Game 21

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**Zatsi Brothers**

\*As we leave the Hall of Justice, David and Damian run into the Zatsi brothers. They are loading up a carriage.

-Maven; younger of the two.

-Eralin; older of the two. Not really engaging. More withdrawn.

-“If you stop in Silverymoon, feel free to stop by our estate. We’d love to hear more about your story.”

\*Korrim Marauders leave a note indicating that they are headed back to Ascore. But Zaakam remains in the city. To Damian specifically, Adrial said she wishes to leave a gift behind. Damian sits, pours two glasses, drinks both. Damian opens the drawer. Inside is a paper bag with a cucumber. Under that is a single feather belonging to Orren’s bird.

**Night Terrors**

\*Brohain wakes up in the middle of the night, shoves Otto up against a wall. We follow him out, Brohain says that it's occasionally night terrors. Before Otto goes to bed, he senses *a presence* outside. Heads out, but sees nothing. Feels a pull towards the West. Nothing appears. Otto goes back to bed as he absent mindedly scratches at his itching scar.

\*Brohain goes to talk to Pewter about passage and provisions. Tells us to go to the forth dock for a ship, and the kitchens for provisions.

\*Book passage on Laughing Hegel’s brewery ship.

**Rowan’s Origins**

Raised by Aeidun; *Rowan’s mentor and guardian at his bard college*. Never knew his past, how he came to be.

\*Went to the bardic college together. Headmaster (name?) asked Rowan to perform the Green Song. Asked him to perform two others as well, of which the Green was the song. While performing the Green Song, a string snapped. Wasn’t able to complete it.

\*Fell through a portal. Looked like a grandfather clock. Went through the face. Ended up in a tower. Fought a man that looked like Rowan, who became a shadowy beast.

\*Later, a man dressed in a red robe, who also appeared like Rowan, said that he had created Rowan and the shadow beast. Kidnapped his two compatriots. The three of them faded away. While fading away, one of them gave Rowan the sword, and told him to find her.

\*I left though the same magical portal, which on this side was a large magical circle.

**Damian Examine’s** **Cultist Papers**

\*Damian, meanwhile, begins to study the cultist papers again. On the skull, he recognizes a symbol for human sacrifice. As well as the 5 pointed dragon star. He sees many different logograms, which he begins to deduce each *one represents a different plane*. Amidst this, are two additional places that he doesn’t recognize. Something there also represents change.

**History of Avenmoore**

\*Otto asks Damian to identiscry the ring. He sees a man’s face. Someone he’s interacted with, but can’t place. His face is obscured, and everything is cast in shades of blue. He has wraps around his shoes. He stumbles, and falls into a pool. He is frantically moving through a muddy field. This landscape is completely desolate. There are tree trunks sticking out at odd angels.You see that he harbors great concern for this parcel that he is carrying. He must get to where he’s going. Of what he’s carrying, it harbors great importance. It is enough to stake his life on it. His way of life depends on him getting to where he’s .

He gets to the edge of a crater. Upon further inspection of the crater he’s in, Daemian realises it is a defensive line in that trench. What ever the sense of fear he feel is coming just beyond that line. He breaks into a sprint, arrows begin to fly. He takes out a *broken sword*. He cuts the face of a guard. It is Nethralese armor. He jumps over. You hear shouts as he continues into this no man’s land. You see him wandering the wilderness. He’s been walking for days. Weeks. It is paramount that he gets where he’s trying to go. He falls into another puddle, from sheer exhaustion. He wakes up, and the blues of the world shift. He is in a grass field, disoriented. He finds an elaborate gateway. He is very confused. He comes to a *white tree*, which creates a threshold. There is a white light that reflects a different world. The colors are running at the rim of your vision. His face turning leaves colors after marks. From the white light you can see, that while everything is blue around him, he is also wearing a blue cloak.

-----the vision ends-----

You know this person. You interacted with him for all of two seconds at Escober’s keep. It is Avenmoore. As he steps through this portal, the magic infused with this, he throws up. As he continues walking, you see him somewhere else. He sees a settlement of a small monastery. He seems uncertain. He goes to a tree. He looks between the two. He digs a hole. He pulls off his own ring. It is a purple dragon ring. He begins to bury it. Inside that parcel, you see a *blue ring* nested next to the *broken sword*.

You hear him swear. As he begins covering the hole. By my hand, I will find the heir. As he focuses on the blue ring, He takes the blue ring, you get the sense that the ring and sword do not belong to him. As he came to the gate, his ring started to glow blue. The ring seemed to light up whenever it came into close proximity with gateways between planes.

**Traveling the River**

\*The next morning as we come around a bend, you see a massive boat, almost like a galleon. It is lodged in the side of a tree. It appears to be a downed airship. It appears to have been there a long time.

Left over from the Nethralse war. It's a Cormyrian warship. Had to compete with nethralese wyverns. But after the Spellplague, things of that nature have fallen out of fashion.

\*You see the current start to pick up a bit. The river is turning a deeper shade. You see a massive bridge. You see the folk of Everland going about their work.

\*Silverymoon overseen by High Lady Alustriel.

\*The silver knights in silver are looked up to as the ideal of chivalry.

**Intro To Silverymoon**

Silverymoon was modeled after the fallen eleven city, Mythr Dranor, the once arcane seat of the ancient high elven empire.

Magical Places of Interest:

* Arcan’s invocatorium
* College of the lady
* House of Maps (scrolls, library)
* Everdusk Hall (compendium of elven knowledge)
* The Shining Scroll
* Sorlar’s Smiling Satyr (more seedy tavern)
* Ultram’s Music Conservatory
* Hall’s of Inspiration (Bardic Knowledge)
* Hammer and Helm (blacksmith)
* Rhyester’s Matens (Church of Lathander)
* Vault of Sages (can request to view or do research on)
* House of the Invincible (House of Helm in Silvery Moon)
* Aurora's Whole Realms (Magic Stall)
* \*Seek out a good place to stay. (Lucky Ned’s?)

Party Goals:

* David statue at midnight.
* Brohain find Darruk.
* Hired by Narashi to find a tablet.
* Freedrick’s business.
* Investigate the Bardic College.
* Invitation from the Zatsi Brothers. (follow up on ore negotiations?)
* Investigate odd presence/pull to the west that I experienced after Brohain’s night terror.

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