recursal/Fanatic-Fandom huggingface dataset:
Maktor

**Maktor** is a unit in *Dark Colony*.

## Background

The Maxtor is a "gravity well," quite similar to a black hole. When
activated, this unit buries itself in the ground unfolding its five petals to
reveal atomic attractors. Any unit caught within 25m of the gravitational
pull of the Maxtor gets dragged into the processing chamber and is
pulverized into space dust.

## Gameplay

Army killer. It's excellent as a weapon to clear enemy garrisons or eliminate base defenders. A good last-ditch base defense weapon too. Anything that the Maktor pulls in is instantly destroyed, until the energy reserves are exhausted.

Be careful as the maktor is capable of also dragging your units into its singularity. This artifact is also able to instantly kill commanders.

Rooted units like mines, turrets, exploiters and buildings are unaffected by this artifact
Zisp

**Zisp** is a unit in *Dark Colony*.

## Background

The Zisp is a strain of mutant Grays with powerful telekinetic abilities.
They were bred to be able to channel and project their healing energies onto injured
units and buildings. The lack of outer armor makes this a fragile unit.

## Gameplay

* Healer. Mandatory for prolonged firefights.
* Same notes apply as with the medicraft

## Trivia

-The zisp apears to be a gray with a jetpack

-The zisp apears during one of the Taar campaign cutscenes as a medical advisor to one of the gray leaders when discussing the capture of commander tik
Guns

The following list shows all guns in the game Cube Life: Pixel Action Heroes.

The collapsible spade has a back stab attack when damage is doubled. Mine Traps explode by stepping on them. Shotgun damage decreases with distance. After around 10 blocks, damage will be 80% of original. After 15 blocks, damage will be decreased by half and after 22 block damage will be only 33% of original damage. Holding the spade will grant the player maximum speed while holding pistols and shotguns grants the player 2nd fastest speed, rifles the 3rd fastest speed, and special weapons the slowest speed. Holding nothing, med-kits, or mines will grant the player maximum speed as well.

## See also

* Heroes
* Blocks
Dark Colony Wiki

We are currently maintaining 493 pages (112 articles), written by 33,440,314 users.
The year is 2137, and the colonization of Mars is not going smoothly
The discovery on Mars of "Petra-7", a universal energy source, led to the belief that the terra-forming of this planet was a viable solution to easing Earth's population crisis. Mankind's most ambitious project has spanned more than a Century and has turned a sleeping planet into a thriving world, complete with lush jungles and colorful deserts. Now it was time to move in.
The major undertaking of colonization was split up among a handful of Earth's largest corporations all of which preached co-operation. The initial bases, mainly setup as mining outposts, began to experience strange equipment malfunctions and accidents which severely tested the human alliances.
Amidst the increasing confusion, mankind's leaders admitted to what had been suspected for centuries, that we were not alone, and worse yet, that our alien guests had plans for us. In Earths's darkest hour, the war to save humanity was about to begin...

Want to contribute?
You can create a new article by typing a new title in the box below and clicking "Create page".
The Prize

**The Prize** is a Human mission in *Dark Colony*.

## Briefing

Great work, COMMANDER. Not only did you overcome great odds in defeating the ALIENS, but you also found another entrance to THE UNDERGROUND. Intelligence believes that it is also the location where the ALIENS are holding some of our P.O.W.s.

Find the area they are holding our P.O.W.s, and try to rescue as many as you can. Any of our SOLDIERS that are already under ALIEN control should be exterminated with extreme prejudice.

It doesn't get any easier COMMANDER.

You must also locate and secure any ARTIFACT CHAMBERS you find.

Good luck COMMANDER.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Last Front

**Last Front** is a Human mission in *Dark Colony*.

## Briefing

...DONWLOADING TRANSMISSION...

COMMANDER, with your most recent victory the tides have turned, and the ALIENS have been pushed back to their stronghold in the SOUTHERN HEMISPHERE.

We must warn you we have never been able to enter that part of MARS, until now, and there is concern that the ALIEN FORCES may even out-number our own.

Your mission is to destroy all the ALIEN HIVES in this region.

Good luck, COMMANDER... you'll need it.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Gorrem

**Gorrem** is a unit in *Dark Colony*.

## Background

The Gorrem is a docile animal native to the Taar home planet. The
discovery of a psychic gene allowed the Taar to breed the Gorrem into a long range
sniper, ideal for wiping out infantry operations. A lack of armor requires that this unit
not get involved in battles of attrition. A Gorrem also is equipped with a Para-Storm
attack, similar to the S.A.R.G.E. unit's Napalm attack, but with acidic spores.

## Gameplay

The rough analogue to the human cyborg, the Gorrem is a sniper unit and doesn't fare nearly as well in close combat. As with the S.A.R.G.E., it can use its... Brain to redirect the energy flow of enemy exploiters, stealing 50% of their Petra Units.

* A key difference between the gorem and Sarge is that the gorem shoots slower. However it makes up for it by having a larger attack range and doing more damage

## Trivia

-unlike the sarge, the gorem uses its brain to shoot psychic lances

-it doesn't seem to have an appendage for throwing its acidic spores

## Gallery

* Promo render
* Beta cameo
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Gray

**Gray** is a unit in *Dark Colony*.

## Background

As the main unit of the Taar army, the Gray soldier is a well rounded
soldier (no pun intended), able to attack both ground and air units. A small body
size and relatively weak armor requires that they attack in large numbers to do any
substantial damage.

## Gameplay

* Your basic infantry unit, good in numbers and excellent at providing air cover.
* same notes as trooper. only the gray is more effective like all grey units during the night

## Trivia

-The gray warrior is based of the Roswell incident aliens

-though they have a mouth. it does not seem to move during cutscenes

-the grey only has one death animation

### Upgrades

* Multi-plasma bolt (1000)
* Enhanced plasma bolt (2000)
* Armor +1 (1000)
* Armor +2 (2000)

## Gallery

* Promo render
* Beta cameo
Cadavere Rianimato

## Descrizione

Il **Cadavere Rianimato** fa parte degli zombi comuni trovabili ovunque nel mondo. E' il cadavere di qualcuno morto all'inizio dell'apocalisse e successivamente rianimato come zombi. E' riconoscibile per la sua maglietta gialla.

## Comportamento

Questi zombi fanno parte della categoria "normale", questo significa che non hanno danni e punti vita particolarmente alti e sono un problema più che altro in gruppo. Possono essere trovati ovunque e fanno parte delle orde della luna di sangue.

Durante la notte il loro comportamento è uguale a quello degli altri zombi normali ovvero sensi acuti e capacità di correre e scattare, ma centrare un colpo in testa dovrebbe bastare per abbatterli.

Come il resto degli zombi anche questi hanno la loro variante ferale che è più difficile da abbattere data la superiore resistenza, il danno elevato e la capacità di correre anche di giorno.

Dall'A17 gli zombi non possono essere più lootati ma gli zombi normali hanno una possibilità di droppare una sacca di loot gialla.

## Note

Questo zombi è stato il modello standard per i miglioramenti dello smembramento dell'Alpha 20.
Civil War

**Puppet Masters** is a Taar mission in *Dark Colony*.

## Briefing

STRATUS has asked for our assistance to help protect their main base of operation, STRATUS SPHERE-3, against the two other HUMAN tribes, but now that we have gained what we need from STRATUS, we do not need them any longer.

Offer them only enough assistance to keep the HUMANS battling amongst themselves, while you gather your forces.

The COUNCIL feels that only the TAAR should be left standing after this battle.

MISSION OBJECTIVES

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Mina terrestre (filtro dell'aria)

Una mina terrestre con filtro dell'aria è un esplosivo terrestre, simile ad altre mine come la mina terrestre Hub Cap o la mina terrestre di stagno. Può essere posizionato strategicamente su qualsiasi superficie piana tranne l'acqua. Se qualcosa la calpesta, che sia uno zombie, un giocatore o un animale, la mina esploderà. Le mine che esplodono non attiveranno altre mine posizionate su tessere adiacenti.

La mina terrestre con filtro dell'aria è attualmente la mina più mortale del gioco.
Una mina distrutta da un'\*esplosione\* ha solo il 33% di probabilità di esplodere
Il danno riguarda le entità al centro dell'esplosione. Gli zombi subiscono il doppio di questo danno.
Usando l'abilità Percezione, l'Infiltratore al livello 3 consentirà loro di essere raccolti.
Se il vantaggio Infiltratore non è disponibile, distruggi semplicemente il blocco su cui si trova la mina, cadranno e scompariranno senza esplodere.

Storia
A partire da A15, le mine piazzate non possono più essere raccolte per impostazione predefinita e per farlo è necessario il vantaggio Percezione dell'Infiltratore.
Mirtilli

*Questo articolo è un abbozzo. Puoi aiutare il 7 Days to Die Wiki ampliandola.*
*Questo articolo non è stato ancora tradotto. Potete aiutare il 7 Days to Die Wiki, traducendolo.*

**Mirtilli** are scavenge-able food items which can be gathered from Blueberry Bushes.

## Note

* I **Mirtilli** diminuiscono la **fame** e la **disidratazione**.
* Andare incontro a un Cespuglio di mirtilli causerà la sua distruzione.
Reaper

**Reaper** is a unit in *Dark Colony*.

## Background

The Reaper class mech was designed with raw fire-power in mind. The Reaper's 25mm cannon makes an excellent ground assault weapon, especially against enemy buildings. Though very slow, it has very a strong Titanium armor sealed with a Culver coating.

## Gameplay

* Excellent frontline combatant. Use it to shield vulnerable units.
* Reapers are also effective during late game stages due to their resilience
* one useful strategy is to move a few reapers behind the enemy to take down squishier units like artilery,snipers and infantry.
* Upgrades are very important for this unit, so it can survive tougher battles and do more damage later on
* Unlike the sy demon, the reaper has some range, meaning it will be able to attack first. However during night time the reaper will take extra damage.
* Unlike infantry, the reaper will survive a few hits from mines before being destroyed
* Despite having a ranged cannon, reaper cannot attack air units. It is always good to have some infantry or snipers to protect and support them from enemy air units.
* The reaper is also good at tanking, making it the ideal unit for taking down fortifications.

## Trivia

-The demo of the reaper attack sounds are similar to a dolphin

-The reaper has a ranged attack which gives it the ability to attack air. however it will do no damage.

-During the intro, the reaper is able to shoot as far as a trooper. However in game its range is much shorter

-The commander during the intro references the reapers as mechs

## Gallery

* Encyclopedia render
* Promo render
* Beta cameo
Base Camp Alpha

### Objectives

-Guard the COMMUNICATION SATELLITES-Destroy all the ALIENS in the AREA-Protect your BASE until the new COMMANDER arrives

**Base Camp Alpha** is a Human mission in *Dark Colony*.

## Briefing

Since you are obviously a born leader, we will be needing your skills protecting a base from ALIEN attacks.

We need you to begin our mining efforts in the SEN FIELDS, located in the vast deserts of MARS. Once there, you should concentrate on mining PETRA-7 and protecting our new COMMUNICATION SATELLITES.

Don't forget, COMMANDER, PETRA-7 vents aren't always active. Newly erupting vents can be identified by a distinctive rumbling sound.

The ALIENS have already killed one of our COMMANDERS that we had stationed there, so we advise extreme caution in dealing with the situation.

After a few days a new COMMANDER will be arriving to relieve you, so let's make his visit an enjoyable one.

Good Luck.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Last Strike

**Last Strike** is a Taar mission in *Council Wars*.

## Briefing

The HIGH COUNCIL has been watching you, BROTHER, and are very pleased with your efforts in the war against the HUMANS.

We have agreed to make you a HIGH COUNCIL member if you are able to defeat the HUMANS once and for all.

The HUMANS have also discovered a new ARTIFACT at a ruin site to the SOUTH of your HIVE. Destroy their excavation site, and this ARTIFACT will be yours.

the COUNCIL believes that obtaining this new ARTIFACT is critical in your effort to destroy the HUMANS, as is the amount of time in which you take to complete your mission.

We believe that it will take the HUMANS two day cycles to harness the power of the new ARTIFACT.

As soon as this is done, they will most likely bring this power into battle with them, and destroy you.

Make us proud.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
First Strike

**First Strike** is a Taar mission in *Dark Colony*.

## Briefing

Our MIND SCANS have revealed that MARS has unwanted visitors...the HUMANS. The HIGH COUNCIL has determined that these HUMANS are divided into three seperate tribes. The strongest and most efficient of these three tribes is a red uniformed tribe that calls itself PAN LUMA INDUSTRIES. The other two lesser tribes call themselves AEROGEN and STRATUS.

We do not know what these strange names mean, nor do we care, brother. The only thing we are concerned with is the extermination of any and all of these pitiful HUMANS that have infested our new home.

It is understood that the tribe AEROGEN has begun an attempt to manipulate the atmosphere of our MARS to accommodate their inferior respiratory systems.

You will stop them from upsetting the rich toxins this planet generates, brother.

The ROSWELL TAAR'S abductions on EARTH have taught us many things about these HUMANS, brother. For example, we know that their night-time optical sensors are far inferior to ours, therefore, attacks at night are favorable.

You must put an end to the HUMANS' meddling. Damage to our planet's ecosystem will not be tolerated.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Shattered Front

**Shattered Front** is a Human mission in *Dark Colony*.

## Briefing

THE BROWNBILL SWAMPS is where we need your immediate help, COMMANDER. Our BASE, as well as AEROGEN'S, have been the victims of numerous violent ALIEN attacks.

AEROGEN'S BASES have been completely decimated.

We are sending you in on a salvage mission to locate any AEROGEN units that may still be on the battlefield. This may buy you enough time to bring our BASE back online and to reclaim this territory.

This, to date, will probably be your most difficult mission, COMMANDER.

Succeed where AERGOEN has failed.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Esgaard

**Esgaard** is the artifact of the final mission of the human campaign.

# SPOILER WARNING

## Background

Esgaard is the final artifact hidden in the underground catacombs. It is a powerful artifact left behind by the precursors that built the temple. It is capable of massive destruction.

## Gameplay

Prior to obtaining the artifact it must be discovered near the end of the game. Once discovered the final mission beings with the player being given a very damaged essgard. The player must imedietly build up some medicraft to repair it because the aliens will attack shortly during the mission.

Once the Esgaard is healed up the mission is simple: destroy all aliens.

There is only one petra vent near the players base. Forcing them to use the esgaard or face defeat. Thus also giving them a limited amount of resources to fortify their base.

The esgard has the range of a sniper and a much higher firing rate than a turret.

It is also best to have some medicraft with it to repair it if it sustains damage.

The player should make full use of the commanders reinforcement drops as soon as possible. Because once the misison starts the aliens will attack shortly.

Once a base is cleared out the player can take any vents that are left over to further fund their base defences and forces.

## Trivia

-The Esgaard apearence is much different than the portalis. However both share the same destructive power

-The player in the human campaign is given the artifact right away but its heavily damaged making them use resources and time to build up some healing units while the grey mission involves holding out until the protalis's arrival

-The Esgaard has the same sound effect as the other artifacts. However its firing sound is the same as a turret
Interference

**Interference** is a Taar mission in *Dark Colony*.

## Briefing

Be proud, for it will be your honor to lead the TAAR WARRIORS to victory against the HUMANS.

You will be transported to the RAMSTRONG VALLEY, brother, where the STRATUS tribe have constructed several buildings capable of radio wave manipulation. We have reason to believe this is the primitive way the HUMANS communicate amongst themselves.

The ~2HIGH COUNCIL wishes these COMMUNICATION SITES removed from our planet's surface.

Be proud, brother.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Puppet Masters

**Puppet Masters** is a Taar mission in *Dark Colony*.

## Briefing

Be proud, brother, for we have extracted the knowledge from the tiny brain of CMDR.TICK and are now able to control his actions.

From his BRAIN SCRUBBING, we have discovered that STRATUS' ally, PAN LUMA, has already begun an ARTIFACT excavation near the CITADEL, their main base of operations.

We have sent our puppet CMDR.TICK to deceive the PAN LUMA troops that are guarding the excavation site. TICK will lead them away to another ARTIFACT site allowing you to take what is rightfully ours... The ARTIFACT known as LUNATEK.

Deploying a LUNATEK over the pitiful HUMANS will turn the HAIRLESS APES against one another.

Use it wisely and be proud.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Dark Side of Mars

**Dark Side of Mars** is a Human mission in *Council Wars*.

## Briefing

Good morning soldier.

Intelligence reports an area rich in the fuel we call PETRA-7, but the ALIENS have already taken over the entire area.

You and your team will be dropped into the hot zone, where your reconnaissance will help locate the enemy HIVES.

Once you have found the HIVES, we'll be sending in TROOPS to help you destroy them.

Good luck.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Silent Strike

**Silent Strike** is a Human mission in *Dark Colony*.

## Briefing

Our intelligence has discovered what may very well be another entrance to THE UNDERGROUND. It is believed to be heavily guarded by an ALIEN STRONGHOLD.

Your mission is to destroy the ALIEN HIVE and to investigate the area where we believe the SITE is.

Now for the bad news COMMANDER, your BASE'S EXO-CENTER is currently off-line, and is unable to produce EXPLOITERS. We will be outfitting you with a few experimental S.A.R.G.E.S which you will need to use to steal resources for you.

Deploying a S.A.R.G.E. near an enemy mining unit will intercept 50% of their resources and transfer them to your BASE.

The S.A.R.G.E. has a long stealing range, and does not need to be in visual sight of the target to steal, so use your OSPREY IVS to spot the mining site while your S.A.R.G.E. is deployed from a safe distance.

We will try to provide you with EXPLOITERS as we can.

Once you have enough resources, build up a strong attack force to carry out your objectives.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Retribution

**Retribution** is a Human mission in *Dark Colony*.

## Briefing

That was great work down there COMMANDER.

Our researchers have discovered that the ANCIENT ARTIFACTS you have discovered are weapons of great power. We have named them the SOLARIS and the KAOX.

The SOLARIS is star-shaped, and once deployed, harnesses the suns' energy into a single beam of destruction.

The KAOX is a ball, that, once deployed, breaks up into random moving blenders of death.

We have also developed a way to detect more of these ARTIFACTS; building a RESEARCH CENTER will give you the ability to 'spot' these ARTIFACT SITES; they are mainly located near ANCIENT RUINS.

Once you have detected the SITES, use your EXPLOITER to excavate the ARTIFACTS.

These new weapons, COMMANDER, could be just the thing we need to rid MARS of the ALIENS.

Your new mission is to lead our troops in the BENTOK MOUNTAINS, where we have picked up a distress call sent by an AEROGEN base. It seems that AEROGEN will not last much longer against the ALIENS.

There are also ARTIFACT SITES in the area, and our sensors indicate that they contain SOLARIS only.

Good luck, COMMANDER.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Humans

**Humans** are one of two warring antagonists in *Dark Colony*, representing an United Earth.

## Overview

*Main article:* Setting

The year is 2137, and the colonization of Mars is not going smoothly The discovery on Mars of "Petra-7", a universal energy source, led to the belief that the terra-forming of this planet was a viable solution to easing Earth's population crisis. Mankind's most ambitious project has spanned more than a Century and has turned a sleeping planet into a thriving world, complete with lush jungles and colorful deserts. Now it was time to move in.

The major undertaking of colonization was split up among a handful of Earth's largest corporations all of which preached co-operation. The initial bases, mainly setup as mining outposts, began to experience strange equipment malfunctions and accidents which severely tested the human alliances. Amidst the increasing confusion, mankind's leaders admitted to what had been suspected for centuries, that we were not alone, and worse yet, that our alien guests had plans for us. In Earth's darkest hour, the war to save humanity was about to begin...

## Organization

On Mars, the lines between corporation and government are blurred. Although it's corporations that manage the colonization affairs planetside and wage war, they are provided with military-grade equipment and all of their employees - security troops in official parlance - are trained at the military academy at Area 51 in Nevada. There are three major corporations working Mars-side:

* Pan Luma Industries (color-coded red)
* Aerogen Corporation (color-coded teal)
* Stratus Corporation (color-coded blue)

The corporations compete with each other for mining rights, but in the face of the alien threat, they are more than willing to exchange profits for military intervention, as was the case with the deal struck between Pan Luma and Aerogen at New Vladivostok.
Mars

**Mars** is the fourth planet from the Sun and the setting of *Dark Colony*. Once a desert planet, it has been transformed by humans into a mostly habitable planet using vast factories pumping oxygen into the atmosphere. Scattered across its surface are colony bases, set up by human terraformers for easy colonization.

## Geography

### The Jungle

The jungles of Mars are prime examples of terra-forming done correctly. Lush vegetation and a high oxygen level make for a comfortable haven for humans. Ample shade is provided by dense foliage and water flows freely into lakes and streams.

### Desert

High levels of Delirium in the soil have created barren areas, with naked rocky terrain, scorching high temperatures, and very thin air. These desert areas are suited more for the Taar, who do not require as
much oxygen as humans and are more tolerant of the heat. The only cover is provided by the webs of the Flynt, an indigenous arachnid species that managed to survive the planetary overhaul.

### Ruins

Rumors about previous civilizations on Mars have been prevalent on Earth since the discovery of canals in the early 1900's. It wasn't until routine Martian probes returned pictures of architectural ruins, especially the haunting images of the Cydonian Head, that these rumors were accepted as fact. What lies behind these ruins is still unknown
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Roswell Revisited

**Roswell Revisited** is a Taar mission in *Dark Colony*.

## Briefing

You have failed us and disgraced yourself by letting the STRATUS leader, COMMANDER TICK escape. You must, once again, prove that you are worthy of being TAAR.

We have tracked TICK to his home planet of EARTH and it is your honor to attempt his abduction once again.

There is another TRIBE of TAAR already on EARTH. They have been there for quite some time and they call themselves ROSWELL TAAR.

We have made contact with them, but they will not help us without some sort of payment. It seems that they have already been among the HUMANS for far too long, and they have embraced several of the humans ideologies such as GREED.

You must find all the PETRA-7 tanks that STRATUS has on EARTH. We will transfer the energy to the ROSWELL TAAR, and then they will assist you.

HUMAN slaughter is a proud and honorable thing.

Be proud, and restore your honor, brother.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Legacy Revealed

**Legacy Revealed** is a Taar mission in *Dark Colony*.

## Briefing

Brother, there has been much PAN LUMA activity in ANCONA, and we are puzzled as to why this may be, for the PLAINS do not boast much PETRA-7. There must be something else that the enemy is searching for.

The HIGH COUNCIL fears the HUMANS have stumbled upon one of the many ancient secrets that our MARS has buried under its surface.

If this is true, then they must be stopped. Such discoveries may prove dangerous in the hands of such a primitive species.

You will direct our operations in ANCONA, and you will make us proud, brother.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Combat

**Combat** in *Dark Colony* is the only mode of resolving conflict between players - unless they're all allied, that is.

## Basics

* All combat takes place in real time, meaning your speed of response is just as important as its tactical quality.
* Each unit fills a particular niche and has units it excels against, as well as those that are its bane. Learning the basics is essential to victory.
* Terrain is essential in combat. Enemy numerical advantage can usually be neutralized by forcing them to fight in chokepoints. Reapers and Sy Demons are particularly vulnerable due to their size, especially when negotiating river passages or canyons.
* Exploration is key. Enemies spotted in advance can be responded to more effectively and allow your artillery to bombard them with ease.
* *Dark Colony* is build around the concept of combined arms. Mixed combat forces are always more effective and proper tactics are rewarded. Start with artillery preparation and then move from there.

## In-depth

### Damage

Damage is determined by multiplying the weapon's raw damage by the values contained in MBULLET.TXT.
Counter Measures

**Counter Measures** is a Human mission in *Council Wars*.

## Briefing

We have been sent a message from STRATUS informing us of an ALIEN resurgence in the area.

This means that our BASE in that REGION is in danger.

Your TROOPS, along with STRATUS, will have to take out the ALIEN HIVES.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
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Te di Verga d'Oro

*Questo articolo non è stato ancora tradotto. Potete aiutare il 7 Days to Die Wiki, traducendolo.*

## Description

**Te di Verga d'Oro** is a Bevanda that can be brewed using a Pentola per cucinare on a Fuoco di bivacco with a suitable source of Combustible fuel. Drinking Te di Verga d'Oro will have a positive effect on your Hydration and Stamina. It can also be used to cure the early stages of Dysentery, however, Te di Verga d'Oro cannot cure advanced dysentery. Furthermore, Te di Verga d'Oro, as with any other drink, will add a Glass Jar to your inventory when consumed.

## Preparation

Te di Verga d'Oro is brewed using a Pentola per cucinare on a Fuoco di bivacco, it will need to be prepared before being used and you will require the following items.

**1x** Pentola per cucinare
This is placed into the Fuoco di bivacco's cookware slot.

**8x** Stick
These will burn for 32 seconds but any fuel source that will burn for 30 seconds or more will be suitable.
## Ingredients

You will need the following ingredients for this recipe.

 **1x** Bottiglia d'acqua
 **1x** Goldenrod Flower
## Brewing

Te di Verga d'Oro can be brewed using the recipe shown.
The Answer

**The Answer** is a Taar mission in *Dark Colony*.

## Briefing

The COUNCIL has gained new insight to the secret held within this UNDERGROUND lair.
It has been determined that a weapon of untold powers lies within.

A weapon that will crush the pathetic HUMANS once and for all.

Our destiny is at hand, brother. Do not fail us.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Brozaar

**Brozaar** is a unit in *Dark Colony*.

## Background

The Brozaar is a recent addition to the Taar arsenal,
modeled after the human Exploiter to extract and refine Petra-7. The unit can be
genetically altered to perform other tasks, such as Artifact extraction and some
advanced medical procedures. An advanced poly-organic skin makes it very durable
and impervious to most forms of attack when deployed.

## Gameplay

* Same notes apply as with the Exploiter.

## Trivia

-Unlike the exploiter. The brozaars apearance is that of a slug. Fitting in theme of the gray using bio organic technology

-when deployed the brozaar sticks its tail up and its tip begins to blink

-During the grey assault in the dark colony intro a brozaar can be seen moving up in the background

## Gallery

* Promo render
* Beta cameo
Ortu

**Ortu** is a unit in *Dark Colony*.

## Background

The Ortu is a multi-purpose bomber/reconnaissance flying unit. A
hollow bone structure makes it light and maneuverable, though at the same time
quite fragile and susceptible to damage.

## Gameplay

* Fast, but weak, Ortus are excellent scouts - and good for harassment raids.
* same notes apply as the osprey

## Trivia

-the ortu has a unique sound during the dark colony intro. Emitting some kind of loud haunting howl

-As with all Taar units, the ortu is organic based. While the osprey is a mechanical drone, the ortu is a winged creature with razor sharp teeth at the front

## Gallery

* Promo render
* Beta cameo
Extermination

**Extermination** is a Human mission in *Dark Colony*.

## Briefing

COMMMANDER, we have uncovered what appears to be an ALIEN BREEDING FARM in the SUNDARR FOREST. We have reason to belive the ALIENS have constructed a powerful HIVE to protect these BREEDING PODS from attack.

You must locate and destroy the entire network of BREEDING PODS, as well as the ALIEN HIVE.

As an extra bonus you're going to get a chance to pay STRATUS back for their betrayal. They have a BASE set up in the area, and are assisting the little buggers.

Make 'em bleed, COMMANDER.

MISSION OBJECTIVES

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Operation: Breakthrough

**Operation: Breakthrough** is a Taar mission in *Dark Colony*.

## Briefing

The COUNCIL has chosen you for a very important mission, brother.

The blue devils, known as STRATUS, have laid waste to our southern-most settlement. This nefarious band is led by one called COMMANDER TICK, we believe that he has discovered an area that contains ANCIENT ARTIFACTS of great power. You must take control of this area at all costs and perform an abduction of this COMMANDER TICK, so we may extract any knowledge he has of these ANCIENT ARTIFACTS.

You will be dropped off behind the enemy's front\*line. You must locate their PETRA-7 storage depot. Once located, you will steal their PETRA-7 energy and use it to fuel
your assault on the STRATUS tribe.

It will be your honor to restore our southern\*most front and remove the HUMANS
from the area.

Do not fail us, brother.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Resourcing

**Resourcing** is a critical element of *Dark Colony*. Mining Petra-7 allows you to sustain your armies and take the fight to the enemy.

## Overview

* The main source of energy is the precious gas called Petra-7. With the use of the resource extraction units such as the Human Exploiter, or the Gray Brozaar, this gas can be collected from erupting vents and converted into Petra Units.
* The number in the lower right-hand field shows the amount of Petra Units (the only version of "money" on Mars) you have available to spend on buildings, units, and upgrades. This number grows slowly unless you have an Exploiter or Brozaar over a Petra-7 vent. Once positioned over the vent, the extraction unit automatically deploys and begins mining the Petra-7 and converting it into money.
* To see how much a vent produces, use the mouse cursor to drag a box around one of the Petra-7 vents. A number appears in the description window showing a yellow number that might look like this: 30000/20. This number indicates that the vent has a total reserve of 30000 units of Petra-7 and they can be mined at a rate of 20 units per second.
* Without a vent, you will still see a modest amount of energy trickle in, coming from your colony. Each is built over a stable Petra-7 vent and ensures you always have some money coming in.
* A separate form of resourcing is extracting artifacts once you have the advanced R&D structure built. An exploiter has to remain stationary, but as it does not deploy, you cannot count on it to survive by its lonesome. Keep it protected - and use the artifacts to your advantage.
* Furthermore, when exploring, you can run into Petra-7 containers. Collecting those gives a one-time boost to your credit count and can help rapidly improve your army and colony.

## Strategies

* Actively seek out existing and erupting Petra vents with fast, long range units like infantry or flyers. The resourcer can find them on its own, but it has a short sight range and lacks armor and weapons. Early on, investing in a second exploiter to secure another vent is a decent strategy to build up your credit reserve - but leaves you vulnerable to an attack.
* Exploiters are costly, but not as costly as rebuilding an entire regiment. If overwhelmed, cut your losses and withdraw.
* You can determine that Petra-7 vent is nearby, based on the presence of flowers in the area. On desert maps, these flowers have blue color (as depicted in the illustration). On jungle maps - they are red.
Cursed Pyramid

## Overview

This map was a new installment on the Nintendo Switch version. It represents an Egyptian pyramid. Players usually spawn outside of the pyramid, and the desert contains many tunnels that players can use to safely traverse in. Be careful about snipers as they can make you easy targets. Inside the pyramid also contains lava that will hurt the player severely if they step on it. This was based on a fan map "Desert Temple" from the Wii U version by 204 + Crazy Goose

## Tips

* Underground tunnels can be found outside the pyramid.
* The pyramid contains higher entrances, containing either a room just having a Special weapon or a higher elevated floor of the main pyramid room.
* It may take practice, but jumping over the lava in the main pyramid room is possible.
* There are now cactus outside the pyramid, but they do not deal much damage when touched.
* Armor cannot protect you from lava and cacti.
Taar

**Taar** are one of two warring antagonists in *Dark Colony*, representing the aliens who wish to seize Mars and Earth.

## Overview

*Main article:* Setting
The Taar, as the aliens call themselves, are
a race of interstellar wanderers seeking a
new home. Their planet has been ravaged
by a plague which left them close to
extinction.

Nebres Warship-T had spent the past 500 years searching for a new home before settling on the outskirts of a suitable solar system. A contingent of four ships were dispatched to investigate the blue-green planet, third from the sun, to determine if it proved suitable for coloization.
The fleet of saucers arrived in the summer of 1947 and despite losing one member of their team somewhere in the New Mexico desert, they have since remained undetected while continuing their medical and technological research on mankind and their planet.
The colonization of Earth was not a practical solution, due to mankind's wonderful job of plundering all natural resources and poisoning the environment beyond repair.
Taar scout ships have
been secretly conducting bio-research on
how to defeat Earthlings and claim Mars before the humans do.

Undamaged, undefended, and with plenty of natural resources, the red planet would make an ideal new home, if it only were habitable. It took the human discovery of Petra-7, a Martian universal energy source, to make the terra-forming of this planet feasible. Mankind's most ambitious project was underway. The aliens watched and waited...
It is now 2137. Mars has been transformed into a lush, vibrant planet that could sustain life, and the humans have commenced their colonization plans. The time was ready for the TAAR to move into their new home.

The Taar have also found the same ruins and artifacts on Mars that the Humans have.
More shocking than that, is the rumor that not only are the artifacts able to evoke
destructive power for whoever discovers them, but that there are more artifacts
hidden somewhere in the underground catacombs of the ancient ruins.

The Taar have one goal: to destroy any foothold the humans establish on Mars while
searching for "Portalis," an ancient portal that when re-activated, becomes a doorway
to gather together the scattered remnants of the Taar species. They will then be ready
for the real battle: the war for Earth.

## Organization

The Taar are a psionic, communal species. While individuals exist, a hive mind connects all grays into one within a given clan. Inductions into a clan or the Taar High Council are possible, leading to the joining of the mind of one Taar with others.
Solaris

**Solaris** is a unit in *Dark Colony*.

## Background

The Solaris is an energy harnessing device which has been modified to
expel the power it stores. When activated, it begins to absorb all visible
light within a 40km radius and then releases the energy in a massive
energy blast that burns everything within a 50m radius.

## Gameplay

A floating mine. Excellent against concentrated enemy forces.

It is not a mine. It is a deploy able bomb. Very handy at attacking enemy bases and turrets. Make sure the enemy is distracted with your troops so they do not focus down the solaris

## Trivia

-Solaris artifact name most likely has to do with its ability to harness solar energy into a weapon. Similar to a solar panel but destructive

-The solaris gives a hint that the artifacts left by the precursor where most likely a war like race. as evident by its destructive power.

-The single use of the artifact would most likely mean the precursor race that created them where very wasteful. Thus aluding to their eventual extinction
Revolution

**Revolution** is a Taar mission in *Council Wars*.

## Briefing

Your achievements have impressed the COUNCIL, BROTHER, and as a great TAAR WARRIOR, you have been selected to serve as the COUNCIL'S personal guard.

The ELITE GUARD have disgraced themselves by allying with the HUMAN team STRATUS. They have been exiled as the protectors of the COUNCIL.

You will lead your forces in the CILTAAR VALLEY, and you will destroy both ELITE GUARD HIVES there.

Do not allow any harm to come to the COUNCIL, or you will have failed your mission, and you will be disgraced.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*
Cube Life: Pixel Action Heroes Wiki/Section 1

Welcome to the Official Cube Life: Pixel Action Heroes WikiWelcome to the Official Cube Life: Pixel Action Heroes Wiki
The Cube Life: Pixel Action Heroes reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 691 pages (55 articles).

Cube Life: Pixel Action Heroes
**Cube Life: Pixel Action Heroes** is a game created and developed by Cypronia. It was released on the Wii U on March 30, 2017.

Play as an iconic action hero from the 80s in a fully destructible block-building world. Become a FPS level designer! Create your own map, share with friends, let them try it out, and get their feedback.

[Read more...]
Alien commander

**Alien commander** is a unit in *Dark Colony*.

## Background

Fearless leader, a legendary warrior, and captain of Nebres-Warship-T,
holding the last survivors of a dying race.

Centuries of searching have led the commander to
this small solar system, where a freshly terraformed planet is waiting to make a perfect
home for their lost clan. First, however, they have to remove the presence of these
filthy aliens who call themselves "humans." They have already polluted their own
planet, and set plans in motion to infest Mars.

## Gameplay

Commanders are a crucial element of gameplay, especially in single player. Their rank is determined by their combat performance in the campaign. All start at Ximal and if the commander gains enough kills or witnesses enough enemy units destroyed, they can go up in rank, which unlocks a better primary weapon and additional abilities. Experience is deducted for friendly unit losses and it is possible to go down in rank during the campaign.

If a commander's health pool is depleted, he is wounded and evacuated from the battlefield. No experience is granted in this case.

* The alien commander is more suited for inspiring troops then using the abduct ability. However if some key targets appear then it becomes handy to use.
* The saucer abduction targeting is random. So make sure to place them in the middle of the enemy or at the most important targets.
* Due note that the saucer cannot abduct enemy commanders.
* Like the human commander. The alien commander makes an excelent early game scout. make sure not to lose them. However unlike the human commander it is best to attack with your forces at night since gray see better during dark.

### Ranks and abilities

While the human commander can summon reinforcements, Taar commanders can call upon saucers to abduct enemies - including turret emplacements.

* Ximal: Inspire troops.
* Idrac: Inspire troops, abduct units with one saucer.
* Sitruc: Inspire troops, abduct units with two saucers.
* Reglia: Inspire troops, abduct units with three saucers.

### Awards

Each award increases the effect of the Inspire Troops command.

* Xexpaar: Given for campaign service on Mars
* Teltraax: Given for large number of kills on a single mission
* Altaarkan: Given for huge number of kills on a single mission
* Xenare: Given for unbelievable number of kills over the course of the campaign
* Kaoxtaar: Awarded for accomplishing a scientific task during the campaign, for example, the discovery of important artifacts.
* Galtaarx: The highest possible medal given by the Taar.

## Trivia

-the alien commander is one of the 2 unique units of taar, the other being the sy demon

-The alien commanders rank is represented by yellow bards. The more bars the higher rank the commander

-if missions are failed. the alien commander surrenders to the humans, where as the human commander is KIA

-There are no alien commanders seen in missions during the gray campaign

-Like the human commander, the alien commander speaks different then their generic counterpart
Trooper

**Trooper** is a unit in *Dark Colony*.

## Background

Trained at the Area-51 Military Academy, the generic human soldier deployed to the Martian front is equipped with an electromagnetic carbine pulse rifle that launches titanium shells at a speed roughly nine times the speed of sound. Their Titanium polymer composite combat armor comes with a backpack-mounted life support unit and a helmet assembly with three redundant breathing tubes, a polarized visor, and a thick helmet - emblazoned with three stars for Human commanders. Complementing this is combat webbing containing backup magazines and grenade rounds.

## Gameplay

A lack of sufficient armor requires that they attack en masse, especially against any larger units or bases. However, when upgraded, they are a very potent support for any of the frontline attackers.

* The first human buildable unit and the weakest. However the are able to attack air units making them good guards for exploiters against air early on.
* Like all human faction units, troopers see better during the day than at night
* Like the gray, troopers will die in 1 hit from a mine
* Like gray infantry, troopers move slow. meaning faster units like heavies and sniper will be able to catch up to them
* Their usefullness drops later on in the game in favor of snipers and artilery. However if resources are short they are still useful for support
* Clumped up infantry are very vulnerable to artillery and mines.

## Trivia

-The trooper has more death animations than the gray warrior

-The trooper has the most scenes in the dark colony cutscenes

-When a taar warrior fold is destroyed. A trooper can be found inside it. The reason behind it is that the taar have abducted humans in order to learn their weakness or to compete against them on the field of battle technologically

-The trooper is the only infantry unit that is seen on a taar torture rack. Once the rack is destroyed all the troopers death animations play at the same time

## Gallery

* Encyclopedia render
* Promo render
* Beta cameo
Then There Was One

**Then There Was One** is a Taar mission in *Dark Colony*.

## Briefing

The COUNCIL is most pleased with you, brother, for we have decided to let you continue your destruction of the HUMAN RACE.

You will lead TAAR WARRIORS in the PLAINS OF AABADU, where the HUMAN BASES are powerful and well defended.

We have not tried such an aggresive attack in any of the HUMAN occupied territories as of yet, but the COUNCIL has faith in you, brother.

Be proud and lead the TAAR to victory.

## Walkthrough

*This article is a stub. You can help Dark Colony Wiki by expanding it.*