Halt

Halt

Mandotheory

## Background

Halt grew up in a poor Rattataki family, meaning he had to steal and hide in the shadows to survive. Eventually he was caught. Because of the planets gladiatorial based judicial system he was forced to fight other criminals for the rest of his life, unless he could find a way to escape

It took months of planning to escape and get away with it. All Halt has to do is get off world it’s not worth going after a fighter once they leave the surface, its easier to convict someone else. The only problem was the security force. They were everywhere guarding all the ports and even the junk shops stopping the gladiators from stealing parts that could be used to build a space worthy craft. Even though the guards were well trained they couldn't stop a gladiator who had his heart set on leaving. The best way for someone who has yet to learn how to fly a ship, is to commandeer a rich guests vessel and force their captain to fly him away.

After a year or two of hunting and learning under some of the most well known names in the galaxy, Halt made a name for himself and drew the attention of the CIS. They initially Hired another hunter to track him down as a sort of test. This other hunters name was none other then Krape Skorhast. After a few weeks of running Halt chose to face his stalker on territory that he controlled. As Krape approached Halt’s hideout he saw a flurry of motion off to the side, causing him to look that way and lose focus on the only spot that Halt could actually come out of. Allowing Halt to spring his trap. Suddenly a durasteel wire shot out of the cliff next to Krape and bound his arms to his sides, luckily for him Krape heard the sound of the wire moving in the rock and was able to draw his vibroblade and cut the durasteel cord. Leaving him free but with only a knife in hand as Halt stepped in front of him with a blaster, inquiring of who sent him and what they wanted. He then learned how the CIS had sent Krape to test him and how by capturing Krape he had passed the test and was to return to Headquarters with Krape. When Halt had accepted the job and agreed to work with Krape for the first couple jobs he was sent out after various targets, when all of these missions proved successful Halt was then sent to Xeosis to assist the forces there with holding the mining facility against the forces of the Jedi.

## Personality Traits

Normally doesn’t like other beings, is deeply loyal to what ever cause has hired him. Halt is secretive

### Dislikes

people asking questions about his past, walking long distances and people making jokes about him leaving being a gladiator but choosing to become a bounty hunter instead.

## Attributes

### General Statistics

 Saber Bonus
 Melee Bonus
 Ranged Attack Bonus

### Unique Bonuses

* Last resort tokes- 2
* Hidden Talent Athletics
* +1 to ranged attack *attacks target +1 extra Minions in a group. +2 at the cost of -1 to attack* Range limit: Extreme Range  Has a Stun Setting, for blaster rifle
* +1 to attack *attacks target +1 extra Minion in a group  (if Dual Wielding)* Melee range (Thrown range: Medium) for vibroknife
* Light armor (14 AC) 15 AC when hit in the torso. -Example: B1 Droid armor-No disadvantage suffered to Desperation Dodge, roll to Dodge as normal when called to perform a Desperation Dodge: immobilize still imposes its disadvantage.  (If you wear Light Armor you may use Desperation Dodge against Explosives rather than your AC value.) [B1 battledroids still suffer disadvantage on Desperation Dodges
* Favored Planet Advantage: Rattatak (Desert)

 Unspent Experience