Glossary Terms and where to find definitions

## Understanding General Terms

As with any game with a level of complexity, it becomes useful to know the meaning of general terms used to describe the playable realm, its contents, and functions of the game. 6 Swords is no exception. This article will help explain those terms.

## Mercenary

Initially, you start with a number of mercenaries in an adventuring group. You can hire additional members of your group, so mercenary seems a fitting title.

## Group

The term group, however, eventually takes on a more specific meaning. All the mercenaries you have in your group may be more than you can fit in your active adventuring team at one time. Group then means the full set of all your mercenaries.

## Team

A team is a subset of your group. Of the many members of your group, you may assemble a team of up to 6 members or as few as zero.

You might organize any number of different teams, and the same mercenaries might be a member in multiple teams. A team is really just a roster of which mercenaries are assigned to adventure together.

## Active Team

You will always have an active team. This term refers to the set of mercenaries currently taking part in your adventure. Even if your team is empty, that is your active team. Which team is active depends on which saved team you load.

## Active Team Leader

Your active team leader is the mercenary currently enjoying the focus of your attentions. When you activate a mercenary in your team, commands work specifically on that individual. The order in which you activate team members alters how they are listed in the "who" command reply.

## World Map

Out on the world map, you can move about, encounter new and interesting opponents, and kill them. Much of the game relies on navigating between locations on the world. The many objects and mobs you encounter also have terms worth knowing.

## Encounter

When your team comes across an opponent, it might be friend or foe. You get to take action, by fight or flight. These events are called encounters.

## Builds

Many locations on the world map can be entered and explored. Hamlets, cities, towers, castles, and dungeons of all types are out there waiting to entertain you. All these enterable objects are called builds. A build is a general term describing any enclosed area you can enter from the world map. It might represent almost anything as a pocket of virtual playable space.

## Player Builds

The game provides an astounding number of builds to explore, but it also allows players to create their own virtual game environments. These player builds start as one of the build templates, they are placed out on the world map, but then the owner does all the work of customizing that build. Player builds are automatically shared, so players from all over Earth can enjoy them.

## Tools

Within the game are a growing number of specialized inventory items that are so powerful and so commonly carried that they are known as the tools of the game. Tools provide players access to game functions and features that provide utility an order of magnitude beyond common game commands.

## Glossary

Beyond this simple guide to get you started, you can browse the Glossary on this wiki. Feel free to add your own definitions and make corrections to others.