Weapons of Killzone (Killzone Series)

The *Killzone games* features a range of unique **weapons**, listed here.

Each image based on the graphic and quality designs on series, can be as the Author's choice.

Some weapons were not clear, and some were better; with lack of how many rounds carried in their ammo capacity and especially its calibers.

This will be had attachments since Shadow Fall. So far, thought that I will made additionals of the weapons in Killzone.

## Fanmade Alternative and Noted

All weapons involves had the same designation as IRL, such as M4 Carbine and M4 Revolver for example, it happen in ISA and thought that I will edited them on this.

NV stands for Nova

TX Tactical X

###### Memo

Thought integrated with Weapons in Wolfenstein since the Killzone's Miniguns were not clear to view it's descriptions. - 12-17-2023-4:37AM

### Gundam SEED x Naruto Crossover Fic

The crossover of between Naruto and Gundam SEED, the Private Military Company Organization - The Tekkadan, utilized these firearms being manufactured.

## Weapons

### Knives

#### FSK-7 Fury Combat Knife

The **FSK-7 Fury Combat Knife** is more of a light axe than an actual knife. The blade is weighted to increase the power of hacking and slashing enemies.

###### Specifications

The FSK-7 Fury Combat Knife appears only in Killzone. It's the Helghast combat knife. Its equivalent is the M32 Knife.

##### Properties

* Attack type: slash (x3)
* Damage: 4/5
* Accuracy: -
* Rate of attack: 1/5
* Reload time: -
* Magazine Capacity: -

#### M32 Combat Knife

The **M32 Knife** has been proven to be the best combat knife in the Killzone universe. A straightforward combat knife at first glance, the M32 is jokingly referred to as a "toothpick" by ISA soldiers unaware of its effectiveness in the hands of Shadow Marshals.

The blade is fashioned from a hardened, wear-resistant cobalt/chromium alloy, which ensures that it has a long life and doesn't chip. It is used by both ISA and Helghast forces and is manufactured by ISA.

#### Shadow Fall Combat Knives

##### ISA/VSA Shadow Marshal Combat Knife

Standardized Issued to Shadow Marshal in favored when it was being replaced from it's predecessor in service - the M32 Combat.

##### Helghast Combat Knife

A new issue combat knife for the Helghast Military and Security.

## Handguns

### ISA

#### M4 Semi-Automatic Pistol

The **M4 Semi-Automatic Pistol** is a ISA sidearm featured in *Killzone*.

##### Design

The M4 is a large-caliber, semi-automatic handgun. The weapon is chambered for the 50AE cartridge and has a 7 round magazine. It also has decent firepower for a pistol.

##### Description

The ISA Handgun is the standard sidearm for both special forces and marines alike. The Handgun is an extremely accurate pistol that is capable of taking down opponents with two to three well-placed shots to the head. The bullets usually do not stray off-course unless the intended target is at a relatively long distance away from the wielder, making it a useful tool for relatively silent takedowns at any range.

While not extremely powerful, the Handgun serves as a backup in case one runs out of ammo for his or her primary weapon. If one wishes to pick up a more powerful or useful weapon, it is advised that this weapon be discarded, as it is very expendable, and unnecessary for most field missions.

##### Trivia

* The M4 is loosely based on the real-world Desert Eagle pistol, sharing similar design traits, particularly in the barrel and slide, while the grip is modeled after the Walther P99.
* The weapon is also chambered for the .50AE cartridge used by the Desert Eagle and has the same magazine capacity of 7 rounds.
* The M4 is slightly unrealistic when being reloaded, e.g. when the player inserts a new magazine and releases the slide a new round should already be chambered, but for whatever reason the player re-cocks the pistol and the weapon should eject a round but obviously does not.
* Using the .50AE in combat is highly unrealistic as the round is meant for competition target shooting and sporting use. The gun also lacks the stopping power and kick of a .50AE round.

#### M3 Revolver

The **M3 Revolver** had been relegated to ceremonial functions before a protracted Helghast blockade forced the ISA armory to return it into military service.

##### Design

This revolver has been equipped with new tritium sights and a double-action trigger for improved combat effectiveness and was later redesignated as the M4 Revolver. Like its successor, the M4 Revolver, this gun fires the powerful .357 Magnum (9 x 33 R) cartridge and has a 6 round cylinder.

#### M4 Revolver

The **M4 Revolver** is the standard-issue sidearm of the ISA Marines during the Second Extrasolar War.

> "*One shot from this six-shooter will severely cripple an enemy or kill a wounded one.*" ―Weapon description
>
>

##### Design

> "*Devastating close range damage coupled with armour piercing rounds. High levels of recoil and six shots per reload demand user accuracy.*"―Weapon description
>
>

The M4 Revolver is a successor to the M3 Revolver. It features tritium sights, a double action trigger and a six bullet cylinder. The M4 holds six .357 Magnum/9 x 33 R rounds and a double-action trigger. However, fanning its hammer will not cause it to fire faster. It was designed to be reloaded quickly in combat situations, so rather than replacing the bullets in the ammo cylinder one by one, the entire cylinder is removed and replaced with a loaded one, as a speed-loader system.

It is extremely powerful (especially at short range), but has a rather slow rate of fire for a pistol and a small ammo capacity - meaning that it is important to shoot very accurately when using this weapon. Because of these faults, some players swap the Revolver for the much faster StA18 Pistol during campaigns, when enemies are not as tough.

##### Trivia

* It is interesting that the ISA would chose a revolver as their standard side arm as automatics steadily began replacing revolvers as side arms shortly after the Second World War, which occurred centuries prior to the events of *Killzone*. Also the .357, while powerful, is not a practical round for combat.

#### LS12 Ripper

The **LS12 Ripper** is a 10mm pistol featured in *Killzone Shadow Fall*.

> *"The VSA serviceable semi-auto pistol and is capable of firing three-round bursts.*”― Official fanon description
>
>

##### Specifications

The LS12 Ripper is the standard sidearm of the Vektan Security Agency. Sporting an 18 round magazine, the Ripper is capable of semi-automatic fire and sustained burst fire though a specialized attachment.

The Ripper can fire 270 rounds per minute semi-auto and 360 rpm in burst fire mode.

It is one of two weapons Lucas Kellan has equipped by default in *Shadow Fall's* campaign in almost every level. It is one of only a handful of burst fire-capable weapons in *Shadow Fall*, and the only weapon that has it as an alternate fire mode.

##### Attachments

* Burst Fire: *Sets fire type to 3 round burst.*
* Flashlight
* Laser Pointer
* Silencer (Fors)

#### M6 Punt

    The **M6 Punt** is a pistol featured in *Killzone Shadow Fall*.

> "*State of the art handgun. Charge it up for powerful, explosive rounds.*"―Weapon description
>
>

##### Design

The M6 is a powerful handgun, using open-rail technology to charge and fire devastating explosive rounds. Unlike the LSR44 Spoor, there is no option for burst or fully automatic fire. Every shot will require about one second to charge before it can be fired.

##### Attachments

* Flashlight
* Laser Pointer

##### Trivia

* Though not stated, the M6 is a successor to the M4 Revolver as it shares many aesthetic similarities.

#### LS12 SMG

The **LS12 SMG** is a submachine gun featured in *Killzone: Shadow Fall*.

The LS12 SMG has a very high rate of fire, as well as a strong vertical kick that makes it difficult to use while aiming down its sights. It comes equipped with the VSA Holo Sight by default.

###### Information

 **Magazine Size** | * 18 rounds (Semi-Auto)
 **Maximum Ammunition** | 6 Magazine Reserved
* 108 rounds
* 180 rounds

##### Specifications

The LS12 SMG is a variation of the LS12 Ripper with elements of the LS21 Valk, and bears a strong resemblance to the M66-SD Submachine Gun.

Unlike the M66-SD, the LS12 lacks the M66-SD's suppressor.

##### Attachments

* Holo Sight (Default)
* Silencer (VSA)
* Laser Pointer: Mounted on either side of the gun
* Semi-Auto: Changed its fire mode into semi-auto
* Extended: +12 extended clip

### Helghast

#### IvP-18 Tropov

The **IvP-18 Tropov** is the standard pistol of the Helghast Third Army featured in *Killzone*.

##### Design

The IvP-18 fires a three-round burst mechanism. Like most Helghast weapons, it has a cylindrical magazine, located below the barrel.

It fires the same 9.2 x 20 mm high velocity cartridge as its successor, the StA18 Pistol.

Unlike the StA18, it has both a single shot and burst fire mode.

##### Trivia

* The IvP-18 Tropov appears to be a mishmash of several real-life weapons: the magazine release catch and burst-fire capability are based on the Beretta 93R, the conical upper body and overall shape are somewhat reminiscent of the Heckler & Koch MP-7 series, the handgrip perhaps points to the Heckler & Koch USP, whereas the unusual charging handle is obviously a nod to the P-08, albeit transposed vertically instead of horizontally.

#### S-Fox

A version of the IvP-18 Tropov Machine Pistol, the **S-FOX** has been optimized for target acquisition in CQB situations. It has a higher fire rate and a low vulnerability to jams.

Due to its reliability and accuracy it has become a favored sidearm for ISA and Helghast pilots alike.

##### Trivia

* The S-FOX is heavily based on the real-world IMI Micro Uzi. It's successor in *Killzone 2* and *3*, the StA-11 Submachine Gun, incorporates elements of the full-size Uzi (as well as the PP-19 Bizon).
* Author's Note: Thought about based on the successor's capacity, so far it's 24 rounds which cut by half from the Sta11's 48 round capacity. And the ammo reserve is 120 rounds in 8 magazines.

#### StA-18 Pistol

    The **StA-18 Pistol** is a Helghast weapon featured in *Killzone*, *Killzone 2*, *Killzone 3*, and *Killzone: Mercenary*.

> "*A reliable side arm featuring a large clip size and good damage over range.*"―Weapon description
>
>

##### Specifications

> "*Standard issue semi-automatic pistol.*"―Weapon description
>
>

The StA-18 is the standard-issue Helghast pistol manufactured by Stahl Arms, and a staple of the Helghast Army during the Second Extrasolar War. The fires StA-18 9.2x20mm cartridges, as written on the magazine, but holds only 12 rounds in a helical magazine on the front of the weapon. Its predecessor was the IvP-18 Tropov Machine Pistol; however, this feature was removed from the new weapon, most likely in favour of mass production.

##### Attachments

* Silencer (StA18SE): "*The silenced version of the StA-18. Has reduced effectiveness in mid to long-range engagements, but is ideal for close-range covert encounters.*"

##### Trivia

* The StA-18's 9.2 mm caliber could possibly be a reference to the movie *Red Heat* where the main protagonist (a Soviet cop played by Arnold Schwarzenegger) uses a fictional Soviet pistol, the Podbyrin (actually a modified Desert Eagle) chambered with the fictional 9.2 mm cartridge.
	+ The 9.2 mm cartridge could also be a reference to the Soviet 9x18mm Makarov\_pistol, which uses a 9.2mm bullet because the Soviets measured caliber by the lands and not the grooves as is done in the Western militaries. The 9x18mm Makarov is low powered enough that simple blowback operated firearms can be made without requiring as heavy of a bolt or spring to contain the pressure during cycling, but is powerful enough that armor piercing ammunition could be developed to have better penetration against body armor.
* The pistol is possibly based on the Hungarian Danuvia VD-01 pistol which had a helical magazine under the gun. It also borrow elements of the Wikipedia:Heckler & Koch USP.
* The StA-18 demonstrates inconsistent damage outputs throughout *Killzone 2*.
	+ Its rounds were shown to be more than capable of penetrating the reinforced Helghast armour and helmet as demonstrated live by Mael Radec when he uses it to commit suicide, the bullet pierces THROUGH his head and helmet (two times), yet during gameplay it requires no less than two headshots even on Easy difficulty to kill an enemy, aside from faceshots which kills them instantly.
	+ StA-18s wielded by enemies also takes around 7-8 consistent shots to kill a player on Trooper, so it is presumed that the pistol's huge power is a special dramatic effect exclusive to cutscenes.
* It is so far the only weapon in *Killzone Mercenary* to feature both silenced and non-silenced variants.
* The Sta-18 also appeared in early trailers of *Killzone Shadow Fall*, but were later replaced by the StA19 Reigner.

#### StA19 Reigner

The **StA-19 Reigner** is a weapon featured in *Killzone Shadow Fall*.

> "*Semi-automatic and fast-firing pistol, ideal for close-quarters combat.*"―Weapon description
>
>

It has a high rate of fire and good accuracy in direct combat, and being equipped with the laser pointer improve this further. However, it has a large magazine but low range, and with the silencer attachment, ideal for surprise or stealth situations.

##### Specifications

The StA-19 is the direct successor of the StA-18 Pistol. It is functionally the same as its predecessor, however it has an aesthetic overhaul and the front has been angled downward to counteract recoil. The Reigner is also one of only a handful of Helghast weapons that does not feature a bullpup design. The StA19 can be outfitted with a variety of attachments, making it very flexible.

##### Attachments

* Dot Laser (Default)
* Silencer
* Laser Pointer

## Shotguns

### ISA

#### LS13 Shotgun (M13)

The **LS13 Shotgun**, also known as the **M13 Semi-Automatic Shotgun**, is an ISA weapon featured in *Killzone*, *Killzone: Liberation*, *Killzone 2*, *Killzone 3*, and *Killzone: Mercenary*.

> "*A powerful shotgun with excellent damage out to mid-range, tempered by a low fire rate. Can be reloaded shell-by-shell.*"―Weapon description
>
>

Nicknamed "Lucky Strike" fires a dense cloud of pellets with every shot. The weapon is capable of immobilizing almost any opponent, but long reload times will its operator vulnerable if chambered ammo is not monitored. Reloads should be performed from a position of safety outside of combat. The LS13's combat effectiveness greatly deteriorates over longer distances. It comes equipped with a flashlight for clearing rooms in low light

##### Design

> "*The LS13 is a powerful semi-automatic shotgun equipped with a reflex scope capable of eliminating targets with a single shot.*"―Weapon description
>
>

The LS13 is one of the most efficient weapons in the games, allowing for multiple kills before requiring a reload. It is lethal at close range, but is also useful at medium range. It is ineffective at long range, leaving the unwary shotgunner exposed to long range weapons.

The Shotgun fires a burst of 20 pellets. If all pellets strike the enemy target, it often results in instant death. In close quarters combat, it is a truly deadly weapon. The 20-pellet burst also allows an interesting statistic of accuracy above 100% in multiplayer.

##### Description

The ISA Shotgun is a 12-gauge, pump-action close-quarters weapon equipped with a flip-down stock to lessen recoil. The ISA Shotgun is not widely used in open combat; however, it can be a devastating tool in the right hands.

The primary fire of this weapon fires a single round. Because this weapon is pump-action and not automatic, there is a moment's delay between shots.

Due to this, the Shotgun is best used in close-quarters to prevent having to pump or reload the weapon in the middle of a fire-fight. The primary fire is capable of taking down most opponents in one hit, providing that most of the pellets from the fired shell hits the intended target.

The secondary fire discharges one shell from both barrels. The secondary fire is easily capable of taking down all opponents who are unlucky enough to be in its line of fire. This secondary feature is dangerous to the wielder if the opponent is not taken down, because the weapon must be pumped longer to eject both empty shells. Also, firing two shells burns ammo quickly, thus the wielder must reload the weapon more frequently, usually putting him/her in harm's way.

Because the Shotgun's reload is manual, it may take several seconds to reload all eight shells, thus it is advised that one takes cover when reloading, or reloads one or two rounds every time the weapon is fired, so that the wielder is not confined to reloading the weapon in the middle of a fire-fight. If one is capable of doing all of the said above properly, the Shotgun can be easily mastered.

It is suggested that all soldiers at least familiarize themselves with this weapon, as it is one of the most devastating close-quarters weapons.

##### Attachments

* Flashlight (Default)
* Holo Sight
* Short Magazine Tube (-2)
* Semi-Automatic Mode: Converts from manually pump-action into automatic.

##### Trivia

* The LS13 is reminiscent of the Franchi SPAS-12 and its folding stock.
* Despite being deemed as semi-automatic, the LS13 is pumped after every shot.
* The LS13 has a ridiculous range, but the individual projectiles are so weak that it will barely wound an enemy over long range once they have all spread.
* It is one of the few weapons that can decapitate an enemy.
* Oddly in *Killzone 2* the shotgun seem to eject the shell before being pumped, rather than as it is being pumped.

#### LS18 Shredder Shotgun

The **Shredder Shotgun** is a automatic shotgun featured in *Killzone: Mercenary*.

> "*Full auto action with armour piercing rounds make this ideal for dealing with multiple enemies at close ranges.*"―Weapon description
>
>

##### Specifications

> "*Full auto action with armour piercing rounds make this ideal for dealing with multiple enemies at close ranges.*"―Weapon description
>
>

#### LS36 Breacher

The **LS36 Breacher** is a VSA 12-gauge automatic shotgun featured in *Killzone Shadow Fall*.

> "*Powerful, automatic shotgun for close range combat.*"―Weapon description
>
>

##### Specifications

The LS36 provides a stark contrast the the pump-action design of the Helghast's VC30 Sickle. The LS36 is unique among VSA weapons as it uses a larger drum magazine rather than the standard box magazine used with most VSA weapons.

##### Ammunition

* Standard 00 Buck
* Dragon's Breath
* FRAG-12

##### Attachments

* Dot Laser
* Holo Sight

##### Trivia

* The Breacher is visually based on the AA-12.

### Helghast

#### VC8 Shotgun Pistol

The **VC8 Shotgun Pistol** is a weapon featured in *Killzone 3* and Killzone: Mercenary.

> "*Deadly at close-range and featuring the mobility of the handgun class, this weapon is ideal for `run-and-gun` combat. Requires frequent reloading.*"―Weapon description
>
>

##### Specifications

> "*The best weapon for a close-quarters fight, nothing says 'up and close' like the VC8.*"―Weapon description
>
>

The VC8 is a three-barreled side arm developed by Visari Corporation, holding one shell in each barrel. Great for close combat, but lacks lethality at extended ranges.

##### Trivia

* The VC8 Shotgun Pistol seems to be inspired by the World War II era Japanese Type 90 signal pistol but with a longer barrel.
* Considering its short range compared to the other shotgun it can be somewhat considered to be the sawn-off shotgun of the series (at least in function).

#### StA-12 Inferno Shotgun

The **STA-12 Inferno Shotgun** is a weapon featured in *Killzone: Mercenary*.

###### Information

 **Magazine Size** | 4 shells?
 **Accuracy** | 2

##### Specifications

> "*Specialist shotgun that when accurately fired can ignite enemies. Small magazine capacity results in frequent reloads and low levels of reserve ammo.*"―Weapon description.
>
>

The StA-12 makes use of incendiary rounds. It utilizes a drum magazine with a fairly low ammo count, which will cause the user to have to reload rather frequently.

#### VC15 Judaz

The **VC15 Judaz**, or **VC15 Shotgun Pistol**, is a weapon featured in *Killzone Shadow Fall*.

##### Specifications

The VC15 is the successor of the VC8 Shotgun Pistol manufactured by the Visari Corporation. The shotgun pistol fires three rounds with a slow-to-medium rate of fire. It deals less damage per hit than other shotguns such as the VC30 Sickle. Typically, a kill will require a headshot at close range, or all three shots at the upper body at close range.

##### Attachments

* Dot Laser
* Flashlight
* Silencer

##### Trivia

* The VC15 bears the Stahl Arms logo despite being made by Visari Corp. It is possible this was done in error, or it was a joint project by the two companies.
* The Judaz gained notoriety for having a glitched attachment that dramatically increased both range and damage, but this was corrected via a patch.
* It is possible that this is the gun used by Helghast commander Anton Saric. In multiplayer mode the 'Torturer' playercard, depicting Saric's portrait, requires a number of kills using the Judaz as a requirement. Official images of the Judaz have a slightly different appearance from Saric's holstered gun. The weapon is manufactured by Visari Corporation, an entity with which the New Helghan government has ties, and so it is possible that Saric's gun is a custom make.

#### VC30 Sickle

The **VC30 Sickle** is a Helghast shotgun featured in *Killzone Shadow Fall*.

###### Information

 **Magazine Size** | 10 shells (5 in each tube):
* 5 shells: Buckshot
 **Accuracy** | Mid

##### Specifications

The VC30 is a powerful close quarters weapon thanks to its unique dual-barrel, dual-magazine design that allows for two different ammunition types to be loaded at once. It can be loaded with both the standard shotgun shell and incendiary rounds.

The standard shells have a limited range but deal a lot of damage, often resulting in a one hit kill.

Incendiary rounds do not do much damage on impact, but will light an enemy on fire dealing massive damage over time.

##### Attachments

* Flashlight
* Holo Sight

##### Trivia

* The Sickle is visually base designed on the DP-12.

## Rifles

### Assault Rifle

#### ISA

##### M82 Assault Rifle

The **M82 Assault Rifle** is an assault rifle featured in *Killzone*, *Killzone 2*, *Killzone 3*, *Killzone: Mercenary*, and *Killzone Shadow Fall*.

> "*Standard issue to all ISA combatants, the assault rifle is well-suited to most combat situations. Equipped with a reflex scope, this weapon is deadly in the hands of an experienced soldier.*"―Weapon description
>
>

##### Specifications

> "*Powerful and effective at all ranges. Fitted with a green dot sight for enhanced target acquisition.*"―Weapon description
>
>

###### Variant

* M82G

The M82-G assault rifle a grenadier variant of the M82 Assault Rifle. The "G" standing for the underslung 40mm M303 grenade launcher.

Description: The ISA Assault Rifle serves as the mainstay weapon of the ISA marines.

The weapon features a primary burst fire and a secondary grenade launching function. Cosmetically, the weapon offers a muzzle flash and a mid-range scope.

The damage produced by the ISA Assault Rifle is devastating against soft or lightly-armored targets. Two quick three-round bursts aimed at the chest usually results in instant death. A quick three-round burst to the head will also result in immediate death.

The accuracy of this particular assault rifle is far better than the Helghan Assault Rifle. The bullets fired by the ISA Assault Rifle hardly stray off target; however, the recoil may cause the user to over-shoot his or her target. Keeping this in mind, at long ranges, this weapon may be extremely lethal if one aims at the body of his or her opponent, in hopes that at least one round makes it into the heart or head. It may take several hours to fully understand the range and scope of this weapon; however, the results are well worth the time and effort.

The secondary grenade launching function acts like the Helghan Grenade Pistol and ISA Grenade Launcher. The HE Grenade shells arch and explode on impact. The damage that the shells produce is on par withthe standard Hand Grenade--capable of destroying APCs and lightly armored tanks. If one becomes proficient at arching the grenades, one can easily take down squads of Helghast without firing a single ballistic round. It is highly suggested that, even though the ISA Assault Rifle comes without shells, one find the grenade ammo somewhere around the battlefield and practice using them in combat. If the grenades do not kill one's opponent, the explosion may blind them or even disturb their cross-hairs.

This is a strategic maneuver commonly used by many ISA marines. One must also keep in mind that the Assault Rifle carries only one grenade in its chamber, and it would be unwise to miss one's intended target only to reload the weapon in a heated fire-fight

* M82SE

    The M82SE is a silenced variant of the M82 Assault Rifle in which it is equipped with a suppressor and fires in a 3-round burst instead of full auto. It has a very low upward recoil.

> "*With the addition of a silencer and burst fire mode, the M82SE is perfect for those soldiers looking to operate at the middle distance while still remaining under the radar.*"―Weapon description
>
>

* M82 SOPMOD VSA

The SOPMOD for the predecessor of the M55 Rumbler had kit of VSA attachments.

Since it's the oldest service rifle in ISA, so can be had allowed other attachments that the VSA has.

This version of the M82 has a handful of aesthetic changes that differ it from its appearance in earlier Killzone titles.

It lacks the front-mounted iron sights and dual taped magazines. The underbarrel flashlight attachment has also been removed, and replaced with the standard VSA Angled Grip seen on the M55 Rumbler.

The M82 handles very similarly to the M55, the only major difference being a more random bullet spread.

##### Attachments

Optical

* EOTech 551 Holographic Sight (Default)
* Trijicon ACOG (4x)
* Dot Laser
* VSA Holo Sight
* VSA ACOG

Muzzle

* M66's Suppressor

Underbarrel

* Flashlight (Default)
* 40mm M303 Grenade Launcher
* VSA Angled Grip
* VSA Shotgun (12g; 3 shells)

Ammunition

* Jungle-Style Magazine: *Magazines secured together with duct tape to improve reload speed*
* VSA 30 Round Fast Magazine: Reduced 2 rounds into standard 30 rnd mag with Rubber Grip Magboot

Fire Mode

* Semi-Auto
* Burst: *Sets fire type to 3 round burst.*

###### Trivia

* The M82 from *KZ2* and *KZ3* seems to be a based on a bullpup configuration of the M16 and LR 300 series of rifles.
* The M82's 1.5x Green-dot reflex scope based on the real-life EOTech sight)
* The M82's use of a short-stroke gas operation system is derived from what is known as a direct impingement gas system (M16), and long stroke gas piston (LR300).
* In all three games, the M82 is loaded with two magazines taped together "jungle-style". In the original *Killzone*, the reload animation sometimes shows the player switching to the second magazine (although this can be hard to distinguish from the standard reload), but in *Killzone 2* and *3* the second magazine is never used. Moreover, if you look closely in the latter two games, you can see that the magazine the player reloads with does not even contain any bullets!
* The flashlight mounted below the KZ 2 and 3 M82 is for aesthetic purposes only and is not usable.
* Early Killzone 2 trailers and the E3 2007 demo featured ISA troops using the original M82 model from Killzone, with the attached grenade launcher.

###### Author's Choice

* Thought that making my own versions of it, if by means. After all, based on the KZ2 version of M82 since the Beta, so I electing this version, after all.
* Since it chambered 6.8mm SPC (6.8×43mm), when Killzone 2 reveal it's caliber.
* Thought to had VSA attachments when the Insurgent Pack was released.
* The standard iron sight were incomplete which without its rear sight, thought to bring up the LR300's original iron sight.

##### M55 Rumbler

The **M55 Rumbler** is a VSA assault rifle featured in *Killzone Shadow Fall*.

###### Specifications

The M55 is the successor of the M82 Assault Rifle and the current standard-issue rifle for the VSA and the ISA Marines.

The Rumbler shares the standard VSA design philosophy, valuing accuracy and stability. Like the M82, the Rumbler is a bullpup design chambered for the 6.8x43mm round with rate of fire is 515 RPM. The major visual differences are the replacing of more rounded, ergonomic forms with angular sides that resemble a stealth plane.

###### Attachments

Optical

* Dot laser (standard)
* Holo
* ACOG

Underbarrel

* HE Grenade
* Shotgun

#### Helghast

##### StA52 Assault Rifle

The **StA-52** is an assault rifle used by the Helghast Army and featured in *Killzone*, *Killzone: Liberation*, *Killzone 2*, *Killzone 3*, and *Killzone: Mercenary*.

###### Information

 **Magazine Size** | Assault Rifleaa
* 50 rounds (Shotgun variant)
* 40 rounds (standard)

Underslung Shotgun
 **Maximum Ammunition** | 8 magazine reserved
* 400 rounds
* 320 rounds

Underslung Shotgun
 **Accuracy** | Mid

###### Specifications

The StA-52 Assault Rifle is a common weapon in *Killzone*. It is mainly used by the Helghast and is manufactured by Stahl Arms. All variants of the StA-52 are chambered in the 5.56x45mm cartridge.

The Helghast Assault Rifle is the standard Helghan automatic assault weapon, well-suited for short-mid range engagements. It has a high fire rate but quickly loses accuracy with sustained fire. It has an iron sight for greater accuracy, though it lacks the level of accuracy that the ISA's M82 delivers.

*Standard Helghast-issued assault rifle equipped with reflex scope. Sturdy, easy-to-use and ideal for just about any combat situation.*"
―Weapon description
Stahl Arms has modified the StA-52 in an attempt to bring it up to the standards of the M82; most notably, its modular rail/iron sight has been replaced with a red holographic sight. The weapon's recoil and accuracy have also been drastically improved.

###### Variants

* StA-52 (LAR): Shotgun Variant

The *Killzone* variant features a 12 gauge under-barrel shotgun.

It is a single-shot only, there are varieties consist of FRAG12, V-Ring (non-lethal), and Dragon's Breath.

This Helghan Assault Rifle is (or was) the mainstay weapon of the Helghast army.

Equipped with a reinforced grip, muzzle flash, and sturdy stock, the Helghan Assault Rifle is very durable despite being mass-produced. The weapon is equipped with a mid-range scope and is capable of firing full-automatic and 12-gauge rounds, making it a superb short to medium range weapon.

The Assault Rifle's primary fire is full-automatic--highly inaccurate but extremely quick. Aluminum cylinder cartridges are this weapons primary ammunition. Due to this, the Helghan Assault Rifle can hold twenty more rounds over the ISA Assault Rifle. While lacking the punch of the ISA Assault Rifle, the Helghan Assault Rifle can still take down most opponents in as few as six to eight rounds. Despite its low recoil, it is recommended that one use short bursts, as full-automatic fire tends to be less accurate. Full-automatic fire, on-the-other-hand, can be very useful in saturating an area with bullets, keeping ISA forces pinned down until one can reach shelter or move in closer to get better shots off.

The secondary fire of the Helghan Assault Rifle is a very accurate pump-action 12-gauge shotgun--the most powerful close-quarters weapon.

While lacking the dual-shot capability of the ISA Shotgun, the Helghan Assault Rifle's secondary fire can be fired from a longer range than the ISA Shotgun and still be effective. At point-blank ranges, this weapon can take down all opponents in one shot. All Helghan troopers are provided one shotgun shell per Assault Rifle, making the Helghast troops unparalleled in close-quarters combat. The secondary function's only short-coming is the fact that only one round can be loaded at a time, which means that the wielder must reload the secondary function every time it is fired. With this said, it is best that one does not miss, or takes cover after firing the secondary function. It is advised that, in the event that one misses or does not take down his or her opponent with the shotgun round provided, one switch weapons to avoid being killed during a forced reload.

* StA-52SE Assault Rifle

The StA-52SE is a silenced variant of the StA-52 Assault Rifle, that fires in bursts to minimize recoil. Although it reduces the fire rate, the silencer keeps the player from showing up on enemy radar when firing.

"*The standard issue Helghast Assault Rifle complete with reflex scope, silencer and burst fire mode. Ideal at medium range and won't show up on enemy radar equipment when fired.*"
―Weapon description
###### Attachments

* Silencer (Black KAC)
* Burst Fire
* Holo Sight

###### Trivia

* The StA-52 SLAR from *Killzone* is a heavily modified variant of that game's standard StA-52.
* The StA-52 bears a heavy resemblance to the real-world F2 FAMAS and VHS-2 assault rifle.
* Like most other Helghast weaponry, the StA-52 rifle has a bullpup helical magazine.
* Like most Helghast weapons in *Killzone*, its muzzle flash is white.
* The StA-52 with a shotgun attachment has only been seen in the hands of the Helghast Third Army. This is probably because the Third Army is the most well-trained of all Helghast Armies, thus they were also the most well-equipped.
* The StA-52 had been phased out by the events of *Killzone Shadow Fall* and is replaced by the StA-409 Keyzer.

##### StA409 Keyzer

The **StA409 Keyzer** is a Helghast weapon featured in *Killzone Shadow Fall*. It is the successor to the StA-52 Assault Rifle seen in previous games, and the new standard rifle for Helghast forces.

###### Specifications

The StA409 continues with Helghast weapon design tradition, favouring volume of fire over accuracy with a high rate of fire. While the Keyzer features a smaller magazine than its previous incarnation, it is also vastly improved in terms of recoil and bullet spread. The new motorized drum magazine also allows for a faster reload, since the magazine lock will automatically move into place when the magazine is pushed in.

###### Attachments

Optical

* ACOG
* Dot Laser
* Holo Sight

Underbarrel

* Shotgun
* HE Grenade

###### Trivia

* Originally designated the StA-55 in pre-release demos and screenshots, the Keyzer has taken design inspiration from the real world G36, MTAR, and FAMAS.
* In the campaign it can be found with the E-Stun Missile attachment.

##### StA59B Pulver

The **StA59B Pulver** is a Helghast assault rifle featured in *Killzone: Shadow Fall*.

###### Information

 **Magazine Size** | * 35 rounds
 **Accuracy** | Mid

###### Specifications

The StA59B Pulver is a vastly different kind of assault rifle when compared to traditional Helghast weapon design. It features a slower rate of fire, but is more effective at a longer distance than most assault rifles. It appears to be a modified version of the StA101 Kameraad (or vice-versa) as the two weapons are nearly identical, but the StA59B is capable of fully-automatic fire compared to the semi-automatic only StA101.

It has Mid in 70m and low fire rate and 35 rnds.

###### Attachments

Optical

* ACOG
* Dot Laser
* Holo Sight

Underbarrel

* Vertical Foregrip
* Missile
* Mobile Mine

Ammunition

* Extended Magazine: +15

### Battle Rifle

#### StA-14 Rifle

The **StA-14 Rifle** is a Helghast battle rifle featured in *Killzone 2*, *Killzone 3*, *Killzone: Mercenary*, and *Killzone Shadow Fall*.

###### Information

 **Magazine Size** | * 8 rounds
 **Maximum Ammunition** | * 40 rounds
 **Accuracy** | High

###### Specifications

The StA-14 fires 7.62 x 51 mm high-speed, armor-piercing rounds and is very accurate, useful for picking off distant enemies. Exceptions are the fact that there is no internal magazine and en bloc clip, it has a cylindrical magazine, just like virtually all Helghast weaponry.

Still in service after 50 years, the StA-14 combines the ruggedness and reliability of the assault rifle with the accuracy and range of the sniper rifle. A symbol for the enduring nature of Helghast military ingenuity, it is considered an honor to wield this weapon into battle.

###### Scoped StA-14

"*A scoped semi-automatic rifle capable of felling most targets before they can get near you.*"
―Weapon description
Stahl Arms has modified the StA-14 with a mid-range scope (4x), making it more suitable for sniping and long-ranged shots. The weapon's stopping power also seems to have been increased, as in the single player campaign it now deals 4 times as much damage as an assault rifle, compared to only 2.5 times as much damage in *Killzone 2*.

###### Attachments

Optics

* Iron Sight
* Unique Scope (4x)
* Schmidt and Bender Police Marksman 2 – 5-25×56

Muzzle

* Suppressor

Underbarrel

* Foregrip
* Bipod

Ammunition

* 8 round magazine

###### Trivia

* The VC32 Sniper Rifle from *Killzone 2* is a heavily modified variant of the StA-14.
* In *Killzone 3*, it is a trophy challenge to kill the Heavy Trooper in the junkyard with the StA-14 Rifle.
* This weapon appears to borrow design elements from many contemporary assault rifles and battle rifles, namely the barrel group of the Belgian FN FAL and the upper receiver/firing block of the M14 battle rifle, along with a "thumb-grip" stock resembles that of the Heckler& Koch SL-8, as well as an AR-15 style bolt-carrier visible through a hole in the receiver just behind the grip.

###### Author's Noted

* A SOPMOD Variant of the War Wolf by Andrei Rian: with a Schmidt & Bender Police Marksman 2 5-25x56mm Scope, bi-pod, fore-grip.

StA101 - Battle Rifle - 18 rounds, 7.62x51mm

* Based on DeltaCanuckian, the Kameraad is a Battle Rifle than a Sniper Rifle in StA61 Vultur Weapon Guide. So it is un-classified and recommended into.

### Sniper Rifle

#### ISA

##### M33 Sniper Rifle

The **M33 Sniper Rifle**, originally **M38**, is a weapon featured in *Killzone: Mercenary*.

###### Specifications

"*Ideal for long range covert encounters due to the fitted silencer. Relatively low damage means headshots are required for reliable one-hit-kills.*"
―Killzone.com Description
The M33 is outfitted with a silencer, making it effective for covert missions where you would require long ranged weapons. Although, it does less damage than most sniper rifles so headshots are required to get a one-shot kill.

##### M42 Sniper Rifle

The **M42 Sniper Rifle** is a weapon featured in *Killzone: Mercenary*.

###### Information

 **Maximum Ammunition** | 14 rounds
 **Accuracy** | High

###### Design

"*Fires very powerful armour piercing rounds; guaranteeing a one-hit-kill on all but the toughest of enemies. Requires reloading after each shot fired.*"
―Weapon description
It fires armor piercing rounds and is able to kill all but the toughest of enemies with one shot.

##### LS70 Fors

The **LS70 Fors** is a single-shot VSA sniper rifle featured in *Killzone Shadow Fall*.

###### Design

The LS70 is a powerful anti-materiel sniper rifle with a bolt-action loading mechanism. The counterpart of the STA59B and STA101, only one bullet can be chambered at any time, and it must be reloaded after every time it is fired. The Scout class is the only user of this weapon.

###### Attachments

Optics

* 4x Scope (Standard)
* 4x-10x Scope - Variable Zoom

Muzzle

* Silencer

Underbarrel

* Taser
* Missile Launcher: E-Stun

###### Author's Noted

* Thought about it's ammunition will be 20mm.

#### Helghast

##### StA52 SLAR

The **StA-52 Light Assault Rifle**, or **StA-52 SLAR Sniper Rifle**, is a Helghast sniper rifle manufactured by Stahl Arms and is the only known sniper rifle fielded during the invasion of Vekta.

###### Information

 **Maximum Ammunition** | 12 rounds
 **Accuracy** | High

###### Design

As the weapon's name suggests, it is a development of the StA-52 Assault Rifle, although its visual appearance and operation have altered significantly from the basic rifle. It has a 6 round magazine and a low rate of fire.

###### Description

The Helghan Sniper Rifle is the weapon of choice for Helghast snipers and ISA snipers alike. The Helghan Sniper Rifle is equipped with a collapsible stock, flash suppressor, and an all-weather, long-range scope capable of zooming in for pin-point accuracy. The armored-piercing rounds fired by the Sniper Rifle can penetrate through multiple targets. One must keep this in mind at all costs, and should always be aware of what is on the opposite side of his or her target before firing the weapon, as not to injure an ally.

This weapon's sniper zoom glows with an orange tint, which aids the wielder in spotting targets during rain, sand storms, snow, or the blackness of night. Unfortunately, the scope is light sensitive, and too much light may cause a glare, or a blinding effect within the lens. One should avoid staring into the sun to snipe airborne targets, or peering into the smoke left behind by an explosion. If dealing with a sniper, it is advised that one stirs up as much light dampening dust or smoke as possible, to throw off the sniper's sights.

Despite its minor flaws, the sniper scope allows pinpoint accuracy over incredibly long distances. By holding down the zoom button, the sniper scope can be zoomed in to maximize accuracy. Another tap of the zoom button will disable the zoom. Unfortunately, there is no button to zoom the scope out, so one must reset the scope if he or she over-zooms.

The Helghan Sniper Rifle has a rather long barrel and, in conjunction with the collapsible stock, is rather difficult to hold still. Thus, when sniping, the wielder is constantly battling with his own arm to keep the sights stationary. The sights always want to return to a fixed center point. To prevent this, move the sights until a new center of focus is found, and the arm and gun rests comfortably. Usually, moving targets are hard to hit due to a constantly changing center of focus. To prevent this, aim at the target without the scope, then activate the scope when one finds it opportune to minimize the constant changing of the center of focus. Kneeling also aids in holding the rifle steady.

The armor-piercing rounds fired by the Sniper Rifle usually kill a target in one hit, despite where the shot lands. If a shot fails to kill an opponent, keep in mind that the distance between the wielder and the target may diminish the bullet's speed. Moving targets may also contribute to a round failing to kill in one shot. If a moving target is merely scratched or nicked by the round, there is a chance that he or she may survive, albeit for a short time. Even scratching an opponent with an armor-piercing round can result in greater-than-average damage.

Be warned: the Sniper Rifle, unlike the multipurpose ISA MP Silenced Submachine Gun, is not suppressed, and may cause quite a stir if the wielder misses his or her target; thus, it is better to fire this weapon from an elevated position, or one that is very far away, as to diminish sound travel, or, if detected, remain concealed and out of enemy sights.

###### Attachments

Optics

* Variable Zoom Scope (Standard Default): 2x, 5x, and 10x zoom

Muzzle

* Integrated Silencer

Underbarrel

* Bipod

###### Trivia

* This sniper rifle is quite similar to the PSG-1, since it's a precision marksman rifle chambered 7.62mm. Can't confirm it's caliber, might thought about use the 7.62x51mm HSO.

##### VC32 Sniper Rifle

The **VC32 Sniper Rifle** is a Helghast weapon featured in *Killzone 2*, *Killzone 3*, and *Killzone: Mercenary*.

###### Specifications

"*With a long-range zoom and high accuracy, this rifle is capable of felling most foes in a single shot.*"
―Weapon description

It is a precision rifle chambered for the powerful 338 Lapua USO cartridge. It is also equipped with an illuminated x2 and x5 sniper scope and an extended barrel for increased bullet speed and precision; it fires armor-piercing rounds. The VC32 is an accurate and deadly weapon, especially over long distances.

"*A low fire rate and significant recoil are offset by consistent one-hit-kills.*"
―Killzone.com Description

The VC32 Sniper Rifle is a modified version of the StA-14 Rifle, with notable changes including the addition of a high-powered scope and cheek rest, a bolt-action mechanism designed to increase stopping power, a six round magazine (instead of the 10 round mag from the Sta-14) and a more powerful cartridge. It is not related to the StA-52 SLAR from *Killzone*, which was a modification of the StA-52 Assault Rifle.

However, despite being extremely lethal when fired at upper torso or head, the rifle is hampered by its slow rate of fire, due to it being a bolt action rifle, limited magazine capacity, and that its extreme accuracy is only available when scoped.

The VC32 is extremely inaccurate when fired from the hip and any attempts to use the scope up close will normally lead their target moving out of view.

###### Attachments

Optics

* Variable Zoom Scope (Standard Default): 2x, 5x, and 8x

Muzzle

* Silencer

###### Trivia

* The VC32 is not based on any real-world rifle, although certain sections are styled after real weapons e.g. the forward hand guard is taken from the semi automatic SL8 rifle, and the buttstock is similar to that of the PSG1 sniper rifle, both manufactured by Heckler & Koch of Germany.

#### VC39 Accelerator Rifle

The **VC39 Accelerator Rifle** is a weapon featured in *Killzone Mercenary*.

###### Design

"*Requires charging by holding down the trigger, before delivering a devastating burst of three explosive rounds on release.*"
―Weapon description
As opposed to other sniper rifles featured in the game, this weapon fires a devastating burst. The player must wait for the weapon to charge before follow up shots can be made. It is useful for taking out more heavily armored targets due to its explosive properties.

##### StA61 Vultur

The **StA61 Vultur** is a semi-automatic sniper rifle developed by Stahl Arms and featured in *Killzone Shadow Fall*.

###### Specifications

While previous Helghast sniper rifles were built off the StA14 Rifle platform, the StA61 has been rebuilt from the ground up. The Vultur is an advanced rifle that can be used both in the traditional sniper role, as well as on the move thanks to a pneumatic recoil system that gives the player better control of the weapon when firing on the move.

The Vultur can also be outfitted with a silencer for stealthier (play).

###### Attachments

Muzzle

* Integrated Silencer

Optical

* ACOG
* Holo Sight
* Variable Zoom Scope (Standard Default): 4x-10x zoom

Underbarrel

* Launcher: Missile - E-Stun
* Taser

###### Gallery

It's 2x, 5x, and 10x variable scope

- StA52SE: 50-40 rounds

- StA14: 12 rounds

- StA3: 64 rounds

- M33: 12 rounds

- VC32: 6 rounds

- M42: 1 shot

- VC39: 9 rounds, 3-round charge burst

- M66: 24 rounds,3-round burst

- LS57: 24 rounds

- StA11: 28 rounds (Xp)

- StA7: 48 rounds

ISA Silenced Submachine Gun is the standard issued weapon for ISA

Shadow Marshals. The Silenced Submachine Gun is equipped with a scope,

flash suppresser, and a silencer for stealthy takedowns. Due to its

light weight, it is extremely portable and easy to maintain.

The Silenced Submachine Gun is an extremely versatile weapon with very

little recoil and offers several strategies for the wielder to choose

from. The weapon offers full-automatic fire, capable of dishing out

quite a bit of damage. While not as powerful as the ISA Assault Rifle,

its rapid rate of fire more than makes up for its standard .45 rounds.

The silenced semi-automatic function acts as a sniper tool, capable of

dealing mass amounts of damage if aimed properly. This weapon is

capable of taking down an opponent with one well-placed shot to the

head. This suppressed round is very accurate, and can be fired

accurately from a long distance. Because it is silenced, it is possible

to catch opponents off-guard. If one is detected, the primary

full-automatic fire can fair well in elevated fire-fights. The Silenced

Submachine Gun is a very diverse weapon, and it is highly suggested

that any soldier be familiarized with this weapon.

The ISA Grenade Launcher is a revolver-type grenade launcher, equipped

with a flip-down stock, capable of firing six dual-type grenades. The

ISA Grenade Launcher is preferred more by ISA marines than the Helghan

Grenade Pistol.

Unlike the Helghan Grenade Pistol, the Grenade Launcher is capable of

firing six grenades--all of which are capable of impact detonation or

proximity detonation. The impact grenades, primary fire, detonate the

moment they come in contact with an object, while the proximity

grenades are timed, and detonate after three-seconds. Both grenades

are fired in the same manner, using an arch-like trajectory. The

proximity grenades are capable of sticking to hard metallic or organic

surfaces. Because these grenades are hard to spot, they can be fired

in front of a moving opponent, or can be attached to a lightly armored

vehicle or building. Both grenade types cause considerable amounts of

damage, and should be used with caution.

When facing an ISA marine wielding a Grenade Launcher, it is best to

engage these menacing foes at close range, forcing them to switch

weapons. By judging the distance of the sound of a grenade being

fired, experienced Helghast soldiers will sprint in the opposite

direction.

## Other Weapons

### ISA

#### LSR44 Spoor (Hybrid Carbine SMG/Sniper Energy Weapon)

The **LSR44 Spoor** is a VSA weapon featured in *Killzone Shadow Fall*.

###### Information

 **Fire Mode** | = Submachine Carbine Mode:
* 3 Burst
* Full-Auto

= Sniper Mode:
* Charge Shot

##### Specifications

The LSR44 provides a unique hybrid of carbine and sniper rifle. Its firing mechanism uses an electronic, rail-based technology. The design features open rails to vent built-up plasma to prevent damage to the firing system due to heat.

The alternate fire extends the gun to a shape that resembles a rail gun, and flips up an ACOG (4x) sight in place of the default Dot Laser.

This firing mode has to be charged, and once fully charged it unleashes a devastating blast. A single shot in 'Sniper Mode' will drain half (acquires 12 units) of the LSR44's twenty-four round magazine.

The LSR44 is an extremely versatile weapon in both campaign and multiplayer, as the LSR44 can transform from a formidable close-quarters (carbine) (sub)machine-gun into a powerful sniper-rifle in a matter of seconds.

##### Gallery

LSR44 Spoor - Sniper Railgun ModeDittoRevert into CarbineHybrid Dot Laset/Holo Sight4x ACOG Scope
## Attachment(s)

### Optics

Dot Laser

Holo Sight

ACOG

Sniper Scope

### Underbarrel

40mm Grenade Launcher

12g Shotgun

Missile Launcher

## Reference

1. ↑ This is the author's choice, thought that I solved what caliber is, so I knew other than the M66.
2. ↑ Accordingly, so I will had attachments for this gun.

Developed In: Oct 04, 2023, 12:23AM (Philippine Timeline)