recursal/Fanatic-Fandom huggingface dataset:
Lifelines II

**Lifeline II** is the 20th season of Atv's ***The Challenge***. and the 2nd installment of the  Lifelines series, following *Lifelines* Proceeded by *Lifelines III*.

## Description

28 Challenge Alumns & rookies alike will travel to Kraków, Poland, Turkey to test their skills in the first ever A-Tv Challenge. Once again competitors will battle it out WITH and AGAINST their only lifeline in this game, turning allies into foes. It’s anyone’s game when alliances still means everything, because despite strong performances, competitors could still go home if their partner fall short. With $350,000 on the line, there will be blood.

## Format

Each team participates in numerous challenges, which are followed by an elimination round — "The Jungle." The winning team of each challenge is safe from elimination, while the last-place finisher is automatically sent to the The Jungle. The winning team also earns the right of choosing two teams that will face the last-place finisher in The Jungle. Prior to The Jungle, the two teams nominated by the winning team participate in a elimination draw in which all four participants either draw one of three white skulls or one black skull out of a bag. When a participant draws a black skull, his or her team will face the last-place finisher in The Jungle. The team who wins the elimination round returns to the game and has a shot at a $350,000 prize, while the losing team is eliminated from the game.

Money for finalists is split as follows:

* **First Place:** $275,000 ($137,500 each)
* **Second Place:** $50,000 ($25,000 each)
* **Third Place:** $25,000 ($12,500 each)

## Future Challenges

 **Kairi** | ***Lifelines II***, *Severed Ties*, *Battle of the Seasons V* | *None* | $50,000
Lifelines: Redemption II

**Lifelines: Redemption** is the 75th season of Atv's ***The Challenge***. and the 2nd installment of the Redemption series. Following *Lifelines: Redemption*.

## Description

32 competitors arrive in \_\_ where they will find out they will be paired off in a Lifelines twist like no other. They will be put into 16 pairs that they have previously competed in. Partners can be from any *Lifelines*, *Fresh Meat*, *Rivals*, *Exes*, *Bloodlines*, *Besties*, *Generations*, *Severed Ties* series. With new addition *Battle Royale*.

## Format

Each team participates in numerous challenges, which are followed by an elimination round — "The Jungle." The winning team of each challenge earns the title of "Power Team," as well as immunity from entering The Jungle, while the last-place finisher is automatically sent to The Jungle. The "Power Team" also earns the right of choosing the team that will face the last-place finisher in The Jungle. The team who wins the elimination round returns to the game and has a shot at a $350,000 prize, while the losing team is eliminated from the game. In episode 7 a return competition played with all eliminated contestants (excluding the ones who quit/were removed.) competed for a chance to return to the game as a new lifelines pair.

Money for finalists is split as follows:

* **First Place:** $250,000 ($125,000 each)
* **Second Place:** $70,000 ($35,000 each)
* **Third Place:** $30,000 ($15,000 each)
Switch

**Switch** is the 64th season of Atv's ***The Challenge***. and the 1st installment of the Switch Series.

## Description

32 money-hungry competitors arrive in \_\_, \_\_, expecting Free Agents the challengers get it switched on them to find out they can't rely on anyone but themselves in this brand new challenge.

The 64th season, Switch, forces players to compete on their own and constantly changing partners. The players will have no idea who they'll have to rely on for the week until moments before each challenge begins. Winners are not only safe from elimination, but also have the power to choose two teams to send in. The losers from that day’s challenge will automatically sent in, and all 3 teams will face off in a skull pick to find out which 2 team are facing off in the Pyramid. With competitors’ fates being determined by whoever their partner is that week, anything can happen.

A grand total of $\_\_\_ is up for grabs, and with so much money on the line, these already blood-thirsty competitors turn vicious. Heated rivalries will take shape, bitter enemies will clash, and heart-tugging relationships will form. Only the lucky few will face the epic final challenge. In the end, whoever can handle the switching up the best and adapt to every challenge will be the champion!

## Format

Prior to each challenge, players are informed whether a challenge will be declared as either an individual, pair, or team challenge. For pair and team challenges, T.J. draws names out of a bag — one of each gender, or more for multi-team or pair challenges — that will be designated as captains. For team challenges, the captains will select players that will be split evenly amongst gender. For pair challenges, the captains will either select players of the opposite gender for challenges that are designated as male/female pairs, or the same gender for challenges that are designated as same-gender pairs.

After each challenge, the winning teams/pairs/players are not only safe from elimination, but will also choose one player of each gender to compete in the elimination round. If a challenge is played in a team or pair format, *each* member of the winning pair/team is safe from elimination. The remaining players will participate in an elimination vote called "The Draw," in which each player will either flip over a "kill card," which has a skeleton symbol, or a blank card. If a player flips over a blank card, that player saves himself/herself from participating in the elimination, however, if a player flips over the "kill card," that player will face the player of the respective gender that was previously voted by the winning team/pair/individual in the elimination. The winning players of each gender return to the game and have a shot at competing for a $350,000 prize, while the losing male and female players are eliminated from the game.

At the end of the season, six players will compete in the final challenge — three of each gender.

Money for finalists is split as follows:

* **First Place:** $x each
* **Second Place:** $xeach
* **Third Place:** $x each
Paradise Island

**Paradise Island** is the 25th season of Atv's ***The Challenge***. and the 1st installment of the  Paradise Island series. Spawning 3 sequels *Paradise Island II*, *Paradise Island III* & *Paradise Island IV*.

## Description

*The Challenge: Paradise Island* brings together 28 challengers to battle across a series of challenges & eliminations for the chance to move out of squalor and into typical Challenge luxury, Paradise! In the first challenge the top 4 males & females will move out of The Shelter and into Paradise. Everyone else must earn their spot to get a ticket to Paradise. Winning a challenge or elimination will get you a tick to a three way elimination versus one person from Paradise and a fellow challenger from The Shelter. The final 8 challengers in paradise will then compete in teams of 4 to get a share at the $300,000 prize. With more eliminations than any other format, Shelter break downs and where you either show up or show out. Paradise Island may just prove to be the hardest season yet!

## Format

The game started off with 28 Underdogs who get dropped off a boat and onto a beach, where they were living in "The Shelter." They compete individually in challenges, followed by an elimination round called the Haka.The male and female winners of the challenge would be safe from elimination, and earn their ticket to "The Luau" — the elimination round where they can try to proove themselves against the champions. The top 4 male & female finishers of the first challenge will earn their spot in Paradise while the last place finishers of each gender automatically go straight home for the first two challenges.

Every second episode is either a "Shelter" episode, or a "Paradise" episode. In Shelter episodes the winning male and female must choose someone of the opposite gender to go into the Haka. The rest of the Shelter take a vote for the opposite gender to see who they face off against. The winners of the Hakaand the winner of the challenge will then go into The Luau the next episode.

In Paradise episodes the 8 challengers in paradise will face off in a mini challenge, the winning male and female must nominate someone of the opposite genderto go into the Luau against the challengers from The Shelter. In a Three-way elimination thw winning male and female of the Luau will then return to Paradise while the two loosers of each gender will head back to The Shelter, but are not eliminated from the game.

Episode 11 is the last chance for anyone in The Shelter to try and get into Paradise, the two male and female losers of the Luau will go home. The final is competed in two teams, a Blue Boat, and a Yellow Boat. Competitors must choose for themselves who gest to go into each boat. Boats must contain either two males & two females, or all males vs all females.

Money for finalists is split as follows:

* **Winning Boat:** $$75,000 each
* **Losing Boat:** $$25,000 each
The Gauntlet II

**The Gauntlet II** is the 66th season of Atv's ***The Challenge***. and the 2nd installment of the Gauntlet series, following The Gauntlet

## Format

Each team participates in numerous challenges, which are followed by an elimination round — "The Gauntlet." The winning team of each daily challenge is safe from elimination. The winning team must select one member of the opposite team to be *Immune* from The Gauntlet. They must also select one player from the losing team to go in, while the losing team will have to pick from their own. Players cannot be immune twice in a row.

Money for finalists is split as follows:

* **First Place:** $300,000 + TBA
* **Second Place:** $0
Rivals

**Rivals** is the 6th season of A-Tv's ***The Challenge***. and the 1st installment of the Rivals series. Spawning 3 sequels *Rivals II*, *Rivals III* & *Rivals: Bad Blood*.

## Description

They’ve been pissed off. They’ve been wronged. They’ve been betrayed. And now they want vengeance! Rivals is back and the stakes couldn’t be higher! 28 fan-favorites from *The Challenge*, will head to exotic Costa Rica and be paired up with their biggest enemy! However...this time around the game has a shocking twist – this season gender doesn't matter! These guys and girls must figure out a way get over their bad blood as they compete in a series of heart-pounding challenges in order to earn a share of the massive $350,000 prize! Tempers will rise, passions will flare, and pride will be on the line in the most shocking season of The Challenge yet!

## Format

Each team participates in numerous challenges, which are followed by an elimination round — "The Jungle." The winning team of each challenge is safe from elimination, while the last-place finisher is automatically sent to the The Jungle. The winning team also earns the right of choosing two teams that will face the last-place finisher in The Jungle. Prior to The Jungle, the two teams nominated by the winning team participate in a elimination draw in which all four participants either draw one of three white skulls or one black skull out of a bag. When a participant draws a black skull, his or her team will face the last-place finisher in The Jungle. The team who wins the elimination round returns to the game and has a shot at a $350,000 prize, while the losing team is eliminated from the game.

Money for finalists is split as follows:

* **First Place:** $275,000 ($137,500 each)
* **Second Place:** $50,000 ($25,000 each)
* **Third Place:** $25,000 ($12,500 each)
Paradise Island III

**Paradise Island II** is the 38th season of Atv's ***The Challenge***. and the 3rd installment of the Paradise\_Island\_Series, following *Paradise Island* & *Paradise Island II* & proceeded by *Paradise Island IV*

## Description

*The Challenge: Paradise Island III* brings together 28 challengers to battle across a series of challenges & eliminations for the chance to move out of squalor and into typical Challenge luxury, Paradise! In the first challenge the top 4 males & females will move out of The Shelter and into Paradise. Everyone else must earn their spot to get a ticket to Paradise. Winning a challenge or elimination will get you a tick to a three way elimination versus one person from Paradise and a fellow challenger from The Shelter. The final 8 challengers in paradise will then compete in teams of 4 to get a share at the $300,000 prize. With more eliminations than any other format, Shelter break downs and where you either show up or show out. Paradise Island may just prove to be the hardest season yet!

## Format

The game started off with 20 Underdogs who get dropped off a boat and onto a beach, where they were living in "The Shelter." They compete individually in challenges, followed by an elimination round called the Haka. The male and female winners of the challenge would be safe from elimination, and earn their ticket to "The Luau" — the elimination round where they can try to prove themselves against the champions. For the first time Champions automatically moved into Paradise without competing in the first challenge while the last place finishers of each gender automatically go straight home for the first two challenges.

Every second episode is either a "Shelter" episode, or a "Paradise" episode. In Shelter episodes the winning male and female must choose someone of the opposite gender to go into the Haka. The rest of the Shelter take a vote for the opposite gender to see who they face off against. The winners of the Haka and the winner of the challenge will then go into The Luau the next episode.

In Paradise episodes the 8 challengers in paradise will face off in a mini challenge, the winning male and female must nominate someone of the opposite gender to go into the Luau against the challengers from The Shelter. In a Three-way elimination thw winning male and female of the Luau will then return to Paradise while the two losers of each gender will head back to The Shelter, but are not eliminated from the game.

Episode 11 is the last chance for anyone in The Shelter to try and get into Paradise, the two male and female losers of the Luau will go home. The final is competed in two teams, a Blue Boat, and a Yellow Boat. Competitors must choose for themselves who gest to go into each boat. Boats must contain either two males & two females, or all males vs all females.

Money for finalists is split as follows:

* **Winning Boat:** $300,000 ($75,000 each)
* **Losing Boat:** $100,000 ($25,000 each)
The Ruins

**The Ruins** is the 13th season of Atv's ***The Challenge***. and the 1st installment of the Ruins Series. Spawning 2 sequels following *The Ruins II* & *The Ruins III*.

## Description

32 competitors have been tapped to compete in an exciting new A-Tv Challenge. We're pitting grizzled and greedy former winners, henceforth known as "Champions," to do battle against a team of equally greedy newcomers and past Challenge losers we've dubbed "Challengers." They will meet in exotic Thailand to see who can face the rigors of The Ruins.

Although players will compete at teams, they will also bank winnings into individual bank accounts as they compete in nine intense challenges and a thrilling finale. There is $300,000 up for grabs and, as always, the players will do whatever it takes to get their cut of the Challenge prize. Not everyone will last until the end to earn a share of the wealth.

As with any Challenge, the competitor who plays their cards right and forms the best alliances will find they have the power. Those who do not may just find themselves in "The Ruins." However, in Thailand, going into the elimination round is a risk that could pay off, as the winner ends up acquiring their opponent's bank account.

Ultimately, friendships will be put to the test, hearts will be broken and battles will rage -- both on and off the playing field -- as players do whatever it takes to be crowned the winners of The Ruins!

## Format

After each weekly challenge, one man and one woman from each team will compete in "The Ruins" -- a head-to-head battle between two competitors, where one man and one woman will be eliminated. The winner of "The Ruins" not only stays in the game, but pockets the loser's bank account, making them richer -- as well as a bigger target in the eyes of the other players. The loser? Well, the loser goes home flat broke.

Avoiding "The Ruins" depends on how well teams do in the challenges. Before each challenge, each team will nominate six people -- three men and three women from their ranks -- to be eligible for "The Ruins." After every challenge, the winning team will split $30,000 evenly. Then, the winning team's lucky six nominees will go into the "Deliberation Room' where they will select which man and woman from each team will be sentenced to "The Ruins." The selected men will have their "Ruins" competition and so will the women. The losers will be sent packing.

Only the players that make it to the end will walk away with the cash they've banked and compete in the finale. Plus, the winners of the finale will earn an additional grand prize!

The final 2 team will compete in a final challenge.

Money for finalists is split as follows:

* **First Place:** $160,000 Divided among winners + Personal Bank Accounts.
* **Second Place:** $0 + Personal Bank Accounts.
Headbutter

## OPIS

headbutter wbija się głową w wroga jest tani i słaby najlepiej używać go w dużych grupach.Ma chełm z rogami

## **STATYSTYKI**

ŻYCIE 330

SZYBKOŚĆ 200

SZYBKOŚĆ ATAKU O.3S

KOSZT 30

FRAKCJA vikings

## STRATEGIA

headbuttera najlepiej używać do słabszych jednostek na pewno nie do dystansowych a jak już to za przed nim powinny być mocniejsze jednostki.

## ciekawostki

jego nazwa po polsku ta głowa masło co raczej do niego nie pasuje.

jego system ataku zostanie zmieniony.
Farmerzy(frakcja)

**FRAKCJA FARMERÓW-**Planowana frakcja przez LANDFALL GAMES.

## **JEDNOSTKI:**

Halfling-jednostka bez broni która skacze bije i kopie wrogów najmniejsza jednostka w grze.

Sickle-farmer z sierpem i młotkiem.

Skewer thrower-farmer bez czapki i z włócznią.

Pichfork-farmer z widłami (jest w grze)

Banjo-farmer z banjo który kontroluje wrogów po przez granie.

Scythe-farmer z dużą kosą.

Wizard-farmer z rózdżką która tworzy światło i odpycha wrogów
Lifelines III

**Lifelines III** is the 31st season of Atv's ***The Challenge***. and the 3rd installment of the Lifelines Series. Following *Lifelines* & *Lifelines II*. This is the last season before being proceeded by the new adaptation; *Lifelines: Redemption* &
 *Lifelines: Redemption II*.

## Description

Can you trust a complete stranger? That is the question that 32 vicious competitors will be asking themselves this season as they travel back to Bluefields, Nicaragua to compete in a thrilling sequel Challenge: Lifelines III. In order to win, these randomly paired partners must figure out how to work together and compete together for a jaw-dropping grand prize. Partnerships will be tested, and punches will be thrown, as battles rage both on and off the playing field. With over $350,000 is at stake, and these challengers will fight tooth and nail in order to get their hands on a cut of the cash!

## Format

Each team will consist of players who will be paired at random.

Each team participates in numerous challenges, which are followed by an elimination round called "The Jungle." Each challenge is alternatively designated as either a male or a female challenge day. The winning team of the gender not designated for the Jungle is awarded $5,000. The winning team whose gender is designated for elimination wins immunity from the Jungle, while the team that finishes last is automatically sent to the Jungle. A public vote is cast by teams of the opposite gender to determine which team of the same gender will face the last-place finisher in the Jungle. The team who wins the elimination round returns to the game and has a shot at a $350,000 prize, while the losing team is eliminated from the game.

At the end of the season, six teams will compete in the final challenge — three of each gender.

Money for finalists is split as follows:

* **First Place:** $250,000 ($125,000 each)
* **Second Place:** $70,000 ($35,000 each)
* **Third Place:** $30,000 ($15,000 each)
The Inferno

**The Inferno** is the 42nd season of Atv's ***The Challenge*** and the 1st installment of the  Inferno series. Spawning 1 sequel *The Inferno II*

## Description

*The Inferno* is a brand new format, where we've decided to split the cast into categories, either you're a GOOD GUY or you're a BAD ASS, we've brought some of the nicest people to ever play and some of the meanest to ever play. Will the GOOD GUYS prevail? Or will it be the BAD ASSES who come out on top?

## Format

Each episode there is a daily challenge, where you compete for $30,000 for your team bank account, then both teams vote in a Male and a Female into the Inferno. Once this has happened everyone gets a chance to win the Life Shield, if you happen to win the Life Shield and you were voted into then Inferno, then you get to choose someone to take your place in the Inferno, however if someone else wins it and they decide to use the Life Shield, they make the ultimate sacrifice by volunteering to go into the Inferno in their place!

Money for finalists is split as follows:

* **First Place:** $300,000 + an even split of their team bank account
* **Second Place:** $0

## Gallery

**Aqua****Johnny Bananas****Bridgette Dunning****Captain Hook****Carly Rae****Cloaked Figure****Girls Generation****Goofy****Hades****Hunter Barfield****Janelle Shanks****Jenna Compono****Kelsey Faith****Kian Lawley****Kim Kardashian****Kitty****Luigi****Maleficent****Mickey Mouse****Miffy****Natalie Nunn****Nick Bateman****Oogie Boogie****Paul Abrahamian****Raquel MacDermant****Selphie****Søren Bjerg****Steve Rogers****Tom Nook****Ursula****Valentina****Zack Arad**
Snatched

**Snatched** is the 74th season of Atv's ***The Challenge***. and the 1st installment of the Snatched series.

## Description

34 players from A-Tv will travel to Buenos Aires, Argentina to ...

## Format

The season opens up with an opening competition known as "The Purge". The contestants will play as individuals and/or teams to avoid elimination. In the end, the bottom six players (3 males and 3 females) will be eliminated. Another Purge will take place at the end of the season to determine the finalists.

The game will then follow a similar format to *Free Agents* (Free Agents for details) with the following differences:

* The Draw will work differently this season. The bottom players of the challenge will draw out an *X* or a *XX*. The player that draws the *XX* will get to choose a player that will go against the player that was sent in by the challenge winners.
* Similar to the *Battle of the Ex-iled* twist in *Battle of the Exes*, eliminated players will compete in a series of loser's brackets known as "Redemption" for their shot to re-enter the game.

Final Challenge earnings

* **Champions:** $450,000 each
* Runners-up: $35,000 each
* Third place: $15,000 each
Viking (frakcja)

Viking jest to pierwsza frakcja. Posiada jednostki wikingów. Jej mapa to Denmark (Dania).

## Wojownicy

**Headbutter** - posiada na głowie hełm z rogami, z którym skacze na wrogów.

**Viking** - posiada toporek i tarczę jest dość op jednostką

**Spearthrower** - rzuca w wrogów włócznią. Włócznia przebija tarcze.

**Axe** - gigant z olbrzymim toporem

Axe Grandmaster gigant z dwoma toporami (planowany)
Miss Robot gets fired

**Miss Robot gets Fired** is a story in Academy Misadventures.

## Story

Miss Robot is teaching her class when she accidentaly uses a vocab word. This causes Miss Robot to get fired. Miss Robot now needs a new job to support her water addiction.

Miss Robot's first job, which is shown in Comic 2, is a lifeguard. Someone ends up drowning in the pool. Miss Robot is looking the opposite direction at a huge water slide. Miss Robot decides to go on the water slide when she notices the person drowning. Miss Robot irionically says that someone should be doing their job.
The Duel IV

## Description

Twenty-six competitors are headed to New Zealand to compete in one of the most intense Real World/Road Rules Challenges ever: The Duel II. What makes this season different? There will be no teams. That's right; it's every man and woman for themselves. This time around, players will be pushed past their limits as they compete in nine extreme challenges leading up to an epic finale where the winners will split a purse of $300,000.

As has become the norm for every Real World/Road Rules Challenge, expect to see the Challengers plot, scheme and stab one another in the back as they put everything on the line to win!

Who's in? Thirteen men and thirteen women -- all veterans of The Real World or Road Rules, and some of the Challenge itself -- will step up to try to claim their share.

Here's how it will work:

After each week's challenge, the Challenger ranks will be thinned as players are sent into The Duel --- a no holds barred, head-to-head battle between two competitors, where one man and one woman will be eliminated. The rules of "The Duel" are simple: win at all costs and send your opponent packing. The winner stays and continues to fight for the money. The loser goes home empty handed ... end of story.

Staying out of The Duel depends on how well players do in the weekly challenges. After each grueling challenge the male winner and the female winner will be safe. These two must then agree on one person to save from The Duel. That person, in turn, will chose someone of the opposite sex to save, and so on down the line. The last man and woman standing are automatically sentenced to The Duel. But they're not out of the game yet, because each will get to choose a same-sex Duel opponent and battle it out until only one is left standing.

In order to ensure survival, players will form alliances and pair up, keeping their friends close and their enemies closer. But make no mistake about it, in the end, friendships will be tested, hearts will be broken and blood will be spilled as players must ultimately stand alone in order to be crowned champions of Real World/Road Rules Challenge: The Duel II!
Misc

Jest to ostatnia kategoria. Posiada najsłabsze jednostki (Peasanci, Barbarianie) oraz najsilniejsze (Dark Peasanci, Superpeasanci itd.)

## Wojownicy

**Peasant** - nie ma broni i pancerza. Słaby w boju.

**Barbarian** - posiada maczugę. Tani i szybki ale słaby.

**Farmer** - chłop z widłami. Tani, ma dłuższy zasięg.

**Boxer**- uderza wrogów pięściami. Tani i dość silny.

**Chicken Man** - pierwszy boss. Tworzy kurczaki które atakują. Wytrzymały i drogi.

**Hillary** - rzuca mailami. Silniejsza wersja ninja mastera.

**Trump** - posiada dwa M16 i tworzy mury.

**M16** - strzela bardzo szybko. Bardzo silny.

**Superboxer** - uderza wrogów bardzo szybko. Silniejsza wersja boxera.

**Chicken Man Man**- ostatni boss. Tworzy Chicken Manów.

**Superpeasant**- lata, uderza wrogów. Bardzo wytrzymały.

**Dark Peasant** - jeśli wróg zbliży się do niego, zostaje nabity na pal. (Otwarta Alfa), lata i przyciąga wrogów jak tornado (Zamknięta Alfa)
Totally Accurate Battle Simulator

Totally Accurate Battle Simulator w skrócie TABS to gra stworzona przez Landfall.

## Opis

Gra jest w fazie Zamkniętej Alfy i jest ciągle ulepszana. Zwykli graczę mogą dostać tylko Otwartą Alfę. Otwarta Alfa nie będzie ulepszana.

## Rozgrywka

**Kampania** zadaniem gracza jest ustawianie czerwonych jednostek który mają pokonać armię niebieskich.

**Sandbox** gracz może dowolnie stawiać jednostki i wybierać mapę bez limitu pieniędzy.
Ancient

Jest to druga frakcja. Posiada jednostki z Starożytnej Grecji i Rzymu.

## Wojownicy

**Spearman** - wojownik z włócznią. Atakuje z dalszego zasięgu niż zwykli wojownicy.

**Shield** - posiada duża tarczę. Tarcza broni przed strzałami.

**Ballista** - atakuje dużymi strzałami które wybuchają.

**Chariot** - bardzo szybki, szarżuje na wrogów rozjeżdżając ich.

## Wojownicy (nie w grze)

**Hoplite** - posiada małą tarczę i krótką włócznie.

**Cavalry** - spearman jeżdżący na koniu.
The Island III

**The Island III** is the 61st season of Atv's ***The Challenge***. and the 3rd installment of the The Island Series, following *The Island* & *The Island II*

## Description

Somewhere off the coast of Panama, 20 former Real Worlders and Road Rulers are dropped into shark-infested waters. After swimming for safety, they come upon The Island. Here, veterans and rookies alike will compete for a share of a $300,000 buried treasure during the latest season of The Real World/Road Rules Challenge.

But this time around, say goodbye to weekly challenges because survival is the only challenge. Gone are the days when a comfy bed and a fully stocked bar greeted the contestants after a difficult day. On The Island, competitors will have to find their own food and shelter. Staying in the game won't be half as hard as staying alive in the harsh jungle wilderness.

And, for the first time ever, there are no predetermined teams going into this Real World/Road Rules Challenge. That means it's up to the contestants to forge their own alliances -- or not. Who will be left out? Who will opt to be a loner? Which alliances will be torn apart by treachery? Only time will tell...

Of course, the social aspect is only one facet of this complex competition. During their time on The Island, contestants must construct two boats that they will eventually use to reach a nearby island. On the other island, $300,000 in gold awaits the first four people to lay claim to it. How will they build these boats? Materials will be air-dropped in every few days, but it's up to the contestants to assemble the pieces and make sure their vessels are seaworthy.

Once the boats are complete, only eight key-holders will be allowed to board. In order to get a key, contestants must risk it all in a three-way face-off. Yup, each week three contestants do battle, and one leaves -- leaves for the other island, that is. After each face-off, the winner receives a key, and one of the losers is voted off The Island. Naturally, the rules can change at any time and no key-holder is ever completely safe.

While friendships and alliances are extremely important in such a cutthroat game, romance just might trump them both. When old flames are reunited and new relationships emerge, anything can happen. Some contestants might let their hearts lead them right out of the game while others might try to charm their way to victory. But no matter what happens, drama is inevitable.

Anything goes in this 20-person melee, but only four will emerge victorious. It's a race for buried treasure unlike any other, where staying alive is just as important as staying ahead of the game. Drama, heartbreak and treachery are all guaranteed, so just one question remains: who will conquer The Island?
Farmer

Farmer to wojownik dostępny w kategorii Misc.ale w pełnej wersji będzie w frakcji farmerów i będzie się nazywał pichfork. Został dodany w początkowej wersji.

 Koszt
 Szybkość
 Szybkość ataku

## Opis

Farmerzy to jednostki z widłami. Mogą zastąpić nam Spearmanów.

W niektórych wersjach był pewien bug przez który na początku rozgrywki farmerzy tracili widły.

## Strategia

Można stawiać ich za Shieldami, lub w rzędach. Można wykorzystać peasantów jako pierwszej linii a farmerów dać tuż za nimi.
Totally Accurate Battle Simulator pl Wiki

## Witaj na Totally Accurate Battle Simulator pl Wiki

```
    Jest to polska wiki o grze Totally Accurate Battle Simulator którą każdy może edytować!

```

## Zawartość

* Peasant
* Barbarian
* Farmer
* Katapulta
* Ballista
* Footman
* Misc
* viking(jednostka)

## Jak pomóc?

Pomóż nam i spróbuj rozbudować tę wiki.
<createbox>
width=24
break=no
buttonlabel=Utwórz nowy artykuł
</createbox>
Możesz także pomóc rozbudować tę wiki poprzez edytowanie zalążków artykułów.
Archer

Archer *(pol. Łucznik)* to strzelec z frakcji Crusaders

 Koszt
 Szybkość
 Szybkość ataku
 Bonus Formacji

## Opis

Jest to jedyny strzelec z frakcji Crusaders, oraz jeden z najlepszych tanich strzelców w grze. Posiada on hełm, i długi łuk. Zabijają większość tanich jednostek na jeden strzał. Jest też bardzo celny. Przypadkowo może zabić własnego sojusznika.

## Strategia

Najlepiej stawiać ich na końcu swej armii. Nie nadaje się do walki z przeciwnikami z tarczom (takim jak Shield). Najlepiej radzi sobie z przeciwnikami walczącymi na krótki dystans lub wręcz bez żadnego pancerza lub tarczy.

## Ciekawostki

* Jego tańszą i słabszą wersją jest usunięty poacher z wczesnej alfy.
Crusaders

Jest to druga frakcja. Posiada dwóch wojowników, jednego strzelca i jedną maszynę bojową.

## Wojownicy

**Thie**f - pierwszy wojownik. Ma sztylet.

**Footman** - najlepszy wojownik tej frakcji walczący wręcz. Posiada miecz oraz hełm.

**Archer** - strzelec średnio dystansowy. Tani, strzela dość szybko.

**Catapult** - pierwsza i ostatnia maszyna tej frakcji. Miota we wrogów głazami (może zabić swoich sojuszników)

## Wojownicy (nie w grze)

**Zweihander Giant** - gigant posiadający długi miecz. Podobny do Axe.

**Jester** - nie atakuje, lecz unika ciosów. Po kilku unikach przeciwnik przewraca się.

**Priest** - leczy swoich sojuszników. Lekko odpycha wrogów podczas leczenia.

**Flail** - wojownik posiadający cep bojowy. Jako pierwszy ma zbroję.

**Flail Master** - wojownik posiadający dwa cepy bojowe. Atakuje kręcąc się wokół własnej osi.

## Ciekawostki

* Ta frakcja w przyszłości nazywać się ma **Medieval**.
* Tak samo jak frakcja Greece i Napoleon nie ma własnej mapy, a jednostki tej frakcji występują na mapie Sahara i Scotland.

* Kategoria ta miała kiedyś Balliste ale została ono przeniesiona do frakcji Greece w Zamkniętej Alfie.
* w pełnej wersji ta frakcja będzie miała najwięcej jednostek ze wszystkich frakcji
Thief

Thief *(pol. Złodziej, Łotr)* to najsłabszy wojownik z frakcji Crusaders.

 Koszt
 Szybkość
 Szybkość ataku

## Opis

Thief to peasant z małym nożem. Atakuje wolno, ale jest szybki. Jest słaby ale tani.

## Strategia

Najlepiej stawiać ich w bardzo dużych grupach, ponieważ atakują wolno, ale są bardzo szybcy. Giną często od jednego ataku.
Ballista

Ballista *(pol. Balista)* to maszyna wojenna z kategorii Crusaders.

 Koszt
 Szybkość
 Szybkość ataku

## Opis

Ballisty strzelają pociskami które wybuchają raniąc wszystkie jednostki w zasięgu. Potrafią zabić swoich. Mogą zabić Dark Peasanta na dwa strzały.

## Strategia

Tak jak u Katapult mogą zabić swoich wojowników. Ciężko pozbyć się też wroga który jest przed nią. Stawiać je w odległości od siebie i dość daleko.
The Bro down below

The **Bro down below** is a mostly docile being which can rarely be seen performing physical action, until a savage call from the Bro up above is heard. Once enticed by the Bro up above's signal, "I'm the Bro up above", the Bro down below responds with a call "I'm the Bro down below." This argy-bargy, may last only a minute, but has known to last for hours. While the reason for this seemingly primitive communication is unclear, Theorists have speculated it is due to the Bros attempt to understand reality.
Spring Break Challenge

**Spring Break Challenge** is the 18th season of A-Tv's ***The Challenge***. and the 1st & only installment of the original Spring Break Series. Earning a spin-off series, *Spring Break: Cancun* & *Spring Break: Sydney*

## Description

24 brand new competitors head to Cancun, Mexico to compete in ATV's Biggest Spring Break Party! They will be split into 6 teams of 4 and coached by Challenge Alumni. With $300,000 on the line the Spring Break Challenge will show which challengers came to play hard, and who came to party hard.

## Format

We really don't know what the format is.

Money for finalists is split as follows:

* **First Place:** $200,000
* **Second Place:** $75,000
* **Third Place:** $20,000
Katapulta

Catapult *(pol. Katapulta)* to maszyna z kategorii Crusaders

 Koszt
 Szybkość
 Szybkość Ataku

## Opis

Katapulty to drewniane maszyny rzucające kamieniami w stronę wroga. Są dość drogie, ale skuteczne na wolne jednostki.

## Strategia

Katapulta może przypadkowo zabić swoich lub swojego szojużnika/ów więc najlepiej stawiać ją albo z boku albo z przodu.
Stone age

**STONE AGE-**planowana frakcja przez Landfall Games

Stone Age to frakcja w której jednostki to prehistoryczni ludzie lub w przypadku mamuta zwierzęta.

**JEDNOSTKI:**

Gatherer-zwykły chłop z torbą

Spearunit-podobny do spear z frakcji grece ale ma mniejszą włócznie i ma ją z kości

Protector-tarczownik z drewnianą tarczą

Rock Thrower jednostka która rzuca kamieniami

Axe man-jednostka z 2 kamiennymi siekierami z kamienia

Mage-jednostka z totemem która przywołuje kościane kolce z ziemi

Mammoth-najlepsza jednostka z tej frakcji
Lights Out III

**Lights Out III** is the 45th season of Atv's ***The Challenge***. and the 3rd instalment of the Lights Out Series. Spawning 3 sequels following *Lights Out*, *Lights Out II* & *Lights Out IV*.

## Description

4 captains enter the Forrest for a brand new challenge with more twist & turns than ever before. With $380,000 in total prizes to be won, people's dark sides will be sure to be shown. The only thing in between these challengers and the jack pot is 4 simple doors, & 24 mysterious shadows that could help or hinder their game. You never know who's next or what's in store in this game. There's a $350,000 decision around every corner.

## Format

The game started off with 4 Captains who walk into a clearing in the Forrest with 4 Door in front of them. After a small game they get their picking orders. Behind each door is a random challenger. Winning a daily challenge will earn you money as well as give you first pick on the challengers with an advantage in the form of a hint. Whatever door is selected, the challenger behind the door will join the respective team. In the first stage each win is worth $10,000

After the first 4 rounds the format changes. After the 5th challenge teams must then vote out one of their member. Person with the most votes is out. After the vote someone new will join the teams. In the second stage onward each win is worth $20,000

In Episode 8 the game reaches it's final stage. The winning team will be safe from elimination. All the losing teams must vote someone into elimination. The winner will join their team while the 2 losers will be sent home.

In the final challenge, the teams fight for their share of $200,000.

Money for finalists is split as follows:

* **First Place:** $200,000 + Team Bank Accounts
* **Second Place:** Team Bank Accounts
* **Third Place:** Team Bank Accounts
* **Fourth Place:** $0
Lights Out

**Lights Out** is the 14th season of Atv's ***The Challenge***. and the 1st installment of the Lights Out Series. Spawning 3 sequels following *Lights Out II*, *Lights Out III* & *Lights Out IV*.

## Description

4 captains enter the Forrest for a brand new challenge with more twist & turns than ever before. With $380,000 in total prizes to be won, people's dark sides will be sure to be shown. The only thing in between these challengers and the jack pot is 4 simple doors, & 24 mysterious shadows that could help or hinder their game. You never know who's next or what's in store in this game. There's a $350,000 decision around every corner.

## Format

The game started off with 4 Captains who walk into a clearing in the Forrest with 4 Door in front of them. After a small game they get their picking orders. Behind each door is a random challenger. Winning a daily challenge will earn you money as well as give you first pick on the challengers with an advantage in the form of a hint. Whatever door is selected, the challenger behind the door will join the respective team. In the first stage each win is worth $10,000

After the first 4 rounds the format changes. After the 5th challenge teams must then vote out one of their member. Person with the most votes is out. After the vote someone new will join the teams. In the second stage onward each win is worth $20,000

In Episode 8 the game reaches it's final stage. The winning team will be safe from elimination. All the losing teams must vote someone into elimination. The winner will join their team while the 2 losers will be sent home.

In the final challenge, the teams fight for their share of $200,000.

Money for finalists is split as follows:

* **First Place:** $200,000 + Team Bank Accounts
* **Second Place:** Team Bank Accounts
* **Third Place:** Team Bank Accounts
* **Fourth Place:** $0
NEON

NEON(frakcja)-frakcja z bardzo zaawansowanymi technologicznie jednostkami dostępna w closed alphie.

**JEDNOSTKI:**

**Energy pistol-jednostka dystansowa z neonowym pistoletem.**

**ENERGY SWORD-jednostka z mieczem świetlnym.**

**TESLA-jednostka dystansowa która może swoim działem zabić nawet 6 chłopów naraz.**

**GRAVITY DUDE-jednostka z plecakiem która kiedy podejdzie do wroga odpala plecak i wybucha energią**

**BEAMER-bardzo mocna jednostka bardzo podobna do musketa jednak wolniej przeładowuje i może zabić aż 6 osób naraz.**

P**ROJECTILE SHIELD-jednostka przypomina katapulte jednak ma o wiele szybsze przeładowanie i strzela laserami.**

**BOX GUN-jednostka bardzo podobna do cannona ale kiedy wystrzelona kula uderzy wtedy pojawia się mały ring z neonowym boxerem ring znika po kilku sekundach.**

**ENERGY SWORD MASTER-najlepsza jednostka z neon faction ma dwa obustronne miecze.**

CIEKAWOSTKI:

na beamera często mówi się snajper ze względu na to że może być stawiany na pagórkach lub wieżyczkach
Banana Slug

**Banana Slug** is a creature that lives in the Aether and at times has come into our dimension. While the Banana Slug is a mostly harmless creature, it has been known to attack if provoked by throwing its exoskeleton at the agitator.

### Relationship to the Banana Wizard

While not entirely known, Musalogists believe the Banana Slug is born from the Banana Wizard. Due to only speculation and secondary sources, the belief is that when the Banana Wizard crosses a Banana tree, he picks out the ideal banana and gives it the gift of life. It is argued for every 1 million banana trees a Banana Slug is born.
Banana

**Banana** is a fruit, that in the Banana Aether is used for various purposes. While presumably the banana comes from the Herbaceous plant, Musalogists  do not know this to be entirely true and thus speculate on the origins.

## Uses

In the Banana Aether, the banana is one of the most important commodities. Moreover, approximately 95% of bananas are controlled by the Banana Wizard with most being used for sustenance.

The Banana Wizard has several uses for the banana.

* Weapon
* Food
* Handle of a swagger stick.
* Way to tell future or gain information from the Banana Aether

## Variations

While the typical banana in the Banana Aether is the Musa acuminate , the Banana Aether is also known to house a large quantity of the False banana, which is controlled by the Ba Nana Wisard. In the far reaches of colder climates, the Snow Banana can be found. However, Musalogists as of 2017 A.D. have been unable to identify the creatures that use it.
The Ruins II

**The Ruins II** is the 40th season of Atv's ***The Challenge***. and the 2nd installment of the Ruins Series. Following *The Ruins* & proceeded by *The Ruins III*

## Description

32 competitors have been tapped to compete in an exciting new A-Tv Challenge. We're pitting grizzled and greedy former winners, henceforth known as "Champions," to do battle against a team of equally greedy newcomers and past Challenge losers we've dubbed "Challengers." They will meet in exotic Thailand to see who can face the rigors of The Ruins.

Although players will compete at teams, they will also bank winnings into individual bank accounts as they compete in nine intense challenges and a thrilling finale. There is $300,000 up for grabs and, as always, the players will do whatever it takes to get their cut of the Challenge prize. Not everyone will last until the end to earn a share of the wealth.

As with any Challenge, the competitor who plays their cards right and forms the best alliances will find they have the power. Those who do not may just find themselves in "The Ruins." However, in Thailand, going into the elimination round is a risk that could pay off, as the winner ends up acquiring their opponent's bank account.

Ultimately, friendships will be put to the test, hearts will be broken and battles will rage -- both on and off the playing field -- as players do whatever it takes to be crowned the winners of The Ruins!

## Format

After each weekly challenge, one man and one woman from each team will compete in "The Ruins" -- a head-to-head battle between two competitors, where one man and one woman will be eliminated. The winner of "The Ruins" not only stays in the game, but pockets the loser's bank account, making them richer -- as well as a bigger target in the eyes of the other players. The loser? Well, the loser goes home flat broke.

Avoiding "The Ruins" depends on how well teams do in the challenges. Before each challenge, each team will nominate six people -- three men and three women from their ranks -- to be eligible for "The Ruins." After every challenge, the winning team will split $30,000 evenly. Then, the winning team's lucky six nominees will go into the "Deliberation Room' where they will select which man and woman from each team will be sentenced to "The Ruins." The selected men will have their "Ruins" competition and so will the women. The losers will be sent packing.

Only the players that make it to the end will walk away with the cash they've banked and compete in the finale. Plus, the winners of the finale will earn an additional grand prize!

The final 2 team will compete in a final challenge.

Money for finalists is split as follows:

* **First Place:** $160,000 Divided among winners + Personal Bank Accounts.
* **Second Place:** $0 + Personal Bank Accounts.
FamineWings

## Description and Abilities

FamineWings are special dragons and are very rare. They usually live in groups of five and are hard to find. They are similar to SandWings but are more commonly a blistering orange. Also instead of scorpion barb tails, they have a tail that is on fire and that can never go out. They can also breath fire like all normal dragons, but it is extra hot and if used harshly, it can clear all lifeforms within 200 feet. They have a heat aura that can tell you that they are close by. They can rarely be animuses, and are usually killed at birth if they are.

## History

FamineWings are longtime desert dwellers. They have lived there for centuries. They have made some interactions with SandWings, and get along well with them. They have an underground palace but the top looks like a termite hill. There first queen was Queen Drought. She ruled them for 12 years with her husband Plateau, and then was challenged by her daughter. Her daughter was an animus and went crazy during the challenge. Her daughterś name is Termite. She killed the queen and many royal subjects before a servant named Fireant killed her. This massacre was 1000 years after the SeaWing Massacre. Fireant was made queen for her bravery and married her lifelong friend, Grassland. They ruled for a 500 years, as a result of Termite´s spell to make the next queen live for that long. They died after that and passed the throne on to their daughter, who was challenged within the year. This started the FamineWing Recession, because Fireant had 34 daughters, and they all wanted the throne. Only 7 became queen though. When Princess Fennec became queen, the SandWing war came up. They decided to ignore it and stay neutral and hidden. They have not heard about Jade Mountain Academy yet. Fennec currently rules with her daughter Hex and her husband Prickle.

## Royal Family

### Queens

Queen Drought

Queen Fireant

Queen Grain

Queen Sahara

Queen Cacti

Queen Roadrunner

Queen Opuntia

Queen Dryland

Queen Desertia

Queen Fennec

### Kings

King Plateau

King Grassland

King Woodpecker

King Prickle

### Princesses

Princess Hex

Princess Termite

### Princes

Prince Coyote

Prince Canidae
Peasant

Peasant *(pol. Chłop, Wieśniak)* jednostka dostępna w kategorii Misc.

 Koszt
 Szybkość
 Szybkość ataku

## Opis

Jest to najtańsza ale również najsłabsza jednostka w grze. Silna w dużych grupach. Nie posiada broni i pancerza.

## Strategia

Najlepiej używać ich jako mięso armatnie, które będzie chronić np. Łuczników. Można stawiać chłopów w dużych grupach lub szeregach.