recursal/Fanatic-Fandom huggingface dataset:
Blind

The Creature uses dark magic to fill the part of the Creature's mind that is connected to the senses with the image of a blank void, confusing its target.

Once per turn, choose a Creature that is the same or a lower Rank than this one, apply the Blinded Effect on that Creature. This effect lasts as many turns as this Creature's Rank.
Dragon Slayer Greatsword (Move)

The Creature slashes its enemy with this world renowned sword, brought into existence just for the sake of killing bigger targets than the user, tearing everything in its path to shreds.

*"It was too big to be called a sword. Massive, thick, heavy, and far too rough. Indeed, it was a heap of raw iron."*

This Move deals 200 damage when attacking the enemy player. It deals 70% of the user's ATK Stat when attacking an opponent's Creature.

This Move ignores the effect of Etheral Form.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 10 apply the Bleeding Status Effect on that Creature.

If this Move is used, reduce the user's SP stat by 20% during Battling. If the user of this Move has 10 or less SP, it can't use this Move.

A Creature with this Move gains the Move Cleave.
Crossbow

The Creature shoots an arrow at its enemy with its Crossbow.

This Move deals 70 damage when attacking the enemy player. It deals 50% of its SP Stat when attacking an opponent's Creature.

If this Move lands on a Creature that isn't from the Construct, Elemental or Spirit Race and that has the Move Flight then it can't use that Move until the end of the turn.
Ice Immunity

The Creature has become extremely resilient to ice and therefore is immune to any ice attacks that were cast by a Creature that is weaker than itself.

If this Creature is attacked by a Ice-Element Move that was used by an opponent's Creature that is the same or lower Rank as this Creature, then this Creature takes no damage.

A Creature with this Move is immune to the Frozen Status Effect.
Arcana of The Empress

The Creature that owns this Arcana will sacrifice any pawns to rise itself to power.

If you control The Arcana IV - The Emperor on the field, you can summon this card from your hand without paying for its Mana Cost. During either your Playing Phase 1 or 2, you can sacrifice a The Arcana IV - The Emperor you control and this Creature gains all of its Stats and Moves in addition to its own except "Arcana of" Moves. You can only control 1 copy of this Creature on your field.

If this Creature is destroyed by an opponent's card, roll a 20-Sided-Dice and summon one of the following Creatures from your deck based on the result, ignoring their Mana Cost or required sacrifices.

* 1: The Arcana I - The Magician
* 2: The Arcana II - The High Priestess
* 4: The Arcana IV - The Emperor
* 5: The Arcana V - The Hierophant
* 6: The Arcana VI - The Lovers
* 7: The Arcana VII - The Chariot
* 8: The Arcana VIII - Strength
* 9: The Arcana IX - The Hermit
* 10: The Arcana X - Wheel of Fortune
* 11: The Arcana XI - Justice
* 12: The Arcana XII - The Hanged Man
* 13: The Arcana XIII - Death
* 14: The Arcana XIV - Temperance
* 15: The Arcana XV - The Devil
* 16: The Arcana XVI - The Tower
* 17: The Arcana XVII - The Star
* 18: The Arcana XVIII - The Moon
* 19: The Arcana XIX - The Sun
* 20: The Arcana XX - Judgement

If you roll '3' then draw a card instead.
Draconic Aura

The Creature calls upon the power of the ancient dragons to bless itself with their fearsome strength.

Once per turn, increase this Creature's ATK Stat or M.ATK Stat (your choice) by 30%. All this Creature's Melee Moves become Fire Element.

This Move's effect lasts as many turns as this Creature's Rank and using it again while active only resets the duration, not increasing the stats again.
Balthazar, Primordial of the Mountains

Balthazar, Primordial of the Mountains is a Rank 4 Dragon Creature that is Earth Element and costs 80 Mana to summon.

## Description

An ancient dragon born during the dawn of time itself. Has the power to literally tear the ground apart and to move mountains at its will.

## Moves

Its Moves are:

* Terraforming
* Dragon Blood
* Stone Skin
* Levitate
* Rupture
* Charge
* Boulder Toss
* Brown Mage's Tome
Demonic Ascension

The Creature sacrifices one of its brethren by absorbing its life force so it can keep fighting.

If this Creature's HP reaches 0 and would be destroyed, you can destroy another Demon Creature you control instead and make this Creature heal all its HP. This Move can only be activated once per turn.

After using this Move, this Creature's ATK, M.ATK and SP are increased by 20 each until the end of this turn.
Black Flame

The Creature summons a burst of black fire that explodes in front of it and creates a shockwave that shatters everything in its wake.

This Move deals 80 damage when attacking the enemy player. It deals 60% of the user's M.ATK Stat when attacking an opponent's Creature and deals half the same amount to the opponent's Creatures in the Creature Slots adjacent to the attacked Creature. This Move negates the effects of Shield and Hold Position.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 60 apply the Burning Status Effect on that Creature.
Elves

Elves are a Race of Creatures that are based on the classical depiction of elves, this being the depiction that they are just like Humans but with long ears. They tend to be more frail than humans and are usually equipped with bows. They are also prone to being agile and have an affinity to magic.

They don't possess a signature Move.

## List of Elf Creatures

* Elven Archer
* Elven Ranger
* Elven Thief
* The Arcana I - The Magician
* The Arcana V - The Hierophant
Fortitude

The Creature has experienced many battles, becoming more resilient to blows.

If this Creature takes damage, restore 15% of the lost HP (min. 1 HP). For every effect that either player resolves, this Creature gains a "Fortitude" Stack, when this Creature reaches 3 Stacks it consumes all of them and then recovers 5 HP.
Lance

The Creature pierces its enemy with its Lance.

This Move deals 80 damage when attacking the enemy player. It deals 20% of the user's ATK Stat and 50% of its SP Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 90 apply the Bleeding Status Effect on that Creature.

If this Move lands on a Creature with the Move Mount then this move deals 50% more damage.
Cyclone

The Creature summons a vortex of winds that slash forth and obliterate everything in its path.

This Move deals 200 damage when attacking the enemy player. It deals 70% of the user's M.ATK Stat when attacking an opponent's Creature.

If this Move lands, apply the Bleeding Status Effect on that Creature.
Dispell

## Card description

If a Blue Move or a Normal Spell is activated you can activate this Spell by paying 10 Mana per Rank of the Creature that used that Move, in case it was a Blue Move or 50 Mana if it was a Spell. Upon activation, negate that Move/Spell from resolving.

## Rulings clarifications

The player whose Move/Spell was negated still pays the Mana Cost for the activation.
Aqua

The Creature is a being that lives in the water and so it can't adapt easily to foreign habitats.

If there's a Zone Spell on the field that mentions this Move, this Creature gains 50% more maximum HP and 50% more SP.

If there's a Zone Spell on the field that doesn't mention this Move, this Creature's SP Stat is reduced by 50%.

Your opponent cannot replace Zone Spells you control as long as you control a Creature with this Move on the field unless they control a Creature with the Move **Aqua**.
Household Spirit

Household Spirit is a Rank 1 Ghost Creature that is Null Element and costs 10 Mana to summon.

## Description

The remaining ghost of a long dead maiden that met her demise when her village was rampaged by savage outlaws. It now protects her lair, never being able to pass on to the afterlife.

## Moves

Its Moves are:

* Etheral Form
* Gust
* Poltergeist
* Levitate
* Area Lock
Arcana of The Hierophant

The Creature has been by blessed by a divine being with holy protection, making it so it stays safe while the others around it protect it from damage.

During Battling, your opponent's Creatures can't attack this Creature unless it is the only Creature you control. At the end of each turn, you recover 3 Mana for each Creature you control with an "Arcana of" Move.

If this Creature is destroyed by an opponent's card, roll a 20-Sided-Dice and summon one of the following Creatures from your deck based on the result, ignoring their Mana Cost or required sacrifices.

* 1: The Arcana I - The Magician
* 2: The Arcana II - The High Priestess
* 3: The Arcana III - The Empress
* 4: The Arcana IV - The Emperor
* 6: The Arcana VI - The Lovers
* 7: The Arcana VII - The Chariot
* 8: The Arcana VIII - Strength
* 9: The Arcana IX - The Hermit
* 10: The Arcana X - Wheel of Fortune
* 11: The Arcana XI - Justice
* 12: The Arcana XII - The Hanged Man
* 13: The Arcana XIII - Death
* 14: The Arcana XIV - Temperance
* 15: The Arcana XV - The Devil
* 16: The Arcana XVI - The Tower
* 17: The Arcana XVII - The Star
* 18: The Arcana XVIII - The Moon
* 19: The Arcana XIX - The Sun
* 20: The Arcana XX - Judgement

If you roll '5' then draw a card instead.
Javelin

The Creature either throws its javelin at its enemy or tries to stab its enemy with it.

### If used as a Melee Move

This Move deals 30 damage when attacking the enemy player. It deals 10% of the user's ATK Stat and 20% of its SP Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 45 apply the Bleeding Status Effect on that Creature.

### If used as a Ranged Move

This Move deals 60 damage when attacking the enemy player. It deals 70% of the user's SP Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 90 apply the Bleeding Status Effect on that Creature.

If this Move lands on a Creature that isn't from the Construct, Elemental or Spirit Race and that has the Move Flight then it can't use that Move until the end of the turn.
Holy Sword Apstergo

The Creature slashes its enemy with a holy sword forged in Asgard.

This Move deals 100 damage when attacking the enemy player. It deals 50% of the user's ATK Stat and 50% of its M.ATK Stat when attacking an opponent's Creature.

If this Move lands, deal 10% of the damage dealt to all your opponent's other Creatures whose SP Stat is lower than this Creature's SP.
Ersterios, Primordial of the Arcane

Ersterios, Primordial of the Arcane is a Rank 4 Dragon Creature that is Arcane Element and costs 100 Mana to summon.

## Description

An ancient dragon born during the dawn of time itself. It is a pool of wisdom and arcane power.

## Moves

Its Moves are:

* Terraforming
* Dragon Blood
* Arcane Gemstone
* Purple Mage's Tome
* Magical Cannon
* Starstrike
* Drago Buster
* Arcane Barrier
* Mana Drain
Beasts

Beasts are a Race of Creatures which includes mythical, fantastic or just normal variatons of mammals that are not Humanoid-related.

They don't possess a signature Move.

## List of Beast Creatures

* Direwolf
* Giant Rat
* Umbra, the Shadow Jaguar
* Cerberus
* Orthrus
* Hellhound
* Silver Fang
* Wild Boar
* Razorback
* Scaven
* Ferocious Behemoth
* Raijū
* Lionling
* Shadow Lion
* Aeroleo
* Elder Lion
* Lioness
* Beast King Melgigas
* Elder King of the Sinister Woods
* Owlbear
* Sphinx
* The Arcana VII - The Chariot
Blood Tracker

The Creature with this Move can smell hidden enemies and ambush them.

This Creature can attack your opponent's Creatures that are in Stealth (Mechanic) but Red and Blue Moves that this Creature uses on Creatures in stealth have 30% less Accuracy. If a Creature in stealth declares an attack on this Creature, the one who attacks first will decided by which of the Creatures has a higher SP.
Bleeding

A Creature with this Status Effect loses 5% of its maximum HP (min. 1) at the end of every turn.

If a Creature has this Status for 5 turns and an opponent's Creature that landed a Move on this applied this Status Effect on this Creature again, this Creature takes damage equal to 15% of its maximum HP and will have its ATK or M.ATK (depending on which one is higher) reduced by half.

If a Creature with this Status Effect is healed, remove this Status Effect and all its other effects.

Construct, Automaton, and Slime Creatures are immune to this status effect.
Archaic Engineer

Archaic Engineer is a Rank 2 Automaton Creature that is Arcane Element and costs 30 Mana to summon.

## Description

Its' a machine that is used to repair other machines infusing them with arcane energy.

## Moves

Its Moves are:

* Metal Structure
* Damaged Mana Core: Archaic Engineer
* Depleted
* Compensation: Mana
* Wrench
* Arcane Torch
Glaive

The Creature slashes its enemy with its Glaive.

This Move deals 80 damage when attacking the enemy player. It deals 60% of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 80 apply the Bleeding Status Effect on that Creature.

If this Move is used to counter attack an opponent's Creature during Battling and this Move occurs after the attacking Creature's Move and that Move was a Melee then this Move deals 30% more damage.
Death Chains

Nox's chains rapidly extend in the target's direction, passing through its body and enveloping around the target's vital core.

This Move always lands. After landing, the player that used this Move must declare any Move and, while both Nox and the opponent's Creature that was targeted by this Move are both on the field, if the opponent's Creature uses the declared Move, it is instantly destroyed and sent to the Void.
Black Mist

The Creature can summon a black fog that comes off its skin and engulfs everything in darkness.

During each of your End Phases, all non-Dark Element Creatures lose 10% of their maximum HP. After a Creature with this Move takes damage, all Moves used on all your Creatures have 50% less Accuracy while this Creature is on the field.
Azzia

Azzia is a Rank 3 Aquatic Creature that is Air Element and costs 80 Mana to summon.

## Description

Azzia are mythical beings from Midgard's outer space. Its birth conditions are impossible to be traced back but it is believed that they were created by the first family of water Gods to preserve their legacy as they crumbed during the clash of the worlds. Its appearance is that of a giant dolphin with extremely long fins.

## Moves

* Aqua
* Flight
* Etheral Form
* Greater Agility Boost
* Pulsar
* Ice Beam
* Vaccum Cannon
* Teleport
Club

The Creature smashes its Club on its enemy.

This Move deals 60 damage when attacking the enemy player. It deals 70% of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands on a Creature with an equal or lower Rank than the user, roll a 100-Sided-Dice and if the result is higher than 40 apply the Stunned Status Effect on that Creature until the end of the turn.
Creature Stats

Creature Stats are, besides its Moves, what define how strong a creature, they are displayed on the left side of a Creature's card and are used for different purposes but mainly for Battling.

### The Creature Stats are:

* HP (Hit Points) A Creature's health, if a creature reaches 0 HP then it is destroyed.
* ATK (Attack) A creature's physical attack, this stat is used usually for Red Moves.
* M.ATK (Magic Attack) A creature's magical value, this stat is used usually for Blue Moves.
* ARM (Armor) A creature's physical defense value.
* RES (Resitance) A creature's magic defense value.
* SP (Speed) A creature's speed, essential for Battling.
Devil's Bloodstone

The Creature owns an ornament that transforms blood into Mana that has a red coloration. Used mainly by devil sorcerers for rituals and casting Spells.

This Move is also treated as a Mana Crystal that gives this Creature 100 Mana.

If a Creature with this Move destroys an opponent's Creature, this Mana Crystal gains Mana equal to 10% of that Creature's maximum HP (doesn't go over the maximum 100 Mana given by the Move).
Anchane, Mistress of the Rivers

Anchane, Mistress of the Rivers is a Rank 3 Aquatic Creature that is Fire Element and costs 70 Mana to summon.

## Description

Her appearance is that of a woman with the lower body of a snake and with rather gigantic proportions. Often seen wearing jewerly that is said to give her divine powers. She is said to be the twin sister of Demon Queen Azzanchu, both born from the forbidden love between a deity and a Demon Lord, while Azzanchu was raised by her father, Anchane was raised by her mother, making them polar opposites despite their parents' wishes of both of their daughters getting along.

## Moves

Its Moves are:

* Water Immunity
* Aqua
* Omen of Prosterity
* Omen of Sorrow
* Blue Mage's Tome
* Purple Mage's Tome
* Flood
* Third Eye
Fire Absorption

The Creature has become one with the Fire Element and therefore attacking it with water would be nothing but futile.

If this Creature is attacked by a Fire Element Move then its maximum HP is increased by the damage that it would had taken from that Move and it also gains HP equal to the maximum HP increase.

A Creature with this Move is immune to the Burning Status Effect.
Halberd

The Creature either charges into the enemy with its halberd or slashes it using this skillful weapon.

### When attacking during your turn

This Move deals 100 damage when attacking the enemy player. It deals 20% of the user's ATK Stat and 50% of its SP Stat when attacking an opponent's Creature. This Move becomes Piercing-Type.

### When used as a counter attack

It deals 75% of the user's ATK Stat when attacking an opponent's Creature. This Move becomes Slashing-Type.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 70 apply the Bleeding Status Effect on that Creature.
Desert Seeker

Desert Seeker is a Rank 2 Anthropod Creature that is Earth Element and costs 35 Mana to summon.

## Description

A ferocious giant scorpion with the face of a sphinx. It dwells in the desert, attacking unsuspecting prey with its deadly stinger.

## Moves

Its Moves are:

* Claws
* Stinger
* Poisonous Stinger
* Burrow/Unborrow
* Constrict
Dagger

The Creature stabs its enemy with its dagger.

A Dagger can be made from either Iron, Steel or Silver.

## Iron

This Move deals 20 damage when attacking the enemy player. It deals 20% of the user's ATK Stat and 30% of its SP stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 30 apply the Bleeding Status Effect on that Creature.

## Steel

This Move deals 40 damage when attacking the enemy player. It deals 30% of the user's ATK Stat and 50% of its SP stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 30 apply the Bleeding Status Effect on that Creature.

## Silver

This Move deals 2 damage when attacking the enemy player. It deals 5% of the user's ATK Stat and 25% of its SP stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 95 apply the Bleeding Status Effect on that Creature.

If this Move is used on an Undead, Fairy, Dullahan or Lycanthrope Creature, it deals double damage and ignores their ARM Stat.
Haste

This Creature uses magic to grant either itself or an ally the ability to move at incredible speeds but it has a short duration and a great recoil.

Once per turn, you can choose a Creature you control and then double its Speed Stat until the end of this turn, also that Creature can use an additional Red Move that turn. After that Creature's SP is returned back to normal, halve that Creature's SP Stat.
Grim Ripper

The Creature slashes its enemy with this mythical scythe that first belonged to an entity known as the Grim Reaper, a god of death that would collect the souls of the ones that were destined to die soon.

This Move deals 250 damage when attacking the enemy player. It deals 15% of the user's ATK Stat and 100% of its M.ATK Stat when attacking an opponent's Creature.

If this Move lands, this Creature gains maximum HP equal to the damage dealt and the opponent's Creature that took damage loses maximum HP equal to the damage it took.

During your End Phase, if this Creature's didn't destroy an opponent's Creature, halve this Creature's HP.

If this Move lands on a non-Construct, non-Elemental, non-Dullahan or non-Slime Creature with an equal or lower Rank as this Creature, then roll a 100-Sided-Dice and if the result is higher than 95 then destroy that Creature immediately. Creatures with the Moves Two-Headed, Three-Headed and Multi-Headed are immune to this effect.

If this Move lands on a Dullahan Creature then activate its Removable Head Move immediately.
Constrict

The Creature embraces its enemy with at least 2 appendages, forcing them to not being able to move.

This Move deals 5 damage when attacking the enemy player. It deals 10% of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands on a Creature with an equal or lower Rank than the user then that Creature cannot use Action Moves until the user uses another Action or Ability Move or uses Constrict on another Creature.

While this effect is active, all Moves against the affected Creature will never miss but the user takes 50% of the damage dealt by other Creatures on the affected one.
Hurricane

The Creature summons a windstorm of pure destruction that knocks an enemy away.

This Move deals 110 damage when attacking the enemy player. It deals 80% of the user's M.ATK Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 90 apply the Stunned Status Effect on that Creature until the end of your opponent's next turn.
Baton Pass

## Card description

Pay 30 Mana to activate this card. Upon activation, shuffle one Creature you control into it's owner deck and then summon a Creature from the deck with a different name as the one sent to the deck and the same Rank as it. If this card is activated during the Battling Phase then the summoned Creature cannot use any Move during that Phase.
Hidden City of Atlantea

## Card description

Pay 50 Mana to activate this card. While active, during the controller's turn, all Aquatic Creatures gain 50% more ATK and 50% more ARM and, during each of the player's End Phase, all Aquatic Creatures are healed for 10% of their maximum HP Stat.

All Creature that don't possess the Move Aqua have their SP Stat halved.
Burning

A Creature with this Status Effect loses 6% of its maximum HP (min. 1) at the end of every turn. A Creature with this Status effect deals 25% less damage with Action (Red) and Ability (Blue) Moves (calculated after all other effects).

A Creature with the Frozen Status Effect can't be given this Status Effect.
Enchanted Mech

Enchanted Mech is a Rank 2 Automaton Creature that is Arcane Element and costs 30 Mana to summon.

## Description

Its' a Humanoid looking machine but with a big metal plated right arm and metal plated legs.

## Moves

Its Moves are:

* Metal Structure
* Damaged Mana Core: Enchanted Mech
* Depleted
* Compensation: Mana
* Taunt
* Smash
* Magic Shield
Katana

The Creature slashes its enemy with its Katana.

This Move deals 50 damage when attacking the enemy player. It deals 10% of the user's ATK Stat and 50% of its SP Stat when attacking an opponent's Creature.

A Creature can only use this Move if it has at least 50 SP.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 30 apply the Bleeding Status Effect on that Creature.

This Move will always go first if the other Creature attacks/counter attacks with a Melee Move.
Arcana of Fortune

The Creature that owns this Arcana can manipulate and twist luck.

Once while this Creature is on the field during your Playing Phase, roll a 6-Sided-Dice, choose another Creature you control and change one of its Creature Stats based on the result:

* 1: Maximum HP
* 2: Attack
* 3: Magic Attack
* 4: Armor
* 5: Magic Resist
* 6: Speed

Then roll a 100-Sided-Dice and toss a coin, if you call it right, increase the stat decided on the 6-Sided-Dice by the result or decrease it by the same amount if you call it wrong.

If this Creature is destroyed by an opponent's card, roll a 20-Sided-Dice and summon one of the following Creatures from your deck based on the result, ignoring their Mana Cost or required sacrifices.

* 1: The Arcana I - The Magician
* 2: The Arcana II - The High Priestess
* 3: The Arcana III - The Empress
* 4: The Arcana IV - The Emperor
* 5: The Arcana V - The Hierophant
* 6: The Arcana VI - The Lovers
* 7: The Arcana VII - The Chariot
* 8: The Arcana VIII - Strength
* 9: The Arcana IX - The Hermit
* 11: The Arcana XI - Justice
* 12: The Arcana XII - The Hanged Man
* 13: The Arcana XIII - Death
* 14: The Arcana XIV - Temperance
* 15: The Arcana XV - The Devil
* 16: The Arcana XVI - The Tower
* 17: The Arcana XVII - The Star
* 18: The Arcana XVIII - The Moon
* 19: The Arcana XIX - The Sun
* 20: The Arcana XX - Judgement

If you roll '10' then draw a card instead.
Arcana of Judgement

The Creature that owns this Arcana has received the blessing of a higher being that grants him immunity to all that is not divine.

This Creature is immune to the effects of Status Effects and Black Moves. You can only control 1 copy of this Creature on your field.

If this Creature is destroyed by an opponent's card, roll a 20-Sided-Dice and summon one of the following Creatures from your deck based on the result, ignoring their Mana Cost or required sacrifices.

* 1: The Arcana I - The Magician
* 2: The Arcana II - The High Priestess
* 3: The Arcana III - The Empress
* 4: The Arcana IV - The Emperor
* 5: The Arcana V - The Hierophant
* 6: The Arcana VI - The Lovers
* 7: The Arcana VII - The Chariot
* 8: The Arcana VIII - Strength
* 9: The Arcana IX - The Hermit
* 10: The Arcana X - Wheel of Fortune
* 11: The Arcana XI - Justice
* 12: The Arcana XII - The Hanged Man
* 13: The Arcana XIII - Death
* 14: The Arcana XIV - Temperance
* 15: The Arcana XV - The Devil
* 16: The Arcana XVI - The Tower
* 17: The Arcana XVII - The Star
* 18: The Arcana XVIII - The Moon
* 19: The Arcana XIX - The Sun

If you roll '20' then draw a card instead.
Bloody Entry

The Creature with this Move joins the battle with immense bloodlust and will instantly attack the enemy.

If this Creature is summoned, this Creature can use a Red Move on an enemy Creature (the enemy Creature cannot counter attack like it would during the Battling Phase) but the Move will deal 50% less damage.
Flood

The Creature summons torrents of water that rush and crush against the enemy and then proceed to fill the battlefield with water.

This Move deals 10 damage when attacking the enemy player. It deals 20% of the user's M.ATK Stat when attacking an opponent's Creature.

After this Move has been used a first time, as long as this Creature stays on the field, Creatures that aren't Water Element or that don't possess the Moves Flight, Levitate or Aqua have their SP Stat halved.
Incinerate

The Creature summons forth a wave of fire that burns through anything the caster so wishes.

This Move deals 20 damage when attacking the enemy player. It deals 40% of the user's M.ATK Stat when attacking an opponent's Creature and deals half the same amount to the opponent's Creatures in the Creature Slots adjacent to the attacked Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 60 apply the Burning Status Effect on those Creatures.
Ice Shard

The Creature creates and flings a shard of ice at an opponent's Creature.

### If this Move is used by a Rank 2 or lower Creature

This Move deals 70 damage when attacking the enemy player. It deals 35% of the user's M.ATK Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 30, reduce that Creature's SP Stat by 25% until the end of your opponent's next turn.

### If this Move is used by a Rank 3 or higher Creature

This Move deals 130 damage when attacking the enemy player. It deals 70% of the user's M.ATK Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 60 apply the Frozen Status Effect on that Creature.
Constructs

Constructs are a Race of Creatures which are artificially constructed structures that are mostly brought to life through magic and are able to perform very rudimentary orders.

They don't possess a signature Move.

## List of Construct Creatures

* Scarecrow
* Living Fortress
* Wooden Golem
* Stone Golem
* Clay Golem
* Ice Golem
* Iron Golem
* Steel Golem
* Crystal Golem
* Mud Golem
* Ironwood Golem
* Magisteel Golem
* Practice Dummy
* The Arcana XVI - The Tower
* Gargoyle
* Draconic Gargoyle
* Guardian Sphinx
* Egregore
* Goliath Crystal
Arcana of Strength

The Creature that owns this Arcana has enough raw strength to shape the world around it and can reduce any habitat to dust.

While this Creature is on the field, during your Player Phase 1 or 2 you can destroy the Zone Spell that is active on the field. You can only use this effect once per turn.

If this Creature is destroyed by an opponent's card, roll a 20-Sided-Dice and summon one of the following Creatures from your deck based on the result, ignoring their Mana Cost or required sacrifices.

* 1: The Arcana I - The Magician
* 2: The Arcana II - The High Priestess
* 3: The Arcana III - The Empress
* 4: The Arcana IV - The Emperor
* 5: The Arcana V - The Hierophant
* 6: The Arcana VI - The Lovers
* 7: The Arcana VII - The Chariot
* 9: The Arcana IX - The Hermit
* 10: The Arcana X - Wheel of Fortune
* 11: The Arcana XI - Justice
* 12: The Arcana XII - The Hanged Man
* 13: The Arcana XIII - Death
* 14: The Arcana XIV - Temperance
* 15: The Arcana XV - The Devil
* 16: The Arcana XVI - The Tower
* 17: The Arcana XVII - The Star
* 18: The Arcana XVIII - The Moon
* 19: The Arcana XIX - The Sun
* 20: The Arcana XX - Judgement

If you roll '8' then draw a card instead.
Gilford, the Might

Gilford, the Might is a Rank 1 Human Creature that is Null Element and costs 20 Mana to summon.

## Description

A chivalrous knight, master of battle and experienced in the art of war. He wears a robust black plate armor without a helmet, revealing his scarred face.

## Moves

Its Moves are:

* Virubus
* Swordsmanship
* Level Field
Gust

The Creature creates a small burst of wind that blasts and knockback its target.

This Move deals 50 damage when attacking the enemy player. It deals 20% of the user's M.ATK Stat when attacking an opponent's Creature. If you use this Move after it has already been used this turn reduce all your opponent's Creatures SP Stat by the damage this Move dealt if they are lower Rank than this Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 80 apply the Stunned Status Effect on that Creature.
Ifrit

Ifrit is a Rank 3 Spirit Creature that is Fire Element and costs 70 Mana to summon.

## Description

A legendary fire spirit, also known as a djinn. It holds enormous amounts of power and is known for wiping out various nations under the guidance of its' masters.

## Moves

Its Moves are:

* Spirit's Journey
* Djinn
* Black Flame
* Flight
* Fire Tornado
* Sacred Fire
* Fire Immunity
* Red Mage's Tome
Archana Clock Fortress

Archana Clock Fortress is a Rank 4 Automaton Creature that is Arcane Element and costs 100 Mana to summon.

## Description

Its' a walking fortress whose core is composed by many Magic Clocks that have been put together so they could achieve their former potential. It has the power to stop time itself!

## Moves

Its Moves are:

* Metal Structure
* Damaged Mana Core: Archana Clock Fortress
* Depleted
* Compensation: Mana
* Time Stop
* Rewind
* Trample
* Damage Modifier: Piercing
King Tuna

King Tuna is a Rank 2 Aquatic Creature that is Water Element and costs 25 Mana to summon.

## Description

A particularly large tuna which is feared among its group and wears a small crown created by small pebbles of the ocean floor being hardened together to show its authority.

## Moves

* Aqua
* Circle of Life
* Prey Art: Enhancement
* Fangs
Dark Gilford, Knight of the Fallen Graces

Dark Gilford, Knight of the Fallen Graces is a Rank 2 Human Creature that is Dark Element and costs 40 Mana to summon.

## Description

Evil finds a way to become one with good and create something truly horrible. He will stop at nothing to get revenge of the ones who corrupted him. "The twisted demons will all be DESTROYED".

## Moves

Its Moves are:

* Demonic Virubus
* Vengeance
* Vigilante
* Overwhelm
* Bloodlust
* Berserk
* Fortitude
Genovia, The Abyssal Witch

Genovia, The Abyssal Witch is a Rank 3 Demon Creature that is Dark Element and costs 60 Mana to summon.

## Description

The Philosophers' Stones were the creations of her ancestors. Only demons can properly make them as it requires demonic power to stabilize it. She serves the Demon King diligently and seeks to control all living beings.

## Moves

Its Moves are:

* Waldendark
* Twisted Design: Deadly Magic
* Collapse
* Black Mage's Tome
* Despair
* Widen Magic
* Extend Magic
Draugr Warrior

Draugr Warrior is a Rank 1 Draugr Creature that is Ice Element and costs 7 Mana to summon.

## Description

After passing away, warriors from the old northern lands would be placed in the icy crypts and catacombs so their bodies would stay more or less preserved and where they would later become undead Creatures through necromancy in order to protect said crypts/catacombs.

## Moves

Its Moves are:

* Random Weapon Generator: Iron
* Rotten Corpse
Arcana of The Chariot

The Creature that owns this Arcana has the power to make itself and its allies stronger by relying on adding velocity to their attacks.

While this Creature is on the field, it gains 30% of its bonus SP as ATK and all Creatures you control on the field with an "Arcana of" Move gain SP equal to 50% of this Creature's SP during Battling.

If this Creature is destroyed by an opponent's card, roll a 20-Sided-Dice and summon one of the following Creatures from your deck based on the result, ignoring their Mana Cost or required sacrifices.

* 1: The Arcana I - The Magician
* 2: The Arcana II - The High Priestess
* 3: The Arcana III - The Empress
* 4: The Arcana IV - The Emperor
* 5: The Arcana V - The Hierophant
* 6: The Arcana VI - The Lovers
* 8: The Arcana VIII - Strength
* 9: The Arcana IX - The Hermit
* 10: The Arcana X - Wheel of Fortune
* 11: The Arcana XI - Justice
* 12: The Arcana XII - The Hanged Man
* 13: The Arcana XIII - Death
* 14: The Arcana XIV - Temperance
* 15: The Arcana XV - The Devil
* 16: The Arcana XVI - The Tower
* 17: The Arcana XVII - The Star
* 18: The Arcana XVIII - The Moon
* 19: The Arcana XIX - The Sun
* 20: The Arcana XX - Judgement

If you roll '7' then draw a card instead.
Avians

Avians are a Race of Creatures which includes all creatures that have the traits of birds.

They don't really have a signature Move but almost all of them possess Flight or variations of the latter.

## List of Winged Creatures

* Griffin
* Great Hippogriff
* Garuda
* Simurgh
* Huma
* Carrier Hawk
* Phoenix
* Cryophoenix
* Roc
* Storm Harpy
* Icarus
* The Arcana XIX - The Sun
* Scout of the Umbrae
* Mother of the Umbrae
* Guider of the Umbrae
* Merchant of the Umbrae
* Spy of the Umbrae
* Warlord of the Umbrae
Greatbow

The Creature shoots a giant arrow from this enormous bow, after anchoring to the ground. It could be considered a siege weapon as its arrows are as big as javelins.

This Move deals 180 damage when attacking the enemy player. It deals 80% of the user's ATK Stat when attacking an opponent's Creature.

During Battling, this Creature's SP is reduced to 0.

If the Creature using this Move attacks, it can't be counter attacked by Adaptable Moves.

If this Move lands on a Creature that isn't from the Construct, Elemental or Spirit Race and that has the Move Flight then it can't use that Move until the end of the turn.
Arcana of The Emperor

The Creature that owns this Arcana will sacrifice any pawns to rise itself to power.

If you control The Arcana III - The Empress on the field, you can summon this card from your hand without paying for its Mana Cost. During either your Playing Phase 1 or 2, you can sacrifice a The Arcana III - The Empress you control and this Creature gains all of its Stats and Moves in addition to its own except "Arcana of" Moves. You can only control 1 copy of this Creature on your field.

If this Creature is destroyed by an opponent's card, roll a 20-Sided-Dice and summon one of the following Creatures from your deck based on the result, ignoring their Mana Cost or required sacrifices.

* 1: The Arcana I - The Magician
* 2: The Arcana II - The High Priestess
* 3: The Arcana III - The Empress
* 5: The Arcana V - The Hierophant
* 6: The Arcana VI - The Lovers
* 7: The Arcana VII - The Chariot
* 8: The Arcana VIII - Strength
* 9: The Arcana IX - The Hermit
* 10: The Arcana X - Wheel of Fortune
* 11: The Arcana XI - Justice
* 12: The Arcana XII - The Hanged Man
* 13: The Arcana XIII - Death
* 14: The Arcana XIV - Temperance
* 15: The Arcana XV - The Devil
* 16: The Arcana XVI - The Tower
* 17: The Arcana XVII - The Star
* 18: The Arcana XVIII - The Moon
* 19: The Arcana XIX - The Sun
* 20: The Arcana XX - Judgement

If you roll '4' then draw a card instead.
Hold Position

The Creature will stay its ground and brace itself from an incoming attack.

During Battling, if this Creature is attacked, it can choose to activate the following effect:

* This Creature will not counter attack this attack but it will take 50% less damage. This damage reduction decreases by 10% for every Rank that the attacking Creature is higher than this one.
Black Hole

The Creature summons an orb of dark matter that starts to increase in size and consume everything around it.

This Move deals 200 damage when attacking the enemy player. It deals 80% of the user's M.ATK Stat when attacking an opponent's Creature. If a Creature is destroyed by this Move, the Creature Slot where that Creature was present when it was destroyed cannot be used as long as the Creature that used this Move stays on the field.

After this Move has been used a first time, as long as this Creature stays on the field, all Moves used on your opponent's Creatures have 100% more Accuracy, all your opponent's Creatures have their SP Stat halved and Creatures with the Moves Flight or Levitate lose these Moves.
Charge

The Creature rams into its enemy either head on or with their shoulder.

This Move deals 20 damage when attacking the enemy player. It deals 20% of the user's ATK Stat and 60% of its SP Stat when attacking an opponent's Creature.

This Move cannot be used as a counter attack.

If this Move lands on a Creature with a lower Rank than the user then flip a coin and call it. If you call it right, apply the Stunned Status Effect on that Creature until the end of the turn.
Backstab

The Creature uses cheap tactics to make its opponent suffer.

If this Creature used a Slashing or Piercing Physical-Type Move on a Creature that can't counter attack this Creature, then the opponent's Creature will take 25% more damage.

If a Creature with this Move and that is in Stealth attacks an opponent's Creature, it will deal 50% more damage.
Death's Dance

The Creature performs a dance that was passed down through generations of assassins in which they create 3 shadow clones that attack a target simultaneously.

This Move deals 300 damage when attacking the enemy player. It deals 100% of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands on a Creature, apply the Marked for Death Status Effect on that Creature.

This Move can only be used once while this Creature is on the field.
Consume

The Creature swallows its enemy whole, trying to absorb it into its being.

This Move deals 10 damage when attacking the enemy player. It deals 50% of the user's ATK Stat when attacking an opponent's Creature.

If an opponent's Creature is destroyed by this Move then the Creature that used it heals its HP stat by 10% of the destroyed Creature's maximum HP.
Egregore

Egregore is a Rank 3 Construct Creature that is Water Element and costs 40 Mana to summon.

## Description

A water construct, animated by magic and protected by runic armor. They were used as gatekeepers of sacred underwater caves a long time ago but they are a rarety to find nowadays. Their forms take after some fallen angels.

## Moves

Its Moves are:

* Smash
* Reach
* Iron Fist
* Magic Shield
* Hydro Cutter
Arcana of The Lovers

The Creature that owns this Arcana has the power to make itself and its allies stronger by relying on adding velocity to their attacks.

During your Playing Phase 1 or 2 while this Creature is on the field, if you control less Creatures than your opponent: this Creature can use the Move Charm without paying its Mana Cost and the Move will work on Creatures up to 1 Rank higher than this Creature.

If this Creature is destroyed by an opponent's card, roll a 20-Sided-Dice and summon one of the following Creatures from your deck based on the result, ignoring their Mana Cost or required sacrifices.

* 1: The Arcana I - The Magician
* 2: The Arcana II - The High Priestess
* 3: The Arcana III - The Empress
* 4: The Arcana IV - The Emperor
* 5: The Arcana V - The Hierophant
* 7: The Arcana VII - The Chariot
* 8: The Arcana VIII - Strength
* 9: The Arcana IX - The Hermit
* 10: The Arcana X - Wheel of Fortune
* 11: The Arcana XI - Justice
* 12: The Arcana XII - The Hanged Man
* 13: The Arcana XIII - Death
* 14: The Arcana XIV - Temperance
* 15: The Arcana XV - The Devil
* 16: The Arcana XVI - The Tower
* 17: The Arcana XVII - The Star
* 18: The Arcana XVIII - The Moon
* 19: The Arcana XIX - The Sun
* 20: The Arcana XX - Judgement

If you roll '6' then draw a card instead.
Colossus

The Creature has the size to rival a mountain and therefore, just like one, it won't budge so easily.

This Creature can't be given the Stunned Status Effect from a Move that was used by a Creature of the same Rank or lower. This Creature takes 50% less damage from Creatures that are lower Rank than itself but all Moves used on this Creature gain 100% more Accuracy.

All this Creature's Melee Moves deal 50% more damage to Creatures that are 2 Ranks lower or more than itself.
Cry of the Banshee

The Creature lets out a bloodcurling scream that deeply penetrates the mind of everyone in the area and kill them instantly.

Upon activating this Move, all Creatures on the field except this one that are the same or lower Rank than this Creature and whose MR Stat is lower than this Creature's M.ATK are destroyed. Creatures that are higher Rank than this Creature lose 50% of their current HP instead.

This Move can only be used once while this Creature is on the field.
Arcana of The Hanged Man

The Creature that owns this Arcana is a living contradiction, a dark being with holy powers.

While this Creature is in the Void, during your Starting Phase you can, instead of drawing a card for turn, summon this Creature to your field and if you do, this Creature's Element becomes Life until the end of your opponent's next turn. You can only use this effect of **Arcana of The Hanged Man** once per turn.

If this Creature is destroyed by an opponent's card, roll a 20-Sided-Dice and summon one of the following Creatures from your deck based on the result, ignoring their Mana Cost or required sacrifices.

* 1: The Arcana I - The Magician
* 2: The Arcana II - The High Priestess
* 3: The Arcana III - The Empress
* 4: The Arcana IV - The Emperor
* 5: The Arcana V - The Hierophant
* 6: The Arcana VI - The Lovers
* 7: The Arcana VII - The Chariot
* 8: The Arcana VIII - Strength
* 9: The Arcana IX - The Hermit
* 10: The Arcana X - Wheel of Fortune
* 11: The Arcana XI - Justice
* 13: The Arcana XIII - Death
* 14: The Arcana XIV - Temperance
* 15: The Arcana XV - The Devil
* 16: The Arcana XVI - The Tower
* 17: The Arcana XVII - The Star
* 18: The Arcana XVIII - The Moon
* 19: The Arcana XIX - The Sun
* 20: The Arcana XX - Judgement

If you roll '12' then draw a card instead.
Grand Catastrophe

The Creature summons a firestorm that expands outwards, swirling and destroying everything on a huge area. The radius of this spell can cover an entire nation.

This Move deals 300 damage when attacking the enemy player. It deals 100% of the user's M.ATK Stat when attacking an opponent's Creature and deals the same damage to all your opponent's Creatures.

This Move cannot be used as a counter attack. This Creature cannot use Action or Ability Moves until the end of your opponent's next turn after using this Move.

This Move can only be used once per match.
Dryad

Dryad is a Rank 1 Spirit Creature that is Nature Element and costs 8 Mana to summon.

## Description

A tree spirit that hangs around in groups but they are very shy and it is a rare sight to encounter one. They are the protectors of nature.

## Moves

Its Moves are:

* Spirit's Journey
* Entangling Vines
* Gift from the Forest
* Nature's Call
* Heal
Enchanted Cannon

Enchanted Cannon is a Rank 1 Automaton Creature that is Arcane Element and costs 10 Mana to summon.

## Description

Its' a walking machine whose core is a damaged mana core covered by a metal body which resembles a cannon with a still intact barrel but it is supported by random metalic parts of other machines.

## Moves

Its Moves are:

* Metal Structure
* Depleted
* Compensation: Mana
* Lock-On
* Magical Cannon
* Arcane Focus Blast
* Damaged Mana Core: Enchanted Cannon
Flintlock

The Creature shoots an enemy with a rustic handgun.

This Move deals 25 damage when attacking the enemy player. It deals 25 (-5 \* the opponent's Creature Rank if the Creature is Rank 2 or higher) damage when attacking an opponent's Creature and ignores the target's ARM Stat. During Battling, this Move always goes first during your turn.

If this Move lands, apply the Bleeding Status Effect.

If this Move lands on a Creature that isn't from the Construct, Elemental or Spirit Race and that has the Move Flight then it can't use that Move until the end of the turn.
Bone Structure

The Creature is a being made out of bone that is being animated through magic.

This Creature takes no damage from Piercing-Type Moves and is immune to the Bleeding, Poisoned, Paralyzed, Sleeping, Fear and Charmed Status Effects.

A Creature with this Move takes double damage from Fire Element and Bludgeoning-Type Moves.
Devil Jester

Devil Jester is a Rank 1 Demon Creature that is Null Element and costs 50 Mana to summon.

## Description

Devil Jester was once a Court Jester for a Demon King, before he went insane. It is said the fountain of its mad relies on ancient forbidden texts that he stumbled upon the library of the castle, giving him knowledge about powers beyond the comprehension of even gods.

## Moves

Its Moves are:

* Scythe
* Magic Missile
* Standalone
* Teleport
* Deterioration
Claws

The Creature slashes its enemy with its sharp claws, opening deep wounds.

This Move deals 50 damage when attacking the enemy player. It deals 50% of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 30 apply the Bleeding Status Effect on that Creature.

### If this Move is used by a Rank 2 or higher Creature

This Move deals (50 + 10 \* this Creature's Rank) damage when attacking the enemy player. It deals (50% + 10% \* this Creature's Rank) of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 15 apply the Bleeding Status Effect on that Creature.
Ice Queen

Ice Queen is a Rank 3 Human Creature that is Ice Element and costs 70 Mana to summon.

## Description

A maiden that has been cursed with the powers of an ancient ice witch. She now lives solitude in the mountains, hated by the folks of the village she previously lived in. Although, people from faraway lands have started to show up at her door, fascinated by her powers.

## Moves

Its Moves are:

* White Mage's Tome
* Summon: Ice Golem
* Ice Absorption
* Frozen Tomb
* Arctic Armor
* Contact Freeze
* Blizzard
* Skill Tree