Katana

### Unlocked

Rank 17 (BlastGen), Samurai DLC Pack (BlastGen II), Mythical Case (BlastGen: Zero Ops)

### Console codename(s)

katana (BlastGen & BlastGen II)lasersword (BlastGen: Zero Ops)

The **Katana** is a melee weapon in BlastGen. It appears in many BlastGen titles after the first as a DLC weapon or unlockable premium weapon. It mainly appears in Multiplayer

## BlastGen

### Multiplayer

The Katana is unlocked at Rank 17 and is the last melee weapon unlocked. It deals 150 damage, which is higher than other melee weapons, and has a faster melee speed than the Shovel and Axe combined, at 1.75 seconds. However, this otherwise perfect attack speed is counterbalanced by a short range of 6.5 inches, which is further than the Combat Knife but not as far as the other melee weapons. Unlike other melee weapons, the Katana has the unique ability of dismembering and decapitating enemies depending on where it is aimed. If the player hits an enemy's limb, it will be dismembered and he will scream in pain upon dying. If the player aims for the head, then they will decapitate him and his head will fly off of his body. The Katana is one of the most strongest melee weapons in the BlastGen series, and is the only weapon capable of dismemberment.

## BlastGen II

The Katana reappears in BlastGen II as the **Tachi** and takes on the appearance of such. Unlike the Katana in the previous installment, the Tachi deals the same amount of damage as every other melee weapon: 150, making it equal with other melee weapons. The Tachi can be unlocked upon purchasing the Samurai DLC Pack, which will unlock Samurai Armor which can be worn by the player in Battle Royale as well as a Calligraphy weapon skin for all weapons. The Tachi is also capable of dismemberment like its predecessor.

## BlastGen: Zero Ops

The Katana returns for the third time in Zero Ops, now named the **Energy Katana**. It takes on the appearance of a standard katana with the blade being made of pure blue energy. It now deals 350 damage, and is capable of killing a fully armored opponent in one strike, making it one of the most reliable melee weapons to have. It can be unlocked through a Mythical case which is has a drop chance of 5%. Unlike previous installments, the Energy Katana is capable of two different attacks, Sword Dance and Forward Stab. Sword Dance is executed by pressing the fire button, in which the player executes 3 rapid slashes, each doing around 90 damage. However, all the slashes must connect in order for it to attain a one hit kill, similarly to some burst weapons. Forward Stab is executed by pressing the aim button, in which the player delivers a basic but strong stab horizontally forward. This attack is capable of killing any enemy regardless if they are wearing armor, as such the attack is nicknamed "Armor Stopper" or "Armor Killer" by players. Once again, the Energy Katana is capable of dismembering enemies, but now the dismembered limbs are wrapped in blue energy and then disintegrate, similarly to certain energy weapons that cause enemies to completely disintegrate upon being killed. Overall, it is a unique weapon among melee weapons, due to the fact it has 2 different attacks instead of one, and it is called "God's Sword" by most players due to its devastating power.

## Trivia

### BlastGen

* In the Zombies mode, the player can obtain the Katana via console commands on any map. When obtained, the Katana deals a gargantuan 10000 damage, which is capable of one hit killing any type of zombie regardless of the current round the player is on. However, it cannot be upgraded in the Upgrade Machine and cannot be used as an offhand melee attack.
* When camouflages are applied to the Katana, they will be applied to the blade itself.
* The third person animation when swinging the Katana is similarly to the Combat Knife melee animation, which contrasts the Katana's own animation in first person. This may have been done to conserve memory.

### BlastGen II

* The Tachi has visible shine when in certain lighting.
* Skins cannot be applied to the Tachi, making it the only weapon that cannot be customized with a weapon skin.
* The Tachi recycles the melee animations from the Katana in the previous game, which was done to save memory.

### BlastGen: Zero Ops

* When weapon skins are applied, they are applied to the grip instead of the blade, in contrast to BlastGen, when they were applied to the blade.
* The Sword Dance attack is classified as a single attack instead of multiple attacks. If a player kills someone with this attack, it will be labelled as just a normal melee kill.
* The Sword Dance attack can change into an upward or downward slash by flicking the right stick upwards or downwards, respectively. This can be only done on console as of yet.