Trirp

This article contains lots of lore or potential spoilers. If you wish to keep yourself unspoiled, please refrain from reading this article.

This character has over 20 relationships. That's a lot. You have been warned.

### Gender

Varies by individual (befriended version is male)

**Trirp** is a wood bird who is the baby form of Wirden. It is found natively on Planet Ch'in.

## History/Lore

Trirps are the baby forms of Wirden. As they mature, they become Barcheeps, then they too become Wirdens themselves. Their Wirden parents take care of them, feeding them and protecting them from harm. Should any predator dare take their young, they'll be next to die to Wirden.

## Stats

HP: 74

ATK: 27

DEF: 30

PRI: 0

CRT RT: 10%

CRT DMG: 1.3x

Regular Attack: Wither Away (Trirp covers the enemy in decaying leaves, then jumps on the pile. This attack deals low damage to a single target.)

Special Attack: Natural Blast (Trirp derives some power from its current environment and blasts a ball of energy at the enemy. Depending on where you're at in the world of Snow and the Clash of Kings, this attack's damage and effects vary.)

### Stat Analysis

Trirp has quite low stats. For his regular attack, he creates a pile of leaves that cover the selected target, then he jumps onto the pile and begins hitting the top of the enemy quite hardly. This attack deals low damage, though, thanks to Trirp's small size and light weight. For his special attack, he gets power to create a sphere of magical energy from his current surroundings. Depending on where you're currently at in-game, this attack has different effects (for instance, in Undersea Ruins, the attack deals damage as a water-element attack and may lower the enemy's defense slightly, while in Big System City, it deals damage as an electric-element attack and may stun the enemy, to name a few effects. Some special places, such as the Hall of Doors in the Eerie Castle, or the Byte Shop in Dragonspire Tower, have their own effects separate from thd general location's, too.) In short, Trirp is a fairly weak character, but he's got an interesting gimmick with his special attack. If only there was a way to transfer that attack to someone stronger, like Catastrophe or the Destroyer of Worlds... is there a way?

### Item Drops

Wood Chips (77% chance)

Leaflet (52% chance)

Tree Bark (38% chance)

Bird Beak (10% chance)

Flower (3% chance)

## Relationships

### Barcheep and Wirden

Generally, a single Trirp is born long before the others in the family are. This one is usually a Barcheep already by the time its younger siblings have hatched. It is also tasked with guarding its siblings, just like the parents guard their children. Should both parents be gone, it's the Barcheep's job to step in while the parents are gone.

### Firspryt, Flairy, and Pixiblaze

Firspryt is the least of a threat to Trirp, because its fire magic is quite weak. However, Flairy and Pixiblaze are dangerous to Trirps, the lone Barcheep, and the two Wirden parents. As their duties, they protect their young from death. If the elders die, that'll at least give the Trirps time to run away.

### Popby, Bubunch, and Bubblist

Popby, Bubunch, and Bubblist are all weak to Trirp's grass magic. As Popby ages, it also becomes weak to the flying magic used by the lone Barcheep and the two Wirden parents, alongside being weak to their grass magic. As a result, they try to avoid Wirden's nests.

### Dredderfly

Dredderfly is weak to the flying magic used by the lone Barcheep and the two Wirden parents. However, its bug magic is very effective on Trirps and their family line... the question is: who would win in a fight? A horde of Dredderflies, or a family of Trirps, the older Barcheep, and their Wirden parents?

### Colderpillar, Icicoon, and Frostyfly

Colderpillar and its family are weak to Barcheep's and Wirden's flying magic, but they're also highly effective on the Trirp family, too, thanks to their ice magic. It can easily freeze the flying wood birds, and they'll wish they never nested so far north. Not that it happens often, though.

### Zerpip, Slitherbolt, and Gigavipe

Zerpip and its family are highly dangerous to the Trirps, their older Barcheep sibling, and their Wirden parents. After all, lightning tends to strike the highest object in an area... and flying critters fly high in the sky... so... it's dangerous for them. Thank goodness they know not to enter Gigavipe turf.

### Harmutt

Harmutt is quite effective on Trirp's family thanks to its fire magic and sturdy metal armor. If there's a way to beat this ghost dog... how, then, would these wood birds accomplish it?

### Melodragon

Melodragon is resistant to the Trirp family's grass magic. If the Trirp family uses their flying magic, it might just do enough harm to Melodragon to ward it off.

### Polygan

Polygan is resistant to the Trirp family's grass magic. However, it can easily be swept away by gusts of wind. Just one of the *draw*backs to being two-dimensional, I suppose.

### Chillder

Chillder is a major threat to a Wirden nest. However, it's not like Wirden would nest in an ice-cold cave that has little exposure to sunlight or supplies to even *build* its nest.

### Outlit and Shoutlet

Outlit hasn't yet tapped into its electric voice, but as it matures, it taps into its hidden talent, which makes it very dangerous to Trirp and its family. For that reason, they are quick to fly off if they hear distant loud buzzing.

### Mockpuppet

Mockpuppet doesn't seem to be scared of Wirden's wrath. However, even so, it stays away from Wirden nests out of respect for the family.

### Mekra and Mekrustation

Mekra and Mekrustation are weak to Trirp's family's grass magic. If they wander into the nesting grounds of Wirden, they're in danger... and it's *serious* danger.

### Bigwouth

Bigwouth is quite weak to Wirden. However, since it lives deep in the sea, Wirden doesn't get the chance to kill them off... not unless they're already dead.

### Sodo and Drifdump

Sodo are only known to drift around the oceans of Planet Ch'in. However, Drifdump has been seen trying to snag Trirps from their nests when their parents aren't around. However, the lone Barcheep won't have any of that.

### Timure

Timure don't often butt heads with Wirden. In fact, they actually have been known to share nests with Wirden sometimes. That means that both families have protection!

### Curser

Curser's wicked flames are a danger to Trirps and their families. However, Cursers tend to only come out at night, and by then, their parents are already back home, ready to protect their young.

### Mettamonst

Mettamonst is resistant to Wirden and its grass magic. If Wirden and its family even want a *chance* to win against the demonic Mettamonst, it's gonna have to get support from some unlikely places.

### Boomblaze

Boomblaze is highly dangerous to a Wirden nest. Not only can it burn *them*, it can burn *the whole tree*, including their nest. Thank goodness that it takes a while to burn its fuse.

### Armordillo

Armordillo is weak to Wirden's grass magic. However, it is hard to dent that steel shell to get to that earthen core.

### Octopois

Octopois is somewhat weak to Wirden and its family, and also somewhat effective on the Trirp family... Guess both sides are in for a treat.

### Razine

Razine is quite powerful when used on Wirden and its family. That poison withers these wood birds away and drains them of their nutrients.

### Psiroch, Folden, and Snappaw

Psiroch is quite effective on the Wirden family. Folden is decently effective on Wirden, and Wirden is decently effective on Folden. Snappaw is resistant to Wirden and its family. Seems as though Wirden doesn't really stand a chance on the Rock-Paper-Scissors Trio.

### Reversia

Reversia isn't weak to the Wirden family, but it's also not effective on them. Not even her evil form can do any better.