Environment

## Block Types

* **Dirt**
	+ Breaks in 2 hits.
	+ Hitting it once above the ground will make it fall.
	+ If dirt falls onto any enemy, the enemy explodes, damaging adjacent blocks in a 3x3 area.
	+ If dirt falls onto you without a hard hat, you’d die.
	+ The color of dirt changes dependent on different layers.

* **Boulders**
	+ Spawns in dirt blocks.
	+ Can't be broken with your pickaxe.
	+ Any explosion can destroy it.
	+ Boulder can get forced out of dirt.
	+ Spawns atop of ores sometimes.
* **Loose Boulders**
	+ Appears if the dirt get's broken before the boulder does.
	+ Liquids can pass through while still acting like a block to entities.
	+ Using an explosion will get rid of it.
	+ Turns back into a normal boulder if dirt falls atop of it.
	+ The color of loose boulders changes dependent on different layers.
* **Pacman seeding**
	+ Breaking it will spawn a white pacman.
	+ This cannot be marked with the Enhanced Scannox.
	+ Always appears in pacman nests where there are 5-20 white pacmans in each nest.
	+ Each subsequent pacman nest deeper into the volcano increases the maximum white pacman limit by 1.
* **Red Pacman seeding**
	+ Breaking it will spawn a red pacman.
	+ This can be marked with the Enhanced Scannox.
	+ Only 1 appears in each pacman nest.
	+ If this block has been sacrificed, it WON'T increment towards your red pacman kill count.
* **Glow-Snow**
	+ Breaks in 1 hit with pickaxe.
	+ Just landing on top of it will damage it.
	+ Unlike the other MD games, this block does NOT melt into water if blown up with an explosion.
	+ Illuminates itself.
	+ The player won't die if it falls on top of Moin without a hard hat.
	+ Only appears in the Cano cano rainbow.

## Liquids/Gasses

* **Water**
	+ The player can swim.
	+ If you run out of oxygen in deep water for up to 10 seconds (Or more depending on what items you have), you'll drown.
	+ Turns magma into dirt upon collision. Be careful as some of the magma may still be hidden within the dirt.
	+ Items and explosives will slowly sink in the water.
	+ Items and explosives also slowly drift to the right side in the water.
* **Effluvium Gas**
	+ Floats up to any ceiling.
	+ If you enter it, your oxygen meter drops to 6 seconds of air time instantly (depending on what items you have)
	+ If you run out of oxygen in gas, you'll choke to death.
	+ Explosions and magma will cause the gas to explode.
	+ Produced by effluvium ore while also spawning naturally in certain caves.
* **Sand**
	+ You can't swim in sand.
	+ If the source is high enough it acts like an you're standing on an unbreakable block.
	+ If too much sand lands atop of you, you'll get crushed without a hard hat.
	+ Turns into lava if ignited by an explosion, or another lava source of any temperature..
	+ The color of the sand changes dependent on different layers.
* **Magma**
	+ You can't swim or float in magma.
	+ Cold magma is safe to walk upon.
	+ If the source is too hot, indicated by the color of the magma, you'll instantly die.
	+ Fatal magma temperatures is represented if it's yellow and bubbling.
* **Ice plasma**
	+ Appears 30 blocks below you when the volcano begins to icerupt.
	+ Seeps through blocks quickly without stopping.
	+ Seeps faster when exposed to open rooms.
	+ Touching it will freeze and kill you instantly.
* **Fire plasma**
	+ Appears 30 blocks below you when a custom volcano begins to erupt.
	+ Seeps through blocks quickly without stopping.
	+ Seeps faster when exposed to open rooms.
	+ Touching it will melt and kill you instantly.

## Enemies

* **Pacmans**
	+ Idle upon spawning for 1.5 seconds.
	+ Wanders back and forth and doesn't chase the player.
	+ Occasionally breaks blocks in front of the pacman when it collides into one.
		- This does not affect volcano stability
	+ Slowed by water.
* **Red Pacmans**
	+ Idle upon spawning for 1.5 seconds.
	+ Wanders back and forth.
	+ Aggressively chases the player upon noticing from a distance.
	+ Occasionally breaks blocks in front of the pacman when it collides into one.
		- This does not affect volcano stability
	+ Slowed, but submerges deeper in water.
* **Myths**
	+ Always spawns inside of monster caves.
	+ Wanders back and forth.
	+ Occasionally breaks blocks in front of the myth when it approaches close enough to one.
		- This does not affect volcano stability
	+ Slowed but agile in water.
	+ Aggressively chases the player with slightly less notice range of a red pacman.
	+ Only appears in Custom Volcanoes.
* **Miss Phorj (Green Heroine) (Normal AI)**
	+ Always spawns within a 3x3 square of boulders.
	+ Stands still.
	+ Makes surrounding boulders in a 3x3 radius unbreakable.
	+ Doesn't kill the player upon touching her.
	+ Defeating her drops the staff of stasis.
* **Miss Phorj (Green Heroine) (Hard AI)**
	+ Always spawns within the big sand box sector.
	+ Walks back and forth.
	+ Immune to sand and dirt collapse. Only vulnerable to explosions.
	+ When encountered nearby or hit from lava, she teleports out of the way.
		- If it's not lava that forces her to teleport, she has a 1 to 2 second delay before teleporting.
		- She's not immune to time stop when she's walking, but she is immune trying to teleport out of the way.
	+ When she teleports, she is surrounded in a 3x3 box of boulders plus 4 more.
	+ Makes surrounding boulders in a 5x5 radius unbreakable.
	+ Doesn't kill the player upon touching her.
	+ Defeating her drops the staff of stasis.
* **Miss Trail (Pink Heroine) (Normal AI)**
	+ Always spawn in a massive room filled with lava.
	+ Swims safely in lava back and forth.
	+ If exposed to land, she walks back and forth.
	+ Doesn't kill the player upon touching her.
	+ Defeating her drops the fork of flames.
	+ Keep in mind her death explosion does double damage to dirt blocks.
* **Miss Trail (Pink Heroine) (Hard AI)**
	+ Always spawn in the 2nd room filled with lava.
	+ Swims safely in lava back and forth.
	+ If exposed to land, she walks back and forth.
	+ She runs faster when she's near an explosive charge or when Moin is near her.
	+ Doesn't kill the player upon touching her.
	+ If she sees you, she stands still then unleashes a 5x5 explosion attack atop of where you're at. (waits 1 second if submerged in magma, otherwise waits 0.25 seconds before firing)
		- If she is on land, she'll try to get into position to fire at you trying not to kill herself.
		- Attack is immune to time stop.
	+ She can't attack if you're below, above, or right next to her.
	+ Defeating her drops the fork of flames.
	+ Keep in mind her death explosion does double damage to dirt blocks.

## Ores

* **Iron**
	+ 100 Points.
	+ Appears on the victory certificate.
* **Silver**
	+ 250 Points
	+ Appears on the victory certificate.
* **Gold**
	+ 500 Points
	+ Appears on the victory certificate.
* **Diamonds**
	+ 2500 Points
	+ Appears on the victory certificate.
* **Effluvium**
	+ Releases effluvium gas if the ore is exposed from above or the sides.
	+ 750 Points
	+ Does NOT appear on the victory certificate.
* **Freezium**
	+ Unlike in the other Miner Disturbance games, freezium adjacent to water in will not turn the water in freezing water.
	+ 1000 Points
	+ Does NOT appear on the victory certificate.
* **The Cyan Soul**
	+ Always appears at the bottom of the Hard Mode volcano. Easier accessed with the warm charm equipped.
	+ Only 1 appears in the hard volcano each game.
	+ The Cyan Soul is worth 50000 Points as well as doubling your current score.
	+ As an ore, unlike other ores, the gem can't be noticed from a distance as if it was inside a boulder.
	+ Doesn't appear in boulders.
	+ Upon picking it up, a 68 second timer appears.
		- If you let that timer run out, the whole volcano blows up, taking you with it.
	+ Does NOT appear on the victory certificate.

## Pickups

* **Skulls (Also known as Corpses)**
	+ Always spawns inside of most monster caves.
	+ Collecting it will either give the player a certain item or a diamond.
* **Item Orb**
	+ Contains a certain item inside upon picking it up.
	+ Spawns dependent on the specific item requirements for it to appear.
	+ If you already have that specific item, a piece of iron will be claimed instead.

## Backgrounds

All backgrounds are affected by the light level.

* **Standard background**
	+ Nothing special.
* **Time stop background**
	+ Displays Papillo's Watch's time stop effect upon using it.
	+ Indicates how much time is left during the time stop.
	+ Goes away after the time stop effect's time is up.
* **Faint Omega Symbol**
	+ Always appears in a certain room, as if it may be hiding something.
* **Solid black background**
	+ If you trigger the stealth mode error, the background turns black.
* **Papillo background**
	+ Always appears at the bottom of the hard volcano with the warm charm equipped.
* **BlitzProg IO background**
	+ Exclusive background to the Cano Cano Rainbow Custom Volcano.
	+ The color of the background changes as you go deeper or higher.
* **Starfield background**
	+ Exclusive background to the Master Challenge Custom Volcano.

## Other

* **Escape rope**
	+ Grabbing onto the escape rope with more than 0 points doubles your current score and ends the current game.
	+ If your score is exactly 0, you can't escape unless you either grab onto the high part of the rope at depth 1, or wait until the volcano Icerupts.
* **Papillo**
	+ Appears if you break the boulder and dirt block beneath the escape rope on Normal Mode.
		- He's also located on the rightmost side where the boots of boost item orb would spawn but on Hard Mode.
	+ He floats in the air for a few seconds then leaves.
	+ Touching him will award you with the "Hi Papillo!" Achievement on Normal, "LOL Papillo!" On Hard.
* **Aurore IO OMEGA unit**
	+ She appears in the first big room when you trigger the stealth mode error.
	+ She floats and glows in the background.
	+ Touching her will award you with the "Invisible Secret" Achievement
* **Giant Laser**
	+ Appears if you try to modify your score with a cheat engine.
	+ Kills you instantly no matter what even with both time stop and the halo of heal active.