recursal/Fanatic-Fandom huggingface dataset:
Susano'o

Amatsukami of the Sea, Death and Storms

Susano-O is the youngest of the three sibling rulers of the Kami, and it shows. He cried for his mother, Izanami, demanding to see her, even though she had died and traveled to Yomi. He challenged Amaterasu to a dual of creation, to see who could create the best offspring. His crazy luck, natural talent, or his sister’s good graces led him to declare himself the winner. His subsequent celebration across the Heavenly Plane caused much death and destruction. Amaterasu put an end to Susano-O’s bad manners, banished him from heaven, and ordered him to the unenviable job of watching over the entrance to Yomi-no-kuni in the Izumo province.

To win himself back into his sister’s good graces Susano-O decided to complete epic quests to impress her. He wandered the seas, discovered new plants, defeated a great dragon through trickery, and discovered a sword in its tail. He brought stories of his adventures, the plants, and the famous sword Kusanagi as gifts to his sister. She forgave him, but did not let him relinquish his job as guardian between life and death.

Ages later, one of his Scions, Ōkuninushi, was frustrated that the living and dead were so separated. Ōkuninushi snuck into Susano-O’s realm, and over a series of days tricked Susano-O and stole from him multiple times. Instead of being angry with his Scion, he was delighted that Ōkuninushi had bested him and promoted him to the rank of Kami. He even gave him his hall, he didn’t want it anyway. Then he opened up the pass between Yomi and Izumo so that honored ancestors could speak to their descendants.

These days, Susano-O spends as little time as possible doing his job. He is technically in charge of the dead and the seas, but he’d much rather be out at surfing extreme waves while knife hunting massive sea dragons or heli-snowboarding with a bunch of his Scions in Yukiguni (snow country) while searching for elusive snow monsters.

His Scions crave adventure, extreme challenges, and the subsequent parties as much as he does. What are a few trashed hotel rooms between friends if you’re celebrating something epic? Of course, they’ll pay their bill the next day, and leave a great tip, trouble seems to just slide off them like water off a duck’s back.
Frigg

The All-Mother

Wife to Odin, Frigg is a strong and capable Goddess that sees many things, but speaks very little. Her guiding hand gives solace to women in childbirth — and she is ever the mother, the wife, and the protector. When her son Baldr spoke to her of his prophetic deadly nightmares, Frigg journeyed to every living creature and asked that they not harm her son.

She knows many magics — her falcon skin can transform anyone without the risk of them being lost in the animal spirit,
and her skills at fortunetelling are almost beyond compare. Some believe her to be a Titan, others a mortal sorceress who draws power from the old energies of the World, but Frigg keeps her enigmas close to heart to guard her secrets and her rare failures alike.

Today, Frigg appears as a matronly woman with motherly, piercing blue eyes. No matter the season, she wears a piece of jewelry that hints at mistletoe. She is always in the presence of three young maidens; one can be seen carrying an ash cigar-box purse. Frigg appears highly concerned and takes on roles that allow her to enact diplomacy or tell the future — a tutor at War College, a marriage counselor, an international diplomat, a high-profile financial planner. Her Incarnations can also be found as NICU nurses comforting pregnant women or as doulas assisting natural births.

Frigg sees the bigger picture, but sometimes fails to see what is right in front of her. She expects her Scions, typically female, to focus on what she cannot see. Oaths are vastly important in this relationship: her Scions will always feel her presence, and they tend not to be prone to quick action. Like Frigg, they take their time to logically attack a problem, no matter how long it takes.

She also requires them to swear an oath they will never harm Baldr, but more than a few have died regretting that promise.
Moremi

The Greatest Yoruba Hero

Hail to you, Morèmi, oh Great Mother, our sacrificial redeemer. Once upon a time, the Ìgbò people (no relation to the modern Igbo) attacked Ilé-Ifè. Terrified to see not men, but alien beings from beyond the veil assaulting them, Ifè’s defenders broke in confusion. Many Yorùbá were captured and enslaved. A woman named Morèmi promised the Esinmirin River a great sacrifice if she could end Ìgbò’s tyranny, then allowed the Ìgbò to capture her. Tall and statuesque, she caught the Ìgbò king’s fancy. She lived as his wife for five years until, in a moment of weakness, he revealed to her that the Ìgbò spirits were no spirits at all, but mortals in raffia costumes. Morèmi escaped to Ilé-Ifè, revealed the secret, and suggested Ifè’s infantry carry torches into battle to burn away the raffia. At the next raid, Ifè routed the terrified Ìgbò, who never returned. But the river Esinmirin demanded the life of Morèmi’s son Olúorogbo in return. When she killed him, a golden chain descended from Heaven. Olúorogbo sprang to his feet and scaled the chain into the sky.

Morèmi always has an Incarnation — in fact, a reincarnation — in Ilé-Ifè. The reincarnation, called Chief Èrí, presides over the yearly Edì Festival of purity, which reenacts Morèmi’s adventure and sacrifice through feasting, wrestling, and pranks. But the Èrí remains solemn and mournful throughout the festivities, for it is hers to remember Morèmi’s grief and loss. On the rare occasions Morèmi Incarnates herself as someone else, she picks unassuming woman in a servile or subordinate position such as an office worker, cleaning lady, or army grunt — the better to spy on the wicked and powerful.

Olúorogbo’s sacrifice gave Morèmi an anxious intensity towards her Scions. She chooses them carefully and takes an active role in their lives. Yemoja nags her about being a helicopter parent, but Morèmi’s unlikely to listen.
Ptah

God of Craftsman

Ptah is a newer God in the Netjer pantheon, though he’s still thousands of years old. An ascended Scion of Re, he rose to prominence due to his activities during life. Ptah was one of
Re’s favorite children, claiming one of the God’s earlier Mantles — or, perhaps, the Mantle of a rival — to take a name meaning breath of life. He also assumed a marriage to Sekhmet in the process. Ptah worked to engineer and build up the city of Ineb-Hedg, now known as Memphis. Before he left, he had laid down the architectural groundwork for the city, inspiring others to build and craft a city so great it became the seat of the kingdom.

As Ptah ascended, he distinguished himself from his father in many ways, though ultimately Re’s aspects still clung to him like a protective shield. For a time, the people of Ineb-Hedg
worshipped Ptah as the sun God, and had given up Re completely, which angered Re. While he still had care for his son, he was not thrilled about a replacement. Re took the sun away from the people for three days and exiled Ptah back to Ineb-Hedg to correct his problem. In that time, Ptah taught the people how to build fires for light, and increasingly elaborate architectures and buildings, and soon they started to worship him as a God of crafters and builders.

Nowadays, Ptah is a master craftsman, who designs and creates buildings, engineering projects, and complex machinery, each a work of art on its own. He enjoys taking on complex tasks and building elaborate works. He enjoys working in architectural firms, creating innovative designs. He may also appear as an engineer, a computer programmer, a carpenter, and sometimes as a toy maker. Anything he creates tends towards simplicity of design with complex actions or mechanisms. He created games and puzzles and enjoys designing brain teasers that even he has problems solving.

His Scions are similarly possessed with the ability for design and challenge, leading them to areas of both crafting and puzzle solving, such as cryptology. They are logical people, who easily see the underlying mechanisms of a problem or situation and can approach solutions in a rational way. They are not prone to rash action, though they do have passions that can get in the way of their own logical thought. They seek justice over balance, believing their logical processes will prevent biases.
Indra

The Storm King

### Aliases

Inthiran, Indera, Vrishan, Vritrahan, Devaraja, Vajrapani, Shakra, Sakka, Phra In,

Dishitian, Taishakuten

### Purviews

Epic Strength, Epic Dexterity, Beasts (Cattle), Fertility, Order, Wild, Sky, War

Salutations to you, Indra, chief of the Gods! In the beginning, the cosmic man called Purusha sacrificed the cosmic man Purusha to the cosmic man Purusha. Was he Ymir? Was he Pangu? Was he Cipactli? Who knows? What is known is that from his mouth emerged Agni, the divine fire, and Indra, king of the heavens. His thunderbolt wounded Prince Arjuna when Arjuna and Lord Krishna set Agni loose upon Indra’s Khandava Forest. Indra ended the monsters Vritra and Puloman, rescuing and marrying Puloman’s lovely daughter Shachi, Goddess of jealousy and wrath.

Indra, the proudest Devá, took control of the pantheon from Varuna in the beginning of time, and still has not technically handed the reins to Vishnu, regardless of what anyone says. The controller of horses, chariots, villagers, and cattle annoys the Theoi, whom he has decided he also rules by analogy with Zeus, an analogy that only he makes.

Indeed, his habit of acting like he and every other chief deity are old friends with much in common confuses Zeus and his peers, although Huangdi of the Shén is polite enough not to give him grief about it. But let them remain confused, for Indra’s elephant Cloudbinder has five heads, his dog Sarama is all dogs’ foremother, and his horse Long-ears has seven heads, whereas Odin’s steed Sleipnir has a paltry eight legs, so there.

In his infinite generosity, and certainly not because he wishes to show off his phenomenal cosmic strength, Indra serves also as a guardian God to the Buddha and the teaching-Gods of Jainism.

Indra’s Scions are his pride as well, for all things that belong to him must be known to be the best of the best. He frequently appears at their greatest battles and exploits to watch, applaud, and boast of how he had a hand in their genesis and also taught them everything they know, even if he did not.
Anpu

The jackal-headed God, Anpu, weighs the hearts of the dead in Duat, determining if they are worthy to pass into an afterlife. Otherwise, he tosses them to Ammut, who devours them. For a short time, he shared this duty with Wesir, but he usually still functions as judge of the Underworld. He took to guiding the dead through Duat to the scales, and presiding over funerals. Ultimately, ma’at decides who has led a true and just life, and Anpu never cared if he was the one to read the scales.

Anpu is one of the older Gods of the pantheon, one of Re’s children, though he is unsure as to who his mother really is. Bast has always claimed that title, though sometimes Set claims Anpu’s whole parentage is a lie, just to stir up some drama. Anpu doesn’t seem to care who spawned him; he has other more important matters to concern himself with than a little family drama.

Today, Anpu appears as either a golden wolf who can speak, or an older man with skin so dark it is nearly black, and a bald head. He wears all-black clothing, always business attire or more formal. He prefers to frequent funeral homes and graveyards, but sometimes spends time in nursing homes or critical-care wards as a doctor, easing the dying into oblivion. Anpu’s demeanor is calm and collected, though he holds the passions of the jackal he embodies. He can
be loyal, or turn in a fit of rage, leading many to believe he is fickle. Anpu isn’t fickle, he’s impassioned, and isn’t afraid to show it when it matters to him.

Likewise, Anpu’s Scions are full of passion. They are loyal and devoted followers who take it upon themselves to ensure people do not die before their time, but try to ease the dying into death with a gentle hand. They have the passion of the jackal, even if they do not know how to control it. These Scions tend closer to the Virtue of Justice over Balance, allowing their passions to guide them.
Njord

When the Vanir sent hostages to the Æsir, Njörðr was among them. He was the husband of Skaði, until they divorced because they could not live together, for he despised the mountains and she despised the sea. Despite their separation, Njörðr remained close to Skaði, often helping
those who sought a divorce. It is well known that Loki is quite wary of the sea God, as he possesses the ability to calm fire. The God of Wind and Sea is inconstant enough that even Loki
gives him a wide berth, for he does not merely calm fire but tame it. His name was on the lips of every Viking sailor as they took to sea.

Father of Freyr and Freya, Njord is the eldest of the Vanir, and never speaks of his sister-wife, the mother of his two most famous children. Under his leadership, the Vanir won many victories in the war with the Æsir, wrecking Ásgarð’s walls in a furious battle. Yet today, the sea God spends most of his time near the ocean, at peace. Sometimes Njörðr appears as a sun-kissed, weathered old man clad in a raincoat. His Incarnations can be a lighthouse keeper, or a fisherman
seeking the catch of the day. Other times he takes on lovers as a young rich bachelor that dwells in an oceanside mansion. No matter his form, there is the subtle scent of salt water in his hair, and a longing for the greater life, love, and lady.

Rich in life as he is in wealth, Njörðr is a light in the darkness for a community or for a single ship lost at sea. A God of Fertility, he has many children, and loves them all equally, if distantly. He sets the example for his Scions of responsible leadership under difficult circumstances. Like the harsh sea that batters the stony shoreline, he teaches his Scions that over time, cruel realities and harsh ways, doing what must be done, result in a stronger and healthier society —the smoothest of sands to be enjoyed by many
Set

Lord of the Red Desert

Set, God of the desert, disorder, and violence. Despite this poor reputation, Set’s a loyal member of the Netjer, though his impetuous nature gets him in trouble more often than not. He did kill his own brother, but he’s also saved Re from Apep more times than anyone can count, and continues to do so every night — the one time he took the night off, the World ended in Apep’s belly, until Set slit it open and drew the World back forth. He is the warden of the desert, and protects the people who travel through it. Set believes in lessons, and thinks people cannot follow ma’at unless they have truly learned what justice is first. These “lessons” sometimes come out of nowhere and more often seem like pranks than anything else. Despite how Wesir and Heru view him, Set holds no animosity towards the rest of the pantheon.

In modern times, Set appears as a nondescript young man with dark skin and a long nose. His mood is mercurial, but he enjoys taking on roles in which he can teach hard lessons. He has been a marine sergeant, a parole officer, a crime boss, and a director of a boot camp for troubled youths — but he’s never around at night, having somewhere else to be. Wherever he appears, people remember him not by his looks, but by his temperament, always jovial but with a
distinctive mean streak.

Set’s Scions are similarly driven to teach lessons and guard others, but often end up taking these things too far. Much like their father, they’re fiercely loyal to the Netjer, doing any task or job asked of them, though they may demand a price. They make good spies, working in jobs that require the ability to their hide emotions and true motivations.
Orunmila

Power of Divination

Whoever refuses to obey the diviner’s words…should be prepared to see Olódùmarè in heaven. Anyone can throw kola nuts or cowries and read how they land. But for serious quandaries, you need a trained diviner, a babaláwo (male) or iyaláwo (female), to perform a formal Ifá divination for you. Bring an offering of money, whisper your question or problem to the offering in secret, and hand it over. The awo throws a divining chain strung with halved palm nuts, or else tosses
nuts on a ritual tray, matching the pattern in which they land to one of 256 poems they memorized during training. The awo then counsels you on how to proceed, including recommending sacrifices to any spirits who might be less than pleased with you.

Ifá is synonymous with its Òrìshà, Òrúnmìlà. He’s close to Òsanyìn and Èshù, and is the only Òrìshà who regularly talks to Olódùmarè. As befits the voice of God, Òrúnmìlà doesn’t go in for fancy Incarnations, dressing in a billowy green-and-gold Nigerian agbada wherever and whenever you see him. He’s a working babaláwo even now; if he has time, he’ll usually get out the palm nuts for someone free of charge if they recognize him and ask politely. It’s who he is: not only the god of divination, but also divination itself.

Òrúnmìlà’s Scions gravitate not only to divination, but also to any field which demands a steeltrap memory. Predictably, they make excellent detectives, university presidents, and pharmacists. They’re highly sought after as advisors and consultants.
Oshossi

The Bowhunter

Oshóssí quickly unleashes his arrow; we see him only to embrace a shadow. Oshóssí, the handsome archer with the sexy voice, came originally from Ketu in the former Òyó Empire, whence many slaves were kidnapped to Brazil. His symbols are the bow and arrow, often wrought in iron as a holy symbol, and the huntsman’s flywhisk. In the New World, where bowhunting and the forest were Native American signifiers, he gained a feather headdress, a jaguar skin, and considerable anxiety re: getting Fatebound into cultural appropriation.

But there’s depth behind the awkwardness. Another of Oshóssí’s symbols is three parallel arrows, which represent not only his marksman’s eye but also the strength of unity. He and his brother Ògún bickered all the time over hunting grounds until Èshù heckled them for not getting any hunting done while arguing. Thereafter, Ògún cleared brush with his machete and Oshóssí crept along behind to shoot game. So Oshóssí embodies the relationship between Africans and
American Indians. When African captives escaped into the Amazon rainforest, American swamps, or Haitian backcountry, the First Nations helped them adapt their survival skills to new
territory. Then, as Europeans systematically exterminated indigenous peoples and belief systems, some of their religious figures passed into African keeping and became Òrìshà.

Oshóssí’s parenting style is quiet and patient. A consummate hunter, he watches and listens more than he speaks, but his words are concise, beautiful, and memorable. His Scions are frequently multiracial, cross-cultural adoptees, or immigrants, living on the threshold between demographics. They love to explore; no social or geographic territory is too dangerous for them
Oshun

Crowned woman, oh so rare, owner of a piercing knife. When the Òrìshà first came to Earth, the men among them called a secret meeting — no one remembers what about. Òshun figured out where it was and tried to attend. They turned her away. Quick with a blade, she could have cut her way in; but she thought she’d make a statement instead. If they thought they could get along without women, fine. So she revoked humans’ power of childbirth. The offenders apologized,
offering copper, gold, and brass, but even her favorite metals wouldn’t quiet her wrath. Only a bribe of honey finally appeased her.

Òshun, goddess of love and affluence, rules fresh water in general and Nigeria’s Òshun River in particular. Healing water flows from one hand; a jeweled knife glitters in the other. She’s hooked up with both Èshù and Òrúnmìlà (and still practices divination), but she’s married to Shàngó now. When she first arrived in the New World, she asked Yemoja to give her fair skin and straight golden hair like a European painting of the Virgin Mary to fit dominant beauty standards, but quickly lost patience with that kind of thing. She has become the pantheon’s public face with a performer/businesswoman/philanthropist Incarnation she’s maintained for the past 36 years. This gleaming golden queen bee is always orbited by a swarm of killer bees — a deadly European/African hybrid created to slake human greed with boosted honey production, which escaped captivity in Brazil and has spread across the Americans

Òshun dearly loves her Scions, but demands results. Don’t just party: network. Don’t just clean up nice: dress to kill. Don’t settle: marry someone who deserves you. Then, when you’re rich and powerful, the witch-empress on a gold and brass throne? Heal the sick. Enrich the poor. Slay, queen, we stan that
Hachiman

Amatsukami of Warrior, Archery and Culture

Hachiman, the Kami of warriors and Japanese culture is one of the most popular Kami in all of Japan after Inari. The eight banners and the dove are signs of his presence, however, the most definitive of his signs is the mitsudomoe. His symbol, the mitsudomoe, the three teardrops in a vortex, symbolizes flexibility and willingness to change so that one can prosper and succeed. His wisdom is that of reacting to the new and unexpected, changing to best respond to the situation at
hand. He guided the warriors of Japan via bushidō and even incarnated himself as an Emperor once so that he might help them succeed in difficult times.

He seeks victory in all conflicts, not just military, and understands war by other means. While he appreciates Amaterasu’s passion for helping her people, he knows that she will never focus on organizing large groups and thus the task falls to him. He realizes that wars are won by logistics,
organization, and proper training, not skirmishes or wild heroic deeds. Like Amaterasu, he loves and wishes to promote Japan and the Japanese people, to see them prosper, and he believes the best way to do so is by organizing them and helping them work together.

In modern times, he often appears as an interim CEO or a military reformer bringing in new ideas that increase effectiveness and efficiency. Often he appears as a mentor to a team of green, but eager to learn, young leaders. He will recount stories of his successes and failures, but there
is always a lesson he is teaching.

His Scions have been famous military leaders, corporate presidents, anime, monster movie, and chanbara film producers, teachers, mentors, and those who would promote the positive aspects of Japan’s collectivist culture. Their zeal for hard work, confidence, and perseverance set them apart from others. If you meet a Scion throwing themselves into a difficult problem with gusto while shouting and encouraging others to join them, you’ve met a Scion of Hachiman. And when they succeed their enthusiastic shouts of “Yatta!” can be heard for miles.
Ama-no-Uzume

Amatsukami of Dawn, Revelry and Mirth

The Kami of new beginnings, simple pleasures, and partying! Ama-no-Uzume has never cared about tradition or propriety. She showed Amaterasu her breasts and stomach to remind the elder goddess of her duty to nourish life in the World and get her to leave her cave. If a big, firebreathing, angry Kami blocks the road then she’ll just tell him off. She’s a Kami of action and she speaks her mind. Sea Cucumber bad mouthed the Emperor, and when she told him off he wouldn’t stop, so she slit his mouth. Don’t cross Ama-no-Uzume.

She may appear in many forms, but she’s always enthusiastic regarding whatever she’s about. Her other name, Otafuku, means “good fortune,” and she revels in it, laughing and smiling. But she’s not just about jokes and partying. Her greatest passion is bringing joy to others, be that through baking cookies, sex, or just rubbing someone’s shoulders. No job is too big or too small for Ama-no-Uzume.

She married that big, angry Kami who was blocking the Emperor’s way: Sarutahiko, and they still get along great. She tells everyone that it’s because he’s so well endowed, and while that’s true, they are both assertive and spend a lot of time together. She may not be the most beautiful Kami, some even say she’s more often homely than not, and her husband isn’t that much of a looker either. But they don’t care, they’re having too much fun and enjoying the parties they throw.

Her Scions are much the same. You may see one, a lot more of one than you expected, being the life of the party, making everyone’s lunch during a big move, or at a karaoke bar leading the weary workers in singing a popular standard. Glory is not the concern of Ama-no-Uzume or her Scions; having a great time while making sure the job gets done is all that matters.
Pipe Masters Malmö

**Pipe Masters Malmö** é um grupo do Mundo Dó Ré Mi. Este foi o time de futebol de Pipe e seus amigos, onde travavam disputas em campeonatos da Ilha Dó Ré Mi.

## Integrantes

* Pipe - Atacante
* Marnie - Lateral Direito

* Asdrel - Lateral Esquerdo

* Lucca (Bemolzinho) - Atacante
* Morme - Zagueiro
* Olívia - Centroavante
* Owen (One-Way) - Goleiro
Okuninushi

Fortune of Heroes, Magic and Wealth

Ōkuninushi is an epic character. He began as a Scion of Susano-O, but tricked Susano-O so well that Susano-O gave him his treasured hall at Izumo, the great hall that leads to Yomi, where one may speak with their ancestors. He didn’t rest there. He finished Izanagi’s work of forming the islands of Japan, and he accomplished countless other epic feats that he ascended as a Kunitsukami and rivaled Sarutahiko in power.

His power was so great that his sons, all Scions, grew rebellious and supported the unaligned clans against the Emperor. They were defeated, yet Ōkuninushi never spoke for or against either side, he knew that if he did he would either spark a war with the Heavenly Kami or destroy his honor and reputation and appear as a weak appeaser to the trespasses of the heavenly Kami. Soon after the original Daikokuten, the Buddhist deity Mahakala, wished to return to China. The
Seven Fortunes fearing a fracturing of their pact approached Ōkuninushi for advice on what to do. Seeing a solution to both the fractured state of the Fortunes and his own problems, he
volunteered to replace the Daikokuten while continuing to embody his original ideals, but as a Fortune now, not a Kunitsukami. His brilliance solved the problem by removing himself as a rally banner for the rebellious Kunitsukami while maintaining his honor and face without entering open warfare with Amaterasu, whom he admired.

In modern day, Ōkuninushi and his Scions are out searching for epic quests to make the world a better place. They are great friends with the Scions of Susano-O, and try to steer them away from trivial adventures to more important quests. Scions of Amaterasu butt heads with his Scions. Most Scions of other Heavenly Kami are cautious around his Scions. Yet if there is a great need, an epic adventure to fulfill, then the Scions of Ōkuninushi will be leading the way.
Skills

Skills represent a character’s learned traits: abilities that have been developed over time through study or experience. If Attributes represent a character’s capabilities, Skills represent that character’s capacity to apply those capabilities in various situations. Sometimes certain tasks will be impossible to perform without at least one dot in a Skill. No matter how steady a character’s hand, they cannot pilot an airplane without having at least some knowledge of the controls.
Millie Davis

**Millie Davis** (b. 12/06/06 in Toronto, Ontario) is a Canadian actress who voices the character of Esme in *Esme & Roy*.

She is known for television roles on *Odd Squad* (Ms. O/Big O/Oprah), *Orphan Black* (Gemma Hendrix) and the feature films *The Best Man Holiday* (Hope) and *Wonder* (Summer).

Millie's first on-screen appearance came when she was just 6 months old in a TV commercial (Run for the Cure). Her first line of on-screen dialogue came before her 4th birthday in *Befriend and Betray*.

Already a veteran in the voice-over world, Millie has voiced lead roles on *The Doozers* (Daisy Wheel), *Wishenpoof* (Penelope), *Annedroids* (PAL) and *Little People* (Mia).

## Trivia

* As for her family life, she is the younger sister of fellow Canadian actor, Drew Davis.
* She has a lead role in another PBS Kids show, Odd Squad (As Oprah)
Takemikazuchi

Amatsukami of Thunder, Swords and Sumo

Takemikazuchi is a hardliner Heavenly Kami. If Amaterasu has an unpleasant job that needs being done, Takemikazuchi volunteers, especially if he gets to stick it to the Earthly Kami. He was the Heavenly Kami that came down when the Earthly Kami supported the unaligned clans against the Emperor. He challenged Ōkuninushi’s sons, the leaders of the rebellion, to a fight and beat them all. The first several he beat with his unparalleled swordsmanship, so the last one challenged him to a battle of pure physical might. Takemikazuchi won, and from that single bout sumō wrestling was born.

However, his most notable job is keeping the Titan Namazu from destroying Japan. Namazu, who is a giant catfish that lives in the mud in the waters deep below Japan and would love nothing more than to shake until all the land had sunk into the oceans and become mud for him to lie in. Takemikazuchi battles Namazu, his shouts, the thunder in the sky, his sword and sumō skill all that keep Japan from falling into the sea.

Throughout the ages and into modern day he’s appeared as an advisor who will drive his charges to unimagined heights no matter the cost. Unenlightened people believe that sumō wrestlers can just eat, get fat, and train a bit at hugging and the bigger guy wins, but those that understand sumō realize it is an austere path of punishing work and perseverance. Self-sacrifice is the watchword for Scions of Takemikazuchi, and the cry of “Banzai!” has been heard on many of their lips just before they died. Many Scions of other Kami will whisper about the methods of Takemikazuchi, but all will be happy to have one at their side come a hard fight.
Hel

The Queen of the Dead

Hel, queen of the Underworld, is fierce, dark, unforgiving — and hideous. To reach her grand hall, she had to travel the dangerous road of Helveg. It was so rough that one was required to wear Helskór, “Hel Shoes”, to aid in a journey that took nine days and nine nights. She resides in a grand hall named Elvinder, where she is attended by two servants named Idleness and Sloth that only serve one dish, Hunger. She sleeps in a bed called Sorrow and lives in a land called Ruin.

Living among the dead in the dark and ornate hall, Helheim is not as lonely as one might think, as this Hel has other people — the souls of those who die in sickness and old age. Hel is a quiet, patient Goddess, half-flesh and half-rotten. She prefers the hour of the wolf: late at night, just a few hours before the dawn. She prefers the solitude, the quiet hours of humanity, so she can hear the ghosts speak.

Ancient, with the stillness of the dead, she rarely stands from her throne. Clad in simple black, Hel speaks softly — a voice sashed in whiskey and cigarettes. Cold and unforgiving, she guards the dead, and is the archetypal ice queen. It is the nature of this chill that she chooses to emulate in her Incarnations. She often takes roles that allow her to be
near the dying or those who require judgment: chief doctor in residence in the ICU, the administrator of a senior citizen’s home, groundskeeper for a prison that handles death row
cases.

As for her Scions, they are often associated with the moribund, and often Chosen. She speaks to her Scions through the tongue of the dead, and expects them to attend to the souls of the dead and dying that belong to her.
Best Friends Anywhere

Best Friends Anywhere is a song sung by Esme, Roy, Hugo, Fig, Simon and Snugs.

## Lyrics

Esme: We go together like peanut butter and jelly

Roy: We go together like a snail and its shelly

Snugs: You're the carrots, I'm the peas

Hugo: You're the mac, I'm the cheese

Esme: Yes, we make the perfect pair

Roy: The friends are the best, the best friends anywhere

Roy: We go together like the moon and the stars

Roy: We got together like an alien and Mars

Simon: You're the flower, I'm the bee

Fig: You're the leaves, I'm the tree

Esme and Roy: Yes, we make the perfect pair

Roy: The friends are the best

All: The best friends anywhere
Esme

**Esme** is a 9-year-old girl and a monster-sitter, who, along with Roy, is one of the two main protagonists of the series.

## Description

Esme has a skill for inventing activities to fix the monsters' problems, with the help of the Monster Case, a suitcase full of fun and games which encourages monsters to play their problems away and turns into a motorized scooter when taking Esme and Roy to where their monster-sitting service is needed. She has a great singing voice to calm down monsters and tell them to stop in a nice way.

## Appearance

Esme is an African-American girl who has dark brown curly hair that she ties into a ponytail and hazel brown eyes.

She wears golden heart earrings, a salmon pink t-shirt with a yellow smiley heart and a darker salmon pink collar, a long sleeved blue and light blue striped shirt underneath, navy blue jeans and maroon red, white, teal green and light red hi-top sneakers. In the prototype, Esme sports afro puffs, a vest with a flower dress, leggings and a wristwatch.

## Quotes

### Recurring

* "We've got a monster to watch!"
* "Today, we're watching ***[Monster name]***!"
* "Uh-oh, (single/double/triple) Monster Meltdown!"
* "Wait a monster minute... *THAT'S IT!!!*"
* "Don't 'cha just love monsters?"
* "Then get ready, guys. It's playtime!"

## Gallery

With Roy in the "Esme And Roy Theme Song"Prototype
## Trivia

* Esme appears to be the only human living in Monsterdale, along with her parents.
* In Party Time, Esme has a monster sitter's meltdown.
* He was born on March 25, 2009
* Esme was originally written, sporting afro puffs and flower dress.
Durga

We bow to you, whose motherhood births power, whose victory brings peace. The Primordial feminine power Shakti manifests as Durga, ultimate warrior. Was the supreme mother present at the beginning, to create Brahma the Creator and Vishnu the Preserver? Or did she take form to defeat the Aurochs Asura, when Brahma, Vishnu, and Shiva crossed the streams of light emerging from their enraged visages?

The Aurochs Asura wrung a boon from Brahma that made it so no man could defeat him. He stood against Durga, thinking no woman strong enough to take him. But astride a great cat, blowing a conch-shell, she struck him dead with her trident, chakram, mace, bow, longsword, and thunderbolt. Today she enjoys a 10-day-long annual prayer festival.

Her Incarnations include the Navadurga’s nine forms, among them the mountain princess Parvati, who has ascended to Goddesshood in her own right. As a Shakti emanation, she
shares her essence with Kali, Parvati, Lakshmi, and Sarasvati.

While nearly all Devá are adept martial artists, only Karttikeya’s mastery of war matches Durga’s. All armaments are hers to bless. She embodies the purest warrior impulse, the noblest rationale for weapons and soldiers: to defend what matters. She takes no pleasure in combat. She has no rage — only focus and purpose. This perspective sets Durga at odds with Gods who exult in battle, such as King Shàngó of the Òrìshà, as well as those whose wrath oversteps their control, like Maudjee-Kawiss of the Manitou.

Durga is Titanomachy’s most zealous opponent, demanding her Scions identify and put down asuras and their spawn swiftly and directly. She lacks patience for anything short of staunch bravery and unyielding defense against asura forces. When the Yazatas or Æsir, who are probably asuras anyway, dare question the Devá’s will, they must contend with Durga before all.
How Hugo Got His Toots Back

## Synopsis

Hugo practices so much for the Noisy Parade that he loses his ability to toot.

## Characters

* Esme
* Roy
* Hugo
* Fig (cameo)
* Mrs. Ooga
* Tillie (cameo, non-speaking)
* Mr. Plink (cameo, non-speaking)
* Simon (cameo, non-speaking)
* Grammy Swoozle (cameo, non-speaking)
* Snugs (cameo, non-speaking)
* Norm (cameo, non-speaking and speaking)
* Mrs. Hoozlewoo (cameo, non-speaking)
* Mr. Bleederblop

## Trivia

* Fig and everyone made a cameo in this episode.
Esme & Roy Theme Song

The **Esme & Roy Theme Song** is the main theme song to the Canadian preschool animated TV show *Esme & Roy*. It is sung at the start of every episode, and is performed by Millie Davis (Esme's voice actress), Kellylee Evans and Jonathan Evans, along with some kids.

The song is performed in the key of F major and composed by Ingram.

The theme song's sequence was animated in Canada.

## Sequence

The seqeunce pops up with Esme and Roy. Zooms out with a polka dot monster and the show's logo appears. Esme is in the spotlight and Roy is having fun with herself. A polka dot monster shifts into a scooter while Esme and Roy ride on it, waving goodbye to Esme's mom and dad in a drawn, blue-coloured backdrop. The door opens with Esme, Roy and a polka dot monster meet the four. The four hop to it. A polka dot monster shifts into a sewing machine while Esme and Roy want to make. In a violet-coloured, polka dot backdrop, Esme and Roy hugs with the five, cutting and pasting a sail. The gang pretend pirates and sailing a boat. Esme and Roy are serving ice cream to the four, having every one problem and reading a book with the five. Again, the show's logo appears.

## Lyrics

**Esme:**

*We've got a monster to watch!*

**Kellylee Evans and Jonathan Evans:**

Who's the greatest team of all,

Watching little monsters when you call?

Who's that knocking at your door?

*\*Knock! Knock!\**

Esme and Roy!

**Kids:**

Yay!

**Kellylee Evans and Jonathan Evans:**

They're not kiddin' 'bout monster-sittin'

And having some monstery fun,

So all you monster girls and monster boys,

Get ready for Esme and Roy!

Esme and Roy!

**Kids:**
Esme and Roy!

**Kellylee Evans and Jonathan Evans:**

Monster-sitters!

When they play

They're gonna save the day,

And chase those monster problems away.

**Kids:**

Hooray!

**Kellylee Evans and Jonathan Evans:**

Esme and Roy!

**Kids:**

Esme and Roy!

**Kellylee Evans and Jonathan Evans:**

Monster-sitters!

In your place with the monster-case,

They're gonna put a big smile on your monster face,

They're just smitten with monster-sittin',

Esme and Roy.

**Roy:**

*YES!!!*

**Kids:**

Esme and Roy!

### Short version

**Esme**:

*We've got a monster to watch!*

*Kellylee Evans and Jonathan Evans*:

Esme and Roy!

**Kids:**
Esme and Roy!

**Kellylee Evans and Jonathan Evans:**

Monster-sitters!

When they play

They're gonna save the day,

And chase those monster problems away.

**Kids:**

Hooray!

*Kellylee Evans and Jonathan Evans:*

Esme and Roy!

**Kids:**

Esme and Roy!

**Kellylee Evans and Jonathan Evans:**

Monster-sitters!

In your place with the monster case,

They’re gonna put a big smile on your monster face,

They're just smitten with monster-sittin',

Esme and Roy.

**Kids:**

Esme and Roy!
Monster Factbook

The monster factbook is a factbook about monsters Roy carries around sometimes. Here are a few facts:

Monster Fact #576: When Plink monsters get dirty, they get really stinky!

Monster Fact #32: Muzzywump monsters puff up when they're scared!

Monster Fact #76: Snugs really likes to hug!

Monster Fact #972: Baby Ooga monsters love to play in the snow!

Monster Fact #333: Hoozlewoo monsters love gloopy juice!

Monster Fact #289: the best way to cheer up a baby monster is play silly walks!

Monster Fact #115: Hoozlewoos are really good at math!

Monster Fact #483: Muzzywump monsters love cupcakes!

Monster Fact #437: Bleederblop monsters are really good flyers!

Monster Fact #173: Hoozlewoo monsters love card games!

Monster Fact #622: When Muzzywump monsters hug, they really hug!

Monster Fact #987: Swoozle monsters camoflauge themselves when they're feeling shy!

Monster Fact #231: When Plink monsters get hungry, they loose energy really fast!
Tillie

**Tillie** is a major character in *Esme & Roy*. She is one of the monsters in the daycare.

## Description

Tillie is a monster with pink fur, blue eyes and red hair tied intro pigtails with a pair of blue hairbows.

Three-year-old Tillie Plink is an active little monster with a serious need for speed! She likes her games to be rough and tumble and loves getting dirty.

## Trivia

Tillie resembles a animated version of the fairy character Abby Cadabby.

Her monster meltdown could be a reference to Taz from Looney Tunes.
Ares

God of War

Son of Zeus and Hera, and least beloved of all the sons of the Lord of Olympus, Ares commands the wild and bloody chaos of the thick of war, madness and noise and death alike. He is not a wise general, nor is he a reserved soldier — he is a warrior, brilliant and terrifying in his art. Mortals rarely propitiate him, and if they do, it is to beg him to restrain his gifts, for a soldier who sees red is far less likely to live through the battle.

To the Romans, who called him Mars, Ares embodies the Legions, stern and unyielding, the very engine of war that brought greatness to Rome. He is respected and propitiated more than any other God save Jupiter and is attributed with the ultimate parentage of the Roman people, through Romulus and Remus. In this aspect, he is less the brute and more the cog, or rather the sum of all cogs, finely oiled and precise in his application of force — yet still, Minerva is his superior in the realm of strategy, and it rankles Ares to this day.

Bearing twin Mantles, the God of War acts thus upon the World — when chaos and strife run rampant, Ares is there hacking and slashing; and when war becomes a thing of industry and precision, Mars watches over it all with a cool gaze. Though he still disdains the higher realms of strategy and thought, and holds a particular hatred for armed drones, he is nonetheless the most accomplished warrior among the Theoi, and when the Titanomachy comes to Olympus, he will
stand before the enemy with a smile on his face.
Esme & Roy

***Esme & Roy*** is an American-Canadian animated television series produced by Toronto-based animation studio Nelvana and *Sesame Street*creator Sesame Workshop. The show follows a little girl named Esme and her best friend, a monster named Roy, who help take care of all kinds of interesting creatures when their regular guardians need aid.

The show was broadcast simultaneously on HBO in the United States and Treehouse TV in Canada on August 18, 2018. A second season is set to air on HBO Max beginning June 25, 2020.

## Characters

* Esme
* Roy
* Tillie
* Frank & Franny
* Snugs
* Simon
* Hugo
* Fig
* Dumpling
* Sid & Lucy
* Lottie
* Norm
* Grammy Swoozle
* Mr. Plink
* Mommy Ooga
* Daddy Ooga
* Mrs. Muzzywump​​​​​​​
* Willie
* Mr. Bleederblop
* Rev-9

## External links

* Official website
* Article on Wikipedia
Party Time

**Party Time**  is the first segment of the twenty-sixth episode in the first season of *Esme & Roy*.

## Summary

Esme and Roy decide to throw a party when they learn that five little monsters are coming over, but things don’t go according to plan.

## Plot

The episode starts with Roy reading on a beanbag when Esme comes by and plays a guessing game with him when the Monstercase goes off as Esme checks, she and Roy find out that Hugo, Fig, Simon, Tillie and Snugs are coming over. They decided to plan a party for the five little five monsters as they wanted have a pool, decorations and a slim cake.

Later while outside, Esme is preparing the pool, but she dosen't pay attention when the pool pops, despite feeling disappointed over what had happened there wasn't time to worry about the pool so Esme and Roy want to decorating the backyard.

## Trivia

* This is the first and so far only time, Esme has a monster sitter's meltdown.
Simon

**Simon** is a major character in *Esme & Roy*. He is one of the monsters Roy & Esme monstersit.

## Description

Simon Swoozle is a 8-year old six-tentacled green monster with yellow hair, brown eyes, and glasses.

## Appearances

* Lunch Crunch (debut)
* The Hugo Express (mentioned)
* A New Chapter
* Game Plan (cameo)
* A Way To Play
* Sing Out, Roy
* Simon's Sleepover
* Birds of a Feather
* Cloudy Comet Calamity
* Training Day (mentioned)
* Monster Mash
* Block Party (cameo)
* Beach Bummer
* The Amazing Outdoors
* Top Dog
* Grandmonster's Day
* Monster Bash Surprise (cameo)
* A Mighty Shy Guy
* How Hugo Got His Toots Back
* Toy Share or Not Toy Share
* Party Time
* The Really Really Big Race

## Gallery

Meet Simon! Esme & RoyBelly Breathing Song Esme & Roy
Block Party

"**Block Party**" is the thirteenth episode of season 1.

## Synopsis

Esme and Roy are watching Tillie, who needs to clean up her blocks in the backyard before she can play with her new truck.

## Characters

* Esme
* Roy
* Tillie
* Mr. Plink
* Simon (cameo)
* Grammy Swoozle (cameo)
* Norm (cameo, in trash truck)

## Errors

For a brief second, Tillie's bulldozer is missing from atop the blocks then reappears once she grabbed it.

## Trivia

* Simon made another cameo in this episode, he was walking with his grandmother.
Special Delivery

Special Delivery is a song sung by Esme, Roy and Fig its theme is delivering cake to others and set in C major.

## Lyrics

Esme: There's Sid's birthday cake sitting in a dish

He'll blow out the candles while he makes a wish

But there's one more thing

Roy: That would make this taste so nice

We need a little monster to deliver every slice

Fig: Fig helps

Special delivery to give from Fig to you

Special delivery, now you have some too

Fig want to help give more things.

Esme: You can hand out drinks while everybody eats

Roy: You can deliver all kinds of birthday treats

Some delivers are big

Some delivers are small

Fig: I don't matter what size

Fig want to give them all

Special delivery for you and you and you

Special delivery, now Fig loves giving too
Lottie Hoozle (Lucy)

Lottie Hoozle is a clone character to Lucy. Lottie made her debut on Imitation Frustration (Lucy). Lottie is another hoozle-woo character that doesn't stack up to Sid and Lucy. Lottie made an appearance on a Stadia-only video game called Solimo's Adventure.

Warning! This game can only be played if you have Chromecast Ultra.

If you ever see Google put a Solimo game advertisement onto YouTube then contact all of Esme And Roy's networks and tell them Google cloned the character Lucy.
The Robot Revolution

**The Robot Revolution** é um clã do Mundo Dó Ré Mi formado no Amanhecer Mítico. Liderado por Tina Ten Sai, a revolução foi criada com o intuito de fazer um exército de robôs potente o suficiente para derrubar e destruir o governo de Bamerindus.

## Integrantes Principais

* Tina Ten Sai
* Pepe
* Tracker Layla
* Debug Pipe

## Theme Song

### Letra

"**Robot Revolution**"

Pode até tentar mais nada vai adiantar

uma nova legião acima do seu patamar

nós iremos criar para erradicar

este fraco regime.

Nós não cairemos em sua enganação

somos competentes desde a nossa criação

Não vamos falhar ao nos precipitar

nesta falsa inocência.

Vocês são seres controlados

de um governo odiado

Viver nessa realidade

custará sua liberdade

Se esse for o mundo em que querem viver,

Terão as suas consequências.

## Curiosidades

* O design dos personagens e sua Theme Song foram feitos referentes ao jogo "Undertale", de Toby Fox