Magic

## Basic Info

### Catalysts

Catalysts are not often used, but are certainly helpful in casting. Many witches use their body as a catalyst, while others may use physical objects to hone in their skills. There are a few witches who use both, and some who prefer one or the other. Catalysts may be anything that can conduct Magical energy, but for Elemental users, a catalyst must be a certified Magic catalyst, or an item related to their element. Many witches who use catalysts prefer to use wands, spell books, crystal balls, and staffs. Lesser known catalysts include everyday personal items, such as jewelry; some witches may have tattoos or markings on their body that they can conduct Magic through, but the chances of this catalyst being effective and reliable 100% of the time are limited. Catalysts have been around for ages, but they are not a requirement to practice Magic. Witches who conduct their Magic through their bodies may cast however they like, whether it be through fingers, palms, word of mouth, etc. A majority of witches leave their catalysts at home, or may have a space in their home dedicated to their craft where they can study and learn in a controlled environment. Some witches are able to memorize their spell books, while others may carry smaller versions on their person for quick reference.

### Magic Afflictions

Because Magic comes from the body, there is a certain threshold to how much a witch can take; should a witch overwork their powers, nasty effects are sure to ensue. The most common ailment related to overusing Magic is a series of symptoms resembling a bad cold--users may experience insomnia, extreme chills, extreme fatigue, nausea, dizziness, and trembling, among other things. Depending on the consistency of their training, a witch may or may not be able to work through their ailment while still practicing. Typically, witches who come from unstable and/or brutal training environments, will be able to push through their affliction better than their peers who grew up in safer environments; like any other illness, though, it varies from witch to witch. A witch in poor Magic health will have less potent *or* unstable Magic, which can be dangerous for themselves, and other people. There is no cure for a Magic affliction. It has the possibility of being fatal, but in most cases, it is not.

### Curses

Many witches will have extensive knowledge on curses and how to use them. For the most part, witches will not cast curses on other living beings. Because of the raw negative emotion it takes to curse another living being, witches tend to steer clear of it to keep their minds and their Magic as clear as possible; there are, however, many evil witches who take pride in the strength of their curses. The line between good and evil tends to be blurred, so the prevalence of genuine curses are smaller than those of accident curses. Curses can range from a bad day, to a reoccurring tragic event for the victim. Once a curse is placed, there is no way to remove it unless the witch who cast it removes it themselves.

### Blood Born

Despite their title, Blood Born witches are not exactly elite, and are not worshipped for their inherent skills. In fact, a majority of witches are some kind of Blood Born. This term simply refers to a witch who is born with a specific type of magic. Notable Blood Borns are Hadrian and Silver (Blood Born sea witches), Reed (Blood Born Manipulation user), Zayde (Blood Born Glacial witch) and Jay (Blood Born Healer). While a majority of witches are Blood Born in one way or another, there are many witches who are not born with Magic abilities, and have to learn their craft from scratch. A Blood Born is simply a witch who has inherited a form of Magic from their parent(s), and will have implicit knowledge on that type of Magic. Popular types of Magic that can be learned for human born witches include Healing Magic, Aegic Magic, Shadow Magic, Blood Magic, and potion making. While it is possible to learn *any* kind of Magic for a witch who is not Blood Born, it is typically harder to completely master. Harder, but not impossible. Witches who are Blood Born may are not limited to the craft they were born into--notable witches who have strayed from their Blood Born craft are Hadrian and Reed, witches who have learned other types of Magic in the past.

## Types of Magic

Marilon is a rich country with a rich history of Magical users and species of people. An ancient art, Magic is both revered and celebrated, and an integral part of everyday life, as well as the culture. Here, you can find a list of all the different types of Magic that can be found throughout the world of Marilon.

Elemental Magic

Blood Magic

Shadow Magic

Healing Magic

Manipulation Magic

Mirage Magic

Aegic Magic

Therianthropy

Potion Making

Necromancy

## Magical Species

### Background

Certain parts of Marilon are home to a multitude of different species similar to that of humans and witches. Oftentimes, these species are born and raised in specific environments, such as the sea, deep forest, and caves to name a few; Magic originating from a species other than a witch or human is specific to that species, and cannot be taught or learned. It is part of the biology of that specific species. Therianthropes are typically confused with that of other species, but they do not share the same kind of Magic--where a therianthrope is born with the ability to shift between species (for example, human and wolf), an entity born as one specific species can never shift into another. Their biological Magic will always be derived from the species they were born as; however, it is possible for these entities to learn other forms of Magic, most commonly Elemental and Aegic.

Although not particularly common, there have been cases documented of entities being half human or witch, half other species. Drew is the most notable character born half human. Many of these entities may not grow into the supernatural half of their lineage if one parent is a human; in cases where someone is half, they will grow up to be mostly one or the other. For example, if someone is born half human and half werewolf, there is a strong chance that they will have mostly human traits, with very few to no traits from the werewolf side. It is not possible for someone to fully grow into traits provided by both parents--it is one or the other, although their DNA will always be both. In cases where someone is half human and half witch, it is typical for them to have an innate ability to pick up Magic, but they will not be born with Magic in them; if someone is half human and half creature, then chances are they will take the appearance of a human, with very minimal creature-like traits. If the creature possesses Magic that is *not* therianthropy, that person has a small chance of gaining the innate ability to pick up Magic, or in even rare cases, a small amount of Magic in their bodies, presenting in the form closest to the parent creature. In this incredibly rare case, the person will need an ample amount of practice and training with their Magic in order to control it, and make use of it.

Below are different places throughout Marilon where you can find Magical species.

Deep Sea

Deep Woods