Zoe

Non-Seralure

This content refers to phenomenon outside of the world of Seralure.

* Portrait
* Sprite

**Zoi (Zoe)** is a satyr Oath of the Ancients paladin of Thassa.

## The Fellow Fellows Storyline

### The Illithian (Oneshot)

After being hired as a mercenary by Akaros to help in the war against the minotaurs, Zoe and the rest of the crew were sailing home. She felt brief discomfort from Thassa, but dismissed it. Unfortunately, that meant that she didn't anticipate the ship being struck by lightning. She blacks out.

Zoe awakes to **Yinric**, a simic hybrid warlock, pulling wreckage and rubble off of her. She gets up, has a brief conversation with Yinric asking if he knew where they were, and they are interrupted by the sound of a lion's roar. In a bout of bad decision making, they decide to head toward the sound.

Yinric and Zoe find a small party of survivors, including **Oriz**, a leonin blood hunter, and **Jason**, a paladin of Heliod. They notice some dead Returned around the camp, and group up. They are later joined by **Ektarious** and **Artur**. In total, there are about 20 survivors now. **Jason** mentions that there is some semblance of civilization on the other side of the island, and that they could find a boat there to escape. With that, the party starts walking through the brush. They encounter a beached bow of a ship surrounded by Returned. **Yinric** attempts to speak with them, but they turn on him, drawing their weapons. Zoe stabs a few with her rapier, and passive aggressively heals **Yinric**. Following the skirmish, she explores the wreckage with **Artur**, who seems wary of her extrovertedness. They find an unfinished trident marked with carvings dedicating it to Thassa. She asks **Artur** if he knows if it's magical or not, and they decide to bring it back outside for **Oriz** to examine.

The group discusses whether or not they should set up camp by the beached bow. **Ektarious** goes to explore the surrounding area, and comes across a ~~temple~~ structure. In the late afternoon, the group decides to scout the area. **Yinric** sends his quasit familiar, **Ziggy**, to go explore. They discover a large pit in the ground. In another bout of bad decision making, Zoe and **Yinric** decide to see if it's bottomless. She throws torches in, and **Yinric** casts Spider Climb to see if he can find a bottom. He can't find a bottom after 30 minutes of walking.

They decide to make base by the ~~temple~~ structure. **Artur, Yinric, and Zoe** decide to sign up for watches for the promise of food. **Oriz, Yinric, and Zoe** are hit with intense drowsiness, and fall asleep quickly. They have cryptic dreams about the god Erebos marking and watching them, and wake up simultaneously. Zoe notices a strange spiral marking on her left hand, and the exact same symbol on **Yinric'**s hand. In a third bout of bad decision making, they investigate, and throw a flurry of spell slots into trying to remove the marks. As a consequence of this, Zoe accidentally dispels the connection between **Yinric** and **Ziggy**. In a fourth bout of bad decision making, they decide not to tell any of their party members, resolving to take care of this a different time.

In the morning, the party discovers that a tree had popped up overnight. **Ektarious** confirms that it hadn't been there the night prior. In a *FIFTH* bout of bad decision making, **Yinric** and Zoe decide to attack the tree, using eldritch blast and a rapier respectively.

The party makes their way over toward civilization, and discover a dock where two boats are tied down. Loud bellowing echoes from the woods from whence they came, and **Ektarious** can't identify the source. **Yinric** urges the party to hurry up and cast off while Zoe contemplates creating a second sail because she's bad at priorities. ((And then Emma had to leave the game because of curfew)).

**Artur, Ektarious, Jason, Oriz, and Yinric** take a ship, and the other half of the group take the other. The source of the sound is revealed to be a cyclops, which hurls boulders at the second ship, sinking it. The group notices that the water looks starry, strange, and are unable to find survivors in it. **Jason** is thrown into a fit of grief over his lost crewmates. They are encountered later as Returned, which Jason tries to reach in order to save. **Ektarious** casts Water Walk for him, but **Yinric** holds **Jason** back. **Artur** steers the boat into an island so that **Jason** can reach the Returned, but they don't react to him. **Artur** has a poetic moment with **Jason**.

They cast off again, and encounter a triton who confirms that **Jason** is the son of Heliod, and that they are forbidden from leaving the Underworld because of a quarrel between Erebos and Heliod. The party fights him, **Artur** finishing with:

> "WHAT'S A SERVANT TO A GOD, AND WHAT'S A GOD TO A NONBELIEVER?"
>
> Artur, The Illithian Oneshot

**Yinric** discovers that **Ziggy** had returned to him. **Ektarious** stands at the bow of the ship, and **Yinric** climbs on top of him, hoisting **Artur** above him, with **Ziggy** resting on **Artur's** head. They sail off of a waterfall in the underworld, letting the fates decide what happens to them.

## History - Theros Setting

Zoi was born in Skola Vale. Growing up, she did not agree with the regular revels. They didn't seem to be celebrating anything other than life, and what's the point of life if you don't go out and try new things? Sure, maybe some of them were inspired by new life, a visitor, or a development in the woodland, but the vast majority simply didn't have meaning to Zoi. Eventually, she did try to confront the other satyrs about this. However, the rollick nights were a significant part of the lives, and they weren't willing to quit tradition because of *a single upstart satyr.*

Frustrated, she decided to set out without any resolve other than being able to do, see, or experience something *worthy* of a revelry. Zoi took her pan flute, the clothes she had, and a dagger. However, she hadn't anticipated how hard it would be to find food outside of the valley. Skola Vale had a way of just being able to provide, and she hadn't ventured outside of it before. She followed the Speche River southward, eventually stumbling upon a hiring merchant vessel named *The Quicksilver*. Seeing this as a sign from the gods that it was the right decision to leave the Vale, Zoi eagerly asked for work on the ship. The clerk misheard her name as spoken and wrote "Zoe" instead. Rather than correct him, Zoi was excited by the subtle change. Emma is shit at expressing this so I'm going to use a Zoe quote.

> "I think it's cool! I didn't get any nicknames in the Vale, so this was my first one. Oooh maybe it's like, my special sailor name, or my non-satyr name."
>
> Zoi about a typo in her name, ???

Mere days after being hired and trained to work as a deckhand, a more experienced crewmate mentioned hosting a Line Crossing Ceremony for the new recruits. Zoe's ears perked up immediately at this. As the ship neared Asphodel, the captain, a human named **Tarek**, made a show of separating the crew into two groups: krakens and tadpoles. The more experienced crew, the krakens, took turns playing pranks and taking jabs at the newer members (consisting of Zoe, a triton named **Mulius**, and a leonin named **Iola**. They explained that crossing the line between Asphodel and Phaela was a ceremonial thing for sailors, and that once a sailor had crossed, they were promoted to the title of "kraken". Tarek delivered a prayer to Thassa, and a congratulatory speech to the newly christened "krakens". Zoe considers this as her first revel-worthy phenomenon witnessed. As a part of the ceremony, a sailing artist, **Cephalos**, offers tattoos to the deckhands. Traditionally, one might receive a kraken's tentacle curling around an arm or finger for the Line Crossing Ceremony, but Zoe decided on a compass instead. In the heat of the party, Zoe damages her pan flute.

Over time, she picks up skills from the sailors. **Cephalos** teaches her how to draw, and she learns carpentry and the names of sea creatures from **Tarek**, who also teaches her how to fix her pan flute. She gets along well with the crew of *The Quicksilver*, and her nimbleness is appreciated when dealing with hard-to-reach ropes and the crow's nest. Zoe is enamored with all of the ongoings of the boat and picks up stories, wisdom, and mannerisms. She celebrates hard, and the sailors enjoy the constant optimism as they slog away at delivering goods and navigating through storms.

Eventually, Zoe, Mulius, and Iola, being hired in the same batch, near their first 5000 nautical miles traveled. Traditionally, sailors celebrate every 5000 miles they travel. Some do this through partying, some commission artwork to commemorate the event, and some take tattoos (often a swallow bird for every 5000 miles). In anticipation of this, Zoe set up a revelry without **Tarek's** approval. In doing so, she untied one of the knots holding the the main sail's halyard (do greek ships even have halyards??) when she tried to find rope to set up a pulley system. She had planned to use that system to (unconventionally) get into the crow's nest and perform.

With the halyard loosened, as soon as a gust hit the sail, it came crashing down. The boat rocked violently, throwing sailors and cargo off the ship. There were 4 casualties, and the loss of about 15000 gp's worth of cargo. With that, the captain and crew of *The Quicksilver* decided that having a *satyr* on board the ship was too much of a liability, and let her off at Meletis before she hit her 5000 miles.

Zoe missed the ocean, but still wanted to find greater purpose in life before having to return to the Vale. For a few weeks, she used the coin she had earned working on the ship to live in Meletis. When she happened upon a temple to Thassa where paladins were being trained, she considered it a second sign from the gods that she was meant to leave Skola Vale. Maybe if she became a hero, she could go back to *The Quicksilver* to finish her quest there. She immediately ran in and proclaimed her desire to become a paladin.

The clergy were skeptical of letting a satyr stay in a temple where they were supposed to exemplify subtle change over time, wisdom, and introspection. They were ESPECIALLY skeptical given that this satyr had been banned from a merchant ship for being too rowdy. Somehow, she was able to convince them to give her a chance. The next morning, she woke up with a pearl in her mouth, a sign of Thassa's favor.

For a few months, Zoe learned everything she could at the temple. She tried to learn to wield all weapons, and then quickly regretted it and decided to stick with the rapier. She picked up prayers and stories and reasons why Thassa was a god worth following. She attempted to learn patience, but was mostly drawn to ideas of change and voyaging. She emerged with a sense of duty to dedicate her life to a path that few satyrs walk. After all, at home they can celebrate anything, but as a hero, they celebrate *you*.

## Characteristics

### Personality Traits

* I love talking and being heard more than I like to listen.

* I love sketching and designing things, especially weird sea creatures

### Ideals

* **Freedom.** The sea can take me anywhere, and I’m not going to tie myself down. (Chaotic)

* **Change.** Everything’s just waiting to be something else, including me. (Chaotic)

* **Crew.** If everyone on deck pitches in, we’ll never sink. (Good)

* **Invention.** Make what you need out of whatever is at hand. (Chaotic)

* **Hope.** The horizon at sea holds the greatest promise. (Any)

### Bonds

* I must visit all the oceans of the world and behold the ships that sail there.

* I need to get my swallow tattoo. (from the ship)

### Flaws

* I don’t know when to throw something away. You never know when it might be useful again.

* I’m judgmental of those who are not skilled with tools of some kind.

* Also just naive as shit and is far too married to the concept of chasing glory.

## Relationships

### Artur

Zoe thinks Artur is level-headed and reliable. She doesn't like level-headed and reliable, but his poetry is nice. Artur is probably terrified of Zoe because of how obnoxiously outgoing she is, evidenced by the fact that he came out of his shell after Emma had to leave the game during the oneshot >:O

### Cephalos

Zoe adores their artwork, and learned to draw from them. She mentions frequently that if the group needs art for whatever reason, they should ask Cephalos.

### Ektarious

They are passive aggressive healing bros, but otherwise, Zoe will go out of her way to disagree with Ektarious because he seems too logical and straightforward. She has a lot of things to learn from this wisened centaur...

### Jason

Zoe feels that he's a reasonable person despite her lack of respect for authority figures.

### Tarek

Quite possibly the only authority figure Zoe has ever respected through and through. He taught her most of what she knows about the ocean. Zoe attempts to recreate his quick thinking and calm, but it only comes off as haste and illogical optimism.

### Yinric

They are God-of-Death marked tattoo buddies and have destroyed a tree together just for the sheer hell of it. Don't let them get ahold of fireworks, please. Yinric and Zoe get along far better than Blake and Emma do.

## Trivia and DM notes

* if you are part of The Scaled Bastards pls ignore this
* hi alex (...and whoever else decided to read lmao)
* i deadass ripped the name "Zoi" off of the satyr name list in the book and then modified it because the sailors that I know like simplicity and i'm 100% just going off of that.
* she is terrified of ships without boom vangs
* "Thassa's Court" is a parody of "Neptune's Court", an actual sailor culture thing associated with A Line Crossing Ceremony
	+ The "krakens" in this court are "shellbacks" in real crossing ceremonies. the tadpoles have stayed the same.
* The compass tattoo is ironic because traditionally, it means always finding your way home, but Zoe wants to go anywhere *except* home.
* she is naive as all hell and makes the worst decisions. sometimes, those are made on purpose. Examples include helping Yinric exacerbate situations, making fun of Artur, and disagreeing with Ektarious for no reason.
* "The sea has many metaphorical aspects that Thassa oversees as well: ancient knowledge, long-term change, introspection, voyaging, and repetitive patterns such as the tides." - MOoT. I'm trying to make many of these themes in Zoe's character. Ancient knowledge doesn't really fit, but long-term change, introspection, voyaging, and repetitive patterns have places in her story.
* hey dm. the pearl in her mouth in the temple miiiiiiight've been planted by someone looking to manipulate a naive kid to help with some ulterior motive. your call.
* mbti is stupid. Zoe is an ESFP.

## Gallery

fellow fellows oneshot sketchfellow fellows oneshot ending scene (sword cameo)spritezoe finally experiences what it's like to be tallolder designfemboy yinric origin storyart trade with NeverGonnaGiveYouZucc (Laurens)by kammyby kammy
1. ↑ call during 8/27/20 on fellow fellows server around 5-7 pm est
2. ↑ chat conversation 10:58 on 8/28/20 on the fellow fellows discord in the art channel
3. ↑ text in the art channel about Sailor Yinric (image attached) at 5:25 on 8/29/20
4. ↑ "Also the hate is mutual. Referenced in said quote cliffnote 4" 12:05 AM EST 8/30/2020
5. ↑ The Scaled Bastards discord , 10:56 PM, art channel