Mage

Mages are a highly flexible class that offer a wide range of tools available to the player. Almost all of the mage sub-classes can provide some form of support, heavy damage, DOTs, powerful debuffs or team buffs, which varies in strength depending on the sub class you build the mage on. The main expected weakness of a mage is their low health and moderate to long skill cooldowns.

Regardless, the utility mages offer make them an absolutely necessary class to have in pretty much anything and everything.

## Character Portraits

Note that stats are randomly rolled. You might end up with less or more of said stats per attribute but ★ has been generalized toward the most common.

 Important stats per class

Stats are listed as -Low/Good/Very Good+ at 5\*60 and #1 for primary stat, #2 for secondary stat etc.

## Advancement Tree

Mages have three main branches of which they can change to depending on what the player needs.
These three branches are:

* **Elementalist**: Elementalist path is one of the best flex classes with a DoT, AOE slow debuff and Heal + Dex buff. Obtaining elementalists should be your highest priority as their flexibility makes them useful in almost everything. Elementalists can branch out into 3 more sub-classes:
	+ **Legendary Mage:** Has the same skillset as the base elementalist with slightly stronger damage and heals. Transitioning a mage into this class **does not require any special items**, making it highly recommended to obtain this cheap but highly effective class.
	+ **Frost Mage:** Frost mages exchange their fireball skill with the skill icicle, which has a chance to inflict stun but losing its DOT damage. Their aoe slow skill freezing storm is also upgraded to have a stronger slow which also has a higher chance to be inflicted on enemies. The downside to frost mages is that they are slightly slower than legendary mages due to gaining a lower speed stat and a slightly longer skill duration. They also have weaker heals. Despite this, frost mages are highly potent and are a recommended class to have as their debuffs and stuns can give players an additional 1 or 2 seconds to react to incredibly powerful attacks, both in PvE and PvP.
	+ **Lava Mage:** Has a significantly stronger fireball and their aoe slow is replaced with an aoe burn. Lava mages output the highest damage compared to all sub-classes in the mage, they are also slightly faster thanks to a lower skill cooldown. Their main downside is their weaker heals and loss of utility. Lava mages should be your next priority after frost and legendary as they are useful in quickly taking down a boss's minions.
* **Illusionist**: This path focuses on lifesteal and powerful single-target debuffs that are very useful in very specific bosses or enemies, especially in the ruins. However, focus on other paths first before this one as they don't offer much use outside of their highly specialized roles. Illusionists can branch out into 3 sub-classes:
	+ **Illusion Prophet:** offers the strongest single target slow debuff on enemies. Most bosses have a high speed, thus any slow debuffs tend to not be as effective. However, against bosses that do have a low speed, Illusion prophets can cripple these bosses.
	+ **Void Mage:** offers the strongest single target STR down debuff on enemies. Void Mages are particularly useful as there are no aoe armor buffs available in the game. They are also useful against bosses that reduce healing if they deal physical damage.
	+ **Blood Mage:** Has access to a single target magic damage skill that has a 75% lifesteal. This gives the class a good level of survivability. This class is very niche and is specifically useful against bosses that reduce healing as the blood mage's self-heal can be strong enough to compensate. Some comps utilize 3 blood mages and 1 healer against some bosses in the ruins.
* **Witch Doctor**: The witch doctor path offers the greatest single target heal. They also have access to stuns which can be valuable. Once you get enough elementalists, a High Witch Doctor should be your next priority. These are the sub-classes a Witch doctor can branch out into:
	+ **High Witch Doctor:** Comes with an upgraded single target heal which is incredibly powerful. Has access to a good single target stun and some plague damage. Highly recommended class.
	+ **Soul Sage:** Has access to soul reap which is a single target damaging spell that also has lifesteal and heavily reduces an enemy's magic stat. A somewhat redundant class as priests are already an effective class at mitigating magic damage. Regardless, the class can still be useful against heavy magic damage bosses.

* Advancement to Moon Tier requires to kill Old God U'r on Map 13 - City of Mist
* **Frost Mage** - Requires Frost Arcane Page which can be obtained from Bootcamp.
* **Lava Mage**- Requires Flame Arcane Classics which can be obtained randomly from Dark Rift level 23+.
* **Blood Mage** - Requires Demon Blood which can be obtained randomly from Dark Rift level 23+.
* **Illusion Prophet** - Requires Illusion Arcane classics which can be obtained from the Guild Shrine at lvl 4.
* **Void Mage** - Requires Withered Hand which can be obtained from Farhill Manor.
* **High Witch Doctor** - Requires Venom Box which can be obtained from the expedition Forgotten Manor.
* **Soul Sage** - Requires Weird Dolls which can be obtained from the expedition Abyss of Souls.
* Advancement to Sun Tier requires specific materials, which can be obtained from progression on Map 18 - Everlook Temple

## Skills

### **★**

* Base precision: 40%
* Basic critical rate: 10%
* Deal 10% bonus damage to Ethereal Form.
 Ignite(Lv. 1)
* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 5 s.
* Base precision: 40%
* Basic critical rate: 5%
* Deal 10% bonus damage to Ethereal Form.
 Tranquility(Lv. 1)
* DEX ↑: Boost (5 + Dexterity x 0.25) Dexterity of the target for 10 seconds.
* Increase the cooldown by 2 seconds.

### **★★**

* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 5 s.
* Base precision: 35%
* Basic critical rate: 15%
* Deal 15% bonus damage to Ethereal Form.
 Freezing Storm(Lv. 2)
* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target for 6 s.
* Base precision: 30%
* Basic critical rate: 5%
* Deal 15% bonus damage to Ethereal Form.
 Tranquility(Lv. 2)
* DEX ↑: Boost (5 + Dexterity x 0.25) Dexterity of the target for 10 s.
* Increase the cooldown by 3 seconds.

* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target 10 s.
* Base precision: 40%
* Basic critical rate: 5%
 Dazzling Light(Lv. 2)
* DEX ↓: Reduce (10 + Dexterity x 0.25) Dexterity of the target 6 s.
* Base precision: 30%
* Basic critical rate: 5%
 Life Drain(Lv. 2)
* Base precision: 40%
* Basic critical rate: 5%
* Convert 20% damage taken to HP.
* Increase the cooldown by 1.5 seconds.

* Plague: Lose (1 + Dexterity x 0.25) HP per second for 8 s.
* Base precision: 40%
* Basic critical rate: 10%
 Voodoo Doll(Lv. 2)
* Stun: Disable target for 5 s.
* Base precision: 35%
* Basic critical rate: 10%
 Rejuvenation(Lv. 2)
* Rejuvenate: Restore (1 + Dexterity x 0.25) HP per second for 5 s.
* Increase the cooldown by 3.5 seconds.

### **★★★**

* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 5 s.
* Base precision: 35%
* Basic critical rate: 15%
* Deal 20% bonus damage to Ethereal Form.
 Freezing Storm(Lv. 3)
* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target for 6 s.
* Base precision: 30%
* Basic critical rate: 5%
* Deal 20% bonus damage to Ethereal Form.
 Tranquility(Lv. 3)
* DEX ↑: Boost (5 + Dexterity x 0.25) Dexterity of the target for 11 s.
* Increase the cooldown by 3 seconds.

* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target 10 s.
* Base precision: 40%
* Basic critical rate: 5%
 Dazzling Light(Lv. 3)
* DEX ↓: Reduce (10 + Dexterity x 0.25) Dexterity of the target 6 s.
* Base precision: 30%
* Basic critical rate: 5%
 Life Drain(Lv. 3)
* Base precision: 40%
* Basic critical rate: 5%
* Convert 30% damage taken to HP.
* Increase the cooldown by 1.5 seconds.

* Plague: Lose (1 + Dexterity x 0.25) HP per second for 8 s.
* Base precision: 40%
* Basic critical rate: 10%
 Voodoo Doll(Lv. 3)
* Stun: Disable target for 5 s.
* Base precision: 35%
* Basic critical rate: 10%
 Rejuvenation(Lv. 3)
* Rejuvenate: Restore (1 + Dexterity x 0.25) HP per second for 5 s.
* Increase the cooldown by 3.5 seconds.

### **★★★★**

* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 5 s.
* Base precision: 35%
* Basic critical rate: 15%
* Deal 25% bonus damage to Ethereal Form.
 Freezing Storm(Lv. 4)
* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target for 6 s.
* Base precision: 30%
* Basic critical rate: 5%
* Deal 20% bonus damage to Ethereal Form.
 Tranquility(Lv. 4)
* DEX ↑: Boost (5 + Dexterity x 0.25) Dexterity of the target for 13 s.
* Increase the cooldown by 3 seconds.

* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target 10 s.
* Base precision: 40%
* Basic critical rate: 5%
 Dazzling Light(Lv. 4)
* DEX ↓: Reduce (10 + Dexterity x 0.25) Dexterity of the target 6 s.
* Base precision: 30%
* Basic critical rate: 5%
 Life Drain(Lv. 4)
* Base precision: 40%
* Basic critical rate: 5%
* Convert 40% damage taken to HP.
* Increase the cooldown by 1.5 seconds.

* Plague: Lose (1 + Dexterity x 0.25) HP per second for 8 s.
* Base precision: 40%
* Basic critical rate: 10%
 Voodoo Doll(Lv. 4)
* Stun: Disable target for 5 s.
* Base precision: 35%
* Basic critical rate: 10%
 Rejuvenation(Lv. 4)
* Rejuvenate: Restore (1 + Dexterity x 0.25) HP per second for 7 s.
* Increase the cooldown by 3.5 seconds.

### **★★★★★**

* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 6 s.
* Base precision: 35%
* Basic critical rate: 15%
* Deal 30% bonus damage to Ethereal Form.
 Freezing Storm(Lv. 5)
* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target for 6 s.
* Base precision: 30%
* Basic critical rate: 5%
* Deal 30% bonus damage to Ethereal Form.
 Tranquility(Lv. 5)
* DEX ↑: Boost (5 + Dexterity x 0.25) Dexterity of the target for 15 s.
* Increase the cooldown by 3 seconds.

* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target 10 s.
* Base precision: 40%
* Basic critical rate: 5%
 Dazzling Light(Lv. 5)
* DEX ↓: Reduce (10 + Dexterity x 0.25) Dexterity of the target 6 s.
* Base precision: 30%
* Basic critical rate: 5%
 Life Drain(Lv. 5)
* Base precision: 40%
* Basic critical rate: 5%
* Convert 50% damage taken to HP.
* Increase the cooldown by 1.5 seconds.

* Plague: Lose (1 + Dexterity x 0.25) HP per second for 8 s.
* Base precision: 40%
* Basic critical rate: 10%
 Voodoo Doll(Lv. 5)
* Stun: Disable target for 5 s.
* Base precision: 35%
* Basic critical rate: 10%
 Rejuvenation(Lv. 5)
* Rejuvenate: Restore (1 + Dexterity x 0.25) HP per second for 8 s.
* Increase the cooldown by 3 seconds.

### **✶ (aka 6★ / Moon Tier)**

* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 6 s.
* Base precision: 40%
* Basic critical rate: 15%
* Deal 30% bonus damage to Ethereal Form.
 Freezing Storm(Lv. 6)
* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target for 6 s.
* Base precision: 35%
* Basic critical rate: 5%
* Deal 30% bonus damage to Ethereal Form.
 Tranquility(Lv. 6)
* DEX ↑: Boost (5 + Dexterity x 0.3) Dexterity of the target for 15 s.
* Increase the cooldown by 3 seconds.

* Stun: Disable target for 6 s.
* Base precision: 35%
* Basic critical rate: 15%
* Deal 30% bonus damage to Ethereal Form.
 Freezing Storm(Lv. 6)
* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target for 6 s.
* Base precision: 35%
* Basic critical rate: 5%
* Deal 30% bonus damage to Ethereal Form.
 Tranquility(Lv. 6)
* DEX ↑: Boost (5 + Dexterity x 0.25) Dexterity of the target for 15 s.
* Increase the cooldown by 3 seconds.

* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 6 s.
* Base precision: 40%
* Basic critical rate: 17%
* Deal 30% bonus damage to Ethereal Form.
 Ignite(Lv. 6)
* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 6 s.
* Base precision: 35%
* Basic critical rate: 5%
* Deal 30% bonus damage to Ethereal Form.
 Tranquility(Lv. 6)
* DEX ↑: Boost (5 + Dexterity x 0.25) Dexterity of the target for 15 s.
* Increase the cooldown by 3 seconds.

* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target 10 s.
* Base precision: 50%
* Basic critical rate: 5%
 Dazzling Light(Lv. 6)
* DEX ↓: Reduce (10 + Dexterity x 0.25) Dexterity of the target 6 s.
* Base precision: 35%
* Basic critical rate: 5%
 Life Exchange(Lv. 6)
* Bleed: Lose (1 + Dexterity x 0.25) HP per second for 6 s.
* Base precision: 45%
* Basic critical rate: 10%
* Convert 75% damage taken to HP.
* Increase the cooldown by 1.3 seconds.

* DEX ↓: Reduce (10 + Dexterity x 0.3) Dexterity of the target 6 s.
* Base precision: 35%
* Basic critical rate: 5%
 Life Drain(Lv. 6)
* Base precision: 45%
* Basic critical rate: 6%
* Convert 50% damage taken to HP.
 Demon Hunt Spider Net(Lv. 6)
* SPD ↓: Reduce (5 + Dexterity x 0.75) Speed of the target 10 s.
* Base precision: 50%
* Basic critical rate: 5%
* Increase the cooldown by 1.3 seconds.

* STR ↓: Reduce (5 + Dexterity x 0.7) Strength of the target 10 s.
* Base precision: 50%
* Basic critical rate: 8%
 Dazzling Light(Lv. 6)
* DEX ↓: Reduce (10 + Dexterity x 0.25) Dexterity of the target 6 s.
* Base precision: 35%
* Basic critical rate: 5%
 Life Drain(Lv. 6)
* Base precision: 45%
* Basic critical rate: 6%
* Convert 50% damage taken to HP.
* Increase the cooldown by 1.5 seconds.

* Plague: Lose (1 + Dexterity x 0.25) HP per second for 8 s.
* Base precision: 45%
* Basic critical rate: 10%
 Voodoo Doll(Lv. 6)
* Stun: Disable target for 5 s.
* Base precision: 40%
* Basic critical rate: 10%
 Super Rejuvenation(Lv. 6)
* Rejuvenate: Restore (1 + Dexterity x 0.5) HP per second for 15 s.
* Increase the cooldown by 3 seconds.

* Plague: Lose (1 + Dexterity x 0.25) HP per second for 8 s.
* Base precision: 45%
* Basic critical rate: 10%
 Soul Reap(Lv. 6)
* MAG ↓: Reduce (5 + Dexterity x 0.65) Magic of the target for 5 s.
* Base precision: 45%
* Basic critical rate: 10%
* Convert 30% damage taken to HP.
* Deal 30% bonus damage to Humanoid Creature.
 Rejuvenation(Lv. 6)
* Rejuvenate: Restore (1 + Dexterity x 0.25) HP per second for 8 s.
* Increase the cooldown by 3 seconds.

### **☼ (aka 7★ / Sun Tier)**

* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 6 s.
* Base precision: 40%
* Basic critical rate: 15%
* Deal 35% bonus damage to Ethereal Form.
 Freezing Storm(Lv. 7)
* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target for 6 s.
* Base precision: 35%
* Basic critical rate: 5%
* Deal 35% bonus damage to Ethereal Form.
 Tranquility(Lv. 7)
* DEX ↑: Boost (5 + Dexterity x 0.3) Dexterity of the target for 15 s.
* Increase the cooldown by 3 seconds.

* Stun: Disable target for 6 s.
* Base precision: 35%
* Basic critical rate: 15%
* Deal 35% bonus damage to Ethereal Form.
 Freezing Storm(Lv. 7)
* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target for 6 s.
* Base precision: 35%
* Basic critical rate: 5%
* Deal 35% bonus damage to Ethereal Form.
 Tranquility(Lv. 7)
* DEX ↑: Boost (5 + Dexterity x 0.25) Dexterity of the target for 15 s.
* Increase the cooldown by 3 seconds.

* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 6 s.
* Base precision: 40%
* Basic critical rate: 17%
* Deal 35% bonus damage to Ethereal Form.
 Ignite(Lv. 7)
* Scorch: Lose (1 + Dexterity x 0.25) HP per second for 6 s.
* Base precision: 35%
* Basic critical rate: 5%
* Deal 35% bonus damage to Ethereal Form.
 Tranquility(Lv. 7)
* DEX ↑: Boost (5 + Dexterity x 0.25) Dexterity of the target for 15 s.
* Increase the cooldown by 3 seconds.

* SPD ↓: Reduce (5 + Dexterity x 0.25) Speed of the target 10 s.
* Base precision: 50%
* Basic critical rate: 5%
 Dazzling Light(Lv. 7)
* DEX ↓: Reduce (10 + Dexterity x 0.25) Dexterity of the target 6 s.
* Base precision: 35%
* Basic critical rate: 5%
 Life Exchange(Lv. 7)
* Bleed: Lose (1 + Dexterity x 0.25) HP per second for 6 s.
* Base precision: 45%
* Basic critical rate: 10%
* Convert 75% damage taken to HP.
* Increase the cooldown by 1.5 seconds.

* DEX ↓: Reduce (10 + Dexterity x 0.3) Dexterity of the target 6 s.
* Base precision: 35%
* Basic critical rate: 5%
 Life Drain(Lv. 7)
* Base precision: 45%
* Basic critical rate: 6%
* Convert 50% damage taken to HP.
 Demon Hunt Spider Net(Lv. 7)
* SPD ↓: Reduce (5 + Dexterity x 0.75) Speed of the target 10 s.
* Base precision: 50%
* Basic critical rate: 5%
* Increase the cooldown by 1.3 seconds.

* STR ↓: Reduce (5 + Dexterity x 0.7) Strength of the target 10 s.
* Base precision: 50%
* Basic critical rate: 8%
 Dazzling Light(Lv. 7)
* DEX ↓: Reduce (10 + Dexterity x 0.25) Dexterity of the target 6 s.
* Base precision: 35%
* Basic critical rate: 5%
 Life Drain(Lv. 7)
* Base precision: 45%
* Basic critical rate: 6%
* Convert 50% damage taken to HP.
* Increase the cooldown by 1.5 seconds.

* Plague: Lose (1 + Dexterity x 0.25) HP per second for 8 s.
* Base precision: 45%
* Basic critical rate: 10%
 Voodoo Doll(Lv. 7)
* Stun: Disable target for 5 s.
* Base precision: 40%
* Basic critical rate: 10%
 Super Rejuvenation(Lv. 7)
* Rejuvenate: Restore (1 + Dexterity x 0.5) HP per second for 12 s.
* Increase the cooldown by 3 seconds.

* Plague: Lose (1 + Dexterity x 0.25) HP per second for 8 s.
* Base precision: 45%
* Basic critical rate: 10%
 Soul Reap(Lv. 7)
* MAG ↓: Reduce (5 + Dexterity x 0.65) Magic of the target for 8 s.
* Base precision: 45%
* Basic critical rate: 10%
* Convert 30% damage taken to HP.
* Deal 35% bonus damage to Humanoid Creature.
 Rejuvenation(Lv. 7)
* Rejuvenate: Restore (1 + Dexterity x 0.35) HP per second for 8 s.
* Increase the cooldown by 3 seconds.