Warpath patch 2.02

*Main article: Warpath patches*

**Patch 2.04** of Warpath was released on June 22, 2021.

The previous patch was patch 2.01 and was followed by patch 2.03 and patch 2.04.

## Developer Foreword

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> *Venerable Commander, Always an honor to report to you direct from the Developer War Room and fill you in on all the latest content waiting to be released in the new update (Version 2.02).
> The Warpath crew here have always wanted to portray historic weapons from the war in the most vivid and realistic light possible, regardless of how long these weapons were actually in service. As our new feature [Showroom Exhibits] goes online, we’ll finally get to see this dream of ours fulfilled in animated 3-dimensional exhibits, viewable from multiple angles.
> We’re also thrilled about our new [Paratrooper Invasion] event in which Alliance Members band together to fight against the Raven insurgence. Unlike the [Mine Sweeping Expedition], the [Paratrooper Invasion] poses a direct threat to the safety of Alliance Members. Commanders, Stay on high alert at all times!
> As the sweltering summer settles in, we’ll be rolling out all kinds of cool events in the next few updates. Stay tuned for the latest news.
> Let’s cut to the chase and delve into the new features we’re going to see in the game this update.*
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## New Event: Paratrooper Invasion

Raven Paratrooper Units have started invading your Alliance territory and are darting down from the sky next to Commander Bases. Destroy them and defend your Base to earn Parts Blueprints, Materials and other awesome Rewards. Here’s how it works:

* To join in the event, your Alliance Officers or Leaders may choose to launch the event at any time after it unlocks if you have enough Members online (10 or more). The Invasion may only be launched once during the event.
* Gameplay:
	+ Raven Paratroopers will drop down from the sky in 25 waves right by each Commander Base. Defend and defeat each wave of these venomous culprits. Victory greets you when you manage to fend off the onslaught without your defense being broken more than once all the way up until the final wave.
	+ The [Paratrooper Invasion] features 5 Difficulty Levels. Commanders may only select 1 Difficulty Level each time the event begins. You unlock the next Difficulty Level when at least 15 Commanders emerge victorious in the previous Difficulty Level. The first time you join in this event, you must start from Easy and then work your way up from there.
	+ Commanders who pull out before achieving a victorious defense or fail to keep their defense intact more than once during the Invasion are deemed to have failed.
	+ After the event draws to a close, Base Durability will be restored to the level it was at before the event for all Commanders.

* Points and Rewards

As Raven’s Paratroopers invade, your Alliance Bases come under direct threat. Only a concerted defense made by Alliance Members fighting together will save you.

* + During the [Paratrooper Invasion], the concerted effort made by Commanders and their Alliances respectively will be tallied in the form of Points and Alliance Points. Higher Points and Alliance Points lead to richer Rewards getting unlocked.

* + Points are earned by Commanders as they wipe out incoming Paratroopers who try to attack their Bases during the Invasion. Alliance Points are earned as Commanders help to eliminate Paratroopers attacking Bases of fellow Alliance Members, potentially unlocking greater Rewards.

## New Feature: Showroom Exhibits

View your units in 3-dimensional graphics from various angles via Showroom Exhibits to get a better look at them. Details as follows:

* Showroom Exhibits
	+ 3D animated display: This animation emulates a weapons assembly process, just as if the weapon were leaving an arms factory in all its glory.
	+ 3D model display: These models feature restored original design features and can be dragged for close-up view of contour lines from various angles.

* Additional Info
	+ Showroom Exhibits requires the latest version of the game, which is available on Google Play or the App Store. As you load the latest version you’ll find a Gift waiting for you to claim.

* + Minimum system requirements are needed to smoothly view Showroom Exhibits in this version on your device. Tap open your Commander Profile, and then go to Options > General > Image Quality to view your recommended settings. If your recommended Image Quality setting is High, you’ll be able to experience Exhibits more smoothly. If not, change your Image Quality setting to High, however we must remind you that as you’re viewing Exhibits, your frames could get a little jerky and the game could crash. We’re working on finding a solution to this and aim to deliver a smooth experience to as many devices as we can in an update before too long.

* + Currently the Showroom Exhibits are only open for some Units, but we’ll be rolling out a set of new Exhibits in the subsequent updates in the near future.

## Combat optimizations

We’ve been paying close attention to the actual combat experience of our Commanders and based on this, we’d like to implement the following improvements:

### Base Defense Optimization

When your Base comes under fire from an attacker, your Base activates a counterattack in an effort to and put up a defense. In the new version, this effect can only be reactivated after your Base stops getting attacked.

Developer: Commanders can potentially attack a Raven Bunker to shore up on Attack Prep for a Skill then attack another Commander’s Base, then quickly put their troops on Garrison in order to cause damage to the Base attacked, barely using any Reserves. The Commander attacked is left with no means of putting up a defense. We believe this gameplay is not fair on our Commanders, thus we’ve decided to make the above change.

## Converge Command Optimization

When using the Converge Command on a Raven Bunker, your Army Units will preferentially attack newly-appearing Raven Troops before continuing to attack the Raven Bunker.

Developer: We hope that the [Converge] Command delivers a sweeping attack with greater ease of use for our Commanders, but in the current version, Commander Units are getting wiped out too easily when Converge is used on Raven Bunkers.

## Functional Optimizations: Alliances

* New Features: Alliance Skills

* + Feature Introduction:

Alliance Skills make Buffs available to Alliance Members for a certain amount of time.

* How it’s unlocked:

This update sees the release of 2 Alliance Skills: [Production Mandate] and [Full Mobilization]. These Skills are both unlocked by unlocking and researching the [Development] Research Branch under [Alliance Research].

* + How it works:

Unlock Alliance Research, then make Alliance Research Contributions. Only Alliance Officers or Leaders can Activate Skills. Once Activated, the Skills have a certain Cooldown time before they can be Activated again.

* Alliance Research
	+ We’ve implemented 2 Research items under [Alliance Research] > [Development] needed to unlock Alliance Skills of the same name: [Production Mandate] and [Full Mobilization].

* + [Production Mandate]: Alliance Members can use this Skill to increase Research Collection Speed for 1 Resource type by 10%/20%/30%/40%/50%.

* + [Full Mobilization]: Alliance Members can use this Skill to increase Production Speed or Research Speed by 5%/5.5%/6%/6.5%/7%/7.5%/8%/8.5%/9%/10%.

* Alliance Search Optimization

Optimized the Alliance Search feature so that fuzzy caps are supported and search results are displayed in order of Power.

* In the new update, the first Central Command and Turret built by an Alliance don’t require Alliance Points to be expended.

## Other Optimizations

* Covert Battle Pass
	+ Starting from Covert Season 3 Battle Pass, Commanders can gain more access to Covert Rewards. As soon as Commanders unlock Exclusive Royalties, they earn 1000 Points and can increase their Battle Pass Level by 10.
	+ As the new update goes live, Commanders who have already unlocked Exclusive Royalties will automatically receive 1000 Points and will be able to directly earn the corresponding Rewards.

* [Units]
	+ Optimized Unit Labels so that Commanders can more easily access Unit Features and see which Units counter other Units.
	+ Changed the Camp Liberty Tank Hunter M5 Stuart into a 75mm HMC M8 Unit.
	+ Enhanced and modified the artwork for the following Units to make them more historically accurate.

The M8A1 tank destroyer, Bishop, KV-1, SU-152, and ISU-152.

* Added a new Gift—[Heavily Armed], featuring random Gold Part Blueprints.

## Bug Fixes

* Fixed the bug where [Base Durability] wasn’t being displayed properly such that when Bases were being attacked, their Durability display remained unchanged.