recursal/Fanatic-Fandom huggingface dataset:
Plastic pieces

A miscellaneous item

plastic pieces

some different kinds of plastic, molded together.

• not craftable

• weighs 2 units

## Crafting

* small boat
* powered blowtorch
* control panel
* small storage unit
* radiowave transmitter
* high-range rescue scanner
* ocean platform

## Data

```
{
 "name": "plastic",
 "title": "plastic pieces",
 "type": "misc",
 "weight": 2,
 "icon": "ß",
 "desc": "some different kinds of plastic, molded together."
}

```
Control panel

A miscellaneous item

control panel

a small screen with programmable buttons. capable of being rigged up to many different machines.

• recipe 75 cycles
* 5 scrap metal
* 5 plastic pieces
* 1 circuit board
* 10 wire
* 2 copper coil

• weighs 5 units

## Crafting

* radiowave transmitter
* steel gate
* low-range rescue scanner
* low-range personal teleporter
* personal reality anchor
* nuclear bomb

## Data

```
{
 "name": "control\_panel",
 "title": "control panel",
 "type": "misc",
 "weight": 5,
 "icon": "&lt;&gt;",
 "desc": "a small screen with programmable buttons. capable of being rigged up to many different machines.",
 "craft": true,
 "craft\_time": 75,
 "craft\_data": {
 "scrap\_metal": {
 "count": 5,
 "title": "scrap metal"
 },
 "plastic": {
 "count": 5,
 "title": "plastic pieces"
 },
 "circuit\_board": {
 "count": 1,
 "title": "circuit board"
 },
 "wire": {
 "count": 10,
 "title": "wire"
 },
 "copper\_coil": {
 "count": 2,
 "title": "copper coil"
 }
 }
}

```
Body Drop 3D

Body Drop 3D is an exciting and addicting online game created by GamePix, where players control a stickman character who is constantly falling. Your objective is to navigate the stickman through a series of challenging levels while collecting coins and avoiding obstacles.

This game features stunning 3D graphics that bring the stickman character to life in vibrant colors, and the obstacles and challenges become increasingly difficult as you progress through the levels. The controls are simple and easy to understand, making it accessible for players of all ages.

One of the standout features of Body Drop 3D is the high replayability factor. The levels are randomly generated, which means that no two levels are ever the same. This ensures that the game remains fresh and exciting, with players always having something new to look forward to. The global leaderboard also adds a competitive element, allowing players to compete against each other for the highest score.

Body Drop 3D is the perfect game for anyone who enjoys casual games that are easy to pick up but difficult to master. The game is suitable for players of all ages, with its friendly stickman character and challenging yet not overly frustrating gameplay. If you're looking for a fun and engaging game to pass the time, then Body Drop 3D is definitely worth checking out.

## Conclusion

In conclusion, Body Drop 3D is a highly entertaining and engaging online game that offers players of all ages an exciting and challenging experience. With its stunning 3D graphics, simple gameplay, and high replayability, the game is a must-play for anyone who enjoys casual games that are easy to pick up and difficult to put down. Whether you're looking to kill some time or compete against others on the global leaderboard, Body Drop 3D is definitely worth a try.
TheTravelers.Online Wiki

**Welcome to the TheTravelers.Online Wiki!**
This is a wiki on the online game TheTravelers.Online. The Miraheze wiki is practically inactive so it was moved to here.

We're a collaborative community website about TheTravelers.Online that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Oriental Flirting Game

The Oriental Flirting Game is a popular online game that originated in China and has gained worldwide popularity. The game was developed by the Chinese game company, 4399, and was first released in 2009. Since then, it has been translated into multiple languages and played by millions of people around the world.

Overall, the Oriental Flirting Game is a fun and entertaining online game that has gained a loyal following among young players worldwide. It's a great way to spend time with friends, develop social skills, and have fun in a safe and positive environment.

## Conclusion

laying the Oriental Flirting Game can provide several benefits, both in terms of entertainment and skill-building. Here are some pros and skills you can gain from playing this game:

1. Entertainment: The game is designed to be fun and entertaining, providing a break from daily routines and stresses.
2. Hand-eye coordination: The game requires players to use their mouse to interact with various objects and characters, helping to improve hand-eye coordination and reflexes.
3. real life.
4. Strategic thinking: The game requires players to strategize and plan their interactions with other characters in order to successfully flirt and complete tasks.
5. Problem-solving: The game presents players witvarious challenges and obstacles that must be overcome in order to progress, helping to develop problem-solving skills.
6. Creativity: The game encourages players to be creative with their flirting techniques and to explore different ways of interacting with other characters.
7. Language skills: As the game is available in multiple languages, playing it can help improve language skills, particularly in areas such as reading and vocabulary.
Television

## Abilities

**Instant Transmission:** Airdodge is replaced with a short-range teleport.

**Electrical Infetterance:** Receives 2% self-damage when using instant transmission.

The **Television** is a Suit in Counterpick Labs. It is a middleweight with high movement and falling speeds, but very low shield, making it very vulnerable to shield pokes. Its ability replaces its airdodge with a faster and longer-ranged teleport which enables many movement options, but also deals 2% self-damage and prevents wavedashing.

## Version History

### Patch 0.12.0

  **[-]**  Slightly reduced size of shield.

  **[-]**  Reduced ground speed by ~5%.

### Patch 0.11.1

  **[x]**  Fixed visual glitch where grabbing a teleporting television would prevent it from reappearing.

### Patch 0.10.2

  **[-]**  Instant transmission no longer grants any invulnerability.

  **[o]**  This causes a visual glitch where TV doesn't re-appear if grabbed during Instant Transmission.
  **[+]**  When inputting instant transmission (air dodging), getting hit prior to the actual teleportation will no longer use up your air dodge.

### Patch 0.7.0

  **[-]**  Increased teleport self-damage from 1% to 2%.

### Patch 0.4.0

  **[+]**  Teleport self damage reduced from 2% to 1%.

### Patch 0.1.6 (pre-release)

  **[=]**  Tweaked most colors to be more aesthetically pleasing.

### Patch 0.1.1 (pre-release)

  **[+]**  Increased teleport range and reduced end lag.

  **[+]**  Self dmg when teleporting reduced from 3% to 2%.
Nuclear bomb

A weapon

nuclear bomb

the destroyer of worlds.

• recipe 15000 cycles
* 1 uranium
* 1 unknown material fragment
* 1 control panel
* 3 charged core
* 10 wire
* 15 steel shard

• weighs 20 units

when equipped:

 will unleash a colossal explosion capable of incredible damage to the surrounding world. detonating will instantly kill you and anyone nearby, and all of your supplies will be vaporized.

  detonate

## Data

```
{
 "name": "nuke",
 "title": "nuclear bomb",
 "type": "weap",
 "weight": 20,
 "icon": ">=",
 "desc": "the destroyer of worlds.",
 "craft": true,
 "craft\_time": 15000,
 "craft\_data": {
 "uranium": {
 "count": 1,
 "title": "uranium"
 },
 "alien\_fragment": {
 "count": 1,
 "title": "unknown material fragment"
 },
 "control\_panel": {
 "count": 1,
 "title": "control panel"
 },
 "charged\_core": {
 "count": 3,
 "title": "charged core"
 },
 "wire": {
 "count": 10,
 "title": "wire"
 },
 "steel\_shard": {
 "count": 15,
 "title": "steel shard"
 }
 },
 "func": true,
 "func\_desc": "will unleash a colossal explosion capable of incredible damage to the surrounding world. detonating will instantly kill you and anyone nearby, and all of your supplies will be vaporized.",
 "func\_start": "ENGINE.log('the control panel blinks green, the activation button primed and ready.');",
 "func\_actions": {
 "detonate": {
 "server": "detonate",
 "client": "ENGINE.log('detonating...', false);",
 "btn\_text": "detonate"
 }
 }
}

```
GamingPros Wiki

**About our GamingPros Wiki**
Welcome to our flash game community! We are dedicated to providing a platform where players can come together to explore the wonderful world of video games. Our community firmly believes that playing video games can offer important benefits that extend beyond just entertainment.For starters, video games can be an excellent tool for promoting cognitive abilities. Many games require critical thinking, problem-solving, and strategic planning, all of which can help to improve cognitive function. By engaging in video games, players can exercise their minds while having fun at the same time.

In addition, video games can be a fun and convenient way to pass the time. Whether you're stuck at home on a rainy day or looking for a way to unwind after a long day of work, video games offer a quick and easy escape that can provide hours of enjoyment.Our community also recognizes the potential for educational and therapeutic purposes in video games. Many games are designed to teach players valuable skills, such as history, science, and math, while others are designed to help players cope with mental health issues or improve social skills. We celebrate the creativity and inspiration that video games can provide, and strive to highlight games that can offer players unique and meaningful experiences.

Perhaps one of the most exciting aspects of our community is the opportunity for social interaction. By joining our community, you can connect with other players who share your interests, engage in discussions about your favorite games, and even participate in multiplayer games together. At our flash game community, we are committed to providing a safe and inclusive space for players of all ages and backgrounds. We believe that everyone should have the opportunity to enjoy the many benefits that video games can offer, and we invite you to join us in exploring this exciting and ever-evolving world. So come on in, join us, and experience the many advantages that video games can offer!

## Rules

1. **Respect Others - Treat others with respect and kindness. Do not engage in bullying, hate speech, or discriminatory behavior.**
2. **Stay on Topic - Keep your posts relevant to the topic of the community. Do not spam or post irrelevant content.**
3. **Follow the Guidelines - Read and follow the community guidelines and rules. These are in place to ensure a positive and safe environment for all users.**
4. **Protect Personal Information - Do not share personal information such as your full name, address, or phone number. This is for your own safety and privacy.**
5. **Be Honest - Do not cheat, hack, or exploit games or other users. This behavior is not tolerated and can result in a ban from the community.**
6. **Report Inappropriate Behavior - If you witness or experience any inappropriate behavior, report it to the community moderators immediately.**

By following these basic rules, you can help create a positive and welcoming community where all users can enjoy playing games and engaging with others.
Aqua Energizer

Aqua Energizer is a classic online puzzle game that has been around since the early 2000s. In the game, the player controls a small submarine, which they must guide through a series of underwater mazes to collect all the red and yellow gems and reach the end point of each level.

The game's challenges come from the various obstacles and hazards that the player must navigate, such as moving platforms, spikes, and dangerous sea creatures. The player must also carefully manage their submarine's oxygen supply, as it can run out quickly if they stay underwater for too long.

As the player progresses through the levels, the difficulty increases, with more challenging obstacles and mazes to navigate. The game features colorful graphics and simple, intuitive controls, making it accessib

le to players of all ages and skill levels.

Overall, Aqua Energizer is a fun and challenging puzzle game that requires careful planning and strategic thinking to complete. Its simple but engaging gameplay has made it a beloved classic among online gaming fans.

## Conclusion

Aqua Energizer is not just a fun and engaging puzzle game, but it also offers several potential benefits for players. The game's puzzles and obstacles require critical thinking and strategic planning, which can help improve problem-solving skills. Additionally, the fast-paced action and quick reflexes needed to navigate through levels can improve hand-eye coordination. The game's focus and concentration requirements can also be beneficial, improving players' ability to stay on task and concentrate. Moreover, the game's simple but engaging gameplay can provide a welcome distraction from the stresses of daily life, offering a way to relax and unwind. Finally, the game's accessibility makes it enjoyable for players of all ages and skill levels.
LightningWB

LightningWB is an active player on thetravelers. He is well known for his Client, Python API, high leaderboard standing and controversial usage of bots. He has the highest xp per cycle of any player at 2.32/cycle. He reports many bugs and is very active in the discord.

# History

The following is the grand history of the King of Bots

## Disclaimer

Everything below this disclaimer was written by LightningWB himself. We let him write his own page because we're all scared of test1111.

## June-July

LightningWB first joined the travelers on June 15th from torogadude's YouTube channel. On June 29th he first made it onto the leaderboard and hasn't come off since. On June 30th he became the first player in release to get a trap door without bots and document it and got the first release shotgun. On July 1st version 0.1.0 of TheTravelers.online Tools was released. On July third release 1.0.0 of TheTravelers.online Tools was released. Through July Lightning participated in clue solving discussions and updated his client multiple times.

## August

On August 11th he released the first ever bot that was capable of looting events automatically. On August 20 Lightning started the eduro project which consisted of building a giant wall 500 out from 0,0 at spawn. On August 23rd he stopped due to bot nerfs implemented in update 1.0.4. Through August Lightning participated in clue solving discussions and continued updating his client.

## September

When the clue was solved he became the third person to acquire an unknown material key and second into the fortress. In early he created the first terrain finder to find coordinates when given natural terrain. On September 27th he pass pfg and took the number one place on the leaderboard where he remains today. On September 28th he became the first person to level 200. Through September Lightning continued updating his client.

## October-November

In early October, Lightning started his new botnet which is still running as of December 20th. On October 16th he created the first patrol bot and set it loose on 0,0. On October 18th he released version 2.0.0 of his client. In late October he along with SuperQGS constructed the arena which would be the future site of The Eduro Games. Through out November he along with the rest of the community were less active in the game.

## December

On December 15th he released update 2.1.0 of TheTravelers.online Tools which was the biggest update yet. On December 20th he along with SuperQGS hosted The Eduro Games.

## January-Feburary

On January 23rd he along with KingGlac were featured as guests on the travelers podcast. On February 25th he became the first person to hit level 300 in the history of the travelers.

# Known Alts

* Boat-Man
* team-e-x
* test1111
* mower
* bit-ly-2NPMSwS
* torogaman
* 500by500
* wafflex
Large storage unit

A structure

large storage unit

a large structure capable of holding a huge amount of items.

• recipe 150 cycles
* 10 steel shard
* 15 scrap metal
* 25 wood plank
* 4 rope

• weighs 25 units

## Data

```
{
 "name": "large\_chest",
 "title": "large storage unit",
 "type": "build",
 "weight": 25,
 "icon": "▭",
 "desc": "a large structure capable of holding a huge amount of items.",
 "craft": true,
 "craft\_time": 150,
 "craft\_data": {
 "steel\_shard": {
 "count": 10,
 "title": "steel shard"
 },
 "scrap\_metal": {
 "count": 15,
 "title": "scrap metal"
 },
 "wood\_stick": {
 "count": 25,
 "title": "wood plank"
 },
 "rope": {
 "count": 4,
 "title": "rope"
 }
 },
 "break\_time": 600,
 "build": true,
 "build\_desc": "a small structure capable of holding a lot of items."
}

```
Skelebob

## Abilities

**Piercing Shadow:** Attacks do 0.5x damage through the opponent's shield.

**Touch of Death:** Strong attacks instantly KO heavily damaged opponents.

**Skelebob** is a Suit in Counterpick Labs. It is a featherweight with average movement speed and shield. When its attacks hit an opponent's shield, the opponent takes 50% of the damage the move would've dealt; additionally, when the opponent is at high percent, a skull icon appears above their head, causing them to be killed instantly by any of Skelebob's strong attacks.

## Version History

### Patch 0.14.4

  **[=]**  Renamed Skelebob's damage-through-shield passive to "piercing shadow" (previously it was called "darkness comes").

  **[=]**  Skelebob's opponent being past touch of death's threshold is now indicated with a skull icon over the victim's head. Previously, it was indicated by flashing grey.

### Patch 0.7.0

  **[+]**   "Darkness comes" now deals .5x damage through shield, up from .3x damage.

  **[-]**  "Touch of death" threshold now scales based on the opponent's knockback resistance, from ~112% (against skelebob) to ~126% (against Oleg). This raises the touch-of-death threshold against non-featherweights.

  **[=]**  Skelebob's opponent will now flash grey when at "touch of death" percent.

### Patch 0.2.0

  **[-]**  Increased "touch of death" instakill threshold to 115%.

  **[+]**   Increased "darkness comes" fractional damage-through-shield from .2 to .3.

*Matches with skelebob were too centralized around instakills. Raising the instakill threshold + decreasing blast zone size should help. Threatening shield with "darkness comes" should now feel more impactful.*
A withered city

# item details

* Getting keycard type c (requires blowtorch): Walkthrough

* Getting unknown material fragment: the tunnel > enter the sewage system > go east > continue > north: **a strange cube** > loot > south > south > west > exit event

# event tour

## a withered city

sprawling skyscrapers tower overhead, triumphed only by the massive sinkhole that has swallowed every road in sight. smaller buildings have collapsed into it, spilling rubble everywhere, while the bigger ones' support beams are exposed to the open air. the hole is long and wide, encompassing most of the city from where you stand, but it doesn't seem to be too deep. as you walk forward, you can see a path is made through some cracked roads laying over the debris toward an underground tunnel.

- the tunnel

## the tunnel

you can see a murky liquid gently trickling out of the tunnel as you approach it, the towers rising higher overhead. the tunnel is rectangular, with an indent at the bottom to let the liquid leak out. it's the entry to a sewage system, its sparse fluorescent lights somehow still glowing despite the destruction.

- enter sewage system

## dark tunnels

despite being activated, the fluorescent bulbs do not give off much light. it's just enough to see the branching paths of the system, the dark tunnels breaking off in three different directions.

- go west

- go north

- go east

## the west path

you begin down the path facing west, the sewage gently trickling in the middle of the path. a large pipe sticks out of the wall over the path, and you brush it as you pass, but you accidentally dislodge it from the wall, causing the tunnel to groan loudly. after a moment, the ceiling caves in, and you dash forward just as a huge pile of rubble splashes down behind you, blocking the way back.

- continue

## the north path

you continue straight through the tunnel to the path leading north. the path suddenly juts upward at a hard angle, but there's still enough grip to climb it. after a few minutes, the peak is just ahead, but the tunnel emits a great rumble, the ground beneath your feet shaking violently. you dash forward as the bricks begin to fall away, swallowed by the suddenly expanding sinkhole. you reach the top of the slope and stumble forward where it's level, splashing into the sewage just as the bricks stop collapsing away behind you. you peer down the slope and into the massive gash that has ripped the sewer open, the liquid draining past your feet into it. after several seconds, the first soft slash echoes out of it.

- continue

## the east path

the tunnel bends down, the water flowing freely with it. it gradually becomes steeper, the air growing colder, and the smooth cement floor growing more slick. after a few more steps, your feet slip out from beneath you, sending you crashing to the floor and sliding for several seconds down the tube until it levels again, your body finally skidding to a stop. the ground is so slick with condensation that there would be no way back up.

- continue
Semi-spike

A **semi-spike** is an attack which launches at a very low horizontal angle, and which will therefore quickly gain a downwards trajectory due to gravity. This differs from a spike in that it does not send opponents directly downwards, but rather sends them out first. This makes them some of the most dangerous attacks in the game, as not only do opponents take the shortest possible path to the horizontal blast zone, but if they survive, they are usually put in a spot far away from and below the ledge, which is very difficult to recover from.
Chakram/Up Air

## Overview

Swings the chakram above itself. A feared move due to its wide range and incredible kill power, being the strongest aerial in the entire game (though Pincers FAir has a better angle for KOs). Can potentially combo off of a throw, UTilt, or UStrong; can also combo into other aerials, especially if used while landing. However, it suffers from a sluggish startup, which makes it hard to land in neutral.
Jet Boots

The **Jet Boots** are a Gadget in Counterpick Labs. They are a pair of orange shoes worn by the user at all times.

## Moveset

Wearing the jet boots adds a fuel meter next to the user's avatar. Fuel is consumed by special moves and recharges rapidly while grounded.

 Up Special
 Down Special

## Version History

### Patch 0.14.3

  **[+]**  Reduced start lag of up special by 1 frame.

  **[+]**  Reduced start lag of down special by 2 frames.

### Patch 0.14.0

  **[+]**  Added new down special ability: spin with your jet boots in the air, unleashing a whirl of flames. This overheats your jet boots. (Previously down special was the same as neutral/side special).

  **[=]**  Reworked up special. It now has more start and end lag, provides slightly less vertical gain, and spikes opponents. It also has a new weak late hitbox and a new animation that should make it clearer when the ability is over.

  **[+]**  Reduced overheat cooldown by 50%.

  **[-]**  Reduced max vertical hover speed by 8.5%. (Acceleration is unaffected).

### Patch 0.12.0

  **[+]**  Increased total fuel by 15%.

  **[+]**  Slightly decreased length of overheat cooldown.

### Patch 0.9.0

  **[+]**  Holding back while initiating hover now reverses your direction. Note that you can still hover backward without reversing your direction by pressing back only after you've started hovering.

### Patch 0.5.0

  **[+]**  Increased fuel recharge rate (still only recharges while grounded).

### Patch 0.4.0

  **[-]**  Fuel now only recharges while on the ground. (Overheat's cooldown still progresses while in the air).

  **[+]**  Increased fuel recharge rate by 25% (while on the ground).

*Fuel recharging in the air encouraged air and ledge stalling and made jet boots' recovery overly strong.*

### Patch 0.2.0

  **[-]**  Reduced overheat damage from 15% -> 12% when using it from the air and from 15% -> 13% when using it while grounded.

  **[-]**  Reduced base knockback of overheat.

*Overheat was a little too powerful as a kill confirm.*

### Patch 0.1.1 (pre-release)

  **[+]**  Can now cancel hover with an aerial, starting at frame 8 of hover.

*Acts sort of like a DJC aerial now, hopefully not too OP but feels fun to use.*
Jellystone Express

Jellystone Express is an adrenaline-fueled arcade driving game that draws inspiration from the beloved Jellystone cartoon series. With Yogi Bear as your guide, you'll take the wheel of the world's fastest vehicles and race to pick up packages and passengers, delivering them to their destination in record time.

Players will face countless challenges and obstacles as they navigate through various landscapes, including flying through the air if necessary. With each level, the challenges become increasingly difficult, putting your driving skills to the test. But don't worry, you'll have power-ups and upgrades at your disposal to help you overcome the toughest challenges.

## Conclusion

Jellystone Express is an exciting arcade driving game based on the Jellystone cartoon series.
Spike

*Not to be confused with Spiked Fist.*

A **spike** (also known as a **meteor smash**) is any attack (but usually an aerial) which sends the opponent downwards. This makes them highly useful moves, as they can be used to KO offstage opponents much earlier than other attacks, and have many applications in combos. Due to this power, however, they often have downsides, such as sourspots.

## Use

The primary use of spikes is to intercept the opponent's recovery. Because of the effects of gravity, attacks which send the opponent down effectively have increased knockback, making them KO much earlier. Additionally, even if they don't KO, they often put the opponent in a difficult position to recover from. Spikes are best used when the target is close to the lower blast zone; however, they can still be very powerful even if the opponent is nowhere near the lower blast zone, as many spikes can combo into themselves offstage.

Onstage, however, spikes still have a number of useful properties. If an opponent is grounded, spikes which would launch them into tumble instead cause them to bounce off the stage, reducing their velocity by 5% but not changing their hitstun. This ensures that the target will be closer to the user, setting them up for an easy combo. However, if the spike would not put the opponent into tumble, they will "stick" to the ground, not taking any knockback at all, but still take full hitstun, making followups even easier.

Spikes are also great combo finishers - a combo which carries the victim offstage could be finished with a devastating spike for a KO. Even if the opponent is above the stage, spikes which launch slightly horizontally (such as Chakram's down air) can still KO if near the ledge. However, using spikes (even offstage) near the ledge can be risky, as the opponent may be able to DI towards the stage and wall tech, allowing them to recover.

## List of spikes

 Chakram | Down aerial
 Jet Boots | Up special
M&M’s The Lost Minis

M&M's The Lost Minis game developed by Bluelemon.at is a thrilling adventure game that takes players on a fun-filled journey through various levels. As they guide their small M&M's character through each stage, players must avoid obstacles and enemies while collecting candies and power-ups.

The game features stunning, colorful graphics and delightful sound effects that immerse players in a world of M&M's candy. Throughout the game, players have the opportunity to unlock different M&M's characters with unique abilities and attributes, such as speed and jump height, making each level even more exciting.

One of the standout features of The Lost Minis game is the level editor, which allows players to create and share their own custom levels with others, providing endless hours of gameplay.

While The Lost Minis game by Bluelemon.at is not officially endorsed or sponsored by Mars Wrigley, the company behind the M&M's brand, it is a loving tribute to the beloved candy brand that captures the spirit of fun and adventure that M&M's are known for.

## Coclusion

### Adventure games like M&M's The Lost Minis can have several benefits for players. Here are some potential pros:

1. Boosts problem-solving skills: Adventure games often require players to solve puzzles and overcome obstacles to progress through levels. This can help improve their problem-solving skills and encourage them to think creatively and critically.
2. Enhances hand-eye coordination: The fast-paced action and quick reflexes needed to navigate through levels in adventure games can help improve hand-eye coordination, which can be beneficial in other areas of life, such as sports or driving.
3. Provides an escape: Playing adventure games can be a great way to relax and unwind after a long day. It allows players to enter a different world and forget about their worries for a while.
Quad Staff

The **Quad Staff** is a Primary Weapon in Counterpick Labs. It is a four-segemented staff, with the inner three being wood and the outer segment being a large metal blade.

## Version History

### Patch 0.11.0

  **[-]**  Added 2 frames of end lag to jab.

### Patch 0.5.0

  **[+]**  Slightly increased knockback scaling of tippered forward smash.

### Patch 0.4.0

  **[+]**  Tweaked forward air animation and slightly increased range.

  **[+]**  Slightly increased KB scaling on tippered forward strong attack.

  **[-]**  Added a couple frames start lag to up air.

*Forward air felt awkward to use due to its unexpectedly short range, and forward strong surprisingly lacked kill power at medium-high percents. Up air was a bit too easy to juggle with.*

### Patch 0.3.0

  **[-]**  Removed retracting hitbox on quad staff forward tilt.

### Patch 0.2.0

  **[-]**  Increased start and end lag of forward and up strong attacks and forward tilt.

  **[+]**  Increase base knockback of ledge getup attack.

  **[-]**  Adjusted up/fsmash hitbox to require slightly more precision.

  **[=]**  Changed down air knockback angle from -90 (straight down) to -80.

*Some of quad staff's attacks were too fast given their strength and range.*

### Patch 0.1.5 (pre-release)

  **[+]**  Tweaked knockback on quad staff down tilt. The blade hitbox now knocks back farther than the hilt hitbox (previously this was the other way around)
Umbral Cloak

## Abilities

**Shadow Riposte:** Shield is replaced with a swift counter. If attacked while countering, a swirl of shadows will burst forth and knock back the attacker. Remains vulnerable to secondary weapons while countering.

The **Umbral Cloak** is a Suit in Counterpick Labs. It is a lightweight with high movement speed and average falling speed. Its ability replaces its shield with a counter that creates a burst of shadows when hit, dealing 8% and medium knockback to the attacker. However, the counter cannot be held like a shield can, and requires precision timing to use effectively.

## Version History

### Patch 0.14.1

  **[-]**  Added 3 frames of end lag to shadow riposte.

  **[-]**  Reduced active frames of shadow riposte by 2.

  **[+]**  Slightly reduced knockback scaling of shadow riposte.

### Patch 0.12.0

  **[+]**  Reduced end lag of shadow riposte on activation by 2 frames.

  **[+]**  Shadow riposte counter now activates 2 frames sooner and lasts 1 frame longer. The total animation length is unchanged.

  **[+]**  Slightly increased base knockback of shadow riposte, but reduced knockback scaling. This improves its combo potential.

  **[+]**  Slightly increased range of shadow riposte hitbox.

### Patch 0.10.0

  **[-]**  Slightly increased short hop height and slightly decreased full hop height.

*This change is not intended as a buff or nerf, but is more of a fix. The previous jump heights were unintended.*
Harpoon

The **Harpoon** is a Secondary Weapon in Counterpick Labs. It is a spike attached to a chain which is held by the player.

## Moveset

 Forward Throw
 Backward Throw
 Up Throw
 Down Throw

## Version History

### Patch 0.13.0

  **[-]**  Decreased grab release timer (the amount of time you can wait while grabbing an opponent before throwing them) from 2 seconds to 1.5 seconds.

  **[+]**  Increased inner range of grab. Before, it could whiff at point-blank range.

*Harpoon's inner grab range is still not as good as plunger's or spiked fist's, but it's significantly better than it was before.*

### Patch 0.5.0

  **[-]**  Slightly decreased hitbox size vertically.

  **[-]**  Slightly decreased range.

*The range decrease is by the length of 1 chain link. The reduced vertical hitbox size better matches the visuals, and makes jumping over the harpoon more consistent. Harpooning falling enemies to extend combos will require slightly more precision.*

### Patch 0.4.0

  **[+]**  Decreased end lag of all throws by a frame.

  **[+]**  Lowered angle of down throw from 45 to 40, making it better at setting up edgeguards.

  **[=]**  Slightly increased knockback scaling of all throws (slightly extra for back throw). This increases the KO potential of all throws, but slightly decreases their combo potential at higher percents.

  **[+]**  Works at slightly closer range.

*Back throw has slightly increased kill potential, and down throw should now feel more effective at setting up edgeguards and as a DI mixup. As with plunger, throw followups in general should be slightly easier to land. The inward hitbox extension is an acknowledgement of secondaries' increased importance in out-of-shield play due to the changes to shield mechanics.*

### Patch 0.2.0

  **[-]**  Slightly increased end lag of up and back throws to maintain consistency with Plunger.

### Patch 0.1.1 (pre-release)

  **[+]**  Works at slightly closer range.
Rope

A miscellaneous item

rope

a small section of rope, its ends frayed.

• not craftable

• weighs 3 units

## Crafting

* bolt cutters
* wooden fence
* wooden gate
* scrap metal fence
* scrap metal gate
* small storage unit
* large storage unit
* reinforced steel fence

## Data

```
{
 "name": "rope",
 "title": "rope",
 "type": "misc",
 "weight": 3,
 "icon": "~",
 "desc": "a small section of rope, its ends frayed."
}

```
A run-down shack

a short structure stands ahead, and a pile of rubble rests near it. seems like the house this belonged to was destroyed.

- check rubble

- check shack

## a pile of rubble

broken wood, shattered glass, and fiber insulation are flattened into the ground. some kind of great vertical pressure must have done this. picking through the rubble, you find a photo in a cracked frame of a man and woman, smiling and happy. the sun shines through a tall tree in the background, the world filled with beautiful color. looking around, you can't see any indication that the tree is still here.

- check shack

## inside the shack

maybe there's some supplies inside.

* 65% chance of containing 1-2 scrap metal
* 50% chance of containing 1-5 rope
* 40% chance of containing 1-3 steel shard
* 40% chance of containing 1-4 wire
* 25% chance of containing 1-2 plastic pieces
* 25% chance of containing 1-4 cloth
* 20% chance of containing 1 shovel
* 20% chance of containing 1-2 energy cell
* 10% chance of containing 1 crowbar
* 10% chance of containing 1 machete
* 5% chance of containing 1 axe
* 5% chance of containing 1 powered blowtorch
* 5% chance of containing 1 bolt cutters
Plunger

The **Plunger** is a Secondary Weapon in Counterpick Labs. It is a rubber plunger cup attached to character's offhand.

## Moveset

 Forward Throw
 Backward Throw
 Up Throw
 Down Throw

## Version History

### Patch 0.13.3

  **[+]**  Increased active frames by 1.

*The previous nerf to active frames made grabbing enemies out of the air too inconsistent.*

### Patch 0.13.0

  **[-]**  Decreased grab release timer from 2 seconds to 1.5 seconds.

  **[+]**  Slightly increased inner range of grab.

### Patch 0.12.0

  **[-]**  Added 2 frames of end lag to up throw.

  **[-]**  Slightly reduced range of grab.

### Patch 0.11.0

  **[-]**  Reduced active frames of grab. (It still comes out just as fast).

### Patch 0.7.1

  **[-]**  Reduced size of inner grabbox.

### Patch 0.7.0

  **[+]**  Reduced startup lag by 2 frames.

### Patch 0.4.0

  **[+]**  Decreased end lag of all throws by a frame.

  **[+]**  Forward throw angle changed from 55 to 70, improving its combo potential.

  **[=]**  Slightly increased knockback scaling of all throws. This slightly increases the KO potential of all throws, but slightly decreases their combo potential at higher percents.

*Forward throw should now be more effective as a DI mixup, and throw followups in general should be slightly easier to land.*

### Patch 0.3.0

  **[=]**  Tweaked plunger animation to match new hitbox.

### Patch 0.2.0

  **[-]**  Slightly decreased range.

  **[-]**  Slightly increased startup and end lag.

  **[-]**  Slightly increased end lag of up and back throws.

*Plunger was too good all around, as shown by its sky-high pick rate.*

### Patch 0.1.1 (pre-release)

  **[+]**  Works at slightly closer range.
Coins

Coins is a plugin that drops physical coins from mobs and players. Coins picked up are automatically added to the players `/Balance` and can be withdrawn as physical items for trading and more.

## How it Works

When players kill mobs they will drop Ancient Coins  on the ground. Collecting them deposits them directly into your balance where they can then be used to buy items from shops or trade with players. Players can `/Withdraw` coins into their inventories where they can be passed around like normal items. To add the coins back into the inventory simply use the item.

## Commands

The following is a list of all Coins commands available to players and what they do.
Wood plank

A miscellaneous item

wood plank

a plank of old wood. versatile and abundant.

• not craftable

• weighs 1 unit

## Crafting

* small boat
* shovel
* rusty knife
* wooden sign
* baseball bat
* wooden fence
* scrap metal fence
* machete
* small storage unit
* axe
* large storage unit

## Data

```
{
 "name": "wood\_stick",
 "title": "wood plank",
 "type": "misc",
 "weight": 1,
 "icon": "/",
 "desc": "a plank of old wood. versatile and abundant."
}

```
Essentials

Essentials is a plugin that adds many features that mostly run in the background. It provides a few quality of life commands and some fun features as well.

## Discord Link

You can link your Discord account to the Outercraft server. Linking to Discord lets your Outercraft group sync with the corresponding Discord role. It also makes sure all Outercraft members are in the Discord server and blocks them from joining if they are not.

To link your account first open Minecraft and join the server. Enter `/link` into the chat. You will receive a code to copy into Discord. Take the code and use `/link (code)` in Discord, this will link your accounts.

## Balance

Essentials allows you to check your balance or the balance of the top players using `/Balance` or `/BalanceTop` You can send money to another player any time with `/Pay`

## Commands

The following is a list of all Essentials commands available to players and what they do.
Commands

All Outercrafters have access to a limited number of commands. Each command lets you access a certain feature or utility in the server. As a general rule most features are integrated into the game to limit the number of commands required, improving immersion; however, at times commands are the only option.
## Command list

The following is a list of all commands accessible by players.

## See also

### Plugins with commands

* Geyser
* Essentials
* GriefPrevention
Enchanted Gold Ingot

**Enchanted Gold Ingots** are a special craftable resource that can be used to repair some equipment.

## Obtaining

### Crafting

  **Enchanted Gold Ingot** | 1

## Usage

### Repairing

Enchanted gold ingots are the repair items for the gold jewelcrafted items, and thus can be used to repair the following items:

* Golden Resistance Sword
* Golden Regeneration Sword
* Golden Swiftness Sword
* Golden Power Sword
* Golden Protector Helmet
* Golden Protector Chestplate
* Golden Protector Leggings
* Golden Protector Boots
* Golden Hero Helmet
* Golden Hero Chestplate
* Golden Hero Leggings
* Golden Hero Boots
* Golden Warmonger Helmet
* Golden Warmonger Chestplate
* Golden Warmonger Leggings
* Golden Warmonger Boots
* Golden Controller Helmet
* Golden Controller Chestplate
* Golden Controller Leggings
* Golden Controller Boots

## See also

* Enchanted Iron Ingot
* Enchanted Diamond
* Enchanted Netherite Ingot
A barn

once used for housing farm supplies, a barn with chipping paint now rests with its large doors wide open. peering inside, it looks like someone is standing there, watching you as you walk closer.

- enter

## a shadowy figure

the shadows shroud the figure as you draw nearer it. it is motionless, seeming to watch you carefully until you are close enough to touch.

- make contact

## contact

you reach out and push its arm, the figure unflinching as you feel its clothes. you feel the crunch of straw, its body rotating away easily, and you realize it's simply a scarecrow. as you walk away, your foot brushes a sheet of metal on the ground.

- observe metal

## a sign

you take the metal sign and move toward a spot of light on the hay floor, dimly shining through a gap in the high roof. it says "trespassers will be shot." there's nothing left here.
Pistol

A weapon

pistol

a small handgun, rusted but functional, capable of doing moderate damage over a medium range.

• not craftable

• weighs 12 units

## Data

```
{
 "name": "pistol",
 "title": "pistol",
 "type": "weap",
 "weight": 12,
 "icon": "Г",
 "desc": "a small handgun, rusted but functional, capable of doing moderate damage over a medium range."
}

```
Protector Chestplate

**Protector Chestplates** are a part of the **Protector Set**. The cover the upper body of the player. There are four types of protector chestplates: iron, diamond, gold and netherite.

## Protector Chestplate

* Iron
* Gold
* Diamond
* Netherite

### Durability

Iron: 480
Golden: 224
Diamond: 1056
Netherite: 1184

### Status Effects

Iron: Dmg. Reduction 5%
Golden: Dmg. Reduction 8%
Diamond: Dmg. Reduction 6%
Netherite: Dmg. Reduction 8%

## Obtaining

### Crafting

* Iron
* Golden
* Diamond
* Netherite

  **Protector Chestplate** | 1

  **Protector Chestplate** | 1

  **Protector Chestplate** | 1

  **Protector Chestplate** | 1

### Repairing

* Iron
* Golden
* Diamond
* Netherite

 Ingredient(s)
  Iron Protector Chestplate | 1
  Enchanted Iron Ingot | 1

 Ingredient(s)
  Golden Protector Chestplate | 1
  Enchanted Gold Ingot | 1

 Ingredient(s)
  Diamond Protector Chestplate | 1
  Enchanted Diamond | 1

 Ingredient(s)
  Netherite Protector Chestplate | 1
  Enchanted Netherite Ingot | 1

## Usage

**Protector Chestplates** can be placed in the 2nd armor slot of a player's inventory for activation.

### Defense points

Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.

The following table shows the amount of defense points added by chestplates.

 Golden
 Diamond
 Netherite

### Knockback Resistance

A netherite protector chestplate provides 10% knockback resistance.

### Durability

The following table shows the amount of damage each piece of armor can absorb before being destroyed.

Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every 4() of incoming damage (rounded down, but never below 1). Damage taken that unenchanted armor does not protect against (such as falling or drowning) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits chest plates can endure.

 Golden
 Diamond
 Netherite

### Enchantments

A chestplate can receive the following enchantments:

1. ↑ 1.0 1.1 1.2 1.3 Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive
2. ↑ The max level obtainable in the enchanting table is 2
3. ↑ Only from chest loot, fishing, or an anvil and enchanted books.

## Set Bonus

Using 2 or more pieces of the Protector set will give the player additional set bonuses. The bonuses are as follows:

* Iron
* Golden
* Diamond
* Netherite

 4 | Magic Dmg. Reduction 10%

 4 | Magic Dmg. Reduction 16%

 4 | Magic Dmg. Reduction 12%

 4 | Magic Dmg. Reduction 18%

## See also

* Protector Helmet
* Protector Leggings
* Protector Boots
* Resistance Sword

## Gallery

Iron Protector Chestplate iconGolden Protector Chestplate iconDiamond Protector Chestplate iconNetherite Protector Chestplate icon