recursal/Fanatic-Fandom huggingface dataset:
Engines of War

## Use Synopsis

For a last time, the Heroes go into an illusion of Ubersreik to find a rune of the Dwarfen Lodestone. This time, the heroes perform a raid through swampy terrain into a Skaven warcamp of Clan Skryre, hidden in the Reikland Forest. Their additional target is to destroy the Skaven war engines (also known as Doomwheels). After destorying the machines, they retreat to a river-side village of Black to escape through a Bridge of Shadows by using a ship as a bridge, while withstanding an aggressive Skaven counterattack.

## Doomwheel Event

When the heroes reach the Skaven Encampment, they have to destroy three Doomwheels with Powder Kegs. The kegs lie in a wagon in the central hub of the camp, with each branch leading to a Doomwheel. During the event, hordes of Skaven assault the heroes, including Plague Monks. The Doomwheels are also guarded by several Stormvermin.

## Finale

In order to cross the water to the Bridge of Shadows, the heroes call for a boat by ringing the Bell in a small village with a large Inn called The Mother Black. Ringing the bell attracts hordes of Skaven and Rotblood Enemies, including Elites and Specials. The heroes have to hold out until the boat arrives, after which they can escape to the Bridge of Shadows.

## Locations

* **Reikwald Forest:**
* **Black Crone Fen:**
* **Forester's Cave:**
* **Warden's Lookout:**
* **Skaven Encampment:**
* **Grunewald Lodge Ruins:**
* **Grunewald Lodge Courtyard:**
* **Rottfurt Road:**
* **The Mother Black:**

## Objectives

1. Find the Skaven Encampment
2. X/3 Destroy the Doomwheels
3. Leave the Camp
4. Reach the River
5. Use the Bell to Signal the Ship
6. Stand Your Ground Until the Ship Arrives
7. Reach the Ferry

## Notes

* Engines of War is a remastered version of the identically named mission in *Vermintide 1*, although Book locations have been changed and several secrets have been added. Information on the original mission can be found Here.
Bardin's Drakefire Pistols

## Description

Twin drake pistols carried by a young warrior. Likely a gift from a wealthy relative.

Primary fire - Shoot a fireball at your target, generating overheat.

Secondary fire - Hold to generate pressure, press primary fire to release a burst of hot air, knocking away groups of enemies and damaging them, and setting them on fire.

Much akin to Sienna's magic or other heat-based weapons, the Drakefire Pistols have limitless ammo but is limited by overheat mechanics. The weapon will cool off on its own given time, but can be manually vented at the expense of HP by holding the Reload Button. This consumes Temporary HP before Permanent HP.

One must be careful when using the Drakefire Pistols, as its' utility is considerable given its limitless ammo pool - relying on it too much and overheating the weapon, like with other overheat mechanics, results in a violent detonation. This will result in a downed state or death and damage allies around you on appropriate difficulties.

## Weapon Attributes

Overheat, Crowd Control, Damage over Time
Bomb Carrier

The **Bomb Carrier** is a type of Skaven Special in *Vermintide 2*.

They only appear during the Black Powder Surprise modifier in Weekly Events and (Critically) Unstable Breed in Twitch Mode.

## Strategy

* When you hear screaming coming your way be ready to take them out from afar

## Notes

* Not Technically a Special. Talents related to killing Specials do not work.
Clanrat

The **Clanrat** is a type of Skaven Infantry.

Clanrats wield a number of different single-handed weapons, like rusty swords and clubs. Some Clanrats carry wooden shields in addition to their hand weapon. These enemies are statistically similar to ordinary Clanrats, but they are able to block attacks.

## Background

The Clanrat forms the mainstay of the Skaven army, a man-shaped mass of filthy matted fur, and weeping lesions topped with glowing red eyes and chisel-teeth. They are the embodiment of debasement, the nobility of mankind stripped bare, leaving only base appetite and cunning.

Armed with scavenged weapons and clad in rusting, patchwork armour, lone Clanrats are little threat to a seasoned warrior. Even small groups can be overcome if hearts remain stout and purpose undaunted, for they lack the discipline for shieldwalls or similar defences. Clanrats’ true strength lies in overwhelming numbers, in a tide of shrieking, stabbing vermin given courage by the verminous press of bodies. They scurry from hidden tunnels and concealing shadows, fighting with desperate ferocity until their ranks are broken, and their courage fails alongside.

## Strategy

* Clanrats are often startled when spotting the Heroes, beckoning and responding verbally. This leaves them open to an initial attack.

### Shielded

* Unless your weapon is shield breaking (see below), it is better to push them while they are blocking. Two pushes should be enough to stagger them, which makes them lower their shield and opens them up to attacks.
* Weapons with the Shield Breaking characteristic will knock away their shield easily or break it entirely, making them a good choice for dealing with shielded Clanrats. Clanrat shields are the weakest in the game; one charged attack is often enough to break them.
* Shielded Clanrats can make hordes deadly, as their shields can stop your weapon halfway in its track, meaning you won't be hitting as many enemies as you normally would. Focus on taking out shielded Clanrats so you can continue cleaving the horde afterwards.
Gatekeeper Naglfahr

**Gatekeeper Naglfahr** is a great Chaos Champion and guardian of the Skittergate keystaff in Norsca. During The Skittergate, he needs to be defeated in order for the Heroes to claim the keystaff proceed back to the Skittergate. The Gatekeeper wears armor similar to Chaos Warrior, but with more ornamentation and a cloak. He lacks a helmet, showing his bleak, bald, decrepit head. He is greatly blessed by the Chaos God Nurgle, as is shown when he transforms into a Spawn of Chaos during the fight, which is considered the ultimate, gifted form by Nurgle worshippers.

## Attacks

### Heavy Hit

Naglfahr simply hits with his axe, similar to how Chaos Warriors attack. Damage can be blocked.

### Overhead Slam

Similar to Chaos Warriors, Naglfahr raises his axe above his head and performs an overhead slam. However unlike with Chaos Warriors, the damage can be fully blocked.

### Chaos Charge

Naglfahr charges quickly in a straight line towards a single player, sending them flying. Damage can be blocked.

## Strategy

* Every single one of his attacks can be blocked to negate damage.
* Remember that Gatekeeper Naglfahr is basically just a much tougher version of a Chaos Warrior, which means that he will also have most of the same weaknesses. In his case, a majority of his attacks, with the exception of his Chaos Charge, are sluggish, yet very powerful.
* Naglfahr transforms into a Spawn of Chaos when reaching about 75% health. His transformation takes a while, during which he will be susceptible to damage. The new Chaos Spawn will keep the healthbar of Naglfahr.
* He is vulnerable to staggering to the point that a prepared party with bombs and the correct Careers can stun-lock and damage him until he reaches the point he transforms into an Spawn of Chaos. If properly damaging him during his transformation, he can be brought down to half his health before Naglfahr has a chance to attack.

1. ↑ While never stated in dialogue, his entity name in the game files is "chaos\_exalted\_champion\_norsca".
Weapons

**Days of War** features a wide range and variety of weapons which we will list here. You will also find a recap of all the unlockable weapons and the rank to reach to get them in **this page**.

Also, one of our community members (ChrisMo44) created a showreel of all classes and weapons here:

## Weapon Damage Statistics

In the following you can find the damage statistics of each weapon in **Days of War**.
Charms

Redirect to:

* Equipment#Charm

Charms are an equipable jewellery worn by all heroes and careers. Charms provide bonuses to offensive stats with their properties, and bonuses to potions with their traits. Like all jewelry, Charms can be crafted at the Forge using Scrap and a Salvaged Gemcutter's Toolkit.

## Properties

* Attack Speed (+3-5%)
* Crit Power (+10-20%)
* Power vs. Skaven (5-10%)
* Power vs. Chaos (5-10%)
* Power vs. Monsters (5-10%)
* Power vs. Infantry (5-10%)
* Power vs. Berserkers (5-10%)
* Power vs. Armoured (5-10%)

All Power vs. properties stack additively.
Bardin's Cog Hammer

## Description

Cog Hammer, this mechanical contraption is built to bring brute force to the battlefield. A pumping sledgehammer on the front, axehead on the back. Why choose between either, when you can bring both?

## Advantages

* Light Attacks are straightforward and effective at cleaving through hordes.
* Heavy Attacks deal excellent damage vs. armoured elites and monsters.

## Disadvantages

* Because this weapon's Light Attacks stop if they hit armoured targets, armoured enemies in the middle of a horde can be troublesome.
* Low overall mobility and somewhat shorter attack range than comparable weapons like Kruber's Executioner Sword.

## Attacks

Light attacks:

1. Lower right to upper left swing
2. Left to right swing
3. Right to left swing
4. Lower left to upper right swing

Heavy attacks:

1. Overhead
2. Overhead

Push attacks:

1. Right to left horizontal sweep

## Weapon Attributes

High Damage, Shield Breaking, Armour Piercing

## This is a **DLC Weapon!**

You unlock it by purchasing the "Outcast Engineer"-DLC. After purchase, it will become available to craft in the crafting menu.
System requirements

*This article is a stub. You can help War of Ascension Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Eve: War of Ascension*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

*Eve: War of Ascension* is a mobile game for iOS and Android devices.

## See also

* How to play guide for Eve: War of Ascension
* Release date
Fortunes of War/Okri's Challenges

All Okri's Challenges for this map reward a portrait frame. All of them consist of one objective: Survive.

## THINDRONGOL

**Survive the Fortunes of War on Recruit difficulty**

## STATUESQUE

**Survive the Fortunes of War on Veteran difficulty**

## AGAINST ALL ODDS

**Survive the Fortunes of War on Champion difficulty**

## A BATTLE FOR THE AGES

**Survive the Fortunes of War on Legend difficulty**

## BLOOD FORTUNE

**Survive the Fortunes of War on Cataclysm difficulty**
Empire in Flames

## Synopsis

Our intrepid Heroes travel through Ussingen with the intent of destroying Baron Justus Francke's mansion in order to prevent the Chaos forces there from looting it.

## Finale

The players must first locate a Cart, and then find three Explosive Barrels. At least one player must stand near the cart in order to move it to the edge of the stairs.

After filling the cart a player must light the explosives and push it towards the mansion. After the explosion you are free to escape through the town. Be aware that Monsters can still spawn during this portion of the map.

## Locations

* **The Town of Ussingen**:
* **Nordenstadt**:
* **Watch Barracks**:
* **The Bloody Ratcatcher Tavern**:
* **von Finknelmann Residence**:
* **Dankmar Platz**:
* **Elba Durbein's Cellar**:
* **Cheese Traders' Guild**:
* **Baron Francke's Manor**:
* **Althafen**:
* **Westen-Vorbergland**:

## Objectives

1. Enter Ussingen
2. Reach the Baron's Manor
3. Search for Black Powder
4. X/3 Load the Cart With Black Powder
5. Escort the Cart
6. Prime the Cart and Give It a Shove
7. Escape From Ussingen
8. Escape Through the Bridge of Shadows

## Notes

* It is possible to speed up the final event by bringing along powder barrels from earlier in the map.
* The barrel in the basement can be tossed up to a waiting player in order to speed up its travel to the cart.
* The falling debris from the explosion can injure players, so try to avoid it.
Attack

### ChargedAttacks

Each weapon has a primary attack(default on left mouse button) and charged attack(default on right mouse button).

To perform a charged attack hold the charged attack button and press the primary attack button.

Some ranged weapons have several tiers of charged attack. Going to higher tiers can be done by holding the charged attack longer(before pressing the primary attack to unleash the charged attack)

Holding charged attack on melee weapons will perform a Block

## Critical Hit

Each attack has a critical hit chance. Achieving a critical hit will cause extra damage.

By default, all characters have a base critical hit chance of 5%. Factors that affect critical hit chance are: the type of Weapon, the bonus gained from the "Crit Chance" item Property, certain Passive Abilities, as well as Career Talents.

Kerillian's dual-weapons, such as Dual Daggers, Dual Swords, and Sword and Dagger have an extra 10% critical hit chance on light attacks as well as push attacks, but do not have increased critical chance on charged attacks.

Bardin's Crossbow and Saltzpyre's Crossbow give 10% increased critical hit chance when aimed down (holding RMB/left trigger).

The bonus damage depends on the weapon and the bonus gained from the "Crit Power" item property.
Garden of Morr/Books

## Quick Reference

* **Tome 1**: Augur's Embrace - jump over the stone wall on the left
* **Grimoire 1**: Garden of Spirits - before the drop, jump over the wall to the right
* **Tome 2**: drop down, after the stairs climb back along the arches
* **Grimoire 2**: Old Chapel Ruin - up the stairs and jump across
* **Tome 3**: Peasant Hill - on the raised bit in the middle

## Tome 1

Proceed until you reach Augur's Embrace. You'll come to a short, pointed pillar on the left side of the area, just past a crypt gate and before a staircase.

Walk around this pillar and jump onto the ledge, shimmy across it and hop over the section of the stone wall without spikes.

Walk through the small graveyard to find the first Tome in a coffin on the right.

## Grimoire 1

At the end of the Garden of Spirits, before the drop into the gallery with the stone arches, head to the right.

Look for a pile of coffins near a wall, and use the coffins to jump over the wall to the left.

The first Grimoire is inside a small crypt on the left.

## Tome 2

After dropping down into a gallery with stone arches, make your way up the double stairs until you see a tomb to the left with a bridge to the right. Turn right onto this bridge.

On the other side of the bridge, there is a grumbling ledge to the left. Jump across the stones toward the arches.

From the ledge, make your way across the stone archway and take the second archway to the right. The second Tome is on a ledge at the end of this archway.

## Grimoire 2

Right after you enter Old Chapel Ruins, make your way up the stairs and jump over the gap to get the second Grimoire. Alternatively, you can mark it and pick it up from below by jumping.

## Tome 3

When entering Peasant Hill, you'll make your way through a ditch that circles a small, raised outcrop with graves and trees.

Walk around the outcrop. If you look back, you can walk onto the outcrop where a dead tree is standing next to three gravestones.

The third Tome is between the three gravestones next to the tree.
Bardin's Axe

## Description

*"Dwarfs prize plain-speaking, so when a weapon is named 'Skull Axe', there should be no doubt as to its intended purpose."*

- In-game description, Ghalaz

## Advantages

* Light Attacks have good stagger values and make short work of armoured elites.
* Heavy Attacks are very effective vs. super armour elites like Chaos Warriors, and get rid of breakable shields.
* Minor movement slowdown while attacking and blocking, and very effective dodges, translates into very high overall mobility.

## Disadvantages

* No cleaving attacks means hordes can overwhelm you with large numbers. Effective movement and mixing in Push moves while fighting hordes can mitigate this weakness.

## Attacks

Light attacks:

1. Right to left swing
2. Left to right swing
3. Right to left horizontal sweep

Heavy attacks:

1. Overhead
2. Overhead

Push attacks:

1. Overhead

A video showing the attack pattern of Bardins Axe

## Weapon Attributes

High Damage, Armour Piercing, Shield Breaking
Bardin's Trollhammer Torpedo

## **Description**

*"The Trollhammer Torpedo is a masterpiece of dwarven craftmanship!"* - DLC Item description.

This ranged weapon fires one large grenade-like contraption in an arc, just like a large grenade-launcher, that will explode upon impact and deal AoE damage. Due to the size of the "torpedos", it takes some time to reload.

Although ranged, the Trollhammer Torpedo can be used to block and push.

## Weapon Attributes

High Damage, Sniper, Piercing Bolts, Splash Damage

## This is a **DLC weapon!**

You unlock it by purchasing the "Forgotten Relics"-DLC. After purchase, it will become available to craft in the crafting menu.
Foot Knight/Builds

## General Playstyle

As a melee frontline career, Foot Knight should funnel enemies in front of you as much as you can and buy space for your range focus and more squishy teammates. When there is a Boss on the field, focus on the weaker mobs first then help your team deal with the Boss. Or pull the Boss aggro onto you so your low health teammates have a better chance surviving.

## Recommended Range Weapon Choice

All range weapons are very viable on Foot Knight. Only on certain builds, one range weapon can outperform others.

Scrounger
Power vs Chaos on Charm
Conservative Shooter
 Blunderbuss
Scrounger

## Build Skeleton

### Shield weapon focus build

https://www.ranaldsgift.com/3/131121/21,1,3,3/11,1,5,7/3,2,1/7,3,2/3,2,2

Description:

This build is meant for shield weapon.

With this build, you should prioritize at crowd control. Utilize your Shield Push and Shield Bash(need wiki mechanic page) to stagger all types of Horde Mobs and Elites so your team can safely dish out damage onto them.

The core talent of this build is Level 10 talent Crowd Clearer and Level 25 talent Counter-Punch. Crowd Clearer increases your Shield Push-Shield Bash combo speed, boost both your damage output and crowd control ability. Counter-Punch gives you free push after blocking which means free stagger for your team and free Temporary Health for yourself from push.

Recommend to pair with Sword and Shield, Mace and Shield.

### Low push/push attack consumption build

https://www.ranaldsgift.com/3/222131/18,1,3,6/12,3,7,2/3,2,1/4,1,2/3,2,2

Description:

This build is meant for melee weapons/playstyle that don’t use push/push attack a lot in your combo.

With this build, you should utilize the high stagger moveset on your weapon or your career skill to stagger Elites from time to time in order to get the 15% power boost. If your weapon lack stagger power or Elites are out of reach, you can shot them with your range weapon once which can stagger most of Elites.

The core talent of this build is Level 10 talent Have at Thee. With the long duration of Have at Thee and low cooldown of your career skill, you can receive 15% power boost basically all the time on high difficulty where Elites are very common across the whole map.

Recommend to pair with melee weapons like Two-Handed Sword, Executioner Sword, Two-Handed Hammer.

### High push/push attack consumption build

https://www.ranaldsgift.com/3/232131/19,4,2,6/14,3,8,7/3,1,1/4,1,2/3,2,2

Description:

This build is meant for melee weapons/playstyle that use push/push attack a lot in your combo.

With this build you should utilize your push/push attack to get an attack speed boost, helping to activate your Swift Slaying and killing Elites faster. But you should still be conservative on consuming stamina and stop unnecessary push spam if you have already activated Swift Slaying.

The core talent of this build is Level 10 talent Crowd Clear and using stamina as Properties on both melee weapon and Necklace. Trading your high stamina with a decent amount of attack speed to boost your damage output.

Recommend to pair with melee weapons like Halberd, Sword, Mace, Mace and Sword.
Battle Wizard/Skins

## Court Wizard's Grand Robes

> *Rich raiment of a wizard in service to Emmanuelle von Liebitz of Nuln. Not worn by the faint of heart.*
>
>

The gold filigree on black glitters, metallic, in the light.

Obtained by completing all missions on Legend difficulty as a Battle Wizard.

## Ostermark Bonds-Witch

> *Official garb of a witch found guilty of minor infractions, and offered the chance at penance in the Elector Count's service.*
>
>

Obtained by completing all missions as Battle Wizard on Champion or higher difficulty.

## Helmgart Maven

> *Granted to Sienna in recognition of her deeds in Helmgart. Originally green, but forcibly re-dyed so "I don't resemble a muck-grubber of the Jade College, darlings."*
>
>

Obtained by owning the Collector's Edition.

## Champion of Ubersreik

> *Unfortunately for Sienna, many of Ubersreik's poorly-informed survivors took to blaming her for the fires that swept the city, when this was only part-true.*
>
>

Obtained by owning Warhammer: End-Times - Vermintide.

## Robes of the Bright Order

> *Sienna's official robes. Typical of an accomplished alumnus of the Bright College.*
>
>

Default skin.
Bardin's Dual Axes

## Description

*"A young warrior's first axes, likely carried to war by generations of ancestors."*

- In-game description, Beardling's Tukaz

## Advantages

* Minor movement slowdown while blocking and while using this weapon's Light Attacks, as well as very effective dodges, translates into very high overall mobility.

## Disadvantages

* Tied with Kerillian's Dual Daggers for lowest stamina value, but without the Dual Daggers' reduced Push cost, this is the worst weapon at stamina usage in the game.
* This weapon is overshadowed by the Dual Hammers at horde clearing, and by the Axe against armoured elites and monsters. Because the Slayer can carry two melee weapons, this weapon is overshadowed by a Dual Hammers + Axe setup.

## Attacks

Light attacks:

1. Right to left swing
2. Left to right swing
3. Left to right swing
4. Right to left swing

Heavy attacks:

1. Right to left swing
2. Left to right swing
3. Cross-shaped strike

Push attacks:

1. Overhead

*A video show the attack pattern of Bardin's dual axes*

## Weapon Attributes

High Damage, Fast Attacks, Armour Piercing
Back to Ubersreik

> *"Olesya needs a favour. Help her find the mysterious artefact by exploring an illusion of times past."*
>
>

**Back to Ubersreik** is the second DLC for *Vermintide 2*, released on 10 December 2018. The campaign revolves around a Dwarfen Lodestone, and the return of the Heroes to Ubersreik though an illusion created by Olesya.

## About

Back to Ubersreik sends you back to *Warhammer: End Times - Vermintide* with 3 remastered Ubersreik Missions.

Upon the Heroes discovering an Ubersreik Lodestone, Olesya - the resident spy-master and grey wizard - sends the Heroes into an illusion of Ubersreik. Claimed to be the birthplace of Sigmar, the city of Ubersreik lies at the mouth of the Grey Lady Pass. As the Heroes return everything appears to be… sort of the same. In the second DLC for *Vermintide 2*, the Heroes return to Ubersreik to uncover the dark truth hidden within the city.

## Content

The Campaign includes three new missions set in Ubersreik:

* The Horn of Magnus
* Garden of Morr
* Engines of War

The DLC also includes new Challenges, through which the player can earn new Melee Weapons and weapon Illusions for each hero. To unlock each Weapon, the player must complete all three missions on any Difficulty as the respective hero. They can then earn the blueprint for the weapon as a reward from Okri's Challenges with which the player can craft the weapon. DLC weapons do not drop as Loot.

* Markus Kruber gets a Mace and Sword
* Bardin Goreksson gets Dual Hammers
* Kerillian gets an Elven Axe
* Victor Saltzpyre gets an Axe and Falchion
* Sienna Fuegonasus gets a Crowbill
McKlusky

*Towering over the diminutive coroner is a homicide detective right out of Central Casting - if you ignore the tusks, pointed ears, and neanderthal brow. You can smell his cheap aftershave from a mile away.*

**McKlusky** is a character in *Shadowrun Returns*.

## Background

Detective McKlusky is a Lone Star Homicide Detective based in Seattle. As the lead detective assigned to the Emerald City Ripper murders, this case is his key to getting his Lieutenant's badge. He isn't too concerned about justice, so long as he can make a collar stick, and it is an open secret that he is on the take. This powerful patron is most likely the reason this incompetent lawman still has a job.

## Interactions

* You meet him for the first time at Organ Grinders, where he welcomes you to Seattle by promising to put you on one of the slabs if you get in his way.
A Treacherous Adventure

*"A journey through ice, snow and beyond."*

**A Treacherous Adventure** is a free update for *Vermintide 2*, released on 8 November 2022.

Chapter two is due to be released somewhere in 2023.

The campaign revolves around the town of Tockstadt.

## Content

The Campaign includes two new Missions:

* Trail of Treachery
* Tower of Treachery
Grail Knight Career

The **Grail Knight** Premium Career was released on 23 June 2020.

## Content

The Grail Knight is the pride of Bretonnia – a blessed warrior granted supernatural might by the mysterious Lady of the Lake. As all Bretonnian Knights, he never engages in ranged combat, instead favoring foes with the gift of close-quarters battle. Whether armed with his longsword or a trusty sword and Shield, the Grail Knight is death to foul creatures wherever he encounters them.

* **Charge into battle with two new Weapon types:** the Bretonnian Longsword and the Bretonnian Sword & Shield.
* **Channel the powers of the Goddess** with the Grail Knight’s unique new talent tree.
* **Don the colors of Bretonnia** with an exclusive character skin and new voice lines.
* **Share the Goddess favors** with the other Heroes and strike down heavy foes with new unique abilities.
* **Change the appearance** of your Grail Knight through the purchasable Grail Knight Cosmetic Upgrade DLC.
* 100 Shillings Also included with your purchase.

### A Heritage Forgotten

> No one knew where the messenger came from – except maybe Lohner, and he wasn’t telling. The fellow simply turned up amidst the flickering candlelight of Taal’s Horn Keep with a tale of forgotten lineage and a sealed letter addressed to Markus Kruber. Or more rightly, to ‘*Markus de Mandelot*’. Kruber read the letter once (and then a second time after asking Lohner’s help with some of the longer words). Then he set down his empty tankard, and leaned back in his chair in contemplation of the quest laid before him…
>
>
Cosmetics

## Illusions

*To view all illusions by weapon, click Here.*

Illusions are a cosmetic enchantment sometimes found on Weapons. A Weapon with an Illusion will display a unique weapon skin. Each weapon type has several Illusions. You can examine the appearance of your weapon by pressing Z by default.

Illusions can be removed and applied to other Weapons of the same type. For example, Bardin's Great Axe can have several specific Illusions that only apply to that weapon.

Each character has two basic illusion types (For Bardin it's "Beardling's" and "Warrior's") for each weapon, and then several unique named illusions. There are several illusions that only appear on Red weapons, these have unique names and are usually more impressive and usually have a teal glow in the details. (Note: Veteran weapon skins for non-DLC weapons can only be obtained via opening vaults/chests and cannot be obtained from upgrading them with Bright Dust; this does not apply to some DLC weapon skins, which can be obtained from Okri's Challenges)

Some illusions currently appear to be the same as the default skin, and some share the names of default weapons. It is unknown if this is a bug.

## Hats

* Markus Kruber
	+ Mercenary
	+ Huntsman
	+ Foot Knight
	+ Grail Knight
* Bardin Goreksson
	+ Ranger Veteran
	+ Ironbreaker
	+ Slayer
	+ Outcast Engineer
* Kerillian
	+ Waystalker
	+ Handmaiden
	+ Shade
	+ Sister of the Thorn
* Victor Saltzpyre
	+ Witch Hunter Captain
	+ Bounty Hunter
	+ Zealot
	+ Warrior Priest of Sigmar
* Sienna Fuegonasus
	+ Battle Wizard
	+ Pyromancer
	+ Unchained

## Skins

* Markus Kruber
	+ Mercenary
	+ Huntsman
	+ Foot Knight
	+ Grail Knight
* Bardin Goreksson
	+ Ranger Veteran
	+ Ironbreaker
	+ Slayer
	+ Outcast Engineer
* Kerillian
	+ Waystalker
	+ Handmaiden
	+ Shade
	+ Sister of the Thorn
* Victor Saltzpyre
	+ Witch Hunter Captain
	+ Bounty Hunter
	+ Zealot
	+ Warrior Priest of Sigmar
* Sienna Fuegonasus
	+ Battle Wizard
	+ Pyromancer
	+ Unchained

If you have vermintide 1 you can get the character's appearances from vermintide 1 as skins in vermintide 2.

## Portrait Frames

Portrait Frames can be acquired promotional material such as the Collector's Edition Upgrade. They are rewards for in-game progression. An equipped frame is visible around your character's portrait. Portraits must be equipped on each career individually, but they can be used by any hero or career.
Halescourge/Okri's Challenges

## YOU TAKE ME UP

**Legend: Have 15 enemies be sucked up in one of Burblespue Halescourge's tornados**

A relatively simple challenge. Start the fight, with low DPS on Halescourge. When additional Enemies enter the arena, move close to the middle and kite them around. Burblespue will at some point teleport back to the arena and either do his Tornado or Plague Attack. In any case, move to the sides. If the tornado appears, and enough adds have spawned and sucked into the tornado, you should be successful. A chat prompt will pop up is this is the case. However, if not enough adds were sucked in or Burblespue did his other attack, you'll have to repeat the process.
Crossbow

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Crossbow** may refer to:

* Bardin's Crossbow
* Kerillian's Volley Crossbow
* Saltzpyre's Crossbow
* Saltzpyre's Volley Crossbow
A Quiet Drink

## Synopsis

The Ubersreik 5 are heading out to try relax in peace and quiet… Hopefully.

## Event

After attempting to enter The Hungry Troll Tavern the Heroes are attacked by a Horde. After a brief period a second Horde attacks containing multiple Chaos Warriors.

## Finale

While trying to reach a cask of Bugman's XXXXXX the heroes cause a stack of crates and barrels to collapse alerting a nearby horde. A fight ensues on the ground floor during which time a fire has spread due to a lantern that was knocked over below the Bugman's. Eventually multiple chaos warriors join the fray and the fight leads upstairs. Not long after a group of Plague Monks are finally killed, the chandelier breaks off and falls through the floor into the wine cellar creating an escape route. After rolling a large Wine Tun out of the way, the heroes escape via the Bridge of Shadows.

## Locations

* **Helmgart, Civilian Quarters:** where the heroes begin.

* **Bernhard Boulevard:** large open area with some carts, statues and carnival banners.

* **Bernhard Platz:** public garden with a walkway running through the middle.

* **The Hungry Troll Tavern:** the first drinking spot for our heroes.

* **Vermin Tunnels:** rocky tunnels with plenty of warpstone and vermin technology.

* **Franz Erikson Barracks:** tunnels and stairways leading out of the vermin tunnels.

* **Feuerblümchens Bier Haus:** the second drinking spot for our heroes.

* **Taverna Bezirk:** city streets with plenty of ale bottles for consumption.

* **Borchband Platz:** large open area with a bonfire in the middle.

* **The Obese Megalodon:** the final drinking spot and scene of the finale.

* **Wine Cellar:** tunnels below The Obese Megalodon containing large wine barrels.

* **Bridge of Shadows:** the same outside area from the Prologue.

## Objectives

1. Find More Ale
2. Head for The Hungry Troll Tavern
3. Enter the Tavern
4. Survive the Attack
5. Reach Feuerblümchens Bier Haus
6. Have a Drink!
7. Find The Obese Megalodon
8. Enter the Megalodon
9. Find Some Proper Ale
10. Survive the Tavern Brawl
11. Escape Through the Cellars
12. End the Bender at the Bridge of Shadows

## Notes

* Despite not having any Books the scoreboard still displays 0/3 Tomes & 0/2 Grimoires.
* The starting area leads to the first part of The Screaming Bell mission.
* The Bridge of Shadows used to escape is the same one featured in the Prologue.
* It is possible to see parts of Righteous Stand, Halescourge, The Skittergate, and of course, The Screaming Bell from *The Hungry Troll*'s position.
Propeller Blocks

*This article is a stub. You can help Trailmakers Wiki by expanding it.*

## Large Propeller

Engine Data
 Weight
 Power
 Dimensions
 Lift / Weight
 Power / Size
 Power / Cores

Provides propulsive power. Part of Airborne DLC.

## Propeller

Engine Data
 Weight
 Power
 Dimensions
 Lift / Weight
 Power / Size
 Power / Cores

Provides propulsive power.

## Helicopter Engine

Engine Data
 Weight
 Dimensions

Block that can spin around quickly.

## Stackable Helicopter Engine

Engine Data
 Weight
 Dimensions

A helicopter engine with a static top and bottom. Previously called "Helicopter Engine v2".

## Outboard Boat Engine

Engine Data
 Weight
 Power
 Dimensions
 Lift / Weight
 Power / Size
 Power / Cores

Provides propulsion in water. Part of High Seas DLC.

## Underwater Propeller

Engine Data
 Weight
 Power
 Dimensions
 Lift / Weight
 Power / Size
 Power / Cores

Provides propulsion in water.
Bow

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Bow** may refer to:

* Kerillian's\_Hagbane\_Shortbow
* Kerillian's\_Longbow
* Kerillian's\_Swiftbow
* Kruber's\_Longbow
Status Ailment

There are currently nine **Status Ailments** in Wolcen Lords of Mayhem.

Each ailment is brought about by a Damage type, such as Fire Damage, causes the target to **Burn**.

The nine ailments goes as follows.

### Material

#### **Stun**

**Stun Ailment** is the ability to interrupt and prevent targets from acting or moving for a short period of time. The duration is default set at 2.0s.

#### **Poison**

The **Poison Ailment** is the ability to deal Toxic Damage over time and can be stacked up to your maximum Ailment's stacks number.

**Poison Damage**, shows the Toxic Damage per Stack inflicted each time the **Poison** Ailment ticks. The first displayed value corresponds to one **Poison** stack whereas the second one represents the Damage for the maximum number of stacks you can put on one target.

#### **Bleed**

**Bleed** ailment causes the target to take Rend Damage over time and can be stacked up to your maximum ailment's stacks number.

**Bleed Damage**, shows the Rend Damage per Stack inflicted each time the **Bleed** ailment ticks. The first displayed value corresponds to one **Bleed** stack whereas the second one represents the Damage for the maximum number of stacks you can put on one target.

### Elemental

#### **Burn**

Burn is the ability to deal Fire Damage over time to your target and surrounding enemies.

 File:Elemental Ailment.png
**Burn Damage**, shows the Fire Damage per Stack inflicted each time the **Burn** ailment ticks. The first displayed value corresponds to one **Burn** stack whereas the second one represents the Damage for the maximum number of stacks you can put on one target.

#### **Freeze**

**Freeze** ailment prevents the target from acting or moving.

#### **Shock**

**Shock** ailment inflicts Lightning Damage over time and additional Lightning Damage to shocked enemies in a small area around your target.

**Shock Damage**, shows the Lightning Damage per Stack inflicted each time the **Shock** ailment ticks. The first displayed value corresponds to one **Shock** stack whereas the second one represents the Damage for the maximum number of stacks you can put on one target.

#### **Stasis**

**Stasis** slows the movement and attacks of the target and can be stacked up to your maximum Ailment's stacks number.

#### **Weakness**

**Weakness** reduces all the Resistances and Damages of the target. Weakness can be stacked up to your maximum Ailment's stacks number.

****Weakness** Efficiency.** The first points displayed corresponds to one **Weakness** Stack whereas the second one represents the Efficiency for the maximum number of stacks you can put on one target

#### **Cursed**

**Cursed** ailment spreads the target's **Status Ailments** to its nearby allies (excepted the **Cursed** itself). **Cursed** can be stacked up to your maximum **Ailment's** stacks number.

****Cursed** Efficiency** displays the Chance per Stack to spread a **Status Ailment** stack each time the **Cursed Ailment** Tick. The first displayed corresponds to one **Cursed** Stack whereas the second one represents the Efficiency for the maximum number of stacks you can put on one target
Halescourge/Strategy

As with the other boss maps, a large chunk of the difficulty can come from fatigue, especially so when playing higher difficulties and carrying tomes and grimoires. As such, be sure to use resources carefully, especially the final item cache just before the boss fight.

For a detailed strategy on the boss, check the page of Burblespue Halescourge.
Athel Yenlui/Books

## Quick Reference

* **Tome 1**: Old Grisbaun Wilds - Pillar -> hollow tree -> upturned crate
* **Grim 1**: Old Grisbaun Wilds - keep left up the cliff, jump to reach the top of rock
* **Tome 2**: Before drop to cave, crate on top of hill to the right
* **Grim 2**: Athel Yenlui - three bricks
* **Tome 3**: Immediately after the next drop, cliff to the right

## Tome 1

Once you drop down into the **Old Grisbaum Wilds**, keep following the path straight. You will find an Elven pillar with a hollow tree to your right.

Walk along the tree and turn right after, walk up the hill and behind two big rocks you'll find an upturned crate with the first Tome inside.

## Grimoire 1

Return to the spot where you entered the Old Grisbaum Wilds. This time, follow the left cliff side (as if you had turned left after the drop instead of right). Follow the left wall along until you find a short, steep climb as seen in the screenshot.

Walk up the hill and to the left you'll see some ledges, one of which has the first Grimoire.

To reach it there is a short jumping puzzle a bit further along the cliff, starting with some rocks. You can also grab it by standing against the cliff directly underneath it, and jumping.

## Tome 2

Just before the drop-off to the cave with the **Clan Fester Outpost**, go right. There you will find the second tome inside a crate.

## Grimoire 2

When entering **Athel Yenlui** proper, you need to interact with thee Suspicious Bricks to open a secret chamber. When you first come to the ruins keep to the right, and go through the right archway.

There are two elevated areas, one on either side, both of these contain a Supply Crate, and a "Suspicious Brick".

First the right path: the brick is right behind the supply crate.

Then the left path: when you reach the supply crate, turn around to find the second brick

Drop down to the open area, proceed up the big marble stairs on the other side of the ruins to reach another plateau

The brick is in the back corner, obscured by greenery.

Interacting with all three Suspicious Bricks will reveal a chamber beneath the stairs used to reach the third brick.

The second Grimoire is on a protruding brick on the right side of the room.

## Tome 3

After the area with the Grimoire puzzle in Athel Yenlui proper, there will be a drop-off. Immediately after you drop (before the stairs going up) turn right.

The third Tome is in the back corner on a small cliff, jump up the rocks to the right to reach it.
Against the Grain

## Synopsis

The Heroes are sent to rescue any surviving humans from Chaos Marauders, who are held at Morgensloft.

## Event

In order to access a locked barn the players must locate a Key and use it on the door. Doing so will release a Monster.

## Finale

The heroes find caged humans in a town and must release all of them. After they have all been freed, the players may escape through the Bridge of Shadows.

## Locations

* **Westen-Vorbergland**:
* **Knopfelspiel Mill**:
* **Longing Oak Knoll**:
* **Holzfrucht's Orchard**:
* **Sog-Mire Plot**:
* **Morgensloft Farm**:

## Objectives

1. Reach Knopfelspiel Mill
2. Reach Holzfrucht's Orchard
3. Find the Key for the Barn
4. Unlock and Go Through the Barn
5. Reach the Farm
6. Free All Prisoners in the Street
7. X/4 Free All Prisoners Inside the Barn
8. X/2 Free All Prisoners on the Crest
9. X/4 Free All Prisoners Inside the Sawmill
10. Escape Through the Bridge of Shadows
Forgotten Relics

The **Forgotten Relics Pack** was released alongside the second free update, The Chaos Wastes, on 20 April 2021.

## Content

The Forgotten Relics Pack includes:

* 5 New Unique Weapons
* 5 New Additional Weapon Illusions
* 1 New Portrait Frame
* 4 Exclusive Paintings

The weapons included in this pack are new unique weapons, one for each Hero, which can be used both within and outside of the Chaos Wastes.

Both Weapon Blueprints and Weapon Illusions are automatically added to the inventory on purchase of the Forgotten Relics Pack, and do not need to be unlocked via Okri's Challenges.
Please note that the new weapons must be Crafted.

* Kruber's Spear and Shield
* Bardin's Trollhammer Torpedo
* Kerillian's Moonfire Bow
* Saltzpyre's Griffonfoot Pistols
* Sienna's Coruscation Staff
Bounty Hunter

*The Empire is replete with Bounty Hunters, men and women who bring a form of justice to the deserving – or at least to those capable of meeting a hefty fee. It is a profession people by scoundrels and the desperate, by deserters and thrillseekers. And just occasionally by men so driven that there is no longer a place for them, even amongst the fringes of authority.*

*Affronted by attempts to conceal the horrors of Ubersreik – to maintain the fragile lie that Skaven are naught but myth – Victor at last buckled beneath obsession and spoke more truth to his superiors than a sane man should. Though Victor never discusses what transpired thereafter, and his ties with the order would seem intact, the gulf between him and his superiors is wider than ever. Now, he finances his endless crusade with coin garnered from the Bounty Hunter’s trade – a pragmatic choice for a man who once relied solely upon faith.*

*As the Bounty Hunter, Victor dons heavy armour and favours ranged weapons, the better to keep their tainted and decaying flesh (and all associated aromas) at a safe distance. The Victor of today favours more brute force (and less finesse) than the Witch Hunter of old ever did. Finesses costs time, and to a Bounty Hunter, time is money.*

*-* Vermintide 2 Official Website

 Hit Points | 100

**Bounty Hunter** is one of the three Careers from which Victor Saltzpyre can choose.

This career is available at level 7, after Witch Hunter Captain and prior to Zealot at level 12.

## Description

When dealing with his superiors, Saltzpyre learned the hard way to temper the zeal of his obsession with the Skaven. After Ubersreik, he could no longer contain himself and spoke his mind. His superiors responded harshly, threatening Saltzpyre with severe reprimands. Victor, feeling betrayed and disillusioned, cut his mental ties with the order. Officially, he remains a fully authorized Witch Hunter. In his mind, however, Victor continues his quest alone, and will now, if the need arises, secure funds for his quest by working as a Bounty Hunter.

In battle as the **Bounty Hunter**, Saltzpyre dons heavy armour and prefers to kill his Enemies with Ranged Weapons before he has to suffer their foul stench up close. The Bounty Hunter combines melee and ranged combat, with more brute force (and less finesse) than the Witch Hunter of old.

## Skills and Traits

* Victor fires a powerful shot that pierces through enemies.
 **Blessed Shots**
 **Ammo Pouches**
 **Quick Release**
* Increased reload speed by 15%.

## Talents

You may select one talent from each tier and change them freely in Taal's Horn Keep.

* **Huntsman**
* **Foot Knight**
 **Bardin Goreksson** | * **Ranger Veteran**
* **Ironbreaker**
* **Slayer**
 **Kerillian** | * **Waystalker**
* **Handmaiden**
* **Shade**
 **Victor Saltzpyre** | * **Witch Hunter Captain**
* ****Bounty Hunter****
* **Zealot**
 **Sienna Fuegonasus** | * **Battle Wizard**
* **Pyromancer**
* **Unchained**
* Sienna necromancer active.png

**Necromancer**
Convocation of Decay

## Synopsis

The Heroes are sent to the Shallyan Hospice in Helmgart to investigate Chaos magic around that area. They make their way through the desecrated hospice and find a tunnel leading into the sewers of Helmgart. From here, they follow a trail of blood and corpses to the town's cesspit and a connected cave system. Here they locate a cabal of Chaos Sorcerers, and interrupt their ritual to summon a chaos demon.

## Sewers Event

In the Northern Maintenance Shaft, at the bottom of the elevator, you will find a number of Doors on two different levels and Suspicious Bricks on the lower floor. Three subsequent doors upstairs need to be opened, with the symbol on the door corresponding to the one above the brick that opens them. Every time a brick is pressed a small Horde spawns. To proceed with the Mission, press the bricks in the right order to open the three doors. Pressing the wrong bricks however, opens up additional doors on the bottom floor, which lets additional Enemies in.

## Finale

The heroes enter a cave containing a central plateau with several pillars and walkways leading up to them. Three Chaos sorcerers are standing on the pillars and casting a ritual to summon a Chaos daemon. The players must stay on the plateau around the pond of poison to disrupt the ritual, which will kill the sorcerers one by one. Stay on the outskirts as stepping in the poison will damage you and drain your Stamina. Once the plateau is entered enemies will spawn, including Elites & Specials. Survive until all the sorcerers are dead and the ritual fails. Afterwards the heroes can escape through a Bridge of Shadows.

## Locations

* **Temple to Shallya**:
* **Temple Hospice**:
* **Book Repository**:
* **Asylum Ward**:
* **Temple District Cesspool**:
* **Northern Main Tunnel**:
* **North Maintenance Shaft**:
* **Lower Maintenance Access**:
* **Garrison Sewers**:
* **The Forgotten Sewer**:
* **Old City Cesspit**:
* **Montfort Deep Shelter**:
* **The Ducal Descent**:
* **Carlomant's Memorium**:
* **The Long Walk**:
* **Carlomant's Crypt**:

## Objectives

1. Search the Building
2. Follow the Trail of Corpses
3. X/3 Open the Doors
4. Follow the Trail of Corpses
5. Find the Ritual Site
6. Disrupt the Ritual
7. Stay Inside the Circle
8. Escape Through the Bridge of Shadows