recursal/Fanatic-Fandom huggingface dataset:
Level 21

Stability: 10/10

Chance of Survival: 9.97/10

Entity Count: 3.5/10

**Level 21** is the 22nd level of the backyards and it is probably the safest of them all.

## Description:

**Level 21** is a huge hospital with three floors, on entering you will wake up in a hospital bed with your items on top of a table nearby, in this level you can also find Apple Juice inside of cabinets, it is thought that Smiling Friends in this level believe that it can cure people of sicknesses. speaking of Smiling Friends, in this level they are friendly and will give you Apple Juice if you are injured or sick, the Apple Juice from this level appears to be able to heal any injury or sickness, although bringing it out of this level does not appear to be possible, as when going into Level 9 from this level the special apple juice will turn back into the normal version.

## Entrances and Exits:

### Entrances:

* Accidentally getting injured in Level 9 can take you to this level.
* Finding a door with a sign saying "Hospital" in the halls of Level 9 will take you to this level.

### Exits:

* Pressing a button to a floor higher than 3 in an elevator will take you back to Level 9.
* Going out the front door will take you to Level 70.

## Entities:

in this level there are two entities, Smiling Friends, which are friendly and can give you Apple Juice with special healing abilities if you're sick or injured, and there are also Doggers which can sometimes be found roaming the halls.

## Bases and Groups:

### T.B.E.G - Base Healthcare

this base is inside of a small room in the second floor near the elevator, in this base there are 11 members and 2 Smiling Friends, in this base they just help people and give them items for survival back in Level 9.

## Discovery:

someone fell down the stairs on Level 9, they then blacked out and woke up on a bed in this level.

Author(s): Unkn0wn010101
SY:Scrapyarded

Under ConstructionThis article is currently work in progress, do not add things to it unless allowed to by the creator.

Base Locations: Majority, Mainly level 99

Group Status: Active

Allies: T.B.E.G, The Recyclers, Anti-Entities

Ex-Allies: The Black Candle

Enemies: The Black Candle, The Destroyers, T.B.K.G

Power: 9.7/10

Members: 22093

Dead Members: 948

Group Creation Date: 17th of October 2016

## Description:

**SY:Scrapyarded** is the 2nd biggest group and the strongest group in total. The group's main base is in Level 99 so it can get scrap parts, one of its main resources which are used to create Robots, Cyborgs, and other things. Anyone can access the SY base however some places are off limits and require a certain Tier, Tiers are rankings which decide where you can go and what you can do in the base. Most enemies stay away from SY due to their high power level. They like to trade with their allies and sometimes enemies. They contain entities for testing sometimes.

## Ranks:

These are the ranks within SY:Scrapyarded, and their respective tiers.

### SY Enemies [T-X]

Enemies of SY are forbidden to enter any base or facility of SY. Some groups are kill on sight.

### Visitors [T0]

These are just visitors coming through, They are allowed to wander around most of the facility and take some resources so they can stay safe in the backyards.

### SY Allies [0.5]

These are allies of SY like T.B.E.G or other groups. They are allowed to go in some places T0 is not allowed to, and may take more resources than T0 may take.

### SY Member [T1]

Members of SY that mainly just sit around and use the base as a shelter, They are allowed to help with some things and may take however many resources as they want.

### SY Scavenger [T2]

Scavengers usually exit the facility gathering scrap and other resources they can find outside the base and bring them back. Sometimes they have weak cybernetic enhancements. They are equipped with a pistol to defend themselves.

### SY Guard [T2]

These members usually stay inside the base or right outside the doors guarding the facility, sometimes patrolling the area. These SY members are equipped with assault rifles and some weaker cybernetic enhancements. They have light armor

### SY Trader [T2]

These members trade various items for profits and end up taking their items back to base when they are done trading. They are equipped with a pistol for self defense

### SY Researcher [T3]

Researchers are very smart people who work on cybernetic enhancements and creating weapons, They also think of plans for things such as containing stronger entities for testing and they also are the ones who test the entities.

### Entity Containment Crew [T3]

The containment crew is a crew with cybernetic enhancements and enhanced assault rifles incase something bad happens. They contain entities for testing and also help re-contain entities if they escape. They have heavy armor.
Level 24

Stability: 7/10

Chance of Survival: 8/10

Entity Count: 2/10

**Level 24** is the 25th level of the backyards

## Description:

**Level 24** is an alien like forest inside of a large dome approximately 124km wide. the dome is unable to be broken, being made of an indestructible material. the grass on the level feels artificial, like fake grass, the trees have glowing orbs inside of the clump of leaves, which is the main source of light, they can in fact be picked out of the trees and be held with no effort required, though nothing else can be done with them and it's not advised to pick them.

## Items found:

not much items have been found, though there have been some items rarely found like Red candles, though you can't find any other items here, so you have to craft them.

## Entrances and Exits

### Entrances

very rarely you can find a cave with a light coming out of it in Level 0 and Level 1.

### Exits

you can exit by coming out the way you came, however it is speculated that breaking the dome may lead to an undiscovered level, although all attempts at breaking the dome have been unsuccessful.

## Entities:

There is only one type of entity in this level, that being the Longlegs. though there is also a variant of The wire virus exclusive to this level that has been compared to tapeworms, living inside of the leaves, which is the reason why it's not advised to take the glowing orbs out of the trees. other then those two all the rest of the entities remain undocumented.

## Bases and groups:

Creating a base here is theoretically possible, but no one has attempted to make one because of the lack of resources.

## Discovery:

During the early events of the T.B.E.G. there were rumors of **Level 24** existing, it is unknown when the rumors started although many members didn't believe in the level existing, around three and a half years later, a member ended up encountering the entrance to the level while on an expedition and reported the level back to the group.

Auther(s): Penguinswagger (or Penguino)
Vargach

:

> [quote/observation from an Archivist]
>
> - Personal remarks of Archivist [Enter Archivist name]

Trained for Battle, Vargach's victory over the Lion Durandal won him distinction in the Bloodbath

[don't forget to place a character quote somewhere. to do it find the section it fits, go to insert, template and type quote]

## Character Bio

### Character History

Vargach was a tall, broad Lizardfolk. He was built for strength, and sported a lone, whip-like tail and an impressive array of dorsal spikes.

#### Childhood

Vargach's father was a fisherman, a common profession in District 4. He was raised among a supportive community of Lizardfolk, and from even an early age was devoted to upholding his people's honor.

#### Adolescence

At some point, something occurred which caused Vargach's family's reputation to be tarnished. It is unclear what exactly occurred, but he assumed responsibility for repairing the damage and spoke on several occasions about making it up to his father.

Vargach strove to stand up for those around him all his life, and his decision to train as a career was not one born of vainglorious ego, but of selfless devotion to his community. He trained for the Arena so that others could live without fear of it. As the oldest trainee in the District, He volunteered when the time came.

## During The Games

### Bloodbath

===Day 1=== [insert day numbers as necessary]
Wood Stalkers

Habitats: Majority

Strength: 4.5/10

Speed: 4/10

Stealth: 9/10

## Description:

Wood Stalkers hide in trees and they can camouflage in wood, they are made out of wood and they have red glowing eyes, sometimes they use sticks as weapons, these entities sometimes like to fight against Bush Monsters, though there have been reports of Wood Stalkers giving Bush Monsters things like Apple Juice, Sticks and Rocks, the T.B.E.G has been sent messages from unknown users saying they spotted Wood Stalkers in Level 74, but the T.B.E.G replied to most of these messages, they reply to these messages with "we are NOT going back to level 74 after what happened in the third exploration, the fourth exploration is the last exploration we ever did and that we are ever going to do on that level, though we may go back to explore the level if someone discovers a level that can only be accessed from level 74, and even then we may be hesitant before going to the level."

## Do's and Dont's:

### Do:

-Stay away from strange trees

-Run away if you see a wood stalker

### dont:

-Get close to strange trees

-Stay still when you see a wood stalker
Level 70

Stability: 8.5/10

Chance of Survival: 9.4/10

Entity Count: 4.8/10 (majority friendly)

**Level 70** is the 71st level of the backyards.

## Description:

**Level 70** is what appears to be an infinitely repeating town, what lives in the houses are Smiling Friends, who will only attack if attacked first, in their houses multiple items like Apple Juice, Orange Juice, multiple different colors of Candles, and rarely Level-Detecting Cameras can be found. Wanderers who find themselves in this level commonly confuse it with Level 11, one of the reasons for this is that this level has a day and night cycle similar to Level 11's, although with this one lasting 30 hours (15 hours day, 15 hours night) rather than Level 11's 24-hour day and night cycle.

## Items Found:

Within this level you can find pretty much any item that isn't level-exclusive or extremely rare, a few examples of items that can be found here are: Apple Juice, Redflame Torches, most types of Candles, Orange Juice, Anti-Entity Spray (mainly in wanderer-owned homes) and Level-Detecting Cameras. Real world object which can also be found in this level are: Crowbars, Lighters, Flashlights, Batteries, Stop Signs, and presumably more which can be found but are not yet documented.

## Entrances and Exits:

### Entrances:

* Very rarely, you may be randomly transported from Level 10 or Level 11 to this level.
* Sometimes a gate will open on the outside area of Level 9 which can lead to the streets of this level, this can only happen if the current time in this level is night time.

### Exits:

* Finding a large open field area and wandering too deep into it will send you into Level 1.
* Entering a manhole cover will take you to Level 110.
* Finding what appears to be an entrance to a mine will take you to Level 138.
* Sometimes, you may find abandoned-looking concrete buildings, entering these will lead you to Level 182.
* Finding a pumpkin field and wandering too deep into it will lead you to The Garden of the Pumpkin God.

## Entities:

During daytime, the only entities that can really be found are Smiling Friends and Doggers, although at night time entities like Bush Monsters, Longlegs, Cardboarders, Crawlers, Steelers and Bush Watchers will start appearing, it is unknown why these entities seem to completely vanish as soon as it turns into daytime.

## Bases and Groups:

Due to how recent this level is, there are currently no bases or groups within this level.

## Discovery:

Unknown.

Author(s): Unkn0wn010101
Apple Juice

Rarity: 0.5/10

Danger: 0/10

## Description:

Apple Juice is an item in the backyards which is needed to survive the harder Levels, it can make you stay sane and not die, this is very useful in levels that quickly drain your sanity, this item can be found in most levels inside boxes, in some levels you can also find apple juice lakes which when entered can restore your sanity really fast

Author(s): Unkn0wn010101
Entity 19

Habitat(s): Annihilated

Strength: 5.9/10

Speed: 8.8/10

Stealth: 10/10

## Description:

**Entity 19,** also known as **Campers** are pitch black entities which appear to have the same kind of skin as Longlegs, which they use for insane stealth by hiding on the ceilings of dark areas and jumping down on any victims below. **Campers** were eventually annihilated by multiple groups in the backyards due to its high danger, HOWEVER there is still a chance there are some living out there due to their high stealth, however this is nothing to worry about. They also crawl on the walls, however they can walk just fine. They can wait on the ceilings for up to 10 months before moving to find a better spot, giving them the name "**Campers**" as they camp in one spot for a very long time. They have a bit of intelligence, as they used to sometimes put items like apple juice on the ground to lure survivors below them. They are nearly invisible in the dark.

## Do's and Dont's:

### Do:

* Shine lights at dark areas on the ceiling

* If a camper jumps on someone in a group of people, attack the camper as it can die as fast as it can kill.

### Dont:

* Go in dark areas

* Try grabbing any suspicious items on the ground

Author(s): Cameronzzz

## Notes:

omg cameron made a page also no image cause THEY ARE TOO STEALTHY!!!!
Level 6

Stability: 9.9/10

Chance of survival: 4.7/10

Entity Count: 7/10

Level 6 is the 7th level of the backyards

## Description:

Level 6 is a huge maze made out of dirt, this level is not very good for building bases, as most of the level is just hallways which probably aren't wide enough for a base, though it is possible to find dead ends which are usually bigger, meaning they are better for building bases, this level is random and most likely wont be the same for anyone who enters it, this level has a lot of explorers who use ropes to go above the walls of the level, the first explorer to go above the walls of the level was exploring the maze with his friends and had the "smart" idea of going above the walls of the level, he went above the walls and told his friends that it was safe, some time later he stopped replying to his friends, his body was later found in a hallway of the level, this level has various entities like Bush Monsters, Wood Stalkers, Fire Walkers and Smiling Friends, this level is not very similar to its previous form, this level also has a weird effect where everything other than dirt, parts of living beings, objects brought here by humans and oxygen which enter this level instantly becomes dirt.

## Entrances and Exits:

### Entrances:

-Jumping on top of the small dollhouse in Level 5 will take you to this level

-Opening the file "Maze.exe" in one of the computers in Level 7 will take you to this level

### -Exits:

-Finding a computer in this level will take you to Level 7

-Jumping into a hole in the floor of this level will take you to Level 8

## Entities:

Like it was said before in the description, this level has Bush Monsters, Wood Stalkers, Fire Walkers and Smiling Friends.

## Bases and Groups:

### T.B.E.G - Base Maze

Base Maze was the first T.B.E.G base set up in this level, it was doing very well until a few months after the creation of the base a T.B.E.G member came back to the base and saw it was fully collapsed, this T.B.E.G member and his friend who were exploring were the only survivors of Base Maze Team Exploration which stayed at Base Maze, this base used to have 84 members before it collapsed

### T.B.E.G - Base Dirt

Base Dirt was the second T.B.E.G base in this level, it was made only a few weeks after the destruction of Base Maze and its currently the fourth biggest T.B.E.G base, this base is made inside a wall of the level, the base is held up by stone pillars, this base is used as Apple Juice and Blue Candle storage, this base is made out of metal and has armed T.B.E.G members which can open and close the gate to the base, there are 4 T.B.E.G members that control the gate, they repeat the same cycle, one takes care of the gates, one sleeps for 6 hours, one explores the level and one takes care of the base and they repeat this cycle for each one of them, this base currently has 128 members

## Discovery:

T.B.E.G Base Acrophobia found a note telling you the steps to leave level 5, they followed the steps and ended up here

Author(s): Unkn0wn010101
Entity 14

Habitat(s): Level 0, Level 11, Level 12. brought by people to Level 4, Level 8, Level 9, Level 10 and Level 40.

Strength: 6/10

Speed: 6.4/10

Stealth: Variable/10

## Description:

**Doggers** are dog-like entities with only one difference, the difference being that they have white eyes. **Doggers** act like normal real-world dogs and will protect their owners at all costs. **Doggers** are currently the only known entities to die of old age, living for about the same time as an average dog would live. **Doggers** are immune to poison fruits, which means you can give them poison fruits if you have any (don't try this with real world dogs though)

## Do's and Dont's:

### Do's:

-give it food regularly

-take care of it like if it was a normal dog

### Dont's:

-let it starve

-let it go after dangerous entities

Author(s): Unkn0wn010101
15, 19, 27, 31, 39, 41, 49, 53, 59, 63, 69 & 71 Rimat Drive

Rimat Flats is a group of tower blocks located in Lasse City

These are steel structures

15, 19, 27, 31, 39, 41, 49, 53, 59 & 71 are 14-story blocks

63 & 69 are 12-story blocks

41 was imploded in 2012 by SYG

69 was imploded in 2013 (NOT BY SAFEDEM, SPENDON & URANUS COMPUTER MAKERS) in order to make way for a office of Spendon & Uranus Computer Makers

49, which is the SYG, 39, 15, 19, 27, 31, & 53 are currently the seven remaining blocks, 59 is to be demolished by explosives to make way for SYG Math Tower.

Year Built:

15, 19, 27, 31, 39, 41, 49, 53, 71 & 59: 1964

63 & 69: 1965

On December 29 2021 The 59 was demolished

On January 10 2022 71 & 63 Closed For Demolition

Currently The 5 Story Building Of Spendon & Uranus Computer Makers On 69's Site Is Not Started Yet

It will start in May 2022
Survival Difficulties

this page is for survival difficulties that are official and might be commonly seen in levels, for a survival difficulty template and custom survival difficulties, go to Custom Survival Difficulties

survival difficulty class 0, used for levels which are very safe but aren't good enough to be fully habitable

survival difficulty class 1, used for levels which have a very low entity count

survival difficulty class 2, used for levels which have a low entity count

survival difficulty class 3, used for levels which have a medium entity count

survival difficulty class 4, used for levels which have a high entity count

survival difficulty class 5, used for levels which have an entity infestation

survival difficulty class deadzone, used for levels which are impossible to live in, basically the reverse of habitable

survival difficulty habitable, for levels which are easy to make a base in

survival difficulty class undetermined, used for levels which dont have enough information on them to be classified

survival difficulty fake 0, originally going to be used for level 74 but i forgot to put it there and i think that level wouldn't be a class 5 anymore

survival difficulty dangerous undetermined, for levels that dont have a lot of information and are very dangerous

survival difficulty variable, for levels which have various zones of different difficulties (it would be nice if someone recreated this since it's kinda badly made)

survival difficulty pending, for levels which are currently being researched for more information and will have their difficulty changed soon

survival difficulty infinity, for levels which have an infinite amount of resources, these levels can be very useful for the T.B.E.G and other backyards groups

survival difficulty illusion, for levels which try to trick your mind into thinking they are a safe level but actually aren't

survival difficulty habitable 1, for levels which are easy to make a base in but have a few entities

survival difficulty habitable 2, for levels which are easy to make a base in but have enviromental hazards

survival difficulty scrapyarded class 0, used for levels which are very safe but aren't good enough to be fully habitable and were written by the "scrapyarded" group (by Cameronzzz)

survival difficulty scrapyarded class 1, used for levels which have a very low entity count and were written by the "scrapyarded" group (by Cameronzzz)

survival difficulty scrapyarded class 2, used for levels which have a low entity count and were written by the "scrapyarded" group (by Cameronzzz)

survival difficulty scrapyarded class 3, used for levels which have a medium entity count and were written by the "scrapyarded" group (by Cameronzzz)

survival difficulty scrapyarded class 4, used for levels which have a high entity count and were written by the "scrapyarded" group (by Cameronzzz)

    survival difficulty scrapyarded class 5, used for levels which have an entity infestation and were written by the "scrapyarded" group (by Cameronzzz)
Entity 12

Habitat(s): Uncommon

Strength: 7.8/10

Speed: 6.7/10 (almost the speed of a running human being)

Stealth: 7.2/10

## Description:

**Entity 12** also known as "Crawlers" is a creature with no known appearence, as it is almost always seen in shadows, if you see it, run away as fast as you can or hide in the best hiding spot nearby, other ways of running from it are climbing up ladders or going on a high place, though none of those exist in level 8, which is where they are most commonly seen, they are also not scared of Blue Candles, but they do like to eat blue candles rather than people, so if you have any, place them on the ground when you find one of these creatures. it is unknown how this creature crawls so fast while having human-like limbs, as it seems almost impossible, though this is the backyards, in the backyards, things are extremely glitchy, other than that, this creature is mostly unknown

## Do's and Dont's:

### Do:

-Place a Blue Candle on the ground when you find one and then run away

-Run away as fast as possible if you don't have any Blue Candles

### Dont:

-Give it a Green Candle to eat, it will just become way more powerful and fast

-Try to tame it, these creatures are NOT dogs or anything similar to them

Author(s): Unkn0wn010101
Level Bush

Stability: 10/10

Chance of Survival: 1.2/10

Entity Count: 9/10

**Level Bush** is an enigmatic level of the backyards

## Description:

**Level Bush** is an enigmatic level of the backyards, this level is extremely similar to level 0, this level is also known as "the home of the bush monsters" because it is infested with Bush Monsters, the differences between this level and level 0 are: this level is not as flat as level 0, this level has bushes instead of trees and this level there is an entity infestation, some bushes in this level can grow poison fruits and become Bush Monsters, in this level you may also rarely find small wooden houses in this level

## Entrances and Exits:

### Entrances:

-When touching a bush in any level you may sometimes noclip, this will most of the time take you to **Level Bush**

-Getting killed by a Bush Monster has a 0.1% chance of taking you to this level, though this method is not recommended

### Exits:

-You can escape this level the same way you enter, noclipping through a bush, which will take you to the level you were in before

-Sometimes you may find a door leading to nowhere, once this door is opened you will enter level 0

## Entities:

This level only has Bush Monsters, though there have been rare sightings of Wood Stalkers appearing out of thin air, but a few seconds after every sighting of Wood Stalkers in this level about 5 Bush Monsters circled around the Wood Stalkers and turned them into wood planks, which explains the small wooden houses in this level

## Bases and Groups:

there are no known bases or groups in this level

## Discovery:

While exploring level 0, some wanderers saw a wood stalker and decided to try and watch it while hiding in a bush, they then noclipped into the bush and found this level

Author(s): Unkn0wn010101
Anti-Entities

Base Locations: some levels, mainly Level 0, Level 16 and Level 36

Group Status: Active

Allies: some groups, a few being The T.B.E.G and The Recyclers

Enemies: The Destroyers and a few other groups

Power: 7.8/10

Members: 4927

Dead Members: 1842

Group Creation Date: 16th of March 2016

## Description:

The Anti-Entities is a group which mainly focuses on thinning out the population of aggressive backyards entities on many levels, they mainly focus on more entity infested-ish levels, because thinning out the population of entities of a level which already has not many entities would be kinda weird.

## Teams:

### Anti-Entities Researcher

researches the best ways to kill an entity, other than that doesn't do many other things

### Anti-Entities Soldier - Low Rank

are equipped with weak-ish guns like pistols or submachine guns, they are usually not very good at killing entities, which means they are usually sent to levels with weaker entities, this is done for training. once they complete training they will go to the next rank

### Anti-Entities Soldier - Medium Rank

are equipped with slightly stronger guns like shotguns or assault rifles, they are usually pretty good at killing entities unless it is a stronger entity like a Crawler, still, they are pretty good at fighting entities. to get to the next rank they must help thin out the population of entities from a level.

### Anti-Entities Soldier - Light High Rank

one of the two choices medium ranks can choose after thinning out the entity population of a level, are equipped with strong but light weapons like Redflame Assault Rifles and Redflame Shotguns, these soldiers are usually sent to levels which have very strong entities like Level 99 or Level 169. to get to the next rank they must kill a strong entity and bring it back to the researchers

### Anti-Entities Soldier - Heavy High Rank

one of the two choices medium ranks can choose after thinning out the entity population of a level, are equipped with strong but heavy weapons like Redflame Machine Guns and Redflame Launchers, these soldiers are usually sent to levels which have very strong entities like Level 99 or Level 169. to get to the next rank they must kill a strong entity and bring it back to the researchers

### Anti-Entities Soldier - Master Rank

if you somehow get to this rank, you have proven that you can thin out the entity population of a level all by yourself, Redflame Blades, Automatic Redflame Shotguns and Blue Candles are given to these members, these members should not be fought and are usually sent to dangerous levels to try and kill the entities, there are currently only 2 members of this rank

### Anti Entities Leader

the leader of the anti-entities, is equipped with the same tools as the anti-entities master ranks have, basically just a master rank soldier but with a black helmet instead of a dark red one, also plans out which levels they are going to thin out the entities of next

Author(s): Unkn0wn010101
The Red Forest

Stability: 2.5/10

Chance of Survival: 0.2/10

Entity Count: 8/10

**The Red Forest** is an enigmatic level of the backyards

## Description:

**The Red Forest** is an extremely dangerous level of the backyards, this level is infested with undocumented entities, this level looks like a red forest with extremely dangerous entities, there are only a few entities that have actually been described to be within this level, these entities are described later in the entities section, this level's sky is bright red at day and dark red at night, though the forest is dark on both day and night because of an unknown effect, the entities on this level that actually appear in other levels are known to be extremely aggresive on this level

## Entrances and Exits:

### Entrances:

**WARNING: DO NOT ATTEMPT TO ENTER THIS LEVEL**

-Noclipping into a red tree in Level 0 will take you to this level

-Noclipping in a red floor of Level 4 will take you to this level

### Exits:

-Attempting to hide may take you to Level Δ

## Entities:

there aren't many actually documented entities on this level, though a few of them are: tall red shadow-like creatures which are very slow but have a very long reach, living trees which usually stand still but attack when you get close, randomly-colored creatures which dont have the red effect for an unknown reason, dog-like creatures which can bite off limbs and a few other creatures

## Bases and Groups:

Due to how dangerous this level is there are no bases or groups inside this level

## Discovery:

a few people were wandering around level 0 when they saw a red tree, they decided to touch it and they noclipped into it, taking them to this level

Author(s): Unkn0wn010101
Level 165

Stability: 2.6/10

Chance of Survival: ?/10

Entity Count: `singular entity`

**Level 165** is the 166th level of the backyards

## Description:

**Level 165** is an infinite corn field, you will initially spawn within a 30 feet radius of what is considered to be the center of this level. once in this level you must run through the corn as fast as you can, for the hand is approaching, failure to do so will result into the hand dragging you to an unknown location in the level, it is believed that the hand drags you into a dangerous level where it and more of it's species live. the hands full appearance is unknown, as those who have gotten close enough to see it have all died, all that is known about it's appearance is the grey hand.

## Entrances and Exits:

### Entrances:

* In the depths of The Corn Maze, you may find what appears to be the severed arm of someone who has met their end, getting close will take you here.

## Discovery:

i'm running out of time it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer it's getting closer

Author(s): Unkn0wn010101
The Darkness

Stability: 0.8/10

Chance of Survival: ?/10

Entity Count: ?/10

**The Darkness** is a chaotic level of the backyards.

## Description:

**The Darkness** are many pitch black hallways which are barely affected by flashlights and other light sources, cameras get way more static when on this level, and taking an image will make it become a weird image of a creature which's existence is currently unconfirmed within this level. in this level, you may find statues of normal backyards entities, it is unknown if these statues are alive, but whispers and sounds of moving come from inside them, you can also hear the normal noises the entities would make coming from inside these statues, but those sounds are much less frequent than the other ones.

## Items Found:

currently, no items can be found inside this level.

## Entrances and Exits:

### Entrances:

* If you noclip into a part of a level which appears to have a glitchy texture you will enter this level.

### Exits:

* Damaging a statue will rarely cause the statue to make a screaming sound. after completely breaking the statue, red eyes will come out of it, the red eyes will then scream and after that you will faint and wake up in the level you entered in through, right in front of the location where the now gone glitched spot would be.

## Entities:

there are no know entities inside this level other than the red eyes described in the exit.

## Bases and Groups:

there are no bases or groups inside this level.

## Discovery:

Unknown

Author(s): Unkn0wn010101
Level 5

Stability: 9/10

Chance of survival: 6.5/10

Entity Count: ?/10

Level 5 is the 6th level of the backyards

## Description:

Level 5 is a desert-like level with many small abandoned towns, these towns are all connected by bridges which connect the towns, in this level you cannot touch the ground, if you touch the ground you will go to Level 4 or Level 3, to escape this level you need to do a bunch of things, the things you need to do will be shown later on the Entrances and Exits section, this level is commonly known as "Parkour" but some people call it "Acrophobia" (Acrophobia is the fear of heights), this level is easy for parkour pros but it may be a little difficult to get around for people who dont do parkour a lot or never did parkour, this level also has a house, this house is an exact replica of Level 4 but with only 10 floors, the replica of Level 4 is also on top of the roof of a house, its also the entrance area of the level

## Entrances and Exits:

### Entrances:

going through the front door in Level 4 will take you to this level

### Exits:

-To exit this level through the main exit, you need to follow these steps:

step 1. get to the other house by walking on the blue rope on the image

step 2. jump on the window of the abandoned concrete building

step 3. climb the wall of the building and get to the roof

step 4. choose one of these 2 choices

step 4.1. go down the chimney and find a door inside the building, which will take you to a group called "The Parkour People"

step 4.2. jump on top of the small dollhouse to go to Level 6

-Touching the ground will take you to Level 4 or Level 3

-Going through 100 towns will take you to Level -5

## Entities:

there are currently no known entities in this level

## Bases and Groups:

### The Parkour People:

The Parkour People is a group which teaches anyone on this level how to do parkour if they dont know how to, once you are good enough at parkour they will give you a map of the main town of the level

### The Floating Ones:

this group is a group of people who learned how to float in this level so they can get close to the ground of this level without getting sent to another level, they are also the ones who took the picture of this level

### T.B.E.G - Base Acrophobia

T.B.E.G Base Acrophobia is a group which maps out the towns of this level, they are also the ones who give the maps to The Parkour People

## Discovery:

a few wanderers were on floor 17 of level 4 and one of them said "lets get out of here", they then got out of the level and ended up here

Author(s): Unkn0wn010101
The Backyards Wiki

**Welcome to the Backyards**
"if you noclip into a tree, you will end up in the backyards, an endless forest where there's nothing but the smell of fresh air, the nice color of green everywhere and the sound of leaves moving

*but don't be fooled by how peaceful this place feels, because there is something there with you.*"

## Pages

### Levels

* Levels
* Sublevels
* Chaotic Levels
* Negative Levels
* Legendary Levels
* Unconfirmed Levels

### Entities

* Entities
* Entity Variants
* Enigmatic Entities

### Items

* Items
* Group Items
* Distorted Items

### Groups

* Groups
* Alliances
* Entity Groups

### Other

* Other
* Vegetation
* Joke Pages
* Living Beings
* Logs
* Events
* Contests
* Archives

## Other

* Search
* Create a page
* Random Page
* Templates

**150** Articles on the Wiki

**172** Files on the Wiki

**2,044** Edits on the Wiki

**2** Active Users

* Rules
* Page Creation Rules
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Level 2

Stability: 9.1/10

Chance of survival: 5.5/10

Entity Count: 5.5/10

**Level 2** is the 3rd level of the backyards

## Description:

Level 2 is a 1200 square mile long level with houses and streets but the streets are always on fire, this level doesn't have any Bush Monsters or Wood Stalkers but it has a lot of Smiling Friends and Fire Walkers, some people say this level is "like if i was back home but it all burnt", this level also contains houses, some houses are old, others are pretty modern, the houses are mostly safe zones and have items like Apple Juice and Blue Candles, Green Candles and Orange juice can also be found, but they are much rarer than the other items, every 10 hours the items in the houses regenerate

## Entrances and Exits:

### Entrances:

-Burning the grass in Level 1 will take you to this level

### Exits:

-Finding a snowy house and entering it will take you to Level 3

-Touching a chess table will take you to Level 2.5

## Entities:

there are a few known entities in this level, those entities are Fire Walkers, Smiling Friends and Crawlers

## Bases and Groups:

### T.B.E.G - Base Fire

this base looks like a house with a circle of Blue Candles around it, the T.B.E.G lets survivors stay in it, they also have alot of stuff because of the items regenerating on level 2 every 10 hours

## Discovery:

a few wanderers we're exploring level 1 when they suddenly thought "you know what? lets burn this level" and then they got the lighter in their pockets and attempted to burn the grass, which led them to this level

Author(s): Unkn0wn010101
Kittysnail Contest of 2023

## KSC of 2023

Ends june 11th

Kittysnaiaflaflaf contest rules:

-Must have something in relation to an entity I made or Steelers because Steelers my beloved

-Try to make it be actually kinda liminal, i love outside, industrial, and office-type liminal spaces a lot

-Don't take random liminal image 3000 from google, naturally source it if you can

-It can be a joke level but unless it is really really funny It won't be scored as high as normal levels

-Also maybe add a relation to a candle from GOTPG

-Have fun

-Add the badge of course
Level 25

The following is a radio log between a High-Rank T.B.E.G Writer and two wanderers.

[...]

TBEG Writer: Are you guys at Level 24 yet?

Wanderer 1: Not yet but i believe i see a light coming from the ground in the distance.

TBEG Writer: Get there fast!

[ a few minutes pass as the wanderers move towards the entrance to Level 24 ]

Wanderer 1: We have reached Level 24, we'll be trying to find an exit.

TBEG Writer: What do you mean **find** an exit? you just need to go to the edges of the level and try to break the dome!

Wanderer 1: Okay first off, we aren't even equipped with anything other than a Level-Detecting Camera, some bottles of Apple Juice and a Blue Candle. second off, the T.B.E.G has sent people with Noclip Devices to this level before and they still couldn't get past this level's dome barrier, you really still think that's the exit to this level???

TBEG Writer: the difference is that they tried **noclipping** into the barrier, you guys are gonna try to **break** the barrier

Wanderer 1: ... okay whatever

Wanderer 2: hey uhhh 1, do you see that over there?

Wanderer 1: wha- an exit???

Wanderer 2: yeah we should go over there

TBEG Writer: STOP! YOU **ARE** GOING TO BREAK THE BARRIER TO THIS LEVEL!

Wanderer 1: you know you're wrong here, the T.B.E.G themselves equipped us with just enough to survive and research and told us specifically to find an exit, not to break the barrier to the level.

TBEG Writer: ...

( the sound of an old wooden door creaking open can be heard from the wanderers' side of the walkie talkie )

Wanderer 1: what is this place??

TBEG Writer: what is it? (his voice sounds slightly annoyed)

Wanderer 1: it looks like some sort of rocky terrain with thick fog surrounding us.

TBEG Writer: can this actually be a good level?

# `*LOCATION 25*`

Stability: ?/10

Chance of Survival: ?/10

Entity Count: ?/10

**Level 25** is the 26th level of the backyards, i guess.

## Description:

**Level 25** is what appears to be a mostly flat field of stone with thick fog constantly covering majority of the level. there's not much else known about the level as it is very recent and entrances to it are very hard to find.

## Items Found:

It is currently unknown what items can be found here.

## Entrances and Exits:

### Entrances:

* The only entrance currently known to this level is finding an old wooden door in Level 24 and going through it.

### Exits:

* Currently, there are no known exits to this level.

## Entities:

Currently, no entities have been seen in this level due to how recent and unknown it is.

## Bases and Groups:

It is thought that many bases are made in this level by communities of people who have recently entered the backyards and found their way to this level by going from Level 0 to Level 24 to this level, people have most likely been going to this level ever since before the T.B.E.G even existed.

## Discovery:

This level was discovered by a group of two wanderers who were sent by the T.B.E.G to explore Level 24.

Author(s): Unkn0wn010101
Entity 11

Habitat(s): Majority, Mainly Level 12

Strength: ?/10

Speed: ?/10

Stealth: ?/10

## Description:

Entity 11 also known as "The Wire Virus" is the first virus found in the backyards, it is a virus which can be gotten rarely by touching exposed wires in majority of levels, this virus slowly consumes your body by wrapping wires around you, there is a cure to this virus and it is very simple, if you cut the wires off they will not continue to spread, curing you of the virus. below is a list of what happens some time after you touch it.

* on initial contact: small feeling of being shocked by an electric outlet
* 5 to 15 minutes: you'll start to feel like an insect is crawling on your left or right arm
* 20 to 30 minutes: wires start growing around your left/right arm, you will usually not feel anything different for about 5 minutes
* 25 to 35 minutes: you will start to feel the wires which grew around the arm
* 45 minutes: wires will start to spread to the torso
* 1 hour: wires will wrap around your other arm, completely ignoring your neck while spreading to your other arm
* 1 hour, 15 minutes: wires will start to go to the legs
* 1 hour, 45 minutes: wires will start going to the head, but ignoring the neck by making 2 wires on each side which both lead up to the head
* 2 hours, 10 minutes: wires will start to tighten on every part of the body except the head, making the person unable to move
* 2 hours, 15 minutes: wires will start to enter the nostrils, ears and mouth, slowly killing the victim from the inside
* 2 hours, 25 minutes: wires will leave the body
* 3 hours: wires around the head will start to tighten and, at one point, sink into the skin, killing the infected person if they were still alive

## Do's and Dont's

### Do:

-Avoid touching any wires you can

-Cut off the wires if you get infected

### Dont:

-Wander around randomly without paying attention, you might touch an exposed wire on accident

-Pour water on the wires after you get infected

Author(s): Unkn0wn010101
Sublevels

Sublevels are levels that are inside their parent levels

### Level 0 - The Forest

* Level 0.1 - Tall Forests (WIP) (writer: Unkn0wn010101)

* Level 0.2 - Bush Fields (WIP) (writer: Unkn0wn010101)

* Level 0.6 - Dark Forests (WIP) (writer: Unkn0wn010101)

### Level 1 - The Infinite Field

* Level 1.5 - Rainy Fields (WIP) (writer: Unkn0wn010101)

### Level 18 - Concrete Halls

* Level 18.1 - Dark Construction Zone (WIP) (writer: Unkn0wn010101)
Level 100

`Stability: 8.7/10`

`Chance of Survival: ?/10`

`Entity Count: 3/10`

`**Level 100** is the 101st level of the backyards`

## `Description:`

`**Level 100** is what seems to be an infinite landscape of snow with a snowstorm constantly happening, the snowstorm does not seem to ever stop, this level is mostly filled with undocumented entities, though white Bush Monsters and fireless Fire Walkers have been spotted around the level, all other entities are undocumented ones, this level has a very thick fog, for some unknown reason all people who have wandered away from their group or base disappear, the main theory about why this happens is because of an unknown effect of the level which makes people lost, which can rarely take people to places in this level where they do not want to be in, these places are known as the "Danger Zones", these are zones where the snow starts becoming redder and more entities start appearing, all of the currently discovered entities on these areas have a danger value of more than 7.5, meaning they are extremely dangerous, this level also has a temperature lower than that of level 3's, with a temperature dropping as low as -8,64°C (16,448°F), meaning you should be prepared before going into this level, most people who enter this level on accident die either to hypothermia or to the entities.`

## `Entrances and Exits:`

### `Entrances:`

`-Rarely, you can sink into the snow of level 3, this will take you to this level`

### `Exits:`

`There are currently no known exits on this level`

## `Bases and Groups:`

### `T.B.E.G - Base Snowstorm`

`a base made by the T.B.E.G to try finding an exit to the level, currently no exit has been found.`

## `Discovery:`

`a few people were wandering in Level 3, they then sank into the snow and got sent to this level, their bodies were later found close to a tree on this level`

`Author(s): Unkn0wn010101, image by Trevor Henderson`
Level Cameron (Joke)

Swears*This article contains swear words*

Stablity: -32895723598237/10

Chance of Survival: 0.001/10

Entity Count: 97523985723598621758913561357823658179651392/10

**Level Cameron** is a shit level of the backyards

## Description:

please don't enter this level it's so scarey!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! in this level it looks like orang forest with orange coloured hat-shapde fruits that fall from trees, if one falls on your head you will become a cameron, this level is infestion by them. in this level you can also find edible orang candles whjich make you stronger for 92375 second but if you eat the grass on this level right after eating both orang cnandle and orange juice you will also become cameron entity, cameron entity can also you can become cameron entity from touching tree. this level give brain damage every second you read it descriptoin too

## Entrances and Exits:

### Entrances:

* you can enter by eating exactly 67 orange candles and then drinking enough orange juice to completely go insane during a timespan of 1 hour

### Exits:

* eat a hat after drinking 100 bottles of orange candle

## Entities:

cameron can appear if hat falls into your head, if you eat orange candle and orange juice and then eat grass, or if you touch tree, other entities that can appear are also the hungrye and campr, both whcih have orang hat

## Bases and Groups:

### The Black Candle - Orang

they used black candle to not let camreons near their base so they gooona liev

### Cameron - the cameron.

a huge statue of the cameron which can be noclip into to enter the base but do not do the enter because you will instantly becomed a cameron

## Discovery:

cameron eated 67 orang candle and drink ornag juice and thne he got sented to lvelv camorn

the author of this terrible, horrible, shitty page: Unkn0wn010101