recursal/Fanatic-Fandom huggingface dataset:
Apotheosis (Male)

Content

The male Apotheosis is a limited release resin miniature.

## Store Description

Seeing themselves as a god, the Apotheosis is as strong as they are flawed. Masked by their vanity, the Apotheosis is subject only to their own ego. The source of their power is unknown and will undoubtedly be their downfall.

## Contents

* Resin Apotheosis (Male)
* Hard Plastic Kingdom Death 30mm Round Base
* 6" x 4" Matte Art Print
* Character Art Card

1/5
Afterdeath Brew (Pattern)

Afterdeath Brew is a pattern card found in the Oktoberfest Aya holiday white box expansion. It is used to craft the Afterdeath Brew pattern gear card.

## Card Text

### Crafting Recipe

* 1x Blistering Plasma Fruit
* 1x Love Juice
* 1x Scrap

### Crafting Process

* Boil mixture over Heat to remove invasive microbes.
* Knead Pottery clay to create cask. Bake, then glaze interior with Love Juice.
* Set aside oily residue during skimming. Let cool until waxy and then shape to create seal.
Acid Blood Discharge

Acid Blood Discharge is a King's Man hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

### TRAP! - Reshuffle Hit Location Deck

Gouts of acid spew from the cracks in the monster’s armor.

Attacker is doomed.
All survivors within 2 spaces of the monster suffer damage to a random hit location equal to the number of wounds on the Wound Stack.

Any survivors with a shield may elect to protect themselves and ignore this Trap.

Return any discarded Battle Pressure cards to the top of the hit location deck.

## Notes

Pre-1.5, instead of the shield option, survivors could spend 2 tempo tokens to ignore this Trap.
Aromatic Breeze

Aromatic Breeze is a White Lion hunt event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

The hungry lion sniffs the survivors' musk on the wind.

Move the White Lion 1 space toward the survivors on the hunt board. If it moves into the survivors' space, the White Lion ambushes the survivors.

If the White Lion ambushes survivors, they skip their first turn.
Beacon Shield

Beacon Shield is a gear card found in the Kingdom Death: Monster Core Game. This is the unoxidized version of the Oxidized Beacon Shield.

## Card Text

Add 2 Armor
 Armor to all hit locations.

Block 2: Spend  to ignore 2 hits the next time you are attacked. Lasts until your next act. You cannot use block more than once per attack.

## Crafting Requirements

The Beacon Shield may be crafted once the Blacksmith settlement location has been built.

### Cost

* 2x Iron
* 3x Leather
* 4x Bone
Beast's Tail

Beast's Tail is a White Lion hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Reflex

Full move monster forward in a straight line. Cancel all hits now out of range. Any survivors passed over suffer Grab.

Grab: Place target knocked down in front of the monster. Target suffers 1 damage per monster level.

###  Critical Wound

(Cancel  on this card.)

The White Lion's tail is destroyed, ruining its finely-tuned balance.

The White Lion gains -1 accuracy token. Gain 1 Lion Tail White Lion resource.
Blackstar Bikini (Gear)

Blackstar Bikini (Gear) is a pattern gear card found in the Summer Goth white box expansion.

## Card Text

+1 Evasion.

When you are hit roll 1d10. On a 7+, you narrowly avoid it. Ignore the hit.

## Crafting Requirements

In order to obtain the Blackstar Bikini (Gear), survivors must complete the requirements found on the Blackstar Bikini pattern card.

## See Also

* Ghost Garters - Arms (Gear)
* Ghost Garters - Legs (Gear)
A Warm Virus

A Warm Virus is a story event in the Flower Knight Expansion rule book.

## Event Text

Nominate a survivor that can consume to be the host. If that's not possible, the flowers withers and this event ends. The host presses the Virus Flower to their mouth, its delicate petals changing color to match their flesh. A cozy and inspired warmth fills their being as they gently push the flower by its stem down their throat.

### Down their Throat

roll 1d10

 6 - 10 | The host vividly describes the warmth to the settlement. Departing survivors each gain +1 strength. Then, welcome the guest.

If you rolled a 2, 3, 4 or 5, and if the settlement chose the Graves Death Principle, the host builds a small grave and tearfully bids farewell. Nominate a survivor with the least hunt XP. They are moved and gain the Swordsman's Promise secret fighting art. Then, welcome the guest.

If you rolled a 6, 7, 8 or 9, and if the settlement has innovated Sculpture, the host creates a grand throne from debris and trash. Completing it, they announce "One day, the King will come to claim this." The message sends a ripple of dread through the settlement. Departing survivors gain +5 insanity and a random fighting art. Then, welcome the guest.

### Welcome the Guest

As the flower is digested, a virus enters the host's blood stream and travels to their brain. The host experiences a state of euphoria, as viral genomes are injected into the cells of their prefrontal cortex and pallum.

The host feels as if a satisfying itch within their skull has finally been scratched. That sensation is the last thing they experience as their original self.

The host's brain is newborn, replacing the sum of their life with that of the Guest's.

The host loses all fighting arts, disorders, abilities and impairments. Then, they gain all the Guest's fighting arts, disorders, positive attributes and weapon proficiency levels (including type). They do not gain the Guest's abilities or impairments.

The host may choose to keep their name or take up the Guest's

Guest Reminder

The Guest is the survivor that had the Sleeping Virus Flower in their gear grid when they died.
Beast's Maw

Beast's Maw is a White Lion hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Failure

The monster roars triumphantly. Roll 1d10. On a 4+, the attacker suffers 1 brain damage per monster level and is knocked down.

###  Critical Wound

(Cancel  on this card.)

The blow destroys the White Lion's jaw.

 Persistent Injury - No Jaw

Affects some AI cards.

Roll 1d10. On a result of 5+, the White Lion's jaw flies off its face! The attacker gains +1 courage and +1 survival.
Black Out

Black Out is a Watcher hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

### TRAP! - Reshuffle Hit Location Deck

If Black Out and White Out are drawn during the same attack, the attacker suffers the head explosion severe head injury! This cannot be avoided in anyway. After, place the Watcher in the center of the showdown board.

Otherwise, all survivors are doomed.

Perform Basic Action, target the attacker.

All survivors in the Watcher's facing suffer bash and knockback 10.
Black Knight Squire (Male)

* Content
* Art

The Black Knight Squire (Male) is a limited release resin miniature.

## Store Description

For generations, the Black Knight has unknowingly defended a settlement of people hidden in the ruins of it's home. They have become self-appointed loyal squires, creating a position of honor that wears the heraldry of the knight and secretly toils in its service. When invaders appear, the squires watch from the shadows so they may treasure the lessons of their master.

## Contents

* 1 x Resin Black Knight Squire - Male
* 1 x Hard plastic Kingdom Death 30mm base and Insert
* 1 x 6" x 4" Matte art print
* 1 x Character art card

1/5
Arc People of the Sun

**Arc People of the Sun** is a campaign variant introduced in the Gambler's Chest Expansion. This variant describes the rules for adding Arc Survivors to the People of the Sun Campaign.

## Arc People of the Sun

Arc survivors can be added to this campaign. They will partake in their **First Meal** around the Sacred Pool instead of underneath the Keeper of Dreams. Do not use the Dreamism Core philosophy, as it is unique to the People of the Dream Keeper campaign.
Bed

Bed is an innovation card found within the Kingdom Death: *Monster* Core Game.

## Card Text

**Survival Limit +1**

 Rest - roll 1d10

 4+ | You cannot endeavor again this settlement phase. Skip the next hunt. You may remove one of the following:
- All Broken Arm severe injuries.
- All Broken Hip severe injuries.
- All Broken Rib severe injuries.
- Ruptured Muscle severe injury.
Applause

Applause is a special Hand AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

At the start of the showdown, place this card face down at the bottom of the AI deck.

The survivors fall to their knees in agony, their bones suddenly twisting and changing. For each survivor, cure all broken injuries and roll 1d10. Then, end the showdown. The survivors are victorious.
Ambitionism

**Ambitionism** is a **Tier 3 Philosophy** in the Gambler's Chest Expansion.

## Thrive

**Spoiled:** If you are a returning survivor and collective cognition did not increase during the **Aftermath**, skip the next hunt and sulk.

**Privileged:** Your tenet knowledge will be determined by the Rank 1 result.

## Rank 1 - Favored Child

Gain +1 courage and +3 lumi. Roll 1d10.

 8-10+

### CC 41 - Introspection

If there are any other **Ambitionists** in the settlement, nominate one. You both gain +1 strength and become rivals. Add **Rivalry** to the next lantern year on the timeline and nominate yourself and your rival.

## Rank 2 - Upstart

Gain +1 understanding and +3 lumi. Roll 1d10.

## Rank 3 - Destiny

Gain +3 lumi and roll 1d10.

 4-6
 7-9
 10

## Rank 4 - Shine

Roll 1d10.

 9
Beast's Heel

Beast's Heel is a White Lion hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

You clipped the tensed muscles of the heel.

###  Critical Wound

Your precise attack ruins the monster's straining tendom.

The White Lion is knocked down.

 **Persistent Injury - Ruptured Tendon**

When the White Lion starts its movement, roll 1d10. On a result of 1, the White Lion is knocked down.
Beast's Elbow

Beast's Elbow is a White Lion hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Failure

Full move monster forward in a straight line. Cancel all hits now out of range. Any survivors passed over suffer Grab.

Grab: Place target knocked down in front of the monster. Target suffers 1 damage per monster level.

###  Critical Wound

(Cancel  on this card.)

The monster howls in pain as the blow breaks its elbow with a sickening crunch.

Non-deaf survivors gain +3 insanity and may stand if they are knocked down.
Bladed Leaf Tornado

Bladed Leaf Tornado is an advanced Lonely Tree AI card found in the Lonely Tree Expansion.

## Card Text

The vines around the tree begin to swirl, picking up dead leaves and debris.

Each survivor in the Tornado Zone suffers 5 damage to a random location and Bleed 2.

**Tornado Zone**

### Persistent Injury Effect

 Crippled Vines: Discard Bladed Leaf Tornado.
Albedo

## Albedo

### Used by

 Gormchymist

Albedo is an innovation card found within the Gorm Expansion.

## Card Text

  **Once this lantern year** - roll 1d10

 3 - 9 | Elixir of concentration. Spend 4 organs
 10+ | Elixir of restoration. Returning survivors
change 1 negative attribute modifier of
their choice to 0.

Add **albedo consequences** to the innovation deck.
Beast's Brow

Beast's Brow is a White Lion hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Wound

Snarling, the monster swats at its attacker.

Attacker suffers 1 brain damage.

Perform Basic Action,target the attacker.

###  Critical Wound

(Cancel  on this card.)

The White Lion's vision is impaired.

The White Lion gains -1 accuracy token.
Baby and the Sword

Baby and the Sword is a basic hunt event card found in the Fade white box expansion.

## Card Text

The survivors find a woman's corpse riddled with arrows. It rests in the center of a pattern drawn in blood, a screaming infant in one hand, a sword in the other. As the survivors approach, a massive worm bursts from the ground blocking their way! The survivors may Grab & Dash.

 7+ | Remove this card from the hunt event deck permanently. The survivors madly dash past the worm. Each survivor gains 1 random disorder. The group gains 1 Newborn and 1 Sword of Silence rare gear. Then trigger the Harvester hunt event (#10).

Roll a random hunt event if you do not Grab & Dash.
Auxiliary Eyes

File:Auxiliary Eyes.png
Auxiliary Eyes is a hit location card found in the Spidicules Expansion.

## Card Text

If you hit with a spear, gain +3 strength when attempting to wound this location.

###  Reflex

The Spidicules plunges to the ground with surprising speed. All survivors adjacent to the monster (including those in its blind spot) suffer bash and knockback 5.

Perform Spawn.

###  Critical Wound

The Spidicules' scream is intense. All non-deaf survivors gain 1 survival. The Spidicules gains -1 accuracy token.
Backspin Shot

Backspin Shot is a Dung Beetle Knight AI card found in the Dung Beetle Knight Expansion.

## Card Text

❎ Do not perform this card. Instead, perform Ground Pound, then Basic Action.

### **Pick** Target

* furthest stinky survivor
* closest threat, in field of view
* no target: **defensive spit salve**

Turn to face target and perform Baller. Move the ball 2d10 spaces through the target. On collision, any survivors suffer 5 damage to  hit locations.

The backspin causes the ball to move again! Move the ball 1d10 spaces towards the monster. On collision, any survivors suffer 5 damage to  hit locations.
Ashen Shears

Ashen Shears is a gear card found in the Pascha Limited Release/White Box Expansion.

## Card Text

Slow, Frail, Block 1

  Affinity Bonus: This gain Cleavage 3.

## Crafting Requirements

Ashen Shears do not require a specific settlement location to craft, and may instead be crafted at any time during the settlement phase by meeting the requirements found in the gear recipe section on the reverse face of the card.

### Gear Recipe

* 1x Perfect Hide
* 3x Scrap
* 1x Organ

 Requires: Weapon Crafter

## Notes

When initially released in the Pascha kit, the card had square-cut corners and the blue beta content banner printed on the card.
Archive

Remove this card from play and return it to the game box. Unless it is recorded into settlement storage or the survivor's record sheet, any archived card is permanently lost. It must be returned to its respective deck and be re-drawn to be gained again.

## Kingdom Death: Monster 1.0

Remove this card from play and return it to the game box. Unless it is recorded into settlement storage or the survivor's record sheet, any archived gear is permanently lost.
Ancient Light

Ancient Light is a legendary Gorm AI card found in the Gorm Expansion.

## Card Text

Turn to face the most survivors. Then, target all survivors in the monster's facing.

### Intimidate All Targets

Roll 1d10 for each target. On a result of 3+, they suffer a random brain trauma and gain the Absent Seizures disorder.

Turn the Gorm to face the opposite board edge.
Blacken

Blacken is a special Gold Smoke Knight AI card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

The knight raises its maul.

**Smash Zone & Ash Zone**

All survivors in the Smash Zone suffer 3 hits for 5 damage each.

All survivors in the Ash Zone suffer 1 hit for 5 damage.

All survivors in the Smash Zone and Ash Zone suffer knockback 6 away from the monster.
Beta Gear

Like gear, beta gear are objects and items that survivors may carry and wear, represented by gear cards. Beta gear are included in several limited release products. They are distinguished from non-beta gear cards by their square-cut corners, and a blue beta banner in the top left corner of the card. After their beta release, these cards may reappear in a non-beta capactiy in regular expansion or white box releases such as White Sunlion Armor - Erza.

All of the beta gear are acquired in game through instruction on the reverse side of the card. This is typically seen as a gear recipe that may be crafted at any point during the Develop step of the Settlement Phase. Some beta gear cards can be acquired when certain criteria are fulfilled during story events or hunt events in teh same way that Rare Gear are gained.

## List of Beta Gear

* Acanthus Underwear
* Ashen Shears
* Cold Face Dagger
* Gloom Cowl
* Gusk Knife
* Mechanical Heart
* Needle Sword
* Novice Dagger
* Refined Lantern Axe
* Refined Lantern Sword
* Sighing Acanthus Hat
* Sighing Sarong
* Soldier Lantern Cuirass
* Survival Spear
* Toxicimitar
* White Sunlion Mask
Beast's Temple

Beast's Temple is a White Lion hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Failure

Perform Basic Action, target the attacker.

###  Critical Wound

(Cancel  on this card.)

The blow wallops the White Lion's head, causing shockwaves or blinding pain.

 Persistent Injury

Whenever the White Lion draws , roll 1d10. If the result is 1 or 2, discard the card and end the monster's turn.
Beast's Back

Beast's Back is a White Lion hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Failure

Full move monster forward in a straight line. Cancel all hits now out of range. Any survivors passed over suffer Grab.

Grab: Place target knocked down in front of the monster. Target suffers 1 damage per monster level.

###  Critical Wound

(Cancel  on this card.)

White Lion gains -1 accuracy token.
Acanthus Doctor

Acanthus Doctor is a secret fighting art card found within the Flower Knight Expansion.

## Card Text

You may wear up to 3 Satchel gear cards.

When you depart, if you are not wearing any armor, for each  you have, gain +1 strength token and add 1 Armor
 Armor to all hit locations.

Spend  and a Flower Resource or Fresh Acanthus resource to heal a permanent injury you or an adjacent survivor suffered this showdown.
Abandoned Resin Ball

File:Abandoned Resin Ball.png
Abandoned Resin Ball is a Dung Beetle Knight hunt event card found in the Dung Beetle Knight Expansion.

## Card Text

You spot a large spherical object covered in flora resting at the base of a small valley. Your lantern light catches a glimpse of a face on it.

You may descend and investigate. If you do, gain +1 courage and roll 1d10.

 6+ | Along the ball's inner walls, you find rows of beautiful drawings. If the settlement has innovated Pictograph, you decipher a prophecy. Add  Stranger in the Dark to the timeline next year. Otherwise, gain +1 understanding.

If you do not investigate, roll a random hunt event.
A Strange Spot

A Strange Spot is a settlement event card found in the Pinups of Death 1 white box expansion.

## Card Text

The survivors discover a man-sized patch of darkness of the outskirts of the settlement. Their lanterns flicker and dim as they approach it. Choose a returning survivor to investigate the strange spot and roll 1d10.

 7+ | The strange spot dissipates. Gain the Belt of Gender Swap. Place it in your gear grid now. The surge of hormones transforms your body. Gain +1 permanent evasion, accuracy, and strength.

## Notes

* The artwork for this event features the starting survivors - Allister, Erza, and Lucy reacting to a gender swapped Zachary.
Beast's Scapular Deltoid

Beast's Scapular Deltoid is a White Lion hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Failure

Full move monster forward in a straight line. Cancel all hits now out of range. Any survivors passed over suffer Grab.

Grab: Place target knocked down in front of the monster. Target suffers 1 damage per monster level.

###  Critical Wound

(Cancel  on this card.)

The trauma of the impact fractures the White Lion's shoulder.

White Lion gains -1 movement token.
Ammo Slave

Art

The Ammo Slave is a limited release resin miniature.

## Store Description

When a lauded Great Game Hunter house falls to ruin, their loss is compounded by generations of shame. The fallen family is stripped of its heraldry and its lineage is sold into servitude among the remaining houses. The highest patriarch to the lowliest footman are given ignoble roles, as weapon caddies or cannon fodder to maximize their public humiliation.

## Contents

* 1 x Ammo Slave resin figure
* 1 x Hard plastic 30mm base and insert
* Large matte print of the original concept artwork on heavy card stock
* Character art card

1/6
Armor Set

Each armor set is comprised of all armor from a single settlement location with the keyword 'set'. For example, while a survivor is wearing the White Lion Helm, White Lion Gauntlets, White Lion Coat, White Lion Skirt, and White Lion Boots, they have completed the White Lion armor set.

## List of Armor Sets

 Beast Hunter Armor Brawler Armor Clothed & Satiated Crimson Armor Cycloid Scale Armor Dancer Armor Deathking Armor Dragon Armor Gorment Armor Green Armor Imitation Butcher Armor Lantern Armor Leather Armor Phoenix Armor Rawhide Armor Rolling Armor Screaming Armor Silk Armor Singing Armor Sprinter Armor Vagabond Armor Warlord Armor White Lion Armor
Azure Knight

* Content
* Art

The Azure Knight is a Generic Hero Class resin miniature.

## Store Description

The Azure Knight is the result of a collaboration between Adam & Lokman, exploring some well established tropes in fantasy art. Originally intended as a small line of Generic Hero Classes, the results were so compelling and un-generic, each hero's appearance told so many exciting stories that we wanted to integrate them into the KD world but so far nothing concrete has emerged.

She always heard stories of how her older sister left home on the day of her birth to be initiated into the stoic sect of the Azure knights. These fighters emanated the invigored[*sic*] breeze of hope for her people who live shrouded in otherwise darkness and stagnant air. Throughout childhood she made sure to follow the Azure Knight's code, showing unwavering grace and civility to all those around her.

On the day her sister’s sword was brought back home by a mysterious messenger, she decided it was time, no matter how young she may be, to discover what happened to her estranged sibling. Under the cover of night she stole the heavy blade. The sword of the Azure Knights was known to cut through any shadow with a sharp gust of vehemence and might. Instilling in it’s wielder a clear, blue vision of their future victory against the dankest of adversaries. With scraps of cloth and bones of animals salvaged near her family’s home she sewed herself the uniform of the Azure Knights and departed on the the same path her sister took so many years ago. In search of an answer in the dark.

## Contents

* 1 x Resin Azure Knight
* 1 x Hard Plastic Kingdom Death 30mm round base & insert
* Large matte print of the original concept artwork on heavy card stock
* Character art card

1/4
Earth 2788

* ebook
* Print

## POV Information

**Gender**
**Char Name**

Female
Jarra, Amalie, Lolia, Dalmora

Male
Fian, Krath, Riak Torrek, Drago

A collection of eight prequel stories, set in the distant future of the Earth Girl trilogy (Earth Girl, Earth Star, and Earth Flight)

## Description

In the year 2788, people use interstellar portals to travel between over a thousand colony worlds scattered across six sectors of space, each with their own contrasting cultures. On the rich worlds of Alpha sector, you aren’t considered fully adult until 25, while the frontier worlds of Epsilon sector expect a girl to marry at 17. Clan centred Beta sector is notoriously permissive, while Deltan worlds consider it shocking behaviour to kiss in public. In Kappa sector, the military battle to make new worlds safe for colonization, while Earth is a semi-abandoned ruin.

Each story features one of the characters from the Earth Girl trilogy. Eight people, with eight very distinctive backgrounds and problems, all destined to get caught up in one girl’s fight for acceptance. A fight that will change Earth forever.

### EARTH 2788

*June 2788* - Short story.
Jarra trespasses on forbidden ground. The first two chapters of *Earth and Fire*

### ALPHA SECTOR 2788

*June 2788* - Short story.
Dalmora’s sheltered life is about to change.

### BETA SECTOR 2788

*October 2788* - A novelette.
Lolia’s marriage is falling apart.

### GAMMA SECTOR 2788

*June 2788* - Short story.
Krath’s life is literally on the scrap heap.

### DELTA SECTOR 2788

*June 2788* - Short story.
Fian’s father is planning his future for him, but Fian has his own ideas.

### EPSILON SECTOR 2788

*June 2788* - Short story.
On a frontier planet, Amalie is considering possible husbands. The first two chapter of *Frontier - An Epsilon Sector Novella*

### KAPPA SECTOR 2788

*October 2788* - A novelette.
As he hands over a new world to its first colonists, Colonel Riak Torrek plans to retire, but his son needs his help.

### ZETA SECTOR 2788

*October 2788* - A novelette.
The heroic Major Drago Tell Dramis has finally found something that scares him.
Beast's Paw

Beast's Paw is a White Lion hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Failure

Perform Basic Action, target the attacker. This attack gains +2 damage.

###  Critical Wound

(Cancel  on this card.)

Your attack destroys the White Lion's foot. It loses its leverage.

The White Lion gains -1 movement token. Gain 1 Lion Claw White Lion resource.

 Persistent Injury - Broken Foot

Ignore the effects of Grab.

## Notes

* This card has a minor typo where "Lion" isn't capitalized: "The White lion gains -1 movement..."
Awake

Awake is a story event in the Dragon King Expansion rule book.

## Event Text

A tooth-grinding crescendo of emotion suddenly stops, leaving you in a moment of serene clarity.

Roll on the table corresponding to the milestone you reached. A survivor may only gain these benefits once per lifetime.

### ■ ■ ■ Courage

Roll 1d10.

Laughter fills your ears, overwhelming your senses. The world is unforgiving and deadly. The only thing to do is laugh, freely and in defiance. Before you know it, your voice joins the mirthful chorus and your spirit soars. Nothing is so terrible that it cannot be mocked, and in so doing, diminished.

Settlement Phase:  Intimacy. Add +1 to your roll result. If possible, nominate yourself.
Hunt Phase: Gain survival up to the settlement's survival limit.
 8 - 10 | Gain +1 permanent accuracy and the Unbreakable fighting art.

### ■ ■ ■ Understanding

Roll 1d10.

You are weightless and only your thoughts give your body substance. The world bends around you. Everything you need to conquer is already within you, waiting for you to reach it.

Settlement Phase: Gain +2  only you can spend.
Hunt Phase: Gain +1 strength and +1 evasion tokens.
 8 - 10 | Gain +1 permanent evasion and the Champion's Rite fighting art.
Adjudicator

Adjudicator is a gear card found in the Gambler's Chest Expansion.

## Card Text

**Reach 2**

If you draw the Trap with this weapon, you make a preemptive strike! The monster suffers a wound before resolving the Trap.

## Crafting Requirements

The Adjudicator may be crafted once the Kingsmith settlement location has been built.

### Cost

* 1x Deathmetal
* 1x King's Collar
* 1x Perfect Bone
10th Anniversary Survivors

* Content
* Art

The 10th Anniversary Survivors are a white box expansion for the Kingdom Death: *Monster* Core Game. This white box expansion features content that integrates with the core game.

## Store Description

One extinguishing lantern after another, the grizzled foursome persevered. The insight gleaned from their life in the darkness has ignited a spark of ingenuity.

In celebration of 10 years since the release of the first Kingdom Death figure, we revisit the starting survivors of Monster, Allister, Zachary, Lucy, and Erza. A lantern decade into their survival, these re-imagined figures show the ingenuity and grit required to endure the darkness.

The 10th Anniversary Survivor figures are accompanied by Patterns for Kingdom Death: Monster. A Pattern represents a spark of crafting inspiration that accompanies insight gleaned about the world. When survivors reach their insights, draw a Pattern. It will describe what to use and how to craft a brand new piece of gear. When these crafting elements are assembled a new idea takes physical form.

## Contents

* 4x Hard plastic 10th Anniversary Survivors (Allister, Zachary, Lucy, Erza)
* 4x Hard plastic 30mm unique scenic base inserts
* 4x Hard plastic 30mm bases
* 6x Pattern cards
* 8x Pattern gear cards
* Pattern rules sheet
* 4x Large matte print of the concept artwork for each survivor on heavy card stock

## Card List

* Telcric Eye Tac
* Tempered Axe
* Tempered Dagger
* Tempered Spear
* Vault Key Earrings
* Telcric Eye Tac
* 2x Tempered Axe
* 2x Tempered Dagger
* Tempered Spear
* Vault Key Earrings

1/9
Blood Pool

**Blood Pool** is a terrain card and 3x3 terrain tile found in the Gambler's Chest Expansion. The card has the Crimson Crocodile crest.

## Terrain Card

### Setup

at least 3 spaces away from all board edges

## Card text

: Drink from the pool and roll 1d10. If you are standing in the center of the Blood Pool, add +1 to your roll result. Survivors with **Hemophobia** may not drink.

 2-3
 4-10
 11+
Basic Resources

Generic resources that can be gained from most huntable monsters and many hunt events.

If a player is instructed to draw a copy of a card from the resource deck, but all copies have been drawn then the player does not gain a copy of that card. Once the survivors enter the settlement phase, the resource is added to the settlement storage and the deck is "refreshed". Similarly, if a resource is archived during the hunt or showdown, it is returned to the resource deck and may be re-drawn during later events.

## List of Basic Resources

 ??? Broken Lantern Love Juice Lump of Atnas Monster Bone Monster Hide Monster Organ Perfect Bone Perfect Hide Perfect Organ Skull
Black Ghost Dagger (Gear)

Black Ghost Dagger is a pattern gear card found in the Halloween White Speaker holiday white box expansion.

## Card Text

Gains Sharp when attacking  monsters.

Affinity Bonus: Gains Deflect 1.

Black 1: This gains +10 strength when attacking a monster with 10+ toughness.

## Crafting Requirements

In order to obtain the Black Ghost Dagger, survivors must complete the requirements found on the Black Ghost Dagger pattern card
Beast of Caratosis

Beast of Caratosis is a secret fighting art card found within the Kingdom Death: *Monster* Core Game.

## Card Text

You may Concentrate. If you do, perform Beast of Caratosis at the start of your next act.

Beast of Caratosis: You reach into the dream and disappear in a shimmer of heat.

Place your survivor adjacent to the monster. Activate a weapon in your grid and attack the monster. For this attack, your attack speed is equal to your red affinities, you hit automatically, and you gain strength equal to double your red affinities. Then, gain +6 Hunt XP.
Beetle Flight

Beetle Flight is a Dung Beetle Knight AI card found in the Dung Beetle Knight Expansion.

## Card Text

Mood

When this comes into play, all survivors with 6+ courage are excited by the challenge and gain +1 strength token.

Draw .

While this is in play, the monster gains +10 movement and +1 evasion tokens.

### Persistent Injury effect

 **Broken Wings**: The monster falls pathetically and is knocked down. Archive Beetle Flight.
Black Knight

* Content
* Art

The Black Knight is a limited release resin miniature.

## Store Description

They say if you take a lantern that never lit down the trail of corpses and past the whispering stars you will find an ancient figure atop a crest of determined faces. Treasured by a hidden cult of loyal squires, the figure will awaken for only the most honorable of challengers.

## Contents

* Resin Black Knight
* 1 x Hard Plastic Kingdom Death 50mm Base and Insert
* 6" x 4" Matte Art Print
* Character Art Card

## Additional Lore

The Black Knight is Percival's dog mentioned in her description.

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Bad Vibrations

Bad Vibrations is a hunt event card found in the Spidicules Expansion.

## Card Text

The air around the survivors suddenly feels strange. A metallic cackling becomes audible all around them. The survivors are unable to identify its source, but are certain that they are being watched.

The event revealer rolls 1d10. If the result is even, set up the showdown with  Spiderlings adjacent to the Silk Nest. If the result is odd, move the Spidicules 1 space backwards on the hunt board.
2 Salt Sculptures

A terrain card found within the Sunstalker Expansion.

## Card Text

**Obstacle, Impassable, Destructible**

: If you are in darkness, you crack the surface and harvest a handful of salt, carefully storing it. Light penetrates the sculpture from the inside and in one brilliant moment, it is gone. Gain 1  Salt strange resource. Archive the terrain tile.

## Setup

Set up at least 4 spaces from all other terrain.
Battle Tempo

Battle Tempo is a special King's Man AI card and a Survivor Status Card found in the Kingdom Death: *Monster* Core Game.

## Card Text

Archive Battle Tempo if you have the King's Step secret fighting art.

## Pinups of Death III

The Pinups of Death III plastic kit contains a special alternate art version of this card. It features the pinup Kingsman overlaid ontop of the regular card text.
Blood Sheath

Blood Sheath is a gear card found in the Kingdom Death: Monster Core Game.

## Card Text

Block 1

When Rainbow Katana is left of Blood Sheath, it loses Frail and gains Sharp (add 1d10 strength to each wound attempt).

## Crafting Requirements

The Blood Sheath may be crafted once the Plumery settlement location has been built.

### Cost

* 5x Organ
* 1x Hollow Wing Bones
* 1x Muculent Droppings

## Notes

The Blood Sheath was crafted at the Weapon Crafter settlement location prior to 1.6.
Aya's Sword

Aya's Sword is a rare gear card found in the Beta Challenge PDF.

## Card Text

Pairs with Aya's Spear.

As long as Aya's Sword and Aya's Spear are adjacent to each other in a survivor's gear grid, they may be activated using either the sword proficiency or spear proficiency.

## How to Obtain

* Aya the Survivor Challenge Scenario rewards
A Familiar Face

A Familiar Face is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

If no survivors have died yet this campaign, ignore this event and roll again on the hunt event table before moving on the hunt board.

Each survivor rolls 1d10. The lowest scoring survivor (or survivors, in case of ties) becomes a straggler.

While examining the stone faces underfoot, the straggler recognizes the face of a fallen friend. Bittersweet memories reduce them to tears. Reduce their insanity to 0 and they gain +1 understanding
Birth

**Birth** is a settlement event card introduced in the Gambler's Chest Expansion.

## Birth

The settlement welcomes a new life! Gain +1 population. Everyone gathers to meet the newborn and celebrate the settlement's good fortune, bringing presents to mark the happy occasion. The settlement may archive one perfect resource of each type to gain its associated benefits.

+1 evasion and +1 permanent green affinity
+1 strength and +1 permanent red affinity
+1 speed and +1 permanent blue affinity
Badge

A gear keyword. Used to describe badge items acquired by defeating "Knight" monsters like the Dung Beetle Knight, Flower Knight and Lion Knight.

## Notes

* Out of the 3 existing badge gear cards, the Flower Knight Badge, is the only one with the badge keyword. The other two cards utilize the knight keyword.

## See Also

* DBK Errant Badge
* Lion Knight Badge
* Knight (Keyword)
Beheaded Corpse

**Beheaded Corpse** is a terrain card and 1x1 terrain tile found in the Gambler's Chest Expansion. The card has the Atnas crest.

## Card text

**Obstacle, Impassable, Destructible**

A petrified corpse. Its hollow neck bubbles angrily with an acrid stench.

If a survivor collides with this, they suffer  brain damage in addition to the 1 damage suffered for destroying it.
Black Ghost Dagger (Pattern)

Black Ghost Dagger is a pattern card found in the Halloween White Speaker holiday white box expansion. It is used to craft the Black Ghost Dagger pattern gear card.

## Card Text

### Crafting Recipe

* 3x Dark Water
* 2x Iron

### Crafting Process

* Boil Nightmare Corn in Dark Water over Heat to create syrup infused with paranoia.
* Isolate a survivor with 10+ insanity in a Hovel with the dagger. Their deranged outbursts will chip the dagger, revealing its final shape.
* A survivor with Blotted Out consumes the syrup. Their inevitable regurgitation of syrup and fearful bile is used to patinate the weapon.
Assassinator

Assassinator is a gear card found in the Gambler's Chest Expansion.

## Card Text

**Paired, Barbed 4**

On a **Perfect hit**, make additional attack rolls until you miss and gain **Deadly 1** until the end of the attack (**Deadly 2** if paired). Limit once per attack.

## Crafting Requirements

The Assassinator may be crafted once the Kingsmith settlement location has been built.

### Cost

* 1x Deathmetal
* 1x Leather
* 2x Bone
Attack Pattern

Attack Pattern is a tactics card found in the Dung Beetle Knight Expansion.

## Card Text

At the start of the survivor's turn, you may declare that you are using an attack pattern and decide an order for the survivors to attack the monster. Survivors gain the following bonuses for their first attack as long as the order is followed and each survivor hits at least once.

* The 2nd survivor gains +2 strength.
* The 3rd survivor gains +3 strength.
* The 4th survivor gains +4 strength.

If any survivor attacks out of order or fails to hit on an attack, the attack pattern is over.

## Notes

* The diagram shown on the card erroneously shows the second survivor as gain +1 strength, the third survivor as gaining +2 strength and the fourth survivor as gaining +3 strength.
Celestial Trial

Celestial Trial is a Tyrant hit location card found in the Dragon King Expansion.

## Card Text

First Strike

The attacker suffers -1 strength to wound this location for each Dragon Trait they posses (up to -4).

###  Failure

The Tyrant looks disappointed. The attacker suffers knockback 5.

###  Wound

The Tyrant gazes at you with loving benediction. Gain the Reincarnated surname and +1 understanding. Suffer  brain damage.

Archive this hit location.
A Crone's Tale

A Crone's Tale is a story event in the Flower Knight Expansion rule book.

## Event Text

One day, the survivors gathered around an old crone that had decided to share a secret.

In her foolish youth, she had played inside a foul-smelling, carved ball. Before she knew what had happened, the ball rolled away with her trapped inside. She tumbled in its stomach-churning darkness for what seemed like days.

The ball rolled to a sudden halt. She crawled out into a hushed glade. Strange plants twisted up between her grasping fingers and bloomed in lurid colors.

It came soundlessly from the trees, thorny flowering vines burst from the ground where it tread, and the glade was aglow from its strange light.

Although she swore never to reveal her meeting with the strange knight, in her dotage, she could not resist the temptation to visit the glade again.

The survivors followed her into the dark. Along the way she told them of the glade's seductive beauty and the wondrous creature that guarded it.

Finally, they reached a gleaming gate that set the keen survivors' teeth on edge, at once repulsing and pulling at something deep in the pits of their stomachs.

The crone stood before it, determined. Her old skin sagged further and her eyes filled with pain as the gates swung open.

Painfully, the crone led them through the shifting forest to the glade. There, on its downy grasses, she lay down. The survivors gathered worriedly around her.

With her final breath, a ghostly glowing flower burst from her papery lips, its delicate bloom fragrant with untold power.

Nominate a survivor in the settlement. That survivor grasps the ghostly blossom and gains the Sleeping Virus Flower rare gear and the Flower Addiction disorder.

You may now hunt the Flower Knight. Add it to the Quarries list on the settlement record sheet.
Beast's Tricep

Beast's Tricep is a White Lion hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Failure

Perform Basic Action, target the attacker.

###  Critical Wound

(Cancel  on this card.)

The torn muscles cause agonizing pain.

Discard 1 mood currently in play. The White Lion is knocked down.

(While a monster is knocked down, all reactions are canceled and all hit rolls succeed on a 3+).
Bird Bread

Bird Bread is gear found in the Kingdom Death: Monster Core Game.

## Card Text

 Consume: Once per showdown, add 1 Armor
 Armor to all hit locations. Gain priority target token. Roll 1d10. On a 1, reduce your survival to 0.

## Crafting Requirements

Bird Bread may be crafted once the Plumery settlement location has been built.

### Cost

* 1x Pustules
* 3x Hide
Baller

Baller is a Dung Beetle Knight AI card found in the Dung Beetle Knight Expansion.

## Card Text

Trait

**Ballin:** The monster spins the resin ball around himself with tremendous force. In the indicated zone above, all survivors suffer collision with the Resin Ball and all destructible terrain tiles are archived. Place the resin dung ball in front of the monster.
Big Bite Costume (Pattern)

Big Bite Costume is a pattern card found in the Halloween Survivors - Series II holiday white box expansion. It is used to craft the Big Bite Costume pattern gear card.

## Card Text

### Crafting Recipe

* 1x Leather
* 2x Organ
* 1x Skull

### Crafting Process

* Listen to the tragic tale of a dismembered survivor's brush with the croc.
* Imagine the feet of a cold-blooded opportunist.
* Find a blood-crusted Broken Lantern.
Birth of a Savior

Birth of a Savior is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

The newborn vanishes from the loving arms of the settlement for a fraction of a second. In that second, it spends a lifetime in the domain of the Ethereal Dreamer and returns with a dream. Choose one:

### Dream of the Beast

The newborn Savior gains 1 permanent red affinity, +1 permanent strength, and the following abilities:

**Caratosis**: Before making an attack roll, you may declare "Caratosis X" in a loud, booming voice. If you do, that attack gains X automatic hits. X cannot be more than your total red affinities. When the attack ends, gain +X hunt XP.

When you trigger Age 2, gain the Beast of Caratosis secret fighting art.

**Life Exchange**:In the Aftermath, gain 1 additional Hunt XP. You may not wear other gear. If you trigger the White Secret story event, you cease to exist. When you retire you cease to exist.

### Dream of the Crown

The newborn Savior gains 1 permanent green affinity, +1 permanent evasion, and the following abilities:

**Dormenatus**: When you suffer damage, you may declare "Dormenatus X" in a loud, booming voice, if you do, gain X armor points to each hit location. X cannot be more than your total green affinities. After the damage is resolved, gain +X hunt XP.

When you trigger Age 2, gain the Grace of Dormenatus secret fighting art.

**Life Exchange**:In the Aftermath, gain 1 additional Hunt XP. You may not wear other gear. If you trigger the White Secret story event, you cease to exist. When you retire you cease to exist.

### Dream of the Lantern

The newborn Savior gains 1 permanent blue affinity, +1 permanent luck, and the following abilities:

**Lucernae**: Before making a wound attempt, you many declare "Lucernae X" in a loud, booming voice. If you do, that wound attempt gains X Luck. X cannot be more than your total blue affinities. When the attack ends, gain +X hunt XP.

When you trigger Age 2, gain the Lucernae's Lantern secret fighting art.

**Life Exchange**:In the Aftermath, gain 1 additional Hunt XP. You may not wear other gear. If you trigger the White Secret story event, you cease to exist. When you retire you cease to exist.
Blood Diamond Tear

**Blood Diamond Tear** is a strange resource found in the Gambler's Chest Expansion. It has the Crimson Crocodile crest, and is therefore only used in campaigns with Crimson Crocodile.

## Blood Diamond Tear

### Gained by

There are no known items that fit that criteria currently on this Wiki.

### Used by

There are no known items that fit that criteria currently on this Wiki.

## Card text

When you gain this, gain the **Phobophobia** disorder.
Cauldron

Cauldron was basic hunt event #96 found in the Kingdom Death: *Monster* Core Game 1.3. It was replaced by Cloaked Stranger when the core game updated to 1.5.

## Event Text

The smell of cooking meat draws the survivors to a gigantic black cauldron. The pot is filled with a thick dark stew. Any survivor may choose to consume the stew and roll on the table. Insane survivors (3+ insanity\_ and survivors with the Binge Eating disorder must consume.

If a survivor has 3+ understanding they may put a consumable gear or resource into the pot and gain +2 to the roll result.

 9+ | The dreams of the poor creature that last fed the cauldron fill your mind. Choose to gain one: +3 weapon proficiency levels (if you don't have a weapon type selected, select 1 now) and 1 random disorder, +1 permanent strength, or cure 1 severe permanent injury.
Ancient Root

Ancient Root is a rare gear card found in the Easter Aya pinup white box expansion.

## Card Text

When you are picked as a target while insane, the carrot shrieks fearfully. Roll 1d10. On a 1, the shrill sound stuns you. You are doomed for the rest of the monster's action. On a 6+, the harsh note alerts you. Ignore the first hit of the monster's attack.

## How to Obtain

During  Black Harvest, if the Gatherer is insane, they follow a shrill echo in the darkness. A fleshy stalk quivers in the ground, its muffled shrieking begs to be uprooted. Gain the Ancient Root rare gear.
Broken Lantern Oven

Broken Lantern Oven is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The survivors come across the shattered ruins of a small settlement. Ashen corpses dot the ruins, disintegrating at the slightest touch. An extinguished lantern oven stands intact at the center of the settlement.

The event revealer rolls 1d10 and adds their understanding. If the result is 5+, gain the Lantern Oven innovation. If the settlement already has this innovation, the event revealer harvests a broken lantern basic resource from the remains.

If the settlement has Song of the Brave, the group may nominate a brave survivor to investigate the ruins of the settlement's lantern hoard. They gain +1 courage and roll 1d10.

 6+ | You are repelled by the ruined lantern hoard, but linger just long enough to grab a pair of insects scurrying within it. That's as close as you're comfortable going. Gain 2 vermin resources of your choice.
Century Shoulder Pads

Century Shoulder Pads is a gear card found in the Dung Beetle Knight Expansion. This is the uncalcified version of Calcified Shoulder Pads.

## Card Text

Add 1 Armor
 Armor to all hit locations.

 Affinity Bonus: Ripple Pattern: When you are attacked, roll 1d10. On a 10+, ignore 1 hit.

## Crafting Requirements

The Century Shoulder Pads may be crafted once the Wet Resin Crafter settlement location has been built.

### Cost

* 1x Scarab Shell
* 3x Leather
* 1x Iron
10th Anniversary White Speaker

* Content
* Art

The 10th Anniversary White Speaker is a White Box expansion for the Kingdom Death: *Monster* Core Game. This white box expansion features content that integrates with the core game.

## Store Description

The White Speaker was the first miniature released by Kingdom Death. In celebration of 10 years since the release of the first Kingdom Death figure, we revisit the White Speaker cultist and her enigmatic relationship to the survivors' settlement. A brand new sculpt finds the White Speaker a lantern decade later, posed with a ritual dagger, ready to tell a brand new story of blood.

The 10th Anniversary White Speaker includes new content and rules for Kingdom Death: Monster. Along with a Strain milestone that continues the story after the White Speaker stories are revealed, the survivors have a chance to learn a new type of evolving fighting art.

## Contents

* 1x Hard plastic 10th Anniversary White Speaker
* 1x Hard plastic 30mm round base with insert
* 1x Strain Milestone card
* 4x Story of Blood strain fighting art cards
* Story of Blood/Strain system double-sided rules sheet
* Large matte print of the original concept artwork on heavy card stock
* Numbered commemorative card

## Card List

* Story of Blood 2
* Story of Blood 3
* Story of Blood 4

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