Specializations

There are currently 3 specializations, these don't show in the beginning of the game, unlike masteries. here is a quick description of them.

overload spec: you start with the effects of firewall (the +5 armor, and the 60% drain reduction)

hellfire spec: swaps all hellfire cards with primal hellfire (fixed +2 energy, and 11 damage)

survival spec: Cheat death once, but lose all your energy when you do. (the most overrated one, unless you saved up a repair card, this is nothing special)

## Pay Attention

Because survival spec is overrated, many people will pick this one. If you underestimate someone with this spec, he can easily turn a game around in his favor. There is actually a special strategy to deal with these people, but first, you must determine if he has the spec.

If he spawns with the firewall spec, he doesn't have survival (but be careful, he must spawn with it, not use the firewall card)

If he uses primal hellfire, he doesn't have the survival spec, as primal hellfire is exclusive to people with that spec.

If he hasn't broken soldier rank (or veteran), It is safe to assume he doesn't have it.

If he refuses to use hellfire, play him as if he has the spec, until after you know. If he uses primal hellfire later, go back to the regular strategies

if he is reckless with his tactics, or not healing as he should, he possible has the spec, and is saving it until he uses it.

If your wondering why you can't always use special tactics, it causes the game to last longer, because in order to use such strats, you either need a victory rush card, or 2 fatal damage cards, this makes the game slightly harder on your part, and could increase your chances of losing. so be careful

## Strategies

Specs can actually do a lot, but when used improperly, these cards aren't much.

### Hellfire Spec

If you have hellfire spec, It might help if you have also the hellfire mastery, because 12 damage and +2 energy is always going to be insane damage. This spec can be used offensively, as the energy can go onto other damage cards, linking the damage to fatal amounts. people with the hellfire spec are also the survival specs ultimate counter. Because after you kill them ones, the +2 energy and 11/12 damage will easily take them out again, if you didn't already have another card that was charged with the +2 energy.

when used offensively paired with other offensive cards such as incinerate, offensive charge, and tactical blast, this will end a game faster than a defensive player can shield more than 20.

### Overload Spec

This is clearly defensive. when you have the overload spec, people will know you don't have the survival spec, but that doesn't matter. This spec should be paired with the overload mastery, so you don't need to waste as much time charging overload, and 1 hit fatal attacks can be made faster. using armor strike, this spec is op, you start with +5 defense, and once you hit soldier rank, that 10 defense can be an ultimate savior, using defensive cards like defensive charge, kenetic barrier or bunker, you can bring your defense up really high, and make sure you save a resilient card, which is basically the better survival spec, when you use all these cards, you can bring your defense to the max. ad the 60% energy drain reduction will reduce the effect of remote exploit. When you get high enough, that one lucky armor strike you were saving will finally come in use. 200+ damage is always fatal :)

### Survival Spec

Despite my warnings, you are using this spec. your going to want resilience. cause when you die, you can go back to max hp +5 defense. or at least save a repair card til you die. I've seen too many people overestimate their luck when they think they don't need that repair they trashed. other than holding an repair/any healing card, play like you usually would.