recursal/Fanatic-Fandom huggingface dataset:
Robert Chen

Robert Chen is the point-of-view character of the Classrooms. He likely lives in or around Winnipeg and has a little sister. He is at least sixteen, the minimum age to drive in Winnipeg. Robert is Chinese or of Chinese descent, as shown by his Chinese last name and the fact that he refers to his younger sister as mèimei (妹妹), a Mandarin word.

1. ↑     His sister went missing in a Winnipeg ("Winnipeg Weekly News") public school ("Robert Chen took his VHS camcorder to the newly-condemned local public school") and there's no reason to think that he moved away
2. ↑ "Robert Chen took his VHS camcorder to the newly-condemned local public school to investigate the disappearances of multiple students, including his younger sister."https://store.steampowered.com/app/2099110/The\_Classrooms/
3. ↑ https://residents.gov.mb.ca/driving.html#:~:text=If%20you%20live%20in%20Manitoba,to%20drive%20in%20this%20province.
The Bank of Corn

## Overview

In this mission, you rob the Bank of Corn with AD and MD on H713KB. It's the first heist of the game, so its not that hard.

## Encounters

* The Bank
* Car Chase

## Mission Objectives

* Go to **the bank**.
* Make your way **inside the vault**.
* Cover for **AD**.
* Get to **the car.**
* Drive to the **hideout**.

## Aftermath

After this mission, Mafia Boss's money goes from 20.00F$ to 500,000F$.
Lego Survivor All Stars

LEGO SURVIVOR ALL STARS is the 7th season of LEGO Survivor by Lego Gameshow Studios. It ran from March 12th 2022 to May 13th 2022. In the end, Season 1 Veteran & Police Chief, Hunter Gavins won the season in a 7-3 vote against, Season 3 Veteran & Undercover Agent, Lucy Mavericks.

# TWIST

All Stars: This season brings back 18 All Stars, 3 per season. This includes all of the winners, fan favorites and players who we believe deserve a second chance.

Final 2: For the first time since Papua New Guinea, it is a 2 player arranged finale.
Small Beginnings, Large Life

## Overview

The first mission, apart from the Prologue, in the CWM series. In this mission you play as a young Mafia Boss and are given the Invisimask, by the boss. You will learn about the mafia's past and see alot of Cornoids on the way.

## Encounters

* The Bedroom
* Corridor
* The Office

## Mission Objectives

* Leave the bedroom.
* Follow **him**.
* Walk down the corridor with **him.**
* Accept the Invisimask.
Invisimasks

An in-depth diagram explaining how the Invimask is invisible

## Summary

The Invisimask is an item, or artefact, inside the TGM series. There are around 3 or 4 of them, and makes your face invisible.

## Characters who wear

* Mafia Boss, Leader of the Corn World Mafia wears an Invisimask
* Arms Dealer, Member of the Corn World Mafia, son of Mafia Boss wears an Invisimask

## Trivia

* In The Gang:tm: Multiverse, Goose Agent in Season 7 and 8 wears an Invisimask, most likely taken by AD.
Lego Survivor Yucatán

LEGO SURVIVOR YUCATÁN is the 8th season of LEGO Survivor by Lego Gameshow Studios. It ran from May 24th 2022 to September 1st 2022. In the end, Astronomer, Liz McGuire won the season in a 3-2-2 vote against Jerry Seinfeld and Whitney Foster.

# TWIST

The Mayan Relics: This season has a special twist, called the Mayan Relics. This twist sets special statues around, which if found, grants potential safety, at the cost of losing your vote. It would then be a 50/50 chance for a player to be safe or not. If safe, it acts like a Hidden Immunity Idol, and all votes for that player don’t count.
Missions

## Prologue

During the Prologue, you will be playing as Mafia Boss on Ze Corn Worludo, being kidnapped by the mafia and then working for them.

Members include:

* Mafia Boss

## Main Missions

* Prologue
* Small beginnings, Large life
* A Normal Life
* The Bank of Corn
* The Present
* Area-72
* A Strange Visit
* The Casino
* Another Strange Visit
* The Vastness of the Multiverse
* A New Start
* The G0053T0P14 Score
* Escape.
* To the stars and back
* Scam Towers, Radio Stations Garbage
* A Planned Visit
* Hitting the Scam Tower
* Unexpected Guests
* The Way Home
* Military Companions
* The Emerald Casino Score
* Journey to Frogga
* The Final Heist
* The End

## Side Missions

These could be quests given out by the other CWM members, or just side missions, like heist preps, on the universes you are in.
Mafia Boss

*"Look fella..you don't wanna mess with me. 'Chu don't know what I can do. Say goodbye, a\*\*hole."*

## Summary

**Mafia Boss** is the main character inside the CWM series. He is the protagonist who you play as and is the boss of the Corn World Mafia.

## Appearance

He wears a grey fedora with a checkered ribbon on it, a gray suit jacket, grey trousers, a gold pocketwatch, a checkered tie and a white undershirt. Oh yeah, I can't forget the Invisimask too.

## Personality

He's quite mean to people if they dont do what they are asked, or just disobey him in any way. He tries to be calm, but mostly isn't.

## Lore

**Mafia Boss** was born, or atleast, came from H713KB, specifically Ze Corn Worludo. His mother and father died when he was just a few years old. This large mafia group known simply as ''The Mafia'' kidnapped **Mafia Boss** when he was around 13 years old and made him work for them. He enjoyed this, as they used to rob banks and casinos and such together. The boss also taught him how to gamble, and play card games. However, the boss got assassinated by an ***unknown bounty hunter***. **Mafia Boss** got angry by this, and he left the mafia with the true love of his life and then started a family. Him or his wife never wanted to return to this life of crime again, and so for years he kept his past hidden from his children, Arms Dealer and Meth Dealer. However, he still taught them how to use guns and such. He then found out in the news that ''The Mafia'' had been disbanded, and the group fell apart. This made him remember his past, and he got a voice in his head, sounding like the boss, to rob a bank for him. He decided to do this with his children, who were about 15 at the time, and they robbed the Bank of Corn, stealing about 3,000,000F$. **MB** then told them about his past and why he did this. They escaped home, but his wife was on the floor, dead, and a bloodbath on the floor next to her. There was a note, saying: "Shouldn't have robbed that bank. - AR-72 BH" After this, AD said they should start it up again, almost like a new life, and they did. They started up..The Corn World Mafia. During the casino robbery in Area-72, he met Octo and Seal, who could be their getaway pilots, and was for that robbery, and just for the whole gang. He also met Duck Assassin, Frogger Spy, Goose Agent, Axolotl Sniper, and Cyborg Hitman.

## Weapons

 Throwing Cards
 nexoCorp Hidden Blade
 Empty Beer Bottle
 Dagger (Wethered)
 Dual Micro-SMGs Custom

## Abilities

 Cornoid Instincts
 Mastermind Special (Signature)
The Casino

*"The Emerald Casino. We want YOU to come here and win precious prizes."*

The Emerald Casino, Area-72

## Overview

In this mission, Mafia Boss, Guin, and Goose Agent try infiltrate the Emerald Casino vault. It obviously fails, and they have to getaway fast.

## Encounters

* The Casino
* Corridor
* Escape

## Mission Objectives

* Look through the **camera feed**.
* Head down to **the vault**.
* Leave the area.

## Characters

* Mafia Boss
* Goose Agent
* Guin
Version History

Sol System Conquest is a game heavily inspired by Solar Conquest 2.

## Update 0 “The Beginning”

Earth is the only planet and planetball morphs are near the spawn.

## Update 0.1

Added the moon and Earth now has clouds. A plane was added somewhere at this point.

## Update 0.2

A spaceship is added, and later actual ships and Admin HD. Mars was also added around this point.

## Update 1 “Quality changes”

Added ships from SC1, spaceship from earlier is removed. A build kit for the later added building tools.

## Update 1.1

The sun is added. Building tools are also added along with an aircraft seat to make different ships.

## Update 2 “Gas Giants Update”

Jupiter and Saturn are added with terraforming, a op ship was placed on Jupiter but was removed quickly . This also added Titan and Europa as long with building kits on the planets

## Update 2.1

Ganymede and Sun are updated along with the moon and Titan, holograms for Earth and Luna are added. Also Uranus and Neptune are added along with this update. Nibiru is added as an easter egg far behind the sun. And grass textures replace Earth’s “grass” and sand looks like sand in the Sahara Desert.

## Update 2.2

Mercury team is removed, Io has been added and Ganymede is now bigger than Mercury, a secret is also added far from the sun. Pluto is also added and now other spaceships are faster too. The sun has a new texture and speaking of stars, Sirius B was also added far away from the sun..
Languages of Dinasa

Many languages are spoken across Dinasa. Common is the most widely spoken among humanoids. Geographical locations tend to have their own language.

## Aisumirn

This language is spoken along the eastern coast of Nitaiset.

## Dunamesh

A language spoken across the southern part of Nitaiset. Some Dunamesh words have found their way into slang across the southern reaches of the Diarchy.

## Hualas

This is spoken mainly in the Hualasi Diarchy. It is technically a dialect of Seredasun, but it has diverged far enough that two people speaking the languages would not be able to have a completely smooth conversation.

## Kitaidan

A very unusual language spoken in Kitaida. It's very unlike its surrounding geographical areas, and contributes to the secretive nature of this country.

## Seredasun

The primary language of Oremsaida. Many place names in the Hualasi Diarchy use forms of this language - a remnant of the original colonisation.

## Torrockan

The language of the mountains. An old language, similar in many ways to the proto-language that branched out to most of Nitaiset. Many original place names across the continent come from this tongue, and those who speak Torrockan can infer much about a location just from its name.
Space Strider 2.0

## What's New in Space Strider 2.0?

Bigger Map: The universe has expanded, and the map is now even bigger! You can explore the vast 30x30 universe, but be careful not to get lost. Keep in mind that your journeys will take longer than before.

More Planets: There are now 100 planets to discover, but they are not safe anymore, as they are inhabited by unfriendly beings.

Inhabitants: Now planets have inhabitants and the bad news is: They are not friendly.

Army: To build your army, you will need Xenium, which you cannot easily take from the planet's inhabitants. Therefore, it's important to recruit as many soldiers as possible.

Know the Planet: Your navigation system is top-notch and will provide you with important information about the planet. However, make sure to wear your space suit before landing!

Travel Time: To help you plan your journey, your new travel time display will show you how long it will take in hours, minutes, or seconds, so you don't have to be a math expert.
Astrology

## Zodiac system of Dinasa

The zodiac system of Dinasa is based on its calendar of 365 days, with twelve signs equally spread throughout the year. The zodiac is a representation of the night sky despite the planet's rotation and movement.

## The Zodiac Wheel

The zodiac mythos names the first sign the sign of creation, and the last sign the sign of death, as they symbolize the beginning and end of a cycle.

On one side of the cosmic wheel sits Aniki, the goddess of Nature. On the opposite side sits Seni, the god of the Moon, and her lover. They are endlessly separated by Tsungot, the god of the sun and Seni's father, who sits on the highest point in the sky, perfectly between the two. On their other side, at the lowest point in the sky, they are separated by the very concepts of life and death, where the wheel begins and ends.

Astrology in Dinasa is not based around the positions of cosmic elements, so the horizon line at dawn always represents Aniki, and the one at dusk always represents Seni, no matter which constellations it moves through.

### The polarity of the signs

The signs on the upper side, above the horizon, are usually associated with light, the real world, and things that are material or tangible*.* In calendar days, they fall within the seasons of summer and autumn. Their polarity is positive.

The signs on the lower side, in the abyss, are associated with darkness, the theoretical, and concepts that are intangible or immaterial. They fall within the seasons of winter and spring. Their polarity is negative.

### The twelve signs

The signs perfectly correspond to a greater deity from the pantheon, and have their own themes based on their position in the night sky.
Meth Dealer

## Summary

Meth Dealer is a member inside the CWM. He is related to Mafia Boss and was one of the first members inside the CWM.

## Appearance

He wears a yellow jumpsuit with stained meth on it. He also wears a gas mask and always carries around meth molotovs, bombs, and also his signature meth bow.

## Weapons

 Meth Grenade
 Meth Bow

## Abilities

 Martial Artist
 (Signature) Meth Blow
The Emerald Casino (Location)

*"Welcome to The Emerald Casino? Are you new here? No? Well enjoy your time spending your money here!"*

## The Emerald Casino

* Exterior
* Ground
* Vault

## Description

**The Emerald Casino** is a location inside of Area-72 in the CWM series. It serves as the main casino in Area-72, and also a location Mafia Boss, Goose Agent and Guin like to go to alot.

## Interior

### Main Area (VIP)

In the main area, theres a large place to sit, with rich people across the universes sitting down there and drinking wine. iSmart/Robot waiters will come over and give you some wine, or something else for that matter. To access this place, you must have a Casino Emerald Card, which grants you full access to the VIP areas. To buy it it will cost you around 50,000A$. Otherwise you can steal it during The Emerald Casino Score.

### Horse Betting Area

In the horse betting area there's a large cinema display screen where lots of rich people go and sit at the betting computers and bet on what virtual horses will win and not. You can get Goose Agent to go into the back where the iSmarts are controlling it and make MB's horse win. Some waiters may also come round and offer you some wine, or just check how you are. You can bet as much from 500F$ to 100,000F$.

### Poker Tables

Next, in the poker tables area, you can play with Goose Agent, Cyborg Hitman, Guin (if your still with him) and some other rich people who are skilled in gambling. You can bet items on this too, like a golden watch, a spaceship and some other stuff. These gentlemen really know their stuff though, and if you win they may get angry and try shoot you. However, the iSmart guards will take care of that for you.

### Card Games Area

And finally, in the card games area, there are card games here that you can play along with Goose Agent or Cyborg Hitman, such as Three Card Poker, Blackjack, and even the BYP Card Game, but with gambling. This time you will be playing mostly against iSmarts or robots, not humanoid creatures or gentlemen. If you win too many times in a row, MB and the gang can get kicked out.

## Prizes

### Spaceships

In the casino, you can win some spaceships instead of cars, so here is a list of some spaceships you can win:

* VX-997 Valiant, custom bounty hunter decal (Costs about 700,000 F$ normally) (Freighter fighter ship)
* Alpha X-790, custom weaponry and decals (Expedition ship, costs around 1.4 million F$ normally)
* Delta Emerald, custon weaponry and emerald decals (Expedition and attack ship, costs around 7 million F$ normally) (Custom Emerald Casino ship)

## Activities

### Games

Here are the list of games you can do as an activity in The Emerald Casino:

* Blackjack
* Three Card Poker
* Poker
* RU5514N Roulette
* BYP Card Game
* Pool
* Horse Betting

### Bar

You can get drinks at the bar, so here's a list of drinks you can get:

* Vodka Shot
* Whiskey Pint
* Beer Bottle
* Red Wine
* The Silver Bottle
* Gold Bar Bottle
Help

## INSTRUCTIONS

### Purpose

The objective of Space Strider is to collect as much Xenium as possible and outwit your opponents. Play the game and have fun!

### Rules

* Space Strider takes place on a 20x20 coordinate system. You will begin the game at a randomly assigned coordinate, and each time you land on a planet, that planet becomes your new coordinate. Try to avoid the corners of the map.
* There are 35 planets in the game, and if you try to enter a planet ID higher than 35, your navigator won't take you there.
* When you land on a planet, you will collect a portion of the planet's Xenium based on your excavator's power. Act fast, as the planets you visit may already have been mined by your opponents!
* Once you start a journey, you must wait until it is complete before setting off on another one. Choose your destination wisely.
* To prevent over-mining a single planet, you must wait 600 seconds before excavating the planet you're currently on, regardless of your engine level.

## MENU BUTTONS

### PROFILE

In the profile section, you'll find all the details about your spaceship, including its current location, engine power, excavation power, and Xenium levels.

### RADAR

Use the radar menu to view the 5 closest planets to your spaceship and plan your next move.

### AIRDOCK

Upgrade your spaceship's engine and excavator in the airdock menu to increase your chances of success on your journey.

### NAVIGATION

Get ready for takeoff! The navigation menu is where the excitement happens. Find the nearest planets and set off on your journey to collect Xenium and become a successful space explorer.
Greater Deities

The **Greater Deities** include all deities in Dinasa's pantheon, including those ascended from the Celestial Giants. Each Greater Deity has a domain they rule over, and are worshiped across the globe. In some nations, worship of certain deities is forbidden.

### Fahisi deities

The Fahisi worshiped deities representing the land and nature (The Old Gods). Innately, these deities were still assumed to be Greater Deities or Celestial Giants, but they went by different names to the Fahisi.
House Hynder

**House Hynder** is one of the Great Houses of the Hualasi Diarchy. The head of House Hynder has held a seat alongside House Stokelige, ruling the Diarchy, since 1283 CE.

## Current status

After the assassination of Jesca Stokelige, it appears as though Hauke Hynder has remained alone as ruler of the diarchy for the time being, until a new diarch from House Stokelige is crowned. News is slow to reach the provinces of updates from the capital.
Seni

**Seni** is a greater deity, one of the original Celestial Giants. According to legend, she was banished forever to the skies, her body forming the cold moon. When Dinasa was nothing more than arid land and boiling sea, they stole fire from the sun god Tsungot in order to secretly meet with her lover, Aniki, when it was dark.
Saimugal Ranges

The **Saimugal Ranges** are a vast line of mountains that split Nitaiset in two. A hardy people call this place their home, and though there are mountain passes for trade, it is considered a rather dangerous route.

## Society

### Demographics

Culturally, the people of the mountains are a very reclusive and secretive society. Traders, scholars, and those residing in the Low Country are often allowed passage. To the south, one of the larger villages works in tandem with the priory in Kitaida to provide protection in exchange for useful goods.
Chipper

**Chipper** is a character made by SomeFoolFP. Her dare is being made of pixels. She is Clover's sister.

## Appearence

Chipper has white hair. She wears a lavender shirt, purple pants and black shoes. She has a keytar which is as pixelated as her.

## Personality

Chipper and Clover had a great interest with music when they were little. As such, they formed a band called "The 8-Bits", a popular celebrity in the music industry.
Aery

**Aery** is a character made by SomeFoolFP. Her dare is having a balloon head.

## Appearence

Aery wears a dark green shirt, with a white bow and shoes. Her head is a balloon tied by a string which she uses to prevent it from flying away by accident.

## Biology

Aery's body is made of latex, as such, she can be inflated and is flexible. When she is empty inside, she could easily be passed of as a paper girl like Paige, but a lot smaller and incredibly wrinkled. However, she has an opening where her neck would be for either part of her, from where she can fill herself with air to maintain her full form. Interestingly, while her body accepts regular air or other gases, her head somehow filters out anything other than helium. This makes her head slower to reinflate, but also airborne.
Corrupted Souls

"**Corrupted Souls**" (1x07) is the seventh session of the first Boiling Sea campaign. After hearing a shout of pain deeper into the mine, the group turns around to investigate. Still searching for Davgin Silverhand, they worry it might be too late.

### Finding the woodcarver

Knowing there are more Brotherhood of Embers grunts ahead, the group takes the other path to try and flank them. As they proceed, they come across a small group of rats that appear to be tainted by silkdust. They don't put up much of a fight, and the group continues on. They soon sneak up behind a few brotherhood members, and make quick work of them. Rhys sends a fire spell toward one of the mushrooms lining the walls, and it ignites the poisonous cloud.

Sirius runs ahead, but is caught up in two traps. Soon the fight ends and the group burst into the room at the end of the tunnel. Markus Bramstoker stands at the ready with a crossbow and fires, narrowly missing Sirius. Davgin is locked behind a rudimentary cell, looking worse for wear. The party confronts Markus, demanding knowledge. They release Davgin from the cell and Davgin punches Markus where it hurts most. Vaita

An investigation of the cell reveals a scratched message on one of the beds from Sirius' father, Alexander Braun. "There is more to this. There's more to the silkdust. Little spark, I love you." They find some rudimentary magic items, and ask Davgin about Alexander.
Sol Conquest Wiki

**Welcome to the Sol Conquest Wiki!**
A fangame of Solar Conquest 2 but instead of the Cocoa System and Maya System, it takes place in the Sol System!

We're a collaborative community website about Sol Conquest that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Phoebe

**Phoebe** is a character made by SomeFoolFP. Her dare is being a living photograph.

## Abilities

Phoebe is able to alter how many dimensions she has. She accomplishes this when she comes into contact with a photograph. She can essentially enter any photograph as if it were a window. Looking at her enter one from an angle shows that any parts that go in flatten out, giving the illusion of her going into the photo. This ability also works on any printed media. Unlike Monita, who has a similar ability but with electronic screens, she can't move items between the photo and the real world, besides special custom clothes which have this ability. Another strange ability she has is self-multiplication, achieved by taking a picture of her. The new photos have their own Phoebes that can leave their frames. They move independently, but seem to share a single mind.
Blue Calendula

**Blue calendula** is a flower only found in the eastern reaches of The Bloomfields in the northern Ashen Valley. It is said to have healing properties.

## Properties

The flower of the blue calendula can be consumed as an action, and restores 1 hit point. If prepared correctly, blue calendula can be used to create healing potions. Its leaves can be steeped to create a bitter tea that acts as pain relief.
Gryffin Dross

**Gryffin Dross** is a blacksmith in Khatinaro who works at Morti's Smithy.

## Description

### Appearance

Gryffin is a tall half fire, half earth genasi. He has grey, almost dusty skin with a number of scars over his body. His scars and eyes glow like embers, along with his hair that flows like magma.

### Personality

Gryffin is soft-spoken and a slow talker. A little nervous and unsure, it didn't take long for him to slip up on revealing details he perhaps shouldn't have.

## Biography

### Background

Gryffin was first introduced in a conversation with Kaitin Osaira, who said she brings old swords to Gryffin to fix up and sell on.

#### Arc 1: The First Weave

##### "Blue Calendula" (1x03)

The party first met Gryffin in session 3, where they overheard him speaking with Kaitin. Not much could be made out beyond Kaitin saying, "I know what you've done. You don't want all these people you like so much finding out, right? Don't forget that." The party entered the smithy and introduced themselves to Gryffin, and quickly began to ask questions.

It didn't take long before Vaita picked up on Gryffin slipping, saying "impersonators" instead of "bandits" or "ruffians" like most of the others in town had been using. From there, each member of the party impressed upon him how important it would be to tell them what he knew.

Gryffin revealed that Kaitin and himself belonged to a group known as The Brotherhood of Embers, but he wanted out. He explained that Kaitin has done good by him and looked after him. Reluctantly he revealed what he knew - that there was some kind of hideout to the northeast he's never been to, but probably belongs to the Brotherhood.
The Fists of Rath

The Fists of Rath are an independent band of the Order of the Gauntlet who protect the roads between Fallcrest and Rath from temporal and Collapse-related anomalies. They led one half of the Order of the Gauntlet civil war, in opposition to Amros Kamroth's corrupt machinations. Today, they are the governing force of the Order of the Gauntlet and help lead training.

Known Members

* Elenora - the human leader of the Fists of Rath and now the Order writ large. Elenora stepped up to lead, but she would much rather be back out in the field.
* Savie - a gnoll hunter with a dedication to protecting the people of the countryside. After the war, Savie dedicated herself to training a new generation of Gauntlet members alongside Myrekoff.
* Myrekoff - a drow sorcerer who was born and raised in Fallcrest and who loves the town dearly. Myrekoff helps train new recruits in boot camps alongside Savie.
* Calkesh - a time displaced dragonborn and former paladin of Tiamat. Calkesh now works as Elenora's field commander, though he does a lot more logistics and diplomacy than front-line fighting these days.
Sirius Braun

> Clench your teeth.
>
>

**Sirius Braun** is a half-orc artificer hailing from the southern part of Hualasi. They first met the party in the Guttering Candle in Khatinaro after entering town with Roan Ferrier, a family friend to the Brauns. They appear to be searching for their father: Alexander Braun.

Sirius is accompanied by Nutz, a sphere-shaped robot companion with a penchant for honking.

## Personality

A rather stoic individual, Sirius can be described as a down to earth, sympathetic character who many common folks consider to be relatable. They have shown themselves to be straightforward when handling confrontation and thoughtful when asked for their thoughts. Their personality, though, appears to grow more serious in regard to the law and silkdust. While it is unclear where their animosity towards the magical commodity stems from, it is clear that they have a cautionary and strict stance on its use.
Silkdust

**Silkdust** is a mineral compound commonly found among gold and quartz veins underground. Its origin is unknown, but when refined with gold or lapis lazuli it creates a powerful magical substance.

## Properties

Silkdust on its own is inert, but when integrated into patterns it becomes active. Its most common use is in enchanting and enhancement of weapons and armour. It's not uncommon to see armour with gold filigree to mimic the appearance of silkdust - however, refined silkdust itself has a somewhat oily sheen that is impossible to replicate. It is also used in special inks that form the tattoos of Giltgraven.

Little has been researched as to why silkdust remains inert until formed into patterns or aesthetic designs. While guildhouses train apprentices to work with the mineral, in general the study of silkdust is not widely practiced.

## Sources

There are very few silkdust mines. It's suspected that more exist, but smaller veins are most likely kept secret. The biggest source of silkdust in Nitaiset is located to the south of the Diarchy, alongside the border of Duname and delving into the roots of the Cloudpiercer Ranges. A relatively new discovery, the depth of the vein is yet unknown.

There is another, smaller mine found to the south of Aisumir. As part of The Flood Covenant, trade agreements ensured lowered tax on silkdust shipments to the Diarchy. When the new vein was discovered, these shipments all but stopped, affecting towns to the southeast of the Diarchy.

The second major source of silkdust was brought in as cargo from Oremsaida.
Twillebreg

**Twillebreg** is the second largest city in the Hualasi Diarchy and one of the oldest. Its most extraordinary feature is the Marinem Academy, a remnant of The Fracturing. The second is its two large bridges, from which it gets its name.

## City Description

Twillebreg is divided into three main districts: Sintrum Island, Westbridge, and Eastbridge. 15 foot walls surround the inner city, butting up against the Valak Waters. Outside of the walls, slums and poorer housing crowd up against the city, slowly giving way to farms and orchards.

Dominating the skyline is the Marinem Academy, a seemingly impossible structure. It pierces the sky, towers seeming to float and connected by rigid skybridges. The bridges themselves, small alongside the academy, are themselves a marvel. They seem too delicate to stand, the arches of shining lacework marble.

There is a common rivalry between East- and Westbridge. Both districts hold power over different kinds of trade, but often there is overlap. There are two ferry companies that cross the lake, one to the north and one to the south. They are constantly competing as travel through the center island is difficult.

### Points of interest

#### Marinem Academy

A huge compound in the middle of Sintrum Island. It seems to defy logic, containing floating parts. From a distance, especially at night, one can see the delicate runes and engravings made from silkdust that keeps it afloat. It's from this academy that wealthy families send their children to learn the trade, to study. A remnant of The Fracturing, the structure has been standing for millennia.

#### Sintrum Island

The wealthiest district of Twillebreg, noble houses and guildmasters make their home here. Within the island are expensive shopping districts, and it is where the De'Lester's mansion is located. Entry over the bridges to Sintrum Island is strictly policed - you must appear wealthy or have business within the walls to pass.

#### Westbridge

Aptly named, this district resides within the city walls surrounding the bridge (also named Westbridge). Their main guild specialty is metalwork and jewellery. The largest metalwork guild in Westbridge owns the northern ferry.

#### Eastbridge

It's in the name. Their main guild specialty is sculpture, architecture, and clothing. The largest architecture guild in Eastbridge owns the southern ferry.
Giltgraven

The **Giltgraven** are individuals who can withstand the physical stress of wielding silkdust tattoos. These individuals are often chosen for their constitution and resistance to pain. Those whose bodies do not reject the silkdust gain magical abilities.

## History

Giltgraven have a notorious reputation within the Diarchy. Feared and respected in equal amounts, noble families and houses of influence will often hire and sponsor Giltgraven to act as protectors. Despite the status hiring a Giltgraven affords, the tattooed sorcerers are not afforded the same treatment. Often shunned and feared, most people do their best to ignore them. Within Rjochterhan, official Giltgraven are often seen with handlers hired by the state. The relationship between Giltgraven and handler varies.
Great Houses

The **Great Houses** form the nobility of the Hualasi Diarchy. Each Great House presides over a province, region, or city. The heads of the Great Houses form a council at The Serpent Court. Depending on a house's influence, their advice can sway laws and political decisions.

Two of these houses, House Stokelige and House Hynder, form the dual seat of the Diarchy, and have so for nearly two centuries via direct succession. Each Great House has a number of Vassal Houses. While Stokelige and Hynder reside in Rjochterhan, most Great Houses hold a seat in their own region of the Diarchy.

## Current members

* House Hynder, the head of which is known as the Guildmaster. Presides over guilds.
* House Stokelige, the head of which is known as the Treasurer. Presides over trade and mercantile.
The Boiling Sea Wiki

**Welcome to the The Boiling Sea Wiki!**
The Boiling Sea is a D&D homebrew setting created by Emi. "Campaign One" is currently underway, featuring four permanent players (North, Cloud, Valdis, and Kid), and the occasional guest. This wiki will grow as the lore expands.

## Blueberry Juice (1x09)

### Location

Inkrin Mine

The party races the clock as they hurtle down the road toward Khatinaro. What they will find, they have no idea. The town in ruins, or a siege approaching?

List of sessions
Fahisi

The **Fahisi** were a nomadic people, indigenous to the midlands of Nitaiset. During the invasion of The Dominion, they were driven further and further east. The Burning Plains marked their final stand against the Dominion alongside Aisumir and the Saimugal. The massacre ended in a treaty known as The Flood Covenant.

In the current era, very few uphold the traditions of the Fahisi. Their descendants can be found scattered through the midlands and into the Saimugal Ranges.
Carmelita

**Carmelita** is a character made by SomeFoolFP. Her dare is being a piñata.

## Biology

Carmelita can explode on a whim into delicious candies and multi-colored confetti, and then put herself back together. Having a volatile sort of immortality can be very helpful when having to do dangerous tasks and of course bursting into treats can provide food in a pinch. She doesn't have any bones, but she does have paper skin.

The candies she bursts into are strawberry, apple and orange. You can tell by the color of the wrappers they come in. They're unmarked, but she isn't a printer, cut her some slack. Don't think too hard about where they come from, Carmelita herself decided it wasn't really worth questioning. The confetti would most likely be what she'd consider her skin and hair, but they change into a more pastel and rainbow palette, somehow.
The Serpent Court

**The Serpent Court** is the base of decisions, lawmaking, and ruling of the Hualasi Diarchy. Named after its counterpart in The Dominion, the heads of all the Great Houses take council here to govern the land. Additionally, it is where galas and noble weddings are celebrated, attended by all high nobility.
Roan Ferrier

**Roan Ferrier** is an eclectic half-elf man who arrived in Khatinaro alongside Sirius Braun. Roan is on familiar terms with a number of people from Khatinaro, including Amber Uma, the barkeep of The Guttering Candle.

## Description

### Appearance

Roan is a short, masc-presenting half-elf with tanned skin and brown hair. They wear delicate spectacles and plain but well-made clothing, and has a beauty spot beneath his right eye.

### Personality

Roan has a nervous energy about him, though he is friendly and chipper. An eccentric, he appears to enjoy collecting oddities to sell on his travels. Excitable and eager to help, he's a little socially awkward.

## Biography

### Background

Roan arrived in Khatinaro with Sirius. It's clear they have known each other a while, and Roan met the rest of the party alongside Sirius.

#### Arc 1: The First Weave

##### "Fatewoven Crossroads" (1x01)

While already familiar with Sirius, Roan became acquainted with the rest of the party after speaking with them at the Guttering Candle in Khatinaro. After Amber said she would offer free board and food to the party if they helped stop the Venowera impersonators, Roan offered up a monetary reward. He mentioned that while he plans to stay a short while, he doesn't want to be trapped there.
Kaitin Osaira

**Kaitin Osaira**, also known as **The Broken Blade**, is a woman who frequents The Guttering Candle in Khatinaro.

## Description

### Appearance

Kaitin is a fairly tall, feminine presenting human. She has sharp, angular features, a square jaw, and prominent scars over her face. Her hair is cropped short in a kind of military fade.

## Biography

### Background

Rhys Irvaroth first heard the moniker "Broken Blade" after an altercation with a number of bandits posing as Venowera. After a short interrogation, he learned that someone known as The Broken Blade, who was their contact in Khatinaro.

#### Arc 1: The First Weave

##### "Fatewoven Crossroads" (1x01)

She first met the party after they were in an altercation with a number of ruffians dressed as guards. She introduced herself as Kaitin, though her appearance matched that of The Broken Blade. She appeared to recognise Roan Ferrier, and invited the party in for a drink at the Guttering Candle.

##### "Den of Vipers" (1x02)

Kaitin explained that she would normally deal with fights and raids in conjunction with the local guard, so she's happy to pay for a round of drinks in thanks. The party questioned her, naturally suspicious, and she talked a little about herself. She isn't from Khatinaro, but a small village in the Ashen Valley which isn't there anymore. Her "job" essentially involves selling broken blades she scavenges from bandits in the area to the local smith. Kaitin offers to help with the party's quest in any way she can.

##### "Blue Calendula" (1x03)

The party once more ran into Kaitin in session three after she left the smithy. She asked them how they were doing on their mission, and offered once more to help them out, then left. While the group talked to Gryffin Dross in the smithy, she returned unexpectedly, interrupting the private conversation. She briefly noted that she talked to the trader that the party had questioned earlier, and sent him off to see Angela Barrowthorn. An invitation was extended to her for drinks at the Guttering Candle later in the evening.
The Bloomfields

**The** **Bloomfields** is a region to the northeast of the Hualasi Diarchy.

## Description

Stretching from the Valak Waters to the border of the Saimugal Ranges. It reaches as far south as Khatinaro and belongs to one of the Great Houses, House Lavendel. It is notable for its incredibly fertile soil, vineyards, flower fields, and honey.
Celestial Giants

The **Celestial Giants** were ancient, titanic beings that existed up until The Fracturing. Several Celestial Giants ascended to godhood during the history of Dinasa, including Aniki and Seni.

Thought to be immortal, the diminishing of magic throughout the world weakened them, allowing mortal mages and armies to destroy them. A number of ancient battlefields can be found scattered throughout the world, graveyards of enormous bones.
House Stokelige

**House Stokelige** is the wealthiest house in the Hualasi Diarchy, and one of the Great Houses. The head of House Stokelige has held a seat alongside House Hynder, ruling the Diarchy, since 1283.

## Current status

On the 19th of Iremia, 1458 CE, Jesca Stokelige was assassinated by persons unknown. A messenger delivered news of this to the party whilst in a tavern in Khatinaro. The messenger went on to reveal that the heir, Prince Nate Stokelige, has not yet been crowned.
Inkrin Mine

**Inkrin Mine** is a recently discovered cavern system with silkdust veins. The silkdust deposits are located deeper in the cave system, behind ancient and derelict ruins. The party entered the mine in an attempt to discover why Venowera impersonators were making attacks along the roads around Khatinaro.

## Description

The mine is located at the base of a sheer cliff that juts out of the ground amidst a forest. The southern entrance to the mine is located behind old ruins, guarded by The Brotherhood of Embers. The first area of the mine contains no silkdust, and appears to be a hideout for the Brotherhood. The walls are lined with bio-luminescent mushrooms known as moon puffballs that explode with noxious gas if touched. In the northeastern corner is a small office and rudimentary jail cell, where the party discovered Davgin Silverhand to have been captured.

Further into the mine is a larger cavern area with a significant chasm in the floor. Silkdust deposits are everywhere, and there are minecarts and rails set up to cart the material out. There are a few smaller offshoots for storage, and one office belonging to Ericks Anderfall. Most notably, there is a full dragon skeleton embedded into the ground, with silkdust growing on its bones.

## History

Previous to the party appearing at the mine, it had laid undiscovered until the Brotherhood of Embers stumbled upon it. They made arrangements with House Lavendel and set up their base in the old ruins.

### "A Wake of Bodies" (1x06)

The party found the mine after some investigation, and dispatched a small group of Brotherhood members standing guard. Heka Lath'ahrien killed two of these people, while one was spared and left unconscious by the entrance. After entering the mine itself, they discover the place is laid with traps and are caught up in a couple. Heading to the western side, Rhys Irvaroth found a journal on the ground, and shortly after, a scream was heard from the eastern side.

### "Corrupted Souls" (1x07)

After fighting through more brotherhood members, the party find the area of the mine that serves as a jail, and rescue Davgin while taking Markus Bramstoker hostage. On their way out they discover that the front entrance has been sealed off by the brotherhood member they left alive. Further in to the cavern system, they see a larger area filled with silkdust deposits.

### "Talk to You Tomorrow" (1x08)

In the larger cavern, the party meet Ericks and the silkdust golem, and after trying to talk their way out of a fight, end up having to dispatch the pair. Ericks falls hard to Thistle and nearly dies. The golem is pushed into the chasm where it becomes wedged and inert. After shaking down the place and finding more information on the history of the mine, the party send a minecart rigged with explosives to detonate at the southwest exit of the mine, collapsing the tunnel and disrupting the minecart system. They then use the golem to dig their way out of the southern entrance.

## Notable People

* Ericks Anderfall
* Markus Bramstoker
* Davgin Silverhand
Venowera

Rhys - a Venowera - and their bonded wolf Thistle. Art by North

"**Venowera**" is the Torrockan word for the people of the Saimugal Ranges. Characterised by their furs and reclusive nature, the people of the mountains are mysterious to most. To most of the Diarchy, these people are simply referred to as "mountain folk", and are rarely seen.

Traders and scholars passing through the Saimugal Ranges are generally given free passage between the Diarchy and Aisumir. They speak of men who live with wolves, of golden eyes, of strange customs and hostility. Most prefer to take the northern sea route, or to pass through Kitaida to the south.

The Venowera are reclusive, preferring to only deal with the occasional trader or scholar. This has led to a broad generalisation of the mountain folk, particularly from the Diarchy side. People are eager to make up folk tales and rumours about the Venowera.

## Customs

Little is known about the customs of the people of the Saimugal Ranges, beyond what Rhys Irvaroth has divulged to those he has met. He has talked about his connection with Thistle, a black direwolf, and expressed confusion when the wolf was met with fear. They share a bond that allows them to communicate telepathically.
Area-72

*"A City made for the Future. Welcome to Area-72."*

Picture of Area 72

## Overview

*"Shoot em MB! Shoot em!"*

*"I'm tryan', Guin!"*

*"Then try harder!"*

In this mission, you get into some combat on the outskirts of the city, and see some iSmarts, and also nexoCorp headquarters. There are some other stuff happening in this mission.

## Encounters

* Hangar
* Gang Combat
* To the Subway

## Mission Objectives

* Follow **Guin**.
* Fight the **corrupted iSmarts**.
* Go to **the Casino**.
Clayla

**Clayla** is a character made by SomeFoolFP. Her dare is being made of clay.

## Appearence

Clayla is a sapient, amorphous mass of clay. However, she usually takes a human form.

## Abilities

Being made of clay, she can shapeshift into whatever thing she desires. She can also stretch at long distances.

## Personality

Her favorite thing to do with her clay body is actually to compress herself to the point of being indistinguishable from normal ground, then popping up to surprise other people.
Eggward

**Eggward** is a character made by SomeFoolFP. His dare is being an egg.

## Appearence

Eggward wears a black shirt (with an Eggbody Crab icon on it) and shoes, brown pants and glasses.

## Biology

His skin is mushy, like egg, and his scalp is very sensitive and somewhat liquidy. He wears a large shell around it to protect it. He was actually born with it (or, actually, he hatched from the shell and kept the top) and it just somehow grew with him. Being half-egg, half-human, he's wondered whether that means he's technically made of meat like a normal person. No one is clear whether that's true or not.
The Hidden History of the Fahisi

**The Hidden History of the Fahisi** is an autobiographical history written by Emefid Ameros. From a quick glance, it details the author's early life, where she had grown up out in the Ashen Valley with her semi-nomadic family. Vaita Nacht bought a heavily vandalised copy from Marigold Synbor at The Unbound Archive in Khatinaro.
The Old Gods

The **Old Gods** are a pantheon of gods representing nature. They were worshipped primarily by the Fahisi in Nitaiset, though their worship is practiced through many forms, and under many different names, across Dinasa. Scholars of theology have suspected that the old gods are simply an incarnation of the current pantheon of Greater Deities. Despite this, worship of the old gods is outlawed in the Diarchy.

## History

The Old Gods were broadly worshipped across Nitaiset prior to the invasion of the Dominion. As the Dominion introduced their own gods, they slowly forced the assimilation of the existing people of Hualasi to comply. The Old Gods are more closely worshipped in the islands to the east and the northern continent.

During the years of The Burning Plains, destruction of effigies and shrines was ordered by the Dominion across the central plains of Nitaiset. Worshippers learned to keep their symbols of the old gods hidden, and to falsify their worship to the Greater Deities. Worship of the Old Gods is frowned upon, and often ridiculed in the current day. The fine for "worshipping a false idol" is often a night in a cell, or a minor fine.

Old shrines still exist, often located far away from modern settlements and towns.

## Deities

 Kridu
 Fima
 Ori
 Yowum