recursal/Fanatic-Fandom huggingface dataset:
Sophie Michel

**Sophie Michel**, AKA Valerie de Valparnasse and countless rejected drafts. The other half of the "third-rate comedy act from Marseilles", which she forms with her brother and fellow French Centurion Claude Michel. Where he is a crippled, paranoid insomniac, she is a light-headed, ditzy narcoleptic... though the extent to which her ditziness is genuine is debateable, and she has on a few occassions proven capable of setting the act aside for a few minutes (mostly when her brother is talking about what she agrees to be serious matters). In any case, they fight crime. Claude makes inventions and she uses them in the field, which works out very well indeed as his gadgets can do most of the work for her when she is too sleepy or lazy or goofy. Nonetheless, she is not without some native resourcefulness, and the sheer randomness and bizarrity of her behaviour can catch some very serious opponents seriously off balance.

Prior to the Great War, she and her brother combatted various criminals all over Western Europe, being among the first of the Centurions to encounter the rising Schwarzmeer cults in the spring of 1914. She also encountered Zack Zimmerman fairly early in his Paris adventure and was taken in by him, though not to the extent of Valentine Dulac and some others, much to her brother's quiet gratitude. With the beginning of the war, she was one of the few Centurions young or old to remain in Paris, and as one of the most physically able of those left, she approached fighting crime - and, increasingly, cultists - with something not entirely unlike seriousness. During one of those efforts, she encountered another new (but as it turned out likewise short-lived) arrival on the Paris scene, one Gregor Kovacs. Having once more taken something of a shine to this mysterious though rather bumbling and hapless stranger, she facilitated what would become a highly beneficial working relationship between him and her brother, while resuming her patrols. On the day of Gregor's most critical mission, she went to Montreuil to spy on the Manouches and somehow survived Maius' appearance there. To judge from her most recent letter to "Lord Gregorious XXV" (delivered with the help of Zack Zimmerman who finally managed to learn his latest whereabouts), she has remained largely unchanged in personality though slightly miffed at him for his sudden disappearance and irked at the return of the notorious Shadow Centurion Fantomas to terrorise Paris.

She actually does know how to sword-fight and quite well she'd have you know, though obviously it's easier with the Skeleton Sword duh.

Together with her brother, a nominal pupil of Edgard Vidocq, who sometimes slips out of trance to give them incomprehensible and seemingly useless advice. The two of them hold him in high regard nevertheless.
Coop

***Cuidate de Coop.***

**Cooper "*Coop*" Booze** es un personaje principal del cómic Max Comix, es el mejor amigo de mayoria de los personajes primarios, descontando a Tercovitch. Coop tiene 15 años y atiende el bar de su padre, Coop's.

## Cooper "Coop" Booze

* Definitivo
* Promo Shot
* Alternativo
* LMDM

## Características

### Lugar de

 Nacimiento

Ciberisland

### Relaciones Principales

Mejor amigo de casi todos los personajes de Max Comix (Max, Matrix, Vale, Matrix, etc.) excepto Tercovitch

## Poderes/Extras

### Primera

 Aparición

La Muerte de Matrix

### Última

 Aparición

Capítulo 7: El Ojo del Huracán

## Descripción

* Como Coop es menor de edad y tiene prohibido servir bebidas alcoholicas, el simplemente crea mezclas con bebidas energizantes, una de ellas es la muy famosa bebida llamada "*SpeedBull*" (*mezcla entre Speed Energy Drink y Red Bull),* casi siempre pedida por Matrix, ya que con los poderes de fuego no puede tomar nada de alcohol y riesgoso.

* Cooper es muy reconocido por ser buen informante, a veces en exceso, de lo que pasa en Ciberisland. Se entera de lo que sea y la mayoria de las veces hace enterar a sus amigos de ciertas cosas, como la relación de Max con Susy o su problema con Tercovitch, etcétera.

## Descripción Fisica

* Coop se lo describió muchas veces con un delantal, camisa celeste y mechón (o mechones anteriormente) rubios.
* Sorpresivamente, Coop es el que menos cambió en todo el cómic, manteniendo el mismo fisico y color de pelo, excepto en el definitivo que hubo un cambio pequeño, en vez de tener todos los mechones de rubio, tiene solo 1 en la frente.
Elementi di gioco

Lista completa degli elementi di gioco con link che conducono alle descrizioni di ognuno.

●     ***B.F.G***
***Big, fucking, gun.***]

●
***Bidimensional Fist:*** Quando il proiettile colpisce il nemico, lo sposta sullo
sfondo. Alcuni elementi dello scenario possono essere spostati sullo sfondo
oppure riportati sul livello di gioco.

●     ***Boss Finale:*** Rappresenta battaglia tra il
personaggio e lo sviluppatore del gioco, accusato di aver creato un gioco
sbagliato per il personaggio.

●     ***Checkpoints:*** Pali posti in genere prima di un
puzzle a cui il personaggio si rigenera quando viene ucciso. Quando vengono
sbloccati, viene issata una bandiera con scritto “checkpoint”.

●
***Connotate Changer 2000:*** Quando il proiettile colpisce il nemico scambia la sua
posizione con quella del giocatore nel momento della collisione.

●
***Forzieri:*** Contengono
i tipi di munizioni che il personaggio può usare; si trovano solo nel primo
livello.

●     ***Grate:*** Elementi attraverso i quali i
proiettili possono passare.

●
***Ice Ice Baby:*** Quando il proiettile colpisce il nemico questo rimane
congelato per alcuni secondi, diventando così un elemento solido utilizzabile
come piattaforma.

●     ***Nemico 1:*** si muove e spara verso il player quando è in
linea di tiro.

●
***Nemico 2:*** forma sferica, rimbalza, se toccato dal player gli toglie una vita.

●
***Nemico 3:*** forma triangolare, volante, segue un pattern specifico.

●
***Nemico 3.1:*** forma triangolare invertita rispetto al Nemico 3, volante, spara un proiettile quando il player
gli passa sotto.

●     ***Piattaforme sfondate/sfondabili:*** Elementi che possono essere mandati
sullo sfondo oppure tirati sul layer di gioco sparandoci con il Bidimensional
Fist.

●     ***Porte chiuse:*** Porte che si aprono una volta che il
personaggio soddisfa i requisiti.

●     ***Serrature sullo sfondo:*** Spazi sullo sfondo nei quali il
giocatore deve mandare, sparandoci con il Bidimensional Fist, i nemici della
forma corrispondente.

●     ***Tiles di pietra:*** Le tiles che formano la
pavimentazione. I proiettili non possono passarci attraverso.
Nemico 2

**Proprietà:**

●      Dimensione: 48x48
pixel

●      Velocità Max: 500
px/s

**Animazioni:**

●      Idle

●      Bounce

●
Passaggio allo sfondo e viceversa

*Attivazione*:
All’inizio del livello.

*Effetto*: il nemico è già presente all’
inizio del livello.

*Animazione:* N/A

*Suono:* N/A

●
Movimento(bounce): il nemico segue un percorso
prefissato (patrol) rimbalzando sul terreno.

*Attivazione*:
All’inizio del livello.

*Effetto*: Il personaggio segue il suo
percorso di patrol dall’inizio del livello.

*Animazione:* Bounce

*Suono: “*Bounce Nemico Palla” si attiva
a ogni rimbalzo
Сезон №8

Телеканал хозяев
 Место проведения
 Дебют
 Ноль очков

**Восьмой сезон конкурса песни "Melovision"**прошёл в стране-победительнице прошлого сезона ― Словении. Слоганом конкурса была выбрана фраза "Reach the TOP wit the dragon". Победителем сезона стала Швейцария, которая набрала 95 баллов в полуфинале (1 место) и 107 баллов в финале, обогнав Испанию на 4 балла и Бельгию на 6 баллов.

## 1 полуфинал

* Штрафу за не голосование подверглись:  Норвегия,  Эстония

## 2 полуфинал

* Из-за дисквалификации России в финал вышли девять стран.
* Штрафу за не голосование подверглись:  Австралия,  Великобритания,  Румыния
Forziere

Contiene
i tipi di munizioni che il personaggio può usare; si trovano solo nel primo
livello.

48x48 pixel (indicativo)

●      Velocità:
N/A

**Behaviour:**

●
Spawn:

*Attivazione*: All’inizio del livello

*Effetto*: L’oggetto è già presente
all’inizio del livello. Quando il personaggio vi interagisce premendo “E”, si
apre.

*Animazione*: Apertura baule

*Suono*: “Apertura
Cassa”, quando il personaggio interagisce con il forziere viene attivato
l’effetto sonoro.
Matrix

## Matias "Matrix" Relámpago

* Definitivo
* Promo Shot (2013)
* Alternativo
* Alternativo (2009)
* Versión Antigua

18

(Alternativo)

Ciberisland

○Valeria Ramírez

(*Novia en Alternativo,*

??? en Definitivo*)*

(NO CANONICO) La Muerte de Matrix

Capítulo 7: El Ojo del Huracán

Matías "Matrix" Relámpago:

Hermano mayor de Max, y su rival amistoso. Su personalidad es impredecible, ya que por lo general es bastante forro con su hermanito, y de a ratos le agarra ese ataque de hermano protector. Es bastante inmaduro para sus 17 años. Se siente el chico cool, todo le importa un carajo mientras no hable de él. No tiene ningún sentido de la justicia, sólo hace algo cuando hay alguna recompensa o se trata de algo que a él le interese.

***Articulo en Construcción***
Assets grafici

●      Dimensione: 96 x 96

●      Velocità: N/A

**Animazioni:**

●
N/A

**Behaviour:**

●      Solido

*Attivazione*:
enabled per tutta la durata del livello.

*Effetto*: la sprite usata per la
costruzione del livello simula un muro solido.

*Animazione:* N/A

*Suono:* N/A

●      Dimensione: 96 x 96

●      Velocità: N/A

**Animazioni:**

●
N/A

**Behaviour:**

●      Solido

*Attivazione*:
enabled per tutta la durata del livello.

*Effetto*:la sprite usata per la
costruzione del livello simula una pedana solido.

*Animazione:* Cambio di opacità da 100% a 45%

*Suono:* N/A

●      Dimensione: 48 x 48

●      Velocità: N/A

**Animazioni:**

●
“Checkpoint”

**Behaviour:**

●      Save

*Attivazione*:
disabled all’ inizio del livello. Passa ad enabled quando si supera il poligono
in corrispondenza della sprite.

*Effetto*: Salva la posizione del
personaggio. Qualora egli morisse ricomparirà all’ ultimo checkpoint
attivabile.

*Animazione:* “Checkpoint”

*Suono:* N/A

●      Dimensione96 x 96

●      Velocità: N/A

**Animazioni:**

●
N/A

**Behaviour:**

●      Solido

*Attivazione*:
enabled per tutta la durata del livello.

*Effetto*:la sprite La grata è solida e si
comporta come una tiles ma può essere attraversata dai proiettili.

*Animazione:* N/A

*Suono:* N/A
Nicholas Grosvenor

Lieutenant **Nicholas Grosvenor** is Winston Churchill's long-suffering chauffeur, pilot, bodyguard and messenger, an officer of the Royal Navy Flying Corps. He was first seen piloting a plane through the wall of the Saint Haven Citadel, having flown it on his ministerial boss' insistence; the crash, typically, took rather more out of him than out of the ever-tenacious Winston, and just as typically Winston only grew more confident of his henchman's abilities and loyalty, throwing him into more and more dangerous situations. While the First Lord of the Admiralty mostly kept him by his side against an urgent need to fly somewhere, Winston's trust had its limits; Nicholas was not in on some of the most confidential and esoteric briefings. He was present at others though, and he was also sent along with Unit 1 of the Century Club Junior Squad to take care of the Orkney Incident. Mostly keeps a stiff upper lip attitude, which may be all that keeps him going. Current status (post-Churchill getting thrown out of government for Gallipoli) unclear.
James Burke

**James Burke**, Jim Burke, was a simple man. A huge, brutish, foul-mouthed lower-class Brit, he did what came naturally and joined the army to do some killing, and he never really quite stopped after that. The fact that he was also a Shadow Centurion can't have helped.

At the Battle of Waterloo, he fought side by side with Manfred von Richthofen, and they saved each others' lives in that chaos. But when just a little later he began killing some no-lifers on their side and blaming it on the Frogs out of boredom, was the posh Prussian nob grateful for before? No.

His single-minded brutality coupled with low animal cunning (but not so much long-term wisdom) may have let Burke get away with many heinous deeds, but it also made him few friends, whether among Centurions or their opposite numbers. He was right popular in certain parts of London, though, among certain men who were after his own heart. So he got by. No prison could hold him, though he hardly ever got as far as that, as no guard convoy could hold him either. He'd fight a lot of Centurions, and often he wouldn't even bother to kill them, preferring to maim them and leave them to suffer. Sometimes he'd kill them though. And sometimes he'd kill others and make them watch.

John Spencer once saw him beat a man to death with a column he ripped out of the ground, and another man with his own arm. Quite what John Spencer was doing at the time is unknown.

All that was a lark, but his life was not going to go on forever, he knew that - even though it did go on longer than most people might have expected. So he joined another army, the Shadow Federation. He knew he didn't have the brains to be one of the bosses, even though for a few moments that Masque poofter pretended to treat him as an equal. But he was quite content to be the muscle, and to beat up more Centurions, and maybe become immortal too, why not?

Despite the brilliance of this simple life plan, something nevertheless managed to go wrong. After he was wounded by an unknown attacker not long before the young Centurions arrived at Saint Haven, Dr. Mostro's enthusiasm had prevailed over Burke's self-preservation instincts for one dangerous moment, and in the name of getting, ah, better, and stronger than, ah, ever! he drank one of the doctor's experimental potions. Quite what that might have done in the long run is unclear; in the short run, it made him even bigger than before, and liable to regenerate from any wound, though in an imperfect way that made him progressively more monstrous - and physically unstable. Divining this property, Juan Juarez took Else Rommel and Ray Freedom's Freedom Ray along on a hunting trip to put the big man out of his misery. It was not easy, or safe, but in the end it worked out just fine, as the regeneration went horribly wrong and Burke blew up, dying a suitably messy death that was shortly concealed by falling debris.

The Burkenon Song:

https://www.youtube.com/watch?v=UvVyyBcyH14
Slax

***Cuidate de Coop.***

**Slaxerine "*Slax*" Flores** es un personaje primario de Max Comix, que también aparece en cómics anteriores, haciendo su primera aparición en *La Muerte de Matrix*.

## Slaxerine "Slax" Flores

* MCD
* Promo Shot
* MCA
* Parche (MCA)
* Remake

## Características

### Lugar de

 Nacimiento

Ciberisland

### Relaciones Principales

Susy (Hermana Menor)Amigo de demás personajes principales

## Poderes/Extras

### Primera

 Aparición

La Muerte de Matrix

### Última

 Aparición

Capítulo 7: El Ojo del Huracán

## Análisis

**Slax** es el hermano mayor de Susy Flores, también un hermano sobreprotector en el cómic actual, que partiría en 2 a cualquiera que se le acerque a su hermanita, sea una alguien hostil o un amigo

*(Nota: En el cómic alternativo, Slax estaba al tanto de la relación con Susy y Max, eso demuestra que le restaba importancia al noviazgo de ellos dos, quitando lo sobreprotector que esta vigente en el libro actual)*

* Slax también es el encargado de entrenar a Max con sus poderes, primero como entrenamiento normal pero después con la meta de derrotar a Tercovitch, el gran villano de Ciberisland. Él le da el material para entrenar, incluyendo un maniquí de Refusilovsky en el Capítulo 2.

* En los tomos #01 y #02 aparecen Slax y Max practicando distintas formas de la Canalización de Max.

*Slax y Max practicando el poder Pistola*, Capítulo 1, Página 6.*Max cortando por la mitad el maniquí de Tercovitch*, Capítulo 2, Página 39.
## Descripción Fisica

* **Definitivo**: Lleva una chomba, manga corta, blanca y con hombros verdes y un pequeño trébol de 4 hojas en el pecho; También lleva en ocasiones frías un sueter verde y mangas blancas (Suposición) con el diseño clásico de 3 rombos en el medio. También tiene 2 mechones sobre saliendo en la frente, uno grueso y otro fino.

Chomba comúnSuéter de Capítulo 7
* **Alternativo**: Tiene una camiseta manga larga, blanca y mangas verdes, con un trébol en forma de X cubriendo todo el torso. También A partir del Tomo #01, Slax pierde el ojo izquierdo peleando con Max, que se emborracha por el líquido inventado por Coop, acto seguido, Max rompe una botella y se la clava en el ojo. En los capitulos siguientes, Slax lleva un parche negro todo el tiempo.

Slax en el AlternativoSlax con el Parche
## Yunque

* El Yunque es un gag corriente de casi todos los cómics, sin contexto o explicación lógica. Esto ocurre siempre cuando Slax aparece en un tomo de Max Comix, y cuando llega su ultima viñeta en el libro, de la nada, ya sea afuera o adentro de una casa, lo aplasta un yunque de arriba.

Yunques en MCDYunques en MCA
* Hay teorías de que esto no es simplemente romper la cuarta pared pero si que es un poder que Slax tiene y lo usa contra el por alguna razón, algo que podria ser útil en los capítulos siguientes.

\_\_
Punti Vita

***Vite***: Il personaggio
inizia i livelli con 5 vite.

Ogni volta che il personaggio viene
colpito, entra in contatto con un nemico o cade fuori dal livello di gioco,
muore e perde una vita. Quando perde una vita, lampeggia per un secondo durante
il quale è invulnerabile.

Quando il personaggio muore,
ricompare all’ultimo checkpoint attivato.
Dialoghi livello 2

**Il personaggio arriva/compare**
all’inizio del livello in base a se abbiamo o meno l’animazione.

RIQUADRO 1 – SVILUPPATORE (tastiera con mani che scrivono
sopra)

*“Cosa hai intenzione di fare…*

RIQUADRO 2  - PLAYER

*“Sono stufo del tuo gioco schifoso sviluppatore.*
Preparati, sto venendo a prenderti.

*Premi E per continuare.*

**Il personaggio arriva/compare alla**
fine del livello

RIQUADRO 1 – SVILUPPATORE (tastiera con mani che scrivono
sopra)

*“Può finire solo in un modo,... Entra nel*
prossimo livello.

RIQUADRO 2 – PLAYER

*“Troverò te e poi tutto il tuo team, ve la siete*
presa con il personaggio sbagliato.

**Si attiva l’animazione dello squarcio**
dello sfondo e si passa al terzo livello.
The Czarna Vaughn Coven

The Czarna-Vaughn Coven is a group of people magically bound to Madam Czarna to be her slaves. They were relieved of this sacred duty by a combination attack of the Faerie Knight and Viktor Vaughn, that killed the Polish witch; this act led to a dispute between the spy and the knight, solved by a game of Rock-Paper-Scissors, leaving Viktor Vaughn the new Pan of the coven.

Having won this prestigious (actually completely obscure) role, Viktor instructed them to go forth and get jobs, remember his name and never speak it, and serve him wherever he might find them. At the time he was not yet aware of the mystical connection between master and coven that meant that they would be inevitably drawn to his location, especially in his proximity, meaning that they would be very easy for him to pick up, especially in cities with major occult undergrounds.

The coven was instrumental in the war effort in Paris, and some of its members found themselves attracted to Stockholm (among them Sybille de Montparnasse, bona fide Lieutenant of the Coven and right hand woman.)
Storia crediti

A fine bossfight, il
personaggio viene portato in un corridoio di 6700x600 nel quale, cavalcando il
nemico rosa che rimbalza, incontra uno alla volta le facce dei membri del team
di sviluppo ad altezze variabili insieme al relativo nome e li uccide con la
B.F.G. che ha recuperato dal combattimento col boss. Quando vengono colpiti,
gli autori muoiono in un’esplosione. Quando arriva alla fine, viene riportato
alla schermata del menu principale.
Lo sfondo è completamente diverso da quanto incontrato fino a quel momento.
Max Comix Wiki

**(click aqui para ver mas información)**
## **¿Que c\*%$!@ es esto?**

La Wiki oficial del cómic independiente argentino llamado Max Comix *(duh)*, una historia de ciencia ficción fantástica, comedia y romance, narrando la historia de Max Relámpago, con su amor platónico Susy Flores, y su archienemigo, Tercovitch Refusilovsky, entre otros personajes.

* Página oficial de Facebook:

https://www.facebook.com/MaxComixPaginaOficial

* Personajes
* Ubicaciones

## **Novedades**

* **19/05/2016: Boceto terminado de Capítulo 8: Cuando todo se va al Carajo**
* **09/06/2016: Creación de Wiki**
* **10/06/2016: Boceto terminado de Capítulo 9: Caos en DragonMouth (*Fin de Primer Arco*)**

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

## **¿Querés saber de que va todo esto?**

 Archivo:Destacado.png
Sentite libre de leer el articulo principal del Cómic para informarte sobre el cómic y sus origenes:

http://es.max-comix.wikia.com/wiki/Max\_Comix

--Lauty 23:51 11 jun 2016 (UTC)
Nemico 3

**Proprietà:**

●      Dimensione: 48x48
pixel

●      Velocità Max: 200

**Animazioni:**

●      Fly

●      Idle

●
Passaggio allo sfondo e viceversa

*Attivazione*:
All’inizio del livello.

*Effetto*: il nemico è già presente
all’inizio del livello.

*Animazione:* N/A

*Suono:* N/A

●
Movimento(fly): il nemico segue un percorso
prefissato (patrol) volando.

*Attivazione:*
All’inizio del livello.

*Effetto:* Il personaggio segue il suo
percorso di patrol dall’inizio del livello.

*Animazione:* Fly

*Suono:* N/A

**NEMICO 3 VERSIONE ALTERNATIVA**

**Proprietà:**

●      Dimensione: 48x48
pixel

●      Velocità Max: 200
px/s

**Animazioni:**

●      Fly
2

●      Idle

●
Passaggio allo sfondo e viceversa

●
Sparo

*Attivazione*:
All’inizio del livello.

*Effetto*: il nemico parte da uno spawn
point alla fine del livello e viaggia verso l’inizio.

*Animazione:* N/A

*Suono:* N/A

●
Movimento(fly): il nemico spawna dal fondo del
livello e vola verso l’inizio.

*Attivazione:*
dopo lo spawn.

*Effetto:* Il personaggio vola dallo spawn
point verso l’inizio del livello.

*Animazione:* Fly 2

*Suono:* Fly

●
Fuoco: il nemico spara al player quando
entra nella sua linea di tiro.

*Attivazione*:
Quando il player entra nella linea di tiro.

*Effetto*: Il proiettile viaggia verso il
player ad una velocità prefissata e lo uccide, togliendogli una vita.

*Animazione:* Fire

*Suono:*
*“Sparo Nemico Volante” si attiva quando il nemico 3.1 spara.*
El Kadsre City

**El Kadsre City** (Japanese: *インクルードカサレシティ* *Inkurūdo Kasare Shiti*), is the capital city of El Kadsre. With El Kadsre City's population of 11,324,353, it's the largest city in El Kadsre. The city is located in West El Kadsre, in the south-west of the country. As New Salta, it was the capital city of the Sentanese Empire.

## History

El Kadsre City was settled by the Japanese in 1818. At the time, the site of El Kadsre City was occupied by a few then-uncontacted Vicnoran tribes. At the end of the 19th century, it became the largest city in New Japan (now El Kadsre, Mahri, Sentan, and North El Kadsre). It was known as New Edo until 1914 and New Salta until 1950 when it was renamed El Kadsre City in an attempt to erase it's older past.

El Kadsre City gained international fame after hosting the 1990 and 2026 World Cup. The city is currently undergoing a major construction project for the 2032 El Kadsre City Summer Olympics.

## Places

### Buildings

* Vlokozu Complex
* Evac Tower
* El Kadsre Medical Center
* IBM Tower
* Regular Tower
* Takehara Tower
* El Tower
* Shinska Building
* Ralph Tower
* Marriott Hotel
* Spark Tower
* Marianka Building
* The National Art Gallery of El Kadsre
* Hotel Grand Chancellor
* El Kadsre City Museum
* Technology Museum
* American Eagle Outfitters/Aerie/77 Kids flagship store and Kadsrain headquarters.
* El TV Kadsre Television Centre
* Broadcasting Twin Towers
* ANZ

#### Schools

* Royal Woods School (primary)
* Waterlake High School
* Space University
* UCOL

#### Sports

* World Cup Stadium
* Rochdale American Football Stadium
* Eastern Football Stadium
* Waterlake High School American Football Stadium
* Space University Sporting Complex
* (Under Construction) 2032 Olympic Park

#### Others

* Enchanted Kingdom
* Kidzoona

## Population

The city's population has 11.3 million residents.

## Transport

The main rail commuter transport is El Kasdre City Metro.

Notable bus companies include

* TransKasdre
* Citybus
* Citybus Sleeper
* El Kasdre Tours

The main airport is El Kadsre City International Airport

Highways in El Kadsre City are located between M632, M567, and Capital Highways
Player

***Player:*** Il player è rappresentato da una
sprite raffigurante un classico personaggio di shooter-platform stereotipato.
Il personaggio si può muovere avanti e indietro e può saltare.

Può caricare la propria arma con vari tipi di
munizioni trovate all’interno dei livelli e può sparare verso l’alto, il basso
o di fronte a sé.

48x48 pixel

●      Velocità:
330 px/s

**Animazioni:**

●      Idle

●
Jump

●
Fire

●      Dead

●      Up
aim

●      Down
aim

**Behaviour:**

●
Spawn:

*Attivazione*:
All’inizio del livello

*Effetto*: Il
player è già presente all’inizio del livello

*Animazione*: N/A

*Suono*:N/A

●
Movimento:

*Attivazione*: Il player si muove su due
direzioni (destra e sinistra), mira verso l’alto utilizzando le frecce
direzionali sulla tastiera, e salta premendo “A”. Il player collide con tutti
gli oggetti fisici presenti in gioco.

*Effetto*: Il player è già presente
all’inizio del livello.

*Animazione*: Player Move

*Suono*: “Player Move” si attiva fintanto
che il player è in movimento

●
Fire:

*Attivazione*: Premendo il tasto “S” il
personaggio spara un singolo colpo.

*Effetto*: Il player spara un proiettile
del tipo equipaggiato.

*Animazione*: Player Fire

*Suono*: “Player Fire”
ogni volta che il giocatore spara
Schermate di gioco

**Schermata di inizio gioco con titolo**

 viene visualizzata appena l'applicazione viene eseguita, è la prima schermata del gioco e contiene il logo (titolo) con la scritta ''premi invio'' che suggerisce il comando per passare alla schermata successiva ovvero il menù.

**Menù principale**

E' la schermata successiva alla schermata di inizio

le opzioni che vengono selezionate sono di colore giallo e le altre disponibili rosse

Per confermare la scelta bisogna premere invio.

**Menù di pausa**

Schermata che appare (con bordi trasparenti che lasciano travedere un po del gioco nel livello dietro) quando si preme P durante il gioco.

Ha la scritta indicativa PAUSA e un riassunto dei comandi del gioco.

Per ritornare al gioco bisogna cliccare il tasto P.

**Schermata dei crediti non giocabili**

 Schermata a cui i può accedere dal menù principale (seconda opzione ''credits'').

E' un immagine statica e l'unica opzione selezionabile è ''esci'' per tornare al menù principale.
Storia livello 2

Il personaggio esce dallo squarcio e
si trova in quello che pare il secondo livello. A questo punto si verifica un
dialogo tra lui e una voce fuori campo che rappresenta lo sviluppatore.

Procedendo poi nel
livello, alcuni componenti del gioco come parti di sfondo, piattaforme e nemici
sono visibili come pezzi di codice binario, a indicare che il personaggio stà
in qualche modo scendendo all’interno del codice del gioco. Contemporaneamente,
periodicamente la telecamera cambia colori per alcuni istanti.

Arrivato alla fine
del livello il personaggio ripete la scena dello squarcio con il coltellaccio e
passa al terzo livello.
Dialoghi livello 3

**Il personaggio arriva/compare all’inizio**
del livello in base a se abbiamo o meno l’animazione.

RIQUADRO 1 – SVILUPPATORE (tastiera con mani che scrivono
sopra)

*“Se pensi di riuscire ad arrivare a noi ti*
sbagli di grosso…

*Premi E per continuare.*

RIQUADRO 2 - PLAYER

*“Fai del tuo peggio sviluppatore, manca poco…”*

*Premi E per continuare.*

**Lo schermo lampeggia per un secondo**
in rosso

RIQUADRO 1 – SVILUPPATORE (tastiera con mani che scrivono
sopra)

*“Non arriverai mai a noi, prova pure quanto*
vuoi.

*Premi E per continuare.*

**Il personaggio arriva alla fine del**
livello

RIQUADRO 1 - PLAYER

*“è il momento della resa dei conti!”*

*Premi E per continuare.*

**Parte la cutscene del taglio dello**
sfondo.
Dialoghi bossfight

**Il personaggio arriva nella stanza**
del boss (il boss è già presente).

RIQUADRO 1 - PLAYER

*“Eccoti finalmente! E’ La tua fine!*

RIQUADRO 2 – SVILUPPATORE (tastiera con mani che scrivono
sopra)

*“Così alla fine sei arrivato. Non te ne sei*
neanche accorto, ma hai fatto esattamente quello che volevo.

*Hai completato innumerevoli puzzle. HO FATTO DI*
TE UN PERSONAGGIO DEI PUZZLE GAME!!!!!

RIQUADRO 3 - PLAYER

*“NO! Non sarò mai tuo schiavo!!! E non farò mai*
stupidi puzzle, sono nato per combattere, e piuttosto morirò combattendo.

*Premi E per continuare.*

**Il Boss muore.**

RIQUADRO 1 - SVILUPPATORE

*“Come è stato possibile! Distrutto da colui che*
ho creato. Complimenti hai completato il puzzle! Ora sei ufficialmente il
player di un puzzle game! Ora prendi questo e fai quello per cui sei nato.

**Il boss scoppia e lascia per terra il**
BFG.  Alle sue spalle compare la strada
per i crediti

**Entrando nei crediti compaiono i nomi**
e le sprite dei programmatori che il pg può far saltare per aria con la sua
nuova arma.
Guida risoluzione puzzle

* Nella maggior parte dei puzzle saranno inseriti gli

interruttori “buco”. Per poter proseguire nel livello basterà usare la prima
arma in dotazione del nostro eroe (lo sfondatore) per poter incastrare i nemici
nei cosiddetti buchi e attivare quindi gli interruttori.

* In questo puzzle il nostro eroe farà uso sempre della sua

affidabilissima pistola sfondatrice, infatti potra mandare le piattaforme sullo
sfondo e crearsi quindi un percorso per trovare una via d’uscita (ci sono piu
soluzioni per poter superare questo puzzle).

* Nell’ultimo puzzle del 3 livello il nostro eroe dovrà

utilizzare sia lo sfondatore che lo scambiatore per poter completare il puzzle,
il percorso corretto è solo uno, prima bisognerà andare sempre verso l’alto,
poi una casella a destra, successivamente tutto verso il basso e infine una
casella a destra e due sopra, ricordate di sfondare i nemici all’interno dei
“buchi” o dovrete ripetere il puzzle.

* Il nostro eroe è finalmente giunto dal boss finale. In

questo combattimento dovremo rilanciare i missili che il programmatore ci
lancerà contro utilizzando lo scambiatore, esso infatti oltre a scambiarci di
posizione con il razzo, invertirà la traiettoria di quest’ultimo di modo che
possa andare a infrangersi contro l’acerrimo nemico del nostro eroe. Avremo la
possibilità anche di congelare per qualche secondo i suddetti missili per darci
qualche attimo di respiro oppure sfondarli ed evitarli definitivamente. Dopo
aver attaccato con i missili il boss effettuerà un salto che farà tornare sullo
sfondo le piattaforme presenti nello stage. Dovremmo essere veloci a riportarle
nel nostro piano poiché ci serviranno per evitare il boss durante i suoi
spostamenti nelle tre zone dove si posizionerà per attaccarci.
Abercrombie & Fitch

**Abercrombie & Fitch** is an upscale clothing brand founded in 1892. Initially established as outfitters of high-end sporting and excursion equipment, it was purchased in 1978 by Oshman's Sporting Goods, and later sold to The Limited in 1988, the latter of which turned A&F into a brand offering casual apparel for young adults.

The stores, particularly in the late 90s, attracted controversy for their advertising campaign, some of which believed was over-sexualised. Other points of concern included employment practices, use of potentially-deafening EDM in its stores, and a drop in profits during the 2000s. In response to its decline, Abercrombie & Fitch, which had been purchased by the BigSpin Corporation in 2013, announced a renovation of its image in 2015, which included the elimination of shirtless models, store remodelings, customer service improvements and promotion of diversity in its workforce.

In July 2016, BigSpin Corporation sold Abercrombie & Fitch to the Japanese conglomerate Kabushiki Gaisha ABS, along with American Eagle Outfitters, Justice & Brothers and Aeropostale. KKABS positioned A&F as the flagship brand amongst its clothing retailers, and tasked itself with the continued improvement of the brand's image and sales.
Сезон №11

Телеканал хозяев
 Место проведения
 Возвращение

**Конкурс песни "Melovision"**в одиннадцатый раз прошёл в Швеции - стране победительнице десятого сезона. В нём приняли участие 24 страны, в связи с этим руководство приняло решение снова отказаться от полуфиналов в этом сезоне. Слоганом сезона стало слово "Imagination", что в переводе с английского языка означает "Воображение", символом сезона стали бабочки. Победителем сезона стала Эстония, которая набрала 192 баллов в финале, обогнав Швецию на 34 балла и Израиль на 48 баллов.
Henry Atkins

**Henry Atkins** is William Holmgrove's right-hand man in the London branch of the Century Club in general and, as of 1914, the Wapping safehouse specifically. A younger, leaner, sharper - and also rather stricter, if not outright sadistic - man, Henry has always been a strict and dynamic executor of his superiors' will, though he also possesses a mind of his own. As is common, he comes from a family that has served the Century Club for generations; and if he has any younger relatives, they are likely to continue doing so in his stead in the future. According to John Spencer, some of his elders had even earned the privilege of being impersonated by Jacob London.

Accordingly, Henry was a somewhat stricter disciplinarian towards the young Centurions during their short stay in the Wapping safehouse, though the primary target for his ire was the kleptomaniac trespasser Viktor Vaughn. That little conflict aside, however, Henry assisted the Centurions well, first by helping coordinate the defense of the warehouse from the Shadow Federation's onslaught, then leading some of the armed "clerks" in a diversion during the youths' counter-attack on the opposition's base (which he himself was in favour of as opposed to more cautious tactics), and finally insisting on escorting them on Alderley Edge with a few of his lads, refusing the offer of a military escort. Once there, he took part in the initial skirmish with the Knights of the Round Table, but afterwards split up from them to follow John Spencer - and was taken prisoner along with him as well. However, he was freed with the other prisoners after Lin Tsao and Else Rommel prevailed in their duels with the knights. Subsequently he stayed at John Spencer's mansion, helping search the town and the estate for Shadow Federation agents (with partial success) and fill John in more fully on the crisis at hand. After the Centurions left for Saint Haven, Henry himself left for London.

It was there that he was encountered once more by Lin and Kim later in the same year, kindly allowing them to requisition some boxes to live in. As time went on after that, Atkins became more and more involved in the British-Century Club relations, as the aging Holmgrove handed over more of his duties to him and Winston Churchill began to rely on him as well, finding him to be a man after his own heart. All this has taken a toll on his health, leaving him prematurely aged despite his still-robust health. At this rate he might be forced to retire earlier than expected, though for now he soldiers on, having most recently departed for Alderley Edge once again on some secret business.

It remains unknown what he was doing with a rocket-locket containing the portrait of Jill, one of Masque's lieutenants...
Teodoro Galba

**Teodoro Galba** is an Italian Centurion known as the Human Cannon, which may have something to do with either his mighty thews or his habit of throwing people like cannonballs, or perhaps both. He is a close friend of Albrecht Falkenrath; their friendship started when Teodoro found him hanging upside down from a tree, under circumstances that have not yet been revealed. Thus it fell to Galba to bring him out of his exile in 1917, especially given his pointed refusal to participate in the Great War. And that is about all that is known about this remarkable man so far.
An

**An** is sometimes referred to as Granny An and certainly looks the part. A sweet little old Teochew Chinese lady in a saffron robe that usually hides somewhere in the home of the Paris branch of the Century Club, occasionally startling young children and giving them valuable life advice. However, it seems that she is also a Centurion, and a magician of yet-undetermined power, on good terms with many others at the Conclave of Magicians, whom she met up with once again in Stockholm in 1917. She is certainly very sagacious and perceptive, and not overly bothered by the lies and games of children.

She is also noteworthy for being the single most successful person at curbing Seraphine's bratty tendencies.
Сезон №6

Телеканал хозяев
 Место проведения
 Дебют
 Ноль очков

**Шестой сезон конкурса песни "Melovision"**прошёл в стране-победительнице прошлого сезона ― Польше. Слоганом конкурса была выбрана фраза "Moving on".
В связи с тем, что в сезоне не участвовало достаточное количество стран, было принято решение провести только финал.

Победителем сезона стала Швеция, которая набрала 111 баллов в финале, обогнав Италию на 29 баллов и Польшу на 32 балла.

## Финал

* минусовые баллы у трёх стран: Австралии, Венгрии и Финляндии получились из-за штрафа 45 баллов, в связи с тем, что они не проголосовали. Без штрафа эти страны получили бы 43, 36 и 29 баллов соответственно.
Большая Десятка

## Государства — члены

### Официальные языки

Английский, французский, испанский, итальянский, шведский, литовский, азербайджанский

### Основание

25 июля 2016

**Большая десятка** — международная организация, о создании которой было объявлено 25 июля 2016 года. Целью организации стало обсуждение изменений правил конкурса песни "Melovision", а также всей структуры сотрудничества государств в рамках этого конкурса.

## Государства—члены

(за всю историю существования организации)
Django Rosenberg

**Django Rosenberg** was the champion of the Montreuil Manouches, a German-speaking gypsy clan living in and near a suburb of Paris (Montreuil, soon cowed into complete silence to authorites vis-a-vis any gypsy-related crimes), and since some point in mid-1914 of their new patron and benefactor: Schwarzmeer, though they likely knew him as Herr Drachenberg. He worked diligently on the behalf of this great man and his agents, but ended up increasingly butting heads with competing Schwarzmeer groups in the City of Light, most notably the Great Occluded Society of Ishtar (more popularly known as the Black Moon Cult) and the dreaded Belgian Syndicate.

After taking part in the "military intelligence auction" (unbeknownst to him, set up by his master's enemy Gregor Kovacs), he and his clansmen went on the offensive against Quadruple Pierre and his group, as part of a general push into Paris and to take advantage of his embarrassment. At the same time, they began to intensify the search for their master's lost scripter, teaming up with the Belgians and some other Schwarzmeer agents to shut out the ambitious but arrogant and heavy-handed Black Moon Cult. They received a handful of useful gadgets and a list of names that may be able to help them. But despite this assistance and the finesse and cunning they prided themselves on, the Manouches, and Django himself, had suffered a number of increasingly costly setbacks in their overzealous efforts, clashing with the likes of the aforementioned Gregor as well as Valentine Dulac and Zack Zimmerman. Displeased with their failures and the attention they drew to themselves, as well as with the missteps of his other minions, Schwarzmeer sent Maius to exterminate his distant kin, which he did with his usual unquestioning loyalty and extreme violence. Django and a handful of his men somehow survived.

Up until then, Django refused to use the black dragon amulet he was given, but now he had nothing to lose; he and his men transformed into monsters to survive and track down Gregor to get at least some partial revenge and vindication. They confronted him and several allies of convenience, including Zack and Pierre, as they were fleeing the Black Moon Cult's headquarter-temple, by then already under attack as the next on Maius' list. But their monstrification was simply not enough, and they died at the hands of their assembled enemies, barely slowing them down.
Dahrconia Highway 8

**Dahrconia Highway 8** is one of many non interstate style (like US 101 or route 66) highway that runs from East to West within The Sovereignty of Dahrconia. Dahrconia Highway 8 runs from Satterville Washachusettes in Western Dahrconia to Allieville Tennemont in Eastern Dahrconia. Dahrconia Highway 8 is also noted for connecting Superabet City to the above named cities via Masterblaster Avenue.

## Road Signs

All stated distances are in miles. Not Kilometers!

One of the mileage signs just outside of Superabet City going West.
Банк "Melovision"

**Банк "Melovision"**- организация по контролю финансовых дел конкурса песни "Melovision". В её задачи входит снятие, зачисление денег странам, которые участвуют в конкурсе песни "Melovision". Официальной валютой банка является евро.

## Снятие денег

Деньги снимаются со счёта страны в случаях:

* участие страны в конкурсе (взнос за участие)
* штраф за нарушение правил конкурса (отказ голосовать, мошенничество)
* покупка исполнителей и песен у других стран

## Зачисление денег

Счёт страны пополняется в случаях:

* страна заняла какое-либо место в сезоне
* страна продала исполнителя и песню
Robert Elliott

**Rabbie o' clan Elliott** is th' scots member o' Unit wan o' th' british Hunner Years Dancin Junior Squad. A skillful swuirdsman 'n' dangerous bagpipe player, his wit ye hink is best described as boisterous 'n' freendly, tae a fault, wi' an additional element o' unstoppable, trance-like bloodlust. Though easily distracted or doilt 'n' fair infantile, he is nevertheless ferr competent at his primary hing in th' gang: cutting fowk doon wi' his enormous pure massive swuird (whit's kent tae outsiders as a claymore), preferably at a run. He an' a' possesses a' th' braun that bein' able tae dae that implies. A true scotsman, he talks in a distinctively scots wey 'n' wears equally distinctive scots claes, 'n' is aye happy fur a fight.

Good mukkers wi' Simon Laffey 'n' wholly oblivious tae Abigail Kirkbride's bullying, he haes grown especially claise tae his "fraish narrow clocked mukker" Lin Tsao sin thair foremaist meetin, oan accoont o' baith fightin' wi' swuirds; thus, "swuird brithirs". He teuk pairt in th' Gallipoli operation, advising Lin tae cut Mustafa Kemal's "boost", whitevur that means, 'n' helping rammy baith turks 'n' monsters wi' stoatin guist elsewhere oan th' battlefield.

Likely nae related tae ony figures o' Arthurian legend (other than mibbie Gawain).

(Bit surely related tae Wee Jock Elliot.)
Abigail Kirkbride

**Abigail Kirkbride** is the sole female member of Unit 1 of the Century Club Junior Squad, as conceived by Winston Churchill and commanded by Simon Laffey. She had adventured with him and Robert Elliott previously, but not with Lin Tsao. Symbolically representing Ireland in her unit, it perhaps rather significant what part of Ireland she comes from: she hails from a family of 17th century Scottish Presbytarian colonists, and has wholly inherited their hardcore Calvinist, Tory and Unionist views, wholly disdaining the Catholic Irishmen and British Liberals alike. Despite this, her relationship with Simon (who embodies the latter) is more that of relentless friendly bickering than of outright animosity. Her weapon of choice is a family heirloom designed in accordance with an idiosyncratic understanding of Calvinist theology and worldly physics and known reverentially as the Gunne, a ridiculously intricate 17th century musket that is attuned to the ineffable workings of Divine Providence: while it takes a long time to properly callibrate, by adjusting various levers, gears and wheels and consulting a small almanac, Abigail has had a lot of practice with it and when it is arranged its shots are nearly-unavoidable, no matter how unlikely they might appear. However, as seen during the Dardanelles operation, this mechanism can pose problems when dealing with magical anomalies and/or those not destined to die at the time of its use. Centurions might be less vulnerable to it as well, given their own supposed connection to fate.

While her bigoted views, overbearing personality and vicious, sadistic tendencies can create something of a conflict with others, she is, at the end of the day, a good team member and a British patriot, and hard-nosed and practical-minded enough to appreciate the contributions of others, eventually coming to quietly accept Lin. Due to her overall carefully trained dourness and pessimism, she has proved a decent counterbalance to Simon's optimism on some occassions, and better prepared for bad turns of events. She is rather skeptical of Dr. Isaac Solomon, probably on account of him being Jewish but possibly also because of him being creepy and cryptic, and of noted rat Winston Churchill, probably because he defected from the right party to the wrong one, but possibly also because his judgement in recent years seems rather questionable, as seen in Gallipoli.

Having grudgingly come to terms with her uselessness for the assassination attempt on the destiny-shielded Mustafa Kemal, she helped Simon map the approach and took part in the diversion elsewhere on the battlefield with the rest of Unit 1 while Lin sneaked towards his target. When Simon collapsed, she helped Robert protect him and fight off the emerging monsters, later returning to Britain.

She is also the pupil of the unfortunate Horace Wailor, though if he taught her much it does not generally show.

May or may not be very distantly related to the legendary Sir Ironside.
Octavio Musi

**Octavio Musi** is an individual of some undetermined significance in the Italian Century Club; possibly comparable to Henry Atkins, but less gung-ho and more put-upon and depressive. Despite having been around and with the Club back when Albrecht Falkenrath still walked among mere mortals and being, by appearance, somewhere in his late twenties, is still referred to as "the new kid" (by Teodoro Galba). Apparently "a very rude man" (according to Teodoro Galba), but you wouldn't know it from looking at him. Took part in Galba's mission to check up on Falkenrath and pass on the invitation to the extraordinary gathering of the Conclave of Magicians in Stockholm in 1917.
Dumbo (película)

***Dumbo*** es una película de animación estadounidense de 1941 producida por Walt Disney Productions y distribuida por RKO Radio Pictures. Es la cuarta película de animación de la serie de Clásicos de Disney. Su fecha de estreno fue el 23 de octubre de 1941 en Estados Unidos antes del Ataque a Pearl Harbor.
Сезон №4

Телеканал хозяев
 Место проведения
 Дебют
 Ноль очков

**Четвертый сезон конкурса песни "Melovision"**прошёл в стране-победительнице прошлого сезона — Финляндии. Слоганом конкурса была выбрана фраза "Feel happienss", что в переводе с английского языка означает "чувствуй счастье".

Победителем сезона стала Ирландия, которая набрала 69 баллов во втором полуфинале (второе место) и 157 баллов в финале, обогнав Великобританию на 18 баллов и Австрию на 25 баллов.