Lucky Charms

Upgrades, (known as Lucky Charms in previous versions), are equippable elements that provide boosts during gameplay.

## Lucky Charms (Old)

### O (Oxygen)

*Description: + 10% Plus Atoms*

Increases chances to get the Red Plus by 10%. It is useful for instantaneous fusions.

### Si (Silicon)

*Description: + 10% Minus Atoms*

Increases chances to get the Minus by 10%, which is used to balance the differences between a Minus Atom's and a Plus Atom's chance rates.

### K (Potassium)

*Description: +20% Plus / -10% Minus Atoms*

Increases chances to get the Red Plus by 20% but decreases chances to get the Minus by 10%. It is basically a stronger version of the Oxygen Lucky Charm, with loss of Minus Atoms to make up for the boost of the Plus Atoms.

(This charm is bugged, it sometimes also gives +20% minus making it the best charm in the game)

### Cr (Chromium)

*Description: +20% higher atoms*

Increases chances to get higher value atoms by 20%. This speeds up reactions with higher values, along with higher scores in the process, but can make lower value atoms drop their usefulness.

Precisely, it adds a chance to get an atom whose value is 1 higher than the usual trend line of atoms. *(Ex: Beryllium at the beginning, where the highest at that point is usually Lithium).*

### Cu (Copper)

*Description: +20% points for chain reactions*

Increases score from chain reactions by 20%. It is primarily used to make new high scores, especially in Time Attack mode, where the ability to make reactions is restricted by a lowering time limit.

Unlike most lucky charms, it does not focus on making new atoms, which the two other game modes (Atomas and Full Alchemist) assume to get a good score. Thus, it has no other tactical advantages like increasing chances for certain atoms.

### Se (Selenium)

*Description: 50% chance for higher reactions*

Increases chances to get higher fusions by 50%. This means that chain reactions will have a 50% chance to advance for 2 values of Atommass rather than the 1 value for normal fusions. The advancement is usually unpredictable and unexpected so that equipping this lucky charm has its risks as well as its returns.

The Selenium chance is bugged, so there may be a chance to not work at all.

### Ag (Silver)

*Description: Start game at C (6)*

Starts the game with atoms of higher value. The starting board will have atoms of Sodium (Na, 11), Magnesium (Mg, 12) and Aluminum (Al, 13). An error in the Android version made it start with Sulfur (S, 16), Chlorine (Cl, 17) and Argon (Ar, 18) instead. It makes getting high scores easier, along with the ability to get a Black Plus.

The effect applies only when you start a new game with it already equipped. This lucky charm has no effect when used in a current game.

There is an error in the description of the Silver Lucky Charm. It says that the game will start at Carbon (C, 6), but somehow it starts at Sodium (Na, 11) or Sulfur (S, 16), depending on the device.

### Pt (Platinum)

*Description: 33% chance for plus if 18 atoms*

Gives a 33% chance to get the Red Plus upon 18 Atoms on the world. 18 atoms is the maximum amount of atoms allowed to exist until you get a Big Crunch (or game over). Its primary purpose is to combine atoms quickly to reduce the atoms in the world to more manageable conditions.

### Au (Gold)

*Description: 0.5% chance for Antimatter*

Gives a 0.5% (1 in 200) chance to get an Antimatter. It must be used upon obtaining it; thus, it cannot be saved up for later. However, using the Antimatter from this charm does not start an Antimatter cooldown by using a stockpiled Antimatter.

Using this Lucky Charm is the only way to get Antimatter for free after the initial Antimatters given after the game installation ended. Other ways involve getting scores in powers of ten for the first time, and sharing your score on Facebook or Twitter.

## Upgrades (Relevant)

*This article refers to the Geneva Update.*

Upgrades are perks in the game, similar to that of the Lucky Charm. There are 12 upgrades in the game.

### O (Oxygen)

*Description: 10% more Plus Atoms*

Like its corresponding Lucky Charm, it increases the chance for a Plus Atom.

### Si (Silicon)

*Description: 10% more Minus Atoms*

Like its corresponding Lucky Charm, it increases the chance for a Minus Atom.

### K (Potassium)

*Description: 20% more Plus / 10% less Minus atoms*

Like its corresponding Lucky Charm, it increases the chance for a Plus Atom, but decreases the chance for a Minus Atom.

### Ti (Titanium)

*Description: 33% chance of higher spawning atoms*

It is a stronger version of the Chromium Lucky Charm, to promote its usage. Instead of a 20% (1 in 5) chance for higher atoms, it has a 33% (about 1 in 3) chance.

### Co (Cobalt)

*Description: 20% more points for chain reactions*

Like the Copper Lucky Charm, it increases the score from chain reactions by 20%.

### Ge (Germanium)

*Description: 35% chance of higher fusion outcome*

It is a weaker version of the Selenium Lucky Charm, since a 50% chance for a higher fusion would make this upgrade too unpredictable. This upgrade now has a 35% chance to ascend a fusion by 2 points of Atommass rather than 1.

### Br (Bromine)

*Description: Starts game at Mg (12)*

Starts the game with atoms of higher value. The starting board will have atoms of Aluminum (Al, 13), Silicon (Si, 14) and Phosphorus (P, 15).

This upgrade underwent the most change before landing at its current state. The starting atom was first set to Neon (Ne, 10), then nerfed to Carbon (C, 6). An error in the Android version made it start at Sulfur (S, 16). Then, in the Geneva Update, it was set to Magnesium (Mg, 12), though Magnesium doesn't appear in the starting circle.

### Kr (Krypton)

*Description: 33% chance for Plus if 18 Atoms*

Like the Platinum Lucky Charm, it gives a 33% chance for a Red Plus upon 18 Atoms on the world.

### Rb (Rubidium)

*Description: +0.001% chance per round of Antimatter (1 per game)*

It is a slightly different version of the Gold Lucky Charm. Rather than having a flat 0.5% (1 in 200) chance for an Antimatter, the chance starts at 0% and increases by 0.001% (1 in 100,000) per round of gameplay, eliminating the chance of it appearing too early. A round is defined as a period of a placement of an atom.

### Ag (Silver)

*Description: Destroys a random atom every 50 rounds*

Unlike its corresponding Lucky Charm, this charm destroys a random atom every 50 rounds. While it can be useful to remove unneeded atoms, it has its risks, like destroying the highest value atom or ruining a combination.

### Er (Erbium)

*Description: Doubles points if 0 atoms on field*

This upgrade doubles your total points if there are no atoms left on the field. This is very difficult to achieve, since theoretically, one would need a field full of Plus Atoms (which aren't actually atoms) to double the score. To do this, one would have to convert the last atom to a plus using a Minus Atom or a Luxon.

### Rn (Radon)

*Description: Randomly rearranges atoms (5 times per game)*

This upgrade allows you to switch the order of atoms, and is manually triggered. While it does help in desperate situations, it can unintentionally break combinations.

## Additional IOg1(Oganesson1)

Description Game starts with H2(243) and Dark Plus and Antimatter and Neturinos.

This Lucky Charm is SECRET and it has not been confirmed but pictures have supposedly been seen. Method to obtain is unknown.

Sadly this was nerfed as the final few parts before getting this becomes seriously hard and they may had buffed it to 0.1% chance to get antimatter or anything else.

## Info

* The effect of the chosen Lucky Charm acts immediately after the first atom with it equipped, with the exception of the Silver Lucky Charm or Bromine Upgrade, which must be selected in a new game. One can change Lucky Charms during a game to get tactical benefits.
	+ For example, one can start with the Silver Charm to advance from early combinations, and then use a Silicon or Gold Charm to increase chances for a Minus Atom or an Antimatter. Or in the Geneva Update, Bromine followed by Rubidium or Titanium.