Captain

Escaped : ..and so he left, with a new tale to tell.
Vanished : ..and so he vanished, free from a lifetime of paperwork.

The **Captain** is a playable character in Risk of Rain 2.

Commander of the UES *Safe Travels*, the Captain's strength is his ability to call down a variety of tactical drops from orbit, from a humble healing beacon to the spectacularly cataclysmic OGM-72 'DIABLO' Strike.

Completing the Washed Away challenge will unlock Captain as a playable survivor.

## Skills

Passive

 Description
 * Grants a free copy of the  legendary item, and appears on the item bar accordingly. *See the item page for details about the item itself.*
* Captain will *permanently* lose his Defensive Microbots if they are discarded by a Mili-Tech Printer, Scrapper, Shrine of Order, or Egocentrism.
	+ Newly allied drones and turrets will be given Defensive Microbots regardless of whether Captain has discarded his own.
* If the player spawns as Captain while the Artifact of Metamorphosis active, the Defensive Microbots will persist for the rest of the run.

Primary

 Proc Coefficient
 Description
 * Can sprint while charging (start charging and then sprint, needs to be repeated for every attack).
* Time between shots is 1 second at base attack speed.
* Charge time is 1.2 seconds at base attack speed.
* The pellets suffer from default projectile falloff.
* Critical strikes are rolled per attack, not per pellet, so if the attack is a critical strike, all 8 pellets will critically strike at once.
* Deals considerable knockback to lighter enemies; fully-charged shots can launch enemies such as  great distances.

Secondary

 Cooldown
 Proc Coefficient
 Description
 * Guaranteed to shock non-boss enemies hit.
* Produces a 2m area of effect.
* Shock wears off after 5 seconds if not broken by damage.
* Shock does *not* contribute to the .

Utility

 Cooldown
 Proc Coefficient
 Description
 * Has three 'charges' when activated, and puts the player into a targeting mode similar to . Cooldown begins once all charges are spent.
* There are a few seconds of delay before the probes land and deal damage. Adjust for enemy movement accordingly. This delay is unaffected by attack speed.
* The targeting mode can be cancelled by sprinting, but cancelling the strike after calling the probes will still incur the full cooldown length.

 Cooldown
 Proc Coefficient
 Description
 * Unlocked via the Captain: Smushed Challenge. *(As Captain, kill the final boss using a Supply Beacon)*
* The strike suffers from sweet spot falloff.
* The 20 second delay before the strike lands and deals damage is unaffected by attack speed.
* Correction: The damage dealt by friendly-fire attacks is halved, so the strike deals 20,000% damage to Captain, not 40,000%.

Special

 Cooldown
 Proc Coefficient
 Description
 * Activating this skill puts the player into a targeting mode which displays where the beacon will land. The primary skill button calls in the first beacon, and the secondary skill button calls in the second beacon. Once both have been called in, the skill icon will turn into a red NO ENTRY sign for the rest of the stage.
* Beacons take a few moments to arrive and fully deploy before their effect activates.
* The beacons' functions are selected before a run in the loadout menu. Their appearance varies by function.
* If a beacon lands on an enemy, it deals 2000% damage.
* Beacon targeting can be cancelled by sprinting.
* Each beacon's radius of effect is about 9m, as displayed by the drop guide.
* Beacons *cannot* get critical strikes.

 Description
 * When in the area of multiple beacons at once, the effects will stack.

 Description
 * Fires every 3 seconds, repeatedly shocking susceptible enemies and locking them in place until attacked.

 Description
 * Unlocked via the Captain: Wanderlust Challenge. *(As Captain, visit 10 different environments in a single run.)*
* The beacon can be used up to three times.

 Description
 * Unlocked via the Captain: Worth Every Penny Challenge. *(As Captain, repair and recruit a TC-280 Prototype.)*
* Purchasables are hacked starting with the closest. This includes the nearest segment of a Multishop Terminal or Equipment Triple Shop.
* Upon hacking: Chests will be opened, Drones will be immediately bought, Shrines of Chance will attempt to buy an item and cost $0 for all remaining attempts, Altars of Gold will be automatically activated, and Shrines of the Woods will have the first level bought, and subsequent levels will cost $0.
* Does not activate interactables that are locked by the Teleporter Event (but it will still reduce their cost to $0), or interactables that cost any currency other than gold, such as Lunar Coins.

## Behaviors

*For an explanation of how these behaviors are implemented read about Enemy AI. This section only applies when the character is controlled by AI.*

1. **Use secondary (Power Tazer) and strafe**: Captain must be within 14m from the target and have line of sight. This is explicit to Captain's secondary skill and will never .
2. **Use primary (Orbital Probe) and stop**: the primary is used in the context of placing the target for the orbital strike. However, this behavior is only selectable when Orbital Probe is the selected utility skill. As such, Captain will never order a Diablo strike. This behavior is active for 0.2 seconds. At the end of this, the **Strafe** behavior takes precedence.
3. **Use utility (Orbital Probe) and stop**: Captain must have line of sight to the target. This behavior is only selectable when Captain is equipped with the Orbital Probe. As such, he will never use his utility skill with OGM-72 'Diablo' Strike or .
4. **Use primary (Vulcan Shotgun)**: Captain must be within 18m from the target, have line of sight, and be aiming at it. This behavior is active for 0.1 seconds and Captain will sprint.
5. **Use primary and chase**: Captain must be within 6m from the target. Since this behavior is not explicit about which primary skill is used, this is the only time Captain can be observed using . Internally, the name of the behavior is "BackUpIfClose", which implies the intention of using the primary while fleeing, but the behavior is in fact set to chase the target.
6. **Use primary from long range (Vulcan Shotgun)**: Captain must be within 60m from the target, have line of sight, and be aiming at it. The behavior is active for 2 seconds, during which the shotgun will be charged. Captain will also be stand still for its duration and the behavior cannot be selected twice in a row.
7. **Chase**: no requirements. The behavior is active for 3 seconds.
8. **Strafe**: no requirements. The behavior is active for 0.5 seconds. This is not naturally selectable and can only be chained after marking the orbital strike location.

## Tips

* Captain has useful support skills and hard-hitting abilities, but lacks mobility. Plan items accordingly.

* Captain's  make him very effective against , , , and other monsters that use projectiles. However, he cannot defend against , , , , or the laser from .

* Captain provides Defensive Microbots to the Strike Drones summoned by .
	+ If Captain gives The Back-up to an   Equipment Drone, both the Equipment Drone and the Strike Drones it summons will get Defensive Microbots.

* Since Vulcan Shotgun fires 8 projectiles at once, and each projectile has a proc coefficient of 0.75, Captain can make very good use of items such as , , and .

* While aiming the Orbital Probe, picking up ammo boxes dropped by the  will restore 1 charge, allowing the player to use more than 3 per activation. However, the player cannot have more than 3 charges stored.

* Sprinting after activating Orbital Supply Beacon allows the player to exit targeting mode, and sprinting while aiming Orbital Probe puts it on full cooldown even if there are charges left.

* Orbital Supply Beacons can be used to activate the pressure plates on Abandoned Aqueduct.

* Power Tazer or Beacon: Shocking can immobilize one or many enemies at once, allowing Orbital Probe and OGM-72 'DIABLO' Strike to strike enemies more accurately.
	+ can also be used to keep enemies in place for accurate orbital strikes.

* OGM-72 'DIABLO' Strike can benefit from , as long as enemies are above 90% health.
	+ Because of OGM-72 ‘DIABLO’ Strike’s long cooldown, Captain can benefit from items that enable him to use his skills more often such as

* OGM-72 'DIABLO' Strike can be used to launch the player incredibly far into the air, at the cost of 90% of their health. To do this, stand in the center of the impact zone and do not move. Stay above 90% health in order to maintain one-shot protection. The Strike can be used:
	+ To skip the pillar sequence and go straight to the arena at the top of Commencement; the player should position themself and the impact on top of the roof of the Pillar of Soul island, closest to the arena.
	+ To reach several different Newt Altars in elevated positions.
		- ⚠ Note that OGM-72 'DIABLO' Strike is capable of applying on-hit effects to the player depending on the items held, such as  from Needletick, and can result in an additional instance of damage after the initial hit - thus killing the player.

* In Hidden Realms, Orbital Probe, OGM-72 'DIABLO' Strike, and Orbital Supply Beacon are unusable, indicated by an unplugged power cord icon and the description "You have lost connection with the UES Safe Travels..." Be sure to plan accordingly in such areas.
	+ Despite being "orbital" call-ins, all these abilities function normally in enclosed/roofed-in areas.

## Lore

```
“A rescue mission?”

The old man leaned forward, scanning the document slid over his desk. His eyes paused on a collection of words near the bottom: UES Contact Light.

“Yes.”

He continued to read the document. The Safe Travels? For a rescue mission? As one of the few surviving captains of the old colony ships, he knew all the designations by memory – and the Safe Travels was not a rescue ship.

“Any armaments?”

“No.”

“We’ll have to fix that.”

With a sigh, he stood up. His prosthetics tugged at his joints – despite being lighter than his original limbs, they always felt heavy.

“And let me guess - top secret, right?”

“Yes.”

He gave out another sigh – they’re always top secret - but a small smile crept onto his face. He glanced up to his old radio helmet. He’s been bored in retirement anyways.
```

## Version History

Survivors of the Void Update
* Bug Fixes
	+ (Undocumented) Captain's  now correctly deals damage to all allies instead of just himself

PS4 & Xbox One Patch
* Bug Fixes
	+ Solved an issue where Captain’s  would not stun the enemy.
	+ Solved an issue where Captain’s  cannot be called on the   Commencement stage.

PC Patch v1.1.1.2
* Bug Fixes
	+ Updated item display on Captain to properly display all items

Anniversary Update
* Major Content
	+ Added New Skill Variant:
		- . Request a kinetic strike from the UES Safe Travels. After 20 seconds, it deals 40,000% damage to ALL characters.
	+ Added New Class Challenge:
* Quality of Life
	+ 🌧 Update Captain’s  on controllers having non-intuitive reversed controls

PC Patch v1.0.1.1 (Build ID No.5440050)
* Gameplay Changes
	+ Captain’s  now presses the buttons on   Abandoned Aqueduct
* Bug Fixes
	+ Fix  not working on Captain
	+ Fix Captain’s  dealing 1500%/500%/500% damage into dealing 1000%/1000%/1000% damage
	+ Fix Captain’s shocking beacon missing name when pinged
	+ Fix  interacting with Captain’s orbital drop
	+ Fix Captain getting a new defense drone every time he scraps
	+ Fix  not being usable by Captain in hidden realms
	+ Fix Captain umbra only spawning one Captain with Swarms
	+ Fix Captain showing up in logbook before

Early Access Content Update 5
* Major Content
	+ Added New Survivor: Captain
	+ Added New Survivor Skin:   Captain Skin
	+ Added New Captain Challenge:   Captain Mastery
	+ Added New Character Lore Entry: Captain

## Gallery

* Default
* Admiral

## Trivia

* Captain was the winner of the New Survivor Vote for the 1.0 update, where fans voted for which Survivor would be added next as Risk of Rain 2 left early access
	+ Captain took the slot of the "New Mystery Survivor"