recursal/Fanatic-Fandom huggingface dataset:
Coalspine

## The Kingdom of Coalspine

The Dwarven people were, for many centuries, a divided race. Various clans and families would rule themselves, which naturally led to turf and culture problems. After the last Great War, around the year 840, most clans rallied together and formed the Grand Alliance, the predecessor to the present-day Assembly. While there are a few settlements above-ground for farming, fishing, and timber, most of the population live in underground cities called holds, buried deep into the mountainsides.

**Demonym:** Coalspinian

**Government:** Monarchy/Oligarchy

**Resources/Trade:** Armor, weapons, metal, ore, stone, marble, lumber, fish

**Native Perceptions:** Strong, defensive, unified

**Foreign Stereotypes:** Sooty, brash

**Religion:** All

**Population:** ~1,000,000

**Primary Races:** Dwarf, Gnome

**Main Languages:** Common, Dwarven, Gnomish

#### Government of Coalspine

The Assembly is a political and legislative body which proposes law and policy and advises the Kral (King or Lord). The body has the power to approve or veto decisions made by the Kral, and upon the death or resignation of the previous, elect a new one.

Membership to the Assembly is granted either by the Kral, or by a one-third vote of the whole Assembly. The aspiring member must be able to claim a previous Member in their lineage in order to be granted a petition, or prove their own worthiness. Membership is normally automatically granted to high-ranking military and civil leaders, including each Keep Lord (Dun-kral, in dwarvish) and settlement leader. The Steward of the Assembly is its leader, and becomes the defacto “Kral” during times without a legitimately elected monarch.

The Kral is elected by the Assembly for life, and the title is not hereditary, though there have been times where that has happened. The Kral is the head of the dwarven nation’s military and also responsible for the day-to-day details, including expansion, trade and diplomacy, as the Assembly only meets every 2 months or so unless an emergency meeting is called.

#### **Dun-Korok**

High Keep of the dwarven kingdom. Home to the Assembly Chambers, and residence of the King (Kral), Iold Ashmane.

###
History

* 0 C.A. - The Great Continental Council

* 547 - 550 C.A. - The Demonic Invasion

* 551 C.A. - Founding of the Sovereignty of Enellon and its capital, Emberkeep.

* 838 - 840 C.A. - The last Great Clan War of Coalspine. The Grand Alliance is formed to protect national interests and prevent further conflicts.

* 1192 C.A. - The Withering Sickness, a disease that causes the infected to rapidly lose appetite and gain a high fever, devastates the eastern coast of Ilsendor. The Royal and Elder House of Enellis becomes extinct, House Talbot ascends to the throne of Enellon.

* 1272 C.A. - House Littlehands, of Enellon, is declared extinct after the last of their line and their whole countryside estate disappear into thin air.

* 1444 C.A. - Elren Talbot, first child of Sovereign Julleia Talbot, is born.

* 1482 C.A. - Elren Talbot becomes Sovereign of Enellon after the death of his mother.
Fluorescent butterflies

Fluorescent butterflies are amongst the fauna that can be found in The Shallows, including the underground forests of Chalcedon.

They tend to live far from populated areas as they are very sensitive to small changes in their environment and require a "gentle ecosystem".

Satoshi has spent time studying them.
Rhydia

**The Kingdom of Rhydia**

Located along the northern coast of Ilsendor, Rhydia is a kingdom recovering from a recent civil war. The towns and villages are somewhat drab, and it’s citizens are generally quiet, keeping to themselves. Salt can be found in great quantities in many locations, and is the country’s greatest export.

**Demonym:** Rhydian

**Government:** Monarchy (eldest child)

**Resources/Trade:** Salt, fish, produce, grains

**Native Perceptions:** Strong, adventurous

**Foreign Stereotypes:** Salty, gruff

**Religion:** All

**Population**: ~390,000

**Primary Races:** Human, Half-Elf

**Main Languages:** Common
Wending Archives

## **Intro**

The Wending Archives is a repository of books and records which has been built up by Yen'sal's family over several generations. It is the only such archive in the town of Wending.

The Archives are open to the public (though not especially popular).

## **Description**

The Archives are located in one of Wending's older buildings, recognisable by its more blackened stonework. They are marked with a sign which shows a stack of books with an open book on top.

Inside, the archives are not especially expansive but have tall bookcases fitted with ladders. There are some smaller bookcases and shelves built into corners where the larger bookcases meet, as though more shelving has been added over time to host the ever-growing collection. Still, not all of the books fit on the shelves. The history section also includes a vase of scroll cases, which is labelled "Ask for assistance."

Yen'sal's desk is in the main area of the archives, though not near the entrance, and there appears to be another room on one side.

### **Subjects**

The Archives contain a considerable collection of history and knowledge, covering all kinds of subject matter.

* Magic
	+ Enchantment and Illusion Magic (the largest sections)
	+ Conjuration (to the left, at the front)
		- *A book about spell components and symbology used to represent them.*
	+ Evocation (the smallest section)
* History (at the back)
	+ Chalcedonian History
		- *History of the Founding of Wending (a "children's primer"; a slim book with a moon and a star on the front; this text makes no mention of the Wendingsfael festival)*
		- *Several more length (and drier) histories of Wending's founding, including records of construction, funding, etc., which are listed out of order.*
		- *Some records of the founding of The Dark Quarter.*
	+ Dwarven History
		- *A book about the war with the Duergar, which notes the existence of unrecorded settlements in areas of Chalcedon.*
		- *One of Ignatious' books.*
	+ Shirali History
		- *A fairly basic book containing information about the genealogy of Shirali rulers.*

* The Planes (at the back, next to history)
* Botany (in a corner)

## **Notable People**

### **Staff**

* Yen'sal
* Alfred the cat
Anri

Art by nagifry

Unnamed Sylph Mother

**Anri** is a major character of Invicta and a member of The Supremes. I'm gonna put more stuff here eventually just hold on my dudes

## Overview

A Feyblood Mystic, she is currently traveling together with a group of people she met on her travels. Whether it's during a peaceful dinnertime at a tavern or in the midst of battle, she often has a smile on her face. She is known to not really partake in combat unless it is needed, instead opting to focus on healing or protecting.

## Appearance

About the average height of a Feyblood, she shares the same silvery moonlit colored hair as those of the Sylph Fey. Her gray-blue eyes with a clear circular image within the pupil are traits attributed to the Tinueme family in Edea.

She currently has two major outfits. Her travel clothes and her fine clothes.

## History

*"Tales have been sung and spun for centuries of the Witch Doctor who lives within the depths of the Edean forest."*

## Relationships

### ***The Supremes***

The group of adventurers that Anri travels with, they're probably her favorite mortals(as they are the longest she's spent time with in a very long period).

### ***Harvest Moon***

The lovely little inn that Anri owns with her friends filled with lovely people.
Temple of Rulei, Daelin

## **Intro**

The Temple of Rulei is Daelin city's primary place of worship for the deity Rulei.

## **Description**

The Temple of Rulei is the only temple in Daelin which is situated outside of the Religious Quarter, instead being located in the city's Entertainment Quarter.

The exterior of the building is highly decorated and lit with magical signs, including those which label it as the "*Temple of Rulei*" and - beneath that - "*Casino*."

## **Festivals**

The Temple hosts a large festival every summer. It includes good food, games of chance, and "lots of students putting off their studies." (*Ignatious*, *2x2*)

## **Notable People**

### **Visitors**

The Temple is visited by considerable numbers of students around test time.
Daelin Military Quarter

## **Intro**

The Military Quarter is the north-eastern quarter of Daelin city.

## **Description**

The Military Quarter borders the Commerce Quarter to the south and the Entertainment Quarter to the west. At its north-western corner stands the Emerald Spear and Bornan University, and in the south-eastern corner is the Sapphire Tower of Shinan University. In the south-west, the quarter meets the city's central plaza and The Yudae Minjog Library.

## **Notable Locations**

* Daelin Justice Office
* Residence of the Lord of Daelin
* The Brine
Elderly Temple-Goers

## **Intro**

An elderly couple encountered at the Temple of Yebo in Daelin. According to Ular, they are residents of the Military Quarter and like to visit the temple during the quiet hours of the early morning.

## **Description**

Described as an elderly couple, a man and a woman, in their seventies or older.

## **The Story So Far**

### **Chapter 1**

#### **"Disaster at the Sapphire Tower" (1x5)**

This couple were present when Hymn and Godric visited the Temple of Yebo in hopes of finding clues to the identity of Bora's blackmailer. They were not working at the pottery wheels but were instead seated at the side of the room, drinking tea.

They were curious about and confused by Hymn's presence at the temple (Hymn being dressed in clothes borrowed from Zhaying), and Ular implied that the couple had used to at least stare at Bora and perhaps made her feel uncomfortable, but it seemed unlikely that they had taken any action.

The couple praised Ular between themselves for looking after the Pottery Orphans and for working so hard to make the city a better place.
Lei

## **Intro**

Lei is the sole survivor of a company of five bandits who attacked the party on the road from Gonglu to Daelin.

## **Description**

Lei was evidently new to the life of a bandit. The deaths of his allies left him shell-shocked and frightened.

## **The Story So Far**

### **"Travels and Tribulations" (1x1)**

Lei's company attacked the party's campsite during the night. When he and Shay were the only bandits left standing, Lei was quick to surrender, causing Shay to turn on him and shoot him once with his crossbow.

The party quickly agreed to let Lei go free as they judged him to be genuine in his desire to escape the life of a bandit and "just go home". They returned his crossbow to him and he quickly departed.
The Fairy Trigger

## **Intro**

The Fairy Trigger is an inn and tavern/restaurant run by Ki Baaris, which is located in Daelin. It is known for serving excellent food.

## **Description**

The Fairy Trigger is a three storeys tall building located in Daelin city's Commerce Quarter. Although the exterior appears a little battered, the interior is nicely appointed with dim lighting, low tables and cushion seating.

The bar, which is towards the back of the room, is set up with a low partition between the kitchen work space and customer seating. There is a small, raised stage in the far-right corner of the room, and on the left side is a stairwell that leads to the upper floors.

The Fairy Trigger's evening crowd tends to be mostly people gambling and having low conversations over drinks. In the mornings, however, the inn is busy with students hurrying through breakfast before classes. Ignatious related to the party that he often ate here when he was attending Shinan University.

## **Notable People**

### **Staff**

* Ki Baaris (proprietor)
* Pig-Tailed Serving Girl
* Additional serving staff

## **Prices**

### **Menu**

##### **Drinks**

* Sake - brewed in house
* Green Tea
* Black Tea

##### **Light Meals**

* Mangao (2cp per serving of two)
* Rice Porridge
* Fish Fillet - fine cut, uncooked (2sp)

##### **Main Meals**

*A typical meal at The Fairy Trigger is preceded with an array of small starter dishes similar to* banchan*, including kimchi, bean sprout salad, fish cake, and sliced chilli.*

* Hot pot dish, similar to *Shabu Shabu* (3sp with Sake)
Edea

## The Elven Nation of Edea

   Located just west of the center of the continent, Edea is the last remaining Elven Nation on the continent of Ilsendor. Though it has outlasted the other Nations, it has not grown in size in past centuries. The main city of Aldalome is home to nearly all of the High Elves, while the Wood Elves keep to the forests and other small villages. The two elven races get along well with other, supplying each other with goods and resources.

**Demonym:** Edean

**Government:** Aristocracy (Council of Elders)

**Resources/Trade:** Lumber, medicines, artisan weapons.

**Native Perceptions:** Long-standing, worldly

**Foreign Stereotypes:** Snotty, aloof

**Religion:** Meraie

**Population:** ~550,000

**Primary Races:** Elves (High and Wood)

**Main Languages:** Elven, Common

#### Government of Edea

Edea is led by two councils of elders, the Lunar Council and the Solar Council. The councils take turns at leading the course of the nation. The councils delegate much of the day-to-day details of governing to a small bureaucracy, and spend much of their time hidden away from the rest of society.
The Supremes

A ragtag group of adventurers who are living their best lives. They own the Harvest Moon.

## Party Members

* Anri
* Ilianna Rainlant
* Joland
* Leofwin Keir

## Allies

* Caiafus
* Dame Margot Nery, Knight-lieutenant
* Persis Rorendall, Court Mage of Enellon
* Dessa Thunderdale
* Soveriegn Elren Talbot of Enellon
* The Lady Marchesa Talbot of Enellon
* Lady Adiele Talbot
* Lady Ciclily Talbot
* Lynette & Ken Cooper
* Governor Giles Wisym

## Enemies

* Delrick Pyn
* Malachai
* Zyrinil
Factions

Within the world there are various groups and organizations that have banded together either for good, evil, or just because they can.

## The Order of the White Rose

Personally knighted by the Sovereign, these protectors of the Sovereignty of Enellon are the best of the best. Usually. Whether it’s taking care of the occasional orc invasion, or investigating crimes within the boundaries of His Majesty’s realm, this group will do whatever it takes to complete their orders, and guard their secrets.

## The Half-Moon Hunt

With headquarters in quite a few cities, the Half-Moon Hunt is an exclusive hunting guild with very well-trained members. Specializing in all sorts of contracts, whether large in number, or large in size, the Hunt always catches it’s mark.

## The Crimson Blade

In the back alleys and sewers of nearly every city, town and village around the world the Crimson Blade is waiting to make their next killing, either financially or actually. Their members are quiet and stealthy, working in the background and underground to make things go their way. Need something specific? The Blade can usually find it for you, that is, if you can find them.

### **Members of Note**

* Delrick Pyn
* The Wasp

## Gray Depth Trade Enterprises

Headquartered out of Silverport, the largest port city in the world, Gray Depths specializes in trade, and moving their wares by ship to every corner of the seas. They’re good at what they do, they pay well and they make sure that your cargo reaches its destination safely. Most of the time, anyway.

## The Veiled Step

Centered in Abari, The Veiled Step is an organization of bounty hunters, spies, scouts and assassins for hire.

## The Knighthood of the Blazing Hammer

The chivalric, but deadly fist of the Coalspine Army, the largest military force on the continent of Ilsendor.

## The Oathsworn

A long-standing, small and somewhat secretive order in Vallonde, charged with the protection of the royal family and whatever else the current monarch commands.
Shrine to Errant, Wending

## **Intro**

A shrine to the deity Errant in the town of Wending.

It is the location of one of the Wending Sigils.

## **Description**

The Shrine to Errant is located towards the northern edge of Wending down an old path. It is of simple construction and appears a little older than the surrounding buildings.

The front of the shrine contains a fountain which appears slightly newer than the rest of the shrine and has coins scattered around it. The back of the shrine is curved and laid with stone tiles which previously formed one of the Wending Sigils, but which have been damaged.

## **The Story So Far**

### **Chapter 2**

#### **"The Broken Sigil" (2x6)**

Aspen Watch told the party that she had dispatched some 'things' resembling puppets which had been pulling up the stones at the Shrine to Errant the previous morning. The party decided to investigate and found that these stones had comprised another of the Wending Sigils but that it had been badly damaged. The stones had been replaced haphazardly - presumably by Aspen Watch.

The party were able to use Hymn's sketches and *Mending* cantrip to partially repair the sigil, after which its magic seemed to be active once more but considerably weaker than it would have been before it was damaged.
Omnicra

## **Intro**

Omnicra, also known as the Lady of Secrets, is the goddess of knowledge, secrets, puzzles and riddles. She is associated with cats.

## **Temples**

Her temples are considered places of learning and tend to have extensive archives. Their clergy have a reputation for sometimes being a little pretentious, superior, or possessive of their knowledge.
Joland

Art by nagifry

Joland is a major character within Invicta and is played by Chase. He has traveled with The Supremes since their heroic adventure began upon entering the littlehand manor.

## Overview

Small man huge personality, could probably talk someone into eating their own shoe

## Appearance

3'6, ginger-haired, bright-eyed, always wears a green cloak and wields an ebony staff. He's usually accompanied by a small green sprite name Eevee.

## History

Born to a small Village that vilified Magic of all kinds, upon being excommunicated he set out to make a name for himself. upon taking what was supposed to be a simple caravan guard gig, he was swept into a cursed magical estate with the people that would become his loyal companions.

## Combat style

Mobile control caster, and single target damage dealer.

## Relationships

### **Anri -** Edit

Jolands fellow fey touched companion. she's kind, innocent, and a great healer, but at times oblivious. She still has quite a bit to learn about the workings of the world outside her forest. Joland believes their fates to be linked in some way that is yet to be revealed. Joland is constantly perplexed by her ability to be so pleasant, yet so frightening.

### **Leofwin** - Edit

Joland battle hardened accomplice. he's quite the marksman and tends to solve problems with bullets over words. He was once a member of The White Rose but seems to detest them quite a bit nowadays. Joland quite enjoys poking at the man's ego for some reason. Leo is certainly a man you want at your side in battle, just don't expect him to make any timely decisions otherwise.

### **Ilianna** - Edit

Jolands impetuous blood hunter ally. She's a fine swordswoman and an even better hunter. She's brash and quite a clumsy socialite but in battle shes a tenacious master of laceration. completely committed to undoing a foolish deed she did long ago, Joland knows well and good that nothing will stand in her way. her past transgressions are still to be amended, but with the help of her allies, they will be soon enough.

### **Malachai** - Edit

-Iliana's aforementioned mistake. he's an undead creep that has it out for Ilianna and the group as a whole. He will have his reckoning soon enough, along with his draconic ally.

### **Zyrinil** - Edit

Zyrinil, The Pounding Death. An ancient Crimson Dragon that was last seen about 12 years ago around Lighthelm. Malachai is in service to this dragon. Currently, Joland's ally Ilianna is branded with a blood rune from her cult. There is only one other person who has survived an encounter with her. Nothing else is really known.

### **Delrick Pyn** - Edit

Part of the Crimson Blade. He kidnapped the Sovereign's daughter and The group cracked the mystery to find her and expose the corruption. Leofwin tried to kill him in cold blood but ended up failing. Derrick then got away.
Weaver Nightswallow

## **Intro**

Weaver Nightswallow is a toymaker who resides in The Dark Quarter.

## **Description**

He is reclusive and sells his work indirectly.

As far as Aspen Watch is aware, he is the only half-elf without drow blood who lives in The Dark Quarter.

## **The Story So Far**

### **Chapter 2**

#### **"The Broken Sigil" (2x6)**

Aspen Watch included Weaver Nightswallow on her list of suspicious characters with regard to the destruction of the Wending Sigils, citing his reclusive behaviour and the fact that it is difficult to learn much about him.

#### **"She Lies About Time" (2x7)**

Scuttle gave the party directions to Weaver Nightswallow's workshop, which is on the opposite side of The Dark Quarter from the river. However, she said that she had never met him.
Chat with the Cat

*(return to session list)*

## **Synopsis**

Hymn interrogates a cat. The party stake out Dai Mitar's home, only to find that the next victim is in fact Peng. The next day, they do some magical sleuthing at the scene of the crime, persuade Linae to share her story, and finally take their investigation to the home of Ryme Flattil. There, they discover a grisly scene in a secret basement and get their first taste of combat as a party.

## **Featured Characters**

### **The Party**

* Godric
* Hymn
* Ignatious

### **New**

* Alley Cat
* Bo
* Chen
* Isao (deceased)
* Korin (deceased)
* Latai (deceased)
* Minikyu

### **Returning**

* Gordon
* Jia
* Kiran
* Linae
* Peng
* Qi
* Roland
* Sparrin
* Taixu
* Terence Goodearth
Trevor

**Godric**: You know, I feel like we have something in common, Trevor. I also always want to learn something, and I'm green all the time.
**DM**: *It turns pink.*

## **Intro**

Trevor (so named by Godric on account of flumphs not using names) is a member of the Flumph Colony that resides in Scuttle's Ruins. It was the first flumph to encounter the party.

## **The Story So Far**

### **Background**

Trevor had noted Scuttle's presence in the ruins before but had never made contact with her.

### **Chapter 2**

#### **"Huffle-flumphs and Devils" (2x8)**

Trevor was curious about the party but initially wary until they lowered their weapons. After some discussion, it offered knowledge about the ruins in exchange for a favour. When the party agreed, Trevor led them to the rest of the colony.
Talos

## **Intro**

Talos, also known as The Warfather, is the patron deity of mercenaries and bounty hunters.

## **Temples**

Temples to Talos typically act as both places of worship and bounty halls where people can request help from other visitors or - likely for a considerably higher price - hire a follower of Talos.

The priests at temples of Talos are typically also armed and armoured. They can be hired to locate, detain, or - depending upon the area's laws - to kill.
The Sunseo Syndicate

## **Description**

The Sunseo Syndicate is a criminal organisation based in Paeleuah. Their main branch is in Daelin city but they also have a hand in the capital city, Rahnmul. They are said to be involved in drugs, theft and the trafficking of precious items, and apparently have many rivals.

Romus described the Sunseo as "corporate criminals." According to Ki Baaris, the gang would be able to sell castings of powerful spells, but would likely demand a non-monetary (and illegal) form of payment.

The Sunseo's symbol is a black sun with a sword bisecting it horizontally. It is implied that most or all members have this symbol tattooed on their hands.

## **The Story So Far**

### **Prologue**

#### **"It Is Written" (0x1)**

Sunseo members Sparrin and Taixu were encountered in Gonglu, where Sparrin initially attempted to warn the party away from investigating the ongoing disappearances. It was described as unusual for the Sunseo Syndicate to involve itself in the affairs of such a small town, and many locals suspected that the Sunseo were in fact the culprits.

### **"En Guarde" (0x2)**

The party initiated contact with the Syndicate, having correctly guessed that they too were trying to prevent further abductions. According to Sparrin, the Sunseo were present due to an ongoing suspicion that there were worshippers of Yan Turin in the region, which had led them to Gonglu when Eida Goodearth reached out to them about the ongoing disappearances.

#### **"Chat with the Cat" (0x3)**

The Sunseo encouraged the party to investigate the home of Ryme Flattil for evidence of cult worship, which the party did.

#### **"Master of the House" (0x4)**

Once the cult in Gonglu had been dismantled, the Sunseo showed little interest in continuing to pursue Ryme Flattil. However, Taixu did help the party track her a short distance beyond the town before parting ways, before alluding to "unfinished business" in Gonglu.

### **Chapter 1**

#### **"Travels and Tribulations" (1x1)**

The party arrived in Daelin city, which is the home of the Sunseo Syndicate, and met with one of their contacts, Ki Baaris. Baaris had been alerted to Ryme Flattil's activities by the Syndicate and was keeping an ear out for news of her through his own contacts.

#### **"Fissures" (1x9)**

It was revealed that Laik Peiume had made contact with the Sunseo Syndicate about securing a possible deal for Godric's rescue from the demiplane. Ultimately, this proved to be unnecessary.

#### **"Following the Wind" (1x10)**

Eida Goodearth informed the party that their "mutual friends" Sparrin, Taixu and Marric had departed Gonglu not longer after the party did.

## **Known Members**

* Sparrin
* Taixu
* Marric

### **Known** **Associates**

* Eida and Terence Goodearth
* Ki Baaris

### **Suspected Associates**

* Isao (deceased; involvement suspected by Roland but denied by Taixu)
Following the Wind

*(return to session list)*

## **Synopsis**

Hymn and Godric begin the day with a little shopping before checking in at The Sapphire Tower. Ignatious and Hymn reconcile, Ignatious receives a letter, and Vangdondalor names the group. The party complete their goodbyes in the city and set out for Gonglu.

The next evening, they're welcomed back to The Quiet Spite inn, where they catch up on events in Gonglu and lose at cards. Next, they go to check on the crime scenes with Roland (who gains Vangdondalor's approval) before turning in for the night.

In the morning, the group stop by at the Justice Office. Godric is awkward. Hymn deploys the venus flytrap.

At last, the Vangdondabus departs Gonglu and sets off towards their next adventure~

## **Featured Characters**

### **The Party**

* Godric
	+ Vangdondalor
* Hymn
* Ignatious

### **Returning**

##### **Daelin**

* Laik Peiume
* Sorai
* Ular

##### **Gonglu**

* Chen
* Dai Mitar
* Eida Goodearth
* Hiroki
* Jia
* Linae
* Peng
* Qi
* Roland
* Saki
* Shin
* Skani
* Terence Goodearth

## **Inventory**

### **Godric**

##### **Gained**

* Reagents for *Find Familiar* (paid for 50/50 with Hymn)

### **Hymn**

##### **Gained**

* Potion of Healing (bought at Proclivity)
* Bag of coins (additional reward from Roland, not yet counted)

### **Ignatious**

##### **Gained**

* Letter from Pharis Button (extensive, includes a number of sketches)
Daelin Entertainment Quarter

## **Intro**

The Entertainment Quarter is the north-western quarter of Daelin city. It includes the city's theatre district, red light district, and Temple of Rulei.

## **Description**

The Entertainment Quarter borders the Military Quarter in the east and the Religious Quarter in the south. At its north-eastern corner stands the Emerald Spear and Bornan University, and in the south-western corner is the Pearlescent Spire of Keunan University. In the south-east, the quarter meets the city's central plaza and The Yudae Minjog Library.

The southern part of the district boasts all manner of entertainment halls and businesses, including the Temple of Rulei and The Volyin Theatre. The red light district is located in the northern portion of the Quarter.

## **Notable Locations**

* Temple of Rulei
* The Volyin Theatre

### **Red Light District**

* The Peach Miracle
* The Veil
Howdy Foodies!

Title card (2017-19)

**Howdy Foodies!** is the ninth and most recent era of the Howdy Doody franchise. It first premiered on September 26, 2005 and ended on June 7, 2019.

## Hosts

* Kevin Yamada (2005-2009; 2019)
* Dennisha Pratt (2010-2014)
* Emily Borromeo (2014-2017)
* Carly Ciarrocchi (2017)
* Tim Kubart (2017-2018)
Ruskil's Shop

"Wait, wait! You're not going to go into Chalcedon without being adequately prepared, are you!?"

## **Intro**

Ruskil's shop is a small store located in Ossan where Ruskil sells (mostly used) adventuring supplies - and also some junk.

## **Description**

From the outside, Ruskil's shop appears to be just a small house.

The goods on show include various adventuring supplies and miscellaneous trinkets. Most of the items are old, clearly used, or mismatched. It is likely that most were acquired through trading or collected by Ruskil herself. There is also a stand of snacks (mealworms) tied up in cloth bags.

Ruskil markets different sets of goods to her customers depending upon whether they are entering or leaving Chalcedon:

## **Goods &** **Prices**

Ruskil sells her goods at a considerable markup, likely taking advantage of being the only merchant in the area. However, she is open to bartering.

##### **Adventuring Supplies**

* Lantern (half-broken)
* Pitons ("brand new", suspiciously rusty) (**1 SP ea.**)
* Rope
	+ Hempen Rope, 50' (**2 GP**)
	+ Holy Hempen Rope "blessed by the god of travellers themselves, Errant" (**20 GP**)
* Torches

##### **Food**

* Mealworms (tied up in cloth snack bags)

##### **Trinkets**

* Bundles of Feathers ("charmed to ward off dark creatures" - almost certainly ineffectual; suspiciously similar to Ruskil's own feathers)
* *Light* Coins ("odd-shaped", enchanted with the *Light* cantrip)
Сибирь

Заражен

</infobox>
**Сиб** - Ледяной маг.

## **Внешний вид**

### Зараженный

Круглая голова, надломленный колпак с брелком на конце. Черная дыра на лице с геометрической фигурой и узким зрачком в середине. Шеи нет. Руки в виде трех парящих сфер разных размеров и парящих ладоней. На ладони рисунок снежинки.

## **Личность**

### Зараженный

Склочный, агрессивный и болтливый. Из того разряда, что первому встречному разболтают все планы. Любопытен. Одиночка.

## **Биография**

До заражения был вполне обычным пареньком, фанатеющим от образа колдовства и снега. Оказался заражен случайно, когда полез самостоятельно посмотреть, что случилось с елью. После заражения долго и упорно ограждал себе небольшую нору у реки льдом. Получилось не очень хорошо и во внушительно выглядящем ледяном ограждении то и дело протаивают не менее внушительные щели. Впрочем не менее хорошим препятствием оказывается раскуроченная земля между норой и льдом. Эту область Сиб переходит, создавая себе ледяную тропу, а затем её разрушая несколькими выстрелами.

## **Способности**

Вызывать пургу из крохотных льдинок. Способен стрелять из посоха снарядами. Может создавать некоторое количество льда при наличии воды рядом.

## **Интересные факты**

* Неспособен контролировать магию при сломанном посохе
The Hondon

**Romus**: The less you know, the better off you are.

## **Description**

The Hondon are a gang based in Daelin city. They are considered more violent than The Sunseo Syndicate. According to a Keunan student, they are less likely to have powerful magic users (but more likely to break people's bones).

The Hondon were around when Ignatious was a student in the city.

Their symbol, which some or all members may have tattooed on their hands, is described as "a circle that's been cracked and shattered on two sides."

The gang may have some association with The Peach Miracle, based on Romus' regular presence there.
Minyoung

## **Intro**

Minyoung is a hostess at The Veil in Daelin city.

## **Description**

Minyoung is human with dyed white hair and dark eyes. She appears to be in her late twenties or early thirties.

## **The Story So Far**

### **Chapter 1**

#### **"Is Your Dad Hot?" (1x4)**

Minyoung greeted the party upon their return to The Veil and escorted them to Bora's room.

#### **"Fissures" (1x9)**

Minyoung was manning the desk at The Veil when Hymn and Godric visited again.
Minikyu

## **Intro**

Minikyu is the former pet of Korin, and is now cared for by Linae, along with her cat friend Hiroki.

## **Description**

Minikyu is a pure white cat, described by Hiroki as a "fancy cat."

## **The Story So Far**

### **"Chat with the Cat" (0x3)**

Hymn questioned Minikyu using *Speak With Animals* during the party's investigation of Korin's disappearance, which Minikyu had witnessed. She claimed to have scratched one of the culprits on the leg.

Following her owner's abduction, Minikyu had remained in the house with Korin's daughter, Linae.
Huali

## **Intro**

Huali is a tutor at Keunan University who is knowledgeable about mindflayers.

#### **"Day in Daelin" (1x2)**

One of Huali's students, Kik, had 'borrowed' a dangerous relic to study in private. He explained to the party (after they dispatched the psychic, carnivorous rats that the relic had seemingly created) that Huali had brought the relic out while the class had been studying "mindflayers and elder brains".

## **Character Information**

### **Items**

* Unidentified Mindflayer Relic - kept at Keunan University under magical shielding; briefly 'borrowed' by Kik but presumed to be back in Huali's possession at present.
Bo

Bo
--

Co-conspirator of Ryme Flattil, Lord Tio Rothe, Lady Tio and Minue

*Bo's body was discovered on the road west from Gonglu after Bo fled the town with Ryme Flattil.*

## Appearances

### -

"Travels and Tribulations" (1x1) (deceased)

## **Intro**

Bo was a human guard who worked out of the Gonglu Justice Office until his part in Ryme Flattil's crimes was revealed.

## **Description**

Bo was stern and uncommunicative in his interactions with the party, refusing to engage in conversation.

## **The Story So Far**

### **Prologue**

#### **"En Guarde" (0x2)**

During The Sunseo Syndicate's meeting with the party, Sparrin shared his suspicion that someone in the town guard was covering for Ryme Flattil and her cohorts.

#### **"Chat with the Cat" (0x3)**

Bo - along with Chen - was left to watch the party in the Justice Office while Gordon went to find Qi.

#### **"Master of the House" (0x4)**

Roland sent Bo to join Chen where he was keeping watch outside Ryme Flattil's house. However, it was later discovered that Bo had never arrived at his post, revealing him as the traitor within the town guard. Roland explained that Bo usually worked early mornings, meaning that he had been one of the first guards on the scene of every abduction - a position he likely took advantage of to interfere with the evidence.

Finally, the party were informed by Sparrin and Taixu that Bo had fled Gonglu with Ryme Flattil.

### **Chapter 1**

#### **"Travels and Tribulations" (1x1)**

The party discovered the corpse of an armoured individual, whom they estimated to be Bo, at the first crossroads west of Gonglu. The scene also featured a wrecked cart and dead horse - presumed to be those with which Bo and Ryme Flattil had left the town. The party suspected that Ryme Flattil had murdered her last surviving accomplice and continued on alone.

#### **"Day in Daelin" (1x2)**

The party reported Bo's presumed death to the Daelin Justice Office and were assured that word would be sent back to Gonglu.

#### **"Following the Wind" (1x10)**

By the time of the party's return to Gonglu, two weeks later, the body had been removed and the crime scene cleared by representatives of Rahnmul and the Gonglu Justice Office. Roland confirmed that the body had been positively identified as Bo.

## **Relationships**

### **Chen**

Prior to Bo's fleeing Gonglu, he had usually worked as partners with Chen.
Travels and Tribulations

*(return to session list)*

## **Synopsis**

Ryme Flattil's trail leads Hymn, Godric and Ignatious to the scene of a grisly murder, which they attempt to investigate before continuing on the road towards Daelin. That night, they repel an attack by a gang of bandits... and then face a moral quandary over what to do with the survivors.

The party get to know each other a little better as they travel. Upon reaching Daelin, Ignatious leads the way to The Fairy Trigger inn, where they meet Ki Baaris.

## **Featured Characters**

### **The Party**

* Godric
* Hymn
* Ignatious

### **New**

* Ki Baaris
* Lei
* Shay

### **Returning**

* Bo (presumed, deceased)
* Taixu

## **Inventory**

### **Party**

* 3gp 5sp (shared)
* Light Crossbow

### **Godric**

* Bandit Leader's Ledger
	+ *"the diary of a loan-shark."* *written in shorthand - a record of debts and loans attributed to nicknames*
* Light Crossbow + 15 Bolts
Keunan University

## **Intro**

Keunan University is a prestigious college of the magical arts located in Daelin city. It is the destination of choice for most people in Paeleuah who show magical talent and even attracts students from outside the country. However, it is not easy to gain a place at the university, with connections and an outstanding application often carrying more weight than innate magical talent.

## **Description**

The university is centred around The Pearlescent Spire - a grand, opalescent-coloured tower that marks the westernmost point of Daelin's city walls. The campus borders the Religious Quarter in the south, and the Entertainment Quarter in the north.

There are multiple university dormitories situated in the Religious Quarter, including the Choco dormitory.

Keunan University shares the city's central Yudae Minjog Library with Bornan and Shinan Universities.

Students from Keunan can often be found honing their combat skills at The Brine.

## **The Story So Far**

### **Chapter 1**

#### **"Disaster at the Sapphire Tower" (1x5)**

Several Keunan researchers were seen trapped in the bubbles of *chronostasis* at Shinan University. They had been called there to aid in the investigation of the Jewelled Idol, which was responsible for the anomalies.

#### **"Fissures" (1x9)**

The Keunan representatives trapped at The Sapphire Tower were released when the party defeated the Shard Guardian and ended the time disturbances. A number of them immediately joined the impromptu research team seeking a means of rescuing Godric from the collapsing demiplane.

Hymn and Ignatious sought out the university's dean, Su Miichan, at her home. She then cast the *Demiplane* spell which allowed Godric and Vangdondalor to escape.

## **Notable People**

### **Staff**

* Su Miichan (Dean)
* Huali

### **Students**

* Kik
* Sorai (presumed)
* Keunan Kid
* The Three Amigos
Paeleuah

## **Intro**

Paeleuah is a country under the control of the Paeleusian Empire.

Paeleuah has a rainy season which typically begins in the month of Shinginjang.

## **Government**

### **The Paeleusian Council**

It is rumoured that there are additional, secret members of the Paeleusian Council. This is generally thought to just be a popular fiction - as explored in the play *Twice Shy*.

### **Paeleusian Lords**

It is technically up to the Paeleusian Council to choose who to enstate as the ruling lord of each Paeleusian town and city. However, most of the time, the title is simply inherited and the council only take action in the absence of a successor. Nonetheless, the council does have the power to step in and remove a lord and install someone new, should the situation call for it. Because it is rare for the council to have to intervene, it can take a long time for a town to be appointed a new lord when they are left without, as is currently the situation in Gonglu.

##### **Known Lords:**

* Lord of Daelin
* Lord Tio Rothe of Gonglu (*deceased*)

### **The Justice Agency**

The Paeleusian Justice Agency is once of the pillar divisions of the Council and is responsible for law-enforcement.

## **Culture**

### **Etiquette**

* Tipping for services is not expected
* It is polite to accept things with both hands
* Shoes are typically removed when entering a residence
* When drinking, one should turn their head away rather than look directly at someone
* It is considered impolite to eat the last bite of a meal because it implies that the host did not provide sufficient food
Vali

## **Intro**

Vali is Yen'sal's sister and the owner of Alfred the cat. She left Wending some time ago and is thought to be travelling.

## **Description**

According to Yen'sal, they and Vali may look somewhat alike.

## **The Story So Far**

### **Background**

Vali grew up in Wending with her family, including Yen'sal and at least one other sibling. She had once intended to become a priestess of Omnicra, but according to Yen'sal, "that didn't work out."

Yen'sal is unaware of his sister's current location or occupation, but mentioned that she had at one point planned to travel to The Shiral Supremacy.
Polska's

## **Intro**

Polska's is a magic shop in Wending's Merchant District, which is run by Polska.

## **Description**

The shop is of a darker wood than the buildings around it, and bears a wooden sign reading "*Polska's*" in fancy script. The windows are large, with designs and embellishing around their edges.

Inside, the shop is neatly organised but has a close, cluttered feel. There are woven baskets containing spell components and a selection of magical items including luck charms, various odds and ends, and some items of clothing. Books and scrolls are shelved towards the back of the shop, where customers must ask to inspect them. There is a pleasant, sharp smell in the room, resembling cedar and herbs.

Polska's is frequented by students.

## **Goods &** **Prices**

##### **Equipment**

* Cloak of Protection (250 gp)
	+ *(+1 AC; deep blue with a steely silver-blue mantle and bronze/gold trim, a hood, and a shield-shaped brooch. Displayed in a glass case.)*

##### **Potions**

* Healing Potions
	+ *(kept in a glass case with a latch)*
* Waking Potions (5sp)
	+ (*helps one stay alert; popular with students. miniature potions displayed in a basket, which Polska calls "a new study of [hers]")*

##### **Spell Components**

* Various, including herbs, diamond dust, and incense

##### **Spell Scrolls**

Polska's primarily stocks spell scrolls from the *Illusion* school.

* *Illusory Script* (120 gp)
* *Silent Image* (120 gp)
* *Tenser's Floating Disc* (120 gp)
* *Alter Self* (240 gp)
* *Levitation* (240 gp)
* *Mirror Image* (240 gp)

##### **Miscellaneous**

A selection of totems and luck charms, many of which are things that travellers passing through Wending have sold, claiming they are magical, but which Polska has not tested. (Many of these items look suspiciously similar to the trinkets Ruskil was selling in Ossan.)

* Silver medallions with symbols including musical instruments, birds, shoes, etc. - recognisable as holy symbols and adventurer's tokens
* Charms resembling bundles of feathers cast in brass; purportedly for good luck
Vitaliy's Assistant

## **Intro**

A young air genasi who works for Vitaliy at The Broken Hammer.

## **Description**

Described as being very pretty, she has sky blue skin, cornflower blue eyes, and wispy white hair that seems to float.

She is extremely perky. She is not concerned with Vitaliy's propensity to make unprofitable deals, since she is paid by the hour.

## **The Story So Far**

### **Chapter 1**

#### **"You Can Call Me Vangdondalor" (1x3)**

She welcomed the party back to The Broken Hammer when they returned with Vitaliy's delivery from Zhaying.

#### **"Pay What You Want" (1x6)**

She was at work at The Broken Hammer again when the party stopped by on their way out of Daelin.
Anya

## **Intro**

Anya is a mysterious gnome who seems to live in the Chalcedonian forest near the town of Wending.

## **Description**

Anya is small and appears young, easily being mistaken for a child. She has dark green hair in a pixie cut, freckles, and bright gold eyes.

She dislikes the noisy towns and impolite people, and seems to be a big fan of gold (though is possibly unclear on its monetary value).

## **The Story So Far**

### **Background**

Anya explained that she moved into the forest once travellers stopped using the path in favour of the canals, as she prefers the peace and quiet.

### **Chapter 2**

#### **"New Tricks, New Troubles" (2x1)**

The party encountered Anya in the forest en route to Wending. Anya offered to guide them to the town for 500 gp each, telling them that they would surely get lost without her help. When asked what she needed so much coin for, she just answered that "gold is very nice." As soon as the party convinced her that they were not carrying nearly that much gold, she abruptly disappeared.

Soon after, the party were separate by some mysterious, disorienting fog. Once they had reunited, Anya reappeared to offer her services once more. Upon the party's insistence that they *still* didn't have 500 gp, she once again vanished.

The party suspected that Anya was more than she appeared and that she was responsible for the curious fog. Their wild theories included that she might be some kind of fey creature (and they were accordingly reluctant to tell her their names), or even a dragon (given her desire for large amounts of gold).

## **Character Information**

### **Abilities**

* Vanishing mid-conversation
* Magical disorienting mist?
Thinking With Portals

*(return to session list)*

## **Synopsis**

Still deep in the ruins of the Old Orc Encampment, the party successfully recover the Dual Crystal Key, cause some minor structural damage in search of treasure, and discover that Yan Turin is behind the desecration of the area.

They spend the evening trekking back to the Fuurinae Hanok and set off back towards Daelin in the morning.

Arriving late in the evening, the party head straight for the Sapphire Tower, where Hymn scouts ahead and ends up fighting a harrowing battle alone. The key is reunited with the relic, which opens a portal to a demiplane. The waiting Shard Guardian takes out Vangdondalor and Ignatious but is defeated. Hymn drags the unconscious Ignatious through the rapidly shrinking exit portal but Godric's curiosity gets the better of him and he is too slow, and is trapped in the demiplane.

## **Featured Characters**

### **The Party**

* Godric
	+ Vangdondalor
* Hymn
* Ignatious

### **Returning**

* Fuu Umi
* Laik Peiume

## **Inventory**

### **Party**

##### **Gained**

* 100 gp *(shared)*
* Ruby *(needs appraisal, currently in Godric's possession)*

### **Godric**

##### **Gained**

* Bag of the Bookworm
	+ *currently contains: Godric's spellbook, Godric's old spellbook, Hymn's journal, bandit leader's journal*

* Shortsword

### **Hymn**

##### **Gained**

* Potion of Healing
* Shortsword
* 2x Shard Guardian spikes *(embedded in shield)*

### **Ignatious**

##### **Gained**

* Dual Crystal Key
* Staff *(unidentified)*
* Potion of Healing *(subsequently used to revive Hymn)*

##### **Lost**

* Potion of Healing *(used to revive Hymn)*

### **Vangdondalor**

##### **Lost**

* Zhaying's bracelet (returned to its rightful owner)

## **Misc.**

* Over the course of this session, Ignatious, Hymn and Vangdondalor were all knocked unconscious and Godric was left on 1 HP.
Lady Tio

Slain by the party

## **Intro**

Lady Tio was the wife of the former lord of Gonglu, Paeleuah. She and her husband resided in a manor in the town's residential district.

## **Description**

Lady Tio was mentioned as wearing makeup and a pretty dress.

## **The Story So Far**

### **"Master of the House" (0x4)**

Lady Tio and her husband were discovered to be allies of Ryme Flattil and thus amongst those responsible for the abduction and murder of townspeople. They were confronted in their home and slain by the party and Roland.

## **Character Info**

### **Abilities**

* Unarmed combat
* Multi-attack