Fallout: Boneyard

## Boneyard

```
   Caleb (Leader of the Regulators)
   Chuck (Fortune Teller)
   Gabriel (Leader of the Gun Runners)
   Jon Zimmerman (Mayor)
   Josh (Zimmerman's son)
   Katja (Hired help)
   Lorraine (Scav)
   MacRae (Trains the Blades)
   Miles (Chemist)
   Nicole (The Followers of the Apocalypse)
   Razor (Leader of the Blades
   Regulators (Adytum guards)
   Sammael (Scav)
   Smitty (Blacksmith)
   Talius (The Followers of the Apocalypse)
   Tine (runs shop)
   Zack (Gun Runner merchant)

```

- Jon Zimmerman Mayor of Adytum stands in the big building south of the exit grid. He is offering you 2000 caps to take out the leader of the Blades gang. Hit the North exit grid and you will be right in front of the Blades place. Find Razor in the building and put a bullet between her eyes but be ready for a fight as everyone in the building will be after you. After dispatching everyone, go back to Zimmerman for your reward (you will take a big hit to your karma by doing this method around 10 points). Or you can talk to Razor and she will tell you about what really is going on. You find out that it was the Regulators that actually killed Zimmermans son. She also goes on to tell you that they have no real way to defend themselves from the Regulators.

You can then make your way over to the Gun Runners (take exit grind east into the Deathclaws territory and then east again) talk to the guard at the bridge to gain access. Once you are inside talk to Gabriel, if you agree to wipe out the Deathclaws he will supply arms to the Blades. Head back to the Deathclaw territory and kill the deathclaws you find on the surface and then go inside the building you will find stairs leading to the basement. Here you will find the Mother Deathclaw 1500xp and four deathclaw eggs 5xp each. Be sure to kill every deathclaw and the eggs or they will just respawn.

Once you have finished with the deathclaws, head back to the Gun Runners and let Gabriel know that you have finished, earning 1000xp and for them to supply the Blades with arms. Report back to Razor but make sure you are ready for a long fight. If you decide to try and tell Zimmerman about the Regulators, one of them will overhear the conversation and will end up killing Zimmerman. You will be taken to Adytum as soon as you agree to help take out the Regulators. Kill all the Regulators and you will be awarded 2000xp, loot the bodies for some useful items. Razor will thank you for the help and to check with Smitty and Miles for possible help with your travels. One thing to remember, if you or one of your companions happens to kill a resident of Adytum, even after the fight with the Regulators they will attack you so be careful. You just might want to leave your companions somewhere, for some reason they will attack Jon Zimmerman (Mayor) this may be because of you helping the Blades instead of just killing Razor.

- Miles will mention that he can make adjustments to Power Armor and Smitty can do the same for the Plasma Rifle. There will be a little bit of legwork required for the upgraded armor. To upgrade the rifle, just go talk to Smitty. For the Armor Miles will tell you to go to the Hub and talk to Mrs. Stapleton to get some Chemistry Journals, she is located just east of the General Store in Downtown Hub. The journals will cost you 750 caps with no way to talk her down so be prepared. Head back to Miles, he tells you that it will take a day to complete so if you are pressed for time be careful. Enjoy your new Hardened Power Armor.

- Nicole from The Followers of the Apocalypse will give you a contact in the Cathedral named Laura and a phrase "Red Ryder" when you keep asking questions about the Children of the Cathedral and you finally get around to offering your help to get rid of them. This will come into play later.

### 1. Fix hydroponic farms in Adytum

```
   Deathclaw (1000xp per kill)
   Miles (Chemist)
   Sammael (Scav)
   Smitty (Blacksmith)

```

You can find Miles standing outside a tent in scientist outfit. He tells you that he needs some parts to repair the hydroponics farm that are underground. He will send you to Sammael, he is a wealth of knowledge on a lot of people / places (Blades, Deathclaws, Gun Runners, The Followers of the Apocalypse, The Children of the Cathedral.

Sammael mentions that he sent someone out for the parts and they found them but has not returned. Hit the exit grid and you will be at the Blades building, hit the exit grind to the east of that building. Now you are in the Deathclaws territory, from here go to the east side of the large building and defeat the deathclaw. Check the body that the deathclaw was guarding and you will find the junk that Sammel was after.

Return to Miles with the junk and he will have you bring them to Smitty to be repaired. Once he returns the parts, go back to Miles for your reward (250 caps and 6 stims).

### 2. Lucky Day

```
   Chuck (Fortune Teller)

```

Chuck can be found on the east side of Adytum in a tent. If you talk with him and ask for advice, he will give you a tarrot reading. Keep getting a reading and on the third one Chuck will draw The Fool, this will increase your Luck by 1 point.

### 3. Betrayal

```
   Jon Zimmerman (Mayor)
   Josh (Zimmerman's son)
   Razor (Leader of the Blades)
   Regulators (Adytum guards)
   Gabriel (Leader of the Gun Runners)

```

To get the ball rolling here, talk with Jon Zimmerman the mayor of Adytum. He can be found in the second building on the west side of town. You will find out that the leader of the Blades (Razor) has killed his son and offers you 2000 caps to kill her.

Head north out of town until you see the building with the Blades sign and a guy named MacRae standing in front of the door. If you talk with him you will see that he trains the Blades in unarmed combat and offers to train you when everything is done.

Go inside and speak with Razor, she is standing in the east part of the building. She informs you that it was not her that killed Josh but, the Regulators. They had told Josh to stay away from his father and not try to come back to Adytum. Foolishly he tried to sneak back into town and was caught (murdered).

Razor will give you a holodisk with the evidence but, ask you to help the Blades with the Regulators. If you go to Zimmerman with the disk he will end up dead because one of the Regulators will overhear your conversation and you end up fighting then without any help from the Blades. In order to do this, you will need to travel to the Gun Runners to the east. Razor has mentioned they were unable to contact them due to the moat of radioactive waste. Before getting too far into this, i would recommend helping Miles out first. This way you get better armor and weapon in case he dies during a fight later.

So head east, either avoid the Deathclaws or fight them its up to you. But, to get help from the Gun Runners you will have to kill all the Deathclaws anyway. So, if you want to do this before going to see the Gun Runners make sure you take out all of the Deathclaws including the Mother Deathclaw in the basement of the building. It can be found in the northern part of the building and make sure you destroy the eggs down there to prevent them from respawning.

Talk to the guard at the bridge over the moat to gain access to the Gun Runners facility. Go inside and talk with Gabriel and mention about needing help for the Blades. He is more than happy to help as long as you help them out with the Deathclaw problem. As mentioned above, take out the Deathclaws and return to Gabriel. You gain 1000xp for doing this plus the xp you gained from killing the Deathclaws (1000xp per kill) (Mother Deathclaw 1500xp and 5xp per egg). And, he agrees to supply the Blades with weapons. Do not forget to talk to Zack and check out what he has to sell.

Report back to Razor, but be ready for a fight when you do. This will be a fairly long fight so make sure you are ready for it. Once the Regulators are dealt with you will receive 2000xp. A lot of the people of Adytum will die during this battle, that is why it is a good idea to help Miles out before starting this. And now that the battle is over, MacRae will now teach you unarmed skill.

### 4. Followers of the Apocalypse

```
   Katja
   Nicole

```

To the west of the Blade hangout you will find the library where the Followers of the Apocalypse hang out. Just inside the entrance you will find a woman named Katja, she will join your party. Katja is good with throwing knives and a SMG plus it gives you 200xp when she joins you.

A little past where Katja is you will find Nicole standing by a bookcase. Talk with her and keep asking her about The Children of the Cathedral and eventually you will be able to offer to help take them down. Nicole will give you a contacts name Laura and a phrase "Red Rider", i would also recommend taking a robe that is on the ground in the room west of her. All this will come in handy later.

### 5. Spy's

```
   Talius

```

In the library west of the Blade hangout, you will find stairs in the northeast corner leading to the basement where Talius is. Ask him why he was in Necropolis and if he had volunteered to find a Water Chip for his vault. Come to find out, he is from your vault. If you offer to kill the person who turned him into a mutant, he will give you a Flamethrower and 20 Flamethrower fuel.

Then, if you accuse him of being a spy for the Children of the Cathedral he will deny it. But, will tell you that he thinks there is actually a spy from the Children of the Cathedral within the Followers of the Apocalypse. He suspects that it is one of the people that scouts the Cathedral for the Followers.

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