Quests

Quests are in-game "commissioned tasks" given to the player for the reward of variable amounts of  Gold and 1–3  Guild Ticket each. Quests are given by Trade Guilds, Shipwrights, and Houses. Each Quest "giver" will only offer one Quest at a time. However, the player can take up to 3 Quests from different locations, even the same "type" of giver.

Gold rewards typically scale by distance to the objective (ie. the amount of gold recieved for a letter delivery will increase the further away the target island is from the source)

## Quest sources

### Trade Guild

Trade Guild offers two quests as "Take Guild Task":

* "Letter Delivery" - turn the quest in at a Trade Guild on another island to receive variable amount of  Gold and 1  Guild Ticket. These quests only appear before Apprentice reputation. The amount of Gold varies based on distance to the the target, and can be around 150–550.
* "Deliver Resources to \_\_\_" - have enough Items and turn the quest in at the same Trade Guild or a Trade Guild on another island to receive variable amount of  Gold and 1–3  Guild Ticket. These quests only appear starting with the Apprentice reputation. These quests require 1 or 2 types of Items of variable amounts. Earlier delivery Quests need simple items like  Wood, while later quests require more advanced Items, like  Glass. They award a number of  Guild Tickets based on reputation.

Completing Trade Guild quests increases global reputation with Trade Guilds through levels:

* *Newcomer*: Quests award  Gold and  Guild Ticket
* "Apprentice" (3 quests to achieve): Quests award  Gold and  Guild Ticket
* "Journeyman" (5 quests to achieve): Quests award  Gold and 2  Guild Tickets
* "Master" (~15 quests to achieve): Quests award  Gold and 3  Guild Tickets

Note: Unique quests from the campaign also increase reputation in many cases, especially ones accepted from a Trade Guild, but also the Mailbox installation option unlocked at the Post Office later on.

The game will remember only the last unaccepted Quest offered by the Trade Guild and visiting the same Guild will offer the same Quest, even if the player visits other locations or advances Time. However, visiting a different Trade Guild will offer a different variation. So the player can "refresh" the offered Quest by visiting a different Trade Guild.

### Shipwright

Shipwright offers "Resource Delivery Order":

* "Deliver Resources to \_\_\_" - have enough Items and turn the quest in at the Shipwright
	1. Deliver 30  Wood and receive 920  gold, 1  Guild Ticket and 1/2 progress towards global "Shipwright's customer" reputation
	2. Same as first quest and completes reputation, providing 15% Airship global purchase discount
	3. Deliver 50  Lumber and receive 2020  gold, 1  Guild Ticket and 1/2 progress towards global "Shipwright's friend" reputation
	4. Same as third quest and completes reputation, providing 30% Airship global purchase discount

Note that quests can be taken from multiple Shipwrights at the same time. The quest will be at the current "level" of reputation. Completing the quest will advance reputation even if the quest is of a "lower" level. No further quests can be taken after the "friend" reputation has been achieved, unless the player has active quests from other Shipwrights (although completing them will not add any more reputation).

### House

House offers "Take Tourist On Board":

* "Tourism: \_\_\_" - fly to  Majestic Carrot,  Mysterious Hands, or the statue of Griette The Explorer (typically the closest of these locations to the island)
	+ "Visit the \_\_\_" - use the "Take a look at \_\_\_" option for the Building
	+ "Return the tourist to \_\_\_" - fly back and turn the quest in at the House to receive a variable amount of  Gold and 1  Guild Ticket

### Post Office

The Post Office is an unique building found on the starting island. It provides "Letter Delivery" quests similar to the Trade Guilds, with the same rewards ( a small amount of  Gold and 1  Guild Ticket), except without the increase in reputation, and will provide this throughout the whole game. As the game advances this reward becomes less worthwhile but might still be a nice bonus if the target happens to be on the way for other objectives.

## Main Quest

The Main Quest is chosen by the player as the Game Mode at the start of the world. Completing the Quest wins the game, although the player can resume the world. This doesn't count toward active Quest limit and does not appear in the Questbook.

However, in the Campaign mode, there are also additional one-time quests which do count against the quest limit, most of which have to be completed to finish the campaign goals.

## Achievement

Completing any Quest (excluding the Main Quest) for the first time awards the achievement:

 A man of his word