Sora (Super Smash Bros. All Stars)

## Flowmotion / Aerial Recovery

* Up Special: Flowmotion

Description: "Using Flowmotion, you can jump off of walls, grind rails, leap great heights."

Origin: Kingdom Hearts 3D: Dream Drop Distance

* Up Special: Aerial Recovery

Description: "Use this technique to move upright after being knocked into the air by an opponent."

Origin: Kingdom Hearts II

## Formchange

Description: "Formchange is a special ability that allows you to transform into stronger forms, however you can't choose the form as it's based on the Keyblade you are currently wielding."

Origin: Kingdom Hearts III

* Form 1: Limit Form

Description: "This form is triggered by Kingdom Key. Limit form allows you to play as Sora from Kingdom Hearts."

Origin: Kingdom Hearts II

* Form 2: Second Form

Description: "This form is triggered by Starlight. Second form allows you to play as Sora from Kingdom Hearts II."

Origin: Kingdom Hearts III

* Form 3: Guardian Form

Description: "This form is triggered by Hero's Origin, Hunny Spout, and Classic Tone. Guardian form emphasizes defensive capabilities."

Origin: Kingdom Hearts III

* Form 4: Strike Form

Description: "This form is triggered by Favorite Deputy, Happy Gear, and Wheel of Fate. Strike form emphasizes strong physical attacks."

Origin: Kingdom Hearts III

* Form 5: Element Form

Description: "This form is triggered by Shooting Star, and Ever After. Element form emphasizes magic and long-range attacks."

Origin: Kingdom Hearts III

* Form 6: Blitz Form

Description: "This form is triggered by Crystal Snow, Nano Gear, and Grand Chef. Blitz form emphasizes speed and mobility."

Origin: Kingdom Hearts III

* Form 7: Light Form

Description: "This form is triggered by Oathkeeper. Light form emphasizes light-based attacks."

Origin: Kingdom Hearts III

* Form 8: Dark Form

Description: "This form is triggered by Oblivion. Dark form emphasizes dark-based attacks."

Origin: Kingdom Hearts III

* Form 9: Double Form

Description: "This form has a chance of being triggered by either Oathkeeper or Oblivion. Double form emphasizes the powers of light and darkness combined."

Origin: Kingdom Hearts III

* Form 10: Rage Form

Description: "This form has a chance of being triggered when you reach critical health. Rage form emphasizes strength and speed at the expense of half your HP."

Origin: Kingdom Hearts III

## Command Deck

Description: "Opens a command window that you can choose a command from. You can cancel the window by jumping or shielding*.*"

Origin: Kingdom Hearts: Chain of Memories

* Magic 1: Fire / Fira / Firaga

Origin: Kingdom Hearts

* Magic 2: Blizzard / Blizzara / Blizzaga

Origin: Kingdom Hearts

* Magic 3: Thunder / Thundara / Thundaga

Origin: Kingdom Hearts

* Magic 4: Aero / Aerora / Aeroga

Origin: Kingdom Hearts

* Magic 5: Gravity / Gravira / Graviga

Origin: Kingdom Hearts

* Magic 6: Stop / Stopra / Stopga

Origin: Kingdom Hearts

* Magic 7: Cure / Cura / Curaga

Origin: Kingdom Hearts

* Magic 8: Holy

Origin: Kingdom Hearts: Chains of Memories

* Magic 9: Drain

Origin: Kingdom Hearts: Chains of Memories

* Magic 10: Terror

Origin: Kingdom Hearts: Chains of Memories

* Magic 11: Magnet / Magnra / Magnega

Origin: Kingdom Hearts II

* Magic 12: Reflect / Reflera / Reflega

Origin: Kingdom Hearts II

* Magic 13: Esuna

Origin: Kingdom Hearts Birth by Sleep

* Magic 14: Slow

Origin: Kingdom Hearts Birth by Sleep

* Magic 15: Confuse

Origin: Kingdom Hearts Birth by Sleep

* Magic 16: Zero Gravity

Origin: Kingdom Hearts Birth by Sleep

* Magic 17: Sleep

Origin: Kingdom Hearts Birth by Sleep

* Magic 18: Poison

Origin: Kingdom Hearts Birth by Sleep

* Magic 19: Balloon

Origin: Kingdom Hearts 3D: Dream Drop Distance

* Magic 20: Spark

Origin: Kingdom Hearts 3D: Dream Drop Distance

* Magic 21: Water / Watera / Waterga / Waterza

Origin: Kingdom Hearts 3D: Dream Drop Distance