Tactical Shotgun (Wasteland 3)

## Ability

 **Point Blank**: Turn them into a blood sausage. Hits a single target at point blank range for double damage.

## Item Data

### ID

ITM\_Equip\_Weapon\_Shotgun\_Tier6-1\_TacticalShotgun

**Tactical Shotgun** is a shotgun in *Wasteland 3*.

## Description

A military-grade shotgun that's popular with mercenary crews and warbands.

## Characteristics

Damage can be increased by using damage type conversion mods, making this weapon to benefit from various bonuses, as well as +99 Armor penetration, which negates target's armor completely.

Physical damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +93% Ranged damage) leads to the following result:

Fire damage maximization example

* -10% Ranged damage from Incendiary Linkage  damage conversion penalty
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10
* +30% Fire damage from Elite pyro exo armor set

Applying all bonuses (+50% Ranged damage +125% Fire damage) leads to the following result:

* 232 - 337 damage in weapon stats.

In fact damage will vary depending on a target:

* 301 - 438 damage against organic targets (+30% Damage).

Cold damage maximization example

* -10% Ranged damage from Cryocell Linkage  damage conversion penalty
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Cold damage from Weird Science skill at level 10
* +30% Cold damage from Elite cryo exo armor set

Applying all bonuses (+83% Ranged damage +60% Cold damage) leads to the following result:

* 202 - 292 damage in weapon stats.

In fact damage will vary depending on a target:

* 262 - 379 damage against organic targets (+30% Damage).

Energy damage maximization example

* -10% Ranged damage from Plasma Linkage  damage conversion penalty
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+83% Ranged damage +65% Energy damage) leads to the following result:

* 208 - 301 damage in weapon stats.

In fact damage will vary depending on a target:

* 270 - 391 damage against mechanic targets (+30% Damage).

Explosive damage maximization example

* -10% Ranged damage from HE Fuse Linkage  damage conversion penalty
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Explosive damage from Explodomaniac background
* +25% Explosive damage from Pyromaniac quirk
* +50% Explosive damage from Explosives skill at level 10
* +5% Explosive damage from Radical Rachel creepy doll

Applying all bonuses (+50% Ranged damage +95% Explosive damage) leads to the following result:
* 201 - 292 damage against all types of targets.

### Field stripping results

* 48-76 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Locations

* Peterson Air Force Base: In a hidden commander vault during the Slaver's Bounty quest. Asc La Perla to prove access to vault, then leave one Ranger inside the vault and move another to command center and unlock the commanders vault.
* Peterson Air Force Base: Possible drop from second vault. Access requires siding with La Perla in Slaver's Bounty quest.
* Massacre site: Possible drop from the two digsites (high perception is required).
* Possible drop from the two world map Scorpitron encounters.
* "Snowed Inn" Resort: Possible drop from Lockpick 9 safe in Nelius' cabin.
* Patriarch's Palace: Possible drop from Lockpick 10 safe in Liberty's room.