Updates

This page contains notes of all logged updates for Knighthood, including both **Client** and **Server** updates, in order from most recent to earliest update.

## Version 1.17.3

### January 23, 2024

* Events
	+ The next event, Dark Tor
	+ Guild War 13 Dark Tor
* Functionality
	+ Appsflyer integration
	+ Tweaks to the ad consent flow (to accommodate some changes in the guidelines in some countries)
* Bug Fixes and Tweaks
	+ Beards and other lower-face customisations no longer clip through the Wintertide 2023 mask.
	+ The GW floating icon in the Guild Hall that some players were seeing has been fixed
	+ Fixed erroneous red dot for GW when a node is taken
	+ Guild War leader chair now has its rotating chain working in the Guild Hall. However, on some devices this may initially appear chunkier than it should - leaving the guild hall and going back in should fix this.
	+ Other general fixes and optimisations
* And a few server fixes that recently went live:
	+ Strong vs Demon Hero Chests will now contain Ayako and Mikazuki
	+ Strong vs Golem Hero Chests will now contain Bayani
	+ Players missing the Battered Cape in their Codex should now have it in their Codex

## Version 1.17.1

### November 7, 2023

New Terms and Conditions added in-game.

Bug fixes include:

* Fixes to the multi-buy functionality
* Removal of the 'Open Now' button on Chests that have a multi-open bonus that could be acquired as part of a reward bundle (ie from Shrines and the Lost Knight).
* Update to Zendesk, which should improve functionality of the in-game support system.

Tweaks include:

* Doceo and Lucius have both received slight improvements - their Base Powers now buff for three turns instead of one.

## Version 1.17

### October 5, 2023

**Abyssal Mists**

The Abyssal Covenant of the Shalkex want to indoctrinate you into their hive mind, and they’re not willing to take no for an answer! Featuring:

* New enemies, including:
	+ Abyssal Warlock, a magic wielder who lurks in the background.
	+ Abyssal Zealot, who passionately furthers their cause via the medium of bladed objects.
	+ Gelkar, the ruthless commander of Covenant’s Portal battalion.
	+ Zezha, the calculating Covenant captain who roams the land looking for converts.
	+ The Shade of V’eggarh, who will challenge your Guild at the Coliseum.
* New Heroes, including:
	+ Doceo, the Legendary Mage of Neorxan
	+ Lucius, the crafty - and partially corrupted - Kolisan Rogue.
* And naturally the great rewards you’d expect from an Event, including resources, gear, and themed customizations and Skins!

**Quality of Life Fixes**

* Multibuy
	+ Long-awaited, and finally here! You can now bulk-buy items from the various in-game Stores, including Ores, Forge Stones, Drops, Tomes, and Dust Chests!

* Inbox to Codex
	+ Previously, if you acquired a weapon or piece of armor for the first time and it went into your Inbox, it wouldn’t be added to your Codex until you’d claimed it and it went into your backpack. This meant that if you dismantled it in the Inbox, the Codex would have no record of it. This has now been changed that items in the Inbox are added to the Codex.

**Bug Fixes and Tweaks**

* Gauntlet details card camera has been tweaked for better visibility when the text is up.
* Assorted optimizations and fixes.
* Support Tickets
	+ Due to some changes in the Zendesk (our support ticket system) implementation, you may lose access to previously opened tickets. If that happens, please create a new ticket.

## Version 1.16.4

### March 21, 2023

**Guild Wars**

Upcoming Guild Wars will see the introduction of an entirely new map layout, plus new node types!

* The Wizard’s Tower gives a combat bonus to all forms of attack damage done by the members of the controlling Guild.
* The Blacksmith gives an attack bonus to the weapon damage of the controlling Guild.
* The Armory gives an attack bonus to the Gauntlet damage of the controlling Guild.
* The Temple gives an attack bonus to the Hero damage of the controlling Guild.
* Please note that not all node types will be present in all war maps at the same time!

**Expert Rift**

* New layouts added, including a new (yet familiar…) final Boss

**Bug fixes and tweaks**

* Krita’s base power wasn’t scaling correctly and was hitting for roughly double what it should at max level - this has now been fixed.
* The particle effect for the Wrath of Eris sword skin now behaves itself.
* Miscellaneous fixes and optimizations.

## Server Update

### February 9, 2023

* Fix for Rift Threat mismatch on Boss Prepare Screen and battles
* Fix for disappearing reward timers in Guild Wars

## Version 1.16.0

### January 18, 2023

**Hero’s Challenge**

* Hero’s Challenge will introduce a new game mode, allowing you to try out the featured Hero at their maximum Star potential! It also introduces:
	+ The Hero’s Challenge Map: a map containing foes that the Featured Hero will be the ideal companion to go into battle with - and perhaps have the odd chat with!
	+ The Challenge Track: a dual reward track containing Hero upgrade materials, Hero Charms, Charm Tools and more!
	+ The Challenge Pass, granting you access to the Premium side of the Challenge Track
	+ The Challenge Chest: a Hero Chest with a guaranteed 5x Shards of the Featured Hero when opened in batches of five.

* Queen Krita: The first Hero’s Challenge introduces the famous monarch of days past, Queen Krita!
	+ Unique Rarity
	+ Valiant
	+ Strong vs Troll
	+ Warrior
	+ Base Power ‘Call to Arms’ hits all enemies on the front row with a chance to apply Expose, and fills Rage.
	+ Rage Power ‘Queen’s Command' distributes damage to all enemies.
	+ Max Star Perk adds a chance to apply Fury to the Knight.

* The first Hero's Challenge is due to start 25th January.

* Tweaks & Bug Fixes
	+ Guild War Changes
		- War Track Glory curve tweaked, so it’s easier for smaller guilds to get further along and get more rewards
		- Gold Mines now scale with War Rank
		- Gold base reward decreased from 1000 to 200
		- Gold Mine collect frequency increased to every three hours (was previously every six hours)
		- Gem Mine base reward increased to 5 gems
		- Gem mine collect frequency decreased to every six hours (was every three hours)
		- Takeover Glory increased to 150 (was 100)
		- Node positions have changed
		- Connectors have changed
		- Number of Banner Nodes reduced to two (was previously four)
	+ Miscellaneous Tweaks and Fixes
		- Chance of Skald Ullrson appearing in the Expert Trials of the Rift upped
		- Dark Gauntlet text tweaked
		- Event Guild Boss cooldown timer fixed

## Version 1.15.5

### November 15, 2022

**Wintertide 2022**
Wintertide is almost upon us, and with it, the now traditional Frosten Goblin invasion! As usual, expect:

* New armor Skins
* New weapon Skins
* New customizations
* New Hero Skin for this year’s Event Hero, Lukin!

**Tweaks and Bug Fixes**

* Guild Wars
	+ New map model
	+ New PvE battles (Frosten Goblin, Troll, Demon and Cult)
	+ Banner Nodes functionality has changed:
		- Legendary Hero Chests have been moved from being a Control Reward to a Hold Reward. The node will award Legendary Hero Chests every 20 hours they are held for. This is cumulative, so if your Guild holds the node for 12 hours then loses it, you just have to retake the node and hold it for another 8 hours for the Legendary Chest payout.
		- Glory has now switched to a Control Reward, and pays out 500 Glory.
		- Map connectors have changed, meaning that you’ll need to rework your strategy.
		- Unsuccessful attacks on a fortified node will now reduce the node’s fortification level.
		- Various stability fixes
* Miscellaneous
	+ Misc fixes and optimizations

## Version 1.15.4

### October 25, 2022

* Guild Chat notifs are fixed
* Base rewards screen shows correct rewards
* GW Fortification are no longer carried over to Arena
* You should always get the correct opponent in GW PvP
* Nudge is fixed
* Other minor fixes.

## Server Update

### October 4, 2022

* Fix for Guild War battle desyncs.
* Fix for crashes on resuming the game when it's been in the background.

## Version 1.15.1

### September 28, 2022

**Guild Wars**

Guild Wars will introduce:

* The War Map - a sprawling map containing many Nodes for your Guilds to battle for control over:
	+ Guild Base - a node that will always belong to its initially assigned Guild.
	+ Crossroads - a node that offers small reward, but is invaluable for reaching other parts of the Map.
	+ Gem Mine - a node that generates Gems whilst your Guild controls it.
	+ Gold Mine - a node that generates Gold whilst your Guild controls it.
	+ Lumberyard - a node that generates Lumber whilst your Guild controls it.
	+ Banner - a node that generates Glory whilst your Guild controls it.
	+ Town - a node that generates Orders whilst your Guild controls it
	+ Fortress - a Fortified node that makes its defenders hit harder
* New currencies and resources:
	+ Glory - the points you earn for taking control of a Node, and what Guild Wars are scored with.
	+ Lumber - used to Fortify a Node, to make its defense stronger.
	+ Orders - required to perform actions for the War:
		- Takeover - to battle for control over a Node.
		- Defend - to place your Knight on a Node, to defend against rival Guilds.
		- Fortify - to add Lumber to a Node, in order to make its defense stronger.
	+ Laurels - used to contribute towards buying War-exclusive Communal Guild Relics for your Guild Hall.
	+ Garlands - used to buy items from the new Quartermaster’s Lodge.
* The Quartermaster’s Lodge - a new shop selling exclusive Skins and other goodies.
	+ Contains the Obligator’s Armour Skins set
	+ Contains the Obligator’s Weapons Skins
* The War Track - a new two-tier reward track, containing Skins, Chests, currencies, and resources useful to your war effort.
* Leaderboards - for keeping track of the War effort! War Activity Stream - added to your Guild Chat options, with toggle.

**Bug Fixes and Tweaks**

* Increased Guild Chat message length from 100 to 240 characters.
* Improvements to recommended Guild and player invite system.
* Inactive Guild Leaders are now automatically demoted after 14 days, rather than 30.
* Various fixes, optimisations and tweaks.

## Version 1.14.3 (Android)

### July 28, 2022

Big performance improvements for a wide range of Android devices - if you've ever felt that the game is a bit sluggish, you should update asap!

## Version 1.14.0

### June 21, 2022

Inbox
The new Inbox consolidates several features into one:

* Reward Overflow
* Alerts
* CS gifting system
* If you have any items already in your current overflow, these will be transferred to the new Inbox. Transferred items will have a 60 day expiry limit. New items going into the Inbox will have a 30 day expiry limit.

Karnheim Monster Cave
A new cave has been discovered the Melgofer River, featuring new challenges!

* New Monster Cave in Karnheim
* New Monster Cave boss - the rocky Kummakivi awaits!
* New Monster Cave shop - Hansel is ready to handover his goods in exchange for your hard-earned Orbs!

Loadouts
Loadouts allow you to save multiple gear set ups, and to switch between them quickly

* You can set one loadout as your ‘PvP Defense’ slot
* The Loadout feature unlocks once you’ve reached the Foundry in Highgard

Bugs and Tweaks

* Fix for the Demongate Side Story ‘Transmutation Tribulations’ - now correctly reads ‘Transmute a Minion Charm’
* Fix to shaders on Demongate Armour displaying incorrectly on Android
* Max Backpack capacity extended from 364 up to 400
* Backpack expansion costs capped at a max of 100 Gems per expansion
* New items added to shops in Realm of Fire
* Small rebalance of Monster Cave Shops
* Headless t-pose Knight madness resolved
* Other miscellaneous fixes and tweaks

## Server Update

### June 16, 2022

Server update 16th June

* Fix for the Highgard/Mirefen/White Peak/Realm of Fire Lost Knights dropping last year's chest
* Converting 2021 chests in affected player's Vault to 2022 chests, so there should now only be one stack

## Server Update

### May 17, 2022

* Server data for Demongate added
* Mikazuki has had her Rage ‘Nine Tails’ fixed - previously it was both dispelling and Strong vs Poison, it should only be Strong vs Poison. Both the power and its text have been fixed accordingly.
* Fixed the quest parameters for the legacy quest ‘Hammer It!’
* Reduced most battle levels of the first floor of Normal Rift to level 55

## Version 1.13.1

### April 20, 2022

* Bug Fixes
	+ A crash caused by some extreme edge case
	+ Text corrections
	+ Timer on the Gauntlet deal in Morpharium

## Version 1.13.0

### March 30, 2022

* Master Hunts
	+ They’re finally here!
	+ All Hunts now have a Master Difficulty to challenge you.
	+ The Huntmaster has a new set of Master Hunt rewards for each region.
* Gauntlet Skins
	+ There are now new Gauntlet Skins for you to change your look. You can find Gauntlet Skins:
	+ In the Gauntlet Morph UI - all players get the Praetorian Defender Gauntlet Skin for free straight away!
	+ In the Customisation Store
	+ As a reward from a new Side Story.
* Troll Hunt 2022
	+ The Mosshide have returned to seek vengeance upon us all! Expect to see:
	+ New Armour Skins
	+ New Weapon Skins
	+ New Hero Skins
	+ New customisations
	+ Bug fixes and tweaks
* The Temple of Aeons
	+ You can now level up gear from the Lady of the Lake Sacrifice screen
	+ Rifts have been rebalanced - please note that you will not immediately see these changes. They will take effect from the Rift reset on 4th April:
	+ Normal Rift has been rebalanced:
		- Hard difficulty islands have been rebalanced to be a little easier, with positive level delta reduced.
	+ Expert Rift has been rebalanced:
		- Mid-hard difficulty standard battle islands have been rebalanced to be a little easier, with positive level deltas either removed or reduced.
	+ You can now Distil Gold for Mythic Essence in the Still.
	+ Fixed issue with Minions spawning too frequently in Expert Rift (won't be visible until the reset on 4th April)
	+ Fixed issue with Rogue Hero Charms being missing from Expert Rift loot tables (won't be visible until the reset on 4th April)
	+ Fixed issue with Expert Rift Hard Bosses having a lower than expected level (again, won't be visible until the reset on 4th April)
	+ Fixed issue with the chance to apply Stun or Freeze in Expert Rift not behaving correctly
* Miscellaneous
	+ Karnheim now has its own Shrine of Heroes
	+ An item can now be Morphed from its details card, and from the point of acquisition
	+ New Weekly Task rewards for Knights who have reached Karnheim - you’ll see these from the reset on 4th April.
	+ Level scaling returned to Knight level in Onslaught Dungeons and Roaming Monsters. It will also be applied to the Trials of the Rift from 4th April.
	+ Dark Onslaught’s later floors have been rebalanced to be a little easier. Please note that you may not immediately see these changes - you’ll see them when the Onslaught resets after the update has been released.
	+ Increased the quantities of some lower rarity Roaming Monster Objective Rewards in Karnheim
	+ Increased the Rank of armour and weapons available in some Realm of Fire and Karnheim Roaming Monster Chests
		- Realm of Fire Roaming Boss Chests now contain Rank 2 Rare and Epic weapons and armour, instead of Rank 1
		- Realm of Fire Elite Chests now contain Rank 2 Rare and Epic weapons and armour, instead of Rank 1
		- Realm of Fire Regular Roamer Chests now have a chance of dropping Rank 3+ Common weapons
		- Karnheim Roaming Boss Chests now contain Rank 3 Epics instead of Rank 1, and Rank 2 Legendaries instead of Rank 1.
		- Karnheim Regular Roamers now drop Rank 3 Rares and Epics instead of Rank 2, and Rank 2 Legendaries instead of Rank 1.
	+ Added Prime Materials to Tyge’s Metalworks Material Exchange
	+ Added blue and yellow as a Guild Colours option
	+ Added a vertical split 50/50 pattern as a Guild Pattern option
	+ Added a blank icon slot as a Guild Icon option

## Version 1.12.1

### February 10, 2022

* Issue where Threat Level in the Normal Rift could drop below the minimum of zero has been fixed.
* Issues involving the Dark Tor eye customisation 'Baphomet’s Glare' have been resolved. These included the eyes not displaying correctly on leaderboard and roster portraits.
* The missing dismantle button has returned to the Rewards Overflow.
* Crash caused by distilling the last of a set of potions or elixirs has now been fixed.

Rewards Overflow has been optimised, reducing lag for those with a large amount of items stored there.

## Version 1.12.0

### February 1, 2022

**Overview**

* Expert Rift added
* Dark Tor 2022
* Morphing Tweaks

**Expert Rift**

Dark forces are at work and have revealed a new Trials of the Rift. Pitched at Expert difficulty, the Expert Rift has:

* New layouts
* New rewards
* New Traps
* New treasures
* Five new bosses
* Three new Minions
	+ The fierce goblin warrior matriarch, the Grolak Deathmasher
	+ The sinister demon of the deep, the Saltwick Siren
	+ The deadly (and slightly flamboyant) archer, the Skald Ullrson
* There’s also an increase in the Rift Power cap, so get ready to lob your unwanted gear at the Lady of the Lake!

**Rift Raiding**

When your Rift Power far exceeds the Threat Level, you will be able to Raid standard Rift Battles in both Normal and Expert. Rewards are unchanged, but Raiding will not earn Rift Power or any Minions that may be present.

**Dark Tor 2022**

The Inquisition are back and ready for another attempt to convert all to the Cult of Glashtyn. The proud winner of our community vote, Garron, is your Event Hero of choice - and you’ll see him alongside:

* New Armour Skins
* New Weapon Skins
* New customisations

**Morphing Tweaks**

We’ve also made some changes to Morphing, which will hopefully make it more accessible to newer players:

* The ability to apply Skins is now possible at a much earlier level - once the player has defeated Gorbash (Skin crafting is still only available via the Morpharium in Mirefen).
* You can now apply Skins directly to an item from the Knight screen.
* The Morpharium has had a minor layout tweak as its no longer the primary place

**Bug fixes and Tweaks**

* Drops of Patience added to the Guild Shop
* Wider range of Legendary and Unique Hero Charms added to Normal Rift
* Amendments to various FAQs
* FAQ added for Normal and Expert Rifts
* Minion bonuses fixed in the Arena
* Assorted fixes and optimisations

## Server Update

### December 22, 2021

Tweaks to Karnheim Roaming Monsters:

* Level range for regular Roamers has been reduced from 46 - 60 to 46 - 55
* Level range for Roaming Bosses has been reduced from 50 - 60 to 46 - 55
* Level range for The Lost Knight in Karnheim has been reduced from 46 - 60 to 46 - 55
* Level range for the Wintertide Roamers in Karnheim have been reduced from 46 - 60 to 45 - 55
* Some formations have been tweaked to be a little easier, both for the standard Karnheim Roamers and Bosses, and the Wintertide Roamers
* Blue Gauntlet Cores have been removed from the regular Roamers's Objective Reward pool, and replaced with an increased Gold reward
* Drops of Patience have been added into the Objective Completion Bonus Reward pool for regular Roamers
* Drops of Patience have been added into the Objective Completion Bonus Reward pool for Roaming Bosses
* Drops of Patience have been added into the Objective Reward pool for Roaming Bosses.

Tweaks to difficulty scaling

* Tweak to difficulty scaling on Roaming Monsters, Dark Onslaught, Rift, etc - instead of just looking at your Knight level, it will also factor in the highest level of Heroes and gear that you possess. This means that if your Knight level has managed to massively outstrip your Heroes and gear level, you can still have a fair pop at the grindable content.

## Version 1.11.0

### December 6, 2021

* Karnheim
	+ The story continues in the new region of Karnheim - a mysterious land holding unknown challenges.
	+ 150+ new Conquest battles
	+ Knight level cap increased to 60
	+ Hero level cap increased to 60
	+ Equipment level cap increased to 60
	+ Conquest Towers - can you battle your way to the top?
	+ Three new enemy factions:
		- The Karnonnite Cultists
		- The Nameless Goblins
		- The Automaton Golems
	+ New Roaming Monsters
	+ New upgrade materials:
		- Prime Tellurian
		- Prime Volcanite
		- Drops of Patience
	+ Dark Onslaught
		- Karnheim is home to the Dark Onslaught Dungeon - a daily resetting, challenging dungeon that’s not for the faint-hearted…
		- Four new Bosses
		- New reward system
		- Not only do your Heroes get exhausted, so do your Gauntlets!

* Wintertide 2021
	+ Third time lucky! The Frosten are back once again to try and ruin Wintertide!
	+ New armor Skins
	+ New weapon Skins
	+ New customisations
	+ New Hero Skin for our community poll winner Brutus!

* Tweaks and bug fixes
	+ You can now instantly level up a weapon or item of armor to the max level for its Rank from its details screen (providing that you have the materials required).
	+ Macleod has had his Base and Rage Powers tweaked:
		- Axe Hurl now has a chance to apply Poison.
		- Foe Cleaver delays enemies' powers.
	+ Trollkin Warsmasher has had his camera and ability fixed.
	+ Gold Guild Vote reward increased for higher level players.
	+ Viktor’s statue now stands sensibly in the Hero Shrines.
	+ Weekly stock of potions in the White Peak Dagfinn’s Draughts Alchemy shop has been increased from 1 to 2 per item.
	+ Fixes and updates to Charm and Guild Voting FAQs
	+ Rift now scales with level

## Version 1.10.1

### October 19, 2021

* Fixed audio bug where music would intermittently play even when music volume was off.
* Fixed a bug involving signing in and out of accounts.

## Version 1.10.0

### October 6, 2021

* Reworked Store
	+ Tap the Store button and you’ll see a few changes!
	+ Deals
		- The Deals section of the Store has been revised, so it’s easier to see what deals are available, instead of waiting for a particular one to pop up.
	+ New Customize Section
		- There’s now a brand new Customize section in the store, with sections for:
			* Morph
			* Skins
			* Hero Skins
			* Capes
* Blood Moon 2021
	+ The Fenrirgard, Carmilla and Petra make their return in this year’s Blood Moon Event, bringing with them:
		- New weapon and armor Skins
		- A new Hero Skin for Carmilla
		- New Customizations
* Bug Fixes and Tweaks
	+ Mythic Armor Skins now appear correctly in the Arena
	+ Bug where Guilds could access Guild Bosses that they weren’t the right level for has been fixed.
	+ Other assorted fixes and optimizations

## Version 1.9.5

### September 14, 2021

* Bug Fixes and Tweaks
	+ Mikazuki’s Rage now dispels
	+ Fixed physics issue with Kanzashi hairstyle
	+ Fixed upgrade screen camera issues for the Zagran Spellcaster and Trollkin Warsmasher Minions
	+ Fixed issue with Demongate earrings appearing in place of the Lost Sands earrings for female Knights
	+ Fixed issue with Fenfolk Alchemist Minion incorrectly ignoring armour
	+ Improvements to Android stability
	+ Fixed issues with the deal system
	+ Wei Feng's Strong vs Armor Power has been fixed
	+ Other assorted fixes and optimisations

## Version 1.9.1

### August 12, 2021

* Expert Guild Bosses
* Rift Improvements
	+ Bones' Bazaar
	+ Rift Minions
* New Layouts
* Premium Pass Guild Reward
	+ All Guild Members will be able to claim a Gold reward whenever a Guildmate purchases a Premium Pass.
* Demongate
* Bug Fixes & Tweaks
	+ Fixed the issue with Guild Capes displaying incorrectly in the Arena and on Guild Ornaments

## Version 1.8.1

### June 16, 2021

Official Post

* New Guild Bosses
	+ Atlantican Hydra and Khimaira
* Guild Hall Customization
* Guild Relic Shop Overhaul
	+ Added Communal Relics
* Raised Guild Level Cap to 75
* New content for Lost Sands 2021

## Version 1.8.0

### April 21, 2021

Official Post

* Gifting of Special Events Premium Passes to Guild members
* Added Equipped Heroes view to Photo Mode
* New Limited-Time Deal Skins
	+ Armor Sets
		- Ocelotl Overlord
		- Maritime Master
		- Hexy Witch
		- Eskargard
		- Holier Than Thou
		- Craven
		- Serrated
	+ Weapons
		- Eskar's Axe
		- Eskar's Hammer
		- Eskar's Blade
		- Brokkr's Prototype Axe
		- Atlatean Oceanpiercer
		- Aegaeon's Trident
		- Brokkr's Clockwork Cudgel
		- Brokkr's Clockwork Blade
* Hero Skin System
* New content for Troll Hunt 2021
* Shortened all Special Events to 45 days (from 60)
* New splash screen
* Bug Fixes
	+ Fixed Dwarven Foundry claiming a weapon is the last of its type
	+ Fixed missing translations
	+ Corrected timer display with non-Roman character sets
	+ Morphed gear shows correctly when opening a Chest in the Vault and when trying on Customizations
	+ Fixed "Conqueror of the Rift" side story misssing text
	+ "Rift Complete" screen now correctly counts nodes
	+ Rift Completion Guild Activity no longer shows up incorrectly
	+ Notifications for Expert Guild bosses now come in correctly
	+ Locked Equipment no longer unlocks when upgraded to a new rank
	+ Increased model size for Mythpiercer sword

## Server Update

### February 23, 2021

* Fixed Lost Knight appearing for players who have not unlocked him
* Fixed Trotters riddle requiring incorrect amount of boards
* Fixed incorrect notification for when Expert Glashtyn is summoned

## Server Update

### February 17, 2021

* Fixed Wintertide gear not being usable in the Dwarven Foundry
* Fixed Highgard Elite Roaming Monsters not completing their second objective

## Version 1.6.0

### February 15, 2021

Official Post

* Added Enlighten Library
* Added Charm Removal and Reshaping
* Added The Morpharium
* New content for Dark Tor
* Limited Edition Equipment earned during the current Event is now automatically locked from Transmuting/Sacrificing
* New Customizations added to the Mythic Rift
* Bug Fixes
	+ Replaced Status Effect objectives on Roaming Monsters in Astellan, Highgard, and Mirefen
	+ Monsters in Realm 7 of the Rift now go to Level 50
	+ Tweaked Rift Power/Threat balance affecting Hero Powers
	+ Nijuro's and Urmas's Max-Star perks now apply to themselves
	+ Mythic Gear can no longer be in a dual Awakened and Unawakened state
	+ Mythbreaker now uses correct hammer animations

## Version 1.5.2

### December 15, 2020

Official Post

* Trials of the Rift no longer stays unavailable for several hours after reset for some players
* Fix for half-unlocked Mythic Equipment
* Side-stories unlocked after awakening Mythic Equipment now properly completes
* Mythic attunement now applies to Minions in the Arena
* Hero Shards for maxed Heroes awarded in the Rift now visibly convert to Dust
* Urmas's base Power now targets the payer's Armor before targeting Health
* Rebalanced Rift difficulty to be much more challenging in later Realms

## Version 1.5.0

### December 8, 2020

Official Post

* Added Mythic Rift
* New content for Wintertide
* Bug Fixes
	+ "Join a Guild" task for "Come Together" Side Story now properly completes
	+ The Lost Knight no longer displays incorrect Event icon
	+ Some Weekly Tasks have been made slightly easier
	+ Keera now correctly receives 30% rogue critical bonus
	+ Boss Roaming Monsters now stay around longer
	+ Other players are now visible in towns and other hubs
	+ Optimizations

## Version 1.4.1

### September 23, 2020

Official Post

* Improved Starting Tutorial
* Added info pop ups for each new feature unlocks
* Guild Improvements
	+ Improved the Guild Recommendation system:
		- Players should now see a better range of more appropriate guilds
		- Added a ‘Choose for Me' option for the indecisive Knight
		- Each guild has a weekly Activity Level meter that is based on an average of the guild members' Contribution Points, giving players a better idea of how active a guild is.
	+ Overhauled the Guild Activity Stream
		- More messages highlighting when a guild member has achieved a particularly notable achievement, such as hitting level milestones, or clearing a boss or a feature for the first time.
		- Added an additional Activity tab, just for the automated activity messages.
		- Option to toggle activity messages in chat.
	+ Overhauled Guild Tasks
		- Guild Tasks are now called Weekly Tasks.
		- Weekly Tasks have been made less specific.
		- Weekly Tasks now give rewards for each task completed, as well as a bonus reward for completing them all.
	+ Guild Side Story: Additional Side Story for newer/unguilded players to encourage them to join a guild
	+ Claim All Reward Summary
* Added Blood Moon Special Event
* Bug Fixes and QoL Tweaks
	+ The visual issue in Arena where wins were displaying a +0 Points gain on the victory screen (but applying the points correctly afterwards) should now be fixed.
	+ Fixed an issue where players were getting stuck in the starting tutorial.
	+ Fixed an issue where the Eyes of Azhar weren’t being rendered properly in player portraits on iOS devices.
	+ Fixed issue with 7\* Unique Heroes having the wrong damage values.
	+ Fixed issue with Arena opponent’s Heroes applying max star damage when they didn’t have max stars.
	+ Fixed issue with Daily Task gem reward banner displaying the wrong value if the gem reward is collected before other task rewards.
	+ Fixed issue where Bounty Board was never offering Rare Strong vs Demon weapons as a possible reward.
	+ Previous event gear can now be transmuted as well as dismantled after their events have finished.
	+ All chests can now be opened in bulk in the Vault
	+ Assorted fixes and optimizations.

## Hotfix

### August 3, 2020

Official Post

* Arena Fixes and Tweaks
	+ Tapping on your ‘Current Position’ panel now takes you to your League table, instead of your own Inspect Screen.
	+ Fixed an issue with a Minion Charm being in the Arena shop that shouldn’t have been there.
* Event Fixes
	+ Fixed an issue with the ‘Disciple of Azhar’ skin colour name getting overlapped by the Inspect button in the Customization menu.
	+ Fixed the issue with the Disciple of Azhar skin colour appearing as Epic on the Reward Track, when it should be Legendary.
	+ Fixed an issue with excess Kamil and Azhar’s Hero Shards from the Event Reward Track not being converted to Shard Dust if the Heroes are maxed.
	+ Fixed an issue with Portal battle options not being visible when the Portal is open.
	+ Fixed an issue where the Afanbar boots could potentially be upgraded to the Derkar boots.
	+ Fixed an issue with earrings from a previous event being displayed.
	+ Fixed an issue where the Lost Sands UI tag wasn’t being displayed on the event weapons and armor detail cards.
	+ Fixed the issues with Expert Meret’s cutscenes.

Hero Fixes

* + Fixed Azhar’s Star Perks - his power now increases with his Stars.
	+ Fixed the issue with Wei Fang not applying Weaken

Miscellaneous Fixes and tweaks

* + Fixed a crash during Monster Cave battles.
	+ Fixed the issue with the Maniacal Gauntlet not gaining Rage with negative status effects.
	+ As the Free Daily Chest in the Vault is now available multiple times a day, it’s been renamed the Free Chest.

## Version 1.3.0

### July 24, 2020

Official Post

* Added the Arena League
* Tweaked inventory of Arena Shop
* Minion Revamp
	+ Minion power now scales better with Rarity
	+ Improves visibility of Minions and required Gauntlet on pre-fight screen
	+ Increased spawn rate of Minions
	+ Increased amount of Minion Food per drop
	+ Minion Food now grants XP
	+ Minion Food can now be bought in the Store
	+ Minions are now included in the Arena Perpare screen
	+ Rotating Weekly Minion Types
		- Add these Minions to your team to earn bonus Arena points
* Added Mini Events - rotating bonus rewards for certain activities
	+ Double Gold from Hunts
	+ Double Chests from Onslaught Dungeon
	+ Double Crimson Orbs from Monster Cave
	+ Double Event Points from Portal battles
* Added Lost Sands Special Event

## Version 1.2.0

### July 2, 2020

Official Post

* Quality of Life Changes
	+ Transmutation & Dismantling
		- Weapons and Armor can now be locked to prevent accidental dismantling or transmutation.
		- When a Weapon or Armor piece is transmuted, there’s a warning that Charms contained in ingredient gear will be destroyed.
		- Items can be dismantled in bulk from the backpack.
		- All items are shown, but only usable ones are highlighted.
	+ Miscellaneous
		- You can now Raid a Hunt multiple times in one go.
		- The Roaming Monster Daily Task now takes you directly to the Roaming Monster Go To Menu.
		- The Bounty Board now has its own button on the map screens, meaning that you can check Bounties/Roaming Monsters without returning to the Campfire screen.
		- There’s now a pop up warning if you’re about to use an XP Boost Scroll that exceeds the amount of XP you need to hit the cap.
		- The camera shaking on attacks can now be toggled off in the settings. Motion sickness sufferers rejoice!
		- x5 and x10 chest bundles can now optionally be opened upon purchase rather than automatically being sent to the Vault.
* Rarity & Power Changes
	+ The power of a weapon, armour piece, Hero and Minion now scales more according to their rarity.
	+ The difficulty of the enemies have also been scaled accordingly, particularly in later regions.
	+ Higher rarity weapons now have additional visual effects during battle.
	+ Battle UI now has new messages for impressive kills (eg Instakills, Overkills).
* Guild Tweaks
	+ Dagon, The Morgawr and Aegaeon all now cost fewer Contribution Points to summon.
	+ The Accolades for the harder bosses have been increased, in order to keep them more rewarding than their easier counterparts.
	+ Guild Voting options have been tweaked:
		- Guild Boss perks have been changed to straight damage (no class requirements, etc).
		- Loot has been added into the ‘Option A’ reward pool - ie, as well as Guild Boss Perks, there’s a chance of Shards, Chests, Tomes, etc popping up.
* Shrine Changes
	+ Shrine Favour times now increase across regions
	+ Some of the shorter Favours in later regions have had their times increased, whereas the longer ones have been decreased.
* Bounty Board Tweak
	+ Bounties now display a timer until a target spawns
* Bug Fixes
	+ Fixed issue with Roaming Monster Chests information button not displaying.
	+ Roaming Monster Chests now display on the Roaming Monster Go To Menu.
	+ Eileen’s max Star Level Perk now correctly applies Acid instead of Poison.
	+ Byrne's progression values were fixed (he'd been assigned the wrong ones).
	+ Bug with Gunn's power has been fixed
	+ Fixed multi-kill exploit on Bounties
	+ Assorted fixes and optimisations.

## Version 1.1.9

### May 14, 2020

Official Post

* Added the Bounty Board
	+ Day-One Tweaks:
		- Weekly Limit of 7 Bounties
		- Bounty refresh cost changed to 5 Gems
		- UI Now shows 5 bounties on the selection screen instead of 3
* The Roaming Monster Go To menu now lists the Stamina required for each Monster.
* Each Event now has its own leaderboard, with the number one Knight being immortalized in the Hall of Champions once the Event has finished.
* Added Photo Mode
* Added Troll Hunt Special Event
* Added Event Premium Pass
* Bug Fixes & Optimisations
	+ Fixed issue with Hero Shards from a maxed Hero not converting to Shard Dust in certain situations
	+ Fixed issue with equipment given after a Vault Ad not being sent to the Rewards overflow if the backpack is full
	+ Other fixes and optimisations

## Server Update

### April 10, 2020

* Fix to Purist Armor being in the wrong order on the event track
* Players who ended up with a second set of shoulders instead of boots will now find the boots in their Reward overflow.

## Version 1.1.6

### April 9, 2020

Official Post

* Extended Dark Tor Event by 2 weeks
* Improved "Poor Connection" messages
* New Guild Members cannot fight a Guild Boss immediately if they have recently fought another Boss in another Guild.
* Confirmation dialogue before Kicking or Promoting a Guild Member
* Added New Messaging
	+ If you have been temporarily or permanently banned from the game
	+ If you have been temporarily banned from posting in guild chat
	+ If one of your guild members has been temporarily or permanently banned from the game
	+ If one of your guild members has been temporarily banned from posting in guild chat
	+ If you have been given compensation
* Fixed Arena points not being immediately added
* Fixed Arena Rivals not being marked as beaten/victorious
* New Chest in the Vault that can be opened by watching an ad
* Economy Tweaks
	+ Daily Task Reward tweaks:
		- Most scroll rewards have been made more granular (eg. multiple lower rarity scrolls instead of one higher rarity one), downgraded to a lower rarity, or replaced with Tomes or Drops.
		- Some tasks that usually gave a single Tome now give multiple Tomes
	+ Shrine Favour Reward tweaks:
		- More Tomes and Drops added in place of scrolls
		- Some Favours that usually gave a single Tome now give multiple Tomes
* Miscellaneous bug fixes and optimization

## Version 1.1.5

### March 5, 2020

* Localization fixes
* Bug fixes and optimizations

## Server Update

### March 5, 2020

* Fix to battles not resolving correctly for some players, including the Arena

## Server Update

### March 4, 2020

* Fix to Conquests where players were getting stuck in Astellan after defeating Drakeson
* Fix to a deal displaying incorrectly
* Server stability tweaks

## Server Update

### February 25, 2020

* Fix to guild contribution points not being displayed correctly
* Back-end improvements

## Version 1.1.4

### February 24, 2020

* Fixes issue with reset timer in some time zones
* Fixes issue with Onslaught Dungeon in some time zones
* Fixes issue with Shrine Favor bonus reward % Chance Gague

## Server Update

### February 21, 2020

* Fix to "Watch Ad" buttons displaying after daily cap has been reached
* Fixed server connection issues
* Fix to Daily Task Refresh timer being incorrect for Canada

## Version 1.1.3

### February 20, 2020

Official Post

* Shrine Rework
	+ The Shrine now has a gauge letting you know what the chance of getting the bonus reward is.
	+ Each Shrine in each region now has a minimum level requirement for Heroes used. There is no maximum limit in any of the Shrines.
	+ Some Favours will now require Heroes of a particular Star Level or rarity.
	+ Each Shrine in each region now has a daily limit on the number of Favours you can complete.
		- XP and bonus rewards have been reworked to be more generous
* Roaming Monster Go To page
* Hero Chests
	+ There’s now a generic Hero Chest, which contains all Heroes,and all alignments have the same chance of dropping.
	+ Weekly Chests have a higher chance of dropping a specified Hero
	+ Hero Chests can be opened five at a time, with a guaranteed Epic drop
* Economy Changes
	+ Transmutation
		- Transmutation will no longer require Precious Ores
		- Gold costs of transmutation have been changed:
		- Gold costs now scale up with both rank and rarity of the item to be transmuted.
		- Lower rank items now have a higher gold cost to transmute than previously, but the gold costs of transmuting higher rank items has been reduced.
	+ Forging
		- The amount of Precious Ores required to rank up an item has been increased.
		- Forge Stone costs have been flattened across rarities - it now costs the same number of Forge Stones to upgrade Rare, Epic, Legendary and Unique items of the same Rank.
		- Forge Stone costs in the various Stores have been reduced
		- Precious Ore costs in the various Stores have been reduced
		- For players who have been playing before this update:
			* The number of Precious Ores in their Inventory will be quadrupled
			* The number of rank 3 Forge Stones (Laguz/Daguz) in their Inventory will be doubled
			* The number of rank 4 Forge Stones (Naudiz/Berkana) in their Inventory will be tripled
* Localization
	+ English
	+ French
	+ German
	+ Italian
	+ Spanish
	+ Portuguese
	+ Russian
	+ Polish
	+ Mexican Spanish
	+ Simplified Chinese
	+ Traditional Chinese
	+ Korean
	+ Japanese
	+ Vietnamese
	+ Thai
* Added Dark Tor Special Event
* Added Incentivised Adverts
* Bug Fixes and Tweaks
	+ Event Guild Bosses no longer show ‘Available’ when on summon cooldown.
	+ Lukin’s rank up costs have been corrected.
	+ Lukin’s powers have been buffed to their correct values
	+ Removed negative status effects no longer do one last tick of damage.
	+ Turning on battery saving mode no longer restarts the game.
	+ Armour Bonuses now apply against attacks from summoned creatures in the Onslaught Dungeon.
	+ Occasional issue with Hero and Rage buttons disappearing when Auto is activated fixed.
	+ Onslaught Dungeon should have less issues when the game is suspended (eg unexpected losses, resets, etc).
	+ Issue with the Merchant Go To menu returning to the wrong location fixed
	+ Issue with Roaming Monster alerts not going directly to the Roaming Monster if accessed after fighting an Arena battle fixed
	+ Vampyr Bloodletters now do the correct number of hits per attack in the Realm of Fire Roaming Monster encounters
	+ Agnar the Horror’s power now works correctly
	+ The Inferno Lord has now been brought to the frontline, as he doesn’t have a ranged attack.
	+ Issues with speed bonuses on Vordrai's max star level and certain gauntlets have now been fixed.
	+ Assorted other fixes and optimisations

## Server Update

### December 19, 2019

Official Post

* Red Rima rebalancing:
	+ Spawn time increased for each region from every two hours to every four hours
	+ Event Points for each Rima kill have been doubled
	+ Objective rewards tweaked to include slightly more variety. Original rewards still have a chance to drop, alongside the lower level variants. For example, in RoF Rima now can drop Manganese as well as Orpiment, Laguz and Dagaz as well as Naudiz and Berkana, etc.
	+ Increase the limit of purchases you can make in the Monster Cave shops per week

## Server Update

### December 12, 2019

* The 'Don't Go Alone' side story tasks now progress correctly
* Red Rima now gives Knight XP
* Realm of Fire Roaming Monsters and Bosses have increased Knight XP
* Fixed guild bosses giving ludicrous amounts of Guild XP

## Version 1.0.46

### December 9, 2019

Official Post

* Added Wintertide
* Added Social Hub
* Bug Fixes and Tweaks
	+ Number of Drops required to Rank Up a Hero from Rank 2 to 3 reduced.

Visual appearance of Forge Stones tweaked to make them easier to identify in terms of rank

* + ‘Strong versus Goblin’ Roaming Monster objective on Realm of Fire Roaming Monsters now completes correctly.
	+ The Avatar of Oshian goes into her second form once she hits 50% health, rather than 90% health.
	+ Six exotic skin colours have returned to the Customisation Chest (Mirefen Green, Lifsmark Green, Highgard Sky, Llanstow Lavender, Astellan Amethyst and Wild One Red).
	+ Strength Elixir descriptions have been corrected (they have never affected Hero Power strength, only Knight attacks).
		- * The ‘Don and Viktor’ Side Story requirements now complete correctly.
	+ The ‘Realm of Fire’s Mines’ Side Story requirements now complete correctly.
	+ Opening a Gold Chest from a notification no longer crashes the game.
	+ Issue with scrolling through Heroes in the Codex causing a crash (when the first one viewed was ready to be Ranked up) now fixed.
	+ Gwen’s 4-Star perk now correctly applies Weaken to one enemy, rather than Focus.
		- * Amounts added to Side Story Rewards UI
	+ All gauntlets other than the Knight's Gauntlet have been buffed
	+ Unique XP scroll removed from Dailies for lower level players, as this was a bug
	+ Other assorted fixes and optimizations.

## Version 1.0.42

### November 20, 2019

Official Post

* Added Side Stories
* Reworked the complexity of Daily Tasks
* Economy Rebalance
	+ Caravan traders in Highgard’s Crown, Lakenfen, and Highridge now sell set items for Gold rather than Gems.
		- Highgard’s Crown - now sells Charms
		- Lakenfen - now sells Drops and Tomes
		- Highridge - now sells Gauntlet Cores
	+ Arena economy changes:
		- Number of free tickets offered in a 24 hour period reduced to 3 (down from 5)
		- Crest payments for battles have been increased:
			* A win now awards 10 Crests (was 6)
			* A loss now awards 3 Crests (was 2)
	+ Monster Cave economy changes:
		- Max number of attempts reduced to 6 (was 10)
		- Crimson Orb cost for Mannaz and Thurisaz increased
		- Crimson Orb cost for all other Forge Stones decreased
	+ Gem costs of Forge Stones in the Store
		- Gem cost for Mannaz and Thurisaz increased
		- Gem cost for all other Forge Stones decreased
	+ Shrine of Hero Favours are now a bit more generous with Hero XP
	+ Gems from Daily Tasks rebalanced and reduced to reflect lower Stamina requirement to complete
* Hero Rebalancing and Fixes
	+ Delphinia - Rage Power description corrected
	+ Olaf - Rage Power now correctly ignores armour
	+ Balberith - Burn damage on Base Power now scales to Balberith’s level
	+ Dr Flox - Changed Star Perk so that it no longer applies Expose
	+ Fahari - Rage Power description now correctly includes Strong vs Acid
	+ Alder - Rage Power damage decreased
* Guild Leaders who have been inactive for 30 days will be automatically demoted, and the next highest ranking guild member promoted to leader in their place. In the case of there being multiple guild members of the same rank, the player who has been in the guild for the longest will be promoted.
* Onslaught Rebalancing
	+ Earlier floors are easier
	+ Scaling on later floors is capped
* Quality of Life Changes
	+ Auto Mode
		- Auto mode has been added to more battle types and game modes
		- Speed up button added to Auto mode
	+ Roaming Monsters, the Arena and Monster Cave now contribute to Fame
	+ Gauntlets
		- Gauntlet tech trees can be viewed prior to unlocking
		- Required cores can be viewed in advance.
		- Initial upgrade unlocked automatically and damage improved, to make newly acquired gauntlets more useful from the start.
	+ Monster Cave Shop button added to Monster Cave Go To menu
	+ Dismantle button now added to reward cards, allowing you to dismantle items when you get them
	+ Button to allow you to back out of using a Rage Power added, ideal for those accidentally trigger happy Knights
	+ Settings button moved to the Campfire screen, so people can actually find it.
	+ Swipe up to punch added to initial gauntlet tutorial
	+ UI clarifications and improvements -
		- When there is zero of an item, this is now represented as a dash rather than a zero, as our font makes a zero look a bit like a 1 in a circle.
		- Run Out attacks are now called Chain Start attacks.
		- Status icons improved to be clearer.
		- Monster tag icons added to world map, so you can see what enemies are standard to each region.
		- Heroes and Weapons are now ordered in order of power in Prepare screen menus
		- Tips of the Day in Campfire notification - handy hints for every Knight
		- Where to Find button added to Gauntlet upgrading
	+ Roaming Monsters
		- Objectives can now be viewed in mid-battle, on the pause screen.
		- Objectives simplified for Astellan and Highgard
* Bug Fixes
	+ Reset timers now work correctly (they’d been thrown out by the switch from GMT to BST)
	+ The Bakunawa Guild Boss’ second form now triggers correctly
	+ Assorted other fixes and optimisations

## Server Update

### October 23, 2019

* Fixed issue where player accounts could get into a state where Hero selection caused crashes

## Server Update

### October 22, 2019

* Realm of Fire Roaming Monster stamina costs fixed to their correct values
* Realm of Fire Tailor fixed

## Version 1.0.41

### October 21, 2019

* Bug Fixes
	+ Raid button always shown in Hunts
	+ Guild leaderboard overlap UI fix.
	+ Android fix for too many audio streams
	+ Fixes to some Heroes' power icons to make them more representative of their actual power
	+ Guild vote button lowered in Guild Hall.
	+ Guild invites now expire in notification list.
	+ Alder fixed - now does correct damage
	+ Fahari rebalancing
	+ Fahari & Alder power descriptions text fixed
	+ Roaming monster quest progress tracking fixed
	+ Holy Gauntlet unlock quest progress tracking fixed
	+ Sort by Guild XP contribution fixed
	+ Graphics - fix for disappearing water.
	+ Couple of crash fixes
	+ Realm of Fire minions can now be captured

## Server Update

### October 18, 2019

* + Elite Realm of Fire Roaming Monsters now longer give exclusively scrolls as Objective Rewards
	+ Fix to one of the Shrine of Heroes Favours
	+ Drops of Patience removed from the Store, as we don't currently use them in game (also, if you had them previously, you still have them - they're just invisible in your inventory!)
	+ 'Complete Onslaught Dungeon' task removed from Guild Task rotation, as it's a bit too tough for most players at present

## Server Update

### October 16, 2019

* + Realm of Fire Huntmaster rewards changed
	+ Minions can now be levelled to level 45
	+ Onslaught floor 10 chest improved
	+ Improved Arena matchmaking
	+ Tweak to customisation chest drop rate
	+ Dismantle values for customisation items reduced

## Version 1.0.40

### October 14, 2019

Official Post

* Added Realm of Fire
* Added new Guild Bosses: Dagon, Aegaeon, Rahab, The Bakunawa, Avatar of Oshian
* Guild Updates
	+ New Guild Hall
	+ New Guild Progression
	+ Guild Voting
* Improved Guild Management
	+ Ability to set restrictions on who can join a Guild, based on Knight and Fame levels.
	+ Ability to set restrictions on who can join with Open, Request Only and Invite Only Settings.
	+ Ability to invite unguilded players to join a Guild.
	+ Improved Guild Roster, with Fame, XP Contribution, Contribution Points and Arena Leaderboards.
	+ Improved recommended Guild lists.
	+ Ability to ‘nudge’ Guildmates, sending them a remote notification asking them to attend to the Guild.
* New Heroes: Delphinia, Olaf, Don Diego, Dvalin, Viktor, Geber
* Hero Balance Changes
	+ Balberith: Base Power: Changed to Chance to Burn (was Chance to Acid)
	+ Pentatonix: Rage Power: Changed to Strong vs Burn (was Strong vs Frozen)
	+ Logan: Rage Power: Changed to Chance to Weaken (was Chance to Expose)
	+ Keera: Base Power: Changed to Strong vs Burn (was Strong vs Acid)
	+ Sola: Base Power: Strong vs Acid added
	+ Fahari: Rage Power: Strong vs Acid added
	+ Nijuro: Rage Power: No longer ignores Armor
	+ Blaine: Rage Power: Changed to Strong vs Expose (was Strong vs Freeze)
	+ MacLeod
		- Base Power: Changed to Srong vs Frozen (was Strong vs Poison)
		- Rage Power: Changed to Strong vs Poison (was Strong vs Acid)
	+ Millicent: Base Power: Changed to Chance to Stun (was Chance to Poison)
	+ Grax: Base Power: Strong vs Expose added
	+ Tara: Rage Power: Changed to Strong vs Acid (was Strong vs Poison)
	+ Ulfred: Base: Changed to Strong vs Acid (was Strong vs Poison)
	+ Lanasa: Base: Changed to Strong vs Expose (was Strong vs Weaken)
	+ Griz
		- Base Power: Strong vs Burn added
		- Rage Power: Strong vs Expose added
	+ Lance: Base Power: Changed to Strong vs Poison (was Strong vs Burn)
	+ Herne: Rage Power: Changed to Chance to Poison (was Strong vs Expose)
	+ Zalam: Rage Power: Changed to Strong vs Poison (was Strong vs Acid)
	+ Ursula
		- Base Power: Changed to Chance to Expose (was Chance to Unfocus)
		- Rage Power: Strong vs Weaken added
	+ Zoe: Rage Power: No longer dispels effects from the Knight.
	+ Lars
		- Base Power: Strong vs Acid added
		- Rage Power: Now Strong vs Frozen (was Strong vs Expose)
	+ Dr Flox: Rage Power: Changed to Chance to Expose (was Chance to Fury)
	+ Gwen
		- Base Power: Changed to Chance to Stun (was Strong vs Stun)
		- Rage Power: Changed to Strong vs Poison (was Strong vs Weaken)
	+ Alder
		- Base Power: Changed to Chance to Unfocus (was Dispel)
		- Rage Power: Changed to Strong vs Acid (was Chance to Poison)
* Enemy Rebalancing
	+ Gagan Cultists are now vulnerable to Stun (previously were vulnerable to Freeze)
	+ Skald Outlaws are now resistant to Acid (previously were vulnerable to Poison)
	+ All Trolls in all regions are now no longer Stun resistant.
	+ Roaming Trolls are now vulnerable to Expose (was previously vulnerable to Weaken)
	+ Roaming Trolls are now resistant to Weaken (was previously resistant to Expose)
	+ Froskur Demons are now resistant to Stun (previously were resistant to Expose)
* Economy Rebalancing
	+ Improved the XP rates from Hero Shrines in Mirefen and White Peak.
	+ Tomes added to the Resources tab of the Gem Store.
	+ Forgestone costs for Legendary equipment reduced from 4 to 3.
	+ Forgestone costs for Unique equipment reduced from 8 to 4.
* Increased Floors of the Onslaught Dungeon from 5 to 10
* Bug Fixes
	+ Star Perk buffs now working correctly for all Heroes
	+ Reward Overflow scrolling issue fixed
	+ Roaming Monster level now correct and consistent between the Map and Prepare screens
	+ Arena now shows the correct ranking percentile
	+ Arena opponents ratings now correct on entering the Arena
	+ Arena mode handling of poor connections improved

## Server Update

### September 6, 2019

* Fixes issues with the Rebel Gauntlet unlock quest
* Fixes crash on Roaming Monsters on iOS

## Server Update

### August 29, 2019

* Fix to grant missing Arena rewards for previous week
* Fix to enable higher level players to see the new Roaming Monsters that they were missing in Astellan and Highgard.

## Version 1.0.34

### August 6, 2019

* Added Hero Leveling
	+ Hero levels capped by Rank
* Closed the Enlighten Library
* Added Hero Promotion
* New Heroes: Balberith, Neko, Fahari, Cladis, Ursula
* Hero Rebalancing
	+ Lanasa
		- Rage Power No longer ignores armor
		- Rage Power increased damage
		- Rage Power now applies Acid (previously applied Poison)
	+ Nijuro: Changed to Strong vs Cult (previously Undead)
	+ Griz: Changed to Strong vs Undead (previously Demon)
* Shrine of Heroes
	+ Favors now gives Hero XP instead of Hero Shards
	+ Max level caps removed from all favors
* Weapon Progression
	+ "Tier" has been renamed to "Rank"
* Added Dwarven Foundry
* Rebalanced XP from Conquests so that all required XP for the Story can be earned from Conquests alone
* Navigation
	+ Campfire screen has been redesigned.
	+ Features Menu: There is now a menu accessible on the Campfire that allows the player to jump directly to the main features.
	+ Where to Find: The ‘Where to Find’ feature has been improved. ‘Back’ button now actually goes back to the last screen viewed.
* Roaming Monsters
	+ Added Standard and Elite Roaming Monsters
	+ Each Roaming Monster now drops specific Equipment
	+ Tweaked Roaming Monster objectives to be easier
		- Weapon tag specific objectives now only require the weapon to be equipped for the battle.
		- Some of the Gauntlet specific objectives now only require the correct gauntlet to be equipped for the battle.
		- Status effect objectives only require the effect to be applied.
* Hunts
	+ Hunts now have a cap on the number of times they can be completed within a set time period.
	+ Hunts now drop two sets of specific loot: one type of Hero shard, and one type of weapon upgrade material. Each hero will only be available on a single hunt (though the expert version will also drop the same hero’s shards)
	+ Hunts can now be ‘Raided’ - instantly completed with one button press. This option is only available once a Hunt has been three starred, and does not contribute to task progress.
* Monster Cave
	+ Monster Caves now have a progression system, allowing the player to unlock harder difficulties for greater rewards
	+ Modifiers have been removed from the Monster Caves
	+ All Monster Caves now give the same type of Soul as currency, with harder caves giving a greater amount
* Prepare Screen
	+ The Prepare Screen has been added to modes such as Onslaught, Versus Arena and the Monster Caves.
	+ Equip screen can be accessed from the Prepare screen, allowing for changing of armour, gauntlet and potions.
	+ Hint button offers tips on how to defeat the battle ahead.
* Versus Arena
	+ Ability to choose opponent from a selection added
	+ Daily rewards for victories added
	+ Weekly leaderboard added for both individual Knights and Guilds
	+ Rewards added for leaderboard performance
	+ New Minions: Wild Hog, Dead Parrot, Ancient Centurion, Gagan Initiate
* The Vault
	+ All chests are now sent to The Vault, where they can be stored until the player is ready to open them.
	+ Certain chests can be opened ten at a time
	+ Certain chests have guaranteed rarity of loot when ten are opened in one go
* Customization
	+ Added 60 new Customization items
	+ Increased inventory of Tailor's Shops in Astellan, Highgard, and Mirefen
* The Store now has three tabs, Deals, Chests and Resources
	+ Deals: New deals have been added, including two new ‘Gem subscription’ Deals that reward the player gems every day.
	+ Chests: New Equipment and Hero shard chests have been added for gems
* Resources
	+ All new bundles - now purchasable with gems
	+ New materials section offering various rare currencies for gems
* Miscellaneous Tweaks
	+ Isstara model change
	+ Brown Bears model change
	+ Precious Ores and Shard Dust have had their colors changed to be more identifiable for the colorblind
	+ Unique Weapons have been renamed to be in line with other rarities and to reduce confusion
* Bug Fixes
	+ Several tasks that didn’t progress correctly have been fixed.
	+ Daily and Guild Tasks have been tweaked so that players should be less likely to see tasks unsuited to their current level of progress.
	+ UI issues caused by devices with a camera notch such as the Samsung Galaxy S10e should now be fixed.
	+ Zoe’s Healing Visage Rage Power now correctly cures negative status effects.
	+ Max level heroes should now give the correct rarity Shard Dust.
	+ Hero rarity in PvP should now be displayed correctly.

## Version 1.0.25

### July 20, 2018

* Official full release of *Knighthood* on app stores.