Nymph

**Nymph (3e)**

**Essence**: 2 **Willpower**: 6 **Join Battle**: 5 dice

**Personal Motes**: 70
**Health Levels**: -0/-1x3/-2x3/-4/Incap

**Actions**:
Social Influence 8 dice; Senses 4 dice; Stealth 9 dice
Appearance 5, Resolve 2, Guile 3

**Combat**:
Attack (Slap): 8 dice (damage 3)
Attack (Kick): 7 dice (damage 6)
Combat movement: 5 dice
Soak: 3 (0 Hardness)

**Merits**:
Water Body: While swimming underwater, a nymph is nearly invisible and doubles her Stealth pool, and she can move at double speed while swimming.

**Offensive Charms**:
Principle of Motion (10m, 1wp; Reflexive; Instant; Essence 2): The nymph moves with blinding speed, taking a flurry without the usual restrictions she can flurry two of the same action if desired, and she ignores the usual penalties to dice pools and Defense.

**Defensive Charms**:
Elemental Domain (5m, 1wp; Reflexive; Indefinite; E2): The nymph can dissolve her body into the sea when immersed, becoming entirely immune to damage. This lasts so long as the nymph commits the motes but she can take no other action while dissolved.

**Miscellaneous Charms**:
Harrow the Mind (10m, 1wp; Simple; One scene; E2, Eclipse, Psyche): The nymph may create illusions in the mind of a single target to distract and confuse. By succeeding in a Manipulation roll vs. a targets Resolve with (Essence) automatic successes. Only one success is needed to establish the illusion, but each additional success increases the threshold for breaking free of the illusion.

**Other Elements**:
Not all Nymphs are of a watery flavor. Summoners and natural occurrence sees all five elements of Nymph, with some variation between them. Mechanical changes feature changes to one Merit, and one Charm, detailed below.

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*Water*: Water Nymphs are most closely associated with the sea, though some are known to prefer freshwater instead.
*Water Body*: While swimming underwater, a nymph is nearly invisible and doubles her Stealth pool, and she can move at double speed while swimming.
*Elemental Domain*: The nymph can dissolve her body into the sea when immersed, becoming entirely immune to damage. This lasts so long as the nymph commits the motes but she can take no other action while dissolved.

```

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*Wood*: Wood Nymphs are most closely associated with the forest, though nymphs devoted to the grassy plains have been encountered.
*Wood Body*: While moving within forest, jungle, or tall grasslands, a nymph is nearly invisible and doubles her Stealth pool, and she can move at double speed while hidden.
*Elemental Domain*: The nymph can meld her body into trees or other large vegetation, melding with the wood, and becoming immune to damage. They may travel along root systems and exit from a tree not obviously connected from the surface. This lasts so long as the nymph commits the motes but she can take no other action while melded.

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*Air*: Air nypmhs are most closely associated with clouds, though can also be found frolicking in morning fog banks.
*Air Body*: The nymph may acend into the air vertically at their normal movement speed, and fly with ease. When in cloud, mist, or fog, they become nearly invisible and double their stealth pool.
*Elemental Domain*: The nymph can dissolve her body into an existing fogbank or cloud, becoming entirely immune to damage. This lasts so long as the nymph commits the motes but she can take no other action while dissolved.

```

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*Earth*: Earth nymphs are most closely associated with soft soil and sand, but are equally at home on rocky mountains.
*Earth Body*: The nymph may seemlessly burrow through the ground at their normal speed, leaving no trace of their passage. While doing so, they are effectively invisible and benefit from a doubled pool on stealth rolls while underground or in caverns.
*Elemental Domain*: The nymph can dissolve her body into the ground when threatend, becoming entirely immune to damage. This lasts so long as the nymph commits the motes but she can take no other action while dissolved.

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*Fire*: Fire Nymphs are most closely associated with open flame and bonfires, but many forget they also have affinity with the heat mirages rising off the desert.
*Fire Body*: The nymph may touch a flame, enter it, and move to any other flame within (Essence * 100 feet), exiting from the destination flame. While in smoke, flames, or heat mirages, they double their stealth pool. They may start small fires at will.
*Elemental Domain*: The nymph can dissolve their body into a shimmering mirage of heat, becoming entirely immune to damage. This lasts so long as the nymph commits the motes but she can take no other action while dissolved.

```