Totenkopf

### Primordial Daemon

Ideas are powerful. An idea can turn a nation to chaos, it can raise up false gods and break worlds. An idea can be a scream that topples nations, or a whisper than corrupts the hearts of men.
But an idea can also be more tangible, it can have a form, a name, it can reach outwards of it’s own violation and break with it’s own hands. This is what a Ahriman, an idea made real. Ahriman is possibly the oldest idea, one that has existed before creation itself first burst into this world, the idea of Darkness, the idea of nothingness.

Ahriman exists beyond the scope of reality, so for one of them to enter this world requires an extreme amount of power, it’s comparable to stretching your arm to it’s limit, only the tip of your finger brushing your goal.

Ahriman is thought to be the only primordial being, besides possibly god. The term really encompasses all the things that we cannot explain, or things we do not wish to. Ahriman's true form is constantly shrouded in darkness, a horrifying creature hidden within the smog.

Ahriman doesn't really have a set gender, but Ahriman almost always appears as a man.

# About

## Personality

Wilhelm is the embodiment of cruelty. He has no allegiances besides those for his own gain, and will break them at a moments notice if it seems it will benefit him, and will treat his allies and enemies with equal disdain. His goals are the only ones he will support, and if something even seems to be a threat, he will cut them out like a cancer.

However, he knows that he has need of mortals, as his host body cannot accomplish all his goals. So he pretends to obey their laws, bows and scrapes before his ‘superiors’, all while imagining their eternal torment when he finally engulfs all creation in his darkness. He is a master of manipulation, playing on people’s greatest moral failings to force them into participating in his grand design, whether or not they know of their role.

He gains true joy from watching great losses, as long as they are not his own. To see someone’s life crumble or come to an end is the greatest ecstasy in his mind. He is a sadist of the highest order, gaining joy whenever someone commits an act of great evil, even if it negatively affects him.

## Backstory

He waits below everything, he breaks with many hands, he speaks with many mouths, they are themselves, but also him. Ahriman, the One Below All. The very essence of nothingness, the first prisoner in the oldest prison in reality.

When God made reality, he built it on the sleeping Ahriman, trapping him. His corrupting influence warped the lowest levels of creation into hell, and his roars of anger shook the pillars of reality themselves.

Ahriman was the idea of darkness itself, a force older than all others, older than creation, older than time or space or matter. Buried underneath creation during its moment of inception, trapped by hell itself. Trapped for all eternity.
Wilhelm Totenkopf was a scientist in Germany, his research led to the development of mustard gas and the flamethrower, weapons that helped turn The Great War into the bloodiest conflict in human history. He was decorated with accolades and praise for his efforts to help Germany win the war. At least, until the devils came.

Wilhelm hated them. The occultist, the wizard and witches, summoning demons, surpassing the science that he worked so hard to master, all with a few words and sigils that any fools could draw. When Germany fell, Wilhelm thought that would be it, that the loss of the war would prove that science trampled any sort of magical powers. But instead, he watched in horror as the world descended further into this hell of occultism.

Wilhelm had joined the nazi party when it was still forming, rising up to a respectable position, but never dabbling in any of the more magical aspects. But it finally got to him, he finally broke down and turned to hell for power.

It started when he began to lose promotions, his rank stayed stagnant. Other, fresher faces with an eye for the occult would be raised up to positions of power within the party, while he stayed where he was, a forgotten scientist of a lost age. After so many disgraces, he finally snapped.

He gathered what few assistants he had been given, and assembled a ritual. Not just any ritual, one so monstrous that even his demented mind shuddered at the thought of going through with it. But the promise of power was too great for him. He had taken the ritual book from one of the higher ranking occultists, and with his sacrifices prepared, he opened the gates, and screamed.

For a few horrifying moments, he saw it. The monster lurking beneath the floorboards of reality. And then, he was gone. His body burnt out, crippled, scarred, almost useless. His soul was destroyed, and in its place was a dim figment of the creature that had destroyed him.

Ahriman had found a host. This new body was barely able to keep from burning up, but it would serve. He took Wilhelm’s position in the party, and was even given a promotion upon revealing he was a demon. These mortal were fools, but they would serve, as all things would.

## Equipment/Resources

* Mauser C96 pistol. It has 12 bullets in the chamber and takes 1 turn to reload. Each shot does about 5 kN.
* Lavish quarters from the nazi party, as well as access to military resources on demand.
* Two bodyguards that are with him at all times, each armed with a Gewehr 98 rifle with a 10 round clip that does 7 kN and takes 2 turns to reload.
* He also has a magical shield around his body that can take up to 30kN of damage

# Powers

## Physical Parameters

 Sprinting Speed
 Lifting Strength
 Grip Strength
 Punching Strength
 Punching Speed
 Kicking Strength
 Kicking Speed
 Human Durability

## Ability

### CLAWS OF HELL

Ahriman can use Wilhelm’s body as a sort of portal to channel his power through. He can create demonic limbs made of dark energy, which explode out of Wilhelm, though they cause him no permanent damage. They can move as fast as a rifle bullet, and hit with a force of 10 kN. They last for exactly 5 turns, and then are forced to succeed for 3 turns, or risk literally burning out the host body.

### HELLBOUND VERTIGO

Ahriman can attack the mind of a single target from up to 30 meters. The target will loose all sense of balance, and their surroundings will appear as if they are melting and shifting around, making it impossible to get a bead on anything. This lasts for 3 turns and has a 5 turn cooldown

### BREATH OF SHADOW

Wilhelm can turn his breath into poison, a toxic gas much like the kind that he created during the Great War, but much deadlier, as it is unstopped by gasmasks and other respiratory protection. It covers a 7 meter by 7 meter area and will slowly melt the respiratory system of whoever is breathing it in. It takes approximately 2 turns to cover the full 7 meter radius

* 1 turn of breath: shortness of breath, irritation of eyes
* 2 turns of breath: choking, akin to drowning, fuzzy vision, scratchy throat
* 3 turns of breath: irritation of exposed skin, eyes begin to bleed
* 4 turns of breath: temporary blindness, unable to breath, heavy destruction of skin around throat, mouth, and eyes
* 5: melting of respiratory system and skin around the throat and mouth, eyes melt.

It appears as a black smoke that can obscure vision, and lasts for 5 turns, with a 4 turn cool down.

## Pact or Catalyst

When the summoning ritual succeeded in allowing Ahriman to take a host, the small portion of his power than entered into Wilhelm crippled his body. He is paralyzed from the waist down, and his face is heavily scarred.