Privateer

There is no greater (nor more common) goal among the people of Bruttomesso than to take to the seas and plunder its infinite wealth. But there are those that show such exceptional skill in combat, guile, thievery, and seacraft that the Pirate King in the City of Ships wishes to remove one obstacle from the life of danger: the law.

In the year 254 FV, the now infamous Pirate King Antonio Luca put forth an incredibly derisive and historical tenet to the Code of Thieves, the only tenet added at the time and since: one codifying piracy as 'punishable exclusively by the current head of state of the ruling City of Ships of Brutomesso', and put the word out to each and every nation on Ahrd. The message was clear at first, that piracy was illegal and it was the duty of Brutomesso and their ruling body to attend to these matters specifically. Being within the purview of the master seafarers, each nation and outlying city in Ahrd agreed to the rule, and the backlash of the pirates within Brutomesso was known around the world. After renegades of the nation agreed to piracy regardless, the first captain caught by Valoren patrols and sent back to Antonio were punished with a drinking contest and a small cut of their plunder to the City of Ships.

While it is not evident that Antonio had planned the ruse with any in his nation, it was clear to those that were now bound legally to allow piracy throughout Ahrd in exchange for what amounted to a small tax, it was first Vigneau and then the Eldiri that threatened the Pirate King with action, and after intense treating (one where the colonial aspects of the elves and the royalty-exporting of the Vigni were rightfully pointed to as parallels), the agreement ended with the creation of the Privateer corps.

Privateers would number a scant portion of the population of the nation, and would operate under the new Code normally, and reactions to their plundering would not be marked as an act of war. Other nations too signed into the agreement (though many are too scared to share the seas lawlessly with the Brut), resulting in a very jaunty and adventurous profession that retains any of the risk that the Brut seem to have in their blood.

While the Brut people make up the largest portion of any nation's privateers, there are many other famous seafarers: the Sea Serpents of Khii, the dwarf Otto Schafer's longboat raiders, and even a state-sponsored contingent of the Valoren Engineers have begun to patrol the coasts.

## Roguish Archetype: Privateer

**Fidelity Bonus**: Brut receive Inspiration at the start of every session

### Bottle of Rum

Starting at level 3, you make sure to keep something stiff on hand to take the edge off. As a bonus action, you can take a constitution saving throw, becoming poisoned until the start of your next turn on a failure. Additionally, you gain advantage on your next attack roll, and are immune to the frightened condition until the start of your next turn.

### Pay You Back

Beginning at 9th level, you can leverage the considerable coffers of the City of Ships to front your purchases. When purchasing a single item from someone, you can promise up to 100g x your Rogue level in owed gold. Be warned, failing to pay this back in a timely fashion may result in some harsh legal trouble between you, your government, and the offended nation.

### Sea Legs

Beginning at 13th level, you are not slowed by non-magical difficult terrain, and gain a climbing and swimming speed equal to your speed.

### Captain

Starting at 17th level, your name is legendary across the high seas. You have advantage on all intimidation checks, and when you successfully intimidate someone not hostile towards you, you can use requisition or take goods from them using Pay You Back with a transparent lack of intent to pay them back.

After taking goods from an intimidated creature, you cannot do so to that creature for a month or longer (depending on their overall wealth) and cannot do so to another creature until you finish a long rest.