0.8.1

**0.8.1** is the version of *Colony Survival* released on December 28th, 2020.

## Changelog

### Major

* Added the "manage jobs" menu to the colony tab, where you can select how many jobs should be enabled per job type
* Should help significantly with shifting job priorities due to changing circumstances
* Laborers now take a job of the type with least current employment, instead of either order of placement or semi-random ones
* Rebalanced some luxury items so more can be produced before you hit the "maximum" that can be distributed per day
* Removed npc's refunding their job 'tool' on death

### Fixes

* Refresh the state of the upgrades tab every 10 secs when it's opened (so things unlock as points are received)
* Moved trash icon away from the hotbar to be attached to the stockpile menu instead
* Add bread & breadmeal as visible unlocks from the bread science
* Added setting to gamedata/settings/server.json to disable server pausing
* Fix flax farmer tooltip in the command tool menu being fish farmer related
* Fix world converter not working when the world has no 'permissionusers.json' file
* Made the upgrades table a bit bigger to fit 1 more element before scrolling
* Fix hide-all not working for the 'colony' and 'idle-job-time' data types in the statistics tab
* Fix colonists going to the closest-by-banner of \*any\* colony for 'idling' and for grocery/crate fallback visits instead of just their own colony
* Change the item refund from when a type is auto-removed by removing a solid block below it (while it needs a solid block base) to go to the active colony of the player, or the request origin colony, instead of to the nearest banners' colony
* Fix health not properly loading when it's saved at the max when it's upgraded
* Stop limits popup appearing while trying to use the command tool on the related blocks
* Fix tooltips not working in other menu's when there's items being dragged in the stockpile
* Fix the chatbox in some situations cutting off 1-2 letters at the end (was not properly adding a second line in some situations due to using the wrong width)
* Fix lighting flickering while simulation is paused (happens during initial loading of the world)
* Fix 'pause mode' getting stuck on when a player disconnected from a server and reconnected (would be fixed by going into the escape menu and back)

* Fix a case where the "npc path debug" tool would point to 0,0,0 instead of the intended goal
* Fix error logged when opening the world converter menu (no impact)
* Disabled kerning everywhere when ru-RU locale is selected, it is adding unexpected newlines when enabled
* Added an additional system font to the config list, to better support Thai localization
* Updated Unity3D 2019 LTS version
* Generate a random seed if none is provided via the JSON-config launch option
* Automatically fall back to loading a world if the world passed via JSON-config launch exists
* Enable "Stop NaN propagation" on the camera to hopefully fix a rare case where (presumably) torch updates cause large flashes of brightness
* Added support for sliders to the networked-UI system
* Added "colony survival/steamapps/workshop/content/366090/" as a server path that mods are searched in by default - it's the path steamCMD ends up downloading mods to with forced install dir
* Added "../../workshop/content/366090/" as a server path that mods are searched in by default - it's the default relative path for a default steam / library situation
* Recreate gamedata/mods/ folder if it disappeared (delete all & verify integrity seems to not create empty folders)
* Fix chunks with crops being instantly marked for saving on load
* Added a 2-frame delay to mouse aim working after locking the cursor to the center, hopefully works around an issue where the cursor returning to the center was recorded as mouse movement