Knight

* Sprite
* Illustration

## Skills

 Dual Wield
 Superior Fire

 Chaotic Strike

The  **Knight** is the first playable character, being the default character unlocked at the start of the game. He wears silver armor with a red bandana scarf wrapped around his neck.

He can also be encountered during a run as an NPC. Upon interaction, he will give the player a random weapon equal to a brown chest in the same floor, which means the higher level the player achieves, the better reward he gives.

## Unlock & upgrade

The Knight is free, being the default character, and thus does not require anything to unlock.

Each upgrade changes the stats slightly.

1. +1 HP - cost: 500 gems
2. +1 Armor - cost: 1,000 gems
3. +20 Energy - cost: 1,500 gems
4. -2s Skill Cooldown - cost: 2,000 gems
5. Skill Upgrade - cost: 2,500 gems
6. "No extra damage when shield is broken" buff - cost: 5,000 gems
7. Enhance Starting Weapon - cost: 8,000 gems
8. Valued Badge (for Walkie Talkie) - cost: 10,000 gems

## Statistics

The Knight has one of the highest health of all characters. He is hard to kill, and his energy is average as compared to other characters, which makes him very suitable for starting players. His starting buff also greatly increases his defensive capabilities. However, his damage output depends solely on his weapon, and unlike more specialized glass cannons, he has no answer when it comes to evasion, relying solely on shock and awe to suppress enemies or even bosses before they can threaten him.

## Alternate Skins

Knight currently has 21 alternate skins, which include:

* 11 Gem skins
* 3 Paid skins
* 1 Achievement skins
* 3 Fish Chips skins
* 2 Unavailable skins
* 1 Fragment skin

## Dual Wield

### Basic:

*Wield the current weapon in both hands for a short duration.*

### Skill Upgrade:

**Defeating enemies increases skill duration.**

### Mentor Upgrade:

**Continuously restore energy during the skill.**

### Cooldown:

10 (8) seconds.

Basic
*Wield the current weapon in both hands for a short duration.*
* The Knight will bring out a second copy of the current weapon for 5 seconds. During the skill duration, both weapons can be fired with a minor time difference. Each copy will consume energy.
	+ For weapons with mode changes (Varkolyn Assault Rifle alike), using the skill will bring out the second copy depending on the current mode in use.
* During the skill duration, the basic melee attack will also be performed twice.
* The cooldown starts after the skill ends. Switching weapons will end the skill immediately.
	+ If the weapon is charging when the skill period already ends, the weapon clone created by the skill will fire immediately (if possible) right before disappearing.
* This skill also applies to Multiplayer Rings with inner cooldowns. For example, using Ring green with Dual Wield will consume 30 energy and heal 2 for all players.
* Using this skill does not double the effects of modifiers.
* This skill has a cooldown of 10 (8) seconds.

Skill Upgrade
*Defeating enemies increases skill duration.*
* Each kill earned while the skill is active will extend its duration by 0.5 seconds.
	+ Remaining duration cannot exceed the basic cap of 5 seconds.
* Kills earned while the ability is on cooldown will not reduce the cooldown.

Mentor Upgrade
*Continuously restore energy during the skill.*
* Regenerate 3 energy every 0.5 second for the whole duration.

## Superior Fire

### Basic:

*Wield all weapons in the stock simultaneously for a short duration.*

### Skill Upgrade:

**Defeating enemies increases skill duration.**

### Mentor Upgrade:

**Continuously restore energy during the skill.**

### Cooldown:

10 (8) seconds.

How to unlock
Use 5,000 gems to unlock this skill.
Basics
*Wield all weapons in the stock simultaneously for a short duration.*
* The Knight will bring out all weapons in possession for 5 seconds. During the skill duration, each attack will use both weapons with a minor time difference. Energy will still be consumed accordingly.
	+ For weapons with mode changes (Varkolyn Assault Rifle alike), using the skill will bring out the weapon depending on the current mode in use.
* If trying to attack at melee range, the Knight will also perform the basic melee attack if there is any non-melee weapon in use. This can still happen even if the Knight is also holding any melee weapon.
* The cooldown starts after the skill ends. Switching weapons will end the skill immediately.
* This skill is affected by the Extra Weapon Buff, such that the Knight will bring out all 3 weapons simultaneously.
* This skill has a cooldown of 10 (8) seconds.

Skill Upgrade
*Defeating enemies increases skill duration.*
* Each kill earned while the skill is active will extend its duration by 0.5 seconds.
	+ Remaining duration cannot exceed the basic cap of 5 seconds.
* Kills earned while the ability is on cooldown will not speed it up.

Mentor Upgrade
*Continuously restore energy during the skill.*
* Regenerate 3 energy every 0.5 second for the whole duration.

## Chaotic Strike

### Basic:

*For a short duration, inflict a random effect on enemies hit by your weapons.*

### Skill Upgrade:

**Defeating enemies increases skill duration.**

### Mentor Upgrade:

**Continuously restore energy during the skill.**

### Cooldown:

8 (6) seconds.

How to unlock
Use 6,000 gems to unlock this skill.
Basics
*For a short duration, inflict a random effect on enemies hit by your weapons.*
* The skill lasts for 5 seconds.
* While active, all weapon attacks become imbued with a "chaotic" element, such that they can trigger random effects. Effects may be triggered upon collision.
	+ Imbued attacks are considered elemental. Thus, they cannot cause double damage on critical hits unless Elemental Staff Buff is in use.
	+ If a weapon fired multiple attacks at once or does multiple effective hits in one session, each hit triggers individually.
		- Even the same projectile may trigger a random effect each individual hit, as long as it stays on the field.
	+ The effect randomly occurs.
	+ This "chaotic" element stacks with any other element the weapon carries.
	+ Some attacks may not be able to trigger some or all of the skill's effects:
		- Any attack with subsequence attacks can only trigger on main attacks.
			* Attacks with explosives and energy blasts can only trigger on direct hits.
			* In case of splitting projectiles (like Splitter Cannon and Legendary Apprentice's Magic Staff), the effect can trigger before splitting, but not after.
		- Attacks cannot be imbued include (but are not limited to):
			* Enemy projectiles returned via the Reflect Buff.
			* Quakes produced from non-hammer weapons (Ordeal in Disguise, Sandworm)
			* Weapons whose attacks cannot hit anything (Molotov Cocktail, Green Essence, Death Note)
			* Super Shotgun's Hook.
			* Statue effects.
			* Explosions and blasts (fire and laser based respectively.)
	+ If an attack was already launched during skill duration, it will carry the effect until it disappears. On the other hand, existing attacks do not get imbued if they were launched before skill activation. This can be seen with Magic Staff series and continuous laser weapons.
* The weapon attacks may have the following effects:
	+ Status Effects: Burn, Poison, Freeze, Stun, and Electrify
		- All status effects are subject to their respective Buffs, if any.
	+ Scaling effects:
		- Blue/Green Energy Blast (0.5x damage).
			* Subject to Laser Buff and the size of the attack (i.e. 40m Long Blade will generate a huge explosion while Meat will create a smaller one). Sometimes, the blast radius will be very large.
		- Fire-based large/small explosions (0.5x damage).
			* These may randomly Burn.
		- Implosion (0.5x damage).
		- Fire (0.5x damage) / Ice (0.2x damage) / Poison (0.2x damage) area of effect pools.
			* The Ice pool may randomly freeze.
		- All effects that scale by a percentage of the original value is rounded down. The value can't go below 1.
			* The scaling value does take damage-enhancing effects into account.
* The cooldown starts only after the skill ends.
* This skill has a cooldown of 8 (6) seconds.

Skill Upgrade
*Defeating enemies increases skill duration.*
* Each kill earned while the skill is active will extend its duration by 0.5 seconds.
	+ Remaining duration cannot exceed the basic cap of 5 seconds.
* Kills earned while the ability is on cooldown will not reduce the cooldown.

Mentor Upgrade
*Continuously restore energy during the skill.*
* Regenerate 3 energy every 0.5 second for the whole duration.

## Quotes

### Interaction in the Living Room

* *"You go, I'm taking a break"*
* *"Talk to my hand!"*
* *"They never shut the fridge door"*

 As Er-lang, Paragon of Gallantry:
* *"The Golden Cicada depends on my saving after all!"*
* *"Knight? I am the Supreme Spiritual Manifestation of the Great Emperor of Chanshu, the True Lord of the Protection of the State, the Saviour of Aqueous Limpidity!"*
* *"Juat a weakling, No need to bother my six brothers of Plum Hill."*
* *"Ah.. Where is my Howling Dog this time..."*

 As Paladin Let's Go! (in addition to normal quotes):
* *"MERGE, EVOLVE, BLOOOW UP!"*
* *"Giddyap! Paladin, let's go!"*
* *"Ain't nothin' gonna break mah stride."*
* *"I'll get off when I find my mount."*
* *"Alas, a tall man sees far and wide!"*
* *"One more round of rock paper scissors? We'll switch places if you win."*
* *"Who else! Call me King of R––! P––! S––!"*

 As Musca:
* *"Nonsense! I'm much smarter than you think!"*
* *"I may look bewildered, but no puzzle is too hard for me once I've found the clues!"*
* *"Wait, where were we just now...?"*
* *"No details escape my eyes! !"*
* *"Scorpius, Cancer, Corvus, and Gemini... Don't you think you can get away with it, you scums!"*
* *"Buzzzzzz... buzzzz... buzz..."*
* *"Hey, stop calling me a "fly"!"*

 As Soul Knight Strange Tales: Bush Knight:
* *"Hope my disguise is on point."*
* *"They can't see me... They can't see me..."*
* *"I'll shoot that guy right in the butt!"*
* *"Hey, there's some critter hiding in the bushes..."*
* *"Shhh! Keep it down!"*

Prior to v2.5.0:
*"More school time after the holidays..."*
### During a run as an NPC

* *"Hey! You are here as well"*
* *"Take this gift~"*

## Trivia

* In Update 1.0.16, activating the skill would cause the currently wielded weapon to automatically shoot/swing once.
* At some time, he is also seen in another game, BarbarQ, as one of the pets along with the Witch.
* In Update 1.8.2, the Knight's sprite got a slight update in which his mouth is longer and stretches horizontally.
	+ In Update 3.0.0, the default skin's sprite got yet another update, Fusion Core and Glutton Taotie also received updates in this version.
* Before Update 2.2.0, the skill upgrade to the Dual Wield would add 1 second for each kill, instead of 0.5.
	+ This is the same update that added Superior Fire.
* There was a glitch before Update 2.2.6, where Superior Fire would be forced to terminate after 8 seconds even with the skill upgrade extending its duration.
* Chaotic Strike was added in Update 2.8.0.
* Ever since its introduction in 2.2.0 and before Update 5.5.0, Superior Fire had a bug with Green Onions (Plant), Vine (Plant), Carrot (Plant) and Bamboo (Plant) that allowed players to carry 2 additional weapons while in the initial area. Said extra weapons would drop to the ground after entering a run.
* Previously, Melee attacks didn't need Elemental Staff Buff to be able to deal double damage with Chaotic Strike's imbued attacks. This was likely a bug and got fixed in an unknown update.