recursal/Fanatic-Fandom huggingface dataset:
Larry Pokes

Larry Pokes is a major character in the game. He is usually in his office of Pokes Inventions Incorporated working on numerous inventions and gives tasks to the group. However, the FBI does not approve of this. He is voiced by Robert Franklin.

# Trivia

* He is based off of Lester from *Grand Theft Auto V*.
* His is presumably Australian, based off his accent.

### Adventurin 1 Inventions: (that he made)

* Multiversal Machine: A machine that can warp reality but can not be controlled and warps reality randomly on its own occur, this machine accidentally tampered with the space time continuum causing the multiverse to collide into one without people even noticing except Larry himself.
* Time machine: A machine that looks like a photo booth that allows the user inside the machine to travel through time, this time machine was featured in the side mission ¨Clock n Load¨ were Larry tasks Keyon, Ravor, CJ and JJ to stop Hiro from possibly creating a time paradox by accident.
* Freeze preserver machine: A machine that freezes the user inside the machine in ice making their life paused in time and when the machine unfreezes them they go back to normal.
* Static fork: A weapon shaped like a fork weapon that whatever it touches by the sharp ends of the fork gets electrocuted and paralyzed temporarily. Larry used the weapon on an FBI agent in the mission ¨Fed up¨.
* Laser cutter: A mini laser gun disguised as a pen that can cut through any type of material when the laser hits the wall, and could make a circle on a wall and make an entire hole on the wall. It triggers when the user fires using the button on the ¨pen¨.
* Laser security: a security of laser beams that he uses to protect a chest of valuable stuff and if anything touches one of the lasers, the laser will burn through your skin, flesh and bones.
* Flying train: self explanatory
* Teleporter remote.
* A giant, explosive football that some eagle guy stole.
Lewath

lobos com duas caudas e uma estranha conexção com plantas. eles são nativos de aloris, mas são capazes de viver em qualquer lugar com vegetação densa o suficiente.

## Aparência e Particularidades

seu pelo costuma ter coloração natural como cinzas, marrons e cremes, mas nas pontas eles se tornam de cores variadas como verdes, azuis, lilases e assim por diante. os lewath existem num limbo entre animal e planta, e por isso conseguem interagir com e influenciar outras plantas, além de serem sensíveis à coisas que outros animais não são. eles conseguem entrar num estado de transe em que ficam parados por períodos longos de tempo para descansar. Nesse estado eles são capazes de puxar nutrientes do solo e se recuperam de feridas mais rápido, e muitas vezes plantas crescem neles, vezes substituindo alguns fios de cabelo/pelo. seu nariz também fica verde por um tempo. um lewath particularmente carregado de magia cria caminhos de grama e flores quando anda.

## Sociedade e Cultura

Eles vivem em pequenas vilas, sozinhos ou em pequenos grupos em casas de madeira e pedra, ou em árvores ocas; os lewath possuem a tecnologia e sabem utilizar ferro, mas eles fazem isso o mínimo possível, utilizando ele apenas em armas e equipamento onde o uso de ferro é indispensável. cada lewath carrega o cheiro de uma planta específica, o cheiro depende das plantas encontradas no lugar que eles consideram como seu lar. um lewath andarilho tem o cheiro de sua planta favorita, ou o cheiro de uma planta encontrada aonde elu nasceu. eles não possúem uma religião propriamente dita, apenas apreciando e adorando a natureza e magia de forma crua e livre de regras muito complicadas. Os lewath são extremamente amigáveis com forasteiros desde que eles sejam esperados, e tratam os mesmos com extrema hospitalidade, embora as diferenças culturais possam assustar os visitantes.
Wood Warper

Wood warpers are production buildings that produce wood-base recipes. They convert raw Bloodwood Logs into Bloodwood Planks and produce Starwood.

## Upgrades

 2
 3
 4

All build costs are for challenging Economy (Build Costs: +0%), with the Junk Lords tribe (Build Costs: -25%)

## Recipes

 -4 Cabtus | +4 Carbon Mix | Wood Warper Level 2
Mongoose Man

Mongoose Man is a character seen in the ClassDojo Big Ideas episode "Positive Stories"

He helps Mojo overcome the Story Snake and makes him realize that no one cared about him making a mess at field day

## Trivia

Mongoose Man is a clear parody of Batman, with his backstory being changed to a less dark version of Batman's. This backstory involving him getting lost in the "Got Ham" mall

Him and The Story Snake show up on Valentine's Day cards back in 2020
Cyvari Veles

Some intro text probably goes here!

### Appearance

Lorem ipsum dolor sit amet, consectetur adipiscing elit. In nec leo volutpat, dapibus enim a, aliquet ante. Sed posuere ipsum lectus, tempus sodales nibh condimentum ut. Aliquam eget ullamcorper ante, eu vulputate augue. In semper enim sed justo pellentesque sodales. Integer ac dolor at libero cursus blandit. Proin a mollis mi. Donec mollis, erat non viverra elementum, mauris orci aliquam ante, vitae volutpat dui nisl nec urna. Orci varius natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Suspendisse ultrices tempus pretium. Vivamus eget lectus placerat, volutpat odio et, convallis justo. Suspendisse at nisl non erat porta commodo. Donec auctor nisi tortor, eget finibus sapien tincidunt sit amet. Lorem ipsum dolor sit amet, consectetur adipiscing elit. In at tortor risus. Duis hendrerit vitae mi ac dignissim. Mauris sed sapien vitae nisl sodales dictum ac et ligula.

### Personality

Curabitur diam ante, tempus quis eleifend et, porta vitae purus. Proin blandit ut felis sed tempor. Integer felis purus, finibus ac fringilla id, venenatis eget justo. Duis blandit nec sem ut fermentum. Integer libero odio, elementum quis commodo ut, auctor ut tortor. Vivamus condimentum gravida ipsum. Fusce a pulvinar sem. Phasellus fringilla finibus sapien. In et elementum dolor. Sed posuere consectetur justo, at mollis enim efficitur convallis. Pellentesque maximus tristique sem in commodo. Nunc id nunc nec tortor mattis pretium eu at purus. Fusce sollicitudin sem sit amet purus aliquam, et euismod nunc suscipit. Cras dapibus odio vel nisl interdum suscipit. Integer tempus luctus ligula at fermentum. Proin congue volutpat purus id laoreet.

### History

Curabitur suscipit ex et est gravida eleifend. Cras scelerisque sapien vitae molestie aliquet. Curabitur tempus ante non turpis tempus, in iaculis lorem sodales. Aliquam dignissim feugiat tortor, quis suscipit neque iaculis a. Duis nec fermentum felis, in interdum ante. Morbi orci dolor, euismod sit amet varius ut, vehicula sed ipsum. Suspendisse vel sem tortor. Integer dapibus suscipit congue. Curabitur nibh massa, maximus nec egestas ut, vulputate in mi. Duis tellus massa, bibendum eget fermentum ac, tristique ac dui.

### Abilities

***STUNT: White Magic***

You may roll White Magic to heal allies; a Moderate test to heal stress, or a Hard test to heal a Consequence. Heal stress or a Consequence of equal to or lesser value than the number of shifts generated by the roll. Restore no more than 1 stress box or Consequence slot per attempt.

***STUNT: Black Magic***

When you make a Black Magic roll, you may assign an elemental aspect (**Fire**, **Lightning**, or **Ice**) to it for free.

***STUNT: Scion of the Namtar Clan***

When you succeed at an Attack action, you can choose to spend a Fate point and sacrifice any shifts from the roll to recover an equivalent amount of stress.

***STUNT: Aether Drain***

When you make a successful Attack roll, you may spend a Fate point; if you do, lose all shifts beyond the first from the roll and gain the **Aether-Mad** boost.
Val Habar

A city mounted atop the back of a colossal sandwhale. The city and its inhabitants are paradoxically nomadic by nature-- the whale travels where it pleases within the bounds of its expansive desert.

The inhabitants of the city subsist on sandfish and desert reptiles, and rely on water-aspected crystals to supplement Val Habar with potable water. Various hydroponic gardens have been established within the city by the residents as well.

While the whale submerges on rare occasions, the city's whalespeakers are able to protect it from complete destruction by channeling aether (with the whale's assistance) to a barrier that encapsulates the city.
Nikolas Striker

Some intro text probably goes here!

### Appearance

Lorem ipsum dolor sit amet, consectetur adipiscing elit. In nec leo volutpat, dapibus enim a, aliquet ante. Sed posuere ipsum lectus, tempus sodales nibh condimentum ut. Aliquam eget ullamcorper ante, eu vulputate augue. In semper enim sed justo pellentesque sodales. Integer ac dolor at libero cursus blandit. Proin a mollis mi. Donec mollis, erat non viverra elementum, mauris orci aliquam ante, vitae volutpat dui nisl nec urna. Orci varius natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Suspendisse ultrices tempus pretium. Vivamus eget lectus placerat, volutpat odio et, convallis justo. Suspendisse at nisl non erat porta commodo. Donec auctor nisi tortor, eget finibus sapien tincidunt sit amet. Lorem ipsum dolor sit amet, consectetur adipiscing elit. In at tortor risus. Duis hendrerit vitae mi ac dignissim. Mauris sed sapien vitae nisl sodales dictum ac et ligula.

### Personality

Curabitur diam ante, tempus quis eleifend et, porta vitae purus. Proin blandit ut felis sed tempor. Integer felis purus, finibus ac fringilla id, venenatis eget justo. Duis blandit nec sem ut fermentum. Integer libero odio, elementum quis commodo ut, auctor ut tortor. Vivamus condimentum gravida ipsum. Fusce a pulvinar sem. Phasellus fringilla finibus sapien. In et elementum dolor. Sed posuere consectetur justo, at mollis enim efficitur convallis. Pellentesque maximus tristique sem in commodo. Nunc id nunc nec tortor mattis pretium eu at purus. Fusce sollicitudin sem sit amet purus aliquam, et euismod nunc suscipit. Cras dapibus odio vel nisl interdum suscipit. Integer tempus luctus ligula at fermentum. Proin congue volutpat purus id laoreet.

### History

Curabitur suscipit ex et est gravida eleifend. Cras scelerisque sapien vitae molestie aliquet. Curabitur tempus ante non turpis tempus, in iaculis lorem sodales. Aliquam dignissim feugiat tortor, quis suscipit neque iaculis a. Duis nec fermentum felis, in interdum ante. Morbi orci dolor, euismod sit amet varius ut, vehicula sed ipsum. Suspendisse vel sem tortor. Integer dapibus suscipit congue. Curabitur nibh massa, maximus nec egestas ut, vulputate in mi. Duis tellus massa, bibendum eget fermentum ac, tristique ac dui.

### Abilities

***STUNT: Debilitator***

Gain +2 to Grey Magic when using the skill to Create Advantage by giving an enemy a negative aspect (Poison, Blind, Mute, Sleep).

***STUNT: Black Magic***

When you make a Black Magic roll, you may assign an elemental aspect (**Fire**, **Lightning**, or **Ice**) to it for free.

***STUNT: Airborne***

You may use Grey Magic in place of Agility when attempting to leap; if you do, gain the Airborne boost, and you may move to any other zone in the current scene
Lhira Veles

Some intro text probably goes here!

### Appearance

Lorem ipsum dolor sit amet, consectetur adipiscing elit. In nec leo volutpat, dapibus enim a, aliquet ante. Sed posuere ipsum lectus, tempus sodales nibh condimentum ut. Aliquam eget ullamcorper ante, eu vulputate augue. In semper enim sed justo pellentesque sodales. Integer ac dolor at libero cursus blandit. Proin a mollis mi. Donec mollis, erat non viverra elementum, mauris orci aliquam ante, vitae volutpat dui nisl nec urna. Orci varius natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Suspendisse ultrices tempus pretium. Vivamus eget lectus placerat, volutpat odio et, convallis justo. Suspendisse at nisl non erat porta commodo. Donec auctor nisi tortor, eget finibus sapien tincidunt sit amet. Lorem ipsum dolor sit amet, consectetur adipiscing elit. In at tortor risus. Duis hendrerit vitae mi ac dignissim. Mauris sed sapien vitae nisl sodales dictum ac et ligula.

### Personality

Curabitur diam ante, tempus quis eleifend et, porta vitae purus. Proin blandit ut felis sed tempor. Integer felis purus, finibus ac fringilla id, venenatis eget justo. Duis blandit nec sem ut fermentum. Integer libero odio, elementum quis commodo ut, auctor ut tortor. Vivamus condimentum gravida ipsum. Fusce a pulvinar sem. Phasellus fringilla finibus sapien. In et elementum dolor. Sed posuere consectetur justo, at mollis enim efficitur convallis. Pellentesque maximus tristique sem in commodo. Nunc id nunc nec tortor mattis pretium eu at purus. Fusce sollicitudin sem sit amet purus aliquam, et euismod nunc suscipit. Cras dapibus odio vel nisl interdum suscipit. Integer tempus luctus ligula at fermentum. Proin congue volutpat purus id laoreet.

### History

Curabitur suscipit ex et est gravida eleifend. Cras scelerisque sapien vitae molestie aliquet. Curabitur tempus ante non turpis tempus, in iaculis lorem sodales. Aliquam dignissim feugiat tortor, quis suscipit neque iaculis a. Duis nec fermentum felis, in interdum ante. Morbi orci dolor, euismod sit amet varius ut, vehicula sed ipsum. Suspendisse vel sem tortor. Integer dapibus suscipit congue. Curabitur nibh massa, maximus nec egestas ut, vulputate in mi. Duis tellus massa, bibendum eget fermentum ac, tristique ac dui.

### Abilities

***STUNT: Mix***

Gain a +2 bonus when using Resources to Create Advantage by creating potions and consumables.

***STUNT: Herbalist Lore***

Intellect can be used in place of Vitality to withstand or resist the effects of poisons or debuffs.

***STUNT: Aether Eye***

You can use Spirit to find or follow living beings by tracking their aether; if you already know the target's aetherial signature, get a +2 to Spirit
Miqo'te

*[Canonicity debatable: content from Final Fantasy wiki]*

### Culture

The Miqo'te have diverged into two ethnicities: the Seekers of the Sun and the Keepers of the Moon. While the diurnal Seekers of the Sun worship Azeyma the Warden with their culture revolving around the sun, the nocturnal Keepers of the Moon prefer the shroud of night and offer their piety to Menphina the Lover. The Keepers of the Moon have a custom of applying war paint to their faces, as it is believed the vivid colors grant lunar powers.

### Physiology

Due to the differences of their cultures there are some physical differences between the Seekers of the Sun and the Keepers of the Moon.

Due to their exposure to light, the pupils of a Seeker of the Sun Miqo'te are vertically aligned slits with irises faintly colored. It is common for their eyes to be disparately colored from birth, a trait considered auspicious among their kind.

In contrast, due to their exposure to darkness, the pupils of a Keeper of the Moon Miqo'te are large and round with little iris exposure. They are distinguishable from their diurnal cousins by their darker fur, larger ears, rounder eyes, more pronounced canines, and longer, skinnier tails.

The groups share a superb sense of smell and powerful leg muscles, results of a long evolution geared towards hunting and predation.

The *A Realm Reborn* version brought some differences: for instance the Seeker of the Sun Miqo'te's ears are wider with thick hair, while the Keeper of the Moon Miqo'te have stylized ears with short hair and are slightly longer and thinner.

Male Miqo'te from the Seekers of the Sun have tanned skin and have wider faces and their tails have a leonine design, while the Keepers of the Moon have pale canine tails. The Seekers of the Sun do not have pronounced canine teeth, but Keepers of the Moon have long canines clearly visible when laughing, cheering, or most other emoting.

While the variation in Seeker skin color tends toward the more "traditional" tan coloration seen in many other races, darker-skinned Keepers tilt more toward blue and gray coloration. This even affects the lighter skin tones of Keepers, as a fair-skinned Keeper will still appear distinct next to a Hyur of similar skin tone.

### Demeanor

Comparatively few in number, Miqo'te maintain an insular mentality within their clans, tending to avoid contact with the other races. Many lead isolated lifestyles, even when living in the more populous cities.

The Seekers are widely regarded as quick-witted and prone to action, and many bore easily. The Keepers are known for their reticent and brooding personalities, but are also respected and sometimes feared for their tenacity.
Cine Verão

Sessão exibida pelo canal Cas Cartoon Produções, no YouTube, durante o período de verão no Brasil, geralmente entre dezembro e março. O Cine Verão exibe uma variedade de produções, como filmes, temporadas de séries, entre outras.

## Exibição

### Autor da Música Tema

Trevor Bastow

É mais uma das sessões especiais com temática de estações do ano, como Sessão de Inverno, Cinema da Primavera e o futuro Festival do Outono.

## História

Estreou em 29 de dezembro de 2022, com a exibição do filme "Crepúsculo". Neste período estavam previstas exibições de três longas, nos dias 29, 30 e 31 de dezembro, porém em decorrência da morte de Edson Arantes do Nascimento, o Rei Pelé, a exibição do dia 30 foi substituída pela exibição do filme "Pelé: O Nascimento de Uma Lend", no Cine Guamá Especial, em homenagem póstuma.

Em fevereiro de 2023, a primeira temporada da série Peaky Blinders será exibida na sessão nos dias 13, 14, 15, 16, 17 e 18 (segunda, terça, quarta, quinta, sexta e sábado), sendo a primeira publicação para maiores de 18 (+18) no canal.

## Periodicidade

A sessão, assim como outras do canal, como Cine Guamá Especial, Arquivo Especial, Cinema da Primavera, Sessão de Inverno, etc. Não possui horário ou dia fixo, por apresentar exibições excepcionais de caráter especiais / eventuais, podendo ser usada como tapa-buraco ou em forma de temporadas, seja diária, semanal ou única.

## Produções Exibidas

Lista de produções exibidas em Cine Verão
Job

While each game in the *Final Fantasy* series features their own ability systems, such as the Materia or the Junction system, one that has recurred most often has been the **job system**, also known as the **class system** or the **job class system**. The basic concept is that each player character starts as a blank slate on which to choose character classes, much like in computer RPGs, and has development directly controlled by the player's decisions.

The system is a fundamental element of *Final Fantasy* initially, especially in the games that take place in Ivalice, as the system focuses on complex statistical decisions suiting a tactical game. Each game that has featured the job system has expanded on it and changed it in their own ways.

*--from Final Fantasy wiki*

A Job is chosen at character creation as an Aspect; each job has two associated aspects and two associated stunts, which are the same amongst all members of that job. A job also grants three Skills at specified levels. If your job is swapped for a different one later on, the job aspects and stunts are changed with it; the skills are swapped out and the remaining skills in your list are rearranged to suit the change in structure.

* Knight - The Knight job is a counterpart to the Warrior, but lacks the strict offensive focus of the job, gaining supportive abilities. Knights normally appear clad in heavy armor and battle circlets. A Knight can use Cover to protect his team, as well as focus on balancing between offense and defense.
* Warrior - The Warrior attacks fearlessly, putting a heavier emphasis on raw power than the Knight, while being able to withstand high amounts of punishment.
* Paladin - The Paladin is a sacred knight, counterbalancing the Dark Knight. Paladins often wield heavy swords and armor that have been imbued with sacred power. They can use basic White Magic spells.
* Dark Knight - The Dark Knight wields the power of darkness to defend his allies and slay his enemies. They have strong offensive capabilities and can sacrifice their own life force to supplement their power-- or drain the life of their foes to recoup their losses.
* Mystic Knight - The Mystic Knight, also known as the Rune Knight or Spell Fencer, is a fighter skilled in both magic and swordsmanship; they fuse both arts into Spellblade and are resistant to magic as a whole.
* Monk - Having studied to use their own body as their weapon, Monks can deal as much damage in battle as other physical classes like Warriors and Dragoons thanks to their massive physical strength, and focus on close combat and finesse.
* Dragoon - Dragoons are powerful physical attackers who often wield spears and lances. The trademark ability of Dragoons is Jump, which allows them to leap into the air, avoid attacks while airborne, and descend a moment later to impale enemies and deal heavy damage.
* Thief
* Ninja
* Samurai
* Ranger
* Machinist
* Chemist
* Black Mage
* White Mage
* Red Mage
* Blue Mage
* Scholar
* Summoner
* Time Mage
* Oracle
Ghym Albahr

The floating archipelago of Ghym Albahr is known to many as a notorious hub of piracy; in spite of this, it is oft renowned for its evident natural beauty, and sees regular use as a convenient trade route, and for those looking for certain types of *under-the-table* work, a useful hub of commerce.

### History

It is unknown when Ghym Albahr became airborne; some theories suggest this happened naturally over the course of centuries by an abundance of wind-aspected crystals in the rock and soil. Others maintain it is due to a dramatic aetheric imbalance of a type akin to what created Nabudis.

For a long while, the archipelago was the sole domain of birds, insects, and lesser drakes. With the advent of airships, however, the land slowly became inhabited by the sky pirates that it is now best known for, seeking a port outside the reach of the law.

### Affiliation

Sky Pirates

These pirates made a name for themselves by hijacking or scuttling airships that came through their territory (nebulously defined as anything near, above, or below the islands). As time went on, though, the inhabitants began to make deals with cities and independent shipping firms: these caravans and airships would not be attacked on their route, so long as any ships traveling through Albahr airspace paid a fee for safe passage.

### Ecology and Geography

Though suspended in the sky, Ghym Albahr finds itself directly in the line of several major aerial trade routes between major cities such as Sydan. This allowed the first pirates a convenient chokepoint from which to control trade and travel. The islands themselves are free-floating and largely disconnected; some boast small ports and harbors for airshop docking, and bridges spanning the gaps between the nearer islands exist as a matter of convenience. Others are fairly distant from each other, and the natives traverse from one to another by means of gliders, airlifts, and climbing rope.

While initially a rocky island chain with very little aside from roosting birds, the pirates who tamed the islands brought with them plants, animals, and water fit to sustain a small ecosystem. In modern times, many of the islands are lush with plant life, and it is not uncommon to see game animals in the wild-- though hunting is strictly regulated to keep the populations stable.
Maaraasema

A middling-small village located in Erasumaa; at the outset of the story, has started to become plagued by the undead, disrupting supply chains from traders who become accosted along the road.

The Outskirts of Town

### Notable Events

Our heroes, conscripted by Darvo Koskinen of Koskinen & Sons in Sydan, set out to find the source of the rising undead menace.

### Inhabitants

* Sister Marcille: A White Mage, miqo'te, and cleric of Azeyma serving as the priestess of the church in town. She has served in this dual capacity for some time, and was responsible for placing both a seal on the Barrows outside of town to hold back the undead, and on warding the town itself against incursion.
* Laius: A solitary au ra wielding a massive longsword, who is said to come and go as he pleases.
* Chilchuck: A halfling who, along with Tilt, is desperate to leave town so as not to be late for an important wedding. Jovial, but doesn't trust "adventuring types".
* Tilt: A grumpy miqo'te with a bad attitude who accompanies Chilchuck; tends to not speak until it is absolutely necessary.

### Locales

* Trading Post: A large covered pavilion near the town's market square, featuring several modestly-appointed "meeting areas" separated by hanging cloths and tapestries.
* The Sneaky Kobold Inn: A warm and cozy two-story inn near the center of town, run by an elf named Selkis. Has a fireplace and a well-stocked larder; seems to be deliberately playing up the "folksy inn" aesthetic to appeal to travelers.
* Church of Azeyma: An elegant church with a small garden in the front, tended to by Sister Marcille and the clerics of Azeyma. Tends to stand out.
* The Bellflower Field: A sprawling field of white bellflowers, located on the outskirts between the church road and the Barrows. The bellflowers were "planted in remembrance of the dead", and the locals have observed the undead not trespassing near that field. As a result, white bellflowers are said to ward off zombies.
* The Barrows: A series of deep tombs and burial mounds serving to honor the dead of Maaraasema and its hallowed ancestors. Of late, a "sinister presence" seems to have taken residence, almost immediately prior to the upswell in undead numbers, and as a result, Sister Marcille placed a seal on the Barrows.
Flux Vats

This building specializes in distilling Flux.

## Upgrades

 2
 3
 4

All build costs are for challenging Economy (Build Costs: +0%), with the Junk Lords tribe (Build Costs: -25%)

## Recipes

 -0.8 Liquid Dream, -4 Glueberry | +65 Flux | Flux Vats Level 3

## Strategy

* 10 Flux Vats will produce 45 Flux from 10 Power and 10 Workers, weighs 50 and takes up 40 tiles.
* 2 Flux Vats (with Tar Refineries) supplied by 1 Tar Extractor will produce 45 Flux from 9 Power and 11 Workers, weighs 14 and takes up 14 tiles (plus rails).
* In purple maps Tar Extractors have +50% production, so can supply 3 Flux Vats (with Tar Refineries) and produce 69 Flux from 12 Power and 15 Workers, weighs 19 and takes up 18 tiles (plus rails).

On purple maps Tar Refineries are better in every way than normal flux production. Even without this bonus, the extra Worker is usually worth the massive reduction in weight and size as it allows the setup to be built inside the city and taken to the next maps. Having Flux, Power, Food and Workers being produced immediately after landing allows for rapid expansion on the new map.

From the first map (a purple map), Level 2 Flux Vats and Level 2 Tar Extractors can be built:

* 2 Level 2 Flux Vats (with Tar Refineries) supplied by 1 Level 2 Tar Extractor will produce 67.5 Flux from 13.5 Power and 16.5 Workers, weighs 14 and takes up 13 tiles (plus rails).
Mojo Monster

Mojo is the mascot for ClassDojo and is the main character of the ClassDojo Big Ideas series of videos.

**Appearance**

Mojo is a green monster with a black bandana on his head similar to a ninja black belt, 2 black dot eyes a large mouth when open shows 5 round teeth, and a long green appendage sticking out of his head with a small floating circle right above it (called a deedle in concept art for Mojo but never mentioned anywhere else).

**Trivia**

* In The Mojo Show episode Mojo Explains: GRAVITY! Mojo reveals that he is only 2 1/2 feet tall
* Mojo mentions multiple times in The Mojo Show that his favorite food is broccoli but he has also been seen eating large quantities of other more unhealthy foods like pizza and donuts
* In Mojo Discovers: Focus he and Katie are shown to be fans of the break-dancing group The Backup Brothers
Stress, Damage, Consequences

Each character starts with 3 stress boxes, +1 for each rank of Vitality they have, and 3 Consequence slots.

When the appropriate skills are rolled (typically Attack versus Defend), the severity of the attack is the number of **shifts** on the attacker's roll (i.e., Attack roll - Defense roll = Damage). When you take damage, you can assign those shifts to stress or Consequences: stress box 1 absorbs 1 shift, box 2 absorbs 2 shifts, etc. If you choose to take a Consequence, mark off one or more Consequence slots and write an aspect for each one.

**Mild** consequence absorbs 2 shifts, **Moderate** absorbs 4, and **Severe** absorbs 6.

You can only check one stress box for a single hit, and you can't check a stress box that has already been checked in this scene; you can choose to check a stress box *and* take one or more Consequences in one hit. If you can't absorb all of a hit's shifts, by checking a stress box, taking consequences, or both, you're taken out and no longer act in the scene.

```
Let’s say that you get hit really hard and take a 4-shift hit. You check Box 2 on your stress track, which leaves you with 2 shifts to deal with. If you can’t, you’re taken out, so it’s time for a consequence. You can choose to write a new aspect in the consequence slot labeled 2—say, Sprained Ankle. Those final 2 shifts are taken care of and you can keep fighting!

```

#### *Recovering From Stress and Consequences*

At the end of each scene, clear all your stress boxes. Recovering from a Consequence requires you to explain how you recover in a way that makes sense with the Consequence-- visiting a healer, setting a broken bone, taking a moment to calm your nerves, etc. Clearing a Consequence also takes time: **Mild** consequences clear at the end of the scene, once you have a chance to rest. **Moderate** consequences clear at the end of the session, provided it makes sense within the story. **Severe** consequences clear at the end of the story arc, provided it makes sense within the story. Since Moderate and Severe consequences tend to stick around for longer, feel free to rename their aspects once the scene is over-- `Broken Leg` may change to `Hobbling on Crutches` until healed, for instance.
Nabudis

The great forest of Nabudis, long lain dormant, was the site of an aetheric calamity untold centuries ago. Some theorize it was a casualty of war; others, that it was a victim of fell magic, or worse, the whims of an errant primal. Whatever the truth may have been, what was once verdant grassland was warped by an abundance of ambient aether, causing the plant life of the region to grow wildly out of control. A massive forest grew at the heart of what is now Nabudis, gigantic trees growing in mere decades to a density such that the foliage blots out the sun on the forest floor. Over time, the aether in the air and soil began to crystallize, giving rise to a sight that has attracted the curiosity of many: from the great archtrees of the forest grow earth-aspected crystal outcroppings, and from great clusters of solid crystal twist roots and branches of nascent plant life. In regions of denser aetheric concentration it is not unheard of for the plants themselves to glow with the faint light of aether running through their roots. In many parts of the forest, such ambient light is the only natural source against the otherwise oppressive darkness.

### Inhabitants

Organic life in Nabudis is sparse, consisting solely of whatever creatures have adapted to suit the forest. Small arboreal mammals, birds, and insects, adapted over time to the darkness and the gloom, make their homes in the roots and trees. The forest is tended to and shepherded by the Namtar Clan of Miqo'te, descendants of survivors of the original calamity that gave rise to Nabudis itself, and who consider themselves the forest's guardians and keepers of the balance.

Owing to the great ambient aether of Nabudis, elementals and sprites are common, typically of the earth- and wind-aspected varieties. The spirits of the dead also haunt these woods, both as remnants from ages long past, and as the souls of the recently deceased unable to return to the planet due to the density of aether in the atmosphere.
Research Lab

Research labs produce knowledge which is used to perform Research and unlock new Buildings, Crafting Recipes, Production Recipes, and other benefits.

The basic research production recipe requires a supply of Star-Stuck Tar and Flux.

Research labs are unlocked when reaching the Tribe city size (population of 25)

## Upgrades

 2
 3
 4

## Recipes

 -60 Flux, -25 Power, -6 Nightmare Crystals | +50 Knowledge | Research Lab Level 3
Erasumaa

The Erasumaa region spans the better part of the continent bearing the same name. The majority of this region is arid desert, although its coastlines are well settled and multiple rivers and tributaries connect its inner oases to the open sea.

### Notable For

Trade and Culture

To the northeast, along the coast, is the city of Sydan; its political and mercantile influence has drawn a great many peoples and cultures to the area, allowing the surrounding region to be well-settled and vibrant in the face of the relatively inhospitable environment.

Much of the western side of the region is dominated by a massive desert, respected as the territory of Val Habar and its people.

Toward the south, the desert begins to break, transitioning first to dry grassland, and gradually to marshland in the vicinity of Maaraasema. A major caravan route leads between Sydan and Maaraasema, punctuated by small outposts and refuges from the sun and heat.
Security Hunt

Security Hunt is a side mission given to the PNC bank, the goal is to spot the group of thieves through the security cameras and look through clues in the computer.

Tasks:

.Head to the computer in the 2nd floor office.

.look for clues in the computer security cameras.

.locate the thieves through the cameras.

.Go to the thieves location and capture, beat them up or kill them

Conditions of Mission failure:

.The thieves get away before you can spot them all in time
Grenon

Grenon is a boss in Japan Tokyo forest, the player has to beat Grenon to unlock Ravor´s storyline. He has 225 health. He has powers called black lightning, which he got from a strong dark storm accident

In order to beat him, you have to block Grenon's black lightning attacks by going behind trees and it is very recommended to do long range attacks on him. If you get hit by his lightning attacks, you lose 25 health per hit.
Legacy

"Legacy" is the final mission and the "Bittersweet" ending to Ravor's storyline. In this mission, after a battle with a klaxosaur that nearly killed Ravor and Zero Two, Ravor decides to retire from Squad 13.

# Plot

The Squad are all relaxing in the plantation when yet another klaxosaur alert goes off. Everyone, as usual, is annoyed at this, especially Ravor. Ravor gets in Strelizia and tells Zero Two that he's getting sick and tired of the klaxosaurs ruining their relaxation (foreshadowing his retirement). Zero Two feels the same way but says to Ravor that that's the way it is. Ravor agrees and sets out. After the Squad hunts down the klaxosaur, the klaxosaur attacks them and throws the FranXX' (except Strelizia) at the ground. Ravor and Zero Two realize that they need to fight it on their own. The SWAT team comes to help but that proves to be useless as the klaxosaur easily eats their helicopters. Strelizia tries to use a laser but that does virtually nothing so he uses a spear instead. The spear knocks the klaxosaur down and reveals its weak spot. Strelizia fires a laser at its weak spot which significantly lowers the klaxosaur's health. The klaxosaur starts to grow bigger and bigger which confuses Ravor and Zero Two. It roars loudly at them as it attempts to use a last minute attack, but Ravor yanks the wheel with all his strength and Strelizia rolls left, and Ravor, using all his strength makes Strelizia stab the klaxosaur with the spear at full power, killing it. Ravor is knocked back out of the cockpit from this. Everyone cheers. Zero Two looks to celebrate with Ravor but notices that he is in alot of pain. In fact, he is in so much pain that he isn't able to stand up or walk on his own. Zero Two helps Ravor up, and they walk back to the Plantation. A few hours later, Ravor starts to feel better and says to Zero Two that he has an announcement to make to the others. After everyone gathers around, Ravor announces that he is retiring from Squad 13. Everyone is shocked by this news. Ravor explains that he and Zero Two nearly died in the battle, and that he wants to retire before anything worse happens to him or anyone else. He says that he will still stop by to visit sometimes. Everyone starts to say their goodbyes as Ravor is in the doorway. Ravor is shocked by Kokoro's, as she tells him to tell Keyon that she's coming for him. Ravor does not know how to react to this. Zero Two comes up to Ravor and they have one last long kiss before he leaves.

# Aftermath

* Ravor's name will be engraved on the front of the Plantation.
* Ravor is able to free roam again.
* Ravor can still visit the Plantation any time he wants, but he cannot help them when a Klaxosaur is approaching.
Someone Comes A Knockin'

**Someone Comes a Knockin'** is a mission in Adventurin. After the group arrives at the Hilton NYC Hotel, the take some time off to rest and relax. But an unwelcome guest who is seeking revenge shows up...

# Plot

The group walks into their hotel room. They are all amazed by it, as it looks very luxurious. Ravor climbs into the bed and turns on the TV, where he sees the Eagles beating the Cowboys by 31. Keyon heats up his food (the food depends on what you chose in the prolouge) and he shares it with the group. JJ pulls out his laptop and starts playing TF2 with Ravor and Billy. CJ pulls out his Nintendo Switch and 1v1s Keyon, whom he defeats with ease. All seems well, until a knock is heard at the door. Ravor looks through the peephole and is shocked to see who it is: a beaten up Red Spy. Ravor alerts the group that the Red Spy is there, and they are all confused. JJ asks how the Red Spy still alive if they ran him over, which Ravor replies that he wondered the same thing. Billy suggests that everyone should get their weapons ready which everyone does. Ravor pulls out his machete, Keyon has his butterfly knife, JJ has his pocket knife, CJ equips his Brass Knuckles and Billy just uses his bare hands. Ravor opens the door and greets the Red Spy who has his knife ready, but sees the Bois with all of their weapons. He hesitates at first, but then decides to fight them anyway. The player is able to switch between each character during the fight. They eventually defeat the Spy, and Keyon yeets him out the window. Billy then turns on the news, where it is reported that Peter Parker, aka Spider-Man, has been killed by Kingpin. Billy is angered by this, and he sets out to become the new Spider-Man and avenge his death, thus beginning his storyline.

# Trivia

* This reveals that the Red Spy survived being run over/attacked by the group.
Archimedes Langtry

Some intro text probably goes here!

### Appearance

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### Personality

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### History

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### Abilities

***STUNT: Art of War***

Gain +2 to Grey Magic when using the skill to Create Advantage by creating an aspect (Regen, Haste, Protect, Shell, Poison, Blind, Mute, Sleep).

***STUNT: Strategem***

You may use Intellect in place of the Attack skill; your first invocation of an aspect you've created is free when using Intellect this way.

***STUNT: Smartass***

Gain +2 Intellect when specifically trying to recall information about a subject.
Sydan

Sydan exists on the northeastern shore of Erasumaa. Its connection to the coast, and the development of its skyways and airships, has allowed it to become one of the premier trade hubs of the modern world.

Though not formally controlled by any sort of administrative governing body, it is under the sway of a council of trade and shipping magnates who act as a sort of plutocracy; notable firms with a stake in the city's welfare include Koskinen & Sons, Lamlat Shipping Incorporated, Kayda Raha Trading, and the Laivaus Manufactory, all of which are headquartered in Sydan.

Several deals have been cut with the pirates of Ghym Albahr to permit air trade through their territory in exchange for nominal fees, and traders regularly travel between Sydan and Val Habar to maintain a comfortable working relationship between both cities.

It is said that anything you could want can be found in Sydan for the right price. Its presence and strategic location have made it an appealing destination for a number of settlers, and as a result its culture is a true melting pot; a halfling-owned business may be across the street from a bangaa street vendor, a restaurant run by a lone qiqirn finds itself on the edge of a bustling elven neighborhood, and a roegadyn blacksmith might receive the frequent patronage of any number of Miqo'te on a daily basis.
Honeymoon

"Honeymoon" is Ravor's aftermath mission if you did Forever Yours. In this mission, Ravor and Zero Two go on their honeymoon and have a little "fun".

# Plot

A few days after the incident at the wedding, Ravor and Zero Two are at an unnamed hotel in a room. Zero Two comments on how nice the room is and how she loves the view. Ravor agrees as he changes into some new clothes. Ravor apologizes for what happened back at the wedding and wishes that never happened, but Zero Two says it is not his fault. Zero Two then says to Ravor that she needs to ask him a question. Ravor lets her do so. Zero Two asks him if he thinks if its time for them to "link". Ravor is confused by the term, and asks for clarification. Zero Two then playfully climbs onto Ravor's lap. Ravor is now very confused at what Zero Two is doing and is even a little bit scared. Zero Two asks if it feels nice to Ravor. Ravor admits that he is enjoying what is happening but is still very confused. Zero Two gets off of Ravor's lap, closes the curtains and puts a "Do Not Disturb" sign on the door. Zero Two starts to undress. She asks Ravor if he likes what he sees so far. Ravor says he does but he asks what is going on. Zero Two says that now that they are married, it would be the perfect time for them to have sex. Ravor, being the innocent that he is, is also confused at this term. So, he just follows Zero Two's lead and starts to undress as well. From here, the player can choose a number of sexual activities to do with Zero Two, including one where Zero Two pours honey on Ravor's penis and perform felatio. After they have their fun, they clean themselves up. Zero Two asks if it felt good, to which Ravor responds that he enjoyed every second of it. They get done dressing, and head to sleep, in a "spooning" position.

# Aftermath

* The next day, Ravor will notice that he has blue horns growing from his head. He is very anxious about this at first, but calms down when Zero Two tells him that that means they're linked.

# Trivia

* This reveals that Ravor is so innocent that he is even confused at the term "sex".
* The "honey" position is based off a hentai that IRL Ravor really likes.
Stealthy retrieving

Stealthy retrieving is a side mission in Adventurin. It takes place in NYC, it is a side mission given to the group by a man named Larry Pokes to help retrieve his many stolen valuables in his luggage bag by a group of thiefs inside an apartment building.

Triggered by: Interfering with Larry (triggered by cutscene if near Larry and player agrees to do mission)

Objective: Retrieve the luggage bag back to Larry without getting caught

Tasks:

* Find apartment address on map app
* Find a way inside the apartment room
* Take the bag
* Head back to Larry

Reward if completed: 35$

Fails:

* Group gets caught
* Leaving Larry with his bag
Scout

# General Info

Scout is a supporting character in the game. He first appears in Hot Pursuit where he helps the group find the Red Spy. He also appears in Going the Distance to sponsor his company, and other missions to assist the group, and even comes to Ravor's wedding where he helps beat up Hiro/Red Spy (depends on the relationship meter). He is also the CEO of Bonk-Tastic! Industries, which would explain why he is usually seen drinking or under the influence of Bonk! Atomic Punch.

# Trvia

* Despite being the CEO of Bonk-Tastic! Industries, he himself doesn't even know whats in the beverage that makes the consumers so hyper-active.
* In the game, the group (especially Ravor or JJ) may call him "Scott", which might mean that that is actually his real name. This is, however, unconfirmed.