recursal/Fanatic-Fandom huggingface dataset:
Bugs

*This article is about in-game glitches. For the character, see Buggs.*

### Full Resolution Glitch

When you go in Full Resolution, when in Morning Time, you can see the Hall Monitor and The Janitor in the right hand side.

### Paralyzing Nugget

When doing Nugget's quest, you have to give a poisoned nugget to Buggs. But in this video Buggs does his death animation, but then get's back up and just stands there not moving.

### The Infinite Money Glitch

This glitch allows you to get an infinite amount of money.

1. Some to school with exactly $1.00 and the phone.

2. Buy the yo-yo off Monty use your actions until you have one and VERY IMPORTANT: talk to Nugget about Billy till you get sent to the principals office get the pills and leave.

3. Sell the pills and get Jerome to give you the hall pass and get the money out of the box in the janitors room then leave.

4. At lunch sell the hall pass to Monty and use the rest of your actions.

5. At playtime use all your actions.

6. This part is crucial show the phone for show and tell and during her second part of speech reset room and the room will go yellow and the principal will teleport in wit his desk and then spam space the room will go green the principal will shoot you press restart room and you will go back to the principals office in the morning and he will give you the pills again.

7. Rinse and repeat.

Notes: after step six some dialogue is ruined and next time you get to step six the weird things will happen differently but still work the same. to get out of the loop show an item that does NOT get you sent to the principals office.

### Lunch Pass broken

If you do Jerome's mission until right before lunch BUT you had brought the 'Teacher's Lunch Pass' you can't use it.

I honestly thought you could get around getting the laser pointer from the bathroom.

this was found by "2cool4school35" Steam account
Agnes

**Agnes** is a character in Kindergarten 2, she lives in the dumpster and has three cats. If the Protagonist gives her food, she will trade one of the cats for it. She will give the Protagonist Smoky for a hamburger, Tenders for the Nugget Box, and Gravy for the salad.

She has messy, gray hair and is usually holding a glass with some sort of green drink inside. She is found by banging on the dumpster behind the playground. She will accept food in return for either one of her cats or a passbook that someone had thrown away.

## Missions

### A Tale of Two Janitors

Agnes plays a part at the end of this mission, when the Janitor and the Protagonist need to use the dumpster. She won't let the janitor or the Protagonist use the dumpster unless she is given some green goo. This is found by Penny's remains from when the protagonist trips Penny up on the stairs.

## Trivia

* As stated in the "A tale of Two Janitors", she likes drinking Green Goo.
* You can microwave her cats using the microwave in the teachers lounge, in spite of how horrible of a thing that is.
	+ Nothing is gained from this besides a small bit of dialogue from the Protagonist.
	+ The Achievement "Common Decency" is gained by not microwaving the cat after beginning that line of dialogue.
* She can be battled during recess and mentions how the Cards are talismans, foreshadowing the Secret ending.
* Agnes is one of the 3 characters who know of the Talisman Ending. (Those characters being Agnes, Nugget and The Protagonist\* (\*Only after collecting all Monstermon Cards)
* Her cats can be given to 3 different people, Smoky for The Hall Monitor, Tenders for Nugget, and Gravy for Cindy. The names of these cats also fit with the person they can be given to, Smoky fits with The Hall Monitor's habit of smoking, Tenders fits with Nugget as both are named after a type of poultry (Chicken), and Gravy for Cindy as her recently lost dog was named Biscuit, a food commonly eaten with gravy.
* She only has one death, it being in the Secret Ending.
* The sound used for her dumpster opening is said to be the same as the venting noise in the once popular game, among us.
Nugget's Love Letter

## Overview

Nugget wrote Lily a love letter that he gave the Protagonist to give to her. Lily, being a kindergartner, can't read the letter and asks Ms. Applegate to read it for her. She then reads the letter to the whole class.

## Contents

*"Nugget likes the pretty Lily. He also misses her brother, Billy. Nugget likes the Lily's hair. Nugget likes to smell her chair."*Ms. Applegate stopped abruptly due to Nugget getting angry and the rest is the letter is never read.

## Trivia

* If the letter is shown at Show and Tell, Nugget will kill you with the Principal's Device.
Alice

**Alice** is a student from a currently unknown school in Kindergarten 2.

She is first seen near the end of the final mission, Creature Feature. Despite being a student appearing in Kindergarten 2, she doesn't actually go to this school. The last thing she remembers is going down the slide at her school, then waking up down in The Principal's secret lab.

## Quotes

### Creature Feature

* "No! You have to get out of here! That blonde girl is the one who put us in here!"
	+ Alice saying that Penny put her and her friends in the secret lab.

* "Yuck! This stuff is so gross!"
	+ Alice coming out of the green goo, somehow still being alive.
* "Well...I know I want to go home, but I'm not really sure where home is..."
	+ Alice exiting the school.
* "I don't even go to this school. I was brought here...all I remember is going down the slide at my school and then I woke up in that lab."
	+ Alice explaining what happened to her.
* "Yeah. I'm gonna try and get home now. I'll see you guys around...maybe."
	+ Alice leaving the schoolyard.
Gold Stars

**Gold Stars** can be earned by murdering other classmates and will be gifted by Ms. Applegate. These can be sold to Monty before school. If you have six by the end of the day, you will get a Lunch pass.

## Before school

* You can earn one by telling on Buggs for robbing you and getting him sent to the principal's office.

## Morning time

* You can earn one by being sent to the principal's office with Cindy while holding a voice recorder.
* You can earn one by giving Jerome's stolen pass to Ms. Applegate.

## Lunch

* You can earn one by telling the Janitor that Monty said he misspelled biscuit. Received at recess.
* You can earn one by poisoning or stabbing Buggs. Received at recess.
* You can earn one by knocking on the principal's door and getting him to shoot Lily. Received at recess.

## Recess

* You can earn one by dumping blood on Cindy instead of Lily.
* You can earn one by showing Ms. Applegate Biscuit's corpse, making her kick Nugget into the Nugget Cave. This cannot be earned if Cindy is still alive though, as she will react by killing you, resulting in her getting a gold star instead.
Nôrnir (constellation)

**Nôrnir** (*Dwarven:* "Weavers"), commonly referred to as "the Weavers", is a constellation in the night sky of Ygdren, depicting threads being cut by a knife. It is said to represent the Fate Weavers that are a large part of many cultures' mythologies. When it is bright in the sky, it is an omen of great things being imminent. People born under this sign are said to be intrinsically wise or tied to destiny in some way.

As a seasonal constellation, Nôrnir is only visible in the northern hemisphere during the autumn.
Diana

**Diana** is a carnivorous plant that is owned by Dr. Danner. It is a minor character in Kindergarten 2.

## Missions

### Flowers for Diana

Diana appears close to the end of the Mission, during Science, where Dr. Danner brings it out to feed if the Protagonist has collected all five flowers. It needs to eat each flower in a certain order, doing this wrong will cause Diana to bite the player's face off. Getting the order of the flowers correct will get you an A+ from Dr. Danner.

The correct order of the flowers is the sequence that you got them.

## Appearance

It is a green carnivorous plant with lighter green lips and what looks to be rosy cheeks, it also has a visible stalk seen, it is also in a brown flower pot. Diana also has teeth seen whenever it eats.

## Trivia

* Diana's design resembles the Piranha Plants from the Mario franchise, and Audrey II from the film, Little Shop of Horrors.
	+ The connection with Piranha Plants is further supported with Diana's texture file being referred to as **Piranha\_Plant.png**.
* The order of flowers needed for Diana to eat is "Blue, Yellow, Purple, Red, and Green".
* When you have fed Diana in the correct order, it is seen smiling happily.
* She is a cannibal due to her eating and being a plant.
Lecturas (Rhythm Paradise)

Las lecturas son textos desbloqueables al conseguir ciertos perfectos.

## Saludos

 Si estás leyendo estoes que ya has jugado aljuego. ¡Entonces no noshagas caso! Sigue jugandoy diviértete.

## El secreto de tirar

 ¡Sigue practicando estodel tiro hasta que te salgacon los ojos cerrados!

## Se busca granjero

(Desbloqueado por conseguir un perfecto en El Granjero Pisón.)

 ¡Pásate por la granja!¡Te estamos esperando!Información de contacto:Compañía Vegetal de la Huertay Pisones, Dpto. de RR. HH.

## Póster del concierto

(Desbloqueado por conseguir el perfecto en Gran Final Rockero.)

 Hora: ¡Una noche de estas!Lugar: ¡En un escenario!¡Las entradas cuestan 30 € poranticipado, o 30 € en taquilla!¡Venid todos! ¡No faltéis!

## Acerca de los güiros

(Desbloqueado por conseguir un perfecto en Lagartijas Amorosas.)

 Algo en el ambiente de loscarnavales estimula a esteafable reptil, probablementesu animada música y danza.

## Manual de los robots

(Desbloqueado por conseguir el perfecto en Robotellines.)

 Sin embargo, si les das lacantidad justa de combustible,¡se alegran tanto que se ponena volar! No tengo ni idea depor qué lo hacen. ¡Debe de sermaquinaria muy sofisticada!

## Folleto de Escuela de DJs

(Desbloqueado por conseguir el perfecto en Escuela de DJs.)

 AvisoNo atenderemos a personasinteresadas en convertirse enDJs auténticos. Solo podemosenseñaros a parecerlo.

## Diario de un ave marcial

(Desbloqueado por completar Aves Marciales.)

 24 de mayoMañana por fin sabremos dóndenos han destinado.. ¿En qué sitioacabaré? El capitán dice que"en uno divertido", pero que lodiga él no me inspira confianza,sino más bien lo contrario.Qué mal rollo.

## Cuanderno de bitácora

 Mi deber es mi vida. Piensoluchar lo que haga falta hastapoder volver a casa. Entonces,al fin podremos vernos, ella y yo.
Madison

**Madison** is a minor character seen in the ending of Kindergarten 2, in the mission Creature Feature. She is a close friend to Ozzy and possibly his girlfriend.

## Character

### Appearance

Madison has chin length black hair and brown eyes, she wears a green shirt, a light green skirt, black mary jane shoes and glasses.

### Personality

Since she only appears briefly in Kindergarten 2, not much is known about her. She is likely very caring and somewhat energetic, based on her attitude when going to greet Ozzy at the end of Creature Feature.

## Missions

(She has no missions of her own, but does play a role in one)

### Creature Feature (Lily and Billy's Mission)

* She and two other kids, Alice and Ron, are trapped in a glass-like box in the principal's secret lab. Madison first thinks you might be Ozzy.

* When The Principal appears, she transforms Madison, Alice, and Ron into monsters and orders them to kill you.
	+ For details about this mission, see Lily or Billy

* (this may not yet be implemented, since Kindergarten 2 is still relatively new)

* When the principal is defeated, Madison, Ron, and Alice turn back into humans again, now covered in green goop.

* At the end sequence, when all the children are leaving school, Ozzy is last. Before he leaves, Madison calls out to him and runs up to him, still covered in the green goop. He is shocked and confused, but would rather talk later, after Madison is no longer covered in gross green stuff from the principal's secret lab.

## Trivia

* She mistakes the Protagonist for Ozzy, possibly because of the Protagonist's default design sharing some resemblance to Ozzy.
Flowers for Diana

Flowers for Diana is a mission in Kindergarten 2.

## Mission Walkthrough

Start the day by speaking to Nugget. Ask him how he got trapped in the sewer. When he asks you to find help, talk to the principal and tell her that Nugget is trapped. She will call her sister Margaret and ask her to watch over him until the fire department arrives. Then, talk to Dr. Danner and tell him that you're not a below-average student, which will cause him to offer you a challenge: bring him 5 different kinds of flowers. When you accept the challenge, he will give you some information on where you can find each flower. Next, talk to Cindy, and ask her if she has any flowers. She'll tell you that she has a pink flower, and she'll give it to you if you help set her up with one of the Applesoft twins. Next, talk to Carla, and ask her if she has any flowers, too. She'll say no, but she'll offer to help you with your quest if you speak to her during lunch. Then, talk to Monty, and tell him that you need to get to the handicap ramp. He'll agree to tell Bob that you're pushing him up the ramp, but only if you pay him $3.00. Give him the money, and Bob will step aside and let you pass. You will find a blue flower in a flower bed at the base of the ramp.

**Item Collected: Blue Flower**

Now, go up the ramp and into the school. On the second floor, you will find Stevie and the Hall Monitor having a conversation. Stevie will threaten to get you in trouble, but the Hall Monitor says that he'll handle it. Stevie goes downstairs, and the Hall Monitor will complain about him behind his back before giving you a hall pass that's only valid during morning time.

**Item Collected: Hall Pass**
Gravy

Gravy belongs to Agnes. 2 other cats are owned by Agnes, Smoky and Tenders.

To get Tenders give Agnes nuggets. To get Smoky give Agnes a hamburger. Finally to get Gravy give Agnes a salad.

   You can give Gravy to Cindy

You can give Tenders to Nugget

You can give Smoky to the Hall Monitor

You can put any cat in the microwave but it does not do anything. It just calls you horrible. But if you take it back out you get an achievement for being a good person.

**Gravy** is one of the Dumpster cats just like Smoky, and Tenders

You can get a Monstermon Card by giving Cindy **Gravy**
Biscuit

**Biscuit** is Cindy's dog and a minor character in Kindergarten.

## Information

Biscuit is Cindy's lost dog who was killed by The Janitor and thrown into the Nugget Cave.

Biscuit was also used for the Janitor's "Biscut Balls" as stated in his list of his ingredients and by himself.

## Trivia

* Biscuit is referred to as both masculine and feminine pronouns throughout the game.
* If the recipe for Biscuit Balls is shown at show and tell Cindy will kill The Janitor.
	+ However, if you show the dog instead, Cindy will stab you with a knife.
* A glitch occurs when showing Biscuit to Ms. Applegate in Show and Tell where when she sends Nugget to the Principal's office, Nugget doesn't leave the room. This glitch is likely an overlook from the developers.
* Biscuit is mentioned only once in the sequel, Kindergarten 2.
Kindergarten (game)

**Kindergarten** is the first installment in the Kindergarten Series.

## Summary

*This summary is taken directly from the Steam Page and as so is not to be edited.*

Kindergarten is an abstract puzzle adventure game. You play as a student in a school that’s a bit…off. The teacher is trying to get rid of her kids. the janitor is frequently seen cleaning up blood. The cafeteria is serving the same slop over and over again. Kids are walking around with strange devices planted on them after visiting the principal, and one of your fellow classmates has gone missing. It’s up to you to figure out what’s going on, because your life might depend on it.

### Classic Kindergarten fun! :D

* Take part in show and tell!
* Play house with Cindy!
* Get beat up by the school bully!
* Talk to the weird kid!
* Destroy school property!
* Get poisoned!
* Solve a missing person's case!

You know...all the things you did while you were in Kindergarten.

## Characters

**Students**

* Protagonist (Playable)
* Cindy
* Nugget
* Jerome
* Monty
* Buggs
* Lily
* Billy

**School Faculty**

* Ms. Applegate
* The Janitor\*
* The Hall Monitor\*
* The Principal\*
* The Lunch Lady\*

**Other Characters**

* White Monsters
* Biscuit
* Buggs' Father
* Billy and Lily's Father
* The Nurse

This character has no associated mission.

This character has makes no physical appearance and is only mentioned.

## Missions

In Kindergarten, each mission is associated with a character. Completing a mission will unlock its corresponding achievement. The missions are listed by achievement name and order.

* Best Boyfriend Ever (Cindy)
* Nugget Hoarder (Nugget)
* Teacher's Pet (Ms. Applegate)
* Too Cool For School (Jerome)
* Money Bags (Monty)
* Super Bully (Buggs)
* Savior of the School (Lily)
* World Ender (Nugget)
Show And Tell

**Show and Tell** is the fifth and final period appearing in Kindergarten.

## Information

Show and Tell takes place in the classroom, and an object is chosen to show the class. Ms. Applegate immediately (and rudely) says what she thinks. Depending on the object, you can get through the day by getting skipped, get through the day by not being skipped, die, or get sent to the principal's office (and die there).

The Protagonist chooses an object in their inventory. Restarting the room replays it from the start. Finishing this event results in the Protagonist returning home, ending the day.
Rules of Monstermon

To play one must own a deck of 10 cards each consisting of Blue, Red, Green, Yellow, and Purple Monstermon cards in which you may only have a maximum of 1 copy per card.

1. Both players play 1 round of Rock, Paper, Scissors and the winner chooses to either go first or second, a max of 2 or 3 rounds and a minimum of 1 round.
2. Both players start with 10 HP and 5 MP, it is important to know you may not have more than 5 MP and you can't have more then 10 HP. You also start with 3 Monstermon drawn from the top of your deck face down into your hand. You may not have more then 3 Monstermon cards in your hand.
3. Monstermon have actions that can be activated with MP, you gain MP when you pass your turn or you don't react to an attack.
4. During your turn you can place a Monstermon to attack your opponent, this action can consume MP, as said before you gain MP by passing a turn or to not react when getting attacked.
5. The monster you used is then sent to the discard pile, be sure to pay attention to the top of your discard pile. Some of your Monstermons' effects tie in with the top of your discard pile.
6. After your Monstermon’s effect resolves, draw a card, which follows with your opponents turn, and the same thing happens except now you are getting attacked. When you faced with an attack you may defend with a monster. This also consumes MP. Following this is your turn and you both draw a card.

You and your opponent continue this until either of your HP drops to 0 or you or your opponent run out of cards in your deck, in which cases whoever just used there deck takes their discard pile, shuffles it and places it back down as there deck, their hand is unaffected by this.
Тренировка

Умения могут развиваться тренировками. Предела совершенствования нет, но фактическое улучшение со временем становится всё менее заметно. Первые четыре уровня каждого умения прибавляют 10%, 7,5%, 5% и 2,5% к некоторой улучшаемой характеристике, после прибавляется по 1% с каждым уровнем (например, логистика увеличивает скрость передвижения существ в отряде на 10%, 7,5%, 5%, 2,5% первые 4 уровня умения, а затем на 1% с каждым следующим).

Ограничения: в день можно поднять не более чем 2 уровня; ограничений на улучшения базовых характеристик и умений, которые достигаются тренировками, нет, но фактически, с каждым новым значением получать их всё сложнее (с каждым разом 1,5х с округлением), и могут уходить дни, недели, на максимальных уровнях - месяцы тренировок, чтобы получать следующие улучшения.
1й рост - за час, второй - за 2, 3й - 3.
Merchandise

**Merchandise** was available at Booth #21010 during PAX East 2019 but there were also later pieces of merchandise released on the official creatorINK page. Most of the merchandise is themed around Nugget.

## Keychains

Nugget Keychains were available for $5 each, being the cheapest item at the booth.

## T-Shirts

At the PAX East 2019 both, there were Nugget T-Shirts which cost $20 each. They are black t-shirts with a picture of Nugget in the middle.

Later the Nugget 2020 T-Shirt was released on the creatorINK page, retailing for $19.99. It's description states:

"*With our world being as divided as it is, one thing we can all agree on is...nuggets. Nuggets for you. Nuggets for me. And most importantly, nuggets for Nugget. Show your support for the only candidate that has your school lunch in mind.*"

## Posters

Kindergarten 2 posters were also available at the booth for $10 each. They show what is assumed to be the thumbnail of Kindergarten 2.

## Monstermon Cards

Monstermon Cards could be purchased from the booth for $?. They showed a shark Monstermon card which was shown in previous tweets from the Kindergarten Twitter Account (@KindgerGame).
Cae la lluvia

**Cae la lluvia**   (Rainy～雨に打たれて～?, *Rainy ~Ame ni uta rete~*) es el nombre de la canción de Kárate Killo y Kárate Killo 2 en *Rhythm Paradise* y Kárate Killo: ¡patadas! en *Rhythm Paradise Megamix*. Se puede escuchar también parte del instrumental de la canción en el Remix 10 de su juego de origen. Fue escrita por Tsunku.

## Letra en español

*Cuando se burla de ti*

*Es cruel el amor*

*Yo no conté con él*

*Por eso me humilló*

*El corazón ha dicho basta y ya no aguanto más.*

*A la ruleta jugué,*

*Y todo perdí,*

*Perdí hasta la razón al no tenerte a ti*

*No soy ingenua pero al verte siempre*

*Vuelvo a caer.*

*Si me supieras amar*

*Decirme tu nombre, el de verdad...*

*Nos cogeríamos de la mano*

*Ya no te podrías marchar.*

*Cae la lluvia mojando la ciudad*

*Al irme seguro que me quieres al fin*

*Pero me voy, no vas a verme llorar*

*Tengo mi orgullo y nuestra historia acabó.*

*Huyo de ti, ya me cansé de jugar*

*Era una niña que esperaba ganar*

*Pero el juguete de mi amor se rompió,*

*Ahora que lo sé se acabó*

*Antes que sufrir digo adiós.*
French Champions

The French Champions (French: Champions Français) is the service branch of the French Armed Forces that is responsible for protecting France against the Colossus. Their headquarters are located in the Alps were France's capital city, New Paris, has been relocated. The new location is a mountainous area a where tower reminiscent of the Eiffel Tower have been constructed on either side of the slope and join together as one at the peak. The towers also include platforms built on different levels of the towers where residents live and other towers have also been constructed on the Alps.
Stevie

**Stevie** is a character introduced in Kindergarten 2. He is a child with black hair and a blue shirt with a sash on top of it, which presumably proves he is a hall monitor. He normally has his arms out as if to prevent the player from passing. Unlike other characters, his eyes shift from looking side to side. He is also one of the only characters shown to have ears in his sprite.

As a hall monitor, he looks for kids skipping class and is frequently seen alongside The Hall Monitor. While he seems to get along decently well with the other hall monitor, said hall monitor also appears to occasionally get fed up and frustrated with Stevie's overbearing behavior and will do things behind his back, usually breaking school rules in the process.

## Personality

Stevie is very intent on doing well at his position as a hall monitor, a bit at odds with the other hall monitor, who is much more passive and easily gets annoyed with how far Stevie will go to be perfect at his "job."

Despite how strongly Stevie feels about his position and how far he will go to maintain the duty he feels he has, he does have the potential to be discouraged as seen in later parts of the game. Because of his inability to stop the player, it makes him realize that his job is, in essence, pointless, which confuses and demoralizes him due to how much stock he puts into being a hall monitor.

However, he is prone to also recklessly throwing himself into the face of danger and getting himself injured if he feels he can get people to listen to him, best shown when he ends up being shot by Monty. Despite this happening, he still proceeds to give out orders when the bell rings even though he is on the floor bleeding, with an arm missing.

## Trivia

* He is one of the few characters in the series that can be attacked by The Janitor, the others being Bob, Monty, and the Protagonist.
* He is one of the three child characters with visible eyebrows, the others being Jerome and the other hall monitor.

## Outfits

Stevie's outfitA mix of the two hall monitors' outfits
## Deaths

* Impaled by the Janitor on his route for blocking the Protagonist.
* Arm shot off by Monty's wheelchair during Felix's Mission (Indeterminate).
* Struck by lightning and explodes in the Secret Ending.
Tenders

Tenders belongs to Agnes. Two other cats are owned by Agnes, Smoky and Gravy.

To get Tenders give Agnes nuggets, to get Smoky give Agnes a hamburger and finally to get Gravy give Agnes a salad.

The Player can give Gravy to Cindy also give Tenders to Nugget and lastly give Smoky to the Hall Monitor.

You have the ability to put them in the microwave, just like the other cats.. It achieves nothing. But if you take it out again you get an achievement for being a good person.

You can get a Monstermon Card by giving Nugget Tenders.
N U G G E T I S TH E G O D

Com todas as cartas de monstermon, você vai até o botão do lado da estante e aperta nele. Abre uma passagem secreta e você encontra o nugget com uma roupa estranha, ele te chama pra entrar e reúne todas as cartas de monstermon ao seu redor. Depois, nugget estala seus dedos e voltam pra escola, o céu ficou vermelho de novo. Cindy é a primeira a se desintegrar, depois a diretora chama sua irmã, Margaret e fala pra ela procurar a cindy, mas a Margaret se desintegra também. Depois o tédio começa ficar preocupado e ele se desintegra também. Depois o monty é o próximo a ser desintegrado. Depois o outro a ser desintegrado é o Bon, o novo zelador da escola. Depois o jerome se desintegra felix por que ele iria ver o pai dele de novo. Depois o outro a ser desintegrado é o professor, DR Dammer. Depois a filha da diretora, penny também se desintegra. Depois mostra a lily e o billy escondidos, mas eles também se desintegram. Depois a Agnes, a mulher que mora no lixo também se desintegra. E fica só a metade, mas o Nugget não quer metade, O NUGGET QUER TODOS ELES. Depois a professora fica furiosa com o nugget por ele ter feito e ela explode. Depois disso o buggs não fica nem um pouco preocupado com o fim dele por que ele prefere que o fim dele seja mais violento. Depois a Carla reclama por isso estar acontecendo e explode também. Depois o felix fica pedindo pro Ted voltar por que ele queira virar poeira do que ser explodido, mas ele explode também. Depois o Ozzy fica irritado do protagonista e o Nugget terem feito isso é explode também. Depois disso aparece o monitor de corredor, Stevie assustado com tudo, a diretora pede para ele ir embora, o Stevie vai embora, mas explode também. E por último a diretora se despede e explode. O nugget fala que está satisfeito, o protagonista fala que ele matou todo mundo, Nugget fala que ele está errado, ele deixou ele mesmo e o protagonista vivos. O protagonista pergunta se ele irá fazer isso de novo, Nugget responde talvez, Nugget pergunta o que o protagonista irá fazer, o protagonista repete que ele irá pra casa. Depois disso o nugget quebra a quarta-parede e agradece ao usuário por ter jogado o jogo, depois Nugget fala que tem uma caverna para escavar e o jogo acaba.
New Monstermon Cards

**Overview**

In Kindergarten 2, a new battle and collection system was added. Monstermon cards are no longer viewed as items but still maintain their "Talisman" reputation. A fast-paced card minigame was added to play during Recess and cards were given a place on your shelf to view and add to your deck. This page is still under "construction" and therefore not complete.
Cindy's Flower

**Cindy's Flower** is an item obtained from completing Cindy's Mission. She will give it to for being the a good boyfriend.

You need the flower to complete Nugget's mission. If you place it at the Billy memorial you'll get Billy's Note, which is an item required for Lily's mission.

If you show the flower at Show and Tell during Cindy's mission, Buggs will hit you and Ms. Applegate will not bother to help. Ultimately, Buggs will kill you. If you show the flower later on, Cindy will qimply recognize it as a flower similar to the ones she hands out and Buggs won't attack.
Outfits

## Trivia

* Within the texture files for the costumes, four unused costumes can be found:
	+ A pumpkin costume (May be used for the Seasonal Outfit in a Halloween update)
	+ A leprechaun, using a recolored version of the Janitor's beard with a recolored Seasonal Hat (May be used for the Seasonal Outfit in a St. Patrick's day update)
	+ Santa (Now used, replacing the earlier seasonal hat after a Christmas/New Years update)
	+ A pair of glasses with a black hoodie
McGlob's Silly Meal

The McGlob's Silly Meal (McDonald's Happy Meal counterpart) is an item that can only be obtained during lunchtime. It can be obtained from Monty for $2.50 or from the teacher if you show her your lunch pass. The 2 meals differ since Monty's meal contains the Magical Airship Monstermon Card. Show Monty's meal at Show & Tell to get it.
School Yard

This is the time period during the start of the game. All 7 students, Ms. Applegate, and The Janitor show up here. You can start any mission during this time. You can only die here if you anger the Janitor as he will impale you with Mr. Sweepy. This is also the perfect time to buy stuff from Monty, fight with Buggs, fall in love with Cindy, start a deal with Ms. Applegate, gain Lily's trust, and befriend Nugget.

## Kindergarten 1

If you enter the area with 3.10 dollars or more, Buggs stops you. He demands half of the your money. If you doesn't hand it over, Buggs kills you. If you hands it over, he threatens that the player will go missing like Billy if he tells the teacher.

You can start the teacher's mission by Telling on Buggs, and starting to Eliminate everybody. You need to Buy Cigarettes, a Yo-yo AND Screwdriver for Jerome's Mission.

Cindy can give you the chewed gum here and instructs you to put it in Lily's hair during morning time, which starts Cindy's mission.

You can give it to Lily during this time and have 2 different outcomes: saying "You're not ugly" earns her trust for Nugget's mission, and saying "No problem" gives you a donut that can be sold for 3 dollars during lunch, can bribe Ms. Applegate into not going to the Principal's office during Nugget's mission and bribe Buggs into eating the  poisoned nugget.

## Money (Moolah)

1: You can Get a Pill from Nugget and Sell it for 1.00$

2: You can Get a Gold Star from eliminating Buggs and Selling it for 1.00$

3: You can sell the Lunch Pass for 3.00$

Surprisingly, this is all means of money you can get in the School Yard
Billy's Note

Billy's Note

**Billy's Note** appears to be in a tattered state, it is a yellow piece of paper with orange stains and blue lines which are supposed to be Billy's handwriting. According to Monty and Ms. Applegate, the handwriting is atrocious and almost illegible, considering it takes Monty until Lunchtime to decipher what the note says. According to Monty, Billy's Note mentions a hatch in the Principal's Office and a code number. Billy's Note can be obtained by completing Nugget's quest and is one of three items required to start Lily's quest.

## Obtaining

Complete Nugget's mission. See Nugget for information on how to obtain it.
Biscut Ball

A **Biscut Ball** is a pastry that The Janitor sells in the cafeteria, You can give one to Cindy and she'll say "Hey that's pretty good. It kinda reminds me of my dog in a weird way. I can't place it. Thank you so much for getting this for me". In the Janitor's Closet, you can find out that Cindy's dog is an ingredient. If you tell Cindy, She will kill The Janitor by biting his ear off first, then she will say "That's not all you're about to lose!!" and then bites off The Janitor's head. If you talk to Monty during lunch, he’ll say that the janitor is dumb due to his spelling of the word "Biscuit". If you tell the janitor about this, he will walk up to Monty and start penetrating him with his mop (AKA Mr Sweepy). After that’s dealt with, the janitor gives you Monty’s glasses, which you can use to give it to the Cafeteria lady and she’ll let you leave.
The Lunch Lady

**The Lunch Lady** is a minor character in Kindergarten and is only seen in the cafeteria during Lunch time, where she serves Slop. She is very old and has a hard time seeing since she has misplaced her glasses. She will not let the Protagonist leave the cafeteria unless they give her either Monty's glasses, a magnifying glass, or pay her $2.00. She appears to be somewhat insane due to her facial expression, and because she constantly swings what appears to be a spoon or ladle around in her hand. However, she also appears to be the only faculty member to genuinely care about the well-being of the students. In Jerome's quest, when The Janitor complains about wanting to slaughter a student, she will react disappointingly and scold him. She has no idea what the secret ingredient is in the cafeteria Slop, as revealed if you ask her about it.

## Trivia

* She is the only character in the first game to never die, and also the only character in the series as a whole to never die,
	+ In the first game, she and The Hall Monitor who seem to be the ones with the most redeemable qualities are not even killed in the Talisman Run. However, since the Hall Monitor dies in Kindergarten 2, that makes the Lunch Lady the only character in the entire series to never die.
	+ Not only does she never die in the game, but she is also one of the few characters that does not hurt or kill you in any way. She is also one of the few adults in the series that is kind towards the students.
	+ She and The Principal are the only two characters who do not return in Kindergarten 2, although the latter is mentioned. Instead, a similar role is taken by Ms. Margaret.
Kindergarten 3 (Not Confirmed)

This is a template for game Kindergarten 3.

### **Fan Speculations for Game:**

**Speculation 1:** You, Nugget, and the others escape from the previous school while rescuing others. One of the people being rescued said they "slid down a slide and ended up at the Kindergarten 2 school". (idk what the name is) A guess for Kindergarten 3 would be searching the new school (or be people at that school) finding secrets and things about the school (like 1 and 2) most likely linking up with previous events. But, Nevertheless, all people want to see at least some familiar faces.

**Speculation 2:** Alot of the students are expected to be seen but some may not as they have to add more student on top of the ones that are already there. Some people think Dr. Danner and Ms. Applegate Will reappear, just with their Memory lost of what happend on Tuesday. Nevertheless, all people want to see Ms. Applegate as she is an Iconic Character in both Kindergarten 1 & 2.
Ms. Margaret

**Ms. Margaret** is Kindergarten 2's Lunch Lady. She is shown to be possibly insane with how she will stab the Player in the forehead with a ladle.

## Trivia

* Ms. Margaret is the adoptive sister of the Female Principal and the aunt of Penny.
* If you try to sneak into the school before it starts and she has not been distracted, she will kill you.
* She can be distracted by either annoying Ms. Applegate twice or telling the principal that Nugget is stuck in the sewers.
* She is one of the only adults whose first names are known, aside from Agnes, Bob, and Dr. Danner.
* She only been killed once and it's by her simply being vanished in the Secret Ending.
World Ender

## Requirements

* Full set of Monstermon Cards
* Cindy's Flower

## Strategy

### School Yard

1. Talk to Nugget. Say: "I'll be your friend." > "I have a flower." > "Perhaps." > "Why?" > "How many are there?" > "Okay...I guess." > "Okay then." > "Okay.".
2. Buy a Yo-Yo from Monty.
3. Talk to Cindy and get the Chewed Gum, after that, talk to Lily and give her the gum, earning her trust.

### Morning Time

1. Talk to Nugget and start the next Nugget of Friendship hunt.
2. Give the Yo-Yo to Jerome.
3. Take the Nugget of Friendship from Nugget's cubby hole while Jerome is distracting Ms. Applegate.
4. Talk to Nugget. Say: "Yes." > "What's next?" > "Okay.".
5. Give Nugget's Love Letter to Lily.
6. Talk to Nugget and get the third Nugget of Friendship.

### Lunch

1. Go to Lily to get the Donut.
2. Talk to Nugget. Say: "Sure, I guess." > "What should happen?" > "What am I supposed to do about it?" > "What did you do to this nugget?" > "You want me to kill Buggs?" > "If you say so.".
3. Talk to Buggs and tell him "Cause otherwise you'll look like a sissy". Tell him that either Cindy or Jerome thinks he's a sissy so that he will eat the poisoned nugget.
4. Talk to Nugget. Say: "He ate it." > "How do I get the last one?" > "Okay. See you then.".

### Recess

1. Talk to Nugget to start the final Nugget Of Friendship hunt.
2. Go to the Principal Statue and place the strange device.
3. Go to Lily and talk about Billy until the device explodes. Ms. Applegate will then run to you.
4. Bribe Ms. Applegate by giving her the Donut you obtained from Lily.
5. Talk to Nugget. He will fill the Nugget Cave with nuggets, which will allow you to enter the Nugget Cave.
6. Interact with the Prophecy engraved on the wood.
7. Present the cards.

You will then leave the Nugget Cave with Nugget. You will find the Principal and The Janitor outside in addition to the other characters that are usually at Recess (except for Lily and Buggs). Red Lightning will then strike everyone except for you, The Lunch Lady, The Hall Monitor and Nugget. Nugget will then announce that they will be going to Kindergarten 2 (a teaser for the second game).

Once the day has restarted, Tuesday can be seen instead of Monday, but then, underneath it is stated that it is Monday forever.
Pills

**Pills** are a type of pill that the The Principal created with the use of Billy's DNA.

## Missions

### If you can Dodge a Nugget

The Pills play a minor role in If you can Dodge a Nugget. To distract Ms. Applegate, Nugget tells her that he dropped the pills near the handicap ramp.

### Cain's not Able

As a reward for completing the mission, Felix (or Ted, depending on the route you picked) will gift you a vial of the chemicals used for the Pills which Applesoft seems to have a monopoly on.

### Breaking Sad

During Breaking Sad, The Protagonist (along with Ms. Applegate and Monty) attempt to reproduce the pill supply chain, which had been dropped with the death of the Principal. This requires a substance that the Applesoft corporation has lots of stock on in addition to the hair of previous pill consumers (being Nugget, Ms. Applegate and Billy). With this, Monty also requires to use the chemistry set which forces the player to change the lesson plan.
Nugget Cave

The **Nugget Cave** is a deep hole owned by Nugget. Nugget would guard the Nugget Cave during recess, and when he is friends with the Protagonist, he will take him inside his cave.

## Original Nugget Cave

The Nugget Cave is a deep hole/cave that Nugget dug in the sandbox. Nugget's Cave causes death if not performed correctly, as you need Nugget to drop his squishy nuggets, so you do not fall to your death. If you spill the blood bucket on Lily, she will commit suicide into the cave. Then the teacher will come and Nugget will also jump in. Cindy's dog, Biscuit's corpse can also be found in the cave. The Nugget Cave has a memorial to Billy, and a sign saying evil spirits will be released if you use all Monstermon cards. When you do use them, the sky will turn red and The Protagonist and Nugget depart from the Nugget Cave to find people outside. These people include The Janitor, Monty, Jerome, The Principal, Ms. Applegate, and Cindy. They are all struck by red lightning. After that, Nugget will tell you you and him will have to go to a new school, Kindergarten 2.

## New Nugget Cave

In Kindergarten 2, Nugget is trying to create a new Nugget Cave, after freeing from the "Failed Nugget Cave" (The Sewers) Nugget, you are able to start his Mission of the New Nugget Cave. Once you get a Shovel and a box of Nuggets (that also need to be warm), Nugget then creates a hole in the Sandbox at recess and pours the nuggets into the new Nugget Cave. This New Nugget Cave has a bunch of Skeletons in it, and there is a leg that belongs to Dr. Danner, Nugget also requests the Protagonist to get rid of the leg. At the right of Nugget Cave, there is an entrance to a spot where there's a Brown Monster that will kill you with its sharp blade. This monster requires to be distracted by something.

## Trivia

* It is unknown how Nugget and the Protagonist get out of Nugget Cave.
* In Cindy's Mission, both Nugget and Lily commit suicide by jumping into the cave.
* Interacting with the nugget pile in the middle mentions that "Some theorize it should be larger, but apparently its fine" is a reference to 'Game theory' and their video regarding if nuggets could truly break your fall, with the final verdict being the stack must be taller.
Ron

**Ron** Is a student first appearing in Kindergarten 2. He is first seen near the end of the final mission, Creature Feature. He seems to know Ozzy and probably he's a close friend of him.

## Trivia

* Along with Ted and Bob, he has the shortest name out of all the characters in the series.
* Since one of the three students who went missing from Kindergarten 2 is Ozzy's best friend, it is possible that that friend is Ron.
* Ron has 3 lines of dialogue in Kindergarten 2, the least amount of lines from any character in the game.
Character Customization

**Character Customization** is a new feature seen in Kindergarten 2.

## Information

Character Customization allows the player to customize the Protagonist's appearance. You are able to customize top (changes hair) and bottom (changes clothes). Several of these costumes are of other characters and are usually unlocked from killing a character/getting a character killed.
Monstermon battle

(This page is still under construction and will be updated)

In Kindergarten 2, a new Monstermon ''battle and collect'' system was added. You can create your own Monstermon Deck with 10 cards and challenge characters across the school to a tactic, fast-paced and turn-based minigame.

## People

There are 9 characters you can battle throughout the school at specific times or places. If you win against them, you will earn a Monstermon card.

## Battle info

### Health Points

Just like Yu-Gi-Oh, you get health points. But unlike Yu-Gi-Oh having at least a few thousand health points, you only get 10. You must deplete all your opponent's health points with attacks to win, and if you lose all your health points, you lose the battle. Health points are resembled by a heart with a number at the bottom right of your screen.

### Action

Actions are attacks to damage your opponent and deplete their health points. The more damage the action does, the more mana it will cost you. Some actions don't cost mana, but only do 1 damage.

* However, the ''Mr. Nice Guy'' card has the ability to heal 4 HP if the last Monstermon Card you played was red.
* Some actions deal more damage if you get the requirements for it, such as ''If your hand is fully green'' or ''If your last Monstermon Card was yellow'' and so on.

Actions are shown under the character/item on the Monstermon Card.

### Reaction

You can play a reaction after your opponent plays a Monstermon Card (your opponents can too). This allows the user to either block; reflect or reduce the opponent's action's damage. Reactions also cost mana to play.

Some reactions require the opponent to play a specific color for the reaction to work, while other reactions don't need a color requirement.

Reactions are shown under the action of the Monstermon Card.

You can choose to **not** play a reaction and get 1 mana in return.
Teacher's Phone

Teacher's Phone

The **Teacher's Phone** appears to be a smartphone with a white case with two pink stripes. The Teacher's Phone can be obtained by completing Buggs's quest and is one of three items required to start Lily's quest.

## Obtaining

See Buggs for information on how to obtain.

## Trivia

* If you show the Teacher's Phone during Show and Tell, Ms. Applegate will send you to the principal's office believing that you took her phone, losing the game.
Billy

* Kindergarten
* Kindergarten 2
* Gallery

**Billy** is a minor character in Kindergarten and Lily's brother.

## Information

Billy is Lily's brother who was supposedly expelled and never seen again. It is eventually revealed that he was kidnapped by the principal for walking in on the janitor disposing of one of the creatures' bodies. He was then placed in a container where experiments were conducted on him.

He is only seen after completing Lily's mission. His disappearance caused many students to distrust the school's faculty members. Any mention of Billy causes the Principal's Device to explode, killing the person who has it in their possession. You can also explode (with the device) the statue at recess for you to get the final Nugget of Friendship from Nugget.

## Appearance

Billy wears a ripped brown shirt, exposing some of his lower torso. He has black hair and seems to be queasy since he just escaped from being experimented on.

## Deaths

* If you press red button on the 2nd tank, **Billy** will be blended and killed.

## Character Information

### Relatives

Lily (older sister)
Nugget (friend)
Protagonist (friend)

## Game Information

### First Appears

Kindergarten

**Billy** reappears in Kindergarten 2, debuting in the mission "Things that go boom" as a major character.

## Information

He is hiding in the basement, behind a box, with Lily. They are spying on the new school and are also trying to get in the elevator to find the Missing Children.

## Appearance

He mainly appears the same as his appearance in Kindergarten but now wears a brown hoodie which can be collected alongside his test subject outfit as a Costume.

## Deaths

* Later in Breaking Sad, he seems to be killed by a monster.
* In Creature Feature, if you fail the help Billy with the monster, the monster will knock down the box and Billy will fall off and then gets killed by the monster.
* In Creature Feature, if you don't stop Female Principal the gigantic monster, Billy will be eaten along with her sister Lily and the Protagonist.

## Trivia

* Like in the first game, Billy's deaths all involve monsters.
* Besides Nugget and the Protagonist. He is the only character who doesn't die in the Secret Ending.

## Kindergarten

Mutated BillyBilly after he has been disinfected
"Biscut Ball"

During Lunch , The Janitor sells “biscut balls” for 1 dollar a piece. The Janitor says that the biscut balls are made of "Whatever's in a biscut and a little something extra." For some reason, The Janitor wants Cindy to try one. During lunch, Monty says "I don't think anyone is brave enough to try a 'biscut' from the Janitor. Dumb old man can't even spell it right." Then you can tell the Janitor that he spelt biscuit wrong. Then you tell him Monty was the one who told you that biscuit was spelt wrong. Then, The Janitor will proceed to knock Monty out.

If you take a note from the Janitor's Closet, getting someone to read it will reveal that Cindy's dog Biscut was likely killed by The Janitor and is the "secret ingredient" of the biscut balls. If you tell this to Cindy she will kill the Janitor by ripping off his ear and then his head.