The Essential Capabilities of a Warrior

# Attributes

The intrinsic capabilities of characters under the Iron Dice of War are measured by their Attributes, of which there are five: Fitness, Coordination, Intellect, Intuition, and Willpower.

Attributes determine the dice pool size (i.e. the number of dice rolled) on any Tests the character must make. Attributes can be temporarily reduced as a result of Pain from injuries. Additionally, Attributes are penalized by taking Wounds, and if the total Attribute penalty from all Wounds is equal to or exceeds the character's maximum Attribute amount, that character is rendered incapacitated or dying, respectively.

## Coordination

> *"Obtuse courses of complex obstacles, the unflinching precision needed to aim the rifle, and the tiny needle of the stitch kit so painstakingly criss-crossed through a slice on a fruit; each day demanded a greater degree of Coordination than the day before it."*
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Coordination is a combination of a character's manual dexterity, agility, reflexes, and balance. A person with high Coordination moves with precision and accuracy, aware of his position and in control of his movements.

Coordination governs the Skills of Dexterity, Gymnastic, Marksmanship, and Reflexes.

## Fitness

> *"The new soldiers were put through the paces: runs in the early morning and exercise until exhaustion. Every man did his best, for he knew he would come to rely upon the Fitness built up in peace to face the rigorous demands of war."*
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Fitness is the sum of a character's physical toughness and well-being as well as his muscular strength and cardiovascular health. A high Fitness individual is likely a prime athlete or a manual laborer, but this is equally likely to manifest as toned litheness as it is bulky physique.

Fitness governs the Skills of Assault, Athletics, Labor, and Resilience

## Intellect

> *"That is one virtue I never found lacking within the eyes of the Kierstian officers: a keen glint of Intellect that reflected off of the schemes that spun within their overactive minds. I came to respect their analysis, though not always their conclusions."*
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Intellect is a character's logic and reason, memory and understanding, and mental swiftness. A character with high Intellect might be a deep thinker capable of solving complex problems, as well as a scholar with a vast depth of memorized bits of knowledge to be recalled at any time.

Intellect governs the Skills of Engineering, Investigation, Medicine, and Scholarship.

## Intuition

> *"In a flash of crisp Intuition, I understood the scene. Every sound plucked at my mind: their footsteps, and the tink! of the grenade pin, and the soft grunt of exertion as I lobbed the bomb toward the enemy I couldn't even see."*
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Intuition is the undefinable sharpness of senses and sureness of instinct. Intuition governs the usefulness of innate reactions and the keenness of perception to sudden stimuli. A character with high Intuition is one who acts competently and without hesitation, and nothing can catch him by surprise.

Intuition governs the Skills of Awareness, Rapport, Stealth, and Survival.

## Willpower

> *"To have a hundred men at your side all equally willing to throw themselves at the enemy even should it mean our deaths. This is what it means to be united by unbreakable Willpower in our defense of the Fatherland."*
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Willpower is the force of certainty and strength of resolve. It is the firmness of purpose and the ability to pursue one's goals with unbreakable tenacity. A character with high Willpower is one who knows his path and takes the steps to pursue his goals without meandering aimlessly or wasting time.

Willpower governs the Skills of Composure, Intimidation, Leadership, and Resolve.

# Special Attributes

Some characters have additional Attributes specific to them. They are explained and determined through character creation as relevant, but they will be detailed here in brief.

## Faith

> *"Thirty-nine of our comrades we buried, and waited numbly for the pastor's rote address. For what could he say that we had not heard so many times before? But his Faith stirred in us emotions long silenced, and by the end of the service, not an eye stayed dry; we remembered that we were still Human after all."*
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All people who believing in the Living God possess faith, but some are called to rely upon it in a tangible, repeated manner. Battle Chaplains are trained to put their Faith into motion, calling upon the infinite mercy of the Living God to manifest His power on the battlefield, repelling evil Spirits and keeping His followers safe from harm.

## Flux

> *"The monitoring machine hit maximum levels during the demonstration, leaving us without useful data of the ambient Essence change within the laboratory. New testing equipment is needed to track future subject Flux levels for categorizing magical potential."*
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Very few Humans are innately capable of using magic, but some have a latent talent for it which can be honed through training and utilized by arcane apparatuses. For those who go on to become War Mages, Flux is a measure of the amount of magical energy that a Human can generate by expending a personal Vitality.