recursal/Fanatic-Fandom huggingface dataset:
2000 - 2099: Corps

The Corps themselves are really nothing more than holding companies which hold and control assets. The Corps are very widely diversified and the nature of their business is extremely fluid. Unlike the businesses of today, none of the business Corps have any fixed or long term business focus, nor do they want to be tied to one. It is important to be able to play fast and loose with their assets - flexibility is essential to maximizing responsiveness to business climates.

Assets rarely if ever take the form of liquid currency. There are two main reasons for this, and they are, not surprisingly, death and taxes.

All transactions and business assets have a lifespan, across which their value changes. An internet stock makes a good example. When the idea for an internet company is bouncing around, it has almost no value. Once some steps are taken to make the idea into a business, the idea now has value, though that value is limited to the amount of money that has been spent in the realization - it's a negative value. Later, when the idea catches the eye of other people, who are willing to invest in it, the idea suddenly has a huge potential value. That is where most internet companies are right now. Later, the idea has to produce some concrete results, or the investors will find something else that captures their eye. If the idea can not actually produce something of high enough (real or perceived) value to hold interest, then it will lose value quickly.

Death has another face in this kind of business as well. Many dealings between Corporate entities are actually hinged on interpersonal relationships, or the personalities of certain individuals. A company may go to a lot of trouble to develop a working relationship with a government, or invest heavily in a given currency, only to suddenly have the rug pulled out from under them by some unpleasantness like an election, insurrection or a deal with another Corp. Basically, these entities are possessed by their own agendas, and can not be depended on to hold another Corp's interests ahead of their own.

Taxes are, well, they are taxes. If your intention is total control of your environment, there is no benefit to paying taxes. The end result is that most Corps are simply not profitable on paper. And they have no real need for currency anyway, as all high level transactions are facilitated through a kind of high-level barter system. The only people who use currency are individuals, who are also the only entities in societies who pay taxes.

What is important to the Corps is branding, logos, icons, and the generation of prestige. For the most part, it is preferable to them not to have the exact nature of what they do too widely known, as it could impact on their ability to move their assets around.
Architecture: The stuff you see on the street

There will probably be phone booths, but in the Western world they will probably be multi-purpose. It is extremely doubtful that they will have regular telephones in them. Instead there would probably be multi-purpose stations with some or all of the following: Some kind of video phone (how long have we been promised video phones, eh?). You would be able to shut off the video.

* Data jack
* A recharging station for small devices or robotics
* News service/Internet station, with the capacity to print hard copy
* Financial services - banking, trading, etc.

These booths would need to provide privacy, and would need to be built like a brick shithouse because those Doomed lowlifes would try to bust them up. The whole thing would probably run off profile cards or wallets, which would contain your configuration information. Data itself would probably be stored in a central location. Alternatively, they could run off of biometrics. So you walk up, look in the scanner, your retina says who you are, the booth calls up your profile, and sets itself up for you. There would, in all probability though, be a good sized market for NON-personalized services as well, for those things which you would prefer not to be associated with.

And of course, these things would be just COVERED in advertising and branding.

Fire hydrants will also probably always be necessary. And the fittings and such will probably be the same. These kinds of things will not change appreciably, because they are almost purely functional.

Paper boxes will probably not exist - they would be incorporated into the whole phone booth thing.
Story.

**Story** is page talk a backstory about a dark future where what it's like if you live in our world in the year 2099.

## 2000-2099:

In 2099, our world is dominated by corporate structures called Corps. Those who are part of the Corps are privileged, Connected. Those who would like to become Connected, but aren't, are the Farm. And the people who are in the lower classes or on the fringes of society are all Doomed. CEOs, revolutionaries, sports icons, religious zealots, bibots, the merely greedy....Where do you fit in?

* Overview
* Corporations and Media Influence
* Individual and Society
* Personal Credibility & Corporate Influence
* Toward the Future
* Social Classes
* Corps

## Society:

Here you can find out about how the society is structured into three main classes. Also, if you are interested in what things look like, how people get to work, or what they study at school (and many other things), you can read about it in this section.

* Architecture
* Connected
* Doomed
* Education
* Farm
* Government
* Transportation

## Business:

describes how the economy works in 2099. This includes the role and function of Corps, money, advertising, etc.

* Money

## Life and Death:

section talks about the things that individual people do in daily life. This includes descriptions of clothing, hair, sports, gender relations, along with various other fun and sad things.

* Clothing
* Sex and Gender
* Sports
2000 - 2099: Corporations and Media Influence

In the world of 2000, it is becoming more and more difficult to have any impact or even credibility within Western society without affiliation with, or endorsement and support from, some larger corporate entity. Ironically, this is the case despite the fact that most corporations are more deeply flawed than the individuals who they represent. There is a growing tendency to place more trust in a large corporation than in a small one as well - an assumption that somewhere in there someone must be capable, competent, and have a plan in mind which looks out for everyone’s best interests

So in our world, a statement bears more weight if it comes from a corporate mouthpiece than if it comes from an independent author, although everyone may know that the independent author is a world expert on the topic and the mouthpiece is just parroting a carefully worded spin piece. And we are more likely to try to find character flaws within that individual than we are to remember all the previous misdeeds of a corporate entity or relate them to the present situation.

As well, it appears that some section of Western society will believe virtually anything that is published, in almost any medium. This is not to say that any story will get broad acceptance, but in most cases, mythology is more palatable than fact. This seems to come out of the same place in the human psyche that makes ghost stories and rumors so much fun, but the bottom line is that, to a large extent, we like stories that capture our imagination more than we like stories that capture reality.

This phenomena becomes more obvious with the spread of communications technology. All it takes is a little bit of actual information to spawn a million rumors and half-truths, many of which are more interesting - or easier to comprehend - than reality itself. Bre-X, BC politics, Y2K, grotesquely over-valued high-tech companies and numerous other such nonsense provide ample proof that despite our technological rococo, human beings in the Western world are no more sophisticated now than they were when they heard “War of the Worlds”, fell for the Tulip bubble, drowned witches or killed each other over lunar eclipses. The only difference is in how the public responds to these events.
2000 - 2099: Social Classes

The basic picture is of a society of three tiers---the Connected, Farm and Doomed---each one of which is a different gerbil wheel. The bottom two tiers are trying to run fast enough to jump up to the next level. The top level is trying like Hell not to fall off. Competitiveness is built into each group, and this is what drives the whole system. It’s important to note however, that this societal structure is not enforced by any formal system, nor even seen in such a plain way by those who live in it. It simply is the way that things are.
Mo Money

Mo Money, the richest critter on Kongi, got his start in the drug dealing business. He used his money to illegally drill oil, and proceeded to become more and more powerful until he released his hit song, "I'm Mo Money". This song is what got him famous, and after a partnership with Brad Kit-Tub, he became one of the most rich and famous critters on Kongi. After the authorities found about his illegal activities, Mo reached an agreement with them to pay them a total of a billion dexos per year to not arrest him.
Tech: Cosmetic Augmentation

Cosmetic augmentation overlaps with the category of physical augmentation, but the emphasis here is on improving one's appearance rather than augmenting for physical, functional changes.

Cosmetic augmentation is widely available and, particularly for people at the Connected level, may be whimsical and temporary. Common procedures include: body sculpting; hair implantation; skin resurfacing/healing (for immediate removal of tattoos, piercings, etc.); as well as more radical changes to skin color, eye shape and bone structure.

Some jobs require cosmetic augmentation; this is no real change for certain occupations (actress, model, etc.). However, certain Corps, whether directly or indirectly, tend to encourage a certain "look." 247LeisureCorp employees, for example, usually have altered melatonin levels so that each employee has a golden, healthy tan. NGTek technology workers maintain a pallid, even bluish, tinge to the skin as a sign of devotion to their jobs.
2000 - 2099: Personal Credibility and Corporate Influence

On the other hand, if I have my opinion published for mass consumption, then my words suddenly have more weight. The easiest way to do this in the conventional media is to write a letter to the editor or submit an article to a small paper. On the Internet you could just post to Usenet or a mailing list or put up a Web page. But really, your words have virtually no meaning to people unless they know what your qualifications are for saying what you are saying. So in order to gain credibility in the eyes of other people, you list your qualifications and credentials, which themselves are only meaningful if they are gained under the auspices of some recognizable corporate entity. This just seems to be basic human nature, so much so that a lawyer who graduated at the bottom of his class at a poor university has more credibility in print than a bright person who has spent a lifetime studying the particular issue that they are discussing.

This situation gets more complex, because we are now working at levels of removal from whatever it was that originally bestowed credibility. In other words, the opinion of a doctor's spouse somehow bears more weight than the opinion of a mechanic's spouse, and the opinion of a politician's spouse trumps both, despite the fact that any one of these spouses may have been married solely for their aesthetics, financial stability, familial connections or sexual prowess.

Additionally, there is the inherent credibility that celebrity brings in our society. So we have athletes, pop stars and movie actors advising us on everything from what telephone company to use, to what bagels to eat, to what political party to vote for. We have Mark Andreeson selling us beer (though truth to tell, it looks like he would know a thing or two about drinking beer - or eating doughnuts..), and Mats Sundin telling us where to buy used cars.
Tech: Augmentation

Types of augmentation fall into three basic (and sometimes overlapping) categories:

* cosmetic
* physical
* technical

In each of these categories the augmentation device and its result could be rated as optimal, standard, or defective. Such results, of course, depend on connectedness, the functional role of the augmentation, and a person's ability to acquire or pay for the augmentation.
Education: Facilities

There are a number of different educational facilities that exist once children have been streamed. Each type of school also has an official or unofficial ranking relative to other schools in the same area. For example, there are "ivy league" schools in all specialty areas where students are likely to end up Connected.

Some of these facilities belong to Corps and are therefore even more in demand. Students who qualify for these schools do not pay tuition. Connected parents though may arrange through their Corp for their slightly less qualified offspring to attend such schools, but this is an extremely costly option.

There are also schools and colleges in most areas that are open to more students in any specific field/area. At these schools though, the training or education is not as good and the Corps are unlikely to recruit these students. Students from the lower colleges may find employment, but are likely to end up in the Farm.
Education

* Streaming
* Facilities
* Areas

The education system is slightly reminiscent of the German Gymnasium approach ("gymnasium," pronounced "gimnahsium,"in this context has nothing to do with sports, but rather derives from a Greek word for school).

The schools reflect the hierarchic nature of the society and students receive a series of tests around the age of ten to decide which school they will be streamed toward. The democratic nature of this approach is much praised, as a child from any level of society who is gifted in a certain area can be identified and can receive appropriate education regardless of the parents' ability or inability to pay for that education.

The system is not perfectly democratic though, because Connected parents can afford extra tutoring prior to the streaming exams, so their children tend to do better on these. As well, Corp gated communities--the areas in which the connected live--have their own schools and these offer higher quality teaching and educational materials than the public schools do in less well-off areas. Teachers, except for a dedicated few, would prefer to teach in the Corp private school system and therefore compete against each other for jobs in these schools.

In contrast, there are fewer teachers in the public schools. As many courses as possible are taught using available, often donated or "hand-me-down" technology. While these courses can be customized to a certain extent for the needs of individual students, the technology and courseware lag behind that available to private school students. As well, students who find it difficult to learn with this type of approach are simply frozen out of the education system. Thus the standardized democratic approach to education in the early years has not yet been achieved for all classes in society.
Sports

* Overview
* Professional
* Pro Athletes
* Virtual
* Augmented Reality
* Extreme
* Sports Entertainment

Okay. So out there in space on planet THC the only sports are hackey sack and ultimate because there's gotta be some justice in the universe....

However, here on earth pro sports just got bigger and more pro. People still like watching the traditional pro sports (soccer, hockey, basketball, baseball).

If people want to participate in sports themselves, they can do it the natural, old-fashioned way, or they can opt for augmented reality or virtual reality versions.
Government: Overview

* Overview
* Local
* Sectional
* Whole (national)
* Politics

Government remains the same, only more so.

There are three levels of government: local, sectional and whole or national, and of course, there are sometimes turf wars. At any of the levels, the role of government is real, but extremely narrow.

Democracy exists since it is particularly useful in creating a self-interested, individualistic work force. Each person has a vote, and voter turnout can be quite high depending on the charisma of the candidates (see politics).

Regardless of this democracy, the Corps have the real power and act in their own best interests. If the Corps pulled their support away from any level of government, that level would crumble. The government knows its role.

As well, some Corps receive such a high level of dedication, their Connected tend to vote as a block for the candidates that either come from their Corp or are supported by the Corp (this is particularly true in the case of the "Ninjas" - see Nowkyo). Some people hope to rise in position, or even become Connected, through supporting a Corp candidate and working hard (and visibly) on a winning campaign.

Although Corp influence on the government is strong, a vicious competition or conflict between the Corps would have disastrous effects on the society. The most important role of government thus is to act as a mediator or referee between the Corps.

As well, government at the whole level must guarantee that any laws that are passed do not cause conflict among the Corps. So it is also in the Corps' best interests that government is functional and respected.
2000 - 2099: Toward the Future

So 100 - 200 years into the life of the two largest most closely observed social experiments, we are still subject to the herd mentality. We are just as easily fooled, just as desperate to be told what to do, and just as subject to cults of personality as humans ever were. This will not change in the next 100 years. I promise.
Architecture: Architectural Elements

Well, first of all, it will be quite diverse, as it is now. We are concerned mainly with urban architecture so far, and as you can see in every major North American city, there is usually quite a range of styles. You should look at this page: https://web.archive.org/web/20010608214010/http://www.bc.edu/bc\_org/avp/cas/fnart/fa267/amstyles.html It's an overview of North American architectural styles. The emphasis is on American.

Most cities will have pockets of similar styles, and often there are dominant buildings, elements of which may become motifs on newer buildings. In Vancouver, there are several buildings which echo the design of the Hotel Vancouver, despite the fact that their construction is quite different from the old Hotel.

There are many factors besides aesthetics which can have an influence on architecture as well. For instance, most credit card headquarters are very secure. For example (again in Vancouver), check out the VISA on 8th and Pine (just west of Burrard). Some of the elements you find in buildings like this are:

* Very few windows, or none below the second or third floor
* Ground level overhangs make it hard to climb or see the sides of the building
* Very few, or only one outside entrance (fire doors have no outside handles).
* Entrances are back from the street, usually through narrower openings.
* Straight flat walls

If there had been a period of unrest in the previous 100 years, there might have been a movement towards buildings with this kind of design. These buildings may have been interspersed with existing buildings, or the older buildings may have been renovated to add some of these elements. So you could have a 1970's style glass block skyscraper with the bottom three floors (throwing height) changed over to blank faces.

Conversely, there may be some of these secure styled buildings which have been renovated to make them more inviting. So you have a sheer walled building with some kind of friendly edifice or a sculpture or fountain added.

Another functional requirement which has been very cleverly used as a design element is the cooling water from air conditioning systems. Check out the building at Pender and Georgia - the fountain out front is actually part of the cooling system - this kind of thing is becoming more and more prevalent. You could create a building with a waterfall out front, which would allow level designers to take advantage of coolio transparencies.
Architecture

* Design Considerations
* The Stuff you See on the Street
* Architectural Elements

## General Information:

There will always be a compromise to be made between form and function in Industrial Design, but where the object comes down along the form/function spectrum really depends on the job that object is supposed to be doing. In other words, the garbage cans you have in your house are probably better looking than the ones at Hastings and Main. Stuff we design should be subject to the same constraints that the designers in the future will have to work with.
Personality Traits

* Overview
* Personality Traits

Personality traits still tend to be characterized as masculine (aggressive, active), or feminine (social, passive), even though males and females can and do possess traits of both sexes.

Most negative health problems associated with maleness or femaleness (e.g. PMS, prostate cancer) can be treated or eradicated completely. Psychological traits or physical traits seen as undesirable or unhealthy in a particular sphere of society may also be treated.

The valuing of specific traits goes in and out of style (depending on the needs of the Corps and the whims of the Connected or the Farm), so the medical profession is kept busy. For example, in Connected families, where business prowess is highly valued, a shy frail child of either gender would likely receive "therapy"---a potent mix of neurotransmitters and steroids---to overcome these defects.

Some groups though, particularly the "Ninjas," (see Nowkyo) value equanimity and power gained through natural means (disciplined training, meditation, biofeedback) and decry the current trend of creating "artificial minds."
Education: Areas/Specialties

## Science Specialties:

appsci (medicine, genetics, microbiology etc.); genetechs (interdisciplinary program); physics; life and microgravity sciences; space sciences (general); etc.

## Tech:

biochips; transtech; bioenergetics (with research option at HKD institutes); communications; multimedia; data acquisitions; microsystems

## Business:

telegenics; media management; Corp strats; mediation; humanities; political science; leisure and sport management (with research option at HKD institutes)

## Mech (Mechanics):

tronics; construction; industrial; transportation; etc.

## Fine Arts:

classical; popular; visual; multimedia; music; Corpart; etc.

## HKD (Human Kinetics Development):

physical development and training; sports entertainment; telegenics; behavioral research;
2000 - 2099: The Individual and Society

There are unfortunately unavoidable political overtones in this next section. I don’t have a political agenda here, I am just extrapolating from one way of interpreting what has occurred in order to create a scenario. Don’t bother taking issue with what I am presenting as fact here, because it is just a story.

One of the main problems that people living in the Western world have is where we place the balance between our individual rights and freedoms and the public weal. Before we can solve this however, we have to figure out what those rights and freedoms really mean. Rights are things which we as a society are prepared to supply to ourselves. Freedoms are things which we are allowed to do for ourselves, but which are not necessarily supplied. As an example, many people think that they have a right in North American society to drive a car. This is not the case. You are free to drive a car, but unless some agent in society is interfering with that right, there is no obligation on the part of society to make sure that you are able to: We don’t buy you the car, we don’t train you to drive it. In fact, we, as a society, have placed restrictions on your freedom to drive, in that we require you to pass some level of testing before we will endorse you as a legal driver. On the other hand, you have a right to a free vote, and we as a society make sure that you have sufficient time away from work, and that facilities exist so that you can be free to exercise your franchise. But 100 - 200 years after we set up the rules for the experiments which are Canada and the United States, how closely does the blueprint fit to the realities of living in this society? Well, it depends heavily upon perspective, but no matter what, it turns out that there are other forces at work in our society than just a list of what is provided and how we should behave.

For instance, I have the right to free speech, but if I get a better idea of how to run the country, and I just start walking up to people and telling them about it, there are societal forces that will make it difficult for my message to get out. Basically, everyone will think that I am a nut and they will ignore me, or worse (or give me a job writing concepts for video games). As well, should I decide that on a given day it is more important that I stand out in the street telling people my idea than it is to go to work (assuming I went to work), then I could lose my job.

But nonetheless, provided I am not breaking any laws, no-one is allowed to interfere with my right to express myself as I see fit. But outside of the sense of personal satisfaction that I may get from it, this doesn't do me any good.
Urban Mercenaries Universe Wiki

"Specialists without spirit, sensualists without heart; this nullity imagines that it has attained a level of civilization never before achieved."

**Goethe**

**Welcome to the Urban Mercenaries Universe Wiki!**
Created by Giahung123

### What is this place

The Urban Mercenaries Universe wiki is aggregate pages. The place where you can explore everything in this wiki about game, gear, manual, story, character, corp, weapon and more... also this wiki was created based on old game and old website is Urban Mercenaries, Dystopia, Bloodmoney universe and Moshpit Entertainment.
Remember! Do not! I mean DO NOT! hack or deleted page on this wiki!

### Visit Page

* Urban Mercenaries Game Website: https://web.archive.org/web/20010602065526/http://www.urbanmercenary.com/home.htm
* Bloodmoney Library Website: https://web.archive.org/web/20010517022013/http://www.bloodmoneylibrary.com/
* Dystopia Website: https://web.archive.org/web/20010516200120/http://dystopia.bloodmoney.com/
* Bloodmoney Universe Website: https://web.archive.org/web/20010518132350/http://www.bloodmoney.org/
* Moshpit Entertainment Website: https://web.archive.org/web/20010404225753/http://moshpitentertainment.com/interface.htm

### Download For Free!

* Retrolorian Website: https://www.retrolorian.com/en/urban-mercenary-24247
* My Abandonware Website: https://www.myabandonware.com/game/urban-mercenary-gc1
Summit/Conference Format

```
 This format is to be used on all conference or summit pages. The format is shown below.

```

### Participants

Bulleted list of participating nations in alphabetical with their flags in front, if possible.Example:

 United States
 South Korea

**[Conference/Summit name]** is/was [introductory paragraph about the conference/summit here, such as its purpose of convening, what nations/entities participated, any important events that occurred, etc.]

## Preface [Heading]

The preface section should include details about the conference/summit's context, such as desire to trade, relations between nations, etc.

## Transcript of Conference/Summit [Heading]

The transcript section should include a transcription of the entire meeting, including dialogue and any events that happened. Each speaker should be bolded and events be italicized.

Example:

**Delegate #1:** [Text in quotation marks]

**Delegate #2:** [Text in quotation marks]

*Delegate #3 enters the room with his security detail.*

**Delegate #3:** [Text in quotation marks]

## Conclusion [Heading]

The conclusion section should include a statement on how the conference/summit ended and what results were gained from it. Two nations going to war or multiple nations upping security following a terrorist attack would be two examples of a conclusion.
RFN (Real Freedom Now)

RFN is a fairly new, angry break-away sect of Nowkyo. Certain members of Nowkyo had become increasingly disenchanted with Nowkyo's emphasis on profit and personal equanimity. They therefore started their own anti-corp.

Although admitting that Nowkyo does support a number of worthy charitable organizations in the Doomed Areas, RFN members believe that the Doomed and other disadvantaged groups will only gain power, true relief from poverty, and real freedom if they engage in radical armed struggle against the Corps. This perspective contradicts Nowkyo's emphasis on personal freedom (for Nowkyo, this is a sense of peace) and equanimity. And since Nowkyo is basically a Corp now, RFN is in direct, armed conflict with its "mother."

It is important to note though that core-cell RFN members, particularly the leader, Seamus MacGowan, are well-trained in Nowkyo methods. They are adept and cunning fighters in hand2hand combat. They also use their technical expertise in order to manufacture detectors, bombs, bugs, weapons, and anything else that can cause havoc. They have developed hand-held scanners that can detect Corp implants and wallets. Neither are allowed in RFN, for obvious reasons.

Some RFN members come from the Doomed, or even (more rarely) higher classes, and these people often bear the scars and side-effects of implant removal. The removal often has to be quickly, and therefore, crudely done, since implants can lead SPers and Corps directly to RFN members. Initial commitment of new members with implants obviously needs to be high, and for this reason these people are welcomed and treated as equals, even though some of them may suffer health/mental problems as a side-effect of both faulty implants, and implant removal.
Lila

**Lila** is currently the charismatic leader of Nowkyo. Some suggest though that Lila is simply a figurehead, a pawn for some other hidden leader who, perhaps for the same reasons as the Founder (or perhaps for different reasons), chooses to remain anonymous. Regardless of the truth of this, Lila appears to be an astute business leader, as well as a high-profile philanthropist and accomplished martial artist. Nowkyo, despite a schism that developed recently (see - RFN), is thriving under her leadership.
The Doomed

The lower part of society, the Doomed includes those not Connected or in the Farm, as well as those from other societies.

The Doomed are poor by relative standards, but they are still voracious consumers, and are heavily marketed to in much the same way they are now - lotteries, mild and strong addictions, liquor, nicotine, and cheap, low value foods. As in most societies, the Doomed are almost completely disenfranchised, yet they have a strong conservative streak and probably hold the strongest belief in the society.

Theoretically, it is possible for the Doomed to make it up to the Farm, or even to get Connected, but it is very very rare for someone to make it in one generation. A more realistic goal is to push their children into a position in which they can move up one level. Unfortunately, this is rarely the goal. The combination of the way that the concept of limitless opportunity is marketed to them and the instant gratification available everywhere have simply eroded away the ability to pursue any long-term goals. The manner in which the Doomed are marketed to even serves to seriously shorten their attention span.

Because they are unable to get any kind of reliable or secure employment, and because they are constantly sold the idea that what they do have is not as good as what they could have, the life of the Doomed is one of constant hustling or complete burnt out complacency. Doomed are always checking things out or just checking out.
Doris

Doris is a human man who is rather infamous for his deadly cereal guns. These breakfast firearms range from pump shotguns to bolt action snipers to automatic assault rifles. He gets these from his cereal factory and is involved with illegal arms dealing. As a result, he is very wanted and has a high bounty on his head, of around a hundred thousand dexos.
Fred

Fred is a paint store owner native to Shashmewet, Moro. His successful business is now located in multiple locations on South Keesh, the main shop being in Lezeteze. His eyes have paint balls in them due to a chronic illness called Ballitis(paint variant). He used it to his advantage, and now can create any color asked for in mass amounts.
Mighty Axolotl

The Mighty Axolotl is the "god" of our universe, Owl's old teacher and mentor. He currently lives in the End in his temple.

### Personality

The Mighty Axolotl is a friendly (most of the time) god, who may not be a pacifist but doesn't like chaos either.

### Relations

#### Owl

Owl is an enemy of Mighty. He is his ex-student. Both hate eachother due to Mighty taking Owl's powers away.

#### Nick

Nick is the closest friend of Mighty. Mighty gave a spell to him to summon him whenever Nick wants to.

#### Powers and abilities

* Bending (Of all elements): Mighty can bend all elements, that includes:
	+ Blood Bending
	+ Fire Bending
	+ Lightning Bending
	+ Water bending
	+ Earth bending
	+ Air Bending
	+ Lava bending
	+ Metal bending
* Avatar State: The Axolotl God can enter avatar state, while being in it he can use other abilities such as:
	+ Spirit Beam
	+ Element sphere
Zaleanic

Zaleanic is a very mountainous continent, and has one of the biggest mining industries on Kongi. Zaleanic's capital is Bogie. Around 65 million years ago, an asteroid hit the Northeast side of Zaleanic, leaving a very popular vacation spots, the Gulf of Bogie. Zaleanic has mostly cold weather, and Skiing is very popular on the tall mountains, such as mount Kabaksi.

Highlights:

* Mount Kabaksi Ski Resort
* Uncle Bornost's Cave Eats
* Bogie Beach
Moro

Moro is the most densely populated continent on Kongi. After the Zini Massacre, many people flooded to Moro for safety. However, many people fear that a Moro massacre is inbound. Moro holds Kongi's capital, Shashmewet, and is the most powerful continent. Its temperature is on the warmer side, but Moro has frequent storms. It's capital is Shashmewet.

Highlights:

* Grandpa Steve's Bar
* Capitol Museum
* Cha-Chingers
SpongeBob SquarePants

SpongeBob SquarePants is the main character in the animated series of the same name.

## Appearance

SpongeBob is a yellow sponge with a white suit and brown jorts. He also has a black belt and a red tie.

## Personality

### Classic

In the classic era of SpongeBob, he has a very simple personality, sometimes he's happy, sometimes he's sad. Sometimes he's mad.
MedievalFactionsbending Wiki

**Welcome to the MedievalFactionsbending Wiki!**
Wiki of our weird roleplay in minecraft

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Characters and Corps

Our world of 2099 is dominated by corporatist structures. Virtually nothing of any consequence can be done in this society without the support or endorsement of a Corp. Even on a personal level, the individual's world view is heavily informed by what is marketed by the Corps. As it is today, there is no visible application of force or intimidation on the part of the Corps. They just go about their business as usual. The world just unfolded this way....

There are hundreds of corps out there, but the corporate landscape is dominated by the Big 13

* **247Leisure Corp.**
* **CAS(Clean & Safe)**
* **CoCoCo**
* **Droland**
* **Enercomco**
* **H. Brock**
* **J.McCar**
* **NGTek**
* **Nowkyo**
* **Lila**
* **Selurja**
* **TallonWhite**
* **Teledist**
* **WonderCorp.**

Another interesting, though smaller corp is Bloodmoney Urban Mercenary and its founder, Phil Colistantau.

Counter-corp forces also exist, the main one being RFN, led by Seamus MacGowan.
Sex and Gender

* Overview
* Personality Traits

The Amazing Reality Behind The Future...it's all pretty much the same.

After thousands of years, did you really think anything would change? Women and men still get along (or not) in the same way as always. There is more acceptance though, except among conservatives, of homosexuality, bisexuality, and transgendered persons. Partly this is due to advances in cosmetic surgery as well as steroid (any group of hormones, vitamins) supplementation, and augmentation of the technical kind. Indeed, overt technical augmentation may give a person a completely androgynous appearance. A certain group of Doomed bisexuals prefer this look. Certain Connected and Farm teens may also adapt the **Bibot** look and lifestyle out of curiosity or a desire to shock their parents. Luckily for their parents (and those who tire of the life), a BiBot can be quite easily reversed.

As a result of growing mainstream tolerance and trends such as the BiBots, more sophisticated theories of gender did emerge (see mid-century sample below).

 HMHF=androgynous

 M (male)
 A (augmentation, technical or hormonal)

+A for any of the above, including undifferentiated (hormone levels counteracted, usu. for vocal reasons)
Tech: Bloodmoney Armor

The armor is designed to do two things - protect the wearer and standardize the physical powers of the competitors. Because cybernetics, retroviruses and other such augmentations are readily available, it would be virtually impossible to have anything resembling a fair or even interesting competition if the competitors were allowed to compete without some kind of throttling. The game would basically come down to a competition between medical technologies, instead of a game of skill. Consequently, every competitor's armor compensates for both their strengths and weaknesses, making everyone equal in strength, visual acuity, etc. Natural advantages, like quick mental reflexes are not affected.

This is not innately a blood sport. That is to say, the intention is not to have anyone get killed. It happens sometimes, but the objective is actually to have people be able to return and develop a fan base. Sufficient damage inflicted to a player's armor will disable them and allow you to grab their logo. This does not mean that a high powered shot taken on sufficiently damaged armor could not kill the player inside, but that is an exception, not a rule. To this end, the equipment is very specially designed.

The armor is part of a system, consisting of retroviruses and nanotechnology which is used to sustain the life of players who are physically injured during competition. In addition, medical, cloning and organ generation facilities are available onsite, providing the possibility of resuscitating or rebuilding even those players who are killed in the course of the game.
Wiki IDKhowtonamethiswiki

**¡Bienvenidos a Alfabetoob/Alfabeto\_Latinon't\_Wiki.txt!**
WTF Estoy Creando un Idioma muy estúpido que a propósito lo estoy haciendo tan difícil que las consonantes tienen tildes

aiuda no kiero uzar ezta uiqui i me serraron llla ke tenya rnas haktibidad toi zad pipipi :((((((

## Alfabeto

ABЧÇDEFГHIJKLMNM̃Ñ

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Ç

Ç

La ç (en mayúscula **Ç**, nombre *shẽ*) es la cuarta letra del alfabetoob y su tercera consonante.

## Letras y caracteres relacionados

* C, c: La letra latina C
* Z, z: La letra latina Z
* Ш, ш: La letra cirílica Sha
* Щ, щ: La letra cirílica Shcha
* Ж, ж: La letra cirílica Zhe

## Evolución (C)

**(Búmeran** u **honda)**
**Gaml**
**ŷīm**
**Gimel**
**Gimel**
**Gamma**
**C**
**C** (**G**)

## Pronunciación

Suena como Ш (sh), pero la vocal que le sigue va a ser nasal (~). Ejemplo: (las letras que se ven **así** son la Ç, mientras que las que se ven *así* son las vocales nasales)

A**ç** | A**ç***a* | **Ç***a*

A**sh** | A**sh***ã* | **Sh***ã*

## Otros

Ч
Ç
Ч
Ç
D
E

E

La **e** (en mayúscula **E**, nombre *e*)​ es la sexta letra del alfabetoob y su segunda vocal.

## Letras y caracteres relacionados

* ⱸ : E con muesca se usa en el alfabeto dialectal sueco
* Æ æ : ligadura latina *AE*
* Œ œ : ligadura latina *AE*
* IE ie: ligadura latinan't *IE*
* *€: símbolo del euro .*
* F f: Letra Latina F
* Г г: Letra Cirílica Gue

## Evolución

(veneración)
H
H
Epsilon
E

## Otros

D
E
A
E
I
Company Format

Caption about company flag or symbol

**[Company]** is a [introductory paragraph about the company here, such as what the company does, its founders, date of founding, where it's based in, etc.]

## History [Heading]

### **Specific Event in the Company's History [Bold, Sub-heading 1]**

The history section of the page should have events in the company's history listed under it under their own sub-heading 1s. Each different sub-heading should have its own, detailed explanation of what happened in that event. The founding of the company should also be included as the first sub-heading 1.

## Major Locations [Heading]

### **Major Location the Company Has [Bold, Sub-heading 1]**

Major locations the company has should be included here as their own sub-heading 1s. Major locations are headquarters, manufacturing plants the company owns, etc.

## Company Assets [Heading]

### **Company Asset [Bold, Sub-heading 1]**

A company asset is a vehicle or object the company manufactures, such as a rocket or tank. Company assets listed under here should be major assets. Each specific asset should have their own sub-heading 1 and detailed, but not too long explanation of the asset. Images should be included, when possible
Player Format

```
This format is to be used on all pages about players of The Divided World. The format is shown below. Please note that pages about BW players are considered out-of-universe pages.

```

## History

### Current Factions

The player's current factions

**[Player Username]** is [introductory paragraph about the player here, such as nicknames given to the player the year they joined, factions the player was a part of, etc.]

Please note that pages about SUW players are considered out-of-universe pages.

## History [Heading]

### **Specific Event in the Player's History [Bold, Sub-heading]**

The history section of the page should include important events in the player's history, such as joining TDW, creating their first military, joining others, leaving TDW, etc.

## Personality [Heading]

This section of the page should include elements of the player's personality, which should include how the player acted in RP and outside of it, as well as how enjoyable playing with the player was and other things.

## Current Status [Heading]

This section should include whether or not the player is still active, and if they are, include what faction or factions they lead and/or a part of.
D

D

La **d** (en mayúscula **D**, nombre *de*) es la quinta letra y la cuarta consonante del alfabetoob

## Evolución

(puerta)
[Dal, Daleth]
[Daleth]
[Delta]
[D]

## Pronunciación

**/d/ :** Suena como D en In**d**ia

**/ð/ :** Suena como la **/d/** pero mas vibrante**:** *Si comparamos el sonido de la d en la palabra cada (/káda/) con la d de la palabra ende (/ende/), notaremos que el primero puede ser una fricativa dental sonora, o más a menudo una aproximante dental, mientras que el segundo es una consonante oclusiva alveolar sonora*

## Otros

Ç
D
Ç
D
F
B

B

La **b** (en mayúscula **B**, nombre *be*) es la segunda letra del alfabeto latino básico y su primera consonante.

## Letras y caracteres relacionados

* Β, β: la letra griega Beta.
* В, в: la letra cirílica Ve.
* Б, б: la letra cirílica Be.
* Ъ, ъ: la letra cirílica Jer o Er, también llamada Yer posterior.
* Ь, ь: la letra cirílica Yer anterior.
* ẞ, ß: la letra alemana Eszett.
* ב : la letra hebrea Bet.
* 𐤁 :La letra fenicia Bet.
* ␢: U+2422 ␢: Espacio en blanco.
* ♭: símbolo musical bemol.

## Evolución

(casa) *pr*
(casa)
Beth
Beta
B
B

## Pronunciación

**/b/ :** Suena como B en **B**arco

**/β/ :** Suena como la segunda B en Be**b**er

## Otros

A
B
**Ninguna, es la primera consonante.**
B
Ч
A

A

La **a** (en mayúscula **A**, nombre *a*) es la primera letra del alfabeto latino básico

## Letras y caracteres relacionados

* А: La letra cirílica.
* Ä: Un carácter usado en muchos alfabetos, incluyendo este.
* Å : Una letra usada como vocal usada en varios idiomas.
* Æ : La letra latina Ash.
* Ă: Una A con breve, usada en el idioma rumano.
* Ą : Una A con colita, letra usada en varios idiomas.
* Ã : Una A con virgulilla.
* Â : Una A con acento circunflejo.

## Evolución

álef
Alfa
A
A
800-700 a. C.
Uncial

## Pronunciación

Suena como A en G**a**to (era necesario???)

## Otros

**Ninguna, es la primera del abecedario.**
A
**Ninguna, es la primera vocal.**
A
E
South Korea

대한민국
*Daehanmingug*

The flag of South Korea.

**South Korea**, officially the **Commonwealth of Korea** (**COK**), and commonly referred to as **American South Korea**, is an East Asian nation constituting the southern portion of the Korean Peninsula. South Korea is a *de facto* overseas territory of the United States with some autonomy and is en-route to full independence. Seoul is the nation's capital and largest city.

South Korea shares a land border to the north with the Democratic People's Republic of Korea, commonly known as North Korea. It shares maritime borders to the east with both North Japan and South Japan, and to the west with the People's Republic of China. South Korea claims to be the legitimate ruler of the entire Korean peninsula, a claim it disputes with the socialist North.

The Commonwealth succeeded the United States Army Military Government in Korea (USAMGIK) after it was deemed incompetent in ruling the nation following the Second World War; it essentially serves as a transitionary administration in preparation for full Korean independence. In the meantime, its foreign affairs remain managed by the United States.

## History

### **Origins (1946)**

After the success of Operation Downfall that brought about the capitulation of Imperial Japan and the end of the Second World War in 1946, the Korean peninsula was divided at the 38th parallel, with the Soviets exerting control over the North and the Americans taking the South.

### American Military Administration (1946 - 1948)

From 1946 to 1948, the responsibility of southern Korea was given to General Douglas MacArthur and his forces after a series of vague orders given by both the Joint Chiefs of Staff and the Department of State regarding the matter. American forces landed at Incheon on 20 October 1946, with a military administration taking power on 25 October.

The United States Army Military Government in Korea (USAMGIK) was relatively unpopular with the Korean people because of the military's general disconnect from the people they ruled over. Through controversial actions such as banning strikes on 8 July 1947, discontent only began to grow.

On 12 August, the previously obscure Kim Il-sung began his rise to prominence in the anti-military administration movement. He called for the end of military rule in South Korea but supported the nation remaining a territory of the United States, albeit as a semi-autonomous region with elected Korean officials, citing the benefits of trade and protection that would come with it. He also called for gradual independence, much like what had been done with the Philippines—which at that point had recently gained independence—in the Interwar-World War II period.

## Conflicts

American South Korea has not yet served in any conflicts.