Minimum Kills in the AOS Trilogy

This is a theoretical best case scenario route to beat the Assassin of Steve trilogy with the minimum amount of kills possible, with or without utilising Sequence Break.

## Assassin of Steve 1

### With Sequence Break

* No kills are required in the Starter Mission. (See Sequence Break)
* No kills are required in Mission 1. (See Sequence Break)
* 1 Pigman General (if you got insane luck and you got splash decay potion) (1)
* You can literally skip all the way to mission 8 by using a splash decay potion boost in Mission 2 (See Sequence Break)
* The Ghast Giant which counts as two mobs (3)
* 4, and later 6 Castle Guards to get to the upper towers in Mission 9 (13)
* 16 Castle Guards to get to the 4 nobles, plus the 4 nobles (33)
* The 4 nobles again, King Icing and Queen Freeze (39)
* 56 Mobs to get to Mega Ghast (95)
* 3 Creepers, 5 Charged Creepers, 11 Mini Ghasts, 2 Withers (116)
* The Assassin (117)

### Without Sequence Break

* 4 Pigman Generals (15)
* 2, 3, and 4 Garrison Archers (24)
* 7 Iron Robots (with the best RNG) (31)
* No kills are required in Mission 4 or 5
* The Minemaster (32)
* The orange floor needs 5 hunter eyes, yellow needs 3 coal, green needs 4 coal, 4 eyes and light blue needs 6 coal and 6 eyes in Mission 7, followed by Warden Frostbite and the 6 Police Officers on the watchtowers outside. (67)
* The Ghast Giant which counts as two mobs (69)
* 4, and later 6 Castle Guards to get to the upper towers in Mission 9 (79)
* 16 Castle Guards to get to the 4 nobles, plus the 4 nobles (99)
* The 4 nobles again, King Icing and Queen Freeze (105)
* 56 Mobs to get to Mega Ghast (161)
* 3 Creepers, 5 Charged Creepers, 11 Mini Ghasts, 2 Withers (182)
* The Assassin (183)

### Kills that can be skipped

* You don't have to kill any Spider Souls in Aracold by making tight jumps.

## Assassin of Steve 2

### With Sequence Break

* 1 Silver Queen (1)
* 1, 3, 4, 5, 4, 4, 5, 2, 2, 2, 3 Zombifier Guards (36)
* 3 Zombies and the Zombifier (40)
* Do the m2-finale skip detailed in Sequence Break
* The Assassin (41)

### Without Sequence Break

* 5 Cropper Minions in The Cropper's boss fight for 10 ladders (53)
* 5 enemies in Lord Prismbeam's boss fight. (58)
* 14 Tree Zombies for leaves and 3 Wind Bushes (75)
* Enter Hidden Mission 2 and kill Jackey Down to obtain the Arson Bow and defeat Windwood (76)
* 1 Mimic for the Darkness Key (77)
* 36 Venom Spiders in the Venom Building (113)
* Dise Eeze (114)
* Each Slime Creation (118)
* Mutatron (119)
* 4 mobs that drop Fire Comets (123)
* 5 Eclipse Guardians (128)
* 65 Phase Guardians and 3 Skeletons (196)
* King Parcore (197)
* 1 Netherrack Monster 8 Soul Sand Monsters (205)
* Chipnone (206)
* 4 Summit Skeletons and 1 Mountain Miner (211)
* The Assassin (212)

### Kills that can be skipped

* You can jump over the starting pit in AOS2's Starter Mission.
* You can jump around the trees of two Tree Chieftains.
* The top three ladders and the bottom one aren't required in the Cropper's boss. You can save some ladders on the first pillar by jumping off the ladder and placing another two blocks up (alternating blocks). This results in 4, 3 and 3 ladders being needed. Splash Decay is required to damage boost high enough to press the buttons.
* It isn't necessarily required that you must kill the Demonic Guardians, it just takes 27 times longer.
* You fight Jackey Down because finishing hm2 gives you an Arson Bow with full durability, while murdering Windwood Saplings only give you bows with a durability of 3.
* You can save leaves in Mission 6 by placing leaves strategically.
* You can scale up Windwood's face to skip climbing up his back.
* While difficult, each section where you must place Slime Blocks are skippable via parkour.
* 7 Netherrack Monsters can be skipped by simply killing one, then placing the block that drops onto the last block in the netherrack parkour to trigger the next phase.