Elite Dangerous: Beyond

このページは翻訳が必要な箇所があります。翻訳元のデータは英wikiの同タイトルページを 2018/10/31 の内容で転載したものです。 「編集」から*Elite Dangerous Wiki*を手伝うことが出来ます。

> "*Elite Dangerous:Beyond - Chapter One は、人類のスターポートに対する Thargoid の壊滅的な攻撃に続く、Elite Dangerousの第3シーズンの最初の更新です。[...]Beyond は進行中のプレーヤーの物語を超え、様々なゲームプレイの強化を導入し、プレーヤーがElite Dangerousの大規模マルチプレーヤーギャラクシーで交易、戦闘、探索を向上させる。*"
> ― Frontier開発
>
>

**Elite Dangerous: Beyond** is the third season of expansions planned for Elite Dangerous through the year of 2018. All Beyond updates will be provided free of charge to Elite Dangerous players across PC, Xbox One, and PlayStation 4. To experience some features, players need to own Elite Dangerous: Horizons.

The Development Plans has an overview of major updates and expansions.

## Expansions

The main focus of this season is core gameplay, existing features, quality of life and other improvements.

### Chapter One - v3.0

The Chapter One update was released on February 27, 2018. An open beta was available to all PC *Elite Dangerous* and *Elite Dangerous: Horizons* players from January 25, 2018 to February 9, 2018.

*Features:*

* **New Ship: Alliance Chieftain**. Elite Dangerous: Horizons Commanders will be able to take to the stars in the new Alliance Chieftain, designed not only to dish out punishment, but to avoid it. Manufactured by Lakon Spaceways, the Chieftain is more maneuverable than ships of similar size and weight, and its combat profile means it can more than hold its own in a fight.

* **Wing Missions and Mission improvements**. Chapter 1 of Beyond will give you the chance to take on wing missions with your fellow Commanders, sharing both the efforts and rewards.
	+ A CMDR can select a Wing Mission on the Mission Board, then share it with Wingmates to invite them to participate. Wingmates will see the invite on their Transaction panel, and can accept or reject it. CMDRs that are not in a Wing can still select and complete Wing Missions on their own.
	+ There is no limit to how many Wing Missions can be accepted by a CMDR at the same time, but a CMDR can only share 1 Wing Mission with their Wingmates at once. In a full Wing of 4 CMDRs, this means each CMDR can share 1 Wing Mission and accept 3 invites to their Wingmates' shared missions, for a total of 4 active shared missions across the group.
	+ Wings Missions can be turned in for a partial completion at a certain threshold by the CMDR who originally selected them. The mission will be considered a success, but CMDRs will receive reduced rewards. In trading missions, CMDRs holding any undelivered mission-only items will be fined.
	+ Missions will now offer three different reward packages upon completion: Credits (larger amount of Credits plus Reputation and Influence), Reputation (larger amount of Reputation plus small Credit amount and Influence), or Materials/Commodities (Materials/Commodities plus moderate amount of Credits and Influence). In Wing Missions, each Wing member can select a different reward.
	+ New Mission Depot menu at the Mission Board. CMDRs can view individual mission progress, and in the case of trading missions, they can buy the necessary Commodities directly through the Mission Depot if they are available and make multiple delivery runs to fulfill the mission's requirements.

* **Revised Trade Data**. Commanders will now be able to access trade data from systems they have previously visited, in order to make more informed decisions when shipping goods across the Milky Way.
	+ In the Commodities Market, the level of supply and demand for a commodity is signified by pips. Three pips indicates high demand or supply, one indicates low demand or supply.
	+ The "Galactic Average Price" parameter can be changed to "By Market", allowing CMDRs to check prices at specific markets. CMDRs can search a database of all systems and stations they have visited. As CMDRs dock at stations or scan Nav Beacons, they acquire the trade data for those locations.
	+ New galaxy map overlay, "By Commodity". Systems marked with a blue diamond indicate where a commodity is imported, systems with a green triangle indicate where a commodity is supplied. Buy and sell values for that commodity are shown.
	+ Trade route data revised. Galaxy map now displays "trending trade data" for the previous 24 hours, including both Background Simulation trading and trading done by CMDRs. CMDRs can purchase this data for a small fee to see it.

* **Planetary Visual Improvements**. Chapter 1 also includes the first of the planetary visual improvements coming as part of the Beyond series of updates. More surface level improvements are coming later in the year. It brings a new vibrancy to the Elite Dangerous galaxy and encourages wanderlust explorers to discover far systems and planets.
	+ Frontier has overhauled the surface material system for the rocky, high metal content and metal rich planets. Pushed the system to get a lot more out of it, but this is just the first step towards further major planetary system improvements. The contrast and variation across and between bodies is much improved.
	+ The colouration of the surfaces now more clearly telegraphs the chemical makeup and volcanic activity of the worlds. In addition, binary rocky/metallic planets more accurately simulate having similar colourations from shared formation materials where appropriate.
	+ Greater ranges of coloration depending a rocky planet's composition and volcanism activity. Surface coloration is intended to directly indicate a planet's composition at a glance to inform what materials can be found there.

* **Crime & Punishment changes**
	+ Crimes are now attached to ships rather than CMDRs. Landing at a station with a wanted ship in a system where that ship is wanted will restrict certain services because the ship is forced to use "Anonymous Access Protocol". Modules in a wanted ship are "hot" and cannot be installed in a clean ship, and clean modules become "hot" once installed in a wanted ship. Wanted ships also cannot be transferred into systems where they are wanted.
	+ Bounties will always remain active and no longer become dormant. The "Dormant Bounty" function will be removed. Bounties can still be paid off using Interstellar Factors.
	+ Bounties and rebuy costs are recalculated in cases of murder. Murderers pay ten percent per point of Notoriety of the difference between their rebuy cost and their victim's rebuy cost. If a murderer's rebuy cost is less than the victims, this value will be zero, but in cases where the murderer has an extreme advantage (such as a combat-optimized Anaconda vs. a Hauler), nearly the entire rebuy cost of the murderer's ship will be added to the bounty. Meanwhile, victims' rebuy costs are reduced by a fraction of the attacker's rebuy cost.
	+ Notoriety statistic. Increases every time a ship is used for murder and amplifies its rebuy costs. As Notoriety increases, the rebuy costs of victims are further reduced, and an increasing fraction of the murderer's ship's rebuy cost is added to bounties gained. Notoriety is attached to CMDRs, not ships. While the stat gradually decays on its own, it is also reduced when a CMDR is defeated and sent to a Detention Centre.
	+ Advanced Tactical Response (ATR). ATR ships are much more powerful than typical system security and will be deployed to eliminate highly Notorious ships. Each superpower has its own ATR unit (Void Runners in the Federation, Blue Epaulets in the Empire). The Alliance and Independent systems have their own ATR unit.
	+ Detention Centres. When defeated by authorities, CMDRs with bounties will be forced to pay their rebuy costs, fines, and bounties in full; CMDRs with insufficient funds will go bankrupt and be forced to accept a loaned Sidewinder MkI. They will then respawn at a Detention Centre Megaship in a system near where they were defeated. Detention Centres lack Shipyard and Outfitting facilities, and will spawn CMDRs in Solo instances to protect them from spawn-camping until they jump to Supercruise or another system.

* **Engineering mechanics and accessibility changes**
	+ Modification grades are unlocked on a per module basis. Every module must be modified incrementally through each of the five grades.
	+ Modification rolls in the same grade have static negative effects that do not increase or decrease as successive same-grade mods are applied to a module. Successive same-grade modifications always increase positive effects, and once the positive effects have been maxed out for a grade, then the next grade for that modification is unlocked for that specific module. Higher grades have differing negative effects, but greater overall positive effects.
	+ Experimental effects can now be selected individually and purchased with Materials separately from modification rolls. One experimental effect can be purchased per module.
	+ Remote Engineering workshops. Pinned blueprints can be used to modify modules when not at an Engineer's workshop, but experimental effects are inaccessible and any modifications created this way do not increase reputation with that Engineer.
	+ Grade 5 modifications obtained before the update to the new system will be preserved but re-designated as Grade 4. Stats will remain the same, but can be surpassed by Grade 5 mods in the new system, which has a higher overall stat ceiling.

* **Material Trader**
	+ Material Traders are dealers in rare materials. They offer to exchange a small amount of rarer materials for a larger amount of common materials, and vice-versa.
	+ There are three types of Material Trader, each of whom offers a different selection of materials: Raw, Manufactured, and Encoded.

* **Technology Broker**
	+ Technology Brokers are dealers in rare technologies, and are usually found in high-tech systems with high security.
	+ CMDRs can exchange certain materials with Tech Brokers to unlock unique modules. Once a module is unlocked, it is available for purchase in Outfitting.
	+ Modules that will be offered by Tech Brokers include: Corrosion Resistant Cargo Rack (formerly exclusive to Professor Palin), Enzyme Missile Rack, Meta Alloy Hull Reinforcement, Remote Release Flechette Launcher, and Shock Cannon.

* **Additional interactions with Bulk Cruiser Megaships**
	+ Bulk Cruisers are now equipped with Automated Defence Turrets, Cargo Bays, Hackable Data Transmitters, and Comms Arrays in addition to the original comms log data points. Data Link Scanners can be used to scan entire Megaships and highlight these points of interest.
	+ Data materials can be obtained from scanning Comms Arrays.
	+ Cargo Bays can be scanned by Cargo Scanners, then "interrogated" by Recon Limpets and opened with Hatch Breaker Limpets to steal rare materials. The latter action will earn a bounty, summon system security, and turn the Bulk Cruiser hostile.
	+ Bulk Cruiser improvements will also eventually be added to Installations.

* **GalNet Audio**
	+ GalNet reports can be read aloud by a text-to-speech system that is available in all languages in which *Elite Dangerous* is localized. Reports can be listened to during normal gameplay, without needing to access and view GalNet itself.
	+ Reports can be added to a queue that the system will progress through automatically.

* **Other changes**
	+ COVAS. "Victor", a male voice, will be added as an option alongside the original "Verity" female voice, and more options will be made available in the future. Voice options can be individually selected for any ships, fighters, and SRVs the player owns.
	+ Two new options for ship callsigns as spoken by station traffic controllers. Players can now choose between using their CMDR name, ship name, or ship ID as their callsign in the audio settings.
	+ Material storage is increased. The general cap is replaced by an individual caps for each material. Common materials will have a higher cap than rare ones: 300 for each G1 material, 250 for G2, 200 for G3, 150 for G4, and 100 for G5. Materials also note whether or not they have been previously discovered when targeted, and can be added to an "ignore list" to simplify resource collecting.
	+ Module storage is increased from 60 to 120.
	+ A second pilot seat will be added to the Keelback, making the ship Multicrew-compatible.

### Chapter Two - v3.1

Chapter Two is the first of two smaller updates released between the Q1 and Q4 expansions. It was released on June 28, 2018.

*Features:*

* **New Ships**
	+ Alliance Challenger: A modified version of the Alliance Chieftain, the Alliance Challenger has been envisaged as a frontline combat vessel. With a generous complement of hardpoints, the Challenger can more than hold its own in a fight, and although it weighs more than its sister ship, it has retained the Chieftain's characteristic agility. It also has stronger armour than the Chieftain, allowing it to soak up a significant amount of punishment.
	+ Krait MkII: The Krait MkII is a reimagining of the Krait Lightspeeder, which was originally manufactured by Faulcon DeLacy in the 3100s. Although the new ship is larger than the original, it possesses many of the same characteristics, emphasizing speed, manoeuvrability and firepower over defensive capability. The ship also boasts a fighter bay and space for up to two crew members, making it a good option for those seeking a medium-weight, multipurpose vessel.

* **Wing Mining Missions**. First introduced in Chapter One, Wing Missions will be expanded with a Mining-related type.

* **Additional interactions with Installations**. The new scanning and hacking interactions added to Megaships in Chapter One will be applied to Installations.

* **Additional interactions with Megaships**. Escape Hatches will be added to damaged Bulk Cruisers. These can be scanned and hacked to release escape pods for Search and Rescue Agents.

* **New Technology Broker modules**. Class 3 versions of the Guardian Plasma Charger, Guardian Shard Cannon, and Shock Cannon will be available for unlock, alongside a slate of new modules: the Guardian Frame Shift Drive Booster, Guardian Hull Reinforcement Package, Guardian Module Reinforcement Package, and Guardian Shield Reinforcement Package. Unlock requirements for all Technology Broker modules are permanently reduced.

* **New Thargoid content**
	+ Three new Thargoid Scout variants: the Berserker, the Regenerator, and the Inciter.
	+ New surface Points of Interest: Settlements that have been attacked by Thargoids.

* **Other changes**
	+ New Installations and Megaships added across the Core Systems, Pleiades Nebula, and Colonia.
	+ Improvements to Notoriety. Notoriety will now decay when a player is docked at a station. Furthermore, players with outstanding bounties and zero Notoriety will have the option to turn themselves in at station Security Contacts, which will let them pay off the bounties and deport them to the nearest Detention Centre.

### Chapter Three - v3.2

Chapter Three was the second of two smaller updates released between the Q1 and Q4 expansions. It was released on August 28, 2018.

*Features:*

* **New Ships**
	+ Alliance Crusader: a midpoint between the Chieftain and Challenger, the Crusader has been modified to support a fighter bay and an additional crew seat, allowing it to field two Ship-Launched Fighters in addition to its regular weaponry, though it sacrifices some of its own firepower, maneuverability, and durability to do so. At a relatively modest 25 million credits, the Crusader is also the cheapest combat-dedicated craft capable of fielding SLFs.
	+ Hybrid Fighters: Ram Tah has discovered how to hybridize Human and Guardian technology for entire small craft, leading to the creation of the XG7 Trident, XG8 Javelin, and XG9 Lance Ship-Launched Fighters. Armed with powerful Guardian-based weapons, these fighters are another potential - and potent - weapon in the fight against the Thargoids.

* **Planetary Wing Missions.** Wing Missions will be expanded with SRV-focused mission types.

* **Engineers in the Colonia Region**
	+ The Engineers Etienne Dorn, Marsha Hicks, Mel Brandon, and Petra Olmanova will settle in the Colonia Region. They will not offer any new modifications, but are intended to provide Engineering services for pilots outside the Core Systems.
	+ Accessing the Colonia Engineers requires first unlocking Felicity Farseer, Elvira Martuuk, The Dweller, Liz Ryder, and Tod "The Blaster" McQuinn.
	+ Initially, the Colonia Engineers will only offer Grade 1 modifications. As more pilots make use of their services, they will each gradually increase the quality of their mods to Grade 5. The Engineers' current grade will be reported in local news articles.

* **New Guardian content**
	+ Guardian Beacons - Space-based Guardian structures that can be activated to learn the location of new Guardian Structures that provide Guardian Vessel Blueprint Segments.

* **New Settlements**
	+ The Thargoids continue attacking Settlements. Newly-attacked sites include Far God cult compounds in the Etain system.

* **New weapons and Technology Broker modules**
	+ Class 3 versions of Missile Racks (Dumbfire and Seeker), Torpedo Pylons, and Multi-cannons (Turreted) are available at stations across the galaxy.
	+ Class 1 Shock Cannons (Fixed, Gimballed, and Turreted), Guardian Plasma Chargers (Fixed and Turreted), Guardian Shard Cannons (Fixed and Turreted), and Guardian Gauss Cannons (Fixed) are available to unlock at Human and Guardian Technology Brokers.

* **Other changes**
	+ 25 new Holo-Screen Adverts from the "Design A Holo-Screen Advert" contest will be added.
	+ A fourth variant of the Thargoid Interceptor, the Hydra, can be encountered in new Threat Level 9 Non-Human Signal Sources.
	+ The Mission Depot, previously exclusive to Wing Missions, is now also available for solo missions.

### Chapter Four - v3.3

Chapter Four は、Elite Dangerous にとってこれまでで最大のコンテンツアップデートとなる。2018年第4四半期中にリリースされる予定である。

*Features:*

* **Squadrons**。　 プレイヤーグループの新しいゲーム内組織構造。 グループメンバーシップと階層管理ツールが追加。
* **採掘の改善**
	+ 小惑星群をスキャンして、どの小惑星がより有利かを判断することができる。
	+ 小惑星の中には、表面に形成されている鉱物が見えるものもある。
	+ 小惑星の中には、素材を露出させるために、砕く必要があるものもある。
	+ 有毒な粉塵や揮発性ガスは、採掘にリスクの要素を追加する。

* **探索の改善**
	+ 個人的な発見を記録し、トピックに関する百科事典的な情報を提供する新しい Codex。
	+ 深宇宙で発見する新しい現象や異常。
	+ Discovery Scanner の機能変更:
	+ 星系のスキャンに使用時、クレジット報酬を得られるのは変わりませんが、星系マップでは主星のみを表示する。
		- このモジュールを使用すると、レティクル周辺の物体の電磁的信号を表示する新しい走査インターフェースが起動される。岩石群の排出量は低水準、高温ガス巨星の排出量は高水準となる。しかし、排出量は重複する可能性があるため、プレーヤーは排出量を解釈しなければならない。センサーは、スケール内の特定のポイントに焦点を合わせるように調整することができ、そのポイントでの排出を明確にするが、他のポイントを不明瞭にする。一組の排出物の起点が特定されると、プレーヤーはその画像を再構成することができる;プレーヤーの目標が正確であれば、オブジェクトは首尾よく発見される。
		- Discovery Scanner は Multicrew で使用できる。発見した際のクレジットは、Crew または Wing で共有される。
		- 可能性のある追加の変更:3種類のDiscovery Scanner (Basic、Intermediate、および Advanced)が1種類に集約される可能性がある。この実装はまだ検討中である。
	+ Detailed Surface Scanner の機能変更:
		- スーパークルーズ中のみ使用可能。
		- モジュールは、星系内の天体で発射可能で無限に使えるマイクロセンサプローブを獲得する。このプローブを使用し、惑星の表面とリングをマッピングし、目的のポイントを見つけることができる。プローブの目的に応じ、スキャンされる領域のサイズは変化する。プレーヤーがプローブに角度を付ける方法を使えば、惑星の完全マッピングに使用する回数を減らすことができる。
		- 惑星を100%マッピングし、そのデータをステーションで販売したプレイヤーは、システムマップ上でその惑星上の「First Mapped By」タグにクレジットされる。このタグは「First Discovered By」とは別で、惑星には「Discovered」と「Mapped」の両方のデータが付加される。
		- Detailed Surface Scanner は Multicrew で使用できる。 発見時のクレジットは Crew または　Wing で共有される。
	+ Unidentified Signal Source は、プレーヤーが最初に星系に入ったときに星系全体に生成される。Nav Beaconをスキャンして、ミッションなどのUSSの特定の場所を見つけることができる。USSの消滅時間は、より長くそれらを見つけて調査できるように、延長された。消滅時間は、USSがターゲットされている場合に表示される。
* **環境改善**
	+ ライティングモデル改良 - それは宇宙空間だけでなく惑星施設も改善する。
	+ 惑星の更新 - さまざまなサイズとスケールを追加することで、岩石が散った星系を改善。フォグと蒸気の環境効果、惑星現象と体積効果の改善。
* **ミッションとバックグラウンドシミュレーション**
	+ ミッションシステム は専用のサーバに移動されます。これにより、共有サーバ上のミッションをゲームの他の要素と一緒に含めるというこれまでの仕様に起因する全体的な不安定性が軽減され、ミッションが利用できない場合にプレーヤーが接続解除されることが防止し、ゲームモード間でミッションの一貫性も保たれます。
		- この変更により、「board flipping」（OPENとSOLOを切り替えてリログすること）のメリットも大幅に減少または排除されます。board flippingは、ミッション・システムの意図的な仕様ではなく、少数のオンライン・プレーヤーによって使われているものであるが、プレーヤーがミッション・システムを適切に使用することを奨励するために変更される。そのかわりすべてのミッションのクレジット支払いは10%増加する。
	+ 音声付きシナリオがゲームに追加され、プレイヤーがその結果を決定するより複雑なミッションとして機能する。

* **New Megaships and Installations**
	+ A vast number of new Megaships and Installations will be added with new interactions. The megaships have set routes and move on the weekly tick. Installations can be assigned to factions and fought over during conflict states.

* **その他の変更**
	+ 戦闘、交易、探索で Eliteランクを獲得したプレーヤーには、新しい Triple Elite のシップデカールが提供される。\*\*

*Notice:*

* ***Elite Dangerous*は Chapter Four(3.3)**でMacのサポートを終了する。Mac OSでは、Elite Dangerousをプレイしたり、Elite Dangerousにアクセスしたりすることはできなくなりる。Macのサポートは、技術的な障害のために非推奨になっている。Elite Dangerousアカウントを持つMacユーザーは、PCまたはBootcamp経由でアカウントにログインできる。

## Changes to Beyond and future content

2018年8月31日、Frontierのコミュニケーション部門の責任者であるZac Antonacci氏は、Elite Dangerous:Beyond の Chapter Four の改訂に加え、将来のプレミアムコンテンツと拡張の計画について言及した。

The following content that was planned for Chapter Four of Beyond was delayed, and will instead be implemented in a future update or expansion:

* Fleet Carriers
* Improved planetary environments for ice planets
* Premium content is delayed to 2019

## Vehicles

### Spacecraft

* Ships
	+ Alliance Challenger
	+ Alliance Chieftain
	+ Alliance Crusader
	+ Krait MkII

* Fighters
	+ XG7 Trident
	+ XG8 Javelin
	+ XG9 Lance

## Videos

Elite Dangerous Frontier Expo 2017 Content RevealsPlanetary Tech Preview - ESRB TeenGalNet News Audio - Elite Dangerous - ESRB TeenElite Dangerous Beyond - Chapter One Beta AnnouncementElite Dangerous Beyond - Chapter One Release Date AnnouncementCommander Chronicles The DealElite Dangerous Beyond - Chapter Two Release Date AnnouncementCommander Chronicles Lift-OffElite Dangerous Beyond - Chapter Two Launch TrailerIntroducing the Guardian FightersElite Dangerous Beyond - Chapter Three Launch TrailerElite Dangerous Beyond - Chapter Four Announcement
## Gallery

Elite-Dangerous-Beyond-Roadmap.pngElite Dangerous: Beyond roadmapElite Dangerous: Beyond Chapter One ArtElite-Dangerous-Beyond-Planets-Update.jpgElite Dangerous: Beyond Planets UpdateBeyond planet improvements.pngPlanet generation improvementsBeyond Guardian weapons.pngA new weapon module made from Guardian techChieftain FX17 screenshot.pngThe ChieftainBeyond Chieftain cockpit.pngThe Chieftain's cockpitBeyond Chieftain cockpit 2.pngAnother view of the Chieftain's cockpitBeyond Krait.pngThe KraitBeyond Krait 2.pngAnother view of the KraitSquadrons conceptBeyond Mining improvements.pngMining improvementsBeyond planet improvements 2.pngConcept of planet surface explorationBeyond Exploration improvements.pngExploration improvementsElite-Dangerous-Beyond-Season.pngElite Dangerous: Beyond SeasonElite-Dangerous-Beyond-Logo-Transparent.pngElite Dangerous: Beyond Chapter One Logo transparent
## References

1. ↑ 1.0 1.1 1.2 Elite Dangerous: Beyond 引用エラー: 無効な `<ref>` タグ; name ":0"が異なる内容で複数回定義されています
2. ↑ Frontier Expo 2017 Live at 1:35:30
3. ↑ Elite Dangerous: Beyond – Chapter One Available Today
4. ↑ https://forums.frontier.co.uk/showthread.php/354066-Elite-Dangerous-2-4-and-beyond
5. ↑ YouTube: Elite Dangerous: Beyond - Chapter One | Release Date Announcement
6. ↑ 6.0 6.1 Elite Dangerous: Beyond - Chapter One Beta Announcement
7. ↑ YouTube: Elite Dangerous: Beyond - Chapter One Content Livestream - Part 1
8. ↑ YouTube: Elite Dangerous: Beyond - Chapter One Content Livestream - 7PM GMT (18/01/18)
9. ↑ YouTube: Elite Dangerous: Beyond - Chapter One Content Livestream - 7PM GMT (23/01/18)
10. ↑ Frontier Forums: Only 4 Wing Missions? (Comment #7)
11. ↑ 11.0 11.1 11.2 11.3 Content Recap - Beyond Chapter One Livestream (18.01.2018) - Part 2 Recap
12. ↑ Frontier Forums: Crime System Changes
13. ↑ Frontier Forums: Elite Dangerous: Beyond - Chapter Two Release Date
14. ↑ Frontier Forums: Elite Dangerous: Beyond - Chapter Two 3.1
15. ↑ YouTube: Krait Expectations
16. ↑ YouTube: Elite Dangerous: Beyond - Chapter Three | Release Date Announcement
17. ↑ Frontier Forums: Update 3.2
18. ↑ r/EliteDangerous: Leaked presentation footage from Frontier's Gamescom Community Meet
19. ↑ Design A Holo-Screen Advert Winners
20. ↑ Design A Holo-Screen Advert - Winners - 19 July 2018
21. ↑ https://forums.frontier.co.uk/showthread.php/383217-Frontier-Expo-2017-Recap
22. ↑ /r/EliteDangerous: Lavecon Panel: Beyond Q4 Sneak Peeks + Q&A ~ Quick Notes
23. ↑ Frontier Forums: Chapter Four - Exploration Reveal
24. ↑ Frontier Forums: Implementation of a dedicated mission server
25. ↑ Content Recap: Beyond - Chapter Four Livestream - Background Simulation and Scenarios
26. ↑ Frontier Forums: Triple Elite Decal?
27. ↑ Frontier Forums: Important Mac announcement
28. ↑ Frontier Forums: Important Community Update
29. ↑ Frontier Forums: Important Community Update post #116