Marth - Tips and Tricks

-Lemonz1974

Hey! If you're reading this, you're probably curious on what I've come up with for my main; Marth!

Marth is an outstanding character who is easy to pick up and mess around with, but requires some real skill to be a face wrecking boss with. The key to Marth is spacing, if you can get that part right; you're golden.

**-Spacing:**

Like I mentioned, this is the KEY to Marth, so get it right. The tip of Marth's Falchion would be called "The Sweet Spot" because it does the most damage, try and revolve your attacks around hitting the opponent with the tip of the sword, any of Marth's strikes should be seen this way. Try and think of it like a personal bubble that you need to keep the opponent out of, where the boundaries are as far as the Falchion will reach. You may be asking, "But Lemonz, what happens if they get too close to me?", that my dear friend is a great question! When the opponent gets too close, you have a few options: you could either: A. grab them and throw them; this can keep them out of your bubble and set up for some combos (which I will talk about later), or you can: B. Stick and Move, this is when you hit them with a few jabs, then roll away like a little girl, it's an effective way to reset so that you can get back on your feet and practice that good spacing. There are some other ways to get those pesky Roys out of your grill, but I covered the best ways in my book.

**Move-Set:**

Now let's get to some of Marth's attacks shall we?

-Jab (A)

His jab is great for evading opponents who are invading your bubble, like I mentioned earlier. What a jab also does, is it can allow you to see how the opponent reacts to attacks, it's important to learn if they shield, roll away, grab, or do nothing to help themselves for certain moves down the line. \*Wink

-Dancing Blade (Side Special)

Dancing Blade is a series of hits that when correctly used will result in 4 hits (you can change the direction by flicking the stick after the first hit, so have some fun with this), this is especially useful to move your opponent in a certain direction, for example; if you're on a flat stage and your opponent is off screen, you can go over there, perform a dancing blade combo, and throw them far enough off of the stage to kill them (which is awesome by the way). This move is a ruthless killer.

-Shield Breaker (Special)

Opposed to the name, this move doesn't just break shields, but it also breaks hearts. This attack is about the same as a smash attack damage wise, but this one (if fully charged) will break a shield and stun the opponent; and is exactly why you use jabs to analyze reactions, if the opponent shields when they think you will attack, use a shield breaker to wreck their face. You can follow up with whatever you'd like when the opponent is stunned; you can grab and throw them, you can try to start a dancing blade combo, you could hit them with a charged smash attack to throw them off the stage, hell you could just taunt if you really want to. The important thing to remember is this; don't use this often, your opponent will see a pattern and could get the upper hand.

\*More coming soon; I got stuff to do

-Lemonz1974