Civilizations

## NQ Mod Changes

America
* Removed UU: B17
* [New UU] Pioneer (replaces Settler): Has a combat value of 5 (not a Civilian unit). Cannot attack. 3 movement and Ignores terrain costs. Costs ~25% less Production.

Assyria
* Treasures of Nineveh (UA Remade): Gain a free Great Work of Writing, Art, or Music whenever you conquer an enemy city. Can only happen once per city.
	+ Note: This will yield a Great Work of Writing if you have an available slot. Lacking that, it will prefer Art second. Music is preferred last. If you don't have any slots available, you get nothing.
* Royal Library - Filling the Great Work slot grants 15 XP to units (up from 10 XP). The first Royal Library you build gets a free Great Work of Writing

Arabia
* No changes

Austria
* [UA Remake] Diplomatic Marriage: Other Civilizations may not send Gold gifts to City States that have been your Ally for the last 5 turns.

Babylon
* Free Great Scientist now arrives at Philosophy (instead of Writing).

Brazil
* Pracinha - Now has Foreign Lands bonus (+20% Combat Strength in foreign territory).
* Brazilwood Camp - Now available at Bronze Working (instead of Machinery). Provides +1 Production (instead of +2 Gold). Gains +2 Gold at Machinery and +2 Culture at Acoustics.

Carthage
* Phoenician Heritage - No longer requires Great General (can cross mountains from the beginning of the game). Now also makes your Cargo Ships immune to being plundered.
* African Forest Elephant (UU): No longer has increased production cost (same as regular horseman). If attacking from higher elevation into a lower elevation tile (example: hills to flat land, or mountain to any non-mountain), gains +20% Combat Strength and knocks enemies back (like Polish Winged Hussar - i.e. if the enemy cannot be knocked back, deals 50% additional damage).

China
* [UA Remake] Art of War: Land units that start the turn on or adjacent to Great Generals get +1 movement that turn.
	+ Note: UA No longer provides +50% Great General points nor combat bonus from Great Generals.
* Chu-ko-nu: Now uses regular Logistics promotion instead of unique one, preventing triple attack upgrade.

Denmark
* Norwegian Ski Infantry - removed (UU changed to Longship).
* Longship - new UU for Denmark, replaces Trireme. Gets +2 movement (6 base) and transfers its movement to any embarked units under it at the start of turn.

France
* Updated UA "City of Light" - removed old effect and replaced with "In your Capital, whenever you build a World Wonder with any Great Work slots or a Guild, gain one free cultural Great Person that matches the type of slots or Guild."
	+ Note: You only get 1 free Great Person regardless of the total number of Great Work slots in the wonder. If built in the capital, this happens once for each Guild, and once each for the following 8 World Wonders: Great Library, Parthenon, Globe Theater, Sistine Chapel, Uffizi, Louvre, Broadway, Sydney Opera House.
	+ This will only give you a Great Person the first time you build each Guild. You can't gain multiple Great People by selling and rebuilding them or having them conquered and rebuilding them in your new Capital.

Germany
* Furor Teutonicus - Chance to convert increased to 100% (up from 67%).

India
* Population Growth: Unhappiness penalty for number of Cities removed. Reduction in Unhappiness from Population nerfed to -25% (down from -50%).
* War Elephant: No longer costs increased Production (compared to Chariot Archer).
* Mughal Fort: Now provides +1 Defense per Citizen in the City (instead of flat +7).

Indonesia
* Spice Islanders - UA no longer requires cities to be on separate continents, but does require cities to be coastal.
	+ Note: Indonesian unique luxuries (Nutmeg, Cloves, and Pepper) no longer provide +2 Gold on the city tile. Players will no longer receive City State quests or We Love The King Day luxury requests for Nutmeg, Cloves, or Pepper.
* Kris Swordsman - Evil Spirits and Enemy Blade promotions removed from the game.

Iroquois
* Longhouse - Now grants +10% Production like regular Workshop.
* [Bug Fix] Iroquois UA now works correctly with roads adjacent to forests/jungles.

Japan
* Removed UU: Zero
* [New UB] Dojo (replaces Barracks): Also provides +2 Science and grants units trained in the city +10% Combat Strength.

Korea
* UA now makes specialists give +1 Science (down from +2). Great person tile improvements remain unchanged at +2 Science.

Maya
* Pyramid: Gold maintenance cost reduced to 0 (down from 1). Science bonus reduced to +1 (down from +2).

Mali
* Start Bias: Avoid Tundra
* [UA] Golden Hajj: +1 Gold from Mines. During Golden Ages, all tiles that produce at least 1 Gold also provide 1 Faith.
* [UU] Skirmisher (replaces Composite Bowman): Ignores terrain costs.
* [UB] Treasury (replaces Mint): Can be built everywhere. Also provides +2 Gold from Salt. When constructed, reveals a new source of Copper, Silver, Gold, or Salt on an appropriate unimproved tile within the City's borders (if possible).
* Known Issue: The UU and UB borrow art from other parts of the game.

Morocco
* Gateway To Africa - Now scales with era. Each trading partner will grant an additional +1 Gold / +1 Culture per era (3/1 ancient, 4/2 classical, 5/3 medieval, etc, per partner).

Netherlands
* Now receives a Wetlands start bias (only with NQMap v7.0 and up).
* Dutch East India Company - Old UA replaced entirely: +1 Happiness per unique Luxury in the Empire and +1 Gold from Luxury resource tiles.

Ottomans
* No longer have a coastal start bias.
* Replaced UA entirely - new UA is "Millets: Each city gets +1 Happiness for each Religion in that city with at least 1 Follower."
* Sipahi - Now available at Gunpowder and costs 20% less Production to train.
* Janissary - Costs 20% less Production to train.

Poland
* Solidarity - Old UA replaced with: Culture cost of adopting new Policies reduced by 20%.
	+ Note: The game rounds culture costs to the nearest 5, so it won't be exact.
* Winged Hussar (UU): No longer has the Shock I promotion for free.

Polynesia
* Wayfinding (UA): Now also provides all embarked units with +1 movement and extra defense (like Songhai War Canoes).
* Maori Warrior (UU): Now has 9 Combat Strength (up from 8).

Portugal
* Feitoria (UI): Now available at Compass (instead of Navigation).

Songhai
* Now has River start bias (instead of Avoid Tundra).
* River Warlord (UA): No longer provides War Canoes promotion. Instead, now also allows units to ignore terrain costs while moving along or across rivers.
	+ Note: Still provides triple gold from pillaging barb camps and cities.

Spain
* Unique Ability now grants 100 gold per Natural Wonder discovered regardless of whether you found it first (down from 500 gold for first finder and 100 gold otherwise).
* Conquistador - no longer a unique for Spain (moved to Exploration opener).
* [New UB] Plaza de Toros: Replaces Circus. Provides an additional +2 Culture and can also be constructed with an improved source of Cows.

Sweden
* Removed UUs: Hakkapeliitta & Carolean
	+ Note: If you get a Hakkapeliitta as a gift from a Military City State, it still buffed as follows: Now also receives +1 movement (5 total) and the Charge promotion for free (+33% Combat Strength vs wounded units).
* [Updated UA] Nobel Prize: +25% Great Person points in all cities. Gain Science whenever a Great Person is born.
	+ Formula: Bonus Science = 20 \* Current Era (on Quick Speed)
* [New UU] Great Humanitarian (replaces Great Merchant): Trade Missions with City States earn 90 Influence (up from 30) and +25% more Gold than usual.
* [New UB] Falu Gruva (replaces Ironworks): National Wonder - In addition to the +8 Production of the Ironworks it replaces, Falu Gruva provides +8 Gold, +1 Production from hills worked by the City, and +4 Great Merchant points. Upon discovering Flight, it also provides +6 Tourism. Only Sweden may build it.

Venice
* Removed from the game.