Changelogs

**Update: 30.09 (FINAL, v1.31)**

* Mod Config Menu for the mod has been complemented with Dead Sea Scrolls' embeddable menu paper, meaning that MCM mod dependency is removed
* custom voiceovers for consumables are now compatible with the announcer voice mode set in options.ini
* optimized the GetUnlockedVanillaCollectible function and loops that were using it, meaning it will no longer deplete item pools at such noticeable rates
* Jack cards will now spawn their respective rewards in addition to base room rewards, rather than as their replacement; consequently, they are no longer affected by Options?
* pickups dropped by King cards are no longer considered room clear rewards
* doubled the rate at which Void of Gluttony slows you down while its effect is active
* exposed two commands which can be used to unlock a specific mark on all characters, or all marks on a specific character
* Sacrificial blood can no longer spawn naturally, and will only play its voiceover with a 25% chance
* mimic charge for Apple of Pride was increased from 3 pips to 6
* Bag-o-Trash got its sprite and hitbox size increased to the original values; however, it will now break instantly if hit by explosions
* fixed Bag-o-Trash never actually being able to drop Nightsoil trinket when destroyed
* fixed Ultra Flesh Kid stopping spawning red creep as soon as it's not able to pick up a red heart
* Birth Certificate can no longer be used in a mirror dimension, to avoid softlocks
* Torn Page + The Bible will now remove broken hearts only if the player has one; otherwise, it has a 25% chance to grant an eternal heart
* fixed the mod printing init message into the debug console everytime you start a new run
* added mod initials to all modded rooms' names, for convenience purposes
* added French EID

CUSTOM HEALTH OF THE MOD NOW USES Fiend Folio's Custom Heart API/Library! This comes with several fixes, changes and upgrades to the existing tainted hearts system:

* all hearts will now be correctly displayed on the health bar, will not overlap with each other and will not slide to the left of the bar
* added the ability to "suck out" the hearts using Sumptorium
* added custom Sumptorium Clots for Dauntless, Zealot, Empty and Soiled hearts
* Dauntless, Miser and Zealot hearts are now soul health, rather than health overlays
* all custom hearts will now give different amounts of blue flies for Keeper and The Miser, depending on their quality
* all hearts (both tainted and non-tainted) are now correctly duplicated by Jera rune, Crooked Penny and Diplopia
* tainted hearts' replacement chance is no longer dependent on the number of current players
* Dauntless hearts will now drop Half dauntless hearts when an enemy is killed, and will give the Wafer effect to the player holding them
* Miser hearts no longer activate D20 when depleted
* Capricious hearts can no longer replace half red hearts
* Broken hearts no longer heal full red heart on pickup
* Benighted hearts no longer give flat damage boost, instead increasing player's damage by 0.666%
* Dark Bum now behaves correctly in the presence of Hoarded hearts, following and collecting them
* Curdled hearts now have more variety on which Clot it spawns for which character
* Savage heart will no longer incorrectly apply double damage boost to players, regardless of whether it healed them or not
* Soiled hearts can spawn Fiend Folio exclusive dips if the mod is on!
* fixed Hoarded hearts not working correctly with Apple of Sodom
* fixed an oversight that allowed the cooldown of Baleful Hearts' ghost summoning to count down quicker if there are more enemies close to Isaac

**Update: 6 Aug (PRE-FINAL, v1.30)**

ADDITIONS:

* added voiceovers for ALL modded consumables (thanks to Owl!)
* added compatibility with Faster Animations mod for Stargazer Beggars
* added compatibility with Andromeda mod for Tainted hearts (so that they could charge Singularity properly)
* exposed functions responsible for opening Scarlet, Flesh and Black chests, particularly for a compatibility with Epiphany's Multitool pickup
* added EID Abyss locust hint for when you are holding a Red Rune
* added Korean EID that reflects v1.29a-c changes
* added EID for Golden Trinket effects

CHANGES:

* Soiled hearts will no longer reduce player's deal chance when depleted, similarly to rotten hearts
* Deserted hearts can no longer replace black hearts; replacement chance for blended hearts was increased from 35% to 40%
* Mark of Cain will no longer recognize Key/Knife pieces as familiars suitable for removal, meaning you can't revive with the Mark if use have just them
* players can now fill The Jar with Hoarded and Harlot hearts
* Harlot hearts will now also properly synergize with Maggie's Bow

FIXES:

* reduced lags caused by the mod, particularly by functions that handle item pools being called way too often
* black markets teleported to by the Joker? card will now contain a Fool Card in them, preventing softlocks
* Soiled hearts will no longer 'linger' on player's healthbar if there's not enough red hearts to hold them
* Vault of Havoc rooms will now display a custom header text instead of basic "Isaac vs Sloth" when entered
* fixed Rubik's Cube jumping into main active slot if solved in a pocket slot, potentially destroying your currently held active item
* fixed Flower of Lust triggering its effect even in boss rooms, causing unintended behaviours
* fixed Black Doll not working
* fixed Mark of Cain spawning more Tainted Enochs after reviving the player than intended
* fixed players being able to use Cheese Grater infinitely for damage boosts
* fixed Spiked chests not being recognized as a self-damage source for multiple mechanics
* fixed The Jar being able to spawn tainted hearts on use
* fixed a visual bug that allowed entities to 'clip' into Red King crawlspace's sprite
* fixed Cherubim and Tank Boys not spawning correctly in their respective challenges if not unlocked
* fixed console error caused by the Red Bomber item
* fixed players losing modded stat-ups upon restarting the game
* fixed Book of Genesis working incorrectly with Car Battery

Update: 1 Jul

* fixed Cursed Card not working correctly

Update: 28 Jun

* fixed custom chests ignoring GB Bug's ability to morph pickups
* fixed Curdled Hearts not working correctly if picked up by Tainted Soul
* fixed locked active items being replaced with items that have 0 charges when getting to your inventory

* two trinkets can now be picked up in the Birth Certificate area if the player has Belly Button or Mom's Purse
* players will now also be teleported out of said area with an animation and transition similar to one of Death Certificate
* Cherry Friends now have increased hitbox, but are no longer guaranteed to drop red hearts when they disappear
* Angel's Wings' static brimstone attack is now affected by player's damage and range stats, and Dogma Baby summon attack got its cooldown reduced by 25%
* slightly reduced spawnrates of Capricious, Baleful and Benighted hearts
* unlocks management system will no longer throw "player type doesn't exist" errors in console after defeating any boss with any character
* added DAMAGE\_CHEST damage flag to custom chests, for modding convenience purposes

Update: 21 Jun

* fixed certain mechanics (like Stargazers or Tainted hearts unlocks) sometimes not functioning correctly due to not registering player collision
* fixed Nerve Pinch not doing anything when triggered without having an active item (that was a bug sorry!)
* fixed Monster Manual being able to summon upgraded Enoch familiar, causing unintended behaviours
* generally, Monster Manual will no longer summon modded familiars if the respective items aren't unlocked yet

Update: 17 Jun

* fixed 2+1 not working correctly in co-op
* fixed 2+1 causing unintended behaviours when purchasing "exotic" heart types that can't be collected (e.g. buying Bone hearts in Member Card shops)
* fixed Edens sometimes starting with locked modded trinkets
* fixed Phantom Pains pills working incorrectly if consumed by more than one player at a time
* fixed Phantom Pains pill not having the intended interval between fake damage ticks (20 seconds instead of 15)
* fixed Rubik's Cube not having any interactions with Car Battery

* tweaked drop table of Coffins and reduced the 3 bone hearts payout to 2
* locked modded pills will now be replaced by Experimental Pills, rather than I Found Pills
* Tainted Rocks can no longer appear if Red Rune (and hence, Cracked Key) hasn't been unlocked
* updated Chinese EID to reflect 1.29 changes

Update: 12 Jun

FIXES:

* fixed certain effects (like stat boosts) not being retained through exit & continue and/or not being co-op compatible
* removed Mod Compatibility Hack mod dependency
* fixed multiple issues regarding locked modded items incorrectly rerolling into an item from current room's pool
* fixed Mr. ME! not being able to open modded chests
* fixed Ultra Flesh Kid shooting tears that inherit its player's tearflags

TWEAKS & CHANGES

* Handicapped Placard will no longer increase its area of effect when the player takes damage; instead, it will depend on how many empty red hearts the player has and will be calculated only when placing the Placard; the Placard now also has a much better AoE sprite
* Enraged Soul will no longer latch onto smaller enemies (<= 10 HP) and will instead just pierce and instantly kill them
* beams of light summoned by Book of Judges will now be repeatedly randomized after each strike
* Bottomless Bag now grants invincibility and displays a special "opened" animation while held above the head; recharge time has been increased from 9 to 13 seconds
* overhauled certain Vault of Havoc room layouts and changed their subtype to be miniboss rooms, to prevent players from obtaining completion marks by beating these rooms
* Scalpel's additional tears are now shot randomly, rather than in fixed directions, and have reduced damage multiplier
* added special interaction between Dream Catcher and Ceiling with the Stars
* Cat in a Box will now also confuse bosses and mini bosses, alongside other effects
* Trick Penny's effect now only applies to slots and beggars

Update: 5 Jun

* slightly tweaked item pool of flesh chests
* adjusted difficulty and end stage of certain challenges
* Vault of Havoc will now have its killed enemies counter reset when entering a new floor
* increased chances of Basement Key turning gold chests into old chests from 15% to 25%

Update: 29 May

BUG FIXES:

* fixed Found Soul triggering custom revival items, causing unintended behaviors
* fixed Bird of Hope not working correctly
* fixed players not being able to interact with Black Chests anymore after leaving the room while it hasn't closed back up yet
* fixed Coffins not playing correct animation if players re-enter the room after bombing them once
* fixed modded items being replaced when exiting and continuing the run
* fixed Tainted hearts not working correctly with Options?
* fixed custom pill effects not having their pre-determined counterparts, which not only was in contrary with how it works in the base game, but also led to them sometimes appearing even if not unlocked and/or causing heavy lags
* fixed Coffins and Flesh chests sometimes spawning items that are not unlocked
* fixed books consumed and used by the Void interacting with Torn Page, causing unintended behaviors

TWEAKS AND BALANCE:

* Tainted hearts can now spawn in boss rooms, but they can't spawn in super secret rooms
* added Void to a list of items that can't be affected by Mirrored Landscape card
* decreased damage multipliers given by Bless of the Dead and Cheese Grater from x1.2 and x1.12 to x1.15 and x1.07, respectively
* special rooms spawned by Angel's Crown will no longer contain an angel statue
* - Angel's Crown trinket effect will now also be overridden by the Devil's Crown
* Bag-o-Trash now has slightly smaller hitbox and sprite size, spawns less flies on average and has slightly higher chance to break when blocking projectiles
* White coloured pills are no longer guaranteed to be replicated on use with DNA Redactor; instead, the chance of it falls down with the amount of pills consumed, effectively allowing for no more than 10 uses
* Nerve Pinch is now a double tap ability with 3 seconds of cooldown; triggering it will also give twice as much speed penalty if you're trying to use a 6 or 12 room recharge item
* all non-empty Blood Vessels can no longer be switched for another active item to prevent taking damage; if any is detected, it will instantly be destroyed, leaving red creep, dealing damage to all players proportional to how full it was, and spawning a random amount of red hearts
* Ceiling with the Stars is now more consistent on the Ascent; it will give one item wisp when entering a starting room for the first time
* moved Red Map's icon to a more convenient spot on GUI and made it flexible in relation to all other map icons
* reduced weights of all secret room layouts with Coffins and ultra secret room layouts with Scarlet chests
* updated A LOT of item qualities

MISC:

* improved accessibility of Tainted hearts for other mods; they are now stored in `RepentancePlus.NumTaintedHearts` table and are refreshed on entering a new room
* updated Chinese EID to reflect v1.27 changes and English EID to reflect v1.28 changes
* updated Encyclopedia to remove outdated info

Updates: 2,5 May

* fixed Ordinary Life and Keeper's Penny not working as intended due to a typo
* fixed King cards sometimes spawning Sewing Machines if used in shops
* fixed Apollyon's name being misspelled in MCM

Update: 29 Apr

* added dynamic ID assignment to modded items and cards, to prevent other content mods from making them unobtainable, even if unlocked
* added `rplus\_reset` command, used to reset your current unlock progress
* added a check that prevents players from retaining Soiled hearts even when losing all heart containers
* fixed Tainted hearts still appearing after using `customhearts\_none` command
* fixed Handicapped Placard and lvl. 3 Ultra Flesh Kid not functioning correctly in challenge and Boss rush rooms

Update: 25 Apr

* fixed multiple bugged unlocks
* fixed Tainted hearts being able to spawn when duplicating normal hearts with Diplopia/Crooked Penny
* fixed some cards (primarily Sin's Jewels) showing up even if they are locked
* fixed locked modded books being replaced by items from Treasure room pool if encountered in libraries
* excluded Ordinary Life from Greed mode boss room pool and added nogreed tag to it

Update: 23 Apr

* -- added unlocks and achievements system!
* added 4 new challenges
* updated all entries for Korean, Spanish and Russian EID
* added card icons for EID entries
* added missing unique Abyss locusts and BoV wisps
* fixed Baleful hearts spawning their ghosts when standing near fireplaces, shopkeepers or invulnerable enemies
* fixed multiple Tainted hearts being able to spawn naturally in co-op
* tweaked the mechanics of Miser Hearts
* fixed Red Bomber overriding Remote Detonator, causing unintended behaviours
* fixed Scalpel not taking away bone hearts, allowing for infinite use
* fixed several bugs related to Cheese Grater
* fixed players being able to put Ultra Flesh Kid's helper Leech familiar into the Sewing machine
* improved the visual clues of Coffins
* Bag Tissue can now be used with as few pickups in a room as possible, always guaranteeing an item; average quality of spawned items was increased as well
* droprate of the Flower of Lust was capped at 33%, regardless of whether players have Pure Soul item or not

Update: 13 Apr

* added a new item: Birth Certificate
* added 6 remaining Tainted hearts: Dauntless, Soiled, Deceiver, Baleful, Miser and Harlot

* fixed several bugs related to Tainted hearts that appear on the health HUD:
* - fixed said hearts being displayed on the screen even when the boss VS animation is being played
* - fixed players not being able to pick them up while in ghost form with visible health (e.g. white fire effect)
* - fixed Genesis not removing said hearts on use
* all Tainted hearts that could replace half red hearts will no longer do so
* tweaked the spawn rates of almost all Tainted hearts
* overhauled a variety of Tainted hearts:
* - Fettered hearts now summon a special familiar when picked up, rather than just giving an extra soul health
* - Savage hearts can now be picked up even at full health, giving double damage boost
* - Benighted hearts got their damage boost increased to 0.16
* - Curdled hearts now spawn Blue clots if picked up by characters who can't have red health
* - Capricious hearts will now drop 1-3 random hearts when collected instead of just 3
* - Enigma hearts will now be stored in a separate slot and act as a revival mechanic, rather than just giving a heart container

* fixed Quasar spawning twice as many wisps with Car Battery
* fixed Sin's Jewels turning into Blank Rune when re-entering a room
* fixed Ordinary Life costume not accounting for player's skin color
* Scarlet chests will now only appear in specific room layouts; their drop table has been diluted with reversed tarot cards
* fixed active items becoming fully charged when entering pocket slot via Mirrored Landscape card, rather than retaining their actual charge
* fixed Book of Leviathan and Berkano rune popups not working correctly with Giantbook API mod
* fixed several bugs related to Blood Vessel
* added Host Hat, Berserk! and Skeleton Key to Coffins' item pool, as intended
* tweaked certain items' mechanics (Cookie Cutter, Book of Leviathan, 2+1, Stargazer's Hat and Scalpel)
* tweaked drop table of Flesh Chests
* increased the pay price of Stargazer Beggars
* added 1 per room spawn limit for Tainted Rocks

* adjusted a few item qualities and item pools
* revised a variety of custom room layouts and their weights
* added all missing MinimAPI icons
* revised and updated all Encyclopedia and English EID entries for the mod

Update: 24 Mar

ADDITIONS:

* added unique Abyss locusts for the remaining items
* added missing pickup images for MinimAPI
* updated Chinese EID for the mod

FIXES:

* fixed Quasar giving only one set of wisps for all pedestals in a room, even if they are not choice pedestals
* fixed Red Map not working when using Forget Me Now
* fixed 2 secret room layouts with coffins not having an entrance at the top wall, making players unable to bomb in and out of the room from this side
* fixed Vault of Havoc displaying its number at incorrect position at higher HUD offset values
* fixed Blood Vessel not working correctly for Tainted Eden
* fixed several bugs related to A Cat in the Box item
* fixed Bone Meal displaying "One makes you larger" pop-up message when its effect takes place
* fixed Sin's Jewels not having the intended sprite Y offset and "appear" animation length

TWEAKS AND BALANCE:

* Sin's Jewels can no longer be spawned naturally alongside other runes and during Mega Satan fight
* changed several Jewels' mechanics:
* - enemies affected by Acid of Sloth now leave gas clouds behind them rather than a poisonous creep
* - Mask of Envy no longer gives tears up and no longer moves bone hearts to after the soul health
* - Void of Gluttony now allows you to regenerate your red health overtime at the expense of speed down
* Tainted hearts can no longer be spawned by 0 - The Fool?, V - The Hierophant, VI - The Lovers, Queen of Hearts and Jera
* Tainted hearts spawned on a room clear now properly synergize with Options? item
* Jack cards now properly synergize with Options?: 2 choices of a respective pickup will spawn
* excluded Piece of Chalk, Basement Key and Key to the Heart from Greed mode trinket pool
* improved sprites of beam targets spawned by Book of Judges and eyes spawned by A Cat in the Box
* Adam's Rib now only has a 22% chance to revive you as Eve, gives you Eve's starting health and items, and is not consumed on revival, to be on par with Broken Ankh
* added missing interaction between Apple of Sodom trinket and Hoarded hearts
* Joker? card can no longer appear on final floors, to prevent softlocks
* Bless of the Dead and Cheese Grater now increase your damage by a certain % rather than a fixed value
* Handicapped Placard's AoE now weakens enemies and makes them drop bone spurs only if they stay inside, rather than permanently once they enter it
* effect of Empty Page is now chance-based, and chance increases with the book's recharge
* Luck Foot now doubles the chance to get an item when playing Stargazer Beggars
* Curdled and Savage hearts can now be picked up by characters that can't have red health (modded characters are not included!)
* increased spawnrates of Savage Hearts from 1.25% to 1.5%

Update: 14 Mar

* added Chinese EID for the mod and updated Korean EID
* added EID helpers for mimic charges of Repentance+ runes, cards and pills
* increased the quality of pickups dropped by Black Chests

* fixed Empty Page working with How to Jump
* fixed Black Doll not working (supposedly that could also fix issues regarding the item that occured before v1.25)
* fixed Reverse Card removing player's pocket active item on use (for real now)
* fixed Tainted hearts not healing the player more if they have Maggy's Bow
* fixed BFFS! and Baby Bender not having any effect on ghosts summoned by Spiritual Reserves
* fixed a visual bug caused by Trisagion + Sinner's Heart / Angel's Wings

Update: 12 Mar

ADDITIONS:

* added 3 new items: Pure Souls, Handicapped Placard and Book of Judges
* added a new Cursed Card consumable
* added custom Book of Virtues wisps for items

FIXES, TWEAKS AND BALANCE:

* fixed Bless of the Dead and Night Soil not working after using Forget Me Now
* fixed Reverse Card removing player's pocket active item on use
* fixed Rubik's Cube turning player's active item into Magic Cube if its usage is called by Void or Expansion Pack
* fixed lvl. 3 Ultra Flesh Kid not functioning properly in Boss Rush and boss challenge rooms
* replaced Red chest reward when clearing Vault of Havoc room with a trinket to avoid softlock caused by teleporting player to a Devil room
* added Shoop da Whoop! and Bob's Rotten Head to Mirrored Landscape card's blacklist
* Hoarded hearts now split into 2 doublepack hearts on collision if the player has Dark Bum
* Ultra Flesh Kid now pulls red hearts towards him instead of collecting them, to prevent unintended behaviours
* spawnrates of Tainted rocks were further reduced in favour of better drops quality
* moderately increased prices of items spawned by Auction Gavel
* overhauled most of Vault of Havoc rooms
* corrected several EID descriptions
* updated a few item qualities and item pools

Update: 28 Feb

ADDITIONS:

* added a new item: Vault of Havoc
* added 2 more Tainted hearts: Curdled and Savage hearts
* added Torn Page and Empty Page trinkets back into the trinket pool
* added couple more room layouts

BUG FIXES:

* fixed Ultra Flesh Kid being able to pick up hearts that are on sale
* fixed Stargazer beggars not dying when blown up by Mama Mega! explosions
* added Placebo, Blank Card and Clear Rune to Mirrored Landscape card's blacklist
* fixed players getting hurt by Estrogen blood clots' projectiles when having certain item combos
* fixed custom Error room layouts not having trapdoors

TWEAKS AND BALANCE:

* Quasar and Quasar Shard now consume items held by the player and give wisps only once for a set of on-choice pedestals, similarly to how Void and Abyss work
* Coffins now also spawn 3 friendly Bonies if they pay out with bone orbitals
* creep produced by Magic Pen now applies more effect to enemies; however, they are now temporary
* reduced the chances to erase enemy while in Temper Tantrum active state from 10 to 5%

Update: 18 Feb

ADDITIONS:

* added 2 new items: Magic Marker and Ultra Flesh Kid!
* added a new trinket: Shattered Stone
* added a new chest type: Coffin
* added more proper item tags to items
* added Repentance+ items to greed mode pools
* added giantbook animation for Book of Leviathan

BUG FIXES:

* fixed a system of functions responsible for checking/giving unlockable items
* fixed Scalpel's backwards tears not having a proper offset
* fixed all custom tear variants not leaving splashes when they land
* fixed players being able to donate health to flesh chests more than once in one hit
* fixed several bugs and oversights related to Zealot and Empty hearts
* fixed items spawned by Auction Gavel instantly disappearing when switched to another item
* fixed Mirrored Landscape moving certain items into the pocket slot despite not working correctly there (D Infinity, Eraser etc.)
* fixed players not being able to pick up Tainted hearts while holding Stargazer's Hat
* fixed certain modded rooms being extremely rare or even impossible to encounter

BALANCE CHANGES:

* King cards how have a certain % chance to spawn a trinket or an item that grows with the number of consumed pickups, rather than spawning it on fixed amount of pickups
* tweaked drop table of Black chests, effectively reducing the chances to get black sacks out of them
* the damage inflicted by Soul Bond chain now scales with the current floor
* Red King boss rooms are now different depending on the current chapter (including alt path); each chapter has 4 unique rooms to be drawn from
* Yum! and Yuck! pills now give different stat bonuses/amounts of flies depending on what red heart you picked up
* items of Q4 are now sold for 30 cents in Angel's Crown item rooms
* updated a few item qualities

Updates: 2 Feb (v1.22) & 3 Feb (v1.22a)

ADDITIONS:

* added 2 new items: Friendly Sack, Book of Leviathan
* added 2 more Tainted hearts
* added over 50 special room layouts with modded pickups and trinkets
* added golden effects for certain trinkets
* added the rest of Torn Page book buffs and EID helper texts for them
* added EID Spindown Dice helper texts for SDD shard
* added new version of Korean EID for the mod
* added new console command `rplus\_version` to get mod version

BUG FIXES:

* Angel's Crown trinket now works consistently on XL floors, the angel room backdrop is now applied without a delay, looks cleaner and stays even after you drop the trinket and re-enter the room
* Red King is now less prone to the "infinite crawlspace" bug, works consistently on XL floors and has custom boss rooms instead of vanilla ones; red crawlspaces can no longer be pushed around and drop consumables when exploded
* fixed Steam Sale not having any impact on items spawned by Auction Gavel
* fixed certain familiars blocking projectiles shot by friendly monsters
* fixed Stargazer's Hat not recharching while in secondary item slot
* fixed Stargazer beggars giving player items that they already have
* fixed Ceiling with the Stars giving wisps even if the player touched the bed without actually sleeping in it
* fixed Cherry familiars being able to fly out of bounds if hit by explosion
* fixed players being able to pick up Deserted hearts while at full health

BALANCE AND OTHER CHANGES:

* Torn Page and Empty Page trinkets were excluded from trinket rotation, meaning they can only be found in special library layouts
* the ghosts summoned by the Spiritual Reserves card now gain short invincibility frames after getting hit; their tear damage has been increased to 2.25
* Demon Form card now grants +0.2 damage when entering a new room and +1 damage when entering a boss room; damage bonuses now also slightly scale with player's current damage
* Soul Bond can now also chain bosses; chain-down lasts for 5 seconds
* Valentine's Card is now piercing, and charms every enemy it passes through
* completely revised the mechanics of Cat in the Box item
* reduced the amount of pickups needed for each attack level of a Fiend Fire card
* bombing Stargazer Beggar now grants + devil deal %
* improved the visuals of Rejection item
* slightly reduced spawnrates of all Tainted hearts
* updated a few item qualities

Update: 18 Jan @ 11:37 pm

ADDITIONS:

* added a new item: Hand-Me-Downs
* added 2 new cards: Spiritual Reserves and Mirrored Landscape
* added custom Abyss locusts for Repentance Plus items
* added Korean EID and updated Russian and Spanish EID
* added a costume, animated pedestal sprite and attack's readiness visual indicator for Angel's Wings item

FIXES AND CHANGES:

* Black chests no longer have custom itempool, instead drawing items from the Curse room pool
* Tainted hearts can no longer replace hearts that are on sale, to prevent unintended behaviours
* fixed Bone Meal not retaining the damage bonus when dropping it and transitioning to the next floor
* updated a few item qualities
* added the intended interaction between Stargazer Beggars and a new Andromeda character: while playing as this character, the beggar has only 15% chance to appear in Planetariums

Update: 10 Jan @ 12:10 pm

ADDITIONS:

* added a new item: Angel's Wings
* added a new card: Valentine's Card
* added Sewing Machine support for Cherubim, Tank Boys and Bag-o-Trash

BALANCE CHANGES:

* increased Basement Key chance from 5% to 15%
* decreased spawn rates of Tainted rocks from 25% to 12.5%
* Mom's ID no longer charms enemies in the room; instead it makes knives drop down on enemies that deal 2x of your damage
* Mark of Cain no longer gives you dmg up on revival, instead granting you a familiar that becomes stronger if you revive via the Mark
* added a variety of buffs to the Soul Bond item
* increased the speed and hitbox size of Rejection gut tear
* Cracked Orb is no longer one of the items that can get you Scarlet Chest drops and/or open them
* Red Map now shows the Ultra Secret Room for the floor it's picked up on
* Judas' Kiss trinket now also inflicts fear on enemies touching you
* Red King now spawns Cracked Key instead of an item if the boss is defeated on the Ascent path

BUG FIXES:

* Flesh Chests no longer give player trinkets that they already have
* Flesh Chest no longer instantly hurt the player if spawned on top of them
* Mimic chests can no longer turn into Flesh chests when approached by player
* fixed players being able to use King cards in boss and bossrush rooms, causing unintended behaviours
* fixed Torn Page and Empty Page bonuses unexpectedly triggering on black heart loss or using XIII - Death/Black Rune
* fixed Sinner's Heart tears not being rotated properly
* fixed Rejection taking away Lilith's Incubus on use
* fixed Benighted Hearts not giving their damage boost if picked up by Tainted Soul
* fixed several incorrect descriptions from EID and Encyclopedia

Update: 28 Dec @ 10:38 pm

ADDITIONS:

* added 3 new items: Auction Gavel, Rejection, and Soul Bond
* added a new Key Knife trinket

BUG FIXES:

* fixed opening Black chests not counting as self-damage
* fixed Tainted Hearts not playing animations when picked up
* fixed Antimaterial Card ending the Beast fight just like Temper Tantrum did
* fixed the drops caused by Jack cards overriding item reward for completing Boss Rush
* fixed Scarlet Chests opening instantly if spawned on top of the player that can open them
* limited the amount of Bloody rocks per floor to 2 (for real now)
* - fixed Tainted rocks losing their sprites when re-entering a room
* fixed Bag Tissue not accepting Tainted hearts for crafting
* fixed multiple copies of Sibling Rivalry and Tank Boys being useless
* fixed Sibling Rivalry doing uncontrollable mitosis sometimes

OTHER CHANGES:

* Flesh chests now don't open instantly, instead consuming your red health in a similar manner to Mega chests
* - opening a Flesh Chest now results in either an item or a combination of pills, hearts and 1 trinket
* enhanced the itempools of Flesh and Black chests
* updated Spanish EID translations
* added EID transformation icons to items that needed them
* added MinimAPI support for modded pickups

Update: 17 Dec @ 11:17 pm

ADDITIONS:

* added a new item: Cross of Chaos

BUG FIXES:

* fixed not being able to launch Enraged soul familiar horizontally
* fixed the player being able to erase enemies for the rest of the run if they lose Temper Tantrum while in super berserk state
* - fixed the player being able to skip solid chunks of a Beast fight by erasing one of smaller enemies participating in the fight (like UF's flies or UD's scythes) via Temper Tantrum
* fixed Stargazers spawning items right inside the blue fire standing nearby, which is a very common layout in planetariums
* fixed the drops caused by Jack cards overriding the effect of Options? item
* fixed Quasar Shard, Red Rune and King cards triggering Empty Page trinket's effect
* added missing interaction with Marked for Cherubim
* - the interaction with King Baby was deemed redundant, because the familiar already shoots homing tears
* fixed Tainted rocks being invisible in the Mines
* Bottomless Bag can now only fire back after 4 seconds of holding it, so that the player can't interrupt the vacuum by pressing shooting button
* improved co-op compatibility for certain callbacks

BALANCE AND OTHER CHANGES:

* Flesh chests can no longer replace red chests; the replacement rates for spiked and mimic chests are increased
* reduced the spawn rates of Scarlet chests, Black chests, Capricious hearts and Bloody rocks
* limited the amount of Bloody rocks per floor to 2
* "jamming" Scarlet chests with Crystal key now plays the sound and drops normal room clear rewards
* improved the variety of drops from Black chests
* removed the unnecessary x0.9 dmg multiplier on Ceremonial Blade
* - the launched Blade tears are now also piercing, and they inflict bleed on all enemies they pass through
* improved the mechanics of Chalk Piece trinket
* added a visual clue to Book of Genesis as to what item got removed from your inventory
* the spawn rates of certain Tainted hearts are now affected by playing certain characterts or having certain items, for balance reasons
* - Tainted hearts can no longer spawn in boss rooms
* - added console commands to completely nullify and to restore the spawn rates of Tainted hearts
* slightly reduced the amount of consumables needed for maximum payouts of King of Spades/Clubs cards, and increased one for King of Diamonds
* - set the limit of pickups consumed by the King cards to 33 and 66($), rather than 99

Update: 12 Dec @ 5:52pm

* Tainted rocks no longer repeatedly drop pickups everytime you re-enter the room
* opening Scarlet chests with Cracked key no longer removes your pocket active item, if you have one
* Fettered hearts can no longer replace soul hearts on the first floor of chapters 1 and 1.5
* Red king can no longer spawn its crawlspaces after defeating final bosses (from chapter 5 onwards)
* added missing sound effects for spawning chests
* added the ability to manually stop Bottomless bag's projectile sucking by tapping the fire button

Update: 11 Dec @ 12:23am

ADDITIONS:

* added 3 new items: Red King, Stargazer's Hat and Bottomless Bag
* added Black Chests - devil counterpart of Eternal Chests
* - Black Chests have a chance to appear in devil deals; they hurt you when opened
* replaced Scarlet Chests with Flesh Chests
* - their itempool has been improved, and they can now be encountered without having Key to the Heart trinket
* added new Scarlet Chests
* - they are now drawn and made in the theme of red rooms; they can only be encountered if the player has anything to open red doors with and are opened in the same manner
* added 7 new heart pickup subtypes inspired by Steam achievement icons for unlocking tainted characters
* added Tainted (Bloody) rocks - "Tinted" alternative of Spiked rocks
* - they have a chance to replace spiked rocks and drop consumables when blown up
* added new beggar variant - Stargazer
* - the beggar can be encountered in planetariums or rarely in arcades; it takes 5 cents to play him
* added custom mini-icons for modded items that appear on deathnote and pause screen menu

FIXES:

* fixed Keeper's Penny spawning items in mirror world
* certain custom pill effects now can no longer be encountered when the player has PhD/False PhD
* all Blood Vessel variants except for the Empty one now have a 'hidden' tag to prevent Eden starting with them or being able to craft them
* fixed Bless of the Dead giving only half as much damage up as intended

BALANCE CHANGES:

* enemies paired by Black Doll now take 60% damage dealt to their partner instead of 50%
* Gusty Blood now gives better stats the more enemies you kill in a room
* reduced the average amount of flies spawned by Bag-o-Trash
* triggering Nerve Pinch when walking/shooting in any direction is now its normal mechanic. To account for the possible unintended triggers, the hold duration was increased from 5 to 8 seconds, and chance to use an item was increased from 75% to 80%
* reduced the amount of pickups needed to trigger each level of Fiend Fire card's destruction
* updated a few item qualities and itempools

Update: 30 Nov @ 11:17pm

BUG FIXES:

* fixed all weird and unintended behaviours related to Mother's Love item
* fixed Torn Page and Empty Page trinkets being able to appear multiple times in libraries throughout a run
* fixed Blood Vessel replicating itself after being used by the player who has 2 item slots, one of which is unoccupied
* fixed Nerve Pinch triggering Alabaster Box or Eden's Soul, resulting in infinite items
* fixed modded familiars not being duplicated by Box of Friends

OTHER CHANGES:

* Blood Vessel now deals 7 instances of damage (instead of 6) if depleted by being hit
* Keeper's Penny no longer spawns items instantly in a shop that contains a Greed fight; instead, it spawns 3-4 items after the miniboss is defeated
* added missing interactions with BFFS! for Cherubim and Tank Boys
* added missing Torn Page bonus for Necronomicon: -1 charge decrease
* Encyclopedia entry for Torn Page trinket now has all of its effects listed

Update: 27 Nov @ 12:32am

NEW CONTENT:

* added new Sibling Rivalry item and 4 new trinkets: Torn Page, Empty Page, Baby Shoes and Bone Meal
* added 2 new cards: Demon Form and Fiend Fire
* added new co-op babies (or not. who really cares about them anyway?)

BUG FIXES:

* fixed Mark of Cain, Adam's Rib and Bird of Hope not working on ghost characters that can't have health
* fixed Phantom Pains pill having its effect on characters in ghost form (for real now)
* fixed Angel's Crown turning mirrored item room into an angel shop, making player unable to obtain Knife Piece I
* fixed mod conflicts making Scarlet Chests unopenable; tweaked their drop pools
* fixed several interactions:
* - Magic Sword no longer breaks when taking intentional (self-) damage
* - Eden's Lock no longer rerolls your items when taking intentional damage
* - coin heart from Greed's Heart no longer depletes when using IV bag or sacrifice room spikes
* - Blood Vessel no longer prevents player from taking damage on sacrifice room spikes or Mausoleum entrance door
* PHD/False PHD and DNA redactor are now blacklisted from being in a run together to prevent unintended behaviour

Update: 19 Nov @ 11:58pm

NEW CONTENT:

* added 7 new items: Book of Genesis, Mother's Love, Cat in the Box, A Scalpel, Nerve Pinch, Keeper's Penny and Blood Vessel

BALANCE AND QOL CHANGES:

* added Mom's Ring to Mom&Dad item pool of Ordinary Life item and added Repentance+ items to the new Ultra Secret Room pool
* removed Red Map from the shop itempool, for balancing reasons
* added (partial) Russian EID support and updated the Encyclopedia entries

VISUALS:

* improved the GFX of several items and trinkets
* UI icons for Greed's Heart and Red Map are now more flexible and dependant on the player's HUD offset

BUG FIXES:

* fixed Tank Boys being able to attack charmed and friendly monsters
* fixed Basement Key and Sleight of Hand being really bad at recognizing when a chest/coin should be upgraded and when it shouldn't
* fixed fake damage being able to deplete Greed's Heart and break the Magic Sword trinket

Update: 12 Nov @ 12:24pm

* fixed Enraged Soul being launched in the opposite X direction if player's in a mirror dimension
* fixed typos that caused items not showing up in intended itempools and game crashing when T. Cain has 8 pickups in his bag (supposedly that also fixed a crash caused by entering the Knife Piece 2 chase sequence area)

Update: 8 Nov @ 11:09pm

* added horse pill effects for custom pills
* fixed a bug that allowed 'infinite 1 cent exploit' when player has 2+1, Restock and Member Card
* several items/trinkets were blacklisted for the new Sodom & Gomorrah characters

Update: 7 Nov @ 12:10am

* edited Sinner's Heart EID and Encyclopedia entries
* changed the render position of Red Map indicator

Update: 6 Nov @ 11:50pm

VISUALS

* improved costumes for Ordinary Life, Bird of Hope, Sinner's Heart, Ceiling with the Stars and Red Bomber
* improved the look of Piece of Chalk powder

BALANCE CHANGES

* chance to remove a curse via Night Soil trinket was increased from 40% to 75%
* amount of MinIsaacs spawned when using Cheese Grater was increased from 2 to 3
* chance to launch a ceremonial blade tear was increased from 5% to 7%; Sacrifical Blood damage boost was increased from 1 to 1.25
* Zen Baby was renamed to Cherubim; its firerate was decreased in favor of tear damage (3.5 to 5)
* Sinner's Heart now grants spectral + piercing tears instead of homing

Update: 5 Nov @ 11:33am

* Greed's heart trinket and Phantom pains pill no longer have their effects on ALL characters in a ghost form
* Angel's crown and More options! now work correctly together
* Enraged Soul's damage has been buffed, it now increases depending on the floor
* added visual clues for Enraged Soul, Red Map and Magic Pen

Update: 2 Nov @ 11:13pm

* fixed some EIDs being shown in Spanish
* tweaked mimic charges (Blank Card/Clear Rune) for custom cards and runes, for balancing reasons

Update: 2 Nov @ 7:09pm

NEW CONTENT

* added Antimaterial, Funeral Services and Mom's ID cards

ITEMS OVERHAUL

* Sinner's Heart now gives 2 black hearts; tears' animations have been enhanced
* Magic Pen no longer spawns creep underneath Isaac's tears; instead it allows you to spew a line of creep by double tapping the shooting button
* Improved helper icons for DNA Redacted horse pills

QOL CHANGES

* updated EID and Encyclopedia entries for the items

BUG FIXES

* red tank from Tank Boys item can no longer shoot rockets immediately upon entering a new room, causing unfair damage
* Yuck! and Yum! pills will no longer cause infinite fly spawn / stat increase
* Red Bomber no longer gives player infinite bombs once they get down to 1 bomb; the costume animation has been 'stabilized'

Update: 31 Oct @ 2:36am

NEW CONTENT

* added Gusty Blood, Tank Boys and Red Bomber items
* added Phantom Pains, Yum! and Yuck! pill effects

ITEMS OVERHAUL

* Ordinary Life now spawns an additional mom/dad item in treasure rooms, allowing you to choose one item
* DNA Redactor item now grants different effects to normal and horse pills; the latter now have amplified effects (namely R key use). Helper icons have been improved as well

QOL CHANGES

* added Spanish EID support!
* added Encyclopedia mod support!

BUG FIXES

* fixed the DNA redacted pill that invoked The Fool? effect to also drop this same pill and erase player's pocket active item
* fixed game crashing when the player takes damage with the smelted Magic Sword trinket
* Thumbs Up animation from upgrading coins via Sleight of Hand was degraded to just a sound to prevent interrupting player's current animations, making them unable to shoot

Update: 18 Oct @ 5:58pm

* fixed "PostPlayerUpdate" debug messages when entering a new floor
* fixed Bless of the Dead and Night Soil 'preventing' Curse of Labyrinth and giving dmg up twice for doing so
* improved custom data loading error message and added options to hide it from the screen

* changed trinket sprites and names: Bitten Penny -> Sleight of Hand and Sleight of Hand -> Trick Penny. Functionality stayed the same
* changed Bless of the Dead and Red Map items quality from 4/2 to 3/3

Update: 17 Oct @ 11:32pm

* custom mod data for Repentance+ is now saved when exiting the run and loaded back when it's continued, meaning that the mod no longer requires you to finish your runs in one go!
* fixed Quasar and Quasar Shard crashing the game or giving you only BoV wisps when used inside of a library
* fixed players being able to use Reverse Card infinitely and/or eventually crash the game when doing so

Update: 17 Oct @ 12:08am

* fixed Enraged Soul not working with a controller
* fixed Ordinary Life being a very wanky tears up; it no longer can severely mess up your firerate
* fixed coin heart's state from Greed's Heart trinket being visible even under Curse of the Unknown effect
* - fixed healing 2 coin hearts when having the trinket and picking up coins with Keeper/The Miser
* fixed the Mark of Cain consuming familiars that give extra lives; the effect can now trigger only if you have no extra lives
* fixed Magic Sword and Oh, no! trinkets not being handled properly when gulped

* increased dmg upgrades from the Mark of Cain and Cheese Grater up to +0.4 and +0.5, respectively
* Tower of Babylon was changed to a 6-room recharge, but it now inflicts confusion on enemies in a small radius around Isaac when used
* added costume for Sinner's Heart
* updated EID-s to match the true functionality of items
* tweaked item qualities a little bit

Update: 15 Oct @ 12:03am

* fixed game freezing when vanilla achievement paper is being rendered on screen
* improved DNA Redactor helper icons; the additional explosive pill effect now hurts Isaac