Tower

"Meet a mysterious person, find out intriguing details about his past life, and help him find himself."

Raven Eyvind's tower is received when Raven is purchased. It is the hub for a series of tasks.

Stage 1:
The man who arrived at the Green Valley raises Halvard's suspicions. But Helga is convinced that the poor man is just tired after the journey. And since we've invited him to our house, we should offer the warmest welcome.

* 3 Cook Roast fish for the tired traveler
* (Give) 2 Lay Leathers in the guest hut to make staying their more enjoyable
* 200 Bring Water so that the traveler can have a bath after the long journey.

Rewards: 50 XP, 400 Coin, 25 Energy, 2 Goat milk
Note: "bring" water means to get it from any source, such as the Spring.

Stage 2:
The traveler has severe headaches. This person seems to suffer greatly from his illness and this affects him in a strange way. And it's not yet clear what to do in this situation.

* 15 Visit the neighboring villages to give the traveler some private space
* Ask Maylis to enchant the runes in case Eyvind needs help
* Give Helga some errands so that she won't bother the guest once again

Rewards: 50 XP, 300 Coin, 9 Plank, 1 Sour cream

Stage 3:
Eyvind's headache seems to have ceased. But the traveler started to behave extremely indiscreetly. The only thing that he's interested in right now is entertainment.

* 1 Let Helga tell Raven about the Green Valley residents' entertainment (1 hour)
* 3 Arrange a nice hunt
* 1 Get a bonus in the Tavern to show how much fun the regular customers of this establishment have

Rewards: 50 XP, 350 Coin, 3 Medium energy drink, 1 Raven's coat of arms

Stage 4:
Once again, we can see that Eyvind or rather Raven doesn't keep his temper in check. He should definitely find a more suitable way to vent out the pent-up negative emotions.

* Give Raven the chance to vent his anger (2 hours)

Rewards: 50 XP, 100 Coin, 20 Water, 1 Bow and arrow

Stage 5:

* ???
* (Get 2 clubs)
* (Turn in 20 collections)

Rewards: ???

Stage 6:
The conversation with Raven has run over time, but now there is a gloomy silence in the air, which no one dares to break first. People are thinking about how terrible the war is in all its manifestations, and how wonderful the peace is.

* 100 Wait till Barley has grown in peacetime
* (Give) 10 Get rid of the Bow and arrow that remind people of wars
* 5 Send Erni to establish friendly alliances with the other settlements

Rewards: 50 XP, 325 Coin, 25 Energy, 1 Raven's weapon

Stage 7:
Raven is hiding many surprises and sometimes speaks in a very confusing way, but this only heightens our interest in his person. The villagers are breathlessly waiting for the continuation of his story.

* 3 Give Halvard and Helga some work to do together so that these to can discuss the story of the Earl of Nordling
* 5 Occupy yourself with looking for an antique coin while waiting for Eyvind to appear
* Find the Compass in case you have to go to the earl in person

Rewards: 50 XP, 350 Coin, 5 Small energy drink, 12 Sugar

Stage 8:
The Earl's of Nordling inner struggle has finally burst open: two opposing entities, having clashed in the palace of his mind, brought Eyvind to the state in which the only thing he wants is a quick death.

* 3 Make [[Knife}knives]], following Eyvind's last request
* 15 Pick Cornflowers for (you guess what kind of) a bouquet
* 3 Send the people to the Clay pit, to dig a deep hole (you can guess what for)

Rewards: 50 XP, 300 Coin, 3 Medium energy drink, 1 Butter

Stage 9:
A heart-to-heart conversation with Halvard got Eyvind thinking. For a long time nobody has talked to him like that. Now he sees that there are people who care and that there are still reasons to live on.

* Get a new breed of Goats
* (Give) 10 Let the ladybugs go free so that they could rejoice the new day
* Ask Halvard to support Eyvind in his desire to start a new life (3 hours)

Rewards: 50 XP, 300 Coin, 2 Large energy drink, 1 Raven's dummy

Stage 10:
During his stay in our settlement, Eyvind has rethought a lot and decided to accept what he is. And though this path may be thorny, he is ready to make every effort to find a new life.

* (Give) 39 Bring Eyvind Stone blocks for building a tower
* (Give) 27 Bring Eyvind some Clay mortar for building a tower
* (Give) 55 Bring Eyvind some Moss for arranging the future tower

Rewards: 50 XP, 500 Coin, 1 Huge energy drink, 1 Owl shield

Completing Stage 10 adds Eyvind as a worker and opens the quest Ladies' Magnet.