Update 1.0.0

## Update Info:

This is the **latest update** and first publishing of the **released version** of the map. (R - 1.0)

Update Name: **Season of the hunt (EP)**

Global Version ID: 1214B (1.0.0)

Update Duration: 2/13/2022 - present

**Recommended Amount is now 2+ or 6-10 players for multiple hunters.**

**Recommended Ram : 1 -> 3 Gb**

**Extra Setting: Play as Adventure mode + Command blocks on**

## System Changes:

* **2 Hunters Team Mode**
	+ **The game now supports two killers at the same time.**
* **Player Hotbar:**
	1. Cosmetic is now located in the 9th slot. (4->9)
	2. Coins lore has been updated.

* **Hybrid System:**
	+ Decrease chance of failing when randomizing a gene sample. [Patch]
* **General Setting:**
	+ Disabled Advancement Announcement.

## New Hunter

* **The Minotaur - EP: Season of the Hunt**

## Map Changes

* **New Map: The Maze**
* **Lobby Area**
	+ Wall Dash is no longer mentioned in the tutorial area.
	+ The janitor room has been removed. (Replaced with bookshelves)
	+ The Extension area is now blocked by default.

## Game Mechanic Changes:

* **Objective:**
	+ The survivor must collect a shard of undying from a lectern table (x2) and burn it at the campfire before being able to deal a damage to the hunter.
* **Hunter: The Clockwork Re-worked**
	+ The clockwork has been reworked, please check out this updated wiki.
	+ New Attack and Ultimate Ability

* **Hunters Abilities Changelogs:**
	+ **The Collector: (Nerfed)**
		- Manipulated item projectile deals damage to one entity instead of AOE type if it was a direct hit. [Patch]
		- Based damamge decreased by 50%
	+ **The Clockwork**
		- The hunter will now see Gear Drive (Ultimate Attack) bar.
	+ **The Imposter** - Visual Changes:
		- The Hunter will now see Cool Down timer bar (Invisibility)
		- The Hunter will now see Active Terror Radius timer bar.
		- ~~All survivors will no longer see the hunter's health bar. (Entity Health)~~ - Removed
	+ **Ancient Werewolf:**
		- ~~All survivors will no longer see the hunter's health bar. (Entity Health)~~ - Removed
	+ **Old Spirit: (Nerfed)**
		- Removed wind potion.
* **Chest Mechanics:**
	+ Fixed an issue where two players would bypass chest item randomizer. [Patch]
	+ Fixed an issue where >50% chest search would come up empty.
	+ Fixed an issue where the chest item assigning system is likely to fail when more than one player is unlocking at the same time.

## Light Within & Pumpkin Engine

* **Realistic item Drop:**
	+ Fixed an issue where the default item would cause a realistic dropped item name to show as Armor Stand.
		- Changed from Armor Stand to "an item." [Patch]
	+ Sneaking while another player is in any dropped item proximity will no longer trigger picking up an empty item.
* **Music Engine:**
	+ Terror radius - default distance changed. (Supporting bigger map)

## In-Game Bug Fixes:

1. The Clockwork will now display status in the player list as a hunter.
2. Fixed an issue where using the clockwork's original ability would remove all ability items as well.
3. Fixed the faulty code for assigning the item to the clockwork hunter.
4. **Partial**: Fixed the issue where The Clockwork abilities are unable to damage survivors during the end game screen.
5. Fixed The Imposter's item can be dropped when eliminated.
6. Fixed The Imposter's terror radius isn't reset after the match ended.
7. Hunter will be teleport to the closest survivor everytime.
8. All survivors spawn together instead of randoming.
9. Fixed an issue where the hunter is unable to place down lifeless body (Dream Snatcher).
10. Fixed an issue with the bat spawn. (Dream Snatcher).
11. Fixed an issue with sticky spawn (The Imposter).
12. Fixed an issue with the puppet spawn. (Old Spirit).
13. Fixed an issue where the hunter music is still playing after the match ended.
14. Fixed an issue with chest mostly generate loot with random loot table.

## Development / Internal Fixes:

1. Updated - Upgrade NPC's item message.
	* Coin(s) item now include lore for player to press tab to check their coin(s).
	* New sport running shoes is now marked as **(Personal)**
		+ **A Personal item** means you can't buy this item for another player.
2. Fixed the code handling second game state inventory for survivor. (Dev)
3. Configured each chest to have its own regeneration time instead of global regen time. (Updates)
4. Fixed an issue where any sneaking player would be attempting to pick up an empty item when someone is in the proximity of any dropped items and looking at it.