Crescent Dawn Swordsman (Prestige Class)

Hailing from the western mountains of Golarian, the swordsmen of the crescent dawn carry massive curved greatswords called dilmekiri. Most people use this sword with two hands due to its great length, but the swordsmen of this style spin their swords constantly, almost as a dance, allowing the angular momentum of their blades to provide the force necessary to chop or slash an enemy. They are so proficient that they usually have only one hand on their blade at a time, and perform trick maneuvers that use a change of hands to throw off an opponent's guard. Despite the dilmekiri's size and weight, the swordsman is able to wield it with pinpoint accuracy. The weakness of this school is its dependence on momentum to provide extra power for its attacks. When one of the swordsman's blows connects, or if he suddenly has to change the direction of the sword's path, he is momentarily vulnerable.

#### Requirements

To qualify to become an Crescent Dawn Swordsman, a character must fulfill all the following criteria:

* **Ability Score**: Strength +16
* **Feats**: Weapon Focus (Dilmekiri), Exotic Weapon Proficiency (Dilmekiri)
* **Skills**: Acrobatics 4 ranks

#### Class Skills

The argent savant's class skills are Acrobatics, Climb, Knowledge (local) and Perception.

Skill Points at Each Level: 2 + Int modifier.

#### Class Features

**Weapon and Armor Proficiency**: Crescent Dawn Swordsmen gain no proficiency with any weapon or armor.

**One-handed Wielding (Ex)**: Once a crescent dawn swordsman gets his blade moving, he is able to overcome it's weight and bulk. At 1st level, the swordsman may wield a greatsword (Dilmekiri) with one hand as if the weapon was a one-handed weapon, but the weapons damage is reduced by 2. Upon reaching 3rd level, this is reduced to 1. At 5th level, the damage is no longer reduced. Any time the crescent dawn swordsman is wielding a two-handed weapon in this way, he takes a penalty of -5 to his armor class.

**Dilmekiri Expertise (Ex):** A crescent dawn swordsman becomes more proficient with her dilmekiri as she progresses in level, learning how to better swing it to do maximum damage to her opponents. The crescent dawn swordsman can decide to use the weapon’s base damage instead of the enhanced weapon damage—this must be declared before the attack roll is made. This increase in damage does not affect any other aspect of the weapon.

**Bonus Feat**: At 2nd level and 4th level, a crescent dawn swordsman gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.” The crescent dawn swordsman's effective fighter level is equal to his hit dice for the purpose of selecting these feats.

**Expert Sword Spinner (Ex)**: At 3rd level, the crescent dawn swordsman has learned enough to manage a sword in both hands. He may wield a second greatsword (Dilmekiri) with no additional penalty. He may treat this as a light weapon when calculating penalties for two-weapon fighting. Wielding a second sword in this way further reduces the crescent dawn swordsman's armor class from -5 to -7. In addition, the crescent dawn swordsman gains two-weapon fighting as a bonus feat.

**Cyclone of Bladed Death (Ex)**: At 5th level, when a crescent dawn swordsman is wielding two greatswords (Dilmekiri) and uses the Whirlwind Attack (combat) feat (or a similar ability), he may make an additional attack against every target in range with the normal penalty of -5 to his attack rolls for the second attack.

### Advancement

**Dilmekiri (Exotic Greatsword)**

**Cost** 50 gp **Weight** 8 lbs.

**Damage** 1d8 (small), 1d10 (medium) **Critical** 19-20/x3 **Type** slashing

**Category** two-handed **Proficiency** exotic

**Weapon Group** heavy blades

*This immense two-handed sword is about 5 feet in length and curved.*

Special: If you do not have the exotic weapon proficiency for Dilmekiri, this sword uses the statistics for a greatsword.