Official CHANGELOG

> ***This is a fully updated list of all major changes to Redux Mod. It will NOT detail the latest patch notes changes to the mod such as gun buffs etc, and will ONLY showcase the major changes made to base BL3. For updates patch notes, please see HERE***
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* Anointments are GONE - they can still be used in game, but will no longer drop from enemies, chests, or any other suitable loot source.
* Mayhem Levels no longer feature modifiers at any level.
* Vendors have been overhauled to make Legendary drops much rarer.
* Various guns have seen Red Text, Fire Rate, Damage, and other statistic changes.
* Takedown weapons are now highly prioritized as being the top tier "Meta" weapons in the mod.
* Melee attacks can now critical hit enemies.
* Photo mode has been improved, and now allows for more freedom when controlling the camera (Credit to Apocalyptech)
* More challenge icons are now visible on the map (Credit to Apocalyptech)
* Loyalty reward notifications have been drastically reduced (Credit to Apocalyptech)
* Loot enemy spawn rates have been greatly increased.
* The reload gun popup now appears much lower in the magazine.
* Anointed enemies no longer spawn in Slaughters (Credit to Grimm)
* NEW RARITY: Pearlescent (Enjoy hunting for them!) - Pearlescent replaces White Rarity, meaning you'll no longer find White rarity gear in game. All Pearlescents barring Takedown ones can be world dropped, but dedicated sources are locked at M6 and Above.
* NEW RARITY: Introduced Legacy items. Players can now visit the Black Market Vendor on Nekrotafeyo's "Pyre of Stars" location to purchase Legacy Gear.
* Legendary world drop rates have been greatly reduced, putting more emphasis on farming for your gear during playthroughs.
* The Eridium Fabricator now drops gear from any DLC/Event.
* Changed Loot o Gram Model
* All event gear can now world drop.
* Rare items will no longer world drop until level 10.
* Very Rare items will no longer world drop until level 15.
* Legendary items will no longer world drop until level 35.
* Updated the amount of loot dropped by invincible enemies.
* Updated the quality of loot dropped by invincible enemies.
* Updated loot beam colors for Uncommon, Rare, and Very Rare items.
* All early game item restrictions have been unlocked, meaning artifacts can be used as early as level 1.
* All Torgue Assault Rifles are now fully automatic. (Credit to Apocalyptech)
* Maliwan weapons now have faster charge times (Credit to Apocalyptech)
* Mayhem scaling and other scaling properties have been altered to tie in with the damage lost from anoint removal.
* Eridium/Cash drop rates have been reduced to rebalance the economy.
* TVHM is now much harder and much more rewarding, giving it an actual purpose.
* The damage formula is now much higher, meaning you will see higher damage numbers (purely visual)
* NVHM now scales with your character level.
* Many Lifesteal skills have been severely nerfed.
* Trooper Shields no longer reflect projectiles because that shit is fucking annoying
* FL4K has seen numerous changes in order to revert them back to the glass cannon beastmaster they were at launch.
* Zane has seen numerous nerfs to the 4th skill tree including a cap on commitment, and a higher cannon cooldown, although Zane's green tree has now been given some of the lost damage in return making for a more diverse playstyle.
* Moze has seen various balancing changes to skills like FITSD which were receiving tons of Mayhem scaling in the base game. She will also now find her IB and IC doing way more damage for her to truly help fulfil the purpose of her class.
* Amara has seen many changes to her Melee formula to ensure that playing her truly feels unique.
* Due to the vast amounts of character skill changes, they will never be listed here. Please check in game to see each overhauled tree. Once Redux has finished development, we will publish a full list of changed skills and abilities. All characters now play widely different, and to tie in with the many lifesteal nerfs (As mentioned previously) regen skills have been greatly buffed, now allowing for a totally new playstyle.
* Changed COV naming techniques.
* The grenade wall in the Diamond Armory now drops both grenades & artifacts. (Credit to Dex\_Manly)
* Base SDU size has been increased for various weapons.
* Max SDU size has also been increased for various weapons.
* The new Max SDU size for player inventory size is 65.
* Ammo drops in higher quantities, and more often.
* Added in new platforms to the Pyre of Stars location on Nekrotafeyo.
* Hollow Point no longer gets Mayhem Scaling.
* Eista the Invincible is now a TRUE invincible and has a much larger dedicated item pool, rewarding those who can take him down.
* Added a new rarity: CONTRABAND  Contraband items are extremely rare items above Pearlescent rarity which are reserved for unobtainable gear, or extremely rare collectables
* Added in a visual marker within Sanctuary to let you know if the mod is installed. Look for the Vault Symbol on the lobby table!
* Guardian Takedown now rewards you with a special item, the "Eridian Focusing Stone"
* Buffed Legendary world drop rates in all Proving Grounds maps.
* Buffed Vaulthalla Armory Pearlescent drop rates.
* Rare Items World Drops are now locked at a minimum level of 5
* Very Rare Item World Drops are now locked at a minimum level of 10
* Legendary Item World Drops are now locked at a minimum level of 15
* Changed "Potent" Prefix to "Puissant"
* Class Mods have been reworked. The passive pool on Class Mods has been shortened, and various passives have been buffed. Passives relating to the Class Mod's effect (Melee etc) will now be weighted higher to drop. Legendary Class Mods will now also always drop with 3 Passives on them.
* Shooting Star Projectiles now travel through walls
* Removed Zane's Barrier Visual Effect on Amped shots
* Cryo movement penalty has been durastically reduced
* No Character panting sounds (Credit to Apocalyptech)
* New Invincible  Omega Mantakore (Find it out in the desolate lands of Nekrotafeyo. This WILL replace the Blinding Banshee spawn, though the Mantakore in exchange will drop items from the itempool to compensate)
* TVHM is now much harder, and offers some items which are almost impossible to find in NVHM
* NEW story skip feature! Skip to various parts of the story to provide yourself with more control over your playthrough!
* Higher Chest loot drop rates
* Various COM/Artifact Passive changes
* Mega Time Saver XL - speeds up most animations in the game (Credit to Apocalyptech)
* Slot machines now have higher drop rates for legendary gear
* Every loot enemy now has their own dedicated/weighted drop pool
* Chubby Skags will have an increased chance to drop Legendary grenade mods
* Chubby Spiderants will have an increased chance to drop Legendary shields
* Shiny Grogs will have an increased chance to drop Legendary class mods
* Thieving Jabbers will have an increased chance to drop eridium and cash
* Loot Tinks will have an increased chance to drop Legendary artifacts
* Other Loot Enemies will have an increased chance to drop Legendary weapons
* Added a Loot Pool to Vermivorous the Invincible
* Upped the amount of loot that drops from Hemovorous and Vermivorous
* New visual changes on some planets  (new areas etc)
* Guardian Takedown platform changes (Credit to DexManly)
* Drastically reduced anointed spawns (credit to Grimm)
* Better HUD (credit to Elektrohound)
* No immunity phases on most bosses (credit to LoneMasterino)
* Rampager no longer has an immunity phase
* Graveward no longer has an immunity phase
* Custom weapons! The new weapons will replace/remove certain weapons in the game (See list of vaulted items HERE)