recursal/Fanatic-Fandom huggingface dataset:
Gamepads

Outer Wilds is currently designed for the XBox360 gamepad, and none other.
One bypass is to patch the game to address this.

### Patching the game to support your gamepad

This ruby script allows you to use your own gamepad. Here is how to proceed to have it work with your gamepad.

1. First,install ruby
2. Then, download the script (it is the .rb file included in the archive (you can use 7-zip to open it))
3. Put the script next to OuterWilds\_7-30-13\_Data
4. Run the script a first time with ruby (for example via the command "ruby owcontroll.rb"). This will create a default mapping configuration (in mapping.rb), which describes which key name in the game corresponds to which key ID. First, find if your controller mapping configuration is listed in the mapping configurations below. If it is the case, you can use it and directly jump to 6.
5. You then need to find the ID for each button or axis. To do that, you can use a gamepad test tool: you plug your controller, run it, and note the button or axis IDs which are displayed.
	1. If you are using windows, you can use jstest.exe (from this project, see README for how to use it). It currently detects only 4 axes out of 6 (so you'll have to deduce the remaining axes numbers).
	2. If you are using linux, you can use jstest from the joystick library
6. Once your configuration is done, you can launch the script a second time. This will copy OuterWilds\_7-30-13\_Data/mainData to OuterWilds\_7-30-13\_Data/mainData.orig and modify your key mapping in mainData
7. launch OuterWilds\_7-30-13 and check if your mapping works.
8. When you have a working configuration, please consider posting it here.

### mapping configurations

Here is a list of mapping.rb that have been used, for well defined controllers:

#### Logitech Logitech RumblePad 2 USB

This is not perfect: the right and left trigger use the four-way digital cross top and bottom, the light (DPadUp) is enabled via the cross right

```
{
    :Horizontal => 0,
    :Vertical => 1,
    :Y => 3,
    :X => 0,
    :B => 2,
    :A => 1,
    :DPadUp => 4,
    :RightStickClick => 11,
    :LookX => 2,
    :LookY => 3,
    :LeftBumper => 4,
    :RightBumper => 5,
    :Start => 9,
    :RightTrigger => 8,
    :LeftTrigger => 5,
}

```

#### DragonRise Inc.   Generic   USB  Joystick (analog mode)

Tested with the french ISP named "free" gamepad. To use this controller, you need to put it in analog mode (analog button). Same controls as logitech rumblepad 2.

```
{
    :Horizontal => 0,
    :Vertical => 1,
    :Y => 0,
    :X => 3,
    :B => 1,
    :A => 2,
    :DPadUp => 5,
    :RightStickClick => 11,
    :LookX => 3,
    :LookY => 4,
    :LeftBumper => 4,
    :RightBumper => 5,
    :Start => 9,
    :RightTrigger => 8,
    :LeftTrigger => 6,
}

```

#### Thrustmaster T Mini Wireless

```
{
    :Horizontal => 0,
    :Vertical => 1,
    :Y => 3,
    :X => 0,
    :B => 2,
    :A => 1,
    :DPadUp => 4,
    :RightStickClick => 11,
    :LookX => 2,
    :LookY => 3,
    :LeftBumper => 4,
    :RightBumper => 5,
    :Start => 9,
    :RightTrigger => 8,
    :LeftTrigger => 5,
}

```
Heavy Machinegun

**Weapon Data**

 **Range** | Medium-Long

The **Heavy Machinegun** is a **weapon** appearing in **Quake Champions**.

## Summary

The Heavy Machinegun ups the firerate and damage over the starting variety, but the same properties still apply. Compared to the Lightning Gun, the spread on the HMG allows for a little more leniency in aiming in exchange for lower damage, but with the added ability of being able to return fire against champions holding the Railgun.

Faster and more power than the base Machinegun, the Heavy Machinegun is an upgrade that can make quick work of your enemies.
Din

Din was a Nomai from the Vessel who crashed on Dark Bramble with Escape Pod 3.

## Escape Pod 3

Escape Pod 3 suffered significant damage after departing from the Vessel, with its propulsion power and life support failing. The Nomai decided that their best chance of survival would be to return to the Vessel to repair the damage or await rescue. Din noticed that their equipment was detecting two separate beacons from the Vessel which were exactly identical to each other. Escall decided that they should go to the beacon whose source was closest to them, but Din was worried about that beacon being false.

## Fate

Din perished alongside the rest of Escape Pod 3 after the signal they were following led to a bramble seed too small to fit through. The Nomai all had limited oxygen, and could not reach the other signal.

## Trivia

* *Din ka Raja* is the Hindi name for the day-blooming jasmine, which is native to the West Indies.

## References

1. ↑ ALERT: Multiple collisions have altered pod’s trajectory. Significant damage to pod detected. WARNING: Navigation error. Life support error. Propulsion error.
2. ↑ SECCA: Our best chance at survival is to return to the Vessel to either repair the damage or, more probably, await rescue.
3. ↑ DIN: There is a new problem: Our equipment is detecting two distinct beacons from the Vessel. SECCA: But it isn’t possible for the Vessel to be in two different locations at the same time. DIN: I agree, but the beacons are exactly identical to each other. Perhaps if I had more time —
4. ↑ ESCALL: We will follow the beacon whose source is nearest to us. DIN: But suppose that beacon is false!
5. ↑ SECCA: It’s almost too faint to hear now, but the Vessel’s beacon is still faintly emitting from within this thorny seed. Yet the opening is too small for even a single Nomai to fit through it, so our escape pod couldn’t have flown through here.
Galena

**Galena** and their sibling can be found with their radios sitting on the front porch of their house. Their sibling, Tephra, asks the player to play hide and seek with them using their radios and the player's signalscope. They are characterized as somewhat shy given their lack of dialogue and what dialogue they speak being in a smaller font size.

## Dialogue

### Secondary dialog

* “...
Good luck in space”

### Hide & Seek: Finding Them First

* “...
You found me...”

### Hide & Seek: Finding Them Last

* “...I won? I’m happy...
Thanks... for playing with us.”
Porphy

**Porphy** is a hearthian winemaker, but their sap wine is more known in the village as more of a chore rather than a pleasure. They call their product **the Good Stuff**.

## Dialogue

### Initial Conversation

* “Heyo, hatchling!
 I hear you're leaving us to seek adventure amongst the stars. When you return, let's you, me, and Gossan open up a bottle of the Good Stuff.”
	+ **>I'm only seeking adventure amongst one star, actually. Other stars are too far away.**
		- “Another metaphor ruined in the name of scientific accuracy.
		 Nevertheless, I do hope you enjoy your travels. Good luck!”
	+ **>The Good Stuff is less "delicious sap wine" and more "daunting digestive challenge".**
		- “An iron stomach is the mark of a true Hearthian, my friend.
		Our hardy hunter-gatherer lifestyle stems from trial and error. By which I mean our ancestors survived eating a lot of bad things.”

### Followup Conversation

* “Ho, the astronaut returns!
 Tell me, what I can do for you?”
	+ Question Menu

### After going to space

* “Oh my, and here I thought I’d heard your ship take off. Was your adventure only a short one?”
	+ Question Menu

### Question Menu

* **>Any new dirt?**
	+ “I'm hoping to teach Esker to tap trees next time they return from the Attlerock. If they'll bring me lunar sap, I can attempt moon wine!”
* **>What are you up to?**
	+ “I've just finished sealing up another batch of sap wine for aging. I like to begin aging a batch on the day of a significant occasion, you know!
	That's why there are so many bottles labeled "structural collapse" and "house fire".”
* **>I'm good, actually.**
	+ “Enjoy your travels!”
Sun Station (Alpha)

The **Sun Station** was first added in the Alpha Demo, it is not present in the regular Alpha. It consists of a large platform connected to a smaller platform underneath with a large spiral.

A Nomai text on the bottom platform contains a secret message for players to read, asking the first player to tell the developers what the Nomai are searching for.

The only way of reaching the Sun Station is by landing on the large platform which is quite challenging due to the close proximity of the Sun and its strong gravity.

* First half of the message
* Second half of the message
Astronomer (Alpha)

*This article features information from the alpha version of the game. The main game's version can be found here.*

## Astronomer

### Location

Ember Twin

The **Astronomer** is a Hearthian astronaut located at the north pole of Ember Twin.

The Astronomer, besides the Moon Warden (Alpha) is the easiest to get to due to the Campfire being on top of a 'Sea-Bed' exposing smoke gases, as well as there being no threats like Crashing. The Astronomer has no more than 4 sentences of dialogue.

The Astronomer went on to become Chert in the final version of the game.

## Dialogue

* “Between you and me, this is the best stargazing spot in the entire Solar System. I've been picking up all sorts of signals through my telescope!
 The giant pit around us is actually a dried-up lakebed. There's a cave entrance at the very bottom, but why would i go underground when I have this AMAZING VIEW!”
Signalscope

The Signalscope is one of the most useful instruments that come with the Hearthian utility belt. A mix of a telescope and a signal receiver, it has a flexible amplification capability, that can range from none to 7x, and an even better signal reception being able to listen to signals from any place in the solar system.

## The signal receiver

Coming out of the box with the Outer Wilds Ventures listening frequency it has the capability of pointing sources of it, naming them if discovered what is producing the waves and even learning new frequencies if close to the targeted source. Taking advantage of the telescope's increase it can go from a wider reception to a very specific, making it possible to pinpoint not only on which but where on the planet it is being broadcast.
Another feature of the receiver is that waves of the same frequency can be superposed if detected in the same cone, as if the different sources were one.

### Frequencies

The known frequencies are :

* Outer Wilds Ventures
* Quantum Fluctuations
* Distress Beacon
* Hide And Seek
* Deep Space Radio

## The telescope

The telescope function has the aspect of making the signal receiver more focused to where it is aimed. When the telescope is used, it is impossible to walk or use the jetpack.

## Unused Content

By using the *learnForgetFrequencies* cheat of TaiCheats, what appears to be an unused sixth frequency becomes available, *White Hole.* Its purpose is unknown and it does not seem to respond at any point in the game, even when being pointed at the eponymous spacial phenomenon.

## References

1. ↑ This is affected by the telescope ampliation
2. ↑ This makes it possible to hear all Travelers instruments by listening to the Outer Wilds Ventures frequency far away from the Solar system. Doing so will grant an Achievement.
Quake Champions Wiki/Section 2

**Champions**

* Nyx
* Scalebearer
* Anarki
* Galena
* Clutch
* Ranger
* Vizor
* Sorlag

* Nyx
* Scalebearer
* Anarki
* Galena
* Clutch
* Ranger
* Vizor
* Sorlag

**Arenas**

* Blood Covenant
* Ruins of Sarnath
* Burial Chamber

* Blood Covenant
* Ruins of Sarnath
* Burial Chamber

Official Site
Quake Champions updates the classic series in the age of Overwatch

Bethesda announces Quake Champions and esports support at E3

Bethesda and id Software Announce 'Quake Champions' at E3 2016

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Spire

**Spire** was a Nomai scientist who worked in the Southern Observatory, along with Conoy.

## Southern Observatory

Spire was responsible for building the model of Giant's Deep which allowed them to determine the difference between the two types of cyclones there. When Cassava questioned the need to make a full model for this, Spire defended themself by saying that it should prove useful for further study but admitted that they very much wanted to make a model.

## The Interloper

Spire was the one to notice the Interloper approach the solar system. This led to Yarrow sending Clary, Poke, and Pye to the comet to investigate it. Poke and Pye found out that the comet contained a casing with a lethal matter that was under immense pressure. Before they could warn the other Nomai, the casing ruptured, instantly blanketing the solar system in the lethal matter and killing all Nomai living there.

## Trivia

* The blue spire is the most common cultivar of the *salvia yangii*, a flowering plant and subshrub.

## References

1. ↑ CONOY: Spire and I are crafting a model to determine why this happened. SPIRE: An update: It’s now clear there are two different types of cyclone.
2. ↑ SPIRE: The model will be useful as we continue monitoring Giant’s Deep. SPIRE: Also I very much wanted to make a model.
3. ↑ YARROW: Return to Ash Twin first, my friend. Perhaps a change of task would help: Spire noticed a comet approaching this star system that we’d like to investigate.
4. ↑ POKE: Pye, I don’t think we want this matter interacting with us. As far as I can tell, direct contact with it would almost certainly be fatal. PYE: I’ve never encountered anything like this casing, but it’s all that’s protecting us from what’s inside. Worse still, this matter is disturbingly volatile. POKE: ...Pye. Whatever the matter inside this stone casing is, it’s more than just profoundly unstable; it’s under tonnes of pressure. Look at this density scan. I’ve never seen anything this tightly compacted before! What is this?
Death

**Death** is inevitable in Outer Wilds. When the player dies, images of their last life flash before their eyes, from their death to the start of them waking up in the Village, where they then respawn.

The player is almost always bound to die at the latest 22 minutes after waking up, as the supernova explodes. The supernova may be outrun by flying far enough from the inner solar system, which technically allows the player to survive, but this will not prevent their memories from being sent back in time and thus the start of a new loop. Most of the time, the player will die before that, as the exploration of the solar system can result in many unplanned deaths through various means.
 Dying less than 60 seconds after waking up grants an Achievement.

## Ways to Die

* Death by supernova
* Death by suffocation, when the O2 bar reaches 0
* Death by suffocation, when the player is in space without a suit
	+ There exists an invisible oxygen meter even without the suit that depletes within seconds
* Drowning
	+ After suffocating, the player starts the next loop gasping for air
* Death during meditation
	+ If the player has taken a nap by talking to Gabbro or through the menu, they will die when hit by the supernova while they're sleeping
* Have the player's hit points reach 0, which can be achieved through the following means:
	+ Striking a surface with your body at high velocity
	+ Straying into Ghost Matter
	+ Walking on a campfire
	+ Touching thorns
	+ Electrocution
	+ Explosion of the ship reactor
	+ Staying under the sand column on Ember Twin
* Fried after falling into the Sun
* Being eaten by an anglerfish
* Getting crushed by the rising sand on the Hourglass Twins
* Getting crushed by the descending launch pad lift or a chain elevator in the Stranger
* Touching the lava on Hollow's Lantern
* Using the second prototype artifact in the Stranger which grants an achievement
* Getting crushed by the light-powered door mechanisms in the Stranger

After a violent death the player starts the next loop with one short and shocked breath, if the death is considered chill (meditation or supernova), the first breath will be relaxed. If the death is due to suffocation, the first breath will be a longer gasp.
Archaeologist (Alpha)

*This article features information from the alpha version of the game. The main game's version can be found here.*

## Archaeologist

### Planet

Brittle Hollow

The **Archaeologist** is located on Brittle Hollow. They went on to become Riebeck in the final version of the game.

## Dialogue

* “The hanging city...at last I've found it! If my research is correct, it should contain some of the earliest records of the ancient race who crashed here millions of years ago.
 It's just...wall, it doesn't look very stable does it?”
The Long Dark Вики/Секция 1

Welcome to the Official The Long Dark Вики WikiWelcome to the Official The Long Dark Вики Wiki
The The Long Dark Вики reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 450 pages (6 articles).

The Long Dark Вики
***The Long Dark*** is a first-person, open-world survival game developed and published by Hinterland Games. It was released on August 1, 2017.

*The Long Dark* is a thoughtful, exploration focused survival simulation set in the Northern wilderness in the aftermath of a global disaster. Brave the elements and other survivors, hunt for supplies, explore the world, uncover the mystery, answer the question: How far will you go to survive?

The episodic story-mode for The Long Dark, Wintermute launches with two of the five episodes that form its Season One.

* In Episode One: “Do Not Go Gentle”, bush pilot Will Mackenzie (player character) and Dr. Astrid Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the aftermath of a mysterious flash of light in the sky. Struggling to survive as he desperately searches for Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of this quiet apocalypse.

* In Episode Two: “Luminance Fugue”, Mackenzie’s search for Astrid takes him deeper into the savage Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?

[Read more...]
The Long Dark Вики (Резерв)

Пожалуйста, не стесняйтесь вносить свой вклад путем создания новых статей или расширения на существующих.We are currently maintaining 450 pages (6 article).

**Представьте:** гаснет свет, гаснет навсегда. Светит лишь Аврора в небе... Все технологии изобретенные человеком становятся хламом, обезвреженным в каком-то тихом Апокалипсисе.
Все, чем оградил человечек от бескорыстной силы матери-природы вдруг вырвали из нас, сбросив человечество на несколько ступеней вниз по пищевой цепочке. Еды и воды не хватает. Дороги больше не являются безопаснымb. И приближается зима...
Добро пожаловать в The Long Dark, игру разработанную новой независимой студией игровой индустрии, состоящей из опытных игровых разработчиков.Студия Hinterland со своим колективом работала над 40 triple- играх для консолей и ПК, и теперь начинают создавать новую игру, игру - жанра survival (выживание), симулятор выживания на ПК. The Long Dark вышел в steam 22 сентября 2014 года.

Hinterland Team
Hinterland Forums

* **Игра от первого лица**. Погрузитесь в игру от первого лица с интересным геймплеем и оригинальным художественным стилем. Взяв на себя роль пилота Уилла Маккензи, и и погрузитесь в красоту дикой природы, в Северной пустыне.

* **Выживите в одиночестве**. Будьте на чеку и находите источники питания, все время используя навыки выживания, чтобы преодолеть опасности, введенные суровой погодой, дикими животными, нехваткой продовольствия и воды, другими выжившими и полярным сиянием, все эти факторы дают непрадсказуемость в разных ситуациях.

* **Естественный отбор**. Глубокий симулятор выживания, где каждое решение имеет жизненно важный исход. Исследуйте большой открытый мир в поисках ресурсов и пищи, сохраните состояние здоровья и силу воли для дальнейшего выживания.

* **Кем вы будите, спасителем или вышивающим**? Морально сложные сценарии, которые толкают игроков ответить на вопрос: "Как далеко вы пойдете, чтобы выжить?". Любой выживший которого вы встретите не может стать другом или врагом. Будете ли вы рисковать своей жизнью, чтобы обнаружить что они знают и самоотверженно пожертвовать для общего блага, или жить и возможно умереть-по поговорке, “кто сильнее, тот и прав”?

* **Изучите Мир**. Богатый, фантастический мир показывающий десятки мест ,разнообразные персонажи. Это не конец света, но вы можете узреть его здесь.

Мастер выживания "песочницы". В дополнение Маккензи в Survival режиме истории, опыт выживания, наигранные сотни часов в свободной форме Survival Sandbox помогут пройти режим истори. "Давите" на себя и свое мастерство, чтобы получить как можно более разнообразные сценарии выживания.

**Персонажи**

**Environment**

**Локации**

**Карты**

* Тайное Озеро

**Предметы**

* Первая Помощь
* Еда и Питье
* Инструменты
* Другое

**Атрибуты**

* Calorie Store
* Condition
* Жажда
* Усталость
* Сила воли
* Холод
 **Wiki Community**

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Rocket Launcher

**Weapon Data**

 **Projectile Speed** | 1000 ups

The **Rocket Launcher** is a **weapon** appearing in **Quake Champions**.

## Summary

Mastering the Rocket Launcher is mandatory to winning. While extremely common in direct combat, being able to predict where an opponent might appear can expand your health and armor lead over an enemy, and control their position using knockback. It wouldn’t be a Rocket Launcher without rocket jumping, to trade some health and armor for a better position, or for surprise.

The Rocket Launcher is a powerful projectile weapon that pulverizes your enemies. While a direct hit causes massive damage, the explosion will also damage nearby enemies. It can also be used to rocket jump, allowing you to quickly move around the arena and even reach previously inaccessible heights.

## Videos

Rocket Jumping, Nail Climbing, Tri-bolt Jumping - Frothy

Rocket Jumping Guide - Rocket Jump Ninja
Woodsman (Alpha)

*This article features information from the alpha version of the game. The main game's version can be found here.*

## Woodsman

### Planet

Dark Bramble

The **Woodsman** is a member of the Hearthian space program. They tried to visit Dark Bramble but their ship was bitten by an angler fish. When asked if they require help, the woodsman doesn't seem in a hurry to return to civilization.

## Dialogue

### Initial Conversation

* “What the... an astronaut? How the hell did you get in here?”
	+ **>That's my line!**
		- “Same as you did, I' wager, only with more crashing.”
			* Followup Conversation
	+ **>Nice place you've got here.**
		- “Hey, you get stranded in space, you make the most of it.”
			* Followup Conversation
	+ **>Who are you, mister?**
		- “What, are your eyes scrambled? I'm an astronaut! Or at least, I was.
		 After a while, I decided i'd take a look at Dark Bramble, up-close and personal-like.”
			* Followup Conversation

### Followup Conversation

* “Those anglerfish are nasty devils. Took a giant bite out of my ship, and I've been here ever since.
 Of course, they're not the biggest critters I've run into during my travels.”
	+ **>Please tell me you're joking.**
		- “Not to worry, they're basically harmless. Plenty of tentacles, that sort of thing.
		 But no teeth, and these days, that's all I ask for in a giant space creature.”
			* **>What are you talking about?**
				+ “The jellyfish! Massive jellyfish.
				 Out there on Giant's Deep. You can't miss 'em. Absolutely enormous.
				 If you haven't seen 'em yet, you're in for a good time.”
			* **>Is this creature horrifying? I bet it's horryfying.**
				+ “What? No!
				 The jellyfish! Massive jellyfish.
				 Out there on Giant's Deep. You can't miss 'em. Absolutely enormous.
				 If you haven't seen 'em yet, you're in for a good time.”
	+ **>Yeah I've seen bigger.**
		- “Oh, you've seen 'em, eh? Strange buggers, that's for sure.
		 Anyway, you're in space to explore, so get a move on.”
			* **>I guess I should get going.**
				+ “Watch out for those angler fish, now.”
			* **>Should... should I send help?**
				+ “Eh, no hurry. If you've got a moment when you get back, you might let them know where I'm at.
				 Watch out for those angler fish, now.”
Hearthian Satellite

**The SkyShutter satellite** is an Hearthian-made artificial satellite that orbits Timber Hearth in a very low orbit. It is possible to take black and white pictures of the surface under the satellite from the command center situated in the exhibit under the launch tower.
 As the satellite is a dynamic object following an actual orbit, it is possible to change its trajectory by bumping into it with the Spaceship. It is thus possible to deorbit the satellite, make it escape Timber Hearth, or even capture it. De-orbiting the satellite will grant the **Rigidbody** Achievement.
Awoken

**Arena Details**

 **Cooldown Items(s)** | 6

**Awoken** is an arena in Quake Champions. Awoken was added on April 26, 2018.

## Summary

In the vine-choked valleys beyond Zar’s templed terraces, a monument to the Queen of Ciphers looms over what remains of the Temple of Forgetting.

1. ↑ https://quake.bethesda.net/en/news/5neso2wc6sYIIyMkwY0ikA
Energy Converter

*This article is a stub. You can help Outer Wilds Wiki by expanding it.*

An **Energy Converter** is a highly reinforced chamber that uses intense chemical reactions to power spacecraft, including the player's ship. An earlier model that had no reinforcement was quickly replaced by the new one when it converted 78% of a ship's hull into usable energy.
Quake Champions Wiki

Welcome to the *Quake Champions* Wiki
The *Quake Champions* compendium by the players, for the players.
We are currently maintaining 682 pages (85 articles).
Please feel free to contribute by creating new articles or expanding existing ones.

Quick Links
Champions
Weapons
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Arenas

Videos

What is *Quake Champions*?

20 years ago, Quake set new standards for multiplayer competition and pushed the boundaries for graphics and gameplay. Developed by id Software and Saber Interactive, the fast, skill-based arena-style competition that turned the original Quake games into multiplayer legends is making a triumphant return with **Quake Champions**.

Champions

* Ranger
* Scalebearer
* Visor
* Anarki
* Nyx
* Sorlag
* Clutch
* Galena
* Slash
* BJ Blazkowicz
* DOOM Slayer
* Keel
* Strogg and Peeker
* Death Knight
* Athena
* Eisen

* Ranger
* Scalebearer
* Visor
* Anarki
* Nyx
* Sorlag
* Clutch
* Galena
* Slash
* BJ Blazkowicz
* DOOM Slayer
* Keel
* Strogg and Peeker
* Death Knight
* Athena
* Eisen

Weapons

* Heavy Machinegun
* Super Nailgun
* Super Shotgun
* Rocket Launcher
* Lightning Gun
* Railgun
* Tribolt

* Heavy Machinegun
* Super Nailgun
* Super Shotgun
* Rocket Launcher
* Lightning Gun
* Railgun
* Tribolt

Starting Weapons

* Machinegun
* Nailgun
* Shotgun
* Gauntlet

* Machinegun
* Nailgun
* Shotgun
* Gauntlet

Arenas

* Blood Covenant
* Ruins of Sarnath
* Burial Chamber
* Lockbox
* Awoken
* The Longest Yard
* Blood Run
* Corrupted Keep
* Church of Azathoth
* Tempest Shrine
* Vale of Pnath
* Molten Falls

* Blood Covenant
* Ruins of Sarnath
* Burial Chamber
* Lockbox
* Awoken
* The Longest Yard
* Blood Run
* Corrupted Keep
* Church of Azathoth
* Tempest Shrine
* Vale of Pnath
* Molten Falls

Gamemodes

* Duel
* 2v2 TDM
* Deathmatch
* Team Deathmatch
* Capture the Flag
* Sacrifice
* Slipgate
* Humans Versus Bots
* Instagib
* Classic Instagib
* Unholy Trinity
* Hot Rockets

* Duel
* 2v2 TDM
* Deathmatch
* Team Deathmatch
* Capture the Flag
* Sacrifice
* Slipgate
* Humans Versus Bots
* Instagib
* Classic Instagib
* Unholy Trinity
* Hot Rockets

Register
* Feel free to register and join our user base by clicking **here**.
* There's a ton of great content at the Gamepedia Help Wiki that can help you get started!

Starting Out
* Find out more about the wiki on the **Community Portal** page.
* If you need help, you can always ask the admins at the Admin noticeboard.

New Content
* An edit doesn't have to be massive; just fixing spelling errors and broken links is enough.

Create
To write a new article, just enter the article title in the box below or in the search box at the top of the page.
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(ЗАГЛАВНАЯ СТРАНИЦА ДОРАБАТЫВАЕТСЯ, ЭТО НЕ ОКОНЧАТЕЛЬНЫЙ ВАРИАНТ)

**Приветствуем на официальной вики по игре The Long Dark**

На данный момент на вики есть 450 страниц, из них 6 статей,

на счету есть 1514 правок, а количество загруженных файлов равно: 237.

Представьте: гаснет свет, гаснет навсегда. Светит лишь Аврора в небе... Все технологии изобретенные человеком становятся хламом, обезвреженным в каком-то тихом Апокалипсисе.
Все, чем оградил человечек от бескорыстной силы матери-природы вдруг вырвали из нас, сбросив человечество на несколько ступеней вниз по пищевой цепочке. Еды и воды не хватает. Дороги больше не являются безопаснымb. И приближается зима...
Добро пожаловать в The Long Dark, игру разработанную новой независимой студией игровой индустрии, состоящей из опытных игровых разработчиков.Студия Hinterland со своим колkективом работала над 40 triple- играх для консолей и ПК, и теперь начинают создавать новую игру, игру - жанра survival (выживание), симулятор выживания на ПК. The Long Dark вышел в steam 22 сентября 2014 года.
Hinterland Team
 **Особенности*** **Игра от первого лица**. Погрузитесь в игру от первого лица с интересным геймплеем и оригинальным художественным стилем. Взяв на себя роль пилота Уилла Маккензи, и и погрузитесь в красоту дикой природы, в Северной пустыне.
* **Выживите в одиночестве**. Будьте на чеку и находите источники питания, все время используя навыки выживания, чтобы преодолеть опасности, введенные суровой погодой, дикими животными, нехваткой продовольствия и воды, другими выжившими и полярным сиянием, все эти факторы дают непредсказуемость в разных ситуациях.
* **Естественный отбор**. Глубокий симулятор выживания, где каждое решение имеет жизненно важный исход. Исследуйте большой открытый мир в поисках ресурсов и пищи, сохраните состояние здоровья и силу воли для дальнейшего выживания.
* **Кем вы будите, спасителем или вышивающим**? Морально сложные сценарии, которые толкают игроков ответить на вопрос: "Как далеко вы пойдете, чтобы выжить?". Любой выживший которого вы встретите не может стать другом или врагом. Будете ли вы рисковать своей жизнью, чтобы обнаружить что они знают и самоотверженно пожертвовать для общего блага, или жить и возможно умереть-по поговорке, “кто сильнее, тот и прав”?
* **Изучите Мир**. Богатый, фантастический мир показывающий десятки мест ,разнообразные персонажи. Это не конец света, но вы можете узреть его здесь.

Мастер выживания "песочницы". В дополнение Маккензи в Survival режиме истории, опыт выживания, наигранные сотни часов в свободной форме Survival Sandbox помогут пройти режим истории. "Давите" на себя и свое мастерство, чтобы получить как можно более разнообразные сценарии выживания.
* Уилл Маккензи

**Механики**
* Мистическое сияние

**Локации**
* The Safe House

**Карты**
* Тайное Озеро

**Предметы**
* Одежда
* Первая Помощь
* Еда и Питье
* Анна

* Животные

* Материалы
* Инструменты
 **Вики сообщество**

Чем помочь?
Регистрация
у вас будет личное пространство.
вы сможете отслеживать свой вклад.
Получить помощь
Часто задаваемые вопросы
Eisen

**Champion Data**

**Active Ability**

**Passive Ability**

**Video**

**Eisen** is a Medium Champion in **Quake Champions** added in the November 2018 patch.

## Summary

Even as a starship captain who’s seen more than his fair share of struggles, nothing could prepare Eisen for the bloodshed caused when the Clutch AI turned homicidal against its human masters – killing Eisen’s closest friends and loved ones in the process. Now hunting down the rogue robot through the Dreamlands, Eisen utilizes his special ability – the Sentry Turret – to watch his back. Once deployed, the Sentry Turret can alert Eisen of an enemy’s presence and fire off warning shots as a deterrent. While useful in keeping a step ahead of his foes, Eisen’s Turret focuses on utility over raw damage and is susceptible to enemy fire, so be mindful where you place it!

## Bio

When he married Akiko Tetsuo, executive and heiress of the Tetsuo Manufacturing Corporation, he adopted her prestigious surname. For years he piloted the starship that shuttled her between exoplanetary mining projects.

But when the central AI controlling countless mining robots on Tau Ceti F became corrupted and homicidal, e arrived too late to rescue her. After working to evacuate the survivors, he swore to track down the source of the AI's corruption: the same mining bot that killed Akiko.

His hunt led him to a newly excavated cavern, where ornate stone carvings surrounded a swirling, squirming void of eldritch energy...

Eisen Bio Part 1

Personal journal. Entry, uh, one, I guess.

Akiko's been on me for years to keep a diary like she does. It's the one thing she's ever asked that I brushed off. I didn't mind taking her name back in the day, since it's her family's company. I agreed to captain the Toki Maru, even though I never wanted to be in charge of anything. But narrating a bunch of trivial stuff for posterity? Too much trouble. Figured I'd finally do it, surprise her when we got back, but we may have bigger surprises to worry about.

## Abilities

### Sentry Turret

**Places an automated turret that tracks enemies and fires hyperblaster laser bolts.**

* *Cooldown: 45 seconds*
* *Turret Health: 120 HP*
* *Turret Damage: 15 dmg*
* *Turret Rate of Fire: 200 ms*
* *Turret Cone of Coverage: 360 Degrees (Full Sphere)*

The Turret cannot be used to body block pickups.

### Repurpose

**Reduce ability time cooldown by 10% when collecting Light Armors and 20% when collecting Heavy Armor.**

## Gallery

1. ↑ https://quake.bethesda.net/en/news/4c6wpUpToQS8MkigYYassk
Black Hole Forge

The **Black Hole Forge** is the source of all the Nomai warp cores found around the solar system, and is found suspended below the Hanging City on Brittle Hollow, just above the black hole at the planet's center. The forge itself can be raised and lowered from the control room on the first level of the Hanging City, and accessed via the uppermost level, which itself can only be accessed via the warp portal on Ash Twin. The Black Hole Forge was used by Clary, Poke, and Root to craft the Advanced Warp Core, which powers the Ash Twin Project.

Whilst the Black Hole Forge can be accessed from the uppermost level, the pathway is actually broken and you will find yourself unable to get to it. You must first raise the Black Hole Forge, then fly to the Ash Twin and use the corresponding Ash Twin Tower to warp to the Black Hole Forge. But if you're up for a challenge, you can try to land your ship upside-down using the Nomai Walkways. The Forge can also be reached by immediately jumping off the roof of the control room after activating the controls to lift it from the black hole, though this method will result in a trip to White Hole Station if the player does not land in a part of the Forge that will support a player.
Quake Champions Wiki/Bottom section

What is *Quake Champions*?

20 years ago, Quake set new standards for multiplayer competition and pushed the boundaries for graphics and gameplay. Developed by id Software and Saber Interactive, the fast, skill-based arena-style competition that turned the original Quake games into multiplayer legends is making a triumphant return with **Quake Champions**.

Champions

* Ranger
* Scalebearer
* Visor
* Anarki
* Nyx
* Sorlag
* Clutch
* Galena
* Slash
* BJ Blazkowicz
* DOOM Slayer
* Keel
* Strogg and Peeker
* Death Knight
* Athena
* Eisen

* Ranger
* Scalebearer
* Visor
* Anarki
* Nyx
* Sorlag
* Clutch
* Galena
* Slash
* BJ Blazkowicz
* DOOM Slayer
* Keel
* Strogg and Peeker
* Death Knight
* Athena
* Eisen

Weapons

* Heavy Machinegun
* Super Nailgun
* Super Shotgun
* Rocket Launcher
* Lightning Gun
* Railgun
* Tribolt

* Heavy Machinegun
* Super Nailgun
* Super Shotgun
* Rocket Launcher
* Lightning Gun
* Railgun
* Tribolt

Starting Weapons

* Machinegun
* Nailgun
* Shotgun
* Gauntlet

* Machinegun
* Nailgun
* Shotgun
* Gauntlet

Arenas

* Blood Covenant
* Ruins of Sarnath
* Burial Chamber
* Lockbox
* Awoken
* The Longest Yard
* Blood Run
* Corrupted Keep
* Church of Azathoth
* Tempest Shrine
* Vale of Pnath
* Molten Falls

* Blood Covenant
* Ruins of Sarnath
* Burial Chamber
* Lockbox
* Awoken
* The Longest Yard
* Blood Run
* Corrupted Keep
* Church of Azathoth
* Tempest Shrine
* Vale of Pnath
* Molten Falls

Gamemodes

* Duel
* 2v2 TDM
* Deathmatch
* Team Deathmatch
* Capture the Flag
* Sacrifice
* Slipgate
* Humans Versus Bots
* Instagib
* Classic Instagib
* Unholy Trinity
* Hot Rockets

* Duel
* 2v2 TDM
* Deathmatch
* Team Deathmatch
* Capture the Flag
* Sacrifice
* Slipgate
* Humans Versus Bots
* Instagib
* Classic Instagib
* Unholy Trinity
* Hot Rockets

Register
* Feel free to register and join our user base by clicking **here**.
* There's a ton of great content at the Gamepedia Help Wiki that can help you get started!

Starting Out
* Find out more about the wiki on the **Community Portal** page.
* If you need help, you can always ask the admins at the Admin noticeboard.

New Content
* An edit doesn't have to be massive; just fixing spelling errors and broken links is enough.

Create
To write a new article, just enter the article title in the box below or in the search box at the top of the page.
The Long Dark Вики/Секция 4

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The Longest Yard

**Arena Details**

 **Cooldown Items(s)** | 8

**The Longest Yard** is an arena in Quake Champions.

# Summary

The Longest Yard is a recreation of the map Q3DM17, originating from Quake 3:Arena.

It features a small symmetrical map made up of floating platforms connected through Slipgates and Bouncepads.

### Announcement

Test your Rocket Jumping skills along precarious floating platforms suspended above an endless, spiraling abyss inspired by the elder god Volkerh!

## Videos

### Game Play

Ranger & Team Deathmatch - Frothy

1. ↑ https://quake.bethesda.net/en/news/1OrWVkFjVqoIUWG28QSYkS
Nailgun

**Rate of Fire** | 100 ms

The Nailgun is one of the 3 starting weapons available in Quake Champions.

A weaker variant of the Super Nailgun, only available through being chosen as a starting weapon.
This weapon cannot be dropped from enemies.

As one of the three starting choices, it is recommended to choose this weapon if you are able to effectively lead your shots at the enemy in combat, or if in an arena with more restrictive areas, such as corridors or enclosed areas, that will limit your enemy's ability to dodge the nails.

## In Game Summary

"The Nailgun fires a stream of nails that can eviscerate enemies. While slower than the Machinegun, it also deals greater damage. The nails are projectiles, so remember to lead your target. One of the base starting weapons."
Starting Weapons

In Quake Champions, you can start with one of three starting weapons, as well as the Gauntlet.

## Weapons

* Machinegun - A strong, reliable starter weapon with its plentiful ammo count, decent damage output, and high range.
* Shotgun - In case you want to close the distance on your enemy, this starter weapon can make quick work with its tighter spread.
* Nailgun - For those adverse in tracking their foe, the starter Nailgun can be very effective in dealing higher damage and denying areas.
* Gauntlet - The last resort in a fight, this shredder gauntlet deals incredibly high damage, that is, if you can get close enough.
Bonheur

*Cet article est une ébauche. Vous pouvez aider Cultist Simulator Wiki en ajoutant à l'article.*

Lanterne 2
 **Temps de vie** | 60s

**Le Bonheur** est une Cartes temporaire qui est utilisé pour contrecarrer la Peur et dissiper le DÉSESPOIR. Il a une durée de 60 secondes.

## Sources

* L'action Rêve avec 1 argents permet d'acheter de l'Opium, ce qui donne 1 Bonheur, mais cela a aussi une chance d'avoir des effets délétères sur la santé.
* Rêver avec 1 Santé peut produire 1 Bonheur mais cela peut aussi produire d'autres Influences à la place comme de la Fascination.
* Explorer l'Ecdysis Club en utilisant 1 argents produit généralement un (1) Bonheur.
* Occasionnellement, l'action Travail crée l'action Une journée agréable. Cette action produit toujours 1 Bonheur lorsqu'elle expire.
* Peindre en utilisant le Travail avec la Compétence : une imagination folle (et ses mises à niveau ultérieures) peut produire un (1) Bonheur.
* L'exploration par le Rêve de certains lieux du Mansus peut donner du Bonheur.
* Parfois, le Temps qui passe vous permettra de prendre une liaison avec votre bien-aimé (si vous en avez une). Que vous en ayez un ou non, vous recevrez un **Bonheur**.
Vale of Pnath

**Arena Details**

 **Cooldown Items(s)** | 7

**Vale of Pnath** is an arena in Quake Champions.

## Summary

The vault ghouls whisper that the death-maze of sharp angles could only have been hewn from the solid granite by Koth, the Never-Seen Sleeper In Stone.

Deep within the Netherworld, past the Peaks of Thok, lies this tower of metal and stone. Prepare yourself for the Vale of Pnath.

## Gallery

*This article is a stub. You can help Quake Champions Wiki by expanding it.*

1. ↑ https://twitter.com/Quake/status/943541682187964417
Spring Celebration 2018

Quake Champions - Spring Celebration Update

Spring Celebration ran from March 15, 2018 to June 7, 2018.

Flowers blooming, gibs raining...it must be the Quake Champions Spring Update!

Spring is here, and it brings with it a new game update! Celebrate the season of Cthalha with new modes, limited-time vanity items, and a decorative makeover on Cthalha’s maps: Ruins of Sarnath and Tempest Shrine!

## Summary

The Spring Celebration comes with new content players can unlock during the season of Cthalha:

```
   Profile icons
   Nameplates
   Champion shaders – Pastels
   Weapon shaders – Pastels

```

Spring headwear:

```
   Unicorn Hat
   Flower Crown
   Eggshell Hat
   New Life Branches
   During the Spring Celebration, cherry blossom petals can be seen floating in the Main Menu
   Players can find—and break!—Easter Eggs hidden throughout Cthalha's domain: Ruins of Sarnath and Tempest Shrine. (Ruins of Sarnath also has a more spring-like feel to the map!)

```
The Long Dark Вики/Секция 3

Videos

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Abilities

Abilities are tools unique to each champion in Quake Champions. They enable champions to have new choices in damage, defense, and utility.

## Summary

Each champion has two forms of abilities. Passive Abilities, which are always enabled, and Active abilities, which require an action to use.

Some champions can have more than one passive ability, but never more than one active ability.

### Active Abilities

* Dire Orb
* Bullrush
* Piercing Sight
* Injection
* Ghostwalk
* Acid Spit
* Barrier
* Unholy Totem
* Plasma Trail
* Duel Wield
* Berserk
* Grenade Swarm
* Drone Strike
* Flame Strike

### Passive Abilities

* Son of a Gun
* Heavyweight
* Full Sprint
* Hoverboard Pro
* Wall Jump
* Bunny Hop
* Acid Fiend
* Acceleration
* Air-Dodge
* Channeling
* Crouch Slide
* Regeneration
* Double Jump
* Silent Protagonist
* Stockpile
* Stroyent Cell
* Charring
* Forged Skin

*This article is a stub. You can help Quake Champions Wiki by expanding it.*
Tuff

**Tuff** is a miner with a violent fear of anything related to space and floating, to the point of getting sick just by thinking about it. This is a great inconvenience to the practice of their work as the great depth of the cave where they mine ore makes it near gravityless, and they are next the Zero-G section of the cave, where future astronauts come to train (and taunt them) on a daily basis.

## Dialogue

### Initial Conversation

* "Hey, hey. Nice of you to drop down."
	+ >**I'm getting some zero-g time in.**
		- Zero-g
	+ >**Give me the dirt.**
		- Dirt
	+ >**Guess where I'm going today.**
		- "Oh, no. Nooooo, no no no. No way.
		 You want to run off into space, that's your business, but don't make me, you know, *think* about it.
		 Bad enough we got this weird cave down here..."

### Followup Conversation

* "Hey, you're back. You need something?"
	+ >**I'm getting some zero-g time in.**
		- Zero-g
	+ >**Give me the dirt.**
		- Dirt
	+ >**Guess where I'm going today.**
		- "Oh, no. Nooooo, no no no. No way.
		 You want to run off into space, that's your business, but don't make me, you know, *think* about it.
		 Bad enough we got this weird cave down here..."

### After going to space

* "Oh, I thought I heard you lift off. Change your mind?"
	+ >**I'm getting some zero-g time in.**
		- Zero-g
	+ >**Give me the dirt.**
		- "Dirt

#### Zero-g

* "So you're going in *there*? In the cave? Hnnngh...
 What? No, I'm fine. Great. Great and fine."
	+ >**You don't *look* fine...**
		- "Well you know I hate that cave so I don't know why you're making me talk about it.
		Fweh... now I've got hand sweats."
	+ >**Yeah, I'm going to drift around down there for a while.**
		- "Eurgh..."
			* >**Just going to float upside down and whatnot.**
				+ "H-hurk..."
					- >**Just, y'know, ricochet off the walls. Spin around a lot. That kind of thing.**
				+ "You're... Urp... You're the worst."
					- >**I know."**
					- >**That was too far, wasn't it.**
				+ ""You’re... Urp... You’re the worst.""
					- >**Sorry."**
					- >**I know."**
			* >**...Sorry. I'll stop.**
				+ "I'm going to sit here and think about flat, motionless rocks for awhile."

#### Dirt

* "Some fresh dirt? Not much happening down here lately. Let me think...
 Come to think of it, Tektite saw something crash outside of the village crater earlier. That's new and different."
	+ >**Oh, hey. How 'bout that.**
		- "Yeah, they were on firewatch with the old scout launcher and saw smoke, so they went to check it out. “Safety first,” right?
		 ...No, I'm kidding. I said that to Tektite once. Pretty rude how long they laughed for, if you ask me."
	+ >**Is anything on fire?**
		- "Probably on a little. Tektite checked out the crash site with the old firewatch scout launcher and saw smoke, so they headed over to stamp out any leftover fires.
		 Well, I better get back to work. This ore's not going to mine itself, you know."
Tribolt

**Projectile Speed** | 1600 ups

The **Tribolt** is a **weapon** appearing in **Quake Champions**.

## Summary

The Tri-bolt fires three rounds armed with timed explosives. Each bolt fires in quick succession, allowing the user to concentrate fire or cover a wider area as needed. Perfect for setting traps.

The Tribolt can be used for area denial against the enemy, as well as a way to fire back at an opponent that has the higher ground. If you know where an enemy is going to come, it may be advisable to utilize the Tribolt's delayed explosives to ambush them.