recursal/Fanatic-Fandom huggingface dataset:
Shearing Station

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **U42-509629**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **U42-509629**

## Shearing Station

Allows the assigned Rancher to shear Dreckos.

Shearing stations allow Dreckos to be safely sheared for useful raw materials.

### Requires

Duplicant operation
Critter Ranching skill

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Raw Mineral

400 kg

**Shearing Station** is used to shear Dreckos for Reed Fiber (2 units), Glossy Dreckos for plastic (150 kg), or Delecta Voles for Tonic Root (8 units). When a critter's scales or quills are fully grown, a rancher will call it over to the machine for processing, similar to how grooming works at a Grooming Station. It also uses a queue system similar to the Grooming Station when there are multiple shearable critters. The critter can be wild or tamed beforehand, and afterward the resulting product will be the same temperature as the sheared Drecko. The building counts towards the requirements for a Stable and won't function correctly if placed in a room that doesn't meet the other requirements.

v · d

 Buildings

see all buildings
Resin

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-444349*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-452242**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-444349*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-452242**

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Production

This is produced by Experiment 52B when fed with calories, and if the angry tree is in an environment below 20°C. Liquid Resin is expelled from the tree's tappings, before it solidifies.

Generally though, solid Resin has little practical use, due to its low melting point.
Serum Vial

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Serum Vial

A Doctor-administered cure for severe ailments.

An extremely powerful medication created to treat severe Diseases. Serum Vial is very effective against Zombie Spores.
Must be administered by a Duplicant with the Advanced Medical Care Skill.

### Effects

Applied at Disease Clinic to cure Zombie Spores

### Cost

1 unit Sun Nymph Egg
1 kg Steel

**Serum Vial** is a medicine item that can cure Zombie Spores disease. Duplicants need to learn the Medicine Compounding skill in order to operate the Apothecary, and to learn the Advanced Medical Care skill to treat the patient in the Disease Clinic.

## Recipe

* It is made from Sun Nymph Egg and Steel in the Apothecary.
	+ 1 unit Sun Nymph Egg + 1 kg Steel = 1 unit Serum Vial.
Mushroom

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

**This article may need cleanup to meet quality standards.**

## Mushroom

An edible, flavorless fungus that grew in the dark.

### Source

Dusk Cap

**Mushroom** is a produce harvested from Dusk Cap.

## Recipes

* Mushrooms can be cooked into Fried Mushroom with Electric Grill.
* Mushrooms also consumed in Juicer to augment morale and strength attribute.

## Requirements

Dusk Caps require Slime and a Carbon Dioxide environment to produce Mushrooms.

## Mass

The mass of a single Mushroom (2400 kcal) is 1000g.

## Stats for 1000 kcal of Mushroom

* 1000 kcal are produced in 3.125 Cycles (and 320 kcal are produced by each Cycle).
* 1000 kcal of Mushroom weigh 0.416 kg.
* 12.5 kg of Slime are necessary to produce 1000 kcal of Mushroom.
Renewable Energy

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This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Renewable Energy

Clean, sustainable Power production that produces little to no waste.

### Requires

Low-Resistance Conductors

**Renewable Energy** research unlocks the Sauna, Steam Turbine and the Solar Panel.

## Unlocks

* Sauna
* Solar Panel
* Steam Turbine
Sleet Wheat Grain

This article has not been revised for the current version (***U50-587362***). It was last updated for *U40-494396*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U40-494396*. It may contain inaccuracies.

## Sleet Wheat Grain

Sleet Wheat produces **Sleet Wheat Grain**, a chilly grain that can be processed into Food.

### Source

Sleet Wheat

**Sleet Wheat Grain** is produced by Sleet Wheat every 18 Cycles. Harvesting Sleet Wheat yields 18 Sleet Wheat Grains. Sleet Wheat is inedible when unprepared.

Unlike all other foods and ingredients, Sleet Wheat Grain is Deep Frozen below 10°C and Refrigerated below 35°C. If it is frozen and in a sterile gas, it will be preserved indefinitely. However, if it is in oxygen or polluted oxygen it will decay at -3% and -6% per cycle respectively. Therefore, when harvesting the wild sleet wheat found in the frozen biome, it is desirable to extract all the oxygen and polluted oxygen to ensure the grain does not rot. This is a good strategy in the early game to ensure a constant supply of sleet wheat grain.

## Plants

Each Sleet Wheat Grain can be planted to grow a new plant and should only be planted in a sub-zero environment as well as supplied with nearly freezing water due to requiring an internal temperature of 5°C or less to grow.
Multiplexing

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This article has not been revised for the current version (***U50-582745***). It was last updated for *U42-514967*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Multiplexing

More choices for Automation signal distribution.

## Unlocks

* Signal Selector
* Signal Distributor
Meteor Blaster

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *U46-552078*. Unreflected changes in the discussed game mechanics are detailed here: **U47-561558 • U48-568201**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *U46-552078*. Unreflected changes in the discussed game mechanics are detailed here: **U47-561558 • U48-568201**

## Meteor Blaster

Fires Blastshot shells at meteor showers to defend the colony from impact-related damage.

Meteors that have been blown to smithereens leave behind no harvestable resources.

### Effects

Fires and destroys meteors entering its range/area

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Metal Ore

400 kg

**Meteor Blaster** is a Rocketry Building. It aims towards meteors that enter its area and fires Blastshot at them to destroy them before impact, therefore preventing buildings exposed to space to suffer from impact-related damage.

### Mechanics

The Meteor Blaster's range/work area is a 33x33 tiles square on top of the building, vertically centered on the middle tile of the building and starting on the top tile (5th from bottom to top) of the building, therefore sharing a line of tiles with the building itself. The area is visualized by a bluish square when planning or selecting the building. The Meteor Blaster requires sunlight exposure within its range, similar to a Telescope; although its interface claims that reduced sunlight coverage within its operating range leads to inferior performance, this is not necessarily true - the Meteor Blaster will continue to work perfectly as long as at least one column of its working range has sunlight exposure. However, the Meteor Blaster requires *direct* line of sight to meteors in order to detect them and shoot them down; any solid tiles will interfere with their line of sight and prevent them from detecting meteors.

Each shot destroys one meteor and costs one Blastshot. Meteors destroyed by Blastshot return 25% of the resources they would have dropped on collision with a tile.

Blastshot can be delivered to the building through Conveyor Rails as it has a shipping input.

### Tips

* Meteor Blaster can be easily cooled down using Conduction Panels.

### Bugs

* Meteor Blasters can destroy Corium meteors coming out of Research Reactors during Reactor Meltdowns.

## History

* **U46-550759**: Introduced.
* **U48-567980**: Meteors destroyed return 25% of the resources. Configuration of target types of meteors is enabled.

v · d

 Buildings

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Plant Pulverizer

Crushes Sleet Wheat Grain or Pincha Peppernut to extract Brackene.Brackene can be used to refill the Critter Fountain.

For Duplicants who are too squeamish to milk critters.

## Materials

### Raw Mineral

400 kg

**Plant Pulverizer** is a Refinement building that provides an alternative way to Gassy Moo Ranching to produce Brackene by using Water and certain cultivable plants.

## Mechanics

The Plant Pulverizer requires Duplicant operation. It produces 20 kg of Brackene at a time. Note that it doesn't require Power to operate.

 10 Sleet Wheat Grain | 15 kg Water
 3000 g Pincha Peppernut | 17 kg Water

## Usage

The Plant Pulverizer is interesting if you need only small amounts of Brackene that doesn't justify the cost of setting up a Gassy Moo Stable.

It can also be useful if you overproduce Nosh Bean, Pincha Peppernut or Sleet Wheat Grain to produce a complementary amount of Brackene rather than letting your overproduced supplies rot.

It may also be used in mid-game as a way to get Brackene earlier on and not having to wait until being able to explore space and retrieve Gassy Moos with a Biological Cargo Bay.

v · d

 Buildings

see all buildings
Steam Vent

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.

## Steam Vent

A highly pressurized vent that periodically erupts with scalding Steam.

### Deconstructible

No

**Steam Vent** is a Geyser which provides a renewable supply of high-temperature Steam (and thus Water). Like all gas vents, it will overpressurise and stop producing if the surrounding pressure reaches 5kg.

## Heat Economy

Steam Vents produce an enormous amount of Heat due to their high output temperature (500 °C) and the high specific heat of Steam - an average Steam Vent will produce a whole-period average of 750g/s of steam, which works out to a little over 1567kDTU/s. This is the second-greatest heat output of all base game geysers, rivalled only by a full-size Volcano's average output of ~1900kDTU/s.

The simplest way to handle this is to directly feed the output to a Steam Turbine, each of which can convert 2kg/s of steam directly to 95 °C Water, deleting most of the heat in the process. However, this also reduces the potential energy generation - the turbine will produce the same amount of power if feed 200 °C steam, so cooling the output is necessary to maximise returns from a geyser.
Refined Carbon

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Refined Carbon

(C) Refined carbon is solid element purified from raw Coal.

### Properties

 Solid, Consumable Ore

**Refined Carbon** is a Consumable Ore which is obtained through Refinement, or by Rocketry. It can be created from Coal using the Kiln. It is used for the production of Steel inside the Metal Refinery.

## Usage

Metal Refinery produces Steel from Refined Carbon, Iron and Lime:

20 kg Refined Carbon + 70 kg Iron + 10 kg Lime = 100 kg Steel
 Diamond Press produces Diamond from Refined Carbon:

100 kg Refined Carbon + 1000 Radbolts = 100 kg Diamond
Refined Carbon has the highest melting point of any Solid material, but cannot be used for any construction - not even Tempshift Plates. Despite this, "natural" tiles of refined carbon can be produced by heating Coal as debris, allowing it to be used as walls for high-temperature gas or liquid storage.

## Production

Kiln produces Refined Carbon from Coal:

125 kg Coal = 100 kg Refined Carbon
When Coal is heated to 278.85 °C (melting point + 2 °C) it becomes Refined Carbon.

 It can be harvested on rocket missions to renewable Space POIs:

* In Carbon Asteroid Fields at a rate of 64.2 kg – 192.6 kg per cycle.
* In Gilded Asteroid Fields at a rate of 30 kg – 90 kg per cycle.
Stress

This article is considered **accurate** for the current version (***U50-587362***).
This article is considered **accurate** for the current version (***U50-587362***).
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*
**Stress** is one of the key factors in determining how well your Duplicant is doing in the game Oxygen Not Included and at 100% they will be unresponsive to orders and proceed to vent Stress in their preferred way until it drops to 60%. Differences between stress responses can be seen on Duplicant page.

## Stress Responses

Each Duplicant has a different stress response. These responses trigger at 100% stress (stress is reduced after the 100% response). All responses stop the current errand in order to perform the response. These responses cannot be stopped by Red Alert or commanding the Duplicant to move.

 Destructive
 Binge Eater
 Ugly Crier
 Banshee
 When any dupe is beyond 60% stress other dupes have a chance of doing this animation towards them.
Spice Grinder

This article has not been revised for the current version (***U50-587362***). It was last updated for *U47-562984*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U47-562984*. It may contain inaccuracies.

## Spice Grinder

Produces ingredients that add benefits to foods prepared at skilled cooking stations.

Crushed seeds and other edibles make excellent meal-enhancing additives.

### Requires

Duplicant operation
Grilling II skill
Inside a Kitchen

### Storage Capacity

Seed: 1 kg
Salt/Iron/Slime: 30 kg

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Metal Ore

400 kg

**Spice Grinder** allows Duplicants to spice up food to provide bonus for food. Duplicants will spice food as an errand. This building is required to be built in the Kitchen room to be functional.

## Trivia

* Seasoning food with Freshener Spice is the only way for food to regain freshness.
* When a duplicant eats food seasoned with the **Rocketeer Spice**, their eyes gain a blue tinted glow, a potential reference to Dune in which spice is used by travellers to help them pin-point a designated destination during space travel.

## History

* **U44-535720**: Added a list of recipes to the Spice Grinder building's database entry.
* **U43-525812**: Introduced.

v · d

 Buildings

see all buildings
Solid Cargo

This article has not been revised for the current version (***U50-582745***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *U42-514967*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Solid Cargo

Make extra use of journeys into space by mining and storing useful resources.
Polluted Dirt

This article has not been revised for the current version (***U50-583005***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-583005***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Polluted Dirt

Polluted Dirt is unprocessed biological waste.
It emits Polluted Oxygen over time.

### Overheat Temperature

-10 °C

**Polluted Dirt** is an Organic Resource.

## Properties

If stored at a pressure below 1800g, it emits Polluted Oxygen over time, losing mass in the process, even while inside Storage Bins. The emission rate (in g/s) is proportional to the exposed perimeter, or the square root of the mass (in kg): rate = 0.2\*sqrt(mass).

The emission of Polluted Oxygen can be prevented by submerging polluted dirt in a Liquid or storing it under a Gas pressure of at least 1.8kg/tile.

 In the Spaced Out (DLC), the rate is reduced by a factor of 10: rate = 0.02\*sqrt(mass).

* This is intended to balance against the occurrence of asteroids that have many tiles with many metric tons of Polluted Dirt; excavation would yield a lot of it, quickly leading to maximum gas pressure.

## Usage

* Polluted Dirt can be converted into Dirt inside a Compost.
* Sage Hatches can eat Polluted Dirt and excrete Coal.
* Pokeshells can eat Polluted Dirt and excrete Sand.
* A sublimation station converts Polluted Dirt to Polluted Oxygen.

## Production

* Outhouses converts 13 kg Dirt into 19.7 kg Polluted Dirt each use. Net positive. Up to 13.4 kg additionally per cycle per duplicant.
* Ethanol Distiller can produce Ethanol and Polluted Dirt from Lumber. 1 kg/s Lumber = 500 g/s Ethanol + 333.33 g/s Polluted Dirt + 166.67 g/s Carbon Dioxide.
* Water Sieve produces Polluted Dirt as a by-product. 5 kg/s Polluted Water + 1 kg/s Sand or Regolith = 5 kg/s Water + 200 g/s Polluted Dirt
* Pacus and its variants consume Algae and excrete Polluted Dirt.
* It can be harvested on rocket missions to renewable Space POIs:
	+ In Swampy Ore Fields at a rate of 378 – 1134 kg per cycle.
* Sludge Press can produce 60 kg Polluted Dirt and 90 kg Polluted Water from 150 kg Polluted Mud. Requires duplicant operation. Production speed is dependent on the operator's Machinery skill.
	+ Operator with 0 Machinery: 7.5 kg/s Polluted Mud = 3 kg/s Polluted Dirt + 4.5 kg/s Polluted Water
	+ Operator with 20 Machinery: 22.5 kg/s Polluted Mud = 9 kg/s Polluted Dirt + 13.5 kg/s Polluted Water

## Tips

* A good way to store Polluted Dirt is in a Storage Bin under Water. This will make it unable to produce any Polluted Oxygen.
* Emission rate examples:
	+ 2500 kg of Polluted Dirt emits 10 g/s of Polluted Oxygen
	+ 10000 kg (half of Storage Bins) will emit 20 g/s each
	+ 20000 kg in one full Storage Bin emits 28.3 g/s
Terra

*This article is related to DLC content of Spaced Out.* There is a version of this article for the Base Game, see Terra Asteroid.

**This is the only selectable starting planetoids for the Classic Style.**

**Terra** is a large starting asteriod with a Sandstone Biome start. The starting area is surrounded by Marsh, Jungle, Tundra, Ocean, Oily and Wasteland Biomes with the Magma Biome at the bottom.

Selecting this planetoid to start on will also spawn an Radioactive Swamp Asteroid.

## Biomes

* Sandstone Biome (starting biome)
* Marsh Biome
* Jungle Biome
* Tundra Biome
* Ocean Biome
* Oily Biome
* Wasteland Biome
* Magma Biome
* Space Biome

## Geysers

* Aluminum Volcano
* Iron Volcano
* Copper Volcano
* Liquid Sulfur Geyser
* Minor Volcano
* Cool Slush Geyser
* Polluted Water Vent
* Cool Steam Vent
* Chlorine Gas Vent
* Infectious Polluted Oxygen Vent
* Hot Polluted Oxygen Vent
* Natural Gas Geyser
* Salt Water Geyser
* Oil Reservoir

## See also

* Biomes in Spaced Out
* Starmap in Spaced Out
Radioactive Ocean Asteroid

*This article is related to DLC content of Spaced Out.* There is a version of this article for the Base Game, see Asteroid Types.

The **Radioactive Ocean Asteroid** is a small starting asteroid with a Forest Biome start.

## Biomes

* Forest Biome
* Ocean Biome
* Radioactive Biome
* Space Biome
* Magma Biome

## Guaranteed Geysers

* Carbon Dioxide Geyser
* Salt Water Geyser

## Tips

* Neither the **Radioactive Ocean Asteroid** nor the Flipped Asteroid, which can be accessed through the Teleporter, contains a source of Reed Fiber. This prevents the player from being able to create Atmo Suits until after colonizing a third asteroid that contains Dreckos or Thimble Reeds. Therefore, the player must rely on Oxygen Mask to not let Duplicants suffocate when first attempting colonization with the Trailblazer Module.

## See also

* Biomes in Spaced Out
* Starmap in Spaced Out
Skills

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *CS-455509*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-466411 • EX1-469287 • FA-471618 • FA-471883 • U33-473720 • U34-476059 • U37-483944 • U39-489821 • U46-550759**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *CS-455509*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-466411 • EX1-469287 • FA-471618 • FA-471883 • U33-473720 • U34-476059 • U37-483944 • U39-489821 • U46-550759**

As Duplicants work in the colony, they will gain skill points to upgrade their attributes and gain new abilities. Skill points are spent through using the Skills menu.

## Mechanics

* After reaching an XP threshold the duplicant will gain a skill point.
* Spending a skill point is instant and semi-permanent. Duplicants will visit the Printing Pod to master the skill.
* Some jobs grant new abilities to dupes, some only increase attributes.
* Morale expectations are a sum of the morale costs of all the duplicant's skills. A duplicant without any skills has no morale expectations.
* Duplicant interests will show a heart icon and grant 1 bonus morale when mastered. This allows tier 1 skills to be effectively free.
* Skills may be reset by using the Skill Scrubber.

## Hats

Every mastered skill rewards a hat, which can be accessed after learning the respective skill in the skills screen. Hats are purely cosmetic and duplicants may freely switch between any hat they own.
Roast Grubfruit Nut

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-466654*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-466654*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Ingredients

### Spindly Grubfruit

800 kcal

Roast Grubfruit Nut is a food item made from  Spindly Grubfruit. It provides 1200 kcal with food quality of Poor (+1). Its shelf-life is comparable to  Gristle Berry and  Fried Mushroom.
Salt Gas

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Salt Gas

(NaCl) Salt Gas is an edible chemical compound that has been superheated into a Gaseous state.

### Properties

 Gas, Unbreathable Gas

**Salt Gas** is the Gas state of Salt.
Rust Biome

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

*This article is related to content of the Base Game. There may be a version for the  DLC, see Rust Biome (Spaced Out).*

**Rust Biome** is a cold biome filled with Rust. It offers an alternative way to generate oxygen, as well as some exclusive plants. It usually appears on Asteroids with a Forest starting zone, with exception of Badlands and Oasisse.

## Content

 Warm
 Frozen

There are no liquids in baseline generation. The Ethanol is generated by terrain features.

## Features

### Bleach Stone Deposit

A Chlorine and Bleach Stone room surrounded by Rust, Bleach Stone and Mafic Rock.

### Ethanol Lake

An Ethanol lake with Carbon Dioxide, surrounded by Mafic Rock and Rust.

## Points of Interest

* Ruins
* Salt Spiral

## Variants

### Warm variant

The Warm variant has Sulfur element. It is hotter than base version.

The Warm variant has Big Obsidian Rock feature, Bleach Stone Deposit feature, Salt Deposit feature and Sour Gas Room feature.

#### Sour Gas Room

A Sour Gas and Salt Water room surrounded by Sulfur, Rust and Mafic Rock.

### Frozen

The Frozen variants has Snow element. It is colder than base version.

It has no terrain feature.

## History

* **LU-357226**: Squeaky Pufts now appear in Rust biomes
Story Trait

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *U46-552078*. Unreflected changes in the discussed game mechanics are detailed here: **U50-583005**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *U46-552078*. Unreflected changes in the discussed game mechanics are detailed here: **U50-583005**
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*
**Story Traits** are a new, Lore-focused component of random map generation introduced in the Sweet Dreams Update. Each trait adds one or more points of interest which generate on asteroids, which contain unique and story-oriented buildings with unusual functions.

## Trait List

Tip: If you make the fourth config of world seed to "0" then no trait will be applied for any asteroid

## History

* **U43-525812**: Introduced with Somnium Synthesizer and Critter Flux-O-Matic
* **U44-535720**: Added Mysterious Hermit
* **U46-550759**: Added Ancient Specimen
* **U50-581979**: Added Biobot Builder

## See Also

* World Trait
* Guide/Worldgen Seeds
Sour Gas

This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *RP-381414*. It may contain inaccuracies.

## Sour Gas

Sour Gas is a hydrocarbon Gas containing high concentrations of hydrogen sulfide.
It is a byproduct of highly heated Petroleum.

### Turning point

 -161.5 °C → 67% Methane
-161.5 °C → 33% Sulfur

### Properties

 Gas, Unbreathable Gas, Flammable

**Sour Gas** is an intermediary oil product, that can occasionally be found in the Oil Biome when there is a heat leakage from Volcanic Biome.

## Production

Sour gas is produced when  Petroleum or  Naphtha is heated to 541.85 °C (vaporization point + 3 °C).

## Usage

The only thing that can be done with Sour Gas is to cool it. When cooled to -163.5 °C; 67% of its mass becomes  Methane and 33% becomes  Sulfur. If Methane is reheated it becomes  Natural Gas. Due to the extreme nature of the cooling required, Thermo Aquatuners will require at least  Super Coolant, so it may be better to ignore Sour Gas until then.

The other options are either: the Anti Entropy Thermo-Nullifier, which still might take some time to reach the target temperature and has to be securely heat-isolated. Or thermo regulators running  Hydrogen as coolant, though this requires an efficient heat exchanger in order to come out with more power than was required to sufficiently cool the sour gas.

## Tips

* Sour Gas serves as the transition route from Petroleum to Natural Gas.
* If Sour Gas at sufficiently low pressure is cooled, 100% of its mass condenses into Methane. The exact pressure necessary for this seems to be around 5 grams or less per tile.
* Liquid Oxygen and  Liquid Hydrogen can theoretically serve as alternatives for Super Coolant.
Ribbon Reader

This article has not been revised for the current version (***U50-582745***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *AP-398142*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Ribbon Reader

Reads a Green Signal or a Red Signal from the specified Bit of an Automation Ribbon onto an Automation Wire.

Inputs the signal from a single Bit in an Automation Ribbon into an Automation Wire.

### Auto In

**Green**: Write a Green Signal to the connected Automation Wire
**Red**: Write a Red Signal to the connected Automation Wire

### Auto Out

**Green**: Green Signal is read from the selected Bit of the attached Automation Ribbon
**Red**: Red Signal is read from the selected Bit of the attached Automation Ribbon

## Materials

### Refined Metal

25 kg

**Ribbon Reader** is an Automation Building which reads Bit from Automation Ribbon.

Ribbon Reader can be used for analyzing which Bit is overloaded to Automation Wire.

## Tips

* Both the Ribbon Reader & Ribbon Writer like the various bridges transfer heat between the tiles they occupy. Be careful when using on temperature sensitive builds.

## History

* **AP-395113**: Introduced.
* **AP-395444**: Ribbon Writer and **Ribbon Reader** are now on the logic layer.
* **AP-395929**:
	+ Fix **Ribbon Reader** symbol tinting
	+ **Ribbon Reader** final art pass
* **AP-396529**: **Ribbon Reader** and Writer final art pass
* **AP-397125**: Adjusted **Ribbon Reader** bit changing logic for more consistency with the Writer

v · d

 Buildings

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Pharmacology

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Pharmacology

Compound natural cures to fight the common Sicknesses that plague Duplicants.
Sustainability

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
Sustainability is defined as the capability of being sustained, supported, and able to keep existing (indefinitely).

Self Sustainability is one goal of Oxygen not Included, as the game does not have an ending. Getting all achievements might be a goal to some players, but is nowhere defined to be the end goal. Optimal systems are needed, using the resources in the closed environment refined into something useful to provide longer life support for the colony and its Duplicants, preferably with no byproducts and the lowest Power requirements. Renewable resources are also an important source of materials for a sustainable colony.

This flowchart shows possible resource flows in a sustainable base. Power can sustainably be produced using Solar Panels. Some (unnecessary) Resources are excluded for the sake of clarity.

Duplicants require only two things to survive indefinitely in their colony: Oxygen and Food:

* Oxygen is produced via om Water, Algae, Polluted Oxygen, Rust and Salt. It can also be obtained via various Geysers, as Polluted Oxygen.
	+ Algae can be found naturally or produced from Slime.
	+ Water is produced by Geysers and as a by-product from machines
* Food must be produced by Duplicants, as Muckroot and Hexalent Fruit are finite resources.
	+ Plants can be farmed to obtain ingredients for Food. They can be farmed either in Wild Growth, requiring no fertilizer and irrigation, or domestically, requiring additional resources, but growing four times faster. The availability of renewable resources needs to be considered to decide which method is better suited for a colony.
	+ Critters can be ranched to obtain Meat for high quality Foods and also Raw Egg, when excess eggs are cracked, which can be cooked into Omelette. However, Critters may need to be fed and groomed to provide the necessary food.

Oxygen and Food production can also be integrated into industrial production chains, using by-products that would have been disposed of otherwise. For example: Oxygen is produced by an Electrolyzer using Water, Water is produced from the Steam produced by a Polymer Press using Petroleum, and Petroleum is produced from an Oil Refinery using Crude Oil.

Below is a summary of required resources for Oxygen production. Items italicized are expanded earlier in the list; bold items indicate a geyser.

##### Oxygen

* Algae
	+ Slime
		- Polluted Oxygen
* **Water**
	+ Petroleum
		- Crude Oil
	+ *Slime*
	+ Polluted Water
		- **Natural Gas**
			* Polluted Water
			* **Crude Oil**
		- Petroleum
		- Slime
* Polluted Oxygen
	+ *Polluted Water*
	+ Polluted Dirt
		- Rot Pile
	+ *Slime*

Notes:

1. ↑ Excludes Flatulence
2. ↑ Excludes sublimation from polluted water
Solid

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *an unknown version*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-444349**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *an unknown version*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-444349**

**This article may need cleanup to meet quality standards.**
**Solids** are one of the three main substances in *Oyxgen Not Included.* They exist naturally as tiles, and can be dug into raw materials. Solids serve a wide variety of purposes, from basic building to advanced machinery. Digging a solid tile will destroy half of its mass, while the other half is transformed into movable material. Solids melts 3°C above their specified melting point. The same, liquids solidify 3 °C under their specified freezing point.
Overheating

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

* Please discuss this on the Discussion page.

It has been ***suggested*** that this article or section be **moved to Overheat.**
Some buildings are bundled with overheat temperature property. Whenever the building temperature is higher than its overheat temperature, it starts to take damage. For most of the buildings this property is at 75°C, but it can be altered using specific construction materials.

## Reminder

Remember that even if the building do not have the overheat temperature, it could melt, if the main material of the building reaches its melting point.
Rock Gas

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Rock Gas

Rock Gas is rock that has been superheated into a Gaseous state.

### Properties

 Light Emitter, Gas, Unbreathable Gas

**Rock Gas** is created when:

* Magma is heated above 2359.85 °C (vaporization point + 3 °C).
* Molten Glass is heated above 2359.85 °C (vaporization point + 3 °C).
* Liquid Uranium is heated above 4134.9 °C (vaporization point + 3 °C).
Swamp Chard Heart

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-444349*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-444349*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Swamp Chard Heart

A seedless plant with a squishy, juicy center and an awful smell.
It cannot be replanted.

### Source

Swamp Chard

**Swamp Chard Heart** a non-renewable Food, just like Muckroot and Hexalent. It's an early-game source of kilo-calories before the player establishes some form of food production, like a farm.

Swamp Chard Heart may be gathered by uprooting a Swamp Chard which is found in Swampy Biome.

It can only be consumed directly, there are no recipes with it.
Snazzy Suit

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Snazzy Suit

Increases Decor in a small area effect around the wearer.Can be upgraded to Primo Garb at the Clothing Refashionator

### Cost

4 Reed Fiber

**Snazzy Suit** is a clothing item manufactured from the Textile Loom. Once manufactured clothes can be assigned to Duplicants. Like all other clothes it takes 4 Reed Fiber to construct. It increases Decor by 30 while keeping the insulation factor at the standard 0.25 cm. This is in addition to the 0.2 cm of insulation afforded by the stunningly thick skin of Duplicants.

The Snazzy Suit can be upgraded to Primo Garb with the Clothing Refashionator.
Regolith

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Regolith

Regolith is a sandy substance composed of the various particles that collect atop terrestrial objects.
It is useful as a Filtration Medium.

### Properties

 Unstable, Solid, Filtration Medium

**Regolith** is a filtration medium that exists only in the Space Biome.

## Properties

When Regolith is heated to 1411.85 °C (melting point + 2 °C), it will turn into Magma.

## Usage

Water Sieve uses Regolith to filter Polluted Water into Water:

5 kg/s Polluted Water + 1 kg/s Regolith = 5 kg/s Water + 200 g/s Polluted Dirt
Deodorizer uses Regolith to filter Polluted Oxygen into Oxygen:

100 g/s Polluted Oxygen + 133.33 g/s Regolith = 90 g/s Oxygen + 143.33 g/s Clay
Shove Voles eat Regolith and excrete Regolith tile with half mass.

## Production

 It can be harvested on rocket missions to renewable Space POIs:

* In Gilded Asteroid Fields at a rate of 30 kg – 90 kg per cycle.

## Tips

* Meteor Showers bring Regolith of high temperature.
	+ These Regolith can overheat the buildings such as Telescope. It is recommended to place Telescope on top of automated, horizontal Mechanized Airlock so that Regolith can fall through it after Meteor Shower ends. For the accumulated Regolith in lower levels, a well placed Robo-Miner can dig them clean.
	+ Heated regolith can be collected and used to boil water into steam. It is not particularly effective, but will be enough to fuel the first Steam Rockets. If you construct steam chamber right under the rocket, it is even possible to recycle some of the exhaust heat.

## Regolith Melter

The excess of Regolith can be flash-melted by either volcanic or core Magma. Magma has five times the heat capacity of Regolith at the same temperature, so the transition creates an enormous amount of heat gain, which can be used to easily preheat incoming Regolith, power an array of Steam Turbines, or cook Petroleum. Cooling the Magma gives Igneous Rock, which can be fed to Hatches, producing even more power.
Spindly Grubfruit

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-466654*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-466654*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Spindly Grubfruit

A Grubfruit that failed to develop properly.
It is nonetheless edible, and vaguely tasty,

### Source

Spindly Grubfruit Plant

A Grubfruit that failed to develop properly.
It is nonetheless edible, and vaguely tasty. It provides 800 kcal per fruit (one fruit is 1kg) and its Food Quality is Terrible (0). It can be cooked in the Electric Grill to make Roast Grubfruit Nut, increasing its calories count to 1200kcal.
Rehydrator

Restores moisture to convert shelf-stable packaged meals into edible food.

Rehydrated food is nutritous and only slightly less delicious.

**Rehydrator** is a building the allows to convert dehydrated food packs into edible food.

## Usage

A duplicant can use the Rehydrator during their downtime instead of picking up food from other storage. This will restore 1 unit of dried Food (1000 kcal) into their edible form and use 1 kg of water.

Rehydrated food gains the "Rehydrated Food" debuff, which will give dupes eating it -1 morale for 1.1 cycles.

## Recipes

* Aquatic Diet = Radiation Resistence: +20 %
* Hot Stuff = Athletics +3, Strength +3, Sneeziness +1, Stress: +5%/cycle
* Soul Food = Athletics -2, Stress: -15%/cycle
Solid Transport

This article has not been revised for the current version (***U50-587362***). It was last updated for *FA-471883*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *FA-471883*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Solid Transport

Free Duplicants from the drudgery of day-to-day material deliveries with new methods of automation.

### Requires

Smart Storage
Advanced Power Regulation

## Unlocks

* Conveyor Bridge
* Conveyor Rail
* Conveyor Loader
* Conveyor Chute
Stuffed Berry

This article is considered **accurate** for the current version (***U50-587362***).
This article is considered **accurate** for the current version (***U50-587362***).

## Stuffed Berry

A baked Bristle Berry stuffed with delectable spices and vibrantly flavored.

## Ingredients

### Pincha Peppernut

2000 g

The **Stuffed Berry** is a food item made from 2 Pincha Peppernuts and 4,000 kcal of Gristle Berry at the Gas Range. It has a Food Quality of +4 and provides 4,400 kcal.

There are no recipes using Stuffed Berry as an ingredient to create even more sophisticated food.

For long-time storage it can be kept in sterile environment while being deep-frozen or be dehydrated.

## History

* **AU-217187**: Introduced as Zesty Salza
* **AU-219784**: renamed to Stuffed Berry sometime prior to this version
* **LU-356355**: now produced at Gas Range instead of Electric Grill
* **U50-582745**: Can now be dehydrated
Solid Super Coolant

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Solid Super Coolant

Super Coolant is an industrial grade Fullerene coolant.
 This selection is in a Solid state.

### Properties

 Solid, Manufactured Material

**Solid Super Coolant** is the Solid state of Super Coolant.

## Bugs

As of build 353781, Solid Super Coolant has type of Manufactured Material. It should be Liquefiable instead.
Refined Mineral

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

**Refined Mineral** is a type of Resource. It contains a single resource of Crushed Rock.
Liquid Element Sensor

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Liquid Element Sensor

Sends a Green Signal when the selected Liquid is detected on this sensor's tile.
Sends a Red Signal when the selected Liquid is not present.

These sensors can detect the presence of a specific liquid and alter systems accordingly.

### Auto Out

**Green**: Selected liquid detected
**Red**: Selected liquid not detected

## Materials

### Refined Metal

25 kg

**Liquid Element Sensor** outputs a Green signal when immersed in the selected Liquid, otherwise it outputs a Red signal. It will always produce a Red signal if not immersed in Liquid. Most commonly connected to a Liquid Pump or Liquid Shutoff.

Since the Sensor cannot occupy the exact same tile as the Liquid Pump it is automating, it is best used in combination with a Liquid Filter when sending liquids to sensitive buildings, like an Oil Refinery.

## Tips

* Since Liquids tend to mix much less often than Gasses, the Hydro Sensor is typically better for automating liquid flow, such as turning off a pump when a Salt Water Vent is not erupting.

## History

* **LU-364722**: Introduced.

v · d

 Buildings

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Solid Fuel Combustion

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

### Requires

Jetpacks
Introductory Rocketry
Solid Oxidizer Tank

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

*This article is related to content of the Base Game. There may be a version for the  DLC, see Rocketry\_(Spaced\_Out).*

## Solid Oxidizer Tank

Stores Oxylite for burning rocket fuels.

Solid oxidizers allows rocket fuel to be efficiently burned in the vacuum of space.

## Materials

### Steel

100 kg

**Solid Oxidizer Tank** is a rocket module that stores the oxygen needed for the engines to work in the vacuum of space in the form of oxylite. A gantry is required for Duplicants to make deliveries to this module.

Oxidizer Tanks (either Solid or Liquid) are required by Petroleum Engine and Hydrogen Engine. You may adjust the storage capacity between 0 kg and 2700 kg.

## Bugs

* Duplicants may sometimes not deliver oxylite to the Solid Oxidizer Tank - reason is unknown. Fix: Restart the game.

## See also

* Liquid Oxidizer Tank, uses Liquid Oxygen instead of Oxylite.

v · d

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Swamp Chard

This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-444349*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *EX1-444349*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Swamp Chard

Swamp Chards are incapable of propagating but can be harvested for a single high quality and calorie dense food serving.

## Can be planted in:

**Swamp Chard** is a non-propagating plant that can be found in the Swampy Biome. It can be dug up to obtain a single Swamp Chard Heart worth 2400kcal of food and a quality of -1, which is quite low compared to what the in-game description might suggest.

It is a counterpart of Muckroot found in Temperate Biome and Hexalent found in Forest Biome.