Survivors

*"Have you ever heard of... Hindrances?"*
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The **Survivors** are the playable human characters featured in Home Sweet Home: Survive (Game). They are a team comprised of up to **4** individual players, whose goal is to perform Rituals in order to weaken the Specters enough for exorcism, or escaping the Hindrance through Portals summoned after the rituals are complete.

There are currently **7** playable Survivors in-game, **4** Starters and **3** Purchased.

## Controls

*For more information on hotkeys, please visit the Key Bindings article.*

The player controls the Survivor from a third-person perspective camera angle that can be panned around by moving the mouse to help them navigate through the environment. The player can also **Aim** by holding down RMB  to zoom in while reducing their field of view.

As a Survivor, the player can **Walk** around using the movement keys W A S D , **Sprint** LShift  to speed up movement at the expense of their stamina, and **Crouch** C  / LCtrl  down to reduce their height for evasion or to move through small gaps.

Survivors can **Interact** E  with various Objects inside the Arenas. They can also pick up Items laying on the ground to carry them on hand, use the carried item to perform different tasks, or **Drop** G  them for other Survivors to collect later.

Interacting with objects can trigger random Skill Check events that require the Survivor to press Q  or E  before the circles undergo full rotations.

Survivors may **Ping** Spacebar  any object or item to show its location through walls to all Survivors. When encountering the Specter, Survivors may also **Ping Specter** F  to show its last known location to warn others.

## Status

Survivors have three different statuses that vary between each character and contribute to a core gameplay element, granting them innately higher or lower proficiency at their roles.

### Health

**Health** determines the amount of Damage a Survivor can sustain before death.

* Survivors all start with full health at match start. The Health bar is located at the bottom-left of the HUD.
* Health points (aka. HP) may be replenished by using a Health Potion found in Chests, and by completing rituals.
* Falling from a Hole or off a ledge inflicts fall damage and a brief stun to the Survivor when landing on the ground below.
* After being revived by another Survivor at a Resurrection Statue, the revived Survivor will be at half health.

### Stamina

**Stamina** determines the amount of time a Survivor can keep sprinting before tiring out.

* Survivors all start with full stamina at match start. The Stamina bar is located at the bottom-left of the HUD.
* Stamina will slowly drain while sprinting, and gradually refill when the Survivor stops sprinting.
	+ 1 bar = run **6.5** seconds, full recharge in **9** seconds.
	+ 2 bars = run **7.5** seconds, full recharge in **10** seconds.
	+ 3 bars = run **8.5** seconds, full recharge in **11** seconds.
	+ 4 bars = run **9.5** seconds, full recharge in **12** seconds.
* When the Survivor receives a hit from the Specter, the Survivor gains infinite Stamina for a few seconds.
* Stamina may be replenished and sustained by drinking an Energy Drink found in chests.

### Expertise

**Expertise** determines the turn speed of the Skill Check circle.

* The higher Expertise a Survivor has, the slower the circle will turn.

## Resurrection

All Survivors, upon their first death, will drop their Soul on the ground as a unique item for other Survivors to pick up. The soul is constantly visible through walls as a pinged item.

If the soul is left untouched, a **120** seconds timer will count down until the Survivor dies permanently and loses the match.

While a Survivor's soul is being carried, their timer is paused. The rescuing Survivor must bring the soul to a Resurrection Statue and pray uninterrupted for **8** seconds to revive the dead Survivor.

When the soul is resurrected, the revived Survivor has **50%** health and is protected by a soul barrier for **?** seconds that negates damage from the Specter. If the Survivor is killed again, their second death is permanent.

## Gameplay

### Early Game

Survivors have a time limit of **15** minutes to exorcise the Specter or escape through portals. Once the time limit elapses, the match automatically ends in the Specter's victory.

When a match begins, the Survivors are spawned in different locations within the arena. Survivors may interact with various objects in the environment, such as opening or closing Doors, unlocking closed Chests to obtain a random item, traveling through Vents, or hiding inside a Locker.

The main objectives of the Survivors in the early game are to evade the Specter, search nearby chests for useful items, then find the Shrines and unlock the Ritual Chests to obtain Incense. There are **4** Shrines placed in different locations, with Ritual Chests randomly placed nearby. Place the Incense onto the Shrine to begin the first ritual. Beware that the Specter can interrupt Incense placement by attacking the Survivor at the Shrine.

### Mid Game

Once the rituals have begun, Survivors must pray at the activated Shrines to progress to the second phase. While praying, Survivors are vulnerable to Specter ambush due to staying in place with their camera panning angles restricted to the front and side views. They must also successfully hit all Skill Check events for the prayer progress to continue.

After praying is complete, Survivors must find a Nail of Sangkawanorn from a Ritual Chest and stab the skull on the Shrine to begin the second phase's prayer progress. If a praying Survivor stops praying at anytime or fail a Skill Check event, the prayer progress at that Shrine will regress a portion and alert the Specter of its location.

Once the second phase is complete, the Survivor will stab the cadaver's head with the nail, completing **1** ritual. The Specter will wail in agony and receive more damage from Survivors' weapon attacks.

Survivors must complete **3** rituals to summon the portals. It is advisable to begin rituals at different Shrines as soon as possible.

### Endgame

Once **3** rituals are complete, all Shrines can no longer be interacted with. The portals to escape the Hindrance will spawn at different locations in the arena, one at a time, after a summoning delay. Up to a maximum of **5** portals will spawn, each allowing only **1** Survivor to escape through it.

During the endgame, Survivors may decide to group up with items in hand to hunt down the Specter, to exorcise it by beating it to death before the **15** minutes time limit is up.

Alternatively, approach a portal to pry it open then escape through it, winning the match for the escaped Survivor.

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