Conclave:Arca Plasmor

File:TopEnemy.png Corpus File:TopWeapon.png Weapons
{{#vardefine:Name|Conclave:Arca Plasmor}}{{#vardefine:ValueGet|GetValue}}

## {{#var:Name}}

CODEX
Stagger targets with blasts from this Corpus engineered plasma shotgun. Surviving enemies are consumed with radiation.

**Arca Plasmor** is a Corpus-built plasma shotgun that fires highly damaging pulses of  with a guaranteed  proc. Arca Plasmor is a part of the **Arca** weapons series, which includes the Arca Scisco pistol and Arca Titron hammer.

ERROR: Conclave:Arca Plasmor not found

## Characteristics

This weapons deals high amounts of  damage.

**Advantages:**

* Fifth highest base damage of all shotguns, behind the Drakgoon, Tigris, Sancti Tigris, and Tigris Prime.
	+ Innate  damage - effective against Alloy Armor, Robotic, and Infested Sinew.
* High critical chance.
* Very high status chance.
	+ Innate  confuses enemies and makes them indiscriminately attack each other.
* Very ammo efficient.
* Shots will stagger and knockback enemies with a guaranteed  proc.
* Innate 2 meters of Punch Through when shooting enemy bodies. If the central ball portion of each shot should connect with a wall or cover of any sort, it will completely dissipate. Adding additional Punch Through with mods makes it possible to penetrate objects such as doors, covers and walls up to a certain thickness.
* Good magazine size.
* Low zoom, making covering wide shots while aiming easier.
* Killed enemies will have their corpses vaporized, good for Stealth gameplay if silenced due to no bodies being left behind.

**Disadvantages:**

* Linear damage falloff from 100% to 33.33% from 10m to 20m target distance (distances are affected by Projectile Speed).
* Innate  damage - less effective against Shielded, Infested, and Fossilized.
* Cannot deal , , and  damage; does not benefit from mods that increase these damage types.
* Below average critical damage multiplier.
* No bonus damage on headshots.
* Long reload time.
* Slowest fire rate of all shotguns.
* Limited max range of 30 meters before projectile vanishes, however this can be increased with flight speed mods.

## Notes

* Being that it is a pulse shotgun, accuracy mods seems to have no effect on spread.
	+ {{#vardefine:Name|Vicious Spread}}{{M}} "{{#var:Name}}" not found however throws off accuracy by making shots veer wildly off from the aiming reticle at times, use at your own discretion.
		- This can be counteracted somewhat with {{#vardefine:Name|Hell's Chamber}}{{M}} "{{#var:Name}}" not found, which will cause the weapon to fire 2-3 waves of energy.
		- Vicious Spread Can also be Counteracted by using Mirages Hall of Mirrors ability, do note that projectiles fired by Mirages clones bounce off solid surfaces instead of dissapating.
		- A possible bug, {{#vardefine:Name|Tainted Shell}}{{M}} "{{#var:Name}}" not found does not counteract Vicious Spread's accuracy decrease in any reasonable measure. Meaning that if you install both, the accuracy will still be significantly lower.
* Plasmor's pulse has a range of 30m. This scales with Projectile Speed mods.
* Shots will only proc  if the target is within 15m.
* The Plasmor has a reduced zoom by about 60% when aiming.
* While the weapon uses shotgun mods and it is classed as a shotgun, it does not use standard shotgun status mechanics, due to not having any pellets. This means the status is much more reliable per shot.
* While the critical chance of the weapon is good, the critical damage is only slightly better than normal.

## Tips

* Because the range and damage falloff is determined by the weapon's projectile speed, adding in {{#vardefine:Name|Fatal Acceleration}}{{M}} "{{#var:Name}}" not found will increase the range and falloff limits by 40%, to 14m minimum falloff and 28m maximum falloff as well as increasing the range to 42m.
* Due to its innate  damage, the weapon can use elementals and dual elementals that use  or  damage, such as  VS Grineer or  VS Corpus.
* Consistent  procs from the weapon at medium range or less may negate the need for  damage for crowd control, allowing the player to use  damage instead which slows enemies and extends the Impact stun duration.
	+ This also allows the weapon to have the advantages and disadvantages Cold damage brings.
* Short corridors favor this weapon highly, as a few pulses are normally enough to make short work of enemy clusters as long as no Arctic Eximi or Nullifier Crewmen are present, and the added Impact and Radiation procs will keep enemies at bay.
	+ Applying {{#vardefine:Name|Seeking Force}}{{M}} "{{#var:Name}}" not found and {{#vardefine:Name|Seeking Fury}}{{M}} "{{#var:Name}}" not found will make this weapon even deadlier along such corridors.

## Trivia

* The magazine for the weapon is a metal cylinder, which rotates clockwise after firing each shot and pumping the mechanism. No shells are ejected with each pump, perhaps implying the cylinder is filled with batteries or charge cells, which are depleted from a single pump and must be rotated to bring a new cell into position.
* Writings on the side of the weapon seem to translate as "G.S.1.1", and possibly "DANGER EXTREME HEAT".
* The description of surviving enemies being "consumed by radiation" simply means that their bodies will disintegrate on death, making this weapon viable for stealth (if silenced).

## Media

* ArcaPlasmorCodex.pngArca Plasmor in Codex.
1/1
Warframe Arca Plasmor, Critically Pumped - 2 Forma Build thesnapshotArca Plasmor Pump-Action Pulse Shotgun - Full Review (Warframe)Warframe - Arca Plasmor - 3 Forma BuildWarframe - ARCA PLASMOR - Build, Tips and More
## Patch History

{{#vardefine:Update|Update 22.14 }}{{#var:Update}}
* Tweaked force feedback sound of the Arca Plasmor.

{{#vardefine:Update|Update 22.12 }}{{#var:Update}}

* Mag size increased from 6 to 10

{{#vardefine:Update|Hotfix 22.10.3 }}{{#var:Update}}

* Fixed the Arca Plasmor dealing 0 damage on headshots.

{{#vardefine:Update|Update 22.10 }}{{#var:Update}}

* Headshots no longer deal bonus damage.
	+ The Arca Plasmor was designed to hit multiple targets with a high-status chance, but with wide wave projectiles and inherent punch-through, a single shot could result in multiple headshots. With it being a shotgun, it was never intended to behave as a precision weapon, and the bonus pushed it too far out of that mold.
	+ Headshots should still deal damage (without the multiplier).

{{#vardefine:Update|Update 21.7 }}{{#var:Update}}

* Introduced

* Secondary
* Melee
* Archwing
* Research
* Prime
* Sentinel

* Bio
* Chem
* Tenno

es:Plasmor Arca