Vengron

Vengron is a rare case of a great city and nation that existed pre-Colossi and survived. The next closest great city was Amsford. It is in the bottom of the bay/gulf; sinking sometime during the Last Battle. There is probably substation conflict regarding the resources and ‘treasure’ in the bay/gulf where Amsford rests now. But that’s another story, for another time.

Vengron was predominantly Orcs and so did well on the martial sufferings the Colossi forced on the world. However, they were wise enough to know that societal issues had to be addressed if they were to survive. Vengron, the nation, was composed of many races forced to get along to survive the Colossi, and they’ve continued this to present. They are still predominantly Orcs, with Humans, Elves and Halflings in order of dominance. There are no Dwarves in the Vengron nation, only in Vengron territory. We don’t know why, yet.

### Geographical features

In the central region of te border between Vengron and Yland, the **Carstacean Mountains** erupt from the ground. The sharp, vicious looking peaks pierce the sky like a hundred jagged knives. Here, in this stark and forbidding landscape rises what is arguably the crown jewel of both architectural and military design of the Vengron nation. Known simply as **The Wall**. The Wall is comprised of 7 massive cities, built directly on the sides of their respective mountains, as well as numerous other, smaller outposts and watchtowers. Even after 4 centuries of relative peace, an assignment at The Wall is still considered a crowning achievement in the career of a Vengron soldier. However, 400 years of peace has brought some significant changes to The Wall. For instance, the lowest city, Haztor, has become a trade center for the north west border of Vengron. The current Commander of the Wall, General Darivia, an Elf, is the highest ranking non-orc member of the military. Darivia has used her post, and the expansive autonomy her rank provides, to establish dialogue with Yland, and develop trade connection throughout northern Edynor. Darvia’s emphasis on social issues and trade has made her extremely popular with the burgeoning civilian population of The Wall, but is becoming an increasing source of frustration to the troops under her command.

### Population

Predominantly Orcs, with Humans, Elves and Halflings in order of dominance. There are no Dwarves in the Vengron nation, only in Vengron territory.

### Social and Political Organization

Vengron developed a unique style of government to survive the conflicts forced on them. There is no real distinction between the government, the military, and the citizenry of Vengron. It is a matter of who is actively serving at the time.

Everyone who reaches the age of majority (as appropriate for their race) serves in the military for a minimum of 5 years. You’ve had an opportunity to develop some skills, and the military uses those skills in addition to the essential martial training they give you.  So, if you’re a cook going in, they’ll probably assign you to this role after basic martial training is complete. Conversely, if you enter without known skills, the military finds what hidden skills you possess and helps them grow. The military is where citizens are made because it is all one society, prepared and ready.

Therefore, every adult has military training in order to be instantly ready to serve in case the Colossi return. Society is cohesive. Unity in Vengron is based on service to the military, which is service to the nation. Every neighbor, baker, merchant, teacher, and inn keeper has also served. Children are born and raised with the certainty they too will serve. This impacts all areas of life.

You walk down the street of any town in Vengron with the intention of starting trouble, don’t forget literally anyone is going to be able to stand their ground or move together as a unit to stop trouble before it can begin. There are no laws, restrictions regarding weaponry but you need to think twice about who you intend to pick a fight with. Overall, it is a peaceful and law-abiding place. Naturally, you have those who take advantage or bully or abuse authority. Vengron is a nice and orderly place to live.

They believe you need a peaceful environment to build and maintain a strong society. They must trust their leaders have their best interest in mind. When the best interest is being able to defend selves and neighbors you have that trust.

To instantly activate an entire population means logistics is well developed, as is delegation. Vengron doesn’t control where people live but keeps track of who lives where. Chain of Command is extensive in Vengron. As population grows in an area so does the leadership in that area. Each leader knows how many in the area are serving, who has served, who will be serving, etc. This is a fact right down to the neighborhood level. Population doesn’t have to shift much to activate, but the Commanders have precise protocols in hand to do so.

Traditions of service give a sense of belonging and structure to society. There is a sophisticated government services organization, that is: a well-developed empire. Everyone wants to be a part of this. Maximum cooperation is always expected and given. There is discharge pay according to service, no one gets kicked to the curb, used up and abandon while they transition to ‘civilian life’ once more. Citizens are expected to build a life after service, otherwise what would there be to defend.

Vengron has been a stabilizing force for Edynor. Their interactions with other nations have spread civilized expectations.

High Lord Chancellor is the ruler of Vengron, chosen by the High Council consisting of all Generals and Field Marshalls.

Promotions traditionally handled “by combat” when two officers are recommended. This is usually “in form” because don’t want to waste personnel. No loss to command structure.

When it comes to High Lord Chancellor, the “by combat” is more reality than “in form.”

These are merit and skills-based promotions. Only the best of the best are promoted.

Social, Strategy and Diplomatic skills are essential for High Lord Chancellor.

Bribery for command structure is not common due to risk of reprimand and demotion, just not worth it. Pay and honor is enough to sustain position.

### Relations with other regions/nations

**Yland**

Vengron and Yland were at war at the Last Battle. Relations are still tense. The Wall on border, the greatest military installation in Vengron. Haztor is a trade gateway to Vengron and Yland and is making progress diplomatically, very quietly.

**Dyrrheimr**

Not close enough to be a threat or militarily mighty enough either. Dyrrheimr raiding of Vengron outer territory escalating.

**Ribbin’Dib**

Diplomatic relations established. They help protect Vengron coasts. Not considered militarily mighty to pose a threat.

**Republic of Rijekland**

Diplomatic relations established. Their sea power / trade creates grudging respect, but they are more merchants than military in Vengron’s eye. Rijekland has presence in Vengron coastal cities and trade centers.

**Morhenn, The Ancients**

Vengron has no direct knowledge of their existence. There are, of course, myths and fables regarding winged beings in the mountains, but no one in Vengron is actively looking for them. The old stories are not taken seriously.

**Petty Kings**

Not worth the effort. Not enough to be gained and a high cost to take and hold. It’s a “wild west” out there. However, there are many spies and operatives keeping an eye on things and doing their best to prevent any unifying efforts.

**Storrak**

No news here, yet. Developing.

**Galthadyr**

Vengron is very curious about Galthadyr; looking for intelligence. Vengronby is a satellite city of Vengron built specifically to study Galthadyr and crater.

**Halfling Forest / Stonemist Swamp / Taern Tirnos / Agem Valley**

Too small a population that is spread out to be a threat or of interest at this time.

**Three Duchies / Kaesyr**

Diplomatic relations established. Monitoring for attempts to unite and pose a genuinely rival power threat. Covert ops to keep stirring trouble to prevent this.

**Krak’Hent**

Not cohesive enough nation, yet. Spies sent periodically to assess progress or problems. No active involvement.

**X Region**

No news here, yet. Developing.

**Quinsair**

Beneath Vengron’s notice, marching over pacifist not an issue for them. Periodic assessment. General Darivia has an agent in Quinsair. Dresda Moira knows about this agent but no one else.

### Known settlements

* **Vengron**
* **Vengronby**
* **Haztor**
* **Kaztok** is a southern border city in the nation of Vengron, in the world of Edynor.
* **Karsinia**

### Known denizens

**General Darivia** The current Commander of the Wall, General Darivia, an Elf, is the highest ranking non-orc member of the military.

> The Region of Vengron is developed by @wyrmwoodmaps on Instagram.
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