The Covenant

Vampire Rulers

The Adjudicator

* Ransley (deceased)
* Serena (deceased)
* Elektra

The Eyes

* Malik
* Elijah
* Isaac
* Rosalie

The Stiffs

* Doctor D'Arcy
* Zeke
* Octavia
* Felix
* Edwin
* Hacen
* Mortas

Other Vampires

— faction motto

— Caius

— Stephen

**The Covenant** is the most powerful and largest vampire coven. They seized control of the vampire world after acquiring prominence in the late 16th century, and now operate as an enforcer of rules and wield strong authority over the vampire inhabitants across the entire world. The Covenant is the official oligarchic government in the vampire world, and they are a powerful and feared coven. Many vampires dread them, and no one dares to challenge their rule. The Covenant serves as a gatekeeper, keeping the secret vampire society hidden from the human world when necessary. They frequently dispatch agents from their North American headquarters in Seattle to prevent overzealous covens from disclosing vampires by mass elimination of all vampires (and humans) present. The coven has been around for centuries and is still growing.

Though they are seen as the Vampire world's ruling authority, their power is limited, and they frequently rely on fearmongering and forced allegiance. Once a vampire is born or formed, they are obliged to display their allegiance and devotion to the group by acquiring a position in the government or being assigned a mission to fulfill. The Covenant frequently makes examples of "disloyaltists" or traitors by public death and/or punishment in order to maintain authority and keep acts of rebellion in line. This hasn't stopped dissident factions like the Anarch group and the Unseen from springing up and fighting the Covenant.

Vampires have been known to humans for ages, and as a result, they have been persecuted and imprisoned. Vampirism is banned in several nations, including the United States, and is punished by death. As a result, the Covenant's primary mission is to safeguard the vampire world from destruction and anarchy. The Covenant has intentionally disguised itself in plain sight in the human world to protect their safety, even forming a division tasked with infiltrating a country's administration for intelligence. They also impose incredibly stringent regulations on vampires, such as the Masquerade. This legislation ensures that the vampire world remains concealed and that vampire-human interactions are regulated and limited. The Masquerade is a vital part of vampire survival; without it, human governments would rise up and exterminate all vampires.

The Covenant is led by The High Table, an oligarchical body made up of powerful vampires from key countries all around the world. The High Table is a powerful body in the vampire world, possessing the ability to enact and repeal vampire laws, as well as acting as though they are immune to them. The High Table has thirteen seats, each of which is frequently owned by a dynasty that oversees and administers a country. The High Table is the supreme authority in the vampire underworld, and everyone, even Stephen, fears and respects it. The Adjudicator is The High Table's principal agent and enforcer, with the power to judge and harm anybody who dares to question it.

## Hierarchy

The vampire underworld is governed by a complex system involving ancient Elders, a ruling Circle, and various specialized divisions within the Covenant, each with its own unique role in maintaining vampire society. The Elders, also known as the Vampire Elders or the Three Kings, are the most powerful and ancient leaders of the vampire population. These three beings, Aramastus, Marcellus, and Domocles, are around 1,600 years old and originated from ancient Rome. It is mythized that they possess special abnormal powers due to mutated genetics and established the Covenant as the ruling government of the vampire underworld after the first Blood War. Their whereabouts are shrouded in mystery, and their existence is often treated as legend. The High Table, the new official ruling body within the Covenant, took over from the Elders. It consists of powerful and elderly vampires from various regions worldwide. They have the authority to create and abolish vampire laws and hold trials for those who violate the Accords, such as the Masquerade. This system is somewhat democratic, but it's susceptible to corruption and rigged elections. The Adjudicator acts as a bridge between The High Table and the vampire underworld, responsible for investigating and judging cases of Masquerade breaches. They also control the Guard, a group of powerful vampires tasked with protecting Covenant members. The Adjudicator is the only entity that knows the Elders' whereabouts. The Covenant also includes divisions like "The Eyes," responsible for intelligence and counterintelligence, and "The Stiffs," who perform various roles from accounting to cleaning up crime scenes. The Stiffs are the largest section but lack the benefits of other divisions.

### Leaders

#### The Elders

Also known as the Vampire Elders or the Three Kings, are the three leaders and rulers of the entire vampire population and the most powerful of their kind. They are the oldest vampires in exitances, being said to be around 1,600 years old and originate from ancient Rome. Because of this they are the only vampires in the world that can be accurately labelled as Anbloods and were also blessed with mutated genetics that allowed them use special abnormal powers. Each Elder having their own abilities and each equally shrouded in mystery in its description. The original Elders are the three oldest known Vampires are all related. These three vampires are Aramastus, Marcellus, and Domocles. After the first Blood War the Elders established the Covenant as the ruling government of the vampire underworld. They ruled over the vampire world as kings until the late 1700s when they established The High Table and gave them full control over the Covenant and decided to sleep for the rest of eternity. They're whereabouts are a mystery and their existences are often played off as legends or even bed time stories for more younger vampires. It is also rumored that each of their place of eternal slumber is located in different parts of the world. Some speculate their slumbering bodies might be under one of the many the Continental Towers or somewhere in the city Rome. The only person to said to who have knowledge of their locations is the Adjudicator.

#### The High Table

The Covenant's current ruling body, is an oligarchical body comprised of currently seventeen powerful and elderly vampires from a number of significant locations throughout the world where the vampire population is thick. Following the Elders' disappearance, they were given power and authority over the vampire underworld and has since been immensely feared and respected by all. They have the ability to adopt and abolish vampire laws, known as Accords, as well as seeming to be immune to them. The High Table holds trials for vampires accused of committing atrocities against the Accords, such as violating the Masquerade or murdering other vampires. Because the seats of The High Table are filled by elections and voting, this system is a little more democratic than the previous one. However, this method is prone to corruption and rigged elections in order to get a desired result. The High Table's members all have the same level of power, although some have more influence and authority over others.

One great example of this is Caius, who originally only represented the United States but is now also representing Canada. He also has several other Circle members under his control, which is beneficial when it comes to passing Accords that he desires. He has caused the vampire world to undergo a major social and cultural transformation as a result of his influence, making them less migratory and more collective.

As of 2030 the current Circle members include:

* Caius (representative of the USA and Canada)
* Azazel (representative of Japan)
* Vladimir (representative of Russia)
* Stefan (representative Germany)
* Apolline (representative of France)
* Helena (representative of the British Isles)
* Enzo (representative of Italy)
* Baltasar (representative of Iberian Peninsula)
* Vassilis (representative of Greece)
* Cassian (representative of India and South Asia)
* Amon (representative of Egypt and the Greater Middle Eastern countries)
* Marcelo (representative of Brazil and other South American countries)
* Madam Gao (representative of China)
* Mattias (representative of Nordic countries)
* Alvaro (representative of Mexico and Central American countries)
* Anansi (representative of Nigeria and sub-Saharan African countries)
* Dracul (representative of Romania and the Balkans)

Strangely enough, despite the widespread corruption that pervades the Covenant, any vampire, regardless of their status, from the lowliest and most destitute to the wealthiest and most ancient, has the potential to vie for a position on The High Table. However, the path to attain such a position is fraught with immense difficulty and peril. Each existing member of The High Table possesses their own brand of malevolence and harbors a deep aversion to sharing their coveted power with others. Consequently, individuals aspiring to secure a seat on The High Table run the risk of facing assassination attempts orchestrated by the current members. To even be considered for a seat, an applicant must first stake a claim to a country or region that remains unclaimed by any other vampire. Subsequently, they must muster the support of as many as 10,000 vampires residing within that domain who are willing to vouch for and endorse their candidacy.

Only if a majority of the existing Circle members consent can a new member be added. This occurrence is exceedingly rare, and it is even rarer for an individual to step forward as a contender for a Circle position. Those who do often endeavor to displace an incumbent member through acts of assassination, as witnessed in the cases of Azazel, Anansi, and Apolline, who secured their positions in this manner. Alternatively, some opt for a Provocationem Potentia, as exemplified by Vladimir, Dracul, and Alvaro when they gained their seats. Nonetheless, the most customary method of introducing a new member to The High Table is when a predecessor dies, for whatever reason, and their chosen successor assumes their role. Enzo, the most recent addition to The High Table, was selected as a successor to his predecessor, Salvatore. Members of The High Table are referred to as Imperators.

#### The Adjudicator

Functioning as an indispensable nexus between the secretive inner sanctum of The High Table and the intricate web of the vampire underworld, the Adjudicator assumes the formidable mantle of chief investigator, judge, and executioner when it comes to enforcing the hallowed Masquerade. This unspoken Accord, deemed the most sacrosanct of the Accords, dictates the survival of the vampire society by ensuring that their existence remains hidden from the prying eyes of humanity. In cases where the Masquerade is grievously breached, the Adjudicator emerges as the ultimate authority, taking charge of the investigation and subsequent judgment. The Adjudicator is a position that one takes on for life and is unable to step down in, the only way they can leave their position is through death. The selection of an Adjudicator is shrouded in mystery, with the only understand about it is that they are selected by one or all of the Elders and once they die they are almost immediately replaced within a few days.

Their dominion extends even further, encompassing the influential role of overseeing the enigmatic cadre known as the Guard and managing the services they provide. This potent command over resources and enforcement mechanisms bolsters their authority and reinforces their pivotal position within The High Table. Those entrusted with the mantle of the Adjudicator bear the profound responsibility of safeguarding the delicate balance of the vampire world. They stand as vigilant sentinels, not only ensuring the preservation of the Masquerade but also scrutinizing The High Table's performance in fulfilling its responsibilities to the clandestine vampire society. Their authority is fortified by the Accords that grant them immunity and the power to assert their judgments with unwavering authority.

Yet, the Adjudicator's status within the vampire government has been a subject of perennial debate and contention, often swaying like a pendulum depending on the individuals holding the reins of power at any given moment. The precarious balance of influence within The High Table occasionally renders the Adjudicator susceptible to manipulation by its members, as witnessed during Ransley's tenure. Remarkably, the Adjudicator holds the distinction of being the sole entity privy to the closely guarded secret of the Elders' whereabouts, their role intertwined with these ancient and mysterious figures. A tangible emblem of their unique authority is the possession of a special coin, an insignia that identifies them as the preeminent agents of The High Table, entrusted with the solemn duty of preserving the vampire world's secrets and maintaining its elusive equilibrium.

List of past and current Adjudicators:

* Cassara (deceased)
* Viscardi (deceased)
* Armand (deceased)
* Ransley (deceased)
* Serena (deceased)
* Elektra (current)

#### The Harbingers

Among the specialized ranks within the enigmatic vampire underworld, a distinctive cadre of agents known as Harbingers emerged as vital mediators and official messengers. Their role was indispensable in maintaining a semblance of order within the enigmatic society of vampires. Harbingers were entrusted with multifaceted responsibilities, serving as the bridge between bickering Circle members and smaller covens, and diligently upholding the intricate tapestry of rules and customs that governed their clandestine society. A distinctive emblem of their status and authority was a meticulously sealed wax letter, a tangible symbol that set them apart from their peers.

However, their significance extended far beyond mere mediation. Harbingers were also the couriers of momentous news, entrusted with conveying The High Table's judgments and decisions to individuals of various categories. This included delivering messages to convicted members, those who had fallen into the state of Excommunicado, and even to those unfortunate souls who had bounties placed on their heads. Hence, the name "Harbinger" encapsulated their pivotal role as bearers of tidings, both favorable and foreboding.

In the often treacherous landscape of The High Table, Harbingers were a beacon of impartiality and reliability. They stood as a testament to The High Table's commitment to maintaining a semblance of order amidst chaos, ensuring that their enigmatic society continued to function with a measure of discipline and decorum. Each sealed letter they carried held the potential to shape destinies and dictate the course of events within this shadowy world, making the Harbingers an enigmatic and respected presence among The High Table's clandestine ranks.

List of known Harbingers:

* Solomon
* Ascelin
* Horace
* Barnabas

### Divisions

#### The Guard

A powerful subdivision of the Covenant and acts as the government military. While the majority of soldiers apart of the Guard are tasked with protecting notable members like members of the High Table and acting as bodyguards or simple security, others are tasked with additional useful responsibilities. The Guard held specialized foot soliders who operate worldwide in every country the Covenant had jurisdiction in. These solders held much power over regular vampires, power that they were known for abusing. They outranked every regional smaller covens and would enforce the Covenants decisions or take special measures to ensure its interests. The leader of the Guard is known as the Commander whose position is currently held by Moldark.

Members of the Guard were specialize in a myriad of fighting styles such as boxing, kick boxing, wrestling, Karate, Tae Kwon Do, Brazilian Jiu-Jitsu, Russian Sambo, and many more. Entrance to the guard was opened to all without any qualifications, however the training in initiation process is extremely grueling and deadly with most either dropping out before they can finish the training or being killed by it. Some of best members of the Guard are promoted to Lieutenant status or even made personal guards to High Table members. Similar to the seat holders they served, the Guard members are replaceable, with a new successor taking their position. If a guard member is fired, they are either released or disposed of, depending on the threat he would provide if they joined another coven or was a security risk. Vampire guards are often seen in formal all-black uniforms with crimson gloves, ties, and handkerchiefs. They spawn a high-combat SWAT-like tactical gear during high-combative interactions. They are also given firearms and assault rifles loaded with Cruor-carrying bullets. During cases where the Masquerade had been breached, their services are transferred over to the Adjudicator.

#### The Eyes

A secret vampire agents who are responsible for global monitoring, collection, and processing of information and data for foreign and domestic intelligence and counterintelligence purposes, and are officially tasked with gathering, processing, and analyzing national security information from around the human world, primarily through the Covenant's most important division. The Eyes are also in charge of safeguarding the Covenant communications and information systems. To carry on its objective, The Eyes use a number of methods, the majority of which are classified. There are vocations that are considered the most dangerous and crucial since acquiring information about the human world aids the vampire world in better defending itself. There is very little information about their workplace, and even less information about their jobs. Employees in this division were not allowed to talk about their jobs or provide any information about their department.

#### The Stiffs

A typical employees whose jobs vary based on location and status. They are often referred to as the Covenant's "little workers." You have workers who work in Continental Towers as accountants, managers, and office workers; you have doctors and physicians who are considered to be the most important members of the Stiffs; and you have clean up crews who are primarily used to dispose of bodies and clean up messy crime scenes for vampires. This section of the Stiffs is mostly used by the Covenant to clean up the aftermath of a vampire execution in order to avoid human examination. The Stiffs are the Covenant's largest section, but also its weakest, and they are subjected to the Covenant's horrors of corruption. The majority of vampires in the underworld seek jobs in this category since it is the easiest to obtain, the safest, and does not involve a lot of work. However, unlike the Guard and the Eyes position, which provides members with access to luxurious apartments, unlimited blood supply, and around-the-clock protection, the job does not come with the best benefits.

## Ideology

Though the Covenant's governance over the vampire underworld varies from country to country and from leader to leader, the overall government system is very much authoritarian in its practices. It is a oppressive oligarchical government run by a group called The High Table who's members are selected by society's most powerful and elite. Its form of government characterized by the rejection of political plurality, the use of a strong central power to preserve the political status quo, and reductions in the rule of law, separation of powers, and democratic voting. The Covenant is a principle of blind submission to authority. It is opposed to individual freedom of thought and action and believe that is may lead to chaos and the dismantling of the of vampire world. However, in certain countries where vampires have gain much control over human society (such as the case in the Middle East) or in countries where the vampire population is on par with the human (such as the case in Russia) vampire individual freedom is more present. The Covenant holds absolute power over the entire vampire underworld and their leadership often times go unquestioned.

The Covenants has proven many times that to break one of their sacred Accords could prove costly and because of this they are feared by the majority of the vampire world, to a point that family members would often times betray and turn in other family members who have broken laws in order to save themselves and/or the rest of the family from punishment. Though the Covenant and has installed fear into the overall vampire population, their iron and tight hold over the vampire underworld has also caused much pushed back from revolutionary and radical vampires' of wish not only to be free from the Covenants rule but also human oppression as well. One major group who carries these view is the secretive and dangerous coven known as the Anarch. Though the Covenant has always tried to crush uprising and small rebellions before they can gain traction, the Anarch has managed to gain much support over the years and has been the Covenants biggest opposition.

## Laws

Throughout the centuries, the Covenant has established and enforced a number of laws that all vampires are expected to obey on pain of death. These laws are referred to as Accords that were created many years ago by members of the Monarch but were given control to the Covenant after their establishment in hopes of keeping order in the vampire underworld. These laws are enforced by the Guard, a subdivision of the Covenant, who is tasked with serving harsh punishment to those who break the accords. Only leaders of the Covenant has the authority to make new accords and remove accords, however, they are not above the law and the Accords applies to them as well.

### **Accord I**

Known as the The Masquerade, it is first and most important accord to established. It is in place to keep as much about the vampire world as secret. Though the existence of vampires' is universally known, everything about their world is shrouded in mystery thanks to the Masquerade. It is the cornerstone survival strategy for vampires, without it, it would place the entire vampire world at risk. The basics of the Masquerade are enforced through self-policing and harsh penalties. When a breach occurs, the methods of repairing may vary, but *somebody* is going to be punished—and while it would be nice for that somebody to be whoever caused the breach in the first place, High Table members are known to prefer an early morning dusting over a long thorough search. Generally, a breach consists of any evidence of vampiric abilities: feeding on blood, revealing of vampire world secrets, regeneration in plain sight and the like. Vampires are taught to blend in and to cultivate their humanity in order to make imitating living people easier. However, when something severe happens, the Covenant usually calls on the Adjudicator whose sole purpose to handle Masquerade breaches and who have made Masquerade-patching something of a practice. The Adjudicator will apply whatever resources are necessary—cash, torture, assassinations, threats, etc—to make the problem go away. The punishments for breaking the Masquerade varies but its usually death.

### **Accord II**

Vampires' interaction with humans must not draw wide attention. Since many vampires have much knowledge of the vampire underworld, human awareness of a vampire can potentially put the vampire underworld at risk. If a human becomes aware of them, the vampire at fault would be responsible for silencing that human. This mostly leads to two options: make the human join the vampire world or silence that human permanently. As long as attention isn't drawn widely so that prompts the Covenant's involvement, they may never find out. Failure to silence a human who is aware of a vampire's identity is punishable by the seven years in the Oubliette and/or the human being put to death and the vampire being temporarily or permanently Excommunicated.

### **Accord III**

Loyalty and acknowledgment of the Covenant authority are absolute. All vampires have sworn devotion to the Covenant upon birth or creation. Any attempt of targeting or seeking to harm high ranking members of the Covenant is seen as especially heinous and punishable by death. All vampires is required to serve the Covenant by some means as proof of loyalty. Punishment for not displaying loyalty or having treasonous motives is grounds for the vampire being Excommunicated or put to death.

### **Accord IIV**

Consuming and feeding off the blood of another Vampire is viewed as animalistic and barbaric and therefore, illegal. Such an act is viewed as a cannibalistic and a crime against the vampire world. Humans and animals are the only available food sources for vampires to feast on. If caught feasting on another vampire for food is grounds for the vampire in question to be punished with 10 years in the Oubliette or Excommunicated.

### **Accord V**

Hunts must be inconspicuous, with victims unlikely to be missed; their remains must be disposed of and territory must be changed often. Vampires are also encouraged to don mask or any other face coverings to ensure their identity is unrevealed. The risk of being exposed or caught hunting can harm the vampire underworld and put other vampires at risk. If reckless hunting does happen the Covenant will have no choice but to step in in order to secure the safety of the vampire world. Failure to keep hunt inconspicuous is punishable by the vampire in question being temporarily or permanently Excommunicated or being temporarily or permanently banned from hunting. Punishment for reckless hunting and mass killings is immediate death or a permanent sentencing in the Oubliette.

### **Accord VI**

Hunting and killing of any kind are forbidden on Covenant governmental grounds (ex. the Continental Towers). This is to prevent attention to certain where large numbers of vampires remain. Hunting animals is allowed but killing humans and other vampires are strictly forbidden. Breaking such rule result in the vampire being instantly Excommunicated, put to death, or a sentenced in the Oubliette.

### **Accord VII**

Blood oaths are seen as sacred to the vampire world and must be respected once made. A blood oath, once sworn, must be carried out, or those who don't hold up their end of the deal will face the death penalty. Killing the holder of the blood oath is, of course, unacceptable, as well as running away. Breaking such rule result in the vampire being instantly put to death, or a sentenced in the Oubliette.

### **Accord VIII**

Excommunicated is a state of a former Covenant member after their privileges have been revoked due to a severe infraction of the rules. Helping or assisting Excommunicated members is prohibited with harsh punishments ranging from being sent to the Oubliette or them being excommunicated themselves. When an individual is Excommunicated, they lose all access to Covenant services, such as blood access, housing, jobs and money, and protection from other Covenant members. These individuals are to receive no assists of any kind from the Covenant or those who are loyal to it.

### **Accord IX**

Malbloods are considered potential breaches of the **Masquerade** accord all the time therefore their existence are a threat to the entire vampire world. This Accord hereby views all Malbloods as criminals and breakers of the Masquerade accord. Therefore, all Malbloods shall be arrested and imprisoned for the overall safety of the vampire world. Harboring or protecting a Malbloods is also grounds for punishment. Malbloods are forbiddan from having positions in the Covenant or from creating covens themselves.

### **Accord X**

No vampire will ever reveal his or her actual identity to a human and then let that human live. Vampires are not allowed to marry humans, and platonic interactions with humans must be kept to a minimum. No vampire should ever tell a human about vampire history and then let the human live. No vampire must commit to documenting the vampire's history or any genuine knowledge of vampires, lest such a history be discovered and believed by mortals. A vampire must never reveal the location of his or another vampire coven's lair to a human. Punishment for a vampire wedding a human will result in that human being discreetly killed and the vampire in question to be punished by excommunication from the Covenant. Punishment for a vampire who shares viable details and secrets about the vampire world to a human is the human being discreetly killed and the vampire in question to be punished with excommunication from the Covenant.

### **Accord XI**

No vampire may ever kill another vampire unless in self defense. Just like in the human world, murder in the vampire world doesn't go unpunished. The only exceptions to this law being coven leaders who has the power of life and death over all his flock, as well as accord there permit exceptions to vampire executions and deaths. All murders undergo investigation and are personally over seen by the Covenant. If a vampire is accused of murder they will undergo investigation and be given a fair trial over seen by The Arbitrator. Witnesses can be called and evidence are used to help prove the vampire's innocence or guilt. If proven guilty a vampire can be temporarily or permanently Excommunicated or even death.

### **Accord XII**

Covens can only be formed by any vampire. A coven must have a leader and at least ten other members to be labeled a coven. All covens must be registered and under the Covenant's administration and oversight. Following that, the Covenant will grant the coven territory. If a coven member violates any of the vampire laws, the coven will be subjected to probation and investigation before being disbanded. If a coven is proved to be hiding or assisting in unlawful activity, the entire coven may face punishment. That punishment can range from temporarily or permanently Excommunication of eradication of the entire coven.

### **Accord XIII**

The development of Thinbloods is now prohibited. Following the King Street Station Massacres, The High Table has concluded that the generation of newborn vampires puts the vampire world in jeopardy. They are difficult to manage and readily anger due to their increased emotions. They'll probably slaughter each other to compete for blood. When they smell blood, their hunting instincts take over and obscure their ability to concentrate; the mere mention of the word "blood" is enough to quench their thirst. Because of the excruciating thirst in the first several months, most newborns are more animalistic and wild than their older counterparts. To ensure the safety of the vampire world, The High Table has deemed this reason sufficient to prohibit the generation of new vampires. A vampire that turns a human into a vampire will be slain, imprisoned in the Oubliette, and/or excommunicated from the Covenant as a result of their actions. The newborn, whose very existence poses a threat to the vampire world, should be slain as soon as possible before they can cause any harm. Any form of probable penalty for the accused is based on harboring or supporting a Thinblood in any way.

## Punishments

* **Oubliette:** Also known as a the Black Cells, the Oubliette is a prison sector located in the underground basement of the Red Tower. The Oubliette was an underground dungeon that was created by the Covenant in order to punish vampires who commit crimes. It is used to hold political and other kinds of prisoners and was built particularly narrow and dark to increase the psychological damage. The Oubliette is a prison that was used by the Covenant to punish vampires who have broken his rules. All of the prisoners are place underground dungeon with access only through a trapdoor in its ceiling and left to desiccate for the duration of their sentences. The Oubliette can found of Floor 0 of the Red Tower and prisoners are immediately taken their after their sentencing.
* **Excommunicado:** Excommunication is a state of a former Covenant member after their privileges have been revoked due to a severe infraction of the rules. When an individual is excommunicated, they lose all access to Covenant services, such regular blood supplies, housing, security, and including protection. Since the Covenant has their present critical to ensure the stability of the vampire world and have made all vampire completely dependent on them, life without their help is almost a death sentence for a vampire who must now feed for themselves. Often times the Covenant would turn in the excommunicated vampire over to human authorities, such as the DCV, in order to maintain any information of the vampire world from leaking out.
* **Death:** If a vampire commits a serious act they are often sentenced to death. This is ether done by decapitation or heart extraction.
* **Torture:** This tactic isn't really punishment but instead just used on criminals in order to extract information from the.

## Headquarters

* **The Continental Towers:** Also know as the Red Tower, the Continental Towers are a network of headquarters for The Covenant located in every control vampire territory in the world. Each tower is used as the residency for each Circle member North American headquarters was settled in Seattle after its headquarters was destroyed in Washington DC. Though there isn't a "official" headquarters for the Covenant since it's leader often moves around, many have claimed Seattle to be the unofficial vampire capital of the world