Adventurer

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**Adventurers** (冒険者, *Bōken-sha*) is a term that is associated with individuals who undertake official quests offered by the Adventurer Guilds. The main roles of adventurers involve hunting down monsters, providing protection for important figures, collecting rare materials, exploring the unknowns etc. Usually, adventurers would not concern themselves with other states of affairs, yet there are exceptions in special cases.

## Overview

Adventurers are individuals registered under the Adventurer Guilds, regardless of race or ethnicity, who undertake quests offered from the Adventurer Guilds and complete them in exchange for a monetary reward.

The nature and fatality of these requests can vary, including, but not limited to monster subjugation, escort, and investigation. Urgent mail delivery is a common job for the trade. To ensure that the adventurers are fairly compensated, there is a bare minimum sum that has to be offered by the poster of the said quest, as stipulated in the Association's rules and regulations.

If the client who submits a request gives false information on details, such as downplaying the dangers involved (which in turn becomes a request that exceeds the expectations of its corresponding rank), the adventurer in question will no longer be obligated to complete the mission (though they may continue if they choose).

It is not compulsory for an adventurer to form a party, as some are well known to be able to fend for themselves and manage alone. However, the likelihood of survival and success in carrying out quests would increase should they form a party.

## Rank

Adventurers are identified by the rank officially assigned to them by the Association of the Adventurer's Guild. An adventurer's rank is recognized by \_\_\_\_. The rank of Adventurers ascends from Rank F to Rank Special S.

All new adventurers recently registered into the Adventurer Guilds are given the lowest rank. When an adventurer's rank increases, they are given more missions made available to take on with a higher difficulty rate.

The rank of an adventurer increases by achieving a certain conditions and completeling a certain amount of requests. Basically, the rank increases step by step regardless of accomplishments, this system was created so that people don't lose their lives recklessly attempting to do dangerous missions beyond their ability. Becoming a high-ranking adventurer assures better income, reward and social position and the highest ranked, the Special S Rank adventurers, are treated as heroes, regardless of their nationality.

Becoming a Special S rank is rare, and only a few people in history have attained this rank and they all have acquired the evolution of Saints

The Requests are categorised in sevon ranks, based on the request's possible danger or level of importance and only adventuers are allowed to take on requests of their matching rank or below.

* **F Rank**: assigned to new members of the Guilds. They pose almost no risk to the adventurer's life and usually consist of odd jobs that take place in or outside of the city. People of this rank know how to handl weapons and can fight against monsters with this difficulty examples being slimes. The reward for a F-rank request is .
* **D Rank**: assigned to more experienced adventurers. They are requests with little to no chance of combat against monsters and allow travel to nearby towns and villages. Examples are . The reward for a D-rank request is .
* **C Rank**: assigned to experienced adventurers. They are requests anticipated to involve combat with low level monsters and . The reward for a C-rank request is .
* **B Rank**: assigned to skillful adventurers, concerning, among other things, city-or kingdom-level matters and trends. Examples are . The reward for an B-rank request is .
* **A Rank**: assigned to experienced adventurers and concern nation-level confidential matters. Examples are . The reward for an A-rank request is .
* **S Rank**: assigned to the most skilled and powerful adventurers. These requests are extremely dangerous, where even the smallest mistake may lead to a adventurers death. Adventurers capable of taking on requests of these magnatudes are eligible of taking on Demon Lord Seeds and Distaster Rank monsters. The reward for these Jobs can be rather large, with some missions spanning into hundreds of of gold coins.
* **Special S Rank**: The highest rank an adventurer can achieve and the highest job an Adventurer Guild can give, only assigned to the most legendary of adventurers. These missions can be inferred to possessing a much higher level of risk and difficulty than S Rank Jobs. Adventurers capable of taking on requests of these magnatudes are eligible of taking on True Demon Lords, as well as True Dragons, and **Catastrophe-class** monsters that reflect the kind of threat that no single nation could handle. The adventurers of this rank are Humans that have evolved into Saints.

## Parties

While some adventurers decide to venture solo, other can group together to form parties, as the likelihood of survival and success in carrying out quests are greater when working with others. While there isnt an actual limit to how many members are allowed in a party, Adventurers are known to follow a basic seven-man group pattern. There are occasionally ones of eight or even ten people, but as the number increases the more difficult it is to unite the opinions of the group, so an average leader would have a limit of seven people. 7-man parties. However plenty of adventurers have gone with as many as they want.

Monsters have various special abilities depending on their type. In order to face as many kinds of monsters as possible, adventurers normally form parties of people with different skills. Low-ranking adventurers cannot work higher-level jobs, so parties are generally formed by adventurers of similar ranks.

For financial and other reasons, low-ranking adventurers tend to cluster together at certain inns. On the other hand, high-ranking adventurers cluster at others, so that makes it easy for adventurers to find compatible party members in the places where they're staying.

As adventurers, one would live under the same roof and experience danger together, so falling in love was common within the group. There was a high chance of a team where such relationships occurred separating. One of the reasons was that one could not be trusted to make calm decisions over who to save first whenever teammates are endangered in a dire crisis. If there was unease, and one of the weapons of the adventurers, teamwork, was unusable, those adventurers would lose their lives on the next adventure. So teams were either gender-based or love was forbidden. There were many cases of a couple causing the adventurer group to separate. Most male adventurers tend to get married to either princesses or village girls, as there have been times where parties broke up because love between members got in the way.

## Social Standing

High-ranking adventurers earn incomes that match their ranks, but no matter how much an adventurer makes, they have a hard time earning people's respect. Of course, there are instances when someone receives gratitude for a job they've done, yet that seems to be more directed at the individual who performed the service rather than them as an adventurer. If regularly employed soldiers are like full-time employees, then adventurers are like temp workers.

Since an adventurer’s power is an existential threat to rulers, adventurers are hardly even praised by their own nations. In countries where the army has the capacity to take care of monsters without their help, adventurer status is even lower. The social status of adventurers suffers greatly in countries that don't need them, as these nations handle monster subjugation with their respective national armies. There are no adventurers in the some nations, and the standing of adventurers in one has been falling ever since the current emperor came to power.

### Ideology of High-ranking adventurers

Because human beings are weak, they live cooperatively, evolving to overwhelm with numbers. It was in that mechanism is what compels S-ranked adventurer’s reasoning, developing into something like a messiah complex, which in turn leads to helping many weak people (of the same race) therefore, those who actively ruin a country rarely appear. There is a possibility that S-ranked adventurers in a country are theoretically corrupted and dangerous since few parties from their respective nation can actually pose a threat in stopping them though at the same time that it will likely never happen. However, there is the possibility that this does not mean they cannot kill the weak.