Dragapult (KelTheMaster)

The Stealth Pokémon

## **Overview**

Dragapult is an assassin incarnate. It masters in stealth and movement, with high attack power to boot.

## **Stats**

Offense: 3/5

Endurance: 1/5

Mobility: 5/5

Scoring: 4/5

Support: 1/5

## **Ability**

Clear Body: When entering battle, the first attack from each opponent has their damage reduced. This only counts for Boosted Attacks and moves. This also only counts for each opponent individually, and goes on cooldown for each opponent after triggered.

## **Basic Attack**

Dreepy/Drakloak: The user slaps with their tail twice, then headbutts the enemy. The third attack is always boosted.

Dragapult: The user shoots one Dreepy, then another, then both at the same time. The third attack is always boosted and slows the opponent. The Dreepy return to the user after every attack.

Crit Rate: 10%

Lifesteal: 5%

## **Special 1**

**Quick Attack:** A Dash move. The user quickly dashes forward, hitting opponents and slowing them. The user then dashes back to their original position, hitting foes again and holding them in place for a moment. This is upgraded to either Dragon Rush or U-Turn at level 4. **[COOLDOWN]**

**Dragon Rush:** An Area move. the user jumps up into the air, going offscreen. They then descend, crashing onto the designated selected area and dealing damage to foes, stunning them and lowering their Defense, as well as leaving a ring of ghostly fire around the AoE. After the move, the user is given boosted movement speed for the next 3 seconds. The ring left behind will deal gradual damage to enemies before disappearing. The upgrade at level 11 increases the AoE. **[5.5s]**

**U-Turn:** A Dash move. The user dashes forward quickly, crashing into opponents, dealing damage and pushing them forward on impact. When this move hits an opponent, the user can fly away in any direction by prompting movement in any designated direction, including behind the opponrnt, also dealing smaller damage on the way back. This is optional, as putting in no movement will have Dragapult stay at the point of impact. Hitting this lowers the cooldown of this and the user's other move by 3 seconds. Opponents are stunned for a while after the move. The upgrade at level 13 increases the distance the user can dash away. **[8.5s]**

## **Special 2**

**Astonish:** A Dash move. The user runs forward a short distance while invisible. When coming in contact with an opponent, the user appears behind then and scares them, dealing damage and holding them in place. This is upgraded to either Phantom Force or Dragon Darts at level 8. **[6s]**

**Phantom Force:** The user becomes invisible, erasing any trace of them for a total of 3 seconds max, while having increased Movement Speed. When the move is pressed again, the user appears suddenly, flying up from the ground, stunning foes, dealing damage and lowering their Defense, dealing increased damage if it hits from behind. If the user attacks with any other move while invisible, Phantom Force's cooldown is reset, but the user will become visible. The move will also have increased damage if it hits from the sides or behind. If a Basic Attack is used while invisible, it is boosted with extra damage, but Phantom Force will not be reset. The upgrade at level 14 makes it so that using a Boosted Attack out of Phantom Force WILL reset its cooldown. **[10s]**

**Dragon Darts:** A Ranged, Sure hit move with two charges. The user shoots both Dreepy at high speeds at a selected opponent. On impact, they deal two hits of damage and lower their Movement Speed and Attack. Basic Attacks cannot be used while the Dreepy are out. After returning to the user, the next charge can be used. After any charge has been used, the user gains a Boosted Attack that will deal extra damage. Similarly to Cramorants Boosted Attack, when the move is used, each Dreepy can target a maximum of two other opponents after hitting the main. The upgrade at level 12 adds a third charge and lowers opponent's Defense. **[6s Charge Cooldown, 1s between uses.]**

## **Unite Move - Homing Descent**

A Sure hit move learned at level 9. The user targets an enemy, homing onto them. The user's Dreepy come out and rise into the sky with the user, then descend and crash onto opponents from above while cloaked in a purple energy. After hitting opponents, the user gains a shield and increased basic Attack speed.