Tassadar Guide

## Tassadar Overview

(Updated to v15.6)

Tassadar is an excellent support hero in multiplayer games with his Protective Sensei mastery. His overall damage output once he picks his 2500 Ultimate mastery (Power Overwhelming) is also quite high, especially against high HP enemy targets. However, Nova with Executioner snipe still deals much more damage to high HP enemies.

Tassadar is also an excellent kiter and is very capable against hordes of weak mobs, with his psionic storms which can also slow down enemies when combined with the Twilight of Adun mastery.

~~Unfortunately with Version 14.13, Tassadar is now has 'Unit Collision'.~~

1. ~~Before that, Tassadar could just move in the middle of a horde of enemies and cast storms, meaning that his storms had higher coverage.~~
2. ~~Blinking is often not an option, if there is no space to blink in between enemies and structures.~~
3. ~~Additionally, Tassadar is now pigeonholed onto picking Pierce the Veil for the Blink charges, which allow him to blink inside a horde of enemies, cast storms and blink back to safety.~~
4. ~~The increased movement speed and shields that were supposed to be a trade-off for giving Tassadar Unit Collision barely compensate for the reduced effectiveness of Tassadar.~~

Thankfully, the fact the poorly tested changes above have been reverted back in Version 14.17. Tassadar does not have Unit Collision when he picks his Ultimate mastery, Power Overwhelming.

## Tassadar's Perks for OS and HW

This is the optimal mastery order for non-speedrun multiplayer games. Tassadar has 4 extremely important perks:

1. Onslaught
2. Leadership
3. Air Support
4. Helldivers

For quick entry of Perks at the beginning of the match, type (without quotes) "-perk olah".

Onslaught is simply indispensable for the 20% movement speed, and +20% damage to his auto-attack and spell damage such as nukes and psionic storms.

Leadership, most importantly, since Patch version 15.4 improves Helldivers damage by +20% in total (a 5% buff up from 15%). It also increases all Air Support damage by +50%, scout damage by +50%, tempest damage by +20% and reaver damage by +20%.

Since Patch v15.3, the Helldivers perk + Ascendance Mastery combination is preferred, since Helldivers teleport with blink. Therefore it becomes easier to save them and keep them alive, thus maintaining the insane damage output of Helldivers + Ascendance + Leadership.

If Tassadar had 5 perks, then Absorption would have been useful to allow Tassadar to skip Energy mastery. However, Tassadar, for Oldschool and Hellwalker, is already locked with Onslaught, Leadership, Air Support and Helldivers for optimal play.

## Tassadar's Mastery Order for OS and HW

Tassadar's mastery order allows Tassadar to deal continuously high damage throughout the game, and reach his 2500 score very fast, around the 15th minute or less:

1. Level 0 = Ascendance
2. Level 10 = Protective Sensei
3. Level 20 = Khaydarin Deposition
4. Level 30  = Power Overwhelming ULTIMATE
5. Level 40 = Lightweight Equipment
6. 2K Streak = Twilight of Adun/ Energy
7. Level 50 = Energy/ Twilight of Adun
8. Level 60 = Nuke

~~Ever since Tassadar's Stargate mastery has been improved, the combination of Leadership perk + Absorption perk + Lightweight Equipment mastery + Stargate mastery allows other Protoss air support (Tempests) to be summoned. This not only allows Tassadar to reach his 2500 score very fast, but unlike Helldivers, the summoned Protoss air support remain a constant presence on the battlefield, with their very long attack range and invulnerability to enemy attacks.~~

It is preferable to start with Ascendance mastery for the following reasons:

1. Helldivers and Air Support fire 10% faster with the Empower buff
2. Empower shots are applied to Helldivers and Air Support battlecruiser as well
3. Empower shots are also boosted by Leadership perk
4. Unfortunately, since Version 15.1, force field regeneration has been nerfed by 25%, which directly translates into less Tempests being summoned onto the battlefield.
5. Since Version 15.2, Ascendance Mastery prioritizes air and heroic units and activates at a higher frequency.

Therefore Ascendance is now a clear-cut winner over Stargate mastery.

Protective Sensei adds shield armor and energy regeneration to Tassadar. As well as being to save team-mates from death, while providing the whole team with extra energy regeneration.

Khaydarin Deposition allows both Tassadar and allies to regenerate health and energy. Most importantly, it provides Tassadar a total of 3 blink charges, which is incredibly useful for mobility and moving your Helldivers exactly where you want them, either to safety or to attack better.

Exceptionally, on Oldschool, Tassadar can skip Twilight of Adun, because there are no enemies that need to be slowed down. All bosses can be blocked on chokepoints. The reason why Twilight of Adun is a useful mastery only on Hellwalker is because there are Nightmare drops, and those must be slowed down to allow Tassadar to save allies or escape.