recursal/Fanatic-Fandom huggingface dataset:
Verletzen

KRI 4 [3], SPÄ 8 [3], ZAW 12 [3], ATT 12 [5], BER 14 [5], KRZ 16 [5], WAM 14 [5]

Im Nahkampf zielt der Charakter auf die verletzlichen Körperpartien seines Gegenübers: Die Abwehr des Gegners wird gegen die Nahkampfangriffe des Charakters mittels Schlagen um 1 pro Talentrang gesenkt.

[Quelle: GRW S.35]
Diener der Dunkelheit

KRI 1 [3], SPÄ 1 [3], ZAW 1 [3], Sch 1 [5], ERZ 10 [5], KRZ 10 [5]

Der Charakter dient den Mächten der Dunkelheit. Er erhält auf alle Angriffe gegen Wesen / Diener des Lichts einen Bonus von +1 pro Talentrang. Gleiches gilt für seine Abwehr gegen Schaden von Lichtzaubern. Charakter mit diesem Talent können nicht das Talent Diener des Lichts erlernen.

[Quelle: GRW S.22]
Vernichtender Schlag

KRI 15 [3]

Pro Talentrang kann der Krieger einmal alle 24 Stunden mit einem Nahkampfangriff einen **vernichtenden Schlag** ausführen, gegen den keine Abwehr gewürfelt wird. Der **vernichtende Schlag** muss vor dem Würfeln der Schlagen-Probe angekündigt werden und kann pro Talentrang mit maximal einem Talentrang eines anderen Talents (beispielsweise Brutaler Hieb) kombiniert werden.

[Quelle: GRW S.35]
Gegenstand benutzen

MDB 12 [5]

Der Meisterdieb versteht es, magische Gegenstände nicht nur zu stehlen, sondern auch einzusetzen, under kennt Tricks, um die Magie in ihnen zu kanalisieren. Pro Talentrang erhält der Charakter +1 auf alle Proben, um Zauber anzuwenden, die in Gegenständen eingebettet sind.

[Quelle: Bruder Grimm's Talentpaket 1]
The olden ones

The olden ones are either second year corrupted people or either reptile corrupted. The reason these two get their own category is because their deadlynist. with reptile corrupted they learn to generate their own heat meaning they can attack any time of they although they prefer sunlight their also generally harder to kill and are masters of stealth.now a lot of people die with something whether a flower or some nickels the radiation and virus will sometime pick up some of the chemical compounds and add it to the DNA. this fact doesn't play into effect until next generation when the genetic makeup is still being made usually making the corrupted have some distinctive feature like a withered body or spikes coming out their back but either way they usually have suprise up their sleeve so attack with a lot of caution. this page is a list of all olden ones
Präzisionsschuss

ATT 14 [3], RUS 12 [3], WDL 12 [3]

Der Schütze hat gelernt, beim Zielen besondere Schwachstellen in der Rüstung seiner Feinde zu erkennen. Je Talentrang erhält er auf Schießen einen Bonus von +1, wenn er zuvor gezielt hat. Außerdem wird die gegnerische Abwehr mittels Schießen um 1 je Talentrang gesenkt, wenn er zuvor gezielt hat.

[Quelle: Slay 05, Magische Heldenklassen]
Abklingendes Blut

BLU 12 [5]

Der Blutmagier kann für das Opfern von bis zu 1 LK pro Talentrang (zählt als freie Aktion) die Abklingzeit eines gerade abklingenden Zauberspruchs um jeweils 1 Runde senken. Pro weiteren Talentrang kann ein weiterer LK-Punkt geopfert werden, wodurch die Abklingzeit um eine weitere Runde gesenkt wird. **Abklingendes Blut** ist mit dem Talent Abklingen kombinierbar.

[Quelle: GRW S.17]
Blutige Vergeltung

BLU 12 [5]

Das Blut des Charakters verwandelt sich an der Luft in eine ätzende Säure, die ihm selbst allerdings nicht schaden kann. Jedes Mal, wenn an ihm ein Angreifer im Nahkampf Schaden verursacht, erleidet dieser den Talentrang an nicht abwehrbarem Schaden. Der Charakter kann sich auch selbst Schaden zufügen, falls er Säure benötigt. Für jeden Punkt LK Schaden, den er sich selbst zufügt, erhält er eine kleine Menge Säure, die den Talentrang an Schaden verursacht.

[Quelle: Bruder Grimm's Talentpaket 1]
9mm CV vzryv

The 9mm CV vzryv is a burst automatic pistol made by a russian american named Christopher Vandomore before the nuclear exchange from 1997. The gun is a small pistol with broad square sides and a small muzzle brake with a medium length for a barrel. the gun was painted to look black but peeling paint reveals its made of steel. the back shows it iring system similar to the m1911 with design inspired by the desert eagle. and the grip is a simple black bristle plastic grip with a metal handle. The gun can be found almost everywhere for it's reliability and common bullets although it might take a minute or two for someone to figure out how to reload and turn safety on and off due to their weird position.The weapon is although a little weak being able to break easier then should. If the enemy is wearing anything stronger then raider gear or a police vest then you might have trouble penetrating because of it's less prussered firing system meaning the recoil isn't bad either. overall great gun.

range-135-220 meters

ammo-9mm

ammo rarity-pretty common

firing-burst

gun class-pistol

gun rarity-really common
Rules of the shop

welcome glad you came I dont like to give warnings but because i'm desperate for customers so just read these and depending on how bad the crime was you will get ten chances if you break all the chances then a slap on the wrist of a three day ban if you break the rules 5 more times then a week ban, then 10 more times and a month ban, and if you just don't stop then your banned from my shop a year understand? good here are the rules as follow-

1.No harassment.meaning no bullying or anything of that sort

2. Language. no curse or offensive words unlessed bleeped

3.No half did wiki pages. if your gonna make one make sure to add some detail and that it makes sense.

4.Don't ask for a promotion. I want to see what your gonna bring to the wiki before I make you a Admin so don't ask till you've done something here

5. no nitpicking for edit farming. That means don't think your gonna have to change it if it's spelled a little different were you from as long as you understand its fine.

6.no bd pictures. no pictures of nudity,sex, drug use or anything of that nature it's just wrong.

7. Have fun and enjoy your stay.

.
Rundumschlag

BER 14 [3], KMÖ 16 [3]

Der Charakter kann mit einer Zweihandwaffe per **Rundumschlag** pro Talentrang einen weiteren, angrenzende Gegner mit seinem Schlag treffen. Für jeden weiteren Feind, den er per Rundumschlag treffen will, wird der Schlagen-Wert (es wird nur eine einzige Probe für den ganzen Rundumschlag gewürfelt) um 1 und die Abwehr um 2 gesenkt, bis der Charakter wieder an der Reihe ist. Kampfmönche können dieses Talent nur waffenlos in Verbindung mit dem Talent Waffenloser Meister benutzen. Dabei kann der Talentrang von **Rundumschlag** nie höher sein als der von Waffenloser Meister.

[Quelle: GRW S.29]
Druide

### Allgemein

**Beschreibung**: Druiden sind Bewahrer der Natur, die sich mit Tieren verständigen oder sogar deren Gestalt annehmen können.

**Besonderheiten**: keine

**Vorrausetzungen**: Heiler der Stufe 10+

**Abkürzung**: DRU

[Quelle: GRW S.12]

### Talente

Talente der Grundklasse

TALENTE der Heldenklasse

Talente für Druide [+Heilertalente]
Ausweichen [3]
Bildung [5]
Charmant [3]
Diener der Dunkelheit [3]
Diener des Lichts [5]
Einstecker [3]
Fürsorger [3]
Genesung [5]
Glückspilz [3]
Handwerk [3]
Instrument [3]
Magieresistent [3]
Manipulator [3]
Reiten [3]
Rüstzauberer [1]
Runenkunde [5]
Schlitzohr [3]
Schnelle Reflexe [3]
Schwimmen [3]
Umdenken [5]
Wahrnehmung [5]
Wechsler [5]
 4
Akrobat [3]
Flink [3]
Heimlichkeit [3]
Vertrauter [3]
 8
Diebeskunst [3]
In Deckung [3]
Kämpfer [3]
Nekromantie [3]
Schütze [3]
Standhaft [3]
 10
Heldenglück [3]
JÄGER [5]
KRAFT DER BESTIE [5]
REITEN [5]
TIERGESTALT [5]
TIERMEISTER [3]
VERTRAUTENBAND [10]
 12
Frontheiler [5]
Jäger [3]
Parade [3]
Scharfschütze [3]
Tod entrinnen [3]
Vergeltung [3]
Verletzen [3]
 14
 15
 16
 20
Reinforced Clothing

Reinforced Clothing are some of the most common armor you can find in the country, being extremaly popular in the first years of the Aftermath due to it's reliability and being really easy to make.

There are several versions of Reinforced clothing, the simplest are made by adding more layers of fabric to shirts and pants, and the best ones usually include pieces of leather and metal, both are very common materials that can be found almost anywhere.

Reinforced Clothing (The ones with leather or fabric) are also very useful in protection against the cold.

Even though this armor type is very useful for protecting against melee attacks or weak projectiles, it's almost impossible to be protected against bullets or more dangerous weapons without spending more resourses and turning it into a heavier armor.
Fort Harrison

Fort Harrison is a military outpost located in new york which at the moment is one of the biggest corrupted hotspots around. The only reason i know about this is i tried to go into new york for supplies knowing no one has been there in years but i had to hid in here because there was simply too many must wait till the corrupted get hungry enough to wonder out of the state. the fort itself is pretty rundown mainly because the people here are either skeletons or corrupted that went in a frenzy feeding off the dead bodies turning this place inside out. inside i found some guns and a lot of ammo there was a few cans of food which must have had a lot of preservatives because they smell as new as the day it was made.really if you can fix up the gate and fences and put some defences then it could make a good base for what ever your doing out there. right now the biggest threat out there are the wacko's and the olden one the contaminator. other then that you just got to get used to a lot of different type of corrupted and knowing there's about 6 olden ones there but known of them as dangerous as the ones i pointed out. overall since i took a lot of the stuff that was there this is a pretty bad spot to go looking for supplies

location- somewhere in new york city

danger level- never ending threat

supplies quality- amazing

supplies quantity- really bad
Erzfeind

KRI 1 [3], SPÄ 1 [3], ZAW 1 [3], ATT 12 [5], PAL 10 [5], WDL 10 [5]

Der Charakter hat einen Erzfeind, demgegenüber er im Kampf besonders ausgebildet ist. Der Spieler wählt sich eine Spezies von Kreaturen (z.B. Skelette, Riesen, Orks, Menschen, Drachen), gegen die er seinen Talentrang auf alle Angriffswürfe (inkl. Schadenszauber) erhält, und die seinen Talentrang als Abzug auf ihre Abwehr gegen Angriffe des Charakters erhalten. Ist die Auswahl des Erzfeinds sehr speziell (Orks eines bestimmten Stammes, Diebe einer bestimmten Gilde, blaue Drachen), kann der Spielleiter entscheiden, dass der Talentbonus doppelt zählt. Ganze Kreaturentypen (Untote, Konstrukte, Humanoide...) können nicht als Erzfeind gewählt werden. Das Talent kann mehrmals gewählt werden. Jedes Mal gilt es dann für einen anderen Erzfeind.

[Quelle: Bruder Grimm's Talentpaket 1]
Carlos Lacamara

**Carlos Lacamara** est un acteur et dramaturge américain d'origine cubaine, née le 11 novembre 1958 à La Havane, à Cuba. Il est surtout connu pour avoir joué le Dr Horace Diaz dans la série télévisée *Mighty Med, Super Urgence*, Ray Garcia dans la série télévisée *The Garcias*  et Andre dans la série médicale dramatique *The Resident*.

Côté vie privée, il est marié à l'actrice, scénariste et productrice Carol Barbee et ont deux enfants.
Leibwächter

KRI 1 [1], SPÄ 8 [3], KLE 12 [3], KMÖ 10 [3], KRZ 10 [3], PAL 10 [5], WAM 10 [5]

Einmal pro Kampf pro Talentrang kann der Charakter einen Angriff gegen einen Verbündeten, der nicht weiter als 1 Meter von ihm entfernt steht, aktionsfrei mit seinem Abwehrwert abwehren. Der Talenteinsatz muss angekündigt werden, bevor der angegriffene Verbündete einen Abwehrwurf macht, und dieser muss auf seinen eigenen Abwehrwurf verzichten.

[Quelle: Bruder Grimm's Talentpaket 2]
Settlements and gangs

Settlements are places where people are turning into a town and usually will be built in or around something such as a old plane filled with valuable cargo or an old town which can easily be defended. gangs on the other hand are usually smaller or more spread out groups usually scavenging or raiding local settlements for their supply. this is a list of all gangs and settlements

settlements

White crossings

gangs

The watchers
GR 308. ruster

The gary rifle or better known as the GR 308. ruster is a scraper gun. Scraper guns are guns made completely made out of scrap like old gun parts and scrap metal. The weapon got its name from the maker who name is gary he said he just wasn't very creative but ended up thinking of the name GR 308. (depending on ammo used in it.) ruster because he thought it sounded cooler. Although chambered in a decent round it weak firing system means you have to get a little more close than comfortable for a rifle this long but in a pinch or with the element of surprise it can do. just be sure to wear kevlar or something better and you'll walk out with some bruising.

range-150-360

ammo-308. (interchangeable)

ammo rarity- varys

firing- semi

gun class-DMR

gun rarity- In the east (common) west (insanely rare)
Super Rats

''Super rats'' are one of the several corrupted animals that wander through this destroyed land, they are roughly 3 times bigger than their old selves and obviously very aggresive towards other species mainly not-corrupted ones, even though they are not a big treat to a human with decent gear, their high numbers and reproduction rate makes them one of the most dangerous pests of the Wasteland.

### Behavior

They are much more aggresive and resistant than normal rats or any other rodents. Being strong enough to resist two 9mm rounds to the body and usually surviving atleast one headshot...the Alphas are way more resistant being able to survive atleast 6 shots from low-calliber-rounds.

They usually form ''colonies'' at dark and humid places such as sewers and caves/mines, interestingly the males are bigger than the females, this is the exact oppost of normal rats and rodents

### (Know) Species

1-Browns: The most common species, an individual is not a treat to any armed person, but their high numbers are the reason of the fall of many settlements.

2-Tanks: Slightly bigger than the ''Browns'' and are much more resistant than all the other species, but their reproduction rate is slower. So don't expect finding high numbers of them at ''young'' colonies.

3-Diggers: Very weak, but overrall faster than all the other species combined, trying to destroy one of their colonies without heavy weaponry is basically an One-way-trip.

4-''Dwellers'': Not many is know about them, since they are an exclusive species of Bunker63, they are also responsible for the destruction of the Bunker. They are trapped inside the abandoned shelter with no way out but according to the Bunker63 survivors these are the most powerful and dangerous rat to ever exist. Being strong enough to break thin sheets of metal with their teeth, and in such high numbers that they can eat a whole person in 2 minutes.
The watchers

The watchers are a group of mercenaries known for their iconic black outfit often wearing a pair of black boots, black trench coat, gas masks and old ww2 german helmets although no one knows if the gas masks really works. The watcher are also notorious for being able to track almost anyone down. the way they do this is they pay leaders of gangs and settlements and business owners to keep a tap on anyone that's around those places for more than an hour. Only two known people have escaped their wrath first being Jerry "no good" Johnathan paying off the bartender to forget he was there and the next being Mr.Samarane actually killing four veteran watchers before fleeing from his home in white crossing.The watcher are probably the most rich and organized merc group available for miles.
Stretcher

DESCRIPTION

The Stretcher is a corrupted that will usually have been between the ages late 30s to early 50s. There appearance is mostly human except for their black veins and very long neck.

BEHAVIOUR

This corrupted also has the ability to launch its face and attacks the neck but if timing is right you can slice the head or whack although that second option is kinda dumb.If not alarmed it remains in a dossicle state mumbling about how it needs a neck massage. although they will usually travel in groups of 3 or 4 if they become hungry enough they will break off from each other to have their own meal meaning they care for each other and their quite social something a bit strange in a corrupted they will attack anything that doesn't resemble them. Just make sure they don't circle or get the drop on you and you'll be fine.

NOTES

There's a whole group of them up by the old west way train station so careful up there.Although not to tough against anything they can be incredibly quick and when their head drags it makes them sound faster and they seem to know this using it as a technique to get prey
Radiation suits

Radiation suits are yellow insulated full body rubber suit usually attached with a Hilo corps. class A civilian style gas mask. The suit itself can't take a hit barely able to take the slice of a knife. But what makes up for this lack of gun and knife protection is the radiation resistance in which it can take quite an amount of. But the suit should not be mistreated because the tiniest opening can make it useless but the gas mask would still be useful.depending are your location this could go for a lot or about a loaf a bread just make sure that bomb drops were close and it should go for a decent price. overall this isn't necessarily a bad thing to wear but unless your close to radiation i would advise against it using it because unless you've attached some armor or had a professionally made (Or as professionally made as they come) Metal set which would cost even more (about 3x) in which it's a two in one special making it a valid choice
The corrupted

The corrupted are people or animals transformed by radiation and virus making a more vile and dangerous version of it. The animal will usually look like its past self but with very noticeable characteristic such as larger bodies, and extra appendages, a more aggressive nature, and so forth.This is a list of all things that fall under that category.

Sleep walkers

Stretcher

Super Rats

Wacko´s
Sleep Walkers

### Description

Sleep walkers are one of the many types of Corrupted, their appearence is almost identical to normal humans with the exception of their dark grey skin and scratches of unknow origin in some parts of their bodies.

### Beheavior

They usually hunt at night, and rarely are seen sleeping or resting. This is the reason of why they are nicknamed sleep walkers.

They are very aggresive towards non-corrupted and usually their cognitive capacities are reduced, and they seen to have lost of their capacity to talk instead they do roars and grunts.

They are most likely insane, since the ones that still retains some capacity to talk, warn non-corrupted about their instability while most do completally random and erratic moviments for no know reason.

### Info

Their bodies aren't so mutated like other corrupted, so they rarely posses any resistance or advantages...but be careful they are usually faster than a normal human.

For some reason, they don't feel pain or can resist large amounts of it without even noticing.
White crossings

White crossings is a large settlement made up mostly of traders and people looking for a place to settle down. The place itself is pretty big with a few motels since it use to and still is on a busy intersection making their population a bit bigger than what it would be otherwise. The town people say it had a rocky start when it first popped up mainly because of attacks from gangs and monsters which the worst being from a queen digger killing 27 of their people. They say when a caravan of traders lead by a guy named buck came to settle down they really got off their knees being able to afford proper guns and ammo and build watchtowers from the things the traders had. turning the settlement into what it is today.

size-large

leader-Buck Manseilli

government-democracy

location- coast of virginia

security-decent

people attitude-friendly with caution
Scrap Armor

Is a very common type of armor that can be found, it's usually made out of Metal, hard plastic or even cardboard, it's not the most 'trusty' armor you can find, but it's the cheapest, more common and easy to make than the other armor types.

Even though it has a bad reputation of being usually worn by raiders and being made out of literal trash, some versions can be strong enough to stop arrows or even bullets.

They are also very light, and selling them can be profitable in some places.
Experience Table

The *Exp.* column is the minimum amount of experience needed to reach the corresponding level. For example, once you have at least 10,992 experience in a skill, it will be level 33.

The *Exp. Diff* column is the experience required to reach the corresponding level from the previous level. For example, to reach level 27, players require 596 experience from level 26.
Rules of writing knowledge

So you decided to right down a page of something you seen in the wasteland but there are some rules when it come to making a page and just follow these and you'll be fine but don't and you could possibly be banned from my store. so think nice and hard traveler before doing something dump.

1.It must have detail. The page must have detail describing it but does not need to super long

2.can't make it only two sentences long.minume is one paragraph long but i will allow you to be one sentence short

3. it must makes sense. don't put anything in that would ruin the world like interdimensional wizards or an alien government invading

4.proper grammar and spelling. now im not no grammernazi but if you make a spelling mistake please fix it or making a run on sentence just add a period.

5.be creative. don't just copy some random gun from the internet all the time just make up your own it all up to you

6. have fun.again enjoy
M68 9mm carbine

The M68 carbine is a small semi automatic rifle.The rifle was first made in 1967 but not popular until 1974 only really being manufactured for 23 years meaning only a few thousands of these rifles made it out of california before day 0 making it a bit rarer in the east but easy to come by in deep west. the rifle itself has a pistol grip with a body making it look like a smaller mac. But what makes it different is the 16in. barrel with a wooden under barrel along with a wooden rifle stock. The metal on the body is a dark stormy grey. The gun has pretty common ammo along with a decant range for something of it size.But there are a few drawbacks such as a complex firing system making it harder to fix any problem with it and being hard to replace part without any good tools. overall nice weapon but should just ditch if breaks.

range-200-280m

   ammo-9mm

ammo rarity-pretty common

firing-semi-auto

gun class-rifle

gun rarity- kinda common(west) pretty rare(east)
Abklingen

**Talent verfügbar für:**

- Zauberwirker [GRUNDKLASSE] auf Stufe 4 [max. Talentstufe 5]

- Erzmagier [HELDENKLASSE] auf Stufe 10 [max. Talentstufe 10]

**Beschreibung:**

Dieses Talent senkt die Zauberabklingzeit jedes Zaubers um 1 Runde pro Talentrang. Es ist jedoch nicht möglich, die Abklingzeit eines Zaubers unter Null zu senken.

**Quelle:**

[Quelle: GRW S.17]
Big River

## The Tale of Big River

   It all started late on the night of May 28th, in the city of Icewyntale. A traveling adventurer, new to the area, went out in search of places to fish. This is when he realized they could enter the water. Upon entering, he soon became trapped and stuck in the ocean. Not knowing what to do he called for help from his friends, as they rushed down they suffered the same fate. The pull of the river was too great to resist. Now all 3 stuck on the coast, unsure of what this was, called for more people to help. Yet person after person got stuck. They soon begin to give up hope, with a total of 5 people stuck, it was looking bleak for these travelers. The story of the river's trap is great but more fascinating was what happened while the adventures were stuck. During their time on the coast awaiting their rescuer they had time to think and contemplate. They theorized and made the conclusion that the river must have a mind of its own. They reasoned that this body of water was home to a higher power known as Big River. They began to sacrifice their belongings to Big River. Virus removed his armor, dropped it at his feet, and begged Big River for freedom. Without hesitation, Shalken spread steel bars across the water surrounding the adventurers. Yet, it was not enough. Big River was not satisfied with the offerings. Everyone sure they would meet their demise in this spot suddenly realized someone was coming to help. Unlike the others, this person had a plan. He swooped in, giving him and another an actuator. This allowed them one by one to teleport everyone out. Sometimes the River would stop them but eventually they worked everyone out of the arctic trap. This is where the Cult of the Big River was formed.

   Some say it was a myth but others, especially the adventurers of our story will tell you it's all true. Whether it was a stretched truth, an old wives’ tale or an exact documentation, we will never know. One thing we know for certain is that the Cult still exists today, its people still among us.

### Founding Members of the Big River Cult

* Shalken
* Remoh
* Virtus
* Tonufan
* Gooby
* Summer
Bikini Bottom

The **Bikini Bottom** is an outfit cosmetic which could be obtained by killing event enemies during the 1 Year Anniversary event.

## Drops

 File:Mutated Frogman.png | Mutated Frogman | 1-1
 File:Skelly Spider.png | Skelly Spider | 1-1
 File:Phoenix.png | Phoenix | 1-1

## Trivia

* The Bikini Bottom was designed by the player "Jon".
Christmas Present

**Christmas Presents** were obtainable during the Christmas 2020 event. There are a total of seven different items which can be obtained upon opening.

Christmas Presents could be obtained through the following methods:

* When using an Anvil, Furnace, Fletching Table, Mechanics Table, Explosives Bench or Cooking Range, there was a 1 in 16 chance that a Christmas Present would appear instead of the items you were making.

* Every 120 ticks of movement distance a present would be dropped at the player's feet.

## Items

The following items can be obtained when opening a Christmas Present:
Bardenlieder

BAR 10 [3]

Einmal pro Rang pro Kampf kann der Charakter auf einem Instrument ein **Bardenlied** als Aktion anstimmen. Gelingt die Musizieren-Probe, wirkt das Bardenlied bis zum Ende des Kampfes auf AU/2 Ziele. Der Charakter wählt als Effekt jeweils vor dem Anstimmen des Liedes zwischen einem Malus und einem Bonus in Höhe des Talentrangs auf einen einzelnen Kampfwert (frei aussuchen). Mali und Boni durch **Bardenlieder**, die sich auf den selben Kampfwert auswirken, sind nie kumulativ.

[Quelle: Slay 02, S.14 Urbane Heldenklassen]
Schmerzhafter Schuss

KRI 8 [3], SPÄ 4 [3], ATT 12 [5], WDL 10 [5], MDB 12 [5], WAM 14 [5]

Pro Talentrang kann der Charakter einmal alle 24 Stunden einen schmerzhaften Steckschuss anbringen, der dem getroffenen Gegner einen Malus von -1 auf alle Würfe auferlegt für eine Anzahl von Runden gleich dem Talentrang, sofern er Schaden verursacht. Der Einsatz des Talents muss vor dem Schießen-Wurf angesagt werden, und die Anwendung ist bei einem Misserfolg verbraucht. Untote, Konstrukte und Wesen mit den Rüstungsfähigkeiten Merkt Nichts und Keine Feste Gestalt sind immun gegen das Talent.

[Quelle: Bruder Grimm's Talentpaket 2]
Exchange Event

The Exchange event was a limited time, community event during the early phases of the game. The event was held to celebrate the release of the exchange. This event took place 10/2/2020 10:03 AM EST - 10/9/2020 12:00 PM EST. During this event, 86 Money Bags would spawn around the map dropping a Money Bag upon death. Upon opening the money bags, one had a change to obtain 4 cosmetics, a Commemorative Coin, or 100 Coins.

## Login

The login page was was not changed for this event.

## Drops

The total number of drops that occurred during the event are as followed:

## Trivia

* During the event, a total number of ??????? Money Bags were killed.

## References

1. https://store.steampowered.com/newshub/app/1259000/view/2501135802559883231
Coins

Shiny..

**Coins** are the main form of currency within *Damascus*. Used to purchase items from Shops and are tradeable with players. Also used to note items at a Noting Machine.

Most enemies can drop coins on death, but the main way of generating gold in the game is by creating items with raw materials and then selling them to in-game shops.

Spending or receiving coins in a trade with NPCs will grant you experience in the Trading skill.
4th July 2021

The 4th July 2021 event took place from 6th July 2021 to 13th July 2021. The event mechanics worked the same as the 4th July 2020 event, requiring players to obtain Demonic Resources (2021) that can then be sacrificed at a Destruction altar for a chance to receive an event item.

Demonic resources could be obtained through the following methods:

* 1/8 chance for an ore to be replaced with a Demonic Ore (2021) when Mining
* 1/8 chance for a log to be replaced with a Demonic Log (2021) when wood cutting (Survival)
* 1/8 chance for a fish to be replaced with a Demonic Fish (2021) when fishing (Survival)

## Items

The following limited-time items were available during the event:
Cosmetic Coin

**Cosmetic Coins** are a form of currency which can be obtained by exchanging a bond at Shalk's cosmetics store at a rate of 500 coins per bond. The coins can subsequently be exchanged for various cosmetic items.

Cosmetic coins were initially introduced as Commemorative Coins during the Damascus Exchange 2020 event as a possible payout when opening Money Bags. At this time they did not have a use other than as a collectors item. With the release of Shalk's cosmetics store the coins were updated.
Bartholomew McGainn

**Bartholomew McGainn** est un patient du Dr AJ Austin au Chastain Park Memorial Hospital. Il est suivi pour un important souffle au cœur et va être opéré pour un remplacement valvulaire. Il est interprété par Harry Groener.

## **Anecdotes**

* Il doit partir prochainement pour un projet humanitaire au Nicaragua.
* Il est passionné de menuiserie.
Demonic Ore (2021)

**Demonic Ore (2021)** is one of three Demonic Resources (2021) that were obtainable during the 4th July 2021 event. The ore had a 1/8 chance to replace an ore when mining during the event. The ore can be destroyed at a Destruction altar even outside of the event for a chance to receive various event items.
The aftermath Wiki

**Welcome to the The aftermath Wiki!**
Welcome traveler take a seat and tell me what you've seen during your wandering whether it be a strange little gun or a fearsome monster. I want to hear about it but remember to follow rules or I'll break your knees and ban you from my store
but if you got any information I'll take and remember, your welcome to come back at anytime.

For rules of the fandom go here for rules on pages go here.

Also due to complications if you wish to check out our list Guns click the link thank you.

## Pictures and drawings

PlaceholderThe olden onesPlaceholdersettlements and gangsPlaceholderBuildings and locationsPlaceholderThe corruptedPlaceholderarmor

*Need help building out this community?*
Sternengucker

XEN 10 [5]

Der Xenomant verbringt viel Zeit damit, aus den Phasen und Konstellationen von Sternen und Planeten zu lernen und daraus Kraft zu schöpfen. Pro Talentrang kann der Xenomant einen Zauber wählen, für den für die nächsten 24 h gilt:

Schadenszauber: Bei erfolgreicher Angriffsprobe mindestens 2x Talentrang nicht abwehrbarer Schaden (restlicher Schaden, falls mehr, kann abgewehrt werden).

Geistesmanipulation: Zaubern- bonus/-malus wird um 3x Talentrang gesteigert.

Dafür benötigt der Xenomant pro Zauber (6-Talentrang)/2 Stunden Zeit, in der mit einem geeigneten Instrument die Sterne/ Himmelskörper beobachtet werden. Dieser Vorgang benötigt höchste Konzentration, es ist nicht möglich, sich in dieser Zeit auszuruhen, Wache zu halten oder andere Aktionen auszuführen. Auch „Verschnaufen“ ist nicht möglich.

[Quelle: Slay 05, Magisch Heldenklassen]
Big River Hat

The **Big River Hat** is a head cosmetic which was given to players on 31st May 2020 following a server rollback that occurred during the Hat Demon 2020 event.

## Trivia

* Players were given the option to vote whether they wanted the Big River Hat or the MDGA Cap as the compensation item, however both were eventually added to the game.
Damascus Bar

**Damascus Bars** can be crafted using the Metalwork skill. Creating **Damascus Bars** requires the appropriate ores and a forge. Crafting a **Damascus Bar** requires 70 Metalwork and grants 20 experience. Crafting an entire inventory of 6 bars grants 120 Metalwork experience.

## Sources

The main source for obtaining **Damascus Bars** is by crafting them through Metalwork.

### Shops

There are currently no shops that sell **Damascus Bars**.

## Source

 File:Demon Prince.png | Demon Prince | 5-20
Wacko´s

Description

Wackos look like regular people but imagine that person being mauled by a bear twice and sat on then you have the idea of what a wacko looks like.

Behaviour

Wacko are highly aggressive to everything including their own species.you can also tell if its a wacko are not from its very disturbing laugh in which it burst into once its prey starts running from it. They cant feel pain nor have a concern for their own life. they also are incredibly stupid being able to be tricked by simple signs and noise. they also have insanely sharp teeth that work almost like bolt cutter using this to their advantage being able to get through most rugeauler gates and fences.

Note

The reason wacko´s look so beat up is they actually go into an abusive rage when first often lasting about 2-3 hours breaking bones and scratching skin while laughing as loud as possible. there is no way to stop this process but if they notice you while doing it they start to smile and will start laughing even harder. Also most wacko´s are born from people who were insane so there quite common to run across.
Friedvoller Hieb

KMÖ 16 [3]

Pro Talentrang kann der Charakter einmal alle 24 Stunden einen **friedvollen Hieb** mittels eines waffenlosen Angriffs ausführen. Das Resultat wird wie gewohnt ermittelt (also abzüglich der Abwehr), allerdings wird kein Schaden erzeugt, stattdessen ist das Opfer für 1 Runde pro letztendlich erhaltenen Schadenspunkt gelähmt. Wird das gelähmte Ziel anderweitig angegriffen, wozu auch geistesbeeinflussende Zauber u.ä. zählen, endet die Wirkung.

[Quelle: GRW S.23]
Gegenhalten

KRI 4 [3], KLE 12 [3], KMÖ 10 [3], KRZ 12 [6], PAL 10 [5], WAM 10 [5]

Führt ein Angreifer einen Sturmangriff gegen den Charakter aus, ist seine Abwehr gegen diesen Charakter solange um den Talentrang gesenkt, bis er in der nächsten Runde wieder dran ist. Schlägt ein Kampfmönch mit diesem Talent einen erfolgreichen Angriff gegen einen Gegner, der einen Sturmangriff gegen ihn ausgeführt hat, kann er entscheiden, dass sein Angriff seinen Gegner zu Fall gebracht hat.

[Quelle: Bruder Grimm's Talentpaket 2]
Bone and Bow

**Bone and Bow** can be started by talking to Oval in the eastern side of Split City, outside of the Damascus Exchange building. Oval will ask if you know how to use a bow, and offer to teach you.

## Making a bow

Oval will ask you to gather 10 deadwood logs in order to make a bow. The logs can be chopped from the deadwood trees located around the Split City bank using an axe.

After returning to Oval he will give you a bowstring and ask you to make a Deadwood Shortbow. This can be crafted using the Fletching Bench in the building to the left of the bank.

## Making arrows

After making the shortbow Oval will hand you a Carving Knife and instruct you to carve some Deadwood Arrowshafts. Use the Carving Knife on the previously gathered deadwood logs to carve arrowshafts out of them. Only one log needs to be carved.

He will then ask you to smith some Copper Arrowheads. This can be done using one copper bar at an Anvil. Only one bar needs to be used to craft ten arrowheads.

Oval will then ask you to combine the arrowshafts with the arrowheads to create Copper Arrows. Only one arrowshaft and arrowhead need to be combined by using them on each other in the inventory.

## Using the bow and arrows

Now that you have made your own bow and arrows, Oval will give you one hundred additional arrows and ask you to kill ten Lesser Slimes using them. A few lesser slimes can be found around the bank.

Speaking to Oval after reaching ten kills will finish your training and complete the quest.

## Rewards

* 1500 Ranging experience
* 500 Bronze Arrows
* 1 Pine Shortbow
Amulet of Power

* 1.3
* 1.26

The **Amulet of Power** is a piece of non-craftable jewellery which has a 1/300 chance of dropping when killing Goat King. It gives +15 to all accuracy/defence stats when equipped.

The amulet is one material used in crafting the Amulet of Unending Power.

## Trivia

* The Amulet of Power was the first piece of Jewellery to be introduced.
Vertrautenzauber

SPÄ 16 [3], ZAW 12 [3], ERZ 14 [5], PAL 16 [3]

Die Vertrauten des Charakters verfügen über mindere Zauberfähigkeiten. Mit jedem Talentrang kann er eine Anzahl von Zauberstufen entsprechend seinem neuen Talentrang auf seine Vertrauten verteilen. Das heißt, mit Rang I verteilt eine Zauberstufe, mit Rang II zwei weitere, und mit Rang III wieder drei weitere, sodass er damit bislang insgesamt sechs Zauberstufen verteilt hat. Vertraute, die über Zauberfähigkeiten verfügen, haben einen Zaubern/Zielzauber-Basiswert von jeweils 10, es sei denn aus ihren Attributen und Eigenschaften ergibt sich ein besserer Wert.

[Quelle: Bruder Grimm's Talentpaket 1]
Talente

### Allgemein

**Talente** kosten jeweils einen Talentpunkt (TP) pro Talentrang. TP können angespart werden. Die Voraussetzungen geben an, ab welcher Stufe eine Klasse ein **Talent** erlernen kann. Der maximal erreichbare Talentrang steht in Klammern dahinter. Heldenklassen haben weiterhin Zugriff auf alte wie neue **Talente** ihrer Grundklasse .

### Talent-Abkürzungen

hier stehen allgemeine Abkürzungen

Abkürzungen für Klassen
Combat Level

**Combat Level** is the level displayed when right clicking a player or NPC.

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{\displaystyle PlayerCombatLevel={Accuracy + Defence + Health + HighestOf Melee/Ranging/Psychic + {Destruction\over 2} \over 3}}

The maximum possible combat level for players is **148.5**.

### Enemy Level

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{\displaystyle EnemyCombatLevel={Accuracy+Defence+Health+HighestOfMelee/Ranging/Psychic \over 4}}
Chemistry

**Chemistry** is one of the 20 stats in *Damascus*. It is leveled by crafting potions.

The potency of potions that grant stat buffs, such as Melee Potions, decay over time, losing +1 bonus per minute.

## Recipes

### Collection

*Note: Player require an Airtight Container to collect from these resources.*

### Explosive Components

* Sulphur
* Coal
* Enchanted Ice
* Sulphur

## Orb

Upon reaching 99 **Chemistry** you will receive the Chemistry Orb.

## History

On 9/28/2020 at approximately 5:30am MESZ, Occupay became the first player to reach level 99 in **Chemistry.**
Alien Test Tube

The **Alien Test Tube** is an outfit cosmetic which could be obtained by killing event enemies during the 1 Year Anniversary event.

## Drops

 File:Mutated Frogman.png | Mutated Frogman | 1-1
 File:Skelly Spider.png | Skelly Spider | 1-1
 File:Phoenix.png | Phoenix | 1-1

## Trivia

* The Alien Test Tube was designed by the player "Jon".
Demonic Log (2021)

**Demonic Logs (2021)** are one of three Demonic Resources (2021) that were obtainable during the 4th July 2021 event. The log had a 1/8 chance to replace a log when woodcutting (survival) during the event. The logs can be destroyed at a Destruction altar even outside of the event for a chance to receive various event items.
Femmes de tête

**Femmes de tête** est le quinzième épisode de la deuxième saison de The Resident.

## Résumé

Quand sa meilleure amie tombe gravement malade, Mina fait appel à sa mère, le Dr Josephine Okeke. Une arrivée très attendue au Chastain Memorial. L’état de santé du jeune Henry Barnett inquiète Conrad. Cette situation désastreuse remet en question la confiance de Bell envers QuoVadis.
## Distribution

### Acteurs principaux

* Matt Czuchry : Dr Conrad Hawkins
* Emily VanCamp : Infirmière Nicolette "Nic" Nevin
* Manish Dayal : Dr Devon Pravesh
* Shaunette Renée Wilson : Dr Mina Okafor
* Bruce Greenwood : Dr Randolph Bell
* Malcolm-Jamal Warner : Dr AJ Austin
* Jane Leeves : Dr Kit Voss

### Acteurs secondaires

* Glenn Morshower : Marshall Winthrop
* Tasso Feldman : Dr Irving Feldman
* Jessica Miesel : Infirmière Jessica Moore
* Denitra Isler : Infirmière Ellen Hundley
* Michael Hogan : Dr Albert Nolan

### Invités

* Lynn Whitfield : Dr Josephine Okeke
* Erinn Westbrook : Adaku Eze
* Michael Weston : Gordon Page
* Daniella Alonso : Zoey Barnett
* Evan Whitten : Henry Barnett
Corbin Bernsen

**Corbin Bernsen** est un acteur, producteur et réalisateur américain, né le 7 septembre 1954, à North Hollywood, en Californie, aux États-Unis. Il est connu en France pour avoir été un des personnages les plus importants de la série *La Loi de Los Angeles* et l'un des rôles principaux de la série *Psych : Enquêteur malgré lui*. Depuis 2019, il interprète le rôle de Kyle Nevin dans la série *The Resident*.

Côté vie privée, il est marié depuis 1988 à l'actrice britannique Amanda Pays. Corbin Bernsen est le fils de l'actrice Jeanne Cooper (1928-2013) alias Katherine Chancellor dans le feuilleton *Les Feux de l'amour*.
Christmas 2020

The **Christmas 2020** event took place from 22nd December 2020 to 5th January 2021. It was focused around obtaining and opening Christmas Presents for a chance to receive Christmas themed cosmetics.

Christmas Presents could be obtained through the following methods:

* When using an Anvil, Furnace, Fletching Table, Mechanics Table, Explosives Bench or Cooking Range, there was a 1 in 16 chance that a Christmas Present would appear instead of the items you were making.

* Every 120 ticks of movement distance a present would be dropped at the player's feet.

## Items

The following limited-time items were available during the event:
Deadwood Logs

**Deadwood Logs** are the lowest log obtainable which can be cut from the Deadwood Trees using the Survival skill. Cutting Deadwood Logs from a Deadwood Tree requires an Axe, level 1 Survival, and grants 2 experience per log cut. Cutting an entire inventory will grant 60 Survival experience.

These logs can be burned using the Matchbox. This required level 1 Survival and grants 3 experience per log burned. Burning an entire inventory will grant 90 Survival experience.

## Sources

### Trees

The main source for obtaining Deadwood Logs is by chopping Deadwood Trees.

 West side of Three River Fort | 5

### Drops

Currently no documented drops have occurred.
Destruction Potion

**Destruction Potions** can be crafted using the Chemistry skill. Creating **Destruction Potions** doesn't require any tool or crafting bench. They are made within the player's inventory. Crafting a **Destruction Potion** requires 35 Chemistry and grants 18 experience. Crafting an entire inventory of 15 potions grants 270 Chemistry experience.

## Effect

The **Destruction Potion** restores 10 destruction to the player.

## Sources

### Chemistry

The main source for obtaining **Destruction Potions** is by crafting them through Chemistry.
Adar 2-15

The Adar 2-15 is a Russian semi automatic assault rifle. based mainly around american AR platform this gun is extremely accurate and Motiv Oratu in the 2010s with a lot of the woodwork being done in america meaning quite a few are around. the gun is quite reliable with very few problems and although these problems are almost always devastating to the weapon someone with basic engineering knowledge and some spare parts they can easily fix the problems. (most problems occur around the trigger and feeding system so make sure to bring parts for those. although russian most american versions can take 223. winchester. reliable and modern as it can take some heat and still pack a punch and parts aren't rare since it old but not ancient. great gun just keep in good condition and it'll be ok.

range-300-500

ammo-223.winchester (interchangeable with other ammunition)

ammo rarity-kinda common

firing-semi-auto

gun rarity- barely rare
Bikini Top

The **Bikini Top** is an outfit cosmetic which could be obtained by killing event enemies during the 1 Year Anniversary event.

## Drops

 File:Mutated Frogman.png | Mutated Frogman | 1-1
 File:Skelly Spider.png | Skelly Spider | 1-1
 File:Phoenix.png | Phoenix | 1-1

## Trivia

* The Bikini Top was designed by the player "Jon".
Damascus Ore

Damascus Ore is a resource that may be obtained from mining an Damascus Ore deposit, requiring mining level 85.

## Sources

###  Mining

As the top tier ore available in game, Damascus Ore is not available near any town. You may find Damascus Ore at the below locations.

* On a cliff northwest of Burning Burden
* East of Icewyntale
* South of Rogue's Rest in the clearing
* Isle of the Blood Bull: north of the dock, and on the west side of Tikitama's descent
* On a small cliff SW of Port Tall

### Shops

Damascus Ore may not be purchased from any in game Shop at this time.

## Drops

 File:Damascus Dragon.png | Damascus Dragon | 1-1
 File:Demon Prince.png | Demon Prince | 5-15
Demonic Resources (2021)

**Demonic Resources (2021)** were obtainable during the 4th July 2021 event. There are a total of three different forms of Demonic Resource which could be obtained through the Mining and Survival skills. The resources can be destroyed at a Destruction altar even outside of the event for a chance to receive various event items.

## Resource types

The following three Demonic Resources could be obtained during the event:

Demonic Resources (2021)
Defence Potion

**Defence Potions** can be crafted using the Chemistry skill. Creating **Defence Potions** doesn't require any tool or crafting bench. They are made within the player's inventory. Crafting a **Defence Potion** requires 25 Chemistry and grants 13 experience. Crafting an entire inventory of 15 potions grants 195 Chemistry experience.

## Effect

The **Defence Potion** grants the player +10 defence levels for a small amount of time.

## Sources

### Chemistry

The main source for obtaining **Defence Potions** is by crafting them through Chemistry.

## Drops

 File:Ratman Berserker.png | Ratman Berserker | 1-1
Damascus Wiki

Damascus is a pixel-art MMORPG created by two guys, Wyn and Dom. Create a unique character and explore the strange and fantastic world that is before you. Train any of the 19 different skills. Chat and trade with other players. Make friends and slay all sorts of Dragons!

Damascus is set in a post apocalyptic fantasy future where the destruction of the past has knocked society into a medieval state of living. Many creatures have gained sentience in this timeline leading to the rise of Frogmen, Owlmen, Elementals, Demons, Giants, and many other races. Over time humans have developed Psychic abilities that they can invoke with the use of mechanical psychic actuators, these psychic abilities allow them to summon fire or teleport to new locations, among many other powers. The destruction of this world was caused by Dark Gods of sacrifice known as the Gods of Destruction, you can sacrifice items to these entities in order to receive powerful knowledge from them. The apocalypse was thousands of years in the past, and many of those living today have very little to no knowledge of the events that transpired. Most do not even know there was an apocalypse.