recursal/Fanatic-Fandom huggingface dataset:
Tessa Biggs (Universe-0157)

Miss Giantess

Gallery

Real Name
Tessa Biggs

Current Alias
Miss Giantess

Aliases
Tess

Identity
Public

Alignment
Good

Affiliation
Guardians of Nu York

Universe
Universe-0157

Base Of Operations
Nu York

Characteristics
Gender
Female

Height
Variable

Weight
Variable

Eyes
Green

Hair
Brown
Status
Citizenship
American

Marital Status
Single

Occupation
Superheroine
Origin
Place of Birth
Nu York

Creators
J. R. Dickson

First appearance

***Situation on Earth-N*  #1**
(2016)

## History

**Tessa Biggs** was once an ordinary woman, until she drank some water which had been irradiated. The water caused her to become nauseous, so she called an ambulance. When the ambulance arrived, they found her almost lifeless body lying on the ground in a pool of her blood and vomit, so they rushed her to hospital.

Upon awaking, Tessa called her friend, Lenny, and she slept at his place while hers was under quarantine.

During the first night at Lenny's, Tessa became restless, and grew in her sleep. Since she kept growing, the bed snapped in half, which woke up Lenny. After a while, Tessa shrunk down and the two were amazed at what happened.

Now using the name Miss Giantess, Tessa has joined the superhero group The Guardians of Nu York and, along with Crimson Wonder and Mother Naturist, fought Johnny Die and his evil robot army. While Mother Naturist and Crimson Wonder dealt with Johnny, Edizon and the drones, Tessa fought Rodney, a gigantic robot. She was able to deal a lot of damage, but was struck across the face so hard that she was temporarily knocked out, and she shrunk down to normal size.

## Powers and AbilitiesEdit

### Powers

**Size Alteration** - Tessa can increase her height to a maximum of 1000 feet.

* **Super Strength** - When she grows, her strength level increases, meaning she possesses extreme levels of strength when she is at her full potential height, and above average when at normal height.### Strength level

Tessa's strength levels vary depending on her height.

## ParaphernaliaEdit

### Equipment

**Goggles** - Because she can grow extremely tall, she must wear protective goggles.

## Links

* 2 Appearances of Tessa Biggs (Universe-0157)
* Media Tessa Biggs (Universe-0157) was Mentioned in
* 11 Images featuring Tessa Biggs (Universe-0157)
* Quotations by or about Tessa Biggs (Universe-0157)
* Character Gallery: Tessa Biggs (Universe-0157)
Situation on Earth-N Vol 1 1

Situation on Earth-N Vol 1 #1
2016

Pages
25

Genre
Superhero, Action

Original Price
Free

 Cover Artists
N/A

 Publisher
Jay Epps

 Writers
Jay Epps

 Pencillers
Jay Epps

 Inkers
Jay Epps

 Colourists
Jay Epps

 Letterers
Jay Epps

 Editors
J. R. Dickson

Previous Issue
Next Issue

—
*Situation on Earth-N*  #2

  *Not likely you purple spandex freak!*
-- **Detective Blake**
## Appearing in "Situation on Earth-N Chapter 1"Edit

**Featured Characters:**

* Jenny Anywhere ***(First Appearance)***
* Kaza ***(First Appearance)***
* Gwenna ***(First Appearance)***

**Supporting Characters:**

* Guardians of Nu York ***(First Appearance)***

* Crimson Wonder ***(First Appearance)***
* Mother Naturist ***(First Appearance)***
* Miss Giantess ***(First Appearance)***

* Detective Blake ***(First Appearance)***
* Gwen Davis ***(First Appearance)***

**Villains:**

* Johnny Die ***(First Appearance)***
* Johnny Die's Robot Army ***(First Appearance)***

* Rodney ***(First Appearance)***
* Drones ***(First Appearance)***

* Edizon ***(First Appearance)***
* Quiet Mary ***(First Appearance)***

**Other Characters:**

* The Doctor ***(Cameo)***

**Races and Species**

* Humans ***(First Appearance)***
* Human/Tralvorian Hybrid ***(First Appearance)***

**Locations:**

* Universe-KMG ***(First Appearance)***
* Universe-0157 ***(First Appearance)***

* United States of America ***(First Appearance)***

* Nu York ***(First Appearance)***

* Nu York City ***(First Appearance)***

* Oz

**Items:**

* Detective Blake's Gun ***(First Appearance)***
* Jenny Anywhere's Radio Watch ***(First Appearance)***

* Interdimensional Travel ***(First Appearance)***
* Nudism ***(First Appearance)***
* Superpowers ***(First Appearance)***

## Synopsis for "Situation on Earth-N Chapter 1"Edit

The evil villain Johnny Die and his equally as evil robot army are trying to stop Gwen Davis from saying what needs to be said. What could she possibly know which has triggered his response? But don't worry, she's not alone as the Guardians of Nu York are here to save the day.

## See Also

* Write your own review of this comic!
* Discuss Situation on Earth-N Vol 1 1 on the forums
* Cover gallery for the Situation on Earth-N series
* Images from Situation on Earth-N Vol 1 1
RC-P120

**RC-P120**

## In-Game Description

An ultra modern weapon design from Chesluk Industries, the RC-P120 is a powerhouse with a phenomenal mag size, allowing it to hose down the mightiest of demons without effort. The weapon also comes with a light-refracting cloaking device that runs off the ammunition within itself. While unproven, rumors abound that Chesluk Industries is actually a front for another corporation that prefers to remain in the dark.
Rocket Launcher

* Sprite
* Viewmodel

The **Rocket Launcher** is a **Standard** weapon in Doom RL Arsenal. It is the starting weapon of the Demolitionist.

## In-Game Description

*"The rocket launcher is the most standard way of blowing things up."*

Previously an anti-materiel weapon, this launcher has seen renewed use against some of Hell's tougher monstrosities. While it can only hold one rocket at a time, a few are generally enough to take down very strong foes, and are excellent at disposing of large clusters of weaker enemies quickly. Just keep yourself out of the blast radius.

Available Assemblies
 Advanced
 Master
 Nanomachic Rocket Launcher | BBBN
Modpacks

**Modification Packs** (also referred to as **Modpacks**) are special consumable items that can be applied to weapons and some armors, granting them a small permanent upgrade. The upgrade granted vary depending on the modpack applied.

**Standard** and **Exotic** weaponry is able to hold 4 modpacks. **Superior** weapons can hold 2 modpacks. **Unique** and **Legendary** weapons can only have a single mod applied to them, however, they get a unique upgrade from Exotic Modpacks.

By applying a specific combination of modpacks to a **Standard**, **Exotic** or **Superior** weapon, you can assemble an entirely new weapon.
Widowmaker SMG

**Widowmaker SMG**

## In-Game Description

This submachine gun maintains a good balance of fire rate, accuracy and magazine size, but its true strength lies in its ability to fire capsules that hatch into quadrepedal spiderbots. Normally these are limited to melee attacks, but it seems Exotic Mods can affect their A.I. subroutines. The logo for a 'Mako Ballistics Corporation' can be seen on the side of the weapon, but there is no weapons manufacturer currently operating on either Earth or Mars registered under that name...
Renatta Gonzalez (Universe-0157)

Renatta Gonzalez

Real Name
Renatta Gonzalez

Aliases
Mayor Gonzalez; Rennie

Identity
No Dual

Alignment
Good

Relatives
Jess Gonzalez (niece)

Universe
Universe-0157

Characteristics
Gender
Female

Eyes
Brown

Hair
Red

Unusual Features
Scars and burns on her face
Status
Citizenship
American, Mexican

Marital Status
Single

Occupation
Mayor of Nu York City; formerly Soldier
Origin
Creators
J. R. Dickson

First appearance

Unknown

## History

**Renatta Gonzalez** was born to Mexican parents in Anukansas, but they were travelling to Nu York from Mexico when she was born. She had a brother who had married and had a daughter, but he and his wife were killed, leaving Renatta as the legal guardian of Jess, until she turned 18.

She was a soldier, who served overseas most of the time, but after her brothers death, she returned to the States to look after her niece. When Jess turned 18, Renatta was sent back overseas and was part of a group which included her, Joseph Elisastein, Jeremiah Porter, and her fiancée, Ross Jacobsen. The group were caught up in an explosion which killed Ross, and wounded the rest. Renatta suffered burns and scarring on her face.

Upon returning home to the U.S., she was medically discharged, along with the surviving members of the group. She then ran for Mayor of Nu York City, and won by a landslide as everyone had heard of her heroics and thought she would be the best candidate. After she became mayor, she had Mooney Tech build cybernetic limbs for Jeremiah Porter, and hired him as a bodyguard.

During the election, her friend a fellow soldier, Joseph Elisastein, had died of his wounds he got in the explosion which killed Ross. Joseph's wife, Sylvia, and Renatta had organized the funeral, and Renatta and Sylvia have since became close friends.

## Powers and AbilitiesEdit

### Abilities

**Marksmanship** - Renatta was trained to use various firearms from her time in the military.

### Strength level

She has the strength of an average woman.

## ParaphernaliaEdit

### Weapons

**Handgun** - She still has a handgun, though she doesn't carry it with her all the time.

### Former Weapons

**Assault Rifle** - Renatta used an assault rifle when she was in the military.

**Sniper Rifle** - Renatta had also used a sniper rifle, though she preferred to use an assault rifle.

## Links

* Appearances of Renatta Gonzalez (Universe-0157)
* Media Renatta Gonzalez (Universe-0157) was Mentioned in
* Images featuring Renatta Gonzalez (Universe-0157)
* Quotations by or about Renatta Gonzalez (Universe-0157)
* Character Gallery: Renatta Gonzalez (Universe-0157)
Powered Combat Armor

**Powered Combat Armor**

## In-Game Description

*A set of armor filled with equipment designed to amplify it's natural resistances to damage. Power armor also comes with an advanced nanobot repair module; making this a great choice for a lone marine on a dangerous mission. The Security variant has double plasma resistance.*
Karen (Universe-0107)

Karen

Gallery

Real Name
Karen

Identity
No Dual

Alignment
Neutral

Affiliation
Donnie

Universe
Universe-0107

Characteristics
Gender
Female

Eyes
Blue

Hair
Blonde
Origin
Creators
J. R. Dickson

First appearance

***The Nudist Strip*  #1**
(November, 2017)

## Links

* 2 Appearances of Karen (Universe-0107)
* Media Karen (Universe-0107) was Mentioned in
* 4 Images featuring Karen (Universe-0107)
* Quotations by or about Karen (Universe-0107)
* Character Gallery: Karen (Universe-0107)
Autoshotgun

**Autoshotgun**

## In-Game Description

Not content with Shotguns such as the Combat, Tactical, and Assault models, a team within the weapons dept. strove for an automatic scattergun with a fire rate as fast as the laws of physics would allow, and created the Autoshotgun. Its large magazine is a blessing given its rapid fire rate, but the recoil was an issue the team could not stamp out.
Nuclear BFG 9000

**Nuclear BFG9000**

## In-Game Description

After the success of the Nuclear Plasma Rifle, development quickly began on creating an equivalent for the BFG9000. While the weapon is equipped, it slowly replenishes cell ammo. It's damage capability remains unaffected. Users are advised to not tinker with the weapon unless they know what they are doing, as the reactor is only barely stable.
DoomRL Arsenal Wiki

Welcome to the **DoomRL Arsenal Wiki**
A community-supported encyclopedia about the ***Doom Roguelike Arsenal*** mod (Also referred to as **DoomRLA**).

Our purpose is to create the most complete database about the game on everything ranging from gameplay explanations, armor statistics, player classes, to the titular arsenal and its assemblies.

The wiki is maintained by players and fans, and we welcome anyone to join our community, share your knowledge, and make this wiki a better place. New editors are encouraged to take note of our policies or contact an Administrator or Moderator for any questions regarding the wiki. Contributions are always welcomed!

As the mods' developers do not engage with the activity on this wiki, users are encouraged to post feedback or bug reports to the official ZDoom Forum mod page and the Community Discord.

ArmorWeaponsModpacksClassesAssemblies
Supercharged Nuclear Plasma Pistol

**Supercharged Nuclear Plasma Pistol**

## In-Game Description

Another attempt to create energy based firearms as compact and deadly as possible resulted in this Plasma Pistol as redesigned by the nuclear team. While each shot does less initial damage than those fired by an Overcharged Blaster, the bolts it fires explode on impact, dispersing more energy and damaging fores close by. The Supercharged Nuclear Plasma Pistol can be charged up to fire extremely powerful blasts, but you have to make sure not to charge beyond your current ammo capacity.
Plasma Shotgun Mk. II

**Plasma Shotgun Mk. II**

## In-Game Description

Attempts to upgrade the Plasma Shotgun all ended in failure, so it had to be taken apart and put back together in a similar configuration before any progress could be made. The discharges made from firing the Shotgun are so strong they blast back any enemies that are up in your face.
Laser Minigun

**Laser Minigun**

## In-Game Description

Foreseeing a need for more high-firerate laser weaponry following the release of the Laser Rifle, the latter's development team sets to work adapting the laser emitters for use in a Minigun. The result is even better that the teams expected; cycling three emitters provides a fire rate unheard of in laser weaponry prior to now, while keeping the stress on each emitter at torable levels. Accuracy at long ranges remains an issue, but the wielder of a Laser Minigun is nearly unstoppable force at medium to close range, provided they can keep the gun well-stocked with energy cells.
Overcharged Blaster

In their efforts to create the most powerful handgun possible, a team within the energy weapons division started with the Blaster, and ended up with this. The Overcharged Blaster must recharge after every shot, but those hots are devastating beams unthinkable from an energy weapon of this size, piercing multiple anemies and stopping most low to mid-level demons dead within a few shots.
Lightweavers

**Lightweaver**

## In-Game Description

An extradimensional firearm utilizing a device UAC researchers tenatively refer to as a 'photonic condenser array', the Lightweaver strips light energy from the surrounding atmosphere, channeeling it into a powerful bea. While the result is a energy weapon with essentially infinite ammunition, the dimmed view while the weapon recharges can prove dangerous if fired at an inopportune moment. The secondary fire is even more powerful, but dims the surroundings for an even longer period, and to a greater degree.
Alvin Thomas (Universe-0157)

Edizon

Gallery

Real Name
Alvin Thomas

Current Alias
Edizon

Identity
Public

Alignment
Bad

Universe
Universe-0157

Characteristics
Gender
Male

Eyes
White

Hair
Bald

Skin
Blue
Status
Citizenship
American

Occupation
Supervillain
Origin
Creators
Jay Epps

First appearance

***Situation on Earth-N*  #1**
(2016)

  *'Cause it's gonna take more than you have to keep Edizon down!*
-- ****Edizon**** src

## History

**Alvin Thomas**, aka. **Edizon**, is a supervillain with the ability to generate electricity. He, alongside Johnny Die and Quiet Mary, was hired by a secret organization to locate assistant district attorney Gwen Davis, who had recently uncovered suspicious activity which would lead back to the group.

While Johnny Die went after Gwen, Edizon fought Mother Naturist and Crimson Wonder, but was defeated when he was attacked by Kaza. Despite being apprehended, he attempted to get away, only to be stopped by Crimson Wonder.

## Links

* 2 Appearances of Alvin Thomas (Universe-0157)
* Media Alvin Thomas (Universe-0157) was Mentioned in
* 11 Images featuring Alvin Thomas (Universe-0157)
* 1 Quotations by or about Alvin Thomas (Universe-0157)
* Character Gallery: Alvin Thomas (Universe-0157)
Hell's Reign

**Hell's Reign**

## In-Game Description

This plasma weapon appears to have been partially transformed by exposure to Hellish energies, causing it ot fire a cluster of energy projectiles that are bound by gravity, bouncing off walls and dissipating when they impact the ground. In addition, the gun seems to radiate some sort of aura; if only there were a way to channel it.
Shotgun

* Sprite
* Viewmodel

The **Shotgun** is a **Standard** weapon in Doom RL Arsenal. It is the starting weapon of the Renegade.

## In-Game Description

*"A 12g shotgun -- you gotta love its spread."*

This basic long-barrel scattergun takes standard 12-gauge shells, and has proven itself the best friend of many a space marine. Relatively tight pellet spread makes it usable even at longer ranges, but it only holds one shell at a time, making it a poor choice when coming under sustained fire.

Available Assemblies
 Advanced
 Nano Shotgun | PPN
Shredder Shotgun

**Shredder Shotgun**

## In-Game Description

One of the newest scatterguns from ballistic weapons division, the Shredder Shotgun showcases a number of advancements in shell-based weaponry. This double-barreled shotgun has three modes, selectable through the secondary fire trigger. In Spread Mode, the gun functions similarly to other double-barreled shotguns, firing pellets in a wide spread. In Slug Mode, the pellets from each shell are fused into a pair of more accurate slugs capable of devastating damage. In Shredder Mode, the gun fires the pellets from each shell two at a time in a burst, leaving its victims unable to retaliate under prolonged hail of hot lead.
Brad (Universe-0107)

Brad

Gallery

Real Name
Brad

Identity
No Dual

Alignment
Neutral

Affiliation
Becky

Universe
Universe-0107

Characteristics
Gender
Male

Eyes
Brown

Hair
Blonde
Status
Marital Status
Dating
Origin
Creators
J. R. Dickson

First appearance

Unknown

## History

**Brad**, along with his girlfriend, Becky, recently joined the nudist club, The Nudist Club.

## Links

* 1 Appearances of Brad (Universe-0107)
* Media Brad (Universe-0107) was Mentioned in
* 3 Images featuring Brad (Universe-0107)
* Quotations by or about Brad (Universe-0107)
* Character Gallery: Brad (Universe-0107)
Cybernano Commando Armor

In-Game Sprite

**Cybernano Commando Armor**

## In-Game Description

*One of the UAC's greatest advancements in infantry armor technology, this wonder of modern science will absorb huge amounts of damage without much problem. Unfortunately the armor is extremely complex, and cannot be removed without assistance. The Commando variant shrugs off fire damage without effort.*
Heavy Pulse Blaster

**Heavy Pulse Blaster**

## In-Game Description

The newest entry in the Blaster line of compact and deadly energy-based sidearms, this model fires a laser designed to bore a hole through just about anything in its path. The weapon is not without its downsides; prone to overheating, something its less potent siblings never had to worry about. One use of the primary fire will completely deplete the cell as well as increase the heat level on the gun by a large margin. The team devised a secondary fire mode which draws less power from the cell and generates less heat, but repeated usage results in a less powerful primary fire until the cell can fully recharge.
Nanofiber Skin Security Armor

**Nanofiber Skin Security** **Armor**

## In-Game Description

*A body covering suit made from the same nanofiber technology used in the other armors, this suit offers resistances to all damage types. However, the suit has to conform to your body, and cannot be removed without specific equipment. The Security variant provides additional bullet resistance.*
Plasma Uzi

**Plasma Uzi**

## In-Game Description

While not technically a submachine gun, as there are no moving parts involved in the firing mechanism, the Plasma Uzi has silenced the would-be pedants at the UAC weapons dept. and elsewear through the sheer firepower. Accuracy continues to be an issue at this rate-of-fire, but the Plasma Uzi remains a hot item with those able to afford its high price tag.
Baron Blaster

**Baron Blaster**

## In-Game Description

This heavy-duty Plasma Pistol only holds one shot at a time, but that shot pierces multiple enemies and is extremely powerful, destroying even the most powerful of Hell's minions in one shot. ...That's assuming, of course, that the bolt can actually hit them; it travels at a rate that could accuracy be described as 'glacial', making this weapon best suited for situations where enemies have very little elbow room, or can otherwise be prevented from evading it.
Hunting Revolver

**Hunting Revolver**

## In-Game Description

In the early days of martian colonization, those hardy souls responsible for terraforming the red planet told tales of vicious beasts driven towards the equatorial regions by the melting icecaps. Never substantiated, these tales caused growing demand in sidearms such as this Hunting Revolver. It may not be flashy or have a large magazine, but it is an accurate, deadly weapon in skilled hand. Patience is a must when using one, as the long loading time demands the wielder make every shot count. As with other "Superior" weapons, Hunting Revolvers can be only minimally modified.
Ripper

**Ripper**

## In-Game Description

After seeing how useful standard commerical-available chainsaws proved against demons, the UAC set about making one specifically for hacking up hordes of slavering hellbeasts. The result was the Ripper. Internal compressed air jets for self-cleaning blade, space-grade carbide alloy teeth, high-torque motor, and a reinforced chain garunteed not to break even on Arachnotron undercarriage. When the chips are down and your ammo's gone, the Ripper's got your back.
Plasma Shotgun

* Sprite
* Viewmodel

The **Plasma Shotgun** is an **Exotic** weapon in Doom RL Arsenal.

## In-Game Description

*"Plasma Shotgun, the best of both worlds!"*

One of the UAC's early mistakes in developing plasma-based weaponry resulted in this weapon. The first prototypes of the Plasma Rifle had faulty chanellers, resulting in the plasma bolts going anywhere but straight ahead. Realizing their jobs were at stake, the team reworked the weapon to fire a spread of shots and branded it the Plasma Shotgun.

Available Assemblies
 Advanced
 Master
Auto Double Shotgun

**Auto Double Shotgun**

## In-Game Description

Quite possibly the pinnacle of shotgun design, this fully-automatic, double-barreled, belt-fed scattergun is a devastating addition to any demon-killing space marine's arsenal, the strong recoil during continous fire is probably a small price to pay for this kind of firepower, but make sure you don't propel yourself into a lava pit!
Demolition Ammo Pistol

**Demolition Ammo Pistol**

## In-Game Description

Part of the 'Demolition Ammo' series of ballistic weapons, this Pistol fires 10mm rounds that explode on impact, heavily damaging the target and dealing splash damage to any hostiles in the immediate vicinity. The explosive potential scales based on the firerate of the gun.
Cybernano Combat Armor

In-Game Sprite

**Cybernano Combat Armor**

## In-Game Description

*One of the UAC's greatest advancements in infantry armor technology, this wonder of modern science will absorb huge amounts of damage without much problem. Unfortunately the armor is extremely complex, and cannot be removed without assistance. The Combat variant disrupts plasma attacks with ease.*
Laser Shotgun

**Laser Shotgun**

## In-Game Description

While developed the Laser Rifle, a divide grew between the R&D team members working on it. One group felt that the best way to increase damage output would be to fire faster; ergo, the Laser Minigun. But the other half felt that you could shoot even faster than that; all at once. Thus the Laser Shotgun was born. For some reason, many people hate the concept of a laser shotgun, and it is a source of eternal arguments.
Tristar Blaster

* Sprite
* Viewmodel

The **Tristar Blaster** is an **Exotic** weapon in Doom RL Arsenal.

## In-Game Description

*"Now this is a weird weapon."*

Intended to be a successor to the BFG, the Tristar Blaster fires three projectiles in a spread, which will explode on impact. Despite the UAC's efforts, it has not eclipsed its forebearer, due in part to the fact that unlike the BFG, the Tristar's projectiles are as damaging to the user as they are to anything else. An ill-timed cross-promotional deal with Cerberus Defense System GMBH doesn't seem to have helped matters.

### Armor Synergy

**Trinity Guardian**: When the player is wearing the Cerberus Armor and the Cerberus Boots, the Tristar Blaster fires three times faster.

Available Assemblies
 Master
Laser Rifle

* Sprite
* Viewmodel

## In-Game Description

*"With no recoil and pinpoint accuracy, it takes a world-class moron to miss while using a laser rifle."*

*Laser-based weapons made their first appearance in the latter half of the 21st century, but only mounted to vehicles that could carry the massive and inefficient batteries needed to power them. This UAC-developed rifle represents the massive improvements made to the design in the terms of rate-of-fire, energy efficiency, portability and combat readiness. One of the new and advanced weapons that were designed after the first demon invasion.*

## Description

The Laser Rifle is an exotic-tier weapon that can be found across levels where a Plasma Rifle would normally be. Contrary to the Plasma Rifle, the Laser Rifle uses hitscan detection, rather than projectile-based detection to deal damage to enemies. This allows the player to be more precise when taking a shot while turning or moving.

The Laser Rifle has a unique sprite. It is cylindrical, with a dark-gray primary coating and light-gray secondary coating, giving the weapon a smooth metallic look. Accents of red tinted glass can be seen on the bottom-right and top-center of the viewmodel. The barrel contains two outward facing fins, which retract slightly, along with the barrel, during the firing cool down animation. The cell battery is a red cylinder with a small black grip that inserts into the lower-left side of the weapon during its reload animation.

### Statistics

The Laser Rifle is a fast firing weapon that posts very high accuracy. This advantage of accuracy comes at the cost of lower damage, as it contains similar damage values to that of the Battle Rifle. Compared to the Battle Rifle, the Laser Rifle can fire twice as many shots in the same amount of time, making this a good weapon to quickly and effectively pick off smaller enemies like Imps and Former Humans.

The base magazine size for this weapons is 40 shots. Due to being considered an automatic weapon, players who choose the Marine class will be able to benefit from the Ammochain perk, allowing 4 shots to be fired while using only 1 shot of ammo. If a Bulk modpack is applied, the ammo count will increase by 12, allowing for a maximum magazine size of 88 shots.

## Assembly

The Laser Rifle is considered a base exotic weapon and cannot be assembled from other weapons. However, it can be used to create a variety of different assembled weapons through modpacks.

Players who choose the Technician class can benefit from this weapon in other ways. Attempting to drop the gun and pressing the alt-fire key will allow the gun to be scrapped into a random modpack. If one modpack was previously applied to the weapon, that modpack will always be the one returned. If more than one modpack of a different kind was applied, one of those will be returned.

This weapon comes with the ability to add 4 modpacks to adjust its stats. Using certain combinations of modpacks will give the player the option to use the weapon to create various assembled weapons. All types of modpacks (besides Demonic and Armor) can be used on this weapon.
Demolition Ammo Combat Pistol

**Demolition Ammo Combat Pistol**

## In-Game Description

Part of the 'Demolition Ammo' series of ballistic weapons, this Combat Pistol fires 10mm rounds that explode on impact, heavily damaging the target and dealing splash damage to any hostiles in the immediate vicinity. The explosive potential scales based on the firerate of the gun.
Chaingun

* Sprite
* Viewmodel

The **Chaingun** is a **Standard** weapon in Doom RL Arsenal. It is the starting weapon of the Marine.

## In-Game Description

*"Chaingun directs heavy firepower onto your opponent making him do the chaingun cha-cha."*

An experiment into developing a portable, infantry-level equivalent of a gatling gun resulted in the Chaingun. Utilizing the standard 10mm round, it fires at an impressive rate without sacrificing accuracy, thanks to the multiple barrel design which prevents heat warping.

Available Assemblies
 Advanced
 Master
 Demolition Ammo Chaingun | PTTF
Unknown Herald

**Unknown Herald**

## In-Game Description

For every rocket it uses, the Unknown Herald pistol fires a cluster of mini-missiles in a horizontal spread. Closer examination of the firearm reveals no United Aerospace Corporation insignia, and the UAC has categorically denied ever creating such a weapon. Perhaps the doom it brings to enemies is a sign of things to come?
Gauss Rifle

**Gauss Rifle**

## In-Game Description

A companion to the original Railgun, the Gauss Rifle uses magnetic rail technology to accelerate matter streams at the target. Desiring to create a magrail weapon with more damaging projectiles, the design team ran into issues with the magazine durability due to magnetic torsion, and finally settled on a weapon that ditches the magazine entirely, and must be reloaded after every shot.
Nanofiber Skin Combat Armor

**Nanofiber Skin Combat Armor**

## In-Game Description

*A body covering suit made from the same nanofiber technology used in the other armors, this suit offers resistances to all damage types. However, the suit has to conform to your body, and cannot be removed without specific equipment. The Security variant provides additional plasma resistance.*
Super Machinegun

**Super Machinegun**

## In-Game Description

Originally designed to be mounted, the super machinegun features a colossal magazine and fires bullets designed to shred through just about anything. Some enterprising marines have started carrying them around, however, seeing how useful they are against the more squishy varieties of Hellbeast.
Commando Armor

In-Game Sprite

## In-Game Description

*The armor of the UAC's elite commandos, this armor has amazing protective ability, and is quite resistant to fire attacks.*

## Description

Commando armor is the third of normal armors found within the game. Like the Security Armor and Combat Armor have their own individual resistances, the Commando Armor is capable of fire resistance. This armor's drawback, however, is the lack of extra protection from bullet and plasma attacks, leaving you vulnerable to hitscan enemies chipping away at your health.

Unlike the previous two armors, the Commando Armor does not exist as a base game sprite. It is a custom armor based on the torso of the base Chaingunner enemies.

This armor can be considered the highest tier of the normal armors, due to the sheer number of late-game enemies that have fire-based attacks. Further upgrading from the Combat Armor, the Commando Armor has an overall 40% protection (20% higher than Combat) and an additional 5% increase to its individual resistance type. This makes it the best armor for dealing with demons like the Imp or Hell Knight, as their attacks are fire based.

## Equipping

When this armor is walked over, a message will display: *"Picked up the Commando Armor"* and the armor will go to the nearest available slot in the player's inventory. If there is no available slot, the armor will stay in its position and the text *Commando Armor* will display in the items corresponding rarity color, which in this case is white.

To equip the Commando armor, press the Activate Item button assigned to the game. (Default is 'Enter') The armor will be removed from your inventory and your armor value will increase to 100. If the player attempts to equip Commando Armor while already wearing armor, a message will appear that displays: *"You are already wearing armor. Press* `[Drop Item Button]` *to drop the selected armor, or switch weapons to cancel."* If the player has an Onyx modpack in their inventory at the same time, the message will also say *"You may activate an Onyx modpack to make this armor indestructible."* Likewise, if the player has an Armor Modpack in their inventory, the message will also say *"You may activate a compatible armor modpack to convert this armor to a different type."*

The Commando Armor is able to be un-equipped.

The Commando Armor is capable of using an Onyx Modpack.
Unarmed

**Unarmed**

## In-Game Description

Brass knuckles and 100% grade A space marine muscle. They won't do much damage, but at least you wont wake up every beastie in the place while your break jaws. Your kick move is also a good way to get enemies out of your face. The UAC's patented berserk packs will augment your muscle strength, making your melee attacks deal devastating amounts of damage.
Plasma Rifle

* Sprite
* Viewmodel

The **Plasma Rifle** is a **Standard** weapon in Doom RL Arsenal.

## In-Game Description

*"A plasma rifle shoots multiple rounds of plasma energy -- frying some demon butt!"*

The UAC's foray into limitless, clean energy production did have at least one benefit to humanity. The Plasma Rifle fires bolts of pure plasma energy at an impressive rate, making it weapon of choice against Hell's stronger forces.

Available Assemblies
 Advanced
 Master
 Nanomachic Plasma Rifle | BBBN
BFG 9000

* Sprite
* Viewmodel

The **BFG 9000** is a **Standard** weapon in Doom RL Arsenal.

## In-Game Description

*"The Big Fucking Gun. Hell wouldn't be so fun without it."*

'Prototype 9703' was the experiment that created the UAC's ultimate weapon against the legions of hell; the BFG 9000. This weapon launches an extremely powerful plasma blast that disrupts the matter of nearby enemies on impact, thanks to a special field generator in the gun itself. The field also prevents the gun from disrupting the user; when used at point blank range, it generates a devastating degree of damage.

Available Assemblies
 Advanced
 Master
 Zeus Cannon | PTSS
Trigun

**Trigun**

## In-Game Description

A high-caliber revolver, the Trigun achieves a level of target destruction nearly unparalleled by any unmodified weapon in a similarly compact form factor. You feel there might be something far greater conceal within the depths of this gun, but you cant for the life of you work out what. Who knows, maybe its some sort of ultimate super weapon or something? Heh, that's stupid.
PP7

**PP7**

## In-Game Description

One of many weapons the United Aerospace Corporation has acquired the rights to manufacture over its long history, the PP7 is a pistol with a larger clip and considerably better damage per bullet versus the UAC standard-issue Pistol, and can be fired at greater speed to boo. Horizontal accuracy is a bit tighter as well, but the sheer power this sidearm packs results in greater vertical bullet deviation. Models of the PP7 are hard to come by, but prized by collectors, particularly those fond of late-20th/early-21st century cinema, strangely enough. A "Superior" weapon, it cannot be modified to the degree other weapons can.
High Power Nuclear BFG 9000

**High Power Nuclear BFG9000**

## In-Game Description

This Nuclear BFG 9000 was part of the 'High Power' line of UAC weapons, but is no longer produced. A catastrophic fault in the nuclear reactor was discovered after release, forcing UAC to issue a recall. Several BFGs detonated in small nuclear explosions, causing a great deal of damage to UAC infrastructure, and caused great public outrage as well. The UAC has disavowed all legal responsibility and it commands a high price on the black market.
Megaton Shotgun

**Megaton Shotgun**

## In-Game Description

The king of assault weapons, the Megaton is a triple-barreled shotgun that contains 9 shots internally. It can fire in single shots, thanks to the rotating barrel mechanism, and it can also fire a triple shot to completely decimate your enemies. If you have a shotgun fetish, this thing is right up your alley.
Demolition Ammo Battle Rifle

**Demolition Ammo Battle Rifle**

## In-Game Description

Part of the 'Demolition Ammo' series of ballistic weapons, this Battle Rifle fires 10mm rounds that explode on impact, heavily damaging the target and dealing splash damage to any hostiles in the immediate vicinity. The explosive potential scales based on the firerate of the gun.
Grenade Launcher

**Grenade Launcher**

## In-Game Description

The rocket-propelled explosives this weapon fires can be bounced off walls, over barriers and around corners, enabling skilled users to eliminate enemies before they can retaliate, and enabling unskilled users to bounce explosives right back into their own faces, for a quick and ignominious death. You have been warned.
Blaster

* Sprite
* Viewmodel

The **Blaster** is an **Exotic** weapon in Doom RL Arsenal.

## In-Game Description

*"This is the standard issue rechargeable energy side-arm. Cool!"*

This sidearm houses a microscale energy generator, giving it ten shots before it has to recharge. While the individual shots are weak, the essentially infinite ammo supply may outweigh that shortcoming. Firing the gun until no shots remain will result in the generator needing to 'boot up' before it can begin recharging, however.

Available Assemblies
 Advanced
 Master
 Nanomachic Blaster | BBBN
Powered Commando Armor

**Powered Commando Armor**

## In-Game Description

*A set of armor filled with equipment designed to amplify it's natural resistances to damage. Power armor also comes with an advanced nanobot repair module; making this a great choice for a lone marine on a dangerous mission. The Security variant has double fire resistance.*
Combat Shotgun

* Sprite
* Viewmodel

The **Combat Shotgun** is a **Standard** weapon in Doom RL Arsenal.

## In-Game Description

*"Nothing beats the sound of pumping a combat shotgun."*

This pump-action shotgun holds multiple shells, but they need to be loaded individually. Damage randomization per pellet is slightly reduced compared to the standard shotgun, and the pellet spread is much tighter, making it ideal for quickly dispatching weaker foes.

## Description

The Combat Shotgun is a Common tier weapon that sits in the 3rd weapon slot with the other shotgun weapons. While it is a pump-action, it contains a magazine of shells that hold 5 shells before needing to reload, which is done 1 shell at a time. The player can reload at any time between 0 and 4 shells, and can also interrupt the reload by pressing the "Fire" button. Like all other shotguns, the Combat Shotgun deals a small number of damage with each pellet, but has multiple pellets per shot. The Combat Shotgun specifically has 7 pellets (11 if playing as Renegade) in a single shot that deal between 5 and 10 damage each, allowing the maximum damage roll to be 70 damage (110 if Renegade) in a single shot. This damage can be enough to kill Imps and Former Humans in a single blast.

Available Assemblies
 Advanced
 Master
Security Armor

In-Game Sprite

Security Armor

*Standard issue armor amongst UAC Marines. It won't save you from a fireblast, but bullets won't be much of an issue, at least from basic infantry weaponry.*

## Description

Security armor is the most common armor variant found in Doom Roguelike Arsenal. The item is classified as Standard, and can be found often in secrets or in any area or any area within a map that commonly spawns armor. *The double-switch Secret in Doom II's MAP01, for example.*

Like many pickups in DRLA, this item replaces its base game counterpart, the Green Armor. The bright green color of this armor stands out against most environments, making it very easy to spot.

While it is the most common armor to find, it is also the weakest, sporting only 10% overall protection. This makes the armor very susceptible to being damaged or destroyed when fighting anything other than Former Humans or other hitscan enemies.

## Equipping

When this armor is walked over, a message will display: *"Picked up the Security Armor"* and the armor will go to the nearest available slot in the player's inventory. If there is no available slot, the armor will stay in its position and the text *Security Armor* will display in the items corresponding rarity color, which in this case is white.

To equip the security armor, press the Activate Item button assigned to the game. (Default is 'Enter') The armor will be removed from your inventory and your armor value will increase to 100. If the player attempts to equip Security Armor while already wearing armor, a message will appear that displays: *"You are already wearing armor. Press* `[Drop Item Button]` *to drop the selected armor, or switch weapons to cancel."* If the player has an Onyx modpack in their inventory at the same time, the message will also say *"You may activate an Onyx modpack to make this armor indestructible."* Likewise, if the player has an Armor Modpack in their inventory, the message will also say *"You may activate a compatible armor modpack to convert this armor to a different type."*

The Security Armor is able to be un-equipped.
High Power Nuclear Plasma Pistol

**High Power Nuclear Plasma Pistol**

## In-Game Description

Part
 of the 'High-Power' line of UAC weapons, this Nuclear Plasma Pistol is tuned for
 greater damage per bolt, without sacrificing accuracy. Unfortunately,
the weapon draws far more power from the capacitors than before, and so
can't fire as much before needing reloading.
Jackhammer

**Jackhammer**

## In-Game Description

This drum-loading scattergun was originally capable of full-auto firing, but after several testers ended up shooting at the ceiling and fracturing their wrists, it was limited to a three-shot burst. It remains an exceptionally dangerous example of the UAC's weapon engeinering prowess, though now only to anything in front of the barrel.
Combat Armor

In-Game Sprite

## In-Game Description

*Heavy and tough armor for UAC's assault troops. This armor resists plasma, the kind of firepower a real enemy would be packing.*

Combat Armor is the second of normal armors found within the game. Similar to how the Security Armor is capable of bullet resistance, the Combat Armor is instead capable of plasma resistance. However, this also means that it does not have any extra protection against bullet or fire resistance.

Similar to the Security Armor, the Combat Armor's sprite is also shared from the base game. This armor is based off the Mega-Armor variant from Doom and Doom II. The Combat Armor in DRLA, however, does not grant 200 durability like the base game's Mega-Armor does.

This armor can be considered an upgrade from the Security Armor with the additional 10% increase to protection and 5% increase to resistances of a specific type. Similarly, the foes that deal plasma damage, like the Cyber-Imp and Elite Former Human, deal considerably more damage against the player than their typical bullet or fire counterparts. Due to this change in resistance, players should be cautious to note that fighting hitscan enemies can lead to the armor losing durability at an accelerated rate.

## Equipping

When this armor is walked over, a message will display: *"Picked up the Combat Armor"* and the armor will go to the nearest available slot in the player's inventory. If there is no available slot, the armor will stay in its position and the text *Combat Armor* will display in the items corresponding rarity color, which in this case is white.

To equip the combat armor, press the Activate Item button assigned to the game. (Default is 'Enter') The armor will be removed from your inventory and your armor value will increase to 100. If the player attempts to equip Combat Armor while already wearing armor, a message will appear that displays: *"You are already wearing armor. Press* `[Drop Item Button]` *to drop the selected armor, or switch weapons to cancel."* If the player has an Onyx modpack in their inventory at the same time, the message will also say *"You may activate an Onyx modpack to make this armor indestructible."* Likewise, if the player has an Armor Modpack in their inventory, the message will also say *"You may activate a compatible armor modpack to convert this armor to a different type."*

The Combat Armor is able to be un-equipped.
Voltgun

**Voltgun**

## In-Game Description

In an accident while developing the Plasma Shotgun Mk. II, the weapon's plasma focusers overloaded, and it unleasehed pure electrical current out the muzzle, frying both it and an unfortunate nearby technician. Inspired by the raw power, a team started work on weaponizing the power of lightning, and created the glory that is the Voltgun. Numerous failsafes prevent the electrical currents from arcing back to the user, making certain no one but demons will get fried now.
RC-P90

**RC-P90**

## In-Game Description

Originally manufactured in Belgium centuries ago, this accurate, powerful, fully-automatic personal defense weapon saw frequent use by law enforcement agencies, as well as less savory groups, around the globe. UAC acquired the original manufacturer in the mid-21st century, and this weapon was one of those short-listed for reissue. Due to a manufacturing glitch, the initial batch of RC-P90s were produced with the wrong size magazine; an eighty-round mag rather than the intended fifty. The UAC issued a recall, but few models were ever returned, and the examples that remain are highly sought after.
Nuclear Plasma Pistol

**Nuclear Plasma Pistol**

## In-Game Description

Nuclear variants of energy-based firearms feature an onboard cell energy generator that replenishes ammo over time, and this Plasma Pistol represents the degree to which the nuclear team at the energy weapons division have been able to downscale the generator without making sacrifices to the original weapon's form and function.
Bulletstorm Chaingun

**Bulletstorm Chaingun**

## In-Game Description

In addition to the slight damage increase per-bullet over the standard Chaingun, the Bulletstorm Chaingun's sequential magazine design means that isntead of reloading it in the traditional manner, you simply add more magazines as it ejects empties. It will continue to fire until you let off the trigger, or you've run out of ammo. Good in dire situations where reloading equals death, bad in dire situations where you must watch every bullet.
Elephant Gun

**Elephant**

## In-Game Description

Originally developed in centuries past when the hunting of lions and bears was still legal, the elephant gun has experienced a resurgence in popularity now that humanity is the endangered species, and earth has been invaded by that most dangerous of game: demons. It only holds one shot at a time, but that shot is a slug that deals tremendous damage.
Revenant's Launcher

**Revenant's Launcher**

## In-Game Description

These shoulder-mounted twin missile launchers appear to be of the same make as those used by the skeletal giants of Hell. It appears to have suffered some damage, as only one out of every two missiles will home in on targets. They appear to be a derivation of UAC weapon technology, and it would seem they can still be modded as a result...
BFG 10K

**BFG10K**

## In-Game Description

Unlike most models of the BFG, the BFG10K uses a newly developed system called 'quantum displacement' to fire a quartet of energy blasts that instantly impact the target, rather than a slower moving projectile. The blasts cannot damage enemies at a distance through the 'ray' behavior seen in other BFG models; in early tests of the prototype, the team detected dangerous spatial anomalies at higher tolerances.
Cybernano Security Armor

In-Game Sprite

**Cybernano Security Armor**

## In-Game Description

*One of the UAC's greatest advancements in infantry armor technology, this wonder of modern science will absorb huge amounts of damage without much problem. Unfortunately, the armor is extremely complex, and cannot be removed without assistance. The Security variant deflects bullets quite effectively.*
Nuclear Plasma Shotgun

**Nuclear Plasma Shotgun**

## In-Game Description

During the stalled development of the Plasma Shotgun Mk. II, several engineers collaborated with the nuclear division to create a nuclear upgrade for the original Plasma Shotgun. The results weapon is no more damaging, but the cell ammo regeneration has made it an easy sell to the value-minded marine.