recursal/Fanatic-Fandom huggingface dataset:
Twenty Nine (game)

**Twenty Nine** is a sport which was created in the early 1810s and has since expanded to wide popularity in the southeast and Tirenon. It made an international debut at the 2008 Flairlympics and has been played every year since, with the exception of 2016.

## Rules

In Twenty Nine, each team has 7 players and they share a single ball. The two teams each have their own part of the field, which contains 3 sections: the 1-point, 2-point and 3-point section.

The players may only move the ball with their hands much like in handball, although the goal is identical to that of association football. If a goal is thrown in a section, it gives the number of points corresponding to the section.

The titular objective of the game is to score exactly 29 points, with the first team to do so winning. If a player tips the score over 29, the team's point count resets to 19 points. If neither team ever hits 29 points exactly, the team with the lower score wins.
Drained

The Drained are a supernatural sort of entity found in Red.

### Overview

Drained are, in short, animated corpses, forcibly connected to the noiro through runes carved into the flesh. The details of their creation are carefully kept secret, but the techniques have been preserved through the ages. There seem to be two kinds, one which is a mindless animated corpse, and another which uses the same principles to keep people in a macabre semblance of life after their demise. They are usually said to be distinguished by whether their rune-cuts bleed- a mindless Drained's runes are completely dry, while one with some vestigal thoughts will have slowly dripping blood, as they are less entirely Drained.

### Theories of Creation

The creation of Drained is a carefully guarded secret, but some principles are widely circulated. Every Drained has runic symbols carved into their flesh, usually on the forehead, over major arteries, and around joints. The more advanced the Drained, the more and more complicated the runic symbols are. It's assumed that a major ritual is also required. The rumors about the details of this ritual are varied- some purport that it requires a solution of Gifted blood, others say it involves water from the Blood Caves, others indicate it requires parts of the Ashnaught. Whatever the case may be, it is almost certainly quite gruesome.

### Appearances and Sightings

Most reports of Drained are related to criminal dealings, often as near-mindless guards or cheaper cannon fodder to slow down attacks. Some are also said to be the product of desperate doctors, hoping to reach beyond the grave.
JENNIFER BECOMES A SUSPECT

**JENNIFER BECOMES A SUSPECT** is a vlog uploaded onto the KidBehindACamera YouTube Channel On March 10, 2019.

## Characters

* Michael Green
* Bridgette West
* Cindy West
* Jennifer Green

## Reception

This video gained 20,167 views, 2.6 likes & 238 dislikes, Cindy was surprised over the letter that says “YOU’RE NEXT” & It was Bridgette who did it, but, it was not Bridgette who did it & it was not even Michael who did it, but, Bridgette knows Cindy is crazy.

## Trivia

Jennifer Became A Suspect With A Different Hair Style & She Turned It Back To Normal, Even She Turned Herself Back To Normal.
DSRR's Theater Culture

**NOTE**: This page is a stub. You can help the DSRRed Wiki by expanding it!

## Introduction

With the DSRR's passion for creation, it should come as no surprise that it has a very active theater scene! From dramas to comedies and plays to musicals, Red has it all.

## History of Theater

The origins of red's interest in the dramatic are found in the ancient texts of the Church of the Flame.
Air Transport Office

The Air Transport Office is a branch of the red government which governs the DSRRed air space and its civilian usage. The office's main responsibility is to maintain flight traffic control centres across the nation. The branch also contains a number of child organisations which provide services and facilities to red and international aircrew.

The air transport office also organises the placement of major air traffic thoroughfares throughout Flairia, with the aim of providing the utmost safety to aircrew and the least disruption to those on the ground.

## Child Organisations

### Air Transport Office for Weather

One of the largest child organisations within the Air Transport Office, the Air Transport Office for Weather (also known as ATOW) provides weather and meteorology services for aircrew and air transport reliant businesses. ATOW provides meteorological predictions across a wide range of timescales and areas from the 24 hour flairia-wide Flight Forecast to regional monthly predictions.

#### ATOW Flight Forecast

The ATOW Flight Forecast is released twice a day, containing a 24 hour and next day weather forecast for the entirety of Flairia, specialised for air travel. Primarily used by airship pilots of the DSRRed, although later taken up by some air-based transport organisations of other colours, it gives concise but specific weather warnings and information.

The flight forecast is released and broadcast at the following times (Red Local Time) each day:

* 0045 - transmitted on FM and LW radio. Includes weather warnings, a 24-hour forecast and a next-day forecast.
* 1205 - transmitted on LW radio only. Contains both weather warnings and a 24-hour forecast.

In order to keep the amount of information that the Flight Forecast aims to present concise for radio transmission, it follows a number of rules and guidelines.
The Rook

The Rook is a deity associated with corvids, death, and the afterlife or underworld. Also called Brother Death, he comes from the central plains of the DSRR.

## The Rook

### Common Appearance(s)

The Rook is described as a masculine figure, and is the oldest of the corvid deities of the Lowlands.

### Mythological Connections

The Rook is brother to both the Raven and the Magpie.

### Cultural Significance

The Rook is not explicitly connected to a particular Red tribe. However, worship of the Rook is fairly common on a small scale throughout the DSRR, especially in the central plains. The Rook is in all cases described as representing death. In some cases this is very abstract, the Rook acting as an ill omen or a portent of death. In others, the Rook is a courier for the very souls of the deceased, taking them to a hidden kingdom between sky and earth. However, this tie to death does not make the Rook a villain in Lowlands mythology. Because the Rook is often described as having little interest in mortal affairs, the Rook is not so much directly venerated as indirectly honored.

### Notable Followers

Because of the small scale and decentralized nature of veneration of the Rook, it is suspected that many historical Red figures had some tie to this prevalent religious figure that was simply never mentioned.
Government

The Red Government is made up of a body of five Premiers, which are elected at the beginning of every month. They have a term of one month, and have no term limits.

### Premier Positions and Titles

* Prime Minister: The Prime Minister is a title bestowed to a Premier by popular vote. The Prime Minister represents Red to the community at large. They have the final say over all matters involving a quick decision, and they are in charge of managing all the other Premiers and ensuring they complete their tasks. The Prime Minister decides who is in charge of organization and management for Battles. Commonly abbreviated to PM.
* Minster of Culture: The Minister of Culture is in charge of Original Content (OC) creation for raids and the creation and management of Red lore. Commonly abbreviated to MC.
* Minister of Warfare: The Minister of Warfare is in charge of planning, managing and executing all Red raids. Commonly abbreviated to MW.
* Minister of Domestic Affairs: The Minister of Domestic Affairs is in charge of keeping the Red populace informed of all major changes within Red itself as well as within the FlairWars community at large by making announcements on Discord and on Reddit. The Minister of Domestic Affairs officiates the System of Comradeship. They also work hand in hand with the Minister of Foreign Affairs in dealing with complaints against specific Red members. Commonly abbreviated to MDA or DA.
* Minister of Foreign Affairs: The Minister of Foreign Affairs is in charge of managing relations with other colors. In certain situations they may act as a mediator between another color and Red, and aside from the Prime Minister they get the final say in matters involving negotiations. They are also in charge of suggesting prospective alliances and acting on the decisions of the people in such matters. Commonly abbreviated as MFA or FA.
* Secretary of Foreign Affairs: The Secretary of Foreign Affairs assists the Minister of Foreign Affairs in their efforts and helps ensure there is no monopoly over the ministry. Commonly abbreviated as SFA.
* Minister of Personnel: The Minister of Personnel deals with the day to day running of the Comradeship and Honarary-Red System. Commonly abbreviated as MP
Varsonibirsk Museum of Humanity

The Varsonibirsk Museum of Humanity is located in the city of Varsonibirsk, and is dedicated to anthropology and the documentation of human achievements. In addition, the institution serves as an anthropological research center and contains artifact restoration facilities. The Museum of Humanity is housed within a repurposed and refurbished military administration facility, and is most known for its large collection of prehistoric and ancient artifacts from the Red territory.

## History

The Varsonibirsk Museum of Humanity has inherited items from historical collections of smaller institutions and private collections, especially the cabinets of curiosities that were prevalent around the time of the museum's founding. These starting collections have continued to be expanded and curated since the museum's founding.

## Notable Holdings

* The Ammareddi Stele is held in the museum, along with a full reproduction of the item that features enhanced, more legible text.

## Notable Staff

* Doctor Iona Raina is the Professor of Folkloristics.
The Finder

The Finder is a kind god, patron of anyone who has found a family that they were not born in, or who needs a place to go. He is also the patron of collectors and homeless shelters.

### Common Appearances

The Finder is generally depicted as a young man with soft blond hair and small wings. Symbols of his include a heart with wings or a stylized house.

### Mythological Connections

The Finder is brother to The Lost, son to The Seeker and The Wanderer, and nephew to The Solver. It is often said that the Finder and Solver inhabit the same house, both of them hoping for the rest of the family to come home.

### Cultural Significance

The Finder is an important figure in Rose culture, as he embodies the welcoming hospitality that welcomes those with no other home, and many people revere him as valuing the forged friendship connections as highly or even better than those made by necessity or blood.

### Notable Followers

The Homes at the Hearth, a chain of shelters for homeless or endangered people throughout the DSRR, is known to be closely connected with the Finder, some saying he was even the original founder. Temples and shrines to him also function as shelters or places of sanctuary, and the coins thrown in fountains dedicated to him are donated to local shelters wherever they appear.
Pasrindoakiss

The Pasrindoakiss is a red plant that can be found in the swamps that surround Pantsivostok.

## Description

The Pasrindoakiss has large leaves that spread for nonants on the surface of water, among the undergrowth and mosses of the lower swamps of the region. Its distinguishable crimson shades make it easily noticeable, but its root is well hidden underground, and has been the matter of many horror tales for the villagers that inhabited the swamps as well as the scientists that tried to study it. It appears as a heart-shaped, reddish brown kernel that has its own pulse, much like the one animals keep in their chest.

The Pasrindoakiss’ long leaves quickly got used by villagers, even though they are extremely solid. It was believed that they could cure blood diseases, as well as recklessness. Nowadays they are highly valued by textile artisans as they can (not easily) be spun into a textile known for its intense crimson colour and strength.

Scientists have been trying to explain the existence of the Pasrindoakiss for decades.

## Legend

Legend says Pasrindoakiss was a young soldier, whose heart was kind and soft, but as soon as a battle would come, he would be struck by a deep fear. He would dig into the earth with his bare hands, so deeply and so hastily that he could fit his tiny, dirty body within the hole he carved, with the exception of his lanky hair that spread too far away for him to grab them. While he was hiding, the blood of his comrades would be shed onto his hair, so much so that once he returned to his village, they believed that he had fought bravely. The more the battles he hid during, the more his body was muddied, the more crimson his hair became, and the more his heart bled for the shame that filled it. As invisible as he was to humans, a spirit of the swamps eventually noticed him. One night, as Pasrindoakiss was hiding once more underground, the spirit came and whispered in his ear “Soldier, I know what your heart is made of. Worry not, I may offer help. Near the end of the battle, an enemy will walk above your head. Duel them, and prove your bravery”. Pasrindoakiss, more than happy to heal his cowardice, silently waited in his hole. But when the battle drew to its conclusion, and as he was about to come out, he heard dozens of hasty footsteps on the ground above him and he was once again overwhelmed with fear. He did not move, and awaited the end of the battle. The spirit, that could not believe such cowardice was possible, whispered in the soldier's ear: “Why did you not move?” “Spirit, they were too many, I heard them” the boy responded.

“What you heard, fool, was the sound of your own heartbeat. Never before have I seen such a good heart filled with such mud. You shall stay in the earth you belong to, but may your heart beat forever and your hair embolden by blood spread over the swamps, for it is the last honour left in you”. And as the soldier heard the spirit’s voice fade, his heart started to grow within him, his hair to extend over the surface, and soon he had become a red plant.

Up to this day, the Pasrindoakiss continues to flourish in the swamps.
Central Government of Red

The **Central Government of Red** is the national government of the DSRRed. The central government is composed of 2 branches, the Chamber of Representatives and the Premiership. The power and duties of these branches are defined by the Democratic Consitution of the Republic and by the laws of the citizens.

## Lawmaking

The Democratic Consitution of the Republic defines four forms of legislation within the DSRR: Consitutional legislation; citizen's legislation; legislation of the chamber and emergency legislation.

### Consitutional legislation

The legislation outlined within the Democratic Consitution of the Republic is reffered to as Constitutional legislation, and may not be overided whilst it is still present in the Consitution. This includes law defining the powers of the Chamber of Representatives and the Premiership, and how new legislation is to be enacted.

#### Updates and Adjustments

The Democratic Consitution of the Republic recognises that as times change, the consitution must be flexible to accept these changes. For this reason, it defines that changes and additions may be proposed as any citizen's legislation would be proposed, however it must recieve support of three quarters of the Chamber and representatives and recieve more than 75 percent of votes in its favour in the citizen's vote.

### Citizen's Legislation

All major legislative changes and additions must be voted on by the public. This legilation is known as Citizen's Legislation, and is only overuled by Consitutional Legislation. Proposals for pieces of Citizen's Legislation are made by the Chamber of Representatives, which requires a majority vote by members. Once proposed, it is sent to all polling centers through the Crimson Courier sevice at the beggining of the next month. Citizens have a month to vote on these proposals before results are counted.

### Legislation of the Chamber

The Chamber of Representatives exists to propose Citizen's Legislation and propose and vote on minor clarifications and details of already enacted Citizen's Legislation, this is reffered to as Legislation of the Chamber. All votes require a majority in favour to pass. Legislation of the Chamber can be overuled by Citizen's Legislation and Consitutional Legislation.

### Emergency Legislation

This final form of legislation within the DSRed is used in times of crisis by the premiership. Emergency Legislation is proposed by the premiership and immediatley voted on by the Chamber of Representatives. It is always overuled by Consitutional Legislation, and is overuled by Citizen's Legislation and Legislation of the Chamber if it fails to pass the Chamber of Representatives vote. Note that the legislation still comes into effect wether or not it passes this vote.

Emergency Legislation have timelimits defined by the Consitution, with weekly votes within the Chamber of Representatives to decide if it may overule Citizens Legislation and Legislation of the Chamber, as well as a removal vote within the Chamber every month. The Emergency Legislation ay be remeved by the premiership at any time.
Interview of Dr. Raina, on Bloodsouls

**Bureau of Incidence**

**Haemospectres (“Bloodsouls”)**

**Interview of Dr. Raina conducted by Spr. Tarss**

Spr. T.: State your name and title for the record, please.

Dr. R.: I am Doctor Raina, Professor of Folkloristics at the Varsonibirsk Museum of Humanity.

Spr. T.: And what can you tell us about the haemospectres?

Dr. R.: Right. Well, let me start with the basics. In the folklore of almost every part of the D.S.R.R., the blood is very important. It’s commonly believed that the blood is the seat of the soul. In a practical sense, blood is part of how we process energy. Well, once a person has died, in most cases that process of energy transfer through the blood stops. But in a small range of cases, and for reasons we can’t always explain…

Spr. T.: In some cases we get a haemospectre?

Dr. R.: That’s right. They describe it as using their willpower to transfer energy. If you know the Arcanist case? Well, she described it as very similar to runes, just less structured and complex. The soul uses raw willpower to convey intent, the same way runes allow the writer to use their intent to shift energy through the code.

Spr. T: And that keeps them alive?

Dr. R.: Perhaps not alive in the traditional sense, but it allows their consciousness to endure in our world that much longer. Because of the willpower required to maintain that state, only those with exceptional passion can remain bloodsouls for very long.

Spr. T.: You called them bloodsouls?

Dr. R.: That’s the general term in folklore, yes. There are many kinds of haemospectres, depending on strength of will, cause of death, and so on, but they’re all called bloodsouls in layman’s terms. Going into the different variations would take hours, I expect.

Spr. T.: Unfortunately, Doctor, we don’t have that much time for this session. I’m sure we’ll get to speak more about these entities some other time. For now, though, do you have any closing comments?

Dr. R.: Well, I just wanted to say- these bloodsouls, they were human, and they are human still in every way that matters. I hope that the Bureau and their Agents respect that.

Spr. T.: Thank you for your time and knowledge, Doctor.
Drata

Drata is a female deity of Flame origin, representing artisanship and the hearth. She is closely tied to the desert and the desert fox.

## Drata

### Domain

Artisanship, the Hearth, Family, Desert Foxes

### Common Appearance(s)

Drata usually appears as a smiling human woman, and is sometimes seen in the embers of the heart. Records of Drata's specific appearance are often vague and often conflicting. Those who claim to have seen her frequently describe her as maternal, and sometimes even resembling their own mothers.

### Cultural Significance

Flame mythology credits Drata with leading the Flame people from a simple nomadic lifestyle to a more complex and fruitful sedentary one. Drata is also closely tied to Flame artisanship, and most Flame artifacts incorporate messages and prayers addressed to her.

### Notable Followers

Most if not all of the Flame artifacts in Red museums today were made by artisans who actively worshiped Drata. To this day many craftspeople maintain a reverence for Drata as a creator deity and a patron of all things made.
Bloodmist Bat

Bloodmist Bats are native to the northern jungles of the DSRR. As the largest species of bat and consumers of blood, they have an ominous reputation and are often associated with vampires, though they have only surface similarities. They have a wingspan average of 3 sextants, with the backbone of their wings being black, unfurling the red web underneath that makes up most of the wings.

### Diet

Bloodmist bats actually subsist primarily on fruit and insects, like most bat species. However, they supplement their diet with blood from many kinds of animals, ranging from livestock to even redneck gorillas. They have specialized fangs for making the incision, and their saliva has an anti-clotting agent that allows the blood to continue flowing until they have eaten their fill. Then, a gland behind their ears allows them to prevent the victim from wasting blood.

### Behavior

Bloodmist bats are shy and nocturnal, only leaving the caves and hollow trees they sleep in to hunt during the night. Due to their partial omnivore diet, they prefer to live near lakes, ponds, and rivers. It has been estimated that up to one fifth of their population lives within an octant of the great lakes. They typically avoid bright lights, making it rare for humans to happen upon them unless they disturb a nest. However, when they are disturbed by a predator or too-curious human, bloodmist bats live up to their name. The blood they consume is partly metabolized into a acrid and poisonous liquid, which the bats can expel as a fine mist from pouches on their legs when threatened. The mist obscures the area, confusing and weakening the predator enough (hopefully) for the bats to get away. This mechanism is only used in times of stress, however, as the toxin takes a lot of energy and blood to produce. Therefore, usually, only one or two bats out of a nest will spray while the entire group flees. Bloodmist bats live in nests primarily in hollow trees, with about ten to twenty bats per tree. They are adept at hanging from the side of the logs to sleep.

### Use in Biomimicry

Several aspects of the bloodmist bat have been investigated by scientists and engineers. The anti clotting and blood stopping compounds have led to materials that have saved many lives, while the products of studying the mist-producing pouches is found in almost every can of hairspray in modern Red. Finally, the locking mechanism used by their legs and feet to attach themselves to logs to sleep is being studied for applications in runic machinery.
Page Guidlines

## Creating a Page

When adding a page, please add it to the most specific category that it fits under. There is no need to add other categories which the page's category is in. For instance, a page on a special military squad would have the "Military Units" category added but you wouldn't add "Military" or "People/Organisations" to it.

## Required Templates

To add a template, select the *Insert* dropdown at the top of the edit page, select *Template*, then searching for *template name* and closing the popup that will appear. This will make it much easier for users to navigate around the wiki.

**When adding a lore page**, please add the {{NavBox Lore}}template to the bottom of the page. This will make it much easier for users to navigate around the wiki.

You can do this by clicking INSERT in the top bar of the visual editor, then clicking TEMPLATE, then typing in "Nav", {{NavBox Lore}} will appear as a drop down. Click it, then click ADD TEMPLATE, then INSERT.

**When using the Old Red Script font** in a page, please add the {{OldRedInfo}} template at the top of the page.

For more information, please see Templates Guidlines for more information.
Gule

**NOTE**: This page is a stub. You can help the DSRRed Wiki by expanding it!

The DSRR Gule (abbreviated GU) is the official currency of the DSRR. Ten gules are equal to one infragule.

## Coinage

Coins are the primary method of circulating gules and infragules. These metal coins contain hidden runic inlays for the purposes of preventing counterfeits. These runic inlays also grant the coins a number of mechanical properties that can be used to operate vending machines and similar devices.

In the time of Claps, the "1, 2, 5, 10, 20, 50..." series was heavily enforced, as part of a movement to streamline measurements. While these coins are technically still legal tender, most see them as collector's items which causes their rarity. The 3 gule coin was introduced in 1921 by Prime Minister Carlin.
Agent -1

Agent -1, or Neva, was the founder and first leader of Happenstance, leading the organization for 70 years as its first and most famous Agent 0. She is responsible for the numbered agent system and the general disposition of Happenstance as the go-to group for shady government dealings.

Neva came to power under Claps, being appointed to the position of spymaster and given free reign of intelligence operations in 1794, 35 years after Claps took power. She used this power to officially found Happenstance in 1795 at the age of 30. She led the organization to become an efficient and feared intelligence force supporting Red power under Claps. It was rumored that she was closely involved with the fiasco of artificial military-created vampires in 1817, though the project was officially considered a total loss. She continued to run Happenstance, retaining power through the Redvolution of the 1820s and the establishment of the DSRR. She retired from Happenstance in 1865, seventy years after she founded it. She became known as Agent -1 after her retirement, as a nod to her continued influence on Happenstance. After her official retirement she founded a Pantsivostok-based fashion company known as Serendipity, known for sharply tailored clothes with hidden pockets.
Prometheus

**Prometheus, Ancient of Red**

**Birth**

Prometheus is the youngest of the Seven Ancients, born roughly in the year 8 when the color Red was created.

**History**

The first event of note in Prometheus's life was the human discovery of alcohol. They offered it to the gods, and all of them tried it as a result. This caused Prometheus to have a time where he became copiously drunk, spending time with mortals and often not in the god realm. This behavior eventually stopped a decade or so later.

The next event of signifigant note is the War Of The Gods, in which the Oil Ancient, Exhiligo, sought to put an end to all colors save the main seven to solve a problem of human overpopulation. In this, he and the other Ancients fought against Exhiligo, who had sold a part of his soul to gain power from Void, becoming Voidhiligo. They ultimately failed, Prometheus's wings cut off by Voidhiligo and wounding him and Spectrume gravely. They only survived due to Prometheus's ability of the Gift, which kept them both alive long enough to be helped by Balthezzar and the other gods.

After this, his life became relatively peaceful, tending to the Flame and watching over the Mortals in Red. There are conflicting records of him either having a romance or rivalry with a human during this time, but most lean towards the first. This also was the time that Prometheus and Tajoa Caro took place.

**The Flame**

This all cultivated, of course, into the last significant event of his life, where Prometheus stole the Flame from the other gods and was punished for it, strung from a volcano until his death. There were also rumors of Void and possibly his human lover involved, but none are confirmed.

**Personality and Appearance**

Much like the Flame itself, Prometheus is written as having a warm personality, but easy to temper. He was kind to children and mortals alike, and is said to have looked up to his eldest brother, Exhiligo, before his break into insanity. He is said to also be rather serious, with strong abilities of leadership and war. Descriptions say his hair was curly and brown, with brown eyes, though some report his eyes were actually red. He has also been seen with red wings before they were cut off. Red's "Rose and the Beast" portrays him as wingless, swathed in a red cloak and with red brown eyes. His personality is less forgiving in this, condemning the human Beast for not following the teachings of the Flame and turning away a stranger in the storm.
Race into Space

**Race into Space** is a video game originally created by programmer Jan Tussi in 1985. It has been published on several platforms and had a dispute over its ownership at one point between Arselo Ltd. and Gamesworld; the dispute was resolved by giving the rights back to Tussi in 1996.

Race into Space is based around an astronaut in a starry sky background. There are platforms the astronaut can jump on, including normal, spiky, broken (disappear when stepped on), invisible (flashing up every 2 seconds) and others created by other adaptations. Points are gained for ascending higher or killing enemies; platforms become sparser and sparser, and the enemies more common, as the game goes on and the game ends when the astronaut either falls into the bottom of the screen due to automatic scrolling or dies due to spiky platforms.

Race into Space is estimated to have been downloaded 160 million times -- 80 million paid and 80 million as freeware, available for over 60 platforms. It is rooted in Red pop culture as game imagery has extended into mainstream TV shows and movies. The game is also subject to studies on its theoretical complexity and effects on human neurology.

The score attack record for any game following Jan Tussi's original scoring system is 2,966,100 points, achieved by Cal Hallows. The time attack record for Redteknika's "Story Mode" of the game, the most popular variant with finite gameplay, is 18:11 without using shortcuts by Rudy Palleni and 10:07 with shortcuts by "andrew5".
Tales of Red

Tales of Red, originally titled The Absolute Guide to Red Mythology, is a classic within the DSRR, not because of its success but because of its horrible failure.

## Content

Written by Vojislav Nikboga in 1415, the book was made as an attempt to write down all of the mythology Red had to offer, and be remembered throughout history as the definitive source for all of Red mythology. But Nikboga didn't search as thoroughly as possible, and missed a lot of the stories told within the DSRR. Some speculate this was because of laziness, but no one truly knows. As an effect of this, and Nikboga growing up with Flame tales, the book is only around 500 pages, and half of the myths in the book are Flame.

Nikboga also wanted to spice up the myths by adding some jokes. However, the first part was so oversaturated with jokes it was near impossible for most to tell what was real and it differed so greatly from the original myths it could almost be its own mythology. Nikboga ran out of jokes, making the other part fairly similar to the source material, but with a lot of reused jokes. To be clear: it was a genuine attempt to document everything, but it was ruined by this.

Not only this, but some of the myths are far too detailed, while others are very heavily summarized. One of the myths takes up roughly a sixth of the book while another a sixth of a page. The most popular belief is that this is because of the author listening to many different versions of a myth and trying to compress them into one, increasing the length, and that the author just didn’t pay attention to some of the myths, causing him to write only what he remembered. A joke about Nikboga having bad memory existed for a while, but it quickly died.

## Backlash

After it was written, it was not met with a good response, and the book was even renamed to what it is known today because the title was deemed too misleading. Nikboga has been accused of several things, including laziness, bias, and even purposefully altering the myths to fit his own opinions.

## Present Time

In the current time, it is occasionally used by schools as an example of how not to document information, and it is sometimes used as a joke when someone writes a bad text.
The Wanderer

The Wanderer is in charge of anyone without a permanent home by choice. She is the patron of nomads, travellers, hotels, hostels, and everyone in between.

### Common Appearance(s)

The Wanderer is generally depicted as a woman with a backpack and a hiking staff. Hotels often use the symbol of a backpack hung from or crossed with a hiking staff to mark their status as a place dedicated to her. Hikers have been said to see her in places where they had thought they were alone, and many commercial airship pilots and other travel workers claim to have seen her board or disembark their vessels as well.

### Mythological Connections

The Wanderer is wife to The Seeker, sister to The Solver, and mother to The Lost and The Finder.

### Cultural Significance

The Wanderer is both a symbol of liberation and abandonment. She is cited as quintessentially free from ties to a single place or group of people, and symbolic of the freedom it provides. However, she can also be cited as lonely or untrue for leaving behind her children and husband when The Lost was lost. She is patron of anyone who wanders, whether toward a goal, or simply because they prefer to travel, regardless of whether they have somewhere to which they intend to return. She is cited by those who state they need no home or connections, and prefer to be without them.

### Notable Followers

The Wanderer is followed by nomads and hotel keepers, who provide temporary homes for those who choose to use them.
Tinderreed

The tinderreed is a species of aquatic plant native to the riverbanks of the Moztak Swamplands, in the southern DSRR, named for its flammable heads.

## Tinderreed

Illustration of a tinderreed and its dimorphic root system.

## Description

Tinderreeds have long, thin stalks that protrude from the water, and can reach 4 sextants in height. The tinderreed has a pale, dimorphic root system: the greater root is a sort of taproot, and grows sideways to anchor the plant to the riverbank, whereas the lesser root system grows down and absorbs nutrients from the body of water. The heads of the tinderreed give it its name, for they are very flammable despite the humid environment in which the plant grows.

## Edibility and Use in Cooking and Medicine

Both roots are edible, but the greater root is rather tough, while the lesser root is tastier and more nutritious. The young stalks are traditionally eaten fresh in the spring or summer, while the roots can be preserved for consumption in the leaner months of winter. The head, while appealing, is not edible whatsoever. The roots can be made into a salve to treat burns, as well as stop bleeding from small wounds.

## Other Uses

The flammable heads and long stalks of the tinderreed plants make them excellent torches, or sources of heat in winter. The stalks can be woven into baskets, cord and knots, and has traditionally been used for thatching. The long stalks are still used to make long fibers for specialized textiles today. The heads and stalks have insulating properties and can be used in construction, but the heads are rarely used due to the inherent fire hazard they create. The stalk, when cut, was used as a simple writing implement as early as two thousand years BP.
Bloodspruce

A painting of a bloodspruce.

The Bloodspruce is a hardy tree known for its thick red needles which last year round and its waxy sap which makes it difficult to cut down. It is most commonly used for building cabins and is a staple of Southeastern Red society.

The Bloodspruce is naturally warm, and many birds can be found roosting in them during the colder months.

## Information

### Locations Found

South Tundra (Central/Southern)

Red Marshland (Southeastern)

### Botanical Information

Average Height - 5 spT

Fruits: N/A

Sap: Spruce Blood
Little mammoth

The **little mammoth** is the smallest species of elephantid known, living in the southeast. Little mammoths are related to woolly mammoths although they don't grow to nearly the same size, lending their name.

Little mammoths are energetic as well as herbivores although they aren't opposed to meat in extreme situations. They occasionally climb trees when temperatures are warmer. It is thought that being energetic, combined with being smaller, let them avoid being overhunted by humans. Little mammoths are usually not a danger to humans but if feeling threatened they will try to ram into the human's legs to trip them, having garnered a negative reputation in the southeast due to this.

One of the mascots of the 2010 Winter Flairlympics, shared between Powon and Pirten, is a little mammoth.
Redneck Gorilla

Redneck Gorillas are found in the northern jungles of Red. They are sizeable animals, with thick protective hair, agile hands and feet, and strong features. However, the most distinctive feature of them is the bright red bald patch of skin around their necks. The skin is bright red with pigment, but can become even more red, flushed, and engorged with blood when the gorillas are excited, angry, or impressing a potential mate. They are agile in climbing through trees, though they also spend a good amount of time on the ground. They live in extended family groups, usually based around one pair, their offspring, and the next generation.

Redneck gorillas usually mate for many years in a row and often for life, though infidelity and apparent divorce are relatively common. Homosexual relations are also common enough to have been regularly observed. Offspring are cared for primarily by their mothers, though aunts, uncles, and fathers also participate and generally help the mothers obtain food, water, and rest. Most mothers have one baby every two years, so about half the females in any one group become pregnant in any given breeding season. Juvenile redneck gorillas have lighter necks, which darken as they reach maturity. Groups with neighboring ranges usually meet every year or two, at which point some young adults switch groups, either joining the group as a mate or traveling with the other group until they meet another group to join and meet more potential mates.

Redneck gorillas eat primarily fruit, but can be vicious if disturbed. There have been reports of attacking Dusk Panthers being dismembered by the largest members of the group while the others remove the young from the situation.
Bloodwater Caves

The bloodwater caves, located in the southeast of the DSRRed, are a system of caves in the ice covering the area. The caves contain a spring of subglacial saltwater containing high amounts of ferric oxide, which gives the water a red, blood-like colour. Within the water is an almost alien ecosystem of microbial life, causing researchers to believe that the water has only surfaced in the last million years or so, and that the water itself was frozen over hundreds of millions of years ago. This makes the water something of a time capsule that can be used to learn about the life of Flairia in the distant past.

However, it is rare for a sample of the water to be collected for study, as the people of the Blood tribe view the area and its waters as sacred, and only allow small amounts of the water to be taken on the condition that it is returned within two weeks of its harvest. The Blood tribe claims the water to be “the first blood”, and holy rituals are done with its use. People from miles away come to see its shimmering red waters. Vampires in particular are drawn to the caves, and some go inside for days or even weeks at a time, searching for enlightenment.

It is unknown what causes the vampires to seek out the bloodwater caves. Some say the water works to strengthen them if they drink it. Some say it allows them to experience life as a human again. Some even say it is an extension of the Blood God itself, allowing the vampires to speak with it directly. Whatever the case, the vampires never reveal what occurs in the caves, and will not guide humans into the caves. As every attempted human expedition into the caves thus far has failed to return, the inside has never been fully mapped, and may never be.
Parojoba

The parojoba is an ancient kind of lithophone or rock gong, consisting of a large boulder of volcanic stone, like dolerite. When struck, usually with another volcanic stone, the boulder produces a metallic ringing pitch. Different areas of the boulder produce different pitches based on the stone’s geometry, allowing for relatively complex melodies to be played on a single parojoba.

## History

Oral history and wear marks on the boulders themselves suggest that some parojoba, discovered along the northern part of the Toc Paronra Sxiaij, have been played as far back as 12,000 years before present. These ancient instruments are often found in association with cave art and rock art dating to the same time, which implies a ritual quality to the parojoba. This makes sense, given some of these boulders can weigh many tons, and thus could not be moved easily if at all. The instruments were thus tied to locations that had a spiritual or symbolic significance.

## Modern Usage

The parojoba has had a resurgence in the modern era. Modern artists have reappropriated the traditional metallic sound of the parojoba through sampling and synthesizers. Additionally, there is a commitment to keeping the tradition of parojoba-playing alive, with concerts and festivals staged in situ in the northwest of the DSRR.
Liar-Bear

**NOTE**: This page contains sections of Old Red script, for more information see the Old Red Wiki Page

## Liar-Bear

### Common Name(s)

Liar-Bear, Mocking-Bear

The liar-bear (aktato aktato , literally false bear) is a species of bird found across the DSRR’s northeast, with variations by region. Liar-bears are known for their habit of mimicking the sounds of predatory animals, like birds of prey and large land animals, including bears as the name implies.

## Description

Liar-bears are medium to large birds with long legs and tails. Around the Great Lakes and in the rainforests of the mainland and the Currant Isles, liar-bears can reach a sextant in length, while highland subspecies measure only half that. The larger subspecies exhibit bright colors, while smaller subspecies display a more muted palette of tans, browns and whites.

## Behavior and Diet

Liar-bears mimic the sounds of animals present in their area, including dusk panthers, hawks and bears. Some birds in urban areas have been recorded mimicking threatening urban sounds, like the horns of trains or the sounds of construction equipment. These vocalizations serve to scare away other foraging birds and land herbivores, allowing the liar-bear better access to food resources. Liar-bears are omnivorous, eating small invertebrates, seeds and fruits.
The Seeker

### Mythological Connections

The Seeker is the husband of The Wanderer, and father to The Finder and The Lost.

### Cultural Significance

The Seeker is prayed to especially by parents who are looking for their lost children. However, in more modern times he's more often prayed to by people looking for lost items.

### Notable Followers

There aren't many followers of the Seeker specifically, but some people emphasize him among the Travelers.
Vein Mold

Vein molds are a fairly common slime mold found across the jungles of Red.

## Behavior

Named due to the pattern by which their mold moves, vein molds are often found spread across rotting trunks of fallen trees and other decaying material. Vein molds are a cellular slime mold - visible outcroppings are nothing more than a pile of eukaryotic cells incased within a thin membrane - and yet, these molds can show remarkable levels of rudimentary intelligence. Vein molds are capable of forming efficient, functional networks when tested in laboratories, networks that scientists believe lead to patterns similar to those of the veins inside human bodies.

## Uses

Vein molds are also renowned for their ability to be used as a natural remedy - the individual eukaryotes inside of a mold excrete small amounts of a basic antibacterial substance during their digestion process. Red citizens have found that applying the mold to their wounds can bring down inflammation and reduce the chance of infection. Because of this, vein molds were prized before the advent of more modern medicine, although now their usage is very limited.
Pantsivostok

Pantsivostok (Or Pansiyostok, Pansivostok, or numerous other spellings) is a major city in the southern swamp of the DSRR.

### Physical Characteristics

Pantsivostok is dominated by sweeping curves and canals, long buttresses and bridges curving up on either side of the canals. Bridges are common, both at the street level and connecting buildings to each other. While this upper layer is much less defined than in Crimsongorod, for example, the presence of airships and walkways far above the grounds is noticeable. However, the sunlight, though not always strong in the south, makes its way down to the ground in most places, passing through beautiful scrollwork and molded runes present in many of the buildings, creating beautiful patterns of shadows on the ground and the water.

While the buildings themselves could be considered art, there is a strong tradition of municipal art as well. Statues, mosaics, and murals are common sights, with the floor of Snat's Square paved with a massive mosaic design. The walls of the canals cris-crossing the city are also often decorated, with either fanciful murals, graffiti, or both.

### Cultural Characteristics

Pantsivostok is the fashion capital of Red, with many designers being headquartered around the famous Snat's Square and those who care often using the boats and bridges to display their outfits. It's said that the average citizen in Pantsivostok takes more care in their looks than the richest in Sloliclapingrad- while this is hyperbole, it demonstrates the reputation of Pantsivostok as a rather appearance-focused city.

However, the city remains the site of many engineering and robotics schools and plants- the form is only respected if it makes its function beautiful. Runes are often used to overcome material weaknesses, leading to seemingly impossible designs that perform admirably.

### An Excerpt from a Pantsivostok Tourist's Brochure

*A city of grand and sweeping architecture. Around every corner there’s a feat of architecture or fashion to be seen. The canals bustle with boats as the sky is filled with airships, weaving between the buildings and casting shadows over the inhabitants. To your right, here, you’ll see the Builder’s Bay, one of the first long term airship manufacturies. To the left, further upstream, is the fashion district, equally packed with boutiques to buy clothes and venues to wear them to.*

*The “high life”, as it might be called, is more visible here than in Crimsongorod. There’s no monolithic heights- instead, airships weave through and dock at balconies over elegant bridges over the canals. These balconies, many just a few stories above the water, are where the fashion of the day is most prominently displayed in the window seats of elegant cafes.*

*In the summers, breezes ruffle the waters of the canals, making gondoliers work just that much harder to make their way along. In the winter, the canals freeze into carefully monitored walkways, light carts and foot traffic replacing many of the boats.*