Biologis Research

While most of the research carried out by the Biologis of Avernus has been on Avernite Wildlife, several other projects have been carried out.

## Thunder Warriors

Archmagos Biologis Maximal tells you that the Thunder Warriors seem in many ways to be a less refined version of Astartes, and that their process mimics the Gene-Seed of the Adeptus Astartes in many ways. However it is less refined, and gives greater boosts to strength and toughness at the expense of life-span, with Thunder Warrior degrading after two centuries even with large quantities of Juv-Nat, and at the expense of the more subtle enhancements that the Astartes benefit from. In particular a Thunder Warrior will take centuries to fully adjust to the increased speed that their mucles can provide, and until then will be able to move faster then their reactions can keep up.

While Archmagos Tranth can understand why Corax never developed Thunder Warriors further, in many ways they are inferior to normal Astartes let alone his Trueborn, they could be of some use to the Imperial Trust. In particular it is possible to use the Thunder Warrior process on a warrior until their early twenties, almost a decade after it is possible to begin implanting Gene-Seed, and a new Thunder Warrior will be combat ready within a year. This will allow you to quickly induct large numbers of Thunder Warriors if hard pressed, creating powerful units in short periods of time. Thunder Warriors also have a level of resistance to Warp effects, though not as much as Astartes, which when combined with their strength and toughness makes them potentially a powerful new form of psyker hunter.

According to Archmagos Biologis Maximal it may be possible for him to improve on the Thunder Warrior process, but it would take decades of study for him to know one way or the other and probably over a century more to carry out any changes. He tells you that while incomplete and designed to be quickly carried out the Thunder Warrior creation process is still a work of the Emperor’s mind, and is almost impossibly complex.

### Fixing the The Flaws of Thunder: Part One

Thirty-Nine years ago Archmagos Biologis Maximal finished his initial examination of the Thunder Warriors Flaws. He tells you that there are three major flaws, of which one is immediately visible and the other two appear as a Thunder Warrior ages.
The first flaw is the Thunder Warriors shortened life expectancy, which comes as a result of how heavily the process overcharges their entire body in order to get the best possible performance. While it may be possible to overcome this flaw, it would not be easy and the price would be a significant reduction in the capabilities of a Thunder Warrior.
The second flaw is the inability of Thunder Warriors minds to keep up with their bodies as a result of not being enhanced to nearly the same extent. This is the only one of the flaws that Archmagos Biologis Saren is confident that he can fix, though he will have to spend a decade or two designing cybernetics that can handle the issue.
The final flaw is the neural degradation starts effecting Thunder Warriors as they age, eventually turning them into barely controlled berserkers. Unlike the other flaws Archmagos Biologis Maximal can not see any clear cause for this flaw, and therefore has no way to cure it. It may be possible that fixing one or both of the other flaws would also fix this one, but otherwise it is beyond Archmagos Biologis Maximal. To be fair Thunder Warriors as a whole are not exactly within his speciality.

## Orks

Archmagos Biologis Maximal recently finished his investigation of the changes made to Orks by the Green Awakening. His first discovery is that Orkish Spores now seem to mature and grow at around double their old pace, greatly boosting the Orks population growth and reducing the time between them landing and the first Feral Orks appearing. Next he found out that while an average boy is no bigger then they used to be the amount that they grow as they gain in rank has almost doubled. If the trend continues this means that a Beast Warlord is around six meters tall, a truly terrifying preposition. He has also found that the Orks ability to determine who is larger and tenancy to follow the lead of larger Orks has been magnified, along with many other classical Orkish traits.

## Void Beacon

After six years of hard study Archmagos Biologis Maximal was able to discern a few things about the Void Beacon. He begins by telling you that the Void Beacon seems to operate almost entirely by manipulating the Materium rather then the Immaterium, being closer to a user of highly advanced technology rather then a psyker. From what he can tell the Void Beacon spends time orbiting a star draining energy from it, both solar power and some indefinable additional essence. To travel to a new star it uses a method similar to conventional Warp drives, with the exception of supporting the Gellar fields with a field of light which overwhelms the local Warp. From what he can tell this light is in some way created using the additional essence that the Void Beacon drains from stars.

## Norn Queen

A year ago Archmagos Biologis Maximal finished his examination of the body of the Tyranid Norn Queen that He-Who-Walks-Obliquely delivered. He tells you that while the Norn Queen contains a database of countless incredibly forms of Bio-technology that he is only able to touch the surface of them. In large part this is becase when it gets down to it the Tryanids bio-science is just to advanced. In particular he believes that with effort he should be able to figure out how to reproduce the psychically receptive genestealer claws that Hive Fleet Grábakr uses, allowing you to make weapons out of them for your Battle Psykers that can breach all but the toughest of armour. He should also be able to reverse engineer the basics behind Bio-plasma, though he is as of yet unsure what use it can be put towards.

### Tyranid Blades

It took Archmagos Biologis Maximal five years to determine how to grow Grábakr Force Blades, and one year to improve the process enough to make it practical. Between the strength and sharpness of the material and how effective it is as a psychic focus you expect for Grábakr Force Blades to be a major boost to your melee focused Psykers. Especially as Maximal figured out how to run a power field over them.