Witchelven Empire

The **Witchelven Empire** is mostly run on slave trade and prostitution, having the best brothels

## History

### Founding

1.909 ABE. Rise to power of Morwenna, Prophet of the Succubus Queen.

## Geography

### Borders

Dominion of the Bog Witch (North), Hasteria (West), Changrila Empire (South), Snoloth Country, Urgur Plateau (East)

## Society

### Demographics

Mostly Witch-Elves and Succubi. Many different enslaved groups.

### Biggest Cities

Mors

On the continent. Legend has it that if the sinning continues, the breaches will someday connect and the witchelven empire will descend down into the pits of hell itself leaving nothing but an enormous black pit behind from which demons will ascend to the surface.

## History

   The origins of the Witch-Elves is murky and lost in legend. Some believe that in an ancient war between humans and fey, the fey created dark fey like witch-elves, hags, harpies, and ogres to help fight against humanity. Others believe they are a mix between primal elves and some long lost race. And others think they came from another plane, much like the drow.

There are records of witch-elves forming small nations in various parts of the world going back millennia, but it was during the decline of the Eighth Azan Dynasty, around one millennium ago, that large numbers began congregating in the center of the continent, answering the call of **Morwenna, Prophet of the Succubus Queen**, who promised them world domination and endless power.

Always a bit of a darkhearted race by nature, their culture became much darker under Morwenna’s guidance.

The Empire started out in the Bone Lake Moors, technically part of the Azan Empire, but in reality abandoned to swamp ogres and other monsters by this point. From there they gradually spread outwards, taking the forests and fields of the Azan Empire’s rural most provinces, the rolling plains of the northern provinces of the newly formed Changri-la Empire, and the near empty deserts to the southeast.

Several centuries ago, rumors began to spread that the Witch-Elves had managed to open several Breaches leading to the realm of their Dark Queen, rumors which quickly were proven true as western Azan is invaded by waves of succubi, and the cities of Aquilea and Caprea are overwhelmed.

Since then, the witch-elves and their succubus allies have been slowly gaining territory, and the Breaches have slowly been widening, though what the succubi’s true goals are remains a mystery.

## Government

### Prophet-Empress

> The Witch-Elven Empire is a theocracy ruling over several layers of nobility.
> At the top is the Prophet-Empress Morwenna, whose will is carried out via a female religious bureaucracy of preachers, law enforcers, shock troops, brothel matrons, and “advisors” to the many noble houses. Given their religion is all about lust and pain, members of the Sisterhood are easy to identify with their minimal attire and plentiful instruments of pain.
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### Unholy Concubines

> The rank of unholy concubine is the religious rank just below that of prophet empress. From this pool of sadistic priestesses the new prophet empress is decided after the old one died or resigned for whatever reason. Their specialty is subverting foreign kingdoms by infiltrating the royal house and driving the ruler or heir to the throne into emotional and sexual dependency. In order to accomplish this, they have a wide range of aphrodisiac witches' spells, alchemical love potions and perverse sin rituals at their disposal. After such an infiltration has been successful, they use the ruler lying at their feet to influence the fate of the particular foreign kingdom in their favor without being noticed. Each of the seven sacred concubines wears a crown of sorrows made of infant bone and underworld ore. It allows her to siphon life energy from anyone she looks into the eyes of, aging and decaying them while granting the concubine vitality and eternal youth. Any male witchelf who encounters an unholy concubine must flagellate himself for the duration of the encounter. Any male witchelf who looks her straight in the face will be sentenced to death in the iron maiden. The concubines usually reside in what is at the same time the largest brothel and temple of the Witchelven Empire. The so-called Red Necropolis.
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### Noble House

> The noble houses are each led by a male, but only because joining the Sisterhood has far more status and to ensure only the strongest males are involved in the production of noble heirs. Much of the power in the house actually lies with the female harem, a group of high value females who agree to share a male, most of whom are Sisters or spellcasters. The lowest tier of houses may have only several hundred commoner elves and slaves, but the highest tier rule over hundreds of thousands.
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## Economy

>     The Witch-Elves don’t trade much with others, seeing other cultures as weak and useless, however, some limited trade of exotic goods does occur via Daligrad, Gulam and Bashur.
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> The Witch-Elves are self sufficient, their grasp of magic and craftsmanship allowing them to live in luxury even in the most resource poor of lands. Iron is worked into fine, enchanted steel, grim rock outcrops quarried to make magnificent palaces, foul bog berries turned into the most delicious of wines, etc.
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## Foreign Relations

### Assorted Azan Vassals

> The lands to the west of the Witch-Elven Empire belong to the Azan Empire and its vassals, though much of region immediately bordering the Witch-Elven Empire is now all but empty. A few minor houses have set up outposts in this empty lands, but for now the Witch-Elves limit themselves to raiding rather than sweep the area all the way to the Oront.
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### Changrila Empire

> In the past few decades, the Witch-Elves have carved several deep salients into the Changri-la Empire, but for now the two are at a stalemate. However, rumors suggest the Gomorrah Breach is only a few years from a major expansion, at which point another offence may occur.
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### The Hordes

> There is an ancient, poorly understood peace between the Hordes and the Witch-Elves, with limited trade occurring in the buffer cities of Gulam and Bashur.
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### The Breaches

> The Witch-Elves coordinate with the succubi on military matters, raids, and certain religious issues, but otherwise leave them alone.
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### Snoloth Country

> The Witch-Elves leave the Snoloth alone, finding them poor slaves, and their land not worth taking.
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### Bog Witches

> Some big fights have occurred in the past, and occasional skirmishes occur, but currently there is a poorly understood peace, which apparently has religious reasons.
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## Geography

Most of the Empire is poorly drained hilly moorland, but there are deserts in the southeast, plains in the southwest, and forests and meadows in the west. The witch-elves derive their power from quality over quantity, so much of the Empire is underpopulated even when slaves are counted, with large gaps of empty land between settlements.

## Additional Geography Notes

### Lands of the Witchelven Empire

The Witch-Elven Empire is split into 52 subdivisions known as “***hargen***”, which is usually translated as “fiefdom” or “domain”. Each is led by one of the senior noble houses of the Empire, though true power often resides with the various religious organizations instead. Although most domains are of similar size geographically, their populations can vary greatly. Each domain has dozens, sometimes hundreds of lesser houses who are organized in a convoluted hierarchy based on wealth, lineage, size, and number of positions held within religious, government, and military organizations. Most domains are named after the largest city or town contained within it.

* **Anghest** – This well forested domain features the infamous slum city of the same name. It was once at the forefront of the Empire’s efforts to conquer the Azan Empire, but then Morwenna inexplicably lost interest in expanding westwards. Many moved elsewhere, but some officers settled the area, founded minor houses or commoner clans, and now fight among themselves in order to maintain war bands large enough to pull of decent slave raids. Many inhabitants are half-bloods, and there are even some humans that have joined the slavers. Although a rabble by the standards of their race, their presence, along with the succubi to the south, are enough to have turned Hasteria into a nearly deserted no-man’s land. However, the Azanese garrison and local partisans are as wily as they are battle hardened and have long ago learned it is often possible to bribe individual clans or leave quarrelling clans alone. Beneath Anghest are the abandoned drow cities of Khatana and Miz’lin (their inhabitants relocated to Scimitaria during Celia’s invasion) and the nascent succubi breach known as the Sin Den, whose existence is largely unknown even to their immediate neighbors.
* **Baeurra** – This domain has a fairly typical structure, other than the fact that the ruling house’s current patriarch is a male of unusual strength and ability. The senior members of the harem hope his offspring will improve the house’s mediocre reputation sometime in the future. Like in most houses, true power rests with the harem, while the patriarch is a figurehead and glorified breeding stock.
* **Caluc** – An old but often overlooked domain that contains a large number of mines and forges. The metals found in the Witch-Elven Empire are not of particular high quality, but witch-elves are very good at working with what they have, and their weapons are legendarily sharp, while their armor is tough and light-weight. The witch-elves don’t care much for mining, and find their human slaves to be unskilled at working deep beneath the surface. This is likely why they allow the drow mining city of Daevenna, and the goblin mining cities of Bletrogs, Blions, and Ciamusz to operate relatively independently. However, all four of these cities worship Gogotha devoutly, and the goblins see themselves as deeply inferior to the elves in the eyes of their goddess.
* **Chaebal** – One of the earlier witch-elf cities. Many of its initial inhabitants came from the faerie realms, where Gogotha had corrupted a number of factions, just like she did in this plane. Chaebal contains many Domorotsyi ruins, as well as the ruins of the drow city of Jomys, who were followers of the Moon Goddess and allied with the Domorotsyi.
* **Cilulle** – Seen as somewhat backwater and unsophisticated. They are mostly famous for their “farms” where they breed all sorts of war beasts, servant races, and novelties.
* **Daimdred** – This heavily forested domain has long served as a buffer between the witch-elves and the followers of the Bog-Witch. It is heavily fortified to protect it from Mutaa’s raids and rogue succubi, not to mention the major build-up that occurred during the ogre wars. In order to discourage Mutaa, who is fond of elven slaves, many of the soldiers are orcs, trolls, and other violent but easily cowed races. This became a problem during the “*Second Witch War*” (a confusing name as the First Witch War occurred millennia before, and many wars since then have been called the Second Witch War) when orcs, trolls, and other slave soldiers revolted and briefly formed their own nation. However, some believe Morwenna allowed the revolt to occur to cripple several noble houses she recently moved there. Rulership of the domain changes hands frequently and is regarded as cursed. Some changes were due to infighting, combat losses, or the machinations of Mutaa or Morwenna, but others seem to be just strangely bad luck. Most houses posted here are mediocre military nobles or urban nobility that fell out of Morwenna’s favor for some reason or other.
* **Dilzar** – This heavily forested, near empty domain was the site of some major fights between the witch-elves and the Azanese in the past, but it has been many centuries since the wider Witch-Elven Empire has shown any interest in it. The persecution of Aelar’Ra has been mostly left to minor nobles, half-bloods, and foreign mercenaries (including a few so-called trophy lords). Fighting here is unpleasant and dangerous due to the presence of rogue succubi, raiders from the Dominion, and unusual wildlife like bog fairies, swaying willows, and stranglevines. Despite this, it is a popular area for mercenaries (both sides are always hiring, and the witch-elves sometimes throw in interesting perks) as well as adventurers trying to sneak into the Dominion.
* **Dovnoth** – In modern times, Dovnoth is a backwater domain mostly known for containing a section of the trade route between the central parts of the Witch-Elven Empire and the Dominion. But it is also home to two settlements of historic significance. The dwarven fortress of Broken Horn was once the capital of a long fallen kingdom, the witch-elves also delivered a crushing blow to the Azan Empire here. Xaiolthu was the site of an isolationist human civilization that mostly lived underground. Not too much is known about them other than their god is a strange tentacled beast. They disappeared during the rise of the Witch-Elven Empire, but it remains unconfirmed what happened to them.
* **Emmec** – A near empty domain where bored skirmishers on fast horses patrol empty wastelands and old Badlands Road forts. However, this region once formed a key portion of the “*Badlands Road*”, a major trade route between the eastern and western parts of the world that flourished during the time period between the Battle of Empires and the formation of the Forest of Getting Lost.
* **Gaklimu** – The grasslands of this domain could be more useful to the witch-elves, but that would mean properly defending them against the occasional snoloth migration, a task witch-elves find both boring and degrading. Extermination parties consisting of human and goblin slaves led by half-bloods and the occasional unfortunate witch-elf will be dispatched to harass any known snoloth migrations though. Aside from this, not much else happens in this domain other than collecting taxes on the few minor trade caravans passing through here on their way to the Urgun Plateau.
* **Hilbalar** – This domain was once on the front lines of the war with Azan. The old border forts are sometimes used as stopping points by armies as they head further south.
* **Hycis** – This sparsely inhabited domain is made up mostly of desert. It is mostly empty except for a few fortified oasis communities.
* **Meren** – One of the earliest true witch-elven communities, founded by pale elves driven out of the Elven Empire for following Mother of the Night, Gor’Go’Leth, and other dark entities which were likely allies or proxies of Gogotha. Eventually it grew to the size of a small nation, and frequently warred with the Azan Empire, the Domorotsyi, the Broken Helm Dwarves, the drow of Erthae, and fellow witch-elves like the city of Phisordrant. When Morwenna unified the witch-elf nations, and summoned large armies of witch-elves seemingly from nowhere, Meren served as the capital for a few decades, before being replaced by Mors. Meren was the site of the first major battle between Azan and the witch-elves. It is now a wealthy, indolent city where the violently decadent artistic community competes for adherents with the violently decadent Skyclad Sisterhood (the local branch of Gogotha’s clergy).
* **Mors (domain**) – This domain contains the capital of the Empire, as well as the infamous Bonefort, and the ruins of the capital of the Kingdom of Domorot. The Domorotsyi were hardy people who migrated from the far north millennia ago and eked out a rough living in the wetlands surrounding the Bone Lakes. They became moderately wealthy during the period they were the midpoint of the Badlands Road, but had become largely irrelevant by the time of the early witch-elf nations. During their rise to power, Morwenna and Morrigan were easily able to enslave many of Domorotsyi and scatter the rest. Several decades of fighting between Morwenna and Morrigan followed, as though Morrigan was the first to declare herself Prophet-Empress, Morwenna quickly proved herself to be the more powerful and politically astute of the two. Eventually Morwenna defeated Morrigan and turned her capital into her own, while imprisoning Morrigan deep beneath the city for an eternity of torment.
	+ **Mors (city)** – The capital city of the Empire, and the largest city. It was founded only two centuries before the rise of the Witch-Elven Empire, by fey who sided with Morrigan in one of the Elven Empire’s many convoluted civil wars. Although other followers of Gogotha and her allies had already settled in the Bone Lakes region, Morrigan’s followers were noteworthy for being unusually militant and violent (many were recruited from those who believed the Azanese and other human expansionists be defeated at all costs). They fought many wars against other nations in the area, but eventually turned on Morrigan after it became apparent that Morwenna was the more capable leader. The witch-elf inhabitants of the city continue to have a blood thirsty and highly ambitious reputation to this day, and look down on most other cities and towns for reasons like being decadently slothful, too focused on “playing with their toys”, to backwater to matter, etc.
		- **The Great Bonefort** – One of the largest structures in this plane of existence, it is nearly a kilometer tall, three kilometers wide, and five kilometers long. It is made a dark, porous material that greatly resembles bone. Morwenna summoned it into being as a way of showing she had gained Gogotha’s favor. Despite its irregular shape and massive void spaces, it is still said to contain over a million rooms, though most are empty. The Bonefort serves as a gathering point for several major religious ceremonies and/or orgies. It is also the headquarters of several military institutions and branches of the Sisterhood, and home to several major noble houses, two rival schools of magic, several prisons, and a number of “workshops” for the creation of new monsters.
		- **Red Necropolis** – This large temple complex not far from Mors (the city) is usually treated as a separate community. It is the home base to the seven Unholy Concubines, plus a number of other religious orders. However, all seven Concubines are currently “in the field” subverting other nations.
			* **Amrice Ghien (AKA Cai Qing)** – Is currently an advisor to the Emperor of Changrila. In private she encourages his worse ideas, in public she presents herself as a moderate. She hopes to spark a war with Azan or a civil war, she also helps secret Gogotha worshippers in Changrila increase their power.
			* **Caedora Caezroh** – Operates openly as a witch-elf in Daligrad. Runs the most popular brothel, but pretends to be an exile and a non-Gogothan. She has many leading players in Daligrad under her sway. She oversees the Empire’s interests in Daligrad, including drugs and hunting high value heretics and exiles.
			* **Morieh Wainvrith (AKA Eiinestra)** – A skilled shapeshifter even by the standards of her order. She has long posed as a senior ranked amazon and has many amazons and lesser magic users under her sway, though she is smart enough not to try and sway a true wizard of the order.
			* **Qinaka Mazivne** – Favorite harem girl of Satrap Sameera Ozer of Calyx. Qinaka allowed herself to be “captured” in order to be brought to Sameera’s harem, and now secretly controls Sameera and her harem.
			* **Byru Crungoh (AKA Palatina Lucilla)** – Poses as a senior cleric in Siuverland. It is not a fun post for a Concubine, but it helps Morwenna coordinate with followers of Althazzar.
			* **Cerilnue Krondrath (AKA Olona Myduis)** – Took over one of Dhalmass’s powerful noble house, now rules it openly in drow form.
			* **Andra Cudildra (AKA Emaline Rosen)** – Poses as a professional escort in Florinth. Hopes to one day subvert the King, but in the meantime is building up a large Gogothan cult.
* **Namorhu** – The plains of this domain have been fought over between Changrila and the witch-elves on many occasions. It is currently one of the most dangerous domains, where half-blood skirmishers, elite Changrilese soldiers, wild trolls, and sadistic succubi often clash among each other. It is likely for this reason that the witch-elf nobles of this domain usually rely on half-bloods and goblins raiders rather than take to the field of battle themselves. Aside from the fortified town that serves as the domain’s capital, and various raid camps, the domain has two main features of interest. The Fallen Giant is a massive petrified giant that lies at the bottom of a hundred meter deep sinkhole. The Squirm Breach is one of the newest succubus breaches, but it is already fairly well known. The succubi from there are keen to capture the most attractive of the Changrilese warrior maids and sorceresses, it is probably best not to contemplate why.
* **Nazudrel** – This domain and several others nearby were once home to orc tribes who lived in the badlands southeast of the Bone Lakes. They were conquered by the witch-elves and most were slain, but some were kept to breed half-orc, half-elf half-bloods. Orc half-bloods are seen as tougher and more aggressive than human half-bloods and are often used as shock troops.
* **Phiridrel** – This domain is ruled by House Gilsatra, who descend from a clan of pale elf followers of Bloodthorn in what is now Elfwood who were exiled for excessive cruelty and lack of self-control. Although they have long since converted to the Gogothan Faith, they still like doing some things like their ancestors once did. To that end, they have created the Black Thorn Vine. Many a witch-elven noble’s garden now features a few hapless individuals writhing away while barbed vines bind them in place and invade their every orifice, though House Gilsatra’s properties usually feature hundreds of such individuals at any given time.
* **Phisordrant** – Phisordrant is the name of domain, city, and noble family. House Phisordrant’s ancestors were once horned elves from Scimitaria. Under Gogotha’s influence, they now resemble most other witch-elves, though they still have two nubs on their forehead where their horns once were. They are sometimes mistaken for succubi.
* **Qinric** – This sparsely inhabited domain is made up of territory conquered by General Zeno Taredd. Like in several other backwater domains, his descendants still rule the territory he conquered. The current patriach of House Taredd is Ralnar, Zeno’s grandson, and (as is often custom among the witch-elves) his harem includes his mother, three sisters, five aunts, twelve cousins, eight daughters, two granddaughters, as well as fourteen other powerful females who have attached themselves to House Taredd. Like in most witch-elf noble houses, Ralnar and his forty-five member harem are considered the true nobles of House Taredd, but his many other descendants are considered to be lesser nobles, as are his other relatives. Ralnar has more power than many patriarchs, as he is a decent military commander and negotiator, though true power lies with his harem, which includes spellcasters, raid leaders, and members of the Sisterhood, among other high value members. The domain of Qinric includes the ruins of two outlying Urgun cities and a drow city that Zeno conquered, but now there is little glory to be found in the domain. Instead, the horse-mounted archers of Qinric hire themselves out to other domains, and can be found raiding the Changrilese, the Urgan, and even the Azanese. They can be easily identified by their pitch black horses, their long flowing hair, and the fact that both males and females fight topless.
* **Qolamin** – This domain is built on a stretch of boggy lowland. It is bug-filled and unpleasant. There are few nobles here, and the commoner clans are impoverished and poorly organized.
* **Raeral** – This domain contains the original temple-complex of the Furies, a particularly militant and violent branch of the Sisterhood. Although the Furies have larger temples in Bonefort and Mors, and many smaller ones throughout the Empire, the one in Raeral is seen as the most important. The Furies are known for their berserk fighting style and intolerance to pain, and can be found on the forefront of many raids and wars. Their stylized armor and twin sword fighting style isn’t that much different than many other military formations in the Empire, so they are usually distinguished by their elaborate headpieces.
* **Ravrala** – This domain is home to a number of minor houses who have the unpleasant task of monitoring the northeast corner of the Empire. There isn’t much to do here, and witch-elves don’t like fighting undead abominations from the Battlefield much more than their southern cousins like fighting snoloths.
* **Rennia** – This domain is seen as unusually sophisticated and complacent for a frontier domain. The small but pleasant forests that line Lake Aedan are said to remind some witch-elves of the northern faerie forests and faerie realms of their ancestors. The largest town has a reputation for being a “resort town” where minor nobles from certain factions come to “interact” in the warm, shallow water of the lake, the pristine beaches, or the nearby forests. The ruling house Heiroa is known for its unusual attractiveness and are said to have significant water nymph ancestry. They are decadent, but in a lazy sort of way, and have become quite wealthy from both tourism, but also through small but highly profitable illicit trade routes that connect Rennia to much of the southern continent. The witch-elves here don’t care much for snoloths, but will aggressively wipe out any that come near the forests.
* **Renyselle** – No one of note has ever bothered settling in this wide band of badlands. There isn’t much to do here other than capture fugitives and runaway slaves from the more settled areas. The mount of choice is the ptericar, a large, ugly reptilian bird that witch-elves use across their empire as scouts and messengers.
* **Reulawenys** – The patriarch of this domain is one of the few males with genuine power in the Empire. Iefyr Oncith is a mage and a fighter of rare skill and longevity, and he commands several regiments of the finest heavy infantry in the Empire, most of whom are males whose size and strength were magically enhanced to turn them into intensely aggressive heavy armor shock troops. Although many brothels in the Empire are places where males take out their frustrations on low status females, nowhere is this more true than Reulawenys. Although some branches of the Sisterhood want to raze the city from the face of the world, Morwenna seems to enjoy breaking what few taboos the witch-elves have, and will sometimes sentence those who displeased her in a moderate way to a few decades in a Reulawenys brothel, particularly if they are strongly misandrist.
* **Reynore** - This domain is dry grass badlands in the south, and slightly lusher grasslands in the north. Like in several nearby domains, horse riding culture is strong here. The inhabitants alternate between raiding and trading with the Urgun. The domain is home to the Gogothan drow city of Lyeecia. Witch-elves aren’t the only followers of Gogotha drawn to Central Giantstep. Some Gogothan drow settled the area too, drawn by ancient prophecies. For unknown reasons, Gogotha has never tried to reshape the drow the same way she reshaped many other fey, and Gogothan drow often depict Gogotha as a fellow drow.
* **Rhecosho** – Ironheart was a faerie lord known for his militant stance against humanity. According to legends, he contributed to the creation of many of the more violent faerie races and subraces along with other Unseelie and Militant faerie lords. He was seduced by Gogotha, and later corrupted into being one of her demonic generals, but first he led many of his followers out of the Elven Empire and into exile around the Bone Lakes. Most of them eventually became witch-elves, but some became more extreme forms of their ancestors, including ravishing but cruel harpies and fairies, withered and thorned dryads, bestial satyrs, and pale and twisted goblins. Although once respected, many so-called “witch-fey” are now seen as pets or curiosities. However, in Rhecosho, particularly the capital which is built around The Dark Fane of Ironheart, the “witch-fey” are numerous and well respected.
* **Sharisaaria** – This domain was not particularly noteworthy prior to the formation of the Gomorrah Breach, however, now that its capital has fallen within the boundaries of demonic influence, it has become a gateway community for witch-elves who have become so jaded by normal depravity that they feel they must enter the reality bending realm of the succubi instead. The succubi here make some effort to keep the witch-elves happy and even allow some of them to leave and spread the word of their experiences to other parts of the Empire. Although the Gogothan religion says that her true servants will be well rewarded in her realm (whether they enter it directly through the Breaches or in their afterlife), most witch-elves remain somewhat cynical.
* **Shroldra** – This sparsely inhabited domain is desert along its western edge, and dry grassland elsewhere. Much of the fighting is done by the “Dust Clad” an auxiliary force of half-bloods (witch-elf mixed with goblin, drow, human, and/or orc) who wear head wraps, body paint, and often little else. The Dust Clad are fanatically loyal to Symania Qinmar, a powerful witch-elf sorceress who they see as an emissary of Gogotha herself. The Dust Clad are skilled fighters and patient hunters, but have been known to accept heavy losses in return for capturing a few choice specimens for Symania’s harem. Aside from Symania’s palace-city, the most notable landmarks are the ruins of Lyraleth and Elarel, two drow cities communities that once followed the Moon Goddess, but now serve Symania, willingly or otherwise. Symania herself is something of an anomaly; she is a powerful female who isn’t a Sister, nor does she “share” a vassal patriarch with several other females, instead she rules the domain alone, and shows no interest in designating an heir.
* **Shun** – This domain was split off from Mors to reflect the status of its several booming mining towns, of which Shun is the biggest. Most of the slave population are goblins, dwarves, and Domorotsyi humans. The ruins of old Domorotsyi towns and villages can be seen among the slave fields, hilly moors, and cranberry bogs.
* **Shylaheira** – The capital of this domain is a large but isolated fortress sitting in the middle of a large stretch of bluffs and dry grass. It is home to House Kendel, who descend from a group of wood elves who were turned into witch-elves ancient times to serve as concubines for an entity known as The Horned One (likely a demon serving Gogotha). There are conflicting opinions as to whether these wood elves were the first witch-elves, and/or whether their organizational structure was the inspiration for the witch-elves’ unusual way of organizing their noble houses.
* **Sunazoth** – The capital of Sunazoth Domain (also known as Sunazoth, like in most domains the capital and domain share the same name) is one of the oldest and most decadent witch-elf communities. They consider themselves to be the truest followers of Gogotha among the witch-elves, and favor magic and witchcraft to melee. Several powerful orders of the Sisterhood are based here, along with the largest and wealthiest Noble House, that of Mazivne. The Patriarch of Mazivne (of which their have only been four in the past two millennia) is always an individual of extreme raw spellcasting ability, and potions and magic are used to keep him mind-broken but virile so that he can be used as breeding stock by the House Mazivne females (currently numbering at 426). Mazivne female can be distinguished by their scandalous attire of leather or silk (which always exposes one or both breasts), multiple piercings, and white-dyed hair, which is often cut in either a bobcut or asymmetrical bangs. They are often accompanied by succubus guards and exotic slaves.
* **Surte** – This small domain is centered on a mid-sized city of the same name. Its main noteworthy feature is its strange obsession with nude statues and carvings, which are everywhere in the city (though it is not like many of the inhabitants of the city where much or anything either). The largest statue is that of a kneeling female witch-elf whose legs form an arch over the main entrance to the city.
* **Syiin** – A dreary badlands domain that mostly consists of patrol bases. The largest community is also known as Syiin, a garrison town built on top of a goblin mining city. Witch-elves are often sent to work in the mines, which has resulted in many goblin half-bloods.
* **Sykil** – This border domain once fought many fierce wars against the Twin Principalities of Aquilea and Caprea, but with the formation of the Sodomia Breach there is now little for them to do on that front. Many individuals left for other domains, leaving behind near empty forts and slave camps for anyone who wanted to claim them. Slaves herd goats and grow hearty grains and vegetables here, and are sometimes preyed upon by bored goblins and succubi from neighboring regions. An unusually deep sinkhole near the capital is known as Alannia’s Folly after a tragic orgy accident.
* **Syllia** – The witch-elves of this domain see themselves as among the most cultured and sophisticated. They are particularly adept at magic and several small magic academies can be found in the main city. The inhabitants of Syllia are fond of meddling with alchemy to make new and interesting monsters and servant races. Currently it is trendy to make ogres more aesthetic but submissive to use as mounts.
* **Symetria** – This witch-elf domain had the misfortune of being almost entirely corrupted during the formation of the Gomorrah Breach. In the capital city itself, a powerful incubus broke the minds of ruling harem and declared himself the new patriarch of the house. Elsewhere, many of the inhabitants went insane and/or became the personal pets of demons. However, very few witch-elves have visited Symetria since it fell, so many (more or less) believe the official story that Symetria was respectfully integrated into the succubus realm.
* **Taie** – Like most domains near the Bone Lakes, this domain is covered in low hills and poorly drained wetlands. Bog berries and wine made from bog berries are the main exports. It is fairly quiet for a domain so close to Mors, so some noble houses have secret cottages here where they can plot in peace.
* **Tetha** – This domain was once home to the “Bandit Kingdom of Pamenor”. The Pameno are racially a mix of Changrilese and Domorotsyi with a touch of elven or nymph as well. They once followed the Goddess of Greed, but were forcibly converted to the Gogothan Faith and are now fanatics who see the witch-elves as divine servants of their new goddess. The Pameno serve the every whim of their witch-elf masters, including as servants, laborers, battle fodder, and sometimes spies and infiltrators (for those who can pass as Changrilese). Aside from the Pameno, the witch-elves of this domain are also served by the “pale goblins”, a tainted goblin subrace (some are also half human or half elf) who use the extensive cave networks of the region to raid deep within Chagrilese territory. The succubi of the Org-lii Den and the Voluptuous Breach sometimes join these subterranean raids.
* **Thenna** – This now quiet domain is covered in grasslands and small clusters of trees. It was once the core of the Azanese province of Giann. The Gianni were a peaceful people known for their wine, sheep, and slender, poetic inhabitants. Needless to say, most of them fled witch-elven advance, and the rest were enslaved, along with a few pockets of dwarves. Thenna was once known for its slave raids, but with the creation of Gogothan Breach destroying the main area they raided, it has become a quiet agricultural region instead.
* **Tudvuda** – Much of this domain is sparsely populated mountain, where witch-elves occasionally skirmish with the yetis. However, the lowlands are decently populated and are a frequent source of raids against Changrila. The ruling house is known for sponsoring both militant Sisterhoods and magically enhanced fodder breeding organizations. Attacks from Tudvuda are often spearheaded by the elite Furies of the Sisterhood, and magically enlarged and controlled yeti siege beasts.
* **Ualiar** – This sparsely inhabited domain is mostly worthless badlands that even the witch-elves struggle to prosper in. The ruling house is highly irregular as it was founded by three powerful pale elf sisters from what is now Florinth who joined the Witch-Elven Empire a century after it was founded. In order to comply with local customs, they seduced a prominent general to be their patriarch, but kept their own last name, Glaru, which means “blonde” in an obscure haggish language. Due to the corrupting influence of Gogotha, few members of House Glaru are still naturally blonde (most now have black or white hair) but many dye their hair blonde. As per their house’s unusual tradition, only three female nobles are members of the harem at any given time, and the patriarch is chosen from outside the house and gives up his last name for Glaru. The patriarchs of this house are powerless even by witch-elf noble standards and a frequently disposed of when a better stud is identified.
* **Vesryn** – This boggy domain is one of the main sources of Dorquin, a type of fertility suppressant used in the Witch-Elf Empire and a few other nations. Despite their reputation for having a high birthrate, most witch-elves find being pregnant inconvenient and avoid it when they can. Due to short pregnancies, high rates of twins and triplets, and the rapid maturity of witch-elf children, most witch-elf commoners will have 8-10 children that survive to adulthood. Some nobles have far more, though most have only 4-5 they consider their true children, and maybe 5-10 more they demote to commoner status. Low caste Holy Prostitutes are often denied fertility suppressants, resulting in dozens of children. Needless to say, the Empire’s population has grown rapidly since inception, despite frequent losses to combat, murder, and misadventure.
* **Vianola** – Prior to the founding of the Witch-Elven Empire, Morwenna seduced a powerful but dimwitted satyr faerie lord named Viod Nugchuk, but eventually got bored of him and magically bound him within an isolated dungeon. A group of witch-elves later discovered Viod and formed a noble house around him. Unfortunately most of his offspring lack his power while keeping his lack of intelligence, but enough inherit the right mix of size, magical power, and ruthless cunning to make House Nuchuia dangerous. Offspring of Viod often have horns, hairy legs, and occasionally cloven feet, and are sometimes mistaken for succubi as a result.
* **Vulred** – The ruling house of this domain is unusual in that they descend from hags that were transformed into witch-elves by Gogotha. The transformation wasn’t quite perfect though, and females of the house tend to age really badly. The current de facto ruler is Velatha Dorzumin, an aged seer and sorceress who hogs the house’s patriarch to herself despite no longer being fertile. The domain is dry grassland with few inhabitants. Velatha frequently spies on her subjects with the help of twisted harpies, goblins, and fairies who descend from the servants of the original group of hags.
* **Wynpeiros** – This domain was founded by Afamrail, an elf-like faerie lord who sided with Morwenna early on due to their shared sadism and hated for humanity. But as time went on, Afamrail began to doubt whether allying with Gogotha was a good idea, particularly once rumors spread that Morwenna and Gogotha were actively working to merge Gogotha’s dimension with this plane. Afamrail was slain in a power struggle with Morwenna, but her actions emboldened the anti-Gogothan faction of the witch-elves, many of whom are now organizing themselves in Daligrad, Aelar'Ra, and a few other nearby nations willing to accept them.
* **Wysamoira** – This domain is usually seen as a backwater agriculture region. It produces a number of cheap staples like grains, vegetables, and goats. Its most noteworthy feature though are the mushroom filled caves that extend under much of the domain. Here the large goblin communities of Gutboizz, Weerx, Kreeks, and Styq work hard to harvest produce for their masters.
* **Yelnorin** – This domain features a mix of moors, bogs, and grassy hills that is fertile by the standards of the Witch-Elf Empire. Its capital city was once known as Eusebius, the capital city of an Azanese frontier province of the same name. Eusebius was on the front lines of many of the earlier skirmishes between the Azanese and Witch-Elves. The Azanese were led by Calixta Meloda, a legendary fighter, spellcaster, and theologian who some saw as the reincarnation of Saint Calixta. It is said Gogotha herself took offence to this and dispatched a powerful demon lord to corrupt Calixta Meloda. During the events of “The Night of the Unholy”, Calixta was seduced and transformed into a succubus, her court turned to twisted demonspawn, and the badly demoralized population of the city fled, only to be captured by a witch-elf army hidden outside. These days Succubus-Calixta rules the province with her demonspawn court, and no high ranked witch-elves live here (though many commoners do). Succubus-Calixta is one of the few individuals Morwenna treats like an equal.
* **Yllabanise** – This domain is mostly famous for being built on the ruins of the minor drow city-state of Erthae. As followers of the Moon Goddess, these drow lived on both the surface and underground, and were friendly with neighboring human nations. Although most fled following their defeat at the hands of the witch-elves, enough were captured for this domain to have an unusually high percentage of drow slaves. Due to selective breeding and magical tampering, these drow are attractive but weak-willed.
* **Zabar** – The capital of this domain has gone through several booms and busts. The slave market is the backbone of the economy. Currently Changrila’s defenses are strong, and the few individuals available for sale are soldiers captured on raids, or peasants taken by goblins via the underground networks, but there have been times in the past where Changrila’s defences failed catastrophically and slavers overran the northern provinces resulting in tens of thousands being sold each day in Zabar (as well as Zrylan, Tetha, and Tudvuda). Slaves of at least partial Changrilese descent remain the most common in the Witch-Elf Empire.
* **Zalabstra** – A dreary badlands domain. Its original ruling house was wiped out by the ruling house of Syiin, and the ruling houses since then have been weak and incompetent. The large palace is now decrepit, and mostly empty except for a small garrison and some semi-feral harpies and fairies. The domain also contains the ruins of the drow city of Salus’oh’um, a rare example of a community of Spider Queen followers who were just as comfortable above ground as below it.
* **Zrylan** – House Umrae, the ruling house of this domain, are long time rivals of those in Tudvuda, and skirmishes between the two over territory are common. However, Changrila has never been able to find a way to exploit this rivalry, if anything, the constant skirmishing make the forces of these two houses some of the toughest and most cunning in the Empire. Although their main palace is in their capital not far from the Changrilan border, they value their secondary palace even more. The Do’ghym Palace (formerly the Copper Dragon Monastery) is a sprawling Azanese/Changrilan monastery that was taken and modified by the Umrae, who now aggressively defend it from the Tudvudans, the yeti, and sometimes rogue succubi.

### Lands under the Succubus Breaches

#### Gomorrah Breach

The earliest and largest of the Breaches. From a distance it resembles a range of unnaturally tall and jagged mountains, where the world’s very crust buckled and shattered as the breach was formed. Large portions of the Breach were once (and are still considered by some to be) parts of the domains of Symetria and Namorhu, but several cities and fortresses on the northern and southwestern edges were either purpose built or conquered from the Azanese.

* **Castle Durnhold** – This large fortress was once Azanese, but it was corrupted during the formation of the Breach. The structure of the fortress was warped into a foreboding cluster of tall towers with strong “skull” and “nude statue” motifs. Many of the inhabitants were transformed into demonspawn (known locally as “goons”). No two demonspawn look alike, but common traits include horns, yellow eyes, talons or hooves, tails, bestial facial features, distorted/exaggerated facial features, unusual body shapes, unusual sexual organs, secondary visages, and extra limbs. Although weak compared to true demons, demonspawn are incredibly durable and long-lived. The Dark Overlord of Durnhold is a powerful succubus known as Maleficent, who is obsessed kidnapping young maidens from the nations further west. She gives some to her allies in the Dominion of the Bog-Witch. It is best not to contemplate what she does with the rest.
* **Prison of the Damned** – Nowhere in the Gomorrah Breach is reality more compromised than in this massive, irregularly shaped black shard, which straddles the northern end of the main crevasse. It is here that the succubi can dish out pleasures and pains that are too extreme to dole out elsewhere in the Breach without breaking physics and/or killing the prisoner. Morwenna and her inner circle are increasingly sending those who displease them here.
* **Vylrahne** – This city is the capital of the Gomorrah Breach. Its ruler is the Demon Lord Gorgona, whose favorite hobby is to arrange her victims into elaborate tableaus of degeneracy and sadism, then use her magic to petrify them in place. Aside from the demonspawn, the Violated and many different types of succubi, the main inhabitants are the “The Devote”; witch-elves, plus some drow and human, who willingly came to the Gomorrah Breach. As a reward, they are reshaped to whatever they consider to be their ideal aesthetic, and allowed to torture the Violated and boss around the demonspawn and some minor demons. In reality though, most will gradually go insane and become disfigured to the point they are no different than the demonspawn.

#### Sodomia Breach

Most of what is now the Sodomia Breach was once the territory of Caprea. Its ruler is a demon lord known as Fornaxis the Sodomizer, who has a more direct approach to torture than most of Gogotha’s creatures. Witch-elves stay clear of this breach for the most part, and demonspawn are relatively few in number, so the main inhabitants are the Violated and succubi. The Violated resemble their mortal selves (more or less), but have become unnaturally durable, and although still perfectly sane, can be “puppeteered” by any succubi who chooses to do so. They can easily be identified by the large number of objects of pain embedded in their flesh and are used as laborers, battle fodder, and amusements.

#### Lustrus Breach

This breach is built upon the ruins of the witch-elf domain of Dyned, a sparsely inhabited realm that few considered a proper domain. The succubi here are relatively few in number compared to the two older breaches, but there are reasonable numbers of Devote witch-elves, drow, and humans living in the crude palaces and crumbling ruins of this region’s mountain valleys and desiccated plains. They sometimes raid the Urgan for humans to turn into demonspawn or Violated.

## Demographics

### Witch-Elves

> Witch-Elves make up the backbone of the Empire, and include Sisters, nobles, and commoners. Witch-Elves leave most unskilled menial work to slaves, but there are still plenty of jobs left like craftsmen, slave drivers, guards, scholars, magic users, servants, advisors, Holy Prostitutes, and Sisters. Some senior Sisters are gifted with physical changes.
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### Succubi

> Despite serving the same master, Witch-Elves and succubi seem to prefer keeping a certain distance from each other, but they do often coordinate on raids and certain religious activities, and always on major military operations, and as a result, it is common to see succubi in Witch-Elf lands acting as advisors, ambassadors, messengers, and coordinators.
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### Slaves

> Most slaves are humans from various neighboring states or descendants from ancient conquests. However some cave goblins and swamp ogres (both native to the area) are used as well, along with dwarves from a long-lost kingdom. Life as a slave in the Empire is brutal and degrading, but numbers rarely ever seem to fall due to breeding programs and the use of magic to heal all but the worst injuries.
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### Brothel Guards

> The pale swamp ogers of the Domain of the Bog Witch are sold to the witchelven empire as brothel guards.
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### Trophy Lords

> Sometimes a particularly impressive foreign mercenary or adventurer (or an important turncoat) will be allowed to convert to the Dark Faith, be given several low status witch-elf females as wives, and allowed to start a very minor house. Aside from encouraging defectors and generating fodder, there is a poorly understood religious aspect to this rite.
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### Half-Bloods

> The offspring of Witch-Elves and others (usually human) fall into a grey area between freeman and slave. They usually are used as battle fodder or as semi-skilled labor, and sometimes even get sold off to foreigners.
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## Religion

> The religion of Gogotha, the Succubus Queen is a cruel and self-indulgent one, emphasizing the following of passions and vices no matter how dark, the use of cruelty and fear as a source of power, and the glorification of using seduction, manipulation, and violence to secure ones ambitions. Attendance of certain religious rites is generally mandatory, and typically include torture, sacrifices, and orgies.
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## Military

>     Despite the seemingly disorganized nature of Witch-Elf society, they can be incredibly organized and fanatical when ordered to mobilize by a senior noble, Sister, or Morwenna herself.
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> But most of the time, fighting is done in the form of raids by small but experienced border houses looking for slaves, sometimes accompanied by high-status thrill seekers from the central parts of the Empire.
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> Raiders favor ambushes, terror tactics, stealth kills, and disorienting magic, all carried out by lightly equipped (occasionally nude) skirmishers.
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> But in large scale battles, the Empire fields hordes of well equipped and disciplined infantry, cavalry, powerful spellcasters, siege engines, as well as succubi of wildly varying shapes and sizes.
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> Both males and females serve militarily as skirmishers, soldiers, and spellcasters, but females are seen as somewhat superior and many of the most elite positions and formations are filled entirely by members of the Sisterhood.
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## Location

### The City of Mors

The capital and cultural heart of the Witchelven Empire.

**[this paragraph needs to get expanded]**

### The Red Necropolis

**[this paragraph needs to get expanded]**

### The Theater of Beautiful Deaths

The Theater of Beautiful Deaths is the cultural center of the city of Mors. It is an hexagonal arena where slaves, prisoners, wild animals, mercenaries and monsters kill each other for the amusement of the audience. There are daily battles, an underground bestiary full of dangerous and wild creatures and very nifty theatrical mechanics. More than a thousand employed guards, beast keepers and trainers take care of the perfect course of the fights and talented directresses stage thrilling duels, carnage and even large scale battles. The first Prophet Empress Morrigan Orgoth declared killing (after prostitution and torturing) as the third art of Mors. A visit to the Theater of Beautiful Deaths is therefore not a primitive pleasure in bloodshed, but rather a sophisticated enjoyment of art. Audiences flock to the theater every night. The nobility and anyone who wants to flaunt their prestige has regular places in the upper ranks and lodges. The theater's artistic directress is the cruel elven witch and necromancer Mordred Uliath.

## Customs, Culture and Art

### Prostitution - The First Art

A commonly misunderstood aspect of witch-elf culture are the brothels. Here, low status or particularly cruel witch-elves can pay the Sisterhood for access to a wide range of “services” that they can’t otherwise access for various reasons. Although theoretically a high status position, Holy Prostitutes tend to be debtors, criminals, low class orphans, or mentally or physically unfit. Sometimes outsiders can gain access to these brothels, a few of which are located far outside the boundaries of the Empire, not realizing they are technically participating in a ritual to Gogotha, but some such “witch-elf brothels” are run by exiles and outlaws earning money the only way they know how.

### Torture - The Second Art

**[this paragraph needs to get expanded]**

### Murder - The Third Art

The first Prophet Empress Morrigan Orgoth declared killing , fter prostitution and torturing, as the third art of Mors.

**[this paragraph needs to get expanded]**