Red Stars

**The article "Red Stars" is a *Work In Progress.***
**Notice**: Data on this page may be for before and after the Dark Nebula update, and may otherwise be incomplete. If data you need is missing, **HadesSpace** is an excellent resource with new information.

   Red Stars are ephemeral star systems containing a number of Dying Planets that contain Artifacts. Some sectors in a Red Star will contain Cerberus ships, and Dying Planets will always be defended by at least one Cerberus ship. Rich asteroid fields will also appear in red stars. Mining a rich asteroid field (also known as "croid") will yield credits. The difficulty of the area depends on the level of a player's Red Star Scanner. Higher-leveled Red Stars support more Battleships, and also increase in size, Artifact level, number of planets, and Cerberus strength.

All Red Stars explode within 10 minutes of discovery, and all ships that are not at the player's Jump Gate before the Red Star explodes will be lost. The lifetime of a Red Star can be extended with Red Star Life Extender mod

## **General Information**

The **Battleship Limit** is 1 for level 1, 2 for levels 2-4, and 3 for levels 5+.

The **Player Limit** is 2 for levels 1-3, 3 at level 4, and 4 for levels 5+.

The **Number of** **Max Level Planets** is 2 from levels 1-3, and 3 for levels 4 and above.

## **Other Information**

#### Artifacts and Dying Planets

The main objective in Red Star missions is to retrieve Artifacts from Dying Planets. Each player gets a different set of Artifacts, and cannot grab Artifacts from another player's set. Therefore, it is best to cooperate with other players in clearing Cerberus forces guarding the Dying Planets.

Mineable asteroid fields are instanced separately, and therefore will not be depleted for other players upon mining them. Genesis asteroids should also appear for other players.

In Red Star level 6 or higher, there are Cerberus Destroyers which will eventually destroy all the Dying Planets on the system.

#### Influence Progression

The Red Star also has a progress bar which tracks player activity on the system. Destroying Cerberus ships and bringing Artifacts to the Yellow Star will fill this progress bar, and when it reaches a certain threshold, the player will gain Influence points at the end of the mission (or upon abandonment). This threshold is different for each player, although the progress bar is shared with all players. Note that the player will have to complete at least one activity on the Red Star to be able to gain Influence.

#### Public vs. Private

There are two types of Red Stars; public Red Stars and private Red Stars.

Public Red Stars can be accessed by anyone. Private Red Stars can only be started by players in a Corporation, and can only be joined by players from that Corporation, although it is allowed to leave the Corporation after joining the Red Star. The scan will be announced in the Corporation chat where there will be an option to join the Red Star and see the star system. Artifacts from private Red Stars yield bonus rewards when researched, depending on the Corporation's level. Every artifact collected and Cerberus ship destroyed in Red Stars will also give the Corporation Red Star Scores, which will bring the Corporation higher on the Red Star leaderboards

#### Rich Asteroid Field

Rich Asteroid Fields, commonly referred to as "Croids" (credit asteroids), although sometimes also referred to as "CRAF" (Credit Rich Asteroid Fields), "RAF", "bob", or just "rocks", are a special type of Asteroid Fields found only on Red Stars. When fully mined, it will reward a certain amount of Credits to the player. It appears as a yellow Asteroid Field for the owner and a gray Asteroid Field for other players. Rich Asteroid Fields replenish every 24 hours.

Rich Asteroid Fields can be mined using Miners. These Miners must not be full of Hydrogen, although mining the Rich Asteroid Field will not consume any storage space. It takes 1 minutes for a single Miner to mine the Rich Asteroid Field, and additional Miners will increase the mining speed. Rich Asteroid Field mining speed is *not* affected by Mining Modules. A player will not be able to mine Rich Asteroid Fields owned by other players, although it can still be used as a waypoint.

Rich Asteroid Fields often spawn in the sectors with Hydrogen, and multiple Rich Asteroid Fields owned by different players can spawn in a single sector. Only one Rich Asteroid Field can spawn for each player in a single Red Star.

Credit asteroids in *Dark Red Stars* grant a boosted yield (**+50%** versus standard yield at a given level).

For more information on rich asteroids and their mechanics click here.

#### Artifact Trading

Private Red Stars can also be used for trading/donating Artifacts between Corporation members via Diplomacy Stations.

## **Dark Red Stars**

In Dark Red Stars, any ships that die are lost permanently. They contain more difficult enemies, boosted credit asteroids, and daily boosted artifacts (+100%).

Hydrogen costs are identical, except for jump cost being  **0**.

A maximum of three battleships is allowed, with a maximum of three players with one battleship each.

 **12** | 750 000