Saber (Gawain)

This page contains information about Gawain in Fate/Another.

	+ ***Saber’s ability** create replica of Sun at target location, which reveals nearby area and grants bonus magic resistance and evasion rate to allies within.*
* **Area of Effect** : 666 (999)
* **Duration** : 9 seconds
* **Defensive Bonus** : 3% (6%)
* **Upgrade** : [Dawnbringer]
	+ *Artificial* *Sun attached to nearest hero upon spawn.*
	+ *AoE increase by 50% and gain **True Sight** within 333 AoE.*
	+ *Increase defensive bonus by 2x.*

## Abilities

All of Gawain's basic abilities can be upgraded by choosing either [Sunlight] attribute, which focus on supportive spec, or [Eclipse] attribute, which focus on offensive spec.

### Invigorating Ray

* **Mana Cost** : 100
	+ **Type** : Great Magic
	+ **Damage Type** : True / Pure
	+ **Hotkey** : Q
		- *Saber bathe target with solar ray.*
			* **On ally** : Heals target over time.
			* **On enemy** : Deals 66% of healing amount as pure damage over time.
				+ Lv 1 : **250** heal amount
				+ Lv 2 : **325** heal amount
				+ Lv 3 : **400** heal amount
				+ Lv 4 : **475** heal amount
				+ Lv 5 : **550** heal amount
	+ **Cast Time** : 0.15 second
	+ **Cast Range** : 800
	+ **Duration** : 5 seconds
	+ **Cooldown** : 15 seconds
	+ **Upgrade** :
		- [Sunlight]
			* *Ally target gain **20** bonus armor for the duration*
			* *Ally target gain* ***30%** bonus magic resistance*
		- [Eclipse]
			* *Enemy target will receive full damage instead of 66% of healing amount*
	+ **Additional note** : Effect does not stack on the same target with skill reset seal used.
	+ **Additional note 2** : Can be use on allies ward

### Blade of the Devoted

* **Mana Cost** : 200
	+ **Type** : Martial Art / Anti-Unit Noble Phantasm
	+ **Damage Type** : Physical
	+ **Hotkey** : W
		- *Saber enchants his blade, granting special effect on his **next base attack***
			* **On ally** : Heals target.
			* **On enemy** : Deals physical bonus damage of healing amount, and stunning them briefly
				+ Lv 1 : **350** heals amount
				+ Lv 2 : **425** heals amount
				+ Lv 3 : **500** heals amount
				+ Lv 4 : **575** heals amount
				+ Lv 5 : **650** heals amount
		- **Cast Time** : Instant
		- **Duration** : 5 seconds
		- **Cooldown** : 15/13/11/9/7
		- **Bonus Movement Speed While Modifier Last** : 10/15/20/25/30%
		- **Upgrade** :
			* [Sunlight]
				+ *replenishes mana on target ally.*
				+ *Reduce all of ally's ability cooldown by **15 second**, (This includes abilities that cannot be reset with skill reset seals)*
			* [Eclipse]
				+ *For **3 second** after the first strike, consecutive base attacks activates same effect with **50%** **less damage** after each strike. (Only works on enemy)*
		- **Special** : Skill damage is dealt before base attack, and can be evaded depending on target's evasion. Saber will retain his enchanted blade state until it damaged / healed a target/ dispelled by S/EX or duration expires.
		- **Additional note** : Hitting allies will damage them after being healed from skill effect.

### Excalibur Galatine

* **Mana Cost** : 400
	+ **Type** : Anti-Army Noble Phantasm
	+ **Damage Type** : Magic
	+ **Hotkey** : E
		- *Saber launches an orb of energy that travels to the target location and detonates.*
			* **On ally** : Heals for 33% of damage
			* **On enemy** : Deals magical damage
				+ Lv 1 : 700 damage
				+ Lv 2 : 800 damage
				+ Lv 3 : 900 damage
				+ Lv 4 : 1300 damage
				+ Lv 5 : 1500 damage
		- ***Saber may self detonate orb at his will during it's flight by activating this ability again.***
	+ **Cast Range** : 1500
	+ **Area of Effect** : 500
	+ **Cast Time** : 0.15 second
	+ **Cast Delay** : 1.75 seconds
	+ **Total Pause time** : 2 seconds
	+ **Cooldown** : 36 seconds
	+ **Upgrade** :
		- [Sunlight]
			* *Allies will receive 50% additional healing for 3 second over time*
		- [Eclipse]
			* *Deals additional magic damage to enemy up to 30% on how close the target is toward the center of explosion*
	+ **Additional Detail**: Saber is stunned and revoked while in pause time.

### Sun's Embrace

* **Mana Cost** : 800
	+ **Type** : Anti-Army Noble Phantasm
	+ **Damage Type** : Magic
	+ **Hotkey** : R
		- *Saber infuses target with element of Sun, dealing magical damage to nearby enemies over duration.*
			* **On Ally** : Also doubles target's magic resistance and then heals for (target's magic resistance)% of missing health.
			* **On Enemy** : Also amplifies incoming **non-magic** damage from **abilities** by target’s magic resistance
				+ Lv 1 : 700 damage
				+ Lv 2 : 900 damage
				+ Lv 3 : 1100 damage
				+ Lv 4 : 1300 damage
				+ Lv 5 : 1500 damage
	+ **Cast Range** : 900
	+ **Area of Effect** : 800
	+ **Cast Time** : 0.6 second
	+ **Duration** : 8 seconds
	+ **Cooldown** : 45 seconds
	+ **Upgrade** :
		- [Sunlight]
			* *Ally target gain 30% bonus magic resistance*
		- [Eclipse]
			* *Enemy target stun for 1.5 seconds*

## Attributes

### Dawnbringer

* **Master's Mana Cost** : 13
	+ ***Artificial Sun gets attached to nearest hero within radius upon spawn and has 50% increased vision range, as well as stealth detection in 333 range. In addition, the defensive bonus doubled.***

### Blessing of Fairy

* **Master's Mana Cost** : 12
	+ ***Saber restores 500 health upon taking fatal damage***
	+ **Cooldown** : 60 seconds

### Divine Meltdown

* **Master's Mana Cost** : 11
	+ **Divine Meltdown** : *Causes all Artificial Suns on the map to emit scorching heat for **5** seconds, inflicting pure damage to enemies within **800 radius** based on their **current health**. Damage per second starts at **9%** and diminishes down to **5%** per second over time.*
		- **Hotkey** : F
		- **Mana Cost** : 0
		- **Damage Type** : True / Pure
			* **Damage** : 9% ~> 5% per second
		- **Area of Effect** : 800
		- **Duration** : 5 seconds
		- **Cooldown** : 60 seconds
	+ **Special** : Each artificial suns deals damage individually to enemies.

### Sunlight

* **Master's Mana Cost** : 17
	+ ***Enhances supportive nature of Saber, improving ability effect on ally.***
		- **Invigorating Ray** : Also grants 30% bonus magic resistance and increases armor by 20.
		- **Blade of Devoted** : replenishes mana and reduces cooldown of all abilities by 15 seconds
		- **Excalibur Galatine** : 50% additional heal is done over next 3 seconds
		- **Sun’s Embrace** : Grants 30% bonus magic resistance
* **Additional Note** : *Saber may not obtain both **Sunlight** and **Eclipse** attribute\**

### Eclipse

* **Master's Mana Cost** : 17
	+ ***Enhances offensive capability of Saber, improving ability effects on enemy.***
		- **Invigorating Ray** : Deals full damage
		- **Blade of Devoted** : For 3 seconds, Consecutive base attacks activate same effect with 50% less damage.
		- **Excalibur Galatine** : Deals up to 50% more damage based on how close target is to the center of explosion. Maximum damage in the radius of 100 from the center.
		- **Sun’s Embrace** : Stuns for 1.5 seconds
* **Additional Note** : *Saber may not obtain both **Sunlight** and **Eclipse** attribute\**

## Super Nova (Combo)

* **Activation Sequence** : Cast Invigorating Ray and Sun's Embrace (Q-R) within 3 second of first cast.
	+ Invigorating Ray and Sun's Embrace do not need to be cast on same target
* **Status Requirement** : 20 in all stats
	+ *Saber enchants target with cosmic energy, grating **magic immunity** ally or enemy alike, and causing nearby Artificial Suns to follow the target for the duration. At the end, all Artificial Suns attached to target create a gravitational collapse, inflicting destructive damage to enemies in larger area and stunning them. **Each subsequent Sun explosion after first deals 33% less damage***
		- **Type** : Anti-Fortress Noble Phantasm
		- **Damage Type** : Magic
		- **Total mana cost of spells** : 900 and more
		- **Damage** : 1000 + [1000(-33% for each subsequent suns)]
		- **Area of Effect** : 1000
		- **Magic Immunity Duration** : 8 seconds
		- **Cooldown** : 170 seconds
* **Additional note** : Super nova does not generate sun on it's own.
* **Additional note 2 :** Can only be casted to allied heroes

## Gameplay

###  Build Suggestion

* **Sunlight** **Skill Order** : Q = E > Stats > W > R
* **Eclipse Skill Order** : W = E > Stats > Q or R and then the rest
* **Core Attributes**: Sunlight or Eclipse, Blessing of Fairy

### Gameplay Tips

* When you get Dawnbringer use it on your front liner to provide them more vision range, flying vision and truesight(all front liner has poor vision range)
* White Saber can deal every type of damage to enemy from Physical, Magic and Pure

* **Sunlight**
	+ When you build Sunlight, it is better to get Soul Link and Mass Healing Scroll instead of S/EX
	+ Invest 5-10 points in Move Speed so you can catch allies and keep them alive easier
	+ **Your W can also reduce allies combo cooldown too**, look for allies with combo on cooldown and reduce it as much as you can.
	+ Best combo is to W allies with Clairvoyance (Red Saber, Archer(5th)), abuse it repetitively to completely gain vision advantage over enemy.
* **Eclipse**
	+ Pair with Pure Damage dealer like Lancer(4th), R can easily kill the target as it stun target for 1.5 second (the duration cover all Pure damage skill cast time in this game) and further amplify non-magic damage.