Rules

#### Civility and Courteousness

* This is a mature wiki, so there may be more leeway than other wikis. You have been warned.
* Do not allow arguments to get out of control. If it needs to be discussed, bring it to an Admin or take it elsewhere.
* No explicit sexual content is allowed on the site.
* No personal attacks on other users.
* Be kind and courteous towards others.

#### Editing

1. Do ***not*** edit another user's work without their permission.
2. Do ***not*** use another user's work without their permission.

#### Relations to Canon

1. Fanon ***must*** be related to ***Gehenna's world.***
2. Crossovers with other anime/mangas/media are not permitted.
3. A crossover is when the character in question is indistinguishable from the source with the exception being tweaks required to make the character fit into the universe. Using images of a character, similar power sets, and name changes are permitted, as long as the two characters are not inherently identical.
4. No contradictions to the rules of the Gehenna wiki.
5. Articles must be within reason and make logical sense.
6. Under no circumstance are you allowed to make an Original Angel or a Devil.

#### Plagiarism

1. Plagiarism is considered Bad User Conduct and will have the offending user face judgment. Multiple instances of Plagiarism will lead to an indefinite ban from the site.

#### Admins

1. Admins are not exempt from the above or below rules.
2. All decisions made by Admins are considered final unless the same group revokes them.
3. Respect towards the Admins are expected.
4. Grievances or disagreements are not forbidden, but disrespect is.
5. If an article does not follow Wiki rules or guidelines, the offending article will receive a warning. If an attempt to fix the problem has been made before 3 days, an Admin will delete the offending article.

## Races

#### Humans

1. Humans is the most basic of the basic. These are the ordianry mortals who aspire, fight and suffer, and it is due to this suffering that they may rise above their mundane state.
2. Humans are bound by mortal coils and can thus not accomplish superhuman feats.
3. Humans is the weakest entity in the world, but can often be the most ingenious.
4. Humans are the most numerous of the three species, numbering in over a Billion in Europe alone.
5. Humans who take up the banner of the Templars Reborn are inherently blessed, capable of inhuman feats of strength and relfexes, though not quite on par with most Abnormals. They are still incapable of either magic or miracles.

#### Paragons

1. Paragons are humans who have been noticed by the Angels on High and have bestowed them a piece of themselves.
2. A Paragon is expected to live in accordance with their Angel's wishes and virtues.
3. A Paragon is the epitome of human achievements of virtue and self-sacrifice.
4. A Paragon cannot use magic in any capacity. Instead they perform miracles.
5. A Paragon cannot be a mad sociopath, psychopath of any kind as it contradicts their angel's decrees. Doesn't mean that you can't be creative with your virtue however.
6. Paragons are the least numerous of the three species.

#### Abnormals

1. Abnormals are the most dangerous of all the three species.
2. An Abnormal is a descendant or "ascended" child of the Fallen Angels.
3. Any mythological creature is free game when you make your Abnormal.
4. You can make your own Abnormal creature. Must be approved by the Administration.
5. Well trained Abnormals can transform back into Humans but with some minor traits of the monster they are.
6. Abnormals cannot use miracles in any capacity.
7. Some Abnormal species can be allied with humanity if under heavy scrutiny. (Must be applied for.)

## Powers

#### Magic

1. Magic is a supernatural power that exists within all Abnormals. It can allow them to perform mighty spells, or it is an inherent property of the species that grants them greatly enhanced physical qualities.
2. Magic has the restriction of an internal and external resource known as Mana. Mana is quantifiable and limited.
3. Mana can be drawn to be used for spells from the very air around them. However, if the power is overexerted, such as trying to use more mana than is available in the area, can result in random and sometimes catastrophic events.
4. There are three categories of magic: Common, Secret and Exalted arts.
5. Common Arts are just that, Common. There is no need for any restrictions or requests made for the Common arts. Common arts entail magic such as the Fire Magic, Lightning Magic, or any other of the basic elements.
6. Rare arts are a bit more special. This is where things start to get interesting. Rare arts are the kind of magic that the Templars start to get weary of. Rare arts are strong enough to not be as impeeded by the modern and blessed equipment used by humanity. When faced with Rare Arts, humans must begin to get creative with their strategic execution. Rare arts consist of things like Gravity Magic, Light and Shadow Magic, and more.
7. Exalted arts is where things start to get really scary. The Exalted Arts always require an application to be used. The Exalted magic is so powerful and rare that Templars would rather flee than engage with someone with this magic. It is said to take down a single abnormal with Exalted Arts it requires either two platoons or two average Paragons. Exalted magic takes many forms, ranging from more typical magics such as Hellfire to more exotic and sometimes absurd arts such as Stardust Magic, Data Magic and more. No Abnormal is allowed more than one Exalted Magic.
8. The number of magics your Abnormal can possess is restricted by the "Magic Capacity" Score of your selected race. 1-2= 1 Magic, 3-4= 2 Magics, etc.