Onslaught

Onslaught is a Spanish-born mercenary super-villain. He is a member of both the Temeraire Club and the Midnight Crew.

## Biography

Onslaught's origin is unknown, though it is known that he was working as a gun-for-hire in several African and Middle-Eastern conflicts as early as 1990. Only when the region became too unstable to ensure regular payment for his services did he give up that trade and instead try his hand at super-crime.

Onslaught has been a member of the Midnight Crew almost since its inception. Prior to joining that group, he was operating alone across Western Europe, but had a very poor solo career due to his lack of self-control and inability to refrain from wanton violence. Corona saw the potential in the man, however, and recommended him to the Crew on a trial basis, over Perfidy and Hellion's reservations.

Corona's faith was rewarded, as the companionship of the team proved more gratifying to Onslaught than the pursuit of mindless destruction. Perfidy learned to put his destructive urges to good use, and he became the heavy-hitting artillery of the group, blowing holes in bank vaults and intimidating onlookers with suppressing fire and property damage. In this way he proved an extremely valuable member of the team, and has been a part of their capers for nearly two decades.

When the Crew came to Chicago, he reluctantly left Europe behind. He doesn't like America as much as his teammates, but he does find that the heroes in this country seem to share more of his desire to see explosions, so he finds the fights more gratifying than ever before.

Onslaught was last seen in the Temeraire Club, waiting impatiently for Perfidy and Hellion to get their act together so the team can return to business. He was not at all pleased with Perfidy's crusade of revenge on the heroes who harmed her protege, and refused to take part in the ensuing battles despite his love of carnage.

## Personality

Onslaught is by far the most violent member of the Midnight Crew and never shies away from a fight, even when tactically disadvantaged. He refrains from killing only due to the Crew's code against unnecessary violence; he has no qualms of his own over shedding blood and will happily gun down an adversary if he thinks his teammates won't mind. He has a deep-seated fear of abandonment, however, that keeps him from doing anything he knows will cause his friends to turn on him, so he typically satisfies himself with whatever property damage he can get away with.

At heart, Onslaught is a bitter, frustrated man with a persecution complex. Only in his power armor does he feel that the scales of life tip in his favor, and he can make others feel his suffering; as a result, he almost never leaves his armor, and has adapted it for near-continuous usage.

## Powers

Onslaught's powers come entirely from his suit, which he designed himself. Unlike most power armor designs, Onslaught's armor has only marginal enhanced strength; this is primarily to help him carry huge amounts of ordnance. While most modern power armor relies on energy weapons, Onslaught prefers ballistics. He does have a long-range laser for sniping, but the rest of his gear is restricted to projectiles and explosives. Still, this furnishes him a highly versatile arsenal, including an advanced anti-vehicle railgun, saturation and bunker-buster bombs, a shoulder-mounted chaingun, and missiles for air-to-air and air-to-surface use.

Onslaught's helmet is also equipped with comprehensive sensors and communications equipment, and he can fight in any environment, even underwater or in a total vacuum. His suit is capable of flying at incredible speeds, particularly if he jettisons his ammunition, though naturally he rarely does so. He also boasts extremely heavy armor, point-defense guns, and chaff grenades for defense.

Onslaught is a technological genius, though his interests lie only in weapons of war. Though he is intelligent enough to master less violent sciences, he has no desire to do so. He begrudgingly works on the team's various gadgetry, but often opines that they need to carry more lethal weaponry. He was delighted when Perfidy finally asked him to design a wrist-mounted flechette launcher for her to combat Feywild and Ringster.

## Weaknesses

Onslaught is physically frail without his armor, born with a weak body and compromised immune system, which has not been helped by the fact he spends nearly all of his time relying on the air-tight environment and artificial muscles of his suit. Although he carries a truly staggering amount of ammunition, his choice of weapons does limit him and he can run out of firepower in a lengthy battle.