Races

Races are the various assortments of individuals that hail from The Crowned Isles.

## History

The Races of The Crowned Isles aren't all native. Some, for example the Variants and Passerine, have migrated from other realms in hope of casting magic. However, the majority of the races that are present in The Crowned Isles are all native to The Isles, and have been living and evolving there for thousands of years.

The first native races to the Isles were the Jotunn, who used their colossal size to build the Crowned Isles with their bare hands. The Jotunn, in a suspicious unison, all died at the same time, and from their bodies came the

## List of Races

1. Variants - A subspecies of humans who migrated to The Crowned Isles in hopes of casting Magic by awakening the dormant Magic in their soul. They are the humans who were able to cast magic.
2. Passerine - A subspecies of humans who migrated to The Crowned Isles in hopes of casting Magic by awakening the dormant Magic in their soul. They are the humans who were unable to naturally cast Magic, instead manifesting unique physical traits.
3. Devoured - The result of a mage letting their magic overtake them, becoming a human elemental. Their souls have been burned away and replaced by their element, turning them into husks of their formal selves.
4. Beastfolk - A race of people who are connected to a unique form of magic: Wild Magic. These individuals come in many shapes, sizes, and offshoots, but they all share the Wild Magic connection. They are native to The Isles, and were created by the Crowned Isle God Ultimus.
5. Alfer - More commonly referred to by their more modern name, Elves, Alfer are a race native to The Crowned Isles. They were the dominant ruling race before human migration, and they were known for their sprawling empires. Those empires exist to this day, but in a modernized democracy system.
6. Jotunnborn - Jotunnborn are the direct descendants of the Giants that once roamed The Crowned Isles. They have since been reduced to a more quaint size, but their deep connection to the four elements of nature remain.
7. Harpies - Harpies are a race of bird-like humanoids with a unique level of adaptability which allows them to change their element, and thus subspecies, simply by visiting an Elemental Primal.
8. Gilded - The Gilded are a race of beings that have found themselves affected by the powerful crystal that grows in abundance under the surface of The Crowned Isles: Mythium. They've been Devoured in a unique way that infuses their soul with multiple forms of magic.
9. Daemos - A unique people who have their soul tied to a spirit animal from birth. During the childhood of the Daemos, this sprit animal -- referred to as a Volva -- can shapeshift into any animal that they please, however when they reach the age of 12 their Volva takes a set shape.
10. Blood Hunters - A group of individuals who are a cousin species to Beastfolk that utilize their magic in a unique way, known as Respiration, to infuse their weapons with temporary magical enhancements. They are known as powerful monster hunters throughout The Isles.
11. Panzers - Automatons made by a German robotics and weapons company during WWII using the powerful raw materials of The Isles; Have since gained sentience, and in this day in age are more like Golems than Robots.
12. Genasi - The result of a Devoured and a non-Devoured bearing a child together. These people are tame elementals, who are both tied deeply to their element while also having full grasp of themselves.
13. Artificers - People who are capable of imbuing magic into objects via enchantments, as well as fusing Relics and Artifacts together to create new ones. They are the distant descendants individuals of the first people to learn the process of Enchanting.
14. Phasewalkers - People born with strange features, including the ability to tap into a unique form of Magic. They are known to teleport between planes of existence without the use of portals.
15. Makaris - An ancient race native to The Isles who were cursed by one of the Isles' deities after unlocking the ability to create things out of nothing. Their name means "The Makers" in the Isles' old common language.
16. Fallen - The remnant memories of people who have died in the past, held to this reality by an unknown force. Some say they stick around due to unfinished business, some say they stick around because they simply don't want to leave. Either way, they're here until they decide not to be.
17. Nypmhs - Nymphs are a group of individuals who have their very existence tied to the world around them, their soul entwined in nature and their Magic supported by it. They come in different varieties, though they all share the same innate connection to nature that every other Nymph has.
18. Simics - Simics are a powerful race of people known for their long life spans and deep ties to Magic. They use magic to infuse themselves and others with the traits of animals, other races, and even magical creatures. Among the common people, they're known as Simics. Among themselves, they're known as Guardians.
19. Kalashtar - Kalashtar are people who live both in this world and the spirit world, capable of manipulating spirits and even a person's very soul. However, they are haunted by the conflicts of their otherworldly spirits, and find themselves in conflict between their spirit world self and their real world self.
20. Primal Atronachs - Primal Atronachs are the result of inanimate objects being animate via close proximity to the Primals. Though this is a rare process, it does happen somewhat frequently; at least enough to classify them as a standalone race. The process turns the animated being sentient, much like any other race, however they are much more attuned to their Magic than others.
21. Lineages - Lineages are the product of an individual with Godly Lineage being overtaken by the magic in their soul, leading to a unique form of Devouring that results in a being similar to an angel. These people are thought to be the protectors of the mortal world, and are considered to be mostly benevolent beings with a very straightforward agenda.
22. Mayakl - Mayakl are an ancient species, theorized to be an otherworldy variant of the Crowned Isles' Alfer, which have deep ties in the eldritch and unnatural. Thought to have long been extinct in the Isles, as of recent years it seems they've come out of hiding, and have returned to the Isles with the intention of staking their claim in this world once again.
23. Halfings - Halflings are a collective race of people who are known for their smaller than average size, usually being half of the average human size. Don't let their size fool you, though! These people are a powerful people, and while they may not be known for their size or strength, they've long held their stake in this world with their intuition and constitution.