recursal/Fanatic-Fandom huggingface dataset:
Cherr Table

**Cherr Table** is an extra character in Royale Fairy Academy.

## Appearance

### Physical Appearance

Cheer's hair is a sweet rosy brown color, fading to a brownish pink color. She is always seen with her hair down with blunt bangs. Her eyes are chocolate brown. Her wings are too transparent to see its real color but they do have semi-dark red innings.

### Attire

Cherr wears a dark crop top with a big black X on it and arm sleeves. She also wears a pair of pants with purple linings, black boots with dark blue fur, and a pair of white glasses/sunglasses with gold tints.
Queen Valeria

Queen Valeria is an extra character in Royale Fairy Academy. She also appears to be Eric's Mother.

## Biography

Not much is known about her, but she was shown to be a strict mother, wanting Eric to be together with Princess Pink. When Eric told her that it wasn't going well she immediately ended the phone call in Episode 7.

She was also mentioned in Episode 6 that she did not have any interest on going to the Moonlight Festival and only into grand balls.

At episode 9, she doesn't like Rosabella, accusing her to be a troublemaker.
Rosabella's Threatening Feast

Game Link: https://scratch.mit.edu/projects/650896710/

RTF is a scratch remix of the game Emma's Diner which is a fnaf fan game. A night last four minutes long

When Licca Chan makes a sound go to the vent cam and shut the vent and reopen it (she will instantly leave)

Flash the cove cam if Julliete moves her hand, or Kaori-San will kill you

When you hear the FNAF Varient of Carmen Overture - Les Toreadors exit cams and flash Rosabella immediately (she'll be in your office) (to flash her use the space key) she'll appear in the office every two hours (1:00 minute) from 1:05 - 1:15 minutes when the hour is an even number

If you get to 3:00 A.M then Ellegtroswing from ONAF 3 will begin to play

Some known bugs are Rosabella resetting Eleggtroswing whenever she appears, Licca Chan requires that you press the shut/open vent button and not that the vent is shut, the camera is broken and because of this glitch the camera has been defaulted to the kitchen cam which will tell you the exact strategy.

You can use the code Lover to get to the hardest night (Nightmare). However if you follow the kitchen cams instructions you wont lose
Princess Laura

## Laura

**Princess Laura** is one of the supporting characters in Royale Fairy Academy. She attends the RFA with her fellow classmates. She was mostly seen with Kai Teaperry.

## Appearance

### Physical Appearance

Her hair is chocolate brown faded to a dark chestnut color. Her eyes are pearly purple with antique fuchsia-colored pupils. Her wings are in a light old rose color with pink lace innings.

### Royale Fairy Academy Student

As a Royale Fairy Academy Student, she wears a standard female uniform.

## Personality

Laura has a snobbish personality, similar to her friend, Kai. She thinks of herself "high", due to her being a princess, and heir to the throne. She despises Rosabella, as Laura thinks Rosabella doesn't belong in Royale Fairy Academy, due to her being a commoner. But, that all changed when Rosa saved her kingdom's crops. She was so grateful for Rosa's help that she apologized Rosa for mistreating her when she entered the RFA.

## Biography

Not much is known about her. All we know is that she's the princess of the Wingrove Kingdom.

## Relationships

### Prince Kai

Laura's relationship with Prince Kai is that they appear to be good friends. They most likely team up to embarrass Rosabella becuase they think that Rosa doesn't deserve to be in the RFA. She also likes to hear gossip from Kai.

But after befriending Rosabella, she spends more time with Rosa and Emma.

#### Rosabella

At first, she didn't like having Rosabella in the RFA and embarrasses her with Kai. But it all changed when Rosa saved her kingdom's crops. She was so grateful that she apologized for mistreating her and the two of them, and Emma, became friends in Episode 7.
Episode 8 - "A Fairy Story"

**A Fairy Story** is the 8th episode of **Royale Fairy Academy**. It was premiered on **Seym\_DNA's** channel. It was originally named "The Play", then to "The Royal Play", then to "The Royale Fairy Story" before Seym retitled it to its current title.

## Synopsis

After their thrilling trip, the whole class has yet to tackle another challenge. Can they set their disputes aside to portray their part? Or will someone steal the spotlight?

## Cast

* probably sea as Rosabella
* Anthony Boley or Diz as Prince Adrian
* Platy as Prince Eric
* LaurenTracy as Princess Emma
* MagicEm as Princess Pink
* marm as Princess Orie
* Bubbles as Princess Laura
* WixGamingXD as Prince Kai
* Almond2001 as Professor Dynamite
* KeybladeAli as King Zarius (Voice-only)

## Plot Summary

The episode starts with Rosabella looking down somberly as she fixes up some plants with her magic. Adrian passes by and sees this. He comes to give Rosabella some company. Adrian asks Rosabella what she was doing there. Rosabella claims that she couldn’t sleep. Adrian makes a joke about how tending to the plants helps her sleep, but Rosabella takes it literally. Adrian then learns that Rosabella couldn’t sleep because of what happened at Wing Grove, and he (Adrian) says he was thinking the same thing.

Meanwhile, an anxious looking Eric is calling someone on the phone, but the phone keeps hanging up. Kai flys up to him and asks if he(Eric) is looking for someone(Rosabella) which makes Eric blush. Eric says that he was actually looking for Adrian, and Kai claims that Adrian is with Rosabella. In a hurry, Eric runs off the screen, which Kai claims that he(Eric) doesn’t even know where that are.

On the balcony, Rosabella and Adrian awkwardly stand side by side. Rosabella asks Adrian if he thinks she’s weird, and Adrian responds with yes (but in a good way). Adrian then claims that he has never seen someone with a power like Rosabella’s, and that her power is special. Rosabella then sarcastically says she is a special commoner, which makes Adrian say he believes everyone is the same. Rosabella says she didn’t know Adrian had a soft side, to which he(Adrian) jokingly responds that’s why so many girls like him, and that he is handsome and gentle, causing both Rosabella and Adrian to giggle. Rosabella thanks Adrian, making him slightly blush.

Eric then interrupts them with a gentle “good evening”. As things get awkward between the three, Adrian sheepishly dismisses himself to leave Eric and Rosabella alone.

!!PLEASE FINISH!!
John R. Morris

John R. Morris is an inventor who came up with the Portable Projector, which everyone now uses to get around the "toxic" world. He was rumored to have killed himself by stepping outside without a projector, but it is later revealed that he is the shadowy figure behind the URE, controlling every move.
King Domme

## King Dominic

**King Dominic** is a minor character in Royale Fairy Academy.

## Appearance

Dominic has blue hair and a scar on his left cheek, it is unknown how he came to have it. He has misty blue eyes and wears red royal robes.

## Personality

Domme or Dominic is a very protective person when it comes to Rosabella and shows great leadership over his kingdom. He is a very determined, passionate and intimidating king. A king who wiill do whatever it takes to protect those he loves.

## Biography

In Episode 9 it was revealed that his full name is King Dominic, the king of Alterbria.

## Relationships

### Rosabella

He and Rosabella have been friends since they were much younger and are very close. He is very protective of her and he enjoys her presence. They have grown a strong bond over the many years they have known each other. It is hinted at that he may have feelings for Rosabella, and that she could potentially feel the same way toward him.
King Zarius

-King Zarius

**King Zarius** could be a possible future minor character in Royale Fairy Academy.

## Biography

Not much is known about him,other than he could possibly be a king. He seems to know a lot about Kozaria as shown at the beginning of Rosabella's Power Video.

## Trivia

* Seym\_DNA deleted the video on YouTube after it was pulblished for months.
* The video is still in her Instagram.
Ártemis

### Aliases

Deusa da Caçada,Deusa da Lua,Deusa do deserto,Deusa da virgindade,Deusa da fertilidade,Deusa do parto,Deusa da proteção

### Relatives

* Zeus (pai) †
* Leto (mãe)
* Apolo (irmão gêmeo)
* Kratos (meio-irmão)
* Deimos (meio-irmão) †
* Ares (meio-irmão) †
* Atena (meia-irmã) †
* Gaia (bisavó) †
* Cronos (avô) †
* Rhea (avó)
* Coeus (avô materno)
* Phoebe (avó materna)
* Hera (madrasta/tia) †
* Hades (tio) †
* Poseidon (tio) †
* Deméter (tia)
* Asteria (tia)
* Hércules (meio-irmão) †
* Teseu (primo) †
* Hermes (meio-irmão) †
* Perséfone (meia-irmã) †
* Perseu (meio-irmão) †
* Minos (meio-irmão) †
* Afrodite (meia-irmã)
* Hefesto (meio-irmão) †
* Faye (meia cunhada) †
* Atreus (meio sobrinho)

## Physical description

### Gender

Femenino

Ártemis participa da Aposta dos Deuses, escolhendo Pothia, Rainha dos Kerosianos, como seu campeão. Apropriadamente, ela amaldiçoa a tribo com filhos natimortos para forçá-los a procurar a Ambrosia , mas a morte de Pothia nas mãos de Kratos desqualifica Artemis para a vitória. Ela é o único Deus que não retalia contra Kratos por lhe custar a aposta.

Artemis aparece para Kratos logo depois que ele entra no Templo de Pandora , apresentando sua lâmina pessoal como um presente e referindo-se a ela usá-la par

a defender o Olimpo.

A própria deusa nunca aparece, mas sua lâmina ainda é empunhada por Kratos.
Would You Stay - Mindme feat. Le June

**Would You Stay** is the theme song of Royale Fairy Academy.

This song was sung by Mindme and Le June, and was first introduced to the series in Episode 1.

## Lyrics

### Intro Lyrics

Would you stay 'til the morning light?

Oh, would you follow me or would you let it be

If I leave tonight?

We could do this right

We'll find the remedy, oh, would you stay with me

Now 'til the morning light?

Before you turn away, I just want you to know

That I didn't throw your stuff away

Before you make up your mind that I'm nowhere to find

I'm standing right here

### Complete Lyrics

Would you stay 'til the morning light?

Oh, would you follow me or would you let it be

If I leave tonight?

We could do this right

We'll find the remedy, oh, would you stay with me

Now 'til the morning light?

Before you turn away, I just want you to know

That I didn't throw your stuff away

Before you make up your mind that I'm nowhere to find

I'm standing right here

I know that I told you we're over

I swear that I'm sober

Just listen, I miss you

And I know that I said all these things, but

Now when you're with her

I can see that, that you miss me

Would you stay 'til the morning light?

Oh, would you follow me or would you let it be

If I leave tonight?

We could do this right

We'll find the remedy, oh, would you stay with me

Now 'til the morning light?

'Til the morning light

'Til the morning light

'Til the morning light, yeah

'Til the morning light

'Til the morning light

'Til the morning light, yeah

Maybe I'm just too weak, maybe I'm just afraid of being alone

Well, I don't care, 'cause right now I feel the love

That we said we would burn

Oh, I know that you feel it, too

I know that I told you we're over

I swear that I'm sober

Just listen, I miss you (oh, I miss you)

And I know that I said all these things, but

Now when you're with her (when you're with her)

I can see that, that you miss me

Would you stay 'til the morning light?

Oh, would you follow me or would you let it be

If I leave tonight?

We could do this right

We'll find the remedy, oh, would you stay with me

Now 'til the morning light?

Would you stay 'til the morning light?

Oh, would you follow me or would you let it be

If I leave tonight?

We could do this right

We'll find the remedy, oh, would you stay with me

Now 'til the morning light? ('Til the morning light)

Would you stay 'til the morning light?

Oh, would you follow me or would you let it be

If I leave tonight?

We could do this right

We'll find the remedy, oh, would you stay with me

Now 'til the morning light? ('Til the morning light)

'Til the morning light

'Til the morning light

'Til the morning light, yeah

'Til the morning light

'Til the morning light

'Til the morning light, yeah

I know that I told you we're over

I swear that I'm sober

Just listen, I miss you

And I know that I said all these things, but

Now when you're with her

I can see that, that you miss me
Tizophrenia

Tizophrenia are creatures of darkness. They are amorphous and look like a dense cloud of black mist. When within close proximity, a faint crackling and ringing noise can be heard even though no noise is present. They live in the darkest caves and sewers, such as the Kalban Undercity, far away from any light as it can seriously damage them.

Tizophrenia hunt alone or in small packs and kill their prey by damaging their sanity and senses until they can't escape. The ambient noise they make gets stronger as you get closer and physical contact causes temporary deafness and an unstoppable ringing sound in your ears. Continued exposure can lead to permanent hearing loss or even brain damage. Logically, the name comes from a combination of Schizophrenia and Tinnitus as they are known to inflict both on survivors.
Fils d'Estelle // Son of Estelle

This is the story of Robin Wizen, in an alternate world where he one of the scholars who ranked higher than him. The story of his more determined self that affects the people around him.

## General Info

#### The Author

*"Writing and Roleplaying has always been a journey for me. How much we want to do, gives more life and decision to our characters; our children." //* *"I won't let these characters or people fall short of a life that they want, just like me, they shall strive for it."*

Quadrant-Oracle is the author of Fils d'Estelle, and the Second Co-owner of the world of Raakash; more commonly known as Hermes. In the server, he manages lore involving supernatural phenomena and knows the fundamentals of Raakash better than most.

Aspiring to be a writer, his vision of a reality where people can gain important experiences unable to be found in the real world but can be seen through writing is his ultimate goal, and the driving force that pushes him and others into creating a place that is literally unlike others.

#### Starting Conflict

Tensions between The Holy Kingdom of Thorecia and The Kingdom of Reighlanburrow reaches it's peak, and the race for the fallen star that came from the heavens take place in a town named Falem. Scholar representative Robin Wizen, then Hundred Crows Representative Leysritt are bound to clash; they learn from a trustworthy source that the extremist group terrorizing the two nations were headed for their way, and thus formed a temporary alliance to stop the incoming threat.
Salazar Zolphatum

> *"One of the finest warriors Polysia ever had, he was. That man was fearless, kind, and most of all - he cared for the people."*
>
>
>

## Salazar Philius Zolphatum

### Aliases

Grandmaster of the Order [Formerly]The Grandfather of Horror Hunters

### Relatives

Marius Zolphatum [Father] Helen Zolphatum [Mother]

### Affiliation

The Confederation of Polysia [Formerly]Salazar's Order [Formerly]

### Occupation

Professional Horror Hunter, Monster Hunter, and worldwide Advocate for Magic.
Brighton Baltic

**Brighton Baltic** is the 5th audio story of Rails Through Suddery.

## Plot

As Gwen's boiler ticket is due to expire in a year, she decides to tell the story of a large express tank engine to the NWR's flagship express locomotive, Gordon.

## Characters

* Gwen
* Gordon
* Eric
* Drake
* Derek
* Buxton
* Burton
* Goliath
* Lily
* Colin
* Worthington (mentioned)

## Trivia

The story's name is derived from the LB&SCR L class 4-6-4Ts (Goliath's basis), nicknamed "Brighton Baltics" from their Whyte notation/wheel arrangement.

Drake's yelling at Goliath was inspired by Lizzie yelling at some USATC S160s in the 14th audio story of the Newton Abbot Saga, 'Star Spangled'.
Humans

Humans fall under the category of the **Main Archetypes**. The term referring to the species' stage as a civilization rather than its ranking as a species, and they stand on the lowest side of the spectrum with dwarves just barely beating them in terms of rank. Though they don't stand out as the most powerful of the races, they have an uncanny ability for **Self-Delusion (Hope)**, making them more susceptible to the effects of **Conceptualism**. Because of this, they are known as natural nation-builders, and have saved themselves from three separate extinction-level events.

## Racial Description

Among humans are many ethnic groups that range from the typical Eastern Asians, European whites, and so on. Each ethnic group can recognize the other as equals regardless of appearance or their genetics; a once prominent conflict now quelled by their fearsome **Self-Delusion (Hope)**. They don't vary much in size, most somewhere in the middle between 5 to 7 ft tall. They are weaker than most races, and are often victims to attacks coming from beasts and monsters more powerful than them, often needing the assistance of others to take down a threat larger than themselves; **few humans** are exceptions to this law, and are entities whose **Self-Delusion**, reach levels that can break what is expected of them as the "weakest intelligent race."

### Racial Traits

The general population of humans lack for any natural ability that helps them defend against the many horrors of the world. It is this lack of ability that marks them as the race with the most death-tolls. Most humans have a life-span of 80 years, though most die at around ages 20 to 30, and rarer are those who can live far beyond their lifespans. They are a race full of many exceptions, and though their builds don't seem as tough as the mighty orcs, there exists individuals who can match an orc in both strength and brutality; the list of exceptions go on-and-on.

### Gender Culture

Due to the effects of **Conceptualism**, Gender Culture in humanity have progressed to a point where the odds of women doing the hunting in hunter-gathering societies are no longer uncommon; later-on women participating in battles not just as mages but also warriors and knights were normalized in the age of nomadism, in a time when humanity was once more brought to the brink.

((W.I.P))

## Trivia

* **"Self-Delusion"** isn't an actual magical ability, it's just their innate skill to cling onto hope in situations that are dire some. The emphasis is necessary, because other races oftentimes do not have this same magnitude for Hope.
* The concept of **Heroism** is what makes **Self-Delusion** a dangerous aspect that humanity has.
* Due to humanities' short-lifespan, they are an impatient race whose politics have advanced greater than other societies. It is in fact very common to have humans as Advisors in foreign nations.
The Witch Silvasu

> *"Shy away, young ones, Ignore the calls.*
>
>

> *Ignore the sweets and the song of the bog.*
>
>

> *Shy away, young ones, Ignore her voice.*
>
>

> *Ignore the witch Silvasu."*
>
>

## Folktale Origin

The bog of the dead happens to have some very frightening songs and tales from within its borders - but none as spine-chilling as Silvasu.

Silvasu was a young maiden who was to be married. She fell in love with her fiancé the moment they met, and their marriage was blissful and wonderful. Over time, the two of them were expecting a child - a little girl. Her lover was initially thrilled, but with each passing day, his bitterness and hatred for his fate grew stronger and stronger. When she was late in her pregnancy, Silvasu happily enjoyed life and awaited the day when their family of two would become a family of three. One day, the two lovers took a ride to the bog - Silvasu was confused, but she agreed to be with whom she loved. That night, only the man returned. Silvasu and the child had vanished. It was many weeks before the town questioned her disappearance. With questioning came accusations, and with accusations came anger. They demanded to know where she had gone - and the lover obliged with solemn tears. The wagon had crashed, and sank into the bog - only the husband had escaped. A search party had been sent out and found the claim was true, but found no evidence of Silvasu's body, or the baby. That night, the town was restless. Babies cried and children barely slept. The town had no choice but to find Silvasu's body to put their minds at ease. But they never did. Days later, the husband had gone missing. When searching for the cause of his disappearance, they found evidence of foul play - a bloodied knife and clothing in his home revealed the true nature of Silvasu's passing. She was murdered.

The nights went on and the town's situation got worse. People barely slept. Babies cried and children wept. With each passing day, more disappearances occurred. Oddly though - only children. They began to vanish in the night without a trace, and the town became worried and soon enough, frantic. The people moved away and the disappearances stopped. But the children never returned. The tale of Silvasu was soon created to explain the lost children. It was believed that due to the baby, Silvasu was murdered and the lover vanished. According to legend, Silvasu blames her child for her untimely demise. Children go missing as she takes them, and they never leave the bog again.
Raakash Anthology Wiki

The Raakash Anthology is a set of stories made and to be made by the aspiring Author Quadrant-Oracle, inspired by a Discord Roleplay group co-owned by Hermes and L0RD\_Z00M.

**Welcome to the Raakash Anthology Wiki!**
Welcome to the Raakash wiki, one that hopes to archive all information about the Universe(s) taking place in the fantasy world known as Raakash. The current year in Raakash as of 12/1/2020 is 1533 C.E.

## Our Servers

The World of Raakash

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Episode 6 - "Let Me Have This Dance"

**"What are you doing out of your dorm at night?"**

This article contains **spoilers**! Read at your own risk.

**Let Me Have This Dance** is the 6th episode of **Royale Fairy Academy**. The 2nd part of the original Episode 5 was premiered on **Seym\_DNA's** channel.

## Cast

* probably sea as Rosabella
* Anthony Boley or Diz as Prince Adrian
* Platy as Prince Eric
* LaurenTracy as Princess Emma
* MagicEm as Princess Pink
* marm as Princess Orie
* Bubbles as Maya
* Bubbles as Princess Laura
* WixGamingXD as Prince Kai
* samgrace as Queen Dahlia
* samgrace as Windy
* ChrisAlan as King Damian
* Almond2001 as Professor Dynamite
* KeybladeAli as King Domme

## Synopsis

On the day of the academy’s elimination, Rosabella goes missing and shadows lurk the forest. Forced to take matters into their own hands, one student fly past the boundaries. King Damian orders the cavalier to scout the region and prepares a dance as a distraction. Will this dance help the students of Royale Fairy Academy accept Rosabella as one of them? Or will it reveal something far more dire?

## Trivia

* Seym\_DNA admitted that animating this episode was a bit difficult.
	+ She also apologizes for any mistakes in the video.
Dark Elves

> *“A few and quiet folk, dark elves are most common when the moon is high. Night owls, they are.”*
>
>

## **Description**

Dark elves, also referred to as Moon Elves or Dazum, are solitary and intriguing people that have bloodlines spanning across hundreds of years. They can easily identified by their pointed ears and ivory white skin, or a color that matches the night - specifically dark blues, greys, and the occasional purple. Dark Elves are considered to be an uncommon race in Raakash. They’re most active and commonly seen in the evening hours as well as late into the night and have a tendency to sleep during the day instead. They have a racial adaptation to see quite well in the darkness, unlike most other races, and are light on their feet.

## **Societal Structure**

Dark Elves are commonly mixed with all kinds of people, and all throughout the world. They are quite uncommon in the Golden Wastes due to the displeasure of the Orcs, but happen to thrive in nearly every environment, except for anywhere underground. Dark Elves have a natural connection to the night and to the light of the moon, so elves that shy away from the moon’s light are weakened both physically and mentally, leading to the displeasure of going underground for any elf - the same goes for regular elves.
Warven

> *“Ooh, don’t mess with those lot. Bad news they are! Unpredictable and mighty, with an animal temper no doubt.”*
>
>

## **Description**

The Warven is a term to describe the humanoid mammal race that lives in the Golden Wastes. These creatures are more animal than person, having features that directly correspond to their feral counterparts - noteable examples include creatures that resemble Gnolls, Skaven, Minotaurs, Beastmen and Variants of Centaurs and Satyrs. Very few of the Warven ever communicate with other races, having very little knowledge of any known language other than that which they know already, also known as "Warventongue", and they're not known to be notably intelligent. Similar to Orcs, Warven have a primitive and violent societal structure that features nomadic groups travelling across the southern portion of the Golden Wastes, in an area known as the Shimmering Plains. These animalistic creatures have humanoid features and still have a societal structure, but primitive in nature and considered closer to beasts than to man. Warven are quite strong and ferocious but generally quite dumb, they have basic knowledge of how things work but they don't have the intelligence to do anything sophisticated, such as develop technology or smelted weaponry. Usually weapons or armour worn by Warven that are smelted, such as iron or steel, were stolen off of slain foes in combat during their time in a **Warherd**.

A **Warherd** is a number of Warven that are out for blood. For a quick definition, they're a gathering of warriors that travel nomadically, when combat arises they revert to a primitive rampage and stampede towards the enemy, the equivalent of a demoralizing shock-unit charge. The Warherd disbands after the season ends or it's warriors are too tired to carry on, often taking home heads of victims as trophies, as well as captured weapons and armors. Very few tend to survive the onslaught of a warherd and it's incredibly hard to outrun them - when encountered, your options are to stay and fight, or attempt to barter for your freedom. Due to their primitive and unpleasant nature, the appearance of Warven has never been noted outside the Golden Wastes. Everyone hates or dislikes Warven, even Orcs. Similar to the Lizardmen, they have a different society and their technology is lacking, so Warven are frenzied attackers but have no real combat training ceremonially or otherwise, as things such as chivalry and prisoners of war are unheard of.
The Isle of the Lost

After the opening of the Necrisath, the leaders of Reighlanburrow were thrown into a new problem - not only with the events that would unfold over the next 4 centuries, but with their own people and population. When the book was opened, it released a plague of dark and unholy magics and turmoil onto the world, and the afflictions soon began to taint individuals that were weakened, whether it be by circumstance or by birth, to become monsters themselves. The most common effect of this sudden wave of evil was the beginning of severe memory loss. People began to turn to dark vessels, and their humanity would be slowly stripped away from them until they had nothing left. Such a new and rising problem became a very clear threat, and the construction of the Isle of the Lost was soon ordered in haste.

This island was off the southern coast of Taarun, and upon its grounds a massive fort was constructed. In four short years, this fort became a hospital and habitation center for those affected, to study and to control the overwhelming surge of corrupted citizens. Soon enough the building became known as something close to a psychological ward, where they kept these monsters locked behind sealed cells and guarded corridors. Nobody knew what went on in the fort, and nobody was allowed inside. Those who worked within it's walls never seemed to leave. It was at this institution that new studies revealed afflictions and cases that had never been seen before; "Khaos Rot" being the first of many notable discoveries. With each new discovery came new hardships and unfortunate accidents were common. Individuals who were brought for the studies were rumored to be beaten, mistreated, and on occasion executed depending on the severity of their affliction. What was most concerning happened to be the notion that once you entered, you could never leave.

The institution soon lost support of the public and funding from Reighlanburrow's monarchy, and eventually it fell apart. What had been the greatest psychological institute known to mankind was reduced to an abandoned prison, and upon its ground lay hundreds of restless souls who were wrongfully killed. In the present day, the site is known for its winding corridors and malevolent entities that still roam its interior, unable to free themselves from this world to the next.
Lilith Mournmoon

## Biography

Lilith Mournmoon is a witch from their mother Mary's Coven. After experiencing abuse at the hands of the Supreme, Lilith took great lengths to use the Coven's folklore to free themselves and others from cruelty.

## Personality

Lilith is a compassionate and cute hopeless romantic with a slight vengeful streak. They usually practice spells in their cottage with their cat, Salem, and as such rarely leave their humble abode. Their homebody tendencies mean that they found it hard to experience love at first and often cried about their loneliness while writing poetry. Later on in the series, Lilith learns to embrace their freakishness, and this boosts their Love Channel and overall bright demeanour.

## Supernatural abilities

Lilith is a master at sorcery. Their spellcasting powers sync up with the lunar cycle to help channel alternating energies. During the new moon and full moon, Lilith's freshwater pearl tears can bring forth extraordinary transformations.

## Trivia

* Based on the Jewish folklore figure who bears the same name.
* Lilith only leaves their cottage for 13 scenes in the entire *Stardew* series.
Rhemas

> *"Titanisk - there isn't any other lizard in this jungle that's that big. Apparently, it actually has a name. Rhemas."*
>
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## Appearance

   Rhemas Xuotl is a unique specimen, a Lizardman with extraordinary size and strength. His head resembles that of a Basilisk, with the body of a Krotek Lizardman - the size and shape much larger than his kin. His scales are a mossy green along his back, arms and legs. On the underside, they shift to a more ashen gray coloration, with the occasional green patch of scales. He typically wears a loincloth or similar tribal garb, alongside his necklace and a variety of jewelry on his arms and legs - golden bracelets are a common sign of power and strength in Krotek society.

## Personality

Rhemas is considered a threat to the other Lizardmen clans, due to his size and strength, but also his violent and unpredictable personality. He's quite narrow minded and oftentimes rejects help from others or rejects diplomacy in favor for warfare. Quick to anger, he can make rash and violent decisions if things aren't going his way, or if he feels threatened. A loyal Krotek by blood, Rhemas feels a strong connection to his clan and refuses to abandon his fellow warriors, fighting to the bloody end if required to keep the clan alive.

## Abilities

Rhemas has very little Magical affinity, though the only abilities he possesses are self-regeneration and a berserker rage. His regenerative factor is similar to any common lizard's - if given enough time, he can regrow lost limbs and heal relatively quickly, though it takes anywhere from a couple minutes to a week or two to heal from significant injuries. His Berserker rage is a natural lizardman trait, which throws him into a frenzied bloodlust for a short duration, ignoring pain as he tears into his enemies. When the rage subsides, he will feel pain and other emotions again.

Rhemas is known for his violence and prowess in combat. Due to his unusual size and strength, he's a powerful and dangerous opponent who should not be underestimated. On the Island of Ogygia, his strength remains unmatched by any other living being, with the ability to rip a man in two with just his bite.

## Extra Content

Here are some voice lines from Rhemas. Credit to L0RD\_Z00M.
Epoxyen

## **Racial Features:**

* Crimson skin, tough like an exoskeleton of an insect on certain points. Including the chest, back, regions of the face, arms, and legs. Horn-like “barbs” on the face (see picture) and, on occasion, other areas such as the arms, legs, and back.

* High dexterity against heat and dry climates. Opposite effect in cold and snowy climates.

* Increased regenerative factor, healing roughly twice as fast as a human.

## **Race Background**

Epoxyen is a race very few in number - nearly 3 decades ago they were on the brink of total extinction. Several factors aided the events which led to their demise as a society - starvation, disease, and the idea (now debunked as fake) in which their blood could solve disabilities such as lameness or blindness. Currently, there are less than 1,000 Epoxyen left in the world, but the number’s steep decline seems to have reached a stopping point. They used to live in large groups, anywhere from 500 to 2,000 in a caravan across the deserts, as a purely nomadic society that mostly lived off the land. With their natural resistance to the high temperatures and dry climate, they typically reside in the southern hemisphere of the world and oftentimes near the equator, where it is hottest. Those who remain often work as blacksmiths or hunters, even some being recruited as guardsmen or soldiers due to their loyalty and proficiency in close-combat scenarios.

Epoxyen are a very proud and strong-willed people. Despite their limited numbers, tradition and history remain to be a very important part of their everyday lives. Some of the ideals are listed below:

- **The Korrash**. A ritual in which binds Epoxyen together as mates, for life - it is a very important ritual involving the symbolic intertwining of the lives of the lovers, forever crossing their paths in a combined destiny until death do they part. Divorce is extremely uncommon and said act is unheard of in their culture, literally. They have no terms for it.

- Before every meal, Epoxyen pray to the spirits for safe travels and good company in their future. Because of their nomadic ancestry, the prayers evolved to be a symbol of hope and looking forward to the day ahead.

- A death in the field of battle is one of the highest honors that one can achieve. In their culture, a warrior's death was rewarded with peace and tranquility in the afterlife, often returning as a guiding spirit (Conceptualized Phenomenon) in the lives of their families and friends.

- Magic is considered a gift and in the Epoxyen culture, is celebrated with good food, great hospitality, and prayers for using the gift for good and making the world a better place than it had been before. Mages in the "Terra" branch, also known as magic regarding the ground, that had Epoxyen descent are said to be more in-tune with the world around them, resulting in a more powerful and wiser mage compared to other races. However, this has yet to be scientifically proven - it is a local myth at this current point in time.

## **Nicknames / Slurs for the Species**

*Dune Dweller*

*Redskin*

*Desert Folk*

*Sandmen/Sandwomen*
Special Occupations

The following occupations are jobs that carry cultural value thanks to the magical nuances involved. They range from the jobs anyone can take, to jobs that require a number of years in experience and mentoring.

## Cultural Occupations

#### **Sky-bearing Courier**

The Sky-bearing couriers originate in a nation known as Reighlanburrow, where each one is trained atop the highest Mulberg Highland peak. They are great masters of the wind and are able to command the winds to their beck and call using their Wing-shaped Capes. Wherever they are, wherever their contracts lead them, they travel using one of the four great winds and are able to reach places that ordinary people couldn't; thus they are considered the highest forms of Couriers.

The duty of a Sky-bearing courier are to transcribe letters from formal to personal, and deliver them to another person even if they are at the other side of the world; why they write is because most people don't know how to properly convey emotions through writing, thus, the Sky-bearers must know how to convey a person's emotions in their letters. These qualities and impressions are what makes a Sky-bearing Courier, and by slang are often called **Angels**; not to be mistaken by the terms **Golem** counterpart.

Most Sky-bearing couriers are women, that said there are prominent men who have become great Sky-bearers, and a more select few from the male Sky-bearers are given sacred roles. An occurrence starting a century ago, when one of the Elders discovered that their founder is the very same protagonist from the **Legend of The Pointed-Hat Boy**, who is theoretically speaking, the founder of the Sky-bearing Couriers.

#### **Brisean Forgemaster**

The Brisean Forgemaster as one could guess, is an important occupation originating in The Elven Empire, Brisea. It is an occupation that, ironically, no elves can partake in. That pact considered to be heinous to the country's central-government was proposed by the founder of the occupation, a man who called himself **Urek**. Most would remember Urek for his daring nature, putting before him his skill as an artisan and overwriting all scorn aimed towards him with awe at his crafts.

Though cultural, it is a very controversial occupation, considering the founder's peculiar nature of often making fun of the Elven's pointless racial superiority views; to this day, taking up the Brisean Forgemaster path is considered a gamble, if one fails it ends with exilation or execution, if one succeeds, it is an eternal bask in creation of all things using ones abilities as a forgemaster.

What makes them differ from your usual blacksmiths is that they can handle larger-scale operations all on their own. Each forgemaster has a **Workshop** to call their own, technically speaking, it works the same way as a **Mage's Workshop**, where they function to the benefit of their caster; in this case, automation of items or weapons. The finest Forgemasters are said to able to bring their Workshops with them at all times, and even use them as detonation projectiles.
Krotek

**Krotek** is a clan of barbaric and violent lizardmen, with primarily carnivorous features and warriors of great power and strength. They are one of the three Lizardmen Clans on the Island of Ogygia.

## Clan Appearance

Lizardmen who are born in Clan Krotek feature carnivorous features. They often resemble reptiles such as Alligators, Crocodiles, Monitor Lizards, and Dragonkin. Occasionally, there will be mutations that give them extraordinary abilities or a different appearance - an example of this being Rhemas Xuotl, the clan's Kretux Krotek - meaning War Chief.

## Government

Krotek follows the same government as it has for hundreds, if not thousands of years. The clan follows and heeds the word of Kretux Krotek, or the War Chief. This position is the highest in the clan itself, and whoever is chosen to fulfill the role is treated similar to a King. They then have to choose a council of advisors and warriors to keep the city under control and inform them of recent events. Nothing goes on inside the city without the Kretux Krotek hearing about it. Their government is nearly identical to the Das Sikali.

## Trade and Exports

The clan is located on the tropical Island of Ogygia, so it's exports are limited to the environment where they reside. Clan Krotek primarily recruits it's warriors as Mercenaries to other countries, as they are well known to be ferocious and headstrong warriors. They also hunt and provide rare meats and pelts, such as Venison, Hippopotamus, Rhinoceros, Leopard, Tiger, and more. They are the only Lizardmen clan who breeds and sells Ogygian Beasts, which are a rare and terrifying war mount, massive reptiles with incredibly durable hide and fast speeds.
Other Archetypes

These are the races that the **Four Progenitors** do not recognize as members of the proper Archetypes for intelligent life, whether it be discrimination or biases.

These are once more races that can be used when making characters.

#### War-Beasts or Demi-Humans

Among the Other Archetypes, they are the most numerous; they are categorized as a single Archetype despite their genetic differences. This is a stereotype present ever since the dominance of the Four Archetypes during the Age of Expedition/Nomadism. An act of retaliation from **Nature,** due to the racial aggression the archetypes have, certain beasts known as **Pagans** would often kidnap members of the main races and plant their genes to their societies. Most members of the War-beast clans are usually renown for their incredible feats both in the realms of magic and physical mortality.

Their culture of violence over wisdom dampens on their ability to learn through texts and experience. Normally, only the wisest among the clans will have the chance to step-up to become their clan's leader(s).
Das Sikali

**Das Sikali** is the smallest of the clans. They resemble a variety of snakes, including half-human hybrids such as Gorgons and Naga. They’re incredibly famous for delicately crafted silks and cloth, as well as jewelry and cash crops. They are the friendliest clan of the three and happen to have a very large trading plaza within their capital, **Quotek**.

### Trading and Economy

Das Sikali's primary economic pillar is it's diverse trading environment which welcomes merchants from around the world - in recent years it's become a hotspot for rare delicacies and trinkets where you can find nowhere else. Items such as Pearls, Monster Relics, Enchanted Treasures, and more have been known to line the streets in various stalls. Some of the world's rarest or one-of-a-kind items have been seen circulating through here; once including the legendary **Necrisath.**
Perseu

Perseu embarcou em uma jornada para a Ilha da Criação para encontrar as Irmãs do Destino e mudar seu destino para que pudesse trazer "seu amado" de volta à vida. No entanto, em algum momento ele ficou preso em uma grande casa de banhos acima do Salão de Átropos . Quando Kratos chega ao salão, Perseus o chama por ajuda, embora o espartano seja incapaz de alcançá-lo imediatamente.

Eventualmente, Kratos chega à casa de banho onde Perseus está preso e fecha a porta, sem saber se prendendo dentro com Perseus. Tendo ficado um pouco louco depois de ficar preso por um longo tempo naquela sala, Perseus assume que as Irmãs estão tentando testá-lo e tenta matar Kratos usando sua espada mágica e capacete de invisibilidade.

No entanto, Kratos consegue quebrar o capacete de Perseu e o esfaqueia com sua própria espada. Ele então mata seu meio-irmão, jogando-o através de uma parede para empalá-lo em um gancho. Ao jogar Perseu através da parede, ele também consegue fazer o seu caminho para fora da casa de banhos para continuar sua busca.
Raakash

The World of Raakash is the Discord Roleplaying equivalent of the Raakash Anthology; all canon events in this roleplaying world will not be canon on the narrative timeline.

The following are Interpretations of history that are still written by mortal historians, how much you want to believe what they have written, is up to you, the reader themselves. Things won't always seem as they are.

### Gospel's History

These are a collection of time periods that are recorded by both mortal and divine hands, figments in history that help shape, stagnate, and maintain the order found in her people and creation.

The Gospel are a series of stories made by ancient historians believing in the Tundrel faith, giving insights into moments of history that made the Tundrel Faith become the more prominent than other religions.

#### The Cosmos

Legend has it that the world was born in a violent explosion that came from a never-ending battle way before those fights; an explosion that is said to have brought an end to that battle, and the part of creation that no one will ever know. When the time came for the light of that explosion to die, three bright stars crossed **The Great Boundary** and brought light with them.

Whether the heavens were painted black right after **The collapse** or from the unmatched prowess of the **Three Primordial Stars** would always remain a mystery that only the Gods and they themselves will know.

Their powers had always outmatched the Titans, and having arrived to the world scattered and away from their other siblings, they charged towards **The Singularity** that all three of them detected, laying waste to the many **Titans** that stood on their way. But it wasn't a journey that they could complete on their own, though they were *mortals* they still needed to bind ***The Truth of Their Existence*** to somewhere or someone, otherwise, they wouldn't exist in this world.

━Thus adopting to their ranks four young Titans whose minds have yet to be corroded with their ancestor's warmonger.

When they reunited with each other, they had already raised the young titans as if they were their parents. First of the Siblings **Arjal** adopted two titans and named them **Maetrius** and **Corras**; The Second Sibling **Tarjun** named her only titan **Typhon**; lastly the Third Sibling **Malakhum** named his only titan **Moltanique**. The Three Primordial Stars, or The Three Primordial Humans, who had some command over fate itself would then plan the roles these **New-born Gods** will take for their coming years.
USS Montana

The USS Montana is a tier 10 end of the line American battleship that succeeds the USS Iowa

## Description

The **USS Montana** was the planned succesor to the USS Iowa in World War 2, with 5 being approved for construction. However due to changes in construction priorities, favour was given to the further construction of Essex-class carriers and Iowa-class battleships.

## Performance

Being a Tier X battleship, USS Montana possesses high protection, relatively fast speed as well as high firepower. USS Montana also includes the US Navy's complimentary high AA firepower with its 78 AA guns, 98 including DP guns. It is able to tank many shots while shooting back hard, being able to use its 16 inch guns to penetrate other ships armour easily. Due to its thick armour, it is able to angle in such a way to deny penetration by most AP rounds while also being capable of utilizing all of its four turrets to fire back. Its speed, despite being slower than an Iowa, still allows it to dodge torpedos to a large extent and outrun any submarines. Overall, Montana is what is expected of its tier, being a fairly capable ship.

## Pros and Cons

**Pros**

* Thick armour
* High health pool
* High firepower
* Strong AA
* Decent speed

**Cons**

* Tier X ship
* Expensive
* Fairly large size

## Reccommended Perks

**Magazine Safety Overides**

* +100% Magazine Detonation Chance
* -20% Primary Weapon Reload Time

## References

https://en.wikipedia.org/wiki/Montana-class\_battleship