SMITE Version 1.0.2215.6

## New God: Serqet - Goddess of Venom | July 15, 2014

###  Catalyst (Passive)

Serqet's Basic Attacks apply Catalyst, which consumes her lingering Poisons. If the target is affected by two different lingering poisons they are dealt 10% of their maximum health as physical damage. If affected by three different poisons they are dealt 20% of their maximum health as physical damage.
###  Deathbane

Serqet dashes three times from side to side, dealing 60/80/100/120/140 (+30% of your physical power) damage, and applying Deathbane Poison to each enemy hit. This ability can critical hit, and Serqet is immune to knockup while dashing. Deathbane Poison reduces a target's physical protection by 20% for 3s, after which it remains in a lingering dormant state for 20s.
* Cost: 60 mana.
* Cooldown: 10 seconds.

###  Cobra's Kiss

Serqet launches her two blades forward, dealing 50/70/90/110/130 (+40% of your physical power) damage and applying the Cobra's Kiss Poison. Cobra's Kiss Poison drives gods to madness for 1/1.25/1.5/1.75/2s, forcing them to attack nearby allies, dealing 50/60/70/80/90 (+30% of your physical power) per hit, or walk harmlessly towards Serqet. After the madness, Cobra's Kiss remains in a lingering dormant state for 20s.
* Cost: 70/75/80/85/90 mana.
* Cooldown: 18 seconds.

###  Ambush

Serqet enters stealth, rooting herself in place. She may leap to a target location, dealing 80/140/200/260/320 (+50% of your physical power) damage to enemies. She will stay hidden until she leaps or cancels this ability. Enemy gods within range 12.5 will reveal her.
* Cost: 70/75/80/85/90 mana.
* Cooldown: 15 seconds.

###  Last Breath

Serqet leaps to an enemy, stunning them for 1s, applying the Last Breath poison, then pushing them 30 units away. The Last Breath poison deals 150/275/400/525/650 true damage over the next 5s, and prevents healing. If an enemy dies while infected with Last Breath, they will explode, applying the poison to all nearby enemies.
* Cost: 100 mana.
* Cooldown: 90 seconds.

## New Voice Packs

* Swagni
* Elite Agent Apollo + Control
* Covert Ops Bastet
* Grand Slam Hercules
* Serqet

## Ward Skins and Player Icons

* Added the option to select a random ward.
* Player Icon Country flags: Ireland, Chile, Colombia, Switzerland, Ukraine, Belgium, Turkey, South Korea, Portugal, Peru, and Norway!

## Custom Games

The Custom Game system has had a number of improvements implemented:

* The Create Custom Game screen has been reworked to be more user friendly and visually appealing.
* When you create or join a Custom Game you are taken to a lobby that allows you to see all the players in the custom game.

* Players are able to switch teams in the lobby to predetermine which side they are on and where they are in the pick order.
* The lobby creator is able to invite and kick players from the lobby.

* Searching for Custom Games now uses a full screen view to display more information about matches.

* All custom match game types are displayed on a single screen now.
* Custom Matches now display player counts in the list, for your convenience.

## Misc

* Your new god rotation is: Chang'e, Ares, Osiris, Ah Muzen Cab, and Mercury!
* You can now preview god cards! When mousing over a skins button in the UI, the tooltip now displays the card for the skin.
* Hud Customization Improvements:

* Objectives and Player Kills may now be resized.
* The escape menu now has a HUD EDITOR option.
* Can now reset individual Hud Items back to default.
* There is a new “size all” option available.
* There is now a settings slider for resizing, in addition to the corner pull method.

* System Notification Improvements:

* A new system notification system has been added that provides a rolling log of in game messages.
* Many messages that used to be in the System Chat tab or Popups have been moved to this new system, including:

* Party Invites
* Clan Invites
* Friend Invites

* The system notification panel can be used to accept or reject invites.

* The HUD Item Display now shows the stacking buff count of items.
* Fixed a few issues related to player flag icons being incorrect
* Updated loading screen to properly center god cards. Whew!
* Fixed several issues with gods incorrectly using targeted taunts on the wrong character.
* Fixed an issue with Ymir auto-buy in Arena not getting the correct items.
* When Shadow Detail is set to Very High or Maximum, a number of projectiles and deployables will now cast shadows. For example, Hercules' Boulder and Poseidon's Kraken. Cool!
* Fixed several bugs which caused the “remove” and “build” button on the Item Builder to not function or cause other items to be removed/added to the build.
* Golden cards should now match the stats in your god history tab.
* Holiday skins now feature a message to say they're unavailable. This message is where the buy button usually appears.
* Improved the Lobby Store to have better visibility to purchasable features within the game.
* Boosters

* Players may now purchase Boosters to increase the rate rewards are given at the end of matches.
* Boosters are available via a new Lobby Store.

* The Goodwill statistic has been moved to the Profile screen.
* Fixed a performance issue related to Nu Wa's clay soldiers and minion/buff camp deaths.
* Fixed bug where not all members of a party would get placed into a match.

## General Gameplay

* Phoenixes now have timers that show in world and on the mini-map, indicating how long until they respawn.
* Recall will now always break stealth effects.
* Fixed a bug that caused jungle buff timers to not show when they were killed at the edge of the leash ranges.
* Fixed a bug that would cause additional waves of minions to spawn if you killed the entire wave fast enough.

### Assault

* The Re-Roll button will now be locked when 10 seconds remain in the god trading phase.

## Items

###  Boots/Shoes

* Fixed an issue where boots and shoes were giving +1 Physical or +1 Magical power.

###  Bumba's Mask

* This item no longer provides +30 Health.
* Now provides 10 MP5 all of the time, not just when in the jungle.
* Now also provides +10 True Damage on basic attacks and +10% damage on ability hits versus Jungle Monsters.

###  Hydra's Star

* This Tier 2 item now has a passive: For 5s after using an ability, your next basic attack will deal an additional 25% of your physical power as physical damage. This effect applies ever 4 seconds.
* Cost reduced from 1665 to 1400. (-265)

###  Emerald Talisman

* This Tier 2 item now has a passive: Regenerates 2% of your max health every 8s.

###  Heavy Hammer

* This Tier 2 item now has a passive: Enemies hit by your basic attacks will move 20% slower for 1s.

###  Frostbound Hammer

* Passive slow increased from 25% to 30%.

###  Spiked Shield

* This Tier 2 item now has a passive: Reduces the Physical Protection of enemies within 55 units by 8.

###  Ward Stone

* This Tier 2 item now has a passive: Reduces the Magical Protection of enemies within 55 units by 8.

###  Runic Shield

* No longer provides HP5.
* Magical Protection increased from 60 to 70.

## Gods - Balance/Updates/Fixes

###  Agni

* Rain Fire

* Fixed an issue where Agni could not target this ability inside tower or wall collisions.

###  Anubis

* Sorrow

* Fixed a UI bug that would cause the scoreboard to not update with bonus lifesteal from stacks of Sorrow.
* Active Items no longer grant stacks of sorrow.

* Death Gaze

* Fixed a bug that would make the audio continue if it was canceled before the end.

###  Artemis

* Transgressors Fate

* Fixed a bug that caused the root FX to persist.

###  Bacchus

* General

* Updated targeters for Father Chrismash

###  Fenrir

* General

* Updated targeters for Wreck The Halls.

###  Guan Yu

* Conviction

* Physical Protection increased from 10/15/20/25/30 to 25/30/35/40/45.

###  He Bo

* General

* Cascade Skin now properly has CC Immune glow.

* Steady Flow

* Magical Power bonus reduced from 7% to 5% per stack.

###  Hercules

* Mitigate Wounds

* Damage returned as healing reduced from 40/60/80/100/120 to 30/50/70/90/110.

* Excavate

* This ability no longer causes Knockback on the initial hit.

###  Hun Batz

* General

* Updated targeters for Shaolin Monkey.
* Fixed a bug where his body would persist until he respawned.

###  Janus

* Portal

* CC Immune targets will no longer take damage from this ability after avoiding the banish.

* Unstable Vortex

* Damage for hitting the second vortex reduced from +50% to +30%.
* Magical Damage Scaling reduced from 80% to 70%.
* Adjusted aiming on this ability to improve player accuracy.

###  Kumbhakarna

* Sleepy

* Fixed a bug which would cause Sleepy not to activate.

* Mighty Yawn

* Increased cooldown from 15 to 18s.
* Radius reduced from 25 to 20.

###  Loki

* General

* Fixed another bug where Loki might be perma-revealed.

###  Mercury

* Sonic Boom

* Fixed rare issue that could him to get stuck in a running animation.

###  Ne Zha

* Wind Fire Wheels

* Fixed a bug that could leave him revealed to enemy players.

###  Neith

* General

* Updated targeters for Ms. Diagnosis.

###  Nu Wa

* Fog

* Allied pets are now white when they're stealthed.

###  Osiris

* Spirit Flail

* Slow decreased from 50% to 40%.
* Slow duration reduced from 4s to 3s.
* Physical power scaling reduced from 60% to 50%.
* Fixed an issue with speed buff not applying to Osiris if the target was affected by Sickle Strike.

###  Poseidon

* General

* Updated targeters for Poolseidon

###  Rama

* General

* Fixed a number of icon, messaging, sound, and tooltip issues.
* Basic attacks have had their effects updated to originate from his bow instead of his stomach.
* Improved visual FX dropping and picking up Astral Arrows, and what Astral Arrows look like while firing.

* Astral Strike

* FX added to bow to indicate when Astral Strike is in toggled on state.

* Astral Barrage

* Fixed an issue with this ability dropping astral arrows.

###  Sobek

* General

* Updated targeters for High Seas.

###  Thor

* Mjolnir's Attunement

* Can no longer teleport to his hammer while it is over top of his Tectonic Rift.

###  Ullr

* Wield Axes/Wield Bow

* Now properly has a 1s cool down every time he changes stance.

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