Clementine Jones

## Overview

**Clementine "Clit" Jones** is a tiefling warlock. Clit and her family traveled a lot during her youth. There weren't many safe places for a family of three tieflings. In one small Faerunian village, her father Arkxes, who was a warlock with an archfey patron, used his magical skills to heal several sick citizens. Despite his good nature and want to help, many in town thought this was a tiefling trying to corrupt innocent humans. A mob formed and killed Arkxes. Clit and her mother, Valcyra, fled from the violence. Clit separated from her mother soon after and sought out Cthulhu for power to avenge her father. With her new magical gifts, Clit killed the mob who murdered her father. Fearing her mother wouldn't understand, Clit never reunited with her and set off on her own.

Twelve years later, Clit and the rest of the Best Friends Caravan fought against the Cult of the Dragon and sent Tiamat back to hell. Along the way, she met many lovers including Gristle Pete, Snapjaw, Pole, Golly, Ingwart, Witix Dirtnavel, Big Ancel, and Newt "Pansy" Pansington.

Clit grew especially close to her comrade Minnie Balloonaut. The two have matching friendship nipple rings. She also grew to see Bragga Warhammer like an older sister.

After their war with the Dragon Cult, Clit founded a Cthulhu warlock coven based out of the Salty Clam of which she is the Supreme. Her apprentice is Cordelia Goode.

When the BFC's old enemy, Jamna Gleamsilver, kidnapped her friends, Clit magically summoned the Strangers with Weapons to rescue the BFC.

She'd later join the now Acquaintances with Weapons to defeat Pansy and set the historical record right that Bragga slayed Tiamat.

## Magical Prowess

Clit's infernal lineage grants her quite a few supernatural abilities. These include darkvision, fire resistance, unleashing fire when injured, creating magical darkness, and creating thaumaturgy effects.

The primary source of Clit's magical power comes from her patron, Cthulhu. This makes Clit telepathic and she prefers to use spells that enhance her psychic power to conjure illusions, control minds, and probe minds in deeper ways than her natural telepathy would allow. Clit has demonstrated great skill with necrotic power as well.

Her service to Cthulhu has granted her several more magical powers she can access at will. Clit can speak with the dead, protect herself in shadowy armor, detect magic, enhance her darkvision, generate empowered eldritch blasts, and shape shift into other humanoids. Cthulhu's blessings also include protecting Clit from psychic damage and mental intrusions, allowing her to create thralls, and bestowing bad luck on her enemies.

## Magical Equipment

* Gust of wind fan
	+ The user can cast Gust of Wind (DC13 saving throw). If cast again before the next dawn, the fan has a 20 percent chance of breaking.
* Ring of holding
	+ The wearer can cast spells into this ring. As an action, the spells can be unleashed from the ring at the same level they were originally cast. The ring can store up to five levels of spells.
* Belt of hill giant strength
	+ The wearer's strength becomes 21.
* Ring of protection
	+ +1 to AC and saving throws.
* Lucky stone
	+ +1 to ability checks and saving throws.
* Oil of slipperiness
* Fire breath potion x 2
	+ After consuming this potion as an action, the drinker can use a bonus action to exhale fire at a target within 30 feet. The target must make a DC13 dexterity saving throw. They suffer 4d6 fire damage on a failed save, or half on a successful save. This ability expires after three uses or one hour.
* Entangled spell scroll
* +1 leather armor