The Fazbear Fanverse

As an editor of the wiki, note that this page has content that are upcoming. Do your part by looking for confirmed information of the upcoming content.**Thank you!**

**The Fazbear Fanverse Initiative** is a project by Scott Cawthon, collaborating with several *Five Nights at Freddy's* fan-game creators. The fan-games involved in this project are funded by Scott, and will be bundled with other games from the same series, including the classic versions, remakes and spin-offs, and ported to major consoles and mobile (some with help from Clickteam). Several toys and merchandises based on the fan-games will also be made.

While the fan-games will be sold on consoles and mobiles, they will be released on Game Jolt for free (with the exception of *Five Nights at Freddy's PLUS*, as that will be a full on remake/re-imagining of the original *Five Nights at Freddy's*).

## **Games Involved**

There are currently 5 fan-games involved in this project as an initiative. More fan-games may have been added, as Scott stated, however it is unlikely anymore will be accepted into the Initiative.

### *Five Nights at Candy's 1-4*

*For more information about the Five Nights at Candy's series, visit the Five Nights at Candy's Wikia.*
***Five Nights at Candy's 4*** (working title) is an upcoming *FNaF* fan-game developed by Emil Macko. It will be the final installment of the *Five Nights at Candy's* series.

The game will be released along with the Remastered version of the first game and *FNaC 2* & *3* on console and mobile as well. These games will be updated with visual changes, more fair and balanced gameplay, and less bugs and glitches.

### *FNaC Fur*

FNaC Fur is a spin-off, non-horror game made by Emil Macko to go alongside the FNaC series. The game is an expansion of the Candy's Adventure minigame from FNaC 3 and currently has no set release date.

### *The Joy of Creation: Ignited Collection*

*For more information about The Joy of Creation series, visit the The Joy of Creation Wikia.*
***The Joy of Creation: Ignited Collection*** is an upcoming *FNaF* fan-game developed by Nikson. This collection will include brand new remakes of the original *The Joy of Creation*, *The Joy of Creation: Reborn*, and *The Joy of Creation: Story Mode*. New assets and new gameplay will be done for the games, including some story changes.

The Joy of Creation: Ignited Collection will be using Unreal Engine 5, and it's **possible** it will have raytracing, but it is unknown which implementation it will use.

### *POPGOES Evergreen & POPGOES Arcade*

*For more information about the POPGOES series, visit the The Popgoes Pizzeria Wiki.*
***POPGOES Evergreen*** is an upcoming *FNaF* fan-game developed by Kane Carter (with help from other people, one of them being Macko). It is a remake of the original *POPGOES* as well as the reboot of the series. Evergreen (Along with Arcade) will receive paid expansions when released on steam, these expansions will be bundled with the cost on console

POPGOES Arcade is also featured as a part of the Fanverse Initiative, being rereleased on steam for $4.99 with its sequel story, **Popgoes and the Machinist**. The two games are planned to be bundled when being ported to consoles.

### *One Night at Flumpty's 3*

We at **Triple A Fazbear** and the other **Sister Wikias** do not support nor condone the actions of this creator. All Flumpty's content made by said creator is being kept due to it being a part of the Fanverse, but will be removed if the trilogy is dropped from the Initiative.

*For more information about the One Night at Flumpty's series, visit the One Night at Flumpty's Wiki.*
***One Night at Flumpty's 3*** is a *FNaF* fan-game developed by Jonochrome. It is the latest and final installment of the *One Night at Flumpty's* series, released five years after the last game.

A bundle of the *One Night at Flumpty's* series consisting of the trilogy series will be released on consoles and mobiles with the porting handled by Clickteam. As part of a bundle, the original *One Night at Flumpty's* *1* and *2* is updated as well, the copyrighted characters in the game is removed or replaced, and a *Hard Boiled Mode* is included as well for the first game. The updated version of the games were released on Game Jolt on August 22nd, 2020. Jonochrome said on Twitter that the game is "more or less finished" and is just waiting for the ports to be done so they can be released at once. The game released on October 31st 2021 at exactly Midnight.

## Canceled Projects

### *Five Nights at Freddy's Plus*

***Five Nights at Freddy's Plus*** was set to be an official non-canon remake/re-imagining of the original *Five Nights at Freddy's*, formerly developed by Phisnom. The game was canceled on August 3rd, 2023, and it's Steam Page was taken down two days later on August 5th.

#### **Changes**

The following is a list of changes that were set to appear in the game before it's cancelation:

* All characters were given full redesigns.
	+ This also applied to the location as well, with it gaining a new look and a new layout.
* The Marionette is added to the game despite not being in the original.
	+ Props from previous games, such as plushies and the bobbleheads from FNaF 3, would've returned with new looks as well.
* Phone Guy will not be in the game.
* Animatronics would've moved on the cameras.
* The spare heads and the stuffed Freddy suit in the backroom showed withering.
* Slightly different office layout.
* New mechanic that allows the player to choose where the camera is angled.
* Multiple optional UI skins that change the look of camera buttons, the clock and the power meter.
* Free unlockable prizes for the office.
* A new challenge mode called "Plus Mode" was going to be added.
* Expanded Custom Night.
* Post-Game Bonuses.

### *Others*

Other games considered for the fanverse, but were rejected or removed for various reasons.

*Aftonbuilt*, a fan-game made by JeliLiam, was notably denied for the Fanverse, as Scott felt it would be too risky as a choice. However, he had approved the release of what had been finished by the team, resuting in a 40 minute alpha build of the game. Aftonbuilt is the only known game to be outright rejected to join the Fanverse Iniative.

Another, now cancelled, fan-game known as *Chomper's* was initially put into the Fanverse Initiative before being taken off a week before the game's cancelation. The fan-game **Jolly 4** was also set to be added, though was rejected once it was brought to Scott's attention that Jolly was an intellectual property rather than an original character.

## Project Development

It is unsure of when the project has began its planning. *Five Nights at Candy's 4* and *POPGOES Evergreen* were already announced, however, several months before the project announcement. It is unknown whether both of these titles were planned to be included in the project from the start of their development, though one can assume it is at least three months before the announcement, according to Kane Carter.

On August 22nd, 2020, Scott announced "The Fazbear Fanverse Initiative" on Reddit, explaining the project and listing out the fan-games included in the initial line-up. This also announces the other 3 games in the project, *The Joy of Creation: Ignited Collection*, *One Night at Flumpty's 3*, and an untitled reimagined version of *Five Nights at Freddy's* (later known as *FNaF Plus*) It was also confirmed by Nikson that the fan-game makers with the exception of Phisnom share the copyright of the games, and confirmed by Emil the Clickteam games will be handled by Clickteam as the same for the other ports of the games.

On March 26th, 2021, YouTooz announced during an AMA on Reddit, that they will be making figures for the Fazbear Fanverse alongside the original Five Nights at Freddy's series.

On January 21st 2022, Kane Carter announced that Candy & Popgoes would be getting Funko plushies around Fall of 2022. Weeks later, both Kane and Emil released mini updates on the development of their Fanverse games, with Emil's having a small hidden message in it saying "DontForget".

On June 3rd 2022, Kane Carter released a translated transcript of an interview he had with Spanish Youtuber Mag Freddy. The interview revealed the following:

**Q:** Have you and your team ever considered making your own game? I see that they have learned a lot with Evergreen and Arcade, but personally I think it would be great if they try it in the future :)
**A:** I have personally had quite a few original game ideas. Actually, the only reason I'm working with Emil Macko nowadays is because I originally approached him, maybe in 2018 or 2019, to work with me on an original project.
I come up with new game ideas, however ambitious they may be, pretty frequently. I share most of them in my BMC Discord server but I tend to avoid talking about them publicly to keep expectations reasonable.
Evergreen and Arcade are obviously priorities because of the Fazbear Fanverse. They can be sold. And they're being endorsed by Scott, getting merch, publishing, ports, etc. It's a quick and painless route to a fairly successful series.
Once POPGOES is done, it's very likely that I'll make some original games, if Scott doesn't want me to work on anything else.

**Q:** What inspired you to create your fangame? I am curious to know the origin of the mythical POPGOES! tell me everything ;)
**A:** POPGOES began as an answer to an argument on Reddit for the most part. After FNAF3 had released and people had discovered everything, there was a general belief that if a FNAF4 were to ever exist, it would have to be a prequel. Nothing could or should happen after FNAF3. So I joined the conversation and gave an idea for a game set in the future, after FNAF3, with a completely new restaurant and roster of characters. Here's the exact Reddit comment.
I then tried to convince some people in my private subreddit called /r/2124 to help me turn it into a real fangame. Eventually a team was formed and we began working on it over the course of a year or so. That's about it!

**Q:** Have Evergreen and Arcade influenced you? (both positively and negatively). in your GameJolt publications I have noticed you a little stressed
**A:** These new games have been stressful to work on, absolutely. I am determined to make them perfect. There are also new aspects to it, like the legal side of things for the Fanverse. But the pros outweigh the cons. The game is going on consoles, getting merch, proper Steam releases... It's a dream come true. It has made me feel more professional, more in control, and more of a leader. But yeah, of course, it is hard work and it can take its toll on me and my team, especially when it takes upwards of three years to develop.

**Q:** In your most honest opinion, did you really imagine being in the Fanverse?
**A:** I actually knew about the Fanverse through Emil before Scott. Emil told me he received an email from Scott about the Fanverse (before it was even named this, though), and I was actually quite jealous because I really didn't expect to get an opportunity like that. FNAC as a series, especially in 2020, was always much more iconic and prevalent than POPGOES. I was very happy for Emil, of course, but a part of me wished that POPGOES had been successful enough to also be in a deal with Scott. But literally all I had to do was check my own email and there it was! Scott had emailed me too and I was getting upset over nothing.

**Q:** Do you think AftonBuilt deserved to be in the Fanverse? and because?
**A:** AftonBuilt was an incredibly ambitious project. If Liam scaled the game down and focused more on gameplay rather than characters and story, then I think it would have been a great addition to the Fanverse. As it stands right now, I completely understand why Scott turned it down. Especially since it seemed to rely on the funding that Scott would give. None of the other Fanverse games absolutely needed funding to exist. FNAC4 was already in development, ONAF3 didn't cost anything to make, I was already making a reboot of POPGOES, etc.

**Q:** Will there still be reveals? I mean, in some future when the gamejolt page reaches a certain amount or Dawko does a Stream, will we have some Evergreen?
**A:** I'll still try to show off new things every now and again. There might be some interesting things in the Steam release of POPGOES Arcade for example. But for certain things, like character reveals, I think I'm done. I don't want to spoil the game or show off too much without finishing enough in development. The game will eventually get a trailer when it's near completion, so there's that as well.

**Q:** I have seen that Emil works with you. So, does that mean that concepts or advances of your projects are passed between you? (I mean, have you seen some Fnac 4 and Emil some Evergreen?)
**A:** Yes absolutely. Emil knows everything about Evergreen - he is the programmer of the game. And I've seen quite a lot of FNAC4. Both game series take place in the same universe, called the CPU (Candy's + Popgoes Universe), so we need to know what each other has planned for their stories.

**Q:** Have there been new evergreen characters that have been discarded? and if so, could you give a short description of them?
**A:** Nope, not yet. Evergreen's story and characters have been planned out for over 2 years now. I haven't scrapped anything major and certainly no characters.

**Q:** What was your reaction when you found out that Scott enjoyed your fangame? (I mention this also because in a steam post I mentioned that I would be playing POPGOES and other fangames)
**A:** Felt amazing, obviously! Especially since Scott and I have had some drama in the past. Knowing he was excited for POPGOES 2 and finds the story of POPGOES to be impressive is awesome.

**Q:** How is your relationship with the other members of the fazbear fanverse?
**A:** Emil and I are close friends. We talk frequently. I'm also good friends with Phil though our relationship is entirely different. I don't speak to Nikson at all. I was a close contact of Jonochrome before the controversy but haven't spoken to him since.

**Q:** Haven't you thought about making Evergreen in GameJolt a demo version? I mean, I know that Evergreen from Steam will have exclusive things unlike their version of GemeJolt, however, haven't you thought about making, for example, Evergreen from Gamejolt only let you play the first 2 nights, and their Steam version has all inclusive? I think this would encourage people to buy the game, to play it full (and S T O N K S)
**A:** That's right, I've been considering that. The original idea was for Evergreen to be released in "full" (including the full story, all endings, all canon content), but to only hold back on visual stuff like unlockable phones and trading cards. That remaining content would be exclusive to the Premium version (Steam, ports, etc). But some people have been trying to convince me that Evergreen is too large, and taking too much time, to be given away for free. And that, instead, just a demo should be available on Game Jolt with the rest of the game (with EVERYTHING) available on Steam as a paid product. And though I haven't settled anything yet, I am thinking about it.

**Q:** What is it that currently motivates you and your work team to Finish Evergreen?
**A:** We're all constantly impressed with each other's work, and we're adamant to have it all presented as intended. Not through a "behind the scenes" video, not through a "scrapped content" showcase, but as a full, playable, fun, scary game. The POPGOES series has had too many failures for a project of this size to also fall with them. It would be very embarrassing. There is also the benefits of the Fanverse that keep us going: The profit from sales, the notoriety that comes with merchandise and its own place on the Wikipedia page for FNAF... things like that. We feel like this is something important. It's a huge milestone for fan content, and we can't let it down.

**Q:** How do your relatives feel knowing that you develop a game, and that you can sell it like a professional?
**A:** I live with my parents, my sister, and my girlfriend. My parents are quite young and they understand video games and their impact very well. They're quite supportive of my projects and the concept of the Fanverse made them even more confident in it being worthwhile for me. It is a lot easier to explain the success of my project with the Fanverse existing.

**Q:** How likely is Challenge Night and Cycle Night to stay in the game?
**A:** I'm not sure about Challenge Night(s). We had plenty of cool ideas for that, but I think it's unnecessary. I'm not sure what you mean by Cycle Night but I'll assume it's Endless Night with the day/night cycle. That is probably going to stay in Evergreen. I think an endless mode that allows you to farm for rewards based on how long you survive is almost essential.

**Q:** Do you think an old computer (such as a Windows 7 office computer) supports evergreen?
**A:** I don't see why not. It's a Clickteam game. If you can run the new Arcade then I would bet you'll be fine with Evergreen.

**Q:** What do you think the cost of Evergreen could be?
**A:** Not sure... maybe the same price as FNAF2-SL?

**Q:** I have seen that you really want to deliver a quality product and I really admire that. however, you mention that Evergreen will be the last fanverse game to come out. so maybe Evergreen could be out by 2027 or 2030? (I know there is no established date, but I would be interested to know at least a possible year of release lol)
**A:** I've been wrong about this twice already but I would hope and imagine that Evergreen will be finished by late 2023. But I really don't know. There are some major things to work on.

**Q:** What do you think of the fnaf community? (and also from the Hispanic community)
**A:** I honestly don't interact very much with the general FNAF community. I don't talk in forums, or even browse Reddit anymore. I'm just here to provide content, listen to feedback, and check out fanart! I've had a mixed bag from the Hispanic community. I have had some very positive encounters with Spanish creators like GG Games, but I've also run into trouble with plenty of Spanish-speaking trolls who are very rude or spammy. But it's just an extension of the FNAF community as a whole so I don't let it leave an impression on me.

**Q:** Bonus question (it's ok if you don't want to answer it) When will Whatsapp Evergreen come out?
**A:** I'll see if we can port Evergreen straight to Whatsapp when the game is finished!

Later that same day, Kane officially put up POPGOES Arcade's Steam Page and allowed users to wishlist it. On June 5th, Phil Morg would later showcase multiple development screenshots as well as a short bit of gameplay on FNaF Plus' twitter page. On top of this, he would also release a small FAQ regarding the state of the game and other aspects of the game.

On July 1st 2022, Kane Carter would rerelease **Popgoes Arcade** and its sequel story, **Popgoes and the Machinist**, as a two-in one game on Steam for 4.99. The game would also feature small teasers for Popgoes Evergreen, including a reveal of the player's office. Weeks later, on Nikson would release a few short videos of tests he had done with the Ignited animatronics and the in-game locations. Then, on July 24, Emily Macko would announce on-stream that he would be developing a non-horror side game to the FNaC series known as "**FNaC Fur**".

Throughout the end of 2022 and start of 2023, Kane Carter would release teasers for things such as jumpscares, new characters, and even release a side-game called **MyPOPGOES**. On July 27th, Nikson would reveal that he no longer plans to include TJoC: Classic in the Ignited Collection, opting to only remake Reborn and the Story Mode. On August 3rd, 2023, Phil Morg was removed from FNaF+'s Steam Page, and the next day Phil would explain that due to recent events, he had been removed from the Fanverse Initiative. A day later, FNaF+'s Steam page would be taken down.

## Trivia

* This is the first time Scott has ever collaborated with fan-game creators.
	+ The is also one of few cases where Scott collaborated with people from the FNaF community. Another case was Scott hiring artists like PinkyPills, who had drawn several FNaF fan-arts as official artists.
* FNaF+'s initial conception could be traced back to a fan-game Phisnom had made before the Fanverse, being *Five Nights at Freddy's 2: Open Source*, later renamed to *Another FNaF Fangame: Open Source*. The game was a reimagined FNaF 2 that was taken down due to breaking the rules of fangames Scott had set in place.
	+ The game was taken down by Scott eventually, and will not be re-released anymore. This had opened the possibility for an official remake of *FNaF*, which led to this project.
* Oddly, the console and mobile ports of *One Night at Flumpty's 3* will be handled by Clickteam, despite the game being made in GameMaker Studio.
	+ Due to their inexperience with GameMaker, Clickteam had hired Phisnom to help with the ports.
* Some games in certain series are being excluded from the bundle for console and mobile ports, these games being the original *Five Nights at Candy's* (replaced by the remake) for the *FNaC* series, *The Joy of Creation: Halloween Edition* for the *TJoC* series, as well as everything before *POPGOES Arcade 2020 Edition* from the *POPGOES* series.
* As suggested by Kane Carter, none of the Fanverse Developers knew about Aftonbuilt's rejection before it was publicly announced.

## References

1. ↑ Phisnom said "A free download version wont exist, unlike other #FazbearFanverse games." on Twitter
2. ↑ The FNAC Series is officially coming to consoles and mobiles! on Game Jolt
3. ↑ FNaC Fur's official announcement tweet
4. ↑ Kane Carter said "Just Evergreen and PA2020 - the pre-reboot games won't be carried over at all" on Twitter
5. ↑ Jonnyblox's post which summarizes Phil leaving the Fanverse.
6. ↑ Jonnyblox's post on the FNaF+ Steam Page being taken down.
7. ↑ Phisnom confirming that Phone Guy will not be returning as a character.
8. ↑ A Twitter thread by JeliLiam explaining the situation surrounding Aftonbuilt
9. ↑ The reason for Chomper's being cut from the Fanverse
10. ↑ Kane Carter said "This is all I've been thinking about for the past 3 months" on Reddit
11. ↑ The Freddy Fanverse Initiative! on Reddit
12. ↑ Nikson said "We both have it" on Discord
13. ↑ Emil Macko said "Clickteam handles the porting like they did with the FNaF games" on Discord
14. ↑ Kane Carter said "YouTooz has confirmed, during an AMA on Reddit, that they will be making figures for the Fanverse as well as the original FNAF series!" on Twitter
15. ↑ Kane's Development Update
16. ↑ Emil's "Smallest Update Known to Man"
17. ↑ The Full Interview
18. ↑ POPGOES Arcade's Steam Page
19. ↑ FNaF Plus Development Showcase
20. ↑ FNaF Plus FAQ
21. ↑ Nikson revealing that Classic would no longer be a part of the Ignited Collection Remakes.
22. ↑ Phisnom's video explaining him leaving the Fanverse, the events that led up to his leave, and what will come next for him as a developer.
23. ↑ Kane Carter responding to a question about Aftonbuilt's Rejection.