How to play guide for Paranoid

This page is a basic **how to play guide for *Paranoid***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

The player takes on the role of Patrick Calman as he searches for his sister Rachel. Much of the game involves investigating one's surroundings to find the items or methods to progress forward. This is complicated by the fact that reality sometimes gets fuzzy or distorted for Patrick. Sometimes, overcoming an obstacle requires finding the correct "perspective," meaning the right place to stand, look, and interact to find something important, like a hidden passage.

The game also features combat. Patrick can attack with fists or melee weapons, block incoming attacks, and dodge to the sides or to the back. He can also perform executions on weakened enemies. Using stealth, he can also grab unaware enemies for a short time. Some enemies have execution points nearby that Patrick can force them to and perform an execution there to finish the fight in a single move. Skulls will identify such points once Patrick has grabbed an enemy, but it's necessary to move quickly. Enemies will break loose after only a few seconds.

## Demo walkthrough

* Turn around and leave the bathroom.
* Optionally look at the newspaper on the table ahead.
* Turn left, head down the hallway, and take the first right.
* Go through the door. Optionally go to the table to the right and pick up the Empty Bottle of Gin there.
* Go to the bar counter and talk to the bartender.
* Optional ask her about where this is and about Rachel.
* Order a drink from her.
* The way behind the bar is now open behind and to the left. Head back there.
* Go to where the bartender was. Look under the bar counter to find and take a Bottle of Pills.
* Turn around and go through the door leading to a hallway behind the bar.
* Crouch to move stealthily.
* Head forward past the first door on the left and turn left through the second door on the left into the hallway past that.
* Continue ahead down the hallway stealthily to the first door on the right. Take a care, as an enemy is inside.
* Sneak up behind the enemy and grab him, then *quickly* walk him over to the red object ahead on the desk to the right to find an execution spot. Use it to end the fight immediately.
* Turn around and take the VHS from Interrogation scene from the camera on the floor.
* Optionally examine the bloodstain and broken chair on the floor to the right.
* Head back out the door used to enter this room, and turn right and skip ahead or optionally do the following:
	+ Turn left and take the door ahead to the left.
	+ Go to the door on the other side. Use the light switch at the left of the door to turn on the lights.
	+ Optionally take the paper with the red scarab off the board to the left. Check out the poster, newspaper, and radio if desired. With the enemy taken out, listening to the radio is safe.
	+ Return through the door used to the enter the room, turning left.
* Crouch again to move stealthily. There are two enemies at the far side of the room ahead.
* Cross the room carefully. The first enemy usually keeps his back to Patrick, but be wary, as he sometimes faces left and steps back.
* There isn't a convenient execution point nearby for him, so it'll be necessary to fight him normally. He can still be grabbed, but it isn't clear that this helps.
* The second enemy by the meat grinder likely won't notice the fight, but be wary, as he sometimes steps away from the meat grinder. Sneak up behind him, grab him, and use the meat grinder to finish him off.
* There are a couple of Bad Times newspapers sitting back on nearby tables, but these are copies of those from earlier rooms.
* Head into the room to the right of the meat grinder.
* Optionally check out the cameras to the left.
* Then head right to the TV-VCR combo on top of the filing cabinets.
* Optionally interact with it and put the VHS from Interrogation scene in to watch the scene.
	+ Note: In the beta demo, this doesn't seem to be possible with the gamepad. Use the mouse to drag the VHS tape icon from the top row to the TV screen.
* Go to the wall to the right and behind to find the first set of Door Keys.
* Backtrack into the previous room. There are now black hazy figures standing out in the room. Avoid looking at them for longer than a few seconds, as this provokes them to surge forward into Patrick and disappearing, seemingly causing damage.
* Continue back through the room, past the TV and couch, and go through the door to the right with the yellow sign reading "GP·MB 308" next to it.
* Go to and use the electrical box on the other side of the room to the right.
* Turn around and look to the left to find "They can hear you" on the wall. Walk over to this and stand on the yellow symbol on the floor.
* Turn around again and look at the shelves in the direction of the yellow footprints on the floor. Use the interact button to reveal a secret passage.
* Enter the secret passage. Patrick will go through sideways, but it's still necessary to hold forward instead of right to move through the passage.
* Turn right from the shelves and go to the bulletin board ahead. Be careful about looking right, as there is another shadowy figure waiting there.
* Optionally check out the newspaper clipping and missing person poster on the board.
* Turn around to the left, being careful not to look at the shadowy figure for long, and head to the back corner on the other side of the shelves where a body is laying.
* Pick up the Bottle of Pills from the body.
* Turn around and go through the door across the room, again being careful of the shadowy figure ahead.
* Go through the door ahead to the left. Beware of the shadowy figure hanging from the ceiling ahead, due to way he's oriented, it can be difficult to recognize the shadowy human shape.
* Go right and through the door at the other side of the dark side of the room.
* One of the mirrors in the bathroom is emitting black smoke. Approach this mirror and look into it. The surroundings should become darker and more dilapidated.
* Turning on the flashlight here will help. Exit the bathroom, but beware of the shadowy figure hiding in the corner and look away left from the one just outside the door.
* Continue to the other side of the room, navigating around the shadowy figure, to find a door ahead to the left.
* Approach the door. It will be opened automatically to reveal the Long-haired man on the other side.
* Respond to him with any dialogue option. While different options affect his immediate response, it doesn't change what happens after his reply.
* After the scene, where a chair leg will be automatically acquired, look at the Coloring Book page below on the table with the candles.
	+ Note the three colored in areas and the legend to the right linking colors to numbers. The three numbers associated with those colors will shortly be needed.
* Turn around and optionally take another VHS from Interrogation scene from the camera.
* Optionally check out the newspaper clipping from the desk ahead.
* Interact with the painting on the wall to reveal a safe.
* The numbers associated with the colors from the coloring book page are the safe combination: 158.
	+ You have to interact with the safe dial again between each digit to enter the next.
* Crouch to move stealthily before leaving the room through the only door. Keep the chair leg equipped.
* Beware of the shadowly figure in the center of this room while moving through.
	+ This shadowy figure is different: it will repeatedly attack with punches if triggered and must be struck down like normal human enemies, though it doesn't seem to have much health.
* Use the chair leg to defeat the human enemy patrolling the room.
* Go into the next room and pick up the bat (called Loretta) from the table.
* Crouch and stealth into the next room. Use Loretta to deal with the patrolling enemy in here.
* The other people in the room are not a threat. They are not affected by nor react to attacks.
* Go through the door they are worshiping.
* Walk forward through this strange space to the door ahead. Short, ghostly scenes will appear along the sides. They can be ignored if desired.
* Go up the stairs and through the door.
* Go ahead for a short dialogue with the Long-haired Man.
* Go in front of the projector and drop down into the theater.
* Find the tape recorder sitting on one of the seats.
* Before interacting with it, be ready to start running. This will trigger a very dangerous enemy to emerge through the screen that should be escaped, not fought.
* The game will checkpoint in the theater, though all inventory items are lost on death. This isn't important at this point in the demo.
* The exit is on the left side of the stage. (This door doesn't open until the enemy emerges.) Sprint over to it and run through, quickly.
* Turn left, go across the room, and to the right side of the shelves blocking the way. Push them twice to clear the path.
* Quickly get into the hallway, as the enemy is likely just about to swing.
* Run forward to the turn and go right. Watch out, as a nearby prisoner will yell about your presence, and the enemy will somehow appear through the door in ahead. Take the left passage around him when this happens.
* Ahead, run through the door on the opposite wall leading to a short set of the stairs going up. Don't take the way left.
* Keep running and follow the path until a bathtub is visible in the room ahead. Go into the that room and take the door on the left side.
* Run to the statue ahead and go left. Crouching may be necessary to get through this hallway.
* Take the right and continue straight to go through a pair of double doors. The chase is still on until Patrick is through those doors.
* This scene marks the end of the demo.