recursal/Fanatic-Fandom huggingface dataset:
The Deregulated Zone

The Deregulated Zone (“DRZ”) is a de-jure section of Terran Federation space, de-facto controlled by the Hazbuzan Syndicate, who have used their considerable authority over this section of the galaxy to create a libertarian "utopia"; Despite this, they prefer to remain largely uninvolved in DRZ affairs so long as all business is running smoothly.

To this end, the Syndicate has signed and maintains a series of contracts with various mercenary, pirate, and other groups, to which they adhere to vehemently and in return expect their co-signatories to do the same. Although said contracts are always in the favor of the Syndicate, they allow large relative degrees of freedom among the contractors. Violation, however, results in harsh and often violent retaliation, usually using other contracted groups to extract bloody revenge.

A major aspect of Hazbuzan Syndicate control over the DRZ is that groups under contract with them are forbidden from signing deals or contracts with other groups under Hazbuzan contract; this not only divides the groups, but since the Syndicate always gets the better end of their contract, ensures they can turn their contracts against one another if needed - or, conversely, they can bring two or more groups closer together for easier management.
The Adventures of Luna Ordeis Fanfiction Wiki

**Welcome to the The Adventures of Luna Ordeis Fanfiction Wiki!**
This is a prequel story of Adam's mother Luna Ordeis and the adventures she has been through since she was a child.

We're a collaborative community website about The Adventures of Luna Ordeis Fanfiction that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

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*Need help building out this community?*

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Carbine

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.

## Cost

### Ammo Cost

10 cr.

A short type of rifle firing a small caliber round. A magazine containing ten rounds is inserted into the underside of the carbine ahead of the trigger guard or behind the handgrip (this configuration is referred to as "Bullpup", and in some localities carbines may be referred to as Bullpups), and one round is fired with each pull of the trigger. Replacement of an empty magazine takes a reload action. Carbine ammunition is not interchangeable with any other type of ammunition. In essence, a carbine is a short rifle, firing a cartridge of smaller, lighter caliber. A sling usually allows the carbine to be carried on the shoulder, out of the way.
The Apollo Agreement

The Apollo Agreement was a meeting between Terran Federation commanding officers and United Coalition of Man Grand Marshal Sydeny Beauclair in which the terms to end the Seven Hour War were signed; furthermore, it refers to the agreement itself. Besides ending the war, the Apollo Agreement saw both sides agree to limited demilitarization of the border terrorizes, and the transfer of several planets from UCM to Federation control.

To the Federation, the Apollo Agreement, and the speed which it was signed, is a great victory. To the UCM, it is seen as a humiliating defeat; the perceived embarrassment permeates UCM politics and policy.
Laser Rifle

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.

## Combat

### Rate of Fire

* 1 (normal)
* 3 (burst)

## Cost

### Ammo Cost

300 cr.

The standard high energy weapon, firing energy bolts in the same manner as the laser carbine. Heavier, the laser rifle is also capable of longer sustained action, and is somewhat sturdier.
Jupiter

Jupiter (official designation Sol V) is the largest planet in the Sol System. A massive gas giant of astronomical proportions, it is known best as the mother planet of the moon Europa, in orbit of which the Battle of Europa occurred. Less famously, there was an attempt to build shipyards in orbit of Jupiter, but the plans fell through in favor of them being built around Saturn (Sol VI), as the rings could be exploited for resources to build with.
Xandrid (Race)

Non-Playable RaceThis race cannot be used for player character creation.

Creatures who have been infected by an endoparasitoid fungus called Xandis, Xandrids are actually colonies of said fungus. When when Xandis infects a host, the fungus invades and eventually replaces the host's tissue creating a creature with the sole goal of spreading Xandris spores to other life. Siphad are the only known race known to be immune to becoming Xandrids, due to being biologically a fungus themselves.

Xandris originally came from the planet Antares IV, where they formed a symbiotic role with the native fauna by keeping populations under control. It was a survey team of Balvun arriving and unknowing becoming infected that brought them to the galactic stage, and there have been outbreaks across the galaxy ever since.

Xandrids are sentient, but not independently. Xandris is sentient, with Xandrids functioning as hive-minded fungus colonies. The result is they can use weapons and tools, and there have even been stories of them figuring out starship weapons systems.
Kily O'Sullivan

Kily O'Sullivan is a young Terran woman, born, raised, and living on Starhold Bradbury. She was a good friend with Maius Wiks in their respective youths, the two often getting into trouble together.

## Part 2

In 2315, when the crew of the *CS Vikham* was forced to make an emergency landing on Starhold Bradbury, Kily was found by Wiks in Cyrox DeLuca's gun shop. The two instantly reconnected, and she introduced him to Anka Jayson; thus, she was the indirect catalyst for the events that followed.
Battle of New Antioch

Battle of the Seven Hour War

Belligerents| * United Coalition of Man
	+ 334th Colonial Gendarmerie
	+ 336th Colonial Gendarmerie
	+ Civilian Conscripts
	+ 1st Orbital Reconnaissance Battalion

Forces| * 1,840 soldiers
* ~700 civilians

Casualties| * 1065 killed
* 475 captured

## Result

Terran Federation pyrrhic victory, catastrophic loss of Federal morale.

The Battle of New Antioch was a military engagement between the Terran Federation and United Coalition of Man, part of a larger series of battles on the planet Harmony (now called Salus by the Federation), which was in turn part of the Seven Hour War.

After several key Terran Federation victories across Harmony, the 1st Orbital Reconnaissance Battalion was sent to the city of New Antioch to intercept retreating Coalition forces. The previous victories, however, convinced Harmony Planetary Command to invoke Order "Blue VII" - a command to move all Coalition citizens in the area to active duty - and upon arriving at New Antioch, 1st Orbital was forced to engage in combat against forces including individuals as young as 16 and as old as 70.

The result was a catastrophic loss of Federation morale, and although First Orbital would successfully complete their mission, it marked the end of all offensive campaigns for the Terran Federation for the remainder of the Seven Hour War. Furthermore, numerous members of 1st Orbital were subsequently medically discharged from duty with PTSD and other related trauma.
David Merrick

Real PersonThis article is about a real person, not a character in Ad Astra.

## Contributions

* Ad Astra Wiki
* The Hazbuzan Syndicate
* The Technocratic Alliance
* The Terran Federation
* The United Coalition of Man

David Merrick is the creator of the Ad Astra wiki, and he also does some art for it. As he does not take commissions, David does not have any listed contact information - his page is just here so you know who made the awesome digital art.
Sword

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.

## Cost

### Weapon Cost

150 cr.

The standard long-edged weapon, featuring a flat, two-edged blade. It may or may not have a basket hilt or hand protector. A scabbard to carry the sword may be attached to the belt, or to straps (or a sash) over the shoulder.
Gravitics

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.
The character is practiced in installing, maintaining, repairing and/or creating gravitic devices and equipment. Such items include air/raft lift modules, grav belts, grav sleds, grav tanks, etc. Gravitics skill deals with the technical details of such vehicles; Grav Vehicle skill is required to actually pilot or drive them. The character can practice a trade and make a decent living, earning a paycheck for every week of dedicated work. The character knows how to use the tools of the trade, how to perform routine tasks, how to supervise untrained helpers, and how to handle common problems.
Laser Carbine

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.

## Cost

### Ammo Cost

200 cr.

A lightweight version of the laser rifle, firing high energy bolts using current from a backpack battery/power pack. The laser carbine fires a 2mm beam of energy, aimed by integrated optic sights. The power pack is capable of producing 50 shots before it requires recharging. Recharging requires at least eight hours connected to a high-energy source. The laser carbine is connected to the power pack by a heavy-duty cable.
The Forerunner

The Forerunner (*Vorkut*) is a proto-Click specimen, sent into space as part of an experiment by the Original Ones who inhabited Athrak before the Click evolved into what they are today. The last remaining "pure" Click DNA sample, the Forerunner is said to possess psionic abilities, which, if combined with modern Click DNA, would grant the race seemingly unnatural powers.

To prevent this from happening, the Technocratic Alliance seized the Forerunner from Athrak's orbit before uplifting the Click; however, their curiosity got the better of them, and instead of destroying it, the Zaydran kept it to experiment on. Unfortunately for them, the ship carrying the Forerunner was destroyed, and the Forerunner has been lost to the galaxy since.

The Forerunner itself is a small insect (presumably a member of the original Click race) sealed inside a glass capsule. There is a Click "religion" based around finding the Forerunner and using it's DNA to "elevate" the Click Race via giving its DNA to the Empress so she can pass on its psionics to her future children. Members of this religion have spent centuries looking for the Forerunner, although such activities are deemed illegal by the Zaydran Union.

## Part 2

In 2315, the Forerunner was uncovered on the body of Jaxon Miles by Maius Wiks, Kitadel Kluxared, and Zavis Halifax. How he obtained it is unknown.
Athrak

Formerly a tropical world, the surface and atmosphere of Athrak (official designation Ix IV) were completely destroyed when its previous apex race launched a thermonuclear war. Now, it is a radioactive hell, home to mostly mutated monstrosities and the Click (who some would argue *are* mutated monstrosities), radioactive bodies of water, and an atmosphere so irradiated that it will kill most sentient life forms who enter it.

## History

Athrak was formerly home to a race the Click call the "Original Ones", a sentient race of mammalians. Some time in the distant past, the Original Ones split the atom, and then later engaged in thermonuclear war; every nuclear bomb on the planet was detonated almost at once, resulting in the extinction of the Original Ones (along with most other life on the planet).

One of the few surviving races was a species of pest insect, immune to radiation poisoning but susceptible to mutation. This race would thrive in the new, nuclear reality they had been forced into, and would evolve into the Click.

## Culture

In a general sense, the Click do not have unique cultures, instead being an almost hive-minded consensus of conscience. However, Athrak does contain their most notable figures, the Council of Queens, and thus the Star Hive's unquestioned leader: the Empress. Accordingly, Athrak contains the power center of the Star Hive, and therefore is quite important to all Click.
Athlete

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.

## Career

### Re-Enlistment

6+

An individual that has achieved celebrity status for their proficiency in sports and other forms of physical exercise.

## Ranks

* Minor League (Athletics +1)
* Major League (Athletics +1)

## Skills

### Service

 3
 6

### Specialist

 6

### Education

 4

## Benefits

### Material

 2
 5
 6

### Cash

 2
 3
 4
 5
 6
Subchat my beloved

After the big event of subchat getting their image permissions removed, a few people began to revolt, causing a new server to be created. The server, titled "Sub Chat My Beloved," was created the day following the image perm removal. The server is now closed, having 111 members on the server.

The server currently has six emojis, all created by the Asmosier system, please do not download and use in your sever without asking.
Carousing

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.
This skill reflects the interpersonal art of interacting and socializing with others. The character is skilled in the art of small talk and making others feel at ease in their presence in almost any social situation, such as a party, ball, inauguration, bar hopping, etc.
Unity

Unfinished ArticleThis article is still being worked on.

Unity (official designation Deneb IIb) is the capital of the United Coalition of Man. Abnormal in the sense that it both supports life and does not directly orbit a star, Unity circles the gas giant Olympus, second in its orbit to the barren New Luna.

Despite being temperate, Unity is quite hostile, with numerous carnivorous species and a "dark season" brought about by its orbit around Olympus. This has made life quite difficult for the Coalition subjects living there, something which they regard with great pride: they have conquered some of the worst the galaxy has to throw at them, and come out all the stronger.

## Culture

Nowhere is the hand of the UCM felt as hard as Unity, but also nowhere are people so willingly strangled by it. The streets of Unity's cities are wide for military parades, the government buildings tower grandly above "normal" ones, and even more subtly, the Coalition police and security cameras are a common sight.

As dystopian as this sounds, to the citizens of Unity, it seems like paradise; it is what they know, and they have been taught to be proud of it. Soldiers are greeted like close friends for profession alone, portraits of the Grand Marshal are hung proudly on walls, and, of course, nobody asks questions when their neighbor vanishes.
The Progenitors

A reconstruction of the Progenitor flag.

The Progenitors were an enigmatic and powerful race who controlled most of the galaxy about two million years before the current galactic era. Little is known about them, as they destroyed most of their ships, stations, and even possibly many planets they controlled when fleeing to the Custodian Project; in fact, most of what is known is from the Caretakers.

According to what little the Caretakers' corrupted memories can recall, the Progenitors were a massively advanced race, at least near the end, and this technology predicted an upcoming cataclysm. If or if not this was a founded fear is unclear, but either way, the Progenitors created the Caretakers as part of the Custodian Project; an attempt to preserve all life in cryofreeze until the cataclysm passed, and willing went into stasis alongside all contemporary races. They furthermore attempted to destroy all evidence they existed, although the motive for this is unknown.

The largest hope for any information about the Progenitors is currently Rissim, which (for reasons unclear) was not destroyed by them.
Cyron DeLuca

Cryon DeLuca is a gun merchant working in Starhold Bradbury. On the side, he also work as a "Problem Solver", moving goods and people around as needed for other's jobs. He apparently worked with Maius Wiks in the past, and the two have a functional, working relationship.

## Part 2

When Wiks, Zavis , and Klux needed to sneak into the Starhold's station security office (specifically the morgue), Wiks contacted Cryon to get them the tools they needed to get inside.
Gebreatine

Gebreatine is a sweet foodstuff made by female Click drones, primarily to feed their young. It is produced from the sugars of certain fruit, which undergo an enzymatic process in the Click digestive system, and can be either swallowed (in which case it is destroyed by their liver), or regurgitated for consumption by others.

As it has a high sugar content, gebreatine can be fermented into an alcohol. This alcohol tastes very sweet, and is both a staple of many Click diets, and, in modern times, is sold commercially. In some cases, gebreatine is mixed with various amphetamines and consumed as a liquid narcotic called "Clickmead".
Comet

A Scrid born and raised on Chor's Gutters, Comet is the reptilian companion of the crew of the *CS Vikham*. He was a rescue, born presumably a few years before the *Vikham* was completed, and adopted the crew shortly after.

## Appearance

Comet is a blue Scrid, meaning he has a blue, fleshy back and teal-yellow stomach area. Furthermore, his four eyes are green, with yellow insets turning to black pupils.

## Personality

A true Scrid at heart, Comet enjoys taking naps, cuddling up to the *Vikham*'s crew, and chasing anything that moves too fast.
The Seven Hour War

## Major Engagements

* Battle of Citadel
* Battle of New Antioch

## Result

Terran Federation victory

The Seven Hour War was a brief but decisive conflict between the Terran Federation and the United Coalition of Man, lasting roughly seven hours and fourteen minutes.

While relations between the two interstellar powers were always tense, armed conflict was avoided until the Federation began attempting to colonize planets the UCM considered to be in their borders. After several major Federation victories, the war concluded with the signing of the Apollo Agreement, an effective unconditional surrender by the UCM which gave all claimed planets to the Federation. Even in the present day, the perceived humiliation of defeat at the hands of the Terran military permeates UCM politics and policy, but despite this, further armed conflict between the two governments has not occurred.

The most infamous engagement of the Seven Hour War is, by far, the Battle of New Antioch, in which the Marines of the 1st Orbital Reconnaissance Battalion were forced to engage with otherwise civilian targets - including children.
Terran (Language)

Terran is the official language of the Terran Federation, as well as the tongue spoken as a first language by most Terrans across the galaxy. Formerly called "English", it was originally one of over 6,000 languages spoken on Terra; it was the power of two English-speaking countries (and the fact the early Terran colonists were all from English-speaking countries) that lead to Terran becoming the primary language of the race.

Terran, despite this, is a "patchwork language", filled with plenty of loan words from archaic Terran languages. This makes Terran remarkably hard to master, as there are entire chunks of the language that do not follow "official" pronunciation and/or spelling rules.

The United Coalition of Man denounces the name "Terran" for their language; although they functionally speak the same language as their Federation brethren, their official stance is to still call the language English.
Battle Dress

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.

## Practical

### Weight

* Weightless (when on battle dress)
* Very Heavy (when carried)

> This article refers to the actual armor. For the associated skill, see Battle Dress (Skill).
>
>

The ultimate personal armor, battle dress is a powered form of combat armor. It must be worn over a Battle Dress Frame. When encased in a frame and actually battle dress, a user is provided with 6 hours of life support.
Accelerator Rifle

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.

## Combat

### Rate of Fire

* 1 (normal)
* 3 (burst)

## Cost

### Ammo Cost

25 cr.

Designed specifically for zero-g combat, the accelerator rifle fires a specially designed round which upon leaving the barrel is accelerated by a secondary propelling charge. Normally the rifle fires bursts of three rounds per pull of the trigger, but may be adjusted to fire single rounds.

**This weapon works in zero gravity!**
Demeter

A simple agricultural world, there is nothing particularly special about Demeter (official designation Polaris III), except a Terran cultural point: the Polaris System is the most recognizable star in Terra's night sky, and on their home planet, Terrans often use it to navigate by. Demeter furthermore produces a majority of the food for the other member worlds in the sector, especially those which cannot support agricultural efforts of their own.
Zumakan

Disambiguation page for ZumakanThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed.
**Zumakan** can refer to:

* Zumakan (Race), the frog-like alien race from Zumaka
* Zumakan (Language), the native language of that species.
* Uncommonly, the Zumakan Union, former government of Zumaka and the surrounding planets. This does not have a page.
Athletics

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.This skill covers physical fitness and training, similar to that of a trained athlete. This includes acts requiring physical coordination, such as climbing, juggling or throwing; acts of endurance, such as long-distance running or hiking; and acts of strength, such as weight-lifting or bodybuilding.

For alien species with wings, this skill is also used to reflect their ability to fly or descend.
The Energy Credit

The Energy Credit (or simply "The Credit", often abbreviated "cr.") is a universal cryptocurrency, accepted across almost all of civilized space. Maintained by the unaligned Intergalactic Market Authority (IGMA), the Credit maintains stable value and protects against inflation via being backed by energy output instead of physical resources. One credit is akin to 1 kW of energy, and all energy used for the Credit is stored and backed by the IGMA in privately owned space stations.

Unlike government-issued currencies, which all have physical form as bills and and coinage (or chips, in the case of the Technocratic Alliance's Alliance Credit), the Energy Credit has no form; all Credits are stored digitally. Credit accounts can be accessed on a hand computer, however, and most planets and stations offer the service to convert Credits to local currency, so this is hardly an issue.

The Terran letter "G" in the Credit's symbol stands for 'galactic', and was chosen to be in Terran only for aesthetic appeal.
Mei Must Die Part 2

Mei Must Die Part 2 is the eighth session for The March of Profits, making it the eighth session of Ad Astra overall.

## Plot

The Party gets a meeting with Santiago, as he has been made aware of what's going on with Mei Zhao by Nero. Despite the circumstances, the Saint proves an amicable businessman and gentleman, even offering the group a bottle of whiskey when they arrive at his office.

After the entire situation is explained to Santiago, he agrees to help them - Nero has cohobated everything they told him, and he sees them as victims in the same scheme that he now finds himself involved in; the sooner Mei is out of the picture, the sooner he'll be safe. Santiago muses that Mei will have to stop for a long time at the Terran Federation customs station, as she's no doubt moving a massive sum of weapons - this is their chance to attack her.

Santiago agrees to call up his connections in the Federation and have Mei stalled for as long as possible, giving the Party an opening to kill her. He also provides them with a concealable pistol, to do the deed. Finally, he dismisses the Party to "get to work", as time is limited and he's needed outside to deal with the aftermath of the shooting.

The Party heads to the customs station, handing over all weapons except the hidden pistol, as is protocol. They next search for Mei, learning she's actually in a holding cell "for her safety" (presumably this is Santiago's doing), and the cell is suspiciously under-secured (also Santiago's doing). The Party heads to the lockup, undetected in the chaos of the Federation having to check thousands of laser weapons and individuals.

When they arrive at the Lockup, they find a single guard, who Klux convinces to leave, telling him that something "big" is about to occur, and if he's in the premises, he'll be doing paperwork for days. Next, Zavis hacks the system and shuts off the cameras. Finally, the group identifies themselves to Mei, who, for the first time, loses composure. Mei attemps to beg for her life, but it is no good - the Party puts a bullet in her head, then, to destroy all evidence, turns Santiago's whiskey into a Molotov cocktail and lights the lockup on fire.

The Party sneaks back to Tango as the Federation rushes in to fight the fire, and informs Santiago the deed is done. Santiago, as thanks, agrees to pay their contracts to the Hazbuzan Syndicate. Wiks makes one more request, however: They need a ship, to get off Chor's Gutters. Santiago muses he knows someone named Sarim who has a ship hull. He agrees to finance the repairs, under one condition: when the Party leaves the Gutters, they take a young woman on the ship: Shan.
Bath Bombs

Bath Bombs is the fifth session for The March of Profits, making it the eighth session of Ad Astra overall.

## Plot

The group returns to The Hive, taking Shan in tow and hiding them there. After making sure their presence is unknown, they return to Mei Zhao, informing her of Shan's "death". Mei seems pleasantly surprised, remarking that Caders are "usually die hard". Maius Wiks inquires if Mei herself was trying to kill Shan, a question which Mei dodges.

To uphold her end of the deal, Mei tells the group she will have a contact of hers meet the group at Raxil Bathhouse in Frog City in two hours. Accordingly, the Party heads back to the Hive to wait.

At The Hive, the Party encounters a mysterious figure who identifies himself as "Nero", Shan's hander with the Caders. He thanks the group for saving one of his people, and informs them other Cader groups will hear of their service, but it'll be hidden from Mei. He finally informs them he'll "be around", before heading out.

A few hours later, the group arrives at Raxil, where they are escorted to a room. There, they find a paranoid-acting young man, who identifies himself as one of Santiago's associates. According to this source, Santiago is planning to act against the Hazbuzan Syndicate, and is arming up to do so - he has both a cache of weapons and two strange contractors at Tango to do this.

The source goes on to mention something of Saint's past: Santiago used to be a cannibal. To prove this, the source takes a copy of Santiago's contract with the Syndicate, which has a clause that he must refrain from eating people. Santiago, the source says, has broken this, and is kidnapping and eating guests at Tango.

The Party, of course, is skeptical, but keep a hold of the contract and agree to meet the source again. They never get the chance to, as just when the four prepare to leave the bathhouse, an assassin shoots the source point-blank.

Before the assassin can run off, he is apprehended by Wiks, but bites down on a cyanide pill before any information can be extracted from him. As this is an attack in Frog City, Hazbuzan goons are quick to arrive, and usher the party off to deal with the situation themselves.
CS Vikham

The Cargo Ship (CS) *Vikham* is a 'Century Model' cargo ship, restored from a scrapped hull by Sarim Trum-Cassthar and his daughter Seri. It was re-constructed in Chor's Gutters, although how the hull arrived there in the first place, or what it did prior to being left for scrap, is unknown.

## History

The *Vikham* was formerly a mid-tier cargo transport, but for whatever reason, it was abandoned in Chor's Gutters to rot. Shortly after coming to the Gutters, Sarim bought a warehouse in the Frog District, and found it contained the mostly gutted hull of said ship. Giving her her name, he came to reside in it, furthermore raising his daughter Seri there, and worked passively on restoring several functions.

### Part 1

in 2315, when Maius Wiks arrived on Chor's Gutters, and met Seri in the warehouse, although neither she nor her father had any plans of fully restoring the *Vikham* (primarily due to financial reasons), base functions like life support and the turrets were fully restored.

When Wiks, Zavis, and Klux were promised a favor by Don Santiago and chose to spend it on a ship to leave the gutters, the *Vikham* was volunteered by Sarim as one for repair, under the condition that he be its owner and captain.

## Mechanical

The Vikham has been cheaply restored, to save money. However, she has all the normal features of a Century Model ship on her, including Jump Drives, Maneuver Drives, and two low-class engines. She does not have shielding, instead relying on crystaliron armor plating and a comparatively strong hull.
Luna

Luna (left) and Terra (center)

Luna (official designation Sol IIa) is the only moon of Terra. A barren, naturally lifeless planet, it contains two Federation military bases, alongside a city.

## History

Terrans long stared up at their sky, looking at Luna as the only observable planet and dreaming of what mysteries it might hold. In 1969, these questions were at least partially answered when a team of Terran astronauts set foot on Luna's surface, but the fascination remained.

Even though Mars was colonized first, the United Nations established a settlement on Luna in 2056, which would later go on to become a thriving colony. In 2105, the Terran Federation was quick to enhance this colony with a military base, called Lunar Base Alpha, and then gave her a sister (Lunar Base Beta) in 2116.

## Culture

Although small, Luna's history in as the only observable body from Terra has rendered her an important Terran cultural point. Furthermore, easy access to Terra (roughly 239,000 miles) has made Luna's colony quite close culturally to their home world - many Terrans view Luna more as an extension of Terra than her own planet, and the Lunar Terrans are often fine with this.
Gauss Rifle

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.

## Combat

### Rate of Fire

* 1 (normal)
* 4 (burst)
* 10 (mass burst)

## Cost

### Ammo Cost

30 cr.

The ultimate development of the slug thrower, the gauss rifle generates an electromagnetic field along the length of the barrel which accelerates a bullet to high velocities. The round itself consists of a dense armor piercing core surrounded by a softer metal covering, ending in a hollow point, giving the round excellent stopping power and good armor penetration.

**This weapon works in zero gravity!**
Gambling

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.
The individual is well informed on games of chance, and wise in their play. He or she has an advantage over non-experts, and is generally capable of winning when engaged in such games. Gambling, however, should not be confused with general risk-taking.

Non-Competitive Games: These are games such as Slots, Roulette, Blackjack, Keno, etc. These games are played strictly against the house and the odds are pretty much constant, as are the payoff values. The character chooses a game by its odds of winning (high, average, low, small or remote) and places a bet. The Referee determines if the game is rigged. The character then rolls their Gambling score. On a success, the character receives the payoff amount based on the amount of their initial bet. House always wins on a natural 2.
Click (Race)

## Racial Abilities

+6 natural armor. Armor recovers by 1d6 each day, to a maximum of 6.

The Click (called such because of the 'clicking' sound they make, as Click language is unpronounceable to the rest of the galaxy) are a unique race in the sense that they are not the first sentient life of their home planet Athrak, nor is the original race even their ancestors. Instead, the Click were originally pest insects, and only evolved as the result of exposure to radiation that came about as a result of Athrak's first apex race destroying the planet in a thermonuclear war.

Not completely beyond their insectoid origins, the Click have several traits found normally in lesser-evolved insects, including hardened exoskeletons, a three-part body structure, and compound eyes. The exoskeletons of the Click are extremely strong, and in fact immune to a degree of small arms fire, and as a compound to such are four wings. Although the Click cannot fly, and their wings are used primarily to regulate their body temperate, they can use their wings to control their descent while falling, therefore allowing them to jump from almost any height without worrying about damage when they hit the ground.

Furthermore, the compound eyes of the Click are unusually useful in certain circumstances; although they do come with setbacks such as trouble seeing motionless objects, Click can detect even the slightest movement in their field of vision, and accordingly sneaking by one is almost impossible. They also have sensitive ears, which react to even the slightest sounds and allow them to identify the distance and general location of which the sound came from.

Like the insects they evolved from, Click are heavily sexually dimorphous, with females being larger and living longer than males. Furthermore, while male Click tend to be stronger than females, females are more intelligent.

Like their pest insect progenitors, Click require an almost impossibly small level of sustenance to survive, and can live for weeks or even months eating things like tree bark or worms.
Reflective Armor

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.

## General

### Defense

* 0 (piercing)
* 14 (laser)

## Practical

### Weight

Light

Reflective armor is a flexible plastic suit with layers of reflective material and heat-dispersing gel. It is highly effective against lasers, but provides no protection against other attacks. Furthermore, it can be worn with other armor.
TAOP Trissha

Technocratic Alliance Observation Post (T.A.O.P.) Trissha was formerly the station used by the Technocratic Alliance to monitor developments in the Sol System; specifically those on Terra, but later Mars and Luna as well.

Although the former Terran nation state the 'United States of America' was aware of Tissha's presence since 1947, it was not until the information was declassified to The United Nations that anything would be done about it; the UN brought the information to the United Republic of Mars, and together they assaulted the facility; although this would lead to The Contact War and collapse of both governments, the information provided by Tissha would advance the later Terran Federation's knowledge greatly, and lead to the Federation creating their first Jump drives.
Apollo (Sector)

Apollo Sector is a section of Terran Federation space. Originally half the size it is in 2315, it was massively expanded at the conclusion of the Seven Hour War; in fact, Apollo Sector served as the staging point for Federation troops during the War. As of modern day, the sector is included in the Demilitarized Zone.

## Locations

### Main Planets

* Apollo *(Gliese 54 III)*
* Diana *(Fomalhaut I)*
* Salus *(LP 944-20 I)*
* Virtus *(Gliese IV)*

### Colonies

* Campbell *(Pi Eridani IV)*
* Concorde *(Gliese 884 V)*
* Fort William *(Wolf 489 I)*
* Freehold *(DENIS 0334-49 Vc)*
* Halo *(Mu Hercules IV)*
* Icarus *(Alula Australis II)*
* Kimberly *(AP Colomabe V)*
* Morristown *(Chara II)*
* New Covenant *(81 Virginis V)*
* New Eden *(Zeta Tucanae II)*
* St. George *(Gliese 1103 III)*
* Stonehaven *(HU Deplhi VI)*

### Stations

* Starport Beacon
* Starport Chronos
* Starhold Genesis
* Starfortress Le Guin
* Starport Oracle
Navigation

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.
The character is trained in the science of normal and Jump space navigation. The Navigator on a starship plots the course and ensures that the astrogational information required by the pilot and other crewmembers is available when it is needed. This skill includes the ability to determine a ship's new location after a Jump ends, plotting a standard course through normal space, and plotting a Jump route through Jump space. A starship cannot make a Jump safely without a Jump route.
Anka Jayson

Anka Jayson is a young Terran woman, employed by Nebula Records as a "Fixer". It is her job, accordingly, to keep an eye on Nebula's stars; she makes sure they don't get into trouble - or, if they do, she makes sure the trouble is mitigated and Nebula is not connected in the public eye.

## Part 2

In 2315, Anka arrived on Starhold Bradbury, where Nebula Records had sent her to deal with rising celebrity Jaxton Miles. Upon arriving at the Starhold, she found Jaxton had been killed in a shootout with Terran Federation law enforcement; she tasked the Party with heading to the morgue, recovering the corpse, and removing anything that might tie Jaxton to Nebula.
Doman

Doman (official designation Tebiron III) is the capital planet of Zaydran government, and thus the Technocratic Alliance, as well as home world of the Zaydran race. In the distant past, Doman was a mostly habitable world, however the destruction of its moon Denek via meteor impact caused the planet's tides to rise uncontrollably; in present day, Doman is covered in about 90% ocean saltwater. The Zaydran on Doman reside in large cities reaching both far below the water and towering above it, as if in defiance of the near constant storms and rainfall.
Mei Zhao

Mei Zhao was the youngest daughter of the Zhao Dynasty's dynast, who extended her family's reach to the Deregulated Zone after obtaining an abandoned night club in the Frog District and converting it into a laser weapons outlet. She was, among other things, a firm believer in the idea that 'might makes right', and believed herself naturally above those she perceived as her weakers.

Before Part 1, Mei had been in a cold war with Don Santiago, who she could not bring under her thumb. If Santiago was even aware Mei hated him is unclear, but either way she considered him a bitter enemy.

## Before Part 1

In 2290, Mei obtained an abandoned nightclub in the Frog District and converted it into AMP - a high-grade laser weapons retailer.

## Part 1

In 2315, Mei paid hired goons to burn down Zavis Halifax's clinic, then framed Santiago and "helped" Zavis, Kitadel Kluxared, and Maius Wiks "seek revenge", while also giving them tasks that accomplished her goals. Unfortunately for her, one of these put them in contact with a potential target of hers, Shan Radley, which lead the three to the Caders, and lead them to discover her plan. When Mei attempted to flee Chor's Gutters, she was assassinated by the three she had once hired who, with the help of Santiago, managed delay her in a Terran Federation customs station.
Aerospace System Defense

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.

## Career

### Qualifications

* END 5+
* Draft

### Re-Enlistment

5+

A member of a planetary armed military force operating within a world's atmosphere and close orbit. Also known as the "air force".

## Ranks

* Airman (Aircraft +1)
* Flight Officer
* Flight Lieutenant
* Squadron Leader (Leadership +1)
* Wing Commander
* Group Capitan
* Air Commodore

## Benefits

### Material

 2
 4
 5
 6

### Cash

 2
 3
 4
 5
 6
Combat Armor

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.

## Practical

### Weight

Medium

This full-body suit is used by the military and not generally available on the open market, although those with military or criminal contacts can obtain it without much difficulty. It is issued to troop units and mercenary battalions. Combat armor protects from hard vacuum in the same way as a vacuum suit and provides life support for six hours.
Survival

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.
The character is skilled in the art of survival in the wild, including hunting or trapping animals, avoiding exposure, locating sources of food and fresh water (if available), producing fires (where possible), finding shelter, avoiding dangerous flora and fauna, avoiding getting lost, and dealing with the dangers of hazardous climates (arctic, desert, etc.).
Zero-G

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.
The character is acclimated to working and living in micro-gravity environments and freefall. The character is trained and familiar with the use of weapons and combat in such environments. In addition, the individual has been trained in the wearing, care, and maintenance of all types of Vacuum Suits and Combat Armor commonly used in these conditions.
Ad Astra Wiki

**Welcome to the Ad Astra Wiki!**
Ad Astra is a private TTRPG project for a small group of friends. While most wikis are for free editing, this one **is not**! Of course, you are free to browse and read articles, but unless you are part of Ad Astra, please do not create, edit, delete, etc. pages or articles.

**Like what you see?** The various artists who worked on this wiki are listed on this page!

## Parts

*Click on an image to go to the respective folder.*Basic InformationPart 1Part 2

## Game

### Parts

* The March of Profits
* Distant Stars

### PC's

* Aldon Shephard
* Maius Wiks
* Kitadel Kluxared
* Zavis Halifax

## Plot

The crew of civilian cargo ship *CS Vikham* explore the galaxy, encountering friend and foe alike.
The Martian Revolution

Unfinished ArticleThis article is still being worked on.Colonized by Terran entrepreneur Elon Musk in 2050, Mars had originally planned to be under control of the United States of America, a nation-state on Terra. That plan, however, did not fall through - the United Nations managed assume control the colony shortly after its development - however, the UN did a fairly poor job of engaging with the Martian Terrians, instead choosing to let the colony develop on her own. This lead to, especially after several of Musk's Mars-centric inventions proved a success, the feeling that the red planet would be better off on her own.

In December of 2050, the Martian cities assembled a congress. Lead by Musk himself, it was determined that independence was their plan moving forward, and they sent a proclamation to the United Nations declaring Martian sovereignty. Although shocked, the UN failed to take this statement seriously; only 14 divisions of soldiers were sent to Mars, along with a refusal of their proclamation.

**Further writing in progress...**
Linguistics

Meta ContentThis article is regarding an aspect of the Cepheus System, not an in-universe detail of Ad Astra.
The character can read and write a different language for every level of Linguistics they possess. All characters can speak and read their native language without needing the Linguistics skill, and automated computer translator programs mean that the Linguistics skill are not always needed on other worlds. Having Linguistics-0 implies that the character has a smattering of simple phrases in many languages. In addition, Linguistics can be used to attempt to decipher the general meaning of a preserved specimen of language, such as an inscription or a recorded message.
Galan Dablox

Galan Dablox is a mid-ranked member of the Hazbuzan Syndicate, operating administratively for their criminal enterprises in the Frog District and several surrounding areas. Residing in Frog City, Galan makes her income from loan sharking and racketeering, sending her goons to target non-Zumakan in the neighboring areas.

## Part 1

In 2315, Galan's henchmen kidnapped Maius Wiks and Zavis Halifax after the two overpowered a "collection team" hairdressing Zavis' clinic. However, instead of executing or torturing them, Dablox put them 1,000,000 cr. in debt and gave them just enough reign to work on paying it off.
Oliver Bradford

**Prince Oliver Bardford** is a tabby cat with blue fur. Despite his "Prince" title, he is not in the top five list of successors to become king as he is one of many grandchildren in the royal family. But he has no interest in becoming king, anyway, and works to keep his prince status discrete, often to the disappointment of his parents. Because of this refuel, he often wonders about the kingdom, often untended, to see what it's like on the outside and is more likely to question the laws, if they see them doing more harm than good. However, he will still use his status as royalty as means of last resort.