recursal/Fanatic-Fandom huggingface dataset:
Angry Bullets

These bullets are imbued with the white-hot rage of Kaliber herself.

**Angry Bullets** is a passive item and a bullet upgrade.

## Effects

* Bullets that hit enemies will bounce off them into a random direction.
	+ Reflected bullets can trigger the same effect.
	+ Reflected bullets deal half of the original bullet's damage.
	+ Piercing weapons will always reflect at nearby enemies, or randomly if no enemies are nearby.

## Notes

* **Needless Acrimony** - If the player also has Shotgun Full of Hate, rage duration is greatly increased.
* **Rabid** - If the player has Lower Case r, the words LOSER, DORK, CHUMP, NOODLE, and TAFFER are spelled out.
* Beam guns will be deflected at a random angle upon hitting an enemy.
* Most explosive weapons will not explode upon contact with an enemy. Because of this, it is advisable to drop Angry Bullets during a fight if you intend on using explosive weapons during that fight.
	+ An exception to this is Void Core Cannon, whose projectiles will still explode even with Angry Bullets.
* Angry Bullets work well with the Railgun, allowing it to easily clear rooms.
* Angry Bullets also work well with Cat Claw, allowing shots to strike multiple targets due to the homing nature of the rounds; even striking the same target multiple times in some instances.
* Magic Lamp can hit large bosses multiple times, allowing for the genie effect to trigger much more often.
* Quad Laser's projectile moves extremely slowly, allowing it to strike enemies multiple times, and creating a near stationary barrier that enemies can be lured into.
* Owning duplicates of this item will not affect it in any sort of way.
Blast Helmet

This hardy helmet provides protection when too close to an explosion. Be wary though, it only works at a distance.

**Blast Helmet** is a passive item.

## Effects

* Decreases the radius of explosions that can hurt the player.
* Provides immunity to enemy contact damage.
* Multiplies damage dealt by dodge rolling into enemies by 3. (9 damage, normally 3).

## Notes

* **Blast Crown** - If the player has Crown of Guns, it gains a chance to fire explosives.
* **Fightsabre Training** - While Fightsabre is held, an orbital appears that blocks enemy shots.
* **Nailed It** - If the player also has the Nail Gun, it fires larger nails that deal triple damage.
* **Spelunker** - If the player also has Gunboots, dodge rolling will produce an explosion behind the player instead of the normal spread of bullets.
* If the player also has Live Ammo, roll damage is increased to 45. If the player also has Armor of Thorns, roll damage is increased to 63. If the player also has both, roll damage is increased to 315.
* Prior to the Advanced Gungeons & Draguns Update, this item did not prevent contact damage or increase dodge roll damage.

## Trivia

* This item may be a reference to the training helmet that Luke Skywalker wore in Star Wars.
	+ The  **Fightsabre Training** synergy spawns an orbital that appears to be a training droid from the same scene.
* Its color scheme may also be a nod to Marvin The Martian's helmet from the Looney Tunes cartoon.
Advanced Gungeons & Draguns Update

Enter the Gungeon’s Advanced Gungeons & Draguns Update is a free update that was released on July 19, 2018. It features approximately 30 items and guns, new rooms, new enemies, a secret floor with the Resourceful Rat as a boss, approximately 350 new synergies, new NPCs, and various balance changes.

## Other features

* Teleporters now appear in all chest rooms and the room at the end of a chamber.
* A new type of chest, the Synergy Chest.
* Turbo Mode, which significantly increases the speed of the game.
* A new ammo pickup variant that restores 50% of the currently held weapon and 20% to all other weapons.
* Extra heart pickups can be saved for later and dispensed in shops and the room at the end of a chamber.
* Tables can be dodge rolled over.
	+ The player is invulnerable whilst sliding, but as the slide is immediately cancelled upon reaching the end of the table, the timing is more difficult when dodging bullets as opposed to a dodge roll.
* Blockner's ghost can randomly appear as a miniboss, similar to the Shadow Magician.
* The player can now access a third, more difficult phase of the High Dragun fight.

## Links

* Changelog
* Steam Update Changelog
* Steam announcement
* Reddit update announcement
Cannonbalrog

**Cannonbalrog** is a boss found in the Black Powder Mine.

## Behavior

* Rolls around the room, firing a large circle of bullets when it collides with a wall.
* Darkens the room, teleporting around randomly and firing lines of five bullets that bounce once before eventually dissipating.
* Shoots a spiraling stream of bullets from both eyes, which will move independently and overlap.
* Rapidly fires bullets randomly towards the player.
* Hops in a circle, firing rings of bullets outwards.

## Strategy

* When Cannonbalrog rolls around the room, try to dodge roll through the waves it sends out and avoid letting it roll into you unless you are playing as The Bullet or have an item that negates contact damage.
* When it does its teleporting attack, try to stand where the bullet lines meet so that you can roll through both of them. Try to either stay near the middle of the arena or near a corner during this attack to avoid being caught off-guard by bouncing bullets.
* Try to roll sideways through the spirals of bullets, as this leaves you more time to dodge roll again if another bullet approaches. Alternatively, stay farther from Cannonbalrog and weave in between the bullets.
* When it rapidly fires bullets randomly, try to keep your distance and dodge.
* When he hops in a circle, either keep your distance and weave in between the bullets or simply roll through the rings.
* If you are playing as The Bullet or have an item that negates contact damage, you can stick yourself between Cannonbalrog and the wall to get it stuck in place during its rolling attack and be unable to attack.

## Notes

* Cannonbalrog can be damaged by Bomb or Dark Marker while using its teleporting attack. The homing bullets from The Scrambler can still track Cannonbalrog during the teleporting, but damage comes afterwards.
* Cannonbalrog can also be damaged by swinging Blasphemy at its location of disappearance during its teleporting attack.
* Cannonbalrog can also be damaged by the flash-explosion caused by BSG's shots during the teleport attack.
* If Cannonbalrog is frozen, it will leave behind a path of ice when it performs its roll attack.
* Guon Stones do not block Cannonbalrog's larger bullets.
* It is possible for Cannonbalrog to become stuck on companions while rolling around in the room, given the companion can deal contact damage.

## Trivia

* This boss's name is a reference to the Balrog from "Lord of the Rings".
	+ The reference is further cemented by the fact that the Cannonbalrog is fought in the Black Powder Mines, and the original Balrog is encountered in the abandoned Mines of Moria.
	+ The Ammonomicon Entry is a reference to the scene in the book and the movie, where Gandalf tells the Balrog, "You shall not pass!"
	+ The name of the entry — Guns in the Deep — is a further reference, as a dwarven book that the Fellowship discovers mentions the sound of 'drums in the deep' as a precursor to the attack of the Balrog and its allies.

## See also

* Bosses
* Enemies
Alpha Bullet

One of a pair of artifact bullets forged by Edwin's daughter as part of her journeyman's trial.

**Alpha Bullet** is a passive item and a bullet upgrade.

## Effects

* The first shot of a weapon's magazine deals 80% more damage.

## Notes

* **Added Effect - Fire** - If the player has Hot Lead, the first shot of each magazine is guaranteed to be a fire bullet.
* **Added Effect - Ice** - If the player has Frost Bullets, the first shot of each magazine is guaranteed to be an ice bullet.
* **Added Effect - Poison** - If the player has Irradiated Lead, the first shot of each magazine is guaranteed to be a poison bullet.
* **J am** - If the player has Omega Bullets, reload times for all guns are decreased by 33%.
* **Root** - If the player has Lower Case r, adds an alpha before each BULLET.
* This item is very effective for guns that have a single bullet in each magazine, as every shot will have increased damage.
* This item only increases the damage dealt by Blasphemy for the first swing after double tapping reload.
* If duplicates of this item are somehow obtained, further increases the damage of the first shot of a weapon's clip.
* This item has no effect on beam guns.

## Trivia

* The item's effect is a reference to the fact that alpha is the first letter of the Greek alphabet.
* The  **J am** synergy could possibly be a reference to the Bible, as God is repeatedly referred to as "I am" beginning in Genesis, and ending in Revelations 22:13, *"I am the Alpha and the Omega, the First and the Last, the Beginning and the End."*
Bloody 9mm

Say one thing for these bullets, say they are coated with the blood of vanquished enemies.

**Bloody 9mm** is a passive item and a bullet upgrade.

## Effects

* Adds an 8% chance per second for a bullet to be replaced by a fast, homing, piercing, and bouncing bullet that flies around the room damaging enemies.

## Notes

* When the bullet goes berserk it take the appearance of a 9mm bullet with no blood.
* **Venom Veins** - If the player has Mutation, Mutation poisons enemies.
* The chance to fire a berserk round is higher for slower weapons. For example, it is nearly 100% for a fully charged BSG.
* This item can be detrimental with certain items, such as the Black Hole Gun, since it completely replaces the gun’s regular shot.
* Owning duplicates of this item will not increase its chance of the effect.

## Trivia

* This item references the character Logen Ninefingers, also known as "The Bloody Nine", from "The First Law", a series of books by Joe Abercrombie.
Blank Companion's Ring

Raised in the Gungeon and bored of gunfire, he gets excited whenever an item is used.

**Blank Companion's Ring** is a passive item.

## Effects

* Spawns a blank familiar who activates a blank effect each time an active item is used.
	+ Has a cooldown of 10 seconds between each activation.

## Notes

* **Blank Generation** - If the player has Elder Blank, the companion becomes a smaller version of Old Red, and will automatically fire a second blank after Elder Blank's effect ends (if the player uses a different active item then there will still be a delay in the blank effect).
* **Keep The Change** - If the player has M16, the companion will occasionally trigger a blank upon shooting the last bullet in a magazine of the M16.
* **Blank Gets One Too!** - If the player has Teapot, the companion will gain his own AOE attack of the same size upon reload of the weapon.
* This item works well with an active item that automatically recharges or has a low cooldown, effectively granting a free blank every 10 seconds. Examples include:
	+ Melted Rock
	+ Shield of the Maiden
	+ Jetpack
	+ Sense of Direction
	+ iBomb Companion App
	+ Grappling Hook
	+ Busted Television
* The blank effect activates in the room the companion is currently in, not necessarily the one the player is in. This is important to note when using the item to open secret rooms.

## Gallery

* Appearance when the player has the Blank generation Synergy
Det (Exit the Gungeon)

For the enemy in Enter the Gungeon, see Det.

Det are explosive enemies in Exit the Gungeon.

They drift around the elevator shaft/room, bouncing off of walls. At regular intervals, they will charge up before shooting four lasers at once. One up, one down, one left, one right in a + formation.

Det explode upon death.

### Notes

* Det can be particularly dangerous, as their horizontal lasers can render large areas unsafe.
Bullet Idol

Whosoever wields this idol will have swift vengeance visited upon any who trespass against them.

**Bullet Idol** is a passive item.

## Effects

* Deals 45 damage to all enemies in the room upon taking damage.

## Notes

* **Critcaliber** - If the player also has Vorpal Gun, after taking damage with the gun held, the next Vorpal Gun shot is guaranteed to be a critical shot.
* **Devil's Plaything** - If the player also has Armor of Thorns, Bullet Idol orbits the player, blocking enemy shots. Any enemy shots blocked by Bullet Idol cause damage to every enemy in the room.
* **Just Like The Real Thing** - If the player also has Shotgrub, Shotgrub's bullets will behave like those of the Shotgrub enemy, splitting into wavy bullets upon hitting a wall or enemy.
* Prior to the Supply Drop Update, Bullet Idol dealt 15 damage instead of 45.
* If duplicates of this item are somehow obtained, further increases the damage of this item when activated.
	+ Duplicates under the effect of Devil's Plaything will orbit the player, following the same positioning rules of Guon Stones.
Blobulon (Exit the Gungeon)

Blobulon are common enemies in Exit the Gungeon, coming in many different forms, and having varying behaviors among their ranks.

## Blobulon

The feared Blobulonian Empire once spanned a thousand worlds, and only began to crumble after a disastrous winter campaign through a particularly cold region of space.

Blobulon are simple enemies, hopping back and forth across the various platforms and precipices that make up the treacherous path out of the Gungeon.

They do not seem to actively target the player, though with their movement patterns, an unwary player is likely to be caught out by their contact damage regardless.

Blobulons split into two Blobulins upon death.

### Notes

* Unlike their Enter the Gungeon counterparts, who split into two Blobuloids, which then split further into Blobulins, Blobulons in Exit the Gungeon split directly into Blobulins.
* Blobulons do not seem to detect ledges, and as such will leap gleefully to their deaths upon reaching the edge of a platform.

## Blobulin

Blobulin are some of the weakest enemies in Exit the Gungeon, with a mindless hopping behavior akin to their Blobulon predecessors, but much lower health.

### Notes

* Like the Blobulons that preceeded them, Blobulins will not turn back at platform edges, and will jump to their demise.
* Blobulins can be slain by dodge rolling into them.

## Blizzbulon

Blizzbulons are possibly the most complicated Blobulonian variant relying on more than contact damage or residue to attack the player. They instead take a more active role, firing rings of sharp icicle shaped bullets around themselves as they move carefully back and forth.

## Poisbulon

Poisbulons are a variant of the regular Blobulon that appear later into Exit the Gungeon runs, typically showing up around the Gungeon Proper.

They slide back and forth across their platforms, dealing contact damage to any unfortunate enough to get in their way. In addition to this, they also leave a toxic trail in their wake, rendering any place where they have recently been unsafe to stand.

### Notes

* Unlike their Blobulonian kin, Poisbulons turn back upon reaching a ledge.
* Unlike their Enter the Gungeon counterparts, who split into a Poisbuloid, which then splits into two Poisbulins, Poisbulons in Exit the Gungeon skip the Poisbuloid stage and split directly into two Poisbulons.
* The toxic trails of Poisbulons and Poisbulins can poison other enemies as well as the player.

## Poisbulin

Poisbulins are smaller versions of their Poisbulon predecessors. They too slide back and forth across their platform, spreading their noxious slime.

### Notes

* Despite not actually coming from Poisbuloids in Exit the Gungeon, their diginomicon description still references them as having done so.

## Cubulon

Cubulons are enemies in Exit the Gungeon. Floating, cubic cousins of the grounded **Blobulons**, they have much more intimidating attacks.

They float slowly through the air, periodically pausing to fire a diamond shaped spread of bullets all around themselves.
Big Boy

5/6 | 945

**Big Boy** is an active item.

## Effects

* Calls down a missile at the crosshair, causing a large explosion that deals 150 damage and leaves behind a large pool of poison goop.
	+ Enemies within a large radius of the missile turn into Mutant Bullet Kin.
	+ The explosion will clear enemy bullets in a large area.
* Increases curse by 1 while held.

## Notes

* **Meltdown** - If the player also has Gamma Ray, Gamma Ray branches twice to form a spread of 5 beams, and using Big Boy refills 100 ammo on the Gamma Ray. Ammo restoration only works if Gamma Ray is held when activating Big Boy.
* **Natural Selection** - If the player also has Evolver, it evolves after every 3 unique enemy types killed instead of 5.
* Normally invulnerable enemies like Gunreapers can be transformed into Mutant Bullet Kin.
* The damage done upon use will contribute to its recharge, even without Ice Cube.

## Trivia

* This item's secondary effect that transforms all Bullet Kin into Mutated Bullet Kin may be a reference to the mutating and gene altering effects found in animal species found near nuclear disasters such as Chernobyl.
	+ It could also be a reference to the Ghoul enemies from Fallout, which are humans that have been mutated and turned feral by nuclear radiation.
* This item's quote is a reference to *I Don't Want To Set The World On Fire* by The Ink Spots, a song famously used in Fallout.
* The name Big Boy is a reversal of "Little Boy", the code-name for the nuclear bomb which was dropped on the city of Hiroshima in 1945.
	+ It may also be a reference to a unique Fat Man nuclear propulsion device, which shares the Big Boy's name, from Fallout 4.
* The icon of this item likely refers to the Moscow-Washington hotline, commonly referred to as the "Red Telephone" (despite it not being an actual telephone, but rather a text-based system).
* Big Boy was reduced in quality from  to  in .
* The explosion created by Big Boy looks identical to that which appears when defeating the Lich.
* This Item can kill the snipers on top of wallmonger during the challenge mode Night watch modifier
Anvillain

**Anvillain** is a gun that fires piercing anvils that knock back and stun enemies.

## Notes

* **Hammer and Anvil** - If the player has Cobalt Hammer, firing the Cobalt Hammer's charge attack also sends out anvils in all directions.
* **Heavy Metal** - If the player also has Heavy Bullets or Heavy Boots, damage is increased by 20% and shot speed is decreased by 25%.

* This gun can reliably hit an enemy twice due to high knockback, slow travel speed, and pierce.

## Trivia

* The Anvillain is a reference to the *Looney Tunes* cartoon, *Wile E. Coyote and the Road Runner*. Anvils were a common running gag within the series, where the lead villain (Wile E.) would order anvils from the ACME corporation in an attempt to catch the Road Runner. ACME delivers their products in crates, much like this weapon.
	+ The item's quote and description is an ironic jab to the Coyote's constant failures with catching the Road Runner, which almost always results in his own devices harming himself.
Bullet Bore

**Bullet Bore** is a gun that fires drills which home in on enemies, stun them, and explode after a short delay.

## Notes

* **Cerebral Bros** - If the player also has Cluster Mine, Bow, Charmed Bow, or Explosive Rounds, Bullet Bore turns red and fires two drills at a time.
* **Get Equipped With -C-** - If the player has Megahand, enables Crash Bomber mode on Megahand, which fires Bullet Bore shots when fully charged. Modes can be switched by reloading the Megahand with a full magazine.
* This gun can hit Cannonbalrog and High Priest during attacks where not normally possible.
* Helix Bullets will cause the bullets to only shoot and have piercing abilities, without the explosion and stunning effect.
* The drills fired are able to kill the mines spawned by the Mine Flayer.

## Trivia

* This gun is a reference to the Cerebral Bore from Turok 2: Seeds of Evil.
	+ This is further shown by the synergy  **Cerebral Bros** which is a slightly altered version of the Cerebral Bore's name.
	+ The synergy  **Cerebral Bros** may also be a reference to the Mario Brothers, as they are commonly referred to as the Mario Bros and the weapon's color before and after the synergy match the colors of the two brothers' outfits.

## Gallery

* The Bullet Bore's appearance with the  **Cerebral Bros** synergy.
Cog of Battle

**Cog of Battle** is a passive item.

## Effects

* When reloading, pressing the fire or reload buttons when the indicator passes a certain mark on the reload bar will instantly reload the weapon. The mark on the reload bar is set to be at 2/3 of the length of the reload bar/reload time.
	+ This effectively decreases the reload time.
	+ This effect also increases the damage of the next magazine by 75% and also increases the accuracy of the next magazine.
	+ Missing the mark will lengthen the reload time.

## Notes

* **Chest High is the Best High** - If the player also has Mourning Star, damage is increased by 25% and the Macho Brace effect is activated after flipping a table. This version of the Macho Brace effect is different to the actual item's, as it increases damage by 100% for a brief time rather than Macho Brace's 30%.
	+ This effect is triggered at the same time as and stacks with with that of Table Tech Rage, increasing the damage even further.
* **Ruby Carbine** - If the player also has Hegemony Carbine, its projectiles will burn enemies and bounce off walls.
* In addition to its standard bonuses, Cog of Battle multiplies the Klobbe's damage and knockback by 10 for a random portion of the current magazine. This buff persists even if the player switches away from Klobbe and then switches back.
* Prior to the Supply Drop Update, Cog of Battle was a  item.
* Switching weapons after hitting the mark removes the bonus.
* Because it has an infinite magazine size, Blasphemy gains the buff permanently until the player switches weapons.
* When Gun Queue is in effect active reload is disabled
* If the fire button is used to successfully active reload then the gun will fire along with the reload. This works well with guns with a 1 bullet magazine.

## Trivia

* This item and its effect are references to Gears of War series.
	+ The entire name of the item is just a reformulation of the series title.
* During earlier stages of development, this item's effect was a gameplay mechanic for every gun. The team later decided to remove this mechanic to make the game less taxing and instead turned it into an item effect.
Decoy

5/6 | 840
Most inhabitants of the Gungeon are not the most intelligent of creatures, and will fire upon anything that they do not recognize. This crude fascimile of a Gungeoneer will hold their attention for a time.
Many Gundead seem content to lock trespassers up in cells, despite their trigger-happy natures. Somewhere deep in the Gungeon, there is probably a prison full of Decoys.

**Decoy** is an active item.

## Effects

* Places a decoy that enemies will target. The decoy will be destroyed after taking enough damage.
* Can be used to steal from shops.

## Synergies

* **Deadly Distraction** - If the player also has Monster Blood, the Decoy creates a large poison pool when attacked.
* **Decoy Octorok** - If the player also has Abyssal Tentacle, the decoy will become a charmed enemy once destroyed.
* **Frosty Distraction** - If the player also has Heart of Ice, the Decoy becomes partially made of ice and causes enemies that shoot it to be frozen.
* **Hardwood** - If the player also has Mahoguny, it will fire three explosive shots at a time.
* **Kage Bunshin** - If the player also has Shadow Bullets, using Decoy spawns a shadow clone of the player that mirrors their movements and fires towards the crosshair whenever the player fires.
	+ This synergy essentially turns Decoy into Shadow Clone. Using the item no longer deploys a decoy and stops providing the ability to steal from shops.
* **Kinjutsu** - If the player also has Shadow Clone, Shadow Clone creates 3 clones instead of 1.

## Interactions

* Ring of Triggers - Using the Decoy will also result in a circle of bullets being shot outwards, which will oftentimes destroy the Decoy, making stealing difficult unless this item is dropped first.

## Notes

* Items cannot be purchased from a shop with a decoy in it; stealing is the only option. Place a decoy close to the shop's entrance and shoot it from outside the shop to enable buying items normally again.

## Trivia

* The item itself is a reference to the Body Replacement Technique from Naruto, in which the user replaces themselves with a log to avoid an opponents attack.
* The  **Kage Bunshin** synergy refers to the Kage Bunshin technique from *Naruto*.
* The  **Kinjutsu** synergy refers to the same technique being considered a Forbidden Technique
* The  **Decoy Octorok** synergy is a reference to the Metal Gear Solid character, Decoy Octopus and the purple, tentacled Legend of Zelda enemies of the same name.
	+ It is also a reference to Dave Crooks, one of Enter the Gungeon's developers, whose handle is DecoyOctorok.

## Gallery

* Decoy's appearance with the  **Deadly Distraction** synergy.
* Decoy's appearance with the  **Frosty Distraction** synergy.

## See also

* Items
* Explosive Decoy, a special version of this item that explodes after taking enough damage or after a short period of time.
Chaos Ammolet

This enchanted amulet is made of the most valuable metal of all, lead. There is an artificer's engravure on the bottom, but time has rendered it illegible.

**Chaos Ammolet** is a passive item and an Ammolet.

## Effects

* Blanks have a chance to poison, freeze, ignite, or stun enemies.
	+ The chance for each status effect is independent of each other, and thus enemies will likely be afflicted with multiple statuses at once.
* Grants an additional blank at the start of each floor.

## Notes

* **Don't Worry About The Vase** - If the player has The Kiln, destroying small breakable objects (vases, barrels, etc.) has a small chance to activate a blank effect.
* **Relodestar** - If the player has Relodestone, after Relodestone's effect ends, all bullets absorbed during its use will be shot out in random directions, dealing damage to enemies.
* Any items with blank effects will also trigger the Chaos Ammolet, including:
	+ Losing a piece of Armor
	+ Blank Companion's Ring
	+ Elder Blank
	+ Dark Marker
	+ Owl
	+ Table Tech Blanks
	+ Ser Junkan Holy Knight Form
	+ Clown Mask's Hoxton
	+ Composite Gun
	+ Blank Bullets
	+ Holey Grail

## Trivia

* The tagline is likely a reference to Murphy's Law: "What can go wrong, will go wrong".
* There is a bug where if you freeze an enemy before it has fully spawned by using a well-timed blank, it will be intangible until it unfreezes.

## Gallery

* An enemy being both stunned and frozen before having fully spawned, leaving it temporarily intangible.

## See also

* Items
* Ammolets
Cat Bullet King Throne

This throne was originally intended to be included with the physical edition. Due to a manufacturing defect, the scale is way off, and only suitable for a cat. It was eventually tossed into the Gungeon.

**Cat Bullet King Throne** is a passive item.

## Effects

* Grants flight.
* Shoots bullets around the player upon dodge rolling. This has a 2-second cooldown.
	+ The bullets benefit from all bullet modifiers.

## Notes

* **Mad Cats** - If the player is holding 3rd Party Controller the bullets shot from Cat Bullet King Throne home in on the enemy.
* **Usurper** - If the player has Crown of Guns, the Crown appears to fire more rapidly and also makes the Crown automatically charm Bullet Kin and Veteran Bullet Kin when held.
* Bullets are larger while The Scrambler is equipped.
* These bullets are affected by Orbital Bullets.
* These bullets can be controlled by Remote Bullets, which can allow for great amounts of damage.
* If the player also has Jetpack, they can dodge roll even while Jetpack is active.
* The chance for bullet modifiers to activate is dependent on the gun held.
* When in the Aimless Void, the player retains the ability to shoot bullets by rolling but loses the ability to fly.
* Due to it giving flight, the player cannot pet Dog while it is equipped.
* The bullets can reveal secret rooms.
	+ Bello ignores the Cat Bullet King Throne firing, even if a bullet makes contact with him, making it useful for finding secret rooms.

* The item makes your sprite a few pixels higher than your shadow, and this effect stacks when you have multiple Cat Bullet King Thrones.
	+ This effect is merely cosmetic however and does not benefit the player in any way.

* You can double the bullets shot by dodge-rolling if you have 2 Cat Bullet King Thrones and so on.
* Having Blunderbuss equipped with Blunderbrace synergy grants the synergy effect to Cat Bullet King Throne's bullets.

## Bugs

* While having Blank Bullets and holding BSG in hand, all bullets sprayed when rolling cause a blank.
* If you're holding another item that grants flight, and you drop the second item, the cat bullet king's throne will not grant flight until dropped and picked up again.
Arcane Gunpowder/fr

Avant la chute de la Grande Balle, le maître original du Gungeon utilisait cette poudre pour ses expériences. Les Balles en extraient encore des profondeurs, attendant le retour de leur maître.

La **Poudre Arcanique** est un objet actif.

## Comment l'obtenir ?

Dans la Mine de Poudre à canon, il y a une grande salle, remplie de chariots de mine, qui donne l'impression d'être vide. Les chariots sont sur des rails invisibles, et, en rentrer dans l'un d'eux, en se déplaçant et en roulant de l'un à l'autre, le joueur pourra arriver de l'autre côté de la salle et atteindre la Poudre Arcanique. Les chariots peuvent se déplacer et vous rentrerez automatiquement dans un chariot en effectuant une roulade dans sa direction.

## Effets

* Ne peut pas être utilisé
* Est l'un des quatre composants de la Balle Qui Peut Tuer Le Passé.

## Notes

* Si l'un des deux joueurs du mode co-op meurt en ayant la poudre à canon sur lui, elle disparaitra.
* Ne peut pas être volée par le Rat.

## Astuces

* La Poudre Arcanique est unique parmi les quatre composants car c'est la seule à être un objet actif et non passif. Une bonne idée est d'utiliser le Pilote pour l’amener à la Forge, car il a une place supplémentaire d'objet actif dans son inventaire.
Amulet of the Pit Lord

No matter how skilled, every adventurer makes mistakes. Falling into a pit is perhaps the most irritating example. This amulet represents a bargain with the Pit Lord, avatar of the depths.

**Amulet of the Pit Lord** is a passive item.

## Effects

* Falling into pits no longer deals damage.

## Synergies

* **Bluer Guon Stone** - If the player also has Blue Guon Stone, the rotation speed of the Guon Stone is increased but it orbits farther from the player. If the Guon Stone blocks a bullet, it deals 15 damage to all nearby enemies.
* **Clearer Guon Stone** - If the player also has Clear Guon Stone, it grants immunity to poison, fire, and electricity. Shooting enemies while standing on fire/oil or ice/water will burn or freeze them, respectively.
* **Firing With Flair** - If the player also has Flare Gun, it turns green and sets green fire, which doesn't hurt the player and leaves non-boss enemies permanently burning.
* **Greener Guon Stone** - If the player also has Green Guon Stone, the stone's chance to heal the player is raised to 70% if the player is one hit from dying and 20  also appears whenever Green Guon Stone heals the player.
* **Oranger Guon Stone** - If the player also has Orange Guon Stone, it shoots twice as fast and deals 8 damage rather than 5.
* **Pinker Guon Stone** - If the player also has Pink Guon Stone, enemies that damage the player become temporarily charmed.
* **Redder Guon Stone** - If the player also has Red Guon Stone, the player gains a yellow glow and stat increase similar to that of the Macho Brace for a short time whenever the Guon Stone blocks a bullet.
* **Whiter Guon Stone** - If the player also has White Guon Stone, Daruma's recharge is halved. However, Daruma itself is not part of the synergy.
* In addition to their unique effects all -er Guon Stone synergies increase the size of the Guon Stone and make it rotate at a fixed distance from the player while they are moving instead of on a slight delay.

## Trivia

* The item is a reference to a famous Magic the Gathering card "Lord of the Pit." The "bargain" referred to in this text refers to the card mechanic whereby you must sacrifice your other creatures to it or it will harm you. It is also connected to the unlock method, the implication being that knocking enemies into the pits is sending them to the Pit Lord to be consumed.
* The code for Amulet of the Pit Lord is stored in a class called 'RingOfPitFriendship', which may have been an in-development name/theme for the item.
* Since the player will still go through the falling animation the item can be used to avoid other sources of damage for a brief time.
Antibody

An experimental treatment administered by the Gungeon's medical unit.

**Antibody** is a passive item.

## Effects

* Adds a 50% chance to heal the player for an extra half a heart whenever they receive healing.

## Notes

* **Antichamber** - If the player has Dark Marker, it alternates between firing red and blue shots that become very slow and large after traveling a short distance. If any red and blue shots touch, the blank effect is activated.
* **The Powerhouse of the Cell** - If the player has Evolver, it evolves to its next stage. If the Evolver is already at its final stage, nothing happens.
* In combination with Green Guon Stone and some luck, the player can potentially be healed infinitely. Note that this will still count as taking damage, as Green Guon Stone's effect only triggers upon being hit and will thus render the player ineligible for collecting items such as Master Rounds, even if they are unkillable.
Cult of the Gundead

The **Cult of the Gundead** are the enemies in the game Enter the Gungeon. These disciples of the gun will stop at nothing to put down the Gungeoneers in their tracks and employ any tactics necessary to defend their temple.

As a difficulty limiting system for new players, if the player has not defeated the High Dragun, and has reached the Forge less than five times, each enemy has a chance to be removed, equal to 10% subtracting by 2% each time the player has reached the Forge.

In the A Farewell To Arms update, many enemies were added to the R&G Dept. Floor. Most of these enemies are just new sprites for old enemies, but some have new attacks. None of the new enemies have ammonomicon entries.

Certain enemies both in and outside of the Gungeon do not have ammonomicon entries.

## Health Scaling

Enemy health increases as the player progresses further into the Gungeon. The health that an enemy has in a chamber can be found by multiplying its base health by the chamber's corresponding multiplier:

## Damage Cap

Similarly to the Boss DPS cap, regular enemies have a damage cap on singular projectiles. No one projectile can do more than 300 damage to an enemy, including minibosses. This isn't a DPS cap, however. Faster guns which reach this cap will have a higher DPS, and no projectiles will have their damage reduced to 0 if too much damage was dealt too quickly. This damage cap is not present in Boss Rush mode, or if the projectile does more than 1000 damage. In addition, any weapon that would typically ignore the boss DPS cap also ignores this restriction. So Yari Launcher, Glass Cannon, Makeshift Cannon, Boxing Glove's 3 star punch and High Kaliber's souls can do more than 300 damage to enemies and bosses.
Chicken Flute

How useful!

**Chicken Flute** is a passive item.

## Effects

* Spawns a chicken that follows the player, blocks bullets, and deals 2.5 contact damage to enemies it touches.
* After the chicken takes a certain amount of damage, an army of chickens spawns that attacks all enemies in the room.
	+ This of course doesn't kill the original chicken companion, who can trigger the effect multiple times in the same room, should it take enough damage again.

## Notes

* **Bullet or the Egg** - If the player has The Scrambler, its shots become larger and split into 10 seekers instead of 5.
* **The Elephant in the Room** - If the player has Elephant Gun, it becomes an elephant head and shoots elephants instead of bullets.
* **Tea For Two** - If the player also has Teapot, while reloading the Teapot, a small red aura will appear around the chicken. Every enemy in this aura will be ignited.
* The chicken rapidly takes damage on electrified water, almost instantly triggering the effect.
* The chicken can be damaged by Shock Rounds.
* If duplicates of this item are somehow obtained, adds another chicken to the player's kit.
* If the player has Grappling Hook, they can use it on the chicken to deal damage to it and activate it's army of chickens effect.

## Trivia

* ***Unused:* Chickensword** - If the player has Blasphemy, Blasphemy will still be able to fire its sword projectile even when the player is not at full HP. Removed because it contains a starting weapon.
* This item is a reference to Cuccos in the Legend of Zelda series, where if Link attacks a Cucco three times, an army of Cuccos will appear, attacking the player.
* The appearance of the item itself is also a reference to The Fairy Ocarina in the Legend of Zelda series, which can play different songs which serve different purposes.
* The pickup quote, "Fowl play", is a play on the common expression "Foul play" and the fact that chickens are a type of fowl.
* The synergy  **Bullet or the Egg** is a reference to the question "Which came first: the chicken or the egg?".
Charm Horn

5/6 | 420
There are strange inconsistencies in the behavior of the Gundead. Originally thought to be heartless killing machines, they have been known to capture certain invaders for unknown purposes. Furthermore, evidence of a crude religion has been discovered. Perhaps, one day, they could be reasoned with?

**Charm Horn** is an active item.

## Effects

* Upon use, charms enemies around the player for 10 seconds.
* Can be used to steal items from shops.

## Notes

* **Hornucopia** - If the player has Banana, the exploding banana will send out five bouncing explosive bananas instead of three, one of which explodes into 4 additional exploding bananas. Additionally, using Charm Horn fires a banana at each enemy it charms.
* If used on the Misfire Beast's projection, the projection will home in on the beast and instantly kill it.
* Does not affect bosses.

## Trivia

* This item is similar to Boromir's horn in The Lord of the Rings.
* The tagline is an obvious reference to the popular phrase referring to when people are called to aid the country or comrades. It may also be a reference to the video game Call Of Duty.
Crossbow/fr

L'**Arbalète** est une arme qui tire un carreau faisant de lourds dégâts. C'est l'une des armes de départ de La Chasseresse.

## Notes

* Il y a un délai entre le moment où le tir part et la recharge automatique, moment qui peut être annulé par une recharge manuelle.

## Anecdotes

* ***Altered:* Diazepam** - Avant la mise à jour Advanced Gungeons & Draguns, l'arme était inclue dans la synergie  **Diazepam**.
* ***Altered:* Hell Singing** - Avant la mise à jour Advanced Gungeons & Draguns, l'arme était inclue dans la synergie  **Hell Singing**.
* Ces synergies ont été retirées car elles utilisaient une arme de départ.
AKEY-47/fr

L'**AKLÉ-47** est une arme qui tire des clés. Tirer sur des coffres cadenassés ou une porte l'ouvrira. Simplement ouvrir un coffre ou une porte en ayant l'AKLÉ-47 équipée l'ouvrira gratuitement.

## Notes

* **Akey Breaky** - Si le joueur a aussi la Shelleton Key, l'AKLÉ-47 tirera des crânes faisant 10 points de dégâts, aura des munitions infinies, et changera d'apparence pour ressembler au Shelleton. Ses tirs n'ouvriront plus les cadenas et ne révéleront plus les salles secrètes. Si le joueur obtient cette synergie via les Balles Œil-de-Liche, ouvrir un coffre ou une porte avec l'AKLÉ-47 équipée l'ouvrira toujours gratuitement. Sauf si vous jouez sur la version Switch, alors dans ce cas cela détruira toujours le coffre.
* A les mêmes statistiques que l'AK-47.
* Peut être vendue par Flynt pour 3 clés une fois qu'elle est débloquée.
* Ses balles n'ouvriront pas les cadenas des trappes vers les Oubliettes et le tunnel vers le Repaire du Rat Rusé; cependant ils peuvent être ouverts gratuitement en tenant l'AKLÉ-47.
	+ Cependant, l'AKLÉ-47 ne peut pas remplacer la Gnawed Key pour ouvrir la porte amenant au trou du Repaire du Rat Rusé, et, à ce jour (version v2.0.6), ne peut pas ouvrir les portes et les coffres du Repaire car elles nécessitent des clés spéciales lâchées par le Rat durant son combat.
* Si un cadenas ne fonctionne plus à cause du Trusty Lockpicks, tirer dessus avec l'AKLÉ-47 ne l'ouvrira pas.
	+ Cependant, les cadenas de portes (similaires en apparence à Flynt) qui ne sont plus fonctionnels, à cause d'une erreur du Trusty Lockpicks, peuvent toujours être ouverts avec l'AKLÉ-47.

## Anecdotes

* L'inscription "Ex Archa, Libertas" est une référence à la phrase en Latin "Ex gladio libertas", ou 'La liberté de l'épée', avec "Archa", le mot pour coffre, remplaçant "gladio", le mot pour épée.
* La synergie Akey Breaky est probablement une référence à la chanson Achy Breaky Heart , popularisé par Billy Ray Cyrus.

## Galerie

* L'apparence de l'AKLÉ-47 avec la synergie  **Akey Breaky**.
* L'AKLÉ-47  **Akey Breaky** tirant des crânes.
Cursula

**Cursula** is an NPC that sets up shops in the Gungeon, where she will sell items and guns. This merchant sells various magic items, charming guns, Blanks, and heart containers. All of her items have a 50% price discount; however, purchasing from her will increase the player's curse by 2.5 per item on top of any curse the items themselves may have. She starts appearing after being saved from a cell in the Oubliette, the Gungeon Proper, the Black Powder Mine or the Abbey Of The True Gun.

## Notes

* Stealing from Cursula will only increase curse by 1.
* Life Orb has half of the weight of any other guns or items, making it appear in Cursula's shop half as often as any other item.
Betrayer's Shield/fr

Le **Bouclier du Traître** est une arme. À la recharge, il dépose un bouclier protecteur par terre, qui bloque les balles (mais pas celles du joueur). Seul un seul bouclier peut exister à un moment donné. Le bouclier est détruit quand il prend trop de dégâts ou quand le joueur quitte la salle.

## Notes

* **Betrayer's Lies** - Si le joueur a des Lies, le Bouclier du Traître a des munitions infinies, un chargeur bien plus grand, une meilleure précision, et une cadence de tir très rapide. Comme les autres armes avec des munitions infinies, il ne révèle pas les salles secrètes.
	+ **Betrayer's Lies** peut être combiné avec d'autres armes en utilisant le Duct Tape, en ayant lâché au préalable les Lies, en utilisant le Duct Tape et en reprenant les Lies.
		- Cependant, utiliser le Duct Tape avec une arme-laser comme le Disintegrator rendra quand même à court de munitions au final. Il peut être rechargé en lâchant l'arme et en la reprenant.

* Il y a certaines attaques durant les combats de boss que le bouclier ne bloquera pas, comme les grandes balles que tire le Cannonbalrog quand il disparait ou le fouet de balle du Rat Rusé dans sa première phase.

## Bugs

* Si le joueur fusionne une arme laser avec  **Betrayer's Lies**, l'utilise jusqu'à ce que l'arme soit vide, lâche les Lies, reprend l'arme, elle se transformera en pistolet et ne pourra plus être reprise. [1]

## Galerie

* L'apparence du Bouclier du Traître avec la synergie  **Betrayer's Lies**.
AKEY-47

**AKEY-47** is a gun that fires keys. Shooting a locked chest or door will unlock it. Alternatively, opening a chest or door with the AKEY-47 equipped will unlock it for free.

## Notes

* **Akey Breaky** - If the player has the Shelleton Key, AKEY-47 fires skulls that do 10 damage per skull, receives infinite ammo, and changes in appearance to resemble a Shelleton. Its shots will no longer open locks or reveal secret rooms, though chests can still be opened due to possessing the Shelleton Key.
	+ If the player has obtained this synergy via Lich's Eye Bullets, opening a chest or door with the AKEY-47 equipped will still unlock it for free.
* Has identical statistics to the AK-47.
* Can be sold by Flynt for 3 keys once unlocked.
* Its bullets cannot open the padlocks on the trapdoor to the Oubliette and the tunnel to the Resourceful Rat's Lair; however, they can be opened by hand for free with the AKEY-47 equipped.
	+ However, AKEY-47 cannot be used in place of the Gnawed Key to open the lock on the hatch that drops down to the Resourceful Rat's Lair, and as of v2.0.6, cannot open the doors and chests that require special keys dropped by Resourceful Rat.
* If a lock no longer functions because of Lockpicks, shooting it with AKEY-47 will not open it.
	+ Door locks (ones that look similar to Flynt) that are no longer functional, due to failure of Trusty Lockpicks, can still be opened with AKEY-47.
* Shooting a chest with AKEY-47 can still break it, if it has already been damaged and is close to breaking. For this reason it is always better to open a chest with the gun equipped instead of shooting it.

## Trivia

* The inscription "Ex Archa, Libertas" is a reference to the Latin phrase "Ex gladio libertas", or 'From the sword, freedom', with 'Archa', the word for 'Chest', replacing 'gladio', the word for sword.
* The synergy Akey Breaky is probably a reference to the song Achy Breaky Heart popularized by Billy Ray Cyrus.

## Gallery

* AKEY-47's appearance with the  **Akey Breaky** synergy.
* **Akey Breaky** AKEY-47 firing skulls.
Bombshee/fr

La **Fée carabombe** est un ennemi rajouté dans la mise à jour Supply Drop.

Les Fées carabombes suivent les autres ennemis, en émettant fréquemment un cri de courte portée qui détruit les balles du joueur.

Si une Fée carabombe est le dernier ennemi de la pièce, il se lancera vers le joueur et s'auto-détruira dans une explosion.

## Notes

* Si une Fée carabombe s'auto-détruit avant que le joueur ne le tue directement, son entrée dans l'Ammonomicon ne sera pas débloquée.
* Avec l'Œil réfléchissant, faire une roulade contre une Fée carabombe durant son auto-destruction la fera rebondir loin du joueur.

## Anecdotes

* Le nom original "Bombshee" est un mot-valise entre les mots 'Banshee' (un esprit femme dont les cris sont réputés pour prévenir d'une mort imminente) et de 'Bomb' (bombe).
* La traduction française "Fée carabombe" est aussi un jeu de mot entre 'Fée Carabosse' (une fée malfaisante originaire des contes de Charles Perrault, auteur français du 17ième siècle) et 'Bombe'.
* Le modèle de la Fée carabombe peut être vu dans le coin haut-droit de La Muraille de machines avant que la Fée carabombe ne soit rajoutée en tant qu'ennemi à part entière durant la mise à jour Supply Drop.
* La Fée carabombe pouvait aussi être vue dans une des captures d'écran par défaut de Steam.

## Galerie

* Le cri d'une Fée carabombe.
* Une Fée carabombe se lançant vers le joueur.
Bullet Time

5/6 | 840

**Bullet Time** is an active item.

## Effects

* Slows down time by 70% while active. The player's movement, firing and reload speeds are unaffected by the slowdown.

## Notes

* **Bluer Guon Stone** - If the player also has Blue Guon Stone, the size and rotation speed of the Guon Stone is increased and it rotates at a fixed distance from the player while they are moving instead of on a slight delay. If the Guon Stone blocks a bullet, it deals 15 damage to all nearby enemies.
* **Thrown For A Bloop** - If the player also has Blooper, while Bullet Time is active, a Blooper orbits the player and continually fires at enemies.

## Trivia

* The tagline "Dodge This" is a reference to a quote made by the character Trinity in The Matrix.
* "Bullet Time" is the name of the time-freezing camera technique popularized by The Matrix films, which later inspired the time-slowing "Bullet Time" mechanic in the Max Payne series of video games.