recursal/Fanatic-Fandom huggingface dataset:
Karrow

Karrow is a half-orc assassin and member of the 40 Lashes. Based primarily in the Lowers of Durkheim, Karrow is just one of many of the Lashes that reside there in their headquarters of the Golden Cabaret, a local pleasure house and entertainment center for the city. Karrow himself is a gruff but affable type that maintains the countenance of a reliable mercenary-type.

Karrow is introduced as an associate of Elata, with whom he employed the party's assistance in pursuing a local serial killer in Durkheim's slums, suspected to be the werewolf Seamus Walsh. He was also apparently intended to be a contact for Pezzack's arrival in the city, inviting him and the party to visit the Cabaret to discuss the tengu's pursuit of the missing Priestess.
Kostchtchie

The Endless Winter

Kostchtchie is one of the Demon Lords of the Abyss. He is the lord of giants, as well as harsh winters and cold. On Noxerra, Kostchtchie is rarely worshiped - save for some more savage druidic tribes and giants in the frozen wilderness of the Tribal North, and by some small sects in the colder regions of the Hellmouth. In legend, Kostchtchie was a mortal man who became cursed into a giant - a creature he despised - after making a bargain for immortality with the "Witch Queen" - a mysterious figure associated with the dark fey in ancient folklore. Kostchtchie now appears as a massive, savage frost giant - to whom he is a great patron.
Droskar

The Taskmaster

The Gray Protector

Droskar is the main deity of the duergar people, and as such the patron deity of the city-state of Durkheim. Athough the culture instituted by the Orrukov Regime is decidedly more secular than the dark dwarf clans of old, the duergar of the city still hold Droskar in high regard as tradition. In lore, Droskar was a treacherous student of Torag - a craftsman god whose work was found to be stolen from others he had enslaved. Torag cast him out, and Droskar became an enemy of the Dwarfather, who cursed him to be unable to create an original work. Droskar became a dark mirror to his former master - a patron to craftsmen and smiths, but setting a crueler example - inspiring toil, hard work, and harsh labor rather than true love and passion for the art. Droskar's doctrine encourages completion of one's goals at any cost - even at the expense of others. While a more secular culture as they have transitioned to the surface, the duergar of Durkhiem are still a harsh people fashioned by these ideals of labor and cruelty to get ahead - and the Droskarian principles are well-reflected in the oppressive ambitions of the Orrukov Regime.
Coldstone

"Coldstone" is an oread, operating as information broker in the Lowers of Durkheim. Despite being an otherwise enigmatic figure, Coldstone has a reputation as a poor gambler who has accrued debts to various individuals across the city, particularly in the Lowers where he primarily operates. While generally a friendly individual, he is a consummate professional in terms of his business dealings, and maintains an otherwise guarded attitude - so much so that his name is merely an alias he has earned. He implied in a conversation with Jorg-Hammer that his nature as an oread enables him to blend in easily amidst Durkheim's famous stonework, allowing him to acquire secrets and information more easily as an unseen or inconspicuous figure in the shadows.
Karrean Graves

Karrean Graves is the half-elf proprietor of *Odds & Arms*, an arcane artifact and enchanter's emporium in Dreadmont's Witching District. Graves is an infamous collector of the strange, macabre, and accursed and is a petty dabbler in many dark arts, as well as a skilled enchanter. While generally amiable and honorable, he is known to con some more hapless customers and deliberately sell them cursed items for a profit, and has also served as a criminal accomplice for Doctor Mordecai Von Smythe and his adopted daughter and apprentice Pandora, whom he counts as a close friend. During their time in the Witching District, Graves proves to be one the party's closest and more enduring allies.
Jubilex

The Oozing Hunger

Father of Slime

He Who Slithers

The Fetid Prince

Jubilex (sometimes spelled Juiblex) is one of the Demon Lords of the Abyss. Called the Faceless Lord, Jubilex is the prince of slimes, oozes, and poisons. An ancient creature formed from pure, mindless evil - Jubilex exists only to consume all that is in it's path - including fellow demons. Feared for his insatiable hunger, Jubilex appears as a constantly shifting mass of slime and ooze - covered in roaming, glowing red eyes. He is said to seep poisonous slime from his pores, and leaves a trail of detestable muck in his path as he traverses the Abyss. Despite his appearance as a mindless blob - Jubilex is among the most cunning of the Demon Lords, with a vast ancient knowledge and intellect. Ironically, despite his intelligence Jubilex's goal is simple - to consume and embrace every living creature within the folds of his own demonic form, until he is the sole presence remaining.
Rennen Havelock

Rennen Havelock was the son of Lord Illyan Havelock and the younger brother of Illyana Havelock. He was also the father of Reya Havelock, who he fathered with his wife Eona. Rennen was uncharacteristic for the Havelock family for having a very gentle and kind disposition, a trait her inherited from his mother, Helena. Around the age of 12 Rennen contracted the family's generational blood disease as part of a curse placed on the family centuries ago by the Knight of Shadows. As part of a deal to save his life, Illyan offered Rennen to the Knight who turned the boy into a thrall. Rennen would have to live with the effects of both experiences for the remainder of his life. At some point he met and married his wife, Eona, and had a daughter with her Reya. Unfortunately, the disease that plagued Rennen killed him not long after his daughter's birth, a tragedy that led to his father Illyan's suicide and his wife's death from grief, leaving Reya an orphan to be cared for by his sister Illyana.
Graz'zt

Graz'zt is a Demon Lord of the Abyss. He is commonly called the "***Dark Prince***," or the "***Prince of Plans***." According to some sources, Graz'zt was an Archdevil of the Nine Hells who became corrupted into a Demon Lord by the powers of the Abyss. Physically he appears as a tall, dark-skinned armored demon, with dark hair that hides six horns - and is supernaturally handsome. Graz'zt is well known for his numerous intricate plots and schemes - often at the expense of his chief rivals Orcus and Demogorgon, and is one of the most political-minded of his brethren. He is also considered to be the most seductive and erotic of the Demon Lords - being a patron figure to succubi, incubi, their offspring, and many a dark mage seeking to charm their way to achieving their goals. His presence on Noxerra is limited, but given the rifts opened in Valtoria during the War, servants of the Dark Prince are certainly still abound in the wasteland.
Avalona

Avalona was a young mage who specialized in fire magic. At some point she was captured by the Blood Hunters of Dreadmont - either within the city walls or outside in the wasteland. She was prosecuted and convicted as a conspirator of the Forgeborn - with Titus Barracus proclaiming during her execution that the Forgeborn's own association with fire made her a natural ally to them. Avalona denied these charges but was nonetheless executed in an ironic manner by having her body submerged in a glass tank filled with water, where she drowned to death before a crowd of Dreadmont citizens. Her execution was witnessed by the Party as they entered the city. Avalona's past before her capture is almost entirely a mystery.
Blood Dog Tribe

The Blood Dogs are one of the four Northern Tribes of Northeastern Noxerra, based in the western mountains of the Tribal North. They are a tribe mostly composed on humans descended from the original inhabitants of Halestrom, but are known to intermingle with orcs and half-orcs as well. Their culture is generally warlike, glorifying savagery and merciless slaughter over honor. The Blood Dogs take their name from the surprising care they take in raising and breeding wild dogs and wolves to serve them in battle, animals which they hold in high esteem. They are led by a single Chieftain, whose reign is considered heredity unless challenged and defeated, upon which the mantle passes to the victor and their family. In the year 237 A.C. the Blood Dogs were led by Jorrick until he was killed by the Alu-Demon Mersanda, upon which the title of Chieftain passed on to his son, Cedric.
Kastille

Kastille, better known by the moniker of the *"Lady of Blades,"* is the apparent leader of the 40 Lashes. An elf, she is widely regarded as the best assassin in modern Noxerra, with a near legendary prowess and reputation. She has cultivated quite a devote group of followers in the Lashes, and interprets Calistria's teachings in a strict and harsh fashion - killing anyone who even slightly upsets, disappoints, or offends her in the name of "vengeance." A vain, prideful, but skilled woman - Kastille is one of the more influential people in the post-war landscape, with a great many connections across the wasteland. When not on a mission, she keeps a residence at the Lashes' headquarters at the Golden Cabaret, in the Lowers of Durkheim.
Baphomet

Lord of Minotaurs

Prince of Beasts

Bapohmet is one of the Demon Lords of the Abyss, and a patron to minotaurs, beasts, labyrinths and puzzles. In legend he originated as a servant of Lamashtu, who abandoned him when Baphomet was punished by Asmodeus for attempting to raid the Nine Hells of a powerful relic. Baphomet not only escaped his labyrinthine prison, but stole it outright - and carved a niche for himself in the layers of the Abyss. A cunning and deceptive Demon Lord, Baphomet is a trickster figure, and is revered in the post-war age by savage tribes in the wilderness of Golgotha, among other smaller cults throughout the wasteland. He is physically depicted as a thin, humanoid figure with a goat's head, and large menacing horns.
Cypherius Stratagem

*The Cypherius Stratagem* is an ancient treatise on war strategies & tactics, as well as a memoir composed by Lord Cypherius Sarthyn, "the Hero of Canwale" - an ancient elven war hero from an era known as the *"Shattered Kingdoms,"*  during the Shattered War for the broken provinces of the fallen Cathyrion Empire.

Originally merely a manuscript of journal entries, the text was eventually published as a proper book. It is one of few ancient volumes to survive and remain in high demand in the post-war era, and has been held as one of the greatest examples of wartime strategy put to parchment ever written in Noxerra's history. While much of the historical context surrounding the text has been lost, it has still proven to be an instrumental work for many great warriors and leaders through the centuries - both before and after the fall of the Sol Empire. Originally written in elvish it has been translated into several dozens of languages.

The *Stratagem* primarily details the events of a long battle known as the Siege of Canwale - a fortress city located somewhere in what is now Morninguard. The text details the elven general Cypherius's prolonged survival and eventual defeat of a human army led by a Count Dagar, whose failed siege of the city allowed Cypherius's elven army to finally march north to other victories.
Parsifal III Seward

**King Parsifal III** was the eighth ruler of Valtoria from the royal House of Seward, officially succeeding his mother Queen Wilhelmina, though only after reclaiming the throne from the usurper, High Chancellor Gilliad Mansford. After the disastrous reign of Parsifal III's uncle, King Parsifal II, Mansford served as Wilhelmina's High Chancellor, seemingly loyal, before staging a military coup seven years into her reign. Mansford and his supports reorganized Valtoria into a parliamentary republic, and exiled Wilhelmina and the young Parsifal III from the kingdom.

In exile, Parsifal and her mother were taken in by the dwarven mountain clans on the eastern shore of western Solerra. The exiled prince's adolescence was greatly influenced by dwarven culture - learning the art of smithing and becoming a master craftsman in his own right, taking the dwarven god Torag as his personal patron deity. Earning the respect of the dwarven clans, Parsifal and his mother would eventually return to wage war on Mansford's republic, gaining royalist supporters within Valtoria who aided in his cause. The nation entered into a brief civil war, with the prince emerging victorious, triumphing over and executing his family's betrayer.

Wilhelmina abdicated her rightful place on the throne to her son, recognizing the heroic sway he now had over Valtoria's people. Parsifal III became one of the kingdom's - and Solerra as a whole - greatest heroes, being called the *"Prodigal King."* Parsifal ruled for twenty five years after reclaiming the crown, before being succeeded by his wife, Irene, who ruled as Queen Regent until their son Martin came of age.

Parsifal's triumphant war and life was immortalized in several works of historical fiction, including plays and novels, and he remained an influential historical figure in both the west and in the east, cited by many as one of Solerra's most notable rulers - becoming one of the "Great Romantics" that gave the Great Romance era it's name.
Alphonse Fortunato

Alphonse Fortunato was a pirate turned privateer and the founder of the Fortunato Privateering Agency, based out of Ruby Point. Originally a pirate of some renown, Fortunato entered into an agreement with the local merchant companies and guilds to serve as a mercenary for hire. Fortunato and his crew took to raiding their fellow pirates and confiscating their goods for the merchant companies. Slowly, Fortunato reserved many of the spoils for himself - purchasing and capturing ships until he had an entire fleet at his command. Rich, dangerous, and charismatic, he managed to formally establish the Agency as a proper competitor for the companies that had entrusted him to begin with. A former member of the Court of Colours in his youth, Fortunato was regarded as a traitor by his fellow pirates, as well as a dubious and ill-gotten businessman by the merchant companies that he had successfully swindled and outgrown.

While he spent much of his life personally raiding and acquiring his fortunes, Fortunato came to retire in his old age and oversee the Agency's operations remotely from the port of Ruby Point, before finally dying comfortably as one of the richest men to sail Raider's Run. Full control of the Agency fell to his appointed successor, Mundiata Zandt - the current Admiral of the Agency's fleet.
Raz

Raz is a gnoll ex-pirate stranded on the island of Krakengärd, living in the township of Nightport. Little is known about Raz's past before arriving on the island, but at some point they joined up with Kzzartha, becoming a member of her small makeshift "crew" determined to commandeer or build a vessel to escape the island. Raz fought alongside her captain during the final battle against the Drowned, once they had finally acquired the *Blood Diamond* - and continued to crew the vessel after leaving the island.
X

X

êX (uppercase: X, lowercase: x) is the seventeenth letter in Orish. Its sound is /x/ or /χ/, unvoiced velar or uvular fricative.

## Pronunciation

To pronounce the sound of the letter X, raise the back of your tongue (dorsum) to your soft palate (velum) and block the air just a little bit so that when you release air through it it will create a friction sound. Not less important, keep your vocal chords loose and don't vibrate them.

It's also recommended to push your uvula forward and lay it between the dorsum and the velum in increase friction.

 **Digraphs**
 **Diacritics**
 **Suggested Letters**
 **Others**
Mammon

The Countless

Spirit in Gold

The Open Palm

Mammon is one the nine Archdevils, and ruler of the third layer of the Nine Hells. Presiding over the spheres of wealth, merchants, and greed, Mammon is the treasurer of Hell, and a shrewd patron to those looking to make dark deals with infernal hosts. A trickster like any devil, Mammon preys on the rich and the poor alike - promising wealth to the faithful only to jeer at the misfortune or servitude it costs them. Another traitorous angelic being that allied with Asmodeus, Mammon regularly projects his image as he was before his fall from grace - a glittering, handsome angelic creature clothed in gold. His true form is no doubt more hideous and betraying of his true nature, though few have gazed upon it.
Emerald Eye Trading Company

Company Flag

The Emerald Eye Trading Company is one of the three major merchant companies headquartered in Ruby Point, in Sethulhmet. The Emerald Eye is the largest and most prosperous of the three companies, with a several agencies across the desert and even a few in the northern regions of Noxerra. Their chief competitors are the Phoenix Crest Merchants Guild and the Fortunato Privateering Agency. The Company is currently under the leadership of elven Director Fyrina Galia.
Geryon

The Betrayer

Source of Lies

Geryon is one of the nine Archdevils, and the ruler of the Fifth layer of the Nine Hells. He is the lord of heresy and forbidden knowledge, with his circle of hell being a treasure trove of lost magical lore. Geryon began life as a lesser serpent devil, only to be raised to his current status by the grace of Asmodeus after betraying and consuming several of his fellow devils. A great beast of a creature, Geryon is a loyal follower of the God-Fiend, ruling the fifth layer with an iron fist. He is depicted as three serpent like demons entangled in one another, acting in sync..
Mephistopheles

Merchant of Souls

Seneschal of Hell

Mephistopheles is one of the nine Archdevils and the ruler of the eighth layer of the Nine Hells. He presides over Hell's many secrets and most importantly - it's contracts. Mephistopheles was given form by Asmodeus, who drew the archdevil up from the very consciousness of Hell itself, making him one of the God-Fiend's most loyal and important allies. As such, Mephistopheles is the first true devil - composed of pure evil, whose contracts are unbreakable and whose desires for mortal souls to line Hell's chambers is insatiable. Often an emissary for Asmodeus, Mephistopheles is a well-known patron to those who would trade anything for power, and is infamous in myth and legend for his role in a great many tales of terror and tragedy.
Knight of Dawn

The Sol Empire

The Knight of Dawn was one of the members of the Betrayed, formerly the Knights of Nine who served the Mage-Emperor. Depicted in art from before and after the War as a kind of angelic being, the Knight of Dawn's true nature has been lost to time and speculated on. He was known to have represented the fledgling Republic of Morninguard when it joined the Sol Empire. The Knight of Dawn was widely regarded as among the most noble, forthright, and upstanding of the Knights. His fate after the War is unknown, as is the nature and status of his Apotheon Artifact.
Michaelis Dyrwal

Michaelis Dyrwal is the half-elven Archdeacon and highest authority of the Church of the Lost Dawn. He is the Abbot of Sommerset Abbey in Sunvale - the center of the church's influence in Yarmouth. Dyrwal is a highly respected spiritual leader with a deep faith in Pelor. As the leader of the Church, Dyrwal is known throughout much of the wasteland, represented by several missionaries he has sent out to spread the Church's faith.
Barnaby

Barnaby is a magical dog that is summoned from an onyx figurine of wondrous power. Evidently a very old magical artifact that has had many masters, he at some point came into the possession of a group of relic hunters on assignment in the Underdark of Zventhos for the Orrukov Regime. His masters disappeared or were attacked, and Barnaby's statue was left behind in the remains of a campsite made in a drow ruin. He was later discovered by the party during their own expedition in the Underdark, where Nymue spoke his name and became his new master - making him an honorary member of the party.

Barnaby is capable of speaking common and seeing through invisibility, and appears as a greyhound-like riding dog. He is a sarcastic but devoted creature, with a wry and matter-of-fact attitude. He intends to make the most of his "outings" when he is released from his statue form - wanting to enjoy his limited amount of freedom of movement.
Corellon Larethian

The Elf-Father

Preserver of Life

Creator of the Elves

**Corellon Larethian** is one of the major deities of Noxerra. Now considered a more archaic god, Corellon was worshiped at the height of the Sol Empire's power - and long before in the Kingdom of Sol. The primary god of the elves and their Seldarine (the elven pantheon), Corellon was one of the most influential divine presences on Solerra before the collapse after the War of the Nine Knights. In the modern wasteland he is less commonly revered due to the significant drop in the pure elven population after the collapse. Some sects to his worship can still be found, however - along with numerous relics and abandoned temples and shrines. He was the primary deity worshiped by the dominant elves of the Sol Empire - though the Empire maintained a more secular attitude and directed much of their "worship" to the Mage-Emperor himself.

Historically, Corellon played a major role in the conflict of the Shattered War - which was kick-started by a religious uprising organized by the defunct priesthood of the Mission Protectorate against the mortal veneration of the Emperors of the Cathyrion Empire. The Protectorate staged a semi-successful coup, executing the child-Emperor Fyrello - before being ousted by the loyalist successors known as the Cathyrion Imperium. The Protectorate and their allies would form the Larethian Crusade in Corellon's name - intent on reconquering their homeland of Sol, and returning the elves into the arms of their patron god. In the context of the war, it was said that Lord Prospyr Atrius, one of the Crusade's leaders, was chosen by Corellon himself to lead the elves back to greatness. This spark of religious fervor by the Crusade would have lasting consequences further into the realm's history.

In the elven mythology, he is also the former husband of the primary drow goddess, Lloth, and the father of her twin children, Vhaeraun and Eilistraee - the latter of whom he considers an ally who he hoped would save the dark elves from corruption - to little avail.
Omar Kathash

Omar Kathash is a slave-owner and pit overseer in Kaath. An otherwise unremarkable middle-manager for Vishan Kobra and Kobra Arms, Omar rose to prominence in recent years as the owner of Esther - known then by her fighting name as the "*Crimson Mirage*." A shrewd businessman, Omar saw her potential, and saw to Esther's training and promotion as one of the Crucibles' star fighters until she eventually killed the reigning champion. When the Kobra Family absorbed most of his winnings and refused to promote him above his station despite the victories he had brought them, Omar saw fit to free Esther after her victory rather than retain ownership, letting her leave Kaath. His fate after she left the city is unknown.
Gaffer

Gaffer is a dwarf living in Kethis in the year 237 A.C. He was originally one of the settlers that arrived in the city several years earlier and a travelling merchant. When the magical plague caused by the *Necros Arcanos* and began to eat away at the city's population, Gaffer remained behind to fight the Cult of Orcus, protecting a few other stubborn people who decided to stay behind as well. Gaffer's seemingly hopeless campaign against the Cult came to an end when the party arrived in Kethis to retrieve certain artifacts, and he aided them in putting an end to the plague.
Hel-Star

Hel-Star is a Havsbladen Warrior. Her parents were killed at an early age, and she was informally adopted by Thor-Axe *the Impaler* and groomed along with his nephew Jorg-Hammer to join the Warrior Caste. In her training, she proved to be a talented natural combatant, earning her name by favoring the morningstar in combat. She had a close friendship with Jorg-Hammer and Jon-Shield before the former's departure and the latter's death. Given her experience and tutelage, Hel-Star is expected to take over Thor-Axe's duties should he become Elder upon Jotun-Blade's death.
Kaylen

Kaylen is the owner of Kaylen Farm. She started the community in her youth with the aid of other likeminded wastelanders. She is notable for being one of the most open minded community leaders in the eastern wasteland, allowing almost anyone to stay or work on her property - which doubles as an inn and rest stop for traders. In addition to being a talented farmer, Kaylen is also a skilled gunslinger - and has trained her farmhands to double as an impromptu militia should the need arise.
Necros Arcanos

## The Necros Arcanos

The *Necros Arcanos* is a legendary arcane tome of Necromancy, Demonology, and other eldritch lore allegedly written by the ascendant god and Archlich, Vecna. It is bound in human skin and written in a variety of different bloods, with an imprint of Vecna's hand and a genuine human eye embedded in it's cover. Thought by many to be a mere legend, it is an accursed artifact that many aspiring necromancers and dark mages have sought out for ages, having passed through through many hands. It is unknown if there is only one copy of the book, or if other transcriptions or copies exist.

The tome was discovered by the party in the city of Kethis, sought out by Pandora and Pezzack. It was in the possession of Myron Marro, who was using the book to maintain a ritualistic zombie plague over the city for several years. The book originally arrived in Kethis several years earlier before Marro's arrival, taken there along with the dhampir girl Ingrid by a mysterious stranger as part of a plot by the Cult of Orcus that was apparently abandoned until Marro's splinter faction came to the city. When Marro was killed in an altercation with the party, Pandora made a pact with Vecna for ownership of the tome, upon which the sigil of Vecna's eye was seared into her flesh after touching the book's cover.

As part of the pact to become the book's master, the previous master takes on a role as the book's spiritual guardian - bound to the book and sworn to serve the new master willingly or unwillingly. After Pandora's departure from the party towards the end of the Forgeborn Threat, the current whereabouts of the *Necros Arcanos* were unknown.

That is, until Pezzack, deep within the underdark of Zventhos, used the wish granting powers of the demon Mendaxos to summon the tome to him, presumably removing it from Pandora's possession wherever she was.
Martin Seward

King Martin Seward was the tenth ruler of Valtoria, succeeding his mother Queen Regent Irene. He was the son of Irene and Parsifal III, one of Valtoria's greatest heroes. Martin himself ruled for nineteen years total, twelve of which were during the end of the Great Romance. During this period, he proved to be a wise, capable and peaceful ruler who was said both historically and physically resembled his ancestor, King Esmard. However, tragedy struck his family when his heir - the Crown Princess Jessica - was assassinated, kickstarting the Reckoning War that defined the eponymous Reckoning era.

King Martin ruled for another seven years into the Reckoning, calling his forces to arms to avenge his daughter. Unfortunately, the war was a complicated affair - with the true culprits of the assassination taking years to actually root out, while the nations of Solerra were plunged into war with one another once again. Martin himself was slain in battle, and he was succeeded by his second daughter, Theodora, who saw the rest of the Reckoning War through and ruled into the Holding.

King Martin was remembered as one of Valtoria's better Kings, whose reign was twisted into a tragic state by the war. The loss of his daughter left him a hollow and vengeful man, and he was said to campaign against his enemies more out of grief than a true passion to achieve victory. His writings from the period gave historians much insight into his grieving state, and he was greatly pitied by Valtorians for years to come.
Jorrick

Jorrick was the Chieftain of the Blood Dogs until the year 237 A.C. In his youth he was a fierce warrior and often thought to be the most bloodthirsty and cruel of the tribal Chieftains. He was responsible for spearheading the triple alliance of the Blood Dogs, Havsbladen, and War Riders against the Drakemunde - a brief war that ended in defeat for the alliance. However, Jorrick did manage to kill the dragon mate of Drak-Vo-Ruul and seemingly destroy all of her eggs, crippling the Drakemunde's main source of dominance for the next several years. In his older years, Jorrick turned from fighting to drinking and whoring. He fathered a boy, Cedric, who would go on to succeed him as Chieftain. He was killed by Mersanda, an alu-demon disguised as a slave woman who seduced him. Before his death, under Mersanda's influence he sent Jorg-Hammer to retrieve the Blade of Calleus from the city of Kethis - a sword belonging to the legendary King of Tribes. This venture would directly lead to the establishment of the Party and their ensuing adventures.
Mage-Emperor

The Mage-Emperor was the sovereign ruler of the Sol Empire, which constituted nine nations across the continent of Noxerra (then known as Solerra). An elf, he was originally a court mage to the High Queen of Sol, the Mage-Emperor rose to prominence as one of the leaders of the Sol Rebellion against the kingdom, aided by allies who would come to be known as the Knights of Nine - as well as the powers contained within an Apotheon Shard. In the aftermath of the war, the mage was crowned as Emperor and united the nine nations under the flag of the Sol Empire. At the height of his power, he was thought to be the most powerful mage on Solerra. He was eventually overthrown by the Knights of Nine - now called the Betrayed - when his reign became more tyrannical and insane in his quest for the remaining Apotheon Shards. After his defeat, he was either executed or imprisoned by his Knights, his exact fate remaining unknown.
Gol-Sevoir

Gol-Sevoir is a ruined castle fortress, seemingly of elven design, in the forests of Golgotha. Buried deep in the forest and surrounded by a natural moat, the ruin is widely considered to be the haunted domain of a dark, unseen mage. It's history and inhabitants are mostly unknown, and the castle is generally avoided by travelers and traders.
Han Havelock

Han Havelock is the son of Lady Illyana Havelock and Walder Lethbridge, and the older brother of Wanda Havelock. He is the heir apparent to the Havelock Family's seat on the Council of Dreadmont and governorship of the Witching District. Han is a skilled evocation mage, primarily practicing powerful fire magic. He is known for his haughty and arrogant personality, though few deny his talent. In the year 237 A.C. he competed in the Witching Royale and lost to Merric Mandrake, the first defeat for the Havelocks in several years. Han later went on to fight during the Battle of Mordenheim during the Forgeborn Threat.
Krakengärd

Krakengärd is a magical island that was sporadically located somewhere in the ocean between the eastern and western continents of Noxerra. It was typically sealed in it's own, isolated pocket dimension except when magical storms emanate from a ruined fortress atop Mount Stormfall, the tallest mountain on the island. These storms originated from the powers of the Tempest Armillary - the Apotheon Artifact of Sartorius, the Knight of Storms.

During these storms, the island appeared to manifest on the material plane of Noxerra and absorb nearby ships, shipwrecking them and stranding their surviving passengers there indefinitely. The storms also seemed to warp the island through other planes as well, with various interdimensional creatures and individuals being displaced onto the island.

The island is mostly a dense jungle with a small mountain range, encircling a large lake. It is sparsely populated, with only a few communities and factions having taken root on the island in the years since the War's end - including Sel-Duarmia, or the "Stronghold," a fortress maintained by sea-elves and deep ones that live in general isolation, as well as the township of Nightport founded some thirteen years ago by castaways from the Havsbladen fleet of Ragnar the Bold. There was also the Mariners - founded by a pirate crew that were shipwrecked centuries ago on the island, whose culture came to be built around pirating (despite the lack of open seas or even actual knowledge of pirates among recent descendants) - eventually venerating a brine dragon named Thaedraxus that manipulated the group with a horde of gold. Most notably - there was the Drowned - a nihilistic cult descended from the island's sea elves and deep ones, that began encapsulating various castaways who had been separated from their homes and families and came to long for an end to their misery.

Led by the aboleth Cthar-R'yatha and a high priest known as the High Trident - the cult of the Drowned promised an end to it's members sufferings and a new, salvaged, perfect world to follow a "Great Flood" brought about by the summoning of the "Sunken God" - an outer-dimensional being sealed below the island in an ancient, cosmic prison that had been weakened by the Collapse. For years, the Drowned schemed to obtain the Tempest Armillary, used in tandem with the Knight's Blood Rune, to unlock the Sunken God's prison and flood the island and Noxerra as a whole.

The island's magic and it's curse was eventually undone thanks to the arrival of the party during one of it's storms. Working to retrieve the Armillary from Mount Stormfall's tower, and eventually uniting the island's various factions against the Drowned - the party would put a stop to Cthar-R'yatha's ritual, slaying the aboleth and destroying the gate to the Sunken God's prison - as well as destroying the Armillary itself. Krakengard would be restored to it's original place on Noxerra once more, unplagued by the magical storms or interdimensional beasts. It is still, however, an uncharted place as far as the rest of Noxerra is concerned - and the surviving residents intend to keep it that way.
Elata

**Elata** (as she is called, her true name unknown or having been abandoned), is a half-orc member of the Taken Sisterhood. She is one of the head inquisitors of the Order, and the Sisterhood's overseer in Durkheim. Her past before joining the Sisterhood is unknown. She operates under a deep cover as an agent of the Orrukov Regime, working for them as a relic hunter - participating in numerous expeditions in the underdark and the ruins therein, searching for lost artifacts and treasures. She often acquires magical artifacts this way, and will send them back to the Jasper Garden. Due to her status as an undercover agent, Elata is more personable, down to earth, and approachable than some other members of the Sisterhood who typically operate more on the fringes of society - whereas Elata has been forced to blend in closely with the highly urban environment of Durkheim. She has made a great many connections both within the Regime itself, as well as with the more criminal underbelly of the city found within the Lowers.
Havsbladen Tribe

## The Havsbladen Tribe

The Havsbladen flag, featuring a trident for the Shipmasters, a sword for the Warriors, and a staff for the Healers - united behind a shield

### Location

The Tribal North

The Havsbladen Tribe are one of the four Northern Tribes of Northeast Noxerra, concentrated in the Tribal North. They are descended from the human inhabitants of the Halestrom region. The tribe is primarily based on the Northwestern shores of the region, with a strong focus on sailing.

The Havsbladen people are divided into three castes that a tribe member chooses upon reaching adolescence - the Warriors, the Healers, and the Shipmasters. They are led by an elder council of three representatives from each of these castes. In the year 237 A.C. the Havsbladen are led by the Elder Warrior Jotun-Blade, the Elder Shipmaster Stranrir, and the Elder Healer Ysilda.
Council of Dreadmont

The Council of Dreadmont is the ruling body of government for the city-state of Dreadmont. It is typically made up of the oldest and highest ranking members of each of the Five Families that founded the city-state. The Council has absolute legal authority in the city as a whole, though each Council Member also functions as the individual Governor of his or her family's District - enjoying the power of more regional government as well, though most laws are uniform throughout the city (though the Witching District is a special case when it comes to the laws forbidding magic within Dreadmont). While power is technically shared equally among the Council Members and the Families, the Council is headed by a Viceroy who facilitates meetings and casts the final vote on important decisions. The Viceroy has historically always been a member of the Halstein Family - the oldest Family and the original settlers of Dreadmont. The Council also shares some governance of Dreadmont with the Blood Hunters, though the the relationship between the two bodies is tense, shaky, and often in conflict with one another.

The current members of the Council in the year 237 A.C. include:

* Viceroy Tyrithia Halstein
* Lord Wulfgar Margrave
* Lord Saddiq Sato
* Lord Zarrath Ozren
* Lady Illyana Havelock
Dre'Gardde

Dre'Gardde, also called *"the Dagger-tongue,"* is a serpentfolk mage and crimelord in Dreadmont's Witching District. He is the owner and proprietor of the District's largest tavern and inn, *The Cauldron.* Dre'Gardde is regarded by some as the true power in the Witching District rather than Lady Illyana Havelock, with whom he shares an intense rivalry. A constant and cunning schemer, Dre'Gardde has long planned to usurp the Havelocks and take their seat on the city's Council for himself and officially gain control of the Witching District. Even without such official political clout however, Dre'Gardde is feared throughout the District for his magical prowess, numerous connections, and crooked deals he makes with those who dare to seek out his favor and assistance.
Demon Lords

The Demon Lords, sometimes called Princes, are the powerful entities that rule the various layers of the Abyss - presiding over the chaotic, evil forces that reside there. Unlike the Archdevils of the Nine Hells who maintain some degree of rigidity, structure, and hierarchy, the Demon Lords are in constant competition with one another for control of the Abyss's layers and the powers therein. Many have risen and fallen from power throughout the ages, but for the most part a balance in their domains has remained consistent.

With the cataclysmic shift in the cosmic balance caused by the use of the Apotheon Artifacts during the War of the Nine Knights, the Demon Lords have exerted much of their influence on the realm of Noxerra - becoming nearly indistinguishable from true gods - though they have yet to truly achieve such a coveted degree of power. Still, as far as the citizens of the wasteland are concerned, the various Demon Lords and their faithful cultists - many of them concentrated in the Hellmouth, particularly the city-state of Ramsgate and it's devoted Cult of Orcus - are a constant threat to the new civilizations that have risen out of the ashes of the Empire.

Those Demon Lords considered to be of particular power and note include:

* Abraxas
* Angazhan
* Baphomet
* Dagon
* Demogorgon
* Fraz-Urb'luu
* Graz'zt
* Jubilex
* Kostchtchie
* Nocticula
* Orcus
* Pazuzu
* Zuggtmoy
* Zura
Illuvari Conglomerate

The Illuvari Conglomerate (often simply called the Illuvari) are an alleged secret organization somewhere on Noxerra. They exist mostly as a rumor in certain parts of the wasteland, with those who have heard the name believing them to either not truly exist or speculate them to be some sort of secret conspiratorial order established before the War. It is discovered from the research journal of Ordeon Sudara that the Illuvari do in fact exist and were responsible for sending the research team that would grow into the Forgeborn to the Eastern Wasteland , but their exact motives, goals, and even location remain a mystery.

### Known Members & Associates

The following characters are known to be members, agents, and associates of the Illuvari:

* Lord Director Harkonnen: the apparent leader of the organization, of which little is known other than their name, as referenced in Scourge's journal.
* Ordeon Sudara: Former member and leader of the Phoenix II research mission. Later defected and formed the Forgeborn in opposition to the Illuvari.
* Adrio Keist: An apparent agent and infilitrator, who masqueraded as a mercenary and joined the Orrukov expedition into the Zventhos underdark on a mission to recover the Black Maiden. Killed in the effort by Zyara, the Knight of Pain.
* Usorum Salar: An Illuvari agent offhandedly mentioned by Adrio Keist, and referenced in his journal as having been in charge of the Leviathan I mission focused on investigating the island of Krakengard. His ship evidently never made it to the island and was lost somehow.
* Lysandyr Nu: A renowned mercenary, with ambiguous connections to the Illuvari.
* Fyrina Galia: The executive of the Emerald Eye Trading Company. Referenced as having a connection to the failed Leviathan I mission according to Adrio Keist's journal.
Jaxza

> *This…is my sacrament. **You** are my sacrifice. Your arrival pleases Lloth - and your new purpose…is to please **me**."*
>
>

> *-* Jaxza to the party
>
>

**Jaxza, *"the Devout,"*** was a member of the Queensguard, the closest and most fanatical order devoted to Queen Zyara, the Knight of Pain. Despite being centuries old, Jaxza maintains a girlish and immature, playful personality - masking a truly demented and sadistic bloodlust. A slavish devotee to Lloth and the Dark Seldarine, Jaxza served as the High Priestess and chief assassin of Zyara's faction, earning her the epithet of *"the Devout"* - viewing Zyara as chosen by Lloth herself to lead the drow of Zventhos to greatness. Both before and after the war, Jaxza had presided over the holy temple of Baz-Morun, where her various - and often sickening - forms of worship to the Seldarine is on full display.

Either prior or during the War, Jaxza was a student of Lucian de Lamperouge, who trained her in the art of powerful shadow magic, honing her into a capable assassin. As High Priestess of Baz-Morun she was known to be a depraved and sadistic mistress of several slaves, consorts, and assassins that served her. She also consorted with demons and other entities native to the Abyss as part of her dark practices.

After resurfacing during the party's expedition into Zventhos on behalf of the Orrukov Regime, Jaxza once again took her seat of power in Baz-Morun, taunting and tormenting the party through the temple's many chambers devoted to her sick and twisted brand of worship to the Dark Seldarine. Finally, the group confronted Jaxza herself in the passage's main cathedral, where Nymue managed to put the priestess down for good - but not before she summoned her Underhive-mutated draegloth son as a last resort to avenge her. The beast too was slayed, however, and the party escaped Baz-Morun unscathed, save for the death of Tembra Flynette, Jaxza's final victim.
Barbatos

The Bearded Lord

The Iron Hierophant

Barbatos is one of the nine Archdevils, and the ruler of the First circle of the Nine Hells. A patron to outcasts and foul creatures of natures, like other devils Barbatos is a master of ancient magical laws and practices. Cults dedicated to Barbatos are often composed of savage druids and other outliers, who are devoted to exposing the primal savagery and fears of humanity. Barbatos is one of Asmodeus's chief advisers, though is distrusted by many other Archdevils. Still, his dark and ancient wisdom is infinite in it's potency, and he is revered as a great seer in the general cosmology. He is typically depicted as a cloaked spectre, sometimes with a cane and a beard composed of alien tentacles and tendrils.
Eastern Wasteland

The Eastern Wasteland is the unofficial name given to the region of the southern half of the eastern continent of Noxerra south of the Tribal North. It is the region that made up the kingdom of Mordenheim - a name that now refers mostly to the ruined capital city of the fallen nation. Before the War, Mordenheim was a peaceful and diverse kingdom ruled by the royal dwarven Stoneward Family, with a population consisting mostly of dwarves, elves, half-elves, and humans, as well as a small population of smallfolk such as halflings and gnomes concentrated in the woodlands. The region was the site of some of the bloodiest battles during the War, with invading armies from Valtoria desolating the landscape of the kingdom, and plummeting it into a dark age from which the region would not truly recover. While the Valtorian armies were driven out with aid from Halestrom to the North, the Stoneward Family fell into obscurity with most of its members dead, and the majority of the kingdom's cities were destroyed and left abandoned. In the present, the region is now the Eastern Wasteland - a vast and often snowy landscape of ruins and a few sparse towns and villages spread out, loosely trading with one another. The most prominent communities of the wasteland include:

* Dreadmont
* Shorestead
* Marbury
* Kaylen Farm
* Mordenheim
* The Crater
Nera Kolis

Justiciar Nera Kolis, a human, is one of the members of the Tribunal of Kaath. Nera is the granddaughter of Mathet Kolis - a merchant prince who joined the Tribunal after making a fortune off of several treasures recovered from the Dunelands. Nera is now the most recent heir to the Kolis fortune, and one of the most wealthy of the Tribunal.
Cthar-R'yatha

##### *"My kind have all perished, and rest assured - your kind will share their fate." - Cthar-R'yatha to the Party*

Cthar-R'yatha was an aboleth, and a self-proclaimed prophet of the Sunken God and one of the two major spiritual leaders of the Drowned, on the island of Krakengärd. Within the Drowned, he wasreferred to by the title of *"Voice of the Deep."* According to Xaal-Tuogurrath, Cthar-R'yatha was thought to be the last living aboleth on Noxerra - the lone remnant of the prehistoric aboleth empire. At some point, Cthar-R'yatha discovered the prison of the Sunken God below Krakengärd, and in the aftermath of the War and the island's subsequent shift to it's own pocket dimension, began setting about converting the stranded elves and castaways that arrived to the faith that would become the Drowned. Cthar-R'yatha was a cunning and powerful creature, with a wide array of magical abilities - the most prominent of which seems to be a supernatural skill of possession of multiple creatures that he uses to monitor the island's inhabitants as well as powerful illusion magic.

After making an enemy of the party during their time on the island, he was finally confronted by in 237 A.C. within the House of the Drowned, where he duped Jorg-Hammer into surrendering the Tempest Armillary to him using an illusion of his father Ragnar. In the midst of attempting his centuries-long plan of summoning the Sunken God, the party fought with the High Trident and the aboleth. After Jorg-Hammer killed the Trident, the party did battle with Cthar-R'yatha himself, and finally managed to defeat him when Nymue shot a crossbow bolt through his eyes, causing the aboleth to collapse before the gate to the Sunken God's prison dimension. His body was then seemingly disintegrated by the power of the ritual, putting an end to the Drowned and their attempt to wipe out life on Noxerra for good.