Nevermore

Nevermore is a mythical staff created by Kuenos, Prince of Inon as a reward for Sykera D'Vern, upon her victory in his First Tournament. Its main strengths come from its ability to grant its user incredible mental fortitude against magical effects, as well as its function to double as a deadly plasma-bladed sword.

## Stats

Nevermore

Staff, Mythical (requires attunement by a sorcerer, level 20 or above)

Attuning to Nevermore gives you all of the following benefits.

You receive a +3 bonus to all melee and ranged spell attacks, as well as your spell save DC.

You gain a bonus to all Intelligence, Wisdom, and Charisma saving throws equal to your Charisma modifier (minimum of 1). In addition, you have proficiency in those saving throws if you didn’t already, and you are immune to the following conditions (Frightened, Charmed). These benefits apply even when you are unconscious.

Using your bonus action, you can create a plasma-like blade around the top of the staff. This feature costs no spell slots or sorcery points, but it requires your concentration to activate and maintain. You choose the length of the blade, from either 5 ft, 10 ft, or 15 ft. The length of the blade also becomes your reach with the weapon. You can use a bonus action on subsequent turns to either change the length of the blade, or end the effect altogether. The staff retains all of its previous benefits, and now gains these new benefits.

As an action, you can make up to three melee spell attacks with the staff, one less for every 5 ft the blade is extended past its base range. Attacks with the elongated blade hit all enemies in a cone originating from your position. Make a single attack roll for all enemies within the area of the cone, do not make individual rolls for each one. On a hit, a target takes 4d12 lightning damage. This damage bypasses resistance to lightning damage. This attack scores a critical hit if the number on the d20 is 18 or higher. On a critical hit, the staff deals triple damage instead of double. As a bonus action on your turn, you can move the staff up to 30 ft to an unoccupied space you can see, and then make an appropriate amount of melee spell attacks with it, using your action.

## History

> Every other warrior had fallen. Only one was able to stand tall, undefeated by everyone that had stood in her way. The competition was over.
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> Sykera turned her attention away from her former opponent, now lying bloody and unconscious on the cold arena floor. Her gaze shifted to the man in the throne, watching her from within the heart of the roaring crowd. In a flash, her body phased away, only to immediately reappear directly in front of her divine spectator. Her hands on her hips, she stared him dead in the eyes. Utterly fearless in the face of a demigod. He looked back at her, with a proud but smug smile that said "I was hoping you'd win."
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> Kuenos stood up. He snapped his fingers and opened his grasp. Within his hand, a glorious staff took form. An ornate golden rod, adorned with a silky black leather grip, and a spherical pommel at the bottom. A shining, flawless amethyst brought everything together, floating within the crescent-shaped arch crafted atop the head. The gem matched her eyes perfectly.
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> *“Nevermore shall you be a slave to the whims and ambitions of another”,* he said, reaching his hand out to reward the sorceress her hard-fought prize. She laughed, taking hold of the instrument of her liberation.
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> *“To none but my own.”*
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## Wielders

**The following wielders are listed in alphabetical order.**

Sykera D'Vern (Original Wielder)