SimAnimals Africa Wii

# SimAnimals Africa

"For both Wii and Nintendo DS, journey to the heart of Africa where you control the wild kingdom! Interact with exotic animals in the wild including lions, elephants, gorillas and more as you explore the jungles and savannas of Africa. Discover the animals secret abilities. Solve challenges to earn new items, animals, and levels. Collect unique items to receive badges. Get in touch with your wild side and discover the ultimate secret of the kingdom with SimAnimals™ Africa!"

**SimAnimals Africa** is a life simulation video game spin-off of SimAnimals, created by Electronic Arts which was released on Nintendo's Wii and DS consoles. It was released on October 27, 2009. Your main objective will be retrieving Good Energy back into the Energy Stones around Africa, completing quests for Totems & Magic Trees in each land. Once completing every Totem quest on the specific landmark you will be rewarded with a new animal habitat to explore and complete. The player will play with and tame all 9 African exotic animals including lions, elephants and gorillas as they explore exotic landscapes from savannas to jungles. There are, overall, 9 different African habitats to explore & collect, all lands corresponding to each African animal species within the game.

#### **Plot (Spoilers For Game Play)**

The player enters the game starting with Chapter 1 of the Storybook - explaining the lore to why the player needs to collect Good Energy for Africa. Panning to the first habitat, Zecora Valley which includes the Zebra Totem. Urging the player to begin taming and earning the trust of a Zebra. It teaches you the fundamentals of how to tame, including petting, feeding and controlling the Zebra. Once getting 6/6 Good Energy to fill the first Energy Stone the player unlocks Chapter 2 of the storybook and the second habitat, Memory Falls.

After the player reads through Chapter 2 of the storybook (The 8 Tribes) the player will have two separate Totem Quests from the Elephant & Zebra Totems to complete. This is where the player is introduced to the Charm and Strength of all African animals. To create enough Good Energy for the player to proceed the Elephant Totem guides the player to play the Ring Toss Game and fill the habitats pond by using a Elephants special, the spraying action. The first Magic Tree is introduced in this habitat as well which asks for a Rare Fiscus Fruit.

Moving on - releasing Chapter 3 of the storybook (The Tree Of Life), two other habitats are available: Fahari Savannah and The Oasis. Fahari Savannah puts the player in the habitat of the Lion, insisting to talk to the Lion Totem and the player playing it's first Drum Game to gain strength. The Lion Totem also suggests the player to plant a tree using a new power, making the player able to plant various trees & shrubs. Completing these quests leads to speaking with the Zebra Totem, learning how to socialize and breed animals.

The Oasis continues with Chapter 4 (The Branch) and settles the player in the habitat of the Hippos. The player learns about the Hippo's handy special, digging in dry spots of dirt to find Bugs, Roots and Fruit. You need 60 Good Energy to move on to the next habitats.

Chapter 5 (The Magic Tree) is released and the player is introduced to two more habitats: Swala Steppes and Long Neck Plateau. Long Neck Plateau settles the player in the habitat of the Giraffe. The player learns about Bugs that can be waved off when petting animals, Different species carrying different bugs on them.

Then Chapter 6 (The New King) will be read and brings the player to Swala Steppes. It places the player in the habitat of the Gazelle. The player is introduced to the Gazelle's special and is asked to create a safe environment for the gazelle to breed.

Completing either two habitats unlocks Chapter 7 (The Kings Fortress) and the Mwamba River - the habitat of the Crocodile. The Crocodile Totem urges the player to play as a crocodile and eat 4 gazelles with it's special, Chomp.

Then Chapter 8 (The Fall Of The Fortress) will be released and bring the player to Volcano Gulch, the habitat of the Rhino. The player is introduced to the Rhino's important special, the Charge - finding Bugs & Totem Cookies in the rumble.

After finishing Volcano Gulch, Chapter 9 (The Sick Tree) introduces the player to the final area to complete, The Temple Of Life - The habitat of the Gorilla. This will arguably be the hardest area to finish as the Tree Of Life constantly sends Bad Energy to your Energy bar. To finish the area a player must first have a Strength 2 Rhino and charge at the pillars blocking the streams to the sickly Tree Of Life. After this, tame a Gorilla and get it's Strength and Charm to 2 Stars and Chest Pound the Great Altar.

Chapter 10 (Hope for a Hero) ends the story officially - the player has now filled Africa with all Good Energy.