Envoy

Envoy is one of the advanced classes available.

## Abilities

### Envoy Improvisations

As you gain experience, you learn Envoy Improvisations—little tricks that bolster allies, confound enemies, or change the ebb and flow of battle using guile, inspiration, or luck. You learn your first envoy improvisation at 1st level, and you learn an additional improvisation at 2nd level and every 2 levels thereafter.

If an improvisation allows you to grant an effect to an ally, you cannot grant yourself that effect unless the improvisation states otherwise. If an envoy improvisation allows a saving throw to resist its effects or requires an enemy to attempt a skill check, the DC is equal to 10 + half your envoy level + your Charisma modifier.

Some envoy improvisations are language-dependent, mind-affecting, sense-dependent, or some combination of any or all of these.

### Highly Skilled

The Envoy's training in their various skills allows them to learn faster than others. Starting at 1st level, the Envoy gains 2 extra Skill Points per level. This increases to 4 SP at 5th Level, 6 SP at 10th Level, 8 SP at 15th Level, and 10 SP at 20th Level.

### Skill Expertise

You are an expert at dealing with challenges that test your skills, be the challenges social or otherwise. At 1st level, you may select a single skill you have at least a +1 in. When attempting the skill check you have chosen, you can roll 1d6 (your expertise die) and add the result of the roll to your check as an insight bonus. At 5th level, anytime you roll your expertise die, you gain a +1 bonus to the result. At 9th, 17th, and 20th levels, this bonus increases by 1. At 13th level, you roll 1d8 as your expertise die instead of 1d6.

Every 4 levels after 1st, you can select a new skill that benefits from Skill Expertise.

### Expertise Talents

At 3rd level, and every 4 levels thereafter, the Envoy can choose an Expertise Talent. These enhance their skills chosen for Skill Expertise, allowing them to use their skills for a more expansive range of abilities.

### Weapon Skills

Starting at 3rd Level, you can use your skills to benefit your combat situations as well. At 3rd level and every 3 levels thereafter, they can apply a skill they have expertise with to their martial capability in order to gain an edge in combat. They can activate a Weapon Skill as a swift action to apply it to a weapon they are currently in possession of. They can only have one Weapon Skill active at a time, but may switch Weapon Skills as a swift action.

### True Expert

At 20th Level, the Envoy becomes a true expert in their fields of study. The Envoy can take 20 on any skill check that uses their Skill Expertise. Furthermore, they can apply one permanent Weapon Skill at the start of each day to all weapons they wield. This permanent Weapon Skill can be used in conjunction with other Weapon Skills used normally, but cannot be stacked with itself.

## Subclasses

### Battle Leader

The Battle Leader will give his allies commands and provide support.

### Espionage Specialist

The Espionage Specialist can spy on enemies and deliver information to his allies.

### Free Trader

The Free Trader can smuggle items and make deals with whoever they can.

### Instructor

The Instructor teaches techniques to his allies.

### Mediator

The Mediator negotiates peace and prevents fights from breaking out.

### Union Organizer

The Union Organizer can gather a group together under a cause and lead a strike.