Versiyonlar

Version History
For experimental version history, see Experimental Version History
Contents [hide]
1 Early Access (Pre-Alpha)
1.1 Excavation Update (PLAYABLE)
1.2 Patch 201
1.3 Hotfix 200
1.4 Patch 199
1.5 Hotfix 197
1.6 Patch 196
1.7 Patch 189
1.8 Patch 182
1.9 Patch 158
1.10 Patch 154
1.11 Augment & Research Curve Update
1.12 Patch 131
1.13 Patch 125
1.14 Patch 119
1.15 Patch 117
1.16 Patch 115
1.17 Patch 111
1.18 Patch 108
1.19 Patch 90
1.20 References List
Early Access (Pre-Alpha)
Excavation Update (PLAYABLE)
Version Number: 0.4.101215.0
Type: Early Access (Pre-Alpha)
Release Date: 12th October 2017
Original Post: [1]
Patch Notes
NEW CONTENT
Added the new "Reusable Canister" item
Mineral Extractor Module now available to build .
Hydrazine Catalyzer Module now available to build
New Boost Mod Augment is now available .
Fuel Condenser changes: The fuel condenser now requires multiple charges to create a full canister of refined Hydrazine, and also reusable canisters to put that Hydrazine in.
New Power Dynamic has now been implemented ° Deforming, flattening, or removing terrain no longer uses backpack battery power. Deform forever!
The backpack no longer "trickle charges". That means if you run out of power, you are out until you can generate or find more. Be careful!
Printing from the backpack printer now draws power .
Augments also now draw power when activated on your terrain tool.
Deforming with the drill head fills connected canisters.
OTHER EXCAVATION UPDATE CHANGES
Adding terrain now requires stored terrain from reusable containers
Added a new Soil Hose to the Deform Tool to show Soil usage between the Deform Tool and Canisters in the Backpack.
Added Soil gauge to the Terrain Brush
Updated Deform Tool to have a burn off valve to indicate lost terrain when Canisters are full
Revised Soil usage to have a 1:1 relationship with changes made to terrain. ‘Flatten’ mode now collects or consumes Soil contextually.
Opening Backpack while the Deform Tool is equipped will now pop out the Deform Tool automatically. Likewise, closing the Backpack with the Deform Tool popped out will automatically equip it. Pressing the Deform Tool ‘equip’ button/key while the Backpack is open will toggle popping out the Deform Tool instead of closing the backpack and equipping it.
Indicator slots can now pull resources from Deform Tool in addition to the the Backpack.
Deform Tool slots are now available when quick-storing items to the Backpack.
When dying, any items attached to the Deform Tool or Backpack’s Auxiliary Slots are dropped with the Backpack itself instead respawning with the Player.
When respawning, the Astroneer will now descend from the Space Station in their Habitat.
Added new tutorial sequence to introduce Soil collection and changes to power usage. (Note that new saves will have to complete this tutorial before all starting recipes are made available) All Augment recipes now (temporarily) unlocked until the new Research System is released. Have fun!
AUDIO CHANGES
Mixed, Mastered, & Implemented new music assets
BUG FIXES
The Thruster now plays sounds when it activates and deactivates
Fixed an issue where audio occasionally did not play when removing terrain
Fixed an issue where Beacon icons would become inaccurate while viewing from orbit
Partially fixed an issue where dead Astroneer backpacks would use world lighting, making it difficult to see what it is on them in low light situations. Future updates will have a more complete fix.
Beacon collision model has been changed so it is no longer spherical. No more escaping Beacons!
Driving past conduits on Rovers no longer pops attached objects off the front and back connectors
Fixed an issue where Rovers would fly into space when loading a save from a rover seat
Fixed several issues with Rovers displaying inconsistent physics
Fixed an issue with Rovers not having the power to perform basic intended functionality
Sandstorm Attenuation should now be working properly
Fixed an issue where Rovers would load in incorrect positions when quitting to Main Menu then reloading the Saved Game.
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Patch 201
Version Number: 0.3.10201.0
Type: Early Access (Pre-Alpha)
Release Date: 15th September 2017
Original Post: [2]
Patch Notes:
UPDATES
Added the Alignment Augment (This new augment creates a flat plane that is perpendicular to the curve of the planet. Unlike the existing Flatten mode, which flattens based on a selected voxel and mimics that angle)
Changes to tether placement (Pressing the “place tether” button will now place a Tether post at the Astroneer’s feet.)
Gamepad Control Changes (When using the terrain tool, the camera now defaults to a fixed over-the-shoulder view, and holding LT unlocks the cursor and puts you in the old default mode)
New sounds and updates to old sounds have been implemented
Connecting two conduits together now has audio.
Worklight now has audio
Vehicle enter and exit animations now have sound effects.
Beacon audio has been updated
FIXES
Fixed a rare crash, that according to engineers was “super weird, and something that should never occur,” involving the game trying to access non-existent Rover wheels.
Fixed a crash that occurred while trying to change resolution in cases where the settings .ini file had become corrupted.
Fixed an edge case where the game would crash while unplugging the controller and holding any button.
Fixed a Multiplayer crash that would occur if a Client player joined a game while the Host was not on Terran.
Two different actions can no longer be assigned to the same key / button
Fixed an issue where audio values reset to 0 after changing them during active gameplay, and then terminating the title.
Fixed an issue on Xbox One where brightness setting temporarily persisted when backing out of the pause menu without selecting 'Apply and Resume.'
Steam client Options menu text adjusts more elegantly to changing window sizes or resolutions (except for very small resolutions or unusual window shapes).
Changes to Options menu now persist between sessions on Xbox One
Fixed an issue in Multiplayer games, where Smelter audio loop continued playing for the Client player.
Fixed an issue where the Heartbeat audio loop continuously played after returning to main menu.
Fixed an issue on Xbox One where players would respawn partially underground after dying by falling
Reintroduced the plumbline to Beacons
Fixed an issue where items would go on a beautiful journey into space if not collected from an dead Astroneer before a second death occurs.
Fixed a major issue where saves were disappearing on Xbox/Win10
Fixed a bug that was causing Rovers to fall through the world when loading into a saved game
Astroneers should no longer get stuck inside base modules as they are being built.
Fixed a bug where Tethers were not auto-highlighting for selection when playing with a controller.
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Hotfix 200
Version Number: 0.3.10200.0
Type: Early Access (Pre-Alpha)
Hotfix
Release Date: 19th August 2017
Original Post: [3]
Patch Notes:
Fixed an issue where audio settings for music and sounds defaulted to zero
Fixed a multiplayer crash related to clients grabbing research chests and then crashing
Fixed an issue that would cause some savegames to cause the game to crash on load.
Fixed some default resolution issues. This is still a work in progress, and users who still have resolution issues should follow these steps: Go to - SteamLibrary\steamapps\common\Astroneer Pre-Alpha\Astro\Saved\Config and delete your GameUserSettings.ini file. OR Users\"your username"\AppData\Local\Astro\Saved\Config\WindowsNoEditor.

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Patch 199
Version Number: 0.3.10199.0
Type: Early Access (Pre-Alpha)
Release Date: 17th August 2017
Original Post: [4]
Patch Notes
UPDATES
The Options Menu has been completely overhauled. You can now:
Adjust display options including VSYNC and keep those changes
Adjust graphics options to suit your hardware, including Shadow Quality, AA, PP and effects.
Audio options now actually work! Adjust them to your liking.
Keybindings on PC will now remain saved between sessions, with some added options like mouse sensitivity, toggling the hold to sprint, and others.
Right now navigating and adjusting options in this menu is a little wonky, as you have to use the keyboard. Didn't want to hold it out of this update just for that reason. This menu will continue to be updated over the course of the next few releases.
The Trade Module has received some bug fixes and interaction improvements, such as:
The maximum return value is always the number of slots on the trade platform rocket.
Now, once you reach the maximum return value, you will not be able to add more resources to any remaining open slots.
If you add an item that pushes the trade value above the maximum, or switch the return item to something with a more favorable exchange rate, the actual return will always be clamped to the maximum.
Resources that are on the trading platform already when the maximum return value is hit or exceeded can always be removed (but cannot be attached again unless removing them causes the return value to dip below the maximum).
Beacon colors can now be changed.
Audio has been migrated to the Wwise Engine from Unreal 4 and remixed using the new technology.
New cave exploration music tracks added.
Remixed / mastered existing music with additional instruments added. Tracks broken down into separate layers to leverage Wwise game states.
Music becomes distorted when low on oxygen.
Music changes based on time of day.
Music now streams rather than load entirely on game start, reducing RAM impact
Sound is sent through a reverb when underground.
Footstep sfx are affected by the movement speed of the player.
Ambience loops no longer heard when at the main menu or orbiting a planet.
Both the medium and small generator’s audio slows down when their “fuel” is near empty.
When death occurs, sounds stop playing earlier.
Music does not abruptly start again when death occurs, it now fades back in over an extended period of time.
Wind turbine audio more appropriately matches their animation frequency.
Sandstorms now have improved distance attenuation and better stereo / surround panning.
Sandstorm rock impact added for when the player gets hit by a boulder.
Low oxygen breathing audio now triggered more abruptly rather than a gradual fade in.
Rover tire audio no longer plays when vehicle is in the air.
Rover engine audio no longer plays when rolling unpowered down an incline
Rover engine audio revs when vehicle is being powered and leaves the ground.
Rover shutdown sound added
Improvements to the active voice count in the game, allowing for slight performance gains.
Each suit now has a unique Death animation.
FIXES
Fixed several issues causing Multiplayer crashes which occurred when Client players returned to their base after venturing far away from it.
Fixed numerous Multiplayer crashes related to interacting with items in the world as a client
Fixed a Multiplayer issue that prevented Win 10 players from connecting to Xbox players
Fixed a number of performance degradation issues relating to base conduits.
Fixed several audio issues where sounds would persist even after the event has ended, including:
Biome Ambience SFX will no longer play when the player is in space.
In Multiplayer games, the sound effect of building loops no longer continues playing for the Client player.
Fixed issues with SFX being played from sources not close to player.
Fixed issue where Sandstorm audio would continue after the storm ended.
The sound of oxygen being replenished no longer persists when disconnecting from the oxygen tether before the tank has fully recharged.
Fixed issue where the ambient overworld wind sounds did not change when going deep underground.
Fixed intermittent issue where the Rover did not make any sound when driven.
Fixed missing audio upon Pajama Suit Astroneer death
Fixed missing audio upon Bubble Suit Astroneer death
Fixed “double death” issue with Astroneer taking fall damage and dying again when respawning after falling from a high altitude.
Collecting multiple resources with the Drill will no longer cause all the open slots to break.
Fixed issue where Resource items would float off after being blown away during a storm
Fixed issue where Save Slot 1 was sometimes overwritten when creating save data in Save Slot 2 and beyond.
Fixed minor but extremely annoying issue where newly built base conduits would not follow the hologram path.
Upon death, previous backpack inventory should no longer appear hovering next to the Habitat.
Fixed a major issue where performance would severely degrade when players opened the Options menu
Fixed issue where incomplete nuggets of Power were not consumed when placed on a slot.
Fixed issue where Terrain Tool Augments were not working correctly
KNOWN ISSUES
On Xbox One, any changes made to the options menu will not persist between sessions. This will be fixed soon.
Some “vocal” efforts play on the server when activated by the client.
Sound for some players is defaulted to 0 on startup. Get into that new menu and turn it up!
When the game is in fullscreen, changing resolution has no effect

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Hotfix 197
Version Number: 0.3.10197.0
Type: Early Access (Pre-Alpha)
Hotfix
Release Date: 28th July 2017
Original Post: [5]
Patch Notes:
UPDATES
The effects of storms have now been scaled down. They will still cause things to blow away, but your rovers will now no longer be in perilous danger whenever the wind blows.
FIXES
Upon death, ghost Astroneer corpses appear at your base.
When basebuilding, conduits stray of of their intended path when resin is placed on them
In MP games, Host players will see worklights illuminated for themselves and Client players, but Client players will not see the light
Issue where the transform of an object moving into the backpack isn't set correctly, resulting in the item appearing inside the Astroneer

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Patch 196
Version Number: 0.3.10196.0
Type: Early Access (Pre-Alpha)
Release Date: 21st July 2017
Original Post: [6]
Patch Notes:
UPDATES
Migrated to Unreal Engine version 4.15.
Fall Damage model been refactored to use fall velocity instead of absolute height values.
A variety of error messages for joining Multiplayer games have been implemented in game and localized in all shipping languages.
Set up headless game server to begin dedicated server implementation.
Worklight object is now available in the build and printable from the backpack.
Distinct Gestures and Idles for Bubble, Pajama, and Bio Suits have been added
Adjusted FX to fire off at the right times during animations.
Implemented basic gameplay telemetry collection.
The Game no longer triggers an autosave on the first exit from the Dropship.
Backpack shoulder auxiliary slots can hold arbitrary items again.
Oxygen tank cost restored to 1 Titanium.
FIXES
Spikers should once again be visible to Client players in Multiplayer games.
Client players should no longer be generating different terrain than the Host in Multiplayer games.
Fixed a recurring crash during the object update cycle. Object updating is now more efficient.
Full tanks no longer appear empty to Client players in Multiplayer games.
The Smelter will no longer lose resource nuggets if there are no slots available on the module, nuggets will fall to the ground instead.
Fixed an edge-case, but annoying, issue where players are unable to proceed with the game after clicking the take-off button at the end of the landing sequence.
Fixed a crash that occurs when players attempt to load a previously saved game from the Main Menu.
Xbox players should now be able to join a previously suspended online game session.
Fixed a nondeterministic terrain generation issue which resulted in terrain seams around the landing zone.
Several fixes to the Gravity system should reduce instances of Vehicles and unearthed objects floating away.
Fixed issue where the Smelter would be restored to a bugged state if the game was saved during the smelting process.
Fixed issue where the Research Module would be restored to a bugged state if the game was saved at the wrong moment during chest unlock.
Fixed numerical error buildup in camera system causing jitter and drift.

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Patch 189
Version Number: 0.3.10189.0
Type: Early Access (Pre-Alpha)
Release Date: 16th June 2017
Original Post: [7]
Patch Notes:
UPDATES
Implemented raw logging for join errors in MP games
Implemented player-facing messages for join errors in MP games
Rover center of gravity has been lowered, improving handling
Thrusters are now 10x as fun as they were before
Sprint can now be toggled on the Xbox GamePad by pressing the left thumbstick
FIXES
Fixed an issue where players became stuck inside the Habitat
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Patch 182
Version Number: 0.3.10182.0
Type: Early Access (Pre-Alpha)
Release Date: 26th May 2017
Original Post: [8]
Patch Notes:
UPDATES
Steam now automatically uploads crash logs.
Backpack visual design has been updated and new animations applied.
Item names have been updated to better reflect their size. (e.g. Medium Rover, Large Rover, etc.).
FIXES
Fixed input inconsistencies in the Control Menu.
When exiting a Shuttle docked at the Vehicle Bay, the Astroneer should no longer become stuck.
Fixed an issue where certain objects still appeared gray after a saved game was reloaded.
Fixed an issue with solar panels failing to charge after loading a previously saved game.
Fixed a minor art overlap with the Research module hologram and research chests.
Even more rocks now despawn after being dug up.
Decorators no longer spawn on deformed terrain.
Vehicles no longer automatically eject Astroneers.
Decorators now clean up appropriately when a module is built on top of them.
Fixed an intermittent issue where space station launch buttons would stop working.
Fixed an issue where Dropships would remain on a planet if a player's game crashes mid-travel.
Fixed an issue where deform tools would be left behind in saved games that were generated in Multiplayer.
Smelters no longer generate partial resources.
Fixed an issue with objects floating as a player moves away from them.
Gas Bag explosions audio now plays correctly in Multiplayer.
Fixed issues with the Drill Head that prevented terrain deformation.
Fixed an issue where Seats printed by the Vehicle Bay could not be removed from Rovers.
Fixed minor audio issue with the Backpack printer.
Items ejected from Backpacks can once again be picked up by players in Multiplayer.
Fixed Winch cable issues in Multiplayer.
Fixed crashing issues caused by broken landing zones in Multiplayer.
Fixed several issues where item input indicators were missing in Multiplayer.
Fix an issue where player color differentiation did not persist after loading a saved game.
Gas bags in caves now despawn after being destroyed.

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Patch 158
Version Number: 0.3.10158.0
Type: Early Access (Pre-Alpha)
Release Date: 5th May 2017
Original Post: [9]
Patch Notes:
UPDATES
Hydrazine can explode!
Gas hazards now despawn after being uncovered from terrain.
Improved research curve. Chests of the same type can now be re-researched. (This resolves an issue where some players might never see certain unlocks)
Added Turkish language to the build.
Added Early Access/Pre-alpha + Build # to on-screen overlay.
FIXES
Fixed an issue causing the occurrence of visible seams in terrain in MP or after save load.
Improve rover stability in MP so they no longer unrecoverably fly apart.
Most rocks now despawn after being dug up.
Fix gamepad camera behavior while in planet navigation.
Fix incorrect research unlock text.
Fix ejected resource nuggets being ungrabbable for non-host players.
Fix various audio cues playing incorrectly in MP.
Fix power cells not unlocking despite the player receiving an unlock message.

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Patch 154
Version Number: 0.3.10154.0
Type: Early Access (Pre-Alpha)
Release Date: 26th April 2017
Original Post: [10]
Patch Notes:
UPDATES
MEDIUM PRINTER base module now unlocked at the beginning of new games.
You will no longer be required to unlock its Blueprint from Researching.
MEDIUM PRINTER base module will include a SMALL SEAT blueprint, available for Printing.
You will no longer be required to unlock its Blueprint from Researching.
VEHICLE BAY base module now unlocked at the beginning of new games.
You will no longer be required to unlock its Blueprint from Researching.
VEHICLE BAY base module will include a ROVER CHASSIS blueprint, available for Printing.
You will no longer be required to unlock its Blueprint from Researching.
FIXES
Fix for player color/suits being wrong in MP after Save game is loaded.
Fix for DEADLY HEAT-SEEKING storm boxes

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Augment & Research Curve Update
Version Number: 0.3.10153.0
Type: Early Access (Pre-Alpha)
Release Date: 21st April 2017
Original Post: [11]
Patch Notes:
NEW FEATURES
Added tool augment system: Augment items can be attached to tools (starting with terrain tool) to upgrade or change behavior
Terrain tool can now be interacted with when backpack is open in order to slot in augments.
New unlockable augment items!
Terrain analyzer: Collect terrain of a particular material/color until meter is full. Once meter is full, adding terrain will use the equipped color, and subtracting terrain will filter on the equipped color.
Wide mod: Increases the size of the terrain tool brush while decreasing intensity.
Narrow mod: Decreases the size of the terrain tool brush while increasing intensity.
Inhibitor: Shuts down functionality. Applied to terrain tool, turns off adding/subtracting terrain, but maintains color changes and harvesting.
Complete overhaul of equipment unlock progression. Specific equipment unlocks are now dependent on researching certain types of chests while retaining some randomization.
Steeper difficulty curve: Fewer types of equipment are available at the beginning of a new game, requiring more chests to be recovered and researched to acquire everything.
Research chests are less common overall.
GENERAL UPDATES
Hydrazine no longer tradeable at trade module.
Backpack now opens to one side, if space is clear, to support tool interactions, and clear the view ahead.
Backpack gets illuminated when opened to aid visibility in dark areas.
Default terrain tool brush size and intensity adjusted.
Terrain tool now adds grey terrain when no augment mod equipped.
Terrain brush now indicates color
Added an interaction indicator between the Astroneer and held items.
In multiplayer, the indicators of other players are now visible and receive the accent color of that player.
Dynamite explosion power and radius now increases when multiple dynamite sticks are packed together.
Mellowed out camera behavior when backpack or terrain tool is out.
Updated vehicle code to increase stability.
Added new VFX for deformations.
FIXES
PERFORMANCE FIXES
Several significant improvements to key physics systems to improve CPU performance.
BUG FIXES
Fixed crash on load of some saved games.
Fix many objects falling through the world when unattended.
Fixed foliage floating in air after dynamite explosion.
Fix tethers disappearing on quick-stow if top-left backpack bundle is full.
Fix tethers not being placeable while sprinting.
Fix Astroneer's head remaining cocked until cursor is moved to a forward position.
Fix auxiliary slot items not automatically equipping to backpack auxiliary slots when printed.
Fix item unlock messages not replicating to all clients in MP.
Fix various MP desync issues.

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Patch 131
Version Number: 0.2.10131.0
Type: Early Access (Pre-Alpha)
Release Date: 17th March 2017
Original Post: [12]
Patch Notes:
CONTENT CHANGES
8 new rock-based discoveries available for research
SAVE FILE CHANGES
Can delete saves
Saves use fixed numbered slots
Most recent save selected by default
Disable starting new game when saves full
TWEAKS
Reduced camera auto-adjustment so it interferes less when using gamepad
Updated attenuation settings on refinery audio. No longer playing as 2D.
Adjusted the Terrain cursor analog stick motion curve
PERFORMANCE
Improved physics update efficiency.
Plant Materials updated to be less GPU intensive.
Major optimization to base networks and tethers.
Significantly reduce network bandwidth usage.

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Patch 125
Version Number: 0.2.10125.0
Type: Early Access (Pre-Alpha)
Release Date: 16th February 2017
Original Post: [13]
Patch Notes:
NEW CONTENT
Dynamite now craftable from backpack (takes one Aluminium)
New dynamite art, fx, audio
Dynamite can now be used to destroy base buildings and other objects
Added character idle animations
Added 9 new discoverable wrecks, including their collectible items within
Additional organic research (Artifacts) items added
Updated Dropship model art
Updated RCS thruster effects for Dropship
Updated model art for Trade platform
Updated model and FX art for Smelter
Added new refinery / smelter audio
Added sandboxing of saved games when running the Steam Experimental branch.
Improved game pad support on launch menu
Performance improvement: Added a system for fully despawning decorator sets as you move away from them.
Slight GPU performance improvement to terrain (use 16 bit indices)
FIXES
Researching an item when you have already researched all recipes will no longer "use up" that item in regards to when future updates add new recipes.
It will now also give you a resource.
Fixed several issues with how decorator states were saved and restored.
Fixed race condition causing occasional anomalous terrain generation.
Seed fixes, including shift-click issue and seeds growing in backpack
Fix save game issue where conduits don't attach after saving a leaf and building platform
Fix save game issue where conduits nubs don't disappear after a save game and using dynamite on the leaf
Updated oxygen tank fill looping sound. Fixed Xbox bug that caused it to play at full volume.

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Patch 119
Version Number: 0.2.10119.0
Type: Early Access (Pre-Alpha)
Release Date: 21st January 2017
Original Post: [14]
Patch Notes:
Cross-play multiplayer between Xbox One and Windows 10 Store PC versions now works!
Fix up the way that objects with research items get dug up. You can now kill hazards without uncovering their buried research item.
Make spikers destroy after a bit when you dig them up.
Spikers can be jumped on without hurting you, like that jellyfish scene from Finding Nemo.
Improve the distance at which objects have physics, allowing (for example) zebra balls to roll further from player
Fix the disappearance of vehicles and items, particularly when frame rates are low.
A couple surprises you'll have to discover.
(Added two new marbles)

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Patch 117
Version Number: 0.2.117.0
Type: Early Access (Pre-Alpha)
Release Date: 9th January 2017
Original Post: [15]
Patch Notes:
Fix four major crashes including one that could prevent saves from loading, and one that could occur on MP join.
Fix issue where some unburied discoveries would not simulate physics after reloading a save.
Fix very bad performance when training together many rovers or trucks.
Fix trade module save behavior. All existing lost trade ships in save games should return to earth (possibly after doing the wrong trade, but all new saves will work properly)
Bring in physics freeze distance by a bit, reducing incidence of cases where objects fall through ground. (More improvements incoming).

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Patch 115
Version Number: 0.2.115.0
Type: Early Access (Pre-Alpha)
Release Date: 29th December 2016
Original Post: [16]
Patch Notes:
Ensure that players joining a Steam MP session are friends with someone currently in session.
Fix for client Condenser exploit that would allow player to take unfilled fuel canister.
Fix for research item exploit where player could save game after getting item, and reload.
Fix for clients not seeing correct light and oxygen state on tethers.
Fix for clients being unable to hear anything in SFX category of sounds.
Don't allow player to enter vehicles while interacting/holding anything else.
Updated the bones discoveries so they have random orientation to terrain.
Updated the Discovery version of Geysers to not include snapping points.

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Patch 111
Version Number: 0.2.111.0
Type: Early Access (Pre-Alpha)
Release Date: 22nd December 2016
Original Post: [17]
Patch Notes:
Fix invert Y for gamepad applying to cursor motion
Controls screen accessed from pause menu now correctly displays controller buttons when using controller.
Fix host's gamepad cursor becoming bugged when a client joins
Fix ability to pick yourself up while in a seat, and being unable to leave seat.
Fix bug where after loading a save, unplaced dropships would freak out.
Add ability to enter seat even when it's detached from a vehicle
Add ability to sit in a dropship while mounted on a vehicle
Allow the 2 expansion slots on backpack to use Filters, Tanks, and Tethers
Fix exploit allowing player to trade for infinite resources by thieving the item like a pirate while launching
Fix bug that would not allow a full oxygen tank to save an Astroneer from suffocating
Cut value of Fuel in half on Trade module
Double power requirement and production time of Condenser
Fix known physics problems when attaching things to large storage on truck
Fix bug allowing player to make building platforms after a conduit hub has already been branched.
Change the Shuttle/Spaceship conduit hub type to the same as the habitat
Allow Shuttle/Spaceship to reattach to previously created hubs
Fix algorithm that picks the height of new base platforms, so that flat terrain makes flat base

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Patch 108
Version Number: 0.2.108.0
Type: Early Access (Pre-Alpha)
Release Date: 20th December 2016
Original Post: [18]
Patch Notes:
Fixed deadlock causing freezes on many people's machines, especially those with dual core CPUs.
Fixed 10 different crash issues affecting save reloads, multiplayer joins, and general gameplay.
Decreased performance impact of distant objects.
Fixed certain performance problems that appear after loading a save.
Optimized tether networks to significantly improve framerate performance.
Tethers now go dark when disconnected from their sources.
Properly disabled VR plugins.
Changes mentioned in a later patch:
Fix issue where resources hover out of backpack on loading save
Fix Popper hazards spawning new research items on save load
Likely fix for client being unable to click launch buttons with mouse

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Patch 90
Version Number: 0.2.90.0
Type: Early Access (Pre-Alpha)
Release Date: 16th December 2016
Patch Notes:
Game goes to unplayable framerate upon going underground. Seems an issue with computing reverb on certain hardware. We've disabled reverb for now and will investigate later.
Fix for 100% crash for users with Intel Core2 Duo and Core2 Quad processors.
Fix for SteamVR launching alongside the game. We don't have VR support!