The Shrouded Wiki

# Welcome to the The Shrouded Wiki!

The Shrouded Lands, or Sinia'Nor, is a campaign setting in a fantastical, unexplored world. This wiki contains detailed information about its locations, people, deities, etc.

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## **Introduction**

324 AE (After Exodus), The Shrouded Lands, or Sinia’Nor (New Lands) in Elvish, is a world swathed in mystery and populated by survivors of a great calamity. It is a vast world only recently settled, leaving many corners unexplored and its small villages left to survive independently.

## **Geography**

The empire of Sinia’Nor is divided into eight territories. Each ruled by a noble family or similar structure, and allowed to govern themselves somewhat freely so long as taxes are paid. However, Sinia’Nor is vast and untamed, with open, dangerous stretches between its small settlements. Outside of the divided cities, it is a lawless world where bandits and warlords ruling like petty kings.

As a whole, the climate of Sinia'Nor is based on Mediterranean and eastern Europe. In the far north, one grows closer to the equator, creating a tropical area. To the far south, the closeness to the south pole creates a seasonal arctic.

### Aenear Sea

A large, inland sea in the center of the continent.

### The Emerald Coast

A series of tropical islands in the Eversummer Sea, and river-lands in the northwest.

### Esslind

The seat of the empire, a forested land of hills and fields.

### Highhart

A harsh, windswept plateau where both people and stone are hardened by the elements.

### Ibenin

A distant desert land in the far northeast.

### Saga

A separate continent in the far south, its harsh ground permanently covered in permafrost.

### Vaenor

A rocky coast, followed by an endless cape of grassland.

## **History**

Few who call Sinia’Nor home are actually native to it. Several centuries ago, most of the mortal races lived in an entirely different world. However, all were touched by portents of imminent death and destruction, of an apocalypse soon to wipe all life from the world. In desperation, mages from across the lands joined together, unified by a common goal.

A conclave of elves built the Astral Gate, a massive archway that ferried thousands to a fresh settleable land. Signing the Ten-Thousand Truces, disparate peoples and races set aside ancient grudges and took to their new homes. After forming the oldest city, Arandell, and the Dammeran Empire, people traveled out and settled the various lands. In the centuries since Exodus, they have spread across much of the mainland and several surrounding areas. Forcing out much of the native population of Nura’Nor (elvish for ‘people of the land’), they settled a number of small villages and towns. What few stone cities exist were either built in the early days after Exodus, or were built before humankind arrived.

The old world is known only by Witnesses, people who have lived for centuries and bear their title thanks to having seen the old world and survived the calamity. They are generally respected, but rarely speak of their long-lost homes.

The peoples of Sinia'Nor are varied and displaced, their old structures and relations disrupted. Because of this, the old world perceptions of many peoples have become inaccurate or misleading.

* The peoples of Sinia'Nor
* The languages of Sinia'Nor

## Religion

In the early days of the empire, as groups and religions were muddled and intertwined, a mixed-faith took root. It lionized several of the more popular gods, but was based more on the universal aspects. It follows that gods are but embodiments of three primal aspects: Creation, Preservation, and Destruction.

* The Gods of Sinia'Nor

Sinia'NorLocations of InterestLarger SettlementsGeographic Features