Drakken

An ancient and venerable race, the scholars of the **Drakken** prize lore, history, and wisdom above all things. As old and ancient creatures, the Drakken have the immediate knowledge of any living major empire and see one tier further in their Empire Plan. By using Influence , they can also impose peaceful diplomacy on other empires.

## Lore

*Few in number but exceedingly powerful, they do not seek war but rather relationships, information, and knowledge. Faction histories, artifacts, and ruins are highly prized by the Drakken while wealth, military power, and advanced technology are viewed as insignificant.*

*Militarily they have limited numbers, and bring to battle very few but very powerful units.*

*The gradual onset of longer winters has not escaped the notice of this race who are more attuned to Auriga's rhythms than all the rest.*

*Already they have struck out across the vast planet forging ties with all who share Auriga's lands. They understand well that even if the cataclysm comes again, their first duty is to preserve what the Endless left behind, so that one day, maybe in a hundred years, maybe in a hundred thousand, their great teachers' creations will still endure.*

## Faction Traits

### Diplomatic Pressure

This trait gives the Drakken the ability to force truce, peace, or alliance on a targeted empire in addition to being able to propose truce, peace, or alliance. Forcing these diplomatic states has the benefit of not requiring bargaining, which can be beneficial if the targeted empire is not open to negotiation. Forcing these states requires significantly more Influence  than proposing it; for example, proposing a truce with an empire you are at war with only costs 8 , but forcing it requires 136 . However, forcing a diplomatic state may end up costing less Influence overall than bargaining for it if bargaining requires a large number resources, cities, or technologies being exchanged.

## Unique Technologies

  Focus:  |  Minor Factions

  **Effects:**
+1 minor faction assimilation slot on empire

  Focus:  |  Influence

  **Effects:**
+3  per village  (Non-converted) on cities

  Focus:  |  Minor Factions

  **Effects:**
+1 minor faction assimilation slot on empire

  Focus:  |  Vision

  **Effects:**
Gives vision over all other empires on empire

## Heroes

Note: *Base Attributes* reflect the unit's attributes before bonuses from equipment or capacities.

All Drakken heroes are able to wield Longscepters, Magewands, and Quarterstaves as weapons.

### Quest Heroes

#### Archivist Mukangung

Archivist Mukangung appears leading an army in Chapter 7 of the Forgotten faction quest, and cannot be obtained by normal means in-game. Mukangung and the army he is leading must be defeated to complete the quest. Mukangung appears at Level 6 with a full set of Tier 2 Palladian Armor, a Tier 2 Palladian Quarterstaff, and a Tier 3 Iron Ring. Because Mukangung only appears as an enemy and therefore cannot have his equipment changed, his listed attributes and capacities *will* include the bonuses gained from his equipment and level.

## Faction Quest

*Cherishing your role as the protectors of Auriga, the many troubling changes in your world force the Drakken out of their isolation as they seek to learn. As you explore and discover new peoples and new problems, you are challenged as well to discover the roots of your own race and its ancient, honorable duty.*

 She extends her wings, stretching her muscles. The gesture has replaced a simple smile, as she learned during the trip that a Drakken smile induces terror, not harmony.
Kehangana is content. The city has been founded, and this first step of her duty responsibly executed. They are far from Drakkenhome but that, she believes, was the will of the Twelve.
Had it been her sister, Prapaheni, things would have been different. They would have halted a scant few days from Drakkenhome; Prapaheni would be too concerned with distance from tradition and not enough with movement toward the future. The Twelve were wise to choose Kehangana first. And this is especially true now, with signs of change so heavy in the air. What to make not just of the longer winters and the earthquakes, but also of something closer to home - the birth of those they call Drakkenlings. Why do the eggs that only ever produced Drakken now produce these things? Why now? Many confusing signs seem to appear - and accelerate. Whatever the answer may be, it is certain that it involves change. And Prapaheni is ill-equipped to deal with that.
 Summary
 From this new city you will reach out to the other species of Auriga. Driven by strange portents, like eggs that bear these wingless Drakkenlings, you must learn what is happening on Auriga.
2. Produce 10  Influence in one of your cities.
 Reward
2. Mad Fairies Droplist, picks 1

 Prapaheni awakens. While the smells of the warren are familiar, the smells from the surroundings are radically different. She is upset, uneasy. She knows they were sent to found a new city and doubtless her sister, Kehangana, interpreted the commands a bit too liberally. It is irresponsible to travel so far from the Twelve, so far from Drakkenhome. Though physical distance is easily conquered with wings, what Prapaheni fears is distance from tradition. Without traditions, without structure, will they not descend into the forms of their most ancient ancestors, before They came, and revert to barbarism?
 Summary
 The Drakken survived millennia on a planet wracked by cataclysm; their wisdom must be disseminated. Building your Influence to spread diplomatic messages, and prepare troops for those who will not listen.
2. Defeat 3 armies with an army led by a Drakken Hero.
 Reward
2. Aura of Leadership

 Kehangana awakens, and sees that Prapaheni has not been idle.
Their prestige and influence grow; sadly, the military grows as well. Prapaheni turns too easily to aggressive methods in order to achieve her goals. Regardless, it is now Kehangana's time, and she will not waste it.
The passing of Chamewhana into the Whispering Galleries is an inevitable part of the cycle of Auriga; Kehangana refuses to view it as an omen and simply gives reverence to the one who has passed on.
 Summary
 To continue their efforts, eggs must drop and incubate or the city will wither. Technologies must be learned and resources collected to build an Oologic Nursery in these unfamiliar lands.
2. Build the Oologic Nursery. The city with the Improvement will need a minimum 20  Food from District/Exploitation tiles.
 Reward
2. Mad Fairies Droplist, picks 1

 Prapaheni awakens.
The sights and sounds of the Oologic Nursery give some solace in this strange place, but she feels the same gnawing unease as her sister. Doubtless They had many means to listen and study the planet, but the knowledge of these ways disappeared when They warred upon Themselves.
She is loathe to inspect ruins and desecrate Their remains; the very though is unpleasant to Prapaheni. Instead, she decides to work methodically through the many minor people's they have encountered, speaking to their scouts and their wise men to see what information they have gleaned. This is and always will be the role of the Drakken: To protect and guard the lesser people's, to maintain things as they are in a world of chaotic change.
 Summary
 Rather than loot the ancient places that you consider sacred, gain knowledge of Auriga from others who have fewer scruples - Minor Factions. They will also access to their knowledge and artifacts.
 Reward

 Prapaheni awakens.
The sights and sounds of the Oologic Nursery give some solace in this strange place, but she feels the same gnawing unease as her sister. Doubtless They had many means to listen and study the planet, but the knowledge of these ways disappeared when They warred upon Themselves.
She is loathe to inspect ruins and desecrate Their remains; the very though is unpleasant to Prapaheni. Instead, she decides to work methodically through the many minor people's they have encountered, speaking to their scouts and their wise men to see what information they have gleaned. This is and always will be the role of the Drakken: To protect and guard the lesser people's, to maintain things as they are in a world of chaotic change.
 Summary
 Rather than loot the ancient places that you consider sacred, gain knowledge of Auriga from others who have fewer scruples - Minor Factions. They will also access to their knowledge and artifacts.
 Reward

 Kehangana awakens, and immediately senses unrest within the eyrie.
She quickly discovers its root: This strange object that a worshipful tribe gave to her sister. Kehangana sighs, heavy-hearted. She does not believe the rumors of subjugation and of ages spent as Their slaves; while They had power that made Them omnipotent, They always treated the Drakken with respect. Why else could They have left the Drakken as stewards of Their home?
Regardless, the artifact must be studies and understood. Assumptions made from cursory glances and uninformed readings must be countered by careful analysis done by the wise and the experienced.
 Summary
 Quell the rumors and restore your people's confidence. First bring their Approval rating up to an acceptable level, and then continue to grow your empire and its Influence.
2. Create 3 new boroughs in your empire.
 Reward
2. Mad Fairies Droplist, picks 1

 Kehangana awakens, and immediately senses unrest within the eyrie.
She quickly discovers its root: This strange object that a worshipful tribe gave to her sister. Kehangana sighs, heavy-hearted. She does not believe the rumors of subjugation and of ages spent as Their slaves; while They had power that made Them omnipotent, They always treated the Drakken with respect. Why else could They have left the Drakken as stewards of Their home?
Regardless, the artifact must be studies and understood. Assumptions made from cursory glances and uninformed readings must be countered by careful analysis done by the wise and the experienced.
 Summary
 Quell the rumors and restore your people's confidence. First bring their Approval rating up to an acceptable level, and then continue to grow your empire and its Influence.
2. Create a new level 2 city district in your empire.
 Reward
2. Mad Fairies Droplist, picks 1

 Prapaheni's slumber has not been restful. She awakens ill at ease and restless, wondering what news has come of the strange artifact.
Before the archivists and loremasters are even part of the way through their reports she stops them; rewriting history is of no use to the Drakken. The Drakken have a responsibility and a way to execute that responsibility, and cracked theories will not help them. She forbids further study of the object; were it in her power, she would have it destroyed. The mission of the Drakken is not compatible with their sacrilegious ideas and she will have nothing to do with them.
No, the way of the Drakken is to grow tall and strong, to lead by example, to impose their will upon the mighty and to preserve and protect the weak. She will not take off on flights of fancy like Kehangana; she will instead show the glory of the Drakken ways.
 Summary
 Ignore the artifact. It is not your role to rewrite history, but to make it. Let other nations witness the power and glory of the Drakken in both war and peace.
2. Make sure you have 3 Minor Factions assimilated within your empire.
 Reward
2. Mad Fairies Droplist, picks 1

 Kehangana awakens, and her dreams have been less disturbing than she though - for with them, she has gained a sense of purpose. Whatever They wanted, the Drakken have the right to choose their own destiny.
The loremasters have discovered much during the years she slumbered. The Drakkenlings, for instance, were planned from the beginning; They foresaw a time when war between empires would erupt. Written into the cells of the Drakken were the messages that would trigger the hatching of a footsoldier unit when war became generalized necessity. This much They saw: The future of Auriga would be uncertain, but certainly violent.
The loremasters also speak of the ancient war when They fought among Themselves. Two camps, apparently, broke apart and brought death upon each other. One used weapons of lightning and fire that struck the body, the other devised weapons that worked on the mind and soul. What monsters, then, were They...? A shaken Kehangana would like to know.
 Summary
 The truth of the artifact must be known. A strange spirit awoke with the loremasters’ studies, inhabiting places where They once lived. It is time to discover the truth, however painful.
2. The spirit you chase is not alone. Defeat the army of Haunts.
3. Find the region [Region]. Search the [Ruins] with a Drakken Hero holding the Spheroid (Note: Not during winter).
 Reward
2. Mad Fairies Droplist, picks 1
3. Mad Fairies Droplist, picks 1

 Kehangana is content. She has put away her silly curiosity, and will strive to bring peace to Auriga. Their will shall be done in the way They wished. All else is heresy and foolishness. Perhaps she will awaken Prapaheni, perhaps not. This strange system of shared government was not Their will, and is therefore not important. Her role is to protect, to grow, to respect the traditions as They intended. And there is much to be done if that is to be successful.
 Summary
 You find peace in submission to Their will. Your questions and dreams? Corrupt and meaningless. It is far more important to bring peace and prosperity to Auriga than to chase unimportant dreams and artifacts.
2. Build the Auriga Institute in each of your cities. The city containing the Improvement must produce at least 20 Influence.
 Reward
2. Eye of the Endless, Temple of the Earth's Core