Primordial Alchemy Law

## Primordial Alchemy LawGong\_6\_Huo

### Description

The true Law of Taoist alchemy passed down from the Grand Pure One. One will not excel in miracles or battles, but uses elixirs to facilitate the cultivation progress toward excellency. It leads its followers through nine states. Reaching the final state can lead to the ultimate ascension toward immortality.

### Description on Selection

One will excel in alchemy, and each Breakthrough will need the help of elixirs. Are you sure you want to follow this Law?

## Xiandao Aspects

### Skills

* Remold,
* Bestow,
* Enlighten

**Primordial Alchemy Law** is a Fire Non-Taiyi Law. It requires Pills for each of its breakthroughs. This is the only law whose Immortal's Mortal Body statues have access to the powerful Immortal Remolding Miracle, making it also the best Law for Alchemy Branch leader as a side effect. It however has no exclusive Alchemy bonuses, so its alchemists are not inherently better.

## Methods of acquisition

Primordial Alchemy Law can be acquired by:

* selecting it as a starting Experience: Alchemy Legacy for humans,
* winning the Kunlun Competition Alchemy Contest (`Secrets_KunLunFaHui3`),
* with a Manifesting Mandate (`Secrets_Gong6`) Secret.

## Law Match

Matching or exceeding the following Attribute values improves Cultivation:

The highest possible Law Matching value with capped stats and without any Fire Law Matching Bonus is 177%.

## General

This law has no lengthy breakthrough and reasonable cultivation requirements, so it has a fairly smooth cultivation experience provided you prepared the required items. All breakthroughs have a base chance based on Perception, which makes that attribute especially important.

Primordial Alchemy Law practitioners are the best suited to lead the Alchemy Branch as they get a base bonus for it. They however are not as good alchemists as pure alchemy-focused Primordial Symbols Law cultivators since they don't get any exclusive alchemy bonuses.

Ascending with that Law is a frequent step to establishing a sect, in order to gain access to the Immortal Remolding Miracle, cumulable with Miracle ones and the only Luck remolding miracle.

Outside of that, Primordial Alchemy Law has no particularly good Law-exclusive manuals and its Legacy Artifacts are not strong either so its usefulness is limited to the situations detailed above. It also contains no Mutually Exclusive Manuals.

## Law Exclusive Manuals

Body of Genesis is commonly misunderstood as a Law Exclusive Manual due to it coming after an existing node (Reconstruction), but as it is not Hidden from the Manual Pavilion, it is not a Law Exclusive Manual.

## Manual List

The Cultivation Level corresponds to the Manual requirement which may not correspond to the Inspiration Tree level. It is the one considered when learning from the Manual Pavilion.

## Law related aspects

The following Achievements are related to Primordial Alchemy Law:

* Scion of Alchemy
	+ Cultivate the Primordial Alchemy Law
* Orthodox Training: Alchemy
	+ Cultivate the Primordial Alchemy Law with over 150% of compatibility
* Tier I: Alchemy
	+ Shape the Tier I Golden Core with the Primordial Alchemy Law
* Mastery: Alchemy
	+ Ascend through the Primordial Alchemy Law

The following events are affected with Primordial Alchemy Law:

* Alchemy Contest (KunLun Competition, Secrets\_KunLunFaHui3):
	+ When competing and Primordial Alchemy Law hasn't been unlocked, the reward for winning will include unlocking the law, Sect Reputation (2000 for a Golden Core, 500 for a Primordial Spirit), a title (**True · Kunlun Master Alchemist** for a Golden Core, **Kunlun Master Alchemist** for a Primordial Spirit), and the Cape **Dan Xi**.
	+ When competing and Primordial Alchemy Law has been unlocked, instead of unlocking the law, a Panacea Pill will be given.

## Element related aspects

Primordial Alchemy Law is a Fire Element Law, the following applies for all Fire Element Laws.

### Cultivation resources

As a Fire Law, it wants an environment rich in Wood.

#### Wood Element Cultivation Array

* Flooring under the cultivator should be Phoenixwood Offcut, as it provides more Element than Spiritwood Offcut. With the Deep in the Bamboo Forest DLC, Bamboo Offcut is ideal as it provides more Element than Phoenixwood Offcut.
* When utilizing Qi Cushions, there is no difference in Coziness between Igneocopper Bars and Fire Essence Bars, only the temperature.
* When utilizing the Altar of Magic, Spiritwood is the ideal material. Spirit Crystal has equivalent Coziness without providing any element, while Parasol wood provides more Element but less Coziness that Spiritwood.
* When possible, utilize Giant Ginkos at Range 5. With weaker arrays, having them at Range 2 can result in the peak location (tile with highest Qi Gathering) being off-center, which can reduce the effectiveness of the array.

### Event differences

Fire Law cultivators are utilized in the following events:

Natural Spirit Root in the wild (Story\_LingZhiGet);

* Alchemist's Peak (CentralPlains2) with a LUK equal or greater than a random number between 1 and 1 for an Ocher Essence.
* Blazenest (Place\_Desert3) with a LUK equal or greater than a random number between 1 and 19 for a Crimson Fruit.

Cultivation Areas:

* Metal Element areas (Mt. Mesa, Story\_XiuLian\_Jin): result is Cultivation XP increased by 10\*State
* Wood Element areas (Millspine Forest, Story\_XiuLian\_Mu): result is Cultivation XP increased by 20 \*State\*State\*State
* Water Element areas (Supreme Clarity Cave, Story\_XiuLian\_Shui): result is receiving an Overflow of Qi damage
* Fire Element areas (Glimmer Cave, Story\_XiuLian\_Huo): result is Cultivation XP increased by 10 \*State\*State\*State
* Earth Element areas (Mirage Wastelands, Story\_XiuLian\_Tu): result is Cultivation XP increased by 10\*State

Rare Adventure Spots:

* Rare Metal drop (HighFind\_Jin, Abyss), result is nothing.
* Rare Wood drop (HighFind\_Mu, not utilized in any existing location), result is nothing.
* Rare Water drop (HighFind\_Shui, Celestial Pool, Deathknell Cave), result is nothing.
* Rare Fire drop (HighFind\_Huo, Poison Dragon Lake), if cultivators LUK is equal or greater than a random number between 1 and 19, receive an item from the locations PlaceHighProduce cache.
* Rare Earth drop (HighFind\_Tu, Gemspring Cave, Southrock Palace (WuDang DLC)), if cultivators LUK is equal or greater than a random number between 1 and 9, receive an item from the locations PlaceHighProduce cache.

Other Events:

* Bladesmith Tomb (Story\_JianZhong, adventuring at Bladesmith Tomb), Fire Cultivators have the received Artifact with its Material as Central Earth Essence(Item\_Other\_TuJing).

### Ancient Formation Node requirements

The following Ancient Formation nodes require a Fire Element cultivator for activation. **Due to the conditions being bugged as of 1.211, these requirements will only show up with mods.**

* Ragestriker Formation - Wrathbringer
* Impregnable Formation - Yellow Apricot
* Divine Law Formation - Divine Longevity Formation