Classroom

This is the **main screen**, where you start whenever you boot up the game. The girls will sometimes be shown **studying**, **cleaning** up, or **eating** lunch.

### **Top Bar**

This shows the current **chapter** you are on; beside it is the chapter **name**.

### **Training Limit**

Shows the **number** of girls that are currently **training** out of the **max number** allowed. You can **expand** the max number, but at a cost of **100 star fragments**.

### **Objectives**

**Objectives** reset **daily**. Complete them for a reward of **5x star fragments everyday**. Translated:

* Complete **5 dungeons**
* **Pat** any girl's head **10 times**
* Do **training 6 times** (cheer points are effective at finishing this one earlier)
* Complete **MiniGames 3 times**.

### **Camera**

Tap to change the **perspective**. You can view the classroom/outside from different **angles**.

### **Go Outside**

Tap to be taken **outside**. This is where the girls **train**. Training can **strenghthen** bond points.

## **Girls**

You can **tap** on a girl to **approach** her. She will start **talking** to you and you'll be able to perform certain **actions** and check various **informations**.

On **top** of the screen the level of **Intimacy**, **unique** to each girl, is displayed. Reaching a certain level of Intimacy grants some **prizes**:

 10
 10
 20
 32
 40
 45

1. Girl's **information and dialogs**: check **everything** there is about the girl selected from the **card equipped** to her **favourite hobby** and check all the **dialogs** you **unlocked**;
2. Give the girl a **present**;
3. **Wardrobe**, where you can **dress** the girl with different **outfits**;
4. How many **times** you can stil **pet** girls' heads;
5. Let the girl **train**. Training gives the girls **Experience** points and **intimacy** points.

###

### 1: **Girls' information**

On this screen, on the **left-half** **information** about the **Main Card** is displayed, while the **blue icons** on the **right** allow you to view further **information** about the girl selected and check the **dialogs** obtained:

1. **Tap** on the card to view more **information** about it, like its **Special Attack** and **perks**;
2. **Tap** to get a view of the girl's **private information**, like **birthday**, **blood type** and **favourite food**;
3. **Tap** to check the collection of **dialogs** unique to the girl selected **unlocked**;
4. **Tap** to view your collection of **cards** unique to the girl selected;
5. **Tap** to be led to the **Card Management** screen;
6. **Tap** to be led to the **Weapon Management** screen.    7. **Dialogs** collected by raising the **Affection** level;

8. **Dialogs** found in the **Classroom**: sometimes icons in the shape of a **pink box** with an **exclamation mark** might appear **inside** the **Classroom**. If you **tap** on them you'll **unlock** a **random** girl's dialog;

9. **Card-unique dialogs**: more often than not, cards you obtain through the **Gacha** by have a **dialog** attached to them. If that's the case, then the card will have a **play button** on its **upper-right** corner.

### 2: **Presents**

Here you'll see a list of all **gifts** you **collected** while playing the game, most of them through the **Prize Roulette**.

To **gift** a girl a present, **drag-and-drop** a present from the list on to the girl's model. **Different** **girls** have **different preferences** when it comes to **presents**, so it's best to keep that in mind. Some of the girls' preferences are collected in this Wikia's pages.

The **kiosk-like icon** above the presents list allows you to access the **Gift Shop** if you **tap** it. To **buy** a Gift you must first **spend** the amount of **money** indicated.

On the **upper-right** corner there's an **icon** that let's you see the girl's **private information**. It should be useful to quickly check what item she likes, but it's all in Japanese.

### 3: **Wardrobe**

The wardrobe allows you to **dress** your characters with the **outfits** you've collected by **obtaining cards** or **accomplishing objectives**.

In order to change clothes you must **drag-and-drop** the outfit from the menu at the bottom of the screen to the girl's **drawing**.

If you dress a character with the **same outfit she wears in her main card**, she'll gain a **stat-boost**.

### 4: **Head Patting**

To **pat** a girl's head, **while in this screen**, you must **tap** and **hold** a girl's **head** with your **finger**, and **move** it in a way as you were to **caress** her head.

By doing this, a **vertical bar** will appear to the **left** of the screen, and it will **keep** **filling** as long as you **keep patting** the girl's head. When the bar fills, the girl will receive **100 affection points**, and number of times you'll still be able to pat girls' heads will **decrease** of **one**.

#### **Affection statuses**

If you pat a **particular** girl's head **very often**, or if you **keep giving her presents** she will become **affectively close** to you. There are **3 statuses** on which the girl can affectively be:

1. **Sad**: the girl will usually be seen **sad** or **angry**, with **purple swirls** coming out of her. She has **different dialog** than normal. This happens when you **abruptly stop** patting her head when you've been doing so **regularly** for a period of **time**. If you **pat** her head in this state, she **won't receive** any **Affection points**, but will return to **Normal state**. **Gifts** give a **lot less affection points** than normal, but will make her return to **normal state** too.
2. **Normal**: the girl will act as **normal**. **Patting** her heads and giving her **presents** will give her a regular amount of affection points;
3. **Close**: **hearts** come out of the girl. The girl will be usually seen **blushing**. If you **tap** on her, she'll have **new dialog**. **Patting** her head will give her **120 Affection points**, and **gifting** her presents will give her **more** **Affection points** than normal.
4. **Very close**: the screen will be **shrouded** by a **pink aura**. The girl will have **even more dialog** and **patting** her head will give her **150** **affection points** and giving her **presents** will give her **even more affection** points.

### 5: **Training**

Here you can set the **real time** that will have to pass before the girl will **finish** training. Training for more consecutive time grants more **Experience** and **Affection** points.

Some **outfits** grant the girl a **Special Training** option, that allows her to train for 8 hours and gain **1000 Experience** and **Affection** points **instead** of **800**. If you **dress** the girl with these particular outfits an **orange training option** will appear in this screen. When in special training, the girl will have a **different animation** too.

When the training time will **expire**, you'll have to go back to the **Training Yard** and **manually** tell the girls to **stop** to complete the training and let the girls gain Experience and Affection points.

At first you can let up to **3 girls** train at the **same time**, but if you tap the **upper-left** icon you can **add** more training **spots** by spending **100 Star fragments** each.

While a girl is training, **3 new icons** will be added on the **bottom-right** of the screen. The **blue** one **above** the time left for the girl to finish the training, allows you to spend **Cheer points** to **shorten** the time needed to finish the training. You can shorten the time of **10 minutes**, **1 hour**, **4 hours** or **8 hour**, by spending the amount of **Cheer points** indicated. **Drag-and-drop** the **item** you want to use to shorten the time period **towards** the girl to use it.

The **yellow icon** with a **Star fragment** on it allows you to finish the training by **spending** a **variable** amount of **Star fragments**.

The **last icon** allows you to **abort** the training. However, the girl **won't gain** any **Experience** or **Affection** point.