Changelog

The Current Version of the Game is 2.5.3

#### **2.5.3 (DLC - Pixel Spiral)**

The latest DLC, 'Pixel Pack,' is now available for purchase! This DLC features designs that are more beautiful and enjoyable than ever before!

The effects of the design are as follows:

**Active Effect** - Increases the Passive Effect of Design by 10%.

**Passive Effect** - Allows you to activate two Designs simultaneously, enabling you to benefit from two Active Effects at once.

Furthermore, purchasing the Pixel Pack unlocks 'Pixel Mode,' which allows you to pixelate the designs of all other spirals! This will enable you to create even more unique and beautiful spirals.

### **2.5.0 (Break The Inifinity!)**

- All parameters have been modified to exceed 1e308.

- Added Scavenger mode. It increases the Reward Multiplier at the cost of sacrificing Attack Speed.

- New Enemy “¥oint”

- Introduced a new parameter called "Combo". This can be acquired from the eighth Theory. "Combo" - - - increases your attack power by a certain multiplier with each attack.

- New Theory Upgrades

- New Spiral Equation

- Professor Challenges

- New Z Upgrades

- New Battle Upgrades

- Added Effect Gain Breakdown to both Battle Upgrade and Theory Upgrade

- Following the removal of Block and Resurrection, we have changed the effects of Spiral Equation as follows:

Alhazen now affects Z-Reactor's exp.

Pascal now influences Z-Reactor's cap.

Riemann has been linked to the Design Active Effect.

Kurt will now relate to the Design Passive Effect.

- QQ and LI will now drop rewards for the Debuff Effect of Fibanomnom. This will be introduced as the new "Legendary" rarity

### **2.4.0 (Quantum Entanglements)**

A new enemy, "Quantum Quark," has been added. It introduces a new enemy effect that will tie into the new stats below, hopefully it proves to be engaging! It includes ways to farm ATK\_2, HP\_2, and DEF\_2, as well as the first new source of Δz since Gamma was introduced! Don't underestimate this enemy though, it's very difficult!

Introducing 'Math Skill\_2'

Players will now have the opportunity to acquire 'Math Skill\_2' from Quantum Quark. The drop rate for this item is set extremely low, making it a rare find unless you have a significantly high Rare Drop Rate. Acquiring Math Skill\_2 will result in a further reduction of the enemy difficulty rate. The maximum reduction is set at 9%, which means, combined with the original rate, you can see a total enemy growth reduction of 99%. This should make rerolling enemy rewards much more meaningful, as you will now be able to reach difficulties much higher than before!

Introducing 'Attack Speed\_2'

'Attack Speed\_2' will now be obtainable through Loot. This addition is meant to increase the excitement surrounding Loot content and to make the Rare Loot Chance within Theories more meaningful. Attack Speed\_2 will start to experience diminishing returns when it exceeds +100%. Attack Speed\_2 is a direct multiplier to your time to attack, so don't underestimate it!

This update also introduces a brand new rendering system for spiral battle! This will allow spirals to look much more complex in the future, and introduces a framework that will make future development much easier. You might notice that your spiral looks much prettier in battle after updating! This framework is still being actively worked on, so you may notice some oddities with certain split spiral designs. This is known and will be fixed in a future update, but we didn't want to keep you waiting!

Added:

• A new Tornado Prestige, T43

• A new enemy: Quantum Quark

• A new Spiral Equation

• Nuke Mode: x10,000

• A toggle to automatically claim loot if it reaches the cap of 9999

• New battle upgrades

• New theory upgrades

• x10 and x25 buttons for purchasing both battle upgrades and theory materials

• Engineering notation

• Distinct notation for ATK2, DEF2, and HP2 in the effect gain area

• Once ω reaches a value greater than 50, a new box will appear on the main spiral, allowing you to change the rotation speed of the main spiral. This is purely visual and will not affect your actual stats. Make sure to make some great designs and share them!

#### **2.3.1 (DLC - Bonfire)**

• A new DLC "Bonfire" has been added. The Bonfire increases your Battle Reward Multiplier. Furthermore, by continuously equipping the Bonfire, you can enhance its Passive Effect.

* Disabled Nuke mode in the Fury, Gluttony Challenge.
* Adjustments have been made so that Loot Progress resets to zero during the Square Loot Challenge.
* The maximum value for Loot has been set to 9999. This limit is intended to be removed once more efficient logic is implemented.
* If there is sufficient experience in Loot, it has been adjusted to be obtained all at once.
* Reassign will now be available with no limits.
* Remaining upgrade time for Theory will now be displayed.
* Added a QoL feature to the store that allows for all Theory levels to be upgraded at once.

### **2.3.0 (The Devil's Pentangle)**

Added : T37 ~ T40

Added : Added the effect for the 6th Theory. Loot Critical grants a chance to earn additional loot when the Loot Progress Bar is filled.

Added : Added two Theory Upgrades.

### **2.2.0 (Theory Ascension)**

Added : Theory

Added : Loot system for each enemies (Unlocked after T32)

Added : T32 ~ T36

Added : Nuke Mode

Added : New Enemy "Super PI"

Added : 2 new Z-Reactors.

Added : New Battle Upgrades

Added : New Spiral Equations

### **2.1.0 (Do you like Water?)**

- Added a new DLC: "Water Spiral." Water Spiral enhances features related to the Line Number Multiplier. The Active Effect of Water Spiral is "Increase Line Number gauge recovery speed by 50%," and its Passive effect is "Automatically trigger when the Line Number gauge is full." We highly recommend purchasing this powerful DLC!

- The Offline Bonus in Battle has been updated to provide more accurate and faster simulations. Currently, the Battle Offline Bonus simulates based on difficulty level 1, estimating the actual number of enemies defeated. The rewards have been adjusted to be slightly lower than when left online.

### **2.0.0b (VarMan Arrives with a Variable Bonanza!)**

Added : T28 ~ T31

Added : New Enemies "Varman" and "Fibanomnom"

Added : New Spiral Equations

Added : New Challenge "Exponentiation Challenge"

Added : 3 new Variable upgrades in shop

Added : Battle Milestone Rewards Added : Spiral Equation Milestone Rewards

Added : Design Milestone Rewards

Added : New z-upgrade

Added : New Parameters “Block” and “Resurrection”

Added : Stories T17 and beyond

Added : New icons for Battle Rewards

Added : "Rarity Disablement". With this feature, you can prevent items of "Rarity" or "Uncommon" from appearing. This can be purchased in the Shop.

### **1.6.0 (QOL FOR BS!)**

- Added : Reward Multiplier : The amount of rewards increases as the difficulty of the battle increases.

- Added : Display damage dealt while battles

- Added : Added automatic combat. This feature will be unlocked after a certain number of enemies are

defeated. In addition, a manual difficulty threshold can be set, and when the set difficulty level is exceeded, the reward and difficulty level will be automatically reset and the battle will resume.

- Added : QoL upgrade where you only have to press a button once and it will reroll until a rare or uncommon one appears. This upgrade can be purchased in the store.

- Added : Spiral Point multiplier. You can get +1% multiplier with every Tornado Prestige tier

- Added : New shop upgrades.

- Changed : Max level of "v" of prestige upgrades

- Changed : Battle Speed is now separated from the tick rate.Let me elaborate on this a bit. Previously, when Attack Speed was less than 0.2s, the actual attack speed did not increase until Attack Speed decreased to a certain value. This was because Attack Speed was tied to the frame rate. However, with this update, the relationship between Attack Speed and frame rate has been decoupled, resulting in a more precise attack speed.

### **1.5.0 (DEFEAT THE STAR!)**

- Added : New reward for T23 ~ T27

- Added : 3 new spiral Designs.

- Added : New Battle Upgrades

- Added : New Z Reactors

- Added : New Enemy "Pentangle"

- Added : New parameter "Math Skill" is added. Math Skill has the effect of reducing the growth rate of enemies in Battle Spiral.

- Added : New Challenge "Fury Challenge"

- Added : Toggle with which you can decide whether auto omega prestige skip will be enabled after T prestige and challenge

- Added : Added confirm window when you start challenge

- Added : Hotkey for "Uncommon fix" and "Rare fix". (5, and 6)

- Added : Spiral Point reassign. You can increase the number of reassignments with #Tornado Prestige

### **1.4.0 (INTEGRAL IS COMMING)**

- Added : rewards for T19 ~ T22

- Added : New Challenge ""Sphere Challenge"". If you make a beautiful sphere during the challenge, please submit it to photo-contest!

- Added : New Spiral Equations

- Added : Rest Regenerate and Attack Speed are now displayed in Stats.

- Added : An open/close button has been added to Challenge Info in the upper right corner so that it does not interfere with the UI.

- Added : The On/Off function of Auto Scroll can now be set as an option. This allows you to set whether or not the spiral will automatically zoom in.

- Added : Hotkeys have been set for UI Invisible, Ring Invisible, and Auto Scroll.

### **1.3.0**

- Added : Three new Spiral Designs have been added.

- Added : new rewards for T17 and T18

- Added : A new challenge

- Added : In the Challenge, detailed formulas have been added. Also, affected formulas are now highlighted in yellow.

- Added : A popup now appears when a challenge succeeds or fails.

- Added : The main spiral design and the spiral design for Battle Spiral can now be displayed separately.

- Added : Complete bonus for some challenges

### **1.2.0 (New Designs!)**

- Added three new spiral designs

- Added some new rewards for completing Challenges (basic, drunk, flower)

- Added notices for content that has never been clicked on.

### **1.1.0**

- Fixed : Almost solved the problem of not being able to save. It seems that the problem was due to the fact that the server time was not being acquired properly. The update should make it possible to read the text files that could not be read. However, be sure to do a Local Save when closing the game, just to be safe.

Also, as I announced before, please DM me if you lost your save data due to this issue.

I apologize for any inconvenience this may have caused.

- Added : Offline Bonus. (Currently, due to technical problems, it is not possible to implement offline bonuses for battles anytime soon. However, we are on track to implement them and will add them in a future update.)

- Added : Scientific Notation (Please go to setting window to switch it)