Unstable Version 0.7.2.1

**Version chronology**

**External links**

## New features / content / improvements

* Mission Board
	+ Missions are now available to select from Trading Station "Mission Boards" (the top panels) from GSO Grade 2 onwards. An introduction to the Mission Board is available after defeating the Trader Troll.

* Hawkeye Updates
	+ Hawkeye Grade 3 missions are now available in Campaign.
	+ Updated all Hawkeye Tech Hunting Missions, added new ones and spread them out across all 3 grades.
	+ Increased the passive braking strength of the Hawkeye Tank Tracks to prevent them sliding around when carrying a heavy weight.
	+ Stopped Hawkeye Shotgun from applying damage to itself, occasionally causing a crash as a result.

* Removed the following old deprecated blocks from the game:
	+ Old GSO AI Module
	+ Old GSO Up Conveyor
	+ Old GSO Down Conveyor
	+ Old GSO Mobile Delivery Cannon
	+ Old GSO Foundry
	+ Old GSO Mobile Furnace Generator
	+ Old GSO Refinery
	+ Old GSO Scrapper
	+ Old GSO Silo for Large Blocks
	+ Old GSO Fabricators (4 in total)
* Any older Techs that previously used deprecated blocks will still load, but these blocks will not appear. Any blocks hanging off of deprecated blocks will disappear too.
* Deprecated blocks will no longer appear anywhere in the game (as purple blocks or otherwise), and will yield no money when sold at Trading Stations.

## Game Design Tweaks

* Added new special blocks Sombrero and Moustache (courtesy of Señor Ragequit).
* Added lots of new Techs to the enemy population.
* Inactive Trading Stations now display a warning when attempting to interact with them instead of when you approach them.
* Slightly increased the range of the GeoCorp Scrapper.
* Removed the Techs "Bricky" and "Cannonz" from the enemy population for being a nuisance and causing a drop in frame rate.
* Cleaned out the Hawkeye regular blocks from the R&D Test Chamber. The newer Crafting Blocks, EXP Blocks and new Hats still remain in the dispensers.

## Art Tweaks

* Added Sombrero and Moustache special blocks.
* Adjusted the Fog settings to help prevent terrain clipping.
* Combined the tree, rock and clutter materials into one material to improve batch rendering.
* Optimised Shroom trees for batch rendering.
* Fixed issue with transparent Hawkeye block painting shader.
* Increased the firing arc for the Hawkeye rail gun.

## Bug Fixes

* Improved performance by optimising the amount of world that is loaded.
* Fixed various crash issues while loading the terrain.
* Fixed Thermal Generators being inactive after reloading.
* Fixed wheel juddering when using just Hawkeye Single Wheels on a cab.
* Fixed rare case where block rotation wasn’t re-enabled after attaching the repair bubble in the Solar Generator mission.
* Improved the way we handle HUD pop-up menus to reduce instances of overlapping menus.
* Fixed display of Fabricator and filter menus in 21:9 aspect ratio.
* Fixed being unable to purchase Lemon block in Campaign.

## Known Issues

* Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
* Graphical issues with red projector on terrain when enemies spawn in.
* Some radar markers may point towards things that are missing in the world.
* Markers for missions and bases when playing in 4:3 are offset slightly.