Professions

Your Profession is sorta like your class in other RPG's, they all have their own purpose an niches that help you survive the world of one piece. From fighters and Cooks to Blacksmiths and shipwrights.

## **Fighter/Sniper:**

straight to the point, this(these?) professions allow you to do more damage with your weapon of choice.

**+2 To all Damage Rolls (d20+2)**

## **Cook:**

These guy...well its in the name, they cook food, and that food provides nifty bonus's to your stats, depending on what the cook decides to do with it.

**(Can cook food that brings temporary stats)**

**For each point in the cook stat you have you can add one stat as a bonus**

**each food type has a maxium of stats that can be applied to it**

**for example:**

**Sushi has a max 20 points**

**You can put 20 points of whatever you want, for example:**

**if i had 40 on the cook stat and a sushi, i could only apply 20 to the sushi total, but! i could choose what stat its going to give, i can choose 20 strength, and the person that eats it gets 20 strength**

**How to get food:**

**You must buy or obtain groceries (there are groceries at different levels that add more or less to the stats or in general)**

**The Rule Of Buying Food is like this:**

**Each time you want to add stats, you need to buy a ingredients.**

**each 25 stats is 25k belly**

## **Musician:**

a Musician's job on a ship is to inspire the crew and boost moral through songs, and musical phrases. they are the bards of the one piece world, able to allow their fellows to reroll their less than stellar rolls.

**(Musicians can reroll, Yes, it is just a shit-bard class, I know.)**

**Ability:**

**Reroll: You can inspire and reroll an allied Damage/Saving/Contest Throw roll. you have to take the final outcome (if its good or bad.)**

**No, you cant use it on yourself, and no. you cant use it on luck any other stuff other than combat/saving throws**

**You can only use 1 Inspiration each turn, and it doesnt take any action**

**Each Musician can use up to 1 Reroll for each 100 they have on Charisma to a maximum of 5**

## **Shipwright:**

Shipwrights are the guys that Make ships right! ok im sorry for the pun, Marine Kun plz put the gun down. a ship wright can repair or modifiy an existing ship, as well as build whole new ships according to the whims of the gods...aka Zmor and any of the other Dungeon/Game Masters. i really need too find one of these...it just doesn't do for the "Prof. Stefan's Devil fruit Emporium" to be based out of some dingy.

**Can repair ships (Basically a healing to the ship)**

**d30 x Your Shipwright Skill**

**Can add custom upgrades to a ship**

**Can build ships from scratch, it just depends on the game master and the amount of money they have. usually not something recommended to do**

## **Navigator:**

a navigator is someone who learned how to tell the weather by taste and smell along with their sight, a good navigater can read or draw up charts and maps, and NOT DROP AND BREAK THE LOG POSE EVERY TIME YOU LAND ON A NEW ISLAND. i am personally a navigator myself, i learned a trade i thought would be useful for setting out to sea.

**Can choose the island you will go to (you have to have a functional ship**

**Can make an Eternal pose (It depends on the island and the game master) Note: It can cost money to make.**

**Eternal Poses can only be used once for players who dont have a navigator.**

## **Doctor:**

doctor? DOCTOR? Marine san blew my arm off again, can you glue it back together? "that'll be 50 million Belli." Nevermind. a doctor helps heal and mend the crew rather than the ship. they are valuble, unless your doctor is a Monkey or something, in which case throw 'em overboard.

**Ability:**

**A Doctor Requires You to invest stats on the doctor stat.**

**A Doctor can heal people with his Action and Bonus Action**

**If you heal with Your Main Action You heal with a d20x your doctor stat**

**With your Bonus Action:**

**d12 x Your Doctor Stat (x means multiply and add it to the health of the person you are healing)**

## **Archaeologist:**

These guys's are fucking nerds right? why would you ever want to read the Poneglyphs? there is a reason the language is banned you know? you should really stay away from these people if you know whats good for you. Ok marine san, i read the script will you ket my family go now?

**Intelligence Stat at Minimum - 500**

**Observation Haki Minimum at - 1000**

**And Picking Voice of all things sub ability**

**This Profession allows you to roll a history check to know things that you as a player don’t know that are related to the history of the world.**

## **Gadgeteer:**

**You're a tinkerer, mad scientist, or general inventor. No matter how you got into the work of gadget making, the result is the same. A love of creativity and mechanics, and more likely than not, mischief.**

**You can create gadgets, which have a variety of effects. These gadgets have a complexity score, which ranges from 1-5. Gadgets with a complexity score of 1 or 2 are simple and can be used by anyone. Gadgets with a complexity score of 3 or 4 are slightly complicated. In order to be used properly, the creator must explain the proper usage of the gadget to the user, or the user must be a Gadgeteer, with an understanding of gadgets themselves. Gadgets with a complexity score of 5 can only be used by the creator, or gadgeteers the creator has explained the function of. Someone with an intelligence of 200 or more is considered gadgeteers when determining if they may use a gadget. (Gadgets cannot be in your inventory, it is not an item, you make it for a session and lose it once it ends, unless the gamemaster says so)**

**Gadget effects:**

**You may include up to 3 effects into a single gadget, although the complexity score may not go over 5. Gadgets last for a duration of 1 minute (Or a Full Round of combat). You may spend 1 complexity point to increase the duration by 1 minute.**

**Effects with a score of 1:**

**Warmth: The gadget emits warmth while activated, at a temperature of 80 Celsius. You may increase the temperature by 5 for a complexity point, to a maximum of 100.**

**Light: The gadget emits bright light in a 20ft radius, and dim light for another 20ft upon activation. You may increase both ranges by 10ft for a complexity point.**

**Cool: The gadget cools itself, decreasing it's temperature to 15 Celsius. You may decrease the temperature by 5 for a complexity point, to a minimum of 0.**

**Breeze: The gadget emits a small breeze of 5 mph, up to 5ft away from itself. You may increase the range of the wind by 10ft for a complexity point, or increase the wind speed by 5mph for a complexity point, to a maximum of 15 mph.**

**The Gadget records up to 5 Seconds of any sound you may increase the length of the recording by 5 seconds for each complexity point. and keeps on playing the same recording for the duration of the gadget.**

**(100 Gadgeteer Points Total to Unlock this Option of Gadgetry)**

**Message:**

**The Gadget will show up to 16 characters that can be Letters in any language, Numbers, Or Symbols. to expand the amount of Characters you can use a complexity point. the message will display on the gadget either by clicking or interacting or will always show, the creator must choose one.**

**(100 Gadgeteer Points Total to Unlock this Option of Gadgetry)**

**Effects with a score of 3:**

**Lighter: The Gadget will light things on fire and will work like a lighter (200 Gadgeteer Points Total to Unlock this Option of Gadgetry)**

**Shock: Once pushed, clicked, or touched without being careful, it will shock the person who did for 1d4xGadgeteer You may increase the damage by 1d4 for a Complexity Point.**

**(400 Gadgeteer Points Total to Unlock this Option of Gadgetry)**

## **Blacksmith:**

**As The Blacksmith you create weapons, but to create a good weapon. you need to destroy one you must keep the balance**

**Blacksmiths can make weapons for cheaper than the market (Market is WIP)**

**Blacksmiths can repair weapons if needed**

**As A Blacksmith you know the secrets of the blade And Weapons and its powers, it allows you to awaken the blade and make it a black blade for less haki usage.**

**Black Haki Weapons allow the user to get +1 to all attacks and permantly attack logias**

**Blacksmiths can make a Grade Weapon**

**https://onepiece.fandom.com/wiki/Meito**

**Grade Weapons are very hard to make, and require a high skill in blacksmithing**

**There are and will always be:**

**12 - Supreme Grade**

**21 - Great Grade**

**50 - Skillful Grade**

**Alot - Grade Swords**

**in the world.**

**some grade weapons have bonuses, legendary actions, abilities, requirements or even a personality.**

**to make a Grade sword, you need to have atleast**

**250 Blacksmith Skill and destory one Grade sword for the metal it is built from**

**to make a Skillful Grade sword, you need to have atleast**

**500 Blacksmith Skill and destory one Skillful Grade sword for the metal it is built from**

**to make a Great Grade sword, you need to have atleast**

**1000 Blacksmith Skill and destory one Great Grade sword for the metal it is built from**

**to make a Supreme Grade sword, you need to have atleast**

**3000 Blacksmith Skill and destory one Supeme Grade sword for the metal it is built from**