Changelogs before 2018

Also, with the introduction of coyns we'd like to show our appreciation to you, who have been with us so far, by giving you 9200 coyns to start with (equivalent to over 40 USD). You should see them when you enter the store in the game. In order to claim this you have to link your Steam account with the Bohemia Interactive Account or Facebook (for more information see ylands.com/link-account) - if you haven’t your coyns balance will show 4600. Don’t hesitate to contact us if you have any questions about this process.

HIGHLIGHTS

	* Painting. Terrain and flora can’t be painted (flora only gets colored as a whole object before losing the color again - it should be paintable in one of the future updates) but most of the other game objects can be. Every object has defined up to three colorable sections and players can decide which section (all of them by default) they want to paint. Colors can also be “picked” from objects in the world and stored, and any changes can be reverted back to the original state. If you’re close to a paintable object a GUI element will appear to assist you. When painting in the game every color uses some color pigments - you can craft these from various objects in the game with the help of a stone mortar.
	* Special containers. You can now craft things like material containers, herb pouches, key chains, pigment jars and others that can be used to store specific items, thus freeing your inventory space (when picking a suitable item, it gets placed into the appropriate container if available). Key chains can be placed in the hotbar and used just as a normal key with locked objects - the proper key is found and used automatically.
	* Padlocks. One type lockable with a key, the other with a code or password to protect most of the interactive objects in the game. Objects locked with a padlock are more difficult to destroy.
	* Labels. Game scripting just got much more powerful with the introduction of “labels”. You can attach labels to entities and later affect only those. You can use labels to track the progress of your game or certain objects and much more. What can be done is demonstrated by some of the games we are now running on our dedicated servers, and we’ll be covering this in depth in one of the future Dev Diaries.
	* New animations and character controller. Many animations have already been improved, more are coming soon. The character controller allows for a more precise controls. Please note that because of the new system some actions may be temporarily unavailable - most notably jumping in the newly introduced “combat mode”, which will be added shortly in a patch, and also that these changes are 3rd person view only - FPS mode will get improved in one of the future updates as well.
	* New environment audio system. Ambient sounds are now fully 3D and take into account your surroundings so, for example, when it rains you can hear the raindrops hit leaves of a tree near you.
	* Store. New store is accessible via coyn symbol both from the main menu and ingame. It contains first small batch of items, with Decorations to become available (as well as avatars and pets).
	* Radial Menu. First iteration of the radial menu - you can access all emotes available to you via RM and assign seven of them as your favorites. You can conveniently access features like placing mode trigger or horse summoning. We can now design objects in the world to have more possible interactions because all secondary ones are then available via RM. General rule is - all interactions with the objects focused in the world are under the leftmost button, while actions of the item you hold under the rightmost. If instead of a single action the active item has more elaborate settings (like a terraformer or a paintgun) you can conveniently access those directly by keeping the RM open button held a little longer while skipping the root level.
	* Dedicated server testing. We have created some dedicated servers running games for you to play. Give them a try and tell us what you think!
	* Known issues. Some of the newly added features (excluding radial menu - you may need to map its toggle to some button first, though) do not fully support gamepad. That should be fixed before coming to Steam.
	* Tech tree update. We went over existing formulas, ingredient counts and pace how players uncover new ones and made changes to make the experience more enjoyable.
	* Explore mode “respawn”. When character dies in the Explore mode now, they start as a successor, one that gets keys, maps, knowledge, tamed animals and other things from the deceased avatar.

NEW FEATURES

	* Attacking is now possible only while holding a weapon or with the bare hands active
	* Map now shows character position and orientation as well as world directions
	* New ingame panel combining News and Changelog
	* New consistent way of loading cannons and catapult
	* New MP Lobby
	* Workstations now follow a new fuel flow (You actually require wood now)
	* Added more nests and feathers on ground (for arrows) on all islands
	* Drop yields from veins increased
	* Islands in Explore mode are bigger now
	* Raft speed increased

NEW ASSETS

	* Padlocks
	* New models for Workstations (first step to make them whole upgradable in some future update)
	* New emotes

FIXES

	* We’ve done some changes to how we worked with issues. Starting with the next update/patch the issues will contain our internal bug tracker IDs so that you can easily find yours or cross-reference them with the ones posted on forums.

	* [Editor]: Time Triggers did not work correctly if repeat time was lower than initial time
	* Animals will now run away when getting hit with a firearm from a close range by a player wearing Creator Cube
	* Animals will flee when they spot an arrow landing near them
	* Animals will now flee if the sound they heard sounds dangerous (weapon fire, explosions, drilling, etc.)
	* Animals now take the height of entities into account when planning their path (they only took height of the terrain in account previously)
	* Animals are now afraid of cars with at least one engine on
	* Animals will no longer find invalid paths through fenced areas which they think are valid
	* Fixed an issue where some AI behaviours would stay active even when their parent behaviour ended, resulting in some animals getting stuck in the behaviour for the rest of their lives
	* Fixed character sitting on a latrine
	* Fixed certain workstations not smoking when burning
	* Fixed too many subgroups for mushrooms in Cube
	* Shells do spawn in sea as well now
	* Fixed issues with some panels wrong scaling in some resolutions
	* Disabled some weapons in the game because they were too similar to each other (Superior flintlock pistol, revolver rifle, Snubnosed revolver, sawed-off shotgun, flintlock rifle, X crossbow, x crossbow pistol, Hunting bow)
	* Renamed "Reflex bow" to "Wooden bow" and "Straight bow" to "Iron bow"
	* Fixed charpanel toggle playing generic panel toggle sound instead of specific ones
	* Fixed hotbar slot change and item crafted sound effects not played
	* Center and Close buttons no longer disappear below the map
	* Alchemy Stand now has a scrollbar and it can be scrolled with mouse wheel, too
	* Dyeing Stand now has a scrollbar and it can be scrolled with mouse wheel, too
	* Searching in Cube resets category icon to ALL
	* Game version in main menu now shows also current update name
	* Rudder is animated even after loading a game, where you are controlling a ship
	* Fixed anchor switching
	* Items can be dragged from container to inventory
	* Dragging items from inventory onto another item in container no longer breaks the container
	* Character does not start punching after equipping item via lmb

	* Added weather system. In this update you will be able to experience, based on your current biome, various types of weather. Please note that the changing weather isn't only a visual effect but also affects gameplay (fire sources get doused under strong rain etc.).
	* Added cars, car function and engines. Right now nothing is stopping you from driving your own cars! All you need is a chassis where you put one or more engines and a driver's seat. Of course feeding the engine with an appropriate type of fuel is also a good idea if you want your vehicle to move! For steam engines you can use wood, coal or charcoal, while ylandium engines are charged by ylandium power cells. Please note that all engines have a built-in dynamo, so you can even use them to power some devices like car lights.
	* Test your driving skills in the new Racing Track scenario! (available to download at the Workshop)
	* You can now attach engines to ships. The engines can also be used with large ships, where you can, if you have both installed, switch between s﻿ailing and being propelled by an engine.
	* Added "experimental" French and Dutch community translations. Good news for those speaking French or Dutch - the first version of community created translation of those languages is now available for you to try. If you want to do so, run the game with --translator (two hyphens) parameter, which will let you pick one of these "experimental" languages. If no problem with the translation is found, in the next update it will become available even without having to use the special parameter (we plan to add Russian language in the next update exactly the same way).

NEW FEATURES

	* You are not able to light fires in bad weather if they're not in shelter
	* You cannot sleep outside in bad weather - you will be woken up if you are already sleeping
	* New combat idle animations for melee attacks
	* New jump animation variation
	* New unarmed attack variation
	* Added bird idle behavior
	* Predators should now be more dangerous
	* Non-predators now flee from players (except for horses and crabs)
	* Animals should circle around the player when attacking them in a big group
	* Animals now reproduce again if their number drops down below a certain threshold, as they did in the old AI system
	* Called horse will wait for about 10 seconds after reaching player's position
	* Added shark corpse model
	* Real loot is shown when picking up items (when picking up rainforest plant, hint shows you actually pick 5x grass)
	* Placing an item in the inventory automatically unlocks its recipe
	* New "hit" and "animal gutting" particle effects
	* A new energy port focusing - if there is no port under the mouse cursor, the nearest port on the focused entity is focused
	* Added preview energy ray between energy linker and focused node
	* You can charge the mining drill in the world (place ylandium cell into hotbar and use it on a drill)
	* Increased building block yield from logs (you will get more building blocks from logs now)
	* Added sounds to big ships (sails open/close, loops, waves when speed up/down, sails and waves loops)
	* Robustness improvements to server monitor and monitor-server communication
	* Server instance logs are now saved under <Documents>/Ylands/ServerMonitor/ServerLogs/<servername>\_server\_process\_log.txt
	* Hiding environment and player temperatures in debug panel
	* All vehicles are spawned without steering wheel now
	* Trigger zones have new option in "Is triggered by": Player role
	* Raised overall speed of ships
	* [Editor]: added new Game logic, "Play Area", which can be used to constrain a loaded area (mostly usable on scenarios like Sky Arena, Racing Track - you will eliminate loading and unloading blocks by proper usage of Play Area GL)
	* [Editor]: added GO HERE action into context menu. It will move camera to selected objects. (HotKey [F])
	* [Editor]: you can listen to charge mining drill/fuel steam engine in editor. You can use "Perform action with an entity" to charge/fuel or deplete drill/engine

NEW ASSETS

	* Car Chassis
	* Large Car Chassis
	* Small Ylandium Engine
	* Small Steam Engine (3)
	* Car Driver Seat (5)
	* Car Passenger Seat (5)
	* Car Front Mask (4)
	* Car Trunk (3)
	* Car Back
	* Car Body Part (6)
	* Coal Basket
	* Charcoal Basket
	* Wooden Ladder
	* Tall Wooden Ladder
	* Sandstone Blocks
	* Stone Blocks
	* Brick Blocks
	* White Brick Blocks
	* Marble Blocks
	* Marble Pillars
	* Wooden Blocks
	* Log Joint
	* Striped Blocks
	* Traffic Signs
	* Traffic Cone
	* Oriental Roofs
	* Bamboo Blocks
	* Shark Corpse
	* Winner's Wreath
	* Roasted Fish Meat
	* Raw Fish Meat

FIXES

	* You can drop items from the cube - droppable items indicated with green arrow; undroppable with red X
	* Adding multiple unstackable items from cube adds correct number of items
	* Dragging items from a container now automatically switches other tab to Inventory
	* Searching in inventory/crafting/cube switches tab to All automatically
	* Fixed boat animation while holding rudder
	* Drilling progress bar is removed
	* Hints for picking up items added while player is mounted
	* Leather sheets stack the same way as paper sheets
	* You are able to build fences again
	* Added inertia to throwing grenades and shooting bows (projectiles will inherit inertia from the player)
	* Empty notes will not change to the "written" version when no text is entered
	* Fixed text bubbles showing in wrong position
	* Fixed massive FPS drops after cutting down a tree
	* Animals no longer destroy ripe bushes and trees, they harvest them instead
	* Fixed animals trying to kill players even with creator cube equipped
	* Fixed predators not wanting to go near food if there was no fire nearby
	* Fixed penguins not wanting to eat fish
	* Fixed animals not eating properly (in a way that for example eating a fish would spawn fish meat or eating a banana would spawn seeds)
	* Fixed animals not being woken up by noises
	* Animals will not eat food from trees anymore
	* Animals will not climb incredibly steep slopes when hunting players anymore
	* Fixed being attacked by animals that cannot reach you (for example by Mutated animals in caves under players)
	* Animals shouldn't get stuck in each other that much now
	* Birds should fly in circles now
	* Fixed birds getting stuck in trees when trying to fly through them
	* Fixed animals trying to find a path through closed doors and gates
	* Reduced the distance the animals flee from danger - previously they would be able to flee across the whole yland
	* Fixed ZZZ particles appearing hundreds of meters away from the sleeping animals
	* Fixed animals being hurt only by entities, not by other possibilities
	* Fixed a case where an animal would wake up from being dead and stop doing anything at all after loading a save
	* Fixed sliding animal corpses
	* Land in Make New Yland updates properly when changing biomes
	* Breath bar no longer appears when you're immune to drowning
	* Interaction hints display properly when using flying potion
	* Fixed wrong hints while sitting/lying with propeller pack
	* Fixed bamboo chest sounding like ocean waves when being opened
	* Saguaro cacti should be moving in the wind again
	* Player now starts knowing how to craft a wicker basket container
	* Fixed inconsistency in green and red roof recipes
	* Head feathers give you feathers upon breaking
	* Sandstone chunks give you more sand upon breaking
	* Wooden raft doesn't unlock together with bamboo raft anymore
	* Fixed bugged charging stations on ships
	* Melon head potion doesn't need as many melons now
	* Spikes are now crafted into the scene and are not pickable
	* Fixed falling through a pile of items stacked on top of each other
	* Fixed being able to do infinite towers of sand/gravel from only one piece
	* Trigger zones with Perform option set to "Do not fire if another object is in the trigger zone" did not work correctly
	* Text in search field is no longer shared across workstations
	* Fixed UI sometimes displaying wrong inventory item changes
	* Reduced FPS drops when loading new terrain
	* Wrong text when hovering over "Host a game"
	* Fixed a small Earth visible in the background when creating a new Yland
	* Added missing hint for Continue option in main menu
	* Fixed an error that caused the game to freeze when exiting Configure Panel in Editor
	* Leaving vehicle controls caused by ragdoll will no longer keep player in ship controlling mode
	* Fixed player being spawned underground in rare cases
	* Fixed breaking the game when respawning as a new character in First person view
	* Fixed buttons that were completely covered by a white overlay, and highlighted when using mouse
	* Fixed being unable to free yourself after getting stuck in a bear trap
	* Fixed spawn entity action in Editor
	* Improved navigation for on-screen keyboard - left on leftmost key now selects the rightmost key
	* Entities you cannot interact with are not highlighted anymore
	* Fixed respawning as a new character in Wild West breaking the game
	* Fixed progress bar sometimes missing during specific actions
	* All light sources will shine in the main menu now
	* Removing option to play specific sound from a set in the Editor
	* Show message action did not work with short messages
	* Particle effect game logics have preview in Editor
	* Particle effect game logic orientation was not taken into account
	* Small targets in Fun Fair were difficult to hit
	* Projectile trigger zone in Ylander Jones did not work as expected
	* Default orientation placed vehicles in the same heading as a player
	* You shouldn't be able to control vehicles placed upside down
	* Mouse sensitivity now goes from 0 to 10 instead of -5 to 5. That also fixes wrong behaviour with negative values
	* Weapons: Muzzle flash effect is shown on all barrel ends
	* Fixed wrong delay for crossbow reload animation
	* Character won't hold items that are in placing mode anymore (in FPV mode)
	* Arctic rabbit renamed to Polar rabbit
	* [Editor]: Camera movement is faster
	* [Editor]: Camera movement when scrolling with mouse wheel did not work correctly

	* Ylands Workshop
	* You can access it through Ylands.net or via shortcut at Ylands.com
	* With the exception of the Explore and Creative games (that are still in the game) all games are available to download in the Workshop now
	* Once you log in, you can subscribe to games and compositions (mods will be added later). More info here.
	* When you subscribe to a game, you'll find it in the list of available games the next time you launch Ylands
	* When you subscribe to a composition, the next time you launch the game you'll find it under a new tab in the Editor
	* You can rate and report both games and compositions
	* At any time you can unsubscribe from games or compositions - they will disappear from your list (to get rid of them altogether you'll have to manually delete them)
	* More games and compositions will be added later
	* This is just the ALPHA version as a first iteration, feedback is appreciated to improve it!
	* We encourage you to upload your own creations! :)
	* AI has been reworked from scratch, fixing a lot of issues related to animals (new ones might arise)
	* Multiplayer now supports up to 10 players
	* New respawn system. Current behavior if you die in Explore:
	* You click on "Respawn": you will spawn with the same character (you will know recipes, you will still own your horses) on the last yland you occupied (nearest one if you die in the sea)
	* You click on "New character": you will spawn with a fresh new character on the first yland your first character spawned
	* When reversing, all vessels have significantly lower friction with whatever is underneath them. If you happen to get stuck with your big ship by forward sailing into shallows, you should be able to leave by reversing out of there. This has the disadvantage that if you reverse into shallows (which is even easier due to lower hull friction while reversing), you will get stuck there for sure.
	* Adjusted camera alignment logic for vehicles and mounts. By ALT you can switch between the 'default' and the 'free' modes.
	* The default camera follows the direction of the controlled object
	* The free camera is like the default one, only after moving it it doesn't realign automatically

NEW FEATURES

	* Character now emits a faint light in dark areas (visible only to the controlling player)
	* /unstuck console command now has three options
	* a - align with terrain (it does not take entities into account)
	* b - pick a likely safe starting position on the beach of current yland (different for every unstuck call)
	* r - pick a respawn position for this scenario
	* Added new game Rating and Reporting functions in the escape menu
	* The Basic panel of the Feedback Tracker has been removed, as it proved to be not as useful as the Advanced panel. You are still welcome to provide feedback using the advanced panel!
	* Idle animations
	* Smoother idle animations transitions
	* Animation for turning mounted player when aiming
	* Horse dies faster, in a more humane way
	* Improved calling horses
	* Animals can be waken up by sounds now
	* Animals will now fear campfires
	* Starving players and players affected by extreme temperatures will now lose health much slower
	* Raft can now be moved very slowly even on land
	* You can now stop autorun by pressing forward/backwards key when on foot
	* Pickaxe, spade, shovel, annihilator and terraformer will not show any progress bar
	* Planting seeds now takes significantly less time
	* Drying rack removed from the cloth crafting chain, making cloth crafting easier
	* Generating of veins was redone into new better system
	* Added console commands for emotes (/dance, /facepalm, /threaten, /wave)
	* When dragging equipment from character, other panels will automatically switch to inventory
	* Inventory now opens as default upon pressing Tab, instead of Crafting
	* When crafting/breaking with full inventory, items are dropped into scene
	* Map now opens with a click, not holding the mouse button
	* Building fire on a burnt out campfire turned to ash now consumes wood pieces
	* [Editor] Game logic "ownership". You can see ownership of objects when you hover with mouse above them

NEW ASSETS

	* Fourth substitute maritime Flag
	* Bone Needle
	* Iron Needle

FIXES

	* [Ships] Fixed ship behaviour when moving forwards and backwards
	* [Ships] Ship won't stop when you let go of the helm
	* [Ships] When you destroy the helm, the ship will stop
	* [Ships] Items won't fall through the ships anymore when you drop them on it
	* [Ships] Ship's warning hints are now properly translated
	* [Ships] Player moves properly with the ship after taking control of a cannon
	* [Ships] Ship rudder now animates properly when steering the ship
	* [Ships] Logging out when controlling the ship will not break the game anymore
	* [Ships] Animals present on board of the ship will not tip it over anymore
	* [Ships] Animals won't slide on a moving ship
	* [Ships] Player won't slide on a moving ship after getting up from sleeping pad
	* [Ships] Chairs, beds and sleeping pads now work properly on moving ships
	* [Ships] [Multiplayer] Other players than the driver should properly move with the ship
	* [Multiplayer] You won't get stuck cancelling the password form when joining a server
	* [Multiplayer] You should again be able to join a game hosted on dedicated server
	* [Multiplayer] Fixed player condition screen indication after healing on client side
	* [Multiplayer] Fixed horse never waking up from sleep
	* [Editor] You can hide vegetation again
	* [Editor] Some catalogue content was outside of the screen
	* [Editor] Added Save As option under File in menu bar
	* Building is now not possible while riding a horse
	* Placing mode is now accessible again after death on the horse
	* Volume of tree falling has been readjusted
	* Player with empty hands won't hold last active item anymore
	* Fixed grain plant to form clusters again
	* Tamed horse will never shake the player off
	* You are able to craft leather out of panther and puma hides again
	* Set up character limit for explore games so it doesn't exceed windows filename length limit
	* Standing up from chairs will not damage or kill the players any more
	* Fixed holes in Sky arena map
	* Hotbar doesn't disappear after dying while reading a book
	* Inspecting items while in an open chest no longer closes the chest
	* Upper body animations are interrupted by player's death now
	* Taking crafted items from a workplace with full inventory now displays error message
	* Feedback text is now reset after you send feedback
	* Fixed wrong names of highlighted entities while flying via potion of flight
	* You can quickly switch through colour variants of items in placing mode
	* Campfire sound should now be muted properly when you set volume to 0
	* Workstation panel should show correctly after adding items to craft, saving and loading
	* Hotbar items are no longer too large when you select a new character after you die
	* Screenshot names now use 24h format
	* Character equipment in starter scene is again properly coloured
	* Creator Cube and potion light emits light around the player again
	* Catalogue is no longer accessible after you drop Cube or die
	* Dates of created games are now properly translated
	* Fixed crash related to changing terrain under fluid
	* Water animals should no longer walk on terrain
	* Animals should now sink into the water when you drop them on it
	* Marine animals now properly fall down when spawned in the air
	* Animals will not try to kill players equipped with the Creator Cube anymore
	* Fixed a bug where an attacking animal would only follow the player, but not attack
	* Fixed a bug where animals would start twitching when coming near a player to attack
	* Fixed animals getting stuck when player is nearby
	* Fixed predators threatening, but not attacking players
	* Fixed predators not knowing what to do when attacked by a player with the cube
	* Fixed predators losing interest in player when he sits or lies down
	* Baits are luring animals again
	* Fixed building blocks having wrong collision structure in various rotations
	* Fixed oxygen meter showing wrong values after loading the game
	* Autorun no longer persists after death
	* Players sleeping on a raft should not get attacked by sharks anymore
	* Fixed missing terraformer in funfair scenario
	* It's no longer possible to mount horses while caught in a trap
	* Potions last the correct amount of time now
	* Hotbar broken item red indicator works properly after repairing a broken item
	* You will not drop your equipment and inventory after death in creative mode
	* Energy powered light sources shine brighter in the dark
	* Fires are brighter and shine properly in the fog
	* Sticks and bushes on the ground can be lit and turned into campfires again
	* Fixed rabbits getting stuck in idle animation
	* Tamed horses now follow player when called and no longer flee from their masters
	* Blank papers are now stackable
	* Player emotes interrupt when interacting with things in the scene
	* Removed splashing sounds from Sky Arena
	* Fixed swapped gamepad axes for third person camera movement

	* Sleeping - Players are now able to sleep (until now only the sleeping animation was played) in both beds and sleeping pads/bags. After you think you've had enough sleep you can wake up, and in the meantime your wounds will be healed. Take into account that in order to be able to sleep you need to be on a flat surface and not surrounded by predators
	* Writing and reading - The decorative books in the game are now filled with content and you can also write your own short notes (as long as you have something to write with in your inventory). To make your texts more interesting, you can make use of some rich text tags
	* Added first iteration of the new Main menu (some parts are still work in progress)
	* Originally, with the exception of weapons, all the objects dealt the same amount of damage when being held by the attacking player. Now the damage differs based on the essence of the item (so attacking with grass in hand does damage close to none etc.)
	* Changed version numbering to give players a better idea of how far we're from 1.0 - this one is 0.3, the next one will be 0.4 etc. We are still counting the updates though, this one being update 23

NEW FEATURES

	* Tutorial yland no longer starts automatically after the game has been started for the very first time
	* Codex hints alerts are now shown on all ylands, not just the tutorial one
	* Repositioned HUD GUI elements based on feedback
	* When clicking a mouse button, it takes shorter time (it has been increased from 0.2s to 0.35s) for it to take action
	* Now fog appears in the evening, during the night and in the early morning (how much and how often depends on the biome in question)
	* Forage has been removed from the game, being replaced by grass
	* Adjusted number of maximum stacks for various objects
	* Rocks added to all regions
	* Modified savanna colors
	* The amount of horses and magic bushes was lowered on all types of islands
	* Player's character now starts slightly hungry
	* Player's character gets hungry faster
	* Players now lose HP much slower in cold/hot areas
	* Removed cooking pot from the game (last remaining workstation upgrade). Players' workstations with cooking pot installed will disappear
	* Removed Polar explorer role from Explore scenario
	* While in placing mode you can interact only with not hardened objects (based on feedback from players interacting with objects in the world while trying to place something)
	* You can interact with a pile of ash after a burnt out campfire again (take out food, use wood to build fire again)
	* All containers have now written "CONTAINER" in the description for easier visual identification
	* Trees now drop logs in a visually more appealing manner
	* Trees now drop more logs, proportionate to their size
	* New swimming and mounted horse animations
	* Character jump animation redone
	* Character idle animations polished
	* Refined swim and raft animations
	* Player can't feed horse again when the feeding animation from the previous action is still playing
	* Reduced horse name length to 75 from 150. The game will ask again for a name if the user clicks Cancel in the screen asking them, whether the submitted name is correct
	* New ambient sounds added
	* New player footsteps sounds added
	* Unstuck command now also resets character's velocity
	* Improved LOD system of building blocks (they should LOD more consistently). LODed objects will no longer stay in semitransparent "dithered" state
	* Game configuration saving and loading is now more robust
	* Removed some of the obsolete/not used actions from advanced game options panel
	* Players can now exit the Main menu via ESC
	* Players can now name their ylands in any type of game they start
	* Now all MP games are visible in the list and players are asked for a password (if the game is locked) after they try to join
	* [Editor] Added 3D game logic objects (you can see them by default in the character mode)
	* [Editor] Added "Heal" action to "Perform action with entity"
	* [Editor] Added "Spawn entity" action
	* [Editor] Ships can be anchored

NEW ASSETS

	* Pencil
	* Quill and Ink
	* Blank Paper Sheet
	* Blank Leather Sheet
	* Books (17)
	* Candelabrum
	* Baroque Stone Blocks (17)
	* Baroque Wooden Blocks (2)
	* Sleeping Pad
	* Bamboo Sleeping Pad
	* Grass Sleeping Pad
	* Sleeping Bag
	* Small Rocks (3)
	* Medium Rocks (3)
	* Busts (8)
	* Medieval Banners (5)
	* Medieval Decorative Shields (5)
	* Medieval Signs (7)

FIXES

	* Players should no longer hit horse when trying to feed him
	* Fixed particle and sound when feeding horse
	* Improved player focus in 3rd person camera (it should be much easier to focus interactable entities)
	* Vastly shortened the freeze on subsequent openings of catalog/crafting/inventory panels. Catalog filtering is now asynchronous
	* Sitting/Lying will activate an empty hotbar entry (prevents unexpected interaction with item specific modes)
	* Character cannot switch hotbar slots while sitting/lying
	* Fixed character not always having the item in active hotbar slot in hand
	* You will equip to dynamic slot from detail view if you have full hotbar (it used to display just a warning)
	* Fixed particles from hotbar shown over the codex pages (hotbar now hides when Codex panel comes up)
	* Fixed catalog item staying in character's hand after losing catalog access
	* All UI panels (except for 'You Died') are closed when local character dies
	* Crafting panel: Recipe products descriptions are shown in hints. Ingredient hints use localized name instead of internal name
	* Several overflowing texts in panels (languages other than English) fixed
	* Trying to control a machine in water now displays a warning instead of simply doing nothing
	* Player can't shoot from the (invisible) firearm under the water anymore
	* Loaded crossbows are shown as drawn in world and when equipped (not yet in hotbar though)
	* Fixed several issues with ammo count for weapons sometimes not being refreshed correctly
	* Cannons and weapons are able to use ammo from Creator's Cube again
	* Camera no longer turns black when the view is obscured
	* Field of View value 55 won't bring third person camera into epileptic seizure anymore
	* Fixed the issue where the camera could be turned upside down under some circumstances
	* You are no longer able to rotate dead character in main menu
	* State effects no longer accumulate while character is dead
	* Rotation during mounted free fall is forbidden now
	* Multiple anchors on the ship are not allowed anymore
	* Mutated penguins now attack the player
	* Fixed horse being stuck in looping death animation
	* Fixed the issue when after dying on horseback and respawning the character couldn't' move
	* A rotating raft won't spin forever after leaving it anymore
	* When you die in control of a ship respawn window now pops up
	* Character step particles and sounds now play also when walking on entities (e.g. walkway paved by stone blocks)
	* When a load point is high above sea level, only 3 horizontal slices at sea level are loaded instead of the entire column block up to character elevation
	* Game is no longer started before all terrain/water tiles are generated around the player
	* Saves backup feature now properly leaves only 5 latest backups. This means the common situation, where it would not delete everything it should have and the backups folder would be gradually increasing its size after each update, should no longer be happening
	* Decals and fog are now properly rendered when controlling a machine (catapult/cannon)
	* Prewarming character panel GUI objects during initial Ylands scene load. That way, it does not freeze the game when opened for the first time during regular play
	* [Editor] Mouse wheel scrolling now works with game logic list
	* [Editor] Game logic name is now updated in GL list after it has been renamed
	* [Editor] Game logic selection is now synchronized with GL list on left panel
	* [Dedicated server] Fixed a bug introduced with the update 0.22, which was causing dedicated server failing to host games with character creation wizard
	* [Dedicated server] Server Monitor: Fixed some options and buttons not being disabled when they don't make sense
	* [Dedicated server] Server Monitor no longer fails to load scenario list if there are no saved games present
	* [Dedicated server] Server monitor can now be closed via X
	* [Dedicated server] Server Monitor: Fixed some buttons that were interactable at wrong moments, thus causing various acts of misbehaviour
	* [Multiplayer] Resolved an issue where loading overlay would never disappear after failing to connect to a MP session
	* [Multiplayer] Fixed most issues with catapults and cannons
	* [Multiplayer] Resolved an issue where the game would get stuck in Ylands loading screen after losing connection to host
	* [Multiplayer] Ylands host now binds its network socket to an arbitrary free port provided by system instead of a fixed port number
	* [Multiplayer] Introduced error handling for network startup failure
	* [Multiplayer] Clients now see explosives ignite particles and hear sounds
	* [Multiplayer] Fixed the issue with client failing to reconnect since he was still considered connected by the server

	* Codex - feeling lost? No more! Find a lot of useful information in our awesomely looking Codex. More topics coming soon! You can access it via F1 by default
	* Ships are now physically simulated. You can walk over them as you sail and they rock, shake when collide, or interact with the sea surface. They now have (by default) an anchor and a lever that controls it. Note that building on anchored ships is much easier than on ones that move.
	* Funfair scenario - a lot of fun Ylands activities on a small place

NEW FEATURES

	* Control schemes for rafts, boats, and horses were unified. Default keyboards/mouse controls are now always WSAD with mouse used to rotate camera
	* Code redeeming system implemented. Now it's possible to unlock specific items for players based on codes (e.g. as part of promotions during events like PAX, as a reward for helpful players etc.). Please note that any items given out to players this way are only visual variants of existing ones and they will never give players advantage over those who don't own them.
	* Discovering potions is now easier - if the tested ingredients make up any potion, exact number of each of those needed is shown
	* Additional batch of optimizations (object visibility, faster map processing etc.)
	* New polished jump and fall animations
	* Player character scale scaled down slightly to exact 1.0 in order to make external modding easier
	* A lot of sounds are newly exposed for players to use in Scenario editor
	* Improved Main menu scene <-> game scene transition time and smoothness
	* Smoother horse swim transitions
	* Introduced the first batch of redone horse riding animations
	* New horse turning on spot animations
	* New mounted horse idle animation (horse head is not obstructing player's view)
	* Horses now turn faster
	* Specific audio environment is now enabled when entering caves
	* Improved gamepad controls for various ingame panels
	* If you force a controller through Configure/Controls/ActiveController, the change will happen immediately after closing the dialog.
	* Additionally:
- The option to force gamepad is not presented in the dropdown unless a gamepad is connected
- If gamepad is disconnected while gamepad control is forced, the control switches to keyboard and controller mode to 'automatic'

NEW ASSETS

	* Funfair Banners (13)
	* Anchor lever
	* Energy gate (NOT)

FIXES

	* Fixed Sun, Moon and stars not being visible in the sky
	* Removed obsolete 'Visual distance slider'
	* It is no longer possible to build on falling objects
	* Evil genius' yland is no longer marked as favourite automatically
	* Fixed incorrect time of day set in Main menu under some circumstances
	* Fixed issue where players were able to place dirt, sand etc. right in the air with Terraformer
	* Gun no longer disappears from player's hands after shooting from a cannon
	* Fixed cannon crosshair disappearing when operating the machine with an item in player's hands
	* Fixed machines forcing FPS camera mode incorrectly
	* Fixed erroneous focus when controlling machines
	* Horses no longer climb over walls
	* Fixed mishap event while mounted
	* Fixed small issues with the horse movement
	* Fixed player position relative to ship rudder to align rudder steering animation
	* Fixed localization and hiding of the message box shown after losing connection to host
	* Energy Streams are now properly updated when the nodes are moving. Ports that are not in the same storage (e.g. the same boat) cannot be linked
	* Greatly reduced spread of items dropped from destroyed entities
	* Fixed several issues related to dropdown lists
	* [Dedicated server] Fixed unclickable parts of Server Monitor
	* [Dedicated server] Fixed dedicated server not starting when there is an existing saved game associated with a no longer existing scenario
	* [Dedicated server] Fixed infinite map loading when running a dedicated server
	* [Dedicated server] Server Monitor: Fixed restart/stop buttons not working properly
	* [Launcher] Launcher now works properly in 1366x768 and 1369x768
	* [Gamepad] Fixed issue where players were not able to access all skin colors in Character creation panel
	* [Gamepad] Fixed issue where highlight outline sometimes got disconnected from slider handle
	* [Gamepad] Players can now scroll the Cube catalog with analog stick
	* [Gamepad] Fixed incorrect gui elements highlighted when switching tabs via LB/RB
	* [Gamepad] Fixed crosshair moving down instead of up while shooting
	* [Gamepad] Horse riding has now valid gamepad buttons set by default
	* [Gamepad] It is now possible to rename ylands with gamepad
	* [Gamepad] It is now easier to access 'Take all' button in Container panel
	* [Gamepad] Onscreen keyboard no longer overlaps feedback panel
	* [Gamepad] It is now possible to write passphrase and search for a game
	* [Gamepad] It is now possible to navigate through Basic feedback form
	* [Gamepad] It is now possible to zoom and rotate in item detail view
	* [Gamepad] Question marks are no longer shown as hotbar shortcuts
	* [Editor] Fixed selection being blocked by hidden terrain

	* Cave complexes. Some are big, some are small; some of them have both an upper and a lower level; some have entrances leading to the surface, some don't. You'll be able to find various interesting resources in the caves (right now gold doesn't have a real use, but it will play an important role soon!), and most of them contain mutated animals, which tend to be stronger at the lower level. Reminder: caves will only appear in newly generated games.
	* New first person camera animations
	* A mining drill that uses (rechargable) ylandium power cells and can be charged at a charging station
	* Dedicated server support, that allows players to host their games. All the info here
	* [Multiplayer] Explore mode can now be played in multiplayer
	* [Multiplayer] Multiplayer mode is not restricted to ylands of size 1 anymore

NEW FEATURES

	* New user friendly terraformer GUI (two modes - in-game/Editor)
	* Introduced additional support for gamepad (e.g. entering texts via virtual onscreen keyboard)
	* Power helmet has now active spotlight
	* New animation for character freezing
	* Items that have been put as shortcuts into the hotbar now display a corresponding indicator in the inventory panel
	* Trees now show how much they have been damaged by chopping
	* Sulphur and Saltpeter veins have been moved to caves and can no longer be found on the surface
	* Game audio improved (WiP)
	* When you light fire-based workstations, they now transition to full burning state instead of slowly burning state
	* Items are crafted even in slowly burning fire-based workstations
	* Heated iron ingot removed from the crafting chain, all affected recipes now require regular "Iron ingot" instead (remains in the world of players who have it saved, they can easily convert it to regular iron ingot through the crafting menu)
	* Blacksmith Forge and Anvil merged into one workstation - Blacksmith Forge, where all iron related items will be crafted. Old forge and anvil have been preserved due to backwards compatibility, but they don't show up in the catalogue, cannot be crafted and cannot craft new items. Player can destroy obsolete workstations with one hit and they will get back the necessary ingredients to build a new workstation
	* Player role can now be selected at the Character creation panel
	* Ability to show/hide character clothing at the Character creation panel
	* Removed the panel allowing players to select whether they're creating single or multiplayer game as a first step in order to make new game creation more straightforward. This panel is accessible in-game (when a new game is created via Host Game button, the panel is shown automatically as the game starts)
	* Some animals' bite can temporarily reduce character's speed
	* Ylands with no land (e.g. Sky arena) have now constant base temperature of 20°C

NEW ASSETS

	* Mining Helmet
	* Mining Drill
	* Flashlight
	* Ylandium Torches (3)
	* Mutated Wolves
	* Mutated Bears
	* Mutated Leopard
	* Mutated Penguins
	* Mutated Wolf Alpha
	* Mutated Bear Alpha
	* Mutated Leopard Alpha
	* Charging Station
	* Ylandium Crystal
	* Ylandium Dust
	* Cave Mushrooms (20)
	* Clay Dishes (11)
	* Skeletons
	* Ylandium Power Cell
	* Ylandium Power Pack
	* Small Ylandium Power Cell
	* Mutated Bone
	* Expert Tools
	* Gold Ore
	* Gold Ingot
	* Blacksmith Forge (New)
	* Puma
	* Panther
	* Puma Hide
	* Panther Hide
	* Toadstool Hat
	* Boletus Hat
	* Rocks (12)
	* Stalagmites (8)
	* Stalactites (2)
	* Cave Plants (5)
	* Quartz Crystal (2)
	* Quartz Crystal Dust (2)
	* Crude Ylandium Sword
	* Mastercrafted Ylandium Sword

FIXES

	* Fixed several poor sounds/sounds with absurdly high volume
	* Fixed issues with ship turning incorrectly while moving backwards
	* Ship being moved backwards is no longer affected by wind
	* Removed some of the items that were meant to be just aesthetic but players expected them to have some use (rope, paddles, and horse collars)
	* A trapped horse can't be recalled by the player
	* Fixed horse getting stuck sometimes when being recalled by the player
	* Player can no longer mount dead horses
	* Stats and hints should now be properly updated while riding a horse
	* Fixed horse speed not matching its animation at times
	* Eating chocolate blocks lowers hunger level
	* Hardened tombstones don't get highlighted anymore
	* Ylandium torches can no longer be stacked
	* Replaced some lower quality icons in GUI
	* Fixed broken sorting games by date
	* Fixed several buttons displaying incorrect hint
	* Fixed issue with container showing incorrect name
	* Fixed several problems with panels/items overlapping or protruding in a wrong way
	* Fixed missing numbers in item slots in Alchemy workstation
	* Fixed key used for making item favourite not working
	* Improved description of some special abilities granted by some of the items
	* Fixed inventory scrollbar states not resetting properly
	* Fixed incorrect value shown when Master volume was set to "0"
	* Improved alphabetical sorting of games and scenarios
	* Fixed first entry in Editor's catalogue list being sometimes obstructed by other GUI elements
	* Fixed regions on Globe model not being translucent at times
	* Fixed issues where needed/generated amount of energy wasn't shown when focusing an energetic item with Energy linker active
	* Reworked how gamepad worked with keybindings settings panel
	* Fixed several gamepad-related issues
	* Player doesn't take any damage when trial time-out panel is active
	* Fixed size not being shown for some objects in catalogue/inventory/crafting
	* Fixed incorrect size shown for some objects in catalogue/inventory/crafting
	* Fixed an issue where it was impossible to gut dead animals
	* Adding terrain with terraformer in the air should be more user friendly now
	* Fixed some texts not being properly localised
	* Fixed an issue where Detailed view sometimes showed the previously displayed item's name

	* North Pole factory scenario
	* You can now eat building blocks made of edible materials (remember these words when playing the scenario!)
	* Cooldowns on various actions (eating etc.) have been temporarily disabled (until we are able to replicate and fix a related bug reported by players)

NEW FEATURES

	* Added support for translators. For languages that are currently being translated by the community we provide specific tools to help them with the process. In order for these tools to work (to be able to select other than "core" languages) the launcher needs to be run with "-- translator" parameter (please note that quotation marks should be removed and there are actually TWO hyphens without a space between them, not one). Currently this is available for French, into which the game is being actively translated
	* Improved hover animations

NEW ASSETS

	* Present Box
	* Googly Eyes
	* Ladder
	* Toys
	* Pet Rock
	* Frost Weapons
	* Arctic Rabbit
	* Arctic Wolf
	* Carrot (Nose)s
	* Chocolate Blocks
	* Green Wood Blocks
	* Piece Of Coal
	* Red Brick Blocks
	* Shipwreck
	* Submarine Wrecks
	* Teacups
	* Wrecked Bamboo Raft
	* Marble Blocks
	* Santa Armor
	* Santa's Staff
	* Green Festive Pillar
	* Wooden Box
	* Sleigh

FIXES

	* Fixed issue where saving the game while resting on a chair or a bed could cause a loss of data
	* Boats won't fall under terrain when placed too low anymore
	* Animals and characters on board ships or rafts now behave properly when the vehicle is destroyed
	* Fixed obsolete hints visible when controlling the catapult
	* Removed catapult control hint while flying via Flying potion
	* All terraform hints are hidden while in catapult mode
	* Terraform gizmo is now disabled when players perform any action
	* Players can terraform while sitting on the horseback
	* Catapult can no longer be focused while riding a horse
	* Player can consume food or potions while riding a horse
	* It is no longer possible to respawn in scenarios where it is not allowed
	* Fixed issue where animal skeleton models could be broken when being dragged
	* It is now possible to be teleported even when caught in a trap
	* Sails no longer highlight when being focused
	* It should be more easy to come by iron veins now
	* Fixed gamepad inverted controls not working properly
	* Player can no longer dig while riding a horse
	* Out of ammo warning is now shown only when the player is trying to shoot
	* Fixed issue where switching to free camera made player stand up from a chair or a bed
	* Fixed Hold text being shown over control icon
	* Hints are now correctly shown even for objects that had two interactions triggered by clicking and holding primary button

	* Oh, and this time I'd recommend having the music on when launching the game :)

HIGHLIGHTS

	* Large and customizable ships
	* Small and large cannon - you'll be able to shoot them as long as you have cannon balls in your inventory
	* New (mostly MP) scenario: Buccaneer Bay
	* Players can now find Random encounters even at the sea, marked by floating debris. Please note that some may be located too deep for the players to get to them without specific water-breathing items.
	* Every time the player dies now a new panel is shown giving players options based on the current scenario. They can exit the game to the Main menu, Respawn, or Respawn as a new character. In Explore scenario dying now results in the player's items being dropped on the ground next to their corpse (where others can claim it) with items getting some damage. Players respawn at the starting point so if they want their inventory/equipment back, they need to get to the place where they died
	* Due to some optimizations incompatible with the old code the content of maps that players have might have been cleared
	* [Launcher] Fixed the "deleting directory ../tmp/ failed" error users with Avast have been getting (you will have to either reinstall the game or download a new setup)

NEW FEATURES

	* Characters can be now randomly generated and rotated in the Character creation panel
	* Hearts indicating players' health now disappear gradually, making even the small damage dealt to players more obvious
	* Added hints into the descriptions of items that can be equipped, containing information about slots where those need to be put
	* Players are now able to see the selected scenario's Respawn rules
	* Some actions are now on cooldown
	* Groups in catalog now have more accurate names and images
	* LMB clicking an item in a container now moves it from the container into the inventory instead of showing the item detail panel (the original behavior was found to be confusing to many players)
	* Crafting panel can now be opened with a dedicated key (default: O - please note that if the default key doesn't work for you, you may need to reset the keybindings or set it manually)
	* Specific building blocks (oriental, the ones used in the Wild West scenario etc.) can no longer be crafted (as they were not used this way and made the crafting system needlessly bloated). They can still be placed in the level from the Catalog or via Editor
	* Pressing Toggle Inventory key now only closes the Character panel when the Inventory tab is active, otherwise it changes to the Inventory tab first
	* No level sounds are played in the editor (unless players switch in to the Character mode)
	* Existing games in the list can now be sorted either by date or name
	* Added icons to make it easier to notice the current Character panel mode (Inventory / crafting / catalog)
	* Games can now be renamed (via Advanced options accessible by clicking the game preview with RMB)
	* Added visual hints to make it more obvious that Game logic objects can be renamed by clicking their name in their settings panel
	* Mouse sensitivity can now be set in the configuration panel
	* It is now possible to separately invert Y axis for FPS/3rd person camera for gamepad and keyboard control scheme
	* Terrain in the level has no longer limited height and depth
	* In addition to animal hide the map can now be crafted from paper as well again
	* Propeller pack now flies faster
	* Iron tools are now more durable
	* Repair kits now repair 4x more damage than before
	* Number of seagulls flying among ylands has been reduced
	* Warmth factor on all clothes lowered - players should not die of overheating so easily
	* The bottom of the sea has been improved so that it feels less empty
	* If players end up in a situation from which they can't get out, they can use the command "/killself" to respawn (if possible in the given scenario)
	* [Editor] You can edit items in containers (by clicking on them with middle mouse button - this is just a work in progress solution and will change eventually)
	* [Editor] Added ID of edited entity/game logic to editing window
	* [Editor] It is now possible to set the volume specifically for editor sounds
	* [Editor] Added group editing
	* [Feedback tracker] Description text field now isn't scrollable and shows character count
	* [Feedback tracker] Feedback tracker now sends compressed (anonymous) game logs when the appropriate checkbox is ticked

NEW ASSETS

	* Ship Hull
	* Ship Helm (Wooden)
	* Mast with Sail
	* Large Mast with Sail
	* Plane Wreck (7)
	* Category:Shipwreck (7)
	* Bumblebee Cannon
	* Big Betty Cannon
	* Glass Window (3)
	* Ship Hull Aft
	* Ship Hull Fore
	* Rope Ladder
	* Coral (12)
	* Large Ship Hull
	* Wind Indicator
	* Pirate Shirt
	* Pirate Pants
	* Pirate Boots
	* Pirate Captain Jacket
	* Pirate Captain Hat
	* Soldier Pants
	* Soldier Jacket
	* Soldier Hat
	* Tricorn Soldier Hat
	* Sailor Shirt
	* Wooden Roof Block
	* Stone Window
	* Brick Blocks
	* Rusty Bell (2)
	* Broken Helm
	* Medieval Window (2)
	* Flags (69)

FIXES

	* Console is now closed after pressing Esc.
	* Grenades now behave more consistently (e.g. don't suddenly disappear into thin air)
	* Fixed the issue where many animals were generated at the exactly same spot at the start of the game
	* Players are no longer able to kill themselves while shooting up in the sky
	* Players won't kill a horse when shooting near its head while mounted anymore
	* Fixed stone crossbow bolt having a wrong model assigned
	* Player was able to spam particle effect when drinking potions
	* Improved various horse animations
	* Fixed players not being able to enter machines (catapults) anymore after they left them
	* Fixed bonfire being filtered as workstation
	* Fixed the issue where players were not able to enter crafting panel
	* Minor GUI tweaks
	* Several Multiplayer related issues have been fixed
	* Improved some of the Czech texts
	* Fixed ammo needed from "Ball" to "Musket ball"
	* Fixed interaction progress bar being shown even when it wasn't supposed to
	* Fixed the issue where players weren't able to scroll to see all existing games or scenarios
	* Improved readability of some GUI elements
	* Building block sizes in the inventory / catalog are once again shown with the size indicator
	* Updated some old GUI color schemes to the new one
	* Fixed the issue where cancelling out of the character creation in the Explore mode made players unable to use the basic island generation dialogue
	* It is no longer possible to search in the inventory while dragging an item
	* Escaping from a window with opened dropdown list will now close it properly
	* Fixed the issue where it was impossible to scroll game / scenario lists via mouse wheel
	* Fixed the issue where switching to the basic view during the preview refresh in the world creation panel disabled most of the advanced options
	* Fixed some of the GUI sounds not being played properly
	* Focusing items with ylandium lamp in hand should no longer be problematic
	* Fixed break and dismantle buttons not working properly at times or having misleading hints
	* Fixed unwanted particles when switching an energy switch
	* Fixed wrong loot from Brazier showing up
	* Fixed books not showing in hand
	* Fixed bug where players couldn't feed fire with flammable materials
	* Swimming animations have been improved
	* Fixed issue with steel arch blocks where you could not build around them and they could not be deleted
	* Fixed issues related to ship and raft placing
	* Projectiles should not get stuck in trigger colliders such as plants
	* Fixed explosive and crushing projectiles erroneously dealing damage twice
	* Fixed chain explosions not always working properly
	* Fixed the issue where the game would get stuck at loading when launching Ylands from a shortcut pinned at the taskbar from a previous version
	* Fixed the issue where after playing for a while dropped items fell through buildings
	* [Audio] Fixed the issue where current volume settings were ignored after leaving the credits panel
	* [Launcher] PLAY button now gets disabled upon clicking, thus preventing players from running multiple instances of the game at once
	* [Launcher] General code tweaks that should improve performance a little bit
	* [Editor] Drag and drop of duplicated objects sometimes did not work
	* [Editor] Teleporting (via move entity action) a player on a chair, bed, in a trap, on a horse, in a boat, controlling catapult should work now
	* [Editor] Combination of surface snapping and translation grid did not work correctly
	* [Editor] Drag and dropping by one axis in local coordinate system now works
	* [Editor] Picking a building block in the currently selected hotbar slot did not start placing mode
	* [Editor] Placing and deleting items in the inventory for players' roles can no longer break the dialogue window
	* [Editor] Escaping out of a logic properties window with an open list will no longer make it visible in another window
	* [Editor] Fixed Redo / Undo buttons not being highlighted at times where they should be
	* [Feedback tracker] Advanced feedback panel can now be closed with ESC
	* [Installer] Installer will now create Start Menu links properly
	* [Installer] Fixed wrong "Start In" shortcut property
	* [Random encounters] When you destroy the teleport switch on a random encounter teleport, it stops working now

HIGHLIGHTS

	* New Exploration Mode (instead of survival)
NEW FEATURES

	* Equippable items' tooltip now shows info about which equipment slot they belong to
	* Added reset hints button
	* Launcher now uses the same language that the player has set in the game (or system language, if they're running the launcher for the first time)
	* Added sounds for rowing, some animal deaths and harvesting
	* Added sounds for fires, doors and containers
	* Added sound of hitting glass
	* All veins redistributed over the climate zones
NEW ASSETS

	* Bamboo Raft
	* Wooden Raft
	* Boat
	* Captain Uniform
	* Map
	* Leather Parchment
FIXES

	* [Mutiplayer] You can now see where exactly the other players are aiming at with their guns
	* Animals don't wake up now when player is far away from them
	* All flora growth time is shorter now
	* Trees are not harvested for wood anymore, the new action is called "collect wood"
	* Target slot now gets highlighted when hovering over equippable item
	* Changing active panel to Crafting/Inventory/Cube resets selected filter category to all, resulting in less confusion
	* Animals won't attack players in vehicles now
	* Elevating to a water surface is much faster
	* You create your path in the first map in the hotbar (if you have more than one). You do not have to have the map as an active item, just in the hotbar
	* Map is now easier to craft (leather, not paper)
	* Out of ammo warning is no longer shown when equipping a gun that, while not having ammo in inventory, still has some ammo loaded

	* New scenario: Yland 17
	* New scenario: Sky Arena
	* Updated tutorial yland (players who played it before and would like to see the new tutorial hints can put /resethints into the console after starting the scenario)
	* [Editor] It is now possible to create levels without any terrain or water in them. It's also possible to build in the air
	* [Editor] It is now possible to edit even games in progress created from scenarios
	* [Editor] Character mode reworked. Now it is just a different camera view, it's not a normal game anymore. Now you can edit/move objects from different perspectives (1st and 3rd person views)

 NEW FEATURES

	* [Editor] Added the possibility to set some parameters of entities in the Editor (name, position, rotation, hp, max hp)
	* [Editor] You can now directly edit containers' content
	* [Editor] You can now directly edit initial equipment and inventory of specific player roles
	* [Editor] You can now set some other properties as well. You can match keys and locks, open/close doors, switch levers etc.
	* [Editor] Translation grid scale is now in simple units 1, 2, 3, 4, 5, 10
	* [Editor] Game logic objects are now sorted alphabetically in the list
	* [Editor] It is now possible to edit sign texts directly in the editor
	* [Editor] It is now possible to show/hide specific objects in the editor via layers. Hotkeys (numbers) can be used:
	* Terrain
	* Water
	* Game logics
	* Animals
	* Plants
	* Building blocks
	* Items
	* Accessories (other entities which are not animals, plants, building blocks and items)
	* Energy streams
	* [Editor] You can start dragging objects without selecting them first
	* [Editor] If you place something with double click, you will start editing it immediately
	* [Editor] You can start testing a scenario from the current camera position (F6)
	* [Editor] Grid object manipulation is forced when at least one grid item is selected (you can ignore it if you hold [V] key)
	* [Editor] Event listener can now be triggered by the player manipulating a specific type of entity
	* [Editor] Easily accessible Play button created in the lower right corner
	* [Editor] It is now possible to cause specific damage to entities via Game logic objects (Perform action with an entity - Damage)
	* The game now remembers the last character that was used and it's shown by default in the character creation panel
	* After eating, characters will now get hungry sooner than before
	* When starting a new game, the hotbar is filled with the first 8 items found in the inventory
	* Weapons and tools categories in the Character panel is merged into one, and the Plants category has been added
	* Tools are now more durable and less easily destroyed
	* Crafting of cloth takes 1/3 of resources that it used to
	* All containers have more slots now
	* Sewing kit is easier to craft
	* Leopard fur produces more leather
	* Stone and sandstone blocks have variations again
	* Players can now counter the horse trying to shake them off. When the horse is trying to shake the player off, the HOLD TIGHT tooltip appears. By holding [SPACE] this can be countered. The probability of falling is also based on the level of the horse's loyalty
	* Horse won't jump while standing still, instead a specific animation is played
	* Players can dismount the horse only while it's standing still
	* Horses tamed in the Editor will always act as normal friendly animals (will shake the players off for example)
	* Horse loyalty system changed: now you need to ride your tamed horse for an hour (real time) for it to become loyal
	* A called horse should spawn on the nearest coast (when the player is not so far from the land, in other case the horse should ignore being called)
	* The number of animals on the ylands has been raised
	* Animals are not afraid of torches anymore (this brought way too many issues in the game)
	* Eating action is now instantaneous
	* Feeding action is now instantaneous
	* Plant, Harvest, Fish, Treat wounds and Extract resin actions are now faster
	* The duration of lighting items with a torch and lighting a torch has been shortened
	* Lighting torch action now has a new animation
	* Characters now move left and right with strafing animation
	* Changed several animations of two handed weapons for a better looking two handed melee attack animation
	* It is now possible to chat during autorun
	* Catapult's strength bar has been moved higher, so it won't cover the forced fps mode tooltip
	* Free camera is once again bound to LEFT ALT
	* Added sounds for shooting bows and crossbows (only releasing the arrow)
	* [Launcher] Added special Welcome page
	* [Launcher] Launcher now supports localization - currently available in English, Czech and Spanish

 NEW ASSETS

	* Category:Bamboo Blocks
	* Blue Steel Stairs
	* Brick Blocks
	* Brick Stairs
	* Decorated Sandstone Blocks (2)
	* Energy Door
	* Roof Blocks
	* Hieroglyphic Blocks (22)
	* Marble Stairs
	* More Sandstone Blocks
	* Sandstone Stairs
	* More Category:Stone Blocks
	* White Brick Blocks (5)
	* Wooden Panels
	* Wooden Stairs
	* Stone Blocks (3)
	* Computer
	* Broken Computer
	* Shackles (2)
	* Pizza Items (4)
	* Blank Golden Key
	* Cat Idols (3)
	* Engineer Portraits (11)
	* Ylandium Sword

 FIXES

	* [Editor] Opening Game logic edit window and closing it could cause change of rotation/position of game logic in some cases
	* [Editor] It should be now possible to see the correct current state of energy beams even though time is frozen
	* Animals can now walk in shallow water again
	* Players can't dismount into the wall anymore
	* Fixed incorrect animation while swimming on the horse
	* Horse calling improved
	* Horse will never try to shake the invincible player off (player with the Creator cube equipped)
	* Player is no longer stuck in swim animation when killed on the horse in the sea
	* Mounted horse will now jump even while moving at the slowest speed
	* Destroying the catapult while drawing will destroy all items in the bucket. Next newly placed catapult won't contain items from the previous one anymore
	* Catapult now becomes transparent when blocking the view
	* Fixed issue where the character could stand up from ragdoll even after dying
	* Fixed camera going into a weird location for one frame when standing up from ragdoll
	* Ragdoll fall damage is no longer unreasonably low
	* Fixed potato plant fade transitions while the plant is growing
	* Fixed hay piles and hay bales so they can be picked up again
	* Improved jump and landing animations and states
	* Fixed issue with wrong animation while lighting things with a flint lighter
	* Player won't play digging animation forever after breaking the pick axe in the middle of the digging loop
	* Fixed issue with colliding animations when holding the mouse button and running
	* Fixed the issue where spike trap was playing piercing animation after placing mode was switched off
	* Two-handed swing animations are now more dynamic
	* Bow shooting animation improved
	* Fixed incorrect melee attack animation while holding bow
	* Tweaked character pose when sitting in a chair
	* Fixed an issue where player died several times during a long fall
	* Deactivating spikes and bear traps with ranged weapons no longer causes damage to the weapons
	* Fixed "fixed date" field not getting saved properly when creating a new yland
	* Characters won't keep swimming on the ground if they were diving on the coast
	* Small white sphere visible while placing is no longer visible
	* Light sources placed in the level no longer shine more brightly than the one held at hands
	* Ostrich is no longer possessed in the Editor
	* Players won't have the bow go through the chest when they stops running
	* Fixed an issue where animals would be always running away in fear when there were at least 2 open fires anywhere on the map
	* Fixed animals not running away after receiving damage
	* Land and flying animals shouldn't be falling asleep while in water
	* Fixed a problem where, if a tree got destroyed right in the process of creating a falling tree entity, the game would break on several levels
	* Players now shouldn't see energy used/required hint without the energy linker being active
	* Fixed/Improved loading transition screens
	* Fixed issue where free camera command parameters were not restricted properly
	* Fixed free camera not switching to daylight under some circumstances
	* Adding terrain under water should now work properly
	* Switching an active item while reloading the gun now interrupts reloading
	* Better indication of being out of ammo
	* Added a 0.3s long warmup time before the player can throw grenades (to prevent carpet bombing-like grenade throwing)
	* Only explosives with "Is ignitable on ground" checkbox ticked can be ignited now, thus preventing players from igniting grenades
	* Fixed issue where players weren't able to throw the last grenade from a stack
	* Potion particle effect is now shown only when the potion has been successfully drank
	* Players were unable to change some Yland Creation options if they had the Globe panel opened
	* Eating action has sound again
	* Lots of GUI fixes
	* Obsolete ylands video removed from the main menu
	* Ragdoll in MP should work properly on client side
	* [MP] Fixed map always opening on server instead of the proper client
	* [MP] Fixed energy switches not working on clients
	* [MP] Fixed catapult shots flying differently on client and server

	* And don't hold back! We are already used to crying ourselves to sleep :D

 HIGHLIGHTS

	* You can now see trees falling when you chop them, and they can also be chopped and cut into pieces while lying on the ground
	* Introduced first batch of traps that can kill or immobilize any creature
	* Implemented new tutorial hints system (WiP, disabled by default in the Configure panel)
	* Added new feedback tool accessible from the in-game menu
	* New free camera, allowing moving the camera over a specific path (more info here!)
	* Added new way of showing focused items

 NEW FEATURES

	* New "throw" animation
	* New "jump" animation
	* Spikes now cause damage whenever a player/creature runs into/falls on them
	* New random sites added
	* Premade scenarios can now be hidden in the scenario list
	* You can lie in an open coffin
	* Improvements to the third person camera, making the camera movement smoother
	* Added the console command "console 0/1" to turn off/on the console output
	* Less data is now sent when starting a MP game, resulting in the game starting faster
	* Terrain mesh is now generated faster
	* Added new game logic object: particle effect
	* Added open/close door event. You can now invert the current state of doors with script
	* Ylands setup file can be now launched with "-launcher-update=true" to skip the uninstall step (in order to only reinstall the launcher and keep game files)
	* The game version can now be seen in the Launcher file Properties (under Details tab)
	* [Editor] Show Message and Ask Player Question can have anonymous speakers

 NEW ASSETS

	* Bear Trap
	* Spike Trap
	* Wall Signs
	* Bush Knife
	* Carnivore Bait
	* Herbivore Bait
	* Flags and Banners
	* Brazier
	* Iron Hatchet
	* Wooden Letters
	* Woodsman's Axe
	* Woodsman's Hat
	* Woodsman's Shirt
	* Barbed Wire Fence
	* New Type of Lever

 FIXES

	* Several improvements to the visibility code, resulting in additional framerate improvement
	* Improved player's character idle animation
	* Fixed occasional issues with horse tail animations
	* Reworked/fixed horse feeding process
	* Fixed the issue where dying while riding a horse and having the Cube equipped could break the game
	* Horse will keep the speed for 2.5 seconds (instead of 0.5) after releasing controls
	* Tamed horse will stay still while focused
	* It is no longer possible to dismount a horse on the top of the wave
	* Fixed/improved mouse wheel input (hotbar item selection/scrollbars)
	* Catapults should now work properly in MP
	* Fixed issues arising when the character died while controlling a catapult
	* Catapult placing: askew check will be executed every 5 seconds, not every frame as before
	* Catapults can't be controlled if placed in water
	* Taking control over catapult now disables placing mode
	* Fixed issue resulting from switching between catapult control and editor
	* Placing the catapult in an unstable position is no longer possible, and a warning message is shown when trying to do so
	* Fixed the issue where destroying a controlled catapult could broke the game
	* You can now switch between FPS and third Person mode while controlling the catapult (FPS mode is WiP)
	* Entities (trees and so on) between catapult and controlling camera should be transparent now
	* If there is not enough space for the 3rd person camera while controlling the catapult, the FPS mode is forced
	* Objects can be now selected more precisely from the catapult's placing zone
	* It's no longer possible to operate a catapult while falling or flying
	* Fixed: using mounted player as catapult ammo breaks the game
	* Fixed: missing cloth textures in MP when players are standing too close to each other or one of them is using catapult
	* Cross hairs now shrink when shooting
	* Fixed: you can get your view obscured by building blocks and you can see under the terrain
	* Adjusted warmth modifiers on clothes and armors
	* Fixed the issue where players were dying in the tunnels in the Siege scenario
	* Fixed doors that could kill players in the Siege scenario
	* Fixed the issue where torches couldn't be extinguished
	* Fixed the issue where in some cases players wouldn't have to reload the gun
	* Reloading is disabled for already drawn crossbows
	* All weapons from the Cube will need reload now
	* Reload with full magazine is disabled
	* Fixed the issue with beds' and chairs' transparency
	* Fixed the issue with entering ragdoll on bed or chair
	* Fixed the issue with camera switching while in ragdoll mode broke FPS camera
	* Fixed: entering ragdoll state in a transparent mode will reset transparency back to normal
	* Ragdoll mode will take max. 3 seconds now (starting from the first collision)
	* Fixed braziers so they don't disappear when burning out
	* Fixed transitions to swimming animation
	* Character now correctly swims in all directions
	* Disconnecting player who was interacting with the container no longer makes the container stay inaccessible to others
	* Wind turbine now shows under Energy items
	* Glass now needs to be hit more than once by bare hands to break
	* Fixed cannonball and gunpowder keg collisions
	* Instant actions like picking up items no longer stops player
	* Fixed arrows and bolts hitting the target under a wrong angle
	* Fixed players being able to ignite instant explosives, thus ending stuck in an animation loop
	* Fixed players not being able to ignite timed explosives from hand
	* Fixed timed explosives in hands giving wrong GUI hints when focusing another entity
	* Fixed animals getting damage only when an explosion occurred near their pivot
	* Ylandium generators now provide more energy
	* Game download progress bar now works as it should when connecting to MP game
	* Fixed issues with third person camera view character transparency
	* Switching from FPS to third person camera will always keep the correct rotation
	* Third person camera: distance from the player now depends on FOV values
	* Lowered HP of small targets and dummies so they are easy to destroy
	* Fixed offset of keys so they don't look so strange while unlocking doors
	* Display blocks can be used as nodes now
	* Setting the amount of random sites should now work as intended
	* Drag and dropping from the cube to the inventory will add just 1 item by default (hold ctrl before dropping and you can choose the stack count)
	* Fixed new ylands incorrectly setting their world version, resulting in further issues
	* Fixed energy streams' placing mode being disabled when exiting swim or fly mode
	* Improved path finding for fleeing flying animals
	* Slightly improved high slope handling for animals
	* Fixed newly placed grenades appearing at the place of the last explosion
	* Fixed brazier not emitting any heat and bonfire not emitting light
	* Added many new treetops and colliders for them
	* Fixed disappearing stumps under acai and birches
	* Crossbows from the Cube now must be drawn before shooting
	* Guns work correctly with the potion of flight now
	* Fixed the confusing message when you die from being shot
	* Better player position in water calculation - Player (and mounted animal) will stop constantly changing the movement state on the top of the wave
	* Better fall detection and falling damage calculation implemented
	* Door colliders are now disabled while in the opening mode
	* Switching MP mode via command line added
	* Modified savanna biotope colors
	* Fixed rusty key working as regular key
	* Added new catalog themes: Ammunition and Light source
	* Renamed Light sources group to Lamps
	* Fixed issues where sometimes only the GUI would be visible with the rest of the scene black when played on AMD
	* Fixed some controls missing in the keyboard remapping panel
	* Fixed door showing hints at wrong positions
	* Animals should not get stuck so easily now
	* Fixed broken GUI in the alchemy table
	* Fixed fade transitions of cassava plant
	* Fixed weird text being shown when deleting a character's name in the character creation panel
	* Fixed issue where items dropped/placed in the world didn't show their count
	* Fixed: scrolling in the inventory will break next opened category
	* Cave ambient color is not affected by sun color anymore
	* Barbed wire fence now causes damage
	* Animals shouldn't be trying to walk into entities such as trees and bushes so often now
	* Fixed: explosives are missing RMB pick hint
	* Fixed: text bubbles are shown above menus
	* Stack count selection panel no longer closes the other panels
	* You can choose the stack count when depositing an item into a container (hold CTRL)
	* Fixed the Terraformer flattening not working properly
	* Arrows no longer produce same particles as bullets
	* Fixed: the campfire upgrade (cooking pot) disappeared after feeding the fire
	* Fixed arctic willow items not being consumed
	* Fixed energy stove
	* [Editor] Game logic links are updated after undo action
	* [Editor] Spawn point rotation affects initial camera rotation now
	* [Editor] Fixed: selecting is not canceled when you press both mouse buttons
	* [Editor] Fixed scrolling with mouse wheel being really slow in the particle and sounds dropdown menu
	* [Editor] Fixed text boxes in some of the game logic's dialog windows not being aligned
	* [Editor] Switching from character mode to edit mode will keep camera position and orientation
	* [Editor] Deleting a chair you were siting on in the character mode in the camera mode breaks the game
	* [Launcher] Fixed several minor launcher-based issues
	* [Launcher] Fixed launcher displaying wrong trial time
	* [Launcher] Fixed Launcher memory leaks
	* [Launcher] Fixed Launcher crashing for some users

	* Places of Wonder - both small and big randomly generated locations filled with interesting objects and structures, where players can find interesting items and perform various activities. Their density can be set up while creating a new yland (in the Advanced yland creation panel) and new ones will be added all the time
	* Explosives (dynamites, grenades...)
	* Catapult that can throw everything that is located in the basket behind it (living things like animals can be thrown right now, but the ability to fire players will be added in the next update)
	* Whenever the player is asked to enter a text (mostly to name objects) a confirmation window follows to avoid unwanted texts being used
	* Added "Host a game" button under the "Join" option in the Main menu, where some players were looking for it instead of creating the MP game directly via "Play"
	* Stackable items can be now separated within the inventory (while holding CTRL when dropping them)
	* Identical stackable items can be now merged in the inventory into larger stacks
	* New sulphur and saltpeter veins now exist on ylands, allowing creation of gunpowder
	* Gunpowder-related formulas

 NEW ITEMS

	* Frag Grenade
	* Catapult
	* Sulphur Chunk
	* Saltpeter Chunk
	* Gunpowder
	* Bomb
	* Dynamite Bundle
	* Dynamite Stick
	* Improvised Grenade
	* Bomb Disposal Suit and Bomb Disposal Helmet
	* Chainlink Fence
	* Potato
	* Potato Plant
	* Potato Grenade
	* Baked Potato
	* Potato Seed

 MAJOR FIXES

	* Fixed issue where players were unable to rename an yland in the basic yland creation panel
	* GUI fonts size slightly increased
	* Fixed Break/Dismantle item buttons not working properly in some cases with items at the inventory
	* Tamed horse should now shake off its rider less frequently
	* Changed the visual representation of horse being fed
	* Camera position tweaked
	* Glass items should now be very easy to break
	* Warning about max. possible yland size allowed for MP is once again shown
	* Horse animations have now smoother transitions
	* Animals are no longer fleeing from predators (until their fleeing behaviour is improved)
	* Fixed some panels still using the old visual scheme
	* Fixed missing or obstructed texts at some panels
	* Fixed issue where typing in texts (e.g. naming an yland) would slow down the game
	* Fixed character visual at the character creation panel sometimes looking different from the initial values
	* All animals now make step sounds
	* Slightly raised gamepad deadzone
	* Fixed issue that sometimes prevented players from connecting to a LAN session
	* Fixed several issues with dyeing and potion making workstation panels

	* If you try to shoot with an empty clip it will be auto reloaded, or you can reload your weapon at any time by pressing R (ideally before you get shot while you are still loading our weapon; but if not, I'm pretty sure the vultures won't complain about it). For a more precise shooting, click the right mouse button and it'll be switched to the aiming mode. Shoot them rabbits right where you want to!

	* And now that you can perform different actions with the things you hold in your hands, new controls were assigned so that one of the hands is always free, and so the controls have been reset.

 NEW FEATURES

	* Introduced "proper" shooting for both firearms and bows
	* New GUI looks (please note that some panels are still being tweaked)
	* Duplicated keys now fit original locks. Duplicated doors/chests can be opened with the key which fits the original door/chest
	* New way of dyeing items (new workstation looks and recipes)
	* Added a new visual hint showing the player that they have received/lost an item
	* [Editor] Eyedrop tool added (allows quick selection/duplication of objects present in the level)
	* [Editor] "Perform action with an entity" now accepts an additional parameter (e.g. to specify how much damage should an entity receive etc.)
	* [Editor] Character is now flying after switching to character mode
	* [Editor] Added Clone button that allows for game logic object actions to be duplicated
	* Largely improved/reworked Launcher window
	* Actor now remains in the game even after the player has logged out (the one setting up the game will eventually be able to enable/disable this feature)
	* It is now possible to rebuild fire from the ashes
	* Added confirmation panel to various operations in the menu
	* Updated/added several animations
	* Added new animal: vulture
	* Added several boar variations
	* Mirrors now reflect the sky color and players' character
	* Added new particle effects (e.g. water splashes)
	* Added new sounds
	* Weapons now require/consume proper animations and can be reloaded
	* Characters and animals now lay feet on the terrain properly
	* Characters now correctly turn to the direction they're aiming at
	* First rough iteration of character movement gamepad controls (please note that most of the advanced features and GUI panels can't be controlled via gamepad yet)
	* Implemented a lot of camera-related improvements, plus the position of the character in 3rd person view has been changed
	* Temporarily removed Dutch language from the language list
	* Picked items now visually move "into" the character

 NEW ITEMS

	* Tombstones
	* Bottle
	* Wooden Chairs
	* Wooden Fence
	* Cowboy Clothes
	* Cowgirl Shirt
	* Sheriff Shirt
	* Native American Clothes
	* Uniform
	* Southern Uniform
	* Crossbows
	* Handguns
	* Rifles
	* Shotguns
	* Bullets and Shotgun Shells
	* Bows
	* Gunsmithing Tools
	* Vulture Totem Block
	* Vulture Trophy
	* Vulture
	* Bandit Hat
	* Brick Blocks
	* Coffin
	* Cow Skull
	* Goat Horn Trophy
	* Graveyard Railing
	* Iron Railing
	* Diamond Pattern Blocks
	* Lantern
	* Log Block (Cross)
	* Log Spike
	* Musket Ball
	* Paddles
	* Planks Block
	* Sacks
	* Saloon Door
	* Steel Ingot
	* Crossbow Bolt
	* Tomahawk
	* Teepees
	* Wanted Poster
	* Wild West Signs
	* Wooden Tables
	* New Recipes

 MAJOR FIXES

	* [Launcher] Fixed/improved over dozen of bugs and issues
	* [Launcher] Fixed freezing during the Authentication step
	* [MP] Numerous fixes of various game features not working correctly/optimally in MP
	* [Editor] Deleting trigger zones no longer breaks the Editor
	* [Editor] It is no longer possible to interact with the underlying GUI with the Game menu panel active
	* [Editor] Animals no longer make sounds when the game is paused
	* [Editor] Search field now gets cleared after changing the object category
	* [Editor] Some operations should now be more smooth
	* Fixed several issues related to throwing objects out of the inventory
	* Fixed several issues with Undo/Redo feature
	* Fixed several issues that could cause the game to crash during the loading of a level
	* Players can't get stuck while locking/unlocking doors anymore
	* Gutting a dead animal should now work as intended
	* Fixed numerous items that were working/displayed incorrectly either in the catalogue or in the game
	* Loyal horses no longer try to get rid of their owner
	* Fixed several incorrect Czech translations
	* Fixed issues experienced while removing the Creator cube or the Propeller pack while having full inventory
	* Fixed issue where some objects were shown more than once in the catalogue
	* Fixed issue where players were sometimes unable to take screenshots
	* Dyes are now stacking properly
	* Improved scrolling via mouse wheel in some panels
	* Fixed issue where players were unable to mark items as favorite
	* Fixed situations where during placing of the items players would incorrectly get "I can't do that yet" message
	* Dead characters no longer react to being hit
	* Items no longer show "dropping" animation when being placed in the level
	* Fixed several ragdoll-related issues
	* Players can no longer use their own character as a support to place objects in the air
	* Fixed issue where trigger zones would react to non-intended objects
	* All weapons should now cause the appropriate type of damage
	* Fixed issue where changing the game language would sometimes fail
	* Heavy armors now slow player down as they should
	* Fixed several issues related to terraforming
	* Lowest sea temperature is now -2°C
	* Fires will now get extinguished whenever they get in water
	* Improved several aspects of animal AI
	* Fixed issues where water was sometimes missing on some terrain blocks
	* Fixed issue where players with the Creature cube equipped wouldn't emit any glow
	* Item shortcuts can now be removed from the hotbar properly
	* It is no longer possible to edit a deleted scenario
	* Deleting all savegames no longer prevents the player from returning to the main menu
	* Fixed several issues found in the Yland selection/creation/editing panels
	* Horses shouldn't be repeatedly stopping anymore
	* Shadow distance in the game configuration should now work properly
	* Drinking the Glow potion once again results in light being emited
	* Doors are no longer behaving in a weird way in the inventory/catalogue
	* Players shouldn't be able to see their headless torso now
	* The character's hand no longer disappears while shooting
	* Players can now once again move items among the inventory slots freely
	* Fixed issue where some building materials had set incorrect grid size requirements
	* Characters can now lay down when sitting
	* Fixed wrong names of some items
	* Shovel is now flattening the terrain in ways that are expected
	* Constructing objects in the world from the crafting panel should now work every time
	* Music and other sounds no longer play after the game has lost focus
	* Clicking RMB in a container now places the object into the inventory instead of equipping it
	* It is now possible to check/uncheck the Custom tracks option in the Audio config panel
	* Fixed projectiles not hitting their targets even when they should have
	* The lantern should now emit light in a proper way
	* Annihilator should now be aimed more easily
	* Animals no longer walk backward or sideways
	* Fixed characters falling through chairs when sitting on a chair placed on an uneven surface
	* Pressing ESC or alt-tabbing when diving no longer breaks the game

	* We've spent the last few weeks taming our horses, and we've found a new riding-technique.

	* When taking your horse for a walk, you can now set the next speed by double tapping the W button. If you want to slow down, press S.
	* If you stop holding W, the horse won't stop immediately, it will slow down until it stops completely. If you want to just relax and feel the air in your face while riding your horse, press \* and you'll activate the autorun mode. During autorun, use W/S to change the speed. Holding the S button or pressing \* will stop autorun.

 NEW FEATURES

	* Weapons now deal various types of damage (therefore some work better against some objects/armors)
	* Items can now be repaired by using the repair kit from the item overview panel
	* Objects in the game now have resistances to various types of damage (piercing damage by arrows does minimum damage to trees while slashing it with axes makes them very unhappy)
	* New optimizations that result in better fps
	* [Editor] Added Undo/Redo feature
	* [Editor] You can now use the terraforming tool directly in the editor without going to the character mode (please note that this is just the first iteration, in the next update the controls will be fully integrated into the editor and made more user-friendly)
	* Attack animations now reflect the type of weapon equipped (blunt, piercing and slashing type of weapons)
	* Lights now turn on/off gradually
	* Animals can now be healed when they eat
	* Enraged animals can calm down after they eat
	* Player can now see the health of tamed/loyal horses

 NEW ITEMS

	* Advanced Repair Kit
	* Basic Repair Kit
	* Crab Carapace
	* Hunting Bow
	* Reflex Bow
	* Straight Bow
	* Iron Fork
	* Iron Spoon
	* Wooden Spoon
	* Iron Lance
	* Iron Mace
	* Iron Pitchfork
	* Wooden Pitchfork
	* Iron Spear
	* Stone Spear
	* Wooden Spear
	* Glass Forming Stand
	* War Axe
	* War Hammer
	* Bark Armor
	* Bear Hide Armor
	* Crab Carapace Armor
	* Cyclops Armor
	* Iron Armor
	* Stone Armor
	* Archery Targets
	* Dummy Targets
	* Vases
	* New Weapon and Armor Recipes
	* New Crab Variations
	* New Wild Boar Variants

 MAJOR FIXES

	* Movement hints are shown during the horse riding
	* Fixed an issue where horses could not be fed sometimes
	* All game logic objects should now show proper selection boxes when selected in the editor
	* Horse names are now updated to reflect the name changes even when the horse was focused during the change
	* You can no longer dismount the horse while jumping
	* You can no longer jump while standing in place when mounting a horse
	* Mounted player now gets damage after the long jump
	* Fixed sitting position on all chairs
	* Fixed colliders on all chairs with backrest
	* [Editor] Fixed issue where "instant rotate/move" actions sometimes didn't execute
	* [Editor] Fixed issue where actions set to be executed upon specific item leaving the trigger zone were triggered after the game had been loaded even when the item was still inside the trigger zone
	* [Editor] After the object being placed is deselected it gets also deselected in the right-hand list
	* [Editor] Interaction lines to deleted game logic object should not be visible anymore
	* [Editor] You can no longer start placing while performing other action
	* Adjusted damage dealt by dart shooters
	* You won't ride an invisible horse after dying while riding (it was fun, though...)
	* New default key for Dismount is now U
	* Fixed issue where switching camera mode while mounted resulted in various problems
	* Character is now properly animated when transitioning between laying and sitting states
	* Mummy is now fearless and never sleeps
	* Balanced damage done by animals
	* Drag and dropping things in the character panel now should have lower impact on fps
	* Player can no longer sit/lie in the air
	* Switching camera to first person view while player was semi-transparent no longer leaves the player that way
	* Fixed minor ragdoll-related issues
	* Fixed character positioning problems when mounting/dismounting a horse
	* Stopping in water during the horse riding no longer makes you sink for a moment
	* Character can no longer move while mounting a horse
	* Crabs no longer keep turning on one spot
	* Fixed issue where crabs were floating above ground

	* Because, my friend, he doesn't trust you enough! Would you feel safe around a double-headed dragon who tried to touch you with his claws? But what if he fed you with a 4 cheese pizza? Wouldn't you then feel different about the dragon? No need to answer to that, it might just be me...
	* Aaanyway! Give some yummy stuff (the yummier the better) to the horse and he'll become your best buddy! Mount him and run like the wind until the sun sets! (or until he decides to kick you, everyone knows 1 out of 8 horses behaves more like an ass)
	* Only then you will be able to give him a name - but you can only do this once, so choose it wisely! (otherwise he would get confused by the different names, and we don't want that, do we?) And if you lose him out of sight, you can call him by pressing F9 and he'll come to you.

	* Our ylands are becoming more and more civilized and from now on we will use our hands to open doors, instead of bumping into them like rugby players.
	* But one cannot be cautious enough, right? Lock the door after leaving to make sure no one steals your goods.
	* This is how it goes: you have a door with a lock on it, you take a blank key and lock said door (you can then rename it so that you don't end up with 500 keys that look the same in your pockets). From now on you'll be able to unlock this lock only with this key (the one and only key to rule them all! Actually just one door, so it's not that epic), and this key will only work in this lock. The same goes for chests!

	* Note: We are aware of the issue where in some cases in multiplayer games the player may see other players and the horses they are riding not properly synchronized (the rider being ahead of their horse etc.). We are already working on the fix.

 NEW FEATURES

	* Horse domestication
	* Horse riding (at various speeds)
	* Horse calling
	* Locking / unlocking doors and chests
	* Doors are now opened via action, not by pushing into them
	* Added dart shooters to the game. They can be triggered by an event in the editor
	* Terraformer: you can add water to an existing water volume more easily
	* [Editor] You can test your scenario and return to the editor without going through the main menu scene
	* [Editor] Added several new types of trigger objects to the trigger zone (any player, any animal, any item, specific entity, specific entity type)
	* [Editor] Added new trigger actions: move/rotate item instantly
	* [Editor] In the character mode trigger zones can be triggered: they will write to a console what would happen if it was not in the editor
	* [Editor] When selected, trigger zones show connections to objects they affect
	* [Editor] Added a new game logic: event listener (Example: mounting an animal, opening a container, picking a specific item etc. can trigger an action)
	* [Editor] Added new "Ask player" action which can be used in all triggers (in event listener too). This action will open an input field with a question for a player to answer. They can write something in it and confirm that field. Different actions may be triggered based on given answers
	* [Editor] Visual overhaul of the game logic object settings panel - now it's cleaner and better arranged (also, some fields can be closed/opened via arrows)
	* [Editor] Added the possibility of copying the position or rotation of a selected object via context menu (RMB) and to apply these values to other objects (via context menu or inside the game logic object settings panel).
	* [Editor] The state of the editor buttons is now remembered

 NEW ITEMS

	* Horse Collar
	* Horse
	* Armchair (color variation)
	* Ottoman (color variation)
	* Keys
	* Blue Steel Block
	* Books
	* Egyptian Busts
	* Egyptian Cat Idol
	* Egyptian Vases
	* Golden Chalice
	* Hay Bale
	* Horse Head Totem
	* Horse Hide
	* Pile of Hay
	* Sandstone Ledge Corners
	* Horse Statue
	* Spikes

 MAJOR FIXES

	* [Editor] Fixed difficulty opening the game logic object setting via double clicking if some transform widget was visible
	* [Editor] If you add spawn points in the editor but you do not add any player role, you will be spawned randomly on one of the spawn points
	* Fixed Festive tree input port
	* Fixed darkened visuals of particles emitted from the terraformer and other tools if player's character was transparent
	* Fixed painting via terraformer sometimes not behaving as expected
	* Improved focusing of interactable objects
	* Fixed the issue with animals going under water
	* Fixed the issue with dying from hight/low temperatures too fast
	* Fixed idle animals - now they have a bit randomized animations to prevent their synchronized idling

	* Characters can now sit and lay both on the ground and chairs and beds (to sit/lay on the ground: F4/F5 by default)
	* Context menu is now available in the editor
	* Workstation GUI has been reworked (now it's a part of the Character panel along with the inventory etc.)
	* New loading screen when leaving an yland to main menu or to the desktop
	* First bunch of console related improvements
	* A save confirmation panel is now shown when leaving the editor
	* Camera movement in the editor has changed. While holding down RMB you go in the camera direction. Mouse scroll is now zooming the point under the mouse cursor
	* Particle effects added to Propeller pack item
 NEW ITEMS

	* Bamboo Bed
	* Book stack
	* Carpets (11)
	* Eris the dragon - painting
	* Iron Bed (3)
	* Iron Chair (4)
	* Latrine
	* Latrine Door
	* Wicker Basket
	* Wicker Bed
	* Wicker Stool
	* Wooden Bed (3)
	* Wooden Chair (6)
	* Wooden Cabinet (2)
	* Recipes allowing crafting of the newly added furniture
 MAJOR FIXES

	* Fixed wireframe selection boxes in the editor that sometimes showed weirdly colored
	* Fixed the ability to place terrain materials (e.g. dirt) in the air without it actually appearing in the world, but decreasing the material count anyway
	* Launcher: Fixed a rare issue where the launcher would not run properly with a specific folder in the Ylands directory
	* Launcher: Fixed a not so rare issue where the launcher would run itself twice with one instance being unusable (containing some template texts etc.)
	* Fixed an issue where editing a custom language file with the game running would always end up in an endless loop
	* Slightly sped up translations loading (should affect both initial game loading and custom texts import)
	* Fixed player not making hurt sounds when being attacked by entities other than animals and other players (e.g. Tesla Coils)
	* Fixed screenshots being saved as black images
	* Fixed File/Save tab in the editor sometimes behaving oddly
	* Fixed issue where hiding the GUI made impossible to display the in-game menu (showing the in-game menu now turns the GUI on)
	* Fixed several minor GUI related issues
	* Fixed some animation transitions
	* Fixed some multiplayer issues
	* Fixed issue with slot counts in some containers
	* Fixed issue with polar bear not eating
	* Editor: you cannot drag and drop items on the part of the terrain that is not generated anymore

	* Right now it is only possible to edit in the scenario ylands, but in the future it will be used in every sort of game.

	* Something important to mention is that it is possible to copy (Ctrl + C), paste (Ctrl + V), duplicate (Ctrl + D) delete (Delete key) and select multiple items (holding Ctrl) in the editor with said shortcuts, but for now this is not specified by any hint. This will be changed in the future and it will be possible to complete these actions by right clicking on the item/object. In the same way, shortcuts will be added for every button.

	* There are tooltips for every button in the editor, but in case you find the interface not to be very intuitive, we decided to compile a short “guide” on our forums, mainly explaining what each button does. And shortly a video describing the Editor's main features will follow.

	* We would like to take this as a chance to begin a series of guides that will hopefully shed some light upon some of the current in-game features (which players' feedback has proven not to be that clear at the moment), like what potions are for or how to use workstations.

 NEW FEATURES

	* Massive scenario editor update (new features, GUI, optimizations and tweaks)
	* Players can now craft various items and objects that utilize energy (those that were available only from the catalog until now)
	* Better tree collision detection for projectile weapons
	* Ragdoll simulation (when landing from heights)
	* New character footstep particles
	* Weapons get damaged when being used to hit enemies / smash things
	* Copper veins can now be found on ylands
	* Particle effect is now shown when taking environmental damage
 NEW ITEMS

	* Magic Blossoms
	* Heated Copper Ingot
	* Screwdriver
	* Energy Workbench
 MAJOR FIXES

	* Fixed issues with Map item
	* Fixed issue where wall torches and torch stands could be lighted twice
	* Fixed animals rotating around their axis while sleeping
	* Fixed some recipes consuming tools and not lowering durability
	* Added / Fixed harvest action on bushes
	* Fixed several recipes with magic dust
	* Ostrich walks better over obstacles now
	* Fixed issue with bonfires working as workstations
	* Fixed bad colliders on all bonfire prefabs
	* Players can no longer perform actions while flying using the flight potion
	* Present boxes are containers now
	* Fixed numerous editor GUI related issues
	* Paintings were renamed for easier filtering in editor
	* Renamed piles of dirt to the respective tree and plant names
	* Fixed several issues with chat input focus
	* Fixed several non-localized strings
	* Fixed several texts being cut-off in-game
	* Fixed birds sliding along the terrain instead of flying
	* Fixed animals having seizures when standing on one spot
	* Magic bush is much rarer now in all climate areas
	* Fixed energy objects having issues in multiplayer
	* Fixed issue with disappearing hints for focused items
	* Fixed issue where energy nodes could not be focused

	* As of this update you can interact with your immediate surroundings with 2 buttons:
 - The left mouse button by default: you can [place, hit with, eat…] the item you are holding in your hand. This can change depending on what you are facing in the level.
 For example: holding the “flint lighter” in your hand won't do anything per se (you can just hit things with it), but as soon as you focus the “unlit campfire”, the hint to light it will pop up.
 - The right mouse button by default: you can interact with the items you are facing in the world: pick something up, toggle a switch, open a chest…

	* Note: if you reconfigured your default key bindings, you might want to reset it so that you can notice the changes

 NEW FEATURES

	* Added containers with variable number of slots that can hold players' items
	* New simplified controls scheme
	* New feature allowing faster and easier translation added for community translators ( see https://ylands.com/community/topic/138-translation-how-to-check-my-texts-in-the-game/ )
	* Added support for Dutch language
	* Items can be now placed into the scene also by drag'n'droping them from the inventory
	* Only interactable items are displayed as focused
	* New way how objects placed in the scene can be removed (larger objects constructed in the scene can be "salvaged" for two minutes after they have been placed by a single hit. In that case all the ingredients used to build them are returned to the player)
	* Damage visual effect is now shown at the screen borders when the actor gets hit
	* New slider allowing adjusting of distance where objects are no longer drawn (while the Detail distance affects at what distance the entities show their simplified visuals)
 NEW ITEMS

	* Alchemist's Chest
	* Alchemist's Sphere
	* Bamboo Chest
	* Bank Safe
	* Egyptian Chest
	* Metal Container
	* Metal Sphere
	* Oriental Chest
	* Pirate Chest
	* Stone Chest
	* Wooden Barrel
	* Wooden Chest
	* (Plus some existing ones like tables now act as containers)

 MAJOR FIXES

	* Additional animal AI fixes
	* Several multiplayer-related fixes
	* Fixed several equipment and container related bugs
	* Implemented more comprehensive damage model of processing and reacting to entity damage
	* Items with multiple stacks in scene (e.g. stick x3) now actually react to damage piece by piece
	* Several potionmaking-related fixes
	* Fixed step sounds not being played in first person camera
	* Fixed issue with hotbar slot selection via mouse wheel not always working as expected
	* Several issues related to hints fixed
	* Player owned items now correctly respond to durability damage from interactions/crafting (i.e. they are destroyed and smoothly removed once the durability reaches 0)
	* Performance optimizations
	* Fixed black wings and possibly other flying animals not changing their flying/ground bodies properly
	* Fixed placement grid not showing where it should
	* Fixed non-predators not fearing fires

	* First iteration of the Scenario Editor (work in progress)
	* Updated main menu scene
	* Enhanced/updated character animations and movement for both camera modes
 NEW ITEMS

	* Seeds for all existing plants
	* Game logic objects - Time Trigger, Player Role, Spawn Point, Trigger Zone
 MAJOR FIXES

	* [Multiplayer] Fixed most issues that resulted in players not being able to see/connect to other player's games

	* First version of enhanced lighting system, resulting in nicer, more realistically working light sources (still work in progress)
	* FPS camera is no longer moving while the player stands still, making the object placing easier
	* Items and groups in the catalogue can now be toggled as favorite also by drag-and-dropping them over the Favorites button
	* Players can now move items from the catalogue to their inventory either by drag-and-dropping the item over the Inventory button or via the special button available at the items' detailed view
	* Improved new yland terrain generation (now generates up to 33% faster)
	* Adjusted distance where objects disappear - especially player-built structures should disappear at greater distances
 NEW ITEMS

	* PAINTINGS

	* + Canvas
		+ Ginger cat
		+ Grey cat
		+ Sunflower
		+ Night flower
		+ Bird banter
		+ Savanna at dusk
		+ Fancy dancing
		+ Water lily
		+ Joyful snail
		+ Jowls
		+ Windmill
		+ Sinister castle
		+ Barn
		+ Sunset
		+ Shipwreck
		+ Lighthouse
		+ Shining lighthouse
		+ Zebra
		+ Skunk aroma
		+ Raibert the ferret
		+ Scarlet parrot
		+ The struggle
		+ Sunny yland
		+ Yland at night
		+ Fresh still life
		+ Spoiled still life
		+ Giraffe
		+ Eagle owl
		+ Sunny mountains
		+ Spitting llama
	* ANIMALS

	* + Ostrich
		+ Ostrich Corpse
		+ Ostrich Trophy
		+ Ostrich Statue
		+ Crab
		+ Crab Corpse
		+ Raw Crab Meat
		+ Roasted Crab Meat
		+ Crab Trophy
		+ Crab Statue
		+ Crab totem block (5 variants)
 MAJOR FIXES

	* Fixed blinking particles in inventory/catalogue slots
	* Fixed a nasty bug that caused that every time (during a single session) an animal became enraged and started attacking the player, the damage it caused became multiplied
	* Fixed the issues where players were unable to write on sign posts
	* Animals now react to a torch being held by the player the same way as to a campfire (to a lesser degree)
	* Fixed an occasional game crash caused by placing a lot of items with the Replicator
	* Fixed issues where the character in the main menu scene could hold items they were not holding in the game
	* Fixed issues where empty stacks of items could be dropped

	* Enhanced item catalog system containing special categories: "Favorites" (can be selected by the player), "New & Noteworthy" (new and modified items) and "Groups & Themes"
	* Potion making - players can now create both common and magical potions at the Alchemy table
	* Item dyeing - clothes can be now dyed at the Dyeing stand
	* Animal predators now fear campfires. Note that they can overcome their fear if they are starving or they are provoked enough
	* The Replicator now copies energy networks as well
	* The Replicator now remembers the last 5 stored structures
	* Drinking animation added
	* The game launcher now supports clickable links
	* The dialog used to select how many items out of a stack are taken/used/dropped is no longer shown automatically. Instead the player needs to hold the assigned key (Default: Left CTRL) for this panel to open when they perform the relevant action
 NEW ITEMS

	* VEGETATION
		+ Sumac Flower
		+ Turmeric Roots
		+ Indigofera
		+ Snapdragon
		+ Elderberries
		+ Echinacea
		+ Corn
		+ Desert Sage
		+ Glowing Mushroom
		+ Magic Bush
	* CLOTHING
		+ Alchemist Cap
		+ Alchemist Robe
		+ Alchemist Pants
		+ Alchemist Shoes
		+ Lab Coat
		+ Breathing Mask
		+ Lab Face Shield
	* ITEMS/POTIONS
		+ Alchemy Table
		+ Dyeing Stand
		+ Nugget Of Purest Green
		+ Various Dyes
		+ Cold Resistance Potion
		+ Heat Resistance Potion
		+ Craftsman's Potion
		+ Glow Potion
		+ Health Potion
		+ Life-Changing Potion
		+ Melon Head Potion
		+ Berry Head Potion
		+ Potion of Flight
		+ Potion of Speed
		+ Potion of Strength
		+ Water Breathing Potion

 MAJOR FIXES

	* Fixed a rare bug where players might get stuck between two blocks with no way of getting out
	* Memory leak f﻿ound and fixed
	* Fixed problem where text bubbles showing text said by a character (not read from a sign, which is intended) could not be properly seen in the darkness
	* The Replicator no longer stays in hand when a placing mode has been toggled
	* Numerous fixes and GUI tweaks
	* Fixed performance issues when placing animals into scene
	* Several animal AI improvements (more to come)﻿
	* Cycling object variants while building will no longer reset the rotation and offset position of an object being placed
	* Item previews should now be properly rotated so that they face the camera

	* Energy streams can now pass through anything
	* Created "Energy" category tab so that players can find new energy objects more easily
	* All energy items can now be found under the "Energy" category tab
	* Energy nodes can now be picked up even when they are linked to energy streams
	* Removed objects of type "XY parts/materials". Originally objects like the campfire were first crafted into this type of item, they had to be placed in the hotbar, activated and placed in the level. Now as soon as the object is crafted, players can place it in the level
	* Players are now able to interact with objects in scene (e.g. pull levers) even with an item equipped
	* New zone demonstrating energy devices added to the tutorial yland (please note that you have to start a new game for this to become available)
 NEW ITEMS

	* [Energy] Tesla Coil (you better turn this on from a safe distance (guiño) )
	* [Energy] Spotlights (of which colors can be changed during runtime)
	* [Energy] Display Block (that can act as a "pixel" in larger display panels)
	* [Energy] Festive Tree
	* [Energy] Energy Door
	* [Energy] Wall Lamp
	* [Energy] Fluorescent Lamp
	* Santa's Clothes
	* Party Hat
	* Snowballs (anyone fancy a snowman?)
	* Festive Socks
	* Festive Decorations
	* Present Boxes
	* Festive Cookies And Sweets
	* Iron Railing Building Blocks
	* Wooden Roofs
	* White Wooden Fence
	* Doors Witch Festive Decoration
	* Matchstick
 MAJOR FIXES

	* Fixed digging visualization projection not being shown
	* Fixed the issue where players couldn't place the floating platform in the air

	* The default keys for opening the Character panel are now [Tab] and [­I]
	* Placing mode change (building in grid vs. free placement mode) is now toggled via [P]
	* Interaction with entities in the scene (other than looting) is now (as indicated with a hint) done via [E]

 NEW FEATURES

	* Energy just came to your ylands. With the first devices available (and more to come soon) you can create both simple and sophisticated energy setups
	* Added Ambient Occlusion effect - in addition to basic SSAO, players can now enjoy state-of-the-art HBAO+ developed and licensed by NVIDIA as part of NVIDIA GameWorks™
	* Added particle effect shown when objects are destroyed
	* Added another way of creating a campfire - by using a light with a small piece of wood lying on the ground
	* Items that can't be broken down into small fragments can now be destroyed
	* Added the ability to set count of affected objects when performing an action with stacked items
	* Added bears (normal and polar)
	* Newly created ylands now contain more interesting landscape shapes (players can still select to have the ylands created based on the previous algorithm by selecting "Hillside" terrain type in the advanced yland creation panel)
	* When the player's character is hit, it affects the currently playing animation
	* Water now doesn't flow through the building blocks, which allows the creation of dams and pools
	* Use button in the item detail panel now works in a more flexible way and so does dragging and dropping items over the character in the equip panel
 NEW ITEMS

	* Ylandium Generator
	* Wind Turbine
	* Energy Node
	* Energy AND
	* Energy OR
	* Energy XOR
	* Energy Splitter
	* Energy Switch (2)
	* Energy Linker
	* Energy Random Distributor
	* Chandelier
	* Street Lamp (3)
	* Table Lamp (2)
	* Fluorescent Lamp
	* Light Bulb
	* Energy Heater
	* Spotlight (2)
	* Energy Stove
	* Iron Building Set (10)
	* Engineer Helmet (2)
	* Engineer Jacket (2)
	* Engineer Pants (2)
	* Engineer Boots (2)
	* Bear Trophy (3)
	* Bear Hide (3)
 MAJOR FIXES

	* Removed some obsolete game items such as door and window frames
	* Sharks are now transformed into the correct object when they die
	* Player's character now picks up items without crouching
	* First batch of animal AI-related fixes
	* Fixed issue where the items that spawn in the scene (mostly those created as a result of digging) would be added to stacks

	* Added item "Replicator", that allows faster and more comfortable building. Copy or remove whole groups of building blocks
	* Added Czech language support
	* Ambient Occlusion (available under Graphics settings)
	* /cmdlist in console now displays a list of available console commands
	* Launcher now shows user ID of the currently logged user
	* Added new "eating" animations for several animals
	* Added first batch of button tooltips (more to come)

 NEW ITEMS

	* Penguin
	* Mummy
	* Sandstone Building Blocks (13)
	* Sandstone Tablet Paintings (22)
	* Anubis Statue
	* Horus Statue
	* Isis Statue
	* Falcon Statue
	* Cat Statue
	* Pharaoh Statue
	* Pharaoh Statue (Sitting)
	* Pharaoh Scepter
	* Pharaoh Crown (2)
	* Pharaoh Robes
	* Pharaoh Skirt
	* Pharaoh Sandals
	* Egyptian Obelisk
	* Egyptian Dagger
	* Egyptian Tunic
	* Egyptian Cap
	* Egyptian Sandals
	* Egyptian Sickle Sword
	* Egyptian Loincloth
	* Egyptian Dress
	* Egyptian Skirt
	* Egyptian War Crown
	* Egyptian Awning
	* Egyptian Carpet
	* Sarcophagus (4)

 MAJOR FIXES

	* Fixed a problem where people with special characters in their user ID or password were unable to log in. Please note that if you are not able to login even with this update, you may have to download the setup again from the Bohemia Interactive store and reinstall the game (your games should stay intact but you may want to backup them anyway - they can be found in Documents/Ylands/Games)
	* Fixed a crash occurring when players tried to smooth the terrain at the map border
	* Fixed a problem with picking up the item partially stuck in the ground
	* Fixed numbers of ingredients needed for crafting a certain item being switched in some cases
	* Carnivorous animals eat only meat now
	* When the actor receives damage over time (burning, drowning) they make appropriate sounds so it is easier for the player to notice
	* Fixed several issues related to the location selection globe
	* Better jump animations
	* Fixed an issue with text bubbles where sometimes the background wasn't scaled correctly or the bubble wasn't visible at all
	* Fixed an issue where sometimes a starting time and a location were not stored properly
	* Smash control hint isn't shown anymore as this is the default action (bound to the left mouse button by default) available most of the time
	* Changed sound effects for hyena

	* New item preview

 NEW ITEMS

	* Collection of Hats
	* Stone Numbers and Letters
	* Awning Building Set
	* Bomb
	* Dynamite Bundle
	* Explosive Charge
	* Cactus Club
	* Celandine Plant
	* Decorated Stone Blocks
	* Desert Melon
	* Flower Pots
	* Grass Shirt And Grass Skirt
	* Iron Gate
	* Iron Doors
	* Wooden Gates
	* Wooden Doors
	* Glass Window
	* Iron Railing
	* Animal Trophies
	* Saber

 MAJOR FIXES

	* Overall improvements to performance (visibility tweaks, improved water reflections)
	* Fixed several memory leaks
	* Fixed several bugs related to workstations (e.g., campfire upgrades)
	* Fixed numerous GUI-related bugs

	* The main menu scene environment now changes based on recently played/newly created game
	* When starting a new game the default character is now randomized

 NEW ITEMS

	* Easter Ylands Statue
	* Easter Ylands Head
	* Statue of David
	* Dragon Statue
	* Goat, shark, leopard, rabbit, seagull, wild boar and wolf statues
	* Oriental Building Set
	* Steel Building Set
	* Animal Totems
	* Workstation: Blacksmith Forge
	* Workstation: Foundry
	* Workstation: Woodworking Bench
	* Workstation: Stonemason Stand
	* Banana Tree
	* Ylandium Lamp

 MAJOR FIXES

	* Improved general game stability﻿
	* Fixed several audio-r﻿﻿elated issue﻿﻿s