Pets

This article or section is not a stub, but still **needs help**. Please feel free to improve it.
**Additional comments:** This article needs more info on the version 1.5 (Hideaway Hollow) content. If you see information missing that you know the answer to, please add the info. Thank you!
*For other farm animals, please see the farm animals article or their individual pages*.
    There are several different pets available in *Staxel*. Pets can provide gifts for their owner if kept happy and fed.

When players first begin the game in single-player, they will go through a tutorial that lasts nine**[ ? ]** days. Near the end, they will have to answer a question regarding their pet preference. After planting their first crop, they will be given a pet based on their answer.

Pets can be renamed using the Pet Naming Form.

## Pet care

 This article or section is a **stub**. Please feel free to add more information.
**Additional comments:** Need full recipe for Large Pet Food
Pets require food to stay happy and provide pet gifts. Each pet will eat one unit of food every in-game day.

Pet Food can be held in the hotbar as the player's active inventory item to feed pets by hand.**[ ? ]** Food can also be placed into bowls of matching size to allow pets to eat when they are hungry, though these bowls must be placed in areas where the pets can easily walk to, else they may be unable to reach their food to eat. There are two types each of food and food bowls: Pet Food, which has 5 servings of food per package, can be put into a Bowl. Large Pet Food, which contains 12 servings of food per package, can be crafted using Goat Milk and placed in a Large Pet Food Bowl. The remaining amount of food in a bowl can be checked with the action key when highlighting the bowl. Multiple food bowls can be placed per pet, if desired.

Supplies for pets can be purchased from the pet merchant, General Store, Shipping Catalogue, or Pet Store.

Using a Whistle can prompt a pet to do a trick, and balls can be used to play with a pet. Happy pets will occasionally provide the player with gifts, such as special pet-related seeds or furniture.

Animals that are not fed everyday (or ever!) will not die, run away, or otherwise disappear, but they will not give any gifts and will show an upset or hungry emote when interacted with. After a couple days of feeding and petting, upset or hungry pets will become happy and healthy again and will give gifts normally.

### Pet gifts

 This article or section is a **stub**. Please feel free to add more information.
**Additional comments:** Need full list of items
Pets that are happy will sometimes bring their owner a gift, which will be placed onto the grey pawprint tile next to their pet house for their owner to pick up. Unlike items that were destroyed with a hammer or dropped onto the ground by a player, these gifts will not despawn (disappear forever) after 10 minutes of real-world time.

To keep a pet happy, that pet must be fed and petted often enough.

No pet gifts, including items from the Paw furniture set, are unique items, so each item can be obtained multiple times. Besides possibly being obtained from Lucky Boxes if they have not been identified yet, items from the Paw furniture set can only be obtained from pets. Clothing items in different colors are considered different items, even if the clothing style is the same, so each color of any given clothing item takes up a separate inventory or storage slot. Unwanted pet gifts can be sold.

Possible pet gifts

## Types of pets

### Cat

*Main article: Cat*
Available from the beginning of the game. A random type of cat appears when a Cat House is placed.

### Dog

*Main article: Dog*
Available from the beginning of the game. A random type of dog appears when a Dog House is placed.

### Fox

 This article or section is a **stub**. Please feel free to add more information.

*Main article: Fox*
Foxes were added in version 1.5.

### Hedgehog

 This article or section is a **stub**. Please feel free to add more information.

*Main article: Hedgehog*
Hedgehogs were added in version 1.5. Hedgehogs are only available after building the Pet Store. A random type of Hedgehog appears when a Hedgehog House is placed.

### Parrot

 This article or section is a **stub**. Please feel free to add more information.

*Main article: Parrot*
Parrots were added in version 1.5. Parrots are only available after building the Pet Store. A random type of Parrot appears when a Parrot Cage is placed.

### Rabbit

*Main article: Rabbit*
Rabbits are only available after building the Pet Store. A random type of Rabbit appears when a Rabbit House is placed.

### Tortoise

 This article or section is a **stub**. Please feel free to add more information.

*Main article: Tortoise*
Turtles were added in version 1.5.

### Penguin

 This article or section is a **stub**. Please feel free to add more information.

*Main article: Penguin*
Penguins were added in version 1.5.

### Unikitty

 This article or section is a **stub**. Please feel free to add more information.

*Main article: Unikitty*
Unikitties were added in version 1.5.

## Version history

* Version 1.5: Added new pets: Fox, Hedgehog, Parrot, Penguin, Turtle, and Unikitty.
* Version 1.5.30: Major changes to pet following behaviour.
	+ Pets will be more "lazy" at following.
	+ Pets will get "bored" sitting next to the player.
	+ Pets will now go up to an entity before begging.
	+ Pets are no longer guaranteed to follow the player if they stay next to them while the pet is wandering.

## Gallery

Gif of Husky from launch announcementGif of Forest Rabbit from launch announcement
## References

1. ↑ Private beta testing announcement in Staxel Discord by DeamonHunter. Published October 14, 2020. Retrieved October 20, 2020. "*Large Pet food requires Goat's milk*."
2. ↑ Private beta testing announcement in Staxel Discord by DeamonHunter. Published October 6, 2020. Retrieved October 20, 2020.