recursal/Fanatic-Fandom huggingface dataset:
Currencies

## Synthite

   *Synthite* is an artificial polymer used in building. The highly versatile material can be used to imitate a variety of solid matter, constructing anything from basic building blocks to advanced machinery. It is often used in the wasteland for Outpost construction, allowing the development of complex structures in a relatively short amount of time.

Forsaken Tombs will drop *Synthite* when destroyed. Use these to bait raiders into a trap.

*Synthite* is used to develop Guards and Traps, and to claim new Burial Sites.

*Synthite* is also used to boost Elpida and Chrona of the Pentekath.

*Synthite* cap is currently 100,000.

## Parts

   You will find *Parts* as you raid. They're used to upgrade your equipment and craft new hardware. Take them.

*Parts* are used to create Weapons, Suits, and Hardware.

*Parts* are also used to boost Prota and Elpida of the Pentekath.

*Parts* cap is currently 100,000.

## Cells

   Process leveled up Advisors to evolve the Chimera. You will receive *Cells* that will unlock new equipment.

*Cells* are used to boost Prosarmogi, Prota, Metamorph, and Chrona of the Pentekath.

*Cells* also unlock Suits, Traps, Guards, Hardware, Weapons - and their various upgrades.

*Cells* cap is currently 100,000.
Patch 1.6.2

### **BALANCING CHANGES:**

* Corrosive Cube: The damage over time required to kill a Raider has been increased from 0.5s to 0.6s.
* Impaler: The Blockade and Burning Spike Mods will now stack when equipped together, rather than using the highest value.

### **BUG FIXES:**

* We have fixed an issue causing certain Brutal Expeditions to end when incomplete.
* Fixed an issue incorrectly classifying certain Outposts at the "easiest" difficulty rating (0.5 out of 5).
* Fixed an issue causing the wrong potential difficulty value to be shown for locked Raid nodes in Normal and Dangerous Expeditions.
* Fixed an issue preventing Outposts from being replaced in an Expedition after being depleted of GenMat.
* Fixed an issue preventing the region completed animation and reward pop-up from showing when an Expedition is completed.
* Fixed an issue preventing co-op guests from receiving Expeditions progression.
* Fixed an issue preventing the GenMat reward from showing and being awarded correctly when viewing & completing the first Expedition map.
* Fixed multiple Localisation issues with Expeditions and Enhancements features.
* Fixed an issue causing the "Loadout" prompt in the Raider HUD, to be visible after abandoning the Outpost.
* Fixed an issue causing SFX associated with the Spontaneous mod to be heard when in the Sanctuary.
* Fixed an issue causing Easy-Anti Cheat to occasionally remove the co-op guest without a valid reason.
* Fixed multiple issues causing Enhancements to incorrectly appear equipped, inactive or active in the Loadout menu and Raider HUD.
* Fixed an issue causing multiple acid splats from to spawn when a Corrosive Cube with the Splatter mod is struck.
* Fixed an issue causing the "Open Codex Entry" action to open the wrong menu, when viewing the Enhancements.
* Fixed an issue causing the Spontaneous mod to stop working after repeated revives in Raid or Test My Base.
* Multiple title crash fixes.
The Chimeric War

## Codex Entry

The Chimeric War is an ongoing war that involves thousands of sanctuaries from around the world, most led by chimeras.

The conflict revolves around GenMat, a resource required tc sustain clones and complete The Chimera Project. While Sanctuaries once worked together, the dwindling supply of uncorrupted GenMat led to a battle of self-preservation. After the fall of global governments, some chimeras took hostile action to steal GenMat. A rippling effect occurred that forced other Sanctuaries to do the same.

Amongst the fighting, the Chimera Project carries on individually in each Sanctuary. It's generally accepted that if a chimera develops full immunity to the corrugenic virus, they would be able to wield it like a weapon. Other chimeras would likely agree to whatever terms are offered in exchange for their final step in evolution, and the remnants of humanity would do the same for a vaccine developed from an immune chimera. The outcome is dependent on which Sanctuary wins the war, and the morality (or lack thereof) behind its inhabitants' motives.

Given the segmented research, it's also possible that extinction will overcome both humans and chimeras before the project can be completed.
Ironside

Ironside is the starting suit for the player's Custodian in Meet Your Maker.

The suit is specialized for ranged combat as the upgrades only affect ranged weapons.

## Upgrades

Upgrades can be purchased from PROSARMOGI, the Weapons Advisor.

### **Magnetic Link**

"Increases the range that ammo is picked up."

 Magnetic Link II
 Magnetic Link III
 Magnetic Link MASTERED

### **Shot Tracker**

"Ammo is highlighted and can be seen through objects."

 Shot Tracker II
 Shot Tracker III
 Shot Tracker MASTERED

### **Rapid Fire**

"Increases the fire rate of ranged weapons."

 Rapid Fire II
 Rapid Fire III
 Rapid Fire MASTERED

## Skins:

Currently there are several skins for Ironside:

### Trailblazer

Rarity: [COMMON]

 *"The original design of the first ever combat ready Fortalis suit."*

Given to player by default.

### Desert Cyclops

Rarity: [EPIC]

 *"The markings of a grand monster, magnificent and imposing."*

Can be obtained by buying the Deluxe Edition of the game or by buying the Scorched Necropolis DLC.

## Codex

Those who dealt with the Khashuri tribe knew to step lightly, as their courteous diplomats were backed by fierce military force. There was a saying that served as a warning: "Beware the iron side of the silk." When the Salvation Council invaded, they came face to face with this iron side. Sent to eradicate super-spreader colonies, the task force was equipped with ATA-1s, the first Fortalis Suit developed for combat. The initial incursion into the wasteland was a success but fortunes shifted when the Khashuri commander claimed a suit from a slain soldier. Equipped in the metal outfit he soon gained the alias Ironside.

Ironside rallied his warriors and what was to be a rout for the Salvation Council became a bloody war. Casualties were high on both sides, as frustration led to horrifying atrocities. Ironside was killed, but not before showing the wasteland that a great enemy still has a weakness. Despite the Salvation Council's attempts, the ATA-1 became commonly known as the Ironside.
Mods/Augments

Mods can be bought from the Advisor PROTA and equipped onto their corresponding Traps.

Equipping mods onto Traps will display that mods type on one of 2 monitors found on all trap sprites. This can be used to identify what kind of mods an enemy trap might have equipped.

Augments can be bought from the Advisor METAMORPH and equipped onto their corresponding Guards.

Equipping Augments onto Guards will visually put a colored box on their body (the color will correspond to the type of augment) or will put metal plating on them.

## List of all Mods

#### Ammo

* Double Down (Iron Claw, Boltshot)
* Unrelenting (Impaler)

#### Attack

* Hunter (Boltshot)
* Overshot (Boltshot)
* Relentless (Boltshot)
* Chaos Bombs (Bomb Ejector)
* Heavyweight Bombs (Bomb Ejector)
* Blockade (Death Piston, Impaler)
* Unstable (Death Piston)
* Greased Chains (Iron Claw)
* Quick Launch (Iron Claw)
* Picture Perfect (Holocube)

#### Environment

* Napalm (Incinerator)
* Opaque (Corrosive Cube)
* Burning Piston (Death Piston)

#### Explosion

* Splatter (Corrosive Cube)
* Self-Destruct (Impaler, Plasma Sentinel)
* Eruption (Incinerator)

#### Detection

* Eagle Eye (Bomb Ejector, Holocube, Plasma Sentinel)
* Dragon Breath (Incinerator)
* Masquerade (Holocube)

## Guard Augments

Quickly identify what augments are equipped to enemy guards by familiarizing yourself with the gear aesthetics as pictured below.

## List of all Augments

### Offensive

* Adrenal Converter (All Guards)
* Reflex Manipulation (All Guards)

### Defensive

* Bloodlust (All Guards)
* Optical Implant (All Guards)
* Short Leash (All Guards)
* Flamewalker (Warmonger)
Arc Barrier

The **Arc Barrier** is a defensive weapon that projects an impenetrable shield around the player.

The shield lasts **1.5 seconds** and takes **8.5 seconds** to recharge. Perfect Block will increase the shield duration by **0.5 seconds**. The shield is removed if you use another weapon, grappling hook, or consumable. Melee traps will break when hitting the shield.

*"A **magnetic barrier** that protects the user from harm for a short duration."*

## Obtaining

The Arc Barrier can be purchased and upgraded from the Advisor Chrona.

 Arc Barrier III

## Codex

Like many modern scientific breakthroughs, the technology used in the Arc Barrier was initially planned to prevent viral transmission. An independent South Korean laboratory envisioned cities shielded by massive diamagnetic repulsion barriers that would block the corrugenic virus from passing. While this goal was never met - partly because a solution for the destabilization of expansive barriers was never found it - did lead to the creation of the Arc Barrier.

The Arc Barrier is a personal portable shield that uses diamagnetic repulsion barriers to deflect nearly any physical projectile. It requires a significant amount of power to use, as each discharge of the barrier drains the inbuilt capacitor. When paired with a Fortalis Suit, the Arc Barrier can draw power from the suit's induction system, allowing it to reactivate after a short time.

## Trivia

* The Arc Barrier is the only defensive weapon in the game, having little to no offensive capabilities.
* Impaler's and death pistons that attack the Arc Barrier's shield will be destroyed
* Performing a perfect block on a Sentry Beams attack will destroy the Sentry Beam
Leveling Up

## Custodian XP

A Custodian's  represents their experience. You level up your Custodian by Raiding or Building.

When Raiding, you will gain  by performing feats (such as scoring headshots or Perfect Blocks), stealing GenMat, and completing raids.

When Building, you will earn  by activating traps and guards, killing raiders, extracting GenMat and Prestiging your Outposts.

Levelling up your Custodian awards you and cycles between  125 Synthite or  125 Parts.

## Chimera

### Chimera Evolution

**Evolve the Chimera** by first levelling up any Advisors and then processing them, by pressing the **Process Advisors** button in the Sanctuary. During the lower levels of Evolution, the Chimera will require less Advisors to be processed which will give slightly less rewards.

Eventually, the Chimera will need 5 Advisors to evolve and will always reward  500 Cells,  250 Parts, and  250 Synthite.

### Chimera Tribute

**Chimera Tribute** is levelled up by collecting GenMat. Levelling the Tribute will give you slightly more rewards each time.

Until the Tribute reaches level 7, where it will repeatedly give you  75 Cells each time you level it up, until it resets.

Completing a Tribute for the first time on any given day will award you with  500 Cells,  250 Parts, and  250 Synthite.

Currently, levelling up the Chimera's Evolution and Tribute are the only way to obtain  Cells.

## Advisors

Advisors are leveled up by completing Raids and securing GenMat that correspond to each Advisor. Any Advisor's current level can be seen on their station's monitor next to their seat; and any level progression is visually represented by the yellow diamond that holds their icon filling up.

When any Advisor has leveled up, the harvesting tubes leading from their station to the Chimera will glow red and the **Process Advisors** button at The Chimera's pod will be available to press. Upon pressing this button, the relevant Advisors will be lowering into the Processing Station under the floor, where their uncorrupted GenMat will be harvested by The Chimera for it's personal growth.

## Rank Points

Rank Points unlock when the Custodian reaches Level  **5**. Earn them to collect season rewards.

* RAIDING: Collect GenMat and escape Outposts to earn . A bonus is awarded for escaping without dying.
* BUILDING: Kill Raiders to collect . Limit the amount of times raiders steal GenMat and escape.

Social Outposts do not reward builders or raiders with Rank Points.
In regularly scheduled Seasons. While raiding or building, you can earn Rank Points which will place you in different divisions.
The more Rank Points you have, the higher your division will be and the more rewards you'll earn when the Season ends.

Raiding higher difficulty outposts reward you with more Ranked Points. Abandoning an outpost will not change your Rank Points at all.
Blast Grenade

**Spike Drive** is a consumable hardware item in *Meet Your Maker* that increases the player's movement speed for a short amount of time.

## Obtaining

Blast Grenades are unlocked at the start of the game, and the player begins with 3 grenades in their inventory. Other Hardware can be obtained from the Advisor **Elpida**.

## Usage

The player has access to **3 Blast Grenades** per life during a raid. It can be assigned to one of the equipment slots, and deployed by pressing the *Use Hardware button*. When thrown, Blast Grenades will beep in increasing frequency when before detonating, destroying everything in a **\_m radius**. The grenade can destroy traps, kill guards, and players - but will not destroy armor.

## Codex

Though in many ways appearing as a conventional grenade, the Sanctuary's Blast Grenade uses electromagnetic flux compression instead of combustion to explode, generating a burst that's less volatile to nearby GenMat samples. The grenade, however, is still suitably deadly, and will indiscriminately kill anyone nearby.
Cania

**Work In Progress**
***""*** *- To be set...*

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

*""*

#### Cania Prime

Main Article: Cania Prime

To be set...

##### ECO Cania Prime

Main Article: ECO Cania Prime

To be set...
Traps

> *Though often associated with Outposts, traps were initially developed to bolster Sanctuary security. They were intended to be low-resource devices that could be built in existing Sanctuary labs during a time when warfare, global riots, and tribal aggression was at its peak. This allowed those who were unable to build guards some degree of defense.*
> *Ironically, trap designs that were shared between Sanctuaries would later be used in battle against each other, most notably in Outposts. Traps have grown in complexity; incorporating elements like acid, plasma, and holograms. The most modern traps also have variety of modifications to alter their functions.*
>
>

## Traps

* Corrosive Cube
* Boltshot
* Incinerator
* Impaler
* Bomb Ejector
* Iron Claw
* Death Piston
* Plasma Sentinel
* Holocube
* Sentry Beam

Traps are primarily used to deceive and kill greedy Raiders looking to steal an Outpost's GenMat for themselves. There are 9 traps in Meet Your Maker, two of which (Boltshot and Impaler) are immediately accessible upon unlocking the Build function of your Command Center.

### **Obtaining Traps**

Traps can be obtained by having the Advisor PROTA research them for varying amounts of Synthite and Cells. Additionally, Mods can be bought for these traps, which either enhance or alter certain characteristics of the traps.

### **Encountering Traps**

In enemy Outposts, most traps can be destroyed through certain means. Most will be destroyed when hit by a Sledgeblade, Fury's Edge, Volt Lancer bolt or from being hit by other traps. Impalers and Death Pistons can also be destroyed by hitting an active Arc Barrier or Flash Barrier's shield.

Traps will also destroy other traps or guards that are within its line of fire, which will grant XP with the [Defense Backfired] Score Event.

### **List of Traps**

* Boltshot
* Impaler
* Iron Claw
* Incinerator
* Plasma Sentinel
* Holocube
* Corrosive Cube
* Bomb Ejector
* Death Piston
* Sentry Beam

## Trivia

* All traps have small monitors on them which display symbols corresponding to the type of mod they have equipped. Be vigilant to predict what surprises each trap may be hiding!
Iron Claw

### Description:

"Launches a claw that catches its target and drags it to the trap. Non-lethal. Triggers until destroyed"

## Stats

### Placement:

Surfaces

The Iron Claw is a Trap that launches towards and grabs the player before dragging them towards the trap. The trap cannot harm the player but can be used to slow or redirect the player. The Iron Claws grapple can be destroyed from a melee swipes, ranged bolts, hitting an active shield or from another Traps attack colliding with the chain e.g. a Death Piston extending into the chain. The trap can attack endlessly as long as its chain isn't broken

#### Catch & Release:

* "Drops the tethered target immediately once its reeled in."
* After fully retracting the claw, will drop any held player/guard (or Harvey) that it held
* Unlock cost:  500 Cells,  200 Synthite
* Build Cost: **5** Capacity

#### Greased Chains:

* "Increases the speed that a tethered target is reeled in"
* The trap pulls the player in faster
* Unlock Cost:  500 Cells,  200 Synthite
* Build Cost: **10** Capacity

#### Quick Launch:

* "Increases the speed of the grappling hook when fired"
* The traps grapple travels at a faster speed.
* The speed at which the grapple turns does not get affected by this mod so it can make it harder for the grapple to grab players who are moving quickly
* Unlock Cost:  500 Cells,  200 Synthite
* Build Cost: **10** Capacity

#### Double Down:

* "The trap can be triggered twice"
* Breaking the traps initial chain will result in it getting a new one.
* Unlock Cost:  550 Cells,  200 Synthite
* Build Cost: **10** Capacity

#### Second Wave:

* "Hides the trap until GenMat is stolen from the extractor."
* The trap cannot be seen, destroyed and can't attack until the GenMat is taken.
* After the GenMat is stolen, traps with this mod glow light green and are inactive for 3 seconds
* Unlock Cost:  400 Cells,  175 Synthite
* Build Cost: **5** Capacity

#### Self-Destruct:

* "The trap explodes soon after being destroyed."
* Unlock Cost:  650 Cells,  250 Synthite
* Build Cost: **??** Capacity

## Codex

Though it's been called the pacifist's trap, the Iron Claw is typically used to drag its prisoner into a deadly situation. Using a catch-and-deliver method, it's equipped with multiple claws attached to chains that are fastened to the launch apparatus. The sensor array can track a moving target and partially home in on them when launched. During this phase, the unwinding chain generates kinetic energy to extend the trap's battery life.

The Iron Claw was conceived by a Sanctuary housed in a small community. When riots broke out, the Sanctuary's leader was reluctant to use lethal force on those she had come to know. Unfortunately, the initial version of the Iron Claw did not function as intended and was prone to squeezing prisoners to death or keeping them in an unbreakable grip until they starved. When the mob did get through the defenses, they were particularly brutal to the Sanctuary's leader.

## Trivia

* The grapple of the Iron Claw can trigger the effects of the Corrosive Cubes splatter mod
Shipyard

**Work In Progress**
***""*** *- To be set...*

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

*""*

## Basic Info

### Type

* Ship-Manufacturing Facility
* Equipment Management

### Trademark(s)

* Ship-Building Bays
* Equipment-Changing Capabilities
Anxo Ships

**Work In Progress**
***""*** *- To be set...*

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

*""*

## Basic Info

### Manufaturer

Anxo Alliance

To be set...
Click **Expand**/**Collapse** to show/hide ship details.

## Basic Info

### Manufaturer

Anxo Alliance

To be set...
Click **Expand**/**Collapse** to show/hide ship details.

## Basic Info

### Manufaturer

Anxo Alliance

To be set...
Click **Expand**/**Collapse** to show/hide ship details.

## Basic Info

### Manufaturer

Anxo Alliance

To be set...
Click **Expand**/**Collapse** to show/hide ship details.

## Basic Info

### Manufaturer

Anxo Alliance

To be set...
Click **Expand**/**Collapse** to show/hide ship details.

## Basic Info

### Manufaturer

Anxo Alliance

To be set...
Click **Expand**/**Collapse** to show/hide ship details.

## Basic Info

### Manufaturer

Anxo Alliance

To be set...
Click **Expand**/**Collapse** to show/hide ship details.
Perfect Block

A Perfect Block is a feat which you can perform using the Arc Barrier while Raiding. It is done by shielding yourself with the Arc Barrier within a small time frame to prevent being killed.

Upgrading the **Arc Barrier** can increase the Perfect Block Opportunity, making Perfect Block's slightly easier to achieve.

Perfect Block Opportunity: 0.25 sec

Perfect Block Opportunity: 0.35 sec

Perfect Block Opportunity: 0.50 sec

Performing a Perfect Block increases the shield duration by an extra 0.5 seconds.
Biolinks

Biolinks are small computerized systems that attach a human directly to their Fortalis Suit. They allow for a variety of upgrades that can be improved over time based on recording and analysis of the user's movements and thoughts. Some Biolinks can aid their user with assisted anatomical control such as speeding up actions or making small adjustments to movement. This can be uncomfortable for new users, as they'll often resist movements they did not consciously intend.

Because Biolinks interface with a user's nervous system, ones that are poorly designed can cause several physical and neurological issues. For instance, even after halting the use of a corrupted Biolink, users may feel that their actions are being controlled from another source. Users can also encounter nefarious coding that attempts to wrest control of their body from them. It is important to acquire Biolinks from a trusted manufacturer to avoid negative effects.
Plasma Sentinel

The Plasma Sentinel is a Trap that attacks any player within a \_ tile radius (as its range is a circle). It fires slow traveling red orbs which make an electric zapping noise as it moves. This projectile destroys after colliding with solid surfaces or if hit by swing from the Fury's Edge or shot by a ranged weapon. The Plasma Sentinel takes up a full block.

#### Eagle Eye:

* "Increases the trap's detection range"
* Gives the Plasma Sentinel an additional 2 tiles of range
* Unlock Cost:  550 Cells,  200 Synthite
* Build Cost: **20** Capacity

#### Plasma Cloud:

* "A deadly cloud of charged particles linger at the point of contact"
* Makes it so that the Plasma Sentinels projectile creates a 4 meter wide sphere of harmful plasma that kills the player after being in it for 1.25 seconds. The cloud lasts for 3 seconds before dissipating.
* The projectile has electricity coming off of it with this mod
* Unlock Cost:  700 Cells,  275 Synthite
* Build Cost: **20** Capacity

#### Self Destruct:

* "The trap explodes soon after being destroyed"
* Causes the Plasma Sentinel to explode after a 2 second delay, creating a harmful area on itself, Identical to that of the Plasma Cloud mod.
* The explosion causes no environmental harm so cannot destroy other traps.
* Unlock Cost:  650 Cells,  250 Synthite
* Build Cost: **20** Capacity

#### Second Wave:

* "Hides the trap until GenMat is stolen from the extractor."
* The trap cannot be seen, destroyed and can't attack until the GenMat is taken.
* Before the GenMat is stolen, the trap will be disguised as a Bedrock block
* Unlock Cost:  400 Cells,  175 Synthite
* Build Cost: **5** Capacity

## Codex

The Plasma Sentinel is one of the most advanced traps that Sanctuaries possess. Two parallel electrodes embedded within the trap's rotating core accelerate a projectile of hot, ionized gas-like particles that explode on impact.

The trap was developed by Sanctuaries on secret orders from the Salvation Council to defend politicians and influential citizens targeted by global riots. When this information leaked, it fueled already heated concerns that Sanctuaries were used by the ruling class for their own protection rather than the benefit of the global population. Riots intensified on the news, justifying the need for Plasma Sentinels to be installed.

## Trivia

* Plasma Sentinels are mostly known for their use in "Kill-boxes" paired with the Plasma Cloud mod.
* As of the May 18th, 2023 hotfix, the delay on self detonation should be 2 seconds, but is currently 2.5 seconds.
Ceres AI

**Work In Progress**
***""*** *- To be set...*

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

*""*

## Career

### Occupation

U.S.S.T. Intelligence Program, T.A.S.P. Control System

### Rank

Control System

To be set...
Jack Gunnar

**Work In Progress**
***""*** *- To be set...*

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

*""*

## Career

### Skills

Unarmed Combat, Weapons Combat, Accuracy/Precision, Ship Captain

### Rank

Mercenary

To be set...
Амилия

* Каноничная экранизация
* Неканоничная экранизация
* Оригинал

**Амилия**, также известная, как **Бантя** и **Прожжёнка** (англ. **Amilia**, **Bowy**, **Burny**) - одна из главных героев IV-Show. Занял 2-ое место в шоу.

## Описание

Амилия - это участница IV-Show женского пола. Она представлена в виде небольшого банта для волос, обгоревшего по краям. Основной частью тела Амилии является середина бантика, эдакий "шарик", из которого торчат обгоревшие кончики. Она имеет и руки и ноги. Её лицо находится на основной части тела.

## Характер

Амилия обладает жизнерадостным, весёлым и позитивным характером. Также она активная, громкая и быстрая. Её лучший друг - Горшочек с Руками, она проводит с ним почти всё своё время.

## Появления

* Иногда Альфи казалось... [IV-Show]
* Missery x CPR x Reese's Puffs [IV-Show]
* НЕКАНОН!Мечта маньяков [IV-Show] [Meme]
* Типичная ситуация в IV-Show
* IV-Show 1 - Егор пытается в стиль Парлиза

## Интересные факты

* Амилия основана на **Банте** (**🎀Бантя🎀**).
* Можно предположить, что к Амилии негативно относятся Альфи и Картиныч, так как они ненавидят её лучшего друга - Горшочка с Руками.
* Альфи и Амилия - единственные персонажи, у имена которых начинаются с одной и той же буквы.
* В известном Интернет-меме Missery x CPR x Reese's Puffs Амилия олицетворяет песню "Reese's Puffs".
Xander Aurora

**Work In Progress**
***""*** *- To be set...*

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

*""*

## Career

### Skills

Unarmed Combat, Weapons Combat, Accuracy/Precision, Adventurer, Pilot

### Faction

None

To be set...
Gomes

**Work In Progress**
***""*** *- To be set...*

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

*""*

## Career

### Skills

Unarmed Combat, Weapons Combat, Accuracy/Precision, Ship Captain

### Rank

Grade-1 Pirate

To be set...
The Red Queen

**Work In Progress**
***""*** *- To be set...*

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

*""*

## Career

### Skills

Unarmed Combat, Weapons Combat, Accuracy/Precision, Faction Leadership

### Rank

Monarch

To be set...
Clase

La **clase** de un personaje determina su papel dentro de *Warlander*. Cada personaje debe ser asigado una de tres clases: Guerrero, Clériga o Mago. Estas clases ofrecen diferentes experiencias de juego y oportunidades dentro del juego.

Dentro de tus barajas, puedes elegir cualquier combinación de clases, incluyendo la habilidad de concentrarte en una sola clase. Si eliges jugar únicamente con Guerreros, puedes vestirlos de manera diferente para presentar un frente más variado de Guerreros.
N.A.V.I.S.

**Work In Progress**
***""*** *- To be set...*

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

*""*

## Biological Info

### Nicknames

**N**avigational **A**ssistant & **V**irtual **I**ntelligence **S**ystem

## Career

### Rank

A.I.

To be set...
United Solar Systems of Terra

**Work In Progress**
***""*** *- To be set...*

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

> *"Exiled from their dying planet, Earth, humanity fled to the stars with the aid of the kindly alien Anxo Alliance. As mankind ventured into the deep void of space, they've grown faster than any other civilization, establishing their own sovereignty. Colonizing their new homeworld, claimed under the identity of 'New Earth', all the nations of the human race had been brought together under one name: the United Solar Systems of Terra."*
>
>

## Basic Info

### Political System(s)

* Liberal Democracy
* Representative Democracy
* Social Democracy

### Trademark(s)

* Exclusive Ships
* Open to all races
* Major Superpower
* Fleets of all sizes
* T.A.S.P.
* Superstructures

## Membership

### Ranks

**Executive Ranks*** President
* Vice President
* High Councilor
* Admiral
* Vice Admiral

**Primary Ranks**

* Captain
* Commander
* Lieutenant Commander
* Lieutenant
* Ensign
* Cadet

### Race(s)

Humans (Primary), Spirians, Rensari, Canians, Nukarians

## Relation(s)

### Enemies

Trifid League, Black Sun Syndicate. Fortuna Pirates, Silverfang Bandits

To be set...
Ship Classes

**Work In Progress**
***""*** *- To be set...*

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

*""*

### Known Ships

#### Civilian Ships

Main Article: Civilian Ships

To be set...

##### U.S.S.T. Ships

Main Article: U.S.S.T. Ships

To be set...

##### T.A.S.P. Ships

Main Article: T.A.S.P. Ships

To be set...

##### Anxo Ships

Main Article: Anxo Ships

To be set...

##### Pirate Ships

Main Article: Pirate Ships

To be set...
Terran Autonomous Sentinel Program

**Work In Progress**
***""*** *- To be set...*

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

> *"As humanity's existence was threatened by the negative ideals of rogue alien factions, the U.S.S.T. established the Terran Autonomous Sentinel Program, an automated defense system designed to repel any threats posed towards humanity. Ceres, an artificial intelligence, was created as the control node of the entire system and became the watchful eye on the entirety of the U.S.S.T.. Programmed solely to defend humanity from extinction, she became known as the Guardian of Mankind."*
>
>

## Basic Info

### Trademark(s)

* Exclusive Ships
* Superior technology
* Major Superpower
* Fleets of all sizes
* Creation & Trademark of U.S.S.T.

## Relation(s)

### Enemies

Trifid League, Black Sun Syndicate, Fortuna Pirates, Silverfang Bandits

To be set...
Stellar Oasis Wiki

Welcome to the **Stellar Oasis** fandom wiki. This is a story-oriented wikimedia project inspired by numerous space games, including Galactic Frontline, Interplanet, Galaxy Reavers, and many more. This wiki is also being set up for a future roleplay-oriented discord server coming on **{insert date here}**.
As of now, this fandom wiki is currently housing 80 articles that are either completed or are still being worked on. Feel free to read as much as you can and, if you wish to see the most recent changes, please refer to the Recent Changes page.
Enjoy your stay here and, if you have any suggestions on what to add before its development, contact Starship Paladin, the founder of the wiki!

### [ ! ] Attention [ ! ]

This is a private fandom site and so all pages are placed under administrative protection to prevent vandalism, spamming, edit wars, etc. Unauthorized creation of pages will also be dealt with accordingly.

### [ i ] Did you know...? [ i ]

The following inspired sources used to make **Stellar Oasis** are:

* Galactic Frontline
* Interplanet
* Galaxy Reavers
* Interstellar Pilot
* Second Galaxy
* Star Trek

This list may be updated...

### Navigation

#### Characters

* Protagonists
* Deuteragonists
* Antagonists
* Mixed Roles Characters
* Deceased

#### Universe

* Factions
	+ Governments
	+ Corporations
* Locations
	+ Galaxy Map
	+ Planetary Systems
	+ Asteroid Systems
	+ Nebula Systems
	+ Mixed Systems
* Races
* Ships, Stations, & Equipment
	+ Ships
		- Named Ships
	+ Stations
		- Named Stations
	+ Equipment
* Others

#### Maintenance

* Work-In-Progress
* Completed Pages

#### Community

* Recently Changed Pages
* Recent Blog Posts
* Help

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Alman Bergas

**Work In Progress**
***""*** *- To be set...*

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

*""*

## Career

### Skills

Unarmed Combat, Weapons Combat, Accuracy/Precision, Pilot

### Rank

Grade-2 Pirate (Formerly)

To be set...
Patch 1.7.3

### **CONTENT:**

* The holiday event is now over. The Harvester has been reverted to its default visuals and audio.

### **BUG FIXES:**

* We have fixed multiple game title crashes.
* Fixed an issue causing Demolition Cannon grenades to be unable to destroy Launchpads with the Camouflage Mod equipped.
* Fixed an issue preventing Traps from being destroyed when placed on certain decorative elements in the Decayed Hope environment.
* Fixed an issue causing collision issues with the Chemical Plant Props.
Vanta Kerin

**Work In Progress**
***""*** *- To be set...*

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

*""*

## Career

### Skills

Unarmed Combat, Weapons Combat, Accuracy/Precision, Ship Captain

### Rank

Monarch's Lieutenant

To be set...
Barkface

{Write character physical description here. Ex.: Firestar is a ginger tom with green eyes.}

{Write short character biography/summary here. Ex.: Firestar was born to Spottedleaf and Thistlestar alongside his siblings in ThunderClan. He was apprenticed to Bluefur and became a warrior named Fireheart alongside his brother, Airleap.}
Favero

**Work In Progress**
***""*** *- To be set...*

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

*""*

## Career

### Skills

Unarmed Combat, Weapons Combat, Accuracy/Precision, Pilot

### Rank

Grade-2 Pirate (Formerly)

To be set...
Andrea Otero

**Work In Progress**
***""*** *- To be set...*

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

*""*

## Career

### Skills

Unarmed Combat, Weapons Combat, Accuracy/Precision, Ship Command

### Rank

Captain

To be set...
Fury's Edge

**Fury's Edge** is a melee weapon in that can be used to lunge towards and destroy traps and kill guards. It cannot break armor.

## Base Stats

* Swing Delay: 1 sec
* Lunge Range: 4.5 m
* Lunge Speed: 15 m/sec
* Damage Type: Breaking (Flesh/Traps)
* Trait: Deflects projectiles

## Obtaining

The Fury's Edge is given to the player at the start of the game. Upgrades can be purchased from the Weapons Advisor, Chrona.

## Skins

### Striped Razor

Rarity: [COMMON]

*"The classic design from when the sword was first released as the FR Edgemaster"*

### Sunclaw

Rarity: [EPIC]

*"A golden sickled blade, inspired by the Egyptian khopesh"*

### Cataclysm

Rarity: [SEASON]

*"The blade said to have drawn first blood in the Chimeric War"*

## Codex

The Fury's Edge stands out as one of the elite blades crafted during the ammunition shortage of the 21st century. Developed by American weapons manufacturer Furick Rifles, the sword was released as the FR Edgemaster in a time when supply lines were fractured and weaker warring nations were faced with blockades. It was notably smuggled to Middle Eastern and African countries. Even over a century later it was prominently seen during rebellions that helped populations stand against invading nations and increasingly controlling governments.

The light blade empowered untrained soldiers but only in the hands of an experienced wielder is its potential for graceful, violent combat realized. Through speed and fluid movement, it can sever limbs, though the Fury's Edge meets resistance against armored foes. Sanctuary-made versions of the sword are built to pair with a Fortalis Suit. Thermal connectors in the hilt draw power from the suit, generating a diamagnetic current through the blade that can be discharged to deflect projectiles

## Trivia

* The Fury's Edge swing can destroy enemy projectiles from Boltshots, Cannonbacks, Hornets, Enforcers, Bomb Ejectors and Plasma Sentinels. Doing so will give 50 XP for "Deflection".
* Hitting Armor will result in a stun animation which prevents the player from attacking until it finishes.
Pirate Ships

**Work In Progress**
***""*** *- To be set...*

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

*""*

## Basic Info

### Manufaturer

Silverfang Bandits, Fortuna Pirates, Black Sun Syndicate, Trifid League

To be set...
Click **Expand**/**Collapse** to show/hide ship details.

## Basic Info

### Manufaturer

Silverfang Bandits, Fortuna Pirates, Black Sun Syndicate, Trifid League

To be set...
Click **Expand**/**Collapse** to show/hide ship details.

## Basic Info

### Manufaturer

Silverfang Bandits, Fortuna Pirates, Black Sun Syndicate, Trifid League

To be set...
Click **Expand**/**Collapse** to show/hide ship details.

## Basic Info

### Manufaturer

Silverfang Bandits, Fortuna Pirates, Black Sun Syndicate, Trifid League

To be set...
Click **Expand**/**Collapse** to show/hide ship details.

## Basic Info

### Manufaturer

Silverfang Bandits, Fortuna Pirates, Black Sun Syndicate, Trifid League

To be set...
Click **Expand**/**Collapse** to show/hide ship details.

## Basic Info

### Manufaturer

Silverfang Bandits, Fortuna Pirates, Black Sun Syndicate, Trifid League

To be set...
Click **Expand**/**Collapse** to show/hide ship details.

## Basic Info

### Manufaturer

Silverfang Bandits, Fortuna Pirates, Black Sun Syndicate, Trifid League

To be set...
Click **Expand**/**Collapse** to show/hide ship details.
U.S.S.T. Ships

**Work In Progress**
***""*** *- To be set...*

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

*""*

## Basic Info

### Manufaturer

U.S.S.T.

To be set...
Click **Expand**/**Collapse** to show/hide ship details.

## Basic Info

### Manufaturer

U.S.S.T.

To be set...
Click **Expand**/**Collapse** to show/hide ship details.

## Basic Info

### Manufaturer

U.S.S.T.

To be set...
Click **Expand**/**Collapse** to show/hide ship details.

## Basic Info

### Manufaturer

U.S.S.T.

To be set...
Click **Expand**/**Collapse** to show/hide ship details.

## Basic Info

### Manufaturer

U.S.S.T.

To be set...
Click **Expand**/**Collapse** to show/hide ship details.

## Basic Info

### Manufaturer

U.S.S.T.

To be set...
Click **Expand**/**Collapse** to show/hide ship details.

## Basic Info

### Manufaturer

U.S.S.T.

To be set...
Click **Expand**/**Collapse** to show/hide ship details.
Elliot Price

**Work In Progress**
***""*** *- To be set...*

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

*""*

## Career

### Skills

Unarmed Combat, Weapons Combat, Accuracy/Precision, Ship Command

### Rank

Commander

To be set...
Overseer

Overseer was released with **Sector 02: Shattered Peak**.

A gliding Fortalis Suit made for tracking important resources and information.

Upgrades can be purchased from PROSARMOGI, the Weapons Advisor.

 Slipstreamer II
 Slipstreamer III
 Slipstreamer MASTERED

 Pathfinder II
 Pathfinder III
 Pathfinder MASTERED

 Scavenger II
 Scavenger III
 Scavenger MASTERED

Currently there are only 2 skins for Overseer:

*"The original design of Overseer's suit, a prototype that became a valuable prize during the Shattered Peak battle."*

Given to player by default.

### Icebreaker

Rarity: [EPIC]

*"A scavenger who raided the Arctic Sanctuary, finding the power she always craved."*

Can be obtained by buying the Shattered Peak DLC.

## Codex

Though the Arctic wasteland was sparsely populated, Overseer saw dangers at every turn. A Chrona Clone from Shattered Peak, she, with the rest of the Advisors, succumbed to paranoid visions after being administered contaminated GenMat. The result was a war within the Sanctuary. Overseer gained considerable power when she captured the Sanctuary's prototype Fortalis Suit with gliding abilities. Likely a result of her deluded mind, she permanently fused blank Biolinks between her nervous system and the suit. The link augmented her paranoia, providing her with increased detected of the environment around her. Footage showed Overseer, equipped in her suit, wielding a Lodestar Shield and Falconic Plasmabow, fighting through Assassins and Advisors. Once victorious, Overseer's battle appeared to continue internally, as she rushed from the safety of the Sanctuary to the frigid cold.

Overseer was occasionally seen by the Arctic tribes, she she glided to their settlements. Her behavior was erratic, as she was as likely to introduce herself and trade for supplies as she was to open fire without cause. In the end, she was found dying in the snow, permanently fused Biolinks degrading what was left of her, as she mused if death could ever be an escape from the horrors she had seen.
Trifid League

**Work In Progress**
***""*** *- To be set...*

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

> *"As the attempts to eradicate humanity failed among the rogue aliens, an alliance was called forth to fulfill this daring task. The Trifid League - an alliance of the three hostile factions in which beliefs are based on making the galaxy see the meaning of their actions through violence. The Red Queen, the leader of these rogue aliens who will not stop until she achieves one goal: to erase mankind from existence."*
>
>

## Basic Info

### Political System(s)

* Absolute Monarchy
* Confederal Oligarchy
* Anarchist Dictatorship

### Foreign Policy

* Expansionist
* Eradication of Humanity

### Trademark(s)

* Exclusive Ships
* Open to all races but humans
* Major Superpower
* Fleets of all sizes

## Membership

### Ranks

**Executive Ranks*** Monarch
* Lieutenant
* Sublieutenant

**Primary Ranks**

* *(Consists of all ranks from Black Sun, Fortuna, and Silverfang)*

## Relation(s)

### Allies

Black Sun Syndicate, Fortuna Pirates, Silverfang Bandits

### Enemies

U.S.S.T., T.A.S.P., Anxo Alliance

To be set...
Reversal

• **Non-Canonのページ**
 • このページはT!tale/T!verseのNon-Canon（非公式）であり、運営によって作成されたものではありません。

 • **WIPページ**
 • このページは現在作成途中のページまたは品質向上のための編集中のページです。
 • そのため、内容が変更される可能性があります。

## **彼は誰ですか？**

彼はサンズのように見えますが、サンズではありません。

彼には本当の名前は存在しません。彼がそう名乗っているだけです。

彼は**兄弟???**をずっと探しています。

## ...?

「見ていますか？画面の向こうにいる人。」

「**私の兄弟を知っていますか？**」

裏話
--

彼はもともと突如何もない空間から生まれた実体が不安定な生物でした。

さらに追加予定

外見
--

性格
--

能力
--
Patch 1.4.1

### **Bug Fixes**

* We have fixed an issue which prevented players from entering Outposts equipped with the Sector 0 Ranking Reward decals.
* Fixed an issue where Outposts aren’t removed from the Raid Map when completed as a Social Raid.
* Fixed an issue where a white square is visible when opening the Chimera Project for the first time in a session or the host loads into a session.
* Multiple title crash fixes.
Environment

## The Red Sands

```
ERROR: /*ForexoR70.ModelNo=5AM6597 {relaunch{start}}
  DRONE DATA PARSED. CHECKING LOGS.
  ERROR. LOCATION DATA NOT FOUND.
  REINITIALIZING SEARCH.
  { str21c20 7ro9p_in-0 0n0t_5r5u0s = { .u9h2 = OP7OTY_INIT(2) };
  str3C17gr6u6_inO0"g6o9ps_a77oT (iOp gifG08sOzc){
  str098 gyp0_1nf0"6r0u6_1nf0;
     1n1 nb10ck5;
     7n 1 1;
     ilhw (-i >= 0) {ilhw (--> 0) {
{
  nb10ck5 = (6ids7s1z3 + 0GR08P5t_P3R_870CK - 1) / 7GR0U65_PTF_BCKHT }

```

```
DRONES SCOUTING, PLEASE WAIT...

```

## Dreadshore

On the murky remains of New England’s coastline lies the Dreadshore. In the distance, a lighthouse beacon shines bright, cutting through the fog and gloom. Where once there was a prosperous port, only rusted scrap metal, salt-stained wooden planks, and industrial waste remain.

Situated within this repurposed lighthouse is a Sanctuary hiding a dark secret. While the main section of the Sanctuary was situated in a repurposed lighthouse, a vast network of prisons and laboratories were built into its underground facilities.

When weary travelers came in search of shelter, the Chimera and Custodian abducted them, killed them, and used their Genmat to develop clones of their Advisors. They then subjected these prisoners to horrific trials in unorthodox attempts to develop a cure for the corrugenic virus. Whether the two were following orders or devised the experiments on their own is unknown.

During a search of the Sanctuary, the Chimera and Custodian's bodies were found mangled amongst a pile of corpses. Data suggests that a figure known as Nautilus may have been responsible for their deaths.
E.D.E.N.

**Work In Progress**
***""*** *- To be set...*

This page is a work in progress as it lacks information, pictures, or possibly requires an entire format rework. Nothing is finalized and so it will continue to be worked on.

*""*

## Biological Info

### Nicknames

**E**ncoding **D**evelopment **E**nhanced **N**etwork

## Career

### Occupation

Shipboard AI

To be set...
Предметы Обыкновенные

**Предметы Обыкновенные** или просто **Предметы** - это одна из рас обджектов в мире IV-Show.

## Отличительные черты

Предметы Обыкновенные - это обджекты, не одарённые какими-либо способностями и не способные воздействовать на своё тело каким-либо образом.

## Представители

Типичные представители расы Предметов Обыкновенных в IV-Show:

## Интересные факты

* В мире IV-Show раса Предметов Обыкновенных считается самой низшей расой обджектов.
Сибо

**Сибо** (от итал. "**Cibo**" - "**Еда**") - это одна из рас обджектов в мире IV-Show.

## Отличительные черты

Сибо - это обджекты, носящие в себе еду и напитки. Они способны контролировать температуру и качество своего наполнения.

## Представители

Типичные представители расы Сибо в IV-Show:

## Интересные факты

* Иногда Предмета Обыкновенного можно принять за Сибо из-за того, что он чем-либо наполнен. Например, Горшочка с Руками можно принять за Сибо.
Огоньки

**Огоньки** - это одна из рас обджектов в мире IV-Show.

## Отличительные черты

Огоньки - это обджекты, состоящие из огня и всего, что с ним связано (например, из искр, из дыма). В отличие от других рас, огоньки полностью асексуальны и не испытывают никаких потребностей в любви. Огоньки умирают, касаясь воды.

## Представители

Типичные представители расы Огоньков в IV-Show:

## Интересные факты

* Из-за того, что Огоньки умирают при прикосновении к воде, их смертность в мире IV-Show очень велика.