recursal/Fanatic-Fandom huggingface dataset:
Avalon

**Avalon** is one of the Wolphax quests in The Long Journey Home.

## Description

Somewhere in the universe on a planet there is an old ruin, which is described as a crashed ship, that was converted into a temple. In this temple full of runes and skeletons wielding scythes, the pilot can find an altar with a Compass inside. An ancient message informs the pilot, that those are the servants of the True King guarding and guiding the way to Gamuhvane. The Lost King topic is added.

Analyzing the compass with Siobhan starts the quest and adds The Lost King's Tomb - Avalon - to the map. Loosing the compass ends the quest, so be careful: The Compass can be shown to Wolphax and they will take it without any reward. Declining reduces the respect. The Compass is also detected and removed during Wolphax cargo scans.

At the target planet Siobhan finds a similar ruin to the first one, where she can use the Compass to open the Tomb of His Wolphaxness and finds Gamuhvane. Only Siobhan can open the Tomb.

After leaving the planet the player gets intercepted by Erathan, Knight of All Colours and High Regent of the Wolphax Empire. He demands Gamuhvane and pays 1000 for handing it over. Declining unlocks the "RETURN OF THE KING" achievement, the Wolphax turn friendly, Erathan hands over a Declaration and asks the player to declare a law for the Wolphax Empire. If the player accepts, he will keep Gamuhvane, if he does not accept, he will have to fight Erathan.

The person, who chooses the law has no influence on the outcome of the quest, but they have quite funny ideas:

 Zoe | Every Wolphax has to subscribe to Zoe's VirrTube channel and punish anyone who comments 'Tits or GTFO'.

## Notes

* Avalon is probably the most specific quest of the game: The quest is always present in every Wolphax seed, but to start it, the player needs to find a unique planet in the galaxy, i. e. the chance to find it is very small. Additionally the player can only proceed with the compass, if Siobhan is part of the crew.

## Trivia

The quest name **Avalon** is a reference to the legendary island from the Arthurian legend.
Distress Signal

**Distress Signal** is one of the Ilitza/Dreg quests in The Long Journey Home.

## Description

The player receives a Distress Signal without identifying information. At the specified location the player finds a Dreg ship, which is out of fuel. The Dreg Slave will first ask for a Small or Large Fuel Tank, then for a certain percentage of the players ship fuel (~20% for the ISS Discovery). If the player gives him fuel, he will get an Ilitza Gate Pass in return. If the player declines both, he will offer himself as a slave and enters the players ship. The ship can be destroyed for resources afterwards. The Dreg Slave can be sold or brought home like any other alien aboard.
Our Damn Sky

**Our Damn Sky** is one of the Reeve Quests in The Long Journey Home.

## Description

The quest can be started by intercepting a Primitive Probe with an exclamation mark, or by landing on the planet it is orbiting. The Primitive Probe tells the player, that the planet is under a nuclear attack by Raxact pirates. Sometimes the probe also directs the player to a planet in a different solar system.

Landing at the Threatened Colony is not necessary. The Raxact Raider orbiting the planet tells you, that the Reeve asked for his protection, but did not pay. By destroying the Raxact ship the Reeve respect increases. On the planet the Reeve thank the player with approximately 70 and a Radiation Shield.

## Notes

* It doesn't actually matter, if the player starts the quest before killing the Raxact. The reward is the same.

If you jump to another System the Quest is automatically lost and respect with reeves decrease.
Size

*This article is a stub. You can help Airport CEO Wiki by expanding it.*

Many things come in various sizes. Here's a summary.

Flights

1. Small planes. These planes are only used in short, domestic flights. Some planes of this category are: DHC6 and Beechcraft 1900D.
2. Medium planes. These planes are used in longer domestic or short international flights. Some planes in this category are: ATR Family, CRJ-200, CRJ-700, Airbus A320, and Boeing 737.
3. Large planes. These planes are the biggest, they are used in long international flights. Some planes of this category are: Airbus A380 and Boeing 777
4. Stands (Small, Medium, Large) Security Checkpoints (Small, Medium) Gate seatings (Small, Large) Baggage Trucks ATC Tower ...

This page is far from finished, and created early for the link to exist. The intention is to elaborate on the differences and effects of size on each of it's domain. Feel free to complete it with your experience.
Subbeq

*This article is a stub. You can help The Long Journey Home Wiki by expanding it.*

 Standing | Neutral: Outsider

The **Subbeq** are one of the Minor Aliens in The Long Journey Home.

## Description

See those water planets? Everyone else is all about the land. The Subbeq are the masters of the sea. They love the isolation of the sunless depths of the ocean and would never surface, if they had everything necessary to survive. No visitors have made it to their cities at the bottom of trenches at the ocean floor for many cycles. They love their privacy: Most landers get crushed by the pressure and the rest has to face their torpedoes.

In rare cases Subbeq leave their planets in specials suits keeping them wet to restock their supplies by trading with dry-skin sky-dwellers.

The appearance of Subbeq in the game is always quest related.

## Interactions

### Show

* Black Package - Decreases respect
* Chunk of Subbeq Meat - Decreases respect
* Raxact Badge - Decreases respect

## Ships

There are two types of Subbeq ships. They are among the weakest of all ships in the galaxy.
The common one can only shoot 2 rockets to the front and has 3 static cannon dealing shield damage to the sides. They are protected by 4 shields, one on each side. When damaged, the Subbeq ship will yield and hope for your mercy!

There is a second more dangerous version used by the wanted criminal Ar-Kerrac. The ship has a different appearance, but has the same weapon and shield systems plus an additional cannon shooting to the front.

## Diplomacy

Friends: Cueddhaest, Logos, Glukkt, Meorcl, Reeve, Vine Consensus

Enemies: Ilitza, Wolphax, K'schar, Raxact, %$^£

## Notable Individuals

* Ad-Malagh - If you didn't meet him before: Don't worry, he is just too fast. If you meet the racemaster anyway, he will probably challenge you to win the big Meorcl Asteroids race.
* Al-Knowang - There is a conspiracy? There is no conspiracy! You are part of THEM? Aren't you? Convince him that you are not working with "the Oppresor" and he will share his conspiracy theories with you or face his weapons. In Logos seeds Zoe might be able to discover one of the galaxies biggest secrets.
* Ar-Scallion - What would a water race be without a pirate? Ar-Scallion may be encountered in Ilitza seeds asking the player to help him with a heist.

## Assessment of the Entrope

*(only accessible with an Entrope Administrator Password at Entrope-Stations)*

Aquatic.

isolationistic.

Further data limited because of lack of access to the species
Toby's Last Wish

**Toby's Last Wish** is one of the Vine Consensus quests in The Long Journey Home.

## Description

A Vine Consensus Youngbranch called Toby intercepts the player and asks, whether he can join the player to see the universe before he has to serve for the Vine Consensus. He wants to see a black hole or jump over a sun, travel through an asteroid field, and use a gate or dock at a starport. Accepting starts the quest and Toby enters the ship.

Within one Vine year (8 jumps) Toby has to see all three attractions. After he saw them all, or the year passed he goes in hibernation. Two jumps later Toby leaves the ship and intercepts the player to thank him and start his duty. Youngbranch Toby turned into a complete Vine Avatar of the Bloom ship. If the player manages it to show all three attractions to Toby, he will receive a Grateful Sprout.

Toby can also be shown to Vine Consensus planets, which will demand him back. The respect increases and the quest ends. Toby can also be sold to Ilitza or Raxact for 150.

## Notes

* Toby's ship can be destroyed for resources after he boards.
* Toby grows throughout the quest until he fills the complete resource screen.
The Long Journey Home Wiki/Flex section

**Game Trailer**

**Featured images**

**TLJH Tweets**

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**Handy Links**

* Official page
* Community subreddit
* On Steam
* On GOG
* Boxed Version (Amazon.de)
* How To Play Guide For The Long Journey Home
* System Requirements
* About
Alessandra Iacovelli

*This article is a stub. You can help The Long Journey Home Wiki by expanding it.*

**Alessandra Iacovelli** is one of the crew members in The Long Journey Home. Technically inclined and a skilled mechanic, Alessandra can repair malfunctioning modules using technical devices.

## Description

Dr. Alessandra Iacovelli is the head of the IASA engineering core responsible for the KNOSSOS drive, the impulse engine that has made round trips to Mars a matter of days rather than weeks. Unlike most candidates, she has no desire to even set foot aboard the ship. Her recent concerns involving the jump drive's magnetic subspace navigation have however convinced IASA that if the worst does happen, the best should be on hand to fix it.

## Background

Alessandra is from Italy, married and has two children named Elena and Daniele.

She does not agree with Nikolay Lebedev on the safety of the jump drive. She is convinced, that the jump drive's targeting system would fail, if there would be a structure that emits gravitational waves equivalent of a 100 black holes.

At different points she is quoted saying the Lord's Prayer in Italian, and may ask questions about the faith of other crew members, suggesting that she is a catholic Christian.

Alessandra is a dexterous engineer and scientist, who can use computers in ruins and wrecks to salvage extra loot. She is also good at solving puzzles in ruins.

Despite his sometimes reckless behavior Simon shows a lot of empathy and supports Alessandra on the journey. He accompanies her while she sends letters 'home' through the airlock. Her faith alone will not carry her through the months ahead, as she often thinks about Elena and Daniele and regrets to miss either birthday. She brought pictures of them onto the ship, that can be found next to her tools, duck tape, and bible in the ship.

## Abilities

* Beeping Device: Extract an Avulco Passcard
* Broken Entrope Drone: Hack to get the Entrope Administrator Password
* Celindion Device: Remove it
* Electromagnetic device: Investigate during The Investigation
* Expedition Report: Investigate to get the Gate Repair Instruction during Operation: Rescue
* Glowing Device: Open it to get an Energy Core`
* Gate Circuit: She destroys the last gate
* Logos Case File: Adjudicates guilty
* Rattling Device: Program to get Nanobots
* Scavenger Equipment: Modify to get a Deflection Array
* Ticking Device: use it to "Repair Devices".
* Totem of Death: Analyze to get a Wormhole Device

## Notes

* Thanks to her expertise, she is able to reroute the ships electronics of wreckages to open doors you otherwise would have to use a Salvage Kit on. However there is a risk of failure and her getting burns.

## Item

* Alessandra's toolbox: The toolbox repairs one random defect module of the ship or lander.
The Stowaway

**The Stowaway** is one of the Logos Quests in The Long Journey Home.

## Description

During the player's journey, a Logos Arbiter might tell the player of a dangerous criminal and ask for a Cargo scan. After this warning, the criminal may randomly appear on the human spaceship. This does not happen immediately, but after some interactions with planets or spaceports. The player is informed about this by an alert, while navigating through the ship interface. Avoid Logos cargo scans, because they will identify the criminal as an illegal item.

There are two criminals:

* Dr. Scooch: A crazy K'schar scientist, who wants to be dropped at a wreck on a planet.
* HAMMERBONE: A Raxact pirate, who wants to travel home to a black market.

There are three ways to solve the quest.

1. The player doesn't find the criminal at all. This can happen, when the player is about to travel through a gate, or just doesn't open his ship menu often enough. After traveling through a gate, the player finds an Exquisitely Wrapped Present in the case of Dr. Scooch or a Carelessly Wrapped Present in the case of HAMMERBONE on the ship. You can open them to get approximately 110.
2. After finding the criminal, the player shows him to a Logos. The Logos respect increases and the player receives 50.
3. Speaking to the unwanted visitor starts the quest of finding their home planet. The player brings the criminal to the desired destination. Dr. Scooch gives the player a Deflection Array, HAMMERBONE 240.

If a Logos Arbiter finds the stowaway during a cargo scan, the quest ends immediately and the respect decreases.
The Long Journey Home Wiki/Top section

**Welcome to *The Long Journey Home* Wiki**Welcome to the The Long Journey Home Wiki

The **The Long Journey Home** reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,084 pages (159 articles).

**About The Journey**
From the bridge of your ship, you see a million points of light. Only one of them matters. Home.

It was only supposed to be a short trip. But when your jump drive malfunctions, you and a mismatched crew of specialists along for the ride find yourselves trapped and alone on the wrong side of the galaxy.
The only way back is through. Forge alliances with strange Alien Races. Explore distant Planets for the Ruins, Artifacts and Resources they hide. Harness your crew’s Skills, from archeology to diplomacy. Make deals and moral decisions that change the universe. Do whatever it takes to survive.

And every game, enter a new galaxy. Will you find yourself welcomed by Traders and noble warrior knights... or surrounded by Pirates, psychopaths, and an unspeakable cosmic horror that threatens to snuff out the stars themselves. One destination. Endless adventures. Where will your Journey take you?

**The Long Journey Home** was released 30 May, 2017 for PC (14 November, 2018 for PS4 and Xbox One and 4 September, 2019 for Nintendo Switch) and focuses on a procedurally generated, endless surprising living universe inspired by beloved modern science fiction shows like Farscape and Firefly available on Steam and GOG...

**Quick Links**

* Starflight
* Planetary Expeditions
* Technical Guide
* System Requirements

Media* Screenshots
* Videos
Your Ship
Resources* Items
* Modules

The Universe* Planets
* Alien Races
* Quests

**Game Features**
Endless Space
Explore a living, procedurally generated Galaxy inspired by both classic and modern Science Fiction. Meet different Aliens. Find different Stories. Take different risks. Learn the secrets of the universe and with them, new possibilities.
Hidden stories
Raid Alien tombs full of traps and Treasure. Compete in the galaxy’s greatest combat tournament. Find and research strange artifacts, and use your crew’s skills to find out whether that old skull is just a piece of bone, or the Holy Grail of an aggressive new species.
A Crew worth leading
Choose four out of ten experts, all with personality as well as specialties. Far from just stats, you’ll come to know them as they share their feelings, their fears, their excitement and their concerns on the trip and your decisions. Learn how best to use their skills to help the others... and who might be willing to sacrifice themselves to get the others back Home.
Preserve your Ship
Your ship wasn't built for this. Find new modules to upgrade it, and replenish your stores by mining resources
***Can you make it back home?***
The Glukkt Who Sold The World

**The Glukkt Who Sold The World** is one of the Glukkt quests in The Long Journey Home.

## Description

A Glukkt Entrepreneur offers a moon for only 200. If the player doesn't have the money he can take a Glukkt loan to pay later on. The player gets a Mining Contract and the respect is increased if payed directly.

Our own planet contains plenty of uncommon and rare resources and is one of the most profitable mining planets in the galaxy. After drilling on the planet the player gets intercepted by an angry Glukkt Mining Chief, who claims it is his planet. Showing the Mining Contract to him either calms him down and increases the respect, or he identifies it as a fake contract. In the case of a fake contract the player has to pay a fine of 150. It is again possible to to pay with a loan.

Buying the moon for 200-350 is a good deal after all since the resources can in general be sold for more.

Annoying the Glukkt Mining Chief by talking about something else than the Mining Contract will lead to a fee of 200.
Pirate Patrol

**Pirate Patrol** is one of the Logos Quests in The Long Journey Home.

## Description

The player is intercepted by a Logos Arbiter, who asks the player for help with a Raxact Horde assembling in a close by system. Accepting starts the quest.

The player has to intercept and defeat the Raxact leader Raxact Claw. He is surrounded by a cloud of Raxact ships, that do respawn, when defeated. It might be tricky to identify the correct Raxact ship. Once defeated the other Raxact will jump out of the sector and the player will be intercepted by the Logos Arbiter again. The player receives approwimately 510 and the Logos respect increases.
IASA

The **International Aeronautic & Space Administration** (IASA) is the principal organization behind the Deadalus-7 mission (together with Schiaparelli mining corp). They developed most of the ship's technology, and most of the crew works for them.

The Daedalus-8 is one of only two IASA ships, that can be encountered throughout the game. It will appear to save the Daedalus-7 mission, if the ship runs out of fuel, or the lander is destroyed before the first jump. The second one is the Voyager 1 satellite flying through the last sector before earth. Intercepting the Voyager 1 unlocks the "RENDEZVOUS" achievement.

## Assessment of the Entrope

**(only accessible with the Entrope Administrator Password on Entrope Stations)**

Designate HUMANS. Planet of Origin: Sol-3, Control Sector Theta. Last visited in local year 1675. Current technological level: Primitive. Overall galactic rating: Harmless. Maintain galactic isolation field. Revisit on or before local year 2050.

Update: Anomaly Deadalus-7 detected outside isolation field. Current technological level, updating. Standing inoculation order paused for observation. New file open. Recording.

Earth. Sol. Dominant lifeforms: human. Sole residents of sector designated Control Sector 119. Precursor technology DENIED. Galactic citizenship DENIED. Observation limited to once per cycle. Last visited in local year 1675. Trans-solar technology not expected before Sixth Galactic Cycle. Gate to system disabled to preserve experimental sanctity.

## Trivia

The Voyager 1 (originally launched by NASA) is one of the probes that actually left the solar system and among those the one, that is the furthest away.
Deals

It was only supposed to be a short trip, but when your jump drive malfunctions, you and a mismatched crew of specialists along for the ride find yourselves trapped and alone on the wrong side of the galaxy.
The only way back is through The Long Journey Home, Forge alliances with strange Alien Races. Explore distant Worlds for the Secrets and Technologies they hide. Harness your crew’s Skills, from archaeology to diplomacy. Make **Deals** and moral decisions that change the universe. Do whatever it takes to survive.
...For The Inconvenience

**...For The Inconvenience** is one of the Reeve Quests in The Long Journey Home.

## Description

This quest starts when the player finds and contacts a Reeve Primitive Probe with an exclamation mark. The Entrope are about to harvest a Reeve colony.

The Threatened Colony is guarded by an Entrope Warning Drone. The Drone informs the player, that the planet, he is approaching, is marked for harvesting, but the drone imposes no further threat.

On the planet the Reeve Colony asks, whether the player is willing to rescue them. If the player agrees, the Reeve will squeeze themselves into the lander until it is full. The player has to fly back to the ship and return to take as many Reeve as possible. The Reeve fill 26-27 cargo spaces in total, in consequence some ship lander combinations cannot rescue all Reeve.

The Reeve Refugees have to be brought to any other Reeve planet. On the planet the player has to show the Reeve Refugees and fly back to the ship to pick up more Reeve. Once the last refugee left the ship, the player is rewarded with a Reeve Gate Pass, 100, and the Reeve respect increases.

If the player is only able to rescue a few Reeve, he will receive up to 100 and the respect increases.
If the player decided to eject Reeve refugees, or sold some to Raxact, or Ilitza, the Reeve will not be grateful and the respect decreases upon delivery.

## Notes

* The Warning Drone can be destroyed for resources without penalties.
* Using the Container blow out on the Reeve Refugees unlocks the "WORST. RESCUE. EVER." achievement.
* A few cargo spaces of Reeve Refugees can be sold at Raxact black markets for 20 per cargo container. Afterwards the Raxact feel stuffed and do not accept any further refugees.
* A few cargo spaces of Reeve Refugees can be sold to Ilitza Slavers for 50 per cargo container. Afterwards the Ilitza's cells are full and he does not accept any further refugees.
The Race of Providence

**The Race of Providence** or **Race BEGIN!** is one of the Wolphax quests in The Long Journey Home.

## Description

The quest may be given to the player by a Wolphax called "Racer Zero" who claims that he has the fastest spaceship.

At the indicated star system there is a space station, where the player can start the race for a fee of 25. The player has to fly to planets, quickly enter orbiting and make it back to the starport, before the others do. The amount and size of planets and therefore the difficulty can differ a lot from seed to seed. It is important to start the race with sufficient fuel and to start directing towards the planets from the starport. During the race go for the maximum boost like for jumping out of the system to reach the 6 AU/h as fast as possible. Also break that way into the orbits and boost out of the orbit the second the autopilot timer is 0.

The six competitors are Wolphax Knight-Commander Tarratha, Wolphax Squire Kallapah, Entrope Drone 23567, K'schar Professor Tchooie, Subbeq Subduc, and K'schar Researcher Fafach.

At the finish the player receives the following rewards:

 7 | Silver Race Trophy

## Notes

* The quest changes its name to **Race BEGIN!** when the race starts.
* There is a bug that prevents the race from starting if you have another quest active before reaching the race track. The quest is gone and even though you pay the fee... it doesn't begin. Players are adviced to follow Zero's challenge directly.
* A first place is required for the "HIGHLY DECORATED" achievement.
* Any position is sufficient for the "HERO SYNDROME" achievement.
Attractive Planet

**Attractive Planet**, **The Tomb of the Unmourned King**, or **The Return of the King** is one of the Meorcl quests in The Long Journey Home.

## Description

This quest starts randomly, when the player enters an uninhabited system. An attractive force is pulling the player to a marked planet with Maylaa ruins.

The ruins turn out to be the tomb of the great king of the Meorcl. The pilot gets the choice to break the tomb's seal or to not disturb the great king in his slumber. Once the pilot enters the tomb, he gets the choice to either go left or right. Independent of the choice the pilot will face three obstacles that appear in a random order. Each time the player gets the chance to leave or to continue and after each obstacle there is a left or right choice, that will lead to the next obstacle. The obstacles are:

* A hole with a 20% chance to get injured.
* Stairs with a 30% chance to get injured.
* A bridge with a 20% chance to get injured.

After passing the last obstacle the pilot finds and picks up The Slumbering King and returns to the ship.

The sleeping Slumbering King can be shown to any Meorcl ship or starport. The Meorcl are not pleased to see somebody who claims to be their king and will ask the player to eject the king into space. If the player agrees, the king dies, the quest ends, and the player receives 100.

Every crew member can wake up The Slumbering King. Once the King is awakened the King will randomly identify planets as his home planet and the player has to fly to them. The player is unable to jump out of the system until The Slumbering King decides that the marked planet is or is not his home.

The Slumbering King can be brought to any Meorcl planet to finish the quest. The Meorcl respect increases and the player receives approximately 210.

## Notes

* When landing at the ruin the quest name changes to **The Tomb of the Unmourned King**.
* When awakening The Slumbering King the quest name changes to **The Return of the King**.

## Trivia

* Bug: Should the player decide to not break the tomb's seal, the quest does not stop. Instead, while jumping The Slumbering King might spawn on the ship, wake up instantly, and start looking for a home planet.
* The carvings inside the tomb are numbered with roman numerals and can appear in random order.
Nikolay Lebedev

*This article is a stub. You can help The Long Journey Home Wiki by expanding it.*

**Nikolay Lebedev** (58) is one of the crew members in The Long Journey Home.

He can scrap technical devices to create new modules for the ship and the lander.

## Description

Few have contributed more to our century than Professor Lebedev, though his name remains unknown outside of the top-secret labs and halls of government where he has spent his career. As lead researcher on the Daedalus jump-drive, he is finally in a position to get his due. Despite his advancing years, he has requested a place on the mission in event of trouble requiring a firm-hand, or the lifetime of experience leading to its success.

## Background

Nikolay Lebedev was born in Russia and is the lead researcher on the KNOSSOS project that created the Daedalus’ jump drive. While largely unknown to the outside world, Professor Lebedev’s name is spoken in scientific circles with the same reverence as any Einstein, Curie or Crick. Now IASA’s chief engine researcher, he shares co-credit for the creation of the space-folder device and plans to be there to ensure it goes well.

Professor Lebedev had his basic idea for the KNOSSOS drive 40 years ago and spent his entire life on building his dream. Since neither the US nor Russia were willing to provide the resources he needed, he regularly moved between government projects. He had to rely on a world-wide push, only becoming possible with an organization such as IASA, to finish his space-folder. He lives for his science and does not care about fame.

He has a minor dispute with Alessandra Iacovelli about whether the Daedalus drive is ready for the final launch. The Daedalus drive uses the gravitational wells of stars to navigate and can therefore as easily jump to Alpa Centauri as to the distant side of the galaxy. He doesn't believe that a structure exists that might actually emit gravitational waves which are strong enough to cause issues to the jump drive's targeting system. He is convinced that the mission will safety reach Alpha Centauri and stakes his reputation and career on it.

Lebedev is a smart scientist, who can use computers in ruins and wrecks to salvage more loot than others. On the ship his presence is indicated by his researcher's diary and plenty of empty bottles.

## Abilities

* Expedition Report: Investigate to get the Gate Repair Instruction during Operation: Rescue
* Gate Circuit: He leaves the last gate open
* Glowing Device: Jury-rig it to get an Exotic Matter Tank
* Naked Singularity: Study to create a Wormhole Device (risk of failure)
* Ticking Device: Extract a Trapped Wisp
* Totem of Pestilence: Extract Critter Repellent

## Item

* Critter Repellent: Can be used to fight spiders in wrecks, loot some ruins, or to anger Xaquindis.
Pollen Count

**Pollen Count** is one of the Vine Consensus quests in The Long Journey Home.

## Description

This quest is given to the player by the Vine Consensus when asking for work at a garden, gate, or planet during the Season of Bloom. The player is given an Yggdrasil Collector to install on their lander.

Once the Yggdrasil collector is installed, it automatically contains a first kind of pollen. On most planets with Biotopes and planets of the Vine Consensus, a new pollen is added to the pollen count, when the player touches the planet's surface.

Showing the Yggdrasil Collector to Gardens or gates during the Season of Bloom adds 30 per collected pollen. The Yggdrasil Collector and the pollen samples are not removed, so the same pollen can be shown to all gates and gardens in the galaxy to receive credits. The quest can be an excellent cash source.

The quest ends, when the Yggdrasil Collector is destroyed.
Skills

It was only supposed to be a short trip, but when your jump drive malfunctions, you and a mismatched crew of specialists along for the ride find yourselves trapped and alone on the wrong side of the galaxy.
The only way back is through The Long Journey Home, Forge alliances with strange Alien Races. Explore distant Worlds for the Secrets and Technologies they hide. Harness your crew’s **Skills**, from archaeology to diplomacy. Make Deals and moral decisions that change the universe. Do whatever it takes to survive.

## List Of Worlds

* Skill 1
* Skill 2
Boeing 737

**Operations Type** | Commercial

The **Boeing 737 series** is an aircraft series made by American manufacturer Boeing. The first 737's first flight was in 1967. Since then, the plane has been modified and redone multiple times, but it has retained its role as a short and medium-haul workhorse for many airlines worldwide. All 737 aircraft are medium size. The 737 series was one of the first aircraft series to be introduced into Airport CEO.

## In-Game-Info

There are two variants of the Boeing 737 series in Airport CEO:

* **Boeing 737-600**
* **Boeing 737-800**

The Boeing 737 is operated by six different airlines:

 Forrest Air | No
 Maple | Yes
 Nordic | Yes
 Skylink | Yes
 Swiftly | Yes

**\*List may not be up to date with fleet updates in Alpha 35 and 36.**

## Real-Life 737 sizes

Due to the 737's long history and the various new technologies that have been introduced since its first flight, the plane has been redesigned and reengined to stay competitive in the short haul market. As a result, many variations of the 737 exist, which are not all in Airport CEO. Here is an equivalency table of 737 "sizes" which might come in handy to modders looking to recreate real-life fleets:

Sizes of the 737
 2/Classic | 737-500
 3/NextGen | **737-600** | 737-700
 4/MAX | -

## Gallery

* A Boeing 737-600 of AirStrada
* A Boeing 737-600 of now-defunct ingame airline NAS
* A Boeing 737-800 of SkyLink
* A Boeing 737-600 of Maple

## External Reading

The Boeing 737 on Wikipedia

737-600 on Wikipedia

737-800 on Wikipedia
Crew

*This article is a stub. You can help The Long Journey Home Wiki by expanding it.*

The **Crew** of the Daedalus-7 consists of four out of ten possible characters. Your crew is responsible for maintaining the ship and piloting the lander. Getting your crew home in one piece is the main goal of the game. Your crew might die during quests or because of injuries

## List of members

* Alessandra Iacovelli - Engineer
* Ash Malhotra - Botanist
* Benoit Verdier - Theoretical Physicist
* Kirsten Barrasso - Astronaut
* Nikolay Lebedev - Researcher
* Malcolm Winters - Test Pilot
* Miriam Wagner - Mission Planner
* Simon Castillo - Corporate Executive
* Siobhan Hartigan - Archaeologist
* Zoe Creed - Civilian Observer

## Utility

Malcolm Winters has slightly better stats for piloting the lander. He can also use tech items to repair the lander.

Alessandra can turn artifacts found on planets into things to repair components on the ship. She is also good at exploring ship wrecks.

Ash can turn plant-like things found on planets into healing herbs.

Siobhan is excellent at exploring ruins and interacting with artifacts from them.

Lebedev can scrap technical devices to create new modules for the ship and the lander.

Benoit can decompose technical devices into resources.

Miriam can tell you which alien in the current run might pay the most for an item. She also communicates with animals well.

Simon can figure out the base value of an item.

Kirsten can use tech items to repair the ship.

Zoe can collect rumours and can scan for the home systems associated with certain plants and archaelogical artifacts.

## Crew Interaction

Crew members may interact with one another as the player's ship floats between stars and planets, in the form of text commentary that appears on the navigation screen. They will remark on their circumstances, point out any damaged modules or injured crew members. They will also talk about their interests or opinions, adding depth to the story.
Airbus A320 series

The Airbus A320 series is an aircraft series made by the European aircraft manufacturer Airbus. The aircraft are used as a workhorse for many airlines on short and medium-haul flights worldwide. In Airport CEO, they can be seen in medium stands operating for many airlines.

The following models of the series are currently in Airport CEO:

1. A319
2. A320
3. A321
Diplomacy

*This article is a stub. You can help The Long Journey Home Wiki by expanding it.*

**Diplomacy** is an essential tool for survival in the galaxy. Befriending one might anger another.

## Standing

Standing is the expression of an alien race's feelings towards the player. Most take a neutral stance at first. Exceptions are the Raxact and %$^£, who are by default hostile and the Entrope and Mizzurani, who are by default friends. The game talks of increasing and losing respect, whenever the player does something that changes the standing. The standings have different names for each alien race:

Earning and losing respect works with a simple plus-minus system. In most cases, when the respect increases, it increases by one level. In exceptional situations like destroying a ship it can also directly be set to friendly or hostile. Increasing the respect while being friends will add to the internal standing counter as well. Decreasing the respect once will then not change the standing to neutral.

There are two special standings:

### Enemy

If the player has an enemy, all military ships of the enemy race will attack on sight. Docking at starports or gates is not possible any more. Some races try to kill the lander pilot, if they land on their planets and gate fees are significantly increased.

Gates are still accessible, but will demand 200% of the normal price for the passage (max. 300).

### Friend

Friends of the player will offer more products in their shops and shipyards and offer reduced gate fees. After visiting starports or gates the player gets a gift with a chance of 50%. The gifts are:

Gates demand only 50% of the normal price for the passage (min. 25).

Shops (except of hospitals) offer 3 more items and shipyards offer 2 additional modules to friends.

## Alien relations

Each alien race has enemies and and friends. While friendly relationships among aliens do not influence the game a lot, hostile relationships have a huge impact on the gameplay. Whenever the humans increase their standing with a major alien race, major enemy races will decrease their standing with the humans. So it is a tricky game to earn credits with quests and at the same time not to end up with enemy races in the middle of the game. Getting enemies back into a neutral standing is almost impossible and in general involves getting another enemy.

An overview of the alien relationships among each other is shown in the following table. Friendly relationships are shown in green, enemies in red, and neutral relationships in white.
Open Hailing Frequencies

**Open Hailing Frequencies** is an achievement in The Long Journey Home.

## Requirements

The achievement is granted for encountering all 41 ship models of the game. Hailing them is actually not required.

### Ships

**%$^£**

* Drone - spawned automatically by the mothership
* Mothership

**Cerulean Dawn**

* Strange Energy Readings
* Anomalous Energy Readings
* Dangerous Energy Readings/Extreme Energy Readings

**Cueddhaest**

* Drone - spawned when attacking a Templar
* Herald
* Templar

**Entrope**

* Drone - encountered during ...For The Inconvenience and Looking For A Lander

**Glukkt**

* Drone - only encountered when opening the Box of Kliktiks on the Glukkt starbase during The Route Of All Weevils
* Trader/Courier
* Entrepreneur
* Reclaimer

**Ilitza**

* Drone - spawned when attacking an Executioner
* Privateer/Slaver
* Executioner

**Logos**

* Drone - spawned when attacking an Arbiter
* Caretakers
* Arbiter

**Meorcl**

* The Quizmaster's ship
* Prideyacht
* Crownship

**Mizzurani**

* Ilitza drone Friendship
* Cueddhaest drone Friendship
* Meorcl Prideyacht Friendship
* Glukkt Trader Friendship
* Wolphax Knight Marshall Friendship

**Reeve**

* Primitive Probe

**Raxact**

* Marauder
* Raider
* Pirate

**Subbeq**

* Subbeq/K'schar ship
* Ar-Kerrac's ship

**Vine Consensus**

* Fallen Leaves
* Silverbark's ship
* Avatar of Bloom
* Avatar of Thorn

**Wolphax**

* Drone - Drones are spawned when attacking a Knight or Knight Marshall
* Squire/Gallant
* Knight
* Knight Marshall
Emergency Inoculation Procedure

**Emergency Inoculation Procedure** is the Logos welcome quest in The Long Journey Home.

## Description

The player gets intercepted by Logos Caretakers called Herophilos. He is responsible for inoculating a Mizzurani-infested planet, but cannot land on it. If the player accepts to help, he receives Mizzurani Nostrum and the quest starts. The player has to rescue a planet in a close-by star system within a tight time limit. The time is given in Logosian tliks. One Logosian tliks is 15 seconds in the star system view. While landing, approaching a spaceport, or flying through an asteroid field the time is paused.

The player has to land on the target planet at a biotope. A primitive civilization lives on the planet. It is not possible to communicate with them, so the only option is to show and activate the Mizzurani Nostrum, which starts curing the atmosphere.

Back in orbit, the Logos Caretakers intercept once more and reward the player with approximately 580.

If the player declines the quest, the Logos respect decreases. When the time is up the player gets approximately 290 for trying.
Planetary Expeditions

Planetary Expeditions are conducted via the lander.

Press Q to land on a planet (make sure it's not too dangerous, read the mission forecast CAREFULLY!)

# Mission Forecast

Along with the overall mission forecast one should note the other data related to a given planet. The gravity strength is of great concern. For anything above "average" gravity: be careful. If the lander engine is damaged, it might not be possible to leave an extreme gravity planet at all. There are sometimes crevices one can get stuck in and you will have to eject from the lander to save your pilot.

Temperature is a concern, if it is overly hot then both the lander and the pilot will take damage.

Convection is a term that relates to how turbulent the wind on the planet is. It makes landing on specific spots very difficult, especially if the gravity is low.

Tip: Use reverse thrusters to stay in place on a slanted area or when there is high convection (wind).

Lightnings/Thunderstorms damage the lander while airborne, earthquakes while it touches the ground.

# Landing

This will be very different depending on what kind of planet you have decided to land on.

Dealing with high entry velocity: Especially dangerous on high gravity planets - start IMMEDIATELY burning STRAIGHT up, don't angle your thrust. The reason this works is because you usually try to burn against your thrust, but in this way you waste half your thrust into stopping your horizontal movement (which we don't care about because we are trying not to crash). Additional tip: If you hit the border of the map, your sideways movement gets slowed down as well.

If you have problems steering your lander with the gamepad, you might want to have a look at the surface control settings to change how they operate.

# Drilling

The green-yellow-red bar displays how much resources are left in the node. If you drill further than the yellow area, prepare to take some damage.

# Infestation

Be careful when deciding to land on a planet. If the planet shows some greenish fog, or is "guarded" by a Mizzurani ship, it indicates that the planet is infested and your pilot can catch that. If s/he does then it can be spread to others. If it is not taken care of quickly it'll increase in intensity and can ultimately kill the crew member.

There are ways to cure the infestation but early on that might be hard to come by.
Adventures In The Slave Trade

**Adventures In The Slave Trade** is the Ilitza welcome quest in The Long Journey Home.

## Description

The Ilitza Dark Mistress Zacherraza intercepts the player and asks to deliver a fleshslave to a Dark Mistress' consort. By accepting, the quest is started and the player receives 50 for fuel and a random alien passenger.

In the target star system the Ilitza Dark Mistress Hannachara has to be intercepted. When showing the alien to her the player can choose to either keep it or give it away. If the alien is kept, the Ilitza respect is decreased. If the player gives the alien to her and the alien race is present in the current seed, the player receives approximately 400-500 and the Ilitza respect is increased.

Should the player lose the alien (i.e. due to selling it to somebody else) the Ilitza respect will directly decrease. Additionally Dark Mistress Zacherraza will hunt the player down after the next jump. If the player succeeds to destroy her, the respect will decrease two more times. If the player's ship is almost destroyed, Dark Mistress Zacherraza will offer the player to settle his guilt for 400. If declined, she will offer the player to hand over one of the crew members as a slave instead. If the player declines both, she will destroy the player's ship.

## Notes

If the player pays for his life by enslaving a crew member, it unlocks the "OF HUMAN BONDAGE" achievement.
Planetary Alert

**Planetary Alert** or **Stop That Probe!** is the Reeve welcome quest in The Long Journey Home.

## Description

The player is intercepted by a Reeve Probe. The probe plays a recorded message of some Reeve, who are stuck on a planet and running out of supplies. The player is directed to a nearby planet.

When landing on the planet, a Reeve explains his misery. They are trapped because the fallen gate on their planet does not work. They tried to repair it, but they ran out of power. The probe that started the quest actually contains just the necessary battery, so he asks the player to hunt it down and to bring back the battery. If the player accepts, he gets a code to destroy the probe by hailing it.

Once the player intercepts the probe, he has to either shoot it down or hail it, to be able to obtain an Energy Core.

Back on the planet, the player is asked to hand over the Energy Core. He gets a Big Fuel Tank and 250-300 credits in return.

If the player refuses to hand over the Energy Core or leaves the system before the quest is finished the Reeve respect decreases and the quest is aborted.
Malcolm Winters

*This article is a stub. You can help The Long Journey Home Wiki by expanding it.*

**Malcolm Winters** (32) is one of the crew members in The Long Journey Home. Malcolm is able to pilot the lander with greater ease of control than other crew member candidates. Additionally he can use technical devices to repair the lander's hull.

## Description

Test pilot Malcolm Winters is on loan to us from the United States Air Force, assisting our engineers on Lander designs. With his help, civilian training times have been reduced to just over a month, allowing every prospective member of the mission to adequately handle over 80% of predicted galactic terrain types.

## Background

Captain Winters joins the mission from the US Air Force, after a distinguished career as both test pilot and systems engineer. While somewhat outspoken about the mission, you won’t find anyone at IASA arguing that he’s not the best man to both prepare and pilot the attached lander.

Winters’ main responsibility was working with the Daedalus engineering team to help create a reliable, multi-terrain lander capable of surviving 87% of hostile planetary conditions, while still being easy enough for civilian operation. Secretly though, he fears the success of the Daedalus mission as much as its failure. In his eyes, humanity is not yet even half ready for whatever lies out there in the galaxy. Once Pandora’s box is open, will we regret not leaving it closed? He joins the mission, because he is convinced that he improves the overall chances of success and that refusing would not cancel the Deadalus-7 mission anyway.

He is soft spoken and talks rarely. He has his suspicions about the likelihood of failure in the mission but carries on with a cool demeanor. If he is injured, he defers treatment to other crew members, showing either humility or trying to keep a "tough guy" exterior.

There are some indications that he has an affair with Kirsten Barrasso.

With some native creatures found on planet ruins, he seems to think of them like cute pets. Malcolm is a slightly cynic athletic guy who can use his survival skills to get advantages when exploring ruins. Also to salvage wrecks, he can be a good choice, since he can sometimes open doors without a Salvage Kit.

Malcolm is the fittest of all crew members. He brings his barbell, a deck of poker cards and a giant Teddy bear onto the ship.

## Abilities

* Celindion Device: Remove it
* Chelodrisk: Feed it to get a Blue Shell
* Gate Circuit: He destroys the last gate
* Nakrafus: Feed it to get cuts
* Plasma Flechette Launcher: Jury-rig it to get a Laser Array or burns
* Scavenger Equipment: Jury-rig it to get a Personal Shield
* Targetes Latifolius: Feed it to kill it!
* Xaquindi Cocoon: Open it to get a Xaquindi Larvae

## Notes

* Malcolm does a better job piloting the lander.

## Item

* Basic Replating: It provides a major lander hull repair.
A Lender Not A Borrower Be

**A Lender Not A Borrower Be** is one of the Glukkt quests in The Long Journey Home.

## Description

The quest is started by successfully letting Siobhan, Kirsten, Zoe, Ash, Simon, or Miri translate a Reclaimer's List. The Reclaimer's List can be obtained in two ways by defeating a Glukkt Reclaimer or in Glukkt wreck.

There are two Glukkt debtors on the list, that the player can chase down to collect the debts.

There are three different types of Glukkt, the player can have on the list:

* Fighting debtor: Attacks after showing the list. The Glukkt will ask for a fine of 100 should the player lose the fight. The payer might loot a second Reclaimer's List, that adds more debtors to the quest.
* Paying debtor: Pays approximately 140-280 after showing the list.
* Fleeing debtor: Tries to fly away, but pays approximately 140-280 as soon as attacked.

They have six possible names: Trader Gollokt, Entrepreneur Mandek, Courier Dorkukt, Courier Labek, Courier Numek, or Trader Sastuk.

The quest ends, when getting the money from the last debtor.
Release Date

Airport CEO's first public build was released in early access on the 28th of September 2017 at 19:00 CEST on Steam

Airport CEO's Beta 1.0 save was released on the 9th of September 2020 on the experimental branch.

The 1.0 version of this game was released on March 4, 2021.

Development Blogs are the best source for any updates.