recursal/Fanatic-Fandom huggingface dataset:
Nic's Imaginary Town (Pilot, Comic Version)

The comic version of the pilot was made back in either 2019 or 2020. It maybe lost forever.

## Plot

It started with Nic McArtist building the final building for Nictown. Then Tom (Eddsworld) comes and ask Nic what he's doing. Nic responds with him saying "Oh, hi Tom. I was just finishing the final building". Tom then says "Nic, you've been building many buildings for the town, and you finally finished the one you're doing". Tom decided to go on the top of the building, then has a vacation. Edd and Matt comes up on the building to remind Nic that a guest is coming to the town, and is here to stay. Nic and Tom were looking at each other shocked, and Nic says that their vacation time is over. They jump out of the building with their parachutes to run fast to the dock. Henry Stickmin was there, and was concerned on where were they. The boat comes to the dock, and the guest was Miss Calamity (The Mr. Men Show). She was wondering about something, and Nic was wondering "Who are you, and are you OK?". Miss Calamity responds "Oh, I'm Miss Calamity, and I got kicked out from Cartoon Network. Mr. Rude kicks her and throws her bags out of the boat, then the boat leaves. Nic then says "Welcome, Miss Calamity, to Nictown". Miss Calamity then smiles.
Elizabeth Afton

## About

Elizabeth Afton, now known as Baby, is a minor antagonist in Baby and Deliah. She was the daughter of William Afton

## Appearance

Elizabeth wears a pink shirt with two black buttons, a blue skirt, black shoes and a red bow in her hair. She also has ginger hair and bright green eyes.

## Personality

She is a shy, mischievous girl who who tries to make Baby feel guilt at every turn. While viewed as a minor antagonist, she functions as Baby's conscience and attempts to guide Baby into making better choices.
Ann Martin

## Martin, Ann

Ann Martin

* Name: Martin, Ann
* TDJC Number: 51676108
* Date of Birth: December 10, 1975
* Date Received: September 3, 2020
* Age (At Time of Offense): 43
* County: GoCity
* Race: White
* Gender: Female
* Summary of Incident: On September 27, 2018, subject sent a student to the principal's office without giving them a reason why and then threatened to shoot them if they didn't obey her orders
* Co-Defendants: None
* Victims: One White Male Child
* Date of Execution: Sunday, August 31, 2036
* Method That Will Be Used: Burning
Nic's Imaginary Town Wiki

**Welcome to the Nic's Imaginary Town Wiki!**
The original wiki for the show has closed, so this has been revived. We'll try to add more info about the show next time.

We're a collaborative community website about Nic's Imaginary Town that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Baby & Deliah Wiki

**Welcome to the Baby & Deliah Wiki!**
This is a wiki for the Five Nights at Freddy's fanfiction, *Baby and Deliah,* based on the story *Springtrap and Deliah* by GraWolfQuinn!
You can read it here.

A summary of the story can also be found here.

A list of characters can be found here.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Nic McArtist

## Appearances

### Appears in

Nic's Imaginary TownNic's Imaginary Town: the Windows Movie Maker FilesSFC: Attack Of The CalArts

### Debut

Super Nic (The original Nic McArtist)

**Nic McArtist** is a main character of Nic's Imaginary Town. He's also an unlockable character in SFC: Attack of the CalArts, since he's the reward for completing the game.

## Appearance

Nic McArtist appears to be a human with invisible hair. His clothing is a blue shirt with the word "Nic" written on it, and a pair of grey pants.

## Trivia

* Super Nic (The original comic by captainbob321 where Nic McArtist first appeared), Nic McArtist Raving Puppets, Rubius Mod 4.0 (A Friday Night Funkin' mod originally planned by captainbob to continue the Rubius Mod series), the DWtD, Mark-Born and Johnny Test appearances and Round Started (Gameover but Nic McArtist and AntEdition sings it) are canon to the Nic's Imaginary Town series, thus making appearances in an episode of Season 3 "Time Traveling Madness!"
* His design and name is similar to Nick Le from Inanimate Insanity, the only exception is that Nic has the K is removed from his first name, Le is replaced with "McArtist", doesn't have stick-arms, and he does not wear a belt, and his pants are grey instead of blue.
* In SFC: Attack of the CalArts, he has the biggest health bar and strength, since he's the reward for completing the game.

## Gallery

Soilder costumeSeason 1ToonixNoodsSeason 3MX (AntEdition)MX (Mad)Red Mist/Doomsday Squidward-form
Nic's Imaginary Town

The logo for the series

**Nic's Imaginary Town** is a series created by captainbob321, made for YouTube or Newgrounds as a web series. It will also premiere, when the pilot is finished.

## Plot

The show take place in Nictown with all of the characters from other cartoons living there and the owner of Nictown: Nic McArtist himself.

## Characters

* Nic McArtist
* Ami Onuki
* Chowder
* Jammy McArtist
* Disco Tim
* Sonic
* Homestar Runner
* Strong Bad
* Yumi Yoshimura
* Heavy
* Scout
* Medic
* Phillip J. Fry
* BionicForever2022, supereddbot08, Jesomari, Kayloo69, Rainbowkitty101, Ptbf2002, BrianLoudArts (Villians)
* Edd, Matt and Tom
* Ed, Edd n Eddy

## Season 1

* A Serious Bathroom Situation
* Ami Needs Help!
* Time Travelling to the Past
* Summer Day
* Stuck in a Video Game
* Impersonate Day
* The Butt Jelly
* Love Problems
* Jammy's Restaurant
* Disco Day
* Around the World
* Sick Day
* Jammy's Sister

## Season 2

* Panini's Obsession
* The Missile Job
* Nictown's Got Talent!
* Full of Pranks
* The Road Trip
* Theme Parks
* Around the World
* Lost Media Findings

## Season 3

* Imaginary Town Madness
* Bye Bye, Ami Onuki
* Cooking Day
* The End of the Word
* Early Videos Time Travel
* Intros

## Minisodes

* The Coke Joke
* THAT DARN NOISE!!!

## Movies

* Nic's Imaginary Town: Revenge of the Ami Onuki Haters
* Nic's Imaginary Town: Nic McArtist and the Golden Pencil
* Nic's Imaginary Town: Lost and Found
Anderson, Classic Caillou

Classic Caillou

* Name: Anderson, Classic Caillou
* TDJC Number: 51676104
* Date of Birth: August 19, 2015
* Date Received: March 22, 2023
* Age (At Time of Offense): 5
* County: GoCity
* Race: White
* Gender: Male
* Summary of Incident: On June 8, 2021, subject hired a hitman to try to have his entire family killed
* Co-Defendants: None
* Victims: Subject's Entire Family
* Date of Execution: Monday, January 12, 2026
* Method That Will Be Used: Electric Chair
Internet Videos

**Internet Videos** is the 5th episode of Jammy's Laboratory.

## Plot

When Ned told Jammy about the Internet, he showed Jammy some YouTube videos that Jammy is Interested In. He decided to do an edit of **Things that we don't understand about Americans**. He made an account on YouTube, then uploaded it to his channel. After 2 minutes, he checked his notifications. Nic McArtist commented on his video that says "Nice edit, Jammy! I didn't know that you discovered YouTube recently!".

this page is a WIP right now
Adam Wilkins

## Adam

Adam @ 2022 Space Camp

Adam Wilkins, (known as simply "Adam") is the theatre teacher at Cottonwood Senior High. He acts as the director of the majority of shows, excluding the melodramas and Broadway revues. As gay as he looks, he is currently married to Maddiey Wilkins. He works with the rest of the performing arts department (Amber & Sully) to put together Cottonwood's fall shows every year.

As seen in every photo featuring Adam, he's bald. This leads him to being compared to many people/characters. Ex. Walter White (his Halloween costume of 2023!), Uncle Ian, Mr. Clean, Lex Luther, Lenin.

## Family Life

While it may be surprising Adam does have a family. As previously mentioned, he has his second wife Maddiey, whom he met during his student teacher days while she was a freshman at Cottonwood. They have fostered a baby named Ryder. They also used to house an international student named Nora, but as of the 2023-2024 school year she has returned to Spain.

## Fun Facts & Rumors

His favorite band is the Decemberists, who he has seen 6(?) times.

His favorite color is pink.

TBA

Adam Silly ShenangiansAdam Showing offTri-Wizard Tournament Consequences
Tui'Mana Talanoa

## Mana

Mana.

Tui'mana Talanoa (Mana), a legend and hero of the theatre department. He was a secretary (2023-4) and a cool guy. Mana is such kind individual; he has helped almost everyone in some aspect (e.g., auditions, acting, emotions, or companionship). While its questionable every time he shaves off his hair, he's also really smart! Damn Amesian. He is a prime example of a kid ruined by the internet but saved by the power of friendship. We love you Mana :) <3

## Fanon

He is in a beautiful polyamorous relationship with Nava and Patrick. (According to official sources, this may not be true).

## Gallery

Improv 2023 Scolding Adam?????Young LoveTaken a NappyColor CoordinatedImprovisatinal ComedyMANA IN A MOVIE!?
Baby

## About

Baby, formerly known as Elizabeth Afton, is the main antagonist of Baby and Deliah.

## Appearance

### **Act 1-2**

Baby takes the appearance a circus themed clown robot. Her hair is a faded red and put into pigtails. Parts of her casing have fallen off due to age. She wears a black dress with white accents as well as wearing a blue bowtie. As of Chapter 16, part of her faceplate was removed by Nick.
Gracie Tebben

## Section Header

### Notable Roles

• Annie - Ensemble
• Dear Chuck - Waitress/Girl 1/Ensemble
• The Little Mermaid - Leeward/Ensemble
• Theatre Roulette
• Technical competition (3rd place regional costume design, 5th place in state)
• Dear Chuck/Before We Go - Poster designer
• How To Make a Musical - Stage Manager
• The Little Mermaid - Unofficial prop captain
• Technical Competition (Set design for The Play That Goes Wrong)
• The Drowsy Chaperone - Set technician
Jerry

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Habitat(s): (Mainly) Level 1, Level 2, Jerry's Room

```

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Entity Code: Unknown

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Entity Number: 7

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Rarity: 4/5

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Danger: 4/5

```

## **Description**

Jerry is a small 3 (three) pound bird with resemblance to the hyacinth macaw parrot. It mostly habits The Jerry's Room, but sometimes, it goes to other levels (like Level 1, Level 2, Level 9, etc.) to hunt for people to control them. After making physical contact with it, it will start controlling you, you will act like a normal person, with the exception that you will say verbs every few minutes like "All hail Jerry" or "Jerry is everything", and will attack anyone who says anything negative about Jerry.

## **Credit:**

* Written by: Capyblix
* Inspired by: Wikidot Jerry
* Image from: Wikidot Jerry
Deathmoths

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Habitat(s): Majority of Levels

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Entity Code: E6O

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```
Entity Number: 4

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Rarity: 1/5

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Danger: 3/5

```

## Description

Deathmoths are entities in the Backrooms, that vary in size and behavior depending on their gender.

## Female Deathmoths

Female Deathmoths are giant moths that spit acid, and are very hostile. They are attracted to light, and they will most likely not attack if you won't flash a Flashlight on them. If you want to have enough time to chase, you can leave Cashew Water on the floor, The Female Deathmoth will look at it for a few seconds, and then will try to catch after you. After killing a Female Deathmoth, you will get Moth Jelly.

## Male Deathmoths

Male Deathmoths are much more smaller then Female Deathmoths, and it's size is similar to the moths from the Frontrooms. They are tamable, using Almond Water, and Male Deathmoths do not really attempt to attack. By killing a Male Deathmoth, you will get a little cube made out of Moth Jelly.

## Credit

Written by: Capyblix

Image from: Fandom Deathmoths

Inspiration from: Wikidot Deathmoths
Rattlers

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Habitat(s): Majority of Levels

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Entity Code: Unknown

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Entity Number: 3.2

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Rarity: 4/5

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Danger: 5/5

```

## Description

Rattlers are very dangerous and hostile entities in the Backrooms. They look like white shining face, their eyes are perfect circles, and they got 11 teeth, 1 in the inside, and 10 on the outside. When you will look at a face of a Rattler, you will start crying, after 30 seconds you will go insane, and after approximately a minute, you will suicide. If you think about drinking Almond Water to not get insane, this will not work, Rattlers are not that dumb, if they sense that you can escape, they will instantly kill you. The chance of you surviving the attack of a Rattler is minimal, as there were only 2 people that have survived the attack. It is unknown how they survived it, as the first person has died to a different entity on the same level, and the second one doesn't remember the attack. The Rattlers make the sound of rattlesnakes, if you know in which direction the sound is coming, run the opposite way.

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## Credit

* Written by: Capyblix
* Inspired by: Backrooms Revival Wiki Rattler
* Image from: Youtube Rattler Encounter
Dullers

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Habitat(s): Mostly Level 1, Level 3-5

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Entity Code: 21Z

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Entity Number: 6

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Rarity: 2/5

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Danger: 2/5

```

## Description

Dullers are pitch-black humanoid entities in The Backrooms, that seem to dislike and be scared of Almond Water. They usually run away from things that get close to them, but be aware that they are still hostile. Their way of attack is when they are in a hall, then no-clipping their hand, and catching the prey with it. They have no facial features. They are tall pitch-black humanoids, without any facial features, long arms that can extend to extremely long distances, and the arms end with long claws. They, for some reason, take random objects and take it for themselves, it is unknown what they do with it, or why they take it, they can carry stuff 2 times ther size.

## Discovery

Sadly, it is currently unknown how The Duller got discovered, as it was discovered very early, and the log has been lost.

## Credit

Written by: Capyblix

Inspired by: Wikidot Dullers

Image from: Youtube Duller Found Footage
Windows

# **The Windows**

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Habitat(s): (Mainly) Level 188, and Level 4

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Entity Code: RV7

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Entity Number: 2

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Rarity: 1/5

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Danger: 3/5

```

## **Description**

The Windows are entities in the Backrooms that look exactly like The Windows from The Frontrooms. When it's got a shadow figure inside, it is a trap, and will attack when you get close to it. If it doesn't have a shadow figure, it has a chance of it being an entrance to a level. They can come in any shape or any size. The first report of The Windows have been lost, but there are some documents, where they reference Windows as "Men Behind The Glass"

## **Credit**

* Written by: Capyblix
* Image Level -404: Fandom Windows
* Image Level 39: Fandom Windows
Backrooms Remodeling Co.

# **B.R.C.**

## **Description**

B.R.C. (Backrooms Remodeling Corporation) are a group of humans that try to remodel levels of the Backrooms, for example: they have made Level 0.2 as a remodel of Level 0. The employees are friendly, and peaceful, no weapons have been used or carried by them.

## **Related Levels**

Once a level is remodeled, it becomes it's own level, most commonly a sub-level.

* Level 0.2 - Remodeled Mess
* Level 90 - Newly Renovated Home
* Level 998.2 - Fight Club
* The Code

## **Credit**

* Written by: Capyblix
* Image from: Wikidot B.R.C.
* Inspired by: Wikidot B.R.C.
Level 1

The Habitable Zone

**Survival Difficulty: 1**

* **Safe**
* **Secure**
* **Minimal Entity Count**

## Description

Level 1 is the 2nd level of the Backrooms It is an endless warehouse with hallways. Unlike Level 0, you can find supplies in this level, crates in this level appear and disappear randomly. You can find food, Almond Water, batteries, weapons, clothing, and medical supplies in the crates. Once in a time, the lights will turn off, supplies will slowly start vanishing and many hostile entities will start spawning. It was thought that Level 1 is actually Level 1.1, but then was changed to Level 1 as we know it today.

## Entities

You can find in this level Hounds, Dullers, Skin-Stealers, Wretches, Facelings, and Smilers.

## Groups

This level has many groups, due to the fact that this is the 1st level where you can meet people.

### The M.E.G. - "Base Alpha"

Base Alpha is the main base of The M.E.G. and the biggest one. Half of The M.E.G. members live here. The base is close to one of the entrances of Level 1. It is extremely guarded against entities.

### The B.N.T.G. - "Trader's Keep"

Trader's Keep is a giant large complex, with 412 members in this base. It is the main supply hub for wanderers, this base keeps friendly communications with The M.E.G. and trades with them.

## Entrances and Exits

### Entrances

* No-clip in Level 0.
* Open ordinary doors in many levels.
* Climb a tree in Level 11.1.
* Complete the King's Trial in Level 94.
* Enter a door in Level 12.
* There is a chance of getting here from Level 1.1 by no-clipping.

Exits

* Wander down any extended hallway to get to Level 2.
* Find a hole in the wall to get to Level 19.
* No-clip through a painting on the ceiling to get to Level Fun.

## Credit

* Written by: Capyblix
* Inspired by: Wikidot Level 1
* Image from: Wikidot Level 1
* Most of the Gallery Images are from this article on a different wiki.
Mecha-Santa

## Summary

The **Mecha-Santa** was the Boss for the Christmas 2023 Event, which took place when Left 2 Die was still in **DEMO**.

He lives in a viliage, named **"Frosty's Wonderland"**.

## Background Story

Mecha-Santa, after the death of his father SantaBot. Mecha-Santa waited for revenge. For many years.

Now he takes over the Viliage of the Gatekeeper, better known as "Frosty Wonderland".

## Rewards

* Earn 35 Chests!
	+ Most of the chests give "The Gift of Love" or the "The Gift of Specialist". Or most likley. $350 Cash.

## Tips

* Famas is recomended as it deals very high DPS. And this boss has high health.
* Make sure to shoot far away. From up top the Houses or the Mountains.
* Present Throw can be blocked. Just move right/left of where it came from.
* Stay by a Ammo Station, you can get infinte refills anyways.
* Use Vitamins or a Medkit when you are low on health from this bosses attacks.

## Trivia

* The first boss ever in Left 2 Die. And also the first christmas event boss.
* Heavily Inspired by SantaBot from Tower Battles.
* Uses meshes from the Santa Bot v12.25 Bundle. The rest of the model were fanmade.
Cwood Theatre Wiki

**Welcome to the Cwood Theatre Wiki!**
The Cwood theatre department: three part mini opera

Anything that doesn't have evidence proof must be deemed fanon. (Ex. The deal with the devil that Adam Wilkins made all those years ago is considered fanon, the fact he started balding in highschool is Canon!) All contributions are greatly appreciated!!!

## IMPORTANT!!!

* Adam
* Amber
* Sully
* Current Officers

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Level 2

Pipe Dreams

**Survival Difficulty: 2**

* **Unsafe**
* **Secure**
* **Low Entity Count**

## Description

Level 2 is the 3rd level of the Backrooms. It consists of hallways with pipes being on the walls, and the ceiling, stretching on for million miles. Doors can be found sometimes, but they are mostly locked or dead ends. In the level, you can find hallways that have up to 43 Degrees Celsius (110 Degrees Farenheit).

## Entities

There are some entities in this level, those are Crawlers in the vents, Smilers, Shadow and Child Facelings, Clumps, Hounds, Male Deathmoths, Wretches, Wranglers, and Skin-Stealers.

## Groups

### Followers of Jerry - "Jerry's Room"

Jerry's Room is a room in Level 2, that is the home of Jerry, and most of the Followers of Jerry live in this room too.

## Entrances and Exits

### Entrances

* No-clipping in the Frontrooms has a 5% chance of getting you to Level 2.
* Wander in Level 1 or Level 1.1 to get to Level 2.
* You can also access this level from The Hub.

### Exits

* Some doors in this level may lead to Level 4.
* No-clip in a hot area to get to Level 2.1.
* Touch Rusty Pipes to get to Level 3.

## Credit

* Written by: Capyblix
* Image from: Fandom Level 2
* Inspired by: Wikidot Archived Level 2
Hounds

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Habitat(s): Majority of Levels

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Entity Code: D91

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Entity Number: 8

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Rarity: 1/5

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Danger: 4/5

```

## Description

Hounds are creatures that act as aggresive dogs, but look like humans with white skin, and black hair. They become hostile the second they see a human, and instantly start to chase them. However, they won't chase them the first second IF you keep eye contact, this works only for a few seconds, though, meaning that it is not that efficient. It will most likely not work if they make a growling noise.

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## Credit

Written by: Capyblix

Image from: Fandom Freewriting Hound

Inspired by: Wikidot Hound
Level 10

The Bumper Crop

**Survival Difficulty: 0**

* **Safe**
* **Secure**
* **Devoid of Harmful Entities**

## Description

Level 10 is an endless wheat field at day time. You can find Barns, houses, or bunkers in this level. The wheat never rots. It was thought that Level 10.1 is Level 10 for a long time. Roads can sometimes be found, that lead to Level 11.

## Entities

The only entities in this level are Worms, that are not hostile, have the same size as the worms in real life, and act as worms from The Frontrooms.

## Groups

This level does not colonize any level, due to the fact that you cannot meet anyone in this level.

## Entrances and Exits

### Entrances

Walkways in Level 9 lead here.

No-clip through the wall in The Manila Room.

Enter an area with wheat in Level 13.

Some streets in Level 11 lead here.

Enter a door in Level 12.

### Exits

Enter a very rare graveyard to get to Level 13.

Find a road and follow it to get to Level 11.
The B.N.T.G.

## Description

The Backrooms Nonaligned Trade Group (The B.N.T.G.) is a group of humans, that used to be a part of The M.E.G. Infact, the B.N.T.G. got the same owner as The M.E.G.

## The Beginning

Once, in an unknown date, a few M.E.G. members decided to leave The M.E.G. and make their own group.

## The Owner

The current owner of the B.N.T.G. is MC\_Crafter\_24\_7.

## Stories

### The Traders Start

The documents to this story have been lost.

## Outposts

* Traders keep = Level 1.
* Office Space EL3A = Level 2.
* Trader's Guild = Level 230.
* Level 10 resource station = Level 10.

## Credit

Written by: Capyblix

Inspiration from: Wikidot B.N.T.G.
Level Fun

**Survival Difficulty: 5**

* **Unsafe**
* **Unsecure**
* **Partygoer Infestation**

## **Description**

Level Fun is an enigmatic level of the Backrooms. It's a building with party rooms scattered along the level. You can find cakes and cupcakes on the tables of the Party rooms, those are cakes and cupcakes made out of human flesh, so it is not reccomended to eat. You can also find a lot of balloons in the party rooms, and in some rooms there are drawings of popular cartoon characters on the wall, but they do not look the same as in the cartoons.

## **Entities**

There are 2 entities in this level, the level is infested with Partygoers, but you can also find Party Hosts on the tables, or on the ceiling.

## **Entrances and Exits**

### **Entrances:**

* no-clip through the ceiling in Level 1 or Level 1.1.
* Enter a window where confetti fell out of it in Level 188.

## **Credit**

* Written by: Capyblix
* Inspiration from: Backrooms Revival Level Fun
* Image from: Backrooms Revival Level Fun
Level !

Run For Your Life

**Survival Difficulty: 5**

* **Unsafe**
* **Unsecure**
* **Entity Infestation**

## Description

Level !, also known as Level Run For Your Life, is an enigmatic level of the Backrooms. It consists of a hallway of a hospital, with 20 kilometers in length, in the beginning of the level, you will appear in the middle of the hallway. Red exit signs are present along the hallways, they have a 10 meter gap between each other. every 3 meters, there is a door, all of them are locked. When you get in the level, you will start hearing an emergency alarm noise, and a horde of entities will start chasing you. To survive, you will have to run 10 kilometers to get to the end of the hallway, with an unlocked door. You will have to avoid various obstacles, such as hospital beds, chairs, and Clump's hands. Along the hallway, you can find Energy Bars, and Almond Water.

## Entities

This level has a lot of entities, most of them will chase you. Upon those, you can find Partygoers, Hounds, Deathmoths, Skin-Stealers, and Smilers. You can find Clump's hands in the walls, to prevent you from running.

## Entrances and Exits

### Entrances

* You can enter this level when least expected.
* Rarely, elevators in any level can lead here.
* No-clip under a table in Level 521 with a red exclamation mark on it.

### Exits

* Run 10 kilometers straight to get to the exit door, this will get you to a random level.
* Somehow getting through the entities, and going the 10 kilometers back leads to The Void.
* No-clip through the ground to get to Level 52.
* No-clip through a wall to get to Level -!.
* Fall asleep in this level to get to Level 139.
* Very rarily, 1 of the doors may be opened, this will send you to Level Frown.
* If the hallway extends to the right, and has a glass door in it, entering the glass door sends you to Level !-!.

## Credit

Written by: Capyblix

Image from: Escape The Backrooms Level !
Almond Water

## **Description**

Almond Water is a drinkable liquid, and the most common object in the Backrooms. It is the first object discovered by the M.E.G. Almond Water prevents you from being thirsty, hungry, or insane. It has a sweet taste, There is also a lot of vitamins, sodium, and protein in it. Drinking one bottle of Almond Water is enough for an average healthy person. There are also cans of Almond Water, which are the same as the bottles, but they have less Almond Water in it. While Almond Water is great, make sure to NOT drink it next to a Rattler.

## **Credit**

* Written by: Capyblix
* Can Image: Fandom Almond Water
* Bottle Image: Victoria's Kitchen Almond Water
Level 0 - The Tutorial Level

# **Level 0**

The Tutorial Level

**Survival Difficulty: 1**

* **Unsafe**
* **Secure**
* **Low Entity Count**

## Description

Level 0 is the 1st level of the Backrooms. It is an empty office building without any furniture. The walls have a yellow wallpaper, the carpet is old and moist, and on the ceiling are lights that make loud buzzing. The geometry of this level is different, meaning that you can go straight, and then later appear on the same spot you were. You cannot meet anyone in this level. Not a single room in the level look the same to an another. The Size of this level is: 965 606 400 Square kilometers (600 000 000 square miles). On the walls, you can find security cameras, and electrical outlets.

## Entities

Level 0 has some entities in it, those are Hounds, Scratchers, Skin-Stealers, and Wretches.

## Groups

No group colonizes this level, as you cannot meet anyone in this level.

## Entrances and Exits

### Entrances

* No-Clip through a wall, or the ground in the Frontrooms to get to Level 0.
* The Shadow can send you here from Level 100.
* Enter a glass door in Level 0.1.
* You can re-enter this level from Level 0.2.

### Exits

* No-clip through a wall to get to Level 1.
* Walk in any direction to get to The Manila Room.
* If you walk in any direction, and skip The Manila Room, you will find the entrance to Level 0.01.
* Crawl in a vent to get to Level 0.1.
* You can stumble upon an entrance to Level 0.2 in this level.

## Credit

* Written by: Capyblix
* Inspiration from: Wikidot Level 0
* Image from: Fandom Level 0
Skin-Stealers

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Habitat(s): Majority of Levels

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Entity Code: 8UE

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Entity Number: 10

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Rarity: 1/5

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Danger: 4/5

```

## Description

Skin-Stealers are hostile entities in the Backrooms that take their victim's skin and wear it, to look like a human. If they do not have a wanderer's skin on, they are large humanoids with sunken white eyes. When they are in their hunger state, they will eat the human flesh that was from the Skin-Stealer's victim without the skin, they can also smell human blood upon a few kilometers when they are in their hunger state. They can also speak, but they only say words that their last victims have said, meaning that they do not understand the language, even though they speak with it.

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## Credit

Written by: Capyblix

Inspiration from: Wikidot Skin-Stealers

Image from: Youtube Skin-Stealer Encounter
Aiden

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Habitat(s): Level 1-4, And possibly more.

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Entity Code: A4N

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Entity Number: 11

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Rarity: 4/5

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Danger: 0/5

```

## Description

Aiden is a peaceful entity in The Backrooms. It's appearence is a male with a security uniform, and a security camera instead of his head. If you will ask him the directions, he will tell you so. If you ask about his name, he replies with 'Aiden'. Aiden is very intelligent, he knows many levels, and he remembers everything that other Aidens remember. He protects a wanderer at all costs, and knows when an Entity is near him. An Aiden can speak any language created by the human race. He is known to save wanderers from entities, or traps, he also helps wanderers that are sleeping, and protect them, and when they get in danger while sleeping, they will send them into a safe level. He will also give you anything if you ask for it, even the most rarest stuff.

## Discovery

Aiden was discovered by a wanderer that was lost in Level 1. The wanderer shouted for help, and accidentaly caught the attention of an Aiden, Aiden then lead the wanderer to a safe outpost with people in Level 1. Although, it was thought that an entity like Aiden existed, as wanderers were reporting getting to safe levels after sleeping.

## Credit

Written by: Capyblix

Inspiration from: Wikidot Aiden

Image from: RoboPuff Aiden

## Reference List

1. ↑ For example: If you tell an Aiden that you like apples, and then meeting an another Aiden, the Aiden that you just met will know that you like apples too.
Level 0.01

The Exit?

**Survival Difficulty: 4**

* **Enviroment: 5/5 - Extreme enviromental risk**
* **Entities: 0/5 - Devoid of entities**
* **Exit: 5/5 - No Exits**

## Description

Level 0.01 is a sub-level of Level 0. Level 0.01 looks exactly the same like Level 0, except that it is not an infinite maze, but a long hallway. The level seems to copy what you have walked through, and paste it in front of you, meaning that if you drop something on the floor, for example Almond Water, you will find it in front of you a few minutes, or hours, later. The Entrance that you have entered with will close behind you, meaning that you will not be able to exit this sub-level using the entrance to this level. The reason why the level's nickname is "The Exit?" is because the wanderer that walks through this hallway will feel like they are getting to The Frontrooms, and the further they go, the more the wanderer will feel like they are close to the exit of The Backrooms, and the more the wanderer will feel like they are getting home, the more sanity, they will lose. Sadly, if you enter this level, you will be there forever, as no-clipping in this level has never worked, and there were never seen any doors or ways to exit Level 0.01.

## Entities

While many people have turned into Wretches, because of the sanity loss. There was never a report of a wanderer finding one.

## Groups

This level does not colonize any group, due to the fact that you cannot meet anyone in the level.

## Entrances and Exits

### Entrances

You can enter this level by only 1 known way, and that is to wander in any direction of Level 0, if you skip The Manila Room, and wander a few more kilometers, you will find a red door with letters that spell the word "THE EXIT", entering the door will get you to this level, and the door will disappear after you enter Level 0.01.

### Exits

There hasn't been a single report of a wanderer escaping this level, no-clipping in this level has never worked, and there were never found any doors or ways to exit Level 0.01.

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## Credit

Written by: Capyblix

Inspired by: Fandom Level 0.01

Image from: Fandom Level 0.01
Level 6

Lights Out

**Survival Difficulty: 5**

* **Unsafe**
* **Unsecure**
* **Minimal Entity Count**

## Description

Level 6 is a maze with no light source, and concrete walls, floor, and the ceiling. The Level is so dark that any light source, for example Flashlights, do not work here, seeing your hand in-front of your face is impossible, brighting a photo of Level 6 won't help, and sanity drains very fast. The size of this level is unknown, but it is estimated to be infinite.

## Entities

While the level is a class 5 level, it has minimal entity count, you can find Wretches in this level, which are humans that were exploring this level before, and have lost all their sanity. Even though there are not many Wretches, people somehow die very often in this level, and barely anyone makes it out alive.

## Groups

This level does not colonize any group, due to the amount of extreme danger.

## Entrances and Exits

### Entrances

Enter a staircase that leads downstairs in Level 4.

An entrance in The Boiler Room of Level 5 can be found.

### Exits

No-clip through the ground to get to Level 6.1.

Use a staircase that leads upstairs to get to Level 7.

## Credit

Written by: Capyblix

Inspiration from: Wikidot Level 6
Objects

**Back to the Main Page**

# **Objects**

Object 1 - Almond Water

Object 2 - Entity Tracker

Object 3 - Smiler Repellent

Object 4 - Moth Jelly

Object 5 - Spray Plant

Object 6 - Cashew Water

Object 7 - Liquid Pain

Object 8 - Neon Water

Object 9 - Firesalt

Object 10 - Bottled Lightning

Object 11 - Flashlights

Object 12 - Memory Jar

Object 13 - Energy Bars
Level 399

What used to be The True Ending

**Survival Difficulty: Deadzone**

* **Numerous Hazards**
* **Strictly Uninhabitable**
* **Entity Prevalence**

## Description

Level 399 is a complex of a destroyed and abandoned arcade. All of the lights seem to be either broken, or some zones of this level can be devoid of lighting completely. Destroyed arcade machines are everywhere in the level. All exits out of this level, including the one that leads to The Frontrooms, were blocked by the walls and the ceiling that fell off due to the destruction. But this wasn't from the beginning, Level 399 used to be an infinite arcade, with the ability to exit The Backrooms, using the exit door out of the arcade, and by completing the quests that are written on a note next to the exit. This was like that until July 27th 2014. On this day, the incident happened, and that incident has been titled "The 399 incident". It started when an Aggravated Smiler used an entrance to this level, and killed many people. Somehow, this Smiler has gotten more Smilers to get to this level, and the level got a high population of Smilers by a few weeks. Some colonies that used to reside in this level battled with the entities, The M.E.G. sent them some supplies, so they would be able to win, many groups from different levels, like The B.N.T.G. or the Anti-Entity Agency, came into this level to fight off the monsters, and friendly entities like Partypoopers, or Frowners came in to help too. The Smilers have destroyed the level completely, and after only 2 months, they have took over the whole level, and they destroyed every colony. This incident has caused thousands of human, and entity lifes. In May 2016, new reports of more entities have been obtained, and entities other then Smilers have started occuring there too. This level has been occupied by the hostile entities, and seems to have no way of bringing it back. Because of this incident, the only exit from The Backrooms has been blocked, and there seems to be no way of escaping The Backrooms anymore.

## Entities

Since The 399 incident, this level has been infested with hostile entities, like Smilers, Rattlers, Deathmoths, Clump, Dullers, Hounds, Hostile Facelings, Skin-Stealers, Wretches, Death Rats, Stalkers, Anethika, Scratchers, and Partygoers.

## Groups

All of the groups in this level have been killed by entities completely, and there are no groups left in this level anymore.

## Entrances and Exits

### Entrances

Warning: Do not enter this level, you will die.

No-clip through a purple wall in Level 11.

Enter TrueEnd.exe in the computer of The End.

A glass door in The Hub can be found with a neon sign saying 399, entering it leads here.

Other entrances used to exist, but were blocked due to the demolition.

### Exits

All exits, including the one to The Frontrooms, were blocked after the demolition.
Entity Tracker

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 **This article is under a rewrite!**

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## Description

Entity Tracker is an extremely rare, but very useful gadget. It looks like a display on a handle, the display cannot be broken, and the handle is made of Fabric. The display shows technically a map that moves depending on where you go, it doesn't show anything of your surrounding, except entities, the display shows the entities that are in the radius of 1 kilometer (0.6 miles). For an unknown reason, the Entity Tracker doesn't need batteries, or anything that could power it up. Entities are shown as dots, with text that show what type of an entity the entity is, the dots of entites are yellow, and the dot that show the location of the Entity Tracker is white, and smaller then the entity one. When a new entity is spotted on the display, it makes a beeping noise, while the beeping noise isn't that loud, anyone in the radius of 0.7 kilometers (0.4 miles) will be able to hear it, although, the noise will hear only humans with normal sanity, or peaceful entities, the type of this sound is known as "The non-hostile sound". No one has ever photographed the Entity Tracker, as there were only 10 reports of wanderers finding it, and none of them had anything that would be able to take photographs, and if they had anything that would be able to take photographs, the thing had no baterries.

## Entity Code List

* Window = RV7
* The Normal Smiler = ZRS
* The Aggravated Smiler = ZRT
* Frowner = Unknown
* Rattler = Unknown
* Titan Smiler = Unknown
* Deathmoth = E6O
* Clump = A3N
* Duller = 21Z
* Jerry = Unknown
* Hound = D91
* Adult Faceling = D8N
* Child Faceling = E8N
* Polygonal Faceling = D8Z
* Partial Faceling = D7N
* Shadow Faceling = E7N
* Memory Faceling = Unknown
* Pink Dress Faceling = Unknown
* Skin-Stealer = 8UE
* Aiden = A4N
* Wretch = HT2
* Supplier = Unknown
* Wise Man Broogli = Unknown
* The ~~Beast~~ Gentleman of Level 5 = Unknown
* Death Rat = 9KE
* Partygoer = =)
* Partypooper = =(

## Levels with no function

There are some levels where, for some reason, the Entity Tracker doesn't turn on.

* Level 0
* Level 0.01
* Level 1.5
* Level 6
* Level 34
* Level 69
* Level 974
* The End

In other levels, it either works, or it is unknown if it works or not.

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## Credit

Written by: Capyblix

Even though the name "Entity Tracker" is from Fandom, everything that is written here about the Entity Tracker was made by me, and I did not take it, or get inspired from anybody else.
Level 36

*Heaven*

***Survival Difficulty: ~~Deadzone~~ Habitable***

* ***Enviroment: ~~5/5~~ 0/5***
* ***Entities: ~~5/5~~ 0/5***
* ***Exit: ~~5/5~~ 0/5***

## *Description*

*Level 36 is Paradise, Level 36 is Heaven, Level 36 is everything. Level 36 is extremely safe, has no enviromental risk, and no entities. What's that? You can't breathe, but you don't need to. Don't you want to join the wanderers like you? The ones laying on the ground, they feel no pain, don't you want that too? Trust us, we are nice. We made it infinite, and we added many pretty houses, just for you. Look at the beautiful plants, so colorful, and good-looking, do you like them?*

## *Entities*

*This level is devoid of entities. That's what you want, right?*

## Credit

Written by: Capyblix

Image from: Capyblix

This article has some similarities to Level 14 of Wikidot.
Level 9

Darkened Suburbs

**Survival Difficulty: 5**

* **Unsafe**
* **Unsecure**
* **Entity Infestation**

## Description

Level 9 are streets with houses scattered along it at night time, with barely any lighting. The level is in darkness, with the only light source being the street lights. The houses are accesable, and most of them are fully furnished, but rarely, you can find houses that are devoid of furniture. This level is extremely dangerous, and is not reccomended to enter.

## Entities

This level has a lot of entities, those are Deathmoths, Smilers, Skin-Stealers, Jerry, Hounds, Death Rats, Warning Kites, Wretches, Titan Smilers, The Neighborhood Watch, and The Mangled.

## Groups

There are no groups colonizing this level.

## Entrances and Exits

### Entrances

No-clip through the ground in Level 8.

Jump in a pipe tube that is going down, without seeing the end, and blink in Level 34.

Use a yellow arcade cabinet in Level 25 labeled "The Suburbs".

### Exits

Follow the arrow street signs to get to Level 11.

Walkways lead to Level 10.

No-clip through a wall to get to Level 14.

## Credit

Written by: Capyblix

Inspiration from: Wikidot Level 9

Image from: Kittysnail's Backrooms Wiki Titan Smiler
Facelings

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 **This article is under a rewrite!**

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Habitat(s): Majority of Levels

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Entity Code: Various

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Entity Number: 9

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Rarity: Various

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Danger: Various

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## **Description**

Facelings look almost exactly like Humans, except they do not have a face, there are many types of Facelings in the Backrooms.
## **Adult Facelings**

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Habitat(s): Majority of Levels

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Entity Code: D8N

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Entity Number: 9

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Rarity: 1/5

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Danger: 1/5

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Adult Facelings are peaceful entities that live in the Backrooms, they will trade with you. They appear as humans in any gender, they all have different hair, different hair color, different clothes, etc. If you won't attack them, they won' attack you.

## **Child Facelings**

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Habitat(s): Majority of Levels

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Entity Code: E8N

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Entity Number: 9

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Rarity: 2/5

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Danger: 4/5

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Child Facelings are not peaceful like Adult Facelings, they mostly appear female, and they are in groups of 3. At first, they will start walking in circles around you, then they will take their knives out of their hands, and start stabbing you. While you may think that you can fight them, Adult Facelings will help Child Facelings if someone attacks them.

## **Polygonal Facelings**

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Habitat(s): Majority of Levels

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Entity Code: D8Z

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Entity Number: 9

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Rarity: 4/5

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Danger: 1/5

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Polygonal Facelings are the same as Adult Facelings, except they got a polygonal shapes, this happens when an adult faceling will accidently no-clip.

## **Partial Facelings**

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Habitat(s): Majority of Levels

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Entity Code: D7N

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Entity Number: 9

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Rarity: 3/5

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Danger: 1/5

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Partial Facelings are the same as Adult Facelings, except that they can have parts of a face, but not everything.

## **Shadow Facelings**

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Habitat(s): Majority of Levels

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Entity Code: E7N

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Entity Number: 9

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Rarity: 4/5

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Danger 3/5

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Shadow Facelings are hostile, and can teleport at will. It is a humanoid that has a pitch-black color.

## **Memory Facelings**

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Habitat(s): Majority of Levels

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Entity Code: Unknown

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Entity Number: 9

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Rarity: 5/5

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Danger: 4/5

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Memory Facelings are extremely rare, and there have been only 20 documented reports of it's existence.

They take the appearence of the Wanderer's loved one.

## **Pink Dress Faceling**

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Habitat(s): Majority of Levels

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Entity Code: Unknown

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Entity Number: 9

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Rarity: 5/5

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Danger: 5/5

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Pink Dress Faceling is extremely rare, she takes an appearence of a blond female with a pink dress, after it seeing you, the lights in the room will turn off, the Pink Dress Faceling will jumpscare you, and then will kill you.

## **Other Facelings**

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Entity Code: None

```

Other Facelings are either theorised, or reported, but not documented or verified.

## **Credit**

* Written by: Capyblix
* Adult Faceling Image: Fandom Facelings
* Partial Faceling Image: Fandom Facelings
* Shadow Faceling Image: Fandom Level 2
Level 1.1

Lurking Danger

**Survival Difficulty: 1**

* **Safe**
* **Secure**
* **Minimal Entity Count**

## Description

Level 1.1 is a sub-level of Level 1, It has some similarities to Level 0. The walls are made of concrete bricks, and the floor seems to change over time, wanderers have described the floor to be a pavement, grass, or sand. There is a fog present in this level. The level looks like it would be in-progress, walls that look like they are yet to be built can be found, and there are tools that can be used on constructing or building. It used to be count as Level 1, but then was changed to Level 1.1, as the Habitable Zone has replaced this level. This level has some interesting connections to Level 1, as all of the entrances and exits of both of the levels are the same.

## Entities

This level has some entites, but the count of them are minimal. The entities in this level are Adult Facelings, Dullers, Skin-Stealers, and Hounds.

## Groups

There are no groups colonizing this level, there used to be B.N.T.G.'s Trader's Keep outpost, but was then moved to the Habitable Zone.

## Entrances and Exits

### Entrances

Level 1.1 has the same entrances as Level 1, meaning that:

No-clip in Level 0.

Open ordinary doors in many levels.

Complete the king's trial in Level 94.

Enter a door in Level 12.

There is a chance of getting here from Level 1 by no-clipping.

### Exits

Level 1.1 has the same exits as Level 1, meaning that:

You can get to Level 2 by wandering any extended hallway.

Find a hole in the wall to get to Level 19.

No-clip through a painting on the ceiling to get to Level Fun.

## Credit

Written by: Capyblix

Inspired by: Wikidot Level 1 Archive

Images from: Backrooms Mythos Wiki Level 1