Crafting

Crafting allows the player to modify their artifacts in many ways. Postgame crafting and crafting tricks are the primary focus of this page. For a general overview of crafting, see Torram the Blacksmith.

## Basic Crafting

* Basic crafting options include Upgrade, Augment, Enchant, and Divination.
* Most Augments and Enchants have hidden quality values that determine where in their range they roll.
	+ The quality of an Augment can be improved by either rerolling it or using the "+1 augment quality" enchant from Torram. Max quality Augments are indicated with a Star.
	+ The quality of an Enchant can only be changed by crafting that enchant again.

## Advanced Crafting and Tricks

* Mutations, Curse, and Malevolent Crafting each have tricks that can improve the power of artifacts.

### Mutation

* While a mutation must always be a positive/negative pair, a negative mutation can become a net positive when it mutates "down" an already negative affix.
* For example, consider Aubade, a runeword item that has -% Ice and Lightning damage. By rolling the negative mutation affix "-15% effect of all Ice related base attributes", the severity of the Ice reduction is lowered.

* A more advanced application of mutation requires the use of Curse crafting. Once a mutation is present on an artifact, it cannot be changed except by recrafting the mutation or removing it entirely.
* By using the Curse "Reroll all base attributes" craft, the stat mutated down can be rerolled away. This can be useful by mutating down a stat not desired in the final artifact then rerolling it away.
* This trick enables the creation of non-unique artifacts with all the upside of mutation and none of the downside.

An artifact showing a -Ice effect mutation.The same artifact after curse rerolling to remove the Ice. The increase quality remains.
### Curse and Malevolent

* The tier property of each stat is conserved when rerolling them, even when the tier of a stat (such as a +talent) is hidden.
* The "Add a Jewel socket" craft can be used to create artifacts without implicit stats. The primary application of this is on weapons, where a build may not care for the implicit base damage found on all weapon types.
* When combined with Malevolent crafting, the probability of removing a desired stat with "Add a socket" can be minimized, but not entirely removed.
* Consider the following example:
	+ A build based on anomalous Tank Electric Purification was desired. The build was intended to use Swords with Healpower, attack speed, Tank % Lightning Damage, +2 levels of Thunder Assault, and 3 sockets.
	+ A typical sword will always roll Tank base damage because that stat is implicit to swords.
	+ To achieve the full complement of sockets and have all the desired stats, the base damage must be removed by the "Add a socket" craft.
	+ All unlocked stats have the same probability of removal, so the final step of crafting comes down to a 50/50 chance of making the artifact correctly.

A sword where the craft failed to hit the base damage.A sword where the craft successfully hit the base damage.
## Advanced Crafting Tutorial

1. Farm Cursed Souls from The Infinite Corridor and Vault of Champion to spend. A typical rare artifact will take around 100 souls to fully craft, depending on luck.
2. Farm Malevolent Keys. These contain Malevolent statues that can lock attributes on artifacts.
3. Obtain a base non-unique item. See Non-Unique Artifacts for comparisons of different sources of bases. The base should have the maximum number of stats for its rarity and have at least one socket already.
4. Determine whether you want to craft additional sockets onto your artifact.
	* Sockets are usually much more valuable on weapons than on armors. Accessories are flexible depending on the build.
5. Determine whether you want the implicit stat on the artifact you are crafting. Refer to the in-game Atlas's "Possible Attributes Info" tab to determine what implicit stats (if any) your base has.
	* If your artifact has an implicit stat you **DO NOT** want, only craft sockets until the number of implicit stats equals the number of sockets remaining to craft.
		+ For example, a sword has one implicit stat (Tank Base Damage), so two sockets should be on the artifact.
		+ In contrast, a hammer has two implicit stats (Tank AND Healer Base damage), so only one socket should be on the artifact.
	* If your artifact has an implicit stat you **DO** want, craft on the sockets before proceeding. If the implicit is removed when making the sockets, it will come back when rerolling.
		+ This choice is relevant for weapons and armors. Accessories do not have implicit stats.
6. Mutate the artifact until a combination of positive desired trait and negative irrelevant trait appears.
	* The negative trait should be one you do NOT want to appear on the final artifact.
	* Remember that you can spend Feathers to reset the mutation cost.
7. Reroll the stats on the artifact using "Reroll all based attributes" until one or more desired stats appear.
8. If the stat has a tier (indicated by the roman numeral to its right), reroll the stat tier until it is tier XIII (13).
	* Note that +Levels to Talents are not tiers of each other, but rather individual stats with separate chances to roll.
	* Only one rank of a +Level (+1/+2) of a specific talent can be on an artifact at a time.
	* Only rare non-unique artifacts can roll +2 Levels to a talent.
9. Enter the Pandemonic Depths and open a Malevolent Key. Use the Malevolent statue to lock the first desired stat. Be sure that stat is tier XIII if applicable.
	* If you have a strong enough build, defeat Vallois Lifehook to access a second Malevolent statue. Repeat steps 1-5 to generate a stat on the item that you want to lock, then lock it with the statue.
10. Close the key, then repeat steps 7-9 to lock up to 4 stats total on an artifact. This requires two Malevolent keys if you can defeat Vallois.
11. If you did not want the implicit stat in step 4, see below:
	* Reroll the remaining stats on the item until you are satisfied. Do not roll the to t13 just yet.
	* Craft the remaining sockets. If your desired stats remain after crafting the sockets, roll them to t13. If your desired stats were removed, the artifact may be considered "bricked".
12. If you wanted the implicit stat(s) in step 5, reroll the remaining stats until you are satisfied then roll them to t13.
13. Complete all other crafting (Upgrades, Augments, and Enchants). Increase the base quality to 15 with Cursed souls if not already there.

### An applied example

* The goal in this example is to craft a Hammer for a Decay Aura build.
	+ This hammer should have Flat Healpower, % Healpower, +2 Decay Aura Level, and +2 Mark of Death Level. The last slot should either be % Healer Nemesis damage or Critical Heal Chance/Multiplier for survivability
	+ Recall that hammers have two implicit stats, neither of which Decay Aura wants, so both need to be converted into sockets. A base with 1 socket to start is required.

A hammer with 7 stats and one socket was obtained from the dice.The hammer was rerolled until a stat of interest (+2 Decay Aura Level) was found.Lightning was mutated down for +5 quality and +2 Decay Aura was locked.The hammer was rerolled again until the next stat of interest (+% Healer Nemesis damage) was rolled, then that was rolled to t13.The hammer in its final pre-socket state.The hammer after crafting on the second socket. 33% chance to remove the desired stat (+2 Mark of Death Level) when crafting this socket.The hammer after crafting on the third socket. 50% chance to remove the desired stat when crafting this socket.The final hammer after adding the rest of the crafting.
### Troubleshooting

* My artifact keeps rolling "X stat"!
	+ In this scenario, X is typically an implicit stat of an artifact. When rerolling the stats, an artifact will always generate an implicit stat if one is not present already. If an implicit stat is the only remaining stat, it cannot be changed besides type (if the implicit can have type, such as base damage).
* I forgot to mutate a stat down before finishing my artifact.
	+ Go ahead without the mutation, mutate something down and take the hit, or recraft the artifact.
* I forgot to reroll the tier of my stat to 13 before locking it!
	+ There is no way to unlock a locked stat on an artifact.
* Crafting the socket removed my stat!
	+ The socket craft is irreversible. If the stat was important, you may need to start again.
* I ran out of Cursed souls and have a Malevolent key with an unused statue open!
	+ Find another artifact you want to use the statue on, or close the key with the statue unused and farm more souls. Be sure to farm even more than you think you need before opening a Malevolent key.