recursal/Fanatic-Fandom huggingface dataset:
Session 4

After meeting up at the temple and saying goodbye to Sweden, Mudryy and Plunok asked the group to wait before going after the manticore since they needed to rest.

With their free time, they visited the temple. The party spoke with Priest Erlarson and learned of the Nights of Nydoorin festival that was starting at midnight. After Nineveh and Armel attempted to sell some silver rings, the party headed to the arena to sign up for the competition under the name Shadow Syndicate.

After a pickpocketing contest, the party decided to wait until night and investigate the creatures and monsters for the event. Raoden was turned away from the tent, and Nineveh almost was discovered on the roof of the tent, but Freya was able to disguise herself as a guard and enter. She saw cages holding various creatures, and after promising all the guards raises, the party returned to the Silver Sand for the night.

The party had a drinking contest, with Faylen preventing all of them from getting alcohol poisoning, and slept for the night.
Caleb

Caleb works for the empire. He was after the manticore that the Shadow Syndicate was after as well, and reluctantly joined forces with them to take it down.

He hasn't gotten along well with most of the group, showing signs of trauma and trust issues. In addition to his rivalry with the Marquis, whom he has been in contact with, Caleb has been reporting via Sending spell to someone else, who apparently terrifies him.

The group threw him an impromptu birthday party upon learning that he'd never had one before, on 11th of Thesnan. Asteria attempted to bake him a birthday cake, failed miserably, and fell asleep facedown in her attempt. Thankfully, Nineveh came to her rescue and secretly baked another cake that was excellent, which they presented to Caleb, who broke down in a tearful, drunken, uncharacteristic display of gratitude before passing out in his frog-themed room, which he hated.

Caleb has shown an interest in druidic magic and plants, although not a druid himself. He is an expert forager.
Soren Ashfellow

## Background

Soren is the secretary for Marquis Teodores and the Yuna Councilmembers. He is overworked and underpaid. Soren is an awkward and timid man. He is anxious to make the Marquis happy and constantly is working. He is married to Luke Ashfellow.

He gave the party their first quest to retrieve the stolen goods from the docks and find those responsible.
Session 3

### Summary

The party retrieved the stolen items and brought the items and the raiders to the Marquis

## NPC Appearances

### Met

Plunok and Mudryy, Armel, Marquis Teodores

## Session 3

With all the raiders unconscious, the party explored the cave more. They found the Marquis' golden rods, as well as a ring of water walking and shipping logs. While looking around the caves, two tortles entered the room. Plunok and Mudryy had been sent by Soren to aid with the quest.

They then investigated a stone statue that was surrounded by a waterfall. The celestial written at the bottom said "Water Breathes Life." They tried to push the statue into the waterfall, accidently pushing a button, which began to flood the statue with water. The stone cracked, revealing a dwarf named Armel. He had been trapped in the stone since the war of the gods, almost a thousand years ago.

They interrogated the leader Kalax, learning that he worshipped Vaorh. After casting protection from good and evil on Kalax, whatever possessed him left and he warned the group to leave. They returned the the Marquis to receive their reward. Plunok and Mudryy noted that the Marquis was different since they had last seen her. The group worried that the Marquis is up to something, and Asteria attempted to cast sleep but was counterspelled. The Marquis spared them in exchange for their aid in retrieving a manticore wing.

Before the group went to sleep, Nineveh and Faylen headed out to the Marquis' manor to search for more information. They found a laboratory with too many scattered notes to decipher and her bedroom. In the bedroom, Nineveh found 4 letters hidden in a secret compartment in her desk. A rug attacked her, but Faylen and Nineveh were able to escape.

The group rested for the night, and met back up in the morning in front of the temple. Sweden gave everyone gifts before relaying that he was leaving to find the Raven Clan.
Session 5

The group woke up and prepared for the festival. During breakfast, they talked briefly about where they were all from. After Faylen mentioned a plague in the Mektar kingdom, Raoden left the inn. Nineveh went pickpocketing, but returned the key that she stole.

They traveled to the arena and met the other groups competing. PEACE was a group of 4 small children. Chaos Killers was a group of 7 hulky people from the docks. Boars Brothers was a group of 4 dwarves that worked in the quarry. Emerald Bracelet was a group of 4 adventurers who gave everyone muffins.

The party fought in 3 rounds of combat. In the first round, they fought a giant spider and flying snakes. In the second round, they fought a winter wolf and a dire wolf. In the last round, they fought a gelatinous cube and a rust monster.

Both the party and the Emerald Bracelet successfully defeated all 3 rounds of monster, and were invited to a banquet that would mark the end of the festival.
Calendar System

The world follows a 12 month calendar, but with different names. Each name is after one of the main 12 gods of the world.

* January = Victurin
* February = Mirdocan
* March = Eanan
* April = Evnan
* May = Aurborean
* June = Thesnan
* July = Kalian
* August = Nyvkyn
* September = Vaorhn
* October = Zoden
* November = Bu'Chanan
* December = Starknon
Basics on the World

## Points of Power

   The War of the Gods took place almost a thousand years ago. There used to be 12 main deities that protected the land, but 10 of them died during the conflict. Where ever one of these gods died, their lingering power and energy formed a point of power. Each point has a power associated with the god that died there.

### Bruten

* Nyvky - Water
* Kailani - Sky
* Thesna - Nature
* Victuri - Light

### Rostela

* Vaorh - Earth
* Mirdoc - Darkness

### Callen

* Evnos - Balance
* Eana - Time
Weil-Kadasans

## About:

**Weil-Kadasans** are a species of green-skinned humanoids from the temperate world of Weil-Kadasa in the Western Edge. They are best known for their experience in jewelry-making with their long list of Aketniri Regalia, and their advancements in the health industry with the creation of Kadasan Health Potions.
Yuna Councilmembers

## Background

The Yuna Council works under direction of Marquis Teodores. They work at Council Hall.

## Members

### Councilmember Bradley (he/him)

* Bradley is in charge of the Yuna Treasury. He is an ancient tortle, with an abacus strapped to his shell.

### Councilmember Elric (she/her)

* Elric is in charge of Research and Education. She is a short human, with long light blond curly hair.

### Councilmember Hughes (he/him)

* Hughes is in charge of Trade and Commerce. He is a tan half-elf, with a tight dark brown pony tail and gold earrings.

### Councilmember Riza (she/her)

* Riza is in charge of Military and Security. She is a water genasi with deep blue skin and white wave tattoos that wrap around her arms.

### Councilmember Rockbell (they/them)

* Rockbell is in charge of Infrastructure and Advancement. They are a human with long black hair.

## Interactions with the Party

### Nights of Nydoorin Banquet

The party first met the councilmembers at the banquet. They spoke to Elric about potential quests in the future.
Marquis Elaine Teodores

## Background

Elaine Teodores is the Marquis of Yuna. She trained at the Klovska Magic Academy.

### Connections

* Elaine knew Plunok and Mudryy before meeting the party. She knew them from her time at the academy.

* Elaine's secretary Soren is a close friend from her youth.

## Interactions with the Party

### First Impressions

The party first met the Marquis after retrieving the stolen goods from the docks. After successfully frustrating the Marquis by casting sleep, the party returned two golden rods. To regain trust, the party agreed to hunt a manticore.

### The Stolen Letters

Nineveh and Faylen went on a secret mission to the Marquis' estate. After a spooky rug, they uncovered 4 letters locked away in a secret compartment. 3 letters were from a past love X, and the last letter was from Archmage Kroven.
Session 6

After successfully defeating all 3 rounds of monsters at the arena, the party went to a large banquet held at Council Hall.

They met the Yuna Councilmembers, briefly speaking to each of them.

Plunok and Mudryy recognized Professor Ivern Lindnord from the Klovska Academy. Plunok asks if he has any information on manticores, and relates that one of his students had just written a research paper about them. Lindnord had his student copy the 50 page paper for Plunok, so Faylen, Asteria, and Nineveh all helped the poor student rewrite the paper.

Raoden stole a golden bracelet from the Marquis, and when Freya returned it, the Marquis told her to keep it for awhile since it was a bracelet of sending. Freya could inform the Marquis on progress for the manticore.

Faylen speaks with the professor and other students from the academy and decides it would be best to continue researching at Klovska Academy. The group sleeps for the night, and in the morning Faylen joined the other students in returning to Nyvkyla.
The Four Kingdoms: Iron Cross Expansion (Abandoned)

> *Didn't you hear? The Purple Prince is dead! Some ragtag group of adventurers, I heard. What, did you think you could have entered his palace by yourselves and not have gotten caught? Absolutely Ridiculous. -*Sevar, the Purple Prince's Head Butler
>
>

The Four Kingdoms: Iron Cross Expansion was an abandoned campaign created by the Dungeon Master in 2018 as a side-story to The Four Kingdoms, his main campaign at the time. This campaign ran for one month before the Dungeon master left, and the campaign was abandoned.

The campaign was created as an expansion to the already existing campaign that the Dungeon Master had. This was made for Dungeons & Dragons Club, which occurred every Friday. Multiple campaigns were in session at the time, each with different groups. Logan's group was participating in this tie-in to his main campaign.

This story revolves around a small group of adventurers who set out to explore the world as they attempt to find out the worlds secrets. They have no real goals, and as they travel they find evidence of the players doings from The Four Kingdoms campaign. They are determined to become rich and famous, and so they pursue glory throughout the lands.
Sosdala Empire Deities

## Deities

* Nyvky - Goddess of the Empire
* Nydoorin - Goddess of Power and Storms
* Fjorell - God of the Sea and Wind
* Cullodina - God of Death and Renewal
* Vethalia - Goddess of Hope and Healing
* Cayla - God of Knowledge and Fate
* Lavorre - Goddess of Dreams and Illusions
* Leofwine - Goddess of Friendship and Badassery
* Constella - Goddess of Music and Arts
* Flattopwin - God of Craft and Creation

## Festivals

### Nights of Nydoorin

The Nights of Nydoorin is held every year starting at midnight of Thesnan 6th and is held in the city of Yuna. The first night has lantern lighting as music floods the streets. During the day, there are games and tournaments. Just before sunset, they hold a championship battle in the arena to show strength and power for Nydoorin. Those who successfully complete all three rounds are invited to a banquet held at the end of the festival. As worship to Nydoorin, wildflowers are brought in to decorate the streets and banners fly with her symbol.
Companion Abilities

**Companion Abilities** allow the player to take a second character with them, and gain various bonuses during a run if they increase the teamwork bar. Scavenging can increase or reduce the teamwork bar over the course of a run, and regrouping gives the player the choice to increase teamwork.

Benefits gained from companions cannot be lost.

## Version History

* Early Access Launch: Renamed to Companion Abilities
* Demo: Introduced as Teamwork
Sisthezians

## About:

**Sisthezians** are a race of Humans from the agro-world of Sisthezia in the Mykyr Sector. Because of their agricultural society, most Sisthezians are advanced farmers, gardeners, and botanists. They are taught from an early to become experts in every category of plant or crop.

Sisthezians have a common tradition where they keep a small pouch full of seeds from their homeworld on their person at all times. They do this because they believe it to be a sign of good luck, and a sign of great honor towards a world they enjoy. If a Sisthezian plants a seed from their homeworld within the soil of another world, it means they enjoyed their time there, and that they hope to return one day when the plant eventually grows.
Cain

This character is from the Brass and Steam Oneshot, The Four Kingdoms, and The Four Kingdoms: Iron Cross Expansion, which have all been abandoned or concluded

> They can do anything. Countless times I have sent them on nigh-impossible missions, ones where hundreds have tried and failed. Yet, no matter how difficult or absurd the task may be, they always return successful. They follow my every wish for a simple sum of gold. Every task they complete increases their strength and power. Soon enough, I will forge them into a weapon to kill even the gods.
>
> -Entry in The Book Of Cain

### Aliases

The First Murderer, The Man Of Sin, The Stork
Black Mast

This group is from the Rise Of The Merchant Breakers campaign, which has concluded.

> *"Let our sails blot out the sky and our cannons quell the sound of waves, while our enemies sink to the bottom of the sea!" -Chant of the Black Mast*
>
>

   The Black Mast is a group of pirates who fought the Merchant breakers in the Rise Of The Merchant Breakers campaign. They were hired by the Black Sun Company Master to destroy any opposing merchant ships. After mistaking the Merchant Breakers ship as a merchants boat, they engaged in a series of skirmishes across the sea, until their final skirmish in 243 AS when the last of the Black Mast's ships were destroyed by the forces of Red Sky.

## History

In 202 AS, the Black Mast used to be a tavern run by a trio of friends. These three friends included Gorz Thraka, Cyrano Winston, and Vincent Fargo. Three years prior, they started the tavern in hopes of making an honest living. However, a band of pirates came into their tavern, and after arguing about the price of a room, raided the place and killed everyone inside the tavern save for the three men themselves. Vowing revenge, the trio decided to abandon their old lives and become pirates, sailing the seas and exacting their revenge not just on the pirates that ruined their lives, but all pirates throughout the continent. On that day, they formed Black Mast, and set sail in an old fishing boat, looking for a way to gain enough money to buy a ship large enough to contend with other pirates.
Giles Ketting

This character is from the Rise Of The Merchant Breakers campaign, which has concluded.

> *"I am not just a necromancer, I am a God! I am the Lich Lord reborn! Through me, his unholy will shall be carried out. Through me, you shall meet your end."*
> -Giles Ketting, The Expansionist
>
>

**Giles Ketting**, also known as **Giles The Expansionist**, is an undead sorcerer from the Rise Of The Merchant Breakers campaign. He is one of the five apprentices of the Lich Lord, and was able to amass the largest territory any single nation has ever accumulated for his masters empire. After his disappearance during the Great Cataclysm, he reappeared during the Time Of Strife, and released millions of undead souls, starting the Scourge.

Despite his immense power, he was defeated by the Arbiters, and his necrotic soul was destroyed. After his demise, hundreds of undead arise, claiming to be the reincarnation of Giles himself, but not a single one has managed to live up to his name.

### Aliases

The Lich King, The Lich Lord Reborn, The Undead God

### Affiliation

The Lich Lord's Empire (Formerly)The Blood Takers
Brass And Steam Oneshot (Completed)

The Brass And Steam Oneshot is a one-shot created by the Dungeon Master in early 2017. The one-shot was created after the Dungeon Master of another campaign canceled last minute due to an emergency. As such, one of the players created the one-shot from scratch in order to fill up the time. The one-shot lasted for five hours until it was finally concluded.

Brass And Steam focused on a small group of five players who were lost in Clockwork City, a city made from brass and centered around the theme of steampunk. Over the course of the one-shot, the players meet each other, get involved with an aggressive gang known as the Scalders, and finally defeat them and plunder their treasure.

Table for important sections
Mindless One

This creature is from the Rise of The Merchant Breakers campaign, which has concluded.

*The damned rise again, ready to purge and kill everything they can. A rotting carcass with no soul or mind, thoughts or dreams. Pain and suffering are all it knows. Alone they are weak, but together they can topple even the strongest kingdom.* -Inscription inside the Rotting Tome

Mindless Ones are undead beings who were killed and had their soul removed or destroyed, leaving a mindless husk behind. They appear in the Rise of The Merchant Breakers campaign.
Stephen Faust

This character is from the Rise Of The Merchant Breakers campaign, which has concluded.

>
> *"No, I do not know how long I will be gone, however, I doubt it will be for long."*
>
>
>
> -Stephen Faust to his secretary, before leading the players into the Blackwake Dungeon
>
>

**Stephen Faust**, also known as **The Viper**, **The Merchant Of Hesp**, or simply **Shipmaster**, is a character in the Rise Of The Merchant Breakers campaign. A very shrewd merchant, Stephen managed the imports and exports of goods in the town of Hesp until he was possessed by the spirit of the undead sorcerer Stheeok. Before his possession, he was said to be a headstrong man who's ultimate goal was the expansion of Hesp.

Stephen was an intelligent man who would much rather make a deal then duel with swords, which allowed him to have good connections with most of the powerful groups in Hesp. While rumors came about after his relocation to Chacha City about his involvement with pirates and the trade of Spurn, Stephen's professional record seemed to be fairly in order. Conflicting opinions about him were spoken within the commoners, some claiming him to be a ruthless tyrant, while others believing that he only wants what is best for the town and its people. Despite this, he managed to remain as the Shipmaster of Hesp for many years before his possession.

## Stephen Faust

Stephen Faust, before he was possessed by the spirit of the undead sorcerer Stheeok
Spurn

This item appears in the Rise of the Merchant Breakers campaign, which has concluded.

**Spurn** is an illegal substance that appears in the Rise of the Merchant Breakers campaign. It is commonly used as a recreational drug and is sold for it's unique effects.

Despite being outlawed by most kingdoms, spurn is one of the most common recreational substances used throughout the land. Its ability to grow almost anywhere without much water or care makes the drug very easy to cultivate.
Thairne

This character is from the Rise Of The Merchant Breakers campaign, which has concluded.

> *"Assassins claim to be from the shadows, to be the shadows. He is not just a shadow. He is darkness incarnate, where light goes to die. Yet, we know next to nothing about this creature. This bodes further investigation."*
> - Note From Professor Persus
>
>

Thairne is a character in the Rise Of The Merchant Breakers campaign. He was an undead summoner,

## Thairne

An ancient sketch of Thairne before his disappearance.
Rise Of The Merchant Breakers (Completed)

> *"A dark shadow looms over this world. It is not a demon lord, nor an immortal god. The Lich Lord was defeated by Gadreel The Hero well over a century ago. The beasts of old have remained fairly quiet. The goblins and orcs are of no serious danger to us. No, this threat is one of malice. This threat is one we cannot hope to comprehend. It uses our own society against us, draining us of our values and morals. No guild can stand against it, for they have their funds cut. No single adventurer can begin a quest, for they will find their name on a list of bounties. Kings and Queens are reduced to serfs. Priests will be burned at the stake. Knights will be slain. Dukes will be enslaved. The people will tremble in silence and suffer under waves of blood and labor, forced to work until even the strongest man withers into dust. No one will escape.... and yet, those six bastards buy a ship and sail off to plunder the scraps."*
> -Boruff Of Staln
>
>

**The Rise Of The Merchant Breakers** campaign was a Dungeons & Dragons campaign created by the Dungeon Master in 2019, and lasted until its conclusion in late 2021.

The campaign follows five (and later on, six) main characters who through circumstance find themselves in front of a dungeon. After becoming acquainted, they enter the dungeon to plunder it of it's valuables. Through a series of accidents, the group manages to release an ancient spirit that inhabits the body of their guide. The now-possessed guide goes off and leaves the group alone in the dungeon. When they exit the dungeon, they attempt to sell their loot, only to find that they all now have bounties on their heads. Using their earnings, they buy a large ship and set sail, ready to plunder and steal all across the land.
Rhea Vorches

This character is from the Rise Of The Merchant Breakers campaign, which has concluded.

> *How dare you come to this sacred place and desecrate it with your filthy footsteps! I must make sure that all you vermin are removed. Prepare to be culled!* - Rhea Van Vorches, after discovering the presence of the Merchant Breakers in the Palace Of Decay
>
>

**Rhea Van Vorches**, also known as the **Lady Of Death**, is a character in the campaign Rise Of The Merchant Breakers. She was encountered by the players towards the end of the campaign inside of the Palace Of Decay. After a long and intense battle, she was vanquished by the group, and her sikl was taken by ? to be sold.

### Aliases

Lady Of Death, Mistress Of The Lich, The Viscous Wind, The Deadly Dancer
Vibe SMP Wiki

**Welcome to the Vibe SMP Wiki!**
A Minecraft Server guide to recipes and other custom features

## Important articles

**Weapons List****Charms List**

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Vantikroans

## About:

Hailing from the ashworld of Vantikro in the Northern Commune, the Vantikroans are a large, reptilian species that are known for their long, snake-like appearance. In the year ARC 380, the Vantikroans were seen as ruthless warriors who invaded most of the worlds in the Northern Commune during the Vantikro Conquest. After their defeat at the hands of the Paladins of Artharis, they were pushed back onto their homeworld of Vantikro, where their government and societal ethics were changed completely. For the next thousand years they were watched closely by the Artharis Republic, and were guided down the path of peace and nobility by the Paladins. Ever since then, the new age of Vantikroans believe strongly in the Artharis Republic's cause, and are now seen as loyal warriors who help protect the peace in the Northern Commune.
Dungeons & Dragons Domain Wiki

**Welcome to the Dungeons & Dragons Domain Wiki!**
A Private archive of our D&D Games.

This website is an archive of all the Dungeons & Dragons campaigns managed by the admin. Here, the lore and events that occur in the various worlds will be recorded as time passes. Keep in mind, many articles will remain unfinished until the subject has been thoroughly explored. Thank you, and enjoy your stay!

## Important articles

SessionsCurrent Campaign

This site will house many different campaigns, as well as their characters and their history. This project is still a work in progress, so updates may be slow. Listed below are all the campaigns currently documented in the archive.
## Campaigns:

D&D: Central Isles (Ongoing)Rise Of The Merchant Breakers (Completed)Brass And Steam Oneshot (Completed)SCP: Foxtrot Uniform Charlie Kilo Oneshot (Completed)The Crystal Sea (Defunct)The Four Kingdoms (Abandoned)The Four Kingdoms: Iron Cross Expansion (Abandoned)
Without Delay

**Without Delay** is a maneuver card that gives the player 7 guard and retribution.

## Trivia

* It can be seen as a direct upgrade to Biting Parry; as both have the same effects, but Without Delay has 7 of each, instead of 7 guard and 3 retribution.

## Version History

* Early Access Launch: M upgrade reduced to 17 (was 20)
* Demo: Introduced
Charms List

Charms are unique items made by Xhdhfe & Verosity. They grant certain buffs once equipped in the off-hand slot.

#### Speed Charms

 Effect(s)
  **Refined Speed Charm** | Rarity
 Effect(s)

#### Defense Charms

 Effect(s)
  **Refined Defense Charm** | Rarity
 Effect(s)

#### Attack Charms

 Effect(s)
  **Refined Attack Charm** | Rarity
 Effect(s)

## Trivia

* More charms will be added in the first weeks of the SMP
The Four Kingdoms (Abandoned)

> Do you think you can defeat every obstacle in your way? Just how long can you keep this up?
>
> -Stephano to the Elf

The Four Kingdoms was an abandoned campaign created by the Dungeon Master in 2017 as his main campaign at the time. It ran for two years until it was retired indefinitely due to conflicts in the group. The campaign had a prequel oneshot called the Brass and Steam Oneshot and an expansion campaign called The Four Kingdoms: Iron Cross Expansion. The Four Kingdoms later served as the basis for his next campaign, D&D: Central Isles.
Drugged Enforcer

### Special

**The Price of Courage:** When this foe is destroyed, gain 15 GuardCan block attacks

**Drugged Enforcers** are an enemy found in Primae that focus on melee attacks, and have a rather high health pool. In addition, they can use their shield to block an attack (like the Stubborn Grunt).

In some incursion fights, 3 of them will spawn at once. 1 or 2 of them will be blocking the next attack, making the player's opening turn difficult.
Absolute Violence

**Absolute Violence** is Jokan's Hero Power. Each time an Attack is played, the player gains 1 Fury and adds 1 Virus to either the discard or draw pile (selected randomly). Each time a virus is erased, the player loses 1 Fury.

While Absolute Violence and the Virus meter are closely related, Jokan's Fury is not necessarily equal to his Virus meter; Viruses added by card effects do not increase Fury. Similarly, effects that increase Fury through other means can increase Fury higher than the Virus meter.
Postponed Sentence

### Effect

If you have an odd amount of counterattack charge, choose a card from your discard pile and shuffle it into your deck

## Upgrades

**Postponed Sentence** is a maneuver card that gives the player 12 guard, with an additional effect to shuffle a card into their discard pile if they have an odd amount of counterattack charge.
Opti-Metabolizer

### Lore

*Used by the Companions of Sharing to purify their food during their great pilgrimage, this antiqorum optimizes injections.*

The **Opti-Metabolizer** is an antiqorum that relies on injectors to work, giving the player 1 pulse when one is drawn, alongside a secondary effect that heals 10 health and draws a card when one is played.
Request

Cut Content!*Content on this page was cut or removed from the game, and as such the information here is not accurate.**This page is being kept for historical & archival purposes.*

*For the current system for beginning runs, see Expedition.*

A **Request** is a run in the game, and is chosen from the Agora.

#### Regular sortie

By default, no modifiers are applied; but throughout the game players can unlock various modifiers (as well as the Architect's Curse).

#### Special request

Upon reaching the Act 3, in any kind of Request, the player gains a pair of Special requests. At the Agora, the pair is display and can be chosen.

Each Special request comes with unique modifiers (instead of the Architect's Curse).

When picking a Special request, the pair is consumed. In order to get another pair, the player must again reach Act 3 in a Request (Regular or Special).

*Note: To unlock an Architect's Curse level, the player must beat the previous level. Therefore no Architect's Curse level can be unlocked on a Special request.*

## Version History

* v0.7.7: Removed the Special Request / Sortie system. It has been replaced by Expedition.
* Early Access Launch: Renamed to Requests
* Demo: Introduced as Pleads
Faulty Deflector

### Lore

*These deflectors must have once been artistic marvels. They're still impressive, but it's very rare to find them intact.*

The **Faulty Deflector** is an antiqorum that inflicts 2 damage and gives the player 18 guard when a fight begins.

## Version History

* Unknown: Effect and lore re-worded
* Early Access Launch: Introduced
Auto-Looter

### Lore

*When the time to fight replaces pickpocketing, this little antiqorum self-activates to sometimes make happy discoveries.*

The **Auto-Looter** is an antiqorum that gives the player a random injector with volatile for the fight after killing an enemy.

## Version History

* Early Access Launch: Lore reworded, effect changed to give volatile injectors only
* Demo: Introduced
Tactical Templates Shuffler

### Lore

*This powerful antiqorum constantly reviews hundreds of possible approach scenarios.
Without its guardian divinity, it can only function continuously for a short time.*

The **Tactical Templates Shuffler** is an antiqorum that allows the player to draw 3 cards, and then discard 3 cards.

## Bugs

* The player must discard 3 cards before being able to draw 3 more, which is the opposite order that the tooltip states
Unidentified Senior Commander (88th Legion)

## About:

This **Senior Commander** was the second-in-command of the Artharis Republic's 88th Legion, under the human Colonel Blaine. She, Blaine, and the rest of the 88th Legion were killed by a Bounty Hunter Commander working for the Aergerian Dynasty named Eko Phon, who's Aergerian Unit surrounded them in the Kehlon Valley. She was the first casualty of the Battle of Taarn.
Oresa

Lore Page*This page details lore about the game. For gameplay versions of lore items, refer to the hatnote below.*

**Oresa** is an ancient city that's been overrun with various mutants and powerful creatures, and is positioned above the playable areas in the game.

Little is currently known about it, though House Agiça de Ferady swore an oath to defend anyone inside of it, as detailed by Hectos in the now-removed opening cutscene (viewable in the game's reveal trailer).
Cross of Argoth

### Lore

*This terrifying antiqorum was used by the Invisible Guard of Argoth. Since its disappearance, no one knows how to make it work when there is more than one foe.*

The **Cross of Argoth** is an antiqorum that reduces the cost of an attack card in the player's hand if only one enemy is alive.

## Tips

* Due to the effect applying if one enemy is left, this can be very good against bosses - especially if combined with a good deck of cards
Fury

**Fury** is a status effect that increases Attack cards damage dealt by the amount of fury the player or enemy has.

Fury does not affect damage from other sources. Like damage dealt by Manouver and Program cards, Antiqorums or powers.

## Temporary

 **Temporary Fury** is a variant of Fury that lasts for 1 turn.

## Version History

* Early Access Launch: Temporary fury added
* Demo: Introduced
Enhanced Rage Controller

### Lore

*Despite what its name implies, this antiqorum serves practically only one purpose: To throw their user into a dark rage*

The **Enhanced Rage Controller** is an antiqorum that returns a random attack card to the player's hand every turn.

## Trivia

* As with Forbidden Technique, it is possible that this antiqorum is alive, due to the use of "their" in its lore description
Noxious Doc

### Special

Deals 15 damage in its zone every few turns. Can only be avoided by changing zones.

**Bomber Scavengers** are an enemy that can pose a great threat to the player if not dealt with in time.

Although their health and damage is rather low, every few turns they will throw down a bomb that deals 15 zone damage to everyone nearby.
Machiavellian Calculator

The **Machiavellian Calculator** is an antiqorum that allows the player to draw a card whenever they play a maneuver or program card.

During a battle, the buff will only activate 5 times before disappearing for the rest of the fight.

## Version History

* Early Access Launch: Effect changed to include maneuver cards in addition to program cards. Now has 5 charges before it becomes unusable.
* Demo: Introduced
Zones

Cleanup Required*This article does not currently meet the wiki's quality standards, and as such better wording, sources, or general cleanup is required*

Each arena has two "zones" - near, and far.

There will usually be a visual dividing line between the two, but the player can tell based on how close enemies are to them.

Enemies directly next to them are "near", and enemies that aren't are considered "far".

 File:Zones.png
## Reliant Antiqorums

* Distance Optimizer
* Impulse Accelerator
Counterattack

**Counterattack** is the faction power of House Agiça de Ferady, and allows characters to build up  retribution and unleash a powerful attack.

When the counterattack meter is fully charged, it will block all damage a melee attack would have dealt. Multi-hit attacks will be fully blocked.

Counterattacks will always block the **next most powerful attack**, not the next attack. (e.g. one enemy attacking for 5, and another attacking for 10. The 5 attack hits first, but the 10 attack is countered).

## Charge

The counterattack meter has 10 slots for  charge. When filled, the counterattack will activate, blocking the strongest melee attack, and dealing damage equal to the player's current  retribution. Retribution and charge will be reset at the end of battle.

Players can gain charge in a variety of ways (though the most common would be the discarding of zeal cards). Some cards will activate different effects based on the player's current charge. (such as Postponed Sentence)

## Retribution

 **Retribution** can be gained from specific cards, hero powers, and antiqorums, and will determine the amount of damage dealt to the enemy that strikes a player with an active counterattack.

## Strategies

* Counterattack works best when built up passively during a battle, rather than actively striving for it. Try to avoid purposefully discarding the zeal cards if they can help during a turn, as you will always have 2 of them per turn.
* Although a high retribution can seem superior, it may be best to use it in a pinch in order to prevent excessive health loss, or simply block a high damage attack
* Gathering cards that rely on the counterattack meter may help during battles and boss fights due to the increased options it gives the player
* Hectos' first companion ability starts each battle with 25 retribution, which can help the player quickly charge and then use a counterattack (provided they have quick ways to charge the meter, such as Wolf's Rage)

## Gallery

*The counterattack meter**The description box when hovering over the meter**The in-game icon, used on cards and antiqorums**The old in-game icon, used in the demo (and on the wiki)*

## Version History

* Early Access Launch: Counterattack bar art replaced, charge icon updated (old icon: )
* Demo Release: Introduced
Erath

Lore Page*This page details lore about the game. For gameplay versions of lore items, refer to the hatnote below.*

**Erath** is a deity that watches over House Agiça de Ferady, though they do not worship him. He is described as being "strange and enigmatic", and values rightoueness and courage.

Due to this, House Agiça holds no territorial or political power, instead devoting themselves to helping those in need.
Developers

**Broken Spear Inc** are the developers of Beneath Oresa. Broken Spear Inc is hailing from Montréal, Canada, and was founded 2019.. *Beneath Oresa* is currently their only project.

All of them will have the [Broken Spear] tag in the game's Discord server, and will occasionally reply to feedback and messages sent by server members. Due to a lack of information, the sections below will be using their Discord usernames.

## LizMac

**LizMac** is the community manager, and will generally be the one to answer questions and respond to feedback in the Discord server, as well as running the social media accounts.

## Bartosaure

**Bartosaure** is the game's "lore master", and is responsible for writing all of the lore, backstories, etc.

## Shakles

**Shakles** is a 3D artist and programmer

## External Links

* Official Website
* Facebook
* Twitter
* YouTube

## Sources

1. ↑ Presskit
2. ↑ https://discord.com/channels/905900299737235477/905900299737235480/1038307403659231302
3. ↑ [*confirmation needed*]
Zeal

**Zeal** is a card verb unique to House Agiça de Ferady that will grant 2 counterattack charges if the card is discarded (either at the end of a turn or by another card).

At the start of each turn, two random cards will gain **Zeal**. The player can choose to play these cards, or discard them to fill the counterattack meter.
Defective Custodian IM2

The **Defective Custodian IM2** is a boss found in Antagonis. It spawns 2 Psy-linked Gunners alongside of it, allowing the player to deal some extra damage by dispatching them first.

## Behavior

The Defective Custodian acts much like a normal Custodian, occasionally attacking and sometimes gaining Bad Aim - however, it deals much more damage than a normal Custodian, and has much higher health.
Trial by Cold Steel

Cleanup Required*This article does not currently meet the wiki's quality standards, and as such better wording, sources, or general cleanup is required*

## Trial by Cold Steel

### Effect

ConsumableTarget suffers 3

*On draw: A random foe suffers 2*

## Upgrades

### Upgrade W

*Pulse cost: 0**28 damage*Target suffers **8**

### Upgrade M

**20 damage**Target suffers **2**

**Trial by Cold Steel** is an attack that inflicts 3 weakness onto the target.
Wolf's Rage

**Wolf's Rage** is a card for Nereide that deals 2 damage to her to grant 6 counterattack charge.

## Tips

* The damage can be blocked with guard, so playing this after a defensive cared can give the benefits without the drawbacks.

## Version History

* Early Access Launch: Effect reworked, now gives 6 charge for 2 non-lethal damage. Now has fading.
* Demo: Introduced
Divine Intercession

Choose 1 card among 6 from the collection, add it to your hand and reduce its cost by 1 until played.

## Upgrades

**Divine Intercession** is a card that lets the player choose 1 of 6 cards, and add it to their hand. It will also reduce the cost of the chosen card by 1 until played.

## Trivia

* The maneuver icon is gray, unlike the usual green
Expedition

An **Expedition** is a run in the game, and is chosen from the Agora.

Before starting a run, three to five run modifiers are displayed for the player to choose. The difficulty and scope of the modifiers can vary drastically. Additionally, the player selects a setting for The Architect's Curse whose modifiers are applied along with the Expedition's, offering additional challenge for those who seek it.

Finally, the player chooses a Character and a Companion to use during the Expedition.

## Difficulty

Each Expedition is assigned a difficulty from 1 to 3, denoted by skull icons. At least one low-difficulty Expedition is always available.

## Gallery

*The Expedition selection screen in the Agora*
## Version History

* v0.7.7: Introduced as a replacement for the Request system.
Damage

Cleanup Required*This article does not currently meet the wiki's quality standards, and as such better wording, sources, or general cleanup is required*

There are 3 types of damage in Beneath Oresa, all of which have different interactions with the player.

## Melee

```
Melee damage can be countered. Most enemies and bosses use this type of damage, especially in Primae.

```

## Ranged

```
Ranged damage cannot be countered, and most enemies that inflict it will usually change zone before attacking. It becomes more common in Antagonis.

```

## Zone

```
Zone damage cannot be countered, but very few enemies inflict it. It can be blocked, and will damage all enemies within the attacked zone.

```
Klitas

Lore Page*This page details lore about the game. For gameplay versions of lore items, refer to the hatnote below.*

**Klitas** is a location that houses Frozen Shards, alongside Deliverance.

Sometime in the past, Nereide ventured there and retrieved some Frozen Shards.

Little is known about the place otherwise.

## Trivia

* Klitas is most likely housed near (or underneath) Oresa, though this is unknown for certain
Beneath Oresa

## System requirements

MINIMUM:OS: Windows 10
Processor: AMD Ryzen™ 5 1400 / Intel i3-6100
Memory: 8 GB RAM
Graphics: GTX 750Ti / HD 6970
DirectX: Version 11
Storage: 10 GB available space

RECOMMENDED:
OS: Windows 10
Processor: AMD Ryzen™ 5 2600X / Intel i5-9600K
Memory: 16 GB RAM
Graphics: GTX 1050 Ti / R9 285
DirectX: Version 11
Storage: 10 GB available space

**Beneath Oresa** is a roguelike deckbuilder developed by Broken Spear Inc.

Gameplay consists of the player fighting various enemies utilizing a variety of cards, antiqorums, and hero powers to progress through Oresa and win the game.

At the start of each run, the player can accept a Request that will affect the game, or accept none of them and do a standard run.

* 1
* 2
Menu in the Early access

Menu in the Demo

## External Links

* Official site
* Press Kit
* Beneath Oresa on Steam
Breach

**Breaches** are a map location that start a regular fight, and are the most common location in Oresa.

Most enemies can spawn in a breach, and there will be a maximum of 3 enemies at once.

## Reinforcements

Occasionally, a breach map will start with a modifier that spawns a new enemy when one is killed

## Version History

* Early Access Launch: Enemy variety changed to match each area's enemy pool. Reinforcements mechanic added.
* Demo Release: Introduced
Nereide

## Extra Info

### Backstory

*Fierce and independent, Nereide is the granddaughter of Hectos and the heir of House Agiça. In battle, she wields Deliverance, an ancient weapon belonging to a long forgotten civilization.*

### Hero Power

**Ice Daughter**: Gain 2  and 1  on Counterattack

### Hero Cards

DeliveranceWolf's Rage
Awake Deliverance

## Base Stats

### Max Pulse

3

**Nereïde** is the granddaughter of Hectos, and the heir to House Agiça de Ferady.

> Icy Heiress - To survive, no matter the odds.
>
> Official description

Her playstyle mainly focuses around managing counterattack charge.

## Unique power

**Ice Daughter**: Gain 2  and 2  on Counterattack

## Unique cards

 Wolf's Rage
 Awaken Delivrance

## Companion Abilities

 2
 3
 4
 5
 6
 7
 8

 For the Family

## Lore

**Nereide** is the daughter of Doltar, and Hectos' granddaughter. She wields the Deliverance sword, and is the heir to House Agiça de Ferady.

## Version History

* Early Access Launch: Now playable, starting health decreased to 160
* Demo Release: Introduced, but unplayable
Smooth Recovery

### Effect

*5 damage*When the round starts, if this card is in your discard pile and you have 0 , return it to your hand

## Upgrades

### Upgrade M

When the round starts, if this card is in your discard pile and you have **3  or less**, return it to your hand

**Smooth Recovery** is an attack that deals 5 damage, and will return itself to the player's hand if it is in their discard pile at the start of a turn (as long as they have 0 counterattack charge).

## Version History

* Early Access Launch: Renamed from Fluid Upswing to Smooth Recovery
* Demo: Introduced
Gunslingers

**Gunslingers** is the faction power of the Guild of the Ruinfarers. It focuses on managing the ammo required to unleash ranged attacks on foes.

## Cylinder

The Cylinder can hold up to five ammo. To play any ranged attack, the Cylinder must contain at least one ammo. When a ranged attack is played, the ammo in the top chamber of the Cylinder is consumed and the Cylinder rotates one position clockwise; ammo lost through any other means is consumed in the same order. When ammo is gained, it is loaded into the first available chamber counter-clockwise from the top.

### Corrupted Ammo

While playing as Flynn or with Flynn as a companion, Corrupted ammo can be gained to load one of four special ammo types (selected randomly). Corrupted Ammo behaves identically to normal ammo, but provides various bonuses when fired depending on the type. Corrupted Ammo lost for any reason other than firing it *does not* provide the bonuses.

The four types of Corrupted Ammo are:

* Festering (green) - Gain 1 Corrupted Ammo
* Whispering (orange) - Draw 1
* Freezing (blue) - Gain 1
* Decaying (purple) - Gain 5

## Ammo Trick

At the beginning of every turn, two Ammo Tricks are added to the hand. Discarding an ammo trick (either at the end of the turn or through card effects) erases it and loads one ammo into the Cylinder. Alternatively, Ammo Tricks can be played to add a random Attack or Maneuver to the hand, which gains Fleeting.

## Gallery

*The Cylinder full of normal ammo.**The in-game tooltip explaining ammo and the Cylinder.*
Saint Atulca

Lore Page*This page details lore about the game. For gameplay versions of lore items, refer to the hatnote below.*

**Saint Atulca** was a figure important to House Agiça de Ferady. Her skull can still be found.

She is noteworthy for being able to "transport the citadel of the mists through the force of her faith".
Arcane Leech

### Special

**Leech of the Subtle Body:** This foe adds 1 Vital Point Corruption to your hand each round. If your hand contains 5, they are Erased and the Arcane Leech feasts on your vital force

The **Arcane Leech** is an enemy that only spawns in Incursions. It will always spawn with two Keeper of the Temples, and will be positioned Near the player.

If the effects of its passive ability are activated, it will restore 100 health. The health restore will deal no damage to the player.

## Trivia

* The animation is styled the same as the Envoys, where the enemy will dissolve and reform itself during its action, rather than running across the arena
Teresian

Lore Page*This page details lore about the game. For gameplay versions of lore items, refer to the hatnote below.*

**"Teresian"** most likely refers to those from teresia, and is mentioned in the descriptions of Hazard Prevention and Predictive Assembling.

Based on the description of each, they were most likely a combat-focused culture - or their combat-related antiqorums are the only ones that have survived for however long its been since the civilization collapsed.
Techno-Kabbalistic Harmonizer

### Lore

*This unpleasant antiqorum seems to contribute to balancing the souls in its close vicinity. A demonstration of the dark corners this techo-kabbalistic dared to explore.*

The **Techno-Kabbalistic Harmonizer** is an antiqorum that increases the player's maximum pulse by 1, but removes 1 pulse the first time an enemy is killed each turn.