Factory Foreman

**Preceded by:**

None

Vice President

“*You'd be grumpy too if you sat in the Sellbot Factory all day. A mean, lean, efficiency-focused machine, it presides over the Factory's operations. In a pinch, it's also willing to get its mechanical hands dirty, although it won't play fair by any means.*”
―*The Cogs Volume 2*, Lullaby Library
The **Factory Foreman** is a special Cog on the Sellbot corporate ladder, acting as a mini-boss fight for Toons. They appear at the end of a Sellbot Factory run.

The Factory Foreman is a tall Skelecog with the same height as a Mr. Hollywood. When battling Toons in the second phase of the battle, the Factory Foreman jumps into a heavy mechanical loader designed to lift barrels and crates with ease, with two claws on either side.

The difficulty of the battle with the Factory Foreman depends on the party's Variable Difficulty rating. When defeated, the Factory Foreman rewards anywhere between 50 to 100 Merits.

## Overview

There are two stages to the Factory Foreman's battle at the end of a Sellbot Factory run.

### Stage 1

The first stage is a typical Cog Battle. This is a relatively easy battle between the player and four Cogs, comprising the following:

* (If the party enters by the Main Entrance) three Level 6 Sellbots and a Level 9 Sellbot.
* (If the party enters by the Side Entrance) three Level 7 Sellbots and a Level 10 Sellbot.
* During the entire battle, the Factory Foreman cannot be targeted by any Gags, and will not interfere with the battle.

### Stage 2

The second stage of the battle is a battle with the Factory Foreman itself. It jumps into a mechanical loader and descends to the main floor of the Central Silo Control Room. Due to its sheer size, it is unable to evade Gags.

The battle's actual difficulty is determined by Variable Difficulty. Whether or not the party enters by the Main or Side Entrance, the Factory Foreman's Stage 2 battle will be the same difficulty for the same VD rating. The higher the VD rating, the more health the Factory Foreman has and the more damage it deals with its attacks.

* On his first phase, the Factory Foreman is a relatively weak special Cog with only 150 HP on the lowest VD rating, and 600 HP on the highest. Every turn, a few random obstacles fall from the sky, one of which is a random restock barrel for a random level 4 Gag. When sufficiently damaged, the Factory Foreman coughs up a few treats that heal +5 Laff per treat, and 2 restock barrels for random level 4 Gags.

* On the second phase, the Factory Foreman has the same amount of HP, but has new attacks and deals slightly increased damage.

The following is a list of the Factory Foreman's attacks:

## Strategy

* The Factory Foreman is a relatively easy boss fight provided that Toons stay away from melee range and look out for its charge.
* While it may appear to absorb quite a few hits from Gags, it also drops a few Gag restock barrels after being sufficiently damaged, and there is a moderate chance that one of the barrels called down is a Gag Restock barrel.
* Climb onto the nearest obstacle before the Factory Foreman uses its Stomp ability.
* The Factory Foreman can only use its Throw Crate / Barrel attack when there is a crate or barrel to throw. This usually means that there is at least one more Crate or Barrel for a Toon to hide behind.
	+ For this reason, Toons are advised to stand near any Obstacle once they are called down, and avoid moving these Obstacles unless the Factory Foreman is close to being defeated.
	+ Toons should also move away from these Obstacles if the Factory Foreman charges the Toons, as the charge destroys all Obstacles in their path.

## Overview (Challenge Ticket)

If however a Challenge Ticket is used for the Sellbot Factory, the Factory Foreman fight will look radically different due to different battle modifiers.

### Stage 1

The key difference in a regular Factory run and the CT Factory run is that on the first stage of the fight, the Factory Foreman will now join the battle as a Boss Cog with anywhere from 6,000 to 7,500 HP (depending on the Variable Difficulty).

The Cogs that accompany the Factory Foreman will now spawn in waves, and range in levels from 12 to 16 with Cog Modifiers and Executive Levels. The first wave will always be led by a Cog Executive with an Executive Level of EX2 or higher.

#### Passive Modifiers

* **Summon Workers**: Every two turns, the Factory Foreman replenishes Cogs so that there are four Cogs on the battlefield (including itself). If there are already four Cogs on the battlefield, the Factory Foreman summons two more. If there are at least six Cogs on the battlefield, no Cogs are summoned.
* **Trade Union**: Every turn, the Factory Foreman grants additional actions to random Cogs equal to the number of Toons in battle minus 1 (minimum 1).
* **United We Stand**: If there is at least one Cog left standing besides the Factory Foreman, the Factory Foreman and its accompanying Cogs gain a 10% damage buff for each Cog left standing (max +50%) before the start of their turn.
* **Workman's Compensation**: If any Cog is destroyed in battle, the Factory Foreman gains an additional action that turn to overheal any target Cog for that Cog's MaxHP.

## Dialogue

### General Taunts

* No Toon is getting out of the factory on my watch!
* Sellbots, what are you standing there for? ATTACK!
 **Battle Start (Phase 2)** | * Bah. Those were defective products anyway.
 **Defeating a Toon** | * And stay out of my factory!
* Another low-quality product from the Toons. What's new?
* Hmph. Just another defective product.
* I'm polite, and efficient.
* Looks like you didn't meet production standards.
* Machine beats man. Simple.
 **Defeated** | * But who's going to oversee the operation?
* I'll have your head for this!
* I should've gotten my forklift licence...
* My moneeeeeey!
* Noooo! My production quotas!
* That's the last time... I operate heavy machinery.

### Using Attacks

* Let me charge this to your account.
 **Summon Crate / Barrel** | * Caution: Falling objects.
* I've got some extra stock around the back, just for you!
* Look out for falling objects!
* Sure you don't want to wear a helmet?
* Yes, watchtower, I'd like to order two No. 4s and a No. 5, STAT!
 **Swipe** | * And you thought the Glad Hander was firm-handed.
* Get out of my face!
* Have you no respect for personal space!
* How do you like my backhand?
* How do you like these slappers, hmm?
* I've got a firm grip on reality.
* I've got the right hands for the job.
 **Stomp** | * ENOUGH!
* I'll crush you under my wheels!
 **Throw Crate / Barrel** | * Delivered in two seconds or your money back!
* Express delivery, coming right at you!
* Mind your head!
* Same-day delivery, just as you wished for!
* This is the fastest delivery you'll ever get in Cog Nation!