Sans

## Summary

**Sans** is one of the guards of Snowdin Village. Lazy and frivolous with a knack for making puns and jokes, he has no interest in capturing humans, much to the chagrin of his brother, Papyrus. Despite his exceedingly laid-back attitude and status as "the easiest enemy," Sans has proven himself to be extremely observant and dangerous when pushed too far, becoming the final challenge Frisk faces on the Genocide Route and arguably the toughest opponent in the game.

Apparently, he also had a suspicion of Frisk from the start, originally planning on eliminating them early on in the game. But, Toriel forced him to make a promise that he wouldn't do so.

## Powers and Stats

**Tier:** At least **10-B** to **Low 6-B**

**Name:** Sans the Skeleton

**Origin:** Undertale

**Gender:** Male

**Age:** Unknown, but more than likely older than his brother

**Classification:** Skeleton, Monster

**Powers and Abilities:** Superhuman Physical Characteristics, Paralysis (Never takes his turn, thus, stopping any movements The Player/Chara/Frisk could make), Reality Warping, Spatial Manipulation, Soul Manipulation, KARMA (Can turn the sins of others against them), Teleportation, Telekinesis, Gravity Manipulation, 4th Wall Awareness, Danmaku, Glyph Creation, Clairvoyance (Is capable of sensing Frisk's LOVE and EXP in the end of the Pacifist route), Resistance to Soul Manipulation (Like all monsters, he can defend against and take hits to his SOUL as if they were normal attacks) and Heat (Can survive in the Hotlands which can reach temperatures high enough to vaporize a styrofoam cup and water instantly), Bone Manipulation, Intangible Attacks, Genius Intelligence, Energy Projection, Magic, Inorganic Physiology (Every monster in the game is stated to be made of magic) and Non-Physical Interaction (Magic is shown to be capable of harming ghosts, as shown in the Mad Dummy fight where magic attacks are the only way to harm him as opposed to physical attacks)

**Attack Potency:** At least **City Block level** to **Island Level** (He may be physically the weakest monster, he can still in a scale to Tsunderplane and Papyrus), Durability Negation with KARMA

**Speed:** **Immeasurable** (Sans can dodge Frisk, who with enough Determination, Frisk is also able to move their soul around, despite their body being frozen by Asriel Dreemurr in his Angel of Death form, and is able to keep on par with Photoshop Flowey, who's capable of switching around timelines, while being completely unaffected doing so. Photoshop Flowey is also likely superior to Chara, who was still able to freely move after destroying every existing timeline.)

**Lifting Strength:** **Unknown**

**Striking Strength:** At least **City Block Class** to **Small Country Class**

**Durability:** At least **City Block level** to **Small Country level** (Has one HP and one Defense. Can survive heats that melt Styrofoam in seconds without any negative effects)

**Stamina:** **High** (Can fight for a grand total of fourteen minutes, unleashing bullet hell and w/ constant, flawless dodging. After that, begins becoming tired--sweating, heavy breathing, etc)

**Range:** **Several Meters** w/ bones and Gaster Blasters. **Higher** via Teleportation, Gravity Manipulation and Telekinesis

**Standard Equipment:** None

**Intelligence:** **Genius** (Both tactical and scientifically educated to a high degree. The only character besides Flowey that understands timelines and Frisk's connection with The Player, and could tell how many times he's killed Frisk just by the look on their face)

**Weaknesses:** Incredibly lazy.

**Notable Attacks/Techniques:**

* **Teleportation** / **Shortcut**: Sans instantly teleports from one area to another. The entire area flickers at times. Sans can also teleport other characters to where ever he desires in the exact same ways. While this is happening, Sans can use his Reality Warping abilities to rearrange and stretch the Bullet Board to his liking.
* **Bone Manipulation**: Like his younger brother, Sans can summon bones in a variety of different styles and patterns. He can summon two types of bones, regular ones and light blue ones. The regular bones are always impactful, and the light blue bones can be avoided by standing completely still. *Unlike* Papyrus, they're intangible, and Sans is far more brutal with them. For unknown reasons, platforms appear along with these bones.
	+ **Bone Slide**: He summons a bone or several and slides it across the Bullet Board, horizontally or vertically. These come at a variety of different speeds.
	+ **Bone Stab**: He summons bones out of a solid object, used to surround the opponent with rapidly damaging intangible bones for a short period of time before descending back from where they came. These can come out walls or even from the ceiling.
	+ **"SPARE"**: On second thought, it's best to just stick with fighting.
* **Gaster Blaster**: Sans can summon a skull resembling cannon named after W. D. Gaster out of thin air to fire massive beams. He can seemingly summon as many of these as he wants to.
* **Telekinesis**: Sans can telekinetically grab the SOUL and throw it wherever he pleases, he often slams the SOUL into walls for Bone Stab combos.
* **SOUL Manipulation**: Like his younger brother, he can switch the opponent's SOUL Mode between red mode and blue mode. *Unlike* Papyrus, he's achieved a far greater mastery of these two modes.
* **KARMA**: (KR) This is basically a poison effect, and works similarly to other RPGs. Depending on the attack, KR increases by some amount. Whenever KARMA is above zero, it drains back to zero. Whenever it decreases though, it damages the opponent slightly. This effect also completely bypasses any invulnerability.
* **Special Attack**: Sans usually uses this when he's too tired to keep fighting. He literally does nothing, but he also prevents the opponent from doing anything as well. However, this while eventually cause Sans to sleep.