Line of Sight

**Line of Sight** is a set of conditions required to enable one operative to target another operative for the purpose of various actions and abilities (e.g. shooting attacks) in a game of Kill Team.

The conditions for having Line of Sight differ based on whether the target operative currently has an *Engage* or *Conceal* order (including any special rules, abilities or effects which might change this).

Subject to the target's current order, whether an active operative has Line of Sight can depend on whether the target operative:

* is *Visible* to the active operative
* is *Obscured* relative to the active operative
* is in *Cover* relative to the active operative

#### Cover lines

To determine whether a target is either Obscured or in Cover, Cover lines are drawn from *any single point on the active operative's base* (chosen by the active player) *to all points on the target operative's base*.

This results in a notional 'triangle' (or 'cone') between the active and target operative. If this triangle is intersected by terrain with Obscuring or Cover traits (subject to the relevant conditions below), then they are *Obscured* or in *Cover*.

Understanding .

### Visible

For an intended target to be Visible, the following must be true:

* You can draw an imaginary, unobstructed straight line (known as a Visibility line) 1 mm wide from the head of the active operative’s miniature to any part of the miniature of the intended target (not its base).

In the rare instance that bases prevent an intended target from being Visible to the active operative, such as when the active operative is directly below or above the intended target, treat those bases as being invisible.

Some rare rules require you to select a point that is Visible (e.g. a point on the killzone). In such circumstances, you must be able to draw an imaginary, unobstructed straight line 1mm wide from the head of the active operative’s miniature to the point you would select.

Some abilities only require a target to be *Visible* in order to be usable. It is worthing knowing whether your own and your opponents' abilities require either Line of Sight or Visibility as a condition, as this is necessary to know to ensure 'safe' or useful positioning of your operatives relative to others.

### Obscured

Regardless of whether a target operative has an *Engage* or *Conceal* order, if an *Obscuring* terrain feature is in the way, an active operative may be unable to have LoS to them.

For an intended target to be Obscured, the intended target is ***more than 2" from a point at which a Cover line crosses a terrain feature that is Obscuring***. However, if the active operative is within 2" of a point at which a Cover line crosses a terrain feature that is Obscuring, that part of the terrain feature is not treated as *Obscuring*.

### Cover

If an operative positions themselves in Cover, then:

* while they have an *Engage* order, they will use it for protection (typically from ranged attacks)
* while they have a *Conceal* order, they will hide behind it (typically avoiding being targeted)

For an intended target to be in Cover, both of the following must be true:

1. the intended target is **more than 2" from the active operative.**
2. Either
	* the intended target is within 1" of a point at which a Cover line crosses a terrain feature that provides Cover OR
	* the intended target is **within 1" of a point at which a Cover line crosses another operative’s base** (unless that other operative is not itself in the active operative’s LoS), or

Note that an intended target that has an Engage order can gain a defensive benefit for being in Cover as specified in the shooting sequence.

### More on the Web

* Line of Sight Explained (Strategic Advantage)
* How to Play Kill Team: Line of Sight, Cover & Orders (Glass Half Dead)
* Other videos