Night 6

* FNaW
* FNaW 2
* FNaW 3
* FNaW O
* FNaW 4
* FNaW DX

**Night 6** is the sixth playable night of *Five Nights at Wario's*.

## Gameplay

All the enemies are way more aggressive than before.

## Fun Facts

* Night 6 doesn’t have a phone call.
	+ This is because James was send back in time in the 5th Night.

**Night 6** is the sixth playable night of *Five Nights at Wario's 2* and Thomas Taylor's sixth day on the job at WarioWare Inc. Just like the original game, this night is medium as before in the game.

## Gameplay

The characters are slightly aggressive this night.

## Phone Call (Richard McRoy)

"Huh, I see you got my phone call this morning. Sorry that you have to work on a Saturday, but we had no choice. We had some, ummm... \*short pause\* problems that required a security guard. Now since you're here, want to play? Or have some fun with us? I like to call this game "No pain, no gain". You know that you have to work in life to be rewarded, Thomas? And I've got a feeling that you will leave in the morning like normal, maybe even earlier. In this little game, you cannot skip work, Thomas; No no no, that's against the rules! So, I was kind enough to lock the doors a few minutes ago! That way, you will stay here tomorrow, and work here tomorrow night as well! But don't worry. I've left food there for you to eat. You can thank me later. I've done this myself, somewhere else, several years ago. Now it's your turn to have some fun, ay? Ready, set, GO."

**Night 6** is the sixth playable night of *Five Nights at Wario's 3* and the sixth and last night when Edward Coleman hides in the Staircase in the McRoy home.

## Gameplay

The Characters who are active in this room are using their max force. After beating this night the player move into the Night 7.

## Tips

* Being blinded doesn't matter since Wario will still be affected if you are looking at Living Room 2.

* Wario does not make any cue for appearing in Living Room 2, so it is important that the player check it constantly.

* Watching Ashley on the cameras is not important, but the player must check the landing often to see if there is a shadow.

**Night 6** is the sixth and final playable night of *Five Nights at Wario's Origins*. In 1988, it serves as the last night with alternate Wario meets Bruno Gate in Wario's Fast Food Factory. Unlike the other games, this is an medium tutorial night.

## 1988 Gameplay

Night 6 introduces Wario man in this night. Most of the mechanics are similar to the first game.

Bruno Gate can appear on either side from the Office Exit or Control Room. You have less time to close the door than the enemies from the first game.

**Night 6** is the sixth and final playable night of *Five Nights at Wario's 4* and Richard McRoy's last nightmare It is still a medium hard night of the game to familiarize the player with the general mechanics of the game.

## Gameplay

The characters are slightly aggressive.

**Final Night** or Night 6 is the sixth playable night of *Five Nights at Wario's* and Richard McRoy's sixth and last day on the job at Wario's Fast Food Factory. the night that is still easy in the game to familiarize the player with the general mechanics of the game.

## Gameplay

Wario starts in either Entrance 1 or Entrance 2 immediately at the start of the night. He has various branching paths to reach one of the office doors:

* From Entrance 1 (CAM 4), he can choose to run to either the Storage (CAM 3) or the Machinery (CAM 5).
	+ From Storage, he continues through the Freezing Room (CAM 2) and then to the Office Exit (CAM 1).
* From Entrance 2 (CAM 7), he can choose to run to either the Machinery or the Corridor (CAM 8).
	+ From Machinery, he can choose to run to either the Bathrooms (CAM 6) or the Corridor.
		- From the Bathrooms, he continues into the Office Exit.
		- From the Corridor, he continues into the Control Room (CAM 9).

Unlike the other characters, Final Wario cannot backtrack, making it easier to track and predict his movement.

If he appears in either one of the doors, the player must shut it quick to make him retreat to an entrance camera. Otherwise, he will kill the player by swallowing them whole. The player can tell when to shut the door without using the light by observing them leave either the Office Exit (left door) or the Control Room (right window).

Alternatively, if the player runs out of power, Wario will almost instantly kill them. It is impossible to reach 6 AM during the power outage of the Final Night.

## Phone Call (James)

"Hello? Hello? Can you hear me? Oh great! Well, welcome to Wario's, your new summer job.
You are actually the first person to work on this location as a night card after reopening,
so we really hope you enjoy your new job. You may have heard of rumors about an incident
that happened about seven years ago, but you really shouldn't worry much about that.
Your job here is pretty simple. Check the security cameras to make sure no one breaks
in, no malfunctions happen, to the machines, you know, basic stuff. You can also close
the doors on both sides of your office, as well as toggle the lights in those rooms.
It will cost power, however, so try to avoid it as much as you can. These are just safety
precautions only, of course, so there's no need to worry at all. There are, however,
a few complications that we need to go through. We are in the early stages after reopening.
Our budget is tight, proper installations. They take longer than we thought, and therefore
some of the technology here is a bit unstable. All cameras have a tendency to malfunction.
They slowly go corrupt. Some wire stuff, I guess. Don't ask me, it's not my area of
expertise, but if you take a look at one of your cameras on the pad, you will see that
cameras status. If it's normal, then it's all good, but if it's listed as unstable,
it is starting to malfunction. So you should keep an eye out of that on all the cameras.
You should reset the camera immediately if you see this. You can do that through your
pad as well. If a camera is left unstable for too long, it will enter critical stages,
where it will start to repeatedly drain big chunks of power at once. If it reaches unstable
and especially critical, you need to reset the camera immediately. Otherwise, power supply
will be quite an issue for you. The doors here are also finicky. It's an overheat error
from the engineers. They promised to fix it, but they haven't done so yet, apparently.
Basically the thing is, when one of the doors in your office is shut down, not only will
it drain power as normal, but there is an overheat meter in front of you there, that
meter will start to go up even faster if both doors are shut down. Logically, you don't
want that meter to peak. Should that happen, it will screw the doors up. The doors will
become unusable for a while and your limited power will take a huge hit. Be careful. The
meter will cool down again when the doors are up, so try not to keep them down for too
long. I think that's all. Sorry if I sound unengaged or drowsy. I've had trouble sleeping
lately, haunted by dreams of terrors I cannot remember when I wake up. And the weird thing
is, that feeling of dread, it doesn't go away. It's still with me now, while wide awake.
Like an intuitive feeling of something bad that's going to happen. Have you ever felt
that? Sorry, this is non-work related. I'll let you get back to work and I will try to

get some sleep. Tomorrow is another day."