2101

Nov. 1, 2021

the group heads back to the wave echo cave and speak to Fohga. Fohga has improved his suit considerably. We are seeing if they can do anything with the magic items we've prev given them as well as the multiple sets of ghostly shackles that we got. Right away they toss them into the forge. They advise and show us that they've also constructed a small port and wood boat. They've put sconces in to light the water. The boat itself has Gorin's torso and head at the front. Limon is very proud of it, even though Skitter does a bad job. There are runes near the figurehead are the same as Gorin's tattoos. Fohga describes them as elemental. THey are They then head to the cave common room to talk to Gundren about mining possibilties at the Old Owl Well. He will send a team out and look into the mining claim. If profitable, we will get 50%. The group heads back to Fandulin to lay claim to the well and Halia and they put theirs and Gundren's name. The grp then heads to the general store with heavy fur coat, goggles, fur hat, fur lined leather boots and gloves. they also get crampons (for feet) and pitons (for ice climbing). We got back to the Wave Echo Cave and tell Gundren that we've set the claim and as well as Humon's other claims. We then go to find Fohga, who has heavily fortified the door with traps. Fohga is packed and ready to go on the journey with us. They get into the boat and it has a built in magical guidance system that is connected to Gorin's tattoo. The water is still. The cave has a stale mildewy smell. The crew rows through for the better part of a day. Tired from rowing, the group stops to take a rest. They take turns with watch. Claymont hears a low growl from the water far off, but nothing else. During Threduin's turn, he gets a feeling that one of the Malignant Six is useful to him, but he doesn't know which. The group gets through the night and returns to their rowing. Claymont notices graffiti in different languages. They are names with places. They come to a dead end and it looks like a mirror. also sconces light up and something scrapes along the bottom of the boat as they come to a halt before the mirrored wall. Gorin touches an oar to the mirrored wall and it feels like wood. Gorin asks Yedewa if he's ever seen anything like this. He says it's def magic and starts a spell. There is a large pillar that has "extinguish your vanity" written in Dwarvish. SKitters splashes water on the lowest sconce and it comes back on it 5 mins. He then uses his Mage Hand to put out the rest. Skitter splashes water on the mirror. They figure it to be a teleportation device. They all scribble their own names and Brazenthrone, which is Gorin's home village up north. They extinguish all the lights and are able to head forward. Gorin puts his hand back in the mechanism and continues to guide. they come upon a landing. it is still dark and there is wind coming from the tunnels on that landing. there is also a landing with docks on the other side of the underground river. Claymont & Threduin levitates up 150 feet and makes his way over. He can see remains of old dwarvish buildings. He can also see corpses in the water of both dwarves and orcs. Claymont uses a winch to loosen the chain and the boat with the rest of the crew rows in and docks. Gorin can definitely feels like this may be part of his home village of Brazenthrone, but an area he's never seen. He looks at one of the corpses and verifies it by the insignia. Gorin comes upon an entrance with 2 dwarf warrior statues on either side. 2 creatures emerge.