recursal/Fanatic-Fandom huggingface dataset:
Coco

**Coco** is een personage uit *Niets meer nodig*.

## Persoonlijkheid

### Boek

Coco's karakter is vergelijkbaar met dat van Lassie. Beiden zijn bijna nergens bang voor en worden getoond als een lieve en slimme hond.

### Film

Coco's karakter is in de film ongeveer hetzelfde als in het boek. In de film kan ze echter iets té lief zijn, omdat ze nooit iemands gevoelens wil kwetsen, ongeacht wie het is.

## Informatie

* **Ras:** Welsh corgi Pembroke
* **Geslacht:** Teefje
* **Schofthoogte:** 0,30 m
* **Kleur ogen:** Bruin

## Trivia

* Coco draagt een zwarte halsband met diamanten.
* Coco's uiterlijk is vergelijkbaar met dat van Rex uit *Royal Corgi*.

### Achtergrond

Coco had er als puppy altijd van gedroomd om in haar volwassen jaren in Buckingham Palace te wonen. Toen ze eenmaal volwassen was en vanuit het asiel door Shanika's ouders werd geadopteerd, was deze droom verleden tijd en was ze net zo vereerd als dat ze geweest zou zijn als ze in Buckingham Palace gewoond zal hebben.
Molly Washington

**Molly Washington** is één van de hoofdpersonages uit *Horseland*.

## Persoonlijkheid

Molly probeert levensproblemen meestal door humor te voorkomen. Tot grote ergernis van de andere mensen op Horseland Stables maakt ze hen soms belachelijk, Molly maakt dit vaak goed door zichzelf ook een beetje belachelijk te maken, hoewel ze sommige dingen minder serieus neemt dan andere dingen. In onder andere *Weer terug in het zadel*, *Brand*, *Buitenspel*, *De alleskunner* en *Het roddelcircuit* wordt getoond dat Molly echter ook serieus gedrag kan vertonen.

## Kleding

1. Molly draagt meestal een roze turtleneckvest, een witte broek en zwarte laarzen.
2. In *Brand* is Molly in haar pyjama te zien. Ze draagt een roze pyjamabroek en een lichtroze pyjamajas.

## Informatie

* **Geslacht:** Vrouw
* **Leeftijd:** 12
* **Huidskleur:** Donker
* **Oogkleur:** Bruin
* **Haarkleur:** Zwart
* **Haarstijl:** Krullend, in een knotje
* **Vast paard:** Calypso

## Relaties

### Calypso

Molly wijdt zich zeer trouw aan Calypso. Daarnaast wordt Molly minder snel boos op Calypso dan op anderen als er onheil plaatsvindt. Als iets verkeerd gaat, zijn Molly en Calypso allebei bereid de schuld op zich te nemen.

### Sarah

Als Molly in een slecht humeur is, is Sarah vaak de enige stem van rede en om deze reden maken Sarah en Molly weinig ruzie.

### Alma

Alma en Molly delen op het eerste gezicht een vriendschappelijke rivaliteit. Hoewel dit meestal voor de lol is wordt weleens getoond dat ze ruziën, bijvoorbeeld in *De wedstrijd* en *Spoorloos*. Sinds *Bazige Bailey* zijn ze beste vriendinnen.

### Bailey

Omdat Molly problemen vaak met humor probeert te voorkomen, doet Bailey soms precies hetzelfde. Hierdoor is hun band waarschijnlijk verbeterd.

### Jasmin en Amber

Hoewel Molly's twee stadsvriendinnen op het eerste gezicht Horseland Stables belachelijk lijken te maken, trekt Molly zich hier niks van aan. Ze denkt echter wel dat Jasmin en Amber de andere ruiters niet zouden mogen en laat ze alleen achter. Aan het eind zijn Jasmin en Amber juist heel enthousiast over Horseland Stables en groeit hun vriendschap met Molly zelfs.

### Chili

In de aflevering *Molly en Chili* moesten deze twee personages op elkaar leren te vertrouwen. Molly gaf toe dat ze Chili niet vertrouwde en Chili gaf toe dat hij dacht dat hij een raar gevoel zal ervaren. Aan het eind van de aflevering leek hun vriendschap echter flink te groeien.

## Trivia

* Molly's vader is tandarts en ze heeft een jongere zus die Liza heet.
Aztec

**Aztec** is één van de hoofdpersonages uit *Horseland*.

## Persoonlijkheid

Hoewel Aztec nonchalant en nors overkomt, geeft hij heel veel om zowel mensen als dieren.

## Informatie

* **Ras:** Kiger-mustang
* **Geslacht:** Hengst
* **Kleur ogen:** Donkerblauw
* **Kleur vacht:** Bruin voor het merendeel, wit rond zijn mond
* **Kleur manen:** Donkerbruin, met donkerblauwe highlights
* **Eigenaar:** Bailey Handler

## Relaties

### Bailey

Hoewel Aztec een goede band heeft met Bailey zal hij soms vrij willen zijn, zoals getoond wordt in *Wilde paarden*. Ook als iets in de soep loopt, zal hij Bailey hier altijd de schuld van geven.

### Scarlet, Button en Calypso

Hoewel de merries een goede band met Aztec hebben, is hij voornamelijk te omschrijven als overbeschermend tegenover hen, tot grote ergernis van de merries zelf. Scarlet is de enige die van tijd tot tijd begrijpt waarom Aztec zo overbeschermend is.

### Mesa

In *Wilde paarden* is Mesa het enige wilde paard dat meteen goed kan opschieten met Aztec. Aztec ziet Mesa hierdoor meteen als een nieuwe vriend.

## Trivia

* Aztecs symbool is een blauwe bliksemschicht, die kracht vertegenwoordigt.
Teeny

**Teeny** is één van de hoofdpersonages uit *Horseland*.

## Persoonlijkheid

Teeny is voornamelijk te omschrijven als een onschuldige en nieuwsgierige big, hoewel ze af en toe naïef en hyperactief kan zijn. Ondanks haar naïviteit is Teeny - net als alle andere varkens - bijzonder intelligent, ook al is dit niet zo vaak op te merken.

## Informatie

* **Ras:** Mix van hangbuikzwijn en boszwijn
* **Geslacht:** Zeug
* **Kleur ogen:** Lichtblauw

## Relaties

### Angora

Wanneer Teeny gepest wordt door Angora over bijvoorbeeld iets dat Teeny helemaal niet heeft gedaan, geeft Teeny haar vaak gelijk en voelt zichzelf schuldig en slecht. Soms verontschuldigt Angora zich echter wel als Teeny zich slecht voelt, hoewel ze nooit echt ophoudt met Teeny pesten.

### Shep

Teeny's vriendschap met Shep wordt gebruikt als een voorbeeld van zelfbeheersing rondom anderen en om het verband van de les niet kwijt te raken, die aan het eind van iedere aflevering wordt onthuld.

### Cubby

Zodra Cubby aankomt op Horseland Stables, probeert Teeny meteen een band te scheppen. Zelfs zodra Shep geïrriteerd raakt tegenover Cubby en Teeny na zijn mentale mishandeling door Bailey, blijft Teeny trouw aan Cubby.

### Paarden

Teeny kijkt vaker naar de paarden dan dat ze er daadwerkelijk mee communiceert, als ze wel communiceren blijven alle paarden en Teeny zelf meestal heel rustig.

### Ruiters

Hoewel de ruiters haar niet zo vaak zien heeft Teeny een goede band met alle ruiters, zelfs met Chloe en Zoey.

## Trivia

* Teeny draagt een roze strikje om haar staartje.
* Teeny's grootste angsten zijn alle harde geluiden.
* In tegenstelling tot de meeste zwijnen houdt Teeny niet van rollen door de modder en raakt al lichtelijk in paniek als ze in een modderpoel valt of erg vies wordt.
* Er wordt in de serie meerdere malen onthuld dat Teeny van het vrouwelijk geslacht is. Op sommige punten klinkt haar stem echter mannelijk.
Jorge Fogwater

Jorge is an upcoming character created by the spark McB. He is the brother of Zalton Fogwater. Ten years before Zalton explored the Caves of Hunger, but after Zalton became the "Avalanche Savior", Jorge travelled far south to the city of Candlekeep in order to try to make a name for himself.

> My brother has saved hundreds of lives. I want to save thousands. That's why I am heading to Elturel.
>
> Jorge Fogwater, Candlekeep

He offered Candlekeep a book called "The Avalanche Savior of Icewind Dale", written about Zalton by their sister Benelope.

Jorge was inspired by Zalton to join the Lord's Alliance and was placed in the army of some noble house somewhere. At the expense of the noble house, he trained in great weapon fighting (though, since he is a small creature, his "greatsword" is actually a longsword). When he joins the adventure, he is taking a planned two year leave from service to "relax". At the end of the two years, he needs to return to the same army or buy out his service (3000gp). The army he belongs to does not look down upon buying out one's service. They use the funds to grow even stronger.

He is a very impressionable Fogwater halfling. He believes strongly that the Lord's Alliance brings justice to the world and that the nobles that control the factions influence deserve their power. On occasion, this has led to him being ordered to do things that are questionable, but Jorge believes strongly in the greater good. It would shatter Jorge to find out that he was just a pawn for noblemen to play politics.
Zett Mushu

Zett Mushu is a half-draw monk of the Swift Step tradition. He was created by the Spark, Luke.

> God damn you Oruk, you got Derrendil killed you idiot!
>
> Zett Mushu, before being knocked unconscious

## Description

Gruff, abrasive and selfish, Zett was not a man who was well liked by many. Zett had auburn hair and eyes of fire, with a scarred body that had seen much conflict. Zett wore an open long coat with his bare, emaciated chest exposed. He always had hand wraps on, and wore tight spider's leather pants. Zett later wore a patch over his wounded eye, and sported a Fu Manchu.

Zett's paranoia and mental weaknesses were apparently during and after his time in the Underdark, as he fell under the influence of Buppido in his many forms.

## Early Life

Zett was born within the Xùnsù Monastery in Kara-Tur. In this monastery, he was trained in the ways of the Swift Step. His training was intense, and from the age of five onwards, he was never given a normal life.

By the time of his maturity, the sensei of the monastery had claimed him as one of her "chosen". This meant that Zett and the other male chosen were forced to perform demeaning and unwanted sexual acts for the Sensei, and were beaten into submission over the course of a few long months. Zett never gave in though, and frequently fought with the Sensei and her handlers, which left him with many, many scars.

After escaping from Xùnsù and the Sensei, Zett struck out on his own, not really knowing what to make of himself. Before he could really get anywhere, he was captured by Ilvara Mizzrym's raiding party.

## Out of the Abyss and the shifting timelines

Zett was taken prisoner by the drow at Velkynvelve. There he was subjected to seemingly asinine and meaningless labour at the hands of Shoor and Ilvara Mizzrym. It was there that he met fellow prisoners, including Aladdin, Oruk Feng, Ishtikali, Zilvinidia, Syronus Buppido, Jimjar, and Sarith. After being given an escape from Jorlon, the party escaped during a demonic incursion.

Wandering in the empty regions of the Darklake, Zett and his companions were met with many hostile encounters which whittled away their numbers. At Sloobludop, they had a terrifying encounter with the demonlord Demogorgon as he rose from the Darklake.

By the time they made it to Gracklstugh, many of Zett's allies had died.
Nova

Nova was an uncharacteristically curious Observer. Most Observers spend all of their time in this form within a tiny floating orb of a ship, doing what you might think Observers do.

They follow the rules, they do not get involved, they simply.. Observe.

   Not Nova. She had been warned by her superiors to stay out of the business of mortals unless specified otherwise, yet the young star could not contain her hunger. Hunger to not only to observe, but to participate and understand the fleeting lives that these beings lived. Observers were meant to be ignored, unnoticed and more specifically, absolute non-participants in the lives they watch unfold.

The Observer tried to do as she was told, but when one of the subjects did something she could not identify the reason behind, it plagued her with the big question of WHY. Relentlessly she would try to decipher WHY until eventually, here was a day when she could not contain her need to understand. She asked why, and was simply given an answer. The subject was confused about this new line of communication, even noting that he didn't know the Observers were conscious but his response created a cascade of relief inside Nova, and she knew she would be a silent bystander no longer.

Ignoring the many warnings from her superiors, Nova eventually suffered a terrifying loss when her ship simply, fell apart. She no longer had a connection to her supervising body which left her torn. She was afraid, because though she rarely listened to what they said, she was alone now. She was also excited to be free from the constant berating she suffered due to her chosen lifestyle.

Alone and exposed, Nova met a 13 year old named Amber Howlite who changed her life.
Leo'Polio

His name means: 'Timeless, Frozen Fate'.

Leo'polio is the oldest of the three royal bodyguards. He served Aphradim's father, the former lord of the Demonic Heir, Rigas. Leo'polio had the wish to fight against other life forms but could not realize that under Rigas' reign. This is why he helped Aphradim to establish a contract with the cursed sword Igilsrith which lead to the young demon prince murdering his entire family.

Leo'polio does not hate humanity. In fact, he is very interested in their culture and learnt tailoring from them. He is a very good and loyal friend of Aphradim. With a freezing attitude, a prudent, yet evil mindset and his experience in ice magic he is a brutal militant. His glasses are made of never-melting ice and some say while he might not be the physically strongest bodyguard, he is the most dangerous one.
Daniëlle Clearstreet

**Daniëlle Clearstreet** is een personage uit *Niets meer nodig*.

## Persoonlijkheid

### Boek

Daniëlle lijkt altijd heel netjes te zijn op haar haar, maar geeft meer om haar vrienden dan om haar kapsel. Ze twijfelt soms aan zichzelf, omdat ze in sommige gevallen fysiek langzamer is dan de andere leden van de reizigersgroep.

### Film

In de film heeft Daniëlle wat extra toevoegingen aan het persoonlijkheid gekregen. Mede door haar lange haar is ze nogal onhandig en tegen de schurken is ze soms zogenaamd aan het flirten.

## Kleding

1. Daniëlles maandagse outfit bestaat uit een donkerblauw 3/4 sleeve shirt met donkerbruine strepen, haar broek is donkerbruin. Ze draagt tevens een witte riem met ronde zwarte gesp en chocoladebruine klittebandschoenen, ook op alle andere dagen van de week is dit het geval.
2. Daniëlles dinsdagse outfit bestaat uit een gele trui met dunne rode strepen aan de onder- en bovenkant. Haar broek is donkergroen.
3. Daniëlles woensdagse outfit bestaat uit een lichtblauw mouwloos off-shoulder shirt met een zwarte knickerbockerbroek. Ze draagt tevens een donkercyane zonnebril met oranje pootjes en donkerblauwe glazen.
4. Daniëlles donderdagse outfit bestaat uit een donkerbruine mouwloze turtleneck en een zwarte broek met dunne rode strepen.
5. Daniëlles vrijdagse outfit bestaat uit een zwart t-shirt waar een gele streep 'omheen gewikkeld' zit. Haar broek is chocoladebruin.
6. Daniëlles zaterdagse outfit bestaat uit een lichtroze oversized t-shirt en een korte lichtblauwe broek.
7. Daniëlles zondagse outfit bestaat uit een lichtblauwe long-sleeve blouse en een zwarte broek.
8. Daniëlles slaapoutfit bestaat uit een long-sleeve pyjamablouse en een pyjamabroek, die allebei zwart met donkerblauw gekleurd zijn.
9. Daniëlles zwemoutfit bestaat uit een roze bikini.

## Informatie

* **Geslacht:** Vrouw
* **Geboortedatum:** 8 december 2003 (18 jaar)
* **Lengte:** 1,88 m
* **Oogkleur:** Blauw
* **Haarkleur:** Blond
* **Haarstijl:** Lang, sluik

## Trivia

* Daniëlle heeft een tatoeage in haar rechterzij, op haar linkerarm en een eyeliner-tattoo.
* Daniëlle heeft een spleet tussen haar tanden.
* In alle versies van *Niets meer nodig* heeft Daniëlle het langste haar van alle personages.

### Achtergrond

Op school zagen veel van Daniëlle's medestudenten haar niet staan en - behalve bij de leerkrachten - was ze vrijwel altijd het buitenbeentje. De reden hiervoor is niet duidelijk. Hoewel ze veel vrienden probeerde te maken, is het bij slechts een klein aantal medestudenten gelukt. Daniëlle's haar groeit haar hele leven al redelijk snel, op een dag was ze hier zo klaar mee dat ze besloot alleen nog maar de puntjes te laten knippen. Haar haar is nu zelfs zo lang dat een lokje haar linkeroog bedekt, pas bij haar neus snijdt dit lokje zich af, in de film komt er een moment waar ze dit lokje naar achteren begint te dragen.
Nani Cloud

**Nani Cloud** is een personage uit *Horseland*.

## Persoonlijkheid

Nani is meestal kalm en geduldig. Ze lijkt zeer beschermend te zijn op haar afkomst, maar algauw worden er diepere aspecten van haar persoonlijkheid getoond. Ze kan goed voor zichzelf opkomen als iemand een opmerking maakt over haar afkomst, dit geldt voornamelijk voor Zoey. Nani is gek op Horseland Stables en zegt dat het haar doet denken aan de ranch van haar oom, maar mist wel de brede open ruimtes die daar te vinden waren.

## Kleding

1. Nani draagt meestal een blauw blousje met een lichtgele kraag, een blauwe broek met een lichtgele riem met zilveren ronde gesp en lichtbruine laarzen.
2. Tijdens belangrijke evenementen draagt Nani gele kledij.

## Informatie

* **Geslacht:** Vrouw
* **Huidskleur:** Gemengd
* **Oogkleur:** Hazelkleurig
* **Haarkleur:** Zwart
* **Haarstijl:** Merendeel sluik, een deel gedragen in twee lange vlechten
* **Vast paard:** Sunburst

## Relaties

### Sunburst

Nani en Sunburst worden nooit boos op elkaar en zijn al samen en rijden al bareback sinds Nani 6 jaar oud was.

### Tweeling

De tweeling begon tijdens hun eerste ontmoeting met Nani al meteen opmerkingen te maken over Nani's afkomst. Hoewel Chloe het vrij snel goed kon vinden met Nani, duurde het bij Zoey iets langer.

## Trivia

* Nani's voornaam wordt soms als *Noni* gespeld.
* Nani's leeftijd is onbekend. Ze is vermoedelijk 15 jaar oud, maar omdat veel mensen denken dat het onmogelijk is dat Will en later ook Sarah jonger zijn dan zij, denken de meeste kijkers dat ze 13 of 14 jaar oud is.
Gotta Me Bought A Zoo/009-공룡/List of Zoo the Series: Dinosaur episode/DIN029

## Character

### **등장인물**

* 두은 ***Homo sapiens dooeun***
* 도런 ***Homo sapiens dorun***
* 수 ***Homo sapiens soo***
* Professor Dinosaur

### **생물의 등장**

* 아프리카여우 - ***Vulpes zerda*** (Soo's)
* 아프간여우 - ***Vulpes cana*** (Soo's)
* 보석성게 - **Lytechinus williamsi** (Soo's)
* 귀꼴뚜기 - ***Euprymna morsei*** (Soo's)
* 인도코뿔소 - ***Rhinoceros unicornis***
* 에드몬토사우루스 - ***Edmontosaurus regalis***

## Jeonju Zoo's Dex Entries

### **등장인물 항목 도감**

* **도런 *Homo sapiens dorun***
	+ 예쁜 누나를 하면서 사랑하는 소녀 친구에게 그들은 분홍색이 사랑했다!

## Pokemon Like A His To Kind Life Light!

* **동물**
	+ 인도코뿔소 - **Rhinolt**
	+ 아프리카여우 - **Numbail**
	+ 아프간여우 - **Numbail**
	+ 보석성게 - **Ferroseed**
	+ 귀꼴뚜기 - **Inkay**
* **공룡**
	+ 에드몬토사우루스 - **Litont**
Goltag

Goltag is the perfect example of a knight - he is virtuous, kind, loyal and caring.

He has already accumulated a lot of experience and has proudly represented the Kingdom in many battles. He received his title "Warrior of the Ligen Valley" when he alone turned a battle in that place in favor of the Kingdom at the last second. Atypical for a nobleman are his kindness and mercy, which he even rarely shows his opponents.

Goltag is the foster father and mentor of Kamina. He adopted her and trained her to be a knight. Goltag is also a leisure philosopher and likes to think about the deeper meanings of religion, state, war and more.
Gotta Me Bought A Zoo/001-동물/List of Zoo the Series: Animal episode/ANI300000081

## Character

### **등장인물**

* 두은을 친구들
	+ 두은 ***Homo sapiens dooeun***
* 칼루가를 친구들

### **생물의 등장**

* 동물
	+ 노랑우는토끼 - ***Ochotona huanglongensis** -* (Dooeun's)
	+ 검은목고니 - ***Cygnus melancoryphus** -* (Dooeun's : evolves)
	+ 검은목고니 - ***Cygnus melancoryphus** -* (Dooeun's : newly evolves : released)

## Pokemon Like A His To Kind Life Light!

* **동물**
	+ 노랑우는토끼 ***Ochotona huanglongensis***
		- **Pikachu**
	+ 검은목고니 ***Cygnus melancoryphus***
		- **Kirlia → Gardevoir**
Marin

Marin is a Kiiro, a half-human with animal characteristics. She is characterized by her superhuman strength and her friendly disposition.

Marin is abused by the Golden Church for their own purposes, but the rabbit girl doesn't mind. As long as she is provided with enough candy, she is ready to do pretty much anything.

She was assigned to oversee the Kingdom of Infantriell, where she was supposed to encourage unbelievers to join the Church and also to help out where she could. When it became known that there was a traitor in the Golden Church, she was the first suspect because of her race. However, thanks to the efforts of Yeramias and Kassandra, the allegations were quickly dropped. In return, Marin decided to help the two conquer the Tower of Imalsrith.
Licht

When a great war that changes innumerable fortunes is imminent, the gods send a "weaver of fate" to each party with the chance of victory. Shortly before the outbreak of the war between the Kingdom and the Empire, almost all weavers of fate had taken their positions - with the exception of the one of the Kingdom of Infantriell. The king did not recognize him, who until then had lived as an ordinary thief. He sent him to his daughter Mania with the intention of having her kill him.

To his horror, however, Licht was the first person Mania refused to kill despite her berserk curse.

Together with Mania, Licht then fled from the king's castle, straight in the direction of the Tower of Imalsrith, as Licht suspected that the two would soon be chased away anyway and that there might be a cure for Mania's berserk curse in the tower.
Alexandrett

Alexandrett grew up in a nameless village. Her fate was to lead a boring, unambitious peasant life. Abused by both parents, Alexandrett accepted this.

One day, some monsters attacked the village and held the residents hostage. Alice, the founder of the Grand Guild Association, appeared and defeated the monsters. Many of the villagers had already died, the rest of them left the village. Alexandrett clung to Alice's heels, hoping to become a hero too.

Alice picked her up and so Alexandrett became an adventurer. She is more focused on sneaking than on direct combat.
Talem

Talem is one of the most famous archers in the Gazama Forest Union. He is known for his very accurate shots that reach their target with pinpoint accuracy even from a great distance.

Talem grew up in a nameless Erdu village. Together with other people of the same age, he was responsible for the hunt, so often not at home for several days. Then when officers of the Empire appeared in their village and carried out experiments on the villagers, from whom they died, Talem developed a huge grudge against the human race.

He wandered around for a while until he heard about the Tower of Imalsrith and went there immediately to live out his revenge to his heart's content.
Dolores

**Dolores** is een personage uit *Niets meer nodig*.

## Persoonlijkheid

### Boek

Dolores slooft zich vaak uit, maar waardeert de talenten van zowel alle mensen als alle paarden ook. Daarnaast raakt ze snel gewend aan nieuwe personen.

### Film

Dolores ziet zichzelf als een stoer paard en is best koppig. Ze is echter ook heel lief en heeft een beetje een grote mond en een klein hartje.

## Informatie

* **Geslacht:** Merrie
* **Hoogte:** 1,65 m
* **Kleur ogen:** Oranjebruin
* **Kleur vacht:** Wit, palomino en donkerbruin
* **Kleur manen:** Lichtbruin

## Trivia

### Achtergrond

Dolores is al sinds ze een veulen was wat aan de koppige kant. Ze kon redelijk goed gehoorzamen, maar had af en toe wel de neiging zelf te bepalen wat de beste tijd was om te springen of haar manier van dressuuroefeningen. Hoewel Dolores goed was in dressuur kon ze niet echt goed rennen, wat haar ruiters een hoop punten kostten. Sindsdien leerde Dolores beter gehoorzamen en was iets beter geworden. Dolores' toenmalige eigenaars hadden manege The Rapid Horse - samen met andere eigenaars wiens manege tevens failliet ging - opgekocht, helaas zijn Dolores' toenmalige eigenaars een kwartaal na de verhuizing plots overleden, de oorzaak is tot op heden nogsteeds onbekend en ook de namen van haar toenmalige eigenaars zijn niet bekend.
Minnea

Minnea is the child of two heroes who climbed the Imalsrith tower and tried to defeat the demonic king Aphradim. She grew up in the guild and sometimes even helps recruit new adventurers, adds new quests or hands out a beer or two.

Alice has high hopes for Minnea's career as the next generation heroine.
Yeramias

Yeramias is a paladin and the figurehead for the Golden Church. He and his hammer are celebrities and have already gone down in history. He single-handedly defeated a dragon corrupted by darkness and exudes virtue.

His most striking feature is his shaggy beard, which, given his age, is very unusual.

When the Tower of Imalsrith appeared, he was one of the first to set out to conquer it and drive out the evil demon king.
Hemi

Hemi is a day laborer who tacitly and precisely carries out every job for the right amount of money.

He carried out assassinations on various people at the behest of a duke, so that the client could snaffle the principalities. In addition to murder, Hemi is also available for break-ins, intimidation or simply for amusement.

Hemi is very cold and doesn't talk much, even if rumors say that he uses his money to get children off the streets.
Not Another Dungeon?! Wiki

**Welcome to the Not Another Dungeon?! Wiki!**
Not Another Dungeon?! is a unique rogue-lite card game. Conquer 10 randomly generated levels and make the demonic Tower of Imalsrith yours! Fight evil demons and their king Aphradim to bring home the glory! Cleverly combining cards is the key to victory.

Maybe, you will even find out what the Tower has to do with the recently appearing Meisters?

We're a collaborative community website about Not Another Dungeon?! that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content.

## Important articles

PlaceholderAlexandrettPlaceholderAlicePlaceholderAphradimPlaceholderManiaPlaceholderLichtPlaceholderChrystian

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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Welcome to the Wiki for *Not Another Dungeon?!.* Here, you can find information on the characters and more.
Mania

Mania is the first child of the King of Infantriell. Mania's mother died in childbirth, and when Mania was about to die too, the King pleaded with Alice, who later founded the Traveller's Association, to save Mania. The completely overwhelmed Alice did her best and actually managed to save Mania from certain death. This came at a price, however - Mania lost her sight and was placed under the berserker's curse. The former heir to the throne had to be locked in a tower. Again and again the king tried to get closer to Mania, but with her berserk curse, Mania killed all those who came too close to her. So the king gave her up.

Then one day a young man appeared whom the king refused to accept as a weaver of fate. With the intention of having Mania kill him, he let the fellow with her. However, the boy was the first person Mania did not kill. A short time later, the two fled from the king's castle to conquer the Tower of Imalsrith.
Kassandra

Kassandra was found as a newborn at the gates of the great church in Fena, a big city in the Kingdom of Infantriell. She was subjected to the educational path of a nun, but it was already evident in her young years that she had rare and powerful healing abilities. So it came about that a few years later she was promoted to be a head nurse. This enabled her to focus even more on her self-imposed calling to heal everyone, friend and foe alike. Some call her saints whose healing the people do not deserve.

Accompanied by Yeramias, a paladin and well-known representative of the Golden Church, she roamed the country, always looking for the injured. When she heard about the Tower of Imalsrith, she immediately set off with Yeramias, well aware that there should be more wounded there than she could even heal.
Cim'Tame

In addition to his activities as an alchemist's apprentice at the court of the Kingdom of Infantriell, Cim'Tame belongs to the not very well-known fellowship of Och'mie'tahl, which is a demon prince who is said to have almost destroyed the continent a long time ago.

Since the person who finds the skull of Och'mie'tahl is appointed as the leader of the fellowship, Cim'Tame has made it his business to get it. Through this goal he has already made one or the other dubious acquaintance. When he overheard a conversation of two knights, he learned about a certain tower that had appeared at the border of the kingdom and the empire and that there are supposed to be hidden treasures in it.

Under the pretext of claiming the tower for the kingdom, Cim'Tame went to the Tower of Imalsrith to continue looking for the Och'mie'tahl's skull. Some say he is proceeding with this task until this very day.
Imawero

Imawero belongs to the Imperial Guard and is a loyal subject of the Emperor. Despite the huge shield that he carries around, he is extremely manoeuvrable.

Imawero is of the firm conviction that a person's deeds have an enormous impact on the future and the following generations, which is why he wants to unite the continent together with the Emperor.

He is the child of a nobleman who has a very good relationship with the Emperor's family, which is why it was not difficult for him to be accepted into the royal guard as a youth with his outstanding abilities. Imawero is very determined and sincere, which is why he is desired by many women. However, he doesn't seem very interested in them himself.
Jina

Rumors say that Jina is the reincarnation of a lesser god - whether that's true or not, Jina bears the title of a Nullificator. Magic disappears when she touches it or its origin. The strength of the magic is irrelevant. Jina herself may not be very strong physically, yet many people cast envious looks at her abilities.

Jina grew up as an orphan in a village near the border between the Kingdom and the Empire. One day an officer came to the orphanage to take the last of the money from Jina's foster mother. Jina just wanted to stop him, but touched him in the process. The officer, kept alive by magic, died instantly.

As a punishment, the orphanage was burned down and Jina was sentenced to be executed by Yeramias, a representative of the Golden Church. A certain sorceress, Mono, just saved Jina from execution and adopted her. Together they went to the Tower of Imalsrith to conquer it.
Irel'la

Her name means 'Silent Blade, Forced To Stay Quiet'.

Irel'la is the youngest of the three royal bodyguards. She is also the fastest demon alive and a deadly force in one-on-one combat. This demon is forced to stay quiet her entire life and just be loyal towards Aphradim, the lord of the Demonic Heir. She normally stays in the shadows and only strikes when Aphradim wishes so.

Although Irel'la appears to be very fragile, she counters that weakness by being extremely fast and hard-hitting. It is almost impossible to fight her with bow and arrow, but surviving the one-on-one-combat with her is another cup of tea...
Sam Swordstrong

**Sam Swordstrong** is een personage uit *Niets meer nodig*.

## Persoonlijkheid

### Boek

Sam is een hele kalme vent en vriendelijk communiceren is een hoogtepunt van hem. Hoewel hij nogal een lastige eter is, weigert hij Shanika's maaltijden nooit.

### Film

Hoewel Sam zichzelf als onhandig ziet valt dit eigenlijk best mee, zijn enige onhandige trekje is dat hij regelmatig over zijn pyjamabroek struikelt. Net als in het boek is hij ook in de film heel rustig en doet altijd zijn best om normaal en vriendelijk te communiceren.

## Kleding

1. Sam's maandagse outfit bestaat uit een groenblauw poloshirt en een roestrode broek. Hij draagt tevens een marineblauwe riem met rechthoekige zilveren gesp en bruine instappers, op alle andere dagen van de week is dit ook het geval.
2. Sam's dinsdagse outfit bestaat uit een witte trui en een lichtgrijze broek.
3. Sam's woensdagse outfit bestaat uit een donkerblauw mouwloos shirt en een korte zwarte broek. Hij draagt tevens een witte zonnebril met oranje pootjes en zwarte glazen.
4. Sam's donderdagse outfit bestaat uit een zalmkleurig t-shirt met een lichtgroengele kwal achterop en een marineblauwe 'gescheurde' broek.
5. Sam's vrijdagse outfit bestaat uit een heldergroen t-shirt met drie zwarte strepen van verschillende lengtes en breedtes. Onder dit t-shirt draagt hij een witte trui. Hij draagt tevens een blauwe broek.
6. Sam's zaterdagse outfit bestaat uit een rode hoody en een donkerblauwe broek.
7. Sam's zondagse outfit bestaat uit een groene blouse en een marineblauwe broek.
8. Sam's slaapoutfit bestaat uit een helderblauwe pyjamajas met een zwarte pyjamabroek.
9. Sam's zwemoutfit bestaat uit een gele zwembroek met een witte streep aan de onderkant van de rechterpijp.

## Informatie

* **Geslacht:** Man
* **Geboortedatum:** 7 juni 2002 (20 jaar)
* **Lengte:** 1,81 m
* **Oogkleur:** Bruin
* **Haarkleur:** Bruin
* **Haarstijl:** Middellang, sluik

## Trivia

* Sam heeft een spleet tussen zijn tanden.

### Achtergrond

Sam heeft zijn biologische ouders nooit gekend, hij werd meteen geadopteerd door andere mensen die hem heel goed opgevoed hebben. Sam heeft altijd al lang haar willen hebben en vanaf de middelbare school heeft hij ook langer haar dan een groot deel van zijn mannelijke klasgenoten. Hoewel hij minder actief was dan al zijn medeleerlingen kon hij goed leren. Op een dag heeft Sam zijn haar echt flink door laten groeien, maar dit werd hem teveel en sindsdien laat hij zijn haar niet verder groeien dan de onderkant van zijn nek.
LiterallyTooEasy

## What is LiterallyTooEasy?

LiterallyTooEasy is a Chapter 0 difficulty made by MrBubba57. This difficulty is after I Sleep, and kinda makes fun of the TooEasy difficulties.

## Additional Infomation.

### Date Added

12/30/21

THIS NEEDS A IMAGE (Done -owner of wiki)

## Obstacles in This Difficulty

* Wait for 77.5 milliseconds (Baseline LTE)
* Wait for 80 milliseconds. (Low LTE)
* Wait for 82.5 milliseconds. (Mid LTE)
* Wait for 85 milliseconds. (High LTE)
* Wait for 87.5 milliseconds. (Borderline LTE)

## Trivia

This difficulty kinda makes fun of TooEasy difficulties,
Picarus

Picarus is a Kobold and has a lot of influence in the Criminal Underworld. He enjoys Mirror's complete confidence and is feared by those who know the mysterious man.

He is extremely nimble and strong. Rumor has it that he single-handedly brought an entire city under his control without the resident liege lord or his men even noticing.

Picarus has worked his way up from pickpocket to the right hand of the most influential criminal. Even if he doesn't have the charisma of Mirror, unlike him, Picarus can walk around in public without disguise.

When Picarus was asked to take the Tower of Imalsrith, he immediately set off.
Bahim

Bahim is the illegitimate child of a member of the Infantriellian royal family. Nobody knows exactly who his parents are.

Bahim was found as a newborn at the doors of the Guild in Isasfiel, the capital of Infantriell. Despite his young age, he has already experienced one or two adventures and sees himself as the protector of Minnea, who also works in the guild in Isasfiel. He is stronger than most other children his age and even braver than some seasoned adventurers.
Mono

Mono is an upper sorceress of the Kingdom of Infantriell. She has served as a novice magician at the king's court since her early childhood. Her strength and goodness of heart are known throughout the Kingdom.

Even if her sometimes intrusive manner is a flaw noticed by many, she is liked by many. In battle, she mainly uses fire and space magic, which are significantly enhanced by the runes that have been engraved on her body. Together with her adopted daughter Jina, she climbs the Tower of Imalsrith to claim it for the Kingdom.
Sillon

Sillon is the eleventh of seventeen siblings in a noble family belonging to the Gazama Forest Union.

Even as a child he stood out from the others because he was the only Erdu in his family who ate meat. Once he stole meat of high value. A couple of taps with his father's belt later, he decided that he didn't belong where he was.

So he packed his things and roamed the country until he happened upon the Tower of Imalsrith.
Sympa

Sympa is a bright, friendly druid from the Gazama Forest Union. Her healing abilities have already gained some notoriety.

Sympa often acts very self-confident, even though she is actually rather shy. As the heir to a famous druid tribe of the Forest Union, she was brought up very strictly and as a result was not allowed to look for friends. Since her healing magic was not on the level of the others even after a lot of practice, she was severely punished and almost rejected. After her tribe fell apart, she set out to climb the Tower of Imalsrith and give her life a real meaning.
Verya Starflower

**Verya Starflower,** *Warforged (HotDQ)*

In life, Amastacia Verya met a doppelgänger while guarding a moving caravan with her party. At the time though neither Verya nor the Doppleganger was not aware of it, the creature would never forget this meeting.

It wasn’t so much a “meeting” as “Knocked out, robbed, and thefted of identity”, but the chase that followed was legendary.

The doppelgänger had crafted each of the party’s identities into their own perfect copy, Verya, Damakos, Gannridan, Freya, and Zuk.

When all of these strong souls left the mortal plane in such quick succession, it broke the doppelgängers mind. All of the consciousnesses gathered were inhabiting the body at once, though not aware of each other. By writing notes and keeping track of time and dates, the party eventually came to the conclusion that they were sharing this body.

By enlisting the Arcane Brotherhood, some empty Warforged vessels, and several Amulets of Soul Stealing, the party was given another chance at stopping The Rise of Tiamat. Fighting alongside their Vampire counterparts, and a second party of adventurers in an epic battle they were able to stop the Dragon Queen, though Verya Starflower's newly forged body was lost in the volcano.
Mag'Cha

His name means 'Fist, Mountain's Strength'.

Mag'cha is the physically strongest of the three royal bodyguards. With his immense strength, speed and cruelty, he goes on the hunt for humanoid skulls to add to his collection frequently. He knows Aphradim, the lord of the Demonic Heir, since both of them were born and shares a strong bond with him. When Aphradim entered the contract with the cursed sword Igilsrith, Mag'cha was astonished by Aphradim's potential and swore his loyalty to him. Aphradim made him a bodyguard with the task not only to protect him, but to accompany on his crusade.

Mag'cha has fought endless battles and a lot of his skin was ripped away by the wounds of these battles. His fists pulverize anything that comes into his way. His only weakness is his lack of strategy in combat and only relying on his experience.
Para

Para and his faithful gryphon Panha have been serving the Golden Church as messengers for a long time.

Para takes care of the poor and the weak, always with a smile on his face. He owns an orphanage. Children are given a new chance by being raised either to fight or to become members of the Golden Church. The Golden Church has achieved its good reputation not least because of Para's services.

Para met Alice on an errand, who was completely weakened and had gone through a great fight. In gratitude for healing Alice, she named him the Grand Guild Association's "Golden Courier". When Para set out for the Tower of Imalsrith, his gryphon was slain by lesser demons.
Kestrel (Spark)

### Creations

Tiamat: Izil/Rizil Raven Queen: (I don’t think I took part but I had a Warlock that tried to kill the PCs from this story) Out of the Abyss: Oruk, Slade Voidsail: Ezra, Clutch Tomb of Annihiliation: Jade Waterdeep: Saje Avernus: Milo Frostmaiden: Kube, Bix Dino campaign: Kuhle Crazy Circus Campaign: Kalix Dwarf Forge Campaign: Ander Crazy Dungeon Campaign: Meeporgul (Meep)
Zalton Fogwater

Zalton Fogwater is the second 5e creation of spark McB.

> You may have heard of me, the "Avalanche Savior". I got your back. Everyone will get their fair share of the glory.
>
> Zalton Fogwater, Caves of Hunger

## Icewind Dale

Zalton Fogwater is a halfling adventurer in the Icewind Dale. His moniker is "The Avalanche Savior", which he got from... well... saving people from an avalanche. He frequently teams up with like-minded individuals to explore wonders and protect the weak. He witnessed the fissure to the Caves of Hunger open, and sent word out to his friends to come at once. Unfortunately, no one in his entourage was in the immediate area to answer his call. He briefly joined up with a band of strangers to explore the cave, but he thought they were too violent in situations where diplomacy was more appropriate. So, he left. He helped drow followers of the White Huntress bring forth the reborn Paavu (although he did not know it succeeded) and then left the Caves of Hunger. After seeing group(s) of trouble enter the cave after he left, he decided against further pursuing the location. He is known for being cautious and turning down glory if it comes at too high a cost.

He is known for combat using a bow, though he also uses a rapier and a martial whip. Legend has it that he once shot an arrow through a tree because he puts a lot of power into his shots at the expense of accuracy.

### Paintings

Before Zalton was an adventurer, he was a painter for hire. He painted fence posts, doorways, various signs. Since becoming an adventurer, he paints his experiences through art.

## (Unconfirmed) Zalton's siblings

The entire Fogwater family has been elevated by Zalton's folk hero status. Some siblings have an inferiority complex, others are simply inspired by Zalton. Every single Fogwater has no magic skills, and usually is some variation of the fighter class.

Jorge Fogwater

    Narkus Fogwater

Narkus was jealous of Zalton's fame from saving so many villagers in the avalanche. He turned to the church to chase good deeds and joined the Order of the Gauntlet. He originally wanted to be a paladin, but his vain motivation and typical Fogwater-adversity to magic resulted in no patron taking him on. He continues to pursue being a holy warrior, but as a sword and board fighter.

Benelope Shadowmoon (nee: Fogwater)

Gnarlotte Fogwater
Rubberhose Micro

Hermes - Partner in crime (yes, crime)

## Hey babe, I'm a gamer...

Micro is Dr. Duppl's loyal assistant. He works tirelessly with him in the lab alongside Hermes. Together the three of them get into a lot of wacky antics in the name of SCIENCE!

### Appearance

Micro is a small black rat with a grey face and tail. His eyes are a medium blue with dark blue eyelids. His pupils are the same grey as his skin, and have a "pie eye" shine in them. He has a square shaped head with an external brain on top of it. This brain is housed inside a small glass dome atop a pole connecting it to his head. His arms are noodley with round fingers, and his hind legs lack toes.

### Personality

Micro is laid-back and calm (most of the time), with a bit of a mischievous streak. He refers to himself as a "gamer" because he enjoys board games.

### Likes

* Peanut butter
* Board Games
* Science

### Dislikes

* Annoying people
* Darlie Dulles
Icewind Dale: Rime of the Frost Maiden (Adventure)

This adventure took place in 2021-2022.

## Epilogue

* Paavu became one with the moonlight.
* Bix used the magical advancements of Ythryn to help his people reach the stars.
* Tulok joined the Reghed Tribes and steered them toward a shining new dawn.
* Saar put an end to the Djinni's advances and escaped his grasp.
* Senen returned to the Witchlight Carnival and foiled a sinister plot.
* Harcon sought peace on the fringes of the Dale, protecting it until its very last day.
Ashe

Ashe grew up in a wealthy family in the capital of the Kingdom Infatriell, Isasfiel. While the young bookworm did not have any friends, he found himself comfortable in self-taught magic.

One day, he saved a courier of the kingdom from a troll. To show his gratitute, the courier presented Ashe to the Traveller's Association. Soon, Ashe became a courier himself, eventually receiving the highest honour he could earn - the title "Blue Courier", which made him the most important courier of the Kingdom Infantriell.

Dutiful as Ashe is, he keeps up this work until this very day.
Darlie Dulles

## The board owes me a raise for this...

Darlie Dulles is a deuteragonist in the Dr. Duppl series. She is an Ethics inspector who just wants to do her job without Duppl's nonsense.

### Appearance

Darlie Dulles is a human with pale skin (even Paler than Duppl's), light brown eyes, and blond hair. She wears a dark brown trench coat with a red skirt underneath. She also wears a matching scarf, a black headband, and brown boots with red accents. Her hair is bobbed and has a small cowlick in the back.

### Personality

Darlie Dulles is a stickler for rule following and being "ethical". She's composed and proper, though easily annoyed. Darlie is an ethics inspector and Professor, though she doesn't like to flaunt either of those facts. She tries her best to do what's right, even if it leads Dr. Duppl to make fun of her. People call her boring, but she prefers to be called "right".
Scrufflebutt

Scrufflebutt took part in Theros Olympics. He was constantly trying to cheat and bribe the other contestants, using subtle sorcerer magic. He made a mistake and bribed an evil god in order to win a challenge. He was given gold laurels for the contest, but brought to the plane of the evil god. This sequence of events inadvertently caused him to escape the destruction of Theros. The people there were destroyed from his mind as well, except for the medusa for some reason (she won the Olympics and became permanent).

He jumped from evil realm to evil realm for an indeterminate amount of time. During this time he learned dark sorcerer magic and made a pact with an otherworldly being to stay alive. The loss of everything caused him to become a Haunted One, with a belief that all will fall to darkness. It brings him great sadness to know that his home realm is simply gone, even though he doesn't remember it. Sadness, and perhaps madness, that manifests itself in an "imaginary" dog named Scruddles. In battle, this dog may be more than just "imaginary". In Avernus, during the Fall of Elturel, Scrufflebutt joins an unlikely group of adventurers.