recursal/Fanatic-Fandom huggingface dataset:
Province Neige (RP Discord)

## Géographie

### Villes/Villages

Vallée Cadellière, Gorge-Frisson, Fantôville (ville notable), Pointe-Grelot, Port-Glaçon (capitale provinciale), Rive-Verglas

## Divers

### Description

La Province Neige est la 5e province du pays.

La **Province Neige** est la 5e province de la Fédération de Chépakoi. Elle a **dix millions d'habitants** et le climat est montagnard.

## **Économie**

La Province Neige est aisée économiquement. Elle se sert de **ses ressources naturelles** pour générer de l'eau minérale qui fournit la nation ou des poches pétrolières qu'elle exploite. Le tourisme est très fréquent en hiver avec les sports d'hiver, de nombreuses montagnes sont présentes et c'est le seul endroit frais pendant toute l'année.

## **Éthnies**

On peut supposer qu'il y'a beaucoup de flocons mais les affaires scolaires sont largement présents dans la province. Les flocons sont minoritaires voire inexistants.

## **Histoire**

La Province Neige appartenait au **Saint-Empire Gommique** durant les Temps Modernes, ce qui justifie la présence d'affaires scolaires.

## **Administration**

* Membres de l'administration neigeoise

**Gouverneur:** Frisson-frileux

**Vice-gouverneur:** Crayon glacé

**Député:** Feutre-cornet
Nat

**Nat** est un membre du **Discord des Crayons** depuis le 28/07/2020, ayant rejoint en première partie le Discord vers **Mai 2019** via son premier compte supprimé.

Grand admirateur des vidéos de Télécrayon, il se fait connaitre par la communauté pour la première fois lors des élections feutre de **Septembre 2020** qu'il a remporté en compagnie de **Road MW**, Flichka et Pickraft.
Province Dinosaure

La Province Dinosaure ou la Jungle Dinosaurique est la Province des Dinosaures. Dinocité est la capitale. On y trouve aussi d'autres villes importantes comme Fort-Automne et Rivière Bleue. Dans le RP, cette province n'existe plus.

RP : La Province Dinosaure était une province de la Fédération de Chépakoi. Suite à la guerre civile, elle déclara son indépendance et devint la République des Dinos.

## Histoire

La Province Dinosaure est connue pour taux de criminalité particulièrement élevé. Depuis l'An 1, sa réputation criminelle est parfois à l'origine d'incidents racistes.

La Province est d'abord gouvernée par nat (Parti Crayon) avant de passer aux mains du Parti Dino avec l'élection de DES Jérémy au poste de gouverneur.

Pendant la Guerre Civile de Chépakoi, la Province Dinosaure est administrée par la Fédération et le Duché des Iles.

Cependant, la Province se sépare en deux états, le Nord est indépendant et se nomme la République du Dinoland, tandis que le Sud se rattache à la Fédération de Chépakoi et devient la Province Automne.
Feutropolis

Feutropolis est la plus grande ville du pays des Crayon. C'est la capitale économique du Pays des Crayons. Elle se situe dans la Province Crayon. Elle apparaît pour la première fois dès le premier jeu dans Oi et le mystère des éclairs verts. Elle se situe dans la Commune 06 - Feutropolis dans le jeu Oi et le mystère des éclairs arc-en-ciel.
Rivière Bleue

Rivière Bleue est une ville.

## Apparition dans les jeux

### Oi et le mystère des éclairs verts

Dans ce jeu, Rivière Bleue se situe au nord-Ouest du pays, elle est très isolée du reste du jeu et est accessible qu'une fois l'aventure principale terminée.

### Oi et le mystère des pots de couleur

Dans ce jeu, Rivière Bleue se situe dans la Province Dinosaure, elle est tout à l'est du pays.

### Oi et le mystère des éclairs arc-en-ciel

Dans ce jeu, Rivière Bleue se situe dans la Province Dinosaure, elle est tout à l'est du pays.
Dans ce jeu, la ville se situe dans la Commune 51 - Rivière Bleue.
Fufurushie

**Fufurushie** est une membre de la communauté depuis le **15 mars 2020.**

## Parcours

#### **Arrivée sur le serveur**

Fufurushie aime bien l'histoire et découvre Télécrayon, rejoint son serveur Discord mais est cependant inactif jusqu'en 2021 sur le serveur.

#### **Activité sur le serveur**

Ses principales activités sont le RP du Pays des Crayons (85% du temps) qui est sa catégorie favorite, le Comptage et les évènements stratégiques de Laiphone8. Actuellement, elle participe aux Jeux Crayonniens de Evangelion.

On peut quelques fois l'apercevoir dans le salon statistiques de la chaîne et les Jeux Oi qu'il joue quelques temps.

## **Anecdote**

- Si Crayon et Beljiane n'auraient pas influencé Fufurushie, il aurait rien participé.
Koala

Koala fait parti de la Feutrerie de Télécrayon et est le gérant actuel du serveur minecraft CrayonCraft

## **Histoire**

AlexandreDodo, dit Koala, est arrivé sur le serveur discord de Télécrayon le 24 Mai 2019. Ses premiers contact on été Neil et quelques autres membre et ne venait souvent que la nuit à cause des cours. Celui-ci s'est vite pris d'affection pour le serveur et a décidé de rester.

Une nuit, alors qu'il venait à peine de se mettre dans son lit pour aller dodo, il parlait avec Neil02, un autre membre et d'un coup un certain Beljiane apparu et décida de l'appeler "Koala" car celui-ci portait à cette époque des photos de profile Discord de Koala, depuis ce surnom est resté et il le porte toujours, d'ailleurs par on ne sait quelle magie quand on écrit Koala il se peut qu'il rapplique dans la minute.

Koala, par la suite est devenu Feutre a 3 reprises [Mettre Dates], et continue toujours aujourd'hui dans la Feutrerie mais du côté de Minecraft.

## **Parcours au sein du staff**

Koala est actuellement feutre sur le Discord.

La première fois que Koala se présenter c'est le [Date] pour une candidature à la Feutrerie, il en est accepté et lui permet de rencontrer Grollico avec qui il organisait des évènement. Un jour ou il organisait des évènements de questions sur un thème précis, on s'est mise à se foutre de la gueule de Koala et celui-ci l'avait très mal pris. Après cet incident il décide de quitter la Feutrerie le 14 Septembre 2019, laissant Gallico seul.

CEPENDANT celui-ci revient pour une seconde fois le 4 avril 2021 car il a appris de ses erreurs ! Il tente et, est de nouveau accepté, il tente d'organier des évènements mais à chaque fois que c'est l'heure de l'évènement il se passait toujours quelque chose, soit il oubliait, soit il dormait ! Voyant cela Koala se dit que tout compte fait c'est pas pour tout de suite le retour dans la Feutrerie et décide de la quitter avec un joli message de démission le 6 septembre 2021.

Mais, Koala est rappelé à la Feutrerie le 21 octobre 2021 car celui-ci a ouvert un serveur minecraft pour que les gens de Télécrayon viennent jouer dessus, on lui propose de réintégrer la Freutrerie pour travailler conjointement avec ses collègues et qu'il puisse faire évoluer le serveur mais avec un avantage, car il n'est pas nègre : Il a la permission de ne pas faire d'évènement a proprement parler sur le Discord, par conséquent il n'est pas obligé d'animer des évènements.

Koala a aussi tenté d'intégré l'équipe de modérateur des Tailles crayon auxiliaires le 25 juin 2020, mais il n'a pas été retenu.
Lieux

## Les Régions et leurs Communes

La Fédération de Chépakoi est divisée en 8 régions, dirigée par un gouverneur.

Voici la liste des Provinces avec leurs communes :

### **Communes dans la Province de Crayonie**

* Commune 01 - Cap-Ecriture

* Commune 02 - Forêt-Graduée

* Commune 03 - Terrain-Cartouche

* Commune 04 - Quatre-couleurs

* Commune 05 - Littoral-Fluo

* Commune 06 - Feutropolis

* Commune 07 - Buttes-Capuchon

* Commune 08 - Stylo-Plume

* Commune 09 - Forteresse-Encrière

* Commune 10 - Crayonville

* Commune 11 - Col-Trousse

* Commune 12 - Pot-de-colle

* Commune 13 - Lac Pastel

* Commune 14 - Lac Pastel

* Commune 15 - Bois-Fusain

### **Communes dans la Province de Gommie**

* Commune 16 - Ardoise-et-chiffon

* Commune 17 - Coline-Effaceur

* Commune 18 - Effaceur-Les-Prés

* Commune 19 - Côte des Craies

* Commune 20 - Nuage-Gomme

* Commune 21 - Prairie-Blanc

### **Communes dans la Province des Prairies Fleuries**

* Commune 22 - Château Narcisse

* Commune 23 - Pot-en-Fleur

* Commune 24 - Forêt Rose

* Commune 25 - Falaises-Camomille

* Commune 26 - Lagune-Tournesol

* Commune 27 - Bourg-Tulipe

### **Communes dans la Province des Montagnes Enneigées**

* Commune 28 - Vallée Cadellière

* Commune 29 - Gorge-Frisson

* Commune 30 - Fantôville

* Commune 31 - Pointe-Grelot

* Commune 32 - Port-Glaçon

* Commune 33 - Rive-Verglas

### **Communes dans la Province Désertique**

* Commune 34 - Pot-d'encre

* Commune 35 - Dunes Colorées

* Commune 36 - Citadelle-Cactus

* Commune 37 - Désert Oriental

* Commune 38 - Baie-Cailloux

* Commune 39 - Plage Citron

* Commune 40 - Havre-Coquillage

* Commune 41 - Pot-Perdu

### **Communes dans la Province Dinosaurique**

* Commune 42 - Dinocité

* Commune 43 - Station-Ichtyo

* Commune 44 - Station-Volcan

* Commune 45 - Tribu Ptéro

* Commune 46 - Tropique Templier

* Commune 47 - Comptoir Compas

* Commune 48 - Village Savane

* Commune 49 - Fort-Automne

* Commune 50 - Fort-Printemps

* Commune 51 - Rivière Bleue

* Commune 52 - Savane Sud

* Commune 53 - Plage Ananas

* Commune 54 - Forêt Citrouille

* Commune 55 - Littoral Coco

### **Communes dans la Province Arc-en-ciel**

* Commune 56 - Métrohochet

* Commune 57 - Colline Couleur

* Commune 58 - Cap Bubulle

### **Communes dans la Province des îles**

* Commune 59 - Pointe-Palme

* Commune 60 - Pinceau-sur-mer

* Commune 61 - Archipel Tortue
Sommaire

Bonjour et bienvenue sur le Sommaire :

* Si vous cherchez différentes informations sur les communes du Pays des Crayons, cliquez ici : Commune
* Si vous cherchez des informations sur les grandes entreprises du Pays des Crayons, cliquez ici : Entreprise
* Si vous voulez en savoir plus sur la lignée des jeux Oi, cliquez ici : Jeu vidéo
* Si vous cherchez des informations sur les 8 provinces du Pays des Crayons, cliquez ici : Province
* Si vous voulez découvrir les grandes villes qui font le charme du Pays des Crayons, cliquez ici : Villes
* Si vous voulez plus découvrir des villages du Pays des Crayons, cliquez ici : Village
* Si vous cherchez à découvrir des informations sur les îles du Pays des Crayons, cliquez ici : Île
* Si vous souhaitez découvrir les dérivés qui gravitent autour de l'Histoire du Pays des Crayons, cliquez ici : Dérivés
Assault Frigate

### Armament

2 Heavy Turbolasers: 2/1.3s2 Light Turbolasers: 2/1.3s2 Medium Quad Laser Cannons: 2/0.7s

### Abilities

Orbital Bombardment

The Assault Frigate is a cheap mid-line brawler available to the New Republic. While not especially tanky it is decently armed for it's size. The Assault Frigate is also relatively fast and maneuverable. These ships are best used in groups when operating independently or in the middle of a battle-line with heavier ships in the front to tank incoming fire.
Imperial Star Destroyer I

## Production Information

### Factions

Empire, Eriadu Authority, Greater Maldrood, Zsinj's Empire, Pentastar Alignment, Corporate Sector Authority

## Statistics

### Abilities

Tractor Beam, Orbital Bombardment, Bombing Run

The iconic Imperial capital ship. Well armed and armored, and quite fast for its size. Carries a complement of fighters for support. A solid addition to any battle line, especially when cooperating with smaller support vessels. Etc. Etc.
Draggo Fans D&D Wiki

**Welcome to the Draggo Fans D&D Wiki!**
The Draggo Fans are an online D&D group, largely comprised of fans of the Dragon Friends. This wiki collates the canon and documents the journeys of the various parties.

Any member of the group can contribute - and please do.

If you'd like to participate in a game, join the Discord. As at May 2020 we're full, but a new DM could easily change that.

The wiki, Discord and the games are **not child-friendly**. We keep it reasonably SFW and respectful, think MA15+ not R, but also not PG.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
MC80 Liberty Cruiser

The MC80 Liberty is an Alliance-era capital ship available to the New Republic. It possess powerful shields and a decently strong hull making it a good front-line tank. Additionally, it only requires a Heavy Frigate shipyard to build making it much easier to produce in large quantities than other, larger capital ships. Despite this, it's armament is rather mediocre, and later Mon Cal designs easily surpass it. This makes the Liberty only really useful in the early game.
Empire of the Hand

Work in progress page for Thrawn's shadow empire.(sorry in advance to anyone who tries to pronounce some of these names)

**ships**

**fighters**

Krsiss

Syca

Furion

claw craft

scarsis

**corvettes**

Muqaraea

Kuuro

**frigates**

Frouro

Rohkea

Prolipsi

Baomu

Ormos

**cruisers**

Kynigos

Chaf

**capitals**

Peltast

Ascendancy

Syndic

Phalanx
Executor Star Dreadnought

work in progress page for the Executor Star Dreadnought, feel free to contribute!

Affiliation: Imperial Remnant(Era 1, 4, 5, hero in 1b) Zsinj(buildable, hero), Pentastar Alignment (hero), Eriadu Authority (buildable, hero)

Hull: 84000(Super Capital)

Shields: 60000/[150/regen](Super Capital)

Speed: 1.25

Acceleration: 0.02

Turn: 0.1

squadrons: 9/27

50 heavy turbolasers 2/2.0s

50 medium turbolasers 2/2.0s

25 heavy dual ions cannons 2/2.0s

20 light quad lasers: 2/0.8s

10 assault concussion missiles 2/1.2s
TGB Wiki (The Goodest Boah In the West) Wiki

**Welcome to the TGB Wiki (The Goodest Boah In the West) Wiki!**
makin wikis

Read the guidelines (duh)

Link to playlist: https://www.youtube.com/watch?v=WMxDU-rEdas&list=PLNS-TOSMxJcEE7V9p2fPWygsFtEi0aFG0

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Omin Dran

Throughout history, some people have had things and other people have wanted those things. But where most would gaze upon that arrangement and see an inescapable life of unfulfillment, Ominifis Hereward "Omin" Dran saw a business opportunity. Thus was Acquisitions Incorporated born. In the years since, Omin and longtime employee (though less-longtime friend) James Winifred "Jim" Darkmagic llI have turned a talent for redistribution of property into a reputation as the multiverse's premier adventurers for hire.

Omin Dran, CEO of Acquisitions Incorporated and war priest of Tymora, is the very model of the modern Faerun business mien.He prioritises his responsibilities first to his shareholders (which is to say, himself); second to his goddess; and then at some later stage to the well-being of his employees. It's definitely not third. But it's up there somewhere.
Frank

Frank is a horse, of Tenesse Walker race, who accompanies Arthur Morgan on his quest to find peace on both the Wild West and the civilized east. Though they have the same goals, Frank has no problems killing humans or animals as long as his friend doesn't have to get his hands dirty.

Not much is known of his origins, just that he lived in the Adler's ranch, where Sadie Adler lived with her husband. He has admitted to have a severe case of "cuniculiphobia", also known as fear of rabbits. Frank says this phobia was a way of balancing his powers, though he has not said anything about who or what gave him his powers and his irrational fear.
Empire at War Expanded Wiki

**Welcome to the Empire at War Expanded Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

We are a work in progress wiki dedicated to documenting the Empire At War Expanded series of mods. we are not affiliated with the dev team.

## Thrawn's Revenge Factions

New Republic

Imperial Remnant

Zsinj's Empire

Pentastar Alignment

Greater Maldrood

Corporate Sector Authority

Eriadu Authority

Empire of the Hand

## Fall of the Republic factions

Galactic Republic

Confederacy of Independent Systems

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Marchés Cactus

Les **Marchés Cactus** sont une chaîne de commerce agro-alimentaire nationalement connus dans tout le Pays des Crayons. Généralement tenus par des Cactus, ces supermarchés offrent une large gamme de produits aidant les habitants tels que les céréales redonnant des PV ou encore des piments qui infectent les ennemis. Selon le village où est situé ce dernier, le marché peut être plus ou moins grand et donc proposer plus ou moins de choses.

## Produits

* Céréales (50 Pièces, +50 PV)
* Jus de Cactus (50 Pièces, +50 PM)
* Piments
	+ Piment de Poison (150 Pièces, empoisonne un ennemi)
	+ Piment de Gel (100 Pièces, gèle un ennemi)
	+ Piment de Brûlure (100 Pièces, brûle un ennemi)

* Dégomme (500 Pièces, -50 PV a tous les ennemis)
* Super Dégomme (2000 Pièces, -200 PV a tous les ennemis)
* Marteau (1500 Pièces)
* Pioche (1500 Pièces)
* Pelle (1500 Pièces)
* Paquet de Farine (450 Pièces, endort les ennemis)
* Chocolat (450 Pièces, +15% PV)
* Lait (450 Pièces, +15% PM)
* Oeuf au Plat (200 Pièces, +25% PV & +25 PV)
* Crêpe à la Fraise (200 Pièces, +40% PM)
* Crêpe au Chocolat (200 Pièces, +25% PM & +15% PV)
* Jus d'Orange (100 Pièces, +80 PM)

## Situations Géographique

On trouve des Marchés Cactus un peu partout dans le Pays des Crayons.

Un marché est présent dans les villes ci-dessous :

* Pot-en-Fleur
* Lagune-Tournesol
* Falaises-Camomilles
* Pot-d'Encre
* Pot-Perdu (ville)
* Citadelle-Cactus
Zsinj's Empire

## Unit Roster

Zsinj's faction is based on a traditional core of Imperial units such as ISDs, AT-STs and Stormtroopers supplemented by more unique units such as Nightsisters riding on Rancors, Gladiator-class Star Destroyers, A5 Juggernauts, and others.

#### **Space**

Zsinj has a wide assortment of small carriers, such as Neutron Star Bulk Cruisers, Quasar Fires, and Nebulon-Bs that contribute to the faction's strong fighter/bomber presence, mostly revolving around the TIE Raptor and heavy fighter bombers such as the TIE Oppressor and the TIE Terror. Allegiance-class battlecruisers and Executor-class Super Star Destroyers are the only ships Zsinj has access to that are larger than an ISD, which makes fighter superiority even more important as the faction typically has to rely on fleets of individual frigates supported by ISDs.

#### **Land**

Zsinj has a somewhat narrower pool of land units to work with. A pair of unique infantry units - Raptor Troopers and Nightsisters, as well as other standard Imperial fare such as AT-STs, SPMAs, and TIE Crawlers alongside a selection of Clone Wars-era material such as Hailfire Droids and A5 Juggernauts.
Shoggya

The Shoggya are an abyssal race of short squidlike humanoids, with two legs, six tentacle arms and large be-tentacled heads.

Shoggya, and all Shoggkin, are extraplanar minions from Limbo. They are usually only found on the Material plane if in service to a greater being. This will often be Githzerai, Slaad or cults of Great Old Ones.

They appear as small humanoids with large golden eyes, pink and permanently wet skin and a dozen or so smooth tentacles protruding from the backs of their heads, and the sides and backs of their torsos, and often wear leather aprons or onesies. They are talented intuitive craftsmen and will often be tasked with construction of subterranean structures and mechanisms - though they hate fire and will not forge metal.

They are relatively intelligent and employ ambush tactics to take advantage of their Latch On attacks. Shoggya are not evil like typical Goblins, Bullywugs and Kobolds, but are chaotic. They will attempt to wear down and trap PCs in the style of Tucker's Kobolds, but can equally be negotiated with if they realise they are outmatched.
Several Long Pink Things (GB010)

## 10th Eleasis, 1492 - Phandalin

Arriving in Phandalin the group are rewarded by Aethed and notice a crowd of villagers on the green watching an animated debate. One of the town's councilmen, Harbin Wester, is arguing with his council colleague Sildar Hallwinter over the town Mayorship. Harbin indicates to the party as an example of the dangers of allowing adventurers into the town.

Sack takes this as a challenge to carouse the crowd and does so expertly, winning them to his tales of independence and freedom. Meanwhile Wistie decides to test her pocket-picking skills in the crowd, noticing a well-dressed cleric who turns out, after his purse heavy with 40pp is lifted, to be Omin Dran.

With Wester now treating Sack like a long lost hero, the group decide to return to help Petey the Shoggya and his people back at the ambush site.

On their way out of town Friend and Moloch are recognised by Omin, who (conveniently forgetting the owed reward) congratulates them on their success in Waterdeep and scolds them for not reporting back to him. He explains that the Phandalin franchise of Acquisitions Inc has been idle since the previous franchisees disappeared and their headquarters (still smouldering in the background) was burned down. He offers the Phandalin franchise to the group, emphasising how fortunate they are to be bypassing the traditional internships.

The group give a noncommittal response, though Gorkoh is quite excited at the prospect of accounting work (secretly thinking also that the town could use an amateur theatre) and Green Steve likes the idea of a salary in a nice little farming town that reminds him of home.

The group head back west along the Triboar Trail and encounter a strange naked fellow sitting in the middle of the road. Sack immediately tries to "help" by experimentally feeding him a Potion of Fiery Racism and is breath-burned for his trouble. And cursed, not least for insisting on a "chongus check" which revealed that the naked road monk was spectacularly endowed with an otherwise completely normal chongus.

The rest of the group manage to answer a riddle and move on uncursed.

Down a trapped trail (which results in Wistie hanging by one foot from a tree snare) the group leave Lumpkin, Petey and Dabshabah at the entrance to the Shoggya lair after negotiating a truce with two Shoggya guards. Sack manages to negotiate further with three vicious wolves in the antechamber, who scarper after eyeing up Lumpkin as a tasty freedom snack.

The group delve further into the cavern, spotting another Shoggya who runs east across a stone bridge and releases a flood down the passage. They stumble in the dark into a room filled with Piercers, and Sack gets frustrated at their dogged determination to be bitten and stabbed rather than running away, bodily picking up Wistie and Moloch to make their escape. They take a short rest on the bridge as the floodwaters recede.

Friend, Moloch and Sack level up, taking Druid 3, Cleric 3 and Fighter 2 respectively.
Redshirt McMeatshield

Redshirt is a Dwarf Berserker who ended up in Phandalin seeking fortune and adventure. Prior to the assault on Tresandar Manor, he had been intending to seek an internship with the Fellowship of the Golden Mongoose.

He met the Good Boys in Phandalin in GB012 and accompanied them to investigate the ruined Manor. He and Sack are rather taken with each other and regularly engage in spectacularly reckless fighting to impress the other. Redshirt, despite the ominous portent of his name, is very optimistic about a long, bountiful and ultimately happy life ending in quiet retirement.
Defeating Feet (GB004)

## 3rd Eleasis, 1492 - Beneath Waterdeep

*Tales are told often of great adventurers and their great deeds; but even the most magnificent heroes got their start in circumstances very similar to those that The Good Boys have found themselves in this past day - conga-lining in a darkened subterranean catacomb, murdering rats and zombies (if the undead can indeed be murdered per se), surviving a ferocious and pleasantly exfoliating attack by Nibble Fish, and ordering - on a hunch - their remarkably nonplussed intern to submerge himself fatally in acid.*

*With Steve Buscemi returned to life and Friend the Druid returned to biped form, amid the dusty remnants of the formerly un- dead, The Good Boys again seek the elusive trail of Sergeant Teeshe and Constable Boot of the Waterdeep Watch...*

Green Steve has an epiphany and decides that the life of an adventurer is not for him. He's content to be a worker bee, a hired gun, and negotiates a salaried position (1 gp/day in advance plus food and lodging). Sack pays him until COB 5th Eleasis.

Encountering a rockfall, Sack thunderclaps it (essentially a very loud clap of his hands) and bursts Friend's and Moloch's ears. Friend tackles him and makes him swear not to do that again.

they are attacked by blood weeds and find another acid pit, which Steve of course falls into. He is by now thoroughly traumatised by anything acid-related.

In a spider chamber they discover the corpses of Constable Boot and a kobold explorer. And a giant spider, who rapidly becomes a corpse as well. Sack bundles Boot's cocooned corpse into his spacious backpack.

In a cavern studded with stalag[m|t]ites, they encounter Gorkoh the "wizard" (not a wizard) goblin who is terrified of a carrion crawler blocking the passage ahead. He has lost his friend Caerhan the dwarf, and agrees to become an intern on the same deal as Steve. He is paid until 5th Eleasis also.

The group defeat the carrion crawler, and Sack nicks a +1 longsword (with a hilt fashioned like a skeletal hand, and featuring skull and bones motifs) for his frankly unnecessarily large weapon collection.

In a large circular chamber filled with carvings of feet and actual detached real feet, they are attacked by... the feet, and the large foot statue which is somehow animated. Moloch is kicked to death, but revived albeit somewhat traumatised.

They defeat the feet (zing) and rest to the tune of Footloose (groan) on Friend's pan pipes.

Sack in a gross bit of RP takes toenails as a souvenir of the battle.
Sergeant Piff

Sergeant Piff is a grizzled veteran of the Waterdeep Watch. His usual beat is the border of the Trade and Castle district, a hotly contested posting due to its proximity to the Ugly Harpy. He is on good terms with its proprietor Kay Tiperry and speaks with a Cornwall(ish) accent.

Piff's squad as at the time of The Good Boys consists of:

* Private Wheezer
* Private Oinkersson
* Private Noodle
* Private Thigh
* Private Racist of the Waterdeep Racists
Arthur Morgan

Aliases: Black Lung, Cowpoke: Western Jesus, Arthur,The Goodest Boah.

Morals: No killing folk, Help others.

Loves: Being nice, testing his patience.

Hates: Killing

Strength: Using the lasso.

Weakness: Using a gun.

Powers: Respawning, reversing time, legendary patience and persistence, drinking liquid heals him
Episode 1 (TGBITW)

## Description

Arthur, also known as Western Jesus, tries to live life in the purest way possible, not killing a single man or woman. Will he be able to accomplish that in the ruthless West?

## Summary

Through a snowstorm in the middle of nowhere, the Van der Linde Gang are forced to rumage through the harsh weather to escape the lawmen chasing after them. They find refuge in an abandoned shacck where, after Ms. Grimshaw makes clout goggles for the deceased Davie, Dutch makes a speech about global warming, and him and Arthur head outside, where they find Micah, who tells them about a nearby shack full of people, which they decide to go and investigate. They hitch their horses, and Arthur and Micah hide while Dutch goes and talks to the folk in the cabin. While in hiding, Micah discovers a corpse, suggesting that the people in the cabin aren't very friendly. Not friendly in the slightest.

Arthur ran out to warn Dutch, and Micah started shooting the cabinfolk. In the ensuing battle, Micah gets bitch-slapped, and Arthur begrudgingly knocks out three goons. After the gun (and fist) fight, they start raiding the cabin for essentials, and Arthur leaves mid-raid to check the nearby barn. There, he gets attacked by an angry O'Driscoll who, after a short tussle, Arthur beats, and decides to let skedaddle. After recovering, Arthur meets and bonds with he stable's horse, who's name is Frank, and both of them return to the cabin. There, they find Micah having a disagreement with a woman called Sadie who refused to give him her Epic Games username, but, liking her spirit, Dutch invites her to join the gang's professional Fortnite-playing Esports team. After the house (somehow) burns down, Arthur, Micah, Dutch, Frank and Sadie return to main camp, and the episode comes to a close.
Jim Darkmagic

Jim Darkmagic III comes from a long line of renowned wizards, but he turned his back on his family and his inheritance for a life on the stage - at least until well-paid heroics came calling. Jim and Omin's unlikely partnership began when Jim was the only surviving candidate in the running for a hotly contested position with the company. (Any deaths incurred in this process were incidental, and not the result of the actions or negligence of Acq Inc.)

The Good Boys first encountered Jim in the Waterdeep Acq Inc HQ in GB002.
Thedoggaming16 ou will

Thedoggaming16, ou plus connu sur le nom de Will, est un des anciens membres de Télécrayon ; un des plus jeunes connus, il est surtout connu pour sa chanson *Bitch Derpy* qui était dans le drama Will-Derpy.

Il vient du québec. Comme sa photo de profil précise, son sport préféré est le hockey sur glace.

Il a déjà eu multiples mute et ban

Dans le cadre de Planète Crayon, il est ancien Stylo (staff)

## Histoire

#### **Venue sur le serveur**

Thedoggaming16 a rejoint le serveur le mardi 18 décembre 2018. Le dimanche 30 décembre, *Mee6* a banni thedoggaming16, impossible de voir la raison dans les archives. Le bot devient vite son ennemi . Mais le 31 décembre 2018, premier mini-drama, qui s'est passé quand il dit son âge en public. Il y a encore eu quelques dramas notamment avec Savok.

#### **Drama Will-Derpy**

Le drama Will Derpy est un des grands moments forts de l'histoire de will sur le discord.

*Pour voir le drama, veillez vous référer sur la page suivante: Drama Will/Derpy*

#### Aujourd'hui

Aujourd'hui Will est crayon 7b, aussi il a boost 2 fois le serv. Sinon il parle avec les autres membres et a toujours du mal avec son français de france, et will dit chocolatine. Aussi il deviendra le 2iem et le premier hors staff ayant le rôle stylo. Mais sauf a cause de nombreux rage quit, il as été retiré du staff stylo. Il as été ban durant environ 1 ans vu son ban. Mais il as été déban le 18/01/21 et il vit une vie normal avec les autres crayons. Aussi il essayera de créer le Le Parti Islamo-Communiste du pays des Crayons Musulman et aussi il créera l'islam dans le pays des crayons avec comme dieu: Allah. Finalement le 05/12/2022 après une candidature, il deviendra feutre

## Carrière politique

Déja Thedoggaming16 ou nom rp Wilfrid Al Lebalnc a été connue pour ses idées extrémistes, complotiste et d'imposer un califat islamo-communiste, (en cour)
Do Bullywugs Have a Gooch (GB008)

## 7th Eleasis, 1492 - The High Road

The group fight off a group of racist Bullywugs and get into an extended conversation about the nature of their gooch. Sack sends Friend to sleep in the battle (again). The final (formerly asleep) Bullywug flees into the swamp with his goat.

Continuing up the High Road they reach the dwarven outpost of Thornhold, where they carouse in the Merry Cat, entertaining the crowd including the Otterkin stablehand Fynn, the human merchant Aethed and her mercenary guard Ealhhild, and a group of Stoneshaft dwarves including Bimli the local bard (legally distinct). The battle of the Bards goes well and the group get a fond farewell the next morning, when Aethed requests their escort to Phandalin for 10gp a head.
The Underneath (GB003)

## 2nd Eleasis, 1492 - Beneath Waterdeep

They defeat the rats and discover a finger with a ring. Sack determines via the Watch that this was Constable Boot's finger and ring without revealing that he has the ring.

The group "conga line around for some time" in the dark.

In a strange room with coloured pools, Sack cannonballs into poison and orders Steve to do the same into, as it turns out, acid. Steve promptly dies and is rescued by Moloch and Friend.

In a room of dubious logical purpose, essentially a trap room, Sack and Steve are dyed green by a cloud of vapour. Sack, again finding himelf immersed in liquid (rapidly becoming a trademark) encounters Nibble Fish and is gently exfoliated.

Piggy back rides? (what does this note mean?)

Friend (in Wolf form) is teleported through a door to a room full of zombies and is beset upon. Moloch, Sack and Steve batter down the door and rescue him just in the nick of time.
Betty Flapjacks

Betty Flapjacks is the halfling proprietor and head baker of the Nice Buns Patisserie on Warrior's Way in the Castle Ward of Waterdeep. She has a single adopted adult daughter named Tabitha.

Betty encountered The Good Boys in GB001 when she vended them several pastries without incident, other than Friend not understanding the concept of money, Sack trying to charm the food out of her for free, and Moloch having to foot the bill to keep the peace.
Whack a Mole (GB006)

## 4th Eleasis, 1492 - Beneath Waterdeep

*STRANGE TIMES make for strange bedfellows, but there are few bedfellows stranger than the Good Boys, only 50% of whom can be considered boys and for whom the epithet "good" takes on a strange and complex new meaning.*

*Through poison, acid, green dye, zombies, disembodied feet and ninja squid they have relentlessly tracked the missing Sergeant Teeshe of the Watch, and her no longer missing but hopefully deader colleague Constable Boot through the labyrinthine corridors beneath Waterdeep.*

*With a gaggle of interns in tow, a rescued baby Brass Dragon in their (in one case protested) care and a surprise new team member in the form of Wistie the Halfling, the party ponder their next move as the tension of Dragon-racism begins to dissipate...*

The party venture deeper into the undercity until they arrive at a crumbling chamber containing a rune-covered altar, a giant mechanical hammer, a dead dwarf and a Watch Sergeant - Teeshe.

Teeshe is strangely vacant, and attacks Sack mindlessly. The mechanical hammer joins in the fight and a Benny-Hill style combat ensues, with Sack dying 3 times and being revived before Steve and Gorkoh (eyes rolling) disable the hammer and Teeshe regains use of her faculties.

The group discover a strange self-repairing mechanism (the Orrery of the Wanderer) shaped like a six-sided die, but missing six components clearly meant to be socketed on each face.

The group evacuate with Teeshe (less Wistie, who had a nap in the pit), and encounter Captain Truff outside the pit. Dabshabah is screaming in pain, and it is explained that the Waterdeep Dragon Wards are causing it.

During the drama, the group is attacked by 4 opportunistic bandits. Truff, Teeshe, Friend, Steve and Gorkoh repel the attack while Sack grabs Moloch and Dabshabah and dashes out the southeast gate.
Brigade Alter-crayon

## La création

La Brigade Alter-crayon est une initiative des staffs des serveurs d'AlterHis et de Télécrayon dans un contexte où de nombreux bannis de chez Crayon venaient sur AlterHis pour se plaindre de leur bannissement dudit serveur et ainsi de détériorer l'ambiance du serveur AlterHis. Ainsi ce projet qui va voir le jour le 24 juillet 2021 a pour but de prendre des décisions communes entre les 2 serveurs (bannissements, événements inter-serveurs...).

## L'organisation de la brigade

La brigade se compose des administrateurs et des modérateurs des 2 serveurs mais il existe une hiérarchie à savoir:

* Le **Maréchal**, rôle détenu par Savok qui a pour but d'organiser et de maintenir l'ordre au sein de la brigade.
* Les **électeurs** au nombre de 4, composé de 2 administrateurs de chez AlterHis (Max et Euclase) et 2 de chez Crayon (Beljiane et Lowther). Ils ont été choisis par les membres du staff de leur serveur distinct et possèdent donc un droit de vote sur les décisions faites au sein de la brigade.
* Les **brigadiers** qui est le rôle donné à tous les membres de la brigade qui permet de donner un droit de visibilité et de parole au sein de la brigade.

## A ce jour sur la brigade

Depuis sa création, la Brigade a conduit à l'organisation d'un événement Skribbl.io interserveur (actuellement en cours d'organisation) ainsi qu'aux bannissements de Bandera et de Mat's sur les 2 serveurs.
Steve Buscemi

"Green" Steve Buscemi (legally distinct) is an NPC Intern with the Good Boys.

Defeated in an attempted ambush in Waterdeep in GB002, he agreed to join the party.

In GB003 he was dyed green by a cloud of vapour and has not managed to find a way to wash it off.

Steve accompanied the party as an intern until GB012 when he and Gorkoh agreed to found the franchise in Phandalin.
Patsky

Patsky is a Kobold first encountered in GB014. He was recruited in Neverwinter to take part in the assault on Tresendar Manor, and due to his interest in magic and the opportunity of working with Hoobur Gran'Shoop, accepted. The Good Boys killed the cockatrices that were repeatedly petrifying him, and he subsequently asked to stay with the party at least until they were all safely outside.
Acquisitions Incorporated

Throughout history, some people have had things and other people have wanted those things. But where most would gaze upon that arrangement and see an inescapable life of unfulfillment, Ominifis Hereward "Omin" Dran saw a business opportunity. Thus was Acquisitions Incorporated born. In the years since, Omin and longtime employee (though less-longtime friend) James Winifred "Jim" Darkmagic llI have turned a talent for distribution of property into a reputation as the multiverse's premier adventurers for hire.

Acquisitions Incorporated began as most adventuring groups do, with the wholesale removal of irksome kobolds, scouting ruined towers, delving into dwarven necropolis-cities and abandoning wounded goblin hirelings named Splug to a terrible fate. The usual stuff.

But in short order, Acq Inc traded kobolds for dragons and upgraded ruined towers to eldritch temples. As the company grew, so too did its demand for willing and able-bodied adventurers. However, a limited payroll meant having to settle for one or the other. After coming to the conclusion that a mission statement best described as "minion harvesting" sent the wrong message, Acquisitions Incorporated started an internship program. In accordance with the truism "you get what you pay for", the very first Acq Inc intern died on his second assignment with the company.

In the years between its founding and today, Acquisitions Incorporated has pried deep into the underbelly of Waterdeep, commandeered battle balloons above the jungles of ChuIt, faced down mechanical beholders, and robbed a bank operated by devils. The team has also rubbed shouIders with some of the most notorious figures in the Forgotten Realms, including bumping into Drizzt Do'Urden while journeying through the Underdark.
Lagune Tournesol

Lagune-Tournesol est une des communes de la Province Fleur ainsi que sa seconde plus grande ville. Cette ville est construite sur l'eau dans le style Vénitien.

## Particularités

Cette ville est faite d'îlots entourés par des canaux et reliés entre eux par des ponts. Lagune-Tournesol est assez grade pour accueillir une banque et une pharmacie. On y trouve aussi un Marché Cactus au nord sur la terre ferme entouré de parkings. Des péniches sont visibles sur tout les côtés du village et il est courant que ces dernières remontent la rivière avec des touristes.
City of Splendours (GB002)

## 2nd Eleasis, 1492 - Waterdeep

The party make their way to the market, where Sack enters Bluey's Pet Emporium and negotiates the purchase of a Parrot (resting/dead) after unsuccessfully trying to speak with it using his new Bard not-magic.

Moloch and Thing explore further and meet the local sect of Selune.

Reunited the group go in search of the sinkhole. Passing the grandiose headquarters of Acquisitions Inc, Moloch and Thing receive the promise of 500 dragons from Omin Dran for investigating the disappearance of two town guardsmen in the sinkhole. Jim Darkmagic appears to them in "disguise" and explains the mistaken identity and the opportunity ahead of them.

Meanwhile, Sack deprives some poor orphans of their life savings in a street game of Bones. We later learn he also acquired a halfling.

Sack buys a necromantic "poshun" from a street gnome who promises that it will revive the parrot within 24 hours. Sack agrees to return in 24 hours to purchase a treasure map.

Venturing to the Dock Ward, the party is (again) ambushed in an alley. This time it is by a strangely bewitted skeleton who, as it turns out, believes their lack of skin is due to allergies. Jelayne and her gang (Jeremy, Steve Buscemi, Geoff, Brian and Dennis) are roundly defeated, though not before dropping Sack who accrues yet more life-debt to Moloch and Thing.

Thing is renamed "Friend". Awww.

Steve is captured by Moloch and very quickly agrees to accompany the party as their muscle. He's a practical sort.

Arriving at the sinkhole, the party negotiate entrance with the watch officer and descend where they are attacked by giant rats...
Fellowship of the Golden Mongoose

The Fellowship was an Acquisitions Incorporated franchise headquartered at Tresendar Manor in Phandalin. They were all but wiped out by an assault on the Manor prior to the arrival of the Good Boys in the town.

Surviving Members

* Gildha Dunn, buried alive in the rubble and rescued by The Good Boys
* Talantha Three Coins, teleported away during the assault and presumed alive
The Ugly Harpy (GB000)

## 1st Midsummer, 1492 - Waterdeep

*High summer bakes the cobbled streets of the grand city of Waterdeep, while thunderclouds gather for an afternoon storm. Weary from travel and the overwhelming bustle of The City of Splendours, three dusty adventurers find themselves in the main bar of the Ugly Harpy Inn, on the border of the Castle and Trade districts.*

*It would be hard to imagine more diverse accidental drinking companions: a quietly spoken and gangly Firbolg; a Kobold glancing about nervously as if she might be arrested just for existing; and an almost implausibly muscular Orc dressed in slightly too-tight black pirate casual.*

*As the afternoon wears on, torrential rain sets in and the beverages loosen their tongues, Waterdeep's newest arrivals turn their conversation from pleasantries and deciphering their complimentary City Laws pamphlets to... introductions.*

Sack & Moloch meet the nameless Firbolg in Waterdeep at the Ugly Harpy Inn, and inadvertently name him "Thing" but he's cool with it.

Sewer squids in leather onesies attack from the basement, where the Innkeeper Kay Tiperry keeps her Ugly Harpy Gourmet Pickles. Sack squishes one squid with another squid and throwing axes a third with pretty impressive fluidity and hollywood camera moves.

Sergeant Piff and his squad of trusty privates take control of the situation and hold an impromptu Judge Judy style trial with the aid of Velma the Black Robe who emerged mysteriously from a back room after the ruckus. The party are cleared of all charges (including littering) but are convicted of Disturbing the Peace, with punishment overturned due to public service. They are of mixed minds at the justice of this, but accept the verdict.

Kay gifts them a jar of Ugly Harpy Gourmet Pickles and they head to sleep. Sack and Moloch take the beds, with Thing curling up in the cellar.

## 1st Eleasis, 1492 - Waterdeep

Waking late, the party emerge into the Ugly Harpy well into the Ahghairon's Day festival. The Inn is heaving, and food, ale and pickles are flowing freely, paid for by the nobles and lords for one day of the year.

As the rain subsides, they take a stroll outside and encounter Simple Dan, who enlists their help to move the Night Knight inside the gallery of Madame Wickles, the curator.

Thing finds a jeweller's loupe inscribed with the crest of Hidewight Jameson, the wealthy collector who donated the armour, and appears to have been waylaid during the night storm, possibly by the Night Knight.

Madame Wickles loses it, snatches the loupe and kicks the party out. Simple Dan scarpers, and the party investigate the alleys beside the gallery for an alternative route. Sack ascends to the roof and patiently observes through the skylight until nightfall, observing no movement within.

As the evening darkens, two cutpurses enter the alley, seemingly surprised at the presence of the party but opting to chance it. They throw daggers, injuring Thing, but a dash and a parkour off the roof by Sack and an unexpectedly ferocious attack from Thing make them think better of it, and they book it in opposite directions.
Sack Won a Halfling (GB005)

## 4th Eleasis, 1492 - Beneath Waterdeep

Things get weird. er.

48 hours after his street game of Bones, we learn that Sack may have won a halfling. Who appears somewhat dishevelled from Sack's seemingly bottomless backpack with bones (intentional) and toenails (unintentional) in her hair.

Wistie the halfling rogue urchin joins the Good Boys on an assumed equal partnership, though this is not formally discussed.

Wistie (as a Waterdeep native) recalls that people have been found murdered lately, with their heads and feet cut off and the feet missing. It's assumed to have something to do with the podiatry shrine they find themselves in.

Moving on into the dark, they encounter a cesspool and Steve recounts an old legend of one of the old Masked Lords of Waterdeep who opened a portal to the Demiplane of Filth to dispose of the city's sewage, before it was closed due to an incursion of extraplanar filth creatures.

Sack for some reason chooses to cannonball into the sewage. Wistie (still riding papoose) bails just in time, and Sack is immersed up to his waist. The disturbance triggers the appearance of a glowing green tentacle from the sewage, which constricts Sack before Moloch (who is a sniper with her recently acquired sling) sends it slithering back under.

Moving on the group spot a juvenile brass dragon trapped in a rockfall, being harassed by two Darkmantles.

Sack, charging in, promptly has his head eaten as a ball of darkness envelops the squid-like beings. While Friend in wolf form, acting on scent alone, drags the limp Orc from the darkness, Wistie gets her first taste of Good Boys combat and similarly has her head eaten. With Green Steve and Gorkoh providing covering fire, Moloch the Sniper dispatches both Darkmantles and revives Wistie before moving to speak with the wyrmling.

Friend reveals during a dragon-racism tirade that his village was destroyed by a dragon, and storms off into the darkness followed by Sack and Wistie who help him to calm down. Meanwhile Moloch rescues and bonds with the (very young) dragon Dabshabah.

Though only Moloch can understand it, and the party have to trust that she is translating accurately, Friend is reluctantly moved by its story of being chased from its mother and home by a large Green Dragon, and sullenly agrees not to murder it while Moloch takes responsibility.

Soap opera music plays and the curtain falls on the episode.
Gorkoh

Gorkoh the Goblin first encountered the Good Boys in GB004. He subsequently took a role as an intern and accompanied the group until GB012 when he and Green Steve began setting up the franchise in Phandalin.

Gorkoh is flamboyant, preferring to dress in cowgirl attire complete with daisy dukes, and is passionate about both musical theatre and accountancy.