Scout

The **Scout** is an agile young man hailing from the American city of Boston. An offensive speedster, Scout's job is to jump in at opportune times and complete objectives, supporting his team at medium range with his Nailgun and Concussion Grenades.

With a double speed capture rate and damage-free Concussion jumping, Scout is excellent at winning in any gamemode. He can jump to places no other class can as easily, letting him get to objectives from unexpected places in record time. On CTF\_Badlands for example, he can use his Concussion Grenades to jump to and over the enemy base, grabbing their intel from behind. Then his Caltrops can slow anyone attempting to catch up to him, allowing for an easy score. However, he can be caught out and dealt with by well-placed Sentry Guns or roaming Soldiers and Pyros, meaning he might need assistance from friendly Spies, Demomen, or Snipers to clear the flank and objectives for him.

### Weaponry

#### Nailgun

Scout's primary is the Nailgun, a mid to close-ranged, rapid-fire projectile weapon. It automatically shoots fast-moving nails as the button is held down, dealing 14 damage each at max ramp-up. The nails will drop if they travel for a long enough distance, so aim upwards slightly when firing at enemies further away. Scout carries 150 reserve ammo with him, and it has a clip of 50 nails. The Nailgun, with its fast fire-rate and good sustained damage, is a decent tool for dealing with groups of enemies with your teammates. It can even contest against Sentry Guns if you get a good angle to shoot them from. It's unknown when and why it was removed in the final version of Team Fortress 2, but it may have been relegated to the secondary slot and replaced by the SMG or Pistol late in the game's development.

#### Shotgun

Scout's secondary is the Shotgun, a close-ranged hitscan weapon. It fires shells at a good rate, each shell deals a base 60 damage (90 at max ramp-up) with a clip size of 6 and 32 reserve ammo. Each shot will fire 9 pellets in a fixed 3x3 pattern. The Shotgun, with its high burst damage and overall reliability, is useful for dealing with a single target. It is a steel sawed-off shotgun with a brown pump.

#### Bat

Scout's melee is the Bat. It is unique in the fact that it is the fastest hitting melee weapon in the game, though it only deals 35 damage. It is a long metal bat with a sizeable dent in the side, next to a darker gray patch near the top. It also has a dark gray grip at the bottom.

#### Caltrops

Scout's Primary Grenade is a set of 3 Caltrops, which appear as bear traps with a crude team-colored line on the triggering mechanism. Pressing the Primary Grenade key will have Scout lower his current weapon and bring up a bear trap in his left hand, holding onto the center bar. After a short moment, he will move it to the left and drop them, making the Caltrops the only grenade that don't need to be thrown. Once the animation finishes, he will drop a ring of 6 bear traps around him, which open and activate once they hit the ground. They can hurt enemies before they open, but not the Scout who spawned them. Stepping on a bear trap will deal 10 damage and apply a slowdown effect, shown by a bear trap symbol above the recipients' health.

#### Concussion Grenades

Scout's Special Grenade is a set of 3 Concussion Grenades, which are used more for support and mobility rather than damage. Pressing the Special Grenade key will have Scout lower his current weapon and bring up a Concussion Grenade in both hands, before taking his right hand off it and bringing it back in his left. If you press the key again/let go of the key, he will then toss it forward, dealing 2 or 1 damage if it hits an enemy head-on, depending on if it bounced first. If an enemy is caught in the blast, they will be dealt heavy knockback and thrown in haphazard directions away from the detonation, as well as applying the Concussion status effect, shown as a symbol of 2 rings and several stars above the recipients' health, and a model of rings and stars will appear above the recipients' head. Concussed players' aim will be forcefully moved in random circles for 4.5 seconds, slowly returning to its original position.

Scout's lore page reveals he is an excellent carpenter.
## Trivia

Scout is the only class that does not have the Frag Grenade as a Primary Grenade.

Scout is one of the classes that was least changed visually, along with Demoman and Pyro. The only changes to his design were a slightly changed face shape and a dark team-colored headpiece.

Scout used to have a SMG in version 1.0 and was changed into the shotgun in version 2.0 24 days later.

Scout is the only class that has double the capture rate, making him perform well in Control Points, King Of The Hill, and Payload.