Barrier Orb

## Description

Place a wall that fortifies after a few seconds.

— In-game description

**Barrier Orb** is a basic ability for Sage.

## Description

Barrier Orb is a Vision Blocker ability that Sage must equip before casting. Once equipped, her crosshair will be replaced with an indicator for placing a wall. Upon first equip the indicator will be oriented to be perpendicular to the direction Sage is facing. Sage can recast the ability to rotate this indicator 90°. Using Alternate Fire allows her to have full control over the exact angle the indicator is positioned in. Recasting the ability after using Alternate Fire will reset the indicator to a perpendicular or linear position. If Sage unequips Barrier Orb, the orientation of the indicator upon reequipping will be the same as it was when she unequipped the ability.

Upon activation, a wall containing multiple segments will rise up from the ground, blocking line of sight and preventing anything from passing through them. A segment will not be created if it would not be in contact with any horizontal terrain. The segments each have their own health amount, which will increase after being allowed to fortify a few seconds after forming. Enemies can destroy a segment by dealing enough damage to it to deplete its health using weapons or some damaging abilities.

Towards the end of the wall's duration the health of any remaining segments will each begin to decay for a percentage of their remaining health. Segments with less health than others will not expire before them, and all remaining segments will expire simultaneously.

## Stats

**Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values.**

## Update History

**v3.03**
* Fixed Barrier Orb being destroyed by Berkas:Boom Bot.png Boom Bot, Berkas:Owl Drone.png Owl Drone, or Berkas:Fakeout.png Fakeout if they are placed in a way that overlapped a segment of the barrier wall

**v3.01**

* Can no longer be placed on some projectiles while they’re in the air or deployed on the ground

**v3.0**

* Cost increased 300 >>> 400
* Agents blocked by Barrier Orb when resurrected now break the wall to ensure they don’t get pushed inside map geo

**v2.07**

* Fixed a bug where placing Killjoy’s Berkas:Turret.png Turret next to Barrier Orb would sometimes break it

**v2.06**

* Fixed issue where Cypher’s Berkas:Spycam.png Spycam broke Barrier Orb when placed close to it

**v2.03**

* Killjoy’s Berkas:Lockdown.png Lockdown can no longer be placed inside Barrier Orb in some instances
	+ If Barrier Orb is placed on top of Killjoy’s ult, the section of the wall covering the ult will now be destroyed

**v2.02**

* Fixed issue where the Spike could be planted on Barrier Orb on the sites on Icebox

**v2.0**

* Fixed an issue where Omen could plant the Spike while elevated on Barrier Orb

**v1.14**

* Can no longer be cast in Buy Phase
* Once fortified, Barrier no longer loses health over time. It now only starts to deteriorate a few seconds before it expires.

**v1.11**

* Sage wall segments no longer break if a player dies on top of them

**v1.07**

* Cost reduced 400 >>> 300
* Wall now forms at 400 HP, then after a 3 second delay the wall becomes fortified to 800 HP
* Duration increased 30 >>> 40 seconds
	+ *This change was undocumented and is estimated to have appeared during this patch*

**v1.01**

* Cast range reduced 20 >>> 10 meters

**v1.0**

* Segment health reduced 1000 >>> 800
* Duration reduced 40 >>> 30 seconds

**v0.50**

* Cost increased 300 >>> 400 credits

**v0.49**

* Will only spawn a chunk of the barrier if it is supported by the ground
	+ This can mean it will sometimes only spawn 2 barrier chunks
* Can no longer be placed on "small" pieces of geometry, it must be placed on the ground or on top of boxes