recursal/Fanatic-Fandom huggingface dataset:
Weather

### Sunny Skies

This is the normal weather in cloud Harbor where Solar Flower Seeds are continually spawned and make their way across the screen. This weather dries up plashes into mushroom caps so be careful if you want to use them. Plants like the Druid Herb also dry up during this weather but can be revived during the rain.

### Rain

Like most weather Rain seemingly occurs randomly but gives a set amount of drops. During the rain there will be exactly 8 plashes that form allowing you to create up to 3 small ponds per storm. If Small Flames are left out they extinguish into Ash piles quickly during the rain. This weather also revives Dry Grass into Druid Herbs which can be merged to keep them alive. Other seeds also grow at an enhanced rate during this time, and Druid herbs of all levels refresh faster.

### Wind

Wind carries seeds onto the map and from what I have counted will give somewhere between 4-5 seeds each of Forest Acorns, Solar Flower Seeds, and Druid Herb Seeds. These Seeds seem to always come in a group of 3 consisting of 1 of each kind of seed. Wind also causes windmills to automatically produce their respective foods if there is space nearby.

### Starfall

Starfall Spawns stars that shoot across the map after an audio cue there will be 5-6 level 1 stars, 1 level 2 star with a chance of a level 1 crystal star.

### Mist

This is a weather that covers the cloud harbor map in a thick fog, and during the fog moss will sprout from boulders if there is space available nearby. Moss also sprouts from trees if there is open space.

### Fire Fall

This weather is exclusive to certain levels and does not occur in cloud harbor but is still worth a short mention. During this weather small sparks of fire that can be tapped to allow them to interact with items in the level are continually spawned. These are generally used to make Small Flames for a level.

### Leaf Fall

Leaf fall is a weather exclusive to the Autumn Marathon event. During this weather a leafy particle effect falls down from the screen and a sharp eye can spot the event items Golden Leaves and Crimson Leaves falling from amongst the effects. This typically rewards 5-7 golden leaves with a chance of a crimson leaf.

### Ghost Parade?

The Ghost Parade is an event weather exclusive to the Halloween event. During this weather ghosts will float across the screen and they can be tapped to have your guardians attack them much like incarnates. Once defeated ghosts will provide Seeds of Evil and sometimes a Root of Evil.
Advanced Crafting Table

## About

The **Advanced Crafting Table** is one of the most fundamental blocks added in Minecraft: Reloaded. It allows to craft many of the new items introduced in the datapack. To create an advanced crafting table, you must do the following:

1. Rename a Diamond to "Crafting" in an anvil. (This is case-sensitive)
2. Throw the renamed diamond on top of an upwards-facing dispenser.
3. If successfully done, you should see that the dispenser has been renamed to "Advanced Crafting Table".

## Notes

* You will not get the diamond back if you break the advanced crafting table.
* **YOU WILL NEED** to place a chest or other item storage block (such as a Hopper, Dropper, but NOT an Ender Chest) on top of the upwards-facing dispenser.
Thorn Thunderson

Thorn was born the second son of the House of ThunderHall. As a young dwarf he watched his older brother, Thain, struggle against a Green Dragon single-handedly. Thorn idolized his brother from then on and determined he was going to follow in his footsteps. Thain spent many years after this guiding Hod in the Magus' way of Steel and Spell, even making time to train with Hod when not doing jobs for Magmali Academy. on an Academy Expedition to Somnix Peak Thain dies protecting the expedition. Thorn, immersed in grief and blaming himself, drops out of the Academy and wanders the isle. The 7th Decennial Celebration of Peace, a grand festival observing harmony between the three great powers of Isalder, is set to be held in Armethelieh.
Arrowen's Espionage

Oloril Arrowen, King of Arrowen, inherited a vast kingdom on the Bodsa Plateau. United by his father Duroli Arrowen, the new Arrowen Kingdom seeks to take the **Red River Valley**, a fertile slice of land owned by the vast Oathe Kingdom. In order to have a chance against this great foe, Oloril is attempting to weaken the Elysium Kingdom allied with Oathe. To succeed in this he secretly hires mercenaries to disrupt and cause unrest in the Elven nation.

Skullcrushers
 Goss
Creepers

Creepers can be acquired by killing Incarnates (name unofficial) in missions. Creepers start as seeds which grow into Creeper sprouts much like other flora. Level 2+ Creeper can be harvested for various weeds that you typically find in missions. Level 5+ Creepers can corrupt adjacent Spruce and Forest Tree logs of all 3 sizes (Log, Pile of Logs, Bunch of Logs) and turn them into Corrupted Logs. Bunch of Corrupted Logs can be merged into an egg-shaped pod that when tapped will result in an effect similar to tapping the purple pods in levels that the Incarnates hatch from.
Old World, New Hearts

In the Second Age of Firma, after the rule of "The Dragon King". Before the great kingdoms of Oathe, Dorna, Elysium and Arrowen. Before the Ionad princes were expelled. The world has sundered, and only chaos reigns now. An unrelenting storm has been raging outside of Lutetia, the great city of Elves, since about a month after the death of “The First King ''.
The Kingdom of Oathe

**Oathe**, the slave capital and largest kingdom of **Firma**, consists mostly of the Mansan Desert stretching from the lush Elysian lands in the west to the Mountainous United Dwarven kingdoms of the east. It's economy is heavily centered on the mining of salt and gold, primarily using slave labor. Although many of the citizens believe this practice to be barbaric, the lucrative trading and entertainment opportunities provided to it's wealthy elite are plentiful. Slaves are also used as gladiators to fight in many arenas throughout the land, competing in fights to the death in order to gain fame, wealth, and a degree of freedom. However, in an unexpected turn of events, a small uprising led by a relatively unknown slave group (see The Mega Powers) has ignited in Asalamel, inspiring many other groups to turn against their owners and resist the shackles of oppression.
Lanterns

Lanterns are an exclusive item to the new event. They can be used much like Druid herbs in the sense that they can be tapped for solar power. However, unlike druid herbs they can be harvested for Sparks which can be used to ignite wood without the use of firestones. This makes them arguably more valuable.
Firma Wiki

**Welcome to the Firma Wiki!**
This is a wiki for a continuous Pathfinder Universe for information on the World, characters, and recent sessions that you might have missed.

Recent Changes

* Wake Finnegan
* Warden
* Rigar
* Theon

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
The Arch-Mages

5 Sorcerers, Wizards, came from a land of Dragons. Who were masters of their primal magics. Power granted to them by the “Heart of the Dragons” they possessed. Their names and abilities are passed onto the next chosen heir. The Primal Magics were Primal magics : Ice, Fire, Thunder, Air, and Earth.

Ice - Reche (Ray-chay)

Fire - Arde (Ar-Day)

Thunder - Fulger (Fol-jer)

Air- Evanti (Eh-vahn-tee)

Earth- Umed (Oo-med)

All Draconic gems combined allows the being to become the "Shimmering Dragon", a metallic dragon with all colors Shimmering and waving. With all hearts together the user is powerful enough to stop the Rigar when they seek to rule Firma.

Notable Draconic Sorcerers are, Reche, Hemid

"The First King". These mages were elemental masters of their corresponding elements.
Workshops

Workshops are one of the buildings that can not be bought but is the result of merging Forest Tree Logs or Spruce Logs. Workshops are able to process Forest Tree Logs into carts and Spruce Logs into Makeshift Windvanes. Workshops can also process Mossy Log into Fisherman's Camp. The higher the level of workshop, the quicker it will process the logs, and the higher level logs that it can process. There is also a chance to get an Marionette Part upon log processing.
Evanti

Evanti is the current controller of the Air Powered DragonHeart. One of five Sorcerers, Wizards, who's modern powers are passed down from The Arch-Mages. They are masters of their primal magics. Power granted to them by the “Heart of the Dragons”, a magical gemstone infused into their bodies, they possess. Their names and abilities are passed onto the next chosen heir.
Brother Savage

A human monk from the lands of Arrowen. A leading member of the Mega Powers.

## Early Life

Brother Savage (no other name has been recorded) grew up in a monastery in the northern mountains of Arrowen. He was trained by the master of the dragon style, the great **Master Wai Fu**. Brother Savage and his sensei grew close, with Brother Savage quickly becoming Wai Fu's top student. This invoked jealousy in his peers, who viewed his eccentric and brash personality as an insult to the form.

## Betrayal

Soon the ire of his peers became too strong and they turned on both Brother Savage and Master Fu, killing Fu and framing Brother Savage, leading to his banishment. He found his way to Oathe, but he was captured by slavers in the **Mansan desert**.

## Slavery

His captors discovered his fighting prowess after many attempts of escape, and sold Brother Savage into the gladiator market. He was purchased by a young nobleman named **Pierre**, who had had little success with previous teams, hoping to turn his fortunes around. Together his team, dubbed the Mega Powers, defied expectations and rose through the ranks of the gladiator league and found their way to the National finals, though not without major consequences. Brother Savage leads the team in the massive finals bout against numerous teams and even more numerous odds to win glory, money, and most importantly, freedom.

MEMES HERE
Mushrooms

Mushrooms seeds can be obtained by harvesting Lakes, Level 2+ Mushrooms and Mossy Thickets. After harvesting Mushrooms you have to wait around 5 minutes until you can harvest them again. Level 5+ Mushrooms can be tapped once for a Mystery Shroom, which can be harvested by a Guardian to give it infinite energy for 2 minutes.
Umed

Umed is the current controller of the Earth (Acid Element) Powered DragonHeart. One of five Sorcerers, Wizards, who's modern powers are passed down from The Arch-Mages. They are masters of their primal magics. Power granted to them by the “Heart of the Dragons”, a magical gemstone infused into their bodies, they possess. Their names and abilities are passed onto the next chosen heir.
Hod Thrumandi

Hod Thrumandi was born the second son of the House of ThunderHall. As a young dwarf he watched his older brother, Thain, struggle against a Green Dragon single-handedly. Hod idolized his brother from then on and determined he was going to follow in his footsteps. Thain spent many years after this guiding Hod in the Magus' way of Steel and Spell, even making time to train with Hod when not doing jobs for Magmali Academy. on an Academy Expedition to Somnix Peak Thain dies protecting the expedition. Hod, immersed in grief and blaming himself, drops out of the Academy and wanders the isle. The 7th Decennial Celebration of Peace, a grand festival observing harmony between the three great powers of Isalder, is set to be held in Armethelieh.
Event Dungeons

There are various event multiplayer dungeons with different difficulty and various drops. Each player gets 1 attempt everyday for all of these event dungeons when they reach the level requirement.

During **double event** the drops for these dungeons are straight away doubled. Some dungeons have tokens received during events and such as well which increase the reward attempts for players.

These Event Dungeons are listed as follows:

Each of these runs unlock at the respective levels and has different upgrade materials.

Details of some of these runs and walkthrough can be found in their specific links mentioned in notes.
Stab

Stab grew up on, and under, the streets of Liscor. Stab was the best thief in his corner of The Gutters, a massive sewer and drainage system under the streets of Liscor. His renown led to infamy as the city went on a manhunt for a faceless thief. Stab had to slow his work down, resorting to stealing only for food. While trailing a new shipment Stab found an abandoned Ratfolk litter. Stab knew better than most that the world is a hard place growing up alone. He found himself stealing more food for the growing Ratfolk kits. Unscrewing the wheels to a food cart next to a hole leading into The Gutters, Stab was found by a Watchmen. Suspicion arose of him being the same burglar that would steal from the burgher's homes. But with no real evidence of such Stab was given 15 lashings and was set free. Stab grew hungry as he watched the kits lap up the last of his remaining food stores. He steeled his resolve and determined "One Last Score". He went for the Lord's Manor, a treasure trove of riches; there was enough there to feed him and his adopted family for ever. He crept his way along rafters, in the shadows, scaling the walls of the palatial estate, He grabbed anything that wasn't nailed down: plates, goblets, coins, jewelry. He had, however, been seen. Stab made a mad dash for the exit, running for the children back home. Running so they may live. Running so they may eat. Running so he might see them again. He hid most of the treasures in The Gutters along the way to his home. Upon his arrival he gave the youngsters the rest, a meager amount of the full heist, but enough for them to live without worry until he can return. Stab was entombed deep in Liscoral's dungeons with no sunlight to tell him how many days had passed, only his concerns for the kits' well-being filled his mind more than his escape plans. With careful study, Stab saw it, a window of opportunity. Every third guard rotation, there was a small window when the hall was unsupervised, all he had to was pick the lock, and trail the guards to the way out. Without a hitch, he saw sunlight that day. Going back home he found the kits had left. With the city too dangerous for him to stay, and no way to know where the youngsters fled, Stab had no reason to remain. He hit the road and began stowing away, or hitchhiking. Until reaching the city of Armethalieh, where he finds himself in the festivities of the 70th Annual Celebration of Peace.
The Academy

## Backstory

Taking place on the western coast of the *Mossflower Woods,* the story begins after the events of the *Mega Powers campaign.* The nations of Frima have decided to work towards an agreement of peace by sending ambassadors of each nation to study and train at the famed Salamandastron Tactics Academy.

Player Characters
 Austin
Aberon

Sorceror Aberon is a sorceror living on Firma, granted with the power of Foresight, Although Aberon was born a commoner, through strength, guile, and diplomacy he was able to become the Lord Wizard of King Asalam of Oathe. He felt content in his accomplishments, and was content with his position, and his friends. When his best friend walked out on him, to accomplish his own dreams, Aberon felt hurt, betrayed. In grief of realizing he had not truly accomplished his dream, he laid himself upon the king's daughter to silence the pain he felt. Upon this discovery, the Lord sentenced Aberon to a tortureous life-long imprisonment. When his friend learns of Aberon's imprisonment, he comes back and rescues Aberon discovering his body starved. Aberon filled with spite, anger, and jealousy of his friend's ambition, and physical ability to accomplish it, he grows hateful of his Friend. Wandering through the plains of Oathe Aberon is found by a Rigar Lord. The sorcerer accepted the gifted power at the cost of the very land Aberon once sought to control, Oathe, drying the rivers, and scorching the earth. Aberon's Friend comes to the site of the ritual to try to stop him, Aberon, now with great power beyond his full control, grants his Friend immortality, but rips his heart out, forcing him to watch Aberon's power and future reign over the world while preventing from ever being able to fight back.

He foresaw a prophecy of his downfall, that the very celestial beings the Sun; and Moon and Star would rise against him, and with their powers combined it would be enough to destroy his reign. He had two children, twins. His son, Radon, who's hair was a brilliant red with fierce strength, crying all through the day only resting at Dusk. His Daughter, Mar'ya, was born a ghostly pale, sick with white wisps of hair she was born still, until the night when she finally awoke. Aberon comes to the realization these two babes are the Sun, and the Moon and Star. Unable to bring himself to kill his own children he begins a process to imprison them. Taking years he creates the Lichtern, an object capable of containing an entire realm inside it. He seals his children in the Lichtern, contaning their souls within gems and sealing them under Billions of Billions of pounds of stone. He rules in Firma comfortable his children are alive, and unable to end his rule.
Multi-player

There are various multiplayer dungeons with different difficulty and various drops.

Each player gets 2 rewards attempts and 5 bravery seal attempts everyday. There are also dungeons tokens available through events and daily purchase of 1 token from ambers shop which on use increase a player's rewards attempt.

These Multi-player dungeons are listed as follows: *[Infernal difficulty is new update added on Sept 24th]*

Besides these main drops, the other drops as per difficulty of the run are:

1. Normal : enhancing stones, equipment reforging stones
2. Hard : enhancing stones, equipment reforging stones, equipment refine stones
3. Nightmare : enhancing stones, equipment reforging stones, equipment refine stones, equipment upgrade stones
4. Infernal : enhancing stones, equipment reforging stones, equipment refine stones, equipment upgrade stones, *devil stones*.

Note: for information about devils equipment and devils stones please visit page: Devil Equipment
Mar'ya

Mar’ya is one of two worlds within the Lichtern created by Sorceror Aberon, The planet was created as a prison to hold the soul of his daughter. The other planet, Radonia, hosts Mar'ya's brother. Mar'ya has races and people very similar to the world of Firma, the realm above these two worlds.

The world is habitable by people modeled after those who live in Firma due to Mar'ya's calm nature
Andras

Andras was born on the day his Father was hanged, an ominous sign. And that night a crow, with blue eyes and a pattern like a white shirt, began to watch and peck at the wall near his cradle, a sign of death. His mother died of illness at a young age leaving him alone in Tunes, the largest city of the Ionad League, alone except for the crow, Ornio. As Andras grew he was taken into B.J. BAILEY’S Circus as an Animal Handler. He was smaller in frame than other Urchins who’ve found their way into the circus traveling the isles. The others would beat, and insult Andras, telling him he's bad luck, a walking omen, born of death and he should return to it. But, Ornio would stay with Andras. Andras would speak with Ornio into the Night, wondering what his purpose is. Where is he supposed to go? What is he supposed to do? And, who is he supposed to meet? How long will he be surrounded by men that act more like animals than the animals he’s forced to sleep with?

Andras' Inventory
Elysium

## Description

The Elven-ruled kingdom that lies in the central of the southern regions of Vilesia. It is a lush, forested region with the capital, **Elys'ium**, lying on the eastern edge of the kingdom. It borders The Kingdom of Oathe to the east and The Kingdom of Arrowen to the west. Its western coast connects to the **Southworn Sea** and the **Ionad Sea** on the eastern coast.

### Politics

Elysium is a monarchy ruled by a powerful family of elves, known as D'Elyse. The D'Elyse have ruled since Magna D'Elyse and the Conquest of Tartara. Elysium has prospered under wise sovereigns for hundreds of centuries and are loved by the people of Elysium.
Gordon Lestrade

Gordon Lestrade , a pen-name for James Doyle, is a brilliant detective helping the Local Police investigate seemingly unsolvable crimes, at least in the books James wrote he was. Gordon Lestrade started as only a character in James' books, however when a Woman is murdered in broad daylight and no suspect could be found. The Captain of The Yard, the investigatory division of the King's Guards pleads "Gordon" for help. Upon the successful, albeit incidental, solving of the case, James is overwhelmed by Fan-mail and adulation heaped upon him. James enjoys reading the stories sent to him by a young Gus Carter, often simple mystery stories. James found it ironic that he was inspiring a mystery novelist, not by being the writer he is, but by pretending to be a real detective.

Eventually, Gus' letters stopped. James was in dismay. He made an excuse to The Yard as Gordon would be unavailable for the foreseeable future, and rushed to find young Gus.
Fulger

Fulger is the current controller of the Thunder Powered DragonHeart. One of five Sorcerers, Wizards, who's modern powers are passed down from The Arch-Mages. They are masters of their primal magics. Power granted to them by the “Heart of the Dragons”, a magical gemstone infused into their bodies, they possess. Their names and abilities are passed onto the next chosen heir.
The First Age

The First age, the age of Dragons. The Dragons of yore were benevolent defenders of the races of Firma. Weak and young were still the Elves, Dwarves just hewn from stone, and Man only waking for the first time.  They watched as the mortals grew. They provided them with flame, they taught them speech.

The Mortals taught themselves War. This shocked the Dragons. They taught and provided for the mortals, and yet they used these tools to kill, crusade and pillage. The Dragons left them marking the end of the First Age.
Ritual

The Ritual is Odin's avatar ability which creates runestones across the harbor. There are three different types of runestones- Power (red), Will (yellow), and Mind (blue)- and each of them is associated with a unique guardian. Power runes gives wolf guardian eggs, will runes give sky stallion eggs, and mind runes give raven guardian eggs. The runestones can be tapped for eggs but will then need to be recharged with solar energy. The amount of solar energy and the amount of eggs received from tapping depends on the level of the runestone with each level requiring more energy for more eggs.

### Runestones

#### Power

 2
 3
 4

#### Will

 2
 3
 4

#### Mind

 2
 3
 4
Asalamel

The capital city of the Kingdom of Oathe. It is a large city in a circular pattern with rings denoting the various levels of affluence in the city, with the ghettos and slums lying on the outer rings and the rich citizens staying in the inner rings. The center of the city is dominated by the **Grand Coliseum** where the best and most famous gladiatorial groups take part in fights. The city is principally ruled by **Asmodeus**, a large and powerful snake, possessing powerful magics over mind and matter, who's power and position were granted to him by Aberon
Asalam

Asalam was the first king of Oathe. After the fall of the Dragon king's empire. Oathe was shattered into small tribes and principalities along the coast. Being born in a grassland tribe in the north of Oathe. Asalam became chieftain of his Tribe, than Chief of all Tribes. With his monumental force he conquered the rich coastal cities by playing off their rivalries. Until all that remained was Desalonica, the richest most populous city of Oathe. It yielded to Asalam in 14 long months. Having taken the city he showed much altuism sparing the populace and sending the city leaders to the Ocean.

Asalam would employ Aberon as his Lord Wizard.
Коментарии про фильм

Коментарии про данный фильм и отзывы а также пожелания:

Наталья Петровна 63 года (отзыв о фильме "38 привидений")

Здравствуйте, я посмотрела фильм 38 привидений и он мне понравился на 100 процентов! Очень понравился сюжет данного фильма! также играли хорошие актеры! 10 раз могла бы пересмотреть но нету времени, сильно занята делами! Жду премьеры нового фильма!

Милана Новикова 19 лет (отзыв о фильме "38 привидений. Привидения оживают")

Сильно непонятно раздумать сюжет фильма это сложно! Тем более сам фильм придуман очень сложно! Не могу сказать что фильм плохой ну и хороший не влезает в речь! Вопрос, почему когда первая серия закончилась тем что Марк уехал жить к Бабе Любе, то мало того в втором фильме не показали как Марк приехал. Это не очень понравилось мне!

Савелий Снисоренко 29 лет (пожелание о фильме "38 привидений")

# Хотел сказать пожелание, НЕ ТРЯСИТЕ камеру во время фильма! но я понимаю что снимает на свою камеру сам Марк, но не мудрить же с камерой!

2008 - 2017
The Mega Powers

**The Mega Powers** were a team of gladiators fighting in **Oathe**. The team, led by the brave and powerful **Brother** **Savage**, quickly rose through the league eventually making it to the **Grand Coliseum** in Asalamel, the capital of Oathe, where they currently fight in the National finals to determine the strongest current team. Unbeknownst to the team, a small uprising has been springing up around Oathe after the heroes **Brother Savage** and **Nico** defied the whims of the gamemasters, who wished for the team to kill **Ezuri** (who had been sold to the opposing team) by refusing to kill Ezuri when he was the final enemy. The two resisted the strong enchantment magic of their slave crests long enough to force the gamemasters to concede, allowing all three to live, and exposing weakness, igniting the spark of rebellion.

## The Explosion Incident

Ezuri had been bought into a team, owned by his brother Rath, The Monsterous Imperium. In the battle it pitted friend against friend as Ezuri was forced to fight against **The Mega Powers**. During the battle Bizier attempted to cast **Fly**, but thanks to his inability to control his own magic powers due to **Wild Magic** he self-destructed, causing his own death as well as Broche, as well as the octopus of the Monsterous Imperium.

The Mega Powers
 Sugs and Broche
Wings

Wings are another player appearance equipment which adds stats and can be customized by players. The stats from wings are all stackable. Wings can be received as part of quests and from various events. Wings increase stats, and can also be used to customise player appearance by equipping different sets of wings. Changing what wings are equipped is only an aesthetic change, and it does not alter the gameplay otherwise.

Normal wings are part of quest and as upgrade progresses, new set unlocks along with the passives from wings.

Special wings are received from quests and 20 shards can be collected to synthesize the respective wings. They can be classified into the following classes: B, A, S, SS
.

Wings upgrade can be done in following ways:

1. Wings upgrade stones - for normal wings upgrade
2. Wings Crystals (Left and Right) - upgrade base stats related to the particular crystal. (Left -> Atk + Def + HP / Right -> Crit + Block + Resilience + Pierce).
3. Wings Skill Scrolls - upgrade passive skill of wings
4. Wings star upgrades - train the wings to higher star by using same wing's cards
5. Awaken - upgrade wings stats boost using wings essence
6. Wings soul - boosts stats and adds passive which activates for multi-player dungeon (ultimate level 7+) and uses special materials for the upgrades. Refer Eternal Battlefield for more info.
The Flyting City Campaign

In the rich Ionad Sea, a mostly inland sea, “Gold and Iron flow like the winds.” No one knows the wealth available better than the trade princes of the many islands in the sea. The most powerful of which come together and elect a new Trade King when the previous passes. The King's role is to negotiate with outside sovereigns, and to protect the weaker cities within the sea. Bardic the Wise ruled from the central island of Tunes, maintaining the hegemony his clan has held for centuries. Bardic was in his prime, and under him gold flowed throughout the Ionad Sea. Until iron flowed through his veins. Assassinations were nothing new in the Ionad political game. With his death and a month of deliberation came the announcement of the New Trade King, Shardine. Shardine is a young, brash leader with an eye for opportunity and for gold. He rules over The man made island called “Flyting City '' with an iron fist. The merchants are crippled by the heavy taxes levied against them, turning to an increase in smugglers instead. Here you stand in the Northern dock of The Flyting City, the City of Gold and Iron.

The Party arrives in Bad Water. A neighborhood in The Flyting City Originally called in reference to the darker tint of the water flowing on the north part of the island, but now the commotion and constant presence of City Constables makes it’s seedy appearance and narrow alleys lend itself to its name.

The streets are filled with yellow posters with a Large mustachioed dwarf with a whip standing in front of a chimera. Reading “COME SEE B.J. BAILEY’S FANTASTICALLY EXTREME EXTRAVAGANZA NOVUS DOLA CIRCUS ON THE LAST DAY OF THIS CYCLE!”
Wake Finnegan

## Origin as Wake

Wake is a young man from a middling town of Whitebridge. A town on the Isle of Arran, a large island off the coast of Arrowen's southern shore. He made his living performing in Bars and Inns on his travels. He fell in trouble with the law after a traveling companion of his turned out to be a highwayman and implicated Wake in his robbery. Wake, Fled the Isle and has found himself in a new land with new people. Perhaps, a new start for the young Wake Finnegan.

## Life before Wake

Wake lived as a Rigar of small import in the grander schemes of more powerful Lords. He lived with the name Glade, the Lord of Joy. Glade enjoyed his time, and found himself in revelry, happiness and gaudy parties. However, no one has been singing lately. The wars have taken their toll. The war of the Three Kingdoms and turmoil in the Islands, the people are exhausted, Joyless. Glade is weak. His hall of carousing has come crashing down. With the last of his power he brings himself to the Mortal plane to spark joy in the people. He takes the form of of a young Bard named Wake Finnegan.
The Realm Peripheral

The Realm Peripheral is the place where high power mages reside in secrecy. While technically in the same realm as the rest of Firma, The Realm Peripheral resides in spaces that the untrained would not know to look for, an Alleyway might hold the entrance to a sorcerer's hold, or a knot in a tree might be the lock to to a Druid's grove.
Центр Посёлка

Центр Посёлка - место в фильме "38 привидений". Однажды после ловли духов в первом фильме Баба Наташа Заказывала такси для Марка чтобы он уехал жить к бабе Любе. Она позвонила в Такси но такси не отвечает. Она позвонила в службу 911.

ей ответил молодой полицейский которого зовут Джон. Он сказал что такси не отвечает потому что служба 911 закрыла все проходы и выходы другому транспорту и поэтому такси не ходит. Баба Наташа приказала чтобы служба 911 приехала сама за Марком и отвезла его к бабе Любе.

но Джон не соглашается потому что в Центре Посёлка тоже вылавливают привидений и духов. Также сказал что от привидений на Посёлке появилось за день 184 жертвы. на словах баба Наташа только злее сказала чтобы они приехали скорей. Джону делать было нечего. он сказал что когда люди садятся в транспорт то тогда в людей вселяются привидения и духи. После чего люди взрываются от того что в транспорте душно и поэтому духи хотят выйти поскорее из людей но от давления привидения вместе с людьми взрываются. В ДЖОНА вселяется один дух что после того Джон врывается.

Место Джона был Центр Посёлка.

2008 - 2014
The Kingdom of Arrowen

**Arrowen**, atop the Bodsa Plateau, the spiritual men of the "Top of the World" began to come off the mountain top in search of resources. To feed their growing population they seek to acquire the Red River valley from the possession of Oathe.

## Important Figures

### Oloril Arrowen

Second son of the previous ruler of Arrowen and the current leader and recruiter for the kingdoms guerrilla force, the Hidden Arrow. He and his older brother, the reigning king never had a fight for succession instead using the both of their abilities to ensure Arrowen would prosper and grow to new heights after the fall of their father.
The Rigar

Rigar are powerful entities closely tied to Human emotion. They seek to create or recruit powerful mortals to recruit and fight in a war with the Theons, the creators of Firma, Life and magic within Firma.

The Dragons were created as the first inhabitants of Firma by the Rigar.

The Rigar Lord of Ambition finds Aberon, beaten, starved and clinging to life in a grassy field in Oathe. The Rigar Lord promises Aberon, his life, and more power than he could imagine at price; that being the land of Oathe itself, the very land Aberon once loved, and served the king of as Lord Wizard. Aberon agrees destroying the plains of Oathe and drying the rivers that flowed through it.

Rigar Domains,

Rage - A powerful Emotion, felt by many of the people of Firma.

Hate,

Ambition - One of the most powerful emotions. The Lord of Ambition prefers to foster a single follower to great extent and power. The consequences of a single man's ambitions can be drastic and world-changing.

Fear, Love, Destiny, Emotions, Passion, Joy
Weiss

## Real-Life Info

### Poster Appearances

?? (Official)?? (Fan made)

?? + ?? = ???? (Total)

**Weiss** is a White Dragon created by Huntrex117.

## Likes

* Teasing those around her and her Husband
* Spending time with her Kids

## Dislikes

* Seeing her Kids sad
* Seeing those she cares for hurt

## Family

* Ragnaros (Husband)
* Atem (Son)
* Crimson (Daughter)
* Kazroth (Son)

## Animated Appearances

* link
* link

## Animated Appearances (Fanmade)

* link
* link

## Poster Appearances

* link
* link

## Poster Appearances (Fanmade)

* link
* link
Dragons

Dragons are companions in game which have its own set of buffs and bonuses that makes a team stronger. Most of them are received as part of the quest, except one which you get for recharging for the first time. There are only 6 kind of dragons in game. They begin from the stage of ***Whelp (level 0-39)*** then grow into ***Dragon (level 40-79)*** and lastly ***Goddess (level 80-150).*** There are also wild dragons and dragon bosses, who are enemies, but we are not discussing them or their specifics here.

Dragons require dragon dust for leveling them up. Main source of dragon dust is Dragon Catacombs. [Refer the page for details]

Each of them have their own element, strength, weakness, skills and buffs.

\*\*data in respect to dark as my main dragon

**Possess:**

Each party member (main + 4 heroes) in formation can possess a dragon which is not used with your main, allowing passive skills to still to trigger when that hero / main casts skills on its turn.

**Spirit:**

This upgrade allows dragons stats: dragon rage, crit, rage recovery and anti resist to be increased for that dragon

Materials required are spirit evolve stones for spirit and 4 types of spirits to upgrade individual dragon stats.

**Evolve:**

Evolve directly improves the passive skills for the dragons with the respective % along with the base stats for that dragon

**Dragon heart:**

This is common upgrade applicable to all dragons alike which helps increase dragon's element attack. Their element attack can be individually upgraded as well. The materials required for this are received from a multiplayer dungeon (Elements catacomb - unlock at level 65) [for info please look in Event Dungeons page]

**Dragon Essence:**

This upgrade is for improving elemental resistance and anti resistance for the dragon and the whole party. Resistances play direct role when calculating damage dealt and damage received in a battle.

**Deity:**

Deity is a separate upgrade which unlocks once player reaches ultimate level 5+ and the dragon is level 80+ (*i.e. GODDESS stage*)

[for details please look for Deity page]

**Fame:**

Fame on a dragon is unlocked at Ultimate level 8+ and requires the dragon contribution and dragon crests material for upgrade the fame. Fame allows dragon to receive a title as well and improves its stats by little.

The material for upgrade drops from doing Demoniac Dragons which are about 100 times stronger than the normal dragon boss in each map area. These materials can also be purchased using ambers during events.
Дом из подушек (у Бабы Любы)

Дом из подушек - место в фильме "38 привидений. Привидения оживают"

В данном фильме Марк для ловли Привидений построил дом из подушек у бабы Любы дома.

Марк думал что если построить домик для ловли духов рядом с горящим огнём в камине то привидения сгорят заживо. Но баба Люба не хочет этого поэтому Марк Строит дом в середине. Марк в тоже время убивает 7 духов но они не пропадают никуда.

2008 - 2020
Blood

Blood is an additional upgrades for dragon, heroes and main. This feature comprises of 3 sets:

>> Dragon blood

>> Hero blood

>> Monster blood

**Dragon blood:**

This feature unlocks when player reaches ultimate level 2.

The dragon blood is individual for each dragon and requires specific material for the dragon according to its element. For Fire, Earth, Wind and Ice is straight forward and players can directly use materials when they get. But Dark and Light are special. The **dark dragon blood** and **light dragon blood** unlocks ONLY when all other four dragon blood have reached stage 4 upgrade.

Materials drop from multi player dungeon - "Inferno" [any difficulty] - level ultimate 2 OR level 72 in form of a chest "extreme dragon crystal" which randomly gives dragon blood crystals belonging to any of their 6 elements. Can also be acquired from events, recharge rewards, and so on.

**Hero blood:**

This feature also unlocks when player reaches ultimate level 2.

The hero blood is individual for each hero and requires specific material for each specific stats: ATK, DEF, HP, CRIT, RESILIENCE, BLOCK, PIERCE.

Each time all hero blood stats reach 100% then that hero blood stage can be promoted.

Materials drop from multi player dungeon - "Inferno" [any difficulty] - level ultimate 2 OR level 72 in form of a chest "soul bag" which randomly gives specific soul crystals belonging to any of their 7 stats. Can also be acquired from events, recharge rewards, and so on.

**Monster Blood:**

This feature unlocks when player reaches ultimate level 6.

The monster blood is simple upgrade for your main which boost all stats overall and requires monster essence which drops from multi player dungeon - "Icy Highland" [any difficulty] - level ultimate 6 OR level 76. Can also be acquired from events, event exchanges, recharge rewards, and so on.
Other

We have grouped the following pages separately :

Faction

divine

deity

Class escalation

Ladder

Martyr

blood

Devil Equipment

Goals and Deeds

Card system [new patch dated June 22, 2021]

Please refer to respective page for more information.

There are also **Special pages** which refers to information, tips and suggestions related to various things in-game:

All Level Caps List

Deity - stones

Relics - runes

Relics - augments

Class - enchanted gadgets

Ancient Weapon

Cross server arena

Supreme shrine

Please follow the respective link for more information.
Spark Tournament

Spark Tournament is one of clan events which requires a clan level 4.

Spark season comprises of 4 weeks of clan versus clan matches, one match per week.

The clan leader or vice leader needs to sign up for spark between Saturday-Sunday. On Monday, after reset, the match schedule will be assigned to all clans that signed up.

50% of the season points will be retained at season settlement, never exceeding maximum of 80 points.

Players who win more than 1 battle for their clan during the season will receive Season rewards.

Season rewards are sent via mail according to highest tier reached during the season.

Tiers are defined based on season points:

* Bronze tier  : 0~9 points
* Silver tier  : 10~29 points
* Gold tier  : 30~49 points
* Platinum tier : 50~79 points
* Diamond tier : 80~119 points
* Meteor tier  : 120~149 points
* Spark tier  : 150+ points

**Match Area, Description and Tips:**

Spark tournament map can be described as 5 areas:

>>2 clan spawn points, NPCs and deployed knight areas

>>Center ores collection area

>>2 side ores collection area

There are lot of similarities between spark tournament, war and battleground. We will list out the important points.

* Match is held for a duration of 20 minutes on the scheduled day of the week at 21:00 server time.
* Similar to war, the match ends when a clan gains a 4000 points lead or when timer runs out. Clan with highest points win.
* Similar to battleground, there are resources for both clans to gather. All resources respawn with 2 minutes cooldown.
* Points distribution for resources is as follows: Blue ore - 100 points, Yellow ore - 30 points, Green ore - 10 points.
* Players can fight and each win is worth 10 points. Losing player will receive an auto stats buff which stacks till that player gets a win in fight. Winning a fight will reset the stats buff.
* The clans have total **2 chances per player participating in spark** to deploy knights anytime during the match. The deployed knights are actually players from the clan which stay on stand-by for next spawn cooldown. When the spawn timer reaches, the two deployed players will enter fight. Win will earn that player and their clan 150 points.
* If a player is deployed by one clan only, and other clan did not deploy anyone, then the team with deployed player gets default win and 150 points.
* The deploy by one clan auto counts as 1 attempt from both clans.
* if a player deploys and then leaves without waiting for respawn timer, it DOES NOT counts as a attempt, still leaving 2 attempts for each player.
* Players cannot enter opponent's clan spawn area or attack NPC unlike in battleground.

**Spark Tiers and title benefits:**

Spark tiers - platinum and above will allow 7 players to get titles which can be distributed / assigned by clan leader.
Each title comes with its own benefits for the player given those titles.
Card system

**Card System**

Card system is new upgrade unlocks at player level 63. [patch 3.70]

To unlock card system when player reaches level 63+ :

* Follow the quest and speak with NPC - "Anergoth" in holy city.
* Collect a card and unlock card system.
* Second quest completes after upgrade the card collected with quest.

Players can have 2 types of card draws : Normal and Advanced.

* normal card draw - uses item first, extra draw uses diamonds.
* advanced card draw - uses item first, extra draw uses ambers.
* advanced draw can get higher grade cards.
* each 100 draw allows players to redeem extra rewards.
* chests can be accumulated and will not increase after reaching the limit. click the chest to collect stored rewards.
* max stack for cards - 999

Types and grade of cards:

* Grades are B, A, S, SS, SSS
* There are 53 different - B grade cards to collect
* There are 73 different - A grade cards to collect
* There are 75 different - S grade cards to collect
* There are 19 different - SS grade cards to collect
* There are 12 different - SSS grade cards to collect

Card system evolve and card level:

* Card system enhance cap - 50
* Card system evolve cap - 60
* Individual card level cap - 100
* Card evolve stage up give additional stats boost. It evolves as players unlocks and levels up cards.
* Individual card level up increases the stats gained from the card.
* All stats are stackable.
Elements Catacomb

Elements Catacomb is a level 65 events dungeon which is a timed run. [Timer on run is 20 minutes.]

**Bosses:**

Players will face random order of 12 bosses [2 bosses of 6 elements each] with different set of skills and resistances.

Each boss will be little bit stronger than the one defeated before based on their order of appearing.

**Rewards:**

After defeating every boss, players will have a pop up screen which has 15 eggs [5 x 3 grid] with numbers hidden under them from 1~5.

Each player can break 1 egg and the highest number rolled will be the amount of essence chests whole team gets for that boss.

The numbers 1 to 5 have probability on the grid:

five eggs are there with number '1'

four eggs are there with number '2'

three eggs are there with number '3'

two eggs are there with number '4'

one egg are there with number '5'

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*Please Note:*

Each player has MAX 20 seconds to hit the egg after every boss defeated, before the rewards are given out based on the numbers rolled.

*For 12 bosses that leaves 4 minutes short out of 20 minutes allotted for the whole run in defeating each boss for the complete clearance.*

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Based on time taken for clearing full element catacomb run (from start till rewards out for last /12th boss), the clearance rewards reduce.

Clearance Rewards
 9~12 minutes
 12~15 minutes
 15~18 minutes
 18~20 minutes
Dragons Den

Dragons Den is one of event dungeons which has 6 element dragons each gives different drops. Players can choose to fight them in any order they like but to make the rewards more beneficial we will list them in the preferred order of the run.

Points to note:

>> Each boss when killed will give a permanent buff to the remaining dragons. Each dragon gives a different buff.

>> Once a boss is killed, rewards of next dragon increases by 20% . Hence the preferred order for bosses.

Normal Difficulty : will give basic rune sacs in addition to above materials and gold

Hard Difficulty : will give medium rune sacs in addition to above materials and gold

Nightmare Difficulty : will give advance rune sacs in addition to above materials and gold

Video walkthrough for Dragons den nightmare - Solo Walkthrough