recursal/Fanatic-Fandom huggingface dataset:
Gear

*This article is a stub. You can help Conan Chop Chop Wiki by expanding it.*

There is a variety of **gear** the playable characters in *Conan Chop Chop* can find and equip.

In a market stall it is replaced by a different one once bought.

## Weapons

Available weapons include brooms, bastard swords, and numerous others. New weapons can drop from chests and enemies. They will be added to the market stalls and stay there after you die.

* 'Golden Bow'
* Practice Short Bow
* Club (120 Gold Coins)
* Metal Club (120 Gold Coins)
* Iron Dagger (65 Gold Coins)
* Rusty Dagger (100 Gold Coins)
* Log (100 Gold Coins)
* Pin (120 Gold Coins)
* Bone Spear (140 Gold Coins)
* Bo Staff (120 Gold Coins)
* Aquilonian Bastard Sword (1895 Gold Coins)
* Invisible Sword
* Iron Broad Sword (1015 Gold Coins)
* Iron Long Sword (565 Gold Coins) / Gold Chest drop.; Can cut grass[*citation needed*]
* Iron Short Sword (245 Gold Coins)
* Steel Sword (270 Gold Coins)

## Armor

* 'Leather Tunic'
* Thief Tunic (145 Gold Coins); all shop prices are reduced.
Getting Started

This page will serve as a basic **how to play guide for *Foregone***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Tips and tricks

Foregone is a 2D action-platformer loot-em-up that drops you in the role of a tough-as-nails supersoldier known as an Arbiter, tasked with saving the city of Calagan from the Harrow: a nefarious force that’s corrupting the local wildlife and raising the dead. Here are some tips & tricks for making the most out of your abilities as an Arbiter!

### Tip #1: Salvage Loot, Make Money

You’ll be collecting loads of procedurally-generated loot in Foregone, but not all of it will suit your playstyle. Head to the weapons tent at the Outpost to salvage your excess loot in exchange for some sweet, sweet cash! You can then spend your gold on upgrades to your most valuable equipment, boosting their stats while keeping your favorite buffs.

### Tip #2: Swap Your Abilities

As you progress through Foregone you’ll collect a handful of powerful special abilities, including the healing Restoration ability, the dash attack Surge, and more. But as helpful as these abilities are, you can only have up to 2 equipped at one time – so choose wisely! Head to the skill tree tent at the Outpost and use the right bumper to tab over to the abilities section (Page Down on keyboard) and equip your preferred abilities. Players who enjoy taking risks in exchange for a high-damage reward can forego Restoration entirely in favor of a duo of damage-dealing blows – but if you like to play it safe, we recommend keeping Restoration handy.

### Tip #3: Align Your Skills with Your Weapons

As an Arbiter, you can specialize in a variety of buffs and debuffs in the skill tree found in the Outpost. Many of these skills are best used in tandem with a weapon that offers complimentary status effects: a longbow that grants 15% chance to apply Explosive Charge, for example, is made all the more powerful when you pursue the Explosive Charge branch of the skill tree! Find which status effects best suit your playstyle, and plan your weapon/skill tree combos accordingly.

## See also

* Release date
* System requirements
Shadow People

**Shadow People** are mysterious black figures with glowing white eyes that stalk the Dream Worlds of *Deep Sleep* and *Don't Escape*.

## Deep Sleep

In *Deep Sleep*, a Shadow Person is first encountered when peering through the double doors of the Foyer (although just a quick glimpse). It is not until traveling through the Tile Room to the dark hallways that a full-fledged Shadow Person appears that aggressively comes after the protagonist. However, the doors of the tile room seem to do enough to provide a barrier between the protagonist and the Shadow Person.

Towards the end of the game, the protagonist will find him/herself accosted by a group of Shadow People. One of them can be dispatched with the light from the lighthouse, showing that the Shadow People have a weakness to light.

## Deeper Sleep

Also known as Night Folk, it is further revealed that the Shadow People have some level of sentience. They have taken notice the protagonist's actions in *Deep Sleep* and are actively hunting the protagonist down for killing one of their own with light. Talking about the Shadow People can lead them to the speaker; as such, mentioning the Shadow People is considered taboo among Travelers.

Shadow People only exist in the realm of dreams and are desperate to reach the realm of reality by possessing bodies. They seek those that are having out-of-body experiences or lucidly dreaming in order to take possession of the unoccupied body. In doing so, they can trap Travelers in the realm of dreams, dooming them to never return to the real world.

## The Deepest Sleep

   In *The Deepest Sleep*, it is revealed that Shadow People were formerly Travelers that have lost their bodies to other Shadow People. Given that Shadow People have only existed for as long as humans existed, the first Shadow People must have been the first Travelers to lose their bodies. Desperate to escape the realm of dreams, they seek out other Travelers in order to possess their bodies, turning those Travelers into new Shadow People as a result.
Starship Corridor

The **starship corridor** leads to every other room in the UEFS Horizon.

* The back end of the corridor leads to the engineering room and the laboratory.
* This part goes to the airlock.
* This leads to the escape pod.
* The crew quarters can be accessed here.
* The front end of the corridor goes to the bridge.
Note

Throughout *Deeper Sleep*, there are mysterious pieces of paper scattered throughout the various areas of the Dream World that compile into one **note**. There are 15 pieces in total to complete the note.

## Piece 1

This piece can be found on a table in the Library.

## Piece 2

This piece is located on the bottom of the bookcase in the Reading Room.

## Piece 3

This piece is given to you by a Traveler hiding in one of the Sewers.

## Piece 4

This piece is hiding in a corner of some sewer grates.

## Piece 5

This piece is hiding in the corner of the fireplace, located in the room with the deer head.

## Piece 6

This piece is located in the classroom that contains the code needed for the Tile Room. It's underneath one of the desks.

## Piece 7

This piece is located on the corner of the floor in the long hallway past the Tile Room.

## Piece 8

This piece is located on top of the bookcase in the toy room.

## Piece 9

This piece is located outside in a tree before the Scarecrow Field.

## Piece 10

This piece is located outside in a tree before reaching the Watermill.

## Piece 11

This piece is located outside in a tree before reaching the Well.

## Piece 12

This piece is located on a shelf in the room with the Wrench.

## Piece 13

This piece is wedged in between some piping inside of the Watermill.

## Piece 14

This piece is located to the right of the Watermill at the base of a tree.

## Piece 15

This piece is located on the Water Fountain.

## Completed Note

   I first encountered this phenomenon in the early 80s, but it would seem They have existed since the dawn of the human race. Commonly known as the Night Folk, or Shadow People, they live in the realm of dreams but desperately want to get to our realm, by possessing vulnerable, unoccupied bodies. As long as you don't know you are dreaming, you are safe... They attack when they sense a mind detached from its body, which sometimes happens during comas, but much more often during [Out of Body Experience]s and Lucid Dreaming.
Bullet

A 9-millimeter **bullet** that can be reused.

* One can be found embedded into the wall on the side of the Base.
* Another is on the ground at the Gas Station.
* Another is underneath the armchair of the Gas Station's locked room.
* Another can be found outside the Church on the ground of one of the fence posts.
Don't Escape

**Genre(s)** | Adventure, Point 'n Click

**Don't Escape** is a short immersive Point 'n Click adventure developed by Scriptwelder for the One Game a Month Challenge for the month of May.

## Story

I woke up in a room… It is not locked and I remember everything. I’m a werewolf. Tonight I will turn and people will die, unless I find a way to prevent myself from escaping this place.

## Notes

There IS a recipe for the potion in game :-)

## References

1. ↑ Scriptwelder's Website 2019 Jun. 29
2. ↑ Newgrounds 2019 Jun. 29

## External Links

* *Don't Escape* Armor Games
* *Don't Escape* Newgrounds
* *Don't Escape* Game Jolt
Scriptwelder

**Scriptwelder** is a single indie developer who is known for creating NES-style games with deep and involving narratives.

## History

   In 2010, Scriptwelder published *Gates of Logic* and *Meteor Launch* on popular Flash-hosting website Newgrounds. Both games received high praise on the platform. In 2012, JayIsGames held its 10th Casual Gameplay Design Competition with the theme of "Escape." Scriptwelder joined the competition and developed *Deep Sleep*, which went on to win first place. Scriptwelder participated in the One Game a Month Challenge around 2013, which resulted in the development of *Don't Escape*. Since then, Scriptwelder has begun developing an intertwining lore between the Deep Sleep and Don't Escape games.

## Games

Scriptwelder has developed the following PC game titles using Unity and FlashDevelop:

* *Deep Sleep*
* *Deeper Sleep*
* *The Deepest Sleep*
* *Don't Escape*
* *Don't Escape 2*
* *Don't Escape 3*
* *Don't Escape: 4 Days to Survive*
* *Excavate!*
* *Primal Sands*
* *One Way Dungeon*
* *A small talk at the back of beyond*
* *400 Years*
* *Meteor Launch*
* *Gates of Logic*

## References

1. ↑ Newgrounds 2019 Jun. 28
2. ↑ Casual Gameplay Design Competition 10 2019 Jun. 28
3. ↑ One Game a Month Challenge 2019 Jun. 28

## External Links

* Scriptwelder Official Website
* Scriptwelder Official Newgrounds Page
* Scriptwelder Official Game Jolt Page
* Scriptwelder Official Facebook Page
* Scriptwelder Official Twitter
* Scriptwelder Official YouTube
Siderealpedia/Section 4

**Wiki Community**

Siderealpedia is a Wiki dedicated to compiling all the stories, characters, and events that are part of Scriptwelder's world of *Deep Sleep* and *Don't Escape*, covering all the games in the series.
Read more...

**Want to help out?** **Create an account** and start editing!

**Not sure where to start?**

* If you are new to wikis, see **Wiki Text** to learn the basics.
* Read over **Contributing** for some tips.
* Check out the **Forums** to see what the community is working on, to give feedback or just to say hi.

**Twitter**

Tweets by @scriptwelderwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

**Scriptwelder on Facebook**
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Shiny Gem

The **shiny gem** is a diamond-shaped gem.

## Deep Sleep

   It is contained within the Cube with Keyhole. It is necessary to light the lighthouse in the Cove.

## The Deepest Sleep

   There are 2 gems in *The Deepest Sleep*:

* The first gem is lodged inside the mouth of a beast statue in the Dark Church. Use the Screwdriver to remove it.
* The second gem is inside the Sealed Vase that is found inside the Bedroom. Use the Hammer on the vase to break it open and reveal the gem.
The Legend of Wright Wiki

to

the *The Legend of Wright* guide and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

The Legend of Wright (full title: RPG TIME: The Legend of Wright/jap.: ＲＰＧタイム！～ライトの伝説～) is a new epic, handmade RPG created by the indie game team Deskworks from Osaka, Japan. **The Legend of Wright** was presented on the 2019 E3 and received several awards.

Hero

World

Official page

* How to play guide for The Legend of Wright
* System requirements
* Release date
* Game support

Wiki

Help Wiki

General Help

Getting Started

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Cabin

A wooden **cabin** is the starting area of *Don't Escape*. It's fairly small with only one room and several pieces of furniture. It apparently belongs to a hunter, but the occupant isn't present.

* The cabin sits in the middle of a field.
* The front door of the cabin.
* Left side of the cabin has a table.
* Right side of the cabin has a bed and nightstand.
* Back side of the cabin has a fireplace.
Sleeper Clinic

**Sleeper Clinics** are special medical services provided by Sidereal Plexus to the public for free. Here, friends and family can leave loved ones that have fallen into a coma to receive 24/7 medical care. Little do they know, Sleeper Clinics provide a source of unoccupied bodies for Sidereal Plexus employees to take over when they've lost their previous bodies. This causes patients who awaken from comas in these clinics to awaken as completely different people.

## References

1. ↑ Sidereal Plexus Website 2019 Jul. 11
2. ↑ Don't Escape: 4 Days to Survive
3. ↑ Notes
Base

In *Don't Escape 2*, you start out in an abandoned building that you've designated as your **base** of operations. It's made of concrete and metal and surrounded by a chain-link fence.

* A trapdoor leading to the underground bunker.
* Bill resting near a window.
* Inside the building.
* A dumpster sits next to the building's only entrance.
* Looks like a bus was used to break through the fence.
Starship Quarters

The **starship quarters** contains the mess hall, restroom, and the bunk beds for the crew of the UEFS Horizon.

* The restroom/shower connected to the mess hall.
* The part of the mess hall with a food dispenser.
* The part of the mess hall with a hydroponics garden.
* The bunk room of the crew quarters.
Key

A mysterious **key** that can be used to open something.

## Deep Sleep

   It can be found in the green vase in the Bedroom you start out in *Deep Sleep*. It is used to open the wooden secretary desk in the next part of the room.

## Deeper Sleep

   The key is sitting inside the red bucket at the Well. It is used to unlock the double doors in the Foyer.

## Don't Escape

   The key is inside the pocket of the shirt hanging over the bed in the Cabin. It is used to lock the front door.

## Don't Escape 2

The key is found inside the dumpster at the Base. It is used to lock the only door to the base.

## Don't Escape 3

The key is found inside the air vent in the Starship Corridor. It is used to open the locker in the Starship Laboratory.

## See Also

* Small Key
* Golden Key
* Room Key
Storm Catcher

Manufactured by Sidereal Plexus, the **Storm Catcher** is based on special radio wave technology, emitting an electromagnetic field that acts on electrically-charged storm clouds like a pair of magnets and push them away. For best results, it's recommended to use at least 3 Storm Catchers in a triangular formation. However, Storm Catchers can only disperse a certain amount of storm clouds .If the electrical charge of the clouds is too big, some of them may still enter the protected area. Despite that, the storm itself will be weakened greatly at the very least.

## References

1. ↑ Sidereal Plexus Website 2019 Jul. 12
Cate

**Cate** is a pilot and as such she can fly all sorts of aircrafts, which would be a super useful skill to have if there was anything that can lift off still around. She is tough, independent and resourceful. Not afraid of using a gun if needed... frankly speaking she is keen on using it even if it’s not really necessary. She knows about a certain classified place that she hopes to locate with your help, but she is not really eager to share her secrets with anyone that easily.
How to play guide for Don't Escape

*This article is a stub. You can help Siderealpedia by expanding it.*

This page will serve as a basic **how to play guide for Don't Escape**. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Main Page

**Welcome to Siderealpedia**
Compiling a Wiki From Our Dreams

**Disclaimer:** Siderealpedia is a fansite and is in no way affiliated with Scriptwelder, Armor Games, and/or their subsidiaries or affiliates.

Read more...
**Want to help out?** **Create an account** and start editing!
**Not sure where to start?**
* If you are new to wikis, see **Wiki Text** to learn the basics.
* Read over **Contributing** for some tips.
* Check out the **Forums** to see what the community is working on, to give feedback or just to say hi.
Armor Games

**Armor Games** is a video game publisher that aims primarily to promote indie video games. Their game hosting website supports HTML5 and Flash games, as well as the ability to host a game in iFrame if it's multiplayer, an MMO, or other special cases.

## Games

Armor Games has published the following PC game titles developed by Scriptwelder:

* *Deep Sleep*
* *Deeper Sleep*
* *The Deepest Sleep*
* *Don't Escape*
* *Don't Escape 2*
* *Don't Escape 3*
* *Excavate!*
* *Primal Sands*
* *One Way Dungeon*
* *A small talk at the back of beyond*
* *400 Years*

## References

1. ↑ Armor Games Studios 2019 Jul. 04
2. ↑ Armor Games Developer Documentation 2019 Jul. 04

## External Links

* Armor Games Official Website
* Armor Games Official Facebook Page
* Armor Games Official Twitter
Stone Tablets

Within the Sewers are four **stone tablets** that are necessary to escape the deepest level of the Dream World.

## Tablet 1

This tablet is located in the Teal Room where an oily mushroom is growing.

## Tablet 2

This tablet is located in the sewer below the teal room. A Bottom Feeder needs to be distracted in order to reach it.

## Tablet 3

This tablet is located in the sewer to the left of the Study Room.

## Tablet 4

This tablet is located in the kitchen adjacent to the teal room. The meat mashers in the study room need to be stopped in order to reach the kitchen.

## Completing the Puzzle

The pattern that has to be copied by the tablets is drawn on a piece of paper located in the study room. It will be different for every playthrough of *The Deepest Sleep*.
Boss

*This article is a stub. You can help Conan Chop Chop Wiki by expanding it.*

There are a variety of **bosses** the playable characters might encounter in *Conan Chop Chop*. Nemedia does not have a dungeon or boss.[*citation needed*]

## Dungeon Bosses

* Thak (Darkwood) - room is marked by pillars, decorated with the serpents of Set and a four-horned skull.
* Giant Sand Worm of Koth (Koth)
* Frost Giant of Vanaheim (Vanaheim)

Moves for one or both: Lava Reflux, Tail Whip and Loogie Glob.
* Fire Skull of Hyperboria (Hyperboria)

## World Boss

After you defeat all 4 dungeon bosses a gate in town will open to the place where you will fight Thoth-Amon.

* Thoth-Amon

## Notes

* Thak may be inspired by the caped gorilla from Rogues in the House.

## References

1. ↑ Steam desc.
2. ↑ Twitch @ E3 interview
Worlds

**Worlds** refer to alternative realities of Earth. Sidereal Plexus discovered that other worlds are accessible via the Dream World through the use of special Crystals. In each world, Sidereal Plexus established themselves as a philanthropic corporation, thereby avoiding scrutiny under the public eye. Each time they fail to succeed in their moon operations, they send the consciousnesses of their employees to bodies in another world in order to save themselves and continue their top-secret research.

## Documented Worlds

The following are documented worlds:

* SP-82311: Worldwide pandemic of an unknown 'rage' virus
* SP-17321: Humanity in a medieval-like era
* SP-5110: Worldwide Ice Age\*
* SP-1274: Lunar Incident\*\*
* SP-1273: Lunar Incident\*\*
* SP-1272: Lunar Incident\*\*
* SP-1271: Lunar Incident\*\*
* SP-544: Sidereal Plexus not established
* SP-23: [REDACTED]
* SP-4
* SP-1: The UEFS Horizon incident

\*Probably caused by excessive Heat Absorbers production.

\*\*Note: There are now 32 known worlds (we estimate much more) where the Lunar Incident took place. With the data we have gathered, chances of success of the March 11th operation were increased by 7%.

## References

1. ↑ Sidereal Plexus Website 2019 Jul. 12
Don't Escape 2

**Genre(s)** | Adventure, Point 'n Click

**Don't Escape 2** is a short immersive Point 'n Click adventure developed by Scriptwelder.

## Story

The whole outbreak started over two weeks ago and it’s been getting worse ever since. We decided to stay in this abandoned building for a while. We needed to rest and sleep. A huge horde of the living dead is coming this way… They will reach us by the sunset. I have to lock this place up before that happens and maybe—just maybe—I will live to see another day.

## Notes

Like in part one of Don't Escape, instead of breaking free out of the room you have to lock yourself in. This time around you are not alone—there are people around that might help you if you help them. Explore various locations and find things you will need to secure your hideout. Just be aware of the passing time... The undead horde is approaching and they won't wait forever for you to be ready...

Use mouse to interact with the environment. The inventory is by the upper edge of the screen. Click on the clock to finish the game when you think you're ready.

## External Links

* *Don't Escape 2* Armor Games
* *Don't Escape 2* Newgrounds
* *Don't Escape 2* Game Jolt
Release date

*This article is a stub. You can help Siderealpedia by expanding it.*

This page contains the **release information** for the *Deep Sleep* and *Don't Escape* games.

## Release date

*Deep Sleep* and *Don't Escape* games will release **replace with date**.

## See also

* How to play guide for Deep Sleep
* How to play guide for Don't Escape
* System requirements
Deeper Sleep

**Genre(s)** | Adventure, Point 'n Click

**Deeper Sleep** is a short immersive horror-game adventure developed by Scriptwelder as the sequel to *Deep Sleep*. It eventually received a sequel called *The Deepest Sleep*.

## Story

Will you be able to find a way out of this nightmare… again? Or, maybe on the contrary—will you go even deeper?

## External Links

* *Deeper Sleep* Armor Games
* *Deeper Sleep* Newgrounds
* *Deeper Sleep* Game Jolt
Bottle of Alcohol

A **bottle of alcohol** that can be drunk or used as fire fuel.

## Don't Escape 2

   A bottle of alcohol can be found on a shelf inside the General Store. Give it to Bill to drink.

## Don't Escape 3

Alcohol can be acquired from the food dispenser in the Starship Quarters in unlimited quantities. (However, acquisition logs will be kept for each crewmember to track consumption frequency.)

## See Also

* Water Bottle
* Bottle of Acid
System requirements

*This article is a stub. You can help Siderealpedia by expanding it.*

The following are the minimum and recommended **system requirements** for the *Deep Sleep* and *Don't Escape* games. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Deep Sleep
* How to play guide for Don't Escape
* Release date
Deep Sleep

**Genre(s)** | Adventure, Point 'n Click

**Deep Sleep** is a short immersive horror-game adventure developed by Scriptwelder for the 10th Casual Gameplay Design Competition. It won first place. It eventually received a sequel called *Deeper Sleep*.

## Story

You are stuck inside a nightmare dream. Something lurks in the darkness... Something in the depths of your own mind wants to pull you even deeper. Someone will escape this dream for sure. The question is—who is that going to be?

## References

1. ↑ Casual Gameplay Design Competition 10 2019 Jun. 28
2. ↑ Newgrounds 2019 Jun. 28

## External Links

* *Deep Sleep* Armor Games
* *Deep Sleep* Newgrounds
* *Deep Sleep* Game Jolt
The Deepest Sleep

**Genre(s)** | Adventure, Point 'n Click

**The Deepest Sleep** is a short immersive horror-game adventure developed by Scriptwelder as the sequel to *Deeper Sleep*. It is the last game in the Deep Sleep trilogy.

## Story

Here you are, at the final depth. Danger lurks behind every corner, even the Shadow People are afraid of this place. Will you be able to get back to the surface and wake up? Or will you remain here forever?

## External Links

* *The Deepest Sleep* Armor Games
* *The Deepest Sleep* Newgrounds
* *The Deepest Sleep* Game Jolt
Heat Absorber Tile

The **Heat Absorber Tile** is a specially-made tile that can absorb immense amounts of heat, cooling the temperature around it. Originally designed for spaceships, the Heat Absorber Tile was made available to the average citizen courtesy of Sidereal Plexus. It is activated by being struck with a blunt object, like a hammer. Once activated, the Heat Absorber Tile will start absorbing heat for up to 16 hours, although the effectiveness may vary depending on the room temperature.

## References

1. ↑ Sidereal Plexus Website 2019 Jul. 12
Weather Drone

Manufactured by Sidereal Plexus, the **Weather Drone** is a fully-automated device that can fly and measure temperature and wind speed, air pressure, and even environmental hazards. Equipped with a big LCD display and 64 KB memory, you can easily check its reading after it lands automatically.

## References

1. ↑ Sidereal Plexus Website 2019 Jul. 12
Screwdriver

A **screwdriver** for unscrewing screws.

## Deeper Sleep

It can be found in the attic where Felicity has taken up residence. Power must be restored to the elevator in order to reach the attic on Floor 2.

## The Deepest Sleep

While in the Dark Church, go through the door on the right and open up the closet door. The screwdriver will be on the top shelf.
Protagonist

The unnamed **Protagonist** is someone who has been trying to master the ability to do lucid dreaming. In doing so, he/she encounters things that he/she could not handle and becomes obsessed with exploring more of the Dream World.

## Story

The Protagonist manages to succeed in lucid dreaming, but ends up in a disturbing altered reality. Traveling through a crumbled Bedroom, an abandoned Office, and a disturbing Basement, the Protagonist encounters a Shadow Person and narrowly avoids being caught by it. By the end of the dream, the Protagonist was able to destroy one of the Shadow People with the use of light in a dark Cove.

After the ordeal, the Protagonist became obsessed with what he/she experienced. The nightmare never faded away as visions of the foreign Shadow People haunted him/her. Unable to take his/her mind off of what happened, the Protagonist goes to a local Library one night in order to research dreams. In doing so, the Protagonist falls asleep and enters the dream realm. There, the Protagonist becomes stalked by a Traveler name Bert and encounters another Traveler who had aided the Protagonist in his/her previous dream. Going through the lucid dream, the Protagonist manages to escape from another Traveler name Felicity and finds him/herself at the bottom of a Well.

The Protagonist awakens some time later back in his/her bedroom somehow. A shadowy figure stood at the foot of the bed and suddenly attacks. When the Protagonist came to, he/she found herself in a pink room. Grabbing the Flashlight, the Protagonist leaves the room and ends up in the Dark Church. From there the Protagonist travels deeper into the Sewers, fleeing from the dangerous Bottom Feeders that dwell there. Ultimately, the Protagonist discovers that he/she had become a Shadow Person and is now trapped within the realm of dreams unless he/she finds a Traveler and takes their body in the real world.

## References

1. ↑ Deep Sleep
2. ↑ Deeper Sleep
3. ↑ The Deepest Sleep
Pickaxe

The **pickaxe** is used to break through weakened areas of walls.

Go through the double doors in the Foyer and traverse a long, dark hallway to a brightly lit window. Take the stairs down to a window on the floor below and use the code uncovered in the furnace to unlock the Tile Room door. Traverse the long, dark hallway there until a room with a barrel and a door appears. The pickaxe will be hanging to the left of the door.
Crystal

The **Crystal** is an alien substance that was first discovered embedded in human remains from an abandoned starship that had been torn apart. It emits a bright blue light and can grow uncontrollably using soft tissue as building material. Once an individual has become infected with the crystal, the crystal proceeds to grow inside the person until it bursts through their body.

After more crystals were discovered, Sidereal Plexus learned that the crystal possessed the ability to send the consciousness of an individual through the Dream World into a body in an alternative world. The body could be the same as the individual's current body or it could be the body of another individual entirely. Taking over another body requires the target individual to be lucid dreaming, which would cause their their body to be open for another consciousness to occupy it.

Sidereal Plexus is researching crystal synthesis as the way the crystal naturally forms is dangerous to humans. However, it comes at a great risk of breaking the fabric of space and releasing an amount of energy that would not only destroy the Moon, but probably wipe out most of humanity within weeks in the resulting radiation. With each instance of Earth they destroy, Sidereal Plexus continues to transfer their consciousnesses to different worlds until they finally end up in a world in which their March 11 operation on the moon succeeds in producing a safer version of the crystal.

## References

1. ↑ Starship Logs
2. ↑ Sidereal Plexus Website 2019 Jul. 12
3. ↑ Sidereal Plexus Website 2019 Jul. 12
Бронзовая боевая булава

**Бронзовая боевая булава** — оружие из игры Tyranny.

## Характеристики

Стоимость: 1  64

Двуручное оружие

Качество: Обычное

Урон: 16-20 Дробящий (базовое значение: 17-21) (урон/сек.: 6,91) / Парирование

Точность: +2

Восстановление: +1,75 (2,75 сек. всего)

Дистанция: 1,25 м

Навык(и) боя: Двуручное оружие (24)

Стоимость: 9  7

Двуручное оружие

Качество: Хорошее

Урон: 21-26 Дробящий (базовое значение: 20-25) (урон/сек.: 4,21) / Парирование

Точность: +2

Восстановление: +1,75 (5,35 сек. всего)

Дистанция: 1,25 м

Навык(и) боя: Двуручное оружие (22)

• Отталкивание на 0,5 м

Упреждение: слабое (1,0 сек.)
Sidereal Plexus

**Sidereal Plexus** is a corporation involved in the development of electronics, hardware, software, and Internet connections. Founded in 1992, Sidereal Plexus became a global leader in technology, going as far as to branch into space exploration. Sidereal Plexus is responsible for over 70% of recent technological discoveries.

## Etymology

Sidereal (pronounced [sahy-deer-ee-uh l]) means "in relation to the stars" while Plexus (pronounced [plek-suh s]) refers to a "complex structure containing an intricate network of parts."

## Space Exploration

In 1995, Sidereal Plexus accomplished the first commercially-manned moon landing. Since then, they have established two lunar bases.

### Sidereal Plexus 1

Located on the "dark side" of the moon, Sidereal Plexus 1 is a general purpose research facility, where a wide variety of experiments is being conducted—concerning, among other things, radio waves and human brain activity in low gravity environment.

### Second Lunar Base

Located on the opposite side of the moon, the second lunar base is a geology and mining facility that seeks to harvest an unknown mineral. The public and official explanation for the mining operations is to find Helium-3.

## Dream Exploration

Sidereal Plexus has done extensive research into dreams and the act of dreaming. Part of their research is providing medical services to the public via their Sleeper Clinics. Sidereal Plexus is very much aware of the existence of Shadow People and have taken steps to restrict Traveling by their employees to minimize encounters with them.

## Known Employees

The following lists known employees of Sidereal Plexus:

* Stephen Cervin (director)
* Sonia Darahova
* Douglas Courney

## References

1. ↑ Sidereal Plexus Website 2019 Jun. 28
2. ↑ Sidereal Plexus Website 2019 Jun. 28
3. ↑ Dictionary.com 2019 Jun. 28
4. ↑ Dictionary.com 2019 Jun. 28
5. ↑ Sidereal Plexus Website 2019 Jun. 28
6. ↑ Sidereal Plexus Website 2019 Jun. 28
7. ↑ Sidereal Plexus Website 2019 Jun. 28
8. ↑ Sidereal Plexus Website 2019 Jun. 28
Felicity

**Felicity** is the name of a Traveler who was unable to wake up and went crazy trying to free herself from the Dream World. She has taken up residence in the attic of the dream building the protagonist finds him/herself in. Over the years, she slowly lost her humanity and became nothing more than a ghost of her former self.
Golden Key

A **golden key** is a key that is the color of gold.

## Deep Sleep

   The golden key can be found in the Recorder Room and used to unlock the Cube with Keyhole.

## Deeper Sleep

   The golden key is sitting on top of the red pipe in the pipe room to the right of the Foyer. It needs to be dislodged with a long object like the Pointer. Once dislodged, it will fall into the hole below, where it can be reached via the Sewers.

The golden key is needed to unlock the door in the room with a poster of Bert.

## The Deepest Sleep

   The golden key is sitting in the sink of the Study Room's bathroom. It is used to unlock the door of the room.

## See Also

* Key
* Small Key
* Room Key
Starship Logs

Throughout the UEFS Horizon are **starship logs** that help explain what is going on and what happened while you were knocked out. All of these are accessible via the Datapad.

## Log 01

Mission Log

We've located what is left of the derelict. Something tore it apart like a tin can. We've found something among the debris... Remains. I think they're human remains. We also found some strange glowing crystal attached to the bones. We brought it onboard for further analysis. Doctor Grodberg will perform tests in the laboratory. Rick says there was another crystal floating in space, we'll have to check that later.

## Log 02

Mission Orders

Your mission is to investigate the anomalous readings in the sector. We have detected what may be a signature of one of our mining ships that went missing a few years ago.

Move to the designated coordinates and scan the area. If any signs of the lost ship are detected, investigate and report back.

## Log 03

<MESSAGE RECEIVED>

This is UEFS Warsaw.

We've picked up your distress call and we are setting our course to intercept. Be advised; we won't be able to reach you for two days. From your signal, we know that your life-support system has failed. If you are unable to make repairs, use the escape pod and await our arrival. Good luck.

<END OF TRANSMISSION>

## Log 04

Initial Tests, Dr. Amanda Grodberg

Subject is what appears to be an upper half of human remains. All of the soft tissue is decomposed, which suggests that death occurred long before its exposure to the vacuum of space.

There is a large crystal form attached to the bones in the abdominal region. The crystal itself produces a bright blue light. Despite being highly energetic, no other forms of radiation have been observed, however, it seems to be emitting subtle acoustic vibrations. Further tests are required.

## Log 05

I was wrong. Really wrong. The corpse didn't rot for any period of time. It's been consumed. By the crystal. It's been growing inside... burst that man open and continued to grow, using soft tissues as building material. I think this is what happened to the crew of the destroyed ship... and we might be next.

As for now, I'm working on a formula for something that will dissolve the crystal, or at least weaken it so it may be destroyed by force. An explosion might work. The sound is getting louder.

## Log 06

Captain's Log, audio transcription

"Someone is killing everyone. Rick is dead. Jeff is dead. I've locked myself up on the bridge... I will send a distress call and..."

"Captain?"

"Oh my god, lieutenant... is that you?"

"Yes, please let me in. I've locked the killer in the bunk room."

"Hang on... I'll open the door for you."

[Sounds of struggle, log ends]
Siderealpedia/Flex section

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Barry

A former car mechanic, **Barry** is your local guy, so he knows his way around the area, even though it has changed a lot since the world has ended. He has experienced a personal tragedy, recently losing his wife Maggie, so don’t expect him to be cheerful or optimistic about anything. Even though he isn’t very talkative, he seems to know a story about everything and everyone.
Вен Зеллоу

**Вен Зеллоу** (**англ.** *Ven Zallow*) был членом Ордена джедаев до 3653 ДБЯ, во время Великой Галактической войны.Когда двое нарушителей - Дарт Малгус и Элина Дару - вошли в Храм джедаев на Корусанте, Зеллоу и другие рыцари тут же преградили им путь. Однако прежде, чем они что-либо предприняли, в Храм врезался захваченный ситами республиканский шаттл, и оттуда вышло множество ситов-воинов, незамедлительно напавших на джедаев. В последующем бою Малгус атаковал Зеллоу. Мастер-джедай оборонялся, используя как световой меч, так и различные способности Силы, но поединок вскоре окончился его гибелью. Меч Малгуса пронзил Зеллоу насквозь, и последнее, что он увидел перед тем, как жизнь покинула его, были истребители ситов, атаковавшие Корусант.

 Файл:Deceived.jpg
Don't Escape: 4 Days to Survive

**Genre(s)** | Adventure, Point 'n Click

**Don't Escape: 4 Days to Survive** is a short immersive Point 'n Click adventure developed by Scriptwelder.

## Story

The world has ended—but it doesn't realize it quite yet. Everything is dead or dying after the mysterious Moon Incident that has left our natural satellite split in half and slowly heading towards Earth.

The descent of the Moon has caused a series of natural disasters and global climate change. The worst however is yet to come.

You are one of the few people left alive, roaming the world and trying to survive. When you wake up from a terrible nightmare you can't get rid of a feeling that this nightmare will catch up with you soon.

It's just a thing you don't escape from.

## References

1. ↑ Don't Escape Official Website 2019 Jun. 29

## External Links

* *Don't Escape: 4 Days to Survive* Official Website
* *Don't Escape: 4 Days to Survive* Steam Page
* *Don't Escape: 4 Days to Survive* GOG Page
* *Don't Escape: 4 Days to Survive* Kartridge Page
* *Don't Escape: 4 Days to Survive* Humble Bundle Page
How to play guide for Deep Sleep

*This article is a stub. You can help Siderealpedia by expanding it.*

This page will serve as a basic **how to play guide for Deep Sleep**. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Dream World

The **Dream World** is a pocket dimension that is accessible via dreaming. Most humans do not realize that they're entering the Dream World when they dream and are thus safe from interference from lucid dreamers and Shadow People.

## Surface Levels

At surface levels of the Dream World, the environment resembles something familiar to the dreamer in the real world with some slight differences. At this point, dreams are separate zones for each individual dreamer. Travelers are able to manipulate their environments in the Dream World to a significant degree, and can even step into the dreams of others.

## Intermediate Levels

At intermediate levels of the Dream World, Travelers can encounter other Travelers more, although occasionally as some dreams crossover one another. It is also at these levels where Shadow People appear.

## Deepest Levels

   At the deepest levels of the Dream World, Travelers and Shadow People encounter each other most often as dreams meld together into a wider and more expansive Dream World. Bottom Feeders reside in these zones, cleaning up forgotten dream elements and stray Travelers and Shadow People. Sidereal Plexus seems to have some influence here as their name appears on a diagram for a Sewer Gate Lock System located in the Sewers.
Bedroom

The **bedroom** is the starting area of *Deep Sleep*. It's fairly small with green wallpaper. Only three pieces of furniture are visible in the room.

* A bed and a nightstand in the bedroom.
* The wooden secretary desk in the bedroom.

After you find the Cube with Keyhole in the secretary desk, the bedroom will suddenly deteriorate.

* A skeleton suddenly appears in the bed.
* The walls have crumbled away.

## The Deepest Sleep

The bedroom is also the starting area in The Deepest Sleep.

* There's a window at the foot of your bed. (And something else...)
Наручи Певчих Крови

**Наручи Певчих Крови** — броня из игры Tyranny.

## Характеристики

Стоимость: 6  50

Тяжелая броня (Железо)

Качество: Превосходное

Броня: 2,5

• 5 Рубящий/Огненный Броня

• 0 Колющий/Ледяной Броня

Восстановление: +0,5 сек.

Безоружная атака

Урон: 19-22 Дробящий (базовое значение: 18-21) (урон/сек.: 5,42) / Парирование

Восстановление: 3,6 сек. всего

Стоимость: 2  50

Тяжелая броня (Железо)

Качество: Хорошее

Броня: 2

• 3,5 Рубящий/Огненный Броня

• 0 Колющий/Ледяной Броня

Восстановление: +0,6 сек.

Безоружная атака

Урон: 16-20 Дробящий (базовое значение: 16-19) (урон/сек.: 4,86) / Парирование

Восстановление: 3,6 сек. всего
Арены

Арены - это PvP области, где две команды по 4 игрока каждая сражаются друг с другом. Есть следующие карты арен:

* Tatooine Canyon (Каньон Татуина)
* Orbital Station (Орбитальная станция)
* Corellia Square (Площадь Кореллии)
* Makeb Mesa Arena (Арена на плато Макеба)
* Rishi Cove (Бухта Риши)
* Mandalorian Battle Ring (Боевой ринг мандалорцев)

Это карты стиля смертельный матч, где цель состоит в том, чтобы убить всех игроков другой команды. Есть два или три раунда, которые длятся 5 минут. Команда, которая выигрывает два раунда, побеждает.

Если в обеих командах есть игроки, которые все еще живы, когда истекает 5 минут, есть механизм внезапной смерти, который заканчивает раунд в виде ядовитого газа, который постепенно выходит на арену и убивает всех игроков. Последний выживший игрок выигрывает раунд за свою команду.

Как и в боевых зонах, команды - это фракция против фракции или две команды одной фракции. Но, бывают арены и с командами из перемешанных фракций.
Алдераан

**Альдераан** — вторая планета в системе Алдераан, родной дом для многих знаменитых персонажей, например, Леи Органа Соло. Планета известна по всей Галактике своей безупречной красотой, утончённой культурой и приверженностью миру. Алдераанцы стараются как можно меньше вторгаться в природу планеты.

После Корусантского соглашения планета отделилась от Галактической республики, после чего на ней началась жестокая гражданская война.

## История

В 1 000 000 ДБЯ местная раса килликов эволюционировала из наиболее умного, но неразумного вида планеты. В какой-то момент времени они колонизировали соседний Алсакан. С Алдераана их забрали Архитекторы в 30 000 ДБЯ, поскольку природные ресурсы планеты исчерпались. Люди-колонисты прибыли на планету с Корусанта в 27 500 ДБЯ и построили мирную цивилизацию в гармонии с природой.

На момент 25 053 ДБЯ Алдераан считался Основателем Ядра в Галактической Республике и одной из ключевых планет в сфере освоения гиперпространства. Планета являлась штаб-квартирой Алдераанских королевских инженеров, ранних республиканских кораблестроителей.

В самом разгаре Великой галактической войны мир и спокойствие на планете были нарушены полномасштабным вторжением Ситской империи. Нападавшие быстро сокрушили местные силы обороны и захватили в заложники всю королевскую семью. В ответ Республика и джедаи организовали контрнаступление и отвоевали планету, нанеся тяжёлые потери ситам. Последствием этого вторжения оказалось принятие алдераанским руководством жёсткой милитаристской позиции относительно Империи в Галактическом Сенате. В 3653 ДБЯ Корусантское соглашение разрешило многовековой конфликт в пользу Империи, которая до того осуществила разрушительную атаку на галактическую столицу, Корусант. В знак протеста алдераанский кронпринц и сенатор Гаул Пантир покинул Сенат и вывел Алдераан из состава Республики.

Действия кронпринца породили смуту на Алдераане. Некоторые его поддерживали, другие же возмущались отделением от Республики. Кризис разгорелся с новой силой после убийства принца и смерти консорт-королевы несколькими днями позже. Алдераанский парламент быстро оказался втянутым в схватку враждующих домов. Когда один из домов предпринял попытку военного переворота, завязалась кровавая гражданская война.

Республика и Империя напрямую не участвуют в гражданской войне, а поддерживают благородные дома. Республика помогает Дому Органа, а Империя - Дому Тула.

После войны Республики и Империи с Вечным троном над Алдерааном была установлена звёздная крепость, но Чужеземцу удалось устранить её.

## Военная зона

Файл:SS 20101101 warzones04 full.jpg
В горной области планеты Империя и Республика ведут борьбу за оборонительное вооружение - массивные планетарные орудия. Тот, кто получит контроль над небесами Алдераана поможет своим союзникам в гражданской войне.

## Фракции

* Дом Органа
* Дом Пантир
* Дом Рист
* Дом Тул

## Галерея

es:Alderaan
nl:Alderaan
Аномиды

Аномиды, пожалуй, легче всего распознать по маскам вокализатора, которые они носят на рту. Эти средства, не будучи необходимыми для дыхания, необходимы для аномидной речи, поскольку аномиды не обладают голосовыми связками и обычно общаются друг с другом с помощью шестипалого языка жестов. Богатые и искусные в технологических инновациях, аномиды могут быть найдены далеко от их родного мира Яблари в качестве торговцев, ученыч и инженеров. Как вид, аномиды традиционно объединяются с Республикой, но отдельные аномиды могут быть включены в любое количество культур и организаций, включая Картель хаттов.