Crusader

## Description

The Crusader is a master of taking damage and dishing it back out tenfold. Resilient, tough, and immovable, the Crusader is a one man wall.

## Gameplay Info

Primary Attribute(s): Strength and Charisma

### **Class Frame**

Blessing of Vigor. Add 15 to your maximum health.

Wears Sturdy Armor

## Abilities

### **Tier 1**

* **By Any Means (1PP)**
	+ *Calling upon a dark god, you make a bargain, removing all that shackles you but also that which boons.*
	+ Frequency: Chapter
	+ Action Type: Action
	+ Effect: Take 1d8 + 5 Damage. All Conditions, buffs and afflictions, are removed.
* **Luminous Smite (2PP)**
	+ *You strike down your foe and leave them in shambles before your heavenly might.*
	+ Frequency: At-Will
	+ Action Type: Action
	+ Requirements: Heavy Melee Weapon
	+ Range: Melee
	+ Target: One Character
	+ Effect: Heal HP equal to your Charisma
	+ Attack: Str vs Def
		- Hit: Weapon Damage. Weakened (1).
* **Radiant Smite (2PP)**
	+ *Cut down the enemy with holy power behind your strike.*
	+ Frequency: At-Will
	+ Action Type: Action
	+ Requirements: Heavy Melee Weapon
	+ Range: Melee
	+ Target: One Character
	+ Effect: Heal HP equal to your Charisma
	+ Attack: Str vs Def
		- Hit: Weapon + Str Damage
* **Intervention (2PP)**
	+ *When judgement day comes, they will remember the selfless not the selfish.*
	+ Frequency: Combat
	+ Action Type: Reaction
	+ Range: 3
	+ Target: One Ally
	+ Effect: When a nearby ally is hit by a melee or ranged attack. You can use your reaction to have the hit effect target you instead.

### **Tier 2**

* **Heroic Smite (2PP)**
	+ *Divine purpose fills you as you make a powerful strike in the name of your creed.*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Heavy Melee Weapon
	+ Range: Melee
	+ Target: One Character
	+ Effect: You are Dazed (1)
	+ Attack: Str vs Def
		- Hit: Weapon + Cha + Str. Weakened (1)
* **Sacrificing Smite (2PP)**
	+ *A powerful strike, but at the cost of your own vitality.*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Heavy Melee Weapon
	+ Range: Melee
	+ Target: One Character
	+ Effect: Take Cha Damage
	+ Attack: Str vs Def
		- Hit: 3 Weapon + Cha Damage
		- Miss: Cha Damage
* **Desperate Smite (2PP)**
	+ *You overextend yourself for a powerful strike, but leave yourself weakened in the aftermath.*
	+ Frequency: Combat
	+ Action Type: Action
	+ Requirements: Heavy Melee Weapon
	+ Range: Melee
	+ Target: One Character
	+ Effect: You are weakened (1)
	+ Attack: Cha vs Def
		- Hit: 3 Weapon + Str Damage. Weakened (1)
* **Embodiment of Courage (3PP)**
	+ *You are unmoving, a pillar of radiant strength.*
	+ Frequency: Combat
	+ Action Type: Action
	+ Target: Self
	+ Effect: Until the end of combat, the damage you would take from attacks that target Grit are halved.

### **Tier 3**

* **Not Today (2PP)**
	+ *When all hope is lost, you will rise above in glory.*
	+ Frequency: Chapter
	+ Action Type: Free Action
	+ Target: Self
	+ Effect: While Bleeding Out, use this Free Action to regain 2d8 + Cha Health and stand up.
* **Brilliant Smite (3PP)**
	+ *Restore your vitality with a destructive heroic strike.*
	+ Frequency: Chapter
	+ Action Type: Action
	+ Requirements: Heavy Melee Weapon
	+ Range: Melee
	+ Target: One Character
	+ Effect: Heal HP equal to 2 Charisma
	+ Attack: Cha vs Def
		- Hit: 3 Weapon + Cha.
* **Sacred Purpose (4PP)**
	+ *Faith is my shield, and my sword is the powers of heaven.*
	+ Frequency: Combat
	+ Action Type: Action
	+ Target: Self
	+ Effect: Until the end of combat, the damage you would take from attacks that target Defense are reduced by an amount equal to your Charisma to a minimum of 1 damage.