recursal/Fanatic-Fandom huggingface dataset:
Colonial Corporate Council

The Colonial Corporate Council, or C3, is the civilian government of Pulse's Intercorporate Development Zones, especially Pulse City. It acts as both an international body for settling disputes (as in the Long Reach crisis) and as a city government for areas not under the direct control of a megacorporation.

The Council itself is made up of members elected by the corporations of Pulse to represent their interests. Each of the three largest powers on Pulse (the IEC, AEKI, and House Helgema also appoint their own representatives to the Council. In practice, the planet's smaller companies tend to support the IEC, giving them outsized influence.

The powers of C3 itself are ambiguous and fairly weak, maintained mostly by the IEC's desire to build an intercorporate, free-market order (possibly to better build its hegemony over the planet.) Their funding is fairly limited, and their equipment tends to be heavily outdated compared to that used by megacorporations.

For citizens of Pulse City, C3's most important functions are probably the public transportation system and C3PD, the police force.
C3PD

C3PD is Pulse City's police department and security bureau. It keeps public order and arrests those accused of breaking the law.

Noticeably less prestigious or well-funded than corporate security, it's often mocked by PMCs for using outdated AEKI and IEC military surplus, and for, in their eyes, being made up of people "too old or incompetent to work with a corp." Statistical evidence shows, however, that C3PD is far less incompetent than stereotypes would suggest. Even its ex-PMC members were found to be only slightly older and less athletic than their corporate counterparts.

The close relationship between corporate security and C3PD has led to a fairly militarized approach to law and order. While officers in wealthy or tourist-heavy neighbors tend to be young, approachable, and unmasked, officers in lower-class neighborhoods are almost universally augmented and clad in riot gear. Many of the city's slums are mostly un-policed, except when their crime bleeds into other neighborhoods. There are virtually no patrols in the 1.2 Tunnel District (mainly under the control of The Crimsons and other organized crime groups), and only a token force in the Chitan section of the city (mostly protecting commuters at Cargo Hill.)

Unable to handle the size and scale of Chitan Clipper Riots, C3PD was forced to call in help from corporate security and military, reportedly humiliating the police department's leadership. In the years since, a wide-ranging debate has occurred over both the Police Department's effectiveness and it's mission statement. Some reformers wish to see a more civilian, public-service based approach, while others argue for its replacement with a totally privatized police force.

## Slang Terms

**Iron** - General purpose term for cyberware or augments--used by criminals to designate cyborg cops, who may be particularly dangerous.

**Krinkles** - Named either for the staticky crackle of PD comm units, or for a krinkling sound made by their uniforms (which tend to be either heavily starched yellow dress shirts, or brown, synthetic fabric worn beneath riot gear.)

**Mustard, Mustardmen** - Named for the C3's brown, orange, and yellow color scheme.

**Scumsec** - Especially for cops deployed in lower-class neighborhoods. Portmanteau of "security" (given their similarity to corporate security) and "scum," referring either to the people they police, or to the low quality of the officers themselves.

**Yellow-belly** - Especially used for less well-armed, civilian, or 'rookie' cops. Named for their supposed cowardice, as well as their bright yellow dress shirts.
Rod of Isha

The Rod of Isha is a magic elven staff that Callisri wants to find to save his woodland home. It looks like an elven staff and contains a Tear of Isha. It was lost by the elves in the War of Vengeance.

As Isha is the elven God of fertility, Callisri believes the rod to be located in a Temple of Valaya, the Dwarfen God of fertility.
Jaspar Asprn

Jaspar Asprn was a human adventurer. He was 26 years old and was born on the 6th Durgzet (or Plugzeit). We was known as a decent archer and carried a good long bow. Jaspar Asprn died a hero's death in the battle against the Yellow Moon Night Goblins. He died fighting alongside Vikram's Sons. After his death, his bow was gifted to Aleksi Lehtonen.
Alex Rightor

Captain Alex Rightor was Valera Dent's opponent in her exhibit match upon her retirement from the professional SCTs.

## Abilities and Specialties

### CAD Type and Appearance

Carnus is a Mauler type CAD of green and gold metal with light blue vysetrium.

As an S rank, the device covers the users whole body. The green and gold plating is interlocked in a bulky suit reflecting the high strength and defense specks and is detailed with light blue vysetrium. As a mauler, the user carries a massive two-handed hammer. In his armor, he is reminiscent of a lion, powerful and graceful, despite his massive size.
Deadgate

The shantytown of Deadgate is a settlement that grew outside the gates of the ruined Dwarf Hold Karak Azgal, filled with cutthroats and adventurers of many races looking to make their fortune deep in the monster-infested dungeons of the Dragon Crag.

Over time, the Dwarfs encouraged the development of this town in an effort to keep some of the riff-raff of the old world out of Skalf's Hold. The result was the formation of a rough and tumble place at the foot of the hill leading up to the hold. Consisting of wooden buildings, most poorly constructed and hastily built, it is the first stop for those arriving in Karak Azgal.

Deadgate is a large settlement by Empire standards, with a population of around 10,000.

There are a few trees in Deadgate, but no parks or gardens.

### Places in Deadgate

* The Mausoleum - An entrance to the deeps of Karak Azgal.
* Appleberry Tavern - The nicest tavern in Deadgate.
* Pit of Blood - Fighting Pit.
* Tobaro Supply Shop - General supply shop.
* The Crystal Palace - Casino and tavern.
* The Ice Maiden - Casino and tavern.
* Bird Cage Theatre - Theatre and animal fights.
* Deadgate Deed Merchants - Deed Merchants for all of Deadgate.
* Hauck Essentials - A basic supply shop.
* Maeve's House - A house.
* The Cavernous Cask - A tavern in northern Deadgate.
* Ala-Arrms - A shop in south-western Deadgate.
* Cadieux Hovel - A shitty house.
* Ludwig's Hovel - A shitty house with a secret basement.
* Deadgate Orphanage - An Orphanage.
* Dmitri's Warehouse - A warehouse for criminals.
* Siegfried's Arms and Armour - A shop selling arms and armour.
* Dead End Alley - An alley ending in a 'dead end', both literally and figuratively.
* Wall of Names - A wall with the naes of dead adventurers.
* Dmitri's Northern Warehouse - A warehouse for criminals.
* Bobbins and Buttons - A taylor's shop.
* Dmitri's North East Warehouse - A warehouse for criminals.
Caravan

Caravans leave from Zenres to Karak Azgal. They are secretive so as to keep their routes hidden from bandits and the like. They deliver both people and goods to Karak Azgal.

Dotri Gutreksson runs a caravan. The party used this caravan to get to Karak Azgal but were ambushed in a cave on the way.

Dotri's caravan is tendered by mostly dwarfs but some humans. One of those humans was Hildemar Hauck.
Jasmine Song

Jasmine Song is a Brawler user and is a Second year Cadet at the Galens institute.

## Appearance

She has short cropped reddish hair, is shorter and stockier than Anatoli Sidorov.

## Chronology

She loses her first round fight Anatoli Sidorov in the Intra-school competition.

## Abilities and Specialties

### CAD Type and Appearance

She has a Brawler type CAD that is made of yellow plating over a black underlay and green vysetrium.
Claire De Soto

Claire de Soto is the sub-instructor for the Sabers in Combat Training at Galens. She works under Valera Dent.

## Background

She competed in the Sol System SCT's where due to her high defense spec, she earned the title "Stone Lily."

## Abilities and Specialties

### CAD Type and Appearance

Claire De Soto's CAD is a saber type, it has dark pink and grey metal, with black vysetrium.

The CAD's armor is angular with sharp jutting edges, not unlike claws. Each piece of solid plating is lined with black vysetrium. The faceplate is a rounded sheet of pure vysetrium framed in a pink helm by triangular overlays along the top and bottom. This gives the impression of having been formed in the shape of a beasts mouth, which is reinforced by the heavy wrap of shimmering black vysetrium that loops the sides and back of the neck like a mane. The sword is two handed variation with a 6” grey edge with a heavy pink core\*.

\*Rei remarks that the blade of her CAD is particularly intimidating, even in a phantom call, due to its lack of vysetrium.
Logan Grant

Logan Grant is one of the main antagonists of the first book of the Warformed Series, before becoming a protagonist and member of Reidon Ward's group in the second.

## Appearance

Logan Grant is incredibly tall and muscular. He has long, straight black hair, with black eyes that have a distinct red tint to them. He has a handsome face with a semi permanent sneer etched on it.

## Background

Before he went to Galens, he attended the Kanhurst School on Centauri-4.

## Chronology

-Bumps into Reidon Ward before commencement

-Confronts Rei about his scars on the first day of training

-Loses his temper during a training spar with Rei and continues to attack him after FDA is called. Captain Dent sends Grant to the brig for 7 days.

-Confronts his group about their treatment of Rei post basement incident

-Confronts Rei the next day and promises he won't receive the same treatment from Grant's group again.

-Loses to Aria Laurent in the first round of the Intra-school

-Is in contact with Viviana Arada about her fight against Jack Benaly

-Loses to Rei in the final match of the Intra-schools

-Is asked by Aria to join her squad

## Abilities and Specialties

### CAD Type and Appearance

Logan Grant's CAD, Honoris, is a mauler type, made of red and white steel with red vysetrium.

The first evolution of Honoris, presents with an axe that is 6 feet long with a narrow white blade that extends half way down the shaft. Red steel is in the joints and is highlighted by red vysetirum along the joints and edge of the blade. Both of his arms are incased in white armor up to his shoulders.

The second evolution of Grant's CAD adds leg armor below his knees.

The third evolution, sees his arms incased in armor up over his shoulders, while the same happens to his lower legs. The axe blade broadens to 18" wide. Red vysetrium has spread to the joints of the armor as well.

## Trivia

* He earned a ‘HIGH’ recommendation for recruitment from his final interview with the Mass Intellect
* Cad Rank on Assigment: D7
Omara Ejua

Omara Ejua is a Second year Cadet at Galens. He has a Duelist type CAD.

## Appearance

He is described as having dark skin and a shaved head.

## Chronology

He fights and loses to Harper Heaton in his first round of the Intra-schools tournament.

## Abilities and Specialties

### CAD Type and Appearance

His CAD is a Duelist type with silver and blue plating, and red vysetrium.

His CAD has a sleek design of silver and blue steel over red vysetrium with a pair of matching 20” curved sabers. A visor of opaque glass  covers the top half of his face lit by lines of red vysetrium. His arms and legs are fully envelopped in armor.
Archons

## General Info

The Archons are artificial entities.

They were encountered by settlers around 2250, when humanity tried to extend into the Sirius System. They are the enemy in the continuously raging war at the edges of human civilisation and the primary reason the ISCM exists.

Unknown to most, the archons are the primary source of the CAD technology, which humanity was able to make their own after the first couple of encounters.

## Media

### Pictures

Archon fighting a user by u/ilikekittens2018Archon by u/ilikekittens2018Archon by u/ilikekittens2018
Adam Jax

Adam Jax is a Lancer in the class of the first year cadets class.

## Chronology

He is part of Reidon Ward's and Viviana Arada's group in cross training, during which Logan Grant loses his temper and continues to attack Rei after the end of the match. He was supposed to be Layton Catchwick's matchup in the Intra-schools, but due Central Command's interference in the tournament, that was changed.

## Abilities and Specialties

### CAD Type and Appearance

He is a Lancer type. His CAD colors are green and yellow plating with sky blue vysetrium.

His spear is 7 feet long with a green shaft and yellow spearhead, edged with sky blue vysetrium.
Dwarf Play

Dwarf Plays are the mainstay of Dwarf theatre. Classic Dwarf Plays usually consist of a single dwarf standing alone on a stone plinth reciting a story in monotone. One of the most popular Dwarf Plays is 'The Book of Grudges'. In this famous play, the Book of Grudges is read out in its entirety. The play usually lasts a number of weeks, depending on the speed of the dwarf actor. Indeed, the length of the Book of Grudges play is a subject of hot debate in Dwarfen thespian society.
Nikolai

Nikolai is Aleksi's cousin and one of Olga's many lovers. He came to Karak Azgal on the 20th Fornhekes in one of Dotri's caravans as a scout to look for food and trade routes for his kislevian home. On his journey south, Nikolai came into possession of the Ring of Light, a magic ring that was significant to Kislevis. He made friends with Reinhardt Bormann and took lodgings at the Inn Way Too Deep. However, Nikolai went missing. After some initial investigation, Aleksi and the gang found that he had become friends with Casimir Knorren and the that he had probably been taken captives by Dmitri and his Ice Maiden goons. Dmitri wanted to rob Nikolai of the Ring of Light that Nikolai had revealed in a tavern brawl in thew Inn Way Too Deep.

Fearing for his life, or at least his general well-being, Nikolai fled Deadgate with the help of his friend, Agnarr. However, they were followed by Dmitri's men and Agnarr was captured. Nikolai managed to escape again and fled to the Badlands, west of the Flatland Peaks, where there are many Beastmen, but also Agnarr's friends: the Badlands Rangers

Thereafter, Nikolai befriended Captain Durak Kazrinson who led an army of dwarfs form Karak Azgal to help the rangers defeat the beastmen. After travelling for many days through the Badlands, Aleksi was finally reunited with Nikolai in Captain Durak's tent on the edge of the Rivet.
First Quaff

First Quaff is a Dwarfen holiday that takes place on the 33rd of Pflugzeit. The holiday celebrates the tapping of new barrels of beer. Every dwarf tastes the new batch and the quality of the beers is recorded by Lorekeepers. It is believed that the quality of the brew determines the luck of the year.
Horst Goblin Bane

Horst is a man from Deadgate. He did not always have the epithet 'Goblin Bane'. He was born to a father who did not believe in surnames and had an unremarkable childhood. His lack of a surname always deprived him of a sense of belonging: the world wasn't much interested in Horst and Horst wasn't much interested in the world. A few of Horst's friends decided to try their luck in the Ruins and Horst apathetically agreed. However, Horst and his friends were not cut out to be adventurers and they soon found themselves the victims of a goblin trap. They were caught in the nets of the Yellow Moon Night Goblins on the third level of the Ruins. Luckily for Horst, he was rescued by the party whodecided to give him a baptism of fire as he seemed to be a sniveling little git. All of Horst's friends had been carried away by the Goblins so the Horst went with the party to find them. Soon they were ambushed by the goblins but Horst did not shy away from the fight. Oh no - armed only with a small knife, he cut his way through ranks and ranks of goblins, spilling their green blood on the cave floor. And so it came to pass that, likely against his father's wishes, Horst gained the name 'Goblin Bane'. Tragically, Horst could not save his friends (some of whom he had known since boyhood) as they had already been eaten by a giant squig called Bonk. Thus, a legend was born - risen from the slums of Deadgate, Horst had a mission. He had been wronged by society; he had been wronged by goblins; but most of all, he had been wronged by himself: he never truly believed in himself. Now, however, he had the courage - spurred on by a sense vengence for his friends and the jovial insults of the rag tag band of adventurers that had saved his life, Horst would kill goblins until there were no more goblins to be killed.

Coming soon to a dwarf theatre near you -- Horst: Goblin Bane! -- A dwarf play by Snorri Morgrimson, starring Brandr Sigurdson as Horst, Relnwe Adiath as Goblins #1-44, Aleksi Lehtonen as Bonk the Squig, Professor Meino Osterhaus as Goblins #45-99 and Horst as Goblins #99-120.
Deadgate Deed Merchants

The Deadgate Deed Merchants manage all the land deeds in Deadgate. They do both lettings and sales. Kaldor Drae is the primary Deed Merchant of the establishment.

The Deadgate Deed Merchants were set up after The Great Burning created the need for more regulation in the Deadgate property market.

Usually, upon the death, or disappearance of a tenant, the Dead Merchants seize the inventory of the property in question.
Appleberry Tavern

Appleberry Tavern is the nicest tavern in Deadgate. It is run by halflings and is owned by Jaspar Appleberry. It is a lot bigger than a normal town tavern, resembling more a coaching inn. Above the entrance there is a sign with a lady halfling (Jaspar's grandmother) with a massive nose. The interior is nice, juxtaposing the rest of Deadgate. There is a small stage with a singer and dancers as well as a stage for musicians. There is a games area where Moot Darts is played. The walls are decorated with stuffed animal heads and many, many portraits of halfling cooks. Most patrons are humans, most of which are nicely dressed.

### People of the Tavern

Drinks and food are served by Jaspar's sons, the identical brothers, Bobbo and Lobbo. Jaspar's wife, Farlotta also works at the inn. There is also a stable master.

### Services

The Appleberry Tavern serves many kinds of food and drink, including 37 types of sausage and Appleberry's Finest. They also serve different kinds of Halfling Leaf.

As for accommodation, both private and common rooms are available.

There is a large stable where horses can be kept.
Jungle Dwarves

The Jungle Dwarves are a race of dwarfs who live far to the south. Callisri, the Strange Elf, mentioned them and said that his lot of elves were friendly with these dwarves. It has been decided that Jungle Dwarves will be spelt with a 'v' so as not to confuse them with proper Dwarfs, spelt with an 'f'.
Rune of Aegis

The Rune of Aegis is a Dwarfen rune with protective properties. It was discovered by Brandr on a ring that he found in Theo Diethard's lockbox. Brandr thought the rune mightily uncommon but surmised that it gave the wearer of the ring some sort of protection. He therefore named it the Rune of Aegis.

The rune lowers the value of critical hits by 1. If the wearer spends a fortune point before the critical hit is rolled, the critical hit can be lowered by 5.
Astra System

One of the seven solar systems which are colonized and populated by humanity and governed by the ISC. It consists of five planets, including Astra-2, where Rei grew up in the Estoran Center, and Astra-3, where the Grandcrest preparatory school, as well as the Galens Institute are located and where the storyline of the book takes place so far.
Rorek Brighthammer

Rorek Brighthammer is a Master Runesmith living in Karaz-a-Karak. He is the Thane of Clan Forgekeeper and the grandfather of both Snorri and Brandr.

Rorek is a leading candidate in the competition for the newly vacant position of Runelord, a significant potential victory for the clan. It was partly with the hope of bolstering his candidacy that Brandr and Snorri set of on their expedition.
Grundi Fennisson

Grundi Fennisson is a dwarf of Clan Durgarson who lives in Skalfs Hold.

He works with Dotri Gutreksson and his caravan operations. He works at Dotri's Caravan Office.

Snorri was given a letter by Dotri to give to Grundi concerning the compromisation of the caravan route after the run in with the Bandit Leader and Book Boy. After the letter was delivered, Grundi suspected Hildemar Hauck, the missing caravan worker, might have something to do with it.
Judge

Judge is the name of Thane Furagrim Kazorson's massive warhammer. He found it deep in the mines of Ekrund as he was searching for his clan's ancestral treasures. It is inscribed with intricate patterns of intertwined runes. Upon it are three runes intertwined - a level of Runecraft skill unheard of in modern times. There is the Rune of Alaric the Mad, a rune that cracks armour, and a rune rather like the rune of fury.
Aleksi Lehtonen

Aleksi Lehtonen (Nepoddajný, the Adamant) is a Kislevian hunter, herbalist, woodsman, tracker, and unlikely hero. A semi-nomadic Ungol scout, he is a dedicated follower of Tor and resides in the forests to the North and West of Kislev. He has trade links at Erengrad, Kislev’s only real port. Quiet and brooding, he mourns the loss of his cousin Nikolai, and has taken a vow to find him, or word of the circumstances surrounding his disappearance.

Kislev's wilderness can be dangerous, filled with bandits, beasts, monsters and, all too often, Norscan marauders. It's in this land this hunter grew up in, developing his skills to aid the rural, semi-nomadic community he was born into.

One particularly devastating year culminating in famine and hardship for much of Kislev coincided with an incursion of barbarians, and Aleksi’s people were directly in their path.

On one brutal night, hundreds of the savages entered a forest in Kislev, and days later when Kislev's Boyars responded to the pillaging, they found a forest of the dead. Norscans shot, trapped, ambushed and broken, before the man they'd call Nepoddajný, or "The Adamant".

With his people devastated by famine and barbarian assault, Aleksi resolved to save his people by any means possible. Wandering for months, he eventually heard tell of Karak Azgal, and rumours of riches…
Dmitri

Dmitri is the owner of the Ice Maiden casino, and is a criminal boss of the Deadgate underworld.

We have reason to suspect that Dmitri is working with the Meanest Dwarf and that he has access to a secret entrance to the Ruins, enabling him to get loot out tax-free.

Dmitri is also holding Nikolai captive
Brandr Sigrudsson

Brandr Sigurdsson, is part of the long-lived and glorious clan Forgekeeper. The clan has traditionally produced a disproportionate number of Rune Smiths and Rune Lords and Brandr hopes to follow in this tradition. Brandr was initiated into the ranks of the lesser Rune Smiths by merit of his Grandfather's position as a Master Runesmith and head of the clan. Whilst this is perfectly normal within Dwarf society Brandr's ascension produced some bitterness amongst the less connected contenders. Determined to live up to his clan and his Grandfather's example Brandr is always looking for an opportunity to push his craft further.

Brandr is known far and wide for his impressive and often explosive flatulence.
Old Kislevian Remedies

As both college trained physicians and Priests of Shallya are few and far between in the frozen steppes of Kislev, Kislevites must rely on various remedies passed on by oral tradition. Some of them work and some of them do not.

## Known Kislevian Remedies

### Pish Paw

The Pish Paw remedy is named for its common use in bear attacks. The bear bats you with its paw and then you pish on the wound. The high alcohol content of Kislevian urine makes it an excellent antiseptic, meaning that this remedy works with many different injuries and not just those caused by bear attacks.

#### The Penny Rub

The Penny Rub Remedy is quite simple. If you have a horrid burn, rub pennies on the wound as hard as you can. Some have said that this remedy only works if you then spend those pennies on a real doctor.
Starred Documents

The Starred Documentsare a set of documents stolen by Rel, Aleksi, and the Professor from a shop in Deadgate. They were employed to do so by Dari Alriksson.

They were specifically instructed not to read the documents on pain of death, but they did anyway.

### Contents of the Documents

...

Boss, think we might have a lead on those people you were looking for. Theo's tavern took what looks like a bomb to it, and the Lawbringers are all over it. Been asking around, and apparantely a woman headed off to the north end of deadgate.

...

Also, we fought a group in the Ruins and stranded them down a few levels and stole their loot. Lost Dietrich to some crazy woman with a Zweihander, but they'll all be dead.

…
Ranulf Schwarz

An orphan in Nordland generally doesn't amount to much, but Ranulf Schwarz, being brought up as an initiate in the followers of Ulric, has had a interesting life in his short years.

His early age developement in Sword Mastery, which has become his passion to replace the empty empty space left behind by lack of parents, has brought the eye of his tutor Ranulf Rott, who accelerated the progress in his career. Spending a lot of time with him, Ranulf was introduced to a lot of influential people in the area since turning 16, usually as a token exemplar specimen, but such socialisation has brought his natural talent of conversation, and a heavyhanded but effective charm to the surface.

Following his initiation as a Warrior Priest, and a major altercation afterwards, he has been sent out North on a missionary mission spreading the word of Ulric. Whispers of Ranulf and his life have spread a bit, as he is always willing to share his life story with anyone listening.

He enjoys wild boar meat and walks on the beach
Connor Galt

## Background

Connor Galt is a major who fled his position on Sirius-12 against orders, abandoning the majority half of contingent to an assault by the archons, providing them with a planetary landing point. The resulting conflict lasted months, and in total resulted in the deaths of nearly 100,000 civilian casualties who would not have been lost had the major held his assigned post.
Meanest Dwarf

The Meanest Dwarf is truly a mean dwarf (called Harlok Balgorson). He is the owner of the Golden Mug and is involved in various criminal activities. He probably has some sort of support from higher up - how does a man get so mean and rich and get away with it?

He owns various warehouses in Skalf's Hold and does a lot of trading.

As told in the Tattered Journal, he employed the Saboteurs who sabotaged the Norgunson Mines.
Ancients Slates

The Ancient Slates are two slates inscribed with text in an ancient dark tongue similar to Eltharin. Aleksi found them in the tunnels under the Flatland Peaks after he got lost by jumping down a chasm. He found them in a chamber near where he killed a Beastman shaman.

The slates tell of a Wellspring of Power to the northwest of the village of Libeck in the Badlands. They say that this Wellspring is something to be used but also curtailed.
Brotherhood of the Forked Beard

The Brotherhood of the Forked Beard is a band of dwarfs living in Skalf's Hold who disagree with the way the King is allowing foreigners access to the Ruins. They believe that the treasure of the Ruins should belong to Dwarfs alone.

The Brotherhood are known to attack bands of adventurers in the Ruins, attempting to terrorise anyone who seeks their fortune in the deeps. They are very secretive, wearing hoods and keeping their identities hidden above ground. However, they are recognisable by their forked beards.

It is thought that they are either led by Molatok Nokinson, or Kragdin Rorganson. Moreover, many dwarfs of Clan Rorganson are members.

**Known Members of the Brotherhood**

* Molatok Nokinson
* Kragdin Rorganson
* Angrim
* Furgil
* Garil
* Kallon
Our House

This house, a Good Town House, is located on the main street of Deadgate (number 127). The letting of this house was secured by Rel and Aleksi who signed a contract with Kaldor Drae of the Deadgate Deed Merchants.

## Overview of the Good Town House

* An above-average building in Deadgate at 127 Main Road.
* Enough space to live in and to operate a small workshop that can be used to make basic items.
* Small garden with space for tent.
* Storage space for 1250enc
* Rough value of the property: 360gc

## Deed Merchant Contract

### The New Contract

After Snorri and Brandr surveyed the building, it was found to be in dire need of repairs according to Section 23, Sub-Section C of Dwarfen Common Law.

#### General Terms

* Rent of 2gc to be payed to the Deadgate Deed Merchants Monthly.
* The foundations of the building are to be rebuilt to a depth of 10(0) meters by Snorri Morgrimson and Brandr Sigurdson of Clan Forgekeeper.
* All building material and additional service costs are to be paid by the Deadgate Deed Merchant.
* This contract is to be reviewed after three months.

### The Old Contract

#### General Terms

* Rent of 5gc to be payed to the Deadgate Deed Merchants monthly.
	+ This is a reduced rate and is dependent of the Dwarfen Craftsmanship clause.
* Rolling contract - must be renewed every month.
* In case of default on the payments, the inventory of the house will be seized.
* In case of disappearance of the tenants, the inventory of the house will be seized.
	+ Added clause stipulates that the above clause may be amended subject to prior warning of expedition into the deeps.
* In case of death of the tenants, the inventory of the house will be seized.

#### Dwarfen Craftsmanship Clause

As the rent has been lowered to 5gc p/m instead of 6gc, the Dwarfen tenants must carry out work on the property. Initially, this will take the form of a survey of the site.

## Controversy over the naming

### The Kislevian Embassy

Some of the party (Aleksi) think that the house should be named the 'Kislevian Embassy' and be adorned by an appropriate flag.

### Other Names

The rest of the party are yet undecided on their stance about the naming of the house. Alternative flags have been proposed.
Skreetch Yellow Eye

Skreetch Yellow Eye was a goblin shaman and the leader of the Yellow Moon Night Goblins. He had a pet giant squig called Bonk to whom he fed adventurers. He had one red eye and one eye shaped like a yellow moon that pulsated. He was usually seen around the tunnels in a red hat.

Skreetch was killed by Snorri during the Battle of Bonk's Cave. Brandr took his pulsating eye.
Saboteurs

The Saboteurs were a group of six humans who sought to disrupt the Norgunson Mine under the employment of the Meanest Dwarf. They prematurely turned on the water pump and flooded many of the tunnels. In doing so, they revealed entrances to natural caverns through which Greenskins entered the mines. Ironically, it was their own devious sabotage that led to their deaths, as they were all killed by those same Greenskins at the pumping station.

The party found the bodies of the saboteurs in their exploration of the Norgunson Mines for Furtin.

The Professor found a Tattered Journal on a body that sheds some light on the Saboteurs' purpose.

Brandr took their heads for identification purposes.

Furtin has offered great reward for founding out who these saboteurs were working for.
Ludwig

Ludwig is a character referenced multiple times in Book Boy's magic book.

We found him in Ludwig's Hovel and he claimed to have been kept prisoner there by his teacher, Blair MacWendell. He was kept prisoner as he taught Book Boy and his sister, Denise, leading to dangerous magical situations.

Ludwig also worked with Theo Diethard as he wanted a magical item held by an elf (probably Callisri), leading to the raid at Dotri's Secret Cave.

After taking Ludwig from his hovel we questioned him and then gave him over to the custody of the Lawbringers.

Ludwig was also an amateur landscape painter. There are three known works attributed to him: 'Landscape with Rock and Sky'; 'Fog in the Badlands'; and 'A Nostalgic Mountain Prospect with Dancing Wizard'.

He ended up a drooling vegetable by the magic of Blair MacWendell in custody.
Shadow Dagger

The shadow dagger is a secret weapon given to the Professor by his bosses at the Grey College. It supposedly can kill Flame-Head. It is also supposedly a one-use trick, although the Professor used it on one of Flame-Head's beserkers and it didn't crumble to dust or wither away to shadows or anything.
Imperial Culinary Law

Imperial Culinary Law is subsection of Imperial Law that concerns itself with all things food related. It governs how food is made and consumed within the Empire. Of course, it is a part of the complex legal code of the Empire that is often largely ignored. For example, Section 49, Subsection D states that 'Grapes from Averlander villages with a population of 100 or more must be twiddled thrice between finger and thumb before they are consumed and four times if they are to be made into wine.' No one twiddles grapes nowadays, although there is still penalty of 5 hours in the stocks if you are caught not twiddling grapes.
Estallian Lumber Camp Foreman

The Estallian Lumber Camp Foreman is the Foreman of the Estallian Lumber Camp. He oversees the lumber operations there, as well as the well being of his many Estallian workers who require daily siestas.

The Estallian Lumber Camp foreman is a friend of Aldon Brickner and he seemed particularly taken by Snorri's idea to shoot trees down with guns.
Session Fifty Three

The fifty third session of the Adventures of the Dragon Crag was on 29th August 2023.

## Party Members Present

* Brandr Sigurdson (Late)
* Snorri Morgrimson
* Relnwe Adiath
* Professor Meino Osterhaus
* Aleksi Lehtonen

## Synopsis

### By the Power of Tor!

We found ourselves, yet again, in the midst of battle with beastmen. We were defending and repairing the waystone at the Wellspring of Power, and a minotaur had just smashed through our barricades. As such, we found ourselves in a tricky situation involving close combat. Seeing this, Aleksi stashed his bow from which he had been firing posioned arrows and drew his axe. He raised it above his head and shouted "By the Power of Tor!" before charging in. Behram, took it upon himself to begin fighting the miotaur, chipping away at it with his axe. Unfortunately, at that moment, one of the longbeards was slain by a Gor while a centigor charged down the other one. Having prayed to Tor, Aleksi felt a tingly sensation that he quite enjoyed, and promptly missed the Gor infront of his with his axe.

### The Fight Continues

The Bray Shaman that had turned into a bear, began scrambling up the cliffs towards Brandr who still busied himself with the ritual. As Rel became surrounded, the slayer charged in, axe raised. With a well aimed shot, Snorri shot the Hrukidron at the minotaur, hitting it in the balls. Thereafter, the brutal battle continued - centigors were lured into pits, the minotaur was slain, and Rel adn Aleksi were beaten to near their last breath.

### Behram's Tankard

We were just about clinging onto our position, although it looked like we might loose Rel and Aleksi. Thankfully Behram had a trick up his sleeve. He threw Aleksi a tankard of beer and told him to drink, before re-engaging the bestigor before him. Aleksi drank from the tankard, healing him some, but also making him very drunk. Then, he heard a bellowing from the south west - more beastmen were on their way. Just then, one of Behram's longbeards was sadly slain - he was struck through the chest with a spear.

### We meet again

The Brayshaman had manouvered to below Snorri's tower and returned to his normal form. Thus Snorri canonballed on top of him from his tower, grappling him and wrestling his pistol around to shoot him in the chest. At the same time Brandr punted a Gor off a cliff. Then, Aleksi saw a Wargor, a Great Brayshaman and more bestigors come charging from the south west, behind them he could also hear another beast, bigger than the others. Brandr and the Wargor had met before at the Battle of the Rivet and the Wargor was out for his blood. Thus, it charged straight for the dwarf. The wargor did not, however, survive long and was put down by Rel who had also taken a sip of Behram's beer. As we cheered the fall of this warlord, a centigor got off two brutal bow shots on the professor, bringing him to the ground. As far as the rest of us knew, he was dead.
Runelord Stormbeard

Runelord Stormbeard was a dwarf of Clan Forgekeeper who lived many thousands of years ago.

He was the last Runelord of the keep to die as Karak Azgal fell to the hordes. His death was immortalised in the dwarfplay The Great and Honourable Death of Runelord Stormbeard, being the Final Part of a Dwarfplay on the Tragedy of the Fall of Karak Izril Two Millenia Ago by Brungud Quillfinger.
Kislevian Cricket

Kislevian Cricket is a popular game in the villages of Kislev and differs from Imperial Cricket in three major ways. Firstly, whilst Imperial cricketballs are made of layers of leather, Kislevian cricketballs are solid iron. Secondly, whilst Imperial cricket uses wooden stakes as stumps, Kislevian cricket uses three small children. Thirdly, whilst Ogres were banned from Imperial Cricket after the Averland-Stirland test match disaster of 1967, Ogres are encouraged to bowl in Kislevian cricket, especially as they're the only creatures who can hit the stumps with a kislevian cricketball with suitable force.
Professor Meino Osterhaus

Meino Osterhaus stems from a line of Reikland nobility, that whilst once of reasonable significance, has since faded into obscurity. The limited lands and funds remaining to Meino's parents were enough to fund an education for him and his sister, both of whom proved academically gifted, to the extent that both were able to secure partial scholarships to attend the University of Altdorf. During their studies both Meino and his sister, Burghild prospered in the departments of Antiquities and Arcane History respectively, attracting particular attention with their joint thesis “Strong Winds and Strong Beards, an Analysis of Trace Magical Energy Within Non-Runic Ancient Dwarven Artefacts”.

Following this both were granted temporary teaching posts and eventually tenure at the University. However, whilst Burghild has been able to navigate up the university hierarchy with relative ease, Meino’s involvement in radical wings of the “Inkies” fraternity, which discussed radical ideas such as a legislative body made up of equal parts nobility, clergy and commoners to assist the emperor in decision making, has limited any upwards mobility beyond professorship for Meino. In order to keep him out of trouble and away from the eyes of the powers that be within Altdorf, Burghild frequently uses her influence to send Meino on expeditions, the latest of which is to Karak Azgal to study and attempt to recover the texts and artefacts of the dwarves that once resided there.
How to Steal Farms from Stirlanders

How to Steal Farms from Stirlanders is a book by the renowned Halfling lawyer, Scrub Feathertoes. The book instructs the reader in how to use loopholes in the obscure yet extensive culinary laws in imperial law codes to con Stirlander farmers out of their freeholds. So far, the farmers have had no legal recourse and have had to watch as halfling families waltz into their homes and start using their prized silver spoons to eat their pies. Activist groups of Stirlander farmers have raised the issue with the nobility who have, in turn, employed their own lawyers to take on the tangled mess of Imperial Culinary Law. Feathertoes' work only adds to the 1500 year old grudge that the Stirlanders have with halflings after the creation of the Moot.
Molatok Nokinson

Molatok Nokinson is the Guild Master of the Mining Guild. He is a good friend of the Norgunsons.

Molatok thinks that non-dwarfs should not be allowed to pilfer the dwarfen treasures of the Ruins - he thinks that the commercialisation of Dwarfen heritage is a travesty.

He is a member of the Brotherhood of the Forked Beard.
Reinhardt Bormann

Reinhardt Bormann is an adventurer that Snorri and Brandr met in the Inn Way too Deep.

He knew a lot about the lower levels of the Ruins, including information about the Forgekeeper clan marks.

Reinhardt arrived in Deadgate on the same Caravan as Nikolai.

Reinhardt Borman came in clutch in the raid on the forest camp, helping to rescue Agnarr.

Reinhardt aided us in the defeat of the Yellow Moon Night Goblins. Reinhardt was survived being swallowed by Bonk.
Morgrim 'Blaze-hand' Vathimsson

Morgrim Vathimsson is a dwarf of Clan Silverscar and Master Engineer of the Engineers' Guild in Skalf's Hold. He has been given the epithet 'Blaze-hand' due to the huge Drake-cannon built into his gauntlet.

As the best engineer in Karak Azgal, Morgim Vathimsson is in charge of all artillery in the hold.
Snorri Morgrimson

Snorri grew up in Karaz-a-Karak, or Everpeak, the great Dwarfen capital. He was born into Clan Forgekeeper, a clan primarily devoted to the ancient art of the Runesmiths. However, Snorri did not become a runesmith, instead taking the path of an Engineer. Whilst creating things did obviously appeal to Snorri's fundamental dwarfishness, destroying things appealed just as much. During his time as a miner in Everpeak, Snorri was most taken by the large amounts of explosives used to excavate new tunnels and halls. After watching a particularly large explosion that was used to create the seven thousand and fifty eighth hall of Gateward Wing, Snorri knew that making things that went bang and boom was his calling.

In Karaz-a-Karak, Snorri felt shackled by the constraints of the Engineer's Guild, for, they would only allow him to make small things that went boom for the lesser tunnels, and had him measuring fuses and other such boring tasks. Snorri longed for the great flames and whooshings of an enormous fireball. "Too dangerous" they said; "You could bring down all of the Gateward Wing!" they cried. Bloody losers, that's what they were. Pansies the lot of them! It was just one teeny weeny column and it was in the way anyway.

When Snorri's cousin, Brandr, came down to the mines one evening seeking aid in a great quest, Snorri jumped at the opportunity. Karaz Azgal, the place that they would be heading to, sounded like it needed a dwarf like Snorri - a dwarf with fire in his eyes and beer in his belly. And so it came to pass that Snorri left Karaz-a-Karak with Brandr and they began their great adventures in the Dragon Crag.

After spending some time adventuring in Karak Azgal, Snorri was made a Master Engineer of the Skalf's Hold Engineering Guild. Snorri's inventions include the Azthrund and the Hrukidron-Barag.
Session Twenty Four

The twenty fourth session of the Adventures of the Dragon Crag was on the 6th April 2022.

## Party Members Present

* Brandr Sigurdson
* Snorri Morgrimson
* Relnwe Adiath
* Professor Meino Osterhaus (Late)
* Aleksi Lehtonen

## Synopsis

### What's this? More Orcs?

#### Creeping Around

We passed into the next chamber of the orc camp and saw a nasty orc flag and various large tents. In the distance, we could see two parallel ropes that went up into the vaults of the ceiling. We could see two goblins standing on a rope bridge between two tall outcrops of rock. We could also hear at least two other greenskins than the ones on the bridge. Aleksi was elected to creep around the corner to take a look at what was going on. Unfortunately, he misunderstood Rel's strange hand signs and prematurely released an arrow. The fight was on.

#### Fight!

Hearing the twang of a bow string, Brandr and Snorri took their chance to take the high ground and charged into the chamber, aiming for the goblins on the bridge. Several goblins and very large orcs were sitting by a fire and had been shot at by Aleksi - they charged at the source of the arrows and an Orc Bigun forced a goblin to pick up a torch and go first. The Orc Big'un, however, did not know his strength and threw the goblin onto the sharp points of a palisade wall. The goblin dropped the torch, igniting the palisade, and illuminating Aleksi. Meanwhile, Brandr and Snorri attempted to take the bridge, but Brandr got mashed by a very large Orc and severly injured. As we took out the large orc who had assaulted Brandr, an orc shaman appeared from a tent alongside another Bigun. The shaman's magic, however, was not particularly potent and Brandr soon had him in a leaping grapple. The fight was over and we had won, yet again.

### Going Up

#### Looting the Camp

We had a look for some cool loot around the camp, but unfortunately, as per, the loot God was not forth coming. Rel found some mushrooms in boxes, but she didn't know what they were and the Prof took the shaman's staff probably for his own nefarious usage.

#### Climbing the Ropes

Brandr and Snorri had a look at the two ropes that went up into the ceiling. They were fixed tothe ground and easily climbable. We climbed up and saw that the caves had been created by some sort of collapse. We climbed up through a little hole and found ourselves inside a small orcish tent. The tent was in another cave, partially of dwarf making. We could see the remnance of stair that would have gone down to the lower level. We took aother passage westwards and found ourselves in a dwarven passage once again. Between Snorri and Rel, we could tell that we were on the second level, west of the Chamber of the Ancestor Gods and south of the Road of Some Carts. Up!? Up!? We're dwarfs, we want to go DOWN!
Beastmen and Beastwomen: A Study in the Forest Romp

Beastmen and Beastwomen: A Study in the Forest Romp is a book on the reproductive cycle of Beastmen by Snarlicus Maximus. It is a deeply controversial book and has been banned in all seven Elector Provinces. It contains many of the illustrations that Maximus is famous for and, as such, has been called pornographic by his detractors.
Kislevian Embassy

For the main article, see Our House

Aleksi and Rel secured the rent of a Good Town House next to the main road through Deadgate.

It is named as such as the debate over a name for the property was started over a few rounds of ale. The 11th round caused Aleksi the adamant to become cantankerous and, well, adamant. Thus, the Kislevian Embassy was born.

The Deed Merchants are based in the North of Deadgate. The Deed Merchant that Aleksi and Rel dealt with is Kaldor Drae.

**Good Town House:**

An above-average building in deadgate on the main road.

Enough space to live and a small workshop to work with. Basic items can be made.

Storage space: 1250 Enc

Rent: 6gc/month 72gc/year

To buy: 360gc
Hairy and Horny: Ogres, Ogresses, and Perspectives on Uses of Rhinox Horns in Diaspora Communities

'Hairy and Horny: Ogres, Ogresses, and Perspectives on Uses of Rhinox Horns in Diaspora Communities' is a peer-reviewed article published in Issue 92 of The Journal of Beasts and Beastiality by the elvish academic by Aegnor Ulthwine. It is a study in the use of and black-market trade of Rhinox horns within Ogre communities in the Empire. Ulthwine makes some interesting postulations about the way the word 'mount' has been translated from the tongue of the Ogres into Reikspiel and how it has led to important misunderstandings.
Goldscar

Clan Goldscar is a dwarfen clan. They were a clan of Karak Izril before the fall, but disgraced themselves in the battles of the fall. Rather than fighting like the rest of the clans, they turned heel and ran for the hills. Most clans of Karak Izril have grudges against them. Thus, they became know as the Yellow-Bellied Runts.
Gunter's Band

Gunters Band is a band of bandits who operated on the first level of the Ruins. They were led by a man named Gunter and their other members included a dwarf dergeant called Thori, an Ogre, as well as various thugs.

Gunter's Band were responsible for the dwarfnapping of Gorek and Dunri. The party found the camp where Thori and some thugs were resting and killed them, freeing Dunri. The party then went in pursuit of the rest of the band in an attempt to save Gorek.

In the end, we destoryed Gunter's Band, killing all members and putting an end to their devious plots to mine and sell warpstone.