Wendigo

A horrific creature formed by necessity driven hunger gone mad, the dreaded Wendigo possesses the weak of will. Wendigos are cursed individuals, condemned for eating the flesh of their kin. They resemble hulking, fur-covered brutes with a tail and forward-slanting deer-skull heads. Although they are similar to lycanthropes, Wendigos are distinguished from the former in several ways: Wendigos are trapped in their new bestial form, and can only resume their original shape by killing the Wendigo. These ferocious predators bring about death and destruction. To become a Wendigo the character must adhere to the following:

* The character must possess the Cursed One Feat.

* The character must have eaten the flesh of another member of its race.

Becoming a Wendigo is a template that can be applied to any Humanoid or Giant, hereafter referred to as the base creature.

**Size and Type:**

Type becomes Monstrous Humanoid. Increase the base creature's size to Large. If the base creature is above Large size, its size is unchanged.

**Hit Dice:**

The base creature gains 20 HD of Monstrous Humanoid.

**Speed:**

The base creature’s speed remains the same.

**Armor Class:**

The Wendigo's thick fur pelt acts as a shield against attacks, granting the base creature +18 natural armour.

**Attack:**

The base creature retains the ability to use the weapons it had before being cursed. It also gains two natural weapons: a Bite (2d8 Damage), and 2 Claws (4d4 Damage). Its bite attack is considered a vorpal weapon. Damage for its natural weapons increases by +2 damage die per size category above Large.

**Special Attacks:**

* **Pounce**

Wendigos can attempt to knock their target prone on a successful melee attack with its claws. This is a Swift Action that can be performed once per turn. After the attack lands, both the target and Wendigo make opposed checks, the target uses Dex as its modifier for the check and the Wendigo uses Str.

**Special Qualities:**

* **Strict Carnivore**

A Wendigo is a carnivore, as in they can only eat meat. They have a preference for it when it's raw but cooked is fine. The wendigo can't consume plants and other foods like bread. When it does so they must make a DC 250 Fortitude Save or receive -20 to all physical stats.

* **Drive of Hunger**

If you fail to eat at least one pound of flesh for the day, you must succeed on a DC 250 Will Save. On a successful save, you have managed to keep the madness at bay. However, 6 hours after you have succeeded you must remake the save unless you have satisfied your hunger during that time. The DC increases by 10 on each successful save and resets back to 250 on a failure. On a failed save, you become a crazed beast, attacking all living creatures near you, until you’ve devoured flesh. If there are no creatures nearby, the Wendigo will go in search of something to eat, bringing destruction and chaos wherever it goes.

* **Mimicry**

The wendigo can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful Sense Motive check.

* **Mask of the Wild**

The wendigo is hidden even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena that obstructs vision. It can become hidden once per turn as a Free Action and remains hidden until it moves or choses to become visible. Anyone within 20ft of a hidden Wendigo can attempt a Spot check to see it. However, Wendigos have a +10 bonus on their Hide checks.

* **Regeneration**

All damage dealt to a Wendigo is treated as non-lethal damage and it cures itself of 30 points of non-lethal damage each round. If the Wendigo loses an appendage, is blown apart or even loses its head, it doesn’t die and regrows that missing portion of its body 3d2 rounds after it was lost. In the case of losing its head, the Wendigo is helpless until its head grows back. Wendigos dealt with fire damage do not benefit from this, as fire is their weakness.

* **Immunities/Vulnerabilities**

Wendigos are immune to cold and poison. Negative energy is half as effective against a wendigo (The Wendigo receives half damage from negative energy attacks). Wendigo’s are vulnerable to fire and any fire damage it receives is doubled.

* **Darkvision**

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

* **Scent**

Wendigo’s have the scent ability.

**Abilities:**

A Wendigo’s physical ability scores (Str, Dex, Con) gain a bonus of +16, while its Wisdom score gains a bonus of +8. Charisma and Intelligence are unchanged.

**Skills:**

Wendigos have +8 bonuses on Spot, Listen, Move Silently and Climb checks.