recursal/Fanatic-Fandom huggingface dataset:
A Sweet Gift

**A Sweet Gift** is a Quest in MilMo.

## Mehitabel: I've been a terrible hostess for SIEGFRIED. Would you bring him this gift for me? I'll give you 650 GEMS. He should be near my home on RHUBARB ISLAND. Thank you, dear. Objective

SWAMP ISLAND: Bring MEHITABEL's GIFT to SIEGFRIED on RHUBARB ISLAND.

## Tip/Reminder

 Mehitabel: Please bring my gift to SIEGFRIED on RHUBARB ISLAND. I'll gladly give you 650 GEMS in return. I feel just awful about leaving him alone for so long.
## Progress/Completion Thoughts

* Siegfried ( Rhubarb Island): Cupcakes? They aren't even cursed! You keep them.:
Alien Invasion, Part 1

**Alien Invasion, Part 1** is a Quest in MilMo.

## Quest Introduction Dialogue

 Natasha: I swear I get the craziest assignments. I mean, aliens? Isn't that someone else's department? I'll pay you 3000 GEMS and 10 COINS to go to VISITOR ISLAND and check out that UFO. I also need you to question the ALIEN that was in it and gather up 10 GLOBS of ALIEN GOO. You got all that? Objective

SEASTAR RESORT: Question the ALIEN EDGAR on VISITOR ISLAND and get close to the UFO. Gather 10 GLOBS of ALIEN GOO, then report back to NATASHA.

## Conditions

* Collect 10  Glob of Alien Goo

* Find UFO

* Talk to  Edgar ( Visitor Island)

* Talk to  Natasha ( Yacht)

## Tip/Reminder

 Natasha: I'll pay you 3000 GEMS and 10 COINS to go to VISITOR ISLAND and check out that UFO. Talk to the ALIEN that was in it, too. Then get 10 GLOBS OF GOO from the ALIEN BUGS and bring them back here. I'll take care of sending them to the lab.
## Progress/Completion Thoughts

* UFO: *Here's the UFO, but I don't see a way in.*

* Glob of Alien Goo: *Here's the alien goo for Natasha.*

* Edgar ( Visitor Island): Oh, er, alien? Perhaps not everyone needs to be knowing this, yes?:

## Quest Completion Dialogue

 Natasha: You get anything done on the VISITOR ISLAND job? Groovy. Here are the GEMS and COINS. I'll get right on making up the report.
Alchemist's Gift, Part 8

**Alchemist's Gift, Part 8** is a Quest in MilMo.

## Quest Introduction Dialogue

 Gnurbaharb: When you give, you should give good things. Judith likes colorful things. You should give her some flowers. Gather 20 SUNFLOWERS and 20 ROSES. I know there's an island that has a lot of roses. You'll find it. Objective

COZYVILLE: Pick 20 SUNFLOWERS in COZYVILLE and 20 ROSES on ROSE ISLAND, and give them to JUDITH.

## Conditions

* Collect 20  Sunflower

* Collect 20  Rose

* Talk to  Judith ( Cozyville)

## Tip/Reminder

 Gnurbaharb: Sunflowers grow right here in COZYVILLE. There's an island called ROSE ISLAND, I'm sure you can find roses there.
## Progress/Completion Thoughts

* Sunflower: *Got all the sunflowers now.*

* Rose: *Got all roses for Judith, they smell lovely!*

* Judith ( Cozyville): These are for me? Why, thank you!:
Alchemist's Gift, Part 1

**Alchemist's Gift, Part 1** is a Quest in MilMo.

## Quest Introduction Dialogue

: I am growing weaker by the day, but you now have the talent to learn how to create mighty powers out of nothing. Travel to COZYVILLE and talk to GNURBAHARB. He may talk strange, but he can teach you what you need to know. Objective

Travel to COZYVILLE and talk to GNURBAHARB.

## Progress/Completion Thoughts

* Gnurbaharb ( Cozyville): Giving? I don't know. What?:
Alchemist's Gift, Part 5

**Alchemist's Gift, Part 5** is a Quest in MilMo.

## Quest Introduction Dialogue

 Sentinel 7: You have been sent by Gnurbaharb? I remember that user. My vocabulary database could not comprehend him, and at one point he left and never came back. It was strange. You wish to investigate these islands? Could you please defeat some of the rampaging sentinels while you're at it? Defeat 10 SUPPORT MANU, 20 REPAIR MANU and 20 VOLU and then meet me on MECHALON. If you talk to the AURAX, he will help you travel onwards to the next islands. Objective

PROPYLON: Defeat 10 SUPPORT MANU on PALAESTRA, 20 REPAIR MANU and 20 VOLU on NECROPOLIS, and then talk to SENTINEL 7 on MECHALON.

## Conditions

* Defeat 10  Support Manu

* Defeat 20  Repair Manu

* Defeat 20  Volu

* Talk to  Sentinel 7 ( Mechalon)

## Tip/Reminder

 Sentinel 7: You can find SUPPORT MANU on PALAESTRA, and REPAIR MANU and VOLU on NECROPOLIS. Talk to the AURAX to initiate travel.
## Progress/Completion Thoughts

* Support Manu: That's the last of the support manu.

* Repair Manu: They're not repairing anything!

* Volu: That's the last of the flying ones.

* Sentinel 7 ( Mechalon): Did you find what you were looking for?:
A Halloween of Adventures: Trick and Treat, Part 2

← Previous

**A Halloween of Adventures: Trick and Treat, Part 2** is a Quest in MilMo.

## Quest Introduction Dialogue

: Good to see you again, snack. Glad to know that you want to be part of our team. You proved to be a great candidate, even as a human. Only one part is left for us to do now. I hear some kids roam the nearby islands. This will be a great opportunity to scare them. With each scare, some energy points will be stored. Take this Scarymeter. If the energy levels go over half, we'll get approved. This is the funniest part of Halloween. Trick or Treat!
## Objective

Peter and Rosemary are participating in the International Scary Games. Join and help them to scare some children to accumulate enough energy to succeed. When you finish, return to Rosemary at the Seastar Resort.

## Conditions

* Talk to
* Talk to
* Talk to
* Talk to
* Talk to
* Defeat 1  Imagination Devourer
* Talk to
* Talk to

## Tip/Reminder

: Come on now, fill the Scarymeter and show it to Rosemary!
## Progress

Hey, who do you think you are?! I am a princess. I don't scare easily.

Oh, you just scare me. Treats, please!

WAHHHH! Bryce asked me to be brave, but this cave is very dark. I'm afraid!

Boring! Shoo Shoo!

MOM!

Hi again, snack. A brand-new sonar! For me? Whoa, I'm impressed! This is a next generation sonar! Ha Ha! That's funny, snack. I wish I had seen your face. That scare will be for history. It's the first time anyone has completed Scarymeter’s charge. Look at all this scare energy. We will be at the top of the ranking, for sure. Rosemary will love to know it.

## Completion Thoughts

* Trisha: *Sorry princess...*
* Tom: *Meter is reacting!*
* Caleb: *Oh, Caleb is so lonely. Children shouldn’t be alone. I'm sorry to scare him.*
* Mimi: *Only 5 energy points? Unfortunately, if I continue this way, I will fail.*
* Jacob: *I wonder if scaring kids will be enough?*
* Imagination Devourer: *Devourer appeared out of nowhere! Scarymeter Energized. Better off to show to Rosemary*

## Quest Completion Dialogue

: Wow! We will win by most points. I know this creature. I remember I heard something about these Devourer of Imagination, but not that they would be so scary. Changing the subject. We will be approved thanks to you!
Alien Invasion, Part 3

**Alien Invasion, Part 3** is a Quest in MilMo.

## Quest Introduction Dialogue

 Natasha: Looks like we're not done yet. HQ wants to know why the aliens came here in the first place. Check around VISITOR ISLAND for a FLIGHT LOG. I heard there's also some kind of JOURNAL in the ALIEN RUINS. Once you've found both of them, get back here and I'll pay you 3000 GEMS and 10 COINS. Objective

SEASTAR RESORT: Find the DICTATED FLIGHT LOG on VISITOR ISLAND, then go to the ALIEN RUINS and find ALIEN EDGAR's JOURNAL. Bring the information to NATASHA.

## Conditions

* Talk to  Dictated Flight Log ( Visitor Island)

* Talk to  Alien Journal ( Alien Ruins)

* Talk to  Natasha ( Yacht)

## Tip/Reminder

 Natasha: Check around VISITOR ISLAND for a FLIGHT LOG from the UFO, then search the ALIEN RUINS for a JOURNAL. V.E.I.L.'s paying 3000 GEMS and 10 COINS once you're done.
## Progress/Completion Thoughts

* Dictated Flight Log ( Visitor Island): Here's the flight log Natasha was talking about.

* Alien Journal ( Alien Ruins): This seems to be the alien journal. What's it say?:

## Quest Completion Dialogue

 Natasha: You found the journal and the flight log? Pretty 'out there' stuff, right?
Banished to the Attic

**Banished to the Attic** is a World Object as it can be interacted with.

## Text

All toys fear the attic, the place they will go when the children no longer want them. Even Frog was afraid to find himself in a box in that dusty place. When it finally happened, he discovered that the attic was not the ending he had expected.
Astrolabe

*As such, the content of this article is subject to change as new information becomes available.*

**Astrolabe** is a Item which is in the game files and is ready to use, but cannot yet be obtained anywhere in *MilMo*.

## Acquisition

**Astrolabe** can be obtained in the following ways:

## Usage

**Astrolabe** has the following uses:
*Unknown*
Aviary Tokens

* **Area**:  Aviary
* **Medal**:  Wingless Wonder
* **Rewards**: 1x Sun Token,2500

## Notes

* The order of the Exploration Tokens is the same as found in the profile.
* Click on the images to expand them.

## Location

1. After using the first cannon, follow the path to the left, it is on top of a red building:
2. After using the first cannon go forward, on the left of the bridge with red and blue blocks, use the blue moving blocks to reach:
3. After using the first cannon follow the left path, take the jumping power under the tree and use to climb the tree:
4. After using the second cannon, follow the path to the third cannon, you will find 3 trees that can be used with platforms, the token is under the 1 tree:
5. On the starting platform with Sentinel 7, the token is on top of the tree, use a jumping potion or use the cannon to climb to the 2nd floor and jump from the top to the tree:
6. Next to Aurax on the top floor:
7. After using the first cannon use the silver platform to the platform with Parvulu Egg:
8. Behind the war bird statue near the first cannon:
Alien Bug

## Alien Bug

**Alien Bug** is a hostile Monster in MilMo.

## Location

Alien Bug can be found in the following Areas:

## Related Quests

* Precise Confusion, Part 2
* The Alien Menace
* A Strong Smith

## Related Medals

Defeating Alien Bug can unlock the following Medals:

* The Bugged
* Bug Catcher
* Bug Hunter
* Bug Stomper
* Bug Zapper
* Bug Bane
* Bug Terror
* Elite Exterminator
* Veteran
* Champion
* Vanquisher
* Lord of Battle

## Alien Bug Loot

This is the list of all items that can be obtained by defeating **Alien Bug**:

* Common Drops
* Event Drops

  Icicle (1)
  Heroic Scroll (1)
  Corrupted Gem (1)
  Halloween Candy (1-2)
  Carrot (1)
A Message for Blue

**A Message for Blue** is a Quest in MilMo.

## Quest Introduction Dialogue

 The Queen: Blue of the Lab Mouse Resistance is in a difficult position. She knows which direction the Resistance should take, but worries that she will disrespect Orange by moving on. Deep down, she still hopes he will return. Please go to THE REFUGE and remind BLUE that Orange trained her as his replacement, and trained her well. Objective

THE SANCTUARY: Talk to BLUE in THE REFUGE, then return to THE QUEEN.

## Conditions

* Talk to  Blue ( The Refuge)

* Talk to  The Queen ( The Sanctuary)

## Tip/Reminder

 The Queen: Please go to THE REFUGE and tell BLUE that she has what it takes to lead the Resistance. Orange would be proud.
## Progress/Completion Thoughts

* Blue ( The Refuge): I… Yes, you’re right. I am ready. Orange isn’t coming back, is he? I think I knew that.:

## Quest Completion Dialogue

 The Queen: Blue will never forget Orange, but that does not mean she cannot move on.
Alien Science

**Alien Science** is a Quest in MilMo.

## Quest Introduction Dialogue

 Gnurbaharb: Aliens! Ranulf always talked about aliens. Even more after the UFO crashed on VISITOR ISLAND. Ask the alien for one of his ALIEN GADGETS. Give it to RANULF. I'll pay 1050 GEMS and 2 COINS for doing this! Objective

COZYVILLE: Talk to the ALIEN on VISITOR ISLAND, then dig for an ALIEN GADGET near the UFO. Bring the gadget to RANULF.

## Conditions

* Collect 1  Alien Gadget

* Talk to  Edgar ( Visitor Island)

* Talk to  Ranulf ( Cozyville)

## Tip/Reminder

 Gnurbaharb: Ask the alien for one of his ALIEN GADGETS. Give it to RANULF. Might have to dig in the wreckage. Hm. There will be 2 COINS and 1050 GEMS for you, too. Gems are more important than they seem.
## Progress/Completion Thoughts

* Alien Gadget: *This should do the trick! Let's show it to Ranulf.*

* Edgar ( Visitor Island): Feel free to take any GADGETS you might DIG up near my SHIP. I doubt I'll need them.

* Ranulf ( Cozyville): An alien gadget? I'm worried about you. You're starting to sound like a crackpot.:

## Quest Completion Dialogue

 Gnurbaharb: No good. Back to Gnurbaharb.
Ammo

Ammo are consumable items used by ranged weapons. When using a weapon that requires ammo, the corresponding type of ammo must be present in the player's backpack.

There are 3 types of ammo, one for each ranged weapon:

Used by Guns. For more information, see *Cell*.

Used by Bows. For more information, see *Arrow*.

Used by Wands. For more information, see *Mana*.
A Tragic Scene

**A Tragic Scene** is a Quest in MilMo.

## Quest Introduction Dialogue

 Sentinel 7:
 Sentinel 7: UNKNOWN ERROR!
## Sentinel 7: We have strayed from my routine path. I will attempt to discern our location. There is a strange BARRIER nearby. If you investigate it, I will give you 200 GEMS and 1 COIN. Objective

ZIGGURAT: Check out the BARRIER between you and the AURAX, then return to SENTINEL 7.

## Conditions

* Find any of:

* The Barrier

* The Barrier

* Talk to  Sentinel 7 ( Ziggurat)

## Tip/Reminder

 Sentinel 7:
 Sentinel 7: Scan in progress...
 Sentinel 7: There is a strange BARRIER near the AURAX. I will give you 200 GEMS and 1 COIN to take a closer look.
## Progress/Completion Thoughts

* The Barrier
* The Barrier

Maximum number of loops have been performed:

## Quest Completion Dialogue

 Sentinel 7: From what you describe, we seem to be in War Bird territory. This place is forbidden to citizens and automatons, but we need to find a way past the barrier to leave.
Above the Clouds, Part 4

**Above the Clouds, Part 4** is a Quest in MilMo.

## Quest Introduction Dialogue

 Chloe: According to Ranulf's research, artifacts from the flying city showered down over WATER LILY ISLAND. Your assignment is to go there and dig up 5 JADE STATUES for study. V.E.I.L. will pay you 3000 GEMS and 10 COINS. Objective

SEASTAR RESORT: Go to WATER LILY ISLAND and dig up 5 JADE STATUES. Bring them to CHLOE.

## Conditions

* Collect 1  Jade Statue

* Collect 5  Jade Statue

* Talk to  Chloe ( Seastar Resort)

## Tip/Reminder

 Chloe: We will pay you 3000 GEMS and 10 COINS to dig up 5 JADE STATUES on WATER LILY ISLAND.
## Progress/Completion Thoughts

* Jade Statue: *This must be what Chloe was talking about. Just 4 more to go!*

* Jade Statue: *I've got all the statues I need. Back to Chloe!*:

## Quest Completion Dialogue

 Chloe: Ah, you have the statues. Very well done. I hope they teach us something of the flying city. We may soon be able to send field agents like you up there to investigate. Be ready.
Ancient Forest

Ancient Forest

*"A majestic forest inhabited by fluffy rabbits. Yet the old ruins are haunted by glowing skulls."*

## Ancient Forest

 *A majestic forest inhabited by fluffy rabbits. Yet the old ruins are haunted by glowing skulls.*

## Description

**Ancient Forest** is the next area to go to after Cozyville. Players unlock Ancient Forest by accepting the quest The Ancient Key from Ranulf. If a player tries to enter before completing the quest, they will have a thought bubble stating that there is a "forcefield".

## Travel Connections

* Cozyville - ()
* Mushroom Forest - ()
* The Hidden Tor -  ()
* The Dunes -  ()

**Note:**You need the  Two Faced Key to use the portal to The Dunes.

## Quests

* Hidden Quest:Engineer's Wrench Converter
* Precise Confusion, Part 6
* Precise Confusion, Part 7
* A Borrowed Pickaxe
* Forgive And Forget
* Something New in Ancient Forest
* Under the Doormat
* The Alien Gadget
* Into the Unknown
* Intergalactic Cooperation
* Again with the Thingamabob
* Starting From Scratch
* Mushroom Salad
* Horrible Biting Butterflies
* Clearing the Rubble
* Into the Mushroom Forest
* Electronics Scavenging
* The Weird Effect
* Mystical Help
* The Golden Trade
* Digging Up Information
* Weird Potion
* Hidden Heart
* To Tempt Rabbits
* Starting Over, Part 1
* Starting Over, Part 2
* An Engineer's Worth
* Power For Polly
* Fine Soldering
* The Hunt For Flux, Part One
* The Hunt For Flux, Part Two
* Problematic Power

## NPCs

 •  The Lives of Heroes (Fallen Heroes)
 •  Silas from the Forest (Fallen Heroes)
 • File:Innovations in Alchemy.png Innovations in Alchemy (Alchemy Event)
 •  Snipper
 • File:Coded Inscription.png Coded Inscription
 •  Queen Skepticism
 •  Healthy Rabbits
 •  Fletcher
 •  Greyer
 • File:Carved in Tree.png Carved in Tree
 •  Polly
 • File:Statue (PrawnStatueTalker).png Statue
 • File:Weird Statue.png Weird Statue
 • File:Sleeping Statue.png Sleeping Statue
Advanced Development

**Advanced Development** is a Quest in MilMo.

## Quest Introduction Dialogue

 The Queen: Have you been to Air World? I have a message for SENTINEL 7, but he must receive it at his post on PROPYLON. Tell him that a change is coming, but he should not be afraid. Even a machine may live and feel. Objective

THE SANCTUARY: Talk to SENTINEL 7 on PROPYLON, then return to THE QUEEN.

## Conditions

* Talk to  Sentinel 7 ( Propylon)

* Talk to  The Queen ( The Sanctuary)

## Tip/Reminder

 The Queen: Please bring my message to SENTINEL 7 on PROPYLON. He is reaching a threshold. I know he will survive it.
## Progress/Completion Thoughts

* Sentinel 7 ( Propylon): Such a strange message, new user, but I <1>f-fe-feel-eel <0> that it may be accurate. Thank you.:

## Quest Completion Dialogue

 The Queen: Even I had not anticipated that a machine could develop emotions. This is a world of imagination, however, and anything is possible.
Ants in Pants

## Information

### Description

You have defeated 1,000 insects while small.

### Title

Ants in Pants

**Ants in Pants** is a Medal in MilMo.

## Unlock Method

**Ants in Pants** can be obtained by completing the following requirements:
**Defeat 1000 Insect.**
Creatures that count as Insect:

* Ant Scout
* Ant Warrior
* Panzer Bug
* Big Panzer Bug

## Steam Achievements

Completing this medal also unlock the Steam Achievement of same name.
Axe Haft

**Axe Haft** is a Item in MilMo.

**Note:** Axe Haft is a **Unique Item**, meaning that you can only have one in possession. When you use it or sell it, you can collect it again.

## How to Obtain

**Axe Haft** can be obtained in the following ways:

**Reward from the following Medals:**

## Used in

**Axe Haft** has the following uses:
**Required for the following Quests:**

Hidden Quest:Rusty Axe
Alien Gadget

**Alien Gadget** is a Item in MilMo.

**Note:** Alien Gadget is a **Unique Item**, meaning that you can only have one in possession. When you use it or sell it, you can collect it again.

## How to Obtain

**Alien Gadget** can be obtained in the following ways:

**Found at the following Areas:**

  Visitor Island | Digging: (near the UFO near Philonous)

## Used in

**Alien Gadget** has the following uses:
**Required for the following Quests:**

The Alien Gadget
Alien Science

**Used as material in the following Converters:**

 Two-faced Key Converter
Autograph Hound

**Autograph Hound** is a Quest in MilMo.

## Quest Introduction Dialogue

 Caleb: It was really cool how you got Bryce's autograph for me. Do you think you could get SPIKE's, too? Spike is on NIKONOS ISLAND. If you get his autograph, I'll sign that CONTRACT for TRISHA. Objective

LIGHTMILL ISLAND: Ask SPIKE for his autograph, then talk to CALEB. SPIKE is on NIKONOS ISLAND.

## Conditions

* Talk to  Spike ( Nikonos Island)

* Talk to  Caleb ( Lightmill Island)

## Tip/Reminder

 Caleb: I'll sign Trisha's CONTRACT if you can get me SPIKE's autograph. He's over on NIKONOS ISLAND.
## Progress/Completion Thoughts

* Spike ( Nikonos Island): Autograph? Sure! It's nice to have a fan.:

## Quest Completion Dialogue

 Caleb: You really got Spike's autograph! Cool! I should start collecting these things. Oh, yeah. Here's that CONTRACT for TRISHA. You can have these GEMS and COINS, too!
Air Totem

**Air Totem** is a Item in MilMo.

**Note:** Air Totem is a **Unique Item**, meaning that you can only have one in possession. When you use it or sell it, you can collect it again.

## How to Obtain

**Air Totem** can be obtained in the following ways:

**Found at the following Areas:**

## Used in

**Air Totem** has the following uses:
**Required for the following Quests:**

The Air Totem

**Used as material in the following Converters:**

 Two-faced Key Converter
A Halloween of Adventures, Trick and Treat

**A Halloween of Adventures, Trick and Treat** is a Quest in MilMo.

There are multiple quests with this name. Click on the tabs to see details of each one.
* World01.Events.EventHalloweenQuest27
* World01.Events.EventHalloweenQuest28

## Information

### Prerequisite

A Halloween of Adventures: Trick and Treat, Part 1

## Quest Introduction Dialogue

 Rosemary: Speaking of the School of Darkness. Every year, at Halloween, we participate in the International Scary Games. The best ranked players are given an unconditional offer to be part of the University of Darkness. Peter and I are almost there! We are both at the Recruitment and Scare Energy Storage stages. If you want to join us and help, talk to Peter. Objective

Peter and Rosemary are participating in the International Scary Games. Join and help them to scare some children to accumulate enough energy to succeed. When you finish, return to Rosemary at the Seastar Resort.Conditions

* Talk to  Peter ( Visitor Island)

## Tip/Reminder

 Rosemary: We are both at the Recruitment and Scare Energy Storage stages. If you want to join us and help, talk to Peter.
## Progress/Completion Thoughts

* :

## Information

### Prerequisite

**A Halloween of Adventures, Trick and Treat**

## Quest Introduction Dialogue

 Peter: Good to see you again, snack. Glad to know that you want to be part of our team. You proved to be a great candidate, even as a human. Only one part is left for us to do now. I hear some kids roam the nearby islands. This will be a great opportunity to scare them. With each scare, some energy points will be stored. Take this Scarymeter. If the energy levels go over half, we'll get approved. This is the funniest part of Halloween. Trick or Treat! Poor children. But since everyone likes Trick or Treat, it doesn't hurt to try. Objective

Peter and Rosemary are participating in the International Scary Games. Join and help them to scare some children to accumulate enough energy to succeed. When you finish, return to Rosemary at the Seastar Resort.Conditions

Maximum number of loops have been performedMaximum number of loops have been performedMaximum number of loops have been performedMaximum number of loops have been performedMaximum number of loops have been performed
## Tip/Reminder

 Peter: Come on now, fill the Scarymeter and show it to Rosemary!
## Progress/Completion Thoughts

Maximum number of loops have been performedMaximum number of loops have been performedMaximum number of loops have been performedMaximum number of loops have been performedMaximum number of loops have been performedMaximum number of loops have been performed:
A Rocky Start

**A Rocky Start** is a Quest in MilMo.

## Quest Introduction Dialogue

File:Stone Face (Brother2).png Stone Face: Watch your step in this maze! Its secrets may not be meant for you! Only one who brings me the SPECIAL ROCK will be allowed to enter the SECRET AREA. Objective

LABYRINTH: Find the SPECIAL ROCK in a HIGH PLACE, then bring it back to the MIDDLE STONE BROTHER.

## Conditions

* Collect 1  Special Rock

* Talk to File:Stone Face (Brother2).png Stone Face ( Labyrinth)

## Tip/Reminder

File:Stone Face (Brother2).png Stone Face: Bring me the SPECIAL ROCK if you wish to enter the SECRET AREA. A bird carried it away to a HIGH PLACE. Be careful that no bird makes off with you!
## Progress/Completion Thoughts

* Special Rock: *This must be what the middle stone brother was talking about.*:

## Quest Completion Dialogue

File:Stone Face (Brother2).png Stone Face: Yes, this is the SPECIAL ROCK. Do not drop it on your toes! I will tell my OLDER BROTHER to let you pass. Be careful in the hidden area!
A Little Help

**A Little Help** is a Quest in MilMo.

## Quest Introduction Dialogue

 Edgar: You and I should focus on getting Judith's creativity back. GNURBAHARB would be better suited to helping Ranulf. Would you mind asking him for ideas? I'll give you 200 GEMS and 1 COIN. I will also be thinking of a way to help Judith, so hurry back. Objective

COZYVILLE: Ask GNURBHARB to help you get Ranulf back to normal. Don't forget to check back with EDGAR about helping Judith.

## Tip/Reminder

 Edgar: I'll pay you 200 GEMS and 1 COIN to ask GNURBAHARB for ideas on helping Ranulf. I'll think of some way to help Judith.
## Progress/Completion Thoughts

* Gnurbaharb ( Cozyville): Help Ranulf? Yes. Yes, I know just what to do, too!:
As If the Claws Weren't Bad Enough

**As If the Claws Weren't Bad Enough** is a Quest in MilMo.

## Quest Introduction Dialogue

 Raoul's Notes: CORRUPTED CRABS have begun lurking the beaches, especially on SWAMP ISLAND and VISITOR ISLAND. This indicates a more advanced invasion under the sea. The Devourers may even be involved with the tyrannical Prawn King. Objective

SEASTAR RESORT: Defeat a CORRUPTED CRAB, then bring the news to RAOUL so he can cross it off the list.

## Conditions

* Defeat 1  Corrupted Crab

* Talk to  Raoul ( Seastar Resort)

## Tip/Reminder

 Raoul's Notes: CORRUPTED CRABS have begun lurking the beaches, especially on SWAMP ISLAND and VISITOR ISLAND. This indicates a more advanced invasion under the sea. The Devourers may even be involved with the tyrannical Prawn King.
## Progress/Completion Thoughts

* Corrupted Crab: Got it! I'd better report to Raoul.

* Raoul ( Seastar Resort): If these corrupted crabs are any indication, we may have to plan an undersea expedition in the future.:
Alien Ruins Tokens

* **Area**:  Alien Ruins
* **Medal**:  Alien Mastermind
* **Rewards**: 1x 1000 Arrows,10000

## Notes

* The order of the Exploration Tokens is the same as found in the profile.
* Click on the images to expand them.

## Location

1. It's on a tiny platform high in the air. You need to get to the part where the platforms are moving back and forth and you have to jump inbetween, then get over and up on the tower. From there you have to use both a Running Potion (or the Fleet Footed ability) and a Jumping Potion (or the Super Jump ability) and leap towards it:
2. In mid air, near the second island. There's a platform moving back and forward between the token and the ruin you're standing on:
3. On a pole in the water, near the island that has the purple power bridge. You'll probably need a Jumping Potion and perhaps even a Running Potion to reach it:
4. After collecting all Key Fragments you end up with the Power Stone, and can enter the alien gate near the tug boat. The fourth token is at the very end of the place you get to after entering:
5. On the island with the purple power bridge, hidden in the water under one of the towers:
6. By the steps that move when you jump on them, on the third island. It's actually on the other side of the wall, and the recommended way to reach it is to do it with a friend, where one jumps on one side so they get to the other side with the token. But if you're quick enough you can also do it on your own, just quickly jump up all three steps and then hurry over to the other side:
7. At the bottom and at the same time inside the tower that you stand on to get to the first token (close to the platforms that move back and forth). You'll however not be able to reach it from the water meaning you'll have to get up on the tower and then jump down pushing into the wall:
8. The second island you come to has a cracked wall. Use a club weapon and hit it, and the last token is inside the wall:
A Ruler's Duty

**A Ruler's Duty** is a Quest in MilMo.

## Quest Introduction Dialogue

 Thaddeus: A monstrosity attacked my castle in Ancient Forest. Ripped it apart, brick by brick! I came here seeking refuge, but FLETCHER and POLLY chose to stay behind. If you ever find yourself in ANCIENT FOREST, would you check on them for me? I will pay 1800 GEMS and 3 COINS. Objective

ROSE ISLAND: Travel to ANCIENT FOREST and check up on POLLY and FLETCHER. Bring word back to THADDEUS.

## Conditions

* Talk to  Polly ( Ancient Forest)

* Talk to  Fletcher ( Ancient Forest)

* Talk to  Thaddeus ( Rose Island)

## Tip/Reminder

 Thaddeus: If you should ever find yourself in ANCIENT FOREST, would you check on Fletcher and Polly for me? I would be willing to pay 1800 GEMS and 3 COINS for the service.
## Progress/Completion Thoughts

* Polly ( Ancient Forest): We're fine, but we'll be doing much better once things calm down outside.

* Fletcher ( Ancient Forest): Nice of Thaddeus to be concerned for us, but he shouldn't worry so much.:

## Quest Completion Dialogue

 Thaddeus: I'm thrilled to hear that Fletcher and Polly are doing well. I'd been so worried. Here are the GEMS and COINS I promised. Thank you again!
Alien Edgar

**Alien Edgar** is a NPC in MilMo.

There are multiple versions of this NPC. Click on the tabs to see details of each one.
* World01.Level01.AlienEdgar
* World01.Level10.Edgar

## Dialogue

What a fine day to be made of carbon and water!

## Quests

 • Take to the Air
 • Mayoral Tribute
 • Thing Alert!
 • World Tour, Part 1
 • World Tour, Part 2
 • World Tour, Part 3
 • World Tour, Part 12
 • The Red Charge
 • Hidden Quest:Remove Red Lumirod
 • The Green Charge
 • Hidden Quest:Remove Green Lumirod
 • The Blue Charge
 • Hidden Quest:Remove Blue Lumirod
 • An Engineer's Food
 • Converter Power

## Quests

 • Precise Confusion, Part 4
 • Precise Confusion, Part 5
 • Earning a Badge, Part One
 • Earning a Badge, Part Two
 • When Devourers Attack
 • Helping Out
 • Changing Lanes
 • Conspiracy 101
 • A Little Help
 • Inspirational Wildlife
 • Ancient Inspiration
 • Inspiring Memories
 • Getting Acquainted
Areas

The adventures in *MilMo* are divided into smaller **areas**. You can easily access each Island or Level; either by paying Gems or by doing quests for a NPC. In **Summer Tide Saga**, you will be travelling with Juni by Tugboat or Helicopter, in **Mice & Maniax** you will travel with Green in a cart, and in **Air World** you will travel with Aurax. The only adventure that is completely free of charge to travel within is the Chat Room area, including Seastar Resort and The Sanctuary.

The player can access different Areas by opening the map by pressing "M" or clicking on the Navigator at the top on the right side of their screen. After unlocking a new Level, players can quickly travel to their desired area with Telepods.

## The Horizon

 •  The Brink
 •  Arena
 •  The Sanctuary
 •  The Landing
 •  Fisherman's Retreat

## Summer Tide Saga

 •  Seastar Resort
 •  Visitor Island
 •  Kraken Island
 •  Rhubarb Island
 •  Swamp Island
 •  Ancient Forest
 •  Mushroom Forest
 •  Cozyville
 •  Boss Beach
 •  Lightmill Island
 •  Sage Oak Island
 •  Cannon Island
 •  Treehouse Island
 •  Rose Island
 •  Water Lily Island
 •  Nikonos Island
 •  Alien Ruins
 •  Yacht
 •  The Hidden Tor
 •  The Eternal Monument
 •  The Dunes

## Mice & Maniax

 •  Spooky Island
 •  The Refuge
 •  Crawlspace
 •  Flea Circus
 •  Kitchen
 •  Living Room

## Air World

 •  Labyrinth
 •  Propylon
 •  Atrium
 •  Mezzanine
 •  Mechalon
 •  Palaestra
 •  Necropolis
 •  Temenos
 •  Aviary
 •  Ziggurat
 •  The Village
 •  Teichos
 •  Pyrgos
 •  Ainigma
 •  Ejekatl

## Chat Rooms

* Seastar Resort
* Yacht
* The Sanctuary
Bird House

*As such, the content of this article is subject to change as new information becomes available.*

**Bird House** is a Item which is in the game files and is ready to use, but cannot yet be obtained anywhere in *MilMo*.

## Acquisition

**Bird House** can be obtained in the following ways:

## Usage

**Bird House** has the following uses:
*Unknown*
Ancient Forest Tokens

* **Area**:  Ancient Forest
* **Medal**:  Ruin Raider
* **Rewards**: 1x Club Pommel,3000

## Notes

* The order of the Exploration Tokens is the same as found in the profile.
* Click on the images to expand them.

## Location

1. Behind the big golden statue:
2. In the ruins, but easiest to see from outside near the river:
3. Under the bridge that leads to the entrance to Mushroom Forest:
4. n the highest parts of the ruins. You'll need jumping shoes and a bit of jumping skill to climb that high:
5. In the waterfall You'll need jumping shoes too:
6. On top of the tree, you will need the Super Jump power or a Jumping Potion:
7. Walk downwards the river and the token is inside the cave. You will need the Mysterious Key to enter:
8. In the cave behind the waterfall that you get to if you walk upwards the river:
Alarm Clock Converter

**Alarm Clock Converter** is a Converter in MilMo.

## Information

### Description

Collect the required ingredients to create an Alarm Clock.

## How to Obtain

**Alarm Clock Converter** can be obtained in the following ways:

**Dropped by the following Creatures:**

* Corrupted Alien Bug: (0.1% Chance)
* Invader: (0.1% Chance)
* Alien Bug: (0.1% Chance)
* Mutated Crab: (0.1% Chance)

## Related Medals

Using **Alchemy** Converters can unlocks the following Medals:

* Very Confused
* Mortar and Pestle
* Gold-Obsessed
* Ultimate Alchemist
Becoming a Hero, Part Two

**Becoming a Hero, Part Two** is a Quest in MilMo.

## Alexis: Halt! Have you received a hero's badge from EDGAR in COZYVILLE? Objective

MUSHROOM FOREST: Get a HERO BADGE from EDGAR in COZYVILLE, then show it to ALEXIS.

## Conditions

* Collect 1  Hero Badge

* Talk to  Alexis ( Mushroom Forest)

## Tip/Reminder

 Alexis: You can earn a hero's badge from EDGAR in COZYVILLE. I can only give the KEY to that door to certified heroes.
## Progress/Completion Thoughts

* Hero Badge: *Now I can get that key from Alexis.*:

## Quest Completion Dialogue

 Alexis: I'll need to take a look at that. Everything seems to be in order. Here's the KEY. Be careful. That alien probe hits hard.
Blue Light Bulb

**Blue Light Bulb** is a breakable Container in MilMo.

## Location

Blue Light Bulb can be found in the following Areas:

  Crawlspace | 3

## Related Medals

Breaking Blue Light Bulb can unlock the following Medals:

* No related medals.

## Blue Light Bulb Loot

This is the list of all items that can be obtained by defeating **Blue Light Bulb**:

* Common Drops
* Event Drops

  Carrot (1-2)
  Magic Carrot (1)
Alchemist's Gift, Part 2

**Alchemist's Gift, Part 2** is a Quest in MilMo.

## Quest Introduction Dialogue

 Gnurbaharb: Create things out of nothing? No. Yes. Who told you about that? A voice? Oh, I've heard her. Ok. But you must be careful. I need to think a bit. Go defeat some HEDGEHOGS while I think. 20 or so. Ok? Objective

COZYVILLE: Defeat 20 HEDGEHOGS in COZYVILLE then return to GNURBAHARB.

## Conditions

* Defeat 20  Hedgehog

* Talk to  Gnurbaharb ( Cozyville)

## Tip/Reminder

 Gnurbaharb: You can find HEDGEHOGS around the walls here in COZYVILLE. They're like prickly dogs!
## Progress/Completion Thoughts

* Hedgehog: That's the last hedgehog. Prickly!:
Seedlings

**Seedlings** are the colonists that make up your colony. Seedlings are essential to the survival of your colony. To succeed, you need to handle essential human demands and emotional states – hunger, thirst, fatigue – by forming routines that can be carried out to ensure the longevity of your colony.
When multiple seedlings interact with each other, complex behavioral patterns will emerge – birth, death, marriage, divorce, love, hate.

## Statistics

Seedlings are defined by their statistics and skills. Statistics determine the basic aptitude of a colonist and include:

* **Agility**
* **Charisma**
* **Creativity**
* **Intelligence**
* **Perception**
* **Strength**
* **Willpower**

## Skills

* Skills are learned in the course of colony life and represent each colonist's abilities.
Above the Clouds, Part 3

**Above the Clouds, Part 3** is a Quest in MilMo.

## Quest Introduction Dialogue

 Chloe: Ranulf's research shows that the flying city shot out of the ocean and into the sky a very long time ago. Perhaps SNIPPER will know something about it. You'll find him on VISITOR ISLAND. I'll give you 2000 GEMS and 6 COINS for the info. Objective

SEASTAR RESORT: Talk to SNIPPER about the flying city that came out of the ocean in ancient times. SNIPPER can be found on VISITOR ISLAND. Return to CHLOE.

## Conditions

* Talk to any of:

* Snipper ( Visitor Island)

* Snipper ( Rhubarb Island)

* Snipper ( Ancient Forest)

* Snipper ( Cannon Island)

* Talk to  Chloe ( Seastar Resort)

## Tip/Reminder

 Chloe: Ask SNIPPER if he knows anything about the flying city. I believe you'll find him on VISITOR ISLAND.
## Progress/Completion Thoughts

* Snipper ( Visitor Island) The Sea People city? Every crablet knows the legend! The Prawn King was hitting them pretty hard, and then the whole city just vanished!
* Snipper ( Rhubarb Island) The Sea People city? Every crablet knows the legend! The Prawn King was hitting them pretty hard, and then the whole city just vanished!
* Snipper ( Ancient Forest) The Sea People city? Every crablet knows the legend! The Prawn King was hitting them pretty hard, and then the whole city just vanished!
* Snipper ( Cannon Island) The Sea People city? Every crablet knows the legend! The Prawn King was hitting them pretty hard, and then the whole city just vanished!

Maximum number of loops have been performed:

## Quest Completion Dialogue

 Chloe: So the city did come from the sea. Be proud, darling! At last, we're getting someplace.
Above the Clouds, Part 2

**Above the Clouds, Part 2** is a Quest in MilMo.

## Quest Introduction Dialogue

 Chloe: There may be someone who knows more about the flying city, but I am reluctant to ask him. I suppose there is no way around it. Please go to COZYVILLE and ask RANULF what he knows. Try to keep him on topic. You'll be paid 2000 GEMS and 6 COINS when you return. Objective

SEASTAR RESORT: Go to COZYVILLE and ask RANULF about the flying city. Return to CHLOE.

## Conditions

* Talk to  Ranulf ( Cozyville)

* Talk to  Chloe ( Seastar Resort)

## Tip/Reminder

 Chloe: Go to COZYVILLE and ask RANULF if he knows anything about a flying city. You'll receive 2000 GEMS and 6 COINS on your return.
## Progress/Completion Thoughts

* Ranulf ( Cozyville): The flying city? We can finally solve the mystery of the Sea People! Here, take this file. All you need to know is in there.:

## Quest Completion Dialogue

 Chloe: Ranulf gave you his file on the flying city? How trusting. Let's have a look. Ancient underwater city... Sea People... fleeing the Prawn King? Fascinating, and very thoroughly researched.
Apple

## Information

### Description

It's nutritious AND tasty. Double-click to restore half a heart.

### Carry Limit

32767

**Apple** is a Consumable Item in MilMo.

## How to Obtain

**Apple** can be obtained in the following ways:

**Dropped by the following Creatures:**

* Fruit Crate: (50% Chance)
* Watermelon: (5% Chance)
* Barrel: (5% Chance)
* Pumpkin: (5% Chance)
* Purple Melon: (5% Chance)
* Cardboard Box: (5% Chance)
* Ceramic Jar: (5% Chance)

**Found at the following Areas:**

  Summer Tide Saga | Digging: (On Gravel Ground)

  Summer Tide Saga | Digging: (On Grass Ground)

## Used in

**Apple** has the following uses:
**Required for the following Quests:**

Silent Cozyville, Part 2

## Use Effect

When used, **Apple** gives the following effect: Heal Half Heart.
Be a Helpful Adventurer

**Be a Helpful Adventurer** is a Quest in MilMo.

## Quest Introduction Dialogue

 Rhonda: Hello there, new adventurer! So you came through that mysterious portal? You must be on some kind of important mission! Before you run off, could you pick up 5 SMALL TWIGS for me and my bonfire? Objective

Pick up 5 SMALL TWIGS and give them to Rhonda. Talk to her again if you need help.

## Conditions

* Collect 5  Twig

* Talk to  Rhonda ( The Landing)

## Tip/Reminder

 Rhonda: There are all kinds of things on the ground waiting to be picked up. Stand near them and press F to pick them up.
## Progress/Completion Thoughts

* Twig: *I've got enough small twigs for Rhonda now.*:

## Quest Completion Dialogue

 Rhonda: How kind of you! Here, take this ADVENTURER BOW. I think you need it more than me.
Advanced Ufology

**Advanced Ufology** is a Quest in MilMo.

## Quest Introduction Dialogue

 Ranulf: So there's a definite link between the UFO and the shadow creatures? I knew it! If the alien is telling the truth... If these 'devourers' destroyed his world, there should be traces of them. Bring me 2 GLOBS OF GOO from the ALIEN BUGS. I'll pay you 700 GEMS and 1 COIN for them. Objective

COZYVILLE: Collect 2 GLOBS of ALIEN GOO from the ALIEN BUGS on VISITOR ISLAND and bring them to RANULF.

## Conditions

* Collect 2  Glob of Alien Goo

* Talk to  Ranulf ( Cozyville)

## Tip/Reminder

 Ranulf: Bring me 2 GLOBS OF GOO from the ALIEN BUGS. An analysis will tell me more about the devourers. I'll pay you 700 GEMS and 1 COIN for helping me out. Be careful!
## Progress/Completion Thoughts

* Glob of Alien Goo: *Ick. Hope that's enough alien goo for Ranulf.*:

## Quest Completion Dialogue

 Ranulf: The alien goo actually is green? Surprising. I'll just compare this with the slime left by the devourers... Strange. They don't seem to be from the alien's planet at all. We might need to consider the supernatural. Check with EDGAR. I'll keep trying to put the pieces together. Here is your reward.
Bad Reception

**Bad Reception** is a Quest in MilMo.

## Yellow: Yes! I’m almost certain there’s something useful I can make from this gizmo. I need 10 BULLBOT ANTENNAE, though. Would you collect them for me? I can pay you 1500 GEMS and 3 COINS. Objective

LIVING ROOM: Fight BULLBOTS for their ANTENNAE. Bring 10 BULLBOT ANTENNAE to YELLOW.

## Conditions

* Collect 10  Bullbot Antenna

* Talk to  Yellow ( Living Room)

## Tip/Reminder

 Yellow: I think I can make something useful from this gizmo, but I need 10 BULLBOT ANTENNAE. Would you collect them for me?
## Progress/Completion Thoughts

* Bullbot Antenna: *That's the last antenna I needed.*:

## Quest Completion Dialogue

 Yellow: Using the gizmo as it is would be unethical. However, with these antennae it could be modified. When my work is done, it should repel the shadows that have been attacking us between the walls.
A Guide to Healing

**A Guide to Healing** is a World Object as it can be interacted with.

## Text

Only the worthy may read the pages of this book.

## Quests

 • Restorative Magic, Chapter 2
 • Restorative Magic, Chapter 3
 • Restorative Magic, Chapter 4
 • Restorative Magic, Chapter 12
 • Restorative Magic, Chapter 13

## Related Quests

 • Restorative Magic, Chapter 1
  • Restorative Magic, Chapter 2
  • Restorative Magic, Chapter 3
  • Restorative Magic, Chapter 12
  • Restorative Magic, Chapter 13
Baby Bat

## Information

### Carry Limit

32767

**Baby Bat** is a Item in MilMo.

## How to Obtain

**Baby Bat** can be obtained in the following ways:

**Obtained when capturing the following Creatures:**

* Vampire Bat

## Used in

**Baby Bat** has the following uses:

**Used as material in the following Converters:**

 Pumpkin Hat Converter

## Related Medals

* In the Belfry
* On Dark Wings
* The Vampiric
Alchemist's Gift, Part 10

**Alchemist's Gift, Part 10** is a Quest in MilMo.

## Quest Introduction Dialogue

 Gnurbaharb: You're smart. I think you understand what I say. Right? Ok. There is one final thing you must do. I have some stuff you need to create some things. Somewhere. No! It's in the HOUSE OF THE CHEMIST. In a box. When you find it, you are done. Objective

COZYVILLE: Enter the CHEMIST'S house and search the boxes and shelves for Gnurbaharb's TOOLS.

## Tip/Reminder

 Gnurbaharb: Look around the Chemist's house, check the boxes and shelves.
## Progress/Completion Thoughts

* Gnurbaharb's tools: *These must be the tools. Oh, now I get it.*:
A Friendly Scare

**A Friendly Scare** is a Quest in MilMo.

## Quest Introduction Dialogue

 Scarecrow (NPC): It's amazing that you can run around like that. Hey, could you do something for me? There's a bunch of humans here, and they are acting way too calm for my taste. Go and scare EDGAR and JUNI, ok? Objective

COZYVILLE: TALK to EDGAR and JUNI in COZYVILLE. Juni is by the TUGBOAT and EDGAR stands in front of his house. Report back to the SCARECROW.

## Conditions

* Equip  Pumpkin Hat

* Talk to  Edgar ( Cozyville)

* Talk to  June Shipping Co. ( Cozyville)

* Talk to  Scarecrow (NPC) ( Cozyville)

## Tip/Reminder

 Scarecrow (NPC): EDGAR is standing in front of a house and JUNI is on the wooden PIER. Scare them for me!
## Progress/Completion Thoughts

* Edgar ( Cozyville): Oh, my. I think the scarecrow might be lonely.

* June Shipping Co. ( Cozyville): A talking scarecrow? Hehe, that's sweet.:

## Quest Completion Dialogue

 Scarecrow (NPC): Did they become completely terrified? No? Aw... but it was worth a try.
Air World

Air World

*"An ancient civilisation in the sky, wiped out by a sinister enemy."*

## Story

**Air World** was the third adventure added in MilMo. It's an Aztec civilisation set in the sky, which has been terrorised by a sinister enemy.

Players meet Sentinel 7 who will guide the player through Air World, hoping to find the other statues and restore Air World to its former glory.

## Gameplay

Unlike the other adventures, players must find all 8 Exploration Tokens to gain a Sun Token before talking to the Aurax in order to continue to the next area.

## Areas

 •  Labyrinth
 •  Propylon
 •  Atrium
 •  Mezzanine
 •  Mechalon
 •  Palaestra
 •  Necropolis
 •  Temenos
 •  Aviary
 •  Ziggurat
 •  The Village
 •  Teichos
 •  Pyrgos
 •  Ainigma
 •  Ejekatl
Beach Clam

## Information

### Carry Limit

32767

**Beach Clam** is a Item in MilMo.

## How to Obtain

**Beach Clam** can be obtained in the following ways:

**Found at the following Areas:**

  Summer Tide Saga | Digging: (On Sand Ground)

  Nikonos Island |  | ~100%

## Used in

**Beach Clam** has the following uses:
**Required for the following Quests:**

Natural Treasure
Clams and Islets
Autobiography

**Autobiography** is a World Object as it can be interacted with.

## Text

I once stole a famous treasure from Cozyville. The silver chalice was well-guarded, but their defenses were no match for old Calico Tom! With the mayor himself hot on my heels, I escaped to my ship and made off with the chalice. It sits in my cabin to this day.
Cannon Island Tokens

* **Area**:  Cannon Island
* **Medal**:  Human Cannonball
* **Rewards**: 1x Axe Blade,250

## Notes

* The order of the Exploration Tokens is the same as found in the profile.
* Click on the images to expand them.

## Location

1. Going clockwise from the boat, use the fifth cannon to get to the ruins. Walk a bit to the right and jump on the small island just below the ruin one and use the cannon. Upon arrival, use the cannon on your left, and then continue using cannons. This will make you end up on the highest island. The fist token is on the top of the tower, you need a Jumping Potion to climb:
2. Use the cannon closest to the boat, then use the cannon you get to and the token is there:
3. Get up to the highest island again, and look down for a small island with a token on it, and another one just on its side. The one on the side is the eight token:
4. Going clockwise from the boat, use the sixth cannon and the token is right there:
5. Going clockwise from the boat, use the fifth cannon and it's right there in the ruins:
6. Going clockwise from the boat, the sixth token is hidden behind the reed on the island where the fifth cannon stands:
7. The seventh token is hidden behind the reed on the island where the cannon closest to the boat stands:
8. Get up to the highest island again, and look down for a small island with a token on it, and another one just on its side. The one on the side is the eight token: