recursal/Fanatic-Fandom huggingface dataset:
Physics Manipulation

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members of that wiki.

## Summary

**Physics Manipulation** is the ability to distort, alter, and manipulate the laws of physics and the fundamental forces that govern natural phenomena in the universe (such as Velocity, Momentum, Inertia, and Nuclear Forces). As a result, one is able to replicate virtually every phenomenon possible in nature or through science and cancel it just as easily. This is a particularly rare ability in fiction and is often given limitations of some sort due to its sheer potency and versatility.

## Possible Uses

Some applications include:

* **Elemental Manipulation:** Users are able to replicate virtually every kind of phenomenon possible in the universe, including the creation and manipulation of elements such as fire, water, and air.
* **Energy Manipulation:** Since the transfer of energy is governed by the laws of physics, it is only natural that users are able to manipulate the flow of energy of any kind for various purposes.
* **Matter Manipulation:** By manipulating the forces that constitute matter, powerful Physics Manipulators are able to control matter at the sub-atomic level.
* **Reality Warping:** Particularly powerful users can even create new laws of physics, effectively granting them a limited form of Reality Warping.
* Ability to control and/or nullify any power based in the laws of physics and most natural phenomenon (i.e. manipulating drag to stop incoming attacks and friction to make it impossible for someone to move).
Adaptation

## Introduction

**Adaptation** is the ability to survive and adapt to different situations and natural environments.

This can include developing abilities to breathe underwater or in air with variable compositions, withstand different atmospheric pressures, live in much colder or hotter climates, see in greater darkness, develop camouflage colouring to hide from threats, etcetera.

As opposed to Reactive Evolution, Adaptation only gives a character the ability to balance the resources of its current body, not to, for example, grow more durable or powerful.
Photographic Memory

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members from that wiki.

## Summary

**Photographic Memory** is a person's ability to remember and recall scenes, images, and/or information in perfect detail. Although this ability is often shown in higher intellectuals, it is not only limited to smart people. A person with otherwise average and even potentially below-average intelligence could still possess this specific mental ability.

It should also not be assumed that a high intellectual person automatically has this ability without evidence to back it up, whether it has been stated or explicitly shown.
Avatar Creation

## Introduction

**Avatar Creation** is the ability to manifest another entity in the place of one's true body, using it as an avatar. This ability may allow the users to interact with the world in a way their true forms, which may be too abstract to normally physically interact. One could also use the ability to manifest a body for another, more powerful entity.
Radiation Manipulation

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

The ability to manipulate the emission or transmission of energy in the form of waves or particles through space or through a material medium.

Be noted that it is less likely to affect someone used to space travel, as space has a lot of radiation that people, who fly through it, would face constant exposure to.

## Types

* **Electromagnetic radiation** (such as radio waves, visible light, x-rays, and gamma radiation (γ)
* **Particle radiation** (such as alpha radiation (α), beta radiation (β), and neutron radiation (particles of non-zero rest energy)
* **Acoustic radiation** (such as ultrasound, sound, and seismic waves (dependent on a physical transmission medium)
* **Gravitational radiation** (radiation that takes the form of gravitational waves, or ripples in the curvature of spacetime)

## Possible Uses

* Light Manipulation (by manipulating electromagnetic radiation)
* Particle Manipulation (by manipulating particle radiation)
* Sound Manipulation (by manipulating acoustic radiation)
* Gravity Manipulation (by manipulating gravitational radiation)
* Causing explosions (by releasing large amounts of energy at once)
* Ionizing targets (by using ionizing radiation)
BFR

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**BFR** is short for **Battle Field Removal**, referring to one opponent forcing the other outside of their area of combat for a long enough period of time that the battle cannot be continued. As long as they cannot return from wherever they have been transported to within a certain amount of time - a week, going by Standard Battle Assumptions - victory is reached through BFR. The specific methods of BFR may vary, and they may be as simple as teleporting an opponent somewhere far far away to abandoning them in another time, sending them to a parallel universe, or knocking them into space.
Ulster Service Plaza

**Ulster Service Plaza** is a highway service plaza located on the New York State Thruway (south).

## Services

### Restaurants

* Panda Express
* Starbucks

## See also

* /Gallery of arcade games
* /Gallery of decor
* /Gallery of gift shop merchandise for sale
* /Gallery of play area equipment
* /Gallery of posters
* /Gallery of restaurant equipment
* /Gallery of signs
* /Gallery of vending machines
* /Miscellaneous gallery
Nigh-Omniscience

## Disclaimer

This is directly taken from VsBattle Wiki, all credit goes to the admins and members of that wiki.

## Summary

Power to **know almost everything in existence**. Lesser version of Omniscience.

User knows almost everything in existence while being blocked from certain details or being limited in other ways, possibly only being able to see one timeline or universe, or have just small patches of information that are missing or blocked out. Thus allowing one to keep their sense of free will and uncertainty.

This power is also called limited Omniscience.

## Limitations

* Users knowledge is limited in certain ways/areas: they may be limited to certain areas or subjects of knowledge or lack knowledge about certain areas.
Reactive Power Level

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members from the wiki.

## Summary

**Reactive Power Level** is the ability to rapidly increase one's overall strength or other physical capabilities by engaging in combat, becoming more and more capable over the course of a fight. This ability can grant a significant edge in battle, as users can potentially strengthen themselves to match or exceed opponents that were previously on par with or more powerful than them. It is important to avoid confusing this ability with Reactive Evolution, which allows one to develop new powers and resistances in response to the enemy's attacks, and may encompass this ability as well in the process. By contrast, Reactive Power Level does not grant any new abilities, it strictly improves existing ones.

## Weaknesses

* This ability is time-intensive and requires users to stay in combat. Hence it's useless if they are quickly overwhelmed and defeated.
* An increase in overall strength does not necessarily protect users from abilities that ignore conventional durability, allowing such abilities to be used to defeat Reactive Power Level users.
Vehicular Mastery

## Disclaimer

This is directly taken from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Vehicular Mastery** pertains to characters that have extreme skill Piloting/Driving various types of transport. This includes, not only civilian vehicles, but customised vehicles too.

## Types

* **Land Vehicles:** The ability to have mastered transport whilst driving on roads, rough terrain, and in vehicles such as: Cars, bikes, trucks and tanks
* **Air Vehicles:** The ability to pilot aircraft and are able to push it to its limits. This includes aircraft such as planes and helicopters
* **Seaborne Vehicles:** The ability to be able to drive: Boats, submarines, and even ships with little difficulty.
* **Space Vehicles:** The ability to fly and maneuver ships/shuttles through dangerous hazards and be able to handle difficult situations.
Duplication

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Duplication** is the ability to multiply an object or person.

Users can instantly and exactly replicate targets. Some may be able to make themselves replicate hundreds of times, others may pick up an object and duplicate that instead. Most users have both of these abilities as their clothes are often copied with their bodies. Some also have the ability to remove their copies as quickly as they were made. Biological properties are exactly the same, however each copy will have different experiences and therefore may gain independent personalities over time. Copies always cooperate, always having the same mind, and goals.

## Possible Uses

* **Instant Army:** Have an instant endless and powerful army at users disposal
* **Misdirection:** Have a copy run in opposite direction to fool a follower.
* **Flood:** Copy an item and have it overrun an area (like water)
* **Temporal Copy:** To create a copy from the past.

## Limitations

* Copies may require close proximity to the user
* Energy is used in creating copies, so a limit may be set on the number or size of the copies
* Infection or damage to a copy may return to the user upon assimilation
* Concentration may be required to maintain copies
* Pain or struggle could cause copies to become distressed as well
* If there are problems with the copying process duplicates may have physical or mental setbacks
* Copies may be weaker than the original
Status Effect Inducement

## Disclaimer

This is taken directly from VsBattle Wiki, give all the credit to the admins and members from the wiki.

## Summary

**Status Effect** is a broad term that refers to the any number of ways one is able to hinder their opponents by inflicting a variety of ailments. This is a feature most commonly seen in video games, providing additional options by generating utility outside of sheer damage.

## Types

Some examples of status ailments include (but are not limited to):

* **Cursing:** Curses the opponent to impair them in a wide variety of ways (i.e. lowering parameters, sealing certain abilities e.t.c.).

* **Flash Freezing:** The ability to quickly freeze one's target solid to prevent their movement and retaliation.

* **Mind Manipulation:** The ability to invade and wreak havoc on their opponent's thoughts to inflict a variety of ailments, such as charming one's opponent to end their resistance, confusing them so that they attack everything in sight indiscriminately, or terrifying them into submission.
	+ **Emotional State Changing:** A more direct version of the above ability. This will allow the user to manipulate the enemy's emotional state, thereby making them infatuated, happy, angry or sad. This can be used to control the enemy, render them immobile or make them a non-threat.

* **Paralysis:** The ability to prevent one's opponent from coordinating their movements or stopping their movements completely.

* **Petrification:** Turning the target to restrain their movements if not outright kill them.

* **Poison Manipulation:** The ability to poison one's target as a means of slowly or rapidly killing them.

* **Sleep Inducement:** The ability to forcibly put one's opponent to sleep or otherwise render them unconscious.

* **Statistics Reduction:** Many characters are able to reduce their foes' strength, speed, intelligence, defenses, or other statistics and attributes in combat in order to gain an advantage in a fight.

* **Time Manipulation:** The ability to stop or slow time around one's foes to restrain them.

* **Transmutation:** Converting the target into something else (i.e. a common toad) to render them powerless.
Accelerated Development

## Disclaimer

All of this info is taken from the main VS Battles Wikia. Please give the members of the wikia, especially the admins, the respect and credit they deserve.

## Summary

**Accelerated Development** is the ability to raise ones statistics and/or abilities at a much faster pace than a normal character in the setting is able to. Users of this ability are able to reap the fruits of their training with far less effort and time than most, with some characters improving their overall power effortlessly.

## Types

The types of accelerated development can roughly be categorized by two properties:

#### Cause of Accelerated Development

* **Training**: The character gains increased results from performing training appropriate for raising a statistic or ability.
* **Battle**: The characters development is faster than normal while battling. Different from the "Training"-Type Accelerated Development this type has a specific focus on increase in battle, which is larger than the increase gained through normal training. List Reactive Power Level instead of this Type of Accelerated Growth.
* **Leveling**: Usually used in RPG like settings. The character gains more exp than others for performing the same tasks and/or gains larger increases upon leveling up.
* **Passive**: The character can train by doing either nothing in particular, only everyday activities or things that he can constantly do at the side during everyday life.
* **Other**: Various other causes of accelerated growth are imaginable and should be explained on the profiles if applicable.

#### Type of Developing Property

* **Physical Stats**: The users strength, speed and/or durability grows at a faster pace than normal. This can be further separated by which of these statistics grow at a faster rate.
* **Intelligence**: The users intelligence grows at a rapid pace or it is able to quickly expand its knowledge through its high intelligence.
* **Abilities**: The user can learn new skills and abilities, or improve and master them, at a much faster pace than normal.
* **Other**: Various other properties could develop at an accelerated rate or only very specific subsets of the above apply. Such cases should be explained on the profiles.

## Limitations

* A character might have a maximum potential beyond which it can not grow.
* Training using this ability might be more taxing than normal.
* The additional increase might happen discontinuously (for example only gaining more points than normal upon level up).
Causality Manipulation

## Disclaimer

This is taken directly from VsBattle Wiki, give all the credit to the admins and members of the wiki.

## Summary

The user can **redirect any cause to any effect, undo anything by inverting the relation cause/effect, or even separate them entirely, making a specific effect impossible to be caused or a specific cause not producing any effect**.

This allows one to achieve virtually anything by redirecting the selected cause to the desired effect. A finger snap that normally causes sound and kinetic force could instead cause a sun explosion or a massive resurrection. The user could also instantly erase anything from existence, by making its existence the cause of its own nonexistence. Another possibility is the instant rewriting of a whole reality, by making Reality X (the current reality) the cause of Reality Y (a tailor-made one).

At a high level, the user would be able to rewrite the laws of causality as a whole, essentially playing God.

## Possible Uses

* Reality Warping
* Probability Manipulation
* Logic Manipulation
* Physics Manipulation
* Superpower Manipulation
* Creation
* Nothingness Manipulation
* Power Negation
* Healing
* Resurrection
* Biological Manipulation
* Mental Manipulation
* Invulnerability
* Immortality
* Shapeshifting
* Reactive Evolution
* Cyber Mind
* Intuitive Aptitude
Small Size

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

Some characters are considerably smaller than most, which can cause many of their physical parameters, such as strength, speed (Although many small-sized characters can move around the human body in relatively short periods of time), and durability to be lower than characters who are larger. However, many small characters can ignore durability by harming vital parts of the body, and can mostly avoid physical attacks from larger characters, seen with viruses and bacteria in real life. We call this having a **Small Size**.

This should not be confused with Size Manipulation, as while manipulating one's size does grant one a larger or smaller size, someone with small size cannot, by default, actually control their size.

For a comprehensive scale of sizes down to the planck length, see here.

## Types

Small sizes are classified in the following manner:

**Type 0 (Dwarf):** Characters far smaller than an ordinary human. No larger than 1 meter tall.

* **Examples:**

**Type 1 (Small Animal Sized)** Characters the size of small animals. No larger than 50 centimeters tall.

* **Examples:**

**Type 2 (Bug-Sized)** Characters much smaller than typical mammals, usually bugs and insects. No more than a few centimeters tall.

* **Examples:**

**Type 3 (Microscopic)** Characters no more than a millimeter in size. Starting from this level, characters begin to become smaller than the human eye can see.

* **Examples:**

**Type 4 (Molecular)** Characters no more than than a micrometer in size. Starting at this level, characters are smaller than most microscopes can view, and can begin to interact with the particles that make up larger organisms.

* **Examples:**

**Type 5 (Atomic)** Characters no more than a nanometer in size. Characters of this size can be smaller than even advanced electron microscopes can see, and would generally be unaffected by most conventional attacks.

* **Examples:**

**Type 6 (Sub-Atomic)** Characters no more than 53 pm in length, or the size of a Hydrogen Atom. At this point, quantum mechanics would begin to largely effect objects of this size.

* **Examples:**

**Type 7 (Elementary)** Characters comparable in size to the nucleus of an atom, or elementary particles such as protons, neutrons, and electrons.

* **Examples:**

**Type 8 (Quantum)** Characters who are near or at the Planck length, or comparable in size to quantum foam or strings. Any characters smaller than this could be inhabiting lower dimensions, and by nature they could not be perceived.

* **Examples:**

**Type 9 (Lower-Dimensional)** Characters who inhabit lower dimensions, or are smaller than the Planck length. These characters typically can't interact with the physical world as we know it.

* **Examples:**

**Note:** *It is not necessary to place type 0 or 1 as an ability in character profiles.*
Sleep Manipulation

## Disclaimer

This is taken directly from the VsBattle Wiki, all credits go to the admins and members of the wiki.

## Summary

**Sleep Manipulation** is the ability to manipulate and control aspects of sleep. Users are typically able to put others or themselves to sleep. Along with manipulating sleep patterns, sleeping abilities or one's subconscious state while they're asleep. Under certain applications, Sleep Manipulation can easily be an incapacitating technique and in some cases negate conventional durability.

## Possible Uses:

* **Sleep Inducement:** Making an opponent fall asleep against their will. Some users do this through spells, poisons or other methods. Through doing this, one is able to prevent an opponent from taking action. Along with making them vastly more vulnerable towards attacks, since they have no guard or ability to react.
* **Insomnia Inducement:** The exact opposite of above, Insomnia Inducement takes away one's ability to go to sleep. This can greatly weaken and eventually kill life forms that require sleep.
* **Self Sleep Inducement:** Causes the person to put themselves to sleep. Many users will do this in order to immediately fall asleep, or take advantage of sleeping in order to replenish their health and energy.
* **Prolonged Sleep:** Increases the duration of one's sleeping period, often times incapacitating the person for extended periods of time.
* **Subconscious Effect:** Many forms of Sleep Manipulation also coincide with Dream Manipulation, where users are able to control what goes on within an opponents mind as they're sleeping.
* **Complete Dormancy:** The ultimate form of Sleep Inducement. This ability can put any life form to sleep, regardless if they need to or are capable of sleeping. Along with putting non-organic machines or even inanimate objects in a state of inactivity that can vaguely be referred to as "sleep."

## Limitations

* Susceptible to not work on those with a resistance towards sleep based attacks.
* Some users may have a limitation on how long they can put someone asleep for.
* If a user puts themselves to sleep, they may not be able to wake themselves back up at will.
* Lesser users may not be able to make an opponent sleep if they don't need to or are incapable of sleeping.
* Certain forms can be limited on how often they can put someone to sleep at a time.
Forcefield Creation

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

The ability to make **forcefields** (also known as **barriers**) to protect the user and/or their allies from attack. Some characters can use barriers for other purposes, such as opening them up in opponents to kill them.
Предложение др.Гордона TPC-001 дабы понять нам

TPC №001

класс объекта:чёрный

ДОСТУП ОТКРЫТ

Особые условия содержания:TPC-001 точнее его копия содержится на столе у(засекречено).TPC-001 содержится внутри маленькой коробки с(засекречено).если наступит конец жизни 089 должен с помощью TPC-001 делать(засекречено).группа мог\*святая лисица\* должна идти через лес под названием(засекречено) с(засекречено) держа TPC-001 чтобы(засекречено).любой человек меньше 5 уровня должен убит в лесу.др.Бингус должен немедленно использовать TPC-001.всё это должно происходить либо произойдёт конец света XK.

Описание:TPC-001 представляет собой листок бумаги на котором написано (засекречено).после того как любой прочитает.наступит конец света класс(засекречено).если это произойдёт мог должен идти через лес который может остановить.при этом 089 должен с TPC-001 должен делать операци

ю(засекречено).когда на земле будет больше убитых 48 миллионов человек др.Бингус должен с помощью TPC-001 делать последнюю жестокую(засекречено) в ходе которой вся вселенная должна(засекречено).сейчас TPC-001 должен наблюдаться под строгим присмотром.единственное что было ещё написано это то что TPC-001 использовали 2 (удалено).на сегодняшний день есть копия которая не сделает конец жизни.настоящяя находится у(засекречено).
Plot Manipulation

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members from that wiki.

## Summary

**Plot Manipulation** is the ability to control the plot itself. Examples include altering the plot, creating/destroying stories, changing speech bubbles, changing the setting, etc. It is a variation of Reality Warping.
Zero-Dimensionality

## Disclaimer

This is taken directly from VsBattle WIki, all credits go to the admins and members of the wiki.

## Summary

**Zero-dimensionality** or zero-dimensional existence is the power to be a singular point, whose nature is something infinitely small in any direction. They are virtually impossible to destroy physically, yet they exist.

## Possible Uses

By virtue of being infinitely small a singular point is nearly undetectable, impossible to interact with and can not be split into smaller parts. Because of this, it cannot be destroyed physically in a conventional sense.

Depending on the context, such as whether or not the object is an isolated singular point or a single point on a dimensional plane, the object may or may not be completely invulnerable to the physical strength of a being with more than 0 dimensions. However each case must be viewed carefully.

## Limitations

Should the object exist on a higher dimensional plane, destruction of that plane will also result in destruction of the object.

Destruction of any zero-dimensional object is trivial for a beyond-dimensional entity due to such a entity existing outside the concept of dimensions entirely.
Berserk Mode

## Introduction

**A condition in which a character, due to any psychological or physical effects, falls into an uncontrollable rage.** Intelligence is often reduced to the level of animal instincts, and the person in this condition begins with attacking indiscriminately, with increased aggression. However, the person might pose a threat both to enemies and allies. Often accompanied by a sharp increase in attacking capacity at the expense of defense.

## Uses

* A significant increase in the physical characteristics
* Aggravation of reaction and feelings
* Increased physical tolerance, or complete insensitivity to pain
* Resistance to the mental effects
* Ability to surpass their own limits
Heat Manipulation

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of that wiki.

## Summary

**Heat Manipulation** is the ability to manipulate the thermal energy of oneself or the environment. While other abilities, such as Fire Manipulation and Ice Manipulation, may affect the temperature of one's surroundings, this ability refers to having direct control of temperature and heat for any number of purposes.
The Ladder

## Summary

The Ladder is a cosmic key that links to the upper echelons of the infinite hierarchy of multiverses and above that each have their own bigger and 'deeper' cosmological spectrum. Through use of The Ladder, entities can move up and down the upper and lower echelons of the infinite hierarchy, with one in the infinite other hierarchies of the lower bowels of the Omniverse. They all come from one source, The Control Room as they are fragments of the true infinite physical manifestation of a hyper-mahlo.

## Applications

Through the use of The Ladder, one is capable of ascending and descending the infinite hierarchy of multiverses within multiverses within multiverses. As they move throughout such layers, one is capable of gaining immense amounts of power and collapse their entire hierarchal structure. There is no technical way to overstretch or burn-out The Ladder and if used correctly, can ascend into a higher form.

## Form

The Ladder takes a similar appearance to The Treasure from Homestuck, being a gigantic, glowing white logo of a house that has a ladder stacked on top of it. Such a symbol was to symbolize the infinite hierarchies of bigger size and 'depth'.
Quote/doc

Description
This template displays text within enlarged quotes, and centers it on the page.
Syntax
Type `{{quote|*<speaker>*|*<source>*}}` somewhere. The first parameter displays who said the quote and the second is for where the quote came from.
Sample output
`{{quote|Lorem ipsum}}` gives...

`{{quote|Lorem ipsum|Julius Caesar}}` gives...

`{{quote|Lorem ipsum|Julius Caesar|Rome}}` gives...
Empathic Manipulation

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**The ability to allow to influence feelings and emotions.** Usually associated with mental manipulation, but can sometimes be carried out in other ways (e.g., direct biochemical effects). Controlling emotions can be divided into manipulating positive and negative emotions. Also possible to use the absorption of emotions and their conversion into energy, as well as predicting the enemy's actions by comprehending his emotions.

## Possible Uses

### **Positive emotions uses**

* Encourage allies (might also include improving their performance, recovery speed, fatigue relief, etc.)
* Induce sympathy or love (might extend to luring an opponent to collaborate with you)
* Convey emotions to others (analogous to telepathy)
* Cause feelings of joy and happiness (might be used to disorient the enemy, or simply soothe someone unnecessarily angry)

### **Negative emotions uses**

* Weaken the enemy (via sorrow, guilt, regret)
* Cause an opponent to forfeit (via fear)
Information Manipulation

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members from the wiki.

## Summary

**Information Manipulation** is the power to control, alter, and even destroy information itself, an incredibly useful ability given that information exists throughout everything in some form or another. On a small scale, this can allow for the analysis of information, manipulating data, and potentially even directly drawing information from sources and absorbing it to use for one's self. On a more complex and powerful scale, users of this ability can manipulate the fundamental information of the universe to warp reality, its laws, and potentially even its concepts, with ease.
Fungi Manipulation

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to admins and members there.

## Summary

The power to **manipulate fungi**.

Users can create, shape and manipulate fungi including yeasts and molds, as well as the mushrooms. They can cause fungi grow, move/attack or even rise from the soil and "walk", mutate fungi by rearranging DNA structure, etc.

## Possible Uses

* Create/generate/increase, shape, move and animate fungi for various purposes/effects:
	+ Organic Constructs of fungi, including weapons, walls, armor or allies/servants.
* Disease Generation
* Organic Attacks using fungus.
* Omnilingualism with fungus.
* Poison Manipulation
	+ Mental Hallucination
	+ Poison Generation and/or Miasma Emission
* Rearrange the genetic structure in fungi, including creation of mutant fungi.
* Seismic Sense through fungi.
* Spore Manipulation

## Limitations

* May be unable to create fungus, being limited to manipulating only from already existing sources.
* May be only able to control certain types of fungi.
* May be limited on how many fungi or how long they can control them.
* Most fungi are rather fragile, unless the user can increase their durability.
Weapon Mastery

## Disclaimer

This is taken directly from VsBattle Wiki, all credits are given to the admins and members of the wiki.

## Summary

**Weapon Mastery** refers to the ability to use one or more types of weaponry with greater skill than the average person. This classification can be used for any kind of weapon, such as a sword, spear, knife, or gun. However, the degree of one's skill with any particular weapon should be specified in the Intelligence section of the profile page rather than in the Powers and Abilities section.
Camouflage

## Disclaimer

This is taken directly from VsBattle Wiki, give all the credit to the admins and members of the wiki.

## Summary

**Camouflage** refers to the ability to blend in with one's surroundings in order to avoid detection.

Wikipedia defines *camouflage* in the following manner:

*"The use of any combination of materials, coloration, or illumination for concealment, either by making animals or objects hard to see, or by disguising them as something else."*

Not to be confused with Invisibility, which typically renders the user's body entirely transparent.

## Limitations

* Sudden movements may reveal the user's position.
* Opponents with especially keen or trained senses may be able to see through it.
Transmutation

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members from the wiki.

## Summary

**Transmutation** is the ability to alter the form of energy, beings, objects, matter, etc. to change it into something else. This ability has a variety of applications, including transmuting nearby objects into useful items or nullifying attacks by turning them into something else. More specialized versions can turn forcibly transmute or transform targets into other inanimate objects or vastly weaker beings (i.e. a common toad), effectively incapacitating or killing them.
Life Manipulation

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members from that wiki.

## Summary

**Life Manipulation** is the ability to manipulate the life force that courses inside living beings or the very concept of life itself.

## Possible Uses

* **Animation:** Some life manipulators are able to breathe life into inanimate objects, turning them into living creatures to aid them in combat.

* **Plant Manipulation:** Life manipulators are frequently associated with plant life, enriching the ground with life energy in order to cause plants to rapidly grow. Some users can control the life energy within the plants for a variety of effects.

* **Healing/Regeneration:** Many life manipulators are able to use it to heal themselves or others to greatly prolong the time they spend in combat.

* **Life Stealing/Instant Death:** Some life manipulators are able to steal life energy or simply remove the life energy from an opponent's body to grievously harm or kill the target.

* **Statistics Amplification:** Many works feature characters that are able to manipulate the life energy within their own body to grant them Superhuman Physical Characteristics or bolster their already great physical prowess.

## Limitations

* Life Manipulation may be ineffective against an inorganic beings or those that are not truly "alive" and thus do not have life energy to manipulate.

* Life manipulators are frequently shown to suffer from adverse side effects when overusing their powers or when they have an excess of energy, which may be used against them if forced to use a great deal of it at a single time.
Quote

Editors can experiment in this template's sandbox and test case pages.

## Description

To use this template, enter the following and fill in the appropriate fields. Most fields left blank will not show up.

## Syntax

 —{{{Source}}}

As an alternative, these can be placed in positional order.

## Technical details

This template uses the Lua templating language, and more information can be found on the Global Lua Module page. **For a traditional wikitext version of this template, see Quote on Templates Wiki**.
Elemental Manipulation

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

The most frequently occurring theory of classical elements, held by the Hindu, Japanese, and Greek systems of thought, is that there are five elements, namely Earth, Water, Air, Fire, and a fifth element known variously as space. The main types of elemental manipulation used in fiction are; Fire, Water, Air/Wind and Earth. Other popular types of elemental manipulation in fiction are; Lightning/Electricity, Ice, Metal, Light, Dark, and Weather. Some series, such as Avatar: The Last Airbender and Bionicle, have elemental themes and powers as a focal part of the storyline.

## Types

* Earth Manipulation
	+ Magma Manipulation
	+ Sand Manipulation
* Water Manipulation
* Air Manipulation
* Fire Manipulation
	+ Hellfire Manipulation
* Electricity Manipulation
* Ice Manipulation
	+ Freezing (ability)
* Plant Manipulation
	+ Fungus Manipulation
* Metal Manipulation
	+ Magnetism Manipulation
* Light Manipulation
* Darkness Manipulation
* Weather Manipulation
Deconstruction

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Deconstruction** is the ability to break something down into smaller parts. The extent of this ability can vary from user to user. Some can only break down physical things like matter while others can interact with metaphysical objects like the soul. It differs from traditional Matter Manipulation or other abilities like them by only allowing the user to break things down, not manipulate them. Deconstruction users cannot manipulate things they've already broken down to the fullest extent of their ability.

Note that natural side effects from powers, such as Energy Manipulation, Fire Manipulation, Vibration Manipulation, and other abilities that can produce enough energy output to destroy or dismantle objects, do not mean that characters automatically qualify for this ability, unless the abilities in question specifically and directly focus on deconstruction in itself, rather than as a consequence.
Time Travel

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Time Travel** is the ability to travel to different points in the past or future. While not directly damaging, time travel can be used to defeat one’s opponent while they are weaker or more vulnerable. Alternatively, some users can exploit paradoxes such as the grandfather paradox to erase foes from existence.

## Limitations

* May be unable to travel to different points in space, and instead remain in the same spot but in different time periods, which may possibly result in telefrag.
* Users may require a specific device or ability, and thus the user may be rendered unable to time travel if they somehow lose said method.
* Certain verses have rules against how the user may change the past, and changing the past may be fruitless in a deterministic universe.
* User may not have enough information about their opponents to find them in the past and defeat them in a more vulnerable state.
* It is possible that the past version of the person that the user targets is protected by other entities who will fight back against the user if needed.
Fissionism

## Disclaimer

This is taken directly from VsBattle Wiki, all rights go to the admins and members of the wiki.

## Summary

Fissionim is the ability to induce fission which exists as the opposite of Fusionism. Fissionim ability to **separate** **anything to create a new form**. The user can divide objects, powers, emotions, concepts, living beings, etc., turning them into multiple units.

## Possible Uses

* Fissioning a being to become two or more beings.

```
together Magic and Chemistry Manipulation, two distinct powers, to form Alchemy.

```

* Fusing a television and a cellphone to create a holocron.
* Fusing animals, people, creatures, etc. to create Chimerism, Hybrids, etc.
* Fusing Powers and Enhanced Combat to create Combat Merging.
* Fusing various matter to create Matter Melding
* Fusing powers to create Power Mixture.
* Fission

## Types

* DNA Fusion (Biological)
* Amalgamation
* Fission Entity Physiology
* Fission Inducement

## Limitations

* Not all fission will lead to good results.
* Fusing emotions might prove unstable or temporary.
* Users of Immutability cannot be affected.
* May cause Divided being if the separate m
The Warp

## Summary

The Warp is a hellish landscape of indescribable complexities, being one of the many afterlives that exist within the First Multiverse of both the Pre-Reboot and Reboot version. Here, there are higher dimensions that intersect with its landscape, and magnetic poles no longer work. It transcends the Reboot Multiverse in its entirety but was still hit by the Retcon.

## History

Within the Pre-Reboot First Multiverse, the Warp's history is left unclear, likely having the canonical history of The Warp from Warhammer 40,000. Even the Reboot version is quite vague in the Warp's history, however there is always one thing that is clear, from the help of Summer Rose, it was capable of becoming more calm and leading into the Second Multiverse of the Pre-Reboot version. It is similar in the Reboot  First Multiverse where Summer is stuck in there with Kuroki, having a dream to change it to be more peaceful.

## Inhabitants

Much like its canonical version, many versions of daemons and Warp-entities exist within the Warp, with beings such as the Chaos Gods and Anathema being incredibly powerful.

Within the Pre-Reboot Version, much of the Warp wasn't explored, only that Kuroki was the strongest. However, within the Reboot version, we are allowed to explore Kuroki's coming to power by absorbing the various Chaos Gods.
Immersion

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members from that wiki.

## Summary

**Immersion** is an ability which allows one to cross the boundary between fiction and reality and enter the imaginary locations depicted in books, paintings, movies etc. The places and time periods accessed through this ability are conceptual, as in they do not exist in reality, but users of this ability can still interact with and explore them like they can any place in the real world.

Examples of Immersion would be jumping through paintings into the worlds displayed on them, entering a book and becoming part of the story, and so on. Users can use this ability to retrieve weapons or other useful tools from fiction, evade attacks by entering these other fictional worlds, or use them to BFR or seal opponents. In many cases, users often need a medium that displays their target location as a gateway.
Portal Creation

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members from that wiki.

## Summary

**Portal Creation** is the ability to generate and travel through rifts of space and time in order to quickly travel between two places. This power is primarily travel-oriented, allowing users to close distances easily or catch an opponent off guard, but more creative and powerful users can redirect their attacks to strike a target they missed or to hit them multiple times, redirect their attacks back at them, or forcibly displace an opponent to provide an advantage or remove them from the battlefield entirely.
Cloud (Disambiguation)

Disambiguation page for Cloud (Disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Cloud may refer to

* The Anomaly
* Reboot
Non-Physical Interaction

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of that wiki.

## Summary

The power to interact with intangible or non-corporeal beings or objects. Users can both see and interact with intangible, or non-corporeal, abstract, and nonexistent objects or life-forms and entities, allowing them to make physical contact and possibly cause harm.

## Users

* **Caleb Rivera**
* **Cloud**
Existence Erasure

## Disclaimer

This is taken directly from the VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Existence Erasure** is the simple power to remove something from existence, leaving nothing behind, a level of destruction beyond incineration, vaporization, and atomization. Rather than just reducing something to its constituent parts, this ability leaves absolutely *nothing* behind. Powerful enough uses of this ability can even erase the mind and soul, if not more fundamental aspects of one's existence, such as concepts.

This ability's destructive power is not absolute, and one should not assume that it can erase the soul by default. It can only be judged by what it has accomplished, and one's resistances to the ability can only be judged by the specific method by which this effect is achieved. The means vary from character to character, but the ability is often considered and listed as a subset of Void Manipulation, though it can certainly occur through the usage of other abilities.
Power Absorption

## Disclaimer

This is taken directly from VsBattle Wiki, all credit goes to the admins and members of the wiki.

## Summary

**Power Absorption** is a combination of Power Mimicry and Nullification, not just copying the abilities of others, but stealing them for one's own use, stripping the original bearer of their powers while gaining access to more. This may not be accomplished through literal absorption, but it can be, among a number of other potential means. The user's copied abilities may be inferior to the original's, or maybe retained only for a short period of time, but others can actually improve upon these powers.

It would be a No Limits Fallacy to assume someone with this ability can copy *anything*; even if they can copy the functions of the ability, they may not be able to copy its full destructive power.
Flight

## Disclaimer

This is taken directly from from VsBattle Wiki, all credit goes to the admins and members of that wiki.

## Summary

**Ability to perform independent movement in a gaseous atmosphere or vacuum.** This movement can be carried out by the use of jet thrust propulsion, other similar means, or without any means at all (using inertia). In fiction, there are other possible ways of moving (by magic, telekinesis, etc.).

## Types

* **Pseudo-flight** - A form of flight simulated by successive teleportation or jumps.
* **Restricted flight** - A form of flight time-limited or restricted in the ability to maneuver freely (for example, levitation).
* **True flight** - Ability of the character to move freely above the ground (gaseous medium or vacuum) for a long time.
* **Flying with the use of technical devices** - Character uses wings, rocket engines, anti-gravity devices or something else that allows the user to move through air or another gaseous medium (or vacuum). Primary drawback is the dependence of flight on said device.
* **Flight due to other abilities** - Character does not need any additional devices, and can move through air or another gaseous medium (or vacuum) due to the the user's natural abilities. It is possible to fly using magic, via telekinesis, gravity manipulation, manipulation of energy or even reality warping.
Blessed

## Introduction

**Blessed** refers to a state in which the character in question is provided a boon by another being.

The character who is giving the blessing does not necessarily need to be a higher tier than the character who has been blessed. It's also important to note that in many cases a granted blessing is dependent upon the one who gave the blessing to maintain or continue to approve of the blessing, and they could decide to revoke it if they wanted to.

## Types of Blessing

Blessings can take many forms, here are just some examples:

* **Movement** - A character may be blessed with movement beyond what they would normally be able to accomplish on their own, such as Flight or walking on surfaces like water, clouds, or lava.

* **Protection** - A character may be blessed with protections such as Resistance to certain types of attacks and abilities or it may be harder than usual to successfully strike at the character due to Probability Manipulation or other means.

* **Enhancement** - A character may be blessed with increased offensive abilities such as empowering their attacks with Elemental Manipulation, granting the character Durability Negation, making attacks more likely to land with Probability Manipulation, allowing strikes to hit otherwise Non-Corporeal enemies, or granting an attack imbued with Conceptual Manipulation properties.

* **Resurrection** - A character may be blessed with the ability to come back to life after being killed via automatic Resurrection or by granting them control of their reincarnation process or via some artifact imbued with Soul Manipulation properties.

* **Power** - A character may be blessed with access to a much larger pool of power/mana/chi/energy/etc. than they would have on their own, or granted the ability to use magic that would otherwise be impossible or draw negative attention from higher beings.

## Limitations

* Needless to say, Curse manipulators are the natural enemy of those who wield this power.
* Blessings such as Enhancement or Protection may have a time limit and will end up losing their effects or weakening as time passes.
* At times, the death of the user may make the blessings disappear - hence, the enemies might focus their attacks on the users to get rid of them first, making the users become the main target on the battlefield.