recursal/Fanatic-Fandom huggingface dataset:
Displaying command

What's the use of being a flashy adventurer or a whiz-bang tradesman if you can't flaunt it? Well, with this command you can. Use of this command allows you to toggle items that you are currently wearing or equipping to be viewable via the look command by those around you, providing them another avenue to drink in your delicious success or incontrovertible creativity.

## Usage

displaying - show items you are displaying

displaying <worn item> - add an item for display

displaying remove <worn item> - stop displaying an item

displaying clear - clear all your displayed items

## Special Note

An item marked as available for display will show with a '+' prepended to its short description when people look at you, and in your inventory as well as when using the gear command.

Autoload and guild items cannot be set to displaying.

To examine someone's displayed item, simply: look <item> on <person>

See also: look, inventory
Earth stone

An earth stone is an elemental stone of the elemental type earth.

## Description

```
earth stone

   This heavy brown stone is remarkable in its density and hardness. It is a
chunk of the elemental bedrock itself, without which "where" would be
nowhere.

```

## Greater Stone

There exists a greater version of this stone for use in elemental enchanting.
Areas

This page provides a **brief** list of a few areas on Threshold. The purpose of this entry is just to suggest a few places you might wish to begin exploring. There are TONS of areas and an entire world to explore on Threshold. This page ONLY demonstrates a few to get you started. Aside from this page, you should explore, explore, explore! Also, check out the Quests page and the Quest command to get more information on quest areas. Directions may not be exact so use them at your own RISK!

## Newbie areas

These areas are listed in approximate order of difficulty. The easiest are at the top. The harder low level areas are at the bottom.

1. Sable Farm
2. Banyee Village
3. Gingerbread Cottage
4. Seedsom Plains
5. K'Flerion
6. Sunswift Plains
7. Sable Fairgrounds
8. Kelnore Village

1. Sable Farm
2. Banyee Village
3. Gingerbread Cottage
4. Seedsom Plains
5. K'Flerion
6. Sunswift Plains
7. Sable Fairgrounds
8. Kelnore Village

More challenging, you should not enter the following areas until you are in a guild and at least level 2/2 and it might be wise to bring a friend.

1. Proving Grounds
2. Sable Sewers

1. Proving Grounds
2. Sable Sewers

## Level Range: 4-8

1. Sable Sewers
2. Thrace Sewers
3. Sable Lighthouse
4. Thracian Meadows
5. Kelnore Village
6. Sable Fairgrounds
7. Misty Thickets
8. Dark Thicket

1. Sable Sewers
2. Thrace Sewers
3. Sable Lighthouse
4. Thracian Meadows
5. Kelnore Village
6. Sable Fairgrounds
7. Misty Thickets
8. Dark Thicket

## Level Range: 8-13

1. Forest Commune
2. Sable Sewers
3. Thracian Meadows
4. Thrace Sewers
5. Armag's Tower
6. Sable Cemetery
7. Gypsy Camp
8. Test of Alignment
9. Lower Swamps
10. Sable Lighthouse Dungeon
11. Shrine of Tempest

1. Forest Commune
2. Sable Sewers
3. Thracian Meadows
4. Thrace Sewers
5. Armag's Tower
6. Sable Cemetery
7. Gypsy Camp
8. Test of Alignment
9. Lower Swamps
10. Sable Lighthouse Dungeon
11. Shrine of Tempest

## Level Range: 13-16

1. Sable Sewers
2. Test of Alignment
3. Abandoned Outpost
4. Ironwood Forest
5. Upper Swamp
6. Shrine of Tempest
7. Thracian Beach
8. Colonel Askren's Estate

1. Sable Sewers
2. Test of Alignment
3. Abandoned Outpost
4. Ironwood Forest
5. Upper Swamp
6. Shrine of Tempest
7. Thracian Beach
8. Colonel Askren's Estate
Dominance

There are three kinds of dominance in Threshold.

## Religious Dominance

The religions of Threshold compete for favor primarily via sacrifice, but also through the actions of their clergy.

## Clan Dominance

Clans compete for dominance as well, seeking the Hand of Vindicator. Dominance in this way is sought primarily through the tribute of resources.

## City Dominance

There are many benefits to prosperity that are enjoyed if your city, usually Sable or Thrace are dominant. Dominance here is sought via resources or by the use of city vouchers obtained as rewards for completing city tasks.
Iron pick

**Iron pick** is one of four basic resource gathering tools and is used to chip away at rocky outcroppings for usable ores that can be found in varying areas throughout the realm of Threshold. It can be strapped to an adventurer belt for easy carrying and use and will remain strapped to your belt through resets and death, similar to an autoload item. The benefit of strapping your resource tool to your adventurer belt is that you can mine a node without having to unwield your current weapon and wield your resource tool.

To obtain a gathering tool, speak to Peeki in Sable or Foroni in Thrace for more information on each individual gathering skill, making your purchase, and being properly trained in how to use it.
Npc

An NPC is a **Non Player Character**. It means that (generally) the character is not controlled by another player. There are examples of NPCs being played by players, though, the term still applies since it's not a player character in the general sense.

## NPC Roles

There are many roles in the game that are filled by NPCs. Some of the more notable NPCs in the game are in the Category:Npcs.

* Bartenders
* Innkeepers
* Vendors
* NPCs who provide a service for players
* Guild masters
* Task masters
* NPCs related to quests

## Combat NPCs

Often called **mobs** (for mobiles) or monsters in other games, these are the NPCs you find out in the wild, dungeons, areas, that you defeat (or try to defeat) for experience, coin, and other loot rewards.

## Player Controlled NPCs

There are some NPCs in the game who fill necessary roles and which have accounts into which approved players can log into in order to control them.

* The Editor of the Sablean Times
* The Judges

## RP Staff

Nearly all NPCs are also controllable by Rp staff.
Catfolk

**Catfolk** is one of the playable Races in the game Threshold.

Catfolk appear very similar to humans, but with a few very significant differences. Their eyes have oval shaped catlike pupils, and their hands and feet possess small, but sharp claws. Their noses are smaller and button shaped, and catfolk can wiggle their nose producing a very charming, and humorous effect. Their vocal cords are slightly different, enabling them to purr, meow, and hiss depending on their mood. A scant few catfolk still possess the thin, furry tails of their ancestors. (No player catfolk have tails)

It is not known exactly how the catfolk evolved. Their own lore claims that they are the children of an ancient god of cats, who was quietly eliminated by Silvanus many eons ago. Clerics of Silvanus deny this, but the catfolk remain suspicious of Silvanus' religion.

They are even more agile than elves, though not as intelligent, or adept with magic. They are not as strong as humans, but their animalistic ancestry provides them with resistance to ailments that is on par with humankind.

Catfolk possess a mystically alluring charisma. Their features are often very attractive, and some would call them sexy. Perhaps it is as much their mysterious nature as their physical looks.

## Canis and Catfolk

Canis and Catfolk are not friends.

They do not party together.

They do not trust each other.

They will not join a clan where the other is present.

## See also

* Races

Playable races
Adventurers Guild

There are two adventurers guilds in Threshold, one in Sable and one in Thrace. Each building consists of many useful features and access to rooms which are fundamental to your existence in this game.

## Locations

#### Sable

Directions from Center of town are west and north.

#### Thrace

Direction from Center of town are 3n, 4w, north.

## Features

#### Sable and Thrace

* Heritage rooms
* Stat change rooms
* Board rooms
* Adventurers belt NPC (Groknard - Sable, Drankorg - Thrace)
* Taskmasters (Mindrin - Sable, Vilinin - Thrace)
* Armory Storage
* RP Storage
* ThreshCredit Shops
* STEA
* Map Machine

#### Sable Only

* Newbie academy (including post office)
* Access to the STEA (Social Tourism and Entertainment Auhority)
* Fishing League

*In Thrace, the STEA and the Fishing League are accessed via a separate building next door to the Adventurers Guild)*
Fire stone

A fire stone is an elemental stone of the elemental type air.

## Description

```
fire stone

   This chunk of dark red rock glows with a pulsing, inner fire that appears
ready to burst forth at any moment. Waves of heat exude from the rock with
every throbbing pulse.

```

## Greater Stone

There exists a greater version of this stone for use in elemental enchanting.
Bloodjewels

These jewels must be found throughout the land. Bloodjewels are found in nine different degrees of quality.

 2
 3
 4
 5
 6
 7
 8
 9

## Filling Gems

The blood of members of each guild has a different enhancing property when encrusted into a bloodjewel. Below is shown the type of blood produced from each guild.

## Adventurer Belts

Bloodjewels can be encrusted into an adventurer belt at Groknard (Sable) and Drankorg (Thrace).

## Circlet Encrusting

Bloodjewels can be encrusted into circlets at Groknard (Sable) and Drankorg (Thrace).
Gnome

**Gnome** is one of the Races in the game Threshold.

Though similar in size to dwarves, this race of humanoid is quite different in personality. They share a love for and skill with underground life as well as crafting weapons and armor. However, not all gnomes live beneath the earth- many gnomish societies live within hills or thick woods.

Gnomes are best known for their wonderful senses of humor, which makes them very popular with most beings of any race. However, their tendency to indulge in practical jokes often elicits as much anger from victims as they produce laughter for bystanders. Their active nature and open curiosity make for an extremely intelligent, nimble and quick race of people.

They are extremely adept at tunneling, perhaps even better than dwarves. Their chief love (after joking) is gemstones, and they are known for beautiful creations of armor and weaponry that dazzle the eye with wonderful gem encrustations.

## See also

* Races

Playable races
5 card draw

Draw Poker is a card game that can be played, among other places, the Green Griffon Tavern. It follows the basic 5 card rules and requires a dealer. Each deck contains 52 cards and should have at least an experienced dealer.

## House Object

**5 card draw** is a house object which can be purchased for a player house at a cost of either **25000 coins** or **45 ThreshCredits**.

## Description

```
A deck of playing cards

  This standard 52 card deck is for playing 5 card draw.

                ante - ante up and join the game
        draw <#/#/#> - select cards to draw (1/2/3/4/5 or 0 or none)
               check - check your cards
              bcheck - a brief check of your cards (smaller display)
                show - show your cards to everyone
              status - the current status of the game
               bet # - bet money on your hand (in slag)
                pass - pass your turn to bet or draw cards
                fold - fold your hand
             call it - call the most recent bet
           convert # - send a slave boy to the bank for slag

For dealer commands, type: dealer commands

NOTE: You need an experienced dealer. DO NOT SUBMIT BUG REPORTS related to
      the cards as they are no longer being developed. Only submit bugs that
      give someone a game advantage beyond the game of 5 card draw.

```
Blowtorch

Blowtorch is a mobile app for the Android operating system found commonly on phones and tablets. It is a simple interface to Threshold and uses very little data, but this is primarily because Threshold is a text-based game and generates very little data.

## Downloading Blowtorch

Blowtorch can be found on the Play Store here: https://play.google.com/store/apps/details?id=com.happygoatstudios.bt

## Features to Disable

By default, the semicolon is turned on for command stacking, a feature which is strictly forbidden in Threshold. If you do not change this feature, you will not be able to emote over channels.

Also, by default, Blowtorch enables something called dot commands processing. This is not a useful feature and, in fact, impedes exiting the editor in Threshold (mail, board posts, etc).

The following steps allow you to switch this behavior:

1. While connected to Threshold go to OPTIONS in the menu
2. Select SERVICE
3. Uncheck **Process System Commands**
4. Uncheck the **Process Semicolons**

## Custom Buttons

You can set up custom buttons on the screen. Some are there by default, which makes it easier to navigate around, but you can add your own.

1. Push and hold anywhere on the screen you want the new button to appear.
2. To edit the button push and hold that particular button.
Autoload

An autoload is essentially an item that appears when you login. It could be a reward from a registration special, or an clothing item or weapon from high enough registration. In order for an item to autoload on your character when you login, you must have had it on you when you logged out. In the case of a registered autoload clothing item or weapon, you can always use the special command to summon it/them.

You can tell if an item is autoloading when you use the ooc command on them and see the line **This item will appear next time you login.**
Hall of Clans

The Hall of Clans serves several purposes.

Access to the Clan Abode
When a clan is formed, it is specified whether the clan's region will be Thrace or Sable. It is from this hall of clans in the specified region where members of a clan can travel to their private clan abode.

## Tribute

Members of a clan can submit personal and clan tribute at any Hall of Clans.

## Creation/Disbandment of a Clan

If you wish to form a clan, it is here that you do so. Similarly, if you wish to leave or disband a clan, it is in the Hall of Clans where this must take place.
Clan Formation

It is an enormous responsibility to form a Clan. One should not embark upon the journey of clan leadership without a great deal of consideration and planning.

## Clan Approval

Your Clan must be approved in advance. The application must include some basic information and then the Official Clan Charter. Supplying the following information in exactly this order, numbered and organized in this exact way:

1. Name of the clan.
2. Appearance name of clan.
3. Type of clan being formed.
4. Who the 4 founding members will be.
5. Region where the clan will be formed. (Either Sable or Thrace).
6. A one or two sentence **SUMMARY** of the clan's theme. (not the creed!).
7. The Official Clan Charter.

**To submit your clan proposal, type: clanapproval**

## Forming the Clan

Four people, all of whom must be at least guild level 5, are required to form the clan. These founding members must be in a party and the leader of the party will be the founder of the clan.

Forming a clan requires an initial tribute of **100,000 coin** to Vindicator from the bank account of the founder. This cost can be shared by the founding members in any proportion they desire. Simply give coin to the founder immediately before forming and have him or her deposit it in the bank.

Proceed with your group to the Hall of Clans in the area of Threshold you wish to be your clan's region of origin. They are located in Sable and Thrace.

All 4 members must then type beseech Vindicator.

The founder will then be asked a number of questions that configure the initial settings for the clan. This includes the name of the clan, the type of clan, the way the name appears (known as the appearance name), and both the primary and secondary clan colors.

Once the clan is formed, the members will need to pay annual clan tribute as well as the annual personal tribute to have full access to clan functions.

## Final Warning

Failure to remain true to your clan theme can result in your clan being disbanded and abode deleted. This clan system does not allow the type of generic, uninteresting associations that were common under the old system. Clans that devolve into trying to "win Threshold" rather than being an interesting and creative aspect of the game world will not be tolerated. By creating a clan, you are agreeing in advance that this determination is the
SOLE JUDGEMENT of the administration. We are fair, but we will not let this feature rich clan system be ruined by people who make a mockery of it.

## Final Thoughts

The clan system is designed to add another layer of depth to the role-playing environment of Threshold. You should not form or join a clan simply to have more people to get gear from or to help you gain levels.

## Help File

```
help clan formation

```
Ethos command

Redirect to:

* Axis command
This command will display your character's moral and ethical outlook and his
or her general stance on the Final Battle. Ethos can change over time, and as
a result you are allowed to change your ethos once every 30 RL days. You can
only move one step (good/evil to neutral, or neutral to good/evil) each time.
Thus it would take 60 days to move from good to evil or vice versa.

This is also not without cost. Changing your ethos has a cost of either 20
ThreshCredits or 75 orb. You can choose at the time you make the change. The
first time you set your ethos has no cost or penalty.

Ethos changing should always be something that happens through roleplay. This
is a significant part of the overall storyline of Threshold, and it should
be taken seriously. Changing ethos simply for a game mechanic benefit is
totally inappropriate and should not happen. We have given players the
ability to change ethos on their own as a role play device. It should be used
in that manner.

## Usage

```
ethos - Check your ethos
ethos <good/neutral/evil> - Change your ethos

```

## Help File

```
help ethos

```
Guide:Newbie

This page is in progress.

Joining a new game can be a bit daunting, particularly if you've come from graphical games and have never played a text-based game before. In this series of pages, we hope to guide you getting started and playing Threshold quickly and explain some concepts that can often seem challenging.

We've also provided a Newbie FAQ for those questions that seem to come up a lot.

## Connecting to Threshold

You can connect to Threshold by way of our online, flash-based MUD client (http://play.thresholdrpg.com) or you can download a MUD client to your computer or mobile device. If you choose the latter, you'll need the connection information.

## Creating a Character

Once you connect, if you don't have a character yet, you can create one.
Critical strike

Critical strikes sometimes happen in combat and in crafting. The effects of a critical strike are varied, depending upon how the mechanic is employed. Among other factors of whether or not you have a chance at such a critical strike, the first qualification is that you have trained the skill upon which the critical strike relies to be at least two times your guild level. Every character has some chance, though small, at making a critical strike.

## Combat

When fighting, you will have your ordinary strikes which show you swinging your weapon. If during the calculation of your damage, it is determined that you have made a critical strike, then you will deal more weapon damage to your foe. If you are striking with your primary weapon, the critical strike is measured against your attack skill. If you are striking with an off-hand, your critical strike is calculated against your offhand weapons skill.

When you do make a critical strike, your damage message will be prepended by the characters %%.

### Example

%% You bludgeon orc with quarterstaff scoring a powerful blow!

## Crafting

Critical strikes in crafting happen during the crafting process and also at the completion of the crafting.

### During Crafting

%% Your skill in clothier renders your actions even LESS taxing.

### After Crafting

%% Your skill in expertise allows you to craft with one less charge to your Master clothier's kit.

## Abilities

Some abilities, both combat and crafting, have critical strike functions built into them. These abilities base their critical strike formula on various skills and spell skills, depending on the documentation of the ability. If you have such an ability, there will be a mention of critical strike or critical success and what skill or spell skill it relies on.

## Buffs

Raw critical strike is typically more valuable as it applies to everything, though, there exists ways to buff different skills and spell skills which will increase your chance at achieving critical success in a more specialized way. For example, if you have a dagger that has offhand weapons buff, then your offhand critical strikes chance is increased.

## Penalties

Critical strikes are always based off trainable skills or spells. Therefore, it is important to have your skills trained to their fullest potential as soon as possible. A penalty of 2% per point below maximum is applied.
Androctonus

Androctonus is a small city found on the continent of Thrace outside of Thrace City. Home to the revered Rajah Pyurik, His court of advisors and many scorpien adventurers.

While smaller then either Sable or Thrace it boasts its own shops with amenities found no where else in the realms, a tavern the Parched Wanderer, the temple of the sands and is over all the cleanest and most strictly guarded of the three realms.

## Places of Note

 Temple of the Sands | Cultural heritage site
Name rules

The first step in creating a character on Threshold is to select its name. READ THIS FULLY. If your name is unacceptable you will have to recreate.

1. Your name must be suitable for a fantasy/medieval game.

1. Your name must be creative and original (not from a book, movie, etc).

1. Your name **CANNOT** be or contain a concept, verb, title, title of nobility, deity or religious name of any mythos or religion.

1. Your name **CANNOT** be silly, profane, crude, etc.

1. Your name **CANNOT** be a word or a combination of words in the dictionary.

1. Your name **CANNOT** be modern. Even if the name existed in medieval or ancient times, if it is in modern use you absolutely cannot use it.

Your name is the visual representation of your character. Ensuring that character names do not disrupt the roleplaying environment is important.

## Help File

```
help name rules

```
Kestrel

**Kestrel** is one of the Races in the game Threshold.

The Kestrels are a race of noble, falcon-like humanoids who became a part of humanoid society in a very historic fashion. A few centuries ago, when King Glamis was expanding Sable Kingdom, he happened upon this race's society in the high peaks of the Dragonspine mountains. They were also having serious trouble with orcs, goblins, and other evil humanoids, and they agreed to join forces with King Glamis in repelling these foul creatures. From this agreement a strong allegiance was born, and soon enough Kestrels began moving to Sable and other humanoid civilizations to experience what those societies had to offer. In the many years since, they have become a respected and well liked race that has equal status within humanoid society as the other races.

Kestrels retain some of the strength and agility of their falcon ancestors though their slightly hollow bones, and the fact that they now live on land makes them not as hardy as other races. They often tend to rely on instinct rather than pure reason, leaving some to believe they are not a learned or wise as some of the other races. They are a very noble, and proud race, and do not take insults lightly.

They retain small, hard, beak-like noses that can still be used offensively or to crack hard objects (like nuts, shells, etc.). They have small, feathered, vestigial wings that are no longer capable of flight. They can be folded very compactly, thus they do not impair Kestrel's ability to wear suit armor, or cloaks, but they generally need special fittings for clothing.

## See also

* Races

Playable races
Mudmail

Mudmail is the equivalent of an international postal system within the realm of Threshold. With offices in every major city, you can be sure that your letter will be delivered promptly, safely, and discreetly to anyone at any location. A letter mailed from Sable will reach offices in Thrace at a magical speed, and the receiver of any scribed letter will be notified of its arrival immediately, being able to read it at any postal location. Richer patrons are even able to have an office installed within their homes and gather their mail there.

Please note, mudmails can also be used to send OOC messages to other players.

## See also

* OOC

```
help mail

```
Heritage levels

Prior to joining a guild, you must first complete your **10 Heritage Levels**. The Heritage Training Areas are located north of the adventurers guild in Sable, or in the Thracian Adventurers Guild.

In training Heritage Levels, Adventurers increase their basic and necessary skills and increase their hit points, spell points and endurance points. Your stats, along with your player levels, guild levels, skill Levels and spell levels will determine how effective you are in both combat and interaction with Non-Player Characters.

While completing your Heritage Levels, you are becoming familiar with the overall layout of the Realm, the basic command structure, and most importantly, you become acquainted with other adventurers.
Threshold RPG Wiki/News

* 2017.10.22 - The Haunted deck was released for a limited time during the 2017 Homestead celebration.
* 2017.03.31 - There is a planned dominance expansion being discussed.
* 2017.03.25 - An expansion to the Battle cards system is in progress
* 2017.02.07 - Lord Wyvith Celebration is enabled!
* 2017.01.03 - Wanted: Events calendar moderators
* 2016.11.30 - New Area: Dark Thicket
* 2016.11.28 - Threshold Fundraiser - Pillars of Threshold
Gardening shears

**Gardening shears** is one of four resource gathering tools, and is used to clip various plants and bushes for usable plant matter scattered throughout the realm of Threshold. It can be strapped to an adventurer belt for easy carrying and use, and will remain strapped to your belt through resets and death, similar to an autoload item. The benefit of strapping your resource tool to your adventurer belt is that you can clip a node without having to unwield your current weapon and wield your resource tool.

To obtain a gathering tool, speak to Peeki in Sable or Foroni in Thrace for more information on each individual gathering skill, making your purchase, and being properly trained in how to use it.
Decay

*This article is a stub. You can help Threshold RPG Wiki by expanding it.*

Whenever a corpse is created, if it isn't buried right away, it will slowly start to decay. This process takes some time, and consumes system resources. It's recommended that you either bury, or deal with the corpse object in some way, to avoid taking up those system resources.
Out of character

## Concept

Out of Character, or OOC, means outside of the in-game world.

For example, we have OOC channels such as the heritage channel, or the trivia channel.

We also have a number of OOC boards such as the Announcement board and the eponymous OOC Board. Both of which are accessible via either the Adventurers Guild in Sable or the Thracian Adventurers Loung.
Brief command

The brief command toggles your verbose/brief mode setting. When you enter a room in brief mode, you only get the "short" description and the exits of the room (like typing gl or glance). If you enter a room in verbose mode, you get the entire room description (like when you type look or l). Typing brief will change this setting and tell you what
your current setting is.

It used to be that brief mode was helpful during dialup situations in which case the less text sent, the more responsive your experience was. However, now, we can offer more information while still maintain a level of brevity to the information imparted.

With that, there are now two levels of brief. Regular brief and full brief mode. Full brief mode, achieved by typing "brief full", will continue to only impart the short description and the exits in your current room. However, regular brief, will now show, in certain circumstances, additional information that will be of assistance in navigating the game. Examples of such things are hitches, and room effects that get added via abilities or other means, plus some directional assistance. House addresses are one of the main items under current development to bring them to the brief mode, so you will see in some areas where a house address is shown, but in others they may not. Please do not report these, this will take some time.

## Usage

brief

brief full
Augmentation

**Augmentation** is a system in place to allow players to increase the power and efficacy of their gear. It is paid for with Kingdom allegiance points, a currency earned by turning in tasks.

## Augmentation Chambers

Augmentation Chambers exist in Sable (6e, 5s, w, court, n, w), Thrace (3n, 2e, 2n, w), and Androctonus (2w, sw, 2nw, 3n, w, u, 2n).

 Weapon | +1 Accuracy | 30,000 | 27000

## Dominance

Augmentation costs 10% less when your city is dominant.
Asuli

**Asuli** is one of the playable Races in the game Threshold.

The asuli as a race is easily dismissed as frail, delicate, and about as
far from intimidating as can be conceived. This perception is, of course,
only held by those with lazy minds or an inability to look further than the
physical. Asulis have proven to be incredibly cerebral and cunning as a
people with a history steeped in art, mysticism, and magic. Members of this
race have reached high stations in politics and positions of leadership for
their acuity and ability for reason.

An asuli resembles an elf in some ways such as a slender form, boasting
delicate features and a deliberate grace and he is similarly long-lived,
however he is immediately discernible by his blue-tinged skin and being
entirely hairless. Culturally, an asuli's one hundredth birthday is marked
by ritual tattooing of a pattern upon his bald pate using powdered
moonshade moss. The decision upon the pattern is one of fastidious
soul-searching. As with anything in his life he deliberates almost
obsessively. An asuli straddles the line between fate and chance, never
fully embracing one concept over the other, some even considering both to
be the same construct. All the paths of consequence and happenstance
converge into the central element of mysticism which forms the basis of the
shamanistic belief structures of the more remote, rural asuli communities.

An asuli is best suited to the life of a mage class, or psion, though some
have followed their calling with their bardic talents, some even still
going forth as thief or a rogue. Asulis is ill-suited to a career with
heavy armor requirements such as warriors and while they can be passionate
about their religion, an asuli would not adapt well to suiting up as a
cleric.

Asulis possess a level of curiosity to match their wide interests and are
blessed with high intelligence and luck.

## See also

* Races

Playable races
Greater idol of Gethsemane

## Description

```
   This tall slender idol is carved from rough rock and stands 13 inches
high like a thin column of stony outcroppings. A shimmering waterfall
formed of solid flawless crystal seems to "pour" from the top of the rocks
to the base where a small pool of frosted crystal is "foaming" about the
scattered stones. Jasmine flowers and several camouflaged chameleons are
realistically detailed in tiny, painstakingly painted sculptures along the
solid rock and crystal base.

```
Holidays

Threshold likes to celebrate real life holidays by hosting mirrored in game events. The following is a collection of known holidays and how they are expressed in game.

 Hallowe'en | Homestead | Last couple weeks of October

If there is progress information for an event you can try using the holiday command to track it.
Chess board

Chess is a board game that can be played, among other places, the Green Griffon Tavern. The game is not automated in any way and relies on the players knowing how the game is played.

In Threshold's past, there have been tournaments and even a chess ladder, however, no known such organized playing of chess exists.

## House Object

**Chess board** is a house object which can be purchased for a player house at a cost of either **15000 coins** or **27 ThreshCredits**.

## Description

```
Chess Board

  This simple, 8x8 board is designed for playing chess.

  game new - start a new game
  game instructions - read the instructions of the game
  game moves - recent moves made during this game
  game all moves - all moves made during this game
  game queen <location> - gain a new queen when a pawn is moved into the
                          opponent's last rank
  game turn complete - indicate that your turn is complete
  replace <piece> to <location> - if you mess up, you can replace captured
                                  pieces with this command
  play <white/black> - select your color
  status - check the status of the board
  move <piece> to <coordinate> - move one of your pieces

```
Greater idol of Kylamane

## Description

```
   This silver idol stands nearly thirteen inches tall and is in the form
of a sinuous remorhaz. Its wide mouth in mid-roar bears countless tiny
teeth. It is poised upright on several of its ten, stubby legs, with the
top-most reaching forth as if to grab its prey while a pair of large wings
fan out, ready to slap the air into flight. Its beady eyes are tiny rubies
that glower outward in ripe hatred.

```
Battle card abilities

These are the available, proc-able skills which the game understands. These can all be cast upon either self, any random target on team (same or enemy, depending on whether it is positive or negative), low\_health (find target on team with lowest\_health), low\_level (find target on team with lowest level), last card to attack this one, high\_health (find target on team with highest health), high\_level (find target on team with highest level). Obviously, in the case of a 1v1, all of these will only impact 1 card, that being the attacking card or the target card.

### Swing

The basic attack form is called a swing. This is the general, round-to-round combat action that is not a special ability. Think of it as when you are merely swinging your weapon in combat but not producing any special effects.

## Negative Abilities

Negative abilities (DoT, Status, Debuff, etc) also deliver damage in addition to applying their effects. This damage relies on the Ferocity stat. If the team resists the effect, it also resists the damage.

### Resisting

If a special attack misses, the cooldown is reduced by 1.

### Criticals

Every time damage is applied, with the exception of periodic damage, has a chance to crit via the Volatility stat. If successfully criticaled, the damage is increased based on the Rage stat.
Gentleman butler

## House Object

**Gentleman butler** is a house object which can be purchased for a player house at a cost of either **30000 coins** or **54 ThreshCredits**.

A **Gentleman butler** may only be purchased in a house's foyer. It serves to greet a home owner as they pass through and its appearance may be customized.

## History

The Gentleman butler was a special prize for the winners of the 2011 Homestead house decorating contest. This house object was available exclusively to those winners for one year before it was generally available for everybody to use.

## Commands

You can get help for your butler by typing *butler help* while in the same room. Presently, the only commands available are those to customize its appearance.

## Default Appearance

```
Jeeves, the butler

   This gentleman stands before you at the ready. His only duty in life
is to make your home more bearable and pleasant and to ensure its proper
maintenance in your absence.

        To see more information, type: butler help

He is a male human.
He is in Perfect Condition.

```

## Customizing

You can customize the butler's name, race, and long description by issuing the butler command.

### Name

```
> butler name

Please enter the new name for your butler (q to quit): Kinko

You call your butler: Kinko.

```

### Race

```
> butler race

Your personal butler may be one of the following races:

         human     elf     dwarf    gnome    catfolk
         scorpien  canis   kestrel  salamae  takzul

Please select the race of your butler (q to quit):  dwarf

Your butler is now a dwarf.

```

### Description

```
> butler description

You may now enter the long description for your butler.

When finished, type a period on a blank line. To cancel, type ~q

# ***ALWAYS*** hit return at the end of each line. The length of a line is:

This dwarf is about four feet high and sports a frilly pink jacket over
a starchy white blouse. He wears shiny black pants and no shoes at all.

.

You finish dressing up your butler.

```

### Result

```
Kinko, the butler

This dwarf is about four feet high and sports a frilly pink jacket over
a starchy white blouse. He wears shiny black pants and no shoes at all.

He is a male dwarf.
He is in Perfect Condition.

```
Hegemony

The Hegemons are not an official organization or society. Hegemons are simply the most powerful mortals in the realm, and by virtue of their power, they are recognized by all individuals for the status they have achieved.

Every mortal that achieves at least level 20 and guild level 20 has the chance to become a hegemon based on their accomplishments and deeds, and this entitles them to certain benefits. For one, they are "famous." This means they are easily recognized and also that they have access to important documents. They can also send/receive tells to/from anyone.

For the purposes of PK rules, anyone who has EVER been level 20/20 for any period of time is considered a hegemon.

## Hegemony System

The hegemony system comprises a set of abilities separated into two pools. The Mystical Pool and the Martial Pool. This system is only available to people level 20/20+. In order to learn these abilities, a hegemon spends points in them. Points are earned for each guild level starting at level 20 and ending at level 30 for a maximum of 11 points available to spend on abilities.

The abilities have no other prerequisite than you be level 20/20+ and that you have points invested in them. Unlike a tree, there is no path system. All abilities are available at level 20. Spending a point in an ability commits you to the ability pool to which that ability belongs, and from that point on you may only continue to spend ability points in that pool. While you gain 1 hegemony ability point per guild level, you may only spend points in a NEW or DIFFERENT ability every 2 guild levels.

### Usage

hegemony - main hegemony screen

hegemony pools - display the different pools and abilities

hegemony spend <ability> - spend points on an ability

hegemony <ability> - help documentation on an ability

hegemony color1 <color> - some hegemony abilities can use colors of your own choosing - all colors in help color list are available except for white and black.

hegemony color2 <color> - set a second color for some hegemony abilities

fix hegemony - enables new commands

## Special Note

Note that the hegemony documentation reflects the statistics of your current investment in that ability. For example, the cooldown may say n/a if you have no points in it, however, someone with 6 points in it, would see a much longer duration, reflecting their investment in this ability.

The key to this system is this: You may pick from either pool, once done, you are limited only by the number of points you spend in each ability. You are not compelled to spread your points around. One hegemon may spend all their points in one ability, becoming incredibly powerful in it, while another may choose 3 abilities to focus on.

## Help File

```
 help hegemony
 help hegemon

```
Marble Fountain of King Borgia

Circular in shape, at least forty feet in diameter, this marble fountain features a statue of King Borgia riding a warhorse and carrying a lance. At the tip of the lance is the flag of the Sable Kingdom.

Adventurers regularly toss coins into the fountain. There is a well known myth that tossing coins into this fountain sometimes brings luck to the donor.

The cool and refreshing water is so inviting that adventurers often dive in. Others are pushed in.

The fountain is often a gathering point. Religious talks and information sessions are regularly held here. It is often also a meeting point for adventurers.
Bury

## Corpses

With this command you may bury a rotting corpse. You can bury it normally, or you may choose to bury it a little more creatively. How you bury the dead depends upon your character's moral outlook.

### Usage

bury corpse

bury corpse good/evil

## Items

You can try to bury an item in your inventory in the ground where you are (if you are outside) or perhaps in some kind of planter, pot, or other such thing if you are indoors.

### Usage

bury <item> with <tool>

bury <item> with hands

### Special Note

You might want to retrieve this item at a later time, so see also dig.
Crim182-4

*See:* Case history

## Judgment: Crim182-4j

Rex v. Datchery
Crim182-4d

Facts: It has been alleged that one Datchery in the presence of witnesses
impersonated the character of the Judge.

Decision: There is perhaps no higher calling in this realm than that to
administer the laws governing the conduct of citizens. Essential to the
smooth operation of the system are the vigilant efforts of the Judge, Clerk,
and, not the least, the Justicar in investigating crimes and enforcing the
laws. Impersonating any one of these highly respected individuals goes
against the fundamental precepts of the legal system and the foundations
of the realm. This court can not and will not tolerate such behavior and
those found guilty of such violations are subject to swift, certain, and
severe penalties.

The crime of impersonating the Judge is punishable by death. Datchery is
guilty of this crime and the sentence is hereby given.

Judgment: Datchery guilty of impersonating the Judge. Penalty of death
will apply.
Writers weekend

Writer's weekend is an OOC event. It has no specific interval, meaning, it does not follow have any schedule and is pretty much hosted whenever Gesslar decides. The point of this event is to give the players of ThresholdRPG another outlet for creativity, in this case: writing.

## How it works

Gesslar uses an online plot generator for each participant, generating 5 plot lines per recipient. The participants then select one from the five plot lines and writes a story from it, staying as faithfully as possible to all of the concepts stipulated in the chosen plot line.

### Example selection of random plot lines

* A witch receives a mysterious phone call.
* A bored clerk comes to life in Cuba.
* Zeus spreads a dire warning about the end of the world.
* An insane flight attendant battles zombies a few minutes before he dies.
* A werewolf finds himself in an abandoned mental institution.
* Siblings are held hostage in a soup kitchen.

Some plot lines allow for more flexibility, while others restrict the writer a bit more. Both have value, depending on the writer, and a good story is really more about how you translate the given line into something compelling.

## Event Rules

1. You do not have to be a writer, you just need to want to write something.
2. There are no trade-ins for your plot lines. You're given five, pick one.
3. Your story does not have to be amazing, just write a story. Have fun with it.
	* No, really! It's totally fine if your story is terrible. You only have about 2 days to write to write it, how brilliant do you expect it to be?
4. You have until the deadline to turn in your story. Stories will not be accepted after the deadline. The deadline is always 10PM on the Sunday of Writer's Weekend.
5. The story length must be between 1,000 and 2,000 words.
6. You will be instructed on how to submit your story.
Combat styles

Combat styles have an important and vital affect on combat. Not only do they determine how tiring each round of combat is, they also determine your chance of critical hits/misses, as well as what kind of effect such criticals will take. Your level of mastery of a combat style increases through use. You start out knowing **normal**, **offensive**, and **defensive**. You can learn more advanced and effective fighting styles from masters you will encounter in your explorations of the land of Threshold.

 Offensive
 Defensive

## Advanced Combat Styles

Some guilds offer more advanced combat skills than which are listed here and work to great effect.

## Style Ranks

The following table depicts the rank progression of combat styles. With the exception of **normal**, which is determined by your Player level, all combat styles are leveled up through use. You can never train a combat skill higher than your rank in **normal**, though you can lose rank in **normal** by dying and still maintain your rank in other combat styles.

 Supreme Warlord

## Switching Styles

You can switch styles by simply typing style <name>, replacing <name> with the name of the style you wish to use. Whenever you wield or unwield your weapon, you automatically switch to **normal** combat style.
Resource skills

Resource gathering is done by way of a gathering skill which can be learned from Peeki or Foroni in Thrace City or Sable City. In order to gather a resource, you must have learned a resource gathering skill by either of the above NPCs AND have a resource gathering tool. The cost for learning a gathering skill is dependent upon your level and for the most part, the decision of your gathering skill is meant to be permanent. However, for a few ThreshCredits you can unlearn your current gathering skill and choose a new one.

 miner | rocky outcroppings | iron pick | mine <node>

Characters of player level 8 and lower enjoy a bonus to their chance of gathering.

Like your guild and combat skills, the gathering skills are maxed at two times your player level. So if you are player level 10 you can raise your gathering skill to 20. Leveling your skills is automatic and is based on random chance. Every time you successfully gather a resource, and if you aren't already maxed, your chance to level your skill increases (if you are extremely unlucky, it is conceivable that you could increase your chance to 100% at which point the game will grudgingly and without any choice in the matter grant you that skill point it has been holding out on you, but random is random and you could also just as conceivably get that skill point on the very next gather after already skilling up). Buffs allow you to have a higher gathering skill than you have trained, however, the formula for raising your skill is based on your actual skill level and not your buffed skill level.

You are not automatically guaranteed success when gathering. All the resources have a difficulty which can be mitigated to zero depending on your skill. You can tell your chances of successfully gathering a node by looking at it. If you've been trained to gather that node, a message will show up telling you what to expect. If the arrow is bold green with them message "Have fun gathering the splendors of this natural resource." then you will not skill up on this plant UNLESS you are benefiting from a buff which artificially raises your skill to that success rate, in which case the standard chances to level up apply.