The Number Yoshis Return

**The Number Yoshis Return** is an audio TV show that aired on Nintendo Audio. An animated version of the show later aired on Nintendo TV and Nintendo Netflix.

## Summary

The Number Yoshis solve more problems and go on more adventures.

## Characters

### Main

Number Yoshis

* Zero
* One
* Two
* Three
* Four
* Five
* Six
* Seven
* Eight
* Nine

#### Antagonists

* Madame Broode
* The Broodals

### Recurring

* The Number Yoshis' Cousins - Older cousins of the original Number Yoshis, including Ten and Eleven, who reside in the Number Yoshis' sofa. The evens are male, while The odds are female.
	+ Ten - A gray Yoshi who can turn into a rocket and blast off after counting down from ten to one. He is also a painter.
	+ Eleven - A gray Yoshi with a red tint who likes playing soccer.
	+ Twelve - A gray Yoshi with an orange tint who likes dividing. He is a dancer and ice skater, and is also Zero's partner-in-crime from Zero's Wacky Misadventures. He also likes rectangles and can use an array display that he can rearrange by saying "switch" or "turn". He can also ride the rays. He and Eighteen are brothers.
	+ Thirteen - A gray Yoshi with a yellow tint who likes multiplying and the number 13. She imagines the adventures of the rest of the Number Yoshis, and often sees Ten and Eleven in her dreams. She is very unlucky and something unlucky happens to her when someone says her name.
	+ Fourteen - A gray Yoshi with a green tint who likes subtracting. He also likes to write and sing songs about subtracting. He is also a skateboarder.
	+ Fifteen - A gray Yoshi with a cyan tint who likes adding. Like Five, Fifteen also likes to draw out what could happen if there was a problem, but she is not as talented as Five. Fifteen is also a secret agent who shows the steps of how to do something.
	+ Sixteen - A gray Yoshi with a blue tint who likes squares, but hates solving calculus problems. He also likes to party and often starts parties.
	+ Seventeen - A gray Yoshi with a purple tint who can shapeshift into different objects, such as a tree, a hexagon, a UFO, and a number. Since the episode, Seventeen Lights the Way, Seventeen can touch fire without burning her hands. She can also paint things.
	+ Eighteen - A gray Yoshi with a pink tint who likes vacuums. Like Twelve, he likes rectangles and can ride the rays, but also has the ability to accelerate. He and Twelve are brothers.
	+ Nineteen - A gray Yoshi with a black tint who likes jumping. She also has a secret talent that involves making crazy shapes using a pencil.
	+ Twenty - An orange Yoshi with a gray tint who likes climbing and karate.

* Number Yoshis 30-99 - These Yoshis are the much older cousins of the Number Yoshis and are the older siblings of Number Yoshis 10-20. They first appear in the Season 2 episode, The Apple Tree.
	+ Thirty - A yellow Yoshi with a gray tint who wears white shoes and has a purple star on her nose. She likes pointy objects and dislikes smooth objects. She likes to juggle, like Three. She can also set up a circus.
	+ Forty - A green Yoshi with a gray tint who wears a blue tie. He's a know-it-all and uses complex words (e.g. ubiquitous, defenestrate) when he talks. He likes oblongs.
	+ Fifty - A cyan Yoshi with a gray tint and dark gray hands who wears dark gray shoes. She enjoys ice skating. She is a rock star and plays music ten times as loud.
	+ Sixty - A blue Yoshi with a gray tint. However, he wears orange shoes. He enjoys listening to comedic podcasts. He rolls dice, like Six. However, his dice have 10, 20, 30, 40, 50, and 60.
	+ Seventy - A purple Yoshi with a gray tint with long, sandy rainbow hair who wears dark blue shoes. Most of the time, she says, "Well, you know..." before she starts a sentence. She also has water abilities. She is ten times as lucky and can make a huge rainbow.
	+ Eighty - A pink Yoshi with a gray tint who wears a black bracelet with white polka dots on his left arm, but is occasionally seen without the bracelet. He has a fear of bad weather, such as floods, hurricanes and tornadoes. He is also known as "Super Octo Yoshi" or "Super Spider Yoshi".
	+ Ninety - A gray Yoshi with a light blue tint who wears purple shoes. She hates being interviewed and likes watching Seventy being interviewed more. She uses a magic wand.
	+ Ninety-Nine - A light gray Yoshi with white hands who wears gray shoes.

## Episodes

This show remains true to The Number Yoshis and its spinoffs (despite being the first 2D-animated show of the Number Yoshis series), splitting each of its episodes into two segments. It ran for three seasons.

### Season 1

1. Meet the Number Yoshis' Cousins / Number Land
	* Meet the Number Yoshis' Cousins - The Number Yoshis introduce their older cousins.
	* Number Land - The Number Yoshis and their cousins visit Number Land, a place where all of the Number Species hang out at.
2. Thirteen's Unlucky Day / The Giant Reshiram
	* Thirteen's Unlucky Day - Thirteen has had enough of her being unlucky and wants to be lucky like Seven, but in the end, Thirteen is still and will always be unlucky.
	* The Giant Reshiram - The Number Yoshis and their cousins encounter a giant Reshiram.
3. Lost Kricketot / 3D Number Yoshis
	* Lost Kricketot - Eight, Nine, Eighteen and Nineteen find a lost Kricketot and must return it to its home.
	* 3D Number Yoshis - While looking around, Sixteen finds a portal that causes all of the Number Yoshis to teleport to 3D City. Sixteen steps in by accident, and must find a way for everyone to get back to their home portal.
4. Digital Five / Cooling Down
	* Digital Five - Five enters a digital world with several Digimon and others, as seen in a book read by Zero.
	* Cooling Down - On a hot summer day, the Number Yoshis find and come up with ways to keep cool.
5. Crafty Six Strikes Again / Enchanted Seven
	* Crafty Six Strikes Again - Six makes a stage similar to the debut level of Yoshi's Crafted World, and warps the Number Yoshis' cousins into it.
	* Enchanted Seven - After an encounter with Kamek, Seven becomes enchanted and is able to form into Mega Seven to defeat the Broodals after they kidnap One, as seen in a book read by Fourteen.
6. Seventeen Lights the Way / Season's Flute
	* Seventeen Lights the Way - While exploring through the Cyan Cave with Seven, Seventeen develops an ability to touch and pick up fire without burning herself.
	* Season's Flute - As seen in a book read by Fifteen, Zero finds a Season's Flute in the Fall Forest and finds instructions on how to play the Season's Song with the flute.
7. Moonbeam Stone / One Flew Over the Huffin' Puffin' Nest
	* Moonbeam Stone - Eighteen and Nineteen team up to find the lost Moonbeam Stone and put it in the Moonbeam Stonehenge before the clock strikes midnight for a full moon, as seen in a book read by Sixteen and Twenty.
	* One Flew Over the Huffin' Puffin' Nest - One flies over a Huffin' Puffin' nest and ends up in Huffin' Puffin' World.
8. Space Yoshis / Raising Ho-Oh
	* Space Yoshis - Ten and Seventeen both transform into rockets and blast all of the Number Yoshis to the moon.
	* Raising Ho-Oh - After Sixteen adopts a male Shiny Ho-Oh who behaves like a child as a pet, he must figure out how to shape him up right.
9. The Ten Numbers and the Number Players / Painted World
	* The Ten Numbers and the Number Players - The Ten Numbers collaborate on an album with the Number Yoshis' cousins' band, the Number Players.
	* Painted World - Ten creates a painting of Painted World that warps all of the Number Yoshis into the canvas and causes them to become painted.
10. Block Blob Fusion / Log Raft
	* Block Blob Fusion - After Fourteen is accidentally fused by One with a Block Blob, the rest of the Number Yoshis and their cousins must save him.
	* Log Raft - With several arrays, Twelve creates a raft made out of a log, as seen in a book read by Twenty.
11. Laser Seven / Zero Vanishes
	* Laser Seven - Seven learns that, other than being able to shoot out rainbow laser beams with her magical Rainbow Charm Necklace, she can also shoot out rainbow laser beams with her hands.
	* Zero Vanishes - While making other objects disappear, Zero accidentally makes himself disappear and Seventeen is warped into the middle of nowhere to find him.
12. Groovy Yoshis / Tie Dye On the Highway
	* Groovy Yoshis - The Number Yoshis and their cousins enter the period of the late 1960s, where they meet long-haired hippies who form peace signs and wear tie-dye T-shirts.
	* Tie Dye On the Highway - After One tie-dyes Delfino Square's highways, the Pianta Police forces her to clean it up.
13. Going to California / Black Dog
	* Going to California - Three takes a trip to California and sees several iconic buildings and meets celebrities, as seen in a book read by Twelve.
	* Black Dog - Zero encounters a stray black dog and wants to keep it as a pet.
14. Friday the 13th / Turn On the Lights [Halloween specials]
	* Friday the 13th - Thirteen is afraid of Friday the 13th after the Number Yoshis tell her a scary story about it.
	* Turn On the Lights - After Twenty tells the Number Yoshis a scary story about monsters, One wants to sleep with the lights on.
15. Dawn of the Number Poochys / Friend or Fake?
	* Dawn of the Number Poochys - The Number Yoshis and their cousins learn about and meet the Number Poochys.
	* Friend or Fake? - A "fake" version of Six appears in the Number Yoshis' sofa when the real Six is nowhere to be seen.
16. Voice Switching / Number Soup?!
	* Voice Switching - Things go awry when Kamek switches Zero's voice with Nine's voice.
	* Number Soup?! - After the Number Yoshis are kidnapped by Cookatiel so she can turn them into number-shaped noodles to make Number Soup for the Broodals, the Number Yoshis' cousins must save them before it's too late.
17. The Toad Squad / On, Off, On and Off Again
	* The Toad Squad - The Number Yoshis and their cousins encounter the Toad Squad, who want the Number Yoshis to solve challenging problems before they can open the gate doors to the Ice Cream Tower.
	* On, Off, On and Off Again - Zero gets transported into Lights World after he repeatedly uses a light switch.
18. When Life Gives You Lemons... / Smart Mouth Seventeen
	* When Life Gives You Lemons... - Eighteen and Nineteen find a lemon tree and want to do something with the lemons growing from it.
	* Smart Mouth Seventeen - Seventeen starts using more complex words and Twelve wants her to stop.
19. Down By the Riverside / Poké Surprise
	* Down By the Riverside - The Number Yoshis and their cousins take a trip to the riverside, where Two develops an idea for playing a blues song.
	* Poké Surprise - Nine throws a Pokémon-themed surprise party for Two.
20. Array Beams / Kanga-Yoshi
	* Array Beams - When Seven lets Twelve use her Rainbow Charm Necklace, Twelve learns that he can shoot array beams from his hands.
	* Kanga-Yoshi - One and Two encounter a Kanga-Yoshi that will take them where they want to go.

### Season 2

1. Stairway to Kashmir / Burn, Seven, Burn
	* Stairway to Kashmir - Twenty finds a stairway that leads to Kashmir, as seen in a book read by Zero.
	* Burn, Seven, Burn - Seven travels to the disco era of the 1970s and learns disco moves from disco dancers, as seen in a book read by Five.
2. Carried Away / Black Hill
	* Carried Away - Upon visiting Balloon Land, Two is taken by a group of balloons. Thus, the rest of the Number Yoshis must save him.
	* Black Hill - One and Eight encounter a foggy black hill in the Land of Gloom.
3. Journey to the Center of the Core of the Apple / Listen to This, Seven!
	* Journey to the Center of the Core of the Apple - After an argument with Six over who gets the last apple, Zero accidentally warps him and the Number Yoshis to the inside of the apple. Thus, Zero must warp himself inside the apple to try and make his way to the core.
	* Listen to This, Seven! - Seven becomes the Number Yoshi that Eleven turns to for gossiping. However, the number of people that are listening to Eleven's gossiping soon turns out of hand.
4. The Magical Vase / One is Stranded
	* The Magical Vase - Nine finds a magical vase that can work similarly to a genie lamp.
	* One is Stranded - One awakens to find herself stranded on a remote island with only a palm tree and a treasure chest. She must find the right resources before the Number Yoshis and their cousins can rescue her.
5. All Fired Up! / Deer Pressure
	* All Fired Up! - Seventeen puts her fire abilities to the test for the 17th Annual Superpower Talent Competition.
	* Deer Pressure - Four encounters a deer that forces him to do things he doesn't want to do.
6. Eighteen Gone Missing / Copycat Zero
	* Eighteen Gone Missing - When Eighteen disappears, Nineteen and Zero must find him.
	* Copycat Zero - Zero learns that he can shape shift into a cat that copies every action the Number Yoshis perform. However, Zero's skill in "copycatting" gets out of hand.
7. The Apple Tree/Number Slumber
	* The Apple Tree - Zero wants to climb an apple tree, but Number Yoshis 1-20, 30, 40, 50, 60, 70, 80, 90, and 99 climb up the apple tree, leaving no room for him.
	* Number Slumber - Three hosts an Up All Night-type sleepover, and challenges the Number Yoshis and their cousins to stay up all night without falling asleep.
8. One's Adventures in Podcasting / Blue Grass
	* One's Adventures in Podcasting - One finds herself in a recording studio, about to record her first podcast, as seen in a book read by Twenty. She finds many genres to try out for her podcast before she learns that she is only good at one type of podcast.
	* Blue Grass - After Five makes a painting where the sky is green and the grass is blue, her painting comes to life and she finds herself in the painting. Five must figure out a way to get out of her painting.
9. Help Wanted / Seven the Petsitter
	* Help Wanted - Seventeen tries to find a job, but the main problem is that she keeps transforming into different objects.
	* Seven the Petsitter - Seven petsits for a couple's two dogs and three cats while the couple is out on a date.
10. Fanfiction Island / Waiter, There's a Number Yoshi In My Soup!
	* Fanfiction Island - One and Eleven go to Fanfiction Island and, eventually, are trapped there by a group of Shy Guy writers that want to write fanfictions about them.
	* Waiter, There's a Number Yoshi In My Soup! - Thirteen finds herself in a customer's chicken noodle soup.
11. Best Brothers / The Whereabouts of Zero
	* Best Brothers - Twelve and Eighteen reminisce about the best times they've had over the years as brothers.
	* The Whereabouts of Zero - Zero has disappeared, but this time he has left no footprints. It is up to Number Yoshis 10-99 to help Number Yoshis 1-9 find him.
12. Greetings from Number Yoshis 10-99 (and Zero) / Slimeville
	* Greetings from Number Yoshis 10-99 (and Zero) - The Number Yoshis learn that their cousins are on vacation in Yoshi Beach. Zero wants to tag along, but Nine won't let him because Zero keeps disappearing. After an argument with Nine, Zero secretly leaves to go on vacation with the Number Yoshis' cousins.
	* Slimeville - Six, Seven, Sixteen and Seventeen end up in Slimeville, a town made from slime. The four Number Yoshis try to figure out ways to get out, until Sixteen is abducted by the evil Slime Princess.
13. New World / Behind the Blue Wall
	* New World - Sixty finds himself on the shore of a world he must create. He does so with magical numbers, but those cause several trouble-making problems for him to solve.
	* Behind the Blue Wall - The Broodals kidnap Seventy and take her to a blue wall, in which they disappear. Nine and Ninety team up to solve the math problems that are required to enter the blue wall and save Seventy.
14. Eight's Not Enough / The Honey Numbers
	* Eight's Not Enough - When Number Yoshis 1-8 go on a number adventure, they learn that a lever to enter Number Castle requires more than eight Number Yoshis.
	* The Honey Numbers - The Number Yoshis and their cousins wake up to find themselves in a place called Bee Land, where the King Bee tells them that they must rescue the land's number-solving bees, the Honey Numbers, from Madame Broode, who has enclosed them in glass jars.
15. I, One-bot / Tanoomba Problem
	* I, One-bot - Madame Broode and the Broodals kidnap One and turn her into a robot that does all of the Broodals' jobs for them. It's up to the Number Yoshis and their cousins to rescue her and turn her back to normal.
	* Tanoomba Problem - When Nineteen brings a group of Tanoombas home for her cousins, 0-9, to play with, it gets awry when Six does a multiplication problem on the Tanoombas, splitting them into six mini Tanoombas.
16. Puzzle Piece Mystery / Rebel Four
	* Puzzle Piece Mystery - The Number Yoshis and their cousins travel to Delfino Island, where they meet the Piantas, who think Five stole five of the sacred Delfino Island puzzle pieces. As the Number Yoshis' cousins find the five puzzle pieces, Five tries to convince the Piantas she didn't steal the puzzle pieces and provides evidence through her drawings.
	* Rebel Four - After Four is kidnapped by Petey Piranha, he turns into a supervillain called 'Rebel Four', subtracting anything with the number four. It's up to Zero, One, Three, Seven, and Thirty to save him.
17. Ninety and Division / The Missing Popular Palm Tree
	* Ninety and Division - Ninety is separated from the Number Yoshis to enter a dark maze involving division problems. But she must solve all of the problems before Hariet, competing with her, does.
	* The Missing Popular Palm Tree (also called 'The Vanishing Palm Tree' in Australia) - While on a vacation in Palm Tree Island, Zero accidentally makes the island's most popular palm tree disappear. Can he make it reappear in time before the residents find out?
18. Whatever Happened to Social Media? / Tapped Out
	* Whatever Happened to Social Media? - After Zero accidentally erases the Mushroom Kingdom's popular social media app, Toad Trends, he (with the help of One, Two and Six) use numbers to restore it.
	* Tapped Out - Number Yoshis 20-90 find themselves trapped in a popular mobile building game, Mushroom City, and have to find a way to escape.
19. Yoob Pursuit / The Deal with New Numbers
	* Yoob Pursuit - The Number Yoshis find themselves on Yoob Island, but the Yoobs think the Number Yoshis are a tasty snack. Can the Number Yoshis use the power of the Number Blocks for the Yoobs to eat before it's too late?
	* The Deal with New Numbers - Twenty finds a cloning machine and, being curious, steps in. But he accidentally clones himself to make Number Yoshis 21-29. However, One seems to appreciate the new Yoshis.
20. Imaginary Numbers / Miniscule Sixteen
	* Imaginary Numbers - Five uses her imagination to draw and come up with imaginary numbers such as 'Eleventeen' and 'Thirtwenty'.
	* Miniscule Sixteen - Sixteen finds himself to be the size of an ant, and Seventeen tries to help him turn back to normal.

### Season 3

1. How Many Yoshis? / Number Go Karts
	* How Many Yoshis? - One finds Yoshi's Island on her phone and tries to count the island's population of Yoshis.
	* Number Go Karts - After Sixteen organizes a go kart race, he and the Number Yoshis build race cars using math, and decide to have a race in their house. Who will win?
2. The Cook, the Chief, His Wife and Thirteen / Multiplication Gone Wrong!
	* The Cook, the Chief, His Wife and Thirteen - After Zero accidentally makes the cook of Hungry Happy Island, the police chief of Wiggler Island, his wife, and Thirteen disappear, it's up to him and Number Yoshis 10, 20, 30, 40, 50, 60, 70, 80, and 90 to make them reappear for the chief's upcoming birthday party.
	* Multiplication Gone Wrong! - The Number Yoshis and their cousins must stop the Broodals when they find out that the Broodals are deliberately coming up with wrong answers after multiplying by numbers.
3. Fraction Action / Find Our Way
	* Fraction Action - The Number Yoshis and their cousins become a supergroup called the Fraction Yoshis, where they must solve math fraction puzzles in order to gain access to the exclusive Fraction Castle on Number Island.
	* Find Our Way - Nine, Ninety, Eight, and One - trapped in a number maze - form a two-person team in order to come out of the maze without getting hurt by angry Paragoombas that use calculus equations to attack them.
4. Fake Block Blobs?! / Six, Number Detective
	* Fake Block Blobs?! - After Four is kidnapped by Madame Broode due to a fake Block Blob being present within the sofa, Zero, Two, Five, Six, Seven, Eleven, Fourteen, and Seventy must save him by getting rid of all of the fake Block Blobs hidden in different locations in the sofa.
	* Six, Number Detective - Six becomes a number detective after he learns that one page number is missing from a recipe book he found somewhere within the sofa.

## Books

The book series in The Number Yoshis Return remain true to the Number Yoshis' book series, using different plots in some books.

* Seventeen's Fire
* One Flew Over the Huffin' Puffin' Nest
* Magical Seven
* Zero and the Black Dog
* Nine and Zero Switch Voices

## Trivia

* This is the first audio version of any Number Yoshis media to air.
* This is also the first Number Yoshis show to air on Nintendo Netflix.