Cannon Weapons

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Cannon weapons are large weapons that attack an area. They are typically mounted on ground vehicles or tripods but some can be fired off the shoulder or hip.
#### Blaster Cannon

**Heavy Weapon**
      *Saga Edition Core Rules*, page 124.      **Cost:** 3,000   **Weight:** 18kg   **Availability:** Military
      **Damage:** 3d12   **Stun:** —   **Type:** Energy  **Mode(s)** SinglePortable, shoulder-fired blaster cannons fire powerful bolts of energy. Often used as an antivehicle weapon, the blaster cannon has the range and power to inflict devastation on troops and structures alike.
      A blaster cannon is an area effect weapon. It deals full damage to the target if the attack hits its Reflex Defense (half damage if it has the Evasion talent) and half damage if it misses (no damage if it has the Evasion talent). Any creature or object adjacent to the target takes half damage if the attack hits (none if it has the Evasion talent) and no damage if the attack misses.
      A blaster cannon requires a power pack to operate. After 10 shots, the power pack must be replaced.
#### Flame Cannon

**Heavy Weapon**
      *Galaxy at War*, page 39.      **Cost:** 3,000   **Weight:** .5kg   **Availability:** Military
      **Damage:** 5d6 fire   **Stun:** —   **Type:** Fire  **Mode(s)** SingleThe flame cannon is a larger version of the regular flamethrower, with a considerably laonger range, hotter temperature, and greater fuel capacity. Examples include the Merr-Sonn Model CR-28 and the Czerka CZ-28 Flamestrike. Mounted on ground vehicles or tripods, the flame cannon is ideal for clearing out bunkers or as a weapon of shock and terror. When mounted on a tripod, the flame cannon is treated as one size smaller for purposes of being wielded, allowing a Medium character to operate it with two hands.
      The flame cannon shoots a cone of burning chemicals 12 squares long and 8 squares wide at the terminus. Make a single attack roll and compare the results to the Reflex Defense of every target within this area. A successful attack deals 5d6 points of fire damage to the target. If the attack misses, the target instead takes half damage. A target with the Evasion talent takes half damage from a successful attack and no damage if the attack misses. The normal rules for taking fire damage apply.
      Reloading a flame cannon is a full-round action. The weapon can be sued 20 times before its chemical supply is depleted. Replacement tanks for the flame cannon cost 600 credits and weigh 20kg each.
#### Rotary Blaster Cannon

**Heavy Weapon**
      *Galaxy at War*, page 39.      **Cost:** 5,500   **Weight:** 16kg   **Availability:** Military
      **Damage:** 3d10   **Stun:** —   **Type:** Energy  **Mode(s)** AutofireA rotary blaster cannon is a heavy weapon that fires a massive spray of blaster bolts at a target. Coming to prominence at the dawn of the Clone Wars, Merr-Sonn’s Z-6 rotary blaster cannon is similar to a heavy repeating blaster in many ways. It is carried by a single heavy-weapons specialist, but unlike most heavy repeating blasters, the Z-6 rotary blaster cannon does not require a tripod. The weapon is popular among the clone troops of the Galactic Republic because it can be fired from the hip, allowing the wielder to cover a greater fire arc with a single burst. However, the weapon is inaccurate when the wielder does not take time to brace it.
      If you brace a rotary blaster cannon before firing it, you can choose to target a 2×4 square area (instead of the normal 2×2 square area) with your autofire attack. However, if you do not brace the rotary blaster cannon, you take a −5 penalty to your attack roll in addition to the normal penalties associated with firing a weapon in autofire mode.
      The rotary blaster cannon requires a power pack to operate. After 20 shots, the power pack must be replaced. This weapon can also be attached to a power generator for longer use.
      See also: Repeating Blaster Weapons.
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Notes
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