Smash Skiff

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Submitted By:

## **Stage Info**

Smash Skiff fly through sky! During the events of the Subspace Emissary, this flatbed vehicle is used by the Primids to transport Donkey Kong's trophy to the Isle of Ancients. For its shape and size, the ship is surprisingly lithe, especially when driven by the likes of the Ancient Minister. Rumor has it that after Tabuu had fallen, the Smash Skiff crash-landed in Australia, where a couple of beauties brought it back up to shape! In Jonno's Smashtopia, Smash Skiff flies over Oz and is piloted by Ty the Tasmanian Tiger's companions as they stave off Primids who are attempting to recapture it.

## **Stage Layout**

The Smash Skiff will travel horizontally forwards as fighters duke it out on its extended deck, running about the size of Final Destination. It swiftly flies over several Australian vistas that fans of the *Ty* series will recognize, such as Bli Bli Station, Pippy Beach, Lake Burril, Burramudgee, the Southern Rivers, Coolarangah, and even Boss Cass' lair. As the fight commences, subspace portals open which Primids will fall from. They will fight members of the Bush Rescue in the background, battling over the Smash Skiff's control sticks. As this happens, the Smash Skiff will go helter-skelter, angling upwards, downwards, wobbling about, and at times ascending and descending at speeds that could make fighters fly off from them, needing to carefully project their descent back onto the skiff at the right time. The Primids can also land into the foreground and duke it out with fighters.

## **Hazards**

### **Primid**

Primids will appear in the foreground to fight characters, from time to time. Every iteration of the subspace minion is present, from standard melee Primids, to Big Primids, Boom Primids, Fire Primids, Metal Primids, Sword Primids, and Scope Primids. They attack and operate as they do as standard enemies and can be dispatched in fairly quick fashion as they would in any other mode. Slightly more sentient than other enemies, these foes can pick up items and have a robust movement pattern and move arsenal.

## **Soundtrack**

* **Super Smash Bros. Melee**
	+ How to Play - Dramatic remix. [SSBU]

* **Super Smash Bros. Brawl**
	+ Adventure Map
	+ All-Star Rest Area
	+ Boss Battle
	+ Coin Launcher
	+ Credits
	+ Cruel Brawl
	+ Main Theme
	+ Menu 1
	+ Online Practice Stage
	+ Results Display Screen
	+ Step: Subspace
	+ Step: Subspace Ver.2
	+ Step: Subspace Ver.3
	+ Step: The Cave
	+ Step: The Plain
	+ Sticker Album
	+ Target Smash!!
	+ Tournament Registration
	+ Trophy Album

* **Super Smash Bros. 4**
	+ Master Orders: Ticket Selection

* **Super Smash Bros. Ultimate**
	+ Classic Mode: Bonus Stage
* **Ty the Tasmanian Tiger**
	+ Beyond the Black Stump
	+ Bits and Pieces
	+ Bonus Level
	+ Boss Cass Cinematics
	+ Boulder Mini Game
	+ Bridge on the River Ty
	+ Bull Racing
	+ Bull's Pen
	+ Crikey
	+ Diving Mini Game
	+ Fluffy's Fjord
	+ Lyre, Lyre, Pants on Fire
	+ Menu Theme
	+ Making of...
	+ Ollie
	+ Outback Safari
	+ Rainbow Cliffs
	+ Rex Marks the Spot
	+ Shadow the Bat
	+ Ship Rex
	+ Snow Worries
	+ The Doomerang
	+ The Gauntlet
	+ Theme and Cinematics
	+ Time Attack Medley - A remix of Time Attack 1, Time Attack 2, & Time Attack 3
	+ Two Up
	+ Walk in the Park