Beta 1.8

## Additions

**General**

* A new achievement: "Kill a skeleton with an arrow at 50 meters".
* New Creative game mode.
* New Mojang logo splash screen
* New particle effects.
	+ Performing a critical hit on any mob will cause 'sparks' to fly.
	+ Explosion particles are now shockwaves instead of smoke.
	+ Tiny stationary bubble particles can be seen when underwater.
	+ Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.

**Gameplay**

* New combat mechanics.
	+ Hold-to-charge bows.
	+ Critical hits.
	+ Players can parry with a sword by holding Right Mouse
	+ Hostile mobs perform attack animations.
	+ Mobs killed by players drop tiny flashing experience orbs that add to your experience bar.
* New food system.
	+ There is now a food meter.
		- Food no longer heals directly but indirectly: if the food meter is above 90%, heals Half Heart.svg every 4 seconds.
	+ All food (except mushroom stew) are now stackable.
	+ Food takes 1.6 seconds to consume, accompanied with an animation.
* Added sprinting

**World Generation**

* Generated structures
	+ Villages
	+ Strongholds
	+ Abandoned mineshafts
	+ Ravines
* New, fractal-based biome code; added and removed some biomes while making all of them more vast than before.
	+ Rivers flowing through/in between biomes.
	+ Ocean biomes, that are deeper and much more vast than before.
	+ Mountain biome
	+ Swamp
	+ Snow in taiga and tundra biomes do not generate for technical reasons. They return in Beta 1.9.
* New ocean floor; random mix of sand, dirt, and clay.
	+ Because of this, clay is much more common.

**Blocks & Items**

* Stone bricks
	+ Stone brick slabs
	+ Stone brick stairs
* Brick slabs and brick stairs
* Fence gates
* Glass panes
* Iron bars
* Melons
* Food
	+ Melons
	+ Raw chicken
	+ Raw beef
	+ Cooked chicken
	+ Steak, which has cooked porkchop's old texture. Cooked porkchops' new texture is a tan shade of the same sprite
* Ender pearls
* New seeds for farming: pumpkin seeds and melon seeds that produce pumpkins and melons respectively.

**Mobs**

* Enderman
	+ As a placeholder, Endermen used Zombie sounds.
	+ Silverfish
	+ Cave spiders

## Changes

**General**

* Changes with debug-view (F3)
	+ Mobs are no longer visibly labeled with their entity ID
	+ The world's numeric seed is displayed in a field below player position.
	+ Changing fog by hotkey now requires debug-view to be open in addition with pressing F.
* The version tag appears in-game again.
	+ The 'Multiplayer join screen' has been improved, mainly with a server list.
* Main menu/options changes
	+ The main menu's background is now an animated scene.
	+ The version tag is now displayed on the bottom-left rather than the top-left
	+ New sliders for Field of View and Brightness
	+ 4 new entries in control list
		- "Attack", "Use Item", and "Pick Block" can now be remapped.
		- Player list in SMP, defaults to Tab ↹.
* The game's coding now allows for mods to more easily change the (map) height.
* Players with the OP position on a server can switch back and forth between survival and creative mode.

**Gameplay**

* New improved lighting
	+ Day/night cycles no longer require chunk updates and is a smooth transition
	+ The lighting on a block is given a tint based on the most prominent source of light
		- Reddish from artificial light sources
		- Blue from Moonlight
		- Total darkness keeps the same black tint
		- Sunlight gives the same white tint
	+ Artificial light now gives a very subtle 'flicker'.
* Improved sunrise and sunset.
	+ Clouds change color during sunrise and sunset to match the sky color.
	+ Horizon, specifically haze changes color more vividly during sunset and sunrise.
* Cloud height raised to the top of the map, so clouds can no longer phase through blocks.
* Cloud movement syncs with the game's time.
* Rain and snow both render faster
* Armor bar moved to above hearts, due to food bar.
* Holding the left mouse button with a weapon will now only swing once.
* Holding the right mouse button to place blocks is slightly slower than before.
* Shift+Clicking the output item in a crafting square will craft all the items at once, and automatically places them in the inventory.

**Blocks & Items**

* Eating any raw food or rotten flesh has a chance to give the player food poisoning which makes the hunger bar decrease three times as fast.
* Shears can now collect tall grass and vines
* Both Wooden and Stone pressure plates can now be placed on fences.
* New texture for moss stone.
* Improved chest model with a 3D lock.
* Improved model for torches placed on walls.
* User-placed leaf blocks no longer decay

**Mobs**

* Passive mobs will randomly flee if attacked by the player or other mobs (such as wolves).
* Zombies drop rotten flesh instead of feathers.
* The snout on pigs now protrude from their head.
* Skeletons now hold full-size bows.
* Player-to-mob damage decreased by half a heart.
* Arrows that hit a mob visually "stick" into the mob rather than just disappear.
	+ Skeleton arrows originate from about their eyes to the bow, instead of above the head.
* Animals no longer despawn which makes it possible to capture them.

## Removed

* Old Terrain was removed
* The Far Lands were removed
* Humans Commands, hacks and codes were all removed, except for its AI but then in a later update the AI was removed.

## Fixes

**5 Bugs Fixed**

* The Shift+Click crash bug from 1.8pre2 is fixed.
* Fixed Redstone circuits not working after /time set x glitch is now fixed in SMP.
* Destroying boats and minecarts now creates particles.
* Ghast attack sounds are fixed in SMP.
* The Far Lands had been removed; there is now only void.
* Fixed cactus and trapdoor items being too big