Patch 10

New countries: India, Great Britain. Tech points Store etc.

**General:**

* Added languages: Hindi, Czech / Slovak
* Two countries added: Great Britain and India
* A store of goods for Technology Points has been introduced
* All guns can attack the target whenever possible while a unit is rotating.
* Various bug fixed

**Interface:**

* Load of a unit by another unit is indicated by the special indicator
* Changed language selection interface
* Increased repair costs for many buildings
* Upgrade "Explore the area": Research time increased from 60 to 100 seconds.

**BALANCE:**

* You can not go to IR2 with obsolete buildings
* Increased the number of trees in the forest near the starting point

**Animals:**

* Mammoths live only 10 minutes

**Early Europe:**

* Spearman: Attack time increased from 0.7 to 0.8 seconds
* Ram: Training time reduced from 140 to 110 seconds

**Early Asia:**

* Spearman: Attack time increased from 0.9 to 1.0 seconds
* Heavy Spearman: Cost reduced from 50/40/20 to 50/40/10

**Medieval Europe:**

* Crossbowman: Attack time reduced from 5.0 to 4.5 seconds
* Horse сrossbowman: Attack time reduced from 6 to 5 seconds
* Grenadier: Attack time reduced from 5 to 4.5 seconds, gunshot damage increased from 20 to 22, cost reduced from 150/100/150 to 150/100/120
* Dragoon: Attack time reduced from 6 to 5 seconds, damage increased from 19 to 20, damage to buildings reduced from 19 to 12

**Western Europe:**

* Onager: Damage increased from 25 to 35
* Longbow: Damage increased from 14 to 15, attack distance increased from 130 to 140, arrow spread decreased from 10% to 9%
* Chariot: Increased view range, training time reduced from 60/45 to 40/30 seconds
* Knight: Armor increased from 5.9 to 7.1, attack time decreased from 1.2 to 1.1 seconds
* Musketeer: Attack time reduced from 6 to 5 seconds, damage increased from 19 to 20, damage to buildings increased from 8 to 10
* Bombard: Training time reduced from 150 to 130 seconds
* Cannon: Training time reduced from 180 to 150 seconds
* Cuirassier: Damage increased from 15 to 17, training time decreased from 80/60 to 70/50 seconds, cost decreased from 250/0/150 to 250/0/120

**Eastern Europe:**

* Archer: Training time reduced from 20 to 18 seconds, cost reduced from 100 to 75 food
* Catapult: Damage increased from 150 to 200
* Horse archer: Training time decreased from 60 to 45 seconds, arrow spread decreased from 20% to 16%
* Light Knight: Armor increased from 3.4 to 4.6, attack time reduced from 1.2 to 1.0 seconds, training time decreased from 100 to 80 seconds
* Strelets: Attack time reduced from 6 to 5 seconds, gunshot damage increased from 21 to 22, gunshot damage on buildings reduced from 21 to 12
* Cuirassier: Damage increased from 15 to 17, training time decreased from 80 to 65 seconds, cost decreased from 250/0/150 to 250/0/120
* Cossack: Training time reduced from 100 to 65 seconds
* Hussaria: Training time reduced from 100 to 80 seconds

**West Asia:**

* Sipah: Damage reduced from 7 to 6, attack time reduced from 1.5 to 1.2 seconds
* Mamluk: Damage reduced from 7 to 6, attack time increased from 1.5 to 1.3 seconds
* Battle elephant: Training time reduced from 100 to 90 seconds
* Bashibuzuk: Attack time decreased from 4.0 to 3.5 seconds, backup time decreased from 40 to 35 seconds
* Cannon: Cost reduced from 0/0/450 to 0/0/380

**East Asia:**

* Dragoon: Attack time reduced from 6 to 5 seconds, damage increased from 19 to 20, damage to buildings reduced from 19 to 12
* Cho-ko-nu: Attack time reduced from 6 to 5 seconds
* Harquebusier: Attack time reduced from 5.0 to 4.5 seconds, backup time reduced from 35 to 30 seconds, cost reduced from 100/75/75 to 100/75/50
* Hand cannon: Attack time reduced from 7.0 to 6.5, backup time reduced from 180 to 150 seconds, cost reduced from 200/400/200 to 200/400/150
* Springald: Damage to buildings reduced from 60 to 40

**Industrial Revolution:**

* Longboat: Can repair buildings
* APC: Damage reduced from 35 to 32
* Squadron cannon: Increased enemy detection area