recursal/Fanatic-Fandom huggingface dataset:
Knightmare Van Krachtig

### Early Life

Knightmare Van Krachtig I was born somewhere in the coast of Ethnos with Etanosi parents like anyone else who was also from the area. As a child he had surprised many by having great ambitions and urges to create something a city of his own maybe? So Knightamare would decide to travel across Rovenell to learn more about the world and visit places like Jaedary, Sonary, The burrows, and many other beautiful cities/areas. From his travels Knightmare would go back to his homeland to find somewhere to create something of his own, a great city. Thus while traveling back to the coast of Ethnos he would decide to rest and hunt at a island surrounded by rivers there he would wander into it and at its center find a massive garden of flowers inspiring him to build right there a new beautiful city, a Gem in the West.

### Founding Ethnos and New Axum

Knightmare would begin construction of his new city when he would encounter a man by the Name of Got Milk. Got Milk had loved the buildings he had built and wanted to join his city and help him build something great, Knightmare would agree ensuing in a great and ultimately tragic partnership. With Milk's appearance so came the appearance of more coordination, population, and diplomacy with other villages and cities. Most prominently the city states of Merak and Sion and the Kings of both would meet With Milk and would be convinced without Knightmare knowing to join New Axum to form on large country, Ethnos. Despite his ignorance of what had been taken place once he knew he would approve as he did not mind it however he would now be sharing the throne of this new nation with two others in a Triumvirate with his very own New Axum as the capital.

## Knightmare Van Krachtig

### Occupations

Former king, mayor, Soldier, philosopher, war hero
Albenei-Pulveresia

The **Diarchy of Albenei-Pulveresia** was an unclaimed theocratic city-state located in the south-west of Iaddithis. It was a diarchy led by Pope Thrumwolf and Sir. Texi, and followed the religion of "The Cult of The Apostate". The nation's name, meaning "white powder" or "white sand" was, at first, chosen to represent the large amount amount of snow covered sand on the island, but it would become a source of pride to the people of the nation, describing their chaotic nature, which they largely take pride in.

The town was established on June 8th, 2022 after the formation of the town "Kyrophia" by Sir. Texi. It soon became the home of Pope Thrumwolf's religion, which formed the diarchy led by Kyrophia's mayor and the Pope of The Cult of the Apostate.

## History

### Founding

The founding of Albenei-Pulveresia starts with Sir. Texi, who created the town of Kyrophia, located on a small unclaimed island in the South-west. The town quickly caught the attention of Pope Thrumwolf, a very new player who had formed the Cult of the Apostate, a religion centred around the gods of deceit and betrayal. The two met and agreed to form a diarchy government around the cult and Kyrophia. Together they created Albenei-Pulveresia.

### Conflict With Lykos

North of Kyrophia, was a town named **Lykos**, led by MakerofFire. Their Prime Minister, YGOD, had recently found Pope Thrumwolf near their town and attacked him. As the unarmed Thrumwolf ran away, YGOD followed him to Kyrophia, where he started to pillage and steal. He called Sir. Texi to come to the claim to negotiate peace, but when Texi did so, he found YGOD with MakerofFire with weapons and armor. Threatening Texi with destruction of Kyrophia, YGOD ordered the annexation of Kyrophia by Lykos. To this, Texi told him to destroy Kyrophia, as he told YGOD he would just rebuild every time he destroyed it.

The town was destroyed and Texi attacked. Returning to the ruins after the two pillagers left, Texi almost instantly started rebuilding, keeping to what he had promised YGOD just a moment before. Since then, a rivalry between Lykos and the weaker Kyrophia began.

### Naünudral Confederation

While tensions in Northern Tecalgia, especially with Lykos' nation of Cimmeria, were not cooling down at the moment, the relations with other towns of the area were friendly. Notably with the town of Purnia, with which the city-state would soon form a union in mutual interest. As the Naündral Confederation, it extended its influence as the contested Empire of Brastilia would soon be diplomatically annexed, which also awarded the new union some international recognition.

Yet with the disappearance of Naündral's, most of the constituent towns would leave the confederation behind and the region would once again fall into geopolitical irrelevance.
Islenic Boise

## Overview

Islenic Boise is a recently founded nation that succeeded the pre-inhabiting confederation of Ol'Manas. Islenic Boise's capital, Boise consists of the island of Boise and parts of the coast and forest across the Little Boiseic River. As the nation is fairly new and has a low population, infrastructure in the nation is not very developed compared to its neighbors. Islenic Boise is a monarchy with the King being Garlin vin Obenson. There are some ministries, such as the Ministry of Agriculture and the Ministry of War, but most of the government is led by the King.

## History

The Islenic Government was established when the Islenic Nationalist Party (Dret Ijoslensik Nijosnor Fjurkun) took over the country and estabished an Islenic monarchy. The previous government of Ol'Manas was ripping apart from ethnic tension and soft genocide, and the overthrowing of the Manadousenne government was inevitable. This Isolens arrived to Boise slightly after the Manadousenne clans arrived there too. The Isolens numbered larger, yet were lesser in terms of technology and overall power, and ended up being subjugated under a Manadousenne government. The Manadousenne thought of the Isolens as filthy blue-eyed giants, and the council met up to enact a policy of soft genocide, slowly pushing the Isolens out of Boise and into the inhospitable desert and swamp areas. The Islenic people established a national party, and met up to discuss plans on how to establish an Islenic monarchy. On the 4th of February the Islenic people stormed the council building, killing the leaders and taking control of the main government buildings. The coup was mostly bloodless, with the only deaths being of the council members and one council guard. On the 5th of February, the Islenic National Party set up the government and gave the control to the wise Islenic noble, Garlin vin Ovenson.

## Military

The military of Islenic Boise is fairly basic, with the military having three branches. The Army, Navy, and the Royal Guard

### Army

The Army is the branch focused on ground forces.

### Navy

The Navy is the maritime military branch, The Navy is utilized for fighting conflicts with nations that are an ocean away, they are used in sea battles, and to carry supplies.

### Royal Guard

The Royal Guard's purpose is to protect the monarchy and as a alternative ground force used to protect Royal Cities (Cities with government concentrated in them that are administered separately from provinces) from invasion.
Empire of Ladinia

## Ladinian Ethnic-Culture

### The Heroic Lucitani

They all came from the Paleo-Lemori , so to speak , the Ladini is still a Lemori , but a distinct one , Some say that the Ladini were barbarian war like tribes (non paleo-lemori) that coexisted with the paleo-lemori and both interbreeded , making the ladini dialects and tribes , one of the most infamous of the ladini were the Lucitani , the fathers of Lemorian Guerrilla , their well known leader was named Leocinidas , an warlord that lead the great march to the north against the city-state of lemor and the one who made his entire people make an oath of honour by never surrendering to the Provincialis in their last war of resistance; The Lucitani (culturally speaking) is a blend of Spartan and Iberian cultures , we say that the ladini are tribes but in fact they were very small city-states.

### The Proud Castilitani

Not as famous as the Lucitani but they are in fact , close brothers of they, Their culture is a blend of Iberian and Samnite , Their most known difference is their Castilitani Dialect , similar but distinct to the Lucitani Dialect , they were known to be one of the bravest allies of the Lucitani in the northern march but they didn't get too well in the last years of resistance , they fell before the Lucitani.

### The Secluted Fransi

Nothing much is known from the Fransi , all we know is that they are lovers of art and poetry , they didn't make too much resistance in the ladinian war but some of their tribesman joined the northern march with Leocinidas , their culture is a blend of Athenian and Basque.

"you attacked first , we gave it back" -Old Ladini Proverb

### The Separated Vistulans

The brief Ladinian-Vistulan War was a humiliating defeat for Ladinia, losing 5 war hounds and getting a horse stolen by Kaltinee. Vistula was given a peace deal with the following terms; Vistula will pay $2,000 in exchange for independence. The Ladinians had moved into the Vistulan capital of Ustroń with 3 troops, a diplomat, 5 war hounds, and a horse. Peace negotiations began with the diplomat, before Tvrreto spat on Vistulan territory, following such, Kaltinee killed 2 war hounds and retreated into the Senate Building, before burning the other 3. DaBigLobsterr breached the Vistulan fort but Kaltinee logged out before he was combat tagged, and thus, the battle was over. After the battle, Kaltinee was wandering the Ladinian wilderness, and stole Tvrreto's horse. This was one of the first territories lost to rebels or foreign powers. However, since then, Ladinia has entered an age of prosperity and militaristic triumph. Glory to Ladinia!

It it a landmark in Ladinian History, and a reality check for the Ladinian Forces, letting them know they are not invincible.
Alkegian Tribe

The Alkegian Tribe was a nomadic community that mainly inhabited the southern parts of Iaddithis before the northern "civillized" populations arrived in the area and changed their way of living

## Way of Life

### Culture

The Alkegian culture was based on the phrase "The strong do what they can and the weak suffer what they must" as anyone considered unable to keep up with the pace of the tribe would be abandoned (predominatelly, weak children and old and crippled people), and thus every time the Alkegians were moving to a different place, many of their people were left behind. One example of that is a strong minority of Fides which was abandoned by the Alkegians and currently call themselves "Artezians"

### Religion

The religion of the Alkegians consists of two Gods, Fagi, and Maur, Fagi is the God of prosperity and Maur is the God of Hardship, both are equally important to the Alkegian people, because without one there would be unbalance which would ultimately lead to the end of the world (This religion is not used amongst the Alkegians living in Terraorientis).

### Current Known Alkegians:

Giovanni Zavas (Matzavas)

Nether Polemos (Pstronk2137)

Dr Mouxlidis (Dr\_Mouxlas)

Nikolaos I. Tolizanos (W\_D\_Shadow)
Lifeweaving

Lifeweaving is used by people who want to "Become one with the world". The users of Lifeweaving are often farmers, hunters, scouts, and scavengers, who unknowingly obtain it from spending time in the wilderness. Though the lower class of Lifeweaving can only be used for speeding crop growth, creating seeds, and growing vines, the higher class (Tier 3 Lifeweaving) can do much deadlier blows, documentation of Master Lifeweavers have been known to show tendrils coming from the ground, poisonous fauna emitting toxic gasses, and branches of trees being summoned to hold anything captive.

### HISTORY

Lifeweaving is thought to have been produced and replicated during 1242, spreading across sentient stalks of fungi, or mostly known as "Schrooms". The Lifeweaver's original goal was to become one with nature, destroying any manmade structures standing in the way of wildlife and fauna. Though their intentions have calmed recently, with more Lifeweavers accepting an urban growth within the past years, Lifeweavers have now gained a reputation of neutrality.

### PRACTICES

In 1255, a Lifeweaver who's name will not be disclosed for privacy purposes, massacred a village of 23 people. Their reasoning was that they "bugged" them. Keep in mind that Lifeweaving had still remained mysterious, and it was unknown on how Lifeweaving affects the user's mentality.

### INFO

In 1349, Zeiss Galvige, a scientist had figured out how Lifeweaving works. Lifeweaving isn't actually resonating with nature. It simply speeds up cell process, causing mass desertification to the area around it. This explains why most Lifeweavers are found within Mesas and Deserts.

Schrooms use Lifeweaving for the poison rather than growing trees.

Lifeweavers are rumored to have a base set up behind a waterfall, deep within the jungles of the world.
Cult of The Cod

The Cult of The Cod is the head faith within the Rohkime of Rathel, a state within Myr. The faith is primarly followed by the Rathgi Tribe, and the historic scribes within Rathel. As the The Cult of The Cod is a faith focused around Knowledge and the Sea, the Rahtgi peoples hold this faith close to their hearts. This religion is entirely based around a mysterious and powerful entity known as The Cod, though many refer to the deity as Mr. Cod Man.

## Cult of The Cod

### Date Founded

17-1-23

The faith was born on 17-01-23 in the town of Tajka, the capital of Rathel. An unknown entity was seen flying through the skies of Rathel, as well as watching the citizens of Tajka. The people were on guard for many moons, and eventually the Rathgi's magic was put into use when this entity began threatening citizens. Soon the Rathgi found their magic had no effects on their enemy. The entity's Magi felt astoundingly similar to their own, and many described this as a sense of kinship between Magi. Soon Sedric Edellgard began conversing with this entity. Sedric quickly realized they were wrong about the entity, and that it was in fact a deity. A being of great power that they had worshiped for many centuries, and one that now directly conversed with the Rathgi after years of silence.

Upon this revelation, a shrine was constructed for The Cod, and an even grander shrine was constructed upon The Cod's request later on. Based upon the religious history of the Rathgi, it is said that The Cod had created the Rathgi from his own powers. Giving life to the sea in the form of the Rathgi, beings of long lifespans who derive their Magi from the sea. This race became the sole worshipers of The Cod for many centuries, and remained close to the sea. After a disaster, and the migration of the Rathgi, The Cod had went silent. Only after the return of the Rathgi, and the settling of Tajka, did The Cod began communication again through the form of prophecies.

With the return of The Cod, so to was brought a prophecy by Mr. Cod Man himself. The Cod's mortal enemy, The Salmon, had begun to awaken from the depths of the sea. With this came the rebirth of his underlings, who began terrozing Tajka while remaining unseen to the human eye. The Cod assisted the Tajka citizens in finding these underlings, and disposing of them. The Rathgi, with the knowledge of The Salmon's return, began immense counter measures with the assistance of The Cod against the malicious foe.

To this day, the Rathgi and historic scribes of Rathel remain the majority following of The Cult of The Cod. With prays to The Cod under every moon, the Rathgi have continued to further devote themselves to The Cod.

With the reappearance of The Cod, the Rathgi have chosen to begun to rewriting of their holy book, with The Cod play an even more direct role into the book. With many of the beliefs and teachings coming directly from The Cod and his prophetic messages given to the Tajka citizens, the book is currently being rewritten by the Tajka people and fellow followers.
Aesi

Aesi is an ancient merfolk that was once the ruler of a kingdom now lost to time. After a war that devastated his land he took matters into his own hands but he was defeated. He fell into a deep slumber under the ocean floor that lasted thousands of years. With the changing world and shifting tides, he has awakened and is back to reclaim his throne.

## Awakening

Aesi awoke in the bottom of a lake on the eastern side of **Tecalgia**. Everything was dark and the only sound he could hear was the water in his gills. He swam around the surrounding area to find nothing, no one. He was alone. He swam to a nearby cave to rest and cry. He sat alone for days, barely moving. As he sat in the cave he noticed the walls looked familiar. He got up and swam around. It all looked familiar. He swam outside and took a closer look at the cave. It was his old home. He looked around again and found more ruins. Maybe he could rebuild from what was left.
Finisnova Cult

## Overview

During the decline of Enturia and the Tecalgian Rot the Finisnova Cult was form. The Cult believed the world was in great decay and only by ending the world could people become free from the suffering. As Enturia continued to be plague by the Tecalgian Rot the Cult became greatly popular. But the Cult died out as most Enturians either died off or recovered and started to accept the new reality.
MediumBalls

Gobi grew up there learning how to fight from his father and at age 15 went to his first raid finding a love for plundering and killing. As he grew older and older he found passion and dedication in killing, it made him proud and happy. He also found a good friend in his vilage Cube. Cube was basicly his best friend, they both loved seeing the terror in theyr enemyes eyes after absolutely demolishing them, all tho Gobi knew all along Cube was the best fighter, he never challanged him in a fight tho. Gobi is slowly becoming a great mercenary, also his frieneds became bandits such as: CyWard, ChaisingAlong, Herkko and ofcourse Cube. They are 4 bandits ruling the city of Jarvik.

## Physical description

### Eye color

white

Information about Gobi:

People have many rumors about Gobis such as how did he meet up with his viking friends when he is not a viking he is a weird creature? Well his viking friends found him while looting a abandoned place in a bottle that can be found still to this day in Gobis valuable items, its one of his most prized posetions as it has a lot a value to him.

The awakeaning

After a conversation with his friend Cube, Gobi found out he was the last constidel soldier and a highly ranked one gobi knew what he had to do so he demanded his old land back from the Iladyum\_Empire, he sword he will go at war with whoever for his old land back and for his legacy... After Cube spoke with Lettcor it was done, Constidel was back under the protection of Jarvik. After Gobi got such small part of his old lands he got mad and started a fight with his brother that resulted in nothing. Gobi was mad so he will get back his old empire dosent matter if his brother cube acceps or not... Gobi knows how to make him accept.

To be continued...
Maohu

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**DISCLAIMER:** This monster isn't released from game, it's just a monster idea and don't say that it's real.

## Pros and Cons

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**Cons:**

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## Obtainable

* Permenantly unbreedable
* First released as a Exclusive Paid Legend Pass monster in Corrupted Era Season 2

## Skills

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Jizmin Mazverdagon

Jizmin is the young siobhluan Noble that lives in the town Cnándaghir, within Faltírvars territory. Despite her being a noble of her nation, she had left the town she used to govern into the trustworthy hands of the 2nd Icodal of the Eratean era. She, herself, had taken a quieter, more peaceful way of living, after giving up her position of mayor.

She personally would describe herself as "easily scared" and insists on being untrained in armed and unarmed combat.

> While Jizmin does workout and is physically fit, she is unable to participate in fair battles. Her strenght lies purely in agricultural work and assasinations. Her previous experience with brewing and alchemy further helps her stay save from people daring to attack her.
>
>

## Career and Occupation

Currently, Jizmin is working as a Diplomat and prefers to solve issues with words and drinks rather than swords and spilled blood.

While being a politician and in the political party "Coalitionist Party", she is not seeking a seat in the parliament and instead offers help and advice. She previously owned the Constitutional Party that, together with the Traditional Defender's Party, started the first ever version of the constitution, that after long discussions and intense arguments was expanded on by several members of the Parliament.

## Backstory

### Origins

Jizmin originates from the far east of the Rovenell Continent, she was born and raised by Scientists. Why she was raised by them is unsure. After the lab she was held captive in had faced a critical incident, she was able to flee the space. In one of her diaries she had described her journey. She faced several moments in which she had to relive these memories over and over again.

### Race

While she herself doesnt completely understand what she is or who she is, she's told to be of the Siobhluan Race, indicated by her Siobhluan tail. As she herself is fairly young, she has yet to show the signs of maturity that Siobhluan's undergo when growing out to be mature adults.

### Trauma and Distrust

Because Jizmin originates from a lab where she was previously being tested on, she highly distrusts a lot of individuals. Daily she's reminded of her past which leads her to seek validation through use. Camilla deeply hates this side of Jizmin and insists that she acts proudly and strong as to not break the gender norms the Siobhluan's have. Camilla forces her to always show her "Superiority".

## Crimes and Charges

> Jizmin Mazverdagon was accused and invited to face a trial in the nation of Faltirvars:
>
>
> * aiding in Treason
> * conspiring Treason
> * Treason
> * High Treason
> * aiding in Espionage
> * Espionage
> * Tax evasion
> * Conspiring misuse of government position
> * Misuse of government position
>
>
>
Dictator Gamemaster

Deep down in the lab of Site\_01 I was made when the site fell i was let out on my own over time i gained the spirt and the grasp of War this helped through many ideas and things to think of as i traveled the world many places i have gone this was good to help my knowlodge of the land and to grasp many of peoples ideas this led to a man of communism to arsize in me after trips and towns i have stayed in one place i grrew potatos for food and made a mining town I started a nation (this is all for now)
Kinn Kylar

## **Origin**

Kinn was raised on an island somewhere in the Khaskian Sea and the location of this island is still unknown. At 14, Kinn saw a group of heavily armed soldiers make a landing on the island. When he met his father to warn him he was told to take the boat off the island and head north for the Kingdom of Faltírvars. His sister, Lucia and his brother, Vylo were told to do the same but take different routes. His father also told him his mother was already hidden so she would be safe. Living with his father this long told him asking questions wouldn't do much so he followed his father's instructions and landed in a southern portion of Faltírvars after a few days travel. As he waded away in the Khaskian depths he would never forget the shouting that came from the island, especially not the horrible things they called his father.

## **Physical Appearance**

Kinn's dad was Siovarshí so Kinn tends to favor many Siovarshi traits. However, his mother's lineage is unknown. His mother was unusually short, though this trait didn't effect Kinn who stands around his dad's height at 5'10 and rather effected his brother who is 4'5.

## **Personality**

Kinn has been appointed into parliament of Faltírvars and feels a strong desire to do well in his new position. He also *wants* to be closer with Vylo but they can't seem to agree on anything and usually just end up fighting.

## **Family**

The Kylar's consist of Nikolas, Kinn's father, Emilia, Kinn's mother, and his two siblings Lucia and Vylo. Vylo and Kinn did meet in Faltivars but their relationship since reconvening has been.. *rocky* to say the least. Lucia their older sister, hasn't been found yet but they believe she made it to Faltivars.

*Vylo is 16, Kinn is 17, and Lucia is 21. Nikolas is 47 & Emilia is 46.*
Malachite-izulans

The Malachite-Izulan race is an offspring of the Malachites. The original settlers of the Izula colony were malachites, but due to genetics just working that way they became more of an offspring. They are a humanoid race, which are mainly found in the most north of Iaddithis, tracing their roots back the Malachites. In comparison to their Malachite relatives, they do **not** consider animal farming for meat an act to be ashamed for. They are war happy, and in many cases are describes as barbarians instead of civilized people.

## History

### Izula

Izula was founded as a Shaldian colony, by Malchites. Yet, these people would evolve differently overtime, due to the much different enviornment in the deserts and mesas of the north. They would quickly get used to this though, creating special clothes to protect their face from the sun. Also heavily producing clothes made of fine silk, wool and fur to keep warm in the ice cold desert nights.

In comparison to their Malachite relatives, they do not frown upon farming animals simply for the act of food. They do enjoy hunting, but not on the same scale, as animals are much more harder to find in the deserts, and it's hard to remain hidden if one would manage to find a wild animal. The Malachite-Izulans are often describes as barabaric, and uncivlized due to their somewhat nature of violence. They are in no way closed off the society, but can't help themselves to solve problems by "uncivilized methods" of fighting.

## Appearance

The Malachite-Izulans looks generic compared to many other races of Iaddithis a trait gained from their Malachite relatives. Though a sizeable minority of Izulans, have grey skin. They wear silk clothing of many different colors, some wear "generic" deserts outfits, simply for the reason as to protect themselves from the heat and cold of the deserts. Many of them hold scars, from battles or fights, as that is something they enjoy. It may also be noticed, that the larger majority of them have coal black hair. And crimson eyes. Many enjoy alcohol, as to forget about the heat constantly bothering them. They live by a huge river, which they enjoy to swim in, in their freetime and for sport. Most of them are miners in the mesa hoping to strike gold whilst risking their life for it. They may also be considered a sea-faring trade nation, trading their terracotta to other nations, and being employed by foreign rich people.
Antau-Lu Feire

Antau-Lu Feire

Antau-Lu is a 23 year old woman, originally born in the city of Varshaad. As a member of the Palui ethnicity she is a human, with both of her parents also being Palui. After the death or disappearance of her parents, she left the city in order to stay out of the busy politics of Faltírvars. Today she lives as a farmer in the city of Paluker.

## Biography

### Early Life

Lu's upbringing was in a rich family of Paluis living with the tribe that would go on to settle the city of Varshaad. Her family thus also had one of the first houses in the city, and additionally one of the bigger ones. Her father Calei however joined the military at the outbreak of the First World War and had to spend most of the family's wealth to buy equipment and a capable horse. The rest, Calei gambled away, persumably because of the stress of the rising tensions and the probability of death.

Lu attempted to contact her father during the course of the war multiple times, however no response would ever arrive. Calei never would return from the two battles he probably fought in at Nova Domus. This, along with the bulk of their fortune dissipating, lead Lu's mother to sell their house and find shelter in one of the temporary housings near the Paiscgárica district. However, sanitary conditions were not met and so, during the outbreak of PF-7, her mother was infected and died shortly thereafter.

As politics in the nation were getting ever more complicated and many people joined the opposing parties of the Tíreadhódal, the now lone Antau-Lu took a horse from the stables and left the capital for the fathest western city of the Vars Crown at that time. In Paluker, she found a people alike to her, she was a Palui after all. She took on the work of a farmer tending to the farms of Ateloker and lives in a small house within the main district of Putitau teta.
August Astor

Augustastor joined the world of Iaddithis in later november 2022. He was able to quickly join the Republic of Brastilia and get a house in the town of **Linkesto**. Starting out his goal was to amass a great amount of wealth and become rich.

He asserts that he is a member of the Astor family which he claims to once have been a great house though it had fallen. He aimed to make fortune and bring glory to the name.

August would eventually claim some ruins to form the city of Vazarick. In this new city he would begin selling potions and brews with a new corporation he made called Augustus Industries. The potion business failed only making two sales in the first week. However, August found success in Vazarick because of the mines underneath the city which were rich in gold, copper, and iron. He used much of this money to make the town nicer, expand the brewery, and improve the smelter. However, after making nearly two hundred thousand dollars this way, he found that this success was actually not very fulfilling. He wanted to explore the world, delve into ruins to find artifacts, maybe even be a pirate.

With this realization he packed his things and started the process of selling Vazarick so he could go out and explore the world.
Ezio Cornaro

### Relatives

Camilla Cornaro, Leone Cornaro, Bianca Cornaro, Narcisa Cornaro, Geneviere Cornaro, Alessandro Cornaro

## About Ezio Cornaro

Ezio Cornaro is a shy and introverted Siobhlúan who just likes to read books and explore. One day, he felt like he didn't deserve anything he has, the family name he was given, he felt worthless. All these things floating about his head, it created something within him that combatted these thoughts, and it was long until is got the best of him. He'd be gone for days on end. Days to weeks. Weeks to months. He hadn't been seen in so long, that is, till he washed up on a random beach, where he lay, watching the rising sun.
Iteldaghir

# Grand City of Iteldaghir

> "*In the dark we fall, in the light we prosper, and in Iteldaghir we grow.*" - Unknown citizen
>
>

## Overview

The Grand City of Iteldaghir (*Varshaadi: "Crystal River"*) is a small city-state located in the western plains on the continent of Iremia, following what they call the "crystal river" between the central sea and the snowfall to the far east. Iteldaghir holds a high position along their river border, creating a natural barrier and defensive position for itself, similarly the hilly terrain nearby allows it to hide in plain sight. Iteldaghir currently borders only 1 other nation, the "United Vistulan Kingdom" to her west.

### Politics

Iteldaghir and her peoples consider themselves to be a Democratic Republic, each citizen is given 1 vote and are required to vote on their preferred leader to be given the title; "Lord-Mayor" and the new ruler of the city-state. Anyone may run and political parties are common-place. Interestingly, there are no term-limits. So far, there has yet to be any change in government due to a low turnover of players.

List of Lord-Mayor's of Iteldaghir (Last Updated: 1/01/2023)
Itku

The city of Itkü is the capital city of the nation of Tennu and is located in the west coast of the nation, Itkü is a desert-styled town which is meant to show the social distinction between the poor and rich.

## Founding

### Early days

In the early days of Iaddithis Itkü was one of the few villages to exist, soon after however more people started to search for home thus bringing in enough population to be called a town.

### First builds

Some of the first builds in the city were the Amphitheater and small houses for the people. After that more places were made for diplomatic needs of the now nation of Tennu.

### The desert

Unlike most places the desert of Tennu is an artificial one, however that did not stop people from making it bigger thus soon forests were turned into baren wasteland ready to be used for construction.

## Construction period

### The market

After a long period of stalled development, with the recruitment of new citizens like Dimensio, Kelpla and Kosti a new area was starting to be formed called "the market", with a city plan being developed by the legendary Comradenomad soon creation of this market followed.
Lumiukkoja

### Eye color

Red, Green, Blue, Yellow, Purple, and Black tones can change depending on Environment

### Skin type

Ashy with black dots and lines

NOTE: This Race is still under works

## Morphology

Lumiukkoja or just Lumiukos are a humanoid race, but with a few different distinctions between them and humans. With one of the biggest distinctions being there skin, with it being more tough than their human counterparts to help keep them warm in more colder environments. With their skin being an ashy white more than likely a trait used by their ancestors to hide in the snow while they were hunting.

Another bigger distinction is how long they live up to, with the normal life span of an Lumiukos is 200 hundred years.

Lumiukos height is not the biggest distinction from a human, but they are still slightly taller than a human. With a normal male being around 6 foot 4 inches and a normal females height being slightly smaller at 6 foot 3 inches. Lumiukos normal stop growing at the age of 24 with females growing faster than males.

## History

### The Nomadic age

For majority of Lumiukos history they were nomadic this was most likely do too their hunter and gathering lifestyle.

This is also where they first came into contact with Monastic Tapphism, no one knows exactly how they came into contact with it but once they found it, they stuck with it thinking that they were created directly from tapphos with majority of Lumiukos still believing that today.

### The Great Death

The Great Death is the darkest time in Lumiukos history, this period of history was defined with a bunch of infighting and plagues that would kill off the majority of their population. The biggest war during this time was properly named the Great Lumiukos War which killed off half of the population. After the war a Plague rocked the rebuilding population which killed another half of the population before it slowly faded. Majority of Lumiukos see the plague as Taphos punishing them.

### Rebuilding

After the Great Death came time of rebuilding, where the remaining population came together to form the settlement of Vanguard building up farms and churches. Also, during this time is where hostilities began with neighboring tribes, this time also saw great prosperity. With this period of history, a more warrior type culture got adopted to fight off the invading neighboring tribes.

### Weaponry

Lumiukos have been known to use a variety of weapons threw out their history but with the most prominent one being a spear.
Markus Ulfr

Markus Ulfr is a citizen within the Confederation of Drakkaheimr and a vicious mercenary within the Sons of Aros, a Mercenary group that operates out of Ravenwood and led by Drakkaheimr's greatest and most ruthless soldier, Apa Arosson.

## Early Life

Ulfr was originally born to two human parents in a unknown town located outside the realm of Iaddithis. At a young age Ulfr showed an extreme hatred to his peers believing they were all weak and unfit to do any basic task. He also had an uncontrollable anger leading to many fights and him becoming a solider where he earned a reputation of being a merciless warrior taking out entire battalions of soldiers on his own.

## The Curse

One cannot just live a life filled with disgust, anger and distaste then expect the gods to ignore their actions. So after years and years of living only to kill and to hate, the gods finally punished Ulfr. First stripping him of his skin turning him into a monstrous being with decaying flesh and burning skin. Next his organs turning him into nothing but a cursed skeleton that only exists to kill. Surprised that he had survived the curse the gods decided to give him just one chance, if he was to do their bidding and keep the world clean of threats to the natural flow of the universe he would get to indulge in as much death and hate as he wanted. They then turned him into a shade, nothing but a shadow that would journey around the realm finding any who oppose the natural order.

## The Journey

After agreeing to serve the gods Ulfr began his journey to Iaddithis where he first came upon the town of Navisburg and its mayor, Derpindus Nāvisger, Ulfr was so surprised that anyone could survive in such a frigid and unforgiving climate. He immediately gained a respect for these people and quickly joined their ranks. After a few weeks of living in Navisburg the military leader of Drakkaheimr, Apa Arosson, came to him. After hearing the tales of battle Ulfr had told, he asked if he would like to move into Ravenwood the military capital of Drakkaheimr and join The Sons Of Aros an elite mercenary group he of course graciously accepted and moved into his new home where he remains today
Iaddithis Wiki

# Iaddithis Wiki!THIS SITE IS NO LONGER IN USE, IADDITHIS HAS A NEW WIKI, CLICK HERE!

**Iaddithis was a worldbuilding server that closed, for more information check out the wiki of Iaddithis-Avalor above, this is the old wiki of the first world of Iaddithis.**

## Important Articles

WIKI GuidelinesRulesPlayer commandsCustom ItemsTowns&NationsBreweryReligionsCharacter LoreWars

**More about Iaddithis**

Iaddithis was a worldbuilding server, now closed, this wiki was for the first world of Iaddithis.

By itself, Iaddithis was a 5k x 5k world filled with many biomes in all of its continents, it had a diverse geography with high mountains and low fields, rivers spanning across the world, species and mobs custom and unique, all of that is without even mentioning the amazing creations made by the people who live on those lands. You can find more about them on the interactive map.

**Easy access**

To the Guidelines

To the rules

To player commands

To Custom Items

To Towns&Nations

To Brewery
Jarlaheim

#### **Summary**

Jarlaheim is a small viking settlement nestled in the snowy hills of the north-east. Currently lead by *Freyja* *Grímsdóttir* of the *Norðurúlfur* clan.

#### **History**

The people of Jarlaheim originated from the viking kingdom of Vetrarfell, located in a faraway land up north where they were ruled by the "Great Viking King" Grimur Bjornson of Norðurúlfur bloodline. WIP

#### **Culture & Traditions**

To an outsider the vikings of Jarlaheim may seem uncivilized or primitive. However, those who look closer will come to find that Jarlaheim is filled with many artists and craftsmen. The citizens of Jarlaheim take pride in anything that requires attention to detail and many are skilled architects, wood carvers, and tapestry weavers.

Jarlaheim is known for its deep affiliation and respect for horses. In Jarlaheim horses are not just seen as transportation, but as companions. The people of Jarlaheim believe that horses are the teachers of patience, strength, and balance. As such, In the spring any children who have come of age will be taken to the pasture where they will choose a young colt or filly (foal) to raise and train.

As Jarlaheim is apart of the nation of Myr, cows are also a highly respected animal. Most cows kept in Jarlaheim are descendants of the sacred cow “Boobie” (RIP ;-;) and it has long been believed that these descendants produce the finest quality of milk found in all of the land.
Diamond Hooksword

The Diamond Hooksword is a weapon made out of Diamonds. It is equivalent to an Diamond sword. The Diamond Hooksword can be crafted in the vanilla Crafting Table using 2 sticks and 3 Diamonds.

The **Diamond Hooksword** is a Chinese weapon traditionally associated with northern styles of Chinese martial arts and Wushu weapons routines, but now often practiced by southern styles as well.

1.6 Attack Speed
7 Attack Damage
Alessandro Cornaro

Alessandro Cornaro Is the child of Camilla Cornaro and lives in Falitivars with his 6 siblings and his mother, camilla cornaro and father Leone cornaro. He is part of the Cornaro Family.

#### How he feels about his siblings/parents

Bianca

Of all his siblings Alessandro likes Bianca the best. She is helping him learn to brew which is one of Alessandros favorite activities . Bianca seems more open than any of his other siblings to Alessandro and he also admires her sense of balance in the world.

Ezio Cornaro

Alessandro feels partially jealous of Ezio because he can read, this is because Alessandro has heard of how amazing books can be and that they can both teach and give you enjoyment part of Alessandro wants to ask Ezio if he'll teach him but he doesn't ask because he think ezio would get annoyed with him so he just doesn't ask. Other than being jealous of Ezio, Alessandro thinks he seems like a fairly distant but still kind sibling Alessandro sees him occasionally but doesn't know where he goes when he reads but he feels like it might be somewhere in the jungle near their house.

Camilla Cornaro

Alessandros opinion of Camilla is, of course very high. He admires her for taking care of the family while his father and older sister are at their magic academy. He doesn't know that she drinks though which can sometimes have a bad effect when he finds bottles around the house and can be very naïve about them even trying to recreate their substances. Alessandro hopes that he can help her more sometime in the future with their store Cornaromart. And as of right now is his favorite parent.

### Personal Items of Value

##### Stuffed fish

Alessandro has a stuffed fish he named flops he carries the fish most everywhere and can be very sensitive about it he prefers to keep the fish while sleeping because of his fear of the dark and darks places. When Alessandro is bored sometimes he will toss the fish up and down. However the fish is typically kept in his backpack only coming out later in the day. The fishes appearance resembles that of a a clown fish.

#### Toy Box

Alessandro has a box which he also carries around in his backpack he puts various things in this each day and empties it out before going to bed the things he would prefer to keep he puts in a private chest he keeps secret in a hill and when referring to the secret chest he says "my hole" it is unknown where his "hole" is as he likes to keep it secret.

#### Alessandros Trusty Clock

Alessandro has a personal clock he tends to keep with him or put in his his ender chest he typically uses this for brewing but it isn't the most reliable and is very rusted and will occasionally stop working at times which Alessandro will hit it a few times and it starts working again. Alessandro got the clock by taking apart an old ruined clock and piecing it together following another clock until he had something that sort of worked
Assassin Aemilius

Arvel “Assassin” Aemilius was orphaned at birth. After his mother died in childbirth, his father abandoned him on a dark alley. He was found in his late teens and nurtured by Snow who led him to the nation of Nexus in a now distant reality. After seeing the ritual at the Nexus’ church he followed Holy Valoria to Iaddithis in hopes of a new start…
Halfdann Thormarsson

Halfdann Thormarsson was the son of a fisher called Thormar. He was the only son, and also the only other member of the family, as his mother had died while giving birth to him. As he grew, his father would take him fishing to learn and later adopt the family's long lasting job. In one unlucky day, Halfdann and Thormar were caught by a strong storm which caused their boat to shatter and rip apart; Both luckily made it out alive , landing on the beach of a tiny island. Perhaps Thor was watching over them, or maybe it was pure luck. As they walked away from shore and reached deeper into the island, they spotted longhouses and farmers, blacksmiths and warriors coming back with great spoils. A short discussion with the town's Jarl, Härkkönen, had granted them the permission to settle there, atleast temporarily, until they'd be able to leave for home. The leave never happened. They adapted to the Jarldom's culture and traditions and had accommodated themselves to the local life. Thormar would die bravely in a raid a few years after their settling, and Halfdann end up becoming one of the more renown raiders of the Jarldom, with a sharp mind for politics.
Hazel

Tíreadhódal of Faltívars. Co-founder of the Traditional Defenders Party

### **Biography**

Hazel was born in a land far away from Iaddithis. Little to nothing is known about her past, as she would wander the lands aimlessly, going from countries to countries, town to town. That was until she met the person that would quickly become her greatest friend and partner: Risa.

The two of them would travel together until they reached Iaddithis. Arriving after the events of the First World War. They immediately recognized the opportunities that opened to them. Establishing themselves in the town of Faltívars. There, they would start their small business, the Pick and Axe corporation, a company centered around the collection and sell of Raw materials, gathered from their mine in the North of Varshaad.

They would also get involved into the political life of the newly reformed nation. Running for parliament as the Traditional Defenders Party, getting elected along with others as the first Tíreadhódal of Faltívars.

### **Her species**

Not much is known about the origins of Hazel's species. Though a few main theories emerged. Some say that she is the result of experimentations, others believe she is a descendant of the once feared mythical Lycantrophes. However, despite being the key to answer this question, Hazel herself doesn't know the answer as she would soon find herself surrounded by others Demis such as Risa or Yas.

### **Relationships**

Most of Hazel's known relations are mainly business driven. Although, a few relations seemed to hold bigger importance to the others.

The first of course being with her long time friend, Risa. They have known each other for a while and are rarely seen without one another, developing a sister-like bond. Together they founded PIck and Axe Corp and the Traditional Defenders Party.

Hazel is also very acquainted with the Nábúrumhídal of Faltívars, Sora. Being a former employer of the new Faltívars heir.

### **Politics**

As a founding member of the Traditional Defenders Party, Hazel firmly believes that the best form of Attack is Defense. In other words, she thinks it is important to develop a strong country from the inside, from both an economic and military standpoint.

### **Physique**

Although not the fighting type, to assume she is a frail and defenceless girl would be the last of your last mistakes. Spending her time in the mines, hours upon hours without a break helped her develop her physique. She doesn't mind spending days without seeing the light of days as long as the profits balances everything out.