recursal/Fanatic-Fandom huggingface dataset:
COS II Session 39

## Ascension

Session 39 thumbnail, featuring Blitz's desiccated corpse

### Campaign

Curse of Strahd 2: Pawns of a Greater Game

### Baked Good

Coffee cupcakes with (sickly blue) vanilla buttercream frosting

## Starring...

* The Barovian Freedom Fighters
	+ Red,
	+ Xadriel Maverran,
	+ Tokili,
		- Blix,
	+ Galia Trey,
	+ Stone,
	+ +2 Shortsword,
	+ ERA002,
* The Barovian Redeemers
	+ Ezmerelda d’Avenir,
	+ Knives McGee,
	+ Evart Vendeval,
* The Confederate League of Adventurers,
	+ Mariella d'Avenir,
	+ Blitz,

Notable absentees: Twiggy
Madam Eva

***The large tent is not hard to find, and the flaps have been left partially open, ready to be pushed aside. Magic flames cast a reddish glow over the interior of this tent, revealing a low table covered in a black velvet cloth. Smoke gently wafts up from incense that fills the tent with an earthy scent. Glints of light seem to flash from a crystal ball on the table as a hunched figure peers into its depths. An old Vistani woman sits on the opposite side of the table from you, the light casting her weathered skin and swept-back, hook-ended horns in strange hues. As the crone speaks, she finally looks up from the crystal ball, looking over each of you with eyes that glitter like gold. “Right on time!" Cackling laughter bursts like mad lightning from her lips.***

## The Seer

Madam Eva is a Vistani seer and leader of her own group of Vistani.
COS II Session 42

## Deal with a ~~Devil~~ Yugoloth

Session 42 thumbnail, featuring Ts'akarine apartment spires and paperwork

## Starring...

* The Barovian Freedom Fighters
	+ Tokili, just resting his eyes for a minute
	+ Galia Trey, horse girl
	+ Red, forgiving
	+ Stone, a d'Avenir again
	+ +2 Shortsword, ki-less
* As well as...
	+ Lonely
	+ Aexrius
	+ Mika
	+ A bunch of imps
	+ A bunch more wolves
Lady Fiona Wachter

***Here three elegant couches surround an oval table made of black glass. All are set in front of a blazing hearth, above which hangs the portrait of a noblewoman sporting a broken nose, a broad grin, and a tangle of hair graying at her temples. A bronze plate at the bottom of the frame reads "Lady Nikolett Wachter." Several smaller portraits of different people hang on the north wall. Beneath them, and directly across from one of the open windows, sits a woman dressed in reds and golds, with eyes and hair the color of iron.***

## The Noble

Lord Strahd von Zarovich rules over the land of Barovia, and rules over the burgomasters who rule each of the settlements. These are the primary governmental powers of Barovia, though there is a large gap between the power of Strahd, the power of the burgomasters, the power each of the burgomasters holds individually, and how each of these people wields their powers. There is a large difference between the burgomaster who presides over the town of Vallaki and the burgomaster of the village of Barovia, for example.

However, these are not the only people who hold claim to a title. Many centuries ago, when Strahd first conquered the valley, many of those loyal to him or to his family were given titles and property, whether they rode with him into battle or arrived after the land had been claimed. The majority of these lineages have since been lost, and barely a handful remain at this time, and those few who do remain have little more than old homes and old furniture to their names.

## The Popular

Fiona Wachter has made a name for herself in Vallaki, though for good or bad depends on who is speaking the name. She has both publicly and privately stood against the burgomaster, speaking out against the mistreatment of the people, the vilifying of the Vistani, the endless festivals, and so on. Until her death three years before the party's arrival in Barovia, her wife helped to train the guards, and Lady Wachter herself is blessed with healing magic, which she has used to aid the people of Vallaki when she can.

Varga Vallakovia despised her, and the feeling was very mutual, but Lady Wachter's own power and influence left the burgomaster unwilling to risk what could happen if the two families openly clashed, so left Fiona alone out of her own fear.

## The Party

Taking the advice of Urwin Martikov, the party journeyed to Wachterhouse in search of Lady Wachter, seeking her out regarding the future of Vallaki and the leadership of it following the death of the burgomaster. There was the suggestion that she lead the town, as well as a council to rule the town. While they were there, party also discussed their plans to take down Strahd and their search for the relics, among other topics. Lady Wachter was intrigued, and offered to check through her library for any information on these matters.
COS II Session -2

"I don't know how to format a wiki page!"

-Flix, the dozen-winged horror beyond comprehension.

## Starring...

* The Barovian Freedom Fighters
	+ Red, blue
	+ Tokili,
	+ Stone,
	+ Galia Trey,

## Roc Rematch

the party (tokili, stone, galia, and red) find themselves travelling down the familiar sight of tsolenka pass. the reason for the visit? well, they came from the future to the past and are finding out if there are any connections flix had to the amber temple (the place where everything fucked up) and in turn whether they can prevent him from being formed in the first place. Strahd is also begrudgingly following behind them because flix killed him that one time and he's still mad.

The party chances upon a familiar sight: a gate with green fire blocking their way. Strahd simply turns into a bat and flies over it. Due to a coding oversight, Tokili spawns on the other side and is forcefully removed from reality. As the rest of the gang is thinking of what to do, the sudden cold makes them realize they forgot their winter clothes (except for tokili, who is warm and cozy in his robes). Red and Galia freeze solid, but red was already halfway through the flames so he quickly melts and gets past. At this point, the guardians of the gate remember their purpose and fly over to attack Stone. after contemplating her choices for several minutes, stone pushes galia into the flames. upon melting, galia suddenly absorbs the power of the flames and now deals fire damage forever! she bums a 7th level spell slot off Stone to cast teleport.

Upon arriving at rock bridge, stone and galia witness strahd continuing to glide before being forcefully ripped out of the air by a roc. following the screams of pain and terror, Tokili appears. A short questionaire is held to determine the source of Tokili, with the prize being a coveted Blinsky doll. after everyone writes their best guess, Tokili reveals that he has just returned from a trip to the moon with Argynvolst. miraculously, that was exactly what Strahd had guessed! after recieving his prize, Tokili snatches the doll out of the dying man's hands and stabs him in the chest before jumping 600 feet to the rocs below, sequence breaking to right outside the Amber Temple. the rock finally caves strahd's skull in on roc bridge, ending his suffering. as the rcok attempts to bring his meal back, strahd turns to mist as per his contract. disappointed and empty handed, the rolc leaves for its nest. the rest of the party soldiers on.

## amber temple

it's been so long what the fuck even happened again

As the party arrives at the Amber Temple, Tokili immediately tries unsuccessfully to phase into the second Amber Temple in a parallel universe. Red succumbs to the cold and becomes ice. Not like a block of ice he's made of ice now he's Blue.

(work on this later or something bih
COS II Session 48

The Curse of Strahd 2 team would like to wish our readers a very happy holidays with this special festive session!

## Starring...

* The Barovian Freedom Fighters
	+ Tokili, moving forward
	+ Galia Trey, not at home
	+ Red, pushing people around
	+ Stone, cheating at survival
	+ +2 Shortsword, stowed away
* As well as...
	+ Mika
	+ a wee beastie 🤏
	+ Sariel
	+ Aexrius
	+ Daryl and Late
	+ A very festive Sariel lookalike

## Developments

* the party has made it into HVEMEECSVIA?

## Trivia

* The party missed out on a wonderful holiday meal around the fireplace :(
	+ The meal would have included a roast chicken, mashed potatoes, and cinnamon rolls.
Kelthuzar

**Kelthuzar** is the 1178 pantheon god of darkness, loss, and worms, replacing 743's Shar.

## Description

### Appearance

* tall, gaunt, ebony-skinned humanoid with a a cloak of leeches and a head like a sunflower blossoming into a hundred different animals and a single eye in the centre of the flower
* carries a shepherd's crook
* 9 feet tall
	+ the remnant is 2.5 inches long

### Personality

* unpleasant
* very mean
* "dislikes galia"
* "really dislikes galia"
* "hates galia"
* "despises galia"
* "likes worms"
* "responsible for 70% of sea monsters [the party] will encounter"

## Following

* dead
* Keldesc'on (deceased)
* Kelthu'psi (deceased)
* Galia Trey (hostage) (formerly)

## Background

* kelthy was one of Umberlee's lackeys
* then Maq'kua killed him
* he left behind a remnant (one leech), which ended up trapped in a jar in Xerax's Endless Hoard

## A Greater Game

### Session 25

While ransacking Xerax's Endless Hoard, Galia Trey accidentally frees the remnant of Kelthuzar from its jar. The remnant hitches a ride on Galia's armour and wriggles into her ear the following long rest.

### Session 26

Kelthuzar gives Galia a nightmare where he reveals that he is able to kill her at any moment, and to avoid her grisly demise, she must steal and read Xerax's Tome of Boundless Knowledge (which Tokili stole a session prior). Galia tries to ask Stone for help, but due to Kelthuzar's commands in her head, she is unable to get the words out.

### Session 27

Much to Kelthuzar's chagrin, Galia spends a day shopping, fishing, and hanging out with Faeana Taerine. In response to Galia's bizarre behaviour, Stone frees Galia of her curse and sun-dries the expelled remnant of Kelthuzar into "the sickliest, most pathetic blunt in the world". She stores it in a jar of salt.

### Session 29

Stone leaves the jar in KPD Detective Wick's freezer with the detective's permission.

### Session 30

* Wick requests forensic analysis of the jar and its contents. The lab technicians discover and report immense divine magical energy stored in the shrivelled piece of flesh.
* Filirious pries knowledge of the remnant's location from Stone's mind. He reports the location to his superiors, and Umberlant forces liberate the remnant shortly.
* Sometime offscreen, Umberlee presumably revives Kelthuzar and gives him back his portfolio.

### Session 32

Kelthuzar makes his grand re-appearance as the cellist in Umberlee's band during her third challenge. While alive, he is not at full strength, and spends a few rounds of the performance deafened by the opposing duet's flutist.

As of 1178, Kelthuzar is alive and well!

## Gallery

Kelthuzar (right), recently revived, participating in Umberlee's third challenge.Kelthuzar's there in the lower left corner, despite not being present for any part of Session 34.
COS II Session 26

Galia Trey suffers from titular thoughts about leeches and also her sexuality

## Starring...

* The Barovian Freedom Fighters
	+ Xadriel Maverran, resident Galia Trey expert
	+ Tacitus, yet to ascend
	+ Galia Trey, tongue-tied
	+ Marya Krezkov, forced to perform first mate duties
	+ +2 shortsword, my B
	+ Zanna, getting a hobby
* The crew of the Vistage, taking a load off
	+ Faeana Taerine,
	+ Lily Silverdale,
	+ Viktor,
* Pfilinocgt,
* Ully,
* Raljug Hook,

Notable absentees: Red, Twiggy

### Stone

* checks in with Hook, who says he and Tamothy are okay after being picked up by some people who "know you guys"
* dream that she never brings up

and then everyone walks back to the Vistage

## Back on the Vistage

* The party returns to little fanfare; Faeana forces them into a check-up
	+ Tokili scurries off
* Ully pulls Al aside after his check-up to ask for help with his severely frostbitten hand
	+ Al can't help, refers him to Stone
	+ Stone fixes his hand and uses it as an excuse to avoid a check-up
* Faeana talks to Stone about wanting to hang out with Galia
	+ Stone talks to Xadriel
	+ Stone and Xadriel talk to Ully
		- what the hell is the "dreadstaal imperium"
* Stone teaches ERA *speak with dead*
* The party arrives in Kaetbain in the dead of night

## Kaetbain

* oh shit it's that pfilinocgt guy
	+ Ully leaves the crew
* Tokili takes the Vistage to the shipyard, buys upgrades
	+ Hears about someone named Thane, who owns a dreadnought? destroyer? misc metal boat? also she's very cool and intimidating and associated with the aforementioned dreadstaal imperium. and the party will NOT antagonize this mysterious character
* Al and all the named NPCs (including Maq'kua; glad to see they're coming out of their shell!) wander around
	+ Al tells an impressive (albeit vague) story, is the life of the party
* Stone, Xadriel, ERA, Galia, and miscellaneous crew members secure rooms for the week.
	+ Galia tries to talk to Stone about her horrible nightmare, but it's really hard to tell. Something about a demonic presence and a book? Try speaking up please?
	+ ~~Red kindly pays for the rooms~~

## A Night In

* Galia ???
* xadriel has an awkward but not violent encounter with hook
* Xadriel gives Stone his last will and testament
* Tokili distributes books
	+ Al: INT
	+ Red: WIS
	+ Galia: CON

## Developments

* ERA002 has learned the following spells: *speak with dead*

## Trivia

* remind me again; who's carrying the lantern?
	+ tokili
		- no
Wachterhouse

***This house looks every bit its age. A slouching roof hangs heavy over furrowed gables, and moss-covered walls sag and bulge under the weight of the vegetation. The yard west of the house is dominated by a large garden containing row after stubbornly cultivated row of plants.***

## The Property

The long-held estate of the Wachter family, Wachterhouse is large, but also largely nondescript. The current occupants are Lady Wachter, her children, and the household staff.
Milivoj

Mara (sister)

***It is a few minutes before you hear anything else, and then you hear another set of footsteps approaching the door. It opens wide to reveal a brawny teenager, glaring at you with the same deeply suspicious look in his eyes as the girl. "You aren't with the church, why are you bothering us?"***

## The Groundskeeper

The death of both Milivoj's parents left him as the eldest of four children, and so it fell to him to find a way to support himself and his three younger sisters. He took up work at the nearby church, digging graves and tending to the grounds, and had been working there for roughly three years before the arrival of the party in Barovia.

Milivoj, like many others in Vallaki, does not believe in the burgomaster's promise that "all will be well," does not appreciate her endless ridiculous festivals, nor does he believe that they are doing anything to protect Vallaki. That the last three years have put him into the service of Father Petrovich, the burgomaster's most strict and fanatical supporter, have only made him more bitter and sullen with regard to everyone involved.

Milivoj has fantasies of leaving Barovia and taking his family somewhere better, and that he is unable to do so does not help his mood.

## The Friend

Despite his moodiness with regards to the priest, burgomaster, and many other things, Milivoj gets along well with Yeska, the altarboy and fellow orphan who works at the church. When he has the money, Milivoj sometimes buys toys and books, things that Father Petrovich will not on account of deciding Yeska does not need them, or anything else besides clothes, a bed, food, and faith.

If Milivoj were ever able to act on his dreams of leaving Barovia, he would at least offer to take Yeska along with him and his sisters.

## The Bones

One evening when it was just Milivoj, Yeska, and a mounting feeling of boredom, Yeska offered to show Milivoj where they keep the bones of Saint Andral. Milivoj went along with it, watching Yeska unlock the altar and open it, revealing the bones. He acted interested, but did not pay it much attention; he wasn't going to hurt Yeska's feelings, but he also dealt with remains enough to not be excited by some that were supposedly somehow holy.

After this, things continued as normal for some time, and the incident went forgotten until weeks later when Milivoj was approached by the coffin maker, Henrik van der Voort. The coffin maker did not explain why he wanted the bones, and Milivoj could not think of why anyone would want the bones, but Henrik offered him so much money for stealing the bones for him that Milivoj did not care what he wanted them for. He snuck into the church during one of the many festivals and stole the bones while no one else was there.
"Mad" Mary

***As Ireena begins to lead you away, you hear a shout: "Let me go!" Looking for the source you see the two women on the street corner, where the elder woman has a grip on the younger one's arm, preventing her from getting away, and appears to say something, though the only reply she receives is a wordless wail as the younger continues to attempt to pull away.***

## The Missing

The woman known to the village of Barovia as "Mad Mary" has always been strange, but after her daughter, Gertruda, ran away from home a week before the party's arrival, she has taken to wandering the village at odd hours while weeping and clutching her daughter's doll. Occasionally, she will wander off outside the village, though she has not gone far. Yet.

Prior to her daughter's running away, Mary kept Gertruda locked up inside the house and never let her out. While there are few children in Barovia allowed to be entirely free ranged, this was seen as somewhat overbearing by many in the village.

Mary has not closed the door since Gertruda's disappearance.
Twiggy

* COS 2
* COS

twig blight puberty amirite

* "Foul beast, malevolent guardian of this grove; heed its warnings, lest we all perish!" (by local townsfolk)
* The Hedge Monster

### Affiliation

* Barovian Freedom Fighters (formerly)
* The woods outside that one village

## Physical description

### Style

Twiggy

Twiggy right before dumb man found him

## Biographical Information

### Date of birth

Fourteen minutes or 400 years before the forty-fifth session (*n*)

## Physical description

### Style

Twiggy

> “*I own slaves!*”
> ― Twiggy introducing his reanimated skeleton children (Translated via Xadriel Maverran)
>
>

## Description

### Personality

* actual wild animal
* offers people flowers, so he's quite possibly the second-most-approachable Barovian Freedom Fighter

## Barovia

> "Why is there a plant on the carpet?"
> - Red
>
>

Tokili found a cool plant.
Bones Malones

* COS

Bones (right) moments before the campaign ended.

## Backstory

Bones malones was the best bard ever but nobody taught him how to play a bard, so he got shot in the head, killing him instantly. he woke up as a skeleton, so he and lysander got some serious $$$ while the rest of the party went camping

## Barovia

Bones was a driver for the vistani. Then he decided to do a hostile takeover of some fuckin village i dunno. Then Tokili asked him to help in the final fight and he fell off the face of the fucking earth

## Trivia

* You see, his name i
* It's Bones Malones because he's
* He's
* He's made of
COS II Session 37

## Broken Mirror

Session 37 thumbnail, featuring the items used in the village of Barovia's Coffin Parade

### Campaign

Curse of Strahd 2: Pawns of a Greater Game

## Starring...

* The Barovian Freedom Fighters
	+ Red, seeing right through you
	+ Xadriel Maverran, too sentimental
	+ Tokili, abrasive
		- Unnamed Platinum Engineering robot, soul-searching
	+ Galia Trey, lung diseased
	+ Stone, mirror specialist
	+ +2 shortsword, hearing the bell toll
	+ ERA002, has killed a lot of people for a one-month-old
* The Barovian Redeemers
	+ Ezmerelda d’Avenir, driving the family home
	+ Knives McGee, in his element
	+ Evart Vendeval, "has a bird."
* The Confederate League of Adventurers, losing the war on terrorism
	+ Cipher, taking the divorce well
	+ New Thorn, New Birdwatcher, three districts, a handful of soldiers, and the CLA himself

Notable absentees: Twiggy

## An Underworld

﻿

Meanwhile, Stone finishes mending the mirror, allowing her to step inside its pictured closet. There, she finds the following letter:

I loved you. I still love you. My pleas may never reach you. But I must try to rationalize what I have done. I need to work to get it all back.
The CLA promises much. How much of it is true, I admit I cannot say. But all this power, their reach.
Living with you and little Mariella. It was nice. But something was eating away at both of us. I could see it. Your family, my secrets. We weren't whole. I tried to believe that not everyone needed perfection. That the best moments made up for it. But every fight, every time our broken hearts revealed themselves, unable to be mended. I remembered their promise.
That we were working for a second chance. A certainty. Certainty that everything will be perfect.
It hurts now. But faith is the only fuel that can drive all of us there. We must abandon this life to gain another. It will all end soon. Then we can finally be perfect.
I loved you. I still love you.
I will love you
- Cipher

She also finds a doll of Cipher in the closet.

## Developments

* The following dolls have been obtained: Thorn, Birdwatcher, New Thorn, New Birdwatcher, Cipher

## Trivia

* This session is tied for most Blinsky dolls obtained in a single session with COS II Session 2, at five dolls.
Xadriel Maverran

* COS 2
* COS

holy shit he had a beard

Portrait of Xadriel painted by Ireena Kolyana in Modenkainen's Mordenkainen's Magnificent Mansion

### Catchphrase

"Let's try a nonviolent solution, please?"

## Physical description

### Style

Sweetheart

Is a Genasi

## Barovia

mfw when Tokili dragged half the party to try and mug Strahd and the remaining characters get jumped by gargoyles

## Downtime

* Got a partner and a kid
* Found his sister
* Went to therapy
* Had a perfectly happy well-adjusted life. Sure would be a shame if

## A Greater Game

* Session 27: Xadriel and Maq'kua flee Kaitbaen to challenge Umberlee, which can only go well.
	+ Xadriel leaves ERA002 in Stone's care.
* Session 28: Xadriel receives a dream from Tokili, warning him to stop. Xadriel dismisses his concerns, citing issues of mistrust and espionage in the party.
* Session 31:
	+ Xadriel and Maq'kua are found by Umberlee.
	+ Xadriel effortlessly succeeds in Umberlee's first game, a simple task to locate her trident in her throne room.
* Session 32: Xadriel fucking dies
* Session 34:
	+ Stone resurrects Xadriel
	+ ERA traps Xadriel in a demiplane for his own safety for eight days, locking him away from the final encounter with Umberlee
	+ Xadriel hugs and gets hugged by every member of the BFF at least once

## 757 Downtime

* Xadriel successfully reconnects with his family despite having been missing for fourteen years.

## End of World Tour

* Xadriel politely declines ERA330762's offer to join her doomsday cult.

## Gallery

Xadriel (left) prepares for the trek to the Amber Temple (COS 1)Xadriel (COS 1)Xadriel's on the floor there if you look hard enough (Session 33)RIP
Ninjago Christmas special 2022

Ninjago Christmas special 2022 was 2022's Christmas special episode. It was set after The Oni Chronicles in the new timeline where THE DRAGONS never existed.

## Plot

### Description

Christmas! The time of joy, the time of fun. Even if an army of Oni decided to pay an evil visit, the joy never ends!

## Link

https://www.youtube.com/watch?v=bGVUi4jQRzo

## Development

The intro for the special was made at 17-12-2022 and uploaded on YouTube at the same day on 21:32. The special itself was uploaded on YouTube at 20-12-2022. Both videos weren't made public until December the 25th. The former was made public at 12:10 pm GMT+1 and the latter premiered at 12:00 pm GMT+1.

Despite chronologically happening after the events of The Oni Chronicles, as of the release of the christmas special only four episodes of the season had been released. Because the short included lore and spoilers relevant to the end of the season, this means a lot of viewers got spoiled.

## Sources

1. ↑ Ninjago Christmas special 2022- Script
2. ↑ Ninjago Christmas special 2022
3. ↑ Ninjago Christmas special 2022 | Full official intro.
4. ↑ Lilly's Anime Server, #youtube-uploads, https://discord.com/channels/535137417733079061/986405120885534730/1054546496420327527
Coffin Maker's Shop

1 Square = 5 Feet

***This uninviting shop is two stories tall, and has a sign shaped like a coffin jutting outwards above the front door. All of the window shutters are closed up tight, and not a sound can be heard from within.***

## The Shop

Not a particularly clever or imaginative man even when sober, Henrik's shop has no name besides its function: a coffin maker's shop. Outwardly, it is marked by a wooden sign in the shape of a coffin to differentiate it from the other shops that line the stockyard.

## The Bones

Several months before the party arrived in Barovia, a nobleman named Vasili von Holtz approached Henrik at his shop, offering the bitter and cowardly old drunk "good business" if he would follow some simple instructions. One of these was to allow six vampire spawn to be placed into his shop, and another of his instructions was to remove the bones of St. Andral from the church.

Henrik avoided the top floor of his shop ever since, fearful of disturbing the vampire spawn, instead sleeping and eating downstairs.

During the commotion caused by the vampire spawn attacking the party and the town, one of them was able to break into the room Henrik had hidden them in and escape with the bones.
Session Thirty

***The sharp, deep ache of your wounds and strained muscles has eased into a more manageable soreness, and the rain has washed away much of the blood from your armor and bodies, and the discoveries you've made at this early evening hour are at the forefront of your minds. The amulet now tucked beneath Tansy's armor has begun to cool, gradually losing some of the warmth, but does not grow cold. Hope - a concept entirely foreign to most Barovians - has settled strangely over Ismark, who looks as though he is unsure what to do with it, or if he should even trust it. The shadows around you have begun to shift and deepen as Barovia's cold and distant sun, forever shrouded behind thick curtains of dark clouds and silvery mist, begins to slip behind the mountains and trees which surround the small valley that the winery is nestled in, this growing darkness conjuring memories of the many warnings against traveling through Barovia at night.***

## The Party

* Alyssandra, the Human Paladin/Warlock.
* Clara, the Human Warlock.
* Dakira, the Dragonborn Bard.
* Devi, the Drow Paladin.
* Kriswyn, the Firbolg Druid/Cleric.
* Tansy, the Tiefling Light Cleric.

## Things Gained

* A deeper sense of unease.
* Entry back into Vallaki.
* Rooms for the night.
* Not the sun sword.

## Developments

* The party decided to return to Vallaki rather than try to take on the Winery once more.
* The party saw a corpse on the road, which looked exactly like Clara.
* The party returned to the Blue Water Inn.
* Alyssandra and Devi shared a room, and Alyssandra sent Merletta outside "to keep watch."
COS II Session 46

Session 46 thumbnail, featuring knives

## Starring...

* The Barovian Freedom Fighters
	+ Tokili, in described video
	+ Galia Trey, incomprehensible
	+ Maria d'Avenir, rag doll
	+ +2 Shortsword, toxic yaoi participant
* As well as...
	+ The Baron of Blades
	+ Alucard's Sword and the rest of the Living Army
	+ That rat bastard Aexrius

Notable absentees: Red

## Knife Fight

After assorted skulduggery, the Barovian Freedom Fighters (minus red) arrive at the [i forgot the coliseum's name] at the appointed time. They face formidable foes - the Baron of Blades himself and the Living Army (is that their name?????). It is confirmed that The Baron of Blades, is, in fact the long lost soul of Knives McGee, but he has lost all recollection of the Barovian Freedom Fighters. More shockingly, the Living Army is commanded (?) by a long lost compatriot of Alucard - his husband(?) [i am srsly so bad at remembering names]. Alucard was brought back from Pandemonium - not own his own will - but through a dastardly ritual that turned his partner into a sword and wiped clean their memories - reversing only when the sword had taken the lives of A THOUSAND SOULS. Alas, this never came to be, and for the last 200 000 years, [srsly names are hard] has been trapped in the form of a sword.

After some exposition, the combat begins. The Barovian Freedom Fighters find themselves in an arena of veritable sharpness - spinning saw blades surround the arena, and all is coated in a sheen of red (blood?).

Various attacking and defending ensue. Some highlights include tokili getting flung into the air, pegasus 5e dodging three flying blades in a row, stone getting flung into a sawblade, galia having 28 ac, al actually doing damage i think, and the baron of blades exploding in a fiery death.

## Bad News

The death of the Baron of Blades leaves [the island]] speechless, as the Barovian Freedom Fighters prepare to face [evil russian woman IM SORRY I CANT REMEMBER NAMES RN OK SORRY], who has dastardly pulled strings to match up against the Barovian Freedom Fighters, who have now faced two (2) (TWO) combats without any rest at all.

* LMAO the team in 8th place wants to fight the folks who carved their way to 2nd. Okay

## Developments

* so many blood gems
* the barovian freedom fighters have now advanced to second in all of hell after only 3 (?) battles.

## Trivia

* despite hell for 200 000 years, the dead trees in the arena have dead leaves still attached. is this relevant? i cant think of any better trivia
* **SESSION 46 (tokili)** **DAMAGE TOTALS**
	+ TOTAL DAMAGE TARGETING TOKILI: 562 (‼)
	+ TOTAL DAMAGE NEGATED BY RAGE: 289
	+ TOTAL DAMAGE TAKEN: 273
	+ TOTAL HEALING RECEIVED (♥🥌): 174
Orb of the War Mage

Misty outlines of faces appear when Orb is used.

## Description

A crystal orb, bearing no markings or scratches. Inside the orb, a dark mist twists and swirls within, seemingly of its own volition.

## Effects

When used, all spells that have an Attack roll receive a +1 bonus to that Attack roll, and these spells can ignore half cover.

Additionally, when the Orb is used as a spell focus during casting, the mist inside the Orb shift to take on the appearance of faces of those who have been killed using the Orb, their faces contorted in agony. These faces will swirl and move with the rest of the mist before dissolving into the mists again.
COS II Session 35

### Campaign

Curse of Strahd 2: Pawns of a Greater Game

## Starring...

* The Barovian Freedom Fighters
	+ Red, better than ever before!
	+ Tokili, warmly welcomed
	+ Galia Trey, left a girl for *this*
	+ Stone,
	+ +2 shortsword, a little insensitive
	+ ERA002,
* The Barovian Redeemers
	+ Ezmerelda d’Avenir,
	+ Knives McGee,
	+ Evart Vendeval,
* The Confederate League of Adventurers,

Notable absentees: Twiggy, Xadriel Maverran
Thieves' Tools

## Description

This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers.

## Effects

These tools can be used to attempt to pick locks, disarm traps, and other similar actions.

Proficiency with these tools lets you add your proficiency bonus to any Ability Checks made using them.
Kai Smith

## Kai

Kai is the current Elemental Master of Fire and the red ninja. He is also the older brother of fellow ninja Nya.

## Appearance

Kai exclusively wears red, the colour affiliated with his fire element.

### Gallery

Kai in Enemies From The Past.Kai in The Tournament of Elements.Kai in The Tournament of Elements.Kai in Kryptarium.Kai in Kryptarium.Kai in Enemies From The Past.Kai in War in Time.Kai in War in Time.Kai in War in Time.Kai in Ninjago: The Clone Wars.Kai in The Blue Falcon.Kai in The Oni Chronicles.Kai in The Oni Chronicles.Casual Kai in Battle for the Royal Palace.Casual Kai in Killow and the Oni Mask.Kai in The Oni Chronicles.Energy Kai in Fighting Gold.Golden Dragon Kai in Fighting Gold.Adult Kai in Fighting Gold.Casual Kai in Fighting Gold.Kai in Christmas special 2022.Kai in Christmas special 2022.Kai in The Final Monster Battle.Energy Kai in The Final Monster Battle.Kai in Ninja VS Ghosts.Kai in Ninja VS Ghosts.
##### Non-canon outfits

24-01-18.24-03-18.08-06-18.Concept deisgn, Fighting Gold.

## Development

Kai is the elemental master of fire. Nya's his sister.

Kai was trapped in Knighton in the first season. He met Lance and Robin. He later returned back to Ninjago thanks to Wu, Nya and the Realm Crystal.

In the second season he was turned evil, but Snezka saved him, however, they had to kill Snezka soon after, as he had obtained Kai's elemental power, and the only way Kai could get the back was to kill Snezka.

In Civil War he and Zane had a fight, and that made the team split up. They later reunited, as it turned out they were possessed bu Ghosts.

Zane had cut his arm of in Season 3, as he was turned evil by Lord Garmadon. The Nexo Knights used some Nexo Powers and magic on Kai's arm to let it grow back, but both the ninja, including Kai. and the Nexo Knights left Knighton before it was completely cured; His arm was grown back, but his hand wasn't. He has currently a robot hand to replace his old hand, which unfortunately is gone...
Morro

Morro is the master of wind. Most of his past is unknown, but it is known that he was turned to a undead ghost by Bansha during the serpentine wars. Master Wu was used to be his master, as he called him master during toc.

after being defeated when he first tried attacking ninjago he joined forces with Lord Garmadon and joined his dark army and later the Sons of garmadon.
Argynvostholst

Argynvostholst is a location exclusive to Curse of Strahd 2.

## Description

Read the book

...now get rid of all the malicious spirits/spiders, dust and mop, patch it up, and weed the garden. That's Argynvostholst from Curse of Strahd 2.

## In Curse of Strahd 2

Argynvostholst serves as a stationary base for the Barovian Freedom Fighters, with beds that are more comfortable than the ones aboard Tokili's Airship. Tokili himself refuses to sleep in its guest rooms.

The mausoleum and garden were destroyed in Session 3 as an unknown raven brainwashed Argynvost into violent behaviour.
Bildrath's Mercantile

***As you approach the building, the first thing you notice is that the windows are all brazenly uncovered, in stark contrast to the rest of the village. Instead, light spills out from behind heavy, red curtains, pooling around the base of the building and creating a hazy glow where the light meets the mists. The handle is polished to a shine that almost distracts from the scratches on the door, and when you push the door open a bell over the door rings to - loudly - announce your arrival. Inside, you find shelves and tables, all populated by a variety of items, all set out in groups: weapons with weapons, clothes with clothes, books with books, and so forth. Beside each set of items is a small wood block displaying the prices. From behind a counter in the back, an older man watches you, his dark eyes narrowed behind his spectacles, and the silver buttons down his shirt glitter in the flickering firelight. When he sees you have noticed him, his expression shifts into a toothy smile, and he holds his arms out wide, "Greetings, welcome to Bildrath's Mercantile!"***

## The Shop

Both inside and outside, Bildrath's Mercantile puts on airs. This is all done in an attempt to convince both the owner and outsiders that everything is not only fine, but also under control.

The floor of the shop is full of a number of tables, while shelves lines the walls. Unlike the majority of the village, light fills the building, with lamps sitting on small tables beneath each of the windows as well as hanging lamps elsewhere in the shop. When open, Bildrath stands behind the counter which, along with the floor around is raised two feet above the rest of the floor, giving him a view of the whole shop as well as allowing him to loom over any shorter customers, with two more lamps at the left and right corners. Also behind this counter is a door which leads to the back rooms, including the stock room as well as Bildrath and Parriwimple's rooms.

## Prices

With no competition in the village, and indeed none for miles around, Bildrath is free to charge however much he would like, taking advantage of both needy villagers as well as adventurers. Many pay his exorbitant prices, as the only other options are to do without, or to risk traveling through Barovia to either find another merchant or to find a Vistani caravan which might, if they're lucky, have what they want and be willing to part with it.

He does not haggle, under any circumstances.
Rahadin

* COS 2
* COS

Rahadin is a minor reoccurring antagonist from the DLC for Curse of Strahd.

## Curse of Strahd

The Barovian Freedom Fighters encountered Rahadin for the first and last time in the crypts of Ravenloft. After beating him to death within three rounds, Twiggy reanimated his corpse for the fight with Strahd Von Zarovich. However, due to Tokili's plan, the battlefield was inhospitable for the zombie of Rahadin and he died again almost instantly.

## A Greater Game

Sometime between 735 and 743, the Confederate League of Adventurers came to occupy Castle Ravenloft. They relocated all furniture and debris in the castle, including Rahadin's twice-killed corpse, to the bottom of the 1000-foot chasm surrounding the castle's spire.

### 1043

Between 743 and 1043, historian Vermillion Stormfang retrieved Rahadin's remains from the chasm surrounding Castle Ravenloft. Mistaking them for the remains of a hero who slayed Strahd Von Zarovich, he put them on display in his Museum of Ancient History. Businessman and noted murderer Voltenir Eventide imbued the remains with the magic of the Winery Gems, bringing Rahadin back to life on the museum's opening day.

Session 14: Rahadin fucked around and subsequently found out.

### 201,786

Session 17: Auntie, a black market proprietor in the underside of Intellia, mentions a body modification enthusiast who got recently several bio-technological enhancements from them. In the name of patient confidentiality, they do not disclose any more information to the BFF.

Session 18: Rahadin attacks the BFF as they flee the Intellia Science Center on a platform train. He targets Twiggy throughout the ensuing combat, presumably holding a grudge about Ravenloft for the last 201 millennia. Though the party eventually defeats him and obtains his doll, Rahadin manages to disintegrate Twiggy and Stone, driving the remaining BFF to reset the timeline to before the fight in order to revive their fallen allies. Rahadin tries to attack the party again post-reset, but cannot reach them before they escape on The Bootstrap Device.

## Trivia

* There's no way he'd come back again, though.

## Gallery

Rahadin as of 201,786Mysterious note, presumably depicting Rahadin, the Tachyon Engine, and an Intellian platform trainMysterious note cont'd, presumably depicting Rahadin201,786 Rahadin design document
Pfilinocgt

* COS 2

Pfilinocgt is a terrorist and the head of a Forsaken Scales splinter faction.

## Backstory

* bahamut slighted him once
* Knew Ully during his time in the Forsaken Scales

## A Greater Game

* Session 19: Spearheaded attack on the Silken Ward Infirmary and Church, held the priestess Faeana Taerine hostage until Red turned his hand to a fine red mist
* His ship picks up Tamothy Krakenmaw and Raljug Hook
* Session 26: Makes a re-appearance with a shiny new hook hand, tells Ully that Tokili is a terrible person, convincing him to re-join the Forsaken Scales
COS II Session 20

I love me a to-do list

## Starring...

* The Barovian Freedom Fighters
	+ Red, navigator
	+ Xadriel Maverran, first mate
	+ Tacitus, captain and arbiter
	+ Marya Krezkov, assistant surgeon
	+ Galia Trey, boatswain #15 and future warden
	+ Twiggy, assistant navigator...?
	+ +2 shortsword, lingering around the operating theatre
	+ Zanna, second mate
* The crew of the Vistage, ready to sail!
	+ Raljug Hook, cook
	+ Faeana Taerine, surgeon
	+ Sadie Cher, pretty good in a fight

## Morning

The party awakes in their ever-handy Magical Mansion finding their Dreamer-based technology no longer functional including but not limited to Red's arm and lack of wings. It is discovered that by placing these items on the Bootstrap Device for ~4 hours will restore their properties as is demonstrated by ERA002. Since the party has to screen the crew of their ship in two hours Red decides to exist one-handed for the time being.

The party decides to go about their own personal business before meeting back up at the ship. Al attempts to create a spell scroll, but realizes he has no clue how magic items or magic works so he goes fishing with Red. Tokili teaches ERA how to manipulate people in the form of *suggestion*. Stone goes to Godseeker's house to read up on her new boss. Xadriel goes sightseeing under the supervision of Galia, as last time Xadriel went sightseeing he was stabbed.
Doven

* COS 2

Doven is a Van Richten Society operative.

## A Greater Game

Doven was hired as a special operative by The Van Richten Society some time before the year 1078, which puts him right in the correct timeframe to chase after escaping members of the Barovian Freedom Fighters.

Doven is famous for putting a bullet in Red's spine, paralyzing him permanently.
Max Von Austrahlung

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Rose and Thorn Durst

Walter Durst

***Rose shakes her head, not looking up. "They were just having another party, they locked us in for the night, they went downstairs, the noises got really loud, and they never came back for us. Mama or Miss Cyntia always let us out in the morning, but Miss Cyntia went away, and Mama and Mommy never came back."***

## The Children

Rosevalda "Rose" Durst and Thornboldt "Thorn" Durst were the two children of Elisabeth and Greta Durst. They died of starvation centuries before the party's arrival, though the house uses illusionary versions of these children in an attempt to lure people inside.

Rose, the eldest sibling, did most of the talking, though she was too young to know or understand much of what was going on with her parents and their cult. She did know that her parents promised to let them both go to "the parties" and read "the more interesting books" when they were old enough.

The younger sibling, Thorn, spent most of his time crying, pouting, whining, or sulking. This was not helped by Kalil trying to touch his toys. A very young child, Thorn was even less aware of what was happening inside the house.

## Death and Dying

The ghost children were aware of their death, as well as how they died, though not of the exact circumstances.

Their parents were having another of their "parties" down in the basement, and had locked the children up in their room for their own safety. Unlike all of the times before, no one returned for the children the next day, nor any day after that. With Miss Cyntia "gone away" and their mothers having never returned from the basement, the children were left locked inside the room where they eventually died of starvation.

Ever since, the children remained in their room as ghosts, still unable to leave, with only their own skeletons as company.

## Walter

Walter Durst was their half-brother, born from an ongoing affair between Greta Durst and the nursemaid, Cyntia Melikov. When this pregnancy and affair were discovered, Elisabeth Durst was outraged and took it out on everyone around her. Rose would sometimes hear her mother ranting to her fellow cultists about what was happening.

Unfortunately, Walter's birth made matters worse, even though he was a stillborn. In the days following his birth, Elisabeth could be heard telling her friends in the cult that Cyntia and Greta "deserved it," and at one point forced the family to sit for a family portrait while Greta held the dead baby. At another point, she and her cultists murdered Cyntia, hiding her body inside a chest in the attic and telling the children that she had left, and she would grow furious if they asked about Cyntia or Walter, or if they tried to talk to Greta about them.

The ultimate fate of Walter's remains is unknown.

## Their Fate

The children have been lain to rest in their crypts beneath the house.
Church of Saint Andral

Groundskeeper Milivoj (lives off-site)

***The church of Vallaki is a large, centuries-old stone building with a bulging steeple in the back and walls lined with stained glass windows depicting various people and symbols. Two tall wooden doors take up much of the front face of the church, each adorned with intricate, if worn, carvings of figures in prayer. A fence of wrought iron encloses a garden of gravestones next to the church. A thin mist creeps among the graves as a young man cleans the graveyard of debris from the night's storm, roughly slinging branches over the fence. Another man, far older and far more gaunt, emerges from within the church, though he does not seem to notice you as he begins to pull both doors open.***

## The Structure

The church of Vallaki is similar in basic layout to the church in Barovia, in that it is a stone building with stained glass, a hallway, a chapel, furniture, and a steeple. The similarities end after those, as St. Andral's is far larger and more opulent than the decrepit church in the village, a fact advertised by everything from the golden monstrance on the altar to the many stained glass windows set into the walls. Though it, like much in the land of Barovia, is falling into disrepair, the journey has obviously gone significantly slower and gentler than many other locations.

## The Bones

Within St. Andral's are the remains of said saint, said to be blessed by the Morninglord himself. They were, that is, until the bones were found to be missing one week before the party's arrival in Barovia. Father Petrovich told the party that he had told the altarboy, Yeska, about the bones and how to find them over a month before that. It is unknown when, in this time, the bones were actually stolen.

Through questioning Yeska, the party found that he had told the grounds keeper, Milivoj, about the bones. The party tracked Milivoj down to his house, where they pressed him for answers after convincing one of his younger sisters to let them talk to him. At first he stubbornly claimed to not know what they were talking about, but eventually relented, admitting that the bones were at the coffin shop, and that he hadn't asked why the man wanted them, especially with how much money he had offered.

Both Yeska and Milivoj expressed confusion over why anyone would want to steal the bones. Even Father Petrovich did not seem to know why anyone would do such a thing, though he called it scorning and spiting the gods, and was more concerned with the fact that someone knew how to steal them, as it was a secret.