Game Mechanics

## Role

Shown on the hero screen and in the hero chooser, these topics desprice the four basic hero classes.

###  Tank

This hero is best at holding the front-line and absorbing damage. See category: Tank

###  Damage

This hero is best at damaging enemies. See category: Damage

###  Support

This hero is best at empowering allies and keeping them alive. See category: Support

## Aspect

Shown on the hero screen and in the hero chooser, these topics describe a "rock-paper-scissors" relationship between the three damage types:

An Aspect deals 25% more damage to the one it is stronger than, but 20% less to the one it's weaker than.

The Aspect Wheel shows the relationship between the types. Fury for example, does more damage to Focus and does less damage to Finesse.

### Aspect Fluid

One hero, Warp Mage, is considered Aspect Fluid. Warp Mage's power is inseparably tied to the Portal Lords. Her aspect changes depending on which Portal Lord won the last Faction Gambit. The aspect remains until the completion of the next Faction Gambit.

## Buffs

### Bless

All debuffs (negative status effects) are removed from target. Target is immune to new debuffs while effect is active.

### Haste

Target's movement speed (only) is increased by 30%.

### Rage

Target's movement and attack speed are increased by 30%.

### Regeneration

Target receives health every second while effect is active.

### Vengeance

For each dead ally, target receives attack and health-per-second boosts for remainder of battle.

## Debuffs

### Bleed

Target is dealt damage every second while effect is active.

### Blind

All of target's basic attacks miss. Skills are not affected.

### Curse

Target can't heal, from any source, while effect is active.

### Charm

Target walks towards the source of the effect. Target cannot use skills or attacks while effect is active.

### Execute

Target is at low health and in danger of being instantly executed.

### Fatigued

Enemies can’t gain energy from any source while Fatigued.

### Immobilize

Target can't move but can still attack and use skills.

### Knockback

Skills with this tag push target(s) backward.

### Possessed

Target will attack its allies while effect is active, but will not trigger its active skill.

### Silence

Target can't cast their White nor Blue skills while effect is active.

### Sleep

Target will not move, attack or use skills while effect is active. Taking damage will end sleep early.

### Slow

Target's movement and attack speed are reduced by 30%.

### Stun

Target can't move, attack or use skills while effect is active.

## Damage Types

### Penetrating

Damage from a skill with this tag ignores all shields.

### Splash

Hits the target and all other enemies within melee range of the damage dealer.

## Skill Types

### Channel

This type of skill can be activated at 20% energy or higher. Once activated, the skill takes effect while also draining energy. Tapping the hero portrait while a channel skill is active pauses the skill.

## Other Terms

### Threat

Skills with this tag manipulate Threat on either enemies or allies. Targets with higher Threat get attacked more than targets with lower threat.