Witch

Witch on the select screen

## Background

The Witch is the fifth competitor to enter the dungeon. She is a purple dice, and wears a witch's hat. Her reason for entering the dungeon is to get ten million followers on social media. She seems to be Lady Luck's favorite.

## Gameplay

She has a spell book instead of the backpack, which lets her contain only 6 different spells at a time, and she only has 4 slots for equipment. However, she can have the same spell in more than one equipment slot. She can also use dice to re-use a spell another time in the current round. So she can make use of an unlimited number of dice. The downside is that she has to use some dice at the beginning of each battle to copy ("prepare") spells from spell book over to usable equipment for this battle.

Special ability: Can throw a dice for 1 damage, burning dice do 2 fire damage. (Except if the enemy is weak to fire, in which case they do 4 damage each. If alternate status effects are in place, as in the Parallel Universe, burning dice do 1 damage regardless of fire weakness.) Burning dice do no harm to the witch herself when she is throwing them.

She starts with one prepared spell slot, and Cauldron is prepared by default in Episodes 1, 2, and 4.

### Notes

* You can change your prepared spell in your spell book.
* To bring a new spell into combat, you need to place the dice with the spell's number and press a slot. This CAN be used on existing spell slot, and the new spell will over write the old one.
* Prepared Slots allow you to have one of your spells ready, Upgraded Slots upgrade the spells that you put on that slot.

## Episodes

### Episode 1: The Witch Way

Go work your usual magic!

* Standard Rules.

### Episode 2: Expect the Unexpected

A special treat: a random spell each turn! Yes, completely random. Is that going to be an issue?

* One spell slot contains a completely random spell each turn.

You have 3 available spell slots instead of 4, and the 4th contains a random spell. You start with Memorise on 3, which can permanently add the random spell to your spellbook.

Starting spellbook:

1. Cauldron (default prepared)
2. Infliction
3. Memorise

Level 5 reward: choice has been removed and you just get an extra dice.

### Episode 3: Countdown

It's like magic - your first dice is always a 6! Your next, 5. Then 4. Then 3. Look, you're a witch, I'm sure you can handle it.

* Your first dice roll is always a 6, the second a 5, etc. Start with a Bumpblade.

For example, your first 3 dice are 6, 5, 4. The next 3 are 3, 2, 1. Then it goes to 6 again. This does not affect rerolls.

Starting spellbook:

1. (empty)
2. (empty)
3. (empty)
4. (empty)
5. Infliction
6. Bumpblade (default prepared)

Level up rewards are the same as Episode 1.

### Episode 4: The Elimination Round

You've got your usual equipment, usual health, everything. It's a shame all your enemies have extra health and upgraded weapons.

* Enemies get 10% extra health. All enemy equipment is upgraded.

Starting spellbook and level up rewards are the same as Episode 1.

### Episode 5: Parallel Universe

Woah, everything's different!

* Enemies get 10% extra health. Status effects work differently. All of the equipment has been changed.

This is when the Witch starts getting spells that use and generate Mana.

Starting spellbook:

1. Fruit Bowl
2. Snapdragon

Level 2 reward is your choice of one from two of the following:

* Sun Beam
* Lucky 7
* Cold Snap

Level 4 reward is your choice of Magnifying Glass OR Daffodil

### Episode 6: Bonus Round

Everything's back to normal again! Until you go down a floor - the further you go into the dungeons, the more the rules change...

* Start with standard rules. Gain bonus rules as you descend further.

Choose a starting spellbook from 2 (or 3, if Hard Mode is unlocked) of the following:

* Infliction and Daffodil
* Fruit Bowl and Snapdragon
* Flower Pot and Infliction
* Cauldron and Snapdragon

Level 2 reward is your choice from 2 of the following:

* Sun Beam
* Cold Snap
* Burning Light

With an equal chance of a 3rd spell chosen from the following:

* Burning Light
* Electric Shock
* Ice Shard
* Lucky 7
* Sonic Wave

No additional spell is given at level 4.

## Quotes

**Initial Description:**
"Hey, everyone! I'm #blessed to be going on this amazing adventure with you.
Don't forget to subscribe for updates!"

**Middle Description:**
"Hi everyone! I'm learning so much about myself, and also about fighting monsters!
#blesse- Oh no! There's no signal! What's the WiFi password?"

**Endgame Description:**
"Hi everyone! Still here in the dungeons, and it's such a wonderful... um, a great... ugh, sorry, can we re-record?
No? Oh."

**Post Endgame Description:**
"Hey, friends! Turns out you loved my Dicey Dungeons videos, so I'm back for more. Hope you like them... just don't forget to watch my non dungeon content as well!"