recursal/Fanatic-Fandom huggingface dataset:
Celere

## Overview

**Celere** is a trophy hunter's fantasy world. With most of the planet taken up by cordoned off safaris of various climates, the bulk of Celere's population can be found in Emerald City. The planet is led by an elite society of trophy hunters, segregated from the "peasantry" in their exquisite monstrosity of a palace. Whereas the people may live in thirty story high skyscrapers, the palace towers over them with ease. The trophy hunters can live their life without ever stepping foot in the actual city itself.

Celere is claimed by the Rodan Estate, an elector state in the Legacy Federation.

Although the planet is classified as a Terran world, large swaths of the surface are kept to specific, unique climate conditions through the use of artificial domes that function similarly to cell membranes. The planet is home to several different ecosystems, often dedicated to specific worlds or specific kinds of animals for the purpose of the hunt. The Earth safari in particular is a popular one since the fall of Earth during the Venkath Onslaught.

## Places of Interest

### Rodan Estate

Pictured in the infobox, the **Rodan Estate** is conveniently named the same as the ruling government. This is the palace that all those of wealth and power live in, comfortably segregated from the common populace. Their pleasure yachts and escort vehicles are all serviced here with servants living in the lower levels. The palace is of monstrous proportions; the tallest tower reaches over 1500m into the sky.

### Earth Safari Zone

The **Earth Safari Zone** is a 590km diameter zone on Celere that is solely dedicated to the wildlife of Earth. Here, trophy hunters can chase elephants, lions, rhinos, and more. The Earth Safari draws in an immense amount of tourism from across the galaxy due to the lack of accessibility to Earth itself. It's estimated that this zone accounts for nearly half of Celere's annual revenue.

## Common Use

**Celere** has a **CONDITIONAL** Common Use policy. You may freely create characters and organizations that make their home on this planet.

## Credits

Planet artwork designed by James Paick for Titanfall on CGSociety. You can find the original source here.
Neutral Trade Zone

## Overview

The **Neutral Trade Zone (NTZ)**, sometimes referred to as the **NTZ corridor**, is a region of space located in the northern quadrant of the Legacy Federation. Officially, the NTZ spans across the Federation's portion of the trade lane, dotted with asteroid bases, monstrously-sized space stations, and a handful of struggling colonies.

This corridor is notably known for being a safe location for citizens and companies from both the Aurelian Dominion and the Thesian Republic to conduct business. Due to tension between the two empires, it is often difficult for the two to exchange wares. The NTZ seeks to combat this, all the while padding the wallets of those in the Federation.

Although the NTZ is subject to different commerce laws than the rest of the Federation, it is managed by a guild of traders and market analysts officially appointed by the Federation council. Therefore, the NTZ isn't owned by one of the Federation's many signatory states. Instead, it is owned collectively.

## Struggles with Pioneering

Pioneering efforts along the NTZ corridor are routinely sabotaged by pirates and predatory corporations. Because of the NTZ's vast commerce potential, it is a ripe area for pirates to pick off unsuspecting consumers and merchant ships. Additionally, corporations often buy out new colonies and convert the prefab spaceports into storage depots to increase supply to the corridor.

As such, the Legacy Federation regularly puts out a public service announcement warning away pioneers from colonizing in the Neutral Trade Zone. A dead or in-danger colony has less chance of one day contributing to the Federation's defense fleet and coffers.

## Places of Interest

### Bridge Station

**Bridge Station** (depicted in the picture above)is the largest mobile space station found within the NTZ. With docking space for over fifty ships and capacity for nearly fifty thousand people, the space station is the most popular destination for shopping and galactic business dealings. You can find everything from vacuum-packed rations to the most exotic human modifications here. If you're daring, you can even venture into the **Undertomb**, a portion of the monstrous space station where the less-than-legitimate dealings are conducted...

Bridge Station isn't FTL-capable but has powerful engines that allows it to move. It is armed with several anti-fighter defense modules as well as a targeted electric lance for long-distance firing. The station isn't capable of defending itself for extended periods of time, making a fleet presence necessary to avoid damage from roaming pirates or venkath warlords.

## Common Use

The **Neutral Trade Zone** has a **CONDITIONAL** Common Use policy. You are free to create characters and organizations that operate in this region, but must pass impacting events through the owner first.

## Credits

Image artwork was designed by FreeMagician on ArtStation. You can find the original source here.
Nechato Lee

**Nechato** **Lee**- Postać użytkowniczki Maggiessa, ma 15 lat (na początku). Uczeń Gakko Tin.

 Nazwisko
 Wiek
 Płeć
 Zainteresowania
 Lubi
 Nie lubi
 Pierwsze wystąpienie

### Wygląd:

Nechato ma jasne włosy i zielone oczy, nosi zieloną bluzę i jeansy. Na prawej ręce nosi bransoletkę, a na czole opaskę.

### Charakter:

Nechato jest bardzo nerwowy, łatwo wyprowadzić go z równowagi.

### Umiejętności:

Sport:
Nechato jest utalentowanym sportowcem, brał udział w wielu olimpiadach i zawodach, zdobywając trofea.

### Więzi:

#### Rodzina:

* Lao Lee

Nechato lubi swoją siostrę, docenia jej wsparcie w trudnych chwilach. Czasami się kłócą, jednak nie często się to zdarza.

* Akira Lee.

#### Przyjaciele:

* Vi-Jamo Cheen
* Henlou.
Legacy Accords

### Involved Parties

Sayaris, Caprica, Eridani Consortium, People's Coalition of Saventia, Verlan, Rodan Estate, Hovarian Order, Niezhou, Denovus, Utopia, Liberty, Pelli, Jotunheim

### Related Documents

First Poenari Congress, Second Poenari Congress, Legacy Federation

## Overview

The **Legacy Accords** was a congress brought together by Denvaario Vincour in response to the Markus-Lindholm Entropy Detonation Device attacks initiated by competing factions within the Terran Confederacy. How to enforce peace was a hot water issue, and many worlds that had previously dealt with the Vincour family looked to Denvaario for guidance on how to proceed.

His proposal was daring. While each planet possessed their own identity, they all still flew the Confederacy banner. Denvaario's proposal was to officially secede from the Terran Confederacy and instead form a collective -- a federation -- of states that would mediate between the forming Aurelian Dominion and Thesian Republic.

After a week of negotiations, legislation that would make up the foundations of the Legacy Federation was agreed upon. When the Second Poenari Congress was in session, it was with the authority of a galactic government instead of an idealistic smooth-talker and naive appeasement.

## Attending Nations

By the end of the Legacy Accords, several of the attending governments had put ink to paper formalizing their membership within the Federation. However, there were some planetary governments that did not sign and eventually chose to remain independent or pledge their allegiance elsewhere.

Denovus remained independent.

Utopia, Liberty, and Pelli joined with the Thesian Republic.

Jotunheim joined with the Aurelian Dominion.
Denovus

## Overview

**Denovus** is a desert world that is independent yet wealthy. Ruled by a dynasty that draws its roots from pre-FTL Islam, it has reformed the faith into Wirhadi, a more futuristic and open-minded understanding of the old religion.

The planet is known for its acceptance of alien citizens as well as their respective wares. An economic breadbasket, Denovus has maintained its independence through its own drone fleet and contracts with mercenary groups. The government, a dictatorship ruled by the Najjar dynasty, is happy to trade with other human governments. If alien technology or wares is found on a populous human world, it is likely that it was first distributed through Denovus as a result of its pro-alien society.

Denovus is a very dry world. It needs to reclaim water from deep beneath the dunes. Occasionally, the government will initiate a bounty for water mined from asteroids within the Zarra system.

There are rumours arising that the Najjar Dynasty is considering forcing those who follow a militant religion to require further identification if they hope to travel on Denovus. Thus far, there has been no confirmation from a government representative.

## Gallery

A large open market space for wandering merchants on Denovus.A man standing within a traditional archway, separating city from dunes.
## Common Use

**Denovus** has a **YES** Common Use policy, meaning you can use this planet for your own purposes.

## Credits

Planet artwork designed by MittMac on DeviantArt. You can find the original source here.

Denovus wandering merchants gallery artwork designed by Johan Tornlund on ArtStation. You can find the source here.

Denovus archway gallery artwork designed by Florent Lebrun on ArtStation. You can find the source here.
Alaric Vincour

## Overview

**Alaric Vincour** is the current **Chancellor** of the Legacy Federation as well as the **Princeptus** of Sayaris. He entered power as a result of his father's death, Tarek Vincour. Alaric can be best described as mysterious. His agenda remains vague regardless of his older age. He isn't opposed to using less-than-compassionate methods to obtain what he wants.

## History

### 7130

Alaric is born to Tarek and Fyara Vincour in the Vincour residence on Maia. He is their second son.

### 7136

Enrolled in a small private school that specializes in "preparing children for a world at war". A heavy martial focus is employed here, replacing several humanities and arts classes with military-inclined skills such as code breaking, martial arts, and survivability.

### 7142

Alaric graduates from the private school and undergoes an intense exam process that is intended to recommend education paths for children about to enter their adolescence. He receives an "Intelligence Services" recommendation and is then enrolled in a government program dedicated to educating teenagers for espionage and intelligence purposes.

### 7149

The Venkath Onslaught ends, Sayaris is formed, and the Legacy Accords establish the Legacy Federation. Alaric's program is cancelled due to a "reorganization of military funding" but is accepted into the Sayaris Intelligence Services (SIS) Academy.

### 7153

Upon passing basic training, Alaric is transferred officially into SIS and begins work as a field agent on Hadria. Kept from front-line duty, Alaric spends most of his time in a support role.

### 7156

Alaric is promoted and begins working as a minor station chief near the Venkath Crash Site on Hadria, tasked with acquiring intelligence on anyone who tries to circumvent the cordoned off zone.

### 7161

Assigned to an "operation of distinct national security value", Alaric's public presence is scrubbed and contact with his family is cut off.

### 7170

Alaric's brother, Wroheim, dies in a transport accident while exiting the trade lane. Questions begin to arise on who will rise to the position of princeptus once Tarek passes.

### 7174

Tarek dies. Just as the Advisory Council of Sayaris begins to look at relatives for succession, Alaric reappears and is officially released from duty with the SIS. He takes on the mantle from his late father and begins campaigning for chancellorship in the Federation.

Alaric wins the election, primarily as a result of his family name. The first few months of his rule is dedicated to reintegrating into public society and avoiding making any waves on the Federation council.

## Common Use

This character has **NO** Common Use policy, meaning that the content is locked to its owner.

## Credits

Character artwork designed by Brian Matyas on ArtStation. You can find the original source here.
Founding Fathers of Thesia

### Leader

Oliver Clayton, Sebastian Hayes, Alexander Wither, Garret Hastings, Victoria Royal, Anna Deighton, Morrigan Foy

### Affiliation

Thesian Republic

The **Founding Fathers of Thesia** is a group of seven that took a position against Isaac Wolfe about the direction of humanity. In 7149, they declared independence from Earth to create the Thesian Republic.

The Founding Fathers are not an official part of the Republic government. Instead, they serve as advisers.

## Credits

Organization artwork is produced by JackEavesArt, and hosted on Deviantart. It may be found here.
Orda Sartuul

**Orda Sartuul** is a crime lord that operates throughout the Legacy Federation. Sartuul is the eleventh to have taken over the organization. Although the history of the organization has been brutish and teetered dangerously on collapse, under Sartuul the organization suddenly found new life and grew across Federation space.

While some of the recent success of the organization can be accredited to his own ability, Trident Energy can also be held responsible. Looking for a Federation pivot and a new revenue stream, Mark Krakowski would foster a relationship with Sartuul through a number of third party contacts.

The New Kindred have ongoing relationships with the Pyrite Clan and Burnt Ones. Sartuul has been a proponent of bringing the families closer.

## Credits

Character image is hosted through media-cache and can be found here.
Earth

## Overview

**Earth** is the homeworld of humanity. Lost in the first attack that officially set off the Venkath Onslaught, Earth has been occupied solely by human stragglers and venkath that were abandoned by their raiding parties since 7126.

With Sol entirely inaccessible, knowledge of what's happening on Earth is limited to what was told by survivors of the initial siege on the planet by the venkath. It is speculated that Earth is still inhabited by a fringe human population and possibly venkath raiders, however confirmation of this is impossible to acquire. Many human factions around the Human Sphere are eager to attempt to break through the automated defenses and debris the venkath left behind in Sol in order to reclaim Earth.

## Gallery

Two atmospheric stabilizers seen behind an old rural home.
## Common Use

**Earth** has a **NO** Common Use policy. Accessibility to Earth is currently unavailable but this will change in the future.

## Credits

Future Toronto artwork designed by Mathew Borrett on ArtStation. You can find the original source here.

Earth Atmosphere Stabilizer artwork designed by Simon Stalenhag on Redbubble. You can find the source here.
Lamar Stross

**Lamar Stross** is the acting Benefactor of the Thesian Republic. Lending his ear to the Commitee on Dominion Aggression, Stross struggles to maintain his office against a new culture that values butter over guns. A member also of the Gadfly Society, Stross struggles to remain true to his fundamentals while trying to balance out the varying factions of the Republic.

## Credits

Character portrait is hosted on Deviantart, and produced by Lun-art. The original can be found here.
Future Countries 2 (Crazy Map Game)

This is a map game created by The2016

Rules

1. Go crazy
2. No swearing/racism
3. Have Fun

Players

The2016-Lithuania

The Epic Dragon-European Confederation (Will make page later)

Game Start

2070

The2016-Lithuania annexes Belarus. They send people to the moon.

Epic-Britain annexes Europe except for the Baltics and the former Soviet States.We also annex the Middle East.All of this are formed into client kingdoms and monarchies.Among these the Byzantine Empire is reformed.We also annex Africa which becomes client federations.The European Confederation is formed with Wales and Scotland as separate members and Northern Ireland goes to Ireland.England experiences unrest by those who want the Heptarchy restored.

The2016-Lithuania-We annex Latvia and Estonia. We also start building Baltic Tower, It will be 100km tall when it is finished. We annex Suriname, Guyana, French Guiana, Argentina, Chile and Bolivia. We make a syrum that can let you live till you're 750 years old. We annex Washington State, Idaho, Oregon, Montana, Wyoming, Utah and Nevada. We annex Belize, Guatemala, El Salvador, Nicaragua, Costa Rica and Panama. We develop the technology to teleport.

2071

The2016- We annex North Korea and Deimos(Mars). We levitate Lithuania and Other Annexed Countries and place them in the Southern Indian Ocean. We colonize Europa. We ask European Conferderation for East Africa. (South Sudan, Somalia, Tanazania, Rwanda, Kenya, Burundi and Uganda). We annex Cuba and Kazakhstan.

Epic-We annex The Americas,Phobos,Russia,Mongolia,China, and Mars.We say no to Lithuania but offer them Phobos and Russia and Mongolia.

The2016: We take Russia and Mongolia. For being so friendly, we let them keep Phobos. We register Australia as a natural landmark. (Epic if you are still on here on i have a message. ((Do you want to stay in Future of Nations??? Hexarafi and Aiothai have left)).

Epic-((I think we should reboot it on Future,if the mods have left it will either fade out of existence or go extremely implausible))We annex Ganymede and begin colonizing the Asteroid Belt and Jupiter we request an alliance with Lithuania as we are the last ones standing

((I'm trying to keep track of everything by myself. I will try not to let it go implausible.)) We accept alliance offer.

Epic-We colonize the moon and Venus.We also colonize the Great Red Spot and Jupiter.
Naraka

**Naraka** is an isolated and cold world that is defined thundering mountains and low, dark valleys. In the past, the Terran Confederacy used Naraka as a refueling depot for passing military star ships. Though later as the influences of the Confederacy faltered, brave colonists led by a disgruntled officer who knew of Narak's resource caches took to the planet, salvaged and seized the remaining supplies and declared himself colonial governor. This governor has since passed and Naraka has abandoned its military ties in favor of forging its own destiny. Renown for its isolationist or disinterested behavior, the planet is in turn considered of little importance to the Republic. The planet has gone as far as developing its own local currency, trading in heat packs instead of standard issued credits.

## Politics

### Uninterested

Discussion of Human Sphere drama, construction of warships or what lies beyond Midgate is of little concern to the people of Nakara. With everyday a challenge to their survival, matters beyond their own planet is not registered as a matter of importance. Naraka has the lowest percentage of individuals voting in the entirity of the Republic.

## Places of Interest

### Proteus

Constructed by Trident Energy, the Proteus Cores are a number of independent geothermal electrical turbines that are responsible for generating 74% of the planet's electricity. With deep shafts drilled several miles into the planet's crust, the Proteus Cores rely on differences of heat, chemical reactions and turbines to generate this immense power. In exchange for this service, Trident Energy is allowed to act as a liaison in all matters of government.

### Old Mines

When the planet was being overlooked for public funding and the Terran Confederacy began to transition away from Naraka, mining rights were sold off through auction. Several companies took advantage of the rights and in the course of a decade mined large swaths of territory just beneath the planet's surface, capturing billions of credits in a relatively short period of time. Some may have considered these companies profiteers, but to the employed - these companies became saints. The *Old Mines* have no use in modern times outside of a reminder of the planet's past.

## Gallery

Proteus Cores: A series of generators largely responsible for electricity across the planet.Old Mines: An unknown amount of cleared area underground from mining operations.
## Common Use

Naraka has a **CONDITIONAL** Common Use policy. You are free to create characters and organizations that make their home or do business here, but must pass influential events through its owner first.

## Credits

Planet artwork was created HDWallpaper. You can find the original source here.

Proteus Cores (gallery) was created by Antifan-Real and hosted through Deviantart. You can find the original source here.

Old Mines (gallery) was created by DerMonkey and hosted through Deviantart. You can find the original source here.
Carbonari

**Carbonari** (pronounced: carbon-air-i) is a tropical world divided into hundreds of thousands of islands of varying sizes. Cities are spread out across clusters of hundreds of islands, with above and underground superhighways allowing easy transit. This planet's bureaucracy has a poor history of assisting with Republic authority investigations, making Carbonari a popular tax haven.

With a strong belief that the Venkath would successfully exterminate humanity, the planet was settled. Where some planets were fortified or others hidden beyond deep space, Carbonari had no intentions of defending itself or hiding. Rather, the planet was inhabited with one sole mission: to live out the last of their days with a smile on their face. Discussion of the war was punishable by securing the individual into a pod and firing them deep into the ocean, allowing rapid decompression to kill the individual. These events would be broadcast across the colony from a camera inside the pod, reminding citizens the cost of such negative behavior.

## Politics

### Jubilant Administration

It is deeply socially distasteful and still in some cases punishable by exile to discuss the venkath, drama between the Republic and the Legacy Federation or Aurelian Dominion or to acknowledge anything that can be understood to be fear-mongering or emotionally shocking.

### Ocean Shock Adventure

Outlawed by the Republic, the *Ocean Shock Adventure* is little more than securing an individual into a pod and firing them deep into the ocean, allowing decompression to kill the individual, and to broadcast the event across the colony. Utilized to help the planet reach its mission of blissful ignorance, the method is used only in rare circumstances and under secrecy.

## Places of Interest

### Sayonara!

When Carbonari was founded, it was done so for the reason of living life to its fullest, and to the very end. Doomsayers as they were called threatened that belief with negative behavior and droning on about the end of humanity. Trying to reason with these Doomsayers had no permanent solution and transferring them to another colony was impractical. Instead, the Carbonari government drafted the Ocean Shock Adventure. Its delivery method was primarily through *Sayonara!*, a facility located at the basin of one of the main landmass.

Officially closed when the planet became a member of the Republic, the facility is still utilized by fundamentalists who believe strongly in the original mission of the planet.

## Gallery

Sayonara! is still utilized by fundamentalists.
## Common Use

**Caronari**has a **CONDITIONAL** Common Use policy. You are free to create characters and organizations that make their home or do business here, but must pass influential events through its owner first.

## Credits

Planet artwork is hosted on Imgur, and made by Dylan Cole. You can find the original source here.

Sayonara! artwork (gallery) is hosted on Deviantart, and made by MeckanicalMind. You can find the original source here.
Cerulia

## Overview

**Cerulia** is a warm, oceanic world that is not claimed by any overarching authority primarily as a result of its anti-augment society. While the Aurelian Dominion avoids cybernetics and gene-mods, its society still has enjoyed the benefits of fetal modification over the previous millennia. Those living on Cerulia are descendants from old Earth communities that were staunchly against modification of any kind, even immuno-boosters.

As a result, those with disabilities or defects are disproportionately more common on Cerulia than most populated human worlds. It is often isolated on the galactic market because of this; people tend to see those who abstained from human gene tweaking as inferior and unstable.

It has provided a safe haven for criminals running from the law. It is easy to get lost in the beach shanties that dot the world, and some even settle down on Cerulia due to the wonderful weather. Galactic authorities hold no jurisdiction over the planet and while they are certainly capable of exerting their power over the Cerulian people, they often choose to avoid the planet entirely. There is little of value strategically to the planet, even going mostly untainted during the Venkath Onslaught.

There is no official government ruling over Cerulia. Instead, the shanty towns are usually run by criminal elements or communities. There is a single spaceport on the planet for any form of galactic trading that gets done. In particular, mechs and advanced computers are imported when possible as the planet's economy and industry revolves around agriculture and low-tech mineral excavation. Cerulia possesses a very simplistic, downtrodden society that would feel entirely alien on any other human world.

## Common Use

**Cerulia** has a **YES** Common Use policy, meaning you can freely use this content for your own purposes.

## Credits

Planet artwork designed by JonathanP45 on DeviantArt. You can find the original source here.
Durasteel (Human)

## Overview

**Durasteel** is a metal alloy composed of steel, molybdenum, silicon, and nickel. It is the most commonly used alloy across the Human Sphere, used in everything ranging from residences to weaponry to spacecraft armour. Its comparatively low cost makes it an excellent material for most purposes while maintaining futuristic durability standards.

## Common Use

**Durasteel** has a **YES** Common Use policy. You may use this metal alloy for whatever you'd like.
Jotunheim

At the end of the Venkath Onslaught, human civilization was catatonic after the explosive events of the First Poenari Congress. As the Dominion and the Thesian Republic drew political borders, the future worlds of the Legacy Federation has signed the Legacy Accords; a document that presented a third, more level-headed alternative to either developing side. Jotunheim, having been a staunch supporter of Isaac Wolfe and Garudanism, opted to join the Dominion instead of moving forward with the Federation. Yet, as the Dominion Legions moved in and their entire society reformed, it would be a decision that they would regret but would be powerless to reverse.

Jotunheim, named after the old Norse realm of the giants, is an ice world, but not the kind of ice world you would expect. The massive glaciers are frozen carbon dioxide, making Jotunheim nigh inhospitable for humans. Cities are primarily prefabricated shelters or stations constructed to hold larger populations. While the planet itself offers little economically, Jotunheim has prime real estate for scientific facilities to test experiments of all kinds. Buildings can be highly segregated in case of accident, leading to the creation of emergency response teams to quickly put down any 'unruly' experiments. It is believed that Jotunheim is a hub of crown corporations that are conducting research on humans afflicted with PPS (known colloquially as Pariahs), but this is not common knowledge. Due to the expansive landscapes, Jotunheim's wildlife is large in scale and often targets of big game hunters looking for a thrill.

## Common Use

Jotunheim has a **Conditional** Common Use policy. Although the content is owned by Architect, members are free to create characters and organizations that live or do business on Jotunheim. All influential planetary events must be passed by it's owner.

## Credits

* The image for Jotunheim is by DeviantArt contributor KlausPillon.
Netloader

## Overview

The **Netloader** was a revolutionary invention conceptualized during the Venkath Onslaught and then eventually manufactured by the Eridani Consortium as a means to integrate GalactiNet access with human biology. Since then, the netloader has been developed further to include security system recognition, hacking, system scanning, and more.

Software for the netloader is open-source, meaning that anyone is welcome to develop an operating system for the device and sell it. The only condition is that sales must pay a portion of profits to the device patent holder, a technological development corporation from the Consortium. This same corporation consistently develops the leading operating system for the netloader, dubbed as **Aris**. It is said to be used by over fifty billion users across the galaxy and can be found within alien populations that also use the GalactiNet.

The netloader is considered augmentation and is a small bio-chip surgically implanted in the wrist. Aris allows users to customize the colour and appearance of the netloader, even going so far as letting them load proprietary modifications onto their personal netloader to enhance its use. This ease of loading allows those with netloaders to also be compatible with security systems as means of identity and access verification.

## Common Use

The **netloader** has a **YES** Common Use policy. You are free to use this content as you see fit.

## Credits

Technology artwork designed by Simon Acty from ArtStation. You can find the original source here.
Aztlán

The oceanic world of **Aztlán**, named after the mythical homeland of the ancient Mexica tribes of Central America, is at the heart of the Aurelian Dominion and one of her core planets. Used as a diversion by Monolith in order to spare its own skin, Aztlán was resettled with refugees and veterans of the Venkath Onslaught, believing that the vibrant climate to have a positive effect on mood and the mental stability of the afflicted settlers. With limited land coverage per the nature of the planet, cities on Aztlán are large, hollow piers that pierce the water and reach all the way down to the ocean floor. The cities themselves are made of watertight materials that can withstand pressure and the strong currents of the planetary ocean. Many cities are reachable by vertical take-off aircraft or by boat, with space elevators anchored to the planet's many islands bringing in travellers from off-world. Aztlán is a popular vacation destination for Dominion subjects for its scenic vistas and beautiful year-round weather. Aztlán's economy is sustained by deep core mining, the cities themselves offering easy access to the planet's crust.

## Places of Interest

### **Prora**

   Historically, the Prora was a beachside resort built by Germany in the 1930's (using the Gregorian calender) as a state-ran vacation spot for it's citizens. Under the Dominion, this method was copied as the scenic vistas of Aztlán seemed more than appropriate to accomodate that end. Subjects of the Dominion who are unable to afford an off-world vacation due to their Tribunal assignment can go here to enjoy the many seaside activities or just relax at government expense. Vacationers are chosen by lottery and shipped out for a week. Sailing ships are a common sight at the Prora, as vacationers indulge in human pasttimes to connect with their inner purity. Priests of the Garudan Order are often present to offer spiritual counsel and help vacationers shred the cares of the world through worship.

## Common Use

Aztlán has a **Conditional** Common Use policy. Although the content is owned by Architect, members are free to create characters and organizations that live or do business on Aztlán. All influential planetary events must be passed by it's owner.

## Credits

* The landscape art for Aztlán is by DeviantArt contributor ArthurBlue.
* The picture for the Prora is by DeviantArt contributor JonathanDufresne.
Praetorian Guard

In an empire surrounded by enemies within and without, the **Praetorian Guard** are the Imperator's personal army that defends the Imperial Household wherever they may be. They are primarily stationed at the Faustulan Pyramid at Monolith but are deployed in advance to secure the landing zones and meeting areas that the Imperator will visit. The name is an anarchronism to the ancient Roman *Praetoriani*, which was a military unit used by the Roman emperors for protection or enforce his will. The Guard themselves are selected from the cream of the Dominion Legions and thusly are highly trained and loyal. Soldiers of the Guard are not permitted to marry as nothing can interfere with their sacred duty to the Imperator and his family.

## Common Use

The Praetorian Guard have a **Conditional** Common Use policy. Although the content is owned by Architect, members are free to create characters that are apart of the Guard, or use the Guard for their own aims should the character be in a position to do so.

## Credits

* The picture for the Praetorian Guard was taken from the Sheredyn faction from Endless Space.
Planet Class

## Overview

The infobox field for this is simply titled as "Class" under Planetary Information for the Planet infobox.

The **Planet Class** is what type of planet it is. If you've seen Star Trek, it's similar to how they classify planets. We approach it from a more simplistic perspective. While an oceanic world may be classified as Class O and an Earth-like world would be classified as Class M in that fandom, we'd simply classify it as Oceanic and Terran. That way, nobody needs to memorize details to know at a glance what sort of world they're dealing with.

Below, you'll find the available classes to be used for your submissions to Gauntlet. If you think we're missing some, please let us know on the forum!

* **Terran:** Any world that is nigh identical to Earth would be classified as Terran.
* **Oceanic:** Any world that is more than 90% water would be classified as Oceanic.
* **Desert:** Any world that has vegetation on less than 10% of the surface and rarely sees precipitation would be classified as Desert. Water coverage must also be beneath 10%.
* **Boreal:** Any world that has a low average annual temperature (below 8 Celsius) and is mostly covered in harsh vegetation would be classified as Boreal.
* **Tropical:** Any world that has a high average annual temperature (above 20 Celsius) and a year that sees rain on at least 70% of its days would be classified as Tropical.
* **Volcanic:** Any world that has constant volcanic activity across at least 90% of the surface would be classified as Volcanic. They also tend to be tectonically active, making building and survival a daunting task.
* **Ice:** Any world that is completely covered in ice would be classified as Ice. These worlds are inhospitable unless you utilize habitat domes.
* **Barren Class I:** Any world that is void of a balanced ecosystem would be classified as Barren Class I. These planets can often undergo atmotherapy to transition to another planet class.
* **Barren Class II**: Any world that has no life of any kind would be classified as Barren Class II.
* **Ferrous:** These worlds are identical to Barren Class II. The world would be classified as Ferrous if it also contained extraordinary deposits of metal.
* **Gas Giant:** Any world that has no surface and is made up of an inhospitable atmosphere would be classified as a Gas Giant.
* **Dwarf/Asteroid:** Any world that finds itself with a stable orbit around the system's star but is far too small to be considered a planet would be classified as a Dwarf or Asteroid.
SS-60 Marshall Light Fighter

The **SS-60 Marshall Light Fighter**, more commonly known as the **sixth Generation Marshall** or just the **Marshall**, is a light fighter designed by Sol Shipyards in 6993.

Even though its designs predating the birth of the Terran Confederacy even, the Marshall Light Fighter has been a staple in human navies for decades. Its simple design has kept cost low and manufacturing capabilities high, sacrificing performance and ability to the great horror of its pilots.

With humanity's recent past defined by conquest wars among itself, followed by civil war and then a near genocide, one might be surprised that this design given its performance problems, has been able to survive even today. With the First Poenari Congress that broke up the old political monopoly over the Human Sphere, there has been deviation away from the design. Its believed the Marshall's days are numbered.

## Limitations

### Atmosphere Timid

Due to a recognized but non-visited flaw in the schematic, entering or leaving the atmosphere is not recommended. Attempt of entry or departure is playing a chance with chance of whether or not the vessel will survive. Those entering may burn up in the atmosphere, appearing to be a shooting star. Those attempting to exit may break apart and fall lazily back to the planet below. For more reliant transportation, fighters depend on SS-30 Garibaldi Transport to safely ferry them up and down from the planets.

### Limited Operation Time

Marshall Light Fighters have a space operation time of eight hours until the fighter's energy reserves are drained and the vessel will be forced to land. Marshall Light Fighters have between a ten and twelve hour operation time planet side until the fighter's energy reserves are drained and the vessel will be forced to land. Despite this limitation, the Fighters are able to plug into a carrier or refueling ships and able to fully recharge within twenty minute's time.

### Poor Sensors

In the interest of reduced production cost, the Marshall's sensors are considered non-reliant due to slow update times and inaccurate information. Instead, flighter wings rely on neighboring SS-80 Dunlop Bomber class ships with improved senses to bouce more accurate information to the Marshall fighters.

## Common Use

The **SS-60 Marshall Light Fighter** has a **YES** Common Use policy. You're free to use this content for whatever you'd like.

## Credits

Marshall Light Fighter was created by DmitryEp18 and hosted on Deviantart. You may find the original source here.
ESE-10 Carnegie Cargo Freighter

The **ESE-10 Carnegie Cargo Freighter**, more commonly known as the **first Generation Carnegie** or just the **Carnegie**, is a cargo freighter designed by Ecclesian Spatial Engineering in 7154.

In the recovery period shortly after the Venkath Onslaught and with the declaration of the Thesian Republic, the Human Sphere was in total chaos. Shortages were reported from every corner of the Republic and relying on outdated Terran Confederacy cargo freighters seemed to be of no use. In an act to reduce travel times and payloads, the Carnegie Cargo Freighter was designed.

In a move to identify the Republic and set it apart from the Confederacy, acting Benefactor Adar commissioned a fleet of twelve ships to deliver critical food supplies to Rahman Khan. Delivering more food and in a quicker manner than its predecessor ever could, the mission was declared a success. The ship would be sought after by dozens of major companies and the Carnegie would be declared the first Republic-designed ship.

 Common Use

The **ESE-10 Carnegie Cargo Freighter** has a **YES** Common Use policy. You're free to use this content for whatever you'd like.

## Credits

Carnegie Cargo Freighter artwork was created by DmitryEp18 and is hosted on Deviantart. You can find the original source here.
Bluzka

**Bluzka** (ang. *Blouse*) – w modzie Lolita bluzki mogą mieć wiele krojów i stylów, z długimi lub krótkimi, bufiastymi rękawkami, z kołnierzykiem (zwykle zaokrąglonym), postawionym wysoko pod szyję lub bez. Istnieje wiele odmian bluzek noszonych przez lolity, często dobranych do preferowanego przez nie stylu.

Bluzki są często noszone pod Jumper Skirt lub do spódnicy, puszczone na nią luźno lub wsunięte pod. Często posiadają one odłączane długie rękawy, które mogą być dopięte do krótkich, aby uczynić bluzkę bardziej wszechstronną.

Mniej formalną odmianą bluzki jest Cut and Sewn.
Ghost Town

**Ghost Town -** fikcyjne miasteczko położone na południu USA. W głównej mierze tam dzieje się akcja anime Greg&Vicky.

## Historia

Podczas powstawania USA, nie istniało Ghost Town. Dawniej pełniło to funkcję ogromnego cmentarza. Z czasem jednak zapomniane.

Ziema została przeznaczona dla farmera John'a West'a i jego rodziny. W nocy jednak rodzinę zaczęły dręczyć duchy. Kolejnego dnia poszedł to powiedzieć ludziom, którzy mu tą ziemię sprzedali, lecz skwitowali to jedynie śmiechem.

Jednak w USA rozniosła się plotka o tzn. mieście duchów, w którym zaczęli się osiedlać różni poszukiwacze przygód oraz miłośnicy zjawisk paranormalnych. Z czasem przerodziło się to w miasteczko, które na cześć duchów, które straszyły rodzinę West nazwano Ghost Town czyli po prostu Miasto Duchów.

## Miejsca

### Przedmieścia

Tam mieszkają główni bohaterowie. Jest to skupisko małych domków jednorodzinnych, willa państwa Fox oraz willa burmistrza.

### Park

Znajduje się on w centrum miasteczka. Najczęściej tam Greg i Vicky chodzą z psami.

### Ratusz

Znajduje się niedaleko parku. Obraduje tam burmistrz Rolf Jefferson.

### Szkoła im. John'a West'a

Jest to połączona podstawówka, gimnazjum i liceum ze względu na małą ilość dzieci. Uczą tam się Vicky, Jessie oraz Mary. Przy szkole jest boisko oraz plac zabaw.

### Dzielnica "Trójkąt Bermudzki"

Jest to mała dzielnica gdzie są same bloki. W jednym z bloków znajduje się klub bokserki, gdzie chodzi Greg. Nazywana przez, niektórych "Trójkąt Bermudzki", ponieważ niektóre rzeczy (lub ludzie) tam znikają. Mieszka tam także wujek Greg'a.

### Bar u Tony'ego

Jest to bar niedaleko szkoły bohaterów. Jego właścicielem jest ojciec Mary.

### Sala Gier

Jest to budynek obok baru. Są tam różne automaty oraz kręgielnia. Jej właścicielem jest również ojciec Mary.

### "Gold Ghost"

Jest to duży sklep, prawie centrum handlowe w Ghost Town. Jego właścicielem jest Rolf Jefferson.

### Hostel "Duszek"

Niewielki hostel, gdzie najczęściej nocują turyści.

### Poczta

Znajduje się obok hostelu. Pracuje tam matka Jessie.

### Komisariat Policji

Znajduje się obok poczty. Jest tam czterech funkcjonariuszy policji. Obok niego znajduje się areszt.

### Szpital w Ghost Town

Maleńki szpital, w którym pracuje jako doktor ojciec Jessie.

### Dworzec Autobusowy

Zwykły dworzec z autobusami jeżdżącymi po miasteczku oraz za miasto.

### Pomnik John'a West'a

Znajduje się on przed ratuszem. Przedstawia on rolnika John'a West'a, który podaje rękę duchowi. Jest on podpisany "*Dla John'a West'a. Pierwszego mieszkańca Ghost Town.".*

## Ciekawostki

* Niektórzy wymyślili legendę, że duchy "pouciekały" gdy zaczęło się zjeżdżać więcej osób.
* Z początku miasto miało nosić nazwę Strange Town, jednak nazwa była taka sama jak w jednym z miast The Sims 2, dlatego autorka to zmieniła.
Mitchell Hapley

Stuff about Mitch. Stuff about Mitch.  Stuff about Mitch.  Stuff about Mitch.  Stuff about Mitch.  Stuff about Mitch.  Stuff about Mitch.  Stuff about Mitch.  Stuff about Mitch.  Stuff about Mitch.  Stuff about Mitch.  Stuff about Mitch.

Stuff about Mitch.  Stuff about Mitch.  Stuff about Mitch.  Stuff about Mitch.  Stuff about Mitch.  Stuff about Mitch.

Stuff about Mitch.  Stuff about Mitch.  Stuff about Mitch.  Stuff about Mitch.

## **Fun Facts**

* Hates being called "Mitchell" because he doesn't want to sound like a "Mama's Boy," despite the fact that he was very close with his mother.

## **Mitch in "The Terminus"**

#### Background Details

* “The long scar across his cheek didn’t help the creepy image either.” (10.2)
* “What was formerly a hilarious memory for Mitch Hapley had soured, as his mind now only saw Maia’s traitorous face gulping down shot after shot of potent booze while he lay on the floor, barely coherent. Even as he so clearly remembered vomiting under the table while their drinking buddies guffawed, he raised his rifle at Maia…” (11.1)
* “All brawn and just enough brains to keep from shooting his own foot off, Mitch was always an entertaining drinking buddy, but it wasn’t the least bit surprising to discover he panicked in a position of authority. Some people needed a leader.”  (11.1)

#### Important Story Events

* here

Back to Characters
Hana Fuyoko

**Hana Fuyoko -** 16 latka uczęszczająca do Hajime High School. Uczennica klasy 1A. Przyjaciółka Mi, Shizuki, Yoko oraz Katsuo. Młodsza siostra Azumi.

## Wygląd

Jest niewysoką nastolatką o rudych włosach średniej długości. Grzywka opada jej na jedno oko, które jest niebieskie, podczas gdy drugie jest zielone.

### Normalnie

Fuyoko zazwyczaj ubiera podarte, dżinsowe spodnie, koszule oraz bluzę z uszkami zwierząt np. kota. Jej stałym elementem ubioru jest naszyjnik zazwyczaj serduszko. Zwykle ubiera trampki.

### Kasumi

Podczas występowania z zespołem "Kasumi", ubiera czarną skórzaną kurtkę, biały podkoszulek, spódnice czerwono-czarną oraz czarne buty na koturnie.

## Charakter

Fuyo jest nieśmiałą i wrażliwą nastolatką. Często stoi w cieniu swojej bardziej wygadanej siostry (~~której nikt nie lubi, ale to szczegół~~). Na scenie jednak czuje się jak "ryba w wodzie". Bardzo znosi porażki i obelgi na swój temat. Zwykle trzyma się z wyznaczonymi przez kogoś zasadami, chociaż często je się zdarzy złamać. Uwielbia konkurować z Kastuo, lecz zazwyczaj przegrywa.

## Relacje

### Rodzice

Ma raczej z nimi dobre relacje, chociaż rzadko ze sobą rozmawiają, ponieważ pracują za granicą. Starają się regularnie rozmawiać przez komunikatory internetowe. Niestety rodzice za bardzo nie reagują na zachowanie Azumi, uważając ją za idealny przykład siostry.

### Hana Azumi

Za bardzo nie dogaduje się ze swoją siostrą, ze względu na różnice poglądów i charakterów. Azumi często próbuje dopiec swojej młodszej siostrze. Często naśmiewa się z niej oraz z tego, że chłopcy na nią nie lecą.
Return Exodus of 6640

## Overview

The **Return Exodus of 6640** marks a 14 year time period that involved colonists from across the Human Sphere returning to Earth after several generations. With news broadcast to each human colony that scientists on Earth had successfully repaired the planet's atmosphere and climate, Earth's government struck a deal with several colonies where they'd welcome returnees in exchange for selerium mining rights. Several worlds took this deal, having reached critical population numbers in the two centuries that had passed with inadequate support from other nearby colonies.

Over three billion humans returned to Earth between 6640 and 6654, repopulating several old world cities and once again renewing Earth's status as the home of humanity.

This brought upon 167 years of relative peace with Earth beginning to exert influence over surrounding colonies by striking deals and controlling selerium deposits. This would change when new selerium deposits couldn't be found anymore.