Stikman Scratch

> *For the series of games, see Stikman Scratch (series).*
>
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## Reception

Retrieved January 19, 2021

***Stikman Scratch*** is a 2018 action platformer game in the *Stikman Scratch* series, developed and published by Chikorita Lover. The game stars Stikman having his Golden Sticks stolen by the Devil Dancers. He goes through Mount Madeline to defeat one of the Devil Dancers, and continues into the Deep Jungle of Esmara.

## Main story

In *Stikman Scratch*, the Devil Dancers arrive in the Devilship at Stikman's cave of Golden Sticks and steal it. Stikman is in the cave while the Devilship is carrying it away. Stikman eventually falls out, presumably landing near Tourmaline Outlook.

After completing Madeline's Mansion, Stikman must fight the first Devil Dancer. After the Devil Dancer is defeated, Stikman runs toward Ormali City, away from the Devilship. He then enters the Deep Jungle of Esmara.

## Gameplay

### Title screen

On the title screen, the player may select "play" to start the first level or "controls" to customize their controls if playing the PC version. There is also a checkbox the user may enable or disable if they want to play the mobile version, which gives the player on-screen controls.

If the current signed in user is Chikorita Lover, then there is also a "developer mode" checkbox, which allows the player to start from any level they want with the Jump Skill Coin and a Wooden Sword. A black box that is controllable with WASD also appears during levels that, when hovered over, gives its coordinates.

### Levels

The player can start the first level by selecting "play" on the title screen. They then progress through the game by clearing levels; each level has a goal near the end that the player must reach. Levels are relatively short, with a few enemies in each one.

Once the player completes a level, they will be sent immediately to the next. The player is not able to go back to previous levels without resetting their progress. Once the player finishes the last level, which is Bridge to the Jungle, a screen thanking the player for playing and informing them about future updates appears with the Rainbow Sticks music playing.

The player is able to carry their Diamond MP, score, Emerald Sticks, Skill Coins, and weapons through levels. However, they cannot carry a Jetpack or Rainbow Sticks through with them.

If a player loses all their Diamond MP in a level or touches the lava at the bottom of the screen, they will lose one plate of Emerald Sticks and be sent back to the beginning of the level. If a player loses all their Emerald Sticks, then a "GAME OVER" screen appears and the player must restart the game to play.

### Boss enemies

There is currently only one boss enemy within *Stikman Scratch*, which is a Devil Dancer. Once the player completes Madeline's Mansion, they are put in a boss fight against the Devil Dancer. If they lose all their Diamond MP, he are sent back to the beginning of the level, in this case Madeline's Mansion. This allows them to pick up a plate of Diamond Sticks to fully restore their Diamond MP.

Once Stikman defeats the Devil Dancer, a cutscene will play showing him leaving Mount Madeline and running from the Devilship into Ormali City. The player then enters the final level, Bridge to the Jungle.

### Controls

From the title screen, the player is able to change their controls by selecting the "controls" option. This feature is only available on the PC version. The player is then asked which keys to use for each control: moving left, right, jumping, entering a goal, using their weapon, and using their weapon's special attack.

 Move right key?
 Jump key?
 Use weapon and item key?
 Switch to last weapon key?
 Switch to next weapon key?
 Use special power key? | Z

1. ↑ Crouching is not possible in *Stikman Scratch*.
2. ↑ *Stikman Scratch* says this is not used in the final game. However, the control prompt was added before special attacks were, so this is outdated.

## Gallery

A pair of Handoom in the first level, Tourmaline Outlook.
## Trivia

* *Stikman Scratch* has hack detection, mainly used for checking if the player has more Emerald Sticks than they legally could.
	+ The game keeps track of the maximum amount the player can have by increasing a stored variable any time Diamond or Emerald Sticks are spawned. The fact that Diamond Sticks increase this value is most likely a bug.
* The "Enter goal and crouch key?" control on the controls screen may be referencing the Crawl Skill Coin, an unused variant of the Jump Skill Coin.
* If the player's local time is before 7 AM or after 6:59 PM, then the background in levels and cutscenes will switch to a night-themed background. Additionally, the interface text color will switch from black to white to appear more clearly. Madeline's Mansion is the only location unaffected by this.
* When asked by MaxwelFISH about whether or not *Stikman Scratch* would be finished, Chikorita Lover responded, "Level design just feels like a pain". He went on to say that he might work on it more if he found another level design engine to use.
	+ When later asked by MaxwelFISH about the inclusion of more levels a month later, Chikorita Lover said he was "not sure".
	+ Despite what Chikorita Lover has said, he has previously denied the possibility of more levels the year before.

## See also

* Stikman Scratch/Speedrunning
* Stikman Scratch/Unused content

## References

1. ↑ *Chikorita Lover*. "The idea for using weapons in Stikman was born on July 4, 2018. I created sprites for the sword, bow, and shurikens, but only the sword was used in the final version." *Discord*, November 12, 2019.
2. ↑ *Chikorita Lover*. "Level design just feels like a pain" *Discord*, April 17, 2020.
3. ↑ *Chikorita Lover*. "If I got my hands on a different engine I might work on it more" *Discord*, April 17, 2020.
4. ↑ *Chikorita Lover*. "I'm not sure" *Discord*, May 9, 2020.
5. ↑ *Chikorita Lover*. "I may continue to add updates in the future, but they will not add new enemies or levels." *Discord*, November 30, 2019.