Zephyr

**Zephyr** is the master of ??? in the ??? Holy Grail war.
He is a protagonist in Fate/Stay Night: Replic-Mirrored.

## Profile

Zephyr is a mysterious man who works as an assassin. He hunts the mages that attempt will find retrieve the grail in order to use the grail for a destructive cause.

### Background

In Yakushima, Japan, a young man, his older sister and childhood fried lived near the forest with a positive life. Positivity for them is worth every moment of a special memory, but a change made it a tragic and broken memory.

His loved and precious one has been lost for a while, and he conducts a search for her without help and knowledge of his older sister. He comes a across a suited man who came to him with which he claims is a favor, he knew his doubts, but the young man was desperate and decides to accept it. He follows the trail that leads to a door, a door that leads to an underground bunker.
This would not only change his fate, but also scar him; his perspective, and his life.

He finds her encased in a cryosleep tube, the shocked young man tries everything to get her out of the tube but with to avail. He finds the man again in the bunker with him and demands him to release the girl, he responds with promising he'll let them go if they help him complete an experiment. The man explains to him he is mage; he has an ambition to create a powerful magecraft used for destruction all the while he insisted on him that he offers him to the experiment otherwise he'll refuse to release his sister. The young man was extremely desperate that he needed to save her, as he loved the girl deeply and would do anything to save her, even if he accepted the offer to take part in the experiment.
He was placed and manacled to a table as he is now a part of an experiment conducted with magic. However, he's failed yet to realize what the intention of all this, and he was not prepared for the brutality that awaits him and how deranged the magus was. He has been tortured during the process, such as suffering cuts and injuries and being injected with the blood of the girl and a strange substance of energy has been surgically placed inside him. It was all torturous and every all went black. He then begins to hear a voice, a voice spouting to him the same thing over and over, all about the lies and deception of the experiment, and that everything meaning to him is gone.

When he woke up, he can feel the pain everything on his body as he is still subdued. He looks over to the same tube, only to see the horrible reality of the girls fate, she lie on the floor deceased with her eyes faded into lifelessness. He lost her... and didn't do anything to stop it. The magus came back. He shows appreciation telling him that he has the honor of being chosen as a living weapon with a destructive magic circuit, he also plans to dispose of the lifeless girl be an incinerator. All for a sudden moment the young man snaps, the powerful magic that was injected in him has awakened, his eyes glow red as he gains the strength breaks free from his restraints and goes berserk by killing the mage without mercy. He learns he's about how he became experiment for the ultimate weapon using a powerful magic called Crimson Schwarz, which will lead to the Holy Grail. The young man burned down the bunker and took the girl's body with him to bury.

Now alone. He researched everything about the Holy Grail, magic and even the Holy Grail War. Due to how that magus will go far to achieve that goal, he devoted himself to hunting down other similar magus and learn everything about magic circuit inside him. He found a mentor to teach him martial arts, and he was taught to create and operate the weapon of his choosing. A few years passed, the young man has now grown into a professional and deadly assassin, drenched in a black coat. Now going by the name Zephyr, he resolves to end the connection of the syndicate behind the everything from the past.

### Appearance

Zephyr is described to be a man who is about his Mid 20s. His appearance is having white spiky hair with red eyes, which was formerly dark brown hair and grey eyes. He's best known to wear a black coat with red cloak and details, covering a white shirt with black belts and pants. He also wears black gloves as well.

### Personality

Zephyr is once brash and stubborn but optimistic, energetic and fully committed to help other no matter what, with also the belief that no one should suffer greatly no matter what mistake they made. He was also a devoted person to his family and friends and helps out anyway possible. Zephyr now acts stoic, calm, quiet and serious, focusing on what current path he leads and follows his own decisions depending on the situation. He doesn't socialize often to anyone, which can lead to awkward moods if he says the wrong thing.

In battle, Zephyr is primarily serious and focused on all times. He is a smart individual which can tell who is deceiving the other and plan out a counter. He will use any tactics he could think up of and provide an answer to the situation in order to complete his task, even if he needs to take in more personal measures if the situation turns drastic. He believes those who he chooses to kill would be the ones he believes deserve death.

But Zephyr also shown to have a softer side to him. He claims he holds back his emotion in order to not involve anyone else into his relationships, because it wasn't because he wants to avoid them, but scared he'll put them in danger if he becomes too close to them, which has clouded his judgment when they are involved. Zephyr cares enough for those who are close to him and are friends to him, and will prioritize their lives over anything else. This helps him get over his insecurities, such as the detest against his magic circuit and the Syndicate as blamed himself for being involved and being weak to save the girl he liked. His willpower helps him keeping on going thanks to the influenced on the connections he's made over time.

## Abilities

Zephyr wields two pistol guns he designed with the blades can be mechanically changed to a different form, named Wölfin and Falke. The two gunblades have respectively two separate magic abilities; Wölfin shoots fast bullets that travel far and effectively damage the target and destroy their nerves and nullifies them, Zephyr most uses this pistol to deliver the killing blow. And Falke strikes through a mages' circuits and seals it for an amount of time. He is also deadly in close-quarter combat, proving to be a professional swordsman and learned several martial arts such as Aikido, Judo and Shotokan Karate. He also an excellent strategist, learning and exploiting opponents weaknesses.

His Crimson Schwarz is a deadly magecraft that engulfs anything it comes in contact with in crimson red firelike aura. He mostly uses it to enhance his weapon with the bullets and blades ignited by the red energy. With enough concentration he can release an attack of red energy that can destroy anything in his path, most notably a large blast, slashes and a beam snipe. However, there's a chance he can loss control if he goes berserk and it becomes more destructive around anyone near it's range.

## Trivia

Zephyr's weapons named Wölfin and Falke are named after the German names of two seperate animals; Wölfin is German for Wolf, and Falke is German for Falcon.