Magic

**Magic** is the form of arcane power to achieve supernatural effects and mystic powers through use of mystical practices, examples of practices include rituals, spells, potions and all its mystical forces. The practices of magic are the use of the supernatural that are built and ruled over arcane energies and otherworldly rules/laws that many used to influence their realities. Magic has also been considered by many as the only true way to obtain power over one's reality and the controls over nature itself.

Thus, users of this ability can use magic in order to accomplish extraordinary feats, as they are not limited to merely using magic in accordance to it's specific laws, but manipulate the very essence, and in some cases, the very concept of magic itself, allowing them to transcend the rules of magic as well as create new ones, and utilize magical forces without directly relying on the systems and rules in question, making distinct from not only witches but individuals born with the natural ability to use magic, as they must still adhere to some basic laws.

## Types of Magic

* **Abjuration:** Magic that deals in protective spells and the suppression of others' magic. Magic of this school creates physical or magical barriers, negates magical or physical abilities, harms trespassers, or even banishes the target of the spell to another plane of existence.
* **Conjuration:** Magic focuses on summoning magical effects and creatures.
* **Curse:** Users can create, shape, move, control, interact and manipulate curses, any expressed wish that some form of adversity or misfortune will befall or attach to one or more persons, a place, or an object. They might also be able to manifest curses or the cursed as energy or a force to achieve various effects. They can effectively curse anything they wish and might be able to exert power over things that have been cursed.
* **Divination:** User can employ divination, a method of reading the future, the present and the past and/or provide help to a problem at hand by using an occultic, standardized process or ritual. Divination can be achieved by communicating with the supernatural (i.e. gods, demons, spirits, nymphs) or by reading certain patterns.
* **Enchantment:** It deals with influencing the minds of others, either by subtly charming them or through compulsion, which exerts a more overt control over the subject.
* **Illusions:** Users can create, shape and manipulate illusions/hallucinations, causing targets to see, hear, touch, smell and/or taste things which do not actually exist or cause them to perceive things differently from what they truly are. Some users can create complex and detailed worlds, while others may be able to only alter the way they or the target are perceived. As such, illusions can exist either solely in the physical or mental perceptions of the target or as external projections in the material world, like holograms and mirages. Additionally, these illusions can even be made powerful enough to become real enough to become tangible and physically interact with the target and their environment.
* **Necromancy:** Magic that revolve around manipulating the dead, death, the death-force and/or souls for good (i.e., resurrecting the dead), evil (in various ways), or neither. They can also communicate with the deceased – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge. Many practitioners find a way to cheat death one way or another, whether by becoming some form of undead creature or by bypassing their own ability to die.
* **Transmutation:** The user can utilize a form of magic based on and/or take control of transmutation of living or non-living things, ranging from simple changes and modifications to more complex and powerful transformations, allowing for harnessing their magical energies and/or mystical control the aspects of a verity of forms. With this users will be able to perform a variety of magical spells and feats that manipulate transmutations.

## Limitations

* There may always be a price.
* Always make sure you know what the price is, it may come back to haunt you.
* It may be paid, one way or another.
* The price can range from something as insignificant as the magical energy required to activate your magic, a part of your sanity, or even something devastating, like your own life, or worse.
* The insignificance of magical energy may vary based on its source and availability.
* Magic is balance, meaning the benefits it provides may result in consequences to offset it.
* Magic may be needed to defeat magic.
* Stronger magics will overcome weaker ones.
* Magic Resistance may foil your plans.
* Magic Immunity is a problem.
* Magic Sealing becomes an equally difficult problem.
* Magic Negation is an even bigger problem.
* Magic Destruction is the perfect counter.
* **Anti-Magic** is a problem of its own league.
* Magic often drains a person's stamina or mana.
* Naturally, stronger magic puts a much greater strain.
* Magic may be unpredictable, if one gets too creative or is interrupted in a crucial moment. Results range from amusing to annoying, but correctable, to destructive to lethal, to catastrophic to apocalyptic.
* Without the knowledge or proper skill, the intended use of a spell can create unpredictable or potentially dangerous results.
* There may be some side effects to using certain types of magic or spells.
* Society with knowledge about magic is likely to have rules/laws about its use, and areas of magic that are forbidden.
* In some societies, magic may be limited to a specific class or status.
* The use of magic may also be further limited to a certain species, as only some species may possess the required physiology and/or organs to facilitate magic use.
* User may be unable to use spells that are beyond their imagination.
* Using magic may take concentration, focus and mental strength.
* May disrupt/cancel out technology.

## Spell Casting

The user can cast spells, which are formulae for producing specific magic effects. Such formulae are often a series of magic words and incantations, but they can also take the form of specific thoughts, gestures, rituals, etc. If the user is powerful or skilled enough they can cast their spells as nonverbal spells which doesn't require them to say the incantations to preform the spell. Spells take form in a variety of ways; such as offensive spells take the form of powers like energy rays, defensive spells take form of powers like a shield, and support abilities take form of powers like superhuman strength.