Saurians

in: Races

## Introduction

Dragonkin, Snakemen, Lizardmen. All are names the proud and noble Saurians are known by. Humanoids, with reptilian characteristics, these hairless creatures have scaled bodies, serpentine tails, and sharp teeth and claws,with many even being crowned with horns. To outsiders, they may seem an odd people, for while they are fierce in appearance, and in battle, they hold a penchant for honor, and respect.

Most Saurians dedicate their lives to the protection and defense of their own. For most, this is their own people, the villages of their birth, and the city of Sssargoth. For those who venture out into the world, this may become the cities and settlements they call home, though they will always hold a loyalty toward their own people, no matter where they go. Often, those who leave their homelands choose to take up honorable service in other lands, whether that be serving as knights and guardsmen, serving as architects to a king or lord, or serving as researchers, craftsmen, and doctors. Banditry, Piracy, and general lawlessness is unheard of among Saurians, and discovering one engaged in such activities, one may assume something has gone terribly terribly wrong in that individual’s life.

The three types of Saurians are often at odds with each other over the origins of their people, though heated debates have never been known to come to blows. The Wyrmborn believe they are the descendants of great dragons, with their hard plate-like scales, and horned heads. The softscaled Couatali believe themselves the Favored Chosen of a goddess, the Feathered Serpent, Couatle. The humblest of the three types, the Saurid, hold the belief that they have Risen from the great monitor lizards and dinosaurs of ancient times.

## The Basics

* **Other Names:** Wyrmborn, Couatali, Saurids, Risen, Dragonkin, Lizardmen, Snakemen, Salamanders, Drake (Male), Dame (Female)
* **Appearance:** All Saurians - Tall, hairless, scaled bipedal beings with razor sharp teeth and claws, reptilian tails, and humanoid faces. Reptilian eyes, and variety of scale colors are possible. Size = Age. Larger, heavier = Older Wyrmborn - Have crowns of horns and harder horned scales lining their bodies. Tend to be large and muscular Couatali - Soft scales, and no horns. Tend to be very slender. Saurids - Tend to have soft scales, though may have small horns.
* **Lifespan:** 100+ Years
* **Height:** 195 cm (6'5") - 225 cm (7'5")
* **Regions Found:** Scattered across the eastern continent, front he Obsidian spires, throughout Centarii territories, Khemet, and into Nocturnum. City of Sssargoth is in the Oyari Jungles.
* **Culture:** Driven by concepts of honor. Most live in villages based around familial relations, led by the eldest among them. Those found outside their home villages may lead more exciting lives in the forms of knights, guardsmen, artisans, doctors, and researchers, though maintaining the honor of their people
* **Character Names:** Modern - names may be influenced by the cultures near their birth homes. Traditional - Aztec and Mayan sounding names. (examples - Ajtzak, Ixtli, Xumucane)
* **Common Character Roles:** Warrior, Knight, Tribal Protector, Honorable Savage, Kaaxtic Seeker, Teotl Priest, Ch’Aub Builder, Tepiani Warrior, Draconite Stone Mason
* Common Racial Relations: Potential Allies: Humans of the Centarii, Carnival, Khemet, Long-Qin, and Nocturnim. Dwarves, Satyr, and Courteous male Aviehn, Nienne. Cautious - Humans of Caledonii, Nords, and Orudei. Female aviehn, Elves Potential Enemies: Raiders, bandits,a nd law breakers of any race. Harpy Aviehn, Goblins, Orcs, Minotaur
* **Architecture:** Villages with small huts. Temples and Holy places tend to be built in Tiered Pyramids, with the largest being the City of Sssargoth itself.
* **Religion:** Couatle (Feathered Serpent God), Sun Wyrm (Dragon god), Ancestor Worship, The Cycle
* **Views on Magic:** Unconcerned, largely neutral, due to racial resistance. Saurians capable of magic are held in very high esteem, and even awe, due to its rarity among them.
* **Abilities:** Magic Resistance (Accompanied by Magical Ineptitude); Awakened Wyrm Born - Winged Flight, Access to Pyromancy Magic, Resistance to Pyromancy, Fire Breath; Awakened Couatali - Winged Flight, Access to Nature Magic, Poison Bite; Awakened Saurid - Winged Flight, Access to Wind Magic, Resistance to Wind Magic, Chameleon Ability; Sacrifice resistance - Unlock 1 sphere of magic
* **Weaknesses:** Magical Ineptitude, Blind Loyalty. All Awakened, and Sacrificed resistance - Loss of Magic Resistance
* **Quirks:** Tend to growl their R’s, and Hiss their S’s when they speak. May flick their tongues often, or seem to stare without blinking. Some lick their eyeballs. Hairless - May have very thin, stiff 'quills' in place of hair, but never beards. Bodies are covered in scales. Favor honor and steadfast nobility. Extremely loyal toward other Saurians.

## Appearances

Saurians are large creatures, standing taller than most humans, with the dames (females) standing roughly even with human men, and the drakes (males) standing a head taller. They are scaled beings with razor sharp teeth and claws, have reptilian tails, and some even sporting horns, with some variations depending on the type. All Saurians are hairless, though some grow very thin quills on their heads, in place of hair. These stiff quills can grow quite long, and, once long enough, can be gathered, twisted, or braided like hair. They do not curl. Saurians never grow beards, as the softer underbelly scales cannot support such quills. Every Saurian’s body is covered in scales, with softer underbelly scales, and smoother, tougher scales covering the rest of their bodies. Color patterns may include a wide variety of patterns, including diamondback, bands, stripes, and heads or tails that are a different color from their bodies. Their eyes are reptilian, and can come in many different colors, though the most common are green, brown, red, or black. They cannot see in the dark.

Each Saurian type has traits unique to them, though interbreeding is possible between the three types, resulting in offspring with mixes of Wyrmborn, Coatali and/or Saurid traits. Saurians never stop growing. The older they get, the larger, and heavier they become, until, eventually their organs cannot maintain the great bulk that they have become, and, the Saurian who dies of old age, often does so of complications associated to their great size. For practical purposes, once Saurians grow beyond the size limits posted for the race, they have grown too old to be playable. While Saurians CAN exist that exceed the racial limits, they are very very VERY VERY old, and thus. Beyond the age that they might be running around adventuring, and will only appear as npcs.

### **Couatali**

The Couatali favor snake-like traits, with slender frames, and graceful movements. A pure blooded Couatali will have smooth skin, no horns, and may or may not have quills on their heads. They tend to be very flexible, nimble, with fluidly graceful movements, almost hypnotic in nature. They can be secretive, and subtle, seeking knowledge and information over warfare. They are not above subterfuge, as long as it does not cause harm to their own, and it follows the codes of honor. They have the most variation in scale patterns, and can be known to be very bright and colorful.

### **Wyrmborn**

The Wyrmborn tend to be more draconic in nature. A pure Wyrmborn will have a larger, more muscular frame, with hard horned scales that can appear on its head, arms, shoulders, legs, or tail. Proud and fierce warriors, they are often haughty and dedicated to warfare and honor in battle. They are known to be stoic, and steadfast in their mannerisms. Scale patterns of Wyrmborn favor reds, browns, blacks, yellows

### **Saurid**

The Saurid Saurians are also known as the Risen, and are Lizard-like in nature. A pure Saurid will seem dull in comparison to the more flamboyant Couatali, and the more Stoic Wyrmborn. Like the Couatali, they are covered in smooth scales, though may have small horns, like lesser Wyrmborn. They are known to have quills on their heads, more than other types. They tend to keep to average sizes, being neither as slender as the Couatali, nor as bulky as the Wyrmborn. ‘Average’ is a word to easily describe them. Despite their average appearance, at a glance, their one trait to differentiate them from their cousins, are their three toed feet. Their scale patterns are in dusty greys and browns, ranging from nearly charcoal black, to pale golden tan.

## History & Culture

Saurians live as they have for ages, most dwelling in their villages based around familial relations. Though none can agree upon their origins. The draconic Wyrmborn believe themselves to be descendants of dragons, holding the belief that the Sun Wyrm created dragons in his likeness, and that something befouled the ancient and noble creatures, that, in time, resulted in the Wyrmborn Saurian known today. The Couatali believe that Saurians are the peoples favored by the god Coatle, and that he has blessed them into his likeness. The humble Saurids believe that they are not the things of gods, but of simple changes in life, originating from the great monitor lizards, and dinosaurs, of the ancient past.

### **Sun Wyrm**

The Sun Wyrm is a great dragon, holding the world in his claws. During the day, he watches, the heat and light of his great eye giving warmth to all the world. When he sleeps, so great is the light of his eyes, that it shines through his eyelid, lighting up the night sky. The stars are his scales, glittering, only visible at night for the  radiance of his eyes is so great it blots out all else. To the south, there are comparisons to their sun god, and many Saurians in Khemet hold the belief of this dragon being Pra. Those who favor the Sun Wyrm, and the belief that they are descended from his children, the Dragons, may complete a ritual to unleash their inner fire. Though they sacrifice their immunities to magics to do so.

### **Couatle - The Feathered Serpent**

Couate is a beautiful goddess, of glittering scales, and magnificent plumage. She gives life to all the world, but, be wary of her wrath, for when she takes wing, the torrential rains come, and winds pull the trees from their foundations. This deity is spoken of in ancient carvings and tablets that speak of a time when Saurians lived alongside noble winged serpents, and their lesser brethren. Those who seek her favor may undergo the ritual of Awakening. In doing so, they sacrifice their immunities to gain the mark and favor of their goddess.

### **Saurosauridae - The Ancient Ones**

The Saurosauridae is a gargantuan creature, long extinct, discovered by Saurian Seekers hoping to discover the proof of their ancestry. Uncovering the bones of very mortal creatures, the Risen hold that these are, indeed, their ancestors, and proof that they rose from lesser beings. The discovery of a great skull, so very draconic in nature has the Wyrmborn expressing that, no, this is proof of the existence of their ancestors, the dragons. And stranger still, is the imprint of feathers in the rocks, to which the Couatali point to as proof that their goddess is their origins. The discovery of the great skeletons gave birth to the rise of the Kaaxtic Seekers, a group of Saurian archeologists who specialize in analyzing historical finds, seeking proof of their racial origins.

### Courtship and Reproduction

Only Saurians that have participated in their coming of age rituals may engage in marriage and reproduction. Every season, the villages gather to present and test their adolescent offspring, who participate in the Coming of Age Ritual. The ritual is very simple, a hunt, followed by a presentation to the village by the Elders, with their kills, and the declaration of their ascension into adulthood. Celebrations of dance and feasting follow, with potential suitors making their interests known.

Marriage is viewed as vastly important in Saurian society. However, Saurians are NOT monogamous. Instead, they share the belief that marriage is the agreement between two, a male and a female, to grow a family together. Drakes may take multiple Dames, and Dames may take multiple Drakes as their spouses, each with the agreement to raise and protect their offspring, together. Where reproduction is possible, Saurians will only mate with partners they are married to. However.. Affections can happen between any of the agreed partners, with Drakes pairing with their wives’ husbands, and Dames pairing with their husbands’ other wives. Sometimes this can result in massive orgies, where all partners are married to eachother. Though it is rare, a pair of Saurians may choose no other partners, and maintain a strictly monogamous relationship.

Because marriage is an agreement tied to the creation and raising of offspring, some Saurians may be free with their affections to other races. However, they will never mate with another Saurian that is outside of their marriage circles.

Saurian Marriage Ceremony - A symbolic ceremony that is a spiritual union. The bride and groom establish their love among the four elements: Earth fire, water, and air, to provide good energy, harmony, and success in their marriage. Though each Drake and Dame may have multiple spouses, each marriage ceremony is performed individually.

Offspring are often raised by the village as a whole.

### Village Life

Most Saurians live in small Familial villages, led by the eldest among them. Many are married to each other, with the entire village sharing parental duties, and raising their offspring. Each member possesses a vital role within their communities, with hunters, gatherers, weavers, and  wood workers. The exact artistry varies from settlement to settlement.

Villages tend to be groups of small huts built up around a small tiered pyramid. The elder’s home is the largest, and, if it is not within the central pyramid itself, it will be a large home very near it. The pyramid serves as a temple toward the gods Saurians of the village favor, and doubles as a meeting hall. Villagers will have smaller homes built of stone, wood, or even mud and grass, depending on where they are located.

The Wyrmborn of the Obsidian Spires tend to build out of stone, almost exclusively, and even incorporate towers, some perching high above valleys and canyons. The architecture of the Wyrmborn of the Obsidian spires is the most removed from the other types, as they had been forced to build up, rather than sprawl as pyramids are known to do. The great Draconite Stone Masons originate from the builders of the Wyrm Born villages.

The Couatali of the Oyari Jungle are the most varied of their buildings. Outside of Sssargoth, their villages may be built of wood, perching up in the trees, or of woven reeds, floating upon the water. Even so, their temple will almost always be in the same likeness as Sssargoth, though on a much lesser scale.

The Saurids of the desert sands build their villages out of mud, and grass, with the stone temple standing proudly like a monolith above the dunes. Their villages will often be found near oasis, or rivers, where water is most precious, or nestled and burrowed into the cliffs of canyons, in an effort to find reprieve from the unyielding desert sun.

## The Great City of Sssargoth

### Description

Once a small mountain, turned into a great tiered pyramid, with cascading fountains and waterfalls all down its sides, the city rests in the great jungle of the Oyari. Each tier houses the city’s residents, with lush gardens draping across the precipice of every tier. Stone pavings line the streets, where young Saurian children play, without fear. Business is conducted fairly, whether it be between residents or visitors. But beware to those who would seek trouble, or to break the laws of the city, for while the Saurian are Noble and honorable creatures, their judgment is swift, and merciless.

Those who are  believed to be untrustworthy are either turned away at the gates, or, upon detailing the nature of their visit, are permitted entry only with a Tepiani Warrior as escort, and watched very very closely.

### The Legend of Sargoth

The city of Sssargoth was named after an ancient hero of antiquity. Stone tablets within the great temple tell the story of this ancient great one. Sadly, the tablets have been fragmented, and most of them are missing, leaving the Saurians with little more than the name of their ancient Hero. The Klaaxtic Seekers hunt for the tablet fragments, to this day.

### Notable Groups in Sssargoth

* **Kaaxtic Seekers:** This is a group of Saurians who specialize in digging up and identifying ancient artifacts. They are knowledgeable, and keep a great library with their finds. They consist mainly of Saurids and Couatle, as the life of a bookworm is viewed as too dull for the haughty Wyrmborn
* **Teotle Priesthood of the Feathered Serpent:** These Saurians favor Couatle, dedicating a temple to her, preaching of her, and healing the sick and injured. They also predict the weater. Almost always Couatali.
* **Ch'Ab Builders:** These are the architects and builders of the great city, trained by the elders among them, then sent out into the world to build for villages and other races. Often Saurids, but may be Couatali or Wyrmborn.
* **Tepiani Warriors:** Prestigious knights sworn to the protection of Sssargoth. They are the guardsmen, gatekeepers, and keepers of the peace. Often Wyrmborn
* **Draconite Stone Masons:** Artisans who specialize in stonework. Originating from the Obsidian Peaks, Wyrmborn artisans left their home villages to teach their craft in Sssargoth. Usually Wyrmborn, though occasionally Saurids take up the craft.
* **The Underbelly:** A group that is said to be a myth. A group of less scrupulous, who engage in spying, espionage, and forbidden dark magics. It is said to be hidden in tunnels leading deep ingo the mountain, beneath Sssargoth. A myth. Or is it..?

## Government

### Village Elders

The Saurians are traditionally led by the oldest member of their family and clan. Matters of Saurian day-to-day life are determined by the eldest member of the familial group, or the eldest among all families in a larger village. In matters greater than their own village, the Village Elder, or their representative, if they are unable to make the journey, travels to Sssargoth for council from The Elder.

### The Elder

In the Great City of Sssargoth, the leader of the Saurian people, The Elder, is chosen from among the tribes of the land, when the previous Elder has passed, and this Saurian is responsible for making the most difficult decisions for their people. Matters of war and expansion, diplomatic issues, and the very rare punishment of a Saurian criminal who has committed the ultimate crime of harming another Saurian. These are all overseen by the Elder, from the Great City of Sssargoth.

## Views on Magic

Due to the race’s resistance to magic, most are unconcerned by the use of magic around them. Despite this, they do see the value of magic in day to day use, such as healing. HOWEVER.. They see magic being used in battle as dishonorable.

## Common Roles

* **Village Elder:** This is the eldest in the village, often related to most if not all the other Saurians in their settlement. They act as wise leaders.
* **Warrior:** The commoner. Though the more common Saurians will work the land and animals, all are expected to defend themselves and each other.
* **Knight:** A Saurian That has found a place outside of their village setting, might become the noble knight of a region.
* **Tribal Protector:** The guardians of the villages
* **Honorable Savage:** A lone Saurian who has a more savage outlook as a result of their isolation. Even so, they seek to maintain their own honor, and nobility.
* **Kaaxtic Seeker:** A Saurian from the City of Sssargoth, seeking relics of the past. A researcher, or scholarly type
* **Teotl Priest/Priestess:** A devout follower of Couatle. May seek to erect shrines or temples to their goddess.
* **Ch'Ab Builder:** An architect and builder, the overseer of the construction of great stone temples, or humble little huts
* **Displaced Tepiani Warrior:** Though the Tepiani Warriors are the guardsmen of the City of Sssargoth, some may find themselves elsewhere for any number of reasons.
* **Draconite Stone Mason:** An artisan who seeks to share their craft with others, either by teaching it, or performing workmanship that is second to none.

## Racial Abilities & Weaknesses

### Blind Loyalty

Saurians are fiercely loyal toward their own. This loyal bond is especially strong for those living among other Saurians, but can extend toward individuals of other races where they call home. Unfortunately, that loyalty can sometimes be placed in the wrong people, and the Saurian may find itself exploited, deceived, and used.

### Magic Resistance and Ineptitude

*Most* Saurians are highly resistant to magical damage. Scholars argue over whether their thick scales deflect magic, or whether they truly do have draconic ancestry, and that gives them the ability to resist magical power. When a spell would normally render a Saurian injured, it instead stuns them for a short time. In mechanical terms, a Saurian is momentarily left stunned, and unable to PvP Intent, giving the caster a chance to flee. This effect only lasts for a minute, however, after the Saurian is struck by their spell. It should include the condition ((Stunned)) in the emote.

Saurians that are resistant to magic are incapable of magic and are unable to cast even the simplest of spells. A Saurian is born with either the ability to cast spells, or the above-mentioned resistance. They cannot have one of these traits without the other.

## Racial Rituals

Saurians have a variety of Racial Rituals available to them. They may only have one ritual active on them at a time, with a cooldown of 72 hours between them. Performing Sacrifice for Power, or any Awakening, negates all effects of the previous awakening and/or Sacrifice. It will also replace any Profession the Saurian may have previously taken.

### Sacrifice for Power

A ritual, specific to Saurians with magic resistance. A dark thing, requiring the sacrifice of blood and a plea to dark things unseen to grant them the power they were denied at birth. Giving up their resistance to magic, the Saurian gains access to one sphere of magic, of their choice. Available Spheres: Holy, Hydromancy, Pyromancy, Nature, Wind, Blood, Dark, or Mental.

* **Required Ingredients:** The Saurian’s blood,  Concentrated Demon Blood, Five Gems representing the magic sought, (Onyx - Dark; Amethyst - Mental; Aquamarine - Hydromancy; Carnelian - Pyromancy; Diamond - Holy; Emerald - Nature; Jasper - Blood; Sapphire - Wind) and a Scroll of Transmutation
* **Effect of Ritual:** Access to a single sphere of magic. The Saurian loses their magic resistance, making them vulnerable to all magic types, just like anyone else. They are weak following the ritual, putting them into an Injured State, and may not pvp intent for 24 hours.
* **New Ability:** Access to a single Sphere of Magic
* **New Weakness:** Loses their resistances to all Spheres of Magic

A Saurian may only have one Racial Ritual affect them at a time. If they perform another racial ritual, including repeating this one for a different magic, it will negate this ritual.

### The Ritual of Awakening

Saurians have long sought a ritual that was rumored to exist by their people back through ancient generations. At long last, the Saurian people have obtained this ritual that awakens the inner nature of the Saurian performing it. Saurians may only perform a single racial ritual. Only one Racial Ritual may be active at a time. Saurians may change their awakening, but doing so will replace whatever came before.

### Wyrmborn Awakening

For the Wyrmborn, this triggers a transformation, granting them wings, a greater crown of horns, and potentially more draconic features. They also lose their resistance to all magics, and, instead, gain the ability to cast fire magic, with a resistance to fire magic alone. Any Saurian Type may choose to perform this Awakening. Performing this Awakening negates the effects of any previous racial ritual.

* **Required Ingredients:** 1 Dragon Bile, 3 Topaz, 3 Sapphires, 3 Emeralds, 3 Onyx, 3 Rubies, 2 Carnelian and a Scroll of Transmutation
* **Effect(s) of Ritual:** The Saurian awakens the heeritage they favor, granting them traits unique to their origins. For the Wyrmborn, this is thicker scales, draconic wings, a far more bestial appearance, and a fiery breath. It also unlocks the Pyromancy sphere of magic, leaving them vulnerable to all other spheres.
* **Items gained:** Horns (that are not included in their starter kit - approval at admin discretion), Wings of Succubus, Rampage Mask (Optional), RA Flight
* **New Ability:** Winged Flight
* **New Ability:** Unlocks Pyromancy Sphere of Magic
* **New Ability:** *Fire Breath -* Once every 24 hours, the Wyrm Born can expel heat and flame from their mouths. This fire is strong enough to ignite fires, cause painful burns, and heat metal. The use of the ability can cause Injury. This is an RP Attempt.
* **Keeps Ability:** Resistance to Pyromancy Sphere of Magic
* **New Weakness:** Loses Resistances to all spheres of Magic, with the exception of Pyromancy Sphere
* **New Weakness:** Weakness to Hydromancy and Cold

#### **RPR Stats**

* **Target(s):** 1 Target
* **Dice Modifier(s)**: Magic+Ranged Attack/2
* **Difficulty Class:** Magic Resistance+Dodge/2
* **Cost(s):** None
* **Effect(s):** The user attempts to breathe fire on the target.
* **Cooldown:** 24 hours

A Saurian may only have one Racial Ritual affect them at a time. If they perform another racial ritual, it will negate this ritual.

### Couatali Awakening

For those seeking favor with Couatle, they become more snake-like in features, with feathery wings, and feathered crowns. This Awakening is not limited to Couatali, any Saurian type may perform this ritual. Saurians may only perform a single Racial ritual, performing this ritual negates the effects of any racial ritual performed previously.

* **Required Ingredients:** 1 Corrupted Essence, 3 Topaz, 3 Sapphires, 3 Emeralds, 3 Onyx, 3 Rubies, and a Scroll of Transmutation
* **Effect(s) of Ritual:** The Saurian awakens the heritage they favor, granting them traits unique to their origin. For Couatali, this gives them a more serpentine appearance, feathered wings, plumed crowns, and a venomous bite. It also unlocks the Nature sphere of magic, leaving the Saurian vulnerable to all other spheres of magic.
* **Items gained:** Feathered Headdress, Headfeathers, Snake Mask (Optional) Feathered Wings (brown, black, or white - folded, spread, and flapping)
* **New Ability:** Winged Flight **New Ability:** Unlocks Nature Sphere of Magic
* **New Ability:** *Poison Bite -* Once every 24 hours, the Couatali Saurian produces enough venom in their bodies that they can inflict a dangerous bite on their victims. While dangerous if more than a single dose is injected into a single target, the poison developed within the Couatali’s body usually causes hallucinations and, in rare and extreme cases, paralysis. Biting a target and inflicting poison is an RP attempt, and the effects must be permitted by the other player.
* **Keeps Ability:** Resistance to Nature Sphere of Magic
* **New Weakness:** Loses Resistance to all Sphere's of magic, with the exception of Nature Sphere
* **New Weakness:** Weakness to Blood Magic

#### **RPR Stats**

* **Target(s):** 1 Target
* **Dice Modifier(s)**: Magic+Melee Attack
* **Difficulty Class:** Magic Resistance+Dodge
* **Cost(s):** None
* **Effect(s):** The user attempts to bite the target, with a chance to poison.
* **Cooldown:** 24 hours

A Saurian may only have one Racial Ritual affect them at a time. If they perform another ritual, it will negate this ritual.

### Saurid Awakening

For the Saurid, the Awakening reveals a creature within the Saurids with the wings of a dragon, but the plumage of a feathered serpent. And, one that may camouflage its appearance nearly at will. Any Saurian may perform this ritual, whether they are Saurid/Risen, Wyrmborn, or Couatali. However, they may only perform a single Racial Ritual, and performing this awakening negates other Awakenings the Sacrifice for Power ritual.

* **Required Ingredients:** 1 Outer Void Vapor, 3 Topaz, 3 Sapphires, 3 Emeralds, 3 Onyx, 3 Rubies, and a Scroll of Transmutation
* **Effect of the Ritual:** The Saurian awakens the heritage they favor, granting them traits unique to their origins. For the Saurid, this is horns, bird like feet, and feathers. They gain the ability to color shift their scales, based on the biom they are in, and gain the Wind sphere of magic, leaving the Saurian vulnerable to all other spheres of magic.
* **Items gained:** head feathers, avien feet (HA only)
* **New Ability:** Unlocks Wind Sphere of Magic
* **New Ability:** Chameleon - Twice every 24 hours, the Saurian has the ability to temporarily change the color of its scales and quills (hair), to more closely resemble the terrain it lingers in. This affects only the skin/scales, and hair color, not eyes or feathers. Must revert back to true coloring within 60 minutes. This effect reverts if downed in pvp. ( Snow - White/Light Grey; Volcano - Black/Dark Grey; Desert - Gold/Tan; Grasslands - Mid to Light Greens; Jungle - Mid to Dark Greens; Forest - Mid Greens to Browns; Ocean - Blue to Mid Greys)
* **New Weakness:** loses Resistances to all Sphere's of Magic, with the exception of Wind Magic
* **New Weakness:** Weakness to Geomancy Magic

#### **RPR Stats**

* **Target(s):** Self
* **Dice Modifier(s)**: Disguise
* **Difficulty Class:** Fixed (1)
* **Cost(s):** None
* **Effect(s):** The user blends into their surroundings, giving a bonus to stealth and manipulation
* **Cooldown:** 6 hours

A Saurian may only have one Racial Ritual affect them at a time. If they perform another racial ritual, it will negate this ritual.

## Attachments & Kit Items:

The items listed in the kits below are made with the Season 6 modlist. They have been updated as of **14th December 2023**.

*Expand for Saurian Racial Kit*

## Lore Contribution

**Credit for Lore Contribution:** *RideEternal , DemiWolfe, and Plutiepie*