Stalking Stuffers

The **Stalking Stuffers Update** is a small-ish, holiday themed update that adds some interesting new content, and a Wolfgang rework that vastly overhauls his character.

## New Additions

### Special

* BRAND NEW BOSS MUSIC for the Hooded Widow, composed by Rampage

### Mobs

* Depths Viper, a new cave worm variant during summer/autumn, with a unique berry and crockpot dish.
* Magma Hounds spawn with Summer hound waves.
* Lightning Hounds spawn with Spring hound waves.

### Boss

* Added new "Blue" variant for the Deerclops, which shoots icy blue lasers to replace his usual half health enraged mode.

### Food

* Gloomberry a berry dropped by Depths Vipers, that gives you temporary worm allies.

### Crockpot recipes

* Gloomberry Jam Requires a Gloomberry, and a boomberry, gives you more temporary worm allies.

### Items

* Naught Lock, a new veteran's curse item dropped by Klaus, worn in the chest slot it improves the attack speed of melee weapons.
* Crab Claw, a new veteran's curse item dropped by Crab King that can be slotted with multiple gems for different effects.
* Tail O' Twined Rats, a new craftable whip made out of rat tails.
* Ancient Soul Amulet, which drops soul bits based on the damage a player takes, when picked up, they will heal the player. When haunted, it will revive the player and give them temporary invincibility.

### Misc

* Lazy Chester, a Chester transformation triggered by giving him 9 Sandstone during the full moon, Lazy Chester will automatically pick up additional instances of items that are placed inside of him.
* Added new Treeguard rooting animation, which has more windup.
* Added NEW Random Night Event, and tuned Random Night Events odds to avoid as many "mob spawn" RNE.
* Added Toggleable option for Imposing Claws to deal 500 damage to crab king when killed (default false)
* Changed the Wilting Dragonfly fight, she now enrages when at half health.
* Added new Winter exclusive RNE

## Balance Changes

### Food

* Uncooked birchnut usable in crockpots.
* Koalefant trunks can now be added to Crockpots for 2 meat value.
* Simple Salads stats got reduced.
	+ Reduced Simple Salad hunger to 4.9.
* Boomberry stats got reduced.
	+ Reduced Boomberry hunger to 12.5.
	+ Reduced Boomberry wetness gain to 5.

### Items

* The Life Giving Amulet no longer revives the player when haunted, it only revives the player if worn at the time of death. (Toggleable)
* Thermal Stones have much less inherent insulation, but now gains 50% of the players insulation
* The Lazy Forager is now fuelable, has increased range, and will harvest various things like Berry Bushes and Grass Tufts.
* Night Armor now prevents the player from taking hitstun.
* Spore Pack now has 14 inventory slots, and has a new ability in place of its old one: When worn, it will release rotting puffs around the player.
* Piggyback no longer has innate movement speed reduction, now reduces player speed based on the amount of items inside.

* Beekeeper Hat prevents player from taking hayfever "damage" from bees, mosquitos, etc.

### Mobs

* Snapdragons will now spit up fertilizer every day, Snap Buddys will spit fertilizer based on which seed was planted in them.
	+ Snapdragons now eat Fruit Flies and Bulbous Lightbugs, but now have a cooldown time between eating bugs.
* Pigs and Guardian Pigs can now counter attack uppercut + charge enemies.
* Updated Bunnyman drops for the latest major farming update.
* Terrorbeaks no longer have increased range, their taunt teleport will try to avoid spawning them on top of the player.
* Trapdoor Spiders no longer run away from Webber, unless he is hostile.
* Hooded Widow now gives up chasing the player much sooner.
	+ She now has an easier time returning to her den.
	+ She will now go back to its den when a boss is nearby.

### Characters

#### **Wolfgang**

Toroic's **Wolfgang** rework has been added as a base part of Uncompromising Mode! (Wolfgang changes are now a toggleable option)

BUFFS:

* Wolfgang can now carry heavy objects on his back at normal speed and with his hands free while mighty.
* Wolfgang now ignores the speed penalties from piggyback and marble armor while not wimpy.
* Wolfgang is much faster at carrying sculptures and marble pieces while in normal form. (45% normal speed instead of 15% normal speed)
* Wolfgang's rowing is much stronger while mighty.
* Transforming animations can be cancelled by moving. (Credit to Rezecib for the code)
* Hunger drain in Mighty form now tops out at 2x instead of 3x.
* Wolfgang's damage uses the same scaling while mighty but normal form is now 1.25x.

NERFS:

* Wolfgang's size and speed are now a consistent 1x. Items no longer grow when he uses them while mighty, and he no longer has a speed boost while mighty or slowdown while wimpy.
* His health does not increase above 200 while in mighty form.
* His maximum sanity was nerfed to 150 instead of 200.
* Wolfgang loses sanity at 1.3x the normal rate instead of 1.1x from darkness and insanity auras.
* When under 10% sanity, Wolfgang now gains induced insanity (just like a purple amulet) which increases the number of shadow creatures that can spawn to 5 (up from 1-2).

### Misc

* Removed Mactusk and Werepig RNE.
* Added new Veteran's Curse warning upon being activated for the first time, and new visual/audio effects when curse is activated.
* The Veterans Curse now makes the player absorb health and sanity from foods over time.
* Sleeping now regenerates at a faster rate, while it drains hunger at an equally faster rate, and now regenerates maximum health loss.
* Webbed Cocoons now drops silk based on the size of the Cocoon.
* Updated Wicker's books further for the latest major farming update.
* Increased Pollenmite Den growth timers.
* Pollenmite Dens no longer spawn Pollenmites when the player steps on their webbing.
* Veterans Curse items will now try to be added to the players inventory instead of dropped when an uncursed player tries to equip them.
* Removed the Blooming Shot, since Klei added an offical method for manually blooming Wormwood.
* Improved Cookpot Mod compatibility.

### Bug Fixes

* Giant Tree loot drops no longer damage debris immune targets. (like Maxwell shadows)
* Fixed statues regaining collision upon being picked up and placed again.
* Fixed Beefalos crashing the game when trying to charge attack without a combat target.
* Ice Hounds no longer apply freezing to frozen targets.
* Abominamoles no longer target Webbed Cocoons forever.
* Beardlings now drop monster morsels instead of regular morsels.
* Fixed Trapdoor Spiders walking in place on rare occasions.
* Snow/Wet ground no longer causes visual errors with the hooded forest shadows.
* Added TheSim ~= nil check to snowpiles to fix rare crash.

## Trivia

* This is the first update to the mod in 2021