Astral Waters

This page is a WIP. Images for the echelons, territories, etc. will be added soon.

You are a wanderer.

A vast blanket of an ambient, vibrant blue spread in front of the Earth's atmosphere, behind white specks of stars, holding the night's chill, as a few wisps and puffs of cloud drifted along.

Winter was ending, and the forest had begun to teem with wild life again. Frosted patches of snow lay here and there, all evoking a reminiscence of the chill-bound winter. You were walking on some slow-rising, bouldered mountains embellished with heaps of snow and skyward pines. The mountains' coarse, corrugated, dragon skin-like ground pricked at your paw pads as you despondently walked on a slant at the side of the mountains.

The mountains were by a liquid blue lake reflecting the astronomic night-fallen sky like gargantuan, elongated fireflies dancing on a celestial pane of glass. A moonglade was coruscated among them. The deep indigo brushstrokes of cosmos were lingering across the smothering blue dome of a sky.

Despite your straining muscles and aching feet, the gusting wind darting in between the pine trees and past the effulgent stars that were painted across the deluging portrait-like sky were just enough to pacify you. The breeze was just right, scenting of a calling spring. Embracing the wind's enchanting spell that swirled around like an elegant, gentle blue inferno in the sky, a myriad of lilliputian snow flurries whisked past you at the hint of an airy breeze.

The majority of the snow on the slanting mountains had slid down to the bottom, where the lake had eroded and lapped at the mountain for centuries. The mountains arced and seemed to engulf the lake as if it were trying to drink it.

Now that your were approaching a more snow-capped area of the mountains, they seemed to absorb the cold as you trekked along the snow that gossiped and hinted of wind and birds. Every patch of snow was talkative. Your paws sank deeply into the snow, relieving them from earlier's distressing walk over the serrated tooth-like terrain. At times there were jagged peaks you'd had to arduously haul yourself up upon, while your lungs debilitatingly inhaled and exhaled, making them become frozen themselves in the arctic essence.

The piercing wind lay flatly cold along your skin, and smoothened out your fur, while surging an eerie chill along your spine. You watched your breath billow out into the night; nostrils flaring. The running breeze swam and stirred through out the pines, forcing away your visible cloud of breath and sent a vigorous chorus of a euphonious rustling and chiming throughout the treetops, soothing your gelidity.

As a wanderer, your goal was to go off perambulating through out the crisp chill, in hopes of finding a new future...fulfillment; something to quench your thirst for adventure...and little did you know what you would encounter that night.

You let out a spirited huff as you now trekked along the damp soil and permafrost, among the sloping mountains, as occasionally friendly blades of youthful grass tickled your feet and lean legs, brushing their fresh dew onto your many hairs. The sodden dirt that sunk between your toes gave a soft, crumbling feeling between them. The forest seemed to wave in a soporific, rhythmic manner, lulling you to your tranquilized self. You nearly felt as light as air.

The forest played a serenade. Each individual species, philosophically connected to one another, lived upon the greenery, all there, all existing, all sounding in your ears. You weren't sure if the sounds was actually provoked by the creatures, or if they had been evoked from your imagination. All that you really cared for now was serenity.

You felt the earth, the elements, lively, intricate activity dynamically slithering and burrowing their ways to their own destinations; all going somewhere, all existent and sentient entities as much as you. So surreal, chirping, squirming, and dancing on the tiny blue planet turning amongst the stars and the expanding universe. So beautiful, yet so small, worthless. Experiencing all there is to experience, seemingly an illusion. Maybe it was. Maybe it is.

Bittersweet.

Inhaling deeply, you pulled yourself away from the pensive thought. A faint scent of petrichor hung in the forest's fresh blue and green aroma. As you past by a few pine trees, the pleasant smell pungently hit your senses. The damp, crumbling dirt and chips felt welcoming, as a bit of it softly crushed beneath your feet. An oddly satisfying sensation washed over your feet. Starlight shafted through the treetops, its light dappling onto you as you stepped under each pine tree. The trees silhouetted against the contrast, polychromatic blue, their branches like dense feathers blocking the window to our universe.

In your ears, you heard the hum of a distant waterfall of fresh-spring water peacefully plummeting down by the healthy vegetation of the forest, like a symphony for the broken.

A few puddles and ponds of water that were collected at the edges of the path glinted in the shade. The only movement ever caused in them were either a traverse wave made by movements of an abundance of few agile fish, other obscure creatures, or a water ripple from beads of water falling off of the undergrowth and trees, as if the movements were coaxing the leaves that gently rested on the water to float away, just about every five seconds. Grass rising out of the waters seemed to tell them to behave.

A night moth rested on a moss-embedded tree, appearing to have baby blue coloured wings under the illumination of the night sky, moving them up and down.

Chimes and rustles of the life-teeming forest's orchestra in ear, you fixed your vividly reflected eyes onto a long blade of grass, transparent orbs of rain glinting in the subaqueous moonlight possessing a polychromatic effect. They glided and dripped off of the subulate tip.

Background from your perspective blurring, you bent down and gazed through the upside-down reflection in a droplet, like a rippling world hanging from a silhouetted arc, and watched it heavily fell to the earth, percolating into the wet dirt.

The glacial wind was coming to a bit of a release, as you watched tiny motes of snow drift around in the atmosphere of the woods, as you imagined the humming sounds of the crickets play along with the beat of their movement.

The wondrous feeling of nyctophilia overwhelmed you, as you felt the luxury of the imagined constellations jointed together among the scintillating cosmos in its infinite arms. You closed your eyes. You'd never felt this serene in many MoonCycles, in this eccentric land, and just those few minutes feeling the wind, frost, and night sky were brimming with ecstasy. You forgot the fact that you were so small. You dwelled further down the untouched path, in awe of the universe's grace. You-

You stopped. Dead.

You thought you heard the agonizing cry of a slaughtered victim, and your heart swooped.

In the distance, you could see a group of silhouetted creatures; about four of them. All crowding around a seemingly dead wolf. Blood trickled across its eyes, and a deep incision was scored across its ravaged throat as its red-rose coloured blood disgorged onto the snow and grass like an over-flowing sink. The victim gave one last spasmodic kick before it lay completely lifeless.

A scintilla of a hallucination began to enhance in your paranoid mind. Every organism in the forest, dead. Chants and immense banging of drums powered through your mind, blood raining down from the infrared skies. Shrieks of dying animals were amplified in the background of burning flesh before heavy breathing was upon the darkness once more, as you staggered on your feet, deluging like a liquid out of the nightmare.

You stood there, your sky blue eyes expanding their circling irises and causing them to shiver around your ringed, enlarged pupil. The metallic scent and taste of blood flew into the air, hitting your muzzle.

Nearly against your will, you stepped back. Your heart swooped for a secondth time. You didn't make much of a noise then, so you lifted another hind paw to back away as far as possible from these apparent killers.

Just when you thought you'd get the chance to whip around and warp down through the forest to a safer destination, one shot a glance at you, in such celerity that your heart swooped once again for the third time, and you knew that you should run. In order to survive. Anxiety gave an alate quartet of wings to your feet, and your mouth went dry.

Run.

Everything seemed to be going in slow motion when and while you turned around. You felt your pursuers converging upon you, as if the force had a shape, volume, and weight. It was like something you could reach out and touch you if you were to turn around. So much movememt it was almost dizzying. A flash of a familiar sense of claws and fangs drilling into your neck came back at you.

You imagined the snarls of the great behemoths ripping through the air right behind you. You imagined them slamming your head down, your vision spinning with flurries of images swaying across your vision. You imagined them knocking the breath out of you and snapping your neck. You imagined yourself continually coughing and choking as they watched you fall to your death. You imagined the baneful agony, as your blood would spill out onto the hard-packed earth, creating a blood bath, flooding with organs, for them to feed on and bathe in.

The night sky now appeared as an upsidedown china bowl, which made you feel trapped and even smaller than you'd usually feel...you always felt small. This time, particularly small. You skirted under the thick covering of the extensive blanket, shifting your eyes away from the sky. You felt as though you had been submerged into an immense torrent; a powerful rush of fear that could sweep you off of your feet. You began to sweat from your paws.

I have to make it.

The wind danced across your fur, urging you to compete with it to get away from your pursuers. Your torso felt as if it had been thrown upside-down and plunged underwater. Trepidation whirled around and encompassed you, as your flesh began to heat up, surging with dread. The bedewed fronds of grass and maps of cobwebs that once lightly whisked past your feet now felt like eldritch tentacles waving along your fur.

"Wait." The voice sounded rather feminine, though lower than usual. You could still tell that it was a male. At least somewhat of a male. Now that you'd heard the voice, it seemed to be that you only had one pursuer. Maybe two. Maybe a trio. They were mocking you, weren't they? You kept on running, descending down the mountains.

You'd experienced harsh, harrowing times when coming across a society of animals; being forced to spar or to be slaughtered, having your companions killed, and ending up propitiously fleeing from the noxious beasts. You were much too paranoid to turn around now. You couldn't risk it.

"Halt!" Familiar surroundings past as you bolted through the mountain forest, kicking up snow and whisking past pine trees. You were now scrambling over jagged peaks and waving slopes, speeding up your pace and loping down the mountain, as an adrenaline rush kept you steady.

Once you were past the jutting out boulders and the seemingly wavering hills of snow, you paused to look back. The heat from your face spilled into your ears and neck, then raced into your limbs. Your whole body felt like a heart. Your heart was still thumping, still feeling as though it were to beat eternally, just more calmly, now.

Silence.

Panting.

After what seemed like a while, and you were sure of no sudden ambushes, you caught your breath. Your despondent self closed your eyes, and the pure darkness was a relief, as your heart's beat pulsed in your ears.

Frog.

Coming to yourself again, you were about to go off once again in search for another destination for a new future.

Silence.

Owl.

In low spirits, you slowly began to trek down the hill to the lake which was just a few steps away from you, waiting to purify you and quench your thirst. You needed water.

Silence.

Water.

But, then came a cavernous jaw rocketing through the air. Your head whipped around to look, and you had already jolted back from a slick pelt darting across your vision, seizing you by the neck.

Expecting an excruciating laceration to be left along your throat like it had many times before, you flinched, although you were quite used to it now. You felt your attacker lowering you to the ground.

No pain.

They released you from their grasp and gently set you down on the ground. You screwed up your face, eyes locked shut. A sudden cool sensation tickled at the side you were lying on, and your fur prickled to realize that it was the water from the rim of lake. An algid emotion deluged you like a cloak.

You dared open your eyes, and to your surprise, you saw two slender-bodied male wolves staring down at you. One with a pair of inquisitive arctic blue eyes, and the other with a pair of imposing crimson red eyes. Yours inter-locked with theirs, and you began to see shards of intricate fire and ice dancing among their sinister, disquieting pupils.

The red-eyed wolf, to the right, had a thick, alabaster coat. The shade and starlight gave his fur's parted areas and shadows an enlightened grey and blue effect, toning his build.

The other, to the left, had a pelt darker than the starless nights themselves. Bluish frost was sprinkled over the most of the unkempt areas, cerulean blue petals of the awakening spring tangled in the fur of his ectomorphic monument-like body. He looked quite feminine at first, with those several petals seemingly bedecked on his fur, along with his lean build, until you saw the blood that was dripping off of his muzzle, splattering onto the water's edge, bringing you back to your senses, as it glinted in the shifting night.

The blood percolated into the celestial lake, its shore line acting as a heart; beating in and out, now tainted with the morbid reminiscence of violence and liquidation. Their unnerving eyes still rested on you.

Traumatized from your past experiences encountering other wolves, you tensed your muscles, bracing yourself for attack.

"Cool." The white wolf spoke, his crooning voice possessed by an embroidery of blood-stained teeth. His breath clouded out in the biting air, blurring the view of his rather menacing eyes.

You blinked, as an unanticipated spark of unorthodox joy sprouted through you, seemingly manipulated by the ineluctable eyes of these two odd wolves. How? But you kept your acrimony; you weren't ready to give in just yet.

"What do you want?" You snarled, still lying on your side, still having the conscientiousness that they would maul you if you attempted to get up. "Go ahead, tear me into a bloody pulp." you murmured.

"What you saw, back there... isn't what it looks like. After all they'd done to us, we'd had the propensity to do something to them." the black wolf's voice throttled into the open.

He stopped, letting you feel their eyes, hot and cold, disconcerting, fractal-like eyes as they gazed into yours, feeling them gore into and throughout your soul.

Pause.

"I am Illusions." the one standing to the right spoke. "I am a master at work, a father of the nightly society, an Imperium of my pack, Astral Waters."

"I am Jace, likewise to be called upon as Equinox, my birth-name." the other contributed. "Lord of the celestial plains, that we've miraculously come to live on. I am a thinker, a mediator, an Imperium of my pack, Astral Waters."

"Thus shall you be..?" they both asked, deep and youthful voice mingling.

The intensity in the wolves' eyes, one pair wide and the other squinting, had drove into you for you to start speaking.

"I am \_\_\_\_\_\_\_\_."

"What brings you here...?" Illusions asked, tone unusually deep. The two wolves stood there, in their cool, loose, stances, unmoving. Both of their visible puffs of breath that expectorated from their lungs and out of their two voids of teeth. Everything else seemed to lay still as they stood, and you lay, in a destablizing manner, and when one lifted a paw, the pine trees in the distance seemed to start vigorously shaking in the wind along with the water beginning to wave and ripple under your fur again.

You knew you really had no choice but to respond. If you tried anything else they'd probably slice through your core on the spot, you thought. You grimaced.

"Looking for a place to stay, or...preferably...I just want, fulfillment. I feel so...small, so worthless." you ventured.

"Ah, you've come to the right place if you feel that way...and, do you have any companions with you?" Jace asked.

"No." you sighed.

They seemed to be studying your eyes, looking for a sign of some sort.

Illusions inhaled and spoke "If you are looking for a place to stay, we could invite you into our empire, Astral Waters. If you don't like it here, leave. Never come back, for this is our turf. If you do like it, please, do stay."

His words echoed in your head, an incessant, throbbing ringing inside, like a midnight sonata crooning in the distance.

After what seemed like a while, you dove deeper into their eyes, thinking, something about how they gently lowered you to the shallow water to cool off, and how their menacingly innocent eyes looked through you gave you a hint that you wouldn't have to feel as small anymore. To have a little more faith in your existence.

"I'll give it a try." You deliberately hadn't shown much emotion, but as a Jace's wet nose nudged your neck, and an enlightened glance from Illusions beckoned you to follow them, you were truly bursting with excitement inside.

You got up.

"Hurry, or we are going to be late for The Nocturnal Sound." Illusions barked.

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Shouldn't you credit the artist for the banner?

Our banner was a major edit of two different images merged together. Also, if you search up "geometric wolf", you're likely to see that the wolf image that has been placed on top of the rain photography on our banner has been edited quite a lot by many.

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The Imperium are the authorities of Astral Waters; the leaders. They are the foremost echelon with the ultimate dominance and control, as their responsibilities include the most consequential decisions of the pack, with strong, loyal support from their Enforcer. Both Imperium are equal for their power and respect. This rank is usually given to the Lead Enforcer when an Imperium dies, retires, or steps down, unless there is a specific heir given to a classified member of Astral Waters. Imperium are usually a duo.

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This single ranking in Astral Waters is practically a secondary Imperium, enforcing the code, aiding the organization, looking after the pack when the Imperium are not present, etc. If one of the Imperium die, retire, or step down, they will usually take their place. They also organize Fight Night, an event held every MoonCycle, when the moon is full. Defy them too, and face punishment.

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Those who heal the sick, injured, and unwell. They will do anything they are capable of to cure their patients, no matter what the patients are, and they will do it physically, mentally, and emotionally. It is only on rare occasion when a Healer will be asked or ordered by an Imperium to poison a patient in its sleep to let it die from an incurable disease with less distress, or to simply murder them with noxious herbage if they're a foe who have messed with the pack multiple times in the past and still continue to do so. The Healers have a high education in herbal knowledge, and usually pass that knowledge on to a healer in training. When a Healer dies, retires, or steps down, their student will take their place. There must always be at least two active Healers in the pack.

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Lords of warfare. They are known to be the ultimately most proficient at hunting and combat in Astral Waters, and are commonly quite inducing with "the art of murder". Equally, both Warlords lead the Guardians into war and hunting patrols. But before awakening any combat, Warlords will determine if the strife is really reasonable and/or necessary with the Imperium, Enforcer, and Peacekeepers, and if it is not, there will usually be a convocation for putting a stop to the beneficially avoidable violence. But in the end, it is always the Imperium who will make the final decision.

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The ones who maintain the pack's harmony and concord. They are constantly looking for a way out of violence, and if they've ethically confirmed that war shall not be provoked in a particular situation, they will discuss this with either one or both of the Warlords, who will usually come to talk with the Peacekeepers themselves anyways before invoking battle. But if they think that the fight is necessary, they will let it pass, and will also alert the Imperium, Enforcer, and Warlords. But in the end, it is always the Imperium who will make the final judgement. The Peacekeepers must think outside of straightforward justice in order to actually keep the pack in order.

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This rank is the general population of Astral Waters. They are the well-trained protectors, hunters, and raiders who loyally perform their duties for the pack, even if it costs them their life. Guardians may each get a Student to train when with an Imperium's permission and acceptance to train one. The Students they train are often their offspring.

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When a Newling reaches five MoonCycles of age, it is time for them to move onto their full-time education as Students. Students each get a Teacher to mentor them then, who is expected to pass on their knowledge and experience to the Student, and the Student must obey, respect, observe, and listen intently to their mentor. Only allowed to exit the camp with their Teacher or another higher ranking, they are what the pack will eventually ultimately depend on; the futuring Guardians, Mothers, Assassins, Peacekeepers, Warlords, Enforcers, and Imperium.

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They are an immense part of the pack, for they create the pack's future, by nurturing Newlings and looking after the Students, even if they are not their own. Simply put, Mothers. A Mother would maintain her original rank when not nursing, unless they make the decision of becoming a permanent Mother. But for the time being, they stay in the nursery until the offspring they nurse become Students, and are usually expected to begin to educate them a little about three months prior, along with the Elders.

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The youngest of the pack. They maintain a healthy amount of time in both the nursery with their mothers and all around the rest of the Astral Waters campgrounds until the age of five MoonCycles, when it is time for them to be promoted to the echelon of an official student in Astral Waters.

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The eldest members within Astral Waters, with the utmost of dignity. They are the retired members who live the most tranquil lives in the pack. Out of war, and out of hunting and fights. Their role is to educate and entrance the Newlings with fables and morals. They usually assist the Elders' Council with decisions, which mainly consist of promotions and demotions.

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Alike the other elders, the are highly respected and honoured, and live less hectic lives than the other member of Astral Waters. The Elders' Council is made up of five individual elders. They are always there to aid the Imperium with their highly consequential decisions for them to endorse, and help mediate clashes within the pack, and outside the pack.

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Stress

This is a crucial rule that everyone must abide by. If an Imperium looks stressed out, busy, and/or angry, it would be sensible if you stopped yourself from going up to them just to ask them something that isn't worth their time at the moment. It may easily get very annoying and stressful. To put it very clearly, most certainly do not put stress on an Imperium. Obeying or disobeying this regulation will depend on the pack's productivity, success, respect, etc., for if a single ranking cannot fulfill their tasks, the entire pack shall collapse. Imperiums already have enough on their list, and have no desire for your augmentations.

Maturity

During roleplay or anything eventful, members of Astral Waters are expected to be mature. It may be hard to stay serious all the time for some, but that's what breaks are for, if you really need a break, go for a stroll, or simply ask for a break. But when the Imperium are out of character, feel free to goof off, but once serious roleplay is commanded, immaturity will not be tolerated, and will result in an admonishment, or if it has occurred more than thrice, the proper discipline.

Be Realistic

The so-called "powerplaying" is absolutely not tolerated in Astral waters whatsoever. For an example, canines genetically can only grow to about four feet in height and weigh up to 150 pounds at most, so please mold your original character along those guidelines. There is absolutely no possible way for anything to grow that behemoth unless scientists miraculously found a way to tamper with a wolf to enhance its size, and even so, there would be major side effects.

Multi-grouping

Multi-grouping is a serious offense to the pack, and under no circumstances will it be taken lightly, regardless of any excuses whatsoever. Astral Waters is a commitment that must be met without wavering loyalty, and those with allegiances to other groups at the same time as Astral Waters will be met with severe consequences, and exiled without question. Joining among the ranks of Astral Waters means that you will put us before any other societies. If your utmost loyalty cannot be contributed, then Astral Waters is not for you.

Activity

Members of Astral Waters are expected to be somewhat active. School and major amounts of homework are understandable, but being active on weekends and breaks are essential, so you don't slack off on events, spars, and roleplay. All members of Astral Waters will be expected to attend almost all major events such as wars and imperative meetings, unless there's a valid excuse approved by an Imperium. If you are going to be inactive for reasons such as a vacation, no wifi, etcetera, contact one of the Imperium and tell them so, otherwise your inactivity will not be excused and may result in expulsion.

Chat

Have FreeChat. If you are incapable of obtaining our required type of chat, you will be immediately denied from Astral Waters, hence it disrupts with roleplaying immensely.

Tag Colour

Proudly use our deep blue tag color and world badge at all times, unless given authorization by an Imperium to not do so.

Provoking Strife

The only time that you may engage in battle without a higher ranking's permission is when a trespasser is spotted on Astral Waters territory, and you also may not Jam-A-Gram another group about border skirmishes, disputes, gatherings, etc.

Roleplay Style

As a member of Astral Waters, we ask you to use either descriptive traditional or advanced vocabulary in roleplay. Using Latin and "anatomy" is strictly prohibited. Some of it, yes, may be very accurate in use of doctors and science etc., but it doesn't belong here. Keep it in the office, not on a kids' game.

Drama

Drama will eventually occur, as it does in every Animal Jam roleplay group naturally, and the occasional dose of drama makes things slightly more interesting while roleplaying, however excessive amounts of irrelevant drama will not be accepted in any way, and none of the roleplay plots will be permitted without an Imperium's consent. Personal quarrelling should be dealt with privately and shouldn't cause a division between the pack. Although drama is nearly inevitable, please try your best keep drama at a minimal.

Secondary Characters

In this pack, there is a limit of up to two different original characters for each member, and they must be roleplayed with as beta day wolves. You may fool around with different animals during non-roleplay times, but do not make the Imperium say "Roleplay mode." twice.

Respect

Respect in Astral Waters is entirely equal, excluding prisoners, that of if there are any, for the pack cannot succeed without each and every echelon.

Obedience

Obey all high rankings; they are in their positions for several reasons. When the Imperium are offline, the highest of the ranks that are still online are in charge.

Naming

This pack only allows the so-called rogue names such as Elle and Ignite, or, traditional Clan names in another language, such as, "Water Ripples" being Mizu no Hamon in Japanese. On a side note, if you'd like your original character's Japanese name to be converted into its proper kanji form, contact Jace.

Spying

Spying on other societies without an Imperium's permission is unacceptable. Without permission, it is very likely for confusion and trust issues to commence and escalate.

Promotions

Do not challenge anyone for a higher ranking; earn it. Simple as that.

Leaving

If you are to leave Astral Waters, you will have one chance to be welcomed back. Afterwards, you must give an admissible reason for why you are coming back. For an example, if the reason for you to come back is somewhat invalid, such as "I followed my friend, and I disliked their group leader's attitude, so I came back here.", we will deny you.

Enforcers

When the Imperium are offline, the highest of the ranks that are still online are in charge.

Education

After the first five MoonCycles of their life when a Newling gets their education from what the elders and their parents have told them, it is time for them to move on to being an official student of Astral Waters, and their mentor must put effort and heart into training them, for they are the future of the pack, and in order for it to succeed, it will need well-educated, ethical, and agile members.

Newlings

For their safety, pups may not leave camp without permission from their guardians.

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Saperia Forest

Amid what Astral Waters has known to be called The Crying Mountain, embroideries and walls of moss are the division between The Temple Of The Melancholic and The Crying Forest. Slender though monumental trees elegantly grow out of the Earth; displaying a canopy of lively vegetation teeming with life to shower down over the territory. Moist dirt is always crumbling beneath every individual entity's touch as they move along the dirt paths and undergrowth. It is a very pacifying place, rain drops pattering in a rhythmic tune to the birds' songs and pecks that echo and resonate throughout the atmosphere. Here, we hunt, train, and play our "Tree Climbing" game.

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Temple Of Zios

As noted in its very name, this temple generally has somewhat of a melancholy feel to it, as it is an abandoned stone temple, greenery now its reign, with a mystic fog weaving inbetween the lean, winding trees. A few wide cracks are scattered across the monument just big enough for a fully grown wolf to slip in and out of the temple, besides the grand entrance, and also into The Crying Forest. There is a clearing in the centre, lead to by many steps. A stone water basin awaits to purify and refresh visitors. The water is still and slightly stagnant, but actually isn't very dirty at all. Waterfalls plummet down the sides of the mountain, collecting in swamps and soaking the vegetation. Here, we hunt, train, and play our "Sea Serpent" game.

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Mt. Shiveer

At the fingertips of the jagged mountains of The Arctic Sirens is an open space which allows a sonata of a lone wolf's howl to reverberate and shake the whole of the Astral Waters territory the most. The Arctic Sirens is the ultimate viewpoint to gaze into the visible universe with the deepest depths of the waters that taste of stardust. Eloquent feelings of the night overlapping the chill-bound arctic, snow-capped peaks arise the lithic mountains, snow flurries and stars galore. Here, we train and hunt.

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Crystal Sands

Crooning the wildlife to sleep at the coastline of Astral Waters territory, lulls the sound that completes the serenade that the pack enhances from the sounds existence itself can play. The shore is made of pebbles and stone, with shells and other reminiscences of the sea bleeding across the celestial plains. Smooth, grey stones are illumined by the blue of the night sky and the ambient sea wrapping its graceful arms around the Earth. Distressed and lost creatures come to allay themselves on the shore; something that gives Astral Waters its name. Here, we hunt and train.

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Epic Wonders

The Ecliptic Pools is entered by a huge tunnel gorged into The Painted Peaks and The Crying Mountain. In the midst of all the waterfalls falling along these monumental mountains are several pools of the forests' and mountains' tears. The water is safe to drink and is coruscated with a subaqueous azul blue illumination to entrance the cave they stream across with its beauteous gleam and elongated shadows. If one delves deep enough, it is said that they will find the absolute most, purest blue, mystic water the kingdom of Astral Waters reigns over in its territory. Here, is where we have ceremonies, celebrate, and come to cool down.

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ＯＣ ｎａｍｅ ★

ｕｓｅｒｎａｍｅ ★

ｄｅｓｉｒｅｄ Ｒａｎｋ ★

ｓｅｘ ★

ａｇｅ ★

ｂｒｅｅｄ ★

ｐｅｒｓｏｎａｌｉｔｙ ★

ｐｈｙｓｉｃａｌ Ａｐｐｅａｒａｎｃｅ ★

ｒｏｌｅｐｌａｙ Ｅｘａｍｐｌｅ ★

ｐａｓｔ Ｇｒｏｕｐｓ ★

ｒｅａｓｏｎ Ｆｏｒ Ｌｅａｖｉｎｇ Ｐａｓｔ Ｇｒｏｕｐｓ ★

ＯＣ ｐａｇｅ ★

ｆｒｅｅ Ｃｈａｔ ? ★

Ｐｌａｙｌｉｓｔ ★

ｔｉｍｅ Ｚｏｎｅ ★

ｅｘｔｒａ ★

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ＯＣ ｎａｍｅ ☆

ｆｉｒｓｔ ＯＣ ☆

ｕｓｅｒｎａｍｅ ☆

ｄｅｓｉｒｅｄ Ｒａｎｋ ☆

ｓｅｘ ☆

ｂｒｅｅｄ ☆

ＯＣ ｐａｇｅ ☆

Ｐｌａｙｌｉｓｔ ☆

ｅｘｔｒａ ☆

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ｇｒｏｕｐ Ｎａｍｅ ★

ｌｅａｄｅｒ'ｓ Ｎａｍｅ ★

ｌｅａｄｅｒ'ｓ Ｕｓｅｒｎａｍｅ ★

ｔａｇ Ｃｏｌｏｕｒ ★

ｃａｍｐ ★

ｓｅｒｖｅｒ ★

ｍｅｍｂｅｒ Ｃｏｕｎｔ ★

ａｕｘｉｌｉａｒｉｅｓ ★

ｆｏｅｓ ★

ｌｅａｄｅｒ'ｓ Ｒｏｌｅｐｌａｙ Ｅｘａｍｐｌｅ ★

ｌｅａｄｅｒ'ｓ Ｔｉｍｅ Ｚｏｎｅ ★

ｂｅｎｅｆｉｔｓ ★

ｅｘｔｒａ ★

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ｕｓｅｒｎａｍｅ ☆

ｎａｍｅ ☆

ｓｅｘ ☆

ａｇｅ ☆

ｂｒｅｅｄ ☆

ｒｏｌｅｐｌａｙ Ｅｘａｍｐｌｅ ☆

ｒｅｓｉｄｅｎｃｅ ☆

ｂｅｎｅｆｉｔｓ ☆

ＯＣ ｐａｇｅ ☆

ｔｉｍｅ Ｚｏｎｅ ☆

ｅｘｔｒａ ☆