recursal/Fanatic-Fandom huggingface dataset:
Fragmentation Grenades

Fragmentation grenades are an only marginally legal weapon for hand-to-hand combat when boarding a ship, useful for flushing out defenders who are hunkered down in defensible choke points inside their own ship. They are much less useful as a defensive weapon, but still better than nothing.

## Outfitters

The Fragmentation Grenades can be purchased at the following ports:

Pirate Outfits

## Information

These are the second best human hand to hand weapon, behind Nerve Gas, but it also has the advantage of not being illegal. These are a good upgrade from Laser Rifles if you have the money.
Control Transceiver

## Description

This is a miniaturized communication device, which can be connected to all the major systems of a Kor Sestor automaton, apparently as a way of controlling them remotely. The communications are encrypted and authenticated in a way that would make it nearly impossible to spoof the control signals.

## Location

This outfit is found equipped on Kor Sestor ships.

## Information

* The only way to obtain this outfit is by looting it.
* This has no actual use in game, and is only a lore outfit which is used for one mission.
* The Kor Mereti equivalent is the Reasoning Node.
Epoch Cell

## Description

Efficient Remnant technology ensures that nearly all the heat produced by this generator's radioisotopes is converted into electricity instead of becoming waste heat.

The Remnant took the ion dissipation effects of the crystals found on Viminal and replicated them for their generators in order to help survive the hostile environment of the Ember Waste.

## Location

The Epoch Cell can be purchased from the following ports.

* Aventine, Pantica
* Caelian, Cinxia
* Viminal, Arculus

## Information

* Purchasing this requires a Remnant License.
* Remnant generators are generally not as powerful as those of other species.
* This outfit is rendered obsolete by the Yellow Sun Reactor in energy generation, as it generates around 20% more energy and is 16 tons lighter, and while it generates around 6% more heat, it is more than offset by a Small Heat Shunt for a net reduction in mass.
Darkstone

Darkstone is a planet in the Han system. It is initially controlled by the Republic, but it becomes part of the Free Worlds when they declare independence.

## Background

### Outfitter

Yes

Darkstone is a rainy, mountainous planet. The major continents are spidered with rivers and green valleys. A few enterprising settlers have built farming communities here, but the population remains low because of the threat of piracy from neighboring systems.

Among the farmers who choose to stay, the attitude seems to be that piracy can't last forever, but good land will always be good land. Despite some low-level cynicism and bitterness, there is surprisingly little outright anger at either the pirates themselves or any government that might have been expected to control them.

## Spaceport

Once every few months, one pirate band or another will land here demanding tribute in the form of food. The locals respond by just keeping a big enough supply on hand to satisfy them; any sort of planetary defenses would cost far more than the price of the amount of food that an average fleet of warships can carry. But once they recognize that you are here to trade and not to steal, they greet you quite enthusiastically.

## Information

* Darkstone has a tribute value of 200 and is defended by small Militia fleets.
Chosen Nexus

Chosen Nexus is a planet in the Silver Bell system. It is controlled by the Coalition.

## Background

### Outfitter

Yes

The Saryds established a trading colony here in the early days of their era of space exploration, when they first made contact with the Quarg. When the Quarg gave them the gift of a small number of jump drives, in order to build relationships with the neighboring species, Chosen Nexus grew into a far larger and more important trading hub.

It has now been many millennia since the Quarg were driven out and free travel began between the members of the Coalition, and Chosen Nexus now has nearly as many Arach and Kimek inhabitants as native Saryds.

## Spaceport

This is a truly cosmopolitan spaceport, a city where the distinctive architectures of the Coalition's species are blended together and where the food or lodgings unique to each of them can easily be found. Cargo drones hover over the landing pads, constantly loading and unloading the merchant ships that are parked here as their captains arrange to buy or sell cargo.

Mingling among the crowds, Heliarch representatives wearing golden bands as a mark of their authority serve both as translators and as peacekeepers.

## Shipyard

* Arach (shipyard)
* Coalition Basics (shipyard)
* Kimek (shipyard)
* Saryd (shipyard)

## Information

* Coalition planets and stations cannot be dominated.
Ekuarik

## Commodity Prices

### Luxury Goods

1114

Ekuarik is a system in Heliarch space. It is controlled by the Heliarchs.

## Landing Locations

Ekuarik has the following landing locations:

* Ring of Wisdom

## Links

Ekuarik links to the following systems:

* Belug
* Ki War Ek
* Quaru
* Speloog

## Amenities

Ekuarik does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Ekuarik:

* Iron
* Silicon

## Fleets

The following fleets spawn in Ekuarik:

* Heliarch
* Small Arach
* Large Arach
* Small Kimek
* Large Kimek
* Small Saryd
* Large Saryd

## Information

* Ekuarik is home to one of the Quarg ringworlds.
Da Lest

## Commodity Prices

### Luxury Goods

1125

Da Lest is a system that is located in Hai space. It is controlled by the Hai.

## Landing Locations

Da Lest has the following landing locations:

* Frostmark
* Eldergrasp

## Links

Da Lest links to the following systems:

* Lom Tahr

## Amenities

Da Lest does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Da Lest:

* Silicon
* Titanium
* Uranium

## Fleets

The following fleets spawn in Da Lest:

* Hai Surveillance
* Small Hai
* Large Hai
* Small Hai Merchant
* Large Hai Merchant
* Small Hai Merchant (Human)
* Large Hai Merchant (Human)
* Small Hai Merchant (Sympathizers)
* Large Hai Merchant (Sympathizers)
* Small Human Merchants (Hai)
* Large Human Merchants (Hai)
Dark Reactor

## Description

The term "dark star" can have different meanings, but one definition of it is a star whose core is formed around a large amount of dark matter. Such exotic stars are theorized by humanity to have possibly existed among the first generations of stars in the universe, with concentrations of dark matter acting as nucleation sites.

Bunrodean reactors are able to be upgraded by installing Reactor Overclockers or Limiters, which alter the performance of the reactor. Each reactor only has a limited number of slots for these upgrades, though.

## Location

This outfit cannot be purchased but can be found equipped on some Bunrodean ships.

## Information

* This outfit has 30 reactor upgrade slots, which can be filled by Reactor Overclockers and Reactor Limiters to change the performance of the outfit. Overclockers increase energy generation at the cost of more heat and Limiters decrease energy generation to decrease heat generation. Both upgrade outfits also take up some outfit space.
Firebird

* Overhead
* Thumbnail

The **Firebird** is a slow but durable warship manufactured by Betelgeuse Shipyards.

## Description

The Betelgeuse Shipyards Firebird is a medium warship with a long and storied past; Firebirds fought on both sides of the Alpha Wars nearly half a millennium ago, and although the equipment and systems have been upgraded continuously since then, the basic design remains almost the same. The Firebird is also a very rugged ship and easy to repair; supposedly a few of the Firebirds that fought in those wars are still in service today.

## Location

The Firebird can be purchased at the following ports:

* Ada, Aldebaran
* Buccaneer Bay, Algenib
* Chiron, Alpha Centauri
* Follower, Alphard
* Freedom, Almaaz
* Greenrock, Shaula
* Haven, Arneb
* Luna, Sol
* Mainsail, Alhena
* New Tortuga, Misam
* Prime, Betelgeuse
* Valhalla, Epsilon Leonis
* Geminus, Castor (before the bombing)

## Outfits

These are the standard outfits initially equipped on each Firebird.

 Laser Rifle (3)

## Performance Information

The Firebird's description notes that it is an aging ship, and that is reflected in its performance. The Firebird's key advantages are simply its strong shield HP and high number of weapons mounts. Despite its low drag the ship has a high mass, which makes it difficult to accelerate. With low equipment space in general and an undersized engine room compared to other ships in its class, it can be somewhat difficult to maneuver.

## Notes

* The Firebird used to be the ship used as the icon for Endless Sky. It has since been changed to the Berserker.
Cluster Mine Layer

## Description

This launcher fires cluster munitions that split into a cloud of stationary mines that each do a considerable amount of damage if a ship crashes into them. However, if a ship hits the mine before it has a chance to deploy, the damage is considerably reduced.

## Location

These can be found equipped on Kor Mereti ships.

## Information

* These use Cluster Mines, which can be stored in Cluster Mine Racks.
* Each shot fired splits into 11 submunitions, which then stay floating for a long time.
Eshkoshtar

Eshkoshtar is an uninhabited binary system in Korath space. It is controlled by the Kor Mereti.

## Landing Locations

Eshkoshtar has the following landing locations:

* Esayaku Fen

## Links

Eshkoshtar links to the following systems:

* Mekislepti
* Mesuket
* Similisti

## Mining

The following mineable asteroids spawn in Eshkoshtar:

* Aluminum
* Silicon

## Fleets

The following fleets spawn in Eshkoshtar:

* Kor Mereti Miners
* Small Kor Mereti
* Large Kor Mereti
* Large Kor Sestor
Delta V

This page contains summary information for the in-game Human Organization Delta V*.*

*This page may contain **Spoilers.***

Delta V is a major producer of assorted rockets and the sole producer of plasma engines. It has an arrangement with the public spaceport on Solace to test its engines where prospective pilots and customers can witness their effectiveness.

Delta V retails its products across the Free Worlds and broader South of human space. It is unclear if the availability of advanced Delta V products on certain pirate worlds is indicative of secret deals or merely a highly effective smuggling operation.

Delta V is an Outfitter only, with in-game retail groupings Delta V Basics and Delta V Advanced. The Basics list is *included* in the Advanced.

## Retail Locations

### Delta V Basics

* Bourne (Gamma Corvi)
* Glaze (Aldhibain)
* Greenrock (Shaula) (Illegal Resale)
* Longjump (Sabik)
* New Britain (Dabih)
* New China (Merak)
* New Holland (Alphecca)
* Rust (Kraz)
* Trinket (Sargas)

### Delta V Advanced

* Smuggler's Den (Men) (Illegal Resale)
* Solace (Pherkad)
* Thule (Men) (Illegal Resale)
* Wayfarer (Tarazed)
* Zug (Zubeneschamali)
Clink

**Clink** is a planet in the Kornephoros system. It is initially controlled by the Republic but becomes part of the Free Worlds when they declare independence.

## Description

About a decade ago, a mining corporation from Zug planted a colony on Clink for harvesting some rare earth minerals that are present in this moon's crust due to its unusually high rate of asteroid impacts. The atmosphere here is too thin to breathe without a respirator, and because of the low gravity, the dust raised by the mining operations hangs perpetually in the air.

The miners who work here are a tight-knit group, since most of them were part of the original colonization team. They are not particularly open to outsiders, and the facilities here are so rudimentary that they do not even stock fuel for visiting ships.

#### Addition during the Navy occupation in the Free Worlds campaign

The mining outpost is swarming with Navy guards; they seem to have turned this moon into a temporary base of operations. The mine has been shut down, and no one is being allowed in or out of the mining outpost. It is not clear whether the miners are prisoners, or merely under a very tight watch.

## Information

Clink has a tribute value of 200 and is defended by Small Militia fleets.
Cicada

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

A design nearly as old as the Aphid, practically no new Cicadas have been built in recent memory; it is so reliable that the second-hand market is saturated Cicadas that have outlived not just one pilot, but in many cases multiple whole lineages of Hai that have owned one and passed it down through the generations. This feature is likely the main factor which has kept the popularity of the Scarab in check as well as defining the Yeer e Ki shipyard's motto: "Service for Life".

## Location

The Cicada can be purchased at the following ports:

* Makerplace, Ula Mon

## Outfits

These are the default outfits installed in each Cicada.

 None
Esek Stovar

Esek Stovar is a station in the Sepetrosk system. It is controlled by the Kor Mereti.

## Background

### Outfitter

No

This Kor Mereti outpost is far enough from the front in their war with the Kor Sestor that it has fallen somewhat into disuse. The largest docking bays are still kept open for refueling and repairs, but the sections of the station that used to be living quarters have been sealed off.

## Spaceport

Because this station is only in use now by autonomous vehicles, there is no atmosphere, and no need for airlocks or containment fields. The hangar bay doors have all been left wide open, so ships can come and go as they please.

## Information

* Korath planets and stations cannot be dominated.
* Landing on Esek Stovar requires a reputation of 1; this cannot be bypassed through bribery.
Engine (Meteor Class)

## Description

Although the prevailing Korath attitude towards engine construction has always been with a focus on making things bigger, faster, and more powerful, the Exiles found it necessary to develop these engines to allow their fighters to carry larger weapons or more cargo, at the cost of some speed.

## Location

This outfit can be found on a Digger variant of the 'olofez.

## Information

* The Meteor Class Engine is a great all-around thruster for small ships such as fighters.
Farwater

Farwater is a planet in the Wah Oh system. It is controlled by the Hai.

## Image

In human space, this system would probably have been left unsettled, because its sun produces too much ultraviolet radiation for animals to survive for long on its surface. But the Hai have instead turned this warm ocean world into a massive incubator for photosynthetic algae and bacteria. Each species is genetically engineered to produce one or more medical or nutritional compounds that they can make use of. Barges travel slowly through the oceans harvesting these microorganisms out of the water and separating out the chemical compounds they provide.

## Spaceport

The spaceport appears to have been built by expanding a natural set of caves in a cliff facing the ocean. At high tide the lower caves flood, allowing barges to dock and unload the compounds they have harvested. Tunnels lead deep into the rock to rooms that have been carved out as warehouse space and living quarters. The rock remains somewhat cool, even at midday, but the air is still oppressively humid.
Eldergrasp

Eldergrasp is a station in the Da Lest system. It is controlled by the Hai.

## Image

A visitor to this station will immediately notice that the gravity is lower than most planets by about a third. There is a generously appointed reception area with an orderly on duty who informs you that this is a respite home for the elderly, and unless you have family here, you will not be permitted to wander the station.

## Spaceport

The spaceport is virtually non-existent, with just a single cafeteria, a fuel pump for the desperate, and a dedicated loading area for loading and unloading the facility's regular deliveries. Despite its small size, everything is in excellent condition.

## Information

Hai planets and stations cannot be dominated.
Fell Omen

## Commodity Prices

### Luxury Goods

976

Fell Omen is a system in Saryd space. It is controlled by the Coalition.

## Landing Locations

Fell Omen has the following landing locations:

* Cold Horizon

## Links

Fell Omen links to the following systems:

* Last Word

## Amenities

Fell Omen does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Fell Omen:

* Silicon
* Tungsten

## Fleets

The following fleets spawn in Fell Omen:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Cruiser

The **Navy Cruiser** is a large heavy warship with a formidable number of weapon slots.

## Description

The Republic Cruiser is a relatively recent design, a much larger version of the Frigate designed to be able to take on an entire pirate fleet if necessary. In addition to a wide variety of weaponry, Cruisers have space to carry four attack Drones: fast, pilotless fighters that can be controlled remotely.

## Location

The Cruiser can be purchased at the following ports:

* Geminus, Castor (before the bombing)

## Outfits

These are the standard outfits initially equipped on each Cruiser.

## Performance Information

The Navy Cruiser is formidable. Faster and more agile than the larger Carrier, the Cruiser is capable of taking on a small fleet by itself. If the player should choose to fight one of these, it is recommended to get behind the Cruiser or have a vessel with extremely powerful shields to compensate for the Particle Cannon barrage the Cruiser will unleash.

Later in the Free Worlds campaign, the Navy will make this already formidable ship stronger with Electron Beams and Atomic Engines that enable Cruisers to maneuver like gunships. These upgraded ships should not be engaged unless the player has a fleet for back-up or a vessel of comparable firepower.

## Notes

* Purchasing this ship requires a Navy Cruiser License, which is not legitimately obtainable. As a result, Cruisers can only be obtained by capturing them.
* Cruisers can be captured during the Free Worlds - Republic War without any additional disadvantage.
Alien Ships

*This page contains **Spoilers.***

This is a list of **alien ships**. See also Human Ships.

Shipyard Price is the price of the ship with their default outfits, Hull Price is the price of the ship hull only with no outfits installed.

## Kor Efreti

 Charm-Shallop |      | 37.053M
 Echo-Galleon |      | 71.320M

## Heliarch

 Quarg

 Quarg Wardragon |      | 223.900M

## Pug

 Pug Enfolta |      | 14.695M
 Pug Maboro |      | 25.516M
 Pug Arfecta |      | 198.744M

## Gegno

 Gypsum |      | 2.396M
 Conglomerate |      | 6.184M
 Dolomite |      | 2.934M
Feroteri

## Feroteri

### Outfitter

No

Feroteri is an uninhabited binary system in Korath space.

## Landing Locations

Feroteri has the following landing locations:

* Esperaktu Station

## Links

Feroteri links to the following systems:

* Farbutero
* Korsmanath
* Sepetrosk

## Mining

The following mineable asteroids spawn in Feroteri:

* Iron
* Lead

## Fleets

The following fleets spawn in Feroteri:

* Small Kor Mereti
* Large Kor Mereti
* Large Quarg
Essime

Essime is a planet in the Ptetubo system that is controlled by the Gegno Vi.

## Image

Starting from an early age, most Vi devote their lives to their endless trials of survival, finding themselves either on the frontlines of conflict or in the backlines of industry. As they grow old, they retire and spend the rest of their lives on green planets such as this one, where they hunt animals for food and till acres of land.

## Spaceport

The spaceport here is a very large circular shape with tall pillars reaching up into a dome roofing. The empty space between each pillar is occasionally interrupted by a freighter or two, and in the center is a main platform where most pilots are gathered. Surrounding the pilots are what appear to be older members of the Vi deep in conversation.

Several Vi are chuckling deeply, likely telling stories of hunts they've had on the planet. Strangely, they pay you no attention; not even of distrust, and carry on about their day as if you aren't even present.

## Information

* Landing on Essime requires a reputation of 1.
Dustmaker

Dustmaker is a planet in the Rati Cal system. It is controlled by the Hai.

## Image

The surface of this planet, when it is not obscured by dust storms, receives enough sunlight to power not only large solar farms, but solar furnaces as well, which the Hai use for manufacturing a large variety of goods. Some of the solar farms are so large that from orbit, the light reflecting off them could almost be mistaken for lakes and small oceans. However, there is almost no water on the planet's surface except near the poles.

## Spaceport

Like most Hai architecture, the spaceport is made of bare, unpainted metal, so weathered that you would not be surprised to learn that it is tens of thousands of years old. Tall, curved walls around the outskirts of the port create a sort of labyrinth with the port building itself at the center; they are probably intended to block sandstorms while allowing gentler breezes to pass through.
Epidote

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Description

Epidotes are large independent research platforms with adequately-sized cargo holds, allowing them to perform as a reliable heavy freighter for the Gegno Scin. A large number of bunks either help transport groups of Scin scientists to their project destinations, or allow for mobile on-board demonstrations and observations. Each Epidote is equipped with a rear fighter docking bay capable of carrying two Halites, typically used to ship Halite fighters around Scin space to resupply carriers. Thanks to these fighters and the Epidotes' three dorsal turrets, they can also be used as a secondary warship when needed.

Like other Gegno Scin ships, Epidotes themselves are an experimental test bed; they are built around the same large engine system tested on Feldspars, making them notably fast for their size.

## Location

This cannot be purchased, but can be found being used by the Gegno Scin.

## Outfits

These are the standard outfits initially equipped on each Epidote.

 Plasmasickle (51)Plasma Grenades (51)

## Information

* Purchasing this would require a Scin Architect License and a Scin Hoplologist License.
Ferukistek

## Commodity Prices

### Luxury Goods

1481

Ferukistek is a system in Korath space controlled by the Kor Sestor.

## Landing Locations

Ferukistek has one landing location, Keneska Fek.

## Links

Ferukistek links to the following systems.

* Silikatakfar
* Eneremprukt

## Mining

These are the mineable asteroids that spawn in Ferukistek.

* Aluminum
* Iron
* Titanium

## Fleets

These are the fleets that naturally spawn in Ferukistek.

* Small Kor Sestor
* Large Kor Sestor
* Large Kor Mereti
Cipi

Cipi is a planet in the Zeinar system that is controlled by the Gegno Scin.

## Image

Cipi's forestries and mountains are a suitable place for the Gegno Scin's less active population, home to more quiet industries. The population of this planet is limited, and architecture is built high in mountain ranges to avoid hurting the natural landscapes of the planet. This provides the Scin with healthy crop and hunting seasons to supply their main population without the interference of polluting industry.

## Spaceport

The spaceport is built protruding off the side of a mountain, supported underneath by several pylons in a half-oval formation. The valley down below is extremely narrow, which seems to invite Scin fighters to test their skills. You spot a few Halites zipping through the valley while dodging between the supporting pylons before pulling upward and flying past the edge of the port. Despite their speed, they are not particularly loud.

## Information

* Landing on Cipi requires a reputation of 1.
EMP Torpedo Storage Bay

## Description

The EMP Torpedo Storage Bay is used to store extra ammunition for weapons that use EMP torpedoes.

In addition to its ammunition capacity, the storage bay can also contain a small amount of charge, enough to let an otherwise battery-less ship fire EMP Torpedoes.

## Location

These are the ports where the EMP Torpedo Storage Bay can be purchased.

* Aventine, Pantica
* Caelian, Cinxia
* Viminal, Arculus

## Information

* Purchasing these require a Remnant License.
* This outfit stores EMP Torpedoes, which are used by the EMP Torpedo Bay and the Ka'het EMP Deployer.
* This outfit is replaced by the Teciimach Canister Rack in outfitters late in the Remnant storyline.
Cool Breeze

Ship Class
 Image
 Standard Cost
 Shield
 Hull
 Mass
 Drag
 Fuel Capacity
 Heat Dissipation
 Required Crew
 Bunks
 Cargo Space
 Outfit Space
 Weapon Capacity
 Engine Capacity
 Gun Ports
 Turret Slots

## Shipyard Description

This is the first ship the Wanderers have built in millennia that is designed to be operated by a single pilot instead of a crew. They are flown mostly by young warriors eager to prove their mettle by winning individual glory in battle.

## Location

The Cool Breeze will be purchasable from Wanderer space.

## Outfits

These are the standard outfits initially equipped on each Cool Breeze.

## Information

* The Cool Breeze is not yet in the game, but it will be included in part 3 of the Wanderer campaign.
* Purchasing the Cool Breeze will require a Wanderer Military License.
Electron Beam

## Description

The Electron Beam is a recent development by the Deep Sky labs, a more powerful weapon with a design similar to their perennially popular laser guns.

## Location

The Electron Beam is available in the Deep and can be purchased at the following ports:

* Follower, Alphard
* Memory, Zosma
* Haze, Dubhe
* Nifel, Gomeisa
* Norn, Adhara
* Valhalla, Epsilon Leonis
* Windblain, Regor
* Bivrost, Markeb
* Midgard, Aludra
* Asgard, Naos
* Alfheim, Wezen

## Information

This only becomes available to purchase during the Free Worlds story.

This weapon, along with its turreted version is found on some of the Navy's Gunboats, Cruisers, and Carriers during and after the Free Worlds-Republic war. Navy ships equipped with this weapon are commonly referred to as the Mk. 2 variant.

Marauder ships, such as Marauder Falcons, can be equipped with the electron beam before they are unlocked in the Free Worlds campaign.
Eragaru Le

## Commodity Prices

### Luxury Goods

1,190

Eragaru Le is a system in Bunrodea space. It is controlled by the Bunrodea.

## Landing Locations

Eragaru Le has the following landing locations:

* Eragarthro

## Links

Eragaru Le links to the following systems:

* Avo Chigo
* Bosuno Le
* Paru Paru

## Amenities

Eragarthro has both an outfitter and a shipyard.

## Mining

No mineable asteroids spawn in this system.

## Fleets

The following fleets spawn in Eragaru Le:

* Bunrodea Erabu Freight
* Bunrodea Defense
* Bunrodea Royal Guard
G-819

## G-819

### Outfitter

No

G-819 is an uninhabited system in The Umbral Reach.

## Landing Locations

G-819 does not have any landing locations.

## Links

G-819 links to the following systems:

* H-9187
* W-3197

## Mining

The following mineable asteroids spawn in this system:

* Iron

## Fleets

The following fleets spawn in this system:

* Iije (Uninterested)
* Iije (Swarming)
* Iije (Surveillance)
Deep Sky

This page contains summary information for the in-game Human Organization Deep Sky*.*

*This page may contain **Spoilers.***

Deep Sky is a high-tech a manufacturing firm that produces a wide variety of cutting-edge starship equipment, with a price tag to match.

Deep Sky retails its products exclusively across The Deep, though some of its products are part of standard ship loadouts found in remote shipyards elsewhere in human space such as the Blackbird produced by Tarazed Corp.

Deep Sky is an Outfitter only, with in-game retail groupings Deep Sky Basics and Deep Sky Advanced. The Basics list is *included* in the Advanced.

## Retail Locations

### Deep Sky Basics

* Alfheim (Wezen)
* Bivrost (Markeb)
* Follower (Alphard)
* Haze (Dubhe)
* Memory (Zosma)
* Nifel (Gomeisa)
* Norn (Adhara)
* Windblain (Regor)

### Deep Sky Advanced

* Asgard (Naos)
* Midgard (Aludra)
* Valhalla (Epsilon Leonis)
Eeu Mnai

Eeu Mnai is an uninhabited planet in the Mnashyu system.

## Image

In contrast to the flourishing world of Mnai, Eeu Mnai is a dull dwarf planet composed mostly of rock and stone. While still within habitable range of the system's binary stars, the surface of this world is rough and jagged, and is dominated by cold fall and winter seasons. This environment is not inhospitable, however, as various forms of life, such as subterranean mammals and insectoid creatures, have adapted to these conditions.
Forge-Class Thruster

## Description

The Remnant have taken the basic ion thruster design that has been used by humanity since the dawn of spaceflight and made it significantly more powerful... but also more power-hungry.

## Location

These can be purchased at the following ports.

* Viminal, Arculus
* Caelian, Cinxia
* Aventine, Pantica

## Information

* Purchasing these requires a Remnant License.
* Remnant engine outfits have reverse thrust capability and slowing resistance.
Cornucopia

Cornucopia is a planet in the Kappa Centauri system. It is initially controlled by the Republic, but it becomes part of the Free Worlds when they declare independence.

## Background

### Outfitter

No

Cornucopia is a mostly agrarian world, and like several of its neighbors it has been inhabited since the early days of interstellar travel, when settlers seeking to get as far as possible from old Earth and its troubles landed here.

Through careful stewardship and attention to the rhythms and balances of nature, generation after generation of farmers have transformed this world into one of the most fertile in human space. The Cornucopia College of Agriculture is famous, and justly so.

From orbit, most of the landmass seems covered with a bizarre pixelated pattern. On approach, this resolves into a vast patchwork of fields and irrigation circles.

## Spaceport

The spaceport on Cornucopia is a set of massive hangars in the center of a wide-open plain. Before leaving your ship you had to sign several documents regarding the use and disposal of various chemicals used in ship operations, and the department of agriculture requires that any luggage you bring on or off-world be submitted to a scan for biological material.

When you leave your hangar, you find yourself in an immense farmers' market, with hundreds of fruits and grains that you do not even know words for. The smell of this world is rich and earthy - you feel like you could almost receive all the nourishment your body needs just by breathing this air.

## Information

* Cornucopia has a tribute value of 800 and is defended by large Militia fleets.
Enif

## Commodity Prices

### Luxury Goods

1456

Enif is a system in the South that is controlled by the Quarg.

## Links

Enif links to the following systems.

* Sadalmelik
* Sadalsuud
* Tarazed

## Mining

These are the mineable asteroids that spawn in Enif.

* Neodymium
* Silicon
* Silver

## Fleets

These are the fleets that naturally spawn in Enif.

* Quarg
* Small Southern Merchants
* Large Southern Merchants

## Information

* Enif contains a partially built ringworld, which cannot be landed on.
Fek Rembatu

Fek Rembatu is an uninhabited planet in the Sepetrosk system. It is controlled by the Kor Mereti.

## Background

### Outfitter

No

Everything on this planet that is made of metal is overgrown with a thick layer of a reddish lichen or fungus. In the cities, the tallest buildings look like they have been melted or half digested by the fungus: tall towers lean at crazy angles, and smaller buildings are entirely buried and indistinct. The air smells like sauerkraut and roses.

## Information

* Fek Rembatu is an uninhabited planet and cannot be dominated.
Dixere

## Dixere

### Outfitter

No

Dixere is an uninhabited system in the Graveyard.

## Landing Locations

Dixere has one landing location, Veliante.

## Links

Dixere links to the following systems.

* Feraticus
* Giribea
* Delia

## Mining

These are the mineable asteroids that spawn in Dixere.

* Lead
* Silver

## Fleets

These are the fleets that naturally spawn in Dixere.

* Ka'het
* Ka'het Aggressive
Drak Distancer

## Description

This is a thruster that can produce force in any direction, allowing a Drak ship to keep a safe distance away from its target.

## Location

These cannot be obtained, but are found equipped on Archons.

## Information

* This is a turret which does no damage, but acts as a thruster instead. It will push a ship away from its selected target.
* These cannot be legitimately obtained.
Flivver

* Overhead
* Thumbnail

The **Flivver** is a small transport ship, with all the speed and capacity of a fighter but without the weapon capacity.

## Description

With space for neither cargo nor passengers nor heavy weaponry, the Flivver's only selling point is speed. Flivvers are sold mostly to wealthy individuals who want to be able to travel the stars without needing to share a bunk room on a merchant transport with common people.

## Location

The Flivver can be purchased at the following ports:

* Asgard, Naos
* Follower, Alphard
* Haze, Dubhe
* Midgard, Aludra
* Norn, Adhara
* Shroud, Alheka
* Valhalla, Epsilon Leonis
* Geminus, Castor (Before the bombing)

## Outfits

These are the standard outfits initially equipped on each Flivver.

## Performance Information

Although fast, the Flivver is not very useful as a player ship due to its low crew, cargo, and outfit space.

## Notes

* Although not explicitly stated, it is suggested that the Flivver is a Lionheart ship because it only appears in shipyards that sell Lionheart ships.
* These are targets during some bounty missions if the player has a brig installed. Due to their tiny size, weak hull, and extreme speed, they are very difficult to disable and board.
Finisher Maegrolain

## Description

Baptized with the Saryd word for "furious thunderstorm," this enormous launcher is not meant for prolonged fights nor for use by lighter craft, but for delivering a few quick, devastating bursts of Finisher Torpedoes. It has much greater damage potential than its smaller counterpart.

## Location

The Finisher Maegrolain can only be obtained through looting the following Heliarch ships:

* Heliarch Hunter (Burst Fire Variant only)
* Heliarch Interdictor (Burst Fire Variant only)
* Heliarch Punisher (Burst Fire Variant only)

## Information

* Purchasing this outfit would require a Heliarch License.
* This outfit uses Finisher Torpedos as ammunition, which can be stored in Finisher Storage Tubes.
Featherweight

Featherweight is a planet in the Mebsuta system. It is controlled by the Republic.

## Background

### Outfitter

No

Featherweight is a small world, with lighter than normal gravity. Centuries ago, because of its remoteness, this world was the site of some illegal genetic experiments, and rumors say that the current inhabitants are the result of those experiments. Because they are so well adapted to low gravity, few of them choose to leave, and very few outsiders choose to settle here, so this world's culture remains quite insular and detached from the rest of the galaxy.

## Spaceport

Although this is a human planet, as you walk through this spaceport you feel as if you are on an alien world. The ceilings and doorways are all a bit higher than you are used to, and the locals tower over you. Aside from a few food carts in the marketplace, there are no shops or restaurants in the spaceport, and the nearest village is several kilometers away. It is as if the entire port was designed in order to limit interactions with outsiders to the bare minimum that is necessary.

## Information

* Featherweight has a tribute value of 800 and is defended by small Republic fleets.
* Landing here has no required reputation.
Deli Kasi

Deli Kasi is a planet in the Mego Seo system. It is controlled by the Bunrodea.

## Image

Deli Kasi is a world of vast oceans and mountainous continents. At many locations across the planet, the tall mountain ranges trap moist air from the oceans, causing large amounts of rainfall in concentrated areas. This, combined with snow melt from the mountains, creates large fertile plains across much of the habitable land area, which has led to Deli Kasi becoming a major farming world.

## Spaceport

In addition to the usual services you would expect, the spaceport of Deli Kasi is also home to a number of genetic engineering labs geared toward the creation of more bountiful plant seeds. It's unsurprising that the Bunrodeans would genetically modify their food, but for as much as the Bunrodeans are capable of, nothing beats the usefulness of fertile farmland like what can be found on this planet.
Fah Root

Fah Root is an uninhabited system that is located in Hai space. It is controlled by the Hai.

## Landing Locations

Fah Root has the following landing locations:

* Darkwaste

## Links

Fah Root links to the following systems:

* Wah Oh

## Mining

The following mineable asteroids spawn in Fah Root:

* Copper
* Iron
* Lead

## Fleets

The following fleets spawn in Fah Root:

* Hai Surveillance
* Small Hai
* Large Hai
* Small Hai Merchant
* Large Hai Merchant
* Small Hai Merchant (Human)
* Large Hai Merchant (Human)
* Small Hai Merchant (Sympathizers)
* Large Hai Merchant (Sympathizers)
* Small Human Merchants (Hai)
* Large Human Merchants (Hai)
* Quarg (Hai)
Dschubba

Dschubba is a binary system that is located in the South. It is initially controlled by the Republic, but it becomes part of the Free Worlds when they declare independence.

## Landing Locations

Dschubba has the following landing locations:

* Sundrinker

## Links

Dschubba links to the following systems:

* Aldhibain
* Alniyat
* Atria
* Lesath

## Amenities

Dschubba does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Dschubba:

* Aluminum
* Iron
* Silicon

## Fleets

The following fleets spawn in Dschubba before September 17, 3014:

* Human Miners
* Small Militia
* Large Militia
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates

The following fleets spawn in Dschubba on and after September 17, 3014:

* Navy Surveillance
* Small Free Worlds
* Large Free Worlds
* Small Southern Merchants
* Large Southern Merchants
* Small Southern Pirates
* Large Southern Pirates
Esperaktu Station

Esperaktu Station is an uninhabited station in the Feroteri system.

## Image

This small space station has plenty of blast marks on its outer hull, but they have all been patched and the interior still holds atmosphere. But although still intact, the station is entirely abandoned.

For food, the Korath set up vats of photosynthetic yeast and bacteria in some rooms on the outer shell of the station. In their absence, the bacterial soup has worked its way through the ventilation system into the rest of the station and formed a thin layer of slime on almost every sun-facing wall.

## Information

* Esperaktu Station is an uninhabited station and cannot be dominated.
Fire-Lance

## Description

The Korath Fire-Lance is a medium-range beam weapon designed to be used by their fighters.

## Location

Fire-Lances can be found equipped on the following Korath Exiles ships:

* 'olofez
* Lor'nag Ik 590 (Grab variant only)
* Ra'at Ik 621 (Standard, Probes and Storm variants)
* Ra'gru Ik 618
* Tubfalet

After making sufficient progress in the Remnant storyline, Fire-Lances can be purchased from the following locations:

* Aventine, Pantica
* Caelian, Cinxia
* Viminal, Arculus

## Information

* The Korath Fire-Lance can be purchased from the Remnant during their storyline.
* This outfit deals burn damage, which is heat damage over time. The burn damage value given is the amount of heat damage over time dealt per second of firing.
Es'sprak'ai

## Commodity Prices

### Luxury Goods

932

Es'sprak'ai is a system in Wanderer space. It is controlled by the Wanderers.

## Landing Locations

Es'sprak'ai has the following landing locations:

* Vara Rakak

## Links

Es'sprak'ai links to the following systems:

* Pik'ro'iyak

## Amenities

Vara Rakak possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in Es'sprak'ai:

* Aluminum
* Iron

## Fleets

The following fleets spawn in Es'sprak'ai:

* Wanderer Defense
* Wanderer Drones
* Wanderer Freight
Erba Yle

## Commodity Prices

### Luxury Goods

1140

Erba Yle is a system in Gegno space that is controlled by the Gegno Scin.

## Landing Locations

Erba Yle has the following landing locations:

* Gue Faur

## Links

Erba Yle links to the following systems:

* Auhru
* Kilema
* Zeinar

## Amenities

Gue Faur has both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in this system:

* Copper

## Fleets

The following fleets spawn in Erba Yle:

* Scin Cargo
* Scin Transport
* Small Scin
Eblumab

## Commodity Prices

### Luxury Goods

1415

Eblumab is a system in Arach space. It is controlled by the Coalition.

## Landing Locations

Eblumab has the following landing locations:

* Factory of Eblumab

## Links

Eblumab links to the following systems:

* Blugtad

## Amenities

Eblumab does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Eblumab:

* Copper
* Iron
* Lead

## Fleets

The following fleets spawn in Eblumab:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Flugbu

## Commodity Prices

### Luxury Goods

1188

Flugbu is a system in Arach space. It is controlled by the Coalition.

## Landing Locations

Flugbu has the following landing locations:

* Stronghold of Flugbu

## Links

Flugbu links to the following systems:

* Debrugt
* Torbab

## Amenities

Stronghold of Flugbu possesses an outfitter, but not a shipyard.

## Mining

The following mineable asteroids spawn in Flugbu:

* Silicon
* Tungsten
* Uranium

## Fleets

The following fleets spawn in Flugbu:

* Arach Miners
* Small Arach
* Large Arach
* Heliarch
* Kimek Miners
* Small Kimek
* Large Kimek
* Saryd Miners
* Small Saryd
* Large Saryd
Coalition License

## Description

Completed a lot of Coalition jobs and received permission to purchase civilian technology and ships.

## Information

* This license is required to be able to purchase Coalition ships and outfits.
* Is is obtained through completing 30 random jobs from the Job Board. You will then be contacted by the Heliarch and you will receive the license.
Fah Soom

## Commodity Prices

### Luxury Goods

1125

Fah Soom is a system that is located in Hai space. It is controlled by the Hai.

## Landing Locations

Fah Soom has the following landing locations:

* Greenwater
* Firefall

## Links

Fah Soom links to the following systems:

* Hevru Hai
* Wah Oh

## Amenities

Greenwater possesses both an outfitter and a shipyard.

## Mining

The following mineable asteroids spawn in Fah Soom:

* Aluminum
* Lead
* Neodymium

## Fleets

The following fleets spawn in Fah Soom:

* Hai Surveillance
* Small Hai
* Large Hai
* Small Hai Merchant
* Large Hai Merchant
* Small Hai Merchant (Human)
* Large Hai Merchant (Human)
* Small Hai Merchant (Sympathizers)
* Large Hai Merchant (Sympathizers)
* Small Human Merchants (Hai)
* Large Human Merchants (Hai)
* Quarg (Hai)
Delta Sagittarii

Delta Sagittarii is a system that is located in the Dirt Belt. It is controlled by the Republic.

## Landing Locations

Delta Sagittarii has the following landing locations:

* New Portland

## Links

Delta Sagittarii links to the following systems:

* Alpha Arae
* Eltanin
* Rastaban
* Tais

## Amenities

Delta Sagittarii does not possess an outfitter or a shipyard.

## Mining

The following mineable asteroids spawn in Delta Sagittarii:

* Aluminum
* Iron
* Silicon

## Fleets

The following fleets spawn in Delta Sagittarii:

* Human Miners
* Small Southern Merchants
* Large Southern Merchants
* Small Militia
* Small Southern Pirates
Fission Reactor

## Description

Fission reactors have been a mainstay of large military vessels since even before the dawn of the space era. Today's models are very safe and efficient, but some pilots still find them disconcerting.

## Location

The Fission Reactor can be purchased at the following ports:

* Delve, Scheat
* Foundry, Achernar
* Hephaestus, Markab
* New Tortuga, Misam
* Shangri-La, Polaris
* Sunracer, Mirfak
* Bourne, Gamma Corvi (Becomes available during the Free Worlds storyline)
* Glaze, Aldhibain (Becomes available during the Free Worlds storyline)
* Rust, Kraz (Becomes available during the Free Worlds storyline)
* Solace, Pherkad (Becomes available during the Free Worlds storyline)
* Wayfarer, Tarazed (Becomes available during the Free Worlds storyline)
* Zug, Zubeneschamali (Becomes available during the Free Worlds storyline)

## Information

The Fission Reactor is a mid-level human generator, larger than the Dwarf Core but smaller than the Breeder Reactor. It provides enough power for a light warship, but also produces more heat than fuel cells.
Double Plasma Core

## Description

This reactor core combines a pair of the ancient and robust Korath Plasma Cores into a single package.

## Location

Double Plasma Cores can only be obtained by looting the following Kor Efreti, Kor Mereti, Kor Sestor, or Korath Exiles warships:

* Arch-Carrack
* Charm-Shallop
* Echo-Galleon
* Ikatila'ej
* Kar Ik Vot 349 (Trapper Variant only)
* Tek Far 71 - Lek
* Tek Far 78 - Osk (Standard Variant only)
* Tek Far 109
* Met Par Tek 53
* Model 32
* Model 64
* Model 128
* Palavret (Standard Variant only)
* Ra'gru Ik 618 (Ember and Storm Variants only)
* Rai'alorej
* Rano'erek (Ground Assault and Heaver Variants only)

## Information

* Korath reactors are very powerful, but they also generate large amounts of heat.
* The Double Plasma Core is comparable to the Armageddon Core, producing slightly less power and slightly more heat (both per-outfit and per-unit-of-energy). However, it is also 37 units lighter than the Armageddon Core, an improvement of almost 28.5%. The savings in mass is enough to equip a Large Heat Shunt and a Small Heat Shunt or Ka'het Support Cooling to offset most of the generator's heat, and still have some outfit space to spare.
Eteron

## Eteron

### Outfitter

No

Eteron is an uninhabited system near Earth that is controlled by the Republic.

## Landing Locations

Eteron does not have any landing locations.

## Links

Eteron links to the following systems:

* Caph
* Sirius

## Mining

The following mineable asteroids spawn in Eteron:

* Aluminum
* Copper
* Iron

## Fleets

The following fleets spawn in Eteron:

* Human Miners
* Small Northern Merchants
* Large Northern Merchants
* Small Northern Pirates
* Small Republic
* Large Republic
Eragarthro

Eragartho is a planet in the Eragaru Le system. It is controlled by the Bunrodea.

## Background

### Outfitter

Yes

Eragarthro is a large ocean moon of a moderately sized gas giant in the system of Eragaru Le. Although orbiting a gas giant means that the moon is often cast in shadow for multiple days at a time, the planet that the moon orbits is also firmly in the nearby star's habitable zone, making it a not too unpleasant place to live.

This moon is also home to the Bunrodea's most prestigious academies, including the Royal University of Dogen and Military Academy of Fuhtiiski.

## Spaceport

Being the major hub of education in this region, the population of the spaceport on this planet is bustling with young Bunrodeans. You note how very few of the Bunrodeans here appear to have any visible cybernetics. It must be the case that Bunrodeans only receive their cybernetics after reaching a certain age. Or it could be a matter of whose parents are able to afford the cybernetics for them.

## Outfitter

* Bunrodea Basic (outfitter)
* Bunrodea Advanced (outfitter)