Kento

Kento (健人) was a human who lived in India more than 2000 years ago who became Tatsuryuu's student during his travels throughout the world.

## Appearance

He is a dark-skinned male who has light-blue eyes with black sclerae; as well as having silver hair that was messy and had a cowlick at the top of it and by 17, his hair grew out slightly and his cowlick disappeared completely. By the age of 15, he lost vision in his right eye as it was slashed whilst he was training; and instead gained a new one which appeared to resemble a Dharma Wheel after gaining inner peace within himself. Furthermore, he also has a light blue draconic tattoo-esque marking on the right side of his forehead which resembles a flame that grew slightly darker as he aged. Whilst most of his body is dark-skinned, his fingers, toes and legs were completely burned by the Fire as a baby until the age of 7, rendering his fingers, legs and toes mostly unusable (and thus blackened).

He also wore a black dress (coat)-esque cloak that covers his entire body with five golden magatamas on each arm and one magatama on his wrist cuffs, with there being slightly oversized collars with golden trimmings and three magatama on each collar. In addition to this, his clothing covered what appeared to be a white vest which covered his upper body. He also wore earrings. Covering his vest was what seemed to be a black tassel that covers his lower half with a golden crown on the bottom half and an enlarged magatama on the top.

By the age of 17, his clothing grew slightly as there are now eight magatama on the back of his clothing. However, he also gained both of his original eyes by this point.

## Personality

Little is known of Kento's personality outside of the fact that he is predominantly emotionless given the effects of his father disappearance shortly after his birth. Due to the constant abuse he suffered and the experience of being burnt by Tatsuryuu's Soul Flame and being considered unwanted, his ideas of pleasure and pain became utterly meaningless.

## Powers and Abilities

**Overall Skill Level**: Kento was said to be strong enough to beat Tatsuryuu in a fight.

**Master Swordsman**: While immensely powerful as a jujutsu sorcerer, Kento is an incredibly powerful swordsman.

**Immeasurable Strength**: He was physically strong to damage Tatsuryuu during his final fight with his teacher prior to his death.

**Immense Speed**: Whilst little is known of his speed, Tatsuryuu called him "faster than the wind."

**Immeasurable Durability**: He was durable enough to tank both of Dhruv's Shikigami attacks with somewhat minimal effort, and could even survive attacks from the Vajra of Indra.

**Great Tactical Intellect:** Kento was extremely analytical.

He was also intelligent enough to see right through Tatsuryuu's technique in their fight.

### Jujutsu

* **Thaanee bāb: Ladthaa** (第二の門: のために, Dainimon no tame ni, *Arabic for Second Gate: Blazing Fire/Fiercing Blaze; Japanese for Blaze*?): The second level of Jahannam summons black flames that, upon, landing anywhere near an opponent, forces them to retreat into their mind and once in their mind, they begin to eat their organs by devouring fire until complete annihilation. This damages their real body to the point where their soul is utterly annihilated; as the flames devour them internally and externally. There is no escape to the Flames.

* **Thaalith bāb: Saqar** (第三門: 灼熱の火サクル, Daisanmon Sakuru, *Arabic for Third Gate: Scorching Fire; Japanese for Fire*?): The third level of Jahannam summons black flames that solely and permanently devours flesh but not bones. The pain is 70 times greater than the previous stage.

* **Raabi bāb: Hutama** (第四: スマッシュ, Daiyon Sumasshu, *Arabic for Fourth Gate: That which Breaks to Pieces (Crusher); Japanese for Smasher*?): The flames spawn from their feet and immediately scorch their hearts and inner organs; engulfing their entire being as the person goes through so much agonising pain that the person cries to the point where their tear glands run dry as the blood will dry out, and their tears will be of the huge amount that even if a ship was to be sailed in the pool of their tears it will do so easily. In addition, the flames crush the opponent and pillars of flame are summoned that devour the faces of his enemies and makes them dumb and darker than night.

* **Khaamis bāb: Jaheem** (第五門: インフェルノ, Daigomon: Inferuno, *Arabic for Fifth Gate: Hellfire; Japanese for Inferno*?): Jaheem allows Kento to turn the ground into a hot piece of coal so hot that nothing could dare explain its true heat with its fire being said to be blazing. It is said to be a pit with blazing fire, with this being an extremely hot, intense, and fiercely-burning fire. In addition, Kento can throw the piece of coal at his opponents, rendering them dead within a single strike. This can bypass Infinity

* **Saadis bāb: Saeer** (第六: サエール炎熱燃える炎, Dairokumon: Saēru, *Arabic for Sixth Gate: Blaze; Japanese for Blazing Flames or Burning Hot*?): This allows Kento to use sparks of the Fire to create castles, allowing his enemies to become trapped in inescapable flames. This gate of Hell is called As Sa’eer because it is constantly kindling, rather it has never ceased to kindle from the moment it was created. In it are 300 castles and in each castle there are 300 houses and in each house there are 300 types of punishments. In this particular level of hell there are scorpions and snakes, ropes, chains and shackles that are said to be iron yokes and seventy cubits long (30 metres or 105.61 shaku in length). These chains can also seal a person's cursed energy without too much effort, as well as restrict their speech and thoughts, granting them their worst fears thanks to the innate abilities of the Fire. Sa’eer also ers to a fire that has been set ablaze, it is not dying out or almost finishing, it is not an ordinary fire that is set on the stove; it is fierce, it is furious and severe in its flames, and its fuel is of men and stones, with it being eternal.

* **Saabi bāb: Haawiyah** (هاوية‎ (セブンスゲート: ハアウィヤ深淵 アビス), Sebensu Gēto: Hāuiya , *Arabic for Seventh Gate: Chasm; Japanese for Abyss*?): Being the final known gate of the Fire where the enemy will never be released from the flames with pitch-black darkness permanently blinding the opponent to the point. The fire will embrace him like a mother embraces her child! In this level of the hell fire there is a well that will let out a breeze of fire and when this breeze comes out it will be so hot and powerful that all of the fires in the other levels of hell will be utterly frightened. Mountains of rocks which turn to the fire blaze endlessly. The sinners in this level will be crushed under mountains with them lying on their faces. The hands of the sinners will be bound to their necks and their necks to their legs.

This allows the user to lower the temperature around their hand, covering the surface with a thin layer of frost. This extremely low temperature allows the user to generate ice on any surface they touch. Ice is generated in the form of of small interconnected sheets of block-shaped ice that form together. This allows Kento to drop the temperature to absolute zero, which is impossible by natural means, causing quantum effects; due to freezing at such otherwise impossible levels, with the range of the technique being roughly 50m.

* **Zamharir**(زمهرير (ザムハリール寒冷地獄・厳寒), Zamuharīru; Arabic for Severest Cold, Japanese for Cold Hell) Ice Formation's true form. It is ice directly found at the bottom of Jahannam which is so cold that winter is but a mere exhaling of the ice. The ice is characterized as being unbearably cold, with blizzards, ice, and snow and according to hadith tradition (Bukhari and Sahih Muslim, two of the most authenticated sayings with authentic chains of narrations from the Prophet Muhammad (PBUH)), God allows Jahannam to take two breaths per year, one in summer and one in winter, releasing hell's extreme temperatures upon earth and when the sinners beg the guardians of hell to leave the fire, they escape to Zamhareer and then beg to go back to the fire, because of it is unbearable cold. Others describe Zamhareer as a pit, where the bones of the damned are scattered and since the fire of this world and universe is one-seventieth of the Fire of Jahannam (even in its first gate), it it logical to assume that the Zamharir, being at the bottom of Hell, should be infinitely more powerful as it is presumably lower than the Seventh Gate of Hell: Haawiyah, however human logic cannot be applied to the Zamharir or the Fire. According to another hadith, "Indeed in the fire is a Zamhareer! When people boil from the heat of the fire, they flee towards Zamhareer. When they enter it , the cracking of their bones can be heard [due to the severe cold]" with others saying that it is a house where people cannot withstand it and "that the people of the Fire would ask its guardian to take them to its fringes. So he would take them there and they would be struck by its severe cold and Zamhareer until they return to the fire and enter it due to the severity of the cold they encounter", with a person's flesh immediately falling off (although Kento can control its potency and intensity). A person, upon going into the Zamharir would be torn apart by its severe cold. The wind of the Zamhareer is so bitter that the cold of winter and climate change or nuclear winter is meaningless and not even the cold of space or the Moon can even come close to the Zamhareer where it can freeze bones casually but he can still control the ice with extreme ease. It can also cause absolute fear in whoever hears or gets touched by it. Kento mostly uses the Zamharir through his breath and sometimes through his sword, manifesting as small shards of ice on the tip; with part of his hair freezing over upon using it, turning a shade of light blue.

**Animal Realm** (तिर्यग्योनि (畜生道), Manusyagati, *****Animal Realm*****?): Kento's first technique. He controlled Ganesha using this as well as the Zabanniyah (الزبانية (ザバニヤ罪の拷問者), Zabaniya; Arabic for Guardians of Hell; Japanese for Tormentors of sin) are the 19 angels of Jahannam who will stand on the sinners. The hands of the angels are supposed to be made of strong iron and as punishment to the sinners they will beat the sinners with their bare hands.

**Narakan Knives** (地獄の庖丁 (नरकस्यकील), *, Naifu no Yamajigoku*?): This is his third technique that allow him to control invisible slashes that adjust themselves to the target's durability, cursed energy and strength. If they are a non-jujutsu sorcerer, it will gravely injure them similar to how a virus would infect a person; invisible and incurable. Its main way of usage is through the power of "Slicing", where he points a finger at a designated target or object, causing the target to be slashed at once or a few times per second, which will damage it to the point where it cannot be repaired or healed by Reverse Cursed Technique. Kento summons this through staring at a target.

**Dharma Wheel Eye** (法輪の目,, *Hōrin no Me*?): Not much is known about the Dharma Eye outside of the fact that it has some role to play in terms of controlling the Eight Paths technique. He also gained the Dharma Wheel Eye (法輪の目, Hōrin no Me; Japanese for Eye of the Law) after attaining the Ajna Chakra (Sixth Chakra) and merging it with the Sahasrara Chakra (Seventh Chakra) which grants Siddhis (सिद्धि (達成), Tassei; Sanskrit for Fulfilment, Japanese for Accomplishment), 8 baseline powers that develop further with time. There are 8 baseline powers that develop further with time. They are:
1) (अणिमा (アニマ), Anima; Sanskrit and Hindi for Smaller than the Smallest; Japanese for Atomic) is the first Siddhi that allows Kento to make himself as small as he wants as well as go through surfaces and the sky unnoticed, effectively becoming intangible.
2) (महिमा (栄光グローリー), Mahima; Sanskrit for Larger than the Largest, Japanese for Flourishing Glory) is the second Siddhi that allowed Kento to expand his size. In addition, he can even become large enough to traverse the land of India through the form known as Trivkrama (त्रिविक्रम (トリビクラム), Toribukuramu; Sanskrit for Three Steps) with him being able to increase the size of his limbs to increase their durability, power and range. He can also use Mahima to become clairvoyant and understand astronomy in all its aspects as well as access infinite potential through understanding one's inner strength.
3) (लघिमा, Laghima (ラグヒマ), Raguhima; Sanskrit for Lighter than the Lightest, Japanese for Flight) is the third Siddhi which allows Kento to make his body so light such that no-one can tell whether or not he is naturally able to fly. He is able to prevent (stopping) the wind with the pair of hands which gives one the capacity to make your body weightless, as described by Patanjali as “light as a cotton fibre”. Laghima is derived from the word ‘Laghu’ which means very small or light. When it is perfected, combined with the control of the five elements, it is stated to give the ability of self-driven flight. This ability does not alter the physical body, but instead changes the connection between the body and the outside laws of nature and can let him control antigravity, making attacks that should hit him go up, as he has "otherworldly control of the air" and Kento can use this to control souls by adapting to their properties, powers and original bodies.
4) (गरिमा, (品格尊厳), Garima; Sanskrit and Hindi for Heavier than the Heaviest, Japanese for Dignity) is the fourth Siddhi that allows for Kento to make his body as heavy as he wants without limitation; as well as having complete control of gravity and allowing for him to make those who can fly come down by force. Its also allows for him to control the idea of dignity and make someone question their respect as a combatant, thus weakening their will and increasing Kento's chance of winning. Despite this, its real nature lies in its ability to bring about a state of inner peace, mental clarity, and emotional balance. It is said to be the key to unlocking the mysteries of life and control over senses.
5) (प्राप्ति, Prapti (実現), Prāputi; Sanskrit and Hindi for Manifestation of Desires, Japanese for Realise) is the fifth Siddhi that allows for Kento to have the ability to attain whatever he desires. This may include objects, knowledge, spiritual insights, and even experiences. Prapti can allow for the user (Kento, in this instance) to touch space or celestial bodies with their finger or accomplish feats such as having unlimited life-force, Kento can then control causality, view all hidden things similar to the Almighty, speak all languages, learn all things, possess all things regardless of where they are including abilities, control all possibilities and probabilities, teleport anywhere.
6) (प्राकाम्य, Prakamya (プラカミヤ達成可能な), Purakamiya; Sanskrit and Hindi for Irresistible Willpower, Japanese for Achievable) is the sixth Siddhi which allows Kento to possess such power as will never be frustrated in any desire where he can do or gain whatever his heart desires, such that his heart is never unsatisfied as one experiences any enjoyable object, either in this world or the next and that he can pervade everything. He could use it to do things like gain new powers or weapons. In addition, Kento can also gain Omniscience or Omnipresence if he willed it, perceive all futures and all things and gain clarity with regards to future events if he wanted; as well as making his will reality and making it so that his emotions have no limit.

7) (ईशित्व, Isitva (神性信仰), Īshituva; Sanskrit and Hindi for Supremacy, Japanese for Faith in One's Divinity) is the seventh Siddhi where Kento can act freely even to create something wonderful or to annihilate anything at will and is also called the power of lordliness and is a siddhi that gives someone absolute control over everything. It allows a person (such as Kento) to transcend the laws of nature and hold sway over all other siddhis. For example, this siddhi allows someone to wilfully disconnect their soul from their body. The siddhi of Isitva is the achievement of rulership or becoming the Lord, which covers supremacy over creation and the capability to demolish as desired but the power of Isitva is not limited to just physical abilities. It also bestows upon its possessor the ability to control and manipulate their mental, emotional and spiritual states. This siddhi allows one to transcend the boundaries of ordinary human experience and reach a higher level of awareness and understanding. It is believed that with sufficient mastery over Isitva, one can gain access to divine knowledge and gain an understanding of the underlying unity in all things. He also had the following sub-powers of Isitva:

* He has the power of materialization, i.e. producing visible material things or invisible physical sensations (food, smell, colour, etc.) with a thought or with a glance.
* The power of physical transformation, e.g. transforming water into wine, iron into gold, etc
* (उसकी उपस्थिति (彼の姿), Rupanirumana; Sanskrit for Changing different forms and projecting entirely divergent images of oneself, Japanese for Appearance) where Kento could presumably change his form into virtually anything he wanted.
* (चित्तनिर्मना (チッタルマナ), Chitarumana; Sanskrit for power of creating different minds as variously effective means of gaining different perspectives and different means of knowledge and self-expression) where Kento learned how to use his ocular powers.
* (आत्मपन्तला (アトマルパンタラ自己変革), Atomarupantara; Sanskrit for transforming the physical, instinctual and mental aspects of personality into channels of expression for spiritual values, Japanese for Self-Transformation) allowed Kento to transform his mind, evolving it infinitely if he wanted.
* (समानान्तर पन्तला (パラルパンタラ), Pararupantara; Sanskrit for the ability to transform other people into what they essentially are, namely images of the Divine) which allows Kento to transform other beings.
* (युगसृतिनवयुगप्रवर्तनम् (ナヴァユガプラヴァルタナ (ユガスリティ)), Navuayugapuravuarutana; Sanskrit for the ability to create a new order of civilization, a new era of cultural efflorescence, a new life style, a new system of values) is a sub-power of Isitva that allowed Kento to function as a figure of history or a person of destiny as he used the power of Isitva's control powers to dominate the world, becoming a legend; a myth.

8) (वशित्व, Vasitva (ヴァシトヴァ), Vuashitova; Sanskrit and Hindi for Self-Mastery, Japanese for Complete Control) is the eighth major Siddhi that allowed Ashoka to control all material elements, as well as the ability to have the capacity to direct living things and objects (both natural and synthetic), as well as one’s own and other people’s brains. In the siddhi of Vasitva, the person has the capability to make people comply with their desires and to manage wild creatures as the power of Vasitva Siddhi giving the person the ability to control and manipulate all aspects of the physical world with Ashoka using this to control India as its king. As a master, he gained insight into the true nature of reality and achieve liberation from the cycle of birth and death. He used this against Tatsuryuu to stop most of his Soul Flame-based attacks. Through this, Kento gained control over one's internal bodily organs, endocrine glands, energy centres, autonomic nervous system. This enormously increases one's power of resistance to disease, decay, and degenerative processes. One gains access to the secrets of rejuvenation and physical charm, vitality and longevity where he can destroy a person's body from the inside through forcibly degenerating their very being and soul with Kenjaku implying that he would be immune to soul-based techniques.

* He also has the ability to control the mind and behaviour patterns of other people by projecting powerful suggestions into bioenergetic existence-field.
* (अलिदमन् (アリダマン), Aridaman; Sanskrit for the ability to subdue the savage impulse, wrathfulness and aggressiveness of other living beings, human or animal) is a sub-power of Vasitva which allowed him to subdue any opponent that holds any intent of aggression towards him with a glance.
* (आत्मसम्यमा (アトマサムヤマ自制心), Atmasamyama; Sanskrit for Mastery over one's own instinctual drives and urges, passions and motivations, Japanese for Self-Control) with him being able to control his rage.

There are also "Minor Siddhis" which are similar in scope but are not truly useful in a combative scenario and they're activated by his eye glowing.
9) (त्रिकालज्ञत्वम्, Trikālajñatvam (トリカーラヤットヴァム), Torikārayattovunamu; Sanskrit and Hindi for Knowing the past, present and future, Japanese for All of Time) which allows him to see the past, present and future; although unlike Ashoka, he cannot see all futures and cannot change them, however he can change his own future briefly as well as see things up to and presumably after his own death. To show this, white flames appear in each of his spokes; determining whether or not this is being used.
10) (अग्रिमम्, Advandvam (アドバンスアム), Adobandbamu; Sanskrit and Hindi for Tolerance of heat, cold and other dualities, Japanese for Elemental Immunity) allows him to be immune to powers related to the elements.
11) (पर चित्त आदि अभिज्ञाता, Para citta ādi abhijñatā (パラ・チッタ・アーディ・アビジュニャーター), Para chitta ādi abijunyātā; Sanskrit and Hindi for Knowing the minds of others, Japanese for Telepathy) allowed Kento to be able to read minds.
12) (अग्नि अर्क अम्बु वीरा आदिनाम् प्रथितु तम्बाहा, Agni arka ambu viṣa ādīnām pratiṣṭambhaḥ (アグニ・アルカ・アンブ・ヴィーラ・アーディナーム・プラティトゥ・タンバハ), Aguni aruka anbu visha ādināmu puratishutanbaha; Sanskrit and Hindi for Checking the influence of fire, sun, water, poison, Japanese for Elemental Understanding) is the evolved form of Advandvam where any elemental attacks can become detected and theore nullified with him using this against Tatsuryuu, nullifying his respective usages of poison, flames and Soul Flame respectively.
13) (अपराजेय, Aparājayah (アパーラジャヤ), Apārajaya; Sanskrit and Hindi for Unconquerable, Japanese for Invincibility) allows Kento to become effectively invincible by manifesting what seems to be darkened energy around his being that makes him invulnerable to damage except those on the level of Tatsuryuu or if they have knowledge of the soul. However, if he wanted to, he could keep this on virtually forever.
14) (अनूर्मिमत्वम्, Anūrmimattvam (アヌルミマトヴァム), Anurumimatovuamu; Sanskrit and Hindi for Being undisturbed by human desires, Japanese for Lack of Disturbance) allowed Kento to be immune to things like thirst or drainage with him lacking any human constraints such as stamina, etc.
15) (दूरश्रवण, Dūraśravaṇa (遠隔ヒアリング遠隔聴覚), Dūrashuravana; Sanskrit and Hindi for Hearing things far away, Japanese for Remote hearing) allowed Ashoka to hear all things.
16) (दूरदर्शनम्, Dūradarśanam (ドアダルシャナム), Doadarushanamu; Sanskrit and Hindi for Seeing things far away, Japanese for Telescopic Sight) allows him to see all things and amplifies his Jougan's innate powers of telescopic sight to the absolute peak.
17) (मनोजव, Manojavah (マノジャブ), Manojabu; Sanskrit and Hindi for Moving the body wherever thought goes, Japanese for Teleportation) allows Kento to teleport anywhere as long as he thinks including different dimensions such as the Cursed Realm.
18) (कामरूपम्, Kāmarūpam (カマルパム), Kamarupamu; Sanskrit and Hindi for Assuming any form desired, Japanese for Shapeshifting) allowed him to shapeshift.
19) (परकायाप्रवेशनम्, Parakāya praveśanam (パラカヤプラベシャナム他人の体に入る), Parakayapuravueshanamu; Sanskrit and Hindi for Entering the bodies of others, Japanese for Possession) allowed Kento to possess a person, control their soul and animate their body, giving them his powers.
20) (स्वछन्द मृत्यु, Svachanda mṛtyuh (彼自身の自由意志による死自由な死), Suvachandu Mirutyu; Sanskrit and Hindi for Dying when one desires, Japanese for Death by one's will) allowed to be completely immortal and not die until he wills it. Despite being "reincarnated", he was seen to be immortal.
21) (देवानां सह क्रीडा अनुदर्शनम्, Devānām saha krīḍā anudarśanam (神々とのゲームのイラスト), Devanamu ken kurida anudarushanamu; Sanskrit and Hindi for Illustrations of games with the gods, Japanese for Divine Games) is a Siddhi which effects are unknown.
22) (यथासंकल्पसंसिद्धि, Yathā saṅkalpa saṁsiddhiḥ (決議が果たされると決意通りの達成, Ketsugi ga hatasa reruto), Yata sankarupa sanshiddi; Sanskrit and Hindi for Perfect accomplishment of one's determination, Japanese for When the Resolution is fulfilled) likely allowed for him to accomplish all goals.
23) (आज्ञा अप्रतिहता गति, Ajñāpratihatā gatiḥ (アージ・ュニャプラティハター・ ガティコマンドは妨げられない動きです), Ājunyapuratihatā gati; Sanskrit and Hindi for Orders or commands being unimpeded, Japanese for Unobstructed Movement of Command) is a Siddhi which likely allowed Kento to make it so that orders are followed to the letter.
24) (उउहा (痛いああ), Uuha; Sanskrit and Hindi for Karmic Imprints, Japanese for Hurting) allows for Kento to see his past life (Ashoka) and then gain his memories and abilities alongside knowledge and wisdom. He can also use this to manipulate good and bad through controlling karma.
25) (शब्द, Shabda (言葉), Shabuda; Sanskrit and Hindi for Knowledge gained by associating with an enlightened person, Japanese for Words of Truth) allows for Kento to gain knowledge from kind people.
26) (अद्ध्यान्, Addhyyan (アディヤーン勉強), Adiyān; Sanskrit and Hindi for Knowledge gained through study of the Vedas and other standard ancillary texts, Japanese for Studying) allowed Kento to learn about things through looking at historical relics.
27) (सुहृतप्राप्ति, Suhritprapti (良い成績幸福・友達を作る), Shuritopurapāti; Sanskrit and Hindi for Knowledge gained from a kind-hearted person, while engaged in the spread of knowledge, Japanese for Good Grades and Happiness whilst making friends) allowed Kento to gain emotions.
28) (दान, Daan (慈善活動寄付), Dān; Sanskrit and Hindi for Knowledge gained regardless of one’s own needs while attending to the requirements of those engaged in the search of the highest truth, Japanese for Charitable Donations) allowed Kento to gain power and then gain knowledge at the same time.
29) (आध्यात्मिक दुःख-हां, Aadhyaatmik dukkh-haan (アディヤアトミク・ドゥフク・ハーン霊的な苦しみ), Adiyaatomiku doukkuhuhān; Sanskrit and Hindi for Freedom from pain, disappointment, etc. that may arise due to lack of spiritual, metaphysical, mystic knowledge and experience, Japanese for Spiritual Suffering) allows for Kento to control his pain, making him immune to all damage that could affect his soul.
30) (आधिभौतिक दुःख-हां, Aadhibhautik dukkh-haan (アーディバウティカ ドゥカ - ハーン形而上学的苦しみ), Ādibautika doukahān; Sanskrit and Hindi for Freedom from pain, disappointment, etc. that may arise due to possession of materialistic gains, Japanese for Metaphysical Suffering) allowed him to be immune to most physical harm excluding those of a Grade one or higher (or just those who have some form of Domain Amplification, however he could make himself immune if he actually wanted).
31) (आधिदैविक दुःख-हां, Aadhidaivik dukkh-haan (アディダイヴィク・ドゥクハーン精神的な悲しみ), Adidaivuiku doukuhān; Sanskrit and Hindi for Freedom from pain etc. caused by fate or due to reliance on fate, Japanese for Grief) which is the final notable Siddhi where Ashoka could see his loved ones wherever he wished, relieving any grief.

**Pure Eye** (輪廻眼,, *Jōgan*?): Kento's natural eyes.
In the left eye, he has the Iddhi which grants the following powers:
1) Replicate and project bodily images of oneself. Having been one he becomes many; having been many he becomes one.
2) Make oneself invisible. He appears. He vanishes.
3) Pass through solid objects and Sink into solid ground. He goes unimpeded through walls, ramparts, & mountains as if through space.
4) Walk on water. He walks on water without sinking as if it were dry land.
5) Flight.
6) Telekinesis (Supernormal Locomotion)
7) The power of Transformation
8) With his hand he touches & strokes even the sun & moon, so mighty & powerful. He exercises influence with his body even as far as the Brahma worlds which, according to Tatsuryuu, could have done something to mitigate Yuki Tsukumo's black hole.

## Trivia

Kento's powers are mostly based in the religions of Islam, Hinduism and Buddhism.

The Sudarshana Chakra (Sanskrit: सुदर्शनचक्र, romanized: *Sudarśanacakra*) is a divine discus, attributed to Vishnu in the Hindu scriptures.

Most of his techniques come from the Six Realms (or Six Paths).

He does have the Naraka Realm, although its effects are unseen.

The word "gati" is the Sanskrit and Pali suffix for realm or dimension.

He does have every Astra as well but the Vajra and Trishula were the ones he used whilst alive and each weapon that Tatsuryuu does.