Ethereal Subjugator (Boss)

The **Ethereal Subjugator** is the main boss of the Minecraft: Reloaded datapack. It is significantly more difficult than both the Ender Dragon and the Wither, and requires extensive preparation to fight.

## Spawning

The Ethereal Subjugator is spawned using the Boss Altar.

1. Place the Boss Altar.
2. Surround the Boss Altar on all 4 sides with Gold Blocks.
3. Place a Nether Star in the center of the boss altar.

If done correctly, the setup will break, and smoke will start pouring out of thin air. This is a sign of the boss spawning.

The Subjugator will begin saying dialogue, which is initially made to cover up his name. As he speaks, more and more smoke begins to appear. Exactly 45 seconds after the nether star was placed in the Altar, an explosion will occur, and the Subjugator will emerge into the Overworld.

## Behavior

The Ethereal Subjugator has two different phases.

**Phase 1**

The Subjugator stays relatively still and has a large green rectangular shield surrounding it. Both the shield and the Subjugator have their own independent health bars, displayed at the top of the screen while the boss is active. Coming in contact with the shield results in severe damage. Attacking the shield will cause the Subjugator to lash out, using one of his 15 different attacks. In addition to this, he will use one of these attacks every 30 seconds. However, if the closest player to the Subjugator is farther than 15 blocks away, he will use the attacks twice as fast (to deter people from camping him out).

**Phase 2**

Phase 2 begins when the shield breaks. The Subjugator will encase himself in a bedrock cage, preventing him from taking damage during his transformation. Immediately upon the creation of the bedrock cage, 15-40 Phantasmal Shards will appear above the cage. These shards are necessary to finish off the boss. They are used to craft Phantasmal Weapons, which are the only weapons that deal damage to him. After the shards appear, you will have 25 seconds to craft weapons with them. During these 25 seconds, he will say more dialogue and change up his equipment. After the 25 seconds is up, he will explode out of his cage. Instead of the reactionary style he takes on during his first phase, he takes on a violent, aggressive style during the second phase. He gains high movement speed, very high attack damage, knockback, and fire aspect. He will also drop one of his attacks from phase 1, but will gain 4 new attacks to use through the second phase. He will continue rushing the closest player until he is defeated.

## Aftermath

The Ethereal Subjugator will speak one last time, and a large puff of smoke will appear at his death. After exactly 10 seconds, a large, deadly explosion will occur. Afterwards, 20-64 Spectral Bars will be left in his wake.

## Attacks

During his first phase, the Ethereal Subjugator uses one of 15 attacks, chosen at random. During his second phase, he drops an attack, but gains access to 5 new attacks.

1. Summons 5 "Lil' Bombers". These are weak but fast baby zombies that explode when killed. They have 25 health and deal only 6 damage, but drop TNT when killed.
2. A large explosion occurs underneath a random player within 50 blocks of the boss fight. This explosion launches the player very high into the air, causing fatal fall damage unless mitigated through elytra, slime blocks, water, etc. Note that you will not take damage from the actual explosion, but your armor will.
3. Summons a healing crystal that heals the Subjugator's Shield at a rate of 10 health every 1.5 seconds. The crystal will be encased in a cage of obsidian. (Phase 1 only)
4. Summons 4 hovering skeletons above and around a random player within 50 blocks of the boss fight. These skeletons have 30 health, deal fairly little damage, but are equipped with bows enchanted with Punch II and shoot mining fatigue arrows.
5. Shoots a firework located at the Subjugator. When the firework explodes, it shoots TNT in 8 directions, exploding after a 3 second delay.
6. Chooses a random player within 50 blocks of the boss fight, and buries them 3 blocks deep.
7. The Subjugator leaps into the air, and upon landing, explodes the ground underneath all players within 50 blocks of the boss fight.
8. Summons 3 Electro-Creepers. These are quick moving creepers with short fuse times. If they are killed, they will strike lightning onto the player that killed them.
9. Summons the Tracker. The Tracker has 45 health, deals 15 damage, and moves at normal speed. However, the closest player to the Tracker is forced to look at them regardless of how far away they are from the Tracker.
10. Summons 2 powered up Ghasts. The Ghasts have 20 health and have large fireball explosions.
11. Marks a random player within 50 blocks of the boss fight. Marked players have 30 seconds to cleanse themselves in water before they are instantly killed. When a marked player touches water, the mark is lifted.
12. Inflicts a random player within 50 blocks of the boss fight with a multitude of bad effects.
13. Inflicts a random player within 50 blocks of the boss fight with the Bleeding effect. Players that are bleeding cannot receive the Regeneration or Absorption effects.
14. Summons 3 Presenters. Presenters are weak baby zombies carrying TNT. The TNT has a 25% chance of dropping, exploding immediately.
15. Places a TNT spawner in a random location within 20 blocks of the boss fight. The spawner shoots TNT into the air.
16. Summons 3 Carpet Bombers. Carpet Bombers face the closest player upon spawning, and fly in their direction using elytra. They periodically drop TNT while flying. Carpet Bombers are destroyed after 6 seconds of existing. (Phase 2 only)
17. Clears ALL effects from all players within 20 blocks of the boss fight. Effects that are constantly given to you are not affected. A white flash will indicate this attack. (Phase 2 only)
18. Encases a random player within 25 blocks of the boss fight inside an obsidian cage filled with water. (Phase 2 only)
19. Summons a Royal Guard. The Royal Guard has 40 health, moves very quickly, and deals 12 damage. (Phase 2 only)
20. Summons 3 Shield Busters. Shield Busters have 25 health and move quickly, and also have the ability to always disable shields. (Phase 2 only)

## Tips

* Be sure to be well equipped before this fight. His high health pool combined with the shield's high health pool make for a difficult fight.
* Ultra-Tier armor and weapons are recommended for soloing the boss, but multiple players can deal with him without Ultra-Tier armor.
* He and his shield are immune to fire, and are very resistant to explosions.
* It is recommended to have the tools necessary to setup an Advanced Crafting Table during his transition to Phase 2 in your inventory. You will need the Advanced Crafting Table to craft the Phantasmal Weapons necessary to finish him during his second phase.
* The Healing Crystal can actually be destroyed without having to break the obsidian cage. This can be done with a well-placed projectile.
* Be sure to fight the boss in an open area, far away from anything that could be destroyed. He creates a lot of explosions and fire.
* It is recommended to carry multiple potions in case he removes effects with his flash ability.
* It is recommended to carry multiple stacks of blast-resistant blocks such as stone (or even obsidian if you have a surplus). The holes that are created by the explosions can become a pain to simply climb out of.
* The Warder's Shield removes many of the debuffs inflicted by attack #12.

## Notes

* The Orb of Levitation is disabled during the fight.