recursal/Fanatic-Fandom huggingface dataset:
Cargo

Cargo can be found in various locations of the reef. They do respawn (current respawn rate unknown). Each cargo unit will yield the same items each time it is salvaged.

The can also be found inside of shipping containers. Although, these ones do not respawn and can only be accessed using dynamite. These also tend to yield more and higher quality items than those accessed more easily.
Plank

A basic crafting material

Planks are found all over the starting hexagon.

They are picked up off the sea floor by pressing "f".

Can be obtained by deconstructing Chest.

Also using the Hammer on a sunken ship with reward the player with 1 plank per hit.

Planks are a essential to creating almost everything.
Bermuda-Lost Survival Wiki

**Welcome to the...**
**Bermuda-Lost Survival Wiki**
**44 articles • 28 files • 248 edits**

**ABOUT THE WIKI**

This is the wiki for the video game *Bermuda - Lost Survival* that anybody can edit. It plans to document all of the content that can be found in the game.

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Checkmate

Also Starring:
Kyra as Denise
Tim B as Danny
Fallou as Nigel
Taco as Romanov
Tjeerd as John

\* did not appear \*\* no lines

"**Checkmate**" is de zevende aflevering en de finale van het eerste seizoen van "The Tower". De aflevering kwam op 6 januari 2017 uit. Het is de zevende aflevering over de gehele series.

## **Deaths:**

* James
* Gregory

## **Trivia:**

* Dit is de eerste aflevering waarin een hoofdpersoon dood gaat.
* Net zoals de enige andere aflevering dit seizoen waarin iemand dood gaat, gaan er weer twee dood.
* De titel "Checkmate" komt af van het feit dat James, wiens achternaam King is, in de val komt te zitten. Met andere woorden: James King, de koning, kan geen kant meer op.
Phosphex Bomb

800 OM - *Requires: Ranged Proficiency, Area Attack Proficiency, Debuff Proficiency*

The rusted orbs hanging by corroded chains from Okor's waist could easily be mistaken for censers. The infernal flames within release a pungent odour at all times, rank fumes seeping from the perforations dotting its exterior. Unfortunately for his foes, these are no mere devotional accessories. The ever-burning alchemical fire within these spheres simply awaits an opportunity to sate its mindless hunger upon anything that has the unfortunate qualities of flammability. When the time has come to make use of the destructive properties of these devices, Okor detaches a chain and swings the bomb, building momentum as he chooses his target. When he lets it fly, the projectile can travel up to 50 meters, detonating upon impact with the ground or anyone unfortunate enough to be in its trajectory. Upon detonation, the Phosphex Bomb erupts into a fiery conflagration, coating anyone and everything within 10 meters of the impact point in napalm. These flames are nigh-unquenchable, and will burn for 10 seconds before dissipating.
Pilot

### Plot Synopsis

Een groep toeristen gaan samen met een gids mee op excursie naar een toren op een rots, vijf kilometer buiten de kust. Al snel komen ze erachter dat er iets in de toren speelt.

### Cast

Starring:
Chantal as Alycia
Jorn as James
Michiel as Ricky
Ilona as Amber
Roel as Gregory
Stefan as Ryan\*
Yassine as Ed

Also Starring:
N/A as Gary

\* did not appear \*\* no lines

"**Pilot**"is de eerste aflevering van het eerste seizoen van "The Tower". De aflevering kwam op 25 november 2017 uit. Het is de eerste aflevering over de gehele series.

## **Plot:**

Vier toeristen gaan onder leiding van een reisleider naar een toren die gebouwd is op een grote rots tien kilometer buiten de kust. Wanneer hun boot opeens weg is wanneer ze weg willen komen ze erachter dat ze niet alleen zijn.

## **Trivia:**

* "Pilot" is de eerste aflevering van de gehele series.
* De aflevering "Pilot" introduceert de volgende karakters: Alycia, James, Ed, Ricky, Amber, Gregory en Gary.
* Ryan is de enige personage van de main cast die niet in "Pilot" voorkomt.
Fish

> This is food. Can be cooked. Spoils over time.
>
>

There are 2 types of fish in the game. Those that can be eaten and those that cannot. The white fish (first picture) can be speared, cooked, and eaten. The other more colorful fish cannot be interacted with and only aesthetic.

When eaten it gives +20 Hunger with high chances of food poisoning.
Tsubasa wo kudasai

### Singer(s)

Srishti (Asuki Tachibana)Shinjini (Shigeru Tsubaki)Aabha (Latoya Okido)Ushnika (Kagami Tsukiyo)

### Next

Mirai!!!

**Tsubasa wo kudasai** (or *Please Give me Wings)* is an insert song, and also the theme song of the main team in Season 2. It is performed by the creators of the anime.

## Lyrics

いま私の願いごとが

かなうならば 翼がほしい

この背中に 鳥のように

白い翼つけて下さい

この大空に 翼をひろげ

飛んで行きたいよ

悲しみのない 自由な空へ

翼はためかせ 行きたい

#### Romaji

Ima Watashi no

Negai goto ga

Kanau Naraba

Tsubasa Ga Hoshii

Kono Senaka Ni

Tori no You ni

Shiroi tsubasa

tsukete kudasai

Kono oozora ni

Tsubasa wo hiroge

tonde yukitai yo!

Kanashimi no nai

jiyuu'na sorae

Tsubasa hatamekase!

Yukitai!!

#### English Translation

If I can get one wish

To come true right now,

 I want a pair of wings

Please grant me white wings

On my back like a bird

In this huge sky

I wanna
Spread my wings

and fly

Towards the free sky

with no sadness

I wanna flap my wings

and soar

## Trivia

* Tsubasa wo Kudasai is a famous Japanese folk song, created by Michio Yamagami and Kunihiko Murai in the early 70s, and was also featured in the anime film *Evangelion 2.0*.

* It was also Featured in Danganronpa, K-ON! and Yandere Simulator.
The Shadow Knight

Also Starring:
N/A as Gary\*\*
Tim L as William
Kyra as Denise
Boy as Anthony
Tim B as Danny
Fallou as Nigel

\* did not appear \*\* no lines

"**The Shadow Knight**" is de derde aflevering van het eerste seizoen van "The Tower". De aflevering kwam op 9 december 2017 uit. Het is de derde aflevering over de gehele series.

## **Deaths:**

* Gary
* William

## **Trivia:**

* De aflevering "The Shadow Knight" introduceert Nigel.
* Dit is de eerste aflevering waarin iemand dood gaat.
Man (S1 Teaser 2)

**Man (S1 Teaser 2)** is een persoon die voorkomt in de tweede teaser van het eerste seizoen van "The Tower". Het is vastgesteld dat deze persoon geen rol in de serie zelf zal gaan spelen.

## **Personality:**

De persoonlijkheid van de man is onbekend.

## **Before the series:**

Er is niets bekend over de man, behalve dat hij voor onbekende redenen naar Herrald's Tower is gegaan.

## **Throughout the series:**

### "Teaser #2"

In de teaser is te zien hoe de man via de pier de toren inloopt. In de toren zelf loopt hij door meerdere hallen en kamers totdat hij een stel schedels met bloed eromheen op de grond vindt. De man wordt vervolgens door iets van achter aangevallen.

## **Trivia:**

* De man in de teaser zal in het eerste seizoen geen rol spelen.
* De acteur van dit personage zou eerst de rol van Romanov gaan vertegenwoordigen. Voor onbekende redenen is dit niet doorgegaan en heeft iemand anders de rol gekregen.
Trust

Also Starring:
Tim B as Danny
Fallou as Nigel
Taco as Romanov

\* did not appear \*\* no lines

"**Trust**" is de zesde aflevering van het eerste seizoen van "The Tower". De aflevering kwam uit op 30 december 2017. Het is de zesde aflevering over de gehele series.

## **Trivia:**

* De titel "Trust" komt af van het feit dat Gregory het vertrouwen van de groep grotendeels had teruggewonnen en er direct misbruik van maakte.
* De aflevering "Trust" introduceert Romanov.
Ki Blast

900 OM - *Requires: Ranged Proficiency, Area Attack Proficiency*

By focusing his energy, Cell can form a melon-sized orb of yellowish ki in one of his palms. Driving his hand towards a target, the ball assumes a teardrop shape when launched and erupts in a meter wide explosion on contact with a surface or opponent. It takes a brief second to reform the energy in between blasts, but he can chain these together by alternating his hands. This attack deals similar damage to a standard punch or kick, but can be utilized at a range of about one kilometer and moves as quickly as a bullet. One of Cell's most simple techniques, the ease of this attack allows Cell to fire it while moving. However, should he desire, Cell can up the ante with his Ki Blasts. By remaining still and charging the blast for up to five seconds, he can deal about twice as much damage. Furthermore, should Cell utilize the dangerous Kaio-Ken Technique, he can fire a charged Ki Blast without needing to actual charge it, though this causes his body physical harm. A charged Ki Blast goes by such names as Light Grenade, Big Bang Attack, and Burning Attack.
The Book

Also Starring:
Kyra as Denise

\* did not appear \*\* no lines

"**The Book**" is de vijfde aflevering van het eerste seizoen van "The Tower". De aflevering kwam uit op 23 december 2017. Het is de vijfde aflevering over de gehele series.

## **Trivia:**

* Ondanks dat John eigenlijk wel in de aflevering voorkomt, zijn er geen credits naar hem gegeven. Dit is waarschijnlijk gedaan zodat de identiteit van de persoon nog geheim te houden.
Herrald's Tower

**Herrald's Tower** is een grote toren op een grote rots tien kilometer buiten de kust. De toren zal een grote rol spelen in het verhaal.

## **Appearances:**

 "Stuck"
 TBA
 TBA
 TBA
 TBA
 TBA

## **Trivia:**

* De naam van de series, "The Tower", is vernoemd naar Herrald's Tower.
* Het is vastgesteld dat "Herrald's Tower" in ieder geval in elke aflevering van seizoen één zal voorkomen.
Jericho Arrow.exe

300 OM - *Requires: Ranged Proficiency, Area Attack Proficiency*

Vision spawns Hawkeye's bow and quiver, which takes 4 seconds. He can't spawn prior to a fight, but only need to spawn it once. Each time he uses this move afterwards, he aims, which takes around two seconds. He then chooses up to three targets and fires. If he takes damage while aiming, the accuracy of the each arrow decreases significantly. The arrow explodes in mid-air almost immediately after it fires (flavor - doesn't do anything extra) and splits into three smaller arrows. They move slightly slower than normal arrows do, moving more like a fastball than an arrow. Each arrow does a fairly small amount of damage - if more than one arrow hits you, it just adds up. These arrows will land very accurately (courtesy of Hawkeye) to exactly where the targets where at the time of the choosing. However, since they move (relatively) slowly, it is possible to deflect or even catch them. The Vision has four of these arrows per fight. The bow and quiver disappear after the fourth arrow and cannot be used for anything besides shooting. This Move has no Adaptoid cooldown.
Last Words.exe

600 OM - *Requires: Ranged Proficiency, Area Attack Proficiency, Debuff Proficiency*

Vision relays feedback in his vocal processors a few thousand times - a process that takes 4 seconds. Then he lets out a horrible, powerful resounding sonic blast that affects everyone within a radius of 4 feet for 2 seconds. If you are within the area of effect, it will cause massive damage to your ears as long as you're in the radius, even if you're deaf or you don't have ears. (OMNIPHYSICS) This has a cooldown of 30 seconds and an Adaptoid cooldown of 10 seconds. Vision will find he is unable to speak during the cooldown, as his vocal processors are repairing. He becomes very drained as well, becoming more sluggish as he regains more solar energy.
Amber

**Amber Lighthald** is een hoofdpersoon in het eerste, tweede en derde seizoen van de "The Tower" series. Amber is één van de toeristen die onder leiding van Gregory naar Herrald's Tower gaat. Amber was net zoals James lid van de geheime dienst. Ze komt later in een relatie met Ricky.

## **Trivia:**

* Amber komt tot aan haar dood in elke aflevering voor.
* Amber is momenteel met 17 verschijningen de op twee na persoon met de meeste verschijningen. Boven haar staan Alycia en Ricky met beide 18 verschijningen.
Electrokinesis

600 OM - *Requires: Ranged Proficiency, Remote Control Proficiency*

With Doom's ability to control the mystical forces of magic. With his magical abilities, Doctor Doom can partly control electricity. Because of Omniphysics Doom's control is limited unallowing him to home in on his targets. Charging his arcane energy for at least 2 seconds. Green electricity will surround his armored body. Simply by aiming or gesturing to his targets taking a mere second for the electricity to be shot out into bursts, bolts, or a discharge that can turn into forks of electric energy that surges into enemies causing mild electric burns and damage. Doom can also manipulate the electricity, moving it toward his targeted enemies. The electric discharge is powerful enough to have his enemies skeletal frame to glow. The range of the electricity goes up 30 to 40 feet and its speed will move up to the speed of 50 miles per hour. Doom uses this move very often, so this move isn't very fatigued on him and if he dose become fatigued from overuse of his electrical powers then it will only take a moment to recharge himself with more of his mystical power. Doom can move while using this move but his aim and range does change, reducing accuracy and range lowers. Aiming does require his attention, if he is distracted or being attacked then he won't be able to alacrity hit his target unless the target is extremely close range such as being on top of him or hitting distance, however, if he is remotely moving the electricity then his aim will drastically change.
Word Magic: Earthquake (Ji-Jin)

600 OM - *Requires Ranged Proficiency, Area Attack Proficiency*

Dongja conjures the two characters above in sequence for eight seconds, causing them to appear in mid-air. Dongja then punches the ground, creating a massive but slow shockwave in the ground. It manifests as one fast-spreading ripple - imagine the way a pond looks when you drop a pebble in it. The ripple mystically does good damage within 5 meters of Dongja and throws enemies off their feet. However, this attack uses a lot of Dongja's concentration and those who are more than 35 cm off the ground are not affected at all. No spells can be cast at the same time as others.
Andrew

**Andrew** is een bijpersoon in het tweede seizoen van de "The Tower" series. Hij kwam ook nog éénmalig voor als gastrol in het derde seizoen. Andrew is de broer van John en één van de dertig overlevenden van de SS Aqua, hij vocht samen met onderandere John en George tegen de schaduwen bij Herrald's Tower.
John

**John** is een hoofdpersoon sinds het tweede seizoen in de "The Tower" series. Hij kwam voor als een bijpersoon in het eerste seizoen. John heeft samen met dertig anderen ongeveer een jaar lang op Herrald's Tower moeten overleven. Toen de schaduwen in de normale dimensie kwamen heeft John in de oorlog tegen hen een belangrijke en leidinggevende rol gespeeld.

## **Trivia:**

* Het is vastgesteld dat John ook in het vierde seizoen voor zal komen. Zijn status blijft echter "Unknown" omdat het nog niet zeker is of hij het zwaard door zijn maag en de instorting van de toren overleefd heeft, het kan dus zijn dat hij alleen als lichaam zal voorkomen.
Was that the Wind?

800 OM - *Requires:*  *Burst Movement, Teleportation, Stealth, Suppression*

Dane examines his targets briefly, channelling what mana he has and focusing it towards the movements he's about to make. His appearance flickers briefly, and suddenly cuts appear across the bodies of his opponents. Where they came from is unclear, although those with very quick reactions may spot a slight shimmer move past them. Each individual cut is highly accurate, yet often not particularly strong, but the multitude of wounds makes this attack incredibly powerful. Throughout this, Dane appears to still be standing still, in front of them - yet occasionally flickering. This lasts for about 5 seconds with around 5 new cuts appearing per second.

What the opponents cannot see, is that Dane is actually teleporting out of their sight near instantly, although those who see the initial flicker may suspect as much. The instant he teleports, he hides his body and blades with stealth, the rushes forwards as fast as he can striking key areas. After this, he teleports back to his previous position and pose and removes his invisibility. After waiting there for a split second, he repeats the process, again striking his opponents. These strikes are spread across any number of targets Dane chooses within 12ft of him. Dane may use either his Longsword, Shortsword, or both during this move. Since Dane is teleporting a lot, it's very tiring and likely to leave him out of breath, although he'll probably pretend he's totally fine and maybe maintain a smug facial expression if it hits successfully.

Fodder: Dane moves and strikes so fast that any blood from his opponents' bodies instantly slides off his blade, leaving it clean.
French Bow

300 OM - *Requires: Ranged Proficiency*

Another one of Gaston's favoured weapons. This is a wooden bow measuring about one metre in length, with a cloth where one would place their hand, paired with a leather quiver on his back. The bow can shoot arrows at a rate of one per second, including time taken to draw an arrow. Before using, however, Gaston must take the bow off of his back, taking about three seconds. His quiver holds fifty arrows, and when they are gone (or he just wants to) Gaston can summon more at a rate of one every two seconds, though his stored arrows may not exceed fifty. The arrows travel at a rate of sixty-nine metres per second and are rather damaging, able to go several centimetres into wood and easily pierce flesh. The bow is mildly taxing to use, and is effective for up to twenty-five metres, though after that accuracy starts to dip off.
Stuck

### Plot Synopsis

Nadat de groep vast komt te zitten op het eiland besluiten Alycia en James op pad te gaan, de rest blijft achter om naar een oplossing te zoeken.

### Cast

Starring:
Chantal as Alycia
Jorn as James
Michiel as Ricky
Ilona as Amber
Roel as Gregory
Stefan as Ryan
Yassine as Ed

Also Starring:
N/A as Gary
Tim L as William
Kyra as Denise
Boy as Anthony
Tim B as Danny

\* did not appear \*\* no lines

"**Stuck**" is de tweede aflevering van het eerste seizoen van "The Tower". De aflevering kwam op 2 december 2017 uit. Het is de tweede aflevering over de gehele series.

## **Plot:**

Nadat de groep vast komt te zitten op het eiland besluiten Alycia en James op pad te gaan, de rest blijft achter om naar een oplossing te zoeken.

## **Trivia:**

* De aflevering "Stuck" introduceert de volgende karakters: Ryan, William, Denise, Anthony en Danny.
Icicle Bomb

300 OM - *Requires: Ranged Proficiency, Area Attack Proficiency*

Cirno will hold both hands together for a max of five seconds (she has to wait the whole five seconds before letting it go or it resets.) using half of her concentration to create a bowling ball sized "bomb" its quite exhausting like running a marathon. The bomb will explode two seconds after leaving her hands hitting a area of fifteen feet in diameter. It sprays said area with small ice shards cutting and giving off a slight cold aura (aura is fodder right now). It moves at a speed of a man running, can be used while in motion with less accuracy. It can not be used with other moves since her hands are full.
Lightning Strike

600 OM - *Requires: Physical Strength, Ranged Proficiency, Area Attack Proficiency, Debuff Proficiency*

Summer channels the pure power of a lightning strike through his body, gathering up huge amounts of electrical charge with a channel he can move around during, but can’t attack, before unleashing it in one of two powerful ways.

The first way takes the form of a physical blow of some sort, whether it be a punch, kick, or even headbutt if he’s feeling particularly cheeky/suicidal. He channels the charge he’s gathered (a 3 second charge) through a single limb of his choice and unleashing a devastating blow towards the enemy, moving at the speed of lightning and hitting with such force that any enemy struck is thrown off their feet and back a fair few meters. Additionally, anyone within a meter of the strike is blinded and deafened for about a second, even Summer. Such power comes with a cost, however. A successful strike fractures, if not outright breaks the relevant limb (a punch would break his hand, a kick would break his foot/leg depending on how he hit, etc). He can continue using this move even as breaks accumulate, but if left untreated, he will lose the limb (which usually takes about 4 strikes). This version is very easy to use, his only limiting factor is the amount of damage he can take before suffering from an unplanned amputation.

In the second version, Summer channels the charge he’s gathered (a 10 second charge), through one of his arms, and unleashes a bolt of pure lightning at an enemy. It’s only accurate up to 20 meters per Summer’s TEC, any further than that and it begins to arc far too erratically to reliably hit. Any object caught in its path will stop the bolt before its intended target, but unless it’s more durable than wood, it’ll be blasted to pieces in the process. People are saved from this fate, and the bolt pierces through them instead of blasting them apart, before continuing on in the direction it was travelling. This means it can hit multiple people, and should it, the strength of the bolt is divided evenly amongst everyone. If it hits a person, then an object, the person receives full damage as normal while the object is obliterated as normal.

The bolt proper measures about an inch in diameter and strikes with an absolutely catastrophic force, hurling anyone struck clear off their feet and back a good dozen or so meters, and also inflicting them with a 5 second disorientation, and a blindness and deafness that lasts half as long. Other caught within 5 meters of the blast are also afflicted with the blindness and deafness. Due to the sheer amount of power behind this attack, it’s incredibly draining to use, and Summer often doesn’t have the energy to use it more than thrice in a fight.

Additionally, both aspects of this move inflict painful lightning burns onto the relevant limb, numbing it, damaging it, and making it more and more difficult to use. After 3 uses without proper healing, his limbs are left entirely numb and completely useless. All wounds caused by both moves can be fixed with enough healing/regen.
Angel's Staff

300 OM - *Requires: Physical Strength*

It rarely leaves his hand, and when it does, it's usually still close by. When he does dissipate it back into omnilium, he seems to have it "on call" and is able to recreate it fairly easily. (Within about a second, as his speed is quite high.) An angel without their staff is like, barely an angel, guys. That's not to say he can't do anything without it, but it is to say it's extremely important to him.

Attack-wise, there really... Isn't a lot special about it, the way he uses it. It's real hard (like a metal baseball bat in hardness) and it can be used to smack things. It's really quite long, about 7 feet to match his own height, but he holds it by the middle so the effective range is more like half that. Sure, it can help him do a lot of weird and random stuff too, but most of that is fodder. (Usually he has it serve as his "focus" for summoning things, for example.) Unless magic baby counts as a significant combat power, in which case, call back later.
The Tower Wiki

## **Welkom op de "The Tower" Wikia!**

Hier kan je alle informatie vinden over de "The Tower" webseries op het kanaal AntiClimax!

**LET OP!** Als je nog niet bij bent met de serie kan je gespoiled worden!

## **Seasons:**

 Season 2 | June 2th, 2018
 Season 3 | February 16th, 2019
 Season 4 | Late 2019

## **Characters:**

#### **Main Characters:**

* Alycia
* James
* Ricky
* Amber
* Gregory
* Ryan
* Ed
* John
* Romanov
* Louis

#### **Recurring Characters:**

* Gary
* William
* Denise
* Anthony
* Danny
* Nigel
* Andrew
* George
* Ariana
* Daniel
* Simon
* Joey
* Derek
* Philip
* Robb
* Richard
* Podrick

#### **Unnamed/Unseen Characters:**

* Man
* Museum Man
* Shadow Knight 1
* Angel Of Death
* Shadow Knight 2
* Shadow Knight 3
* Shadow Knight 4
* Shadow Knight 5
* Shadow Knight 6
* The King
* The Darkness
* Dock Policeman
* Judge
* Dragon

## **Locations:**

* Herrald's Tower
* The City
* Annistar
* Annistar Dam
* City Museum
* Ed's House
* Nigel's House
* The Shadow Dimension
* Romanov's Office
Necrotic Touch

600 OM - *Requires Physical Strength, Debuff Proficiency*

Okor's hands ooze a toxic slime, containing a particularly virulent strain of flesh-eating bacterium, which draws forth his various parasites with the promise of a meal. This ability takes two seconds of stationary concentration to activate, afterwards, Okor's hands become dangerous weapons. Contact with the substance seeping from his hands almost instantly causes deterioration. With only brief contact (such as a slap, or a punch), the area is irritated and sore. If Okor manages to maintain the contact for several seconds (such as by holding the enemy down), the skin begins to rot and soften. Should the unfortunate target be unable to free themselves from his grip for seven seconds, the damage becomes more severe, as a variety of infections and parasites begin to make their way to the foe, causing significant discomfort, and starting to worm their way into the foe's flesh. The foe's chances of escape are greatly increased if their ATK or DEF score is higher than Okor's. The parasites may be removed out of combat, with either the channeling of Omnillium, or skilled medical aid.
James

**James King** is een hoofdpersoon in het eerste, tweede en derde seizoen van de "The Tower" series. James is één van de toeristen die onder leiding van Gregory naar Herrald's Tower gaat. Later verandert James door een fout van de schaduwen in een half schaduw. James was de deuteragonist van de series tot aan zijn volledige dood in de finale van seizoen 3.

## **Trivia:**

* James is de eerste hoofdpersoon die dood gaat in de series.
* James was in het tweede en derde seizoen echter al dood, maar doordat hij half schaduw werd kon hij nog functioneren, hij ging ook als schaduw dood in de finale van seizoen 3.
Blight Grenade

300 OM - *Requires: Ranged proficiency, Area Attack Proficiency, Debuff Proficiency*

A specially treated shrunken head hangs by Okor's hip, it's various openings sealed by a strange, unidentifiable yellow resin. Inside the leathery skin, and brittle bone, the cranium is filled with noxious gasses and virulent diseases. Upon using this move, Okor grabs his grenade, and making use of his impressive strength, hurls it at a foe up to 36 meters away. Upon impact with a solid surface (Such as a wall, the floor, or the target itself), the macabre casing is destroyed, sending fragments of infected bone scything through the air in a 5m radius. Once this initial detonation is complete, its cargo seeps through, flooding an area with a 5m radius with deadly toxins. In the event someone other than Okor enters the area, the diseases begin to strike, tightening the skin, restricting the breath, attempting to suffocate the foe. During this process, the veins on the infected turn black, as their hide sprouts disgusting boils.

This cloud of noxious gasses, and the horrific symptoms, dissipate after 10 seconds.
Stone (Suk)

600 OM - *Requires: Physical Strength, Ranged Proficiency*

After concentrating for one second, Dongja conjures the character for stone in mid-air. A fairly spherical granite boulder with a radius of 30 cm will appear in Dongja's right palm. It's quite heavy, but Dongja's strength allows him to throw it, chuck it, smack or kick it towards a target. It will move at 20 m/s in an arc for 10 meters. Unlike most projectile-based Moves, the boulder will remain in the field even after it serves its function, meaning it can be thrown by anyone else who can lift the 250 kg boulder. No two spells can be cast at the same time.
Phosphex Bolt Pistol

300 OM - *Requires: Ranged Proficiency, Debuff Proficiency*

A rusted, battered, and ancient weapon, the bolt pistol is nonetheless extremely dangerous and durable. Due to its salvaged and corroded nature, it is only capable of a rate of fire of one round every three seconds, with a clip of six rounds. It fires modified bolt rounds, first created in the days of the great crusade, meant only for dire scenarios. Mortation's legion quickly embraced these weapons of last resort, arming their elites with ever-burning Phosphex, deadly rad weapons, and the invisible death of the Cullgene virus, leaving a trail of horrific death on every front of the Great Crusade. Okor has made good use of these weapons himself, paving a path for his brethren with the aid of the most twisted weaponry humanity has ever designed.

The rounds themselves explode shortly before contact with a surface (such as a wall, or an unfortunate target), spraying Phosphex over the poor soul. Phosphex manifests itself as a cloud of burning gel, which is propelled forward by momentum. Once it hits a surface, it remains in place for 5 seconds, introducing the target to a personal inferno. After 5 seconds has passed, Omnillium quenches the flames, saving the unlucky target from a slow and tortuous demise.
Yoe-Pil

300 OM - *Requires: Physical Strength*

Technically a staff, this is a sentient and talking "brush" in the sense that it facilitates the use of calligraphy magic. Every Chinese character, all 100,000+ of them, is inscribed on the inside of the staff. (It works because it's magic okay) As you can see, it's usually pretty wiggly and will squiggle emotes at you. In combat, though, Yoe-pil is a straight, metal staff just short of 1.5 meters long and with a radius of 3 cm. It acts like Thor's hammer Mjolnir - only Dongja can lift it.
Super Ki Beam

600 OM - *Requires Ranged Proficiency*

A variety of Ki Beam attacks taken from fighters such as Goku, Piccolo, Vegeta, and Freiza. Though the poses and appearances of the attacks may vary, their mechanical effects are all similar. A Super Ki Beam is a meter-thick sustained emission of energy that travels along a straight path towards a target after being charged for a few seconds. Rather than explode on contact, it deals continuous damage as long as the beam is maintain, though the more powerful nature of this attack forces Cell to drop it after a few seconds. Goes by various names: Final Flash, Super Kamehameha, and Death Cannon, among other less-used names.
Celestial Brush: Power Slash

600 OM - *Requires: Ranged Proficiency, Area Attack Proficiency*

Amaterasu uses the magic brush that is at the end of her hair, turning the very world before her into her canvas. She draws a horizontal straight line into the air and/or onto an object or being, saying "kiru" (japanese verb, meaning "cut") as she does. After a brief delay, an invisible sword delivers a huge slash up to ten meters beyond the ink line, on the side opposite of Amaterasu's (thus if Amaterasu stood on the left and drew the line in the middle, the slash would happen on the right). The slash only affects the first opponent (Prime or Secondary) that it hits, assuming that it is delivered in the direction that Amaterasu drew the line in. It may also cut into the environment such as a wall, a tree or a rock, leaving slash marks and possibly even cut them in half, however they will just harmlessly drop to the ground, never hitting Amaterasu's opponents or herself. Why not? Because Omniverse logic ¯\\_(ツ)\_/¯ For around one second, the kanji 斬 (zan, meaning "beheading", "murder" or "kill") also appears in the air above Amaterasu as the slash happens, this is a cosmetic effect that does not influence the move itself.
Cool Off

300 OM - *Requires: Ranged, Ranged Materialize, Debuff, Homing Proficiency*

Jade isn't the type to go straight from conversation to casual murder, and as such, she prefers to talk through and get others to back down if possible.

There's more to this move than meets the eye. To the casual observer, it's performed by simply pointing a finger at an opponent within 5 metres. The truth is, it takes about 10 seconds of stationary charging, up to double that if Jade is moving. However, Jade is fairly good at masking this charge time, as she might be talking or simply appearing to stall or deliberate while she charges up - it's invisible. Once the move is charged and the finger is pointed, the user is caked in green energy and is instantly immobilized. This is where Jade has to hide her strain - maintaining this against a struggling opponent can be mentally taxing, but if an opponent simply finds themselves 'bubbled' like this, with no apparent difficulty, it can make Jade appear far more powerful. Against a similar-strength opponent using all their might, they can struggle free in as little as five seconds, but it won't appear as though they're getting free until they actually are. If they stop struggling, Jade can maintain this for far longer, even several minutes if they're totally compliant, but it continues to put a lot of strain on her.

When not a mental trick, this can still serve as a decent means of total debilitation mid-fight. This uses Jade's ATK and TEC, and the opponent's DEF and TEC to determine strength.
Novan Hand-and-a-Half Sword

600 OM - *Requires: Physical Strength*

Ratione uses his sword. The sword does have a function to open up and reveal a smaller greatsword that is light enough to be wielded without the suit’s strength enhancement. The design is similar to the medieval most European blades, with a straight crossguard and a hilt long enough to be wielded with two hands but also able to be wielded with one. The blade itself is a full meter long, with an extra .3 meters being added by the hilt. In its secondary form, the blade itself is only .7 meters long, with .1 meters being added on by the hilt (proportions can always be changed since I’m terrible at visualizing length). Made similarly to his armor, so it the primary form is incredibly heavy at around twenty or so pounds, whereas the secondary form is only around seven.
Word Magic: Launch (Bahl-Saw)

600 OM - *Requires Ranged Proficiency*

Dongja conjures the two characters above in sequence for 8 seconds, causing them to appear in mid-air. Dongja then makes a finger-gun gesture. A powerful blast of energy the size of a 50 cal bullet shoots out from his fingertips, traveling super fast for 20 meters before dissipating. It does a massive amount of damage. However, this attack uses a lot of Dongja's concentration. No spells can be cast at the same time as others.
Energy Bolt

300 OM - *Requires: Ranged Proficiency*

Through pumping energy into one of his index fingers, Dick can fire a small, crystal-shaped blue blast of energy from his hand. It takes about a second to charge, at which point the crystal appears floating above his finger, and will shoot on command. Summoning the bolt takes a small amount of energy, equal to about that of jogging up a flight of stairs. Releasing it, however, takes no energy. The bolt is about as strong as steel, about the length of a pencil, but with the width of a banana at its widest point. Each end has a sharp point, able to pierce through most layers of average human skin. The blast is only accurate for about five metres, though, after which it is very hard to hit a small target. Aiming this attack takes little concentration, and he could easily use another technique with it, although that would make the bolt slightly less accurate.
Aura Projection

600 OM - *Requires: Physical Strength, Area Attack Proficiency*

Amber controls her aura, having to concentrate on a defensive stance. She protects her body with an overlay of light, covering a specific part of her body, but she cannot cover her whole body at once. While she can still feel the blow, it is tough to break through the shield, for she focuses completely on the defensive capability of the move. It takes 1 second to cover one foot of her body. This means it takes three seconds to reach it's full length, but it doesn't have to cover three feet all at once, and it is stronger the less it covers. So, covering her forearm(roughly one foot) would be a stronger barrier than covering her shoulder to her hand(roughly two feet). With gained strength Amber is now able to create a full dome of shield over her body that can cover her and two others. The application of size is still in effect. The larger her dome, the weaker it is.
Killing Blow

600 OM *Requires: Physical Strength*

Marcus takes about 3 seconds to summon the screwdriver which is about  20 inches.  He stabs a person with the screwdriver. He requires a few seconds to focus on creating the screwdriver. After the whole process, it takes Marcus a few seconds to recover from the attack.
Lunar Eclipse

600 OM - *Requires: Ranged Proficiency*

Reaching into his utility belt Moon Knight grabs all of his crescent darts and throws them all out. The sharp silver/adamantium darts are thrown out around him from every side. Any of the crescents that hit the living target cut into and stick on to them dealing a good number of damage while the other darts bounce and ricochet off of any wall or ground surface for at least 10 seconds. If they do not hit the target within the 10 seconds, the darts lose their momentum and stick to any surface they've hit.
Hellfire

600 OM - *Requires: Ranged Proficiency, Area Attack Proficiency*

Clownpiece fires out a simple blast of hellfire from whatever hand is free, which reaches up to about 3.5 meters away from her and measures about 1 meter wide. She can begin firing after about a second of charging, and is capable of holding it for up to five seconds, during which she can sweep it around, and even move with it, much like a flamethrower. It does take a second for the fire to reach max range however, so if she's trying to hit a moving target, she does need to lead. Due to the low charge and energy requirement of it, the blast it quite weak at first, certainly much weaker than you'd expect an attack called "hellfire" to be. Alternatively, she can charge it first, for up to five seconds, and unleash it in a much larger and stronger fiery blast, turning the stream into a large cone, immolating an area up to 10 meters away from her and 5 meters in diameter at the widest. This version she can't sweep around, keeps her rooted in place, and she can't maintain it for nearly as long, only half as long as the base form. In exchange for all of this, it actually holds a heat worthy of being called "hellfire," as it burns through all but the largest obstacles in her path, reaching max range in about a second. No matter what level of blast she's using however, it requires her utmost concentration to use, preventing it from being used in tandem with other moves.
Push (Ahp) and Pull (Lahb)

600 OM - *Requires: Telekinesis*

After concentrating for three seconds, Dongja conjures one of the characters above in mid-air. Dongja then selects one target, which then feels a powerful pushing or pulling force (like that of two people pushing or tugging) that, if unopposed, will move the target exactly 25 feet either away or towards Dongja at 5 feet per second. If the target latches onto something sturdy, lands on a surface that is perpendicular to their movement or tries to skid on a surface of any sort, it will slow their movement or stop them, depending on what kind of actions are taken. If Dongja is struck with a hard enough attack or if he becomes distracted with something else (he can still cast spells, though, as technically the casting for this spell is already over), then the move stops, though their momentum continues to carry them slightly. While this movement is happening, Dongja can act as normal. This causes no damage by itself. During the focusing time, the target must be moving slow enough that Dongja can track its exact position visually. The direction is quite exact - for example, if you happen to be above Dongja at the time of casting, you will move vertically upwards 25 feet unless you have some way of stopping yourself. This move can be fairly exhausting. If Dongja uses it multiple times, it will certainly exhaust him. No spells can be cast at the same time as others.
Bite

300 OM - *Requires: Physical Strength*

Albeit simple, the bite can be a lethal attack. Amber makes full uses of this attack in her panther form, although she can use it in her humanoid form too, she generally chooses not to. Mostly because her mouth is much smaller in her humanoid form, and Razorback does a better job. Most of the mechanics are spoken for, this attack is always readied and isn’t very hard to perform. It’s not likely to wear her out quickly but it’s range is short and can be dangerous if she misses as she risks taking damage to her head. A fairly primitive attack.
Grootroot.exe

300 OM - *Requires: Area Attack, Debuff Proficiency*

Vision spawns tree roots like tentacles from the ground, which grapple and ensnare any non-friendly targets. This does no damage, but slows enemies and disrupts their focus. The roots can be damaged, and have Vision's DEF. The area-of-effect is a cylinder, centering around the Vision, with radius 1meter and height 2 meters. It lasts for the entire fight and can only be used once. This Move is pretty exhausting, can only be used once, and has an Adaptoid cooldown of 10 seconds.
Gigaton Hammer

800 OM - *Requires: Physical Strength, Area Attack Proficiency, Debuff Proficiency*

The massive maul entrusted to Okor by the Headmaster of the Institute is an impressive instrument of destruction. Weighing almost as much as a mortal man, the energies concentrated in its head add to its might, coruscating auras of entropy and hatred just barely visible to mortal eyes. With a haft nearly as tall as the Plague Marine (very nearly three meters), each swing of this mighty weapon brings ruin. While tiring, even for one of his stature, the exertion is most assuredly worth it. Each blow of this titanic weapon emits a mighty shockwave upon impact, the ruinous energies just barely contained within its prison of corroded iron flowing freely, shattering the earth and sapping the strength of all those who stand upon it. The ravaged area is roughly 3.5 meters in radius, centered upon the point of impact. If the hammer instead meets a prime during its deadly arc, aside from the obvious blunt force trauma that would result, their flesh ruptures and rots around the area of impact, leprous lesions spreading from Okor's attentions.
Smeltery

The smeltery can be placed on a foundation and is used to process plastic and iron ore into refined plastic and iron, respectively. Only charcoal can be used to fuel the smeltery. The smeltery will continue to burn all the fuel placed inside even when there are no items remaining to be processed. All items are smelted in a 2:1 ratio.
Rushing Shenron Bash

600 OM - *Requires: Physical Strength, Integration*

Syn Shenron integrates a ton of the Ki around himself and makes it flow into his arms, before leaning forwards, putting his arms in front of his head, and rushing into the opponent at full power. This technique takes only three seconds to charge, and by the time Syn Shenron finishes charging the attack, he starts running at the opponent at top speeds, and upon hitting the opponent, the Ki flows through the opponent and causes major damage to them.
Blown Away

300 OM - *Requires: Physical Strength, Area Attack Proficiency*

Desman takes a 3 sec charge-up time, during which he can not move, to absorb Air into his body before releasing it all in a sudden gust of wind releasing outwards from his abdomen (not hitting any opponents or allies above him, but hitting anyone in the whole 360 degrees around Des). This wind is not damaging and hits friend and foe alike, pushing them out about 20ft away from Desman. Targets have to be within 12ft of Des to be hit by the move in the first place, and people with a DEF lower than Des's ATK may be pushed back further, while people with a DEF higher than Des's ATK won't be pushed back as far.
Truncheon/Nunchuks

600 OM - *Requires: Physical Strength*

In Moon Knight's vast array of weapons, the Fist of Khonshu carries his signature two white truncheons that are about 12 inches in length and an inch in diameter, which also turn into nunchucks. Both truncheons are metal stick-like weapons which are used to jab, strike, bludgeon targets. The nunchuck part of the two truncheons are two white sticks connected at one end by a short cable rope. The truncheons themselves extend to give the nunchuck form 12 inches with each two cable connected sticks and are still one inch in diameter. The nunchucks are able to strike, sweep, and smack targets. One of the truncheons has has also already served as Moon Knight's grapnel gun. It takes Moon Knight about a second to pull out both batons and use them, also the it takes a second to active the nunchuck form and use them. Both the Truncheons and its nunchuck for deal medium damage to targets and are both close ranged weapons.
Razorback

600 OM - *Requires: Physical Strength, Ranged Proficiency*

Razorback, as mentioned in the description, is Amber's Great-sword rifle. The huge blade was forged by her and her father, her father fashioned the rifle parts, and she fashioned the blade. Razorback as mentioned before is 6' long blade to hilt, and weighs in at 10.27lb. The raw destructive force of the blade can cause slight alterations to a battlefield or scenery, including chopping down thin trees or cracking the earth. The mechanism of Razorback works by pulling down the fore-grip and trigger on the back of the blade. This causes the hilt to retreat into the base of the blade and the blade itself to rotate 180 degrees. That being said they can't be used simultaneously(Since the gun barrel would be in the mechanism when the sword is in use, and the hilt would be gone when using the rifle.). Since Razorback is big, it takes a few seconds to summon, about 5 at most with Amber's speed. When switching between range and melee, it takes 2 seconds for the blade to rotate 180 degrees. The rifle comes with a 20 bullet clip. It takes 4 seconds to reload and she carries 5 loaded clips with her(including the one that is already in the gun, so 4 reloads).
Controller

### Alias

The Controller, Sir Topham Hatt, The Big Controller, The Fat Controller, The Director, The Fat Director, The Big Guy

### Family

Dowager Hatt (father) Jane Brown (wife), Charles Topham Hatt (son), Barbara Jane Hatt (daughter) Stephen Topham Hatt (grandson), Bridget Amanda Hatt (granddaughter), Thomas (not so secret lover)

The Controller is the leader of the island of Sodor. His power originates from his wealth, genius and his influence in the functioning of Sodor. He is generally a kind ruler however he is ruthless whenever anything bad happens to a train. He resides in Wellsworth and is celebrated for bringing joy to millions each year during the holiday period known as Thomasmas. It is rumored that he has a secret affair with Thomas.
Blunderbuss

300 OM - *Requires: Ranged Proficiency*

 Gaston's most trusty weapon! A black gun measuring seventy centimetres in length, with a large opening at the end. To use the move, Gaston must first draw the gun off of his back, an action which takes about two seconds. The blunderbuss can fire bullets at a rate of one bullet every two seconds and holds five bullets before needing to reload. In order to reload, Gaston must put bullets into the gun at a rate of half a second per bullet, but must then spend half a second placing gunpowder within, leading to a total time of three seconds to reload. This weapon has an effective range of fifteen metres, after which the accuracy starts to dip off. One could still hit a target until twenty metres, though it'd be nearly impossible after that. The blunderbuss cannot reload unless it is completely out of bullets. The shots from the blunderbuss are rather powerful, able to pierce through concrete and even dent metal! This move is not very taxing for Gaston to use, and the bullets travel at seven hundred sixty-two metres per second.