Debuff

A debuff is a status effect that can be inflicted on either monsters or heroes to lower one or more of their stats or resistances. The presence of a debuff is indicated by a double downward orange arrow under the affected target.

## List of debuffing Heroes

* Abomination
	+ Beast's Bile decreases the target's Blight Resist
	+ Slam reduces the target's DODGE and SPD
	+ \*Transform decreases his own SPD if changing to human form
* Antiquarian
	+ Festering Vapors decreases the target's Blight Resist
	+ Flashpowder reduces the target's ACC
* Arbalest
	+ Suppressing Fire reduces the target's ACC and CRIT
	+ Sniper's Mark reduces the target's DODGE
* Bounty Hunter
	+ Mark for Death reduces the target's PROT
	+ Caltrops reduces the target's SPD and increases their DMG taken
* Flagellant
	+ Punish and Rain of Sorrows reduce the target's Bleed Resist
	+ \*Exsanguinate and Redeem reduce the healing done and received by the Flagellant, as well as his own SPD
* Grave Robber
	+ Flashing Daggers reduces the target's Bleed Resist
	+ Poison Dart reduces the target's Blight Resist
* Hellion
	+ \*Barbaric YAWP!, Breakthrough and Bleed Out reduce her own DMG and SPD
	+ Revel reduces ACC and SPD of all party members
* Highwayman
	+ Grapeshot Blast raises the target's crits received
	+ Open Vein reduces the target's SPD and Bleed Resist
* Houndmaster
	+ Target Whistle reduces the target's PROT
* Jester
	+ \*Finale reduces his own DODGE and SPD in addition to raising the amount of Stress he receives
* Leper
	+ Revenge reduces his own DODGE and increases his DMG taken
	+ Intimidate reduces the target's DMG and SPD
* Man-at-Arms
	+ Bellow reduces the target's DODGE and SPD in addition to raising their crits received while marked
* Occultist
	+ Weakening Curse reduces the target's DMG and PROT
	+ Vulnerability Hex reduces the target's DODGE
* Plague Doctor
	+ Noxious Blast reduces the target's ACC
* Shieldbreaker
	+ Puncture reduces the target's SPD and prevents the target from being Guarded
	+ Expose reduces the target's SPD and increases their crits received
* Vestal
	+ Illumination reduces the target's DODGE

\*Debuff cannot be removed with Medicinal Herbs.

## Applying debuffs

A debuff is usually applied through an ability, though traps can also inflict them upon heroes when being triggered or when disarming fails. Some abilities, for example many of the Hellion's attacks, can debuff the user as well. When an ability or trap carrying a debuff effect hits a hero or enemy, a random check will determine if the target will be affected, taking its debuff resistance into account. All abilities inflicting debuffs will have a 100% chance of inflicting them before calculating the appropriate resistance value.

## Removing and preventing debuffs

A character affected by a debuff can get rid of it by using Medicinal Herbs. It is also possible to prevent debuffs from being applied by raising the hero's resistance to them, typically with the use of trinkets or, as a temporary means, through the use of Holy Water. Debuffs inflicted by curios can generally be prevented by using the correct supply item when activating them.

## Duration and stacking of debuffs

The same debuff can be stacked indefinitely with itself on the same target, multiplying its effects for the duration. Typically, as per most status effects, each individual stack of a debuff will last for three turns, however there are exceptions such as debuffs inflicted by traps, which will typically last 12 turns, and curios, which can have varying durations up to "until camp".

## Debuff Resist

All heroes have a base resistance to debuffs, which affects how likely they are to be debuffed by enemies. Hero skills with a self-debuff attached to it (such as Finale) do not take Debuff Resist to the account. Like most other hero resistances, Debuff Resist increases by 10% per Resolve Level.

The list of heroes by their base Debuff Resist, from highest to lowest:

## See Also

* Buff

* Status effects
* Mark