recursal/Fanatic-Fandom huggingface dataset:
Adder

Adder is an elite monster.

## Offense

* AR means Attack Rating.

26-50
372-651

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Earth Fiend

Earth Fiend is an uber monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Fallen Warrior

Fallen Warrior is a regular undead.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Great Hunt

Great Hunt is an Amazon Spear devotion skill which releases spirits in a straight line that deal magic damage.

## In-game Description of Skill

Attack - unleash ban-seth's spirits of the hunt
Requires a spear
Minimum required level to learn skill: 12

Fury
Grants fury: run through a blood globe
Uses fury: increases spirits to 10

Converts 100% physical damage to magic
70% weapon damage
Unleashes 4 spirits

+X Bonus magic Damage
Mana Cost: xx

## Skill Stats

TABLE MAY NOT BE UP TO DATE.

 18 |  | Mana Cost: 57

## Equipment

This skill does not spawn on any items aside from Cornerstone of the World.

## Changelog

 1.0
 v005
 v004
 1.E9 Beta 2
 1.D9
Elvensong

Elvensong is a Druid Venom tree skill that summons an elf that charms nearby enemies.

## Description

Summon - An elfin spirit whose song charms nearby enemies

Charm Duration: 3 seconds
Sings 10 times or until no target is nearby
Elves: xx

Life: xx Hit Points
Mana Cost: xx
Synergies
+1 Elf per 5 Base Levels

## Equipment

The Elvensong skill can be found on following items:
Golden Calf

Golden Calf is an oskill that summons a cow which enemies attack and get blinded.

## Description

Summons a golden calf that forces enemies to attack it

Item Granted Skill

The Golden Calf may teleport randomly when struck

Life: xxx Hit Points
Blinds Attacker +xx
Mana Cost: xxx

## Equipment

The Golden Calf skill is only found on the following:

* **Set Items**
	+ Cinadide's Craft (3 or more set items bonus, Oskill)

## Changelog

 1.Z9
 1.E9 RC
 016
 1.55
 1.53
Diamond Beetle

Diamond Beetle is a regular monster.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Flayer Jungle

The **Flayer Jungle** is a jungle zone in Act III. The zone can be accessed from both the Spider Forest and the Great Marsh, and connects to Lower Kurast, whose entrance is guarded by the superunique Stormtree.

Somewhere in the Flayer Jungle lies the entrance into the Flayer Dungeon. Players need to explore the maze-like dungeon in order to obtain Khalim's Brain. The optional dungeon Swampy Pit, which leads to the uberlevels Proving Grounds and Vizjun is located there. The waypoint of the Flayer Jungle is always located near the Swampy Pit.

On Hell difficulty, killing Stormtree opens a portal to Caldeum, an uberquest hub in Act III.
Ennead Challenge

## THE ENNEAD CHALLENGE

**MINIMUM LEVEL 80**

A challenge that rewards you with a new skill and other useful midgame perks including your Class Charm

Go to the Kurast 3000 BA rifts (after having killed Mephisto on Nightmare difficulty) and kill the Ennead Necromancer bosses until the Heroic Torch drops. Put the torch in your Horadric Cube and transmute it. It will become your Class Charm .

## Unlockable Ennead Skills:

This skills can be found at the top left of your first skill tab. When you complete the **Ennead Challenge** and obtain your Class Charm, keep it into your inventory. This allows you to put skill points into the skill.
Eagle Stance

Eagle Stance is a Barbarian stance which gives health and mana regeneration, and life steal, but with a 30% reduction in attack speed.

## Description

Stance - Slowly regenerates lost hit points over time
Stances only affect you and your minions
-30% Attack Speed
Mana Regeneration +xx%
Attacks steal x-x% life

Regenerates 100% life in xx seconds
Synergies
Spirit Walk
+1-2% Life Leech per 2 Base Levels
+25% Mana Regeneration per Base Level

## Equipment

The Eagle Stance skill can be found on following items:
Daystar

Daystar is an elite undead monster in Act 2 that casts Holy Trap.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Famine

Famine is a Necromancer Melee skill tree passive which gives the player life steal and physical weapon damage.

## Description

Passive - Increases damage and returns life when you hit
Life Steal: xx%

Adds xx% of Strength and xx% of Dexterity
As Weapon Physical Damage

Current Bonus: +xx%

Synergies
+1% Life Steal per Base Level

## Equipment

The Famine skill cannot be found on any items.

## Changelog

 XIV
 XII
 v1->v5
 v003
 1.D9
 1.A9 beta
 1.99 beta 2
 001
Dark Vizjerei

Dark Vizjerei is an elite undead.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Frigid Sphere

Frigid Sphere is a Sorceress Cold skill that casts a large cold damage sphere at a target point, where enemies closer to the impact take more damage.

## Description

Spell - Casts a large sphere of frozen doom at the target point

Cold Skill

More damage to targets closer to the impact

Cold Damage: xx-xx
Mana Cost: xx
Synergies
Energy: +xxx% Increased Damage

## Equipment

The Frigid Sphere skill can be found on following items:

* **Set Items**
	+ Mount Arreat (Bull Shield, Proc)
* **Runewords**
	+ El'druin (Barbarian Weapons, Proc)
* **Crafted / Magic / Rare Items**
	+ 5% Ctc lvl 27 Frigid Sphere on Kill on Helms

## Changelog

 v001
 1.F9f
 1.D9
 1.A9c
 1.A9 prerelease
 1.A9 RC5
 1.A9 RC4
Force of Nature

Force of Nature is a Druid reward skill passive that adds weapon elemental damage and gives a spell damage bonus based on strength.

## Description

Passive - Grants spells a damage bonus and adds elemental damage to your weapon

Maximum Fire, Cold and Lightning Damage: +xx per Element (If you have another source)
+x% Spell Damage per 100 Strength

Synergies
+20% Increased Elemental Damage per Base Level

## Equipment

The Force of Nature skill is not found on any items.

## Changelog

 XIV-b
 v1->v5
 1.E9 Beta 2
 1.D9
 1.95 test 1
 001
Fire Elemental

Fire Elemental is an uber monster that will be summoned by the Spirit of Hell.

## Offense

* AR means Attack Rating.

1374-1832
2790-3720

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Fetish Rocketeer

Fetish Rocketeer is an elite demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Deathfire Bearer

Deathfire Bearer is an elite undead monster that is sparsely found which uses Flamefront. The player will first encounter them in the Flayer Jungle guarding the entrance to Lower Kurast, but will not encounter them again until the Arreat Plateau in Act 5.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Death Shards

Death Shards is a Necromancer X-Bow skill tree and oskill projectile attack which explodes a corpse and unleashes a flurry of bolts.

## Description

Porjectile - Explode a corpse in a flurry of razor bolts
Requires a crossbow
100% Weapon Damage

xx Bolts
Mana Cost: xx

## Equipment

The Death Shards skill can be found on following items:

* **Crafted / Magic / Rare Items**
	+ +(4 to 9) to Death Shards on Javelins

## Changelog

 1.0

 1.Z9
Increased level from 9 to 29 on Vasily's.
Death Servant

Death Servant is an uber undead.

## Offense

* AR means Attack Rating.

183-306
348-581

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Gargoyle Warrior

Gargoyle Warrior is a regular monster located in Act 5 which casts Stone Form that makes them invulnerable to damage for a period time as well as healing them.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Dark Power

Dark Power is an oskill buff which gives the party a chance of crushing blow and magic damage to party weapons as well as increased physical damage and attack speed for a duration.

## Description

Summon dark forces, boosting the party's physical attacks

Item Granted Skill

Chance of Crushing Blow: 10%
Physical Damage: +xx%
Magic Damage to Party Weapons: xx-xx
Attack Speed: +xx%
Duration: xx seconds

## Equipment

The Dark Power skill can be found on following items:

* **Tiered Uniques**
	+ Shadowstrike (Pilum, Proc)
	+ Blackheart (Grim Wand, Oskill)
* **Sacred Uniques**
	+ Vheran's Experiments (SSSU Grim Wand, Oskill)
	+ Atanna Khan's Dress (SSSU Ceremonial Armor, Proc)
* **Set Items**
	+ Satanic Mantra (Complete Set Bonus, Oskill)
* **Runewords**
	+ Checkmate (Helms and Shields, Proc)
* **Crafted / Magic / Rare Items**
	+ 5% Ctc lvl 7 Dark Power on Melee Attack on Necromancer Scythes and Necromancer Daggers

## Changelog

 1.0
Frigid Highlands

The **Frigid Highlands** are a large wilderness area located between the Bloody Foothills and the Arreat Plateau. Within this area are three groups of imprisoned Barbarians and an entrance into the elite area Abaddon.

A waypoint can be found right next to the area's entrance. Nearby is the super unique Death Mauler Blackash the Burning; the other super unique monster of the area is Gorefeast and can be found near the entrance to the Arreat Plateau.
Difficulty Levels

Median XL: Sigma features the same difficulty levels as the vanilla Diablo II: Lord of Destruction. Killing Baal unlocks the next difficulty level for that character.

Note: The difficulties were previously known as Hatred, Terror and Destruction and were reverted to Normal, Nightmare and Hell in patch 1.0.0 (2019).

## Normal

* *Level range (regular game) : 1-50*

The first and easiest difficulty level. Regular monsters range from 50 to 10K health and deal 1 to 200 damage. Their AI is not very bright and leech works at 1.4 effectiveness, which should be just fine considering the increased amount of damage characters can deal compared to the regular game.

## Nightmare

* *Level range (regular game) : 51-100*

A significant step up in difficulty, regular monsters range from 10K to 100K health and deal 250 to 750 damage. Leech is reduced to 1/7 effectiveness. There is a 50% resistances penalty. If you can beat Nightmare, you have completed the regular game. You can expect to reach level 95-100 at the end of the Nightmare difficulty.

## Hell

* *Level range (regular game) : 105-150*

Every monster is powerful and extremely aggressive. Abandon all hope. Leech is reduced to 1/15 to make up for high attack damage at this point in the game and there's a 70% resistances penalty.

Sacred uniques and sets drop only in Hell difficulty.
Feral Strike

Feral Strike is an oskill melee attack that increases attack rating, attack speed, hit recovery, and velocity for a duration while also enabling the use of two other skills (Ravage and Thorn Field).

## Description

Melee attack that increases attack and movement speed
Only allows the use of melee, summoning and buff/debuff skills
Requires an axe, mace or sword

Item Granted Skill

Duration: 10 seconds
50% Weapon Damage
Attack Rating: +xxx%
Attack Speed: +xx%
Hit Recovery and Block Rate: +xx%
Velocity: +xx%
Mana Cost: xx

## Equipment

The Feral Strike skill can be found on following items:
Electrofield Sentry

Electrofield Sentry is an Assassin Bombs tree skill that emits a ring of lightning damage, then explodes.

## Description

Spell - Sentry which emits electrical discharge, then explodes

Length of Fuse: 2 seconds
Self-Destructs: Shock Nova

Lightning Damage: xx-xx
Mana Cost: xx

## Equipment

The Electrofield Sentry skill can be found on following items:
Darkling

Darkling is an uber monster located in the Web of Deceit which are spawned from Spider Statues that are summoned by Astrogha. They cast Deathstrike on death.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Deathshade Fleshmaul

**Deathshade Fleshmaul** is a super unique demon (Gothi) found in Travincal as one of the members of the Council of the Zakarum.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Forest Bugbear

Forest Bugbear is an uber monster.

## Offense

* AR means Attack Rating.

490-735
930-1395

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Gamuel (Simulacrum)

**Gamuel (Simulacrum)** is a super unique monster located in the Chapel of Vanity. He is one of two clerics located near the Crystal Ball and will constantly cast Mind Flay until killed as well as using Shuriken Flurry when the player gets close.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Fallen Ones

Subservient to their Shaman masters, the Fallen Ones are weak little demon imps which mostly lack any sort of ability (with the exception of the Destroyer), but some have been known to be dangerous when they congregate and swarm the adventurer.

Out of the elites, the Cog has faster movement compared to the rest of the Fallen Ones, the Destroyer has an explosive death, and the Thunderling is similar to the rest of the Fallen Ones.
Enfilade

Enfilade is an Amazon Javelin tree skill that throws a javelin which shatters into toxic razor spikes, far different from its 2017 counterpart that was a channeling skill.

## In-game Description of Skill

Projectile - Throw a javelin which shatters into toxic razor spikes
Press and hold mouse button to channel
Requires a javelin
Minimum required level to learn skill: 12

100% Weapon Damage

First Level
Poison Damage: xx
over xx seconds
Mana cost: xx

Synergies
+15% Poison Damage per Base Level
Max this skill until Base Level 10 to remove cooldown

## Skill Stats

TABLE MAY NOT BE UP TO DATE.

 5 | (no difference)
 10 | (no difference)
 15 | (no difference)
 20 | (no difference)
Mana cost: 62

## Equipment

Enfilade does not spawn on any items except Cornerstone of the World.

## Changelog

Throw a javelin which bursts into a constricting spiral of toxic spikes
 Deals 100% weapon damage, hits multiple times and poisons the target for 1 second
Dark Archon

Dark Archon is a regular monster located in Act III which has abilities similar to the Archon except has invisibility. Their minions, Dark Templars (not to be confused with the uber variant), also possess invisibility.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Grimspike

**Grimspike** is a super unique monster (Quill Bear) located in the Cave (currently called the Subterranean Corridor). He always spawns with the Extra Strong attribute.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Fetish Hunter

Fetish Hunter is an elite demon.

## Offense

* AR means Attack Rating.

7-14 (2 s)
279-372 (4 s)

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Figment of Pain

**Figment of Pain** is the fourth part of the Yshari Sanctum uberlevel complex, accessible from the Phantasm of Terror and leads to the Snare of Destruction. On Destruction difficulty, the main boss Duriel and the Shroom Turret sub-bosses have a chance to drop Horazon's Guard and Radament's Greaves respectively, parts of the two sets required to fight Valthek, the Vizjerei Sorcerer, the final boss of Yshari Sanctum.
Feed the Pack

Feed the Pack is a Druid Wolf tree skill passive that gives the chance to reanimate Savage wolves and life after each kill.

## Description

Passive - Reanimate feral wolf spirits and heal your wounds

Lycanthropy
Required to unlock bonuses

Reanimate as Savage Wolf: xx%
Savage Wolf: 25% Chance to Become Enraged on Attack
(Reanimates get double damage and become immortal)

+xx Life after Each Kill
Synergies
+1% Reanimation Chance per 2 Base Levels
+10% Improved Healing Effect per Base Level

## Equipment

The Feed the Pack skill can be found on following items:
Fauztinville

## Map

**Fauztinville** is a Nephalem Rift accessible by getting the Black Road charm (dropped by Buyard Cholik in the Church of Dien-Ap-Sten) and transmuting it first with the five elemental bosses in the Path of Enlightenment, then with a rune to create a Mind Warp, a consumable item that creates a red portal to Fauztinville when used. Neither recipe consumes the Black Road, and only the latter needs to be repeated across different games. Fauztinville is the only source of three types of Great Runes.

## Lore

In this parallel dimension a few lesser Mage Clans such as the Harakas, the Behistun and the Sarandesh, survived the Sin War's onslaught, established the wondrous city of Fauztinville and prospered during the "Age of Magic" united under the Fauz-Tin Clan's banner. Centuries after, the adjacent Kehjistan Empire grew conspicuously uneasy of the Fauz-Tin's prominence, and ordered the most renowned Mage Clan inhabiting their lands, the Vizjerei, to make preparation for war. Tells of Fauztinville's might were enough to settle all of the Vizjerei's internal divisions, and leadership was handed over to the warlord Bartuc who promptly made plans for a preemptive assault. With the help of his powerful brother Horazon, Bartuc rose a vast army of vile golems known as Necrobots, and, once cloaked by the night, marched relentlessly with his metal pawns to the end of the board. Order to commence the assault was issued and the city prestige did nothing to blunt its unspeakable demise... the Fauz-Tin's hegemony didn't go uncontested. The cursed Fauztinville's ruins were deemed too dreadful to even be annexed to the Empire's territory, and place worthy of the Burning Hells was forever embedded into Sanctuary.

## Points of interest

The bosses of Fauztinville are the five robots Alpha, Beta, Gamma, Delta and Epsilon, located in various back alleys and hidden passages of the city. One of the bosses requires a teleportation ability (like Blink or Jitan's Gate) to access.

## Drop bias

Increased chance to drop runes and shrines.
Death Ward (jewelry)

## Death Ward

**Death Ward** is a sacred unique Amulet.

## Description

Describe the item here and enumerate which classes or builds that can make use of it.

## Properties

+(1 to 3) to All Skills
Maximum Elemental Resists +1%
Poison Resist +30%
Poison Length Reduced by 30%
30% Curse Length Reduction

## Synergies

Insert which items or affixes that have great synergy with this item here.

## Notes

For patch notes, item changes, and miscellaneous information.

## Trivia

Write any Lore references, translations, and Wild Mass Guessing here.
Dream of Anguish

**Dream of Anguish** is the second part of the Yshari Sanctum uberlevel complex, accessible from the Specter of Hatred and leads to the Phantasm of Terror. On Destruction difficulty, the main boss Andariel and the Giant Skeleton sub-bosses have a chance to drop Quov Tsin's Crown and Deckard Cain's Diamond respectively, parts of the two sets required to fight Valthek, the Vizjerei Sorcerer, the final boss of Yshari Sanctum.
Darkwarden

Darkwarden is an elite monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Death's Fury Totem

Death's Fury Totem is a Necromancer Totem skill which gives the party elemental damage to their attacks. **REMOVED IN SIGMA 1.1**

## Description

Corpse Totem - Adds elemental damage to the party's attacks

Maximum Number of Totems: xx

Life: xx Hit Points
Fire, Cold and Lightning Damage: xx-xx per Element
Mana Cost: xx

## Equipment

The Death's Fury Totem skill can be found on following items:
Ghom

**Ghom** is a super unique Gravedigger which is released from the southeastern seal in the Chaos Sanctuary and must be killed in order to make Diablo appear. On Destruction difficulty, killing Ghom allows the Dark Portal skill to be used, opening a portal to the Realm of Sin. Ghom will cast Tremor, Rotting Flesh and Fortress. He is also notorious for being very tanky.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Energy Factor

In Median XL, direct damage spells gain a damage bonus from energy. This bonus has diminishing returns: the damage gained per additional point of energy is lower if you already have lots of energy to begin with.

The energy factor bonus on some caster items modifies this curve, causing each point into energy to provide a significant benefit until much higher levels of energy. Energy factor is particularly effective for high level characters with most or all points into energy.

The formula used to calculate the bonus from energy to spell damage is:

260
∗
(
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g
y
10
)

250
e
n
e
r
g
y

m
i
n

{\displaystyle \displaystyle \frac{260\*(energy + 10)}{250 + energy} +min }

(

e
n
e
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∗
e
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f
a
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15000

,
200

)

{\displaystyle \left(\frac {energy \* energyfactor}{15000} , 200\right)}

 = % increased spell damage

### **Strength Factor**

This rare modifier can only be found on some legendary items and the druid's Force of Nature skill. It functions the same way as energy factor, but is based on strength instead.
Fallen Shaman

Fallen Shaman is a regular demon.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Tactics

Write here any tips and tricks to kill that monster.

Template:Bestiary
Earthquake

Earthquake is a Barbarian sword skill tree attack which sends out a shockwave.

## Description

Attack - A mighty strike which unleashes a shockwave
Requires a melee weapon
80% Weapon Damage

Bonus Magic Damage: xx% of Base Strength
Mana Cost: xx

## Equipment

The Earthquake skill can be found on following items:

* **Sacred Uniques**
	+ Falx Chthon (SSU Falchion, Proc)
	+ Durandal the Blazing Sword (SSSU Giant Sword, Proc)
	+ Headsman (SSSU Hand Axe, Proc)
	+ Axekicker (SSU Giant Axe, Proc)
	+ Bucking Bertha (SSU Stinger Crossbow, Proc)
	+ Stella Matutina (SSU Horned Helm, Proc)
	+ Orc Torque Torc (Ring, Proc)
* **Set Items**
	+ Gathering of the Tribes (Full Set Bonus, Proc)
* **Runewords**
	+ Wolfsangel (Barbarian Two-Handed Axes, Proc)
	+ Eventide (Necromancer Scythes, Proc)
* **Crafted / Magic / Rare Items**
	+ +(6 to 11) to Earthquake on Paladin Blunt Weapons and Paladin Spears

## Changelog

 1.1
 1.0
Frostclaw Totem

Frostclaw Totem is a Necromancer Totem skill which attacks nearby enemies with waves of cold damage.

## Description

Corpse Totem - Casts waves of cold at nearby enemies

Totems: xx

Cold Damage: xx-xx
Mana Cost: xx

Synergies
Energy: +xxx% Increased Damage
Talon's Hold

## Equipment

The Frostclaw Totem skill can be found on following items:
Dreadwing

Dreadwing is a regular undead monster that casts Blade Barrier on striking.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Flamestrike

Flamestrike is a Sorceress Fire skill which sends down a massive of pillar of fire from the sky.

## Description

Spell - Calls down a massive pillar of flames from the sky

Fire Skill

Fire Damage: xx-xx
(Total Fire Damage per Blast: xx-xx)
Mana Cost: xx
Synergies
Energy: +xxx% Increased Damage

## Equipment

The Flamestrike skill can be found on following items:
Ferocity

Ferocity is a Druid Trap Rat skill tree passive which grants attack speed and physical damage while in trap rat form.

## Description

Passive - Increases damage and attack rate in trap rat form

Attack Speed: +xx%
Recast morph to apply bonus

Physical Damage: +xx%
Synergies
Increased Attack Speed per Base Level (Diminishing Returns)

## Equipment

The Ferocity skill can be found on following items:
Defensive Harmony

Defensive Harmony is a Amazon neutral tree Passive Skill that grants you "X"% chance of uninterruptible attack, while slowing your attackers.

## In-game Description of Skill

Passive - The gods protect you in battle, slowing your attackers
Minimum required level to learn skill: 24

Slows melee and ranged attackers by +20%

First Level
Chance your attack is uninterruptible 5%

Synergies
+2% slower attackers per base levels

NOTE: This description was last updated on 31/Oct/2017.

## Equipment

The defensive Harmony skill is not found on any items.

## Changelog

 v001
 v001
 1.Z9
 1.55
 1.53
 1.42C
Frozen Soul

Frozen Soul is an oskill that shoots ice orbs at random enemies.

## Description

Shoots ice orbs at random foes, dealing heavy damage

Item Granted Skill

Souls: xx
Target Seek Range: xx yards
Cold Damage: xx-xx
Freezes for xx seconds
Mana Cost: xx

## Equipment

The Frozen Soul skill can be found on following items:

* **Sacred Uniques**
	+ Hand of Karcheus (SU Long Battle Bow, Proc)
	+ Skeld's Battlesong (SU Kriegsmesser, Proc)
* **Runewords**
	+ Phantom (Bows, Proc)
	+ Skald (Gloves, Proc)
* **Crafted / Magic / Rare Items**
	+ +(4 to 6) to Frozen Soul on Staves
	+ 15% Ctc lvl 9 Frozen Soul on Striking on Bows and Throwing Weapons

## Changelog

 v004
 1.A9 RC 4
 021
 1.46
 1.45
 1.44
 1.42 C
Bestiary

This page list all Median XL monsters.

## Regular Monsters

Regular monsters are the most common foes, and the weakest.

## Elite Monsters

Elite monsters are stronger and more dangerous than regular monsters.

## Uber Monsters

Uber Monsters are far stronger than regular and elite monsters. They are only found in uber levels. Some of them are bosses.

## Super Unique Monsters

Super uniques are specially-named boss monsters. They are found in the same location every game, and they have additional bonuses. All act, quest and most uber bosses are super unique, as are various other special location monsters.

These monsters are sorted by order of encountering.

**Note:** Super uniques found in uber levels are found in their own tables below the following one.

## Uber Bosses

These monsters are sorted by the minimum required level at which the player must be to be able to acces their respective uberquest. This also translates to the degree of difficulty featured in each uber area.

**Note:** The uber bosses that are super uniques are highlighted.
Gorefeast

**Gorefeast** is a super unique demon (Son of Lucion) in the Frigid Highlands guarding the entrance to the Arreat Plateau. He always spawns with the Extra Fast and Spectral Hit attributes.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Firedance

Firedance is a Sorceress Fire skill buff that forms a circle of fire around the player where the player and any ally standing within the circle gain damage.

## Description

Buff - A circle of sacred fire that empowers spells and attacks

Fire Skill

Cooldown: xx seconds

Elemental Spell Damage: +xx%
Physical Damage: +xxx%
Mana Cost: xxx
Synergies
Cooldown Reduced by 0.4 Seconds per Base Level

## Equipment

The Firedance skill can be found on following items:

* **Sacred Uniques**
	+ Ogden's Sign (SSU Buckler, Proc)
* **Set Items**
	+ Lone Wolf's Path (2 or more set items Bonus, Oskill)
* **Runewords**
	+ Lataif-as-Sitta (Assassin Naginatas, Oskill)
* **Crafted / Magic / Rare Items**
	+ 100% Ctc lvl 57 Firedance when you Level-Up on Boots
Drowned Beast

Drowned Beast is an uber undead.

## Offense

* AR means Attack Rating.

4900-7350 (1 s)
9300-13950 (3 s)

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Feyr

Feyr is an uber demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Doom Hunter

Doom Hunter is a regular monster located in Acts 3 and 5, commonly led by an Alpha Centaur, but not always. Upon initially seeing the player, they will cast Bear Claw which will stun and knockback the player on impact, they may also cast it in combat, but they seem to prefer attacking the player in melee range. Being a centaur creature, their movement speed increases when they are chilled.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Delta

Delta is an uber monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Embalming

Embalming is a Necromancer Support skill tree passive which adds life the player and their minions, as well as mana regeneration for the player.

The best skill for the necromancer, it is always supermaxed for the max life bonus.
This is mainly due to the fact that the Necromancer only gains +1 to life per point in vitality.
The mana regeneration is helpful for caster necromancers, however it has been nerfed over the past few versions of Median XL 2017.
Starting with 1.0 the mana regeneration was reduced and in 1.2 the mana regeneration bonus per level was reduced to 2% from 5%.
The mana regeneration still remains strong, but it may require some invest into energy if the player wishes to use high mana cost skills.

## Description

Passive - increases mana regen and life of self and minions

Max Life Bonus to Self and Minions: +xx%

Mana Regeneration Rate: +xx%

Synergies
+6% Max Life Bonus per Base Level

## Equipment

The Embalming skill can be found on following items:
Fire Fountain

Fire Fountain is an oskill which scatters volatile fire spikes from a center target point.

## Description

Scatters many volatile fire spikes around the center

Item Granted Skill

Spike Duration: xx seconds
Fire Damage: xxx-xxx
25 Spikes
Mana Cost: xxx

## Equipment

The Fire Fountain skill can be found on following items:

* **Sacred Uniques**
	+ Chanunpa (SSU Kriegsmesser, Oskill)
* **Set Items**
	+ Curse of the Zakarum (Light Gauntlets, Proc)

## Changelog

 1.D9
 1.A9 RC4
 1.95 test 2
 019
 1.55
 1.31
 Beta 0.2
Eyegouger

**Eyegouger** is a super unique undead monster located in the Corrupted Abbey as part of Duncraig. He drops one of the five sigils required to craft the Ring of the Five into Assur's Bane to kill Assur.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Ethereal

Ethereal is an uber monster located in Khalimgrad.

## Offense

* AR means Attack Rating.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Ennead Necromancer

Ennead Necromancer is an uber monster and is located in Kurast 3000 BA as one of the three uberbosses. Upon gaining sight of the player, he will cast Miasma (slowing and poisoning the player) and the Nightmare curse (further slowing the player and preventing healing by Inner Fire and potions). He will also resurrect skeletons to fight the player. Upon death, he will drop the Heroic Torch during the Ennead Challenge and, in Hell, has a 1/3 chance to drop the Hammer of the Taan Judges charm.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary