recursal/Fanatic-Fandom huggingface dataset:
Fastlane 2018

Το **Fastlane 2018** ήταν ένα pay-per-view (PPV) και WWE Network event επαγγελματικής πάλης που διοργανώθηκε από το WWE για το SmackDown brand. Πραγματοποιήθηκε στις 11 Μαρτίου 2018 στο Nationwide Arena στο Κολόμπους, Οχάιο των Ηνωμένων Πολιτειών. Ήταν η τέταρτη διοργάνωση υπό τη χρονολογία του Fastlane και το τελευταίο αποκλειστικό pay-per-view του SmackDown υπό το δεύτερο διαχωρισμό των brand, καθώς μετά τη WrestleMania 34 τα pay-per-views του WWE περιείχαν matches του Raw και του SmackDown, δηλαδή των δύο brands του WWE.

## Αποτελέσματα

Οι αριθμοί στις παρενθέσεις δείχνουν τη διάρκεια του match.
Το (c) αναφέρεται στο champion(s) με κατεύθυνση προς το match.
Pre Show: Οι Tye Dillinger & Breezango (Fandango & Tyler Breeze) νίκησαν τους Mojo Rawley, Chad Gable & Shelton Benjamin (7:25)

Ο Shinsuke Nakamura νίκησε το Rusev (με τον Aiden English) (14:50)

Ο Randy Orton νίκησε το Bobby Roode (c) για να κερδίσει το WWE United States Championship (19:15)

Οι Carmella & Natalya νίκησαν τις Becky Lynch & Naomi (8:55)

Οι The Usos (Jimmy & Jey Uso) (c) vs. The New Day (Kofi Kingston & Xavier Woods) (με το Big E) για το WWE SmackDown Tag Team Championship τελείωσε χωρίς νικητές (9:00)

Η Charlotte Flair (c) (με τις Becky Lynch & Naomi) νίκησε τη Ruby Riott (με τις Liv Morgan & Sarah Logan) με submission για να διατηρήσει το WWE SmackDown Women's Championship (13:45)

Ο AJ Styles (c) νίκησε τους Kevin Owens, Sami Zayn, Baron Corbin & Dolph Ziggler σε ένα Fatal 5-way match για να διατηρήσει το WWE Championship (21:55)
Dark Castle Map 7

Reward: Dark Steel x4, Spell Book Page

Unlock Anecdotes: Garland

## Start Searching...

1. Combat: Forest Wolf x2
2. Combat: Forest Wolf x2
3. Combat: Ghoul x3
4. Combat: Ghoul x3
5. Combat: Ghoul x3
6. Touch > Heal | or | Crush > Damage
7. Combat: Ghoul x3
8. Combat: Ghoul x3
9. Press Down:

1. Lava Beast: Combat: Lava Beast:
2. Gargoyle: Combat: Gargoyle
3. Shadow Drake: Combat: Shadow Drake
4. Gnoll: Combat: Ravager Gnoll x3

Enter Crypt, Open Sarcophagus: Combat: Baron Garland, Ghoul x2
Gold Dragon

## Strategy

Line up one: any Elementalist , Paladin, Priest, Nightmare or Dragon Hunter. Vid by Goodurden

* The Mage w/Lobster Gauntlets need a minimum of 100 Res, 5k+ HP and 601+ Heal and set to only heal at 1% Ally. Put your best healing, CON and res on the mage. Since the DoT does 200 damage per seconds you want the Mage to be able to heal over the dot damage long enough for the priest to land is heal after a revive.

* The Priest w/Lobster Gauntlets with a minimum of 1k+ Heal and str/spd ratio close to 1:1 Even a tad slower is better then been faster. Being able heal twice can be bad for the fight. If your priest is to fast you might have to manual the priest as well. You also want to make sure that the priest heal after a revive heals enough not to put anyone at 1% for the mage to trigger is 1% before the boss attack.

* Paladin need to heal around 1.8k+ and only heal the Mage manually. The goal here is to have the Mage always full HP before the boss attack. Been fast enough to heal twice can help in case the Mage get the DoT but its not a big deal if you can meet the resist from the mage in the video above

* Nightmare or Dragon Hunter... Gear either full DPS. I tested both and they both took around 10 minutes.

You also want to make sure that the rest of the group as not to much HPs so that the heal from the Mage set at 1% doesn't trigger the heal early. The more CON they get the easier it is for the Mage to heal before the boss attack.

Make sure that the Mage in the top left slot for latency purposes.

## Rewards

Key to opening the chest on Dark Rift  floor 23 for the side quest Treasure of the Dragons which rewards you with Molten Gold Cannon.
Metropolism

'A condition most common in the outskirts of Two Point County. Believed to stem from a longing for a life in 'the big city', sufferers act out, what they naively believe to be, a typical city lifestyle.'

## Information

### PRICE

11,000

*Main article: Illnesses*

This illness is only available via the Bigfoot DLC.

## Description

Metropolism is a illness seen in the Pointy Mountains. Sufferers believe that the typical city life is centered around rampaging through civilisation. A similarity between both forms is the partially exposed hands.

### Reptilian Metropolism

Metropolism manifests itself in two main strains, this version being it's 'Reptilian' form.

### Mechanical Metropolism

Metropolism manifests itself in two main strains, this is its 'Mechanical' form.

## Diagnosis

The following confirms how difficult this illness is to diagnose and which rooms are best for diagnosing. A Ward can not be used to diagnose patients with this illness.

* Illness Difficulty: 50%
* GP's Office
* DNA Lab
* Fluid Analysis
* M.E.G.A Scan
* X-Ray

## Treatment

Both strains of this illness are treated by a Nurse in Urban Mythology, which is unlocked in Swelbard. The patient will rampage through the Inner-City-Simulator, indulging their monstrous impulses, only to be zapped by the machine and restored to normalcy.

## Gallery

* Mechanical Metropolism
* Reptilian Metropolism

Treatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progress

Treatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progressTreatment in progress

## External Links

StubThis article is a Stub. You can help the Two Point Hospital Wiki by expanding it.
Dream Forest Map 5

File:Dream Forest.png

## **Action Sequence**

1. Mysterious Dense Fog
	1. Scatter (Requires Magic 135)
	2. Pass through
2. Combat: Corrupted Walker x3
3. Combat: Corrupted Walker x3
4. Combat: Corrupted Walker x3
5. Thorns
	1. Pass through
	2. Detour (Requires 5 Food)
	3. Pass after burning ~ Damage on fail
6. Combat: Corrupted Walker x3
7. Combat: Corrupted Walker x3
8. Phantom trap
	1. Suppress
	2. Get rid = combat Evil Eye x3
9. Combat: Mournful Wraith x3
10. Occupy
Huge Crystal Map 3

Unlock: Occupy resource: +5 Crystal miners

## Start Searching...

1. Search the Remains > ? | or | Guide the Souls > Robust Soul x1
2. Light > Combat: Goblins x3 | or | Grope > ?
3. Combat: Goblins x3
4. Combat: Goblins x3
5. Collect(Require Pickaxe) > Crystal Cluster x2
6. Combat: Goblins x3
7. Act rapidly > (Require ?? ??) | or | Dodge (Require ?? Dex) ~ Damage on fail
8. Combat: Bear Goblin x1, Goblins x2
9. Combat: Bear Goblin x1, Goblins x2
Gun Temple

## Start Searching...

1. Combat: 2 Gargoyle
2. Combat: 2 Gargoyle
3. Combat: 3 Furious Werewolf
4. Combat: 3 Furious Werewolf
5. Combat: The Legendary Mercenary: Scorch, Immune to Stun, Extermination Blow(?mins?) + 2 Gargoyle
6. Collect the Treasure of the exiled:Blueprint: Firechase Gun > Firechase Gun
7. Return to The Statue of Waukeen for the next step
Gold Mine Map 14

Reward: Random Equipment.

## Start Searching...

1. Explode Giant Rock with Dynamite or Push with 950 STR
2. Combat: Gargoyle x2
3. Collect Resources with 5 Pickaxe > ?
4. Combat: Gargoyle x2
5. Combat: Gargoyle x2
6. Collect Resources with 5 Pickaxe > ?
7. Combat: Gargoyle x2
8. Combat: Gargoyle x2
9. Combat: Gargoyle x2
10. Remove the Seal with 600 Magic
Gray Clock Tower Map 8

Reward: Equipment

## Start Searching...

1. Combat: Ancient Wolf x2
2. Climb > damage unless DEX of all heroes greater than ? | or | Take the stairs > Combat: Ancient Wolf x2
3. Combat: Ancient Wolf x2
4. Combat: Ancient Wolf x2
5. Combat: Ancient Wolf x2
6. Flush | or | Fight: Combat: Ancient Wolf x2
7. Combat: Ancient Wolf x2
8. Combat: Ancient Wolf x2
9. Pick the iron lock: Requires DEX 220
Giant Rock Terrace Map 15

Reward: Temple Sacrifice

Requires: 950 Magic at end.

Strategy

## Start Searching:

1. Combat: Sand Worm
2. Combat: Sand Worm
3. Combat: Sand Worm
4. Combat: Sand Worm - Zone out, Camp and rest twice before going against the Soul Stealer
5. Combat: Soul Stealer
6. Combat: Soul Stealer
7. Combat: Soul Stealer
8. Combat: Soul Stealer
9. Combat: Soul Stealer
10. Remove the Seal with 950 Magic or return to The Edge of the World
Corroded Cave Map 5

Unlock: Occupy resource: +5 Crystal cminers

## Start Searching...

* Combat: Corrupted Walker x3
* Combat: Corrupted Walker x3
* Combat: Corrupted Walker x3
* Purify(Require a Clergy) > Continue | or | Resist venom > ?
* Combat: Corrupted Walker x3
* Combat: Corrupted Walker x3
* Use Magic (Require 120 Mag) > Continue | or | Unarmed claining >
* Combat: Corrupted Walker x3
* Combat: Corrupted Walker x3
Craftable

## Equipment

When crafting equipment you will need to have unlocked, acquired, or purchased the blueprints for the item you want to craft. Once you have the blueprint you will need one ingot and one or two runes, depending on the item. The ingot and rune(s) that are used to craft the item will determine the possible stats of the crafted item, the name of the crafted item, and the color of the border of the crafted item. Your forge level will also impact the final stats of the crafted item.
Hit Chance and Skill CD Calculation

## Hit Chance

Hit = (your dex\*30 )/ enemy speed)+ gear hit + base spell hit% - Enemy dodge%

Example:

Barbarian dexterity of 1000

Enemy speed of 3000 (use a spyglass)

Total gear chance to hit +20

Base chance for full swing to hit is 30

Enemy dodge = 0 (It is almost always zero until specific fights after map 20)

(1000\*30)/3000+20+30-0= 10(from dexterity) + 20 (from equipment) + 30 (From full swing) = 60

## Skill Cooldown (CD) Calculation

Cool Down = (STR / SPD) +1.5 +Skill Cooldown

Example:

Barbarian STR of 2000

Barbarian SPD of 1000

Barbarian Skill Full Swing adds 1.8 sec

 (2000/1000)+ 1.5 + 1.8 = 5.3 seconds for every full swing attack
House in the pit

## Location

Located in Map 2 - The Wilderness (41,33) as an optional point of interest.

## Purpose

When you kill the Quirky Bird for help Rianna you can explore the corpse and you find a inscription: PS9-021 that is the answer to a series of "passcodes" as follows:

1. PS9

1. 0

1. 2

1. 1

Fight a handful of lower level monsters

Reward:  Smelting Sword

A part of the Arcane Meteor Side Quest
Gemini Golems

Found in Map 14

## Strategy

Video By Goodurden

One is weak to melee atk and the other weak to magic

Paladin must have 5k+ HP, 130 + Armor

Paladin 60% self heal and always taunt, 70 heal ally

Priest Always Heal

Mage 80% ally heal and fireball(100% heal if you want to be safe until the melee golem is dead)

Assassin pure physical attack, no DoTs.(make sure to attack and put the melee golem lower HP then auto)

Assassin can be swapped if you have a high level witch doctor. Witch doctor can heal, and mage will deal more damage instead. In that case make sure you kill the golem weak to magic first.

## Rewards

Gives Twin Pendant.

Unlock the Abyss of Souls Expedition.
L5 Guide by Goodurden and the Discord Team

UNDER CONSTRUCTION!

Return to Layer 5 Main Page

### Requirement:

* Recommended Moon Class(17?): Priest 1, Priest 2, Holy Sage, Paladin 1, Paladin 2, Dark Knight, Marshal, Dragon Hunter, Legend Hunter, Blazing Gun, God, Nightingale, Nightmare, Lava, Frost 1, Frost 2, Blood Mage
* Recommended equipment: Staff of Depth, Fading Flame Blade, Dark Spirit Robe, Twin Pendant, Gilbert's Square Hammer, Wind Elf Ring, Protector Sword, Spar Blade, Wizard Knight Ring, a few crafted AR based hit rings and a Lobster Gauntlets.
* To optimize DPS use your fastest Mage with the Staff of Depth teamed up with 2 other mages or a gale. As you progress you should finish this layer with the God's Punishment Staff
* Aim for 60+ AR on DPS and 1100 heals on priest on the first half

### **Day 1 Floors 1 to (Tickets ) : Gear Vid**

Tickets:

* 2: Relics Surveillant x3 (No timer):
* 2: Relics Hunter (1:30 timer):
* 3: Demon Vanguard (2:30 timer):
* 4: Relics Sand Worm (2:00 timer):
* 4: Crypt Werewolf (2:30 timer):
* 5: Relics Golem - Magic (2:30 timer):
* 5: Relics Surveillant x3 (No timer):
* 8: Crypt Werewolf (2:30 timer):
* 8: Den Lizard (2:30 timer):
* 10: Demon Vanguard (2:30 timer):
* 11: Relics Mage (2:30 timer):
* 15: Crypt Werewolf (2:30 timer):
* 15: Relics Hunter (1:30 timer):
* 16: Relics Warrior (2:30 timer):
* 20: Crypt King (No timer):

Possible Left over:

### **Day 2 Floors to (Tickets ) : Vid**

Tickets:

* 22: Relics Sand Worm (2:00 timer):
* 22: Earth Dragon (2:00 timer):

Possible Left over:

## **Options**

Choices in green are recommended (may vary depending on the team status)
Desolated Arena

## Rewards

Note that the Desolated Arena goes away once you claim all the items once.

Location: The Lost Capital (23,32)

Can challenge once a day for free. Each additional challenge a day costs Dark Crystals.

Goes away once you obtain all the items from it.

## Novice Difficulty

3\*1+ Rating 2000 ~ Reward: 1 Fighter's Soul

## Beginner's Difficulty

4\*30+ Rating 5000+ ~ Reward: 3 Fighter's Souls

## Intermediate Difficulty

**Battle #1 - #3 (option 1)**

* Nameless Challenger - Ranger (2x)
	+ 6.4k hp
	+ Firing Ammo (936 phys dmg + 70% Scorch 121 for 8 seconds)
	+ Poisonous Ammo (888 phys dmg + 70% Plague 121 for 8 seconds)
	+ First Aid (heal 960 + Spd up 125 for 12 seconds)

**Battle #1 - #3 (option 2)**

* Barbarian Challenger - Dwarf Warrior (2x)
	+ 8k hp
	+ Species: Ethereal
	+ Swing (1,152 phys dmg)
	+ Full Strength (2,240 phys dmg)
	+ Wild Dance (864 phys dmg all)

**Battle #1 - #3 (option 3)**

* Romantic Challenger - Capital Assassin (2x)
	+ 6k hp
	+ Slicing (580 phys dmg + 80% Bleed 171 for 8 seconds)
	+ Chain Strike (260 phys dmg)
	+ Poisonous Strike (600 phys dmg + 70% Plague 171 for 8 seconds)

**Battle #4**

* Winter Squire (2x)
	+ 8.4k hp
	+ Species: Ethereal
	+ Winterfall Blade Dance (1,218 phys dmg all + 65% Spd down 115 for 6 seconds)
	+ Dash (900 phys dmg + 60% Stun for 7 seconds)
	+ Violent Double-edge (1,380 phys dmg)
* Ghost Swordsman
	+ 40k hp
	+ Species: Ethereal
	+ Blitz Blade (1,536 phys dmg all + 80% Spd down 135 for 6 seconds)
	+ Aerial Blade (3,252 phys dmg + Spd up 135 for 10 seconds)
	+ Flaming Slash (2,802 phys dmg + 90% Scorch 131 for 8 seconds)

## Advanced Difficulty

**Battle #1 - #3 (option 1)**

* Romantic Challenger - Capital Assassin (2x)
	+ 13.5k hp
	+ 45 AR
	+ 45 Res
	+ 1,350 Spd
	+ Slicing (1,305 phys dmg + 80% Bleed 384 for 8 seconds)
	+ Chain Strike (585 phys dmg)
	+ Poisonous Strike (1,350 phys dmg + 70% Plague 384 for 8 seconds)

**Battle #1 - #3 (option 2)**

* Capital Challenger - Winter Squire (2x)
	+ 18.9k hp
	+ 72 AR
	+ 45 Res
	+ 900 Spd
	+ Species: Ethereal
	+ Winterfall Blade (2,741 phys dmg all + 65% Spd down 253 for 6 seconds)
	+ Dash (2,025 phys dmg + 60% Stun for 7 seconds)
	+ Violent Double-edge (3,105 phys dmg)

**Battle #4**

* Winter Squire (2x)
	+ 18.9k hp
	+ 72 AR
	+ 45 Res
	+ 900 Spd
	+ Species: Ethereal
	+ Winterfall Blade Dance (2,741 phys dmg all + 65% Spd down 253 for 6 seconds)
	+ Dash (2,025 phys dmg + 60% Stun for 7 seconds)
	+ Violent Double-edge (3,105 phys dmg)
* Ghost Swordsman
	+ 90k hp
	+ 45 AR
	+ 45 Res
	+ 1,305 Spd
	+ Species: Ethereal
	+ Blitz Blade (4,563 phys dmg all + 80% Spd down 298 for 6 seconds)
	+ Aerial Blade (9,261 phys dmg + Spd up 298 for 10 seconds)
	+ Flaming Slash (4,685 phys dmg + 90% Scorch 294 for 8 seconds)
Goblin's camp Map 12

Reward: Equipment

## Start Searching...

1. Impact Iron Door with 315 STR
2. Combat: Goblin General, Goblin Vanguard x2
3. Combat: Goblin General, Goblin Vanguard x2
4. Combat: Goblin General, Goblin Vanguard x2
5. Climp up or Block ~ Damage on fail
6. Combat: Goblin General, Goblin Vanguard x2
7. Combat: Goblin General, Goblin Vanguard x2
8. Combat: Goblin General, Goblin Vanguard x2
9. Combat: Goblin General, Goblin Vanguard x2
10. Remove the Seal with 360 MAG
Inquisition

From 3- Lost capital

* Search corpses for the key to unlock the dial (1) (first run only)
* Turn the dial >TWICE< (1)
* Kill boss in right room (2)
* Turn the dial >TWICE< (1)
* Use Key from first Boss to get rope ladder from top-left corner (3)
* Turn the dial >ONCE< (1)
* Place rope ladder in Right Room (5)
* Turn the dial >ONCE< (1)
* Go to the outside wall of the room with the rope ladder and climb into the room (6)
* Lit fire on stove (7)
* Use rope to climb out (5)
* Kill boss (8)

**Additional Notes:**

* Inquisition Symbol is crafted in the workshop after acquiring the blueprint from Map 10.
* Chest at the top room requires 450 strength to pickup (#4 on map), seems to be one time only. Reward: 416 Gold
* Craft Rune-keeper Armor and Runed Ring with Armor III Runes to help you through the first few run.

### **Group Line up and Gear example:**

 **Vid**(by Goodurden)

Gear in the video is not optimized but only show that it can be done early 5\* with mediocre gear setup. I wouldn't try with less Armor on everyone. You will also want to manual the pally heals on the weakest when the adds are up while keeping taunt up. Also give the U'r ring to the tank for the stun immunity without affecting his ARmor to much... I wiped with it the first try loosing 27 AR and won without.

### **Monsters**:

3x Knight Inquisitor: Deadly Slash

3x Exiled Forerunner: Single Physical for aprox 400 w/Mag Down

2x Exiled Forerunner + Nameless Giant: AoE Physical for aprox 1700

### **Bosses:**

**Wayne the Orc**: Ravage

+ 2x Knight Inquisitor: Deadly Slash

Drops: Legion Guardian Axe, Mighty Fragment, Beast Skull and/or random forged gold gear.

**Arbiter Mudella**: Gale Slash, Dash, Cannot be Stunned

+ 2x Knight Inquisitor: Deadly Slash

Drops: Argentine Knight Shield, Energy Ring, Execution Sword, Holy Church Plate Mail, Church Long Sword, Mighty Fragment, Blueprint Lobster Gauntlets, Ancient Hilt and/or random forged gold gear.
Gems

Alternative "premium" currency used to purchase various boosts, modifiers and blueprints

**Special Note** Pipeline total: 12700 + Expedition Team 2: 80 gems + Rune-keeper armor and runed ring blueprints: 260 total  = 13040 gems -- Watching ads only (70 gems per day), this would take approximately 186 days (6 months).

To add in the other blueprints, a 3rd expedition team (800) and the soul box and goblin's jade upgrades would be an additional 8320 gems (bringing the grand total to 21,360 gems). Watching ads only (70 gems per day), this would take approximately 305 days (10 months).

These are estimates solely for someone not wanting to pay real money for gems and advancement. To realistically get what you need and progress, it is entirely possible to not pay real money.  To get closer to the end game -- it takes at least 3-6 months of gameplay casually anyhow. So, might as well keep the gems rolling!

## Obtained

Can be purchased with real money, the most cost-effective way is through the alchemy crucible.  Up to 70 gems may be earned per day by watching ads and sharing via fb (20 for fb + 50 for ad watching).

## Uses

Pipeline: Worth purchasing all of these

* 30 seconds: Baseline
* 28 seconds: 100 gems
* 26 seconds: 200 gems
* 25 seconds: 300 gems
* 24 seconds: 400 gems
* 22 seconds: 600 gems
* 20 seconds: 800 gems
* 18 seconds: 1000 gems
* 17 seconds: 1200 gems
* 15 seconds: 1500 gems
* 13 seconds: 1600 gems
* 11 seconds: 2000 gems
* 10 seconds: 3000 gems

Blueprints:

* Storm Hammer: 130

* Scepter: 130

* Short Sword: 130

* Knight Sword: 130

* Rune-keeper Armor:130)- Worth purchasing

* Runed Ring: 130)- Worth purchasing

Extra Expedition Teams

* 1st team: Free
* 2nd team: 80 gems
* 3rd team: 800 gems
* 4th team: 800 gems
* 5th team: 1200 gems

Goblin's Jade

Extra gold income on expeditions

* 10% extra: 500 gems
* 20% extra: 600 gems
* 30% extra: 700 gems
* 40% extra: 800 gems
* 50% extra: 1000 gems

Soul Box

Extra soul income on expeditions

* 10% extra: 500 gems
* 20% extra: 600 gems
* 30% extra: 700 gems
* 40% extra: 800 gems
* 50% extra: 1000 gems

Increased Tavern Space

* Basline (level 48 tavern): 38 occupancy
* +5 occupancy: 300 gems

Increased Warehouse Equipment Space

* Basline: 200
* +30 space: 200 gems

Increased Warehouse Loot Space

* Basline: 100
* +30 space: 200 gems
Great Library

Receive Vision Lens and Red Gem

Reward: Kyrondra's Soul to turn in at your Castle with Necromant Mathogie for Kyrondra's Holy Hammer

Unlock: Progression Quest: Hand over the Horizon Lens to Rholana

## Start Searching...

1. Remove the barrier(70 Magic)
2. Combat: Metallic Golem x2
3. Combat: Metallic Golem x2
4. Combat: Metallic Golem x2
5. Simple Rummage > ? | or | Thorough Search(-2 Food) > 2 x any Rune I
6. Read dossier > ? | or | Continue
7. Combat: Church Knight x3
8. Combat: Church Knight x3
9. Combat: Church Knight x3
10. Combat: Church Knight x3
11. Combat: Church Knight x3
12. Combat: Church Knight x3
13. Combat: Church Knight x3
14. Combat: Church Knight x3
15. Combat: Church Knight x3
16. Pontifex Kyrondra: Drop: 250 Souls, Mighty Blood and Kyrondra's Soul to return to ?? at your castle
17. Remove the Seal with 80 Magic: Receive Vision Lens and Red Gem
20- Time Tomb

Investigate Dark Moon Abyss Again (Opt) > Map 17- Dark Moon Abyss at (18,16) requires 400 food to enter the void version of map 17 then go to and complete:

In no particular order (Exemple of team used

* (26,27) Combat: Sealed Wraith
	+ Remove Illusion: Requires Crystal Sphere Shard 1/5

* (30,4) Combat: Sealed Mage
	+ Remove Illusion: Requires Crystal Sphere Shard 1/5

* (11,3) Combat: Sealed Paladin
	+ Remove Illusion: Requires Crystal Sphere Shard 1/5

* (4,10) Combat: Sealed Puppet
	+ Remove Illusion: Requires Crystal Sphere Shard 1/5

* (6,23) Combat: Sealed Ghoul
	+ Remove Illusion: Requires Crystal Sphere Shard 1/5

Upon completing all 5 location you will receive: Blueprint: Ancient Elvish Badge and Ancient Elvish Badge

* Complete the dungeon: Elvish Tomb > Elvish Tomb Entrance at (18,16)
	+ I >
		- Investigate >
			* I >
Hunter Aaden

**Hunter Aaden** is a member of a Mercenary Guild who is very confident about his skills, spending years tracking the quirky bird and collecting information about it.

Once you first meet him he asks if you have any furs to sell to him(Whole Wolf Pelt).

Driving him away will guarantee that he will not be ever seen again.

You can find him in in the Wilderness once done encountering him in the Castle. Rholana as well dislikes the Quirky Bird, giving the main character the quest to kill it.
Helfrine

**Helfrine**: Lock and Hunt, Can Not Be Stunned.

Gear Setup exemple: Vid (by Goodurden)

**Guide 1**

 1. Recruit 3 C-level priests, transfer to Paladins, upgrade to 3 stars (3 stars, 1st level, do not upgrade further); recruit 1 C-level mage, transfer to Witch Doctor, rise to 3 stars (3 stars, 1st level, do not upgrade further). This is simply to manage the quickest possible attack ratios with the needed heal level.

2, Ensure that the Paladin's force ratio (strength/speed) is less than 0.5 and heal power greater than 301 (Helfrine‘s Damage Over Time is 300). Set skills 1% heal allies, all other skills off. Very important to set all others to off so heals queue, this is critical.

3. Ensure the witch doctor's force ratio (strength/speed) is less than 0.35 and has the lowest hp of the team. skill for Plague on, all others off. Minimise Magic and maximize Dexterity and “To Hit” if you can, the Plague Damage over Time is what kills here.

4. Carried Food must be over 385, otherwise the party will not reach Helfrine.

5. It ends in about half an hour so ensure that the network is solid.

Note: I updated this entry to make it easier to understand in English. I am still working on beating Helfrine, the RNG seems to miss a queued heal on occasion and wiping the party. The tactic does seem sound though, I’ll try it a couple more times.

**Guide 2**

1. 4x C rating heroes at 3\*1

Healers: 3x Paladins

DPS: 1x Witch Doctor/Assassin

2. STR/SPD ratio for Healers < 0.5

STR/SPD ratio for DPS < 0.3

3. Healers heal more then DPS's HP + 1% but not too high

(to ensure DPS is back to full health each time they get hit)

4. DPS's CON is lowest in the party so that they're targeted by Helfrine.

DPS's CON is more then 36

(to ensure they don't die immediately from getting hit)

5. Food capacity at least 318 so that you can make it to Helfrine.
Guild

Joining a guild gives you access to chat send messages to the guild, earn Prestige and Guild Coins used to make purchases in the Guild Shrine.

Unlocked on location 3- Lost Capital at (29, 15)

## Main Screen

This is where your do Donations, look at the operation logs or quit the guild.. You can refresh the donation list for 200 gems or it will refresh by it self every 24 hrs.

### Level

 2
 3
 4
 5
 6

## Abbey

Where the guild chat and membership management is done.

### Order

This is the member list. White means they are online and gray means they are offline. If you have the permissions can promote or Remove members.

### Membership Application

Where requests to join the guild sit until they are approved. If you have the permissions you can except the request or check prohibited application. Prohibited application means that no one will be allowed to request to join the guild.

## Temple

Where the current quest list are and where you can spend your guild coins.

### Guild Quests

Earn prestige by completing guild quests. All member can participate in completing the guild quests. The list of quests refreshes every 48 hours.

 Kill 'Species of Gnoll' (0/9)
 Step number of the expedition (0/90)
 Use the Town Portal Scroll (0/9)
 Refresh the Tavern (0/90)
 Search the Dark Rift. (0/18)
 Cook during adv. (0/9)
 Cook during adv. (0/24)
 Step number of the expedition (0/150)

#### Guild Prestige

Guild must be earned for the guild to level.

 2
 3
 4
 5
 6

#### Personal Prestige

When the quest is completed everyone that participated can gain personal prestige. The amount of personal prestige gained depends on how much the person participated. Personal prestige is a display only, it is useless. It will be zeroed when you leave the guild.

### Personal Quests

Complete quests to earn personal Prestige

### Shrine

Spend your guild coins.

 2
 3
 4
 5
 6

\*can only be bought once
Guard Temple

## Start Searching...

1. Combat: 4 Infantry
2. Combat: 4 Infantry
3. Combat: 4 Exiled Forerunner
4. Combat: 4 Exiled Forerunner
5. Combat: Dragonborn Henchman: Stun, Taunt, Immune to stun, Extermination Blow (?mins?) + 4 Infantry
6. Collect the Treasure of the exiled:Blueprint: Sunlight Greatsword
7. Return to The Statue of Waukeen for the next step
E-rank Adventurer

Step 1: Talk to Ireeta (18,8) in Map 9 [The Capital].

Step 2: Map 11[Road of the Dragons] to find [Johni] (10, 26) and save him by killing the Shadow Dragon.

Step 3: Return to Ireeta (18,8) in Map 9 [The Capital].

Step 4: Go to Map 12 [Ice Valley] and kill Shadow Assassin Helfrine (9,11)

Reward: Wind Elf Ring

Step 5: Return to Ireeta (18,8) in Map 9 [The Capital].

Reward: 30,000 gold
Han, Rouge Knight

Reward: *Exiled Swordman's Badge*

Kill Han, Rouge Knight at: (Must be killed in previous maps to appear in the next)

1. Map 9 at **3,17**
2. Map 10 at **10,24**
3. Map 11 at **45,25**
4. Map 12 at **56,11 >** Rogue Knight Light Armor
5. Map 14 at **42,3) >** Protector Sword
6. Map 15 at **(**> Exiled Swordman's Badge

Demon Slasher, Soul Slasher, Ghost Slasher

**Lineup 1**: Team by aggo https://streamable.com/d13om

(paladin only manual heal, if all full HP keep DK buffed)

Tank must have Sanctuary Armor + Dodge gear/loots
Foundry Map 11

Rewards: Equipment

## Start Searching...

1. Ambush > Fight: Mighty Golem x2 | or | Sneak
2. Combat: Mighty Golem x2
3. Combat: Mighty Golem x2
4. Damage | or | Block ~ Damage on fail
5. Combat: Mighty Golem x2
6. Simple Search | or | Dismantle > Rare Earth
7. Combat: Mighty Golem x2
8. Touch > Damage | or | Crush > rune
9. Combat: Mighty Golem x2
10. Pick the iron lock with 315 DEX
Fossicker's Chests

UNDER CONSTRUCTION INFO TO COME

Random chests location on Map 15

Require the completion of (43,27) Oasis Dune, (14,11) Fossicker:

Top Middle (22,3) for 20 Gold chunks

Top Right (53,17) for 25k Souls

Middle Left ish (8,37) for 1 Ethernium Ingot

Bottom right (39,47 ) for 2 AR III runes

Bottom Left 12,55 (Empty)
Illusion Sand

## Obtained

Obtained through the Everlook Temple series, specifically the Mysterious Tourist that appears in the castle only available after completing map 17.

## Crafting

Requires: 400,000 iron, 200,000 mithril, 30 mighty blood.
Provides 1764 forge exp

## Used

Used in Everlook Temple Day 5 event.
Used to upgrade the following classes to sun tier: Destroyer, Flame Executioner, Lava Mage, Frost Mage, Legendary Mage
Golem Workshop Map 9

Rewards: Equipment

## Start Searching...

1. Pick the Door with 230 DEX: Engage: Enhanced Golem x2
2. Combat: Enhanced Golem x2
3. Combat: Enhanced Golem x2
4. Rummage > ? | or | Dismantle > Damage
5. Combat: Enhanced Golem x2
6. Combat: Enhanced Golem x2
7. Combat: Enhanced Golem x2
8. Combat: Enhanced Golem x2
9. Break the Chest with 215 STR
Gloomy Chasm Map 10

Unlock: Take Lilith back home >

## Start Searching...

1. Combat: Plague Wolf x2
2. Combat: Plague Wolf x2
3. Pass through > Damage | or | Take a detour > ?
4. Combat: Plague Wolf x2
5. Ignite | or | Collect Wood > Bundle of Wood x4
6. Combat: Plague Wolf x2
7. Combat: Plague Wolf x2
8. Push away the giant rock > Missing Girl \*Lilith\*
Horizon's Tower Map 2

Reward: (Green) Steel Mace

## Start Searching...

1. Light the torch > (Green)Steel Dagger | or | Grope your way forward > ?
2. Combat: Goblin x3
3. Search(-2Food) > (white)Musket | or | Continue
4. Combat: Goblin x3
5. Combat: Goblin x3
6. Rummage > Norhing | or | Rest > ?
7. Combat: Goblin x3
8. Combat: Goblin x3
9. Pick the iron lock(Require 25 Dex)
Hollow Valley

## **Hollow Valley**frommap 7 Illusion Forest. Requires: Exorcism Powder

### **Special Note**:

* Exorcism Powder Blueprint can be found at the Alchemist’s workshop in Ice Valley. 35,34.
* 40 AR on all minimum for mobs. 350 Dex on priest and Mage minimum . Khamitala's Ice Armor and U'r's Magical Ring on Tank. Check the Vid bellow for minimum stats. Otherwise I would n even try this.
* Careful when you get the Illusion Wolfs as mini boss they bleed... You may want to keep taunt off on your tank if the rest of the team as Rune-keeper.
* Once you have the Witherwood Staff Blueprint and 10-15 Vision powders for the Nightmare class transfer, you should stop running this dungeon. It has no required items and can be considered a waste of resources.
* After the first time beating this Dungeon You can talk to Rholana into a fight only once per account for an extra item from the drop table list.

## Walkthrough:

* Spyglass only on the people that give you one of the 5 following text:

1. Several young men and women are leaning against the mossy stone table, they look dejected.
2. Several middle-aged man are sitting on wet ground, as if they're thinking about something.
3. Several short fat people curl up in a damp corner, constantly looking around.
4. A tall alcoholic man lying on the damp rock, with two round bags next to him.
5. A tall thin woman is sitting on a wet rock listlessly with two children in her arms.

* Go to the middle.
* Kill the mini boss (top left or bottom right).
* Kill boss (top right).

### Group Line up and Gear example:

Requirement: Khamitala's Ice Armor on Tank for mobs. May want to Taunt off if you get the Illusion Wolfs. If you do, dont forget to turn it back on for the boss.

Preferably everyone else with Rune-keeper.

Mage heal at start before priest and every 2 Fireballs or as needed for boss.

Vid (by Goodurden)

### **Monsters**:

Magnetic Golem: Stomp\*Stun, Immune to Bleed

Evil Eyed Tyrant: Beam Rake, Immune to Plague

Blazing Bird: Scorching Claws, Immune to Scorch

Top-left mini-boss (You only get #1 or #2 randomly each run)

* #1.**Frost Goblin** (2x): Frost Swing, Cannot be stunned

Bottom-right mini-boss

* #2.**Illusion Wolf** (2x): Empowered Gnaw, Cannot be stunned

### **Bosses:**

2x Warlock's Shadow: Giant Fireball, Power Transfer, Soil Acidification

* Drop: Immolator Mask, Evil Spirit Pendant, Sage's Scepter, Serenity Ring, Far Journey Boots, Annihilation Cane,Mighty Fragment, Vision Powder, Destroyer Rune, Witherwood Staff Blueprint or random gears.

(OPT)Rholana's Shadow:

Drop: One item from the list above. \*killable only once per game data
Guardian Fragments

Side Quest that opens after defeating Broken Guardian in The Ruined Temple

## Objectives

1. Map 18 very top right corner (18,1) hidden fragment (free), no fight
2. Map 14 Dragon (Top left corner, moves slightly every time you enter map)
3. Map 17 Dark Moon God top left corner of map
4. Map 9 Han in the arena (23,32)
5. Dark Rift 50 info boss, Lifedrainer -- mob on level 53

## Reward

Unlocks The Ruined Temple fight, Guardian (final form).
Knife Juggling

Everyone around you gets excited when they see your concealed weapons flying towards them.

**Level 2**

Deal (Strength x 1) physical damage to all enemies, as well as a 100% chance to cast a SPD^ on himself/herself.
SPD Boost 5 + Dexterity x 0.25
Speed up the target for 5s.
Base precision: 30%
Base critical rate: 10%
Boost 1.5 s cool down.
Jackdaw Tavern Map 9

Reward: Equipment

## Start Searching...

1. Break with 225 STR
2. Combat: Enhancement Golem x2
3. Combat: Enhancement Golem x2
4. Combat: Enhancement Golem x2
5. Combat: Enhancement Golem x2
6. Have a drink | or | Rummage > Equipment
7. Combat: Enhancement Golem x2
8. Combat: Enhancement Golem x2
9. Combat: Enhancement Golem x2
10. Remove the Seal with 255 MAG
Lava Giant

## Strategy

Frost: god staff+Crimson Armor+Ur's ring+shield; First strike>hit; icicle+heal ally 1%

Priest: best heal Hammer+AR ifc+Kingdom ring+shield; heal 100%

Paladin: Gilbert+AR IFC+Wind Elf+protection ring; Dodge>mag loot; stun+80%heal ally, 40%self

DK: prot Sword+titan+vicious pendant+shield; con loot, always taunt
Great Library Map 9

Reward: Blue Gem , Auduin's Disguise

Part of the **Immortal's Myth** and Books and Goddess Shrine Quest.

Unlock: Restore the Barrier to the Scholar and Anecdotes: Auduin

## Start Searching...(by Goodurden)

1. 230 Magic check to enter
3. Require the Destruction Book to Receive the Blue Gem and unlock: Restore the Barrier to the Scholar >
4. Restore the Barrier with 20, 000 Crystals
5. Go back to Map 3, Great Library at 7,3, top left. (Next few steps can be done with Team 2 not to waste stamina)
6. Break the Barrier (Requires 230 Magic) to get the Creation Book for the quest: Books and Goddess Shrine
7. Talk to the Logger on Map 2 at 26,12.
8. Find the Golden Book outside the Great Library in Map 3  at 10,7
9. Go back and talk to the Logger on Map 2 at 26,12 about the golden book.
10. ??? May have to do things in Map 10 before the Forest Guard appear.
11. Look for the Forest Guard somewhere around the Wilderness. Mine was at 13,24
12. Talk to the Logger again. Make sure to go through his text multiple time.
13. Receive: Auduin's Disguise
Garden Map 14

Reward: Copper Rose and Equipment

Requires 610 DEX, 650 STR

## Start Searching...

1. Combat: Exiled Forerunner x2, Frosty Drake
2. Combat: Exiled Forerunner x2, Frosty Drake
3. Combat: Exiled Forerunner x2, Frosty Drake
4. Combat: Exiled Forerunner x2, Frosty Drake
5. Combat: Exiled Forerunner x2, Frosty Drake
6. Pick the Door with 610 Dex
7. Combat: Exiled Forerunner x4
8. Simple Search | or | Dismantle > Copper Rose
9. Combat: Exiled Forerunner x2, Frosty Drake
10. Break the Chest with 650 STR
Immortal's Myth

Reward: Auduin's Disguise

## Playthrough 1 by Goodurden

Starts in Map 9, The Capital at the Great Library but you will need to buy the Prisoner Tower Key in the Marketplace first and open the Prisoner Tower at **4,19 on Map 1 to get the Destruction Book.**

1. Defeat Shadow Dragon, top left of The Capital to access the Great Library.
2. Break barrier to great library (Requires 230 magic)
3. Talk to Auduin inside, give him the the Destruction Book to Receive the Blue Gem and unlock: Restore the Barrier to the Scholar
4. Restore the Barrier with 20, 000 Crystals.
5. Next few steps can be done with Team 2 not to waste stamina
6. Go back to Map 3at the Great Library at 7,3 (top left).
7. Break barrier (Requires 230 Magic) to get the Creation book (for another quest:Books & Goddess Shrine Quest)
8. Talk to the Logger at 26,12 in Map 2: Wilderness.
9. Find the "**Golden Book**" outside the Great Library in Map 3  at 10,7 (the book is not an item, you need to read the book at that spot)
10. Go back and talk to the Logger on Map 2 at 26,12 about the golden book.
11. Look for the Forest Guard somewhere around Map 2: Wilderness .Mine was at 13,24. (spawn randomly, south part of wilderness map, if there is none, return to town 1st then come back.)
12. Talk to the Logger.
13. Quest complete!

Addendum: If you are having trouble finding the Forest Guard in Map 2, look for a woman on Map 8 at 8, 36. This may be a trigger for the step.
Freezing Stone Fortress Map 6

Unlock: Occupy resource: +10 lumbermen

## Start Searching...

1. Requires MAG 160 and STR or DEX 145.
2. Combat: Chilling Golem x2
3. Search for Equipment
4. Combat: Chilling Golem x2
5. Combat: Chilling Golem x2
6. Combat: Chilling Golem x2
7. Combat: Chilling Golem x2
8. Combat: Chilling Golem x2
9. Remove the Seal with 160 Magic
Island Forest Map 16

Reward +10 Wood craftsmen

## Start Searching:

1. Combat: Vanguard Murloc x3
2. Combat: Vanguard Murloc x3
3. Combat: Barbarian Aborigine x2
4. Combat: Barbarian Aborigine x2
5. Combat: Barbarian Aborigine x2
6. Combat: Barbarian Aborigine x2
7. Combat: Barbarian Aborigine x2
8. Occupy resource station
9. Return to the Southern Waters
Han, Rouge Knight Map 9

Found in Map 9 in the arena (23,32) after defeating Broken Guardian from The Ruined Temple.  This is a part of the Guardian Fragments side quest.

## Strategy

Team Link

Team Link Anaduin

DK: Taunt + bash highest HP, priest always heal, manual HWD to  heal DK/priest/self, BM is set to highest HP.

A lot of the fight is RNG if you have a forge level 90-95. At higher forge levels (and higher armor/stats), the fight is more "stable" leading to less random deaths.

Han has a 4 minute enrage timer in which he does ADDED damage.  It is not an instant wipe.

Han Skills: Phantom Blade Dance, Wind Slasher, Self-Recovery

Add Skills: Demon Slasher, Ghost Slasher, Soul Slasher

## Rewards

Battle King's Ring

Guardian Fragment
Old God Altar Map 10

Light Incinerator #1

## Start Searching...

1. Break the Magic with 310 Magic
2. Combat: Old God Follower x3
3. Combat: Old God Follower x3
4. Combat: Old God Follower x3
5. Combat: Old God Follower x3
6. Decipher > Text for ??? | or | Continue
7. Combat: Old God Follower x3
8. Combat: Old God Follower x3
9. Destroy | or | Purify (Requires ? MAG)
10. Light > ?
Freezing Dragon

Video by Goodurden on his first win. Under the comfort zone.

in Map 14 Dungeon the Bootcamp.

Anti bleed  armor on all

U'r Ring on priest for anti stun

Magic Boots on priest, and on mage if you have.

For Freezing Dragon:

Paladin Taunt off, 30% self and ally heal, frequent shield bash

Priest Always heal

Mage 100% heal

Assassin only pure physical attack, no DoTs.

*Drop: Winter Scale Armor, Frost Burial, Chiling Ring, Omni Scale Armor, Mighty Fragment, Frost Arcane Page*
Frost canyon

Reward: Equipment

## Start Searching...

1. Combat: Goblin General, Goblin Vanguard x2
2. Combat: Goblin General, Goblin Vanguard x2
3. Combat: Goblin General, Goblin Vanguard x2
4. Combat: Goblin General, Goblin Vanguard x2
5. Waking against the wind | or | Take a detour ~ Damage on fail
6. Combat: Goblin General, Goblin Vanguard x2
7. Combat: Goblin General, Goblin Vanguard x2
8. Combat: Goblin General, Goblin Vanguard x2
9. Combat: Goblin General, Goblin Vanguard x2
10. Unlock with 325 magic
Holy Place

Build and repair statues that give stat bonuses to all your adventures with the class the statue is for. Appears by speaking with Craftsman Baron in the Castle after obtaining one of the six blueprints.

## Blueprints

* Wilderness (36,3) - Statue of Peaceful Goddess (Clergy)
* Lost Capital (24,22) - Statue of the Knight King (Warrior)
* Path of Exile (35,22) - Giant Grip (Barbarian)
* Wetland (30,53) - Many-Faced Tower (Stalker)
* Frostland (2,45) - Gunpowder Workshop (Musketeer)
* Frostland (57,34) - Magical Crystal (Mage)

## Repair Progression

Each repair increases the stat bonus the statue gives. Every five levels an event will happen which will require you to do some combat. If successfully completed you will get a Lootbox which can be salvaged for a piece of loot that is for the class the statue is for. At the 80th level, there is no combat but there is a reward of prehistoric wood.

You can recruit up to 400 craftsman which reduces the time to complete repairs. You can have up to three repairs queued at a time. Queued repairs will be completed in sequence of top to bottom and cannot be changed once queued.

Costs Per Level Using 400 Craftsmen

### Stat bonus per level

These are bonuses stack onto the ones already achieved. Refer to the section for the statue to see the stats granted and the order they are granted in.

## Statue of Peaceful Goddess (Clergy)

The status benefited with each repair goes in the below sequence

* Magic
* Constitution
* Magic
* Dexterity
* Constitution

## Statue of the Knight King (Warrior)

The status benefited with each repair goes in the below sequence

* Constitution
* Strength
* Dexterity
* Constitution
* Speed

For the battles every five levels I was able to breeze through all until after 75 which required minor effort (I actually had to use a team composition to win). I utilized DK, HWD, priest, Sword titan (with immemorial watchmen). It was still an easy fight but, it was the only one I had to put effort into beyond randomly picking a team. Team rating ~49000. I did not have access to the Map 19 loot yet (I'm a slacker).

## Giant Grip (Barbarian)

The status benefited with each repair goes in the below sequence

* Strength
* Speed
* Constitution
* Strength
* Speed

## Many-Faced Tower (Stalker)

The status benefited with each repair goes in the below sequence

* Dexterity
* Speed
* Dexterity
* Speed
* Constitution

## Gunpowder Workshop (Musketeer)

The status benefited with each repair goes in the below sequence

* Dexterity
* Strength
* Dexterity
* Constitution
* Speed

## Magical Crystal (Mage)

The status benefited with each repair goes in the below sequence

* Magic
* Dexterity
* Magic
* Dexterity
* Constitution
Ghost Jellyfish

Requirement: None

## Start Searching:

1. Combat: Toxic Jellyfish, Vanguard Murloc, Fluorescent Jellyfish
2. Combat: Toxic Jellyfish, Vanguard Murloc, Fluorescent Jellyfish
3. Combat: Toxic Jellyfish, Vanguard Murloc, Fluorescent Jellyfish
4. Combat: Toxic Jellyfish, Vanguard Murloc, Fluorescent Jellyfish
5. Combat: Warrior Murloc x3
6. Combat: Warrior Murloc x3
7. Combat: Warrior Murloc x3
8. Combat: Warrior Murloc x3
9. Unlock mechanism
10. Boss: **Ghost Jellyfish**or return to the Southern Waters

## Strategy

**Ghost Jellyfish**: Wraithic Barrier, Death Gaze, Soul Snatch

Info: From Chem https://streamable.com/0a8v0

pally+priest+ele+legendary hunter (aka lunter)

pally: old rune hammer + res IFC + magical pendant x 2 + con loot + first strike loot; always taunt + 70%ally 45%self + stun

priest: Gilbert hammer + dark spirit robe + saint ring + magical pendant ; 100% heal

ele: demon spike staff + res IFC + demon mask + evil ring/ magical pendant ; 65% heal + fire ball

lunter: molten gold gun + res IFC + sapphire ring x 2 + hit% loot x 2 ; black gunpowder only/ manual

lunter manual: kill boss first

lineup 2.

for all having difficulties to let the pally survive.

same team only ele changed for frost mag to stun the mob.

no manual action fully auto.

NO taunt. With taunt the pally did not survivev10 sec.

res as high as possible. lunter full moon 60. others 90.

Final phase: https://streamable.com/m6rz2
Great Inventor

Found in the Castle

## Involved In

Primarily involved with the quest Bera, Free and Summer Night Comes Again.
Submit the Materials

* Ember (Required: 20)
* Otherside Dust (Required: 10)
* Cursed Metal (Required: 10)
* Silver Badge (Required: 20)
* Monster Claw (Required: 10)
* Beast Heart (Required: 5)
* Monster Eyeball (Required: 10)
* Viscous Liquid (Required: 15)

Submit the Materials in Bulk

* Ember (Required: 2000)
* Otherside Dust (Required: 1000)
* Cursed Metal (Required: 1000)
* Silver Badge (Required: 2000)
* Monster Claw (Required: 1000)
* Beast Heart (Required: 500)
* Monster Eyeball (Required: 1000)
* Viscous Liquid (Required: 1500)

## Notes

Kebathus Butchingthrine alias Greal Inventor is a person who visited Sanctuary. You can find him in Castle.

He invents all kinds of bizarre materials as golem Bera - (which can get lost and you can find him in Map 1 - Sanctuary), Summer Night Secret, and Bera, Free side quests.

You can exchange with him ember, otherside dust, cursed metal, silver badge, monster claw, beast heart, monster eyeball or slimy liquid for rare earth, ether, gold nugget or so. (It is advised not to exchange materials with him, because you will need them later.)

He can help you with antidotes, potions, etc.
R9 Guide Teams 3

**Day 1 - Sunday (run on Monday Pre reset)**

Send ? (? left)

Priest 1, Priest 2, Priest 3, CK 1, Titan, God1, HWD 1, Lava 1, Mare 1, Mare 2, Mare 3,

2 Surveillant:

3 Crypt King: BM

10 Royal Priest: CK,

17 Saints: DK, Titan, God1, HWD1

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Day 2 - Monday (run on Monday Post reset)**

(?+? = ?)

---left in

?

---Send ? (? left)

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Day 3 - **Tuesday (run on Wednesday Pre reset)**

Send ?

49 Old God Naih:

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Day 4 - Wednesday (run on Wednesday Post reset)**

Send ?

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Day 5 - Thursday**

Send ?

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Day 6 - Friday**

Send ?

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

**Day 7 - Saturday**

Send ?
Graveyard

The place your adventurers go when they due while exploring.

## Revive

Reviving brings them back to life, for a cost, and they reappear in you Tavern. Costs of a revival is based on the class tier (starts).

* 1 Star = 1 souls
* 2 Stars = 10 souls
* 3 Stars = 20 souls
* 4 Stars = 40 souls
* 5 Stars = 60 souls
* Moon tier (6 Stars) = 500 souls
* Sun tier - 1000 souls

## Burying

Burying your adventurer makes them gone forever. They cannot be recovered once they are buried. This was tested with a D grade Level 1 adventurer and nothing was gained back.

## Tips

* If you run out of space in your Tavern you can use your graveyard for extra storage. Just send any adventures you do not want to get rid of forever to their death and leave them in the Graveyard until you want to use them. If you do this it may be good to keep one empty spot available in your Tavern for reviving of heroes.

* If you run out of warehouse space you can use the graveyard for extra storage. Recruit a cheap adventurer put the Equipment and Loot you are not sure you want to get rid of on them and then send them to their death. Leave them sitting in the Graveyard until you want to use or get rid of the equipment and/or loot on them. If you do this it may be good to keep one empty spot available in your Tavern for reviving of heroes.