Alpha Build 11

Released: 7th December 2017

Link: https://steamcommunity.com/groups/mordhau/announcements/detail/1482112048882784880

 **Gameplay**

* Added Character point system - This is a big change that introduces additional tradeoffs to building a loadout, forcing players to sacrifice defence for better offense and vice-versa. You start with 16 points that you can spend on armor, weapons and other things. For example, the halberd is the most expensive weapon, so you can not use it with plate armor.
* Clashing now has a angle check to prevent back clashing
* Strikes now curve toward a horizontal slash angle at end of release, this starts after half of release has passed. This will make feet drags easier to deal with and overheads easier to land.
* Added lockout limits for chamber and parry: 0.4 max for chamber, 0.55 max for parry. This will reduce the long lockouts against bigger weapons slightly.
* Added 50ms chamber lockout offset, this will fix the problem of being unable to counter chamber certain chamber attacks.
* Added 200ms attack queue to blocked/chambered state
* Failed parry recovery no longer uncaps mouse
* Kick windup speed up by 25ms, Kick stamina drain increased to 20
* Strike chamber window reduced by 25ms (275ms -> 250ms)
* Jump stamina cost increased to 13 (previously 7)
* Feint queue window raised from 200ms to 300ms
* Chamber feints now cost feint stamina
* More aggressive 3p feints - adjusted feint lockout curve, slightly faster early feints^
* Parry recovery window increased by 25ms
* Parry angle changes - slightly harder to parry attacks from the sides, significantly harder to parry attacks above your head including jump stabs, much easier to parry feet hits now
* Changes to parry detection, hand tracers are no longer used to determine parry view direction checks - this prevents being able to parry overheads while using spine bending to facehug into someone
* Added back parry prevention, which also affects active parry
* Sprint accelleration changes, fixed a problem where a player would lose a lot of sprint speed from changing direction slightly, removing the sluggish feel of sprinting and making target switches easier
* Adjusted upper leg hitbox, now less likely to hit the leg when going for hip hits
* Slight tweaks to active parry angles, making it more reliable against things in front of you
* Adjusted shield block angles (Shields use the parry angles as base which means they are significantly easier to get around, especially above) - Kite shield slightly easier to go around the sides, Heater shield has the same values as kite apart from less leg protection, Targe shield has less leg and overhead protection compared to heater)
* Knockback lateral friction reduced by 0.5 (slightly more knockback when parrying midair)

 **Weapon Balance**

* Increased zweihander damage (now 2HTK medium again with stabs/swings to chest)
* Halberd increased damage slightly (now 2HTK medium again with stabs and strikes)
* Halberd new experimental alt mode: Unbalanced grip - increases range to maximum, more turncap, more miss cost, more stamina drain, slower strike combos, more hit knockback, same damage on stab, strike has more headshot damage, halberd is flipped around (uses the spike side)
* Increased longsword main mode damage slightly, can now 3htk plate with stab torso hits, strike raw damage increased slightly (same htk)
* Increased bastard sword strike damage on both modes ( can now 4htk plate to torso)
* Zweihander main mode stamina drain increased by 1
* Halberd main mode stab stamina drain increased by 1
* Eveningstar main mode strike stamina drain increased by 1, increased strike miss cost by 2
* Poleaxe alt mode stab windup & combo windup increased by 25ms,
* Poleaxe alt mode strike damage against plate reduced slightly, now needs 1 headshot to two shot plate
* Added messer alt mode - 1H Grip - Can be used with shield
* Arming sword slowed down stab slightly, stab has more damage now (can 3 HTK plate with torso hits), Strike raw damage increased slightly
* 1H Cleaver rework - swings are slightly slower, deal significantly more damage, faster combos, drain more stamina - stab is faster but weak damage
* Mace increased stab combo windup by 25ms, reduced strike headshot damage slightly, now needs 1 headshot to two shot medium armor (same HTK otherwise)
* Spear main mode stab slightly stricter turncap, Spear main mode stamina negation reduced by 1 (19 -> 18)
* Spear alt mode stab damage increased slightly, Spear alt mode strike damage increased slightly
* Spear alt mode stab combo windup reduced by 100ms (300ms -> 200ms) -
* Spear alt mode strike combo windup reduced by 50ms (200ms -> 150ms) -
* Spear alt mode strike release increased by 50ms - Spear alt mode stab release increased by 25ms
* Increased shortsword stab damage against light armor & naked

 **Visuals & Misc**

* Added dynamic lower parry animations
* Added dynamic lower shield block animations
* Fixed hole in Grad boundaries
* Fixed Motion Blur being forced on under certain conditions
* Added Messer base set
* Adjusted cosmetic procedural parry bounce values to new lockouts
* Adjusted 1p animation of getting chambered
* Increased sliding effect radius
* Added 6 new heavy chest armors (Hussar, Italian, Maximilian, Fluted, Elizabethian, Padded)
* Added 4 new pairs of boots (Rider, Traveler, Folded, Fur)
* Hourglass gauntlets material remade to allow for optional leather color and brass
* Hourglass gauntlets no longer use team color
* Added a tightened version of the bishops mantle that works under some tighter helmets
* Added Greathelm: Greathelm, Greathelm band, Greathelm Cover, Greathelm Paint, Greathelm band Paint, Greathelm Cover Paint
* Added Hounskull helmet & variations
* Improved flinch animations
* More lax dismember on ragdolls (easier to chop them up now)
* More dismemberment on alive characters (easier to get partial decaps/full decaps)
* Lowered ShadowBias on all maps for more accurate self shadowing on characters and other movables
* Set up spectator bounds on all maps
* Lightmap tweaks on some meshes
* Minor FX optimizations
* Softened lighting on Grad
* Main Menu moved character doll slightly to better center it
* Fixed some light leakage on Contraband
* Changing profile in customization now updates it if it's currently selected in-game (e.g. didn't update in skirmish)
* Added new hit sound for strong pierce strikes (used on Halberd alt mode strikes)
* Improved Mordhau hit sound

 **User Interface**

* New button click sounds
* Added armor tier icons to wearables page
* Added point & cost display
* Updated home page text with new goals
* Changed high ping indicator threshold to 100 (from 150)