Fire Mind

**Fire Mind** is a passive item.

## Effect

* Tears inflict burn to enemies.
* Tears have a chance to explode on impact with an enemy, leaving behind a fire.
	+ Explosions do Isaac's current tear damage, in addition to the tear's hit.
	+ The fires deal 22 damage per tick.
	+ Each fire deals up to 4 ticks of damage: 1st tick deals 23 damage, 2nd tick 17.3 damage, and 3rd and 4th tick 11.5 damage.
		- Fires can block projectiles, up to 4 times, each time getting smaller.
			* Isaac cannot take damage from the flame, but can still take damage from the explosion.
* Isaac gives a wide glow lighting up dark areas, such as those under the effects of the Curse of Darkness or the Dark One's attacks.

## Notes

* The explosion effect chance depends on the luck stat, and the formula used to determine the chance is:

1

10
−

⌊

L
u
c
k

∗
0.7

⌋

{\displaystyle \frac1 { 10 - \left \lfloor \mathit{Luck} \* 0.7 \right \rfloor}}

	+ At base Luck (0), the chance is 10%, maxing out at 100% at 12.86 Luck.
* An exploding tear does not set either the hit enemy or anything in the blast range on fire.
* Explosive and burning damage is equal to Isaac's current damage stat.
* The flame will transform Hoppers into Flaming Hoppers.

## Synergies

* : When Isaac uses Abyss to absorb Fire Mind it turns into a burning locust that sets enemies on fire but does not explode.
* ///: Each fractal tear has its own chance to explode. However, if the main tear explodes, all fractal tears explode.
* : Adds burn damage to the scythes, but will not cause explosions.
* : All Dr. Fetus bombs will leave a flame behind after exploding, similar to the effect of .
* : The missile will leave behind a fire.
* : Finger familiar can set enemies on fire but won't cause explosions.
* /: Makes Isaac immune to explosions caused by flaming tears.
* : Every time the tear explodes, it will leave a fire.
* : Sparks can set enemies on fire but won't explode.
* : Tears can explode when they destroy an enemy's tear.
* Piercing tears: Tears will pierce enemies and retain the chance to self-destruct each time it hits an enemy.
	+ Tears will pierce enemies without exploding, then self-destruct when they hit a wall or fall to the ground.
* : Explosions are smaller (similar to those of ) and do not reach Isaac as easily.

## Interactions

* : Adds burn damage to the beam, but will not cause explosions.
* The Forgotten: Club turns orange and burns enemies, but doesn't cause explosions.
* The Lost / Tainted Lost: Since you'll likely have , Fire Mind is an awful item to obtain due to the explosion being based on luck.
* : Tears retain the ability to ignite enemies and explode. Tears will respawn at Isaac's location after the explosion.
* : Overrides the explosion chance, but the knife can still set enemies on fire.
* : Overrides the explosion chance, but tears can still set enemies on fire.
	+ When the Fire Mind tear explodes, a much larger pool of creep is left behind.
* : Tears will still stick to enemies, but lose the booger appearance. The booger tears will not constantly burn the enemy they are stuck to.
* ////: Adds burn damage to the beam, but will not cause explosions.
* : Beams can burn enemies, but won't cause explosions.