Super mario maker 3

**Super Mario Maker Chi** is a sequel to *Super Mario Maker 2* for *Nintendo Celerity*. It is a spiritual successor to the wonderfully dated *Super Mario Maker Phi* and is developed by *Toroko*. The game builds off *Super Mario Maker 2*, adding several quality of life improvements and new level making tools and features across the entire board.

The game aims to improve how people share levels and create them. On the "share" end, it adds the ability to "market" your levels online using coins as currency, improvements to multiplayer by creating a more specific pool to pull from for levels, and improved tools for level creators to change their levels dynamically for multiplayer. On the "create" end, level traits can be used to drastically change the rules of how stages operate, allowing levels to be linked together, allowing creators to create their own game with a set of 8 worlds, and introducing many new helpful tools such as Triggers, which allow for advanced level autonomy.

## Changes from *Super Mario Maker 2*

* Proper spin jump properties to buzzsaws and projectiles for both the *Super Mario World* and *New Super Mario Bros. U* styles. Mario can now properly spin off saws and projectiles thrown by enemies as opposed to taking a hit.
* Spike Blocks are properly tuned to their actual frames. Mario will not die when there are no visible spikes poking out of the Spike Blocks, nor will he be able to walk across spike blocks that have their spikes still out but no longer have the correct hitbox.
* Multiplayer modes only pull from levels tagged with "Multiplayer-Only".
* Dying takes less time as the game will no longer load straight to the lives screen, but rather at the last checkpoint or at the sign at the beginning of the level where Mario can resume the level without much of a interruption.
* Rising water, poison, and lava are now universal to all level themes.
* Levels can be set vertically on both subareas.
* Sound effects and music have become part of a new subsection of the editor known as "Triggers" as opposed to being their own section.
* Editor has once again been reworked.
	+ You can set up multiple different versions of the editor and how Course Elements are arranged- you get 10 customizable layouts for the editor and can bunch all the course elements in any way you want in folders. By default, they appear as presented on the page. You can also reset your layout back to default.
	+ The only way to unlock certain course elements is through experimentation with the Course editor. When you "create" certain enemies, gizmos, and the such, they become part of the menu basically forever. However, they need to be discovered first. This means that while multiple Goomba and Koopa variants exist, you will only get the standard Goomba and green shell Koopas at the start and you need to experiment with them to unlock their variants.
	+ To keep the editor uncluttered, you can tap a character that is a window blinds (named Mr. Blinds) to collapse and uncollapse variants together.
	+ The Fly Swatter minigame from *Super Mario Maker* returns. Shake a Nipper Plant and three flies will pop out, requiring you to tap them with your stylus which will then activate the minigame in full.
* Enemies can be harmed inside Clear Pipes.
* Almost all previously *3D World* exclusive objects and enemies have been rolled together into every style. As such, there are no longer any "Extra Game Styles".
* you can enjoy your courses with more than 0.009 % without uploading it

## Title Screen Interactions

Title Screen interactions return from *Super Mario Maker* on the Wii U, with each letter doing something unique and different.

## Playable Characters

Unlike in *Super Mario Maker Phi*, almost all characters act like Mario and share his moveset. However, Luigi, Toad, and Toadette reappear from *Super Mario Maker 2* as well as a slew of dozens of new character skins. These character skins can be unlocked over the course of the game similar to the Mystery Mushroom from the original *Super Mario Maker* and feature a complete sprite set for all game styles, all power-ups, and all animations.

In addition to this, there is a new set of power-ups known as Character Mushrooms. These mushrooms give you the abilities and movesets of different characters, making you play like the character they're named after.

## Game Styles

* Cannot carry objects.
* Carry objects over the head and throw them at an arc.
* Unique enemy: Pidgit. Replaces Latiku.
* Carry objects in the hands and launch them a short distance.
* Unique power-up: Raccoon Leaf.
* Carry objects in the hands and launch them a short distance.
* Unique power-up: Cape Feather
* Carry objects in the hands and launch them a short distance.
* Unique power-up: Wing Cap
* Koopa Troopa Shells are rideable only in this style.
* Carry objects in the hands and launch them a short distance.
* Unique power-up: Propeller Suit
* Carry objects in the hands and launch them a short distance.
* Unique power-up: Cat Mario
* Koopa Troopa Car is available in this style.

## Level Traits

Level Traits are new to *Super Mario Maker Chi* and can be assigned to levels to give the levels themselves unique properties. You can assign up to three to any given level and they can be assigned to effect the whole level or just one of the subareas.

## Course Elements

### Triggers

Triggers can be seen as an addition to the "DNA" of a level, being both an extension of clear conditions and sound effects. They can activate, deactivate, destroy, create, or alter parts of your levels depending on the conditions that they are looking for. You won't see them in normal gameplay- you need to look deeper into your level to see it's inner workings on a separate "Trigger" layer! Look at these fine specimens below...

### Power Tools

These Power Tools are temporary cursor replacements that can be used in course editing with specialized purposes.

## Gallery

### Full Art

Flaming Thwomp

Frosty Thwomp

Super Thwomp

Dirt Thwomp

Bolt Thwomp

Brick Thwomp

Whomp

Flat Mario

Flat Mario jumping

Super Crown Mario

Super Crown Luigi

Toadette

(Super Crown Toadette)

Blue Toadette

(Super Crown Toad)

Truss Blocks

3x3 Aquarium Block with Blooper and Fish Bone

2x2 Fossil Block with Goomba and Spiny

Boshi

Death Bones

Universal Key

Construction Toad

Coursebot

Pom Pom

Princess Bowser

Morton Koopa Sr.

Princess Boo

Princess Boom Boom

Crimson Flower in 3D

Crimson Vine

(overlapping directions)

Crimson Demonstration

Crimson Flower (SMB3)

Crimson Flower (SMW)

Crimson Thwomp

Cherry Wiggler

Crimson Wiggler

Immortality Mushroom in 3D

Mortality Mushroom in 3D

Split Coin in 3D

Tricoin in 3D

Omega Block in 3D

Thunder Flower in 3D

Earth Flower in 3D