Mission 10: Cry, Ghast, Cry!

**Mission 10** is the final mission of Assassin of Steve, where you chase the Assassin through the lava cave, and try and defeat him once and for all.

## Walkthrough

Once you leave Glacial Castle's throne room, you will get teleported to an area where you hear the Assassin. He tells you to prepare in the shop then push the button at the end.

Pressing the button will teleport you into the Assassin's lava cave, where you will be faced by various strong nether mobs. The first place you will go onto is the Nether Bridge, where as you reach certain sections of it, mobs will fly out of the lava and onto the bridge. At the end of the bridge is an area where there are two monster spawners and a Rhouff Villager. The monster spawners spawn Mini Ghasts and Magma Cubes. Like in the Ice Prison, you have to farm them so you get enough materials to be able to trade with the villager. He wants 4 ghast tears and 5 magma cream for a Power Block. However, you need to trade with him twice, to get two Power Blocks, then place them on the gold blocks next to the nether brick door.

Then you can go to the next area, where lots of mobs spawn on a netherrack island. It is recommended that you kill them with your bow, since trying to go down there with melee weapons can lead to you getting knocked into the lava. The next villager is in a pillar of netherrack that stretches to the ceiling. In the cave at the top of the pillar is two more monster spawners, which spawn Blazes and Magma Cubes. The villager wants 3 blaze rods and 7 magma cream for one glowstone block. It is recommended that you hide in the cave entrance, where you can easily kill the Magma Cubes as they come. The Blazes will require you to go out into the cave itself, as they don't move as much. You need to get two glowstone blocks, then place them on the brick altars in order to progress.

The third and final area of the lava cave consists of a huge wreck of mangled metal. There are two main ways you can go - either the tricky but quick parkour path, or the slower, more mob-filled, but less likely to leadto you falling into lava due to the railings path down below. Both paths lead to the final area, where there are Mini Ghast and Blaze spawners up the top level. It is recommended that you stay down the bottom levels and lure the Mini Ghasts and Blazes down one at a time. This time you need three quartz blocks to be placed in the end stone groove, which each need 4 ghast tears and 2 blaze rods from the villager. If you wish, farm more ghast tears than you need because you need 11 ghast tears for the Mega Ghast boss fight.

Once you place all three quartz blocks you get teleported to the next area, where you hear the Assassin talking. Then he blows up the floor which you're standing on, and you fall down to the Mega Ghast's arena. The Mega Ghast shoots fireballs at you, and there are also monster spawners that spawn Creepers. The Creepers drop Possessed Powder, which you need to give 6 of to the villager in order to get a Possessed Charge, which can then be put in the hopper to fire a Possessed Charge at the Mega Ghast's left eye. Once that happens, you need to shoot the buttons in the Mega Ghast's left eye.

The right eye needs the same process, except you need 14 Possessed Powder to give to the second villager. Charged Creepers spawn now, however, which drop more Possessed Powder than normal Creepers. Once you put the second Possessed Charge in the hopper you need to shoot the buttons in the Mega Ghast's right eye. The third villager needs 5 ghast tears and 10 Possessed Powder. The ghast tears can be obtained from the Mega Ghasts that start spawning. Upon placing the third charge in the hopper, you need to shoot three different buttons in the Mega Ghast's mouth. The fourth villager needs 6 ghast tears and 2 Nether Stars from Withers. A Wither will spawn once every two minutes, each time dropping one Nether Star. Once you place the fourth Possessed Charge in the hopper the Mega Ghast blows up.

Shortly after the Assassin teleports you to his area, where now you face him. However, after thirty seconds he will teleport into a pod and spawn some Hell Pigmen and Land Blazes. Inside the pod he will shoot fireballs around. It is recommended that you kill all the minions before breaking the pod by pushing the button on the bottom of the pod. After breaking the pod he will leap out and continue fighting you, only to teleport into his second pod after thirty seconds. The process repeats itself until you break him out of the fourth pod. At this stage you can damage him, and he will spawn no more minions. However, he will occasionally inflict blindness on you, and teleport to a random spot in the room and shoot fireballs around himself. Once you defeat him, however, he will reappear and shoot a fireball that kills you.

After he leaves, the map is complete. Congratulations... once you stop reading this walkthrough and actually do it.

## Mobs

* Hell Pigmen are zombie pigman mobs that wear golden armor. There are three different types - the first wielding a sword and shield, which has high health and knockback resistance, the second wielding an axe and having high attack damage. Both the first and second variants have fire aspect on their weapons. The third variant is a baby variant that moves really fast.
* Land Blazes are wither skeletons that wear a blaze head and golden armor. Their bow is enchanted with Flame and Punch. It is recommended that you take them out with a bow.
* Mini Ghasts are invisible skeletons that wear a ghast head and use a ghast tear with powerful Knockback enchantments on it. They have little health, though, but compensate for that by often spawning in large numbers, or can also spawn with eight of them piled up on top of each other. They have a chance to drop a ghast tear.
* Magma Cubes are just like the types you normally find in the nether, but much stronger. They have a chance to drop magma cream.
* Blazes fly around and shoot volleys of three fireballs at you whenever they catch on fire. They have a chance to drop a blaze rod.

In the Mega Ghast boss fight:

* Creepers spawn, which explode when they get near you. They have a chance to drop up to two pieces of Possessed Powder, but more commonly dropping only one or none.
* Charged Creepers have a much stronger explosive powder. They drop four or five Possessed Powder.
* Mini Ghasts can also spawn piled up.
* Withers are just like their vanilla counterparts, even having the same amount of health.

In the Assassin boss fight, Hell Pigmen and Land Blazes both spawn when breaking open a pod.

* The Assassin himself has very high movement speed, knockback resistance, and attack damage, and his two diamond swords have Fire Aspect on them. It can be difficult to avoid taking damage against him, so it is recommended that you spam bow shots at him to deal damage and keep him away, or to use potions to tank his hits. His teleporting can be unpredictable, though.

## Equipment

Molten Edge

Blazefury

Soul Crusher

The Nether's Shield

Nether Armor

## Chest Locations

* A chest containing the lore book Interdimensional Theory can be found on the left side of the entrance.

* Thoughts of the Assassin can be found right in the open at the beginning of the third section.

* The lore book The Hierarchy of Blazes can be found on the lower path of the third section.

* The chest containing Mythology of the Mega Ghast is found on the left side of Mega Ghast's arena.

## Music

*Main article: Music*

At all times in the lava cave, the following tracks can play:

* **The Undead** by Tim Beek.
* **Satiate** by Kevin MacLeod.
* **Fall of the Solar King** by Twin Musicom.
* **Crypto** by Kevin MacLeod.
* **Haunting Dreams** by Twin Musicom.

During the Mega Ghast boss fight, **Final Battle of the Dark Wizards** by Kevin MacLeod plays.

During the Assassin's boss fight, **Killers** by Kevin MacLeod plays.

## Trivia

* This is the second and final mission in the Assassin of Steve trilogy where dying is required.

* This is the only mission to contain exclusively lore book chests.
	+ XP Bottles can still be found in lore book chests, despite being completely useless due to the lack of future shops.

* The caves were hollowed out using fireballs with ExplosionPower set to 50, creating the large, open caves with jagged stone crags including floating blocks on the ceiling, creating a look subtly resembling the broken physics of the Fringe.
* The Mega Ghast's theme, 'Final Battle of the Dark Wizards', is also used throughout the entirety of Mission 12 in Assassin of Steve 2, during the prologue cutscene at the beginning of Assassin of Steve 3, and during the Assassin's final boss fight in Mission 13.

* The Assassin's theme, 'Killers', is also used in his boss fight in Mission 3 of Assassin of Steve 3: Endergeddon.
* 'The Undead' can also play in the Uivvah Pyramid in Assassin of Steve 3.
* 'Fall of the Solar King' is also used during King Parcore's boss fight in Assassin of Steve 2, and can also play at the Assassin's Tower in Assassin of Steve 3. A small snippet of it plays when the Master first appears at the beginning of Mission 14.
* 'Crypto' is also used in Hidden Mission 4 of Assassin of Steve 2 and Hidden Mission 2 of Assassin of Steve 3.
* 'Haunting Dreams' also plays when having visions of the Distorted Caves in Mission 10 of Assassin of Steve 3.

* The minimum amount of kills needed to beat Assassin of Steve is 189 Kills.