Advanced guide : Snowfall

Snowfall is quite a detailed map, but its spawn points are laid out in such way it is quite harder to consistently find enemies compared to other maps. The main spawn points and open areas are all at one side of the map, which usually causes the other side to be very empty, meaning noobs can get lost for a long time.

Consequently, this would easily be the worst map for those who seek lots of fights. Most kills in Snowfall are long range shots from various positions. However intense brawls are possible if everyone in the lobby comes into the main zone at once.

Weapon rating

* AR : ★★★☆
* SMG : ★★☆☆
* Sniper : ★★★★
* Shotgun : ★★★☆

The main zone is quite advantageous for sniper and AR, but SMG/Shotgun might come handy to move around seeking enemies and getting kills in tighter spots.

## Spawn points

*1* and *2* are the most common spawn points.

*3* and *4* are also frequent, but can often be locked due to their proximity to the main zone.

Players will respawn at *5* or *6* only when most / all of the previous ones are occupied. These also being far from A makes them a waste of time to check.

## Strategies

The map can be divided into 6 zones, including the *cave* that acts as one big connector.

### Controlling *A* and checking *B* and *C*

The main challenge of this map is to find a way to meet as many enemies as possible. People often walk down towards A from *1*, *2* and *4*, since it's the most open area ; although those from *1* might go through *D* as well. This makes *A* the best single zone to control, with a pretty exploitable landscape to isolate fights and trick enemies.

However, players from *1* and *2* also frequently happen to meet on *B* or *C*, before even reaching *A*. The less players online, the more it pays off to go check *B* or/and *C* regularly.

### Avoiding *D* and *E*

Although these zones represent a good half of the map, they offer pretty bad visibility compared to A and only feature 2 spawn points that only get used quite rarely, which is why anyone trying to find a fight would avoid these to save time.

However, noobs and players waiting for health might occasionally come wander around, which would reduce the amount of global encounters enough to consider this map as the worst one to get the highest scores.

## Camping spots

Snowfall actually features a big amount of places to hide and hope for an easy kill. Even though aggressive gameplay suits the map better, these are still good to be aware of :

### *D/A* chokepoint

If there are enough players, this spot offers an important isolated view on *A*, with low chances of backstab (even though *5* is a rare spawn point, more players still make it more likely to be chosen). A pretty solid spot in intense lobbies overall.

### *C/A* catwalk

A simple yet effective spot to hold *A*, while allowing to punish anyone coming from *C* who doesn't check their corners. This one is among the most populars spots to freeze at.

### *A/cave* chokepoint

A spot especially enjoyed by shotgun, running away on low health after fighting around *A*, but not unwilling to take a spare kill.

#### Spawnpoint *3*

*3* happens to be located precisely at a key spot ; the cabin and boulder both help to isolate fights against *B/A*, *C/A*, *cave/A* or *D/A*, and players can also get on top for an additional surprise element. This can however easily become overwhelming in full lobbies.

## Noticeable structures

The upper room at C features two camping utilities : a pile of crates that allows to wait for people coming from *C* lower room at a surprising height, and an elevated plank that can be accessed by climbing the adjacent crates, with a passable view on *A*.

The second one is too predictable and offers no cover options. Yet, it seems very appealing to noobs, probably their second favorite after Refinery forklift.