House Alfreya

The Alfreyas were once one of the most powerful families in Tantervale, claiming the title of Marquis, similar to the Ghantours and Asters. Strong ties to the Chantry allowed one of their own to be elevated to the title of Divine. However, this would eventually backfire when Divine Theodosia III died in disgrace after a failed Exalted March. Since then, the Alfreyas have desperately been trying to reclaim their lost glory.

* **Liege Lady:** Baroness Cecilia Alfreya
* **Other Members:**
	+ Senior Enchanter Caliban Alfreya
		- The younger brother of the late Jorvael Alfreya, currently residing in the Circle at the Rushriver Bridge. Regarded as a talented physician, he is often sought out by the nobility as a healer.
	+ Lycasta Pavese-Alfreya
		- The estranged wife of the late Jorvael Alfreya and mother to Cecilia and her (also deceased) sister Aranea. She was married off to Jorvael to secure a favorable trade deal with the Paveses of Antiva. She rid herself of Tantervale and returned to her hometown of Rialto after her eldest daughter, Cecilia, was disowned. She has not returned since, nor has Cecilia received word from her.
	+ Kalen Maedril
		- While not legally permitted to be recognized as the Baroness' husband under Chantry law, Kalen has been formally acknowledged as her Lord Consort and is announced as such.
* **Household:**
	+ **Bard** — Noelle the Magpie
	+ **Smith** — Oren Ingabta

## The Alfreya Fortune

The late Baron Jorvael invested quite heavily in the trade of wines and spices from Antiva, in exchange for good Marcher wool and lumber. His business acumen allowed him to recoup much of his family's losses, although he would in turn lose much of his fortune due to the GLAMOUR conspiracy.

* **Treasury —** All that remained in the cellar treasury beneath the ruins of the mansion
	+ 4,000 Marcher guilders in gold and jewels.
* **Promissory Notes —** Written records of assets, rescued when Akaraad took Jorvael's ledger
	+ 20,000 Antivan andris with the Bank of Rialto
	+ 6,000 Antivan andris with the Bank of Antiva City
	+ Deeds to four ships of the Alfreya Trading Company
		- The *Empreza Gloriana —* a galleon, marked as sold to Lord Giacomo Otranto.
		- The *Metresse Mia —* a brigantine, marked as lost at sea.
		- The *Pride of Tantervale —* a barque, marked as drydocked for repair in Rialto Bay. A note has been scrawled in Jorvael's handwriting:
			* *Over three and a half thousand guilders to make seaworthy again! Not worth it.*
		- The *Muse* — a pleasure craft, titled as being owned by Lycasta Pavese-Alfreya and captained by Vittoria Anuncio. Still in service.

## The Alfreya Mansion

The original Alfreya Mansion, which had stood since just after the end of Tevinter rule in the Free Marches, at last met its end at the hands of Luna Ezunia and Akaraad Adaar, who set fire to it upon their escape. Now, the ruined husk is being leveled and a new mansion being built to replace it, at significant cost.

The construction is being conducted by Cherini Maedril, a cousin of Kalen, with a labor force comprised of Alienage elves and those humans willing to work alongside them.

## Construction

**Time spent so far:** 2 weeks

**Current construction:** Forge (5 days remaining)

### Main Hall

The main body of the mansion. The stone foundations mostly survived the fire, so the framework was easily reconstructed. The modifications for Luna's requests will take additional time and money, however.

* Master Bedroom
* Kitchen
* Servant's Quarters

**Building Options**

* Hidden Room — a place to seek privacy and keep secret things safe and secure from prying eyes. Would involve a concealed entrance, and furnishings to be comfortable in the event of needing to hide away for some time.
	+ 1 week to build
	+ 1,000 guilders
* Dining Room — while eating in the kitchens is all well and good, if you intend to receive noble guests or host events, you'd best look to outfit your main hall with a proper dining chamber.
	+ 1 week to build
	+ 500 guilders
* Foyer — first impressions are important. Upgrading the foyer of your mansion will impress upon those seeking an audience with you that you are a figure of power, to be respected.
	+ 1 week to build
	+ 500 guilders
* Guest Bedrooms — in case you're anticipating several guests...or several new members of the family. Best to build a suite of bedrooms, half a dozen or more.
	+ 2 weeks to build
	+ 1,000 guilders

### Cellar

The spaces beneath the Alfreya Mansion, for storage and security, alongside more clandestine affairs. Most of the previous cellar survived the fire, but you may wish to make further alterations.

* Treasury
* Wine Cellar
* Storage Rooms

**Building Options**

* Dungeon — a classic addition to any medieval domicile, perfect for keeping people who piss you off caged up.. Sometimes you meet folk that just need imprisonin', and this is the place to do it. Perfect for evil monsters, dastardly wizards, and heroic adventurers alike. Nothing beats a good dungeon.
	+ 2 weeks to build
	+ 1,500 guilders
* Secret Exit — a getaway tunnel in case things get too dangerous. As a former Tevinter city, Tantervale is rife with sewers and catacombs, and it would be relatively simply to create an exit in the cellars.
	+ 1 week to build
	+ 500 guilders

### Mansion Grounds

All the areas external to the mansion, but still on your land. Most of the previous grounds were burnt to a crisp, so you'll more or less be starting from scratch.

**Building Options**

* Flower Gardens — filled with lilacs and lilies, a peaceful place to rest and ruminate on life. It'll be quick to set up, but will take longer for fresh growth to come in full.
	+ 1 week to build
	+ 100 guilders
* Greenhouse — Tantervale still experiences winter. A greenhouse would let you grow at least some of your own food without worry of frost damage or nasty pests.
	+ 2 weeks to build
	+ 1,000 guilders
* Training Area — practice dummies, mannequins, archery targets. Perfect place for an assassin to stay sharp. Easy enough to make functional, but could always use further upgrades.
	+ 1 day to build
	+ 100 guilders
* Stables — A place to keep your mounts, and a place to make people you don't like clean up when they piss you off. Horses sold separately.
	+ 1 week to build
	+ 200 guilders
* Forge — A place for constructing tools and equipment, and arms and armor if the need should arise. Currently under construction by Oren the Smith.
	+ 1 week to build
	+ 500 guilders
	+ **After the Forge is built, construction time for all projects is halved.**