Hex: Undying

**Hex: Undying** is a **Unique** Perk belonging to The Blight.
Prestige The Blight to **Prestige 1, 2, 3** respectively to unlock **Tier I, Tier II, Tier III** of **Hex: Undying** for all other Characters.

A Hex which maintains the vile powers that flow throughout the Trial.
The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''metres''' of any Dull Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are revealed to you.
\* When another Perk's Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed, its Hex is transferred to the ''Hex: Undying'' Totem, including any accumulated Tokens, disabling ''Hex: Undying'' instead.
<p>''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex which maintains the vile powers that flow throughout the Trial.
The Auras of Survivors within **2**/**3**/**4** **metres** of any Dull Totem are revealed to you.

* When another Perk's Hex Totem is cleansed or blessed, its Hex is transferred to the *Hex: Undying* Totem, including any accumulated Tokens, disabling *Hex: Undying* instead.

A Hex which maintains the vile powers that flow throughout the Trial.
The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">2</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">3</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">4</span>''' '''metres''' of any Dull Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> are revealed to you.
\* When another Perk's Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed, its Hex is transferred to the ''Hex: Undying'' Totem, including any accumulated Tokens, disabling ''Hex: Undying'' instead.
<p>''All effects of the '''Hex Perk''' persist until its Hex Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is cleansed or blessed.''

A Hex which maintains the vile powers that flow throughout the Trial.
The Auras of Survivors within **2**/**3**/**4** **metres** of any Dull Totem are revealed to you.

* When another Perk's Hex Totem is cleansed or blessed, its Hex is transferred to the *Hex: Undying* Totem, including any accumulated Tokens, disabling *Hex: Undying* instead.

## History

* 4.2.0
* 4.5.0

While *Hex: Undying* is active, Survivors within **2 metres** of any Totem have their Aura revealed for **4/5/6 seconds**.
When another Hex Totem is cleansed, that Hex transfers to an available Dull Totem, losing any Tokens in the process.

The Auras of Survivors within **2/3/4 metres** of any Dull Totem are revealed to you.
* When another Perk's Hex Totem is cleansed or blessed, its Hex is transferred to the *Hex: Undying* Totem, including any accumulated Tokens, disabling *Hex: Undying* instead.

*The Hex effects persist as long as the related Hex Totem is standing.*

## Change Log

### Patch 4.5.0

* ***Buff:*** now reveals a Survivor's Aura for as long as they are within the activation range.
* ***Buff:*** changed the activation range to be variable (**2/3/4 metres**).
* ***Buff:*** now transfers Tokens of the Hex perk.
* ***Nerf:*** now only reveals Survivors near Dull Totems.
* ***Nerf:*** in case of Survivors cleansing another Hex Totem, **Hex: Undying** will now only transfer it once, then be deactivated.
* ***Nerf:*** no longer reveals a Survivor's Aura for **4/5/6 seconds** outside of the Totem's range.

## Trivia

* **Hex: Undying** also extends its effect to **Rekindled Totems**, not just regular **Hex Totems**.