Dog Coast

The Dog Coast forms a distinct Subcontinent in East Satori. SLGI team gave it the transitory name **B102**.

## History

The area was built in 2007. Initially, it was intended to be a continuous navigable way. However, soon after its creation, a few parcels got sold and in some areas navigation was interrupted.

The name is unofficial. It was suggested to SLGI team by a resident living in the area. The fact is, there is a parcel named *Dog Land*. Historically, it covered almost an entire sim in 2015.

## Structure

The Dog Coast consists of 25 sims. It measures 15 sims from North to South and 8 sims from East to West. It is long and narrow. 9 sims are entirely Protected Land and 12 sims lack any parcel of protected land. All of them have some surface covered with water.

The border was drawn in such a way that it includes coastal sims and does not include the road located to West.

## Geography

There are a few sims covered more then 75% of water. Close to the coastline, usually there are large beaches. As one moves inland, will find higher land, but without a significant change in elevation. There are, however, a few places with steep shores, which, seen from the ocean, look like mountains.

To North, there is a navigable path that reaches the East Satori Coast, without a protected connection to Nautilus - Satori common waterways. To South, the waterways are unconnected. Except for two protected sims, there is no public waterway in South.

The water sims in North lack any islands. However, there are a few shallow waters, that almost touch the surface. The sims Kronsteen and Missarto are shallow, both having small peninsulas that extend from the continent. Missarto has a shallow peak reaching an elevation of 17 m (3 m below sea level). Morant sim has three submerged hills. Two of them have an elevation of 14 m, while the third one reaches only a few cm below sea surface. Further South, Ninisinna has a sandy beach.

The coast is usually flat and sandy. One needs to walk a significant distance in order to reach green land. There are a few exceptions. In Howitz, a hill advances close to the sea shore. The same happens in Steinhauer, where close to the shore there is a hill reaching 68 m high.

## Land Status

About half of the area is Protected Land. However, it is not properly connected to the Nautilus - Satori waterway network. To North, one can sail to Terric sim, which is entirely owned by an estate. The estate provides a navigable channel, but this can change in the unforeseeable future.

There is a high density of Inhabited Land, but by far not as much as in other places, where waterways are better connected. In South, along the flooded sims, there is a high density of inhabited land. There, residents are attracted by the quietness of the waters.

The highlands are more covered with Abandoned Land.

## Access

There are no rezz zones along the waterways. However, one can rezz a boat further North and sail the way here. Residents living close to the shores can rezz their own boats. As for spring 2020, there is no road conenction to route 8, located further West, through any public enterprise. No airports exist in this area.

The SLGI Fleet have a dedicated ship reaching the coastline. Both SLGI ships and the YavaScript pods have border contact with the subcontinent, as they run along the road.

## See Also

* Second Life Geography
* List Of Subcontinents
* Satori