recursal/Fanatic-Fandom huggingface dataset:
Azulon

Azulon was the Fire Lord of the Fire Nation before being killed by Ursa.

## Appearance

He resembles Azula in a way but with grey hair and wrinkles on his face with his eyes barley being opened.

## Personality

Azulon was a ruthless and militaristic man, who saw power as the highest good.

Regarded as a military genius, he personally commanded his army in many battles during his time as Crown Prince and Fire Lord.

Fitting to his ruthless nature, he did not let the death of innocent civilians restrain his efforts in winning the War.

This was exemplified when he ordered his navy to destroy the whole Southern Water Tribe, attempting to commit genocide in the process.

However, Azulon originally was a warmhearted man when it came to his family. During his first meeting with Ursa, he behaved very warm and friendly, complimenting her on her beauty, even though she was the daughter of a magistrate.

At this time, he also seemed to be close to his second son Ozai.

However, even the marriage ultimately aimed at winning power, as the Fire Sages had predicted that the pairing of Roku's and his own bloodline would yield powerful descendants who would ensure the Royal Family's rule for coming centuries.

Nevertheless, in his last years, Azulon changed more and more into a bitter and cruel man with little, if any, empathy, as he was willing to sacrifice his own grandson to show Ozai that he should not use Iroh's loss for his own advantages.

He also grew distant toward most of his family, especially Ozai.

At this time, he no longer seemed to think much of his younger son's family, as he was very angry and impatient with Zuko's failed firebending presentation.

He also did not seem very impressed with Azula's advanced firebending talent, unlike many others.

However, Azulon still felt compassion for his firstborn son, Iroh, and did not seem to blame him for the failure of the siege at Ba Sing Se, on account of Lu Ten's death.

He also seemed to despise conspiracies, as he was deeply upset and outraged at Ozai's suggestion to betray Iroh by removing his position as Crown Prince.

## Bending & Abilities

Azulon was a renowned firebending prodigy as well as a cunning strategist, securing many victories against the Earth Kingdom, expanding Fire Nation territory, and increasing colonization during his reign.

Among Azulon's most glorious military campaigns were the conquest of the Hu Xin Provinces and the Battle of Garsai.

He was also directly responsible for the near-complete destruction of the Southern Water Tribe.

## Family

* Sozin (Father, Deceased)
* Iroh (Son, Deceased)
* Ozai (Son, Deceased)
* Lu Ten (Grandson, Deceased)
* Zuko (Grandson)
* Azula (Granddaughter, Deceased)
* Izumi (Great-Granddaughter)
* Iroh II (Great-Grandson)
House Limebay (Grey Tide)

'Sail Further'

## Description

The least reclusive and friendliest of House Grey Tide's Liege Lords. Lots of connection and trade, particularly with House Summerset. Known for their presence at most realm-wide events, and as such are quite popular.

## Family

Lord Limebay

Gwayn Limebay (Age 19, won many regional tournaments, and is entered in The Lakeside Joust)

TBC
SCP 020

**Item #:** SCP-020

**Object Class:** Keter

**Special Containment Procedures:** Samples of SCP-020 are stored in a series of sealed cultivation chambers inside a sealed containment room at Biological Research Area-12 which is accessible only via airlock. Nutrients are administered via automated robotic systems, as the cultivation chamber must remain sealed at all times.

Hermetically sealed video surveillance cameras are installed within the containment room, and must be checked daily for integrity. Any personnel entering the containment room must wear Biosafety Level 5 equipment including rebreathers and undergo full anti-fungal disinfection upon exiting.

**Description:** SCP-020 is a fast-spreading fungal organism that is capable of affecting the senses and behavior of living creatures, including humans. Samples of SCP-020 exhibit an unknown effect that renders them effectively invisible to direct observation, even when under a microscope. SCP-020 is only visible to humans when viewed through photographic or video surveillance.

Once SCP-020 forms a colony, usually within a human residence, it will produce spores that affect the behavior of humans around it. Affected subjects will increase the heat and humidity within their homes to create an environment more suitable to the growth of SCP-020. Affected subjects also become more sociable in many cases, and often invite acquaintances to their homes to further spread the organism. As the spores and mold colonies are invisible to affected subjects, the mold may sometimes grow directly on living subjects.

As the spores and colonies within a home approach critical concentration, the health of affected human subjects will rapidly deteriorate, resulting in death. Further spread of the mold may occur as the bodies of any deceased subjects are encountered by emergency responders and health care agents, as well as transportation of the bodies to local morgues.

SCP-020 was first encountered in [REDACTED], where an undercover SCP agent noted dramatic personality changes in personnel working at the local hospital. Upon investigation by a containment team, it was discovered that almost ███ civilians had been infected, as well as a majority of the town. The civilian population was terminated, and the town incinerated under cover of a local flash forest fire.

To date, over 12 outbreaks of SCP-020 have been reported. Investigations are currently underway to determine the source of these outbreaks and possible preventative measures.

**Addendum 020-01:** Excerpts from the audio/video mission recorders of Mobile Task Force Eta-10 ("See No Evil") during the initial containment of SCP-020 on [REDACTED].
SCP 007

**Item #:** SCP-007

**Object Class:** Euclid

**Special Containment Procedures:** SCP-007 is to be contained in a sealed room measuring 10 m on each side. Room is to be furnished comfortably as a living area, along with whatever items are requested by ███████████████ (hereafter referred to as Subject), given that providing Subject with requested items would not compromise security. Subject is not to be allowed to leave the room, and is to be detained with force if necessary.

**Description:** SCP-007 is located within a cavity in the abdomen of Subject. Subject is a Caucasian male, physically approximately 25 years of age (subject claims to be 28) and 176 cm in height. Most of Subject's abdomen (muscles, skin, and organs) is absent, though Subject does not appear to suffer because of this. Instead of normal flesh, a sphere composed of soil and water is present, though it does not actually come into contact with Subject's body at any point. The sphere appears to be, in most respects, a miniature near-duplicate of the Earth, approximately 60 cm in diameter, although continental alignment is not consistent with that of any alignment known in Earth's history. The sphere has its own weather patterns and negligible gravitational pull, in addition to microscopic organisms somewhat resembling those of modern-day Earth inhabiting it. Two intelligent species have been observed, though contact and communication with either has yet to be made. Technology levels of observed species must be checked at least once a week and, as of ██/████, are approximately equal to that of 15th-Century Earth.

Subject claims to be named ███████████████, but no records of such a person can be found. Subject does not require food or water, and while he has been observed consuming both, what happens to such substances after being swallowed is unknown. Subject is intelligent (IQ has been measured at 128) and amiable, and regards the planet in his abdomen as a minor curiosity about his body. Subject seems to experience no stress about his unusual condition. When questioned about planet's origins, Subject replied, "I just woke up one day, and there it was. I don't have any idea how it got there." Subject has provided a Social Security number and driver's license number and requested that they be checked against known records. When checked, it was discovered that neither had yet been allocated.

Dr. ███████ has a weekly chess game with Subject, during which Subject's mental health is evaluated. Dr. ███████ reports that Subject does not seem to mind the restricted living environment, and has yet to attempt to escape or show signs of violence or mental illness, though he has repeatedly requested a computer with an internet connection. It is recommended that this not be provided as it may be used to compromise security.
Asuka Connell

Asuka Connell is a member of Fairy Tail and is one of the younger members.

## Appearance

She has black hair and is seen wearing a cowgirl outfit like her mother.

## Personality

Since she is young she is oblivious to things around her.

## Magic & Abilities

* Marksmanship: Although Asuka is too young to have begun practicing her own magic, both of her parents' proficiency with guns has been passed on to her, resulting in prodigious skill in hitting targets. When a snowglobe of hers was stolen by flying bandits, Asuka was able to utilize a toy gun to hit all five of the distant, moving targets perfectly, though her rubber bullets did no damage.

## Family

* Alzack Connell (Father)
* Bisca Connell (Mother)
House Lakeside (Summerset)

'Dive Deeper, Live Longer'

## Description

The pleasure capital of the realm. Tournaments, colosseums, whorehouses, they have it all. As such very wealthy and a destination for many rich nobles. Have a reputation for being corrupt.

## Family

Lord Lakeside

TBC

## Notable Members

Ser Athelstan (Young pretty Knight, popular with the ladies)

## Links

House Summerset

Houses of Elyria
House Joy

'Born to Rule'

## Description

The ruling House of Elyria, who have sat on the throne for over 6 centuries

## Family

King Tiberius IV (76)

Queen Helena - Died 12 years ago - Consumption

Prince Tirius First of His Name (52) - Died 12 seconds ago - Poison maybe?

Doricha Joy (Formerly Darke) - Wife of Tirius - Deceased - Hanged for Treason

Cassia Joy (18) - Daughter of Tirius & Doricha

Idril Joy (16) - Daughter of Tirius & Doricha

## Liege Lords

House Flintwood

House Furrow

House Saltmouth

House Saltspring
House Cornhill (Humberback)

'Protect The Growth'

## Description

Expert farmers, but don't receive tax breaks like House Furrow despite providing a similar amount of food for the realm. However they provide a lot of the agricultural advice to the crown within the capital. Also known for their wine, as such have a rivalry with House Frondward who also produce high quality wine.

## Family

Lord Cornhill

TBC
SCP 011

**Item #:** SCP-011

**Object Class:** Safe

**Special Containment Procedures:** Item SCP-011 and the area surrounding it are to be cleaned once every day. For safety purposes, cleaning should start at least 30 minutes after sundown. Cleaning should always be performed by at least two (2) personnel, who are also advised to note anything unusual about the item or the debris cleaned up. In a situation where the item cannot be cleaned for more than two (2) days, local residents must be contacted and instructed not to approach the item.

[Containment procedures nullified 2004]

**Description:** SCP-011 is a Civil War memorial statue located in Woodstock, Vermont. The statue is the image of a young male soldier holding a musket at his side, and is carved out of granite quarried within the area. Occasionally, SCP-011 has been observed lifting its musket to the sky to fire at birds which attempt to land or defecate on it. Reports detail that its movements produce soft grinding sounds but do not cause it any structural failure. Oddly, the gunfire is very similar to that of a standard firearm, despite observations that the item only loads granite bullets and granite powder into the musket (which is also unharmed by the firing). In spite of its efforts, some fecal matter does manage to strike SCP-011, and it has reportedly become distressed when it has had a large amount of feces on it, on some rare occasions even firing at humans.

**Addendum:** Those assigned to maintain SCP-011 are to see document #011-1 for instructions.

**Document #011-1: Maintenance Brief**

[Document archived 2004 - accessible to personnel with security clearance 2/011 or higher]

Additional Information: SCP-011's seeming sentience has increased since the first report of activity in 1995. As of 2004, the item's containment procedures have been dropped but it remains under constant observation.
SCP 014

**Item #:** SCP-014

**Object Class:** Safe

**Special Containment Procedures:** SCP-014 is to be kept in Site-██, in a chair with arms, preferably facing a window. Music should be supplied on a regular basis, preferably constantly. This music should not include pieces originating after 1937. A security camera should be present in SCP-014's room.

**Description:** SCP-014 is a Caucasian male, appearing to be approximately 30 years of age, with black hair, brown eyes, and a somewhat round face. Records indicate his name to be Robert Chetford, confined in 1915 to the Norwich Asylum in Connecticut for delusional insanity, claiming that he had been cursed to live forever, and was slowly turning into concrete in consequence. The asylum closed in 1937, and the patients were transferred to various other facilities. SCP-014 came to Foundation attention in 19██, from rumours of a patient who seemed to be entirely immobile and showed no signs of aging. Further investigation determined that acquisition was warranted.

SCP-014 is to all outward appearances a normal man, but he does not appear to age, and shows no signs of possessing a metabolism. He does not eat, drink, perspire, or in any other way demonstrate life functions. He breathes only to speak, and apart from his eyes and vocal apparatus, is to all appearances utterly immobile. He has never shown any evidence of pressure ulcers despite his position not having varied for several decades; neither do his muscles appear atrophied. He can converse normally, but shows little knowledge of or interest in events since his confinement.

**Addendum:**
*Note: Frankly, were I to interview this man without knowing his history, I'd think he was a perfectly sane and well-adjusted individual who happens to be quadriplegic. As it is, I have to conclude that he's the ultimate proof of the idea that the mind rules the body. He thinks he's concrete, and will live forever, and so he's as close to both as he can be. Somehow. Dr. █████*
SCP 013

**Item #:** SCP-013

**Object Class:** Safe

**Special Containment Procedures:** SCP-013 are to be kept in a Secure Storage Vault at Site-66. Exposed subjects are to be monitored for differences between their symptoms. Exposed subjects are to be interviewed daily, and any changes in perception are to be logged.

**Description:** SCP-013 is the collective designation of 242 cigarettes which display similar anomalies. The most common external detail between instances is the presence of the words “Blue Lady” hand-written on each cigarette in blue ink.

Subjects who consume the contents of SCP-013 through inhalation will begin to perceive themselves as a specific unidentified woman. Subjects have described the woman to be aged between 25 and 35 years old, standing approximately 1.6 metres tall with an estimated weight of between 50 and 55 kg. Additional recurring details include cropped dark hair, blue eyes, and bright blue lipstick.

Immediately after consuming an instance of SCP-013, subjects will gradually begin to perceive reflections of themselves as having the features of the woman, and will gradually perceive their bodies changing to reflect her appearance over the course of the following weeks. All changes are entirely mental; the subject’s body does not change outwardly, only their perception of themselves. These alterations are permanent, and cannot be reversed.

SCP-013 was discovered after the suicide of an Ian Miles, packed in a large cardboard crate in his apartment. A cursory search of the apartment uncovered several hundred sketches of a figure strongly resembling the one perceived while under 013's effect. Miles' body had been found sitting at a desk, dead of a massive overdose and draped over a handwritten note, transcribed below.

During the investigation of Miles' apartment, one civilian investigator became affected by 013's effect. An embedded Agent soon contacted the nearest Site; the subject, the artifact, and related evidence were extracted and contained.

Currently, two hundred seventeen instances of SCP-013 cigarettes are contained at Bio-Site 66; twenty-five SCP-013 cigarettes are contained at Research Sector-09, pending future research into similar anomalous effects.
SCP 015

**Item #:** SCP-015

**Interior View of SCP-015**

**Object Class:** Euclid

**Special Containment Procedures:** SCP-015 is impossible to move, and is contained on-site. A gap of at least 2 m (6 ft) needs to be maintained around the entire structure containing SCP-015 at all times, and no structures of any kind are to make contact with SCP-015's current containment structure. Exploration is permissible, but only in teams of three (3) with full safety lines and GPS tracking. Any protrusions from SCP-015 must be capped and sealed immediately, with the new site recorded and logged.

No aggressive action is to be made within SCP-015. No hand or power tools are allowed anywhere inside SCP-015. No repairs or maintenance are to be made anywhere on SCP-015.

**Description:** SCP-015 is a mass of pipes, vents, boilers and other various plumbing apparatus completely filling a warehouse in ███████. The pipes appear to grow when not under observation, attempting to connect to nearby structures via sewer systems and underground plumbing. SCP-015 contains, at current estimate, over 190 kilometers (120 miles) of pipes, ranging in diameter from 2.5 cm to over 1 m. Some pipes appear new, while others are rusted and leaking. Pipes have been reported as being made of bone, wood, steel, pressed ash, human flesh, glass, and granite. No pipes composed of lead, PVC plastic, copper, or any other traditional material for the production of pipes have been found.

SCP-015 reacts to tools and aggression. Any personnel acting violently, carrying tools, or attempting to damage or repair SCP-015 in any way, will trigger a reaction. Any pipes near the subject will burst, spraying on the subject for several seconds before the flow suddenly stops. Pipes have been reported containing oil, mercury, rats, a species of insect not yet identified, ground glass, sea water, entrails, and molten iron. Pipes will continue to burst around the subject until death or retreat.

SCP-015 was cut back to its current structure after attaching to 11 other structures in the area. Currently, 11 personnel have been killed, and 20 more are still missing. Reports have been made of banging and screaming coming from within SCP-015.
Ring of the One-Winged Angel

The Ring of the One-Winged Angel is a mysterious, albeit seldom used, magic item bestowed by an unknown person unto Lucien Novelle. Once attuned by a good aligned person, the ring bequeaths these abilities for one hour: Immunity to radiant damage, the effects of the spell Feather Fall, and the ability to sense all fiends and aberrations within a 1 mile radius.
SCP 025

**Item #:** SCP-025

**Object Class:** Safe

**Special Containment Procedures:** SCP-025 is only to be opened during testing, as is the room in which SCP-025 is stored. Entry codes are to be given only to authorized research and security personnel. No other containment protocols required.

**Description:** SCP-025 is a wooden wardrobe measuring 0.97 m x 0.62 m x 1.95 m, full of clothing dating from a number of time periods. Articles contained within the chest, collectively named SCP-025-1, match with styles of decades from the 1920s to the present. The apparel from each time frame varies with regard to style; for example, a polyester striped shirt and pair of charcoal suit pants both correspond with general styles of the 1970s. The only unifying aspect of every article contained in SCP-025 is that each one is in poor condition; moths have eaten at much of the collection, and tears and runs are not uncommon.

When any item from SCP-025 is put on, the wearer is observed either to die or suffer an injury within 24 hours. The cause of death or injury in these instances is invariably linked to the aforementioned flaws in the clothing, but only ever appears to be an unrelated incident. Wearing a glove with a fingertip cut off may result in the loss of the fingertip through a simple kitchen accident like chopping onions; similarly, a subject wearing a poncho with a sleeve missing will somehow cause the loss of the uncovered arm, be it an attack by a wild animal or a vehicular accident that necessitates the amputation of the limb. If placed in a sealed, unfurnished enclosure while wearing an item from the chest, the wearer will either seemingly spontaneously contract a flesh-eating disease that begins in the areas not covered by the clothing, or suffer the failure of an organ located beneath an imperfection in the article. Diseases arising from such incidents may or may not be contagious; no study has been successfully undertaken due to the speed at which the strains observed run their course. Recommended that, if possible, samples of the disease be taken to lab for possible weaponization.

Further testing authorized; results now awaiting declassification.
SCP 005

**Item #:** SCP-005

**Object Class:** Safe

**Special Containment Procedures:** SCP-005 poses no immediate risk in any direct sense. Even so, its unique functions require special measures be taken to restrict access and manipulation of the object. Approval of at least one (1) Level 4 personnel is required for the removal of the object from its containment area.

**Description:** In appearance, SCP-005 resembles an ornate key, displaying the characteristics of a typical mass produced key used in the 1920s. The key was discovered when a civilian used it to infiltrate a high security facility. SCP-005 seems to have the unique ability to open any and all forms of lock (See Appendix A), be they mechanical or digital, with relative ease. The origin of this ability has yet to be determined.

**Additional Notes:** SCP-005 may be used as a replacement for lost security passes, but only under the supervision of at least one (1) Level 4 personnel. SCP-005 may not be used for vending machine repairs, opening lockers, or for any personnel's spare home key. Removal of the object from the compound will result in immediate termination.

**Appendix A:** While SCP-005 has been shown to be effective in removing almost any form of locking device, further experiments have shown that efforts to disguise the purpose or identity of a lock have proven at least somewhat successful in defeating SCP-005's ability. In approximately 50% of cases where a volunteer was not able to identify a locking device as such, SCP-005 was not successful in deactivating the device. Due to these results, SCP-005 has been tentatively classified as 'sentient' and further tests are being run to determine its cognitive abilities. However, there are no results that show any traits that prevent it from being able to identify any particular locking device, only that the aforementioned device has been heavily concealed and disguised.
SCP NON OFFICIAL Wiki

## Welcome to the Wiki

Welcome to the SCP Non Official wiki. We’re a collaborative community website based around the SCP Foundation and the SCP Official Wiki Website. This website will contain SCP Files, topics, and more. Look around and enjoy your time here.

## What is the SCP Foundation?

The SCP Foundation is a fictional organization documented by the web-based collaborative-fiction project of the same name. Within the website's fictional setting, the SCP Foundation is responsible for locating and containing individuals, entities, locations, and objects that violate natural law.
SCP 017

**Item #:** SCP-017

**Object Class:** Keter

**Special Containment Procedures:** SCP-017 is contained in an acrylic glass cage, 100 cm by 50 cm by 50 cm, centrally suspended in a concrete room measuring 6 m by 6 m by 4 m. Attached to the walls, ceiling, and floor of the room are high-intensity arc lamp spotlights pointed directly at the acrylic cage, to ensure that SCP-017 is constantly exposed to light from every angle. Personnel assigned to the SCP-017 control room are to monitor the functionality of the spotlights and the emergency generator system and call for maintenance immediately upon knowledge of a burnt-out lamp or an issue with the generator.

The only circumstance under which personnel are allowed entrance is to replace lamps. Personnel entering the room are required to wear the designated full-body reflective suits, and must be cautioned not to step in front of functional spotlights.

**Description:** SCP-017 is a humanoid figure approximately 80 centimeters in height, anatomically similar to a small child, but with no discernible identifying features. SCP-017 seems composed of a shadowy, smoke-like shroud. No attempt to find any object beneath the shroud has been successful, but the possibility has not been ruled out.

SCP-017's reaction to shadows cast upon it is immediate and swift. SCP-017 leaps at the object casting the shadow and completely encloses it in its shroud, whereupon it returns to its normal size, leaving no trace of the object behind.

**Additional Notes:** Personnel with BETA clearance or higher should see also document #017-1.
SCP 012

**Item #:** SCP-012

**Object Class:** Euclid

**Special Containment Procedures:** SCP-012 is to be kept in a darkened room at all times. If the object is exposed to light or seen by personnel using a light frequency other than infrared, remove personnel for mental health screening and immediate physical. Object is to be encased in an iron-shielded box, suspended from the ceiling with a minimum clearance of 2.5 m (8 ft) from the floor, walls, and any openings.

**Description:** SCP-012 was retrieved by Archaeologist K.M. Sandoval during the excavation of a northern Italian tomb destroyed in a recent storm. The object, a piece of handwritten musical score entitled "On Mount Golgotha", part of a larger set of sheet music, appears to be incomplete. The red/black ink, first thought to be some form of berry or natural dye ink, was later found to be human blood from multiple subjects. The first personnel to locate the sheet (Site 19 Special Salvage) had two (2) members descend into insanity, attempting to use their own blood to finish the composition, ultimately resulting in massive blood loss and internal trauma.

Following initial investigations, multiple test subjects were allowed access to the score. In every case, the subjects mutilated themselves in order to use their own blood to finish the piece, resulting in subsequent symptoms of psychosis and massive trauma. Those subjects who managed to finish a section of the piece immediately committed suicide, declaring the piece to be "impossible to complete". Attempts to perform the music have resulted in a disagreeable cacophony, with each instrumental part having no correlation or harmony with the other instruments.
SCP 006

**Item #:** SCP-006

**Object Class:** Safe

**Special Containment Procedures:** Whereas the nature of SCP-006 does not warrant any extensive containment, a certain level of secrecy is necessary regarding the object's existence and properties, for obvious reasons. The following procedures are required not for personnel safety, but to deny or hide knowledge of SCP-006's effects from the personnel who interact with it.

1: All personnel interacting with SCP-006 in any physical way are required to wear modified Class VI BNC suits. Before personnel are allowed to perform procedures, they must be briefed with Material SCP-006B or SCP-006C. SCP-006A Briefing is the correct one and is restricted to only those with O5 clearance. To assure personnel are wearing suits properly, they are to be submerged into a pool of water. Any air bubbles spotted signify a leak in the suit.

2: Procedures with SCP-006 are to be carried out under extreme surveillance. In case of contact with SCP-006, the commander in charge will announce Procedure 006-Xi-12, which the personnel have been briefed to believe to mean high toxicity is present and they must evacuate.

3: Any procedure in which liquid is acquired from SCP-006 must be approved by three (3) O5 level personnel. The liquid is to be transferred in a Quad-Sealant Container and under armed guard.

4: If at any time personnel come into contact with SCP-006 or liquid from SCP-006, they are to be confined and terminated after sufficient studies are done. Due to the nature of SCP-006, the most effective termination method is incineration. (For full report, see file SCP006-TerO5)

**Description:** SCP-006 is a very small spring located 60 km west of Astrakhan. Foundation Command was aware of its existence since the 19th century, but were unable to secure it until 1991 due to political reasons. On the spot of the spring, a chemical factory has been constructed as a disguise, with the majority of laborers under Foundation and/or Russian control. The liquid emitted from the spring has been chemically identified as simple mineral water in 1902, but has the unusual property of "health".

Ingesting the liquid produces the following properties in human beings: the ability to regenerate DNA damaged by sufficient duplication, heightened excitement of cellular duplication, vastly improved abilities in the repair of damaged tissue, and a frightening increase in the effectiveness of the human immune system. Upon testing the liquid on animal subjects, hostile bacteria and viral agents were destroyed immediately. Many reptiles and birds were unaffected, while higher primates experienced the same benefits as humans.
I Bet You Thought You Seen The Last of Me

## Subpages

**I Bet You Thought You Seen The Last of Me** is the season premiere of *Final Verdict*.

## Challenges

* Reward
* Immunity

**Challenge:** *Battle Dig*
The tribes would face off in pairs. The four castaways would race along the beach to dig up a single bag in a designated lane. The castaways would then have to race back to their respective finish mat. The first person to be touching the bag and their finish mat would score a point for their tribe. The first tribe to score three points would win.
**Reward:** A toolkit
**Winners:** Dah'Yel *(exiled *Derek Chavez* and* *Trishelle Cannatella*)

**Challenge:** *Lock, Load and Light*
Six members from each tribe would race to assemble a boat from seven pieces and seven planks and then paddle the boat out into the ocean to light their torch from the raft. Once the six members return with the fire and the seven planks, the remaining four tribe members would assemble a puzzle. The seven planks from the boat would then be used to assemble a ladder to the top of a platform and place the completed puzzle in a slot halfway up. The first tribe to have their whole tribe at the top of the platform and light their fire barrel would win.
**Winners:** Aikum

## Trivia

### Other

* The title was said by Ashley Mitchell, referring to that the audience thought they had seen the last of her since her last season.
God's Timing Is Always Right

## Subpages

**God's Timing Is Always Right** is the seventh episode of *Final Verdict*.

## Challenges

* Reward
* Immunity

**Challenge:** *Running Down a Dream*
Castaways must toss a ball one at a time into an overhead track and navigate through tripwires to catch the ball before it hits the ground. After all four members have successfully caught their ball, they must dig under a log before attempting to land each ball on top of a narrow perch. The first two tribes to land all four balls on their perch win.
**Reward:** Chicken kabobs and a grill
**Winners:** Aikum and Dah'Yel *(exiled Kam Williams)*

**Challenge:** *Smash & Grab*
Three tribe members will swim to a tower and jump off, using a club to smash a disc on the way down to release a key. They will swim with the key to a balance beam, which they must cross before swimming to the finish platform. The two remaining tribe members will then use the keys to unlock puzzle pieces, which they must use to assemble a vertical coral puzzle. The first tribe to finish wins immunity.
**Winners:** Aikum

## Trivia

### Other

* The title was said by Tina Barta about the double tribal council sending home two people at once.
* After this episode, KellyAnne has improved on her previous finish of 14th place.
It Makes You Feel Human Again

## Subpages

**It Makes You Feel Human Again** is the twelfth episode of *Final Verdict*.

## Challenges

* Reward
* Immunity

**Challenge:** *Touchy Subjects*
The castaways would, in private, answer a survey about their fellow tribemates. They would then have to guess whose name came up the most from the group. Each time a castaway guessed correctly, they would be given the opportunity to chop at a rope that held a weight above a statuette that represented another castaway. After three chops of the rope, the statuette would be smashed and that castaway would be eliminated from the challenge. The last castaway whose statuette was not smashed would win reward.
**Reward:** Survivor barbecue with their loved ones.
**Winner:** Veronica Portillo *(shared with Kam Williams, and Tina Barta* (exiled Darrell Taylor)

**Challenge:** *Domino Effect*
Castaways must stack wooden blocks along a platform while avoiding tripping hazards. Once all of their blocks are stacked, they must knock them over like dominoes. The first contestant to topple all of their blocks, such that the final block hits a gong at the end, wins immunity.
**Winner:** Horacio Gutiérrez

## Trivia

### Other

* The title was said by Nehemiah Clark about feeling human again about the family visit and how you don't remember your a human playing this game.
I'll Make Sure You Have A Seat In Jury

## Subpages

**I'll Make Sure You Have A Seat In Jury** is the ninth episode of *Final Verdict*.

## Challenges

* Reward
* Immunity

**Challenge:** *Basket Brawl*
In each round, three people from each team will battle for a ball and work together to get that ball into a basket. Meanwhile, the other team tries to stop them any way they can. Every time they get a ball in the basket, they score a point. The first team to three wins reward.
**Reward:** A trip to a waterfall and a picnic lunch.
**Winners:** Horacio Gutiérrez, Kam Williams, Mark Long, Tina Barta, and Veronica Portillo *(exiled Melinda Collins)*

**Challenge:** *Will It Go Round*
Using centrifugal force, the castaways must keep a ball spinning within a wheel as they stand on individual balance beams. At regular intervals, the castaways will be made to step forward onto narrower parts of the beam. If at any point the ball drops, the castaway loses the challenge. The last castaway with a spinning ball wins.
**Winner:** Kam Williams

## Trivia

### Other

* The title was said by Derek Chavez about getting revenge on Melinda Collins for plotting against him.
Vladimir Mortem

Born sometime before the wars, he grew up being raised by his grandparents after his parents were killed.

## Adulthood

Wanting a home for his kind again and having grown up with stories of the Celestial Order, he began the Celestial Order sometime in 2017, gathering followers of cousins who were upset. He would appoint his best friend, Lazarus, as his deputy, keeping with tradition.

## Appearance

He has brown hair with pale skin and green eyes, standing at 6'2" in height with a muscular build though he keeps active by working out. He is missing the first knuckle of a finger on his right hand due to it being chopped off.

As a wolf, he gets tangerine eyes and is covered in gray and buff fur. He is missing a toe due to it being chopped off.

## Personality

He rules with an iron fist and can be quite sadistic, often torturing and strangling his victims for pleasure and for amusement. Cold and calculating, he has a heart of stone, though does care for his cousins. He's filled with a lot of hate and self hatred towards the purebloods and humans for killing their kind.
Club Campaigns

### **Overview**

There are four campaigns that your club can take part in, from a beginner campaign to an advanced campaign. Each campaign has a number of tasks that need to be fulfilled to complete the it. When you complete a task you gain a reward, as shown under the task. When you complete all the tasks within a campaign you gain the campaign reward, which will consist of tokens, a wild card decks, and a deck of epic cards!

**Campaign Rewards**
 Intermediate
 Advanced
 Dominate the League
Saul Oak

### Relatives

Clover Bones (mother), Sienna Hawthorn (younger sister), Ordan Hawthorn (father)

## Early Life (1988-1996)

Born on December 15, 1988 in Ferndale, California; Saul is the older child and only son of Clover Bones and Ordan Hawthorn. However, his mother gave him up for adoption as she didn't want him or a reminder of his father where he was named Saul and took the name of his adoptive parents, Lyra and Theodore Oak who raised him like their own child and gave him everything he could need. He began school at six years old.

## Appearance

As a human, he has fair skin with black curly hair and hazel eyes, standing almost the same height as his father. He has a lanky frame with medium build.

When a wolf, he becomes covered in brown fur with yellow eyes, not inheriting the build of his father but stands at 3-feet tall and 5.5-feet in length.
Chernobyl of Radiating Chaos

## Subpages

**Chernobyl of Radiating Chaos** is the penultimate episode of *Final Verdict*.

## Challenges

* Reward
* Immunity

**Challenge:** *The Home Stretch*
Castaways must spin to unravel a coil of rope, then make their way to a table where they will slide tiles into a target. Once all the tiles are in the target, they must then use a machete to transport the tiles through a series of obstacles to a finish table. Next, they must sort the tiles into pairs. Three of the tiles will not match up. Those three tiles hold the combination to unlock a box. The first person to unlock their box and raise their flag wins reward.
**Reward:** Delivering supplies to an orphanage and a feast
**Winner:** Tina Barta *(shared with Jamie Banks)* (exiled Veronica Portillo)

**Challenge:** *Operation Balance Build*
The castaways have to attach a small wooden bowl to a prong at the end of a long pole to maneuver it through a metal structure. The structure is mounted on a spring in order to increase the difficulty. Once they have maneuvered the bowl through the structure, they have to sit it at the top. The first castaway to stack all fifteen bowls on top each other wins.
**Winner:** Kam Williams

## Trivia

### Other

* The title was said by Tina Barta about who she is as a person and how that can come out when she needs it.
Mud Wrestling In A Backbarn

## Subpages

**Mud Wrestling In A Backbarn** is the third episode of *Final Verdict*.

## Challenges

**Reward/Immunity Challenge:** *Sumo in Mud*
Each castaway uses a sandbag to push against the other player. The first one to push the other one into the mudpit wins the round. The first tribe to eight points wins.
**Reward:** Sugar, coffee, a week's worth of rice, and the contestants' luxury items.
**Winners:** Dah'Yel *(exiled *Cory Wharton* and* *KellyAnne Judd*)

## Trivia

### Other

* The title was said by Darrell Taylor about the immunity challenge.
Azureth

The Azureth no longer Persist to my knowledge but their ruins still do, spread across several realms including my own. Now fallen to earth, these floating fortresses are made from a curious blue stone that is curiously very resistant to erosion and somewhat repellant to plant growth. I can only assume that the downfall of these people was the immense corruption toll of keeping a fortress off the ground.

Most of these ruins have long since been pilfered for their abundant gold and voidstone. Once in a lifetime, a new site is discovered and their treasures carried off to be sold and reworked. I can only imagine what secretes we might learn from such a find.
A Moment of Inspiration

## Subpages

**A Moment of Inspiration** is the fourth episode of *Final Verdict*.

## Challenges

* Reward
* Immunity

**Challenge:** *A Crate Idea*
In pairs, the castaways would race across a field to retrieve six large crates painted in their tribe's colors. Once all six crates were retrieved, the tribes would have to stack the crates into a staircase with the name of their tribe in alignment along the sides. The first tribe to complete the staircase and get all of their members up the staircase to the top of a platform would win.
**Reward:** Tarp
**Winners:** Dah'Yel *(exiled *Tina Barta* and* *Mark Long*)

**Challenge:** *Blind Cube Crisis*
One castaway from each tribe would work as a caller to direct their tribemates, who would be blindfolded and teamed up in pairs, in collecting ten large puzzle pieces from a field. Once all of the puzzle pieces were collected, the entire tribe would work together to assemble the puzzle. The first tribe to complete their puzzle would win.
**Winners:** Aikum

## Trivia

### Other

* The title was said by Veronica Portillo about her plan to vote off Chris Tamburello.
It's Social Suicide

## Subpages

**It's Social Suicide** is the second episode of *Final Verdict*.

## Challenges

* Reward
* Immunity

**Challenge:** *Matchmaker*
Each castaway would receive a box containing four items. The goal was for each Survivor to match an item from their box to an item in another castaway's box. The tribe scoring the most matches would win reward.
**Reward:** Fishing Gear
**Winners:** Aikum *(exiled *Jamie Banks* and* *Jujuy Jiménez*)

**Challenge:** *Blue Lagoon Bustle*
Tribes start out on the beach, with first 6 players from each tribe running into the ocean, swimming out to a net obstacle, climbing over, go over a barrel roll, swimming to a crate staircase and jumping off, swimming to the tribe boat, diving down and untying a series of knots, paddling back to shore, carrying a chest to the puzzle station. The three players from each tribe then solve their tribe's puzzle in the form of a captain's wheel. The first tribe to extend the flag using the wheel wins.
**Winners:** Dah'Yel

## Trivia

### Other

* The title was said by Veronica Portillo about Jamie Banks' insistence about going to Exile Island.
Coming For That Throne

## Subpages

**Coming For That Throne** is the season finale of *Final Verdict*.

## Challenges

* Day 37 Immunity
* Day 38 Immunity

**Challenge:** *Gimme Three Steps*
The castaways must will race out into the ocean, climb up a stool, and retrieve a key. They will use that key to unlock a set of stairs back on the beach at the bottom of a tower. At the top of the stairs, they will find a second key. They must then head back out into the water and use that key to unlock a ball attached to a rope. Next, they must use the ball to drop a ladder back on the beach, which will get them to the second level of the tower. At the top of the ladder, they will find a third key. They must then head out one last time into the water and use that key to release a pole. They must then use the pole to knock off a bag of puzzle pieces that is on a perch above their head. Finally, must will go back to shore, climb the three levels of the tower, and use the puzzle pieces to solve a three-tiered puzzle. The first to finish wins immunity.
**Winner:** Horacio Gutiérrez

**Challenge:** *Hands on a Hard Idol*
Each tribe member held on to the Immunity Idol while standing on a small pedestal. The person who lasts the longest wins Immunity.
**Winner:** Horacio Gutiérrez

## Trivia

### Other

* The title was said by Veronica Portillo about her goal of winning this game.
* After the Day 37 tribal council, Kam has improved on her previous finish of 4th place.
A Sort of Homecoming

## Subpages

**A Sort of Homecoming** is the eighth episode of *Final Verdict*.

## Challenges

**Reward/Immunity Challenge:** *Vampire Bats*
Divided into two teams of six, the castaways will hang from a bar for as long as they can. After twenty minutes, they will be allowed to use only their legs to hold them up. Once they drop from the bar, they are out of the challenge. The last person standing for each group wins immunity. In addition, the overall winner of the challenge wins reward and will exempt their whole tribe from the vote.
**Reward:** Ten pizzas and cold soda
**Winners:**
Purple Team (Darrell Taylor, Derek Chavez, Kam Williams, KellyAnne Judd, Nehemiah Clark, and Veronica Portillo) and Jamie Banks *(Red Team)*

## Trivia

### Other

* The title was said by Horacio Gutiérrez about the next stage of the game.
Houses of Elyria

## Main Houses of Elyria

House Joy

House Bulgar

House Grey Tide

House Humberback

House Summerset

Tribe Blue Skull

## House Joys Liege Lords

House Flintwood

House Furrow

House Saltmouth

House Saltspring

## House Bulgars Liege Lords

House Agate

House Cliffpeak

House Stein

House Threescock

## House Grey Tides Liege Lords

House Cauldrin

House Limebay

House Mariner

House Wavecrest

## House Humberbacks Liege Lords

House Cornhill

House Humber

House Proudloch

House Rivermouth

## House Summersets Liege Lords

House Brownhollow

House Frondward

House Gritcross

House Lakeside
Already Overstaying My Welcome

## Subpages

**Already Overstaying My Welcome** is the sixth episode of *Final Verdict*.

## Challenges

**Immunity Challenge:** *Draggin' the Dragon*
Each tribe would push a cart through an obstacle course. At each tower, they would retrieve a key. The key would be used to unlock a chest. They would then put the chest on the cart and continue on. Once they have collected all three chests, they must then take the cart apart, slide it through a barricade, put it back together, and make their way to the end. Two tribe members would then use the pieces inside the chest to assemble a giant dragon puzzle. The first two tribes to finish win.
**Winners:** Mau Yan and Dah'Yel

## Trivia

### Other

* The title was said by KellyAnne Judd about her unwelcoming status on her tribe.
The Challenge Survivor: Jordan

***The Challenge Survivor: Jordan*** is the first season of *Survivor*.

## Format

* **Tribe Division:** The sixteen castaways were divided into two tribes of eight.
* **Hidden Immunity Idol:** A Hidden Immunity Idol is hidden at each one of the tribe's camps. Instead of revealing the idol before voting, the owner must draw it when they have enough votes to eliminate them. The votes cast against that player will be considered spoilt, while the person that gets the second highest amount of votes will be eliminated instead. The idol is usable until the Day 36 Tribal Council.
* **Merge Composition:** There were ten who were part of the merge.
Survivor: Philippines

***Survivor: Philippines*** is the fourth season of fantasy *Survivor*.

## Twists/Changes

* **Battle of the Sexes:** The castaways are divided into tribes based on gender.
* **Hidden Immunity Idol:** Hidden Immunity Idols were hidden around the camps and contestants were given or find clues to help locate the Immunity Idols.
* **Tribe Expansion:** On Day 9, a third tribe, Visayas, was introduced, spreading the fifteen remaining castaways across three tribes of five.
* **Early Merge:** This season merged with eleven castaways in the game.
* **Final Two and Eight-Person Jury:** Two finalists would face a 8-person jury.