recursal/Fanatic-Fandom huggingface dataset:
Ardell

Ardell is a mid-sized harbor town in the Grand Duchy of Holvist, located north of the capital of Tarrington. People here are thrifty and commerce is

thriving, with market stalls taking up a lot of the street space. Buildings are well-ornamented and built of stone. The town is surrounded by flat fields of flat farmlands.

Ardell's sheriff is Joevyn, who is a popular figure due to his honorable and well-meaning nature.

Ardell is famed for its horse racing events. The Ardell Cup is the biggest equestrian event in Maravia, and are held during the summer months.
Baladin Mining Guild

The Baladin Mining Guild is a trade guild led by Baladin Dwarfs. The guild mainly deals with the trade and price-setting of metals and gems, both in raw forms, processed forms and wares created from these materials. The guild also negotiates with contractors and keeps a tight overview of all mining activity in Baladin lands. The firm regulations and oversight provided by the guild has made mining operations amongst the Baladins very efficient and provided them with much wealth.

## Overview

### Guild Halls

The Baladin Mining guild has guild halls in the following cities.

* Keregan
* Darogar
* Stonehold
* Barathgur
* Caradur
* Garmhold
* Ethgin

### Foreign relations

The Baladin Mining Guild trades with all neighboring regions and even has business with far-away states that are in need of metals. Most neighbors tend to keep a good relationship with the guild so as to negotiate fair prices. The guild is also known for supplying weapons, armor and materials for war to its clients, sometimes offering warm deals with states that are fighting against a foe who is on bad terms with the guild. Some have accused the guild of being opportunistic during war and that it uses its wealth and influence to play kingmaker in certain conflicts.
Libilith

Libilith is an archdevil represent lust and submission. She seeks to control mortals through their basic instinctual desires. She controls an army of Succubi and incubi.

## Appearance

Libilith takes the shape of a beautiful woman with jet-black skin and white hair. Elegant symmetrical horns spring from her head. Her body is fit and curvy.

Libilith is able to take the shape of whatever she wishes, being able to transform into the ideal version of a man or woman which a specific person might be attracted to. This ability allows Libilith to easily sway mortals.
Kantmark Academy

Kantmark Academy is a school of magic located close to the town of Kantmark in the Grand Duchy of Holvist. It is a member of the Arcane League, boasts many different faculties for different magical schools and does research into history, alchemy, medicine etc. It accepts students from all walks of life who show an aptitude for magic. In terms of overall members and students, Kantmark Academy is the largest magic school in Maravia. Kantmark Academy competes with the Isos Mages Guild in the Duchy of Orcidia and does not accept members who are affiliated with Isos.

## Rank

Members of the academy are divided into ranks, based on their age, level of proficiency and seniority within the academy. The school has made attempts to value students and members based upon merit rather than heritage, not providing wealthier students with inherent advantages.

Ranks
 Initiate
 Adept
 Magister
 High-Mage

## Members

### Faculty

* Shaera Stratharch (High-Mage)
* Lendir (Magister)

### Students

* Rhogar (Initiate)
* Banksmuth Squan (Initiate)
* Hila (Initiate)
* Rita (Initiate)
Saerinia

Saerinia is a duchy within the Damaria empire, located north of the Rinland and stretching between the White and Blue river portions of the Saerin River. Its capital and largest city is Loraein.

## Culture

### Agriculture

Saerinia is a breadbasket region encompasses some of the most fertile land within the empire, supplying much of the surrounding regions with food. This has allowed the region to prosper and has helped all downstream regions grow to the immense population density that they currently have. Farming is highly respected in Saerinia and farmers and herders are held to a very high regard.

### Equestrian traditions

The flat grasslands of Saerinia is conducive to horse riding which has resulted in strong equestrian traditions amongst Saerinians. Saerinians often fill the ranks of light cavalry and mounted scouts, and knights from Loraein are renowned for their speed and ferocity on the battlefield.
House of Caladin

The House of Caladin is an extinct noble house which came to prominence as the rulers of Great Karrock.

## History

### Rule of Great Karrock (960-1148)

In 960, Torin Caladin would found Great Karrock after defeating and killing King Anbain Ironheart of Karrock in battle, uniting Karrock and Wulfphalia into one powerful state.

Great Karrock would eventually collapse in 1148 due to internal struggle. During the collapse, the Ironhearts managed to position themselves into a powerful position which enabled them to reestablish the old kingdom of Karrock and become the kings of this kingdom. The Caladins were stripped of all noble titles and most members either executed, banished or fled.

## Legacy

The House of Caladin has a mixed legacy. Some Rinfolk view House Caladin positively, viewing their rule as a highpoint in Rinfolk influence and prestige. However, their rule grew decadent and complacent during the later years of Great Karrock. House Caladin is often maligned for only having cared for its dwarven subjects whilst neglecting the needs of the Rinfolk elves, halflings, gnomes and other races.
Askantas

Askantas is the Capital of the Duchy of Orcidia. This large city rests up against a mountain, and many of its buildings are build on varying levels of elevation. This elevation also makes the city very defensible. The city is wealthy thanks to its access to resources, especially its rich gold mines. Classes in Askantas are divided into three different districts. The commoners district lies at the lowest elevation. Merchants and guilds lie at the second highest elevation, and the nobles and aristocrats live at the very top. A main boulevard passes through all the districts all the way to the top, ending at Askantas Castle.
Dunglair

Dunglair is a country in central Eolainn. The Innery River extends throughout most of its heartland, providing decent soil and transportation for its inhabitants. It is primarily inhabited by Caetlianic halflings and gnomes, with halflings inhabiting the southern region known as Glennaith and gnomes the northern region known as Innerion.

## Governance

Dunglair is a unique federal state, sometimes described as a bi-confederation between the halflings of Glennaith and the gnomes of Innerion. A distinct monarchical system exists which is based on elective rule rather than hereditary. Every ten years the nobles of Dunglair meet to jointly elect a new ruler who will rule for a decade before a new leader is elected. The selected ruler is either a Glennaith halfling or an Innerion gnome. If a halfling rules, the next elected leader will have to be a gnome and vice versa. This ensures harmony between the two dominant races of Dunglair.

## Locations

### Towns

Towns
 Lidwilly | 12,000
Gambling Games

The following is a list of unique gambling games played in the world of Cintias.

## Crank

A dice game for 2 or more players. Before game starts, players roll a D6. Whoever rolls highest gets to decide who starts the first turn. If 3 or more players, the turns go clockwise around the table.

**Gameplay**

Each turn, a player rolls a D6. The number of each rolled dice indicates the player's score. On each turn, the player decides if they want to "Crank" (roll another die) or if they want to "Settle", meaning they do not get to roll any more dice. Each rolled die adds to the player's total score. However, if the player rolls a number which they have already rolled on a previous die, it results in a "Snap" and they lose the game.

**Victory Condition**

The game ends when all players have settled or snapped. The player with the highest score wins. If every other player snaps, the remaining player wins. If there are 2 or more participants who share the highest score, they split the total bets between them.
Acadon

The god of knowledge and wisdom. Acadon draws his power from the development of new ideas and innovations brought about from the mortal planes. He blesses his worshippers by cleansing their minds and providing them with better and longer memory, making him particularly favored by mages, scholars, and innovators. Takes the form of a dark-skinned man with the head of an owl. His eyes possess irises that appear as twirling vortexes. Due to these eyes, people commonly say “staring into the eye of the vortex” to suggest when something significant has been learned.
Races, Ethnicities and Peoples

Ethnic / Culture Groups
* Aldvair, Azurites, Chernavians, Damarians, Rinfolk

Aeboria
* Agülai, Baladin Dwarfs, Denbeks, Dwin, Frostend Elves, Karolessian Elves, Oikans, Sarnuil Elves (extinct), Tashkirs, Tungarians, Vindalaeran Elves, Yighars

Eolaiin
* Caetlians, Indaegh Elves, Korvians, Niradur Dwarfs, Stregians,

Kesrica
* Bed’hi Tribe, Izharians, Dakhazians, Majidi Tribe, Maurog Tribe, Shadjahnis, Seyanites, Tegrissians, Yamdana Elves

Serneria
* Sernerian Birdfolk, Seyanites, Tehuans
House of Merrygold

House of Merrygold is a noble family of Damaria. They rule the duchy of Geldis.

## History

### Early days (1260-1300)

House Merrygold was founded as a merger between nobles of Sterian and Geldian descent. They originally ruled the county of Upper Steria with their seat in the town of Muncreek.

### Inheritance of Geldis (1301)

A succession crisis within Geldis meant that the dukedom was inherited by Count Refus Merrygold. Although meassures were taken within Geldis to avoid this succession, this meant that Geldis became a dukedom within the Damarian empire.

### Loss of Muncreek (1355)

In 1355, a succession crisis within House of Merrygold meant that their ancestral holding of Upper Steria would be ceded to House of Cantabrion who controlled the duchy containing their holding. This would initiate a rivalry between house Merrygold and hous Cantabrion.

## Relations

House of Merrygold maintains good relations with House of Sewellyan and House of Aedeldrake. The Merrygolds often feud with the neighboring House of Cantabrion.

## Coat of Arms

The Saerindrake coat of arms consists of a red and white party per cross shield design, with golden six-sided stars in the red quadrants, a griffon in the white upper right corner and a golden horn in the white lower left corner. The griffon represents the vigor and strength of House Merrygold and the golden horn represents the spirit and optimism of the family.
Mudface

Mudface, real name Temnyy, is a mysterious wandering knight in the Principality of Vloblin. Little is known of his background. He has made it his mission to hunt the undead plaguing the principality and to destroy Xargos the Corruptor.

## Biography

Temnyy used to be a knight of the Principality of Vloblin who was stationed in Zorby. During the massacre of Zorby, Temnyy was captured. Rancoros the Deathspeaker would perform malicious experiments on Temnyy, which would lead to the shattering of his spirit and in a strange state of half-undeath. During his imprisonment, Rancoros would nickname Temnyy Mudface. Mudface escaped and vowed his life to destroy Rancoros and restore his soul which was shattered during the experimentation. However, he had forgotten his past and forgotten his name. Thus, Temnyy would adopt the name Mudface, to remember the pain inflicted upon him.

During the showdown between Rancoros the Deathspeaker and the heroes of the Keepers of Eirene, Mudface would intervene. **Mudface** achieved his vengeance when he destroyed Rancoros after his nemesis had transformed into a flameskull.

## Personality

Mudface is known to wear a characteristic helmet shaped like that of a boar head. He wears dark clothes and a dark hooded cloak.

Mudface is known to have a brooding personality and a somber and serious disposition.
Epros

Epros is an island and petty kingdom of Akarros. It is the largest island of the Epros Archipelago which includes other islands such as Mirios and Petos.

The island is ruled by the so-called King of Epros who, in spite of the title, officially holds the same degree of power as the dukes of the kingdom, thus holding less power than the King of Akarros. Epros maintains its status as a petty kingdom as a method of maintaining stability and respect for the ancient history of the island, which has long had its own king on the throne.
Aerysa

Aerysa is an Vindalaeran Moon Elf Ranger/Rogue who is a main character of the Maravian Adventures campaign.

## Biography

### Early life

Aerysa was born and raised in Sin Falia, a forest area in Vindalaeris. She was raised by her parents, who taught her the ways of magic and combat, along with her twin brother Alvalon. A short time after her 100th birthday, her hometown was struck by plague and nearly wiped out. At the time, she lost both her parents and her twin brother fled town, as he was unable to deal with his loss. Having nearly died from plague herself, Aerysa took off to the woods and nearly succumbed to her own weak health when she was helped by a stranger living in a cabin. That stranger turned out to be Levander, leader of the Faceless Ones, who recognized her fighting skills and trained her to be his personal henchmen. She lived with him for two decades as a mentor-turned-lover, but their relationship turned wicked fast. She managed to escape his abusive grasp by feeding him herbs that functioned as hallucinatory drugs. While on the run, she was imprisoned and later sent on a slave ship, but she managed to escape along with a few others when the ship keeled over.

### Maravian Adventures

Aerysa was captured and kidnapped and brought onto a slave ship headed for Maravia. The ship sank, and Aerysa was washed ashore, along with Banksmuth Squan, Dimo Ceafani, Zevy and Munya.

After decades as a participant in crime, Aerysa had trouble navigating her moral compass and agreed to help Kai Haggard, the leader of the Haggaard bandits, who wanted the sheriff of Falbrook dead. This has earned her the ill reputation of the new sheriff of Falbrook, Dask, which led to her and Banksmuth’s temporary imprisonment. After escaping jail, she and Banksmuth has since tried to avoid Dask at all costs. After a rough patch in her first few weeks on Maravia, she has tried to learn from her mistakes and keep on the right side of the law and only succumbs to occasional pickpocketing and recreational gambling. However, she does have a big temper and would often end up in fights, if not for her current partner, Dimo, acting as her conscience. Despite her rough attitude, she has sympathy for those oppressed and in need, as she wishes for them a better fate than her own. She has since had the company of Hila the halfling, Rhogar the dragonborn, Gnog the Bugbear, as well as her newest pet, Ka the hawk, whom she also travels with.

During her travels, Aerysa learned from the wizard Gandarell that she is Ellasil-born, meaning that she and her companions, Banksmuth and Dimo, was born during the passing of the The Ellasil Satellite, imbuing them with divine properties. While not previously interested in religion, Aerysa has looked into the religion of Ellasil and frequently attempted to contact him in search of answers of her origin, with mixed succes. She often misspells his name "Elasyl"

## Kills

* Fal
* Ralgar the Bishop
Rinland

Rinland is a large region covering a large portion of most of the central interior of the Midrealms. The Lower Rinland (the northern part) contains the Rinwood, the largest forest in the Midrealms. The Upper Rinland (the southern part) is a highlands plateau with high altitudes. Many rivers flow from Upper Rinland. Lake Baerkan, the largest lake located entirely within the Midrealms, is located on the eastern edges of Rinland.

Currently, the lower Rinland is controlled by Damaria, whereas the upper Rinland remains independent.

## Etymology

Rinland's name derives from the Rinfolk, the culture group native to the region.

## Geography

### The Fenwray

Fenwray is the deepest part of the woodlands of the lower Rinland. It is very sparsely inhabited by civilization and is particularly noteworthy for the many fey creatures inhabiting its dense forests.
Cavameir

Cavameir is a Damarian city and the capital of the duchy of Vaskia. It is a highly defensible fortress city sitting next to the Edin River and surrounded by hilly terrain, making it highly defensible.

## Locations

### Castle Cavameir

Castle Cavameir is one of the largest defensive structures built in Damaria. Located on the banks of the Edin River, the structure gives defenders a good overview of the surrounding lands to the west. The castle is home to the Vaskian Elite, an elite force of heavily armored footsoldiers. They are among the most prized and experienced soldiers in the Damaria army.
Garmhold Kingdom

Garmhold is a Baladin city-state and a kingdom centered around the subterranean city of Garmhold, located underneath the towering Titan's Peak in central Aeboria. Garmhold maintains control of the entire mountain and has constructed an elaborate system of tunnels that extends throughout the entire mountain, consisting of mines and passageways.

Titan's Peak is known for its high density of valuable metals and gemstones, such as diamonds, gold, silver, copper, iron, tin and mithril. The control of these resources has made Garmhold unfathomably wealthy, creating one of the most luxuries societies in the world. The underground of Titan's Peak is also blessed with a wide selection of flora and fauna, which allows for the cultivation of underground crops unique to the region, such as nutritious mushrooms and root vegetables, allowing Garmhold to sustain its population without being dependant on outside food imports.

In order to secure their wealth, Garmhold has build one of the most sophisticated defense systems, making an invasion of the kingdom a very costly affair. On top of having to navigate a confusing tunnel layout, invaders would also face the challenge of having to overcome traps laid out throughout the tunnels, such as explosives meant to seal passageways and trap or separate armies.

Garmhold trades with its neighbors, mostly by exporting its metals, metalwares, gemstones and jewelry. Most exports either go north to the Vindalaeran Elves or south to the Mankhegi Steppes where nomads will sell these wares abroad. Many river systems flow from Titan's Peak, allowing for easy trade with it's downstream neighbors.

## Places

### Baladin Mining Guild Hall of Garmhold

The Baladin Mining Guild has a guild hall set up in the center of Garmhold. The guild has a major influence on business and local politics of the kingdom.
Murium

Murium is the second largest city in the Duchy of Orcidia. It is a large harbor town, with bustling trade and lots of activity. The city is surrounded by expansive farmlands that produce quality dyes and grapes. Due to its arable land and climate it is one of the few cities in Maravia that produce high quality wine, and exports it at high prices. Their most well-known wine is the Red Murium. Their wine competes with the wine exported from Faralond.
Dinaros

Street view from the old district, showing the Temple of Ardras.

Dinaros is the capital city of Messilia. It has historically served as a major hub for neighboring seas. The city has a long history, founded during the Azurite Empire. The city is surrounded by two walls known as the Wall of Caio and Wall of Dexos. The Wall of Dexos lies within the city itself and was constructed during the foundation of the city. As the city expanded outside the walls, the second Wall of Caio was built after the fall of the empire and the rise of independent Messilia. The city is highly cultured and known for a relatively liberal mindset, attracting people seeking a better life or those who want to have some fun.

## Places

### Cestus Castle

Cestus Castle is the main castle and residence of the royal family of Messilia. The castle dates back to the glory days of the Azurite Empire and remains exceptionally well kept in spite of its age. Although it has received plenty of additions throughout the centuries it maintains a lot of the charm and splendor associated with the empire. Gold-trimmed ornamentation and expertly-sculpted murals are scattered throughout the hallways and courtyards and statues and relics both local and foreign are on proud display in the castle.

### Old Dinaros District

The old Dinaros district is located in the center of town, surrounded by the Wall of Dexos. The old district contains old architecture dating back to the Azurite Empire and its splendor has been well-maintained. Here lives the urban elite and the district is full of bustling activities, events, shops and nightlife.

#### Temple of Ardras

The Temple of Ardras is one of the largest temples in Dinaros, dedicated to Ardras, god of law and order. Built of white marble and white stone, the temple stands as a regal display of wealth in the city center, with its braziers illuminating the building in the night. The temple and its complex serves as a major training ground for clerics and paladin's adhering to the virtues of order.

#### Pink Town

Pink Town is a part of Old Dinaros located close to the harbor, known for being a pleasure district and is full of gambling dens and brothels. Prostitutes and courtesans litter the streets and the clientele is of a dubious nature. The district also houses various foreign ethnic groups such as Seyanites, Izharians and Shadjahnis, as well as a multitude of races ranging from gnomes to dragonborn to tabaxi.
Ganderil Quaill

Ganderil Quaill is an elven wizard from Maravia who is the brother of Aldagas Quaill. Ganderil has had a falling out with his brother, as he disapproves of his brother’s experiments.

Ganderil has a reclusive nature, seeking to do his research in peace and quite away from civilization. He is quite impolite and rude towards those he does not want any business with, which includes most people. He has a young elven apprentice named Roshain.
Komina

Komina is a town in the Principality of Vloblin, located on the southern border of the Varda duchy. Its name literally means "Gate" in the Chernavian language, reflecting is strategic position as a gateway town between Varda and the Weznian March.

## History

Komina developed into a larger settlement when the area was controlled by the Azurite Empire in the 800's, when it was known as Kominos.

## Industry

Komina contains major iron and coal deposits, making mining a key part of the towns economy. The mining industry have attracted a large dwarven community who makes up a significant part of the population.

## Places

### Dwarven district

Located close to the mountains is a district inhabited by dwarven migrant workers. The district consist of about 500 dwarves.

### Twilight Conspiracy

The Twilight Conspiracy is a mercenary camp operated by the Ravenbrand. About 100 monster hunting mercenaries operate from the camp, offering their services throughout all of Vloblin.
Maurog Tribe

The Maurogs are a tribe inhabiting the northeastern Qoz’t Desert. They are noted for their fierce warrior traditions and a harsh way of life. Maurogs life in clans consisting of a few hundred individuals, and all clans are tied together in a loose confederation which guarantees coorporation in times of need. Clan leaders are elected by the elders of a clan, with traits like strength, honor, discipline and bravery being valued the most.

Maurog men undergo a brutal coming-of-age ritual. In order to prove his manhood, Maurog boys are forced into the inhospitable Qoz’t desert to survive on their own for 6 months. Many boys do not survive this trial or choose to escape to the coastal or oasis settlements, abandoning their Maurog heritage. Those who survive come back as hardened men, which has given the Maurogi men a well-deserved reputation as hardy, strong, uncompromising and intimidating. As there is no similar trials for women amongst the Maurog, women make up a larger proportion of Maurog clans, which has created a culture of polygamy, with most men having 2 or 3 wives.

the Maurog Clans tend to fight against the Bed’hi Tribe for loot and captives. The Bed’his used to be subjugated by the Maurogs and pay tribute. However, in recent times the Bed’his have developed their martial prowess to become an equal foe and use their terrain to their advantage to fend off Maurog raiders.
Chernavian Kingdom

The Chernavian Kingdom (Sometimes also referred to as the Stremitza Kingdom) was a Chernavian-led kingdom which was a merger between the Grand Duchy of Vigansk and the Principality of Vloblin, existing from 1222-1308.

## History

In 1222, the Principality of Vloblin experienced a succesion crisis which resulted in the Vigansk ruling Stremitza family acquiring the title of Grand Prince of Vloblin. This resulted in a joining between Vigansk and Vloblin, and the Kingdom of Chernavia was formed, with its ruling seat in Vigansk. Although the merger between the two states made it a regional powerhouse, it was nevertheless internally unstable, as the interests of Vigansk and Vloblin rarely aligned. The kingdom fractured following the Uprising of the Nobles from 1305-1308, in which the Stremitza family was overthrown and Vigansk and Vloblin split, with House Korbieski becoming the new ruling family of Vigansk.
Damagor

Damagor is a state in northern Aeboria. It was established by orcs from the Black Skull Clan, who managed to conquer and subjugate the lands of Damagor and the Khrogim highlands, uniting a vast army of orcs, goblinoids and giants. In recent times the hordes controlled by the Black Skull Clan invaded and subjugated the lands of the Karolessian Elves to the south.
Midrealms

The Midrealms is a large peninsula subcontinent, surrounded by water on all its sides except to the west, where its landmass is connected to Aeboria via the Chernavian bridge, ending at Lake Nimudia. It boasts a temperate climate, with the southernmost regions being warmer and receiving little snow.

The Midrealms are inhabited by multiple cultures and ethnic groups. The largest groups of peoples in the Midrealms include the Damarians, the Azurites, the Rinfolk and the Chernavians.
House of Rimagnea

The House of Rimagnea is a noble house of Kordobia. They control the only remaining duchy within the country, the duchy of Dravi, and are the most influential and powerful of the noble families in Kordobia. The Rimagneans are staunch opponents of the expansion of republican ideals in the country and favor a conservative approach which benefits and maintains the influence of the old noble families against that of the new patricians. The Rimagneans maintains the largest personal retinue of any Kordobian family, with estimates that they have control of about 20% of the republics fighting force, giving them much influence in matters of military.
Frostend

Frostend is a large arctic region of northwestern Aeboria. The region is mostly covered with vast taiga and boreal woodlands, with its northern and southern parts becoming mountainous highlands.

The region is highly inhospitable due to its extremely cold climate. Only the Frostend Elves have managed to settle the region permanently.
King Durik the Frozen

King Durik was the 14th and final King of the Niradurian kingdom of Grothgar. Durik remains legendary amongst the Niradur Dwarfs due to his reign during the Ice Age of Durik, to which his name has been given.

Durik experienced the decline of his once mighty kingdom as the lands became inhospitably cold and unable to support the agriculture which allowed his kingdom to thrive. Durik would stubbornly sit on his throne and ignore the inevitable collapse, and Niradurian legends speak of Durik freezing to death on his throne in his abandoned royal halls.
Emirate of Ahmam

Ahmam is a Shadjahni emirate situated in the eastern Alwalliah Valley. Its heartland lies at the Ahmam oasis. Once a part of the Sultanate of Izhmat, it and the Emirate of Fana'an fought together to break away. Afterwards it was united with Fana’an, but the union was short-lived, leading to a war between the two oasis emirates, resulting in them becoming two separate states.
Genevene

Genevene is the goddess of love, fertility and attraction. She is widely worshipped by farmers praying for a bountiful harvest, as well as those pregnant with child seeking wellbeing for themselves and their offspring. People who seek to woo a lover commonly pray to Genevene for success in their pursuits as well. Worship of Genevene might have a promiscuous nature as well, with brothels, prostitutes and harems utilizing the image of Genevene within their own line of work, something which tends to be frowned upon by those more devout and upright.
Azurites

The Azurites are an ethnic group which primarily inhabits the southern Midrealms. Their culture originated in present day Akarros along the Oroi River.

## Azurite State

### Present

* Akarros
* Messilia
* Kordobia
* Duchy of Orcidia

#### City States

* Estorion
* Menepoli

## Culture

### Seafaring

Azurites are famed seafarers and have travelled far and wider, settling areas far from their homeland. Their expeditions have reached as far as Maravia, where an Azurite duchy named the Duchy of Orcidia was settled. Azurites settlers have been flexible in integrating their culture with that of the locals where they settled.

### Scholastic traditions

Azurites are both adventurous and scholarly, possessing strong curiosity about the world. Being at the intersection between north and south has given the Azurites a broad perspective on the world. Academic pursuits are highly valued, and encouraged in Azurite society, which has produced a wealth of innovators, philosophers, builders and artists who have bestowed the world with significant artistic and scientific discoveries and great works.

### Urban society

Azurite cities are noted for their magnificence. The wealthiest quarters are built from well-cut marble and statues of people and beasts adorn the roofs and streets. Azurites are known for their disciplinary city planning, often planning ahead and laying out blocks and road layouts rather than letting a town develop organically. This orderliness makes it easy to navigate Azurite cities.

### Gladiatorial spirit

Gladiator fights have long been a part of Azurite tradition. Classic Azurite gladiator spectacles would often pit two teams against each other consisting of fighters filling specific combat roles. On rare occasion, the fights would include one-on-one matches between highly celebrated gladiators. Azurite gladiator spectacles have historically been bloody and ruthless affairs, although they have moderated themselves in recent times. It is currently only in Akarros where azurite gladiatorial games have a reputation for mortal combat to the death, whereas other azurite states tend to be significantly less lethal.

Akarrosian Elite FootsoldierAkarrosian WizardMyrmidon GladiatorCommoner from AkarrosAzurite elven wizardKnight of Tarnassus
## Given Names Examples

Male

* Aesop, Calvino, Garvos, Makelian, Malakai, Maviano, Menion, Paliagis, Porto, Sestus, Timotis, Troi, Xenogis

Female

* Amera, Essadora, Malenia, Menia, Nefia, Safia, Sestia, Xenia
Peria

Peria is the westernmost duchy and geographic region in Akarros, located north of Konos, west of Azurias and south of the Principality of Vloblin. It is ruled by House of Hipotanios.

Peria a wild region surrounded by mountains and hills and covered in dense forest. Its lack of navigable rivers and rough terrain makes it inhospitable to major settlements, with most larger settlements existing along the coast or to exploit resources located inland. Although it is the least productive land in Akarros, it serves an important role as a buffer territory against invaders coming from the northwest.
Reginald

Reginald is a half-elf warlock. He is a player character in the Myths of the Forgotten campaign. His warlock patron is the Djinn known as Dakarai the Fortunate. He is a founding member and the first guildmaster of the heroes guild known as the Keepers of Eirene.

## Notable Kills

### Deal with the Devil

On 8 November 1446, Reginald made a deal with the devil Morrigan who served Fasifer. Morrigan would grant him powerful boons to help him in the fight against Herdeziel, in return for his servitude to her and to Fasifer.

## Notable Kills

**Kills**

* Blauchus the Vile
Brotherhood of Vea

The Brotherhood of Vea is a mercenary order consisting of mercenaries of Vealander heritage. The order seeks to create an independent Vealand states and is employed by armies that fight against the Damaria empire that controls Vealand.

## History

### Formation during The Troubled Times (1350's-1380's)

Following the consolidation of the Damaria empire, Vealand would rise up in rebellion in the 1350's. Many disgruntled nobility of Vealand banded together, forming what would become known as The Brotherhood of Vea, gathering a total strength of 30,000 men. During the Battle of Haeranberg in 1388, much of the Vealander nobility would be killed, but the remnants would remain with the Brotherhood of Vea and escape to the southern Midrealms, effectively becoming a mercenary gang.

### Alignment with Skarland (1428-1434)

The Brotherhood of Vea would partake in the many raids conducted by the Skarland Stregians, pillaging many port cities in Damaria. In 1431, the Brotherhood managed to gain control of Gillenberg and prepared to set up another rebellion, but was crushed and send back to sea by Ashlind I in 1434.

## Organization

### Strength

The Brotherhood of Vea consists of about 5000 men, making it one of the world's largest mercenary orders. Their men are known to be battle-hardened and well-armed, with most of their soldiers fighting in heavy armor.

### Ideology

The Brotherhood of Vea has always been highly nationalistic and seek to promote the idea of Vealander autonomy and independence. As time has passed, their worldview and ideology has gotten increasingly more radicalized and extreme, having pillaged and committed genocides against settlements within Damaria, viewing Damarians as subhuman imperialists.

### War for the Upper Rinlands (1438-present)

During the War for the Upper Rinlands, the Brotherhood of Vea would serve the southern alliance as auxiliary, fighting mainly in Wulfphalia and northern Messilia.
Emirate of Fana'an

Fana’an is an Shadjahni emirate situated in the western Alwalliah Valley. It occupies the upper Axor River as well as the Fana’an oasis. Once a part of the Sultanate of Izhmat, Fana’an rebelled, leading to both the Fana’an and Emirate of Ahmam breaking away from Izhmat. The two emirates formed a short-lived union which quickly fell apart, leading to a war and a separation between the two emirates.
Geredas

Geredas is the third largest city in the Duchy of Orcidia, and the largest city in eastern Maravia. It is a thriving port city and a producer of high quality goods like dyes and cloth. Due to its proximity to the eastern city states of Maravia, Geredas has access to goods produced by different races, such as dwarven stoneware, elven artifacts and halfling beverages. Geredas is home to a large university campus that researches alchemy, history, anthropology etc.

## History

The Maravian Adventurers helped uncover a compound controlled by the Faceless Ones. The adventurers aided investigators Garvos and Safia, who presented evidence to the Geredas authorities which resulted in the city guard raiding and clearing the hideout.

## Areas of interest

* Geredas University
* “The Eastmarch” (tavern)
Seyanites

The Seyanites is an ethnic group inhabiting the Teboou Peninsula in northeastern Kesrica and norhtwestern Serneria, split amongst multiple states. The Seyanites are widely known as legendary seafarers, traders and pirates, something which contrasts their worship of fire.

Seyanite culture is said to have originated on the Masheena plains, and spread through migrations and sea expeditions.

## Seyanite States

* Masheena
* Tarteema

## Culture

### People of the sea

Seafaring is a critical part of Seyanite identity. It is said that the Seyanites build the first oceanworthy ships which could traverse deep water. Being at the crossroads between Serneria and Kesrica makes Seyanite land an important hub for trade, and Seyanites have build a reputation for trade, utilizing their geographic position to sell exotic goods around the world. This propensity for trade has also had the side effect of encouraging piracy. Seyanite pirates are some of the most infamous sea raiders in southern Cintias, and some have gone down in history for their legendary exploits, such as Bardeem 'Fire-Eye'.

### Fire Worship

Although the ocean is an integral part of Seyanite culture, fire is another element important to Seyanites. Fire and water represents duality among the Seyanites, fire representing an individual's will and drive and water representing life and prosperity. Both elements are said to make up a person's soul. The balance between the two must be maintained, as fire cannot exist below water, killing the drive of a person, and fire without water will result in destruction and chaos.

Fire is often found in Seyanite temples and holy sites. Fire is also used for navigational purposes, with Seyanite coastlines lined up with stone fire torches called "Denirs", outlining inhabited coastlines. Fire is also used on board of Seyanite ships, lighting the sea with its bright flames.

Seyanite WarriorSeyanite PirateSeyanite SeafarerSeyanite SorceressSeyanite Fire WizardSeyanite elf
## Given Names Examples

Male

* Abadjad, Bardeem, Barush, Kureem, Makareem, Sembjad, Soyush, Tirush

Female

* Amayooun, Anaa, Bardaa, Bayooun, Fayooun, Imaa, Radjanaa, Sayooun, Sayaa, Umaa
Asshur Dawnfire

Asshur Dawnfire is a High Elf ranger. He is a lone wolf who prefers working alone and is known for his ruthless and unorthodox methods. He was a main character of The Clasp of Virtue campaign.

## Biography

### Saving Lysaera Redvaine

Asshur was hired by Lethis Redvaine, the duke of Penreach, to save his sister Lysaera Redvaine, who had sought refuge at a convent in the Stauden Bishopric. Lysaera would be saved and delivered back to the Penreach capital of Eameir. The success of the mission also led to the dissolution of the cult led by Ghislain, which was revealed to be a scheme for him and his collaborators from The Red Clique to illegally acquire money through religious manipulation.
Hastoria

Hastoria is a city in Akarros located on the Oroi River. It is the capital and largest city of the duchy of Isuraea. It is ruled by the House of Alenias.

## Places

### The Silver Fortress

The silver fortress is a major fortification in Hastoria and the seat of the duke of Isuraea. It is noteworthy for it silver-tipped spires and blue-shingled roofs. Existing since the days of the Azurite Empire the fortification has seen many expansions throughout its history and is divided into many sections, and is now the largest fortification in Akarros.
Narden Sea

The Narden Sea is a sea located northwest of the Midrealms, east of Aeboria and south of Eolainn.

The Narden Sea is notable for its rising seafloor, which slowly over the course of many years gives way to new landmasses. Regions such as the Widae Bogs, the Rust Marshes and certain stretches of the Chernavian Bridge were created as the result of the rising seafloor of the Narden.
Fenwray

The Fenwray is a forest located deep with lower Rinland, partially surrounded by hills and small mountains. It is characterized by its dense foliage and large oak and willow trees. The rough and inhospitable landscape of the Fenwray has kept people from settling into the region and is only inhabited by a few hunters, explorers and people seeking a life away from civilization. The Fenwray is especially well-known for its concentration of fey creatures.

The gigantic corpse of Damoriaex, the annihilator beast once unleashed by Taremtis, lies in the centre of the Fenwray. It is speculated that the unique flora of the Fenwray is a result of the presence of the corpse.

## Fey Inhabitants

### The fey wars of Fenwray

Fenwray is inhabited by a large variety of fey creatures. Hags, dryads, pixies, sprites, satyrs and many other fey call the region home, and live either in coexistence or competition with eachother. It is not uncommon for travellers to happen upon fey fighting against each other for contested areas.

The fighting between the Fenwray fey has led some to describe the situation as the 'fey wars'. Every now and then, the fey unite to form coalitions against the fey which they despise, with the opposite side doing the same. These two sides are often labelled as the 'light fey' and 'dark fey', as the coalitions are typically split into groups reflecting the moral inclinations of the fey. When the light fey win influence, the Fenwray is known to prosper and teems with life, whereas when the dark fey win influence, the forest is known to become more hostile, being plagued by droughts, dangerous monstrosities and diseases. The losing side tend to migrate to the surrounding woodlands outside Fenwray to recover their strength and returns when they recover. These conflicts affect surrounding civilized areas, as the fey that are pushed out of the region tend to come into conflict with the settlements.
Damarians

The Damarians are an cultural and ethnic group of peoples inhabiting most of the northern Midrealms. The Damarians have long been divided into many different kingdoms, duchies, fiefdoms, city states, regions and tribes, fighting and trading with each other for hundreds of years. In recent time, the Damarians have managed to unite under the Damaria empire, making the Damarians a highly powerful and influential people.

## Damarian States

* Damaria
* Grand Duchy of Holvist

## Races

Damarians are predominately a human societal group, although multiple races are woven into Damarian culture, such as elves, dwarfs, halflings, dwarfs and gnomes.

Rinlander elves are the predominant groups of elves, being the majority race in the woodlands of lower Rinlands. Dwarfs and halflings are the predominant races of the highlands of the upper Rinlands. Penreach is notable for its significant halfling population.

## Culture

### Damarian craftsmanship

Damarian culture has been hardened through strife with each other through the ages. Their southern Azurite neighbors would often look down upon the Damarians lands as being uncultured and underdeveloped. This trend has changed in recent years, as Damarians have become a force to be reckoned with.

Throughout history, Damarian regions often competed with each other though trade, warfare and technological innovations. This fierce competition has created a culture which values determination, strength, creative thinking and pursuits of knowledge. Damarians are known to be crafty, disciplined and hardworking. The Damarian societal system is also known to be somewhat more meritocratic compared to most neighboring civilizations. Although feudalism dominates society, Damarians tend to recognize people with capable skills, allowing mobility when it comes to jobs and crafts.

### Martial traditions

Through centuries of Damarian strife, much innovation and creativity has been put into Damarian strategy, fighting styles and crafting of weapons and armor. Damarian armor is known for its extremely high quality, employing advanced smithing techniques that maximize the protection it offers its wearer. Likewise, Damarians have also crafted a wealth of different weapons, and the arsenal employed by the Damarians are perhaps the msot versatile and specialized in all of Cintias.

Vealander knightPenreach KnightHoly Swordmaiden from StaudenDamarian attireVaskian EliteWizard
## Given Names Examples

Male

* Allaeric, Baleron, Cervyn, Denearoth, Deonith, Erian, Feon, Finn, Joevyn, Karagon, Karegar, Klavian, Mervin, Perin, Orris, Orwild, Severic, Sotiris, Stauric

Female

* Aeraya, Ashlind, Astenna, Castellia, Ebalaine, Irayne, Lona, Joeviene, Orrissa, Sevelia, Shaera
Mankhegi Steppes

The Mankhegi Steppes is a large flat expanse of drylands and plains in southern Aeboria. It stretches from the western edges of the Midrealms to the Ulin Desert to the southwest. It is home to many nomadic tribes with strong equestrian traditions. Outside of settled urban areas, most people live in nomadic camps. Only small portions of the land is cultivated, and most tribes move to greener pastures for their animals to graze.

The Chalkan Empire has grown to a size encompassing the entirety of the Mankhegi steppes. The horse traditions combined with the flat traversable landscape makes the administration of such a large empire manageable.

## History

Before the The Age of Division, the dominant culture of the Mankhegi was the Sarnuil Elves who were descendants of the Vindalaeran Elves. They established the Sarnuil Empire, becoming a peer of Vindalaeris. This empire would meet its demise when the God Beast Galgoroth was unleashed and laid waste to all of southern Aeboria. Other cultures would come to dominate the remnants of the empire as the The Age of Division began.

## Locations

### Goskieda Sandholes

Goskieda Sandholes is a geographic area in the eastern steppes, notable for its many sunken areas filled with sand. Monsters and critters lurk underneath the sand, attack anyone daring to get close.
Brivenair

Brivenair is a city located in the Stauden Bishopric within Damaria. It is the seat of the Archbishop of Stauden and is a major religious city. The city is nicknamed "The City of Churches" due to its many holy sites and places of worship.

## Places

### Brivenair Cathedral

The Brivenair Cathedral is one of the largest cathedrals in Damaria. It is a space of worship for Panaea and contains a large marble statue standing 8 meters tall within the cathedral. It is also the seat of the Archbishop of Stauden, who has administrative authority over the Stauden Bishopric. The cathedral is surrounded by several buildings used for administrative purposes.

### Stauden Seminary

The Stauden Seminary is the largest theological academy within Damaria. Established in 875, the academy is the oldest existing religious learning institution in the land. Priests, clerics, paladins, scholars and doctors are trained at the Seminary. Many different gods are represented at the academy, although the most highly valued deities are Kaim, Ardras, Ellasil, Acadon and Panaea.