Noname

## **Description**

### **Appearance**

Noname is a somewhat middle aged dwarf with tanned skin and a large scar running from his cheek to his brow. When he entered Book 2, his hair was much longer and uncut, his beard wild and unkempt. His hair and beard is dark brown/black, with the beginning streaks of grey and silver near the edges. Although his normal eye color is a rich orange brown, his irises flare bright golden orange when he uses his magic.

## **Biography**

The first thing Noname remembers is darkness and suffocation. He awoke buried under six feet of loose, muddy soil. After some time, he happened upon a small farming village called Valdovesh. The villagers were kind but they kept asking him question after question, and confused and dazed as he was, he found himself angered. This anger grew and grew until he fell into a slumber.

When he awoke, he was horrified to find the village slaughtered and himself atop a small pile of bodies. He heard a voice, deep and seductive, in the back of his mind. It told him to do awful, horrible things. He wandered the countryside, staying as far away from civilized land as possible.  He feared himself, the thing that speaks to him, and what others would think of him.  Then everything became fuzzy again.

Noname’s second oldest memory was of him in a town named Rosehollow, a small farming town under the Confederacy of Deyal Ru'dahz.  He, at some point he cannot remember, came upon the knowledge that he was cursed with an Ophaal, an extraplanar entity that fed off of psychic energy.  He was told with the lack of food he had, it should have killed him.  Confused, he searched far and wide, all across the continent of Coralath for answers.

He wandered and wandered, leaving death in his wake. After a long time, with nowhere left to go and still no answers as to stop the bloodshed, he simply stopped walking. He laid down on the ground of an open meadow to die. He laid there for days until finally, he died. But then he awoke once more, seemingly unable to end. He awoke to a storm whipping the trees and the grass around him within the meadow. Thunder crackled above as he was struck by lightning; a new voice, deep and rich like the stormy sky itself speaking down on him.

His most recent memory since being struck was about two months before the events of Book 2. He woke up, hungover, in an inn in Rosehollow. He spend his time in Rosehollow and the surrounding area, until he was called upon to protect the town from a gnoll attack.

## **Character Information**

### **Notable Items**

#### **Current Items**

* Mace of the Black Crown
* Carpet of Flying
* Hammer of the Trickster
* Mantle of the Faith Bringer
* Scrying Eye
* Bag of Holding
* Brooch of Shielding
* Mithral Plate Armor
* Flask of Endless Intoxication
* Wyvern Skull Shield
* Broken Lead Box

#### **Former Items**

* ~~Skull of Curses~~
* ~~Helm of Telepathy~~
* ~~Dusk Chains~~ (sold)

### **Abilities**

Unless otherwise noted with an asterisk, the following abilities are assumed from the standard *Dungeons & Dragons* materials:

#### **Dwarf Abilities**

* Darkvision
* Dwarven Resilience
* Dwarven Combat Training
* Tool Proficiency
	+ Smith's Tools
* Stonecunning
* Dwarven Armor Training

#### **Ophaal Traits**

The Ophaal Template is Homebrew.

* Hunger
* Chaotic Weakness
* Resilient
* Enhanced Mobility
* Aberrant Shift
* Unique Traits (3)
	+ Aggressive
	+ Hard to Kill
	+ Spellshifter

#### **Cleric Abilities**

* Channel Divinity (2 uses per short rest)
	+ Turn Undead
	+ Destroy Undead (CR 2)
* Divine Domain: Destruction Domain\*
	+ Armed for Destruction
	+ Destructive Fury
	+ Channel Divinity: Sundering Invocation
	+ Apatite for Destruction (5 uses per long rest)
	+ Divine Strike (+1d8 force damage on weapon attacks)
	+ Domain Spells
* Divine Intervention
* Ritual Casting
* Spellcasting (Wisdom-based ability)

#### **Domain Spells**

Noname always has access to these spells.

##### **1st-level**

* Inflict Wounds
* Wrathful Smite

##### **2nd-level**

* Enlarge/reduce
* Shatter

##### **3rd-level**

* Fireball
* Lightning Bolt

##### **4th-level**

* Ice Storm
* Staggering Smite

##### **5th-level**

* Cloudkill
* Destructive Wave

#### **Cleric Spells**

In addition to his domain spells, Noname has access to five cleric cantrips and 1st- through 6th-level cleric spells. As a 12th-level cleric, he can prepare up to 17 of these spells per day.

##### **Cantrips**

* Guidance
* Manipulate Lifeforce \*
* Sacred Flame
* Spare the Dying
* Toll the Dead

##### **1st-level**

* Bless
* Cure Wounds
* Detect Magic
* Guiding Bolt
* Healing Word
* Sanctuary
* Shield of Faith

##### **2nd-level**

* Blindness/deafness
* Enhance Ability
* Hold Person
* Silence
* Spiritual Weapon
* Zone of Truth

##### **3rd-level**

* Beacon of Hope
* Daylight
* Dispel Magic
* Mass Healing Word
* Remove Curse
* Revivify
* Sending
* Speak with Dead

##### **4th-level**

* Aura of Tsathogga \*
* Black Hand \*
* Death Ward
* Invisibility Purge \*
* Righteous Cloak \*
* Stone Shape

##### **5th-level**

* Greater Restoration
* Holy Weapon
* Insect Plague
* Legend Lore
* Mass Cure Wounds
* Raise Dead
* Scrying