recursal/Fanatic-Fandom huggingface dataset:
The Merpeople Pillagers

The Merpeople Pillagers are a gang of Pirates who have dedicated themselves to Anti-Thalmor Soldiers, comprised mostly of Angsty Youth and Veterans of  the Great War. They are lead by Captain Anzanaar, a Regarded Crown captain and veteran of the Great War and the Group is operated out of his Ship, the HMN Cyrus.

## Formation

The Merpeople Pillagers was founded directly after The Second Treaty of Stros M'kai by Captain Anzanaar, who was a Crown Totambo highly distinguished Naval Commander, who orchestrated the sinking of Several Thalmor fleets during the Period after the White-Gold Concordat was signed and Hammerfell was still resisting.

Initially, it was created simply to harass supply lines and shipping lanes through the Abecean Sea, however in the years after the The Second Treaty of Stros M'kai, it evolved quickly into a Splinter-cell of Redguard Nationalists who wished to strike back at the Thalmor for the damage Inflicted after the Great War and proceeded to become a One-ship Navy comprised only of the HMN Cyrus, dedicated to restoring Dominance over the Abecean.

## Composition

The Merpeople Pillagers was initially comprised of Redguard Veterans, centrally from the Crown Totambo who wished to make an Unsanctioned Retaliatory strike at the Thalmor for the Damage Inflicted in the Great War.

However, in one of their Earlier Raids, they were intercepted off the coast of Auridon and fought a lengthy battle with Thalmor Admirals. Although they escaped, it was not without Casualties. The HMN Cyrus was heavily damaged, and many of the Crew were lost. This led for Captain Anzanaar to begin a conscription campaign.

    It spanned both Hews Bane, and the Crown Totambo. After this, the Crew mixed more evenly with Youthful Mercenaries, and Younger Redguard nationalists. Some other men from Abroad also traveled to join the Unit, such as Zenotav Warren, who was the Battlemaster of an Imperial Legion who once had roots in Hammerfell. Now, the Crew has grown to be large, and occasionally Captain Anzanaar will sail to a port to Gather new Volunteers.

## Current Operations

Currently, the Merpeople Pillagers are active in the Abecean Sea, and occasionally make trips north to the Sea of Ghosts. They have become a large thorn in the side of the Thalmor, because they are inadvertently cutting off supplies to the Thalmor-Supportive King Motierre in Evermore. Captain Anzanaar has declared his support for a New War against the Dominion, although his voice falls primarily on Deaf Ears.
Mage Crisis

The Mage Crisis was the Occupation of Daggerfall by an Unknown Hedge Mage group that had secretly alligned itself with the Frostcrag Imperium.
The Mage Crisis began after the Hedge Mage Group ambushed the Imperial Legion stationed in Daggerfall

## Siege

Using an adapted version of the Ice-Gyre spell slung from a Catapult, they managed to severely damaged the Military District of Daggerfall. The Mages then stormed the City and Captured the Palace.

King Lysandus VII managed to escape the Siege through the Daggerfall Escape Tunnels, and fled to Camlorn, where he and Legate Maro planned a counter attack.

Meanwhile, The Mages tampered with the Weir Gate and allowed the Grand Frost Mage to spread Glacial Ice to the Soul Cairn and The Shivering Isles.

Over the course of a Week, Imperial forces managed to dislodge the Mage's position in Daggerfall and forced them to disband.

## Aftermath

The Event was considered a great blunder on behalf of the Empire, and King Motierre took advantage of the Event to spread Aldmeri Influence in High Rock.
Zoe Drake

**Zoe Drake** is the younger sister of Dr. Reese Drake. Her sunglasses double as a camera. She knows when to keep focused and cares deeply for her friends. She sometimes shows to be excessively fond of some stars. She owns a Parasaurolophus called Paris and also most of the grass dinosaurs. Her parents are both veterinarians and own an animal hospital. In the dub of episode "Vaccination Vacation", the Drake's home as well as the family was transported onto Zeta Point. Her partner is a Parasaurolophus named Paris. Zoe has a crush on Max.
Frost-Worm

The Frost Worm is an Enchanted creature spawned by the Frostmarch.

It is a large Burrowing Worm covered in armored plates, presumably Frostcrag Ice, making it impenitrable to anything short of Frostbane. It uses primaly destruction based frost magic and Agility to combat anything that enters the Glacier.

Reyenirus Battlehorn faced one of these while Mere feet away from the Spire.
Nerassil

> "The Great War showed that the Aldmeri Dominion doesnt need to bend to the whims of Men, but should it bend to the whims of the many?"
>
>

## Early Life

**Nerassil,** also known as the *Heir of Naarifin* was born within the protective walls of Skywatch and raised as a skilled user in magika like any other Altmer. His family died during a tragic sea voyage, leaving him without any residences until he was brought to the attention of Lord Naarifin. The boy would become his adopted son, his heir to his legacy. Sometime during the Battle of Red Ring, Naarifin was killed, which distressed Nerassil greatly.

## Politician

Sometime after The Great War, Nerassil became Governor of the Artaeum Archipelago, and he used this Position as a Stepping stone to earn his place as an Arcon in the High Council of Arcons.
The Golden Coup

The Golden Coup was a Military Coup in the Kingdom of Evermore  against the regional Government of the Mathalon Dynasty by the Motierre Dynasty. It ended with the Motierre Dynasty suceeding and Imperial Influence over the Kingdom of Evermore being lost.

## Pretext

During the years leading up to the Great War, Edmund Motierre had been openly lobbying against the Mede Empire for increased autonomy due to the Motierre Favorability of the Aldmeri Dominion.
At the Outbreak of the Great War, Motierre barred any Warriors of Evermore from participating on behalf of the Mede Empire, which gained him a Negative reputation with King Mathalon.

## Coup

During the Year 4E 200, Edmund Motierre petitioned for help from the Aldmeri Dominion, who, in their lust for weakening the Empire, Dispatched one of their newest Justiciars, Caesia, to assist Motierre in overthrowing Regional King Mathalon.

After a year, To-be King Motierre and his Dominion ally rallied an Army of Mercenaries and laid siege to Evermore. Caesia and a group of Elite Mercenaries Infiltrated the Evermore palace and slew King Mathalon. After a few days, the Siege had ended and the Coup was complete.

## Aftermath

The New King Motierre immediately left the Eltheric League. This caused concern amongst its other Members, particularly King Lysandus VII of the Daggerfall-Camlorn Kingdom who feared he would attempt to expand into other Kingdoms and cause Anarchy.

King Motierre has also expressed heavy support for the Aldmeri Dominion, who he vows to be there for during the 'Second War with the Empire'.
Giguelotë

Beaucoup de légendes entourent Giguelotë, malgré le fait que cette partie du monde n'ait été déserté que depuis 70 ans, après qu'elle se soit effondrée lors du Grand tremblement. Certain disent que les villes en ruines seraient toujours habitées par des sirènes, d'autres pensent que ce sont les âmes de ses anciens habitants qui hantent les lieux. Toujours est-il que personne ne reçoit de nouvelle de ce coin perdu dans les eaux du Sud.

## Une ancienne civilisation

Très liée à la culture de la ville voisine, Niquelotë, Giguelotë s'est développée en même temps que cette dernière. Elle lui était très complémentaire; la première s'occupant de l'administration et de l’artisanat car considérée comme imprenable, et la seconde de la production de matière première car beaucoup plus proche des lieux de pèche et de forage sous-marin. L'harmonie était entretenue sous l'égide de la dynastie des Saïden, une famille de dirigeant très religieuse qui disait régner avec la main des Dieux. Les Saïden ont été souvent taxés d’excentricité voir de folie, mais le Royaume sous-marin a connu des ères de prospérité grâce à leur sens du commandement.

## Des projets d’expédition

Certain royaumes, notamment le Royaume du désert, ont entamé des financement pour créer des groupes afin d'explorer les ruines. Le but est de ramener les richesses sur place et de faire le point sur la situation de l'endroit pour peut-être, à terme, repeupler les fonds marins. Personne n'a encore été engagé pour se lancer dans une de ces expéditions.
Stephanie Sheh

**Stephanie Ru-Phan Sheh** (born April 10, 1977), who also goes by the alias **Jennifer Sekiguchi**, is an American voice actress, ADR writer, director, singer and producer. She has worked for several major companies, including Cartoon Network and Sony. She is often involved with doing voice over work in anime, original animation, video games, dubbing, commercials, and TV shows. Her notable voice roles include Orihime Inoue in Bleach, Hinata Hyuga in Naruto, Eureka in Eureka Seven and Mikuru Asahinain The Melancholy of Haruhi Suzumiya. In 2014, she became the voice of Usagi Tsukino, the title character in the Viz Media dub of Sailor Moon.

## Voices:

* Misty (VIZ) - Sailor Misty
* Olivia Flaversham - Bleach (1984Movies Style)
* Orihimie - Hairball Doo, Myster Incorporated

## Gallery:

Misty (VIZ) in Sailor MistyOlivia Flaversham,
Tavar Battlehorn

Tavar Battlehorn was the Father of Tyrellius Battlehorn, and lord of the Battlehorn Order during and Shortly after the Great War.

Tavar Battlehorn led the Battlehorn Regiment that assisted in the Destruction of the Dominion's Cyrodiil Invasion Force.

Shortly after the White-Gold Concordat, Tavar Battlehorn led the defense of Battlehorn Castle for 4 Months, before he was overwhelmed and Slain by Dominion soldiers while covering his Son's Escape.
High Arcon Cindarion

## Early Life

Ananaius is often considered the Peoples Arcon due to her humble beginnings.
She was sired to a pair of Citizens in the then-sprawling city of Alinor.

She was raised to be an Alchemist by her Mother, but eventually found her way into Politics after becoming outraged when she was a teen during the Great War.

She was originally an Altmer supremacist at heart, which allowed her much credit from the then-current Arcons of the Thalmor Council.

At the age of 23, She became Province Manager of Alinor before eventually joining the Thalmor council of Arcons.

## Sympathy towards Man

Midway through her Career, she took on a Breton Apprentice named Caesia. Originally hoping to turn her into a Traitor towards her brethren at High Rock, she soon found herself sympathetic for Man and the Suffering the Great War had brought across the continent.

Cindarion soon found herself favoring an Integral and Stable Empireopposed to a weak and unstable one as her Elders Favored.

She used her power to dispatch emissaries to places around the Empire in assistance of local forces to uphold Stability.

After the Golden Coup which had been carried out by Caesia on orders of the Seperate more radical Arcons, she dispatched Caesia on a mission to reverse the damage caused by the Coup. Her mission turned out to be a failure, and Caesia went missing.

## Shezzarine

Cindarion is a strong believer in the Shezzarine, who she believes will seek revenge on the Thalmor for their aggression against Man. This has given her the recent Public perception of somewhat of a backwards politican, and leaves many of her Arcons doubting her judgement.
Castle Camlorn

Castle Camlorn is the Residential Palace of the City of Camlorn.

It was previously the seat of power in Camlorn until Camlorn moved away from conflict as the Duke's daughter, Lady Kelmena married the Crown Prince of Daggerfall, Camaron II. This resulted in the Castle Daggerfall becoming the Central seat of power in the Kingdom of Daggerfall-Camlorn.
Jean-Baptiste Wyvern

### Early Life

Born in the Suburbs of Daggerfall, he was raised in the Urban scapesof the subdued High Rock Country Side. With Both Parents haven abandoned him shortly after birth, he was discovered by a Young Mage from Cyrodiil, who took him in and raised the Boy as his own.

His Adopted father, who was a part of the Newley formed Synod, taught him in the ways of Magic and dueling. Most of his childhood was spent training and learning. He became a bookworm, and was often outcasted from the groups of children roaming Daggerfall.

When he grew old enough to venture out on his own, his Father used his Synod Status to give Jean a position close to the King Lysandus VII.

### Service in the Empire

Jean proved his worth to King Lysandus VII by helping quell political and military opposition to his rule. During the Crusade against the Fourth Orsinium, Jean saw his first sect of Combat against the Orcs. He efficiently slew many Orcs, and helped destroy the Fourth Orsinium.

In 4E 171, The Great War erupted between the Mede Empire and the Aldmeri Dominion. Jean was thrusted into Service with an Imperial Legion under the control of General Decianus.

Jean faught in the Battle forSkaven in Hammerfell and assisted Alik'r Forces in harassing Lady Arannelya's armies as they retreated across the Desert.

Jean assisted Imperial veterans in fooling Lady Arannelya into believing she still faced an Army in the Colovian Highlands.

Jean fought at the Battle of Red Ring, and assisted in decimating theThalmor Armies inside Cyrodiil.

Duringthe Great War, Jean had experienced an Event within the Alik'r desert that had affected so greatly, that he swore never to speak again.

### After Service

Now Older, combat hardened, and Highly Trained, Jean-Baptiste Wyvern returned to being a Guardian of the King Lysandus VII.

During the Skyrim Civil War, Jean assisted General Tulius with an army of Wayrest Warriors in taking Windhelm. He Departed shortly after the Dragonborn commenced his Duel with Ulfric Stormcloak.

During the Return of the Dawnguard, Jean would often make trips to Skyrim to observe their status. He Maintained a close relationship with a few of the Warriors there.
Camp Horn

Camp Horn was a Temporary Base for the Hosts of the Horn while attempting to solve the Frostmarch Crisis.

Reyenirus Battlehorn founded the camp, and it would become the Future Location of Battlehorn Castle.

Lord Kain returned some time after the rebellion against Baron Shrike and unveiled the ruins of Camp Horn. He then began to build Battlehorn Castle ontop of it.
Magma Forge

The Magma forge was an Ancient Aedra Forge beneath Red Mountain with the Ability to craft Aedra Weapons. Reyenirus Battlehorn travelled to the Forge and spoke with the Forge Bearer before crafting Frostbane.

Due to the nature of giving a Godly weapon to that of a Mortal, the Aedra punished the Forge Bearer, and destroyed the Forge after Reyenirus Battlehorn left with his new Weapon.
Les rejetons de Vrebbah

Les rejetons de Vrebbah sont les membres d'un milice insurrectionnelle qui a récemment vu le jour dans le désert. Leur but est de se battre contre le nouveau Conseil, qu'ils jugent indigne et dictatorial. Même si la plupart des habitants du désert voient ce mouvement comme des terroristes dangereux (vision très largement propagée par la propagande de l’état), Les rejetons comptent dans leurs rangs des économistes, des sociologues et des artistes. Le surnom de "rejeton" avait été employé à la base par le Conseil pour décrédibilisé le mouvement, qui semblait alors constitué en grande parti de jeunes. Aujourd'hui, ils ont conservé ce titre en y ajoutant le nom de l'héroïne bien connue du désert, Vrebbah.

## Objectif et méthode

L'objectif de cette organisation est clair : destituer le Conseil par n'importe quel moyen. Cependant, sans structure assurée par des institutions, et avec un flagrant manque de communication et d'organisation; Les rejetons ne se mettent jamais d'accord sur la méthodes et la nature à adopter dans leurs mission.

## Organisation

Le mouvement n'est pas officiellement organisé. Personne ne donne d'ordre, et chacun agit comme il le peut. Mais trois rôles semblent se différencier :

* **Les guerriers :** Les rejetons les plus forts et valeureux sont considéré comme des guerriers. Ils sont généralement d'anciens membre de l'armée, ce qui leur permet de savoir structurer un minimum leurs expéditions. Ils s'occupent majoritairement des attentats, mais peuvent aussi s'engager dans des tentatives de sabotages ou dans des assassinats ciblés.
* **Les érudits :** Les membres du mouvement les plus éduqués. Ce sont souvent des bourgeois ou des marchands, qui ne révèlent pas ouvertement leur appartenance aux révolutionnaires. Ils sont donc plus éparpillés, mais leurs petits réseaux locaux suffisent généralement à réunir les érudits d'un même village. Ils se chargent des tâches plus intellectuelles, comme la rédactions de manifestes ou d'essais critiquant le gouvernement en place. Leurs ouvrages servent à informer le public, et sont distribués via des marchés clandestins.
* **Les artistes :** Certains rejetons choisissent une voie plus sensible pour approcher l'actualité et partager leur vision du monde actuel. C'est le choix des artistes, qui s'occupent de dessiner des affiches, des poèmes, des romans ou même des pièces de théâtre pour faire subtilement passer les messages du mouvement. Leurs œuvres ne sont pas souvent disponibles au grand public, mais sont distribuées ou jouées dans les petits commerces ou les places.
N'yasta's Caravans

N'yasta is aKhajiit trader who is known for selling many goods at low low prices.

N'yasta inherited his fathers Caravan at the young age of 5.

He Traveled to many corners of Tamriel, spreading the good news of cheap cheap prices.
There is a few rumors of some scams but they are nothing. N'yasta never sells things at inflated prices.

N'yasta will occasionally pop up in cities for convienience, and sell goods for low prices.
Ice-Gyre

The Ice-Gyre is a Weapon that creates the Frostmarch Glacier when activated by the Grand Frost Mage, using an Unknown spell.

## Creation

It was believed that the Grand Frost Mage forged this weapon with the assistance of the Magika Energy that resonates from the Tower.

Each Gyro is crafted from Dwemer Metal, making it incredibly ressistant to the Weather the Weapon creates.

The Spell used to activate was believed to have also been created soley by the Grand Frost Mage, Who assumingly had the ability of an Aedra.

## Operation

The Ice-Gyre is operated by a single spell, Only known to the Grand Frost Mage, who used it numerous times during the Frostmarch.

The Spell is cast into the Centre of the Gyre, which will catch the Magelight-shaped Magika, and begin to spin. The spinning is believed to be the result of building up a higher distance firing rate, which means that if the Target is farther, the operation time is extended.

The Ice-Gyre will fire, and the Spell will have vanished, causing the Ice-Gyre to slowly stop rotating.

There are also two Alligning Gyro's, to help aim around the Spire's offshoot.
Mines de Kayth

## Les grandes mines de Kayth

On pourrait croire qu'elles se trouvent au cœur de la montagne : mais non ! Les plus importantes mines du continent se trouvent sous l'ancienne ville de Cyrandil, et répondent au nom de mines de Kayth. Elles furent la fierté du royaume polaire, et une source de richesse intarissable. Elles sont aujourd'hui habitées par les sectes locales, qui se battent régulièrement pour leur contrôle, ce qui donne souvent lieu à des guerres sanglantes dans les sous-terrains.

### Géologie :

Les mines s'enfoncent à deux kilomètres de profondeur, faisant de cet endroit le point le plus profond du globe connu : la chaleur de la terre et la moiteur de la pierre font rapidement oublier qu'elles se trouvent sous la glace.

### Notes :

-Kayth est le nom du premier seigneur ayant régné sur la ville de Cyrandil; il a découvert la première veine de Mithril bleu, et fait construire la première mine.

-Les mines sont numérotées de un à treize, de la plus ancienne à la plus récente.

-*"Que la prudence garde l'avidité ; ne creusez pas trop profond".* Discours de Kayth à l'assemblée minière.
Julius Mede I

## Before Crowning

Born in the Imperial City to Titus Mede II and a Breton Woman (who is presumed to be a Concubine), Julius Mede I was raised with all the Priviledges of Nobility and Princeship within the Empire.

However, in the year 4E 201, Titus Mede II was assassinated by a Listener of the Dark Brotherhood, and Julius Mede I was crowned to the Ruby Throne in 4E 203 at the Age of 6. Obviously, The Empire was governed by theElder Council until Julius Mede I became old enough to handle responsibility at the Age of 13.

## After Crowning

After Crowning, Julius Mede I attempted immediatly to remedy the situation within the Empire by attempting to re-assert influence over the Empire's Lost territories.
He began a movement of troops into Rimmen which had refused to accept full Thalmor rule, which began the Rimmen Crisis.

## Public Reception

Although he is Young, many of the Imperial Citizens generally accept him as the rightful Heir.
Military personell do not regard him very seriously, however members of the Elder Council somewhat enjoy his youth, because it makes him easily swayable and exploitable.
Frostmarch Glacier

Glacial Ice was the Key feature and danger of the Frostmarch. Its evergrowing reach was concern for Reman II, who deployed the Elite Mercenaries The Hosts of the Horn to resolve the expansion.

## Creation

It is believed that the Glacial Ice is created when the Ice-Gyre is fired at a particular spot on Nirn. The Grand Frost Mage created the first Glacier across the Jerall Mountains, presumably to block Imperial Movement up to Skyrim, damaging Reman II's ability to reinforce his front during the Four Score War.

## Effects

The Glacial ice is unmeltable, and unbreakable. Evidenced by its steady expansion into the Alik'r Desert during the First Frostmarch, it is seemingly unaffected by even the most intense of Heat. During the First Frostmarch, Reman II attempted to Mine away the Ice for his own Personal use, but the ice didnt seem to chip when struck by Pickaxes.

The Glacial ice brings with its expansion intense, Snowy weather that often continues until the Ice is Vanquished. During the First Frostmarch, the Glacial Ice came close enough to Imperial City that Lake Rumare became frozen over with ice, and Snow piled on the footsteps of the Imperial Palace.

It can also be noted that any Organic matter or Lifeform in the Path of the Glacier who becomes unlucky enough to get trapped under it will be frozen completely solid, but retain a sort of Bodily Status due to the deep freeze.

The Glacial ice has a single weakness, the Sword Frostbane, which Reyenirus Battlehorn used to cut a swathe through the Ice and its creatures.
Septimus

Emperor of Tamriel

"*It is time to restore the Empire!*"
—Septimus, on the eve of the Second Great War
Gaius Septimus Maximus was born before the years of the Great War, originally born within the Imperial City but as a young boy, moved to Chorrol to safety for the latter part. He was fascinated by the lore accumlated by the Imperials, specifically of the Reman and Septim era(s) and the peace and prosperity that followed. He also looked at Mede as a illegitimate dynasty, specifically for squandering the Third Empire apart to stay in power. At some point, almost 40 years old and in command of the Imperial Legion, he stages a military coup and removes Julius Mede from the Ruby Throne and declares a new empire, the Reborn Septim Empire, and his surname as Septimus and declares the White-Gold Concordant nullified across Imperial Territory.

Furthermore, in order to legitimize his claim as a successor to the Septim Dynasty. He is seeking a way to proclaim himself Dragonborn and light the Dragonfires, something that hasn't been done since the Oblivion Crisis.
High Arcon Thindrel

High Arcon Thindrel is an Arcon in the Arcon Council of the Aldmeri Dominion, and leads the less Ethno-nationalist coalition within the Council.

At some point in his Younger years of Politics, he became Province Manager of Cloudrest.

He and fellow Arcon Cindarion both vye for more exostential support of the Empire instead of weakening it.

He is often regarded as the more grounded of the two Arcons due to his Age and less obscene belief in the Altmer Pantehon.
Tyrellius Battlehorn

## Early Life

As a Young Boy, Tyrellius was raised to become a Warrior. Held to the High Standards of being the Lord's Heir, he found himself being repeaditly drilled on his ancestry, and other things to prepare him for the eventual arrival of the Frostmarch. Although he does not like to recollect on his past, Tyrellius wrote:

*"I was treated differently by the Other Cadets*
in the order. I often find it difficult to find
any memory other then training. My father
was certainly adimate on making sure I was prepared."

By the time he was a Young Boy, He was the top Warrior of the Order, and Head Guardsmen of Battlehorn Castle

## Downfall of the Order

After the Conclusion of the Great War, The White-Gold Concordat declared that all Major institutions of the Mede Empire were to be disbanded, Including the Battlehorn Order.

Originally, The Battlehorn Order refused to accept the terms of the Concordat. Thus ensued a long standoff between Mede/Thalmor Troops, and the Knights of the True Horn.

The End result was a disasterous defeat for the Battlehorn Order, With Tavar Battlehorn (Prior Lord of the Order) being slain to allow his Son to escape upwards into the Jerall Mountains, to Skyrim.

Unfortunately for the Battlehorn, without any Safe Havens to regroup in, The Order was ultimately decimated and unable to reform.

## Amedus Ryle

Tyrellius hid in Skyrim until the Conclusion of the Civil War, where he then proceeded to use the Imperial Military Presence, and friendship of General Tulius to begin an Estate Company. He then forged the Name Amedus Ryle and Began Ryle Land Owners.

Until 4E 213, Ryle Land Owners Excavated 9 Large and Abandoned Ruins- Some of which were well known. Amongst them was large portions of Blackreach,Clockwork City, and The Patchwork Airship.
Ryle Land Owners

Ryle Land Owners was founded by Amedus Ryle, who was secretly using it s as front to find secret bases for a possible return of an Underground Battlehorn Order.

Amedus Ryle (Secretly Tyrellius Battlehorn) founded this company 3 Years after his Escape from Battlehorn Castle, vowing to find some place safe for the Order to Regather.

Using his Personal Friendship with both General Tullius and Legate Rikke, Amedus made his way to Morrowind, starting the Company out of House Redoran and working his way back into Skyrim under his new Alias.

Amedus used Battlehorn-Symbolism to signal that his company was safe to hire into, and within days, Battlehorn Veterans still angry over the betrayel Joined up, and founded the Guard section of the Amedus Land Owners.

Since its founding, Amedus Land Owner has made daring expedition into the depths of Dwemer Ruins like Blackreach, a Clockwork Mansion in the Velothi Mountains and a Strange Dwemer Silo in the Jerall Mountains.
Frostbane

## Origin

The Sword Frostbane was forged by Reyenirus Battlehorn at the Magma Forge underneath Red Mountain during his quest to Vvardenfell. Reyenirus Battlehorn used this weapon to banish The Grand Frost Mage to Lyg for 270,000 years.

The Magma Forge it was created in collapsed soon after its creation as punishment to the Forge Bearer for giving such a powerful enchanted weapon to a Normal Colovian Being.

## Usage

Reyenirus Battlehorn used the Blade a Single time to banish the Grand Frost Mage from Tamriel during the Frostmarch.

After the Frostmarch, Reyenirus Battlehorn hid Frostbane from Reman II who wished to wield the Weapon himself.

It was Guarded closely by the Elite of the Hosts of the True Horn in Castle Lainlyn, until Lord Kain's Rebellion in which he stole the Sword from Baron Shrike Battlehorn and had his Knights of the True Horn hide it during their migration to Cyrodiil.

Sometime during the construction of Battlehorn Castle, the Frostbane was stolen by an Argonian who wished to use to Murder the Arch-Mage of the Arcane University due to untold reasons. While the Argonian was in possession of the Blade, he was killed by a Dark Brotherhood assassins, and the Blade found its way into the Vault of the Gray Fox. When the Hero of Kvatch became the Gray Fox, he discarded it without knowledge of its abilities, and its current whereabouts since then are unknown.
Anario

## Anario, la ville du Soleil couchant

Anario est la capitale géographique et politique du désert. Située au centre de celui-ci, accessible depuis le grand canal , le portail solaire et la route du bronze, la ville est approvisionnée en eau par l'Oasis de Salomon et le lac souterrain de Kels. Étendue sur 10 000 hectares, la cité est connue pour ses rues ouvertes, ses maisons espacées et ses marchés monumentaux.

## Production

Anario est une grosse productrice de pierres précieuses et de fruits : ce sont les principaux commerces qui enrichissent la ville. En dehors de cela il est parfois possible que la capitale vende des inventions aux autres Royaumes, même si cette pratique est plutôt réservée aux temps de crises.

## Culture

Les Habitants d'Anario honorent les Djins primordiaux et les neufs puissants des temps ancestraux : certains croient en une seule entité créatrice appelée Allah. Le palais d'Anario est construit sur les restes d'une mosquée dédiée à Bru'm.

Après la course bleue, les habitants de la ville et plus globalement du Royaume du désert se sont tourné vers l'innovation et l'invention de nouvelles technologies.

## Notes

• La ville a été détruite par Yavhée il y a cent trois ans, un dragon des sables colossal qui traine encore dans le coin.

• Les légendes veulent que la dépouille de Bru'm soit toujours dans les souterrains du palais d'Anario.

• Depuis le départ du dernier Seigneur du désert, Shera, le Conseil a pris le pouvoir. Il réduit grandement les échanges inter-Royaumes.
Frostcrag Imperium

## Origins

The Frostcrag Imperium is a Group of Mages that vowed allegience to the Grand Frost Mage during the first Frostmarch, although this is unknown.

Originally the Imperium consisted of Hedge Mages operating along side Ice Creatures spawned from the Glacier. The Imperium gained well over 200,000 loyal Members, due to its propogation that the Grand Frost Mage was going to restore Magika-Based members of Society to the top Social Class, even though there was no evidence he planned to do so.

## Operations

The Frostcrag Imperium raided a collection of Imperial Holds during the Frostmarch, including staging an Unsuccessful attack on the Imperial City and attempting to assassinate Reman II.

In one encounter, Imperial troops faced an Army of Battlemages dressed in Armor made of Glacial Ice. After being unable to prevent the Mage Army's advance into Skyrim, the Imperial Legion returned to their Assault on Dunmer Forces.

The Imperium proceeded to raid 3 more Imperial holds in Skyrim, before returning to Cyrodiil through Hammerfell.

The Frostcrag Imperium officially disbanded after the end of the Frostmarch, and much of its History and equipment was lost after they burned them to avoid capture by Imperial Authority.

## Legacy

Though the Frostcrag Imperium has vanished, There are still many who claim allegience to it. Although Unknown at the time, the Marauder group that Decimated the Battlehorn Order had sworn allegience to the Frostcrag Imperium.

There ar

   e also various Hedge Wizards who still follow the old doctrines of the Imperium, and are occasionally encountered by many along the many roads of Tamriel.

Although Rumors spread of the meaning of such Symbols in the remains of Mages Guild and Arcane Colleges, the Frostcrag Eye remains a vital part of Mage Culture in Tamriel today.

Subconciously, it is a way to show support to the Mages Supremacy, and if learned, is an easy way to scout which Groups would still be loyal to the Imperium had it begun to reform.
Episode 1

## Dragon Ball Ultimate Episode 1

"trying something new with Xenoverse 2 I have been wanting to do something like this when I did my Dragon Ball Super Intro parody but never had the time... maybe some of you guys will like this... or maybe some of you guys want me going back to seeing how hard I can troll you... Idkkk let's see what this crazy story has in store for us."- SimplyRoii

### Next Episode

Lost Episode

Episode Link
Shaolar Quanderil

Captain

The Theif

Str: 9 Dex: 10

Con: 17

Int: 12

Wis 11

Cha: 19

## General Backstory

At a young age **Shaolar** found himself without parental guidance setting sail on his first ship. It was there that he felt most at home, among the seas. Although the company that came with it was not what he was hoping. He had signed up with a pirate crew called the Garnets Rise a successful company based of raiding and stealing. The work wasnt exactly what **Shaolar** had hoped for but being out at sea made it worth it. It was there that he met his now best friend Pike, a gnome that was kidnapped and forced to work as a slaver for the ship.

After months of being a part of the company, one night shaolar tricked the crew into departing onto an islands that he assured was full of rare treasure. Through this he stole the ship along with Pike and the two of them sailed out to start a new life for themselves. It wasnt long till the Garnets Rise found out about what had happened and **Shaolar** had a price on his head.

After a near miss with another ship chasing **Shaolar** 's bounty, it was clear that he wasnt safe any more and that the ideal life of free sailing with his own ship was not going to be a reality. It is there that he met Drosnin as he was fleeing down the Dessarin River. He without knowing the full extent of the deal joined the Cult of the Crushing Wave, with the promise of safety and power. **Shaolar** was not a power hungry man, but with the chance of safety he sought an opportunity to live by the sea without danger.

He lived among the Cult for the good part of a year until a group named Tablors Angels infiltrated his encampment. Showing him the opportunity to live a free man with them, and to help stop the horrible ways of the cult. He joined them, along with Pike and together they made their way to Waterdeep

## **Description**

### **Appearance**

Light blue aqua skin, tattered clothing that cover him with a wide belt to hold it together. **Shaolar** usually can be found with a staff in hand, with two daggers in his belt, but is now found with a wand in the other hand. He has incredibly light blue, almost white hair and dark green eyes. His skin looks coarse and weathered yet smooth due to the watery influence in his genes.

### **Personality**

**Shaolar** is an incredibly laid back, go with the flow kind of guy. He is up for most any adventure but is always up for a drink with good friends. He can get quite defensive when it comes to defending his friends, especially his best friend Pike, of whom he has been with for many years. His passion lies with sailing a boat, which he routinely needs to do from time to time as a sort of connection to his past self. He isn't the greatest decision maker and his lack of preparation has on many occasions caught him in the wrong place and with the wrong people.
Toby Proctor

**Toby Proctor** is a Canadian actor and voice actor. He voiced Darien/Tuxedo Mask in the English dub of the Sailor Moon anime in 54 episodes of the first two series. His other roles include Alex Flash Gordon in Flash Gordon and Copycat Ken in Ranma ½.

## Voice:

* Gary Oak (Episodes 12-70) - Sailor Misty
* Copycat Alvin - Shaggy 1/2
The Powerpuff Girls (1984Movies Style)

1984Movies' TV-spoof of The Powerpuff Girls (1998-2005). It will appear on YouTube in the near future to celebrate the 20th Anniversary.

## Cast:

* Amy/Sailor Mercury (Sailor Moon) as Blossom
* Akane Tendo (Ranma ½) as Bubbles
* Serena/Sailor Moon as Buttercup
* Professor Utonium - Shaggy Rogers
* Miss Keane - Velma Dinkley (Scooby Doo)
* Miss Bellum - Daphne Blake
* Mojo Jojo - Himself
* Sedusa - Nina Harper

## Trivia: Edit

* The Main Reason Amy/Sailor Mercury Played Blossom b
King Motierre

Edmund Motierre was born in the City of Evermore to a family of Deposed Nobles, who had rued the Septime Empire for removing the Motierre Family from power over the Kingdom of Evermore.

During The Great War, the Motierre Family refused to send any support to the Empire, and thus earned a General distaste from its local Populous.

In 4E 200, the Aldmeri Dominion sent one of its Elite Agents to assist Edmund Motierre in taking the Throne of the Kingdom of Evermore. The Agent, Caesia, helped the Motierre's assemble an army of Mercenaries and fought King Juliano Mathalon's forces for 2 Years, before finally King Motierre became Triumphent. This was known as the Golden Coup.

King Motierre immediately Seperated the Kingdom of Evermore from the Eltheric League, and declared his Kingdom as Quasi-independent. Although not Formally Seperate from the Empire, he is known to Express views that favor the Aldmeri Dominion.
Histoire & Divinités

Le monde civilisé d'Orobden a plusieurs millénaires d’existences, durant lesquelles éventements marquants et personnalités se succédèrent. Nous somme actuellement en l'an 1275.

## Événements marquants

Entre guerres, conflits politiques et décadence, le monde d'Orobden en a vu des vertes et des pas mûres.

Course bleueGrand tremblement
## Personnalités

De nombreuses personnes ont foulées la terre d'Orobden et des six royaumes. Certain ont écrit l'histoire, d'autre l'ont forgé.

Plariste IerTholecaar VIVrebbah
## Divinités

Les Dieux et Déesses se divisent en deux catégorie.

### Les Dieux Astraux

Les Dieux astraux ont vu le jour à la mort du Dieu originel du lien. Ils n'ont pas d'influences directe sur le monde d'Orobden, mais c'est à eux d'attribuer le rang de "Dieu physique" aux mortels qu'ils jugent dignes.

Adragor, Dieu du tempsPrédane, Dieu de l'espaceEniandom, Dieu de la vieGraor, Dieu de la lumièreJovagata, Dieu du lien
### Les Dieux Physiques

Les Dieux Physiques sont les élus des Dieux astraux. Ils sont leurs émissaire dans le monde d'Orobden, et sont chargés de maintenir l'équilibre depuis l'intérieur. Contrairement aux Dieux Astraux, les dieux physiques ont une enveloppe physique, et ce n'est qu'un titre. De ce fait, un dieu physique peut être destitué et mourir; un nouvel élu sera alors choisi. A noter que les personnages peuvent apprendre la situation des dieux via des légendes ou des rumeurs, mais que les trouver ou les voir est une tâche bien plus difficile.

* **Ragnarg, Dieu de feu.** Il se situe dans un volcan du désert, il permet à ceux qui le prie de créer du feu, mais ces derniers sont mal vu
* **Ashen, Déesse de la mort.** Elle se situe dans une cabane de forêt, elle permet à ce qui la prie de communiquer avec les morts
* **Quionar, Dieu de la chasse.** Il vit dans la forêt, il promet à ceux qui le prie de gagner un beau butin de chasse
* **Léanova, Déesse de l'amour.** Elle vit dans les montagnes, elle promet à ceux qui la prie de trouver l'amour
* **Jowag, Dieu de la connaissance.** Il vit dans les montagnes, il promet à ceux qui le prie d'apporter la connaissance
* **Selvenda, Déesse de la mer.** Elle vit dans la mer, elle promet à ceux qui la prie une navigation paisible
* **Kraenor, Dieu de l'artisanat.** Il vit dans les cieux, il promet à ceux qui le prie d'avoir un travail artisanal d’exception
* **Hinaella, Déesse de l'inspiration.** Elle vit dans les cieux, elle promet à ceux qui la prie d'être inspiré dans le domaine de l'art.
* **Téopé, Dieu de la guerre.** Il vit dans le froid, il promet à ceux qui le prie de gagner les batailles
* **Azulia, Déesse de la richesse.** Elle vit dans le désert, elle promet à ceux qui la prie de gagner fortune et bonheur
* **Phonof, Dieu de la protection.** Il vit dans les cieux, il promet à ceux qui le prie protection et longévité
Gwen

Gwen est le représentant millénaire d'une espèce éteinte. A ce titre, il est le seul être vivant à être une espèce, un unique et un Tacere Gigantus.

Il erre sur la plaine qui sépare la forêt de la montagne, attaquant les gens qu'il sent mauvais ; en effet Gwen fait parti d'une ancienne race considérée comme divine par les Celtiques, capable de sonder le cœur des gens. Gwen a tendance à attaquer de plus en plus ces dernières années : le monde deviendrait il plus mauvais, ou le vieil animal perdrait les pédales ?

Personne n'est assez fou pour défier Gwen, par conséquent, on ne connait aucune de ses attaques.
Sciences & Magie

## Magie

La magie est très diversifiée dans le monde d'Orobden. Pour cause, les pouvoirs d'une personne sont définis à la naissance de façon génétique. Il est donc probable qu'un individu reçoivent le même don que son père ou sa mère, voir même un mélange des deux dans certains cas. Très souvent, l'enfant se contente d'avoir un don similaire à celui de sa mère.

Exceptionnellement, certains individus ont découvert leurs pouvoirs à un age avancé. Mais en général, les enfants apprennent à maîtriser leurs pouvoirs avec l'enseignement de leurs parents. Certains décident de se spécialiser dans la maîtrise de leur don, et suivent donc des cours de magie. Il existe une académie dans chaque royaume, mais la plus réputée est celle du Royaume Sylvestre.

Certaines personnes qui n'ont pas de dons se sont tourné vers des moyens artificiels pour maîtriser la magie. Il en existe deux :

* Les runes. D'habitude utilisées pour enchanter des armes et permettre au mage de faire circuler leur magie à l’intérieur; les runes peuvent se placer sous forme de tatouage directement sur le corps. Elle garantissent une certaine maîtrise d'un pouvoir particulier, mais peuvent se désactiver si le porteur est trop affaibli. Il est aussi nécessaire qu'un mage les rechargent de temps en temps. Cependant, elles sont très dangereuse. En effet, insuffler de la magie dans le corps de quelqu'un qui n'a pas de don, c'est remplir un corps de magie alors qu'il n'est pas fait pour en recevoir. Il est donc très fréquent que les sujets soient victime d'un rejet qui, au mieux les laissent inconscient jusqu'à l’épuisement de la rune, au pire les tuent sur le coup. Il est très rare de trouver quelqu'un qui survie très longtemps avec plus d'une rune sur le corps.
* Les cultes. Il n'y a aucune garantie qu'un dieu vous écoute lorsque vous priez, mais on raconte que des miracles se produisent quelque fois.

## Science

La science est très développée. Pas aussi développé qu'une époque moderne, mais les prémices d'une ère **steampunk/biopunk** commencent à apparaître. Ainsi les **technologies génétiques** viennent d'être découverte, bien avant les évolutions liées à la production d'électricité. Des microscopes de laiton alimentés par des moteurs à vapeur ont permis aux scientifiques du monde entier de découvrir et de manipuler les gènes. En parallèle, cela a permis d'identifier le fonctionnement des **magies**. Le clivage entre les mages et les scientifiques ralenti grandement le développement des **Techno-magie**, un domaine très peu exploité (notamment à cause des mages qui ont tendance à vivre en ermite, et des scientifiques qui mènent des recherches secrètes)

### Les inventions

PortailArtefactsArmement
1. ↑ Après les événements de la course bleue.
Bru'm

## Bru'm, seigneur des flammes

Bru'm est le djin primordial du feu : considéré comme le plus brutal des neufs, il n'a que peu d’adeptes dans l'ère de paix qui règne sur le monde actuel. La seule véritable trace de son existence est le palais d'Anario, qui est une ancienne mosquée dédiée à son culte. Des représentations ornent le sol et les plafonds, et des salles souterraines servaient aux sacrifices.

## Physique

Bru'm s'est laissé aller à la puissance brutale qui l'habitait : son apparence n'avait plus rien d'humaine. Démon de lave incandescente, armé de son énorme hache de flammes, d'une taille bien supérieure à celle des Djins classiques, Bru'm ressemblait plus à un démon qu'à un primordial.

## Bru'm aujourd'hui

En raison de son comportement peu amical, Bru'm n'a plus beaucoup d'adeptes. Quelques Djins du feu continuent de l'adorer, se faisant appeler Balrog, en référence au dieu Baal, un dieu païen qui serait le père du feu.
Grand canal

## Le grand canal de Maveth, merveille du désert

Le grand canal est une importante voie d'eau qui prend source directement dans l'océan : vestige du règne court de Maveth Ier du nom, censé n'être qu'une simple route pour les sirènes et autres peuples marins vers le désert, le canal s'est révélé être : une route très empruntée : un apport d'eau incroyable pour le désert et la ville d'Anario et une berge prospère au développement de petites villes. (La plus connue et la plus jolie est Venyz.)
Fenrir

**Fenrir** était doté d’une force colossale le rendant redoutable, même pour les seigneurs. Ceux-ci voyaient d’un mauvais œil cette bête, qui était en mesure de les affronter et peut-être de les vaincre, d’autant qu’un oracle les averti qu’un jour Fenrir se retournerait contre eux. Le seigneur de la forêt , proposa de l’emprisonner pour ne pas souiller le monde de son sang, ce qu’approuva l’ensemble du conseil des seigneurs. A deux reprises ils tentèrent d’enchaîner l’animal, mais sa force était si grande qu’il parvint à les briser. Le seigneur de la forêt alla alors trouver les nains pour qu’ils lui forgent des chaînes, les plus grosses et les plus résistantes du monde, cependant, il n’était pas facile d’attirer Fenrir, d’autant que la créature se méfiait désormais. Les seigneurs organisèrent un défi dans lequel ils devaient tenter de rompre la chaîne. Tous tentèrent et échouèrent et ils proposèrent à Fenrir d’essayer. Le loup refusa dans un premier temps, puis finit par accepter de peur de passer pour un lâche. Cependant il imposa une condition : un des seigneurs mettrait sa main dans sa gueule pendant qu’il ferait son essai et s’ils tentaient de le piéger il la lui broierait. Les seigneurs hésitèrent mais le seigneur de la forêt  accepta. Dès que Fenrir tenta de rompre la chaîne, les seigneurs le lièrent avec la chaîne. Le loup ne se laissa pas faire et comme il l’avait annoncé s’ils tentaient de le piéger, il broya la main du seigneur. Pour finir, ce même seigneur lui plaça une épée dans la gueule. Mais les souffrances de Fenrir étaient tellement insupportables qu’il hurlait à la mort. Pour faire cesser ces cris qui l’énervaient, il décida de libérer Fenrir à condition qu'il soit sous les ordres de son royaume à tout jamais.
Celeborn

## Celeborn, capitale sylvestre

Celeborn est la capitale du royaume des forêts. En partie suspendue, la ville couvre une surface équivalente à Anario, la capitale du désert.

La ville est bâtie sur un camp elfe, le centre ville est constitué de bâtiments elfiques suspendus.

La grande majorité de la population maîtrise la magie, mais ne discrimine pas pour autant ceux qui n'ont pas de don.

L’académie de Celeborn est très réputée. C'est ici que les plus grands mages ont étudié.

## Production

La plupart des habitants de Celeborn sont restés à la production agricole, les céréales et les plantes médicinales principalement. Le caractère unique du sol et sa flore abondante font que des plantes uniques s'y sont développées. La plupart d'entre elle son utilisées dans des cérémonies et des remèdes, ce qui en font des ressources de choix. En revanche, le peuple de la forêt refuse de surexploité ses végétaux, ce qui rends ces plantes d'autant plus rares.

On trouve aussi une importante mine de cuivre, "l'outremonde".
Abysses

Les abysses sont des réseaux de galeries souterraines en dessous des montagnes. Le terme d'Abysse désigne toutes les galeries en dessous de 3km sous la surface de la mer, où la chaleur est telle que toute expedition ne peut y survivre longtemps sans protections adaptées. Un écosystème s'y est développé, et les restes d'une ancienne civilisation y a été retrouvé lors de la course bleue. Enormément de ressources minière peuvent y être extraites, ce qui fait la base du commerce des montagnes.