Spells/Spirit Tier

**Spirit Mastery** is the practice of weaving **Spirit Magic spells** which only require the caster's own mana, unlike normal spells that require mixing one's mana with the world energy to weave a spell. This makes Spirit spells nigh-omnipotent but also incredibly energy expensive. Spirit Magic requires the mage to learn how to sense the six different elemental energies mana is comprised of, how to isolate each one of them, and lastly how to amplify them one by one. After that, one can create spells that can use all elemental properties at once without them interfering with each other and that will be also much easier to control. However, only Awakened can use Spirit Magic because they are the only ones who can freely produce mana at will by stimulating their core. Spirit Tier spells can be considered **Tier 6**.

Spirit magic spells are very mana expensive due to the source of their energy; a Tier 1 Spirit spell requires the same mana to cast dozens of elemental spells of the same tier, and the same applies to all tiers. Spirit Magic cannot sustain itself without an elemental scaffold. Spirit Magic is nothing but the power of all six elements kept in balance by one's life force hence it has all of their properties and more. Spirit Magic can be considered akin to gravity magic - dangerous at Tier 0 and deadly from Tier 1 even for Awakened.

Mana is a part of the caster and naturally responds to their will. On top of that, since all the elemental energies are produced by oneself instead of being borrowed from the outside, Spirit spells can’t be countered by arrays, and there are no Spirit Sealing arrays, making them unstoppable. Spirit Magic also makes it easier to cast dimensional and gravity magic because a mage's mana responds to their own will and doesn't require dimensional perception. It is akin to projecting fusion magic on the outside, using solely the elements that comprise one's own mana instead of the elements of the environment.

**Spirit Masters**: Amyla Farg, Dusk, Faluel, Gaaron Roghias, Jhoa, Lith Verhen, Milea Genys, Mirim Distar, Qisal, Qwor, Scarlett, Shad, Siska, Solus, Syrook, Xedros

## Levels

Spirit Mastery is split into three levels:

1. **Beginner**: knows how to enhance a single element so that Spirit Magic is nothing but an absurdly mana expensive elemental spell.
	1. Signs of mastery are that the mage's first magic will have the same elemental properties of the aspect they enhanced (heat for fire, cold for water, etc).
2. **Spirit Mage**: can enhance all the elements and manifest one as well. They are able to enhance all six elements and manifest three.
3. **Spirit Master**: one must be able to manifest all six elements and cast hexa-elemental spells with Spirit Magic.

## Blood Magic

Blood Magic is the Awakened undead version of Spirit Magic and is just as effective. Since undead lack the ability to use light magic freely without compromising their cores, they substitute light magic with life force.

## References

1. ↑ Chapter 1342: Monsters Among Us (Part 2)
2. ↑ 2.0 2.1 Chapter 1343: From Blackest Day (Part 1)
3. ↑ Legion on Discord
4. ↑ Chapter 781: Loyalty or Wisdom (Part 1)
5. ↑ 5.0 5.1 5.2 Chapter 1335: Artificial Mana Flow (Part 1)
6. ↑ Chapter 1334: Poke and Pillow (Part 2)
7. ↑ Chapter 1357: Superior Opponent (Part 1)
8. ↑ Chapter 1336: Artificial Mana Flow (Part 2)
9. ↑ Chapter 781: Loyalty or Wisdom (Part 1)
10. ↑ Chapter 1395: Downfall of the Conceited (Part 1)
11. ↑ Legion on Discord
12. ↑ Legion on Discord
13. ↑ Chapter 1610: Shadows and Crystals (Part 2)
14. ↑ Chapter 1410: Awakened Blood (Part 2)
15. ↑ Legion on Discord