Driodrkin

Template:Infobox Homebrew Races

## Info

Driodrkin

By Dinnbach#1703

### Lore:

The Driodrkin, or half ogres as they are known outside of Mirabylle, are the result of centuries of co-existence between the people there. Though rare, as many die in childbirth or before, they are well regarded - evidence of the change so gifted by the Annihilator.

There are a few such breeds of ogres in Mirabylle - from the Dynion Gwych to the Annerpobl each bears the mark of their ogre ancestry differently. Like all races from Mirabylle, their skin ranges from green to brown.

#### Ability Score Increase:

All Driodrkin have +1 to their Constitution Score. (In addition to the ASIs stated in their subraces)

#### Darkvision:

By virtue of your ancestry, you are able to see in the darkness. You have Darkvision out to 30ft, able to see in dim light as if it were bright, and darkness as if it were dim light. You cannot discern colour in darkness, only shades of grey.

#### Languages:

In addition to Common, you can speak, read, and write Orc, Goblin, and Giant.

## Dynion Gwych:

The Dynion Gwych, or Great Men, are the result of ogre and orc breeding. They often find roles in society where they can employ their great strength best; smiths, labourers, farmhands or soldiers.  They are the closest of the Driodrkin to full ogres, retaining their impressive size and strength.

In addition to this, they also bear the pronounced tusks and dense musculature of the orcs, and the appetite and single-minded determination of the ogres.

#### Age:

The Dynion Gwych reach maturity at 18, and live to 90 years old on average. Though they are long lived, their bodies begin to deteriorate faster with the stress of maintaining their huge form; they reach old age at 45.

#### Alignment:

Much like their Orc parents, the Dynion Gwych tend towards chaotic alignments. Many of them firmly believe in doing good, and working with others to do so - a result of their station as avatars of His Eternal Change.

#### Size:

Dynion Gwych stand on average between 10 and 14 feet tall, weighing on average 795-1,350 lbs. Your size is Large.

#### Hearty:

Your hitpoint maximum increases by 1, and increases by 1 each time you level up.

#### Tenacious:

When you are reduced to 0hp but not killed outright, you may instead drop to 1 hp. You must take a long rest before you can do this again.

#### Ferocious Strength:

You are counted as being a size larger when determining carrying, pushing, or pulling capacity.

#### Voracious Appetite:

The Dynion Gwych require almost three times as much food and water as a normal human in a day, their goliath frames more demanding to keep going. If you haven’t eaten enough food for at least 24 hours, you gain a point of exhaustion. For every twelve hours after that point you gain another.

## Annerpobl:

The Annerpobl, or Half People, are the result of ogre and goblin parentage. They are the rarest of the Driodrkin by far as a result of the… logistical improbability of their conception. They are however beyond value in Mirabylle’s society. For although they lack the build of the other Driodrkin, they have the agility of their goblin parents and the earnest simplicity of their ogre parents. They are often couriers and message runners where their trusting nature prevents package loss, or topmen in the navy where their small size and agile nature comes in handy.

#### Age:

The Annerpobl reach maturity at 10, and live to 50 years old on average.

#### Alignment:

Annerpobl tend towards lawful alignments, respecting the ways things are as their goblin and ogre parents do.  Many of them firmly believe in doing good, and working with others to do so - a result of their station as avatars of His Eternal Change.

#### Size:

They stand on average between 4 to 5 feet tall. They weigh 90 lbs on average. Your size is medium.

#### Proficiencies:

You start with either proficiency in Sea Vehicles or Land Vehicles.

#### It’s Not Cowardice!

Much like your parents, you know the value of fighting and running. Once per short rest you can disengage as a bonus action.

#### Agile Climber:

You have a climb speed of 20ft, however you may not use your climb speed if you are in heavy armour or are encumbered.

#### Eager to Please:

With both parents the lowest rung of their respective hierarchies, humility is bred into the Annerpobl; a useful skill when dealing with the haughty personalities of the world. You gain proficiency in Persuasion.

## Hannerdan:

The Hannerdan, or half verdan, are exactly as their name suggests. A cross of verdan and ogre. They combine the immense size of ogres and the incredible growth of the verdan to reach truly staggering heights. They are often seen in positions of authority and leadership - their verdan parentage allowing them some of the joys of the higher living of their well to do parents.

#### Age:

Like the verdan, the Hannerdan are long lived. They reach maturity at 25, and live on average to 180 years old. Similarly to the Dynion Gwych they age much faster, achieving old age at about 110 years old.

#### Alignment:

The Hannerdan are often neutral in all things; their upbringing focusing on the efficient running of state or company. As such they are often ruthlessly focussed on the facts and figures over morals or their implications.

#### Size:

Hannerdan start at 7 to 8 foot tall, weigh around 200-250lbs, and are medium. At level 5, they go through a painful growth spurt over the course of a week. This sees them grow to roughly double their original height and quintuple their weight; in addition it makes them Large.

#### Speed:

Your speed is 30ft, becoming 35ft at level 5.

#### Educated:

Choose two of the following to gain proficiency in;

History, Nature, Religion, Arcana.

#### Black Blooded Sire:

Your verdan heritage shows in your ability to heal naturally. When you roll a 1 or 2 on any Hit Die you spend at the end of a short rest, you can reroll the die and must use the new roll.

#### Authoritative:

Given your ancestry and education, you are used to being in command, and having people do as you ask. Once per long rest you may roll persuasion or deception against a target’s insight. On a success they will do as you ask them for an hour, so long as it is not dangerous or unusual.

#### Gentle Giants:

Although larger than their Orcish counterparts, the Hannerdan are more reserved, and much harder to infuriate. They often-as-not only want to live in peace, and will do what they must to do so. You have disadvantage on intimidation checks, and disadvantage on checks against being frightened.

#### Voracious Appetite:

The Hannerdan require almost three times as much food and water as a normal human in a day, their goliath frames more demanding to keep going. If you haven’t eaten enough food for at least 24 hours, you gain a point of exhaustion. For every twelve hours after that point you gain another.