List of anomalies

Throughout the game, there are multiple anomalies that are unexpected changes in the environment that can sometimes be very difficult to notice. The different types of anomalies are categorised into 12 different elements by the "File an anomaly report" feature in the bottom left of the screen. Below is a list of the different types of anomalies that the player may encounter during their gameplay.

* Abyss presence
	+ An Abyss presence starts as a small black hole in varying locations that quickly expands across the player's screen. If left unattended for too long, the black dot will eventually consume the player's screen and cause a game over, so the player should report it as soon as they see it to avoid that from happening. Below is a list of possible encounters with abyss presence.
		- Bedroom - Abyss on right hand wall, near the bed
		- Living room - Abyss on floor, next to table
* Camera malfunction
	+ There are 5 different cameras in the "Old House" map, which cycle through as Bedroom, Living room, Kitchen, Toilet, Balcony. If any of the cameras are malfunctioning, the player will not be able to see out of it and the arrow keys will skip over that camera. Directly, a camera malfunction is harmless to the player, but may become an inconvenience if it is hiding a secondary or tertiary anomaly. It will also contribute to the limit of 4 anomalies that are required simultaneously for the game to end. All 5 cameras may malfunction, however none will malfunction simultaneously. They may be overlooked if the player is looking for physical changes.
* Door opening
	+ A door opening will not directly harm the player but can be noticed if the door is in a different position than its usual location. This category includes but is not limited to doorways, as in the kitchen, the closet door may open and will count as a door opening, despite it not being a door used to access a room. Below is a list of possible encounters with doors opening:
		- Bedroom - Door opens on the left of the painting of the face. The door on the right is always open. This can be reported either in the Bedroom or the Living room, as it can also be seen from the living room's camera.
		- Kitchen - Closet door on the far left of the room opens.
* Extra object
	+ These are sometimes very difficult to notice and may sometimes be mistaken for object movement. It cannot cause a game over by itself. Below is a list of possible encounters with an Extra object:
		- Bedroom - Eyeball on the table, on the left hand side of the lamp. It looks like a black dot so may be confused with abyss presence.
		- Living room - Ball shape extra object floating on the chair behind the sofa.
		- Bathroom - Head in sink.
		- Bathroom - Translucent ball near the medicine cabinet.
		- Balcony/Outside - Tiny black ball underneath table.
		- Balcony/Outside - Humanoid figure next to closest tree. Not to be confused with an intruder, as this figure is assumed to be a mannequin.
* Ghost
	+ A white or translucent humanoid entity that can be seen in multiple locations, such as directly infront of the camera in the kitchen, or waving in the top right hand corner of the screen in the balcony camera. Do not mistake these entities for intruders, as you will waste time and cause more anomalies to happen later in the game. Below is a list of possible encounters with a Ghost:
		- Kitchen - Ghost shaking infront of camera
		- Balcony/Outside - White humanoid figure waving in the top right hand corner of the screen, near the clock. This is not an intruder, and must be reported as a ghost.
* Intruder
	+ In the Old House, there are 6 different intruders that can cause a game over if the player is on the camera they are on for too long. To avoid a game over happening this way, a player should switch cameras and report the anomaly in the room they were just in to avoid the time limit expiring and causing a game over. Below is a list of possible encounters with an intruder:
		- Bedroom - Intruder in doorway. They will move around the corner of the open door, and eventually scream in the camera and end the game. This intruder is unique because it begins moving in the painting above the bed, but if left unattended for too long will exit the painting and begin its movement cycle around the corner. The player can remove the intruder early by reporting the painting anomaly before the intruder is given a chance to leave.
		- Kitchen - Baby next to sink. This can be seen from the living room camera as the baby rocks back and forth, momentarily revealing itself behind the boxes, but must still be reported as an intruder in the kitchen.
		- Living room - Intruder on suit in sofa. When reported, the intruder will instantaneously teleport directly infront of the camera and will begin shaking and making a jarring noise which may jumpscare the player but will cause no direct harm. This intruder can be seen from the kitchen as his head will appear above the sofa, but must still be reported as in the lounge.
		- Living room - a figure will appear in the bottom left of the screen, outside the door. It may be hard to notice because the "File an anomaly report button" may be in the way. However, because it is outside the door, it must be reported as "Balcony/Outside" despite being able to see it from the living room door.
		- Bathroom - Intruder on carpet. This intruder appears as a naked humanoid figure with a large head, having its back to the camera, standing on or near the rug.
		- Kitchen - Naked man near the wall on the right hand side of the table that stares directly into the camera, with his hands covering his groin.
		- Balcony/Outside - A farmer will appear behind the tree in the top right hand corner of the screen and will begin running towards the balcony when the player looks through the camera. The player does not have to report the intruder before he reaches the wall as he cannot move further than it, and will instead wait just behind the wall.
* Light anomaly
	+ A change of lighting or a bright light appearing may happen during the player's experience. Below is a list of possible encounters with a Light anomaly:
		- Living room - light appearing on the table. This may be overlooked as it is directly underneath a lampshade but is not initially there and must be reported as a light anomaly.
		- Balcony/Outside - light appearing behind the tree closest to the balcony itself.
* Object movement
	+ This occurrence varies between major and minor movements, ranging from objects moving across the room to objects shaking in place. Below is a list of possible encounters with Object movement:
		- Bedroom - guitar movement. It is initially on the carpet but may move closer to the bed.
		- Bedroom - bed rotation. The bed may rotate 90 degrees counter-clockwise and will have its head in the corner of the room against the left hand wall.
		- Living room - Headphone movement. They are always on the left hand side of the table close to the corner but may move closer to the middle, being slightly covered by the plant which is also on the table.
		- Living room - painting rotation. The painting that has a lot of dark colours against the far wall will move the painting's length to the left and rotate 180 degrees so it is upside down. Because this is a painting, it can also be successfully reported as a painting anomaly and will not have any consequences.
		- Living room - chair rotation. The chair which is on the right hand side of the table closest to the front door may rotate slightly and move further away. The player can tell if it is rotated because its back should be against the table, so if it is any different it is easy to spot.
		- Bathroom - floating toilet. The toilet will very slowly rise, but players can catch onto this very early on by seeing that it is moving.
		- Bathroom - towel rack moves. When the game begins, the towel rack will begin on the left hand side of the bathroom door but may move to the right hand side of the door, behind the fire extinguisher.
		- Bathroom - floating fire extinguisher. Similar to the toiler, the fire extinguisher will slowly rise until it is in the air but may be caught on early by the player if they see it move.
		- Kitchen - Plant pot on table shaking. The plant pot on the table in the kitchen will occasionally shake in a jittering motion, so it is easy to miss. What makes it more easy to miss is that it is in the distance and the movements are very small so it may be overlooked by the player.
		- Kitchen - chair movement. The chair on the right hand side of the camera will pull itself out from the table and move infront of the bin to the right of the drawers. Because the chair moves such a distance, it may be mistaken for object disappearance but reporting this occurrence as object disappearance will result in a text saying "No anomaly of type "Object disappearance" in Kitchen" and will cause more anomalies to spawn later in the game.
		- Kitchen - glass movement. This is very difficult to notice as the cup moves a very short distance. It begins by the plate on the left closest to the end of the table nearest the camera, and will move to the other side of the table and reside next to the plate on the right.
		- Balcony/Outside - The cigarette in the ashtray will either move to the railing of the balcony or disappear completely. If a player notices the cigarette's absence, they must look at the railing and see if it has moved there before they report it as an object disappearance, as this subtle change is crucial to whether it is an object movement or object disappearance.
* Object disappearance
	+ In some cases, this may be mistaken as object movement if there is a duplicate of the item nearby, or the item is small. An object disappearance is usually easy to notice but may be overlooked if the player is concentrating on larger things. Below is a list of possible encounters with Object disappearances:
		- Bedroom - Missing pills on table. The pills on the table form a Y shape, and in the event of the pills disappearing, the bottom clump of pills will disappear and the pills will now form a V shape.
		- (Unconfirmed) Bedroom - Missing card. The picture card to the left on the picture frame on the table has been said to disappear, but this may be a very rare occurrence or may be false but may not actually happen during a player's gameplay.
		- Living room - box disappearance. The box behind the table may disappear completely. This can only happen to the box behind the table and not the box behind the sofa.
		- Toilet - first aid cabinet. There is a black first aid box to the left of the toilet which can disappear.
		- Toilet - Can by the sink disappears. On the sink are 2 black shapes, one being the faucet for the sink and the other being a can - however, the can may disappear and will only leave a single black shape on the sink. However, this may be overlooked because of the existing black shape.
		- Kitchen - glass on drawers disappears. This is quite difficult to see as the glass is both translucent and very small, so may not be noticed by the player.
		- Balcony/Outside - the cigarette may disappear from the ashtray, but the player must check the railing to see if it an object movement before they assume that it is an object disappearance as both situations can occur.
* Other
	+ The player must report an anomaly as "other" only when it cannot be categorised into the 12 existing anomaly types. Below is a list of possible encounters with anomalies that can be categorised as "Other":
		- Toilet - Text on door. On the door of the bathroom, there may be text that reads "In my dream you had no face." The player must report this as "other" as this is not a ghost anomaly.
		- Kitchen - Laptop showing a figure waving. Occasionally, the laptop in the kitchen will power on and display a media stream of a figure waving. Again, this is not a ghost occurrence and must be reported as "other" by the player.
* Painting anomaly
	+ Bedroom - Painting on the wall near the door will become much darker, the figure's hair will disappear, the shadows near the nose will become much more accentuated, and the forehead will become noticeably thinner.
	+ Bedroom - Painting above the bed. A figure will appear in the painting and will approach closer if not dealt with quickly. If the anomaly is not reported in time, the figure will leave the painting and will appear as a nude female figure that approaches around the door. This then becomes classed as an intruder, and the player must report it accordingly.
	+ Living room - Painting behind the sofa will change from a blurry grey canvas to a picture of a mannequin looking to the right.
	+ Living room - Painting on the wall next to the door will rotate 180 degrees and move the painting's length to the left. Because the painting also moves, this can be reported as an Object Movement anomaly and will still work.
	+ Bathroom - The painting leaning against the wall next to the towel rack will change from a spiral staircase to a very dark picture of a man with his mouth open, and only his eyes and mouth are visible.
	+ Kitchen - Painting on the wall next to the table becomes slightly lighter in opacity, and makes the details of the figure's face more abstract and hard to see. Being such a minor change, this may be difficult to see.
* Shadow anomaly
	+ Similar to a Light anomaly, a shadow which can sometimes be humanoid but can other times be an abstract shape can appear. They are usually very easy to spot because they are on such contrasting backgrounds, usually rugs or a white-ish floor. Below is a list of possible encounters with a Shadow Anomaly:
		- Bedroom - Humanoid shadow on floor. This will appear as a very long shadow which stretches from the couch to past the rug, almost reaching the bed.
		- Bathroom - Humanoid shadow appearing on the rug that appears to be created from a floating figure that cannot be seen on camera. It is significantly smaller than the shadow that can be seen in the bedroom, but because it is on a rug, it is very easy to see because of the contrasting shades.
		- Balcony/Outside - A hexagonal shaped shadow will appear on the left of the wooden pallet. It is the only shadow on this map that does not have a humanoid shape.

Also, during the game, there are 2 secret types of report that are only visible in the anomaly report menu if the conditions have been met. The report types are as follows:

* !!HUGE MAN!!
	+ To get the !!HUGE MAN!! report type to appear, the player must first encounter a unique intruder in the New House map in the Kitchen. The intruder-type anomaly appears as, well, a huge man, but when the player goes to report the anomaly as an intruder, the report will fail. After the intruder report goes through, the anomaly list will now display "!!HUGE MAN!!". Report him again using this anomaly type, and he will leave, which gives the player the achievement accordingly.
* Input
	+ This type of anomaly input will reward the player with the "Timothy's Secret" achievement, but a set of steps must be followed. First, in the "Old House" map, at exactly 1 A.M., the intercom in the kitchen on the left hand side of the screen will start to flash. The player must click it and will then receive the message "Balcony. 3.30. Input year of Mandela's death," being a reference to Nelson Mandela, the first black president of South America who died on December 5th, 2013. Listening to this message will also give the player the "The Message" achievement. Accordingly, at exactly 3.30AM, the player must go to the balcony camera and must click the newly appeared "Input" category. After a while, a text box will appear at the bottom of the player's screen which says "Input code," after which the player must input the code 2013. The game will bring you to a black screen, and will display the text "OPEN YOUR EYES" and will eventually display the clickable options, yes or no. If the player clicks no, the game will bring the player back to the main menu, but the player will still receive the achievement regardless. If the player clicks yes, however, they will be taken to a room with a man staring directly into the camera. The player must click the man's face until it turns upside-down, and begins to smile with his grin getting abnormally wider. After a while, the man's face will quickly approach the camera, and an accompanying text box saying "WHY DID YOU DO THIS TO TIMOTHY" will appear. Again, the prompts Yes and No will appear, but either option will bring the player back to the main menu, regardless of which one they click.