recursal/Fanatic-Fandom huggingface dataset:
Player Backstories

Please create a basic backstory for your character. You do not need pages upon pages, but we suggest you have some sort of knowledge about who your character is, where they came from, and *why* they have joined Raven’s Mark.

## Getting Integrated into the World

To fit your character into the world of Gharmidh, we *highly* recommend that you Create a General Ticket to speak with a DM with your backstory ideas. We can let you know about major events or areas that your character may fit in - we may even be able to tie you to active storylines going on in the server.

Some questions to ask yourself:

* What is my character’s general philosophy on life?
* Why did they arrive at that philosophy?
* What events shaped their personality?
* What do they want the most?
* What do they fear?

## Backstory Quests

A DM may run a backstory quest related to your character. Every DM has a different way of doing things--some of them accept applications, whereas others will pull from a pool of backstories.

#### Backstory Pool

Create a ticket and ask for your backstory to be officially submitted to the backstory pool. A DM may reach out to you about running a backstory quest.

#### Backstory Applications

Backstory applications are generally available on DM boards if the DM uses them.

Backstory Quests are not guaranteed--they're a bonus.

## Other Resources for Creating Compelling Characters

Backstory Wounds

Personality Types
Avrae

Avrae is a Discord Bot that runs our characters combats, skill checks and other functionalities.

If you want to experiment with anything, please keep it to #rolls-for-shite

## Sheet Integration

!sheet <link>

Accepts:

* D&D Beyond
* DiceCloud
* GSheets V2.1

## Avrae Quick Reference Guide

Items in brackets are optional. Do not include the brackets when using.

An advanced guide can be found here for DMs

#### Initiative

When combat begins, you will be asked to join the Initiative Tracker. You can do this by typing:
Ashmaw

"The Essence of Pure Fire is known to house a great elemental guardian, just like the other essences, but this one is unlike other essences: it is truly mindless and can be controlled much easier than other essences. You find one evidence of the Guardian being used to dig and blow apart part of a volcano, millennia ago, and then closing it off. It was unknown who was controlling it or why, but the volcano was the last time the golem was seen".
Approved Classes/Subclasses

Anything not listed here is either not approved, or pending review.

## Optional Character Features

All Tasha's Cauldron of Everything optional character features are available to players if they wish to take them.

## **Subclasses**

**Barbarian**

\*\***Eyes of the Deep**: You gain the ability to use echolocation. When you do so, your darkvision increases to 120 ft. You also gain the ability to extend your sight, gaining Blindsight 30 ft. and the effects of the See Invisibility spell for 1 minute. After you extend your sight this way, you cannot use this ability again until you finish a long rest. You cannot use this ability if you are Deafened.

Bard
 Colege of Valor
 College of Glamour
 College of Swords
 College of Whispers
 College of Eloquence
 College of Creation
 College of Spirits
 College of Tragedy

Druid
 Moon
 Stars
 Dreams
 Shepherd
 Spores
 Wildfire
 Blighted

Fighter
 Champion
 Eldritch Knight
 Rune Knight
 Echo Knight
 Arcane Archer\*\*
 Cavalier
 Samurai
 Purple Dragon Knight
 Psi Warrior

\*\***Arcane Archer:** At level 10, along with an extra Arcane Shot Option, you also gain an additional use of Arcane Shot (up to 3, from 2).

Paladin
 Oath of Devotion
 Oath of Vengeance
 Oath of the Watcher
 Oath of Conquest
 Oath of Redemption
 Oath of the Crown
 Oath of Glory
 Oath of the Open Sea

Ranger
 Hunter
 Fey Wanderer
 Swarmkeeper
 Gloom Stalker
 Horizon Walker
 Monster Slayer
 Drakewarden

Rogue
 Assassin
 Thief
 Phantom
 Mastermind
 Swashbuckler
 Inquisitive
 Scout
 Soulknife

Sorcerer
 Draconic Bloodline
 Wild Magic
 Runechild
 Shadow
 Storm
 Divine Soul
 Aberrant Soul
 Lunar Sorcery

Warlock
 The Great Old One
 The Fiend
 The Undying
 The Celestial
 The Hexblade
 The Fathomless
 The Genie
 Undead Patron

\*\***Order of Scribes: Master Scrivener**

`...You know the exact value of a spell scroll and it's clear to any merchant they won't be able to pull a fast one on you. When purchasing spell scrolls that are on the wizard spell list, the gold you must spend is halved.`
Avia

### Inhabitants

Half-elves, half-orcs, dwarves, elves, tinker gnomes, kenku, aarakocra (most races can be found here in small populations at least)

Spanning the South-West and Mid-West of the continent, Avia is the country the Raven's Mark guild calls home.

## Geography

A mixture of various biomes, from damp marshlands in the south, to dense forests in its midlands, to rolling hills in the east and fertile land is scattered throughout.

## Population

Avia is a self-sufficient nation ruled by Aarakocra families that engage in trade from overseas. A proud and steadfast people, they maintain control of their sea as well as air with a well trained navy and Griffon-mounted air cavalry.

## Locations

* Raptora
* Corvus
* Deadwood
* Mysterious Tower
* Highwind Dales
* Lumosa
* Northridge
* Durst
* Amhill
* Duskhallow
* Elunore
* Wanaland
* Yenvas

## Ruling

A kingdom founded around an abundance of shorelines and farmland to create port towns and settlements. After settling and rebuilding a ruined castle in the Highwind Dales, powerful knights of Avia learned to domesticate and train the griffons that occupy the area as mounts, forming the Highwind Knights – Avia's strongest and elite military unit. Its ruling class is comprised of aarakocra and their offsprings, split up among five noble houses, known as the Kongevingers: Aveagles (of the eagles), Avihauger (of the hawks), Avihegre (of the herons), Aviravner (of the ravens), and Avugler (of the owls).

The ruler of Avia is called the Raptor King/Queen. When the current Raptor King/Queen dies, exemplars of each of the Kongevinger houses are given a pendant known as the Feather of the Gudfloyen. In order to be named Raptor King/Queen, one exemplar must collect all 5 Feathers of the Gudfloyen, turning Raptora Castle into a battleground of court etiquette, forging alliances through deeds or dealings, and shady circumstances to the unsuspecting.

Amund Aveagle - Deceased, Previous Raptor King

Alena Avhegre - Current Raptor Queen
Marko

An ex-guildmaster of Raven's Mark. The last surviving human. He is a powerful wizard who created the guild to get adventurers to explore the continent and discover its hidden mysteries. After all, two heads are better than one.

## Personality & Appearance

Marko is a learned and inquisitive fellow with a penchant for being too scrawny for lifting objects. He's got a perfect memory for someone so old. Marko relies on jokes and puns to hide the pain of his past sins and his current existence. He tends to be ponderous when interacting with anyone – wanting to gather knowledge even after centuries of gathering it. Marko believes that the lost knowledge of Ghamida could be used for the greater good if the right hands get it and don't use it for tyranny. He devotes his life to making sure this happens in order to atone for the destruction of Ghamida.

## Powers & Abilities

### Former Ghamidan Archmage

The title of Archmage was a highly contested title among the humans of Ghamida and "the chance to score a cool robe." Holding this title meant that many would challenge you to take the title yet Marko claims none were able to take his. Marko is open about being a capable wizard - even creating a form of magic that would later be the building blocks for warlocks. He refuses to teach anyone this form of magic.

### Long-Lived

After the destruction of Ghamida, Marko lived on for over a millennia. His inquisitive nature and travels caused him to become knowledgeable in a lot topics and well-connected enough to run a functional adventuring guild. He was cured of immortality by a mage.

He retired and left the guild in the capable hands of Jo
Chronurgy and Graviturgy

## **The Story So Far**

Long, long ago, before the fall of humanity, wizards trained in the arts of Chronurgy and Graviturgy were not a rare sight. While not as common as other magics, these mages walked Ghamida with pride in their work. However, these mages did not settle with the control they had gained of the forces of space and time, and they continued to push. They pushed and pushed until they could push no more, and reality pushed back. Nobody really knows exactly what happened to those original mages, but the knowledge was lost, and lost again when humanity was wiped from this world.

However, in recent years, a sharp minded mage named Ezra, with the help of his friends Ishara Molavakri, and Faradan Delael, have rediscovered this magic. From ancient tombs and forgotten ruins, the trio uncovered it’s secrets and, with the help of a mage named Vax’iira, put together a complete theorem on the nature of Chronurgy and Graviturgy.

With Vax’iira having succumbed to otherworldly madness, Ezra was left as the sole wizard in possession of these notes. He undertook the task of introducing them to the world, and has been teaching sermons at prestigious magical universities, educating the professors so that they may take the knowledge and spread it themselves. And, as some wizards are wont to do, he has decided to lend his name to one of the spells developed from this theorem. Ezra's Gift of Alacrity, as he has dubbed it, is but one of the spells taught in these lectures. This is the state of Chronurgy and Graviturgy today, slowly being spread amongst the world of magical academia.

### **What this means, mechanically**

With this magic spreading around the world, these spells are now an option for any class, subclass, or feat that has access to the wizard spell list.

### **What this means for your character**

Consider how your character came into contact with this magic before taking these spells or subclasses. Did they learn it directly from a university themselves? Did they buy or steal copies of the tomes written by Ezra? Were they taught by someone who studied or studies this magic, either from a book, or at a school of magic?
Main Page

**Welcome to the 깨비 키즈캐슬 (데나&지미) 위키!**
We're a collaborative community website about 깨비 키즈캐슬 (데나&지미) 위키 that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
Yellow Card

Raven's Mark uses the Yellow Card system.

### Gaining Consent for Triggering Content in RP

Before including potentially major triggering content (big ones, like alluding to sexual assault, child abuse, suicide, et cetera), you must OOC gain consent from the players you are playing with in a place where the admin team can see it (i.e. not in DMs).

We have private threads here if you prefer to use them -- only mods and the users added to private threads can see what is in a private thread. However, we encourage you to have this conversation in public OOC channels since it can also clue in readers what they might be "getting into."

Please be very clear with what you are going to be referencing in the scene and ensure that all parties are OK with it. *Remember, spoiling a scene's content is way better than spoiling your partner's good time with the RP.*

### How to use the Yellow Card

If anything in game makes anyone uncomfortable, just react with a [yellow\_card] in IC or send a :yellow\_card: in OOC. **Any user can :yellow\_card: a post, and doing so should prompt a discussion in the OOC chat.**

After **any user** :yellow\_card:'s a post, ***the participants in the scene should have a quick OOC discussion*** and verify that all of the participants are willing/consenting with the scene. If the content was not spoiled, the writer should at least spoil and tag the triggering content. *If all of the participants in the scene are consenting and willing still, then any reader who :yellow\_card: the scene should quietly and politely mute the channels and leave the situation.*

Please remember that despite any trigger warnings or spoiler bars, this server should stay firmly in the "Rated R" camp.

We are constantly trying to make sure this server is a safe place to explore ourselves and the game, including with hard and triggering topics, while also staying safe. Thank you for your help!

For more information on the X-Card system (or to implement it into your game), please find more information here.
Gharmidh

The game is set on a somewhat remote continent, Gharmidh, once known as Ghamida which used to be inhabited largely by humans, until they were all wiped out in a mysterious disaster. Since then, the place has been repopulated by other races, and life went on.

### Regions

* Avia
* Ruined Kingdoms
* Lithosphere
* Vershnila
* Efriqo
* Duranil

See also: Planar Guide
Cessirith

## History

Cessirith, the Bane of the Bog, the Cur of the Black Lake, was an Ancient Black Dragon who ruled Wakegrave Wetlands for over 500 years before his death at the hands of Raven's Mark members in 1422.

Cessirith was known as a cruel ruler and miser of coin, as well as collector of dangerous predators that made Wakegrave impossible to traverse unless one paid the toll of 100 gold pieces when entering the bog. Some of his Prized Predators included manticores, chimeras, hydras, and other fearsome monstrosities.

## Status

Cessirith was slain on the 20th day of Twelfth Moon, 1422, by Grimhilde, Michelle, Gwen, Kapoor, Astrid, Guy, and Finlian.
Elunore

Elunore is a productive town run by elven noble families. They are known for their craft of both warforged and material goods.

Many warforged hail from this reason, as escapees, retired workers or other.

The original town was quite a traditional Faerunian town, but when the high elves moved in, large foundries, factories and forgehouses began to dominate the landscape.

## Locations

**Red Hammer Inn** - A local hangout for the warforged workers

**Ianna Forgehouse** - One of the local forgehouses.

## Population

The town is mostly occupied by warforged and dwarven labourers. There are a minority of high elves, who for the most part control the industrial facilities.

Wood elves have been seen in various parts of Elunore, but they seem to be a rare sight.
Heroic Chronicle

Heroic Chronicles:

* **Summaries of quests** written in character or out of character (*writer's choice*).
* Considered **public knowledge** **amongst Raven's Mark members**, whether or not it is written as a journal entry, a story told in a tavern, or as an out-of-character summary.
* **Under 4000 characters or 2 messages**.
* Not available for every single quest - the DM will ping the group if a chronicle is available.

The key takeaway is that Heroic Chronicles are both *in-character* and *out-of-character,* in that their intent is to inform the guild (IC & OOC) about what has happened recently. Anything written in Heroic Chronicles is fair game for players to know in character in the game at any time. Heroic Chronicle contents are *not* public knowledge to non-guild NPCs.

Players receive a 10% additional gold and XP for writing a heroic chronicle. Please share the love if you've done a chronicle recently and someone else would like to do it.
Aundale

Aundale, the capital of Vershnila, is a sprawling city built at the very end of Reden valley. Constructed on the slopes of the two mountain ranges extending from that point, it is a heavily fortified city, using natural terrain to its advantage. Two rivers flow from within the mountains through the city and eventually merge lower in the valley, where they feed the fields of Reden.

The city was built in various "waves", each one in a different time period, as the previous walled-in section became overpopulated. Each section has its own wall stretching from one end of the valley to the other and, over time, they started to develop their own distinct functions.

## Locations

**Inner Sanctum:**

The first, oldest and highest-set part of the city is also the smallest and most secluded. Once a small mountain-side village named Arwen, built by the first settlers, it now contains the royal residence, the High Courts (both royal and judicial) and other crucial state bodies. When the royal family can be found here

**The Heights:**

After a while, most new arrivals to the village were forced to settle and build outside of the protective palisade the original settlers maintained. During decades of growth, the market activity that went on in this area was slowly pushed further and further out as more people kept pouring in until eventually, it became became known as the Heights, home to traders, bankers and the wealthy and powerful in general.

Being relatively small and limited by the Sanctum on one side and its own outer wall on the other, access is allowed to few, and homestead to even fewer.

**Residential District:**

The current heart and soul of the city. It houses the vast majority of the city's inhabitants, their jobs and pleasures, as well as barracks for the City Guard. A large marketplace is built in the very centre, with a wide road leading to it from the outer wall, bringing in travellers, goods and food from the surrounding area.

**Outskirts:**

Starting at the very edge of the outer wall, one can find resting caravans, weary travellers, the town slums, and anyone else that has not, or cannot, enter the city. The colorful collection of man, beast and material has lead some to call this part the Big Soup.

**The Rim:**

Unlike the more clearly defined main sections of the city, The Rim is a catch-all name for any building, place or natural occurance that isn't located within the walls, but is close enough that most consider it part of the city itself. Some are relatively mundane, like various smaller hovel towns that occasionally appear along the side walls, before being relocated to the main slum.

**The Palace of the Nine:**

*A.K.A: The Guardian spire.*

The palace of the nine is made up entirely of magical crystals, which power an enormous spire that acts as a protective shield over the city. It is where the L'Aundale's reside

**The Western Bastion**

*A.K.A: the Citadel*.

A stronghold near the western border of Vershnila. The training master's name is Renner.
Approved Backgrounds

Any background not listed here is either not approved, or pending review.

## Official Backgrounds

All official backgrounds from the *Player's Handbook*, *Sword Coast Adventure Guide*\*, and *Xanathar's Guide to Everything* are approved for use.

\*Faerun specific backgrounds from SCAG, such as Knight of the Order, need to be adjusted to reflect the Gharmidh setting.

Additionally, backgrounds from setting and adventure sourcebooks are approved on a per-basis. The full list of these approved backgrounds is as follows:

\*\*Note that there are two versions of the Investigator background. The other is from SCAG, which is also allowed.

## Custom Backgrounds

You may create a custom background by selecting the following:

* Any two skill proficiencies
* A combination of any two languages and/or tools
* A Feature from an existing, approved background

You get the starting background equipment associated with the background you took your Feature from. Additionally, you are considered to be of that background for the purposes of meeting any background prerequisites (e.g. Rune Carver).

## Background Feats

When creating a new character, you get a bonus feat **only** if your background does not provide one. For instance, if you take either the Giant Foundling or Rune Carver backgrounds, you already receive one feat as part of those backgrounds' features - thus, you do not get another.
The Mark

The **Raven's Mark** is the prime adventuring guild in Corvus, considered by some the prima adventuring guild in the whole of Gharmidh. It is run by Marko and serves as both a bar and adventuring guild.

## NPCs

* Jo
* Marko
* Saurkos

## Locations

* Main Hall
	+ The entrance to the guild hall and serves as a tavern for both guild members and townsfolk of Corvus. Guild members get free room and board as well as basic meals. Jo works here primarily, running the tavern and taking guild applications. The job board for Raven's Mark members is also here.
* Guildmember Rooms
	+ This is where Raven's Mark members take up residence. They are above the Main Hall. Each room comes with a bed, a nightstand, a desk and a closet.
* Herb Garden
	+ A tranquil spot to sit and enjoy nice flora and occasional fauna. Here are also the stables, where mounts and pets can live and sleep.
* Rooftop
	+ A flat roof that serves as a nice place to stand and stare at the sky. A dueling arena is situated here, as well as a number of dummies to practice with weapons and spells. It has guard rail to prevent accidental falling. It overlooks the garden.
* Baths
	+ A place to bathe and wash clothes. Aside from the main public pool, there are private baths and sauna rooms. It features magical circles that dry whatever clothes are placed in them. It is not recommended to put a person on them unless they want to be exposed via gust of hot air.
* Marko's Room.
	+ The office of Marko where he does guildmaster things. There are several teleportation circles there, as well as the cribs of Aristeria and Meltarr.
* Basement
	+ A basement with multiple cells. Members of the Mark can keep captives here, who could be dangerous elsewhere or can't be trusted to the authorities. Safety Jo reigns here.

## Placement in Corvus

The guild has had a fickle relationship with the city of Corvus. While they often do much good for the community, some believe the members of the Mark overstep boundaries and consider themselves above the law.
The Mark has good relations with the queen.
Flavor Guidelines

## Guiding Principles & Introduction

*We want this game to be fun and customizable. We also want this game to feel fair for all. We believe these principles can coexist.*

## Reflavoring Rules

### Spells

***Reflavoring spells aesthetically is free! Mechanical reflavorings will need approval.***

Want your Eldritch Blasts to be spectral chickens? Sure. Your Magic Missiles to be all rainbow colors? Yeah!

However, reflavoring spells *mechanically* will take approval. For example, if you wish to not use "your voice" for V components and instead use an instrument -- this is technically a reflavoring that affects *mechanics*. Your proposed reflavoring may be approved so long as it does not violate the RAW rules of casting or you agree to follow any other RAW rules despite "not making sense." Your proposed mechanical reflavoring *may* be approved even if it does violate RAW if it has some sort of story component and is worked out with a DM (e.g. we have made some exceptions for familiars mechanics but they are exceptions and not the 'law').

### Weapons

***Reflavoring weapons aesthetically is allowed, so long as it is listed on the Weapon Reflavoring Guide. Mechanical reflavorings will need approval.***

We have drafted a list of weapons you may reflavor your weapons to. Any other changes, such as "I want to use x item as y stats" will need to be approved. If you are requesting a change, please ensure that the item is recognizable as the particular weapon. For example, if you have a sword that suddenly looks like a spear, someone looking at that should be able to tell it has the mechanical benefits of a sword.

### Races/Lineages

**Race reflavoring is restricted to** **the** **Lineage Guide**.

Lineages such as hexblood, dhampir, or reborn should have a 'base race' from the original list of PHB races. *Creating 'new races' is not allowed at this time.*

If you have questions, please feel free to reach out with a General Staff Ticket.

*At this time we are not taking any other races for approval or changing this list. This may change in the future but we are trying the list as written for now.*

### Feats

**Feat reflavoring is restricted to the 'general flavor' of the feat. Players will need approval on other reflavors.**

For example, Fey Touched should include *some element* of Fey or wild magic. Draconic Feats should have some sort of draconic influence on your character in some way (and it does not need to happen necessarily IC, it could be something you thought of from a long time ago awakening in your character).

*Any other reflavorings must be approved.*

## Approval Process for Flavor Requests

'Approval' is the process of opening up a General Staff Ticket and the item going to a brief vote. Most approval votes take place within a week of them coming to the DM team.

Any reflavoring options that we missed here should be addressed in a General Staff Ticket. If you have any more questions, please do not hesitate to reach out to us and we'll get back to you ASAP with a flavoring ruling.
Woo Ju-in

**Woo Ju-in** is one of the Four Heavenly Kings of Ji Jon Middle School.

## Appearance

Ju-in has honey-brown colored hair and golden brown eyes. He often gives a warm smile, but when he's serious, it tends to fade quickly.

He is usually wearing a hoodie of some sort. He prefers warm, comfortable clothes. Though from time to time he would dress up cutely.He is really handsome as well...

## Personality

Ju-in is said to have an amazing personality by everyone. For the most part, he is a friendly and joyful person, who is always ready to lend a hand to his friends. He has incredibly high intellect (with an IQ of 200) and eidetic memory. He is willing to use his brain to hurt those who try to hurt his friends, even to the extremities.

However, this is only an act. As Ju-in is manipulative, having Lee Ru-da call him a two faced psycho, due to Ju-in's lack of care in inflicting pain to other people.

## Relationships

### Eun Ji-ho

Ju-in and Ji-ho were childhood friends, having grown up together. He has a close friendship with Ji-ho.

### Ham Dan-I

Ju-in knew Dan-I was from another world the first time he saw her. He tells her that she "looked like she fell from the sky". At the beginning, when Dan-I was trying to avoid Yeo-Ryeong, he also noticed that she was doing it because she was afraid, not out of malicious intent like Ji-ho assumes.

He tries hard to become Dan-I's friend in the first month of middle school, often smiling at her and initiating conversation. Over time, they become close and Ju-in nicknames her "Eomma" (Mom). Ju-in's contact is saved as "My Child" on Dan-I's phone. After Dan-I's first disappearance, Ju-in becomes determined to never forget her.
Aristeria

Aristeria is a time dragon and Meltarr's best friend. Aristeria befriended a wizard before meeting Meltarr - who requested her help in studying the magic of manipulating time. Together, they created an experimental pocket dimension in the town's clock tower and an apparatus to research manipulating time. Mindflayers invaded the tower and forced Aristeria under their control. They used her powers, the apparatus, and their magic to cause the town to loop the same day repeatedly - giving them an infinite source of food while they hoarded resources safely in the pocket dimension. Meltarr managed to free Aristeria from their control and work with her to slay the mindflayers. Meltarr would befriend Aristeria and would spend her free time continuing this research.

When Meltarr underwent her experimental ritual to become a lich and retain her sanity, Aristeria underwent the same ritual to achieve dracholichdom. Due to Marko's actions in destroying Ghamida, the tower was shut down - causing an interruption that separated their minds from their undead bodies. Both were defeated by members of Raven's Mark and turned into their infant forms after a poorly worded *wish* spell. However, her love and loyalty to Meltarr remains and they both now live under Marko's care at the guild hall.
Mysterious Tower

## The Tower of Meltarr Gaimen the Lifechanger

A tower in the woods of Avia discovered by Lil Grenbo. He hired Raven's Mark to clear the entrance of Magpie's Nest members who made camp there and were trying to prevent others from accessing the tower. After clearing the tower, the guild members realized the door to the tower had markings - one being Gnomish for the number one and the other depicting the school of transmutation. The party attempted a 1st level transmutation spell then saw the door absorb the consumed spell slot and open. Various groups of guild members came to clear a floor of the tower - finding that the door to the next floor would have similar markings to indicate a school of magic and a number. When a member tried using the *knock* spell to open a door, a voice rang out - calling herself the mistress of the tower - she gave the member some punishment for doing that and warned that doing that again will result in death.

Eventually, one of the rooms of the tower was not a puzzle room but what seemed to be a sanctuary. The voice gave the guild her real name - Meltarr Gaimen the Lifechanger - out of respect. With some conversation as part of her attempt to have the party move to the next room without exploring this one, she told the party where the valuables were but not to touch an ancient tome that lied among the coins in a secret compartment. After getting handsy with it, the armors and carpets in the room animated to fight the party. The party wound up victorious and took the book - causing Meltarr to give the guild the cold shoulder in future forrays.

Floors after this one stopped being puzzle rooms and were instead rooms with a portal in it. The members would have to venture into the portals which took them to scenarios of Meltarr's past achievements in her life as a human - learning some of her history. Some of these instances include: a dimension where Meltarr had imprisoned orcs, ettins, and a beholder, a dimension that Meltarr was capable of imploding - creating a situation the party had to solve before she got bored and imploded it, and a dimension that turned the guild members into mere humans who had to solve a mystery of why the same day kept repeating.

Upon reaching the final form, they saw two figures - a lich and a dracolich. After an intense battle, Meltarr's voice rang out - revealing the truth of her ordeal. After she argued against Marko's plan, the two decided to have a duel to decide who was right. After Meltarr and Aristeria lost to Marko and Jo, she went off to pursue a lichdom ritual that combined her fusion of arcane and divine magic as well as Aristeria's time-manipulating capabilities. The tower was built as a large stasis chamber for them both in order to prevent their minds from being corrupted by lichdom. However, when Marko's plan created an explosion that shut off magic, it separated their consciousnesses from their bodies - binding them to the tower and forced to watch as their bodies became corrupted liches. The party took their phylacteries and left - eventually turning the duo into babies due to poor wording on a *wish* spell.
Kim Pyung-bum

Kim Pyung-bum is a Rank 17 'high-ranking person'.

## Appearance

Pyung-bum has light brown hair and brown eyes.

## Personality

Pyung-bum seems to be a caring pet owner.

## Relationships

* His first appearance alongside Gong Haru, Dae Riza, Kang Han & Woo San, reads his description as:
	+ "His family has left on a vacation and he has to quickly go feed his dog Bidori (Beagle, 2 years old), who was left alone at home."
Varuni the Uniter

A half-orc warrior of few words but extraordinary amounts of courage and strategic thinking. She rose to power as a warlord of Duranil when she discovered that the warlord of her domain was a hive of mindflayers that planned on feeding off those who lived in the mountains before spreading. Raven's Mark managed to help her recruit her friend and mount into battle - a young silver dragon named Mikhail. With this, she agreed to ally with Merialeth and Ale Mightfang - creating an alliance that would set the events of the Battle of the Warlords into motion. At the end of the war, she would gain increased domain over Duranil along with those that allied with her.

## Personality & Appearance

Varuni is a tall, half-orc woman of light green skin. She dons a full plate of a dull golden tint and wields a longsword and shield in battle. While she tends to be boisterous and headstrong, she does try to resolve conflicts with diplomacy and cunning. She shows admiration towards enemies that follow their own codes of honor and are capable on the battlefield - as seen when she wanted to break through the "Immovable" Borin Forgewall by herself while letting the others handle Salzar the Slaver. Outside of battle, Varuni is quite a comedic reveler and an overambitious flirt. Those who have spent 10 minutes with her learn that it's impossible to frown when Varuni is around. She also never backs down from a challenge and likes to face those who seem as strong - if not stronger - than her. Until Raven's mark convinced her to do so, she did not want to ally with Ale Mightfang until she fought him to see who was stronger - even though she knew injuries would be sustained doing so.

## Powers & Abilities

### Mighty Warrior

Combining both the rage of a barbarian and the training of a fighter, Varuni harnesses both to make precise and powerful strikes. She combines both the blade and the shield in a fighting style that allows her to cut into her opponents, protect her allies, and outlast the enemy.

### Charismatic Leader

Managing to rally the downtrodden against a cabal of mindflayers, her abilities to mend the hearts of people and rally them toward a cause grew with her influence over the domain she became the leader of. Rumors say that she once rode into battle with 3000 soldiers and returned victorious with 3500.
Bond

Bond is a month-long celebration of relationships. It is divided into four weeks, with each week devoted to a different kind of relationship.

* Week 1: Familial Bonds - Usually a time where families gather and share a meal together. Emigrants return home.
* Week 2: Platonic Bonds - Gratitude for friendships is usually displayed with open arms and gestures of kindness
* Week 3: Romantic Bonds - A popular week for both single and attached persons. Hidden crushes are revealed and loves rekindled. Flowers are often given out during this week.
* Week 4: Empathic Bonds - A week of giving back to those less fortunate. Charitable causes abound around this time and raise a good portion of their funds for the year.
Resurrection

The rules on this page allow you to attempt a resurrection in the event of a character death. For swapping characters (or creating a temporary character), see Changing Characters.

## Character Death

Upon dying, your character's XP resets to the base of their level, with one exception: if XP from the quest that killed your character would level you, you retain that level up and Swap as though you were that new level. Keep in mind that you still reset to base XP for the new level - you don't keep overflow.

In other words, a level 10 character resets to 64 000 XP, unless the quest rewards increase their XP total over 85 000 XP - in which case they level to 11 and start from 85 000 XP.

## Acquiring a Diamond

Diamonds up to 300gp in value may be freely purchased. When a character dies, that player may attempt to find a diamond worth more than 300gp after the quest they died on has concluded. This diamond can only be used to resurrect the character, and cannot be stocked for future or alternative use.

To acquire a diamond, roll **1d100**.

* 1-70: A diamond matching the required resurrection spell is found. The cost may be paid for by members within 3 levels of the dead character's level.
* 71-100: No diamond found. You may repeat this roll every 30 days until you succeed.

## Finding a Spellcaster

As normal, spells of up to level 5 (e.g. *Raise Dead*) are available in town through NPC spellcasters - see Corvus for the cost. If a higher level spell is required and no other PC at the Mark is capable, the player may also roll to find an appropriate spellcaster.

Roll a second **1d100**. The chance of success depends on what spell is required.

* Spells up to level 7: You succeed on a roll of 1-70.
* Spells up to level 9: You succeed on a roll of 1-50.

As with the diamond, you may repeat a failed roll every 30 days until you succeed.

## Low Level Resurrection

Once before hitting level 5 (or at level 5 if the quest you died on leveled you), a character can automatically receive a diamond/caster as if they had succeeded on the requisite rolls. You do not need to pay for either the diamond or the service.

## Character Changes due to Resurrection

Death, resurrections, or even just long trips away from the Mark can be major turning points for characters and can occasionally inspire major changes in characters. Very occasionally, they can also have mechanical changes, **with DM approval**.

### Resurrections Gone Wrong

With DM approval after a resurrection "gone wrong", a character could change race to Reborn.

*e.g. Qanbus makes a deal with a hag for his life. He returns as a Reborn!*

### Reincarnation

For Reincarnation, no DM approval is needed. The player being revived will pick two valid, playable races and the DM will choose one. The player will number each of the 3 races and then roll a d3. The result is what the new player is resurrected as.

*e.g. Fuscoporia uses Reincarnation on Milo. Milo pings DM or create-a-ticket to ask a DM to run the reincarnate for them. They choose Fairy (1) and Eladrin (2). Mella the DM chooses Forest Gnome (3). Milo rolls a d3, gets a result of 3, and is Reincarnated as a Forest Gnome.*
Raven's Mark Wiki

**Welcome to the Raven's Mark Wiki!**
Raven's Mark is a Play-By-Chat West Marches, living-world style game. There are no voice games here, only text role-play and D&D 5e assisted by Avrae.

Raven's Mark is set on the continent of Gharmidh which used to be inhabited largely by humans, until they were all wiped out in a mysterious disaster. Since then, it has been repopulated by other races, and life went on.

**New Player?** Check out the Player Resources section below for information on how to begin playing. If you're a little overwhelmed, try our Newcomer FAQ.

**Aspiring DM?** We are currently closed for applications. When we open back up, we'll let you know!

## Player Resources

* Ground rules

* Character Creation
	+ Basic Guide to Character Creation
	+ Levelling Up
	+ Mulligans
	+ Swapping or Changing Characters
* Playing Your Character
	+ Player Backstories
	+ Guild Registration
	+ Questing
	+ Downtime Rules
	+ Using Avrae
	+ Guild Rankings
	+ Buying/Selling/Trading Items
* Rule Changes & Additions
	+ Approved Classes/Subclasses
	+ Approved Feats
	+ Approved Races
	+ Approved Spells
	+ Approved Backgrounds

## Locations And Lore

* The Mark is located in Corvus, a town in the province of Avia on the continent Gharmidh.
* Planar Guide
Sangrin Mythraq

Sangrin Mythraq, "The Mother of Blood", is a celestial spirit of healing and hemomancy.

Little is known of her origin, though it is believed she may have some ties to Ilmater due to the similarities in some of their beliefs, and it is said she may have played some part in the origins of The Hunters, though these are just theories. Her doctrine is one that encouragers her followers to do whatever they can to help others, heal the wounded and tend to the sick. It also guides them in meditations, teaches ways to become more attuned with one's body and vitality, to align your body and soul. She doesn't have a clergy as such, her follower base is primarily hermits, wandering healers that travel between towns tending to the sick and healing the wounded in any way they can.
Duskhallow

Lies south of Wetgrave Wetlands.

This mining town was destroyed by Cessirith when they could not provide the large sapphire he wanted to finish a ritual to become a dracolich.

The town is being rebuilt some ten miles away from Wakegrave now, with the aid of a generous donation of Cesspool's hoard by Raven's Mark.
Ghamida

Ghamida, now known as Gharmidh, was a magocracy. --the stronger you were as a mage, the larger to a right of rule you had. Humans have short lifespans, as you may have heard, and this lead to our biggest strength -- invention and ingenuity."

## History

A friend of Marko and a powerful warlock, Dleifrag, created what would become the most powerful artifact in history at the time. It was called the Black Lotus. It could replicate the effect of any spell without any material components, so long as the holder knew the incantation and required somatic components... it could do it three times before wilting away. Dleifrag was a kind soul, and he used those spells to restore those who were lost in its creation. He then condemned the process of making one and destroyed his research. The process of creating the Lotus is unknown, but it it twisted and hurt him.

Dleifrag was unaware of, was that the lotus would reform after some time. Another found the Lotus, and ended up enslaving Dleifrag, creating his own reign of terror.

Marko ran relief efforts during the wars of **Ghamida**, each time the Lotus changed hands more conflict would occur. Eventually Marko acquired it himself and used it to wish three times; "One, to render the Black Lotus unable to reform." "Two, to repair the land from damage caused when the Lotus would be destroyed, as I knew that once it was used, just like every other time, it would have some sort of catastrophic effect." "And three. To make him immortal. So he could ensure that it would never happen again."

On the third wish, the Black Lotus exploded in his face, causing a catastrophic, continental event, that razed the entire continent.

Even though **Ghamida** had died, Garmidh would be born of its ashes many years later. Marko stayed hidden for some time. After meeting others. Like Jo, and his other companions, eventually buying the building of The Mark when Corvus was founded. It formally became the adventuring guild after they realised they needed more numbers to stem the increasing threats across the continent.
Evervast the Insatiable

The view of Evervast's body from the fortress chained to it that the party entered from

### Aliases

The World Eater, That Which Infinitely Consumes, The Insatiable Maw, God of Gluttony, Sentinel of Swarms

## Physical description

### Species

Deceased God

Evervast is an elder god of greed and consumption who rules over swarming creatures and other natural forms of entropy. Various evil cults have prophesied that Evervast’s return would herald the end of the multiverse as he slowly consumes all of existence. The threat of Evervast's hunger was so great that it took the united strength of the gods to seal it into a corner of the Astral Plane with one entrance from Avernus and one from the House of the Triad. Gods were forbidden from accessing this corner of the Astral Plane and protections were put in place to prevent them from doing so. However, the gods could send champions in their stead.

Jend came to know of this being's existence and researched them thoroughly - constructing an apparatus designed to resurrect it should he decide to begin the world anew as the tamer of an all-consuming god. When Raven's Mark had caused the Battle of the Warlords and the surrounding of his territory in Duranil, he decided that the time had come to unleash Evervast.

When the gods sensed activity near Evervast, they called on some of the strongest members of Raven's Mark - promising a fragment of their power as a blessing upon stopping the disturbance near Evervast. Jend had deployed powerful servants - such as a dracolich of an ancient red dragon and a balor - along with relying on disrupting the dead god's innards and maggots to hinder the party. However, they eventually faced off against Jend at the heart of Evervast - where his apparatus to resurrect the god had been hard at work. When the party had Jend on the ropes, he decided to shoot lightning into the apparatus to make it unstable and on the verge of detonating - hoping to wipe Evervast and the party in the explosion. The party managed to stop the machine and clear the remainder of Jend's minions. They then disconnected the apparatus from the god and rendered it further inoperable - earning the favor of their gods as well as a fragment of their power in the form of boons.

### Fun Tidbits

* Evervast and the scenario the party faced was taken from the adventure *World Eater's Awakening* by James Patrick. epic took a few creative liberties to make it fit with the fiction of Raven's Mark somewhat.
* epic: While the scenario where Evervast explodes with the party in it had a lot of built-in measures to prevent it from happening (such as giving three rounds to disarm it or get the hell out), if it had happened, I planned on making the party enter with New Game+ characters instead of making replacement high levels. While it would be a dick move, I wanted this to hurt the Mark narratively. After all, in this scenario, they would have lost six of the strongest members - including the poster boy Srinshe. This would not only have to suck but feel like it sucked in the world.
Economy

Gold is the lifeblood of the economy on Raven's Mark! Gold is earned primarily through two main ways:

* **Content**
	+ Questing -- see Questing for more details
	+ Hunting
* **Downtime** -- see Downtime Rules for more details

Another rare and limited way through which you may find your coin purses slightly bigger is through Gifting.

This server does not support any sort of crafting mechanics during downtime or otherwise to freely/cheaply produce items.

## Items

See Buying/Selling/Trading Items for details.

## Roleplay

As stated above, there is no crafting mechanically. However, you are free to roleplay your purchases as you see fit. This can include your character crafting the item. You will simply not get any sort of benefit or discount.
Zakhara

Zakhara is a distant continent east-by-southeast of Gharmidh. It is closer to the equator and experiences warmer weather than Gharmidh.

In addition, being spared the Lotus apocalypse that wiped its sister continent clean, Zakhara still has an intact Underdark. It is a more common home for some peoples rare on Gharmidh, such as yuan-ti, drow, and duergar.

## Locations and Factions

* Kieyata
* Umisiu
Borin Forgewall

A dwarven knight who swore loyalty to the former king of Duranil in the Battle of the Warlords - her cousin - until her death during Varuni the Uniter's attack on the Rainbow Citadel. Although she didn't care for the warlords ousted by Varuni and Ale or even her fellow warlord Jend, she felt it was her duty to defend both her lands and her family - fighting Varuni to a standstill at the border between their territories until Raven's Mark stepped in. She was a woman of few words, an unflinching commitment to a code of protecting her people, and unshakable resolve. In battle, she donned heavy armor, a shield, and a warhammer capable of creating walls of stone to separate her foes so she could catch them off formation. After their battle, Varuni pondered if they would have been friends if their alliance could have gotten to speak to her cousin before Jend did.

### Fun Facts

* The king of Duranil was a scrapped boss but was basically an incompetent person who was Jend's tool - thus getting Borin to fight on his side by extension
* With the king not being fleshed out, a route of sneaking into the castle to parley with the king was scrapped. The king was killed off-screen by Jend after the party's adventures inside Evervast.