Granny (character)

> Do you want to play Hide and Seek?
>
> Granny

**Granny** is the titular antagonist of Granny, Granny: Chapter Two, Granny 3, and a secondary antagonist of The Twins. She is one of the enemies in these games, and sometimes an Easter Egg in other games by DVloper.

Granny is known for kidnapping people into her house and forcing them to play a game where they have only five days to find a way out of there, and should they fail, their demises would come.

## Description

Granny's origin, and what she actually is, never gets mentioned in-game. Facts that Granny's hazy eyes glow in the darkness and differ colors, that she has a relationship with the ghost of Slendrina, and that she can revive herself after being killed and more tie her to the supernatural. But the appearance of Grandpa in Granny: Chapter Two implies that she once was a human.

It is possible that Granny may be or has once been a cannibal, as shown by the blood splatters belonging to the Previous Victim scattered throughout her house, and her jumpscare animation in the Basement Game Over scene, where she lunges at the player with her mouth wide open.

## Appearance

Granny is represented as an ugly, demented old woman. She has a long, dirty face, some gray hair at the back of her head, glowing white eyes surrounded with a bloody rim, and her teeth. She has a dirty gray nightgown. She also holds a bloody baseball bat which she shows no hesitation towards using as a weapon.

When playing on the Nightmare mode, Granny will look grimmer and uglier as her skin will become black, dirty and chipped, and her dress will be much darker.

On christmas versions, she always sports a conventional christmas hat on her head, with no changes to her general appearance whatsoever.

### Appearance History

This texture is still used in the PC Port despite being changed in Version 1.7.9.3.

## Artificial Intelligence (AI)

### Behavior

When a new in-game day starts, Granny will first appear in one of her spawning locations, spending a few seconds there before moving:

* Basement, on the bloodstain
* Bedroom 2, in the corner between the table and the chest of drawers
* Living Room, at the wall against the Dining Room
* Secret Area Middle Floor, between the two stairways.

Granny begins her movement by slowly wandering around the house, until she is made aware of the player being awake, which is caused by either:

* **Environmental hazards or dropping items**, which makes her immediately move to the exact position of the last interaction with them. At the spot, she will look around for a few seconds, and after not noticing the player, she will start wandering, walking around the house again.
* **Her sight of the Player**, which makes her enter the chasing mode, where her only focus is finding the quickest way towards them. This will last until she can't do so anymore after the player is hidden for enough time, after which she will start wandering again, or after catching them.
* **Enraging her** **by holding Teddy or by killing a pet**, which makes her constantly chase after the player and turn her eyes pure red. Granny's rage mode lasts until the player lets go of Teddy, knocks her out, or gets to a next in-game day in case they killed one of Granny's pets.

Each time Granny leaves a spot after unsuccessfully going for the player, she will always say a phrase and lay a bear trap the next time she stops moving.

Granny catches the player once they are in a close proximity to her *(even through some thin walls, which is a glitch.)* Once the player is caught by Granny, they will be forced to face her while screaming, and shortly getting knocked out by her baseball bat. This will force the player to move onto the next in-game day, waking up back in the Starting Bedroom.

If Granny spots the player going: under a bed, inside of a cabinet, a chest, or the car, she will note this and catch them even so. In most cases, by getting the player out of their hiding spot, and attacking them with the bat as usual, but in the case of the beds, she will attack them by dropping to the ground and lunging at them while making a loud screeching noise.

Granny's range of eyesight, which triggers her chase mode once seeing the player depends on a few factors:

* **The chosen difficulty -** the lower the game difficulty is, the lower her base eyesight range will be.
* **Crouching -** while the player crouches, her eyesight range is significantly lower.
* **Crawl spaces -** while the player is behind one of them, Granny is almost completely blind to the player's presence. When Granny sees the player get into one of them, she'll wait at the front for them to come out, once this happens, Granny will rush to the other end where the player recently was.

### Defense Against Granny

When hit with a Tranquilizer Dart, locked in the active Sauna for 15 seconds, run over by the Car or frozen by the Freeze Trap, Granny will be knocked out for a period of time.

This lasts for 2 minutes, 1 minute, 30 seconds or 15 seconds depending on the difficulty.

If Granny is shot with the Shotgun or is caught in a Gasoline Can explosion, she will be knocked out for 30 extra seconds with the exception of Extreme mode, which will grant 15 extra seconds.

### Wandering Patterns

A few observations about how Granny's AI has been made, with regards to wandering.

### Speed

Granny's moving and animation speeds depend on the happening events and the chosen difficulty, **for the ease of comparison, the player's maximum speed is 6.0.**

 **Easy Chase** | 50% Slower
 **Normal Chase** | 39% Slower
 **Hard Chase** | 20% Slower
 **Extreme Chase** | 20% Faster

## Audio

### Original Voice Tracks

Granny's voice tracks are played back with a higher pitch in-game. Here are the voice tracks with the original pitch, a.k.a in the game files.

## Trivia

* The developer of the game confirmed that **Granny** is voiced by his wife.
	+ However, the old voice tracks "All I wanted to do was play with you", "Don't be afraid" and the old version of "Do you wanna play hide and seek" were sourced from Laura Sluyter (https://www.youtube.com/watch?v=dTc20bVT180).
		- DVloper also provided her no credit.
* **Granny** will not activate the two of the Bell Alarms or Bear Traps, even though she can still step over them. Along with those two objects, if **Granny** steps on a Creaking Floor, it won't make noise too.
* There is an unused animation for Granny called "WalkArms" in the game files which is a zombie-like walk animation that was scrapped.
* The Christmas Hat found on Granny's Christmas model was a free asset on Unity Asset Store called Ultimate Hat: Santa.
	+ The hat asset is currently removed from there.
* **Granny** is presumably over 100 years old, due to Slendrina's Diary we can find out she died in 1892, in which the average age of grandparents would be around 50. From majority of the items around the house in Granny we are able to assume it takes place in the early 21st century, which would have granny at around 158 years old.

 **Deadly** | Chest Puzzle • Gasoline Can • Rear Bumper • **Granny** • Spider • Spider Mom • Unstable Flooring