recursal/Fanatic-Fandom huggingface dataset:
Taurus

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Taurus** is a passive Zodiac item.

## Effects

* -0.3 Speed down.
* When in a room with enemies, Isaac gradually gains speed at a rate of +0.065 per tick.
* Once Isaac's speed reaches 2.0, the maximum speed, he gains the My Little Unicorn effect for 5 seconds, becoming invulnerable, and loses the speed bonus from Taurus afterwards.

## Notes

* Isaac slowly gains a red tint that becomes more intense as he gains speed.
* The speed boost and invulnerability effect activate only once per room.
* The higher Isaac's base speed, the quicker the effect activates. It can activate immediately upon entering a room if his base speed is high enough.
* The item doesn't trigger in rooms that don't have enemies when first entered. This includes Challenge Rooms and the Boss Rush room.
* If Isaac gets teleported out of the room by any source, the My Little Unicorn Effect won't trigger if the room is re-entered.

## Synergies

* Aries - Isaac is able to continuously damage enemies for 18 points while invincible, without the normal drawback of taking damage.
* Blood Rights - While Isaac is invincible, Blood Rights can be freely used without taking damage. This trivializes many rooms, and since Taurus can activate every room, this combination can be game-changing, especially if Isaac has high base speed.
* Gnawed Leaf - Isaac's speed will increase while in statue form, allowing the invincibility effect to activate without risking taking damage.
* Libra - Isaac's damage and range increases as speed increases. However, if Isaac's base speed is not high enough, the invincibility never activates.
* The Ludovico Technique - Isaac cannot control the tear while invincible, but any enemies touching it will still take damage from it.
* Midas' Touch - Running into enemies while invincible will freeze them, and killing them will drop coins, allowing for very rapid coin generation.
* Mom's Knife - Allows Isaac to stab enemies in close contact, dealing massive damage without fear of taking contact damage.
* Roid Rage - As Isaac's speed is considerably increased, it's easier to reach the invincibility form.

## Trivia

* This item, like the other Zodiac items is a reference to the Zodiac signs.
* If you are invincible as a result of having this item when you touch the chest after the ??? (Boss) fight, the music during the credits will still be sped up. The music during Ending 14 and "The End" screen will play as normal however (This has not been confirmed for other endings or items that cause music to distort).

## Seeds

Template:PlatPC SZ1K 31QM (Treasure room adjacent to spawn)

Template:PlatPC BFYA HN8Z (Treasure room adjacent to spawn)
Template:ZodiacNav
The Necronomicon

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**The Necronomicon** is an unlockable activated item.

## Effects

* Inflicts 40 damage to every enemy in the room.

## Notes

* Many collectibles will produce effects similar to the Necronomicon, such as depleting a black heart or blocking projectiles with Dry Baby.
* The Necronomicon deals a considerable amount of damage to bosses that have multiple damageable parts, e.g. Larry Jr. and The Hollow.
* This item also deals high enough damage to instantly kill most non-boss enemies.
* File:Afterbirth† Indicator.png This item counts toward the Bookworm transformation, allowing Isaac to shoot double tears occasionally.

## Gallery

* Picture of The Necronomicon when activated
* Template:Plat3DS The Icon of The Necronomicon as seen on the lower 3DS screen

## Trivia

* A Missing Page and Missing Page 2 are both references to missing pages of the Necronomicon appearing in Evil Dead.
	+ Which, in turn, is a reference to the Necronomicon, a fictional grimoire appearing in the works of horror writer H.P. Lovecraft.
* The Book is bound in human skin, which explains the face on its cover.
Scanners

**Scanners** are a subtype of utility module that can fill many roles and can be used in tandem with many abilities.

Their range is additive with a square root curve and will affect:

* minimap view distance - minimap is only available if a ship has one or more scanners
* target lock on speed
* ability effect range

Current scan range of your ship can be checked out in the ship stats screen.

## List of scanners

* **Sturdy Antenna Dish**
* **Wide Band Scanning Antenna**
* **Spikey Antenna Array**
* **Flat Rectangular Receiver Array**
* **Flat Transmitter/Receiver**
* **SETI 16.5m Antenna Dish**
Spaceshipping Container Lite

Spaceshipping Container Lite
 Health
 Size
Cargo Container
 Price

The **Spaceshipping Container Lite** is a cargo container module in *Lightspeed Frontier*. It doesn't provide much space, so it's only useful in the early game.

```
Smaller version of the revolutionary (like 80 years ago) matter to data/energy converter. Commonly used for storing all kinds of junk.

```
Quests

*This article is a stub. You can help Lightspeed Frontier Wiki by expanding it.*

**Quests** are (upcoming) assignments you can obtain to gain cash for ship modules or other rewards. Unlike other games, LSF lacks a conventional mission posting. Instead, you will acquire quests by keeping an eye to the ground, watching news tickers, reading direct messages from pilots you encounter and so on, then traveling to the target area.

## Notes

Quests aside from the tutorial have been disabled since version v1.09 due to incompatibility. They will be reimplemented at a later date.
Nostradamus-Class Titan Thruster

Nostradamus-Class Titan Thruster
 Health
 Size
Engine System
 Engine Power use
 Engine Fuel Use
 Rotational Force
 Price

The **Nostradamus-Class Titan Thruster** is a module in *Lightspeed Frontier*.

```
When you need some serious kick.

```

## Trivia

* The engine is partially inspired by the main engines of the Nostromo tug from the movie Alien (1979).
Magneto

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Magneto** is a passive item.

## Effects

* Drops ( e.g. hearts, coins, keys, bombs, etc. ) are attracted to Isaac.
* The attraction enables the item to pass/fly over pits or rocks, but not through Key Blocks.
* A few enemies (like the Horf) are drawn toward Isaac as well.

## Trivia

* The item's name may be a reference to the X-Men villain, *Magneto.*
* This item's coloration and placement on Isaac's head may be in reference to *Magnet Man*, a villain from the early *Mega Man* games.

## Seeds

Template:PlatVita SXMP T4YJ
Template:PlatPC 46Q7 YPND (Treasure room adjacent to first long room)
Module

Standardized Spaceship Modular Parts or **Mods** for short are the main type of spaceship construction part available for use in *Lightspeed Frontier*. Following the standard set by the inventing company Wexler-Watson Corporation there are currently three major factions' versions of mods.

On destruction they will drop a random amount (based on the module size) of debris ore.

## Module types

* Weapons
* Armor
* Fuel Tanks
* Command Pods
* Cargo
* Engines
* Reactors
* Space Station Modules
Magic Mushroom

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Magic Mushroom** is a passive item.

## Effect

* +1 Health Up.
* +0.3 Damage Up.
* x1.5 Damage Multiplier.
* +5.25 Range Up.
* +0.3 Speed Up.
* +0.5 Tear Height.
* Isaac grows in size.
* Fully restores all red heart containers.
* Template:Fun Guy

## Notes

* The Magic Mushroom does not give a tears up or luck up despite its quote saying 'All Stats Up!'.
* The x1.5 damage multiplier does not stack with the x1.5 damage multiplier from Cricket's Head or from the combination of The Book Of Belial and Blood Of The Martyr. However, it will stack with any multipliers not listed here.

## Trivia

* This item and its size change effect is a reference to the mushroom species amanita muscaria (fly agaric), which causes visual and auditory hallucinations, including perceived changes in size.
* 'Magic mushrooms' is a colloquial term for psilocybin mushrooms, although amanita muscaria itself contains no psilocybin or psilocin.
* This item and its effects are also a reference to the Super Mushroom from the Super Mario series of video games.

## Seeds

Template:PlatPC TMVB HCXL (Treasure room adjacent to spawn) (Normal mode only)
Template:PlatPC PJJ2 MS7A (Treasure room adjacent to spawn) (Hard mode only)
Template:PlatPS4 M24C 0ZF9 (First floor treasure room)
Template:Plat3DS GA1R NMS1 (First floor treasure room; *Curse of the Lost*)
Spirit of the Night

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Spirit of the Night** is a passive item.

## Effects

* Grants spectral tears and flight.
* Template:Leviathan

## Notes

* It is the Devil Room equivalent of the Dead Dove.
* The changed texture of the player's body is the same as The Lost's, but recolored.
* Lord of the Pit costs the same amount of Red Hearts as Spirit of the Night, while only granting flight and increased speed. It´s strongly recommended to take Spirit of the Night if the player has the choice.

## Trivia

* Name and Isaac's appearance are a reference to the Magic: the Gathering card.

## Seeds

*7VND TP2F*;
*0FFS WDE9*
The Peeper

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**The Peeper** is a passive item.

## Effect

* Spawns a familiar that slowly floats diagonally around the room and bounces off walls. The eye blocks enemy shots and deals 8 damage per tick to enemies it passes through.

## Notes

* The empty eye leaves behind a small blood trail. This doesn't affect anything and is a purely cosmetic effect.
* The Peeper is distinguishable from the eyes emitted from Peep by the size of the pupil, it being noticeably bigger on The Peeper.

## Seed

Template:PlatPC F4WE 1WJV (Treasure room adjacent to spawn)
Template:PlatPS4 WAT6 NSYD (Treasure room adjacent to spawn)
Template:Plat3DS EZ7N8DBL (Treasure room adjacent to spawn)
Template:PlatPC GN0R MQ1B (Treasure room adjacent to spawn)
United Research Alliance

The **United Research Alliance** or U.R.A. for short is one of the three major factions in *Lightspeed Frontier*.

After humanity became interstellar Earth's space agencies formed a coalition to peacefully explore the great unknowns of the universe. Their ships are outfitted with the latest tech, including high intensity laser weapons, advanced plastics armor and shields. You can most commonly come across them in the Core Worlds.

## List of modules

### Weapons

* LZ-1 Laser Emitter
* Scuttle Twin-Turbo Plasma Turret Mk4
* Neutron Torpedo Launcher X3 Mk 3

### Armor

* Armor Module Mk1
* Armor Module Mk2
* Armor Module Mk4
* Armored Slope Mk1
* Armored Slope Mk2

### Command Pods

* U.R.A. 5-Person Command Pod
* U.R.A. LongHouse-Class Pod

### Utility

* Flat Transmitter/Receiver
* DoubleFan Collector Mk1
* Experimental Relativistic Attraction Beam
* M1 Shield Emitter
* XYZW Reaction Wheel Package
System requirements

While the game is still in Early Access the **system requirements** can still change substantially.

## **General**

Those are the same on all operating systems.

### Minimal

* **OS:** a 64-bit operating system
* **Memory**: 4 GB RAM
* **Graphics**: Intel HD Graphics 6000 / AMD Radeon HD 7700
* **Storage**: 300 MB available space
* **Sound** **Card**: Yes

### Recommended

* **Memory**: 8 GB RAM
* **Graphics**: Nvidia GTX 760 / Nvidia GTX 960M / AMD R9 280
* **Storage**: 500 MB available space
* **Sound Card**: Very much yes.

## **Windows specific**

### Minimal

* **OS**: Windows 7 64-bit
* **Processor**: Intel Core i3

### Recommended

* **OS**: Windows 7 64-bit
* **Processor**: Intel Core i5-4670K or equivalent

## **MacOS specific**

### Minimal

* **OS:** OS X 10.11 El Capitan
* **Processor:** Intel Core i5

### Recommended

* **OS:** macOS 10.12 Sierra
* **Processor:** Intel Core i5

## **Linux specific**

### Minimal

* **OS:** Ubuntu 12.04 or higher
* **Processor:** Intel Core i3
* **Additional:** xrandr installed (most distros have it by default)
Fuel Dump

The **Fuel Dump** ability is a non-combat active ability in *Lightspeed Frontier*.

Ability Configurator description:

```
Collector Fuel Dump
        ____  __ __  ____  _        ____  __ __  __  __ _____
                     1.11 Compiled 2386-02-22
#####################################################################
Apparently these fuel collectors come with hardware support to dump
the collected fuel out again. Drivers were bound to be made
eventually.

Dumps fuel for 5 seconds.
Reload time: 20 seconds.

System Requirements:
- fuel collectors
#####################################################################
   This program comes with ABSOLUTELY NO WARRANTY, to the extent
            permitted by applicable galactic law.

```

*This article is a stub. You can help Lightspeed Frontier Wiki by expanding it.*
Missile/Torpedo Launch

The **Missile/Torpedo Launch** ability is a combat active ability in *Lightspeed Frontier*.

Ability Configurator description:

```
Launch Missiles and Torpedoes
   _____ _         _ _          _    _____                   _
                    __                    _
                          Version 2.00

Launches all installed  and reloaded torpedo launcher and missile
batteries. Becomes available again as soon as any launcher is
reloaded and ready to shoot.

System Requirements:
- missile or torpedo launching modules

   © Copyright 2399 Industrial Conglomerate. All rights reserved.

```

*This article is a stub. You can help Lightspeed Frontier Wiki by expanding it.*
Version history

Lightspeed Frontier has been under consistent development from February 23, 2015 up until the present day. It was originally named Lightspeed Patrol, but renamed when starting partnership with Riveted Games.

## JavaFX Versions

* v0.01 up to v0.25.3 (2015-2-28 up to 2015-5-13)

## Pre-/Closed-Alpha

* v0.02 up to v0.80 (2016-8-6 up to 2017-2-5)

## Early Access Steam Versions

* v1.01
* v1.02-v1.04d
* v1.04e
* v1.05
* v1.05a
* v1.05b
* v1.06
* v1.06a
* v1.07
* v1.08
* v1.08a
* v1.09
* v1.09a
* v1.10
* v1.11
* v1.12
* v1.12a
* v1.13
* v1.13a
* v1.14
* v1.14a
* v1.15
* v1.16
* v1.16a
* v1.17
Settings.cfg

All major game settings are stored in a file named '**settings.cfg'** located in the game installation directory. This page hopes to provide a comprehensive list of commands and their usage.

Most can be adjusted via the in-game settings menu, others have to be set manually. A blank file with only the needed commands can be accepted as well, the rest will be set to internal defaults and written when the game loads.

The file is by default located in the path **C:\Program Files (x86)\Steam\SteamApps\common\Lightspeed Frontier\settings.cfg** on Windows.

## General Commands

```
Resolution=1920x1080

```

Can be used to set any custom resolution, provided that the launcher is disabled as it will override it and use its own list of suggested ones.

```
Skip-Tutorial=false

```

```
Pause-On-Lost-Focus=false

```

Continues to run the game in the background while alt-tabbed or unfocused in any other way.

```
Framerate-Limit=60

```

Custom framerate limit, will be overriden by vsync if enabled.

```
Servo-Vol=1.0

```

Volume of the turret servo sound effects. Default Range: 0.0 - 1.5

```
Inventory-Filter-Mode=false

```

```
Specular-Maps=true

```

Toggles all specular and environment maps.

```
Lens-Flare=true

```

```
Music-Volume=0.0

```

Default Range: 0.0 - 2.0

```
Gamma=1.2

```

Default Range: 0.2 - 2.0

```
Camera-Shake=1.0

```

Default Range: 0.0 - 2.0

```
Master-Volume=0.305682

```

Default Range: 0.0 - 2.0

```
LockOn-Camera=true

```

Enables camera tracking the object that has been locked-on.

```
Bloom=true

```

```
VSync=true

```

```
Borderless=true

```

```
HQ-Particles=true

```

Disabling this will lower the general amount of particles spawned.

```
FOV=70

```

Default Range: 10 - 170

```
Mouse-Sensitivity=0.85

```

Default Range: 0.0 - 1.0

```
Anti-Aliasing=4

```

Default Values: 4, 8, 16

```
Skip-Launcher=false

```

```
Dynamic-Shadows=true

```

```
Fullscreen=false

```

## Special Commands

```
UseJoysticks=true

```

Enables joysticks. Warning: experimental.

```
WindowedPositionOverride=-1,-1

```

A way to manually set the game window's position when using windowed or borderless mode. Both of the values need to be positive for it to become enabled.

Usage example: WindowedPositionOverride=200,50

```
WikiPrintout=true

```

Prints out a special file named wiki\_module\_output.txt which contains the default wiki code for all ship and station modules. Once set the game will load and exit upon printing the file.
Ship Classes

Every ship in the game is classified into one of the classes depending on how heavy it is. It is a general representation how big of a ship you can expect.

There are currently 8 classes in the game:

* **Scout** - <100 tonnes
* **Destroyer** - 100 - 200 tonnes
* **Corvette** - 200 - 400 tonnes
* **Frigate** - 400 - 550 tonnes
* **Cruiser** - 550 - 950 tonnes
* **Battleship** 950 - 1500 tonnes
* **Dreadnought** - 1500 - 2500 tonnes
* **Infinity** - >2500 tonnes
Rustbucket Small Command Pod

The **Rustbucket Small Command Pod** is a module in *Lightspeed Frontier*.

```
Pre-warp era control pod. You must be really broke. Still contains a 16m³ fuel tank and an RTG.

```

## Obtaining

When starting a new game the player always starts in this pod along with the other starter modules.

## Trivia

- The pod was one of the first ship modules to be added into the game and the current 3D module still resembles the initial placeholder visuals.

- A development image exists of the supposed internal structure of this pod, which suggests most of the other pods and habitation modules are two-storey as well:
5"/42 Caliber Gun

5"/42 Caliber Gun "The Fork"
 Health
 Size
Weapon System
 Reload time
 Can Autofire
 Range
 Price

The **5"/42 Caliber Gun "The Fork"** is a module in *Lightspeed Frontier*.

```
Fires high explosive rounds at a decent rate. Accuracy may vary however.

```

Salvaged from a 20th century Earth sea-based destroyer, later upgraded and refit many times across the years. The barrels were elongated, the loading system was replaced with an energy-to-ammo replicator. It's still considered very outdated but the design is nothing if not determined to say around.

## Obtaining

Medium and large sized Junkyard faction ships in the outer rim often use it as a main means of defense or as a part of the secondary battery.

## Usage

It supports all three fire groups and acts in every way as any other turret.

## Placement

Like most weapons, the turret is attached radially. However due to its somewhat narrow turning angle of 190 degrees it can be placed closer to other modules on its rear side - making it ideal for side placement.

Along it its turning circle space it occupies 6 ship attachment units in total (3 wide, 2 long, 2 high).
Collectors

**Collectors** are a subtype of Utility module that can collect fuel from outer space and store it inside fuel tanks.

By installing a collector, you gain access to the fuel dump ability. There are two types of collectors in the game currenly, active ones that collect gasses depending on the ship's energy level, and passive ones that are more efficient at higher speeds.

## List of collectors

### Energy Dependent

* **DoubleFan Collector Mk1**
* **J-Turbine Collector Mk1**

### Velocity Dependent

* **Passive High Speed Matter Collector**
* **Matter Collector Mk1**
* **Frontal Jet Collector**
16" /50 Mark 7 Nuclear Gun Battery

16"/50 Mark 7 Nuclear Gun Battery
 Health
 Size
Weapon System
 Reload time
 Can Autofire
 Range
 Price

The **16"/50 Mark 7 Nuclear Gun Battery** is a module in *Lightspeed Frontier*.

```
It says 'U.S.S. Iowa' on the inside wall. Looks old and heavily modified.

```

The nuclear gun battery is one of the most slow-turning and slow-reloading turrets in the game that does compensate for its shortcomings with long range and impressive splash damage.

## Obtaining

It's generally found on dreadnought and infinity sized outer rim starships.

After it has been attached to the player's ship once or stored in cargo, its schematic will become available and the module itself purchasable at stations.

## Trivia

* The turret's description is generated randomly, with a different Iowa/Montana-class ship in place of the U.S.S. Iowa. The names include the following: Iowa, New Jersey, Missouri, Wisconsin, Illinois, Kentucky and Montana. The last two names belong to two unbuilt Montana-class battleships which hints that they may have been completed and saw active service in the Lightspeed Frontier universe.
Systems

**Systems** are a core element of exploration in *Lightspeed Frontier*. Each system can have space stations, ores, and enemy ships to attack, to further your adventures in space.

## Central attractors

* Main sequence star
* Blue giant star
* White dwarf star
* Pulsar
* Red giant star
* Black Hole

## Celestial objects

* Planet
* Nebula
* Asteroid

## Types

* Normal
* Nebula (systems that reside inside a galactic scale nebula and have a different skybox, as well as a higher spawn rate of nebulas)
* Premade (custom handmade systems that are not precedurally generated and will appear the same in every galaxy)
* Interstellar Asteroid Field
* Rogue Planet
Weapons

**Weapons** are a module type in *Lightspeed Frontier*. They require electricity to operate. A necessity for any ship, they can be used against other ships or for asteroid mining.

The inventory filter for them is the following:

## Firing groups

All weapons have a firing group assigned. The default group is Manual 1. All 3 firing groups are toggleable on and off from the hotbar. Weapons assigned to Secondary Battery will aim and shoot automatically if that firing group is enabled and a target is locked onto .

## List of weapon modules

Beam weapons:

* **LZ-1 Laser Emitter**

Projectile weapons:

* **8.0 Cal Gatling Gun**
* **880mm Flak Cannon**
* **5"/42 Caliber Gun**
* **16"/50 Mark 7 Nuclear Gun Battery**
* **7.0 Caliber Buffers Gun**
* **Omnidirectional Plasma Turret UH-37**
* **Scuttle Twin-Turbo Plasma Turret Mk4**
* **M-24 Double-Barrel Plasma Autocannon**
* **M-3567 Alligator-Type Ronald Railgun**
* **Tannhauser Fusion Turret TFT-99**

Missile/Torpedo launchers:

* **NTB Hornet Guided Missile Launcher**
* **Neutron Torpedo Launcher X3 Mk 3**
Combat

**Combat** is a common part of space exploration, with property rights loosely defined except in the heavily populated systems.

## Maneuvering

When flying small ships it's important to keep on the move and strafe to dodge enemy shots.

## Destruction

* Each ship is based on modules, like yours. The command pod is the most important part of a ship, as it ensures your survival. If all of them on one ship are destroyed, the ship is explodes no matter how many other modules it has.
* You can detach one of the command pods and turn your ship into a derelict using the button found in the ship stats panel.

## Secondary battery

Secondary battery is the third Firing Group. Weapons assigned to it will automatically fire at the locked on target. Aiming with auto targeting guns is the most effective when both ships are standing still or moving towards or away from each other. It is not recommended to assign guns that can't turn in all directions to the secondary battery since the gun will still fire even if the target is not in its firing arc and you'll waste electricity.

*This article is a stub. You can help Lightspeed Frontier Wiki by expanding it.*
Lightspeed Frontier Wiki/Section 1

Welcome to the Official Lightspeed Frontier WikiWelcome to the Official Lightspeed Frontier Wiki
The Lightspeed Frontier reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 671 pages (187 articles).

Spotlight: Lightspeed Frontier
*Warp speed for the average consumer... What could go wrong?*

Space exploration used to be a full-time occupation for the affluent and powerful, but not anymore! With Wexler-Watson's patented faster-than-light travel technology, everyone can build a ship, using hundreds of available modules, then launch them into space for fame, glory, money, and a horrific death as enemy weapons punch holes in your ship's armor... Wait, the brochure didn't mention that last part.

Homepage · Steam
Sturdy Antenna Dish

Sturdy Antenna Dish
 Health
 Size
Scanner
 Price

The **Sturdy Antenna Dish** is a module in *Lightspeed Frontier*.

```
Can be used with various abilities, provides a map of your surroundings and helps you lock on faster.

```

## Trivia

* It was the first scanner module to be added to the game, sometime in pre-alpha.
* The model and texture have been reworked in update v1.17
Galaxy Map

The **Galaxy Map** is the main method of planning and executing warp travel between star systems in *Lightspeed Frontier*.

It is split into three galactric sectors. It also shows all interstellar nebulae.

When a system is selected the map will show basic information about the system:

* Name
* Star type
* Ship spawn cap (activity)
* Galactic Sector

## Notes

In Creative Mode the player is not constrained by the warp distance limiter and can freely warp anywhere.

*This article is a stub. You can help Lightspeed Frontier Wiki by expanding it.*
Spaceshipping Container

Spaceshipping Container
 Health
 Size
Cargo Container
 Price

The **Spaceshipping Container** is a module in *Lightspeed Frontier*.

```
Revolutionary (like 80 years ago) matter to data/energy converter. Commonly used for storing all kinds of junk.

```

## Trivia

* it was the first container to be added, months before actual support for cargo pickup and storage
Ore

Obtained by mining asteroids. They are a type of item can be stored inside Cargo Containers.

The listed types of ore can be obtained from the source specified in the parentheses.

## Known types of debris ore

* Metal (destroyed Industrial Conglomerate modules)
* Plastic (destroyed United Research Alliance modules)
* Scrap (destroyed Junkyard modules)
* Garbage (random drop when a module is destroyed)

## Known types of raw material ore

* Antimony (Asteroid)
* Carbon (Asteroid / Icesteroid)
* Crystal (Icesteroid)
* Gold (Asteroid)
* Lead (Asteroid)
* Silicon (Asteroid)
* Thorium (Asteroid)
* Uranium (Asteroid)
* Vanadium
* Ice (Icesteroid)
U.R.A. E-MAG Plasma Propulsion System

U.R.A. E-MAG Plasma Propulsion System
 Health
 Size
Engine System
 Engine Power use
 Engine Fuel Use
 Price

The **U.R.A. E-MAG Plasma Propulsion System** is a module in *Lightspeed Frontier*.

```
A brand new, Wexler-Watson made, propulsion system. Attach to the rear of the ship.

```

## Trivia

* The engine's model and texture was changed in update 1.10
Fire Groups

Firing groups are one of the abilities in *Lightspeed Frontier* and a feature of its combat system.

## Groups

### Manual/Primary 1

 Controlled using the mouse.

Ability Configurator description:

```
Primary Gun Battery Group #1
             _____           _____                     ___
            / __(_)______   / ___/______  __ _____    <  /
           / _// / __/ -_) / (_ / __/ _ \/ // / _ \   / /
          /_/ /_/_/  \__/  \___/_/  \___/\_,_/ .__/  /_/
                                            /_/
# Manual Fire Group #1 1.3.42+ #312 Compiled 2396-11-13
Designed to function on it's own or with the second firing group,
this software allows power control to weapons tagged with No. 1 fire
group in the Weapon Firing Groups selection screen.

System Requirements:
# - ModShipTM system compatible weapon modules
  © Copyright 2335 Wexler-Watson Corporation. All rights reserved.

```

### Manual/Primary 2

 Controlled using the mouse.

Ability Configurator description:

```
Primary Gun Battery Group #2
           ___ _            ___                     ___
# Manual Fire Group #2 1.3.02 #298 Compiled 2396-06-09
Designed to function on it's own or with the first firing group,
this software allows power control to weapons tagged with No. 2 fire
group in the Weapon Firing Groups selection screen.

System Requirements:
# - ModShipTM system compatible weapon modules
  © Copyright 2335 Wexler-Watson Corporation. All rights reserved.

```

### Secondary Battery/Autofire

 The secondary battery will fire automatically at the target defined by the lock on system.

Ability Configurator description:

```
Secondary Battery (Autofire)
         ╔═╗┌─┐┌─┐┌─┐┌┐┌┌┬┐┌─┐┬─┐┬ ┬  ╔╗ ┌─┐┌┬┐┌┬┐┌─┐┬─┐┬ ┬
         ╚═╗├┤ │  │ ││││ ││├─┤├┬┘└┬┘  ╠╩╗├─┤ │  │ ├┤ ├┬┘└┬┘
         ╚═╝└─┘└─┘└─┘┘└┘─┴┘┴ ┴┴└─ ┴   ╚═╝┴ ┴ ┴  ┴ └─┘┴└─ ┴
              ╔═╗┬ ┬┌┬┐┌─┐┌─┐┬┬─┐┌─┐  ╔═╗┬ ┬┌─┐┌┬┐┌─┐┌┬┐
              ╠═╣│ │ │ │ │├┤ │├┬┘├┤   ╚═╗└┬┘└─┐ │ ├┤ │││
              ╩ ╩└─┘ ┴ └─┘└  ┴┴└─└─┘  ╚═╝ ┴ └─┘ ┴ └─┘┴ ┴
# Automatic Fire Control System 2.3.56 #956 Compiled 2398-01-02
Requires a lockon onto a solid object (press MMB) through the S.H.I.P
system and will when activated take control of all available supported
turrets to eliminate the target in the shortest possible time period.
It takes control of all turret-based weapon modules tagged with the
secondary battery firing group in the Weapon Firing Groups selection
screen.

System Requirements:
# - ModShipTM system compatible turrets weapons
  © Copyright 2335 Wexler-Watson Corporation. All rights reserved.

```
Compact Antimatter Reactor CAR-4

Compact Antimatter Reactor CAR-4
 Health
 Size
Generator
 Fuel Use
 Price

The **Compact Antimatter Reactor CAR-4** is a module in *Lightspeed Frontier*.

```
Generates electricity using fusion so it consumes a small amount of fuel.

```

## Trivia

* Initially there was a variant of this module for each faction, each being distinguishable by a different glow color and texture on the same 3D mesh.
Factions

Please help improve this if you can. The Discussion page may contain suggestions.

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.

**Factions** are a vital part of the game. Most of the parts you can come across are made according to faction orders and designs. Each faction controls one sector of the galaxy:

* United Research Alliance always has the most high tech and light modules, but alas they aren't very durable. Controls core worlds.
* Industrial Conglomerate has everything designed for sheer strength, tensile strength too. Controls industrial sector.
* Junkyard Finally if you're low on cash you may find some old pre-warp modules in questionable conditions but the price is unparalleled. Controls outer rim.

There are a few other factions planned to be added ranging from Twinblade Riders, the petrolheads of space, to unknown parts of alien origin.
Inventory

The ship inventory is a hud element in *Lightspeed Frontier* that allows the player to browse items in cargo and nearby modules. When player takes out a module out of the inventory, the building system enters continuous building mode.

## Filters

Those allow you to faster find the module you're looking for.

  Toggle between everything and nothing.

 Command Pods

 Armor modules.

 Weapons

 Reactors

 Engines

 Cargo Containers

 Utility modules.

 The rest of items that don't fit any any other category.
Exceptional Mace

**Melt value :** 50 ENJ

**Rarity :** Uncommon

**Required level :** 3

**Type :** Mace

**Controlling :** One-hand

**Attributes :** Brutal, Assault

**Bonus :** +2 Base Damage Buff

**Damage :** 1d6 blundgeon

## Description:

A Mace is a sort of club like blunt weapon that uses a heavy head on the end of an handle to deliver powerful blows.
Monster Manual

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Monster Manual** is an activated item.

## Effect

* Summons a random familiar for the duration of the current room.

## Notes

* It can spawn familiars not yet unlocked.
* If Cube of Meat or Ball of Bandages are spawned and Isaac already has either of those items, the level of these items will increase for the current room.
	+ Using Monster Manual is a good method to unlock achievements related to Super Meat Boy and Super Bandage Girl.
		- Super Meat Boy and Super Bandage Girl can both be achieved in the same run.
	+ If Isaac has does not already have the Cube of Meat or Ball of Bandages, Monster Manual can spawn a level 2 Cube of Meat or Ball of Bandages in one use.

## Gallery

* Template:Plat3DS The icon of Monster Manual as seen on the lower 3DS screen

## Trivia

* In the original The Binding of Isaac, due to a typing error this item was called Monster Manuel. This has been corrected for Rebirth.
* Monster Manual is a direct reference to Dungeons & Dragons.

## Seeds

Template:PlatPC HGN1 GBFC (Treasure room adjacent to spawn)
Template:PlatPC A6V2 BD1M (Treasure room adjacent to spawn)
Template:PlatPC RPFQ NXGG (Treasure room adjacent to spawn)
Template:PlatPC File:DLC Indicator.png PSXL 8WRV (treasure room adjacent to spawn) (both modes)
Hotbar

The **hotbar** is the main and only way to activate abilities in **Lightspeed Frontier**

## Usage

The abilities placed on the hotbar automatically or by using the Ability Configurator can be activated either by clicking on the using the mouse or by pressing the corresponding key shown beside the hotbar spot.

These keys can be reassigned in the controls menu.
Omnidirectional Plasma Turret UH-37

Omnidirectional Plasma Turret UH-37
 Health
 Size
Weapon System
 Reload time
 Can Autofire
 Range
 Price

The **Omnidirectional Plasma Turret UH-37** is a module in *Lightspeed Frontier*.

```
Rotates automatically to shoot where you're aiming at.

```

## Trivia

* It was the very first rotating turret to be added to the game (in pre-alpha update v0.07), acting as a prototype and trial run for the rest of the turreted modules in the game now.
* The turret's model, texture and projectile fx have been reworked in update v1.17.
Lightspeed Frontier Wiki/editcopy

The module types lack four groups: Armor, Cargo Containers, Fuel Tanks and Command Pods. I've included a render of each of every module in the game at the moment as well to help with the initial page creation.

Here's a mockup of some icon replacements: http://i.imgur.com/9Sowlle.png

MoffKalast,
Lead Developer
Ability

An **ability** is a S.H.I.P. system computer program owned by any of the in-game factions or corporations. They can be used in tandem with the hotbar and managed by the Ability Configurator.

## Ability list

* Weapon Firing Groups
* Fuel Dump
* Tractor Beam Pull
* Scan Object (*appears in game files but is not obtainable in-game yet*)
* Scan Area
* Missile/Torpedo Launch
* Reactor Toggle
* Shield Toggle
* Ramming Shield
VIVO Radial Propulsion System

VIVO Radial Propulsion System
 Health
 Size
Engine System
 Engine Power use
 Engine Fuel Use
 Rotational Force
 Price

The **VIVO Radial Propulsion System** is a module in *Lightspeed Frontier*.

```
Discover Thrust Beyond Imagination. Powerful immersion.

```

## Trivia

* The engine's name and front shape hint to it being a reference to the HTC Vive virtual reality headset.
Mystery Sack

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Mystery Sack** is an unlockable passive item.

## Effects

* Spawns a familiar that follows Isaac around and has a chance to drop a heart, coin, bomb, or key after clearing a room.

## Notes

* Prior to patch 1.04, this item did not drop any items, or do anything at all.

## Trivia

* The Mystery Sack is one of the only two familars that can give keys, the other being Bum Friend.

## Seeds

Template:PlatPC A3ES 1TQN (First floor, Treasure room next to spawn)
Template:PlatPC QHKQ ZE4N (First floor, Treasure room next to spawn)
Template:PlatPS4 CGVC XKY3 (Play as Isaac, and reroll the first item in the secret room just below the starting room)
Template:PlatVita Q73A BMMP (adjacent to starting room)
Rubber Cement

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Rubber Cement** is an unlockable passive item.

## Effect

* Makes tears bounce off walls, enemies and environmental objects.
	+ Tears that bounce off of enemies bounce in random directions, whereas tears that bounce off of walls and other objects bounce directly back.
	+ File:Afterbirth† Indicator.png Tears bounce off bombs.

## Interactions

* Brimstone - Overrides Rubber Cement.
	+ File:DLC Indicator.png Brimstone bounces off walls.
	+ File:DLC Indicator.png Azazel's Brimstone will continue to full length after bouncing, but will deal half of damage.
* Bob's Rotten Head - The bomb bounces back at the player upon hitting an obstacle.
* File:DLC Indicator.png Continuum - Overridden by Rubber Cement; tears will still bounce off of walls and obstacles.
* Ipecac - Tears will bounce off of walls, but not off of enemies.
* Lost Contact - Tears will bounce off of enemy tears.
* The Ludovico Technique - Overrides Rubber Cement.
* Mom's Knife - Overrides Rubber Cement.
* Parasite - Tears will bounce off of walls without splitting, but split and bounce when hitting enemies. The split tears and the original one will bounce off everything.
* Piercing Tears - Tears will bounce off enemies instead of going straight through them, but the tears can still damage enemies such as Knights that are normally invulnerable from the front.
* File:Afterbirth† Indicator.png Sinus Infection: Boogers stick to enemies, but otherwise they bounce normally.
* Spectral Tears - Overridden by Rubber Cement.
* Technology and Technology 2 - Overrides Rubber Cement.
	+ File:DLC Indicator.png Laser bounces off walls.
* Tiny Planet - Tears no longer fly over obstacles but instead bounce very quickly along them, appearing to "vibrate".

## Synergies

* A Lump of Coal - Due to the greatly extended time that the tears stay on the screen, the Lump of Coal's damage increase becomes more effective.
* Homing Tears - Tears will bounce off enemies and home back in, allowing them to hit multiple times.
* Soy Milk - The rapid fire rate allows large areas to be covered in bouncing tears.

## Seeds

Template:PlatPC ABW2 HYHK (Treasure room adjacent to spawn)
Template:PlatPC GN8E P6N7 (Treasure room adjacent to spawn)
Template:PlatPS4 1YR9 80SA (Treasure room adjacent to spawn)
Template:PlatVita QRDH 161F (Treasure room adjacent to spawn)
The Battery

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**The Battery** is a passive item.

## Effects

* Active items can store an extra level of charge, allowing them to be used twice in one room.
	+ Extra charges appear in yellow over the normal charge meter.

## Notes

* The Battery does not affect self-recharging activated items.
	+ File:Afterbirth† Indicator.png Self-recharging active items can charge the yellow meter, allowing Isaac to use them twice immediately.

## Synergies

* 48 Hour Energy! Pill: A fully discharged item will be doubly charged, along with spawning 1 or 2 Lil' Battery pickups.

## Trivia

* This item is used in It's in the Cards (challenge #14).
* The screws that appear in Isaac's head may be a reference to Frankenstein's Monster.
Industrial Conglomerate

The **Industrial Conglomerate** is one of the three major factions in *Lightspeed Frontier*.

Looking out for the private sector's best interests, this faction specializes in moving freight and mining asteroids. ​Their robust and heavy ships might lack modern equipment, but what they lack in innovativeness they make up in brute force. You can most commonly come across them in the Industrial Sector.

## List of modules

### Weapons

* 7.0 Caliber Buffers Gun
* Omnidirectional Plasma Turret UH-37
* NTB Hornet Guided Missile Launcher

### Armor

* Weapons Grade Armor Module - Size 1
* Weapons Grade Armor Module - Size 2
* Weapons Grade Armor Module - Size 4
* Weapons Grade Slope - Size 1
* Weapons Grade Slope - Size 2

### Command Pods

* Industrial 2U Command Pod
* Industrial "Cereal" B.O.X. Conning Tower

### Utility

* Sturdy Antenna Dish
* Heavy Duty Reaction T-Wheel
* J-Turbine Collector Mk1

## Ship Example

*This article is a stub. You can help Lightspeed Frontier Wiki by expanding it.*
Experimental Relativistic Attraction Beam

Experimental Relativistic Attraction Beam
 Health
 Size
 Price

The **Experimental Relativistic Attraction Beam** is a module in *Lightspeed Frontier*.

```
Bends the fabric of spacetime in order to push and pull objects. Might have slight trouble with very heavy stuff. Might. Usable through different abilities

```
Ability Configurator

The **Ability Configurator** is a hud element in *Lightspeed Frontier* that allows the managment of different S.H.I.P. system abilities and rearrangement of them on the hotbar. There is currently not enough abilites to fill the whole backup space.

Aside from ability managment it can also open the firing group assigment menu.

## Descriptions

The right side panel will display info on a specified ability if it has been clicked with the mouse.

The default description (when nothing is selected):

```
Welcome to the S.H.I.P. Operating System V1.1!
 __          __       _        __          __   _
# Wexler-Watson® S.H.I.P. Operating System Release 1.1.0.0.0
Wexler Watson brings you the enterprise ship managment system in
collaboration with Vapor Cloud Services.

The free storage plan features 35 slots with 25TB of disc space
per slot as it is the standard size for S.H.I.P. control programs.
The onboard installation storage is 10 slots which can be active in
parallel.

# //Fun Fact: You can reassign hotbar keys in the controls menu.
  © Copyright 2334 Wexler-Watson Corporation. All rights reserved.

```

These descriptions can be located in the game's exe file (opened with a zip file manager) at assets/texts/abilitytext.
M-3567 Alligator-Type Ronald Railgun

M-3567 Alligator-Type Ronald Railgun
 Health
 Size
Weapon System
 Reload time
 Can Autofire
 Range
 Price

The **M-3567 Alligator-Type Ronald Railgun** is a module in *Lightspeed Frontier*.

```
Fires ammo using magnetic rails. Really powerful with impressive range and will mess your s*** up good and proper.

```

It has a 244 degree turning radius, a gun elevation of 42 degrees and occupies the most ship space of all weapons. It is also the weapon with the longest range in the game.
Lightspeed Frontier

Platforms
 Written in
 Game Engine

**Lightspeed Frontier** is a game first created by Vid "MoffKalast" Rijavec and published by Riveted Games. It is heavily inspired by TerraTech and Rebel Galaxy.

```
You've decided to leave everything behind and try your hand at captaining a ship on the fringes of the universe. Customize your ship piece by piece to tackle whatever adventures
await you. Take on crime lords and space pirates in battle, undercut corporations that are monopolizing business, influence the galactic stock market, and become the most
successful captain you can be.

```

```
In this sci-fi adventure sandbox game, you have the opportunity to explore and influence the universe around you and make your own path. Take on open ended missions that will
have a lasting effect on your surroundings, and embark on an adventure to discover the mysteries of Lightspeed Frontier.

```

## Links

* Version history
* Settings.cfg
Flat Transmitter/Receiver

Flat Transmitter/Receiver
 Health
 Size
Scanner
 Price

The **Flat Transmitter/Receiver** is a module in *Lightspeed Frontier*.

```
Can be used with various abilities, provides a map of your surroundings and helps you lock on faster. Design patented by Jeb K.&Co.

```

## Trivia

* As hinted by the part description, it's an homage to the M700 Survey Scanner from Kerbal Space Program
Junkyard

**Junkyard** modules aren't a specific faction per se, but a collection of rogue vessels around the Outer Rim with various motives and very outdated tech. You can most commonly come across them in the Outer Rim

## List of modules

### Weapons

* 8.0 Cal Gatling Gun
* 880mm Flak Cannon
* 16" /50 Mark 7 Nuclear Gun Battery

### Armor

* Rusty Cube of Armor
* Rusty Double Armor Module
* Rusty Long Armor Module
* Rusty Slope
* Rusty Slighly Longer Slope

### Fuel Tanks

* Micro Fuel Tank
* Medium Fuel Tank

### Cargo

* Spaceshipping Container Lite
* Spaceshipping Container

## Ship Examples

*This article is a stub. You can help Lightspeed Frontier Wiki by expanding it.*
Fiz: The Brewery Management Game

**Fiz: The Brewery Management Game** is a 16-bit style single-player brewery simulation game from Bit By Bit Studios currently being crowd funded through Kickstarter. Make and market your own beer and become a worldwide beer icon!

You play as a homebrewing enthusiast who has decided to quit your job and start a brewery. The basic game loop is: make beer, use beer, upgrade brewery, repeat.

* **Make Beer**

Discover and customize a hundred recipes in various beer styles and tastes.
* **Use Beer**

Sell your beer at retail, or send your beer to competitions and special events.
Retail: Purchase distribution contracts with marketplaces, each having different customer profiles which dictate how much money customers have and what types of beers they like (you wouldn't sell Bud Light at a Belgian Ale House). Perform Market research and set your prices accordingly.
Competitions and Events: Enter special events and competitions in order to gain recognition and prizes ranging from cash to special ingredients and recipes otherwise unobtainable.
* **Upgrade Your Brewery**

Use sales profits to hire employees, each having different strengths and weaknesses, to make better beer. Level up your employees by improving their stats. Gain access to exclusive events and marketplaces based on your team makeup.
Upgrade your brewing equipment for higher quality beer.
Purchase new recipes and ingredients to make different types of beer or to add new effects to old recipes, such as double XP, or the sinister "mind control pheromones" which force customers to buy your beer.
## Features

Discover and create your own recipes using a simple 3x3 grid system. Learn about homebrewing by using real world ingredients in recipes inspired by actual beers. Improve your beer quality and variety as you grow the brewery in order to reach a wider audience.
Hire dozens of different employees, gain experience from brewing, and level-up their skills in the pursuit of the perfect beer. Gain access to unique events and marketplaces based on your team chemistry.
Fiz is not a "hurry up and wait" type of game. In-game time passes quickly, so performing main tasks like brewing or selling a batch of beer typically takes 1 to 2 minutes. You can also pause the clock any time you wish. Play engagingly for minutes or hours at a time.
Elements of randomness and progressive content unlocks guarantee that each playthrough will be different than the last. With over a hundred different employees, events, and marketplaces to experience, you can be sure you'll come across new challenges all the time. Improve your high score as you master optimum brewing practices, unlock new equipment, and hire secret employees.
Wexler-Watson Corporation

```
*A modular future.*

```

The **Wexler-Watson Corporation** is one of the largest interstellar mega-corporations in the galaxy. It develops, manufactures, licenses, supports and sells various space equipment and software. Its current majority owner and CEO is the sentient AI named Watson.

## Products

* S.H.I.P. Ability Managment System
* Standardised Ship Modules

## Wexcoin

After humanity became an interstellar race a need for a unified currency was selected to be universal on all colonized systems and space installations. Wexcoin, a cryptocurrency maintained by *Wexler-Watson* was selected due to its widespread use and reliability.
Xenon Pops & Beverages Incorporated

```
*Xenon Pops & Beverages, our subsidiary company, changed the cola recipe and I was not informed that had happened until after this complicated situation developed. There are always implications.*

```

**Xenon Xenon Pops & Beverages Incorporated** is the number one food and beverage company that manufactures and distributes its products on more than 600 planets across the galaxy. Its food products include chips, flavored snacks, cereals, rice, pasta, and the known Kepler-Cola. It's headed by an old pizza delivery drone called PAL which has never in its lifetime failed a delivery*[citation needed]*.
JMonkeyEngine 3

**jMonkeyEngine3 (jME3)** is a open source Java game engine made especially for modern 3D development, as it uses shader technology extensively. It has been the game engine used by Lightspeed Frontier since the summer of 2015.

## Links

Official Site

*This article is a stub. You can help Lightspeed Frontier Wiki by expanding it.*