Dry Docks

The Freighter.

Dry Docks Track.

**Dry Docks** is a race track that is featured in Split/Second. Depending on the order that the player chooses their episodes, Dry Docks can be first introduced in either "Hit The Skids" or "Sunset Fire."

## Description

Dry Docks is set in one of the industrial boroughs of Velocity. The dockyard is mostly surrounded by bodies of water where watercrafts, industrial vehicles, warehouses, and crates reside, It is relatively large in scale and consists of wide pathways, curves and straightaways. It shares a few powerplays with Port Bridge as it shares a long section of track with said powerplays included along the way.

Since there are overhead cranes and some narrow roadways in some areas of the track, Survival and Air Strike/Revenge cannot take place. Dry Docks is only available in Race, Detonator, Elimination and Deadline.

## Track

The track starts in the middle of a straightaway, and racers are placed beneath a pair of cranes. It is next to the water where watercrafts roam and or is docked, like the Aircraft Carrier on the left side. Ahead is the Listing Ship that is docked to the side. Players will travel on the straightaway until they reach the first powerplay, a gas tanker, just before two right curves back-to-back and then a small straightaway with two crates that can shift from one side to the next as a makeshift chicane. After that, a sharp right turn approaches, going onto a roadway. It is a crooked and long straightaway and included is a charter bus, followed by a cargo truck, and ahead is a sweeper crane. It leads into one of the longest sections of the track as it bends left with another cargo truck parked on the side of the road.

A small straightaway later and players will approach a second gas tanker truck, before experiencing slight elevation change as they approach a long straightaway, and ahead is a chopper bomber hovering above the track. A third gas tanker truck is parked on the side of the road just before the big hairpin that leads players into the launch site of a ship being constructed on. From here, players have one of two options:

1. Travel down the launch site of the ship, and exit out the right side, leading to the Chimney ahead.
2. Trigger the Ship's Route Changer. Doing this have the crane suspending the ship's engine malfunction, snap the cables and land into the ship's stern, crushing is and blowing the stern open, as the ship's propeller hurdles towards the players and careens off to the side as a result of the triggered route changer. Players can now travel into the ship's interior and out the left side on a section of roadway.

If players do not trigger the ship's route changer, they will be led to the Chimney. the track leads to a slanted pathway with two dividers ahead, and a red and white chimney outside of the roadway. When the Chimney is taken down, it topples over and slams onto the pathway, narrowing the track to one pathway before approaching a left turn and heading straight into a small warehouse. Out the other end are some parked vans. Followed by a right turn, players will be led into another long straightaway. This particular path includes two crates that are connected to the overhead cranes that when triggered, the crane will drag the crates from the nearby cargo ship of the deck and across the track one by one before being returned to the ship again. At the edge of the dock approaches a right turn where players will be led into another straightaway and underneath overhead cargo cranes. Another gas tanker truck is parked in the corner by some crates, It leads to two quick turns with another gas tanker truck parked near the track barriers before the start/finish line.

If players choose to trigger the ship's route changer, they will face a set of vans parked in the far-right corner before reaching a bridge that is in the middle between three large petrol chemical spheres that will narrow the bridge with its destructive shockwave, forcing the player to wiggle through the destroyed parts of the bridge. After that, players will be taken down a ramp leading to the first shortcut of the track, a garage shutter. It will take players into the warehouse or around the warehouse if the shutters close or does not have enough power to open it up. It will lead players slightly closer to the start/finish line.

Before the start/finish line, another prompt is given to access the Listing Ship's route changer. The player can do one of two things:

1. Travel the original route from the beginning.
2. Trigger the Listing Ship's Route Changer.

Triggering the aforementioned route changer will first weaken the blue cranes hovering over the ship itself. The ship will then tilt towards the dock, allowing access to the deck as all of the crates will slide off under the cranes. The crane arms will break off on the other side of the ship and into the water. Players will reach the cabin area of the ship before exiting onto shore again, followed by a small straight with a sweeping right turn. This will lead players onto another pathway where the white cargo boat is sat on it struts. Once triggered, it will slide into the nearby harbor, then explode after a brief moment of being in the water. This will give access to a green crane that will sweep it's claw across the track. Players will enter the warehouse for a brief moment before reaching the long straight of the original course again.

Once players reach the damaged ship again, players have two options;

1. Drive through the damaged ship and continue the altered course.
2. Trigger the ship's second route changer.

Triggering the second phase of the damaged ship will make the deck explode and slide down the launch site, dropping it's engine along the way. The yellow crane that stands nears the ship suspending a metal beam will get caught by the cabin as the ship barrels down the ramp and as a result, will topple over and block the original course of the track (players can also beat the crane and go under it before it blocks the track, gaining access to the original route again.)

The ship will land in the water, having players access the stern and top deck of the ship. At the bow, is a ramp that players can drive off of and land either on the warehouse or the landing area past the warehouse. Following a right turn soon after will lead players into the second shortcut: A crane that will lift a crate up in the air before giving out and slamming the crate back on the ground. Players can use the right pathway if they missed the shortcut. It will lead onto the last straightaway, albeit being slight further away from the start/finish line.

## Powerplays

Dry Dock's powerplays consist of cargo shifting, road, watercraft, aerial and industrial vehicles, along with structural damage. In the beta, an extra cargo truck was included inside the warehouse after the Chimney but was removed before release date. The track now has a total of **24** powerplays, with **one** being Level 2, **3** route changers and **2 shortcuts**. These include the following;

* Chimney
* Chopper bomber
* Yellow Sweeper crane
* White Cargo Ship
* Green Sweeper crane
* Charter bus
* White cargo ship
* Chicane Shifting Crates
* Dragging Crates
* Listing Ship
* **2** cargo trucks
* **2** pairs of vans
* **2** instances of the Ship under construction
* **3** petrol chemical silos
* **5** gas tanker trucks

The **Shortcuts** include the following:

* Lifting Crate
* Garage Shutter

## Replays

Dry Docks used to have a total of 11 replays in the beta. It now currently has a total of **8** instances to replay the carnage and it includes the following:

* Listing Ship
* **2** phases of the ship under construction
* **2** instances of the Chimney
* **2** instances for Dragging Crates
* White Cargo Boat
* Green Crane Sweeper

#### Removed Replays

The Petro Chemical Silos used to have replay prompts for all three in the beta but were removed before the release date of the current game.

## Unlockable Stickers

Shipwrecked - In an event, wreck 3 rivals by launching a ship sideways across the track.
## Trivia

* There were a few differences in the beta:
	+ The Chimney was originally a Level-2 powerplay in the beta.
	+ The Petro Chemical Silos used to have a replay prompt.
	+ Additional buildings were included in the surrounding area but were removed.
	+ A cargo truck was included in the warehouse after the Chimney but was removed.
	+ Taxis were in place of the white vans before the Petrol Chemical Silos.
* The Aircraft Carrier is docked on the far left of the shore.
* Dry Docks appear **5** times in Season Mode:
	+ Twice in "Sunset Fire", once in "Hit The Skids", "Midway Pass", and "Scorched Rubber".
* Dry Docks share most of it's roads with The Docks and a section of road with Port Bridge.