recursal/Fanatic-Fandom huggingface dataset:
Aelon Schmates

Cringle Schmates

**Aelon Schmates** was chairman of the ISC in Grand Strategy 2. Aelon is a business magnate that hails from the rural outskirts of Aeldrum, and ascended to power and fabulous wealth by premiering a new way to manufacture materials. After proving himself as the CEO and founder of Chorlen Industrial, Aelon went on become a successful board member of five successive Aeldrum 100 companies.

## Personality

Aelon is by tradition a stoic, informing himself of humam emotion through brutal tolerance, a quality of which is admired by many. Inwardly, Aelon has a high drive, and is incredibly excited to bring new projects to fruition. Now, upon being elected the chair of Aeldrum's highest private institution, he is filled with pride for the opportunity to make his countrymen proud.

## History

Aelon grew up in a stalwartly middle class family. After seeing the beautiful prosperity which his country offered its citizens, he excitedly pursued a place in Aeldrum's exalted business sphere. Aelon struggled through aeldritch middle education before finally winning a scholarship to the country's top finishing school. From there, he proceeded onwards to Aeldrum's top business schools, rubbing elbows with the elite there. Proving his worth, he has vaulted into various positions of prestige among Aeldrum's Media and Market community.

### Guiding Principles

Aelon is somewhat of an unabashed corporatist, seeing that business development has brought incredible wealth and material comfortability to the vast majority of Aeldrum's citizens. This outlook has been tempered somewhat by the liberal-progressive outlook of Serene Doge Gary LaPaix, and Aelon has gradually been shown that an approach which includes more open values is an ideal compliment to a thriving business atmosphere.

## Rumors

It is rumoured the Aelon's company has been involved in doping baby formula with nanobots.

## Trivia

Aelon really enjoys Space Arby's

Prior to his ascendancy to ISC chariman, Aelon premiered the idea of a "Space Football" game that proved to be extremely popular amongst Aeldrum's middle and lower class citizens.
Baron "Red Glove" Hathel

**Baron "Red Glove" Hathel** was an Aeldman aristocrat and member of the Empire Club during the mid-late 5th century A.U. An old-fashioned and contentious elf, Hathel was well known for his frequent demands for satisfaction (despite the illegality of dueling in contemporary Aeldrum). Hathel was an old enemy of Lord Elsevar, the Empire Club's deceased owner, and so bought his way into the Club at an art auction run by Magda Zlatovic during its revitalization to spite his rival. Eventually, Hathel purchased a seat on the Board of the Club alongside Lord Jerom Izoth.
Before Sundering

"**Before Sundering**" refers to events that happened before the The Sundering of the Mage Imperium. It is used as a date marker, i.e. The Silence of Adalna took place around 40 Before Sundering. This can be expressed in a shorter manner as 40 B.S..

## Relation to Other Date Systems

 After Covenant
 After Sundering
 After Unification
Table is sorted by each system's creation date. Each cell is the difference in years.
Baroness Salvek

**Baroness Salvek** was an Aeldman Member of Parliament and member of the Cultural Coalition during the mid-late 5th century A.U. A highly wealthy and prominent member of the Coalition, the Baroness was a significant investor in the Empire Club during its reopening. The Baroness was also notable for picking out and promoting young talent from among Dalthadi circles in Aeldrum, and sent her protégé Mlle. Marion Olive Gauthier to represent the Coalition's investment in the Club.
Alana of Bec

**Alana of Bec** was the Regent and Queen-Mother of the Kingdom of Bec during the mid-400s A.U. In 446 A.U., she consented to the betrothal of her son the King of Bec to the daughter of Empress Theoboda Kataph of the Shantine Empire following civil unrest and the murder of her husband (the former King of Bec) at the hands of the Cult of UrBehk.
Barnaby's

*Main article: The Russian Campaign*
**Barnaby's** was a pub in Dalcia, Russia, on Zemlya.

## History

Barnaby's was named after Barnaby the Yeti, and was used in 265 A.U. as an initial base of operations for the Russian Charter of the Knights Mercantile.

The pub's popularity led to many spinoff bars opening up over the years, such as Barnaby's Pristville in Pristville.
Athletics

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

**Athletics** is a custom skill to Aeldrum Dungeons & Dragoons 3.5. It replaces Climb, Jump, and Swim from vanilla 3.5 and correspondingly uses the Strength ability bonus.
Armored Mobility

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

Characters that take the **Armored Mobility** Special Ability are granted the following effect: Can move at full speed in armor that would normally reduce your speed.

## Characters

List of characters with this ability:

* N/A
Avatar of Zulkir

## [Name Unknown]

The **Avatar of Zulkir** was a possessed Zulkirite passenger on the Trans-Alpine Express who participated in The Trans-Alpine Express (One-Shot).

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Trans-Alpine Express (One-Shot)*
Baradun, the God of Automation

**Baradun, the God of Automation**, was a major power of The Pantheon War. His capital was situated on Aeldrum.

## Summary

Baradun has no creed to offer his mortal servants -- there is work, food and sleep. Mortals serve only for the tasks that automata cannot easily complete themselves, and while machine-limbs and the like are what another god might call gifts, Baradun makes no such pretense: they make the servant more useful.  To be born under Baradun's rule is to know nothing else, to have one's soul belong to Him only because no alternative was even thinkable. The overwhelming machine-hordes of Baradun are self-replicating, and it is only in the almost evolutionary accumulation of variations in this replication that they differ from each other; Baradun's angels are perhaps the exception -- the longer they have served, the more lesser entities they must command, the more they acquire a personality, and it is often an exceedingly strange one.  Angels who fight on the front and are "rebuilt" dozens of times become particularly unique in shape and outlook. These angels of Baradun are not "ensouled" however in the sense of an angel of Kirva or other gods: they are sentient machines, replicating the processes of a sentient soul mechanically -- perhaps because they lack souls (which modern occultists would think of as a moderating element against the stresses of experience), they adapt to the centuries of warfare not with trauma or perseverance but with complete assimilation to their conditions: the character of a war-angel is born, not shaped, by its experiences on the battlefield.  The machine-men (what a modern Aeldman might call a cyborg) of Baradun are of course ensouled, but the distinction is almost meaningless to their monotonic personalities.

## History

Baradun's lengthy campaign against Kirva and Idolmar was one of the last major phases of the Pantheon War, featuring the deployment of planetary-scale weapons such as The Black Pyramid installations and ending in total destruction of the surface of Baradun's capital of Aeldrum. Some doubts exist as to whether Baradun survived the Pantheon War, and a handful of modern scholars have suggested that he and his servants may have become corrupted by the Unnamed.
Captain Hiru

## Hiru

**Captain Hiru** was the leader of the Knights Mercantile's Deep Ether Expedition into Naga Space.

## History

### Expedition to the Aetheric Pin

*Main article: The Celestial Corsairs Campaign*
*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

### Expedition into Naga Space

*Main article: The Deep Ether Campaign*
*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

### Afterwards

After the Knights Mercantile expedition, Captain Hiru returned to the Pin Jump under a cloud of suspicion but was spared by his old friend Sumire; the Nipponese adventurer was soon off on a different mission of daring, better suited to his heroic character but lackluster command. Hiru would die in an attempt to storm the legendary Corsair Station. His remains were brought back to the Pin Jump and then sent to the plantation of old Uncle Mito. The ancient Yakuza lit a final candle for his beloved nephew before collapsing himself, felled by grief in the peaceful shrine he had built at the edge of Imperial Space.
Balmor Wenceslas

**Patriarch Balmor Wenceslas** was the Church of Kirva's Patriarch of Korinth during the mid-400s A.U.

## History

In 451 A.U., Wenceslas and hundreds of his supporters were seized and extradited to Bishant in a ruthless 24-hour operation by the Knights of Adarnum, on charges of treason against Empress Theoboda Kataph and conspiracy to assassinate the Empress and Grandmaster Arren Kane. Wenceslas's alleged accomplices included the Korinth chapter of the Knights of Adarnum, said to be populated by radicals linked to the tenure of Wenceslas's niece, the former Grandmaster Halifax Novascotia.

Empress Theoboda condemned Wenceslas and the other conspirators to public immolation, with millions assembling outside the Great Basilica of Bishant to file past the execution pyres. Theoboda and Grandmaster Kane presided over the burning, with Kane lighting the pyre of the Patriarch and delivering a speech promising vengeance to those who would oppose Bishant, Kane, or Adarnum. The execution was harshly censured by Patriarch Salath of Aeldrum and by the Aeldman Cardinal of Idolmar.

Wenceslas was replaced as Patriarch of Korinth by Preacher Mataxes, whose first act as Patriarch was to ritually burn his predecessor's residence and to purge and banish large swathes of the Korinthian clergy.
Bob

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Bob** may refer to:

* Bob, a half-elf on Aeldrum who took part in the Restoration of the Seventh Spire
* Robert "Dirty Bob" MacMurrz, a well-known bandit on Telrion during the Fistful of Crecibles Campaign
* Bob, a human on Satise involved in the Razing of Lairan
* Half-Orc Bob, owner of Barjacks on Semal during the Gangsters Campaign
* Bob, a bar patron on Bishant during the non-canon Paw Patrol One-Shot
* Silent Bob, an aethericist working for the Confederate Inquisition under Althea Sabina Del'Rega
* Bob, an Othali mental patient who watered the asylum's plants in the Asylum One-Shot
* Normal Bob (Landydion), a Margravate of Tarim propagandist during the Pirates Campaign
Borrowed Luck

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

Characters that take the **Borrowed Luck** Special Ability are granted the following effect: May re-roll any d20, but on any later d20 roll (including other borrowed luck rolls), the DM may require a reroll. The DM cannot reroll “Reversal of Fortune” or “Death Defying” rerolls.

## Prerequisites

The character should be in possession of some kind of occult artifact or otherwise have some in-universe explanation for what makes them so lucky.

## Recommendations

Characters that have this Special Ability should consider spec-ing into the Luck Build, and should especially consider taking Reversal of Fortune and Death Defying.

## Characters

List of characters with this ability:

* J. Paul Getty
Ashleigh Hab

**Ashleigh Hab** was a whaler on Koral who traveled the Great Sea Road during the Great Sea Road Campaign.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

### Early Life

Ashleigh and her younger sister Tarragon were born in the seaside town of Ofuk. Ashleigh's parents were killed when she was about 18 years old. Believing that her parents had been killed by a whale, Ashleigh set out on a single-minded quest for vengeance, one which consumed the next twelve years.

### Travel on the Great Sea Road

*Main article: The Great Sea Road Campaign*
During the Great Sea Road Campaign, Ashleigh and her assistant Starbuck traveled northward on the Great Sea Road, armed with her trusty harpoon, still seeking the whale that killed her parents.
Basilica of Zaevron

The **Basilica of Zaevron** was a church building of the Church of Kirva located on Korinth, near one of its three Etheric Gates.

## History

*See also: The Fialta-Shantine One-Shot Series#Session 7 - The Korinth Gate*
In 357 A.U., during the First Battle of Korinth near the end of the Fialta-Shantine War, a crack squad fighting for the Fialta States forced their way into the catacombs of the basilica (using the expertise of Herman Mueller), thereby opening a route for sappers to infiltrate past the curtain wall of the upper city and seize the gate.
Carl

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Carl** may refer to:

* Eriston Epithanius Carl Wigmond, a high elf involved in the Fialta-Shantine War
* Dr. Carl Sorothin, an Aeldman doctor and husband of Cassandra Sorothin during the 5th century A.U.
Barty

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Barty** may refer to:

* Barty Shen, an officer on the *Tarim Terror* during the KM's Deep Ether Expedition
* Barty Fitch, a general in Aeldrum's Parliamentary Guard during the First Coalition War
Battle of Semal-Marivan

Combatants| * Serene Duchy of Aeldrum
* Thalranese Marches
* Shantine Empire

Commanders| * Kyra Lazarus
* Grall

Casualties| * Aeldrum:
	+ 765,000 KIA
	+ 1,665,000 WIA/MIA
* Thalranese:
	+ 655,000 KIA
	+ 655,000 WIA/MIA
	+ 1,215,000 KIA
	+ 1,215,000 WIA/MIA

The **Battle of Semal-Marivan** was a naval battle fought in Fialta Space in 447 A.U. during the Second Coalition War.

## Background

After the invasion of the Thalranese Marches by the Second Fialta Imperium in early 447 A.U. the other Imperial great powers intervened on the side of the Marches.

### Location

The Battle of Semal-Marivan took place along Ley Line 7 (the "Fialta Line"), with Aeldman and Thalranese naval forces advancing on Marivan from Semal and the Shantine navy approaching Marivan from Korinth and Zanevuela. The majority of the fighting during the battle took place between Semal and Marivan.

## Summary

Though outnumbered and surrounded, the Fialta Imperium navy made use of a combination of null bombs, translane navigation, and stealth technology to great effect making Semal-Marivan a hard-won victory for the Coalition.

### Shantine Front

While the Shantine and Aeldman/Thalranese forces had intended for a coordinated pincer maneuver, the Fialta Imperium secretly detonated three null bombs in the ether causing etheric storms at Korinth and Zanevuela, which prevented Shantine passage onto Ley Line 7. Due to the greater distance from Semal to the target, the Thalranese and Aeldman forces were already well on their way to the rendezvous before receiving word of Shantine delays.

### Aeldman-Thalranese Front

The Aeldman and Thalranese navy faced off against Fialta Imperial navy in a brutal week-long engagement, at the end of which the Imperial forces were forced to retreat off-lane and toward Marivan ahead of the arrival of Aeldman reinforcements, giving victory to the Coalition.

### KoA Hijacking

In what was afterwards called an act of "bizarre heroism", Knights of Adarnum forces hijacked a Fialta stealth warship during the battle with the apparent intention of delivering it to the Shantine Empire for study, but instead rammed the warship to force the premature detonation of a fourth Fialta null bomb, dealing significant damage to the Fialta fleet.

## Aftermath

The Battle of Semal-Marivan was the deadliest naval battle in recorded history, with estimates of the number of ships engaged exceeding 5,000 and ranging as high as 10,000. The Thalranese navy saw the destruction or disabling of 88% of its ships. After the battle, Aeldman and Thalranese crews trawled enormous quantities of Imperial materiel and naval wrecks from the ether around the Semal-Marivan battlesites. Aeldman officers issued orders to destroy any wrecks which could not be towed.

Fialta defeat at Semal-Marivan led directly to the Imperium's surrender and the signing of the Treaty of Tar'Thalran in 448 A.U..
Baron Liteth

## Liteth

**Baron Liteth** was a Neoconservative Aeldman politician during the 5th century A.U.

## History

In 453 A.U., Liteth defeated Laena Aefendt (wife of the late Serene Doge Bareth Aefendt) in the election for Spire Doge of Orim Spire. Despite his victory and the unpopularity of Laena's "Alldmen" platform, media attention during and after the election focused primarily on Laena.
Bishop Dril

**Bishop Dril** was a resident of the Kirvan outpost in the outlying world of **Wint**, first discovered during explorations of Conduit Space. He is famous for his statements on the treatment of animals, several of which led to the removal of his status within the Church of Kirva.

## History

Little-known early in his career, the Bishop first rose to prominence through a series of cryptic missives posted on OnlyFlames which were later interpreted as deep, philosophical statements on Kirva.

### Support for the KM

The Bishop began to attract controversy after inadvertently taking actions to support the Knights Mercantile. Dril immediately issued an apology, stating:

> Issuing correction on a previous post of mine, regarding the terror group Knights Mercantile. you do not, under any circumstances, "gotta hand it to them"
>
>

This satisfied church leaders.

### Animal Controversies

Local leaders decided to defrock the Bishop after disparaging remarks were discovered under a pseudonymous OnlyFlames account. He allegedly stated:

> *"IF THE ZOO BANS ME FOR HOLLERING AT THE ANIMALS I WILL FACE KIRVA AND WALK BACKWARDS INTO HELL"*
>
>

This statement was considered blasphemous.
Brass Cities

The **Brass Cities** are a major power in Celestial Space.

## Overview

The Brass Cities are ruled by a class of automata known as the Porcelain Lords. The Brass Cities held their independence from the Naga long before the Serpent Wars, and now subjugate large swaths of the former Celestial Confederacy. It is rumored that the Brass Cities and their inhabitants are among the last automata created by Baradun, and as such they still offer worship to the now-deceased god.

Though historically isolationist, the Brass Cities have more recently in the 5th century A.U. opened ties with the Second Fialta Imperium, notably helping them conduct the first artificial Conduit.
Captain Riemman

**Captain Riemman** was the captain of the court guard on Milgar during the late Mage Imperium. He joined the Semokku Loyalists in Milgravian Succession War after the death of Governor Frodlaw Semokku. He was vaporized by Minister Scarborough Maximiter in 1728 C.A. while attempting to arrest the Keith conspirators.

## History

As Court-Captain of Milgar, Captain Riemman commanded the garrison of Imperial Marines at Court and in Grand Milgar. His function was to maintain order and defend the city, a role that often overlapped with the responsibilities of the Marshall, Tam'Gul. This produced much friction between Riemman and the genetically engineered humanoid crocodile-abomination, although the Marshall could generally claim to act on the direct orders of the Governor and thereby avoid the worst obstructions.
Celestial Confederate Council

The **Celestial Confederate Council** was the ruling body of the Grand Celestial Confederacy.

## Description

The Confederate Council acted on the advice and recognizance of the Diet of Notables, a large and self-defining body of hereditary princes, powerful merchants, and others whose assent to the laws and acts of the Confederate government were deemed important to the good order of the Confederation. The Confederate Council had certain fixed seats, such as the Admiralty, but could otherwise fluctuate substantially in size and composition to reflect the varying factions of the Diet. Executive power resided in the Council, which typically elected from among its members a designated chair for specific missions or mandate areas, who would have broad autonomy to act but must then have reported to the Council for review and petition for specific resources. As of the early 6th century A.U., this rule by consensus had succeeded and proven a flexible method for expanding the political establishment to accommodate new territorial additions. However, the Confederation had not yet faced any substantial domestic test of its institutions, or indeed any foreign crisis about which the Council was irreconcilably divided.
Billiam Budd

**Billiam "Bootstrap" Budd / "Triple B"** was a student at the Pristville School for Advancement with an internship at the Pristville Naval Shipyard. In 424 A.U., during his final year at the school, he was one of the original members of the Cult of the Uberpantheon. He was promoted to a leadership role within the cult for his successful recruitment efforts.
Categories

The following is a hierarchical listing of all article categories within Aeldrum Wikia.

For a non-hierarchical alphabetical listing, see Special:Categories.

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Billy Goats

**Pvt. Billy Goats** was a soldier in the armies of the Aeldrum Trade Company. Despite many years of service, he never acclimatized to his post on the planet Singe and was constantly retching his guts out for one reason or another. Goats was dragged along on a mission by Gedreth Shilcar to find some lost artifact, but owing to Shilcar's incompetence, was instead sent on a "distraction" (read: suicide) mission alongside Dumas the Ape and his Ape buddies. Goats had the good sense to surrender with the medic, Priscilla, and avoided the unfortunate fate of his simian comrades. Goats and Priscilla had a brief romance in the rebel prisoner of war camp before he died of food poisoning.
Celestial Trade Concordat

The **Celestial Trade Concordat** was trade agreement between the major powers of Celestial Space, established in 452 A.U..

## Background

After 447 A.U., trade in Celestial Space had been regulated by the Celestial Trade Consortium. The new Celestial Trade Concordat followed on the heels of the Great Celestial War, a massive war in Celestial Space fought over commercial rights and won by the Nippon States and their allies.

## Description

The Concordat forbade Imperial traders from entering Celestial Space except through the Nippon Gates and the New Celestial Confederation, and ratified tariff-free commerce inside Celestial Space while preserving tariff rules for goods passing in and out of the region. The agreement also saw the liquidation of all Bank of Valdos holdings in Celestial Space, and a preservation and further extension of the Serene Duchy of Aeldrum's lucrative arms monopoly in the region.

## Signatories

Signatories to the Concordat included the Middle Kingdom, the Kingdom of Aksai Chin, the Nippon States, the Ashgarate of New Nippon, the New Celestial Confederacy, the Princely State of Yushan, and the Triad Princes. The Mirror Enclaves did not sign, and the Brass Cities were excluded

## Notes

1. ↑ The Treaty of Volune's Gate, signed that same year, had in fact formally defined Celestial Space so as to not include the Brass Cities as part of the region.
Ascalabus

**Ascalabus** was a Skinchanger. During the lead-up to the Second Coalition War, he was an agent of Grand-Mistress Halifax Novascotia's Knights of Adarnum.

## History

In addition to working for the Knights of Adarnum, Ascalabus also had ties to the Knights Mercantile. As an agent of the KoA, Ascalabus and his team infiltrated the navy of the Second Fialta Imperium, gathering and forwarding information about the navy's stealth and translane technology and investigation the Imperium's null bomb production facilities. He was captured by the Fialta Imperium in 444 A.U., interrogated, and ultimately burned to death.

## Personality

Ascalabus had an extreme phobia of fire. He was also addicted to opiates.
Automata

**Automata** are moving mechanical devices made in imitation of a living beings. Some may be sentient or ensouled.

## Types

*See also: The Porcelain Lords, Golems, Garrel*
*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

Automata vary greatly by those who made them. The academic that made Garrel, for example, made him almost entire from clockwork, and his sentient "brain" is more complex than most can comprehend. Other automata function almost purely from being ensouled.
Banshee

**Banshee** is one of the sons of the Perfect Prince Sigvald the Cruel. He found himself aboard the crew of the Taigun during the events of the Deep Ether Campaign, and was later killed during the Kill Sigvald campaign.

## Personality

Banshee was raised in a nightmarish household, complete with an abusive father who sought to transform him into a monstrous killing machine. As a result of this, Banshee has a very hard time relating to other characters in meaningful ways beyond disdain or hatred.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.
Capo Salluzo

**Capo Salluzo** was a Genoese mafioso and Capo in the Urbino Crime Family, until he was killed and replaced by his subordinate Luigi G. Alberghi in the events leading to the Second Genoan Revolution.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Mafia Campaign*
Celestial Trade Consortium

The **Celestial Trade Consortium** was a mutual trade regulation organization established in 447 A.U., with the Serene Duchy of Aeldrum, the Nippon States, the New Celestial Confederacy, and the Middle Kingdom as founding members. It was seen as the Celestial Space equivalent of the ToSTA organization in Imperial Space.

Celestial trade was further regulated in 452 A.U. (after the Great Celestial War) by the Celestial Trade Concordat.
Cassander Crowley

**Cassander Crowley** was a former lieutenant under the command of Captain Pickman. He joined the crew of the Taigun, where he participated in their adventures before settling down to start a business with Auric Vintel.

## Personality

Cassander was a full-blown sociopath and a cannibal, whose one true goal in life was to butcher and eat as many sentient beings as he could get his hands on. All other actions he took were merely a means to slake his monstrous bloodthirst.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Celestial Corsairs Campaign*
Crowley died on Telrion in 375 A.U., exsanguinated by Isra Sumayya Abdullah.
Audra Karalius

**Audra Karalius** was the head of the Bank of Valdos's branch in the Fialta Imperium during the early 6th century A.U. Her position as head of the Fialta Bank of Valdos (FBoV) was closely intertwined with her role as economic advisor to the Imperium and member of the Armand Neptos cabinet.

## History

Audra grew up as an Imperial subject, part of a long family line of traders and merchants.

### Career

Given her background and enthusiasm for her family's line of work, Audra was a notable businesswoman prior to her involvement with the Bank. Notably, she made enemies of several powerful groups (including a subset of her own family after funding one of the family business's competitors).

Extensive dealings with the government made her a known quantity among Imperial leadership, some of whom plotted to remove her from Bank leadership.

### Beliefs

Part of Audra's rise through the Fialta Bank was fueled by her eventual understanding of how to push the boundaries of—and potentially escape—soul contracts. This understanding, cultivated by the *Cult of the Hidden Soul*, provided an extremely volatile but powerful point of leverage over the international Bank.

Evidence recovered after the events of Grand Strategy 2 indicate that Audra had drafted a nascent plan to publicize some of these techniques due to her growing belief that the power to enact and modify soul contracts should be more widespread and not the sole monopoly of the Bank. However, these plans never came to fruition, and were (unwittingly) anticipated by alternative forms of contract developed by Aeldrum.

### Impact

Audra's set of dual loyalties—both to the Imperium and the international Bank—set the stage for closer ties and increased integration between Imperial interests and Bank operations. However, it also foreshadowed the minor tensions that would develop between the two powers during the nominal *Pax Fialta*, after the events of Grand Strategy 2.
Celestial Center

The "**Celestial Center**" or "**Celestial Interior**" refers to those worlds in Celestial Space which are far to the interior of the connections between Celestial space and other regions. "Interior" powers in modern Celestial space include the Middle Kingdom (also known as the "Kingdom of the Interior") and the Kingdom of Aksai Chin.
Bank of Valdos

The **Bank of Valdos** is an organization subservient to Valdos, the Lord of Contracts, one of the Lords of the Pentacle. It is the single largest bank in the known universe. The majority of transaction are conducted with the use of soul contracts to ensure that payments will be met.

## Church of Valdos

The Bank of Valdos is closely intertwined with (or perhaps synonymous with) the religiously-oriented Church of Valdos.

## Bank of Valdos in the 5th Century A.U.

The fundamental problem of the Bank of Valdos is that its capabilities are, unsurprisingly, in finance. It's not actually a particularly effective colonizer (see also its sister organization(s) in the Knights Mercantile), because all its tools of leverage are irrelevant to undeveloped populations or to people who don't need/want what the Bank is offering: the Knights Mercantile *modus operandi* isn't quite that of the Bank, but both ultimately require a fairly developed political system with which to engage (or in the case of the Trans-Celestial Chapter of the KM, must become that system and extract rents from merchant ventures by other groups). In some sense, the Bank's affiliation with the Second Fialta Imperium is actually a disadvantage here: prior to the Imperium, the Bank could pretty easily hire or induce a Fialta prince to fight a military campaign on its behalf (on a grand scale, such an incident is what became the Fialta-Shantine War). The prince's concerns would be narrow enough that it was fairly easy to negotiate such matters and smooth over any ruffled feathers. With the Imperium, using Imperial manpower in even a minor conflict is a political signal with far-reaching consequences: "quarantining" an operation is next to impossible when one of the belligerents is a great power.

There is also the secondary but related problem of technological development: the Bank has deep troves of knowledge but not a well-developed capability to support innovation. The Bank has the means to play "catch-up" very effectively and can undertake colossal infrastructural projects, but ultimately it must buy or poach scientific talent. In part, this is because the Bank cannot afford to encourage an environment of open innovation – some secrets are too dangerous. Even using the occult lore of Valdos and the wider Pentacle is dangerous because it invites escalation from divine competitors.

All this to say: the Bank is doing very well in the early 5th century A.U., but its dominion is still far from a foregone conclusion. The next race with Aeldrum will be to develop institutions for government and innovation. Serene Doge Bareth Aefendt made some very important strides here for Aeldrum, but his approach was ultimately a "command economy" of education, with education as a technical path to civil service.
Before Partition

"**Before Partition**" refers to events that happened before The Partition. It is used as a date marker, i.e. The First Scouring of Aeldrum took place around 2,000 Before Partition . This can be expressed in a shorter manner as "2,000 B.P.".

## Relation to Other Date Systems

 After Covenant
 After Sundering
 After Unification
Table is sorted by each system's creation date. Each cell is the difference in years.
Bishop Latakon

**Patriarch Latakon** was the Patriarch of Highveldt during the mid-400s A.U. He was the architect of the Soft-Schism of the Kirvan Church and the chief theological and diplomatic advisor of Theoboda the Prophet. In later life, he formed part of the Triumvirate headed by Empress Irboba I, acting as the Empress's "left hand" in continuous rivalry for the Empress's favor with the more flamboyant Patriarch Mataxes.

## History

Latakon was a protegee of Patriarch Jan the Baptist and a bishop of the Church of Kirva. In 446 A.U., he was elected as the Patriarch of Highveldt after the former Patriarch Ibektos's resignation and exile. Following the death of Patriarch Jan, Patriarch Latakon was instrumental in smoothing the accession of Empress Theoboda to the Patriarchate of Bishant. Latakon was named Minister of Foreign Affairs and became Theoboda's point-man for relations with the international Kirvan leadership.

With Theoboda otherwise concerned by the demands of being a living self-fulling prophecy, the affairs of government fell increasingly to her inner circle: the Crown Princess Irboda, Patriarch Latakon of Highveldt, and Patriarch Mataxes of Korinth.[1] Both Patriarchs owed their stations to the violent usurpation of their predecessors, and directed by Irboda, they worked to shore up the legitimacy of the new Shantine political order and redefined the Shantine Church in Theoboda’s image. This “Triumvirate” oversaw the formalization of the cult of personality surrounding Theoboda, producing a theological doctrine to legitimize Leandra as a central figure of Shantine Kirvanism. The Triumvirate also developed a formal educational system, drawing on the centralization of the Church to create and impose a universal curriculum that swept away the many regional variations delivered by local clergy and nobility. As part of the integration of the Church into the State, members of the nobility were required to formally take clerical vows and to abide by canon law. These measures effectively brought the nobility under church authority and ensured that the Empress could rule with absolute power (and thus the Triumvirate, on her behalf). All Shantine subjects were residents of the crownlands, churchlands governed by central decree of the Council of Patriarchs (which deferred to the Patriarchate of Bishant), noble demesnes answerable directly to the church, or colonial grants managed by the Bishant Trade Company under directors serving at the pleasure of the crown: the Triumvirate (with Irboda soon claiming the title of Patriarch of Ahlam and placing her young daughter Leandra in the Patriarchate of Brumaire) coordinated law across these once disparate and specialized categories. In effect, the unifying decrees of the Council of Patriarchs became the unchecked law of the land.

[1] Saint Kane having martyred himself to destroy the Alusian Imperial Palace during the Crusade and the military reformer Lord Ontario having met an untimely death at the hands of Alusian nationalist, shortly after the Tripartite Peace.
Battle of Zanevuela

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

The **Battle of Zanevuela** may refer to either of two battles fought on Zanevuela:

* The First Battle of Zanevuela, fought during the Fialta-Shantine War
* The Second Battle of Zanevuela, fought during the Second Coalition War
Arson Kataph

**Arson Kataph** was the Kirvan Church's Patriarch of the Thalranese Marches during the early 6th century A.U. He was the legitimized bastard son of Emmet D'Arcy Caine, the Grandmaster of the Knights of Adarnum and the older (noninheriting) brother of the Shantine Empire's Empress Lapheraz Kataph.

Arson was killed in the year 535 A.U. in a confrontation between him and his father, Emmet. The Knights of Adarnum offered Arson the throne - but he refused, proclaiming loyalty to Lapheraz and slew his father and two seraphim before dying at the hands of the third. After his death, Lapheraz proclaimed that he would be sainted for his loyalty and valor.
Cassandra Sorothin

**Cassandra Sorothin** was a part-elvish gentlewoman, socialite, and investor in the Empire Club during the late 5th century A.U. “Cassie” was a fixture of the Aeldman fashion scene and the source of endless speculation about her family wealth and heritage, which she graciously indulged by offering tantalizing morsels of information about the Serene Republic of Calath and the late Marquis of Izoth. Her husband, the wealthy widower Carl Sorothin, was a renowned semi-retired physician; his close relationship to a number of key Industrialists helped give Cassie her first introductions to the social world of Aeldrum. Sorothin money was critical to exercising Kingsley’s right of refusal on the Empire Club.
Celestial Confederacy

*Not to be confused with Grand Celestial Confederacy.*
**Celestial Confederacy (nation)**
"**... the "Confederacy" is by all accounts a rotten opium den, filled with simpering servants and scheming eunuchs. Decadent and poorly managed, the veneer of earthly delight lays on top of a government so inept that it cannot even accurately survey to collect tithes.**"
 — Encyclopedia Imperia, 1st Edition

The **Celestial Confederacy** or **Confederation of Princes** (referred to in the modern era as the **Old Confederacy** to distinguish it from modern nations) was a state neighboring the Hybern Sector during the Mage Imperium. Far flung and shrouded in rumor, it was said to have been an empire across the cosmos to rival the Imperium. One route from its space to "Imperial" space crossed into the Hybern Sector, and limited but lucrative trade followed. Strange tales of talking serpents, machine-men, mad elves and Elder Gods followed wherever celestial merchants and sailors plied their business.
Calath

**Calath** is a major Pocket Dimension in Imperial Space.

## History

Prior to the Aeldrum Devolution Crisis of the late 5th century A.U., Calath was part of the Serene Duchy of Aeldrum and was one of the nine Aeldrum Core Worlds.

After the Devolution Crisis, Calath was the capital of the newly-formed Serene Republic of Calath.
Cassius (Fialta-Shantine One Shot Series)

## Cassius

**Cassius** was a member of the Fialta Great Company who participated in the Fialta-Shantine War.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Fialta-Shantine One-Shot Series*
Cassius

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Cassius** is a common Fialta name. Cassius may refer to:

* Cassius (Fialta-Shantine One Shot Series), a Fialta Great Company member in the Fialta-Shantine War
* Cassius (Prison Break One-Shot), a Fialta prisoner during the Prison Break One-Shot
Baron of Levalle

The **Baron of Levalle** is a title within the nobility of the Serene Duchy of Aeldrum.

## History

*Main article: The Grand Strategy Campaign*
The title was notable for being the first Aeldman noble title to be held by a half-orc, Enrick Remmek. Remmek lodged a claim to the title of Baron of Levalle following the death of the previous holder in 448 A.U., arguing that his late father's elvish status entitled him to elvish status and made him first in line to the title through his mother. The claim prompted a landmark legal case that put to the test the Aeldrum government's practice of awarding legal elf status to select non-elves. Remmek had strong public support from leading aristocrats such as Counts Guillarme du Montreal and Sinvas Luvelath, and succeeded in taking the title in 449 A.U.
Ashgarate of New Nippon

The **Ashgarate of New Nippon** was a minor power in Celestial Space, bordering the Kingdom of the Interior and the Petty Kingdoms.

## History

The Ashgarate of New Nippon was a breakaway state from the Nippon States, controlled by mutinous commanders who decapitated (often literally) the leadership of Nippon puppet states and installed themselves as autonomous rulers.

## Foreign Relations

It remains unclear how much influence the Veiled Masters of Nippon retain over the Ashgarate and whether this seeming breakway state is a trick of the Masters to gain backchannels to influence the increasingly plausible reformation of the Celestial Confederacy.
Background Points

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

**Background Points** are part of Character Creation. Characters may take mechanical or story drawbacks in order to receive
special equipment or roleplaying bonuses (e.g. connections to a powerful institution).

In certain campaigns, it may be appropriate to allow characters to start out with one or more free background points. In this respect, Background Points give the DM and the player the ability to customize a character’s starting resources without keeping track of precise monetary value.

It is encouraged for players to be creative with both drawbacks and rewards.

## Drawbacks

Drawbacks should be negotiated between the DM and the player.

Example Drawbacks:

* Psychological compulsions
* Permanent injuries (see Permanent Injury Table)
* Powerful enemies

## Rewards

Example Rewards:

* Magic items (usually +1 for a BP and +2 for 3 BP in a low-magic campaign)
* Specialty items
* Lump sums of cash
* NPC Follower or other allies
Bar Lou

*Main article: The Mafia Campaign*
**Bar Lou** was a bar and grill on Genova in the 4th century A.U..

## History

Just prior to the Second Genoan Revolution, the restaurant was the site of a skirmish between members of the Figaro Crime Family and the Urbino Crime Family, including Luigi G. Alberghi and his associates.
Bloodsap

**Bloodsap** is a psychoactive tree sap that gets its name from its red tint.

## Effects

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## Origins

One of the main sources of bloodsap is the farming operations on Milgar.

## Impact

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## Trivia

* Inferior-quality bloodsap is also useful as an unusual dye.
Canticle of Bishant

The ***Canticle of Bishant*** is the national anthem of the Shantine Empire.

 test
Bixant, Kirva's chosen world
In holy name our flag unfurled

Where angels walk and guide our path
With emp'ror, vessel for their wrath

Give demons cause to fear our sword
From peasant's plow to noble lord

Let gentle hand grant peace and health
While shield protect our commonwealth

Flame purify our souls that we
May join her in eternity
 test
Captain Barret

**Captain Barret** was a rebel leader in the Koniran Rebellion, notable as one of the rebellion's intellectual leaders. Barret was the architect of the "mercenary status" platform for political representation for the hinterland villages of Konira. In the custody of Prince Ymres, he became a friendly acquaintance of the Confederate Inquisition mission to the planet, serving as an important touchstone for understanding the rebellion and later acting as a junior partner in developing the Insurgency Resolution offered to the Koniran rebels. After the war, he was hailed by some for ending unnecessary bloodshed, but reviled by many as a collaborator; mistrusted by several of his former comrades and excluded from the Ymres government, he retired into obscurity.
Captain Alexios

**Captain Alexios** was a member of the Knights Mercantile who participated in the Fialta-Shantine War.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Fialta-Shantine One-Shot Series*
Cameron Hidalgo

"**Who?**"
 — Hans Schulz

**Cameron Hidalgo** was a blustery and somewhat incoherent gunslinger who met a quick and untimely end in a grimy back alley of Dalcia at the hands of some unnamed gangsters from the Iron Shoes gang.

## Personality

Hidalgo was pretty brash and kind of dumb.

## History

*Main article: The Russian Campaign*
The majority of the life of Cameron is unknown. He died in Dalcia during the local Knights Mercantile charter's war with the Dalcian Opium Cartel, after challenging a handful of gangsters from the Iron Shoes gang to a fight in which he was severely outnumbered.

## Trivia

Cameron Hidalgo has become a symbol of recklessness and poor decision making in the Aeldrum universe.