Chrishland Arena

## Moving Out

Have the LEAST amount of items on your team's side at the end of the game. Pick up items from your team's side and move it to the opposing team's side. At the end of the timer, drop all items in your pockets on your team's side.

## Greedy Weedy

Each team begins with 40 weeds on each side. Have the MOST weeds planted on your team's side at the end of the game. At the end of the timer, drop all weed bags. They will not be counted toward your team's total.

## Lights Out

The arena is covered in 80 lights, 40 of each team's color: green or blue. When the timer starts, turn on as many of your team's color of light as you can. You can also turn off the enemy team's lights. The team with the most lights lit at the end of the timer wins! Please return to your bench when awaiting your score to allow the judges space to count and to prevent cheating.

## Sword and Stone

`Have the least amount of items on your team's side at the end of the game. Pick up items from your team's side and move it to the opposing team's side. At the end of the timer, drop all items in your pockets on your team's side. Stones will count as 1 item if stacked together, but multiple items if dropped separately, so break up stacks!`

## Sumo Wrestling

1v1 game. First player to push their opponent into a pitfall wins. Accidental falling counts as a forfeit after the match has begun. Best of 3 matches. 2v2 variation requires one or both team members to eliminate both members of the other team.

## Pin the Bow on the Buttercup

Starts in the Blue end zone of the Arena with a Large Ribbon. Without looking at your switch screen (look a different direction), rotate the left joystick three times then move left towards the 9x9 symbol of Chrish & BC in the middle of the field. When you think you have reached Buttercup's face, hit X to open your inventory, look at your screen, & drop the Large Ribbon where you stand. Closest to BC's face wins! Please play honestly! Game works best with joycons disconnected from your Switch!

## Haus of Hues

Search the entire Arena to find and wear the 7 required clothing items (headgear, accessory, shirt, pants, socks, shoes, and bag) in the specific color Chrish calls out. First team to have all team members wearing all 7 items in the correct color and standing in the center circle of the Arena wins! Unless wearing or collecting a piece of clothing for a teammate, drop all clothing from pockets after checking its color!

## Splat Crossing

Goal is to cover the most area with their team's color frag. Players can only go on spaces with team color on it or adjacent spaces, BUT can pick up enemy color frags & replace with yours to advance/cut off territory. Cliffs can only be climbed if your team's color frag is at the top of the cliff or at manholes(descend anywhere). Only go through enemy/empty spaces when returning to base to refill ammo. You must restart from base, not your previous position. You can only carry 30 frags at a time.

## Clam Blitz

Same rules of traversal from SplatCrossing apply: only go on spaces of your team color, only climb cliffs with your color at top, & pick up enemy frags to replace with your own. Goal of the game is to collect 30 large star frags per team and deposit them in the 3 hoops in the enemy base, 1 stack per hoop. Frags cannot be removed from hoops by the enemy team, but teams can pick up & add to partial stacks left in their team's hoops. First team to reach 30 or with the most frags at the end wins!

## Splat Zones

Same rules of traversal from SplatCrossing apply: only go on spaces of your team color, only climb cliffs with your color at top, & pick up enemy frags to replace with your own. Goal is to cover the most spaces/surface area inside the perimeter of the Splat Zone in the middle of the field. All frags outside the Zone will not count toward your team's total. Traversal rules apply inside and outside the Splat Zone.

## Tower Control

`Same rules of traversal from SplatCrossing apply: only go on spaces of your team color, only climb cliffs with your color at top, & pick up enemy frags to replace with your own. Players fight to control the active tower (RED Mario Flag/next to host). When 1 team covers all 4 active tower spots with their team frag, host will move flag 1 tower further into enemy territory & the team tries to fill in 4 spots of the new active tower. Capture all 3 enemy towers to win. If defending team fills all 4 spots on the last tower they lost before attacking team fills the 4 of active tower, the flag moves back & defenders can then attack. Final flag position decides winner.`