recursal/Fanatic-Fandom huggingface dataset:
Refined Metal

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
**Refined Metal** is one of the types of Resources in the game Oxygen Not Included. It was introduced in the Automation Upgrade. Every type of Metal Ore in game has a corresponding refined version of itself. The refined version of any Metal Ore has slightly better properties compared to its unrefined version.

## Usage

Refined Metal is used in the construction of all Automation wires, gates and sensors; it is also used to make the highest tier wires, and many of the most advanced buildings.

Conductive Wire and Conductive Wire Bridges can only be built out of refined metals. They have a maximum capacity of 2 kW instead of the 1 kW maximum capacity of normal Wire. Additionally there is Heavi-Watt Conductive Wire and the Heavi-Watt Conductive Joint Plate which increases the max power to 50kW from the 20kW in the Heavi-Watt Wire and Heavi-Watt Joint Plate but they require refined metal and have a significantly smaller Decor penalty and 50 °C increased overheat temperature.

It is also used to build Metal Tiles which provide the largest Decor bonus of any tile (+15 in a 3 tile radius), Metal Blocks (+20 in a 8 tile radius) and may be used to build Tempshift Plates.

 Plug Slug consume refined metals and produce 5% of the consumed volume as hydrogen in exchange.

## Production

Metal Ore can be refined using either the Rock Crusher or the Metal Refinery. The Rock Crusher is only 50% efficient at converting raw ore into refined metal (converting the other 50% of the raw ore into sand) whereas the Metal Refinery is 100% efficient. Alternatively, Smooth Hatches can eat any unrefined metal and convert it into its refined variant at 75% efficiency (it will not produce any side product like the Rock Crusher does).

Steel is the exception and needs a multitude of ingredients to produce, needing Lime, Refined Carbon and Iron to put inside the Metal Refinery.

Niobium is obtained from space missions. After one or two space missions, Niobium-Thermium cycle can be estabilished.

Metal volcanoes can provide an infinite source of Refined Metal, but care must be taken not to let them warm up their environment too much. The hot debris can be used for building immediately, and using it in such a way will reset its temperature and effectively delete the heat, but your dupes may become injured when handling it. When done right, you may never need to refine most metals yourself. Ore is also not easily available in unlimited quantities and still used for some important buildings, so counterintuitively, ore could be more valuable than its refined metal.
Sweepy Dock

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *AP-398142*. Unreflected changes in the discussed game mechanics are detailed here: **AP-419840**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *AP-398142*. Unreflected changes in the discussed game mechanics are detailed here: **AP-419840**
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Sweepy Dock

Stores Liquid and Solid Materials debris from the sweepy.
Requires Power to recharge sweepy.

Deploys a helpful little Sweepy robot.

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Refined Metal

75 kg

**Sweepy Dock** is a building which makes and charges Sweepy and collects debris from Sweepy. A Sweepy Dock needs 25 kg Refined Metal to make a Sweepy. If a Sweepy Dock is destroyed, its Sweepy explodes and drops part of the dock's metal. A Sweepy will pick up any item, bottled liquids, and mop any liquids. It will collect up to 10kg of the material it sweeps.

The Dock only draws power while Sweepy is charging. Materials that Sweepy collects are placed in the dock when Sweepy visits it and can be accessed by duplicants once deposited.

## Tips

* Sweepy is most useful when placed in areas where items are frequently dropped, or liquid spills are common, such as the bottom of very tall ladders or scraps of Food left in the mess hall.
* A Sweepy will not open closed doors and cannot jump gaps or climb ladders. This can be used to manipulate its navigation path.
	+ He can pass though 1-tile high gaps to remove debris and spills from areas that Duplicants can't access.
* A Sweepy collects up to 10 kg of debris each time it visits a tile. If there is more than 10 kg of debris on a single tile, it will need multiple passes to sweep it all.
* An auto-sweeper can empty the solids from a Sweepy Dock, but not liquids. Liquids can only be manually removed by dupes.
* It is not considered Industrial Machinery and can thus be built on rooms which forbid it such as the Great Hall.
* Sweepy will not travel further than 30 tiles to either side of its dock.

v · d

 Buildings

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Sunburn

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*
Sunburn is a disease caused by prolonged exposure to light brighter than 72000 Lux. Once contracted, it takes 1.5 cycles to recover. The effect is a 20%/cycle increase in stress for the duration, as well as the duplicant pausing every 3-5 seconds to emote about their affliction. This temporarily interrupts any work task action they were taking. This occurs even in Transit Tubes, with the duplicant abruptly halting in the middle of the tube to emote, then just as suddenly resuming their journey. This regular interruption makes them substantially less efficient at working and commuting around for the duration of the effect.

It has a weaker preceding status, "Intensely Bright", that provides a 5%/cycle decrease in stress. After 120 seconds of exposure, this status is replaced with Sunburn.

It may be caused by other sources of light besides the sun, if they are sufficiently bright.
[[zh:晒伤]
Rocket Control Station

This article has not been revised for the current version (***U50-587362***). It was last updated for *U39-490405*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U39-490405*. It may contain inaccuracies.

## Rocket Control Station

Allows Duplicants to use pilot-operated rockets and control access to interior buildings.
Assigned Duplicants must have the Rocket Piloting skill.

Someone needs to be around to jiggle the controls when the screensaver comes on.

### Auto In

**Green**: Restrict access to interior buildings
**Red**: Unrestrict access to interior buildings

## Materials

### Metal Ore

100 kg

**Rocket Control Stations** are buildings exclusive to Rocket interiors. Duplicants operating this building will apply a travel speed modifier depending on their piloting skill, overriding the autopilot modifier. They can be set to restrict access to certain buildings when the rocket is grounded or on certain starmap locations using the Starmap Location Sensor.

Each newly constructed spacefarer module comes with a control station pre-built inside.

A rocket cannot launch without a Rocket Control Station, and only one may be built per rocket.

## Access restrictions

When the Interior Building Restrictions is enabled or when the building receives a green signal, the following buildings are restricted if they are configured to be controlled:

* Mess Table
* Hygiene buildings: Lavatory, Hand Sanitizer, Outhouse, Shower, Wall Toilet, Sink
* Any bed: Cot, Ladder Bed, Comfy Bed
* Any storage: Ration Box, Refrigerator, Storage Bin, Smart Storage Bin
* Recreational buildings: Arcade Cabinet, Beach Chair, Hot Tub, Juicer, Mechanical Surfboard, Jukebot, Sauna, Soda Fountain, Party Line Phone, Vertical Wind Tunnel and Water Cooler

Any of these can be excluded from the control station's restrictions by selecting the target building and choosing the "Uncontrolled" option.

v · d

 Buildings

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Sink

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Sink

Removes Germs from Duplicants.
Germ-covered Duplicants use Sinks when passing by in the selected direction.

Sinks are plumbed and do not need to be manually emptied or refilled.

### Piping

Input: Water
Output: Polluted Water

### Effects

Polluted Water +5 kg per use
All Diseases: -120,000 germs per use

## Materials

### Metal Ore

400 kg

**Sink** is a Medicine Building that allows Duplicants to get rid of Germs, which they will do when passing by in the direction of the arrow, similar to a Wash Basin. However, Sinks do not have to be filled and emptied by a Duplicant and have a Liquid Input and Output for Pipes instead.

## Germs removal

Germs are removed from the Duplicant surface at a very fast rate (somewhere between 10.000 and 20.000 germs per second) from the moment the Duplicant starts using the Sink. Since the Lavatory only transfer 3500 germs to the Duplicant when used, most of the Sink animation time does not serve any purpose.

## Water usage

Sink uses 5 kg of water per use, converting it to polluted water. In tests water consumed and produced was slightly higher, probably increasing with amount of germs on the duplicant.[*confirmation?*] (5000 germs produced by lavatory increases water usage by 0.1 kg.)

As with other sanitary constructions that use the plumbing, the sink now takes damage if liquids other than regular water is pumped into it, such as polluted water.

Duplicants are cleaned of germs even if the input water contains germs.

## Trivia

* The Sink used to share its texture with the Wash Basin. Before being retextured, the sink lowered Decor by 10 in a 2 tile radius.

## Bugs

* When a Sink is emtombed while being used, the germ removal is still successful.

## History

* **OI-235856**: Introduced.

v · d

 Buildings

see all buildings
Steel

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Steel

Steel is a Metal Alloy composed of Iron and Carbon.

### Properties

 Metal Ore, Refined Metal, Generic Buildable, Solid, Manufactured Material

### Overheat Temperature

+200 °C

**Steel** is a late game building material produced in Metal Refinery. It is mainly used in extreme environments such as Space Biome.

## Usage

Steel is required to build Bunker Doors and Bunker Tiles which can withstand Meteor Showers in Space Biome.

Steel is required to build all Rocket (incl. Gantry) and Great Monument parts.

As a building material, Steel increases Overheat Temperature by 200 °C. It can be used to build both buildings that require Metal Ore (e.g. Oil Refinery) and buildings that use Refined Metal (e.g. Smart Battery). This property makes it ideal solution for buildings that can overheat in Oil Biome and Space Biome.

Inside the Apothecary,

* 1 kg Steel + 1 unit Sun Nymph Egg = 1 unit Serum Vial

## Production

Metal Refinery can produce Steel. The recipe will appear after either Iron, Refined Carbon or Lime is discovered. 70 kg Iron + 20 kg Refined Carbon + 10 kg Lime = 100 kg Steel. It requires Duplicants operation.

Among the three materials, both Iron and Refined Carbon could be produced in large quantities, and Lime may become the production bottleneck.
Smart Battery

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-452481*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-452481*. It may contain inaccuracies.

## Smart Battery

Stores Power from generators, then provides that Power to buildings.
Sends a Green Signal or Red Signal based on the configuration of the Logic Activation Parameters.

Very slightly loses charge over time.
Smart batteries send a Green Signal when they require charging.

### Effects

Power capacity: 20 kJ
Power runoff: 0.4 kJ/cycle

### Auto Out

**Green**: under low charge threshold
**Red**: over high charge threshold

## Materials

### Refined Metal

200 kg

**Smart Battery** stores excess power from generators, but loses charge over time. Unlike other batteries it can be used for automation purposes.

## Usage

The battery has two parameters:

* High Threshold: the battery sends out a Red Signal when its charge is increased to this threshold.
* Low Threshold: the battery sends out a Green Signal when its charge is reduced to this threshold.

The battery will activate an automation signal when its charge falls BELOW the 'Low Threshold' setting. It will not switch the signal off until the charge is greater than the 'High Threshold' value.

A typical sample is to use Smart Battery to control Coal Generators. Connect the Coal Generator and Smart Battery with power wires and automation wires. Set the Smart Battery High Threshold to 90% and Low Threshold to 50%. When the Smart Battery charge falls below 50%, it will send out a Green Signal to enable the Coal Generator. Once it is charged to 90%, it will send out a Red Signal to disable the Coal Generator. This is an effective way to avoid wasting the fuel and works with other continuous generators too.

## Tips

* The power loss of 15 Smart batteries is as small as the drain of one Ceiling Light. But, each battery produces the same amount of heat as the lamp.
* The logic output is dependent on the percentage of charge stored. If the Smart Battery is sharing a circuit with other batteries this will effectively monitor their cumulative charge.
	+ This does not work with Jumbo Battery, as they have double capacity and will not charge fully on the circuit regulated by a smart battery.
* Batteries on a grid are drained out evenly by consumers. This means that if smart batteries are evened out after they are built (for example charged to full), then they can be used to control priorities of power sources usage - so, for example, you only start using coal generators when your hydrogen storage is depleted. See a this guide on Klei forums.
* Because of their hysteretic behaviour, automation using a Smart Battery as a power level indicator can be tricky to setup. It is recommended to set parameters like 50-49 to overcome their hysteresis.

## See also

* Power
* Battery
* Jumbo Battery

v · d

 Buildings

see all buildings
Space Program

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

### Needed For

Crash Plan
Celestial Detection

### Requires

Advanced Research

**Space Program** Research unlocks buildings needed for launching a rocket.

## Unlocks

* Rocket Platform
* Solo Spacefarer Nosecone
* Orbital Cargo Module
* Rocket Control Station
Skills Board

*The subject of this article was removed from the game in update LU-346893.*

Employment can permanently improve Duplicants' skills and teach them unique traits.

## Materials

### Metal Ore

400 kg

**Skills Board** allows Duplicants to be given specialized Skills. The Skills screen will be locked until a **Skills Board** is built. It provides a variety of career paths for Duplicants to follow, which provides boosts to stats and abilities, but also makes the Duplicants expect nicer surroundings and food. The **Skills Board** was introduced as the **Jobs Board** in the Occupational Upgrade Update, supplementing the earlier and more rudimentary job assignment system. It was further changed into the **Skills Board** in The Quality of Life MK3 Update.

## Usage

After giving a skill to a duplicant through the Skills screen, the duplicant will be able to be assigned a specialized hat related to their new skill.

## History

* **OC-254439**: Introduced.
* **QLM3-326232**: Renamed from Jobs Board to Skills Board.
* **LU-346893**: Functions moved to Printing Pod
Solid Ethanol

This article has not been revised for the current version (***U50-582745***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *RP-381414*. It may contain inaccuracies.

## Solid Ethanol

(C2H6O) Ethanol is an advanced chemical compound.
It can be used as a highly effective fuel source when burned.

### Properties

 Solid, Flammable, Toxic

**Solid Ethanol** is the Solid state of Ethanol.

## Trivia

* As of build RP-381897, Solid Ethanol has type of Solid, which shall be Liquefiable instead.
Saturn Critter Trap Seed

This article has not been revised for the current version (***U50-582745***). It was last updated for *U40-494396*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *U40-494396*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Saturn Critter Trap Seed

The Seed of a Saturn Critter Trap.
Digging up Buried Objects may uncover a Saturn Critter Trap Seed.

### Hardness

0 (Very Soft)

The **Saturn Critter Trap Seed** can be obtained by harvesting and uprooting Saturn Critter Traps, or by digging up a Buried Object somewhere. It grows into Saturn Critter Trap when planted.

## Usage

Saturn Critter Trap Seed can be planted in Planter Boxes, Farm Tiles, and Hydroponic Farms, and provide a source of food for your Duplicants.

Plant Meat and Hydrogen are produced by the Saturn Critter Trap after being fed Critters.
Reception Desk

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Reception Desk

A full coffee cup and a note abandoned mid sentence sit behind the desk.
It gives me an eerie feeling, as if the receptionist has stepped out and will return any moment.

### Deconstructible

 **Demolition** skill required

**Reception Desk** is decorative objects found in the Ruins. They cannot be built or deconstructed. They are made of 50 kg Steel. They serve no purpose. They exist only in the Gravitas Lobby. They can be inspected for a database log.
Swampy Biome

This article has not been revised for the current version (***U50-582745***). It was last updated for *EX1-456940*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *EX1-456940*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*
The **Swamp Biome** is the starting biome of the Swampy Asteroid. On first printing your dupes will gasp for fresh air, and upon finding none, will quickly become mouth breathers. A lack of fresh water is apparent, as well as clean dirt to make into early food. At least the air is breathable even if you have to strain it through your teeth.

Clear water is rare in this biome, and so is clean air. You will have to run it through filters in order to acquire more.

## Content

 Swampy Asteroid

Do not expect the climate to remain temperate for too long if you are surrounded by tundra as it will quickly cool off your area.

You may discover that your start is surrounded by polluted water on all sides. Care must be taken when digging if you don't want your clean water supply tainted as mud and polluted mud fall like sand, and as polluted dirt off gasses, it will eventually weaken and fall away at the pressure of the polluted water. It may be best for you to plan a large cistern below your base quickly to avoid a catastrophe later on, and relocate all your pacus there.

If you are lucky a few pacus might turn into some gulpfish and clean your cistern for you.

The good news is that there is no starting bacteria. You only need to provide your own.
Space Biome

This article has not been revised for the current version (***U50-582745***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *AP-398142*. It may contain inaccuracies.

*This article is related to content of the Base Game. There may be a version for the  DLC, see Space Biome (Spaced Out).*

**Space Biome** is at the top of the map where Liquids and Gases are quickly destroyed due to space exposure.

## Content

The upper area of the Space Biome is a Vacuum area.

The lower area of the Space Biome has following:

The Meteor Showers periodically bring more Regolith tiles and Copper Ore, refined Iron, and Gold Amalgam in an item form.

## Temperature

At the start of the game, the Regolith in the Space Biome is around -60 °C. The Meteor Showers periodically bring hotter materials and heat the surface area further. As the result, when duplicants reach Space Biome, the bottom of Regolith is cold and the temperature increases with the height.

There are no Gases in Space Biome, which leads to a limited heat exchange.

## Venting Gases into Space-Vacuumed Regions

*However*, gases that have been vented out into a region that is next to the void of space, i.e. regions with background tiles but no foreground barriers, will have their temperatures dropped precipitously.

* While they persist before they are destroyed, the gases *can* cool anything nearby, such as Metal Tiles or Radiant Liquid Piping that is just next to the Vent.
* An application of this is the venting of excess oxygen from electrolysis into space, but also cooling the hermetically sealed but *not insulated* region just next to the vent.
	+ **Advantage**: Routing piping - either to cool liquids or gases - through this region is a cheap way to cool the fluids. This is most economical and feasible for cooling Oxygen from another electrolysis that is intended to maintain breathable environs. Although this is similar to routing piping through cold biomes, this is more sustainable as the cooling from the vented gases can maintain the coolness of the region.
	+ **Disadvantage**: Expect ridiculously long piping, however.

## Features

* **Space exposure**, which removes 100 kg of liquid per second and 100 g of gas per second, creating Vacuum. Background buildings (Drywall or Tempshift Plate) can be used to prevent the loss of liquids and gasses.

* Light, which may cause stress increase and Sunburns after prolonged intensive exposure, but can be harvested with Solar Panels.

* Gravitas' Ruined hall
	+ Ruins spawned near the biome's border might override Abyssalite, and leak liquids and gasses out and heat and voles inside.

## Variants

### Surface Crags

Surface Crags has less mass than the base version.
Solid Chlorine

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Solid Chlorine

(CI) Chlorine is a natural Germ-killing element in a Solid state.

### Properties

 Solid, Liquefiable, Flammable, Toxic

**Solid Chlorine** is the Solid state of Chlorine element.
Refined Renovations

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Refined Renovations

Improve base infrastructure with new objects produced from Refined Metals.

### Requires

Brute-Force Refinement

**Refined Renovations** research unlocks the Fire Pole and the Tempshift Plate. If the Spaced out DLC is installed it also unlocks the Ladder Bed.

## Unlocks

* Fire Pole
* Tempshift Plate
* Ladder Bed(Only in)
Sound Amplifiers

This article has not been revised for the current version (***U50-582745***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *RP-381414*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Sound Amplifiers

Precise control of the audio spectrum allows Duplicants to get funky.

## Unlocks

* Smart Battery
* Jukebot
* Power Control Station
Space Cadet Centrifuge

*The subject of this article was removed from the game in update QLM3-326232.*

Trains Duplicants to become Astronauts.
Duplicants must possess the Astronaut-in-Training trait to receive training.

Duplicants must complete astronaut training in order to pilot space rockets.

The space cadet centrifuge is a structure that was added in the Rocketry Upgrade. It was removed in the Quality of Life Upgrade MK III. It was used to train duplicants to become astronauts.
Semi sustainable ethanol power production

## Basic Principles

If you are willing to make a totally sustainable ethanol generator, you can use Arbor Trees which domesticated, require 4,5 cycles to grow and/or produce branches and require 10kg Dirt per cycle, 70kg Polluted Water (irrigation) per cycle, that means: 315kg of Polluted water and 45kg of dirt are required to either grow branches, or produce branches

When you have 5 branches, you can start making a lot of Lumber.
Basic inputs every 4.5 cycles are:

* 315kg of Polluted water
* 45kg of Dirt

Outputs:

* 1.5 Tons of Lumber

After this you would want to refine lumber onto Ethanol. 1.5T of lumber in an Ethanol Distiller produces

* 750kg of Ethanol
* 500kg of Polluted dirt, which then you can Compost to get dirt and use on your Arbor Trees
* 250kg of Carbon Dioxide, which if you want, you can either scrub it or use an Oxyfern to produce oxygen
* -360 kJ of electrical power to run the distiller

Now you can use the ethanol in a Petroleum Generator, with 750kg of ethanol it produces:

* 750 kJ of power
* 187.5 kg of Carbon Dioxide
* 200 kg of Polluted Water

The polluted water can be converted to fresh water in a sieve (200 kg fresh water at the cost of filtration medium) or by boiling (198 kg fresh water and 2 kg dirt). Lavatories can then consume roughly 135 kg to produce the requisite 315 kg to start the cycle again; fully supplying the tree over 4.5 cycles requires six duplicants.

This gives a net gain of:

* 390 kJ of power (average 144.4 W)
* 445 kg of Dirt (98.9 kg/cycle)
* 65 kg of Water (14.4 kg/cycle)
* 187.5 kg of CO2 (41.7 kg/cycle)

### Wild Tree Planting

Arbor Trees can also be planted wild by Pips. A wild tree takes 18 cycles to produce 1500 kg Lumber, but consumes no resources. The output is the same, but there is no water or dirt consumed in the process, giving a net gain per tree of

* 390 kJ of power (average 36 W)
* 500 kg of Dirt (27.7 kg/cycle)
* 200 kg of Water (11.1 kg/cycle)
* 187.5 kg of CO2 (10.4 kg/cycle)

Note that while the *per cycle* production is lower, the *per tree* production increases - especially for water. Four wild trees, which produce the same amount of lumber as a single wild tree per cycle, will produce 44.4 kg/cycle of water and 111.1 kg/cycle of dirt, with the same amount of power and CO2 as a domestic tree. In essence, wild trees are trading space for more resource output.

1. ↑ Guide/Self Sustainable Bathrooms
Sludge Press

This article has not been revised for the current version (***U50-583750***). It was last updated for *U34-474624*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-583750***). It was last updated for *U34-474624*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Sludge Press

Separates  Mud and other Sludges into their base Elements.
Duplicants will not fabricate items unless recipes are queued.

What Duplicant doesn't love to play with  Mud?

### Requires

Duplicant operation
150 kg  Mud, or
  Polluted Mud

### Effects

60 kg  Dirt and 90 kg  Water or
60 kg  Polluted Dirt and 90 kg  Polluted Water

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Raw Mineral

200 kg

At the **Sludge Press**, Duplicants separate  Mud and other Sludges into their base.

Duplicants will not fabricate items unless recipes are queued.

## Recipes

* 150 kg  Mud into 60 kg  Dirt and 90 kg  Water.
* 150 kg  Polluted Mud into 60 kg  Polluted Dirt and 90 kg  Polluted Water.

It takes a Duplicant with 0 Machinery 20s to process a batch, which means it processes Mud at 7.5 kg/s or more.

v · d

 Buildings

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Smelting

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Smelting

High temperatures facilitate the production of purer, special use metal resources.

### Needed For

Superheated Forging
Durable Life Support (only in )

### Requires

Refined Renovations

**Smelting** research unlocks the Metal Refinery and the Metal Tile.

## Unlocks

* Metal Refinery
* Metal Tile
Ranching

Ranching lets you tame and raise critters so they lay more eggs and (in some cases) produce more materials.

## Mechanics

* All ranching related errands require a duplicant with the Critter Ranching skill, same for supplying Critter Feeders and Fish Feeders, and moving already wrangled critters to a Critter Drop-Off or Fish Release.
* Wild critters do not need to be fed, same for pacus, who are tamed via feeding. However, feeding wild critters will cause them to create material, and with certain species of critter you can influence the sub-species type of their children by feeding them specific foods.
* Assuming a critter never has the "glum" debuff, a wild critter will lay one egg from birth to death, while a tame critter will lay sixteen eggs from birth to death via old age. Wild critters can become glum due to being confined in a small space, while tame critters can become glum due to overcrowding or not being groomed often enough.
* Tame critters are meant to be kept in a stable, which requires a Grooming Station. A stable requires 12 squares of space for most critters, and 16 for Pufts, meaning at most 8 non-Pufts or 6 Pufts can fit into a maximally sized stable.
	+ If more critters are in a stable than its maximum capacity then the critters will receive the "overcrowded" debuff, making them unhappy and possibly giving them the "glum" debuff.
	+ If there is at least one egg in a stable and the number of eggs plus the number of critters is larger than the stable's maximum capacity then the critters will receive the Cramped debuff, preventing them from generating more eggs; eggs inside a Ration Box or refrigerator inside the stable count towards this limit. The Cramped debuff will only go away once enough eggs hatch or are removed from the stable.
* Critters (save for Pacus) are tamed by grooming them at a Grooming Station. Grooming a wild critter for two consecutive days will make it tame. Once tamed, a critter stays tamed.
	+ Eggs maintain the wild/tame status of their parent upon hatching. That is, the eggs of tame critters will hatch into tame babies, and the eggs of partially tamed wild critters will hatch into partially tamed babies.
* An egg will take 20 cycles to hatch if left outside, or 4 cycles if "lullabied" in an incubator.
* Critters like Pips and Dreckos will not feed off plants growing in Planter Box. They will require farm tiles to eat. Keep this in mind when trying to build an Arbor Tree grove for pips, or mealwood/balm lily food source for Dreckos.
Resource

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-444349**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-444349**
**Resources** are the materials used to build and maintain the colony. They can be sourced through digging, geysers, critters, falling from space and other sources.

Resources have a type and associated properties that define how the Duplicants can use and interact with them.

A full relational list of all elements, their uses and their sources can be found in the Oni Assistant Database.

Most survival-critical resources have complex conversion relationships with one another, allowing for Resource Cycling from basic inputs such as a Water Geyser.

## Elements

Elements are minerals, metals and compounds. Some elements exist in the map, some elements are produced in certain buildings, and some are obtainable only via space missions.

Elements have three states: Solid, Liquid, Gas.

### Solid Elements

Solid elements are further organized into different types:

* Agriculture
* Consumable Ore
* Cultivable Soil
* Filtration Medium
* Industrial Ingredient
* Liquefiable
* Manufactured Material
* Metal Ore
* Miscellaneous
* Organic
* Rare Resources
* Raw Mineral
* Refined Metal
* Refined Mineral
* Special

#### Elements with type Solid

Some elements are categorized with type Solid without further categorization. These elements are listed here:

* Genetic Ooze
* Solid Ethanol

## Plants

Plants in the game are flora life in a general sense. Some plants can be made into food, and others serve purely decorative purpose. A wild Plant may need light, temperature range, atmosphere to grow. A domestic Plant may further need certain Resources as fertilizer.

See Plant.

## Critters

Critters in the game are fauna life in a general sense. Critters have multiple uses. Some critter meat and eggs can be made into food. Some critters can refine metal ores into refined metal. Some critters are quite beautiful and provide high decoration bonus.

Critters need food and temperature range. Some critters require certain atmosphere.

See Critter.

## General mechanics

* Temperature of resources transfers to the building build with them, but only partially. There are minimum and maximum temperature ranges.
Superconductive Asteroid

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

*This article is related to DLC content of Spaced Out.* There is a version of this article for the Base Game, see Asteroid Types.

The **Superconductive Asteroid** is characterized by a sea of Magma with islands of Obsidian on its surface. There are rare materials such as Niobium just beneath the surface which can be used to create high-tier Thermium. While the asteroid on its own looks rather intimidating, it is possible to reach the Niobium and Niobium volcano beneath the magmatic sea, but it would require some thoughtful planning before heading to the asteroid.

## Strategy

Sending two duplicants with Trailblazer Modules made out of Steel, then deconstructing the modules will allow the construction of a Rocket Platform to allow the recovery of the landed dupes and to plan future excavations later on.
One can bring Steel on the asteroid to build Manual Airlocks/Mechanized Airlocks downward, and either Bunker Tiles for their strong tolerance to pressure, or Obsidian Tiles for their abundance on the asteroid. Any other material than can't handle the extreme heat of over 1400 C°/2552 F°, would melt these buildings down. One can also pump away the magma with a Pitcher Pump as long as it's not directly touching the liquid from its walkable platform, then use a Bottle Emptier on a tile placed in Vacuum, although this method is best used to make the surface safer to walk on than to dry out the asteroid of all magma.

Rovers cannot dig through any of the materials on this planetoid or build Rocket Platforms, so they are not worth sending down.

for food, oxygen, and water, the player will have to bring their own resources, unless they, somehow, have world traits(older patch, other.(confirm?)), and got a lush/frozen core. <As of 494396 (Feb 23 2022), Lush Core is still available as a trait for Superconductive Asteroid>

## See also

* Biomes in Spaced Out
* Starmap in Spaced Out
Renaissance Art

This article has not been revised for the current version (***U50-582745***). It was last updated for *U42-512719*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *U42-512719*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Renaissance Art

The kind of art that culture legacies are made of.

## Unlocks

* Portrait Canvas
* Marble Block

## Trivia

* Parts of the Great Monument were unlocked by this research before the research tree was changed in the mergedown update. They compose a standalone research now.
Soda Fountain

This article has not been revised for the current version (***U50-582745***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *RP-381414*. It may contain inaccuracies.

## Soda Fountain

Creates soda from Water and Carbon Dioxide.
Consuming soda water increases Duplicant Morale.

Sparkling water puts a twinking in a Duplicant's eye.

### Requires

Prefered Room: Recreational Room
Carbon Dioxide: 1000g per use
Water: 5kg per use

### Storage Capacity

Carbon Dioxide: 4kg
Water: 20kg

### Effects

Morale: +4
Science: +1

## Materials

### Refined Metal

200 kg

**Soda Fountain** is used during downtime and will apply the "Soda Filled" attribute raising a duplicants' morale by 4 and science attribute by 1. Despite being a recreational building, it does not need to be in a Recreation Room.

## Tips

* Since the building has no gas piping, it requires an available Canister Filler and some hauling labor.
* Soda Fountains can give duplicants Food Poisoning if its water supply contains germs.
* The science bonus, which increases duplicant's learning speed, makes Soda Fountains the superior type of watering hole, however they consume significantly more water than Juicers and Espresso Machines.
* Soda fountains are a viable use of Carbon Dioxide. However, it is less efficient than the Carbon Skimmer in terms of power consumption, water consumption and errands.

## History

* **RP-379337**: Introduced.
* **RP-379868**: Increased carbon dioxide storage.

## See Also

* Water Cooler
* Juicer

v · d

 Buildings

see all buildings
Sulfur/fr

## Soufre

Le Soufre (S) est élément chimique commun et un produit dérivé de la production de Gaz Naturel.

### absorption de la Lumière

100 %

Le **Soufre** est un produit dérivé de la production de Méthane à partir de Gaz Corrosif.

## Production

Le **Soufre** est produit en refroidissant du Gaz Corrosif à moins de -163,5°C avec un ratio de 1/3, les deux tiers restant seront transformés en Méthane.

## Utilisation

Le **Soufre**, avec sa faible température de fusion, peut être utilisé comme case pour planter des plantes pour les parcs et réserves naturelles avec les écureuils. Mais les Algues, la Vase, ou l'Engrais qui peuvent être transformées en Terre sont de meilleures alternatives puisqu'elles sont disponibles plus tôt dans la partie.
Sick Bay

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Sick Bay

Allows Duplicants to administer basic treatments to sick Duplicants.
Duplicants must possess the Bedside Manner Skill to treat peers.

Sick bays can be placed in hospital rooms to decrease the likelihood of disease spreading.

### Requires

Duplicant operation
Bedside Manner skill
1 kg Medical Pack

## Materials

### Raw Mineral

200 kg

**Sick Bay** is a medical building. It consumes Medical Pack to cure Slimelung. It requires a duplicant with Bedside Manner skill to perform the doctoring chore on a sick duplicant.

A sick duplicant comes to Sick Bay only when both a qualified doctor and a Medical Pack is available.

It is a common option to have one in a Hospital room.

## History

* **QLM3-326232**: Introduced.

v · d

 Buildings

see all buildings
Ration Box

This article has not been revised for the current version (***U50-587362***). It was last updated for *CS-442154*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *CS-442154*. It may contain inaccuracies.

## Ration Box

Stores a small amount of Food.
Food must be delivered to boxes by Duplicants.

Ration boxes keep food safe from hungry critters, but don't slow food spoilage.

## Materials

### Raw Mineral

400 kg

**Ration Box** is an item used to store and maintain your Food. One is always generated to the left of the Printing Pod at the start of every game with 16,000 kcal of Nutrient Bars inside, and its filter set to Nutrient Bars only. It can store 150 kg of food.

## Tips

* Ration Boxes can be renamed.
* Food stored in the Ration Box will slowly grow stale and eventually rot. If food becomes rotten, the box will drop it as Rot pile.
* Food perishes at a rate depending on the surrounding atmosphere. A cold climate reduces spoilage, while Carbon Dioxide, Hydrogen, Chlorine and Vacuums will halt spoilage entirely.
	+ Polluted Oxygen accelerates the decay of food by 13%/cycle, even when stored in a cold area or a Refrigerator.
	+ Nutrient Bars, Muckroot, and Hexalent Fruit do not spoil and might serve as a backup food source.
* The starting Ration Box is made of Sedimentary Rock. Destroying it allows Sedimentary Rock to be filterable in Storage Boxes & Critter Feeders for Stone Hatch farming, which is often inaccessible early on due to the Granite barriers.
* The best way to ensure your food does not rot is to keep your Ration Boxes in pits filled with Carbon Dioxide. Being one of the heaviest gasses, it will stay in the pit and prevent spoilage with minimum effort.

## Trivia

* Tile of interest for deliveries is the bottom left square.

## History

* **AP-396726**: Ration box are now renameable.

v · d

 Buildings

see all buildings
Supply Teleporter Output

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-466203*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-466411 • U36-481350**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-466203*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-466411 • U36-481350**

*This article is related to DLC content of Spaced Out.*

## Supply Teleporter Output

A machine capable of teleporting Liquid, Solid, and Gas resources.

The tubes at the back disappear into nowhere.

### Requires

It can be activated by a Duplicant with the Field Research skill.

### Deconstructible

 **Demolition** skill required

The **Supply Teleporter Output** is a Building found in Ruins on every starting and secondary Asteroid in Spaced Out!. It has a counterpart, the Supply Teleporter Input on another Asteroid from which resources can be sent to it, and always spawns with Conveyor Chute, and some Conductive Wires.

* The Supply Teleporter Output Ruins in a Marsh Biome.

## See Also

* Supply Teleporter Input
* Teleporter Transmitter
* Teleporter Receiver
Stable

This article has not been revised for the current version (***U50-583750***). It was last updated for *CS-442154*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-583750***). It was last updated for *CS-442154*. It may contain inaccuracies.
A **Stable** is a room that is required for ranching. It is created by placing a Ranching Building inside an enclosed room with a size of 12-96 tiles.

The maximum number of critters that can be held in a stable depends on the critters. Each critter has a certain space requirement (in tiles):

If the *sum of all space requirements* is greater than the *room size*, all critters in the room will get **Overcrowded** (-5 Happiness) status.

Eggs left in the room count towards the number.

Morbs are ignored when calculating the required room size.

Shove Voles will count towards the stable overcrowding, however, they do not care about any amount of overcrowding themselves.

Cuddle Pips consider each egg type to only require 4 tiles of space.

## Tips

* Critters might spread too much in maximum size stable, slowing down grooming, feeding and resource production. It can be mitigated with non-room breaking door.
* It is inadvisable to keep open doors in ranches, even if critters can't run away, they still get stuck in open doorframes and will get debuffs as if entombed. It also interferes with buildings ability to count critters inside the room.
* Fish Feeder needed for taming Pacu doesn't require to be in a stable to function. This allows ranching them in any room.
Solid Mercury

This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.

## Solid Mercury

Mercury is a rare Metal in a Solid state.

### Properties

 Metal Ore, Generic Buildable, Solid, Liquefiable

**Solid Mercury** is currently unused and can only be obtained through debug mode.
Salt

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Salt

(NaCl) Salt, also known as sodium chloride, is an edible chemical compound.
When refined, it can be eaten with meals to increase Duplicant Morale.

### Properties

 Solid, Consumable Ore

**Salt** is Consumable Ore found in Tide Pool Biome and Rust Biome. When refined to Table Salt, it can be eaten with meals to increase Duplicant Morale by 1.

## Usage

Rust Deoxidizer can produce Oxygen, Chlorine, Iron Ore with Rust and Salt. 750 g/s Rust + 250 g/s Salt = 570 g/s Oxygen + 30 g/s Chlorine + 400 g/s Iron Ore.

Rock Crusher can refine Salt into Table Salt. 100 kg Salt = 5 g Table Salt + 100 kg Sand.

Also it can be used at average rate of 83.3 g/s per Geotuner to boost Geysers to increase Polluted Oxygen or Chlorine production

Salt is used to produce Bleach Stone in the bleach stone hopper.

* 30 kg salt + 500 g Gold = 10 kg Bleach Stone + 20 kg Sand

## Production

Salt is available in Tide Pool Biome and Rust Biome.

Dasha Saltvine produces harvestable Salt by consuming Chlorine gas and Sand.

Desalinator can produce Salt from Salt Water or Brine. 5 kg/s Salt Water = 4650 g/s Water + 350 g/s Salt. 5 kg/s Brine = 3500 g/s Water + 1500 g/s Salt.

Heating Salt Water to 101.69 °C (vaporization point + 2 °C) can produce Steam (93% mass) and Salt (7% mass).

Heating Brine to 104.75 °C (vaporization point + 2 °C) can produce Steam (70% mass) and Salt (30% mass).

 It can be harvested on rocket missions to renewable Space POIs:

* In Interstellar Oceans at a rate of 37.5 – 125 kg per cycle.