History of the Entire Universe

***Well... Let's see...***

***Where do we begin...***

***I guess where I'd like to start is before the beginning probably.***

## Before Time

Time didn't exist yet. Really nobody has any clue if anything existed. There are theories, but to be safe we can say that, at some point before time began, there was someone or something unimaginable that made someone or something incomprehensible. The first beings that we could even begin to picture were the overgods.

The overgods were the beginning of everything we can understand. The ones which we know the most of (although we only know them by name) are Lord Ao, The Hidden One, and Io, Father of Dragons, also known as Asgorath. For all the mortals know, there could be an infinite number more, but these are the only two we've been able to grasp.

## BLV

*\*Everything from this point forward takes place anywhere from 10000 to 1000000 years before the events of the Louinverse campaigns\**

Ao bore the universe from the fabric of his plane of existence. It is unknown if this universe is the first or if others have ended and began in times before time.

*\*Keep in mind, this is a semi-altered universe from the dimension of canon D&D **Abeir-Toril**\**

Then, born from the chaos were the primordials, giving the universe it's elements. These beings were uncontrolled by the overgods, and saw themselves as the foundation of all.

From the dust of the lifeless rocks of the universe came a new species, one that still resided in a plane beyond that of mortals. Ao saw them and took the best of them to be ascended to godhood over the rest.

At the same time, Io spawned a kind in his own likeness which were called dragons. As they mutated and intermingled with the species of gods, they created the reptilian and amphibian and eventually insectoid species of the still newborn universe.

All the pantheons of gods gave into their imperfect wills and lusts and created bastardizations of their kind, making lesser and lesser forms of what we would now call celestials.

***So basically at this point everyone just has one big orgy and all the races that were created began to start doing some freaky interspecies stuff. This population period technically never ended as new species are constantly being created by breeding or by experimentation.***

The main world of this universe was dubbed Abeir-Toril by it's inhabitants, and it became home to many warring factions of gods and monsters.

*\*Instead of being split into two twin planets by Ao after constant celestial battles, the overgod decided to keep Abeir and Toril in the same plane of existence as one planet. The reason for this is unknown, but it is understood that Abeir-Toril is twice the size of both Abeir and Toril.\**

Technological progress on Abeir-Toril was slowed to a halt by the interference of the gods, titans, and primordials in war, and the species of this world became uninterested at working towards a technological solution to their problems.

Instead they became interested in advancing magic and witchcraft that could rival the power of the gods. Instead of seeking a tangible solution, they decided to reach out to the unexplainable and make it bend to their will...

A Kenku named Martimus became immortal and came to see numerous massive-scale events.

***All right. Guess we can start now, huh?***

## 1-299 YLV

The species of Abeir-Toril became discontent with their lives on the continents which they lived and decided to set out to sea.

1 YLV: Species from around the world discover the uninhabited continent of **Faerûn**

*\*Mind that Faerûn in this universe is formed differently than canon D&D's version\**

Sword Coast was the first discovered portion of the continent, and the abundance of species who had arrived began to move inland to adventure and discover more of the area.

After finding and naming many areas and regions, the people found a wasteland that resembled a battlefield of gods and devils. This area was dubbed The Beyond and is still completely uninhabitable by most mortal species. It is also considered a taboo conversation topic. It is almost entirely unexplored by any known person.

**76 YLV:** ***Baevis is born.***

Religions from all corners of the planet migrated to Faerûn and spread their beliefs, although many of the population have no alliance with the gods because of their persecuted history.

100 YLV: Civilizations began to claim their land and decided their tradings with one another.

Sword Coast quickly became a well organized portion of the continent for traveling and trade. Many races and civilizations congregated with one another and formed the best countries and regions for their kinds.

170 YLV: An orcish archaeologist named Gongaga from the southeast of Faerûn discovered letters from an ancient religious group pertaining to a bean-god. This quickly grew a new following and became a cult.

This tribe becomes extremely fanatic and began to spread their belief by the blade.

200 YLV: The town of Schpengal is established, and the region is explored and mapped out over the course of decades.

219 YLV: Grakaka is born into the Tribe of the Bean in the southeast of Faerûn. He grows to become a general and carry out brutal crusades throughout the southeast.

252 YLV: Klobgar is born in the Charotic Mountain Range to a village of stoic Goliaths.

266 YLV: Ander is born in the Charotic Mountain Monestary.

**282 YLV:** Martimus the Necromancer hires Grakaka, Klobgar, and Ander to find his beloved ivory staff.

282.1 YLV: The three complete this quest and become fond of one another. They continue adventuring together for the next 20 years.

## 300-399 YLV

300-312 YLV: Raulf and Ganymede begin their lives in Schpengal.

302 YLV: The three go their separate ways after Grakaka discovers Ander's race.

303 YLV: Grakaka splits his cult and takes his sect just north of the Schpengal region.

307 YLV: Akri is initiated into the Bean tribe.

***310 YLV: Grakaka dies.***

312 YLV: Beginning in late 312, Baevis begins travelling from the southeast of Faerûn North stealing magical items that may help him and/or hurt him on his quest for ultimate power.

### 313 YLV: Baevis' Saga

While travelling and seeking out evil, Akri gets word of a series of thefts involving magical items. He feels in his spirit that this reeks of evil.

Randy Doppinson gets a letter in the early fall concerning a large amount of breaking and entering and thefts moving towards Schpengal.

In mid fall Baevis learns of the the lich's phylactery in the tower north of the Schpengal Region. He arrives at the town and begins planning how to get the map that will lead him to the tower that is located in the guild.

Randy, Hirro, Lue Juan, Akri, and Trixie discover Baevis' connection to Finnegan, and hunt him down.

Akri and Trixie are tricked into leaving Schpengal as Randy is murdered by Baevis.

Though Lue Juan and Hirro find Baevis to be extremely powerful, they manage to send Akri his hand with a letter of warning inside. Akri begins preparing for the next time the necromancer and he meet.

#### *Day 1:*

***Schpengal is destroyed in late fall.***

***Lue Juan dies at the hand of Baevis' horde.***

At the same time Raulf, Varis, Ganymede, and Pipi Pupu Ma'an are brought together in the ruins of the guild hall in Schpengal as they fight to survive.

#### *Day 2:*

The four survivors manage to recover some supplies and a map of the region and escape the burning town.

***Whimsolm is attacked.***

#### *Day 3:*

After a day of wandering/travelling, the Schpengal Survivors find themselves in Whimsolm, a small town northeast of Schpengal. They realize it had been attacked the night after Schpengal, but wasn't completely destroyed.

The Survivors gain this knowledge from Big Bertha the blacksmith, as well as a horse for transportation, and begin a long forest journey to the next town in case it might also be attacked by the necromancer.

#### *Day 4:*

After a fairly uneventful journey, the Survivors end up in Deaton, a small town to the northwest of Schpengal.

#### *Day 5:*

While trying to gather up forces to fend off the necromancer if he were to attack the town, the Survivors meet a goliath going by the name of Globkar who had apparently been in the town a short time helping with odds and ends.

The party finds Grif the Druid stealing a large mass of animals from the outskirts of town, and Globkar offers to help defeat him.

After a massive in-air and on land battle Grif is defeated and is handcuffed and dragged along with the party.

Globkar transports himself away and is not seen again.

#### *Day 6:*

The next day the group begins travelling up a slightly mountainous patch of land and discovers a dungeon lair of magical essence.

After completing puzzles and avoiding traps, the Survivors and Grif fight the Wandering Knight Armor and defeat this powerful entity, gaining unique magical items from the encounter.

After exiting the dungeon, the group realized they've lost their direction and decide to rest on the mountain for the night.

#### *Day 7:*

The Survivors and Grif attempt to find where the next town is located on the map, but end up wandering through the forest most of the day.

#### *Day 8:*

After sleeping in the woods for the night and Ganymede trying to drunkenly murder a delirious Pipi Pupu Ma'an, the Survivors accidentally stumble upon the town they'd been searching for.

When they arrive in Daglan they find a charred pile of goblin corpses and meet an adventurer named Torea and her machine who had fended off a raid on the town.

When she tells them that she plans to find the goblin encampment and fight them off, the party offers to join and help them, but Torea is hesitant at first because of Pipi Pupu Ma'an's lackluster approach to the mission. Eventually she agrees and the party spends some amount of time in the wilderness searching for the goblin encampment.

The group spends the evening boding with Torea as they fight the swarm of goblins at the encampment and discover a massive cave under the lair.

#### *Day 9:*

At the entrance of the cave Pipi Pupu Ma'an finds a cricket that he befriends and takes with him.

In this cave the Survivors fight rare and powerful being called a Beholder as Torea's machine handles the goblins up top.

***Torea dies at the hand of the Beholder***

***Grif is petrified***

After the battle the original four survivors are the only people still conscious as they grieve their friends in shock.

The necromancer arrives during the aftermath and offers to resurrect their friend for a magical helmet he desires from this cave.

The party begins searching for the helmet as they realize that this necromancer is immensely more powerful than them. During their search the necromancer sucks the life force from the beholder.

When Pipi Pupu Ma'an finds the helmet he begins to bring it back to the necromancer, but in all his rage crumples the helmet in his hands.

Seeing this, Raulf throws the first punch and begins the battle.

As zombies flood into the cavern, it's walls begin to cave in and the party barely makes it to the surface in time.

As the machine learns of it's creator's death, the party stops and Pipi Pupu lays her body and the helmet he destroyed in his sacred barrel and lights it on fire.

The party returns to the town with the machine to heal up.

The machine is dubbed 'Dent.'

#### *Day 10:*

The group goes to the library in Daglan to find what type of helmet their enemy was searching for.

When trying to leave Daglan the group encounters a delivery bird named Qirk who asks them to do some odd jobs before giving them transportation to the next town.

#### *Day 11:*

The Schpengal Survivors, while encountering some sticky situation along the way, has reached the Snowy town of Tombal.

The Group decided to prepare themselves to begin their journey up the treacherous mountain, Ganymede getting some wool clothes and other necessary things for mountain climbing.

While going up the mountain however, they encounter some Kobolds, and proceeds to absolutely demolish them.

Once the group has reached the peak of the mountain for the most part, they come face-to-face with a huge White Yeti. The group fought to the bitter end almost killing the beast, but a mysterious old Goliath man interrupts the fight and proceeds to end the chaos, he brings the group to his little lodge and reveals himself to be Klobgar.

#### *Day 12:*

The Schpengal Survivors spend the night with the Goliath to recover from the Yeti fight, while doing this they learned that Klobgar was actually Globkar from back then in the town of Deaton, except he's old.

Klobgar was wiling to give some special tattoos to party members, and three out of the four agreed to getting one. This will take some time and Raulf will be last to get one, so Klobgar gave the task to both Raulf and Ganymede to hunt some moose in the mean time.

Varis and Pipi Pupu have acquired their tattoos, but while this was happening, Klobgar gave some information to them about a weird glowing yellow dome of light in the distance. As soon as Raulf and Ganymede returned with a fresh moose to skin, Klobgar also informed them about the yellow dome, and this will lead them to another day of preparation and more travelling.

#### *Day 13:*

The Group once again stayed for another night with Klobgar and made a plan to get more resources from the town of Tombal. The group split into pairs of two, Pipi Pupu, Dent, and Ganymede will go back down to Tombal to get an array of things for the long journey, while Raulf stays to get his tattoo from Klobgar, and Varis will stay with them as well.

While Raulf and Varis stay behind with Klobgar, Pipi Pupu Ma'an and Ganymede commence the shenanigans in Tombal while collecting supplies. When Pipi Pupu enters an interesting shop called Paddywhack's Knacks, he makes a new friend in the dragonborn merchant Paddywhack and gains a new trinket for Dent's hull.

Just as the sun begins to set over the town of Tombal, the three on the mountain prepare for the night, but are greeted unceremoniously by Baevis himself and his minions at the cabin and begin combat.

The two in the town and Dent prepare to leave, but see a horde of undead waiting in the tree line just outside of Tombal. After Dent fires into the horde multiple times, Pipi Pupu and Ganymede begin to run into the town and warn the population. After pushing Baevis to retreat, Raulf and Varis make their way towards the town upon it's siege.

The town survives and the heroes drink to their victory.

#### *Day 14:*

The party fully regroups at Klobgar's cabin to pack up and follow Baevis' trail. They take Klobgar's sword Tenacious in hopes to find an old friend...

Klobgar reaches out to Ander in the wake of Baevis' attack.

Pipi Pupu installs his orb trinket into Dent's hull which transports those who rub it into a full sized room.

The party begins to venture past Tombal and finds a dome of energy protecting some type of structure. They continue North as they find no way into the dome.

#### *Day 15:*

After finding a small town run by through-travelers, the party learns of a salesman of basilisk saliva: the means of returning Grif from petrification.

The travelers find the basilisk cave and meet the salesman named Frogerto Padlo. Pipi Pupu tricks Frogerto into giving him the 10,000 gp basilisk saliva in exchange for his old walking stick which he claimed was magic.

Near the end of the day the group wandered to an abandoned hamlet with the most notable structures being a schoolhouse and a tomb. The party assumes this place is related to Grakaka somehow from Klobgar's description of his tribe. Wondering what the meaning of the tomb may be, the party entered and explored.