recursal/Fanatic-Fandom huggingface dataset:
Fellowship of Ordia

The maximum territorial extent of the Fellowship, circa 1000 AE

The **Fellowship of Ordia**, also known as **Ancient Ordia**, was a confederacy of ancient Goran peoples in central Aurea during the late Bronze Age. It developed in the late second millennium AE after King Jumar II united several city-states in the Ordian Peninsula and the west coast of the Sea of Atok. It was conquered during the Vorestian Wars in 896 by a joint coalition of the Riku Empire and Vorestian Union.

## History

Before the creation of the Fellowship, the Ordian Peninsula was ruled mostly by small city-states who controlled some of the surrounding land for agriculture. In 1139 AE, King Jumar II of Ordia led his people in an attack against the city-state of Byros. After the city fell, Jumar made the decision not to loot the city but rather invite its denizens into a union with Ordia. The united city-states then went on to conquer Ukal and Fardor, creating the Fellowship in 1130 AE.

After Jumar's death in 1093 AE, the union nearly fell apart, but the cities were again united by Jumar's son Prince Kuhan, who swiftly made an alliance with the Citadel of Lorku on the west coast of the Sea of Atok. Lorku eventually joined the Fellowship and went on to conquer five other kingdoms and cities in the region. Seeing the destruction and immolation of their neighbours and fearing their own destruction was imminent, the Kuri republic, the first democratic society in Verdara, joined the union.

By 1000 AE, the Fellowship had reached its maximum extent. The large size of the Fellowship had begun to lead to internal instability and conflict, especially between cities on the Ordian Peninsula. After King Huram's death in 925 AE, Prince Ugam of Fardor seized the throne, ending the unbroken lineage of Jumar's dynasty. This led to increasing instability and the possibility of revolt in some of the states. Deciding a Conquest was necessary to again unite the states, Ugam planned an attack of the nearby Riku Empire. This angered all of their neighbours, including the Vorestian Union, a union of tribes just south of Ordia's coastal provinces, who declared war on the Fellowship. By 900 AE the Fellowship had lost all their provinces outside the Ordian Peninsula to the Vorestian Union. This greatly increased the power of the Vorestians, and became known as the first of the Vorestian Wars that would define Ancient Aurean History.

Without their Atok coastal provinces, the resource production and population of the Fellowship was severely damaged. Unable to finish the war they started against the Riku Empire, the Fellowship collapsed into a collection of states, all of which were conquered by the Riku Empire and nearby Gordal Kingdom.
King Jumar II

## Jumar II of Ordia*Jumabatu ko'rdia*

A coin depicting Jumar from the Fellowship of Ordia, minted after Jumar's death.

### Relatives

* Jumar I (Father)
* Prince Kuhan (Son)

### Affiliation

* Ordian City-state]
* Fellowship of Ordia

## Physical description

### Eye color

Blue

King **Jumar II of Ordia**, occasionally known as **Jumar the Unifier**, was prince of the ancient Ordian City-state and the first king of the Fellowship of Ordia. He succeeded his father, Prince Jumar I, to the throne in 1140, in his early twenties, and almost immediately began a series of lengthy wars in an attempt to unite the Goran city states and tribes on the Ordian Peninsula. At the time of Jumar's death, the Fellowship was by far the dominant force in central Aurea.

After the capitulation of Ukal and Fardor, Jumar had himself crowned king (*Alkon*) of the Ordian Fellowship, and ruled for the remainder of his lifetime. During this time, the fellowship greatly increased in power and prosperity. By the time of his passing in 1093 AE, he had transformed the Goran city states into a strong and prosperous union with a clear succession plan in order to hold the fellowship together after his death.
Chrozmodir

*Written by* Joebromcdude*.*

### Description

Chrozmodir is one of the lesser gods that arrived shortly after the first humans were formed. Upon his arrival he was sickened by the lack of proficiency of their craftsmen and subtly inspired innovation among them. After showing them the path to self improvement, he negotiated with the greater gods for a small territory to set up his own workshop. The greater gods granted him part of the deep underground where Chrozmodir started to set everything up to accommodate his needs.

His realm is believed to be a vast labyrinth of tunnels that lead to multiple forges, mines and workshops. His followers believe that when Chrozmodir expands his realm, it creates earthquakes and is a sign that he made another innovation and needs to make room for it. Therefore earthquakes are seen as good omens within his clergy and are taken as encouragement for mortal craftsmen to make new innovations of their own.

Even though his deeds helped the humans advance, Chrozmodir isn't really interested in the wellbeing of them. Instead his focus is on the advancement of the crafts themselves and he views humans as tools to achieve that goal. Even so, he still blesses humanity and shows his favor to masters of a craft by inspiring new ideas and guiding their hands in the process of realizing them, thereby taking care of humanity just like a craftsman keeps their tools in good condition.
Professions System

**Note that this system is meant to be taken as a guideline only.** Please refer to the server rules when creating a character. The purpose of this article is to provide an idea on what each mechanically supported profession can entail and provide inspiration for roleplay-heavy professions. If you like, you may make up your own profession, or take one from the either list. There are two types of professions, those with Gameplay-Support and those without. There is nothing wrong with choosing either one of these! There is still plenty for clergy, biologists, archeologists, diplomats, and more to do!

### Gameplay-Oriented Professions

These are all the professions that are Gameplay-Oriented.

### Roleplay-Oriented Professions

These are all the professions that are not supported by gameplay mechanics, or they don't have a lot to do in terms of gameplay. **You do not have to stick to this list!** Feel free to come up with your own ideas, these are just for inspiration!
Chapter 1: Smack Strikes & The Beginning of Time

## Where it all transpired

Where it all transpired; the day is January 5th, 2028. On that fateful morning, a worldwide thunderstorm engulfed the Earth, casting a dark shadow over the planet. Unbeknownst to humanity, something extraordinary was happening above the clouds. A hidden force was at work, creating floating islands that defied gravity and went unnoticed by all. As the storm subsided, the clouds remained unchanged, as if under the control of an unseen hand. This revelation marked a monumental breakthrough in our understanding of the world.

Days later, another storm swept across the globe. While similar in many ways to its predecessor, this tempest bore one striking difference: a colossal cloud in the shape of a dark glove. As this ominous cloud loomed overhead, the ground beneath began to crack and crumble. Scientists and onlookers alike rushed to witness this unprecedented phenomenon. Little did they know that they were about to bear witness to a catastrophe of unimaginable proportions.

The Earth itself began to splinter and fragment into countless pieces that scattered into the depths of space. In an instant, everything we knew was reduced to nothingness. The once vibrant planet was now reduced to mere cosmic debris.

Amidst this chaos, a gigantic circular island materialized out of thin air. This floating landmass bore an uncanny resemblance to the flat plains of Earth, but suspended high above in the sky. It was here that the enigmatic figure known as the “Light God” revealed itself. This colossal entity, shaped like a neon-colored glove, possessed the power to create these ethereal islands. Unbeknownst to the Light God, another entity known as the “Dark God” had been responsible for Earth’s destruction. While both gods were unaware of each other’s actions, the Light God soon realized the havoc wrought by its malevolent counterpart.

Alas, it was too late for intervention. The Dark God had already erased Earth from existence. Faced with this grim reality, the Light God devised a plan for redemption. On that fateful day of destruction, it would construct these floating islands as training grounds for warriors from other dimensions. Their purpose? To vanquish the Dark God and restore balance to the universe.

Thus began an era known as “Smack Strikes,” where warriors from across dimensions honed their skills under the watchful eye of the Light God.
Stay With Me Wiki

**Welcome to the Stay With Me Wiki!**
We're a collaborative community website about Stay With Me that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Illusions of Legends Remastered

**Illusions of Legends Remastered** (also known as **IoL:R** and **IoL Remastered**) is the remastered expansion for the original Illusions of Legends. It was developed and published by Witom.

## Illusions of Legends Remastered

### Platform

PC
Linux (Possible)

Mac (Possible)

Mobile (Possible)

### Genre

Visual Novel
Action

Noire

## Game Features

* Remastered Storyline
* New Open-World (Possible)
* New Soundtrack
* New Easter Eggs and References
* A Port for Mobile (Possible)
Ancient Carax

The ancient battle standard (and presumably flag) of Carax

**Ancient Carax** was a civilisation on the eastern shores of the Sea of Atok, mostly on and around the Hidor Isthmus. Ancient Carak society is a broad term encompassing several millenia of civilisation in the Carax region, however the area has always been ethnically, culturally, and historically linked.

## History

A number of factors contributed to Carax becoming one of the first civilisations in Aurea. Around 3000 AE when the civilisation formed, everyone in the region lived in roaming nomadic tribes with little to no use of agriculture. Some of these tribes, however, found themselves in the lucky location of the Hidor Isthmus, a point which not only connects Southern Aurea to the rest of the continent, but also houses the delta of the River Tzor. Volcanic activity in the Tzor highlands in the millenia prior had led to huge deposits of nutrient rich volcanic ash in the mountains, which the river carried downstream, making the already-fertile Tzor Delta even easier to cultivate crops in. This led to several agricultural societies, mostly farming genetic variants of Volcanic Rice, to develop in the region and ultimately become Ancient Carax.
Vorestian Union

The territorial extent of the Vorestian Union in the 7th century AE

The **Vorestian Union** was an ancient civilisation of Aegan and ancient Goran peoples that first developed in the Bronze Age and rose to power after conquering the Fellowship of Ordia's colonies on the east coast of the Sea of Atok and eventually absorbing most of its neighbours in what came to be known as the Vorestian Wars. Vorestia originated in the Fan of Amos, an enormous river delta protruding from the east coast of the Sea of Atok. It expanded steadily northward throughout its existence, first in a war against the Fellowship of Ordia, and then later in conflicts against several Goran tribes and the Riku Empire. It eventually became the Vorestian Empire in 593 AE.

## History

The union was founded around 1200 AE, with the first records dating to 1204. Since its genesis the Union had a large network of scribes devoted to recording history, which has made it significantly easier for modern historians to research the ancient Vorestians. The society was initially a highly peaceful farming society, growing quietly in the background. The Vorestian Union had occupied the entire Fan of Amos since its genesis, and began to develop the nearly 300,000 square kilometre river delta. By 1000 AE, an estimated 2 million people lived in the delta. Many of these people lived in Morgok, the largest city and capital.
Eternal Fury Divine Spear

**Eternal Fury Divine Spear** used to be a Divine Spear that was once held by a mighty being that came from beyond the universe just like the Infinity Symbol. However, for some reason, the original Eternal Fury Divine Spear was destroyed.

Another mighty being captured the Origin Energy that swept over in the void after the destruction of the spear, and used it to create a cultivation technique that could make a warrior awaken seven spears as martial spirits, namely *Thunder Spear, Fire Spear, Wind Spear, Earth Spear, Water Spear, Spear of Darkness, and Spear of Destruction*.

Qin Feng obtained this cultivation technique that was still nameless and awakened these seven spears one by one.

When all seven spears was awakened as Martial Spirits, the seven Spear Martial Spirits fused together, forming a replica of original Eternal Fury Divine Spear.

It was just a replica because this spear only had seven streams of Origin Energy. It also means that each seven Spear Martial Spirits was a result of a single stream of Origin Energy of the original Eternal Fury Divine Spear.
Larkesh

*Written by* Joebromcdude*.*

### Description

Larkesh may not be the most powerful of the lesser gods, but due to his diplomatic skills and the fact that he interacts with the greater gods on a regular basis, he is seen as one of the most influential deities. He is told to have arrived on the world at the same time that the first humans were formed. It is believed that this is part of the reason why he feels close kinship to them and is known to negotiate with the greater gods on their behalf.

Legends say that it was Larkesh who convinced the greater goddess Ssashrala to enter her eternal slumber and take up the surveillance of dreams in order to keep her and thereby the ocean calm, so that the coastal humans would be able to live without the constant fear of huge waves destroying their property.

Larkesh encourages his followers to create any form of art as it is his intention to bring joy to people and his temples are usually the most decorated and often function as galleries for aspiring artists. He does not distinguish between masterpieces of renowned artists and pieces of those who just started their career in terms of recognition as it is believed that the creation process and the effort put into it are what matters. Therefore it is frowned upon by followers of Larkesh to belittle someone's creation as that would discourage the person to try again. Rather than that, followers of Larkesh are happy to offer constructive criticism to anyone who seeks it while still acknowledging their efforts.
The New World

## Fauna and Flora of the New World

This is a list of plants and animals that can be found in-game that come from the New World. If you need information about unlisted species like flowers, the New World is equivalent to North and South America, and Australia. Any species that came from there is from the New World.

Your character would have never seen the things on this list before coming to the Wildlands. These plants and animals are previously unknown species. If you discover a new species, try to roleplay naming it like we did in our world for convenience!

**Fauna**
 Racoon
Mia Jett

**Mia Rose Jett** is the female protagonist from Stay with Me. She is the love interest of Ollie Masters.

## Biography

Mia was born in Surrey in England. Her mother took her back to the US after she was born, so she has dual citizenship.

## Physical description

Beautiful bright light-brown eyes. Twelve freckles spread across her nose and under her eyes.

## Relationships

* Ollie Masters (in love with)
* Jake Tomson (friend)
* Bria Nielson (friend)
* Alicia (friend)
* Liam (hook-up)

## Notes/Trivia

* Mia has never seen *The Notebook.*
* Mia eats meat.
Goran Tribes

## Ancient Goran Tribes

The distribution of Goran tribes and civilisations across central and eastern Aurea in 1500 AE

The **Goran Tribes**, or **Ancient Goran Peoples**, were the first collective tribes and civilisations comprised mainly of ethnic Goran. In 1500 AE, there were just short of 200 recorded Goran tribes and civilisations in Aurea. After the invention of writing around 2000 AE, the Goran tribes made some records of their history, but most of these sources have been lost to time. The main primary source defining Goran history is a series of several hundred slate tablets recording the agricultural production of each tribe, suggesting that the tribes were deeply interconnected.
Retroaddict

Retroaddict , later Ash 'Bornhater' Everblack, is the main protagonist of the story. He is a hardcore gamer who has played the game 742 times and cleared it in the last try. After doing so, he was transmigrated into the game, as the 3rd prince of the Imperial family of the Everblack Empire. He is transmigrated into the tutorial stage.
I became the tyrant of the defense tower game Wiki

**Welcome to the I became the tyrant of the defense tower game Wiki!**
This is the fandom of the Korean Webnovel, I Became the Tyrant of the Defense Tower Game.

We're a collaborative community website about I became the tyrant of the defense tower game that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Sea of Atok

The Sea of Atok shown within Aurea

The **Sea of Atok** is a large enclosed sea in Central Aurea. It has played a vital rule throughout Aurean history, especially in Antiquity when its fertile coastline hosted many large empires

## History

The first civilisations formed around the sea in roughly 4000 AE. These included the Volres Tribes in the south, the Ancient Riku Civilisation in the north, and early Carak and Tzor civilisations in the East. Until about 2200 AE when Seismic activity led it to change course significantly, the River Tzor regularly flooded over the Hidor Isthmus, connecting Atok with the Blazing Sea. This created large floodplains in which ancient peoples grew food to support themselves.

In the 11th century AE, Kolbor the Great, king of Carax, began a project to connect the Blazing Sea to the River Tzor, which would allow the relatively small trading ships of the time to pass through to the Sea of Atok. This would open up several trade routes that would allow the blazing sea states of Holy Kedor, Galakia and the Black Palatinate to trade with the prosperous kingdoms on and around the Ordian Peninsula. The canal took almost a century to complete, and was closed in 460 AE by the Vorestian Empire in an attempt to cut off trade to Carax.
Qin Feng

Eternal Fury Divine Spear (A Replica created from the fusion of seven spears that contained the Origin Energy of original Eternal Fury Divine Spear)
KING Martial Spirit

## Relationships

### Family

Su Rou (Adopted Mother)Qin Yao (Adopted Sister)
Qin Wuying (Adopted Uncle)

### Spouse

Ye Zhiqui (Fiance of Previous Life)Fan Feng Yi

## Status

### Former Affiliation

Earth300 Galaxies
Peerless Star Continent

## Origin

### World

EarthProfound Star Continent
Profound Star World

## Chapter Appearance

### First Appearance

1

Qin Feng is the reincarnation of the strongest expert in [[True Universe]].

He was found at the roadside by his mother Su Rou when he was still a newborn baby. She adopted him and raised him.

At the age of 15, he awakened a Battle Spirit called `Soaring Winged Python` but it was devoured by the Infinity Symbol on the back of his right hand. Qin Feng was born with this symbol which was mysterious and held an unfathomable secret.

When the Infinity Symbol devoured Qin Feng's Battle Spirit, it brought him in a foreign space where Qin Feng recieved a `Nameless Cultivation Technique` and awakened another Battle Spirit the `Thunder Spear`.
Killstreak Legacy, Ancer19's Slap Battles, Smack Strikes Wiki

**Welcome to the Killstreak Legacy, Ancer19's Slap Battles, Smack Strikes Wiki!**
This wiki is mostly focused on the lore about three different games combined altogether.

We're a collaborative community website about Killstreak Legacy, Ancer19's Slap Battles, Smack Strikes that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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* Rules of this wiki
* Getting Started
* How to Contribute
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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Infinite Mystery Wiki

**Welcome to the The Infinite Mystery Wiki!**
This is community for a novel called The Infinite Mystery written by author RazaKarim, created for information purpose.

We're a collaborative community website about The Infinite Mystery that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Protagonist: Qin Feng

Important Characters:

*Need help building out this community?*

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* Getting Started
* How to Contribute
* Managing your new community
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* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Marsidier

*Written by* Vaselinni.

### Edicts

* Act as a mentor to those who are lost, both in physical direction and existential. Remind others of their purpose to be there for one another.
* Be kind to the wildlife and give to them as much as you take.
* The strong of mind shall protect the weak of mind. The strong of body shall protect the weak of body.

### Anathema

* Waste the gifts of nature. Do not take more of an animal than what you are able to use.
* Control others instead of guiding them.
* Bring harm to animals or people for sport.

### Description

Marsidier is a God of protection, born out of the fear and uncertainty surrounding the Byrnewood witch hunts. He is meant to embody the fauna in the woods, guiding those who are lost and afraid back to the safety of civilization. Those who are especially devout in his doctrine will say that he drove off the witches from the Hagforest and acts as a ward, though why he did not return the missing families to their homes remains both a mystery and a heavily recited counter-argument for non-believers.

Some will tell the tale of a hermit who lived in the mountains west of the Hagforest in ancient days, walking the lands and scouting the forests before the first towns had first been settled by the Sovereignians. As others came to discover the woods, the hermit would guide them; protecting them from wolves, teaching them the best paths to tread, and the clearest groves for settling. It is said that when he passed, his teachings lived on in the hearts of Byrnewoodians. He would be reincarnated as a ram overlooking the forest from the mountains, always watching over his people.

It is said that those who are lost to the wilderness are taken in by Mars; their bodies given to the earth and their souls reincarnated into fauna. This way, they'll still be able to provide for their loved ones. Those who are exceptional in Mars' eye may also be taken under his wing as Protector Spirits, forever shadowing the people they held dear in their living years to shield them from harm. A mercy granted by Mars for exceptional devotion.
The Expansion

As the **Commonwealth of Vetus** was growing, people started to notice that resources were limited. The Senate made the decision to tackle this problem before it became significant. They founded a new branch of the military called **The Quest** and charged them with finding a way to avoid this issue.

The only way to obtain more resources that The Quest could come up with was to find a new land. However, every previous attempt at discovering a new continent had failed. After years of research and mobilizing the world's brightest minds, they managed to find another way: by tapping into an omnipresent field scientists call **the Aether**, objects could be zapped through space and be transported to a remote place, without the need to travel. A device exploiting this principle was built: **the Translocator**. After a lot of trial and error, a new land was found: **The Wildlands**.

The purpose of the Quest was now clear: they had to explore this new land and successfully create a settlement on the other side. They called this program The Expansion.

### Your Role

As a character, you joined The Expansion and are getting ready to step through **the Translocator** – it is a one-way trip, and you had to drop your entire life to get there. A complex, expensive and temporary way to go back exists, but it is reserved for Quest officials.

Every character has been either chosen by the Commonwealth or is a volunteer loyal to the Commonwealth. The goal is to establish a flourishing new colony and help shape its future.
Prąd

## Właściwości

Stworzenie działającej struktury sieci elektrycznej jest jednym z ważniejszych i trudniejszych elementów gry. Aby móc wybudować dany element sieci elektrycznej trzeba go odblokować w drzewku badań. Nim lepszy sprzęt tym więcej materiałów wymaga jego budowa. Im lepsza wydajność tym bardziej negatywnie wpływa to wygląd.

## Produkcja

### Kable

Służą do podłączenia urządzeń do źródła generowania prądu, nim lepszy kabel tym wyższe ma maksymalne obciążenie. Jeżeli limit zostanie przekroczony może dojść do przeciążenia, a w konsekwencji do uszkodzenia okablowania.

* Kabel - do 1 kW
* Kabel przewodzący - do 2 kW
* Kabel wysokowatowy - do 20 kW, nie może być prowadzony przez ściany czy podłogi
* Kabel ciężko przewodzący - do 50 kW, nie może być prowadzony przez ściany czy podłogi

### Baterie

Służą do przechowywania prądu, nim lepsza bateria, tym więcej może pomieścić, oraz proporcjonalnie ma mniejszy przeciek.

* Bateria - do 10 kJ, przeciek 1 kJ na cykl
* Kolos bateria - do 40 kJ, przeciek 2 kJ na cykl
* Inteligentna bateria - do 20 kJ, przeciek 0,4 kJ na cykl

### Generatory prądu

Służą do tworzenia prądu. Każdy sytem korzysta z innego rozwiązania, generuje inną ilość w ciągu jednego cyklu i może generować dwutlenek węgla i/ lub zanieczyszczoną wodę.
Second Ordian War

A rock engraving depicting the Battle of Fardor

The **Second Ordian War** was a military campaign waged by the Ordian city states of Ordia and Byros, led by King Jumar II, against several Goran city-states and tribes, most notably Ukal and Fardor. The conquest, at first spearheaded by Byran Prince Hyrul of Byros, initially failed to gain traction before Jumar took command of the campaign in 1136 AE.

After initial losses, the campaign gained momentum against Ukal, winning several large victories on the coast of the Gulf of Pyria before fully occupying Ukal in 1134 AE. Many citizens of Ukal, along with the entire government, fled to Fardor City, an enormous castle town surrounded by high walls. The campaign momentarily stalled as the conquerers were forced to fight rebels and, historians speculate, a Fardon-sponsored campaign of Guerrilla warfare in Ukal's former territory.

By 1132, however, the army was once again on the move through Fardor towards the city. In late 1132, Jumar laid siege to the city. According to the writings of Prince Hyrul, the siege lasted for twenty *celes*, about ten months. Papyrus and slate tablets left behind by Hyrul say the siege ended after Jumar ordered the building of wheeled siege towers that allowed troops to climb the walls. After the fall of Fardor, both Fardor and the exiled Ukal Government capitulated. As part of the terms of agreement, Ukal and Fardor would join the newly founded Fellowship of Ordia. The war paved the way for the fellowship's hegemony over Central Aurea and the Sea of Atok for centuries to come.
The History of the Commonwealth

*THIS ARTICLE IS A* **WORK IN PROGRESS.** *Nothing stated in this article should be taken as final. If you have any feedback regarding this article, feel free to leave a ticket on the Discord.*

Brief 1-2 sentence blurb about the commonwealth's history here.

Dates use "A.U." ("Ante Unio", before the union of Old Vetus and Ardelaine) and "E.R." ("Era Respublica", after the foundation of the Vetusian Senate). It is currently the year 515 E.R.

### Pre-Commonwealth Era (3500 A.U. - 54 A.U)

It's hard to define a typical Pre-Commonwealth era. Historians group all ancient history under this term, from the long-gone Khrossians to the fall of the Ardellanoise monarchy.

#### **Ca. 3500 A.U.** - Earliest traces of the Khrossian civilization

The first bronze tools, clay tablets and pottery items found on Khrossia Major are believed to have been made roughly 3500 years before the Commonwealth. This roughly coincides with the time geologists believe the Khrossia meteorite, formerly worshipped as a god and currently displayed in a museum on Khrossia Major, fell.

#### **Ca. 1500 A.U.** - Founding of Ardelaine

The first documents referencing Ardelaine are about 2000 years old. At that time, Ardelaine was a coalition of city-states, formerly khrossian settlements that declared independence, bordering the Ardellian sea. The only settlement still standing from this period is Maranville.

### Formation of the Commonwealth (53 *A.U. - 461 E.R.*)

Brief description of the defining features of this era.

#### **53 A.U. - 3 A.U.** - The Lapse Dynasty in Ardelaine

Five consecutive charismatic but incompetent kings (nicknamed the lapse kings, sometimes referred to as the blunder kings and the blunder dynasty) are elected in Ardelaine. Half a century of bad policies will be enough to drive the former superpower into the ground.

#### **1 E.R.** - Founding of the Commonwealth

After reaching a state of relative stability, Ardelaine contacted the Vetusian trading league to join their management. An offer to create a senate with representatives elected by the two countries was made by the Vetushkan administration. The construction of Sovereign began shortly after, the first three avenues (including the Sky Dome and Sunshine Palace) will take ten years to complete. During the construction of the Sky Dome, the Senate held session once every two months, alternating between the Hall of Trade in Vetushka and the Royal Palace in Saint-Antoine.

### Age of Enlightenment (*461 - Today*)

Brief description of the defining features of this era.
Original character: world of chaos Wiki

**Welcome to the Original character: world of chaos Wiki!**
We're a collaborative community website about Original character: world of chaos that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

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WackGxd Wiki

**WackGxd Wiki**

WackGxd, the demonic enigma who emerged from the abyss, is set to unleash his diabolical presence upon the world. Prepare yourself as we embark on a journey into the twisted mind of this unholy force. WackGxd draws inspiration from an eclectic array of artists such as Oh! The Horror, Ice Nine Kills, Motionless in White, and Slipknot. He refuses to be confined to a single genre, as each of his releases is an amalgamation of ideas and genres: Metalcore, Deathcore, Trap Metal, Post-Hardcore, and Emo. This results in a sonic experience that defies expectations and plunges listeners into the depths of WackGxd's twisted vision. His creative alliance with Grady Finch, formerly of the renowned band Oh! The Horror, has ignited a musical journey that paved the way for his ascension in the industry. His single "Contestant" earned him a prominent feature in "Trap Metal Arsenal" magazine, along with an exclusive interview. With "Hellbound and Happy," a captivating fusion of horror, pop punk, and metalcore, WackGxd demonstrated his ability to deliver professionally produced tracks of unparalleled quality. Together, this has opened doors to collaborations with esteemed artists and has helped WackGxd establish connections with multiple record labels. Prepare to lose yourself in a maelstrom of sound, as WackGxd unearths aural landscapes that challenge the boundaries of conventional music. Brace yourself for an encounter with the enigmatic demon of melodies—the one and only WackGxd.

## Important articles

Who is WackGxd?

Starting Out

The New Era

Notable Collaboration's
Okosha

Carte et localisation d'Okosha.

**Okosha** est l'un des neuf continents de Paralon. Il est bordé par la mer de Nima aU Nord-Est, par l'océan d'Akri à l'Ouest, la mer de Lisandia à l'Est et la mer de Gara au Sud-Est et la mer de Pazinsu au Sud-Ouest. Il partage une frontière naturelle avec le continent de Cynera au Nord.

Okosha comprend deux grandes îles, qui forme l'archipel daïtanais située dans l'océan d'Akri. Les géographes subdivises Cynera en deux régions géographiques : l'Okosha occidental et l'Okosha oriental.

Okosha comprend plusieurs pays notables. On trouve notamment le Daïtao et le Tzonghal.

## Notes

1. ↑ Le continent de Cynera correspond approximativement à l'Asie.
Starting Out

## The Beginning

WackGxd's first single was released June 23rd, 2021 with the title "Fxck You" it mixed "Horrorcore" and "Trap Metal" together and was produced by DAGAS and mixed by WackGxd. He would then go onto release a project every month for 15 months straight and all of those being produced by DAGAS and mixed by WackGxd as well. During 2022 he released his ep "Inferno" and later that year release a record called "Year of Gxd" which contained a majority of his previous work while also sprinkling in new tracks.

### Where did the mask come from?

The first initial masks were both blank white masks painted to the now know half black and half white. The silver horns were added in the 2022 "Inferno" photoshoot and they have since became apart of his identity. The final addition to the original mask was an X drawn on the forehead with his blood.
The Divine Brotherhood

The Divine Brotherhood is a pantheon of 3 gods, primarily believed in by the Vinevirkian people. Although the religion developed separately from that of the rest of the **Commonwealth** due to their relative isolation on an island, it has since merged with the Commonwealth's pantheon and adapted to their **Creation Mythos.** Each god or goddess represents a different aspect of Vinevirkian culture - life, death, or war. Was was believed to be the unifier between life and death - to Vinevirkians, war *was* their way of life.

The original creation mythos of the Divine Brotherhood was rather vague before the influence of the Commonwealth, and even before joining the Commonwealth formally, they had begun to adapt parts of the Commonwealth's Creation Mythos to their own needs as they were exposed to it by prisoners of war. The original creation mythos of the Divine Brotherhood has since been entirely lost to time.

### Edicts

* Live a fruitful life.
* Be grateful for the small things that make life enjoyable.
* Strive to improve your life.

### Anathema

* Wallow in self-pity.
* Commit suicide.
* Be content with your life as it is, without seeking self-improvement.

### Description

It has long been believed by the Vinevirkians that if you are happy and grateful for your life, then Aevifre will bless you with more of it. Her worshippers adamantly cite evidence of long-lived Vinevirkians who were always smiling and seeking self-improvement. To Aevifre and her followers, life is a blessing, and one that is given freely, but must be used wisely, lest it be taken away. Unlike her two brothers, Aevifre is rarely depicted with a weapon. Instead, her domain lies within reincarnating those who have had their lives cut short in battle. Due to their faith in Aevifre's reincarnation, her followers are often fearless in battle, knowing that even if they were to die, their spirit would move on to the next life.

Although Aevifre's domain is considered life, her influence only stretches over that of humans. She cannot reincarnate humans as animals, nor is she credited for the creation of life itself. She is merely the recycler of life, moving it from one host to another.
Ssashrala

*Written by* Joebromcdude*.*

### Description

Ssashrala is one of the original greater gods and the patron deity of **Dundulgur**. She is said to reside in a deep sea cavern at the bottom of a vast chasm far off the coast where she is perpetually suspended in a dreamlike state. From this state she oversees the dreams of everyone asleep and is both influencing as well as being influenced by those dreams. She rewards devoted followers with sweet dreams and punishes people who break her taboos with nightmares.

It is said that as long as Ssashrala is calm, the sea is calm as well. Conflict and nightmares however cause her to stir, resulting in storms and huge waves. Places with a vast amount of maritime resources like the Dundulgur-archipelago are said to be blessed by Ssashrala and will continue to be so as long as the people residing there live according to her laws.

Seafarers often pray to Ssashrala for a safe voyage and it is a dundulgurian tradition to bring performers along on long journeys, so they can sing lullabies for Ssashrala to keep her calm during the travels. These performers are often part of her clergy and the lullabies are considered holy texts.

Doomsday prophets say that during the final days, multiple disasters will cause humanity to be plagued by nightmares which in turn will cause Ssashrala to wake from her slumber in agony,  creating colossal waves in the process that will swallow all land and ending humanity.
Looberghen

Frontières du Looberghen (en orange), novembre 2023

**Looberghen**, ou dans sa forme longue le **Royaume de Looberghen** est un état souverain située en Cynera de l'Est, sur les côtes de l'océan de Synoro. Sa capitale est Dübenstadt, le pays tire son nom de la ville de Looberghen.

Le pays est une monarchie constitutionnelle. Le roi, issue de la dynastie *Kerkensel*, exerce la majorité du pouvoir. Le parlement de Looberghen, bicaméral, exerce le pouvoir législatif. L'actuel roi est Willelm von Kerkensel.
Wiki Isengard RP

**Bienvenue sur le Wiki Isengard RP !**
roleplay

Nous sommes un site Web communautaire et collaboratif à propos de Isengard RP que n'importe qui, vous y compris, peut modifier. Les wikis comme celui-ci dépendent de la participation des lecteurs et de l'ajout de contenu. Cliquez sur le bouton « Ajouter une page » ou « Modifier » en haut de n'importe quelle page pour commencer !

## Articles importants

PlaceholderUne page sur votre thèmePlaceholderUn personnage principalPlaceholderLe premier épisodePlaceholderUn lieu importantPlaceholderUn événement cléPlaceholderUn objet crucial

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Hodowla

## Właściwości

W grze występują rożne rodzaje stworzeń, które mają wymagania w zakresie warunków życia, oraz pożywienia. Niektóre z nich będą do nas wrogo nastawione, jednak większość jest neutralna. Stwarzając im przestrzeń do życia możemy hodować poszczególne gatunki i kontrolować ich populację. Niektóre gatunki dodatkowo mogą mieć różne rodzaje podgatunków.

## Hodowla

Na początku prawdopodobnie będziemy musieli wybudować idealne pomieszczenie, oraz przetransportować w to miejsce dany gatunek:

* Atakuj - po kliknięciu lewym guzikiem myszy na stworze możemy wybrać opcję "atakuj", aby wysłać duplikantów, by zabili go na miejscu, w zamian pojawią się surowce charakterystyczne dla danego gatunku
* Schwytaj - po kliknięciu lewym guzikiem myszy na stworze u niektórych możemy wybrać opcję "schwytaj", spowoduje to, że dany osobnik zostanie związany, natomiast jeżeli nie zostanie sprawnie przetransportowany to może się uwolnić
* Punkt wypuszczania stworzeń/ Punkt wypuszczania ryb - jest to urządzenie, które pozwala na wypuszczanie stworzeń, do 20 (limit można zmniejszyć) osobników w danym pomieszczeniu. Jeżeli wydamy polecenie, aby zostało wypuszczone kolejne to polecenie nie zostanie wykonane. Możemy wybrać opcję, aby automatycznie zabijano nadmiar stworzeń
* Pułapka na stworzenia/ Pułapka na stworzenia latające/ Pułapka na ryby - Jej użycie wymaga umiejętności Hodowla stworzeń I, tylko ten duplikant będzie mógł aktywować pułapkę, aby stworzenie się złapało, a docelowo jeśli jest aktywny punkt wypuszczania to przenieść schwytane zwierze.
* Inkubator - Dba o warunki jaja, aby stworzenie mogło się wykluć. Wymaga cechy Użerania się ze stworzeniami.

Aby stworzyć idealnie warunki musimy zadbać o kilka czynników:

* Jedzenie - dany gatunek zazwyczaj może odżywiać się kilkoma różnymi substancjami, w zależności od tego co zostanie im dostarczone mogą produkować surowce w różnych ilościach
* Atmosfera - Będą mogły przeżyć, tylko jeśli jest im dostarczony odpowiedni gaz
* Temperatura - Posiadają przedział temperatury, gdy czują się komfortowo, oraz temperatury, która jest niezbędna do przeżycia
* Rozmiar pomieszczenia - Jeżeli będzie zbyt małe mogą się czuć stłoczone.

Dodatkowo możemy odkryć i zbudować kilka urządzeń, które pozwolą nam lepiej zadbać o stworzenia:

* Dozownik karmy dla stworzeń/ Dozownik karmy dla ryb - jest to urządzenie, które karmi nasze stworzenia, należy w nim wybrać czym żywi się dany gatunek, z ewentualnym ograniczeniem jeżeli dany typ pożywienia jest nam potrzebny w innym celu
* Stacja pielęgnująca - pozwala duplikantowi z cechą Użeranie się ze stworzeniami na opiekę nad stworzeniami.
* Stacja strzyżąca - pozwala ostrzyc Dracko
Węgiel

## Właściwości

Jeden z podstawowych surowców, który naturalnie generuje się jako bryła.

## Zmiana stanu skupienia

* Węgiel jako bryła powyżej 276,9 zmieni się w rafinowany węgiel
* pomiędzy 4 826,9 a 3 551,9 węgiel występuje jako ciecz
* Rafinowany Węgiel powyżej 4 326,9 zamieni się w węgiel jako ciecz
* diament powyżej 3 926,9 zamieni się w węgiel jako ciecz
* Fuleren powyżej 3 926,9 zamieni się w węgiel jako ciecz
* poniżej temperatury 3 551,9 węgiel jako ciecz zamieni się w rafinowany węgiel
* powyżej 4 826,9 węgiel występuje jako gaz

## Naturalne wytwarzanie

Poszczególne stworzenia mogą wytworzyć węgiel jeżeli zostaną nakarmione innym surowcem

* Kamienny Hatch
	+ 140 kg materiału konstrukcyjnego przerobi na 70 kg węgla
	+ 140 kg Rudy Metali przerobi na 35 kg węgla
* Sage Hatch
	+ 140 kg surowców organicznych przerobi na 140 kg węgla
	+ 700 kcal Jedzenia przerobi na węgiel
* Hatch
	+ 140 kg surowca (piasek, piaskowiec, glina, skruszona skała, ziemia, skała osadowa) przerobi na 70 kg węgla
	+ 700 kcal Jedzenia przerobi na węgiel

## Wykorzystanie

Przy użyciu urządzeń można wykorzystać węgiel do produkcji:

* Piec do wypalania (40 sekund)
	+ 25 kg węgla oraz 100 kg gliny na 100 kg Ceramiki
	+ 125 kg węgla na 100 kg Rafinowanego Węgla
* Apteka (50 sekund)
	+ 1 kg węgla oraz 1 kg wody w 1 jednostkę Tabletki Leczniczej
	+ 1 kg węgla w 1 jednostkę Witaminowych Żelków
* Generator Węglowy (1 sekunda)
	+ 1 kg węgla w 20 gram dwutlenku węgla oraz 600 W prądu
Président de la République de Lazaquie-Binérovine

Sceau officiel du Président de la République

Le **Président de la République de Lazaquie-Binérovine** (en lazique *Predsjednik Republika Lazaka i Bienerovina* / Предсједник Република Лазака и Биенеровина) est le chef de l'État de la Lazaquie-Binérovine, un pays située dans le Sud-ouest de Cynera.

Exerçant les plus hautes fonctions politiques de l'État, le président de la République est secondé par un Vice-président. Selon la Constitution, il partage le pouvoir exécutif avec le président du gouvernement, qu'il nomme et qui est quand à lui le chef du gouvernement.

Le premier président fût Amar Hadžić, aujourd'hui considérer comme un héros national. L'actuel président est Ilthăn Bajrani, qui succède à Tovar Bašić.

## Élection

Selon la Constitution, le président de la République est élu au suffrage universel direct par les citoyens majeurs de la RLB, ayant effectuer leur service militaire. Son mandat est d'un an, renouvelable une fois consécutivement.
Prazny

## Prazny(lz) *Празны*

Panorama sur Prazny depuis la rive sud de la Varda.

**Prazny** (en écriture cyrillique : Празны) est une ville située la rive Nord de la Durva, plus grande agglomération lazaquienne et capitale de la Lazaquie-Binérovine, un pays de Cynera de l'Ouest.

Centre politique et économique du pays, on y trouve les principales institutions et un important quartier d'affaires. Métropole multiculturel, on y trouve toutes les communautés constituant le peuple lazaquien. Prazny est également la capitale provinciale de la Lazaquie occidentale.

## Références

1. ↑ Le nom de Prazny est repris à une ancienne ville de seconde zone de la Savronie du Sud, un pays fictif du serveur Extown.