recursal/Fanatic-Fandom huggingface dataset:
Sodor

Sodor is a railway where steamies diesels and non rail vechiles live.

* Thomas
* Edward
* Henry
* Gordon
* James
* Percy
* Toby
* Duck
* Douglas
* Donald
* Oliver
* 87546 (formerly deceased)
* 98462 (formerly deceased)
* Annie
* Clarabel

* henrietta
* daisy
* sir topham hatt
* devious diesel
* diesel 10
* Boco the meverick diesel engine
* Bill
* ben
* Hector
* lady
* Nia
* Rebecca
* Alice
* Arthur
* Bertram
* D7101
* Bluebell and primrose
* Stepney
* Neville
* Rusty
* Rheneas
* Skarloey
* Sir handel
* Duncan
* Peter sam
* Duke
* Smudger
* Trevor
* Toad
* Terence
* Spencer (sometimes)
* Molly
* Murdoch
* Mighty mac
* Mike
* Bert
* Jock
* Rex
* Frank
* The duke and duchess of boxford (sometimes)
* Darth timothy (unknown)
* Timothy (unknown)
* Wilbert (briefly)
* Whiff
* Mainland engines (sometimes)
* billy
* hank (briefly)
* madge
* flora
* Class 40 (briefly)
* fearless freddie
* dennis the diesel
* Horrid lorrys (briefly)
* jeremy
* harvey
* rocky the crane
* rosie the lavender engine
* scruff
* Blister 1 and blister 2
* charlie
* cranky the crane
* colin the crane
* carly the crane
* big mickey
* Bertram
* Bertie
* algy
Faucon

Le terme **faucon** est un nom vernaculaire ambigu qui ne correspond pas à un taxon biologique exact, tout comme les termes « crécerelle », « épervier », « autour » ou encore « aigle ».

Les « faucons » sont des rapaces diurnes de la famille des Falconidae qui forment avec les crécerelles le genre *Falco*. On les retrouve sur pratiquement toute la planète, à l'exception des régions polaires.

Les caractéristiques générales des faucons sont celles du genre *Falco*, avec des nuances pour chaque espèce : voir les articles détaillés pour plus d'informations sur leur description ou leur mode de vie.
Season 4

**Season 5 of [Juanlucasnwrepisodes] consists of #15 episodes.**

The season premiered on June 9, 2019.
The Season finale premiered on 15 September, 2019.

## Plot overview

*This is where you write about the general story in the season so far. A few sentences will be enough for starters. You can expand this section later.*

## Trailer

*You can replace this text with a video trailer using our "Add a video" tool. Or you can remove this section entirely.*

## Episodes

* Come on James
* Where’s Percy!
* Bomb New Year
* Intro 2
* James’s Crash
* Rescue
* Thomas in The Cold
* A Relief
* Around
* Works
* Magic
* Nightmare
* 3, 2, 1 Race
* Henry Pulls The Express
* Sea Works

## Image gallery

[1]

Placeholder
Sir Handel's Trick

**Episode title** is the Nth episode in the series.

## Plot synopsis

*Here's where you put the description of the plot. Doesn't have to be very detailed. A couple sentences will be enough for starters. You can expand it later.*

## Appearances

*This section allows you to link to character pages. Oh, and remember to remove this text. ;)*

* Character 1
* Character 2

## Notes & trivia

```
  hi

```
Jour de l'Indépendance

Le **Jour de l’Indépendance** (en anglais : *Independence Day* ou *Fourth of July*) est la fête nationale des États-Unis commémorant la Déclaration d'indépendance du 4 juillet 1776, vis-à-vis du Royaume de Grande-Bretagne.

Ce jour est l’occasion de fêtes et de cérémonies célébrant l'histoire du pays, son gouvernement et ses traditions. Se déroulent notamment des feux d'artifice, des défilés (appelés « parades »), des barbecues, des pique-niques, des matchs de baseball, etc.
The Lunch Lady

**The Lunch Lady** is a minor character in *Little Nightmares II*. Her body can be found in the kitchen's freezer at the School.

## Appearance

The Lunch Lady wears a pale blue dress with a white apron tied onto the dress in a bowtie style and brown shoes. The Lunch Lady has an obese body and stubby fingers similar to the Twin Chefs.

## *Little Nightmares II*

Before entering the cafeteria part of the school, Mono has to pull a rolling shelf away from a door so that he can climb it up into the cafeteria. If he chooses to enter through this formerly blocked door, he will find the Lunch Lady lying dead in a pile of meat.

## Theories

* It is speculated that the Lunch Lady had died by unnatural means, either killed by a child or by the Bullies and their numerous traps.
	+ The Bullies capability to string large objects throughout the school is suspected to be an indication of their potential to tamper and attack targets much larger than them.
	+ Contrary, the Glitching Remain found curled up shivering in the room where she died, is suspected to be an indication of a childs' involvement with her death.

## Trivia

* The Lunch Lady's name in the game files is labeled as "SM\_FoodLady".
* The Lunch Lady was referred to in the 2021 *Little Nightmares* April Fools prank.
* The Lunch Lady's in-game model doesn't have a head.
* The official Little Nightmares Twitter featuring her and the Glitching Remain, stating, "Ah, so that's why she never came back from her break."

## Gallery

### Concept Art and Models

Concept art of the Lunch Lady.Model of the Lunch Lady found in the files.
## References

1. ↑ https://twitter.com/LittleNights/status/1377532936124268545
2. ↑ https://twitter.com/LittleNights/status/1402279588651229187

Noone • The Counsellor • The Candleman • The Workers • The Prisoners • The Tall Woman • The Child with Gooey Hair • Cici • The Bathers • Jester • The Merchants • The Shopping Mall • The Counsellor's Professor • The Performing Children (Rusty) • The Man in the Purple Suit • The Carnival People • The Dummy • Nomes • The Naughty Kids • The Balloon-Headed Man • The Puppet
Animals • Children • Unidentified Characters
Rebecca

Rebecca is a yellow engine that was bought by Sir topham hatt. She is a really kind engine but some take dislike to her (especally Gordon) because she replaced Henry as no. 3. Just like how Nia replaced Edward as no. 2. He is sort of a box-like engine like neville is. Some people think that neville and rebecca are **siblings**.
Nouvelle-Orléans

**La Nouvelle-Orléans** (*New Orleans* en anglais, parfois surnommée NOLA) est la plus grande ville de l'État de Louisiane, aux États-Unis. Sa vie culturelle riche, ancienne et vibrante lui vaut le surnom de *Big Easy*. Berceau du jazz, La Nouvelle-Orléans est marquée par l'héritage colonial français, que l'on retrouve aussi bien dans la toponymie que dans l'architecture ou les traditions locales.

Fondée en 1718 par des colons français, son nom est choisi en l'honneur du régent Philippe, duc d'Orléans. Nommée capitale de la Louisiane en 1722, elle est construite *ex nihilo* selon un plan en damier symétrique. Elle devient peu à peu un centre commercial, exportant vers l'Europe des peaux et fourrures produites par les Amérindiens ainsi que des produits de plantations (indigotier, tabac). Cédée à l'Empire espagnol puis reprise par la France, la ville est définitivement vendue aux États-Unis, avec la Louisiane, par Napoléon Bonaparte en 1803. En 1880, elle perd son statut de capitale d'État au profit de Baton Rouge.

Une grande partie de la ville est située sous le niveau de la mer. D'autre part, elle est bordée par le fleuve Mississippi et le lac Pontchartrain. Enfin, la cité est confortée et entourée de digues. Jusqu’au début du xxe siècle, les constructions étaient largement limitées à la partie légèrement surélevée sur les digues naturelles et les bayous car le reste de la région était constitué de marécages soumis à de fréquentes crues. Ce qui donna à la ville, au xixe siècle, la forme d’un croissant. Dans les années 1910, l’ingénieur A. Baldwin Wood proposa un plan ambitieux de drainage avec des pompes de sa conception qui sont toujours utilisées aujourd'hui.

Dans les années 1920, dans un effort de modernisation de l’aspect de la ville, beaucoup de rambardes des balcons de la rue du Canal, la rue commerçante, furent retirées.

## Sorciers y ayant vécus.

* Regina Graves.
* Violetta Beauvais.
Ariana Dumbledore

Ariana Dumbledore est née au milieu des années 1880. La plus jeune des trois enfants de Perceval et Kendra Dumbledore passe son enfance en compagnie de ses deux frères dans le village de Terre-en-Lande. À l'âge de six ans, elle est attaquée par trois Moldus qui l'avaient vue en train de pratiquer de la magie. Pour protéger sa fille et pour lui éviter d'aller à Ste Mangouste, Kendra et le reste de la famille déménagent à Godric's Hollow, tandis que Perceval sera envoyé à Azkaban pour s'être vengé des Moldus qui ont terrorisé sa fille. Ariana est dès lors isolée du monde extérieur.

Traumatisée, cet événement bouleverse sa vie et lui laisse d'importantes séquelles. Depuis ce jour, elle est incapable de contrôler ses pouvoirs magiques et il lui arrive parfois d'avoir de violentes crises de fureur, à tel point qu'un jour elle tue accidentellement sa mère.

Quelques mois plus tard seulement, c'est à son tour de mourir accidentellement lors d'une bagarre entre ses deux frères et Gellert Grindelwald.
The Bread Giving Boy

**The Bread Giving Boy** (unofficial name) is a character that appears in *Little Nightmares* and the first issue of the *Little Nightmares* comic series.

## Appearance

The Bread Giving Boy's appearance is somewhat mysterious, as the lighting that he is standing only allows for his figure to be seen in darkness. He appears to be a young caucasian child with short hair.

## Personality

Little is known about the boy other than the fact that he seems to care for the other prisoners of the Maw more than himself. This is seen when he gives his bread to Six and leaves himself to starve.

## *Little Nightmares*

While most children are asleep when Six begins her journey, she will encounter one boy who is still sitting at a table in the cafeteria. Noticing she is experiencing hunger pains, the boy will pass a piece of bread through the bars for Six to eat. After she finishes, the boy will return to his seat in silence.

## *Little Nightmares* (comic series)

He also appears in Issue 1 of the comics. In said issue, the boy asks about what Six remembers before being sent to the Maw, with no response; he says that if Six doesn't tell him or the other children, she will forget about it.

## Trivia

* The Bread Giving Boy and The Runaway Kid share many of the same physical traits. However, the official Twitter account has confirmed the two are not the same children and are in different locations during the events of the Maw.

## Gallery

### In-comic

#### *Little Nightmares*

Asking Six to remember something before she forgets.
## References

1. ↑ An official source that states the name hasn't been found yet.
2. ↑ https://twitter.com/LittleNights/status/932928218230874112

Noone • The Counsellor • The Candleman • The Workers • The Prisoners • The Tall Woman • The Child with Gooey Hair • Cici • The Bathers • Jester • The Merchants • The Shopping Mall • The Counsellor's Professor • The Performing Children (Rusty) • The Man in the Purple Suit • The Carnival People • The Dummy • Nomes • The Naughty Kids • The Balloon-Headed Man • The Puppet
Animals • Children • Unidentified Characters
Season 5

## Juanlucasnwrepisodes Season 5

### Finale

5th February 2021

**Season 5** of [ Juanlucasnwrepisodes ] consists of 10 episodes.

The season 5th premiered on October 27th 2020.

## Plot overview

Season 5 Started In Halloween With Thomas & His Friends.

## Trailer

*Episode 1. http://youtu.be/qT9sfkCekZU*

Channel. http://www.YouTube.com/Channel/UCQsC7DkFRiLnegUGdN1aKIA

## Episodes

* Halloween
* Henry Goes Fishing
* The North Western Railway’s Christmas
* New Years Eve
* Welcome Nia
* Rebecca Comes To Sodor
* Express Coming Through
* Gordon & Rebecca
* Thomas Helps Nia
Kira Wedlock

**Kira Wedlock** is a new, minor character set to appear in the third season of Pretty Preppy, and best friend of a future Preppy Warrior. Like her, she is a model, which is also the thing that brought them together.

Kira is a protective and cheeky girl, who hates being left alone and loves being with those close to her, if not donuts already.

Kira's catchphrases are **"If donuts are involved, I'm in!"** and **"Wait, What?!"**.

## **Worldwide Voices**

* **Canada/USA:** Kathleen Barr
* **Japanese:** Aoi Yuki

## **Trivia**

* Kira resembles Amanogawa Kirara, from Japanese anime, *Go! Princess Pretty Cure.*
* Kira's birthday falls on November 10th.
	+ Therefore, her Zodiac sign is Scorpio.
	+ Kira is one of the few characters, also minor at that with a confirmed blood type: O+.
* Many fans believes, in addition to the antagonists at one point that Kira was the Preppy Warrior, Etoile.
	+ Both have a star motif.
	+ Both have yellow as their signature color.
	+ Have similar earrings and similar eyes.
	+ In addition to it, a fan deliberately posted a real looking, but fake page saying that Kira was going to be holder of the next Pretty Amulet, in addition to the fact she was Etoile. Later, the page was taken down and the image was deleted.

## **Gallery**

BFFsShockedSketchingKira modelling with HelenaKira and her doughnutKira and her doughnutsUpset
Nellie Knot

**Nellie-Sarah Knot** is a new Preppy Warrior, who appears in the third season. Nellie-Sarah, or simply Nellie is a slightly naive girl, who loves carnivals and the circus, especially the games and rides. She tries to act like she has great will-power, but really she will believe anything that sounds remotely believable and faints when feeling just the smallest hint of fear. Nellie loves to say **"I wish!"** or **"Don't worry, don't cry..."**.

Nellie's Pretty alter ego is **Witch**, who represents both Curiosity and Magic.

## **Trivia**

* The reason for her sudden eye patch wearing is unknown. As in human form, Nellie has perfect vision.
* She shares her English voice actor with *Applebloom* from *My Little Pony: Friendship is Magic*(Michelle Creber).
* Her birthday falls on March 19th.
	+ Therefore her zodiac sign is Pisces.

## **Gallery**

Nellie KnotVery First TransformationNellie as Witch
List of Pretty Preppy! seasons

## **Pretty Preppy Bloom**

**Season Two** introduces two new Pretty Preppy warriors: Jackie and Yuki, along with Helena and Mary ,It takes place a few months after the events of the first season. Season two introduces a new flower theme.

## **Pretty Preppy: One More Time**

**Season Three** introduces a new Pretty Preppy warrior: Nellie, an orphan who appears to know Bertha, like a sister almost and takes palce a year after the events of seasons Two and One. It introduces a new music theme.

## **The Pretty Preppy: Splendid Generation**

The official **Next Generation**, which now focuses around Bertha's daughter, Cathy. Now Cathy along with a team of girls must save the world once again from an all new evil force known as theDream Snatchers. The series introduces a new dream, animal theme.

## **Gallery**

### First Season

Bloom

Lily and SunflowerYuki WIntersJackie MorrisHelena AdamsMary White
One More Time
Madnesses

A list of the madness we have discovered or suffered so far:

* Paranoia:

Your senses would try to betray you. You always try to thoroughly confirm something’s existence with at least three senses, more if you can. When meeting a new person, you might insist on watching them for a while, shaking their hand or patting their back, and listening to them with eyes closed for a moment. When being given an item, you might feel it all over, examine it in detail, and lick it.

* Paranoia:

You believe that books read you back. After you finish reading anything other than [redacted] you will burn it to prevent it telling your secrets to others.

* Nightmares:

You have a recurring nightmare. It causes you to be lethargic and slightly delirious in the mornings for a good few minutes. These effects may worsen with time.

-You dream of a vast eye, unblinking and watching from below. Your ship is transparent, your crew are gone.

-The great green eye sees through you, through your very self. Every part of your being is laid bare before it.

* Obsession:

Choose a colour. You are obsessed with the colour, and seek to surround yourself with as much of it as you can.

* Delusional:

Cats are filthy spies. Plotting your murder. Damn their furry hides!

* Delusional:

You refuse to cut your nails ever again. Finger or toe. You refuse to tell anyone why. If they break you become hysterical.

* Trigonaphilia:

You carve crossed-out triangles into every bit of skin you can reach. I takes about an hour, you refuse to do anything else until you're finished, if you're dragged away you'll kick and curse until they release you so that you can continue. You tell your companions it is to protect from falling into the room without walls, you strongly suggest they do the same.

* Kleptomania:

Once per day when you are in a personal residence or marketplace, the DM can call on you to succeed on a Wisdom saving throw (DC 12) or attempt to steal an item of insignificant practical and monetary value.

* Delusional:

You believe [redacted] is destined to lead you all to the colours and freedom. No matter what evidence is presented to the contrary so long as you have this insanity you cannot be persuaded that this belief is not true.

* Narcissism:

You are amazing. Any mistakes you make are not your fault. You will push blame onto others and make up excuses for all your failures. You have advantage on Charisma saving throws.

* Dependence:

Randomly select an ally. You are loathe to take an action that they disapprove of.
Star Boons

Granted after every two dreams given by your patron star, a boon given will normally reflect an ability evidenced in your dreams until that point. This list will keep track of both PC and NPC abilities though it will not detail who has unlocked what; these will be described on each character's personal page, if available.

- Once per tenday, [redacted] can see through the deception of reality over the world. [redacted] can see through illusions and sense malicious intent of those that look [them] in the eyes. These effects last for 1 hour and two people respectively. [They] can attempt to use this a second time in a given tenday.

- Once per tenday, [redacted] may demand that a non-hostile creature answer [-] a question of [their] choosing. The creature will answer to the best of its abilities. Creatures that cannot be frightened are immune to this effect. If used on an object, you can discern the contents. [They] can attempt to use this a second time in a given tenday.

- Once per week, [redacted] can foresee danger and destruction as prophesied by the stars. For 1 hour [redacted] can assess up to three places or people [you] can see, determining how much of a danger they are to [you], not in terms of intent, but in terms of ability. You may attempt this a second time in a week
Salt

Salt is the deity of travel and loss.

Salt is one of the Gods of the Sea, one of the three gods not introduced through the arrival of new cultures.

Salt is often personified as the sea itself. It is cruel and unpredictable, yet often must be faced. Those who have lost much, particularly companions and loved ones, often ask Salt for solace, so that it may share their grief and ease their burden. Those who would cast their possessions aside without a second thought are said to gain Salt’s ire, and receive its curse: a promise that soon they will lose something, or someone, that they truly care about.

Sailors have heard the tales of Salt’s travel of ages past, where Salt, then a powerful ruler, gave up their life to explore the world. Salt wept for what it had left behind, turning the pure ocean water saline, but kept itself safe on its travels. Sailors emulate this, tossing their most prized possessions overboard in dire situations in hopes that Salt will sympathize and keep them safe, or whispering unknown truths to the wind so that they may be heard.

Shrines to Salt are spherical in shape. Made of any material, they roll when placed on uneven ground, seeking to travel as Salt did. You might lose it like this, but Salt would understand, and grieve with you.
The Red Star

## The Red Star that Writhes

### Dreamers and Viewers

**Keyleth** and **Kothar** have both dreamed of the Red Star, though Lark has seen it in the sky after Keyleth points it out. The one time she saw it first was likely when Kothar saw it in his dreams.

### Contents of the First Dream

Keyleth was on the top deck of the ship watching the crew come and go, and as they went about their business, a red outline of themselves would precede them; wherever the red shadow of them went and whatever it did, so too would that crew member inevitably follow it its actions a few minutes thereafter. Keyleth was curious, but simply watched.

#### Imagery of the First Dream

* Predestination
* The colour red
* Being aboard the ship

### Contents of the Second Dream

The ship docked at port and the crew members went ashore; wanting to find out what was going to happen, Keyleth decided to follow them off the ship. She watched as one of the red shadows looked like it had stopped to talk to someone, then walked off - as she followed it, she saw it slip and fall into a pit. When she peered in to look where it had gone she saw countless writhing red leeches below and, horrified, desperately ran to try and get the crew member away from the pit. However, the vision came true regardless and after their conversation she saw them slip and fall to the same fate as their red shadow. Despairing, she begins to see the shadows of the rest of the crew meet with similar ends and tries to stop it to no avail; they eventually all end up in the pits of twisting blood-red leeches.

Now alone, Keyleth wandered dejected back to the ship, but upon arriving saw her own red shadow walk off the vessel and across the rocks back onto shore as the red star glittered brightly in the sky above.

#### Imagery of the Second Dream

* Predestination
* Red leeches
* Death
* Leaving the ship

### Shared Imagery

* The power of the star, wreathed in red
* The inevitability of fate

### Gifts and Powers

Keyleth has the ability to see the path that someone will take via the red shadows/blood trail, though the time limit on when this action has to happen in after she sees it has not been tested. Nor has it been tested if this is an inevitability like in her dreams or not.

There is a Secret that pertains to the Red Star, and names it **Nihal**.
Bertha Mariposa

**Bertha Mariposa** is one of the six main characters in *Pretty Preppy*. Bertha is a good listener who isn't a fan of gossip, bad language and is a good leader. Bertha can sometimes be a little bit stubborn but means well and is currently, already thinking of her destiny and purpose in life. Bertha's Pretty Preppy alter ego is**Papillon**, and represents both Butterflies and Happiness.

Her catchphrases are **"I have an idea!"** and **"Fantastic!"**.

## **Worldwide Voices**

* **Canada/USA:** Andrea Libman
* **Japanese:** Nabatame Hitomi
* **French:**Anouck Hautbois

## **Trivia**

* Bertha's birthday falls on January 7th, therefore she is a Capricorn.
	+ Coincidentally, Bertha shares her birthday with Usami Ichika, main protagonist of Japanese anime, *Kirakira Pretty Cure A La Mode*.
	+ Furthermore, both are leaders and have pink as their signature color.
* Bertha shares her voice actresses with additional, international Magical Girls/heroines:
	+ Her English voice actress (Andrea Libman) also voices Fluttershy from My Little Pony Friendship if Magic.
	+ Her French voice actress (Anouck Hautbois) voices Marinette Dupain-Cheng/Ladybug from Miraculous Ladybug.
	+ Her Japanese voice actress (Nabatame Hitomi) voices Aida Mana/Cure Heart from Doki Doki Pretty Cure!.

## **Gallery**

BerthaBertha TransformingPapillonPapillon: Final Preppy Mode
Kyphon

Kyphon is the god of corruption, fate, and prophecy.

Many have thought that the only way so many people could be dragged her together is through the will of a divine being. Assuming the silence and secrecy on that being’s behalf is part of a large plan, is seems likely that being is none other than Kyphon.

Though there is only one church set up in Kyphon’s name, many faithful silently pray to him, asking that they play an important part (one that involves living, preferably) in his complex machinations and plots. Kyphon has yet to speak to his priests and worshipers, though they remain steadfast that it is as he wills, and they will play their part no matter what choices they make. Others comment that Kyphon is known for appearing to mortals to meddle in affairs and further his plans, and that this seems out of character for the serpent god…
The Purple Star (bright)

## The Purple Star that Guides

### Dreamers and Viewers

Both **Mist** and **Baal** have dreamed of the guide star, though Lark has seen it in the sky at night before

### Contents of the First Dream (Mist)

She "awoke" on the AES Wandering Star, but instantly knew she was asleep. It was dark, but the purple star was nearby and she followed after it, pursuing it through the ship (which didn’t hold to common conventions, such as going down a deck would end you up somewhere entirely different) but slowly gained on it despite the changing terrain. Eventually she found that she had ended up in the middle of the night sky, surrounded by stars, and as she finally reached out and caught it she doesn’t remember exactly what happened, only that it was very bad.

#### Imagery of the First Dream

* Being led by the star
* False pathways
* Don't touch the damn star
* Other stars (mentioning this because frequently they DO NOT appear in other dreams)
* Being on the ship

### Contents of the First Dream (Baal)

The dream started with him waking up in Anterrande alone, but the city is empty and dark (no lights on anywhere). There was a bright purple light that he followed through the city until it lead him down to the docks, and up onto a ship (which turned out to be the AES Wandering Star, though he didn't know it at the time).The ship was also missing everyone on it; there were no crew to be found. The light drew him up to the crow’s nest, and as he reached the top he found that the ship pulled away from the shore. He looked back at the city, illuminated in the light of the star above him, and he saw that it was all but destroyed and lay in desolate, dark ruins.

#### Imagery of the First Dream

* Leaving the city
* Being led by the star
* Anterrande in ruins
* People missing

### Contents of the Second Dream (Mist)

The ship was now docked in Anterrande, and despite an overwhelming feeling that she should stay on the ship she left to go into town. The town was burning around her as she walked through it from the docks, and she felt monsters hiding in the smoke and flames that surrounded her. She continued straight through the town until she found a strange sigil on a wall. It was only then that she turned back to look at the ship but it was sailing away with the star over top of it as if in chastisement.

#### Imagery of the Second Dream

* Stay on the damn ship
* Why didn't you stay on the damn ship
* Anterrande being destroyed / being an active danger

### Shared Imagery

* The boat is safe
* Anterrande will be destroyed or is a danger

### Assumptions

Anterrande is utterly fucked and we should not be there when that goes down.
Colours

A note received from the exiles of Anterrande, this is the culmination of their work regarding the opening of a stable portal out of the Sunless Sea. They claim that with Peligin they have managed to create a successful yet very small two-way portal, but could create something more serviceable with all the colours collected.

The colours allow a portal out because they do not mesh with the reality of this world, and the resulting warp that occurs around them can be utilized to punch a hole through the plane.

> *"A wakes APOCYAN, the blue of memory and brightest coral."*
>
>  *"C lights COSMOGONE, the colour of remembered suns. The fecund, the foetid, the fungal: these flourish in the glow of cosmogone."
>
>
>
> "G is lost in GANT, which remains when all other colours are eaten. Gant can be found where shadows are myriad."
>
>
>
> "I is for IRRIGO. No one remembers why. Irrigo colours the forgotten corners of home."
>
>
>
> "P drowns in PELIGIN, the colour of abandonment."
>
>
>
> "V marks VIOLANT the colour of bloodshed and promises made."**"Behind your mirror, V names VIRIC, the colour of shallow sleep."*
>
>

### General Speculation

A gate, yes, but gates go two ways (19), motherfucker.

### Apocyan

**Colour get!** Apocyan-coloured coral was growing in the fallen stalactite. Spotted by our very own Riff who collected five pieces total.

### Cosmogone

**Received, and currently in a jar in Hans' safe aboard the ship.** Appears around Myceligaea but isn't created by the mushrooms there. The Fungal Sovereign is able to collect and contain it, however. Appears as a glow in the air, possibly a trick of the light reflecting on something or a gas.

#### Theories

We need to find somewhere as pitch black and creepy as the place where we first came in from.

### Irrigo

This colour has been spotted for a brief moment as the summoning circles scrawled by the brainwashed children of House Delam activate.

#### Theories

We don't know how to get the colour to stay just yet, but we have some crew members who remember how to make the sigils...

### Peligin

**Currently stable**, and in the possession of the Exiles. They managed to bind the colour to a stone.

### Violant

The colour of the ink used in penning Diabolic Contracts by the Devils of Parvaestus. First seen at the Embassy they hold in Anterrande.

#### Theories

We were told to go to Parvaestus if we would like to forge a contract.

### Viric

**Obtained in Varchas**. A colour that the Exiles told us they have seen in their dreams, but couldn't figure out how to pull to the waking world. Two crew members as of day 60 have seen it in their dreams/nightmares. The Varchasi priests pulled out Riff's Nightmare are trapped it in a mirror charm, granting him the colour of Viric.

#### Theories

There is a secret that states Nihal is able to allow such things to be pulled from dreams and nightmares. We now also have a leech...
Characters

Quartermaster: Gaela

Boatswain: Mist

Carpenter: Slate (deceased)

Cook: Alva of Moonbrooke

Surgeon/Medic: Levian Baenre

Navigator: Jo'hardeen Hesken

Night Crew: Lark, Keyleth

Deck hands: Hilde, Eric (quit), Calista (quit), Kyris (deceased), Obric (quit), Baal Brightcloth, Svel, Semma, Grawl

### Chapel of Stone

Jeremiah

Gawain

Galley

Cerise

Osara

Forthigan

Salana

### Island Nation of Anterande

Baltimore

Jill Jackson

Samuel Martell

Drev (Alchemist)

Gallant (priest of Citron)

Fen (Bishop of Citron)

Janna (newest recruit of Citron)

Keith (priest of Citron, works in the fields)

Armine (priest of Citron, works the door)

Cullen (weapons shop)

Gis (Shop of Danger)

Ben (Carpenter)

Gilligan (Labyrinth of Wonders)

Henrietta (Store of Finery)

Joffrey (of House Forscythe)

Walter (of House Forscythe)

Goddelle (of House Forscythe)

Emma Forscythe

Christine Corzgaard Delam

Christopher Gingel Delam

Sressa (Parvaestus Embassy)

Sazz'nen (Parvaestus Embassy)

Svel (Sidaran by the Hospital)

Gelennen (Priestess at the Church of the Sea)

### Outpost Village of Hosworth

Devin

Zoe

Tam

### Sailors of Various Vessels

Myconid Trading Ships

"Fishmongers" by Durthan

### Durthan and Surrounding Area

Taamas

Dust

Hanzel

Chef

Flan

Luden

Fungal Sovereign

(of note but not named - the lady we saw walking away from the audience hall)

Farthigan

Sim

Tia

Benjamin

### Gods, Spirits, Aberrations, and Other Driving Forces

Salt

Storm

Stone

Citron

Pel'Tal

Kyphon

Erathis

## Player Characters:

Captain of the AES Wandering Star, Dagmar "Hans" Gascoin

Carpenter of the AES Wandering Star, Kothar

Apprentice Medic of the AES Wandering Star, Reggie Siubhal

Negotiator of the AES Wandering Star, Cosette Guillory

Tailor of the AES Wandering Star, Xylis Freeman

Apprentice Navigator of the AES Wandering Star, Riff
SideKickJason Wiki

## Introduction to SideKickJason Wiki

Click edit to replace this paragraph with a description of your TV series for your readers. Keep it short and sweet.

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* 25748/Eagle
* 40121
* 40122
* 40123
* 40124
* 40125/old stuck up
* 40126
* 40127
* 40128
* 47288
* 87546
* 98462
* Alice
* Annie
* Arthur
* Bear/D7101
* Ben
* Bert
* Bertie
* Bertram
* Big city engine
* Bill
* Billy
* Blister 1 and blister 2
* Bluebell and primrose
* Boco the meverick diesel engine
* Christmas
* Clarabel
* Class 40
* D199
* Daisy
* Darth timothy
* Derek the diesel
* Devious diesel
* Diesel 10
* Diesel engines
* Diesels 5th sibling
* Diesels siblings 6 7 8 9 10 11 12 13 14 15 16
* Donald
* Douglas
* Duck the great western engine
* Duke
* Duncan
* Edward
* Emily
* Episode 1 james and the tunnel trouble
* Episode 2 tobys new coach
* Episode 31 old and wise
* Episode 52 sir handel's trick
* Episode title
* Franciner
* Frank
* Fun and Games
* General Discussion
* George the steamroller
* Gordon
* Gwr engines
* Halloween
* Hank
* Harvey
* Hector
* Henrietta
* Henry
* Henry Goes Fishing
* Horrid lorrys
* Iron arry and iron bert
* James
* Jinty
* Jock
* Juanlucasnwrepisodes/Keekre23
* LNER railway
* Lady
* Main Page
* Mainland engines
* Mighty mac
* Mike
* Molly
* Murdoch
* Neville
* New Year’s Eve
* New on Wikia starter pages
* News and Announcements
* Nia
* Oliver the great western engine
* Percy
* Peter sam
* Prologue
* Pug
* Questions and Answers
* Rebecca
* Rex
* Rheneas
* Rocky the crane
* Rosie the lavender engine
* Rusty
* SIDEKICKJASON series
* Scotland
* Scruff
* Season 1
* Season 4
* Season 5
* Season 6
* SideKickJason Wiki
* Sir Handel's Ghost Engine
* Sir Handel's Trick
* Sir handel
* Sir topham hatt
* Sixteen
* Skarloey
* Skarloey railway
* Smudger
* Sodor
* Spencer
* Stepney
* Stewie
* TV Series
* Terence
* The Gwr railway
* The North Western Railway’s Christmas.
* The duke and duchess of boxford
* The mainland
* Thomas the tank engine (character)
* Timothy the dark engine
* Title
* Toad
* Toby
* Toby's brothers
* Trevor
* Troublesome trucks
* Welcome Nia
* Whiff
* Wilbert
Xylis Freeman

WIP.

#### Madness

-**Rhyming.** You have the urge to rhyme when stressed. When you need to calm yourself, you attempt to speak in rhyming couplets.

**Delusional.**Cats are filthy spies. Plotting your murder. Damn their furry hides!

**Trigonaphilia.** You carve crossed-out triangles into every bit of skin you can reach. I takes about an hour, you refuse to do anything else until you're finished, if you're dragged away you'll kick and curse until they release you so that you can continue. You tell your companions it is to protect from falling into the room without walls, you strongly suggest they do the same.

#### Secrets

Xylis has information on two secrets and spent one in the sercet shop

Just as Stone’s descendants still keep a small part of their history alive, so too do Salt and Storm. Salt’s true disciples number but one, though her loss is almost as great as Salt’s. Storm’s lineage is said to be strong and thriving, but nobody’s bothered visiting the roof to confirm that.

The devils won’t say where they get their ink from. No one quite knows. It is never seen until a contract is made. But its vibrant colour is unforgettable.

#### Gifts of the Stars

Once per tenday, Xylis can become a blight on others’ perceptions. For 1 hour, other nearby people will be prioritized over him out of combat. He can attempt to do this a second time in that tenday.
Watchful Eyes

> You can feel their eyes on you, but can't yet see them.
>
>

As one gains Glimpses of Understanding, putting together three pieces of the puzzling world around them unlocks a piece of eldritch knowledge. The secret you hold thereafter, whether you choose to delve into it or not, unconsciously affects your mind, bringing with it madness and the attention of other beings; this level of attention will hereafter be referred to as Watchful Eyes.

### One Watchful Eye:

You can perceive the parts of their reality that overlap most closely with your own limited understanding of the world. You are now able to see the Aberrations and their kin.

### Two Watchful Eyes:

Other parts of reality can feel your presence, and will begin to perceive you back. Certain harmless aberrations will acknowledge your presence.

### Three Watchful Eyes:

That which lays hidden begins to reveal itself. The mind accepts what it once discarded, the senses picking up the subtleties that once went unnoticed. The full brightness of the stars above becomes apparent, and certain harmless aberrations will track your movement when you pass by. More aggressive entities may even seek you out...

### Four Watchful Eyes:

(A bit more of the reality of this place is revealed; the vegetable seller has new stock for you. Either being able to sense the aberrations that are drawn to you before they arrive, or being able to sense their presence in general, not sure? The Shadow Folk appear to be trying to say something to you, but you can't hear any sound...)

### Five Watchful Eyes:

(The Shadow Folk are assuredly saying something, but you can only hear a hissing and cannot make out distinct words. The daytime sky has revealed itself to you, much to your regret)

### Six Watchful Eyes:

(You can see more of that which is hidden. Ghastly sights unveil themselves in the skies above civilization, though how long they have been there you do not know. The Shadow Folk can, and do, speak to you as you walk by. Your patron star burns in the sky even during the day.)
Erathis

Erathis is the goddess of civilization and knowledge.

Erathis represents certainty and safety, a bastion against the dangers of the Sea. Thus is has come to pass that she is one of the most worshipped deities in the Sunless Sea. Those that would work together the build a beacon of civilization, eliminating the monsters that threaten it, and preserving and applying the knowledge of this world, do so in her name.

However, the goddess has not responded to any contact. Common thought is that despite efforts being made, the Sea remains to prominent, and more work must be done before she will acknowledge the efforts of her people.

Of note is that Erathis cares not for good or evil, only cooperation to prevent the decent to barbarism, and to advance the technology of the world. The most devout followers take no stand against the growing presence of the devils, seeing them as just as worthy of the goddess’ blessings.
Riff

Riff is a rough orphan from the streets of Port Grey, where gangs run the streets and the only way to survive is to have people you trust...but trust sometimes gets in the way of survival.

#### Personality

Tough and cunning, Riff was always the one with a plan. He knows that to enter a situation without an escape will get his crew killed or worse, himself. He's not much of a leader, but he's been through enough gangs to see a good one from a bad one. He's loyal to whomever he's working for, he has a strong understanding that working together pays much higher dividends than going rogue so he can be trusted, so long as he'll survive and get paid. The atrocities he's witnessed (and worse, performed) on the streets of Port Grey, and mutilations he went through throughout his life have left him a bit detached from the workings of a reasonable society. A skill that has allowed him to keep a cool head in the face of pain and horror.

#### Madness

**Delusional:** you refuse to cut your nails ever again. Finger or toe. You refuse to tell anyone why. If they break you become hysterical.

**Nightmares:** you have a recurring nightmare. It causes you to be lethargic and slightly delirious in the mornings for a good few minutes. These effects may worsen with time. You dream of a vast eye, unblinking and watching from below. Your ship is transparent, your crew are gone. The great green eye sees through you, through your very self. Every part of your being is laid bare before it.

#### Secrets

Currently has secrets labeled 4 and 15 though he has not learned the content of either.

#### Gifts of the Stars

Once per week, Riff can foresee danger and destruction as prophesied by the stars. For 1 hour he can assess up to three places or people he can see, determining how much of a danger they are to himself, not in terms of intent, but in terms of ability. You may attempt this a second time in a week

#### History

Riff was born on the streets of Port Grey with his brother Raff. They bounced from gang to gang for a while before striking off on their own. Riff eventually murdered his brother and took their savings to leave the city. He used the funds to buy a fake identity and enroll in school to try and help him become a productive member of society. Though still a criminal he was picked up after a heist on the Port Grey, port authority trying to get enough cash to buy a boat out of town, to really anywhere else. Though he would rather be back in the world he's from but, being away from Port Grey is his highest priority.
Ojo

**Ojo** is a main antagonist of the *Pretty Preppy! Series.* She is Demon Eye's niece and Floati's older sister. She is known as **"The Violet Eye of Fear"**.

## Profile

* **Full Name:** Ojo
* **Age:**13-14
* **Birthday:**October 31st
* **Zodiac Sign:**Scorpio
* **Hobbies/Interests:**Scaring others, especially Floati

## Gallery

Ojo Summoning her Fear BeastOjo's profile
Songs of the Sunless Sea

A listing of music used to set the tone during the campaign.

## Outside of the Sea

Marid Palace: Sun Temple

Kluub: Dark Places

## Anterrande

Anterrande: Clash Royale Menu 01

??? (and concerning atmosphere): Wrenhaven River

## Durthan

Town: A City Underground

Horror: Deacons of the Deep

Travel out from Durthan: Re\_ Despair Syndrome

Encounter with the Ogre: All Star in E Minor

## Hosworth

Town: Clash Royale Tutorial

Bandit Fight: Clash Royale Training

## Isle of Leeches

The Leech Den: Dark Sailing

Facility, pre-plant: Organic Synthesis

Facility, released plant (and general sneaking): Infiltrate

## Myceligaea

Fungal Sovereign: Re\_ All All Apologies

Travel: Shurima

Dragon Fight: Winds of Madness

Swamp: Trails

Swamp Fight: Giant Dragon

Hag Fight: Father Gascoigne Phase 1 and 2

Vegepygmy Fight (avoided): The Assassin Looms

Aboleth Fight: Sad But True

## Varchas

Varchas: Candles and Clockwork

Kuo-toa: Lurking Danger

Cultists: Dirge from Dark Side

Assault on Varcahs: High Lord Wolnir

## Misc.

Altonshire/Chapel/Ship:Sunless Sea

Ship Alternate: Constellations

## Battles

Horror Battles 1 (First Horror, Horrors): Combat in the Ruins

Horror Battles 2 (Horros): Battle in the Warrens

Horror Battles 3 (Kuo-toa Horror): Kalista Login Theme

Ship Battles Beasts (Crabs, Fish, Kuo-toa): Cove Battle

Ship Battles People (Havard): Violet Mariner

Ship Battles Pirates: Norwegian Pirate

General Battles Heavy (Trolls, Horrors, Dreamer): Nosk

General Battles Light (Forthigan crew): Hornet

Angel/Devil Battles (Hosworth): Terror

Plant/Fungus Battles (Myconids): Jera

Misc. Battle (Blights, Delam): Town in Chaos
Citron

Citron is the patron of murder, citrus fruits, lies, and cattle.

Time and time again, those who dwell in the Sunless Sea will seek to reach out to higher powers, looking for guidance. Sometimes they get an answer. Citron is reported as having contacted dozens of people over the years, always through vivid dreams. These dreams are never clear, but interpretation varies only slightly from person to person. Those who go mad from these dreams have been the only ones to describe Citron’s physical form, particularly the pungent scent of rust and rotten fruit that surrounds him.

Citron calls those who hear him to murder in his name, using slain citizens and cattle as fertilizer to grow citrus fruits, a bounty which is given freely to all who would accept them. His followers vehemently deny all of this, despite ostensive evidence.

Many citizens are skeptical if Citron truly exists, thinking perhaps the cult is using him a cover for their activities. However, the excellent produce provided freely to the state, and the tendency for meddlers to go missing, dissuades most from intervening.
AES Wandering Star

### Current Missions and Destination

*Currently docked at the Isle of Leeches after Hans received a missive from their king*

- 30gp for looking into information regarding a leech smuggling ring operating out of Phaidros and Anterrande

- 50gp for bringing stone back from the Turtle Statues, though any more than that will be bought at regular price (1.3x buying costs)

### Current Crew

**Captain:** Hans Gascoin

**Quartermaster:** Gaela

**Boatswain:** Mist

**Navigator:** Hesken / Riff (apprentice)

**Carpenter:** Svel

**Surgeon:** Levian / Reggie (apprentice)

**Negotiator:** Cosette

**Sailmaker:** Xylis

**Cook:** Alva

**Able Seamen:** Hilde, Keyleth, Lark, Baal, Semma, Grawl, Kothar (removed from duty)

### Current Condition

Damage sustained in the battle with pirates, Svel patched the ship up enough to be serviceable.
House Delam

Placeholder whilest I gather mine shit.

Members

- Christopher and Christine

Wax golem. Mask. Weapon/spell preferences.

- Allan (Dwarf fellow)

- Who the fuck are these other folks? Two ladies-in-waiting, named in the notes?

Also mages, add background if we can interrogate any out of the Dwarf

Relationship to Other Organizations

- Forscythe and the government in general, really

Goals and Accomplishments

- I guess the kids count as an accomplishment.

- Planar and star woo-woo (Nadir!)

Locations of Note

- Summoning Room

- Study

Objects of Note

- Financial paperwork

- Research notes on brainwashing the children

- Spellbook with altered *modify memory*

- Missive from Ulban

- "Calming" coral

- Disfigured ivory statues of children (3?) (Forscythe stole 4)

- Communication runes for Khirad's chosen

- Ivory cane topped with a faerie trapped in amber
Stone

Stone is the deity of hospitality and sustenance.

Stone is one of the Gods of the Sea, one of the three gods not introduced through the arrival of new cultures.

Stone cares for all would receive her embrace, and it is her will that people live in peace, caring for each other and seeing each other’s needs met. Her followers are very determined to look after one another, and if they have the resources to spare, helping others. Her followers may be devout, but they are far from fervorous making little effort to convert others or interfere in conflicting affairs if they can avoid it.

It is said that sailors praying to Stone for safety have received her help, in the form of safe passage and good weather, in exchange for a sacrifice of food and comfort. Indeed, in Stone’s ideal world these needs would be replenished by generous souls at the next port.

Shrines to Stone are pyramidal in shape. They are sometimes made of stone, though more often of wood, and decorated sparsely with anything the owner enjoys. Stone is happy if you are happy.

Stone’s complete history is all but lost, but her name is mentioned in historical records every now and then. Tales tell that she was once a queen, but that her kingdom was lost. Some societies even exist today that base their lives around her; though any that may have been around during the earliest records of her existence are nowhere to be found.