Tools

* **Game Notes:** Cargo netting straps have 3D *Strength* for purposes of resisting damage.
* **Source:** Platt’s Smugglers Guide (pg. 53)

### Corrosion Preventative

* **Model:** ColuChem Anti-Corr 113
* **Cost:** 75cr per liter
* **Availability:** 2
* **Game Notes:** Anti-Corr 113 stains everything it comes into contact with a pasty blue residue. Only expensive chemical solvents can remove the stains, sometimes causing physical damage to the treated item if composed of softer materials.
* **Source:** Adventure Journal 9 (pg. 142)

### Crate Hooks

* **Type:** Crate hooks
* **Model:** Vlanth Cargo Grippers
* **Skill:** Lifting or melee combat
* **Cost:** 50cr per pair
* **Availability:** 1
* **Damage:** STR+1D
* **Game Notes:** Although crate hooks make good melee weapons, they’re too small and awkward to be used to parry attacks.
* **Source:** Platt’s Smugglers Guide (pg. 49)

### Fusion Cutter

* **Type:** Fusion cutter
* **Model:** Borallis Metalworkings & Materials PCW-876
* **Skill:** Various repair skills
* **Cost:** 75cr
* **Availability:** 1
* **Game Notes:** Difficulty level when using this device is dependent on the project involved. Accidental exposure to beam causes 3D-6D damage. Bonuses for using a hydrospanner for repair work may range from +1 to +1D as decided by the gamemaster.
* **Source:** Galladinium’s Fantastic Technology (pg. 55), Pirates & Privateers (pg. 48), Platt’s Smugglers Guide (pg. 58)

### Gear Bag

* **Type:** Gear bag
* **Model:** SoroSuub Pak-It Gear Bag
* **Cost:** 50cr
* **Availability:** 1
* **Source:** Platt’s Smugglers Guide (pg. 46)

### Heavy Fusion Cutter

* **Type:** Heavy fusion cutter
* **Model:** Borallis Metalworkings & Materials PCW-880
* **Skill:** Assorted *Technical* skills
* **Cost:** 150cr
* **Availability:** 1
* **Damage:** 3D
* **Game Notes:** This unit is 1.2 meters long and uses a rechargeable power pack.
* **Source:** Gundark’s Fantastic Technology (pg. 98)

### Hydrospanner

* **Type:** Hydrospanner
* **Model:** Corellian Engineering V-07 Hydrospanner
* **Cost:** 50cr
* **Availability:** 1
* **Game Notes:** Bonuses for using a hydrospanner for repair work may range from +1 to +1D as decided by the gamemaster.
* **Source:** Platt’s Smugglers Guide (pg. 57)

### Laser Welder

* **Type:** Laser welder
* **Model:** Borallis Metalworking & Materials LSW-983 Laser Welder
* **Cost:** 50cr
* **Availability:** 1
* **Game Notes:** Allows for welds from 0.2-20 cm in diameter. Bonuses for using a laser welder for repair work may range from +1 to +1D as decided by the gamemaster.
* **Source:** Galladinium’s Fantastic Technology (pg. 54), Platt’s Smugglers Guide (pg. 58)

### Loader’s Gloves

* **Type:** Reinforced loader’s gloves
* **Model:** Vlanth LG70 Loader’s Gloves
* **Skill:** Lifting or melee combat
* **Cost:** 100cr per pair
* **Availability:** 1
* **Damage:** STR+2
* **Game Notes:** Gloves take five minutes to put on or take off, and you need a second non-gloved person to help you into the second glove. It is impossible to wield a blaster or perform any fine manipulation while wearing the protection gloves.
* **Source:** Platt’s Smugglers Guide (pg. 49)

### Plasma Punch

* **Type:** Variable setting cutter
* **Model:** Drever Corporation’s Phoenix Plasma Punch
* **Scale:** Starfighter
* **Cost:** 5,000cr
* **Availability:** 2, X
* **Damage:** 6D
* **Game Notes:** The Plasma Punch can be set to cut a circle from 3 centimeters to 3 meters in diameter. Given time, the Punch is able to cut through any material on the market, including quadranium and magnetically sealed hatches. It is very power consumptive, however; the unit can only be activated twice, for up to ten minutes each, before its batteries are drained. Recharges take 6 hours. The tool has a very limited range, 0-2 meters, and is impractical as a ship-to-ship weapon.
* **Source:** Pirates & Privateers (pg. 48)

### Portable Plasma Cutter

* **Type:** Typical plasma cutter
* **Cost:** 150cr, 20cr (gas canister)
* **Availability:** 1
* **Damage:** 7D
* **Game Notes:** It takes one round per 1D of body strength to cut a two-meter-by-one-meter hole. (For example: a blast door with 6D body strength would take six rounds.) When used as a weapon, the plasma cutter causes 7D physical damage; a Moderate *melee combat* roll is needed to hit. The blast goggles or blast visor must be used with the cutter, anyone within two meters without proper eye protection must make a Moderate *Perception* roll to look away or be blinded for three minutes. (If someone is blinded, an attacker gets +10 to hit in combat.)
* **Source:** Gundark’s Fantastic Technology (pg. 99), Operation: Elrond (pg. 86-87)

### Power Prybar

* **Type:** Power prybar
* **Model:** SoroSuub Prybar 2800
* **Cost:** 30cr
* **Availability:** 1
* **Game Notes:** When uses to pry things up, open, or apart, this tool adds +1D to +3D to the users *Strength*.
* **Source:** Platt’s Smugglers Guide (pg. 57)

### Power Scanner

* **Type:** Power scanner
* **Model:** Varge Corp. Energy Tester
* **Cost:** 150cr
* **Availability:** 1
* **Game Notes:** Bonuses for using a power scanner for repair work may range from +1 to +1D as decided by the gamemaster.
* **Source:** Platt’s Smugglers Guide (pg. 57-58)

### Servodriver

* **Type:** Servodriver
* **Model:** Corellian Engineering SD-47
* **Cost:** 50cr
* **Availability:** 1
* **Game Notes:** Bonuses for using a hydrospanner for repair work may range from +1 to +1D as decided by the gamemaster.
* **Source:** Platt’s Smugglers Guide (pg. 57)

### Squib Battering Ram

* **Type:** Structural weakener
* **Model:** Fegegrish Heavy Industrial Battering Ram
* **Skill:** Demolitions
* **Cost:** 3,500cr
* **Availability:** 3
* **Game Notes:** Device batters through solid obstacles, effectively doing 6D damage against the body of a wall or door.
* **Source:** Galladinium’s Fantastic Technology (pg. 57), Pirates & Privateers (pg. 48), Ultimate Alien Anthology (pg. 151)

### Starship Tool Kit

* **Type:** Starship tool kit
* **Model:** SoroSuub Journeyman Tool Box
* **Cost:** 200cr
* **Availability:** 1
* **Game Notes:** This toolkit adds +1D to any starship-related repair rolls
* **Source:** Platt’s Smugglers Guide (pg. 57)

### Tasari Mining Kit

* **Type:** Utility kit for miners
* **Model:** asCorp Essential Miner’s Gear
* **Cost:** 200cr
* **Availability:** 3
* **Game Notes:** A mining kit provides characters excavating tasar crystals with a +1D to their *search* or *mining* skill rolls.
* **Source:** Adventure Journal 15 (pg. 189)

### Tech Scanner

* **Type:** Tech scanner
* **Model:** Drever Corporation’s Techaide
* **Cost:** 2,600cr
* **Availability:** 2
* **Game Notes:** The difficulty level for using this scanner corresponds to the difficulty needed to repair damaged equipment. A character successfully using a tech scanner against +1D on *repair* rolls.
* **Source:** Gundark’s Fantastic Technology (pg. 104)