recursal/Fanatic-Fandom huggingface dataset:
Entrance Exam

### **Do You Have What It Takes To Be A Hero?**

Entrance Exam is a unique mode that has you taking the U.A Entrance Exam to see if you have what it takes to be a pro hero. In this mode, you face a Villain of choice like a standard mode, but you discard the normal 3 Mission cards. Instead of the normal 3 missions, you shuffle the Entrance Exam deck and place 3 cards from it as your current 3 Missions (ignoring the On Reveal effect).

As you face your Villain, your objective is to Clear the currently available missions and Score the points listed on them. When a mission is cleared, remove it and at the end of the turn reveal a new one. When a new mission enters play, activate the On Reveal effect on the new card.

The Villain becomes under pressure when your team has a total of 50 or more points, and is defeated by you have a passing score of 100 points.

**Twice As Wild** are 3 cards in the Exam deck that, rather than grant points, double the value of a card you've completed. For an increased difficulty, remove any number of these Twice As Wild cards, or increase the score needed to pass. Due to nature of this mode, it's default difficulty will vary based on the Villain you are fighting, so it is recommended to play the mode normally first, then raise the difficulty if you want a higher challenge.

### **Competitive?**

While the default rules assume all players are working as a Team, the mode can be played in free for all or 2v2. In Free for All, the Villain becomes under pressure once any hero reaches 25 points, and can be defeated once any hero reaches 50 points. In 2v2, the rules function as the standard mode except players are scored in teams of 2 instead of all as one.

Part of My Hero Academia United
Conan

A homebrew design by The Meeple Monkey. Feedback is always welcome!

Original art by Marco Leone. Modified by chasperKC.

### Why play as Conan?

Conan the Barbarian is a legendary warrior and he brings all the strength and heroism you would expect of a Hero of that caliber. He brings 6 attck actions to your team as well as a healthy 4 movement and heroic actions each. Conan is always searching for the meaning of the **Riddle of Steel,** posed to him by his father shortly before his death. With this Starting Hand card, Conan learns that it is through adversity that one's own strength is tempered. As such, he gains an attack token for each Threat he clears or for each damage he takes on a Villain turn.

He puts all those attacks to good use with **Crush Your Enemies!,** allowing him to deal double damage. Conan also knows that there is **Time Enough for Earth in the Grave.** He is capable of displaying tremendous tenacity and endurance by spending tokens to draw cards for the fight ahead.

### Designer’s Note

I’m looking for feedback on whether people find that the **Riddle of Steel** card generates too many punch tokens at 1 per damage received. I’m considering reducing the effect to 1 token if you receive any amount of damage in a turn. Please leave any feedback in the comments below.

* Print Files
* TTS Files

A Marvel Homebrew Hero.
Lem

### **A Master of Artistry**

Lem, the Iconic Bard from the Pathfinder RPG joins the United roster. As a Bard, Lem uses powerful performances to bolster his allies and influence the minds of his enemies.

His Starting Hand card, **Inspire Courage**, allows him to give an Attack Token to another Hero in his Location at the end of his turns. **Melodious Spell** captures the attention of Henchmen, allowing Lem to ignore all damage and effects from Henchmen until the start of his next turn. Lastly, **Biting Words** allows Lem and his friends dish out harmful insults to Thugs in the opposite Location. Literally. He defeats 1 Thug in the opposite Location for each Hero in his Location.

Part of Pathfinder United
Juggernaut (Homebrew)

**-Where to find it?**

Uses art from the Juggernaut promo deck from the game. Rules by GodzillaRic (discord), **different from the promo version**. The deck can be found in a message across the "Homebrew" section, in the Marvel United discord.

Link for the cards in the Homebrew section - Marvel United discord

**-CARDS:**

4 movement actions.

4 attack actions.

3 heroic actions.

5 wild actions.

6 special cards (2 of them allowing a move+attack combo. Other 2 allow him to attack in every new Location entered and gaining Attack tokens for each one entered. One card allows him to take only 1 damage every villain turn. 6th card allows him to bypass "ignoring Special cards effects" from villains).

4 double sybols cards.

**-PLAYTESTING:**

1. TheAnyel: To me **this version is better that the official promo** version of the character. His "I'm The Juggernaut!" and "Charge" cards give him the unstoppable Juggernaut feel. The other 2 special effect cards give him damage reduction and defense againts Special effects manipulation by villains, and they do it by acknowledging his powers.
Captain America

Affiliations:

**Captain America** is a playable Hero from the Marvel United base game.

## Official biography

> During WWII, the frail but courageous Steve Rogers was injected with an experimental Super-Soldier serum, emerging from the treatment as the pinnacle of human physical potential. Outfited with a patriotic costume and iconic shield, he became the legendary Captain America! Though frozen in ice for decades after a climactic battle, Cap re-emerged in modern times, continuing the battle against evil as leader of the Avengers.
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## Strategy

Captain America was made to defend those in need, even when he was only the scrawny Steve Rogers. It’s no coincidence his signature weapon is a shield. As the defender of the oppressed, his deck contains an inordinate amount of Heroic Actions to clear Crisis and rescue Civilians. Of course, he’s still very strong at everything else, but his real value is in leading the team, granting them invaluable Wild action tokens.

### List of cards

1. Move
2. Move + Attack
3. Move + Attack
4. Attack + Attack
5. Heroic + Heroic
6. Heroic + Heroic
7. Heroic + Heroic
8. Wild
9. Wild + Wild
10. **Leadership:** Give a Wild token from the pool to another Hero. // Move
11. **Leadership:** Give a Wild token from the pool to another Hero. // Attack
12. **Leadership:** Give a Wild token from the pool to another Hero. // Heroic

## External links

* Captain America on Wikipedia
* Captain America on Marvel Database
Deku

### **Power And Destruction**

Deku, early in My Hero Academia, is blessed with a powerful quirk that he can't control. This results in incredible power that often destroys his body in the process. His Marvel United Deck plays with the concept of discarding cards to power up your abilities, requiring a more tactical approach to the game.

His Starting Hand card, **Rest And Recover**, allows him to draw 1 card at the end of a turn in which he has unspent actions. Actions ignored from effects don't qualify. This slows you down, but builds up your hand for your other abilities.

**Smash!** is a near all in ability where you discard all but 1 card in your hand, and damage a single target equal to the number of cards discarded. While **Delaware Smash** is a more controlled destruction, allowing you to discard any number of cards from your hand, in order to attack targets in any locations, one target for each card discarded.

Part of My Hero Academia United
Captain Marvel

Affiliations:

**Captain Marvel** is a playable Hero from the Marvel United base game.

## Official biography

> A chance encounter with an alien being granted ace U.S. Air Force pilot Carol Danvers incredible powers. Endeavoring to use her fantastic new abilities for the forces of good, Danvers joined the Super Hero community in their ongoing struggle against evil. After years served protecting the planet. she began a new chapter in her heroic story when she took on the legendary mantle of Captain Marvel, earth's mightiest hero!
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## Strategy

Captain Marvel is a Hero imbued with unimaginable power. Her cards offer her a barrage of different actions, zipping around and doing what must be done. And when the going gets tough, her Photon Blast can lay waste to an adjacent Location in a heartbeat!

### List of cards

1. Move
2. Move + Move
3. Move + Heroic
4. Attack + Attack
5. Attack + Attack
6. Heroic + Heroic
7. Wild
8. Wild
9. Wild + Wild
10. **Photon Blast:** Attack Attack in one adjacent Location. // Attack
11. **Photon Blast:** Attack Attack in one adjacent Location. // Attack
12. **Photon Blast:** Attack Attack in one adjacent Location. // Attack

## External links

* Captain Marvel (Carol Danvers) on Wikipedia
* Captain Marvel (Carol Danvers) on Marvel Database
Galactus

**Galactus** is a Villain from the expansion The Coming of Galactus.

## Official biography

At the end of his universe, Galan was approached by the Sentience of the Cosmos and fused with its essence. allowing him to survive and become Galactus, a cosmic being that consumes the energy found in planets for sustenance. Eventually, Galactus was determined to consume the energy-rich planet Earth. returning several times to try to consume it, but always being narrowly thwarted. Meanwhile, he consumed numerous inhabited worlds throughout the known universe to satiate his hunger and was feared
Garp the Fist

A Homebrew Villain design by The Meeple Monkey.

### Why play Garp the Fist?

Taking on Luffy's grandpa is a chaotic getaway scenario. Your goal is not to hunt down Garp, but to escape his wrath! Garp and the Navy are bearing down on you, intent on your capture and putting an end to your escapades. Before you can escape, your ship needs to be fueled up for a Coup de Burst to blast you to safety. But that will be no easy task, with Garp raining down a torrent of cannon balls on your head and the navy closing in on all sides. Can you keep a cool head and make your escape, or does your adventure end here?

Note:

* Technically you won't need a model for Garp as he does not have a presence in any location during the game. But I like to place one on his Dashboard, just for fun!
* You can use any suitable counters to represent the two ship trackers on the Dashboard.

### The Thousand Sunny

Like all Meeple Monkey designs, Garp the Fist is designed to be played using any United Heroes as well as any United Locations. However, for those who want an even more thematic scenario, the battle can be played using the Thousand Sunny locations to represent your crew running around different parts of a single ship.

Of course, all of these locations are also designed to be used in any combination with other locations and with other Villains, if that's your jam. Have fun!

* Thousand Sunny Locations

### Print Files

* Pro Print Files
* Home Print Files

Please note the cannon ball token files may be the wrong size for printing. I will try to rectify this soon!

Part of One Piece United Gold Line.
Carmilla

### **A Queen Who Is Nothing But Ambition**

The queen of Styria, a simple yet dangerous opponent to go up against in Marvel United. Be careful how you fight her, her unique rule "**You Don't Deserve My Blood**" causes her to explode on defeat in an attempt to you take you down with her. If all Heroes are KO'd by this explosion, you lose. It's not enough to just win, can you also survive?

Her Threats consist of her queen sisters: **Lenore**, a diplomat who will trade Action tokens in exchange for not damaging you. **Morana**, a tactician who takes advantage of your style by using your own actions against you. And **Striga**, a powerhouse who gets even deadlier if you take our her love Morana.

Carmilla doesn't just rely on her sisters. **I Will Have The World** sees her rushing into the Location with the most Heroes and damaging all of them. **Nothing But Ambition** will have her rushing to complete her master plan by immediately playing another Master Plan card unless another hero discards a card.

Past of Castlevania United
Lizardy

### **Split Decisions**

Lizardy and her Lizard Tail Splitter quirk allow her to split her body into pieces and move them around remotely. In addition to her Hero deck, she also some **Tail Splitter Tokens** to reflect this ability. These tokens consist of: 1 Eyes, 2 Hand, and 3 Body tokens.

All of her non-wild cards have the ability **Lizard Tail Splitter**, which allow her to either place one of her tokens in a Location, or move one of her tokens to a new Location. If Lizardy is KO'd, all of her active tokens are returned to the pool and need to be replaced.

Her **Eyes** token allows her to see the next Master Plan card if the Villain is in the same Location.

Her **Hand** tokens allow her to use her attack actions in the Location of her hands.

Her **Body** tokens allow her to prevent damage done to another Hero by discarding a Body token in their Location.

Part of My Hero Academia United
Ken

A homebrew Hero design by The Meeple Monkey

### Why play as Ken?

Ken is a Jack of All Trades and a Master of most of them as well! He boasts plenty of actions in all three categories and comes with a bevy of hard-hitting special effects. The **Hadoken** delivers a powerful hit at range, while **Shoryuken** is an even more punishing close-range assault. If you can set it up just right, the **Hurricane Kick** can send Ken on a thug-busting run around the table!

* Pro Print Files
* Home Print files

Part of Marvel Vs Capcom United
Alucard

### **A Sword? A Wolf? Both?**

Alucard has many abilities thanks to his knowledge of magic, and his vampire lineage. He wields a magic sword that he can control telekinetically, which is represented by his starting hand card **Sword Command**. Similar to Heroes like Kitty Pride, Sword Command places the Sword in Alucard's Location, allowing Alucard to use his Moves and Attacks from either his Location, or the Location of his Sword. **All Around Defense** allows his sword to protect a hero during the next Villain turn, swooping in to their location and preventing the damage they would have taken.

Alucard's shapeshifting ability is represented by his **Wolf Form** card. During the turn you play this, Alucard can move twice with Move actions, and his Attacks deal 2 damage instead of 1.

**Offense or Defense** allows you to swap this card with either your All Around Defense or Wolf Form card in the storyline, letting you reuse one of these cards.

Part of Castlevania United
Hulk - Nul: Breaker of Worlds (Fear Itself)

**-Where to find it?**

Art by Artnewbs. Rules by Fresh Baked Homebrew (patreon). Fresh Baked released this deck for his subscribers in October 2022. May need to contact him to see if you can still get it.

**-CARDS**

4 BAM!

6 civs, 4 thugs Left spawns.

7 civs, 7 thugs Middle spawns.

6 civs, 4 thugs Right spawns.

6 Threat cards. 2 that deal damage to heroes ending their turn there, 2 threats that multiply the damage dealt in that location by the number of civilians in that location, 2 threats that make actions cost 2 icons instead of 1.

His Bam adds 1 civilian or thug to every location(no idea why he chose an or, as he doesn't take advantage of thugs or civilians on the board). Win condition of KOing all heroes at the same time. No KO effect. His overflow effect brings threat cards back into play, and if not possible, deals 1 damage to all heroes.

**-PLAYTESTING:**

**TheAnyel**

**Clearly not tested.** His BAM count is low but spawning 1 token in every location is too much. His spawn numbers are good too, so he will be overflowing locations with no trouble, His threat card to make actions cost 2 icons slows Heroes too much, as needing 6 actions to clear that card is too much for a card that will for sure come back in the next Villain turn, and that's not taking into account the rest of actions slowed down in there, like taking down thugs or damaging him. **After my 5 tries with Juggernaut and realizing that Hulk was just a Reskin, I didn't play in his current state.** Although he is **weaker than Juggernaut** due to his Special cards not dealing damage, I'd say he is **UNPLAYABLE** due to the excesive spawns caused by his Bam and to the 2 actions/instead of 1 threat cards.

**SIDENOTE**

The following Fear Itself Villains (Juggernaut, Hulk, Thing, Titania) designed by Fresh Baked Homebrew share the same Villainout Plot, Overflow and Bam! effects, so they are basically the same villain with a different art. The only difference between them are:

-Hulk and Juggernaut share the same threat cards. Thing and Titania change the 2 threat cards that deal damage to Heroes ending their turn there for 2 cards that make thugs require 2 damage to be defeated.

-Each Master Plan Deck has 2 unique special cards with 2 copies each, with the 8 cards left being the same. **Hulk's card allow him to remove all tokens from threat cards in every location he moved through and the other one makes Heroes that start in his Location during the next turn not able to use the actions in the previous Hero card in the Storyline.**

-Titania has an extra effect to her Bam!, allowing her to place a Crisis token in her Location which skips spawns in that Location and triggers her Overflow effect. (Completely broken).

After some tries, I managed to make some changes to rebalance them and make them playable. However, since it is paid content, I won't be able to share it here unless the creator releases the content for free at some point.
Annihilation

**Annihilation** is an expansion for the game.

## Overview

Crossing over from the Negative Zone came the Annihilation Wave, a vast army commanded by Annihilus, bent on conquering the positive matter universe. Trying to hold off the invasion, the Nova Corps was destroyed, with Richard Rider remaining as the only surviving Nova. Rescued by Quasar and aided by Moondragon and Phyla-Vell, these cosmic champions must stand united against the Annihilation Wave!

## Characters

### Heroes

* Moondragon
* Nova Prime
* Phyla-Vell
* Quasar

## Pieces

* Character Pieces
* Locations
* Mission Dashboard
* Villain Dashboards
* Hero Cards
* Master Plan Cards
* Mission Cards
* Threat Cards
* Super Villain Cards
* Super Hero Cards
* Challenge Cards
* Villain Tracker
* Tokens
Absorbing Man - Greithoth: Breaker of Wills (Fear Itself)

**-Where to find it?**

Art by Artnewbs. Rules by Fresh Baked Homebrew (patreon). Fresh Baked released this deck for his subscribers in January 2023. May need to contact him to see if you can still get it.

**-CARDS**

4 BAM!

6 civs, 4 thugs Left spawns.

7 civs, 7 thugs Middle spawns.

6 civs, 4 thugs Right spawns.

6 Threat cards. 2 that deal damage to heroes ending their turn there, 2 Threat cards that make thugs require 2 damage to be defeated, 2 Threat cards that make civilians require 2 heroic actions to be defeated.

His Bam deals 1 damage to all Heroes in his and adjacent Locations. Then he adds 1 thug to those 3 Locations. Win condition of KOing all heroes at the same time. No KO effect. His overflow effect lets him play another Master Plan (which can result in a loop of overflow as it doesn't specify facedown).

**-PLAYTESTING:**

**TheAnyel**

**Clearly not tested.** His BAM count is low but his overflow is just deadly, His threat card are not too bad. **After my 5 tries with Juggernaut and realizing that almost all of the Worthy were just Reskins, I didn't play in his current state.** Although he more playable than the rest, I'd say he is **UNPLAYABLE** due to the Overflow loop trouble.

**SIDENOTE**

The following Fear Itself Villains (Juggernaut, Hulk, Thing, Titania) designed by Fresh Baked Homebrew share the same Villainout Plot, Overflow and Bam! effects, so they are basically the same villain with a different art. The only difference between them are:

-Absorbing Man and Grey Gargoyle have the same threat cards.

-Each Master Plan Deck has 2 unique special cards with 2 copies each, with the 8 cards left being the same. **Absorbin Man's card allow him instantly trigger his Overflow and the other one doubles the cost of all actions for Heroes as long as the card is face up.** With 2 copies each, those effects are really overpowered.

After some tries, I managed to make some changes to rebalance them and make them playable. However, since it is paid content, I won't be able to share it here un less the creator releases the content for free at some point.
Dracula

### **A Broken Man Waging A War For Extinction**

Dracula gave humans a chance, and they proved to him that they don't deserve a place on this world. Dracula aims to complete his Villainous Plot, the **Extinction Track**. When this track hits 20, Heroes lose.

His Generals represent his Threat cards: **Chō**, whose misty form means she can only be damaged by Heroic actions. **Dragoslav**, increasing the Extinction Track by attacking the civilians and thugs. **Raman**, who fiercely lashes out against a single Hero. **Sharma**, who focuses on the adjacent Locations. **Zufall**, whose thugs protect him from harm. And **Isaac**, who disrupts your magical abilities preventing the use of Special Effects & protecting Dracula for as long as he can.

Dracula's **Feed** ability allows him, and all his Generals who've dealt damage to feed and gain health. While his **Dark Inferno** sends a massive magical fireball through a clockwise or counterclockwise Location.

Part of Castlevania United
Hydra Stomper

**-Where to find it?**

   Art by Evan Newby. Rules by WePlayGames (Ricardo Leon). The deck can be found on the "Marvel United Fanatics" Facebook page.

https://www.facebook.com/groups/1086506948378525/posts/1515669062128976/

**-CARDS**

9 movement actions.

8 attack actions.

3 heroic actions.

3 wild actions.

5 special cards (adding a total of 4 attack and 2 move actions).

11 double sybols cards.

**-PLAYTESTING:**

1. TheAnyel: High mobility and attack power. It felt accurate to the character. **May feel a little bit overpowered.** Might try a version with 3 less attack actions.
Iron Man

Affiliations:

**Iron Man** is a playable Hero from the Marvel United base game.

## Official biography

> "During a violent kidnapping at the hands of terrorists intent on forcing him to build a bomb, billionaire industrialist Tony Stark suffered a near-fatal chest wound. Instead of the weapon his captors had in mind, Stark constructed a sophisticated metal suit that both stabilized his injury and allowed him to escape. Upon returning home, he vowed to use his resources and intellect to protect the world as the armored hero Iron Man!"
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## Strategy

Iron Man’s versatile mechanical suit makes Tony Stark a very well-rounded Hero. It allows for a quick recharge of the player’s hand of cards, and its Advanced Combat Analysis helps other Heroes fight even better. Meanwhile, the vast resources of Stark Industries can ensure the other Heroes get to where they need to be quickly.

### List of cards

1. Move
2. Move + Attack
3. Move + Heroic
4. Attack + Attack
5. Attack + Attack
6. Heroic
7. Heroic + Heroic
8. Wild
9. Wild + Wild
10. **Advanced Combat Analysis:** Distribute 2 Attack tokens from the pool among any number of Heroes. // Move
11. **Stark Resources:** Distribute 2 Move tokens from the pool among any number of Heroes. // Attack
12. **Power Recharge:** You may draw cards until you have 3 in your hand. // Heroic

## External links

* Iron Man on Wikipedia
* Iron Man on Marvel Database
Hulk (Villain)

**-Where to find it?**

Uses art already in the game. Rules by Scud-O (BoardGameGeek). The deck can be found in the Files section of the Marvel United BoardGameGeek web. There is a modified version with a different Dashboard made by TheAnyel, still to be tested.

Link for Scud-O's version in the Boardgamegeek files section - Marvel United Boardgamegeek

Link for TheAnyel's modified Villain Dashboard in the Marvel United Discord Homebrew section - Marvel United Discord

**-CARDS**

9 BAM!

20 civs, 0 thugs Left spawns.

20 civs, 0 thugs Middle spawns.

20 civs, 0 thugs Right spawns.

6 Threat cards. 2 cards deal 1 damage to Heroes ending their turn in that Location for each Crisis token there. 2 cards that allow Heroes to rescue 2 civilians from the token pool once the threat card has been cleared. The final 2 cards force Hulk to play his next Master Plan card facedown once both of them have been cleared.

**TheAnyel - Scud-O's version**

**Although I love the concept behind it, It seemed too easy for me**. I remember these issues:

-Since he only spawns civilians, it was easy to control the board overflowing or crisis tokens.

-It felt wrong that a rampaging Hulk would never go to attack the Heroes trying to stop him.

-No KO effect due to him not dealing damage.

-His track barely advances, as he is too easy to control.

**I gave his dashboard some modifications** to make him deal damage, have a ko effect and place more Crisis tokens. It is still under testing, but you can take a look at it. Full list of the changes:

-I added a rule so player have to finish the first copy of Rescue Civilians before placing tokens on the second card, as it could lead to players delaying Hulk being "Under Pressure".

-I added a rule to apply after his movement, where he places Crisis tokens on empty slots in his and adjacent locations.

-I added a damage option to his BAM! In my version, he deals 1 damage to all heroes in his location, with a modifier of +1 damage if there is more than 1 Crisis Token in that location

-KO effect: He doesn't reactivate his BAM!, instead he increases the track by 1 for each KO'ed Hero.
Garp

A homebrew Anti Hero by The Meeple Monkey

### Why play as Garp?

Sometimes it's nice to have a guiding hand on your team. But then again, it's not so nice if that hand is punching you in the face! Garp is world famous Navy Vice Admiral, so he is extremely powerful and boasts a lot of actions and strong special effects. Luckily he is also Luffy's grandad, so he has decided to team up with you (for the time being)! Garp vast experience can provide you with many valuable life lessons in the form of wild tokens. Unfortunately, the only way he knows how to deliver these lessons is with his **Fists of Love**. So make sure your Heroes can take it on the chin! Garp's **Meteor Fist Shower** can rain cannonballs on the enemy forces all over the board, while his **Galaxy Impact** is sure to send shockwaves through the villain's plans.

* Pro Print Files
* Home Print Files

Part of One Piece United Gold Line.
Hinata Hyuga

### **The White Eye Princess**

While her gentle personality hindered her performance early on, Hinata committed herself to getting stronger.

Like her fellow Hyuga, Neji, Hinata's Starting Hand card is **Byakugan**. Anytime Hinata ends her turn in (or adjacent to) the Villain, the top card of the Master Plan deck is revealed.

Unlike Neji's Gentle Fist, which allows him to convert Heroic actions into Attack actions, Hinata uses **Gentle Step Twin Lion Fists**. This gives her a punch action, which if she uses gives her a Heroic token. Until the start of her next turn, she can convert Heroic Tokens into Attack actions.

Part of Naruto United
Moon Knight

**Moon Knight** is a Kickstarter-exclusive Hero from Marvel United. He was a Stretch Goal unlocked at $280k during the first Marvel United kickstarter.

## Strategy

The Moon Knight draws his power from the moon, going out to do justice every night. His deck is chock full of Heroic Actions, so he can rescue Civilians and clear Threats with ease. His dissociative identity disorder may cause him to shuffle his hand back into his deck, it allows him to fully replenish it. Meanwhile, if played at the right time, Khonshu’s power grants him as much as 3 extra actions of any kind.
Anti-Hero

## Summary

Most purple-colored character pieces represent Anti-Heroes. These characters have both a Hero deck and a Villain dashboard, Threat cards, and a Master Plan deck.

## Gameplay

Anti-Heroes can each be chosen as either a Hero or a Villain in any game (but not both roles at the same time).

## List of Anti-Heroes

* KS = Kickstarter Exclusive
* SG = Stretch Goal
Ka-Zar

**-Where to find it?**

Art by Artnewbs. Rules by Fresh Baked Homebrew (patreon). Fresh Baked released this deck for his subscribers in April 2022. May need to contact him to see if you can still get it.

**-CARDS**

6 movement actions.

4 attack actions.

2 heroic actions.

4 wild actions.

4 special cards (adding a total of 1 token (of his choice) to him and a Hero in his location. Ability to make each Attack icon count as double).

4 double sybols cards.

**-PLAYTESTING:**

1. TheAnyel: Accurate to the character. High mobility. **Feels balanced.** His ability to play an additional card if Savage Land, Sauron or Shanna are in play is way too restrictive. I would change it to something where he can change a current location for Savage Land and he doesn't get to draw the additional card, giving some risk to using an additional card as it can leave him vulnerable to a KO. "Super Human Strenght" can be a game winning card. It may have to be restricted to Attack icons on card, and not tokens.
BAM

## Summary

These effects complicate the Heroes’ lives in all sorts of different ways, often dealing damage to them.

## Gameplay

Villains' Master Plan cards sometimes have a BAM! icon, indicating the effect detailed on the Villain Dashboard will be activated when that card is played, as well as any BAM! effects shown on Threat cards.

When a Hero is KO'd, immediately resolve the BAM! effect on the Villain Dashboard again, which may cause another Hero to be KO'd, creating a chain reaction.
Grim Reaper

### **Dead Man's Hand**

When the Grim Reaper comes to a world, it does so not as an angel of mercy, but as a relentless harvester of life. Those who fall to the Grim Reaper were not destined to die as much as they were selected, hunted, and murdered.

When a Hero is KO'd, they are banished from the game and replaced by a new Hero who will attempt to stop the Reaper. Once 4 Heroes have been KO'd, the Heroes lose.

The Grim Reaper's Threat cards consist of **Lesser Death**, Henchmen who move around to new Locations and strike. **Infuse Weapon**, areas where the Grim Reapers weapon ignores any form of damage reduction or ignoring effect. And **Innate Haste**, Locations that will accelerate when the next Villain turn will be. Death catches up to all, but some faster than others.

The Grim Reaper has a unique Master Plan deck, with every card having a special ability. The Grim Reaper doesn't move normally, instead of moves with a specific target in mind. **Can't Run From Death** has him move to the last Hero who placed a card with a Move action. **Fighting The Inevitable** does the same, but Attack actions. **What Have You Accomplished**, with Heroic actions. **Live Wild, Die Young** for Wild actions. **Not So Special** for the last Hero who played a Special Effect card. His one, non movement, Special Effect is **Servants of True Entropy**, which allow him to return a defeated Lesser Death card back in play.

Part of Pathfinder United
Hero Killer: Stain

### **All Might Is Worthy! Are You?**

Stain is an extremely dangerous villain who has claimed more lives than any other since All Might's debut. Despite being a killer, everything he does is "for a better society" as he specifically targets those he deems false or corrupt Heroes. Stain will attack a Villain just as quickly as a Hero, should they contribute to the problem of the current society.

As a Villain, Stain deems the Hero with the fewest Heroic symbols at the bottom of their Hero cards at the start of the game the "False Hero", KO'ing this False Hero immediately ends the game. The False Hero can only damage Stain with Heroic actions, and you can mitigate the damage Stain deals by discarding Heroic cards. His Bloodcurdle quirk is represented with Crisis Tokens. After dealing damage with his BAM!, that Hero takes a Crisis Token and can't use any Move actions during their next turn.

Stain takes advantage of the busy nature of the world. Places with lots of civilians or places dealing with lots of thugs provide a perfect disguise for him to do his killings. The **Hide Among The Chaos** Threat card prevents you from damaging Stain in that Location if any Civ/Thugs are in that Location.

Stains Master Plan deck is tricky. He's predictable if you see his patterns, but can catch you off guard if you aren't prepared. He only has 3 types of movements. He'll either move to the Location with the Most Heroes, Fewest Heroes, or the Location of the False Hero. He has 2 abilities testing if you are worthy of the title Hero. **Will And Conviction** damages any Hero who does not defeat a Thug during their turn, while **Heart of a Hero** does the same but with rescuing a Civilian.

As a Hero, Stain is a Threat to everyone he deems not worthy, Hero and Villain. His **Bloodcurdle** cards allow him to attack a Villain, but instead of damaging them he can delay the next Villain turn by 1. **You Fake Heroes!** forces all other heroes to reveal their hands, and stain damages the ones with the fewest Heroic actions, gaining a wild token for each Hero damaged.

Part of My Hero Academia United
Haka

Haka comes with 2 Starting Hand cards. **Punish The Weak** which allows his attacks against Thugs to always deal 2 damage instead of 1., and **Ta Moko** which lets you ignore 1 damage each Villain turn. His non-Starting Hand ability is **Enduring Intercession**, which allows you to draw 2 cards but all damage done to any Heroes during the next Villain turn is redirected to you.

Part of Sentinels of the Multiverse United
Iron Monger

**-Where to find it?**

Art by Artnewbs. Rules by Fresh Baked Homebrew (patreon). Fresh Baked released this deck for his subscribers in August 2022. May need to contact him to see if you can still get it.

**-CARDS**

6 BAM!

5 civs, 4 thugs Left spawns.

4 civs, 7 thugs Middle spawns.

5 civs, 4 thugs Right spawns.

3 Threat cards to avoid damage in that Location. 1 Threat card that allows him to plat a second Master Plan card if he starts his turn in that location. 1 Threat with a landing effect to deal 1 additional damage in that location. 1 Threat that allows him to prioritize the Hero with less health while dealing damage in that location.

**TheAnyel**

**As the usual case with Fresh Baked Homebrew, it shows that this characters wasn't tested at all.** It makes no sense for a threat card that allows to deal additional damage to Heroes to be a landing effect. His BAM count is so low that he will probably never KO any Hero. **His Villainous Plot** is to ko all heroes at the same time, which **is laughable** **as he doesn't have any tools to inflict that much damage to multiple heroes** at the same time. **Relies too much on his threat cards, which are easily cleared or ignored.**
Kamui Woods

### **A Newcomer Rising Through The Ranks**

The number 7 Pro Hero brings reach and control to your games. Despite being a new Pro, he's made a name for himself and is ready to do the same in United!

His starting hand card, **Arbor**, shows off the reach of his quirk, allowing him to attack and use heroic actions from adjacent Locations.

**Lacquered Chain Prison** defeats all thugs in your Location and prevents the Villain, if they are in your Location, from moving during the next Villain turn.

Part of My Hero Academia United
Leon Belmont

Unable to use magic naturally, Leon's Gauntlet was enchanted to block and drain the magic of his foes. **Magic Gauntlet**, his Starting Hand card, allows him to ignore 1 damage each Villain turn, and gain a Magic Token when he does. This allows Leon to protect himself and fuel the magic needed for his other abilities.

**Force Cannon** attacks an adjacent Location, and its damage increases if you spend Magic Tokens to a max of 3 damage. **Roaring Flames** lets you Heroic in your Location, and increase the number of Heroics if you spend Magic Tokens to a max of 3 Heroics. **Holy Symbol** allows you to reveal the top cards of the Master Plan deck, 1 card for each Magic Token spent, and put them back in any order.

Leon wants to be in the center of the danger, absorbing blows to fuel his abilities. Play him well, and you have a master vampire hunter. If you fear taking damage, you'll find his abilities lacking without the magic to fuel them.

Part of Castlevania United
Brute Force

A Homebrew design by the Marvel United Discord Community.

'Given powers and intelligence far beyond those possessed by other members of their species, five animals--a lion, a dolphin, an eagle, a bear and a kangaroo--were forged into a team by a brilliant scientist to become the champions of the animal kingdom and Earth's most unusual defenders. No longer like other animals, but also not human, they struggle to find their place in man's world after the death of their creator.' Brute Force Infinity Comic Issue #1

Also, they have cybernetic suits that can transform into vehicles, and this one time, they teamed up with Deadpool to form Voltron! What's not to like?!

This will become a page to host Homebrew heroes and villains from the Brute Force comics for Marvel United. These heroes are designed to be goofy and fun with variable power level options and challenge modes. Watch this space!

### Challenges

* Vehicle Mode and Voltron Mode Pro Print Files
* Vehicle Mode and Voltron Mode Home Print Files

### Heroes

* Lionheart
* Dr Echo
* Wreckless
* Boomer

### Villains (Not yet developed)

* Adam Frost
* Heavy Metal
Carrot

A Homebrew Hero design by Helios23.

### Why play as Carrot?

While it's true that this rabbit is cute and cuddly, she also packs a punch! If you're looking for a speedster on your team, Carrot boasts 6 movement actions and backs that up with several special effects that also boost her movement. With her Sulong forms **Comet Rabbit** and **Moon Rabbit,** you can either nail one enemy or spread the love. Being a Mink, even in her normal form, she can shock and delay the enemy with devastating moves like the **Eleclaw** and **Electrical Luna.** And if you really don't want the enemy to take back the initiative, consider equipping Carrot with her stunning **Clawed Gauntlets**!

### Print Files

* Pro Print Files
* Home Print Files

Part of One Piece United Gold Line.
Isaac

### **Weaponize The Fallen**

Issac is a powerful and deadly foe to face. The scariest part of fighting a Forgemaster isn't dealing with their Night Creatures, but rather the fear of knowing that if you fall...you join. Separate from Isaac's Threat deck are 4 **Fallen Hero Night Creatures**. When a Hero falls, not only are they removed from the game, but a one of these Threats come into play. Should all 4 enter play, Isaac wins.

Isaac's **Magic Disruption** Threat cards disrupt the magic of Heroes, causing Heroes to ignore their Special Effects. Isaac does more damage to Heroes who have recently played Special Effects, and **Flyseyes** swaps their most recent card in the Storyline with a Special Effect they previously played. **Abel** does heavy damage to a single Hero. **Merman** focuses on the adjacent Locations. Lastly, the Fallen Hero Night Creatures, should any arise, can't be defeated. If you reduce them to 0, they stay in play waiting for their health to restore via Isaac's **This Is Holy Work** Master Plan card.

Part of Castlevania United
Bon Clay

A Homebrew Hero by Helios 23.

### Why play as Bon Clay?

Bon Clay is a true friend who is always willing to put his life on the line for you. Luckily, he is also a skilled assassin and master of disguise! Bon Clay brings a modest, but equal mix of Movement, Heroic and Attack actions to the party, but this swan is no wall flower. He's here to dance!!! His graceful **Swan Arabesque** strikes ensure your follow-up turns will be just as deadly, while his **Shaking Swan Dance** delivers a potent impact and garners you a bevy of Heroic tokens. Weave in and out of Locations, while delivering swift kicks to the enemy with the **Swan Bombing Raid**, then rely on the protection of your **Copy Copy Memory** to keep your foes from causing you harm.

* Pro Print Files

Part of One Piece United Gold Line.
Citizen Dawn

### **Leader of the Citizens of the Sun**

Citizen Dawn leads an army of powered individuals called "Citizens". So many in fact, she has an entire Threat Deck of them. Unlike normal Villains with their 6 Threats, she has an entire Threat Deck that gets shuffled set to the side. As the game progresses, she will bring out Threats from this deck for you to deal with. If all Locations have a Threat card, you lose.

The Citizens are a team, and work as members of that team. Many of the Citizens have strengthened abilities if they end of next to certain members, and Dawns Master Plan deck makes use of these teams as well.

**Citizen Anvil** makes all Citizens (including Dawn) ignore 1 damage if they are adjacent to Anvil. **Citizen Assault** damages every Hero in his location, this damage increases if he's adjacent to Citizen Battery. **Citizen Autumn** flips the earliest faceup Hero card facedown. **Citizen Battery** damages a Hero in his Location, this damage increases if he's adjacent to Citizen Assault. **Citizen Blood** damages a Hero in his Location, but damages each Hero if Citizen Sweat is in an adjacent Location. **Citizen Dare** only gains his effect if Citizen Truth is adjacent, in which case any Hero damaged by a Threat card takes 1 additional damage at the end of the Villain turn. **Citizen Hammer** deals damage to a Hero in his, and each adjacent Location. **Citizen Spring** heals any Citizens (including dawn) if they are adjacent to her. **Citizen Summer** deals damage to a Hero in her Location equal to the number of Attacks on the most recent 2 Hero cards. **Citizen Sweat** forces a Hero in her Location to flip their most recent faceup Hero card, but if Citizen Tears is adjacent she makes each Hero in her Location do this instead. **Citizen Tears** forces a Hero in her Location to remove the top card of their deck from game, but if Citizen Blood is adjacent, each Hero in her Location does this instead. **Citizen Truth** only gains his effect if Citizen Dare is adjacent, in which case all Citizens other than Truth can't be damaged. And **Citizen Winter** deals damage to a Hero in her Location equal to the number of Heroics at the bottom of the most recent 2 Hero cards. With luck, the teams wont end up adjacent to each other, and with skill you can prevent yourself from being overwhelmed with Citizens!

Every card in Dawn's Master Plan deck has an ability complimenting the many Citizen Teams she commands. **Hammer & Anvil** forces you to play either Citizen Hammer or Citizen Anvil from the Threat Deck. **Assault & Battery** causes Citizen Assault and Citizen Battery to treat their BAM! this turn as if they were adjacent (even if only 1 is in play). **Blood, Sweat, & Tears** has those 3 Citizens act as if they were adjacent. **Truth or Dare** forces you to play either Citizen Truth or Citizen Dare from the Threat Deck. **The Seasons** has the 4 seasonal Citizens (Winter, Spring, Summer, Autumn) activate their BAM!'s a second time this turn. Lastly, **Citizens, Recover In The Sun** heals all Henchmen by 1.

Part of Sentinels of the Multiverse United
Marvel United: X-Men

**Marvel United: X-Men** is a Core Set for the game Marvel United.

## Overview

DNA is what makes you you. Your hair color. Your height. It’s the blueprint for who you are. It’s also fragile. Change just a few genes around and you could come out entirely different. Green eyes instead of blue. Super healing powers. Flight. That kind of thing. Those with these more extreme mutations are known as Mutants. Their powers can save the world... or end it.

*Marvel United: X-Men* expands the Marvel United universe with a new stand-alone set focusing on Professor Charles Xavier and his X-Men. Players can either choose to team up to face off against villains like the Juggernaut and Magneto or one player can take direct control of the villain in an all-new game mode. As always, the heroes and villains are represented on the tabletop with highly detailed sculpted pieces. Harness the power of your genes.

## Expansions

Retail Expansions

* X-Men Blue Team
* X-Men Gold Team

Kickstarter Exclusive Expansions

* X-Men Days of Future Past
* X-Men First Class
* X-Men Phoenix Five
* X-Men The Horsemen of Apocalypse
* X-Men X-Force

## Characters

### Heroes

* Beast
* Cyclops
* Jean Grey
* Professor X
* Storm
* Wolverine

### Villains

* Sabretooth
* Juggernaut

### Anti-Heroes

* Magneto
* Mystique

## Pieces

* 1 Rulebook
* 10 Character Pieces
	+ 6 Hero Pieces
	+ 2 Anti-Hero Pieces
	+ 2 Villain Pieces
* 8 Locations
* 1 Mission Dashboard
* 4 Villain Dashboards
* 96 Hero Cards
* 48 Master Plan Cards
* 4 Mission Cards
* 24 Threat Cards
* 12 Super Villain Cards
* 8 Super Hero Cards
* 3 Challenge Cards
* 1 Villain Tracker
* 154 Tokens
Eraser Head

### **A Serious Case Of Dry Eye**

Shota Aizawa, AKA Eraser Head has the ability to nullify another person's Quirk by looking at the user. In a world where 80% of the population have some form of Quirk, and many use this Quirk to be either a Hero or Villain, Eraser Head is a devastating opponent for people who rely on their powers.

Eraser Head has multiple copies of a single ability, **Erasure**, who allows you to negate the Special Effect of the next Master Plan card.

While not part of his base deck, Eraser also has two unique equipment cards. **Capture Weapon** allows you to cancel the movement of the next Master Plan card, so long as the Villain is in your Location.

**Eraser Goggles** allow you to negate a Master Plan Special Effect without Erasure, however it can only be recharged when your Erasure fails to negate a Special Effect and dealing you 1 damage.

Part of My Hero Academia United
Anti Registration - Civil War

Anti-Registration - Civil War is an expansion game mode, based on the mechanics of the Sinister Six Mode, where players face six Villains at once. In this case, you face the 6 Heroes on the Anti-Registration side of the MCU Civil War (Ant-Man, Captain America, Falcon, Hawkeye, Scarlet Witch and Winter Soldier).

**-Where to find it?**

Uses art already in the game. Rules by KaptainKurch (discord). The deck can be found in a message across the "Homebrew-Archives" section, in the Marvel United discord.

Link for the cards in the Homebrew-Archives section - Marvel United discord

**-CARDS**

16 BAM! (complete deck)

1 Special card (activating all non-defeated opponents)

1st spawn: a total of 15 thugs.

2nd spawn: a total of 15 civs.

6 Weak Spot cards, one for each of the opposing heroes.

Anti-Registration (Sinister Six style) dashboard.

**-PLAYTESTING:**

**TheAnyel**

1. Captain America defending the rest of his team as his BAM! is a good choice. Him returning at 2HP after he's defeated for the first time is very thematic too.
2. Winter Soldier BAM! is good too. He can't be defeated until you deal damage to Cap, which goes with the theme of the movie.
3. Falcon BAM! might be simple, but it is complemented with him deploying Redwing on the board, so he feels good too.
4. Ant-Man being able to damage heroes in adjacent locations fits him changing to super-size. Hawkeye deals damage to opposing location, which fits he's fighting style.
5. Scarlet Witch might be the only weak link for me of this mode. She makes heroes in her location reshuffle their hand back to their deck and draw the same amount of cards. During my gameplay, everytime I got this effect, I ended up drawing the same cards or even better ones. My impression is she needs to be more punishing for players. Mentioned this idea to KaptainKurch and gave a possible change to her, but I still have to try it:
> "Each Hero in Scarlet Witch's Location must shuffle their hand **face-up** into their deck and draw the same number of cards. **Anytime a Hero draws a face-up card from their deck, they receive 1 damage.**
>
>
6. The mode feels almost perfect to me. Totally playable with the current Scarlet Witch. Can't wait to try the proposed change to her.
Legacy

### **America's Finest Legacy**

Founding member of the Freedom Five, Paul Parsons aka Legacy joins the United Roster!

Legacy comes with 2 Starting Hand cards. As long as **Motivational Charge** is faceup, another Hero in your Location can draw a card so long as you defeated a Thug that turn. **Superhuman Durability** allows Legacy to only take 1 damage during Villain turns, ignoring any additional damage after the 1st. His non starting hand card is **Back-Fist Strike**, which deals 2 attacks to a single target in your Location. And **Flying Smash**, which lets you move to any Location and attack 3 different Targets in that Location.

Part of Sentinels of the Multiverse United