Domori

Dialogue Sprite

## Summary

Domori Sintra is the Witch and Rei Sintra's sister in Yuppie Psycho. She's portrayed as the main antagonist of the game in which Brian Pasternack is hired to kill. However, depending on the route of the game the player goes on, whether the original or the DLC route, Brian Pasternack may also end up breaking the Witch's curse over Sintracorp and saving Domori along with Rei.

## Characterization

Domori is characterized as having the body of a young girl, although her real age isn't known or specified in the game it is hinted in the original route that she may be thousands of years old. She has white hair about knee-length, red eyes, red eyebrows, white kitsune-like ears and a long white tail. She also wears a yellow and white robe-like garment and adorns a white snake necklace with red highlights.

In the game, Domori has no lines or dialog of her own.

## Background

When Joao Sintra and Xiu Ying couldn't have a child of their own, they took a trip and adopted Domori on the black market. They found her in a cage being sold and purchased her, in which the seller told them that two rules needed to be followed regarding owning witches: that witches need to be protected by seals and that they need to be kept happy. If the two rules are followed, the seller explained that owning a witch would bring puck and fortune. Joao Sintra and Xiu Ying bring her back home and notice that she isn't like any regular child. Domori brought wealth and success to the Sintras, although it's not known if Domori does so knowingly. Through Domori, Sintracorp was born using the building where their home was located, and within a couple more years Rei Sintra would be too. Although Domori is clearly older than Rei, Rei still calls Domori her "little sister".

Suddenly, things begin to go wrong. After a family photo shoot without Domori, Rei's personality changes and she disappears, while Domori begins to act unpredictably. Domori starts to cry uncontrollably and becomes unresponsive and inconsolable, making multiple of her babysitters quit their jobs. It is later learned in the game that Domori and Rei switched bodies: Rei was transferred into Domori's and Domori to Rei's. However, at the time of the event, no one knew this. During that period, Sintracorp began to fall apart, as the curse was beginning taking place. With Sintracorp falling into ruin and their daughter Rei Sintra gone, Joao Sintra and Xiu Ying blame Domori for everything. In hopes to end everything that's been going wrong, they burn Domori on a stake in her room, destroying Domori's body with Rei Sintra inside of it.

During the game, after players retrieve the Hexenhammer from the library and log back onto the Sintranet, Sintra states that according to the book, witches are women that make pacts with the devil. However, it cannot be verified that this is how Domori herself became a witch, or whether she was ever not a witch at any point in her life. The actual dynamic of becoming witches in the Yuppie Psycho universe is not elaborated upon. In other words, Domori's birth, origin, and history is unknown.

## Domori's Power Dynamic and Influence

Domori is considered the Witch in the game, however her identity as a whole is separated into two categories: Domori herself and the "Snake". The game explains that witches have many familiars which can do their bidding, with the ones in the game being the rat, cat, bat, white wolf, spider, owl, toad, and crow, however the main one in the game is the snake, which can be seen in many instances, such as the Witch Paper's signature watermark.

Domori has a white snake necklace, with highlights of red that match her eyes and eyebrows, that clamps around her neck by the snake's mouth grabbing itself near the tip of its tail. The game suggests that all witches adorn this necklace, as it can be seen in the ending cutscene titled "CEO" in which Brian Pasternack, as Sintracorp's new CEO, has a witch of his own with the same necklace only highlighted in orange to match his witch's color scheme.

Through Domori's necklace can the dynamic of two different individuals be seen. On the original route, there is a scene in which players witness Domori playing by herself with her signature red ball when Rei Sintra walks in. This makes Domori happy, as she treasures Rei and their time together, however Rei had only come to tell her that she had grown tired of playing with Domori. Upon hearing this news, Domori begins to cry, breaking one of the two rules when owning a witch, which was to make sure Domori was happy. This causes her necklace to come to life in the form of a white snake with red eyes and a green tongue. The snake tells her that it is saddened by her tears and offers to make the situation better, where then Domori shows distrust to it. Upon seeing her reaction, the snake tells her that it knows how to make Domori and Rei's friendship last forever, and that all Domori would need to do is use some of her powers, which then changes Domori's mind and she complies with the snake's idea. Through this event, it's speculated that the snake had betrayed Domori's trust and used her powers to corrupt and torment Sintracorp, its employees, and the Sintra family all without Domori's knowledge. This can be considered the origin of the curse that Brian Pasternack is quested to get rid of.

## Domori in Yuppie Psycho

Domori herself has no lines in Yuppie Psycho, however Domori can be met at the end of the game in both the original route and the DLC version. In both situations, Domori is in Rei Sintra's body, which is itself inside a giant crystal in which the snake from Domori's necklace is guarding. In the original route the player is Brian Pasternack with Sintra, while in the DLC version the player enters the scene as Mr. Devil with Kate Hicks.

In the original route, Brian Pasternack and Sintra find the witch's hideout where they find Rei Sintra's body inside the crystal. At this point, Sintra has Rei Sintra's memories, and is thus Rei Sintra herself. As Sintra fights the snake, the player controls Brian Pasternack to Domori and is tasked with waking her up, which can be done with Rei Sintra's bell hair accessories, which are obtained before this event in the game. Domori then wakes up, in which the scene that depicts the origin and initiation of the Sintracorp curse is shown to players. After the scene, with Domori still in Rei Sintra's body, all three individuals go to where Domori's body was burned, where Brian Pasternack comes to realize that it was actually Rei Sintra that was burned at the stake, not Domori, which explains why the curse did not end after "burning the witch". This makes Domori cry. However, after this, Sintra and Domori switch bodies, although it is not specified how but it can be speculated that it has something to do with the white snake necklace that adorns the mechanical Sintra body after the transfer is complete. With Rei Sintra's consciousness back in her old body, as shown with a green-eyed Rei Sintra sprite instead of a red-eyed version to represent Domori, she regains control of Sintracorp from Hugo. Different endings can be achieved through the original route however, depending on whether or not the player steals the Athame Dagger from Hugo on the 10th floor and how they went about it. This changes small details about Domori's interaction with Hugo, with some examples being as to whether or not Domori punches Hugo or if Hugo jumps off what appears to be the Sintracorp building being the more extreme differences.

In the DLC route, the player controls Mr. Devil as they recreate the last memory of Rei Sintra before she goes missing, which was a family photograph without Domori. Once the task is completed, the players are then suddenly playing as Rei Sintra in Domori's body, which is represented by a Domori sprite with Rei's green eyes instead of Domori's red ones, in which they can try to escape being burned by the Devil or allow themselves to be killed, since both continue the game and is not considered an in-game death. However, if the players can go through the Devil's fire maze, avoid Kate Hicks possessed by Xiu Ying's memories, Sintracorp workers trying to cause harm and finally open Rei Sintra's casket at the end, players unlock a special scene afterword where players can observe Domori being burned at the stake, with Mr. Devil and possessed Kate Hicks, both representing Joao Sintra and Xiu Ying, holding hands bearing witness to her death. Those who are playing on Steam can also get a special in-game achievement called "Burn, Witch, Burn!" from this event. Afterwords, Kate Hicks is freed and is herself again, and Mr. Devil and her both go the witch's lair, where they find Rei Sintra's body inside the crystal. Since the players have the Athame Dagger at this point, the snake from Domori's necklace cannot physically get close to Mr. Devil and Kate Hicks to attack, unlike the original route. Mr. Devil then hops atop the rocks where the crystal is, and while the snake pleads to Mr. Devil to not kill Domori the player is given a choice whether to kill or not kill Domori. Regardless of what the player chooses, Mr. Devil will kill Domori and end the curse that has plagued Sintracorp. In this route both Rei Sintra and Domori die.