recursal/Fanatic-Fandom huggingface dataset:
Gremlin Blaster

## Lore

These little daredevils have the special ability to handle highly explosive objects without accidentally exploding themselves… usually. When Kobolds are nervous about blowing a cavern open, they often call in the services of a Gremlin Blaster. They smell terrible and they’re incredibly rude to Kobolds, but when a powerful but lightweight explosion is needed, Gremlin Blasters are always the best for the job.
Cerberus

## Lore

It’s not easy being a three-headed dog. The constant bickering, biting and slobbering are always a distraction, and the heads can rarely agree on anything. When summoned to battle, these giant dogs present a fury of claw, flame and fang that is difficult for any monster to get past.

## Details

 Gold Foil Burn Value | 6,000 DEC per BCX
Gorth

## Lore

Gorth is the largest Gladiator who holds the professional title in the Moxian arena. He is a Cyclops hailing from the southern Burning Lands. Unlike most Cyclops who live there, Gorth has educated himself in the common tongue and even taught himself to read simple texts. Until he recently proved this to settle a bet between Relenor Cleaver and Kotriphus Bane, the Gloridax masters would not accept that a Cyclops could learn such skills. His ability to read has allowed him to learn ancient secrets of hand-to-hand combat, including those from Lyveria, Khymeria, even ΛZMΛRÉ. While most Burning Lands Cyclops are still crudely grunting and throwing rocks at distant prey, Gorth charges his enemies head on, swinging the massive hammer that he paid dearly to have crafted especially for him by the famed Dragonborne Smith of southern Praetoria.

## Details

 Gold Foil Burn Value | 10000 DEC per BCX
Dark Astronomer

## Lore

Dark Eternals despise light, so in their astronomy they look to what they call “the darkness between the stars.” They believe astral bodies known as Dark Stars are the only true source of darkness. Dark Eternals also believe that they each will, upon full realization of the Dark Reality, be delivered home to those stars, to the roots of all darkness. Dark Astronomers chart and track the Dark Stars, prescribing meaning to the events of the Splinterlands based on their activity, but they are not to be underestimated, for they have plenty of sly tricks of combat.
Haunted Spider

## Lore

The second form of a Dark Eternal is determined by the state of the soul. Some of the more twisted souls take insect form, and the Haunted Spider is the favorite. The projectile venom and massive, armored thorax make the Haunted Spider a formidable (and intimidating) enemy in any battle.

## Details

 Gold Foil Burn Value | 1,500 DEC per BCX
Hill Giant

## Lore

Hill Giants live in the Talus Bluffs on the outskirts of the volcano known as the Mountain of Ash. They are nomadic people that travel from hilltop to hilltop following herds of deer and cattle. Though they are intimidating, Hill Giants are typically more far more inquisitive of other cultures and seek to learn from them rather than attack. However, if they need to defend themselves, they attack by ripping boulders from the ground and are able to hurl them up to a mile. The people of Praetoria are glad to have them on their side against the Chaos Legion.
Doctor Blight

## Lore

 *To say the faculty at Pelcroft were uncooperative when first presented with Alastair's “evidence” would be an understatement. Shunned for his obsession with obscure folklore and laughed at for his insistence on a forgotten “hidden” continent, staff and friends alike mumbled pejoratives just out of earshot suggesting an unbalanced mind, drawing comparisons to the infirmed at Silverwood Asylum.*
*But the Yerivin Manuscript could not be ignored. Though indecipherable, the illuminated volume hinted at lands and flora somehow lost, suggesting a rich landscape ever so near but inaccessible to the uninitiated. As his critics grew more vocal he grew ever more determined, reclusive and choleric, buying the artifacts he could and stealing what he could not to fuel his obsessive research; obscure tablets in jade, strange figures carved in hardwoods unknown, and fragments of rotting velum in writing nearly identical the Yerivin volume. But still they would not believe.*

*Everything changed when the first sightings were made. The seas themselves had suddenly shifted, alien currents with strange fish had interrupted trade routes and samples described in university articles gave at last incontrovertible evidence for Alastair's claims. Though gifted now with funding, celebrity and a clockwork steamer to make the voyage, his sleep became restless, haunted by whispers of fear and greed.*

*On the sea he grew thin, unable to eat, feeding instead on his growing delusions, disappearing from the shore camp on arrival, returning late that first night wild-eyed, raving of ruins in the jungle and of visions of a flaming caldera where all questions would be answered. The crew muttered. The ship's captain hid the guns and rum.*

*The next morning he was gone. It was a fortnight before reports reached the shore of great swaths of jungle blackened and dead with tales of a crow beaked shadow bringing death in its wake.*
Marrow's Ghost

## Lore

Marrow was once the mightiest Ogre in the Burning Lands. Day after day he sat at the highest point of Ogrewatch, a fact which signified that he was not only the biggest, but the strongest of the Ogres. Marrow relished in the idea that there were none like him, and no matter how many Ogres tried to overtake his precipice, he would cut them down one by one.
Through the years, Marrow became complacent in his high position, thinking that nothing would ever topple his power. The Ogres stopped trying, and Marrow became lonely. He would shout at the rocks themselves, he would issue challenges to the sky. One night, Marrow’s call was answered by a dark Shade spirit. The Shade tricked Marrow into signing the Dark Contract, then taunted him until Marrow took one step too far. The Ogre fell hard, bringing a great avalanche down on Ogrewatch and burying his broken body beneath.

Marrow is not whole Dark Eternal, nor is he living. He appears throughout the Splinterlands, haunting those who have become carried away with their own skills or powers, perhaps to remind them that the mightiest always fall.
Exploding Dwarf

## Lore

The aptly named Exploding Dwarves are newcomers to the Splinterlands. No one knows from whence they came; the Dwarves simply emerged from the Molten Mountain caverns a decade ago, quickly reproducing and settling across the Burning Lands. It is best to keep distance from them (especially when they are exploding).
Lava Spider

## Lore

*Few explorers dare to go deep within the volcanoes of the world. Tales are told of great spiders that weave threads of fire and trap their enemies in webs of flame. An inescapable and painful death.*
*When the Chaos Legion entered the Splinterlands through the great volcano in the center of Praetoria, they saw the lava spiders and used them to their advantage. Transporting these spiders into areas that need defense is a win-win for both groups. For the Chaos Legion, it is an easy barrier to ward off unwanted visitors. And for the lava spiders, they get free meals from the curious, the foolish, and the unwary adventurers that seek to strike at the Chaos Legion.*
Biceratops

## Lore

Although the Ceratops is a herbivore, anything living would be foolish to be caught in its teeth, which can gnash and crush with all the power of a Gobson crankpress. When a Ceratops is threatened or afraid, it always charges, utilizing its most effective natural weapon, the armored plate atop its skull.
Baby Unicorn

## Lore

There has been a Unicorn baby boom in the last few years that has all Khymians nervous. Baby Unicorns are much better natured than their older relatives. They already possess magical powers, but they’re simply adorable, and they do not yet realize that they are sacred. The problem is that they tend to wander wherever they please, often getting themselves into trouble. Terrible cosmic events always happen when a Unicorn is killed, even if the Unicorn is small. With small Unicorns wandering the streets of Shimmer City, the Khymians are on edge.
Dwarven Wizard

## Lore

A small sect of traveling Dwarves who call themselves the Dwarven Wizards have devised some impressive Magic Tech, after spending some time with the Gobson Engineers. Their magic attacks are slightly weaker than those of organic magic, and they must wear special gauntlets. Still, this achievement of Dwarfkind has caught the attention of the High Council of Archmages. There is an ancient prophecy which states that “When magic issues from the hands of Dwarves, the return of Helio is nigh,” and it seems that time has come.
Armorsmith

## Lore

Raised hauling stones in the Quarries of Korlax, the Armorsmiths of Khymeria are considerably tougher than they appear. Even the burly Boatmen who work the shipyards can barely lift the hammer of a Khymian Armorsmith. Much to the dismay of the Order of the Silver Shield, their hammers are used more for repair than destruction. When summoned to battle, the Armorsmiths do plenty of damage, even without formal fighting skills.

## Details

 Rarity
 Abilities
Orella Abadon

## Lore

From the Smoldering Forest settlement in the Burning Lands known as Balfair, Orella Abadon is the oldest Gladiator who has chosen to join the professional camp. She is Efreet, but the only non-human trait she possesses is her long, pointed ears. The striped sickle tattoos that adorn her face and arms each represent a battle won in her lifetime. Each stripe represents a single kill within that battle. Orella is incredibly handy with spears of all sizes, having learned many tricks from all sorts of people in her long and storied travels. There is much the younger Gladiators could learn from this gray-haired warrior, but instead the others tend to view her as an outsider, too old to put on a good show in the arena. Orella will prove them wrong, and she knows that she has many remaining years of strength in which to do so.
Elven Mystic

## Lore

A sect of Elves from Anumün were discovered by tribal leaders studying the ways of dark magic and banished from the Eastern Wood. They found their way to Khymeria where they could use their powers to assist the Khymians in bringing Dark Eternals back to the living. These Elven Mystics are respected as Khymian mages, but are trusted by almost no one in the Earth or Life Splinters.
Deeplurker

## Lore

Terrifying to behold, Deeplurkers are a poisonous fish that dwell at the bottom of the ocean and prey on the weak. However, they are known to travel to the surface in times of dire need. Many believe that they are sensitive to the balance of elemental water magic and, when that balance is in danger, the Deeplurkers rise to attack or defend it.
Demented Shark

## Lore

Sharks are incredibly resilient in the wild of the Outer Ocean. Because of how recklessly and indiscriminately they throw themselves at prey, they are often marred and damaged by those they attack, who possess unseen (and often horrific) defenses. One of these creatures of prey that sharks continue to foolishly attack in the wild is called the edgefish, whose scales are sharp like blades of steel. Another is the genus Coelomomyces, a group of aquatic fungi creatures that when attacked, lay spores inside the brains of larger fish. Several weeks after the spores are laid, small, treelike fungus begins to grow from the sharks’ heads. This causes the sharks to completely lose control of themselves and fall into a perpetual blinding agony of rage. This is how the monsters known as Demented Sharks are born, and when they find their way into the inner sea of ΛZMΛRÉ, no Mer is safe.
Dark Ha'on

## Lore

Scholars of Khymeria have studied the shapeshifting, mystical beasts known as Ha'on extenseively since their appearance ten years ago. At an early age, each Ha'on chooses a single power form, into which they can transform. Their time is then divided into their original humanoid form and the power form, which takes a considerable amount of energy to maintain for long periods of time. The Human forms of Ha'on are recognizable by their frightening single-colored eyes, a trait with which they are endowed when they realize their full shapeshifting potential. The Dark Ha'on is one of the strongest Ha'on, taking the power form of a large flying cat.
Lord Of Fire

## Lore

Only the bravest summoners of the Burning Lands have the skills necessary to summon the King of the Fire Demons. Known as the Lord of Fire, he is said to spend his time lounging in his underlava palace in one of the great molten schisms of the Burning Lands. The Lord of Fire cares little for the activity of his Fire Demons, but whenever his rule is challenged, he is quick to prove his power to his underlings. He controls fire as a sculptor works clay and scoffs at shields and armor. The Lord of Fire can simply burn you from within.
Creeping Ooze

## Lore

For as long as anyone remembers, the fire mountain of Bren-Ha has spewed nothing but smoke and lava. Lately from its cracks, a small Creeping Ooze has been seeping. It cannot be stopped, and it absorbs anything in its creeping path. To make things worse, it managed to board a boat and escape Mortis.
Jarlax The Undead

## Lore

Jarlax was a powerful Dark Mage who gave up on the collective and the Dark Reality. He began making moves for his own personal gain, including boundless soul harvesting of the innocent. This twisted practice turned him into an abomination; a creature of fire, death and doom. Jarlax remains a powerful dark summoner, but he has no tribe and he is a fugitive to the Dark Eternals.

## Stats

 1
 2
 3
 4
 5
 6

## Strategy

Here is where we get into strategy. What kinds of rulesets, manapools and levels does the summoner benefit from.
General Sloan

## Lore

*Life magic came naturally to Reega Sloan. As one of the top healers in her field, she was the first they would call to cleanse the sick and cure the wounded. Growing up in the city of Ulundin, she became renowned for her healing abilities and many came to see them, some traveling hundreds of miles in the hope of being treated. She always performed her magic at no cost, simply wanting to help others but as with anything though, the generous donations eventually dried up and Reega lost everything.*

*With her sanatorium closed, Reega was left destitute and wandering the streets. All she carried was the journal listing everyone she’d ever helped, a token to remember those that were once in need. Bitterness soon grew within and she would often be heard cursing about her poor treatment, especially after all she’d done for others, until the journal became her only motivation, to visit every person she’d ever helped and demand a fee for her aid. But people either saw her coming and ignored the knocks at their doors, or they cruelly laughed in her face. After this she decided to travel beyond the city of Ulundin, and search for the outsiders she had aided, hoping that they might treat her differently.*

*On her journey, Reega encountered a rogue band of Chaos Legion warriors. One of them was badly injured with a broken leg and his companions were about to leave him for dead when she walked by. Without warning the warriors attacked, and Reega desperately drew upon her Life magic to defend herself. During the skirmish, a stray bolt of elemental energy struck the injured warrior, immediately repairing his broken bones. The others stopped in amazement, marvelling at this incredible feat of restoration. They quickly brokered a deal with her, promising their leader would pay a hefty fee for someone with her power. And so she was brought to the Chaos Legion initially as a healer, but this soon changed when they recognised the true potential that lay within her.*

*Reega has often wondered at the magic that has grown within her since joining the Chaos Legion. Sometimes she can feel the chaos energy, wriggling inside like a parasite that craves more of the life blood she can channel. It quickly became apparent that every time she used her healing abilities, her power grew stronger, artfully twisted by the taint of chaos and subtly transformed to be more aggressive. It wasn’t until she was confronted by patrolling soldiers from Ulundin that she understood the real changes that had occurred. Chaos-fuelled magic enveloped her, twisting tendrils of purple energy into the nearby Portal Spinners that had accompanied her and enhancing their attack. The result was so devastating that not a single soldier was left standing. As they writhed and cried out in pain on the ground, Reega smiled; she didn’t feel like helping any of them.*

## Stats

 1
 2
 3
 4
 5
 6
 7
 8

## Strategy

Here is where we get into strategy. What kinds of rulesets, manapools and levels does the summoner benefit from.

Battle Links
Elven Cutthroat

## Lore

Elves can be found living in many of the forests of the Splinterlands. They live in the trees, but come down often to collect resources from the forest floor. Though the elves are small and beautiful, they always have a seemingly endless supply of concealed knives, with which they are deadly accurate.
Maggots

## Lore

Maggots can typically grow out of old food, a result of the laid eggs of flies. In the death Splinter of Mortis, however, maggots simply wriggle out of the ground. It’s as if the entire surface of Mortis is one huge piece of rotting meat. This phenomenon has yet to be studied by the scientists of Khymeria, Lyveria or Azmaré, but what interest have the living in the dead lands?
Dark Ferryman

## Lore

The Dark Ferrymen of Mortis are well-known throughout the Splinterlands, for they carry on their ferries not only Dark Eternals, but the living as well. Ships are not able to approach the rocky shores of Mortis except at the port of Galzur, so ferries must take all passengers from boat to shore, even those of the living who simply wish to visit Beluroc. Those who have made the trip many times always advise first-time travelers to not look into the soothing and hypnotic eyes of the Ferrymen. It is tempting to do so, and great secrets can be learned, but in this case, there is a fine line between knowledge and madness. It is also known that the Ferrymen do not answer to the Lord of Darkness, and that they have powerful and strange skills of combat that are put to excellent use when they are summoned to tournament battle.
Goblin Thief

## Lore

Thieving comes naturally to most Goblins, but they rarely steal from one another in the city of Gobson. Instead, Goblin Thieves travel the Splinter, patrolling highways and raiding caravans. Thieves can usually be recognized by their heavy clothing, under which they conceal numerous knives and other weapons. But don’t worry. Their blades are used more to terrorize than to mutilate.
Camila Sungazer

## Details

 Burn Rate for Regular Foil
 Burn Rate for Gold Foil

## Lore

It is said that Camila Sungazer received her summoning abilities from visions wrought by staring day after day at the noon sun for her entire life. She is, of course, completely blind from staring at the sun, but her magic is most impressive.

## Stats

 1
 2
 3
 4

## Strategy

Here is where we get into strategy. What kinds of rulesets, manapools and levels does the summoner benefit from.

## Gameplay

 Mana
 Rules
 Link
Even Stevens

* There are no special tricks for this rule set, but having an idea of mana points of a few monsters helps in predicting what your opponent can and cannot use.
* For instance, you can go Magic Heavy in this rule set because Lord Arianthus won't be available as it a 5 mana card but at the same time you need to be careful of Prismatic Energy which is a 8 mana card.
Boogeyman

## Lore

Little do the living of the Splinterlands know that Dark Energy is produced by fear, as well as destruction and death. Many Dark Eternal forms have been crafted not only for battle utility, but also to evoke fear from the living. The Boogeyman is an extremely specialized agent of fear. Boogeymen spend their time traveling through the living realms of the Splinterlands spreading danger and fright. The most skilled Boogeymen always go after children, for the fear of a child is the purest fear available.
Fineas Rage

## Lore

Fineas is a young warrior who lives alone in the outskirts of the Burning Lands’ Smoldering Forest. He moved from Lyveria some years ago when he was only a boy, knowing that the expert combat training for which he was destined was only available in the Fire Splinter. Quickly after settling in the burning woods, he joined up with the martial scrappers of Balfair. Once he learned everything he could from these rugged Human and Goblin fighters, Fineas retreated to his own treehouse as more teacher than student. Today he practices his skills only on the Mount Mox battlefield, where his whip whistles, cracks and sings with boundless fury.
Captain Katie

## Lore

A bright-eyed and loud-mouthed 5 year old stood tall on the bow of her daddy’s ship, holding onto the rail tightly as the boat tilted toward the sky before teetering over another wave. The ΛZMΛRÉ seas were especially choppy that day and a storm quickly brewing, but little Katie didn’t care. She felt like she was flying in those moments.

After the ship came slapping back down onto the churning water, Katie looked over her shoulder and there was daddy fighting with the wheel. She could see the crew behind, pulling ropes, tying knots and screaming inaudible curses at each other and the oncoming storm. Her daddy shouted “Get away from the edge!” There was another wave coming, but Katie obeyed her father and ran to his side.

“Hold onto me!” her father said as he steered the massive ship straight into the coming wave and braced himself. She wrapped her little body around his tree trunk leg just as he’d taught her. She knew she was safe holding onto his leg. Her daddy was the strongest man on the ship.

“When I grow up, my ship will sail up there!” Katie screamed at the top of her lungs while pointing at the sky just before the impact. Her father looked down at her, smiled fearlessly and chuckled out loud.
Armored Up

### Strategy

* The trick here is to use magical monsters. But your opponents will do the same. So focus on HP and not shield.
* Try to snipe out the enemy magical monsters if possible.
* Beware of the possibility that your opponent might pick Owster Rotwell Summoner.
* A balanced team of magic and ranged monsters will get you the victory.
* Is countered by Rust or Wizard of Eastwood's summoner ability.
Goblin Dartling

## Lore

For such light and simple-looking devices, it is a wonder how hard these little guns shoot their darts. The small-framed Goblins of Gobson are never quite prepared for the recoil of the dart guns, often being knocked off their feet as they fire. Perhaps they ought to call them dart cannons, but then what would they call the much-larger dart cannon that is still in its final engineering stages?
Hobgoblin

## Lore

Hobgoblins have taken over the Overgrown Fortress in the Giant Grasslands of Primordia. Although the fortress was sacked centuries ago, its walls still provide safety to the Hobgoblins, who use the sanctuary to run their informal school of martial arts. Those who wish to learn to kill visit the Hobgoblins.
Angelic Mandarin

## Lore

A variety of the already beautiful mandarinfish, the Angelic Mandarinfish is said to be blessed by the magic of the sea. They swim in the most gorgeous of tropical waters, and live peaceful lives in harmony with all around them. It is said that the touch of an Angelic Mandarinfish has healing properties. And that if one sees an injured person in need, they will swim up and stare into your eyes. As if looking into your soul. If they deem you to be kind, they will heal your wounds.
Helmet Kharafax

## Lore

Humboldt Kharafax is the Poet Laureate of greater Khymeria. There are many whispers, especially in light of his most recent works, that he sympathizes with the forbidden rebellious sect known as Peacebringers. If the Order of the Silver Shield were ever able to prove this theory, the old man would vanish faster than the Peacebringers’ coded chalk messages during a strong rain. Kharafax’s wife died long ago, but not before their only Khymian son was delivered. His name is Helmet, and he is his father’s pride. The old poet has always encouraged his son to make his own decisions in all aspects of life, even so far as allowing him to shun the Order if he so chose. The young and handsome yellow-headed lad has not shown any inclination to turn his back on the Order, nor has he dedicated his life in service to them. Helmet adores the hunt, which has led him to travel to every different Splinter. He has hunted in the Southern Waste of Mortis where the dead walk, and he has hunted in the wild jungles of ΛZMΛRÉ, where every unknown thing can mean certain death. He has lopped arms from the dreaded Vigilator of Draykh-Nahka with Dragonsguard on his tail. He has even slayed a Rexxie in the Giant Grasslands of Primordia. Helmet’s next great challenge (entirely against the wishes of the Khymian Priests) is to become a victorious professional Gladiator in the Moxian arena.
Forgotten One

## Lore

For an age the towering beast had slumbered in the bowels of the deepest caverns of fire, a weapon forged for a war lost to memory or myth.

Into an invocation drawn from a rotting manuscript the High Magus of the Crypteia poured all his malice and hate. Drawing the razored flint across his palm he sealed the pact, completing the summoning, calling forth the great flaming homunculus, the Forgotten One.

As the great beast crawled from the burning pit, the Magus bade it roam free and armed it with a broad blade twice as tall as any man. It dwells there now, birthing others of its kind and passing on the knowledge of their making, and serves at the pleasure of the Magus as a hand of Chaos.
Gargoya Devil

## Lore

The living stone creatures known as gargoya are an especially unique result of battle on the other side of the world with the Chaos Legion. Years ago there was a great stone tower, far away from the Splinterlands and taller than any of its buildings. It was the former tower of a conquered lord, empty and protected only by the dozens of magnificent gargoyles that adorned its architecture. When the Chaos Legion first approached from the rift in the stars, great glowing meteors fell from the sky. They crushed the tower to rubble, but the gargoyles were somehow left unscathed. Not only that, but they were now alive; still stone, but alive. They took off as a tribe across the sea to find a new home as their world was essentially destroyed behind them.
Byzantine Kitty

## Lore

Be not distracted by cuteness and fluff,

Byzantine Kitty is cuddly but tough,

If you dare to think kitty is merely a pet,

You haven’t faced kitty in battle just yet.

## Details

 Burn Rate for Regular Foil
 Burn Rate for Gold Foil

## Stats

 1
 2
 3
 4

## Strategy

Here is where we get into strategy. What kinds of rulesets, manapools and levels does the summoner benefit from.
Gameplay

Splinterlands is a one on one, skill-based battling game. If you want to battle against another player, you can click the "Battle!" menu option at the top of the screen and then choose the Ranked or Practice battle options. Playing Ranked battles will allow you to increase your rating as you win and reach higher leagues to earn increasing amounts of rewards at the end of the season. When you are just starting out and are below 100 rating, you will not lose any rating points for a loss in ranked play, so there is no downside to playing ranked battles even when you're just starting out.

Once you have chosen the type of battle you would like, you will be matched up with an opponent of similar rating, and you will be given a randomly chosen set of battle parameters. You will both then have a limited amount of time to create a "team" of cards, consisting of one Summoner card and between one and six Monster cards based on the given battle parameters. Once each player has chosen their team, the battle will begin and will play out automatically based on the predefined game rules, and the first team to destroy all of the Monsters on the opposing team is the winner! It is also possible for battles to end in a draw.

* How to Play
* Decks
* Combining Cards
* Collection Power
* Tournaments
* Leagues

**Rule Sets**
Aim True • Armored Up • Back To Basics • Broken Arrows • Close Range • Earthquake • Equaliser • Equal Opportunity • Even Stevens • Fog of War • Healed Out • Heavy Hitters • Keep Your Distance • Little League • Lost Legendaries • Lost Magic • Melee Mayhem • Noxious Fumes • Odd Ones Out • Reverse Speed • Rise of the Commons • Silenced Summoners • Stampede • Standard • Super Sneak • Taking Sides • Target Practice • Unprotected • Up Close and Personal • Weak Magic

**Abilities**
Affliction •
Blast •
Blind •
Cleanse •
Close Range •
Cripple •
Demoralize •
Dispel •
Divine Shield •
Dodge •
Double Strike •
Enrage •
Flying •
Halving •
Headwinds •
Heal •
Immunity •
Inspire •
Knock Out •
Last Stand •
Life Leech •
Magic Reflect •
Opportunity •
Oppress •
Phase •
Piercing •
Poison •
Protect •
Reach •
Redemption •
Repair •
Resurrect •
Retaliate •
Return Fire •
Rust •
Scavenger •
Shatter •
Shield •
Silence •
Slow •
Snare •
Sneak •
Snipe •
Strengthen •
Stun •
Swiftness •
Tank Heal •
Taunt •
Thorns •
Trample •
Trige •
True Strike •
Void •
Void Armor •
Weaken
Cave Slug

## Lore

In southern Khymeria, near the Crystalline Harbor, there is a dank place known as Baluthar's Deep. There are stories of ancient treasures buried there in the darkness, but the most that treasure hunters typically find is a slew of hideous cave monstrosities. One of the most well-known is the Cave Slug, which hides in plain sight and devours victims quite quickly.
Djinn Apprentice

## Lore

Djinn Apprentices prefer to study under more powerful djinn to hone their magic. While not as strong or cunning as others of their kin, they are just as dangerous to untrained warriors.

When the Chaos Legion arrived, it had a diverse effect on the djinn. Not a unified race by any means, some chose to align with the Chaos Legion, some chose to defend against it, and others chose to go their own path and leave it all behind. Djinn Apprentices chose to align themselves with Djinn Inferni, believing in his mission and his vision.
Larissa Kerato

## Lore

Larissa is not what anyone would expect as a Gloridax champion Gladiator, but she was enrolled by the Dragons nonetheless. She is one of the only remaining members of a proud waning race known as the chamen, whose story is tragic at its worst and brilliantly heroic at its best. The legend says that the last battalion of chamen warriors faced off against an indestructible enemy, the loathsome Titan of Doom. Knowing they would be destroyed, the brave mages and soldiers of the chamen rode off to intercept their enemy as it bore down on the innocent city of Athua that they had called home for many generations. The battle raged for three days, and every last chamen warrior was destroyed, but the Titan was far from unscathed. Its injuries were enough to cause it to retreat into the storm cloud from whence it came without inflicting any harm on the city of Athua, whose residents heard nothing of the chamen’s deeds.

The tale of chamen sacrifice was shared among the Dragons alone, thanks to a single Lightning Dragon who had witnessed the battle. Over the years, memory of the noble chamen warriors and powerful chamen mages faded from the people of Athua, but the Dragons never forgot. The few chamen that survived were watched over and protected by the Dragons even until the great Splintering, and their future generations were given a home in the new Dragon city of Centrum in hopes that the dying race could prosper and regain its former glory. This is the legacy that the Dragons see in Larissa Kerato, their last and greatest chaman champion.

Chamen resemble humans in every way except for pointed ears and curved horns that protrude from their foreheads. Larissa began as an artist drawing astounding portraits for rich passers-by on the streets of Centrum, but by her teenage years she discovered that her hands contained great power beyond simple artistry. She reported of her own accord at eighteen to Gloridax military service and was promptly accepted into their most accelerated program, the guide mages. Over the next few years, Larissa was taught secrets of Dragon magic and became one of the most powerful living weapons of the Gloridax. Now she will represent them in the arena as a Gladiator and bring glory to her chaman ancestors.

## Details

 Gold Foil Burn Value | 50000 DEC per BCX
Celestial Harpy

## Lore

The harpies of the Celestial Clan are called as such because they dwell on the highest peaks of the mountains across the Splinterlands and prefer peace over violence. Their feathers are the blue and white colors of the sky, making them hard to see for anyone on the ground. They sing beautiful melodies that can sometimes be heard on a gentle spring breeze. Living in peaceful clans, the harpies remain to themselves and immerse in a world of beauty, art, and freedom.

Because of their beautiful plumage and the mystical stories told about them, hunters come. They journey far up the mountains, seeking to kill a harpy for coin and glory. But any hunter that makes it that high never comes back. For the Celestial Clan works as a team to defend one another. And they do not show mercy to those who have darkness in their heart.
Ghost Cards

## What is a Ghost Card?

* When you start playing in Splinterlands you will be playing with a base set of "ghost cards".
* You don't actually own these cards and technically they don't exist, therefore, you can't sell ghost cards.
* If you were to purchase one of these 'ghost cards' your ghost copy would be replaced by a 'real' copy that you own.
* Currently, all common and rare untamed edition cards are provided as ghost cards. (Earlier, when untamed edition was not launched, beta commons and rares were provided).

## What Cards are Ghost Cards?

These are the cards available to you at the start of the game. Important cards are highlighted with a .

### Dragon Splinter

 Drake of Arnak | +1 protection to allies.
Enchanted Defender

## Lore

This steaming and sputtering pile of power is the result of years of secret Gloridax experimentation. The Enchanted Defender combines the latest magical technologies (stolen from Azmare) with indestructible metals from the quarries of Khymeria. Its Power Core is made from the concentrated sap of the Burning Land’s Everburning Trees, and spied gear systems from Gobson have provided its complex inner-working. The Dragons named it "Defender" as a sort of cruel mockery, knowing full well that it was designed to destroy.
Community

* @carrieallen and @chrisroberts : The lovely married couple of Splinterlands. They are the marketing director and content director of the game respectively. Everything you see on social media about Splinterlands, they are behind it all.
* @cryptomancer : He is one of the developers and the things that you like most in the game, he probably has a hand in it
* @nateaguila : I am sure you love the various designs of Splinterlands. And he is the mastermind behind it all. He makes sure everything in the game looks pretty.
* @reseller : Looking for some cool Splinterlands NFTs? Contact him!
* @byzantinist : Facing problems related to the game? He is the man you need to talk to. He is always available for you.
* @clove71 : She is THE BEST. You never know when she will gift you cards, packs and loads of other things. She silently watches over all the players and keeps blessing them haha. She looks after discord and posts on various social media platforms
* @grapthar : He handles Splinerlands' Telegram. Every second week he conducts a trivia contest where you get to win packs and also he keeps raining DECs!
* @isaria : Ever wondered who is behind the mesmerizing music of the game? She is the music director and composer of Splinterlands.
Malric Inferno

## Lore

Malric is a unique curiosity in the already diverse Burning Lands. He is a spectre of fire with powerful attacks of his own, but he is also extraordinarily brilliant. Malric has graduated from every Ferexia school, including the prestigious Summun Infuria. He is especially skilled in boosting the attack power of his monsters.

## Details

 Edition
 Burn Rate for Gold Foil

## Stats

 1
 2
 3
 4
 5
 6
 7
 8

## Strategy

What rulesets will favor it. When to and when not use this. Strength and weakness. Other alternative or anything else you want to add. (Delete this when done)

## Gameplay - Battle Links

 Mana
 Rules
 Link

 Mana
 Rules
 Link
Onyx Sentinel

## Lore

Long ago, a Dwarven king amassed enough onyx to create a single Golem, but his creation would not be controlled. It singlehandedly brought the Dwarf kingdom crashing down around itself, burying it in the ground for thousands of years. One day, long after the Splintering, a group of Kobold Miners accidentally freed the Sentinel. Their axes broke as they struck the beast’s stone body. The Sentinel’s eyes glowed with a deep red, and with a single sweeping blow it crushed the Miners. The Sentinel then began its long and lumbering escape from the prison of boulders. It finally made its way to the mouth of the largest cave into the Molten Mountains, where today it stands silently as a guard. The Sentinel is waiting for something, perhaps a great enemy against which the Mountains of Fire must be defended.
Renting Cards

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```

Follow up on links that I said I would post...

All about account keys here...

https://youtu.be/wSuiuyhU3J0

(We will make a more in-depth key wiki page when we have time. )

And on the topic of escrow...

If contracts ends normally, you split escrow 50/50. If one side cancels the contract, the other party gets the full escrow.
Burn Rate

## What is Burn Rate

* Burn Rate or Burn Value is the amount of DEC you will get if you "burn" or "delete" or "remove" the card from existence.
* Burn Rate is also equal to the cards power. Add up the burn value of all the cards you own and you'll know your collection power.

## General Information

* BCX stands for Base Card eXperience. It indicates the number of individual cards that have been combined together to make up this card.
* The value in Yellow box represents the Burn Value.
* If you select the card and click the symbol in Red box, the card will cease to exist and you will receive the burn value in your DEC balance.

## Detailed Information

* Alpha edition cards can be converted into Beta edition.
* Old Reward cards have more burn value. Their card edge design is different.
* Serpentine Mystic was the last old (beta) reward card (id = 223)
* Barking Spider is the first new (untamed) reward card (id = 225).
* You can differentiate between reward cards by their ID.
* When you combine a card to maximum level, an additional 5% DEC bonus is given to you.
	+ Example - Magnor has a burn value of 1000 DEC. It requires 11 BCX Magnor cards to bring it to lvl 4 (max it out)
		- 10 BCX - burn value = 10 \* 1000 = 10,000
		- 11 BCX - burn value = 11 \* 1000 \* 105% = 11,550
		- 12 BCX - burn value = 12 \* 1000 \* 105% = 12,600

## Table View

REGULAR FOIL

⇋

{\displaystyle \leftrightharpoons}

alpha / PROMO
 RARITY
 RARE
 EPIC
 LEGENDARY

GOLD FOIL

⇋

{\displaystyle \leftrightharpoons}

 alpha / PROMO
 RARITY
 RARE
 EPIC
 LEGENDARY

## Illustration View of Burn Value

Different editions of cards have different burn values.
Getting Started

## Official Splinterlands Documentation

* Perhaps the best place to start is with the official documentation. It gives a concise overview of all aspects of Splinterlands: https://docs.splinterlands.com/

## Signing Up

* Open the game (use a referral link to get a free card later) : Referral links of admins - blackheart1, unitqm, godfather.ftw
* Create an account and choose a password.
* Go through the tutorial to understand the basics or just skip it for later.
* You can now check out the game for free.

## Setting Up A Username

* Since you haven't bought anything, you get a random name and a few cards to try the game. You will not start earning.

* To be able to change the random name given to you, you need to buy the $10 spellbook. This unlocks the ability to buy, sell, trade & earn cards and rewards.

## Buying a Spellbook

* Click the "shop" tab and choose how you would like to buy the spellbook. Remember to use a referral link. Referral link will give you a free card!
* Now you can choose any name you want.
* You now have the option to get your keys which give you access to the game. They are very important and if you lose them you will lose your account. Keep them safe. Never share it with anyone.

## Benefits of Using a Referral Link

* The user who referred you receives 5% of the lifetime purchases you make by using credits.
* Purchases made with DEC do not qualify for rewards.

## Gameplay Basics

* Once you are logged in and ready to start playing, check out "How to Play" to get started: https://splinterlands.com/?p=gameplay
Chaos Agent

## Lore

Inexplicably conjured from the Chaos plane before the rift was opened, Chaos Agents have been deployed for years in the Splinterlands to sow dissent and fear amongst the people. These infiltrators have an almost demonic appearance that is subtle enough to avoid detection and they keep their form concealed beneath dark cloaks and hoods. They never stay in one place for long, just enough time to whisper their words of rebellion and uncertainty amongst the people before slipping away without trace, leaving no evidence of their plans or existence for people to follow.

As the time neared for the Chaos Gate to open, these spies intensified their efforts to include sabotage and assassination, resulting in the destruction of many prominent figures and buildings throughout the Splinters.

These agents of chaos don’t carry any weapons and weren’t intended as soldiers. Subtle words and targeted destruction are their gifts, and they employ them with precision, carefully choosing their victims to create the most confusion and misdirection possible in preparation for their master’s invasion. They enjoy the speed and agility of assassins, being able to dodge most attacks, usually leaving their attacker in a confused mess and wounded by their own weapons.
Mylor Crowling

## Lore

Although the Magi hates to admit it, Mylor is the most gifted student who has attended Summoners’ Green in many years. In his hundreds of years, the Magi has taught many students whose ambition exceeded reason and morality. When he looks into Mylor’s eyes, the Magi still sees a power-greedy child. Against the headmaster’s wishes, Mylor responded to a Gloridax invitation to Mount Mox and now summons competitively in the tournaments. His style is wild and reckless and he laughs while summoning, like it is all a big game.

## Details

 Burn Rate for Regular Foil
 Burn Rate for Gold Foil

## Stats

 1
 2
 3
 4
 5
 6
 7
 8

## Strategy

Here is where we get into strategy. What kinds of rulesets, manapools and levels does the summoner benefit from.
Cthulhu

## Lore

Through all of his years of searching under the oceans of the Splinterlands, Jyitu Burudo knew that something was calling to him, something huge and powerful from somewhere within the yawning depths. When he discovered the lost underwater Mana well and the mystical cubes now known as ΛZMΛRÉ Dice, he could not even guess that there were monster essences within each one. Even once he learned the true secret of the dice, Burudo was infinitely humbled to learn that the great god of his people, Cthulhu himself, would reveal himself to the Splinterlands through these relics.
With eyes that can pierce through time itself, Cthulhu has watched, waiting patiently for this moment. He has been trapped in a great and consuming prison of shadow, unable to protect his Kulu people as they were all but destroyed by Chaos. But thanks to the unlikely discovery of the one brave explorer who heard Cthulhu’s call, the great Kulu god will finally make his entrance to the Splinterlands.
Brownie

## Lore

The Brownies consist of several tribes, all living in the branches of the Elder Tree in Anumün’s East Wood. They can speak, learn and trade, but these small creatures are basically primates, similar to baboons. The tribes frequently war among themselves, using crude weapons such as sticks, rocks and projectile seeds.
Blinding Reflector

## Lore

Blinding Reflectors, also known as Reflects, are unique among Life magic elementalists in that they channel their Life essence into their shields. They are the first units into battle and stand at at the front of the line, firing a concentrated beam of Life energy to blind their enemies and reflecting any magic attacks against them. If multiple Reflects use their abilities in unison, they can create a ray of light as bright as the sun.
Liza Fox

## Lore

The human highlanders of Khymeria rarely make the trip to Shimmer City for supplies, as they never receive a warm welcome by the Order of the Silver Shield. It is therefore difficult to say how a young lady of the archers has found her way into the ranks of the Moxian Gladiator camp. Even more strange is the fact that Liza Fox fights not for the Life Splinter, but Death, hailing from Beluroc and renouncing her Khymian heritage completely.

Liza is no pushover. She learned to defend herself at a very young age, when she was constantly bullied by the other children in her clan for a severe speech impediment. When she could not take anymore, Liza lashed out at her bullies with all the fury of a grown warrior, even throwing one of the boys from the cliffs to the jagged rocks far below. They did not mock her anymore after that, and once she had gotten a taste for battle, she could not be without it. Liza has been a fighter ever since. She was never the most accurate or strong of the Highland archers, but she could draw a bowstring and loose arrows faster than anyone else in the land. Since moving to Beluroc, Liza Fox has learned many impressive skills of close-range combat, always fighting with a dagger in one hand and a long spear in the other, which she can throw with deadly accuracy.
Adelade Brightwing

## Lore

 *There was never a more respected champion than Adelade Brightwing. Born and raised in the city of Centrum in Draykh-Nahka, Adelade always had a burning desire to help others. Growing up so near to the military base inspired her journey. She loved watching soldiers in their gleaming armor walk the streets of the city. She also enjoyed watching dragons soar through the skies, hoping one day she could fly as well.*
As a young woman, Adelade joined the military at the youngest age permissible. She quickly was promoted through the ranks and become well-known for her assertive leadership. As well as for her faith in her deity, the Sky Lady. Goddess of the heavens, of light, and of honor in battle.

Adelade led the most powerful legions against the evilest of armies. Devils, demons, and all monstrosities fell before her. She was the champion of the Twenty Day Battle of The Sands against an army of undead. And due to her great heroics, she was brought before the Temple of the Sky Lady. Bestowed upon her was an enchantment that allowed her to sprout white wings and fly. It was the highest honor bestowed to followers of the goddess.

With the ability of flight, Adelade now turns her fury against the Chaos Legion to stop their spread of evil.
Mycelic Slipspawn

## Lore

Mycelic Slipspawn was first found on the edges of the swamps of Praetoria, in areas where the fetid waters meet with the forests and jungles. It is highly toxic and grows to a substantial size. Death is uncommon for those who touch its fibrous body however, the side effects of its toxins can cause a long list of illnesses and disease, leaving its victims severely debilitated.

When the chaos portal opened and the creeping plague infected the land, the Slipspawn struggled to endure, being completely intolerant to the deadly pandemic. But then Queen Mycelia came, she touched the Slipspawn as she passed it by and it drank from her power, an enduring energy that ran deep and defiantly cast the pestilence of the chaos taint aside. The Slipspawn pulled its roots free from the ground and eagerly danced across the leafy forest floor after her, desperate to follow its saviour and stand by her in the times to come.