Canon Information

This page is for documenting all of the canon information presented in the games with as few biases or assumptions as possible.

For easy reading, all citations can be hovered to view sources, and all sections are collapsible.

## FNAF 1

* Playing as night guard Mike Schmidt.
* Year unspecified, but theorized to be 1992-93 based on the paycheck.
* Classic Animatronics.
* Pre-recorded messages are left by Phone Guy, who was killed on the fourth night of the previous week.
* The animatronics used to be able to walk around during the day, until The Bite of ‘87. The victim of this attack survived.
* Missing Children Incident (MCI) – Posters of news reports regarding a previous Freddy Fazbear’s Pizza can occasionally show up on one of the cameras.
	+ In the late operating hours on June 26th, two children were lured into a back room of Freddy Fazbear’s Pizza by a man in a cartoon mascot suit. The suspect is identified via video surveillance and is apprehended the next morning.
	+ Three more missing children are connected to the incident, totaling 5.
	+ In the aftermath, patrons noticed a foul odor coming from the animatronics, and the health department threatened the pizzeria with shutdown multiple times. Police were also contacted after reports of blood and mucus coming from the eyes and mouths.
	+ Pizzeria closed many years later after struggling to stay in business. No companies were willing to be associated with the brand.

###### References

1. ↑ *"They used to be allowed to walk around during the day too. But then there was "The Bite of '87." Yeah. I-It's amazing that the human body can live without the frontal lobe, you know?"* | Night 1 Phone Call

## FNAF 2

* Playing as night guard Jeremy Fitzgerald.
* November 1987.
	+ Prequel to the first game.
* Toy Animatronics - sophisticated new characters with a facial recognition system linked to a criminal database.
* Withered Animatronics - the old, scrapped animatronics from the previous Freddy’s location, used for parts.
* At the start of the first four nights, a cutscene plays from the perspective of Classic Freddy onstage in the FNAF 1 location. The player can move Freddy's head left and right towards Chica and Bonnie. The cutscenes get eerier each night: on night two, Bonnie and Chica are now facing you; on night three, Golden Freddy is directly in front of you; and on night four, The Puppet stares you down, following your head movement. The latter two show the error message "it's me" in the top left corner.
* More phone calls from Phone Guy.
	+ He references the “old location” that was “left to rot,” and tells Jeremy to forget anything he's heard about it.
	+ He expresses discomfort when mentioning the Puppet, saying that "it's always thinking."
* As the week progresses, Phone Guy's calls become more and more concerning.
	+ On Night 3, Phone Guy assures Jeremy to not worry about any rumors he might hear and that the day guard has noted nothing unusual.
	+ On Night 4, Phone Guy warns of an investigation going on and that they might have to close for a few days. He also warns that the animatronics have been unusually aggressive towards staff, but interact with children as normal; he thinks someone may have tampered with their facial recognition.
	+ On Night 5, Phone Guy informs Jeremy that the building is on lockdown. He implies that the previous day guard might be involved, suggesting that they were suddenly let go and aren't allowed in the building.  Phone Guy says he's going to try to contact the original owner of the franchise, which was once Fredbear's Family Diner. However, Fredbear's has been closed for several years.
* On Night 6, Phone Guy calls Jeremy in a panic, saying that he shouldn't be there because the restaurant is closed down. He then says, *"Someone used one of the suits. We had a spare in the back, a yellow one. Someone used it. Now none of them are acting right."*
	+ This could be either Golden Freddy, a yellow suit known to be present at this location, or Spring Bonnie, William Afton's signature costume.
* Phone Guy then tells Jeremy that there's one final birthday party the next day that Jeremy will be attending. He tells Jeremy to wear his uniform, stay close to the animatronics, and make sure they don't hurt anyone.
	+ It's possible that The Bite of '87 took place at this birthday party, since it's the last event at this location and there's been no mention of it already occurring. To further support this, the Toy Animatronics walk around during the day, something that the animatronics weren't allowed to do following the Bite.
	+ Furthermore, it's possible that Jeremy was the bite victim, since he's specifically told to stay close to the animatronics that have been aggressive exclusively towards staff.
* The Night 7 protagonist is Fritz Smith, who is fired at the end of his shift for odor and tampering with the animatronics. He's listed on the pink slip as Employee #03.
	+ Employee #02 is Jeremy, and #01 is the previous night guard before him who was moved to day shift.
* The FNAF 2 location remains closed, having only been open for a few weeks. The Toy Animatronics are scrapped.
* Death minigames.
	+ Foxy Go! Go! Go!
		- Foxy runs out of Pirate Cove to a group of five children, who celebrate his arrival. However, on the third go, Purple Guy is standing in the corner, smiling. When Foxy runs out to the children, they're all dead.
		- The game ends with a Withered Foxy jumpscare.
		- This minigame is a representation of the MCI. The presence of Pirate Cove, which does not exist in the FNAF 2 location, tells us that this is a different restaurant; and the Withered Foxy jumpscare tells us that the Foxy in the minigame is the same as Withered Foxy, meaning this took place at the previous location.
	+ Give Gifts, Give Life
		- The player controls The Puppet, who is surrounded by four dead bodies.
		- Give Gifts: The Puppet places a gift box next to each child.
		- Give Life: The Puppet places a mascot head on each body.
		- In the background, a deep, distorted voice spells out the phrase, "HELP THEM".
		- The game ends with a Golden Freddy jumpscare, and a fifth body appears for a single frame beforehand.
			* Because the other bodies were given the masks of Chica, Freddy, Bonnie, and Foxy, it's thought that the fifth victim possessed Golden Freddy.
		- This minigame shows us that The Puppet is likely responsible for shepherding the spirits of the MCI victims into the animatronics, causing them to become possessed. Other people interpret this minigame literally, suggesting that The Puppet is responsible for stuffing the bodies of the victims into the mascot suits (see: PuppetStuff).
	+ SAVETHEM
		- The player controls Withered Freddy walking around the 1987 FNAF 2 location. The Puppet guides Freddy, but the player can choose not to follow him.
		- There are 5 dead bodies scattered throughout the building.
			* This minigame portrays the Dead Children Incident (DCI), the same incident that caused the investigation and shutdown mentioned by Phone Guy during gameplay. Whether or not these children possess the Toy Animatronics is up to debate.
		- A deep, distorted voice spells out the phrase, "SAVE THEM".
		- There's a chance that Purple Guy will appear and charge at Withered Freddy. He appears to wear a gold security badge.
			* Paired with the phone calls, it's likely that Purple Guy was the night guard before Jeremy who got moved to day shift.
			* If Purple Guy successfully touches Freddy, the minigame will end with the message, "you can't".
	+ Take Cake to the Children
		- A child is crying outside of Freddy’s. A car pulls up and Purple Guy steps out. The child cries harder, and then dies.
		- A deep, distorted voice spells out “SAVEHIM”.
		- The game ends with a Puppet jumpscare.
			* This suggests that this child is the soul that possesses The Puppet.
				+ *Freddy Fazbear's Pizzeria Simulator* later confirms this, along with the child's identity: Charlotte Emily, the daughter of William Afton's business partner, Henry Emily.

###### References

1. ↑ 1.0 1.1 *"They've spent a small fortune on these new animatronics, uh, facial recognition, advanced mobility. They even let them walk around during the day! Isn't that neat? But most importantly, they're all tied into some kind of criminal database, so they can detect a predator a mile away."* | Night 1 Phone Call
2. ↑ *"Those are from the previous location, and we just use them for parts now. The idea at first was to repair them. Uh, they even started retrofitting them with some of the newer technology. But they were just so ugly, you know. And the smell...ugh."* | Night 2 Phone Call
3. ↑ *"Uh, now I want you to forget anything you may have heard... ..about the old location, you know. Uh, some people still have a somewhat... ..negative impression of the company. Uh... that old restaurant was kind of left to rot for quite a while..."* | Night 1 Phone Call
4. ↑ *"I'll be honest, I never liked that puppet thing. It's always...thinking, and it can go anywhere. Uh, I don't think the Freddy mask will fool it."* | Night 2 Phone Call
5. ↑ *“I wanted to ease your mind about any rumors you might have heard lately. Uh, you know how these local stories come and go and seldom mean anything. I can personally assure you, that, whatever is going on out there, however tragic it may be, has nothing to do with our establishment. I-It's just all rumor and speculation, people trying to make a buck, you know. Uh, our guard during the day has reported nothing unusual, and he's on watch from opening till close.”* | Night 3 Phone Call
6. ↑ *"Just to update you, uh, there's been somewhat of an investigation going on, uh, we may end up having to close for a-a few days, I don't know. Uh, I want to emphasize though that it's really just a precaution. Uh Fazbear Entertainment denies any wrongdoing. These things happen sometimes. Um, it'll all get sorted out in a few days"* | Night 4 Phone Call
7. ↑ *"Someone may have tampered with their facial recognition systems, we're not sure. But the characters have been acting very unusual, almost aggressive towards the staff. Uh, they interact with the kids just fine, but when they encounter an adult, they just... stare."* | Night 4 Phone Call
8. ↑ *"Keep a close eye on things tonight, okay? Um, from what I understand the building is on lockdown. Uh...no one is allowed in or out, you know. Especially concerning any... ..previous employees. Um, when we get it all sorted out we may move you to the day shift. A position just became...available."* | Night 5 Phone Call
9. ↑ *"We're gonna try to contact the original restaurant owner. Uh, I think the name of the place was... ..Fredbear's Family Diner or something like that. It was closed for years though, I doubt we'll be able to track anybody down."* | Night 5 Phone Call
10. ↑ *"We have one more event scheduled for tomorrow, a-a birthday. You’ll be on day shift. Wear your uniform, stay close to the animatronics and make sure they don’t hurt anyone, okay?"* | Night 6 Phone Call

## FNAF 3

* Set at "Fazbear's Fright: The Horror Attraction," a haunted house themed after the tragedies and rumors surrounding Fazbear Entertainment, 30 years after the closure of Freddy Fazbear's Pizza. Because it's unclear *which* Freddy's location this is referring to, the possible year this game takes place ranges from approximately 2015 to 2023.
* Unlike the previous games, the identity of the player character is not revealed. It's implied that the security guard has already been working for some time before the events of the game.
* On Night 2, Phone Dude says they found a real animatronic, as well as some old training cassettes (featuring Phone Guy!).
* The one animatronic in the game is Springtrap, an old Spring Bonnie costume possessed by the killer who used it to lure children.
* The player also experiences the Phantom Animatronics, grimy, non-corporeal animatronics that attack the player. It's unclear if these are hallucinations, visions brought on by Springtrap, or something else entirely.
* In Phone Guy’s training tapes, we learn about Springlock suits and how they work.
	+ Hybrid mascot costume and animatronic. To enter mascot mode, the animatronic endoskeleton is compressed and flattened against the sides of the suit and locked with springlocks.
		- The springlocks are sensitive to movement and moisture, which may cause them to loosen and/or break. A complete springlock failure causes the metal endoskeleton to suddenly snap into place, impaling the wearer. In severe cases, this can cause a slow and painful death.
		- At some point there was a springlock failure at another location, and the suits were deemed unfit to wear. They’re retired to another location.
* We also learn about the existence of Safe Rooms. Every Freddy’s location is built with a safe room that is invisible to animatronics, hidden to customers, and always off-camera. After suspicions of misuse, the safe rooms are boarded up without warning and without taking anything out, due to “budget restrictions.”
* End of Night Minigames
	+ Shadow Freddy leads the player (who plays as a different classic animatronic each night) through the *FNAF 1 location*, which is abandoned and in disrepair.
	+ The player is led to a room entrance that the player cannot enter, and suddenly Purple Guy appears and rips apart the animatronic.
	+ On the fifth night, you now play as a crying child and can enter the safe room.
	+ Purple Guy is there, and four other ghost children block the exit.
	+ Panicked, Purple Guy eventually puts on the Spring Bonnie springlock suit for protection. He laughs, but the rain leaking through the building causes the suit to malfunction, crushing him. RIP BOZO.
* Completing the game normally shows an image of the Classic Animatronics' heads sitting on the ground, each with a light in one eye. Golden Freddy's head sits behind them.
* There are a series of secret minigames that, if completely correctly, unlock The Happiest Day minigame. The player must complete the secret minigames in a specific order and with a specific method that involves glitching through the map and collecting a birthday cake.
* Happiest Day
	+ A child wearing a Puppet mask walks past children wearing masks of the classic mascots and places a birthday cake on the table for a crying child.
	+ A Golden Freddy mask will appear on the crying child.
	+ All six children disappear, the masks fall to the ground, and the balloons float away.
	+ An image is shown of the mascot heads, no longer lit up. Golden Freddy is completely missing. The text now reads "the end".
* Fazbear's Fright burns down at the end of the week.
	+ However, brightening the image in the newspaper reveals Springtrap in the background, implying he survived the fire.

###### References

1. ↑ *"Thirty years after Freddy Fazbear's Pizza closed it's doors, the events that took place there have become nothing more than a rumor and a childhood memory [...]"* | FNAF 3's Steam description
2. ↑ *"Hey hey, glad you came back for another night! I promise, it'll be a lot more interesting this time!"* | Phone Dude, Night 1 Phone Call
3. ↑ *"To change the animatronics to suit mode, insert and turn firmly the hand crank provided by the manufacturer. Turning the crank will recoil and compress the animatronic parts around the sides of the suit, providing room to climb inside. Please make sure the springlocks are fastened tight, to ensure the animatronic devices remain fixed."* | Phone Guy, Night 2 Cassette
4. ↑ *"Try not to nudge or press against any of the springlocks inside the suit. Do not touch the springlocks at any time. Do not breathe on the springlocks, as moisture may loosen them, and cause them to break loose. In the case that the springlocks come loose while you are wearing the suit, please try to maneuver away from populated areas before bleeding out, as not to ruin the customer experience."* | Phone Guy, Night 3 Cassette
5. ↑ *"There's been a slight change of company policy concerning use of the suits. Umm, don't. After learning of an unfortunate incident at the sister location involving multiple and simultaneous springlock failures, the company has deemed the suits temporarily unfit for employees. Safety is top priority at Freddy Fazbear's Pizza, which is why the classic suits are being retired to an appropriate location while being looked at by our technicians. [...] I repeat, the classic suits are not to be touched, activated, or worn."* | Phone Guy, Night 4 Cassette
6. ↑ *"As always, if there is ever an emergency, please note there's a designated safe room. Every location is built with one extra room that is not included in the digital map layout programmed into the animatronics or security systems. This room is hidden to customers, invisible to animatronics, and is always off-camera."* | Phone Guy, Night 3 Cassette
7. ↑ *"This is just a reminder of company policy concerning the safe room. The safe room is reserved for equipment and/or other properties not being currently used, and as a backup safety location for employees only. This is not a break room, it should not be considered a place for employees to hide and/or congregate. And under no circumstance should a customer ever be taken into this room, and out of the main show area. Management has also been made aware that the Spring Bonnie animatronic has been noticeably moved, and would like to remind employees that this costume is not safe to wear under any circumstances."* | Phone Guy, Night 5 Cassette
8. ↑ *"This is just to inform all employees, that due to budget restrictions the previously mentioned safe rooms are being sealed at most locations. Including this one. Work crews will be here most of the day today constructing a false wall over the old door face. Nothing is being taken out beforehand, so if you left anything inside, then it's your own fault. Management also requests that this room not be mentioned to family, friends, or insurance representatives."* | Phone Guy, Night 6 Cassette

## FNAF 4

* Gameplay is divided into two parts: standard nighttime gameplay, and 8-bit minigames between each night.
* Standard gameplay has the protagonist playing as a child defending themself against the Nightmare Animatronics.
* The bedroom has two doors on either side, each leading to a long, dark hallway. Behind the player is a bed with a Freddy Fazbear plush, and across from the bed is a partially-open closet. A purple desk fan sits atop a dresser, and toys, including a robot and toy telephone, litter the floor.
* It's unclear when the nighttime segment takes place, or who is experiencing them.
	+ The Night 1 FNAF 1 phone call can be heard as an easter egg, though reversed and distorted.
	+ Occasionally when facing the bed, a vase of flowers, a pill bottle, and an IV drip will appear on the bedside table.
* "Fun with Plushtrap" is a minigame between nights that, if beat, will skip two hours on the following night. The minigame has Plushtrap, a doll-sized, sharp-toothed version of Springtrap, at the end of a hallway with two doors on either side.
* The minigame segments occur between each night, including one before starting Night 1.
* The player controls the Crying Child (CC) in the days leading up to his birthday party.
* The minigames take place in 1983.
* The Crying Child lives down the street from Fredbear's Family Diner. He's terrified of the animatronic mascots, but not the characters themselves, who he considers his friends. He's bullied by his older brother, who wears a Foxy mask to scare him and leaves him at Fredbear's alone, and is ridiculed by the neighborhood kids for being a crybaby.
	+ The boy supposedly saw something that made him scared of the robots, though it's unknown what it was he saw.
	+ Fazbear Entertainment/Freddy Fazbear's Pizza exists at this point in time, as seen by numerous products of the main four Freddy's characters separate from Fredbear and Spring Bonnie.
* The Crying Child has a plush of Fredbear that speaks to him, indicated by yellow text, and appears in various locations without explanation, as if teleporting to follow CC around. The Fredbear Plush has black eyes with white pupils that follow CC as he moves.
	+ The Fredbear Plush both attempts to help and comfort CC, while also reinforcing his fears.
		- *"He locked you in your room again. Don't be scared. I am here with you."* (Pre-Night 1)
		- "*Hurry the other way and find someone who will help! You know what will happen if he catches you!"* (Night 2)
		- "*He hates you. You have to get up. You can get out this time, but you have to hurry.*" (Night 3)
	+ Every minigame ends with Fredbear saying, *"Tomorrow is another day."*
* Exploring CC's house reveals a girl's room to the right of his own, with a broken toy resembling Mangle from FNAF 2 on the floor. Turning on the TV in the living room shows a program called "Fredbear & Friends" dated 1983.
* The Night 5 minigame takes place on CC's birthday party at Fredbear's. CC is surrounded by his older brother and his friends, who bully him for crying on his birthday. They pick up CC and hold him up to Fredbear. In a cruel prank, they put CC's head into Fredbear's mouth, all while CC squirms and cries. Inevitably, Fredbear's jaw bites down, crushing the Crying Child's head.
	+ This event is dubbed "The Bite of '83."
* The Night 6 minigame has the Crying Child on his knees in a black void. The Fredbear Plush sits in front of him, and the plushies of Freddy, Bonnie, Chica, and Foxy behind Fredbear.
	+ The older brother (indicated by grey text) says, *“Can you hear me? I don't know if you can hear me. ....I'm sorry.”*
	+ Fredbear then speaks: *"You're broken. We are still your friends. Do you still believe that? I'm still here.”* With each line, one of the Freddy's plushies fades away. When only Fredbear remains, it says, *"I will put you back together.”*
	+ The Fredbear Plush fades away. CC cries even harder until he, too, fades away. A very faint noise akin to a heart rate monitor flat-lining can be heard.
		- This, combined with the bedside table easter eggs in the standard gameplay, has led many to believe that CC was in a coma in the hospital before he passed away.
* Completing Night 7 (also known as Nightmare) grants the player a screen of a rectangular grey box with two golden locks. Text appears that says, *"Perhaps some things are best left forgotten, for now."* Its contents remain unknown.

###### References

1. ↑ PHONE GUY IN FNaF 4! | FNaF 4 Easter Egg | Five Nights at Freddy's 4 | Dawko
2. ↑ *"These are my friends."* | The dialogue upon inspecting the Freddy, Bonnie, Chica, and Foxy plushies in the opening minigame.
3. ↑ *"No! Don't you remember what you saw? The exit is the other way! Hurry and leave."* | The Fredbear Plush, Night 2 minigame

## Sister Location

* Playing as the technician Michael Afton.
	+ His name is revealed through a late game cutscene where the protagonist refers to himself as Michael. Furthermore, the name "Mike" is labeled on HandUnit's keypad.
* Year unspecified.
* The game is set in Circus Baby's Entertainment and Rental (CBEAR), an underground storage and maintenance facility. It's home to the Funtime Animatronics: Circus Baby, Ballora, Funtime Freddy, and Funtime Foxy.
	+ Circus Baby and the Funtime Animatronics were created by a man referred to as "Mr. Afton" of Afton Robotics, LLC.
	+ They were originally made for a restaurant called Circus Baby's Pizza World, but its grand opening was mysteriously canceled due to "gas leaks."
* Each shift opens with dialogue of a little girl begging her father to let her play with Circus Baby.
	+ Her father created Circus Baby, meaning this girl is the daughter of Mr. Afton. She also claims that he made Baby for her.
	+ Mr. Afton lets other children see Circus Baby, but apparently refuses to let his daughter near her.
	+ When her father isn't looking, the little girl sneaks off to see Circus Baby. She wonders where the other children went.
* Throughout the game, Circus Baby speaks directly to the player. Unlike other animatronics, Baby seems very self-aware. She aids Michael in avoiding the other animatronics and gives him advice.
* On Night 3, Baby tells Michael about the one time she was on stage before her restaurant closed.
	+ She would always count the number of children in the room, but didn't know why. When there was only one child left – a little girl – she was no longer herself and lost control of her body. Her stomach opened up and offered the girl ice cream, but then something happened that caused the little girl to scream. Baby questions why this happened.
* Circus Baby's Minigame occurs randomly after a Game Over, or can be accessed through the Extras Menu. The player controls Circus Baby giving ice cream out to children.
	+ If completed correctly and all children get ice cream, Baby will drop a single ice cream cone and a young girl with green eyes and orange hair will approach. Once close enough, a claw opens from Baby’s stomach and pulls the girl in.
	+ Baby is depicted with blue eyes in this minigame, while her other appearances have green eyes.
		- This, combined with Mr. Afton's daughter's dialogue and Circus Baby's story on Night 3, heavily implies that the little girl went on to possess Circus Baby.
* On Night 4, Michael wakes up in a springlock suit from Baby’s old pizzeria. Baby tells him she kidnapped him. She explains they’re in “The Scooping Room.” It’s where you get scooped.
	+ She tells Michael that it’s important to learn how to play pretend, because otherwise “They think there is something wrong, on the inside.”
* On Night 5, Michael must do maintenance on Baby. She tells him that she is only pretending, and that he must help her get rid of the “bad” inside of her and save what is “good.” Michael takes a card from inside Baby and is led to the scooping room. Once there, it is revealed that all of the Funtimes have already been to the scooping room. Michael stands in front of the scooper, and behind the glass, the entity known as Ennard looks in – the amalgamation of all of the Funtimes' endoskeletons tangled into one, wearing a clown mask.
	+ Michael gets scooped, and Ennard climbs into Michael's body to escape the underground facility.
* Clearing each mode of custom night grants the player an 8-bit cutscene of Michael Afton walking down the sidewalk, where all his neighbors smile and wave at him. In each cutscene, Michael looks more and more decrepit – his skin starts to green, then purple, and he loses his hair, nose, and eyes. His neighbors are no longer happy and waving, instead disappearing into their houses or hiding in fear.
* In the final cutscene, Michael stops at the end of the sidewalk and regurgitates Ennard into the sewer. His corpse falls into a heap on the ground. Then, Baby's voice is heard repeating "You won't die." Michael stands up.
* Beating Golden Freddy mode on Very Hard in custom night grants the player one more cutscene: the camera pans across the ruined remains of Fazbear's Fright as Michael monologues to his father:
	+ **“***Father. It's me, Michael. I did it. I found it. It was right where you said it would be. They were all there. They didn't recognize me at first but then they thought I was you. And I found her. I put her back together, just like you asked me to. She's free now. But something is wrong with me. I should be dead. But I'm not. I've been living in shadows. There is only one thing left for me to do now. I'm going to come find you. I'm going to come find you...***”**
* The cutscene ends with Springtrap stepping into frame, confirming that he survived the FNAF 3 fire.
	+ This implies that Michael's father is Springtrap – which also means that his father is Purple Guy. Thus, Purple Guy's true identity is Mr. Afton.
		- This also means that Michael is the brother of the little girl killed by Circus Baby.
* Blueprints of the Funtime Animatronics can appear as easter eggs when entering new areas in the games. These blueprints detail the unique functions of each animatronic, revealing that the Funtimes were designed with the intent to lure and capture children.
	+ Funtime Freddy has a storage tank, voice mimic/luring, parental tracking, and a proximity sensor.
	+ Funtime Foxy has parental voice sync and replay.
	+ Ballora has a deter & misdirect remote activation.
	+ Though not detailed in her blueprints, Circus Baby obviously has the claw that grabs children when dispensing ice cream.
* The Private Room is accessed by disobeying Baby's instructions on Night 5 and entering the room opposite of the scooping room. Completing the night in this room grants the Fake Ending, where instead of getting scooped, Ennard follows Michael home. This room is also the setting for custom night.
	+ A Fredbear plush with black eyes and white pupils sits on the desk, holding some sort of remote device.
	+ Entering the code "1983" on the keypad turns on the desk monitors, which appear to show the FNAF 4 house/bedroom.
* A blueprint of CBEAR is found in the Extras menu. However, the map of the facility seen in the Breaker Room on Night 2 show more rooms/connected facilities.
	+ The section on the top left matches the layout of the FNAF 4 minigames: four rooms that match the layout of the house, a single-room building that would be Fredbear's, and a connecting path.
	+ The section beneath Ballora gallery matches the layout of the Fun With Plushtrap minigame from FNAF 4: a hallway with four connecting rooms, two on each side.
	+ The section connected to the Private Room resembles the FNAF 4 gameplay bedroom: the bedroom, a hallway on either side, and an area to connect the two halls.
		- This suggests that the setting of FNAF 4 might not be a real bedroom, but rather a separate place connected to CBEAR.
* Between each night, Michael goes home and watches a soap opera on TV called The Immortal and the Restless. The series features a woman, Clara, and a vampire, Vlad, arguing over their newborn child. The baby is clearly a vampire, but Vlad continuously denies that the baby is his.

###### References

1. ↑ *"Daddy just once let me go play with her. She's so pretty and shiny. Didn't you make her just for me?"* | Mr. Afton's daughter, Pre-Night 3 dialogue
2. ↑ *"Daddy, you let the other children go see her. Why won't you let me go?"* | Mr. Afton's daughter, Pre-Night 2 dialogue
3. ↑ “*Daddy isn't watching.*” | Mr. Afton's daughter, Pre-Night 5 dialogue
4. ↑ "*Don't tell Daddy that I'm here, I wanted to watch your show too! I don't know why he wouldn't let me come see you, you're wonderful! ... Where did the other children go?*" | Mr. Afton's daughter, Post-Night 5 dialogue
5. ↑ **“***Did you know that I was on stage once? It wasn’t for very long, only one day."* | Circus Baby, Night 3
6. ↑ *"I would always count the children, I’m not sure why. I was always acutely aware of how many there were in the room with me. Two, then three, then two, then three, then four, then two, then none. They usually played together in groups of two or three."* | Circus Baby, Night 3
7. ↑ *"I can do something special, did you know that? I can make ice cream! Although I only did it once. There were four, then three, then two...then one. Something happened when there was one. A little girl, standing by herself. I was no longer...myself, and I stopped singing. My stomach opened, and there was ice cream. I couldn’t move, at least, not until she stepped closer. There was screaming for a moment, but only for a moment. Then other children rushed in again, but they couldn’t hear her over the sounds of their own excitement. I still hear her sometimes.*
*Why did that happen?"* | Circus Baby, Night 3
8. ↑ “*Shhh, be still and quiet. You’ve been sleeping for quite a while. I think they noticed that you never left the building last night. The cameras were searching for you, but they couldn’t find you. I have you hidden too well. I kidnapped you. Don’t be afraid, I’m not going to hurt you. I am only going to keep you for a little while. Try not to wiggle though. You’re inside something that came from my old pizzeria. I don’t think it was ever used, at least not the way it was MEANT to be used. Too dangerous. It’s just big enough for one person to fit inside, but just...barely.*” | Circus Baby, Night 4
9. ↑ “*You’re in the scooping room. Do you know why they call it the scooping room? It’s because, dummy, this is the room where they use the scooper. I thought that would be obvious."* | Circus Baby, Night 4
10. ↑ “*There's something very important that I’ve learned how to do over time. Do you know what that is? How to pretend. Do you ever play make-believe? Pretend to be one way, when you are really the other? It’s very important. Ballora never learns. But I do. They think there is something wrong, on the inside. The only thing that matters... is knowing... how... to... pretend.*” | Circus Baby, Night 4
11. ↑ “*Can you hear me? I’m pretending. Remember how I said I could pretend? The cameras are watching. I must be careful not to move. Something bad happened yesterday. Something bad always happens. I don’t want it to happen again. There is something bad...inside of me. I’m broken. I can’t be fixed. I’m going to be taken to the scooping room soon, but it’s not going to fix what’s wrong with me. What is bad is always left behind. Will you help me? I want you to save what is good, so the rest can be destroyed and never recovered."* | Circus Baby, Night 5

## Freddy Fazbear's Pizzeria Simulator (FFPS)

* Protagonist is a new Fazbear Entertainment franchisee opening their own Freddy Fazbear’s Pizza, with the obligation of checking the back alley for vintage animatronics and salvaging them.
	+ A cassette recording of a man guides you through testing their reactions to various audio triggers.
* There are four salvageable animatronics: Scrap Baby, Molten Freddy, Scraptrap, and Lefty.
	+ Scrap Baby is Circus Baby separated from Ennard, who recreated her original appearance with various pieces of junk and scrap.
	+ Molten Freddy is an amalgamation of the Funtime Animatronics minus Circus Baby. Previously known as Ennard, Molten Freddy took on the destroyed appearance of Funtime Freddy after ejecting Circus Baby from the group.
		- A conversation hidden in the source codes of the Scottgames and FNaFWorld websites appear to depict the split.
	+ Scraptrap is a more worn and run-down version of Springtrap.
	+ Lefty is a pristine black and red bear animatronic that can be bought from the catalogue in addition to being salvaged.
* Year unspecified, but chronologically *after* FNAF 3 and Sister Location.
* The game features the Rockstar Animatronics, though not as antagonists. FFPS is also the debut of several other recurring characters, such as Funtime Chica, Candy Cadet, the Mediocre Melodies, and Trash and the Gang.
* During the day, the player completes menial tasks on the computer (printing flyers, unclogging toilets, ordering supplies, etc.) while fending off any of the salvaged animatronics that might be pursuing you.
* Between shifts, the player upgrades and customizes their pizzeria with animatronics, arcade games, and more. The games can be playtested to earn extra money. Several of these facilities are required to obtain certain endings.
* Candy Cadet, a robot that dispenses candy, will very rarely tell a cryptic story to the player. There are three stories total, all of which involve five things being combined into one.
	+ The first story is about a woman who is sealed in a small room and presented with five keys, which will unlock one of five doors that each contain one child that she can take with her when she flees. Desperate to save all the children, the woman melts the keys in a furnace to create one key, hoping it would unlock all the doors. It did not, and she couldn't save any of the children.
	+ The second story is about a man who would visit five orphans, and one day, out of fear that someone would break into one of the homes of the orphans, the man adopts all of them. When he leaves to get food, the burglar chooses his house and kills all five of the children. The man, only able to afford one coffin, stitches all the kids together into one.
	+ The third story is about a boy with a pet snake who rescues five baby kittens . He knew that the snake would eat the kittens, but couldn't bring himself to get rid of the snake. Believing that if he was given one kitten, the snake would be satisfied, the boy went to bed with the snake's cage open. Over the course of five nights, the snake ate one kitten at random. Filled with regret, the boy cut open the snake and pieced the remains of the cats together.

* The Insanity Ending reveals three blueprints: one of Lefty (L.E.F.T.E.), one of the Scooper from Sister Location (S.C.U.P.), and one of a device abbreviated as R.A.S.C..
	+ The Scooper's blueprint is listed as Afton Robotics, LLC, while RASC and Lefty are under Fazbear Entertainment, Inc.
	+ Lefty is revealed to have been designed to capture The Puppet.
	+ The Scooper is revealed to have a remnant reservoir and injects remnant when it scoops.
		- The concept of Remnant was first introduced in the Novel Trilogy.
* During the Insanity Ending, an audio file of the Cassette Man labeled "HRY23" plays:
* > It's only now that I understand the depth of the depravity of this... creature - this monster that I unwillingly helped to create. As if what he had already done wasn't enough, he found a new way to desecrate, to humiliate, to destroy. As if the suffering wasn't enough, the loss of innocence, the loss of everything to so many people. Small souls trapped in prisons of my making now set to new purpose and used in ways I never thought imaginable. He lured them all back. Back to a familiar place. Back with familiar tricks. He brought them all together. Are they still... aware? I hope not. It keeps me awake at night. I could make myself... sleep. But not yet. Not until I undo what he has done and heal this wound - a wound first inflicted on me, but then one that I let bleed out to cause all of this. He set some kind of trap. I don't know what it was, but he lead them there again. He overpowered them again. And he robbed them of the only thing that they had. Again. I don't know how those tiny breaths of life came to inhabit those machines. But they will never find rest now. Not like this. I have to call them all back. All of them. Together in one place.
>
> **– Cassette Man during the Insanity ending.**
* The Lorekeeper Ending is achieved by completing three specific minigames: Fruity Maze, Security Puppet, and Midnight Motorist.
	+ Fruity Maze is a maze game where you must collect all the fruit in a Pac-Man-like maze before time runs out. A little girl's face is seen in the reflection of the screen when it flashes. She has blue eyes and curly blonde hair.
		- The game becomes more decrepit and glitchy on each play; the music slows down, the fruit changes to pixel art of a dead dog, flowers, and coffins, Spring Bonnies appear, and the player character leaves a blood trail. In each iteration of the game, the girl's face in the reflection gets more upset. On the third play, Spring Bonnie is seen lurking behind the girl.
		- When the game is completed for a third time, dialogue appears on screen that reads: *“He’s not really dead. He is over here. Follow me.”*
	+ Security Puppet shows how the Puppet animatronic works: kids wear color-coded bracelets and the Puppet’s eyes indicate which child it must find. The Security Puppet guards the exit, ensuring no kids leave the building.
		- The Puppet's eyes are green, but there are no children with a green wristband. On the third play, a girl with a green wristband is stuck outside of the building, trying to get someone's attention from the window. Presents have been placed on the Security Puppet's gift box, preventing it from going after the locked-out child. By the time the Puppet frees itself, the girl has disappeared.
		- The Puppet makes its way outside to find the girl. The rain begins breaks down the animatronic. Finally, the Puppet finds the body of the girl lying in the alley, presumably dead. The Puppet, itself dying from the rain, lays down next to the girl and wraps its arms around her.
	+ Midnight Motorist is a simple racing game. However, there is a gap in the bottom border of the road. If the player goes through the gap, they enter a secret map. The player drives the car through a rainy, winding forest road. If the car is exited, the player controls a Yellow Man.
		- There is one area where the player can park and exit the car and walk to a mysterious mound in the dirt.
		- Further along, there's a building called "JR's" the player can pull into the parking lot of. Outside is a green man, who denies the player access inside.
		- Finally, there is a house the player can enter. A grey person watching TV says, *“Leave him alone tonight. He had a rough day.”*
		- Moving forward, there’s a locked bedroom. The Yellow Man says, *“I told you not to close your door. This is my house. He can’t ignore me like that. OPEN THE DOOR! I'll find a way in from outside...”*
		- The player can then go outside and around to the back of the house, where you'll find a broken window with footprints leading away. There is also a pair of large, three-toed footprints facing the house. The Yellow Man says, *“Ran off to that place again. He will be sorry when he gets back.”*
* The Completionist Ending reveals Cassette Man's true plans: to gather the salvaged animatronics in one place and burn them.

```

```

**Monologue transcript:**

> *Connection terminated. I'm sorry to interrupt you, Elizabeth, if you still even remember that name, but I'm afraid you've been misinformed. You are not here to receive a gift, nor have you been called here by the individual you assume. Although you have indeed been called. You have all been called here into a labyrinth of sounds and smells, misdirection and misfortune. A labyrinth with no exit, a maze with no prize. You don't even realize that you are trapped. Your lust for blood has driven you in endless circles, chasing the cries of children in some unseen chamber always seeming so near, yet somehow out of reach. But you will never find them. None of you will. This is where your story ends.*
>
> *And to you, my brave volunteer, who somehow found this job listing* not intended for you*: although there was a way out planned for you, I have a feeling that's not what you want. I have a feeling that you are right where you want to be. I am remaining as well. I am nearby. This place will not be remembered, and the memory of everything that started this can finally begin to fade away, as the agony of every tragedy should.*
>
> *And to you monsters trapped in the corridors, be still and give up your spirits. They don't belong to you. For most of you, I believe there is peace and perhaps more, waiting for you after the smoke clears. Although, for* one *of you, the darkest pit of Hell has opened to swallow you whole, so don't keep the Devil waiting, old friend.*
>
> *My daughter, if you can hear me, I knew you would return as well. It's in your nature to protect the innocent. I'm sorry on* that *day, the day you were shut out and left to die, no one was there to lift you up into their arms the way you lifted others into yours. And then, what became of you. I should have known you wouldn't be content to disappear, not my daughter. I couldn't save you then, so let me save you now. It's time to rest; for you, and for those you have carried in your arms. This ends for all of us. End communication.*
>
> – **Cassette Man during the Completionist ending.**

* Some things to note:
	+ Refers to Baby as “Elizabeth”
	+ Knows that the protagonist does not wish to escape the fire.
	+ Is attempting to release the spirits.
	+ Calls Springtrap “old friend”
	+ The little girl who went on to possess the Puppet is his daughter.

* Completing the Completionist Ending after getting the Lorekeeper Ending grants you an image of a graveyard.
	+ The gravestones, when compared with the FNAF 3 ending images of the animatronic heads, reveals the names of the MCI victims.
		- Gabriel is Freddy, Fritz is Foxy, Susie is Chica, and Jeremy is Bonnie.
		- It's thought that the obscured fifth gravestone represents Golden Freddy, and that the gravestone in the distance represents the Puppet.
* There are rare screens that show the salvageable animatronics in the back alley.

Rare image of Scrap Baby in the alley.Rare image of Molten Freddy in the alley.Rare image of Scraptrap in the alley.Rare image of Lefty in the alley.
###### References

1. ↑ *“Come on, you know you can't be here. Don't make this more difficult than it has to be.”* | The Green Man, Midnight Motorist