Phasecaster

Phasecaster is one of the advanced classes available.

## Abilities

### Phase Pool

A Phasecaster gains an innate pool of Phase inside their body, drawing upon it to activate their powers. Their Phase pool is equal to half their level + their Charisma modifier. They restore these Phase Points after taking a long rest. In addition, they can draw temporary Phase Points from pockets of Phase , which last for an hour after receiving them.

They can spend a Phase Point to increase their movement speed by +20 ft for 1 round, make an additional attack at their highest B.A.B. in a full-round attack, or they can take the Total Defense action as a swift action.

Phase Points are also used for their powers.

### Phase Power

At 1st level, a Phasecaster develops a special power, usually unique to them. These powers come in a variety of ways, but Phasecasters may only choose one that they can perform innately. Each Phase Power takes some of the Phasecaster's Phase Pool to activate.

### Strong Fist

The Phasecaster gains Improved Unarmed Strike as a bonus feat.
At 1st level, a Phasecaster gains Improved Unarmed Strike as a bonus feat. A Phasecaster’s attacks may be with fist, elbows, knees, and feet. This means that a Phasecaster may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a Phasecaster striking unarmed. A Phasecaster may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.

Usually a Phasecaster’s unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling.

A Phasecaster’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

At 3rd level, his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.

At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction.

At 10th level, his unarmed attacks are also treated as their alignment weapons for the purpose of overcoming damage reduction.

At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.

A Phasecaster also deals more damage with her unarmed strikes than others. The table below lists damage for Small, Medium, and Large Phasecasters.

### Phase Talents

At 2nd level and every 2 levels thereafter, the Phasecaster may gain a Phase Talent.

### Effect Augments

At 3rd level and every 2 levels thereafter, the Phasecaster may gain an Effect Augment. These Effect Augments can modify the Phase Powers the Phasecaster has developed. Only one augment can be applied to one power at the time of activating it, and each augment has varying increases to the Phase Pool cost of the power.

### Weird Sense

At 3rd level, a Phasecaster gains a sense of the unknown. A Phasecaster gains a +1 insight bonus to all Knowledge and Perception checks and Willpower saves. This bonus increases by +1 for every 3 levels after.

### Energy Augments

At 5th level, and every 5 levels thereafter, the Phasecaster may select one of the four energy augments. They gain energy resistance to the energy type that goes with the energy augment, as well as the ability to use that energy type with Energized Strikes. In addition, they can apply the energy type to their phase powers at an additional +1 cost to their Phase.

### Energized Strikes

At 5th level, the Phasecaster can charge their attacks with energy. As a swift action, they can spend a Phase Point to empower their unarmed strikes with one of their Energy Augments, granting them the Corrosive, Flaming, Frost, or Shocking property.

### Manifest Wings

At 14th level, the Phasecaster gains the power to manifest wings made of Phase, granting themselves the ability of flight. For a number of minutes equal to their level, the Phasecaster grows Phasewings and gains the power of flight, as per the spell *Spirit Wings*.

### Transcend

At 20th level, the Phasecaster transcends to a higher state of existence, becoming one with the Phase and everything around them. Firstly, they increase their maximum Phase Pool by 4. Secondly, their Energized Strikes deal +2d6 damage instead of 1d6. Thirdly, they are treated as Outsider rather than a Ponykin (or whatever creature they were before) for the purpose of spells and magical effects. Unlike other Outsiders, the Phasecaster can be brought back like their previous creature type.

## Subclasses

### Blight Phoenix

The Blight Phoenix creates deadly bursts of acidic energy.

### Glowing Disciple

The Glowing Disciple is an unarmed master of combat, infused with phase energy.

### Leech Twin

The Leech Twin is not a normal phasecaster, but one who got their powers from another source.

### Mudra Tiger

The Mudra Tiger is a brutal phasecaster that uses stances to their advantage.

### Phaseshadow

The Phaseshadow uses the phase energy to stealthily move around.

### Wild Force

The Wild Force has no control over the phase energy in their body.