Level 0

Thumbnail image, change the image using source.

"If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear something wandering around nearby, because it sure as hell has heard you…"

**Survivability: Class 1**

>> Safe

>> Secure

>> Minimal Entities

>> **Level 0** "The Lobby" is the 1st positive level of the Backrooms.

## > Description:

>> **Level 0** consists of a large maze-like structure of beige colored rooms featuring wallpaper, damp carpeting, and an office-styled drop ceiling dotted with fluorescent lights. The level also has darker wood panels lining some of the walls, as well as electrical outlets scattered here and there which don't seem to do anything. The layout of the level is non-linear, meaning strange spacial oddities can occur, such as one going down one hallway only to find themselves back where they started. Strangly, some of the walls don't fully touch the ceiling, leaving strange small gaps between the top of the wall and the ceiling.

>> The aforementioned lights lightly flicker from time to time and emit a constant buzzing noise which is far louder than typical light humming noises in real life, the sound can drive anyone crazy quickly. The carpet is dampened by an unknown substance, what is known, is that the substance is not water, nor is it safe to consume.

>> One may also find difficulty in attempting to use many communication devices or tracking devices in **Level 0**. Objects such as GPS, compasses, radios, and other such devices do not seem to work, and there is no WiFi or data meaning that cell phones are not a viable option either. Additionally, an effect known as "The Isolation Effect" is present meaning no two people can see or interact with each other while in this level. This effect is extended further to where no person can interact with entities brought to this level either.

>> Occasionally one may find rooms that are blood red or completely dark, these areas should be avoided at all costs if possible as they have been known to degrade one's sanity greatly and may be home to an undocumented entity. This level will degrade your sanity due to the endless rooms and buzzing lights; some have even reported experiencing hallucinations such as the light humming growing gradually to an almost deafening volume before abruptly silencing, strange noises coming from seemingly nowhere, sounds of people talking in an unknown language, false sightings of exit stairs and doors which disappear once the person tries to interact with them, and more.

## > Entities:

>> Due to the aforementioned effect, no entities have been reported existing on this level, if you hear something that sounds strange it is likely a hallucination.

## > Bases, Community Groups, Outposts, etc.:

>> It is impossible to set up a base, community group, outpost or anything else due to the aforementioned isolation effect.

## > Entrances and Exits:

### > Entrances:

-- The most common way to enter **Level 0**, and by extension, the entirety of the backrooms as a whole, is through "no-clipping out of reality in the wrong areas," this will most likely send you here.

### > Exits:

-- One can sometimes find a strange looking wall, entering this wall will take you to Level 1.

-- By wandering far enough into **Level 0**, one my encounter the Manilla Room, which can act as a small break. This room, unlike the rest of **Level 0**, is not affected by the isolation effect meaning people can interact and see each other, notes by the M.E.G can be found here.

**>> Level -0 : Level 0 : Level 1 <<**

Page written by user Arch2300, image and intro paragraph sourced from the original post.