Slaughter

## Skills

**Instinct - Celerity [Q]**

* **Effect:** A temporary buff that increases attack speed and gives a chance to strike again on each attack.
* **Attack Speed:** MAX
* **Chance to Strike Again:** 8%
* **Duration:** 8 seconds
* **Cooldown:** 15 seconds

**Instinct - Savage Instinct [W]**

* **Effect:** A buff that grants some temporary damage increases and causes the next 5 auto attacks to trigger Savage Blow [D]
* **Attack Damage Increase:** AGIx3
* **Attack Bonus:** 25%
* **Physical Damage Increase:** (Physical Damage)x0,25
* **Duration:** 10 seconds
* **Cooldown:** 25 seconds
* **Additional Info:** Physical Damage refers to the Physical Damage stat you can see in your -stats screen. W is a very key spell that allows you to do crazy amounts of damage in combination with all your other spells.

**Palm Strike [E]**

* **Effect:** Does damage in a very small AoE.
* **Damage:** ATKx3,75 STRx30 AGIx75
* **Range:** 700
* **Chance to strike again:** 7%
* **Duration:** 5 seconds
* **Cooldown:** 25 seconds
* **Additional Info:** Charge up to 0,25sec increasing impact DMG by up to 100%. Can trigger effects like a normal auto attack. This is the main mobility skill for Slaughter to quickly get into a fight or as an escape tool to dodge bigger skills from bosses.

**Instinct - Deception [R]**

* **Effect:** Each attack generates 1 Rage. Each Slaughter skill generates 20 Rage. Each % Health lost generates 1 Rage. Maximum of 100 Rage. Not increasing your Rage for 3 sec causes you to lose all Rage.
* **Active:** The DMG of this ability depends on how much Rage is consumed when activated. Consume 30 Rage - Strike target once. Consume 75 Rage - Strike target three times. Consume 100 Rage - Strike the target 5 times. Each strike from this ability does ATKx3,5 Agix35 physical DMG. Also gain 1 level of Olympus Rage Buff.
* **Buff:** When using the active gain Buff "Rage of Olympus" for 4 sec which increaes Buff level by 1. This decreases Healing Received by 25% for each level of this buff and grants +5% ATK Bonus, +5% Phys Crit Chance, + 5% Phys DMG up to a max of 3 Stacks.
* **Duration:** 4 seconds
* **Cooldown:** 30 seconds

**Savage Blow [D - PASSIVE+ACTIVE]**

* **Effect:** Grants a small chance to trigger a hard hitting strike.
* **Autoattack:** Each attack has a 10% chance to trigger Savage Strike which deals ATKx2 STRx20 AGIx40 DMG
* **Additional Info:** When the strike triggers it also also applies a bonus Critical Chance (+50%) and an increase to Physical Critical Damage (+50%) for that 1 attack. In short - this passive trigger comes with an increased critical chance and damage.
* **Cooldown:** 0,5 seconds

**Savage Blow [D] - Active**

* **Effect:** Land a hard hitting strike that deals high physical damage with an equally high critical chance.
* **Damage:** ATKx12,5 STRx125 AGIx250
* **Critical Chance:** 100%
* **Cooldown:** 8 seconds
* **Additional Info:** Can trigger effects like a normal auto attack, which includes the passive version of Savage Blow.

**Strike of the War Gods [T]**

* **Effect:** Land a hard hitting strike that also applies a debuff.
* **Damage:** ATKx7,5 STRx60 AGIx150
* **Debuff:** Target receives 6% more Physical/Magical Damage
* **Debuff Duration:** 6 seconds
* **Cooldown:** 15 seconds
* **Additional Info:** Triggers effects like a normal auto attack. Should not be used outside of W.

**Cruel Massacre [F]**

* **Effect:** Gain immense bonuses to physical damage for a limited amount of time.
* **Physical DMG:** +20%
* **Physical Critical Chance:** +20%
* **Physical Critical Damage:** +20%
* **Savage Strike:** +5% proc chance
* **Duration:** 15 seconds
* **Cooldown:** 100 seconds
* **Additional Info:** Each attack increases your Physical Crit Chance and Crit DMG with diminishing returns.

## Item Choices

Due to Mephisto's Soul providing mostly magical damage and no real improvements to physical, it is better to stay at Plethon's Soul for the added proc chance. The early armour to go for is Mephisto's but if you feel like playing dangerously you can pick up a Fearanos for added damage (not recommended) into Void Armor later. Solomon flag, same as any physical DPS. Solomon's Fate is outstanding for Slaughter thanks to the utility it provides for spell combos until you get Fate of Ifrit. For gloves go for Doomgrip into Cataclysm and for weapon Infernal Claws.

Weapon - Classweapon -> Infernal Claws

Armor - Blackflame Soul Armor -> Mephisto Armor/Fearanos -> Void Armor

Hand - Doomgrip -> Cataclysm

Accessoire - Solomons Fate -> Fate of Ifrit

Soul - Pleth Soul -> Lightning Soul (Fire can be used until Lightning drops) -> Soul of Elements

Flag - Agi/Havoc Flag -> Fallen God (Solomon Flag)

**Grimoires:**

**Oblivion:** Murderer(Oblivion12 - Cain Drop) or Eternal Havoc (Oblivion16 - Combination of Salvation3+Oblivion11+Spirituality10) Murderer is Active and provides a bit more DMG during combos while Eternal Havoc is Passiv and just always provides its bonus

**Spirituality:** Multistrike(Spirituality25 - Laileb Drop) (If you dont have Multistrike you can use as a placeholder Eternal Training (Spirituality 10 - Ose Drop))

**Salvation:** Ensalved Will(Combination of Salvation1+Spirituality1)

**Awakening:** Lust (Awakening14) is usually used but can also use Slaugther(Awakening19) or Wrath (Awakening16) The usefull Awakening Grims all come from the Boss Aurelia so until you get a Grim from her you can use Arise (Awakening3 - Devil of Awakening Ariser Drop) or A Thousand Faces (Awakening4 - Thousand Faces Lucifare Drop)

## Combos

* **Basic short Burst(~3sec)**

WQERTD

This Combo is just to quickly get in for one burst of DMG and then get out straight away. If you are using the Murderer Grim then you can use that in the middle of the Combo aswell
Then your Combo would be WQ + GQ + ERTD. You will access your Grims with G and Murderer will be on Q slot

* **Basic Short Combo(~5-6sec)**

WQ(+GQ)ERTDR (+ Inf Claw) - GQ only if you use Murderer Grim

You can extend the combo above by stacking some more Rage for more DMG. This will be the most commonly used Combo on almost all Endgame Bosses
WQE R(30 or 75 Rage) TD R(75 or 100 Rage)

Basically Buff yourself with WQ and jump in with E. This will allow you to get your 1. R in to get some more DMG from the spell itself and the Buffs it provides. After R use TD which combined with all the AA you do should give you a second use of R (75 or 100 Rage). Keep in mind that every following use of R needs more Rage than the previous one up to 100. This means you can get all 3 R Stack with any of the following Rage requirements 30-75-100 or 75-100-100 or 100-100-100

* **Full Max Dmg Combo (~12-15sec)**

FQ(+GQ)RWDRTER + Inf Claw - GQ only if you use Murderer Grim

FQ R(75 or 100 Rage) WD R(100 Rage) TE R(100 Rage) D + Infernal Claws

Start stacking your F Bonus with Q and get Rage up to 75 or 100 Rage and use your 1. R. After that immediately use WD and stack up 100 Rage for your 2. R. Now you can use T followed by E to generate more Rage until you hit 100 again for your 3. R. Finish the combo with a 2. D + Infernal Claws active.
(If you use Murderer Grim(15 sec duration) then use it at the start with FQ resulting in FQ+GQ R WD R TE R D + Inf Claw)
Basically you want to start with F(15sec duration) for all the bonuses it provides for your full combo at the start and then use W(10sec duration) followed by D(6sec Cooldown) straight away so you can get a second D in at the end of the combo with the maximum of buffs for yourself and Debuff on the Boss(T -> enemy takes 6% more DMG)
If you have Doomgrip or Cataclysm as Hands you can always use the active part of that to either block some DMG from Bosses if required or just as additional DMG and Rage generator during the Combos

## Playstyle & Tactics

**General Playstyle:** Dishing out damage is your highest priority. Whenever you have W up use your W - T - D - E combo. Using long combos in general is not recommended, since it forces you into a position in which you have to stay next to the boss for T - D - E to do any damage, but Solomon's Fate still lets you get some F value. Use R to dodge incoming nukes. Try to auto attack as much as you can if you have Infernal Claws for stacks, which will then improve your W - T - D - E combo. If you drop low on HP make sure to stand back until your W comes off cooldown so you can still dish out a bit of damage before going down.

**Mephisto:** Slaughter is the best character for dropping Mephisto's health so you and your team can take on the illusions. Depending on the amount of damage dealers your team consists of you'll have to use your W sparingly, since you might need it to kill one of the Illusions. At the start of the fight use W - T - D - E on Mephisto which will summon the Death Illusion. Proceed to kill Death's Illusion and return back to Meph, where you will have to repeat the W - T - D - E process. The hardest part is recognising when Meph is about to summon the next minion but once you get the hang of it, it should be easier for you to save your W for when it's necessary. Careful of using F for Sitael, you should get through her first life and after she revives use T - D - E for the big burst. It is also good to use F for Thirst, but DON'T use Q with it, even if you don't have Solomon's Fate, it's better to get some value from F rather than none and it's unlikely Thirst gets stunned for 10 seconds for you to finish the long combo. Physical Damage isn't very effective against the Slaughter illusion so you mostly have to rely on your magic damage dealers.

**Diablo:** Don't use your F at the start of the fight, as most of the damage it can do will be wasted. The best timing for F is when the second vacuum attack has just ended, since the burn is somewhat far away and you won't be in danger of getting interrupted. Same as before, evaluate your situation properly and see if you can get away with a long combo that includes Q, otherwise use F with Solomon's Fate. Use R to avoid getting hit by stray breath or a "Burn!" that you know you can't dodge because of "Maim Claw" or unfortunate circles. If you're low, dying is worse than doing a bit of damage since it will heal the boss, so make sure to stay away from the boss to not make yourself a target for maim and get a couple of W - T - D - E combos off. In the last phase resetting might be necessary, so inform your team of your F cooldown before engaging again.

**Solomon:** The hardest part about Solomon will be targeting the right boss with all your spells, due to them stacking up quite often. Always check for light bulbs from Evil Spirit Princess's Soul and if only 1 of them has it. Alternatively check the attack range of all the clones and look for the one that doesn't have 300 range. Committing to a long combo is easier in the dark phases than in light ones, since getting hit by a couple of Phantom Blade attacks doesn't mean instant death, unlike Eternal Blade, meaning you can stack some stuns better and get your combo off. Use R to dodge a "Taste True Power!" move that you otherwise couldn't.