Kirby

## Personal Info

### Age

At least 1000 years old (Data of Sectonia by Star Dream reveals that she contains data of creatures which spans over 1000 years and began transforming into her tyranical self after Taranza gave her the Dimensional Mirror, which could only corrupt others after the events in *Amazing Mirror*, implying a 1000 year time skip between *Amazing Mirror* and *Triple Deluxe*)

### Gender

Unknown (In Japan, Kirby's gender is unknown and is purposely kept as a mystery, with gender neutral pronouns being associated to them), Male in localizated versions

### Goals

Protect Popstar and even the whole universe from malicious threats

## Summary

**Kirby**, also known as **Kirby of the Stars** in Japan, is the main titular protagonist of the *Kirby* series. Debuting with his first game *Kirby's Dreamland* released for the Game Boy in 1992. Kirby is a lovable, optimistic, young hero who lives in the land of Dreamland on the star shaped planet called Popstar. Kirby's favorite thing is to eat tons and tons of food, even participating in a food competition often created by his main "rival", King Dedede. Another major characteristic of Kirby is his friendship, as he constantly makes friends with each other and even has mercy of his previous enemies such as Magolor and Marx to become his friends. During all of this time, Kirby travels through planets and even alternate dimensions to embark on adventures to save Popstar and others from threats such as tyrannical rulers, technological empires and even destruction cults.

## Mentality

**Personality**: Kirby is largely innocent and has a cheerful demeanor and positive attitude. He likes to help other people so much that he sometimes goes out of his way to do it; in the Dyna Blade sub-game of *Kirby Super Star Ultra*, he feeds Dyna Blade's chicks on his own (though expresses annoyance at Dyna Blade's chicks' constant noise-making before dragging them off to Whispy Woods to be fed by the constant dropped apples from the tree's branches) and teaches them how to fly. He has been shown to have a sense of justice, and won't spare someone who is a danger to those around him, as evidenced by his battles against final bosses. Throughout the many dangers he is put through, he is notably brave, maintaining a neutral expression almost constantly.

**Intelligence:** **Genius** (Built a complex rocket in seconds. Consistenly fights with swordsmen with several years of experience such as Meta Knight and Galacta Knight. Is able to defeat several clones of himself which had the same skills as him, with Meta Knight stating that these clones were pathethic compared to the real Kirby)

## Power and Stats

**Powers and Abilities:**

* Inmate abilities
* Copy Abilities
* Optional Equipment
 Superhuman Physical Characteristics, Small Size (Type 1: Kirby is canonically 8 inches tall, or over 20 cm tall), Underwater Breathing (Shown to be able to breath inside of water without the use of his glasses), Acrobatics (Is shown to be extremely acrobatic), Social Influencing (Kirby has a positivy aura which allowed him to turn Magolor from a villain to someone who is now a nice guy to Kirby and others), Self-Sustenance (Type 1: Can breath in space), Flight (Has the ability to naturally fly around), Duplication (Consistenly duplicates himself to dance around), Power Bestowal (Kirby is able to grant his powers to his allies so that they can use his abilities, such as giving Rick elemental powers), Non-Physical Interaction (Was able to interact with and harm holograms created by Haltmann. Can interact with and damage Ghosts and even absorb them. Can harm Void Termina's true form which is a soul), Teleportation (Can teleport himself to different locations. Space Jump allows Kirby to turn into a star which will teleport to his allies), Elasticity (Can stretch his body), Limited Spatial Manipulation (Can briefly push back dimensional walls), Vehicular Mastery (Easily rides up the Warp Star without any trouble), Accelerated Development (In *Epic Yarn*, Kirby goes from taking 3 hits to finally defeat a boss to later in the game where he has become stronger to be able to defeat them with a single blow. A mere battle with Dark Matter Blade caused him to pass out due to how powerful he was, and later fights up with a Dark Matter just as strong and his leader Zero without trouble. Consistenly fights with Meta Knight who trains himself every single day to become far stronger. Stated to have infinite power which allows him to constantly increase his power and breaking limits. Friendship also allows Kirby and his allies to get stronger through battles), Weapon Mastery (Is immensly skilled with his weapons), Toon Force, Summoning (Is able to cast out Gooey to assist him. Can summon the Warp Star with the Warp Star phone. Can summon other Kirbys to assist him with a cell phone), Body Control (Can turn himself into a ball without limbs), Danmaku (is able to spit several stars and projectiles at his targets), Resurrection (With the Revival Spell Kirby can resurrect his allies), Subjective Reality (Some of Kirby's dreams can become real), Deconstruction (Anything that enters his stomach is digested, with his stomach being described to be "black hole-like"), Stealth Mastery (Was able to sneek in into the Halberd), Creation (Is able to create blocks and vehicles), Transmutation (Can turn his inhaled enemies into star pellets), Energy Manipulation and Projection (Can manipulate Star Sparkles. Can shoot down energy beams), Air Manipulation (Can remove the air puff from his stomach to create a small air pellet which damages enemies), Shockwave Creation and Vibration Manipulation, Extrasensory Perception (Can sense people and the locations where they are at exactly and their shape and as well their power), Fusionism and Power Modification (Can fuse his copy abilities in order to create completely new powers for him), Telekinesis (His soul is shown to be capable of telekinetically lift objects and people), Transformation and Intangibility (Can transform into an intangible star. Exists as a ghost), Longevity (Data of Sectonia by Star Dream reveals that she contains data of creatures which spans over 1000 years and began transforming into her tyranical self after Taranza gave her the Dimensional Mirror, which could only corrupt others after the events in *Amazing Mirror*, implying a 1000 year time skip between *Amazing Mirror* and *Triple Deluxe*), Instinctive Reaction (Shown to be fighting while asleep), Size Manipulation (Shown to be able to manipulate the size of his inhaled things), Earth Manipulation (Can create fissures), Astral Projection and Multiple Personalities (Kirby's heroic heart and leave his body and then guide Kirby through his journey, with it shown to have a consciouness on it's own), Possession (Ghost Kirby can possess and control enemies), Breath Attack (Can shoot attacks out of his mouth), Attack Reflection and Homing Attack (Kirby is capable of reflecting the attacks of his enemies which then proceed to follow the enemy), Dimensional Travel (The Warp Star is capable of traveling from Popstar to another dimension), Enhanced Senses, Power Nullification (Removed Dedede's amp of power so that he could damage him properly), Incorporeality (As a ghost), Fire Manipulation (Eating spicy food makes Kirby fire out a wave of fire out of his mouth), Electricity Manipulation (Can fire out electric blastes to desintegrate blocks), Purification, Morality Manipulation and Empathic Manipulation (Kirby is capable of turning enemies into his allies by inhaling them. With Friend Hearts he is capable of turning enemies into allies and of which is able to remove the effects of the Jamba Hearts, even changing characters who were previously unnafected by them), Power Mimicry, BFR, Power Absorption, Absorption, Pocket Reality Manipulation, Cloth Manipulation and Weapon Creation (Can send and trap beings into his bottomless dimension once he absorbs them. Kirby's main ability is his ability to be capable of inhaling and them take away the powers of his targets so that he can use their powers as well as their weapons such as bombs and swords, he was also shown to be capable of doing this even with contact and can also freely access his abilities without absorbing an enemy), Explosion Manipulation and Death Manipulation (Touching another version of himself causes all the enemies to explode to death), Water Manipulation (Can shoot strong splashes of water out of his mouth), Immortality (Types 3, 6 and 7: Is completely fine even while having a large chunk of his body being thrown apart. Can still walk even without a soul. he can regenerate from being crushed. After dying, he is capable of turning himself into a ghost which allows him to absorb the life-force of others to gain a new physical form), Life Force Absorption (Ghost Form allows him to absorb the life-force of others to gain a new physical form), Dimensional Storage, Adaptation (Was able to gain Mouthful Mode from Fecto Elfilis' portals and was able to gain on it's own. Noted in *Kirby's Avalanche* to be a fast learner), Regeneration (Rank E: He is able to regenerate himself even while having half of his body being thrown apart. Rank A as a Ghost: After dying, he is capable of turning himself into a ghost which allows him to absorb the life-force of others to gain a new physical form), Limited Soul Manipulation (Can collect pieces of Leongar's shattered soul), Regeneration Negation (Rank E: Can perma kill Soul of Sectonia who is able to regenerate after spliting herself into multiple pieces), Resistance to Transmutation (Unnafected by Chef Kawazaki's ability. Can recover from being transformed into a small star by Dedede), Extreme Heat (Unnafected by areas of extremely high temperatures), Ice Manipulation (Can break out of being frozen by enemies), Cosmic Radiations (Unnafected by space), Fire Manipulation (Consistenly takes fire attacks), Bone Manipulation (Is a boneless being), Existence Erasure (Unnafected by Drawcia's erasure waves), Mind Manipulation, Madness Manipulation (Type 2), Corruption (Type 2), Empathic Manipulation and Morality Manipulation (Is unnafected by the effects of Dark Matter's dark clouds, which twists the minds of others and makes them capable of controling them. Unnafected by Void Termina's morality techniques), Black Holes and Gravity Manipulation (Unnafected by black holes from enemies such as Marx), Reality Warping (Tanked Drawcia's warping), Dream Manipulation (Is capable of dreaming even if the Dream Spring is out), Space-Time Manipulation (Unnafected by Magolor manipulating the arena), Soul Manipulation (When souless)

Martial Arts (Backdrop allows Kirby to throw in a powerful slam into his enemies. With Fighter Kirby gains several different martial arts techniques. With YoYo he can pull out a dance kick), Weapon Mastery (With Cutter he is able throw in boomerang attacks. Hammer allows Kirby to use it to swing around and damage enemies. With Sword he is able to masterfully use a sword in fights. With Spear he casts out a spear to damage enemies. With Staff he can use a staff which increases it's size to damage others), Transformation (With Ball Kirby turns into a limbless ball which bounces around. With Light Bulb he transforms into a massive light bulb), Explosion Manipulation (With Missile he turns himself into a missile which explodes upon contact. With Crash Kirby creates a massive omnidirectional explosions which kills all enemies on screen), Plant Manipulation (With Leaf he casts out leaves to attack the enemy), Paint Manipulation (With Paint Kirby creates a massive paint attacks which is strong enough to one shot enemies and heavily damage bosses), Information Analysis and Power Mimicry (With Copy Kirby is able to scan the opponent to copy their abilities while damaging them), Fire Manipulation (With Fire he is able to cast out blastes of fire alongside turning himself into a massive ball of fire), Statistics Amplification (Hi-Jump allows him to jump far higher and wheel makes him faster), Cloth Manipulation (Wheel makes a hat for Kirby), Heat Manipulation and Magma Manipulation (With Volcano he is able to shoot out magma rocks), Biological Manipulation (Cupid allows Kirby to have wings), Flight (With Cupid he casts out wings to fly around. With wings it grants him wings to fly around like a bird), Metal Manipulation (With Metal Kirby transforms into a metal version of himself which can damage his foes but it decreases his speed), Water Walking (Ninja can fight while walking through water), Limited Weather Manipulation and Air Manipulation (With Storm Tornado he creates a massive tornado which easily defeats all enemies close enough to it. With Leaf he is able to create a leaf tornado), Sound Manipulation (With Mike Kirby generates an immense amount of sound which damages all enemies on screen), Creation (The Star Rod is able to create a Warp Star), Energy Manipulation, Energy Projection and Electricity Manipulation (With Beam Kirby shoots out an electric blast of energy. Laser shoots down an energy beam at it's targets. With Thunder Bomb he pulls out a bomb which creates an electric explosion), Sleep Manipulation (With Sleep as he sleeps any enemy close to him will also fall asleep incluiding robots), Crystal Manipulation (With Crystal Needle Kirby attacks the enemy with Crystal Spikes), Forcefield Creation (With Spark Kirby casts out an electric forcefield around him which damages foes. Mirror is able to create forcefields), Time Manipulation and Time Stop (Time Crash freezes time and is able to give Kirby a good advantage), Underground Mobility (With Drill Kirby is able to cast out a drill which allows him to travel through the underground), Invulnerability (Upon using Stone Kirby is able to become briefly invulnerable to enemy damage), Light Manipulation (With Light Kirby casts out an immense amount of light to light up a dark room), Duplication and Illusion Creation (With Mirror Kirby summons illusory duplicates to attack his foes), Attack Reflection (The Rainbow Sword can reflect Dark Matter Blade's attacks. Mirror is capable of reflecting enemy attack), Afterimage Creation (Mirror creates afterimages around Kirby), Plasma Manipulation (With Plasma he fires out a plasma beam), Teleportation (ESP allows Kirby to freely teleport. With Ninja Kirby can teleport to stay hidden), Magic and Summoning (With Magic Kirby casts out magic tricks and is able to summon the likes of Meta Knight), Regeneration Negation (Rank D: The Rainbow Sword was able to perma kill Dark Matter who regenerated from being scattered into pieces with it's body being made of a cloud-like material), Small Size (Type 2: With Mini he becomes even smaller than before), Water Manipulation and Transmutation (With Bubble Kirby can create bubble attacks which turns enemies into stars. With Water he can use water attacks. With Cook Kirby is able to turn all enemies on screen into food. With Magic Kirby can turn enemies into items which will help him), Ice Manipulation (Is capable of freezing over targets with abilities such as Freeze and Ice. With Ice Bomb Kirby throws up a bomb which creates an ice explosion which freezes over enemies), Body Control and Natural Weaponry (With Needle Kirby casts out giant spikes over his body which inflicts heavy damage on enemies. With Wing he can shoot out feathers), Vehicular Mastery (With Starship he can easily ride up a small starship), Poison Manipulation, Acid Manipulation and Corrosion Inducement (With Poison Kirby fires out poisonous attacks which can inflict damage to enemies), Thread Manipulation and Paralysis Inducement (With Spider Kirby is able to create threads which trap enemies and paralyzes them), Broadway Force (With Festival Kirby makes everyone break into a dance which kills them), Telekinesis (With Cook Kirby telekinetically pulls enemies), Incorporeality (With Ghost Kirby turns into one), Possession (With Ghost Kirby can enter and control enemies), Absorption (With Ghost he can absorb a posssessed target), Mind Manipulation (With ESP Kirby gains access to psychic powers)

 Invulnerability and Magic (The Invincible Candy allows Kirby to become virtually invulnerable through a short period of time, with it being also stated to be made of magical properties), Statistics Amplification (Power-Up Heart allows it's users to increase their speed and power), Summoning (With Dream Rod), Healing (Food items are items which will heal their user once digested), Power Nullification and Soul Manipulation (Cursed Ghost-Ring is an item which will prevent enemies and allies from transforming into ghosts), Instinctive Reaction (Auto-Guard will make Kirby automatically guard from any enemy attack), Sound Manipulation and Damage Reduction (With Anti-Mark Charm, Kirby will reduce damage from sound-based attacks), Magma Manipulation (Anti-Hazard Charm reduces the damage from stage hazards such as Magma), Portal Creation (The Crystal Shards are able to create portals to different planets), Purification (The Crystal Shards can protect and purify others from the effects of Dark Matter), Paralysis Inducement (The Paint Brush can paralyze enemies), Glyph Creation and Light Manipulation (The Paint Brush can create a rainbow line to help Kirby), Attack Reflection (The Rainbow Lines reflect attacks), Power Nullification (The Paint Brush can remove Kirby's abilities), Fusionism (Necrodeus' staff was able to fuse the 10 Kirbys into one), Electricity Manipulation, Statistics Amplification and Statistics Reduction (Necrodeus' staff shoot an electric blast that duplicated Kirby into 10 copies of himself which had 1/10 of the original strength)

**Dimensionality:** **3-D**

**Existential Status:** **Material**, **Spiritual** as a Ghost

**Attack Potency:** **Dwarf Star level** (Fought with and defeated Nightmare whose death could obliterate a large chunk of the moon which is a feat this strong. Kirby is also capable of joining and fighting against enemies who are capable of cracking Popstar with one punch) | **Constellation level** (Was capable of fighting and defeat Marx Soul whose defeat caused an immense explosion which was able to obliterate an entire interstellar space, which is shown to contain millions of stars and 53 distorted celestial bodies which resemble nebulae with such a feat requiring this amounts of energy. Defeated Drawcia who was able to create a realm consisting of several chunks of space due to her jeasouly of the real world, with Dreamland and several stars being turned into a world of painting, with some of her attacks being able to destroy many stars. Defeated Dark Nebula whose awakening obliterated a nebula and a few stars), likely **Multi-Galaxy level** (Marx Soul's battlefield celestial bodies seem to also resemble whole Milky-Way like galaxies, which could imply that his defeat caused an omnidirectional blast which destroyed all of them, however it's currently ambigious on what they are exactly) | **Low Multiverse level** (Was able to fight and defeated a Crowned Magolor who was being empowered by the full "limitless power" of the Crown which allowed him to transform into Magolor Soul with some of his attacks being capable of warping Another Dimension and manipulating several stars in the background and which once defeated was strong enough to cause a whole collapse upon Another Dimension, causing the destructions of the 16 individual dimensions where the Sphere Doomers were fought, with dimensions in Another Dimension being their own entire universes. Was able to defeat Star Dream even after being boosted to have a probability chance of victory of 99.99% percent of chance and is also able to manipulate the space incluiding several stars and nebulae) | **Low Multiverse level** (Stronger than before. Capable of matching up with the likes of Void Termina with the help of others Star Allies whose existence as a Jambastion deity makes him capable of destroying everything and all tomorrows, which is stated many times, with Void himself also being stated as the strongest enemy Kirby has ever faced thus far. Defeated Fecto Elfilis who is able to pull out whole planets to collide with each other and even while weakened was able to struggle with Kirby. Defeated Chaos Elfilis who is stronger than and absorbed a partial power of Morpho Knight)

**Durability:** **Dwarf Star level** (Tanked Nightmare's self destruction with no damage. Can tank attacks from Dedede and Meta Knight) | **Constellation level**, likely **Multi-Galaxy level** (Survived the complete destruction of Drawcia's realm. Was unfazed by Marx Soul's death explosion) | **Low Multiverse level** (Can tank several attacks from Magolor) | **Low Multiverse level** (Took attacks from Corrupt Hyness, Void Termina, Morpho Knight and Fecto Elfilis)

**Speed:** **Massively FTL+** (Kept up with Dark Mind's second form which was able to easily keep up with the Warp Star which he rides and can react to of which is able to fly past numerous stars and nebulaes in seconds and fly past whole galaxies as well. Can keep up with Dedede who is able to steal distant stars in the sky before nighttime at these speeds. Kept up with Dark Nebula who while possessing Daroach was able to fly to a nearby galaxy in a small time. Consistenly keeps up with Meta Knight who is able to fly past hundreds of stars in seconds. Kept up with Dark Matter who were capable of outpacing galaxies while chasing off Ribbon)

**Lifting Strength:** **Stellar** (Puts stars back in their original place at the end of *Dream Course*) | **Stellar** (Stronger than before) | **Multi-Stellar** (Can outpace Magolor's black holes of which are able to suck in a myriad of stars into it's center) | **Multi-Stellar** (Stronger than before)

**Stamina:** **Very High** (Fought Sectonia through the entire night without getting tired)

**Range:** **Below Standard Melee Range** (Due to size), **Hundreds of kilometers** with Extrasensory Perception, **Planetary** with shockwaves, up to **Interstellar** with projectiles and attacks

**Weaknesses:** Kirby is quite known for being naive and lazy, mainly due to being still young. He is also rather easy tp manipulate, as shown with Magolor and Marx.

**Key:** **Pre-Super Star** | **Post-Super Star**/**Pre-Return to Dreamland** | **Post-Return to Dreamland**/**Pre-Star Allies** | **Post-Star Allies**

## Arsenal

**Standard Equipment:** His cell phone to call his Warp Star or to summon other Kirbys

* **Optional Equipment:**
	+ Kirby with the Warp Star
	+ Kirby with the Robobot Armor
	+ Invincible Candy
	+ Maxim Tomato1/4
	+ **Warp Star:** The **Warp Star** (sometimes spelled Warpstar, called shooting stars in Kirby's Pinball Land) is a glowing, yellow, star-shaped vehicle based off of a shooting star. It serves as Kirby's primary mode of transportation in the series, allowing him to travel quickly between areas. Warp Stars fly their riders quickly through the sky, and can be steered by thought alone, often expelling stardust behind them as they go and making a whirring noise. Kirby is a very accomplished flyer of Warp Stars; however, he isn't very good at landing them and has a tendency to violently crash land, sending him flying and destroying his Warp Star in the process.
	+ **Robobot Armor:** The **Robobot Armor** is an item introduced in *Kirby: Planet Robobot*. Obtained from Invader Armor or found in docking stations, Robobot Armor is a powerful mech suit that allows Kirby to scan certain enemies, copy their abilities and augment them into powers called Modes. The Robobot Armor is a durable suit that takes a low amount of damage from most enemies. It is also powerful, as in its normal Mode, it is able to lift, punch and destroy heavy objects and enemies that are otherwise impervious to attack. It can also interact with certain devices by transforming its arm into a wrench or screwdriver; Kirby mainly uses this to twist and remove screws, but it can also activate devices such as cranks.
	+ **Maxim Tomato:** Heals all of Kirby's health when eaten. He can keep several of them without being used in his stomach.
	+ **Energy Drink:** Energy Drinks recover one-third or two bars of Kirby's Health instantly, in contrast to regular food, which restores half this amount.
	+ **Invincible Candy:** When collected, Kirby becomes invincible for a short time, and almost any enemy he touches will be instantly defeated, or at least damaged.

**Feats:** Respect Thread

**Notable Attacks/Techniques:**

1/1

* **Inhale:** Kirby's signature technique, with it he is able to open his mouth to create an air which will suck enemies and objects within it, from which he is able to copy their abilities, eat them or spit them out as stars.
	+ **Super Inhale:** In *Kirby & The Amazing Mirror* and *Kirby: Squeak Squad*, Kirby can only inhale for a certain amount of time—but after inhaling for a while, it becomes a Super Inhale, which has slightly more range and strength, allowing him to inhale Large Enemies, Large Star Blocks, and Heave-Ho Blocks. In *Kirby's Return to Dream Land* and the New Challenge Stages in *Kirby's Dream Collection Special Edition*, the Super Inhale becomes even more powerful. Kirby performs it if, while holding button 1, the player shakes the Wii Remote or presses the buttons on the Wii Remote's +Control Pad repeatedly. It has further range, and allows Kirby to inhale the Super Inhale Blocks instead of moving them, as well as all enemies, 1UPs, food, and even other players, and spit them out as a star; how large the star is depends on how many objects Kirby inhaled. Very large stars roll through enemies and only stop when they hit a wall. *Kirby: Triple Deluxe*, *Kirby: Planet Robobot*, and *Kirby Star Allies* utilize the method seen in *Kirby & The Amazing Mirror* and *Kirby: Squeak Squad*, although Kirby can Super Inhale indefinitely, similarly to *Kirby's Return to Dream Land*. However, it barely increases in range and doesn't have a noticeable impact in terms of power.

* Car Mouth
* Arch Mouth
* Light Bulb Mouth
* Ring Mouth
* Scissor Lift Mouth
* Coaster Mouth
* Cone Mouth
* Vending Mouth
* Water Balloon Mouth
* Dome Mouth
* Big Rig Mouth
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* **Mouthful Mode:** Mouthful Mode is a mechanic debuting in *Kirby and the Forgotten Land*. Kirby gains this ability when he goes through the vortex into the "new world". He enters this state when he inhales a sparkling object where, instead of being able to swallow it completely, he will stretch into the shape of said object. In this state, Kirby gains certain properties based on the object inhaled. Kirby gained this ability after getting through a dimensional vortex created by Fecto Forgo. The following are the modes:
	+ **Car Mouth:** Kirby stretches over the top of a car, and can travel at high speeds, boosting over ramps and plowing through enemies
	+ **Arch Mouth:** Kirby stretches over an archway. In this state, he can glide through the air and perform a corkscrew attack to take out oncoming foes. Gameplay whenever Kirby uses his Arch Mouth resembles controlling the Arwing from the Star Fox games, with his corkscrew attack making him seem to do a "barrel roll".
	+ **Scissor-Lift Mouth:** Kirby stretches over a scissor-lift, allowing him to move in straight lines and stretch himself upwards and downwards. Kirby will be jumping from the lift's maximum height upon ending his Scissor-Lift Mouthful Mode.
	+ **Stairs Mouth:** Kirby stretches over a set of stairs and can walk around in order to relocate them and get to high areas that can't be reached through regular means such as hovering. He can also "fall over" on any flat side as a way to stomp enemies and break blocks in his way.
	+ **Dome Mouth:** Kirby stretches over a dome; this allows him to twist it and pop open the container underneath, in order to unlock whatever content is inside, such as captured Waddle Dees or items.
	+ **Light-Bulb Mouth:** Kirby stretches over a light bulb, allowing him to light up dark rooms and power up machines with the press of a button. However, if the bulb is turned on, then it will slow his movement speed.
	+ **Ring Mouth:** Kirby stretches over a hoop-shaped object that allows him to exhale huge gusts of wind, destroying obstacles that he cannot break on his own. While standing on a raft, Kirby's breath can propel it forward.
	+ **Coaster Mouth:** Kirby stretches over a rollercoaster cart, allowing him to ride on tracks. He can lean left and right to collect coins and other items.
	+ **Vending Mouth:** Kirby stretches over a vending machine, slowing him down but letting him shoot juice cans at his foes. He has a limited supply, but can pick up small spinning soda cans that may appear in order to re-stock
	+ **Water-Balloon Mouth:** Kirby drinks a voluminous amount of water from a spigot, which slows his movement speed, stretches his skin to a translucent state, and allows him to spray water. This can wash away toxic sludge, lava, or dirt, and water withered flowers
	+ **Cone Mouth:** Kirby stretches over the top of a cone, reducing his run cycle to a slow waddle. In this state, he can drop down head-first and poke through certain pieces of terrain that can't be broken otherwise.
	+ **Big-Rig Mouth:** Kirby can use this during the final phase of his fight with Fecto Elfilis, and stretches over a semi-truck that allows him to plow through any obstacles that gets in his way. It can be considered as the stronger iteration of Car Mouth.

* Sword Kirby
* Animal Kirby
* Wing Kirby
* Fighter Kirby
* Ball Kirby
* Hammer Kirby
* Fire Kirby
* Bubble Kirby
* Spark Kirby
* YoYo Kirby
* Doctor Kirby
* Wheel Kirby
* Wrestler Kirby
* Suplex Kirby
* Magic Kirby
* Stone Kirby
* Burning Kirby
* Freeze Kirby
* Needle Kirby
* UFO Kirby
* Sleep Kirby
* Leaf Kirby
* Copy Kirby
* Laser Kirby
* Cook Kirby
* Spear Kirby
* Parasol Kirby
* ESP Kirby
* Whip Kirby
* Mirror Kirby
* Beam Kirby
* Cutter Kirby
* Mike Kirby
* Bomb Kirby
* Clean Kirby
* Festival Kirby
* Web Kirby
* Crash Kirby
* Poison Kirby
* Bell Kirby
* Staff Kirby
* Paint Kirby
* Ninja Kirby
* Water Kirby
* Ice Kirby
* Beetle Kirby
* Bow Kirby
* Cupid Angel
* Metal Kirby
* Ghost Kirby
* Circus Kirby
* Hi-Jump
* Balloon Kirby
* Mini Kirby
* Throw Kirby
* Light Kirby
* Missile Kirby
* Plasma Kirby
* Backdrop Kirby
* Jet Kirby
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* **Copy Abilities:** Copy Abilities are powers that Kirby can gain in various ways, the most known way is Kirby using his inhale technique and swallowing the enemy, gaining their techniques. Something interesting to note with copy abilities are that an enemy that Kirby swallows won't necessarily give him all the attacks that an enemy can perform in gameplay. For instance, Bonkers, can throw explosive coconuts, but the ability he grants, Hammer, doesn't allow Kirby to throw coconuts implying that when Kirby swallows the enemy he gains their best skill and not all of their skills. Conversely, sometimes Kirby can do moves that the enemy cannot, showing the abilities he mimics are performed better by him then the enemy. It should also be noted that Kirby gaining copy abilities through inhaling will cause him to lose them if he takes enough damage. The other way Kirby can gain copy abilities is through Copy Essence Deluxe where Kirby can naturally gain copy abilities without inhaling an opponent, he can also keep the abiliites permenantly this way, no matter how much damage he takes. The following are his techniques:

* Animal
* Archer
* Artist
* Backdrop
* Ball
* Balloon
* Beam
* Beetle
* Bell
* Bomb
* Bubble
* Circus
* Cleaning
* Copy
* Cupid
* Cutter
* Doctor
* ESP
* Fighter
* Fire
* Ghost
* Hammer
* Hi-Jump
* Ice
* Jet
* Laser
* Leaf
* Magic
* Metal
* Mini
* Mirror
* Missile
* Needle
* Ninja
* Parasol
* Poison
* Sleep
* Smash Bros.
* Spark
* Spear
* Spider
* Staff
* Stone
* Suplex
* Sword
* Throw
* Tornado
* UFO
* Water
* Wheel
* Whip
* Wing
* Wrestler
* Yo-yo
* Cook
* Crash
* Festival
* Light
* Mike
* Paint

* **Rage Slash:** Kirby slashes with animal claws. This move has a low range but is powerful. This can also be used to dig horizontally.
* **Animal Fury:** Kirby jumps onto the opponent and starts furiously clawing at them before jumping off.
* **Cling:** Kirby uses his claws to cling to a climbable ceiling.
* **Cling Slash:** Kirby slashes upwards, destroying dirt above him, and moving upwards.
* **Shovel Dig:** Kirby slashes downwards, digging his way down.
* **Drill Spin:** Kirby spins like a drill and charges in a chosen direction. Kirby is temporarily invincible while using this move.

- **Shot:** Kirby fires a single arrow forward.

- **Snipe Shot:** Kirby fires a more powerful arrow that travels farther.

- **Magic-Star Arrow:** Kirby fires a powerful, glowing arrow that pierces organic matter (enemies) and explodes against inorganic matter (walls).

- **Sharpshooter:** Kirby aims his arrow while charging.

- **Sky Shot:** Kirby fires an arrow at a 90-degree angle above him.

- **Sky-Shot Shower:** Kirby fires an arrow above him, that splits into more arrows that fall around him.

- **Arrow Slash:** Kirby uses his arrow as a blade, and lunges and slashes twice in front of him.

- **Leaping Quiver:** Kirby jumps forward, and fires several arrows diagonally down below him.

- **Camouflage:** Kirby pulls out one of several pieces of camouflage and hides behind it. It functions as a perfect defense, defending against all hits.

- **Hitman:** Kirby quickly fires an arrow behind his camouflage, though it leaves him vulnerable during the shot.

- **Crawl:** Kirby crawls with the camouflage on his back, still using it as camouflage, though he is vulnerable during the crawl.

- **Brush Slash:** Kirby swings his brush forward, unleashing paint. This and the following move can be used to paint things on surfaces to make them become real, like keys and healing items.
	* **Brush Splash:** Kirby springs forward and swings his brush to release a wave of paint.
	* **Rising Brush Slash**: Swings his paintbrush upwads, unleashing a splash of paint.

- **Painter:** Kirby paints one of his three main friends on an easel, who come to life and attack with a hammer, a sword, and a spear respectively.

- **Sculpture:** Kirby creates a slab of stone and makes a large sculpture to hold above his head.
	* **Masterpiece Movement**: Slowly walks while holding his sculpture.

- **Creative Destruction:** Kirby slams the sculpture twice and then once into the ground, destroying the sculpture in the process.

- **Paintbrush:** Kirby holds the paintbrush in front of him. It then grows several times in size as Kirby swings it, sacrificing the ability and covering everything, including the screen, with paint.

- **Still Life**: Kirby produces an easel and paints a refrigerator. It realeases food items corresponding to the number of allies along, or gives 1 healing item otherwise. The move can't be used for a while before it recharges.

- **Rock Painter**: During another Kirby, Rocky, Rick, or Gooey's Stone transformation, Kirby paints them and they turn into a giant painted statue that will rise on the air and drop, doing a lot of damage.

- **Capture:** Kirby inhales an enemy into his reach, or dashes forward to grab them.

- **Throw/Drop:** After grabbing them, Kirby flips the enemy in a wrestler-like fashion.

- **Ball Transformation:** Kirby turns himself into a ball, and bounces around. Kirby is invincible once he has enough momentum, except the instant he hits a wall, and does a lot of damage.

- **Inflate:** Kirby expands himself enormously, allowing him to float around freely.

- **Pop:** Kirby explodes, damaging and stunning the enemies in range.

- **Beam Whip:** Kirby creates a whip made of electricity, and swings it from a 45-degree angle to a negative 45-degree angle. This move goes through walls. This attack becomes longer and stronger with a Beam Scroll.
	* **Wave Beam:** Kirby charges and fires a blast that blows through enemies (in that it goes through them), and can attack some larger enemies twice. As a Beam Mage, this move can put an enemy in a localized time-stop.
	* **Capture Beam:** Kirby grabs an enemy with his beam, and throws them, doing massive damage.
	* **Cycle Beam:** Kirby dashes forward and fires a spiral of blue energy orbs. Kirby can also make the technique shorter but stronger and hit more.
	* **Beam Blast:** Kirby jumps into the air and fires small energy bolts both, in front of him and diagonally below him, and gives Kirby slightly more air time.

- **Revolution Beam:** Kirby suspends himself in midair and rotates the beam from his rod in a circle. This can be done indefinitely.

- **Horn Upper:** Kirby slashes his big horn upwards.

- **Horn Flurry:** Kirby quickly slashes his horn upwards many times.

- **Rocket Horn:** Kirby quickly lunges forward, skewing all in his way. He then throws off the impaled enemies.

- **Rocket Horn Dive:** Kirby, during a Rocket Horn, flies upwards and back a little in a circle, slamming the skewered enemies on the ground.

- **Spiral Horn:** Kirby spins around, sucking all enemies nearby into the tornado and slashing them with the horn. Kirby is invincible while using this move.

- **Catching Horn:** Kirby skewers the enemy on the horn, rendering them helpless.

- **Carry Around:** Kirby simply carries the enemy on his horn, and walks around.

- **Quick Throw:** Kirby throws the enemy off of his horn after a Catching Horn.

- **Throw Drop:** Kirby takes the skewered enemy, jumps high into the air, and slams them against the ground.

- **Crown Drop:** Kirby takes the skewered enemy and does a double backflip, slamming them on the ground twice.

- **Slamming Drill:** Kirby, after a Catching Horn, spins the enemy on the ground in a drill-like fashion.

- **Hover Wing:** Kirby uses his beetle wings to hover in the air, going higher if he so desires. The wings do damage.

- **Forward Lunge**: Does a short lunge forward with his horn, which can grab foes.

- **Ring-Ding:** Kirby shakes his bells in front of him, releasing sound waves that do damage.

- **Ring-Ding-Dong:** Kirby waves both of his bells to create sound waves at a faster pace, and has increasing sound and pitch if he's hitting an enemy.

- **Ding Finale:** During Ring-Ding-Dong, Kirby jumps and shakes both of his bells, releasing sound waves to the left and right. The sound waves bounce off of walls.

- **Quick Finale:** Identical to Ding Finale, but doesn't require to be done during Ring-Ding-Dong, though its harder to execute because of it.

- **Sting-Ding:** Kirby quickly spins around and springs up while rattling the bells, allowing him to create two large sound waves to his left and right.

- **Twin-Tinker:** Kirby slides across the ground and hurls his bells in front and behind him. The bells travel in an upward curve and bounce off of walls.

- **Tinker Melody:** Kirby draws his bells towards himself, charging a bit. Upon releasing, sound notes fly all around. Kirby is rendered temporarily invincible during the execution of the move.

- **Bell Block:** Kirby hides under an enlarged bell that used to be his hat. If the bell is hit with an attack, the bell will emit sound waves, doing damage to those hit by them.

- **Floating Ring-Ding:** Kirby spins bells to the left and right of him while floating on water.

- **Underwater Ring-Ding:** Same, but underwater.

- **Ready Bomb:** Kirby creates a bomb out of thin air and holds it/aims it to throw. Kirby can briefly charge the bomb to increase the distance in which he throws it, the size of its explosion and its power.

- **Throw Bomb:** Kirby throws the bomb. It explodes on contact.

- **Drop Bomb:** Kirby drops a bomb on an enemy, stunning them until it explodes.

- **Bomb Set:** Kirby places a bomb right in front of him. This has a delayed explosion.

- **Bomb Bowl:** Kirby rolls a bomb straight in front of him. The bomb is unaffected by gravity.

- **Bomb Slide:** Kirby does a sweep with the bomb in his hand. The bomb will be set on the ground, though it will automatically explode on contact with an enemy.

- **Bubble Attack & Target Bubble:** Kirby releases a stream of bubbles from his wand, turning enemies into bubbles themselves, though the bubbles are filled with abilities best fitting the enemy in question, for Kirby to store in his stomach.

- **Big Bubble:** Kirby charges a bit, and releases a larger bubble that curves and transmutes enemies into bubbles.

- **Somersault:** Kirby leaps forward, damaging any enemies in the way, and springs back to his original position.

- **Backsault:** Similar to the above ability but backward. Additionally, Kirby doesn't spring back to his original position.

- **Fire-Hoop Jump:** A flaming hoop appears above and in front of Kirby, and he jumps through it, catching fire and rolling upon landing on the other side of it. Kirby is invincible throughout this move.

- **Ball Balance:**Kirby balances on a spinning ball. Kirby can also move a small distance upon using it. Kirby is invincible throughout the duration.

- **Baton:** Kirby juggles purple batons above his head. Kirby can move a small distance during this move.

- **Flame Baton:** A continuation of Baton. The attack gets stronger the longer it goes, and the batons catch fire.

- **Trampoline:** Kirby jumps on a small blue trampoline that appears under him in a straight vertical line, dealing continual damage.

- **Acrobatics:** During a Trampoline attack, Kirby continues to leap in the air. The aforementioned trampoline does damage if it falls on an enemy.

- **Balloon Pop Art:** Kirby blows up a balloon until it pops, doing damage.

- **Sweep:** Kirby sweeps in front of him. The broom used for sweeping and dust from the sweeping both do damage. This can also be used to clean and uncover secrets.

- **Sweep and Move:** Kirby walks while sweeping, creating a gust of wind in front of him.

- **Broom Flick:** Kirby creates a wider gust of wind in front of himself and sweeps it forward.

- **Clean Pitch:** Kirby summons his friend Pitch, who turns into a bucket. Kirby then splashes water from him.

- **Charged Clean Pitch:** Kirby summons his friend Pitch, who turns into a bucket, and charges up so Kirby can splash more water from him.

- **Clean Nago:** Kirby turns into a cloth and summons his friend Nago, who pushes him forward.

- **Clean Chuchu:** Kirby summons his friend ChuChu, who's flying above him on a broom, protecting them with a gust of wind. The bristles also create Star Bubbles.

* **Analyze Beam:** Kirby uses a strange light to scan an enemy, replacing Copy power with that of the scanned enemy. It's basically his inhale, without the strain or small drawbacks of inhaling.

- **Shoot arrow:** Kirby fires a single arrow forward. It can be aimed.

- **Shoot far arrow:** Kirby charges the arrow, and it's shot at a much higher speed. It can be aimed.

- **Shoot three arrows:** Kirby charges the arrow fully, and three powerful arrows in a tight spread come out instead of one. It can be aimed.

- **Shoot three straight arrows:** Gained after having an Ability Scroll. Kirby fires three arrows just like in Shoot three arrows, but it doesn't need to be charged, and the arrows are faster and unaffected by gravity.

- **Flight:** Kirby uses his little wings to hover and fly around.

- **Cutter Boomerang:** Kirby tosses the blade on his hat forward, and it flies back after a short distance. If it misses Kirby, it flies backwards indefinitely. Using the Copy Scroll for this ability allows this move to glow blue, grow larger and more powerful, and pass through enemies and some walls. Kirby can also choose to use the front half of his body as the cutter, but the move homes onto Kirby on the return, and Kirby can do nothing but move
	* **Hyper Boomerang:** Kirby charges his blade until it enlarges and glows, and then throws it with more power. This move also bounces off of walls, if not made to return to Kirby's grasp.
	* **Jump Cutter**: Kirby can optionally throw an downwardly-angled cutter midair that doesn't return.

- **Cutter Dash:** Kirby dashes forward, using his boomerang blade as a sword.

- **Sweep Cutter** Kirby throws a Cutter Boomerang like normal, but holds out another one while doing so, causing extra damage to anyone in melee range.

- **Cutter Drop:** Kirby holds his cutter in front of him as he falls down damaging enemies. By dashing in midair the attack goes slightly faster.

- **Cleaving Cutter:** Kirby attacks enemies too close to comfort with his boomerang blade used as a sword.
	* **Final Cutter:** One of most known move for Kirby's copy abilities, due to it being his Recovery Move in the Smash Bros. series. Kirby slashes thrice in front of him with his blade used as a sword again, but then leaps upwards and brings it down, creating a powerful shockwave. Every part of this move does massive damage.

- **Bouncing Capsule:** Kirby throws a bouncing pill in front of him.

- **Pill Bopper:** Kirby charges a bit, and throws out bouncing pills in all directions.

- **Science Lab:** Kirby takes a little bit of time to create a concoction, resulting in either a fire, lightning, ice, or occasionally healing medicine. If Kirby takes too long, it explodes, and while the explosion does damage to enemies, it leaves Kirby temporarily vulnerable.

- **Research Vault:** Kirby can choose to store the aforementioned concoction for later. Kirby glows the color of the medicine if so.

- **Spray Medicine:** Kirby sprays a rainbow colored liquid above him from a syringe.

- **Bandage Spin:** Kirby spins in the air damaging enemies around him, wielding bandages for increased range.

- **Clipboard Dash:** Kirby rams in front of him, using a clipboard as both, a battering ram, and a shield.

- **Pharmacy:** Kirby throws three pills from a bottle in midair.

- **Healing Area:** As the Doctor Healmore role, Kirby can release medicine that heals allies that step on it. The amount varies on how long it's charged. It disappears after a short while.

- **Bouncing Capsule:** Kirby throws a pill that bounces.

- **Flash Spark:** After brief moments of preparation Kirby creates a yellow potion that shoots out balls of electricity. Similar to Science Lab, but potions are determined by charge time, and spark projectiles follow a straight path, not falling. Kirby will hold the flask above his head until releasing it, acting similar to Research Vault.

- **Sleeping Gas:** After brief moments of preparation Kirby drops a purple potion that creates a blue haze that causes opponents to fall asleep.

- **Remedy:** After brief moments of preparation Kirby drinks a teal potion that heals some (25% in-game) of his maximum health.

- **Clipboard Bash:** Kirby dashes forward with a clipboard in front of him.

- **Psychokinesis:** Kirby creates a bubble of psychic energy that explodes immediately.

- **PK Shift:** Kirby creates a bubble of psychic energy that can move around. It detonates either when Kirby wants it to, when it can no longer sustain itself, or it hits an enemy twice.

- **PK Electroshift:** PK Shift, but the bubble is bigger and electric and doesn't detonate after hitting an enemy twice.

- **Vanish & Reappear:** Kirby vanishes into thin air as long as he wants. He can reappear near an enemy, doing damage with psychic waves that are released from his emergence.

- **PK Evade:** When the enemy is about to attack, Kirby quickly disappears, and a bubble of psychic energy takes his place, doing damage. This attack functions as a type of precognition.

- **PK Insight:** Just as the enemy is about to hit Kirby, Kirby quickly disappears, replacing himself with a larger, more powerful bubble of psychic energy, doing damage. This also functions as a type of precognition.

- **Geokinesis**: Used with a Rocky, Rick or Gooey's stone transformation, Kirby uses his psychic powers to lift them as a stone and carry them around in an electric field. Once the field explodes, the stone drops. Upon landing, a bolt of lightning will strike and electricity will surge through the ground.

- **Vulcan Jab:** Kirby releases a flurry of weak consecutive jabs, with each punch releasing a shockwave.
	* **Kick**: An upper-kick that follows up his jab.
	* **Spike Punch**: A falling chop that follows up his kick.

- **Smash Punch:** Kirby throws a powerful overhead punch, releasing a wave of energy from his fist.

- **Force Blast:** Kirby puts his hands behind him like he was preparing for a Kamehameha. He releases a ball of energy that travels forward, and it gets stronger and larger depending on how long it's charged, and has three forms: Force Blast, Mega Force Blast, and Giga Force Blast. The Giga Force Blast does fire damage. Kirby can instantly perform the Mega Force Blast without charging, but it requires skill (in game, it requires the input for a Hadouken in Street Fighter). This version is called the Instant Mega Force Blast.

- **Leg Sweep:** Kirby slides across the ground with his foot extended, doing more damage than his normal slide kick, but still rather weak, however fast. Kirby is invulnerable during the execution of the move.

- **Spin Kick:** Kirby does a whirlwind kick, and is temporarily invincible during the attack.

- **Somersault Kick:** Kirby performs a running somersault kick to anyone too close to him.

- **Down Kick:** Kirby uses downwards momentum to kick an opponent from above, bouncing off of them, giving him a chance to use this move again and again or follow up with something else.

- **Sky Kick:** Same as Down Kick, but Kirby drops to the ground at a quicker pace.

- **Moon Somersault Kick:** Kirby performs a Somersault Kick in midair, leaving behind a crescent shaped flash even after the move is finished. Kirby is temporarily invincible during this move.

- **Double Kick:**As Kirby falls he preforms a kick and then he fires off a second kick, complete with an energy wave.

- **Rising Break:** Kirby uses a powerful leaping uppercut that coats him in energy (it's a Shoryuken). Kirby is rendered invincible for the duration of the attack.

- **Foe Grab:** Kirby grabs a nearby enemy.
	* **Arm Throw:** Kirby takes his grabbed enemy and tosses/punches him forward.
	* **Juudou Throw:** Kirby takes his grabbed enemy and throws them behind him.

- **Aerial Spin Kick:** Kirby performs a whirlwind kick forward a small distance. In midair, he performs it stationary.

- **Energy Blast:**Kirby shoots an energy blast that requires less time to charge as his health depletes. The lower Kirby's health, the more powerful the blast. Kirby instantly fires the blast at max power if his health is dangerously low. The Copy Scroll makes the move achieve maximum power without being at low health.

- **Air Drop:** Kirby takes an enemy high in the air and slams them onto the ground.

- **Fire Breath:** Kirby blows fire breath from his mouth that can be tilted.

- **Spinning Fire Breath:** Kirby spins in midair, blowing fire from his mouth.

- **Flaming Inferno:** Kirby combusts himself into a living fireball, doing massive damage to all who come in contact with him.

- **Burn:** Kirby cloaks himself in flames and dashes forward. This is slightly stronger in the air. Kirby can also choose to drop flames during this attack's dash phase, leaving a burning hazard for foes.
	* **Searing Burn:** Kirby stops his Burn attack short to create an explosion with that leftover energy.

- **Fireball Spin:** Kirby spins like a wheel in midair before self-combusting. If the move is still in progress when he hits the ground, he rolls forward a bit, and can even go up walls.

- **Blazing Flare:** Kirby spits a small flame to create a roadblock. Kirby can make the flame bigger and bigger if he desires.

**Note:** When copied from a target, Kirby can discard the Copy Ability to become corporeal again. He can't do that when defeated or dead after he turned into Ghost Kirby.

* **Possess:** Kirby charges forward and possesses an enemy/es if he comes in contact with them. All damage taken goes to the possessed targets.
* **Unnamed discarding move:** Kirby puts the possessed enemy (and anyone the possessed enemy is holding) under his cloak, erasing them in some unknown way.
* **Attack:** Kirby throws a punch or two, or tackles. If this move hits, it brings Kirby back to life, and the target takes some damage. Kirby is invincible for a short time after revival.
* **Vanish:** Kirby can render himself intangible, invisible, and invincible as long as he wants, but he can't attack for that time.

- **Hammer Nail:** Kirby pounds his hammer downwards.
	* **Giant Hammer:** Kirby charges the hammer, and it grows massive. It flattens all who are underneath its pound.

- **Hammer Swing:** Kirby swings his hammer around him in a spin. Kirby is invincible during this move, and this move can deflect projectiles.

- **Giant Swing:** Kirby swings himself and the hammer in the air in a 360 degree motion vertically.

- **Ultra Giant Swing:** Same as the giant swing, but Kirby does it quicker and twice.

- **Hammer Flip:** Kirby charges his hammer until it's on fire, and then swings it upwards. This is one of Kirby's most damaging normal moves.

- **Hammer Throw:** Kirby sacrifices his weapon and ability for one last (powerful) attack. After doing a Hammer Swing, he throws the hammer full force, doing instant massive damage to any enemy in its path.

- **Triple Hammer:** Kirby charges the hammer and swings it three times, each hit more powerful than the last.

- **Hammer Twirl:** Kirby holds the hammer's head below him and twirls it to perform rapid damage. This move can be used in the air and on the ground. Kirby is invincible during this attack, and touching him will damage enemies just as much as the hammer itself.

- **Hi-Jump:** Kirby is propelled into the air, aided by a small explosion beneath his feet.
	* **Rocket Hi-Jump:** Kirby charges and is propelled into the air with a blue force field around him and a bigger explosion.

- **Mega Hi-Jump:** Kirby charges more and is propelled into the air with an orange force field around him. The explosion is smoky.

- **Rocket Dive:** Kirby falls downward with a blue force field around him.

- **Skate**: Rather than running, Kirby skates around with this ability. Doing so repeatedly can make him move faster than his regular running speed.

- **Ice Breath:** Kirby breathes ice in front of him, freezing enemies and items on contact. Said things can be kicked as projectiles afterwards. After having an Ability Scroll, Kirby learned to angle this. Kirby can also choose to use this move and spin around in place.
	* **Ice Wall**: Charges power and then creates one to three ice stalagmites, freezing foes inside. They act as walls afterwards that can be destroyed.

- **Freezer Blizzard:** Kirby huddles down and creates a forcefield of freezing aura, freezing anyone who comes in contact with it solid. Kirby can't move during this move.

- **Ice Sprinkle:** Kirby spins in midair while breathing his ice breath, still freezing all.
	* **Super Ice Sprinkle:** The same, but Kirby spins more, and the move hits more.

- **Ice Suction/Ice Ejection:** Kirby inhales an enemy into his mouth, freezing them on the inside. He then spits them out as a block of ice.

- **Ice Ball:** Kirby turns into a ball of ice that rolls around and explodes after a while.

- **Ice Block:** Kirby hides in an ice cube to block attacks better than his Guard.

- **Ice Scatter:** Kirby comes out of the ice cube, blowing it up in the process. The shrapnel of the ice does splash damage to nearby enemies.

**Note:** The exhaust from all of these attacks do fire damage.

* **Store Power:** Kirby charges up the jet's energy, and can store it. This expels minor flames backwards that do little damage.
* **Somersault:** Kirby does a quick moon kick that hits an enemy from above.
* **Jet Kick:** After storing some power, Kirby lunges forward propelling himself with the jet with his foot extended, kicking enemies.
* **Jet Dive:** Kirby dives forward, plowing into enemies.
* **Jet Dash:** At full charge, Kirby dashes into enemies headfirst.
	+ **Jet Cracker:** Kirby stops himself short during a Jet Dash, and the excess energy creates an explosion in front of him.
* **Jet Catch:** Grabs a nearby enemy, item or projectile. Kirby can turn around while holding them.
	+ **Jet Blow:** Kirby gets the target caught up in the jet thruster and blows them out of the back, sending them into other enemies.
	+ **Rocket Dive:** After storing the full amount of power, Kirby quickly flies upward with the target in a half arc, then slams downward before kicking the grabbed target away.
* **Hover:** Kirby uses the afterburn to keep him midair.
* **Ultra-jet Jump:** At full charge, Kirby launches himself at high speed into the air. The fire from the thruster is massive.
* **Somersault**: Rises and performs a backflip while being propelled by his jet.

- **Laser Blast:** Kirby fires a laser that can bounce off of slopes.

- **Big Laser Blast:** Kirby fires a normal laser, and then immediately fires a bigger laser. This move requires an Ability Scroll.

- **Leaf Attack:** Kirby throws leaves in front of him that rise at an approximate 30 degree angle.

- **Leaf Swirl:** Kirby spins, and leaves surround him like a tornado.

- **Leaf Scatter:** Kirby ends the Leaf Tornado, scattering the leaves everywhere.

- **Leaf Dance:** Kirby dashes with leaves surrounding him.

- **Leaf Hide:** A special guard where Kirby hides in his own leaves, rendering him invincible.

- **Leaf Uppercut:** Kirby conjures up a column of leaves to strike enemies quickly, powerfully, and accurately.

- **Leaf Rain:** Kirby throws leaves downwards, and can be used to carpet bomb grounded enemies, given that it can be done in succession.

- **Luck of the Draw:** Everything stops as a roulette spins. It stops on Kirby's command or randomly if left to linger. ? gives a random copy ability, 1-UP is obvious, Cherry turns all enemies into food, Invincibility Candy gives Kirby one, and Galaxia summons Meta Knight to slash all enemies on screen. Kirby loses the ability after using this move.

- **Doves:** Kirby takes off his hat and three doves fly out of it, damaging all who they come in contact with.

- **Card Trick:** Kirby throws three sharp cards forwards.

- **Jack-in-the-Box:** Kirby lowers his hat, and a clown head springs out. It hops around a bit before returning to the hat.

**Note:** Kirby is naturally invincible in this form, to an obvious extent, at the cost of lowering flight helpfulness.

* **Hip Attack:** Kirby ground pounds.
* **Ball Transform:** Kirby turns into a metal sphere that can roll around. Requires an Ability Scroll.

- **None:** Kirby has no new moves. He can't even use his base ones. He's just small. The plus side is that he can get into small places.

- **Mirror Cut:** Kirby swings his scepter down.

- **Reflect Force:** Kirby sends out multiple mirror like objects from his scepter, cutting enemies and reflecting attacks.

- **Mirror Body:** Kirby splits in two and reforms shortly after, damaging enemies that come in contact with either of the two Kirbys. One Kirby will come out in the direction the player is moving, and the other Kirby will go the opposite direction.

- **Reflect Guard:** Kirby shields, which creates a barrier that reflects all ranged attacks that come in contact with it. The barrier breaks after time, but can be reformed instantly.

- **Mirror Body-Sky:** Kirby splits into five, forming a vertical line upwards, damaging enemies who come into contact with any of the Kirbys.

- **Mirror Body-Ring:** Kirby splits into seven, with the original in the center and six around him. This move damages enemies which come into contact with any of the Kirbys.

- **Launch/Explode:** Kirby turns into a missile, and explodes on contact with anything.

- **Needle:** Multiple spikes come out of Kirby.

- **Needle Burst:** Kirby shoots spikes from his hat.

- **Rolling Needle:** Kirby rollsaround at high speed while covered in needles.

- **Mega Needle:** Kirby's hat turns into a large needle, shooting straight up.

- **Falling Spine:** Kirby flips upside-down, sticking one large spike and several smaller spikes straight down.

- **Kunai Throw:** Kirby throws a kunai in front of him. This can be done in an absurdly rapid succession.
	* **Shuriken Throw:** Basically kunai throw, but with shurikens. It's slower but stronger.

- **Quad Shock:** Kirby swings a knife downwards, and if it made contact with an enemy, he swings it back upwards, creating a powerful shockwave.

- **Stealth Slash:** Kirby quickly lunges forward and slashes with his katana. This move is so fast that it leaves afterimages.

- **Air Drop:** The original of the air drop moves. Kirby grabs an enemy and brings them high into the air, before slamming them onto the ground.

- **Ninja Kick:** Kirby does a downwards kick from midair, and if he retains his midair stance, it can be used in succession.

- **Hide Guard:** After taking a hit, Kirby becomes invisible. When he reappears, a powerful explosion ensues.

- **Elemental Jutsu:** Kirby builds up power around himself, before punching the ground and releasing fireballs everywhere for major damage.

- **Smoke Screen:** Kirby releases a smoke bomb, doing damage and hiding Kirby in the process.

- **Blossom Storm:** Kirby abruptly rises up and, with a fan in hand, swings downwards to conjure a plantation of cherry blossoms. Both his fan and the blossoms abruptly damage enemies before fading.

- **Wall Cling**: Clings into a wall as long as he wants.

- **Clone Technique**: Right after being attacked, Kirby becomes invisible, and later when he wants reappears with an explosion.

- **Pyrotechnics**: Learned after having an Ability Scroll. Builds up power around himself, then slams his fist into the ground, creating many powerful fire balls, or a pillar of fire.

- **Wind-Up Trick**: Creates a wind-up decoy that homes in on foes and explotes upon impact. The decoy has Kirby's color and clothes.

- **Ninja Jump**: Jumps while having created a large smake cloud from there.

- **Parasol Swing:** Kirby swings his parasol in front of him, doing damage, and also releasing a little bit of water. Kirby can continue to hold it out in front of him as a shield. With an Ability Scroll, damaging stars will emerge from the parasol.

- **Drift:** Kirby's parasol slows his descent. Kirby can close the parasol to get rid of the effect, and reopen it to return the effect.

- **Parasol Dive:** Kirby dives downwards, parasol first, damaging enemies in the way.

- **Circus Throw:** Kirby takes an enemy, item or projectile and bounces them on his parasol before throwing them. This move does a surprising amount of damage.

- **Parasol Drill:** Kirby races forwards, spinning his parasol in front of him like a drill.

- **Parasol Twirl:** Kirby twirls the parasol underneath him, gaining invincibility from attacks and heavily damaging enemies that come into contact with him.

- **Sticky Toxin:** Kirby spits out a poison ball that leaves a puddle of corrosive acid.

- **Toxic Tower:** Kirby shoots toxic liquid upwards. This can be tilted in a Tilted Toxic Tower.

- **Toxic Slide:** Kirby surfs on a wave of poison, leaving puddles of acid in its wake. Both, the wave and the puddle do damage

- **Toxic Smog:** Kirby exhales a smog that damages all who come in contact with it. It does not disappear for long time.

- **Poison Pummel/Toxic Swamp:** Kirby uses a flurry of poison jabs (Poison Pummel), and leaps into the air, before bringing it down in a splash of poison (Toxic Swamp).

- **Toxic Ball:** Kirby throws a ball of poisonous liquid that bounces around before exploding.

- **Doze off:** A rather useless ability. Kirby falls asleep for a short while, rendering him vulnerable for attack. However, Kirby can pass this off via contact, and with an Ability Scroll, this can have Kirby heal quite a bit while asleep.

- **Early Wake:** Kirby's sleep bubble grows larger and larger until it pops, waking Kirby up. The sleep bubble does minor damage.

In Kirby Battle Royale, Kirby has a much wider variety fo moves.

* **Pillow Attack:** Kirby swings a pillow in front of him.
* **Pillow Uppercut:** Kirby follows up by swinging his pillow upwards.
* **Pillow Takedown:** Kirby finishes by slamming his pillow down, which deals a knockdown to the opponent.
* **Spinning Pillow Dive:** Kirby spins around, extending his pillow outwards, doing damage to anybody who gets hit. The move not only is a good attacking move but also provides good coverage.
* **Burst Bubble:** Kirby builds up a large sleep bubble bigger than him, which detaches from Kirby and slowly travels across, exploding upon contact with an enemy for massive damage. The move lasts a long while.
* **Nighty Nightcap:** Kirby pulls out a green nightcap not unlike his own and puts it on an opponent's head, which puts them to sleep, leaving them vulnerable.
* **Sweet Dreams:** Kirby falls asleep and dreams of eating cake, healing himself in the process. Unlike Doze Off, Kirby can instantly leave his sleep state.

- **Vulcan Jab:** Kirby punches multiple times, and the move leaves shockwaves. See the Fighter tab.

- **Final Cutter:** Kirby rises upwards with a blade before bringing it down in a shockwave. It is important to note that this iteration only uses the rising and falling part of the move, without the initial three slashes. See the Cutter tab.

- **Stone:** Kirby turns into an invincible stone, pounding into the ground. See the Stone tab.

- **Hammer:** Kirby swings his hammer powerfully in front of him. It can be charged, and Kirby can move around while charging. See Hammer tab.

- **Giant Swing:** Kirby spins around in midair with his hammer. See Hammer tab.

- **Ultra Giant Swing:** Giant Swing, but Kirby spins more and faster. See Hammer tab.

- **Twinkle Star:** Kirby does a powerful somersault in the air.

- **Smash Kick:** Kirby charges up before launching himself into a powerful kick. See Fighter tab.

- **Air Drop:** Kirby grabs an enemy, takes them high into the air, and slams them back into the ground. See Ninja tab.

- **Shield:** Kirby's guard turns into the bubble shield from the Smash series, but unlike over there, it doesn't shrink.

- **Spark:** Kirby stops and creates an electric forcefield that hurts all who come in contact with it,and stops most projectiles. He can move with it sometimes, but the forcefield's radius decreases. It has also been stated to paralyze enemies, but this hasn't been shown in combat.

- **Charge Power:** Kirby charges his static electricity for later attacks.

- **Spark Barrier:** Enough charged power creates an electric aura that damages and repels those in its radius and makes Kirby invincible.

- **Spark Arrow:** The result of a short charge. Kirby shoots a weak arrow of electricity at the target.

- **Spark Laser:** The result of a longer charge. Kirby fires a somewhat quick, mediocre beam of electricity that passes through enemies.

- **Spark Wave:** The result of a maximum charge. Kirby fires a powerful, fast ball of electricity that goes through everything and homes into targets.

- **Thunderbolt:** Kirby projects a vertical bolt of lighting upwards from his hat.

- **Lightning Strike:** Kirby fires a bolt of lightning below him.

- **Spear Thrust:** Kirby thrusts his spear forward.

- **Back Thrust:** Kirby thrusts his spear behind him.

- **Skyward Thrust:** Kirby thrusts his spear above him.

- **Moon Drop:** Kirby, in midair, flashes his spear and twirls it downwards directly below him.

- **Spear Throw:** Kirby throws his spear in an arc.

- **Spear Barrage:** Kirby throws two spears in succession, with varying distances.

- **Triple Throw:** Kirby charges and throws three spears instead of one with varying distances.

- **Multispear Attack:** Kirby unleashes a flurry of forward jabs with the spear before finishing with a powerful thrust.

- **Spear Copter:** Kirby charges, and then spins the spear above his head, making him hover, and shredding all enemies that come in contact with the spear.

- **Underwater Thrust:** Same as Spear Thrust, but underwater.

- **Surface Thrust:** Same as Skyward Thrust, but underwater.

- **Underwater Downward Thrust:** Same as Moon Drop, but underwater.

- **String Shot:** Kirby fires a bundle of string that encases the enemy in pods on contact.

- **Net Work:** Kirby charges for a little and creates a web around him, encasing any enemy that comes in contact with it in pods.

- **Skyward Web:** Kirby creates a needle of web and projects it upwards.

- **Web Sling:** Kirby dashes and fires a web in front of him, encasing an enemy into a pod on contact.

- **Web Scatter:** Kirby fires three small webs in front of him, encasing enemies hit in a pod on contact.

- **Downward Web:** Kirby fires a large web below himself.

- **Pod Kick:** Kirby kicks the encased enemy forwards, using them as a projectile.

- **Pod Slam:** Kirby slams the pod in front of him to use an another weapon, and then throws it forward.

- **Pod Slamabam:** Kirby repeatedly slams the pod from side to side, hurting anyone who gets hit with it in the process. Kirby then throws the pod forward to get rid of it.

- **Pod Guard:** Kirby encases himself in a pod. The pod has a defense mechanism in which it ejects web spikes if an enemy makes any sort of contact with it. An enemy that's too close to it when Kirby drops the guard takes damage as well.

- **Jab:** Kirby jabs his staff forward.

- **Up Jab:** Kirby thrusts his staff directly upwards.

- **L-R Jab:** Kirby holds his staff parallel to the ground while crouching. The staff then extends and does damage to enemies on both sides of Kirby.

- **Raging Staff:** Kirby spins his staff around him and finishes with slamming the staff in front of him.

- **Pole Vault:** From the air, Kirby thrusts his staff beneath him. Once it lands on the ground, Kirby stores energy to pole vault. Kirby will go farther the longer he stores energy.

- **Unrelenting Staff:** After Pole Vaulting, Kirby speedily thrusts his staff diagonally downwards, finishing with a single powerful thrust.

- **Long Jab:** Kirby runs forward and thrusts his staff out in front of him, elongating it slightly so it has more reach than a normal Jab.

- **Super Long Jab:** Kirby charges a bit and then extends his staff forwards with increased reach.

- **Spinning Staff:** Kirby lets go of his staff, which spins upwards like a helicopter before it stops ascending and vanishes back to Kirby's hand.

- **Staff Counter:** Right before getting hit, Kirby quickly spins the staff around his head, damaging enemies around him and avoiding damage.

- **Wet Jab:** Kirby thrusts his staff in front of him while underwater.

- **Wet Up Jab:** Kirby thrusts his staff upwards while underwater.

- **Wet Down Jab:** Kirby thrusts his staff directly below him while underwater.

- **Stone Change:** Kirby transforms into an invincible stone with varying and interesting appearances, slamming onto enemies. Kirby can choose to slowly move around as a slightly larger than normal stone version of his normal self.

- **Change Back:** Kirby burst out of stone form with a small explosion.

- **Turbo Stone:** Kirby turns into stone while dashing, ramming into enemies as a stone.

- **Heavy Smash:** Kirby takes longer to transforms, and spins, but turns into a larger stone and his drops create shockwaves.

- **Stone Uppercut:** Kirby turns his hand into a stone human hand and uppercuts the opponent.

- **Mighty Uppercut:** Kirby charges up Stone Uppercut before transforming.

- **Dash Grab:** Kirby dashes at an opponent, item or projectile and picks them up. If Kirby starts off dashing, he can use a Turbo Dash Grab to go faster and farther. This is the prerequisite to lead into the following.
	* **Torrent Lariat:** Kirby holds the grabbed enemy in front of him and uppercuts them, having them go in a backwards arc.
	* **Body Slam:** Kirby throws his victim onto the ground directly in front of him, bouncing them upwards.
	* **Pile Driver:** Kirby leaps forward and smashes his enemy into the ground.
	* **Rock Drop:** Kirby makes a huge jump, holding the target over his head. At the climax of the jump, Kirby flips so that the target is below him, then slams it into the ground.
	* **German Suplex:** Kirby flips backwards and smashes the grabbed object/foe against the ground, sending them backward.
	* **Back Breaker:** Kirby hops in place, breaking the enemy on his shoulder, and tosses them to the side.
	* **Air Body Slam:** In midair, Kirby throws the opponent upwards.
	* **Plunge Body Slam:** In midair, Kirby throws the target into the ground, where it bounces at a higher angle.
	* **Fury Stomp:** Kirby stomps on the opponent several times in quick succession. This can be done on both, the ground and the air.

- **Pinpoint Kick:** Kirby kicks straight down from above. This doesn't require a grab at first, and is the only move that doesn't.

- **Chop:** Kirby slashes with his sword.

- **Spin Slash:** Kirby charges his sword with energy, and then spins around, sucking in and damaging all enemies in range.

- **Uppercut:** Kirby does a quick sword motion up.

- **Multisword Stab:** Kirby slashes with incredibly quick sword swipes that are nigh-impossible to see.

- **Final Cutter:** Kirby jumps into the air and does a flip, and then comes crashing down with a shockwave. This is identical to the Cutter version, minus the first two sword slashes.

- **Sword Spin:** Kirby spins himself and the sword in midair.

- **Chop & Thrust:** Kirby swipes at the opponent in midair, pushing Kirby back a bit, giving him more distance.

- **Sword Beam:** Kirby swings his sword and a beam comes out.

- **Drill Stab:** Kirby lunges forward with his sword extended.

- **Down Thrust:** Kirby drops downwards, impaling all enemies underneath his sword and creates a shockwave upon hitting the ground.

- **Upward Slash:** Kirby rises with his sword.

- **Sword Dive:** After an Upward Slash, Kirby spins around and comes down in a diagonal dive with his sword, looking like a variation of Final Cutter.

- **Twister Slash:** Kirby charges his sword with energy, and does a spin attack while rising in the air.

- **Sky Energy Sword:** Kirby raises his sword skyward and fills it with energy, and fires a crescent beam of energy from it.

- **Inhale:** Kirby inhales an enemy into his grabbing range, and picks them up. He then aims them to where he wants to throw and chucks them.

- **Tornado Attack:** Kirby turns into an invincible cyclone, taking enemies caught up in his windy fury with him. After reading an Ability Scroll with a new technique in it, his Tornado Attack could now be infused with fiery or icy terrain Kirby may run over when using the attack, allowing him to burn or freeze targets on contact.
	* **Big Tornado**: Charges power to then surround himself in a large tornado, sucking in nearby objects and foes.

- **Whirlwind Spin:** Kirby uses wind in a spin attack, sending those caught up in it upwards.

- **Rising Gust:** Kirby launches a small cyclone from his crown upwards.

- **Falling Gust:** Kirby whips up a small tornado and fires it downwards.

- **Hyper Tornado** After a Tornado Attack, Kirby extends the wind from the cyclone into a bigger, but shorter lasting tornado, doing heavy damage.

- **Chain Beam:** Kirby fires a beam identical to the basic Beam attack.

- **Smart Beam:** Kirby fires a ricocheting laser beam after charging very lightly.

- **Heat Beam:** Kirby charges a bit more to fire a stronger laser beam that doesn't ricochet.

- **Piercing Heat Beam:** Kirby charges even more to fire an electric energy beam that can go through walls.

- **Heat Cannon:** Kirby charges to maximum and fires a Piercing Heat Beam in front of him, two Heat Beams to the side at 45 and -45 degree angles respectively, and a Heat Beam directly behind.

- **Unidentified Flight:** Kirby disappears and reappears many times in a zigzag pattern.

- **Mystery Catch:** Kirby uses a tractor beam to drag an enemy into himself. The enemy disappears without a trace.

- **Star Guard:** A ball of electric energy orbits around Kirby.

- **Wave Attack:** Kirby shoots a pulse of water that travels along the ground.

- **Surf:** Kirby surfs on a wave of water, allowing him to travel over water and fire without flying.

- **Wave Surf:** Kirby raises his wave for Surf to deal damage and be rendered temporarily invulnerable.

- **Geyser:** Kirby projects a column of water straight up from his crown.

- **Fountain Hover:** Kirby faces the ground and spits water downwards, which makes him hover off the ground.

- **Water Crown:** Kirby splashes damaging water at his feet.

- **Rainbow Rain:** Kirby crouches, then projects a sphere of water around him and ends with a rainbow flourish.

- **Enhanced Water Gun:** Kirby's underwater-exclusive Water Gun attack is increased in power and range.

- **Dash:** Kirby dashes forward at high speeds as an invincible wheel. After reading an Ability Scroll with a new technique in it, his Dash could now be infused with fiery, icy or electric terrain Kirby may run over when using the attack, allowing him to burn, freeze or electrocute targets on contact.

- **Turn Jump:** Kirby hops and turns, which renders him vulnerable.

- **Brake:** Kirby stops rolling.

- **Slow Down:** Kirby slows down, which renders himself vulnerable.

- **Downshift:** Kirby drills downwards from the air, and continues rolling.

- **Rocket Start:** Kirby charges up, and dashes forward with even more power and speed.

- **Soaring Jump:** During a rocket start, Kirby has himself soar through the air, doing flips.

- **Whip Strike:** Kirby cracks his whip in front of him.

- **100-Whip Slap:** Kirby swings his whip for a flurry of strikes.

- **Ceiling Strike:** Kirby cracks his whip upwards.

- **Jump Strike:** Kirby leaps into the air and sends his whip at a -45 degree angle.

- **100-Whip Dash:** Kirby dashes while twirling his whip speedily.

- **Whip Tornado:** Kirby uses his whip to create a vortex, and the whip grabs in all it can to damage.

- **Whip Grab:** Kirby latches onto an enemy with his whip. This leads to Lash moves.

- **Front Lash:** Kirby throws the enemy hard on the ground, having them bounce away.

- **Double Lash:** Kirby slams the enemy on the ground twice, though they bounce away less.

- **Back Lash:** Kirby turns around and throws the enemy that way instead.

- **High Lash:** Kirby throws the enemy really far upwards.

- **Feather Gun:** Kirby fires sharp feathers.

- **Condor Head:** Kirby dashes forward in a headbutt.

- **Combo Bomb:** Kirby ends his Condor Head early and slams onto the ground in a more powerful downwards electric divebomb.

- **Combo Dive:** Kirby ends his Condor Head early and slams onto the ground in a more powerful downwards diagonal electric divebomb.

- **Bomber Heading:** Kirby dives straight down, head first, creating electric shockwaves upon hitting the ground.

- **Condor Dive:** Same as Bomber Heading, but diagonally down instead of straight down.

- **Toss:** Kirby tosses an enemy upwards, setting them up for an attack.

- **Shuttle Loop:** After tossing, Kirby spins around the enemy in a loop before throwing, doing massive damage.

- **Flap:** Kirby flaps his wings to fly as easy as he ever could without a vehicle. The wings do small damage.

- **Gust Roll:** Kirby does a barrel roll, disorienting all in range.

- **Chop:** Swings his arm horizontally in front of him.
	* **Chop Barrage - Final Chop:** Performs two additional chops before performing a spin ending with a strong backhanded swipe.

- **Launcher Lariat:** Charges up and then performs an upward-swinging lariat. Kirby can hold the move indefinitely and can turn around while charging. Kirby slides forward while performing the attack. This attack sends opponents upward.

- **Rolling Sobat:** Spins and performs a kick in front of him in mid-air.

- **Headbutt:** Pulls his head back and then swings it forward.

- **Flying Dropkick:** Performs a spinning dropkick.

- **Wrestler Pinpoint Kick:** While mid-air, he drops down with both feet extended underneath him.
	* **Wrestler Fury Stomp:** As before, but landing on a target. Kirby will kick it many times.

- **Meteor Plancha:** Jumps upward while performing a backflip, then dives diagonally downward.
	* **Bouncing Meteor Plancha:** Jumps off the wall while performing a backflip, then dives diagonally downward.

- **Tackle Grab:** Dashes forward and grabs a foe if one is within his reach.

- **Lift:** Grabs and lifts a foe if one is directly in front of him.
	* **Blazing Back Breaker:** Jumps upward and slams the grabbed foe against his back, punctuated with flames.
	* **Megaton Slam:** Spins around before slamming the grabbed foe into the ground, punctuated with flames.
	* **Air Suplex:** Jumps high upward before quickly falling backward upside-down before slamming the grabbed foe into the ground, punctuated by a lightning bolt.
	* **Giant Swing:** Rapidly spins around before throwing the grabbed foe.
	* **Rolling Breaker:** Jumps in the air and performs rapidly flips before slamming the grabbed foe.

- **Flying Grab:** Jumps upward and grabs a foe if one is within his reach.
	* **Ultra Back Breaker:** Twirls around and slams the grabbed foe against his back, punctuated with flames.
	* **Air Corkscrew:** Spins and throws the grabbed foe diagonally downward.

- **Yo-yo Throw:** Kirby throws his yo-yo, damaging all who make contact.

- **Break Spin:** Kirby spins on his head, dealing damage to those who touch him. If done in the air, he does more damage and has more momentum.

- **Yo-yo Up:** Kirby throws his yo-yo upwards.

- **Yo-yo Down:** Kirby throws his yo-yo in a downwards arc.

- **Yo-yo Orbit:** Kirby spins his yo-yo in a circle around himself.

- **Hammer Drop:** Kirby grabs an enemy and slams them into the ground with his yo-yo.

- **Gazer Spiral:** Kirby spins around in the air, using his yo-yo as a weapon and a pole, and has two orbiting damaging stars spinning with him.

- **Walk the Dog:** Kirby spins his yo-yo directly in front of him, the yo-yo staying in the same place.

- **Dog Walker:** During Walk the Dog, Kirby moves around with the yo-yo, and the yo-yo stays the same distance from Kirby at all times.

- **Cook Pot:** Enemies are magically forced into Kirby's pot, cooked, and transmuted into food for Kirby's consumption.

- **Crash Fireball:** A large energy surge engulfs everything, doing severe damage to everything.

- **Supernova:** Kirby charges, and releases an even more powerful surge of energy.

- **Dance Solo:** Kirby dances his victory dance, but with more festive music. This small change makes the dance do severe damage to any enemy in view.

- **Illuminate:** Kirby tosses a small ball of light that expands, lights up dark areas, and reveals hidden doors. This move does not damage enemies but can function as a blinding tool.

- **Megaphone:** Kirby sings, doing severe damage to all who hear it.

- **Desk Mike:** Kirby sings, but with more range.

- **Stand Mike:** Kirby sings, and this has the maximum range.

- **Encore:** Kirby sings a very loud chord, doing severe damage to all in range. It can only be used the third time.

- **Paint Out:** Kirby paints everything in range, doing severe damage, and can be used for several functions. It can recolor and permanently blind enemies. It's good for bypassing invisibility.

* **Mix:** If Kirby swallows two or more enemies that can grant Copy Abilities at once, Mixing starts, and Kirby gets the opportunity to randomly select an ability in a roulette before it lands on a pre-determined or random one. In *Kirby 64: The Crystal Shards*, *Kirby: Squeak Squad* and *Kirby Star Allies*, certain Copy Abilities, when combined, will yield certain other abilities (i.e. in *Kirby: Squeak Squad*, Sleep + Sleep = Ghost). In *Kirby Super Star* and its remake, Kirby can receive non-ability effects from the roulette, including "Ouch" (which causes Kirby to take damage) and "Invincible" (which prevents Kirby from taking damage for a short time).

* Mix abilities

* Kirby and the Crystal Shards
* Kirby Squeak Squad
* Kirby Star Allies

* **Curling Stone:** Comes from ice and stone. Kirby turns into a stone used for the sport "Curling" to ram into enemies, freezing them.
* **Super Boomerang:** Comes from double cutter. Kirby throws the front half of his body as a giant spiky boomerang, but it restricts movements.
* **Super Fireball:** Comes from double burning. Kirby blazes forward resembling a giant phoenix with increased strength, size, travel range.
* **Swiss Army:** Comes from double needle. Kirby extends giant versions of a corkscrew, a pencil, an oddleg caliper, a nail, a bee stinger, a fork, a cactus, and a syringe.
* **Super Electric Energy Field:** Comes from double spark. Kirby extends a spark forcefield that extends into a bigger one. Those who come into range with that one gets passively bolted by Kirby. Kirby can move, but it'll decrease the range.
* **Giant Stone:** Comes from double stone. Kirby transforms into a giant invulnerable stone version of himself that can plow down anything. Sufficiently strong foes can break him out of the form, but Kirby remains unharmed and they take damage from the exploding rock shrapnel.
* **Dynamite:** Comes from bombs and stone. Kirby throws a large stick of dynamite that detonates shortly after in a large explosion and rock shrapnel, and can even damage Kirby if he's not careful.
* **Lightning Boulder:** Comes from spark and stone. Kirby spits out a rock that's electromagnetically connected to Kirby through a stream of electricity, and the rock damages anything it touches.
* **Spike Bomb:** Comes from needle and bomb. Kirby turns into a gordo, temporarily gaining their invincibility, and eventually explodes, releasing spikes everywhere.
* **Explosive Snowman:** Comes from ice and bomb. Kirby walks around as a snowman, and then blows up, with freezing shrapnel.
* **Match:** Comes from spark and burning. Kirby rubs a towel on his head until it ignites through static electricity. Kirby then runs around invincibly, but in agony.
* **Sword of Fire:** Comes from burning and cutter. Kirby spits out a giant flaming sword and swings it around. He can throw it forward just to spit out a new one.
* **Fireworks:** Comes from bomb and burning. Kirby can explode fireworks with himself up to three times in succession before resetting, each explosion creating more fireworks than the last.
* **Flaming Arrow:** Comes from burning and needle. Kirby turns into a bow and fires a flaming arrow from himself.
* **Rolling Snowball:** Comes from double ice. Kirby turns into a giant snowball that rolls over and absorbs all that come in contact with it. Kirby can burst out of it, and all that was absorbed becomes instantly frozen.
* **Ice Skating:** Comes from ice and cutter. Kirby skates around, and jumps in the air, spinning with a frosty cyclone. Those not diced by the skates are frozen by the cyclone.
* **Light Bulb:** Comes from bomb and spark. Kirby becomes a walking light bulb that can explode and light up rooms.
* **Double-Bladed Laser Sword:** Comes from cutter and spark. Kirby wields a double sided lightsaber and swings it around.
* **Melting Ice Block:** Comes from burning and ice. Kirby freezes himself into an ice cube and quickly melts himself. The ice from the freezing and the steam from the melting can do damage from the bottom and top respectively.
* **Tri-Missile Attack:** Comes from double bomb. Kirby fires three homing missiles from his mouth.
* **Lightning Rod:** Comes from spark and needle. Kirby turns into a giant tack that brings lightning down from above.
* **Explosive Ninja Stars:** Comes from bomb and cutter. Kirby throws shurikens that stick onto an enemy and explode.
* **Drill:** Comes from stone and needle. Kirby creates a drill on his arm that plows through enemies. Kirby can release the drill and it goes through walls.
* **Refrigerator:** Comes from ice and spark. Kirby turns into a refrigerator and launches food that damages on contact. Kirby can eat the food to heal himself.
* **Giant Claws:** Comes from cutter and needle. Kirby turns his arms into a giant bear trap that clamps on enemies unfortunate to get caught in its path.
* **Giant Spiky Snowflake:** Comes from needle and ice. Kirby turns into an icy snowflake that slowly grows and freezes those who come in contact with it.
* **Animal Statues:** Comes from stone and cutter. Kirby turns into a block that gets shaved down into statues of his animal friends that have their strengths and weaknesses. Rick can climb walls, Coo can fly longer than Kirby, Kine does nothing but turn around, Pitch can fly higher than Kirby and rolls down hills, ChuChu can jump higher than Kirby, and Nago can Triple Jump.
* **Volcano:** Comes from burning and stone. Kirby forms a small volcano on his head and fires burning rocks from it.

- **Ice Bomb:** Kirby does the normal bomb attacks, but with cryogenic energy attached with it.

- **Thunder Bomb:** Kirby does the normal bomb attacks, but does electric damage.

- **Fire Sword:** Kirby uses the normal sword attacks, but all contact burns and does fire effects.

- **Ice Sword:** Kirby uses the normal sword attacks, but slashes freeze on contact and do ice damage.

- **Thunder Sword:** Kirby uses the normal sword attacks, but attacks have electrical effects.

- **Blizzard Bomb:** Upon being empowered by ice, Kirby's bombs gain ice properties. The bombs freeze anything caught in the explosion and Bomb Bowl has the bombs leave a trail of ice when rolling.

- **Blizzard Cutter:** Upon being empowered by ice, Kirby's boomerangs gain ice properties. The boomerangs create a mass of damaging crystalline ice on whatever surface they touch, organic or otherwise. Final Cutter also creates a shockwave of icicles instead.

- **Blizzard Hammer:** Upon being empowered by ice, Kirby's hammer gains ice properties. Hammer Twirl creates two icicles on both sides of him. Kirby creates a trail of ice with Hammer Swing. Hammer Flip creates a series of increasingly large icicles in front of him the longer he charges.

- **Blizzard Ninja:** Upon being empowered by ice, Kirby's ninja techniques gain ice properties. Knife Throw has Kirby toss kunais that freeze any surface, including the enemy, on contact. Stealth Slash has Kirby create for icicles in front of him and slash them in half, sending ice debris behind him. Smoke Screen and Blossom Storm has Kirby create two icicles to each side of him, the icicles from the latter move being larger than those of the former. Quad Shock has Kirby freeze the enemy with a slash and knocking them away, creating four increasingly large icicles.

- **Blizzard Sword:** Upon being empowered by ice, Kirby's sword gains ice properties. Drill Stab has Kirby leave a trail of ice. When Down Thrust hits the ground, Kirby creates two icicles on each side of him. With Upward Slash has Kirby create a mass of ice upon going upwards while Sword Dive has him shatter it, sending forward ice debris. Sword Spin has the added property of flinging four icicles around Kirby during the attack.

- **Blizzard Whip:** Upon being empowered by ice, Kirby's whip gains ice properties. The whip is white and covered in ice and snowflakes when lashing. 100 Whip Slap has Kirby build up a mass of damaging ice in front of him. 100 Whip Dash has Kirby create ice on a surface that damages those who come in contact with it. Whip Tornado creates an icy whirlwind, which has four icicles rain down from the whip that shatters into smaller icicles. Any enemy grabbed and thrown with Whip Grab will have the properties of an ice projectile.

- **Blizzard Yo-Yo:** Upon being empowered by ice, Kirby's yo-yo gains ice properties. When the yo-yo is used, it's white and covered in ice. Yo-yo orbit leaves a pile of damaging ice on both sides of Kirby. During Walk the Dog and Dog Walker, the yo-yo becomes an icicle and leaves a pile of damaging ice in its wake. The same thing happens during a Break Spin. An enemy grabbed and thrown with Hammer Drop has the properties of an ice projectile. Gazer Spiral has Kirby create a pillar of ice as he rises, and at the apex of his jump, he shatters some of the ice and icicles fall from it.

- **Blizzard Staff:** Upon being empowered by ice, Kirby's staff gains ice properties. With Raging Staff, Kirby builds up a large mass of crystalline ice, then shatters it with the final strike, shooting ice debris forward. During Pole Vault, Kirby leaves a small mass of ice where he landed. With Unrelenting Staff, Kirby builds up a large mass of crystalline ice on any surface, wall, or ceiling his rapid jabs hit, then shatters the ice with his final strike, shooting ice debris forward. Super Long Jab has the stab release small bits of ice debris from the tip. When the staff vanishes during Spinning Staff, it releases two chunks of ice on all sides.

- **Zap Bomb:** Upon being empowered by beam or plasma, Kirby's bombs gain electric properties. Explosions release a spark followed by a lightning bolt coming down. And rolling them along the ground creates a trail of sparks.

- **Zap Cutter:** Upon being empowered by beam or plasma, Kirby's boomerangs gain electric properties. The boomerang creates sparks on anything that it touches and Final Cutter calls down a lightning bolt at the apex of Kirby leap and the landing creates an electric blast with a large radius, shooting out a shockwave consisting of a large spark.

- **Zap Hammer:** Upon being empowered by beam or plasma, Kirby's hammer gains electric properties. Hammer Twirl brings down a bolt of lightning when Kirby starts twirling the hammer. Hammer Swing leaves a trail of sparks. Hammer Flip has the swing bring down a lightning bolt onto himself, which creates electrical explosions the more Kirby has charged.

- **Zap Katana:** Upon being empowered by beam or plasma, Kirby's ninja techniques gain electric properties. Kirby's kunais have electric trails that burst into sparks upon impact. Stealth Slash has lightning bolts strike behind Kirby while he's dashing. Smoke Screen has Kirby summon a lightning bolt downwards, which leaves a small explosion. Blossom Storm has Kirby summon a bolt of lighting onto himself that he fires downwards for a large explosion. Quad Shock has Kirby slash the enemy and hit them with a series of lightning bolts.

- **Zap Sword:** Upon being empowered by beam or plasma, Kirby's sword gains electric properties. Sword Drill leaves a trail of sparks. Down Thrust has a lightning bolt hit the sword for a small electrical explosion when Kirby hits the ground. Sword Dive does the same for a larger explosion. With Twister Slash, at the apex of his jump, Kirby drops a lightning bolt onto himself for yet another electrical explosion.

- **Zap Whip:** Upon being empowered by beam or plasma, Kirby's whip gains electric properties. The whip is green and lashing surrounds it with sparks. 100 Whip Slap has the strikes turn into arcing lightning bolts that leave sparks on the ground. 100 Whip Dash creates a spinning trail of electricity. Whip Tornado spins with electricity and shoots down lightning bolts at the apex. Any enemy grabbed and thrown with Whip Grab has the properties of an electric projectile.

- **Zap Yo-Yo:** Upon being empowered by beam or plasma, Kirby's yo-yo gains electric properties. The yo-yo is green and using it surrounds it with sparks. Yo-yo Orbit leaves a trail of sparks around Kirby. The yo-yo occasionally gets struck with a lightning bolt from a random angle when Kirby is Walking the Dog. At the end of a Break Spin, Kirby strikes himself with a lightning bolt that creates a large electrical explosion. Any enemy grabbed and thrown with Hammer Drop has the properties of an electric projectile. Gazer Spiral has him drop a lightning bolt on himself at the beginning and release exploding lightning bolts at the apex of the attack.

- **Zap Staff:** Upon being empowered by beam or plasma, Kirby's staff gains electric properties. With Raging Staff, each of Kirby's strikes summons down a bolt of lightning that hit the tip of the staff, and the overhead slam creates a brief spark wherever the final lightning bolt hits. When Pole Vaulting, a small electrical trail is left where Kirby landed. With Unrelenting Staff, each of Kirby's rapid jabs creates a small spark, and his final strike shoots a lightning bolt diagonally downward. For a Super Long Jab, Kirby summons down a bolt of lightning that hits the tip of the staff and leaves a spark behind wherever the lightning lands. For Spinning Staff, when the staff disappears, it creates a large growing spark that eventually dissipates.

- **Splash Bomb:** Upon being empowered by water, Kirby's bombs gain hydrokinetic properties. Bombs explode in a burst of water and when being rolled on the ground, they create a trail of water.

- **Splash Cutter:** Upon being empowered by water, Kirby's boomerangs gain hydrokinetic properties. Boomerangs create a burst of water on whatever they impact and Final Cutter has the shockwave be an actual wave.

- **Splash Hammer:** Upon being empowered by water, Kirby's hammer gains hydrokinetic properties. Hammer Twirl shoots out water droplets from all sides, Hammer Swing leaves a trail of water, and with Hammer Flip, Kirby shoots out droplets in front of him, with more the longer he charges.

- **Splash Katana:** Upon being empowered by water, Kirby's ninja techniques gain hydrokinetic properties. Kunais are encased in water and release a burst of water on impact. Kirby shoots three large drops of water that splatter behind him as he dashes forward with Stealth Slash. Smoke Screen has Kirby shoot a large droplet of water to either side of him. Blossom Storm has Kirby release multiple drops of water around him. Quad Shock slashes the enemy and overwhelms with a wave of water.

- **Splash Sword:** Upon being empowered by water, Kirby's sword gains hydrokinetic properties. Drill Stab leaves a trail of water behind him. Water droplets are released on either side of Kirby when he hits the ground with a Down Thrust. Upward Slash creates a mist while Kirby rises. Sword Dive has Kirby release water droplets in front and behind him upon landing. Spin Slash releases water droplets around Kirby while Twister Slash releases water droplets down from Kirby.

- **Splash Whip:** Upon being empowered by water, Kirby's whip gains hydrokinetic properties. It's blue and releases bursts of water with every strike. 100 Whip Slap has Kirby's strikes release water droplets. 100 Whip Dash creates an expanding whirlpool. Whip Tornado has Kirby create a spiral of water when going up and dropping water at the apex. Any enemy grabbed and thrown with Whip Grab has the properties of a water projectile.

- **Splash Yo-Yo:** Upon being empowered by water, Kirby's yo-yo gains hydrokinetic properties. The yo-yo is blue and encased in a bubble of water. Yo-yo Orbit releases a burst of water on either side of Kirby. The yo-yo spouts water upwards when Walking the Dog. Break Spin leaves a trail of water behind Kirby and releases droplets of water around him. Any enemy grabbed and thrown with Hammer Drop has the properties of a water projectile. With Gazer Spiral, Kirby rises with a cyclone of water and releases water drops around him at the apex.

- **Splash Staff:** Upon being empowered by water, Kirby's staff gains hydrokinetic properties. The final strike of Raging Staff releases four water droplets ahead. Pole Vaulting leaves a small splash of water where Kirby landed. Unrelenting Staff has each strike create a bubble of water and the final strike releases water drops around Kirby. The staff releases two water droplets in front of Kirby with a Super Long Jab. With Spinning Staff, the staff turns into a rain cloud that pours water down before disappearing.

- **Bluster Bomb:** Upon being empowered by the wind of wing or cleaning, Kirby's bombs gain air properties. Bombs descend slowly downwards when thrown, travel farther when rolled and descend slowly in the air, and the explosion creates a burst of air. When holding a bomb and jumping, the bomb inflates a bit and Kirby can jump higher.

- **Bluster Cutter:** Upon being empowered by the wind of wing or cleaning, Kirby's boomerangs gain air properties. Boomerangs travel straight up after a certain distance and leave a whirlwind on a surface they come in contact with. Final Cutter, Kirby slashes the enemy repeatedly, constantly rising, before doing a spinning slash and slamming the enemy into the ground, creating a burst of wind.

- **Bluster Hammer:** Upon being empowered by the wind of wing or cleaning, Kirby's hammer gains air properties. Kirby floats in the air with Hammer Twirl, creating a whirlwind below him. Hammer Swing has Kirby floating in the air during the spin and creating a whirlwind. Kirby falls slower when using (Ultra) Giant Swing. With Hammer Flip, Kirby's jumps are floatier and the first two charges, Kirby jumps in the air and slams his hammer on the ground, creating a whirlwind.

- **Bluster Ninja:** Upon being empowered by the wind of wing or cleaning, Kirby's ninja techniques gain air properties. Kirby's kunais release whirlwinds on impact and travel in diagonally upwards loops. Stealth Slash has Kirby dash diagonally upward and create a cyclone at the end of the attack. Kirby creates a small whirlwind around himself with Smoke Screen. With Blossom Storm, Kirby leaps high into the air and creates an inverted cyclone under him. With Quad Shock, Kirby slashes the enemy and the enemy is caught in a whirlwind that carries them diagonally up.

- **Bluster Sword:** Upon being empowered by the wind of wing or cleaning, Kirby's sword gains air properties. Drill Stab sends Kirby farther, Kirby floats upwards a bit when using Sword Spin, Kirby falls slower during Chop and Thrust and Hat Thrust, Down Thrust raises a small whirlwind around Kirby when he hits the ground, Upward Slash carries Kirby much farther up, Sword Dive has Kirby create a large whirlwind around himself when he slams into the ground, Spin Slash sends Kirby into the air, creating a small cyclone beneath him, and Twister Slash sends Kirby high into the air, creating a large cyclone beneath him.

- **Bluster Whip:** Upon being empowered by the wind of wing or cleaning, Kirby's whip gains air properties. The whip is green and lashing with it surrounds it in a cyclone. With 100 Whip Slap, the strikes have a larger radius and finish with a large whirlwind. Kirby slides forward with 100 Whip Dash and releases a whirlwind. Kirby jumps much higher with Whip Tornado and creates a cyclone beneath him when he does. Any enemy grabbed and thrown with Whip Grab will have the properties of a wind based projectile.

- **Bluster Yo-Yo:** Upon being empowered with the wind of wing or cleaning, Kirby's yo-yo gains air properties. The yo-yo's green and when swung, it becomes surrounded by a miniature whirlwind. If used in midair, Kirby falls slower when using Yo-yo Throw or Yo-yo Up. Yo-yo Orbit brings up a burst of air around Kirby. Kirby moves faster when Walking the Dog. Kirby creates a whirlwind around himself for a Break Spin and gets a bit more lift during a Jump Spin. Any enemy grabbed and thrown with Hammer Drop will have the properties of a wind based projectile. Gazer Spiral starts slow but gets faster, and creates a cyclone around Kirby as he rises.

- **Bluster Staff:** Upon being empowered with the wind of wing or cleaning, Kirby's staff gains air properties. Kirby follows up with an extra overhead slam for Raging Staff. Kirby falls slower when Pole Vaulting. For Unrelenting Staff, each jab creates a whirlwind, and the final attack is an overhead slam rather than another jab. Kirby covers more distance with a (Super) Long Jab. Spinning Staff has the staff rising quicker, and it only stops upon collision with a ceiling or gets out of eyesight.

- **Sizzle Bomb:** Upon being empowered by fire, Kirby's bombs gain flame properties. Bombs create a trail of fire when rolling and explosions leave a lingering blaze on impacted surfaces.

- **Sizzle Cutter:** Upon being empowered by fire, Kirby's boomerangs gain flame properties. Boomerangs leave a lingering blaze on anything that they hit, and Final Cutter sends off a shockwave of flame pillars.

- **Sizzle Hammer:** Upon being empowered by fire, Kirby's hammer gains flame properties. During Hammer Twirl, Kirby creates an explosion around himself. Hammer Swing leaves a trail of fire as he moves across the ground. Hammer Flip releases exploding fireballs, with more being released with a longer charge.

- **Sizzle Katana:** Upon being empowered by fire, Kirby's ninja techniques gain flame properties. Kirby throws fiery kunais that create a lingering blaze on the area of impact. Kirby's dashes during Stealth Slash create pillars of fire that eventually explode and disappear. Smoke Screen creates a blaze that extends to either side of Kirby. Blossom Storm creates a large fiery explosion that sets any nearby surface on fire. Quad Shock has Kirby slash the enemy per usual and then knocking them away with fiery explosions.

- **Sizzle Sword:** Upon being empowered by fire, Kirby's sword gains flame properties. Drill Stab leaves a trail of fire behind Kirby. A fiery explosion occurs that sets off a blaze in the immediate area every time Kirby slams his sword into the ground during a Down Thrust. When Kirby slams into the ground during a Sword Dive, he leaps forward and slams his sword into the ground again, sending a wave of fire forward. Spin Slash has Kirby create a fire cyclone that sets off ablaze on the floor.

- **Sizzle Whip:** Upon being empowered by fire, Kirby's whip gains flame properties. The whip is red and releases a flame at the end of every strike. Any surface impacted during a 100 Whip Slap bursts into flames, and the attack also creates a smoky blaze in the air. 100 Whip Dash creates a jet of flames. With Whip Tornado, Kirby spins a trail of fire around himself, and at the apex of the jump, surrounds himself with an elliptical burst of flame. Any enemy grabbed and thrown with Whip Grab will have the properties of a fire projectile.

- **Sizzle Yo-Yo:** Upon being empowered by fire, Kirby's yo-yo gains flame properties. The yo-yo is red and is covered in flames that can be seen when swung. Yo-yo Orbit leaves a trail of flames to either side of Kirby. The yo-yo combusts and leaves a trail of flame when Walking the Dog. For Break Spin, the beginning of the technique creates a small explosion, Kirby leaves a trail of flame when moving across the ground, and the end of the technique creates a large explosion. Any enemy grabbed and thrown with Hammer Drop will have the properties of a fire projectile. Kirby creates a trail of fire as he rises for Gazer Spiral, and at the apex, he releases fireballs around himself.

- **Sizzle Staff:** Upon being empowered by fire, Kirby's staff gains flame properties. The overhead slam of Raging Staff creates a fiery explosion that sets off a blaze on any impacted surface. Kirby leaves a small flame wherever he lands while Pole Vaulting. Kirby's rapid jabs of Unrelenting Staff builds up a small flame while the final hit creates a large explosion. Super Long Jab also creates a fiery explosion. The staff shoots fireballs around Kirby from above when it disappears during a Spinning Staff.

* **Helpers Creation:** *Kirby Super Star* also introduces the Helper system where Kirby could sacrifice a Copy Ability to create a Helper, an allied version of the enemy he had previously swallowed. Helpers have the same function as Gooey in *Kirby's Dream Land 3*. The new Helper would be controlled by the game or a second player. This feature has only been included in one later *Kirby* game, specifically, *Kirby Star Allies*, where Kirby can summon three helpers at once, though it was included in *Kirby Super Star*’s remake, *Kirby Super Star Ultra*. Helpers were meant to be included in the unreleased game *Kirby GCN*, where Kirby could summon three at once, similar to *Kirby Star Allies*.

- **Friend Hearts:** A mechanic introduced in *Kirby Star Allies*. A Friend Heart allows Kirby to make friends, and serves as one of the main mechanics of the game. Before Kirby learns of his new ability, Hyness performs a ritual to resurrect Void Termina who is sealed in the Jamba Heart, but fails to perform it correctly, causing it and the Heart Spears containing it to shatter, sending their shards across the galaxy. A pink heart shard, which was dispersed by the Heart Spears, lands on Kirby and grants him his new power, which was unbeknownst to him at the time. Kirby discovers it in the first stage of the game, Green Gardens, as part of an interactive cutscene that explains the use of Friend Hearts; in this cutscene, Kirby turns an enemy Poppy Bros. Jr. into a friend by tossing a Friend Heart at him. From then on, Kirby always has access to Friend Hearts, and can use one by pressing the X button. Kirby throws a heart by releasing the button, but can aim the throw before releasing the button, similarly to the aiming system of the Bomb ability; additionally, if Kirby is close enough, he will throw a heart directly at the enemy without needing to aim. If a heart touches an enemy that can be befriended (indicated by a small heart symbol above the enemy when Kirby is holding a Friend Heart), that enemy will become a friend, of which Kirby can have a maximum of three at any time. If Kirby uses a Friend Heart to create a friend despite already having three friends in tow, one of the three friends can be replaced with the new friend, or the action can be cancelled altogether, resulting in the enemy transforming into an ability item. Kirby can also throw Friend Hearts at Copy Essences, Ability Stars, and ability items to turn them into friends. If a friend throws a Friend Heart at another enemy, they transform into whatever enemy they threw the Friend Heart at. When an enemy is befriended, that enemy will wear their ability hat.

- **Super Weapons:** Super Weapons are major items during boss fights, used mainly against final bosses since *Kirby's Adventure*. Among the series the following weapons have been used against enemies such as Dark Matter, Nightmare, Marx, etc:
	* **Rainbow Sword:** The Rainbow Sword is a weapon created by collecting all the Rainbow Drops. Kirby uses the Rainbow Sword to fight Dark Matter in Kirby's Dream Land 2. If Kirby has not collected all the drops, the Sword is not formed, and the bad ending plays instead. It does not fire projectiles, unlike most other Final Weapons, but it can reflect Dark Matter's attacks. In direct combat, it deals a fifth of a point of damage to Dark Matter's swordsman form and a fifth of a point of damage to Dark Matter's true form. When using the Rainbow Sword to reflect attacks, a single reflected star hitting the swordsman form deals one point of damage, and two points when it reflects a "petal" of the final form.
	* **Love-Love Stick:** The Love-Love Stick is a legendary item that Kirby wields to battle Dark Matter and Zero. It is also considered a Copy Ability, though he doesn't need to inhale it to gain its power. It is a red and yellow striped wand that begins at a point and ends at a flat surface topped with a golden heart. The item only appears in Kirby's Dream Land 3 and Kirby's Super Star Stacker where it must be obtained in order to defeat the final boss, the one of the former being Dark Matter, and of the latter being Gryll. It is unlocked by collecting each of the thirty Heart Stars from every stage in the game. Various friends and allies will reward Kirby with one at the end of a stage if he completes some task during the level. This ranges from finding items, solving mini-games, or by an Animal Friend for a visit. The Love-Love Stick is only used by Kirby in the last level, Hyper Zone. It is used to battle three different incarnations of the final boss. When it is swung, a heart-shaped shot is thrown out. These are used to attack the enemy.
	* **Triple Star:** Triple Star is one of Kirby's special items, and is one of his Final Weapons. It is similar in function to the Star Rod. The Triple Star is the scepter that Daroach uses against Kirby in Kirby: Squeak Squad. Kirby can obtain it after defeating Dark Daroach to use in the final battle against Dark Nebula. It can also be used in any level if all pieces of the Secret Map are found. This ability has Kirby holding Daroach's legendary Triple Star Cane, a golden rod with a small box-like item on the end with a star symbol on each side of the cane. Three stars surround Kirby, thus providing a decent barrier that damages enemies that come in contact with it. These stars are the ones Kirby fires to defeat enemies. It is worth noting that, unlike Daroach's attack, Kirby can only fire one star, and this star does not bounce off surfaces like Daroach's. This cane can break terrain (like clouds or ice), dig through dirt, break silver blocks; and, seemingly, everything. If Kirby takes damage, the Triple Star Cane will bounce around forever. It doesn't disappear when it touches spikes or flames, like other abilities. The only way to lose it is to inhale it and spit it out, or when it bounces into a pit. Triple Star is the only final weapon (other than Master) that can be dropped.
	* **Starship:** Starship is one of Kirby's Copy Abilities. It is used for the sole purpose of taking down the giant comet, Nova, but also appears later in the remake during the battle against Kabula. The Starship itself resembles the basic layout of a Roman chariot, but without the wheels. However, it distinguishes itself with a star on the front and two long streamers serving as walls.
	* **Shard Gun:** The Crystal Shard Gun is a Power Combo in Kirby 64: The Crystal Shards; it serves as the Final Weapon of the game it appears in. The gun itself is formed out of the 74 Crystal Shards. Kirby can use this only when he's battling 0².
	* **Galaxia:** Master is one of Kirby's special Copy Abilities. It is the Final Weapon of Kirby & The Amazing Mirror, yet can be used outside of the final battle after beating the last boss, which makes it one of the two final abilities that can do this, the other being the Triple Star. Kirby wields Meta Knight's legendary blade, and with it gains a plethora of new abilities, each of which is useful for obtaining every treasure in the game, except for those that require the Mini or Wheel ability. While it appears very similar to Sword, Master is much stronger than the Sword ability and has more useful properties, more attacks, and maneuvers. So far, it has only appeared in Kirby & The Amazing Mirror, where it could be obtained during the showdown with Dark Mind and in a pedestal in Rainbow Route's Central Circle after beating the game.
	* **Kirby Rocket:** Kirby Rocket is a Transformation in the Kirby series, debuting in Kirby and the Rainbow Curse. Elline grants Kirby this transformation when he approaches certain easels. Kirby can transform into Kirby Rocket in the stages Kirby Rocket's Big Blastoff, Back to the Battleship, and in Dark Crafter's battle in The Final Battle. While in this form, Kirby can fly and defeat enemies (excluding invincible ones) by running into them. He flies forward continuously, and must be guided around by following rainbow ropes drawn by the player. In the former two stages, Kirby Rocket must navigate out of Bastron.
	* **Star Allies Sparkler:** The Star Allies Sparkler is a Friend Ability and Final Weapon in Kirby Star Allies. It is used by Kirby and his three friends in the battle against the first and third phases of Void Termina. The Star Allies Sparkler is an advanced version of the Friend Star that is created after Hyness revives Void Termina; to form it, Kirby combines a regular Friend Star with the four legendary Heart Spears that Hyness refers to. The Star Allies Sparkler is used solely in the first and third phases of Void Termina's battles. SiAce Void Termina's first and third phases are fought in a three-dimensional arena, the Star Allies Sparkler is able to move left, right, forward, and backward. It is also able to jump, and even double jump if desired; these jumps are floaty, allowing the Star Allies to dodge Void Termina's attacks. If it appears that an attack can not be avoided, however, the Star Allies Sparkler can perform a spin, rendering it briefly invincible to all damage. The Star Allies Sparkler also has a few options in terms of attacking. Its basic attack shoots out a single star-shaped projectile, which can either be manually aimed or locked onto a target to home into it. If this move is charged up, a stronger, double star projectile will be shot that has the same aiming options. These projectiles are affected by Copy Abilities in the same way as the Star Shots from the Friend Star.

- **Super Abilities:** A **Super Ability** is a time-limited ability in Kirby's Return to Dream Land. There are five different super abilities available, all of them being more powerful than their regular Copy Ability counterparts, and they only last for about 2-3 minutes before expiring. Each ability causes Kirby to pulsate with purple tendrils of energy, as well as adding a glowing star marking the upgraded version of the Copy Ability's hat. Outside of boss fights and special mid-boss sequences, the primary goal of using the Super Abilities is to reveal interdimensional tunnels hidden within special terrain which can only be destroyed while having the super ability, before it expires. Despite their immense power, there are many limitations concerning super abilities. For one, if Kirby were to drop the Super ability star for any reason, it shatters instantly instead of bouncing about for a few seconds like regular ability stars. They are lost if Kirby goes through the final door, if he goes into an interdimensional tunnel, or if the player cancels the level. It is also impossible to keep the super ability star within Kirby's mouth in an attempt to extend the time it lasts - Kirby swallows the super enemy the moment he inhales it. In multiplayer mode, only one Kirby can have a Super Ability at any time. Although the enemy giving the super ability spawns multiple times, any other Kirby who inhales one of them causes the first Kirby to lose his super ability.

* + **Ultra Sword** is a Super Ability that appears in Kirby's Return to Dream Land and serves as the most common Super Ability in the game. This ability can be granted by inhaling a Super Blade Knight. Ultra Sword is an upgraded version of Sword. Unlike other Super Abilities, the Ultra Sword is also used to finish off two bosses - Grand Doomer and Magolor's first phase (as well as their EX versions). It also is used in the penultimate level of the game to defeat every mid-boss (except Super Bonkers), obliterating each in just one chop. In Kirby Star Allies, Magolor can utilize an Ultra Sword in his Dream Friend moveset. His has a purple handle as opposed to Kirby's light blue one, and the central symbol is an Energy Sphere instead of a star.
	+ **Monster Flame** is a Super Ability that appears in Kirby's Return to Dream Land. This ability is an upgraded version of Fire, and can be granted by inhaling a Super Hot Head. When used, Kirby summons a huge fiery dragon which blasts across the screen and can be controlled with the +Control Pad. It is mainly used to destroy obstacles, but it can also wreak havoc upon enemies.
	+ **Flare Beam** is a Super Ability that appears in Kirby's Return to Dream Land. The ability is an upgraded version of Beam and is obtained after inhaling a Super Waddle Doo. Kirby dons a hat much like the regular Beam hat, only larger, and the wand is larger and in rainbow colors. and can create a large ball of energy that can be maneuvered across the screen by pressing the +Control Pad.
	+ **Snow Bowl** is a Super Ability that appears in Kirby's Return to Dream Land, obtained by inhaling a Super Chilly. This ability is an upgraded version of Ice. Functionally, Snow Bowl is reminiscent of the Ice + Ice Power Combo from Kirby 64: The Crystal Shards, allowing Kirby to move over lava and absorb enemies into the enlarging snowball.
	+ **Grand Hammer** is a Super Ability that appears in Kirby's Return to Dream Land. This ability is an upgraded version of Hammer, and is acquired by inhaling a Super Bonkers after it has been defeated or by inhaling a giant white hammer (only during the battle against Magolor EX). Although Grand Hammer's attacks are heavy and unwieldy, like Ultra Sword and Monster Flame, every other character besides Grand Hammer Kirby pauses during the attack, so it is impossible to miss anything beneath Kirby, which is a good thing as the ability only pounds objects into the ground if he is directly over it, regardless of how large the size of the hammer's head may be. The first size pounds in a third of a large stake, the second size pounds in two thirds, and the third will pound in an entire large stake.
* **Tankbot:** Tankbot is a Transformation that both Kirby and Prince Fluff can take on in Kirby's Epic Yarn. The two can transform into this form by getting the relevant Metamortex. It first appears in Fountain Gardens, then later in Moon Base and Whispy's Forest. It is also used in the final battle against Mega Yin-Yarn, where Meta Knight drops a Tankbot Metamortex for Kirby and Prince Fluff to transform into. Kirby controls a robot with a pink circular body with red treads, yellow wheels and eyes, and a blue dome. If there is a second player controlling Prince Fluff, then the Tankbot will gain the Prince's crown, and have the same eyes and body as the first player to touch the Metamortex. The second player would be the pilot inside the Tankbot's dome controlling an extra spring-loaded boxing glove in the same color as he is. The missiles have the same color scheme as the main Tankbot
* **Hypernova Kirby:** Hypernova is a Copy Ability introduced in Kirby: Triple Deluxe. Obtained by eating a Miracle Fruit, it causes Kirby to undergo a temporary transformation that amplifies the power of his inhale enormously, allowing him to inhale larger objects and enemies that cannot be inhaled otherwise. Throughout the game, Hypernova is used to defeat certain foes, solve puzzles, and in some stages, completely inhale mid-bosses. Unlike most other abilities, Hypernova does not give Kirby a unique hat or wearable object but instead causes him to glow an assortment of colors in the rainbow spectrum; these colors are shown to constantly move around his body, even when he is standing still. Hypernova appears only in the main game, where it can be found in two or more stages per level. It is used up to the last stage, where it is used to combat Queen Sectonia during her third and final comeback.