Quick Shot Shepherd

CHAP.317

< Quick Shot Shepherd >

-- Increase Stamina by 200%

-- Receives +20 Enhancement to all stats

-- 50% Increased Resistance to Debuff Spells

-- 30% Increased Resistance to Nature Spells

-- Host has learned Passive Skill "Quick Shot".

-- Host has learned Passive Skill "Fast Reload".

-- Host has learned Passive Skill "Strider".

-- Host has learned Passive Skill "Favored Enemy".

-- Host has learned Passive Skill "Wild Empathy [Mythic]'.

-- Host has learned Passive Skill "Ambidextrous".

-- Host has learned the skill "Heroic Avatar".

< Quick Shot > -- The Quick Shot Shepherd is the fastest shooter in the world. After finishing a round, he just needs to wait "five seconds" before he can fire again. -- This skill applies to any "Large" projectile weapon (eg: Ballista, Cannons). This skill also works with spells of any circle.

< Fast Reload >-- Receives +20 Enhancement bonus to Dexterity.-- Allows the Shepherd to reload and shoot faster. - This passive skill works on anything including spells of any circle.

< Strider >-- Receives +20 Enhancement bonus to Agility. -- Grants the Shepherd enhanced mobility on any kind of terrain.

< Favored Enemy >- Increase Damage to an enemy of your choosing by 50%.- Current Favored Enemy: (None)

< Wild Empathy [Mythic] >- Grants the Shepherd ability to communicate with any type of beasts including Mythical Type Beasts.

< Ambidextrous >- Allows the shepherd to have equal mastery with both of his hands.

< Heroic Avatar >- Allows the Shepherd to use the power of an Immortal Heroic Hero that protects the Temple of the Ten Thousand Gods.- This skill only lasts for fifteen minutes. During that time, the Shepherd will be able to wield ALL the abilities of his chosen Immortal Hero. This also includes the abilities of their Battle Regalia and Weapons.- This skill can only be used once every 24 hours.

-- This skill duration and overall performance of this skill is subject to change depending on how powerful the Immortal Hero is.

-- Current Heroic Avatar: (No Hero Chosen)

Chap.373 the Quick Shot Shepherd had Twelve Skills in total.

< Quick Shot War Art >(Active Skill)-- Allow the Quick Shot Shepherd to Employ his own War Arts -- The maximum number of War Arts that can be created is thirteen.

< Beast Taming > (Active Skill) -- Throw an orb of light to any Beasts that can be tamed. -- The chances of Taming will increase if the Beast is weaker than the Shepherd. -- The chances of Taming will increase if the Beast has a good impression of the Shepherd -- The chances of Taming will increase if the Beast is in a weakened state. -- Only applicable to Herd Type Beasts

< Beacon of Hope > (Passive Skill)-- Every member of the Herd under the Shepherd's command receives +50 Enhancement to all stats.

< Shepherd's Blessing > (Active Skill) -- The Shepherd may choose one blessing to bestow upon the entire herd. Each spell gives a corresponding +20 Enhancement to their respective stats.-- Only one blessing can be active at a time. -- Ox's Strength -- Feline's Grace -- Hawk's Splendor -- Wolf's Cunning -- Turtle's Wisdom

< Freedom Striders >(Active Skill) -- All members under the Shepherd's herd gain the freedom of movement in any kind of terrain. They will not suffer any kind of restrictions that would hinder their movement. -- As long as this spell is in effect, the Herd will be able to move underwater as if they were walking, or running on land.

< Heroism > (Passive Skill) -- When members of the herd are fighting against opponents that are a Rank or several Ranks higher than them, all of their stats will increase by 50%

< Herd Immunity >

(Passive Skill) -- All members of the herd gain all of the Shepherd's natural resistances. -- If the Shepherd has an immunity to status ailments or diseases, all members of the Herd would share this immunity.

< Underwater Breathing > (Active Skill) -- All members of the herd gain the ability to breathe underwater.

< Guardian of the Herd > (Active Skill) -- Allows the shepherd to transform into any Beast that is a member of his Herd. -- This skill will last for an hour. -- This skill can be cancelled anytime.

< Healing Wind > (Active Skill) -- The shepherd calls upon a gentle breeze that heals up to 2,000 Health Points in a twenty meter radius.

< Kinship Evolution > -- The Shepherd may choose one Beast to form a pact with them and allow it to evolve to a more powerful form. -- Only one Beast can use Kinship Evolution at any given time.

< Unstoppable Thousand Beast Charge > (Active Skill) -- When charging towards the enemies, all members of the Herd gain 80% resistance against ranged attacks. -- When charging towards the enemies all members of the Herd gain 80% resistance against magical attacks.

-- Each member of the Herd will receive a magical barrier that can endure up to 100,000 Health Points of damage.-- Any member of the Herd that receives damage that surpasses 100,000 Health Points will immediately lose the effect of this buff. -- This skill can only be used if the Herd has a thousand or more members.