recursal/Fanatic-Fandom huggingface dataset:
Maxwell

Protagonist-Aligned Boy With An Extensive Imagination And A Magic Notebook

## Role PM

### Background & Ability

Well aren’t you a lucky one! With your magic notebook you can create just about anything by simply writing it inside. And oh, you certainly have. Not an hour goes by without you creating random things with crazy adjectives, just for some exciting fun.

From time to time, you’ve made some very useful items, however, and now that you’re here at this gathering, you’d like to gift some of them to the others on your side to assist them. Unfortunately, the items that you brought, each in the same type of bag, got mixed up in your backpack, and you don’t know which one is which. Why didn’t you just label them?! You can’t open them and check for yourself, because that would render all of the items inside unable to be sent to somebody else. *Fortunately* for you, however, you were smart enough to bring three of each item, so if you pay close attention, you just might be able to figure out which bag contains what item.

Once per night phase, you can PM me the following:

**Send Bag X To: Player’s Name**

There are five bags that you can choose from:

* Bag #1 - ?
* Bag #2 - ?
* Bag #3 - ?
* Bag #4 - ?
* Bag #5 - ?

Since you only have three of each bag and item, you think it’s necessary to spread out your resources amongst all of the players instead of just a select few. You may not send a specific bag to a player more than once in the game. For example, you can not send Bag #2 to Kuhn twice during the game, but you *may* send Kuhn one of each of the bags if you so wish.

Good luck aiding your fellow comrades. And remember: next time, try using that pencil to write labels…

### Win Condition

You win when all threats to the **Protagonist-Aligned** are eliminated.

### Hidden Aspects

* Bag #1 - Duplication Potion (gives player double vote until a lynch or majority no lynch is achieved)
* Bag #2 - Bulletproof Vest (makes player safe from one kill, not a lynch)
* Bag #3 - Guide Voodoo Doll (Guide dies when the player given this dies)
* Bag #4 - Fake Rope (makes player safe from one lynch attempt)
* Bag #5 - Dye (player picks a color and must post in that color for the rest of the game)
Catherine Poseidon

PL Aligned Absolute 10/10 Holy Shit I Can't Get Over How Hot She Is

## Role PM

### Background & Ability

From the perspective of everyone else, you’re just some girl that Stewie’s friends with that he randomly added to the chat one day. He tried to pin the blame on Gonzales, but it was clear as day that he added you.

In reality, you were added by me. Yes, it’s me. Your master. Praetorian\_Lord. As you know, I made it seem that you were harmlessly added by Stewie. Instead, you were, quite harmfully, added by me. It is your mission, along with your partner, to eliminate the members of the Wrestling Lounge to finally put an end to that awful community. Doing it myself would be too obvious; doing it through you two is the perfect cover.

Each night phase, either you or your partner can kill one of the players. The other one of you can choose to redirect a player’s action to a player of your choice, or to roleblock a player, rendering their night action useless. If you two play strategically and wisely, these skills will be all you need to achieve your goal.

You will be able to talk with the following player, your partner, outside of the game thread in a PM set up by me:

**blips: PL Aligned How The Fuck Did You Even End Up Here**

In addition, I will be providing you with a cover role, since announcing your identity to the crowd will most likely be dangerous, given your mysterious nature. If you feel the need to claim, do so as

**SirLagsALot: WL Aligned Never Watched Wrestling A Day In His Life, But You’d Never Know It**

The SirLagsALot character will show up in write-ups, just in case you need some sort of evidence to back yourself up.

Now get going and eliminate those headaches.

### Win Condition

You win when the Wrestling Lounge has been destroyed.
Dr. Kahl's Robot

Debtors Aligned Giant Automaton

## Role PM

### Background

You’re a huge robot, equipped with plenty of weapons and features and capable of acting on your own, with or without your creator’s assistance. Unfortunately, you’ve fallen into the trap of dealing with The Devil, and now he wants your souls.

### Ability

* **Magnet:** You can target a player to lightning rod them, making them target you with any abilities they use that phase
* **Strength:** You can target a player to give their action(s) the strongman buff for the phase, preventing them from being blocked or redirected
* **Ejection:** Due to your explosive capabilities, any actions that receive information about your role will be told that you are a bomb as well (although you are not in actuality)

### Win Condition

You win when all of the Debtors have been freed from their contracts.
Podmiejska

Ulica Podmiejska jest jedną z głównych ulic wschodniej części miasta. Ma ona długość 3 km.

Rozpoczyna się odcinkiem pomiędzy rondem Santockim, a rondem Solidarności, będącym jednocześnie częścią drogi krajowej nr 22. W tym odcinku biegną również tory tramwajowe. Następnie na rondzie skręca w prawo i obiera kierunek północno-wschodni aż do ronda Sybiraków. Dalej biegnie prosto, jednocześnie wypadając z drogi krajowej, a dając początek drodze wojewódzkiej nr 158. Kawałek za rondem zmienia się z drogi dwujezdniowej na jednojezdniową. Zakręca następnie lekko w lewo i niedługo później kończy się wyjazdem z Gorzowa do Wawrowa.

Ulice bezpośrednio łączące się z ulicą Podmiejską:

* Uskok
* Okólna
* Podmiejska Boczna
* Pomorska
* Włókiennicza
* Filomatów
* Miodowa
* Partyzantów
* Poleska

Miejsca:

* Zakład karny (Podmiejska 17)
* Wojewódzki Ośrodek Ruchu Drogowego (Podmiejska 18)
Red

Pokemon-Aligned Pokemon Master Who Refuses To Talk

…

Oh, right. You don’t talk.

Well. You’ve managed to earn the title of Pokemon Master in the eyes of many. You became the Pokemon League Champion before deciding to go off on your own to keep your training going. You then traveled to the top of Mt. Silver, a place that all trainers are restricted from entering until they’ve become strong enough, training your Pokemon to the toughest extent so you could continue to get better. I’m glad that you decided to take a break, though. I’m glad you agreed to come to this gathering.

Now I’m not sure why, but you felt it was necessary to leave your six Pokemon behind in some secret place for your trip. What was your motive behind this? Pikachu, Venusaur, Charizard, Blastoise, Lapras, and Snorlax are all alone in their Pokeballs, in some place that’s unknown to everyone else. Why would you come without them?

Better yet, why did you come at all? I mean, I’m really glad that you did, since you’re one of my favorite characters and all, but I know that you aren’t the friendliest or most social person out there.

…Oh. Well that explains that. You want to be the master of this place too, don’t you? Is that why you just captured that guy over there? And now he’s… a Pikachu? Hm. I think I get it.

So you’re a cult leader then. And you’re seeking to recreate your team here, at this gathering, to eliminate *everybody* and be the greatest. You’re not willing to side with the bad guys either, though, I can tell. You just want to go at it alone. Once per night phase, you can PM me the following:

**Capture: Player’s Name**

If you successfully capture a player, he or she will become one of the Pokemon on your team and his or her alignment will change to **Pokemon-Aligned** for as long as you are still alive. You will also be able to communicate with those you capture outside of the thread. Beware, however, that if you attempt to capture the leader of the **Antagonist-Aligned**, you will be killed instead. Once you successfully capture five players and turn them into your Pokemon, your team will once again be complete, and you will be ready to go out and start killing the others. When you have five players recruited on your team, you may PM me the following once per night phase:

**Send Player’s Name To Kill: Player’s Name**

Keep in mind that you can only have five players recruited at any given time. If any of your recruits die, you will have to capture until you have five Pokemon again. Only when you have five Pokemon will you be able to kill again. Once you die, everybody that you have captured will return to his or her original alignments.

As you currently have Pikachu, the order of your captures will be as follows:

1. Venusaur
2. Charizard
3. Blastoise
4. Lapras
5. Snorlax

Once again, it’s time to show the world that *you* are the best.

### Win Condition

You win when the **Pokemon-Aligned** have the largest force in the game and outnumber the other players.
Pearl the Iron Wall

Krieg Pirates

## Role PM

### Background & Ability

You’re the commander of the second unit of the Krieg Pirates. You have two iron plates protecting your front and back, keeping you safe from most attacks sent your way. However, the other participants in this game aren’t weak; they can find your weak spots and take advantage of them. When this happens, you begin to panic and ignite your body with extremely hot flames. In this game, you will be a supersaint, which means that if you are lynched, the player who places the final vote on you will also die, as you will light yourself on fire and take him/her out with you. If you are killed at night, however, this won’t take effect.

### Win Condition

You win when your enemies have been defeated.
Solaire of Astora

Protagonist-Aligned Guy Who Loves the Sun

What’s so great about the sun? You sure don’t let anybody miss your adoration of that star in the sky (you *did* know that the sun is a star, right?). I mean, I guess it makes sense. The entire solar system revolves around it, after all (you *did* know that too, right?... Earth isn’t the center. Like, really. It isn’t. Apparently 20% of people around the world don’t know this. I hope you’re not part of the 20%).

So, anyway. You’re a good guy. You want to fight for the good guys and save the universe from those baddies’ evil intentions. Do you know anybody involved in this battle? Well, no, but that doesn’t matter to you. You just want to help in any way you can. You’ve pledged your services to the Chosen Undead and him alone, so you won’t be doing any fighting this time around. But if for some reason those people on your side that you seem to trust for little to no reason decide to throw you up and string that rope around your neck, you’ll make sure to leave a final impression on those bad guys.

If you are ever lynched, the following night phase will be skipped, and it will be day phase again. The more sun the better, right!?

### Win Condition

You win when all threats to the **Protagonist-Aligned** are eliminated.
Cabaji the Acrobat

Buggy Pirates

## Role PM

### Background & Ability

You're the second mate of the Buggy Pirates. As an acrobat, you can do all sorts of tricks. You’re quick, agile, and strong, and with your sword and unicycle, you can prove to be a huge threat in battle. Each night phase, you must kill a player. If you don’t submit a target, you will kill randomly, which, chances are, won’t be a good thing.

### Win Condition

You win when your enemies have been defeated.
Chef Saltbaker

Inkwell Hell Aligned Casino Baker

## Role PM

### Background

You’re Chef Saltbaker, a seemingly innocent baker with the goal of making the Wondertart, a treat that requires a soul as an ingredient and allows the person who eats it to rule over the astral plane. Having met Ms. Chalice, who was looking for an item that would allow her to return to her physical form, you got her to agree to collect the ingredients needed, intentionally omitting the fact that one of their souls would be a requirement. With her new pals Cuphead and Mugman, they set out to find and obtain these ingredients, but not too long after that, something seemed to change, and suddenly they were focused on a different mission: defeating The Devil and his lackeys.

Needing more manpower of his own, The Devil searched the Inkwell Isles and met you, requesting your assistance in stopping his enemies and collecting the souls of all those who reneged on their deals with him. Discovering your common enemy made the decision an easy one, teaming up to eliminate the others and achieve all of your goals together. The focus was on collecting all the souls first; after that, collecting the ingredients you needed would be a piece of cake. There was one thing that needed to change, though: if possible, your new mission involving Ms. Chalice and her friends was to capture them and brainwash them into joining your side, versus stealing one of their souls. There were plenty of others’ whose souls you could choose from, you were reassured, and having the assistance of those three would make your battles much easier. You agreed to the terms and found your new temporary home in Inkwell Hell with the others. You were tasked with the job of finding and kidnapping the three cups, as well as scouting your other enemies in the process.

### Ability

* **Scouting:** Target a player to determine what abilities and actions they are currently capable of using
* **Brainwashing:** Target a player to see if they are Cuphead, Mugman, and Ms. Chalice. If they are, you will recruit them to your alignment. This ability can be used alongside another one

### Win Condition

You win when you have collected all of your Debtors’ contracts.
Mario Kart Mafia

## Special Mechanics

### Standings

At the start of every phase, the standings were randomized, and the players in first, second, and third place would be given the opportunity to abandon their ability and alignment in favor of a new one. This new alignment would turn the role title of these three players purple, and they would need to eliminate the other two players and be the last one standing in order to win. They would also each receive the ability to kill a player at night, but it would only be successful if it landed on one of the other two players.

If all three players accepted the offer, it would successfully go through, but if even one person declined, nothing would happen. At the start of the next phase, the standings would randomize again, and the new top three players would be made this offer. This continued until a set of players agreed and began the minigame. The standings continued to randomize each phase afterwards, but the players in the minigame would always be in the top three (assuming they were still alive), and no new offers were made for the rest of the game, essentially rendering the standings as irrelevant aside from a hint that the top players were important for some reason.

### Phase Tracks

Each Phase, both Day and Night, was associated with a different Mario Kart track. This added to the flavor of write-ups, but some tracks caused events in the game. There were likely effects on some of the other tracks not listed below, but there's no written record of what they were.

#### Toad's Turnpike (Night Phase)

A random player was roleblocked for the night phase.

#### Sherbet Land (Day Phase)

A random player was silenced for the day phase.

#### Yoshi Valley (Day Phase)

The players were randomly split into two groups. Two new threads were made, one for each group. The players were only allowed to participate in their assigned group thread for the entirety of the phase. Once a lynch decision was reached in both threads, the phase ended, the players were returned to the main thread, and the results of the lynches were announced.
6 Ball

Solids Aligned 6 Ball

## Role PM

### Ability

You are a hider. Each night phase, you may submit a player’s name, and you will hide behind that player, meaning that any player who directly targets you will be unsuccessful. This includes kills; if somebody tries to kill you while you are hiding, you will survive the kill. However, anything that your target is targeted with will also affect you. For example, if the player you hide behind is targeted for a kill that night, you will also be targeted for a kill, and both of you will die. You may only target each player once throughout the course of the game. Pick your targets wisely!

Starting with Day Phase 1, if a lynch is not achieved, you will die. Make sure to keep this in mind!

### Win Condition

You win when the pool balls are able to live in peace.
Big Show

Heel Aligned Most Indecisive Superstar Ever

## Role PM

### Background & Ability

You’re constantly changing your mind on whether you want to be a good guy or a bad guy. Like, *constantly*. You seem to change at least once a year, usually twice. Bad habit? You might want to work on fixing that.

You’re a big guy, and you have big hands. Big, powerful hands, which, when curled into fists, can knock people out extremely easily. Almost *too* easily. Therefore, if you’re ever lynched, you will knock out the last player to vote you—also known as the hammer vote—and he will die alongside you. You’re a supersaint.

Your team has the ability to kill a player every night phase as well. Any one of you can carry it out, but none of you can be the killer for two consecutive night phases. When you take the kill for the night, you will kill as a strongman. This means that you will bypass any sort of protection on your target, and if anybody attempts to switch your target around, you will still find and kill the player you meant to kill. The only way your kill can fail is if you’re stopped by means of something like a roleblock. To kill, you may submit the following to me via PM:

**Kill: Player’s Name**

You may talk with the following players outside of the game thread in a PM set up by me:

* **Kane: Heel Aligned Devil’s Favorite Former Demon**
* **Triple H: Heel Aligned C’mere And Lemme Bury You**

### Win Condition

You win when you have taken over the WWE.
Randy Orton

WWE Aligned RKO OUTTA NOWHERE

## Role PM

### Background & Ability

Although your days as the Legend Killer have somewhat petered out, you're still the same old Randy Orton. They don't call you The Viper for nothing! Your surprise RKOs still continue to throw people off, along with everything *else* you do. Nobody knows what to expect. Ever.

At the game's start, you aren't going to have an ability of any sort. However, as soon as the first player dies, you're going to sneak in and take on his role as your own. Whether the first player dies by a lynch or a kill, you're going to take his ability for yourself. Your alignment and win condition won't change, though, regardless of who dies.

### Win Condition

You win when all players threatening your alignment are dead.
Esther Winchester

Debtors Aligned Cowgirl Cow

## Role PM

### Background

You’re a cow who loves being a cowgirl. With your trusty vacuum and your various desert tools (including other animals coming to your aid), you’re a force to be reckoned with. Unfortunately, you’ve fallen into the trap of dealing with The Devil, and now he wants your soul.

### Ability

* **Moo Haw:** You have the following abilities, but you cannot use the same ability two nights in a row:
	+ **Suck Them Up!:** Target a player to steal their vote for the next day phase. If you don’t place a vote during that phase, you will stockpile the vote until the next time you do vote
	+ **Sirloin Spit:** Target a player to feed them one of your steaks, giving them the strongman buff for the phase, preventing them from being blocked or redirected
	+ **Lasso:** Target a player to lightning rod them, making them target you with any abilities they use that phase (1x use)

### Win Condition

You win when all of the Debtors have been freed from their contracts.
The REAL zwarrior

WL Aligned I Don't Even Know What To Put Here

## Role PM

### Background & Ability

You’ve been around the chat since nearly the beginning, and since then you’ve become the mod of the Wrestling Forum and other cool shit. So like, good job keep it up etc.

Each night phase you can investigate a target, and you will be told if your target is a threat to your alignment or not. Make good use of it!

### Win Condition

You win when all threats have been eliminated.
Baroness Von Bon Bon

Debtors Aligned Ruler of Sugarland

## Role PM

### Background

You’re the royal ruler of Sugarland, having command of various candy subjects that you send to do your bidding. Ruling from your anthropomorphic castle Whippet Creampup, you have no shortage of loyal sweet soldiers. Unfortunately, you’ve fallen into the trap of dealing with The Devil, and now he wants your soul.

### Ability

* **Candy Army:** Before the game starts, you must pick three of the following five abilities. These abilities will stick with you throughout the game. After using an ability, it will become unavailable until all three have been used, at which point they will all become available again. In other words, you must use all three abilities before you’re able to use one a second time, and then again for a third time, etc.
	+ **Lord Gob Packer:** Track a player
	+ **Kernel Von Pop:** Target a player and randomize their target
	+ **Muffsky Chernikov:** Roleblock a player
	+ **Sargent Gumbo Gumbull:** Bus drive two players, so anything intended to target Player A will instead land on Player B and vice versa
	+ **Sir Waffington III:** For each ability that targets you, there is a 50% chance it will fail

### Win Condition

You win when all of the Debtors have been freed from their contracts.
Moonshine Mob

Debtors Aligned Mobster Animals

## Role PM

### Background

Your mob consists of plenty of animals, ranging from flies and ants to a spider and even an anteater. Your base has more than enough moonshine to go around as well. Unfortunately, you’ve fallen into the trap of dealing with The Devil, and now he wants your souls.

### Ability

* **Fly Call:** Call your fly mobsters to investigate a player, determining if they are a threat to your alignment (3x use)
* **Web Bomb:** Place a web bomb on a player that stays there permanently. The next time a player targets this player, the bomb will go off, roleblocking every action that targets that player that night phase (1x use)

### Win Condition

You win when all of the Debtors have been freed from their contracts.
Doopliss

Antagonist-Aligned Shapeshifting, Letter Stealing Ghost

Oh, ha ha. Give it back now.

I’m glad you decided to show up. I wasn’t even sure if I was sending the invitation to the right guy because you’re always shapeshifting into somebody else. I don’t expect anything less from you now that you’re here, although I *would* prefer it if you toned it down a little.

Killing people is… well, wrong. But I guess you don’t really care about what’s right and what’s wrong. You just do what you want to do. And you *totally* mess with people’s heads. Once per night phase, you can PM me the following:

**Kill: Player X Disguised As Player Y**

You can send me the name of the target that you would like to kill, as well as the name of the target that you would like to shapeshift into to do the killing. This way, you will be able to hide yourself in the write-ups, making it look like others are doing the killing.

You may also PM me the following once per night phase:

**Steal: Word From Player’s Name**

This command will steal one word of choice from a player of choice during the next day phase. That player will not be able to use that word, or variations of it (meaning he or she cannot purposely misspell one or two letters of the word to get around it), during the next day phase, and if he or she does, he or she will instantly be silenced and unable to talk in the thread for the rest of the phase. You will not be able to steal *any* word from players, however; I will tell you if the word is acceptable or not when you submit the action.

While I would appreciate it if you *didn’t* kill all of my favorite characters, I’m very excited to see what you will do.

You may communicate with the following outside of the thread:

* **King Boo: Antagonist-Aligned Leader of the Boos**
* **Fawful: Antagonist-Aligned Beanish Who Has Fury And Other Nouns**
* **Bowser Jr.: Antagonist-Aligned Artist Of Graffiti And Framing Others**
* **Zarok: Antagonist-Aligned Sorcerer Who Tried Taking Over Gallowmere**
* **Dimentio: Antagonist-Aligned Apparently Italian Master Of Dimensions**

### Win Condition

You win when the **Antagonist-Aligned** are the strongest force in the game, outnumbering or equaling in number the other players.
CM Punk

CM Punk Aligned Walked The Fuck Out

## Role PM

### Background & Ability

The WWE put you through *way* too much shit. They crossed the line, and you left. Simple as that. But something’s missing… Something doesn’t feel… complete. You know exactly what it is. You know exactly what you have to do.

And you’re going to do it.

You don’t feel as happy as you should about walking out on the company. You didn’t leave the way you wanted to, and so you’re now going to make sure that you make up for that. You’re going to infiltrate the company and leave everyone with a sweet, sweet farewell.

You have five different abilities to perform throughout the game. What exactly do they do? Well, you frankly don’t care. You just want to carry out whatever they do successfully so you can leave feeling proud of yourself. Your abilities are as follows:

* Bulldog
* Springboard Clothesline
* Diving Elbow
* Anaconda Vise
* Go To Sleep

Each night phase, you can submit one of these abilities. You must submit three player names with each ability you submit. Your goal is to fuck with the rest of the company, because you frankly don’t care about what happens to any of them. You’re just doing this for yourself and yourself alone. Each night phase, you can submit the following to me via PM:

**Ability: Player X, Player Y, Player Z**

### Win Condition

You win and leave the game when you have successfully performed all five of your abilities.

### Hidden Aspects

The effects of CM Punk's five abilities are as follows:

* Bulldog - change alignment but not win condition of three players (**Authority Aligned**)
* Springboard Clothesline - allow three players to talk in a PM for a day phase/night phase cycle
* Diving Elbow - send a preset message to three players (“If you don’t lead a lynch today, you will die at the end of the phase. If you tell anybody about this, you will regret it.”)
* Anaconda Vise - roleblock three players
* Go To Sleep - weaken three players' roles
Axel

Axel-Aligned The Name’s Axel; Got It Memorized?

## Role PM

### Background & Ability

Hey, Axel! I’m really glad you decided to come. I know you kind of do things on your own and all, but I’m hoping you’re willing to put your trust in some of the guys here to help them put a stop to this madness that has occurred…

Not happening? Err… What was the point of even showing up then…

Well I’ll inform you that Sora is here as well. Yes, Sora. You know the Sora I’m talking about. That guy with ties to Roxas, your best friend. That guy that you’ve been looking for all over the world just so you could reconcile with your old pal. You know his intentions are good, and he knows that your intentions *aren’t bad*, at least, but he believes that could all change with a little help. As he’s practically the only person you have any sort of trust in at this here gathering, the only way you can win this game at the moment is if he survives to the end and wins as well. You may be eliminated in the process, but as long as Sora survives and wins, Axel gets a big win on the records as well.

Sora wants you to fight the good fight alongside him, however. He knows he can convince you to join his side, if only he can find where you are and have a word with you. And that’s what he’ll be desperately trying to do during this battle. He will be looking for you every night, and once he finds you, he will convert you to join the **Protagonist-Aligned**. Once this happens, you will be notified, and you will be able to win with *everybody* from the **Protagonist-Aligned**, rather than just Sora. You will share their win condition.

If Sora is killed at any point in the course of the game while you are still alive, you will be able to activate a one-time use ability, when you choose to do so (it doesn’t have to be immediately after he dies), to shroud the thread in fire, resulting in all posts being sent anonymously for one day phase. Every player who wants to make a post will have to PM it to me, and I will transfer it to the game thread, but nobody will know who is actually who. To do this, you must post the following in the thread:

**Engulf in Flames**

during any phase. If during a night phase, the next day phase will be anonymous; if during a day phase, the ability will take effect immediately.

Keep in mind that this can only be activated if Sora is killed. If Sora dies while you are still **Axel-Aligned**, you will die at the end of the day phase in which you activated this ability. You might as well, since you won't be able to win from that point on anyway. If Sora dies while you are **Protagonist-Aligned**, however, you will not die at the end of the day phase. Clearly, you and the rest of the good guys will benefit the most from Sora finding and converting you to his side.

Let’s just hope you and Roxas will be able to meet up again.

### Win Condition

As **Axel-Aligned**, you win if Sora survives to the end of the game and wins. As **Protagonist-Aligned**, you win when all threats to the **Protagonist-Aligned** are eliminated.
Chew

Arlong Pirates

## Role PM

### Background & Ability

You are a smelt-whiting fishman and an officer of the Arlong Pirates, due to your strength and the crazy things you can do with water, such as shooting it out of your mouth as if it were a bullet. In this game, however, you won’t be using your physical capabilities to fight. Instead, you’ll be a tracker. Each night phase, you may submit a target, and you will be told which players, if any, your target targeted that night phase.

### Win Condition

You win when your enemies have been defeated.
Sanji

Straw Hat Pirates

## Role PM

### Background & Ability

You've been cooking since you were just a boy, and all that practice certainly paid off. You're one of the best chefs out there, and the Straw Hat Pirates are extremely lucky to have such a loyal companion and amazing cook. It's your dream to find the All Blue, an ocean full of fish and sea creatures from all the different oceans, and so you became a pirate. In order to travel through the Grand Line to find it, you'll have to become much stronger as a crew, and you plan on defeating some big name pirates to do so.

Each night phase, you'll spend your time cooking a delicious, energizing meal for your crew. You won't actually target anybody with these meals, however; you'll set it out on the ship and let your friends decide who eats it for the night, buffing their ability for the entire night phase.

* If Luffy eats the meal, he will become a PGO for the night, killing any players who target him
* If Zoro eats the meal, his kill will become a strongman kill that cannot be tracked for the night
* If Usopp eats the meal, he will be able to use one of his one-shot abilities and also receive information about the game on the same night
* If Nami eats the meal, she will be able to thief passive abilities too, which will be active for the next day and night phase

You may communicate with your fellow Straw Hats in a PM thread set up by me:

* **Monkey D. Luffy**
* **Roronoa Zoro**
* **Nami**
* **Usopp**

### Win Condition

You win when the Straw Hat Pirates have made a name for themselves and have defeated everybody in their way.
Kuroobi

Arlong Pirates

## Role PM

### Background & Ability

You are a ray fishman and a higher member of the Arlong Pirates, with great authority and strength. Instead of jumping right into conflict, however, you will be a watcher in this game. Each night phase, you may submit a target. You will be told which players, if any, targeted your target on that night phase.

### Win Condition

You win when your enemies have been defeated.
The Devil

Inkwell Hell Aligned Casino Owner

## Role PM

### Background

You’re The Devil, the owner of the Inkwell Hell Casino and the source of all the trouble in the Inkwell Isles. You’ve made dozens of deals with various subjects of these isles, granting them what they desire in exchange for their souls. The problem for you, however, is that a lot of these debtors aren’t upholding their end of the deal. You may be a scammer who’s receiving the much better end of these contracts, but they all willingly agreed, and you want what you’re owed.

Your newest victims were two young boys named Cuphead and Mugman. After they lost a bet with you and begged for you to spare them and their souls, you agreed that you would… if they managed to go out and collect all the souls you were owed in a timely manner. They agreed and you kicked them out to get them moving, but not long after, King Dice noticed that something changed. Suddenly, they too seemed to be breaking their end of the deal.

With your right-hand man King Dice, and your newest associate Chef Saltbaker, you decided it was time to take these matters into your own hands. Setting out to take these souls by force, you still had the secondary goal of getting Cuphead and Mugman back to your side… and their new ally Ms. Chalice, as well. You saw something special in them, and deemed that they’d be a more than valuable addition to your goals.

### Ability

* **Deception:** Due to your power and deceptive tactics, you will appear innocent on any investigation results
* **Influence:** Using your leverage and influence over the subjects of the Inkwell Isles, you can target a player to make them appear guilty on either investigation results OR on watch/track results for the rest of the game

### Win Condition

You win when you have collected all of your Debtors’ contracts.
Goopy Le Grande

Debtors Aligned Blue Slime

## Role PM

### Background

You’re a small blue slime, plagued with the lovely traits of overconfidence and narcissism. However, you do show respect to your opponents in combat, and you’re able to back up at least *some* of your confidence. Unfortunately, you’ve fallen into the trap of dealing with The Devil, and now he wants your soul.

### Ability

* **Lunge:** Target a player to either watch or track them, randomly decided by a coin flip
* **Jellybean:** One time during the game, you can power up and choose to either watch or track a player instead of deciding randomly
* **Tombstone:** When you die, you will be crushed by a tombstone and fuse with it, allowing you to become a tree stump and continue posting in the game thread and any associated PM threads. You will not be considered an active player, meaning you won’t be allowed to use any abilities nor be targeted

### Win Condition

You win when all of the Debtors have been freed from their contracts.
Matilda

Matilda is a kitten in the game cat game the cat collector

## Appearance

Matilda is a very light brown kitten with a white face. She has short brown hair with a fringe and red bow on top. She wears a dark blue skirt, a blue collared shirt and and a darker blue sweater

## Relationship

### Penelope:

These two girls are best friends, sometimes Matilda feels shy and wants to show her love for Penelope
Chibi-Robo

Protagonist-Aligned Helpful House Robot

## Role PM

### Background & Ability

Who knew that a small adorable robot like yourself could be so damn helpful around the house? You sure find your way around, picking up things like a toothbrush, coffee mug, and even a tiny blaster. You don’t seem to have a problem with raising the price of the electric bill each month, either.

Regardless of what your intent is, you’re always roaming the house, trying to achieve some specific goal. In the process, you see many things take place (who knew that other toys could talk?!). This is just what you love doing!

Now that you’re here at this gathering, you’ve decided to help the other good guys in whatever way you can. Once per night phase, you can PM me the following:

**Check: Player’s Name**

You will then be told what abilities were directed at the target you checked on that night, but not who sent them.

You’ve seen some crazy things in your travels, and you're going to see more. Now’s the time to capitalize on them.

### Win Condition

You win when all threats to the **Protagonist-Aligned** are eliminated.
Wheatley

Protagonist-Aligned Sphere Who Makes Jokes And Thirsts For Power

## Role PM

### Background & Ability

Well look who it is. The little sphere who managed to entertain Chell during her entire journey through GLaDOS’ chambers, only to take over said chambers when the opportunity arose to put Chell through the exact same thing you tried getting her out of. Sigh. Talk about hypocrites.

I mean, I get it. You were tired of feeling weak and insecure, of being put down by others and told that you weren’t worth much. After all, you mainly only supported Chell with advice while she did the actual work. And so you wanted to feel powerful and in control. But even after you were shut down and blown away to the moon, you were remembered for one thing: not for being in control, but instead, for being a fool.

And that’s all you’ll ever be known for. Being a fool. It’s a shame, really. You *are* pretty dang hilarious. Now that you’re here, amongst all these other characters, you just want to leave. You told them that you’d fight alongside them to kill the baddies, but in reality you know that there’s not much you can do anyway. Therefore, your goal in this battle is to be lynched. You are a jester/fool, and if you are lynched, you will win the game. Unfortunately, you *cannot* win with the rest of the **Protagonist-Aligned**, so if they win and you are still alive, you will leave the game as a loser.

As a side requirement, you must include the word “moron” in at least one post every phase that you decide to make a post. If you don’t post at all in a specific phase, then you don’t have to use the word, but if you make even one post in a phase, you *must* use the word “moron” at least once by that phase’s end. If you fail to do this at any time, your win condition will be voided during the current day phase (if you fail to follow this during a day phase) and the next day phase (so if you are lynched during this phase, you will not win).

Good luck out there, and stay witty.

### Win Condition

You win when all threats to the **Protagonist-Aligned** are eliminated.
Billyamaysed

WL Aligned Always Has The Chat On Mute

## Role PM

### Background & Ability

You were pretty active in the chat when it began, because we talked about literally anything. And then the wrestling talk began… Ever since you learned that you could mute notifications, you’ve had them muted. I’m not even sure if you still want to be in the chat or not at this point!

You will be able to communicate with Al the Killer outside of the game thread. In addition, each night phase, you can protect a player from being killed. If somebody attempts to kill them that night, you will stop the kill and keep the person alive. How exciting!

### Win Condition

You win when all threats have been eliminated.

### Hidden Aspects

The doctor aspect of his role was fake. He was also secretly a miller, coming up as a threat to any investigative roles.
Metal Mario

## Role PM

### Ability

You are a neighborizer. Each night phase, you may submit a player’s name. You will be put into a PM thread with this player and will be able to talk to them as long as they remain alive. You have the option to add your targets to your existing PM or an entirely new one (for example, if you target me Night 1, and you target The Voiceless Night 2, you can either have him added to the PM thread with me or have a new one started with just him).

You may talk to the following players outside of the game thread in a PM set up by me:

* **Dry Bowser**
* **Lakitu**
* **Princess Daisy**
* **Yoshi**

### Win Condition

You win when you have control of the game.
Wario

## Role PM

### Ability

You are a motion detector. Each night phase, you may submit a player’s name. You will be told whether or not your target targeted a player or was targeted by another player (so you will be told yes if your target targeted a player, and yes if your target was targeted, but you will be told no if neither of those events occurred).

### Win Condition

You win when all threats to town have been eliminated.
Sora

Protagonist-Aligned Keyblade Wielder

## Role PM

### Background & Ability

Sora, Sora, Sora. Wielder of the Keyblade and savior of the universe. Of course I couldn’t leave *you* out of this gathering; you’re one of my all-time favorites!

As I’m sure you’re aware, some of the characters that were called to this gathering have been acting up and killing the others. *You* are one of the “others,” and that upsets you. But looking around, you can easily tell that some of these “others” are more than capable of taking care of themselves and eliminating the enemies. You can also tell that there is one character that you have had personal interactions with: Axel.

Axel is among the characters that have been called forth by me, Kuhn, but he doesn’t really understand what he’s doing there. He’s kind of just… there. On his own. The only person he relies on at the moment is you, Sora. But you can change all of that. Once per night phase, you may send me a PM with the following:

**Check: Player’s Name**

Although you don’t exactly know *which* person in the crowd is Axel, you can tell that he’s there. By sending this action to me, I will give you a result of “he is Axel” or “he is not Axel,” depending on if he is or is not Axel. Once you have found the player that is Axel, you will be able to post the following in the thread in any way:

**Convert**

This can be posted in any way you’d like, making it obvious and drawing attention to yourself or doing the exact opposite; the only restrictions are that it must be bolded and it can’t be altered with in any way (meaning no color change, no size change, etc.). Once this is posted in the thread, Axel’s alignment will be changed to **Protagonist-Aligned** and he will become trusting of everybody on your side, rather than just you.

Do what needs to be done, Sora. You never know; your actions just may result in the number increase that your alignment needs to win.

### Win Condition

You win when all threats to the **Protagonist-Aligned** are eliminated.
Mortimer Freeze

Debtors Aligned Ice Wizard

## Role PM

### Background

You’re an old ice wizard, hiding your true form of giant snowflake behind your humanoid appearance. You’ve got great control over your element, especially with the help of your Snow Monster. Unfortunately, you’ve fallen into the trap of dealing with The Devil, and now he wants your souls.

### Ability

* **Tarot Cards:** On Night Phase 1 and every 3 phases after, you can target a player in the graveyard to receive information about their role
* **Refrigerator:** On Night Phase 2 and every 3 phases after, you can target a player to create a neighborhood PM with them for the next cycle
* **Eyeball:** On Night Phase 3 and every 3 phases after, you can watch a player

### Win Condition

You win when all of the Debtors have been freed from their contracts.
Sir Daniel Fortesque

Protagonist-Aligned Hero Of Gallowmere

## Role PM

### Background & Ability

Once again, Dan, you're back from the dead. After being revived to save Gallowmere another time, you returned to your slumber in the catacombs, hoping to sleep there peacefully for the rest of eternity. Unfortunately, some knob named Kuhn decided it was a great idea to summon you from your sleep once again. "To save Gallowmere, right?" you might ask. Well, no. Just to group you together with a bunch of his other favorite video game characters. Yeah, I don't blame you if you're a bit upset with the reasoning.

Unfortunately, in the gathering, a few of these characters decided to act up and start, well, killing people. And you don't like that. Now that you're here, you've been revived with a new determination: to stop these bad guys and save the day once again. Once per night phase, you may send me a PM with the following:

**Kill: Player’s Name**

Doing so will result in your target dying that night. You're, in other words, a vigilante. But of course, there's more to your role in this fight than that. As a hero in the Hall of Heroes, you must maintain your honor and integrity. It would be a real shame if all of those chalices that you collected and continue to collect in your travels go to waste. Every night phase that you don't kill a player, one of your chalices will fill up to 1/3 of its capacity. Once a chalice fills up, you will once again visit the Hall of Heroes and receive a new ability that you will be able to use or take advantage of in this fight. If you, instead, decide to go out for a kill on any night, your current chalice will either fill up all the way or completely be emptied, assuming your kill isn't stopped. If you manage to kill a target with an alignment different from **Protagonist-Aligned** or any target with different intentions from this alignment, your chalice will fill up and you will be buffed. If you, however, kill a target with the alignment of **Protagonist-Aligned** or any target with the same intentions, your chalice will empty and you will be forced to start over again.

"I'll show you!"

I sure hope so, Dan.

### Win Condition

You win when all threats to the **Protagonist-Aligned** are eliminated.
The Howling Aces

Debtors Aligned Canine Pilots

## Role PM

### Background

You’re a crew of various breeds of dog, manning your air equipment and skillfully maneuvering through the skies. Unfortunately, you’ve fallen into the trap of dealing with The Devil, and now he wants your souls.

### Ability

* **Mechanics:** Target a player to give them a one-shot use of one of the following abilities, randomly decided:
	+ Roleblock
	+ Silence
	+ Cop
	+ Protect
	+ Extra vote that activates the next phase they vote
* **Dog Pack:** Between all of you working together, you have 5 extra votes that can be used during any day phase by messaging in your role PM that you’d like to activate them. Once a vote is activated, it cannot be rescinded and will only be eligible for the phase it’s activated

### Win Condition

You win when all of the Debtors have been freed from their contracts.
3 Ball

Solids Aligned 3 Ball

## Role PM

### Ability

You are a PC Geek. Each night phase, you’ll have the option of either receiving information about the game or submitting a target to give information to (but you will not know what information your target receives). The information that you give to players will be better than the information that you receive yourself, but choosing this option comes with the risk of accidentally aiding an enemy. Make your decisions wisely!

### Win Condition

You win when the pool balls are able to live in peace.
Balloon Fighter

Protagonist-Aligned Balloon Popper For Life

## Role PM

### Background & Ability

Pop pop pop pop pop. Used to that sound? You should be. Whether they’re the enemies’ balloons or your own that are popping, that sound has become the custom of your life. Wake up, float, pop, repeat. What a wonderful life.

As I’m sure you know, those balloons on your back are pretty much the only things that keep you alive every day. Those things pop and down you go, right into the ocean or the mouth of that blood-thirsty fish that pops up every now and then.

Now that you’re here at this gathering of characters, you’d like to help in any way you can. Although you aren’t much of a head-on fighter, you sure do enjoy attracting the attention of the enemy force, trying to make them kill you so you can just sit there and not die.

That’s right; you’re bulletproof. Well, for two kills. If you’re targeted for a kill at any time in the game, one of your balloons will pop, but you will not die. A second kill directed at you will pop your second and last balloon, dropping you to the ground and leaving you completely vulnerable. After this point, any kills directed at you *will* kill you, so keep that in mind. This also applies for lynches; if you are lynched and still have a balloon remaining, it will pop and you will not die.

### Win Condition

You win when all threats to the **Protagonist-Aligned** are eliminated.