recursal/Fanatic-Fandom huggingface dataset:
Mandy Hines

Amanda Hines (known as Mandy during the games) was a player in the first season of The Butler Games 2017. She was eliminated in the semi-final by competition and came joint 3rd alongside ally Olivia Williams.

## Season one (Spring 2017)

Mandy started the game in an unusual position when she was sent to exile in the very first round. She was out of the game during this time and did not officially join the game until Round Two.

She managed to avoid nomination until was put on the block by Olivia in the fourth round. However, Olivia saved her when the votes tied; sending Ste out of the game instead. Mandy later returned the favour when she won the Scrabble Scramble Veto Challenge and used this power to save her Olivia and force both Tom and Meg out of the game.

She is perhaps best known for partnership with Olivia, whom she had never met before the evening, and forming what is often considered to be the first official Butler Games Alliance. The two worked as a team and were even paired up in the Semi-Final Challenge and ultimately purged from the game together.

In the final vote, she voted for Ryan to be awarded the winner.

## Trivia

* Mandy was one of the first players ever purged from the game without a vote. She was certainly not the last.
* The first player to have ever been sent to exile. Interestingly she is also currently the only female player to ever be exiled.
* Mandy was unknowingly pregnant when she competed in season one of the game. She gave birth to a happy, healthy baby girl on 30th December 2017. She was the first player to have become a parent after competing in the games and only known player to have been pregnant whilst competing.
Julia Ryll

Julia is a player first introduced in The Butler Games: Please Stand By. She is one of few players from outside of the UK who has competed

## The Butler Games: Please Stand By

Julia was the only new player on the Blue tribe, and lost her biggest ally Barnie in the very first vote. However, she was unaware that he had tried to switch the votes against her, which ultimately set her up for many rounds of constantly fighting for her place in the game.

When the tribes merged into two, she was the only original Blue tribemate in a tribe full of Green and had to win challenges to remain in the game. Her luck ran out in round four, when the Blue tribe lost the tribal challenge prior to the double elimination. Julia campaigned as much as she could but the odds were stacked against her and she was voted out of the game alongside Ryan and Olivia.

Julia was given the chance to battle back into the competition with the Puzzled challenge and was the first juror to successfully complete the puzzle. She returned to the game with immunity and was the first player safe during the Safety/Exile social twist. Whenever on the block, she was consistently discussed as a potential player to vote out but always managed to switch the target onto other players in order keep herself safe. She was responsible for creating an allegiance between the new players Roy, Arnie and Emma to ensure a 'newbie win'.

Against the odds, she managed to make the final five round table where no player was safe anymore. During the discussion, she apologised to Lindsey for putting her up for elimination during Safety/Exile and explained that she would not be voting her or dragging her out. She confirmed that she was voting Hogg out of the game, and would drag him if she was eliminated. She was the only player in the final five who was upfront about her intentions and followed through with them.

Julia made it to the final, where she defended her gameplay and discussed how she had been on the block more than anyone else, and even managed to battle her way back into the game. In the final vote; Julia received 4 votes to win out of 12 and became the first runner up of The Butler Games: Please Stand By.

Most of the votes she received was from the jury members who remained to watch the game unfold, with some jurors having ranked players earlier before exiting the game. It is believed that this likely worked against Julia, as well as being a new player, as jurors suspected she would not make it to the final and ranked her lower than they did the winner; Hogg.

## Trivia

* Julia is the first player from Germany to compete in The Butler Games.
* She was the youngest player to compete in The Butler Games: Please Stand By.
* During Please Stand By, Julia received the most amount of votes to eliminate out of any of the new players. She received 7 votes throughout the game.
* Julia is the second female player to ever battle back into the game, she is preceded by Lindsey Wootten.
Hell

Hell is the genre of The Ultimate Doom. There are many sections where the four episodes take place on, each being considered due to the name of each level (except for Episode 4, it does not mention the name of a building, instead it has direct quotes from the King James Bible).

## Where each episode takes place on

* Knee-Deep in the Dead takes place on Phobos, a moon of Mars, and due to it probably being the biggest UAC locale, computer textures are very common.
* The Shores of Hell takes place on Deimos, which in the text screen at the end it said that Deimos floats above HELL, which is sometimes said as Mars itself.
* Inferno actually takes place on Hell itself. Mentioned by the name of E3M1.
* Thy Flesh Consumed indeed takes place on Mars. Obviously because the sky is similar to the sky of Mars. Now I confirmed the first level to take place on Earth is Doom II's MAP01.
Copyrighted

My walkthroughs they copyrighted -- it was 100% all me who wrote each. If you copy my own walkthroughs when you are NOT me, then I will punish you. I also put some of my own walkthroughs **to** the official Doom Wiki, most were reverted because I use POV perspectives. If you see "I, my, me " or any opinions then is was me, Superchargecacodemons800 who write it.

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Now that will be 27830-9587098743904875-283$

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Cheats

These are cheat codes that will give you non-legitimate powers. To activate a cheat code, you must simply type the letters in order directly on your keyboard, then a message will show with the effect.

* idbeholdr - free radiation suit
* idbeholdi - free invisibility
* idbeholdv - free invulnerability
* idbeholda - free computer area map (one per map, does NOT toggle unlike others)
* idbeholdl - free light amplification goggles
* idbeholds - free berserk pack
* idchoppers - add chainsaw
* iddqd - invulnerability that will not expire
* idkfa - all weapons, full ammo, full armor, and all the keys
* idfa - identical to idkfa but excludes the keys
* idclev## - warp to E#M# - for example idclev25 will warp you to E2M5: Command Center
* idmus## - play music from E#M# (episode four input is illegal) - for example idmus18 will play Sign of Evil
* idmypos - your current position (strongly not recommended, it does nothing good and is too complex, the automap is better and more simple)
* idspispopd OR idclip - can walk through walls and windows freely, note that getting outside the map may have a hall of mirrors
Harry Crawford

Harry was a player in The Butler Games: Please Stand By.

## The Butler Games: Please Stand By

Harry debuted in season seven and played alongside his brother, and former winner, Olly.

The pair were placed on the Blue tribe alongside Olly's Allstars nemesis Barnie, which caused friction within the tribe. Upon losing the first tribal council, Harry and Olly teamed up with their tribe to successfully vote him out of the game. They received one vote during the first tribal council from Julia and actively worked against her from that point onwards.

When the tribe lost the second tribal challenge, the two brothers fought as best they could for their place in the game. Unfortunately they were unable to save themselves and was eliminated with 3 votes against them.

Harry did not compete in the battleback, with Olly competing on their behalf.

In the final vote, Harry and Olly voted for Hogg to win the Butler Games: Please Stand By.

## Trivia

* Harry is one of few players to have only ever competed as part of a team.
The Ultimate DOOM Wiki

## Welcome to the Wiki

This wiki will be all about The Ultimate DOOM. This is my hangar. I already begun the first eight levels.

## About

This wiki was founded by User:Superchargecacodemons800. You can edit anything but I will revert spam or vandalism. If you have any further questions, please contact me here.

## Latest activity

Phobos and Deimos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Deimos Library.

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Hatsune of Miku

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Mars

Mars is the fourth planet from the Sun in the Solar System. It is where The Ultimate Doom episode 4 Thy Flesh Consumed takes place on. Mars' moons, Phobos and Deimos, are also used in the UAC. Episode 3, Inferno, takes place in hell, another location/part of Mars.

Nearly all episodes are in close locations from Mars (from The Ultimate Doom):

* **Knee-Deep in the Dead**-- Phobos
* **The Shores of Hell**-- Deimos
* **Inferno**-- Hell
* **Thy Flesh Consumed**-- Mars

From the Doom movie, I remember there was a *portal* taking someone to Mars.

Also it takes WAY longer than expected to go to the outer planets from Mars, and even longer for planets closer to the Sun, due to an asteroid belt in-between Mars and Jupiter.
Natalie Norton

Natalie was a player in season three; The Butler Games: Ride or Die.

## The Butler Games: Ride or Die

Natalie was partnered with Becca, one of the most obvious couplings as the two accidentally wore matching outfits. They were the first pairing to be split up when Becca was eliminated from the game in the second round, which resulted in Natalie being nominated for elimination the following round as punishment.

She was later assigned a new partner in vet player Tom, and the pair were constantly targeted for elimination by The Power 6 Alliance. Natalie avoided elimination multiple times and was developing a strong social game before her exit. One of her biggest moves came when Josh and Katie confided in her regarding their immunity idol, and which of them intended to play the idol on themselves. She fed this information back to her teammate, and managed to flush the idol out of the game.

Natalie was also the driving force behind the lip-sync battle which took place when the game went into a deadlock between Lindsey and Rachel. As time ran out, the other players agreed to the lip-sync in fear of being eliminated themselves. Natalie voluntarily left the game at the end of the fifth round.

## Trivia

* The first player to ever self-eliminate from the game.
* Natalie, along with Becca, cast her winners vote prior to the final. She ranked all players in order of winners preference, the finalist which was ranked higher gained her vote. Tom was on the top of both of these lists, with Ryan at the bottom. Rachel, the winner of this season, only ranked 6th on Natalie's list, with Tom, Josh, Katie, Rich and Lisa ranking above her.
* The only player to have had a competition named after her. Following her withdrawal from season three, jurors competed to take her place in a Battleback Battleflip competition, which became affectionately known as 'The Nat-tleflip'.
The Shores of Hell

The Shores of Hell is the second episode of Doom. Each level (except for Tower of Babel) of the episode contains a plasma rifle in a secret area.

This episode takes place on Deimos.

## Maps

* E2M1: Deimos Anomaly
* E2M2: Containment Area
* E2M3: Refinery
* E2M4: Deimos Lab
* E2M5: Command Center
* E2M6: Halls of the Damned
* E2M7: Spawning Vats
* E2M8: Tower of Babel
* E2M9: Fortress of Mystery

*This episode introduces three monsters:*

* Cacodemon
* Lost soul
* Cyberdemon
E2M3: Refinery

E2M3: Refinery is the third map of The Shores of Hell. Designed by Tom Hall and revised by Sandy Petersen, and the par time is 1:30.

## Walkthrough

You start off in front of a cage with cacodemons. Get to it, then go either left or right paths to an invisibility. Go southwest into a nukage pool, and then get to the pedestal. Go even more west, then follow the path to the south, then west, until you come to a pool of blood. Fall down, then go up the stairs to the north, then fall down and get the blue key. Open the UAC door, and then backtrack to the cacodemon cage. This time go southeast into a room with the blue door. Go through and follow the route to a room with a lot of columns. Clear out the maze then go northwest, and continue north then follow the route to a room with the exit door to the east. Go through, kill the spectres, and press the switch.

*Other points of interest:*

To the west of the start is a door. Open it to access a room full of STAR walls with a berserk pack and a chaingun. Unfortunately, the berserk pack does not appear on easy skill levels.

Near the door to the room with the blue key, go north to access a room with barrels and a baron on hard skill levels.

The northeast of the nukage pool has an opening. Go inside to access a rock area with moving floors.

You can see the exit from the start through vines, but it is inaccessible.

*Secrets:*

1. In the room with the blue door is a vine wall. Inside is a nukage pool with a backpack. To access it open the wall to the northwest.
2. One of the steps to the threshold to the room with the blue key count as a secret. The secret is not required - the UAC door to the blue key can be open from the marble room!
3. The room with the moving pillars has a secret door to the southeast. Open to access a room with a small pentagon nukage pool. Note that the door can only be open from the pillar room.
4. The southeast of that room is another secret door. The door can only be open from the room itself.
5. The nukage pool near the exit has a passage to the east. Follow it to a secret area with a soul sphere.
6. The southeast of that nukage has an alcove with a radiation suit.
Forever Young

## Gallery

**Forever Young** is a song by Louisa Johnson and appears as her first single. It was released on December 13, 2015, after winning the twelfth season of The X Factor.

## Background and release

The song was released on December 13, 2015.

## Chart Performance

The song peaked at number 9 on the UK Official Chart. In Ireland, the song peaked at number 5, while it entered the top ten in Scoland, placing 2nd. The track placed 4th on the UK download charts.

## Music Video

The music video was premiered on December 21, 2015.

## Lyrics

* Standard
* Remix

May God bless and keep you always

May your wishes all come true

May you always do for others

And let others do for you

May you build a ladder to the stars

And climb on every wrong

May you stay forever young

Forever young, forever young

May you stay forever young.

May you grow up to be righteous

May you grow up to be true

May you always know the truth

And see the lights surrounding you

May you always be courageous

Stand upright and be strong

May you stay forever young

Forever young, forever young

May you stay forever young.

May your hands always be busy

May your feet always be swift

May you have a strong foundation

When the winds of changes shift

May your heart always be joyful

And may your song always be sung

May you stay forever young

Forever young, forever young

May you stay forever young.

## Audio

* Single
Click here to listen to it on Deezer
E1M2: Nuclear Plant

E1M2: Nuclear Plant is the second level of Knee-Deep in the Dead. Designed by John Romero, and has a par time of 1 minute 15 seconds.

## Walkthrough

From the start point, turn right and you will meet a door. Go up the stairs, then keep turning left, until you come into a technology room. Grab the red key, backtrack to the beginning, turn left, go through the red door, continue forward, then right, then cross the bridge above a large nukage pool. Ride the lift down, you come to a room with a switch, and three ledges. Press the switch, two doors will open, you can take either one, once you come to the brown room, go through the exit door, take the small lift down and press the exit switch.

*Other points of interest:*

* In the middle of the starting room, you can get into a room with a lift, that takes you to a shotgun.
* To the south of the red door is a lift that will take you to a medikit and a box of bullets.
* Behind the red door, turn right, you will emerge unto a large nukage pool along with a pillar. On the back of the pillar is a switch that will open a huge maze to the south of the room.

*Secrets:*

1. From the start point, there is a hidden door near the middle of the two doors, you can see that because the exture is different, open the door to access a medikit, green armor, a backpack, and a switch that opens up another secret.
2. The switch from secret #1 opens a hidden door to the north of the red key room, that allows you to access a supercharge and a chaingun.
3. In the extreme east of the maze is a hidden door, you can see that due to two different-textured pillars to the left and right, opening it takes you to a technology room containing another backpack.
4. At the extreme west of the maze is a hidden door, you must actually shoot at the wall to open it there you emerge into a staircase that takes you to a chainsaw, press the switch to lower the chainsaw pillar.
5. In the passage leading to the chainsaw and secret #4 there are a couple of steps. On the one where the second armor bonus is located, is a hidden door, where opening it allows access to four more armor bonuses.
6. Near the lift is a hidden door, leading you to a passage to one of the upper ledges.
E1M8: Phobos Anomaly

E1M8: Phobos Anomaly is the boss level of Knee-Deep in the Dead. Designed by Tom Hall and finished by Sandy Petersen, and the par time (cannot be seen in official Doom source port due to hidden intermission screen) is :30.

## Walkthrough

Press the switch in front of you. Turn left, then forward, until you come to a door. Open it, follow the passage to a switch, press it to lower the platform, then ride it up. Once you enter the red floor room, you will invoke 2 Barons of Hell. Kill both of them, and once they die, jump into the now-accessible courtyard. At the north is a building with a switch. Press the switch to raise stairs to a teleporter. Take it to a damaging floor of type 11 - once you die the level ends. That makes sense because the entrance to The Shores of Hell, the next episode, is evil because it is HELL!

*Other points of interest:*

The east of the demon room with barrels you can find a lift that rises as you step on it. Ride it up to access a box of bullets, ten stimpacks, and a computer area map. Once you step on the lift from the ledge, it will lower BACK. If you leave the lift while it is fully lowered, however, it will rise without you, blocking the ledge permanently, so you should fall down before it fully lowers.

If you enter the courtyard, then you cannot return to the previous map.

The right Baron alcove has a secret door to the east. Open it to access a switch that lowers the platform to the red floor room. (The room is not needed for 100% secrets)

*Secret:*

There is a staircase taking you to the door. To the right of it is one different-texture wall. Open it to access a soul sphere.
E1M4: Command Control

E1M4: Command Control is the fourth map of Knee-Deep in the Dead. Designed by Tom Hall, another portion designed by John Romero, and the par time is 1:30.

## Walkthrough

From the start point, go through the door in front of you and get to the passage with the white lights. You will see a small computer room with a lift, take the lift up, then turn right to a big room with an octagonal-shaped building at the middle. Once you near it, the doors will open, into a room with the blue keycard. Find the passage with the white lights, then turn left, into a room with the blue door. Go through the blue door, turn right, continue walking, take the first right, then turn immediately left, then left again. You will come to a room with an armor vest and the yellow keycard. Grab the yellow key, follow the passage to the yellow door. Press the switch close to it that actually raises a bridge to the exit door nearby. Go through the yellow door, turn right, then left, go the stairs up, and go through the exit door, and press the exit switch.

*Other points of interest:*

The right passage in the wide green room takes you to a room where you can see a wide ledge with a megaarmor. To the right is a platform, once you step on it it will raise (it will only raise once, so if you fall off the ledge, then its not feasible to get back up without cheating), as you step on the blue floor, you'll trigger a trap with some monsters.

Two balconies containing barrels and zombiemen overlook the wide green room. You can access either of them by leaving the large center room to the northeast or southeast.

In the white-lights passage, instead of turning left, turn right. You will come to a room where you can see the yellow key and yellow door through windows, exiting it to the east will allow you to access a blue computer room. As you walk around, however, the computers will lower, releasing some enemies, as well as a box of rockets.

You do not need the yellow key to complete this map. Press the switch next to the yellow door, then leave to the blue computer room, and go through the west door to the exit room.

*Secrets:*

1. To the left from the start point is a secret door. Go through it to access a backpack, a box of shells, and a medikit.
2. The leftmost passage in the wide green room takes you to a room with some barrels and a slime river. Go to the east end of it to access some health and a rocket launcher.
3. There is a lift at the north end, press the switch, then quick as a wink, get on the lift, and then the soul sphere is accessible (you can view it from the start point), and you can even press the switch while standing on the lift. That lift will only raise once, so if you don't get on the lift fast enough, you've missed it, it raised without you, and you are banned from getting a soul sphere, let alone this secret, proving that the only way to re-access the soul sphere is to reload the game, which may also corrupt your current statistics.
Skill level

In Doom, upon starting a game, you are prompted for the skill level, which is how hard monsters are placed, how much damage you take, etc.

Here is the data:

Nightmare! will really give you nightmares, because monsters actually respawn despite you may think that they teleported, monsters can kill you instantly, all cheat codes are blocked (for levels like E4M3 or E4M7, 100% secrets is impossible without turning on noclip, which makes a NM100S run invalid), but at least ammo is double and you can get over 100% kills due to monster respawning, however the skill level was NOT included with the old versions of Doom, because it was only 4 skill levels until someone contacted id Software saying "Ultra-Violence is extremely easy!" or something like that yeah, yeah, so an impossible skill was added in (I don't know which version of Doom was that)...
E1M1: Hangar

E1M1: Hangar is the very first level of Knee-Deep in the Dead and the game. Designed by John Romero and the par time is 30 seconds.

## Walkthrough

From the start point, turn right. Go forward, turn right again, and open the door. You emerge into a computer room, where there is another passage, which will lead you to the zig-zag room. Go through the darker door and through the exit door. Press the exit switch.

*Secrets:*

1. Near the penultimate door, there is a brown wall to the right that is actually another door. It has a tunnel containing a medikit, box of bullets and box of shells. The tunnel takes you to a courtyard containing a megaarmor, which from the start point you can actually see the courtyard from one of the windows.
2. After entering the penultimate room, return to the zig-zag room. The platform with the Imp(s) has now been lowered, revealing a small room containing a medikit and the shotgun.
3. When you cross the two torches near the zig-zag room, a secret lift in secret #2 will have lowered, taking you to a passage containing several armor bonuses and a box of shells. There is actually a false wall at the end, where it is pretty obvious from the outside due to the different look of the same texture.
Key

Keys are items used to activate locked doors or switches.

## Description

There are two types of key: *electronic keycards* (usually used for UAC bases) and *skull keys* (usually used for demonic bases). Attempting to open a locked door without possessing the key of the required color will result in the door not opening, a linedef sound, and a message saying "You need a blue/yellow/red key to open This Door." Once obtained, all doors with that color can be open until the level is reset. All keys are lost upon exiting a map. In deathmatch mode, all keys are removed and you start off with all three keycards and all three skull keys (the skull keys are on top of keycards).

Multiple keys of the same color can be picked up in the same level, the status bar will display whichever last one was picked up, the \*idkfa\* cheat code (select text between asterisks to reveal) will display skull keys on top of keycards. Mostly, bars are used for keycard pickups and vertically-arranged skulls are used for skull key pickups. However, this is violated at least once (e.g. E2M3: Refinery having keycard pickups but skulls around doors).

Keys, as other things, can change difficulty flags to only appear on certain skill levels. This allows the designer to put the key on higher skill levels to appear in a harder location. For example, in E3M6: Mt. Erebus, the blue skull key appears on a different location depending on the skill level. On ITYTD/HNTR, the key appears right in front of a door. On HMP/UV/NM, it appears inside another building, and that means, there are more monsters on the player's way to the key, including more locations mandatory to visit to actually get to the key. This requires the player to put in more effort to reach the key, the higher the skill level that the map is played on.

## Enhancements

* Locked switches were introduced in E4M2: Perfect Hatred where you need the correct key to activate the switch. However it was limited only to doors, so that a remote-control switch that opens another door can be locked, but not for floor/ceiling/lift raising/lowering (or anything like that).
* Some levels have doors that you need multiple keys to open, by simply placing several locked doors in front of each other, first mentioned in E2M6: Halls of the Damned.

## Data

The blue keycard appears 11 times total and first appears in E1M3: Toxin Refinery.

The yellow keycard appears 9 times total and first appears in E1M3: Toxin Refinery.

The red keycard appears 7 times total and first appears in E1M2: Nuclear Plant.

The blue skull key appears 15 times total and first appears in E2M6: Halls of the Damned.

The yellow skull key appears 11 times total and first appears in E2M6: Halls of the Damned.

The red skull key appears 12 times total and first appears in E2M6: Halls of the Damned.
Knee-Deep in the Dead

Knee-Deep in the Dead is the first episode in The Ultimate Doom, and the only episode in the shareware version.

## Maps

* E1M1: Hangar
* E1M2: Nuclear Plant
* E1M3: Toxin Refinery (secret exit)
* E1M4: Command Control
* E1M5: Phobos Lab
* E1M6: Central Processing
* E1M7: Computer Station
* E1M8: Phobos Anomaly (boss level with 2 Barons of Hell)
* E1M9: Military Base (secret level)

*This episode introduces six monsters:*

* Zombieman
* Shotgunner
* Imp
* Demon
* Spectre
* Baron of Hell
E3M6: Mt. Erebus

E3M6: Mt. Erebus is the sixth map of Inferno. Designed by Sandy Petersen and the par time is 1:30.

This map has different walkthrough depending on skill level - the blue key is located in more complicated locations on harder skills.

## Walkthrough

From the start point, find the marble building. If you play on the easy skill levels, the blue key is in front of the entrance door. Otherwise, continue reading. Open the door and then open the secret door (it's not a secret because it's required) next to the left torch. Take the teleporter. You will be on a ledge. Straferun to the teleporter (if you fall off there is a teleporter you can take to get back on), you will be inside one of the buildings. Follow the path southeast to the blue key. Now continue forward, then harshly right, and take the teleporter. To the midwest of this map, somewhere the lava turns into blood. Follow the path to the blue door. Open it, turn left and open the exit door, and step through the exit teleporter.

At this point you can exit, though most of this map remains unexplored (and is completely optional). Read more at other points of interest.

*Other points of interest:*

You start off in front of a lion-faced door. Open it to access a room with some enemies, and additional health and ammo.

The mideast of the map has a skull building. The only way to enter is to press the lion switch to the east.

To the southwest are stairs. Go up them into a room with imps and demons, including a rocket launcher, chaingun, and an invulnerability.

Certain sections of this level map trigger traps of hellspawn in the huge lava pool.

*Secrets:*

1. Near the building you start off at, there is a vine building to the north. Open the door and inside are some teleporters. The one on the right will take you to a ledge with a plasma rifle.
2. The right torch in the marble room is also a secret door that however is a secret. Open it to access a bulk cell.
3. There is another platform besides the teleporter one. The platform has a chainsaw. Straferun to get it. Note that if you get the blue key BEFORE getting the chainsaw, you are not allowed to get the chainsaw and the secret anymore because getting the blue key causes the chainsaw platform to raise too high for you to reach it.
4. To access the secret map E3M9: Warrens, take the teleporter to a ledge overlooking the water. Find the blue building with a skull switch. Fire a rocket at the wall to rocket jump to the room. Be careful, once you enter it you cannot do anything else other than press the secret exit switch. Also there is another invulnerability that is strongly recommended to avoid low health from the splash damage. You must be quick, because you may completely miss your chance to be invulnerable to the splash damage!
Inferno

Inferno is the third episode of Doom.

Inferno mainly takes place in Hell, possibly the inner region of Hell, and there is a lot of blood seen in this episode.

## Maps

* E3M1: Hell Keep
* E3M2: Slough of Despair
* E3M3: Pandemonium
* E3M4: House of Pain
* E3M5: Unholy Cathedral
* E3M6: Mt. Erebus (Exit to secret map)
* E3M7: Gate to Limbo (named Limbo on the automap)
* E3M8: Dis (Spider Mastermind is the boss)
* E3M9: Warrens (Secret map)

*This episode introduces one monster:*

* Spider Mastermind
E4M5: They Will Repent

E4M5: They Will Repent is the fifth map of Thy Flesh Consumed. Designed by Tim Willits, and the par time is 3:00.

This map is not as hard as most of this episode. Is as easy as E4M4: Unruly Evil. Not much danger, and you get a soul sphere, invulnerability, and a plasma rifle. Not much trouble. Only 1 baron of hell that is easy to kill.

## Walkthrough

From the start point, turn left, until you come to a door, with a blood river. Open the door, turn right, then right again, and open another door. Go to the lift, lower it, and ride it up to the red key. Now go through the red door at the west of this room. Run into the blood, grab the radiation suit, and go up the stairs. Open the tall door, then follow the route to the blue key. The lift will lower, into another red door, ride the lift back up, then go back through the tall door. Follow the route to the blue door. Go through the blue door, then run to successfully cross each pillar, until you come to a lift. Ride the lift down, you can see the exit switch, the BFG9000, and the yellow key via a window. Turn left, press on the gargoyle, and take the teleporter. You will be behind the yellow door, and then carefully ledge-walk to the yellow key. (If you fell down you'll be in the blood taking damage. In this case take the teleporter at the southwest of the room to go back to behind the gargoyle) Now teleport back, and go through the yellow door. Turn left, and press the exit switch.

*Other points of interest:*

There is a red teleporter to the southwest in the room with the door to the red key, the teleporter takes you to a ledge near the blood.

There is a soul sphere somewhere behind the red door, in the blood. You can get it and the blood is actually behind the blue door, and you can run to access the room with the yellow door.

The yellow key is not actually necessary to complete this map. You can just jump out the window next to the yellow door to get behind it, but if you don't have the key, you are confined to the exit door and therefore cannot return to earlier parts of the level. If you land on the ledge you can follow it carefully to the BFG.

Somewhere in the blood pit behind the last room is an invulnerability.

*Secrets:*

1. To the left of one of the red doors is a secret door. Open it for two stim packs.
2. To the left of the penultimate room (behind the gargoyle) is a half-opened door. Open it for a berserk pack.
Simon Cowell

## Gallery

**Simon Phillip Cowell** is an English A&R executive, television producer, entrepreneur, and television personality. He is on of many British talent shows such as Britain's Got Talent and The X Factor. Simon is also the current owner and manager of Syco Entertainment.

He is known in the United Kingdom and United States for his role as a talent judge on TV shows such as Pop Idol, The X Factor UK, Britain's Got Talent and American Idol. He is also the owner of the television production and music publishing house Syco. He has recently appeared as a judge on the sixth series of Britain's Got Talent and the second season of The X Factor US. In 2004 and 2010, American magazine Time named Cowell one of the 100 most influential people in the world. In 2010, British magazine New Statesman listed Cowell at number 41 in a list of "The World's 50 Most Influential Figures 2010". He has also signed boyband One Direction to his label after they were placed third in the seventh series of The X Factor in 2011 and the group have now gone on to top charts worldwide.

## Relation with Louisa Johnson

* Johnson got signed to his label after winning The X Factor 2015.
Yellowfang

## Yellowfang

### Clan(s):

Current: StarClan

Past: ThunderClan, Rouge, Loner, ShadowClan

Death: Smoke inhalation

### Names:

Kit: Yellowkit

Apprentice: Yellowpaw

Warrior: Yellowfang

Medicine cat apprentice: Yellowfang

Medicine cat: Yellowfang

Rouge: Yellowfang

Loner: Yellowfang

StarClan member: Yellowfang

### Kin:

Father: Brackenfoot

Mother: Brightflower

Brothers: Nutwhisker, Mintkit

Sisters: Rowanberry, Marigoldkit

Mate: Raggedstar (formerly)

Son: Brokenstar

Daughters: Wishkit, Hopekit
Фолк-рок

Синтез рока и музыкального фольклора. Естественно, что в каждой конкретной стране фолк-рок имеет свою национальную специфику. Термин возник в 1964 году, когда Боб Дилан — первым из американских фолк-сингеров — взял в руки электрогитару и стал петь в сопровождении рок-группы. Если в США фолк-рок представлял собой в музыкальном отношении не более, чем сельские блюзы и городские баллады, положенные на «электричество», то в Европе формы были гораздо разнообразнее. Многие группы в Великобритании («Фэйрпорт Конвеншн», «Стилэй Спэн», «Линдисфарн»), Франции («Анж»), Италии, Швеции и в других странах использовали в своей работе мотивы народных песен, духовной и светской музыки средневековья и Возрождения. Со второй половины 70-х годов интерес к фолк-року заметно ослаб — это, по-видимому, объясняется тем, что весь экзотический материал для «синтеза» уже был использован. Во второй половине 80-х началось медленное возрождение фолк-рока (Сюзен Вега, Трэси Чемпен, «Поугс»). Многие фолк-роковые исполнители новой формации (Билли Брэгг, Мишель Шокд) тяготеют к нарочито бедному, «анти-продюсерскому» звуку.

Ближайшие аналоги фолк-рока в нашей музыке — работы ВИА «Ариэль» и «Песняры» (особенно ранние), группы «Яблоко». С некоторыми оговорками сюда же можно отнести творчество рок-групп «Калинов мост», «Ноль», отчасти «ДДТ», лежащее на пересечении русского фольклора с панком, психоделиком, блюзом.
Старшая школа Либерти

**Старшая школа Либерти** — школа, в которой учились главные герои сериала 13 причин почему.

## Описание

Это типичная школа. В ней есть баскетбольная команда, Либерти Тайгерс, группа поддержки. В школе выпускается своя газета – Бюро находок.

## Студенты

* Джастин Фоли
* Клэй Дженсен
* Алекс Стэнделл
* Джессика Дэвис
* Тони Падилья
* Шери Холланд
* Кортни Кримсен
* Монтгомери де ла Круз
* Райан Шейвер
* Тайлер Доун
* Скай Миллер
* Маркус Коул
* Зак Демпси
* Праттерс
* Джей Би Гаррисон
* Андерс Андерсон
* Виллем Барклай

### Бывшие студенты

* Ханна Бейкер
* Джефф Аткинс
* Энджи Ромеро
* Брайс Уокер

## Персонал

* Гэри Болан — директор.
* Кевин Портер — консультант.
* Миссис Антилли — консультант (ранее).
* Тренер Патрик — тренер.
* Миссис Брэдли — учительница.
* Мисс Дуглас — секретарь.
* Джейн Чайлд — заместитель директора.
* Тренер Лофтин — тренер группы поддержки.

## Родительский комитет

* Оливия Бейкер
* Энди Бейкер
* Карен Демпси
* Мэтт Дженсен
* Лэйни Дженсен
Graystripe

## Graystripe

### Clan(s):

Current: ThunderClan

Past: Loner, Kittypet, LionClan, RiverClan (Temporarily)

### Names:

Kit: Graykit

Apprentice: Graypaw

Warrior: Graystripe

Senior warrior: Graystripe

Deputy: Graystripe

Kittypet: Graystripe

Loner: Graystripe

### Family

Father: Patchpelt

Mother: Willowpelt

Half-brother: Darkstripe, Longtail, Lynxkit, Swiftpaw, Sootfur, Rainwhisker

Half-sister: Sorreltail

Mate: Silverstream (formerly), Millie

Son: Stormfur

Daughter: Feathertail
Крестмонт

**Крестмонт** — кинотеатр, в котором работали Ханна и Клэй.

## Описание

Крестмонт — типичный кинотеатр в маленьком городке. Ханна начала работать там на три недели раньше Клэя, и это позволило ей стать для него наставницей. Крестмонт был основным местом общения для Клэя и Ханны. Перед роковой вечеринкой Ханна заезжала к Клэю, чтобы забрать последний расчет, и почувствовала от него холодность. Клэй соврал ей о новой напарнице и постарался побыстрее уйти от разговора. Это ее расстроило еще сильнее.

В день своей смерти Ханна принесла форму Крестмонт обратно в кинотеатр. Клэю не удалось с ней поговорить - она положила форму  и ушла. Это был последний раз, когда Клэй видел Ханну.
Stormfur

## Stormfur

### Clan(s):

Current: ThunderClan

Past: Tribe of the rushing water, Loner, RiverClan, LionClan, TigerClan

### Names:

Kit: Stormkit

Apprentice: Stormpaw

Warrior: Stormfur

Senior warrior: Stormfur

Cave-guard: Stormfur

Loner: Stormfur

Prey hunter: Stormfur

### Kin:

Father: Graystripe

Mother: Silverstream

Foster mother: Mosspelt

Sister: Feathertail

Mate: Brook (where the small fish swim)
Moving on Cup

Movin' On Cup is a team/tribal challenge first played as part 1 of the battleback in the The Butler Games: Blacklist.

## Game Instructions

> *In this two part-er challenge, the jury members will first compete alongside some former allies in a game of ‘Movin’ On Cup’, in which players will transfer their black cup from the top of a stack to the bottom. You must repeat this until the black cup gets back to the top of the stack, alternating your hands with each cup. When you have completed this, you pass the stack to the next player who repeats the process.*
>
>

## History of the game

### Season Six

Movin on Cup was the first part of the Battleback competition in Season Six. The first three players eliminated from the games were brought back and had to pick teams from the players to play alongside them. The Jurors then had to find a key taped to the bottom of one of the cups, unlock a set of puzzle pieces and solve a square tangram puzzle.

Lindsey won this challenge and returned to the game. She was assisted in Movin' on Cup by Barnie, Becca and Vicky.
Feathertail

## Feathertail

### Clan(s):

Current: StarClan, Tribe of the endless hunting

Past: RiverClan, LionClan, ThunderClan, TigerClan

Death: Force of impact

### Names:

Kit: Featherkit

Apprentice: Featherpaw

Warrior: Feathertail

StarClan member: Feathertail

### Kin:

Father: Graystripe

Mother: Silverstream

Foster mother: Mosspelt

Brother: Stormfur

Mate: Crowfeather (unofficially)
Smoke Bomb

The smoke bomb is a support weapon added in the Moonshot update. Unlocked by the Armory, it shoot 3 bombs that explode into smoke. This is currently one of the two weapons that do no damage directly.

The smoke itself is different. Smoke intercepts any repair or build commands, absorbs energy/beam weapons, and has a chance to make missiles from the Missile Silo go nuts (go off course). Another unique thing about the weapon is that automatic anti air systems don't function, meaning that anti air needs to be done manually.

If smokes are in range of the Repair Station, the device will clear the smoke in 3 seconds. When destroyed, smoke will become present on the spot of destruction along with some fire.
Tallstar

## Tallstar

### Clan(s):

Current: StarClan

Past: WindClan, LionClan, Loner, Kittypet, Rouge

Death: Old age

### Names:

Kit: Tallkit

Apprentice: Tallpaw

Warrior: Talltail

Rouge: Talltail

Loner: Talltail

Deputy: Talltail

Leader: Tallstar

StarClan member: Tallstar

### Kin:

Father: Sandgorse

Mother: Palebird

Sister: Finchkit

Half-brothers: Bristlekit, Flylight

Half-sisters: Wrenflight, Rabbitkit
Tigerstar

## Tigerstar

Current: The dark forest

Past: TigerClan, ShadowClan, Rouge, ThunderClan

Death: Killed by Scourge

### Names:

Kit: Tigerkit

Apprentice: Tigerpaw

Warrior: Tigerclaw

Senior warrior: Tigerclaw

Deputy: Tigerclaw

Rouge: Tigerclaw

Leader: Tigerstar

Dark forest member: Tigerstar

### Kin:

Father: Pinestar

Mother: Leopardfoot

Sisters: Mistkit, Nightkit

Mates: Goldenflower (formerly) Sasha (formerly)

Sons: Brambleclaw, Hawkfrost, Tadpole

Daughters: Tawnypelt, Mothwing
The improved warrior cat Wiki

## Welcome to the Wiki

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TBA (2017)

The album cover is yet to be revealed.

**TBA** is the debut studio album by Louisa Johnson and was will be released in 2017.

## Background

On December 13, 2015, Louisa managed to win the twelfth season of the English talent show The X Factor. Her first single, "Forever Young" , was released on December 14, 2015. On May 27, "Tears", a collaboration with Clean Bandit has been released. On October 28th, her third single, "So Good", was released. "Best Behaviour" was released on March 10.

Prior to the album announcement, several tracks have been registered: "Almost" (written by Arnthor Birgisson & Ina Wroldsen), "Road to Rome", "Ruin It With A Kiss", "Sober" and "Wind/Cry For Ya". However, it is yet to be known whether or not any of these songs will be featured on the album.

A1standardlist.jpgThe tracklist of the Standard Edition
The Ultimate Doom

The Ultimate DOOM was a first-person shooter game created by id Software. It comes with 4 episodes, Knee-Deep in the Dead, The Shores of Hell, Inferno, and Thy Flesh Consumed. It mainly is about hell.

There is a new episode, Thy Flesh Consumed, released with the game. It was NOT released with the original Doom. I think it was because someone like John Romero knew Doom was successful and they wanted to make more money off of it, so The Ultimate Doom, which is exactly the same except for that the fourth episode was added.