Dice

The dice are a set of seven items that control the outcome of luck-based events. They are closely linked to Chance (1), the ruler of luck.

## Characteristics and an explanation of Luck Debt

The dice's properties have not been fully adjudicated, but they each adhere to the following rules:

The dice can be used to manipulate any roll made with that dice type as a free action. The range of this ability has not been fully explored.

If a die is unclaimed, or if the dice holder chooses not to manipulate a roll, or if the roll is outside the range of the dice holder, the roll appears to be rolled according to true randomness.

If a roll is manipulated, the opposite outcome must be rolled at some point in the future; this is referred to as "repaying" luck debt. Accrued luck will cause Chance (1) to experience physical discomfort proportional to the amount of luck accrued, as seen briefly during arc 3.

Repaying luck debt happens randomly and cannot be controlled. Luck debt is usually repaid under similar circumstances as the original roll. Repayment requires Chance (1) to be in the same octave/dimension (?) as the luck debt.

Chance (1) has an additional interaction if his rolls negate the "fated order of events". By causing a 'certain' event to become 'uncertain', Order (4) gains the ability to cause an 'uncertain' event to become 'certain'. This allows him to restrict Chance (1)'s abilities until the outcome Chance (1) manipulated is reset to its correct state. This rule implies that the converse is true; if Order (4)'s rolls of the d1 cause an uncertain event to become certain, Chance (1) has the ability to screw with a fated event without repercussions. These interactions have not yet been fully explored and were only used during arc 3.

Chance (1) appears to be incapable of manipulating the rolls of anyone he has not made a deal with, as he only manipulates Aveeno and Leslie's rolls during the Malice Campaign. Aveeno is never prompted to change the rolls of anyone while he carries the dice, although this may be because the dice in Malice have had abjurations put on them to make them less powerful.

The dice have an additional power when rolled on the ground directly. The outcome of this roll is random, and will cause a benefit or loss to the person who rolled it. The specifics of this benefit/loss depends on the outcome rolled and the type of dice. Aveeno used this concept to manipulate how he repaid his luck debt during arc 3, by giving himself dice-specific curses.

Dice of lower denomination (the d2, d4, etc.) are described as "more volatile" than dice of higher denomination (d12, d20).

d2
--

The d2 is "the most volatile dice". It is a blackish-brown coin with glowing red and blue sides.

d4
--

The d4 is associated with combat and weapons. It is a glass tetrahedron. When Aveeno used this dice and rolled a 1 during arc 3, it imbued him with a "tripping curse" that caused him to trip on things often, taking chip damage.

d6
--

The d6's associations are unknown. It is a silvery, mirrored cube.

d8
--

The d8 is associated with hit dice and certain weapons. It is a transparent octahedron filled with a red liquid.

## d10

The d10 is associated with sorcery; it has never been seen in game.

## d12

The d12 is associated with time. It is a black dodecahedron with clockwork machinery visible inside it. When Aveeno rolled a 1 on this dice during arc 3, it gave him the curse of old age.

## d20

The d20 is the most powerful dice type, as it controls most of the game's luck. It is a plain black icosahedron with white numbering.