recursal/Fanatic-Fandom huggingface dataset:
Công an tỉnh

Công an tỉnh tiền thân là Nội vụ tỉnh là cơ quan công quyền trực thuộc Chính phủ Việt Nam, thực hiện chức năng quản lý nhà nước về an ninh trật tự, an toàn xã hội; phản gián; điều tra phòng chống tội phạm; phòng cháy chữa cháy và cứu hộ; thi hành án hình sự, thi hành án không phải phạt tù, tạm giữ, tạm giam; bảo vệ, hỗ trợ tư pháp; quản lý nhà nước các dịch vụ công trong ngành, lĩnh vực thuộc phạm vi quản lý nhà nước của Bộ. Công an tỉnh là cơ quan

## Công an tỉnh

### Địa chỉ

Phạm văn đồng - đồng hới

quản lý Lực lượng Công an nhân dân Việt Nam.
Squeej

**Squeej** is a Goblin ranger played by Justin Michael in Arc 4 of the Rotating Heroes Podcast.

## Description

Squeej is a 3'2" goblin who weighs 63 pounds. He has yellow eyes, green skin, and horizontal rows of orange hair.

## Powers and Abilities

### Class Abilities

Squeej is a Ranger who has taken the Swarmkeeper archetype.

#### Ranger Abilities

* ***Favored Enemy.***
* ***Natural Explorer.***
* ***Fighting Style.***
* ***Spellcasting.***
* ***Ranger Archetype: Swarmkeeper.***
	+ ***Gathered Storm.***
	+ ***Swarmkeeper Magic.***
* ***Primeval Awareness.***

### Spells

#### Ranger Spells

*From the Swarmkeeper archetype, Squeej gains the following spells:*

## Quotes

* "With great spiders comes great responsibili-Squeej!"
James Lapountsky

James fez parte da equipe original da ordem. Residência atual desconhecida, ele foi visto junto aos enfaixados no episódio 03 de ARB porém não havia sido transformado.

## *Informações rápidas*

### Idades:

32 (A Cidade Fantasma)40 (A Ilha Enigmática)42 (A Rosa Branca)

### Status:

Vivo

**Aparência física e vestimentas**

Ele tem 1,78 de altura, pele clara, olhos castanho esverdeados junto a um cabelo castanho avermelhado e tinha barba e bigode. Ele usava uma blusa manga longa social azul, uma calça preta e um par de botas marrom, e luvas quando necessário.

Atualmente ele tem seu corpo todo enfaixado e correntes em algumas partes, seus cabelos estão grandes e sua barba e bigode estão muito grande, ele tem algumas cicatrizes e aparenta estar bastante desnutrido,

**Equipamentos de combate**

Ele utilizava para combate somente uma pistola, mas com o passar do tempo, as coisas começara a exigir mais força e começou a utilizar também uma espingarda.

**Personalidade**

Provavelmente um dos personagens mais ignorantes de todas as temporadas, ele tinha boas intenções mas ignorava os conselhos de seus amigos, essa sua personalidade acabou o levando a uma suposta morte. Atualmente não se tem conhecimento da personalidade de James.

**História**

Ele entrou na ordem muito cedo, ele era obcecado pelo paranormal e pelo o que ele podia fazer, às vezes preferia sacrificar a própria sanidade mental para utilizar certos itens. Essa sua curiosidade desenfreada o levava a ter experiências que acabaram não sendo exploradas, pois não se sabe o paradeiro dele desde A Ilha Enigmática, onde todos descobriram que ele foi resgatado do Coração pela iniciativa, também não se sabe o que ele fazia dentro da iniciativa, nem como ele foi resgatado.
Magnólia Rodriguez

Magnólia é uma das principais personagens das 4 temporadas do RPG. Ela é residente da cidade de São Paulo. Ela sempre foi fechada e séria, sendo a mente racional do grupo em todas as temporadas.

## *Informações rápidas*

### Idades:

20 (A Cidade Fantasma)28 (Além da Imaginação / A Ilha Enigmática)

30 (A Rosa Branca)

### Status:

Vivo

**Aparência física e vestimentas**

Ela tem um corpo atlético e um de seus pés são mecânicos, seus olhos são castanho esverdeado, seu cabelo é loiro escuro e curto. Nas primeiras sessões ela utilizava um moletom cinza com capuz, por baixo ela usava uma regata cinza, ela também usava uma calça preta com um par tênis de cor escura. Atualmente ela usa apenas um lado do seu brinco para caso perca ter outro, uma jaqueta corta vento e uma regata florida por baixo, uma calça militar e um par de botas marrons.

**Equipamentos de combate**

Atualmente seus equipamentos de combate são pistola, facão, *sniper* e uma lanterna tática utilizada.

**Personalidade**

Nas primeiras temporadas era mais extrovertida, porém séria. Depois dos acontecimentos de AIE (A Ilha Enigmática), ela se tornou mais introvertida e séria, por causa dos traumas desenvolvidos nessa temporada.

**História**

Após os acontecimentos de A Cidade Fantasma, ela se aproximou mais do José e do Ross e continuou trabalhando como pintora. Em Além da Imaginação ela ficou "gravida" de uma entidade chamada NUN, que a perturbava, e durante A Ilha Enigmática ela conseguiu se livrar dessa "gravidez" com ajuda do pai do José, Pedro, porém ela acabou ficando com sérios danos psicológicos que acabaram afetando sua personalidade de forma direta, a tornando mais introvertida e muito mais séria.
Eliandre Mackenzie

Eliandre trabalhava para a Iniciativa NEBSN e lá ela era guarda chefe e comandava uma equipe que cuidava das selas da ilha, porém ela acabou sendo retirada a força da ilha por causa do Ezekiel. Ela foi oficialmente introduzida na Ordo ao final de A Ilha Enigmática.

## *Informações rápidas*

### Status:

Viva

**Aparência física e vestimentas**

Atualmente ela tem um excelente porte físico, deixa q o cabelo é castanho claro com mechas tingidas com um tom mais escuro de castanho, e finas mechas de tintura falha ainda descolorida, seus olhos são castanho claro e ela tem uma pele clara, ela tem diversas tatuagens pelo seu corpo.

**Equipamentos de combate**

Ela carregava uma rifle na ilha enigmática, se mostrava  muito apegada a ela por não deixar tocar, também tinha armadilhas de ursos que acabou usando quando fez a cabana só para proteger a área, mas tendo como arma principal a sua rifle, que acabou sendo substituída por outra quando entrou para a ordo, juntamente com uma cano dupla.

**Personalidade**

Na maioria das vezes se mostra alguém cautelosa, sempre de olho a sua volta mantendo uma postura de caçadora, mas que acaba perdendo controle da situação quando esta perto do Ezekiel ou por certas atitudes dele, se mostrando muito temperamental e controladora, temendo que ele cometa alguma tolice.

**História**

Eliandre estava em uma cabana construída por ela mesmo quando foi encontrada pela equipe da Ordo, Marcelo e Ezekiel, ela estava junto com Biork. Em uma batalha contra a Mandrake a cabana dela foi destruída quando Roger usa os seus poderes para impulsionar o monstro e a destrói. Ela já havia se relacionado anteriormente com o Ezekiel mas acabaram terminando, durante a temporada de A Ilha Enigmática ela e o Ezekiel desenvolveram sua relação novamente e voltaram a se relacionar no final da temporada.
Adam Arkadius

Adam foi introduzido no RPG na sua 2ª temporada (Além da Imaginação), ele era um ótimo personagem, com certeza marcou a memoria da equipe.

**Aparência física e vestimentas**

Ele tinha um bom porte físico e 1,90 de altura, cabelos e barba castanho avermelhado, olhos castanho claro e possuía muitas olheiras. Ele usava um sobretudo longo e por baixo dele uma blusa cinza e uma calça preta e um par de botas também da cor preta.

**Equipamentos de combate**

Ele tinha uma pistola com silenciador e mira laser, e a utilizava com uma grande maestria.

**Personalidade**

Adam era meio fechado, isso porque ele não falava muito bem o português, mas ele tentava interagir da forma dele.

**História**

Ele veio de Winden, Alemanha para investigar os diversos casos paranormais que tinham no Brasil, acabou encontrando a ordem que investiga e combate o paranormal, e decidiu entrar para ajudar, durante uma de suas primeiras missões (Além da Imaginação), ele e Roger acabaram desenvolvendo estigmas que acabaram os deixando mais ligados com o paranormal.
Arc 4 Episode 3: Belly of the Beast

**Belly of the Beast** is the third and final episode of Arc 4.

## Introduction

The third and final episode of the fourth arc is now live! Join the rotators as they journey into the Mother Worm. Teeths finds her spotlight, Fraeya goes clankless, and Squeej reveals exciting truths! Coming in at a whopping 2 hours and 20 minutes this ep is quite a doozy!!!!
Lilac

Lilac é uma entidade que habita dentro do corpo de Adrian Miller, ele parece ter controle sobre ela porém quando tem algum choque muito grande ela pode assumir.

**Aparência física e vestimentas**

É uma mulher nua sem genitálias e mamilos com pelos e faixas cinzas com tatuagens ocultistas pelo corpo todo. Ela possuí 4 olhos porém dois ela mantém fechados como se fossem suas sobrancelhas e ela tem uma boca com dentes afiados. Seus olhos inferiores são parecidos com de gatos de cor lilás e os superiores totalmente lilás, seu cabelo é branco e possuí mechas roxas.

**Equipamentos de combate**

Poderes de entidade ainda não revelados. Armas de combate não reveladas.

**Personalidade**

Aparenta ser neutra e não ter nenhum lado, seu principal objetivo é proteger o Adrian e matar que o ameaçar.

**História**

Desconhecida mas em algum momento se liga com a do Adrian.
Uchiyama Rin

## Produce 101 Japan

**Uchiyama Rin** (内山 凜) is a Japanese trainee. She is currently participating on Produce 101 Japan THE GIRLS.

## Early Life

Rin was born on February 3rd, 2008 in Tokyo, Japan.

## Career

### 2023-present: *Produce 101 Japan The Girls*

In 2023, she began participating in the third season of Produce 101 Japan, *Produce 101 Japan THE GIRLS.* In the first episode, she was peer ranked TBA, and given an original grade of C.

## Trivia

* Her hobbies are listening to music, playing games and singing.
* Her special skills are dancing and toe touch.
* Her MBTI is ESTJ.
Sago Glegg

**Sago Glegg** is a Leonin bard played by Dan Lippert in Arc 6 and Arc 7 of the Rotating Heroes Podcast.

## Description

Sago is described as a large husk of a leonin who clearly has not been eating well and maybe used to be muscular but those muscles have turned into weight. He wears Oakley-type sunglasses with croakies holding them onto his head, and his beautiful long mane is dyed bright pink.

## Powers and Abilities

### Class Abilities

Sago is a Bard who has chosen the College of Eloquence.

#### Bard Abilities

* ***Spellcasting.***
* ***Bardic Inspiration.***
* ***Jack of All Trades.***
* ***Song of Rest.***
* ***Bard College: College of Eloquence.***
	+ ***Silvertongue.***
	+ ***Unsettling Words.***
	+ ***Unfailing Inspiration.***
	+ ***Universal Speech.***
* ***Expertise.***
* ***Font of Inspiration.***
* ***Countercharm.***

### Spells

#### 2nd Level Spells

* Detect Thoughts
* Kinetic Jaunt

## Quotes

* "Keep eating!"
* "I eat toilet!"
Marcelo Flores

Marcelo era carismático e gostava de interagir, morreu para um clone de cor roxa dele mesmo, seu corpo levantou como flores e se juntou a natureza. Descanse em paz Marcelo

## *Informações rápidas*

### Status:

Morto

**Aparência física e vestimentas**

Ele tinha 1,70 de altura e um bom porte físico, seu cabelo era preto e raspado dos lados, seus olhos eram castanho escuro e embaixo de seu olho direito tinha uma cicatriz. Ele usava uma blusa de manga longa preta e uma calça preta com listras vermelhas nos cantos, e um par de botas pretas.

**Equipamentos de combate**

Ele tinha 2 pistolas, 1 spray de pimenta e 1 canivete suíço, que utilizava com maestria.

**Personalidade**

**História**

Ele e sua irmã ficaram órfãos muito cedo, antes de seu pai morrer ele deu para o Marcelo uma caneta de ouro. Quando cresceu ele estava precisando de dinheiro para pagar o tratamento de sua irmã quando ela estava doente, e um de seus ex-colegas do exercito o convidou para se tornar um assassino de aluguel, ele trabalhou como um até conseguir pagar o tratamento de sua irmã. Após esses acontecimentos, para se redimir, ele decidiu participar da Ordo Veritatis.
Lucius

**Lucius**, (c. 1418 — 10 September 1462), also known by his soldiers and subjects as **Pluto** and subsequently **Plutarch**, was Roman Emperor from 1460 to 1462, as well as a notable mercenary captain in Italia and Hellas.

Although initially a steward to John of Trebizond, a member of the Conspirators, Lucius would go on to lead mercenaries in Italia for several years before marching east to intervene in the Battle of Constantinople, winning a decisive victory against the Turks and deposing the Roman-Byzantine Emperor John VIII. After assisting his heir, Constantine XI, in reconquering Hellas, he would eventually attempt to usurp power as the de-facto Roman Emperor. On September 10th, 1462, he was assassinated by his officers and his personal guards on the orders of the Synkletos — the Senate — just a few months after reinstating it.

Despite his decadence and pretension to the throne of Constantine, Lucius is often regarded as the savior of the city for his role in the Battle of Constantinople. His victories, as well as his armies, gave the Empire a suitable base from which it could then reconquer its lost territories.
Roger Lewis

Ele faz parte da equipe desde a missão de Além da Imaginação,

**Aparência física e vestimentas**

Ele tem um bom porte físico, seus olhos são castanho escuro a mesma cor de seu cabelo com um coque samurai e barba, ele também tem uma tatuagem nas costas da sua mão esquerda, um símbolo chinês yin e yang. Ele usa uma blusa branca com um símbolo na sua blusa, ele usa uma calça da cor preta e sapatos da cor marrom.

**Equipamentos de combate**

Ele usa um machado e ele consegue projetar uma pressão para frente muito forte que move o ar e o utiliza ao seu favor.

**Personalidade**

Ele é muito alegre, extrovertido, engraçado, focado, ele é bem sentimental e fica bem depressivo quando tem algum tipo de ataque por conta do seu estigmas, eles podem fazer ele ter visões do futuro.

**História**

Ele descobriu que de alguma forma ele causou a morte de seu irmão e ele viu isso quando o Kuervo o fez desaparecer por alguns segundos. Ele passou um pouco mais de um ano em um templo budista aprendendo a meditar e a aceitar a culpa que ele carrega nas costas.
Justinian I

**Justinian I** (Latin: *Flavius Petrus Sabbatius Iustinianus;* 11 May 482 – 14 November 565), also known as **Justinian the Great**, was Roman emperor from 527 to 565.

His reign is marked by the ambitious but only partly realized "renovatio imperii" — the restoration of the Empire. This ambition was expressed by the partial recovery of the territories of the then-fallen West, including Rome. His general, Belisarius, swiftly conquered the Vandal Kingdom in North Africa. Subsequently, Belisarius, Narses, and other generals conquered the Ostrogothic kingdom, restoring Dalmatia, Sicily, and Italy to the empire after more than half a century of barbarian rule. The Praetorian prefect Liberius reclaimed the south of the Iberian peninsula, establishing the province of Spania, and helping reestablish Roman control over the western Mediterranean.

After his death — despite his campaigns — the Eastern Romans would enter a period of decline and near-collapse until the Empire's further restoration almost a millennia later under the Roman Empress Zoe, where it's borders would reach a similar size.

A still more resonant aspect of his legacy was the uniform rewriting of Roman law, the *Corpus Juris Civilis*, which is still the basis of civil law in many Roman provinces and modern states. His reign also marked a blossoming of Roman-Byzantine culture, and his building program yielded works such as the Hagia Sophia, earning him the name "Saint Justinian the Emperor" in the Eastern Orthodox Church.
John of Trebizond

**John of Trebizond**, born **John Phocas** and later romanized as ***Ioannes Flavius Phocas*** (c. 1388 - 8 July 1423) was a Roman-Byzantine statesmen that famously organized the Great Conspiracy under the Roman Emperors Manuel II and John VIII.

When Manuel II attempted to cede more religious authority to the Catholic Church in hopes of a crusade against the Ottomans, the Conspirators attempted to seize power, and subsequently failed. After fleeing Constantinople in 1423, John taught his squire, a young Lucius, in the ways of diplomacy and swordsmanship, before meeting with his fellow conspirators in the court of the Bulgarian king and being murdered on the orders of John VIII, who had just succeeded his father.

Although John of Trebizond himself failed to fulfill the Conspiracy, his death would inspire Lucius to do so exactly 30 years later, in the aftermath of the Battle of Constantinople. Ironically, historians often note, John succeeded in his mission and beyond, as in the years following Lucius' intervention, the Roman Empire would enter an unprecedented age of reconquest, repopulation and cultural rebirth.
José Silva

José Silva é um dos principais da equipe investigativa das 4 temporada do RPG. Residente da cidade de São Paulo. Foi um dos agentes que mais sofreu antes mesmo da Ordo Veritatis. Em 1989 seu pai, Pedro José Silva, desapareceu, José procurando nas coisas de seu pai achou um livro de anotações onde acabou descobrindo o mundo Paranormal e a Ordem.

**Aparência física e vestimentas**

José é um homem de 45 anos, possui um físico forte tendo os dois braços mecânicos. Não se sabe ao certo como ele perdeu seu braço direito, mas em O Mistério da Cidade Fantasma José acabou perdendo seu braço para a explosão do Coração. Seus olhos são castanhos, mas quando está transformado seus olhos ficam azul escuro brilhoso. Sua atual arma é uma foice, que combina com sua capa com capuz preta.

Em suas primeiras missões, José usava um sobretudo preto até altura da coxa tirando-o quando necessário, e por baixo uma camiseta cinza escuro, algumas vezes utilizava luvas de investigação forense para pesquisas e investigação. Também utilizava uma calça preta e uma bota marrom.

Em ADI/AIE José usava uma regata cinza claro, uma calça jeans preta e uma bota preta.

**Equipamentos de combate**

## *Informações rápidas*

### Idades:

37 (A Cidade Fantasma)43 (Além Da Imaginação/A Ilha Enigmática)

45 (A Rosa Branca)

### Status:

Vivo

Em uma das suas primeiras missões ele utilizava uma pistola (Glock) e mais tarde em ADI (Além Da Imaginação) passou a utilizar sua querida espingarda junto com uma espada na qual ele mesmo construiu quando virou ferreiro após os acontecimento de O Mistério da Cidade Fantasma. Dentro de AIE (A Ilha Enigmática), José não teve nenhuma arma diferente por conta da falta de recursos e por todos os acontecimentos dentro da ilha. Em ARB (A Rosa Branca), ele está utilizando uma foice construída por ele mesmo junto de sua espingarda.

**Personalidade**

No Mistério da Cidade Fantasma ele tinha uma personalidade mais calma e sarcástica durante interações sociais, durante momentos tensos José aparentava ser mais sério e focado. Em ADI/AIE ele ficou mais sério porém ainda era meio sarcástico mas com todos os acontecimentos do passado ele passou a ser mais frio, paciente e completamente sério independente do momento.
The Maiden Reforms

**The Maiden Reforms**, drafted by the Roman Empress Zoe in 1485 and implemented the same year, were a series of comprehensive military reforms that aimed to streamline and improve the then-Germanized Roman army, strengthening Tormentorum regiments and transforming them into the Neo-Legions of popular imagination. The reforms also innovated religious and cultural tolerance in Europe, guaranteeing civil freedoms and, perhaps most infamously, allowing women to enter politics and enlist in the army.

They were first created to address the Roman Legions' inability to capture key cities in Illyria, then known as the Balkans, as the mountains prevented any large-scale invasion from taking place. The solution, Zoe surmised, was to forego combat altogether and instead focus squarely on siege warfare — that is, streamlining the then-scarce Tormentorum regiments into a projectile-based infantry that could not only fight in close quarters, but also fight from afar, effectively creating the first modern, professional soldier. The idea to include women and Muslims as recruits was also meant to solve a severe lack of manpower, as was the case using strictly-Greek regiments. Naturally, Zoe figured, if they were to serve in the army then they would eventually ask to serve in politics, as did many of her retired officers.

The reforms were met with universal disdain upon their ratification — mainly from the Senate of Constantinople, which was made up of wealthy landowners and other Greek aristocracy — and would lead to a brief civil war in 1487, during which Zoe would purge the Synkletos and replace nearly every seat with senators that supported her reforms.

Orthodox Patriarchs were especially shocked by the reforms, despite not playing a role in the civil war. While Orthodox Greeks were likewise outraged at the prospect of equality to their "barbaric" Islamic neighbors, organizing several revolts throughout Zoe's reign, Muslims seemed wholly unoffended by the sudden "open-ness" of the Romans, while Catholics began seeing the reforms as the Empire "desecrating" Europe by allowing Muslims to travel freely within their borders.

Although the decrees said nothing of the sort, the Maiden Reforms were in many ways responsible for the decline of Orthodox Christianity as the official religion of the Roman Empire — and the rise of religious freedom as a civil liberty, both in the Empire and as an ideal abroad. Such liberties, as is commonly speculated, led to the circulation and propagation of new and exciting ideas, and possibly inciting the Protestant Reformation in Europe, through which the Catholic Church's authority was severed.
John VIII Palaiologos

**John VIII Palaiologos** (18 December 1392 – 29 May 1453) was Roman Emperor from 1423 until his execution in 1453, shortly after the Battle of Constantinople. He succeeded his father, Manuel II, and ordered the deaths of the Conspirators upon taking the throne — failing to kill John of Trebizond's squire, Lucius. 30 years later, after the siege, Lucius would avenge his mentor by killing John on the outskirts of the city, fulfilling the Great Conspiracy.

His reign would be largely characterized by a looming Ottoman threat, which he met by ceding more religious authority to the Catholic Church, hoping to secure protection against the Turks. He also made an expensive deal with the Republic of Venice, being assured that a relief force would arrive in the event of a siege. Despite a union between Orthodox and Catholic Christianity at the Council of Florence in 1439, and an Ottoman civil war in Anatolia, the threat lingered — and in 1453, the Ottomans marched on Constantinople. On the eve of 29 May 1453, John was informed that there would be no Venetian relief force, and famously chose to hide in a barrel until the siege was over. Neither popular among his clergy, nor favored among his people, John was subsequently given up by the city's defenders when Pluto broke the siege, and executed for the death of his mentor.

Although supervising the defense of the city in 1422, and succeeding, John VIII is remembered as an incompetent and cowardly Emperor — choosing to placate his Catholic peers than meet the Ottomans in open battle, as his brother Constantine often advocated and would later accomplish. His death, ironic as it was, heralded the regime of Pluto and the Empire thereafter until Zoe's ascension in 1480 — an Emperor-less nation remembered as the Byzantine Republic.
Octavius

**Constantine XI Dragases Palaiologos** or **Constantine XI**, later given the name **Octavius** (8 February 1405 – 20 August 1479) by the mercenary captain Lucius, was an accomplished Roman general and pretender to the throne from 1472 to 1479, ending in his death and apparent execution at the Battle of the Pyramids.

In the years before the Battle of Constantinople, Constantine demonstrated considerable skill as a general and as an administrator, gaining the favor of his older brother, John VIII, and becoming heir apparent to the Roman Empire. After the siege, Constantine allowed his brother to be tried and executed by Lucius, and — being John's favored heir and holding the respect of the people — subsequently became one of Lucius' top officers. Together, they would drive the Turks from Hellas and reconquer lost Byzantine territories in the Aegean, all the while innovating new siege warfare technologies. When Lucius seized power by assuming the title of "Emperor and Autocrat of the Romans", Constantine began plotting with the Roman Synkletos to assassinate him.

Once Lucius had been murdered, Constantine moved forward with his invasion of Anatolia, resulting in the Quelling of the Turks — one of history's most infamous campaigns. In the years to come, Constantine would continue "civilizing" neighboring Islamic and Slavic kingdoms until assuming what he saw was his rightful place as Emperor in 1472, starting the Usurper Crisis. Him and pro-Synkletos forces would then clash on the outskirts of Cairo, Egypt in the Battle of the Pyramids, where he would ultimately be defeated and executed by his pupil, the Maiden-General.

Octavius — a name given to Constantine by Lucius, and kept out of spite — was the last member of the Palaiologos dynasty, the last Orthodox Christian, and the last native Hellene to hold the title of Roman Emperor. His conquests in Anatolia, specifically, are almost universally regarded as acts of genocide. Despite this, many in Hellas regard Constantine as a legendary figure in Byzantine-Roman history, dubbing him the Marble Emperor — the liberator of Hellas, and the last true Emperor and Autocrat of the Romans.
Nancy Rae

**Nancy Rae Gon** is a Human monk woman played by Ally Beardsley in Arc 2 and Arc 6 of the Rotating Heroes Podcast.

## Description

Nance is a tall woman who is around 6'3"-6'4"

## Quotes

* "Go time!"
* "There are fucking dogs fucking everywhere."
* "Got a buck?"

## Trivia

* The inspiration for Nance comes from Ally's mom who is a dog breeder
* Nance has a tattoo that says "Wanderlust"
The Battle of the Pyramids

The **Battle of the Pyramids** took place on the outskirts of Giza, Egypt on 20 August 1479, and was fought between pro-Republican forces led by the Maiden-General Zoe, and the heir apparent to the Roman Empire, Constantine XI, also known as Octavius. It was the last major military operation of the Roman-Byzantine Usurper Crisis, disregarding the subsequent conquest of Egypt from loyalist forces. It ended with an overwhelming victory for the Roman Synkletos and the Maiden-General, as Constantine was executed amid the fighting — setting the stage for Zoe to be crowned as the Roman Empress just one year later.

The battle is often seen as a turning point in Rome's history — not just in terms of power or military might, but in ideology as well. Under Zoe, Rome became a multi-cultural entity that transcended race and religion, while Constantine openly advocated for nothing short of genocide for what he saw as barbarians, as was shown with the reconquest of Anatolia. With his death, and the civil war won, Zoe was free to shape the Empire to her liking.
Ross Saldanha

Ross é um dos principais personagens das 4 temporadas do RPG. Ele é residente da cidade de São Paulo. Ele sempre foi muito fechado desde o início, mas após apresentar-se como uma ameaça em uma das visões do Roger, em AIE (A Ilha Enigmática), ele acabou ficando ainda mais fechado.

**Aparência física e vestimentas**

Ele tem um bom porte físico, seu antebraço direito é mecânico, ele tem os cabelos escuros e uma barba, seus olhos são verde escuro e esboçam quase sempre um olhar de intimidação. Ele usa um sobretudo que cobre todo o seu corpo, por baixo tem uma camisa social roxa e uma calça da cor preta, Ross também usa um par de botas pretas.

**Equipamentos de combate**

Costuma usar duas pistolas com silenciadores na maioria das vezes, uma FN five-seven calibre 5.7×28mm com pente estendido, e outra pistola comum fornecida pela ordo.

## *Informações rápidas*

### Idades:

19 (A Cidade Fantasma)24 (Além da Imaginação / A Ilha Enigmática)

27 (A Rosa Branca)

### Status:

Vivo

**Personalidade**

Ele sempre foi muito sério , porém após as visões do Roger em A Ilha Enigmática, sua personalidade se tornou ainda mais fechada para pessoas não conhecidas e pouco interativo com seu ciclo social.

**História**

Seu pai era um membro ativo da ordo que participava de diversas missões, e não foi muito presente em sua vida. Ross se especializou em T.I. e gosta  desse trabalho até hoje. Entrou com 19 anos na Ordo e desde então está nela. Seu primeiro contato com o mundo paranormal foi ainda quando criança ele contou para seu pai e ele falou que o paranormal existe.
Otsubo Karen

## Produce 101 Japan

**Otsubo Karen** (大坪楓恋) is a Japanese trainee. She is currently participating in Produce 101 Japan THE GIRLS.

## Early Life

Karen was born on November 5, 2004 in Fukuoka, Japan.

## Career

### 2023-present: *Produce 101 Japan The Girls*

On September 3, she was announced as a trainee on *Produce 101 Japan THE GIRLS*, which officially started broadcasting on October 5.

In the first episode, she was peer ranked TBA, and given an original grade of B during the first evaluation.

## Produce 101

### Performances

* **Evaluation Stage**: IVE - Eleven (Japanese ver.) (Fukuoka no Ai)

## Trivia

* Her hobbies are reading comics and going to game arcades.
* Her special skills are Korean and playing the guitar.
* Her MBTI is ISTP.
Pathfinder Legends 2 Wiki

A wiki all about the custom homebrewed version of Pathfinder 2nd edition featured in Pathfinder Legends 2, for play in Sigrogana Legends 2!

**Welcome to the Pathfinder Legends 2 Wiki!**
## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Mechanation Modules

Many merry modifications for the modular mortal. Mechanations may select up to two modules as per the Artificial Body racial feature

## Primary Thrusters

Thrusters located somewhere on your body enable airborne maneuvering. You gain a flying speed of 20 feet.

## Auxiliary Thrusters

Powerful thrusters incapable of sustained activity enable you to perform incredible bursts of speed. You gain the Afterburn reaction.

**Reaction**

* **Trigger:** You are targeted by an attack targeting your armor class or reflex DC, or that demands a reflex saving throw from you; but before the attack is resolved.
* **Effect:** You gain a +4 Racial Bonus to your armor class, reflex DC, or reflex saving throw until the attack in question is resolved. You move up to 10 feet as a part of the reaction.
* **Uses:** 2 per rest. +1 use per rest at 5th level and every 5 levels beyond that.

## Perimeter Defense

A means of emitting energy is integrated somewhere on your body to ward attack. You gain the Perimeter Defense reaction. Select if it deals Cold, Fire, Electric, Acid, or Sonic damage at character generation, this decision cannot be changed later.

**Reaction**

* **Trigger:** You receive damage from an attacker in melee range, or are grappled.
* **Effect:** The attacker must succeed a basic reflex saving throw, or receive 2d6 energy damage of the type determined at character generation.
* **Uses:** 2 per rest. +1 use per rest at 5th level and every 5 levels beyond that.

## Advanced Targeting Systems

Your ocular processors are equipped with the capacity for machinelike precision. You may cast the spell True Strike a number of times per rest equal to half of your character level, rounded up.

## Proximity Alarm

A network of subdermal sensory enhancers warn you up when unregistered threats encroach. You gain a +3 Racial Bonus to initiative rolls, suffer no penalty against attacks you cannot see, and are immune to being surprised.

## Integrated Armament

Select a melee weapon of one bulk or less, or any ranged weapon. You are considered proficient with this specific weapon if you were not already. This weapon is integrated somewhere into your body, and you can use it without it being held in your hands. This module may be selected more than once, applying to a different weapon each time.

## Decontamination Subroutine

Your body is able to scrub and eject contaminating effects, to your body or to your scar. You gain the Decontaminate reaction.

**Reaction**

* **Trigger:** You make a saving throw to recover from a negative condition you are already afflicted with.
* **Effect:** You gain a +4 racial bonus to your saving throw.
* **Uses:** 2 per rest. +1 use per rest at 5th level and every 5 levels beyond that.

## Precision Assembly

You are capable of maneuvering your body stiffly and accurately, such that there is no excess movement. You gain a +3 Racial Bonus to the thievery skill. This bonus can also apply to other tasks that require intense, fine precision, such as painting or carving, at the DM's discretion.
The Siege of Constantinople (1453)

The **Siege of Constantinople** (Hellenic: *Θαύμα της Κωνσταντινούπολης* (Miracle of Constantinople)), also called the **Battle of Constantinople**, was the last major attempt by the Ottoman Turks to capture the Byzantine-Roman capital of Constantinople. The attacking Ottoman army, which significantly outnumbered Constantinople's defenders, was commanded by the 21-year-old Sultan Mehmed II, while the Byzantine army was led by Emperor John VIII Palaiologos.

Prior to the siege, Mehmed made plans to move his capital from Edirne (modern-day Adrianople) to Constantinople. Despite warnings from his advisors, he moved forward with the attack and began sieging the city on 6 April 1453. After 53 days of multiple setbacks and continuous bombardment, Mehmed and his forces were able to break through the defense and take over a small portion of the city, but were eventually flanked and routed by the mercenary captain Lucius and his army, resulting in a catastrophic defeat and the death of Mehmed II.

Shortly after the battle, the Ottomans fractured into several rival clans, and the Turks were driven from Hellas en masse, allowing Byzantine armies to reconquer past territories and stage a massive invasion of Anatolia. The siege and subsequent battle are often seen as the most critical moments in modern Roman history, ending what is traditionally seen as the Dark Ages and beginning what historians call the Age of the Phoenix — a period of rapid Roman reconquests throughout the Mediterranean.
Doriad Wild Growths

There are no 'genetics' when it comes to the mystically conjured Doriad. Each member of the species is wildly unique, and capable of slightly different feats of natural magic. Doriad select two wild growths at character generation, as per the 'Aspect of Nature' racial feature.

## Wild Grass

Your connection to nature enables you to wildly stimulate plant growth. Once per rest, you may cast the Entangle spell as an innate primal spell, using your wisdom modifier as your spellcasting ability.

## Song of Nature

You are a manifestation of the forest, and can summon it's blessings. You learn a single cantrip and a single 1st level spell from the primal spell list, the 1st level spell may be cast twice per rest, each using your wisdom modifier as your spellcasting ability.

## Grasping Reach

You can morph and extend your arms into vines. When you wield a melee weapon that, doesn’t have the reach tag, and deals at least 1d6 damage, you can change between a typical grip and an extended grasp using an Interact action. Weapons wielded in your extended grasp gain reach of 10 feet. This grasp is less stable and powerful than a typical grip, reducing the weapon’s damage die by 1 step.

## Creeping Tendrils

Fine tendrils emitting from your form can anchor you to surfaces, even vertically. You gain a climbing speed of 10 feet.

## Natural Connection

You may communicate with plants through a mystical mental bond. This is not a language, and plants cannot communicate complex concepts via this connection. Instead, you may show your memories, or conjure new mental images to show to the plant and it will respond with one of two mental chimes, 'positive' or 'negative'. These can correlate to yes or no responses, or to the plant's feelings about a matter. If no response is received, the plant cannot provide information or it's feelings.

For example, wishing to know if someone passed through the area recently, the Doriad imagines a group of people walking past the plant, the plant responds with a positive chime, affirming that something approximating this event happened.

## Natural Healer

You are quite knowledgeable about the ways the bounties of nature can be used to restore yourself and others to health. You gain the Natural Medicine feat.

## Natural Alchemist

You were practically formed from the root with a knowledge of botany and it's many applications. You may perform alchemical crafting, and may use the Nature skill instead of the Craft skill for alchemical crafting. You learn the formulas for four 1st level alchemical items of your choosing.

Additionally, if you make your daily preparations in an area of wilderness, you gain two batches of infused reagents to be used immediately in the preparation of two infused alchemical items for which you have the formula. This preparation takes no additional time or resources. Infused alchemical items are identical to their mundane counterpart, but become inert and useless if not used within 24 hours or your next daily preparation, whichever comes first.
Grey

**Grey** is a reincarnated Wood Elf played by Brennan Lee Mulligan in Arc 5 of the Rotating Heroes Podcast.

## Description

Grey is described as having that classic arctic look with very slate grey fur on top her body with white fur under her chin and belly. She has always been a beta in the pack, her status being what it is because she is a skilled hunter but is not the most sociable.

## Powers and Abilities

### Class Abilities

Grey is a Wizard whose arcane tradition is the School of Divination.

#### Wizard Abilities

* ***Spellcasting.***
* ***Arcane Recovery.***
* ***Arcane Tradition: School of Divination.***
	+ ***Divination Savant.***
	+ ***Portent.***

### Spells

#### Cantrips

* Mold Earth
* True Strike
* Shape Water

#### 1st Level Spells

* Feather Fall
* Identify
Fire Breath

One, Two or Three Actions [Attack] [Fire]

You exhale gouts of flame from your maw, the targeting and damage for this skill change depending on the amount of actions you expend to use it. All versions demand a basic reflex saving throw from any creatures caught in it's area of effect.

**One Action:** A small fireball.

* Range: 15 feet, One Target
* Damage: 1d6 Fire

**Two Actions:** A narrow jet of flames.

* Range: 15 Foot line
* Damage: 1d6 Fire

**Three Actions:** A wide cone of flames.

* Range: 15 foot wide line of a range equal to your Flying speed.
* Damage: 1d10 Fire
* Special: You may move the range of the line while flying. Movement of this type does not trigger reactions.

When the Hyattr reaches character levels 5, 10, 15, and 20, the amount of damage dice rolled by fire breath increases by 1.
Manuel II Palaiologos

**Manuel II Palaiologos** (27 June 1350 – 21 July 1425) was Roman Emperor from 1391 to 1423. Under his rule, a considerable amount of religious authority within the Orthodox-Christian Church was ceded to the Catholic Church in hopes of starting a crusade against the Ottoman Turks in Anatolia and Hellas. He also oversaw the expulsion and execution of those associated with the Great Conspiracy, among whom John of Trebizond and his squire Lucius resided. Before his death, he was tonsured as a monk and given the name *Matthew,* leaving his wife Helena to ensure the ascension of John VIII as Roman Emperor.
Ancient Song

One, Two, or Three Actions [Auditory]

Laced with Galdric Magic, you sing a mystic song of unknowable age to restore your allies to health. When you use ancient song, you immediately end your turn, and begin singing. At the start of your next turn, all creatures (other than yourself) that you designate that are capable of hearing you recover an amount of hit points based on the amount of actions you used on Ancient Song. Creatures that cannot hear you cannot benefit from Ancient Song.

* **1 Action** - 2d4 Healing
* **2 Actions** - 4d4 Healing
* **3 Actions** - 6d4 Healing

At 5th, 10th, 15th, and 20th level, each level of Ancient Song gains two additional d4 worth of healing.
Salamandra Flame

Two Actions [Fire]

Area: 10-foot Cone

You conjure forth waves of flame that burn even the most heatproof of creatures, dealing 2d4 fire damage to creatures in the area. Salamandra flame ignores up to 5 points of fire resistance. Salamandra can use Salamandra Flame 3 times per rest. Each subsequent use increases the area of Salamandra flame by an additional 5 feet, which resets upon resting.

Salamandra Flame deals an additional 2d4 damage at 5th, 10th, 15th, and 20th level.
Nonstandard Classes

Nonstandard Classes are either advanced, or require characters with very specific backgrounds to justify in the world of Sigrogana Legend 2. If you are interested in Nonstandard Classes, be certain to run it by your GM before proceeding. They are...

* **Alchemist:** A class focused on crafting a large variety of items to support themselves and their allies, with limited combat potential.
* **Barbarian:** An unarmored berserker with high durability and damage but highly limited out-of-combat utility.
* **Bard:** An occult spellcaster caster with a focus on supporting their allies through the use of music.
* **Druid**: A primal spellcaster focused on the power of the natural world, some can transform into animals.
* **Sorcerer:** A spellcaster with a mystical, inborn connection to their chosen element of magic, be it Arcane, Divine, Primal, or Occult
* **Oracle:** A divine spellcaster who empowers their spells by wrestling with a supernatural curse.
* **Magus (Playtest):** A spellblade who can channel magic through their weaponry.
* **Summoner (Playtest):** A spellcaster who is joined by an extradimensional companion with whom they fight in tandem.
* **Gunslinger (Playtest):** A dexterous and daring master of firearms.
* **Inventor (Playtest):** A curious engineer joined by their mechanical creations on the battlefield.
Void Savant (Archetype)

Oftentimes referred to as 'Void Assassins', the void savant peddles in a mighty power only a handful would consider to be worth the price; that of the void itself. Void magic is self destructive, poorly understood, and challenging to control. Yet to some that's all part of the thrill, and the ability to warp through space at the snap of a finger is difficult to match.

## Void Savant Dedication (Feat 2)

**Prerequisites:** Dexterity 13, Intelligence 13

You have stared into the void, and beheld it staring back. Your trips though the void are confusing, but enlightening, and you have learned to make such moves at will. You gain the **Void Warp** action. Void warp and many other Void Savant skills cause **Void Corruption.** A status unique to the void savant. Your void corruption rank begins at 0, and increases by 1 whenever you use a skill with the [Void Corruption] tag. Every time you increase your void corruption rank you must roll 1d10. If the number rolled is equal to or less than your current void corruption rank, your maximum hit points are reduced by an amount equal to double your character level by the void's toll.

Your Void Corruption rank is reset to zero when you rest, and your maximum hit points are restored to normal at the same time. If your void corruption rank reaches 10, you take the void corruption damage at the end of each of your turns. Hitting zero hit points this way will render you comatose for at least 24 hours, and you are very likely to die without outside aid.

### Void Warp

One Action [Void Assassin] [Manipulate] [Void Corruption]

You fling yourself recklessly through the void to arrive at a nearby point on the material world. Allowing you to teleport to a point you can see up to 10 feet away, plus an additional 5 feet per point of your intelligence modifier.

## Voidgate (Feat 4)

**Prerequisites:** Void Savant Dedication

You can keep the tear of reality you create open for a short time after you warp. When you use the **void warp** action, you can take an additional rank of Void Corruption in order to create a voidgate between your point of origin, and your destination point. The voidgate lasts for thirty seconds (5 rounds) and either voidgate may be entered by any medium or smaller creature in order to teleport to it's counterpart. A creature that teleports through the voidgate takes 1d6 unresistable chaos damage.

## Black Elixir (Feat 4)

**Prerequisites:** Void Savant Dedication

The void has mysterious qualities that continue to surprise. You have learned to wrap a special type of void energy that can accelerate healing around a creature. You gain a Focus Pool of one focus point. If you already had a focus pool, it's cap is increased by one point. You can refocus by gazing into the void via a small, harmless portal. Additionally, you learn the focus spell: Black Elixir
Hanging (Focus Spell)

[Black Knight] [Attack] [Move] [Manipulate]

You wrap yourself in the black wind, moving so rapidly you may as well be warping through space. Target a point within 30 feet, and teleport to that destination. If an enemy is adjacent to your destination point, you may immediately make a normal strike against them with a melee weapon, with a +2 circumstance bonus to the attack roll. Teleporting this way can still trigger reactions as if you left the space you were occupying, and you may not do so while restrained.

Heightened (+2) The circumstance bonus to attack rolls increases by a further +1
Archetypes

Archetypes are essentially 'mini-classes' or 'subclasses' that lend feats and skills very similar to class skills, but are themed more specifically. So long as a character meets the prerequisites to an archetype they may invest in as many as they please, provided they have the archetype feats (I.E. skill points) to spare. Characters gain a single archetype feat whenever they would gain a class feat.

There is no functional difference between different types of archetypes, but for the sake of convenience they have been sorted here by general theme. Multiclass Archetypes grant you a limited subset of the abilities of another proper class. Martial archetypes focus on nonmagical specializations and talents, whereas Magical archetypes are the opposite, focusing on the supernatural and magical aspects of a character.
Arc 3 Episode 6: Swamp Romp

**Swamp Romp** is the sixth episode of Arc 3.

## Introduction

It's a family reunion this week on the Rotating Heroes! Rufus briefly reconnects with his Uncle, before having to escape the Red Rust Clan in everyone's favorite biome: A swamp!

Our heroes do their best to avoid the trickery in the fog as well as breakthrough some crusty exteriors to their more gooey honest centers.

Huge truths (and Grib's last name) are finally revealed!!

## Trivia

* This arc is currently the longest arc of the podcast.
Water Whip (Spell)

# Water Whip Cantrip 1

**[Attack] [Cantrip] [Water] [Evocation]**

**Traditions:** primal

**Cast:** 2 Actions, somatic, verbal

**Range** 30 feet; **Targets** 1 creature

You form a long tendril out of water to lash at a single opponent. Make a spell attack roll against their AC, if it hits, you deal damage equal to 1d4 + Your spellcasting ability modifier.

**Critical Success** The target takes double damage and you may move them up to 10 feet in any direction. This movement does not trigger reactions.

**Success** The target takes normal damage.

**Heightened (+1)** The damage increases by 1d4.