Drake Fujiwara

* Casual
* Hero
* Transformed

## Appearance

### **General Appearance**

The first things that one may notice with Drake are his red irises, slit pupils, pointy ears, and sharp teeth, whose appearances help give a hint as to what his Quirk is. Alongside these unusual features, he also wears a hairstyle reminiscent of an asymmetrical bob, which conceals the right side of his head. He's fifteen and of Japanese-Latin American decent, with a dark-olive complexion and black hair with gray-dyed tips. Drake is slightly larger compared to boys his age, and sports a slightly toned body, which is most notable around his legs.

When out on a normal day, Drake tends to wear a t-shirt, lightly-torn denim pants, a hooded jacket, and a wolf-tooth necklace--no matter how hot it is outside. He will wear dark colors on a consistent basis, and rarely strays from the norm when it comes to fashion.

When activating his Quirk, Drake stands at twelve feet in height on all fours and over thirty feet in length, with large wings replacing arms, gray horns adorning the head, clawed feet, a ridge of spikes lining the spine, and a muscular tail. His body features a jet-black carapace, which transitions into a cream color as it reaches his underside.

### **Costumed Appearance**

His costume resembles a biker’s getup, with a black leather jacket sporting his hero name in an arc, alongside an emblem resembling a wyvern’s head and wings. Underneath, he wears a cream-colored shirt, and slightly-torn black pants, and black shoes. To complement the attire, Drake dons a chrome chain on his right thigh, a spiked bracelet fitted for each wrist, and a spiked choker that runs a chain leash halfway down the breastbone.

## Personality

Meeting Drake, one may be offset by his cold and vaguely reptilian features, but don’t let them give the wrong impression. He is far from having a cold-blooded heart; he’s the calm, friendly type and enjoys being in the company of others. He doesn’t hesitate to help his peers out in a pinch, though at times it could just be for self-gratification.

Drake likes to clown or tease people from time to time as a sign of good faith, although there are times where he can accidentally insult someone. Even though he’s grown to be thick-skinned, there are times where a hit nerve can really piss him off. Drake can actually be very spiteful, and will act passive-aggressively or hostile towards those he feels have wronged him. Maybe it’s due to years’ worth of frustrations that have been pent up inside him…who knows, he himself won’t admit it. It can take a while for him to finally cool down, but don’t be shocked to find a grudge held for months at a time.

He for the most part doesn’t like to talk a whole lot about himself; things he enjoys doing as a common exception. He eventually will open up more to those he feels that he can trust. For those he’s close with, Drake likes to treat them with food he makes every once and awhile. He takes pride in his craft, and is always looking for any criticism needed to perfect it. If one gets asked to try out some of what he throws together, they can be sure that they’ve been considered a good friend.

## Character Background

For as long as he could remember, Drake has called the beachside city of San Diego, California his home, and quite a busy life he was born into. His parents moved into the city a couple years after their marriage, and took the opportunity to open up a small Hispanic grocery store right underneath their apartment. Despite how relatively successful the business was with the influx of tourists and regulars, continuous payments and other owed dues made it difficult to really advance in life. Being the only child of the Fujiwara residence, Drake would quickly find himself helping his mother with chores in both the store and their apartment above while his dad worked graveyard shifts in law enforcement. And for what it was worth, it was sort of alright this way; seeing his parent’s smiles and appreciation made it all the more tolerable.

Although, that was the thing: it was only *tolerable*. Despite how interesting old and new faces alike could be, it didn’t stop the fact that these were all a bunch of extra chores he was doing, and Drake knew that this wasn’t what he wanted to do growing up. So, by this time, and just like every other third grader in the world, Drake would soon become mesmerized in the world of Heroes. Just about everyone had gotten their Quirks by then in their aspiring dreams of heroism; a privilege all but him didn’t receive. This of course led to him being an easy target to get picked on; something his father immediately caught onto by being Quirkless. Worried that his own son inherited his Quirklessness, as well as hoping to preoccupy him until they knew for certain, the young boy was introduced to kickboxing with mixed feelings in tow. He still wanted to have a power of his own, but the more he practiced, the more Drake learned to use it as an outlet.

Drake would eventually get his wish during the beginning of fifth grade, although in circumstances that few would enjoy finding themselves in. It was a cooler weekday, and with lowering fall temperatures etching away tourism, the store was going to be closed early for the night. The boy had gone upstairs to get ready for bed, when the familiar store bell jingle would go off...then soon after raised voices. Curious to figure out what in the world was going on, he would go back downstairs to see a man holding a gun directly at his own mother.

Now noticing that there was another person at the scene, the burglar threatened Drake to come over, putting him in a mild chokehold as leverage in the holdup. As he’d watch his mother concede to the demands and throw bills upon bills in a bag, he’d realize how much they needed the money. What would they do if they lost it all? Would they lose their home? How could he possibly be a hero and do *nothing* while this went on? He’d then start to struggle, biting into the crook’s arm in attempts to escape and do *something*. It’d end up with him being shoved to the ground, and the next thing he knew, his mother started to run up in shock, and--gunshot.

It took a second to process, but the cry in pain, and the blood...

What initially filled Drake with uneasy heroism, now left a feeling of fear, red-hot anger, and an increasingly insatiable itch. In a panic, the crook had gone to grab the money bag, and turning back around, a plume of steam was in front of him, with a large lizard leaping out at him--screaming and clawing all the while. He’d eventually fight it off him, pulling a shelf on top of it before running out the store--injured, but successful. Neighbors would come rushing down not long after hearing gunshots, seeing the store in disarray, and a bloodied, wounded, and crying Mrs. Fujiwara struggling to lift a shelf off of her unconscious boy--bruised and reverted back to normal.

Both mother and son eventually recovered from the incident days later, both dinged up yet stable. The culprit was never found, despite Mr. Fujiwara’s best efforts to bring his family’s assailant to justice. But for Drake, there was something ironically good that came out of it; finding out that he really did have a quirk was something of a blessing. He finally knew that he could be a hero, and seeing a loved one getting shot right in front of his eyes strengthened his resolve. It would take years of blood, sweat, and tears to make it happen, but with some pooled money from various family members, he turned his eyes towards the more prestigious schools abroad, in hopes of becoming the best hero he could be.

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs a different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

* Remember, Stamina is determined by an average of your four main stats and does not count towards the total amount.

* How many points you put into each stat determines its grade. Please consult our Stat Guide to determine what that might be.

 Agility
 Perception
 Durability
 Stamina
 Total

## Quirk

Quirks are the superpowers of My Hero Academia. Over 80% of the World's population has one and if this character is intended to be at Yuuei, then they are no exception. Please visit our Quirk Guide for more info.

#### **Wyvern**

Drake has the ability to become a ferocious wyvern at will, requiring a brief period of focus to do so. A full set of wings, scales, claws, back spines, and tail will be granted upon transformation--alongside increased strength, durability, height, and weight. As the Quirk is very demanding on the body's cells to morph and multiply, the user has a very high metabolism and body temperature to compensate--requiring a daily average of 2-5 times more calories than a normal person. Overuse of this Quirk will cause a spike in lactic acid buildup, causing penalties that can potentially be fatal if still being used during a period of five days.

#### **Quirk Cost**

All quirks in this roleplay are evaluated and priced based on how useful, powerful, or utilitarian they might be. During character creations, all players are expected to sit with a specific moderator with the title of Balancer. This Balancer will go over your idea, ask you questions on specifics and determine a final price for the desired quirk. It is up to the Balancer to determine if your idea is a fair one and to then let you know how affordable your idea is.

***This section of your wiki is to be only utilized by moderators as it is where they'll put the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Total QP
 QP Spent

 * Focus Required(-2): Transforming requires the user to utilize both their actions within a turn.
* Needs to Eat a Bunch(-1): In order to maintain their transformation, the user must make sure to eat 2-5 times that of a normal person. Forgetting to do so beforehand will result in them being unable to use their quirk.
* Wings(+2): When transformed the user gains a pair of leathery.
	+ No Hands(-5): These wings replace their arms, preventing them from having any fingers.
	+ Flight(+5) The user is capable of utilizing their wing for flight.
		- Attach(+1)
* Grounded Speed(-2): While making use of their body, the user's agility is reduced by one-tier. With regards to flying or other means of movement, it remains normal.
* Claws(+4): The user possesses a set of claws on each of their hind toes.
* Tail(+2): As a wyvern, they possess a fairly strong tail that can be used to strike.
* Fangs(+2): Their teeth become replaced with 2 rows of fangs.
* Back Spikes(+2): As a wyvern, they possess a trail of spikes running down their spine.
* Super Strength(+16): The user's quirk enhances their strength while transformed, allowing them to exceed their norm.
	+ Attach(+1)
* Perception Loss(-2): While transformed, the user loses one grade of perception.
* Exhausting Transformation(-10): Should the user run out of quirk uses, they'll be subjected to extreme fatigue and lose two grades of agility and one grade from every other stat for 5 days.
	+ Weakened Quirk(-6): During this 5 day period, the user's Action Points will be reduced to half (rounded down).
* Clear Trail(-1): While the user is transformed and at half their quirk uses, they'll begin emitting small amounts of harmless steam. The steam is both unintrusive and increases in amount as the user spends quirk uses.
* Weak Belly(-3): When transformed, the user's underside/belly has 1 tier less durability the rest of their body.
* Weight Change(+4): When transformed, the user's body weight is now double what it normally is.
	+ Attach(+1)
	+ Weight Change(+4): When transformed, instead of doubled, the user's body weight is now triple the user's normal weight.
		- Attach(+1)
* Height(+4): When transformed, the user's body undergoes a height increase, by a multiple of 2.
	+ Attach(+1)

## Techniques

 Slots Used

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. You can check out the Techniques Guide to learn more.

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## Gear

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. For students, gear is purchased through an in school system, using points earning through roleplay. You can find out more by visiting our Gear Guide.

 Gear Points Spent
 Gear Points Remaining

 A weird app that was somehow installed on your phone claiming it will allow you to request advice from any Pro-Hero in Japan. Simply say the name of the hero and tell them in 20 words or less what you need advice on and they'll reply with a text response. You have no way to verify this and the app seems to magically hide itself if you try to record proof of it or show it to someone else. Apparently it gives you two free attempts before the free trial ends, at which point it will uninstall itself from your phone. The button to pay for a premium account is also greyed out. Bummer.

 You're unsure how you acquired it, but nonetheless, it's on your person now. It's a black card with a white paw print on the front. On the back, written in block letters is a telephone number and a date, January 11th. Nothing else is written, but maybe calling it on said date might do something.

 Reminiscent of fantasy/medieval-themed armor, this costume mainly consists of a pliable, lightweight faux-leather that adorns the arms and torso—which sports a sigil of a serpent with wings upon the left breastplate. Upon arms and legs are leather gloves and boots respectively; the boots uniquely sport fasteners within the heel and toe to allow for quirk-activated claw extension. In protecting more vulnerable body parts, a chainmail placard and pauldrons line the armor as well. Cloth pants and to-the-point colors of brown, black, and silver finish a simplistic yet recognizable look.
Built to accommodate for transformation, the leather is designed to freely stretch and distort into the wearer’s new physique while mostly maintaining the same capabilities. While the costume remains mostly unchanged, the gloves a designed with openings that allow it to form a protective covering that extends up to the thumb and metacarpals.