Elftin

The Elvish Race

**Str** +0

**Def** +0

**Wis** +0

**Int** +0

**Cha** +0

**Dex** +2

**Spd** +0

**Lck** +0

#### ***Lore***

Elftin live up to around the age of 950. This also causes them to mature much slower than many other races. Ave mature at around the age of 20, Elftin mature at around 100. The Elftin are a diverse race as they are one of the oldest races. They came to be around 44,800 years ago. They have a dark vision of 25 feet. �

## ***Seatin***

#### ***Levels***

At level 1 Seatin get the ability **Sea Breath**

At level 5 Seatin get Advantage on Dex checks in water

At level 13 Seatin get Advantage on finding water races.

#### ***Lore***

The Seatin are a very elusive race that are often hard to find. They are generally undersea in the sea caverns. The Seatin are famous for being hard to catch underwater as that is where they are specialized. They are also famous undersea hunters. They can catch most prey that even the most skilled Sea Hunters generally can’t. Undersea they are generally not liked for this reason. However, above sea the populations are more neutral. They have long vetical ears in order to allow them to pick up as much sound as possible, as undersea caverns can be filled with sea beasts and so it was important to hear a large distance. Over time their ears have stayed this way even after they left the sea caverns. They generally have a blue or green color hair.

## ***Flaretin***

#### ***Levels***

At level 1 Flaretin get the ability **Fired Up**

At level 5 Flaretin get advantage on Dex Checks against Fire spells.

At level 13 Flaretin get advantage on Intimidation checks.

#### ***Lore***

The Flaretin are a race feared by many. They are seen as comers of destruction and breaking apart of peace. Flaretin rarely come for good reasons. They are often destructive and for this reason chased from most towns. Over time they grew fiery like ears as they intimidate more enemies. The Flaretin are considered dangerous to the public. The Flaretin in cold areas are tied up in the center of town and used as a heating source until they die of thirst or frostbite. Their affiliation with fire goes back to when in the early times a division of violent Leaftin were left on a volcanic island in order for them to die. The ones that could control fire found they could survive while the others were killed. They were killed by the remaining Flaretin. They are often associated with Dragons as well. They generally have red or orange. Sometimes they have black hair but it’s rare.�

## ***Leaftin***

#### ***Levels***

At level 1 Leaftin get the ability **Vine Kingdom**.

At level 5 Leaftin get double party movement in Jungle areas.

At level 13 Leaftin get advantage on dex checks against Plant attacks.

#### ***Lore***

The Leaftin is one of the older races of Elftin. They were the Elftin that went into the jungles and woods. They found that by being calm, peaceful, and meditating they could control plants. They found this to be a helpful and healthy part of life extending their lives. The Leaftin have long tall ears that allow them to hear things through the dense foliage. The Leaftin are a largely respected race. They are seen as a race of peace keepers. They have green and brown hair generally.

## ***Earthtin***

#### ***Levels***

At level 1 Earthtin get the ability **Hard Headed**.

At level 5 Earthtin get advantage on Def checks in Stone areas.

At level 13 Earthtin get advantage on identifying stone working.

#### ***Lore***

The Earthtin are a slow but steady race. They are considered hard workers and don't give in to anything except exhaustion. Over time they showed the world their determination. They often fight hard to get what they want and can pull the load of any group. Once they set their minds to something they do it. In many cultures they are called Dwarves however, they come from the same ancestry as Elftin and so proudly claim to be such. The Earthtin are often found deep underground in massive cities. They are often found with heavy tools. They are generally very short and often stout. They generally have stone, or dirt colored hair and generally look fairly messy.

## Skytin

#### ***Levels***

At level 1 Skytin get the ability **Avariel**.

At level 5 Skytin get advantage on Dex checks when in an Air area.

At level 13 Skytin get double movement speed in Air areas.

#### ***Lore***

The Skytin are a race of Elftin with wings. These wings are semi fragile however often the Skytin are seen as stuck up bastards. Skytin are very often royalty. Skytin are often chased by groups if they are thought to be royalty. 40 years ago they were seen as peasantry however, thanks to a youngster giving them power they are now royalty. They generally have light blue, or whitish hair.

## ***Steeltin***

#### ***Levels***

At level 1 Seatin get the ability **Metal Point**.

At level 5 Seatin get advantage on identifying metalworking.

At level 13 Seatin get advantage on surprise attacks in metal areas.

#### ***Lore***

The Steeltin were the first metal based race and came to be when it was discovered deep underground. This metal was dubbed the name steel, and the Steeltin lived there. They live in a city they dubbed New York City, as there was a sign labeled that in the town. It is now a historical dig. The Steeltin often have hair that is metal colored, or rust colored. Or flakes of both. Their skin, and bones are slightly harder because of this metal hair.

## ***Frostin***

#### ***Levels***

At level 1 Frostin get the ability **Shiver**.

At level 5 Frostin get advantage on Wis checks in Ice Areas.

At level 13 Frostin get advantage on identifying Cold Creatures.

#### **Lore**

The Frostin are an antisocial group of Elftin that generally stay in small villages up in the high mountains. The Frostin are known to be more quiet and tend to be alone. Finding them elsewhere other than in groups of purely other Frostin is rare. Also, it is very rare that other races would be with the Frostin. The Frostin’s hair are much like the fur of arctic foxes. It is white during winter but brown in summer.

#### ***Lore***

[This information is purely lore based and may change per world your in.]

There has only ever been 1 Shocktin, and 1 Timetin in history and so not relevant enough to bring into any racial charts. 44,000 years ago when the Elftin lived about as long as Ave do now. An experiment was done on 2 young Elftin. One a young girl and one a young boy. The girl was a young Seatin. She hadn’t yet gained the ability to control water. She was only 7. The boy was a young Steeltin. He was only 8.

The girl was their first victim implementing her with chemicals that she had no idea about. She came out changed and different. She had become a Shocktin. She had developed abilities of electricity. Filled with new knowledge they did the same experiment to the boy who seemed to change a little but had no power over electricity. They did this to him over and over until eventually he showed some ability of electricity. He had become a Timetin.

Hand in hand they escaped together. The girl soon thereafter became the adopted daughter of a powerful king. When he died she took his throne and introduced mass amounts of magic into the world. She took down armies that had plagued the people until one day when she disappeared. The boy had not disappeared and had fallen in love with her. He swore that he would find her and ran off to go find her and was never seen again.

There are theories they still live however, it is considered untrue however they did give the world magic by giving them the meditation styles needed.