T96 DC

* Heavy Cannon

HCAN 90  HCAN 100  HCAN 105  M777  **T96 DC**  HCAN 120   MH 11  F40 DC

## Description

"*A massive double barrelled heavy cannon, now repurposed to terminate zombies !"*

Unlocks at **Rank 30 T4 Crates. Shop Purchase**

This is a type of Heavy Cannon

**As of update v1.6.87 Dated 17/10/2023**

**T96 DC Dual Cannon**

Cooldown reduced from 2.0s to 1.8s

**RPR Reworked**

Description of "Ripper" adjusted

Shell impact VFX adjusted

Cooldown time reduced from 2.0s to 1.8s

Fired rounds increased from Two to Four rounds at once

Damage reduction

**Main bullet**

Spread reduction from Round One 0.804 to 0.75

Deals 10% of Zs max HP & slows by 50% over 1s, in a radius of 1.8

Stack-ability same as before

**Secondary bullets**

Spread increased from 1.384 to 2.0

Each applies bleed to damaged Zs, which deals 100% damage over 1.5s

**Stacks with anything, including self**

**As of update v1.6.73 Dated 13-12-2022**

**This weapon has had a screen shake reduction**

## Analysis

**“DC” = DUAL cannon!**

**Twin barrel cannon firing two shells each time.**

* With a combined overheat / reload, this gun will fire continuously at 2.1 second intervals if you hold the trigger down. This is faster than the 2.5s that the M777 can sustain.
* The first shell lands very close to target,
* the second shell falls randomly up to one tile away.
* Due to the small blast area, this means that the second shell may only inflict 50% damage.
* Shooting against Titans and Heavy Titans, this cannon is more effective than most gunship snipers at the same level.
* Boosted gold version can to one-shot Wreckers, but you will need skill **and luck** to land both the shells in the right place.

**New in update .44 : The T96 blast radius is increased slightly (1.5 vs 1.45) and the two shells land closer together. Expect to inflict a minimum of x1.5 damage on any target you are aiming at.**

On paper, this gun is more powerful in sustained use than the equivalent M777, but you cannot get the concentrated damage of the M777's one second fire interval. For hectic missions, this gun's steady damage delivery may prove very useful.

**The mechanic keeps busy and is back with another masterwork**

Proudly presenting the **December 2022 Weapon of the Month: The T96 Cannon RIPPER (RPR)**

**Note: There are some changes due to the RIPPER in update 1.6.73 Due 15-12-2022**

Camera Shake will be reduced

Blast Radius increased from 1.5 to 1.6 (Ripper Effect 1.9)

Time to impact reduced from 1.0s to 0.8s

This is a massive double-barreled cannon, enhanced to indiscriminately bleed out enemies!
It rips life from the zombies slowing them with 50% and damaging for 11% max HP (=11% of original max HP per Ripper effect; both not an active zone & can't self-stack) within Ripper effect radius of 1.9 over 1.5s.

N.B. -%HPmax/t can't kill target thus 1HP will be left till another round hits. FG said fixing it is rather difficult.

It also doesn't stack with -%HPmax/t of FF & Aimo SL. "Last applied effect" will take place as coding doesn't allow such stacking.

If it raised your interest, look for crates with the ‘WOTM’ label: It can drop from all marked crates starting today and exclusively during the month of December!

## Unit Stats

au = after update

 Spread
**Round 2 - 1.384**
 Shells fired

**Weapon Damage (Per Shell)**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

**As of update v1.6.87 Dated 17/10/2023**

Previous Damage

## **Pre Update 1.6.82 On 19/6/2023**

Unlocks at **Rank 23\***

**As of update v1.6.73 Dated 13-12-2022**

**This weapon has had a screen shake reduction**

**HIGHLY RECOMMENDED**
\* Sorry to say, the T96 cannot be found in common crates, despite your rank. Look for special events which may offer this gun as a reward, or it can be purchased in the shop.

**Analysis**
**“DC” = DUAL cannon!**

**Twin barrel cannon firing two shells each time.**

* With a combined overheat / reload, this gun will fire continuously at 2.1 second intervals if you hold the trigger down. This is faster than the 2.5s that the M777 can sustain.
* The first shell lands very close to target,
* the second shell falls randomly up to one tile away.
* Due to the small blast area, this means that the second shell may only inflict 50% damage.
* Shooting against Titans and Heavy Titans, this cannon is more effective than most gunship snipers at the same level.
* Boosted gold version can to one-shot Wreckers, but you will need skill **and luck** to land both the shells in the right place.

**New in update .44 : The T96 blast radius is increased slightly (1.5 vs 1.45) and the two shells land closer together. Expect to inflict a minimum of x1.5 damage on any target you are aiming at.**

On paper, this gun is more powerful in sustained use than the equivalent M777, but you cannot get the concentrated damage of the M777's one second fire interval. For hectic missions, this gun's steady damage delivery may prove very useful.

**The mechanic keeps busy and is back with another masterwork**

Proudly presenting the **December 2022 Weapon of the Month: The T96 Cannon RIPPER (RPR)**

**Note: There are some changes due to the RIPPER in update 1.6.73 Due 15-12-2022**

Camera Shake will be reduced

Blast Radius increased from 1.5 to 1.6 (Ripper Effect 1.9)

Time to impact reduced from 1.0s to 0.8s

This is a massive double-barreled cannon, enhanced to indiscriminately bleed out enemies!
It rips life from the zombies slowing them with 50% and damaging for 11% max HP (=11% of original max HP per Ripper effect; both not an active zone & can't self-stack) within Ripper effect radius of 1.9 over 1.5s.

N.B. -%HPmax/t can't kill target thus 1HP will be left till another round hits. FG said fixing it is rather difficult.

It also doesn't stack with -%HPmax/t of FF & Aimo SL. "Last applied effect" will take place as coding doesn't allow such stacking.

If it raised your interest, look for crates with the ‘WOTM’ label: It can drop from all marked crates starting today and exclusively during the month of December!
**Unit Stats**
au = after update

 Shells fired
 Clip Size

**Weapon Damage (Per Shell)**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## TIPS

* Out of everything you should know, be aware that the damage stated on this weapon represents the damage **Per shell. Meaning that a Rare example with 2k damage deals up to 4k damage with it's double fire if both shells hit the target.**