recursal/Fanatic-Fandom huggingface dataset:
Diamant

**lol please don't steal this idea im seriously not in the mood to throw hands**

 File:Diamantref.png
* coded page coming soon
* big british icewing man who's a high rank in a gnarly goat cult with some pretty ratchet dragons
* mans not hot
* cursed by an icewing animus to have diamond scales
	+ painfully sheds em each moon, they used to be sold by whoever owned him but now he just dumps them out
	+ scales can't be damaged by blunt force, only "melted" by fire or dented
* egg unwanted by icewing mum, sold off to possibility traffickers
* eventually got into the talons of an icewing animus (see curse)
* sold by animus to all sorts of illegal folks, his sheds were sold and he was used for his diamonds continuously until being sold several more times
* eventually escaped the system after his owner was assassinated
* ended up in a cult somehow??
* poor social skills, never really raised properly
	+ very polite and usually very genuine, he's not really cruel or mean like the other cult members
	+ more brawn than brain but that's ok
	+ mostly straight (questioning)
* voice hc: big shaq
* lineart by caactushugger
* theme song

File:SigilSolidBlank.svg

Family

Bijou (biological mother)

Kanga (servant; adoptive mother)

Goal

Wipe out the queens
Find liberation from his curse

Occupation

Cult Elite

Residence

Possibility

Diamant

File:Diamanthead.png

Credits

**Infobox Picture by:**

User:Artist

**Infobox design by:**

User:Heliosanctus

**Infobox code by:**

User:Forge the Hybrid

**Character by:**

User:Fyrestørm

♀

Allies

The Cult, Kanga, Crowfood, Skintaker

Enemies

The queens, IceWings, Bijou, Possibility traffickers

Likes

The cult, warmth, Kanga, the night, snow

Dislikes

Bijou, IceWing royalty, royalty, the desert, shedding

MBTI

AGE

##
Sword and Shield of Humanity Wiki

## Welcome to the Sword and Shield of Humanity Wiki

This wiki is the official source for Sword and Shield of Humanity canon information. Only Public information will be available. Classified data or admin information will either be marked CLASSIFIED or just not shown.

## What is Sword and Shield of Humanity

Sword and Shield of Humanity (Abbreviated to S&S) is a play-by-post roleplay on Facebook, with a deep canon lore, numerous participants, and has been continuously active since Aug 3, 2015.
Zairon

## Basic Information

**Government Type**: Feudalistic corporatocracy

**Faction Location**: East of the Solarian Empire, 15,000 light-years

**Region Size**: Four star systems

**Military Strength**: Defensive

**Demographics**: 100% Human (One Eosapian and one Natah)

**Economics**:

* Imports: Metals, minerals, mercenaries, weaponry, contraband

* Exports: Drugs (Cardamine), slaves (regular and genetically modified), contraband

**Citizen Denomination**: Zairians

**Currency**: Imperial Sovereigns

**Religion**: N/A

## History

**Founding**: Year 4678

**Brief History**: This nation was founded after the Four Major Criminals’ Alliance came together to take over several solar systems in the hopes of starting their own nation and becoming a formidable force to expand their influence. The leaders of four, with the exception of one secondary leader, met at a Freeport to discuss said idea with one another, despite their differences. And so, even with the complications, the deal was made. They all wished to flourish in strength and influence, and this was their way to do it. It's safest to bet on the trust of others when they side with the same lawlessness as one. With this growing effect on the universe’s economy, they hope to achieve a particular powerful control and military prowess that rivals their greatest threats, the Solarian and Saiyu empires.

**Major Historical Events**:

* Year 4678 - The founding of this nation was done during this specific year after the alliance was formed between the four major criminal organizations.
* Year 4686 - Weaseled their way into the Union of Free Nations under the guise as a legitimate nation.
Republic Class Cruiser

## Stats

**Length**: 4000 ft

**Type**: Assaut, Support, Patrol, Escort, Ship-of-the-Line

**Operator**: Greater Ecumene Republic

**Hull**: Carbo-ceramic armour plating with envelope shield.

## Description

The Republic Class is set to be the direct replacement for the standard Cruiser type of the Old Ecumene. A better armed, lighter alternative to provide a more adaptive component to the fleets.

## Armament

[CLASSIFIED]

Defensive countermeasures
Maxwell Fisk

## Vital Statistics

**Name**: Maxwell Fisk

**Year of Birth**: 4671

**Planet of origin**: Adaxia

**Race**: Human

**Job**: Leader

**Affiliation**: Consortium

## Biography

Being one of the first Consorts born on the new nation's Maiden Planet, Maxwell was raised in a higher class society as his parents were among the democratic leaders that helped the Chancellor. Upon reaching 19, he was selected to run against Sinbad as new Chancellor, and with his raising and knowledge of politics, he was able to pull ahead and become the new Chancellor. He now works his hardest to keep his nation prospering.

## References

1. ↑ Unbeknownst to Maxwell, his parents actually bought the election.
Cresian Empire of the Stars

> Note: This part is in the Cresian language (the parenthesis is the English translation).
>
>

## Basic Information

**Faction Name**:  Cresiah Emperia ov tem Stayrs (Cresian Empire of the Stars)

**Government Type**: Absolute military monarchy

**Faction Location**: 20,000 light-years southwest of the Solarian Empire

**Region Size**: Seven light-years across

**Military Strength**: Defensive, bolstered by Solarian Navy

**Population**: ~1,780,000

**Demographics**: 100% Cresian

**Economics**:

* Imports: Raw materials from other star systems and some foodstuffs (once in contact with others who grow).

* Exports: Some luxury goods and foodstuff.

**Citizen Denomination**: Cresiah (Cresian)

**Currency**: Credit

**Religion**: None

## History

**Founding**: Founded ~250,000 Earth years ago

**Brief History**: The Cresian Empire of the Stars was founded by a stranded colony expedition from a different universe. Cut off and unable to even locate their home star system, they stumbled around until they tripped over the wormhole, accidentally managing to safely traverse it and end up in this universe. Unable to make the trip back, they found and settled a nice planet they called Paradiso and have been living there ever since.

The Cresians voted to join the Solarian Empire when their leader, Galactica Memoriam, married Emperor Rudolph, of the Solarian Empire and the CES is now the Cresia Province.

**Major Historical Events**:

* 250,000 colonists left Cresa and found that they were unable to return to original their star system and universe.
* Settled Paradiso.
* Began to mine asteroids and other planets in the star system.
* Stopped mining resources from home star system and began to use neighboring system resources instead. Finds valuable Memory Crystal in a nearby star system.
* Build up of military forces begins as the military begins to be regarded as the highest form of commitment to one's nation. Being a civilian is frowned upon.
* Exploration of the galaxy commences with special ceremony on Founding Day.
Corvus-class Prowler

## Stats

**Length**: 150 meters (492 ft)

**Width**: 55 meters (180 ft)

**Height/depth**: 22 meters (72 ft)

**Type**: Intelligence and Combat Control

**Operator**: Solarian Empire

**AI** **Equipped**: [CLASSIFIED]

**Registry** **Symbol**: [CLASSIFIED]

**Naming** **Convention**: Birds of the Corvus genus

## Description

The Prowler is a stealth reconnaissance vessel designed for long range, single ship missions to spy on hostile or unfriendly nations. The Prowler comes equipped with the best stealth systems the Navy never invented, as well as degradable sensor and comm buoys, which have an adjustable lifespan, after which they degrade into base materials, which can be found in space. The Prowlers have minimal shielding, rather thin armor, and rely mostly on stealth and speed to survive. The Corvus class even comes equipped with hyperspace suppressors, allowing them to hide their hyperspace footprint in the signature of another. As long as another ship comes in or out of hyperspace when the Prowler does, it normally remains undetected. The interior is cramped, allowing the ship's engines and sensor suites take the most room. The minor weaponry aboard is designed for sabotage, not for actual fighting. Unfortunately, with the discontinuation of the impeller drive, the ships are no longer hyper-capable, prompting the Navy to design a new one. The only deviation from the normal design is *HMS Enterprise*, the flagship of the Admiral of the Fleet, which sacrifices stealth and weapons for comms and sensor boosting.

## Armament

* x2 top mounted kinetic slug thrower turrets
* x2 bottom mounted plasma pulse cannon turrets
* x2 (one per side) mine droppers (Burst or nuclear)
* x2 Broadside Eraser missile launchers (one per side)
Idea

**if yall steal this idea im suing ur bum aight :triumph:**

* tolkin trees
* based on "dirty paws" by of monsters and men
* garður, iceland
* cats/foxes/wolves
* the creatures of snow
	+ loose community of foxes, wild cats, dom. cats, rabbits, reindeer, farm animals, etc.
	+ live on outskirts of town, former inhabitants of the forest
	+ kind of lead by a council? 1 fox, 1 domestic cat, 1 feral, 1 farm animal, 1 "outside animal" (deer, hare, rabbit, or gull/puffin)
	+ only ranks are insiders (live with humans, mainly cats + dogs) and outsiders (anything that isn't domesticated or on a farm), there's not really any discrimination between the two
	+ domestics aren't allowed to eat the rabbits and it sucks, so there's that
* the hive
	+ wolves and bears
	+ rule over the forest
	+ nicknamed hive because of their hive mindset, not because they're ruled by a queen
	+ single ruler, always female, never takes a mate nor keeps her original name- simply called "dróttning." rules from adolescence to death. picked through arena fights; a group of the strongest juvenile females are pitted against each other, the last one standing becomes the new ruler. always a wolf, bears are **never** allowed ranks higher than family skalds
	+ isolationism is their thing
	+ drottning usually hates males, keeps a squad of female advisors/"servants :)))"
	+ bears are considered less than wolves even though they can kill a wolf
		- "weird flex but ok"
	+ bear families are usually large, the strongest male in the fam heading it, he is the skald- highest rank a bear is allowed to have
		- not many bear families since most bears are independent and stay out of the two factions
		- a lot of bears have escaped the hive easily, usually never returning- except for one case...
* real outsiders
	+ horses, birds, anything that isn't involved with the factions
	+ a lot of them are witches
	+ um also there's this weird legend of a troll that lives in "the breathing hill" (reykjanes volcano) and hes pretty chill
	+ ~~yo juniper insert asmundr here~~
Olympus Class Heavy Dreadnought

**Length**: 44,000 ft

**Type:** Flagship, Combat Support

**Operator:** Greater Ecumene Republic

**Hull:** Avonite Reactive Armour laminated between twin layered Carbo-ceramic hull plating. Modular shield system with secondary and tertiary envelope shields.

**Armament:**

[CLASSIFIED]

Defensive Countermeasures

## Description

The Olympus Class Heavy Dreadnought is a slow, heavily armed and heavily armoured vessel that was designed to be a significant threat on he field of combat through two key areas: extreme durability and overwhelming firepower. These ships possess multiple layers of both armour and shielding to allow them to act as damage sponges, but more importantly they make use of the designated "Bombard Cannons". These are essentially Mass Drivers, which perform much the same as other Mass Drivers, with a slight modification to their firing systems to allow the firing of large flak shells. These shells, when fired from a Mass Driver, enable the ship to project a defensive flak barrier at much greater ranges than the conventional flak cannon, which has only ever been intended for the close range defence of their parent vessel. This increased range allows the Olympus to provide flak support to far distant vessels or simply bombard enemy locations with flak that prevents access to their own light craft such as fighters and dropships.
Highlander-class Corvette

## Stats

**Mass**: 11,250 tons

**Length**: 138 m

**Width**: 23 m

**Height**: 21 m

**Type**: Intrasystem Defense

**AI Equipped**: No

**Registry** **Symbol**: CV

## Description

Designed for planetary and orbital station defense. Not equipped with a hyperdrive. Anyone can purchase one, provided they can drag it away.

## Armament

* x24 Nuclear missile launchers (Single shot pods with 6 missiles each, 2 pods per side)
* x3 Plasma repeaters (One on either side, one in front)
Dire

Dire was a carnivorous beast Llovar had personally summoned from the Ynfernael in the First Darkness. It was his demonic steed whose harness was bedecked with the heads of freshly-fallen lords. Llovar rode Dire into the Battle of the Locusts at the end of the Darkness and when Llovar fell, Dire fell alongside him, the terrible beast’s body dissolving as its energies returned to the Ynfernael.
Seeker Huntress

> “If your primary weapon is a bow, in a galaxy of plasma cannons, you’d better be damned good with it.” - Seeker Huntress
>
>

## Vital Statistics

**Age**: 3,525

**Planet of origin**: Grand Temple of the Oro

**Race**: Natah

**Job**: Seeker

**Affiliation**: Oro Convent

**Rank**: Master Seeker

## Bio

Born as Isiribed on the Grand Temple, in the more rural, unfinished areas, she began life in a small family, three older sisters and an older brother (second oldest), who were determined to reach the higher ranks of the Convent. The eldest sister ended up joining the political branch of the Convent, while, one by one, the rest left to join the priesthood. However, Isiribed had no desire for that. She’d made friends with one of the rare humans in the Convent, long since abducted from their homeworld, who’d taught her to make a simple bow, when she was having issues running down some of the pests that inhabited that section of the Temple. So she practiced with it daily, becoming highly skilled, much to the chagrin of her parents. It wasn’t that she wasn’t devout, as she still was silent during rituals, participated, and even sang the hymns. She just had no desire to live that life. And as fate would have in store, it worked out perfectly.

Isiribed was approached by one of the Acolytes who made her an offer: To join the Order of the Seekers. Normally, such an offer was only made to those already in the priesthood who showed prowess in the martial aspects, though, on the rare occasion, a devout warrior was offered. After a week of indecision, Isiribed accepted and became a Neophyte, like her next oldest sister, only along a different path. As it turns out, Seeker Hunter, an elderly Fegni, was close to death and they needed a replacement. Hunter used a sniper rifle, but was very lithe and agile, capable of acrobatics that Isiribed was starting to do on her own. It took twelve years after Hunter’s death for Isiribed to advance to the rank of Seeker Initiate. Twenty years later, with the proper resources, training, and surgical procedures, the Natah woman known as Isiribed ceased to exist as Seeker Huntress was born. Choosing a magnetically fired bow, a hand crossbow, and a Glaive that had a VI for control, Seeker Huntress followed in the footsteps of her predecessor, silently hunting the enemies and prey of the Convent, with a bow of unrivaled power.

When she finally attained the rank of Master Seeker, of which only five can exist at once, the Convent Civil War broke out. Being loyal to the Herald, Seeker Huntress helped the Herald’s forces come out on top. With the Convent back in one piece, Huntress now plies the stars of the Milky Way, helping find new locations for temples, as well as hunting those that still wish to return the Convent to the old ways. Those who refuse the new direction of the Convent will meet their fate at the tip of her bow.
United People's Republic

## Basic Information

**Government Type**: Technocratic Republic

**Faction Location**: 10,000 light-years east of the Solarian Empire

**Region Size**: 8,000 light-years

**Military Strength**:

**Economics**:

* Imports: Luxury items, food, rare ores

* Exports: Food, medicine, common ores

**Citizen Denomination**: Suunatari

**Currency**: Republic Credit

**Demographics**: 50% Suunatari, 30% Tanar'ii, 10% Human, 5% Vanir, 5% Morkith

**Religion**: N/A

## History

**Founding**: 1,000 years ago

**Brief History**: The Suunatari share their home systems with another race, and as such formed a society based around the concept of equal partnership. This other race eventually began to subsume into the Suunatari for protection, for while they were far stronger physically, they did not have the technological edge the Suunatari had and still do. This race, known as the Tanar'ii, took the role of the physical protector. They saw the the Suunatari as their saviors for freeing them from the predation of another race, who has long since been lost to time...

The core system of the Suunatari is reasonably varied, with each world having a specific place and purpose. Their homeworld is a world of forests and great beauty, with the capital city on what was the polar cap. It is from this world, known as Cygnus to others, that the Suunatari rule. Upon reaching space flight, the first thing that was done was to gain control of several nearby systems and bring them into the fold of Suunatari space. In doing so, they found the Tanar'ii early on and a compact was struck with them to create the dual-race society seen today.

After this compact was formed, the race began what was called the First Ascendancy. During this time, the followers of Khaine marched to war under the leadership of the Council after being attacked by the Dom'Kavosh. For over two decades, the fighting raged until the enemy mysteriously retreated, but at the terrible cost of several thousand soldiers, civilians, and the Council of 13. During their funerary rites, it was decreed that those who would step to leadership would wear the armor of the First Thirteen, in hopes of their wisdom passing down through the generations...

The Second Ascendancy took place a century after, when some Suunatari and their attendant Tanar'ii took to what was called the Plague of the Wandering God. These souls began to defect from their people, living solitary lives as Renegades. During this time, the Renegades began to launch devastating attacks on their own people, only to flee and hide when confronted. After several years, it became apparent of an outside force commanding them to do so, something of such strength that some believed it was Ceogorach himself visiting fury upon them. In the end, it turned out to be a deceiving Suunatari who made himself look like an Exarch of the Harlequin and was executed publicly as a warning.

Currently, the nation is in a state of governmental reform. With the introduction of a constitution, among other things, most would believe the nation itself is changing for the better.
Corein

> As a former Cattle Race, the history of the Corein is lost to time.
>
>

## Anatomy/Biology

**Description**: They are born a light shade of their color and as they get older, their color grows darker. Every child is born with white markings which are believed to show family lines

**Diet**: Meat, fruit, and vegetables

### Male

**Average height**: 6'6"

**Average weight**: 200 lbs

**Average build**: Muscular

**Coloration**: Various shades of blue, with hints of stripes

**Average lifespan:** 400-500 years old

### Female

**Average height**: 6'0"

**Average weight**: 160 lbs

**Average build**: Curvy but muscular

**Coloration**: Various shades of blue, with hints of stripes

**Average lifespan**: 450-550 years old

**Extra**: The Corein have two hearts and four lungs. They evolved with more lungs to help them survive on their homeworld, which frequently experiences floods and tsunamis, as well as hurricanes.

## Politics

**Classification**: Peaceful and helpful unless angered. Then, they can be a fearsome enemy.

**System**: Tribe leaders are born so a tribe will always be lead by one family unless the tribe leader is challenged then the victor takes over the tribe

**Values**: Family, religion, technology, and helping those in need.

**Religion(s)**: They believe in a god that helps their crops grow and keeps the floods at bay. If they anger the god, it punishes them with floods higher then the Grand Tree.

**Settlements/Colonies**: Their homeworld and various other colonies in Solarian space.

**Diplomacy**: Peaceful. Their planet is neutral ground to them, upon which no foreign wars are fought.

**Age of Spacefaring**: 2 years ago when they were freed from captivity as a Cattle Race used by the Oro Convent.

## Technology

**Military**: Although they have access to old weapons or new ones that they trade with "outworlders" for food, supplies, and sometimes even shelter, they still prefer bows and arrows, creating different types of arrowheads like EMP, explosive, and even poison.

**Civilian/Public**: With the joining of the Solarian Empire, a huge influx of technology has arrived and the tribes are in constant change, upgrading themselves.

**Overview**: All of their technology either comes from trading or scavenging parts from crashed ships due to the hurricanes and storms their planet faces.

## Racial Information

T**raditions**: Marriage for life, simple way of living, helping everyone out no matter what race, fear of the Convent coming back, and a belief in a tree god that protects them from the storms.

**Conflicts/Issues**: There were huge conflicts with the Convent when they were enslaved. Most tribes tried to fight, but their stone arrows were no match for the technology of the Convent. Some tribes are still extremely hostile in fear of being enslaved again.

### Relevant History

Enslaved by the Convent as a cattle race, this left them wary of other races, but still open to help as long as the other races respected their traditions and laws. They joined the Solarian Empire two months after being freed to help them feel safe from attack again.
Ecumene Corvette

## Stats

**Length**: 1100 ft

**Type**: Support, Escort, Transport, Patrol

**Operator**: Greater Ecumene Republic

**Hull**: Carbo-ceramic and Avonite Reactive armour with envelope shield system.

## Description

The Corvettes are lightly armed, lightly armoured vessels which act to overwhelm any enemy vessels that stray too close to the fleet. They are a jack-of-all-trades vessel in terms of their deployment and are often deployed on patrol and scouting missions. In combat, Corvettes are typically there to add to the number count of the fleet, providing extra firepower to the fleet’s capital ships.

Unarmed variants of this ship design are used as diplomatic transports under the title of “Diplomatic Corvette”.

## Armament

[CLASSIFIED]

Defensive Countermeasures
Titan Class Heavy Cruiser

**Length**: 8000 ft

**Type**: Assault

**Operator**: Greater Ecumene Republic

**Hull**: Avonite Reactive Armour and Carbo-ceramic armour plating.

**Armament**:

[CLASSIFIED]

Defensive Countermeasures

## Description

The Titan is a new class of ultra-durable warship built to bolster battlegroups durability by acting as “damage sponges”. These ships typically act alongside the lighter specification Ecumene warships.
City-class Battleship

## Stats

**Length**: 5,694.2 metres (18,682 ft)

**Width**: 833.3 metres (2,734 ft)

**Height**: 1,041.2 metres (3,416 ft)

**Type**: Heavy Combat and Command Support ship

**Operator**: Solarian Empire

**AI Equipped**: Yes

**Registry Symbol**: BB

**Naming Convention**: Major Earth cities

## Description

The City-class Battleship is not so much an upgrade to the Deity, as it is a younger, slightly better equipped sibling. The City-class boasts lighter armor, but better sensors and shielding, as well as Charged Particle weaponry. The BB also sports a heavily reinforced bow, to allow for ramming action. Also packs heavier engines, giving the ship more thrust, which allows it to move faster in sublight speeds. All City-class BBs are SPIRIT equipped and are designed to work with the Deity's as opposed to replacing them, as they're designed for fire support. In the event a DredDiv is formed, a single BB might be assigned as the flagship.

## Armament

### Weapons

* Two forward-facing Peacekeeper Gauss cannons.
* Four forward facing Railguns
* 350 M42 Archer Burst Missile pods, 24 missiles per pod (Secondary)
* 250 M75 Rapier Nuclear Missile pods, 30 missiles per pod (Tertiary)
* 500 M96 Howler CP Burst Missile pods, 20 missiles per pod (Quaternary)
* 830 70mm M965 Point-defense gun (Quinary)
* M85 Turbolaser Anti-Fighter Guns
* M97 Guided Missile Weapon Systems
* HAVOK Anti-structure Tactical Nuclear Weapon
* 20 broadside graser mounts (10 per side)
* 5 forward facing grasers
* 4 broadside Charged Particle Lasers (2 per side)
* Forward facing Charged Particle Cannon
* Plasma Ramming prow
* 12,000 Flare launchers
* Six quad-barrel electromagnetic plasma turrets

### Carrying Capacity

* Four Warrior-class Corvettes
* Four Assault Shuttles
Atlantic Class Cruiser

**Length**: 5950 ft

**Type**: Patrol, Internal Security, Policing

**Operator**: Greater Ecumene Republic

**Hull**: Carbo-ceramic hull plating with Avonite Reactive Armour and envelope shield system.

**Armament**:

[CLASSIFIED]

Defensive Countermeasures

## Description

The Atlantic is a Cruiser variant that was deployed as a part of the “Council Fleet”. This is a fleet that once divided it’s forces between defence of the Capital System and escort of the ECV Justicar.

Whilst the Council Fleet no longer exists, the Atlantic Class still sees a largely focused emphasis on patrols and security of heavily populated sectors of GER space.

As they spend so much time within heavily populated GER space, their design (as with the rest of the Council Fleet) is more aesthetically pleasing than the blunt practicality of many military vessels.

These ships focus on the low-collateral factor of missile warfare due to the fact that they operate within civilian-heavy sectors. A missed shot with a kinetic cannon could wipe out a city whereas an inaccurate missile salvo could be auto-destructed before any collateral damage were to be caused.
Queen Celeste-class Q-Ship

## Stats

**Length**: 1km

**Type**: Armed Merchant Cruiser

**Operator**: Solarian Empire

**AI Equipped**: Yes. AI emulates a Personal AI Companion.

**Registry Symbol**: AMC

**Naming Convention**: Named by the Crew to emulate standard merchant vessels

## Description

Designed to look *exactly* like the standard freighter, the Queen Celeste Q Ship even gives off the standard emissions signature of the merchant. While anyone with the right background can make an Armed Merchant Ship, this ship is operated by the Navy and will actively seek out pirates. All weaponry is concealed behind false plating. The Q Ship is not designed to fight actual warships, only pirate ships.

## Armament

### Weapons

* 4 Burst Broadside Missile Ports (per side)
* 3 Broadside Lasers (per side)
* Aft Mine layer (configured for rapid deployment)
* 20 point-defense system turrets
Vereth

```

## Biographical information

 ### Marital status

 Married

## Physical description

 ### Species

 Tiefling

 ### Gender

 Male

```

## Overview

Vareth is a Tiefling Warlock and owner of a brothel. He conducted a ritual which took the life of his son which likely led to the rebirth or reincarnation of his wife. Along with his son, two additional individuals were sacrificed in order to complete the ritual as well as the presence of a devil known only as a watcher.
Storm-class Citadel

## Stats

Length: 25 kilometers

Width: 20 kilometers

Height: 30 kilometers

Type: System and Area Defense and/or Denial

Operator: Solarian Empire

AI Equipped: Yes

Naming Convention: Major Earth wet naval battles

## Description

Based on the idea of the mobile station, but with the need for power projection, the Citadel was made to deploy to a strategically important system and provide Command and Control for all formations in the vicinity, specifically for defense pickets, as well as resupply and rest for naval units and passing civilians. The Citadel is not designed as a frontline command unit, but as a defensive structure, often called a Defending Supercarrier. A secondary function is as an Area Denial station, as a citadel in the system is hell for the people holding it. While the Citadels are hypercapable, they're incredibly slow in sublight, often requiring a full day to position. Like all Solarian mobile stations, Citadels can support docked ship. All Citadels are SPIRIT equipped.

## Armament

### Weapons

* Charged Particle Cannon
* 200 plasma cannon turrets
* 100 repeating slug thrower turrets
* 4 Gauss Cannons
* 10 Charged Particle Lasers
* 50 Charged Particle Pulse Turrets
* 100 missile launchers
Logistical Support Cruiser

## Stats

**Length**: 3,000 meters

**Width**: 700 meters

**Type**: Basebuilder and Ground Support

**Operator**: Solarian Empire

**AI** **Equipped**: Partial

**Registry Symbol**: LSC

**Naming Convention**: Major ground battles in human history

## Description

The LSC is designed off a centuries old Battleship design. The LSC carries partially built bases, tactical outposts, and forward operating bases, ready to deploy to a planet where the Army is deployed. Once the equipment is on the ground, it takes between 5-30 minutes for the troops to finish assembly. The LSC tends to also carry tanks, Urban Assault Vehicles, resupply, and armed dropships to provide air support to troops. The LSC carries the ZHUGE AI to help coordinate the fight on the ground, but has no control over the ship itself. There's a debate between the Navy's Office of Shipbuilding and the Army's G3 over if the ship should be listed as Naval or Army equipment.

The LSC is a Naval ship, operated by Naval personnel, but it's an Army support ship and the Captain of the ship works alongside the Army CO aboard, to best coordinate troop drops. The LSC is a very hard command to come by, as the CO of an LSC is required to have cross trained with the Solarian Army at some point in their career and be certified in Ground Operations.

## Armament

* Flak turrets
* Target jammers
* Point Defense Nodes
Ecumene Frigate

## Stats

**Length**: 1500 ft

**Type**: Support, Escort

**Operator**: Greater Ecumene Republic

**Hull**: Carbo-ceramic and Avonite Reactive armour with envelope shield system.

## Description

The Ecumene Frigate is a light, nimble class of ship that excels at both escort and fire-support roles. With no forward-facing weaponry, these vessels unleash rapid broadsides into their targets.

They can be equipped with either kinetic or plasma weaponry.

Frigates armed with plasma weaponry are designated as Plasma Frigate. They are of the same construction, size and performance simply with Plasma Repeater Cannons rather than Mass Drivers.

## Armament

[CLASSIFIED]

Defensive countermeasures
Galactica Memoriam

## Vital Statistics

**Age**: 2400 Cresian years (28,800 Earth years)

**Planet** **of** **origin**: Paradiso

**Race**: Cresian

**Job**: Empress of the Solarian Empire

**Affiliation**: Solarian Empire

**Rank**: Empress, formerly Star Admiral

**Description**: 7' 8". Her six wings are black, her hair is long, falling down to about the middle of her back and is black with purple streaks. Her eyes are dark blue. She often wears a featureless black tunic and pants that resemble her military's uniforms without any decoration, as well as a flowing silklike golden cloak.

## Biography

Born as the 6th generation of leader for the CES, her childhood was the best her planet could provide her. She opted to join and stay with the Navy when she a teenager. Her rise through the ranks was fairly normal, right up until she was a Captain.

Her mother, Star General Tamirae Memoriam, had been watching a naval exercise when her flagship was destroyed by a risky maneuver pulled by her opponent, killing everyone aboard both ships. This catapulted Galactica from Captain to Admiral in the span of a month and after the trials of leadership she took the rank and role of Star Admiral at the young age of 909 Cresian years.

She hates to be involved with politics and because of this, her advisors and Lords step lightly around her. She is not afraid to use the powers provided to her. However she is a fairly friendly person, but has a very small circle of those she considers friends, to gain entry into this circle is a rare occurrence.

Eventually, she fell in love with, and married, Emperor Rudolph of the Solarian Empire, becoming Empress.

## Relationships

* Rudolph Gerhardt Guylos: Husband
* Liam Memoriam Guylos: Son of Galactica, Rudolph, and Zirdae
* Zirdae: Wife
* Adaris: Son by another man, born before first contact with the Solarian Empire.
* Freyja Scarlett Guylos: Daughter with Rudolph.
Greater Ecumene Republic Government Structure

Being a Stratocracy, the government of the Greater Ecumene Republic (GER) is entirely staffed by high-ranking military personnel.

The government is headed by the Praetor, who has final say on all government decisions.

Beneath the Praetor presides the Reformed Ecumene Council. A council of fifteen Admirals, Generals and Field Marshals from the highest sections of the military, this includes both the Commander in Chief of the Ecumene Intelligence Office (CinCEIO) and the Chief of Internal Security (CoIS). These fifteen individuals discuss matters of governance and pass their decisions up to the Praetor for final approval.

Beneath the Reformed Ecumene Council lies the Civil Senate, a gathering of hundreds of both lower-military and civil representatives of various sectors of society, ranging from heads of lesser governmental departments, to Planetary and System Governors/Senators. These representatives meet regularly to discuss and review the state of the nation and bring matters of their concern to be passed up to the Reformed Ecumene Council. This is done by a series of votes made by the representatives once each case has been made.

There are, in total, ten separate tiers of citizenship. Tier 1 being the lowest and Tier 10 being the highest. Whilst any citizen of any tier has access to any and all basic necessities of society such as shelter, food, water, education and medical care, their tier of citizenship directly dictates what positions they may fill in society and what luxuries they may be able to access.

Excelling in your current position would lead to promotion which would come hand in hand with an increase in tier should that promotion uplift you into the next tier. This again is easiest and clearest within the military rankings, with higher ranks equating to higher tiers.

This emphasises the GER’s value of duty to the people, the state and public service.

Being good at what you do should benefit the society as a whole over personal gain, and as such, those who do excel are greater contributors and are rewarded with promotions in both rank and tier.

In the case of an individual being demoted, it is not so much a blemish on their reputation as it is the ones who promoted them to a position that they were not prepared for. Promoting somebody who is not fit harms society as a whole. By these means, the Meritocratic nature of the state is upheld, preventing favouritism towards individuals.
Warrior-class Frigate

## Stats

Length: 478 metres (1,570 ft)

Width: 151.9 metres (498 ft)

Height/depth: 112.3 metres (368 ft)

Type: Explorations, patrol, and escort combat and support ship

Operator: Solarian Empire

AI Equipped: No

Registry Symbol: FR

Naming Convention: Old Earth war heroes and Alliance Medal of Valor/Imperial Medal of Heroism recipients

## Description

Designed for intra-system defense and short range convoy escort, as well as a screening element, anti-fighter defense, and exploration of uncharted space. Always deployed as a group.

## Armament

* x2 forward Large quad-barrel, dual electromagnetic plasma cannon turrets
* x3 dual barrel laser cannon turrets
* x8 dual barrel pulse laser turrets (4 per side)
* x12 Burst Missile Launchers (six per side)
* x8 Moth drone launchers (4 per side)
Gazelle-class Frigate

## Stats

**Length**: 478 meters (1,570 ft)

**Width**: 151.9 meters (498 ft)

**Height**: 112.3 meters (368 ft)

**Type**: System defense and escort

## Description

The last vessel of the class built as a ship of war came off the line in 4660 and was replaced at the start of 4675. Available to Solarian-registered Private Security companies, mining corporations, and Bounty Hunters and Mercenaries in good standing with His Majesty's Government. Only found at Freeport 1 and Solarian civilian stations.

## Armament

* x26 105mm quad-barrel, omni-directional Plasma Pulse turrets.
* x8 broadside missile launchers (4 per side)
Calendar

## The Vadoorian Calendar

The Vadoorian Calendar was established by the gods in the earliest days of mortals. The year consist of nine months totaling 250 days throughout the year. However, the months vary either being one, two, or four weeks long, each containing 10 days. Every honorific deities are assigned to a specific month and is typically when festivals of those deities are practiced. The following are the weeks and their respective months and deities:

* The Turning -- Mutal -- 10 days -- Karrow\*
* Thaw -- Varia -- 20 days -- Nukami
* Spring -- Elan -- 40 days -- Asa/Fran
* Heat -- Caldura -- 20 days -- Garafun
* Summer -- Vara -- 40 days -- Valemus
* Harvest -- Secera -- 20 days -- Veratas
* Fall -- Toamn -- 40 days -- Vallus
* Frost -- Reces -- 20 days -- Interisus
* Winter -- Yarn -- 40 days -- Nukami

### Days

Each week consist of 10 days also known as a tenday. Each week starts with Numai. Additionally, the moons go through half a cycle per week. The following details the rest of the days of the week.

* Numai which pays tribute to Nukami
* Capula which pays tribute to Garafun
* Interit which pays tribute to Interisus
* Patru which pays tribute to Perita
* Cinci which pays tribute to Asa
* Sase which pays tribute to Vallus
* Sapte which pays tribute to Veratas
* Caracat which pays tribute to Fran
* Nona which pays tribute to Valemus
* Zece which pays tribute to all the gods.

Additionally PM the DM if you want the coding for the calendar to insert into Donjon.
Weapon-class Destroyer

## Stats

**Length**: 375 metres

**Width**: 150 metres

**Height**: 100 metres

## Description

While in active service for the Alliance, a pair of these ships managed to kill a Dom'Kavosh Battleship. Comes with a military grade VI to handle powerflow and damage control. Available to mining companies, security companies, and individual private citizens with a clean background.

## Armament

All weapons, minus turrets, are forward facing.

* x2 polarized lasers
* x5 Nuclear missile launchers
* x2 pulse laser turrets
* x3 50mm Point-Defense Autocannon turrets

## References

1. ↑ Vanessa Schafer-Winters and Tobias Winters were responsible during the Battle of the Corrin System.
Strider Class Corvette

## Stats

**Length**: 550ft

**Type**: Patrol, Policing, Effective Screening, Escort

**Operator**: Greater Ecumene Republic

**Hull**: Carboceramic plating with envelope shield

## Description

The Strider fills a similar “system defence” role as the Stinger Class missile boat. A small, cheap, nimble vessel that can bolster the numbers of friendly forces. Armed with light but faster firing weaponry they can, in pitched naval engagements, maintain a constant pelting of larger warships and generally harass the enemy. They are also effective close-escort for carriers and vulnerable vessels. Out of open warfare they are mostly scout and patrol vessels for occupied systems.

## Armament

[CLASSIFIED]

Defensive Countermeasures
Kei Dawnstarr

*"How can one write songs that will someday be heard in taverns the world over unless one has taken to the road on one's own adventures?"*

Kei Dawnstarr is a lively youth wearing rich, colorful clothing tied with finely embroidered scarves and sashes. She is a very skilled bard, and moves with the natural grace of a dancer, her voice turning easily to song at any time.

Although her Free City merchant father called her son when she was first born, Kei has since found she identifies as a woman. At a very young age, she became enchanted by tales of far away peoples and places. This inspired her determination to be one of the great song-smiths of the world. Kei studied for a time at a bardic college and set out to see the world and make her name.

Kei is always curious about the world she heard about in stories as a child growing up in the Free Cities. In particular she longs to return to Al-Kalim, from whence her family migrated. She's found a love for people from all over the world, and puts people at ease with her jovial presence.
Insect-class Corvette

## Stats

**Length**: 158 m

**Width**: 23 m

**Height/depth**: 21 m

**Type**: Defensive and patrol craft

**Operator**: Solarian Empire

**AI** **Equipped**: No

**Registry** **Symbol**: CV

**Naming** **Convention**: Insects

## Description

Designed for planetary and orbital station defense. Can be carried by specific vessels for increased screening or strike power. Direct upgrade from the Highlander, the Warrior is designed to take harder hits and strike more ferociously than her predecessor. Corvettes are designed for short missions and old little in the way of amenities, as doctrine dictates two dual shift crew on three day rotations. Corvettes fill a firepower and EW niche that fighters cannot. Corvettes are the only ships in the Solarian Navy to feature windows. This is not considered a structural weakness, due to the small size of the ship and how hard it would be to take advantage of that weakness.

## Armament

* x3 micro nuclear missile launchers (turreted)
* x2 forward plasma repeaters
* x2 forward facing Mass Drivers
* x2 plasma pulse cannon turreted
* x1 dual barrel plasma laser turret
* x14 dorsal ECM flare launchers
Atlas-class Missile Cruiser

## Stats

**Length**: 2,500 meters

**Width**: 800 meters

**Type**: Fire support and missile saturation

**Operator**: Solarian Empire

**AI** **Equipped**: Yes

**Registry Symbol**: MC

**Naming Convention**: Mountains

## Description

The term 'Missile Cruiser' is a misnomer, as these vessels are more akin to battleships than anything else. While structurally weaker, and have less living space, than a battleship, the Atlas is designed for pure missile saturation like no other ship can achieve in a short period of time.

The Atlas carries 4,028,346 Starkiller burst missiles, which can be launched every five seconds, thirty per launch of each broadside. The fire rate can be increased to two seconds, at a loss of targeting accuracy. Missile Cruisers are usually recalled to a Classified location when they run half-dry, except in a time of war, when the reloading happens at 1/4 left, with constant supply runs to reload little by little prior to that mark.

This is the oldest ship still used by the Navy, with no plans for retirement. It's also the only active duty warship that used the old Alliance gravitic tech, though it was removed when the tech was banned.
Warship How-To Guide

## Preface

So apparently, some people actually need advice on warship creation. So, this will be a bare-bones guide on what we're looking for in a warship. Anything with an asterisk is optional. Anything that is in italics is public information.

Note that you can have either equal amounts of armor and shields, more shields, or more armor. If you go the more route, you lose the lesser focus. So if you have more shielding, you lose some armor.

This template is not mandatory in format. I have formatted it this way for organization only. This guide is strictly for the purpose of getting information needed. It is not, in any way/shape/form meant to advise you on how to arm a ship, how large it should be, etc

 Stats

***Name of class***: X-class. Such as the Constitution-class shown in the image.

***Length***: This is the only required measurement on warships. This is the primary stat that will affect the speed of your ship. The larger the ship, the more small craft, weapons, armor, and better shields it can carry. The smaller the ship, the faster it moves.

\****Width***: This measurement only matters if you have broadside Railguns or Gauss Cannons. If the ship is wider than it is long, the width determines ship speed.

\****Height/depth***: See the above.

**Type**: What role does the ship serve. Does not have to be the traditional roles. If you need to know what those are, you can watch this video.

\***Registry Symbol**: This is usually a two or three letter abbreviation used in registry numbers. See the image for an example.

\***Naming Convention**: If you name every class of ship after something, list it here.

\***Hyperdrive Type**:

## \*Description

Please give an explanation of the role. Or some fluff about the ship.

## Armament

### Weapons

Though most people keep their weapons secret, the Admin team still needs to know what the ship carries. That way, if there's combat, we know what each ship has. Remember to account for ammo on Kinetics and missiles.

If you have missiles, please specify what kind of warheads they use.

### Carrying Capacity

This only matters if the ship carries fighters or troops SPECIFICALLY for deployment. If it carries shuttles and troops for security or boarding action, those do not apply to carrying capacity. Remember that carrying capacity affects space for weapons and ammo. Make sure to list exactly what's carried by amount.

## For Reference

* Space Travel 101
* Hierarchy of Weapons
* Hyperdrive Types