Humans

Humans are the most dominant race of Runetearra, the main city-states of the world are mainly populated by them and thus usually controlled by the humans too.

With a majority distribution, they can be found everywhere, from Demacia to Noxus, passing through Freljord, Ionia, Bilgewater or even in Shurima country risen from the sands.

Although they all have very similar characteristics, some small differences exist because of their place of birth.

## DIVERSITY

Humans are known for their diversity among themselves, with heights varying from 5 feet to 6 feet, but with some individuals surpassing
these averages.

Their adaptability makes them present in virtually every corner of Runeterra, having already explored almost all of the territory even though much of it has been lost over time.

Their nature is not magic, diversity embraces the species as a whole and it is possible for a human to be born with the gift of magic, but even with out it they can come to exercise it through hard work and effort.

While mostly social creatures may individuals of the race
may seek to isolate themselves or have lives that are completely cut off from
others of their kind. They usually organize themselves into societies that
range from a simple romantic pair to even entire Empires.

Human diversity has caused many cultures to flourish, many of them connecting to the land they live in and
adapting to them surprisingly well. In other cases, drastic changes to the way
of life and confrontations forced this adaptation to happen. Although all bare
and placed next to each other side by side. Most of the humans would be
indistinguishable from each other in relation to their origin. The believes and
values they hold as the colours of the banners they wear defines them.

### Demacia

The Demacians are a people proud of their militaristic
history, their culture values the ideals of Justice, Honor and Duty.

**Increase in Attribute Score.** DEX +1.

**To Arms.** You are proficient with one martial weapon of your choice.

**Petricite Knowledge.** You have advantage on any check involving petricite.

Other Names: Garen, Luxiana, Lucian, Jarvan,

### Noxus

The natives of Noxus live by the rules of the Strength. A
warlike nation that has a society in which where anyone who proves theirs
strength deserves to be a Noxian.

**Increase in Attribute Score.** STR +1.

**To Arms.** You are proficient with one martial weapon of your choice.

**Noxian Courage.** You have +2 to your saving throw against fear when Noxian pride is on the line.

Noxian Names: Darius, Katarina, Swain

### Freljord

The icy and relentless land produces a beige­-colored
people, individuals already born battling the climate and having to resist it.

**Increase in Attribute Score.** CON +1.

**Nordic Nature.** You are liked by animals and have a +2 check when performing handle animal check with non hostile animals and advantage if they are from Freljord.

**Nordic Weather.** You have advantage on any resistance versus cold weather check.

Freljordian Names: Ashe, Tryndamere, Sejuani

### Ionia

To be Ionian means to live with the magic that emanates from
the earth on a daily basis. A spiritualistic, balance-seeking people proceeds with ideals of neutrality
and balance.

**Increase in Attribute Score.** WIS +1.

**Rune Bond.** You may choose an additional runic pulse.

**Ionian Reclusion.** You are not used to crowds of people you have a -2 on CHR checks when addressing more then 10 people at a time.

Ionian names: Karma, Irelia, Yi, Yasuo,

### Piltover

The city-state of tomorrow, Piltover is considered the
capital of prosperity and progress.

**Increase in Attribute Score.** INT +1.

**Ingenuity.** You have a +2 to INT check when you are trying to figure out something like how to make a device work ect.

**Construct Friendly.** You have advantage on CHR checks made while talking to aware Constructs.

Piltover Names: Caitlyn, Jayce,

### Zaun

Although it was a twin city-state of Piltover, time
distanced it well, its societies and inhabitants, the Zaunitians coexist with
toxic fumes and pollution, the result of a disorderly and chaotic evolution.

**Increase in Attribute Score.** CON +1.

**Poluted Zaun.** You have a +2 on saving throws against poisons.

**Live in Zaun.** You can eat food that isn't regularly considered food like clothes, rocks with minerals, ect

Zaun Names: Ekko, Jinx, Singed,

### Shurima

Once the largest Runeterra Empire, the Shurimanes have
become nomadic peoples and scattered across the desert sands in tribes. With
the return of the Emperor, all this can change.

**Increase in Attribute Score.** CHR +1.

**Shurima Weather.** You have advantage on any check battling hot weather.

**Trader Blood.** You have advantage on checks when attempting to haggle down price of an item.

Shurian Names: Azir, Taliyah, Renekton, Sivir

### Bilgewater

The region of the Archipelago of the Islands of the Blue
Flame is a port city, with the greatest variety among people and races the city
is always ready to empty the pockets of the unwary.

**Increase in Attribute Score.** CHR +1.

**The Bandit Life.** Choose one of the following skills to be proficient with: Deception, Intimidation or Persuasion.

**Sea Traveler.** You have a +2 check when its related to ships.

Bilgewater Names: Sarah, Illaoi, Malcom, Tobias

### **Void Touched**

You have been effected by the void making your skin pale and your hair dark shade of purple.

**Increase in Attribute Score.** CHR +2, WIS -1

Otherworldly Aspect. You appearance is more delightful to those who look upon you, you have advantage on Deception against intelligent humanoids.

**Sunlight Sensitivity.** You have disadvantage on Wisdom (Perception) checks that rely on sight when trying to perceive in direct sunlight.

**Nightvision.** You see in the darkness as if it was day light, you have standard vision at night.

**Mental Discipline.** You have resistance to psychic damage.

### **Mist Born**

**Increase in Attribute Score.** CON +2, CHR -1

**Undead Heritage.** You are resistance to necrotic damage, but vulnerable to radiant damage.

**Deathwatch.** You can tell if a creature you spent more than 1 minute interacting with is an undead or not.

**Undead Aura.** While there is no visible difference between you and a normal human, for no explainable reason others may feel your undead presence giving you disadvantage on Persuasion, but advantage on Intimidation.

## HUMAN RACIAL TRAITS

**Increase in Attribute Score.** Choose two Attributes to put 1 into both of those Attributes scores.

**Feature.** You gain a feature of your choice.(cannot increase Attributes)

**Age.** Humans reach adulthood in late adolescence and live less than a century.

**Alignment.** Humans have no inclination to any particular alignment. The best and the worst are found among them.

**Size.** Humans vary greatly in height and weight, they can be from usually 5 feet to 6 feet, sometimes can be found in taller or shorter height. Regardless of their an individual’s height and weight, their size is medium.

**Movement.** Humans base walking speed is 30 feet.

**Languages.** You can speak, read and write language of your
native region and Velarian. Humans usually learn the languages of the people with whom they live together, including obscure dialects. They like to cram their speech with borrowed words from other languages.

(Same as the variant human https://5etools.com/races.html#human%20(variant)\_phb )