Focused Convergence

Stat
 Charge Speed
 Teleporter Zone

The **Focused Convergence** is a lunar item in Risk of Rain 2.

It makes Teleporters charge 30% (*+30% per stack*) faster, but decreases the charging radius by 50% (*-50% per stack*).

This item affects all holdout zones, including the cells on   Void Fields, the pillars on   Commencement, and the deep void signals on   Void Locus. Every time these zones are deployed, they expand at first to their normal size but then quickly shrink. The Teleporter zone is also colored blue instead of red to indicate that the Focused Convergence is in effect.

In multiplayer, this item stacks based on the total amount held by all players combined (items held by  turrets do not count), similar to .

## Notes

* The Focused Convergence is one of the few blacklisted items that  turrets will not inherit.
* The maximum effect is achieved after three Focused Convergences are obtained. Any further Focused Convergences do nothing.
* Keep in mind that halving the holdout zone's radius reduces the ground area to a quarter, and the total volume of the zone to an eighth. This makes the drawback of this item much more noticeable than the player might expect.
* This item only affects the Teleporter radius while the holder is alive; if a player holding Focused Convergences dies during the Teleporter Event in a multiplayer game, the Teleporter radius will expand accordingly.
* The Teleporter radius will also change if the item leaves the player's inventory while it's charging, either by it being consumed by  or by trading it in a Cleansing Pool.
* The rescue ship charge rate on Commencement is *not* affected by this item.
* The charging zone for Pillars of Soul already become quite small when almost fully charged. They become extremely difficult to charge if the team has multiple stacks of this item.
* This item cannot be obtained in the Simulacrum mode, and will appear locked if attempting to select it with the Artifact of Command.

## Tips

* Players at   Eclipse level 2 or higher should avoid this item, since Eclipse will already reduce the Teleporter radius by half.

## Math

The minimum charge time is determined by the formula `90 / (1 + 0.3 ⋅ amount)`

The zone size is determined by the formula `1 / (2 ⋅ amount)`

 1
 2
 3+

* Charge time is the minimum charge time with all alive players in the Teleporter zone.

## Lore

```
Gravity concentrating... falling inward, condensing, hardening.

A singularity shrinks to the point your mind inverts, reversing reality. Now return.

Don’t the matters of the physical world seem trivial now? Your tasks in this realm are simple and hastened, all in an attempt to get reversed. How many times can you make this trip before you are claimed by its process?

Do not let it take you. Take it instead. Here.
```

## Version History

Anniversary Update
* Gameplay Changes
	+ 🌧 Now activates in all ‘holdout zones’, like   Void Fields, and not just during the Teleporter Event

PC Early Access Patch (Build ID No.4892828)
* Bug Fixes
	+ Fix Focus Convergence from stacking with  Turrets

Early Access Artifacts Content Update
* Major Content
	+ Added New Lunar Item: Focused Convergence
	+ Added New Item Lore Entry: Focused Convergence

## Trivia

* This item is based off of a fan-made idea with a similar effect. The idea received critical acclaim in the official RoR2 Discord for streamlining gameplay by reducing the wait time, while also making the Teleporter Event more engaging, which a lot of players wanted for a while.