Lancelot

The greatest warrior of the Allied Kingdoms, he vanished after losing his family to a slime raid. Now, he has returned to rid the kingdom of all foul creatures that defile the land he swore to protect.

Unlocked at **World 1** Level 5, for **FREE** and starts at Awakening Rank **R0**.

## Skills / Abilities

Basic Attack - Melee

**Active skill: Holy Shield**

* Casts a magic shield that protects allies from damage.
* targets: all Allies
* Lvl1 effect: places a shield on all allies, anywhere on the map, protecting them from an amount of damage above & beyond their normal hit-points (bar above their heads), and also add 40% physical armor for 10s.
* Lvl2 upgrade: World 1 Campaign Level 18 (needs hero level 10).
* Lvl2 effect: doubles shield points and armor lasts +40% longer.

**Passive 1: Healing Cry**

* Lancelot valiantly heals allies near him as the battle rages around them.
* targets: Allies in range
* Lvl1 effect: heals all allies in range (that is a bit larger than what will cause him to attack).
* Lvl2 upgrade: World 2 Campaign Level 37 (needs hero level 13).
* Lvl2 effect: healing amount increases by +50%.

**Passive 2: Sword Bash**

* Lancelot unleashes a critical sword smash that stuns an enemy.
* targets: Ground, single enemy
* Lvl1 effect: damage enemy, stun for 2s.
* Lvl2 upgrade: Shattered Realms S18 (needs hero level 16).
* Lvl2 effect: increase damage dealt by +50%.

**Passive 3: Fist of Judgement**

* Summons a heavenly fist of power on enemies.
* targets: Ground and Flying, AoE around furthest enemy unit, anywhere on map.
* Lvl1 effect: deals a flat amount of True Damage plus stat-based Physical Damage.
* Lvl2 upgrade: Shattered Realms S28 (needs hero level 19).
* Lvl2 effect: increases physical portion of damage by a further +50%.

Compare to other heroes in the Unlocking requirements for heroes table.

## Talents (Awaken)

**Tank (rank 1)**

* The number of enemies that can be engaged increases with Lancelot's rank.
* Effect: at R2 one additional enemy is held and so on, up to a maximum of 5 total enemies.

**Strong Heart (rank 1)**

* With Lancelot active you start the level with extra lives equal to half his current rank.
* Effect: (rounds up)

**Dedicated Healer (rank 3)**

* Lancelot heals more often and with an increased range but targets fewer allies with each heal.
* Effect: cool-down decreases by 50% and range increases by +525%, but number of allies healed is capped at 3.

**Heaven's Fist (rank 6)**

* Enemies near Lancelot will be punished by Heaven's Fist.
* Effect: constant Fist of Judgements will trigger on enemies near Lancelot, randomly chosen, at a rate of 5 per second, maximum of 5 fists at once, in a range that is +67% of Lancelot's normal, and dealing AoE and other damage like normal.

**Shield Rune (rank 7)**: CHOICE (You can only equip one Shield Rune at a time, switch between them outside of battle)

* **Healing:** Holy Shield's cool-down is reduced and shielded units are healed over time.
	+ Effect: cool-down is reduced by 50%, shield points increased by +50%, physical armor duration lasts a further 29% longer, and allies heal over time.
* **Unbreaking:** Holy Shield lasts longer and is immune to both physical and magical damage.
	+ Effect: cool-down is actually increased slightly (8%), shield points increased by +75%, ally becomes immune to physical and magic damage (but not TrueDamage) for 20s.

See also Awakening suggestions.

## Additional information

**Roles**:

* **Official**: Melee, Tank, Support
* **Unofficial** (player type / game mode): - see also Hero Categories for veterans and Hero roles table
	+ **Veterans** (tournaments): **Tank, Support,** Utility, (Anti-Air at R6)
	+ **Middle** (RS, events): support(heal & shield)
	+ **Early** (initial campaign): tank

**Comparisons / Rankings**:

* **Life / HP**: high - #1 among heroes from the first 4 worlds, and while dwarfed by heroes from later worlds that have 2-3 times higher, his grows ~3x more quickly with awakening ranks than any other hero, helping him last until you can reach them (unlike Obsidian and Sethos)
* **Armor**: medium - reduces physical damage by 50%
* **Move speed**: average
* **Damage capabilities**:
	+ **Amount**: extremely low
	+ **Speed**: slow, though slightly above average for a tank
	+ **Forms**: physical and true-damage, though primarily a physical defensive-support tank
	+ **Affects**: ground, though gaining ability to also target air with his R6 talent

* **Tournament blessing**: receives an average life boost (which he puts to *great* use at high ranks, making him fairly invulnerable and especially at R7 he even extends that somewhat to other heroes too) along with the largest damage boost in the entire game *by far* (he gets more than twice again the boost offered to Obsidian, and nearly 10 times the average amount offered to other heroes), which together transforms him into not only a defensive but finally also an offensive powerhouse (especially with his heaven's fist gained at R6 magnifying that further by hitting up to 5 nearby targets including ground+air).
* **Greatest strengths**: (1) a strong-ish defensive hero - can tank even bosses; (2) even better at his secondary role of healing & shielding allies - e.g., giving him utility in RS to support barracks to hold strong enemies; (3) fairly easy & straight-forward to use

* **Greatest weaknesses**: (1) cannot affect fliers at all prior to his R6; (2) has to get up close to enemies to tank, making him more vulnerable to their attacks than a ranged hero (thus cannot tank in RS, or late waves in tournaments, outside of his blessed week); (3) does not have many AoE attacks, so easily overwhelmed by large dense mobs

**Daily Trial**: visit Lancelot's Daily Trial page

**Skins**: visit Skins page

**Story**: visit Story page

**Short Tips**:

* He is replaceable early in your campaign but don't find out the hard way that he is Meta in W4, especially at R3, even though you will dump him soon after in W5 where there are 3 other forms of healing by towers.
* When he starts to suck at direct tanking, switch him to a support role - e.g., try placing behind rather than in front of barracks, and later keep him off the path entirely.
* Before R3 there is no limit to how many allies he can heal; nor is there a limit on how many he can shield at any rank => hence build more (un-upgraded) barracks to take advantage of that fact. Above R3 he heals only 3 allies, but twice as quickly and so can more easily prevent allies from dying => hence upgrade fewer barracks towers to higher levels instead.
* His **STRONG HEART** talent is very helpful for Endless mode and tournaments where you start off with only a single extra life, yet Lancelot uniquely can increase it to a maximum of 4.
* At R6-7, even when frozen or stunned, his Fist of Judgment still works when enemies are near him.

**Known bugs**:

* Under a 1.5 haste field (e.g., W1 wizard tower), most of his passive abilities will refuse to trigger when engaged in melee, including healing. This bug has remained in the game since the very beginning, so is unlikely to ever be fixed. Moving Lancelot slightly every so often can allow them to occur, or keeping him behind rather than in front of barracks can help.

**Further Info**: visit Heroes overview page

Detailed Skills, Talents and Stats Info here.

## Ideal Ranks & Teams

* **early game**: level 20 or so and R3 for use in late W4, but no need to rush getting him there

* **ideal rank for tournaments**: R6 adds a strong anti-air ability that makes him useful on his own week (before that, just bring a strong anti-air team), and may be enough to win; his R7 further helps and opens him up to be used outside of his week to keep other heroes alive with one of his special shields.

* **ideal team for lower leagues**: R3-6 Lancelot + good generic + good situational utility hero; though no special synergies to have to pay attention to, so depends more on the situation (world map & towers, how many exits, fliers, bosses, etc.). Or before his R6, depending on issues such as the difficulty of bosses vs. fliers & heal to protect from damage etc., you might literally do better to replace Lancelot entirely with a strong anti-air team.

* **perfect team for a GM**: R7 Lancelot + good generic + good situational utility hero; like Narlax, Raida, Koi, Connie, etc.

* **Leveling guide:**
	+ For his tournament blessed week: **normal priority** => stats improve his damage (especially R6 Heaven's Fist doing 5 AoE hits around him), though he's already fairly invulnerable to damage. His healing amount improves too though not its' frequency.
	+ For other situations: **no priority** => his role as shield and healing support barely needs stats at all.

## Commentary

Your second (free) hero, Lancelot specializes in defense & support as a fairly basic holy knight / paladin type, which can help a lot in your game.

* **Cost**: the 2nd easiest & cheapest hero to power-up fully (except awakenings), requiring the least elixir to level up, and only regular levels and some in Shattered Realms to unlock his level-2 abilities.

* **Initial (early game)**: ★★★★★ for the first few worlds of the campaign, he can stand directly against even strong (boss) enemies to tank them and stop them from passing by, while letting your towers & other hero(es) damage it and even getting in a few knocks himself.
	+ **Campaign & Shattered Realms** (& daily missions): despite not being the absolute best for W3, he will get you through much of the early game to where you can buy better heroes later. In W4 he's outright Meta, even for dealing with fliers.
	+ **Realm Siege**: use of his healing and especially shielding of barracks allies makes Lancelot much more scalable than most heroes, for all worlds but especially W4. Although he most definitely will reach a point where he cannot "tank" the enemies directly any longer - every tank in the game has this happen to them eventually.
	+ **Advice**: Don't be so quick to replace him - e.g., Mabyn is unquestionably better offensively and for the most part defensively as well due to her CC, especially in W4, but eventually you need someone to provide solid defense (e.g.: map 120), and nobody does that better than him in the early game.

* **Later (mid game)**: ★★★ at R3-6, and ★★★★ at R7. Remains viable for the early parts of mid-game, but falls sharply past W4. His damage becomes irrelevant quickly but more importantly his defense also cannot keep pace, though his secondary role of healing & shielding support helps him last a lot longer until you find a suitable replacement for him.
	+ **Campaign**: W6 has excellent offensive and defensive towers and W5 barracks have only 1 instead of 3 units and also various towers provide no less than 3 forms of healing, thus lessening his utility though his shield can still help a lot. Lancelot can be used in the early part of W5 but as you progress battles get increasingly frustrating and very long as he keeps barracks alive but doesn't aid in killing enemies quickly - intentionally because the dwarves do not power up unless THEY deal the final killing blow. These days, Connie largely replaces his role past W4, and before that Leif was Meta.

* **End game****:** R7 makes him Meta for several niche (rare & specific) situations.
	+ **Tournaments**: mainly required only when blessed, and where R6 may get you some early wins, though his R7 opens him up to be used outside of his week by keeping heroes alive in difficult situations. e.g., he's MUCH easier to use than Shamiko for this specific purpose, though she has more general uses (also providing fear, haste, etc.). Lancelot's lack of synergy involvements make him a good choice for a first hero to rank up for this game mode after getting the Meta.
	+ **Realm Siege & events**: his R7 makes him Meta in some situations like W4 maps.
	+ **Weekly missions**: Meta for niche cases like W4 maps in his role as shield & support, though not useful outside of them - e.g., does no appreciable damage and cannot survive damage himself.

Overall: he is a good candidate for a F2P to invest a bit into for your early game, and for tournaments. Buying other offensive heroes (like Helios) can work in early campaign even better so long as offense can still carry the day, but whenever it can't (like necro-Connie's area) you will regret not having a defensive hero. Obsidian and Sethos look better at first, but they do not last as long as Lancelot switching to his backup role of shield & support. When you get necro-Connie you can and should dump him - but not before. In tournaments, he's one of the best heroes to start working on awakening, as winning on his week does not depend on any synergy involvements, and at R7 he is useful outside of his week too.

See also: hero strategy & purchases

## Leveling

It costs 7020 Elixir to level up Lancelot from level 1 to 20, a further 46051 to reach 30, and another 481514 to the maximum level of 40, or 534585 elixir total.

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