Changelog

## Alpha v1.7.0 (26/8/22):

+ Added some more Perks.

+ Current Passive Perks:

+ \* Accuracy (-75% spread, -75% recoil)

+ \* Binoculars (increased vision range, ability to see other's perks, everything that thermal does when camo gets added)

+ \* Armor Piercing (does 25% damage directly do the target's health pool)

+ \* Damage (+30% damage bonus)

+ \* Large Magazines (+50% magazine size, +50% amount of current bullets in your magazine)

+ \* Fast Reload (-50% time taken to reload, does not affect the reload animation for now)

+ \* Bullet Speed (+25% bullet speed, -20% bullet lifespan to counter its increased range)

+ \* Speed (+20% max speed)

+ \* Range (+50% bullet lifespan)

+ \* Kevlar (+25% damage resistance, which translates into -25% damage taken)

+ Current Active Perks (Abilities):

+ \* Gas (gets thrown in the direction you look at, after some time it makes a sphere (or gas cloud) that damages players in it)

+ \* Dash (You go 3x your max speed torwards the direction you're looking at)

\*\*\* If you have complains about any of these perks, please go to #game-discussion.

\*\*\* For clarity, the perk's stats affect each other 'multiplicatively', meaning if you have two stats, one is +15% (1.15) damage and the other is +25% (1.25) damage, you have a result of a final damage bonus +43.75% (1.4375), since both multiplied together equals that.

+ Added killcam. (When you die, the camera moves to your killer)

\*\*\* Can be outrun if you have speed and dash, which will be changed by using a different method of camera movement. + Damage Notification now increases in size and redness depending on the damage you're doing.

\*\*\* Your brain creates more dopamine if there is suddenly large red text that says "HIT DAMAGE 235" after throwing a grenade at 2 people.

+ Completely rewrote how perks work in comparison to 1.6 to allow adding perks easier.

\*\*\* Now it's simple to add any perk you can wish for.

- Added bug that binoculars don't always work.

## Alpha v1.6.0 (4/8/22):

+ Fixed the dynamic camera

+ Added a debug menu that can be toggled with Esc

+ Discord/Reddit/Wiki buttons were added to the lobby

+ Smoother acceleration

+ Block to player collisions and player to player collisions

+ Other players are now rendered

+ Guns are now rendered

+ Added chat

+ Servers have been temporarily moved back to replit as it's easier to test on

- Fixed a bug causing the grid to shake rapidly while moving

## Alpha v1.5.0 (25/3/22):

+ Minor UI changes

+ Reduced rendering lag slightly

+ Implemented reCAPTCHA v3 to prevent (most) botting in the future

+ Some changes under the hood, including a server migration off of replit

- All known bugs have been fixed

Note: nearly all updates from this point on will be centered around gameplay rather than the UI.

## Alpha v1.4.0 (3/1/22):

+ 85 Percent of guns added to selection.(credits to Das, Astro, and Tampermonkey2)

+ Client can be rendered(body only)

+ Patched most mobile css glitches

+ Added guest system for no account clients

+ Added canvas and grid

+ Camera system optimized(for canvas and grid)

+ Added borders to canvas and grid

+ Added info icon(on hover) will display info about the gun

+ Added Dark Mode

+ Added static High score

+ Added How to play section

- Removed all 90 percent of bugs(mostly css)

- Removed old gun assets

- Removed availability of this update to official client(until v1.5.0)

## Alpha v1.3.0 (5/10/21):

+Replaced Verdana fonts with Orbitron (in most places)

+Added authentication (login/logout/registration) system

-Removed all known bugs

## Alpha v1.2.0 (26/8/21):

+ Added several new animations to the homepage

+ Added a Loading screen in which assets and javascript are preloaded

+ Added black as a selectable color

+ Added the mp5 (credit to Dasnormalguy#3952)

+ Added sfx for button hovers and interacting with the color/armor selectors

+ Revamped the gun selector

+ Added login menu

- Removed old gun sfx

- Removed old gun assets

## Alpha v1.1.1 (31/8/21)

On 30/8/22 at approx. 8:30-9:00PM UTC, NitroVesper and SharedRory, 2 of the developers, decided to leave. SharedRory, to pursue his own project, and NitroVesper, decided to delete all of the code, presumably because he now hated all of the dev team, calling them a "noob team" in a comment in the now deleted code.

Rewriting began on 31/8/22 after nitrogem35 discovered the sabotage. While it was being rewritten, several changes to the UI and functionalities which were incorporated into v1.2.0 were originally part of this lost version.

## Alpha v1.1.0 (before 30/8/21)

Not much is known about the changes of Alpha v1.1.0, but it is known that they were mostly clientside, like the functionality of buttons, remodeling of the menu, etc.

## Alpha v1.0.0 (8-11/8/21)

Although being 1.0.0, this is not the first version. Most of the "features" in it were vestigial and did not function. The game did not work at all, and everything was purely clientside and did nothing at all... At this point, it was merely called "Gats Remake" because Astronautical had not posted the poll that decided the name of the game, gunnarz.io, on 12/8/22

## Unversioned Alphas

### 6/8/21

This was the basis of the current menu we have now. Nothing worked at all, and it was pure CSS.

### Before 6/8/21:

The original gats remake was a crude version where the player had no weapons, only moving around. Pressing space would let out a green block (reminiscent of build), however they were movable and there was practically no cooldown whatsoever. There were also strange circles in the game and the obstacles were of various sizes. This however was not really an old version, but more of a spirit predecessor. The lines between the apparently different games are very blurred however.