recursal/Fanatic-Fandom huggingface dataset:
MK5 Sword Robots

tire 6.

The MK-5 Sword Robot is one of the last enemy's encountered in Story Mode, first appearing in Chapter 5 on normal difficulty, as one of the hardest robots in the level. The MK-5 Sword Robot cannot be encountered in any chapter in Story Mode beside Chapter 5 and is possibly the rarest robot in these chapters, only appearing once.

在无尽模式中，MK-5剑机器人从铀层开始出现，随着等级的上升逐渐变得越来越普遍。因为它开始取代较低级别的机器人，如MK-3机器人/ MK-4机器人，但这并不意味着它不会出现.

## Traits

The MK-5 Sword Robot is regarded as one of the strongest Robots in the game, with its complex AI, as well as its ability to dash, strafe and swing sideways. The MK-5 Sword robot will follow the player in a zig-zag line, dashing occasionally, and is very difficult to outrun. The MK5 Sword Robot will attack with quick sideways strikes and, if attacking mid-air, will perform a sideways cleave. If you access an area that is not able to be reached by the MK5 Sword Robot, and there is a Jump Pad in the level, it will stop following the player and travel to the nearest Jump Pad, and if it lands successfully at an area which it can reach the player, it shall resume chasing the player.

## Design

The Mk-5 Sword Robot is black and cyan in coloration and carries a flaming sword, it has bulky shoes, chest and shoulders with many neon cyan pieces highlighting the black, the shoulder has spikes shooting up from the side and 3 protrusions sticking out of the head, it is slightly taller than the player having red eyes which turn blue when being mind controlled

## Tips and Tricks

As the MK-5 Sword Robot is generally a very difficult opponent, there is lots of precaution required when fighting them. They will try and circle the player jumping up and down, performing many dashes, and sideways cleaves around the player. Due to their flaming sword and sideways swing, they will likely kill other enemies in the group, so they are good for baiting robots to kill themselves

The easiest way to defeat them is with the Hammer, or flame breath, due to their unpredictable movement and bulky body structure, however as they are so strong, Flame Breath is preferred as it allows the player to destroy the MK-5 Sword Robot from a range. The Sword and Spear are both effective, medium risk ways to deal with the MK-5 Sword Robot, and kicks being very ineffective as it is hard to land a kick, and even if the kick lands, the MK5 Sword Robot has Get Up, meaning it is down for shorter than higher tier robots.

The Bow is possibly the worst weapon to fight the MK-5 Sword Robot with as the Sword Robot can still block arrows, requiring kick to use bow on a MK-5 Sword Robot, which is still a bad option as to land a kick is very difficult with the MK-5 Sword Robot.

## Trivia

* The MK-5 Sword Robot is the only sword robot to have 4 bars of energy
* The multiplayer MK-5 Sword Robot skin can be unlocked by completing the Coop Random Upgrade Challenge
* The MK-5 Sword Robot is the strongest sword robot yet
* The MK-5 Sword Robot wasn't an enemy at launch of the game
Emilia

Emilia is a helpful entity in the game who is revealed in Chapter 3 to be an escaped human who has uploaded her mind onto what seems to be the Robot's version of the internet. She looks like a grey head with blue eyes and hair, with no other facial features. She is made up of rotating voxels that float in the air. She rescues the player in both Chapter 1 and 2, and transfers your mind into and out of the Fleet Communications Beacon. She is destroyed at the end of Chapter 3 by the Emperor, who physically blows up everywhere her data is stored. However, a program she first implants in the player’s mind, survives to aid their survival in the Robot ships.
Humans

Humans are the second race in the game, along with Robots. So far, humans have not actually been seen in the game, probably as they would not fit with the art style, but we know all the humans who enter the Arena have been captured and 'harvested'. You play as one of these Humans throughout all game modes. In chapter 4, the robot fleet battles a Human armada, and emerges victorious with no major damage, showing their technological superiority. Humans are probably significantly smaller than robots, as in Chapter 4, a jetpack bot is seen cutting a small human fighter ship in half with one sword swipe, and in the level editor, Human ships appear to be too small to accommodate robots. In Chapter 5 of Story Mode, all of Humanity’s major population centres are destroyed.
Last Bot Standing

Last Bot Standing is a multiplayer game mode in Clone Drone. It is a small battle royale match, but unlike games like Fortnite or Apex, there are only 15 players max, however the relatively low popularity of the game means player amounts can be very unpredictable, sometimes with nobody else online, occasionally with full games. The average players online is usually around 15 for each server, leading to games with around 11 people each.

## The match

The match starts with players being put into the practice arena, a large room with a few obstacles. 80 seconds after the first player enters, the match starts, irrelevant of how many have joined. Garbage bots pick up the players and lower them on to one of a collection of pre-made maps. The Garbage Bots look different depending on how many LBS wins their player has. The players must then fight each other to death. Only the last player left gets a reward; a win. Everyone starts with 4 upgrade points, with some upgrades costing extra for balancing. Once the players are on the map, upgrade drops fall from the sky. Once landed, they can be captured by a player who remains on them for 5 seconds. The potential upgrades are:

Max Sword

Max Bow

Max Hammer

Max Spear

Max Energy

Max Kick

Flame Raptor

Laser

Giant size

Jetpack

The flame raptor upgrade spawns a fully armored flame raptor that the player rides on.

Once there are only 3 players left, the laser walls begin to close in, taking about 80 seconds to encircle the Final Area, denoted by green laser beams. The last human alive is the winner, who is then showered by the dead bodies of everyone else. A Win can only be obtained if the game had 5 or more players. According to the commentators and the emperor, this human will live to fight another day.

## Tactics

On LBS, everyone wants to kill you so at first it's best to simply find an upgrade drop and guard it. Fight other players as if they were normal players, but you should try and account for lag, as Doborog hasn't got the best servers and as killing a player requires timing. If you are in a full match, It's best to be offensive and try and kill anyone who looks like an easy targets i.e. two people fighting each other. The best loadout for this tactic is a jetpack and a sword. A spear is good for playing defensively, as it will prevent you from being easily shot or sliced, but it is extremely hard to hit a player with due to their potential dodging capabilities, so expect some long fights. A bow usually isn't a good choice on its own, but combined with a kick can be effective against players of a lower skill. When the Final Area appears, you should head to it immediately. If there are any nearby upgrade drops, it is probably best you quickly grab them, but being in the final area will give you a defensive advantage.
MK1 Hammer Robot

The MK1 Hammer Robot is an enemy that can be encountered in Clone Drone In The Danger Zone

## Appearances

The MK1 made its first appearance in the Chapter 2 update, and is the first enemy encountered in Chapter 2, appearing alongside multiple MK1 Hammer Robots. It appears frequently in Chapter 2 from this point, as well as Chapters after this.

In Endless Mode, they can be encountered in all tier difficulties, however being most common in Bronze and Silver. They are gradually replaced by higher level hammer bots as the difficulty increases.

## Traits

The MK1 Hammer Robot is the weakest of the hammer robots, wielding a hammer equal in size to that of a human hammer which hasn't received any size up upgrades. It utilises both downward strikes and side strikes, unlike the MK1 Sword Robot, which can only perform downward strikes. As the hammer bot is not wielding a sword or shield, it is unable to block any attacks, relying more on its greater reach and damage potential than other bots, making the MK1 Hammer Bot more of a glass cannon than other MK1s. Despite its inability to block, the Mk1 Hammer Robot is slightly larger than normal sized archer or sword robots, which can both work in its favour, by making direct strikes less likely to kill it, and work against it, by making it more likely to be hit by fire weapons.

## Design

The MK1 Hammer Robot is dark blue and black in colouration, as well as wielding a non-glowing hammer of a similar colour scheme. The Mk1 Hammer Robot has red glowing eyes that can turn blue when a human mind transfers into them, and is slightly larger than all sword/archer robot variations. It has the same stature as a human wielding a hammer.

## Tips and Tricks

The Mk1 Hammer Robot has no way of blocking melee attacks, and is large, so it is an easy target to hit, however the sideways swings of its hammer can be a deterrent when attacking. It is recommended you wait until the MK1 Hammer Robot has finished swinging before trying to engage in melee.

Using a bow is effective, but only when aiming for the head, as the larger size makes it harder for a body shot to hit a key voxel, to kill it. Flame breath is also incredibly effective against the MK1 Hammer Robot, however the limited strength of the MK1 Hammer Robot may make the use of so much energy invalid.

The shield takes heavy damage when defending a hammer strike, so it is advised you don't try and directly block a hammer strike.

The spear is probably the worst weapon to fight the hammer bot with (without fire) as it is too unlikely to hit a key voxel, and the extra range does not make up for the lack of consistency.

## Trivia

* The MK1 Sword Robot, along with all other MK1 Robots are described as cute by the commentator bots.
* The skin for this robot is instantly unlocked upon first booting up the game
* Commentatortron loves hammer bots!
MK4 Sword Robots

The MK4 Sword Robot is an enemy that can be encountered in Clone Drone in the Danger Zone

## Appearances

The MK4 Sword Robot is the twenty-fourth unique enemy encountered in Story Mode, first appearing in Chapter 4 on normal difficulty, while walking atop the ship. The MK4 Sword Robot can be encountered in chapter 5 and 4 in Story Mode and is one of the rarest robots in these chapters.

In Endless Mode, the MK4 Sword Robot appears from Titanium onwards, gradually becoming less common as it begins to be replaced by higher tier sword robots like the MK5 Sword Robots and is rarely present in the highest tiers like Uranium and Insanium.

## Traits

The MK4 Sword Robot is regarded as a difficult Robot to fight in the game, with its average AI, as well as its ability to strafe and swing sideways, along with a flaming sword. The MK4 Sword robot will follow the player in a zig zag line, jumping occasionally, and is difficult to outrun. The MK4 Sword Robot will attack with quick downwards and sideways strikes and, if attacking mid-air, will follow the players movements until hitting the ground resuming usual movement. If you access an area that is not able to be reached by the MK4 Sword Robot, and there is a Jump Pad in the level, it will stop following the player and travel to the nearest Jump Pad, and if it lands successfully at an area which it can reach the player, it shall resume chasing the player.

## Design

The Mk4 Sword Robot is Orange and Red in coloration and carries a flaming sword. The shoulders on the MK4 Sword Robot emulate flames shooting up, along with the horns on the head emulating flames. The MK4 Sword Robot resembles the MK1 Sword Robot with many similarities. It has glowing red eyes which turn blue when being mind controlled.

## Tips and Tricks

The MK4 Sword Robot is generally a difficult opponent, there is a little bit of precaution that must be taken when fighting a MK4 Sword Robot, they will attempt to jump around the player slashing them sideways, avoid being hit at all costs, as it is most likely fatal due to flame spread, they will kill other enemies in a group occasionally and can be used for baiting enemy's

The easiest way to defeat them is with a sword, for a quick attack slicing the MK4 Sword Robot in half, they can be defeated using the sword by walking up to them without moving sideways, then when they do a downwards strike, perform a sideways strike to slice them in halve. The worst method of taking the MK4 Sword Robot would be the bow, as the MK4 Sword Robot has arrow deflection, so to take one down you would need to unlock kick and kick them down then shoot them with the bow. Wielding a spear simply requires precision. Hammer will have to be swung out of range of the MK4 Sword Robot because of the slow attack speed.
Intuición Mecánica

Kelly Bailey (Misfits)

El poder que le otorga a su usuario la capacidad de comprender de manera clara e inmediata,todo sobre la mecánica sin la intervención de la razón.

## Aplicaciones

* Este poder le otorga a su usuario la capacidad de construir vehículos sin la necesidad de instrucciones.
* Este poder le otorga a su usuario la capacidad de percibir dónde se ubican los puntos vulnerables de cualquier máquina.

## Usuarios conocidos

* Kelly Bailey (Misfits) obtuvo este poder después de haberselo comprado a Seth en el último episodio de la segunda temporada de la serie.
Business Bot

Business bots are a special type of bots that rarely appear in the arena, but instead most commonly appear in story levels and are featured in chapter 3 and 4 of the story mode. Besides their appearance, they are functionally similar to other Mk2 robots (aside from jetpack business bots having a flame sword), and do not add any notable abilities. However, despite their business-like appearance, it can be assumed that the Business-bots encountered also serve as military officers, due to how they were operating the Fleet Communications Beacon and the battleships. They can also be found in endless mode, one level being solely dedicated to the Mark 2 Business Bots. (Which are essentially fire jetpack bots).

They come in different sizes with different weapons. Normal Business Sword robots are a similar size to the player and have the a.i of a mark 2 Sword Robot. Hammer Business Bots are the size of a Mark 2 Hammer Bot and are essentially the same, and Jetpack Business Bots are the size of a Mark 1 hammer bot with a.i somewhere in between a Mark 1 and Mark 2 jetpack bot. They wield flaming swords.
Arena

The Arena is where the first two chapters of Story Mode and all other game modes take place. It is a large, rectangular area with an elevator at one end and the commentator box, two large pillars and the Emperor's throne at the other end. Seats filled with audience bots line the two long sides. The arena walls are varying grey colours, and the arena is decorated with large glowing stripes, three large screens and two large banners. The glowing stripes change colour for different levels. Both the Emperor and the commentator box are protected by a force field that repels anything it touches.

## Old Arena

the older version of the arena (before update 15) lacked all current decoration. Instead it a few blue beams on the far side and across the top of the walls. The walls were flat and grey, with a line of red banners along the walls with the robot's "flag symbol" on them.
Marcie's vlogging series (LPS-YouTube)

**Lps: Maryland/Pennsylvania/New Jersey/New York/Virginia/Missouri vlog** is a series created by filmographer/author/artist Marcie McKinney.

## Series 1

Created in 2011

SURPRISE!! a road trip

outdoor fun

Travelin'

wii fun

a LARGE FEAST

airplane experts

crashes and fun

Spark it up!

Mall fun

Watchin' the fireworks

Buh bye Maryland!

## Series 2

Created in 2012

Pack up, Grape! {TRAILER}

Back to Maryland again!

More WWII aces

Pancakes for breakfast!

Welcome to Washington D.C.!

Welcome me home to see a new game!

Pillow pet fight!

Movies! Get your "tickets"!

Bye Gabriel!

The chase at Gabriel's funeral

Another lightsaber fight of our lives

Extremely wild dancers part 1

Extremely wild dancers part 2

Extremely wild dancers part 3

Back home safe {CREDITS}

## Series 3

Created in 2013

We're going AGAIN?! {TRAILER}
Armour Bot

## Appearance

Armour Bots are small dark coloured cubic robots that hover above the ground, with glowing blue highlights. When armoured they appear to have a piece of armour on the underside and on top, but it is actually just a single piece of armour.

## Behaviour

They are spawned by The Emperor in the second battle with him in Chapter 5 of Story Mode. The battle starts with three armoured ones surrounding him, and he will periodically spawn more in a similar fashion to Infantry Bot. After they have spawned, they will fly around near to the emperor at a constant height above the ground, and will use a red laser to destroy any arrows fired at the emperor, and can also rebuild his armour once it is destroyed. They pose no direct threat to the player and only need to take a small amount of damage to be destroyed, but their somewhat erratic movement and fairly fast speed can make them annoying to destroy. Additionally, they cannot be knocked over by kicking.
Curación

Castiel (Sobrenatural)

El poder que le otorga a su usuario la capacidad de curar seres vivos.

## Aplicaciones

* Curación de enfermedades.
* Curación de heridas.

## Limitaciones

* El usuario es incapaz de curarse así mismo a menos que posea Regeneración o Curación Acelerada.
* El usuario necesita tocar al herido para poder curarlo.
* Este poder no puede ser utilizado en alguien que posea Inmunidad a los poderes.

## Usuarios Conocidos

* Castiel (Sobrenatural)
* Daisy (Misfits)
* Daniel linderman (Heroes)
* Jesus (La Biblia)
* Leo Wyatt (Hechiceras)
* Willow Rosenberg (Dark Horse Comics)
* Majin Boo Bueno (Dragon Ball Z)
* Metatron (Sobrenatural)
* Paige Matthews (Hechiceras)
* Raven (Dc comics)
* Shawn farrell (Los 4400)
* Shendu (Las aventuras de Jackie Chan)
* Silver Surfer (Marvel Comics)

## Galería

Shendu (Las aventuras de Jackie Chan)Jesus (La Biblia)Willow Rosenberg (Dark Horse Comics)Raven (Dc comics)Majin Boo Bueno (Dragon Ball Z)Leo Wyatt (Hechiceras)Paige Matthews (Hechiceras)aniel linderman (Heroes)Silver Surfer (Marvel Comics)Daisy (Misfits)Metatron (Sobrenatural)Shawn farrell (Los 4400)
Analysis-bot

Analysis-bot

Analysis-bot is one of the robots in the duo that make up the commentators. Due to his small size, he sits on the table that Commentatron stands behind. He has no limbs at all, black coat, green eyes and accessories, and as the name suggests, he will often analyze what the player is doing and the upcoming level, occasionally answering questions from Commentatron.

* In the ending cutscene of chapter 3, we get a look inside one of the Harvester Fleet ships. Inside, we see what appears to be a command center, with four robots that are the same model as Analysis-bot, just with military uniforms and different eye pieces. In chapter 4, they are revealed to be ship officers, specifically Logistics, Warfare, Mind Space, and Infantry.
* In one line, Commentatron asks Analysis-bot about his relationship with Purple Shep. Analysis-bot quickly responds with "I don't know Purple Shep! We are not best friends!”
* However, in another line, when Commentatron asks him about Purple Shep, he replies that they share the same voice modulator.
* During the Random upgrade challenge, he mentions that if he had arms, he would like them to be the same as Upgrade bot's.
* The Harvester ship officers had emergency combat modes, which included flight, flamethrowers, shooting arrows from their mouths, charging at the player, and sword wielding (although they needed to use their mouths to do so). It is unknown if Analysis Bot has these abilities as well.
* In Chapter 4, Analysis-bot can be briefly seen when the human diplomat is sent to the arena to "negotiate."
* Analysis-bot is apparently a big fan of Spider-Tron 5000 and Spider-Tron 6000. It is also noted that he likes the Jetpack Bots, most notably the Sword ones. In one quote he says that "[he] likes robots that analyse things!", implying that he also likes Logistics Bot as well, commenting on it's Sword
* In multiple lines during story and endless mode, we are shown that Analysis-bot displays an interest in poetry. Some of his lines follow some sort of rhyme scheme, usually followed by commentatron applauding his poetic abilities.
* Analysis bot has gone on record asking for a Sword, but being denied it as he is needed as a commentator

## Trivia

•Analysis Bot uses the same voice as the YouTube personality Purple Shep.

•The same voice is also used in SMG4's Bob Bobowski.

•Analysis bot Is one of the three main bots that can speak, the other being commentatron and the emperor

°Analysis bot is the only bot with a stock voice
Challenge Mode

Challenge Mode was the third gamemode to be added to the game. It features official challenges and workshop challenges you have downloaded. Beating one of the official challenges gives an achievement, a trophy and one of the following; skins, or unlocks upgrades.

## Official Challenges

The official challenges are listed here:

Bow Only Challenge - unlocks Fire Arrows 1

Hammer Only Challenge - unlocks Fire Hammer

Spear Only Challenge - unlocks Fire Spear

Kick Only Challenge - unlocks Power Kick

Laser Challenge - a nice trophy!

Raptor Challenge - a nice trophy!

Raptor Insanity Challenge - a nice trophy!

The Inferno Challenge - a nice trophy!

The Random Upgrade Challenge - a nice trophy!

Endless Armour Challenge - a nice trophy!

Endless Greatsword Challenge - a nice trophy!

Ally Challenge - a nice trophy!

Singleplayer Challenges will have either 10 predetermined or 14 random levels.

## Workshop Challenges

A workshop challenge is a collection of levels made in the Level Editor that can be downloaded from the Steam Workshop. They do not award anything. They can have any number of levels and the creator of the challenge will decide which upgrades the player starts with and which upgrades are not allowed.

## Multiplayer Challenges

Many of the singleplayer challenges are also available to play in multiplayer Co-op. Instead of upgrades and trophies, they award skins corresponding to the challenge. Most challenges will have an increased number of levels. Most have 32. However, the raptor challenges and the Inferno Challenge still have 10.
Endless Mode

Endless Mode was the first gamemode to be added to the game. It puts the player through a never-ending series of levels, with the difficulty increasing as the game goes on. The player starts with a sword, and is awarded an upgrade point for completing each level, allowing them to keep pace with the difficulty increase. If the player dies and has no clones left, the game is over and your score is added to the leaderboard. There are seven difficulty tiers to progress through, starting with basic levels anyone can beat easily to near-impossible frustratingly brutal levels that require fast reflexes and advance planning skills to survive.

## Difficulty Tiers

Endless mode is divided into seven difficulties; Bronze, Silver, Gold, Diamond, Titanium, Uranium and Insanium.

Bronze (level 1-3): Mainly mark one robots on relatively simple levels, rarely with armour.

Silver (4-6): Mostly mark two robots, with more hazards. Spider-Tron 5000s and Flame Raptors sometimes appear.

Gold (7-10): Mark 3 robots appear, occasional mark 4s, kick bots start to kick.

Diamond (11-14): Mark 3s and 4s aplenty, Flame Raptors everywhere and Spider-Tron 6000s.

Titanium (15-22): This contains all robots up to Mark 4s. Fleet Overseers can enter or occasionally single Fleet Analysis Bots. Lots of them are armoured. This was the hardest tier until the Co-op Update.

Uranium (23-32): Mark 5s enter the arena, Mark 2 Kickbots (the most FrIcKiNg annoying robot), and Fleet Analysis bots fly around blowing you up. Laser raptors are not uncommon, so bring a bow. Not many can beat this easily on single player.

Insanium (33+): The hardest tier. Basically the same as Uranium except most of them are armoured, making them harder to kill. Multiple Fleet Analysis Bots in most levels, knocking you over so Mark 5 Hammer Bots can crush you in a single blow. Laser raptors, who are surprisingly difficult to kill, are in abundance.
Mind Space-bot

Mind Space-bot in the ending cutscene of chapter 3

Mind Space-bot is one of the Command-bots that operated the Harvesting Fleet battleship under the Captain. Mind Space-bot worked alongside Warfare-bot, Infantry-bot, and Logistics-bot. He is the same model as Analysis-bot, and thus has no limbs at all, a black and blue military uniform, a cyclopedic blue eye, two antennae-like components on the side of his head, and due to his name and lines, it can be assumed that it’s role is to control and manipulate the ship’s Mind-Space, using it to locate the player and control aspects of the ship and commands to the robots. He also appears to be an operator of the ship's army. He is seen in the ending cutscene of chapter 3. In chapter 4, after the player transfers to a Spear bot, Mind Space-bot sees that the robot had been taken over by the player. He helped track the player down through the different stages of the chapter. After the player makes it to the control room, Mind Space-bot and the other Command-bots stand by as the Captain fights the player. After the Captain is destroyed, Mind Space-bot and the other Command-bots go into emergency combat mode, and Mind Space-bot fires arrows from his mouth.

In twitch mode and the level editor it appears as FleetAnalysisBot2.

Powers/abilities:

-Flight: He can hover above the ground, but a jump attack can reach him.

-Arrows: He can fire arrows at the player similar to an archer. His arrows rotate as he aims them.

-Flamethrower: He can shoot flames at the player whilst moving slowly.

-Knock Over: He lies horizontally to the ground and spins towards the player knocking over anyone hit.
Story Level Details

## Chapter 1

Normal Mode: Sword Robots, Archer Robots, Spider-Tron 5000
3 Mk.I Sword Robots
4 Mk.I Sword Robots
2 Mk.II Archer Robots
3 Mk.II Sword Robots

Hard Mode:
1 Mk.II Combat Archer Robot
1 Mk.III Sword Robot
2 Mk.II Archer Robots
2 Mk.II Sword Robots
1 Spider-Tron 5000
3 Spider-Tron 5000s

Insane Mode: Flame raptors, Sword Robots, Archer Robots (Stationary), Combat Archer Robots (Moving)
2 Flame Raptors with armour and 2 Mk IV sword robots with armour
4 Mk.IV Archer Robots
2 Spider-Tron 5000

## Chapter 2

Normal Mode: Jetpack Sword Robots, Hammer Robots, Sword Robots, Archer Robots, Spider-Tron 5000 and 6000
2 Mk.I Archer Robots
2 Mk.I Archer Robots
2 Mk.I Hammer Robots
3 Mk.II Sword Robots
4 Mk.I Sword Robots
1 Mk.II Hammer Robot
1 Mk.II Archer Robot
3 Mk.II Sword Robots
1 Spider-Tron 6000
1 Mk.III Hammer Robot

## Chapter 3

Chapter 3 differs from chapters 1&2 in the fact that it is no longer in a linear arena. It introduces business bots and multiple player characters.

Normal Mode: Business Bots (Sword, Hammer), Spider-Tron 5000, Archer Robots
1 Mk.II Business Hammer Bot
4 Mk.I Archer Robots
4 Mk.II Combat Archers
all with armour
2 Mk.I Archer Robots
3 Mk.I Sword Robots
all with armour
1 Mk.IV Jetpack Hammer Robot with armour
with armour

## Chapter 4

Chapter 4 introduces mind transfer and spears.

{Checkpoint}
(one has armor)
1 Mk.IV Archer Robot
2 Mk.I Business Sword Bots
1 Mk.II Business Hammer Bot
4 Mk.II Spear Robots
1 Mk.IV Jetpack Hammer Robot with armor
{Checkpoint}
2 Mk.II Business Hammer Robots
1 IT WAS A TRICK bot
1 Mk.IV Spear Robot
2 Mk.II Hammer Robots
2 Mk.III Hammer Robots
{Checkpoint}
1 Mk.II Hammer Robot
{Antigravity}
2 Mk.I Archer Robots
3 Mk.II Spear Robots
{Antigravity}
2 Mk.IV Sword Robots
{Antigravity}
{Antigravity}
4 Mk.I Jetpack Robots
{Checkpoint}
6 Mk.II Archer Robots
2 Mk.I Spear Robots
1 Mk.III Sword Robot

 1 Mk.IV Jetpack Hammer Robot
1 Mk.IV Sword Robot
1 Mk.IV Spear Robot
1 Mk. IV Combat Archer Robot
1 Infantry Bot
1 Logistics Bot
1 Warfare Bot
1 Mindspace Bot
Effects

**Effects** are a feature that helps and hurts

## Stun

There are two types of the stun effect: **Stun** and  **Minor Stun.**

### Normal Stun

Stun will temporarily disarm and immobilize the target, leaving it vulnerable to attack

Triggered by: Being in the blast radius of a bomb, Being kicked, Having armour get hit by a hammer.

### Minor Stun

Temporarily disables attack

Triggered by: Having your sword blocked, losing armour, losing an arm.

## Limb Loss

There are two different effects depending on which limb was lost. Effect can be stopped by Repair or death.

### Arm Loss

Disables the use of the bow, hammer and shield.

Triggered by: Having the arm smashed/sliced

### Leg loss

Slows the speed and disables kick.

Triggered by: Having the leg sliced/smashed

## Burning

Turns a part of the body (depending where the target got hit) Bright yellow, after about 1 second the bright yellow burns off.

Triggered by: Getting hit by a fire sword/hammer/arrow, touching a active fire trap, touching lava.

## Death

Resets player's Progress unless they have a clone, which then they switch to their clone.

Triggered by: Losing any part of the head, Losing both of your arms/legs, Severe damage to torso.
Level Editor

## Features

The Level Editor presents you with an empty arena (or an empty adventure map if selected) with a list of folders on the left side of the screen. Clicking on one of these opens the folder giving you a list of objects you can drag and drop into the arena. These include basic shapes, traps, hazards, enemies, decorative components and trigger areas. The player can use multiple tools to interact with the objects, precisely moving and rotating them and changing their size and appearance. The player may also change the appearance of the sky, the color of the arena and the decorative lights/stripes. These features can be combined to create impressive levels to a high standard. Last Bot Standing levels can also be made, which can be used in private games.

The editor also features the Animation System, allowing creators to sequence events and control the movement of robots, even making them do emotes and talk. You can even cue the robots to move different parts of their bodies independently to allow for a wider range of movement. This allows players to make all kinds of inventive levels, like robots using special attack sequences and portals that teleport the player, or even cutscenes with epic anime battles. For a full tutorial on how to use the animation system see the corresponding video on the Doborog YouTube channel. This feature is currently not available on the switch version of the game.

In the level editor, the player can choose between four different options. These are "arena level," "challenge," "last bot standing," and "adventure." Last bot standing and adventure levels both leave the user with an empty canvas, however, "last bot standing" allows players to use objects in the "multiplayer" folder. Adventure mode grants functionality to the objects in the "adventure" folder. In addition, enemy robots cannot be added to last bot standing levels. All other objects can be used in any of the level types.

When uploading levels, arena levels will be uploaded as endless mode levels when publish to the workshop. Challenges will be uploaded as challenges. Last bot standing levels will be available to play in a private last bot standing game. Adventures will appear as the first level type in the "browse workshop" section. The player can switch between what types of levels are viewed.
Achievements

Clone Drone In The Danger Zone has a variety of unlockable Achievements that can be completed in various ways by doing things in “interesting ways”. See bottom of page for how to unlock secret achievements.

## Secret Achievements (How to unlock)

Lets Try Another Human!

*-Die on the first level of endless mode*

Hello Doborog!

*-Click the a devs face when they pop up in the corner when they are streaming.*

I Think It’s Dead Now

*-Hit garbage on the ground repeatedly*

There Can Only Be One

*-Kill your clone*

Easter Already?

*-go into chapter 2 level 7, as you jump on the exit jump pad go right and land on the ledge, follow the wall along and it will have a pink highlight. Walk to the end and a door will open, rescuing the War Cubes.*

Click BBZ!

*-Click the game logo in the main menu*

This Is Not Co-op!

*-Kick your clone into the elevator.*

Fool!

*-Jump into the Emperor’s forcefield*

Fire On My Mind

*-Mind Transfer into a Flame Raptor*
Warfare-bot

Warfare-bot preparing to attack in chapter 4

**Description**

Warfare-bot is one of the Command-bots that operated the Harvesting Fleet battleship under the Captain. Warfare-bot worked alongside Logistics-bot, Mind Space-bot, and Infantry-bot. He is the same model as Analysis-bot, and thus has no limbs at all, a black and red military uniform, a red cycopedic eye, an antennae on the left side of his head, and due to his name, it can be presumed that he is a tactician, and quite possibly the second-in-command of the ship. He also appears to be a key operator of the ship's armies. He is seen in the ending cutscene of chapter 3. In chapter 4, Warfare-bot gives a tactical analysis on the human armada guarding Earth, and states that the main threat is the rogue human, who is the player. He helped track the player down through the different stages of the chapter. After the player makes it to the control room, Warfare-bot and the other Command-bots stand by as the Captain fights the player. After the Captain is destroyed, Warfare-bot and the other Command-bots go into emergency combat mode, and Warfare-bot speeds at the player, knocking them down by ramming into them.

There is a glitch possible in the Mind Transfer Challenge that allows the player to become Warfare-bot if you are killed by him and there are no other bots alive. But after the level is over, the player will become glitched and not be able to move.

In twitch mode and the level editor it appears as FleetAnalysisBot1.

**Powers/abilities:**

-Flight: The robot will hover above the ground, but within reach of melee weapons.

-Ramming: The robot will charge towards you head first, knocking the player over.

-Bomb launcher: shoots cluster of bombs at player; can easily cause lethal damage.

- Flame Thrower: Spews flames at the player.

**Behaviour**

Warfare often charges towards the player, releasing shrapnel bombs on the player after finishing the ramming attack, often dealing serious damage or downright killing the player should the player be hit. It is highly recommended to take out warfare first especially in crowded or small areas first. A hammer could be used to great effect as the player could just dodge the ramming attack and the bombs before going in and attacking warfare bot while it is on its cooldown allowing the player to instant-kill warfare bot.

## Trivia

- If the player mind-transfers into warfare bot they are not able to use his grenades.
Traps

Traps are various obstacles that have the chance to kill the player if they step to close.

## Spikes

Spikes consist of a simple flat gray square with dark gray holes. Spikes are traps that, when stepped on, release a set of jabbing spikes, these spikes damage the player or any robot that steps on them. But beware: If you are knocked onto the spikes, you will still be jabbed when down.

## Saw Blades

Saw blades are spinning circles with serrated edges that spin whilst following a preset path, contact with a saw blade can destroy robots, the player, or remove individual limbs and damage the player. Saw blades can have custom speeds and distances, always following a straight path. Spider-Tron 6000 and 5000 are not always immune to saw blades. (but is hard to kill them with traps)

## Fire Traps

Fire traps are geyser-like jets that blow fire, similar to that of a Flame Raptor, in constant intervals. Though the gray jet is harmless on its own, players should stay a distance from them, as contact with the fire can quickly destroy limbs and kill players and robots.

## Lava

Lava traps are preset pools of lava that quickly destroy the feet of robots, killing them within 5 seconds. Though difficult, it is possible to stand on lava without dying, but it is likely a leg or foot will be lost.

## Conveyor Belt

Conveyor belts are traps that do not kill the player, but can push them into hazards or enemies that do kill. Conveyor belts push the player at set speeds, making levels harder by making the player focus on where they are moving, even if they don't mean to.

## Jump Pads

Jump pads are neon blue trampolines that launch the player at varying heights. Jump pads, like conveyor belts, cannot kill the player on their own, but can push them towards hazards or enemies, endangering the player. Despite being labeled traps in level editor, they are often used as a method of transport necessary for certain levels.
Commentatron

Commentatron

Commentatron is one of the robots in the duo that makes up the commentators. Only the top half of his torso is visible, as he is behind a table. He has a deep, dark voice. He is a robot with a rather large chest, resembling a muscular man. He has a black suit, headset, red eyes, and reddish hair accessories. As his name suggests, he will usually make comments on what the player is doing and what the outcome of the level was. He will often wave his arms around while speaking, and is notably more expressive than Analysis-bot, he views the user and watches him burn

* In one of his lines, Commentatron asks Analysis-bot what his relationship with Purple Shep is, referencing the fact that Analysis-bot uses the same voice as Purple Shep.
* In another one of his lines, Commentatron says that he loves the smell of energy swords in the morning, revealing that he has a "nose" installed.
* In one of his lines, Commentatron proposed the idea that he and Analysis-bot should form a band (although he calls it a "popular musical act" due to robot speech patterns).
* If you use the camera, you can see that he has legs, and has been standing up the whole time. His legs seem thin and awkward when compared to the rest of his body.
* He appears to be a re-purposed Hammer Business Bot that is fitted out with his accessories being the most notable key difference
* In chapter 4, he can be seen when the human diplomat is sent to the arena to "negotiate."
Retroceso Temporal

Curtis Donovan (Misfits)

El poder que le otorga a su usuario la capacidad de retroceder el tiempo.Poder opuesto a el Avance Temporal.

## Capacidades

El usuario puede retroceder el tiempo unos segundos, minutos, horas, días,meses u años para modificar los resultados acontecidos. Este método de viajar en el tiempo no crea paradojas ya que el usuario se retrocede así mismo en el tiempo.

## Limitaciones

* Este poder no puede regresar a el usuario a un momento en el que no había nacido.
* Los eventos que el usuario cambie crearán una línea temporal alterna causando resultados inesperados.

## Usuarios Conocidos

* Curtis Donovan (Misfits) tenía este poder hasta que se lo vendió a Seth en el último episodio de la segunda temporada de la serie.
* Hiro Nakamura (Heroes)
* Max caulfield (La vida es extraña)
* Whis (Dragon Ball Super)
DatFatCat137

## Background Info

DatFatCat137 was a contestant in season 10 and is still participating in season 11 of JCL Kaytwo's MiniTWOW. DatFatCat137 Got 12th place in season 10, his first time playing TWOW. In season 11, it is now the final 26 and DatFatCat137's best rank was 6th. He was one of the people who wold have gotten eliminated in the controversial "Bonus Round." His (normal) Booksona is Orange and Blue. It is wearing glasses over the magenta and green eyes. It is also wearing a bow tie and holding a Rubik's cube. His Joke Booksona is the picture of Jesus in space shooting lasers at UFOs.

## Trivia

* His season 10 eulogy was that really long one. Yeah that one that had 8 paragraphs.
Bombs

Bombs can be launched by multiple enemies in the game. They appear as black cubes with a small red glowing voxel on each side, which makes them appear as blocky spheres. They will explode three seconds after launch. The ‘explosion’ consists of ~25 small red glowing cuboids 3 voxels long, which leave a red trail behind them. they will project outwards from the bomb, and move at a constant speed for about half a second before disappearing along with their trails. Upon hitting a robot, they will destroy a single voxel where they hit. This is often harmless, but will occasionally sever a limb, or even hit the head, killing a robot instantly. They can be deflected with an upgraded sword or a spear with a shield.

They can be launched by Spider Tron 5000s, Spider Tron 6000s, Spider Tron 7000s, Fleet Overseers, Fleet Captains, and Warfare Bots.

## Trivia

At one point in Story Mode Chapter Three, the Fleet Overseer also attempts to kill the player using a group of bombs that are released into an elevator.
Tiers

## Bronze

Bronze is the first tier. It consists of mainly mark 1 robots.

## Silver

Silver is the second tier. Its consists of mostly mark 1&2 robots with a few mark threes.

## Gold

Gold is the third tier. In gold you will begin to see mark 4 robots and more powerful robots.

## Diamond

Diamond is the forth tier and is relatively similar to gold. However, you may see more robots per level.

## Uranium

Uranium is the sixth tier. In uranium you can begin to see mark 5 robots.

## Insanium

Insanium is the last tier, full of laser raptors and armoured mark 5s, and, as the commentators should state, you have to be a little bit insane to reach insanium.

For more information on the tiers, see Story Mode.
Zombie bot

Zombies are bots that appear decayed, with green matter on them. They appear in the co-op zombie challenge and can be added to custom levels with the level editor.

Zombies can deal heavy damage with their hands. They come in mark 1, 2, 3 and 4 varieties, each variety having larger, clawed hands than the last. Mark two and above have a dash ability, and higher marks are able to initialise attacks more rapidly. Mark 4 will set what they hit on fire. Zombies can swing their arms at foes with circular swings of their arms, clawing sideways, or if they were in the air they can put both fists together and execute a sort of ground-pound attack. When crawling due to loosing their legs, they can swipe at the player with their remaining limbs. Unusually, these bots don’t jump much in combat; they only do so to navigate terrain.

Uniquely to any humanoid robots aside from The Emperor, these bots can survive both their legs being removed, using their arms to drag themselves toward the player if this happens. They still die if they lose both arms. When on the ground, they can only move very slowly by dragging themselves with their hands, but are also trickier to hit, and the player must get a little closer to do so at its own potential risk. A bow and hammer is effective in this scenario, as they have little capacity to dodge.

Although this may not be canonical, a challenge called :”ATTACK OF THE ENEMY ZOMBIES” gives us an insight into their creation. In the challenge’s opening cutscene we see a Fleet Captain and a Mindspace Command Bot talking about upgrading their combat robots with alien crystals. Fleet Captain commands Mindspace to upgrade all the combat robots at once-however- as this has not been tested yet, Mind space suggests a staggered approach, inline with safety protocols. The Fleet Captain calls this nonsense and tells Mindspace to upgrade all the combat robots at once as according to Fleet Captain: These crystals are almost identical to our own computing architecture. And when the challenge starts, see combat robots that have been damaged by the crystals- and even display hostility to their own business bots, as they were not part of the “crystalline network”. Throughout the challenge, you learn more about the crystalline network, in the sense you learn that it commands bots to defend it and assimilate more into the network, as seen in small snippets of dialogue from the Fleet Captain.
MK2 Sword Robots

MK2 Sword robots are enemies in clone drone in the danger zone, they are upgraded versions of the MK1 sword robots.

## Appearances

The MK1 Sword Robot is the fourth enemy encountered in Story Mode, first appearing in Chapter 1 Level 4 on normal difficulty, as the only robot in the level. The MK2 Sword Robot can be encountered in early Chapter 1 and Chapter 2, and is fairly common through the story mode

In Endless Mode, the MK2 Sword Robot appears from Silver Tier onwards, gradually becoming less common as it begins to be replaced by higher tier sword robots like the MK3 Sword Robots and is rare in uranium and insanium tiers.

## Traits

The MK1 Sword Robot is regarded as an easy enemy, with its simple AI, as well as its ability to strafe and swing sideways. The MK2 Sword robot will follow the player in a straight line, until close to the player, strafing sideways then attacking. The MK2 Sword Robot will attack with quick downwards and sideways strikes and, if attacking mid-air, will perform a sideways cleave. If you access an area that is not able to be reached by the MK2 Sword Robot, and there is a Jump Pad in the level, it will stop following the player and travel to the nearest Jump Pad, and if it lands successfully at an area which it can reach the player, it shall resume chasing the player.

## Design

The MK2 Sword Robot is Red in coloration and carries a laser sword with a red tint, it has lots of depth and lines throughout the upper torso and thighs and the MK2 Sword Robot is the same height as the player. it also has glowing red eyes that turn blue when the human mind transfers into them.

## Tips and Tricks

As the MK2 Sword Robot is generally an easy opponent, there is very little precaution required when fighting them. They will try and strafe around the player going in for sideways swipes, and are not very dangerous otherwise. Due to their sideways swing, they will sometimes kill other enemies in the group, so enemy's could be baited to getting side swiped without giving the player any danger.

The easiest way to defeat them is with the Bow, or flame breath, due to their semi predictable movement, however as they are weak, it may be a waste of energy to kill them this way. The Hammer and Spear are both effective, low risk ways to deal with the MK2 Sword Robot, and kicks can be effective as, being a MK2 Robot, the MK2 Sword Robot lacks Get Up, meaning it is down for longer than higher tier robots.

The Sword is possibly the worst weapon to fight the MK2 Sword Robot with as the Sword Robot can still block sword strikes that hit its sword, and can be followed up with a sideways strike, killing the human in a quick and easy way.

## Triva

* The skin for this robot is instantly unlocked upon first booting up the game.
* Most MK1 Sword Robots in other difficulties are replaced by MK2 Sword Robots.
* When Mind Transferred into a MK2 Sword Robot, it is identical to a MK1 Sword Robot.