Mega-Strength

The raw power of the mind. Cognitive capacity. The inherent capability to digest, comprehend and remember information — and to learn more. Intelligence is a direct measure of how smart your character is. They may be book-smart, or they may simply be able to grasp concepts, interpret situations and solve problems quickly. Intelligence is valued by planners, theorists, scholars, white-collar employees and leaders.

A character with Mega-Intelligence is intelligent beyond the dreams of even most geniuses. His ability to make deductive "leaps" from unrelated facts to a conclusion, to solve difficult problems and to analyze situations is nearly unparalleled. In some cases, novas with high Mega-Intelligence ratings have put powerful computers to shame

Like Intelligence itself, Mega-Intelligence mainly represents the quality of a character's thinking processes — how clearly and precisely he can put facts together and draw conclusions from them. However, unlike Intelligence, to a certain extent it also measures the speed at which a character can analyze facts and perform calculations. Characters with high Intelligence solve problems quickly, but a nova with even Mega-Intelligence 1 makes them look like mental tortoises. When it comes to reacting fast under pressure, though, Wits and Mega-Wits still rule the day.

## **Mega-Strength Enhancements**

Enhancements that characters with Mega-Strength can learn include the following.The user receives one enhancement per dot in the relevant Mega-Attribute.

* **Base Model:** This dot cost 3xDot as opposed to the normal 5xDot. Stacks with *Unholy Attribute*
* **Beast Mode:** The user loses all defense in exchange for +(defense) to physical attacks. Lasts a scene
* **Break:** The user receives (Strength + Mega-Strength) armor piercing against inanimate objects
* **Break** *(Lvl. 1)***:**The user receives [Mega-Strength] armor piercing to inanimate objects
* **Break** *(Lvl. 2)***:** The user receives (Mega-Strength) armor piercing to inanimate objects
* **Cog of War:** The user receives +(Mega-Strength) additional Size and Health Boxes
* **Crush:** The user's physical attacks cause lethal damage
* **Cyclone:** The user receives an additional action when they defeat their foe
* **Daze:** If the user causes any damage the victim has to roll [Stamina + Resolve] to stay awake
* **Distance Thrower:** The user's throwing distance is quintupled; Doesn't increase damage
* **Dragon's Foot:** The user can create deep fissures that are (Successes x 2) meters deep and wide.
* **Ferocity:** The user's All-Out-Attacks receive a +5 bonus as opposed to a +2
* **Finesse** - The user's attacks don't cause collateral damage
* **Fist of God** - The force of the users attacks can be felt at (Mega-Strength) x (1/2/5) meters away
* **Gentle Rebuke** - The user never causes more damage than they intend to cause
* **Hyper-Velocity** - The user can roll [Strength + Athletics] to throw small projectiles like they're bullets
* **Immovable Object** - The user is immune to the effects of knock-back, and can't be forcefully moved
* **Iron Fist** - The user is immune to damage and injury when hitting persons and objects
* **Iron Grip** - The user is considered a 2 Mega-Strength stronger when grappling and retaining objects
* **Lifter** *(Lvl. 1)* - You receive an additional  to all feats of strength
* **Lifter** *(Lvl. 2)* - You receive an additional  to all feats of strength
* **One-Punch** *(Lvl. 1)* - The user can add (Quantum Spent) to an attack. Takes (Quantum Spent)/turns
* **One-Punch** *(Lvl. 2)* - Same as **One-Punch** *(Lvl. 1)*, but can charge up to (Mega-Strength) Quantum/turn
* **Pack Mule** - Your encumbrance is the same as your lifting capacity. Doesn't stack with ***Mega-Stamina*** version
* **Pull** - The user creates a shockwave that pulls all victims [Strength + Athletics] meters closer
* **Push** - The user creates a shockwave that pushes all victims to [Strength + Athletics] meters away
* **Quantum Leap** *(Lvl. 1)***:** The user's ***base jump*** increases by a factor of 10 to become 10 meters/success
* **Quantum Leap***(Lvl. 2)***:** The user's ***base jump*** increases by a factor of 10 to become 100 meters/success
* **Shattering Blows** *(Lvl. 1)***:**The user receives [Mega-Strength] armor piercing for all physical attacks
* **Shattering Blows** *(Lvl. 2)***:**The user receives (Mega-Strength) armor piercing for all physical attacks
* **Shockwave** - The user can cause earthquakes (Successes x 10) meters wide, causing victims to fall
* **Thunderclap** - The user can clap their hands together to create massive bursts of air
* **Unstoppable Force** - The user's considered 2 Mega-Strength stronger against grapples and restraints