Backgrounds

When making a character, after selecting a race and class, you have to chose a background. Backgrounds help to expand your character, and can be easily created. Some backgrounds are labeled as "Nurture", which is because during long downtimes, you can select new backgrounds, apart from the nurture ones.

## Thief

**Ability Score:** +1 Nimbleness, +1 Charisma

**Extra Readiness:** +5

**Skills:** +5 Stealth, +2 Wisdom, +2 Charisma, +1 Perception

**Starting Skill:** Nimble Fingers (+3 to picking locks)

**Starting Coinage:** 6p 2t

**Starting Equipment:** Poor Clothes, 2 Daggers, Pistol, 30 bullets, Thieves Kit/Burglar Kit, Rope and Hooded Lantern

### **Proficiencies**

**Languages:** Common, Elvish

**Weapon Skills:** Hand-to-hand Combat, Daggers, Simple Weapons, Pistols

**Skills/Features:** Stealth, Thievery/Burglary, Deception

## Folk Hero

**Ability Score:** +2 Might

**Extra Readiness:** +3

**Skills:** +3 Perception, +5 Motivation, +1 Wisdom, +1 Creativity/+1 Magic

**Starting Skill:** Role-Model (people are respectful of you)

**Starting Coinage:** 2b

**Starting Equipment:** Short Sword, Wooden Club, 5 Torches, Bear Skin Cloak, Padded Clothes, Tinderbox, Map, 3 Tunatfish Sandwiches/Equivalent racial dish

### **Proficiencies**

**Languages:** Common, Street Slang, one uncommon language

**Weapon Skills:** Hand-to-hand Combat, Simple Weapons, Martial Weapons, Books, Scrolls

**Skills/Features:** Public Speaking, Manners and Etiquette, Tamed Animals

## Miner

**Ability Score:** +1 Charisma, +1 Might

**Skills:** +4 Perception, +3 Wisdom, +3 Nature

**Starting Skill:** Know your Metals (You are able to identify any metal by just looking at it)

**Starting Coinage:** 1t, 5l

**Starting Equipment:** Picaxe, Beer Bottle, Metal Helmet, Common Clothes, Padded Armour, Leg of Shogoat, 10 slices of bread

### **Proficiencies**

**Languages:** Common, Street Slang

**Weapon Skills:** Simple Weapons, Picaxe, Drill, Gas Mask

**Skills/Features:** Robotics, Teamwork Skills

## Bartender

**Ability Score:** +2 Charisma, +1 Knowledge, -1 Nimbleness

**Skills:** +3 Wisdom, +2 Perception, +2 Creativity, +2 Nature, +1 Stealth

**Starting Skill:** Variety of Cultures (pick up languages quicker than anyone else)

**Starting Coinage:** 4f, 1p

**Starting Equipment:** Frying Pan, Knives x4, 10ft of Rope, 3 Bottles of Beer, 10 Soda Bottles, Common Clothes

### **Proficiencies**

**Languages:** Common, Street Slang, Elvish, three uncommon languages

**Weapon Skills:** Simple Weapons, Frying Pans

**Skills/Features:** Knowledge of Poisons, Manners and Etiquette, Teamwork Skills, Tamed Animals

## Noble

**Ability Score:** +2 Knowledge, +1 Charisma, -1 Nimbleness

**Skills:** +5 Wisdom, +3 Magic, +1 Perception, +1 Creativity

**Starting Skill:** Prestige (able to forge documents and pull strings to get your party what they want)

**Starting Coinage:** 172f, 4p

**Starting Equipment:** Eldritch Wand, Umbrella, Telescope, Cane, 4 Crabster Thermidors, Top Hat, Sunglasses, Business Suit, Noble Robes

### **Proficiencies**

**Languages:** Common, Elvish, Dandelion Whispers

**Weapon Skills:** Simple Weapons, Telescopes

**Skills/Features:** Knowledge of Poisons, Manners and Etiquette, Battle Strategy, Complex understanding Mathematics and Science

## Species Rights Activist

**Ability Score:** +1 Knowledge, +2 Charisma, -1 Nimbleness

**Skills:** +6 Motivation, +2 Creativity, +1 Wisdom, +1 Nature

**Starting Skill:** Contacts in High Places

**Starting Coinage:** 1p, 3b

**Starting Equipment:** Script, 15 Blank Letters, Writing Quill, Ink Pot, Notebook, Common Clothes, 10 train tickets

### **Proficiencies**

**Languages:** Common, Elvish, Street Slang

**Weapon Skills:** Simple Weapons

**Skills/Features:** Knowledge of Poisons, Manners and Etiquette, Public Speaking, Persuasion

## Child Worker - Nurture

**Ability Score:** +3 Nimbleness

**Skills:** +4 Nature, +2 Creativity, +2 Motivation, +2 Stealth

**Starting Skill:** Easy escape (if trapped, child workers get an advantage on roles to break out)

**Starting Coinage:** 2t

**Starting Equipment:** 50 ft of String, 15ft of Rope, Knives x15, Poor Clothes, Black Leather Jacket, Bronze Knuckles

### **Proficiencies**

**Languages:** Common, Street Slang

**Weapon Skills:** Simple Weapons

**Skills/Features:** Trapping, Climbing, Factory Machines

## Hermit

**Ability Score:** +2 Knowledge, +1 Nimbleness, -1 Charisma

**Extra Readiness:** +4

**Skills:** +4 Nature, +4 Taming, +1 Creativity, +1 Wisdom/+1 Stealth/+1 Magic

**Starting Skill:** On the hunt (hermits can role to see if they know the weakness of a monster or creature)

**Starting Coinage:** 4t

**Starting Equipment:** Quarterstaff, Trap equipment, Pet (Tiqurelloise or Catdeer), Pet Food, Salmonk Fish x2, padded clothes

### **Proficiencies**

**Languages:** Common, Desert Cant, Druidic

**Weapon Skills:** Hand to Hand Combat, Simple Weapons

**Skills/Features:** Traps, Climbing, Sailing, Hiking

## Eco-Terrorist

**Ability Score:** +2 Charisma

**Skills:** +5 Nature, +5 Motivation

**Starting Skill:** Variety of Cultures (pick up languages quicker than anyone else)

**Starting Coinage:** 2b

**Starting Equipment:** Poor Clothes, Dagger, two cooked dishes, 10 Blank Letters, 6 pieces of Dynamite, Writing Quill, Ink Pot

### **Proficiencies**

**Languages:** Common, Elvish

**Weapon Skills:** Hand to Hand Combat, Simple Weapons

**Skills/Features:** Public Speaking, Persuasion

## Revived

**Ability Score:** +2 Knowledge, +1 Charisma, -1 Might

**Extra Readiness:** +3

**Skills:** +3 Stealth, +4 Wisdom, +3 Magic, +2 Nature, +2 Taming, -2 Creativity, -2 Perception

**Starting Skill:** Lifetime of Skill (choose another Starting Skill)

### **Proficiencies**

**Languages:** Common, Elvish, Street Slang, Desert Cant, 2 uncommon language

**Weapon Skills:** Hand to Hand Combat, Simple Weapons, Martial Weapons

**Skills/Features:** Choose 5 different skills

## Disciple

**Ability Score:** +2 Knowledge

**Skills:** +5 Magic, +3 Wisdom, +2 Motivation

**Starting Skill:** Religious Conversion (you get an advantage in persuasion and religion roles)

### **Proficiencies**

**Languages:** Common, Spirit Speak, Elvish, one uncommon language

**Weapon Skills:** Simple Weapons, Wands, Staffs, Books, Scrolls

**Skills/Features:** Public Speaking, Persuasion, Religion