recursal/Fanatic-Fandom huggingface dataset:
FLO Downtown EX

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FLO Downtown EX is a Forward Line Operation in America's Army: Proving Grounds, focused on extraction of a target.

## Strategy

Downtown is a building-to-building crucible with plenty of vertical exposure to test a squads reaction to contact. Controlling elevated positions is key, as well as communicating movement and keeping track of the spaces your squadmates control. It’s also a good idea to leave a squadmate or two back to respond where needed once you start taking contact.

Assault must maneuver carefully to the Guidon flag, and move it to the extract point on the far side of the map. This is difficult to accomplish until OPFOR has either been distracted or thinned out enough to slip through.
M84 Stun Grenade

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**M84 Stun Grenades** are intended for disabling and disorienting enemies in rooms. Victims experience temporary blindness and deafness as well as some disorienting visual jitter from the pressure. These effects are lessened if the victim is looking away, there is obstruction between the victim and the grenade, or if the victim is not inside a room with the grenade. The severity also tapers off with distance.
Postures

Effective use of **posture** is key in Proving Grounds combat. Moving while sighted slows you down a bit in all postures, for added precision. C will make you crouch, X will take you prone.

## Standing

* Fastest movement
* Sprinting is done in this posture only
* Largest Silhouette
* Loudest movement sounds
* Worst weapon control

## Leaning

A player holds a lean right or lean left button while stationary and in high or low crouch. This causes the player's character to quickly
lean to the right or the left. The longer the button is held the longer the lean lasts. A player may tap a lean button for a very quick peek or hold and maintain the position.

The player is free to move while leaning. Moving forward or back immediately ends the lean. The player is able to strafe very slightly (a
single tap of the strafe key) to the right or left without breaking lean; this shifts the character slightly in one direction or the other.
If the key is held for any length of time beyond a tap the lean is ended and normal strafe movement begins.

## Crouched

* Medium movement speed
* Sliding (Sprint + crouch) ends in this posture
* Medium silhouette
* Medium movement sounds
* Medium weapon control

## Prone

* Slowest movement speed
* Diving (sprint + prone) ends in this posture
* Least maneuverable posture
* Quietest movement sounds
* Best weapon control
M106 Fast Obscurant Grenade

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**M106 Fast Obscurant Grenades**, or FOG, burst to provide instant cover, and can be air burst to block sight from an elevated
position. Cooking is possible, but not advised – the burst severely damages the user’s hand. Two can be carried in each slot, up to four total.
Armorer (Mont Crane Castle)

The **Armorer** will appear once the Mont Crane Castle have been liberated from the Hanse bandits. He can craft items, and may comment on the very well armed bandits.

He is very grateful for Geralt's help ridden them all from Filibert, offering preferential prices. The armorer sells an extensive collection of armor, glyphs and crafting items, and his pouch of gold is filled to the brim.

## Gallery

* Shopkeeper's inventory (part 1).
* Shopkeeper's inventory (part 2).
Scoreboard

The scoreboard displays several important stats:

* Number of rounds played in the match and their outcomes
* How many times a player has been neutralized, how many times a player has neutralized others
* Overall cumulative score (revives, assists, actions in support of objectives, etc)
* Discrete stats for the match displayed near the bottom of the scoreboard, such as take-downs, revives, etc.
* Player Ping
* Mute Player button
Supported fire

Some horizontal surfaces provide a **supported firing** position, allowing you to steady your weapon for massive bonuses to weapon control. You can anchor to objects using the [Z] key, but keep in mind that not all objects can be anchored to. Those anchor-able object will be marked with a dialog box when you approach them. Movement changes slightly when supported – lateral movement ([A] and [D] keys by default) will strafe along the surface. Backward movement ([S] by default) and turning too far with the mouse will remove you from the supported position.
Optics

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**Optics** are scopes and sights that are attached to a primary weapon. They usually determine the range that weapon will be used at, or confer a special property such as night vision.

## Optics

* M68 Scope
* M150 ACOG 4x Optic
* Elcan M145
* Ghost Ring Sight
Remington 870 MCS

*This article is a stub. You can help America's Army Wiki by expanding it.*

The **Remington 870 MCS** is a primary weapon in America's Army: Proving Grounds. It uses 12-gauge shotgun shells. The 870 is a CQB powerhouse. Capable of dropping a tango in one blast at close range, it suffers greatly as engagement ranges increase.
Missions

There are two broad categories that Proving Grounds missions fall into.

## Forward Line Operation

A Forward Line Operation or FLO, takes place on larger maps between two squads of 12 each (12v12). FLO missions generally run longer per round than a BDX mission with fewer rounds required to win the match.

### FLO Missions

* FLO Bridge EX
* FLO Downtown EX
* FLO Harbor Assault AC
* FLO Hospital EX
* FLO Inner Hospital EX
* FLO ThreeKings AC

## Battle Drill Exercise

The Battle Drill Exercise or BDX, takes place on smaller maps often with more focused missions between two fire teams of 6 each (6v6).

BDX missions are meant to be more like speed chess – rapid engagements where a small team can organize a strategy, try it out, then quickly re-evaluate and execute a different strategy in response to their opponents actions. BDX missions are generally much shorter with more rounds required to win the match. While the speed of game play is ultimately up to the players, game play tends to be much faster on BDX maps.

### BDX Missions

* BDX Breach EX
* BDX Crossfire DE
* BDX Lockdown EX
* BDX Outer Hospital DE
* BDX Shadowstep EX
* BDX Siege EX
* BDX SpringStreet EX
* BDX Watchdog DE

## Mission Objectives

There are three primary objective types currently in Proving Grounds.

### Extract (EX)

* The Assault team must locate and secure the objective, represented by the 2/56 LRCA-R Guidon Flag.
* After securing the objective, the Assault team must carry the flag to the marked extract location
* If the flag carrier is neutralized, the flag is dropped where it will remain until either it is picked up again or the round ends.
* The Defense team cannot interact with the Guidon Flag. Their only mission is to neutralize the entire Assault team before they can move the flag to the extraction zone.
* If the entire Defense team is neutralized, Assault wins the round. If time expires before the flag reached the extraction zone, Defense wins.

### Activate (AC)

* The Assault team is tasked with locating up to 3 devices placed around the level.
* Activating the devices requires 8 seconds of uninterrupted interaction.
* Defense cannot interact with the objectives. Their only mission is to neutralize the entire Assault team before they can activate all of the devices.
* If the entire Defense team is neutralized, Assault wins the round. If time expires before Assault activates all of the devices, Defense wins.

### Destroy (DE)

* The Assault team must locate and arm explosives at a marked location
* Once armed, the Assault team must make sure Defense doesn't disarm the explosives
* Defense is tasked with preventing the explosives from being armed. In the event that the explosive become armed, Defense must disarm the explosives before they detonate.
* Even if the entire Assault team is wiped out, if the explosives are armed Defense must still successfully disarm them to win round.
* If the entire Defense team is neutralized, Assault wins the round. If the timer expires, Defense scores the win.
BDX Watchdog DE

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BDX Watchdog DE is a Battle Drill Exercise in America's Army: Proving Grounds, focused on destruction of a target.

## Strategy

Watchdog centers around a large, complex central structure, the objective on the middle floor in the back of the complex. Assault and Defense must choose carefully what areas of the structure and surrounding areas to engage, moving from cover to cover and addressing several angles of exposure at any given time. Watchdog tests a team's ability to take contact and communicate enemy positioning, then reorganize and respond effectively.

Assault's mission is to breach the structure and arm the bomb, then defend it to make sure it goes off. This is best done by a coordinated team that has controlled and diverted the Defense team. Defense, therefore, is most successful when they stay coordinated and keep track of the objective.
BDX Lockdown EX

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BDX Lockdown EX is a Battle Drill Exercise in America's Army: Proving Grounds, focused on extraction of a target.

## Strategy

Lockdown offers tight CQB across two levels, peppered with several windows offering limited angles on routes. Combat here is fast and furious; Assault is tasked with securing the Guidon flag on the opposing second floor platform, then quickly snaking back through to extract near where they started. Defense has several routes to watch, and usually must take the fight to Assault to be effective.

Concealing smoke is a double-edged sword in such close quarters, but can be useful in specific, coordinated strategies. Communicate with your team to know what routes you control and what you don’t for maximum effect.
Weapon Damage

The damage dealt by a successful shot is determined by two things; the caliber of the round
fired, and the location on the body that was hit. Damage is consistent across calibers, meaning
that the 5.56x45mm round fired by an M4 does exactly as much damage as the same round
fired by the M249. The 7.62x51mm round fired by the M14EBR-RI does more damage, and the
9x19mm round fired by the M9 does less.

There are two types of damage one can receive; instant damage and bleeding. Instant damage
is as it sounds – an amount of damage instantly dealt to the enemy’s health. Bleeding is
essentially damage sustained over time, and can be stopped by bandaging. Bandaging uses the
[G] key by default, which must be held for ~2 seconds while still. Players do not bleed out to
incapacitation.

An enemy will be neutralized with a shot to the head made with any weapon with the exception of
the Remington 870 MCS shotgun. The head takes increased damage from each pellet to compensate, but a single
shotgun pellet will not neutralize an enemy at full health. Shots to the torso result in more
damage than bleeding. The pelvis is essentially evenly split, and shots to the arms and legs
result in more bleeding than damage.
FLO Harbor Assault AC

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FLO Harbor Assault AC is a Forward Line Operation in America's Army: Proving Grounds, focused on activation of a target.

## Strategy

Controlling sightlines and proper positioning are key in Harbor Assault. Assault must activate two objectives to win. These objectives are both on exposed second floors, making careless approaches a risky proposition. Take control of sightlines, secure the area around the objectives and then move in for the capture.

Smart teams will also know how to best use the maps many routes to gain the positioning they need. Numerous routes cut across the map, making flanks a frequent occurrence. Teams should always be aware of the constantly changing battle space.
Arnvald

Video games:
* The Witcher 3: Wild Hunt

Prior to taking up his current position, **Arnvald** was the jarl's cupbearer.

## Associated quests

* The King is Dead – Long Live the King
* King's Gambit

## Journal entry

*After Guthlaf, trusted seneschal to the an Craite jarls, passed away a portion of his duties were taken over by the jarl's cupbearer, Arnvald. This elderly Skelliger did not possess the far-reaching authority of his predecessor, but still had managed to make himself irreplaceable in his few years in the position.*
*His purview included not only stocking the larders and cellars of Kaer Trolde but also seeing to the needs of the keep's inhabitants, as well as the guests that visited it during feasts and other important ceremonies.*
**If Geralt catches Arnvald**:
*This is why his betrayal could not have come as a greater surprise. When caught, Arnvald confessed his role in the murderous conspiracy, revealing his patron as well as his long-seething hatred for Clan an Craite.*
**If Geralt fails to catch Arnvald**:
*That is why his betrayal could not have come as a greater surprise. His motivations, however, remained a secret that he took to his grave, for he died while trying to escape, killed on his patron's orders.*
BDX Breach EX

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BDX Breach EX is a Battle Drill Exercise in America's Army: Proving Grounds, focused on extraction of a target.

## Strategy

Breach is set up to test the fireteam’s application of fundamental Overwatch and Flanking maneuvers. Set up between two main structures, a Hotel and Apartment building with a courtyard in between, Breach offers a mix of mid-range engagements and CQB room clearing.

Assault must move to secure the Guidon flag on the second floor of the building protected by Defense, then extract the Guidon across the courtyard on the ground level.

Spreading out to effectively cover flanking routes and exposed lanes of fire is key to the team’s success.
Incapacitation

A player that takes enough damage is **incapacitated**, and can no longer take damage. That player can still communicate over Voice or Text chat until they are secured, and can be revived by friendly players.

## Takedowns and Melee

An enemy player can be neutralized from behind by performing a Take-down, Left [Ctrl] key by default. Take-downs do not alert nearby enemies with sound, though the victim may still use Voice chat to alert nearby teammates.

## Reviving Friendly Players

Reviving requires a friendly player to move close enough to interact with the incapacitated player and hold the interact key ([E] by default) for ~2 consecutive seconds. A player cannot be revived more than twice, and will be revived with less health if that player was neutralized by a shot to the head.

## Securing Enemy Players

Secure incapacitated enemies using the interact key ([E] by default). Secured players are removed from the round after 5 seconds, cannot communicate by in-game voice or text chat to their team, and are restricted to spectating their teammates in first-person (by default). They can, however, still be revived within the 5 second window.
FLO Inner Hospital EX

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FLO Inner Hospital EX is a Forward Line Operation in America's Army: Proving Grounds, focused on extraction of a target.

## Strategy

Inner Hospital forces both teams to control Hospital’s corridors, corners, and limited sightlines. Assault starts with the Guidon Flag and attempts to extract at the back of the large lobby, while defense does what they can to stop them. Coordination is key for both teams – Assault’s best option is to divide and conquer, providing their flag runner an opening to cross the open lobby. There are three routes into the lobby, all of which will be difficult for Assault to break through; the upper balcony in particular provides Defense the best covered vantage to overwatch the Extract point.
Axeman's gauntlets (master)

**Axeman's gauntlets** are heavy gauntlets in *The Witcher 3: Wild Hunt*.

## Effects

The Axeman's gauntlets will get a total of *one effect* at random from the below list:

Master gauntlets can get the following effects:

* No effect
* +1 – 4% Resistance to burning

## See also

* Axeman's gauntlets
* Axeman's gauntlets (crafted)
* Axeman's gauntlets (magic)
BDX SpringStreet EX

*This article is a stub. You can help America's Army Wiki by expanding it.*

BDX SpringStreet EX is a Battle Drill Exercise in America's Army: Proving Grounds, focused on extraction of a target.

## Strategy

SpringStreet is all about the right approach to Divide and Conquer – splitting up your team effectively is generally the best strategy, as there are several long sight lines offering prime opportunities to pick OPFOR off. There are a number of main lanes to control as well, so where you choose to station teammates often determines the outcome of the match.

Assault picks up the Guidon Flag near the middle of the map, then maneuvers to the Extract point where Defense spawns. Success usually depends on grabbing the flag, then hanging back a bit to let your teammates clear and control a specific route. From there it’s a game of feeling out how defense is responding, so you can break through one of the main routes in to extract. SpringStreet is not generally friendly to the lone wolf flag runner.
Aiming and firing

Due to the realism designed into the game, **aiming and firing** weapons is not simply a matter of point and shoot, unless an enemy decides to sit right in front of you.

## Unsighted Fire

Unsighted fire is subject to an ‘Accuracy cone’ that spreads based on the weapon used, stamina, suppression, and other factors. That is to say, if you have not been sprinting and are using an M4, your spread will be very tightly controlled. If you have been sprinting extensively with an M249, your spread will be very large.

## Sighted Fire

Sighted fire is governed by sway and recoil control, with minor accuracy cone spread on certain weapons. That means that the round will go roughly where the sight picture indicates. Sprinting will increase both your sway and recoil when aiming and firing, as will the amount of suppressive fire you are under. In either case, it is generally best to fire in controlled bursts.

## Bullet Drop

One more influence on proper aiming is bullet drop. This is only apparent in long-range engagements and affects rounds of different calibers accordingly. That means the 5.56x45mm round fired by the M4 and M249 drops more than the 7.62x51mm round fired by the M14EBR-RI – the larger 7.62x51mm round is accurate much further out, meaning it drops much more slowly.

## Buddy Ammo

If you run out of ammo, you can always find a buddy and take spare ammo with [E] key by default. This spare ammo is not taken from your buddy’s inventory, so it’s a win/win.

## Aim Assist for Controllers

Aiming with a controller is more difficult than with a mouse simply due to the mechanics of the two systems. To help combat the game pad's inherent difficultly aim assist is implemented. Aim assist consists of two systems, sensitivity and magnetism, which complement one another.

### Sensitivity

Sensitivity is a measure of how quickly the crosshair moves in relation to the amount of input on the analog stick. In a scenario with no targets sensitivity is constant - moving the stick a little moves the crosshair a corresponding small amount and similarly for a large movement on the stick.

When a target is in view however, as the target is closer and closer to the crosshair the lower sensitivity gets. The effect is slower crosshair movement across a target

### Magnetism

Magnetism is the tendency of the crosshair to "float" towards a target near the crosshair. The closer to the crosshair the stronger the attraction.
Americas Army Wiki

Welcome to the Official America's Army Wiki
The most comprehensive source of America's Army information with 306 pages (45 articles) written by 30,456,744 users.

* **Claim this wiki**
* Claim wiki process

* Administration guidelines
* Sysops and permissions

Combat

* Loadout
* Role\_Select
* Weapon Damage
* Postures
* Supported fire

* Aiming and firing
* Incapacitation
* Heads-Up Display
* Scoreboard

Missions

**Battle Drill Exercise**
* BDX Breach EX
* BDX Crossfire DE
* BDX Lockdown EX
* BDX Outer Hospital DE
* BDX Shadowstep EX
* BDX Siege EX
* BDX SpringStreet EX
* BDX Watchdog DE

**Forward Line Operation**
* FLO Bridge EX
* FLO Downtown EX
* FLO Harbor Assault AC
* FLO Hospital EX
* FLO Inner Hospital EX
* FLO ThreeKings AC

Weapons

**Primary Weapons**
* M4A1 Assault Rifle
* M249 Saw
* M14EBR-RI
* Remington 870 MCS

**Grenades**
* M67 Fragmentation Grenade
* M83 Smoke Grenade
* M106 Fast Obscurant Grenade
* M84 Stun Grenade

**Secondary Weapons**
* M9A1 Pistol

**Optics**
* M68 Scope
* M150 ACOG 4x Optic
* Elcan M145
* Ghost Ring Sight

Bringing the best features of the previous versions to a new America's Army environment, America's Army: Proving Grounds stresses small unit tactical maneuvers and training that echoes true-to-life Army scenarios. AA: PG reflects the current day Army by focusing on these smaller self-contained, full spectrum units that can carry out a variety of objectives during missions.

America's Army Wiki

**About**
* The game
* The developers
* The wiki

**Joining in**
* Register
* Community / How to help

**Help**
* Getting started
* Editing pages
* Starting a new page
* More help...

Videos

* Proving Grounds Game Trailer
* Harbor Assault
* Proving Grounds Hospital Map Flythrough

* Proving Grounds Teaser Trailer
* Proving Grounds BDX & FLO Maps
* Proving Grounds Downtown Map Flythrough
BDX Crossfire DE

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BDX Crossfire DE is a Battle Drill Exercise in America's Army: Proving Grounds, focused on destruction of a target.

## Strategy

Crossfire is a game of managed risk – if your fireteam overextends and doesn’t get lucky, you’ll get picked apart. The team that splits up into small groups that can overwatch each others’ movement through windows and doors or respond quickly to contact stands a much better chance of success. Chances are you can easily lock down a specific lane – but without a teammate to watch your back, your flank is open to several others.

Assault must maneuver to the objective to arm the bomb, then transition to defending it until it goes off. If the bomb is successfully armed, Defense can disarm for the win. Interactions with the bomb are best done after thinning out the OPFOR for that reason.
FLO ThreeKings AC

*This article is a stub. You can help America's Army Wiki by expanding it.*

FLO ThreeKings AC is a Forward Line Operation in America's Army: Proving Grounds, focused on activation of a target.

## Strategy

Three Kings is a mid-long range battle of sightlines, testing the squad’s ability to control key avenues and flanking routes. It is essential that you have squadmates ready to cover maneuvers into and around the key structures, as well as respond to contact – the Three Kings is large enough that a team will overextend easily if they aren’t communicating.

Assault is tasked with securing and activating 3 objectives for the win, while Defense tries to stop them. Effectively spreading the defense out is the only way to accomplish this – make sure the site is safe before activating an objective, or you can expect incoming grenades.
Haruspice Station

**Haruspice Station** is the homeworld of the Radus of the Colony ship Europa.

Gaseous World, Cloud Colony

The Haruspice station is the biggest of five stations orbiting the world. The unique combination of rare gases from the planet makes this world a key strategic point for the war effort as the world produces almost half of all gases used in propulsion systems.
Stretch Goals

During the Kickstarter campaign Perihilion created several major stretch goals for targets above the $500k goal. Later they also included three minor stretch goals for the midpoints between the major ones.
The total counting towards the stretch goals are the combined totals from Kickstarter ($677k received at close) and Paypal/Backerkit ($48k, at last update on 18th Jan 2014).

#### **Major Stretch Goals**

$600k - Away Missions on Planets. Boarding combat will be extended to allow for missions on planets as well as opposing vessels. **ACHIEVED**

$700k - Starbase Boarding Missions. Starbases will be designed and boarding combat will be further extended to allow for Starbases to be boarded. **ACHIEVED**

$800k - Mod Support. Mod support will be designed in from that start and tools developed to allow community mods to be created and integrated without requiring programming and advanced skills. As of Kickstarter Update #34 this stretch goal has not been achieved, but Perihilion is assuming it will be and are developing tools appropriately.

#### **Minor Stretch Goals**

The Minor stretch goals increased the rewards that backers got at specified levels. The specific rewards that are provided are the strategy guide, art bible and fully rigged 3D character models. Originally these were reserved for backers at the $200 level and above or as optional add-ons that backers could purchase.

$550k - Rewards provided to those backing at $100 or more. **ACHIEVED**

$650k - Rewards provided to those backing at $50 or more. **ACHIEVED**

$750k - Rewards provided to those backing at $25 or more.
BDX Outer Hospital DE

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BDX Outer Hospital DE is a Battle Drill Exercise in America's Army: Proving Grounds, focused on destruction of a target.

## Strategy

Outer Hospital is a brutal game of long angles. Assault is tasked with arming and destroying Ordnance located out in the open, in the middle of the second-floor plaza. There is minimal cover, so you’ll have to rely on what angles you and your teammates control. A team without sufficient long-range capability and smoke grenades is at a serious disadvantage.

Assault must also choose when to try and arm the objective, since there is little protection around it – concealing smoke and a coordinated assault are essential. Once the objective is armed, however, Defense must deal with the same lack of cover to try and disarm, the pressure ratcheting up as the bomb ticks down. Defense’s best option is to keep Assault off the objective at all costs.
Colony ship Romanov

Families: Romanov, Pogodin, Zubov.

Family background: Imperial Family, Poor Peasant, Romanov Loyalist

Art inspiration: Tsarist Russia

The role of fate in the affairs of humanity cannot be underestimated. It was fate that thrust the Mandate upon the Romanovs.

Their discovery of Gate travel gave the responsibility of unifying the scattered worlds of humanity. They established the trade network that made them the wealthiest and most powerful civilization amid the stars – and when it became evident that reckless use of the Gates threatened the safety of all humanity, they took on the burden of protecting humanity from itself. The Romanovs remembered how Earth was ruined by human greed and shortsightedness, and are determined not to let that happen again.

It was not pride or jealously that made them take on the burden of the Mandate. It was a duty that had to be done. The Romanovs have always taken the long view. They measure their successes in centuries, even millennia. If the other colonies chafe under Mandate rule for a few generations, so be it, as long as the Romanovs can safeguard the ultimate future of humanity.

To be a Romanov, then, is to be part of a chain that stretches back to the darkest days of old Earth, and forward to the unknowable future. Endure, whisper a billion billion unborn generations, endure so that we may exist.

Romanov ships and star bases are elaborate designs, their vessels often have large figure heads on their prows.

##### Character Creation Benefits

-2 Rebel Reputation, +1 Mandate Reputation, +1 Leadership.
Balin's journal II

This journal is found on a corpse in the old mines along with Balin's second map and the middle shaft key.

## Associated Quest

* Hey, Work's on in the Mines!
* Subterranean Life

## Contents

*Foreman Balin's journal - the second fragment*
*This morning we discovered small slits in the tunnel walls. The cracks don't seem to be dangerous, but I ordered additional wooden supports placed just to be sure. Rudolph Ferdinand is spluttering, I think he does not enjoy the temperature at this depth. Old Nain Zammenhof claims to hear knocking, I bet he has finally flipped for good. I think we're getting close to a large lode and I've sent for a geologist.*
## See also

* Balin's journal I
* Balin's journal III
* Balin's journal IV

## Note

* The Balin's Journal quest item that you can find in the mines is a clear reference to *The Lord of the Rings*. While exploring the mines of Moria, the Fellowship finds "The Book of Khazad-dùm" written by Balin before he died in Moria, where he was buried.
M67 Fragmentation Grenade

*This article is a stub. You can help America's Army Wiki by expanding it.*

**M67 Fragmentation Grenades**, or ‘Frag’ grenades, deal lethal damage in a small blast radius around where they explode. The effect of the frag lessens with distance. Frags can be cooked. Only one can be carried. The M67 Frag Grenade has an immediate kill range of about 5 meters, with a bleed-out range around 7 meters. They are extremely useful for close range engagements and clearing rooms, although they must be used sparingly, as selecting them in the loadout menu will only allot you one, as opposed to two of the other grenade types.
Trade

Trade is intended to be an integral part of the Mandate with the player able to take part in trade by setting up trade networks which will need to be protected as well as being able to raid other factions trade routes.

Merchant vessels will be designed in a similar manner as other vessels in the Mandate with one major difference. Merchant vessels can have multiple middle sections as well as the standard fore and aft sections. This can lead to very long 'super vessels'. The Developers have stated the intention was to mimic modern day commercial vessels, which can be as larger than modern military vessels.

Trade will use containers for the cargo, again in imitation of modern methods, which can be released if the vessel is threatened or destroyed and which can be collected later.
Daucina

Terran World, Cloud Colony

Daucina is more like two worlds than a single one. The cloud colonies that orbit the world are home to the rich families of the system while the world itself consists of the middle-class and poor. Despite the separation between the two classes, the world itself is relatively peaceful and well organised thanks to a persistent Mandate presence in the area.

##### Character Creation Benefits

+1 Rebel Reputation, +1 Mandate Reputation
Frigate

The Frigate is the smallest Capital ship in the Mandate and the vessel that the Player will start the game in command of.

The current planned crew complement of a Frigate is 30-50, though upgrades or facilities may alter minimum and maximum crew numbers.

Each Frigate is approximately 200m x 80m and consists of three sections; Forward, Midship and Aft. It has 4 decks; Cargo Deck, Main Deck, Bridge & Observation deck. Of these only the main deck can be substantially modified, the remaining decks are fixed based on the section chosen. Some details like defense turrets and internal shields may be able to be deployed in various locations across the whole ship.

Each section consists of a 60m x 60m section, which is broken down in mechanical terms to a 12x12 grid of 5m2 squares.

This grid is the basis by which the internal layout of the vessel is determined. Certain facilities will be pre-determined depending on the type of hull used for each section, others will be able to be chosen and placed by the player. Some facilities will improve crew morale (Cantina/Medical) or assist in training (Firing Range) whilst others will provide a direct benefit on the tactical map (Hanger Bays)

Below is the latest deckplan of a Frigate showing the main layout for standard sections.

The Player will be able to rename their vessels but the Grand Fleet will use either animal or Ethnographic names for their frigates (I.e Albatross or Donskoy Kasak)
Arrest warrant for the witcher Gerd

There are multiple copies of this arrest warrant.

## Journal entry

*Let it hereby be known that the witcher known as Gerd has committed foul crimes against the Ducal Tiara, namely: insulting Her Grace's majesty, resisting Her Grace's guards, collaborating with the usurper and other such deeds bringing harm to Ducal Tiara.*
*Any persons providing him shelter will be considered complicit in his crimes. It is the duty of each and every one of the Ducal Tiara's subjects to provide any and all possible help to the agencies of the law who seek to capture the bandit. For the apprehension of Witcher Gerd, dead or alive, we have set a reward in the amount of 300 arcsea denars...*
*in the name of Her Grace Helena Lange-Haare, heiress to the duchy of Arcsea, souzeraine of Gelibol*
*Hieronymus Ussar, castellan*
Лагерь лесорубов/ru

Reason: "*This is an English Wiki - the following russian text should go into the russian wiki instead*"

**This page is a candidate for deletion.**
Reason: "*This is an English Wiki - the following russian text should go into the russian wiki instead*"

Лагерь лесорубов
Самая первая Здание в *Foundation*.

Назначенные Жители будут работать как лесорубы и создавать Дерево и рубить деревья в отмеченной Зона добычи.

Дерево используется как ресурс для постройки и как материал для других ресурсов.
Категория:Здания
Starfall

**Starfall** is the homeworld of the St.Clairs of the Colony ship Europa.

Low Technology, Jungle world

Starfall, named by the first settlers that noticed the unpolluted skyline, is home to a great many species of animals, ranging from the terrifying Arkanils to the much sought after Bisonix. The world primarily exports meat and hide and the occasional refugee trying to escape the dreaded wildlife.
Astrogarus

**Astrogarus** is a talented sorcerer who appears in the graphic novel *Zdrada* (English: *The Betrayal*), the 6th novel (1st in chrolology) in that series.

He served at the court of king Radovit II the Bold who had control over witcher schools.

## In *The Witcher 2: Assassins of Kings*

In *The Witcher 2* there is an armor which possibly belonged to Astrogarus.
Homeworld

## Colony ship Romanov homeworlds

* Novy Petersburg, Romanov family
* Threshold , Pogodin family
* Blacksand, Zubov family

## Colony ship Europa homeworlds

* Starfall, St.Clair family
* Haruspice Station, Radu family
* Sirocco, Demole family

## Colony ship Great Ark homeworlds

* Victoria, Arkwright family
* Longwater, Raglan family
* Providence, Mountjoy family

## Colony ship Black Eagle homeworlds

* Anselm, Kurst family
* Odin Station, Black family
* no homeworld yet, Weber family

## Non-Colony ship homeworlds

* Albemar
* Daucina
* Lumina Alpha
* Straga (Also known as Haven)
Threshold

**Threshold** is the homeworld of the Pogodins, from the Colony ship Romanov.

Corporate Mining World

Threshold is one of few corporate worlds spread across the systems. The Arkwright family founded the world as a mining colony but it was a financial flop and since the planet has been divvied up between six of the most prominent corporations in the system.
Design Tiers

The Kickstarter and subsequent Paypal options allowed backers to purchase the ability to design elements of the game. These ranged from naming a Marine all the way to designing a minor faction and it's interactions with the player & other factions.

Captain designs will also be collected together into a special pdf book available to most backers which will detail each captain's backer designed biography. At present, March 2015, there are over 300 captains being designed for inclusion in the pdf book, a significant increase over the planned 200 from the initial kickstarter.
Blacksand

**Blacksand** is the homeworld of the Zubovs, from the Colony ship Romanov.

Industrial, Mining Colony

Blacksand, so named because of the sharp, icy cool and black dust scattered across most of the surface is nothing more than a prison disguised as a mining colony. To serve time in Blacksand is considered a death sentence, since breathing in the black dust particles inevitably leads to a painful death. The only colony of the planet is named ‘Jeltermann’ after the discoverer max Jeltermann.

##### Character Creation Benefits

+1 Pirate Reputation, +1 Rebel Reputation
Anastasia Romanova

**Anastasia Romanova** by the Grace of God holder of the Mandate, Empress of the United Colonies, Captain-Queen of the Romanov.

Empress Anastasia Romanova holds the Mandate to rule over all the scattered worlds of humanity. Hers is the power to command the empire; hers is the responsibility to guide and protect the whole human race.

To her, then, falls the duty of preserving the Empire in the face of rebellion. She inherits a civilization divided against itself. The great houses vie for power; the fringe worlds defy the Mandate; corruption and greed threaten everything she is sworn to defend. Her advisors and councilors are paralyzed by indecision and infighting, and consider her to be dangerously untried and inexperienced. They fear that the Mandate faces its darkest hour with a sheltered, innocent girl on the throne.

The Mandate is a fearful burden to those who must carry it, and the Empress is very young to be faced with it. She never expected to rule – she was third in line for the throne for most of her life. Her father, Nikolai, died suddenly and unexpectedly only weeks after the death of the presumed heir, her elder brother Nicholas. Her brother Andrei suffers from a hereditary genetic ailment that has blighted the Imperial line for generations, and could not bear the burden. She must hold the Mandate alone.

She was born for this. More, she was engineered for this. Her line is older than the Mandate, bred and augmented to rule and inspire – and to make the decisions that others dare not.

When the Grand Fleet was lost, she created the Corsairs – a fighting force led by disgraced former captains, soldiers whose fighting skills were eclipsed only by their moral failings. Others see her decision to hand over the reserve ships of the Mandate to these Corsairs as an act of madness, but she believes it is necessary to save her empire.

To her chosen captains, she gives the Scepters. These jewels are more than emblems of Imperial authority – they contain a living sample of her genetic code, allowing the bearer to access Imperial facilities and automated stations. Those reserves were the secret weapon of the Mandate, the last resort. For the Empress to entrust them to criminal Corsairs is a measure of her foresight – or her desperation.
Colony ship Great Ark

Families: Raglan, Arkwright, Mountjoy

Art inspiration: Victorian/steampunky vibe

The Arkwright Colonies settled on worlds rich in metal and other resources, and are the industrial powerhouse of the Mandate. The union of Arkwright productivity with Romanov trade fuelled the early growth of the Gate network, and for a time it seemed inevitable that the Arkwrights would become the dominant power in human space. Then came the war, and the forcible establishment of the Mandate.

The Arkwright families have long been jealous of the Romanovs’ power and influence, and the two houses are fierce rivals. The Arkwrights continued to push against the boundaries set by the Romanovs – they continued illicit Gate building for centuries after that first war, and drove the second colonization effort that created the fringe worlds.

The Arkwright worlds themselves are like world-spanning factories, with insatiable hungers for food and raw materials. The Arkwrights need to expand faster than the Mandate permits. If it takes a rebellion to break these chains, so be it!

Arkwright vessels and star bases are of very utilitarian design. They often appear blocky when compared to other factions designs.

##### Character Creation Benefits

-2 Mandate Reputation, +1 Pirate Reputation, +1 Logistics.
Skills

*This article is a stub. You can help The Mandate Wiki by expanding it.*

There are twelve skills that your character can master, each of which is governed by the allocation of attribute points to a particular trait:

Primary trait: Charisma

* Fleet Command
* Leadership
* Persuade

Primary trait: Coordination

* Gunnery
* Logistics
* Squad Command

Primary trait: Intelligence

* Computers
* Engineering
* Science

Primary trait: Physique

* Intimidate
* Personal Combat
* Resilience
BDX Shadowstep EX

*This article is a stub. You can help America's Army Wiki by expanding it.*

BDX Shadowstep EX is a Battle Drill Exercise in America's Army: Proving Grounds, focused on extraction of a target.

## Strategy

Shadowstep offers more cover and routes than most other BDX maps - strategic play here is a game of angles and calculated risk for both sides. Assault must grab the Guidon Flag and extract near the Defense Team's insertion; securing the Guidon is best done early, so Assault can keep Defense guessing or react to where Defense is strongest. Given so many routes and positions to watch, Defense is best off when the bulk of the team secures and maintains positions of overwatch, where they can effectively call out Assault movements and engage with an elevation advantage.
Starbase

Starbases will be a key element in The Mandate. Early one you will acquire a starbase to use as your home base in the game.

This starbase will be able to be upgraded with a variety of additional modules and eventually it will be able to be focused into one of several directions (Currently known are Research, Military and Trade options). Secondary starbases will be able to be acquired, though these will not be able to be as customized as your primary starbase.

**Known functions of a Primary Starbase**

* Construction of new ships
* Repairs/Refits of existing ships
* Recruitment of crew
* Training/Promotion of crew
* Research of new Technologies

Images of possible starbases also show several other functions that may be included. Backer designed starbases are focused around one of the following types:

* Scriptorium Outpost - These outposts function as early warning systems for incoming threats and can also be used to send long range probes for space exploration missions.
* Redoubt - Redoubts have great defensive potential and can hold their own against (most) enemy forces that attempt to pass through a system.
* Civics Outpost - Civic starbases increase the amount and quality of recruits in the system for the faction as well as the influence of the faction in the system.
* Industrial Outpost - Industrial outposts extract and refine raw materials from nearby deposits of gas or metal for use in construction of various products.
* Science Outpost - Research outposts are focused on science and technology analysis as well as jamming nearby enemy ship systems.
* Medical Outpost - Medical outposts allow wounded marines and crew to heal up much faster (and at considerably less risk) than relying on the medbays on board a ship.

Starbases are commanded by a Captain or other Senior Officer. Other veteran crew may be assigned to training facilities at the starbase to improve fresh recruits or boost those crew assigned for training. The starbase can also be assigned a 'Home Fleet' for defense.

As well as military starbases there will ones dedicated to merchant shipping as shown below.
The Mandate Wiki/Top section

Welcome to *The Mandate* Wiki
the *The Mandate* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

## About The Mandate

*The Mandate* is a sci-fi RPG with RTS elements in development by Perihelion Interactive. As a disgraced captain of the Grand Fleet returned to service on the orders of Empress Anastasia you will lead a crew through the galaxy where they will adapt and grow as they fight alongside you. You’ll lead your men through battles, boarding operations, and space exploration aided by a hierarchy of officers, all selected and honed by you.

You’ll explore your vessel isometrically, and discover the inner workings and day to day life of the officers and crew who serve under you. You'll also participate in the politics of the Mandate traveling from sector to sector resolving differences between factions.

As you lead your men to victory, those who survive will have access to upgrades and talents, affecting gameplay and offering new tactical opportunities. Should you fail, it is your crew and carefully chosen officers who shall pay for your errors with their lives.

To learn more of the history of Mandate universe, Play Scourge of the Mandate
**The current roadmap, including schedule of testing and release candidate builds is now available here:**
Roadmap as of 6 September 2016.

## Content

Character creation

Homeworld

Factions

Families
Lumina Alpha

High Technology, Twin Suns

Lumina Alpha is lit by two suns at any given time and because of this, has become a popular resort for bored travellers. The popularity of the world is further enhanced by the number of high-profile educational facilities across the world and the rise of the expression ‘Got my twin suns’ meaning getting an exam from one of them.
Straga

Straga (Also known as Haven)

Straga used to be a thriving planet with lush wildlife. However, a Titan warship crashed into it after a failed hyperspace jump and incinerated the atmosphere, resulting in the death of over 80 million inhabitants. Currently, the world is being looked at as a possible candidate for terraforming. The remnants of the former civilization on the world are frequently raided by rebels.
The Mandate Wiki

Welcome to *The Mandate* Wiki
the *The Mandate* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

## About The Mandate

*The Mandate* is a sci-fi RPG with RTS elements in development by Perihelion Interactive. As a disgraced captain of the Grand Fleet returned to service on the orders of Empress Anastasia you will lead a crew through the galaxy where they will adapt and grow as they fight alongside you. You’ll lead your men through battles, boarding operations, and space exploration aided by a hierarchy of officers, all selected and honed by you.

You’ll explore your vessel isometrically, and discover the inner workings and day to day life of the officers and crew who serve under you. You'll also participate in the politics of the Mandate traveling from sector to sector resolving differences between factions.

As you lead your men to victory, those who survive will have access to upgrades and talents, affecting gameplay and offering new tactical opportunities. Should you fail, it is your crew and carefully chosen officers who shall pay for your errors with their lives.

To learn more of the history of Mandate universe, Play Scourge of the Mandate
**The current roadmap, including schedule of testing and release candidate builds is now available here:**
Roadmap as of 6 September 2016.

## Content

Character creation

Homeworld

Factions

Families

## Featured images

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Wiki
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