Seven

We could have made a great team. See you soon. - In reference to The Milkman.

A Human Man who made his true debut as a wrestler in *Commymania #16: Bloody Rain*.

### Characteristics

Seven is a Human Man, having originally joined Commymania to take control of it, sadly dying to his own brother for his crimes. He weighs in about 350 pounds and stands tall at 7ft. His main characteristics are his incredibly built body, and his quite disheveled but serious looking face.

His out of ring clothing is that of a long, red and faded yellow hooded coat, working almost as a modern day robe for him, along with the face mask. His in-ring clothing is some tight shorts.

#### **Lore**

A high ranking Bishop of the Pietas Numerous Imperium. Next in line to lead. Members of this church believe that all are governed through numerical values.

They see the glory of numbers and seek to rule and guide the masses with their magics and mathematics.

Their approach to magics may appear tedious and time consuming, but it is quite powerful. Their knowledge of the arcane, and rune crafting is matched by none.

Archbishop Seven has taken it a step further and through careful preparation has engraved the number seven on to his body.

To engrave one of the first natural numbers is costly, and few survive, but very rewarding to those that do. The act of augmentation through rune is frequently practiced in this church.

Their strength and natural senses are improved to superhuman levels, and they receive greater powers based on the symbology of their number

### Intro Theme

Seven's Theme is: Sinister Metal Track in D Minor by Black Foundry Metal, first being used in Commymania #25: New Beginnings.

## Notable Moves

### Combo Moves

Heavenly send off: Seven throws his opponent into the turn buckle grabbing them by the back spinning them around then slamming them into the between parts of the turn buckle this has seen to combo well into 2 step slam.

2 step slam: Seven stomps onto his opponent twice before picking them up by the feet with such force it lifts their whole body into the air, before slamming them into the ground between his legs.

Stun lock: Seven deals out a ton of quick jabs and kicks stun locking his opponent.

### Grapples

Flying Slam: Seven picks up his opponent holding them by the legs in the arm straight then beginning to fall back causing them to slam into the ground.

Split em like a coconut: Seven grabs his opponents head, and slams it into anything from the ring, the turn buckle, even the railings or walls that line the outside of the ring.

Overhead slam: Seven grapples his opponent before dropping to the ground on his back keeping his feet flat and flinging them over his back onto their back.

### Reversals/Counters

Push off: Seven on his back places both his feet onto his opponents chest extending them sending his opponent flying to the ground.

Right back at you: After being hit with a attack from behind Seven quickly slams his elbow into his opponents face.

Sneaky head but :): Seven quickly rolls out the way of a attack behind his opponent, before grabbing them by the shoulders and headbutting the back of their head.

Bug: Seven allows his opponent to hit them, as they bounce of him.

Throw: Seven mid move just grabs his opponent throwing them to the side like they are trash.

### Pins/Submission Holds

Head lock: Seven traps his opponents head between his legs/thighs and begins to use his elbows and hands to beat down on their head.

### Taunts

Seven holds a fist into the air as he looks left and right.

### Finisher

Divine smash: Seven kicks his opponent into the balls before grabbing and placing his opponent under his arm before falling back, slamming their head into the ground and leaving a small crack.