Relics

Relics are gifts from The Interdimensional Being that provide permanent boosts to a specific stat for your party.

When unlocked, you can spend Essence or Caps to level up a Relic to increase the stat boost, where the essence cost of each level up is determined by the equation `(Relic Level)1.3` rounded down. For example, leveling up a level 100 relic to 101 would cost 1001.3 = 398 essence. Some relics also have a level cap.

There are currently 25 Relics in the game, and they can be classified into 3 categories: Main Relics, Secondary Relics, and Class Relics.

## Main Relics

There are 10 Main Relics, and they are unlocked when entering a new Dimension. Upon entering, you will be presented with relics and will have to choose one. For example, when entering Dimension 2, you have the choice of unlocking either the Relic of Health, Attack, or Mana.

Any relic that is not chosen will be in the next selection upon moving to later dimensions, and all of them will be unlocked upon completing Dimension 10. The order of which relic will replace the one you picked is fixed in a set order. When chosen, Main Relics appear in their menu in order of when they were obtained, so other players may have a different looking relic menu based on their relic choices.

Some relics have a displayed max level. Upon reaching this number, it is no longer possible to upgrade the relic. Relics that don't have a "max level" have a much higher limit — see Perfect Relics for more details.

## Secondary Relics

There are 5 Secondary Relics, and similarly to Main Relics, they are unlocked upon entering a new dimension. However, rather than choosing which Secondary Relic to unlock, each one is distributed in a set order. For example, the Relic of Dungeon Keys will always be distributed when you enter Dimension 2.

## Class Relics

There are 15 Class Relics—1 for each Character—and they are unlocked when the Character reaches Mastery XP level 50 upon completing a dungeon run. Like Main Relics, Class Relics will appear in their menu in order of when they were obtained.

These relics allow you to increase the base stats of the specific class. All are the same except Blademasters and Chef cannot increase MP. The Relic of Secret Character is important in the early Warrior Dimension because he is weak until then.

## Order of Unlocking

Here is a suggested order to unlock relics, although things should go well enough by choosing whatever you think makes sense.

* D2 **Attack**: Damage is important to make it past enemies. Health won't make the Heal Stone much better.
* D3 **Health**: Important for surviving long enough to do damage.
* D4 **Mana**: Not really needed much until the WD, although leveling a bit makes things easier. A level 25 Mystic can keep team MP full enough.
* D5 **Gold**: Important later, but not worth spending much on during the Story dimensions.
* D6 **Crit Chance**: Requires a significant investment to make only a small difference, so hold off until later.
* D7 **Regeneration**: Useful although not required if you have Nurses.
* D8 **Essence**: Makes some difference during the Story dimensions. In 1.2.2 gets outclassed eventually by Gold.
* D9 **Magic Boost**: Helps a bit with group attacks, useful for clearing floors more quickly.
* D11 **Physical Boost** and **Crit Damage**: Can wait until the WD.

## Perfect Relics

After 1.2.1, there is now an absolute maximum level for relics, which is 2^32 - 1, or roughly 2.14 billion (2,147,483,647). Upon reaching that level, the relic gains a green glow and can no longer be upgraded.

There is a special reward for those who manage to reach the true relic cap on at least one relic.

At that point, Withering may help to progress further.

## Cycle of Upgrading

While continuing to dive in the WD, relics can be upgraded as follows:

* Not killing things in one hit? Level up damage.
* Getting one-shotted in Ambushes? Level up health.
* Progressing smoothly? Level up gold find.