recursal/Fanatic-Fandom huggingface dataset:
Justice Swift

## Use of Magic / Tech

Used Interrealm Boards. 3/18/2019 - (unencrypted) So long and thanks for all the fish! - Unless it gets stabilized soon with a new P, yer reality is goin' away soon. Joshua was brave to try - gonna miss that dude. I'm going to find somewhere else to watch the light show! JS

## Notes

2/26/2019 - Mildred - Hornet's Nest - Mmm... But what is justice *really*?

2/16/2019 - Logan - (posted pic)

2/26/2019 - Doc Fulton - this happens when you trifle with the swift fam...

https://youtu.be/IoNnFEAj7p8
Jacob "The Rock" Ebersol

A **luxuriously mustachioed explorer** asks you if you will **spank him** while wearing bluefaced makeup.

##### **Intimately acquainted with ketamine and horse heads.**

10/5/2018 - Just a shout out to all my **DORA**s. I'm rather fishy looking now. Anyone who has an unbalanced mind should probably avoid travel with me, if at all possible. Ah yes, I walked the pattern and am now a **Real Boy** and no longer a fish.

**Jacob "The Rock" Ebersol** was a Navy helicopter pilot previous to becoming a DORA. He flew extensively in the Afghanistan theater of operations, Kandahar province. When he first came to the **Red Carpet**, there was a sense of an explosion and sounds of rending metal. The Rock figures he is dead. It must have been a helo crash.

The Rock speaks Pashtun and Arabic a little. He also picked up some Mandarin in spell school. He knows his Military Tactics and can survive in the Desert with moderate competence. He's proficient in many kinds of weaponry, including 50-cal machine guns and helicopter miniguns. He is about as Steetwise as a brick, though. That is, he is more likely to be stepped ***on*** than to be the one doing the stepping. The Rock absolutely can not hold his liquor. Give him some and watch the hilarity ensue.

The Rock was at one point carefully exploring the "afterlife" but experience and brain melting experiences have caused him to become more reckless in his explorations. He doesn't believe actions have real consequences here -- not consequences that matter at least. Rock does know that his brain unmelts a bit when he does good and altruistic things, however, so he's decided to try that for a while.

The Rock is a bit obsessed with **Smurfs**. He is sometimes seen in blueface, he buys boxes of Captain Crunch Crunchberries and writes "Smurfberries" in Sharpie on top of it. He hates the **Keebler Elves** as much as they hate him. Well, he thinks they're Keebler Elves anyway. They're really just plain elves. He is prone to fellating anyone who is blue as a matter of course, and he constantly says "smurf," "smurfy," "smurfing," etc. instead of actually letting anyone know what he really means. His smurf name is **"Horny smurf."**

The Rock served the **Brown Archon (AI)** for quite a while, before the blackulas and Bat-Man decided to turn this watery god into a statue by mixing him with cement. To get Brown out of immediate danger, the Rock sank the statue into the deepest part of Lake Hollywood in Red Carpet, where Brown's previous "sewer powers" began to morph into "fish powers." Brown says he's changing. Rock feels responsible, but has told Brown to just "roll with it." Since **Red Carpet** appears to no longer exist, the status of the **Brown Archon** is ***questionabl*e**.

Rock is scared to death of his new **Amber** powers. He is also very, ***very*** bad at using them. Talk to **Aeolus** or **Doc Fulton** if you want Trumps. He's still playing with his **Paint-by-numbers (Trump Edition)** master set. He will likely Shadow Walk you into a brick wall, or worse.
Calm

Calm

Casting time: 1 round

Range: 1m

Duration: Till target riled up again or sunup/sundown, GM discretion.

MP cost: 4mp

Note - this doesn’t work on one’s self.

This doesn’t cure the target’s insanity but with a powerful backhand the caster can make them stop acting so fucking crazy for awhile. The target can function like a normal well adjusted person till sunup/sundown. Note that if someone has lost all of their sanity (and become an NPC) this spell doesn’t help. Even a little. They are all used up inside.
Elemental Attunement (Day)

Casting time: 1 minute

Range: Self

Duration: next sunup or sundown - whichever comes first

MP cost: 8

Description: This lasts until sunset or sunrise. I.E. you can use this across multiple combats. Your melee attack takes on the elemental flavor of your choice. If the target has a weakness to the element, the damage is bumped up one on the damage track. If the target has a resistance to the element, the damage is bumped down one on the damage track. Note that in order to attune to an element, the character must have at least the second spell of that elemental tree.
Feiticeiro

Voltar

## O que é um Feiticeiro?

O Feiticeiro é o individuo que nasceu com poderes, seu poder advém de dons naturais. No mundo de Exhio, os feiticeiros são conhecidos pela variedade elemental com que golpeiam seus inimigos e o elevado dano que causa aos alvos de suas poderosas magias.

### Jogabilidade do Feiticeiro

A mecânica de jogo do feiticeiro é bastante simples, seus ataques possuem boa área de alcance e dano razoável desde o inicio. Conta com variedade de elementos o que permite maior versatilidade para caçar diferentes monstros. Assim como toda classe dependente de escudo magico, gasta bastante com poções magicas e sofre com criaturas que atravessam ( Anjo vingativo ) ou quebram o escudo magico (Arkabuz, Boi Baleia, Matriarca?, Nefasto, Alma penada, etc?).

## Magias do Feiticeiro

### Menções importantes (magias de ataque).

 Raio Ártico
* Dano Menor
 Canção da Morte

* Menor Dos Danos
 Bola de Energia
( Quando energia for o elemento mais cabive ).
 Raio Paralisante

* Dano menor que alta tensão
* Não é capaz de trapar
* Cd 3 segundos

Apesar de ser uma magia secundaria, é interessante saber os momentos de usa-la.

### Magias de Cura do Feiticeiro

Uma coisa que pode assustar os novatos interessados no feiticeiro é que a classe não possui magia de cura RELEVANTE.

Magia de cura do Feiticeiro.
Só será usada quando você desejar brilhos vermelhos no personagem :)

O que pode parecer preocupante é na verdade praticamente irrelevante, uma vez que o feiticeiro é um "Mago Azul" e estará sempre desviando (ou pelo menos tentando) o dano recebido para seus pontos mágicos.

### Magias de Buff/Support do Feiticeiro

O feiticeiro não é uma classe com variados buffs, mas alguns são muito importantes para o aproveitamento eficaz da classe.

## Item Build

É importante lembrar que as resistências não se aplicam ao usuário de escudo de magia, ou seja, não há razão para se preocupar com isso. Tendo isso em mente, os magos que se apoiam nos pontos mágicos geralmente perseguem Mana Max ou Poder magico ou até mesmo um bom balanço destes.

Acredita-se que em leveis mais elevados seja possível caçar sem usar escudo de magia, entretanto, é sempre muito arriscado e limitado a monstros bem mais fracos que o próprio feiticeiro.

Sendo assim, os sets normalmente usados:

### Mana Max

Apesar de o escudo ametista conceder 1% a mais de mana, é mais interessante levar o escudo extrapectal, ainda que o objetivo seja mana.

### Poder Magico

Essa é a combinação que mais concedde poder magico.

## Cetros

O feiticeiro dispõe de uma vasta gama de possibilidades quando o assunto é cetro, alguns são realmente importantes de se conseguir e outros situacionais.
+Realmente Importantes
Taser

Name: Taser [credit: Alex, Scott] {Branch off Lights out}

Range: 10m (see description)

Casting Time: 1 Round

MP Cost: 2

Duration: Instantaneous

You drain power from a car-sized battery (tech, not magic) within 5m of you. You do not need to be able to see the battery – being able to see the vehicle is enough. You then redirect the energy at someone else within 10m of you, dealing 1d8 Stun damage. This is not necessarily enough to completely drain the battery. If you attempt to drain power from an empty battery, the spell fails. If the car is running, it does not stop. If it is not running when the battery is drained, it will not start. If the battery specified is already drained the spell automatically fails.
Grok

Name: Grok [Credit: Scott]

Range: 1m

Casting Time: 1 Round

MP Cost: 6 mp

Duration: Instant

If the GM has a mechanical or electrical device which is completely alien/unknown, the caster can use this spell to get a general idea of what it does without touching it. This does not give the player any bonuses to actually use the device, they just get a rough idea of what it is. Examples: Some sort of explosive. A communications device. A letter opener.

Note that any spells which obfuscate what a device does automatically thwart this spell.
Guerreiro

Voltar

## O que é um Guerreiro?

Guerreiro é um cavaleiro altamente versátil e que pode usar praticamente qualquer tipo de arma do jogo. Suas skills balanceadas e sua hp mediana ajudam ele a não passar por apuros na grande maioria dos locais para se caçar

### Passivas do Guerreiro

**Resistências:** Neutras

**Bônus:**Alvos +1, Dano base -15%, Crítico 2%, Ataques Múltiplos: 2x/2% (+15% em itens)

**Especialidades:** Armas não convencionais (outros) +15%

## Jogabilidade do Guerreiro

Como um mestre das armas, o Guerreiro pode usar o que encontrar pela frente. Não se preocupe em focar em algo muito específico no começo, o seu objetivo é manter todas as perícias razoavelmente altas. Suas magias iniciais causam muito dano e não é necessário o alvo estar próximo para causar dano neles

## Itens de um Guerreiro

### Itens Recomendados:

Itens defensivos ou que aumentam a sua perícia a distância (caso for caçar de lança/disco), itens com ataques múltiplos

### Itens não Recomendados

Itens que focam em Nível Mágico, Itens que têm muitos Alvos Extras. Ex: Triturador
Shadow Academy

The Shadow Academy is closed, as in the entire bubble realm has popped.

Some DORAs were known as the Lockpick Gang.

9/25/2018 - Glenn James - I'll bet Gargamel's tome was the only way to the Shadow Academy, assuming it still exists.

10/14/2018 - The Rock - New Quest: Slay the Headmaster Lich - Okay, so the Headmaster from the Smurf Academy is out and about. I know lots about Liches, so here's the run down.

1. Every Lich can have up to 6 ghouls as Harry Potter style "Horcruxes." They're effectively his phylactery. The Headmaster Lich has only 5 ghouls left for some reason.

2. You need to hunt down the ghouls first. When you attack one, the LICH WILL KNOW. I'm not sure how detailed the info is, like is it exactly "who" or is it just a general detection of threat.

3. Then you kill the Lich. If you don't get the ghouls first, and you vanquish him, he can transit to one of the ghouls and restore himself, destroying the ghoul.

The Lich is actively attacking Gothic San Angeles with hordes of zombies. Therefore, I think this is a time sensitive, medium-to-high priority mission.

Lich was last seen in the old forest. Ghouls were tracked heading North (old forest), West (coastal road), and East (rte. 66).

We have noticed that powdered silver and silver-laced weapons do better at destroying the zombies. It might do better at slaying Liches and Ghouls, but this is untested.

Good luck to anyone hunting the Lich.

~Rock

10/14/2018 - Joshua - We (mainly Doc) killed one of them when we retrieved the painting from the shadow academy.

More importantly, what is the bounty/reward the city is offering for the lich and the zombie children of city residents to be taken care of?
Magic/Tech Level

Magic can get really complicated. It saturates the air in some realms and is completely repressed in others. Magic has it's own brand of chemistry of how well each discipline will react in different circumstances and of course, GM discretion. Fair warning: actual chemistry varies by the realm and therefore, technology often has unexpected results, or lack of. This is referred to as **Magic/Tech Levels**. Alright, you still want to try, well, you'll need to learn a first level tier spell, probably from someone teaching you, but there are other ways. There is a forest of spell trees or disciplines and you'll need to learn the first spell on a tree and perform it so well that the next tier will become self-evident to you. You may eventually ace that one so well that a third tier might come to you, you'll keep going, some times you'll come to branches where you need to choose which path. For each spell tree, you'll have to start at the bottom and start the slow climb.

## Notes

Logan

Each realm has different physics regarding the effectiveness of magic and technology; different **Magic/Tech Levels** .

Here's how it works:

Joe wants to cast magic in a zone requiring a willpower x3 roll. Joe has a 10 willpower because of math.

In combat:

Each round Joe wants to attempt a spell (a bad idea here) he rolls a willpower x3. If he fails it, he is DONE with that round. Trying out a non-functional spell is his whole action (unless hasted, etc).

Outside of combat:

Joe can sit and spam willpower x3 rolls until he either succeeds or fumbles. If he succeeds, on the next round he can cast a spell. If he fumbles, he is DONE WITH ALL MAGIC for the day. The GM will draw a fumble deck card.

Joe wants to use tech inside of a zone requiring a willpower x3 roll. Joe still has a willpower of 10.

Same as above however some objects (like slug throwers) may mess up if someone attempts to fire it and it 'misfires' due to some parts working and some not. This may create a jam. Other items may or may not like someone attempting to turn them on or whatever in a zone they don't work. While the GM may not have you roll every round (or he may) the tech items may operate in a clunky or erratic fashion.

SPECIAL SHIT

If you are attempting to access a MAGICAL pocket in a non-magic zone, you need the willpower roll. If you fumble, the non-magic of the place has forever eaten your shit. And you'll get a fumble deck card.

If you have stuff in a magical pocket and go into a hard non-magical area (there are a few special ones) your shit in there may be permanently lost just from being there.
If you store valuable stuff in your magical pocket it is very iffy if you will get it back if you go exploring new zones. Or even if you go through a gate, get teleported to a new place, etc. The magical pocket is pretty reliable if you do it in a magic zone and stay within that zone. As soon as you leave it becomes either unreliable or 'at risk'.
Firewall

Name: Firewall [Credit: Alex, Scott]

Range: Touch

Casting Time: 1 Minute

MP Cost: 4

Duration: Until sunrise/sundown, whichever comes first

You touch an electronic device or device that stores electronic data (such as a CD, computer, etc) and protect it from being affected by Tech Magic. Anyone attempting to affect the device without magic is at an additional -30% on relevant skills. To remove this additional protection requires a spell to dispel this (such as 'item counterspell' or 'magic item nullification'). This spell also negates (some or all) of the tech tree. The size limit on this is a ‘large van’ - but still limited to one object. In other words, you could do a single server but not a rack of servers at once with this spell.
Smurf City

## Quick Peak

Populated by Smurfs who are at war with elves and will attach non-Smurfs. The Rock has extensive knowledge in Smurf language.

**Magic / Tech Levels**

**Clem's -** not found

**Sewers** -

**Gates:**

1) www - shipping crate, possibly locked from inside. Contains rabbit costumes
2) Gargamel's spell book located in his tower takes you to wherever you want to go.

## Items of Interest

Gargamel's spell book - located in his tower takes you to wherever you want to go.

## Notes

9/25/2018 - The Rock - Wait. What? You're thinking about going *back* to Smurf Village? Well, all you'd have to do is run through a minefield in a bunny costume. Good luck with that. Let me know how it turns out.
Any Time, Any Where Wiki

## Welcome to Any Time, Any Where Wiki

Stretching and yawning awake, you prepare to start another day of the same routine. But this special morning, instead of your familiar room, you are in an entirely different place, a place from the past, or future, or not at a scale for humans. Still thinking you are dreaming as memories of your life get soft at the edges, you are encouraged with a strong sense that a fellow traveler is near. Confusedly, you look out the window and see...well, it could be any time and any where and often is. You are a DORA, gifted and cursed with the ability to explore the realms.

This wiki is where DORAs and believers can add and edit things they know about the "whatever this is that we're experiencing" in order to better organize important survival information. If you don't believe us, we understand; we used to be like you.

## Categories

Realms

DORAs

Persons of Interest

People of Interest

Items of Interest

Places of Interest

Magic

Transporting

Gates

Clem's Barbershop

Sewers of Disappointment

Magic/Tech Level

Economics of Realms

GUT Conjecture
Detect Stone

If any stone in range is hidden by magic, it is automatically revealed to you. Otherwise, you get +10 to spot/feel/smell Stone things. For example, secret compartments/passages in Stone architecture or spotting concealed Stone weapons (vs Conceal/Camouflage/Holdout).

Range: 30m

Casting time: 1 Round

MP cost: 2

Duration: Concentration
GM Discretion

Life changes, realms evolve, magic and technology levels alter, skills rearrange themselves, the order of magic grafts onto different trees, clever ideas may not all work out. We call it "GM discretion," if you're a DORA, you'll just have to roll with it to survive. You can shake your fist if it makes you feel better, but it probably won't. Checking the proboards for updates would be much more helpful. Sometimes it is really galling and unexpectedly bad, so we call it a "fumble"; like you hire the best professional to guide you and they walk off the cliff while wetting their pants. You may or may not be able to try to fix it.
Handy Show Reality

## Quick Peak

the campy show of adventures with a spaceship and a robot named Handy is real.

**Magic/Tech Level**:

## Items of Interest

Escape Pod

**Gates**:

1) Land of the Lost - took an escape pod on autopilot once

## People of Interest

Handy

Red Shirt Aliens - crew members who were leaving in escape pods

Captain Phase Manly- Big chinned (could crack walnuts on), Intense blue eyes, dark blond hair and a body builder physique. Late 20s/early 30s. "Dumb as shit" and vain. Fear of being alone.

Davina- the Captn's Aide de camp. Blond hair blue eyed huge breasted bombshell. Husky voice. Mid 20s. Self absorbed. Set clothing always puts her moments away from a wardrobe malfunction.

## Notes

10/19/2018 - Glenn James - Code Red - Everyone, this is your captain speaking. We are under attack. Report to battle stations immediately. I repeat: Code Red, report to battle stations immediately. This is not a drill.

10/19/2018 - The Rock - Prepare for Chinese fury!

2/21/2019 - Joshua - The Handy Show - Star Trek knock off, with a bit of comedy. The captain was more Zapp Brannigan (Futurama) then James T Kirk.
There was a Robot called Handy and usually once every episode something would happen I like an arm falling off (well shooting off and hitting someone in the crotch), then everyone would say Oh Han-Dy.

There was a parallel timestreams with the zone as I believe several of us were playing the same character. I was playing Security Chief Zow Ki Joy (sp?), which I believe Rock was also playing.

Floyd P Morrison - plays Captain Phase Manly, the lead in The Handy Show. Big chinned (could crack walnuts on), Intense blue eyes, dark blond hair and a body builder physique. Late 20s/early 30s. "Dumb as shit" and vain. Fear of being alone. On set if he gets called stupid too often, goes into a sulk and into his trailer and watches funny monkey videos (the animals not the fantasy tv show) and then looks for people to hang around with

Barbara Kurtz - Co star of Handy Show. Plays Davina, the Captn's Aide de camp. Blond hair blue eyed huge breasted bombshell. Husky voice. Mid 20s. Self absorbed. Set clothing always puts her moments away from a wardrobe malfunction. Had contempt for Menzie, tried to hide it ("microexpression of contempt"). Menzie was blackmailing her to be on the show.
Australian Embassy

## Quick Peak

Main headquarters for adventurers in Beastkin. Joshua MacKay is the Ambassador and the reason the rest are able to gain access.

**Magic / Tech Levels**

**Clems's**

**Sewers**

## Notes

1/24/2019- Joshua - New members to our group? - I believe there may be new members to our group that have not yet gained access to this area of communication. If you spend some time with someone who appears new to our little group, please get them equipped with a communicator band (spares located at the Australian Embassy) and let me know so I can give them access.

2/24/2019 - Joshua - Australian Embassy - slight decrease in staff - The twins, a guard escort and ancillary staff that came along on our camping excursion have travelled across to MMO land via the large gate in the Forest near Beastkin San Angeles. As far as I'm aware they are still in Kinleyville.

2/15/2019 - Dana Zuul - Good work getting the twins and kids back to the Embassy, Joshua. That was a tricky bit of magic.
Fall of King Gubis

Yao

Azban

ΩJhonn

After a year of time, the Wahda Guild was approached by Artemis with a new recruit. An eleven-year-old half elf named Angel Ivaenodel. Tarthurac tested her combat abilities and found her defenses impressive and her magic powerful. Tarthurac also found her mentally capable of joining the guild, and Alfomal agreed to let he join the Guild Guardians.

Dolan sent a letter to Alfomal, informing him of a new power rising in the Varana Kingdom, a tribal leader called King Gubis, an Asha-kong who used steel.

The guild rangers used the newly created teleportation circles to warp to Seelie's bane where they headed to Manderu. Masters Kokanai and Sohate told the rangers that King Gubis of the Simian tribe was harassing Manderu and the monks there, because he thought the key to immortality was hidden inside the temple.

The Rangers set out to find Gubis and ambushed one of his poorly hidden patrols in the area. They won the battle non-lethally, and convinced one of the Simian soldiers to get Gubis to agree to a meeting in the woods.

Later that night King Gubis and his entourage showed up. King Gubis proved stubborn and unwilling to budge on his goal. He said if Master Sohate would tell him directly that the key to immortality was not in Manderu, he would cease his harassment. But he wanted two hostages. Gigs and Azban agreed to be the hostages and the group returned to Manderu. Dyani snuck behind the Simian forces and saw they had both a venom troll and a dire troll under their control, with no herders or chains to steer them.

The Simian soldiers and the monks at Manderu had a face off at the gate where master Sohate said he did have the key to immortality, but king Gubis would be unable to learn it. Gubis did not believe him and went back on his word to cease hostilities if he heard it from Sohate's mouth. Gubis pressed Sohate who admitted his master had given the gift of immortality to another. Gubis said he needed Sohate's master' skull, but Sohate refused. Saying it was sealing chaotic energies away.

Gubis moved in to attack but the guild was faster. Koritha highhandedly took out most of his immediate guards while Dyani took on the dire troll by herself. (With gigs hitting it with fire to ensure it did not come back.)

Jhonn took on the Venom troll with a bit of Gig's help while and Yao attempted to fight Gubis. But Gubis was intent on defeating Sohate. Gubis used five of the six charges in his staff to defeat Sohate before he made a run for the temple. Yao's Rival, Anu arrived on the scene and used his misty speed to get himself and Yao to the central chamber as Gubis was sealing the doors.

Yao and Anu fought Gubis, with Yao even hitting Gubis with his own staff and expending its last charge on him. But things were looking Grim. Yao was knocked out and Azban healed him and restrained Gubis. Yao and Anu fought Gubis hand to hand until Dyani and Gigs arrived. Gigs dove into the chamber and unleashed a blast of electric breath with his magic that blasted a hole through Gubis' chest, finally killing him.

Upon examining Gubis' body they found he was an Aasimar varana, which explained his golden fur.
Fear

Fear

Casting time: 1 round of yelling something scary

Range: 10m

Duration: 3 rounds

MP cost: 4mp

Roll willpower x3 or flee for three rounds. If target rolls a critical on this willpower roll, they are immune to further fear effects for this combat. Note that while under the effects of a flee spell, every round they must spend a full action and roll a sprint roll to proceed at maximum pace away from the caster. If they have more than one action per round, they can do other things (fire arrows at the caster, dodge, whatever) during the round as well.
Suspended animation

Suspended animation

Casting time: 10 rounds

Range: 1m

Duration: Till a condition is met (kiss of a prince, etc) or a year and a day (max time) or caster ‘shuts off’ the spell with a touch.

MP cost: 16mp

This causes the touched individual to fall into a suspended animation for a long assed time. They don’t poop, need food, age, bleed to death, etc while in it. This only works on NPC’s because there is nothing more pointless and irritating than not being able to play your character. The target (if they don’t want to be in suspended animation) gets a willpower x3 roll to resist it.

Note that any NPC’s who have been slated to die dramatically because the GM had wanted them to will automatically expire just before the casting time is done and still make you lose your MP. Save people who are trying to say a couple of cryptic words then die dramatically will you? Never!
Raslen Rad

Delta Green agent recruited from the Australian Defense Forces.

Specialized in logistics - what you need, he can get.

Enjoys making deep, personal connections with people, and then securing illegal goods and services for them. Hates Flowers by Irene.

Escaped his home universe in 2000 with the help of his friend, Rick, a scientist.

Holds the record for being the single largest non-corporate purchaser of chocolate Happy Pies&#0153; (one shipping container full), which he used to influence the mood of a powerful Amberite.
Enhanced Elemental Attunement (Day)

Casting time: 1 minute

Range: Self

Duration: next sunup or sundown - whichever comes first

MP cost: 8

Description: This is a once only occurrence. Your melee attack takes on the elemental flavor of your choice and is bumped up by one on the damage track. If the target has a weakness to the element, the damage is bumped up again (total of two bumps for this spell) on the damage track. If the target has a resistance to the element, the damage is not modified at all by this spell. Note that in order to attune to an element, the character must have at least the second spell of that elemental tree.
Dana Zuul

Dana was born to parents who were extreme preppers in the woods of Washington, USA. It was a lonely life where she was taught great compassion for nature and extreme suspicion of humans. She became well versed in mythical lore mainly due to her father's stories. She is familiar with technology through 2018 thanks to the librarian that befriended her during the Zuul's monthly visit to town. Her older siblings all forsook the lifestyle and at Dana's coming of age her mother invited her to leave with her. Instead Dana decided to keep an eye on her father. Things seemed like they would continue one self sufficient day of work out regimes after the other until one morning she awoke in the oddest place with the feeling that companions were nearby...
Elemental Attunement (Entire Combat)

Casting time: 1 minute

Range: Self

Duration: Till used or next sunup or sundown - whichever comes first

MP cost: 6

Description: This lasts for the entire combat. I.E. can be used for one combat. Your melee attack takes on the elemental flavor of your choice. If the target has a weakness to the element, the damage is bumped up one on the damage track. If the target has a resistance to the element, the damage is bumped down one on the damage track. Note that in order to attune to an element, the character must have at least the second spell of that elemental tree.
Invisibility Nullification

Any creature which is invisible, whether from an item, spell or natural ability becomes visible when within the radius. The creature which was invisible knows they have become visible. Note this spell does not counter stealth skill. Anyone who loses their invisibility or attempts to use an invisibility effect within the field knows precisely who is blocking them. They will often attempt to either get out of that field or kill the one doing it. Should the caster be killed, the nullification field drops immediately. The creatures getting nullified get no roll to resist. These spells do not affect ‘Matrix powers’. In the hierarchy of power, magic is well below ‘Matrix’. AOE moves with caster.

Range: 10m around the caster

Casting Time: 1 Round

MP Cost: 16

Duration: 120 rounds (10 minutes)
Slumber

Slumber [credit: Scott]

Casting time: 5 rounds

Range: 10m

Duration: Until sunrise (not sunset)

MP cost: 6mp

Target cannot wake up for the duration of the spell. (Note that there are counter spells and possibly other ways to end a spell early.) This spell must be cast on an already sleeping target. The speech involved in casting most spells would usually be enough to wake up sleeping people, but this one does not. Target gets a willpower vs willpower roll against the caster but since they are already asleep the target is at a -30%.
Stone to Flesh

Stone to flesh

Casting time: 2 rounds

Range: 5m

Duration: Permanent

MP cost: 8mp

This spell can be used to turn a creature back into flesh that was made into stone. (Note - if the target was wearing gear, presto chango it is back as well.) If cast on regular stone, you’ll get a lump of flesh. While disgusting, it could be cooked and eaten to keep from starving.
Tech Magic

Welcome to the Tech Tree.

(Note - though these are all ‘tech’ spells, they are powered by magic and subject to the same restrictions on where you can cast magic as all other spells.)

Recharge/Drain

l

Wire Trace --> Wire Retrace

i

Lights Out -->Taser --> Livewire --> Livewire - "and now with sound!"

l

Dual Display --> Improved Dual Display

l

Tracker

l

Grok

l

Firewall --> Decryption --.> Encryption

l

Degauss

l

Universal Input

l

Haywire --> EMP
Dr. Stephen Yang

Professional psychologist and expert in the occult. Amateur submarine pilot and fashion model.

Enjoys collecting kimono's, studying history, religion, and art. Hates navigating the sewers of disappointment.

Unclear if he is still licensed to practice psychotherapy, after the incident.

2/1/2019 - Hello all , Relatively new to this organization but I am catching on after an excellent debriefing from Alex Kinsley. I wanted to let every one know I am professional Psychologist with several areas of study including dream analysis. I am also well read in occult, history, religion, and art. I understand that one of us has suffered some psychological trauma recently and may need intervention. I am offering my services for what its worth. I understand she is being kept on ice in a secret location.  Please just let me know if I can be of service.  Thank you all
Tommy Barlow aka Tom Tom

An outdoorsman from the mountains of modern day Pennsylvania.

Jack of all trades, can tell you which berries not to eat, kick ass with almost any weapon, reconstruct automobile accidents, and tell you who started the fire. (Freddy)

Enjoys surviving in harsh environments, hunting and eating the creatures that inhabit them, and bargaining for great savings.  Hates paying full price.
Crys

Crys pronounced like "Chris" is a source of power. In Gothic San Angeles people are strongly against technology and use magic instead. Crys is the main source of power for many things. There are different housing to store it and the housings can be recharged. Both the housings and crys charges are expensive and could be a source of trade, but depending on the political scene it make require restricted for legal ownership.

## Uses

Ammunitions for guns - the guns can be upgraded to give elemental damage and/or longer range

Fuel for Flying Cars

Magic Goggle charges - allow wearer to see if an object has a magical aspect and with the aid of analyze magic skills, tell the nature of object

Explosive if you mess around with it on purpose or otherwise
Melwix

A populace city in the Genovian Kingdom found in the realm of Genovian Earth 1880.

## Notes:

9/16/2018 - Joshua - Hot Realms (excerpt)- City in ruins, including Clems. Invading forces of enemy countries and mercenaries.

2/10/2019 - Aeolous - (Encrypted) Melwix is in utter choas - Mildred and I briefly went there so that I could get access to one more zone. Unfortunately, as soon as we arrived, it was total and utter chaos. Giant war seems to be going on. We barely managed to escape and hide out for a bit. Clem's is also destroyed/damaged. We didn't have time to look for the barber pole to try and fix it. I suggest you don't go there unless you know of another portal or you know how to shadow walk as there is no guarantee of being able to fix Clem's. Alex. I believe this is mostly your fault. Fix it

2/10/2019 - Alex Kinley - \*Static\* A male Rastafarian voice sounds out “Me?!? Wah mi did duh man? Bomboclat”
\*Static\*

2/11/2019 - Aeolous - Something about promising to marry a Princess and then not marrying her and then she wouldn't marry some other Prince or something along those lines…? Joshua said it was your fault.

2/11/2019 - Alex Kinley - \*Static\* An elderly American ladies voice sounds out “Oh that, I had completely forgotten about that, I’ll see what can be done.” \*Static\*

3/9/2019 - Aeolous - Things which need doing - The Royal family in Melwix have all been killed. It is unknown if Princess Dani's offspring survived and if they have, no one knows where they are. The city is under full occupation from the "opposition" whose name escapes me. The citizens appear to be okay-ish; not terribly sad nor particularly happy. They appear to just be accepting the fact that this is how things are now. Some fled to other cities.

3/9/2019 - MIldred - Things which need doing - Westmead... ...it's just pretty boring human kingdom stuff, nothing really interesting... Apart from the great bars and brothels we visited!
Regenerate MP (self)

Regenerate MP

Casting time: 1 round

Range: Self

Duration: 4 hours or until a spell is cast.

MP cost: 4mp

Every hour, one fourth (round down) of the caster’s MP is regenerated. Note - you can only be under the effects of one ongoing HP/MP regaining effect at a time. Should others be cast, the strongest one stays on, the others cease.
Dr. James Fulton

Brain Surgeon, adventurer, and avid golfer from modern day era. And the future. It's complicated.

Enjoys mastering and traversing the quasi technological-supernatural forces that bind our puny and insignificant existences! And sketching and painting. Hates screaming and does not tolerate it well, especially from his patients.

Has deep and confusing feelings for Raslen Rad.
KD

KD

Casting time: 1 round

Range: 10m

Duration: Instantaneous

MP cost: 4mp

Causes a man sized or smaller target to become knocked down unless they can make a willpower x3 roll. Unless the target wants a negative for fighting on the ground, they will spend their next full action getting back up. Note that the GM may give others a bonus for beating on the target while they are knocked down.
The Village

## Quick Peak

**Magic / Tech Levels**

**Clem's**

**Gates**

blue portal of doom?

## Notes

2/3/2019 - Aeolous - (Encrypted) Stuck in some village - Guys. I'm stuck in some village. Everyone's really weird. Also I found another me. He's unconscious in a hospital bed. How do I get out of here?
*One day later*
Guys seriously how the fuck do I get out of this place? I hate it here.
*A few hours later*
That's it I've fucking had enough of this giant pile of arse. This is quite literally the worst place in existence. I will fucking murder someone if I hear another person say "I'll be seeing you".
*One day later*
THAT'S IT I'M OUT I DON'T CARE I'M GOING THROUGH THE BLUE PORTAL OF DOOM I DON'T KNOW WHAT'S ON THE OTHER SIDE BUT IT'S PROBABLY BETTER THAN THIS HELLHOLE. I'LL SEE YOU ALL LATER IF I'M STILL ALIVE.

2/3/2019 - Glenn James - Would you say that you're being held...prisoner?

2/3/2019 - Aeolous - In a manner of speaking, yes. I hate every single person in that place. Except Number 27. He was nice, albeit a bit crazy. But I don't know where he went. Now there's another 27 and it's some random lady.

2/3/2019 - Joshua - Questions are a burden to others; answers are a prison for oneself. (included link to Iron Maiden - The Prisoner, 1982)

2/3/2019 - The Woman with No Name - Ah, the village...*Looks dreamily into the distance.*

2/5/2019 - Doc Fulton - No... fuck the village and every numbered fuck in that twisted little hovel. I want to cleanse that zone in the name of Yig.... \*grumbles about the old days\*
Regenerate HP (self)

Regenerate HP (self)

Casting time: 1 round

Range: Self

Duration: 6 rounds

MP cost: 4mp

At the beginning of each round for six rounds, the caster may heal one real point of damage if they remember to do so. If they forget to do so they don’t regenerate the HP. Note - you can only be under the effects of one ongoing HP/MP (one of each is OK but not 2 HP or 2 MP regen spells) regaining effect at a time. Should others be cast, the strongest one stays on, the others cease.
Esmeralda’s Grace

**Hebidi** - North of the Lizardman City in the swamps -

2/27/2019 - Alex Kinley - Calling all DORA’s- \*Static\* “Just North of the Lizardman city in the swamps of MMO land lives a mysterious hermit mystic by the name of Hebidi. He is rumoured to make powerful alchemical potions and elixirs. There is a particular tonic by the name of Esmeralda’s Grace that Mr Kinley believes could be of great importance to our group.” “Be warned, this individual is very devious and full of cunning, so be careful with your dealin’s with Hebidi. According to rumours, he has no love for material possessions, so barterin’ with this individual could be challengin’ to say the least.” “The potential for future trade with this individual could be of importance for our group, so please try and stay on the good side of this hermit” “Luck of the Irish be with you” \*Static\*

2/27/2019 - Alex Kinley - Calling all DORA’s - \*Static\* “From what legend tells, Esmeralda’s Grace has a variety of effects that differ from user to user, however, all of which are of a beneficial nature to said user.” “Indeed, please take care traversin’ MMO land while the horde is roamin’ free.” \*Static\*

3/10/2019 - Aeolous - Esmeralda's Grace is in our house in Kinleyville. I'm going to fucking kill you.

3/10/2019 - Joshua - Could you expand upon what it is/how it is beneficial to us? Is there are limited amount? Should each person only drink a particular amount? Etc

3/10/2019 - Aeolous - Let's just say it's only beneficial to Alex. And maybe Mildred. *Grumble grumble grumble*
Zephrysc

OFFICIAL ACCOUNT. ANY OTHER ACCOUNT WITH MY NAME OR IMAGE ARE ATTEMPTS TO IMPERSONATE ME.

18 years old. Admin of the TRTF SAGA Wiki. Gets pissed off by vandals and may tend to go a little overboard. The one who does most of the code for us nowadays. Often updating my Sandbox pages to test out new code, so check it out.

Head developer of my upcoming indie-horror shooter game "P A R A N ( ) I A," and author of "P A R A N ( ) I A: The Price of Mortality."
Restoration (other)

Restoration (limbs, eyes, etc) (other)

Casting time: 12 rounds

Range: 1m

Duration: Instantaneous

MP cost: 8mp

Causes any one freshly removed missing thing to come back with a ‘pop’ noise. This does not regain any HP. If something was missing before (like a hand) and you say ‘no problem’ and take off the whole arm, sure it will regrow. There may be SAN loss involved for all parties with this as well as a lot of pain for one of them. Note, the head or brain may never be grown back.
2001 Earth

## Quick Peak

**Magic / Tech Levels:** Magic null zone.

**Clem's**: No.

**Gates**

## Notes

Freddy, Mildred & I encountered a new zone (not sure if anyone else has experienced it as yet).
- Is a magic null zone
- While the year was 2001/2 there was a mix of the 80's in there as well
- the Mayor of Shermer is John Hughes
- from my research - Shermer, Illinois, where the honeys are top-shelf, but all the dudes are whiny pussies
- No San Angeles. Was Los Angeles.
- We were unable to locate a Clems
- Major events were the same/similar, however some of the details had changed. Eg 9/11 had occurred. However the US President was a Booth. WWI was started by the assassination of a Archduke of Austria-Hungary however he was not named Franz Ferdinand etc
- We did not check the sewers and the entrance points we know of to see if they existed in Los Angeles.
- We stole a car in Los Angeles (a White 1982 Alfa Romeo Alfetta) and I managed to shift us back to Wylde Wylde West (aka Beastkin San Angeles). The car is now in the stables under a canvas tarp

2/5/2019 - Doc Fulton - Did you find Lisa? I'll bet she knows how to bend the rules in that zone...

2/5/2019 - Joshua - Good point! We did not go looking for her.
Human Genovia

1880
 2020
 2050
 2090
 2100
 2101
 2105
 2108
 2151

NOTES
\*Realms we have been to (that I know of) in this version of earth
\*\*Don't know which version of Earth the Bug City realm we have been to exists in.

The Rending
Aliens came to earth
Outlawed guns etc. Blue fire death
2 generations of children taken (something screwy with timeline. The way the realms have been set up?)
Law of reality change, eg electricity no longer works from a technology point of view (however still works in people), steam no longer can be used to power things, gunpowder/gun cotton non functional etc
Monsters appear or people/plants mutate
Aliens got rid of pollution
2 generations passed since the rending

The timeline is based on research from history books available in the Gothic Post Apoc library and Shadow Academy library. Due to the political leadership the books are showing the approved version of history. This could explain some of the anomalies or this could be another indicator of discrepancies/lack of detail we have seen in other realms.

(geography to be added)
- The continent of Australia does not exist
- Nth & sth America shaped differently
- Where Europe would be is a different landmass called \*\*\*\*\*\*(look up notes) and it is not connected to Asia
The Life Heroic

## Quick Peak

1970's, Aboard a sea-faring vessel, The Belafonte, operated by a team of oceanographers and documentary filmmakers hunting a large sea creature that killed the first mate during the making of their prior film. Territory seems to span from Port San Angeles to Oceania.

**Magic/Tech levels:** Magic seems to work. 70's and older tech seems to work.

**Gates:**

## Items of Interest

**The Belafonte** - Owned and operated by Team Zissou. An old WW2 ship converted into a research vessel and film editing studio, including a small chopper, mini-sub, cutting room, laboratory, sauna, bowling alley and more. The DORA's seem to heal rapidly aboard the ship.

**The Viewmaster** - A device in the bridge that allows the ship to teleport to locations in the various slides of the disc.

## Places of Interest

**Port** **San Angeles -**

**Honolulu -**

**Ping Islands -** Group of islands, one of which home to The Achievers.

**Operation Hennessy Underwater Observatory** - Rival oceanographer's underwater sea lab. Raided by DORA's for technical equipment.

**Pescaspade Island** - The captain's private island.

## People of Interest

**Belafonte Crew:**

Arnold - Acting first mate, Chopper pilot

Vikram - Cameraman, likes to watch

Bobby Ogata - Dive master, boom operator

Wolodarsky - Tech guy, Aussie

Pele - Safety expert

Ann Marie - Assistant producer, script writer, nudist - rescued by DORA's

Steve Zissou - Captain - rescued by DORA's. Seems to think Lumsie Nusbah is his son.

**Other POI:**

Oseary Drakoulias - Producer and financier of Team Zissou's documentaries.

Eleanor - Scientist and Ex-wife of the Captain.

Interns - Three interns from the University of San Angeles aboard the Belafonte, currently assisting Team Zissou in exchange for school credit. They do their best to avoid Jack Swade now.

The Achievers - Pirates who terrorize the seas in this area. Kidnapped Steve Zissou and Ann Marie, stole the View Master Disc.

Captain Goldblum - Zissou's rival and fellow oceanographer.

Jeffrey Nusbah - Wealthy businessman and philanthropist that Captain Goldblum suspects may have something to do with The Achievers, according to an old journal the DORA's swiped from the Underwater Observatory.
Recharge/Drain

Name: Recharge/Drain (formerly ‘Conduct Electricity’) [credit: Alex, Scott]

Range: 6m

Casting Time: 1 Round

MP Cost: 2
Duration: Instantaneous

You can suck the power out of a touched device/battery that holds or generates electricity and zap that energy at a similar or smaller sized device/battery to recharge it. It is a one shot thing that completely drains whatever you are sucking the power from. Any excess electricity goes to waste.

If the device is in the possession of someone, they have an ESS x3 to resist this spell.
Dual Display

Name: Dual Display [credit: Alex, Scott]

Range: Touch/1 Kilometer

Casting Time: 30 Seconds

MP Cost: 6

Duration Until sunrise/sundown, whichever comes first

You touch a display or camera and a pair of glasses. For the duration, you can mimic the display or view what the camera sees on the inside of your glasses. If the glasses go 1KM away from each other, the spell ends.
Livewire

Name: Livewire [Credit: Alex, Scott] {Less powerful than Dual display}

Range: Touch (to an outlet)

Casting Time: 1 Round

MP Cost: 6

Duration: 1 Round

You get a momentary glimpse through a device with a screen/display/camera that is connected to the electrical grid. You channel your energy through a nearby electrical socket. For best results: specify the device you are wanting to see out of - and if it's hooked up to the same electrical grid - you can have a very quick glance as though you were looking out through that device provided it has a screen, camera, etc. Otherwise, you may approximate a location and/or device type, but the spell may fail or give undesirable results at the GM's discretion. Spells like "Firewall" completely negate this spell. If the device in question is not plugged in or if there is a power outage, the spell fails (the GM may decide to instead let you see through the next closest device of the same type if one is available. Note that this means if the toaster you're trying to see through is unplugged, you may instead see through another toaster 2 blocks away). If the display/camera is covered up or obscured, it will block your vision either partially or entirely. Note device must be plugged in but doesn’t need to be turned on. If you specify a device that isn’t there, spell fizzles and you lose the MP. Use ‘wire trace’ first.

(Offshoot of livewire “And now, with sound!” - as Livewire but gives sound as well).
Spell Books

The following books have been found that teach the first stages of a school in the painting of The Old Library. These books have been placed together on the third shelf up, lefthand side of the bookcase on the window side of the large reading table (within the Old Library).

If you find any others, please advise!

[ Teaching level of each book: 60%. If you fail (not fumble), can try again next session ]

Control: Hinder Movement - T1

Earth: Remove Tracks - T1

Empathy: Sense Life - T1

Meta: Spell Helper - T1

Nullification x2: Invisibility Nullification - T1