Tribuperir

*Things in the caves and shafts. We hear them in the dark, see them scurry through the shadows. We find the bodies. The rats, shredded to bone, the bats full of holes and marks. They hide from us, but we see. They see us too, but..."*

*"They have no eyes."*

**Sentient Tribu can be created with Approval from a Moderator, however they must build up their knowledge and understanding to do this icly.**

## History

Tribuperir is the name of a tribe of ancient elves, once lost within a network of caves beneath the earth at the beginning of the Cataclysm. The Cataclysms' rumblings and destruction caused the separation of many creeds, leaving isolated groups with no exit beneath the earth.

Surviving by sheer luck, these men and women devolved over time, turning from humanoids to hunched forms with many flaws, caused by Rittic seeping from the surface at the Cataclysm's peak. Flaws being as they lost near all eyesight; the darkness changed the way they saw the world, and they adapted to fit the blind depths. Another change being inch-long clawed nails, made to tear apart small prey within their chasm for food. Fit for cramped spaces and huddling for warmth, they developed scoliosis, spinal curvature, and many changes in their bone structure; leaving them hunched and oddly proportioned, arms and legs longer than their shortened torsos. Their teeth sharpened, faces thinning, adapting the jaws of a ambush predator. Their limbs narrowed, fingers naturally curling to hook onto rocks and ledges, making them excellent climbers.

These bestial people's intellect also fell, leaving them little better than cavemen, with a rare few maintaining their intelligence. They are naturally schizophrenic and scared of outsiders; left alone for over a century, they no longer comprehend the outside world. Because of this, ones who wield magic are few in nature; those who do most adapt to common arts for their simplicity. None of the lesser intelligent ones are capable of wielding magic; the concept unable to be understood. Their societies are independent, those who do not fend for themselves are left to die or be eaten. As years passed, and the caverns changed with age, Tribuperir found their exit. For the first time in a century, they were able to hunt and be free to roam beyond their caves. However, their nature of disfiguration and lack of intelligence lead their wariness to violence; Tribuperir attacking travellers for merely venturing too close.  Now, the remaining Tribuperir roam freely on the surface, attacking those who enter their lands and hiding within crevasses and caves around the continent. Some intelligent ones may adapt to societies, however, due to their kin, their appearance, and their nature; they are shunned and despised by most. Tribuperir speak their own isolated language, a form of ancient Elven tongue contorted to be spoken with their changed mouths and forms; scratchy, whispered, and unintelligible to most. Sapient/Intelligent Tribuperir require a characteristic approval due to their rarity.

## Anatomy

The Tribuperir have a terrifying appearance, resulting in them being easily confused for beasts of Blighted Arts, zombies, or even Vampires, thanks to their language and bat-like qualities. They have a hunched stature and tend to have back problems. Over time, their teeth have lengthened and sharpened to an equivalent of a steel dagger, and their claws -- while not as durable -- are similarly sharpened and elongated. Their eyes have become very small and are covered partially by skin, additionally being extremely light-sensitive. They are also extremely near-sighted. However, in the darkness, their vision improves slightly, even to the point of having relatively good Darkvision. The Tribuperir's ears are a lot bigger than normal, even for Elves, and as such they have peak human -- maybe even superhuman-level hearing. This is combined with the ability to make extremely high-pitched noises, giving them the ability to echolocate in order to counteract their horrible sight. The skin of the Tribuperir is thicker than normal, giving them resistance to minor cuts, scrapes, and bruises, but a blade will still tear through it as if it were regular skin. The Tribuprir's hair is extremely thin and wiry, and most Tribuperir can barely keep a full head of hair at all.

The Tribuperir have excellent climbing skills, being very quick and experienced in doing so, and are accustomed to and thus capable of eating raw meat of any kind. They also have excellent agility and speed, and similarly high stamina to counterbalance their heavy drawbacks; The Elves become extremely sick when they eat any sort of food that isn't meat, and any illness or poison is horrifically damaging to them. They are naturally physically weaker when it comes to brute force, though this can be changed -- it just takes 2 to 3 times as much work to do so when compared to the work a normal Human would need to do. Because of their diet and other conditions, their average lifespan is shortened by quite a bit, and their large claws and poor eyesight make using weapons and even magic incredibly difficult. The dimorphism of the Tribuperir is quite simple. Males and females share strengths and weaknesses, with the major differences being that females have an easier time keeping hair, with their hair growing a lot longer and quicker; females are also a few inches shorter than males and tend to wear trinkets such as shiny items or feathers.

## Psychology

The Tribuperir are a nearly animalistic group, comparable to cavemen. They are not by any means unintelligent but prioritize survival over other things such as interacting with non-Tribuperir. They are incapable of learning more than a few words from any languages except Tribuperir Elven and tend to avoid civilization and large groups of non-Tribuperir, being distrustful and even scared of beings like Humans, though they are less scared of Elves (not Dark Elves) due to the relative similarities in their appearances. These Tribuperir are completely incapable of Magic because of their simpler mindsets, but can-do things like crafting, hunting, etc, and absolutely feel emotion. There is, however, the rarer kind of intelligent Tribuperir, who heavily struggle with but are capable of doing Magic. These Tribuperir can learn other languages over time and tend to have a more curious nature than their simpler counterparts.