Update 1.2.1

#### Stalls and Freezes

* Fixed an issue where the game could stall due to large amount of privacy checks performed when entering in-game communication range.
* Fixed an issue with some game shaders compiling and causing freezes when using Dark Sight or banishing a boss for the first time.

#### Crashes

* Fixed a crash that could occur when quitting game.

## Bug Fixes

* Fixed a bug where the slot selection didn’t jump to the next free slot when the very first item got equipped.
* Fixed a bug where one red and one empty token were still visible when both bounties of the second target were extracted.
* Fixed an issue where NVIDIA highlights were not working for some players.
* Fixed a bug where players could be stuck during game loading, in case the game server failed to start correctly.
* Fixed a bug where players could change their regions while in the matchmaking process.
* Fixed a bug where players would play no "death screams" when dying right after being revived.
* Fixed an issue that caused account linking to not work.

## Known Issues

### Performance & Stability

* Clients might crash when using bomb lance intensively.
* Clients can crash on level unload in some cases.
* Clients can crash on resolution change.
* Players may sometimes experience desyncs / rubberbanding issues during gameplay.

### UI & Meta

* Book of Weapons item unlock popup repeats after every Training session if an item was unlocked in the last normal mission before playing the tutorial.
* Persistent grouping doesn't work sometimes when returning from a match.
* Starting the game with a completely new profile doesn't show the Tutorial Hunter selection screen (the hunter can still be selected manually though).
* Disabled "Auto-Hide Equipment Display" and "Auto-Hide Health and Stamina Displays" can lead to some UI overlapping.
* Chat key can't be customized yet.
* Tutorial: After respawning, guns that aren't fully loaded trigger replenishment icon even if the total ammo is already maxed out.
* Dying to an explosive that exploded due to world fire shows wrong death screen.
* Players might end up in a state where the UI shows them in a group, although they are not.
* Team members might not be rendered immediately upon joining a group. Switch tabs will make them appear.

### Gameplay

* Stamina consumption for two consecutive heavy melee attacks with Sparks might be incorrect.
* Reloading the sparks right after a shot before cocking the hammer, cocks the hammer twice and delays the reload.
* Player melees when right and left clicking during the revolver spin animation.
* World items in some specific spots might not always be equipable.
* Melee attacks might not break windows when standing very close to them.
* Any attack of AI instantly explodes a barrel that is set on fire (and doesn't damage the AI).
* Tutorial: Camera position might briefly jump to spawn location right before extraction.
* Hive Bomb throw cannot be canceled anymore by holding the item in the hands.
* If a player jumps on a ladder and jumps off immediately he might fall through the ground.

### AI

* Spider can become stuck sometimes.
* Spider can bump several times into a player it just floored.
* Butcher might teleport to the lower floor in Davant Ranch.
* Immolator can have problems choosing a target when 2 players stand on opposite sites of fences.
* Leeches can sometimes survive the death of their Meatheads.

### Visuals & Audio

* Texture and/or animation streaming can sometimes be slow.
* Distances for boss whispers are slightly off when the boss is underground.
* In rare cases, players might see a permanent ghosting effect on the skybox.
* Minor animation issues can occur when switching between weapons/items or during exhausted attacks.
* Throwable world items don't get rendered anymore when throwing them very far.
* Aperture sight unfolds for one frame when playing the unfolding animation.
* Player arms stretch in third person when throwing an Axe or Hammer (with Tomahawk).
* Last fanning shot doesn't have muzzle flash and audio when shooting all bullets in one go.
* Grunts might sometimes spawn in players sight.