Frequent Glitches and Problems

Here is a list of problems and glitches that happen in Meow Playground. Some are common, and some are rare.

## The Frozen Glitch

The Frozen Glitch is a glitch where a player can't move after getting hit, but doesn't get tagged. It happens in tag and it is very common; it happens about once every 5 games.

Further explanation: When the tagger tags a player, the player is not tagged (as in, the player doesn't become sad). Instead the player is "frozen", which means the player cannot move, yet the player is not tagged.

Many players find this glitch to be incredibly annoying because in tag, often the top players are only 1 hit in difference, and the Frozen Glitch makes the tagger lose points, therefore making the player lose, or decreasing the GS scored.

## The Furniture Glitch No.1 (Furniture Teleport Glitch)

The Furniture Glitch is when the furniture, or plants, are teleported as well into the game. It happens both in tag and dodgeball, but it is kind of rare. When a player teleports to a tag or dodgeball game, the objects, furniture or plants in the garden, will teleport as well. It will seem like tag has plants in it and dodgeball has a table in the middle....

It happens fairly common, and happens when you enter a game in a location with the objects in it.

This glitch is mainly a cosmetic problem and it is simply ignored when it happens by most players.

## The Teleport Glitch

The Teleport Glitch is a glitch that happens when you are really laggy, it is a big problem in tag and db

In the Teleport glitch, when you try to move, you move but after a few seconds you teleport back to the same position where you started. It makes others (mostly taggers), teleport suddenly to another position, when they're about to hit someone.

If you are a player and if you get this glitch, when running away from a tagger you find yourself teleporting back to the same place when you started running. What may happen after this is you either get confused and run to the place where you want to, or get hit immediately because the tagger ends up being near you.

Another situation is if you are in safe corner with the tagger at the other end of the room and the tagger suddenly teleports in front of you and you are tagged already, before you could run.

It is frustrating because you get tagged for no reason (well the only reason is because of the glitch). Even if your skills are excellent, with this glitch you can be tagged by a Level 1 guest who just joined. It is also bad because it is surprising to find yourself teleporting back to where you were before... It can also happen when you're running, mostly in the Snowbox War or the Mine.

## The Negative Countdown Glitch (Countdown Glitch No.1)

The countdown glitch is a glitch that happens only in Fruit Hunter. Because Fruit Hunter is a 1 v 1 game, so if the other player leaves the game is forces to end early. However, if someone leaves early, the next Fruit Hunter game will have the Countdown Glitch.

In the Fruits Hunters, usually there is a countdown on the top. Normally it should look like this: Game Starts in 00: 10, then it counts down until it changes into: Game Ends in 01:12. In the Countdown Glitch, the "Game Starts in" does not turn into "Game ends in". It still says "Game Starts In" although the countdown becomes a negative number. It will look like this: Game Starts in -1:-6. Weird, right?

It is a problem because you never know when the game will end, so if the game ends when you have just got 5 strawberries in your basket, like every other glitch, it's frustrating. (okay glitches in games are all frustrating 'kay)

Fortunately, it can be resolved by reloading the page after the other player leaves, then it should be normal.

## The Double-Heading Glitch

The Double heading glitch happens when you play tag, then db, or vise versa. It happens fairly rare.

In tag and db, there is a heading which shows the stats about the game, like "Time Remaining:" , "Next Tagger in:" , "Dogs Team:" .

But, in the double-heading glitch, the headings become overlapped, so it will show both the tag and db stats.

It is annoying because the stats are important, because you have to know how long does the game end, when will be the next tagger and more. These information is very important as you have to adjust according to the stats, for example you can decide to give up escaping and get the coins because the next tagger is coming in 1 second.

Worse of all, it doesn't disappear after the tag or db game ends.

It can be resolved by simply reloading the page.

## The Furniture Glitch No.2 (Furniture Lag Glitch)

The Furniture Glitch No.2 is a glitch that happens when you are very, very laggy.

When it happens, you try to go to another less crowded room, but with the glitch you still stay in the same room, but the furniture in your destination gets loaded in the room that you are. It also makes the game even more laggy.

It is not a big problem as it is just a cosmetic problem. However the part that makes the game more laggy affects a bit.

It can be resolved by reloading the page or connecting to a better internet [check needed].

## The Furniture Glitch No.3 (Furniture Space Glitch)

The Furniture Glitch No.3 is a glitch about the furniture in a room.

The glitch only happens if you are a owner of a room.

It happens fairly common.

When the Furniture Glitch No.3 happens, the Space Used in the room resets, that means you will have used 0 out of all the space when you stuffed the room full of furniture.

When this glitch happens, the Space Used should look something like this: Space Used 0/9 (Or whatever space a room has)

It is usually ignored, but some players use it as an advantage to put double the allowed furniture in a room.

It can be resolved by removing all the furniture and placing the furniture in the room again.

## Furniture Glitch No.4 (Furniture Duplicate Glitch)

The Furniture Glitch No.4 or the Furniture Duplicate Glitch is a glitch in which all your furniture duplicates.

It happens when you disconnect from Meow in Design Mode.

When it happens, when you try to move a furniture, there will be two. There will be a one that you can move and another that is just stuck.

However, the one which is stuck does not exist and only exists in Design Mode. Once you exit Design Mode, the one which is unmovable disappears, leaving only the movable one.

It has not much effect except some confusion that there are two furnitures in Design Mode.

It cannot be resolved manually. However, in some point in time the problem might just resolve by itself. When it happens, the chat box will appear instead of the Furniture bar. Exit Design Mode and re-enter. It will be fixed automatically.

## Tagger Number Glitch

This is a glitch that happens in Tag.

It happens when someone leaves the Tag Game early.

Sometimes, if some players left, the "remaining tagger" number will be glitched. Sometimes you can see negative numbers. It is so weird!

It is not a big problem because you don't need to see how many taggers are left in tag.

## Ball Glitch No.1 (Overlimit Ball Glitch)

The ball glitch is when you pick up 6 or more balls in db, more than the limit of 5

It happens when you have 4 balls and pick up 2 or more balls at once (by running into two or more overlapping balls).

It is fairly common as you can actually *cause* it to happen.

It is very useful as now you can have 1 or more more ball to Endless Hit (Actually not endless but close)

## DB Move Glitch

The DB Move Glitch is when you can move BEFORE a db game officially starts.

The reasons are unknown.

It is useful because you can get to the balls earlier than others.

## Peaceful Hitting Glitch

The peaceful hitting glitch is when you hit someone in a peaceful room.

One way to do that is to go to snowball war and then hit but before it actually hits someone there you go back to the original room.

The reasons for this glitch is unknown.

It isn't very useful unless you are persecuting a scammer who scammed a lot from you.

## No Countdown Glitch (Countdown Glitch No.2)

The No Countdown glitch is when in a game, there is no countdown.

When it happens, the game will start immediately officially. There will be no countdown. However, the game still goes normally. So, in tag, you still can't move for 10 secs even if the game has officially started.

It is not much of a problem because it is just a cosmetic; any time lost from the early countdown will be compensated.

It can be resolved by reloading the page. However, this also disconnects you from the game so there is no point on doing it!

## Ball Glitch No.2 (Invisible Ball Glitch)

For some reason if you are lagging a bit, the first ball of the game is invisible.

The glitch happens in tag

You can't see the ball itself even if it actually tags you; you also can't see the ball if you throw it

It happens fairly common; it usually happens every 5 games if you are really laggy.

It is not a problem but it is kind of unfair because you can lose to a ball you can't even see!

It is really similar to the Ball Glitch No.4 because the ball can't be seen in both situations (Actually with evidence the two glitches will be combined)

## Ball Glitch No.3 (No Ball Glitch)

When it happens, the ball number is deducted but NO ball comes out.

It happens in DB

Even if you try to throw, no ball comes out even if you throw one.

It is a waste of balls as the ball is deducted but nothing comes out.

Kind of similar to the Ball Glitch No.2 but happens in different games; but might be part of the same thing because in both the ball can't be seen

## The Directional Glitch

The direction glitch happens when you are VERY laggy.

When you throw a ball with the Direction glitch, it goes *the opposite direction* of where you are facing.

It happens when you suddenly change direction, and throw. You will be throwing to your previous direction instead.

It happens because the THROW command somehow arrives before the TURN command, which makes you throw before turning.

Sometimes players create this glitch intentionally, tutorials of this can be found on YouTube.

## The Room Message Glitch

It happens when you use a disallowed URI character in a room message.

The letter will be replaced with "&#x" added to the letter's URI escape number followed by a semicolon (";").

For example, a double quote(") will be replaced with `&#x22;`

Needs to be verified, but appears to only affect clowder room messages.

## The Forest Glitch 1 (Stage Glitch)

It happens randomly, and the steps to reproduce it is not known.

When completing a run with a Stage greater than one and clicking "Play again", this bug will send the player back to Stage One.

## The Forest Glitch 2 (Instructions Glitch)

Sometimes, when starting a Forest run, the instructions pane will not automatically hide. It is not consistent, but can be unreliably reproduced with spamming the controls before the new run has finished loading.

## The Forest Glitch 3 (Background Glitch)

Sometimes, the background of the Forest stage will not completely load, but instead shows up as a blank green box. This will also increase the speed of the player, making it practically impossible to play as the time taken for a single move is more than the time to reach the following obstacle.

This can be reproduced with a slow Internet speed.

## The Forest Glitch 4 (Stage Advance Glitch)

Sometimes, when completing a Forest run and clicking "Play Again", the player will advance to the next stage, even if it is not unlocked yet.

## The Forest Glitch 5 (Multiple Energy Glitch)

When using the start run controls multiple times quickly after a run, sometimes energy will be deducted multiple times.

## The Caves Glitch (Items Glitch)

Sometimes, offline/idle progress will fail to register, and the player will not gain items.

This happens randomly and there is no known way of reliably reproducing it.

## The Background Glitch (Any room)

Sometimes if you have laggy internet or if you were doing something in one room before immediately moving into another room (Like catching a fish in the fishing pond but quickly go into dodgeball and you still have the fishing background) Sometimes this happens when you are switching tabs when you go into another room.

## The Deer Game Multiple Select Glitch

This happens when clicking twice on the same Deer Game card in quick succession.
This will select rewards twice and consume two slots, but visually, only one card will be used.