recursal/Fanatic-Fandom huggingface dataset:
Baroness La Valette - Interrogation Report

## Journal Entry

***Record of Mary Louisa La Valette's Interrogation***
*The preparations were completed without interruption. Louisa La Valette remained silent throughout. In accordance with custom, the unkind master presented the tools he would use. The baroness merely clenched her teeth and observed a dignified silence.*
*With the initial procedures completed, I began the interrogation proper. I asked the subject questions from my Lord Baron's list, however I failed to extract satisfactory answers. After consulting the unkind master, I decided that the subject was not fully ready. We then placed her upon the rack. After some time I asked her my Lord Baron's questions again...*
*Joachim Pyle, Bailiff*
Cadaverine

**Cadaverine** is obtained from the bodies of drowned dead, devourers, drowners, alghouls and graveirs.

## Source

* In Κεφάλαιο I, an "Old townswoman" will tell Γκέραλτ a tale about drowned dead in exchange for food. This conversation results in journal entries for Drowners *(not Drowned Dead,)* Drowner brain tissue, Cadaverine, and Ginatz's acid.
* Swamp Monsters
* The Tome of Fear and Loathing, volume I
* The Tome of Fear and Loathing, volume II

## Notes

* Γκέραλτ can loot the bodies of drowners for cadaverine and ginatz's acid before he has a Bestiary entry for drowners or ingredient entries for those items. However, drowner remains will not contain drowner brain tissue until Γκέραλτ has the journal entries.
* Γκέραλτ has a conversation about the poisonous nature of cadaverine with a peasant woman in the village of Θολά Νερά in Κεφάλαιο IV.
Collapsed tower

There are actually two **collapsed towers** to the north, in the Βάλτο. One is just north of the Mage's tower and the other, west of the tower closer to Νησί του Γουίβερν. Both are previous incarnations of the current Mage's tower which were struck down by the Gods: the first by a terrible storm and the second by an earthquake. The third tower, the Mage's tower, remains intact but impenetrable, to this day.

## Notes

* One group of kidnapped brickmakers is found near the collapsed tower to the north of the Mage's tower.
* The path through the forest, especially where it winds through these collapsed towers is a very good place to find alghouls, ghouls and cemetaurs at night during Chapter III.
* This same area is rife with beggartick and feainnewedd.
Armor (quest)

The **Armor** quest, which begins in Chapter IV, but also takes up most of Chapter V, is initiated when Γκέραλτ finds Berengar at the Παραλίμνιο crypt. The errant witcher tells our hero about a legendary suit of armor that once belonged to an equally legendary witcher named "Raven". Rumour has it, he was buried with his armor.

## Walkthrough

There are actually three variations on Raven's armor and depending on the path Γκέραλτ has chosen, the components of the armor vary slightly. All three flavours require these first three basic components:

 **Raven's armor of the Elves** additionally requires:

 **Raven's armor of the Order** additionally requires:

 **Raven's armor**, as made by Καλκσταιν, requires:

## Notes

* Despite being marked as a 'Primary quest', it is not necessary to complete this quest in order to finish the game, though why would you not? Γκέραλτ looks so nice in his spiffy new armor.
* Γκέραλτ can learn about Raven's armor from either Berengar, Zoltan, Triss or Rayla.
* **Extra XP**: There are additional 1000 XP added while Γκέραλτ searches for and finds the components he needs to have the armor reforged.
* If you do not collect your armor in Chapter V before you meet Yaevinn by the boat at the Old Manor pier (which leads to the Epilogue), the Armor Quest is removed from the quest list and cannot be completed.

## Phases

### Raven's Armor

I'm intrigued by the story of the armor worn by the witcher named Raven. Berengar claims that it's in Raven's tomb, but no one knows where the witcher was buried. Berengar suggested I talk to the blacksmith and the elven craftsman. They know the legend, too.

### The De Ruyter Dynasty

They say the counts of the De Ruyter dynasty had suits of armor fashioned by gnome craftsmen. If I can find the tomb of one of the counts, I might be able to find a piece of their armor. *I need to find a piece of gnome-fashioned armor.*

### Pieces of Armor

I found a piece of Graf Ruyter's armor. I still need what remains of Raven's armor and the notes of an elven minstrel. *I need to find the notes of an elven minstrel and what remains of Raven's armor.*

### Notes of the Elven Minstrel

To fashion a truly magnificent suit of armor, I need the notes of an elven minstrel. I should be able to find these in the minstrel's tomb or in the tomb of one of his disciples. *I need to find the notes of an elven minstrel. I should search the crypts.*

### A New Suit of Armor

Finally, I have a magnificent new suit of armor. *I have my new armor — at last.* (5000 XP)
Animal rune

One of four magical runes used in varying combinations to ward chests in underground chambers in Loc Muinne. When activated, these runes appear to be aflame and Γκέραλτ must extinguish them in specific orders to defeat the wards on the chests and access the contents. Deactivating each of the three seals is necessary to fulfill The Gargoyle Contract.

## See also

* The Runes of Power III
* Death rune
* Sky rune
* Time rune
At a Crossroads: Scoia'tael

**At a Crossroads: Scoia'tael** is a quest in Κεφάλαιο I‎ of *The Witcher 2: Assassins of Kings*. This quest signifies that Geralt has chosen to ally himself with Iorveth. The corresponding quest for allying himself with Roche is At a Crossroads: Vernon Roche.

## Walkthrough

In order to complete this quest, go to the Elven Ruins that are conveniently nearby after finding a fatally wounded Cedric, and accept Iorveth's offer to aid the Scoia'tael by raiding the Prison barge in Flotsam. Beware this will cause you to lose favour with Roche, and his deadly Temerian Special Forces.

There is also a sepia-tone cutscene showing an encounter between Roche and Iorveth and the player controls Iorveth for a brief fight sequence. Once Vernon is knocked down, Iorveth refuses to kill him saying that elves never kill "the last of a dying breed" and leaves.

## καταχώρηση στο ημερολόγιο

**If Geralt gives Iorveth his sword during the quest "The Assassins of Kings":**

*Geralt was at a crossroads. He had to save Triss Merigold, yet he was incapable of handling this problem alone. The witcher needed backup - a fact he knew all too well. After our discussion, it turned out he could ask either Iorveth or Vernon Roche for help, but cooperation with one excluded good relations with the other. Geralt went to make his choice. But did he choose Iorveth?*
**Possibly if Geralt does not give Iorveth his sword during the quest "The Assassins of Kings":**

*Geralt was on a crossroads. He had to save Triss Merigold, yet he was incapable of handling this problem alone. The witcher needed backup - a fact he knew all too well. After our discussion, it turned out he can ask either Vernon Roche or Iorveth. Cooperation with the Squirrels excluded good relations with the Temerians, and on top of that Iorveth had to be freed from a floating prison first. Geralt went to make his choice. But did he choose the Scoia'tael?*
**If you choose Iorveth:**
*Yes he did. The witcher and the elf made a deal - in exchange for help in liberating prisoners kept on the barge, Iorveth pledged to take Geralt to Aedirn, the place where the sorceress in distress was.*
**If you choose Roche (the quest fails):**
*No he didn't. Our hero decided to cooperate with Roche. Rest assured, however, that the witcher will cross paths with the warlike Scoia'tael again.*
At a Crossroads: Vernon Roche

**At a Crossroads: Vernon Roche** is a quest in Κεφάλαιο I‎ of *The Witcher 2: Assassins of Kings*. The quest signifies that Geralt has allied himself with Vernon Roche. The corresponding quest if Geralt allies himself with Iorveth is At a Crossroads: Scoia'tael.

## Walkthrough

In order to "Complete" this quest, after having a fight with the Kingslayer, simply go back to Flotsam and accept Roche's next plan which would lead up to "Death to the Traitor!". Beware, this will cause the quest "At a Crossroads: Scoia'tael" to fail and cause you to lose favor among the Scoia'tael.

There is also a sepia-tone cutscene showing an encounter between Roche and Iorveth and the player controls Vernon for a brief fight sequence. Once Iorveth is knocked down, Vernon goes to kill him but hears other Scoia'tael coming and is forced to leave without finishing off the elf. He does, however, have time to speak a few lines with him before parting.

## καταχώρηση στο ημερολόγιο

*Have I mentioned Geralt is not good at taking decisions? He's all about lunging forward without thought, not minding the dangersm not caring for the consequences - in truth he's unequalled at that. He is thoughtful enough, however, to consult his friends in the most important cases. After the kingslayer's escape we had a serious talk, and though the final decision was his, I think I managed to explain a few things to him. To find Triss, Geralt had to ask either Vernon Roche or Iorveth for help. Cooperating with on excluded good relations with the other. Geralt went to make his choice. But did he choose Roche?*
**If Geralt chooses Roche:**
*Yes he did. Geralt agreed to help Roche in relieving Flotsam of it's troubles (the problem had a name: Loredo). After dealing with the commander both wanted to start searching for Triss.*
**If Geralt chooses Iorveth (the quest fails):**
*No he didn't. Our hero decided to cooperate with Iorveth. Rest assured, however, that the witcher will cross paths with Vernon Roche again.*
Agnes of Glanville's lair

**Spoiler warning:** *Significant plot details follow.*

**Agnes της Glanville's lair**, one of three ancient crypts, is a required destination in the game only if Γκέραλτ choses the Witcher / neutral path. The crypt remains accessible for other path choices, but is not required to complete any quests. It can be explored purely for the sake of interest, XP and loot.

The lair hidden in the depths of the southernmost refugee cave, in the chamber where Zdenek resides. There, Γκέραλτ is met by alghouls, fleders, cemetaurs and up to four Basilisks on the way to his goal: a magical formula, which is found in Agnes of Glanville's trunk, along with some nice expensive Ορυκτά and a moon rune. There are also sewants and green mold.

Interestingly enough, even though the hidden lair is supposedly abandoned (and monsters settled there), the interior looks intact and gives the impression that it's still actively used by someone (Agnes?) and they just left the area. One can notice new candles burning, freshly prepared bathtub, healthy plants in the garden and so on. It possibly suggests that some magic is present in the place which preserves it.

## Συνδεδεμένες αποστολές

* A Magic Formula
* Armor

## Maps

* Map of all 3 ancient crypts
* Map of Agnes' lair

*Significant plot details end here.*
About Dragons

Newboy gives this book to Geralt after the witcher escapes from the dungeon during the Prologue saying that it will be of more use to the witcher than himself.

## Journal Entry

*Dragons were once commonplace, their rule over the continent absolute. Dragon fire was the bane of cities, and dragon appetites were a constant threat to the first colonizers. Mages stood against these creatures, witchers were created to fight them. Today dragons are nearly extinct. There are occasional sightings of forktails and slyzards, but these creatures are to dragons as stray cats are to tigers. Dragons were brought to the brink of extinction by professional hunters like the famed Crinfrid Reavers. Alchemy ingredients from the dragon's body are among the most expensive and highly sought after by mages. The beast's roasted tail is considered a true delicacy.*
Brock

The formula for this potion must be acquired before it can be brewed.

## καταχώρηση στο ημερολόγιο

*Brock helps the witcher focus. It increases the effectiveness of all strikes designed to cause of the many critical effects in the witcher's arsenal – Poisoning, Bleeding, Incineration and the like.*
*Such close concentration, however, weakens the witcher's defenses. Intent on dealing damage to his foes, the user becomes susceptible to their attacks as his resistances decline. This loss can be counterbalanced by the Golden oriole potion.*
*The potion increases Toxicity very markedly when imbibed.*
*Brock is recommended in situations where the witcher has applied an oil to his blade or has specialized in combat employing an additional effect like Incineration.*
Canteen

The **Canteen** is the large tent at the northeastern end of the Lower Kaedweni camp. Outside the tent are Fragile and Gondor, two dice poker playing soldiers, and inside is the relic peddler. It is also here that Geralt meets Manfred. In front of the entrance, there is a Notice board, for announcements and monster contracts.

## Συνδεδεμένες αποστολές

* The Butcher of Cidaris
* Conspiracy Theory
* The Spear of Destiny
* Poker Face: Kaedweni Camp
* In Cervisia Veritas
* The Rotfiend Contract
Balin's journal IV

## Associated Quest

* Hey, Work's on in the Mines!
* Subterranean Life

## Contents

*Foreman Balin's journal - the final fragment*
*I, Balin Fergusson, record these words in the event I should die, for I wish to be recognized by name. It is the fourth day since I hid in this branch of the shaft. Separated from the monsters by traps, I am safe, but how long will I survive without water? I have the key to the storeroom and can think of nothing else than to sneak there quietly to get provisions. Reason, however, tells me the storeroom is too far and I won't be able to make it. The monsters are trying to reach me again, so I have to wait anyway. Later, when I'm desperate, who knows?*
## See also

* Balin's journal I
* Balin's journal II
* Balin's journal III

## Note

* The Balin's Journal quest item that you can find in the mines is a clear reference to *The Lord of the Rings*. While exploring the mines of Moria, the Fellowship finds "The Book of Khazad-dùm" written by Balin before he died in Moria, where he was buried.
Blood of Elves (in game)

## Journal Entry

*Elves, or Aen Seidhe, as they call themselves, are a folk known for their beauty and longevity. Their sages, scholars and artists were at the fore of their fields, creating real, breathtaking masterpieces. The glory of this Elder Race is long gone, however. After a series of bloody conflicts with humans their cities were ruined, and the elves themselves were forced to retreat to the east, into unapproachable mountains, or to recognize human domination and accept their lot. Years of wars, persecution and mutual enmity created a rift between our races. Many elves saw a chance of winning freedom in the last war against Nilfgaard, so they took up arms, creating the partisan groups of Scoia'tael. Though they managed to secure the creation of the partially independent realm of Dol Blathanna, some feel they were deceived and still wage war on humans.*
Beings of the Element of Fire

It is possible that this book was not actually included in the game.

## Journal entry

*Fire elementals, like post-Conjunction creatures, hail from another reality and are aliens in our world. Philosophers claim they experience no emotions and do not think the way trolls and other, more familiar creatures think. Controlled completely by magic, a fire elemental obediently carries out its summoning mage's orders. If its master is a passionate smoker, the elemental will provide fire to light his or her pipe, and if its master is threatened, the elemental will incinerate any and all foes.*
An Invitation to Magic

A book addressed to young adepts of the Art. It deals with the basics of μαγεία and Μάγιστρος Signs.

## Content

***An Invitation to Magic***
*by Anabelle Radfind*
*"Magic is an incarnation of Chaos, a key which opens forbidden doors to nightmares, to the powers of pure Evil capable of annihilating the entire world. Do you not fear magic? Do you still want to tame it, to wield it?*
*Know then that magic is a talent given only to the chosen few. Have you found this talent within you? Do you want to tap into this source?*
*Know then that years of intensive study await you. You must gain extensive knowledge and constantly sharpen your mind. Creative magic is not witcher Signs and parlor tricks. Magic is an Art.*
*Once you learn to control the Art, you will gain power over fire, water, earth and air. Power over people's minds. Power over yourself."*
## Location

* Crate in Abigail's hut.
* Antiquary in the Outskirts' inn.
* Antiquary in the Συνοικία του Ναού.
* Bookseller in Tanner's Square in the Trade Quarter.
Assassin's dagger

Chance of critical effect:
* Pain **+ 45%**

A corpse on the path leading North to Gramps' hut in the swamps has one. **Note:** This is the only weapon with innate **Poison**. There is also an animation when you knockdown an opponent. Γκέραλτ will then spike his sword into the ground and pull out his dagger and start stabbing him like crazy. Just place this dagger in the bottom storage slot.
Blue-eyed lass

The **blue-eyed lass** is one of the the beauties you can find at the House of the Queen of the Night, one of the finest bordellos in Vizima, serving the rich and powerful.

**Spoiler warning:** *Significant plot details follow.*
She ran away from home to get away from her controlling brother, Patrick de Weyze, but he wants her to come back and marry the man he has chosen for her. Blue-Eyes, however, has absolutely no intention of going back. She loves her life at the House of the Night.

She also loves sapphires, in any form, as they bring out the beauty of her azure eyes. She has an interesting scar on her neck. I wonder how that got there?

## Notes

* Here is a tip for those of you who wish to spend the night with this lovely lady, but would rather not part with 500 . She will accept a gold sapphire ring which costs only 180 , or a sapphire which is even cheaper at only 60 . That is a discount of nearly 90%!
* If you try to bargain with her, the price will rise instead of dropping. First to 750 , then to 1000 . However, your payment form or amount does not change the outcome of events, they all play out exactly the same. So it's in your purse's best interest to take the sapphire option.

## Βίντεο

EmbedVideo received the bad id "Blue Eyes and The House of the Queen of the Night" for the service "youtube".

## Gallery

* the blue-eyed lass's journal image
* Blue-eyes' romance card
* censored romance card

*Significant plot details end here.*
Beggartick blossoms

The petals of **beggartick blossoms**, a common field plant with big red flowers, are used in the production of fisstech. The blossoms of this swamp plant are poisonous and hallucinogenic. According to the woman in the Brickmakers' village, normally this plant grows in the water, but the variety found in the Swamp Forest outside Vizima grows on land.

## Source

* Swamp Plants
* You can obtain this journal entry by giving food to one of the old women in the Outskirts or by giving the Scoia'tael dressed as a huntress feainnewedd in the non-human camp.
* This entry can also be obtained by giving honeycomb, or 50 , to one of the women in the Brickmakers' village after midnight, during Κεφάλαιο II, or in Κεφάλαιο III after having completed Reaping Time. She can be found in the hut facing Vaska's house.

## Notes

* Yaren Bolt tells Γκέραλτ about beggartick flowers during the Flowers and Gold quest. During the quest, asking some Brickmakers you will get the information that the blossoms are used as gifts to the water lords.
* In the real world, 'beggartick' is used as a name for several flowers in the Bidens-genus of the family Asteraceae.
Animating the Inanimate

A scientific treatise on magical ways of building a golem.

## Content

***Animating the Inanimate***
*The book contains useful information about golems.*
## καταχώρηση στο ημερολόγιο

**Monsters**: Golem
**Ingredients**: Golem's obsidian heart
## Location

* Antiquary in the Συνοικία του Ναού.
* Bookseller in Tanner's Square in the Trade Quarter.
* You do not need to buy or read this book. Καλκσταιν gives Γκέραλτ all the information necessary to kill and 'skin' the golem.
Armory

The **armoury** is where Eskel can be found for a bit of sparring after the battle at Kaer Morhen keep. It is on the second floor of the fortress at the east end of the main corridor. There are still a number of weapons and training forms lying around from the old days, and several crates and chests with useful items.

## Συνδεδεμένες αποστολές

* Fistfight
* A Potion for Triss
Baltimore's notes

This letter is found in Thorak's chest.

## Entry

*Baltimore's letter to Thorak*
*Thorak, if you're reading these words, it means you were finally my undoing. But know this, you son of a bitch – I will return the favor. Even if I have to traverse all the seven hells, I will return, living or undead, to torment you. You will suffer and you will weep, but there will be no mercy. Let fear now be your constant companion, for I will have my revenge, by my own hand or by that of another.*
*Baltimore*
Basilisk hide

These are harvested from dead Basilisks. The skin of these lizards is all the rage in the more fashion conscious circles of Kovir. The experience points for the basilisk kill is worth it alone. This is sadly not the case in "The Price of Neutrality". Although they are skinnable items, these hides have no alchemical value whatsoever.

## Location

* Black Tern Island
* Raven's crypt
* Ancient crypts

## Notes

* Julian will pay for three basilisks hides as per The Basilisk Contract.
* The Murky Waters healer will buy them, as will Abigail, The Hermit and Καλκσταιν.
Barghest skull

The skull of a barghest. Some merchants will gladly purchase it, and it is a good thing as you can rack up quite a number of these on your nightly excursions in the Outskirts. Although they are skinnable items, these skulls have no alchemical value whatsoever.

You can only get them in Κεφάλαιο I.

## Notes

* Abigail will pay for 10 barghest skulls as per The Barghest Contract.
* Καλκσταιν will also pay for barghest skulls if you need to get rid of extra skulls.
* Zahin Schmartz will want one barghest skull during Won't Hurt a Bit in chapter III, so keep one in stock.
* The Alchemist in the marketplace in the Trade Quarter will buy them.
* The Order armourer will also buy them, for 1 .
* Barghest remains will contain these skulls even if you do not have the Barghest bestiary entry.
Blood-stained letter

This letter is found on the decomposing body of a messenger on Νησί του Γουίβερν along with Χάρβαλ, a likely much nicer steel sword than Γκέραλτ is using at that point — probably worth trading up.

## Content

***Blood-stained letter***
*... take action... the situation demands... the name of our organization... with secret salutation... Leuvaarden*

## Notes

* It is a quest item, but I am not sure exactly what quest it pertains to as I have never found anyone to give it to. Interestingly, the letter references Leuvaarden.
* Reading the letter will add a Journal entry about Leuvaarden:

*It seems Leuvaarden belongs to a secret organization. He refused to reveal any details.*
* It is possible that finding this letter is necessary in order to get a full confession out of Leuvaarden in Κεφάλαιο II.
A Description of the Vodyanoi or the Fishpeople

A bestiary describing the underwater race of vodyanoi warriors and clerics, as well as the mysterious Dagon.

## Content

***A Description of the Vodyanoi or the Fishpeople***
*The bestiary describes the underwater race of vodyanoi warriors and clerics, as well as the mysterious Dagon.*
## καταχώρηση στο ημερολόγιο

**Monsters**:
* Dagon
* Vodyanoi priest
* Vodyanoi warrior

**Ingredients**:
* Dagon secretions
* Stones of Ys
* Tendons
* Vodyanoi bladders
* Vodyanoi scales

## Location

* Bookseller in Tanner's Square in the Trade Quarter.
* One of the three potential rewards in Old Habits Die Hard.
Cemetery Island

**Vizima cemetery Island** rules the scenery of the swamp cemetery, rising high above its surroundings, visible from every point. Even though the bridge that once led to the island from Old manor has crumbled almost beyond repair, the island is far from unreachable. Thus, a few refugees from Παλιά Βίζιμα have set up a campfire there, preferring the many threats that populate the abandoned burial grounds: the drowners and the drowned dead, the bloedzuigers and the bruxae and the garkains. And, above all, the striga, who retreats into her crypt for the day.

There is a Κύκλος των Στοιχείων, The Circle of Mute Thunder on the island, too.

## Συνδεδεμένες αποστολές

* Armor
* Her Highness the Striga
* The Cemetaur Contract
Blacksmith's shop

There are a few **blacksmith shops** around Βίζιμα. The two most obvious are:

* Malcolm Stein's smithy in the non-human district of the Συνοικία του Ναού.
* Blacksmith's house in Θολά Νερά.

However, there are a few other places that you might be searching for, such as:

* The Armorer of the Order in the Temple Quarter (Malcolm's competition).
* The swordsmith's shop in the Trade Quarter.
* The makeshift forge in Παλιά Βίζιμα.
Blade coating bases

**Blade Coating Bases** are those various pastes, fats and lards that provide a stable grease able to withstand the addition of Συστατικά without losing viscosity. The bases easily spread over the entire length of the weapon, distributing the powerful ingredients evenly for maximum results. Care should be taken, however, not to touch one's eyes or other sensitive body parts until thoroughly washing your hands.

* Standard quality allows up to 3 ingredients. (This quality of base is not found in the game.)
* **High** quality allows up to 4 ingredients.
* **Top** quality allows up to 5 ingredients.

## Notes

* Dog tallow is actually required for a quest: The Dogcatcher of Vizima. It can be found in many places, but Salamandra bodies are a good bet, as is Shani's house, though the exact location within Shani's house varies. Of course, there is always the option to kill the hapless animals under cover of night.
* All other bases can be purchased from Σερβιτόρες and blacksmiths.
A Matter of Life and Death

*Το λήμμα χρειάζεται επέκταση. Βοηθήστε τη Witcher Wiki επεκτείνοντάς το !.*

**A Matter of Life and Death** is a quest in Κεφάλαιο I‎I of *The Witcher 2: Assassins of Kings*.

## Walkthrough

**Spoiler warning:** *Significant plot details follow.*
Saskia has been poisoned and is barely clinging to life. Philippa Eilhart has given a list for items she'll need to cure her. The items needed are the following:

* A dwarven immortelle, can be found in the mines during the quest Subterranean Life
* A source of power
* A rose of remembrance, can be obtained by completing the quest Where is Triss Merigold?.
* Some royal blood, can be obtained either from Stennis or King Henselt

*Significant plot details end here.*
## καταχώρηση στο ημερολόγιο

*As you already know, Saskia, known to those who loved her as the Virgin of Aedirn and to those close to King Henselt as "That Insolent Wench", had been poisoned. There are numerous stories about how the witcher cured the girl, how he climbed a glass mountain and placed a healing kiss on her carmine lips. Well, none of those are true. Several unusual ingredients were needed to prepare the antidote, that is, a rose of remembrance, a dragon's dream, an immortelle and royal blood. The witcher began his search for these ingredients.*
*And when the witcher gathered all the ingredients, he headed for Philippa Eilhart's house with them.*
Alabaster figurine

The **alabaster figurine** is a quest item which is part of the Ripples quest. The quest is first given to Γκέραλτ by the friendly vodyanoi priest who guards the altar to the Lady of the Lake. The item itself comes from Julian. Γκέραλτ has three choices in this quest:

* side with the vodyanoi
* side with the villagers
* reconcile both sides for the Lady of the Lake
Berengar's medallion

**Berengar's amulet** is found on his dead body if Γκέραλτ chooses to challenge him to a duel on Black Tern Island at the end of Κεφάλαιο IV, since naturally, Γκέραλτ wins. (If he did not, you have given up prematurely; reload and fight him again!) The amulet disconcerts Azar when he notices it, dangling from the witcher's neck presumably, during his "evil overlord" pre-victory speech.

Of course, Γκέραλτ can choose *not* to fight Berengar, but then he does not get this amulet. Instead, Berengar shows up to help him fight Azar Javed in his laboratory in the catacombs at the end of Κεφάλαιο V.

## Συνδεδεμένες αποστολές

* Berengar's Secret
* Witchers' Secrets

## Notes

Even if you do spare Berengar's life and he does help you against Azar, he is not much help and is usually killed very quickly by the mage. For those hardy souls who manage to keep him alive for the duration of that battle, there is no extra dialogue nor reward for doing so.
Cave under the Kaedweni camp

On Roche's path Γκέραλτ finds the entrance to this cave when he finds a drunken Odrin near the beach to the west of the Kaedweni camp.

If Γκέραλτ follows Iorveth's path, he climbs down into the same cave from the Vergen side, to reach the Nilfgaardian camp, looking for Triss.

The cave is haunted by many Rotfiends and two Bullvores. In one of the deepest chambers you can find the Armor of Ban Ard in a chest, guarded by a Golem.
Against the Institution of Marriage

It is unclear if ***Against the Institution of Marriage*** is a book cited in the novels, or merely a fun addition to the game, but either way, it is attributed to the mage Dorregaray. It mentions both marriage and royal wyverns. In the game, Dorregary's name is misspelled and appears as "Master Dorgeray".
Ars Amandi

A book dedicated to the art of giving gifts and seducing women.

## Content

***Ars Amandi***
*by Publius Naso*
*The way to a mans's heart is through his stomach. The way to a lady's heart is paved with beautiful words and appropriate gifts. Many have lost fortunes trying to win a woman's heart. This book explains how to avoid that fate.*
*One must know that ladies' tastes vary according to their status. A gift fit for a peasant girl will not please a noblewoman. Simple girls will be happy with a flower, while refined courtesans will laugh at a bouquet and only show favor [when she] is presented with a gold ring. But beware of traps! Sometimes, with much effort, you win a lady's heart only to become her slave, ready to fulfill her every wish! Avoid earning the heart of your woman at the cost of your own head!*
## καταχώρηση στο ημερολόγιο

**Γλωσσάριο**: Gifts
**Formula**: Perfume
## Notes

* Some players report never finding this book despite searching very thoroughly for it. Others do not receive the perfume recipe after reading the book (v1.5).
* This book can sometimes be found on a bookshelf of Triss' house.
* It can sometimes be found in an "old shelf" in the basement of the Herbalist's house.
* It can sometimes be found in an "old shelf" in the Order outpost (where Siegfried sleeps in Chapter II, but the book is not found there until Chapter III).
Cockatrice

A **Cockatrice** is an ornithosaur, also known as a "skoffin".

### καταχώρηση στο ημερολόγιο

*"Cockatrices are born of eggs laid by roosters consorting with other roosters. The egg must be incubated for forty-four days by a toad, which is devoured by the little beast as soon as it hatches. A cockatrice hates everything that lives so fiercely that its glance turns the living to stone. Only a bold adventurer with a mirror can deflect its deadly gaze and defeat the cockatrice."*
### Location

* Sewers
* Cave in the Swamp

### Πηγή

* Siegfried
* Ornithosaurs

### Notes

* Their remains will not contain their feathers until you have this bestiary entry.
* The Beast of the Sewers encountered as part of the Prison Break quest is a *Greater cockatrice*, and therefore different from the creature described above. It is also one of the two Αποστολές Τρόπαιων in Chapter II, and the only story-required trophy quest in the whole game.
Balin's journal I

This journal is found on a corpse along with Balin's first map and the upper shaft key.

## Associated Quest

* Hey, Work's on in the Mines!
* Subterranean Life

## Contents

*Foreman Balin's journal - the first fragment*
*Work is going as planned. It seems our yield will be even greater than anticipated. Moreover, I believe we can squeeze much more from this mine. We'll delve deeper, bring up more wealth and Vergen will regain its past significance.*
## See also

* Balin's journal II
* Balin's journal III
* Balin's journal IV

## Note

* The Balin's Journal quest item that you can find in the mines is a clear reference to *The Lord of the Rings*. While exploring the mines of Moria, the Fellowship finds "The Book of Khazad-dùm" written by Balin before he died in Moria, where he was buried.
Abomination lymph

**Abomination lymph** is obtained from the bodies of fleders, cemetaurs, garkains, ghouls, alps, bruxae and bloedzuigers.

## Πηγή

* In Κεφάλαιο I, an "Old woman" will tell Γκέραλτ about ghouls in exchange for food. The conversation results in a Bestiary entry along with entries for Abomination lymph, White vinegar, and Ghoul blood.
* In Κεφάλαιο I, an "Old Townswoman" in exchange for food will tell Γκέραλτ about fleders and vampires which results in entry for Abomination lymph (nothing more).
* Swamp Monsters
* Vampires: Facts and Myths
* The Tome of Fear and Loathing, volume I
* The Tome of Fear and Loathing, volume II
* Physiologus
Camp of Foltest's army

The **Camp of Foltest's army** is where players get their first opportunity to look around as Γκέραλτ in *The Witcher 2* as we find the witcher and Triss just waking up in their tent. Just as the two are waking up and starting their day, a messenger arrives summoning the witcher to an audience with King Foltest who is in the upper camp, near the siege tower.

Just outside Triss' tent are some herb bushes. A few steps to the south, Γκέραλτ meets some old acquaintances, the Crinfrid Reavers. By talking to them he can begin the first secondary quest of the game, "Melitele's Heart", which will find an end only in Κεφάλαιο I. There is a Circle of Power just a few meters away from them.

A bit further on, Γκέραλτ can enter the soldiers' area which is surrounded by a wooden palisade. Inside, are some practice dummies and a bit farther in, he get his first introduction to Μπρα ντε φερ from "Strongarm" and also a taste of dice poker from another soldier before continuing on to meet King Foltest.

The area serves more as a tutorial for the game interface, allowing Γκέραλτ to speak to characters, loot containers, gather herbs and plants and use the Circle of Power.

## Συνδεδεμένες αποστολές

* By the King's Will
* Melitele's Heart
Balin's journal II

This journal is found on a corpse in the old mines along with Balin's second map and the middle shaft key.

## Associated Quest

* Hey, Work's on in the Mines!
* Subterranean Life

## Contents

*Foreman Balin's journal - the second fragment*
*This morning we discovered small slits in the tunnel walls. The cracks don't seem to be dangerous, but I ordered additional wooden supports placed just to be sure. Rudolph Ferdinand is spluttering, I think he does not enjoy the temperature at this depth. Old Nain Zammenhof claims to hear knocking, I bet he has finally flipped for good. I think we're getting close to a large lode and I've sent for a geologist.*
## See also

* Balin's journal I
* Balin's journal III
* Balin's journal IV

## Note

* The Balin's Journal quest item that you can find in the mines is a clear reference to *The Lord of the Rings*. While exploring the mines of Moria, the Fellowship finds "The Book of Khazad-dùm" written by Balin before he died in Moria, where he was buried.
Altar of Veyopatis

**Altar of Veyopatis** is a minor location in Flotsam forests in *The Witcher 2: Assassins of Kings*.

## Journal Entry

*The forested wilderness lining the banks of the Pontar conceals many secrets, among them an altar dedicated to an ancient deity named Veyopatis, nestled deep in a forest glade. The spot is well hidden from prying eyes, and the dangers of the wood discourage those who would seek it frivolously. Γκέραλτ, however, had no fear of monsters and good reason to visit the mysterious site.*
## Gallery

* Altar of Veyopatis
* Anezka performing a ritual
Bloedzuiger blood

**Bloedzuiger blood** is obtained from bloedzuiger carcasses.

## Notes

* The icon used above is from the Journal entry for Bloedzuiger blood. It looks nothing like the inventory icon, shown here:
* Bloedzuiger remains will not contain this blood without their bestiary entry.
* It is the first abundant source of Vermilion early in the game (the others being rare and expensive Phosphorus or exotic Feainnewedd).
Bestiaries

* Barghests
* The Book of Animals
* A Description of the Vodyanoi
* The Disease of Civilization
* Curses and the Cursed
* Disenchanting a Striga

* The Frightener
* The Last Wish
* Ornithosaurs
* Physiologus
* The Road of No Return

* Swamp Monsters
* The Tome of Fear and Loathing I
* The Tome of Fear and Loathing II
* Vampires: Facts and Myths
* The Wonderful World of Insectoids
* Zerrikanian Insects and Other Vermin

We also have a Τέρατα Κατηγορία in this wiki for further information on monsters.
Ain Soph Aur

*A mystic treatise by an unknown author, devoted to the ten Sephirot. Written long before Άνθρωποι colonized the world, it was reclaimed with great effort and translated faithfully from gnomish.*

The book, **Ain Soph Aur**, is a quest item and provides information on the Mage's tower in the Swamp. It is requested, along with The Secret Gates, by Καλκσταιν as part of A Mysterious Tower as the two books hopefully contain some information on how to open the tower.

This is a quest item, and as such it can not be sold.

## Contents

***Ain Soph Aur***
*"Ten wordly elements, ten corner stones. All emerged from these ten. Seeker, lift your eyes, search your past and you shall find.*
*He who knows your course holds Wisdom and will share it when asked.*
*Another has gained uncountable riches, yet has Compassion in his heart.*
*Your heart, in turn, does not harbor Love, but it is with one who knows mercy, one able to love.*
*Once blind, now plunge into your mind, your memory. Dark and dangerous is the path from enslavement to the promised Kingdom.*
*A goddess thrice over — Virgin, Mother, Old Woman. Three faces, three graces: Understanding, Power, Glory. Achievable through sacrifice and prayer.*
*The Foundation lies in the deep. Be not tempted by the errant fires. Defeat death and you will be rewarded.*
*Victory is gained only by fighting its sentry.*
*He who leads through labyrinthine mysteries will offer you the Crown of consciousness.*
*At your path's end, Awareness will be yours, you will comprehend. What is locked will open before you.*
*The ten names are: Wisdom — Chocc'mah, Understanding — Veen'ah, Love — Kezath, Compassion — Tipperath, Power — Ghe'vrath, Victory — Neh'tza, Glory — 'Oth, Foundation — Y'esath, Kingdom — Maal'kad, Crown — Keth'aar."*

## Related quests

* A Mysterious Tower
* Monoliths
* Strangers in the Night, indirectly
* Vizima Confidential

## Location

* Golan Vivaldi in Little Mahakam (the non-human district) of the Συνοικία του Ναού has a copy, which he will sell to Γκέραλτ. If Γκέραλτ had to bail Vivaldi out of jail, depending on the choice made in Κεφάλαιο I regarding whether or not to kill the Scoia'tael who come for Haren Brogg's crates, then the dwarf gives him this book along with The Secret Gates.
* Gramps also has a copy of this book at his hut in the Swamp.

## Notes

* The book is requested by Καλκσταιν as background material to help open the Mage's tower in the swamp.
* Ain Soph Aur is understood as infinite divinity. "Ein Sof" is the divine origin of all created existence: this is in contrast to the "Ein" (or Ayn), which is infinite. The ten Sephirot are aspects of the divine.
A Restless Ghost

ID | q2124\_w\_restl

**A Restless Ghost** is an optional quest in Chapter II which Γκέραλτ can take if he speaks with a widow outside the Vizima cemetery.

## Walkthrough

One fine day, around noon, Γκέραλτ notices a distraught woman standing outside the cemetery gates. It seems that the widow, Hildegard Zollstock, is being haunted by the ghost of her recently deceased husband. Worse still, he is spreading vicious gossip about her and ruining her reputation. She mentions that she would be willing to pay the witcher to deal with her little problem, discretely.

The witcher agrees. He then asks her when and where he can collect his payment for a job which will no doubt be swiftly and well done. She insists on meeting him only outside the graveyard, away from prying eyes and only at noon. He grudgingly accepts her conditions.

Γκέραλτ decides to check in around midnight, at the same location. As expected, he finds a wraith, presumably *Mr.* Zollstock indeed busily shouting unsavoury comments about his wife. Although the ghost is not initially hostile, the witcher is unable to make him stop slandering his better half so a fight ensues. The wraith is dispatched.

The following day, at noon, Γκέραλτ arrives outside the graveyard and collects his payment from a rather minimally grateful Hildegard.

## Notes

* The quest log is somewhat inaccurate here because the ghost is at the exact same location where you encounter Hildegard, only at midnight. So it does not matter whether the cemetery gate is open or not.
* It is possible that you encounter her husband's ghost (a wraith) before you meet Hildegard (depending how much wandering around you do), but do not worry, killing him before you meet her does not void the quest, and in fact, it saves time as you can get the quest and collect the reward in the same conversation.

## Phases

### The Husband's Ghost

Hildegard asked me to deal [with] the case of her late husband. His ghost is said to appear in the cemetery at midnight. I have to send him into the beyond. *I have to go near the cemetery at midnight and send the ghost into the great beyond.*

### Payment

I sent the ghost of Hildegard's husband into the beyond. I have to see the widow about my payment. I will find her at the cemetery at noon. *I have to see the widow to collect my payment. I'll find her at the cemetery at noon.* (500 XP)

### The Money

The woman wanted to cheat me, but I got my money in the end. (200  + 2000 XP)
Axe

## Στο παιχνίδι *The Witcher*

Chance of critical effect:

Looks like a regular wood-chopping axe. Can be found in a crate in the armory at Kaer Morhen as well as several other places.

### Other axes

#### Small axes

* Dwarven axe from Carbon
* Holy axe of the Order
* Mahakaman dwarven axe
* Mount Carbon dwarven axe
* Mount Carbon rune axe
* Small axe
* Temerian iron axe
* Temerian steel axe

#### Heavy axes

* Mahakaman two-handed axe
* Two-handed steel axe

## Στο παιχνίδι για υπολογιστή *The Witcher 2: Assassins of Kings*

This weapon can be looted from any number of weapon racks throughout the game, starting in the fourth flashback of the Prologue.

### Other axes

* Dwarven axe
* Pickaxe
Bring it on: Loc Muinne

**Bring it on: Loc Muinne** is a quest in Κεφάλαιο I‎II of *The Witcher 2: Assassins of Kings*.

## Walkthrough

The first time Geralt competes in arm wrestling with Mighty Numa, the competition is extremely hard and Geralt accuses Mighty Numa of cheating.

Geralt can buy anabolic steroids from Marcus the Mighty Numa's assistant. After drinking that potion, the arm wrestling competition is a lot easier to win.

Geralt also can intimidate Numa to stop cheating. If the intimidation check fails, Geralt can still achieve this goal by beating Numa in the ensuing fistfight (which can also be started by selecting the "Make my day." dialogue option). No matter how the player convinces Numa to stop cheating, the arm wrestling competition is a lot easier to win.

It is best not to purchase the steroids and to bet the minimum (100 orens) during the first match, then accuse Numa of cheating and convince him to stop (see above). During the rematch bet the maximum (of 200 orens), this way you gain 100 orens by winning. The alternative methods result in either a loss or breaking even.

## καταχώρηση στο ημερολόγιο

*Geralt came across an interesting notice on the board on the city square. A certain individual had challenged all those brave enough to an arm wrestling duel. The witcher was no weakling and he enjoyed plebeian pastimes, so he took special note of the challenge.*
**If Geralt loses to the Mighty Numa (this entry may not appear if one of the others is triggered during the same interaction with Numa):**
*The witcher found an arm wrestling partner in Loc Muinne too. And was bested. The winner was called Mighty Numa, and his brawn was certainly unnatural. Geralt had to find a way to deal with Numa and have his revenge.*
**If Geralt defeats the Mighty Numa in a fistfight:**
*Geralt did not think things over for long. He just taught Numa a lesson and knocked the idea of using strength-enhancing elixirs out of his head. The humbled strongman accepted a fair duel.*
**If Geralt is defeated by the Mighty Numa in a fistfight:**
*You should have seen it! Mighty Numa beat Geralt black and blue, in one go proving and disproving the saying that brute strength solves no problems. Geralt gingerly touched his bruises and started looking for another way to deal with the athlete.*
**If Geralt intimidates the Mighty Numa:**
*Instead of asking people around him or thinking things over, Geralt intimidated Mighty Numa. The strongman was so scared that he promised to discontinue using his strength-enhancing elixirs. Our hero challenged Numa to another duel.*
*Without his enhancers, Numa turned out to be an easy opponent. Geralt bested him at arm wrestling.*
*Believe it or not, but my wiry friend turned out to be a champion above all others, for he bested all the strongmen of that time. He had no equals at arm wrestling. Let us honor him rightly!*

## Gallery

* Geralt arm wrestling The Mighty Numa
* Geralt fistfighting The Mighty Numa
Arachas eyes

Although classified as a Εξαρτήματα δεξιοτεχνίας by the game, there are no known Σχέδια which utilize this item. It can be purchased from the following merchants:

* Cedric
* Felicia Cori
* Myron

However, you only meet Felicia later on in Chapters II and III, when you no longer need it to complete the quest.
Altar of Dagon

The **Altar of Dagon** (*aka* Dagon's altar) is on Black Tern Island. It is accessible by boat from the Παραλίμνιο. It is served by an acolyte of Dagon and is where sacrifices to the deity are brought, and so is the location of Γκέραλτ's duel with Dagon. After the duel, it is also where the Lady of the Lake speaks to Γκέραλτ about Destiny, knights him and gives him Αερόντιγκτ.
Battlefield

The **Battlefield** is an area between Vergen and King Henselt's camp in *The Witcher 2: Assassins of Kings*.

## Associated Quests

* The Blood Curse
* The Eternal Battle

## Journal Entry

*The site was not much to behold, even on a sunny day, yet it was here that several years earlier a bloody battle had ended in a magical cataclysm. Rocky gullies opened onto a plain scarred with furrows and craters dug by trebuchet missiles and magical explosions detonated by the sorceress Sabrina Glevissig. Tall, reddish grass covered part of the flatland, the rusting armor and bleached bones of the fallen nestled among it. Once the curse was activated, however, a ghastly mist engulfed a section of the battlefield. Within it stretched a world seemingly pulled from a nightmare, a world in which ghosts of the fallen endlessly re-enacted the battle that had claimed their lives.*
*Once the witcher lifted the curse, the mist dissipated and the specters of the fallen vanished into the beyond.*