Hollow Knight: Soulbound

Hollow Knight: Soulbound is a turn-based Hollow Knight game, with two parts: Part 1 featuring just a Turn-Based Hollow Knight and Part 2 being unlocked after Embrace the Void or Delicate Flower is completed in Part 1. More Story details of Part 2 later on.

## Gameplay

The game is Turn-Based, unlike other hollow knight games. The overworld, just like in Normal Hollow Knight, a platforming section. However, encounters are random, usually coming in groups of 1-5 enemies(1-3 in Forgotten Crossroads, 3-7 in Coliseum of Fools, and 3-6 in Infected Crossroads) per encounter.

Every character has the same choices you can pick on your turn(although the techniques are different for each character):

* NAIL: Does a standard attack.
* TECHNIQUE: Does a special attack, each with their own effects. Every character has their own techniques.
* TAUNT: Focuses enemy attacks on them for 2 turns. Each one has a different name in the dialogue(ex: \*The Knight used "Battle Stance"!)
* DEFEND: Halves all damage for 1 turn.
* FLEE: Runs away from a battle. When attempted in a boss battle, it automatically skips to the Enemy's turn.

Enemies also have attacks they can use, even using Taunts, Defending, or Fleeing!

In the overworld, every character(other than Zote) can do a special action.

## Characters

Note: The Knight is not playable during the Final Boss. Its ult, Shade Lord, is only used as a finisher for the Radiance as it deals 9999 damage.

## Story

### Part 2

After Embrace the Void/Delicate flower, Hornet is ready to battle. However, The Hollow Knight comes out, still a bit chained up. It begins to mutter the words "need... help..." Hornet is surprised and lets him rest on the bench. Hornet says that she is going to look for the Knight, and asks The Hollow Knight to help. It mutters "must.... rest... help... later," still not fully capable of speech. Hornet sets out alone. The Infected Crossroads are slowly turning back but the enemies are still fully infected. Hornet makes quick work of them and goes out to find The Knight.

She eventually gets to a church. The same one where the Gruz Mother is fought in part 1. When she enters the other rooms, she sees another Gruz Mother. However, this one is fully infected and will fight Hornet ferociously.

Boss: Gruz Tyrant
Infectious Spray: Sprays infection, giving you Poison.
Hatch: Summons 1-2 Infected Balloons.
Self Destruct: At 1 HP, Explodes and dies, sending all other characters in the arena to 1 HP
 Volatile Gruzzer x2
Bump: deals 10 damage.
Self Destruct: At 1 HP, sets all character's HP to 1.
 Infected Balloon

Hornet kills it, and the self destruct reveals two Volatile Gruzzers. Hornet kills those too. She leaves and talks to Salubra. She buys a charm and leaves.

Later, Hornet goes to the Howling Cliffs to see if The Knight is there, planning to leave Hallownest. The Knight is not there, but there is an injured Quirrel. Hornet helps him up and Quirrel joins her. Then, they go, but they get lost and end up in a place called the Labyrinth. The Labyrinth is a winding maze where beasts roam.

Eventually, the two find a Giant Blue Cocoon, which opens, revealing a blue butterfly mage, the Lifeblood Queen.

Boss: Lifeblood Queen
Lifebeam: Drains 25 HP from you.
Surging Lifeblood: Deals 15 damage to Hornet and Quirrel
 Lifeseed
 Lifeblood Warrior
Lifebeam: Drains 5 HP from you.

WIP