recursal/Fanatic-Fandom huggingface dataset:
Frigran Dan

Frigran Dan was a prominent Bemton lord throughout and the 19th century, responsible for many terrible things. His dark deeds stretch across history and sully even the brightest of tales.

## Early Life

He was born in 1810, in the early days of the republic, into the Dan sect of heralded hatmakers. As a monk in the sect he lived a quiet and monastic life, visited constantly by those who wanted to learn the secrets of the Dan trade. In his youth he was greatly favored by prominent politician Daygloth Shezzar, who took a liking to him after meeting him on one Fall morning. By tthe age of 19, Shezzar had convinced Dan to leave the monastery and live with him.

## As a Lord

After the Redefinement of 1834, Shezzar had his favorted Frigran promoted to a lordship, with the all-but-collapse of the democracy. Frigran was quite enthralled, and took advantage of his new position to begin amassing wealth and power. After Shezzar contracted a second coming of the Quisquilitis plague, Frigran was naturally the next in line to ascend to power. However, Shezzar died before he could appoint a successor, and Frigran was unable to legitimately claim power. However, he did manage to steal all of Shezzar's riches and be off with them, and set up a mansion far off, retreating again from the public life.

He tinkered and fought with his inventions and artifacts until he created his greatest inventions, the Mimulacrums. In the year of 1870 he unleashed them upon the world. The mimulacrums were the pinnacle of hatmaking. They say that of the best hat, it appears that it is wearing its wearer, and not the other way around. Well, it could not be truer with the mimulacrums, for these sentient mechanical hats would take over the body of whoever's head they were placed on. These dastardly beings infiltrated every sector of the public life, with their goals mysterious and their methods nefarious.

It is unknown why he created them. Some say he got bored of humanity. Others say that he himself was possessed by an ancient mimulacrum and compelled to create more. Regardless, he unleashed the number one enemy of humanity upon us, changing the world forever.
Torvil Plateau Lemonroot

## Overview

Cut off from the much of the Bemton Republic, the Torvil Plateau hasn’t always been the industrial powerhouse it is today. It took time for this temperate highland to become important site in the history of Bemton nobility we know it as today.

## Other attributes

### Sixth

Species: I. batatus

Originally raised by agrarian custom, the prominent Haberdashers of House Vestule rose to nobility in the early 1800s with the discovery of the exceedingly profitable lemonroot plant. Utilizing the plant’s rich, yellow pigment, the clever and exceedingly beautiful Mrs. Katian Vestule invented the process to refine the root for luxury fabric, known as Decarbification, which she hoped would “bring about an end to the age of faeces green” in Torvil apparel of the time. Her discovery was a success. Demand grew for lemonroot apparel among the elites, and by 1807 Katian Vestule had become the fourth richest woman in the Bemton Republic.

(Geralde the Torpid’s “Lavish Profligate: Who's Who in the World of the Capitally Corpulent #22,” May, 1813)

## Decarbification and Backlash

Decarbification was initially kept a secret process, and many a Tailor’s Guild sought to uncover the secret. In what was known as the Yellow Dealings of Counterbrook Derry, northern haberdashers stole the technology of Decarbification in what was considered at the time by the southern defense attorney Edgar “O’Leary” O’Connor to be “a folly on the coattails of the oxen most ill-bred...” This prompted a heated legal battle spanning several months over the monetary rights to scientific discoveries. At the time, many lower-class nobles felt threatened by House Vestule, and declared the monopoly on lemonroot was against the bylaws written into the Cardinal Constitution. In a brazen act of corrupt mercantilism, the Constitution voted 56-13 and sided with the northerners, and made public the process of Decarbification in the landmark court case Suit Fruit Statute: Vestule vs. Constitution.

(Suit Fruit Statute: Vestule Vs. Constitution, 1818)

## Citations

(Geralde the Torpid’s “Lavish Profligate: Who's Who in the World of the Capitally Corpulent #22,” May, 1813)

(Suit Fruit Statute: Vestule Vs. Constitution, 1818)

```

-Esteemed Legitarch Magna-Platimus of the Noble House Vestule

```
Ina Wroldsen

**0**

**Ina Christine Wroldsen** - (urodzona 29 maja 1984 roku) norweska wokalistka i autorka tekstów. Jest członkinią elektropopowego duo **Ask Embla** z islandzkim producentem i autorem piosenek Arnþórem Birgissonem. Wroldsen aktualnie mieszka w Londynie.

## Kariera

Kariera Iny zaczęła się jedynie jako nagrywającej artystki, lecz później zmieniła się w pisarkę tekstów dla innych. Jako autorka tekstów ma wielkie sukcesy, aktualnie jest uznawana za jedną z najbardziej pożądanych pisarek. Wygrała kilka nagród BMI i ASCAP za jej pracę między nominacjami do nagród BRIT i Spellemannprisen. Jej piosenki zostały wykorzystane przez takich jak: The Saturdays, Shakira, Jess Glynne, Clean Bandit, Rag 'n' Bone Man, James Arthur, Britney Spears, Tinie Tempah, Anne-Marie, Little Mix, The Pussycat Dolls, Shontelle, Demi Lovato, Leonę Lewis i One Direction.

W ostatnich latach Ina wróciła do nagrywania. Jako część Norwesko-Islandzkiego duo wydała album *Northern Lights*. Od tego czasu rozpoczęła karierę solową. Wydała "Aliens (Her er jeg)" (2014), "Rebels" (2015) i w kwietniu "Lay It on Me".

W 2015 Calvin Harris i Disciples zdecydowali się wydać jej piosenkę "How Deep Is Your Love" używając jej wokalu. Piosenka była jedną z najbardziej streamowanych, pobieranych i słuchanych piosenek tego roku na całym świecie.

W 2016 była jedną z jurorek norweskiego Idola.

W czerwcu 2017 podpisała kontrakt z wytwórnią Simona Cowella Syco Music.

## Przypisy

1. ↑ Piosenka wykonana przy współpracy z **Jaxem Jonesem**.
*Tłumaczenie tekstu: Blunsiofficial | Źródło: Wikipedia*
Book of Books

*“It is written plain, on the Pedestal:*

*Speak when it is time to be spoke, or do not. Whatever waters suspended in graceful buoyancy, floats your boat, is what is righteous in this world.*

*When accosted by subjects of hate, or of love, or of anything except hate or love, D’Vowchan preacheth: “Deal With It.”*

*Authors Note: Thanks everyone for all the likes and reviews. The Book of Books officially endorses Fishy Jim’s Publishing House for the only true official sequel to zir fifth book. Pick up the thrilling conclusion to D’Vowchan’s wacky misadventures for just $13.99 only at Fishy Jim’s!”*

(Page 11,980, verse 17; Book 5)

## Meaning

This famous passage ending the fifth book of the Krumbonian religion is notable for being the only passage with handwriting actually legible in the entire 18,000-page volume. It forms the basis of the entire religion today, and has been cited by many a hastily-scoured scholar in their vain efforts to uncover the deeper meanings of Krumboism. Recent evidence, however, has proven unequivocally that the iconic religious phrase does not actually mean what it is interpreted to mean. When magnified 20x, verse 17 of Book 5 reveals a small coffee stain in the shape of a hand grenade next to the word “it.” This recent discovery of course, changes the entire meaning of the way Krumboism is supposed to be worshiped.

For many, this discovery was but a small oversight in zir’s great book. And for those many, their lives are likely to be cast away in sin (or possibly not) by the Krumbonian god of apathy and indecision. But to true believers like the esteemed House Vestule, such details as the Holy Coffee Stain deemed “insignificant” and “pedantic” by the less devout offer wisdom that directly defies modern interpretation.

## Coffee, Hand Grenades, and Pronouns

The link between coffee and hand grenades is rather obvious given Bemton’s storied history with the bitter drink. The symbolism of the roundish drop on the paper looking vaguely like a hand grenade therefore should be plainly obvious for the literarily adept. But the fact that this stain is .043 mm away from the second letter in the final word of the penultimate paragraph implies a deeper meaning far more interesting than the pictorial resemblance. Numerous scholars, myself included, have gathered that this actually means that D’Vowchan did not support the Redefinement of 1834 as previously theorized. The loss of favor with zir was entirely based on the ignorant misinterpretations of zir holy words. Supporting this theory is the hypothesis that the use of the pronoun "it" not being the pronoun "ze," which is notable for being one of the seven sacred third-person pronouns not used by D'Vowchan.

```
-Esteemed Legitarch Magna-Platimus of the Noble House Vestule

```
Lightningbolt Refiner

This reborn upgrader is was added 11/1/2015. It is 6x3. It can multiply an ore by, 1x, 2x, 3x, 4x, 5x, 6x, and 7x. It was released during the Spooky Update. Has a chance to destroy ore upgraded. It can be turned on by pressing the button on the upgrader. This was the most powerful upgrader in the game and was used to get the Overlord badge, until Berezaa updated the game on November 12th, 2015 and made the upgrader only fully reliable for 2 times. Since then, it is not recommended on loops since it is unreliable and unpredictable. The conveyor is slightly below where it should be, causing ores on conveyors facing left or right to be unable to move.
MinersHavenSubissions Wiki

## Welcome to the MinersHavenSubissions Wiki

Hello Welcome to miners haven submission wiki! This will be filled with tons of dank miners haven submissions in one place! YEE!!!!!!!!!!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

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Zithromax Zebra

## Zithromax Zebras

A surviving Zithromax Zebra commemorative plush toy. Apparently the upper-class Bemtons were also fond of Shakespeare.

## Some attributes

### Third

*Unknown*

The Zithromax Zebras was a group of legendary quadrupeds which helped save the Bemton Republic from a devastating outbreak of *quisquilitis*. These benevolent beasts distributed Zithromax from the Yasbish Basin to the Torvil Plateau when no other means of transport was available. These gallant equids then became part of the Bemton folklore, and indeed ingrained in the Bemton pysche.

## The *Quisquilitis* Run of 1812

Bemton originated as an agrian society, situated in a region with a remarkably flat and boring topography. Prior to 1864, horses provided most transportation in Bemton. When the terrible Q*uisquilitis* Plague struck in 1812, virtually all the local horses were afflicted and lost control of their skeletal systems. The (literal) collapse of all transportation put Bemton in danger of economic implosion. Fortunately, a harem of zebras at the Yasbish Zoo remained unafflicted by the plague. This heroic harem defied all odds and delivered Zithromax to every notable town in the Republic over the course of a week. Their drug delivery service relieved the plague as far as the Torvil Plateau. It remains a mystery how Victoria Earfeer, the Yasbish Zookeeper, attained a large quantity of Zithromax.

## Cultural Impact

As was tradition, the Bemtons commemorated the Zithromax Zebras with special plush toys. These plush toys were immediately banned by the government on ideological grounds. However, they went underground and remained incredibly popular throughout the 19th century. Some Zithromax Zebra plushies were secretly retained in the Krumbonian Institute for Literal Ligitation and survive as artifacts.
Redefinement of 1834

The Redefinement of 1834 is the name for a number of laws and acts passed be1834, under the guise of master Haberdasher Daygloth Shezzar. This allowed for the annexation of Teomia, and the Second Republic to turn into the Second Colonial Empire.

## History

Shezzar, Master Haberdasher of house Vestule, was given governorship of Torvil in 1829, after the death of Katian Vestule. Shezzar, Vestule's consort. Using his power as head of a prominent haberdasher guild, he broke up the confederacy and instated an empire, moving the capital from **Gapalalipaio** into Torvil inself

## Consequences of the Act

* Decentralization of the government
* Crash of the Economy
* Rise of the Yellow Party
* Decline of House Vestule
* Invention of the chosen weapon of D'Vowchan, the W.H.I.N.N.Y
* Loss of respect of D'Vowchan
One Night Wiki

## Welcome to the One Night Wiki

Welcome to the One Night wiki! Here is a wiki all about the One Night series of games, including One Night Ultimate Werewolf, One Night Ultimate Werewolf Daybreak, One Night Ultimate Vampire, One Night Ultimate Alien. Any true information about this topic is gladly accepted.

## Latest activity

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Krumbonian Institute for Literal Ligitation

The Krumbonian Institute for Literal Litigation, widely known as the KILL, is a judicial bureau for the Second Republic.  As written in the Bemton Constitution, Bemton rule of law dictates that is purely the letter of the law, and not its intent, that is enforceable.  The KILL is responsible for ensuring that this standard is upheld.

### **Noteable Cases**

#### **Death of Vland Darma**

The original draft of the Bemton Constitution stated that "the ruling Premier can be replaced at any point by an election of the people".  However, with the unexpected death of the first Premier, Vland Darma, in 1797 the Parliament of the Second Republic did not have a time to conduct such an election.  An attempt to conduct an election after his death was ruled unconstitional by the KISS, who declared Darma to no longer be the ruling Premier.  As such, there was no way to replace Darma in his death, and Premiership was unfilled for the next two years, until the Parliament finally passed an amendment to the Constitution fixing this issue.

#### **Redefinement of 1834**

The annexation of Teomia as a result of the Redefinement of 1834 is widely believed by most scholars to be an accident.  In drafting the Redefinement, legislators failed to take the notice that the region of Teomia was not actually a territory and Bemton, and accidentally redrew the province lines in a way to include it.  Due to the KILL and Bemton rule of law, this became a legally annexation of Teomia, which the military was then bound to execute, despite the overwhelming aversion to this by the general populace.

#### **Zithromax Zebra Ban of 1861**

The Zithromax Zebra ban of 1861 was stated to "Ban the possession and sale of all Zithromax Zebra plushes".  It was deemed by the KILL, however, that this did not ban the seizure of Zithromax Zebra's, so the KILL promptly seized as many Zithromax Zebra's as it could, and allegedly keeps them secured in underground vaults to this day.

-Ezern Pactile, Professor of Bemton Studies, University of Teomia
Haberdashery

Haberdashery is a wretched and ancient Bemton tradition.  While nominally Haberdashery is the practice of hat-making, the Haberdashery guilds of today reach much further in their scope.  Institutions run by the Haberdasheries include, but are certainly not limited to: the banks, the military, and even certain branches of the Bemton government.

### **Origins**

The practice of Haberdashery dates back to even before the foundation of the First Republic.  The origins of the practice are uncertain, but it is widely believed that the first Haberdashers were soldiers of the Great Tlamanian Army.  Tlamanian culture valued form as much as function in all aspects of their lives, and this trend did not stop at their military.  After a series of progressively more elaborate designs for Tlamanian armor, a few enterprising soldiers realized that their time would be better spent elsewhere, and what resulted was a metaphorical (but then quite literal) arms race for fashion.  Tlaman, of course, dissolved nearly 500 years ago, but the tradition lives on today.

### **Haberdashery Guilds**

The Haberdashery guilds arose sometime in the First Republic, in part an attempt to standardize the practice of Haberdashery across Bemton, and in part a reaction to the Republic's threat to ban the practice.  Before the establishment of the guilds, Haberdashery varied greatly from one town to the next, and in many cases even from one Haberdasher to another in the same town.  In fact, before the establishment of the guilds, the practice of Haberdashery was so unregulated that there are several document instances of Bemtons dying in Haberdashing accidents.  The government of the First Republic, seeing the obvious threat to the Bemton populace, attempted to outlaw Haberdashery, but the guilds quickly consolidated enough power and influence to persuade them otherwise.

### **Rise to Power**

The modern practice of Haberdashery, however, didn't arise until the fall of the First Republic in 1683.  After the collapse of the First Republic, the Haberdashery guilds were often the most structured authority in most commoner's lives.  The largest and most powerful of these guilds, the famed Haberdasherists of Hanthum, realized this power vacuum and promptly declared themselves the rightful government of Bemton.  Several other Haberdashery guilds realized the potential for increased status in this time, and followed suit.  This gross overexertion of power resulted in over a hundred years of near-anarchy and civil war, finally resolved by the formation of the Second Republic in the year 1794.

### **Modern Day**

Nowadays, the Haberdashery guilds still exert great power over Bemton politics.  The majority of Bemton politicians still retain ties to the Haberdashery guilds, and the role of the Haberdashers in the Redefinement of 1834 cannot be overstated, and due to the consequences of their negligance can be seen even to this day.  Despite this, vocal critics of Haberdashery remain few and far between, with the most vocal dissent coming from the periphary provinces of Teomia and Blarr.

-Ezern Pactile, Professor of Bemton Studies, University of Teomia
Second Bemton Republic Wiki

## Welcome to the Second Bemton Republic Wiki

A Geneology of the Second Bemton Republic: From Haberdasheries to Hand Grenades

## The Current Lexicon

ABCD:

Abacus Dumfirth

Bemton Constitution (cited in Krumbonian Institute for Literal Ligitation)

Bleen Grue (cited in D'Vowchan (god))

Book of Books (cited in D'Vowchan (god), Krumboism)

Daygloth Shezzar (cited in Redefinement of 1834, Frigran Dan, and Quisquilitis Plague of 1812)

D'Vowchan (god) (cited in Matthues Ur)

2 Free slots

EFGH:

Haberdashery

Frigran Dan (cited in Loojin Orb)

Gapalalipaio (cited in Abacus Dumfirth)

Haberdasherists of Hanthum (cited in Haberdashery)

4 Free slots

IJKL:

Loojin Orb

Krumboian-D'Vowchanian War (cited in Matthues Ur)

Krumboism (cited in Loojin Orb and D'Vowchan (god))

Krumbonian Institute for Literal Ligitation (cited in Zithromax Zebra)

Lavish Profligate: Who's Who in the World of the Capitally Corpulent (cited in Torvil Plateau Lemonroot)

3 Free slots

MNOPQ

Matthues Ur

Old Hat Act (cited in Abacus Dumfirth)

Period of Very Bad Feelings (cited in Haberdasherists of Hanthum)

Mimulacrum (cited in Frigran Dan, Haberdasherists of Hanthum)

Quisquilitis Plague of 1812 (cited in Zithromax Zebra)

3 Free slots

RSTU:

Teomia (cited in Redefinement of 1834)

Torvil Plateau Lemonroot

Redefinement of 1834 (cited in Haberdashery)

Resurrect Morality (cited in W.H.I.N.N.Y)

Suit Fruit Statute: Vestule Vs. Constitution (cited in Torvil Plateau Lemonroot)

3 Free slots

VWXYZ:

House Vestule (cited in Book of Books, Haberdasherists of Hanthum)

Vland Darma (cited in Krumbonian Institute for Literal Ligitation)

Yasbish Basin (cited in Quisquilitis Plague of 1812)

Yellows (cited in W.H.I.N.N.Y, Krumboism)

W.H.I.N.N.Y

Zithromax Zebra (cited in W.H.I.N.N.Y)

2 Free slots

## Latest activity

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Loojin Orb

The Loojin Orb was a Bemton artifact found in the ruins of Loojin in the late 20th century, believed to be from the early 1790s. An artifact some say was critical to the quasi religious order of Krumboism.

## Discovery

The Loojin Orb was first found by Thuralian Archaeologists in 1995 while excavating what was later found out to be a home belonging to the well known Bemton Lord, Frigran Dan. The home was apparently built on unstrudy land and in the century after it's creation, was almost completely submerged into the earth. While excavating the building, the archaeologists discovered what was first thought to be some form of jewelry, but was later discovered to be none other than the Loojin Orb, an item found in many Krumboist Transcripts.

## The Orb's Importance

Though little about the orb is known, it is described in early Krumbo Transcripts as a "symbol of power" and proof of the Krumboan beliefs. Though many scientists have performed research on the Loojin Orb, it has been decided that the orb held no supernatural power, and that any stories saying such were just folklore. Despite this, the orb held obvious importance in Bemton culture and was a key symbol for the Krumbo religion.
Arsis

**Race:** Half Elf

One of the Neverborn assembled by Lady Zara in an attempt to stop An’Gromeneu. Has a penchant for dying a lot during battles.

Ar'drine said that he was angry with his mother because she would eventually have to watch her husband (Arsis' father) eventually grow old and die. When a child is brown among them, some rituals and old magics are done. A see'er looks into the child's future and tells the tribes what to expect. In Arsis' his future is tied comet. They know that he has a role to play, and that he might die. He was to be the first half blood to be allowed into the forest, but his father would have none of it. After an argument, Arsis' father pulled a blade, and was cut down.
Krumboism

Despite what many have claimed, Krumboism is not a religion. It is a way of life. The traditional way of life of the Bemton people. Its followers adhere, above all to the chief maxim "do as you want, unless you don't want to". Besides that, there is not much agreed upon by most Krumboists, with a wide variety of forms of worship.

The holy text of the Krumbo religion is the Book of Books, which outlines the tenets of Krumbo religion. Anyone who calls themself a Krumboist at least agrees on the content of the Book of Books, even if they do not agree on much else.

## History

Krumboism has been around for as long as the Bemton people have existed. Through its vague maxims and self-reassuring platitudes, it found widespread appeal rather quickly. The key to Krumbo belief was that anyone could get whatever they wanted out of it, which allowed two people with mutually-contradictory beliefs to practice it in discordant harmony.

## Branches

Krumboism has many sects, each representing a different way of carrying out the chief maxim. The currently most prominent sect is the D'Vowchanian one, which worships the god of apathy and contradictions D'Vowchan, who is thought to be the only cosmic being in the universe, intimately tied to the fabric of existence. D'Vowchan is thought to demand worship and senseless violence, so D'Vowchanians prize above all senseless murder and turmoil. Their guiding philosophy is that D'Vowchan seems bored of existence, so it is the job of humans to make existence as interesting as impossible in order to make D'Vowchan happy again.

As well, there is the anti-D'Vowchanian sect, which has been around for as long as the religion has been around, under many different names. These believers believe that the best way to adhere to the maxim of Krumboism is to not worship D'Vowchan, but to do as little as possible in order to emulate zir. Through general apathy, decadence and malaise, anti-D'Vowchanians hope to become one with the fabric of existence itself.

A famous branch of anti-D'Vowchanians was the Yellows, named so because of their bright yellow apparel, died with Torvil Plateau Lemonroot. They believed that the fabric of the universe was yellow, and sought to emulate it as best as possible by becoming as yellow as possible.

*-Pring Tambourine*
Gray

Yellow eyed cat, about the size of a bobcat with gray stripes (Cat Sith). Alluded to the fact that he works for the Unseelie Queen. Easily bored and wants entertainment. If you wait him out, he usually wonders off. Thinks Arsis "smells interesting, like one of the fairy folks".

> You smell like tricks and fun-things. These are dangerous times.
>
>

Named Arsis "Trouble". Claims to have eaten Featherbottom after he told Gray about the Neverborn's "Deeve" slip up from earlier. Heavily leading onto the fact that crossing the sea wont be easy right before disappearing.
Mark

Marks are tokens given by many roles in One Night Ultimate Vampire.

## Giving

Players Start the game with a Mark of Clarity each.

Instead of putting Marks on top of someone's card, you switch the Mark you're giving with your target;s already existing Mark.

## List

* Mark Of The Vampire
* Mark Of Fear
* Mark Of The Bat
* Mark of Disease
* Mark of Love
* Mark of the Traitor
* Mark of Clarity
* Mark of the Assassin
Aliens

Aliens, or the Alien Team, are the "antagonists" of One Night Ultimate Alien

## Win Condition

The way a regular Alien or Body Snatcher wins is if at least one player is an alien and no aliens are killed

The way a Synthetic wins is if they are killed, in this situation, all other players will lose the game

The way Groob wins is if Zerb is killed and Groob remains alive, unless Zerb is not in the game, in which they are a regular Alien The way Zerb wins is if Groob is killed and Zerb remains alive, unless Groob is not in the game, in which they are a regular Alien

## Strategy

Alien: The main strategy of a regular Alien is to figure out the role of their teammates and then use their special ability and logical reasoning to try to vote out a Villager, and not give themselves away.

Body Snatcher: The main strategy of a Body Snatcher is to keep their new ally alive and use their new role to evade capture

Synthetic: The main strategy of a Synthetic is to be suspicious enough to vote but be subtle enough for their "allies" to believe that they are a real Alien

Zerb and Groob: The main strategy of one of these two is to get subtle suspicion on the other while not outing themseves

## Members

### Alien Roles from ONUA

* Alien
* Synthetic
* Zerb
* Groob
Garrock

Barbarian leader of a gang near Ferra. Accompanied by two large wolves that he treats like family. Was caught by the Neverborn after investigating a series of caravan robberies near Ferra. When they first met, he attacked the Neverborn alongside 6 Pike Men. The Neverborn killed the 6 Pike Men and one of **Garrock**'s wolves while quickly subduing **Garrock**. Feeling pity on **Garrock**, the Neverborn let the remaining wolf go. **Garrock** was brought back to Ferra and locked in jail by Boris.

When the Neverborn went through **Garrock's** cave, they found a strange map with markings in different places. One of them looked like it was marking Zara's Keep.

#### Interrogation of Garrock

While tied up, the Neverborn interrogated **Garrock**. Here are some highlights.

* Lord Marcus gave **Garrock** that map.
* Someone found great treasure in one of the marked spots.
* Lord Marcus sent men to mark Garrock's map for him.
* Usually lives in the north but comes down south to pillage when the snow comes.
* Lord Marcus might report directly to Banegrim.
* HIs father is Aarock.
Squire

### Ability

Wakes at 9C to see the werewolves' thumbs. He then checks their cards, just to make sure their roles haven't been switched. If there's no werewolves, he wins as long as one other player dies.

### Prompt

“Squire, wake up. Werewolves, stick out your thumb. Squire, you may view the werewolves' cards. (…) Squire, close your eyes.”

The **Squire** is a night role from One Night Bonus Roles.

## Ability

The Squire wakes, and all Werewolves will stick their thumb out, the Squire may then check the Werewolves cards to see if they have changed

If you are lynched the Werewolves will still win

If there are no Werewolves, you must have another Villager die while you yourself remain alive

## Strategy

* Follow the general strategy of a Minion, but if you see that the a Werewolf is no longer a Werewolf
	+ The Squire has more information than the Werewolves in this regard
* The Squire, if they can, should communicate with the Werewolves to see if they still have their own card
* If the Squire sees anyone claim a role that they saw a Werewolf has, they are likely a Werewolf now as most switches are direct, although someone else might have interfered so the Squire should always pay attention to who's card was swapped an by what player and role
* If a Werewolf has not been switched and anyone claims that they did swap their card, call them out on their lie by either counter-claiming them or claiming to know they are lying by doing something like being an Aura Seer who saw them not stick out their thumb
Recap 2017/09/19

Moira found a path. Arsis lead the way while falling in pits of mud. Came across an encampment of soldiers. Managed to use magic to tie up person. Attacked the rest. During the fight, 5 of the 7 were killed, 2 more unconscious. Tachius cast a low level spell that went terribly wrong that raised a lot of dead people, one of which being one of the soldiers.
Recap 2017/10/03

Stepped through a portal back to Zara's Keep. Seems to be spring time in the mountains. Still cold but not extremely. The Neverborn spill the beans about everything that happened and Zara seems a bit shocked / frightened. Zara is worried because Deeve moved an entire army without her knowledge. Zara seems to be less diminished as the last time the adventurers saw her. Still not quite her old self though. Zara's Keep seems to be decorated in lots of flowers decorated by Daria. The magic that allowed The Neverborn to communicate with Daria seems to have faded.

Zara seems to be bugged out by the mirror with the elf in it. The evil Tachius

"From my understanding of the magics of Terr'Akkas, and from your description of the testing that created duplicates of you all, it didn't reflect your souls. It kind of read you and created a copy in a place that was a copy of that room. It's a bit of a heavy concept, but that means those creations were automatons. That's the way magic works. You create something with a purpose. Their purpose was to defeat you. When whatever went wrong, went wrong, and you said you ended up in another realm, and that's where these duplicated wound up as well. The reputation of that realm precedes it. And if that creation was there for any length of time. I cant imagine the effect, but I can posit to say, it's underlying purpose would still be there. It's probably hunting Tachius.
Wildlands

The Wildlands, also known more simply as the Wilds, is a large area in the center of the continent unclaimed by any nation or kingdom. Portions of this land had once belonged to other countries, but it has long since become a largely lawless space. It is mostly populated by what people would consider barbarians, though there are a few villages who live lives similar to those in more remote corners of more "civilized" nations.
W.H.I.N.N.Y

The W.H.I.N.N.Y. (Weaponized Homeland Incendiary to Nuke Nonconformist Yellows) was a type of grenade launcher used domestically in the 1853 protests in defense of the fashionable nobility at Bobblehead Institute for Relentless Naysayers.

## Construction

The W.H.I.N.N.Y. is notable for being the first incendiary weapon exclusively designed to be mounted on zebraback. It comes equipped with both a safety harness for the zebra, iron saddlebags, and a rubber pump for that rides up to the stock of the weapon. The W.H.I.N.N.Y. uses hot swamp gas trapped in the iron saddlebags to fuel a pump that combusts, and shoots balls of flaming paintballs at up to 460 fps that explode on impact. The barrel is molded from steel, and a gratuitous funnel allows the pouring of paint into the balling chamber for heating and sculpting of paintballs.

## History

By January 1853, the Yasbish zoo, historically known for raising the legendary Zithromax Zebras, had attained a popularity unrivaled by any other tourist attraction at the time. From her many other historic zebra endeavors, the mysterious and sheltered Yasbish zookeeper Victoria Earfeer had been promoted to the rank of General in Bemton’s first National Zoo. Being at the time a national celebrity, her reception was met with widespread praise. But her first and only military act would go down as one of the most controversial and horrific zebric operations in the history of the Second Bemton Republic, revealing to the nation what seedy horrors the government was really capable of.

At the time, Patarch Scourge was seen as too “soft” on poverty and lower-class fashion. Across the Bemton Republic, thousands of college student Yellows held protests against his latest Corpulence Exemption Act, demanding the Republic’s government be held responsible for the lack of proper attire among the nation’s poor. On February 3rd, 1853, the Bobblehead Institute for Relentless Naysayers held what was then the largest protest in Bemton history, with a staggering fourteen protesters blocking roads and alleyways. One anonymous protester from this event is rumored by some to have been the originator of the famous protest phrase “Resurrect Morality,” which is nowadays used by historians to define the apparel sentiments of the period.

Ordered into action by the newly appointed Patarch Scourge, Zoogeneral Earfeer and the National Zookeepers manned an appalling 193 W.H.I.N.N.Y. paint units to quell the widespread protests, and cover the campus with a copious smattering of red-hot lead-shot. There were no survivors.

```
-Esteemed Legitarch Magna-Platimus of the Noble House Vestule

```

## Citations

Resurrect Morality (movement)

Yellows (political party)

Zithromax Zebra
D'Vowchan (god)

D'Vowchan, god of apathy. Rumored to also wear cool shades.

D'Vowchan is the central deity in the D'Vowchanian sect of Krumboism. A self-contradictory and complex figure, D'Vowchan is said to passively permeate all the universe and imbue it with the apathy which characterizes existence. However, tradition also depicts D'Vowchan as a fierce warlike god who demands constant adoration from devotees. D'Vowchan is genderless, as it took too much effort to decide on one. We henceforth refer to D'Vowchan using the neuter pronoun "ze."

## Attributes

D'Vowchan appears in the Krumboian holy book, the Book of Books, although different sects dispute zir true significance to the main creeds of Krumboism.

D'Vowchan did not have an origin, as ze is the very essence of existence. Neither did D'Vowchan create the universe. A principle of D'Vowchanian practice is to accept the facts of life as they are, as exemplified in the mantra, "Deal with it." The insigna of a D'Vowchan is believed to be a single point, that most mundane yet fundamental of geometric concepts. D'Vowchan is rumored to wear a pair of very cool shades.

Despite zir demand for worship, D'Vowchan is frequently depicted avoiding the limelight in the Book of Books. D'Vowchan cannot be bothered with the trivial affairs of humans, because all human activities are ultimately meaningless (as is everything else).

D'Vowchan is also known as a god of war, who sometimes finds amusement in human suffering because "why the hell not?" Zir blessings are often invoked in military operations.

Bemtom philosopher and polymath Bleen Grue argued that D'Vowchan is especially unfond of haberdashery. He also criticized the "cult of apathy" as implicit in propagating idiotic ideas throughout Bemton society. His most heretical theses caused enormous civil and legal strife in the early Republic, with lasting repercussions on Bemton history.

## Worship

Adherents of D'Vowchan may express their devote in many ways. A common practice documented in the 17th century unmeditating, in which one tries very hard to think about absolutely nothing. Most saints in the D'Vowchanian tradition achieved critical breakthrough ideas while unmeditating. Adherents may also strive for oneness with D'Vowchan by muttering the most holy word: "Meh."

Radical branches of D'Vowchanism might emphasis D'Vowchan's warlike tendencies and total apathy. These branches are most associated with terrorism, although it is not clear who they are terrorizing, or for what purpose. The horrifying acts of certain radical branches has arguably been used as anti-D'Vowchanian propaganda throughout Bemton history.
24. edycja

## 23. edycja ○ 25. edycja

24. edycja Europa Song Contest odbywa się po raz pierwszy w Polsce w Sosnowcu, dzięki wygranej Michała Szpaka z utworem *Jesteś Bohaterem*.

## Organizacja

Miastem w którym ujrzymy po raz pierwszy Europa Song Contest w Polsce został Sosnowiec, położony w aglomeracji śląskiej.

Finał odbędzie się w Teatrze Zagłębia, który może pomieścić ok. 3000 tys. osób.

Hasło przewodnie 24. edycji to *Music is feeling, memes are life*. Ukazuje ono wpływ memów na kulturę naszych dzisiejszych czasów, są wizytówką 21. wieku.

Konkurs poprowadzą znany z polskiego show biznesu Krzysztof Ibisz oraz znana na całym świecie amerykańska gwiazda, zwyciężczyni wielu konkursów piękności, piosenkarka Moranica Davenport.

Finał 24. edycji Europa Song Contest otworzy zwycięzca poprzedniej edycji - Michał Szpak z utworem *Jesteś Bohaterem*. Oprócz tego, zaraz po zaprezentowaniu poprzedniej piosenki wykona znany przede wszystkim z eurowizyjnej sceny utwór *Color of Your Life*, który zajął 8. miejsce podczas Konkursu Piosenki Eurowizji 2016.

## Kraje uczestniczące

W 24. edycji Europa Song Contest organizowanej w Sosnowcu, Polska wzięło udział 19. państw. Cała stawka wyglądała podobnie jak w poprzedniej edycji z tą zmianą jednak, że Anglia powróciła po jednej edycji przerwy oraz zadebiutował Kazachstan, co dało liczbę łącznie 19 uczestników.

## Finał

Finał 24. edycji Europa Song Contest przeszedł bez zarzutów. Wygrała  **Holandia** i Gaia z utworem ***New Dawns*** za który zdobyła 105 punktów. Tuż za nią uplasowała się  **Armenia** i Aynur Aydın z piosenką *Better*, którą obroniła srebro zdobywając 96 punktów. Podium zamknęła  **Anglia** z utworem *Set Me Free* zaśpiewanym przez Charli XCX, który uzbierał 78 punktów. Ostatnie miejsce zajął debiutujący Kazachstan, zdobywając tylko 20 punktów.

## Przypisy

1. ↑ Grupa składa się z: Conchity Wurst, Left Boya, Arabelli Kiesbauer, Mirjam Weichselbraun i Alice Tumler.
Quisquilitis Plague of 1812

The Quisquilitis Plague of 1812 was a devastating event in the early Second Republic.  Quisquilitis has its first recorded cases in the native ponies of the Yasbish Basin, but very quickly it spread throughout all of Bemton.  The plague struck quickly and without warning, and would have succeeded in destroying the entirety of the Second Republic, if it were not for the selfless actions of the legendary Zithromax Zebra.

### Effects

Quisquilitis is a deadly and highly contagious disease that effects equestrian animals.  The effects of the Quisquilitis virus on the animal are many, but the characteristic affect is the complete disablement of the afflicted skeletal systems.  Those with the virus find themselves lacking any and all skeletal support, and collapse almost immediately.  Curiously enough, Quisquilitis appears to leave the skeletal system intact, as numerous autospies have shown, but the afflicted simply lose control of their skeletal system.  While most commonly this manifests as the skeletal system being unable to support itself or anything, in a few rare instances the sketal system moves independently of the creature itself, and manages to escape the animal itself.  The skeletal horses that remain have not been confirmed by any scholarly sources, but those who claim to have seen them all claim that the horses immediately galloped away in the direction of the Yasbish Basin.  Later investigations of the region have not verified any claims of skeletal horses, but a thorough search of the region is impossible due to its infamously erratic weather.

Little is known about the Quisquilitis Plague beyond that.  One thing that is known, however, is that the aftermath of the Quisquilitis Plague of 1812 destablized the Second Republic, and directly let to the tyrannical rule of the Haberdasher Daygloth Shezzar.  This has led some to believe that Shezzar was indeed the one who brought about the blight, in a calculated attempt to rise to power.  This allegation has been thoroughly denied by Shezzar's political staff, but due to both Shezzar's and the disease's bizarre association with the Yasbish Basin, many are still convinced that he was involved.

-Ezern Pactile, Professor of Bemton Studies, University of Teomia
Lord D'ore

Head of the House D'ore. Rich man, said to have lots of political ties. Lady Zara was under the impression he was using his resources to hunt down a Golden Arch.

**Lord D'ore** captured Rubeus and Arsis when they attempted to break into House D'ore. That's when a mysterious, shadowy figure appeared, killed **Lord D'ore** and helped Arsis and Rubeus escape. Arsis had a strange feeling he know **Lord D'ore** before, or recognized him somehow.

Later it was revealed by Lady Zara, that **Lord D'ore** was in fact, not killed by the mysterious shadowy figure and was still alive.
Mortician

### Ability

Wakes at 13A to look at the cards of one, both or none of his neighbors based on what the app tells him to do.

### Description

The Mortician needs more business, and on top of that he's really lazy, so he wins if at least one of his neighbors (the players directly adjacent to him) dies. The Mortician wins in addition to any other teams that might win.

The **Mortician** is an independent night role from One Night Ultimate Alien.

## Abilities

Mortician wakes up and looks at cards as instructed by the app. You will either look at a neighbor of your choice, a neighbor selected by the app, both neighbors or your own card.

You win if either of your neighbors are killed and you survive.

## Strategy

* You should not reveal yourself as the mortician except to save yourself from getting killed by the village. Once the Village knows who you are the Mortician, you lose credibility
	+ Not even to expose your neighbor as an Alien, you're incentivized to call your neighbor an Alien no matter what, and the Village knows this.
	+ If you see an Alien, it is more effective to put them on the spot earlier, so they have to come up with a lie with less information. But Keep in mind what the Aliens were told to do on their turn, they might have looked at a center card.
* While looking for an initial false claim, you can support a weak claim from a non-neighbor player, to draw suspicion away from them.
	+ Claiming to have swapped the suspicious player with your neighbor serves double duty, as you divert suspicion, and there's little risk off getting called out by the suspicious player if you never need to state what their card was.
* You can announce your vote for a neighbor Villager to help the Villain team coordinate when they can't talk openly
* Claiming to have been a Cow who felt a tap is suspicious, but it might seed some confusion and signal to the Aliens that you are the Mortician

## Role Selection

As an Independent role, Mortician makes things easier for the Villains and harder for the Village. Even if the Mortician is trying to kill a Villain, the Village has no reason to trust him.

The Mortician becomes harder to play as the number of players increase. Bellow 5 players, the Mortician becomes trivially easy.

Playing the Mortician in the same game as the Troublemaker gives the Mortician a convenient way of framing their neighbor, but also gives the Village a way of turning the Mortician to their side, so they can trust what he viewed.
Garalaia

Capitol of the New Garacene Empire. Appears to be marble and pillars. More people than you've ever seen through the enormous open gates. Guards on duty, but not stopping anyone, all wearing purple cloaks with a large sword, a shield, and a spear. Coming from the east are viaducts coming into the city, carrying water.

Most impressive building is round and unlike anything you've ever seen. 100 feet high.

At the north end of the city is a huge palace. At the south a large series of building clustered together.

## People

* Annaliese
* Maximilian The Healer
* Mort
* Violetta
* Yael
* Max
* Emperor Callius IV
* Alamus
* Sumanis
* Roman
* Ansil
* Greb
* Jock
* Ar’drine
* Aedelis
* Aludis

## Places

* The Palace
* The Coliseum
* The University
* The Senate
* Seamstress Row
* Roman's Trade Shop
* Emperor's Laurel
* Chapel

## Inns

* The Golden Laurel
* The Senators Rest
* The Gladiator
* The Olive Branch
Rhiannon - Orastra

"Quick-witted, and curious, she has a voice that seems to be on the edge of song. Laughs often."

Rhiannon was a warlock of medium build (approx 5'5" tall, and weight around 140 lbs.) with tan skin, green eyes, and brown hair. At the time she participated in the battle of Orastra, she was approximately 45 years old.
Drunk

### Prompt

“Drunk, wake up and exchange your card with a card from the center. (…) Drunk, close your eyes.”

The Drunk is a night role in One Night Ultimate Werewolf.

## Abilities

When the Drunk wakes up, they exchange their card with a card in the center. They DO NOT look at their new card.

## Strategy

* The Drunk is dynamic, they do not learn any new information. This might be seen as boring due to your lack of awareness or intriguing by having to guess if you are likely to be evil or good
* Revealing yourself as the Drunk early on is the same as leaving the game to chance. You should keep your starting role a secret until you've determined the number of werewolves in play. Once you're reasonably sure there were mostly Village cards in the center, it is safe to come clean as the Drunk.
	+ Lying as the Seer is a good way of luring the real Seer out of hiding, giving you valuable information about the center cards.
* If you and any role that interacts with the center like the Seer or Witch remember what role you saw, it can help you determine what role you are
* With an Alpha Wolf in play, you should always take the center Werewolf card, if there is an Alpha Wolf in play and a Seer or Witch sees a Werewolf, you know you are a Werewolf, if they see a Village role, you can reveal to be the Drunk and play on the Village team

## Role Selection

* The Drunk's lack of information can be very frustrating for newer players, who won't even know which team they are on.
	+ This can be mitigated with roles that interact with the center cards. (Seer, Apprentice Seer, Witch, Alpha Wolf, Copycat)
		- Of these, the Alpha Wolf usually gives the Drunk the greatest sense of agency, as they can choose to take the center Werewolf card
		- The Revealer can help the Drunk figure out his team, as the Revealer does his action after the Drunk
* Including the Drunk can depower the Exposer, as the Drunk is usually in the center at the end of the game, regardless of if it started there.
* More experienced players might enjoy the challenge of figuring out what Role they are.
Lord Marcus

Could possibly be Banegrim's second in command. Sent Garrock to Ferra. Looking for something by sending men to mark other peoples maps. Not much information here. Large man 6'8" covered in animal pelts.

Often put to sleep by Deev and awakened to carry out his tasks, only to be put to sleep again. Met his fate at the Villa when the Neverborn killed him.