provides the Still 2's crafting actions plus a unique one, however it doesn't allow you to Collect Water. It also doesn't have the Daily Maintenance (Noisy) passive effect. Can't be demolished.

It doesn't have a Facility Mod slot.

In-game description: Coverts food into fuel, ethanol, whiskey, or tasty beer.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Convert Food into Fuel (requires Knowledge of Chemistry)
* Convert Food to Ethanol (requires Knowledge of Chemistry)
* Convert Ethanol to Whiskey (requires Knowledge of Chemistry)
* Brew Craft Beer (requires Water)

**Passive Effects:**

* Purified Drinking Water (**+3 Morale**; requires Water)

## Craft Still

The **Craft Still** can only be found in the Squelones Brewing Company base. It provides the Still 2's crafting actions plus a unique one, however it doesn't allow you to Collect Water. It also provides your community with Knowledge of Chemistry, a passive morale bonus, and doesn't have the Daily Maintenance (Noisy) passive effect. Can't be demolished.

It doesn't have a Facility Mod slot.

In-game description: Coverts food into fuel, ethanol, whiskey, or tasty beer.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Convert Food into Fuel (requires Knowledge of Chemistry)
* Convert Food to Ethanol (requires Knowledge of Chemistry)
* Convert Ethanol to Whiskey (requires Knowledge of Chemistry)
* Brew Craft Beer (requires Water)

**Passive Effects:**

* Brewer's Notebook (**Knowledge of Chemistry**)
* Hop Aroma (**+3 Morale**)

## Secret Distillery

The **Secret Distillery** can only be found in the Loch & Keogh Self Storage base. It provides the same benefits as the Still 2, minus the Daily Maintenance (Noisy) passive effect. Can't be demolished.

It doesn't have a Facility Mod slot.

In-game description: Coverts food to ethanol or fuel. Converts ethanol to fuel or whiskey. When worked, provides base-wide water.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Convert Food into Fuel (requires Knowledge of Chemistry)
* Convert Food to Ethanol (requires Knowledge of Chemistry)
* Convert Ethanol to Whiskey (requires Knowledge of Chemistry)
* Collect Water

**Passive Effects:**

* Purified Drinking Water (**+3 Morale**; requires Water)