recursal/Fanatic-Fandom huggingface dataset:
Kenku

The Kenku, or "accursed ones" are a small, crow-like race of people

## History

Little is known about the enigmatic kenku, and they are seldom seen outside their homelands. It is thought that many years ago, a tribe of Aarakocra were cursed and horribly mutated, turning their once colorful feathers black, their wings to decay, and their minds to twist.

Most Kenku have terrible memories, and are looked down upon, as many of them are natural thieves, due to their love of shiny objects.

## Appearance

Kenku stand about half the size of the average human, at about three feet tall. They commonly have black or dark blue and purple feathers, though some Kenku, such as Omar have bright colored feathers.

## Homelands

Kenku are most commonly from the forest lands of Eesia, and the desert of Sharan-Anrazi, though they hail from the jungle-like Tumbling Cities region.

### Eesia

Eesia is most likely where the first Kenku emerged, and is a thick forest land. However, even there most Kenku are looked down upon, with a great number of Kenku having been captured like animals and experimented upon, further changing them. These Kenku do not have a leader, but many look to Lord Anzu for protection and guidance, as he has begun a revolution to free his people.

### Sharan-Anrazi

Eventually, Kenku migrated to the Tumbling Cities region of Sharan-Anrazi, free from persecution. These jungle lands provide relief from the hot sands of Sharan-Anrazi, though they can still be dangerous to tread. Many of the Kenku here look to the seer, Omar, for guidance.
Demon

Wings

Monstrous appearance

Demons were the seventh kingdom to emerge, and the first race to not be born from the River of Incarnation.

## History

As the darkness cast off by The Blue Colossus gained sentience, it started to amass an army to dominate The Planescape. Half of its army was born from souls stolen from the Mortuary, and half of its own unholy creation, a mockery of the Angels: Demons. When the first invasion of The Planescape began, The mortal races rose against the undead, while Angels were tasked with driving back the Demons. Eventually, the Demons created their own twisted parody of the High Heavens, known as Oblivion. While the Demons were eventually driven back to Oblivion, the war against Angel and Demon has never truly ended.

## Appearance

Most demons stand around 7 feet tall. The have obsidian colored skin, large black wings, and horned protrusions. The often possess red eyes and limbs.

## Homeland

Oblivion is a fiery, volcanic realm in The Planescape, with seas of lava and blood, and towers made of obsidian and hardened stone.
Jeffrey Carmichael

> "Fatfield! No!"
>
>

Jeffrey Carmichael was a human commoner who lived in Estrosia.

## Biography

Little is known about Jeffrey prior to his encounter with Dax and Baljeet, but it is known that he adopted a cat at some point, which he named Fatfield.

### Song of the Nightingale

While he was at the Annual Remembrance Carnival, Jeffrey Carmichael and his cat, Fatfield came across Dax and his fake game. Jeffrey fell victim to the scam, and lost a lot of his gold. Angry at his loss of gold, Jeffrey stormed off, correct in his assumption that the game was rigged and shouting he would report Dax to the guard. However, Dax trailed him, and knocked him out, taking him to an out of sight tree.

A while later, Jeffrey woke up, and found himself tied to a tree. As revenge, Dax started by beating him. When bored of that, Dax took Jeffrey's cat, Fatfield, and skinned him, killing him. After that, Dax went a step further. Taking the remains of his dead ally, the nightblade Talon, Dax forced the jar down his throat. Getting tired of Jeffrey's screaming and pleading, Dax cut his tongue out. Next, Dax helped himself to Jeffrey's remaining gold, pulled his pants down, and let Baljeet take over. Baljeet, in a fit of rage bit his genitalia off. When they were done, Dax finished him off.

## Personality

Jeffrey Carmichael loved his cat, Fatfield. However, he was quick to anger, as when he thought he was being scammed by Dax, he went to tell the guard without proof. When being tortured by Dax, his cowardly side came out.

## Appearance

Jeffrey was a commoner, and wore a simple brown tunic with black pants and shoes, with a head of dark brown hair.

Fatfield was a reddish orange cat, and like his name implied, was fat.
The Forgemaster

The Forgemaster is the creator of planets and timelines in The Planescape.

## History

In The Blue Colossus' great loneliness, it decided to create a child of its own to accompany him. Taking a bit of the stars and a piece of its own heart, the colossus forged a being from the light of The Planescape and created a son.

Eventually, the son took up his father's duties of creating worlds, and named itself The Forgemaster. While walking one of his worlds to find inspiration for the his first creation, The Forgemaster, in his mortal form, happened upon a young woman, with an undying love for all life on the planet. The two fell in love, and when the woman died, she ascended to divinity, and the two were married.

When the colossus fell into his slumber, The Forgemaster and his wife took on the duties of creating new life, and planets to house that new life.

## Personality

While little is known about The Forgemaster's personality, is can be assumed he was immensely kind, ready to shoulder his father's burden of crafting new worlds, and standing out to cause The Lady to fall in love with him.

## Abilities

It can be assumed The Forgemaster is immensely powerful, as he is capable of creating entire worlds with but a strike of his hammer.

## Appearance

It is unknown what he looked like as a mortal, but in his true form The Forgemaster appeared as a massive humanoid figure, who appeared to be made of the stars themselves, and rippling with muscles.
Johnny

Johnny is a human paladin, currently working alongside Anzu and his band of heroes to stop the dragon cult.

### Lost Mine of Phandelver

Johnny eventually signed on to guard a caravan of goods heading for the town of Phandalin. During the trip, he met a travelling cleric, by the name of Eldin, and the two became strange friends. Eventually, the caravan was attacked, and the two descended into Cragmaw Hideout. Inside, the two met Sildar Hallwinter
Goliath

Goliaths are a large, humanoid race, often likened to giant-human hybrids.

## History

Emerging after the War of Creation, Goliaths hail from the mountains of Tokrain, in the Andassyan Continent. They were instrumental in repelling The Underking during his reign of Andassya, and have had a welcome place in the political spectrum since.

## Appearance

Goliaths tower over the average human, averaging about 8 feet tall. As most Goliaths make their way as warriors or barbarians, many are seen with muscular builds.

## Homelands

Tokrain is the land of Goliaths, and their emerging point when life began. It is a progressively ascending mountain, with the Goliath capital, Gol'mar, built into the mountainside. Tokrain is ruled by the Gol'marian Council.
Lost Mine of Phandelver

Rajh

Prince Ailen

Heroes:

(Palaven)

Johnny

Eldin

(Akrenar)

Sasha Vilmheart

Twunt Q. Fundle

Talon

Maurice

Noah

Dax

Drew Laverdox

## Palaven

At the start, a cart is heading to Phaldalin, loaded with supplies. Guarding the cart is Johnny, a Fallen Aasimar Paladin and Eldin, an old Elf Cleric. During their travel, the cart is raided by Cragmaw Goblins, and the two heroes chase the goblins into their lair. Fighting through the goblins, they eventually happen upon Yeemik, a goblin who is dissatisfied with Klarg, the bugbear chief of the tribe. Offering the freedom of Sildar Hallwinter, the human prisoner, the four proceed deeper into the Cragmaw lair. Finding Klarg, he is defeated and Yeemik becomes the new leader of the goblins. Allowing Johnny and Eldin to take some of the supplies, they leave for Phandalin.

Arriving in town, the two are greeted by Harbin Wester

## Akrenar

Goblin lair

Phandalin

Fort Istirus

Sasha solo sess

Roy solo sess

Neverwinter
Glasstaff

> "He who wields such power, would make a suitable king for this world, don’t you think?”
>
>

## Iarno Albrek

### Affiliation

Lord's Alliance (formerly)Redbrand Bandits

## Physical description

### Height

5"11 (Human Form)17" (Firelord Form"

Iarno Albrek was the leader of the Redbrand bandit gang plaguing Phandalin in 813. Serving the mysterious Black Spider, Iarno Was left in charge of preventing anyone from interfering with the master's plans. He recieved the nickname Glasstaff due to the scepter of glass he carried with him.

## Biography

Iarno Albrek was once a member of the Lords Alliance, a Selenic group of nobles and knight dedicated to improving Seleon. However, greed and lust for power overtook Iarno, and he left the order.

### Lost Mine of Phandelver

#### Palaven Timeline

While Iarno was in his chambers in Tressendar manor, the paladin Johnny snuck in, but before a fight ensued, Johnny managed to talk down Iarno, and Iarno agreed to cease hostilities, on the promise that Johnny would be able to defeat the Black Spider. His fate is unknown, but it can be assumed he was either arrested, or left for greener pastures.

#### Akrenar Timeline

The Glasstaff of this timeline wound up very different. Iarno left the Lord's Alliance due to a desire for power, and used the money his bandits earned to help fund the dragon cult. Eventually he was imbued with the power of the Forge of Spells, turning him into a large fire demon. When confronted by the party, he ambushed them with a fireball, transformed into his demon form, and fought the party. After enough damage had been done to the fire lord, he reverted to his human form, and used his remaining magic to attack the heroes, nearly killing Roy in the process. Finally, after exhausting his magic, Drew curb stomped his head in, finally ending his reign over Phandalin.

## Personality

The Iarno Albrek of Palaven was a more restrained, and just greedy man, and while he was willing to line his pockets with stolen coin, he never wanted anyone to get seriously hurt, and either due to the quick tongue of Johnny or just wanting to avoid bloodshed, stood down when confronted. The alternate timeline Iarno, however, had a bit of a god complex, and went on a monologue before engaging the party about good and evil, and a glorious new world, and took glee in brutalizing the Heroes of Akrenar.

## Abilities and Equipment

As a human, Iarno was a powerful wizard, and often assaulted his enemies with a barrage of spells before they could get close. He carried a magical staff of hardened glass, that enhanced his abilities.

As a demon, Albrek grew immenseley stronger, able to easily crush his enemies. His skin grew hardened, and difficult to pierce. Although his physical strength grew, he retained his intellect, and could still perform a number of powerful fire spells.

## Appearance

   In his human form, Iarno was an average height human man, with a long beard and wore red clothing. As the Firelord, however, Albrek grew to 17 feet tall, and his body was wreathed in a smouldering inferno
Phandalin

Phandalin is a rather small but homely town located near the Sword Mountains, in the Southern part of Phandelver.

## History

Phandalin was once a bustling mining town, back when Wave Echo cave was used. Since the location of the cave was lost to time, however, the town has fallen into obscurity, and is currently ruled by the Redbrand mercenaries, with townmaster Harbin Wester used as a puppet by the bandits.

Lately, however, Phandalin has seen some more life. Due to efforts by adventurers to rid Phandelver of bandits, coin has been flowing back into the pockets of its inhabitants, and Phandalin has finally seen some action.

## Description

Phandalin is a small rough and tumble town. On the eastern outskirts of town lies Tressendar Manor, now used as a base by the Redbrand bandits. In the northern Part of town is the Stonehill inn, a popular hangout spot for laborers and adventurers looking for a good drink or a meal. Right next door is the Lionshield Coster, a general good store run by Leon Hallwinter. In the north-eastern corner lies the Edermath Orchard, tended by an old elf, Daran Edermath. To the south of that lies the Sleeping Giant inn, a less reputable establishment frequented by bandits and other shady characters. In the very centermost part of town is the guard outpost, which has seen more activity as of late due to the town being taken back by bandits. It is currently run by Guard Captain Redgrave. More to the West lies Barthen's provisions, a mining shop, and the Shrine of Luck, a small church dedicated to the goddess of luck, Tynora, and run by the elf cleric Sister Garaele. In the Southeastern corner of town stands the Temple of Chauntea, goddess of Grain. The inhabitants of this town worship both goddesses in equal regard, and the goddesses smile on them for their piety. On the south side of the Wrenhaven river that runs throw town lies Alderleaf farm, a small farm tended to by the halfling Quelline Alderleaf; the Phandalin miner's exchange, where miners are based out of; and the old mill, run by the dwarf Vido Stoneblood.
Fátima

William Black (nieto)

Luciana de Lobanya (nieta)

Matilda de Albión (bisnieta)

Sandro de Albión (bisnieto)

Alejandro de Albión (bisnieto)

Gabriel de Albión (bisnieto)

Bárbara Rutherford (bisnieta)

Johann Rutherford (bisnieto)

Scarlet Robe (descendiente)

Theresa (descendiente)

Héroe de Oakvale/Reaver (descendiente)

Heroína de Bowerstone (descendiente)

Heroína de Brightwall (descendiente)

Samantha de Albión (descendiente)

**Fátima** fue una joven de Hearthstone que mantuvo un romance con el antiguo rey de Gransys, **Grigori de Lobanya.** Fruto de su relación tuvieron una hija llamada **Matilda**, que posteriormente se convertiría en la última de los Arisen.

***Biografía:***

Fátima era hija del boticario de la ciudad de Hearthstone. Fue criada por su padre, ya que su madre murió cuando ella contaba con muy poca edad. Gracias a él aprendió medicina, y desde muy joven quiso ser boticaria como él.

En la ciudad era muy conocida y querida por preparar unas pócimas curativas especiales, puesto que solía mezclarlas con flores silvestres para darles buen sabor.

Cuando conoció a Grigori, acababa de perder a su padre, por lo que su compañía favoreció a su estado de humor. Con el paso del tiempo, ella se enamoró de él, al igual que el antiguo rey de ella.

Grigori la quería tanto, que decidió contarle la verdad sobre su origen. Le explicó que un siglo atrás nació siendo príncipe de Gransys, y que se convirtió en rey y en Arisen a la misma vez. Que el verdadero Dios es un Arisen que derrotó al Dios anterior, y que por causa de haber perdido ante él, lo convirtió en Dragón. También, que gracias a las constantes derrotas de los Arisen presentes, el Dios actual decidió volver a convertirlo en humano.

Fátima lo creyó, pues se dio cuenta de que sus ojos mostraban una veracidad que nunca había sentido. Sin embargo, Grigori olvidó que lo pactado con El Senescal dictaba que no podía enamorarse si quería vivir el restos de sus días como humano. Por ello, El Senescal lo castigó, volviendo a convertirlo en dragón y haciéndole sufrir con la tormentosa muerte de su amada en la hoguera, acusada falsamente de bruja.

No obstante, Fátima consiguió escapar a tiempo, y se encaminó en una barca rumbo a Gransys para vivir una nueva vida junto al hijo que esperaba de Grigori.

Desgraciadamente, después de dar a luz a una niña a la que llamó **Matilda** cerca del pueblo de Cassardis, Fátima perdió mucha sangre y murió al llegar a la costa, no sin antes haberse encontrado con Adaro (el jefe del pueblo) al que le entregó el bebé y le informó de su nombre.
House Zarovich

Huse Zarovich was the ruling house of the lands of Belwyn and Ravenloft.

## History

Stretching back for hundreds of years, House Zarovich originally began as a company of knights, tacticians, and mercenaries; fighting for king and gold in the land of Belwyn. Their numbers were few, but due to their ferocity and unity, they were second to none, able to accomplish what a legion of soldiers could not. However, they held a dark secret: their ancestor, Lord Acheron Von Zarovich was one of the first vampires, cursed by The Moon Lord himself. Dragging the entire country into eternal darkness, Acheron had achieved immortality, and unimaginable power. But, this came at the cost of the loyalty of his subjects, and a war began. On one side, King Acheron and his army, held together by a mix of loyalty and fear, and the rebellion, led by House Zarovich and consisting of angry commoners and deserting soldiers. This rebellion was kept together by four people: Ravon, the patriarch of House Zarovich; Vigo Von Zarovich, Ravon's grandson and a master tactician; Barov II, Ravon's son and a skilled general on the frontlines; and Alexandra, a skilled soldier who had a secret romance with Vigo. Together, they stormed Castle Krakenburg, and Alexandra killed Garrosan in a duel. After the battle, when Ravon was declared king of Belwyn, Alexandra and Vigo's romance was revealed, and they were married with Ravon's blessing.

House Zarovich became the ruling family of Belwyn for centuries. Vigo and Alexandra retired to a quiet life in Vandelheim. Eventually, House Zarovich set its sights on Ravenloft, and departed to conquer the land. Over the next three centuries, House Zarovich would be dismantled from the inside due to The Moon Lord's corruption, and House Zarovich split into four great houses, all of whom would eventually fall into ruin.

## Known Members

King Ravon was one of the most notable members of the great house. His son, Barov II, was one of the most skilled warriors in the company. Vigo Von Zarovich, along with his brothers Strahd and Sergei were eventually born to Barov. Alexandra would also eventually join, when she married Vigo. The two of them eventually had a son, Cecil Von Zarovich, who is currently the last known surviving member.
Fate/Zero Volume 3

Das **Fate/Zero Volume 3** dient als Vorlage, für den Anime und stammt von Gen Urobuchi.

## Handlung

Mit dem vierten Heiligen Gralskrieg im Gange treffen sich sieben Magier und ihre beschworenen Helden aus der Geschichte und kämpfen bis zum Tod, um den Gral zu fordern und ihre Wünsche erfüllt zu bekommen! Die Kandidatinnen Rider und Waver schließen sich einem Werftkonflikt an, der einen dramatischen Auftritt hat und die bereits verursachte Zerstörung noch vergrößert. Der seltsame Diener namens Caster und sein Herr verbinden sich über eine gemeinsame Vorliebe für die Folter, und Kariyas schreckliche Ursprünge werden enthüllt.
Yveria de Hearthstone

Liam de Hearthstone (sobrino)

Matilda de Lobanya (nieta)

William Black (bisnieto)

Luciana de Gransys (bisnieta)

Matilda de Albión (descendiente)

Sandro de Albión (descendiente)

Alejandro de Albión (descendiente)

Gabriel de Albión (descendiente)

Bárbara Rutherford (descendiente)

Johann Rutherford (descendiente)

Rowan (descendiente)

Yveria de Hearthstone fue reina de Gransys al casarse con **Ellester de Lobanya**. Fue la madre del rey **Grigori de Lobanya**, y abuela de la última Arisen **Matilda**.
Barnaby

William de Lobanya (hijo)

Luciana de Lobanya (hija)

Rowan (descendiente)

****Barnaby****, después llamado **Barnaby de Lobanya** o **Duque Barnaby**, fue el fundador y líder de la Cofradía de los Peones y guardián del Everfall. Fue conocido por convertirse en humano, al igual que la bruja **Selene**, gracias a la **Arisen Matilda**, con la que se casó y tuvo dos hijos: **William** y **Luciana**.

Su mandato como duque junto a su esposa fue recordado como el mayor apogeo de la historia Gransys.

***Biografía:***

Antes de conocer a Matilda, Barnaby era un peón, y por lo tanto no se hacía viejo y no podía morir, por lo que no apreciaba la vida y la vitalidad. Nunca demostró tener voluntad para nada.

Hace mucho tiempo, Barnaby acompañó a su Arisen y se enfrentaron al dragón, pero sufrieron una derrota. Deberían haber expulsado a Barnaby más allá de la Falla (el mundo de los peones), pero su señor le hizo jurar una promesa: ***“Ayuda a los Arisen que vengan detrás de mí...”.***

Pasó el tiempo, y Barnaby siguió acompañando a los Arisen, aunque los vio caer innumerables de veces ante los dragones.

Al final, entabló relaciones con los mercenarios y también comenzó a luchar por dinero. Por la noche bebía con ellos y se echaban unas risas. Para él, que no tenía sentimientos, no era más que una interpretación, y los mercenarios, que desconocían que era un peón, lo trataban como a uno más.

Poco después, Barnaby cambió. Al defender a un mercenario, sufrió una grave lesión. Se curó con el tiempo, pero nunca consiguió recuperar la fuerza que tenía antes. Obligado a aceptar que ya no podía derrotar a un dragón, se dedicó a crear un lugar en el que entrenar a los peones para que ayudaran a los Arisen. En este lugar también podían descansar los peones derrotados en combate que, si no fuera por él, vagarían perdidos, despreciados y rechazados por los humanos. Había creado la Cofradía de los Peones, y en ella, esperó durante años la llegada de un nuevo Arisen, lo suficientemente fuerte y valiente como para dar muerte a un dragón.

Pasó el tiempo. En Gran Soren (donde se encontraba la sede de la Cofradía de los Peones) corría el rumor de que una nueva Arisen había derrotado a una gigantesca y poderosa hidra con su arco. Ésta, buscaba la sede de la Cofradía para convocar nuevos peones. Y ahí fue como conoció a la Arisen Matilda, la que mataría al dragón y posteriormente se convertiría en su mujer.
Dark Royalty Cult

The Dark Royalty Cult was a faction of necromancers that sought to resurrect the god of death, The Underking, during the years following the Estros-Plegia war.

## History

Little is known about the cult, but it is theorized by Xul'Rathma that the cult first was founded during the Era of Darkness, during The Underking's reign of the Andassyan continent.

After The Underking was overthrown, the cult retreated into the shadows, and likely pulled the strings of Plegia's government for centuries. When The Underking's ghost's presence could be felt again, the cult reawakened, and caused the Estros Plegia war, in an attempt to spill enough blood to rouse The Underking. However, the war came to an end before this could happen. Unfortunately, the damage had been done, and The Underking had found a host body to possess until the time came. To appease the god of death, the cult began another invasion of Estros, now using the army of the Risen, fallen soldiers from the war now cursed into undeath.

Finally, in 815, the cult was defeated in both timelines, by the Heroes of Palaven and Akrenar.

## Known Members

The Underking was the god of the cult, and was considered the leader. However, he lay dormant for centuries, and others spread his word and ran the cult in the meantime.

Xul'Rathma could technically be considered a member, due to being the host body for The Underking. However, when in control he actively worked to dismantle the cult.

Star Auger Oculeth was another cult member, and he led the assault on the Astrology Tower of Aurus.

## Ranks

The cult's leader was referred to as The Chosen, and was second only to The Underking.

Bishops organized strategies and planned where to attack.

Acolytes and chanters were fully fledged members of the cult, and were skilled mages. Acolytes were also trained in stealth, and were used for recruiment.

Novitiates were the new recruits, and were either used for support or cannon fodder.
Luciana de Lobanya

Rey Grigori de Lobanya (abuelo)

Fátima (abuela)

Matilda de Lobanya (madre)

Barnaby (padre)

William de Lobanya (hermano)

Cullen Rutherford (marido)

Bárbara Rutherford (hija)

Johann Rutherford (hijo)

Rowan (descendiente)

**Luciana de Lobanya**, también llamada **Luciana de Gransys**, **La Inquisidora**, o la **Heraldo de la Diosa Andrastre**, fue miembro de la Inquisición y salvadora del Imperio orlesiano al acabar con el demonio Corifius y sus secuaces herejes. Fue la segunda y última hija de la **reina de Gransys Matilda de Lobanya** y del esposo de ésta, **Barnaby**. Su hermano, **William de Lobanya**, se convirtió en rey de Albión con el sobrenombre de "El Arconte".
Gozour

**Gozour** (怪腕のゴズール, Kaiwan no Gozūru?) ist ein Assassin , der durch Schläge mit seinen extrem großen Armen kämpft.

## Story

Er tritt nur einmal kurzzeitig auf indem Kampf, zwischen Rider und Assassin. Sein letzter Auftritt ist, als alle Assassin gegen Rider antreten und er sein Noble Phantasm zeigt. Alle Assassin werden von Rider's Armee getötet, Gozour leistet Widerstand und wird von mehreren Schwerten durchbohrt, bevor er zu Boden sinkt.

## Aussehen

Gozour ist muskulös gebaut und hat einen rechten langen Arm. Des Weitern, trägt er an seinem rechten Arm, ein paar schwarze Bandagen. Außerdem trägt einen schwarzen  Anorak und die typisch weiße Assassin Maske.

## Trivia

* Er gehört mit Großer Assassin**,**Asako, Zayd und Macour zu stärksten Assassin. Es ist aber, nicht bekannt welche speziellen Fähigkeiten, diese haben.
Peyton Park

**Peyton Park** is a neighborhood located in the northeastern portion of Trowd City. The neighborhood is bordered by Fort Boyton to the east and central Trowd City to the south. It is about 4 miles wide and 6 miles long.

The main thoroughfare through this neighborhood is Pegasus Boulevard.

Peyton Park is part of the Northern Trowd City District and is patrolled by the 11th Precinct of the Trowd City Police Department (TCPD). Peyton Park's primary ZIP Codes are 0000, 0000, 0000, 0000, and 0000.
Arisen (especie)

**Arisen**, [literalmente *levantado*, participio del verbo *to arise*] es el título que reciben aquellos con un poder extraordinario y la supuesta capacidad de vencer al dragón.

***Descripción;***

Se trata de un humano que ha mostrado su voluntad ante el dragón y ha sufrido a continuación una especie de hechizo o maldición que ata su existencia al destino de la sierpe. Todos los arisen fueron personas que enfrentaron al dragón a las que éste robó su corazón. Por algún extraño poder, estos personajes no mueren a causa de la herida de su corazón arrancado, pero tampoco siguen siendo meramente humanos. Sus pechos están marcados por una gran cicatriz, la cual resplandece en las ocasiones que el arisen hace contacto con el dragón.

Los arisen dan muestras de poseer atributos propios de la inmortalidad, aunque tienen fuerza y destrezas épicas, todavía son derrotables y pueden morir en un combate ordinario. Por otro lado, cada arisen tiene la fuerza de voluntad suficiente para inspirar a los extraños seres conocidos como peones. Incluso puede hacer un pacto con la legión de peones y ganar acceso a la falla, lo que le permite al arisen buscar guerreros con habilidades específicas que sirvan para sus aventuras. El pacto con la Legión queda sellado con un fiel seguidor o peón principal el cual seguirá incondicionalmente los pasos de su maestro.

No obstante, los arisen son muy escasos, pues pocos mortales son elegidos por el dragón. En la tierra de Gransys se dice que cada 50 años aproximadamente surge un nuevo arisen, justo el tiempo que tarda en aparecer también un dragón. De cualquier modo, gracias a la asombrosa longevidad de los arisen, es posible que varios escogidos se conozcan entre sí, aunque pertenezcan a distintas épocas.
Orc

Green/brown skin

Orcs are a large humanoid race, that are known to be more brutal and war loving than others.

## History

Another one of the ancient races, orcs are known for their burly size, strength, and endurance. Orcs make their name as marauders and mercenaries throughout the world, and although small pockets of orc civilization exist throughout the world, Azzodh Vrel is the only true country Orcs can call home.

## Appearance

Orcs stand about a foot taller than most humans, and have much more muscle mass on average. They often have tusks, pointed ears, and sharper features. Pureblooded orcs have green and brown skin, while halfbreeds have greyish and faded green or brown skin, closer to human color.

## Homelands

Although many pockets of orc civilization exist throughout the world, most Orcs hail from Azzodh Vrel.

### Azzodh Vrel

Azzodh Vrel is a land of harsh deserts and unforgiving mountains. In the mountains, dragons can be found, which is the last test for an aspiring Orc chieftain. Azzodh Vrel's capital takes its name from the its leader, currently Warchief Ghorbash, and the city of Ghorbash'ar
Dwayne

Concept art of Dwayne in 2020.

Dwayne Omari Macklin is an Aikan comedian, actor, and former member of the criminal orginisation TG-18.

Dwayne Macklin was born in Kingston, Jamaica. He emigrated at the age of 2 to Cotton Island, where he was raised in Fort Boyton, Trowd City. His mother ran a bar and a successful numbers game operation. He was raised Catholic as a youngster and enjoyed learning stories about Francis of Assisi and St. Michael.[5] Diaz attended McKinley School and then North Bergen High School,[4] where he won awards for performing arts.[6] He graduated in 1982.[4][7]

Diaz's father died when he was three years old.[5] His mother died when he was 16, Diaz having found her dead in their home.[8]
 He was taken in by four families around North Bergen during his teenage
 years, and credits about twenty people who helped him, but his reckless
 nature and tendency to get into trouble caused him to move from one
home to another.[9] During this time, Diaz began taking drugs and committing crimes.[5] Diaz explains that his peers' sense of humor greatly influenced his comedy career,[9] and used lines from his teacher at McKinley School in his act. Diaz was also influenced by albums by Richard Pryor.

In 1982, Diaz moved to Colorado.
 However, his growing homesickness led to his return to New Jersey
initially for his birthday in 1984, but he stayed there for eighteen
months. He later called this time as "the worst 18 months of my life"
and "the biggest mistake of my life", as his cocaine abuse worsened.[10]

He is of Jamaican decent.
Gundren Rockseeker

> "Aye."
>
>

Gundren Rockseeker is a dwarf miner who currently runs the Wave Echo Cave mines.

## Biography

Gundren's backstory differs greatly in each timeline.

In the Palaven timeline, he and his brothers were miners who eventually found a lost map to Wave Echo Cave, and set out to make themselves money and save Phandelver.

In the Akrenar timeline, Gundren Rockseeker grew up in the Dwarf city of Thor Modan, along with his brothers Nundro and Tharden, as well as their friend Maurice Cheeks. Nundro and Tharden eventually found the map to Wave Echo Cave, and went on ahead. Gundren stayed behind to recruit miners, but unfortunately Thor Modan came under attack by Thaurissan and his army of Dark Iron Dwarves. Gundren and Maurice escaped, and Gundren headed to Phandelver to gather coin to hopefully raise an army strong enough to retake Thor Modan.
Dimitri

Concept art of Dimitri in 2020.

Auto mechanic (1996-1998)

Dimtri Felix Manzanares, is a rapper, former criminal and co-founder of the criminal orginisation TG-18. He reformed his ways after serving an 8-year-long sentence for armed robbery. Dimitri chose to pursue a career in music and has grown to fame alongside the other TG in Cotton Island.

## History

Dimitri Felix Manzanares was born in Guadalajara, Mexico on 9 December, 1982. His family moved to Trowd City alongside the Tioro family when he was three weeks old, in hopes of raising Dimitri and his two siblings in Cotton Island.

Dimtri was raised in southern Fort Boyton, a mostly Hispanic area of Fort Boyton located in North Trowd City. He attended the Miles M. Growden Academy High School for one year before dropping out in the 9th grade.

While growing in Fort Boyton, Dimitri befriended Rocky Macklin who was a homeless foster child at the time. Together, they would commit a number of crimes for money, ranging from mugging strangers to holding up convenience stores and shoplifting.

Dimitri and Rocky formed a gang called TG-18 at age 14 (*1996)*, and began recruiting friends and other teenagers in the neighbourhood. Among those recruited was Dwayne Macklin, and Dimitri's cousin Carlos Tioro. The gang first grew notoriety by graffiting walls and trains in the Trowd City business district and in other gang populated areas. *See below for more info.*

Dimitri would spend most of his teen years in and out of juvenile detention centers as he and his gang contiously commited crime in hopes to grow notoriety. He grew an interest in motor vehicle theft and began stealing cars and trading them for illegal firearms.

At age 15, Dimitri was taken out of his parents care by child protective services and was moved into a foster family in (suburb), Trowd. After only 2 days of staying with the family, Dimitri took the family's safe and car, and drove back to Trowd City. He tried to communicate with his parents but they no longer wanted to deal with him.

Dimitri worked as an auto mechanic in Trowd City before quitting after two years, in 1998. He has stated that he gave his job up because he was making plenty of money illegally to financially support himself. Dimitri grew an interest in motor vehicle theft with his experiece and began stealing cars and trading them for illegal firearms.

At this moment, Dimitri chose to pursue a devoted life of crime, as he percieved he had no other choice.
William Black

Rey Grigori (abuelo)

Fátima (abuela)

Matilda de Lobanya (madre)

Barnaby (padre)

Luciana de Lobanya (hermana)

Inés de Albión (esposa)

Matilda de Albión (hija)

Sandro de Albión (hijo)

Alejandro de Albión (hijo)

Victoria de Bacquard (amante)

Bárbara Rutherford (sobrina)

Johann Rutherford (sobrino)

Rowan (descendiente)

****William de Lobanya****, luego llamado el ****Arconte William Black****, fue el rey y primer Héroe de Albión, al acabar con la malvada Corte Sombría. Bajo su reinado, Albión prosperó con nuevas maquinarias e invenciones mágicas, dando a lugar a la época de ***"El Viejo Reino".***

Fue hijo de **Matilda de Lobanya**, y el marido de ésta, **Barnaby**, anteriormente líder de la Cofradía de los Peones y guardián del Everfall. Tuvo una hermana menor, **Luciana de Lobanya**, quien fue Inquisidora del Imperio de Orlais.

Sus hijos, Sandro y Alejandro, patrocinaron la caída del reino a su inesperada desaparición del Mundo.

***Biografía***:

William nació en Gransys como primogénito de los reyes de dicho reino.

Su madre, Matilda de Lobanya, fue la última de los caballeros Arisen al acabar con el ciclo interminable, y única superviviente del linaje de los Lobanya, y su padre, Barnaby, fue el líder de la Cofradía de los Peones, además de convertirse en el primero que manifestó sentimientos y hacerse humano. A partir de Barnaby, los demás peones evolucionaron y se convirtieron en personas normales, dando lugar a los primeros Héroes.

La unión de sus padres (un ex-peón y una humana) manifestó tanto en William como en su hermana Luciana capacidades anormales en los humanos, puesto que podían empeñar las tres destrezas de la lucha sin ningún esfuerzo y al unísono; la fuerza, la habilidad y la voluntad.

Creció en Gran Soren (la capital de Gransys) junto a sus padres, su hermana y su aya Quina (amiga de toda la vida de su madre). Tuvo una infancia marcada por la disciplina.

Siendo adolescente, el príncipe William se embarcó en una expedición para buscar nuevas tierras..

En su viaje llegó al reino de Albión, que, según contaba la leyenda, tiempo atrás había sido una pacifica tierra llena de tranquilidad y belleza. No obstante, dicho periodo acabó con el mandato de la malvada Reina de Espadas (una poderosa hechicera que había venido de un lugar llamado "El Vacío")

La Reina había asesinado al antiguo rey de Albión; la única hija de este, la princesa Inés, fue expulsada del reino. William Black la ayudó a recuperar sus señoríos y venció a la Reina de Espadas, convirtiéndola en piedra. Posteriormente, su heroicidad lo condujo a proclamarse soberano de Albión y Gransys, casándose con la hija del antiguo monarca.

Mientras tanto, la hermana de William, Luciana de Lobanya, se había convertido en la Inquisidora del Imperio de Orlais.
El Senescal

El Senescal, también conocido como Dios, Hacedor o Creador, es el Administrador del mundo.

Su labor es intervenir en la existencia conocida y manejarla a su antojo. Cada cierto tiempo, El Senescal, idea una gran prueba para elegir a un nuevo Arisen. El deber del Arisen es completar una serie de eventos creados por el Senescal para que al completarlos éste decida si es apto o no para ocupar su lugar.

El Senescal posee la vida eterna y solo se le puede arrebatar enterrándole la espada divina Azote de Dios en el pecho. Esta deidad reside en un mundo llamado La cámara del Senescal en el cual solo es capaz de observar la Tierra interactuando con ella solo a traves de sus creaciones y no de forma directa.
Aasimar

Aasimar are a race created by Angels, often thought of as a Human-Angel hybrid.

## History

In their endless war with the Demons, the Angels knew they would need a bigger army, and that the River of Incarnation was not reincarnating Angels fast enough to reinforce the armies of Heaven, and so they commissioned a new race, with the bodies of humans, but with radiant souls, and the Asimar were born.

While most Aasimar are bred for combat against demons, some end up in the mortal realms, either by their own accord or hunting Demons who trespass.

## Appearance

Aasimar are based on humans, taking many of their traits such as their pale skin and organic features, but with radiant, golden eyes, and other angelic features, sometimes including wings or halos.

## Homeland

Aasimar emerged in the High Heavens, a pocket dimension in The Planescape. The central part of The High Heavens is the Golden city, with the rest of the dimension being a beautiful sky, with various buildings and outposts throughout.
TG-18

North Boulevard Taliban

Gallers (biker gang)

scourgeForce (hacking group)

Rico Espartanos

x20

**Teddioo Gang**, commonly known as TG-18, is an international criminal gang that originated in Trowd City, Trowd, in the 1990s. The gang is widely known for its rivalry with the Crips and Bloods. They are identified by the yellow colour worn by their members and distinctive hand signs.

TG-18 is responsible for the formation of the terrorist orginisation, the Black Bandits, after the gangs founder Rocky Macklin was shot and nearly killed by an assassination attempt, carried out by the Bloods and Crips.

## History

TG-18 was formed initially to compete against the influence of the Crips and Bloods in Trowd City. The rivalry originated in the 1990s when members of the Crips attacked and robbed Dimitri Manzanares' sister. As a result, Manzanares and his friend, Rocky Macklin, formed the TG-18 street-gang. The gang was initially formed to provide members protection from the Crips. On June 21, 1995, shortly after a concert, 20 youths belonging to the Crips attacked and robbed a teenage boy outside of the Trowd Palladium. Ballou was beaten to death after he refused to give up his bicycle. The sensational media coverage of the crime and the continued assaults by the Crips increased their notoriety. Several non-Crips gangs formed during this period were no match for the Crips and they became concerned with the escalating Crip attacks. The Boulevard Taliban, Bloods, Clyde Hill Militia and other gangs often clashed with the Crips. On August 5, 1995, Fredrick Garner was murdered by a West Falmouth Crip. This marked the first Crips murder against another gang member and motivated non-Crip street-gangs to align with each other. TG-18 struck back on August 12, 1995, by murdering Thomas Ellis, a co-founder of the Crips. By late 1995, TG-18 held a meeting in Fort Boyton to discuss growing Crips pressure and intimidation. Several gangs that felt victimized by the Crips joined TG-18.

During the late 1990s, TG-18 alligned with the White Mafia and began distributing purple powder in Trowd City, giving them a percentage of the earnings. The TG-18 membership soon rose dramatically as did the number of cities in which they were present. These increases were primarily driven by profits from drug distribution. The huge profits allowed membership to span all throughout Cotton Island.

By 2007, there were over 12,000 members of TG-18, outnumbering the Crips. In order to assert their power, the Crips agreed to allign with the Bloods, but the Crips requested that the Bloods assassinate Rocky Macklin in order to allign. The assassination failed, and the allignment was negated. The assassination attempt made the rivalry between TG-18 and the Crips even stronger, causing the formation of the Black Bandits. The Black Bandits intended to murder and terrorize the Crips and Bloods as revenge.
Carlos

Concept art of Carlos in 2020.

Cyber criminal (former)

Carlos Martin Tioro is an Aikan CEO and former computer hacker, best known for his role in the 2012 (bank) heist and various high-profile computer crimes. He is the founder and CEO of the engineering and robotics design company Antium Technologies.

## Early life

Tioro was born in Trowd City, Trowd, on 19 October, 1984. He was raised in south Fort Boyton and was fascinated with computers at a young age. Tioro attended the Sampson Erwin Secondary School. At age 13, he intercepted the TCPD radio lines and played Latin music for over an hour. Authorities were unable to investigate who was responsbile and it reached worldwide news.

Throughout his teen years, Tioro would read computer manuals and learnt how to develop software. After graduating high school, Tioro attended the Brooksfield College of Technology. He graduated in 2004 with a PhD in robotics engineering and a Bachelor degree in computer science.

## Criminal career

### scourgeForce

In January 2005, Tioro founded the hacking group scourgeForce. The group quickly grew to notoriety after defacing several government websites and made it to international news.

scourgeForce began hacking into government and police databases. Tioro started a service where the group would deface client-requested websites for money.

In June 2005, scourgeForce gained access to over 13 million credit cards from e-shops by injecting malware into the back-end client of websites. The group stole over 8 million dollars. Tioro funded a large percentage of the money into TG-18, sourcing firearms, armored vehicles and more.

Tioro's involvement in the matter was not proven until September 2016. He was sentenced to seven years imprisonment but was later given bail and released in April 2018.
Trowd City Tactical Emergency Response Unit

The **Trowd City Tactical Emergency Response Unit** (TCTERU) is a component of the Trowd City Police Department (TCPD) that provides a high angle rescue response. The unit is uniquely trained and equipped to perform tactical and technical rescue duty. Members of TERU are cross-trained in multiple disciplines for police, first aid, and rescue work. TERU provides the TCPD with the ability to respond to high-risk situation incidents citywide.

The unit is also tasked with investigating and responding to any incidents regarding weapons classified as "Weapons of Mass Destruction" and also assisting the TERU Bomb Squad on suspicious package calls.

In addition, the TERU Canine Unit helps with searches for perpetrators and missing persons. TERU is always on patrol with multiple heavy rescue trucks, each ordinarily manned by a police officer and a sergeant.

## Field organizations

The 10 Tactical Emergency Response Units (TERU) are divided geographically as:

TERU-1 (Peterborough)

TERU-2 (Mercheston)

TERU-3 (Alford Palms)

TERU 4 (Kimberley)

TERU-5 (Newbridge)

TERU-6 (North Trowd City)

TERU-7 (Central Trowd City)

TERU-8 (South Trowd City)

TERU-9 (Clyde Hill)

TERU-10 (Delafield)
Alimango Insel

Kiritsugu Emiya

Alimango Island (アリマゴ島, Arimago-shima?, lokalisiert als "Arimago Island") ist eine kleine Insel mit einem aus etwa 300 Einwohner bestehend aus einem Fischerdorf, das in Fate/Zero erscheint. Es ist eine kleine Insel im Indischen Ozean in der Nähe von den Philippinen.

## Story

Es ist unerschlossen, mit unbefestigten Straßen und nur drei oder vier alten, ramponierten Fahrzeugen auf der gesamten Insel. Pfarrer Simon leitet eine örtliche Kirche. Ihr Name bedeutet "Krabbe" auf philippinisch und stammt aus der Zeit, als die Insel einen Schrein für eine Gottheit des Meeres enthalten haben soll. Die Menschen hinterließen der Gottheit Opfergaben, und in den Volksmärchen heißt es, dass ein Mädchen, das seine kranke Mutter ernähren wollte, diese stahl und göttlich bestraft wurde, indem es in eine Krabbe verwandelt wurde. Es wird gesagt, dass diejenigen, die die auf der Insel gefangenen Krebse essen, jede Krankheit heilen können, nachdem die Geschichte der Mutter des Mädchens endlich von ihrer langen Krankheit genesen ist. Weit weg von der Stadt im Dschungel steht ein Herrenhaus, das neben dem ehemaligen Standort des Schreins errichtet worden sein soll.

Die Menschen der Stadt gehen nicht in die Nähe des Heiligtums, denn die Legenden besagen auch, dass diejenigen, die sich zu oft in die Nähe des Heiligtums begeben, verflucht werden, so dass Norikata Emiya es benutzt, um im Verborgenen Magie zu praktizieren. Die gesamte Bevölkerung wird von der Magiervereinigung und der Heiligen Kirche getötet, nachdem sie von Shirley in Ghouls verwandelt wurde.

## Bekannte Bewohner

* Pfarrer Simon†
* Norikata Emiya  †
* Kiritsugu Emiya
Vasag

Located in Northern, Pankaboola. Covered in dense dark forests and is home to the Chateau de Count.

Large vampire bats, venomous snakes and wolves inhabitant its wildlife, making it dangerous living conditions.

There stands only one village in Vasag, accomodating around 130 residents. The reason being the countries populace avoid Vasag due to it’s infamous rumours and haunting history.

Vasag was the area Le Count ruled in the 1400s and for centuries urban legends have been spread about. Thousands of villagers and soldiers were slaughtered in Vasag and witches would perform rituals at night at the time. It’s dark haunting history has earned it a reputation of being cursed land where evil spirits roam and eternal bad luck awaits.

Natural water sources in Vasag have a green tinge from algae, this is due to the dense forestry blocking sunlight but locals believe it’s from witches spells.

Locals believe the natural water passages are tainted from witchcraft practices from the 1400s and refuse to touch or drink it. An infamous case was a man in 1942 dared to drink water from a pond in Vasag. 3 hours after consuming it he faced severe diarrhoea and vomiting that contained blood, he later died that night from dehydration from excessive fluid loss.

People who enter the forests of Vasag are reported to go insane. They hear voices screaming for help and see apparitions all throughout the area.

In the 1960s laws were passed that stopped all citizens from being within a 1 kilometre radius of the area because of the mass amount of deaths from wildlife and cases of insanity. The government genuinely thought it was

Weather

Strong winds, cold during nights, light snow during winters, frequent thunderstorms, blood red sunsets, distant thunder can be heard throughout the night