recursal/Fanatic-Fandom huggingface dataset:
Spirit

**Spirit** is a page found in Book of the Dead

## History

* Spirit was added in Update 1.2 - Morellia the Lich Queen (19 Jun, 2019)
* In Update 1.3 (17 Jul, 2019) the number of summoned spirits if Unholy Bargain is active was reduced from 3 to 2.
* In Update 1.27 - Best Plan NO PLAN! (5 August, 2021), Spirits were reworked:
	+ Before: Give 200 health to a minion, or 100 health to a flying minion.
	+ Now: Gives a minion +50% extra health (up to +300)
* In Update 1.28 - Malediction (20 September, 2021), Spirits were changed to grant at least +50 health, and up to +400 health.
* In Update 1.44 - Mechanized Menace (2 February 2023), the maximum health granted by Spirits was reduced from 400 to 350.
* In Update 1.48 - Shroom Season (22 June 2023), the minimum health granted by Spirits was increased from 50 to 75.
Werewolf

**Werewolf** is a minion that is mainly summoned through **Lycanthropy**

It loses all **buffs** the transformed unit had.

Cards that can generate werewolfs**:** Once Bitten, Wolf Among Sheep, Lone Wolf, Howling Moon

* Health: 400
* Damage: 40 (DPS: 44.44)
* Attack speed: 0.9 Sec
* Speed: 8
* Targets: Ground
* Range: Melee

## History

* In Update 85 (9 Jan, 2019) the werewolf unit received the following changes:
	+ Damage reduced from 60 to 45
	+ Transformation time increased from 0.2s to 0.4s
	+ The unit is no longer immune to damage while transforming.
* In Update 1.6 (16 Oct, 2019) Werewolf's attack speed was increased from 1s to 1.1s
* In Update 1.8 (18 Dec, 2019) Werewolf's damage was reduced from 45 to 40.
* In Update 1.27 - Best Plan NO PLAN! (5 August, 2021), Werewolf received the following changes:
	+ Attack speed buffed from 1.1s -> 0.9s
	+ Now no longer retains buffs when transforming.
* In Update 1.28 - Malediction (20 September, 2021), the attack delay of Werewolf was nerfed from 0.9 seconds to 1 second.
* In Update 1.37 - Kaboom Kingdom (July 7, 2022), the attack delay of Werewolf was buffed from 1 second to 0.9 seconds.
* In Update 1.39 - Slithery Sacrifices (September 1, 2022), the health of Werewolf was icnreased from 400 to 450.
* In Update 1.48 - Shroom Season (June 22, 2023), the health of Werewolf was reduced from 450 to 400.
Sunder

**Sunder** is one of the Spell cards in Minion Masters.

When playing Jahun, Keeper of Jadespark, this card is added at the top of your deck, being drawn immediately since you've played Jahun.

This card deals half of its damage twice. It deals 75 damage (25 to the Master tower) when lifted out of the ground, then another 75 (25 to the master tower) when thrown back down.
Spiritmancer

## General

**Spiritmancer** is one of the Minion cards in Minion Masters.

**Soul Rip:**

* Radius: 14

## Mechanics

### Spirits

If an enemy minion dies while Spiritmancer is attacking it, a spirit is released from where it died.

### Spirit targeting

As soon as the spirit appears it targets a random friendly minion and flies towards it.

The spirit can't target minions inside of Black Hole.

The spirit can target invisible minions.

### Spirit effect

The minion gains +40% extra maximum health (minimum of +50, maximum of +400) after the spirit reaches it.

If the targeted minion dies while the spirit is in flight then the spirit flies to where that minion died but has no effect when it gets there.

If a minion enters Black Hole after being targeted by a spirit, the spirit still flies towards it. If the spirit hits while the unit is inside of Black Hole then it has no effect.

## History

* Spiritmancer was added in Update 11 - Spirit of the holidays (22 Dec, 2016)
* In Update 12 - Blast Entry (5 Jan, 2017) the spirit effect range of the Spiritmancer's ability was increased from 12 to global
* In Update 31 - Best of Brawny (31 May, 2017) the damage of Spiritmancer was increased from 5 to 10
* In Update 70 - Burning Spirits (27 Jun, 2018) Spiritmancer received the following changes:
	+ Attack speed reduced from 0.8s to 0.3s
	+ Damage reduced from 10 to 4

* In Update 1.0 - Bones & Bravery (24th May, 2019) the Spirit buff was reworked, also affecting Spiritmancer:
	+ Health gained from a spirit increased from +100 to +200
	+ Spirits can no longer stack on the same minion
	+ Spirits now give the minion **Spectral Essence**
* In Update 1.3 (17 Jul, 2019) Spirits were changed to only give 100 health to Flying Minions.
* In Update 1.11 (26 Mar, 2020) The spirit effect range of Spiritmancer's ability was reduced from Global to 10.
* In Update 1.13 (28 May, 2020) - Charging into Darkness, the Spirit effect range of Spiritmancer's ability was increased from 10 to 14
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), the health of Spiritmancer was reduced from 200 to 170.
* In Update 1.27 - Best Plan NO PLAN! (5 August, 2021), Spirits were reworked:
	+ Before: Give 200 health to a minion, or 100 health to a flying minion.
	+ Now: Gives a minion +50% extra health (up to +300)
* In Update 1.28 - Malediction (20 September, 2021), Spirits were changed to grant at least +50 health, and up to +400 health.
* In Update 1.38 - Wanderlust (August 4, 2022), the mana cost of Spiritmancer was reduced from 5 to 4.
* In Update 1.40 - Torment (13 October 2022), the health granted by Spirits was reduced from 50% to 40%.
* In Update 1.44 - Mechanized Menace (2 February 2023), the maximum health granted by Spirits was reduced from 400 to 350.
* In Update 1.48 - Shroom Season (22 June 2023), the minimum health granted by Spirits was increased from 50 to 75.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Spiritmancer was changed from Supreme to Rare.
Glenn's Brew

**Glenn's Brew** is one of the Spell cards in Minion Masters

## Mechanics

The targeted minion receives 175 healing over 4 seconds. Even though Frozen minions receive half healing, the minion still receives the full amount. (If the minion has flying, it only receives half healing.)

If the minion has a revelry effect, such as Woodsman, its effect will trigger after 4 seconds.

## History

* Glenn's Brew was added in Update 1.7 - The Quest for Mountainshaper (5 Dec, 2019) as part of The Quest for Mountainshaper Batte Pass
* In Update 1.21 (4 Feb, 2021) All healing was halved on flying minions, also affecting Glenn's Brew.
* In Update 1.40 - Torment (13 October 2022), Glenn's Brew was reworked:
	+ Previously: Gave a minion +100 health, healed it for 400 health, but it disappeared after 6 seconds.
	+ Now: Freezes a minion and heals it for 200 health over the duration.
* In Update 1.41 - Chapel of Light (10 November 2022), the healing of Glenn's Brew was increased from 100 to 150.
	+ Previously it healed for 200 health, but since frozen minions received half healing, this was bugged and only healed for 100 health. The change to heal for 150 health while ignoring the Frozen reduction is a bugfix and a buff.
* In Update 1.45 - Arcane Anomalies (March 9, 2023), the duration of Frozen was reduced from 5 to 3 seconds.
* In Update 1.46 - Arise! (April 13, 2023), the duration of Frozen was increased from 3 to 4 seconds.
* In Update 1.51 - Hail to the King (12 October 2023), the healing of Glenn's Brew was increased from 150 to 175.
System requirements

*This article is a stub. You can help Torn Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Torn*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum requirements

* OS: Windows 10 64-bit
* Processor: 3.3 GHz Intel i5-4590 OR 3.2 GHz AMD Ryzen 1400
* Memory: 8 GB RAM
* Graphics: AMD Radeon R9 480 OR NVIDIA GeForce GTX 1060
* Storage: 12 GB available space
* Additional Notes: MSRs are preliminary and are subject to change
Torn Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Characters

*This article is a stub. You can help Torn Wiki by expanding it.*

This page lists the **Characters** in *Torn*.

* **Dr. Lawrence Talbot** - appears as an entity from another dimension in the house - shown in the announcement trailer. Lawrence has lost so much of his memories that the protagonist must help him to regain them. He once was a renowned physicist, but vanished in 1953.

* **Katherine Patterson** - the protagonist of the game, first announced as "woman" in the trailer. She is a video blogger who finds Talbot's abandoned mansion in a forest.
Soul Stealer

**Soul Stealer** is one of the Minion cards in Minion Masters.

## Mechanics

Soul Stealer reduces his attack cooldown and attack delay by 15% per kill.

Max 10 kills.

## History

* Originally, Soul Stealer reduced his attack speed and attack delay by a flat amount per kill.
* In Update 12 - Blast Entry (5 Jan, 2017) the range of the Soul Stealer was increased from 6 to 8
* In Update 29 - Give it up for Team Brawny! (17 May, 2017) Soul Stealer's mana cost was reduced from 6 to 5
* In Update 44 - Double Dragon (13 Sep, 2017) Soul Stealer received the following changes:
	+ Attack speed reduced from 1.9s to 1.6s
	+ Attack speed reduction per kill reduced from 0.15s to 0.1s
* In Update 56 - Happy new year, Masters! (3 Jan, 2018) Soul Stealer received the following changes:
	+ Health increased from 160 to 180
	+ Attack delay reduced from 0.9s to 0.6s
* In Update 74 - Season of Raging Heat (15 Aug, 2018) Soul Stealer was reworked:
	+ Attack speed reduced from 1.6s to 1.5s
	+ Now reduces attack speed and attack delay by 20% per kill.
* In Update 1.12 (30 Apr, 2020) Soul Stealer's speed was increased from 5 to 6
* In Update 1.16 - Nightmares (20 Aug, 2020) Soul Stealer's attack speed bonus per kill was reduced from 20% to 15%
* In Update 1.19 - Uprising (3 Dec, 2020) Soul Stealer's attack speed was worsened from 1.5s to 1.6s
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Soul Stealer became unable to capture bridges, since it is a flying minion.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Soul Stealer was changed from Supreme to Rare.
Torn Wiki/Top section

Welcome to the Official

Welcome to the Official

the *Torn* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Torn

*Torn* is a dark science fiction mystery inspired by The Twilight Zone and Black Mirror.

In 1953, on the brink of a major scientific breakthrough, the renowned physicist Dr. Lawrence Talbot vanished. For 64 years, his mansion remained hidden, his laboratory and work all but forgotten... Until now.

The first game developed in-house at Aspyr Studio, Torn was written by Neill Glancy (Stranglehold) and Susan O’Connor (Tomb Raider, BioShock), with an original orchestral score composed by Garry Schyman (BioShock, Middle Earth: Shadow of War). *[ Read more ]*

Content

Locations

Characters

Items
How to play guide for Torn

*This article is a stub. You can help Torn Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Torn***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.
Torn

Rating(s) | T

Aspyr Media is proud to introduce Torn, a dark-science fiction mystery inspired by The Twilight Zone and Black Mirror.

In 1953, on the brink of a major scientific breakthrough, the renowned physicist Dr. Lawrence Talbot vanished. For 64 years, his mansion remained hidden, his laboratory and work all but forgotten... Until now.

The first game developed in-house at Aspyr Studio, Torn was written by Neill Glancy (Stranglehold) and Susan O’Connor (Tomb Raider, BioShock), with an original orchestral score composed by Garry Schyman (BioShock, Middle Earth: Shadow of War).

## Release date

28 Aug, 2018

*This article is a stub. You can help Torn Wiki by expanding it.*

## Story

Deep in a forgotten forest, video blogger Katherine Patterson discovers an abandoned mansion, littered with strange machines and disturbing experiments. This is the home of
the famed Dr. Lawrence Talbot, who went missing more than 64 years ago. This could be worth millions, the story of Patterson’s career...

But when she meets Dr. Talbot in person -- still alive, trapped in another dimension, and missing his body -- Patterson realizes she was wrong. This is the story of a lifetime.

Help Dr. Talbot reactivate his mysterious machines. Uncover the truth about the mansion and the new dimension known as “The Parallel.” Remember everything you see, for in Talbot’s world, truth is nothing more than the invention of the mind.

## Features

* The Mansion: Teeming with the puzzles and machinations of a mad, disembodied physicist, Talbot’s mansion is a VR tourist destination built for fans of classic science fiction like The Twilight Zone and Black Mirror.
* Hijack Gravity - ​Use Dr. Talbot’s gravity tool to fling pianos with the flick of a wrist.
* Build towers of objects and bring them crashing down in grand fashion.
* Cinematic VR​ - Written by Susan O’Connor (Tomb Raider, BioShock) and Neill Glancy (Stranglehold). Original orchestral score composed by Garry Schyman (BioShock, Middle Earth: Shadow of War).

## Specs

* Developer: ​Aspyr Studio
* Publisher: ​Aspyr Media
* Platforms​: PSVR, Oculus, Vive
* Rating​: Teen
Wheel of Doom

*This article is a stub. You can help Minion Masters Wiki by expanding it.*

**Wheel of Doom** is one of the Spell cards in Minion Masters.

## History

* Wheel of Doom was added in Update 81 (31 Oct, 2018)
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), the speed of Wheel of Doom was reduced from 1000 to 800.
Trick Swap

**Trick Swap** is a perk for King Puff. It is only available to King Puff.

## Mechanics

A single-use copy of Trick Swap is added to your deck every 40 seconds.

You can only have 1 Trick Swap at a time - if the countdown reaches 0 while you have a Trick Swap in your hand or deck, another is not added.

* In Update 1.25 - Best Plan NO PLAN! (2 June, 2021) Trick Swap was changed from a **Spell** to an **Ability**.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Trick Swap was reworked:
	+ Before: A regular card added to King Puff's deck when he reaches perk 1.
	+ Now: Every time The King's Birthday is celebrated, add a single-use copy of Trick Swap to your deck if you don't already have one.
* In Update 1.43 - Furry Fury (5 January, 2023), Trick Swap was reworked:
	+ The King's Birthday passive was removed from King Puff
	+ Trick Swap is now added every 40 seconds
Buildings

Most of the buildings in **Grand Ages: Medieval** are located within the cities and can be constructed by the city owner (with the defense tower being the notable exception than can be build on the main world map by anyone)

Two main building categories exist:

* City buildings
* Production buildings

## City buildings

City buildings are structures that, once constructed, provide a permanent bonus or benefit for the city.

For example, once an inn is constructed, the city owner can recruit traders, while the construction of a church allows for a higher population.

The city owner has to pay for the production cost, several buildings come with an additional weekly upkeep charge. Some city buildings can be upgraded to a higher level.

## Production buildings

Production buildings are structures that produce commodities for the city.

The city owner has to pay for the production cost and incur additional cost in form of worker salary.
Military (techtree)

The military technology tree centers around improving your military capabilities by providing access to new units.

Most of the advanced units can only be recruited in a specific region.

## Techtree

* Spearmen
* Axeman
* Shipyard
* Riding academy
* Drill ground

2nd row
* Pikemen
* Mounted archer

3rd row
* Swordsman
* Cavalry

4th row
* Berserker
* Flailsman
* Sabres fighter
* Knight
* Mounted warrior
* Longbowman
* Crossbowman
Zipp's Zappinator

**Zipp's Zappinator** is one of the Minion cards in Minion Masters.

## Mechanics

More Zap! resets Zipp's attack, though his attack has a slight delay before he shoots again.

Locks onto a single target, but his bolts can target multiple minions (if More Zap! has been used)

More Zap! can be used a maximum of 3 times per summon. After using it 3 times, it's discarded, and Zipp is placed on the bottom of your deck.

Specifics on targeting:

* Zipp will target one minion as normal (obeying mechanics like Taunt and Marked). That minion will always be zapped at least once.

* Then, it looks at up to 3 minions within a cone in front of it and zaps one of them at random until it's out of shots.

* If there are fewer than 3 minions within range, repeat this until it's out of shots.

## Notes

Can not be obtained through random effects such as Ritual of Servitude, Future Present or Future Past.

## History

* Zipp's Zappinator was added in Update 1.37 - Kaboom Kingdom (July 7, 2022) as a season card.
* In Update 1.39 - Slithery Sacrifices (September 1, 2022), the number of copies allowed in Team battles was reduced from 3 to 2.
* In Update 1.49 - Vanguard (3 August 2023), More Zap! was changed to have a cooldown of 2 seconds between uses.
Grand Ages Medieval Wiki/Section 2

Content

Strategy

Units

Modes

Gameplay

Ranks

Commodities

Buildings

Worlds

Trade

Technologies

Features

* Gigantic game world of over 30 million square kilometres
* Raise a powerful army and defend your kingdom
* Produce and trade 20 different goods
* Research and utilise 50 major technological advancements
* Survive natural disasters and diseases
* Play the game in multiplayer mode for up to 8 players via network and online
Melee

Melee units are trained at the barracks, no upgrade is required for them.

The melee units are divided into two different unit types:

* Blunt and blade
* Polearm

## Blunt and blade

Blunt and blade units are **Axeman**, **Berserker**, **Flailsman**, **Sabres Fighter** and **Swordsman**.

* **Bonus** against **Polearm**
* **Weak** against Ranged

## Polearm

Polearm unts are **Mercenary**, **Spearmen** and **Pikemen**.

* **Bonus** against Mounted
* **Weak** against **Blunt and blade**
Game Mechanics

Links to other pages related to various game mechanics:

* **Mana**

Mana and rate of mana generation

* **XP**

XP and XP generation

* **Unit Behaviour**

A technical description of how Minions and Buildings behave after they have been summoned

* **Card Stats**

A detailed summary of statistics for the various spells and units.

It is also useful to note that:

* Range or distance: For comparison, the bridge is 8 units wide.
* Movement speed: 2 movement speed = 1 range per second
* Pushing: One unit can push another if it is bigger in size (determined by the "unit radius")

## General Info

The 'General Info' section of the sidebar is also a useful reference:

* Minion Masters
* Masters
* Cards
* Minions
* Buildings
* Spells
* Arenas
* League
* Daily Challenges
* Changelogs
Scrat Tunnels

**Scrat Tunnels** is one of the Building cards in Minion Masters.

Has Placement Aura - a mechanic that limits the placement of the building too close to the edges of the arena. This is done to prevent the building from being placed in a safe spot behind the master tower thus making it untouchable by minions attacking regularly.

## Notes

Can not be obtained through random effects such as Future Present or Future Past.

## History

* Scrat Tunnels was added in Update 1.27 - Best Plan NO PLAN! (5 Aug, 2021) as a Season Card as part of the Best Plan No Plan! Season Pass.
* In Update 1.28 - Malediction (20 September, 2021), Scrat Tunnels was changed so that only 1 copy of it can be used in a Team Battles deck.
* In Update 1.30 - Malediction (25 November, 2021), Scrat Tunnels lost the Impatient effect.
* In Update 1.31 - Invasion (6 January, 2022), Scrat Tunnels' production speed was improved from 5 seconds to 4 seconds (total spawns up from 4 to 5; 12 scrats to 15 scrats)
* In Update 1.33 - Invasion (3 March 2022), the number of Scrats produced was increased from 3 to 4 (total number of scrats summoned up from 15 to 20)
* In Update 1.35 - Frost Dragon's Lair (5 May 2022), the initial mana cost of Emergency Tunnelling was increased from 0 to 1.
* In Update 1.39 - Slithery Sacrifices (September 1, 2022), the attack cooldown of the summoned Scrats was increased from 1 second to 1.1 seconds.
Grand Ages Medieval Wiki/Section 1

Welcome to the Grand Ages: Medieval WikiWelcome to

The Grand Ages: Medieval guide for Strategy, Gameplay, Trade and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Grand Ages: Medieval

**Grand Ages: Medieval** is a strategy game developed by Gaming Mind Studio, who was already responsible for Patrician IV, Port Royale 3 and Rise of Venice.

The time setting of the game is 1050 AD, the high middle ages.[Read more...]
Snap Freeze

**Snap Freeze** is one of the Spell cards in Minion Masters.

## Mechanics

Any minions inside the area when the spell is cast receive 25 damage.

While inside the area, minions receive Slow. When they leave the area, they lose Slow.

If a minion stays inside the area for 2 seconds, it becomes Frozen for 4 seconds.

## History

* Snap Freeze was added in Update 1.35 - Frost Dragon's Lair (5 May 2022) as a season card.
* In Update 1.41 - Chapel of Light (10 November 2022), Snap Freeze gained 25 damage.
* In Update 1.43 - Furry Fury (5 January, 2023), the delay before becoming Frozen was reduced from 3 to 2 seconds.
* In Update 1.45 - Arcane Anomalies (March 9, 2023), the duration of Frozen was reduced from 5 to 3 seconds.
* In Update 1.46 - Arise! (April 13, 2023), the duration of Frozen was increased from 3 to 4 seconds.
* In Update 1.50 - Highland Hijinks (7 September 2023), Snap Freeze was reworked:
	+ Cost increased from 2 to 3 mana
	+ No longer leaves a frost field on the ground which freezes after 2 seconds
	+ Now instantly inflicts Frozen
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Snap Freeze was changed from Rare to Common.
Skeleton Crew

**Skeleton Crew** is one of the Minion cards in Minion Masters.

## History

* Skeleton Crew was added in Update 1.14 (25 Jun, 2020) as a season card as part of the Charging into Darkness Season Pass 2.
* In Update 1.20 - Uprising (7 January, 2021) Accursed Ascension was changed to activate after 70 mana spent on Accursed cards, from 60.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Accursed Ascension was changed to activate after 80 mana spent on Accursed cards, from 70.
* In Update 1.30 - Malediction (25 November, 2021), the damage of Skeletons was reduced from 25 to 20.
* In Update 1.39 - Slithery Sacrifices (September 1, 2022), the attack cooldown of Skeletons was increased from 2 seconds to 2.2 seconds.
* In Update 1.51 - Hail to the King (12 October 2023), the number of Skeletons summoned was increased from 2 to 3. (Still summons 3 more when Accursed Ascension is active)
Town

Generally, you can found new **towns** all over the world with the help of settler units. However, each town requires sufficient space for its town center and future expansion. Furthermore, a new town may not be founded too near to an existing one. For details, please refer to settler.

A town that is located near a body of water will automatically build a harbor.

Because each town can only produce 5 commodities for export, selecting the right location is crucial as it will determine the types of raw materials that can be obtained or created.

The population of the surrounding area will migrate to a town and become citizens there if the town provides attractive living conditions. This includes jobs and a reliable supply of commodities.

The more prosperous a **town** is, the higher the amount of taxes you can levy without enraging its citizens. You can adjust the tax rate in the town dialog located under the *balance* category.

## Population

A town provides home for up to 3,000 inhabitants. Each worker employed the businesses of the town provides four citizens as they bring their families with them. This way, the number of inhabitants are directly connected to the number of businesses and creates a limit on how many production buildings can be built in a town.

With additional buildings and technologies, the maximum number of inhabitants can be increased.

 with church and town planning | 15,000 | 150

## Prosperity

The prosperity of a town is primarily dependent on how well its citizens are supplied with commodities. If there is a shortage of only a few commodities in the town, this will not have a significant impact. However, the following rule of thumb applies: The greater the number of commodities in short supply, the lower the prosperity.

Some events additionally affect prosperity: Plagues, famines, earthquakes and volcanic eruptions lower prosperity, while festivals increase it temporarily. The current prosperity level and its effect on the citizens can be viewed under the town dialog. To access it, select the town center.

The situation will reach a critical level when prosperity falls below **40%** - that's when workers and citizens will start leaving the town. In addition, workers will only start migrating to the town if the prosperity level is above **60%**.

If a town attains a prosperity level of **80%** or more, all businesses will start to operate more effectively (labor expenses fall) and the number of workers migrating to the town increases.

 80+% | Salaries of workers reduced by 5%Influx of workers increased.

The more prosperous a town is, the higher the amount of taxes you can levy without enraging its citizens.
Infrastructure (techtree)

The infrastructure technology tree centers around improving trade and establishing of new cities.

The technologies work one of three ways:

* Improve empire infrastructure (e.g. roads)
* Improve trading directly (e.g. increased cart capacity )
* Improve settlers

## Techtree

* Building trade
* Storage technology
* Settlement construction I
* Trade I
* Worker trek

2nd row
* Settlement construction II
* Trade II

3rd row
* Road construction I
* Fortress construction I
* Church architecture

4th row
* Road construction II
* Fortress construction II
* Town planning
* Settlement construction III
* Trade III
Ships

Ships are built at the shipyard upgrade of the barracks. The shipyard development is required for its construction.
Apart from that, no further development lockout exists for ships. Individual ship however types are region locked, which each town having access to only two ship types.

## Civilian ships

There are two types of civilian ships: **Colony ships** and **Transport ships**.

Colony ships are used to establish new coastal towns. They have an unlimited range and are useful to create towns in regions a land based settler has difficulty to get to.

Transport ships are created (free of charge) and used automatically by traders and units that need to cross water to reach another town with a shipyard.

  3
XP

## Overview

During a match, XP is generated both passively and actively. As your XP increases, your master will gain Perks.

(This is different to Profile XP, which is earned after finishing each match)

In 2v2, XP is shared, so masters on the same team unlock their perks together.

## XP generation

In summary:

1 XP per 4 seconds per master passively

1 XP per 4 seconds per Bridge or Bridge Shrine

2 XP per kill by Bounty Sniper

3 XP if Ruffles digs up a yellow prize

### Passive

Every four seconds from the start of the match, your team gets 1 XP per master.

In 1v1 you get 1 XP every 4 seconds

In 2v2 you get 2 XP every 4 seconds

### Bridges

Each time a bridge is captured, a timer starts for that bridge.

You will get 1 XP every 4 seconds for that bridge, starting from when it was placed.

No-one earns XP for a bridge which is yellow (this means the bridge is not owned by either side).

### Buildings

The Bridge Shrine gives 1 XP whenever the bridge on the same side of the arena as it generates XP for its owner.

### Minions

The Bounty Sniper gives 2 XP whenever it kills another minion or building, or hits the enemy tower.

### Perks

Diona's second perk, Fetch! can sometimes generate 3 XP if Ruffles fetches a yellow prize.

## Unlocking perks

Your total XP is displayed next to your avatar. Perks are unlocked by reaching the following total XP:

20 XP - Perk 1

60 XP - Perk 2

120 XP - Perk 3

200 XP - Mana Frenzy
City buildings

City buildings for the center of a city. They can be constructed by the city owner at will. Once constructed, it can not be undone. Some buildings carry a weekly maintenance fee, so care should be taken when building or upgrading city buildings, especially early in the game.

For details of the buildings and their respective costs please refer to the individual building pages.

## Administrative buildings

Administrative buildings are the civic center of a city. Each administrative building is an upgrade of the previous one and replaces it.

  Large castle grounds  | Increase siege resistance by 100%Tripples ranged defense.

## Recruitment buildings

In recruitment building, all types of units can be recruited, both military as well as civilian. These types of buildings do not come with a maintenance cost.

## Effect buildings

Effect buildings provide a beneficial effect for the city once constructed. They come with a maintenance cost that has to be paid weekly.

  Town wall  (replaces palisade) | Increase siege resistance by 100%
Shieldguard of Light

**Shieldguard of Light** is one of the Minion cards in Minion Masters.

## Mechanics

**Armor of Light:**

* Damage: 75
* Activation delay: 0.3 seconds after taking damage and surviving
* Cooldown: 14 sec
* Radius: 4

**Shield slam ability:**

* Charge range: 2-5
* Cooldown: 2 sec
* Damage: 70
* Charge adds 50 speed while charging.

## History

* Shieldguard of Light was added in Update 88 - Battle for Light's Reach (20 Feb, 2019) as a Season Card as part of the Battle for Light's Reach Battle Pass.
* Shieldguard of Light was initially supposed to do double damage on charge, but due to a bug, that didn't happen.This was intentionally left as a feature.
	+ From Update 89 Patch notes: "*Edited Shieldguard of Light’s description to remove the reference to him dealing Double Damage on his charge - While this was initially a bug, we have determined he is viable enough without the damage bonus. #ItsAFeature*"
* In Update 90 (20 Mar, 2019) Shieldguard of Light's damage was reduced from 70 to 60.
* In Update 1.0 - Bones & Bravery (24th May, 2019), Shieldguard of Light received the following changes:
	+ Mana cost increased from 6 to 7
	+ Damage increased from 60 to 70
* In Update 1.18 (29 Oct, 2020) **Armor of Light's** cooldown was increased from 12s to 14s
* In Update 1.23 - Outlandish Operations (21 April, 2021) Shieldguard of Light's damage was increased from 70 to 80.
* In Update 2.0 - Mountain Song (December 12, 2023), the rarity of Shieldguard of Light was changed from Supreme to Rare.
Torn Wiki

Welcome to the Official

Welcome to the Official

the *Torn* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Torn

*Torn* is a dark science fiction mystery inspired by The Twilight Zone and Black Mirror.

In 1953, on the brink of a major scientific breakthrough, the renowned physicist Dr. Lawrence Talbot vanished. For 64 years, his mansion remained hidden, his laboratory and work all but forgotten... Until now.

The first game developed in-house at Aspyr Studio, Torn was written by Neill Glancy (Stranglehold) and Susan O’Connor (Tomb Raider, BioShock), with an original orchestral score composed by Garry Schyman (BioShock, Middle Earth: Shadow of War). *[ Read more ]*

Content

Locations

Characters

Items

Guides

* How to play guide for Torn
* System requirements

Videos

Featured images

*Torn* Links

Official page

Publisher

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Production (techtree)

The production technology tree centers all around improving the production of commodities.

The technologies work one of two ways:

* Give access to new commodities, e.g.  Meat
* Improve capacity of existing production buildings. This gives a straight increase to the output of a building. If the building consumes commodities for production, the consumption is increased accordingly.

## Techtree

* Bakery
* Brewery
* Smithy
* Pottery
* Butchery

2nd row
* Beekeeping
* Three-field crop rotation
* Mining
* Craftsmanship
* Graduation\_tower

3rd row
* Better plough
* Weaving
* Sheep breeding
* Coal mining

4th row
* Workshop
* Smithery
* Drawloom
* Tailoring
* Livestock farming
Settler

Settlers reconnoiter the surrounding areas to locate raw materials and found new settlements for you. Generally, you can found new towns anywhere, but there are a few requirements:

* In order for a settler unit to build a town at a particular position, there must be enough space for a town center at that location.
* Enough territory must be available for future expansion with main buildings, businesses and residential buildings.
* A new town may not be founded too close to an existing one.

Locations that are only suitable for small towns or limited production capacities cannot be used to found towns. To show you how much space a town requires and which resources it will be able to use, a circle is displayed around the settler. In addition, this circle may not come into contact with the exclusion zone around another town.

Settlers consists of 100 workers and a large quantity of building materials. When they are on the move, they constantly reconnoiter the surroundings and show you which resources a town at their current position would have access to. You can also have suitable or recommended locations displayed to you while a settler is selected by pressing the button for additional information (default key: *alt*).

Not that cultivated commodities always require 4 resource fields. Hence, the circle around the settlers will need to contain e.g. 4  wine  fields so that wine will be available to the town as a resource.

Like building squads, settlers only have a limited action radius, which means that they cannot move too far away from your towns.

A naval version of the settler, the colony ship, can be built at the shipyard.
Brickyard

Brickyards produce  bricks  which is one of the three basic building blocks for your budding empire. The other two main resources is  Lumber  and  Metal wares .  Bricks  are a basic resource that require one to build a town in a specific area to be able to manufacture them.
Bricks are the basis for most resource building (with the exception of itself) and all improvement buildings in town.
For upgrading roads  bricks  are also always required and the amount needed must be in the closest town to the starting point of road construction.

The price per upgrade is 20  lumber .
Stormbringer

**Stormbringer** is one of the Masters in Minion Masters. This master is unlocked by default.

## Caption

Stormbringer hails from the same place as Volco, and is also suffused with the power of the weapon he wields - the deadly Stormbow.

One of the few heroes to embrace the nature of the game shows, he spends most of his time taking selfies and writing fan mail to himself...

## Description

Stormbringer excels at everything that has to do with range!

## Abilities

### Basic Attack

* Fires bolts of lightning every 4 sec for 35 damage. Has a long range of 20.

**Detailed:**

### Perks

 **Long Shot** (Unlocks at 20 XP)

* Stormbringer gains global attack range.

 **Aerodynamics** (Unlocks at 60 XP)

* Ranged Minions under your control gain **Marksmanship**

* +2 Range

 **Lightning Reflexes** (Unlocks at 120 XP)

* Stormbringer gains double attack speed.

## History

* In Update 0.5.1 - Drone Walker (25 Nov, 2016) Stormbringer's second perk received the following changes:
	+ Marksmanship range buff reduced from 3 to 2
* In Update 73 - Demons Dragons (8 Aug, 2018) Stormbringer's Basic Attack's damage was increased from 30 to 40
* In Update 78 - Guardians of the Crystal Spire (9 Oct, 2018) Stormbringer's Basic Attack's damage was reduced from 40 to 35
* In Update 1.20 - Uprising (7 January, 2021) Stormbringer's second perk was changed to only apply to minions.
* In Update 1.22 - Outlandish Operations (4 March, 2021) Stormbringer's second perk was changed to only apply to minions under your control.
* In Update 1.26 - Best Plan NO PLAN! (1 July, 2021), Stormbringer's attack cooldown was reduced from 4 seconds to 3.8 seconds.
	+ This also reduces his attack cooldown at perk 3 from 2 seconds to 1.9 seconds.
* In Update 1.29 - Malediction (21 October, 2021), Stormbringer's attack cooldown was increased from 3.8 seconds to 4 seconds.
	+ This also increases his attack cooldown at perk 3 from 1.9 seconds to 2 seconds.
Drone Power

## Enhanced Wireless Charging Drone Power Tier 1

Drone Power Reduction
5%
 Type | DronePower

The original wireless charging is a quick and dirty implementation. This upgrade enhances the charge rate, creating a much more efficient system - using less power.

### Unlocks

Drones: Lower Power Use

Research: Optimized Power Receivers

## Optimized Power Receivers Drone Power Tier 2

Drone Power Reduction
10%
 Type | DronePower

Swapping to a tight-beam laser system and adding optimized power receivers on each drone, this upgrade uses even less energy to re-power the drones.

### Unlocks

Drones: Lower Power Use

Research: Rapid-Phase Charging System

## Rapid-Phase Charging System Drone Power Tier 3

Drone Power Reduction
17%
 Type | DronePower

Phasing the tight-beam laser rapidly creates an odd EM charge in the receiving drone - which is then used to enhance the repower system.

### Unlocks

Drones: Lower Power Use

Research: Positive Feedback System

## Positive Feedback System Drone Power Tier 4

Drone Power Reduction
25%
 Type | DronePower

There is a considerable power loss through the laser recharge system. Capturing and feeding this power back into the drone greatly enhances the overall system.
Grain farm

Farms produce  grain  in game. The amount of  grain  produced depends whether or not one took the technology to increase amount of wheat produced. It, like all other structures without technology, produce 2 units of  grain  per building.  Grain  is eaten by people and is one of the four resources that can be eaten by people. When eaten the people buy the food producing currency for you.
Trader

Traders are required in order to take commodities between your own towns or with friendly towns. Traders can only move along predetermined or developed roads or by ship between towns with a harbor. Furthermore, they may only enter your competitor's towns if a transit or trade agreement exists.

Each new trader possess a trading cart with a capacity of 100 barrels. In most cases, this will not be sufficient, which is why you can have additional carts made at the inn. Completed carts will be stored in town and can be assigned to any trader. To do so, select the trader while he is located in the town and select the option Manage carts.

You can trade manually with a trader or configure an automated trade route for him, which is highly recommended.
Harbor

A harbor is created automatically in towns that are close to a body of water. Any town with a harbor has  fish  and  salt  as available commodities.

It also gives additional options for trading and barracks upgrades.

## Trading

A harbor allows traders to travel by ship to any other town with a harbor. Especially in early game traveling speeds by ship is much faster than by basic roads. Beware of pirates though.

## Combat ships

In a harbor town, the barracks have an additional upgrade: a **shipyard**. This will allow the construction of both combat vessels as well as colony ships.
Lumber

Lumber is one of the primary building resources along with  bricks  and  Metal wares . The un-supplied selling price of lumber is 68 gold per piece. The min selling price for lumber is given at 37 gold per piece. Lumber is also included in the manufacture of  salt , which is in turn used to produce  meat . As with all commodities it affects town prosperity. In general lumber demands are slightly lower then the demands of  bricks .
Military

There are three main types of land based troops in **Grand Ages: Medieval**:

* Melee units, divided by weapon types into
	+ Blunt and blade
	+ Polearm
* Ranged units
* Mounted units

Additionally, there are also

* Ships
* Trebuchets (Siege unit)

Combat effectiveness follows the typical rock-paper-scissors principle:

 Ranged | Blunt and blade | Mounted
Ting, Teng & Tung

**Ting, Teng & Tung** is one of the Minion cards in Minion Masters.

## Mechanics

**Bounce Berries**:

* Range: 6

Each brother has an individual attack that deals 30 damage, therefore when a brother falls off, damage per attack is reduced. There is a small time period between each brother's attacks.

## History

* Ting, Teng & Tung was added in Update 1.10 - Saving Jadespark Jungle (5 Mar, 2020) as a season card as part of Saving Jadespark Jungle Battle Pass.
* In Update 1.12 (30 Apr, 2020) Ting, Teng & Tung received the following changes:
	+ Damage reduced from 99 to 90
	+ Berries no longer bounce off of dead minions.
* In Update 1.13 - Charging into Darkness (28 May, 2020) Ting, Teng & Tung's health was reduced from 360 to 300.
* In Update 1.21 (4 Feb, 2021) Ting, Teng & Tung's health was reduced from 300 to 270.
Grand Ages Medieval Wiki/Section 3

Overview

 Kalypso Media GmbH | Official Site | Real-TimeStrategy

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Barracks

All military units are created at the **barracks**. After construction, barracks can train only the most basic of troops, while more advanced troops can be unlocked by upgrades.

Some units are restricted to specific regions, so it is not possible to build all types of units in a single city.

## Upgrades

There are several upgrades available for barracks to train

* Shipyard (technology)
Commodities

Commodities are the goods in the world of **Grand Ages: Medieval**. All of them are consumed by the population. The production of advanced commodities usually requires one or more other commodities as components, creating additional demand.

They have multiple uses:

* All commodities are required and consumed by the population in the cities.
The number and supply of these commodities, ideally two stacks, sets the prosperity level for the town.
* Several commodities are also used as production component for advanced commodities
* Some are used as construction material.
* Commodities can be traded to gain  gold , the currency used in the game.

## Commodity types

There are 20 commodities currently ingame, grouped into four general subcategories:

### Basic commodity

There are six commodities that count as basic commodity:

* Bricks
* Fruits
* Fish
* Grain
* Lumber
* Wine

All basic commodities require some kind of natural resource, either  meadows  or a natural resource.

Especially  Bricks  and  Lumber  are in high demand, as they are also used for building construction and creating settler.  Lumber  is also used in the recruiting of units.

### Raw material

Six commodities

* Coal
* Fur
* Honey
* Metals
* Salt
* Wool

All raw materials require a natural resource for production.

Particularly high demand for  Fur  can be experienced during the recruitment of mounted units.

### Refined commodity

The following commodities belong to the refined group:

* Beer
* Cloth
* Meat
* Metal wares
* Pastries
* Pottery

All these commodities require a production technology to be unlocked before the production is available.

Several refined commodities can be in high demand in particular situations:

* Metal wares  are used in the construction of some advanced buildings as well as for unit recruitment.
* Cloth  is used in unit recruitment.

### Luxury commodity

The luxury commodities  Clothing  and  Pomp  are purely used by the population.

An overview of production costs and details can be found on the Commodity information matrix
Grand Ages: Medieval

**Grand Ages: Medieval** is a strategy game developed by Gaming Mind Studio, who was already responsible for Patrician IV, Port Royale 3 and Rise of Venice.
The time setting of the game is 1050 AD, the high middle ages.

**Developer:** Gaming Minds Studios
**Publisher:** Kalypso Media Digital
**Platforms:** Microsoft Windows, Linux, MAC OS
**Genres:** Strategy, Simulation
Styxi

## General

**Styxi** is one of the Minion cards in Minion Masters.

Stealths instantly after exiting Black Hole.

Re-Stealths after a delay. Stealth delay timer is reset each time it attacks or is attacked.

### General stealth mechanics

When stealthed, other minions and masters ignore this minion and the opponent can't see it.

Stealthed units are revealed if they attack or take damage or are stunned.

Stealthed units can still be targeted by random effects like Spirit Infusion, Lightning Bolt and Chain Lightning.

## History

* In Update 15 - Happy Lunar New Year! (26 Jan, 2017) the health of Styxi was increased from 50 to 70
* In Update 40 - When things change.. (9 Aug, 2017) the health of Styxi was increased from 70 to 90
* In Update 83 (28 Nov, 2018) Styxi's attack pause after not killing his target was reduced 10s to 6s
* In Update 1.5 (11 Sep, 2019) Styxi's attack pause after not killing his target was reduced from 6s to 5s
* In Update 1.14 (25 June, 2020) Styxi's health was increased from 90 to 140
* In Update 1.28 - Malediction (20 September, 2021), Styxi was changed so that only 1 copy of it can be used in a Team Battles deck.
Natural resource

A number of commodities in **Grand Ages: Medieval** require the existance of a natural resource in the proximity of a city in order to produce the commodity.

These commodities are

When selecting a settler, the image on the right shows the availability of natural resources at the location of the settler.

The image to the right show availability of  lumber ,  bricks ,  coal  and  honey  at that place.

Additionally, this location offers four  Meadows ,
Gold

Gold is the currency used in **Grand Ages: Medieval** and the life blood of your empire.

There are multiple ways of obtaining gold, trade is the most important one (you also collect taxes in your cities, but these are a minor part of your income)

Gold is required for virtually everything ingame:

* Construction cost for building construction
* Salary for workers to produce Commodities
* Upkeep for units
* Diplomatic endeavors
Academy

The academy development tree unlocks once the player reaches the rank of emperor.

It greatly improves the fighting power of military units, while also increasing the good upkeep. Each improvement requires a certain overall population to be activated. Once an improvement is selected, it can not be undone. Therefore care is required whether the economy can handle the additional upkeep.

## Techtree

 Military academy
 Imperial academy