Ship Facilities Guide

**Original Author:** Stipz

## Introduction

This guide teaches you which Facility you should prioritize upgrading and which research you should immediately get.

Do note that you should look out for Knights that could improve a facility's effect by clicking the **Formation** button in the Facility.

e.g. Chrstine at Control Room improves Magicite Acquisition, Albi at Engine Room improve Mana Acquisition.

## First Upgrade

Starting with **Control Room**.

Since this facility affects your  Magicite gains which is used to level-up knights AND dictate the rest of the facilities max levels.

Upgrade the Control Room first to **Lv 5.**

## Second Upgrade

Once you reach Adventure Lv. 5 you'll then gain access to two new facilities, namely the Steel Mill and Laboratory.

Head over to the laboratory and upgrade it to **Lv. 5** which may cost you around 500  Essence.

Upon upgrading the Laboratory to Lv. 5 max out **Efficient Research**.

```
Efficient Research reduces the cost of  Essence of researches done in the Laboratory.

```

The reason we upgraded Control Room to Lv. 5 only just we only hit the pre-requisite of getting the Laboratory to Lv.5 and gain access to the said research.

This research goes up to Lv.5 only so it's easy to max out first and then move on to other researches.

An estimated cost of 350-400  Essence for Efficient Research Max Lv.

Once **Efficient Research** is maxed, you then start researching **Airship Crafting Science**

```
**Airship Crafting Science** reduces the cost of Essence when upgrading Facilities.

```

### Objectives

* FACILITY: Laboratory to Lv. 5
* LAB RESEARCH: Efficient Research to Lv. 5 (MAX)
* LAB RESEARCH: Airship Crafting Science to Lv. 10 (MAX)

## Third Upgrade

We can go back to upgrading our **Control Room** slowly to Lv. 10 and start leveling up our **Engine Room** and **Steel Mill** alternately til they reach **Lv. 10**

so that your  Magicite,  Mana and  Metal gains improves as you progress through the stages.

### Objectives

* FACILITY: Control Room to Lv.10
* FACILITY: Engine Room to Lv.10
* FACILITY: Steel Mill to Lv.10

## Fourth Upgrade

Your ship is now providing you with better resource acquisition. You're probably slowly nearing between stages 1300 and 2200.

Consider slowly upgrading Kitchen to between **Lv.5** to **Lv.10** as this will increase your ship's Total HP and help you survive boss stages.

You can resume spending Essences researching *Mana Operability* or *Fuel Efficiency* at the Laboratory.

### Objectives

* FACILITY: Kitchen to Lv. 10
* LAB RESEARCH: Mana Operability Lv.5-10.
* LAB RESEARCH: Fuel Efficiency Lv.5-10.

## Fifth Upgrade and onwards

From this point forward it would be all on personal preference on which to upgrade.

Depending on the Knights you own, you could prioritize the Facility that don't have high formation bonuses or whichever resource you're quickly running low on.

If your enchants take too long to level up due to low mana : Upgrade your **Engine Room** and research *Mana Operability*.

If your engine upgrades seem costly  : Upgrade your **Steel Mill** and research *Fuel Efficiency* so you can upgrade your Engine faster.

If you struggle on boss stages due to low HP : Upgrade your **Kitchen**.

If you want to level-up your knights faster : Upgrade your **Control Room**.

If you want your knights to perform better : Upgrade their efficiency at **Training Room**.

## Recommendations

### Facilities

Which facilities to prioritize upgrading to Lv. 30:

* 1st: Control Room ( Magicite Acquisition)
* 2nd: Strategy Room (ATK)
* 3rd: Steel Mill (Metal Acquisition)
* 4th: Engine Room (Mana Acquisition)

The rest of the Facilities you can leave them at Lv. 20 Especially the Laboratory and Training Room since they don't serve any purpose once you have every Research and Training maxed, the  Essences are better spent elsewhere.

### Laboratory and Researches

Arguably you can get by with just at Lv. 20 Laboratory,

you can prioritize the following Researches for faster progress:

* Fuel Efficiency to Lv .15-20
* Mana Operability to Lv. 10 (Max)
* Airway Development to Lv. 5-10 (Max)
* Psychic Analysis to Lv. 2 (Max)
* Element Analysis to Lv. 30 (Max)
* Circuit Reconfiguration to Lv 4 (Max)
* Circuit Acceleration to Lv. 10 (Max)
* Duel Demand Increase to Lv. 10-20 (Max)

### Training Room and Skills

get the training for your respective carry, if say your DPS is Seola, then get **Power Shot** and **Crashing Wave**.

* Your DPS ATK increase to Lv. 10 (Max)
* Your DPS Element ATK increase to Lv. 10 (Max)
* Arcane Intellect to Lv. 10 (Max)
* Food Fighter to Lv. 10 (Max)