recursal/Fanatic-Fandom huggingface dataset:
Necromancer

Necromancers are masters of undeath, and can turn allies and foes into zombies. Necromancers manipulate life energy to disturbing effects and can raised defeated enemies as undead.

Wield: 0

Edge: Intimidation and Medicine

Skill: Pressure

Zombie - You can inflict the Zombie status on those around you even when under the Zombie status. You expend 1-3 Mana. For each mana spent, 3 HP worth of creatures of your choice get the Zombie status. If you apply the status to a creature that was defeated, the Defeated status is removed, its damage is reduced by 1, and it falls under your control. When you use this ability, nearby allies can choose to apply the Zombie status to themselves as well without counting toward the HP total.

Bloodletting - You can take 1 damage and roll a Medicine test. All allies within 2 squares of you except yourself reduce their damage by the hits rolled (minimum 1)

Perk Choices:

1. Undead Army - Those with the Zombie status under your command have an edge to melee attacks.
2. Commune - You can speak with a dead body and ask it 1 question, which it answers to the best of its ability. You can ask it more questions, but must spend 1 Mana for each subsequent question.
3. Death's Toll - Make an Intimidation test. All nearby creatures with HP equal to or less than the hits from the test gain the Doom status.
4. Cannibalize - Any creature that has the Zombie status due to your abilities can use their action to kill a defeated enemy. Doing so decreases their damage by 1
5. Stabilize - You can cast the Revive spell from the white magic list for 1 Mana. You can choose to reduce the Mana cost to 0, but the casting also applies the Zombie status.
6. Phylactery - You can keep a single item on you that tethers your soul. When you are defeated, you can use your phylactery at any time to change the Defeated status to Zombie and reduce damage by 2. Your phylactery takes up 2 PPPP slots and is destroyed upon use.
7. Lich – You gain immunity to the Poison, Curse, Mini, Toad, Zombie, Doom, and Instant Death statuses. Each time you take a point of light damage you gain 1 stack of the Stone status.
8. Ichor - Make a Medicine test against an enemy within 5 squares. For each hit, you reduce their Mana by 1 and crystalize it into an item. 1 Mana becomes a potion, 2 becomes an ether, and 3 becomes an elixir. This created item will spoil 1 hour after creation.
Introduction

Welcome to Seven Ages, the TTRPG that's super fantastic.

This is an RPG system with very simple rules designed to be easily picked up, in a world where nearly anything can happen. Everything is a work in progress, so don't expect it all to be fleshed out just yet.

If you're unfamiliar with the world and system, I recommend starting with Character Creation for character creation and an introduction to the setting. If you know the ropes, I'll make a quick creation page at some point.

This is left in here because I need to have it as reference for further material. I'll delete it later.

Can you fit collapsible fields inside collapsible fields? We're about to find out.
White Mage

White mages have the power to heal allies and bring them back from the brink of death. White mages can deal great damage to the undead, and can passively heal their allies by praying.

Wield: 0

Boon: White Magic and Medicine

Skill: Shell

White Magic - You can cast spells from the white magic list.

Pray - When you take the breather action you can roll a die for each pip you recover. Each result of 6 heals either a point of HP or Mana for someone in the party. You can only use this if you are in combat and don't move this turn.

Perk Choices:

1. Dia – Deals Holy damage. All undead are treated as vulnerable to this spell.
2. +1 Magic pip – White Magic
3. +1 Magic pip – White Magic
4. +1 Magic pip – White Magic
5. +1 Mana
6. Healer – The Heal spell heals on a roll of 3 or higher.
7. Resurrection – The revive spell costs only 1 Mana. You may choose to spend 2 Mana to instead remove all damage the target has taken.
8. Holy – You can spend 3 healing pips and 3 mana to cast the spell Holy. This spell does 3 damage with an area of 5.

White Magic:

Heal- Heals vs 4.

Esuna- Roll vs 5. For each success, remove 1 level of effect from a target.

Revive- Spend 2 Mana to cast this spell. This spell restores 1 health to a defeated target.

Aero- Deals Wind damage.

Protect- Roll vs 4. For each success, choose an ally within 10 squares. Until the end of combat, they get 1 Defense pip on all Defense rolls.

Ward- Roll vs 4. For each success, choose an ally within 10 squares. Until the end of combat, they get 1 Resist pip on all Resist rolls.
Ninja

Ninjas are adept at dealing damage in many situations. They are not sturdy, but are good at throwing weapons and items, as well as performing jutsus to deal elemental damage.

Wield: 0

Edge: Acrobatics and Stealth

Skill: Exploit

Silence – You make no sound when moving and cannot be detected if you are hidden from view.

Throw – You have an edge on attacks made with thrown weapons. You can throw other weapons at enemies to deal damage, destroying the weapon in the process. The attack for thrown weapons is equal to the digits in the weapon's price squared.

Perk Choices:

1. +1 Defense pip – Only while wearing light armor
2. Hidden Pocket - Your pockets have a secret 3rd slot that remains hidden when you're searched
3. Jutsu – You can perform a jutsu to change your damage type for melee attacks. As part of your Breather action, change damage to either fire, ice, lightning, wind, or physical.
4. Rogue – When starting combat, you are considered a different party for the sake of determining turn order, causing you to move first. You are still considered an ally for any other effect.
5. Light Purse – Purses now have a wield of 0
6. Coin Toss – You can toss coins to distract enemies. For each gold you spend on this, 1 weak enemy with 5 or fewer HP loses their turn while they collect the gold.
7. Dual Wield – While wielding a melee weapon in each hand, you gain an edge to melee attacks.
8. Retaliate – You gain +1 to the Retaliate skill
Bard

Bards can cast green magic, but their greatest ability is their song. They sing one song at a time, which gives their allies a variety of incredible buffs.

Wield: 3

Boon: Influence and Medicine

Skill: Lore

Musician - On your turn, you can spend 3 movement to provide a buff to your nearby allies this turn. By default, this song causes allies to recover 1 expended pip.

Green Magic - You can cast spells from the green magic list.

Perk Choices:

+1 Movement

White Magic - You can cast spells from the white magic list.

Inspire - You can expend 3 movement to grant 1 ally an edge to one roll this round.

Song of Vigor - You can change your song's effect to grant your allies resistance to the first source of damage they take this turn.

Song of Repulse - You change your song's effect to grant your nearby allies 1 rank of Pressure.

Song of Celerity  - You can change your song's effect to grant your nearby allies 2 extra Movement.

Song of Warding - You can change your song's effect to grant your nearby allies 1 rank of Spirit.

Song of Retreat - You can direct your song toward your enemies, causing the weakest of them to panic and flee. Remove any hindrances to Intimidation from your allies this turn, and if your Intimidation rolls a 6 you may immediately attempt another Intimidation.
Paladin

The Paladin is a divine melee warrior who deals holy damage and can cast healing spells

Wield: 4

Boon: Melee Attacks using a medium sword and Influence

Skill: Pressure

Holy Blade – When attacking with a melee weapon you may choose to have your weapon deal holy damage

White Magic – You can cast magic from the White Magic spell list

Perk Choices:

1. +1 HP
2. +1 Melee pip
3. +1 Melee pip
4. +1 Defense pip
5. +1 Spirit pip
6. Protector - Gain an edge to Defense while wielding a shield.
7. Holy Aura - You and allies within 1 square of you gain 1 rank of the Spirit skill
8. Strength edge
Campaign

Campaign - This is a series of chapters set in space. Each chapter consists of 10 battles. When you complete one chapter, you move on to the next.

As you progress through the Campaign chapters, you will be rewarded with a small amount of Ancient Orbs, Alloy, Mnemocrystals, Isogen, Fermi Gas, and Composite Bosons. For some battles in the chapters, you can get  an additional reward like cores, modules, or a 1-star Midway.

Progress in the Campaign will determine the receipt of idle resources, as well as the levels of the Rifts.

There are major planets highlighted in the campaign.

Altair - Human core world

Pylon - Center of galactic travel.

(9th Fleet homeworld, name needed.)
Night of the Consumers Wiki

**Welcome to the...**
**Night of the Consumers Wiki**
**13 articles • 9 files • 207 edits**

**About the wiki**

This is a Fandom wiki about the game *Night of the Consumers*. It plans to document all of the content from this game.

**About the game**

***Night of the Consumers*** is a video game of action-adventure genre developed by Germfood and published by Germfood. It was released on itch.io for Microsoft Windows on March 7, 2020. It was made using Unity. (Read more...)

**Helpful links**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Knight

Knights are stable but versatile melee combatants, capable of dropping their shield for 2 handed strikes that debilitate opponents.

Wield: 4

Boon: Melee Attacks using swords and Strength

Skill: Pressure

Shed Shield – You can have your shield absorb all damage you would take from a single source. Your shield is no longer equipped and you must use an action to equip it again.

Hand and a Half – Large swords you have equipped are considered to be medium, one-handed weapons with a wield of 1 while you also have a shield equipped. Gain +1 Melee pip. You cannot use this pip unless you are wielding a large weapon in 2 hands.

Perk Choices:

1. +1 HP
2. +1 HP
3. +1 Defense pip
4. +1 Melee pip
5. +1 Melee pip
6. Steel Plate - Gain an edge to Defense while wearing heavy armor
7. Power Break – When you make a melee attack, you can exchange a success to give the target a hindrance to their next attack.
8. Armor Break – When you make a melee attack, you can exchange a success to reduce the target's difficulty by 1 until the end of the next round.
V0.02

**V0.02** is an update introduced to *Night of the Consumers*. It was released in late April 2023.

## Changes

* Fixed issue with dialogue not showing up when reloading the game after beating it
* Fixed a bug with the baby messing up a Game Over screen
* Fixed a bug where the store music would still be playing after game over.
* Fixed the game-breaking bug when stacking shelves and getting caught (fingers crossed)
The Manager

**The Manager** is a fictional character in the video game *Night of the Consumers*, serving as the primary antagonist of the game.

The Manager assumes the role of the villainous manager of the grocery store where the player is employed, imposing the daunting task of satisfying demanding customers within a limited time frame. Failure to fulfill these requirements may result in the player being fired.

Throughout the course of "Night of the Consumers," The Manager initially appears welcoming and enthusiastic, greeting the player upon their arrival at the store. However, a fellow employee warns the player about the manager's true nature, revealing him to be a sinister individual who takes his responsibilities very seriously. Exploring the staff locker room and office unveils a poster featuring a former employee named Lester, who is now missing, suggesting that the manager may have had a hand in his disappearance.

If the player successfully stocks the empty shelves and tends to the customers' needs promptly, they will achieve the "Good ending," where The Manager congratulates and commends them for their hard work. However, failing to complete the tasks and leaving customers dissatisfied leads to the "Bad ending." The store's lights go out, and the music stops, creating a chilling atmosphere. The Manager then lunges at the player, ominously informing them that they are fired.
Медицинская маска

Медицинская маска - предмет на #GW2, победивший во втором предметном голосовании.

# Использование

Предмет экипируется в слот для шлема.

Каждые 15 секунд убирает с игрока все эффекты и восстанавливает 2 единицы здоровья.

Предмет можно покрасить с помощью красителя.

# Крафт

Предмет создается с помощью верстака.

Для его создания этого предмета понадобится:

* Шерсть - 3
* Нить - 2
* Железный слиток - 1
* Золотое яблоко - 1
* Ведро молока - 1

# Цвет

Медицинскую маску можно покрасить с помощью красителя.

Покрасить предмет можно как и в верстаке, так и в инвентаре.

Ингредиенты:

* Медицинская маска - 1
* Краситель (Любой) - 1

# История

* Анонсирован: 05.06.2023
* Добавлен на сервер: 20.06.2023
Lester

**Lester** is a fictional character in the video game *Night of the Consumers*. He is the former recipient of the Employee of the Month award, who disappeared under mysterious circumstances, leaving behind no clues to his whereabouts. However, fans believe that the skeleton found in one of the staff rooms as an easter egg where the player has to break the crack on the wall by throwing a box several times, **is actually that of Lester's.**
V1.05

**V1.05** is an update introduced to *Night of the Consumers*. It was released in late April 2023.

## Changes

* Multiple New assets
* Nicer looking UI/text fonts/text animations
* Updated consumer textures
* Added more unique aisle textures (still got some I need to do)
* Added floor reflections
* Refined player movement/game feel
* The player can now look up and down instead of just left and right
* Added ability to throw boxes a lot further/new box rotation animations when in the air
* Added new unique animations for some consumers and new sprint animations for player's hands
* Updated Jimmy Cutscene/Added Jimmy note drop
* New staff room area
* New Menu Screen
* New options menu with Mouse Sensitivity and FOV slider
* Updated Ending to NIGHT 1
* The game no longer closes on completion, instead returns to Main Menu
* Added ability to Skip Cutscenes
* BabyLady now loses her baby less often.
* !!!-Player can no longer stack items when looking left or right while at a shelf
* Fixed a bug where the player would get stuck inside a consumer when caught
* Fixed a bug where the PRESS SPACE to stock would still be visible while not in Shelf trigger box
* Fixed a bug where the music volume is quieter than it should be
* Fixed a bug where the baby animations would be messed up
* Fixed some animation glitches which would cause the consumers to play their idle animations while they're walking
* Fixed a bug which was causing thrown boxes to land at weird angles
* Fixed some collision bugs when stocking items
* Fixed a bug which allowed players to drop a box while in stacking mode
* Fixed box duplication bug
* Fixed a bug where the consumer faces would clip through the camera on "I want to speak to a manager" screen
* Added new collision to the areas around the staff rooms which was causing the Consumers to get stuck on the walls
* Fixed a bug where the store's power shutdown sound effect would sometimes play twice on game over
* Fixed a bug where sometimes a consumer's collider wouldn't be turned off while trying to take a consumer to the correct aisle and the player wouldn't be able to pass them
Night of the Consumers

***Night of the Consumers*** is a video game of action-adventure genre developed by Germfood and published by Germfood. It was released on itch.io for Microsoft Windows on March 7, 2020. It was made using Unity.

## Premise

> It's your first day on the job and the store is closing in a matter of minutes. The consumers, with their unrelenting thirst for customer service are still prowling the aisles and there are shelves still to be stocked up.
>
>
> The store needs to be kept in pristine condition, and empty shelves will not be tolerated by The Manager.
>
>
>
> Welcome to hell.
>
> Official game description
V0.04

**V0.04** is an update introduced to *Night of the Consumers*. It was released in late April 2023.

## Changes

Note: This update doesn't expand on secrets. (coming soon)
* Added a new Consumer - Scooter.
* Boxes no longer get stuck on toilet paper/pallets.
* Player no longer gets stuck on toilet paper.
* You can no longer hit invisible enemies at the start of the game.
* Fixed some spelling mistakes.
* Changed some older textures on item pickups.
* Added Unique sound effects for each Consumer when they are hit with boxes.
* Chains now appear on safe rooms when the timer expires.
* Added missing collision on some End-bays and FLESHBIRD Standees
GW2 - Сервер Minecraft Вики

**Добро пожаловать на #GW2 - Сервер Minecraft Вики**   IP: gw2.joinserver.ru

Версия: 1.19.4

## Описание

#GW2 - Полу-ванильный сервер в Minecraft. На сервере есть интересные предметы и механики, которые сделают вашу игру намного разнообразнее, а квесты и ивенты позволят немного отвлечься от обычного выживания.

Главное отличие #GW2 от других серверов - наличие сюжета. У сервера есть своя сюжетная ветка, со своими персонажами и событиями, которую игрок может проходить прямо в игре.

## Навигация

* Подписка GW+
* Предметы сервера
* Квесты (скоро на Wiki)
* Команды (скоро на Wiki)
* Сюжет (скоро на Wiki)
* Персонажи (скоро на Wiki)
* Выдающееся игроки (скоро на Wiki)
YORKTOWN (TIER B CONFEDERATE)

Yorktown was one of the first warships of the Confederation navy, it was a powerful and all-round destroyer at its launch, the ship was armed with dual-purpose batteries which was efficient in both anti-capital ship and anti-fighter warfare. It also provide decent support with its repair party that can repair all allied ahips.

However, as war drags on, factions had developed many newer and better ships and Yorktown had lost its place in the first line of battles. Nevertheless, it is still a great asset for start-up navies as it provides effective cover-fire and support.
军政府

军政府指军队不通过任何民主形式，直接掌控政治权力的政府。通常这代表了军队架空宪法以及其中规定的权力，使自己可以随心所欲强迫整个国家服从军队的统治。

军政府的一大特点是寡头独裁，政治权力主要控制在几位军方领导人手中，而非集于一人之手。某些情况下，军政府中仍有可以继续行使职能的文职机关，但其活动受军政府的监督或指导。除此之外，军政府一般会直接实施公开统治，他们维持合法性的手段包括承诺未来实现民主化，或者收复失地。

通常情况下，军政府通过政变，上台，但偶尔也会出现政府陷入危机时不得不邀请军方控制局面的情况。除了强调维持军事力量与维护国家安全之外，不同军政府的政治主张根据实际情况往往相差甚远。然而，所有军政府都有一个共同的理念:士兵是为保护国家而生，而非为服务国家而生。
Dancer

Dancers are deft and can perform a dance during battle to provide buffs. What they lack in power they make up for in utility, though when needed their Dervish can be devastating.

Wield: 0

Boon: Charm and Acrobatics

Skill: Shell

Evasion - The difficulty to hit you becomes 4. If the difficulty to hit you is already 4, you gain 1 defense pip.

Dance – Your dance has special effects, depending on the styles you've learned. By default, your dance prevents movement around you, giving you +1 Pressure

Perk Choices:

+1 Defense pip

+1 Defense pip

+1 Offense pip

Tip Toe – Your dance also gives you 1 rank in Acuity. You become resistant to Earth damage.

Rhythm – You may expend 3 points of movement to regain 1 pip of your choice.

Dervish – When you attack and roll a 6, if you are wielding a light weapon in each hand and have a Wield of 0, you can expend an offense pip and a defense pip to get rid of one of your attack dice that rolls a 6. Roll 4 more attack dice.

Tango – Choose one ally nearby. You and that ally gain a skill until the end of combat, or until you use this ability on another ally.

Juke – You can expend 1 defense pip to use your edges in Acrobatics instead of your edges in Defense when attacked.
Jimmy

**Jimmy** is a fictional character in the video game *Night of the Consumers*. He is the colleague and former co-worker of the Employee, who couldn't bear the relentless demands of the consumers and decided to quit. While running away, Jimmy drops a set of notes covering some useful tips for survival, titled "**Jimmy's declassified Retail Survival Guide**". The notes cover tips like: Throw boxes at consumers to stun them, beware of the baby, "Lester is the manager's pet", etc. The notes can be accessed by pressing "esc" on the keyboard, as stated by Jimmy.
Witch

Witches have the power to turn their enemies into toads and inflict curses. They gain access to a familiar, a flying broom, and a way to brew potions.

Wield: 1

Edge: Influence and Hex

Skill: Spirit

Jinx - Choose a target to cast this spell on. Instead of dealing damage, each hit gives you a negative pip that you can use to reduce the face of one of the target's dice by 1 when you choose to.

Toad - When you cast Jinx, if your hits are greater than the target's HP, you can choose to instead inflict the target with the Toad status. This effect is permanent until dispelled. You can use your action to remove the Toad status from a target you can touch.

Perk Choices:

1. +1 Magic pip
2. +1 Magic pip
3. +1 Mana
4. +1 Mana
5. Familiar - You get a tiny animal companion. The familiar cannot attack but can talk. It has 5 movement and disappears if it takes damage. You get 1 pip to the Jinx spell when your familiar is within 1 square of the target. Your familiar reappears next to you when you take the Breather action.
6. Cauldron - If you get ahold of an enemy under the Toad and Defeated statuses, you can take 1 minute to transform them into either a potion or an antidote.
7. Broom - You get a flying broom that counts as a medium improvised weapon. While wielded, the broom allows you to use your movement for flight.
8. Malediction - When you cast Jinx, you can exchange hits to apply a status effect: 1 hit for Poison, Silence, Curse, or Doom; 2 hits for Confusion or Slow; 3 hits for Charm.
Dragonbreath Quest

Dynofig pls don't edit this

Dragonbreath Quest is a Game in the Dragonbreath Series. It is an open world game, and you have to complete tasks. It's also an adventure game and is very similar to 3D Legend of Zelda games.

## Areas

* Villiage
* Hills
* Plains
* Desert
* Tundra
* Volcano
* Valley
* Farm
* City
* Factory
* Sky
* Ocean
* Ship
* Space
* Planet
* Forest
* Jungle
* Temple
* Base

More coming soon
Орлёнок

```
«Нет булыжник! -запищал котёнок -если ты думаешь что я останусь тут с тобой, то ты глубоко заблуждаешься! я уйду в племя туч с мамой, мне не хочется жить с лживым отцом!» орлёнок булыжнику в книге коты воители: месть дыни

```

**Орлёнок** - маленький коричневый котёнок с очень пушистой шерстью и разными глазами, его правый глаз синий, его левый глаз зелёный.

## Характер

твёрдый, добрый, смелый. Единственные два кота которых он не любит это булыжник и сахарный тростник, отца он не любит за то что тот абсолютное зеркало тростника

## Семья

### мать

* Землеройка *мертва обитает в звёздном племени*

### Дядя

* Враноглаз *мёртв обитает в звёздном племени*

### Двоюродные сестры

* вьюга которая застала кота врасплох *жива на период «племён»*
* ворона которая клюёт семя на берегу реки *жива на период «племён»*

### Двоюродный брат

* Камушек который катится с холма *мёртв обитает в клане вечной охоты*
Говяжий бургер

Говяжий бургер - предмет на #GW2.

# Использование

При употреблении восстанавливает 16 единиц голода.

При употреблении накладывает на игрока следующие эффекты:

* Медлительность 2 (0:10)

# Крафт

Предмет создаётся с помощью верстака.

Для его создания понадобится 6 хлеба, 2 ламинарии и 1 стейк.

# История

* Анонсирован: 11.02.2023
* Добавлен на сервер: 06.05.203
Куриный бургер

Куриный бургер - предмет на #GW2.

# Использование

При употреблении восстанавливает 16 единиц голода.

При употреблении накладывает на игрока следующие эффекты:

* Медлительность 2 (0:10)

# Крафт

Предмет создаётся с помощью верстака.

Для его создания понадобится 6 хлеба, 2 ламинарии и 1 жареная курица.

# История

* Анонсирован: 11.02.2023
* Добавлен на сервер: 06.05.203
Colonizers of Isis

A group of colonizers from the star system Isis, dying under the influence of a Stellar wind, was overtaken by your fleet. Settler engineers working to improve the ancient cores have joined your team, providing the fleet with these valuable artifacts.

Colonizers of Isis is a ten-day event rewarding the player for logging in each day for at least 7 days.
Булыжник

```
«Прости конечно сестрёнка -холодно сказал булыжник глядя на нее с неприязнью -но теперь я в твоё любимое племя туч не-пой-ду!» булыжник снежногривке в коты воители: месть дыни

```

**Булыжник -** тёмно - серый, низкий, сильный кот с пятнами на лапе и на боку, с глазами цвета льда, розовым носом и тёмными подушечками лап

## **Характер**

злой, хладнокровный, злопамятный кот таким его создали его наставники: сахарный тростник и дух землегрудки, они научили его спокойно смотреть на чужие смерти.

## **Семья**

### **Пара**

* землеройка *мертва место обитания звёздное племя*

### Пара сестры

* враноглаз *мёртв место обитания звёздное племя*

### племянник

* Камушек который катится с холма *мёртв обитает в клане вечной охоты*

### племянницы

* вьюга которая застала кота врасплох *жива на период «племён»*
* ворона которая клюёт семя на берегу реки *жива на период «племён»*

## **Ненавидит**

* кристальную звезду
* Угля
* лирозвёздая
* снежногривку
Creatures of Eden

## Magickal creatures of Eden

### Centaurs

Centaurs are regarded as their own race because they are sentient, elegant warriors.

They were pushed out of their homeland in Europe several thousand years ago but since then

they have set up tribes on every continent except Antarctica. They are known as protector

spirits as well, there are many stories of people being saved by centaurs throughout history.

Although centaurs usually refrain from interacting with humans, to be friends with one or

welcomed into a tribe is a great honor. Centaurs usually hunt basilisks, lamia and sephiroth.

Satyrs are the happy, go-lucky servants of centaurs and are much more likely to interact

with humans. They often get supplies, food, ingredients or anything else the tribe deems

necessary. It’s not uncommon to see a satyr or two in public as people enjoy chatting with them.

### Basilisk

Little known fact that the first basilisk was Nazir who was destined to lead the assassin

organization. Since then Nazir has had many offspring, most of which are hunted by centaurs. If

a basilisk lives long enough they can learn to communicate with humans. It is unknown how

long basilisks live considering Nazir is centuries old. Basilisks are extremely venomous and just

being in the presence of Nazir without prior training can prove lethal. Their breath can kill plants

& animals and their poison can even disintegrate bones. The venom is most commonly used by

the assassins of the Crimson Basilisk and can only be held in uniquely enchanted containers.

### ~~Phantom~~

~~Phantoms are interesting creatures because they are a cursed event rather than a~~

~~ghost-like figure. Unlike most perceived conceptions of ghosts, death is not a requirement for a~~

~~phantom to form. Phantoms are people who relive a cursed moment in history, which haunt~~

~~specific locations or buildings. If an extremely grim and drastic event occurs to a child; a~~

~~phantom may form in his place in the childhood home where this event transpired. Phantoms~~

~~are associated with a specific location and cannot leave that location. The event that caused the~~

~~phantom to appear repeats every day usually beginning at dusk. These phantoms can even~~

~~interact with anyone that enters the cursed threshold. During which they relive the important~~

~~details of that event while engaging with whoever is present. Phantoms can also teleport~~

~~anywhere in the afflicted area, so they don’t miss any important moments while reliving this~~

~~horrific event. Some people believe that phantoms are cursed creatures that can feel and simply~~

~~relive a terrible moment over and over and can be saved. Phantoms have also been known to~~

~~abduct and kill people that pass the threshold, even though their main purpose is to simply~~

~~serve as a cruel memory (usually dependent on the event unfolding). The only way to remove a~~

~~phantom is to either destroy the foundation of the afflicted area or use the Purge technique (only~~

~~goddesses can do this).~~
Warrior

* Total War
* Sword and Magic

**Warrior** is a hero in Raid Heroes: Total War and Raid Heroes: Sword and Magic (where he's known as **Heavy Knight**).

## Stats

### Skill

* Base damage 12.5
* Max damage 178M (without artifacts)
* Stun duration 0.75 sec
* Cooldown 4.4 sec

### HP

* Base value 140
* Max value 2.00B

### DPS: Melee damage

* Base damage 12.5
* Max damage 178M
* Cooldown 2.5 sec

### Speed

* Base value 2.3
* Max value 4.6

## Formulas

* Scatter damage = 10 \* e((Skill level - 1) \* 11 + Skill step) \* 0.025
* HP = 180 \* e((HP level - 1) \* 11 + HP step) \* 0.025
* Melee damage = 12.5 \* e((DPS level - 1) \* 11 + DPS step) \* 0.025
* Speed = 2.3 + ((Speed level - 1) \* 11 + Speed step) \* 0.575 / 164.75
Midway (Tier-A Confederation)

The Midway is a massive Confederate cruiser, commanded by Captain Aeon Lyndor, and holds a significant place in the Confederate fleet. It is one of the largest and most powerful ships ever constructed by the Confederation.

Midway is equipped with a formidable array of offensive and defensive systems, primarily two beam batteries, on the bow and the other on the stern, three flak batteries, and five torpedo pods. It's abilities include: Distracting element allowing her to launch a drone with 8% of her max hull and increase Attack for each ally with communication for each allied drone, Close Ranks, giving all allies with communication to receive a shield when an enemy is destroyed, Provide Cover, and Additional Support.

Midway works well in a fleet composing Saipan + Flair + Echidna + Typhon (Although it should be noted, Midway is the weak link and Wyvern should be used instead)

Midway is NOT recommended for competitive use, as mentioned before Wyvern is a much better option.
Squadron Abilities

**This is a work in progress**

Each ship has 4 different abilities. There are (N) different types of abilities, **Communication, (), (),** and **(),**

(Based on in-game icon) Chevron Ability, Shield Ability, Hexagon Ability, Portal Ability, Laser Ability, Network Ability, Target Ability, Bullet Ability, Repair Ability, Black Saturn Ability, and a LOT more
EXPRESS (TIER D EIENS)

### Description

The express was an Eiens counterpart of the CONFEDERATE CARGO SHIP. It prioritized speed over capacity. This massive scientific breakthrough was in counter against the research sucess of the CONFEDERATE SAIPAN which gave advantage to the CONFEDERATION in the war, this creation turns the advantage back to Eiens.

### War efforts

Similar to the cargo ship, the express also had 3 AA turrets but the fat and hammer-like head of the express allowed it to become the ammunition when it ran out of ammunition But as a result of tactics and cowardice, this feature was never seen put to action.

**D**ispite the failures of some minor features, the successful development of the express had huge impact on balancing the tides of war and on emotionally supporting the Eiens.
CONFEDERATION

Confederation is the human faction, it's ships are distincted with the red color and most were named after famous American warships during the times of World War 2.

Confederationists utilizes drones from the mines to the battle and their fleet has efficient communications which allow them to cooperate and gain advantages in battle. With their prototype destroyer SAIPAN they have finally achieved a flexible defense fleet that can take on any class of warcrafts.

### Ships

**Tier A**

Midway, Saipan , Enterprise, Lexington, Wasp

**Tier B**

Hornet, Nimitz, , Yorktown, Kitty Hawk, Intrepid

**Tier C**

Monterey, Albacore, Ranger

**Tier D**

Cargo Ship, Bomber, Scout
Rift Paradox

One of the consequences of the Catalysm was the discovery of Rifts - space-time distortions initiated by antimatter, which opened the way to research stations that create squadron modules. A positive feedback loop increases the chance of opening Rifts to stations with higher rarity modules during the Rift Paradox event.

The purpose of the event is to get through the Rifts. The event lasts 7 days. Each day, the levels of the Rifts to be completed will change.

Monday - Rifts I, Tuesday - Rifts II, Wednesday - Rifts III, Thursday - Rifts IV, Friday - Rifts II and III, Saturday - Rifts I,III and IV, Sunday - Rifts I-IV.

The more Rifts you complete, the higher your position in the leaderboard.

Especially for the event, all battles can occur automatically. For winning battles, you additionally get Quibit Reflector - a resource that can be exchanged in the event store for Squadron Cores, Debris and more.
ENDAURI

Endauris were fish-like species that lived, worked and fought in swarm under a hive mind, they were loyal and fearless and swarms everywhere. After the Fall the Endauris worked on rebuilding their fleet in order to survive. The Endauris ships are distincted by the sea-blue color and organic shapes.

Endauris had recreated the Typhon destroyer and Echidna corvette squadrons that were extremely powerful when combined in battle: the Typhon provides impenetrable screen for the Echidna and in return the Echidna fends off the Typhon from enemy mosquitoes, a fleet only containing these two classes of warships is enough to take on any challenge the Endauris may face.

### Ships

**Tier A**

HYDRA, TYPHON, BASILISK, ECHIDNA, WYVERN

**Tier B**

TERMAGANT
Aeon Lyndor(Officer)

*Unnoficial lore regarding each Officer.*

Captain Aeon Lyndor is known for his icy demeanor and unwavering focus on achieving the goals of the Confederation. He is a calculated strategist who approaches every situation with a cold, analytical mindset. Aeon's emotions rarely show on his face, and his stoic nature can unnerve even his closest subordinates.

Driven by a relentless pursuit of victory, Captain Lyndor is willing to make tough decisions and sacrifice personal connections for the sake of the mission. His coldness allows him to detach himself from sentimentality and make calculated choices that further the Confederation's interests, regardless of the consequences.

Aeon's reputation as a brilliant commander stems from his ability to assess the battlefield with a detached perspective. He carefully analyzes every aspect of the situation and exploits any weakness or advantage that may arise. His meticulous planning and strategic insight have garnered him respect among his peers, despite his distant and cold nature.

Recognized for his accomplishments and his reputation for delivering results, Captain Lyndor was assigned to the Midway, the largest ship ever created in Confederate dockyards. His exceptional leadership and ability to make tough decisions under pressure have made him a formidable force within the Confederation.
Character Creation Part 5

Welcome to Character Creation part 5. If you haven't already completed Character Creation part 1, part 2, part 3 and part 4 click there to complete it. Be sure to have a copy of the Character Sheet handy and be prepared to take notes.

Part 5 of character creation is purchasing equipment. Steps 4-6 of character creation can be done now, but can always be changed and swapped every time you come to Alexander. Purchasing equipment can be done every time you're in the city of Alexander.

## Part 5

The city of Alexander has several market squares, and plenty of shops, restaurants, and other commercial buildings peppered throughout the whole city, but adventurers are most familiar with the East Exchange. Smithies, chemists, and merchants of all manner of survival gear are prominent, each eager to sell their wares to adventurers. You search the square for a location simply known as Tendry's, and making your way through the busy street you come upon it. The building is simple, its door merely a golden curtain, and inside is spacious and warm. There are racks of weapons, many very unique, and through the handful of shoppers you see the man at the counter, sporting a black mask and fashioned suit.

 **Not Midohna:**
"What do you need?" His voice is tinny, almost robotic, and his attitude is unwelcoming. Before you can answer he spies the paperwork in your hand and continues.  "Well, look at that. Aren't you a lucky one? Hand it all over. I won't give you a reference if your paperwork's no good." He spends a frustratingly long time looking over all of your paperwork while the few other customers continue their perusal. Eventually, once everything seems to be in order, he looks back up to you (at least, you think he does, though his eyes are obscured). He straightens the papers in his hands, then lets them fall on the counter.

 **Not Midohna:**
"Like I said, you're in luck. Lady SOMEONE is here, in the shop.

Lady tells you about Circle of Council. Takes you to equipment shop, gives you 20 gold, and leaves you to buy equipment.
Learn: Gold, Equipment, Wield, PPPP slots
Arena

Here you must confront other players' fleets.
By winning battles, you increase your rating, gradually climbing up the season ladder. Enemies for battles are selected automatically.

**GENERAL RULES**

* Ranked play occurs un season, each two weeks long
* The daily limit is 23 battles
* You will be attacke offline, so you should build your defence fleet

Battles in the Arena are divided into seasons.

**SEASON RULES**

* All squadrones are equalized to level 240
* Tech tree is fully researched

By winning battles in the Arena, you get rewards. Daily - for each day of the season. Seasonal - for the end of the season. The higher the place at the end of the season, the more valuable the reward.
Mines

Mines is an event in Raid Heroes: Total War. It allows epic heroes in battle.

## Heroes allowed

Epic Heroes

* Arbalist
* Barbarian
* Berserk
* Blue Witcher
* Charmer
* Commander
* King
* Konung
* Poisoner
* Snowman
* Warrior

## Intro dialogue

King: "What the hell! Someone occupied our mines..."

Commander: "The scouts reported that there was a squad of undead!"

King: "Why are you still here?"

Commander: "One problem..."

Commander: "Raw ore makes living warriors weaker."

Commander: "We can direct only epic warriors there."

Commander: "They are resistant to this radiation."

King: "Then set such a squad and go!"

## Description

Protect the mines from the undead! In this event, we can get red gems.

## Rewards

* 10 Red Gems every 10 levels.
* 10 medals every level.
* Gold reward: 10 \* e(level \* 0.1 + 24.1) (323.59B ~ 6.44a)

## Enemies (Special Skill)

* Dark Mage (Mass Infection)
* Mage (Hypnosis)
* Orc (Stun)
* Skeleton (Double Hit)
* Skull Commander (Scatter)
* Skull Knight (Stun)
* Toxic Cyclop (Infection)
* Wizard (Lightning)

## Tips

* One of the standard formations is to use Blue Witcher as main damage, Charmer and Konung as main support. There may be some troubles because of enemy poison and charm, but with some patience and rerolls, clearing is possible.
Fleet

In Stelar Wind Idle you combine ships of your choosing to create Fleet which engages in various forms of content.

## Tiers

All squadrons are classified on 4 tiers: **D, C, B, & A.** Squadrons of the same tier canhave different rarity: **Common (White),** **Standard (Green)***,* **Rare (Blue)***,* **Strange (Violet)**, and **Singular (Red)**. Different squadron rarity has different amount of stars.

The aforesaid classification is united to the internal rank system. A rank is defined by squadron rarity and amount of its stars: from the lowest rank - **Common**\* , to the highest - **Singular***\*\*\*\*\**. The rank define the maximum level of a squadron.

Tier A

Highest tier of ships - can be upgraded to max tier of singular with 5 stars and level 500.

Tier B

second highest tier of ships - can be upgraded to 2 star status and strange quality with max level of 240.

Tier C

Mid-tier ships used for early game and merging.

Tier D

Starting tier of ships, while great for new players, their options run out quickly.

## Ship operations

There are multiple ways to increase your combat power. One of them being Ship merging to merge ships in given rules of merging or building of the ships which includes increasing their level, adding modules or officeers.

* Squadron Merge
* Fleet Building

## Effects

Some of the ships are causing specific types of effects both on enemy squadrons and friendly ones. Below you can learn which effects are which and what they mean.

Negative\_Effects

Positive\_Effects
Raid Heroes Wiki

**Welcome to the Raid Heroes Wiki!**
A Wiki about the Raid Heroes game series.

We're a collaborative community website about Raid Heroes that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Stellar Wind Stories

## General

*It this category you can find stories of Stellar Wind universe with additions from community.*

###  Stellar Wind Stories: Interstellar Civil War

*Legend from Veteran Space Commander PenguinSaviorOfTheHolocron.*

### Stellar Wind Stories: Squadron Commander

*We have acquired unique records - the diaries of space travelers who survived the galactic cataclysm. Perhaps they will shed light on the mystery of the Stellar Wind. JDate: [data damaged]...38/VI-I. Entry one: Squadron Commander*

### Stellar Wind Stories: Yorktown's Crusade

*A poem, written sometime during the Confederate-Morling war*
Character Creation Part 6

Welcome to Character Creation part 6. If you haven't already completed Character Creation part 1, part 2, part 3, part 4 and part 5 click there to complete it. Be sure to have a copy of the Character Sheet handy and be prepared to take notes.

Part 6 of character creation is setting up a loadout. Steps 4-6 of character creation can be done now, but can always be changed and swapped every time you come to Alexander. Configuring your loadout is necessary before every adventure, but this section will deal a lot with learning about the age books since that's an important part of many adventures.

## Part 6

Moto

L'nara

 **L'nara:**
Jeanne

## Details

### Skill

Stun

**Jeanne** is a hero in Raid Heroes: Sword and Magic.

## Stats

### Skill

* Base damage 20
* Max damage 285M (without artifacts)
* Stun duration 1.52 sec
* Cooldown 4.5 sec

### HP

* Base value 110
* Max value 1.57B

### DPS: Melee damage

* Base damage 16
* Max damage 228M
* Cooldown 2.5 sec

### Speed

* Base value 3
* Max value 6

## Formulas

* Stun damage = 10 \* e((Skill level - 1) \* 11 + Skill step) \* 0.025
* HP = 180 \* e((HP level - 1) \* 11 + HP step) \* 0.025
* Melee damage = 16 \* e((DPS level - 1) \* 11 + DPS step) \* 0.025
* Speed = 3 + ((Speed level - 1) \* 11 + Speed step) \* 0.75 / 164.75
Grand Arena

Here you must confront other players' fleets. By winning battles, you increase your rating, gradually climbing up the season ladder. Enemies for battles are selected automatically.

In each battle of the Grand Arena oppose three to three teams. To win, you need to win two and three battles.

**GENERAL RULES**

* Ranked play occurs un season, each two weeks long
* The daily limit is 12 battles
* You will be attacke offline, so you should build your defence fleet

Battles in the Grand Arena are divided into seasons.

**SEASON RULES**

* All squadrones are equalized to level 240

By winning battles in the Grand Arena, you get rewards. Daily - for each day of the season. Seasonal - for the end of the season. The higher the place at the end of the season, the more valuable the reward.

Get Grand Logbook. This reward can be exchanged for valuable resources. More information here.
Lost expedition

Communication with the expedition investigation the technology of quantum, modules transformation was lost. You can get rewards by collecting data about this expedition and completing the tasks.

By filling out the map, you can get prizes for each row and each column.

For filling the whole map, you will receive the final reward - a faction Tier A squadron of your choice.
Exploration

The new Exploration event will take you to a map containing nodes that are either dangerous or rewarding. The aim of the event is to get through as many nodes on the map as possible. The more nodes you get through, the higher your ranking in the event.
Work out a strategy for getting through the map. Think about which nodes to go through first to save time and resources.

Now that we're ready to make the transition to hyperspace, let's take a closer look at the nodes:

* Enemy site - enemy base with 5v5 battle
* Along the way, your fleet will encounter nodes with an enemy battle station - Dislocation
* In other nodes, on the other hand, you will have to defend the allies' base and withstand 10 waves of raiders - Pulsar.
* You will also face a fleet of elite squadrons in Veteran.
* Your fleet will have to test the strength of the defenses of the Super Battle Station.
* Exchanges - special nodes created for the exchange of resources.
* There will also be nodes (Generator) to restore the energy needed to move through exploration.
* Archives – abandoned archives location where you can find a valuable reward.
* Although all nodes are visible on the exploration map, there are secret locations that hide both the battle and only the reward.

Mine asteroids in each location while the ship's weapons reload. This is where Fuel is extracted. Without Enthalpy it is impossible to move through space. In the Trader, you can exchange resource for Enthalpy or buy. Enthalpy also slowly regenerates itself. It is therefore very important to choose the best route on the map. For mining asteroids, you can also get Battle Emitters - boosters that increase the power of your fleet. You can also buy Battle Emitters from the Trader location. You can use battle emitters to boost your fleet before each battle. They are spent after each battle if they were used.
You can only move forward on the map, you will not be able to pass the nodes again.

Pass through Exploration sectors, and exchange for Baryon Charge - you gain Officers.
Trained officers will command your crew and lead the squadron to victory.
Each officer contains 1-2 increases for the squadron. An officer's gain can be increased by level and star upgrades. There is no merge or rarity upgrades. No more than 4 officers can serve for each squadron, the effects of which are multiplied.

In addition to rarity, Officers are distinguished by their specifics:

* An officer who belongs to a specific class of ship OR belongs to a specific species. For example, The Confederate Officer will give the Morlings a minimal increase, and on the other hand, a Cruiser Officer is a perfect fit for a Colossus Cruiser.
* An officer who belongs to a specific species and is assigned to a specific type of squadron. For example, Fighter Officer Eiens will give the maximum increase, say Flair.
* An officer that fits any squadron of any species.
Viking

***This page is about the Knight in Raid Heroes: Sword and Magic, whose Raid Heroes: Total War equivalent is the Viking. For the Raid Heroes: Total War Knight, click here.***

## Viking

* Total War
* Sword and Magic

## Details

### Rarity

Rare (Total War)
Common (Sword and Magic)

### Skill

Stun

**Viking** is a hero in Raid Heroes: Total War and Raid Heroes: Sword and Magic (where he's known as **Knight**).

## Stats

### Skill

* Base damage 20
* Max damage 285M
* Stun duration 1.52 sec
* Cooldown 4.5 sec

### HP

* Base value 140
* Max value 2.00B

### DPS: Melee damage

* Base damage 14
* Max damage 200M
* Cooldown 2.2 sec

### Speed

* Base value 3
* Max value 6

## Formulas

* Stun damage = 20 \* e((Skill level - 1) \* 11 + skill step) \* 0.025
* HP = 140 \* e((HP level - 1) \* 11 + HP step) \* 0.025
* Melee damage = 14 \* e((DPS level - 1) \* 11 + DPS step) \* 0.025
* Speed = 3 + ((Speed level - 1) \* 11 + Speed step) \* 0.75 / 164.75