Konrad/Abilities and Powers

Rumble Town's Wall

As a captain-ranked Inquisitor, Konrad was undoubtedly exceptionally powerful, and a capable combatant. His power, cunning, and influence was so grand that he eventually came to serve as the essential matriarch of the entire Rumble Town islet - a position he relished and went to no ends to maintain. It was boasted by Konrad himself, that even as a normal human being, his combat prowess were potent enough to crush countless Sorcerers with his bare hands - a feat that would typically be impossible by Inquisitors not possessing a Miracle.

## **Physical Abilities**

### Strength

   Resulting from a blend of rigorous resistance exercises, as well as the consumption of strength-enhancing, Techno-Magic potions, Konrad possessed superhuman strength that rivaled, if not exceeded that of the average Sorcerer. His unrelenting physical strength was so fearsome that he could regularly send the average human body richocheting dozen of meters into the sky with a single strike, as made apparent in his showdown with Seth.

   More so than that, due to his immense might, Konrad held the capacity to carry around a massive, *White Silver Lance* - one with a size that easily dwarfed the mass of an average human, and he did so effortlessly with just a single hand. Konrad of Marbaug could effortlessly bring the titanic weapon forth, swinging it without recoil, and bringing it back to build up the necessary torque for additional attacks. The Inquisitor captain's might could easily break through simple metals, as seen when he effortlessly destroys his partially damaged suit of army.

With his physical strength, he can easily leap great heights, going from ground level, up to the city's walls in a single bound and re-engaging in single-combat with his foe, Seth. Notably, after ingesting an additional Techno-Magic potion to further bolster his already formidable physical strength, Konrad's overall ability seems to be too much for even a melee-orientated Sorcerer to contend with. His mighty blows consistently require both arms from the wizard just to be kept at bay.

### Durability

Konrad's strength can only be matched by his durability. It appears his resistance to damage, like his strength, is amplified by Techno-Magic potions increase muscle mass, and thus increasing his body threshold to take damage. His bulky frame seems to excel particularly in taking physical strikes, no matter how robust the force behind them may be. This is first displayed in his survival of an onslaught of cannonballs, repulsed by Grimm. Albeit, the latter had sworn off of killing human beings, and likely didn't intend to bring major harm to the recipients of his assault.

Nevertheless, Konrad was shown to have emerged relatively unscathed, his armor being reduced to a frail shell of its former self, and his body otherwise remaining unarmed. With the armor stripped, the captain continued to display immense durability, going as far as to trade blows with a powerful hand-to-hand Sorcerer combatant in his own right. Even when being dealt with Fantasia-enhanced blows, Konrad's resilience persevered. He even goes as far as to mention that the attacks he was being peppered with carried enough force that a normal human launching them would have had their bones broken from the damage recoil - suggesting that he too was far beyond the normal threshold of a human, as he could endure them with just modest damage.

In the end, the Inquisitor's durability is proven not to be absolute. As while he is able to take on the increasingly powerful melee attacks, the brute is unable to contend with a fully powered Skull Burst. Even while defending with the base of his White Silver Lance, the damage that is able to seep through utterly annihilates the surrounding area, and therefore, Konrad's body as well. By the attack's end, the Inquisitor Captain's body lays under rubble, with a single, bloodied hand sticking out in a stationary, lifeless state. It is presumed that the attack is his undoing, leaving him to a swift death.