recursal/Fanatic-Fandom huggingface dataset:
Ant Caves

Coded by Tensor.

Area Map

# Description

The fabled ant caves of fantasy. It's basically a right of passage the 3k.org to map the ant caves.

# Mobs and Loot

Ants, Spiders, Crystals, Centipedes, Bees... need to flush this out more later.

### Centipedal Area

One of the most generally challenging and interesting areas around. Pretty much all guilds have a hard time with *something* in here.

#### Primal Centipedes

##### Oldschool

The original four create threads which block the down exit.

* Vestral, Primal Centipede of Lightning (sparking)
* Solaris, Primal Centipede of Radiance (blinding)
* Azuria, Primal Centipede of Ice (glistening)
* Tempus, Primal Centipede of Time (flowing)

##### Middleschool

These guys create filaments which block the up exit.

* Vacuual, Primal Centipede of Dust (suffocating)
* Sinder, Primal Centipede of Ash (charred)
* Wistana, Primal Centipede of Smoke (hazy)
* Mistral, Primal Centipede of Steam (misty)

##### Newschool

The new guys create sparks, they do something.

* Tempyst, Primal Centipede of Thunder (reverberating)
* Loderia, Primal Centipede of Density (serried)
* Salinaal, Primal Centipede of Salt (brackish)
* Pallatau, Primal Centipede of Minerals (glimmering)

#### Primordial Centipedes (bigpedes)

While less tricksy than their primal counterparts, primordial centipedes make up for it by hitting REALLY hard. Comes in all centipedal flavors, class generally ranges from 8mil-25mil.

#### Mantids

* Hydronius, Guardinal Mantid of Water (aqueous). Guards the entrance to the primordial centipedes. Immune to many damage types.
* Aeriaa, Guardinal Mantid of Air (effervescent)

#### Centipedal Gods

* Scythius, Primordial Scorpion of Duality (glowing)
* Toxylia the Wasp Daemoness (deadly)
A master alchemist pendant

# Description

Upon achieving the rank of master in the alchemist profession, each new Master is presented with this silver pendant, which denotes their rank as a master, as well as identifying them as an alchemist. Each pendant is personalized for its recipient. This pendant was presented to Master Rilian. It has a magical glow about it. It looks light.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item does not break!
Adamantium armour

# Area

This heavy body armour can be found in three (3) different classes from within three (3) different tiers of the Portal of Life, protected by Dracolich.

# Description

This is a shiny piece of excellent adamantium armour. The holy symbol of Lathander, god of light, is emblazoned upon the breastplate, and the metal feels warm to the touch of your hand. It has a magical glow about it. It looks light.

# Requirements, etc

Tier 1
Unknown

Tier 2
Unknown

Tier 3
You must be level 25 to wear this.

This item loads in non-binding form.

This item does not break!

# Bard Lore

Tier 3

You carefully study \*Adamantium armour (brightly glowing)...

This armor is flat out BS.

Compared to other armors of this type, this one is pretty damn special.

This has utterly BS defense against slashing damage.

Providing above maximum protection for this item.

This has utterly BS defense against crushing damage.

Providing above maximum protection for this item.

This has superb defense against fire damage.

Providing above maximum protection for this item.

This has superb defense against cold damage.

Providing above maximum protection for this item.

This has superb defense against acid damage.

Providing above maximum protection for this item.

This has pretty good defense against electric damage.

Providing average protection for this item.

This has superb defense against magical damage.

Providing above maximum protection for this item.

This has pretty good defense against toxic damage.

Providing average protection for this item.

This has pretty good defense against radiation damage.

Providing average protection for this item.

This armor has some special defense against melee attacks.

Uh, is this thing made of diamond?
Cyborg/Active Impulse Exoleg

```
 CYBORGS :: Active Impulse Exoleg

```

```
 Externally fused to the full exterior of a cyborg's leg, the Active
 Impulse Exoleg works on a similar principle to Wired Reflexes but on
 a much smaller scale. The implant stimulates the nervous impulses that
 travel throughout the limb, allowing them to react at a faster rate,
 improving response times and enhancing nimbleness and skill.

```

```
 In-Game Bonus: Increased Dexterity(*only applies once*)

```

```
 Body Location(open/used)           Body Slots Required(open/used)

```

```
 leg                                right thigh exterior, right calf
                                    exterior
 leg                                left thigh exterior, left calf
                                    exterior
 Control Required: 1.75             Power Cost: 0
 Credit Cost: 30625                 Heat Generated: None
 Stat Boosted: Dexterity

```
A pair of spiked winter boots

# Description

A nice pair of winter boots. They look like they would fit snuggly around your feet and keep them warm. Looking at them, you notice a button on each heel. The boots are in perfect condition. This armor offers resistances against: edged, blunt, ice It looks light.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item is breakable.
Aggressive

These mobs will attack you as soon as you enter their room or they enter your room.

Sometimes their aggressiveness is based on the players charisma and if you have high charisma they will not attack you. This is very annoying if you are tanking for a party where the other players have less then you as the mob will hit them instead of you.
Plant

**Plants** are one of the main living creatures available for purchase in FishCo, along with the titular Fish.

Though plants cannot be sold for a profit like fish, they provide a number of passive benefits to the Tank they are placed in. They do not require Food and do not go through growth stages. They also cannot die. But, like fish, they take up a certain amount of space depending on their size. Each plant has an associated size that determines how much space it will take up.

Depending on the plant in question, its main function may be to raise the happiness of fish (which increases their sale price), or to slow the tank's water quality deterioration (which will save the player time from cleaning the tank, as well as decreasing the rate of Dropsy).

## Trivia

* Every single plant in the game is size 1. It's not clear if this is a bug or oversight, or an intended feature.
Chaos

**Chaos** is one of the three main realms that make up 3-Kingdoms. The entrance is a vortex on the north side of Pinnacle. The directions from CoT are `n,w,2n,e,n,enter`. There are several newbie areas fairly close to the vortex, so Chaos is often the first area newbies end up acquainted with.

List of areas in Chaos

## Navigating

Chaos, like the name implies, can be difficult to navigate. While it is fully mappable, that map may not be easy in portions. In addition, finding areas in chaos can be made difficult due to several of the areas being entered though objects and mobs that wander the kingdom.

Here is a list of objects which wander Chaos and lead to areas:
Battle-scarred platemail

# Description

This platemail is scarred deeply from battle, the scratches and dents readily apparent to even the most casual of observers. It covers the chest and stomach, leaving the arms bare for easier flexibility. Made of thick metal and lined in soft leather, it is strong enough to protect against quite a bit of damage, but comfortable enough to wear in even the harshest of conditions. The armour is in very good condition. It doesn't look to heavy.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item is breakable.
Death

*"I shall name you Death. Death cometh on a white horse."
"I believe it's a steel horse they ride."*
―Trevor Collins and Matt Bragg[src]
**Death** is a character in *Ya Dead, Ya Dead 3*. He is a Horse that was tamed by Trevor Collins in ""Hunting" Endermen in Minecraft".

## Biography

### ""Hunting" Endermen in Minecraft"

Trevor Collins tamed a Horse and named it Death. After referencing the Biblical Horseman of Death, Matt Bragg referenced the song "Wanted Dead or Alive", leading to the Achievement Hunters singing it.

### "More Like Totems of Crying"

It is unknown what happened to Death after Trevor Collins' death.

## Appearances

* Episode 5: ""Hunting" Endermen in Minecraft"
* Episode 6: "Everything is Out to Get Us"
* Episode 7: "Upping Our Diamond Game"
* Episode 8: "More Like Totems of Crying"

## Trivia

* Death is named after the Biblical Horseman of Death, who rode on a pale green horse.

## References

1. ↑ 1.0 1.1 1.2 *Ya Dead, Ya Dead 3* episode 5: ""Hunting" Endermen in Minecraft"
2. ↑ 2.0 2.1 *Ya Dead, Ya Dead 3* episode 8: "More Like Totems of Crying"
Rainbow

The **Rainbow** is a size 2 Fish available starting in Level 13 of FishCo.

So named for its colorful scales, that shine turquoise, yellow, and blue, the rainbow has short, green-brown fins and a grey head. It eats Brine Shrimp. It is large enough not to be picked on by predatory fish, but the Betta and Tiger Barb will attack it, making them unsuitable tankmates.

The Rainbow, at the time it is unlocked, sells $27. The Zebra Cichlid, unlocked 7 levels earlier, has a better sale price of $30 while taking up the same amount of space. Due to this, there is little incentive to use the Rainbow except where required by the level objectives.
Alfonzo's Nightmare

Coded by Alfonzo, Tuesdai.

Area Map

# Description

Alfonzo's magic dream bed has been malfunctioning lately,
and has been giving Alfonzo bad nightmares. The only way to fix this
problem is to have somebody go in and turn his nightmares into a dream
with a happy ending. Sleep on the bed and find the objects necessary to
complete a good dream!
Aon Helmet

# Description

This helmet is made from the shiny black ore known as aon. The helmet fits closely to its wearer's scalp, covering the ears and partially obscuring the forehead. On either side of the helmet is the gold emblem of a dragon, its wings open as if it were about to take flight. The helmet is in perfect condition. It looks light.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item is breakable.
Ashridge Acres

Coded by Urian.

Area Map

# Description

The Ashridge Acres development is late being finished, and at this rate doesn't look like it will ever be done. The developer is tearing his hair out, and the workers have all walked out, all because of an infestation of Monchies!

# Mobs and Loot

Most of the monchies are 7k, some are aggressive and some are hiding.
The king monchie is 41k, but he'll throw you out of his hole if you just attack him so you'll have find a way to hurt him first. He drops a sceptre, which you can trade for a decent (breakable) pair of Monchie hide boots if you know who to talk to.

The biggest monchie is the queen who is worth 46k. She is guarded by two 27k guards who assist. These guards are non-aggressive and well hidden. If you kill the queen, she'll drop a corset, which will increase your charisma, but decrease your dexterity.
Chainmail +2

# Description

Thousands upon thousand of tiny thin steel chains form this piece of lightweight armour. Offering average protection, this suit of chainmail is something that most soldiers and officers of common rank would be found wearing. Flexible and durable, and made to last this chain-mesh should deflect most pierces, jabs, bashes and stabs. The chainmail is in perfect condition. This armor offers resistances against: edged, blunt, fire, ice, poison, radiation It looks light.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item is breakable.
A Musical Breastplate

# Description

This breastplate is brightly decorated with swirls of music and whorls of colour. But don't let that fool you, underneath the garish exterior is layer upon layer of carefully tempered steel, interspersed with some ultra-thin layers of kevlar. Plus, you know you are going to look good, after all, it's not every day that you see such funky designs, especially on breastplates! The armour is in perfect condition. This armor offers resistances against: edged, blunt, fire, ice, acid, electric, mind, energy, poison, radiation It looks very heavy. This armour has been been inscribed with the following runes : Power (Lupine) Battle (Lupine) Stone (Lupine) Starfire (Lupine) Winter (Lupine) Thought (Lupine) Venom (Lupine) Corrosion (Lupine) 0 more runes may be inscribed upon this armour

# Requirements, etc

You must be level 17 to wear this.

This item loads in non-binding form.

This item is breakable.
Aegis Global

Aegis Global
by Rumor and Kikipopo
**Realm:** Science

Directions
From science: `enter, u, 4n, d, 18n, 25e, 4n, e, bridge, e, 2se, 2e, enter`

**Aegis Global** is an area in science. From the entrance of science, the directions are: `enter, u, 4n, d, 18n, 25e, 4n, e, bridge, e, 2se, 2e, enter`.

The area descends downwards for seven levels. Killing mobs here will decrease your reputation with Aegis Global, but in general the lower your reputation the better the things you have access to.

This area was reworked in 2021 to be a scaling dungeon.
Cyborg/Chip Pack

```
 CYBORGS :: Chip Pack

```

```
 With the increasing number of processors designed to interface with the
 brain being on the market, the C.R.C. decided to research a universal
 expansion pack which tied in directly with the cerebellum, temporal,
 frontal, parietal, and occipital lobes, allowing the installation of
 numerous cerebral upgrade processors.

```

```
 In-game Bonus: Allows for more than one brain implant installation. Based off S.I. but currently unknown exact ratio.

```

```
 Body Location(open/used)           Body Slots Required(open/used)

```

```
 brain                              brain

```

```
 Control Required: 2.50             Power Cost: 0
 Credit Cost: 62500                 Heat Generated: None

```
Centipedal bracers of density

# Description

You see a pair of dense and powerfully crafted arm guards that appear to be of a very alien design. Crafted in the quasi-elemental plane of density by the centipedal gods of that realm, the bracers radiate great power. It has a magical glow about it. This armor offers resistances against: edged, blunt, fire, ice It looks heavy.

# Requirements, etc

You must be level 17 to wear this.

This item loads in non-binding form.

This item does not break!
A Spectre Visor (augmented)

# Description

This is a ghostly wisp of nothingness in the shape of a warrior's visor. Its protective powers must be quite ethereal! It has a magical glow about it. This armor offers resistances against: mind It looks light.

# Requirements, etc

You must be level 10 to wear this.

This item loads in non-binding form.

This item does not break!
Cyborg/Adaptoflage Unit

```
 CYBORGS :: Adaptoflage Unit

```

```
 Utilizing a microthin optoelectronic membrane system, the adaptive
 camouflage unit, or Adaptoflage, is able to essentially cloak the
 cyborg and make them invisible to the naked eye. When the membrane is
 deployed from the unit, it rapidly covers the body of the cyborg in a
 matter of milliseconds. The membrane utilizes a system of active-pixel
 sensors (APS) combined with an extremely thin and flexible display panel
 on the outermost layer of the membrane. Each APS effectively captures an
 image of the surrounding environment and this image is displayed on the
 corresponding display on the opposite side of the cyborg. The result is
 that a potential enemy sees right through the cyborg and can not detect
 their presence. The speed and consistency of the image is improved with
 a high level of SINC Incorporation, thus a more intelligent foe may not
 be fooled by the illusion if S.I. is low. This entire technology was
 made possible due to the discovery of a new optically and electrcally
 sensitive compound by Fingolfin on a C.R.C. sanctioned mission to the
 outer reaches of the Solar System.

```

```
 In-game Bonus: Cloaking Device

```

```
 Body Location(open/used)           Body Slots Required(open/used)

```

```
 back                               left upper back exterior, right
                                    upper back exterior

```

```
 Control Required: 3.00             Power Cost: 4
 Credit Cost: 90000                 Heat Generated: Medium

```
Alignment

As you play 3 Kingdoms, you will notice that the phrase in parenthesis
at the end of your title will continually change. This is a known
as your alignment. The alignment is controlled by your actions. Killing
many evil monsters and performing righteous deeds will earn you a very
noble reputation. The same can be said in the reverse. The order of
alignments is listed below from good to evil. It should be noted that
not all of the alignments are listed below. The extremes on both ends
of the spectrum can only be known by achieving them yourself or being
present when another player has. Until then, they are a mystery to
be solved. Good luck.

Alignment may be important for some guilds, and for the use of
some objects in the game. For example, one would not expect an
evil character to be able to wield a "Harp of the Angels".
A Musical Pair of Gloves

# Description

This gloves is brightly decorated with swirls of music and whorls of colour. But don't let that fool you, underneath the garish exterior is layer upon layer of carefully tempered steel, interspersed with some ultra-thin layers of kevlar. Plus, you know you are going to look good, after all, it's not every day that you see such funky designs, especially on gloves! The gloves are in perfect condition. It looks heavy.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item is breakable.
Cybernetic gloves

# Description

This fine set of gloves is made of a strange fabric that is durable, yet also quite flexible. The fabric feels a bit like leather, but is lined with malleable cybernetic circuitry. The insides contain hundreds of little metallic disks, possibly sensors of some kind. The gloves are extremely elastic, and stretch to fit any hand. The gloves are in perfect condition. It doesn't look too heavy.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item is breakable.
An Open 3k Wiki

Open info about the 3Kindoms Mud that anyone can edit

'**All info posted is subjected to mud rules. If you would not say it on the mud do not post it here. Quest Info etc etc will not be tolerated in any shape or form.'**

* 2024-01-25 21:51:27 Mage/darkness . . GaidinBDJ
* 2024-01-25 21:51:11 Mage/find familiar . . GaidinBDJ
* 2024-01-25 21:50:49 Mage/light . . GaidinBDJ
* 2024-01-25 21:50:34 Mage/magic missile . . GaidinBDJ
* 2024-01-25 21:50:17 Mage/rcost . . GaidinBDJ
* 2024-01-25 21:50:03 Mage/comprehend languages . . GaidinBDJ
* 2024-01-25 21:49:48 Mage/confuse languages . . GaidinBDJ
* 2024-01-25 21:49:23 Mage/dispel magic . . GaidinBDJ
* 2024-01-25 21:48:51 Mage/activate . . GaidinBDJ

      More Recent Changes...

* 3Scapes/The Sea of Chaos
* Maintenance
* Disambiguations
* Media
* Wiki rules
* Community
* 3 Kingdoms MUD Wiki
* Adventurer
* Animus
* Celeritas
* Dominaeus
* Duro
* Eliquo
* Fero
* Furor
* Lacertosus
* Lumen
* Melioratio
* Mors

* Crafting is open, and needs your contributions!
	+ Flaxen would like you to put crafting ideas here: CraftingToDo.

	+ See Minor Agility example.
	+ See Minor Might example.
* Blacksmithing page now lists mouldings by Item Type
* We've made the main page look nifty!

* Help:Authoring
* Help:Ultra\_Short\_Wiki\_Tutorial

* These pages need to be created. Please help complete the wiki!
* These pages need category tags. Please help tag these pages.
A mithril chainmail

# Description

The mithril chainmail glitters under the surrounding light. How odd that the dwarven crafters would use this alloy to make a piece of armour with. It must be used by the higher nobles of the city of Knivur for ceremonial dress. You are impressed however at the strong construction and durable appearance. It has a magical glow about it. This armor offers resistances against: edged, blunt, fire, ice, poison, radiation It doesn't look too heavy.

# Requirements, etc

You must be level 10 to wear this.

This item loads in non-binding form.

This item does not break!
Carnegie Hall v2.0 Dungeon Scaling

Thanks to Orthas and Weiner for providing this data, and to those who contributed to it.

General notes:
"Large" refers to the Large Ushers upstairs.
Some of the balcony mobs in the box seats are 10-15% bigger than the Large Ushers and may have amusing-slash-annoying specials.

```
C2 Classes?
	Ushers, Large Ushers, Angrys
	Bodyguard?

Lvl 33:
	Usher:  75k
 	Guard: 161k
	Angry: 122k

	Usher: 250k
	Guard:
	Angry: 600k

	Usher: 300k
	Guard: 860k
	Angry:

	Large: 450k

Lvl 54:
	Usher: 394k
	Guard: 1M
	Angry: 756k

	Large: 830k

Lvl 59:
	Usher: 425k-500k
	Guard:
	Angry: 950k-1M

	Large: 1.2M

Lvl 62
	Usher: ~500k
	Guard:
	Angry: 1.1m

	Large: 1.4m

Lv 72:
	Usher: 561k-668k
	Guard: 1.7m
	Angry: 1.35m

	Large: 2.1m-2.9m

Lv 76:
	Usher: 700k-850k
	Guard: 2.1m
	Angry: 1.5m

	Large: 3m

Lv 81:
	Usher: 750k
	Guard: 2.5M
	Angry: 1.8M

	Large: 3.5M

Lv 86:
	Usher: 0.9m-1.1m
	Guard: 3.0m
	Angry: 2.1m

	Large: 4.2m

Lv 91:
	Usher:	1.1m
	Guard:	3.0m
	Angry:	2.6m

	Large:	6.3m

	U2:
		Larry: 3.6m  1 attack/round
		Adam:  1m    3 attacks/round
		Edge:  3.6m  1 attack/round (big special)
		Bono:  3.5m  1 attack/round

	Mel:
		Throws unequiped items to first floor
               (A black onyx ring.
                3 edged, decent blunt, 1 fire, 1 acid, 2 electric, 2 mind, 2 poison, 2 radiation)
		3.6m

	Paris:
		3.7m  then FooFoo: 500k

Lv 96:
	Usher:	1.3M
	Guard:	3.6M
	Angry:	2.9M

	Large:	5.5M

Lv 101:
	Usher:	1.5M
	Guard:	3.7M
	Angry:	3.5M

	Large:	7.7M

lv 106:
	Usher:	1.6M
	Guard:	3.9M
	Angry:	3.2M

	Large:	8.8m

lv 111:
	Usher:	1.6M
	Guard:	3.9M
	Angry:	3.3M

	Large:	7.7M

lv 116:
	Usher:	1.4m-2.0m
	Guard:	3.9m
	Angry:	3.2m-3.7m

	Large:	8.7m

	Usher:	2.2m
	Guard:	4.9m
	Angry:

	Large:	9.8m - 11m

lv 138:
	Usher:	1.9m - 2.4m
	Guard:	5.2m
	Angry:	4.1m

	Large:	10.8m

```
Armband of the Ancients

# Description

A shining armband made of the purest platinum. This artifact wells with power and energy and seems very nimble in your hands. The metal calls to you. It has a magical glow about it. It doesn't look too heavy.

# Requirements, etc

You must be level 17 to wear this.

This item loads in non-binding form.

This item does not break!
Cyborg/Autoholster

```
 CYBORGS :: Autoholster

```

```
 Making use of low-energy, high-speed servo technology, the C.R.C. has
 developed the Autoholster as a convienent and capable gun storage and
 retrieval system. With the slightest flick of a Cyborg's wrist, a
 panel on the thigh will eject their holstered weapon right into their
 hand.

```

```
 This implant gives access to the 'draw' and 'holster' powers.

```

```
 In-game Bonus: Gives better capabilities for use with guns.

```

```
 Body Location(open/used)           Body Slots Required(open/used)

```

```
 right                              right thigh
 left                               left thigh

```

```
 Control Required: 0.25             Power Cost: 1
 Credit Cost: 625                   Heat Generated: Low

```
Cyborg/Auto Injector

```
 CYBORGS :: Auto Injector

```

```
 There are times when a cyborg's regenerative implants are insufficient
 and one massive amount of healing is required. For these instances the
 C.R.C. developed the Auto Injector, an implant that administers an
 enormous cocktail of rapid acting healing drugs. The C.R.C. has never
 released the full list of ingredients to ensure that rival corporations
 do not steal the formula but it can be assumed that several basic
 chemicals are included in the injection. Epinephrine or atropine are
 required to increase heart rate, contractility and blood pressure while
 sodium bicarbonate reverses the metabolic acidosis associated with the
 majority of arrest situations. Dextrose is another probable constituent,
 added to help treat lethargy and shock. Further elements are subject
 to speculation but whatever the components the end results is certain -
 tremendous healing power in one injection.

```

```
 The Auto Injector requires Stim Packs which can be purchased at the
 C.R.C. Supply Store located on level 6. This implant can be installed in
 multiple instances.
 This implant gives access to the 'inject' and 'autothresh' powers.

```

```
 In-game Bonus: Allows for the use of scientific "potions" that can be set to automatically be used when a certain event happens.

```

```
 Body Location(open/used)           Body Slots Required(open/used)

```

```
 right                              right wrist
 left                               left wrist

```

```
 Control Required: 2.00             Power Cost: 0
 Credit Cost: 40000                 Heat Generated: Low

```
Concerted Effort : Dedicated

```

 {*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
             _.-.
        .-.  `) |  .-.
   _:.'`. .~./  .~. .`'._
 .-' .'.'.'.-|  |-.'.'.'. '-.
  `'`'`'`'`  \  /  `'`'`'`'`
             .||.
            ..||..

  Medal          : Concerted Effort : Dedicated, 10 points
  Identification : Effort2
  Origin         : anywhere
  Realm          : Mud
  Area Creator   : Mud
  Added By       : Rastafan
  History        :

   Awarded to an individual who has reached the upper end of the
   power curve in his or her chosen guild.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
```
A Spectre Cloak (augmented)

# Description

This is a ghostly wisp of nothingness in the shape of a warrior's cloak. Its protective powers must be quite ethereal! It has a magical glow about it. This armor offers resistances against: mind It looks light.

# Requirements, etc

You must be level 10 to wear this.

This item loads in non-binding form.

This item does not break!
Black robes of Wzeliven

# Description

These large black robes are quite thick and heavy. They appear to be made of silk, but as you examine the fabric you find that it doesn't appear to mar and is extremely resilient to any kind of damage. The robes have a small silver clasp for which to hold them about your shoulders. It has a magical glow about it. It doesn't look too heavy.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item does not break!
Cyborg/Advanced Flywheel

```
 CYBORGS :: Advanced Flywheel

```

```
 Taking full advantage of novel magnetic bearings and the increased
 availability of rare-earth magnetic materials, the C.R.C. has designed
 the Advanced Flywheel to meet the dramatic power storage demands of a
 Cyborg in the field.

```

```
 In-Game Bonus: Adds Power for Implants.  Your total power systems can not use more than 25% of the total control
 of your S.I.N.C. In addition, for every 1 point of power generation,
 50 points of storage are required.

```

```
 Body Location(open/used)           Body Slots Required(open/used)

```

```
 right lower                        right lower back
 left lower                         left lower back
 right upper                        right upper back
 left upper                         left upper back

```

```
 Control Required: 1.50             Power Storage: 75
 Credit Cost: 22500                 Power Regeneration: 0

```
Alphabet Land

Alphabet Land
by Rastafan
**Realm:** Chaos

Directions
From Chaos: `2e,d`

**Alphabet Land** is a scaling dungeon in Chaos. The directions are `2e,d`.

The area is roughly square-shaped and the mobs have random damage types and resistances.

## Scaling

```
26: 14k-17k
27: 14k-20k
28: 16k-23k
29: 17k-23k
30: 22k-25k
31: 22k-27k
32: 24k-28k
33: 25k-30k
34: 26k-30k
35: 30k-34k
36: 33k-37k
37: 34k-39k
38: 37k-42k
39: 37k-44k  (Was: 42k)
40: 40k-45k
41: 43k-47k  (Was: 56k)
42: 45k-50k
43: 45k-50k
44: 47k-53k
45: 51k-55k
46: 52k-58k
47: 54k-61k
48: 55k-62k
49: 57k-65k
50: 57k-65k
51: 59k-68k
52: 60k-67k
53: 63k-69k
54: 65k-69k
55: 78k-93k  (Was: 90k)
56: 78k-92k
57: 78k-93k
58: 91k-104k
59: 91k-104k
60:  (Was: 102k)
65: 130k
72: 155k-167k
73: 172k-187k
74: 168k-191k
75: 168k-187k
76: 189k-211k
77: 187k-211k
78: 190k-215k
79: 217k-254k
80: 225k-258k
81: 216k-253k
82: 266k-304k
83: 265k-304k
84: 275k-309k
85: 305k-346k
86: 308k-357k
87: 308k-357k
88: 356k-403k
89: 370k-411k
90: 359k-404k
91: 419k-467k
92: 406k-453k
93: 412k-467k
94: 489k-521k
95: 487k-537k
96: 472k-538k
97: 531k-595k
98: 531k-584k
99: 532k-598k
100: 616k-676k
101: 598k-677k
102: 615k-677k
103: 598k-677k
104: 598k-677k
105: 600k-675k
106: 686k-763k
107: 687k-766k
108: 687k-767k
109: 699k-767k
110: 696k-767k
111: 699k-756k
112: 777k-853k
113: 786k-851k
114: 786k-853k
115: 764k-851k
116: 768k-851k
117: 807k-853k
118: 823k-901k
121: 853k-902k
129: 1.1M
130: 1.2m
135: 1.2M
140: 1.3m
144: 1.4m-1.5m

```
A bodyshield of translucent plaspex

# Description

This moulded piece of translucent plaspex is hinged to snap closed around the body of the wearer. The product of a technological society, it is resistant to many forces. It is designed to cover the torso only but is relatively light and quite comfortable. The armour is in perfect condition. This armor offers resistances against: edged, blunt, fire, ice, acid, electric, energy, radiation It doesn't look too heavy.

# Requirements, etc

You must be level 10 to wear this.

This item loads in non-binding form.

This item is breakable.
Cybernetic shield

# Description

This large shield is extremely durable and is designed to stand up to any physical force imaginable. The front plate has company logo of Yoshiko Military Supply engraved within it, but there is a large red 'X' painted across it. The handle is designed to be worn comfortably and still allow for full movement to deflect blows. The shield is in perfect condition. It doesn't look too heavy.

# Requirements, etc

You must be level 10 to wear this.

This item loads in non-binding form.

This item is breakable.
A conglomeration of shadows

# Description

An odd conglomeration of shadows. Magical in nature, it appears to be hiding something. But what, you have no idea. It has a magical glow about it. This armor provides special defense against melee attacks. This armor offers resistances against: edged, blunt, fire, ice, acid, electric, energy, radiation It doesn't look too heavy.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item does not break!
Centipedal boots of steam

# Description

You see a pair of translucent boots that seem to be made of a strange material. Almost insubstantial, and very hot to the outer touch, the boots appear to be made of some kind of steam, regardless of how absurd that may seem. Crafted in the quasi-elemental plane of steam by the centipedal gods of that realm, the mystical boots radiate great power. It has a magical glow about it.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item does not break!
Bracers of the Spirit

# Description

These bracers are striped with the earth tones of Malkuth. You must first master the physical before you can begin the quest of self enlightenment. It has a magical glow about it. This armor offers resistances against: mind, energy It looks light.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item does not break!
A Bright Light

```
            _.-.
       .-.  `) |  .-.
  _:.'`. .~./  .~. .`'._
.-' .'.'.'.-|  |-.'.'.'. '-.
 `'`'`'`'`  \  /  `'`'`'`'`
            .||.
           ..||..

 Medal          : A Bright Light, 10 points
 Identification : Died
 Origin         : anywhere
 Realm          : Mud
 Area Creator   : Mud
 Added By       : Rastafan
 History        :

 Awarded to an individual that has died at least once.

```
Chaos TV

Coded by Various.

Area Map

# Description

While not an area in itself, the TV allows entrance to a few areas.
To enter an area using the tv *turn the knob* and select the channel you want, then *enter tv*. Here are the channels currently available:

* Channel 1 - Dragonball Z
* Channel 2 - The Simpsons (Exit is in Bart's bedroom, *enter computer* )
* Channel 3 - Dexter's laboratory
Billy Bob's Big Top Circus

Coded by Koronin.

Area Map

# Mobs and Loot

* Wandering Clowns (11-21k) Hits hard
* a juggler (10-20k)
* tightrope walker (10-20k)
* daredevil (10-20k)
* trapeze artist (10-20k)
* ADancing Poodle (17k) Spawns 2-3 Mobs (11-14k) - Poodle Tail
* Elephant Leader (27k) Spawns 2-3 Mobs (11-14k)
* Prancing Horse (13k) Spawns 2-3 Mobs (11-14k)
* Ring Master (36k) - Ring Masters Top Hat
* The albino tiger (75k) Hits hard, Hits around, No teleport, No wimpy - Diamond Studded Tiger Collar, Tiger Whip

# Additional Information

This place could be deadly if you're smallish. Be ready to fight wandering clowns even at the very entrance where you must buy a ticket to gain entrance.
A Spectre Helmet (augmented)

# Description

This is a ghostly wisp of nothingness in the shape of a warrior's helmet. Its protective powers must be quite ethereal! It has a magical glow about it. This armor offers resistances against: mind It looks light.

# Requirements, etc

You must be level 10 to wear this.

This item loads in non-binding form.

This item does not break!
Center of Town

This is the center of Pinnacle the main town of 3 kingdoms, more often refered to as CoT.

When you leave the login room using the *jump* command, more often than not you will end up at CoT. However occasionally you will stumble out of the login room and bounce a few rooms away, just to make things irritating.
Amulet of Voraxis

# Special Attributes

Can stay with your over reboots.

2 hp/sp regen.

+5 Intelligence

+5 Wisdom

Randomly phases the wearer out of existence to evade attacks.

# Description

Voraxis was a Legendary Mage of Chaos, defeated many centuries ago by
a lucky group of adventurers. Upon his death, this amulet disappeared
from his neck, never to be seen again. This amulet was the only piece
of jewelry he wore, and he NEVER removed it, at any time.
This item is bound to you.
If bound, this item has a chance to stick with you over boots.
It has a magical glow about it.

It looks light.

# Requirements, etc

Unbreakable

Binds upon pickup
Breastplate of Dreams

# Description

A large breastplate that is dark as midnight. The dragonmail is cold to the touch. You sense that this item holds great protection. It has a magical glow about it. This armor offers resistances against: edged, blunt, fire, ice, acid, energy It doesn't look too heavy.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item does not break!
Commendation of Advancement

```

   / ____/ __ \
  /___ \/ / / /
 ____/ / /_/ /
/_____/\____/

 Medal          : Commendation of Advancement, 10 points
 Identification : 50
 Origin         : anywhere
 Realm          : Mud
 Area Creator   : Mud
 Added By       : Rastafan
 History        :

 Awarded to the person dedicated enough to reach level 50 or
 beyond.

```
Cyborg/Bioprint Aegis Field

```
 CYBORGS :: Bioprint Aegis Field

```

```
 Recent C.R.C. developments in the field of biometrics have created
 highly advanced recognition programs which are integrated with
 innovative force field technology to create the Aegis Module. These
 modules are deployed via the Bioprint Aegis Field implant and sense
 imperceptible differences between individual's facial features,
 irises, DNA or fingerprints. The field generated will only allow the
 cyborg who deployed it through, all others will be denied entry.

```

```
 Note: Abuse of this implant will not be tolerated, read 'info abuse'
 for further clarification. This implant can be installed in multiple
 instances.

```

```
 This implant gives access to the 'aegis' power.

```

```
 In-game Bonus: Allows the use of Bioprint Aegis Modules bought from the Supply on Floor 6 which when used deploys a forefield

```

```
 Body Location(open/used)           Body Slots Required(open/used)

```

```
 right index finger                 right index finger
 right middle finger                right middle finger
 right ring finger                  right ring finger
 right pinky finger                 right pinky finger
 left thumb                         left thumb
 left index finger                  left index finger
 left middle finger                 left middle finger
 left ring finger                   left ring finger
 left pinky finger                  left pinky finger
 right thumb                        right thumb

```

```
 Control Required: 1.50             Power Cost: 15
 Credit Cost: 22500                 Heat Generated: Low

```
Abbey of Tyr

Coded by Druss.

Area Map

# Description

A very small area, with high mob density, this is a popular area for mid-level players just beginning the exploration of 150k+ mobs. Not to mention a staple source of AC for fully half of the mud.
In the abbey itself is 7 rooms on the lowest floor, all seven containing mobs.

# Mobs and Loot

* Sir Marcus, paladin of Tyr (87k) - Oathmaker
* Lord Dakath, the silencer of Zakata (450k-650k) - Darkheart
* Sir Gareth De'Lyonsbane (1.4M)
* Sarnloc (154k) - No Wimpy - Platinum Medallion
* Sir Tullaris the skeletal knight (211k) Aggressive - Tarnished gauntlets
* Sir Derwych the skeletal knight (350k) Aggressive - Tarnished helmet
* Sir Fenick, the skeletal knight (150k) Aggressive - Tarnished shield
* Sir Ostford the skeletal knight (310k) Aggressive - Tarnished amulet
* Sir Morgain the skeletal knight (150k) Aggressive - Tarnished boots
* Sir Rycan the skeletal knight (140k) Aggressive - Tarnished cloak
* Sir Saren the skeletal knight (242k) - No wimpy - Tarnished breastplate

To bring out the skeletal knights you need to 'push lid' to open their tomb.

# Additional Information

The abbey is guarded by Sir Marcus, paladin of Tyr who will let you pass if you are of good alignment or wearing a Platinum Medallion, if he is uninjured. If he is injured, you will have to kill him, or wait for the attacker to finish it.

East of Ostford is Dakath, The Silencer of Zakata however you can only be enter if you are carrying the Platinum Medallion.

Sarnloc is found at the back of the Abbey, in a tower that you will need to climb into. By wrenching the symbol from a skeletons neck, you summon the ghost of Sarnloc. Wrenching it again after he is dead will produce the Platinum Medallion.
Buckler of Eternia

# Special Attributes

Can stay with your over reboots and is a bag.

# Description

You hold a shining buckler shield that appears to be formed from redsilver. Among the rarest of all metals in existence, the indestructible redsilver is only found at the very deepest reaches of the great Chasm of Arehs. Even when found, it takes a master blacksmith to form the metal into anything useful, much less something so beautiful as this. Only the gods could have performed the acts necessary to bring an artifact such as this into the realm of existence. Long and slender, with only a single-hammered star adorning the center and a long slit along the closer side, the entirety of the flawless shield gleams with an inner, crimson light. The buckler feels unbelievably dextrous in your grasp, yet even so, you notice something else about the slit. Oddly enough, you can see right into the opening, as if your arm isn't even there. Even more amazing, you can view an entire otherworldly space as well. What an amazing relic indeed! This item is bound to you. If bound, this item has a chance to stick with you over boots. It has a magical glow about it. The star at the center of the shield gleams with a ruby light. It looks light.

# Requirements, etc

You must be level 17 to wear this.

This item loads in binding form.

This item does not break!

# Juggernaut Analysis

```
    >>>>> Armour Analysis for: Buckler of Eternia <<<<<

```

```
        Edged: Good protection from this form of attack.
        Blunt: Good protection from this form of attack.
         Fire: Good protection from this form of attack.
          Ice: Good protection from this form of attack.
         Acid: Good protection from this form of attack.
     Electric: No protection from this form of attack.
         Mind: No protection from this form of attack.
       Energy: No protection from this form of attack.
       Poison: No protection from this form of attack.
    Radiation: No protection from this form of attack.

```

```
                 >>>>> Armour Type: shield <<<<<

```
A master alchemist ring

# Description

Upon attaining the rank of master in the alchemist profession, the alchemist is presented this silver ring, which is a symbol of the prestige and status they have attained. The ring is personalized for each Master, and this ring belonged to Master Rilian. It has a magical glow about it. It looks light.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item does not break!
Boot

The whole game is rebooted periodically, which resets everything back to its original state. All players are forced off, and may reconnect after around 30 seconds. At this point, if it is a normal boot, there is usually a bootrun race to gather the best equipment from around the mud, especially unique or semi-unique equipment.

Boot times are listed with the *uptime* command, which shows details about the current boot and also when the next 5 boots will occur (along with showing any special boots that are coming up)
Casque de Sang

# Description

This helmet was taken from a fallen vampire. It is made of leather, but completely soaked in thick, red blood. Wearing it would likely provide good protection, but be warned, that protection may come at a price. It has a magical glow about it. It looks light.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item does not break!
Crimson Armour

# Description

This is the infamous crimson armour that has been hidden away for centuries. The craftmanship is like none you've ever seen before in your life. The color is such a deep blood red, that it almost looks black. This item is bound to Somejerk. It has a magical glow about it. It looks heavy.

# Requirements, etc

You must be level 17 to wear this.

This item loads in binding form.

This item does not break!
Cyborg/Battery Grid Pack

```
 CYBORGS :: Battery Grid Pack

```

```
 The Battery Grid Pack is a cousin to the Battery Pack that has been
 reworked and retooled to allow for installation in the modular Power
 Grid Pack.

```

```
 In-Game Bonus: Adds Power for Implants.  Your total power systems can not use more than 25% of the total control
 of your S.I.N.C. In addition, for every 1 point of power generation,
 50 points of storage are required.

```

```
 Body Location(open/used)           Body Slots Required(open/used)

```

```
 power grid                         power grid pack

```

```
 Control Required: 0.50             Power Storage: 50
 Credit Cost: 2500                  Power Regeneration: 0

```
Cyborg/Bioenergetic Decomposer

```
 CYBORGS :: Bioenergetic Decomposer

```

```
 It is widely known that the decomposition of organic material can
 produce a substantial amount of energy. Actually harnessing this energy
 however, has always been a complex task. Never ones to shut any window
 of opportunity, the engineers at the C.R.C. have developed an implant
 that can handle this task. The Bioenergetic Decomposer uses a
 combination of technologies to convert raw organic matter into useable
 power. This matter is usually in the form of a corpse left on the battle
 field.

```

```
 This implant gives access to the 'decompose' power.

```

```
 In-game Bonus: Gives the ability to change corpses into power for your implants via the Decompose function.

```

```
 Body Location(open/used)           Body Slots Required(open/used)

```

```
 right index finger                 right index finger
 right middle finger                right middle finger
 right ring finger                  right ring finger
 right pinky finger                 right pinky finger
 left thumb                         left thumb
 left index finger                  left index finger
 left middle finger                 left middle finger
 left ring finger                   left ring finger
 left pinky finger                  left pinky finger
 right thumb                        right thumb

```

```
 Control Required: 2.00             Power Cost: 4
 Credit Cost: 40000                 Heat Generated: Extreme

```
Carina's Observatory

Coded by Talismon.

Area Map

# Directions and Links

{{{kingdom}}} Southwestish of chaos entrance, near fraggle rock.

# Description

Nice little area with a small miniquest and wandering mobs

# Mobs and Loot

* Carina (80k??) - Carinas Planisphere
* Tourists (17k-46k), If you attack a tourist while there is a scientist in the room, the scientist will assist and attack you.
* Specialists (35k-45k)
* Technicians (41k-52k)
* Scientist (36k-46k)

# Additional Information

Some how you can get to a sub area called the Vidarian Planet.
Blood Red Armour

# Description

This armour was forged by Quetzal using means not understood of this world. Althoughits size is shaped to fit Quetzal's enormous body, it will magically conform to being who wears it. The armour is made of a thick leather lining, covered in interlaced plates that glow a dull reddish color. It is said, the holder of this armour will inherit the strength and wisdom of the great god of birds. This item will bind to you when equipped. It has a magical glow about it. It looks heavy.

# Requirements, etc

You must be level 25 to wear this.

This item loads in binding form.

This item does not break!
A Musical Cloak

# Description

This cloak is brightly decorated with swirls of music and whorls of colour. But don't let that fool you, underneath the garish exterior is layer upon layer of carefully tempered steel, interspersed with some ultra-thin layers of kevlar. Plus, you know you are going to look good, after all, it's not every day that you see such funky designs, especially on cloaks! The cloak is in perfect condition. This armor offers resistances against: edged, blunt, fire, ice, acid, electric, mind, energy, poison, radiation It looks heavy.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item is breakable.
A BatWing helmet

# Mob

Multiple pieces need to be gathered and brought to Ismark

# Description

You see a beautifully crafted helmet made of the purest silver and adorned with large, golden bat wings. The craftsmanship is unparalleled, and you can't help but stare in awe at the shining piece of armour. It has a magical glow about it. This armor offers resistances against: edged, blunt, fire, mind, energy It looks light.

# Requirements, etc

You must be level 17 to wear this.

This item loads in non-binding form.

This item does not break!
Cloak of the Bugbear

# Description

The Cloak of the Bugbear offers warmth and protection to the wearer. The cloak is made of some light shifting material that you can hardly feel, but it feels very sturdy. It has a magical glow about it. This armor offers resistances against: edged, blunt, fire, acid It looks light.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item does not break!
Chainmail +3

# Description

Thousands upon thousand of tiny thin steel chains form this piece of lightweight armour. Offering superb protection, this suit of chainmail is something that most soldiers and officers of high rank would be found wearing. Surrounded by a glowing aura, this chainmail is not only durable and flexible, but has been made to last. It should deflect most pierces, slashes, stabs, bashes and jabs. The armour is in stable condition. It looks light.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item is breakable.