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Protective Circle

**Protective Circle** is one of the Shaman Passives which is unlocked at level 30. Requires Primalist level 20 and masteries unlocked.

## Protective Circle

### Modifies

Added Elemental Protection, Added Necrotic Protection, Added Void Protection and Added Poison Protection

## Description

Grants you 5 elemental, necrotic, void and poison protection per point for each active totem
Pannion's Student

**Pannion's Student** is a Enemy Human Boss Non-Player Character. They can be found in Pannion's Study and The Arena.

Pannion's Student is an aid of Apprentice Farron, who helps him cover Elder Pannion's path after he has taken a Shard. Two of them are fought alongside Farron.

Each student uses a cold or lightning AoE skill, alongside an elemental ranged attack.
Minion Damage

**Minion Damage** is an Affix Shard, which gives **Minion Damage**.

### Applies to

One Handed Axe, One Handed Mace, One Handed Scepter, One Handed Sword, Wand, Two Handed Axe, Two Handed Mace, Two Handed Polearm, Two Handed Staff, Two Handed Sword, Catalyst, Amulet, Ring, Relic, Glove and Belt

## Tier Ranges

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Path of Despair

**Path of Despair** is a Quest Echo. The level of Enemies and maximum Equipment drops in this zone is 80. It appears in the alternative timeline Fall of the Empire.

## History

The Imperials are reduced to a small number by the Void, forcing them to evacuate and march with a caravan laden of supplies and living people. Their convoy is ambushed by Void creatures however, and the Traveler travels to the scene to investigate it.

The Traveler only finds ransacked carts made of bone, infested by various Void creatures and animated earth. The last cart is defended by living husks, which are quickly dispatched. As they get closer to the frontal carriage, a few living people are found stranded, guarded by the Imperial Caravan Master and a few auxiliaries. They are dealt with by the Traveler.

Suddenly, more Void attacks come. The Traveler holds them back, and frees the fortunate prisoners from captivity.
On Hit Effects

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

An **On Hit Effect** is applied when a hit is registered on a valid target by a Character with the effect.

The inverse are When Hit Effects, which apply when a hit is registered onto the character with the effect by another hostile character.

See Statuses for a list of some on hit and when hit effects.
Pre-Alpha 0.4.4

**Pre-Alpha 0.4.4** is a Game Version of Last Epoch that was released on January 29th, 2018.
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## Download

This version was available for free on the original Last Epoch community Discord.

## Commentary

Smaller update this time, mostly balance changes and a few fixes. Coming up will be some user experience improvements, a new Beastmaster model and more!

## Patch Notes

### Balance

* Doubled ward decay rate
* Reduced speed of dodge entropy recovery after a dodge
* Changed elemental damage affixes to be slightly lower than other increased damage affixes, because they affect three damage types
* Reduced added lightning damage from Stormbreaker
* Stormbreaker's added damage no longer applies to spells
* Reduced amount of ward gained on dodge with Ward Trail
* Nerfed "chance for lightning strike" node on Lightning Blast's tree
* Nerfed low tier dodge rating affixes
* Buffed low tier increased damage affixes
* Buffed low tier cast speed and melee attack speed affixes
* Reworked how "more" affixes apply their bonuses
* Reworked wand base types and implicits

### Visual

* Increased magnitude of camera shake events
* Added a crafting panel button to the bottom screen menu
* Post-processing and lighting tweaks

### Other

* Added instructions for opening the crafting panel to the Shattering Stone's description
* Added difficulty settings
	+ You can now change the difficulty to "Veteran" in the settings menu (shortcut: O)
	+ On Veteran you will deal 25% less damage and take 75% more damage This scales up with area level; in a level 100 area you will deal 35% less damage and take 150% more damage
	+ Your difficulty choice is saved and shared between characters
	+ Difficulty choice only affects you so two people with different difficulties will be able to play together in the future
* Added Stormbreaker lore text, "Strike with the power of the storm"
* Added two unique items
* Added the Rampancy monster suffix, which periodically makes the monster grow and become more powerful for 4 seconds, before shrinking down again for 4 seconds
* Added two new nodes to the Thorn Burst tree, relating to casting thorn burst when you take a hit
* Now easier to hit enemies with Basic Attack and Mana Strike

### Fixes

* Fixed some invisible or oversized colliders that were colliding with projectiles and making movement awkward
* Fixed a bug that cause characters to be saved in the wrong slots, resulting in characters being overridden
* Fixed some items having a skewed drop rate
* Fixed Voidfire Husks teleporting after death
* Fixed some minions being unable to hit some enemies
* Fixed a bug where dragging an ability icon opened its ability tree
* Fixed events triggered by damage being triggered when damage is reduced to 0
* Fixed not being able to backtrack from the Waypoint in the Temple
* Fixed some crashes (though there are likely more)
PvP

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

Please help improve this if you can. The Discussion page may contain suggestions.Reason: " *Needs a  Lead Section*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: " *Needs a  Lead Section*"

The Time-Lost Colosseum is a place where players battle other travelers lost in the infinite pathways of time. Players vie for dominance in an arena discarded and forgotten by reality, the perfect battleground for warriors with nothing to lose. They may earn Cosmetics that flaunt their skill in battle. PvP will have Ladders and PvP Rankings.

## Modes

* Duels
* 2v2
* 3v3
* 5v5
* Free for All
Rahyeh

**Rahyeh** is a God Non-Player Character. They are a prominent Story Character in the World of Eterra.

## Description

God of the east, master of the mountains, his flaming crest burns with the light of the sun. He has taken the form of a glorious eagle, fire raging from his golden feathers, his talons formed of black molten glass. He surveys his domain atop the highest peak of the eastern mountains, no transgression of his followers escaping his gaze, the punishment for such is swift and unforgiving. His followers obey him without question, donning armor crafted from the metallic feathers of his fierce brood of harpies and garuda, ready to die for their sun king. In the divine era Rahyeh declared war on the other gods, setting his sights on the north first, viewing their lack of development as weakness and sending his armies into their land.
One Handed Blunt Weapons

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**One Handed Blunt Weapons** are a base type of Weapons.

## Sub Types

One Handed Blunt Weapons have Added Melee Physical Damage as their primary implicit and increased physical damage as their secondary implicit.

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## Applicable Affixes

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Posting: "Reminder"

* The in-game information in this article or section is kept purely for historical purposes.
* The latest game version which included the subject was: Alpha 0.5

The Posting: "Bounty" is one of the Notes which can be found due east from the entrance in Breirhold.

It reads,

Posting: "Bounty"

Reminder to fellow citizens of Briarhold, when passing the guard post please refrain from feeding Maximus. He appreciates it very much and so do I, but we try to keep our guard dogs on a strict and disciplined diet. Thank you. Signed, Guardsman Taran
Oracle of the Black Sun

**Oracle of the Black Sun** is a Enemy Osprix Boss Non-Player Character. They can be found in The Dark Ascent.

The Oracle of the Black Sun is a cult leader boss found at the Dark Ascent.

## Tactics

The Osprix Oracle uses the power of fire to bring devastation. His main attack is to hurl a handful of fire projectiles at medium range. Regularly, he will cast Cinder Aura to slowly wither health away, and he can also use Firespray to channel fire up close.
Relics

Relics are Items which may be equipped into the relic slot of Player Characters.

## Basic Relics

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## Unique Relics

Unique Relics are Unique Equipment that are equipped into the relic slot.
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## Set Relics

Set Relics are Set Equipment that is equipped into the Relic slot.

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## Applicable Affixes

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Posting: "Bounty"

* The in-game information in this article or section is kept purely for historical purposes.
* The latest game version which included the subject was: Alpha 0.5

The **Posting: "Bounty"** is one of the Notes which can be found due east from the entrance in Breirhold.

It reads,

Posting: "Bounty"

Bounty for Draal Shells, speak to Elder for reward.
Poison Damage Shard

**Poison Damage** is an Affix Shard, which gives Increased Poison Damage.

### Applies to

One Handed Axe, One Handed Sword, One Handed Blunt Weapon, Two Handed Axe, Two Handed Sword, Two Handed Blunt Weapon, Two Handed Polearm, Relic, Amulet, Ring, Sceptre and Catalyst

## Tier Ranges

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Ranseur

**Ranseur** is a base Two Handed Polearm with a level requirement of 60.

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## Trivia

A ranseur (alternative spelling runkah or rawcon) is a polearm that was used in Europe during the 15th century. It has a spear tip with a (often crescent shaped) hilt at the base.
While the spear tip is used to inflict damage, the hilt can be used to trap an enemy weapon at a long range.
Primalist

A warrior from the north who has seen the horrors of war first hand, the Primalist seeks communion with the power of Eterra, the power of the earth.

### Master Classes

Beastmaster
 Druid
 Shaman

**Primalist** is one of the base classes in Last Epoch.

## Master classes

Primalist allows players to choose the following masteries:

* Beastmaster
* Druid
* Shaman

## Passives

The following are the Passives for the Primalist and its mastery classes.

* Primalist
* Beastmaster
* Shaman
* Druid

## Skills

These are the Skills for the Primalist and its mastery classes.

* Primalist Base Skills
* Primalist Passive Skills
* Beastmaster Skills
* Shaman Skills
* Druid Skills
* Companion Actives

These are the Acolyte skills unlocked from your base character level.

### Tempest Strike Spells

These are the Primalist skills unlocked from leveling the Primalist's base passive tree.

## Backstory

The Primalist spent his life in service to his tribe, one of the many that dwelt in the frozen north of Heoborea. His tribe was one of the larger ones, matched only by a few other of the tribes yet they lived peacefully, never clashing with their neighbors over the position of being Heorot’s chosen. Their peacefulness would be their downfall as that made them a target for Rahyeh’s first strikes against the other gods.

The Primalist was unprepared that day, woken in the night by the fires and screams as Rahyeh’s forces descended from the sky. In the chaos, he tried to find his family but only finding ash. The call rang out from the chieftain to fall back to the center of Heoborea of where Heorot and the chosen tribe dwelled, and where all the tribes would congregate once news of the attack spread. The Primalist did not heed this call. Instead, he fled south, away from the fires, away from the death, away from his home.

He now travels towards the Temple of Eterra, in hopes of finding an understanding of how the mother goddess could allow such chaos in the world and such weakness in himself. He never saw himself as a fighter. He was but a simple medicine man who found peace in the loyalty of his animal companions, the serenity of nature, and the power of the storm. Now though, he is determined to harness his strength and unleash his fury.

## Starting Equipment

* Hatchet
* Wooden Armor
* Traveller's Belt
* Worn Boots

## Starting Stats

The Primalist begins with 2 Strength and 1 Vitality

## Physical Appearance

* A front view of the Primalist character model
* A left side view of the Primalist character model
* A back view of the Primalist character model

## See also

* Classes
* Primalist Skills
* Primalist Passive Grid
Pets

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Pets** are Cosmetics which are summoned as creatures that follow Player Characters around.

Some pets were only attainable as part of particular supporter packs and are no longer available.

## List of Pets

### Chronowyrms

* Chronowyrm
* Gilded Chronowyrm
* Armored Chronowyrm
* Lightning Chronowyrm
* Crystal Chronowyrm

### Sylpines

* Sylpine
* Winged Sylpine
* Armored Sylpine
* Magma Sylpine
* Crystal Sylpine

### Primordial Turtles

* Juvenile Primordial Turtle
* Primordial Turtle
* Runed Primordial Turtle
* Molten Primordial Turtle
* Volcanic Primordial Turtle
Puncture

**Puncture** is a Rogue Melee,Bow Attack Skill which is unlocked at Level level 5.

## Skill Description

An extended melee stab or piercing blow attack that has a 30% chance to inflict Bleed on hit. Bleeds inflicted by **Puncture** have 30% increased duration

### Additional Details

When using a Bow, **Puncture** deals 5% less damage to each subsequent enemy hit up to 20% less damage.

## Skill Nodes

The nodes for this skill have not been added to the wiki yet.
Realm of the Forgotten

**Realm of the Forgotten** is a Town Zone. At the Realm of the Forgotten, players can choose their permanent mastery for additional skills, passives and bonuses.

## Lore

The Realm of the Forgotten is a place bound to the End of Time, where the avatars of great masters reside. These masters became proficient in their respective arts of war, but as time passed, they faded into nothingness. Their spirits have however been preserved, and they continue passing their knowledge to Travelers worthy enough to survive the fury of their fallen comrades.

The Realm is also a place for lost souls that were unable to change Eterra. They are forever exiled to this realm, and in their primeval ferocity they try to stop anyone they encounter.

## Features

In the Realm of the Forgotten, players can choose their mastery after they assemble the Epoch in the end of Chapter 3.

Talking to the Forgotten Knight will open a portal here, and the player must navigate through a linear path of islands, while beating back a stream of shades. The shades are of the player's class and use some of his basic abilities, who cease to spawn once the altar at the very end is reached.

Once the avatars there are talked to, the player can reach out to the altar to select their mastery irreversibly, gaining access to a specific set of skills, mastery passive trees and other bonuses.

## Quests

 ### Objectives

Speak to the shade to the left
Profane Flesh

**Profane Flesh** is a Enemy Undead Non-Player Character. They can be found in The Upper Necropolis and The Immortal Summit. It resists necrotic damage.

The Profane Flesh is a Desecrated Flesh imbued with necrotic energies. It can use its unholy magic to command the stone it carries, or crack it open for a necrotic barrage.
Orchirian the Rampant

**Orchirian the Rampant** is a Enemy Overgrowth Boss Non-Player Character. They can be found in Verdant Lakes and The Arena.

Orchirian the Rampant is a unique boss in the Verdant Lakes.

## Tactics

Orchirian is a very large variant of the regular Hulking Overgrowth. It uses the same abilities, however his damage is greatly amplified, and his stomp also has a much larger area of effect.
Penetration

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Penetration** is a mechanic that reduces the effect of Resistance during Combat Calculations. The amount of Penetration is subtracted from the corresponding Resistance which can go below 0. Damage Over Time effects can also benefit from Penetration.

Damage after penetration can be calculated as follows:

`(1 - min(Resistance - Resistance shred, 75) + Resistance Penetration) * Damage Taken`

Enemies have +1% Penetration to all elements per level. (up to 75% ?)

### Physical Penetration

 List of Sources of Physical Penetration ▾
[Expand] ▾

### Cold Penetration

 List of Sources of Cold Penetration ▾
[Expand] ▾

### Fire Penetratione

 List of Sources of Fire Penetration ▾
[Expand] ▾

### Lightning Penetration

 List of Sources of Lightning Penetration ▾
[Expand] ▾

### Necrotic Penetration

 List of Sources of Necrotic Penetration ▾
[Expand] ▾

### Poison Penetration

 List of Sources of Poison Penetration ▾
[Expand] ▾

### Void Penetration

 List of Sources of Void Penetration ▾
[Expand] ▾
Rallying Block

**Rallying Block** is one of the Forge Guard Passives which is unlocked at level 5. Requires Sentinel level 20 and masteries unlocked.

## Rallying Block

### Modifies

Added Armor and Added Elemental Protection

## Description

You have 5 additional armor and elemental protection per allocated point for each hit you have blocked in the past 4 seconds.
One Handed Axes

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**One Handed Axes** are a base type of Weapons.

## Sub Types

One Handed Axes have Added Melee Physical damage as their primary implicit.

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### Unique One Handed Axes

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## Applicable Affixes

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Prolonged Demise

**Prolonged Demise** is one of the Marksman Passives which is unlocked at level 10. Requires Rogue level 20 and masteries unlocked.

## Description

1% decreased Damage Over Time taken and 6% increased Damage Over Time while wielding a Bow per point

### Mechanics

You take less damage over time (multiplicative with other modifiers). While wielding a bow you deal increased damage over time.
Necrotic Resistance

Necrotic Resistance is one of the Defenses which mitigates Necrotic Damage during Combat Calculations.

## Value

Necrotic Resistance is a percentage value with no upper limit.

By calculations, it is negatively affected by Shred and natural enemy penetration. It is possible for Necrotic Resistance to go negative, increasing incoming necrotic damage.

## Calculations

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### Shred

Necrotic Shred stacks reduce Necrotic Resistance by 5% each. It has 60% less effectiveness against players and bosses.

### Base mitigation

Up to 75% of resistance is used for base mitigation, any leftover portion is ignored.

### Enemy penetration

Enemies naturally penetrate 1% of resistance per area level, up to 75%.
Reconstruction

* The in-game information in this article or section is kept purely for historical purposes.

**Reconstruction** is one of the Necromancer Passives which is unlocked at level 10. Requires Acolyte level 20 and masteries unlocked.

## Description

You have 20% increased health regen per point if you have used a minion skill in the past 4 seconds.
Omnis

**Omnis** is a unique Amulet based on the Silver Amulet with a level requirement of 75.

 It is an uncommon drop from The Shade of Orobyss with at least 200 Corruption.

## Notes

* Each resistance has its own rolled value, appearing as separate affixes in-game.

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Once

**Once** is one of the Bladedancer Passives which is unlocked at level 5. Requires Rogue level 20 and masteries unlocked.

## Description

+2 Melee Physical Damage and 20 additional Dodge Rating if hit recently per point.

### Mechanics

You deal additional physical damage with melee attacks and if you have been hit recently have additional dodge rating.
Righteousness

**Righteousness** is one of the Paladin Passives which is unlocked at level 35. Requires Sentinel level 20 and masteries unlocked.

## Righteousness

### Modifies

Increased Damage, Increased Healing Effectiveness and Increased Armor

## Description

7% increased damage, healing effectiveness and armor per allocated point if you have cast a spell for more than 40 mana recently.
Rebuke

**Rebuke** is a Sentinel Melee Attack Skill which is unlocked at Passives level 5.

## Skill Description

Hold ability key to channel for up to 2 seconds. You take 75% less damage while channeling. When you stop channeling the barrier breaks dealing Physical Damage to all nearby enemies. This deals 20 additional Physical Damage for each hit you received while channeling]]

### Attribute Effects

Attunement: 4% increased damage per point

### Additional Details

You cannot be stunned while channeling.

Added Spell Damage is applied at 200% effectiveness.
Necromancer

A commander of undeath, they send their animated thralls to battle perfectly willing to sacrifice them as they deem fit.

### Type

Master

**Necromancer** is one of the Acolyte master classes in Last Epoch.

## Description

Flesh, bone, blood, the lingering essence left in life’s wake; these are her tools, her weapons. She is the master of a forsaken army, her dark creations swarming her foes with the hunger of the dead. A hunger borne from her power and fed at your command.

## Passives

The following are the Passives for the Necromancer.

* 0-20 Passives
* 25+ Passives

These passives are available to any Acolyte that has unlocked their mastery classes.

These passives are available only to those who have ascended as a Necromancer. These skills are unavailable to ascended Warlocks and Liches.

## Skills

These are the Skills for the Necromancer.

* 0-20 Skills
* 25+ Skills

These skills are available to any Acolyte that has unlocked their mastery classes.

These skills are available only to those who have ascended as a Necromancer. These skills are unavailable to ascended Warlocks and Liches.
Poison Resistance

Poison Resistance is one of the Defenses which mitigates Lightning Damage during Combat Calculations.

## Value

Poison Resistance is a percentage value with no upper limit.

By calculations, it is negatively affected by Shred, Poison stacks and natural enemy penetration. It is possible for Poison Resistance to go negative, increasing incoming lightning damage.

## Calculations

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### Shred

Poison Shred stacks reduce Poison Resistance by 5% each. It has 60% less effectiveness against players and bosses.

### Poison Stacks

A Poison stack itself reduces Poison Resistance by 5% each. It has 60% less effectiveness against players and bosses.

### Base mitigation

Up to 75% of resistance is used for base mitigation, any leftover portion is ignored.

### Enemy penetration

Enemies naturally penetrate 1% of resistance per area level, up to 75%.
Ravenous Voidform

**Ravenous Voidform** is a Enemy Void Non-Player Character. They can be found in The Last Archive, The Precipice, The Upper District, The Armoury and The Arena.

The Ravenous Voidform is a variant of the Voidform.

## Heroic

The heroic variant of Ravenous Voidform uses the Erasing Blow skill, a high-hitting void area of effect attack.
Physical Damage Shard

**Physical Damage** is an Affix Shard, which gives Increased Physical Damage.

### Applies to

One Handed Axe, One Handed Sword, One Handed Blunt Weapon, Two Handed Axe, Two Handed Sword, Two Handed Blunt Weapon, Two Handed Polearm, Relic, Amulet and Sceptre

## Tier Ranges

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Ortra'ek the Survivor

**Ortra'ek the Survivor** is a Enemy Void Boss Non-Player Character. They can be found in Ruined Coast. He guards the entrance to the Temporal Sanctum dungeon.

## History

The Shrine Maiden in Maj'elka wants to retrieve the Sapphire Tablet for a ritual to clean the water for the city. The player goes to the Ruined Era to take it, however a Void cultist, Ortra'ek the Survivor guards it. He is defeated and the Tablet is successfully taken back for the ordeal.

## Tactics

Ortra'ek is an elite Silent Disciple with medium health pool. He aggressively chases the target and attacks for small damage. Ortra'ek can also charge up for a powerful void explosion, which can cause huge damage.
Paladin

A righteous warrior focused on empowering and healing his allies who can take down swaths of enemies with holy fire.

### Type

Master

**Paladin** is one of the master classes in Last Epoch.

## Description

Where a blow would strike him down, the light within rises; when his allies would cower, this light gives him the ability to lead. A righteous warrior focused on empowering and healing his allies who can take down swaths of enemies with holy fire.

## Passives

The following are the Passives for the Paladin.

* 0-20 Passives
* 25+ Passives

These passives are available to any Sentinel that has unlocked their mastery classes.

These passives are available only to those who have ascended as a Paladin. These skills are unavailable to ascended Void Knights and Forge Guards.

## Skills

These are the Skills for the Paladin.

* 0-20 Skills
* 25+ Skills

These skills are available to any Sentinel that has unlocked their mastery classes.

These skills are available only to those who have ascended as a Paladin. These skills are unavailable to ascended Void Knights and Forge Guards.

Allies on the Consecrated Ground are healed for 50 Health each second.
Poison

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Poison** is a Damage Over Time Status inflicted as an On Hit Effect or from some Skills.

## Description

Poison deals Poison Damage over 3 seconds. An enemy can have multiple instances of poison at once. Each stack decreases enemy poison resistance by 5% (2% for bosses and players).

The base poison damage is 20 (over 3 seconds). This damage is further modified by Increased Damage, Increased Poison Damage and Increased Damage over Time.

## Known Modifiers

### Character Stats

* Poison Chance
* Poison Damage

## Affixes

* Increased Poison Damage
* Increased Chance to Poison
Ravaging Stance

**Ravaging Stance** is a Void Knight Spell Skill which is unlocked at level 35.

## Skill Description

Toggles ravaging stance. While in ravaging stance you lose 5% of your current Health per second, but emit an aura that afflicts nearby enemies with a ravaging ailment that deals Void Damage over time, but does not stack. You can only have one stance active at once.

### Attribute Effects

Attunement: 4% increased damage per point

## Skill Nodes

This skill does not yet have a skill tree.
Modes

**Modes** in Last Epoch are settings or instances which change the dynamics of gameplay, and often the Game Features that are available.

## Online and Offline Play

Players can choose to play Online or Offline. Characters created for offline play will not be able to play online. The choice to play online or offline will be part of Character Creation.

## PvP or PvE

The choice to play in PvE or PvP is made through the instances, or Locations, that you go to in the World of Eterra.

## Character Modes

These modes can can be enabled during character creation:

* Hardcore Mode
* Solo Challenge
* Masochist
Powerful Throw

**Powerful Throw** is one of the Forge Guard Passives which is unlocked at level 40. Requires Sentinel level 20 and masteries unlocked.

## Powerful Throw

### Modifies

Throwing Attack Damage and Increased Elemental Protection

## Description

7% increased throwing damage per allocated point. 5% increased elemental protections if you have been hit recently.
One Handed Swords

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**One Handed Swords** are a base type of Weapons.

## Sub Types

One Handed Swords have Added Melee Physical Damage as their primary implicit and Increased Melee Attack Speeed as their secondary implicit.
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### Unique One Handed Swords

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## Applicable Affixes

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Necrotic Damage Shard

**Necrotic Damage** is an Affix Shard, which gives Increased Necrotic Damage.

### Applies to

One Handed Axe, One Handed Sword, One Handed Blunt Weapon, Wand, Two Handed Axe, Two Handed Sword, Two Handed Blunt Weapon, Two Handed Polearm, Amulet, Ring, Relic, Sceptre and Catalyst

## Tier Ranges

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Portal

A **Portal** is a means of transportation. It can be used after a player has entered The Last Archive for the first time.

## Mechanics

The Portal allows the player to freely move from one location to another, similar to a zone exit. Only one Portal can be active at any time, and it remains open until another one is opened. Using a Portal will carry all non-stationary summons with the player.

In the story timeline, the Portal will act as a Town Portal, joining the current location and the last player hub up to it.

In the Monolith of Fate, using a Portal after completing an Echo is required to claim its specific reward. When it's safe to do so, the 'Summon Portal' button will glow and a created Portal will be green instead of blue. In general, portals can be opened at any time to access The End of Time, however doing so before completing the objective will forfeit its reward.

## Trivia

In the pre-alpha Game Versions the scroll was attained from Guardsman Hallas and only usable after receiving it from him. The portal created a connection to the square.
Reaper Form

**Reaper Form** is a Lich Spell Skill which is unlocked via Passives.

## Skill Description

Take on the mantle of death itself and transform into a Reaper, temporarily gaining the Reap ability.

While in **Reaper Form**, your health regen does not apply and your health decays over time. When your health reaches 0 instead of dying you transform back to human form and are healed to full health.

### Additional Details

Reap is a short ranged dash. It deals melee damage to enemies you pass through and returns heals you for each enemy hit. This healing scales with your increased healing effectiveness.

The rate at which your Health decays in **Reaper Form** is not based on your current or maximum Health.

The Health decay accelerates while you remain in **Reaper Form**.
Perfection

**Perfection** is one of the Bladedancer Passives which is unlocked at level 30. Requires Rogue level 20 and masteries unlocked.

## Description

2 additional maximum Perfection stacks per point. 10% increased daamge per stack of Perfection. Perfection has a duration of 8.

### Mechanics

When you use a melee attack and hit at least one enemy you gain a stack of Perfection, when you receive a hit you lose all stacks. Each stack of Perfection increases your damage.
Offhands

**Offhands** are Items which may be equipped into the Offhand slot of a Player Character.

## Basic Offhands

### Shields

Shields have 'Increased Block Chance' as their primary implicit and 'Added Block Protection' as their secondary implicit.

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### Catalysts

Catalysts have 'Intelligence' as their primary implicit and 'Spell Critical Strike Chance' or 'Ward Per Second' as their secondary implicit.

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## Unique Offhands

Offhands are Unique equipment that are equipped into the offhand slot.

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## Set Offhands

Set Offhands are Set Equipment that is equipped into the Offhand slot.
Putrid Retribution

**Putrid Retribution** is one of the Necromancer Passives which is unlocked at level 20. Requires Acolyte level 20 and masteries unlocked.

## Description

When one of your Minions dies you have a 4% chance to summon a Putrid Wraith from its corpse per point.
 Putrid Wraiths throw poison at enemies, but their Health decays at an accelerating rate.
Missile Mastery

**Missile Mastery** is one of the Marksman Passives which is unlocked at level 5. Requires Rogue level 20 and masteries unlocked.

## Description

5% increased Bow Damage, Throwing Damage, and Armour Shred Chance per point

### Mechanics

You have increased bow and throwing attack damage and you have a chance to shred armour on hit.

Armour Shred reduces armour by 100, lasts 4 seconds, and can stack.
Non-Combative Characters

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**Non-Combative Characters** are non-hostile Characters which can be found throughout the World of Eterra.

## Interactions

Some Non-Combative characters have dialogue which can be accessed by Player Characters clicking on them to display a dialogue box User Interface.

Non-Combative characters will not draw aggro from other characters, take damage from them, or attack them.

Non-combative characters do not have a health bar displayed when hovered over, but will instead have their name displayed beneath them when hovered over.

## List of Non-Combative NPCs

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Rampage

**Rampage** is a Companion active Spell Skill .

## Skill Description

The Companion ability of your Primal Raptor.
 Sends your raptor into a rampage. Your raptor gains 40% Increased Melee Attack Speed, Increased Cast Speed, Increased Movement Speed, Increased Damage, and size for 5 seconds.

### Attribute Effects

Attunement: 2% Increased Mana Effeciency per point.

### Additional Details

Scales with your raptor's stats rather than your own.

This is the companion active skill of Summon Raptor. If your raptor dies that skill will replace this one on the skill bar.
Passage Through Deep Harbor

**Passage Through Deep Harbor** is a Main Quest.

## Objectives

Show/HideTravel to Deep Harbor.

Status: In Progress

After speaking with Grael, you have decided to seek Lagon's blessing first. You travel to the underground river settlement called Deep Harbor. Here you will find passage to Lagon's domain to the west.

Location: The Scorched Grove

Show/HideSpeak with Yulia in Deep Harbor.

Status: In Progress

Speak with Yulia in Deep Harbor.

After speaking with Grael, you have decided to seek Lagon's blessing first. You travel to the underground river settlement called Deep Harbor. Here you will find passage to Lagon's domain to the west.

Upon arriving, you notice that Yulia has something to tell you.

Location: Deep Harbor

NPC: Yulia

Show/HideTravel to the Burning Pier.

Status: In Progress

On your journey to obtain Lagon's blessing for the Lance of Heorot, you arrive at Deep Harbor.

When you arrive, the eastern pier of the settlement is under attack by Rahyeh's forces. Travel to the area under attack and fight back the invaders!

Location: Deep Harbor

Show/HideSlay the Invasion Commander in the Burning Pier.

Slay the Invasion Saboteur in the Burning Pier.

Status: In Progress

On your journey to obtain Lagon's blessing for the Lance of Heorot, you arrive at Deep Harbor.

When you arrive, the eastern pier of the settlement is under attack by Rahyeh's forces. Within the Burning Pier, the enemy forces are split by two leaders: An Invasion Commander to the north, and an Invasion Saboteur to the south.

Defeat them both and cripple the invasion force!

Location: The Burning Pier

Show/HideSpeak with Harbard the Ferryman.

Status: In Progress

Return to Harbard the Ferryman in Deep Harbor.

On your journey to obtain Lagon's blessing for the Lance of Heorot, you arrive at Deep Harbor.

When you arrive, you discovered that the eastern pier of the settlement is under attack by Rahyeh's forces and you succeeded in defeating the leaders of the invasion. Inform Harbard the Ferryman of the situation.

Location: The Burning Pier

NPC: Harbard the Ferryman

Show/HideCompleted

Status: Completed

After your final conversation with Heorot, you and Grael decided to seek Lagon's blessing for the Lance first. You traveled to the underground river settlement called Deep Harbor to find passage to Lagon's domain to the west.

When you arrived, you discovered that the eastern pier of the settlement is under attack by Rahyeh's forces and you succeeded in defeating the leaders of the invasion. After informing Harbard the Ferryman of the situation, you, Grael, and Yulia were able to make your way west to Lake Liath and Thetima beyond.
Necrotic Protection (Added) Shard

**Necrotic Protection** is an Affix Shard, which gives Added Necrotic Protection.

## Necrotic Protection

### Applies to

One Handed Axe, One Handed Sword, One Handed Blunt Weapon, Wand, Two Handed Axe, Two Handed Sword, Two Handed Blunt Weapon, Two Handed Polearm, Helmet, Body Armor, Boots, Gloves, Belt, Amulet, Ring, Relic, Shield, Sceptre and Catalyst

## Tier Ranges

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Pulse

**Pulse** is one of the Bladedancer Passives which is unlocked at level 15. Requires Rogue level 20 and masteries unlocked.

## Description

100% increased crit chance and bleed chance when consuming Flow. a 5th unique skills is required to consume Flow

### Mechanics

Flow is consumed when you use a 5th unique skill rather than a 4th, but the skill that consumes Flow has much higher critical strike chance and bleed chance.
Potions

**Potions** are restorative items that can be used to heal.

## Mechanics

Potions trigger a burst of health recovery when used. They are dropped by Enemies, as well as bosses when hit, and can be picked up by walking over them.

Acquired potions are stored in the player's belt, using up potion slots (determined by the active belt's type and modifiers). Excess potions remain on the ground upon pick-up. If the player is full on potions and is not on full health, potions are immediately used when walked over.

Potions can also be used manually ("1" key by default) at any time. Using one heals the player for a set amount of health (scales with character level), and triggers any 'on potion use' effects. Some abilities can also intermittently use potions.

Potions also have a set drop rate, which greatly increases if the player has space left in their belt. This can be further increased by Chance To Find Potions modifiers.

## Other Effects

Depending on various belt affixes, potion uses can also trigger some other effects:

* **Ward Recovery**: much like health, ward is added to the player. A portion of health recovered can also be converted to ward.
* **Freezing Concoction**: freezes enemies around the player.
* **Ailment Cleanse**: cleanses negative ailments from the player.

Some modifiers may convert part of the health recovery to ward, which is applied simultaneously with the recovered health.
Quests

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Quests** are Game Features that allow players to complete objectives throughout the World of Eterra, typically granting rewards for completing them.

UI
--

### Quest Log

The Quest Log can be opened by pressing "J" by default.

The left side of the quest log window shows all quests that have been accepted and their completion status.

Each quest log indicates it's status, a short description of the state of the quest, list of objectives, list of rewards and a button that toggles tracking for the quest on the minimap.

### Tracking

Quests that are being tracked will have a small arrow pointing to their location on the minimap or map overlay. When a player is close enough to the objective the arrow will instead be represented by a pulsating circle. Additionally all tracked quests are displayed in a list beneath the minimap along with their current objective(s).

## Main Quests

The main quests are the story and main campaign of the game. Completing the main quests will allow players to unlock endgame content.

## Side Quests

Completion of these quests is optional and generally does not have unlocks outside of their rewards.

## Monolith of Fate Quests

These are quests that can be given while inside the Monolith of Fate.
Online

*This article is a stub. You can help Last Epoch Wiki by expanding it.*

**Online** is one of the Modes in Last Epoch.

## Player Interaction

While in online multiplayer players will be able to to interact other players on the server by:

* Forming Parties to complete PvE Cooperatively.
* Hanging out in towns, to show off Cosmetics or epic loot to everyone on the server.
* Trading with Friends or at the Bazaar.
* Engage in competitive PvP.

## Character Portability

Each character is designated as either an offline or online character.
Minimus

**Minimus** is a Friendly Wolf Non-Player Character. They can be found in Last Refuge Outskirts.

## Location

Minimus can be found alongside Dolus at the beginning of the Last Refuge Outskirts.

## Mechanics

Minimus will not deal any damage despite attacking the enemy. Minimus will take damage from enemies, however Minimus has very high health regeneration and will not die when they're health reaches zero.

## Trivia

The pre-alpha Game Versions contained a similar character, Maximus with identical mechanics.
Morditas

**Morditas** is a Demigod Non-Player Character. They are a prominent Story Character in the World of Eterra.

## Description

**Morditas** is Heorot’s eldest son who rebelled against his father, seeing the idea of living to protect the humans as an insult. His followers roam the northern tundra, zealous berserkers and fierce half-elk half-men known as Wendikwa. The highest among the chosen of Morditas was a human champion, the one who served him since before the rebellion.
Prophet of Ruin

**Prophet of Ruin** is a Enemy Human Boss Non-Player Character. They can be found in Corrupted Lake, The Dark Ascent and The Arena.

The Prophet of Ruin is a boss found at the Corrupted Lake.

## Tactics

The Prophet uses twin blades to attack up close. Under 75% health he starts using void spells, including a large explosion that can take away high health, and sending homing exploding orbs.
Molded by the Forge

**Molded by the Forge** is one of the Forge Guard Passives which is unlocked at level 45. Requires Sentinel level 20 and masteries unlocked.

## Molded by the Forge

### Modifies

Increased Melee Damage and Increased Armor

## Description

7% increased melee damage. 10% increased armor if you have blocked an attack recently.

### Mechanics

Recently means within the last 4 seconds.
Primal Serpent

**Primal Serpent** is a Friendly Snake Minion Non-Player Character.
The Primal Serpent may be summoned by the Primal Serpent (Serpent Strike Node) of the Serpent Strike Skill.

## Mechanics

The Primal Serpent will not regenerate health, even if its summoner has Increased Minion Health Regen. The Primal Serpent has 100% Poison Chance.
Rive

**Rive** is a Sentinel Melee Attack Skill which is unlocked at level 6.

## Skill Description

Every third consecutive attack with Rive slashes in a full circle around the character, lacerating enemies it hits.

### Additional Details

Lacerated enemies take melee damage over time for 3 seconds, equal to 100% of your added melee damage. based on your added melee damage. Laceration does not stack.

The consecutive attack counter resets if you go 3 seconds without using Rive.

The third hit has 200% added damage effectiveness.

## Skill Nodes

This skill does not yet have a skill tree.
Pontifex Aurelus

**Pontifex Aurelus** is a Enemy Osprix Boss Non-Player Character. They can be found in Liath's Tower.

Pontifex Aurelus is a leader of the Osprix Invasion.

## History

In the Divine Era, the Osprix lead an invasion on Heoborea and Lake Liath. Although the attempt is thwarted at Heoborea, it is commencing in full power at Liath's Tower. The Lagonian architect Liath evacuates the area, however she leaves behind valuable manuscripts and material in her tower, which is taken as a roost by the invasion leader, Pontifex Aurelus. He is dealt with by the Traveler, and the materials are successfully returned.

## Tactics

The Pontifex is a powerful archmage with various fire and summoning abilities. During the fight, he is assisted by Osprix Raiders and Phoenix of Light minions. Aurelus further augments his minions with a damage reduction aura, while he casts powerful fireballs, fire waves and meteors.
Movement Skills

**Movement Skills** are one of the Skill Types. All movement skills help quickly reposition the character, which are mostly affected by cooldown.

## Known Modifiers

### Affixes

* Increased Movement Speed
* Volatile Zombie Speed and Damage (Acolyte)

### Equipment Implicits

* Boots
* Silver Ring
* Wild Armor (Primalist body armor)
* Eagle Wing (one-handed axe)
* Runed Bones (Acolyte relic)

## List of Movement Skills

### NPC

There are currently no known Movement skills for NPCs.
Physical Damage

**Physical Damage** is one of the Damage Types, it is mitigated by Armor and Block Armor.

## Known Modifiers

### Affixes

* Added Melee Physical Damage (only effects Melee Attack Skills)
* Increased Minion Physical Damage

### Equipment Implicits

* Most Weapons have Added Melee Physical Damage
* Some One Handed Blunt Weapons and Two Handed Blunt Weapons have Increased Physical Damage

## See Also

* Bleed - an On Hit Effect which deals physical damage