Antium (Cortex Collection)

**Antium** is a location on planet Coda. Here it may either refer to the city of Antium or the Antium Region in the south of Bastion.

## Collection Details

A total of **90** cortex entries make reference to Antium.

The following excerpts from the a wide range of literature and information give some insights about Antium Region and the settlement of Antium.

## Festive: Path to Glory (Challenges)

*See Cortex Entry: Festive: Path to Glory (Challenges) for More Details*

During the Path to Glory celebration, Freelancers strive to outdo one another in competition in order to earn recognition from the Emperor of Antium.

Participate in this Festive Event by completing Time Trials and Seasonal Expeditions.

## Amplifiers (2)

*See Cortex Entry: Amplifiers (2) for More Details*

Lord Brall: Milord, the visitors from Antium are missing. As is Brexis.

Cadmius: Missing? What say you?

Lord Brall: He has stolen blueprints to our grand secret, oh great one.

Cadmius: Our precious amplification! Stolen from under our nose. Find him. At once! As for the so-called diplomats from Antium… let them sit in the bellies of the mantikars.

Lord Brall: As you say, my lord.

Lady Cadmius: Dearest sir. Your flesh has turned ripe, and your body is about to fall from the tree.

Cadmius: Tree? What tree? Do not spin metaphors while I’m in the throes of anger!

— From Corvus in Fortuo, a performance play by Braceweld

## Links

*See Cortex Entry: Links for More Details*

This all-purpose communication device allows lancers to stay in contact with each other through shortwave radio, as well as maintain mental contact with cyphers. Cyphers can also act as a conduit for additional parties to observe and comment on lancer activities.
Early experiments between Corvus and the Satomi dabbled in sensory linking between all parties. However, this overloaded lancers who needed to focus their mental energies on piloting their javelins. Additional technology to limit what information lancers receive has since been developed.
Socially, it is considered rude to wear links in certain situations, and the Antium Bard's Union has banned links at all performances.

## Freelancers (4)

*See Cortex Entry: Freelancers (4) for More Details*

The public's confidence in Freelancers was shaken after the Freemark disaster and the failure to silence the Heart of Rage. Many looked to the Sentinels, an organization that not only escaped blame for Freemark's destruction, but grew in esteem since then. The Sentinels tried to maintain order both within and outside the Fort Tarsis walls, an impossible job that would lead to additional tragedy, despite their great courage.

— Arcanist Farn Belharrow, speech to the Council of Mentors, Antium.

## Freelancer Enclave: Argentum Tran's Sidearm

*See Cortex Entry: Freelancer Enclave: Argentum Tran's Sidearm for More Details*

This pistol belonged to the legendary Sentinel Argentum Tran. She was stationed in Fort Tarsis as a young officer, and fought on the front lines during the War of Seven Luminaries. After distinguishing herself in the battle at Junkhead Basin, she was recalled to the capitol, and left this gun to a close friend among her squadmates. She reportedly said, “It's never failed me, and neither have you. It's a perfect match.”

The sidearm has been passed down among active duty Sentinels ever since. And now it has been given to the Freelancers as a sign of lancer fellowship.

— Freelancer Yarrow

## Corvus (1)

*See Cortex Entry: Corvus (1) for More Details*

Corvus is the diplomatic and intelligence arm of Bastion. They are masters of intrigue and covert operations, answering directly to the Emperor of Antium. Corvus operatives monitor regions across Bastion and beyond for threats against human civilization, with particular interest in the Dominion. It was Corvus that first used cyphers for code-breaking and long-distance communication to keep a close eye on potential enemies. The organization gets its name from Legion of Dawn lancer Sanadeen, who was nicknamed Corvus, after the small blackbird.

—

## Tassyn (1)

*See Cortex Entry: Tassyn (1) for More Details*

Tassyn is an agent of Corvus. She's intelligent and deeply loyal to the safety and survival of Antium. Her information is always accurate, but she never shares more than is necessary.

## Cyphers (1)

*See Cortex Entry: Cyphers (1) for More Details*

Cyphers are individuals with a sensitivity to the Anthem of Creation and are capable of telepathic communication and heightened mental calculation. Many young people who are identified as having this unique gift undergo ember exposure and dedicated training to enhance their mental skills.

When cypher abilities first appeared, Corvus sought to use these individuals for covert purposes. They developed amplifier technology and created a type of institutional training center called a Satomi. The most important and advanced of these is Esteraat, the premier Satomi located in Antium.

Later, the Cypher Revolution brought cyphers expanded rights, freedom to choose how their abilities were used, opening a new world of communication between settlements and in the aid of lancers. While javelins were invented long before the cypher phenomenon, the addition of cyphers to operations outside the wall has made all lancers safer and more effective.

## Faye Navine (1)

*See Cortex Entry: Faye Navine (1) for More Details*

A talented cypher from Antium, Faye was bored with her sheltered life in the capital before she accepted a position with the Arcanists along the Bastion frontier. While there, she met the Freelancer Haluk, who promised her a firsthand look at the mysterious and wondrous things in the wilderness. Faye quit her Arcanist posting and joined the Freelancers.

## Faye Navine (2)

*See Cortex Entry: Faye Navine (2) for More Details*

You think the Sentinels here are closed off, boring, and insular? You should meet the ones in Antium. if Brin's sharing the Sentinels' hardest missions with a Freelancer, she probably trusts their chances of coming back are high. It's a compliment, from a certain angle.

— Faye on Sentinel contracts

## Faye Navine (3)

*See Cortex Entry: Faye Navine (3) for More Details*

Dawnguard Transcript: Season Two, Episode Three.
Last time, we left Walker and her team trapped in the depths of the crumbling Arcanist laboratory.

Alhazen: There's too many Anzu to fight, Walker. We'll never make it out.

Walker: We don't get to die today, Alhazen. If we don't find that relic and silence it, Antium will fall. Easley, you and Hawking search the ruin for the relic. Alhazen, you and I will hold this doorway against the Anzu.

Hawking: We won't leave you behind to die. "Strong Alone, Stronger Together." We all go, or we all stay here.

Easley: We won't fail. Save us a couple Anzu, Walker.

## Faye Navine (4)

*See Cortex Entry: Faye Navine (4) for More Details*

Easley: This place makes my skin crawl, Hawking. Are we getting close?
Hawking: Something is resonating in the depths of this ruin.

Easley: Tell me that "something" is the relic.

Hawking: Easley. I think it's not just the relic. Brace yourself.

Alhazen: The barricades aren't holding. They're—Walker!

Walker: We haven't lost yet, Alhazen. We just need to buy the others time.

Alhazen: You're hurt! You have to fall back.

Walker: No. I can still fight.

Alhazen: I'm getting you out of here.

Walker: Something… is coming.

Sound of an avalanche.

What Cataclysm was unleashed in the depths of the Arcanist ruin? And who will live to warn Antium of what's coming? Next time, on Dawnguard.

## The Search for the Lost Tomb (4)

*See Cortex Entry: The Search for the Lost Tomb (4) for More Details*

Dear Mother,

I'm lucky to be alive to write you at all. We encountered a Swarm Tyrant this morning and I've never experienced anything more horrible. Of our five lancer protectors, only one survived. I barely made into our strider. I suppose I knew what I was getting into, leaving Antium, but such adventures are much scarier than they seem in stories. I can't wait to come home.

Love to Dad

Blais

## Arcanists (2)

*See Cortex Entry: Arcanists (2) for More Details*

The very ground upon which we build our homes has betrayed us, but we cannot blame the world for our troubles. The world is what it is. We shape what we can, and adapt to the rest. We must be prepared, and we must have eyes that can see what's coming. My dear hope is that my devices, like seeds planted in the deep stone, will grow and bear fruit. My hope is that they will keep my home safe.

— Neth Stelus, speaking to the Council of Mentors in Antium on the establishment of underground beacons beneath Fort Tarsis. Transcript.

## Adaxia Dell (1)

*See Cortex Entry: Adaxia Dell (1) for More Details*

Born into the Antium royal line of succession, Dax is one of the most sought-after women in Bastion—much to her chagrin. Dax wishes she could simply be a cartographer like her Aunt Cardea, mapping the mysteries of uncharted lands. After embarrassing her stuffy family, Dax was banished to Fort Tarsis to learn discipline from the Sentinels.

## Sentinel Archives (3)

*See Cortex Entry: Sentinel Archives (3) for More Details*

They looked carefully over the wall's edge. "Look at that Freelancer… blasting off into the great unknown. What good would we be if we left our post to traipse around the wilderness?"

Calahan looked at her. "Tarsis died to protect the people of Antium. If you're going to kick the bucket, it should be following her example. Not while off on a whim."

— Sentinel Blue

## Sentinel Archives (4)

*See Cortex Entry: Sentinel Archives (4) for More Details*

Vassa remembered the General's words when she smote the urgoth at the pass. That Antium, and all other settlements, must be protected even at the cost of her own life. And Vassa did say, "Go forth and know that as you stand sentinel at our walls, your vigilance and bravery bring peace to those who cannot pass the gateway."

— From The Volume of Tarsis

## Sentinel Archives (5)

*See Cortex Entry: Sentinel Archives (5) for More Details*

Proclamation from Antium:

It is declared that a squadron of Sentinels will be transferred to Fort Tarsis to better protect the people and paths of Northern Bastion. Please see to preparation of the proper quarters.

Regards,

Imperator Marjan, Antium

In the name of the Emperor of Antium, Valus Dell.

## Sentinels

*See Cortex Entry: Sentinels for More Details*

Authorities that keep the peace and protect the people of Antium, on behalf of the Emperor.
“We protect the Royal House of Bastion and all its subjects.
We are the arm of the Royal House of Bastion, which must be obeyed.
We bring justice, for without justice there is no order.
And without order, there is anarchy.”

— Sentinel Vow

## Northern Bastion

*See Cortex Entry: Northern Bastion for More Details*

Nestled between the Sundric Sea and the mountains, Northern Bastion has a plethora of Shaper constructs and historical Legion of Dawn architecture, including the Fortress of Dawn. The population of this area has depleted greatly since the tragic destruction of Freemark and the subsequent mass exodus of the Arcanist settlement of Shadowmark. Fort Tarsis, the halfway point between Antium and the cities of Freemark and Heliost respectively, is the only settlement that remains in this area.

## Princess Zhim (1)

*See Cortex Entry: Princess Zhim (1) for More Details*

Even for a Regulator boss, Zhim has been particularly hard to catch. Tenacious, clever, and bold, she has eluded authorities all over Bastion. Zhim's recent hijacking of transports from Antium has worsened our grain shortage. As if the Scar problem wasn't enough, now Fort Tarsis must deal with the selfishness of this "Princess" and her fellow thieves.

— Sentinel report

## Status Report: Icetide Heist

*See Cortex Entry: Status Report: Icetide Heist for More Details*

So, the third trip into Heliost was a resounding success. The ugly sweaters were a surprisingly good disguise. We got a shipment of greeting cards, a couple-dozen crates of baked snacks from Antium, a crate of imported cheese, a whole lot of moonshine (we're keeping close tabs on that, so don't even think about it) and a bunch of kids' toys. Yes, you can help yourself to those.

Special thanks to the guys who stayed up all night painting the damned strider yet again. You'll be getting the first of the moonshine.

— Madwolven Kernon

## Scar Intel Archive (5)

*See Cortex Entry: Scar Intel Archive (5) for More Details*

The Scars have taken Lakeshore. Their buildup has become too great, and any chance of squashing this swarm was lost long ago. I suspect Escari. We have requested a squadron from Antium, and I have personally contacted the Freelancers to join in our fight. I know things look desperate, but I urge you not to fall into despair. We survived the Battle at the Terraces. We'll get through this.

— Commander Vule. Transcript, Sentinel files.

## Shockbriar

*See Cortex Entry: Shockbriar for More Details*

A remarkable plant that seems to have a unique reaction to chimeric alloys. Instead of collecting the chimeric energy in one place, it builds up chimeric tension that results in a mild electric shock. Various Arcanists have attempted to harness shockbriar energy, but the result, even if woven into technology, is a nasty rash for all who come into contact with it. There is a large and beautiful display of shockbriar in Antium's royal conservatory.

— From *Joy of Botany* by Tansy Hull

## Salvaged Goods

*See Cortex Entry: Salvaged Goods for More Details*

Scavenging and recycling have been important parts of Bastion life for centuries. In some settlements, creative scavenging is a point of pride.

The Memorial Gate of Fort Tarsis is fashioned from a repurposed strider, and the moon clock of Antium is reportedly made from the early javelin creations of Arden Vassa. It is common to repurpose smaller parts like nuts and bolts into button and other fasteners.

Discarded javelin parts found by lancers in the wild can be used to forge equipment and weapons.

## Shaper Relics (2)

*See Cortex Entry: Shaper Relics (2) for More Details*

While Cataclysms have been a constant in our world, we have chosen not to experiment with the Anthem of Creation. Scars have no such reservations. They seek out Shaper relics for their own purposes. The Scar Luminary who led the attack on the terraces used a relic to charge its weapons with extra firepower. In a separate attack, Junkhead sought to use a relic to make itself physically stronger. While a tempting experiment, Antium has declared that relics are simply too unstable to be safely manipulated by humans. As always, every effort should be made to keep Scars from accessing relics.

— From *Cataclysms and their Effects*, 41st Edition

## Arden Vassa (1)

*See Cortex Entry: Arden Vassa (1) for More Details*

A key Legion of Dawn member, Arden Vassa invented and built the first javelin. A master of ember manipulation and Forge blueprints, Vassa reportedly constructed the first javelin in just five days.

When the Legion of Dawn divided into three, Vassa led a great throng to Antium and was received as a hero. He invented Antium's fortifications and transformed it from an insecure village to a safe haven. While there, Vassa made numerous discoveries and breakthroughs in technology, then passed that knowledge onto his children, Fortuo and Dell. In turn, they taught their own children. Fortuo eventually left to found his own city, but Dell and his bloodline have remained rulers of Antium.

## Arden Vassa (2)

*See Cortex Entry: Arden Vassa (2) for More Details*

The feats of design and engineering attributed to Arden Vassa are too improbable to be believed. Are we to accept that one man invented the javelin while hiding in a cave somewhere in the Bastion wilderness? It seems unlikely that the same person could have designed the walls of Antium and the gardens of the Academy, and yet both are attributed to Vassa. It is far more likely Arden Vassa was a group of Arcanists and Engineers whose work has been misattributed.

— From *Antium Journal of Archaeology*, Arcanist records

## General Helena Tarsis (1)

*See Cortex Entry: General Helena Tarsis (1) for More Details*

The first lancer and leader of the Legion of Dawn. Helena Tarsis is humanity's most revered and celebrated hero. *The Volume of Tarsis* claims that she was the lone survivor of an escaped group of slaves, though the General reportedly spoke little about her past.

Tarsis, her husband Garred the Chronicler, and inventor Arden Vassa recruited and trained an army to overthrow the urgoth. At the Dawn Gates, Tarsis fell in battle preventing the urgoth's final act of vengeance, the attack on the human settlement of Antium. Sometime after her death, she was reportedly spotted near Anshar, prompting the belief that she would rise again and inspiring construction of the Helena's Walk temple.

## Liatrelle and the Path of Resolve (2)

*See Cortex Entry: Liatrelle and the Path of Resolve (2) for More Details*

This is the story of how the Legion endured its own destruction.

While Arden Vassa and Stral argued about the remaining Legion's path, Liatrelle prepared. She prepared her oldest friend and other fallen for burial. And she prepared the way for those still to come. She took Garred's Volumes of the Legion from the Fortress of Dawn before it was sealed. She left Helena's signet in the General's tomb so it could someday be claimed again.

Liatrelle would not abandon her friend, or her path, even though the battles were over. The world would always need Tarsis. And Tarsis would always need Legionnaires. She followed Vassa to Antium for a time, and left the Legion's records with trusted lancers to be maintained and passed down by generations.

Once her preparations were complete, her plans in motion, Liatrelle walked out of Antium and vanished.

— As told by the Bard

## Magna Stral and the Path of Might (2)

*See Cortex Entry: Magna Stral and the Path of Might (2) for More Details*

Let me tell you the final tale of Magna Stral.

When General Tarsis fell, those closest to her mourned. Each carried grief in their own way. For Stral, the loss of her friend and leader summoned rage. She couldn't rest while a single urgoth lived. They were already broken by the Sword of Fulminous, terrified, fleeing to the dark corners of the world. But Stral followed, hard on their heels. When at last her scouts found no more enemies, she returned to the Fortress of Dawn. There she found the doors sealed. The Legionnaires were preparing to leave it forever.

While Stral eased her grief with battle, Arden Vassa fixated on his duty. With her final breath, Tarsis made him swear Antium would not fall... no matter the cost. At her command, Vassa prepared to take the Legion of Dawn south to guard Antium.

Outraged at this perceived desertion, Stral ordered the lancers to halt. And they obeyed. Her General secured a future for all people, not just Antium. She called for the Legion to follow her, to battle the enemy in the darkness where they'd fled. Stral was admired—some say revered—by many, and they gladly joined her cause.

Vassa called them traitors. Stral declared those who stayed behind were cowards. And the Legion broke. Those who followed Magna Stral called themselves Paladins, and went north to pursue the enemies of man. They vanished into darkness, and were never heard from again.

— As told by the Bard

## Midderon and the Path of Valor (2)

*See Cortex Entry: Midderon and the Path of Valor (2) for More Details*

It's time to tell you how the Freelancers began.

Midderon was raised by the Legion of Dawn. He witnessed Tarsis testing the first javelin. He was at the General's side when the Fortress was built, earned his own javelin, and eventually fought beside her. Of those that stood with Tarsis and held back the urgoth at Antium Pass, only Midderon survived. In grief, the Legion tore itself in two. Half went with Magna Stral. Half with Arden Vassa. And one Legionnaire who went with no one.

Midderon remained at the Fortress of Dawn, even though the gates were sealed and the lancers gone for good. Alone in the courtyard, Midderon heard a distant roar. It was a sound he remembered, for it haunted his dreams. The roar of the chimera Cindermaw. The monster that stalked him long ago. It had vanished for more than a decade, but returned upon the General's death.

Though Midderon stood no chance alone, he saw that the village of Anshar lay helpless in the creature's path. He found the chimera's trail and followed it—not to the monster, but to its lair. If he silenced the relic that created it, Cindermaw would be defeated. Midderon found the relic, though the monster lurked nearby. Midderon remembered his childhood of laying false trails. He woke the chimera and it chased his false tracks while he slipped past, silenced the relic, and defeated the beast that stalked him long ago.

Cindermaw fell. In that moment, Midderon knew his calling was to walk the Path of Valor, even if he walked it alone.

— As told by the Bard

## The Last Stand of General Tarsis

*See Cortex Entry: The Last Stand of General Tarsis for More Details*

With their multitudes buried in the avalanche, the vengeful urgoth turned the remainder of their forces south, toward Antium—the hope of humanity, a town beyond the mountains, untouched by urgoth will. Once again, Tarsis gathered a trusted few and, with the speed of flight, arrived at the mountain pass to stop the urgoth.

The urgoth gathered a great host, yet Tarsis would not yield, and she held the pass for three days until more Legionnaires arrived on foot. With a chorus mighty and strong, Dawn swept in behind the urgoth, pinning them against the mountain walls until their ranks fell dead. Antium remained untouched.

Yet victory came with tragedy, for Tarsis herself was among the slain. The Legion carried her from that place to pay her proper honor.

— From *The Volume of Tarsis*

## Mail: Prosperity

*See Cortex Entry: Mail: Prosperity for More Details*

Might Valor Resolve

This chain was started in the hope of bringing prosperity to you. The original copy is from the Mirelands. It has been sent around the world nine times.

Within three days, make five copies of this letter and send it to five of your friends to whom you wish prosperity to come.

Make sure to send this only to people who will not break the chain. Do not keep this letter; it must leave your hands in 72 hours. This is not a joke.

A Sentinel Commander in Antium was promoted to Argentum after passing this letter along. A Freelancer in Fortuo won a new javelin in a card game and then was killed by a chimera because he broke the chain. Send five copies and see what happens on the 4th day.

DO NOT IGNORE IT. IT WORKS!

## Mail: Request for Parchment

*See Cortex Entry: Mail: Request for Parchment for More Details*

To Commander Vule,

On behalf of the citizens of Fort Tarsis, I am petitioning for an increase in parchment stores to be delivered on a regular cadence. The rate in which this Fort's population consumes parchment so that it can produce letters, contracts, and entertainment is more than our current stocks can bear. I know that you have issued a request for citizens to reduce how much parchment they use, but I would argue that this is a mistake. We do not have the luxuries and distractions of Antium or Heliost. For many of us, parchment is our only outlet. It is how we connect and stay sane. Without it, I am positive you will see an increase in undesirable activity. That is not a threat, mind you, just a prediction.

Thank you for your consideration.

## Mail: SCAM ALERT! Freemark Medallions

*See Cortex Entry: Mail: SCAM ALERT! Freemark Medallions for More Details*

Several companies have been playing on the emotions of those who lost loved ones during the Battle of Freemark.

Grieving families and survivors who purchased commemorative coins have found that the ember fleck was merely a bit of korox tooth and the Freelancer signatures were forged. Also, no orphans have ever benefited.

Please reach out to our legal company, The Righteous of Fort Tarsis, to join the class action complaint that has been filed with the High Court of Antium.

The Righteous of Fort Tarsis.

If it's disputed and it's Tarsis, it's us.

Your only choice for fifteen years.

## Mail: Kassian

*See Cortex Entry: Mail: Kassian for More Details*

FreePANTser,
So here I am on a strider in the mountains, halfway to Antium. It's hot and stuffy in here. Buh
At sea, lancers ride on top of the ship. Wish I could do that now. I bet there would be an incredible view. And the smell of a javelin would be better than the reek coming off that lady who took off her shoes. Very pungent. Wish I had a mask.
I can't wait to get back in a javelin, though. I don't feel complete without it. Bet you understand that.
Well, that was my first letter. Now to see if the smelly foot lady wants to play.

**—Kassian**
P.S.: Remember not to die.

## Mail: Kassian Again Again

*See Cortex Entry: Mail: Kassian Again Again for More Details*

FreeCHANCEr,
Just got to Antium and checked in with the crew. I thought I would have delayed them but NO, they are waiting for some delivery from Heliost. More waiting.
I miss Orion. Knew I would. But I think it's more I miss someone to worry about. I guess I'll have to find someone else to worry about.
How are things in Fort Tarsis? My crew wants to know if you've ever seen a statue of that urgoth, "Malnox." You know, the one from the myths? The one where Arden Vassa threw mud on his statue to piss him off? I'd like to see that. There's lots I'd like to see.
Hmm.

**—Kassian**
P.S.: You know what I'm going to say. Don't make me come up there and save your ass.

## Mail: Cardea Dell Found Alive!

*See Cortex Entry: Mail: Cardea Dell Found Alive! for More Details*

Years ago, the Royal Family was plunged into the depths of sorrow when Cardea Dell disappeared on a mapping mission near the Emerald Abyss. Now their happiness has returned as their dear Cardea has been found alive! While *Antium Chit-Chat*  has been unable to reach Dell for comment, the palace is overjoyed at the news as Antium awaits what is sure to be her immediate arrival. Dell is now fifth in line for the throne of Antium, making her one of the most eligible women in Bastion.

## Mail: An Interview with the Emperor

*See Cortex Entry: Mail: An Interview with the Emperor for More Details*

From the *Antium Guardian*

With Krita Belhallow

Belhallow: Thank you for agreeing to this interview, Emperor.

Emperor: Please, call me Valus.

Belhallow: Of course. Valus. That's very different than previous Emperors. In fact, some say you make an effort to be different, more open than your predecessors.

Emperor: They would be right. The royal family has been... quite separate from the people of Bastion for too long.

Belhallow: Why do you think that is? Has the royal family thought of itself as... more important than others?

Emperor: Well, I'm sure some have, but the one thing we have always been taught, generation after generation, is that we are meant to protect the people of Bastion above all. Arden Vassa left us a lot to do.

Belhallow: Did Arden Vassa also leave you, your family, with any particular knowledge?

Emperor: I see. We are getting to the point now. Why don't you ask what you really want to? I understand.

Belhallow: Did Arden Vassa leave his heirs with special knowledge about Ember? About the Legion of Dawn?

Emperor: Ah ha. As I suspected. Nothing so specific, though. Our ancestor did leave records of how to build, and some early blueprints but our technology surpassed that long ago. These artifacts are now merely historically important.

Belhallow: What do you say to those who believe Vassa left secrets that can only be unlocked by his bloodline?

Emperor: I would ask them to tell me what those secrets are, or where they are kept. I would like to know too.

Belhallow: (Laughs.)

Emperor: There are lots of theories and speculation about why Vassa's heirs must remain Antium's rulers. In truth, it is simply because it is our trade. We learn to govern at our family's knee. Like the apprentice learns their craft from a master, I learned my trade from my mother and father. Not all these lessons are easy. Ruling is not simple.

Belhallow: Last question. A popular one among our readers. Which is your preferred javelin?
Emperor: That's easy. Colossus.

Belhallow: Any reason why?

Emperor: Mostly, because it was designed by my ancestors. And even royalty can understand the desire to smash our way out of trouble.

Belhallow: Indeed. Thank you.

## Mail: Bulletin: Icetide Events

*See Cortex Entry: Mail: Bulletin: Icetide Events for More Details*

Icetide Means it's Time For Ice Smash!

This week the season kicks off with the traditional Fort Tarsis Ice Sculpture Smash! Participation is free but those taking part must bring their own tools. Please gather at the south wall at sunrise to claim your block of ice. Come and show off your artistic skill to your fellow citizens by creating an effigy in ice. The traditional flinging of the sculptures off the wall begins just before sundown on the same day.

Note: This season, after much debate, images of the Royal Family of Antium will still be permitted to be carved, however, those sculptures will not be permitted to be thrown off of the wall and smashed when that time comes.

Citizens in Tarsis are once again invited to the Freelancer Enclave tomorrow for shaved ice treats. Freelancer Jak will act as Honorary Frost Fellow for the festivities this year. The cyphers will be running games of chance with the proceeds going to the Tarsis Cypher Scholarship which sends altered children from underprivileged families to a satomi.

Congratulations to our resident Bard who recently returned from Antium with a trophy as the top dramatist in Bastion this season.

His winning dramatization of General Tarsis and the Ice Titan held the assembled crowd rapt for an entire afternoon, while the encores continued for almost a day more. Notably, near the end of his performance, he had everyone on the edge of their seats recounting the story of our recent fire during the Season of Skulls.

## Mail: Citizens Move to Ban Relics in Fort Tarsis

*See Cortex Entry: Mail: Citizens Move to Ban Relics in Fort Tarsis for More Details*

A group of citizens have proposed that the governor ban Shaper relics from Fort Tarsis.

"These relics can go off at anytime, and bringing one—even if it's dormant—into the fort is a huge danger to all of us," said group leader Diena Saihl, "Look at what happened to Matthias Sumner. He poked a relic and suddenly there are three of him. He had no idea that would happen. Do we want to end up like Dunar? Or Freemark?"

Arcanist Mentor Orun, visiting from Antium, responded to the proposed ban. "What would they have Arcanists do? Study relics outside the wall? That's ridiculous. The only reason humans survive here is because we seek to understand our world. Besides, the likelihood that our entire world is a bundle of Shaper ruins and relics is high. Banning them from settlements will not make anyone safer "

Council will bring the matter to vote later this year.

## Mail: Fort Bulletin: Contact Lost with Primoris

*See Cortex Entry: Mail: Fort Bulletin: Contact Lost with Primoris for More Details*

While word is often sparse from the remote settlement, it is now confirmed that contact with Primoris is lost—and has been for some time. All attempts to reach their cyphers has failed. Whether this is the result of mechanical failure, Cataclysmic interference, or some other cause is yet unknown. The last known person to have contact with Primoris is Gallen Dal, a trader who contacted the local cypher a week after departing the settlement via strider. It's now believed this conversation took place within days of Primoris losing touch. Dal claims the conversation was "ordinary and professional," with no hint of anything amiss. However, the cypher did make an uncharacteristic comment about a flock of butterflies before signing off.

Antium is investigating.

## Mail: Shockbriar to be Planted Around Antium.

*See Cortex Entry: Mail: Shockbriar to be Planted Around Antium. for More Details*

Emperor Dell would like to introduce shockbriar as a new tactic to keep threats away from Antium. Imperator Marjan provided clarification to the Times. "Electrifying the area around Vassa's Lock will hopefully keep curious wildlife away from our walls and provide natural light for those approaching the city at night. The shockbriar's beauty also provides a pleasing sight "

The move has divided public opinion. Landscape engineers are not thrilled, according to Grandar Meek. "Well, it's just dumb. Who is going to trim the shockbriar once it starts growing up our walls? And it's not going to keep the tesilars out."

Regular citizens like Wallis Borg are generally in favor of the move. "Why not plant shockbriar? It's pretty. And I trust the emperor. Royalty knows best, right?"

## Mail: Sincerest Apologies

*See Cortex Entry: Mail: Sincerest Apologies for More Details*

Dear Reader,

It has come to our attention that you were accidentally subscribed to Arcanist Monthly. We apologize for the clutter in your mailbox and have removed you from our subscription list.

If you still want to receive Arcanist Monthly, please address your request to the head offices of Arcanist Monthly, Antium.

We appreciate your patience.

Bayar Thost,

Associate Assistant Under-Editor

Arcanist Monthly

## Dear Diary

*See Cortex Entry: Dear Diary for More Details*

An outlaw named Talon has stolen Dax's aunt's journal. Without the journal, Dax can't solve the mystery of people disappearing in the Emerald Abyss. She wants you to ambush Talon and steal back the journal.

**Outcome:** Although Talon escaped, you were able to obtain Aunt Cardea's journal and deliver a major blow to the outlaws. Unfortunately, that blow left a trail of smoke and destruction for Commander Vule to follow. He confiscated the journal and put Dax under house arrest until she can be recalled to Antium.

## Lost Scrapbook (4)

*See Cortex Entry: Lost Scrapbook (4) for More Details*

Antium News [Archives].

— Tragic news of yet another outlaw attack on a passenger strider between Antium and Fortuo. The ruthless gang was tipped off that smugglers had stuffed a hoard of major crystals under the floorboards. Although the thieves only wanted the crystals, Freelancers discovered most of the passengers dead in a gruesome scene. The outlaws spared only the children, who were taken to an farm near Pontiex.

— Congratulations to Freelancer Thetes, who celebrated his birthday by winning the Venter Race in his custom Interceptor. Since no one admits to letting the veteran win, we must assume his victory was fair and square.

— Icetide is expected to begin in the next month or two. Harvest missions will be run out of the Freemark enclave this year. Freelancers from all areas are welcome to join.

## Lost Scrapbook (9)

*See Cortex Entry: Lost Scrapbook (9) for More Details*

Tarsis News, Current Edition.

As Season of Skulls is upon us again, it's the proper time for a reminder not to let the misty gloom get you down. There are plenty of cheery activities to raise your spirits. If you are feeling grim and grumpy, don't forget to reach out to a friend. Or go see Max and Amal in the bar, not for drinks, but because they're great listeners. Brave Season, everyone!.

A young orphan from the Pontiex area is being celebrated as a hero for tackling a notorious Outlaw thug as the murderer boarded an outgoing passenger strider. Grateful members of the Royal Family of Antium had already boarded. The young hero has been generously rewarded for saving all aboard from inevitable violence.

## The Last Stand (Weapon)

*See Cortex Entry: The Last Stand (Weapon) for More Details*

This deadly chain gun recognizes when your javelin's health is failing and compensates by dealing greater damage with every hit. Legend has it that General Tarsis and her small group of lancers used an early version of this autocannon when they held off the urgoth on the path to Antium. The Legion of Dawn's Felux is quoted as saying, "The more damage they took, the more damage they delivered; it was glorious and horrible."

## Avenging Herald (Weapon)

*See Cortex Entry: Avenging Herald (Weapon) for More Details*

This heavy pistol, that gains power while hovering, was inspired by tragedy. A strider went down on the path from Heliost to Antium. Nobody knows how or why it went down, but they do know the survivors were run down and torn apart by wolven. A Freelancer who lost his family in the incident dedicated his life to hunting down wolven. He would track down a pack and then hover over them, shooting until they were all dead. A wolven-hating Arcanist created this pistol to help the Freelancer with his terrible vengeance.

## Honor Valley Dam

*See Cortex Entry: Honor Valley Dam for More Details*

In 380, Arcanist Phredies Par came to Fort Tarsis with the daring idea of creating farmland in Honor Valley by diverting some of the water system. With approval from Antium, Par and a team of engineers and architects set forth to build the dam, completing it in 384. Farmers, Arcanists and Sentinels joined forces to plant and maintain the farmland, yielding more crop than most city terraces.

## Howel's Tower

*See Cortex Entry: Howel's Tower for More Details*

Central lookout tower for the dam area, named after Commander Yarrick Howel. Commander Howel arrived from Antium upon the commencement of building the Honor Valley Dam, and was particularly diligent in his care of the workers in the area. “He was tough,” recounts Sentinel Fatima Lan, “but that's because he cared. He wasn’t going to lose anyone on his watch. And until the Scars… he didn’t.” Howel died defending workers during the Scar attack.

— From *History of Scars* by Hanni Blythe

## Mining Platform

*See Cortex Entry: Mining Platform for More Details*

The wonder of Skystone Mine, the new track technologywhich makes the transport of rocks and materials possible without javelins, opening up a new frontier of employment possibilities for people to use physical and not just mental strength in the workforce.

— Transcript, radio broadcast, Antium

## Sanctuary Ruins (1)

*See Cortex Entry: Sanctuary Ruins (1) for More Details*

Long ago, a wealthy merchant and a princess of Antium fell deeply in love. It was declared, however, that Vassa's heir must not leave Antium until her duty to the people was fulfilled. Undaunted, the merchant vowed that he would come again when she was done. Years passed, and as he waited, he rebuilt the old Sanctuary, where so many Legionnaires had fallen, into a beautiful temple that stood as a symbol of his devotion. Years past, and his hair was grey when at last he came to her again. “My love” he said, “You’re old and your duties are done. Let us be together at last.” Antium could not object. Upon seeing the home he’d made for them, the Princess shook with happiness. Hand in hand, they entered the palace with a blissful sigh, their last breaths on this earth. For though they couldn’t be together in life, they knew they would be together forever in death.

— Folk Tale

## The Antium Lock

*See Cortex Entry: The Antium Lock for More Details*

The southern lock to Antium is the most important strider lock in northern Bastion, not only because it's the road to Antium and the only supply line into Fort Tarsis, but also because it has been successful in keeping certain wildlife from migrating south to Antium.

## The Fortress of Dawn

*See Cortex Entry: The Fortress of Dawn for More Details*

The Foremost structure of the Legion of Dawn, the fortress was the gathering place of free people during the battle against the urgoth. Its high walls and strategic position ensured that attack was difficult and never unexpected. The Volume of Tarsis describes how, at its zenith, the fortress housed thousands of people building javelins and striders and training warriors. Though the twin colossi statues that overlook the fortress were intended to intimidate the urgoth, it is thought that the urgoth never made an attack on the fortress, having met their defeat at the Dawn Gates. After Tarsis’ death, the decision was made to leave the fortress, and the free peoples headed south to Antium. The exact reason why has never been determined.

## Vassa's Way

*See Cortex Entry: Vassa's Way for More Details*

And once the throng had passed, Vassa gathered his verses and smote the bridge to the fortress so that no beast could easily cross. “Let nothing enter that is not worthy. That Tarsis’ secrets are not lost, nor easily won.” And he brought forth the waters to cover the meet, and swallow up the Legion's glory. The Legion of Dawn, once the beacon of freedom for mankind, was truly no more. And so Vassa led the people south to Antium, his own heart breaking with every step.

— From *The Volume of Tarsis* by “Garred”

## Crosslands (District)

*See Cortex Entry: Crosslands (District) for More Details*

An ancient road connecting the Fortress of Dawn to the old strider path, this is the road where Vassa led a large multitude of lancers and striders away from the Fortress to Antium.

## Darkwood Barrens (District)

*See Cortex Entry: Darkwood Barrens (District) for More Details*

The place where Arden Vassa stood when building the Fortress of Dawn. It's said that Vassa's use of ember was so powerful that it scorched the earth around him, changing the vegetation here forever. The Darkwood Barrens is also the name of the satirical poem by humorist Constanza Yar. The poem references Durnwin Dell, a royal prince who was also a famously inept lancer, though none in Antium's court dare point it out. The verse recounts his supposed visit to the Frtress, where he battled insects and not much else, and caused a scandal in Antium society.

“Twas lithey in the brimmley glowves

Did in the Darkwood tarry fein

With swarms of bothers flakint roes

And Durnwin Dell did lance again.

When the pokes and pots were done

Not an insect did dare to shave

For Dell had fallen off the skoe

and did the Darkwood tarry fein.”

## Legionnaire's Ravine (District)

*See Cortex Entry: Legionnaire's Ravine (District) for More Details*

The Legionnaire's Ravine was where General Tarsis’ most trusted lancers trained and learned to pilot the first javelins. It's a favorite destination of those visiting the Fortress of Dawn, most memorably writer Fallon Dalatie, who etched his name into the side of some of the ruins found in the ravine. In an effort to restore the ravine and its structures, the Shadowmark Ladies’ Auxiliary repaired Dalmatic's graffiti, outraging the Dalathie Society of Antium. Unfortunately, the structures were destroyed around 344.

## Morning's Edge (District) (1)

*See Cortex Entry: Morning's Edge (District) (1) for More Details*

An expansion of the Fortress of Dawn, Morning's Edge was abandoned when Arden Vassa locked the Fortress and went to Antium. In recent years, it has become a favorite romantic spot for lancers, due to its prominence in “The Crimson Lancer” radio program.

## Skystone Pass (District) (1)

*See Cortex Entry: Skystone Pass (District) (1) for More Details*

News from Fort Tarsis: Freelancers have defeated the outlaws holding the gate at Skystone. Striders from Heliost will be able to resume their paths through Fort Tarsis immediately. Consequently, renovation of the palace rooftop will recommence shortly.

— Transcript, radio broadcast, Antium

## Skystone Pass (District) (2)

*See Cortex Entry: Skystone Pass (District) (2) for More Details*

Breaking news: Scars have taken Skystone Pass. Any travel to Heliost will have to use alternate routes. The Emperor asks that any Freelancers willing to help should report to the wall for contracts.

— Transcript, radio broadcast, Antium

## Southern Reach (District)

*See Cortex Entry: Southern Reach (District) for More Details*

It is absolutely vital that the Southern Reach remain in our control. With Freemark gone, and the gate to Heliost overrun by Scars, the road to Antium is our only source of food and supplies.

— Governor Teak, radio transcript

## The Crop Terraces (District)

*See Cortex Entry: The Crop Terraces (District) for More Details*

The Battle for the Crop Terraces is the most significant Scar skirmish to date, in which Scars mounted their first organized attack against a human settlement. It was a long and bloody battle, resulting in the total decimation of the fort's crops. Antium sent supplies and troops north, but had difficulty crossing enemy lines, causing extra hardship to those in Fort Tarsis. After the hard-won victory, it was decreed that the Scar population must never be allowed to grow that large again, and so “bug-hunts” became a necessary and dangerous practice for lancers in the area. The Terraces haven’t been cultivated since.

— From *History of Scars* by Hanni Blythe

## The Garrison at Velathra (District)

*See Cortex Entry: The Garrison at Velathra (District) for More Details*

The Sentinel headquarters for the nearby academy of Velathra and home to a family of Sentinels, the Dirx. When Cadmius Dirx was stationed in Velathra from Antium, no one could guess that he would soon be joined by his two sisters, Clara and Claudia, as well as his youngest brother Corlon. All Sentinels were said to have perished while evacuating Velathra, and while there is no record of proof of the Dirx family, they are honored by Sentinels to this day.

## The Tower Road (District)

*See Cortex Entry: The Tower Road (District) for More Details*

“Scars have set up just off of Tower Road. Downed the missing transport. Stripped it for parts. If we’re not careful, they’ll start building and then we’ll have a bug problem on our hands. But the Freelancers should be returning from the Heart of Rage soon enough. I expect the issue will be contained. Sorry for the letter; our cypher has been ill all week.”

— Letter to Antium, from Governor Teak

## Announcement: The Governor is Dead

*See Cortex Entry: Announcement: The Governor is Dead for More Details*

Citizens of Fort Tarsis,

It is with heavy hearts that we confirm Governor Teak was a passenger on the strider Hesperus, which was downed a few weeks ago on its way to Antium. The office of the governor thanks the citizens of Fort Tarsis for their hard work managing the day-to-day aspects of the fort without official leadership. Special commendation must be given to Fort Custodian Pirndel Blatch, for his commitment to bettering our home in these trying times

— Assistant Governor, Jutte Felhain

## Cargo Manifest: Antium

*See Cortex Entry: Cargo Manifest: Antium for More Details*

Cargo Manifest

To: Antium

From: Freemark

5 passengers

7 pieces of luggage

1 bag of Mail

5 crates of Saltberry Jam

## Cargo Manifest: Heliost

*See Cortex Entry: Cargo Manifest: Heliost for More Details*

Cargo manifest

From: Heliost

To: Antium

1 Strider

Defender Assault Rifles – 10

Relentless Light Machine Guns – 10

Shotguns – Scattershot – 20

Autocannons – Cloudburst 8, Mauler 8

Grenade cases – 5

50 wall spikes

2 plows

1 scythe

5 Ice Boxes

## Chronicler Record

*See Cortex Entry: Chronicler Record for More Details*

Shadow Lock has been breached. Fourth titan spotted. Shadowmark sinking. Evacuation confirmed.

Antium

–Striders en route - 20.

-Estimated arrival - one week

Fort Tarsis

-Confirmed Sentinels for route - 100.

-Governor ready for refugees.

-Freelancer support.

Heliost

-Striders en route - 8.

-Estimated arrival - 3 days.

-Sending weapons.

Cypher support - Freelancer and Sentinel maneuvers

## Passenger List

*See Cortex Entry: Passenger List for More Details*

Strider: "The Vanity".

From: Shadowmark

To: Antium

Passenger List

Gallen Dare.

Flaxia Dare.

Mecha Dare.

Jaksen Dare.

Kyla Dare.

Sutkliff Fein.

Darian Fein.

Loring Perth.

Jarek Arnel.

Artemia Skal.

Yvenia Dirx.

Vallus Bean.

Mentor Helena Crawley.

Mentor Meridones Fath.

Mentor Mahon Fath.

## Freemark: Living Up to Its Name...

*See Cortex Entry: Freemark: Living Up to Its Name... for More Details*

One of the oldest cities in Bastion, second only to Antium in population. Be sure to see the legendary sculpture "The Colossus of Tarsis," observe some of the early Legion architecture, and visit the colorful marketplace and Freelancer wall. Freemark is also known for its thriving culinary scene. When on the north side, take an hour to have some spiced tea at the Blue Wyvern, or roast korox at Tempo's grill. Then prepare to dance the night away at "The Happy Anzu."

— From the *Quest Advisor* pamphlet

## I Laugh at Danger, but...

*See Cortex Entry: I Laugh at Danger, but... for More Details*

Last chapter of my book:

"Cutter Drayden was exhausted. At best, he only had a day before he died of a nasty rash. His old life selling trinkets in Fort Tarsis didn't seem so bad now. His book hadn't really worked out, and it was best just to bury it where no one would find it. If he hurried, he could be home before the loud scary things ate him."

That won't work; this is better:

"Cutter Drayden had stared into the maw—the worst the world could throw at him—and the world had blinked. He had nothing left to prove. His courage was stronger than steel. Having conquered the wilds of Bastion, he could now retire in Antium and live the life of the idle rich. Legions of fawning admirers would ensure the legend of Cutter Drayden eclipsed even that of General Tarsis."

Well, back to selling trinkets.

## Physician's Diary

*See Cortex Entry: Physician's Diary for More Details*

I'm at my rope's end here. Without supplies from Antium, lancers are dying left and right, and there is nothing I can do to help. I know it's not my fault; I can tell myself that, but it doesn't mean the weight isn't crushing. There is only so much Snap I can pour on wounds to stave off infection. If things don't change soon, there won't be anyone left to defend the fort...

## Picturesque Antium

*See Cortex Entry: Picturesque Antium for More Details*

Any quest south of the mountains must include a trip to Antium. One of the first free human cities, Antium is a hub of trade; there are merchants and vendors of almost every kind, selling goods from Fortuo to the Mirelands. Make sure to stay in—or just off of—"Old Town," where you can enjoy Vassa-era architecture, as well as the famous Moon Clock, then take the bridge over to New Town to visit their Hall of Heroes. Antium is home to Bastion's royal family, who have recently made their palace garden open to the public and, let me tell you, being able to sit and enjoy nature without the fear of being mauled to death is a genuine luxury, not to be missed.

— From the *Quest Advisor* pamphlet

## Arcanist Scribblings

*See Cortex Entry: Arcanist Scribblings for More Details*

Sector 514 construct (nickname: the Drums)

—Active, not volatile. Spikes in readings suggest destabilization may occur at some point.

—Altered perception of space; temporal confusion (self-reported) within ten feet of construct.

—Produces occasional bursts of ear-splitting noise. RUDE.

—Check collected data against P. Rhea's numbers on the relic from near Antium ~15 years ago. Similar observations?

—Watch for stinkhand plant behind fourth pillar.

```
Also, mother's birthday in two weeks; get her something!

```

## Icetide Wishes from the Ruins of Shadowmark

*See Cortex Entry: Icetide Wishes from the Ruins of Shadowmark for More Details*

I wish for Antium to appoint a replacement for the office of Fort Tarsis Governor. My official regulation Icetide wish is hereby recorded.

— Commander Vule

## Marl's Big Idea

*See Cortex Entry: Marl's Big Idea for More Details*

Had to run. Strider has arrived and may have fabric!

I was just struck by an inspiration so huge, it is almost too much to bear. It is now time to bring back the codpiece!

What do you think? TELL ME YOU LOVE IT!

And... we make it metallic so it proclaims itself to our world. And we'll call it Iron Cod! Think hard about this because it may be our ticket back to Antium.

Please fold the tunics and tidy the backroom.

Marl

## Royal Proclamation

*See Cortex Entry: Royal Proclamation for More Details*

Royal Proclamation:

It has come to my attention that Dominion soldiers were spotted in northern Bastion, and that Fort Tarsis may be under threat. I hereby extend the protection of Antium to Fort Tarsis. Sentinels will be sent to reinforce the walls, guard transports to and from Fort Tarsis, and monitor the Antium lock

## Security Issue

*See Cortex Entry: Security Issue for More Details*

Word is: Antium's not sending a new governor. More suits headed your way. Get all your grabbits in a row and look proper.

## Sentinel Stricklund's Sandwich

*See Cortex Entry: Sentinel Stricklund's Sandwich for More Details*

Get yourself two slices of crusty bread, made with whole Antium grain, if you can find it. Toast it lightly over an open flame, on a hot pan, or if you dare, in the jets of a fellow Sentinel. Did you know? "Make Toast in the Jets" used to be an initiation ritual for Sentinel trainees.

Now butter the toast to your liking. I generally go with the technical measurement known as the "wab," which is more than dollop and less than an ass-ton. Then apply a gentle scraping of a zesty mustard to your toast.

Get yourself some slow-roasted grabbit, sliced thin, and layer that on one piece of prepared bread. If there are drippings from the pan, make sure you drizzle that on too.

Pickles. Always the sour, briny kind. Sweet, if you want to be judged. Or you can leave them off entirely, if you're uncivilized.

Now slap that sandwich together and put it in your face. You can thank me later.

## What It All Means

*See Cortex Entry: What It All Means for More Details*

It hit me. There's only one way to look at this world. If you're going to live trapped in a maze you didn't build, then it's not your fault if you get lost! Nothing you do is your fault! If the Shapers created creatures with instincts and urges—to eat, to conquer, to kill—then it's baked into our nature. It's not our fault if wars happen. The Shapers made us that way! It's not our fault if we're greedy. We were made that way!

What does this all mean? It means I'm done walking around this damned jungle. I'm going to Antium and I'm going to do whatever I please. The Shapers want me to be rich. Pretty sure a lot of other people will see it this way too, and if I charge them money to show them the path, I've got the Shapers' blessing.

## High Road

*See Cortex Entry: High Road for More Details*

This strider path to Freemark begins at Fort Tarsis, makes its way past Arath, through Blackshore, and up to the lock just outside Shadowmark. In the early days of human freedom, the High Road had considerable Sentinel support, but between the migration of dangerous wildlife and unstable Shaper ruins, the endeavor was halted, and the Sentinels returned to Antium. The recent issue of Scars locating along the High Road has made travel to the north extremely dangerous.

## Ruins of Shadowmark

*See Cortex Entry: Ruins of Shadowmark for More Details*

Shadowmark existed as a settlement from around 206-458 L.V., with its primary residents being Arcanists dedicated to studying the mysterious ruins in the central lake. When the Heart of Rage erupted, the ground became unstable and Shadowmark began to sink. Residents were determined to stick it out, but when titans from the Heart of Rage burst through the Shadow Lock, the town was considered too dangerous to live in, and Antium arranged an exodus for the citizens.

## Valley of Tarsis

*See Cortex Entry: Valley of Tarsis for More Details*

This valley is the location of the pre-Legion era "Haven," as well as the strider path and lock to Antium. The valley was home to the great agricultural project of the late 300s, the Honor Valley Dam, but with the coming of the Scars, farming became more dangerous and the project was abandoned. Scar skirmishes culminated in the Battle for the Terraces, destroying Fort Tarsis' local food source and leaving the fort completely reliant on imports from Antium for survival.

## Fort Tarsis (1)

*See Cortex Entry: Fort Tarsis (1) for More Details*

Originally a military outpost, this halfway point between Antium and Freemark serves as a place for striders to stop and rest. This is the second incarnation of Fort Tarsis. While the agricultural experiment around Honor Valley caused a population surge, it has dwindled due to the ongoing issues with Scars.

## Vassa and the Runes (5)

*See Cortex Entry: Vassa and the Runes (5) for More Details*

The free peoples welcomed Idris and Vassa and, in time, the newcomers learned to gather secret ingredients and craft the beacons of hope they’d followed in the dark. They ventured south, marking canyons and forests, visiting other free peoples, gathering word, and whispering about the possibilities of freedom.

## Mail: My life going forward! (Version 2)

*See Cortex Entry: Mail: My life going forward! (Version 2) for More Details*

I had no idea teenage Arcanists were such temperamental, mouthy little shits! Was I like this? Was Matthias like this? They question everything! And some of them smell really bad!

Most days, I'd rather be smacked in the face by a stray, volatile echo. Several. Twenty.

And yet, even on the hardest days, I feel like I'm doing something real. Earning their respect, seeing those disaffected faces display true, unabashed wonder—priceless.

I regret everything, and I regret nothing. I'm blaming you, by the way.

The invitation to see me at the Academy is always open. Say hello if you're in the area.

Sincerely,

Mentor Aruna

## Mail: Thank You (From Marelda)

*See Cortex Entry: Mail: Thank You (From Marelda) for More Details*

FROM: Marelda

Freelancer,

I know I thanked you already, but it's not often strangers help one another in this world. Loaning out a cup of sugar, perhaps. It's a rare soul who actually takes the time to listen to an old woman's story like you did. I'm sorry for the position I put you in. That must have been difficult, playing along with my hopes that you were my child. Grief is a funny thing, which I can now say, having only started to experience it after putting it off for so long. But, it's also cathartic. At least it has been for me, and that's because of the patience you showed. For a brief moment, I was able to experience a mother's love again, and that's a memory I'll cherish forever.

In the meantime, I'm living with my sister in Antium and finding all sorts of fascinating things to paint. I needed a kick in the pants to get me out of my doldrums, and you provided it.

With much love... your other "mother."

Marelda