Assassin

<color=Gold>**Assassin**</color>

<color=Red>(PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.)</color>

The assassin is the master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their training in anatomy, stealth, poison, and the dark arts allows them to carry out missions of death with shocking, terrifying precision. Most rogues, monks, and bards who choose this class become examples of the classic assassin skulking in the shadows with a blade carrying certain death. Fighters, ex-paladins, rangers, druids, and barbarians operate as warrior-assassins, with as much ability to kill in combat as from the shadows. Sorcerers, wizards, and clerics may be the most terrifying assassins of all, for with their spells they can infiltrate and slay with even greater impunity.

<color=Gold>Requirements:</color>

**Skills:** Hide 8 ranks, Move Silently 8 ranks, Spot 5 Ranks.

**Feats:** Stealthy and either: Feint, Evasion, Skill Focus: Move Silently, or Skill Focus: Hide

**Base Attack Bonus:** +3

<color=Gold>Class Features:</color>

- **Hit Die:** d6

- **Base Attack Bonus:** Medium.

- **High Saves:** Reflex.

- **Weapon Proficiencies:** Simple weapons.

- **Armor Proficiencies:** Light armor.

- **Skill Points:** 4 + Int modifier.

- **Class Skills:** Bluff, Craft Alchemy, Craft Trap, Craft Weapon, Diplomacy, Disable Device, Hide, Intimidate, Listen, Move Silently, Open Lock, Parry , Search, Set Trap, Sleight of Hand, Spot, Tumble, Use Magic Device.

- **Poison Use:** An Assassin is trained in the use of poison and is never at risk of poisoning themself when applying poison to a weapon.

- **Death Attack:** At 1st level, the assassin can make a special sneak attack called a death attack. This ability adds to the rogue's sneak attack ability, adding an extra 1d6 points of damage. This bonus rises to +2d6 at 3rd level, +3d6 at 5th level, +4d6 at 7th level, and +5d6 at 9th level. If used against an opponent not already in combat, a successful Death Attack forces the victim to make a Fortitude save or become paralyzed. The DC for a target to become paralyzed is equal to 10 + Assassin Level + Intelligence modifier.

- **Slayer's Arts:** The assassin begins learning spells to aid in her deadly ways. You may cast a number of spells per day equal to your Assassin level, shared between all spells. Your caster level for these spells is your Assassin level plus half your character level.

At 2nd level you can cast the Mirror Image spell. At 4th level you can cast Mass Curse of Impending Blades. At 6th level yu can cast Improved Invisibility. At 8th level you can cast Spell Mantle. At 10th level you can cast Power Word: Kill.

- **Uncanny Dodge:** At 2nd level, the assassin retains their Dexterity bonus to AC even when caught flat-footed.

- **Poison Bomb:** At 2nd level, the assassin has learned to concoct a toxic brew that they employ in combat to cripple and harm their foes. They throw an poisonous bomb at a location that creates a cloud of poison, dealing 1d8 damage for every 2 levels of assassin each round for three rounds. In addition, all enemies in the cloud have -2 to their attack rolls and armor class. Enemies immune to poison take half damage and are immune to reduction of attack and armor. This ability has a 30 second cooldown.

- **Poison Resistance:** At 3rd level, the assassin's expertise with deadly toxins gives him an unnatural resistance to poisons of all types. He gains immunity to Poison effects.

- **Envenom Weapons:** At 4th level, the assassin can coat their weapons in their choice of a poison:

Rotting Otyugh Flesh - This poison deals 1d2 STR damage.
Natural Arsenic - This poison deals 1d2 DEX damage.
Putrefied Wyvern Phlegm - This poison deals 1d2 CON damage.
Purple Worm Venom Gland - This poison deals 1d2 INT damage.
Giant Bee Venom Gland - This poison deals 1d2 WIS damage.
Dragon Bile - This poison deals 1d2 CHA damage.

The difficulty check to resist the poison is equal to 20 + 2 \* Assassin Class Level or 20 + 2 \* Intelligence Modifier, whichever is lower.

- **Improved Uncanny Dodge:** At 5th level, the Assassin can no longer be sneak attacked except by a character with 4 or more total levels in classes that grant sneak attack than the character levels of the Assassin.

- **Swift Death:** At 6th level, the assassin gains 5% movement speed and +1 to attack rolls each round they spend in stealth mode, up to a maximum of 10% and +2 attack bonus. This bonus decays by 5% and 1 each round they spend outside of stealth mode.

- **Hide in Plain Sight:** At 8th level, the assassin may enter stealth mode even while being observed.

- **Master Assassin:** At 10th level, the assassin chooses from one of the following abilities, cementing their skills as an unrivaled master of poison or death.

* Master Poisoner: The assassin's Poison Bomb ability does double damage each round, and the debuff improves to -4 attack bonus and -4 armor class. Targets immune to poison only ignore 25% of both the damage and the debuff.

* Master Assassin: The assassin gains an additional 2d6 sneak attack dice at all times. Furthermore, the bonuses provided by Swift Death can stack up to 15% movement speed and +3 attack bonus.