Hambone

**Hambone**, or **Ham** for short, is a character in *Magical Girl Policy*. She is a student at Schuyler Adamson University and a member of its nerd club SFEERS. She appears throughout the "Party" series of MGP Vignettes as a player in Todd Walker's *Keeps and Kobolds* role playing campaign. "Hambone" is her online handle, and her real name has not been stated.

## Personality

Hambone is outgoing and enthusiastic. She is outspoken yet lighthearted, often speaking her mind through sarcasm, teasing, or faux dramatics. She is friendly and comfortable leading others, but may feel left out when everyone's attention remains on others.

She is a member of the nerd club SFEERS, and is particularly involved in its tabletop gaming sector. She plays the RPG *Keeps and Kobolds* as a cleric. She is noted to be the only player in Todd's group to be fully engaged in the campaign from the outset. Her attitude, knowledge, and skill suggest she has been a fan of *Keeps and Kobolds* or tabletop RPGs in general for some time, and her favorite part of the game is roleplay.

## Biography

### Background

One year ago, Hambone and fellow SFEERS members AegisBloom, BugReport, and Travesty begin playing a new *Keeps and Kobolds* campaign created and led by Todd. Though Hambone is enthusiastic about the game, the other players are not very engaged. After Todd incorporates Fretribution's suggestions from "After Party" to better incentivize roleplay, the others get more involved with each session.

Two months later in "Party Hard", Travesty's character Rook the golem learns that his new axe is cursed and fills him with some of its souls each time he invokes its strength-enhancing ability, which has a mysterious spiritual effect on the golem. Though Hambone's character is wary of the axe and had advised Rook against using the weapon since she can sense it is evil, only Rook knows of the curse it bears. Todd notices Hambone is feeling neglected due to his recent strategy of focusing on the less engaged players, so he plans to create a scenario to spotlight her character for a future session.

Eventually, the group moves their *Keeps and Kobolds* sessions from the library to Todd's dorm. After two more months, in "Life of the Party", the group realizes what Rook's axe-arm is doing to him and want to remove it so the curse can be lifted, but he refuses to part with the souls now residing in him and prepares to attack his friends, which Hambone had predicted might happen. AegisBloom takes charge, sharing with the others the mechanics of this kind of soul-filled item. Hambone suggests detaching Rook's axe-arm during the fight, a task which Aegis nominates the lockpicking skill of BugReport's thief. The ensuing battle and its result is not shown, but in "Housewarming Party" it's stated the session was extremely fun, with Hambone seemingly wanting to keep playing rather than go home.

## Relationships

### Todd Walker and co.

Hambone, along with AegisBloom, BugReport, and Travesty, plays in a *Keeps and Kobolds* campaign created and led by Todd. Being the only player truly engaged at the start, she often takes the lead, and feels left out during the period when Todd had the game heavily focus on the others to increase their involvement. She is the most serious about roleplay and likes to make sure everyone's in-game decisions remain in character.

### SFEERS

Hambone has been a member of SFEERS, SAU's nerd club, for at least one year. She is active in its tabletop gaming group.