recursal/Fanatic-Fandom huggingface dataset:
Rule of Criminal Procedure 1

## Rules of Criminal Procedure

* **Rule 1 - Scope; Definitions**
* Rule 2 - Interpretation
* Rule 3 - The Complaint
* Rule 4 - Arrest Warrants
* Rule 5 - Initial Appearance
* Rule 6 - Joinder
* Rule 7 - Discovery
* Rule 8 - Continuing Jurisdiction
* Rule 9 - Trial Procedure
* Rule 10 - Verdict
* Rule 11 - Criminal Contempt
* Rule 12 - Defendant's Presence
* Rule 13 - Release from Custody
* Rule 14 - Records
* Rule 15 - Victim's Rights

*See Rules of Criminal Procedure.*

## Rule 1. Scope; Definitions

### A.  **Scope.**

1. *In General.* These rules govern the procedure in all criminal proceedings in the courts of law within the Kingdom of Stormwind.
2. *Territorial Courts.* These rules also govern the procedure in all criminal proceedings in the following territories:

* a. Deadwind Pass;
* b. Stranglethorn Vale;
* c. Swamp of Sorrows;
* d. the Black Morass, also known as the Blasted Lands; and
* e. all territories governed by the Kingdom of Stormwind that are not under martial law.

### B.  **Definitions.**

The following definitions apply to these rules:

1. “Attorney for the Crown” means a barrister in the employ of or otherwise acting on behalf of the King of Stormwind or his lawfully appointed agents within the courts.
2. “Court” means a magistrate performing functions authorized by law.
3. “Finder of fact” refers to the person or persons who make a determination of guilt or innocence in a trial.
4. “The Kingdom of Stormwind” refers to all provinces, territories, and military outposts subject to the rule of the King of Stormwind.
5. The “Laws of Stormwind” refer to the body of statutes duly enacted by the House of Nobles and ratified by the King of Stormwind.
6. “Magistrate” means a judge confirmed by the King of Stormwind or his Chief Justice and empowered to perform a function to which a particular rule relates.
7. “Oath” includes an affirmation.
8. “Victim” means a crime victim, a humanoid person or member of another sapient species upon whom an act forbidden by the Laws of Stormwind is carried out.

## Commentary

These definitions are put in place specifically for use within the Rules of Criminal Procedure. They do not alter the definitions used in other documents.

This set of rules pertains to cases that are handled under the jurisdiction of the Kingdom of Stormwind. Other jurisdictions will have their own sets of rules--very similar to one another, for convenience's sake, but nonetheless with variances due to differences in culture.

***This rule was created by Jeremaias-MoonGuard and Arranax-MoonGuard based upon the Federal Rules of Criminal Procedure of the United States of America.***
Breath (element)

Breath (scientific notation: Ae☥) is an element that is expelled by the respiratory system of animals. Animals breathe in Air, to be used as a catalyst in bodily processes. In this process, the Air becomes imbued with the Life energy of the animal, turning it into Breath. Because Breath functions less well as a catalyst than Air, it is repeatedly expelled to acquire new, fresh air.

Breath is turned back into Air by Plant-based organisms, who extract the life energy from it.
Sentencing Guidelines

## Necessary Disclaimer

**Note:***These rules are intended to help further Law-Enforcement and Criminal RP on the Moon Guard server. They are to make clear what laws would likely be in place in the Kingdom of Stormwind. **They are not designed to govern** the behavior of roleplayers who choose to operate under any other conceptualization of the laws. Use of these laws is purely voluntary.*

*The Stormwind Courts of Law and Equity will operate under these laws as a default. Anyone may freely use them, however.*

## Sentencing Guidelines

### **VII. SENTENCING RANGES**

**701. Directive.**

**702. Treason Offenses.**

**703. Felony Offenses.**

**704. Misdemeanor Offenses.**

## Acknowledgments

*These Sentencing Guidelines are based upon real-world criminal laws, simplified for use in RP. They were compiled for use in this setting by Jeremaias-Moon Guard.*

*These rules are not intended to be used to obstruct the smooth and entertaining flow of roleplay. They are intended to help prevent IC courts from having to reinvent the wheel and therefore turning out inconsistent and unfair sentences, and to give all roleplayers a concrete picture of what they may expect from law-enforcement and criminal roleplay within the Courts of Law and Equity.*

*The laws are subject to amendment by the decisions of the Chief Justice. Amendments will be published to an updates page (to be designated), and edits will be made accordingly to the above statute pages.*
Rule of Criminal Procedure 10

## Rules of Criminal Procedure

* Rule 1 - Scope; Definitions
* Rule 2 - Interpretation
* Rule 3 - The Complaint
* Rule 4 - Arrest Warrants
* Rule 5 - Initial Appearance
* Rule 6 - Joinder
* Rule 7 - Discovery
* Rule 8 - Continuing Jurisdiction
* Rule 9 - Trial Procedure
* **Rule 10 - Verdict**
* Rule 11 - Criminal Contempt
* Rule 12 - Defendant's Presence
* Rule 13 - Release from Custody
* Rule 14 - Records
* Rule 15 - Victim's Rights

*See Stormwind Rules of Criminal Procedure.*

## Rule 10. Verdict.

In any case tried before it, the court must find the defendant guilty or not guilty. If a party requests before the finding of guilty or not guilty, the court must state its specific findings of fact in open court or in a written decision or opinion.

## Commentary

Yes, you can request that the magistrate give an exact accounting of his reasoning! But don't do this just to be a butt to the guy; he's here to help you get a resolution for your case.

This should really only be used to "preserve the record" in case of an appeal, which should be agreed to as part of your RP plot. If the magistrate simply isn't able to invest the time to write it out, don't worry; an appeal will work fine without it.

***This rule was created by Jeremaias-MoonGuard and Arranax-MoonGuard based upon the Federal Rules of Criminal Procedure of the United States of America.***
Selladus Bothiglia

**Selladus Bothiglia** was a man living in the place that he was in, widely acknowledged to be definitely a person who existed. He had one X chromosome and one Y chromosome. Notably, his age at birth was exactly 0 years, and his age at death was exactly the amount of time in between his birth and his death. Over the course of his life, he did several things, such as existing, having properties, doing things and being alive. In his youth, he took an interest for things and entities. Often, he would engage in these things, so as to interact with them. These interests led him to do other things later in life, such as thinking, saying things, and being awake. Sometimes, he would be happy. Sometimes, his emotional state would be somewhere else in the state cloud. The reasons for these feelings varied, and occasionally seemed to be none.

Selladus' parents chose his name partly because it has 8 letters, a lucky number with magical connotations, and partly for other reasons.
Rule of Criminal Procedure 9

## Rules of Criminal Procedure

* Rule 1 - Scope; Definitions
* Rule 2 - Interpretation
* Rule 3 - The Complaint
* Rule 4 - Arrest Warrants
* Rule 5 - Initial Appearance
* Rule 6 - Joinder
* Rule 7 - Discovery
* Rule 8 - Continuing Jurisdiction
* **Rule 9 - Trial Procedure**
* Rule 10 - Verdict
* Rule 11 - Criminal Contempt
* Rule 12 - Defendant's Presence
* Rule 13 - Release from Custody
* Rule 14 - Records
* Rule 15 - Victim's Rights

*See Stormwind Rules of Criminal Procedure.*

1. The hearing of any outstanding motions;
2. The reading of the complaint before the open court and (if applicable) jury;
3. Opening statements by prosecution and defense counsel;
4. The prosecution’s case, consisting of the questioning of witnesses and presentation of evidence, as well as the defense counsel’s cross-examination of witnesses;
5. Upon the prosecution’s rest, motions made by the defense counsel;
6. The presentation of all defenses and mitigating circumstances, consisting of the questioning of witnesses and presentation of evidence, as well as the prosecution’s cross-examination of witnesses;
7. Upon the defense counsel’s rest, motions made by either counsel;
8. Closing statements by prosecution and defense counsel;
9. Jury instructions, if applicable;
10. Deliberation by the finder of fact; and
11. The delivery of verdict and sentence in open court.

### **B. Rules of Evidence.**

All witness testimony and circumstantial evidence shall be presented in accordance with the Stormwind Rules of Evidence.

### **C. Taking Testimony.**

In every trial, the testimony of witnesses must be taken in open court, unless otherwise provided by a statute or by rules.

### **D. Judgment of Acquittal.**

After the prosecution closes its evidence, or after the close of all the evidence, the court on the defendant’s motion must enter a judgment of acquittal of any offense for which the evidence is insufficient to sustain a conviction. The court may on its own consider whether the evidence is insufficient to sustain a conviction.

## Commentary

A. This is what it all comes down to.

We currently do not conduct jury trials, as it is difficult enough to get five people together at the same time! But hopefully, we'll be able in the future to find a willing group of jurors to volunteer to help you.

C. We do permit witness statements to be read directly into evidence, if they are read by the witness and were previously prepared and shared during discovery. This would be irregular in an IRL court, but because we're operating in a text-based world, and most people are fairly slow typists, testimony can take much longer in-game. Copy-pasting witness statements into chat is much more efficient, and still allows follow-up questions and cross-examination.

D. The dreaded Motion to Dismiss. If the prosecution does not prove every point of a statute, then the case fails. A defense barrister who doesn't attempt this when it is clearly applicable is not doing his job.

***This rule was created by Jeremaias-MoonGuard and Arranax-MoonGuard based upon the Federal Rules of Criminal Procedure of the United States of America.***
Rules of Evidence Article 5

## Rules of Evidence

* Art. 1 - General Provisions
* Art. 2 - Judicial Notice
* Art. 3 - (Reserved)
* Art. 4 - Relevance
* **Art. 5 - Privilege**
* Art. 6 - Witnesses
* Art. 7 - Expert Testimony
* Art. 8 - Hearsay
* Art. 9 - Authentication
* Art. 10 - Contents of Writings

*See Stormwind Rules of Evidence.*

## Rule 501. Privilege in General.

Speech or writing is considered to be privileged if it arises from persons with the following relationships:

a. *Spousal/partner privilege*. The person testifying was the spouse or domestic partner of the person who made it, during the time of the communication, and is not the victim of a crime or tort to which the communication pertains.

b. *Attorney-client privilege.* The person testifying was the attorney (or employee thereof) of the person who made it, during the time of the communication, and is not the victim of a crime or tort to which the communication pertains.

c. *Priest-penitent privilege.* The person testifying received the communication as part of fulfilling a religious obligation for confession or absolution.

d. *Work-product privilege.* The documentation was made in preparation for litigation.

## Rule 502. Applicability of Privilege.

Testimony or other evidence to which privilege applies is not admissible.

***This rule was created by Jeremaias-MoonGuard and Arranax-MoonGuard based upon the Federal Rules of Evidence of the United States of America.***
Cause No. LC061738-002

***Stormwind v. Alladan Hooke*** was a cause brought by the Stormwind City Guard against Alladan Hooke for bribery, resisting arrest, and other charges.

Hooke was found guilty of Bribery and Harassment under the old Laws of Stormwind, which were current as of the date of the offense.

## Files

Original Complaint

Initial Appearance Transcript

Trial Transcript
Sentencing Guideline 3

## TITLE III. SENTENCING CLASSIFICATION.

301. Offenses are classified according to the below standards. However, when the statute describing the offense assigns a category, that assignment takes precedence.

302. *Treason Offenses.* Treason offenses are specific crimes committed against the Crown and against public order. They are categorized in degrees according to the following:

1. Treason in the first degree consists of crimes involving assassination, incitement to riot, attempts to overthrow the government, and assault against a member of the royal family.
2. Treason in the second degree consists of crimes involving sedition, riot, providing aid and comfort to enemies, and interference with diplomatic functions.
3. Treason in the third degree consists of crimes involving violations of oath and sworn duty to the Crown or public.

303. *Felony Offenses.* Felony offenses are crimes of moral turpitude that result in, or are intended to result in, significant injury or property damage or loss. They are categorized in degrees according to the following:

1. Felony in the first degree consists of crimes involving homicide, except negligent homicide.
2. Felony in the second degree consists of crimes involving significant bodily harm to the victim or victims, but not death within 365 days of the injury.
3. Felony in the third degree consists of crimes involving property damage or loss in excess of twenty (20) gold sovereigns in value.

304. *Misdemeanor Offenses.* Misdemeanor offenses are crimes that result in, or are intended to result in, trivial bodily harm or minor property damage or loss. They are categorized in classes according to the following:

1. Class A Misdemeanor consists of crimes involving trivial bodily harm to the victim or victims that lasts no longer than 100 days.
2. Class B Misdemeanor consists of crimes involving property damage or loss of equal to or less than twenty (20) gold sovereigns in value.
3. Class C Misdemeanor consists of crimes in which neither bodily harm nor property damage occur, but are deemed to be sufficiently against the public order that they are made offenses under the Criminal Code.

## Commentary

The above descriptions are not all-inclusive, nor are they absolutely binding. Crimes will have their classification attached within their respective statutes, and may be placed in different categories according to the needs of the community, recent in-game and RP events, and other considerations.
Rules of Evidence Article 3

## Rules of Evidence

* Art. 1 - General Provisions
* Art. 2 - Judicial Notice
* **Art. 3 - (Reserved)**
* Art. 4 - Relevance
* Art. 5 - Privilege
* Art. 6 - Witnesses
* Art. 7 - Expert Testimony
* Art. 8 - Hearsay
* Art. 9 - Authentication
* Art. 10 - Contents of Writings

*See Rules of Evidence.*

## ARTICLE III.

### (Reserved for future rulemaking)

***This rule was created by Jeremaias-MoonGuard and Arranax-MoonGuard based upon the Federal Rules of Evidence of the United States of America.***
Rules of Evidence Article 10

## Rules of Evidence

* Art. 1 - General Provisions
* Art. 2 - Judicial Notice
* Art. 3 - (Reserved)
* Art. 4 - Relevance
* Art. 5 - Privilege
* Art. 6 - Witnesses
* Art. 7 - Expert Testimony
* Art. 8 - Hearsay
* Art. 9 - Authentication
* **Art. 10 - Contents of Writings**

*See Stormwind Rules of Evidence.*

## Rule 1001. Definitions that Apply to This Article.

In this article:

a. A “writing” consists of letters, words, numbers, or their equivalent set down in any form.

b. A “recording” consists of letters, words, numbers, or their equivalent recorded in any manner.

c. An “image” means a photographic image or its equivalent stored in any form.

d. An “original” of a writing or recording means the writing or recording itself or any counterpart intended to have the same effect by the person who executed or issued it. An “original” of a photograph includes the negative or a print from it.

e. A “duplicate” means a counterpart produced by a mechanical, magical, photographic, chemical, or other equivalent process or technique that accurately reproduces the original.

## Rule 1002. Requirement of the Original.

a. An original writing, recording, or image is required in order to prove its content unless these rules or the Laws of Stormwind provide otherwise.

b. A duplicate is admissible to the same extent as the original unless a genuine question is raised about the original’s authenticity or the circumstances make it unfair to admit the duplicate.

c. An original is not required and other evidence of the content of a writing, recording, or image is admissible if:

1. all the originals are lost or destroyed, and not by the proponent acting in bad faith;
2. an original cannot be obtained by any available judicial process;
3. the party against whom the original would be offered had control of the original; was at that time put on notice, by pleadings or otherwise, that the original would be a subject of proof at the trial or hearing; and fails to produce it at the trial or hearing; or
4. the writing, recording, or photograph is not closely related to a controlling issue.

## Rule 1003. Summaries to Prove Content.

The person offering the writing, recording, or image may use a summary, chart, or calculation to prove the content of voluminous writings, recordings, or images that cannot be conveniently examined in court. The person offering must make the originals or duplicates available for examination or copying, or both, by other parties at a reasonable time and place. And the court may order him to produce them in court.

## Rule 1004. Testimony or Statement of Adverse Party to Prove Content.

The proponent may prove the content of a writing, recording, or photograph by the testimony, deposition, or written statement of the party against whom the evidence is offered. The proponent need not account for the original.

***This rule was created by Jeremaias-MoonGuard and Arranax-MoonGuard based upon the Federal Rules of Evidence of the United States of America.***
Götter

Götter in Reiyd:

6 Göttlichen aus Reiyd (Unterschiede in den Ländern möglich)

1. Dyor, Hauptgott

2. Inera, Göttin der Ordnung

3. Maha, Gott der Magie

4. Ythar, Gott des Krieges

5. Idall, Gott der Arbeit

6. Egyn, Göttin der Künste/Bildung

(7. Elewyn, Herrin der Drachen)

6 Drachengötter

1. Asaroth (der Höchste) - besitzt als einziger der Drachengötter ein (allsehendes) Auge

2. Synkra - Göttin der Fruchtbarkeit, Geburten, etc  (Tochter: Creir)

3. Kasdej, Gott des Wissens

4. Peniyah, Gott der Erde

5. Vano, Trickstergott

6. Anax, Gott des Todes

Es gibt viele weitere kleinere Götter wie beispielsweise Flussgötter, Waldgötter etc, etc, die aber nicht zur 'internationalen Bedeutung' beitragen.
Rules

#### General Rules

* Respect. Respect the admins, members, and characters, both within the group and outside of the group.
* All art submitted must be your own, unless you request/commission someone else to draw for you. In this case, it will be submitted to a folder in the favorites gallery as to give proper credit to the original artist. >>Regarding application art:
If you wish for someone else to draw your application art, contact the admins **first**.
* Keep yourself and your character separate. Your character is not you; it's a fictional creation you made to fit in a fictional enviroment. We will have a skype group for ooc chat, so please use that to talk as well, as to keep ooc chat in the chatroom to a minimum.
* If you intend to roleplay a scene that is regarded as explicit for any reason, please move to a private chat.
* Stay active! The storyline actively involves each character, so non-active characters don't really belong. We understand that, sometimes, people need time away for a while. In the event of a hiatus, please note the admins so you are not accidentally kicked or removed from the plot.

#### Character Rules

* We do not accept mary-sues. This includes heavily over-powered characters and characters that bend the rules.
* Only use the character submitted to this group for this group. No double-grouping, it causes problems and your character will be removed.
* Realistic roleplay is a must. If your character does not have a certain power, they cannot suddenly gain a new ability and use it. Unless you are joining with another deviant, two characters should not have known each other previously. If you wish to request a pre-existing relationship with a character (provided both parties are accepting of it), contact an admin before joining. Also, contact an admin if you are joining with another deviant, it'll help us a lot.
* Don't god-mod other characters. You can't roleplay as them or force them to have a certain reaction. They're not yours.
* Your character should not be a member of a royal family, unless you are an admin or contact one first. A royal-blooded character is possible, but requires admin permission.
* Do not make major changes to your character once in the group without clearing the changes with an admin first. This includes changes to backstories, classes, race and abilities.
* Update basic information on your app regularly, including relationships, appearance changes, and small, realistic changes.
* Characters from other realms need admin approval, but characters from other kingdoms will be permitted once the other 8 are announced.
Rules of Evidence Article 9

## Rules of Evidence

* Art. 1 - General Provisions
* Art. 2 - Judicial Notice
* Art. 3 - (Reserved)
* Art. 4 - Relevance
* Art. 5 - Privilege
* Art. 6 - Witnesses
* Art. 7 - Expert Testimony
* Art. 8 - Hearsay
* **Art. 9 - Authentication**
* Art. 10 - Contents of Writings

*See Stormwind Rules of Evidence.*

## Rule 901. Authenticating or Identifying Evidence.

a. **In General**. To satisfy the requirement of authenticating or identifying an item of evidence, the person offering it must produce sufficient evidence to support a finding that the item is what he claims it is.

b. **Examples**. The following are examples only — not a complete list — of evidence that satisfies the requirement:

1. *Testimony of a Witness with Knowledge*. Testimony that an item is what it is claimed to be.
2. *Nonexpert Opinion About Handwriting*. A nonexpert’s opinion that handwriting is genuine, based on a familiarity with it that was not acquired for the current litigation.
3. *Comparison by an Expert Witness or the Trier of Fact*. A comparison with an authenticated specimen by an expert witness or the trier of fact.
4. *Distinctive Characteristics and the Like*. The appearance, contents, substance, internal patterns, or other distinctive characteristics of the item, taken together with all the circumstances.
5. *Opinion About a Voice*. An opinion identifying a person’s voice — whether heard firsthand or through mechanical or magical transmission or recording — based on hearing the voice at any time under circumstances that connect it with the alleged speaker.
6. *Evidence About Public Records*. Evidence that:
	1. (a) a document was recorded or filed in a public office as authorized by law; or
	2. (b) a purported public record or statement is from the office where items of this kind are kept.
7. *Evidence About a Process or System*. Evidence describing a process or system and showing that it produces an accurate result.
8. *Methods Provided by a Statute or Rule*. Any method of authentication or identification allowed by a statute or a rule prescribed by the Justices of the Court.

## Rule 902. Subscribing Witness.

A subscribing witness’s testimony is necessary to authenticate a writing only if required by the law of the jurisdiction that governs its validity.

***This rule was created by Jeremaias-MoonGuard and Arranax-MoonGuard based upon the Federal Rules of Evidence of the United States of America.***
Rule of Criminal Procedure 11

## Rules of Criminal Procedure

* Rule 1 - Scope; Definitions
* Rule 2 - Interpretation
* Rule 3 - The Complaint
* Rule 4 - Arrest Warrants
* Rule 5 - Initial Appearance
* Rule 6 - Joinder
* Rule 7 - Discovery
* Rule 8 - Continuing Jurisdiction
* Rule 9 - Trial Procedure
* Rule 10 - Verdict
* **Rule 11 - Criminal Contempt**
* Rule 12 - Defendant's Presence
* Rule 13 - Release from Custody
* Rule 14 - Records
* Rule 15 - Victim's Rights

*See Stormwind Rules of Criminal Procedure.*

## Rule 11. Criminal Contempt.

The magistrate may summarily punish a person who commits criminal contempt in his presence if the magistrate saw or heard the contemptuous conduct and so certifies.  The contempt order must recite the facts, be signed by the magistrate, and be made public record.

## Commentary

Yes, the magistrate can rule you in contempt if you act a fool in court.

No, the magistrate can't just do it without justifying it.

Yes, you can appeal.

***This rule was created by Jeremaias-MoonGuard and Arranax-MoonGuard based upon the Federal Rules of Criminal Procedure of the United States of America.***
Rehabilitation Agent Roster

The following is a current roster of organizations authorized to supervise and assist defendants eligible for service under the Rehabilitation Act.

Organizations accepting placement of offenders under the Rehabilitation Act are required to employ the offender in a mission or campaign that serves the direct interests of the Grand Alliance and/or Kingdom of Stormwind, supervise the offender's conduct and performance, and report to the magistrate making the assignment regarding the offender's compliance.

Failure to employ the offender in service consistent with the Rehabilitation Act may be prosecuted as a Treason offense in the third degree.

* Royal Reclamation Order
* Knights of Ashfall
* Greyshields
* Storm Glaive
Rule of Criminal Procedure 12

## Rules of Criminal Procedure

* Rule 1 - Scope; Definitions
* Rule 2 - Interpretation
* Rule 3 - The Complaint
* Rule 4 - Arrest Warrants
* Rule 5 - Initial Appearance
* Rule 6 - Joinder
* Rule 7 - Discovery
* Rule 8 - Continuing Jurisdiction
* Rule 9 - Trial Procedure
* Rule 10 - Verdict
* Rule 11 - Criminal Contempt
* **Rule 12 - Defendant's Presence**
* Rule 13 - Release from Custody
* Rule 14 - Records
* Rule 15 - Victim's Rights

*See Stormwind Rules of Criminal Procedure.*

## Rule 12. Defendant's Presence.

Unless this rule or Rule 5 provides otherwise, the defendant must be present at:

1. The initial appearance and the plea;
2. Every trial stage, including the return of the verdict; and
3. Sentencing.

## Commentary

This does not include pretrial motion hearings unless you have to testify. You're welcome.

***This rule was created by Jeremaias-MoonGuard and Arranax-MoonGuard based upon the Federal Rules of Criminal Procedure of the United States of America.***
Alignment

*There are nine alignments in the world of the Nine Kingdoms, appropriately. These are based on the Dungeons and Dragons alignments, as is the fantasy world here in general, if it helps to think of it that way!*

#### **Lawful Good**

Those with lawful good alignment can be expected to do what is right by society’s standards. These individuals have a very strong moral compass - the law is black and white, no exceptions or grey areas.

#### **Neutral Good**

Neutral good people help others as they deem needed. They aren’t as straight-laced as lawful good, but are moralistic individuals nonetheless and generally conform to societal standards of general good-doing.

#### **Chaotic Good**

These individuals act as their own moral compass, doing whatever they deem correct or morally sound -- not necessarily in accordance with society… or the law. But it’s right to them, so what’s the harm?

*An example of a character in the group with this alignment is Eine, Queen of Valtheim.*

#### **Lawful Neutral**

Lawful neutral requires the individual to act in accordance with some sort of code -- societal, traditional, or even personal. The code is what implies the neutral position, but lawful action means never breaking this system of action.

*An example of a character from the group with this alignment is Charrtus-Shee, Regent of Valtheim.*

#### **True Neutral**

Yep. Neutral. Just… neutral. Like bread. Bread stays out of conflict. Bread doesn’t like conflict.

*Some examples of characters in the group with this alignment are: Milena, the Keeper; N’Honsul, the Cartographer*

#### **Chaotic Neutral**

Valuing personal freedom above all, chaotic neutrals act as they see fit to benefit themselves the most. This is perhaps the most self-centered, yet most freeing, moral standing. Like self-obsessed bread.

#### **Lawful Evil**

Perhaps the most terrifying of alignments, lawful evil individuals are masters of manipulating situations to suit themselves more than anything. These people methodically take what they want while staying within an order’s rules. The end pieces of a bread loaf.

#### **Neutral Evil**

Evil bread. Evil bread does whatever they think they can get away with, like toasting other bread slices.

#### **Chaotic Evil**

Those who are chaotic evil are motivated by their hatred, bloodlust, or pure rage. They long to destroy everyone and everything. (Despite potentially being fun to roleplay as, this is actually quite limiting to you and your character’s development! Be sure to put thought into this before choosing it.) Burnt toast.

*Referenced heavily from here.*
Sentencing Guideline 7

## TITLE VII. SENTENCING RANGES.

701. *Directive*. For certain categories of offenses and offenders, the guidelines permit the court to impose either imprisonment or some other sanction or combination of sanctions. In determining the type of sentence to impose, the sentencing magistrate should consider the nature and seriousness of the conduct, the statutory purposes of sentencing, and the pertinent offender characteristics. The court should impose a sentence sufficient, but not greater than necessary, to comply with the statutory purposes of sentencing.

702. *Sentencing of Treason Offenses*. The range of sentencing for treason offenses, absent aggravating or mitigating factors, is as follows:

1. For *Treason in the First Degree*, 20 years to life imprisonment in the Stockade, or death.
2. For *Treason in the Second Degree*, 6 months to 20 years imprisonment in the Stockade.
3. For *Treason in the Third Degree*, 6 months to 10 years imprisonment in the Stockade and/or a fine of up to 100 gold sovereigns. Restitution may be awarded to victims upon victims' petition.

703. *Sentencing of Felony Offenses.* The range of sentencing for felony offenses, absent aggravating or mitigating factors, is as follows:

1. For a *Felony in the First Degree*, 20 years to life imprisonment in the Stockade. For aggravated murder, the death penalty may be applied.
2. For a *Felony in the Second Degree*, 6 months to 10 years imprisonment in the Stockade, and a fine of up to 100 gold sovereigns.
3. For a *Felony in the Third Degree*, up to 3 months' imprisonment in the Stockade or a fine of up to 100 gold sovereigns. Restitution shall be awarded to victims upon victims' petition.

704. *Sentencing of Misdemeanor Offenses.* The range of sentencing for misdemeanor offenses, absent aggravating or mitigating factors, is as follows:

1. For a *Misdemeanor Class A*, 14 days to 6 months imprisonment in the Stockade.
2. For a *Misdemeanor Class B*, a fine of up to 20 gold sovereigns or commensurate public service. Restitution shall be awarded to victims upon victims' petition.
3. For a *Misdemeanor Class C,* a fine of up to 30 gold sovereigns.

## Commentary

1. **No sentence can be imposed without the consent of all players.**
2. **NO IN-GAME, OOC MONEY OR ITEMS ARE TO EXCHANGE HANDS.** All fines, restitution, and other payments assessed to the defendant must be assumed to have been paid unless agreed otherwise. **Any magistrate requiring the transfer of World of Warcraft money or items will have his certification revoked permanently.**
3. These guidelines are intended to give a general sense of appropriate sentencing to magistrates, barristers, and parties. Naturally, as this is roleplaying and not real-life criminal jurisprudence, these should be kept flexible to accommodate the needs of the players.
4. Time skips and time-served can be applied at will; the numbers are for immersion, not for practical use.  As an OOC guideline, try to keep prison sentences to no more than a couple of weeks or arrange an “out”, such as the Rehabilitation Act.
Acraizer

**Gebiete:** Zogon (Hauptstadt), Minen & Steinbrüche, Falkenschlucht, Eisenruh

**Wappen:**

Falke

**Götter:** Ythar & Idall

**Herrscher:** Evrart & Ysabel

**Wichtige Personen:**

**Einwohner:** Keine Landwirdschaft, hauptsächlich Minenarbeiter & Gold-/Waffenschmiede.

**Flora:**

**Fauna:**Greifvögel (vor allem Falken), Drakes in Felsengebieten.

**Geschichte:** Acraizer beliefert ganz Reiyd mit dem besten und stärksten Stahl im Kaiserreich. Durch Übergriff an Nela sind keine nicht adeligen Leute im Schloss erlaubt.
Stormwind Courts of Law and Equity Wiki

## Justice in the Kingdom of Stormwind

We are at war with the universe, fighting for the survival of our civilization. The Burning Legion, the Horde, and all of our enemies over time desire to see us destroyed. We fight on the Broken Isles, on distant shores, on the surface of planets too far even to see as stars in the sky...

...and here on the streets of Stormwind, fighting against infiltrators, against enemies of domestic tranquility, and against corruption. The Courts of Law and Equity seek to do the will of King Anduin Wrynn in his kingdom: seeking the truth, punishing the evildoers, and protecting the rights of the innocent.

## Directory

How to Begin

How to Become a Barrister or Magistrate

The Law Library
Alpharetta

Considered to be where civilization began on the continent of Spagootia, it still manages to stay a humble small town. Holds the Great Spagootian Library, holding records of almost all civilization, and also is considered a Mecca for bards everywhere, as there is an annual musical jamboree held there in the summer.
Reiyd Wiki

## Beschreibe dein Thema hier

Das ist ein Beispieltext, den du mit der Beschreibung deines Themas ersetzen kannst. Dieser Text soll Lesern erklären, worum sich dein Thema dreht (zum Beispiel über das Videospiel, die TV-Serie, ...)

## Vorgestellt

Füge hier Inhalte ein, die du gerne vorstellen möchtest! Zum Beispiel ein Video, ein Bild oder einen besonders guten Artikel.

Datei:Placeholder
Grunfaldur

A dwarven mining city based within Mount Jakayvan. For thousands of years, the dwarves have mined the gold and many other precious stones from this mountain. Over time, this has started wars with dragons living within the mountain, however most of these wars end in peace, with the dwarves giving a portion of their findings to the dragons as an offering.
Western Peninsula

A land filled with rocky, unsettling terrain where many monsters keep their camp. On foot, it is the only way to get to Turning Point, however, it would surprisingly be even harder to approach it by sea. There are reports that the monsters at once point tried to blow up the root of the peninsula so that it may sail out to form its own continent.
Wealthy Udder Bay

A bay of relatively still water with beautiful beaches and amazing views. On some clear days, you can see all the way across the bay! Legends tell of an ancient power resting at the bottom of the lake, and some attribute the mysterious floods of Bayvale and Jursquinus to this deity, however there is no concrete evidence.
Stone Creek

A town founded by a man who wished to explore the inner depths of the mountains, but was disdained by the dwarves of Grunfaldur. He began his own faction of miners, mining the western side of the mountain. However, after great conflicts between both the dwarves of Grunfaldur and the monks of Requiem, the man gave up, ceasing the mining expedition, and leaving the town a simple little unremarkable town with a few members of the town wishing they could continue and rumors of some even continuing in very small amounts, and in secret.
Forbidden Continent of Tetforian

This continent holds creatures and monsters that are said to have an unimaginable evil behind their eyes. Of the many who have entered Tetforian, only few have returned alive. However, the rumor of great treasures within the continent have drawn more and more adventurers to Pelora’s Keep, where they learn everything they can about this continent and attempt to explore the continent. However, the unknowable horrors, only known in vague details by the traumatized few who return alive, usually kill them.
Jobs

In Valtheim, jobs are posted on a national board in each city. These boards are updated regularly, as jobs are how citizens of Valtheim can rank up, gain money, armor, weapons, special items and more! Jobs can also trigger quests and plot events, so check the board regularly!

[\*Admin Note: This will become more prominent as the group gains members. For now, this will serve as an introductory journal. Following the first opening of the group, jobs will begin to appear.]
How to Join

Valtheim is a high fantasy roleplay group, including fantasy races, magic, creatures, etc. This group also has an art focus. Both styles of roleplay (script and paragraph format) are permitted.

### How to Join

1. First, read all wiki articles / journals, especially the story, introduction, rules, and character creation. We want you to be able to jump right in to the story and understand what's going on, so this is especially important! Feel free to contact the admins, we'd be happy to explain things or answer questions.
2. Create an oc. (See the master Character Creation journal for full information!) This character must be your *own*, with no borrowed designs or backstory aspects. We ask that you design your character yourself and draw them yourself (should you choose a visual app) for the initial application. We understand that art is not everybody's forte, and some prefer written aspects. **The quality of your artwork will not have any influence on your admission to the group.** As an answer to this, we have also created a Literary Application, which is linked under the central Character Creation page.
3. Send a join request to the group! You *must* include a link to your application and state your character's patron city in the request.

We will do our best to process applications as quickly as possible, but please understand that the admins can be very busy outside of our beautiful fantasy world sometimes.
Spagoots Realms Wiki

## Welcome to the Spagoots Realms Wiki

A wiki devoted to the fantastic adventures of Thorney, Light Boy, Altævo, and Vinca throughout the lands of Spagootia.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Osirus

A small town recently built by a group of humans wishing to expand. There is a vast labyrinth underneath the town built by Lab and Zipp hiding a powerful treasure. The heroes first entered the town of Osirus in Episode 1 after reading a flier in Timberfall that desperately asked for help due to the labyrinth. The town is home to Sunny's father: Tobias Silus, Rachel, Hans, The Stable Master, and Quintas.
Soul Stone

**Soul Stones** are the primary component of Evolution, applying a variety of changes to Mercenaries and Gears.

Soul Stones may be acquired via Soul Pouches (a bag containing a random number of Soul Stones), Events or discharging a Mercenary.
They can also be purchased directly from Shop > Special tab either in 1 or 10 Qty.

## Trivia

* Soul Stones were introduced with the release of Staff Master Evolution.
Literary Applications

After some deliberation amongst the admins, we have decided to add **literary applications** as an option for new applicants!

Those who wish to use a literary template as opposed to the traditional visual application must still fill out the written portion of the application, which can be found here --> feather-tan.deviantart.com/art…

In addition to the written portion of the app, we ask you add:

 A full, fleshed-out description of your character. Details! Act as if you are writing a character description for a novel.
 Character rank.
 A description of their primary weapon, tool, or magic.
 Gender/whatever else you put there.

Feel free to contact us with any questions you have regarding this! An admin's application will be posted as the official template for these soon.
Introduction

Welcome to Valtheim, realm-born.

I am Eine, the queen of this beautiful land. It’s quite the pleasure to see you have survived your brave journey to this place. This is truly a land of promise, and I feel you will greatly enjoy your time here.

In this land, your lifestyle is largely determined by your class. You will choose your own class before sun-fall today, as well as be taken down to the mortal realm. Valtheim is a land of opportunity and promise, and you are very lucky to have ended up here. For now, you may rest, child. You look worn from your voyage. I will speak to you while you relax.

Valtheim is one of nine kingdoms in the mortal realm. It was the last kingdom to be formed after the Great War that divided this world. Valtheim is unique because of how diverse and bountiful our lands are. Here in this realm, the mana trails center around our land, bringing us great prosperity. Our land fosters powerful magic, mythical creatures, and amazing varieties of races.

Unfortunately, our land of plenty has recently fell under difficult circumstances. Creatures of shadow have been spawning in our territory, and rifts have begun to split open, allowing dark magic to seep in to the land and destroy all it touches. My people have tried their best to keep this catastrophe at bay, but many have lost their lives, their homes, their families...

I am grateful that your soul was brought here. I sense a great power hibernating within you. Perhaps with your help, the tides can finally turn in our favor.
The Ninth Kingdom Wiki

## Welcome to Valtheim!

This wiki is dedicated to the multi-platform high-fantasy roleplaying group, The Ninth Kingdom. We started on deviantART, and you can find the central link here:

http://the-ninth-kingdom.deviantart.com/

Thanks for stopping by!

## Quick Links

#### **Group Information**

* View All
* Introduction
* Backstory
* Rules
* FAQ

#### **Joining**

* How to Join
* Character Creation

#### **Members**

* Admins
* Characters
* Locations

## About

The Ninth Kingdom was created a couple years ago by a handful of admins. Their goal was to create a welcoming and fascinating roleplay group with all the fun and intrigue of magic, lore, and mystery. We're open for new applicants all the time, so send an application to:

valtheimops@gmail.com

Thanks!

- Admin omuneko
Ambercliff

A southern city across the channel from Bayvale. It leans much farther toward military, and when its ruler feels petty he orders a blockade across the channel to prevent Bayvale and Jursquinis from receiving imports. Its name derives from certain parts of the cliff glowing with a serene amber color during the sunrise.
Character Creation

We hope that, by this point, you've decided to join! This is the full and comprehensive guide to creating an oc for the world of Valtheim. Below is a full guide of what you must determine when creating a character here! We'll walk you through.

The visual app template is located here.

The literary app template (which is supplementary to this guide) is located here.

Feel free to email the admins with any questions here!:

valtheimops@gmail.com

#### **Races**

The races in Valtheim are as diverse as the lands within it. All races can also have half-breeds between them, which are automatically permitted. For any races not on the list, you must ask an admin for approval before creating it.

The link to the wiki article for Races can be found here.

\*\*Please note: If a race requires Admin Approval, you are required to send an email to the admin's address, which is linked above.

#### **Classes**

You can be either a Patron of War or a Patron of Hand. After you've spent time in the group, you may request another class from the other Patron category. Please only start with one class. You can find the wiki article here.

#### **Alignment**

Alignment helps us a lot in determining roleplay interactions and roles. This is very important. The link to the article can be found here.

#### **City**

This is the city your character calls home. Now, we acknowledge that people travel, work other places, etc., so this is mostly for census purposes. The link to Locations can be found here.

Now, the rest of the information is left up to you. Please refer to the application to fill out the rest of the needed information for your character.
FAQs

This is a board given for the convenience of current and new/applying members. If we notice a question being asked often, we'll post it here with the full response, so please read this first before emailing the admins!

Thanks!

## Frequently Asked Questions

#### [General]

1. Is the group currently open for new applications?
	1. The answer is most likely a yes. The group only closes at the climax of a chapter of the storyline, when the largest group plot roleplay occurs. There will be at least a 1 week notice prior to the closing of the group, and then about a week before it re-opens at the beginning of the new chapter.
2. Who are all the current admins?
	1. There are two leaders and two administrators currently, making a total of four acting admins. The two leaders are:
		1. Syd (omuneko on the wikia)
		2. Rex (radioactivemelons on the wikia)

The two admins are:

1. 1. 1. Lykus (lykus12 on the wikia)
		2. Potato (tba on the wikia)
2. How can I contact the admins?
	1. Email is the best! The official email that all the admins use is: valtheimops@gmail.com
	2. If you have a deviantART, you can note Syd. Please don't note the other admins; it's preferred if you note her.
	3. If you have access to the Discord chat, you can pm any of the admins.
	4. If you have any of the admins' skypes, feel free to shoot us a message!
3. Where's the chatroom?
	1. Right now, it's on Discord. We're more than happy to add you to it, but to cut down on trolling, we ask that you contact us for the link. **You do not have to be a member to join the chatroom.** We would love to have you as a guest just as much!

#### [Application]

1. Where do I submit the application?
	1. You have a few options here. First and foremost, you can use our deviantART. However, since we've expanded to several platforms and sites, we acknowledge that many people don't have a dA, and we don't want to force anyone to create one. The other method you could use is sending in your application to our email, which is listed above. We ask that if you do choose to do an email application that you upload your app to a google doc and share it with us in the email. If you have a visual app, it'll be on there as well, including all the written information that accompanies it.
2. What happens if I submit my app while the group is closed?
	1. On deviantART, it won't allow it, but this issue is more likely to arise with email apps. We'll just wait until the group opens to give you the proper response to your lovely app!
3. If I'm already a member with at least one character, when can I submit another character?
	1. This may seem unfair, but there's less restrictions on members creating an additional character. You can submit their app anytime. The only restriction here is that you cannot have a new character enter roleplay during a plot climax.
4. I have more questions. Who can I contact?
	1. See above, beneath the General section!

This board will be continually updated!