Missile

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### Special

Upon attacking, launches away in a straight line. Mythic and Ultra slightly angle toward nearby enemies.

The **Missile** is a petal in florr.io. It can be shot as a projectile in a similar manner to how Hornets attack.

## Appearance

Similar to the Stinger, but it is an isosceles triangle with two sides longer than the third. The petal is completely black.

## Function

*Note: The "A + B" respawn format means that the petal takes A seconds to respawn and B seconds after respawning to do its special action/have its special action enabled.*

When attacking, travels in a straight line for 15 tiles or until it hits something, then disappears. Damage and durability are same regardless of whether the petal is fired or not.

The Mythic and Ultra variants of this petal can angle slightly before they are launched. (Once launched, the missiles will continue in a straight line like other rarities.) This lets Mythic and Ultra Missiles target nearby enemies (i.e. it is homing).

## Obtaining

*Things marked in an "X" cannot be dropped. Things marked with a "?" are unknown values.*

### Purchasing

On certain days, the petal can be purchased in the Shop.

*Note: the price depends on how much money is spent. This table shows the prices assuming the lowest and highest amounts of money that can be spent. Also, the stars awarded per ad change depending on the player's highest rarity petal. The table shows the lowest per ad (1) and the highest per ad (3). For more information, go to this page: Stars*

## Strategy

Compared to the Stinger, missiles have lower damage, however, they have ranged capabilities, a much faster respawn, and slightly more durability. Missiles can deal heavy damage to enemies from afar. However, it can be liability in close quarters combat since missiles will fire upon attacking instead of expanding in orbit.

Somewhat low health is mostly mitigated by fast respawn. Stingers also have low health and die in one hit to most attacks. Missiles do too but come back much faster than stingers, making them much more useful as a powerful defensive wall.

Using Light or Pollen, missiles can be clumped together to form a shotgun with a concentrated, deadly attack. Using Yin Yangs can fix the direction of the missiles, making aiming easier. Using Faster can make missiles harder to aim but skilled players can use it to fire missiles at a target more often.

### Garden

* Missile is good in ranged and close combat alike.
	+ Missiles are good at taking out Hornets or other foes from a distance. This can be useful in avoiding close confrontation. However, it requires precise aim and hornet missiles could potentially take out flower missiles.
	+ Their fast respawn makes missiles good as a last minute shield that is up most of the time. Their high damage means most mobs will be one shot. However, dense swarms can overwhelm missiles.

### Desert

* Just like Garden, missile is a versatile petal
	+ For ranged combat, it is best used against Sandstorms to avoid troublesome close combat with them. It can also be used to snipe down fleeing Desert Centipede or to assist teammates against mob swarms without risking damage.
	+ For close combat, missiles are a risky but effective method. Being unable to attack without firing them, it requires the user to get right in a mob's face to deal damage, and mobs in desert have high body damage. Missiles are best used as a defensive petal in this regard rather than as something used to go on the offensive.

### Ocean

* Missiles are one of the best petals in Ocean.
	+ Missiles can kill Jellyfish without getting into their range. This requires some aim, but the jellyfish hitbox is relatively large, so not as much precision is needed. Most jellyfish will die in 1-2 hits.
		- Squeezing the missiles together with Lights or Pollens can help as can using multiple missiles
	+ Missiles have the burst damage to one shot Starfish. Even if they don't, they'll be left with low health, low enough that they can be shot again to kill them or rammed to death.
	+ Aiming is required, but Missiles can deal hefty damage to Crabs and Shells.
	+ In addition to serving as a projectile, missiles serve as a last line of defense against ramming mobs that deal heavy damage.

### PvP

#### Using

* Skilled players can snipe others from far away using missiles. However, it'll struggle to get through players with high health petals or high petal density.
* Using Bubbles with missiles is effective. The bubbles can be used to boost a player into someone else while the missiles serve as a ramming force, dealing massive damage. Using bubbles makes it easy to bypass a defensive petal shield, but attackers should be wary of any high damage petals opponents have since they'll have to pass through those.
	+ This strategy is good on the defense too. Right after using the bubbles, the player can fire their missiles. The sudden momentum boost causes the missiles to be fired behind the player, dealing damage to chasers.
* Pairing missiles with Lights or Pollens can cram them closer together, creating a tighter bullet field or shield that is more effective on both offense and defense.

#### Against

* If the missile user if far away, they can be dodged.
* Use high health petals or high petal density to block incoming missiles
* Missiles cannot extend out like other petals can, but they will fire, so they're still a threat at moderate range.
* Try to use Bubbles to quickly attack a missile user right after they have fired them.
* Use Salt to punish missile players with reflected damaged.

## Gallery

Common MissileUnusual MissileRare MissileEpic MissileLegendary MissileMythic MissileUltra MissileSuper Missile
## Trivia

* The missile has the second lowest health out of any petal, with only the Bubble being lower.
	+ The unusual missile has 4 HP while bubbles have 1 HP.
* The missile is one of a few petals that has a change in respawn depending on rarity.
	+ Interestingly, the bubble is also one of these petals.