Alpha 70

**Alpha 70** was an update released on February 14th, 2019. It contained multiple bug fixes and game balance changes.

### Graphics

* Fix for Zombies not always appearing nude when nude NPCs were zombified
* Fix for bullet trails of certain bullets continuing after the bullet had been destroyed on multiplayer client
* Fix for Dizzy Stars not appearing when people are knocked out
* Fix for NPCs sometimes appearing to face downward on the ground after being killed or knocked out on multiplayer client
* Fix for some objects not appearing correctly after multiplayer client has completed the level and is observing another player’s gameplay
* Fix for Giant's bottom half not being fully covered by water if their time as Giant runs out while in a lake that causes Giant
* Fix for zombified Gorillas not always appearing the correct color after level transitions

### UI / Controls

* Character Creation menu sorts by name instead of point value by default
* End Run button on main menu is deactivated when a Game Over state has been reached
* Fix for issue where dialogue box sound effect could continue playing indefinitely if the player skips the ending
* Damage for thrown items like Rock and Shuriken appears in the tooltip
* Fix for cases where players were unable to navigate context menus with W and S keys
* Text in split screen mode for players 2-4 does not become larger when player 1’s screen zooms out
* Fix for incorrect tooltip sometimes appearing when moving cursor over items and objects in the missions screen
* Potential fix for rare issue where game might not properly end if both players in coop mode fall down a hole at the same time

### Playfield Objects

* A wrestler picking an object up will result in an equivalent effect on that object to the power going out and the object becoming non-functional
* Fix for Jukebox continuing to create noises detectable to the AI after being destroyed
* Fix for gas staying permanently if the player turns off permanent poison gas via computer and then puts something in a building’s air conditioner
* Power Box does not turn off lights in outdoor locations
* Laser Emitter cannot be turned back on if its sister emitter has been destroyed
* Sell-O-Matic and Clone Machine interface no longer close automatically when the machine runs out of money or materials
* Train and Mine Cart can only damage NPCs when they are in viewing range of the player, to avoid accidental deaths when the AI is at longer range and not as responsive

### Items

* Cannot knock weapons out of War Zone NPCs’ hands
* Armor Durability Spray cannot be applied to Mood Ring
* Fix for player being able to use the Cigarette Lighter to light oil spills on fire from behind walls
* Fewer cases where the player is unable to light a small patch of oil on fire
* Gas Mask protects against Dizzy Grenades
* Fix for inconsistencies between which weapons could be equipped in the inventory, and which appeared in the scrolling weapons list
* Fix for Shopkeepers having different items for sale if the player possesses and then depossesses them
* Fix for armor having incorrect durability after being pickpocketed
* Having multiple pieces of armor on will halve their durability losses when hit
* Fix for armor in Loadout Machine sometimes having 1 durability
* Fix for items in Loadout Machine sometimes appearing twice
* Armor and headpieces can be cloned in Clone Machines
* Fix for issue where player could receive a duplicate weapon if they shapeshifted into an NPC who had that weapon
* Quick Escape Teleporter cannot teleport the player onto a location with an oil spill

### Status Effects / Traits / Special Abilities

* G-P-Yesss is not offered as a trait choice at the end of levels in local coop mode when one of the players already has it
* Fix for players with The Law not receiving a penalty for stealing items
* Players with The Law do not receive a penalty for stealing if they have Promise I’ll Return It
* Players with The Law will lose XP when pickpocketing
* Above the Law is not removed when players die and turn into ghosts in multiplayer modes
* Share the Health triggers from health regeneration syringes
* In character creation, Malodorous no longer cancels out traits relating to number of followers
* Fix for Blaster Master and Blaster Survivor not working when causing explosions from hacks
* Player can hit other people with Water Pistol when they have Class Solidarity or No In-Fighting if the Water Pistol contains a helpful status effect
* When status effects are applied to NPCs hidden in bushes, they are removed from hiding
* If player receives Resurrection from Shifting Status Effects disaster and dies while possessing someone, the status effect will be removed
* Fix for players’ trait choices at the end of levels in coop mode removing player 1’s traits

### Sound

* Ambient audio for all objects stops during the ending sequence
* Fix for issue where game would not play a sound because it thought the sound had already been played on the same frame

### Stats / Unlocks

* Fix for player not receiving credit for causing explosions from hacks
* Fix for player not receiving “No Guns Used” at the end of levels after using Oil Container or Research Gun

### Big Quests

* Fix for Wrestler fights not being considered “Not Fair” when they should have been
* Game is more selective when choosing Wrestler targets during Zombie Invasion disaster

### Mutators

* Cop Bots’ security beams are no longer visible when the NPC is out of view during Rogue Vision
* When hacking in Rogue Vision in coop mode, undiscovered objects will appear only when the hacker is in close proximity to the object, instead of every hackable object becoming visible
* Butler Bots do not get Rocket Launchers during Rocket Launcher Chaos
* Fix for Killer Plants not appearing fully hidden in Rogue Vision mode
* Fix for Crusher not appearing fully hidden in Rogue Vision mode
* If a player leaves the level in an online multiplayer game and becomes an observer, the rogue vision origin point will become the player they are observing
* Fix for lights from objects appearing too bright on multiplayer client in Rogue Vision mode
* Fix for being able to target hidden objects and NPCs when commanding NPCs to attack in Rogue Vision mode
* Fix for Security Cameras not starting their rotation cycle until the player sees them in Rogue Vision mode

### Level Generation

* Fix for vending machines sometimes spawning in different spots in a level despite the seed being the same

### Artificial Intelligence

* War Zone Soldiers cannot be hired by the player
* When you need to rescue someone from a cell for a mission, they will not be classified as Guilty
* Butler Bot cannot become annoyed or hostile toward the player
* If an NPC pops out of bushes or a manhole while the player is walking around under a box, they will recognize that the player is under a box
* If a player removes a Slave Helmet of another player’s slave, that slave will not become scared of the former slavemaster player
* Fix for issues that could cause AI to run on inactive NPCs
* Fix for sleeping NPCs responding to knocks on doors when they have Hearing Blocked
* NPCs will not sleep while they have word bubbles over their heads
* Killer Robot will still appear “Hostile” when possessing other NPCs
* Fix for NPCs thinking that objects they have destroyed intentionally have not been destroyed
* NPCs no longer observe objects that have been destroyed

### Performance

* Shorter load time when transitioning from tutorial to home base
* Fire spawning is more efficient, especially when lots of oil spill fires spawn
* Scrolling menus no longer cause frame rate dips when they have a large number of items

### Multiplayer

* Fail-safes for multiplayer client not respawning as ghost when level changes
* Potential fix for rare issue where knocked-out client players would not get up
* Attempted fix for cases where ghost cannot be resurrected
* Various other failsafes

### Internal

* Significant changes to how player data is stored between level transitions in online multiplayer

## Alpha 70b (February 15)

* Fix for Cube of Lampey not subtracting on multiplayer client
* Fix for sound effect that plays when changing character selections playing at double volume when using a gamepad
* Fix for player 2 through 4’s currently highlighted cosmetic choice on character select being affected by their selection on previous menus
* Fix for selection issues on character creation for players 2 through 4
* Depossessing NPCs while having “Possessions are Peachy Keen” will make it so that the depossessed NPC will not be hostile toward other nearby players
* Fix for cases where a player shoots another player with Water Pistol in an online game and does not receive the proper status effect
* Fix for issue where multiplayer client players would not quick-teleport to the exit
* NPCs in Arena matches are considered Guilty once the match starts
* Player will refuse to eat Cyanide pills when attempting to use them from the inventory
* “Can’t Do” sound effect plays in more instances where player attempts to use an item and they can’t for some reason
* Fix for NPCs sometimes not having a shadow underneath them when Rogue Vision is activated
* Fix for Rogue Vision not having proper player lighting in online multiplayer mode past level 1
* Fix for Rogue Vision lighting sometimes appearing in Home Base
* Fix for “Alert” state indicator not appearing over NPCs’ heads for multiplayer client in Rogue Vision mode
* Fix for Elevator sometimes appearing highlighted at the start of levels in online multiplayer
* Fix for Gorillas sometimes not being counted as “Freed” for Gorilla’s Big Quest when they were zombified
* Fixed internal errors when NPCs are zombified while charging their special attack
* Backstabber will always kill people in their sleep, effectively acting like Sleep Killer used to
* Various fixes for rare weird multiplayer issues

## Alpha 70c (February 16)

* Fix for cases where player could walk through walls and not interact with things when entering a new level after being a ghost in online multiplayer
* Fix for status text “-Ghost” appearing at the beginning of levels when the player is a ghost