PVP Player Rules

A player can choose to take the PvP tag anytime and can also take it off, though that is subject to certain limits after a player engages in a PvP situation. To be clear, these rules aren’t fully comprehensive at this time and for situations that arise a member of Political will make a ruling at the time and will be reviewed by the team and establish new rulings as necessary.

### **Attitudes**

There are three levels of PvP interactions, which are modeled after D&D’s attitude system and are as follows:

* **Friendly** - Actions that don’t require the PvP tag but technically involve players conflicting mechanically or narratively.
* **Indifferent** - Actions that do require the PvP tag for both players but will not result in significant harm or loss to either PC.
* **Hostile** - Actions that could result in significant harm or loss and require explicit consent from both parties to initiate and to define specific potential resolutions.

#### **Friendly**

Friendly actions include things like dueling for fun, playing a well-meaning prank, or subduing an ally who is magically compelled. These are basically normal fare for role-playing and do not require the political team to oversee but in a situation where it does end up causing a more permanent loss, then the parties involved should come to an agreeable conclusion between each other and/or call for arbitration by Political.

#### **Indifferent**

Indifferent actions are things like stealing some gold or a minor consumable, beating someone up, or a more malicious prank. In order to initiate such an action a player must ping Political and inform the responding political team member of the resolution(s) they’re seeking to come to, and the target of such action must be eligible for such an action. By default, after initiating an Indifferent action a player is considered PvP Locked for two full weeks.

#### **Hostile**

Hostile actions are serious actions involving things like a PC dying, significant theft or otherwise depriving a PC of valuables such as higher tier potions or their magical items, or things that would seriously narratively sabotage or otherwise remove or restrict a PC from completing or progressing in their personal story.

In order to initiate a Hostile action not only must Political be pinged, but the initiator and the recipient(s) must agree upon potential resolutions that could occur. During the course of that situation those explicitly agreed upon resolutions are the only hostile resolutions that can occur unless a new agreement is reached. For example, player 1 wishes to steal a high tier potion from another and player 2 agrees that they’re okay with that potential outcome. After fighting, player 2 is knocked unconscious but player 1 could not then also or instead steal their magical item, nor could they finish them off without further discussion and agreement from player 2. Similar to Indifferent, by default after initiating a Hostile action a player is considered PvP Locked for four full weeks.

### **PVP Lock**

Sometimes a player will be considered PvP Locked for a number of weeks, usually from initiating an indifferent or hostile action. While PvP Locked, a player may not take their PvP tag off until the duration ends. A full week is determined as from one full downtime reset to the next, so for example if a player initiates an Indifferent action on the 1st and it’s a Friday, they would be able to remove their PvP tag on the 17th, which would be a Sunday. However, if the involved parties agree to it before the action is taken this time can be reduced or waived.

#### **Retaliation**

A player may not by default retaliate at a severity higher than was initiated. If they wish to do so, they then count as an initiator of a new separate PvP action and must follow the appropriate procedures for such an action, though a new political team member is not necessary if one is already presiding over the current situation.

#### **Grudges**

When an indifferent or hostile action is taken against a player, whether it succeeds or not, the initiator PC is considered to have the PvP tag for that player for purposes of initiating an action of equal severity. This is called a Grudge and lasts until such an action is initiated, the end of the chapter, or either player has a new character, whichever comes first.