recursal/Fanatic-Fandom huggingface dataset:
Dead Presidents

**Dead Presidents** is one of the Collectibles in *Control*.

## File text

To Whom it May Concern,

I am being contacted by the past Presidents of the United States of America. They appear as spirit guides, giving me their wisdom. John Adams keeps saying I need to fix America, but I can't really understand him. They all have a lot of opinions.

People tell me I'm imagining it but Theodore Roosevelt showed me how to fix my lawnmower and I don't know a thing about lawnmowers. Explain that!

I have great dead men telling me about the past and the present. If you'd like to use my abilities to help run the government, please let me know. I know the White House could use me.

Yours in earnest,

James Bartholomew

## Location

The file can be found in the Executive Sector, in Dead Letters. It is located in the western office in the lowest part of the ground floor.
Resonance

Loot x2, The Railroad Fame

Vault Rumors

***Resonance*** is the first Institute Quest in The Commonwealth scenario.

## Flavour Text

"*You tear the person apart, but they look to be flesh and blood. Messy. Among their effects, however, is a transponder marked with the Vitruvian Man, the words "The Institute", and coordinates to the old ruins of the Commonwealth Institute of Technology"*

## Outcome

### Quest at C.I.T Ruins

"*Follow the coordinates and explore the C.I.T ruins to find the Institute"*

Reward: Institute Fame, 3 Caps, Stage 018 and 067, Trash

### Quest at Diamond City, spend 4 Caps

*"You have heard only bad things about the Institute. At Diamond City, Caps may quickly get you the information you need"*

Reward: Railroad Fame, Loot x2, Stage 019, and 067, Trash
Anchor Procedures

**Anchor Procedures** is one of the Collectibles in *Control*.

## File text

**Ocelot's Anchor (AI11-UE)**

CONTAINMENT PROCEDURE:

Black Rock panelling successfully prevents manifestation of the sphere.

DESCRIPTION/ALTERED EFFECT:

A Trotman-style anchor, made of iron with a wooden stock. Surface is rusted in places. Weighs 3789 lbs.

The item generates a persistent blank sphere, the purpose of which is currently unknown. This sphere is always generated at a precise point in relation to the item, specifically **[REDACTED]** horizontal feet and **[REDACTED]** vertical feet from the **[REDACTED]** of the anchor.

APPENDIX:

4/25/1983 – **[REDACTED]**, Ranger First Class was dropped into the sphere wearing a diving suit with dedicated oxygen line at **[REDACTED]** am EST. After ten minutes and thirteen seconds inside the sphere, **[REDACTED]**'s oxygen line was cut at the sphere's border by an unseen force. All agents in the room during **[REDACTED]**'s entry into the sphere experienced vomiting, vertigo, and loss of fingernails within an hour of one another. Ranger **[REDACTED]** has been declared MIA, presumed dead.

## Location

The file is automatically obtained after cleansing the Anchor Altered Item during the side mission A Matter of Time.

## See also

* Ocelot's Anchor
* Anchor Supplement
Abandoned Offices

The **Abandoned Offices** is an area located in the Investigations Sector. It is the first location after traversing the Firebreak.

## Missions

Plants that need to be nourished, mold that needs to be eradicated, and a letter that needs to be sent, can all be done by Jesse Faden in the area.

## Hidden Locations

* In the far left office rooms is a breakable wall that Jesse can break which leads into another office room which doorway was blocked by office equipment. Entering will reveal a loot-box.

## Gallery

Way to Service Tunnel; a vending machine – or is it the Vending Machine?
America Overnight Ep. 352

**America Overnight Ep. 352** is one of the Collectibles in *Control*.

## Transcript

[America Overnight theme]

RADIO HOST: You're listening to America Overnight: broadcasting the truth no matter the consequence for 29 years and counting.

[pause]

RADIO HOST: Thank you for staying up with us. We've received an interesting letter here at the program. If you'll humor me, I'd like to read it.

[Dramatic narration]

RADIO HOST: Dear America Overnight: I can feel myself becoming gigantic. It's constant. A growth in all directions, in each cell. Only, when I measure myself, it says I'm the same height. I weigh the same weight. I've read that the universe is expanding. If that's the case, then 5'3" is taller than 5'3" was yesterday. I feel it all the time, this expanding. I always have. I don't know why. Sometimes it's all I can do just to ignore it. People write about the universe expanding like it's happening slowly. But it's not. We were the size of mice yesterday. Now mice are the size of us and we are the size that mice will be in two days. How long can this go on for? There must be an end, right? A limit? An edge? What happens when we reach it? Does anyone else feel this? Can anything be done?

[Back to normal]

RADIO HOST: And that's signed, Kate from Michigan. Well, how 'bout it, America? Have you felt the universe expanding? Do you know how to stop it? Should we even try? America Overnight will be right back.

[America Overnight theme]

## Location

The tape can be found in a Hidden Location behind a locked door found right after exiting the Sector Elevator for the Maintenance Sector Access Corridor. By using the Levitate Ability, Jesse Faden can access a small system of service tunnels through a hole in the ceiling, which will lead her to the other side of that door — from which it can be unlocked — to a secured unit and a tape recorder. Entering these service tunnels will also yield one Ability Point.
Hiss Warped

In-Game Image of the Hiss Warped

The **Hiss Warped** are a type of Hiss-corrupted personnel and are one of the enemy types in *Control*.

## Overview

### Notable Hiss Warped

* Guy
* Lin Salvador
* Parakinesiology Chief Lewis

## Combat

Though the Service Weapon Form Surge is not completely useless against Hiss Warped, its specific advantage of being able to 'stick' up to three grenades on the enemy and detonate them altogether with a delay or the weapon's trigger cannot be taken for this sort of Hiss-corrupted agent. Instead, each grenade will detonate immediately when hitting.

## Research summary

*Main article: Hiss Warped (Collectible)*

Why do certain Hiss display paranatural abilities while others rely on Bureau firearms? Do certain corrupted entities have less potential than the hosts that become Hiss Warped? Or is this perhaps an indication of evolution or maturation of the Hiss corruption? Are there other stages of evolution yet to be found? What if the Hiss inhabits a host for a month? A year? Do hosts expire after a certain amount of time? Does the corruption become too strong for an organic body to endure? Only time (and well-documented observation) will tell.
D. Rodriguez

**D. Rodriguez** was an administrative employee of the Federal Bureau of Control.

## Biography

A crude person, Rodriguez was discontent with certain conditions in his workplace, the Executive Sector. Before being assigned in the Oldest House, he worked in a Bureau field office in Islamabad for three years, and insinuated that he had to put up with poor restroom conditions while there. This experience led him to file a complaint after a Shift made the executive-level restroom disappear, and he demanded that Bureau staff either recover it or determine its new location.

Rodriguez also vented his anger to Vice Chief of Staff Jim Bozer after his accounting receipts were lost in transit in Bureau mail tubes, meaning the Accounting Department could not reimburse his expenses.

## References

1. ↑ Shifted Bathroom Complaint
2. ↑ Mail Tube Complaint
Arish: Escaped OoP

**Arish: Escaped OoP** is one of the Collectibles in *Control*. Obtaining this Collectible is one way to start the side mission A Merry Chase.

## File text

**FEDERAL BUREAU OF CONTROL**

ATTENTION MAINTENANCE STAFF

An Object of Power escaped the Panopticon a couple weeks ago and they want everyone to keep an eye out for it.

So if anyone sees a Merry-Go-Round Horse zipping around the sector, alert me immediately. Do NOT try to contain it on your own. And definitely don't bind it to yourself!

Your Security Chief,

Simon Arish

## Location

The file can be found in the Maintenance Sector. From the NSC Power Plant Control Point, head down and enter the door marked Ventilation, and the collectible will be located on a table in the corner of the first room entered.
Cowboy boot

The **Cowboy boot** is an Altered Item that was found by the FBC on September 23, 2017.

## Summary

The item is a cowboy boot made of leather. The item causes the victims in its vicinity experience sudden intense vibrations and noise, accompanied by an intense pressure in the ears. While the victims reported cognitive issues, dizziness, and fatigue, further testing by Bureau medics found intense cell damage similar to that of radiation exposure.

The item was discovered when an auditory event occurred at the United States embassy in Havana, injuring the majority of diplomatic staff stationed there. No visual phenomena was witnessed. The scene was cordoned off and the embassy staff were transported to the continental U.S. After Formula 9 was recited in the vicinity, a single cowboy boot began to vibrate, identifying it as the Altered Item. The item was contained and brought to the Bureau for examination.

## See also

* Havana AWE
* Havana Summary
* Havana Supplement
* Havana
Astral Copy (Collectible)

## Astral Copy

**Astral Copy** is one of the collectibles in *The Foundation* expansion of *Control*.

## File text

**FIELD RESEARCH ON ASTRAL ENTITY: ASTRAL COPY**

--**CONFIDENTIAL--**

SUMMARY

With the Astral Plane now physically accessible, a torrent of new information has been collected on the entities known as Astral Copies.

The Copies’ bodies are composed of dense stone-like material that is both resilient under controlled circumstances and brittle when struck with significant force (see report 8-11-1633 for full composition analysis). Whether the Astral Copies possess individual consciousness or are directed by a higher intelligence such as The Board remains unknown. However, their shared aggression seems to indicate a unified goal.

Director Faden's encounters with these entities when binding Objects of Power in the Astral Plane indicate they serve as live targets for potential parautilitarians to practice on. Some have been equipped with Bureau weaponry, though it seems unlikely they were armed by our personnel.

It is important to note that they appear immune to Hiss corruption.

Refer to file **[REDACTED]** for full report.

## Location

The file is automatically obtained through the mission The Foundation after defeating all enemies in the Cave Bleed.
Dr. Hartman's Notes: The Darkness

**Dr. Hartman's Notes: The Darkness** is one of the Collectibles in the *AWE* expansion of *Control*.

## Transcript

**HARTMAN**: My understanding of the Darkness is fragmented, incomplete. The abyss, this void, it very much does not wish to be understood. If light symbolizes knowledge, then it stands to reason that darkness would equate to ignorance. By its very nature, it abhors comprehension. Of course, my own nature drives me to comprehend all. We are opposing forces, destined to collide. And given this conflict of natures, we know that the light of truth will burn away the darkness, both figuratively and literally. Any significant light source can be used as protection, even weaponry, against this metaphysical gloom. And then there are the artists. I know for a fact that Tom, Wake, the Anderson brothers, and Lane all had some involvement with the Darkness. The question is whether their uncanny ability to affect reality through their art beckons the Darkness, or did their work perhaps even create it? With Wake now secure in my Lodge, I expect I shall grow closer to learning the answers to these questions. Assuming he cooperates, which is proving quite the challenge. Well, perseverance is the foundation of knowledge. Speaking of, I must be off on my rounds.

## Trivia

Dr. Hartman's language indicates that this recording was made during the events of the Bright Falls AWE, as seen in *Alan Wake*, after Wake is taken to Cauldron Lake Lodge by Hartman but before he wakes up.
A Song for the Others

"**A Song For the Others**" is a record that is inside of the Songmaster Jukebox Object of Power and is played when transported by the object. The company known as Blessed Repairs and Service were the ones responsible for replacing all the previous albums in the Jukebox with this record.

## See also

* Songmaster Jukebox
* "Blessed" organization
Cauldron Lake

**Cauldron Lake** is a caldera lake located in Bright Falls, Washington. The FBC considers the lake to be a Threshold to another dimension, the Dark Place. In the 1970s, acclaimed poet Thomas Zane lived in an island cabin on Cauldron Lake. The island came to be known as "Diver's Isle".

## See also

* Cauldron Lake Update
* Bright Falls AWE
Astral Exhibition (Collectible)

## Astral Exhibition

**Astral Exhibition** is one of the Collectibles in *Control*.

## File text

**PROCESSES AND BEST PRACTICES**

**ASTRAL PLANE EXHIBITION**

SUMMARY:

The Astral Exhibition was originally built for the Astralnauts to use as a training location. A place to grow accustomed to the sights and sounds of the Astral Plane before diving into the real thing. We could have done a better job with it, but **[REDACTED]** was being stingy with the budget.

However, once we discovered the **[REDACTED]** we decided to repurpose the space. Similar to how zoos hope familiar surroundings will affect the wellbeing of their animals, we hope to observe the **[REDACTED]** behavior in an environment similar to its home dimension. So far, it just breaks everything we put in with it. But Rome wasn't built in a day!

Refer to file 3-19-3811 for full report.

ADDENDUM:

New naming conventions have been established for the Astral entity now known as "Astral Spike". Outdated terms in this report have been redacted.

## Location

The file can be found in the Research Sector. It is located in the Astral Exhibition, on a laboratory counter in the first room.
Globe Procedures

**Globe Procedures** is one of the Collectibles in *Control*.

## File text

**Wolff Globe (AI72-PE)**

CONTAINMENT PROCEDURE:

No unique procedures required. However, contact should be limited, as some report feeling disoriented after touching it.

DESCRIPTION/ALTERED EFFECT:

Item is handmade, set in dark wood. The item itself is lacquered, hand-painted, spins freely on all axes. While the continents and oceans are recognizably those of Earth, careful examination has revealed numerous **[REDACTED]** and other geographic additions that do not exist on our planet. One of these islands has a city marked on it, named “Tan Relio”. There are no signatures left by its maker.

Physical contact renders subjects dizzy and disoriented, with some reporting a feeling of unfamiliarity with their surroundings. This effect seems to grow worse with prolonged contact, culminating in a sense of listlessness and depression. Suicide has been observed in **[REDACTED]** handlers.

## Location

The file can be found in the Security area in the Containment Sector. It is on the mail tube station in one of the rooms along the east wall.

## See also

* Wolff Globe
* Globe Supplement
Arcade Cabinets Procedures

**Arcade Cabinets Procedures** is one of the Collectibles in the *AWE* expansion of *Control*.

## File text

**SHÜM Arcade Cabinets (AI40-PE)**

**CONTAINMENT PROCEDURE:**

A distance of 10 feet between the items suppresses their effect. Effect only triggers on physical contact.

**DESCRIPTION/ALTERED EFFECT:**

Items are a pair of arcade game cabinets, originally designed for the games "SHÜM" (AI40:A) and "SHÜM 2: Culgar's Revenge" (AI40:B). The games were manufactures by Bon-Co Entertainment, now out of business. Despite being a popular arcade game in Japan during the late 80s/early 90s, no other SHÜM cabinets have been found by our investigators.

When touching one of the items while it stands within 10 feet of its counterpart, the user's mind is transported to a version of their subjective reality that resembles a video game in logic and function. Events from their everyday lives become game-like sequences in which speed and efficacy are paramount. The brain enters a stroke-like state (as proven by EEG studies on users) which only end after the user "finishes" their game, at which point they resume normal brain and motor function.

## Location

The file can be found in the Investigations Sector. It is located in the Observation Deck. From the Control Point, head through the door and past the security checkpoint to reach the control room with the Power Core. The file is in the completely dark room to the left.

## See also

* SHÜM Arcade Cabinets
* Arcade Cabinets Supplement
Building Shift

A **Building Shift**, also known as a **House Shift** or simply a **Shift**, is a rearrangement of the topography of the Oldest House. This includes rooms seeming to appear or disappear, walls moving, expanding, or shrinking, and new pathways and areas becoming available — all occurring without regard for the laws of space or apparent physical limitations.

There are no limits to how extreme shifts may be. Some are large and dramatic, reconstructing or transporting vast swathes of the Oldest House, while others are small and almost unnoticeable.

## Overview

Shifts become more severe the farther away one strays from the core area of the Oldest House, which is under the control of the Federal Bureau of Control. Rituals have been developed by the FBC to control and induce shifts in the Oldest House's topography. Some of these rituals catalyze the Black Pyramid, and they each seem to follow different laws based on otherwordly "dream logic."

Dr. Theodore Ash, Jr. created Control Points within the Oldest House which, when stabilized, could in turn ensure the stability of the Oldest House and prevent Building Shifts from occurring in the area around the point.

In the event of a Building Shift, Bureau staff are trained to locate any unsecured Altered Items or Objects of Power, place them in a Safe Room, and then wait for aid. If no such items are present, they are instructed to contact their supervisor for further assistance.

Locations within the Oldest House are given a grade based on their potential to undergo a shift. These are based on the stability and proximity of nearby Control Points. A Green location is fully stable and will not undergo shifts. Yellow, Orange, and Red locations will experience higher and higher frequencies of Building Shifts without warning.

## History

The largest known Building Shift to have occurred in the Oldest House took place sometime in 2019 and involved a large section of the Containment Sector, including its Processes and Protocols offices, being pulled down into the Foundation, with many employee casualties and injuries in the process. The scale of the Shift was completely unprecedented in Bureau history and out of the ordinary, as most previous Shifts were much smaller in scale. Many staff initially survived the shift, but Astral Spikes and other dangers of the Foundation gradually decreased their number, and they were ultimately wiped out by the Hiss invasion. Despite its scale, no Bureau response teams were ever sent out to help the survivors. In fact, it is uncertain whether the Bureau was even aware such a shift had occurred at all.

A much smaller Shift involved a restroom in the Executive Sector disappearing, which led to a complaint from administrative employee D. Rodriguez.

## References

1. ↑ Control Points (Research)
2. ↑ FBC Reminder: Building Shifts
3. ↑ Unstable Area Notice
4. ↑ Shift Account Pt. 1
5. ↑ Shift Account Pt. 3
6. ↑ Jeanne Gibbs, one of the shift survivors, appears as a Hiss Distorted during Pope's Collection.
7. ↑ Shift Account Pt. 2
8. ↑ Shifted Bathroom Complaint
Another Fine Mess: Nourish the Plants

Abandoned Plants

*Optional bonus*

**Another Fine Mess: Nourish the Plants** is a side mission in *Control*'s second expansion *AWE*. Instructions can be taken from Ahti's pinboard in the Operations Center, together with those for another two fine messes, Burn the Dark and Clear the Mold.

## Overview

Three plants each in three different sections of the Investigations Sector are going limp. Jesse can hold up lamps that can be found there to bathe them in light.

Mission log
*Jesse helps Ahti by giving the plants in the Investigations Sector some much-needed light.*
## Objectives

* Shine light on the plants (Investigations / AWE Loading Bay)
* Shine light on the plants (Investigations / Operations Corridor)
* Shine light on the plants (Investigations / Abandoned Offices)

## Rewards

If all three of Ahti's "Another Fine Mess" missions are completed – Burn the Dark, Clear the Mold and this one, Jesse receives on top of the basic reward of a random Mod a postcard from Ahti and the unique Weapon Mod "Custodial Readiness".
Lorraine Fitzgerald

**Lorraine Fitzgerald** was a woman who wrote a letter collected by the Federal Bureau of Control.

## Background

At some point, Lorraine moved to a new apartment in a city, where she lived alone. However, she soon began to experience a strange phenomenon whenever she entered her kitchen. She described this phenomenon as causing her surroundings to change. Instead of her apartment, she would end up in an area of dark stone staring out at a featureless, distant white horizon. After several months of this happening, she became scared of entering her kitchen.

This led Lorraine to write a letter to the Society of Sciences, asking for one of their members to visit her apartment. However, her first letter went unanswered, so she wrote a second letter. Lorraine's second letter was ultimately intercepted by the FBC and catalogued in the Dead Letters Archive.

## Trivia

Lorraine's description of her surroundings after she is transported from her kitchen resembles the Astral Plane.
Barry Wheeler

**Barry Wheeler** is the literary agent of Alan Wake and was also a close friend to Wake as well.

## Biography

### Events of *Alan Wake*

Barry Wheeler has been Alan Wakes best friend since childhood and became his literary agent when Wake began writing as a teenager. He gives a phone call to Alan who is on the ferry to Bright Falls to check if he is okay. Once the dark presence started to attack the forest Barry decided to go help Alan save his wife Alice. Later on Barry calls ex-Bureau agent Frank Breaker on the behalf of Breaker's daughter Sarah Breaker that alerted Mr. Kirklund that an AWE was going on. Barry sheds some tears when Alan has to leave on his own but then wishes Alan good luck as he stays in the well-lit room.

### Events of *Control*

Barry Wheeler became the manager of the Old Gods of Asgard and they went on a tour but was cancelled by Barry since he worried for the two old men's health and thus he deciced to use the money they got from there songs to found a retirement home.
Holiday Memories Tree

The **Holiday Memories Tree** is an Altered Item that was found by the FBC on June 2, 1980.

## Summary

A “Holiday Memories” brand white plastic tree with green plastic stand. The item repeats words and phrases spoken with a range of an unknown distance, always in a tone below an unknown  Hz. This verbal mimicry has profoundly distressing effects on the individual it is copying.

The item was taken from an Canadian research station established on Ross Island in Antarctica, where it was used to celebrate the holiday season. In 1979, solar radiation damaged the radio, severing the base's only means of communication with the world. After the frozen passages opened, a military expedition visited the base to re-establish contact. They found the base's occupants in various states of madness, rambling about voices in the tree. Military personnel discovered they also heard the tree speaking. After locking the item in a supply crate, they brought it back to the mainland, at which point the Bureau intervened.

## Containment Procedure

The following procedures for containment for the item in the Oldest House:

* Item must be contained within a soundproof cell.

## See also

* Plastic Tree Procedures
* Plastic Tree Supplement
America Overnight Results

**America Overnight Results** is one of the Collectibles in *Control*.

## File text

**RESULTS OVERVIEW**

**THE "AMERICA OVERNIGHT" PROGRAM**

SUMMARY:

The "America Overnight" program has operated successfully for over **[REDACTED]** years. Originally designed to assist in providing disinformation to the naturally skeptical population of America, it has additionally led to the discovery of numerous AWEs and altered materials by allowing civilians to call in and report their experiences with the paranatural. In fact, America Overnight alerted the Bureau of **[REDACTED]** and **[REDACTED]** in its first year of operation alone.

In this report, the Investigations Sector have catalogued and categorized each episode of America Overnight that has resulted in a successful Bureau investigation in order to help AWE occurrence analysis (the more **[REDACTED]** results of Night Springs have also been cataloged in a separate report).

Refer to file **[REDACTED]** for full report.

## Location

The file can be found in the Executive Sector. It is located in Central Executive, on the desk inside the Clearance Level 3-locked security checkpoint room on the ground floor.

## See also

* America Overnight Ep. 349
* America Overnight Ep. 352
* America Overnight Ep. 356
* America Overnight Ep. 359
Control Points (Research)

## Control Points

**Control Points** is one of the Collectibles in *Control*.

## File text

**EXAMINATION OF PARANATURAL TOPICS**

**CONTROL POINTS**

SUMMARY:

Control Points are locations that the Bureau has identified as being vital junctions of the Oldest House. When the appropriate harmonization devices are arranged around the Control Point in the **[REDACTED]** arrangement, the surrounding area will not experience any unforeseen Building Shifts.

These Control Points are discovered by **[REDACTED]** detection of an unobstructed ping using the **[REDACTED]** within a 37-foot radius. Numerous researchers have attempted to define Control Points, calling them nerve junctures or **[REDACTED]** or vulnerable spots of the Oldest House. The common factor in these theories is that Control Points are susceptible to external influence, which allows us to stabilize the Oldest House and work more confidently inside it.

Theoretically, this technology could be extrapolated to stabilize the Oldest House as a whole, but testing has found that certain parts of the building refuse to be **[REDACTED]**.

Refer to file 7-25-2788 for full report.

## Location

The file can be found in the Executive Sector. It is located inside the Safe Room in Central Executive.

## Gallery

LocationMap
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Graham Potts

Agent **Graham Potts** was an agent for the Federal Bureau of Control who died sometime before the Hiss invasion.

## Biography

Potts was killed while in active duty on a classified mission. The Bureau's Deputy Chief of Communications Howard J. Murray was the one who had to send a letter of condolence to his parents, Mr. and Mrs. Potts, to notify them of the death of their son.
Garreth Clemens

**Garreth Clemens** is an actor who authored a letter collected by the Federal Bureau of Control.

## Background

Clemens claims to be the "world's greatest actor," with "years of stage experience" who can shapeshift at will into any person or creature. He wrote his letter to Hollywood to advertise himself, informing them that he would be arriving there on May 11, 1971, and would be available for meetings or auditions shortly after. His letter was ultimately collected by FBC and catalogued in the Dead Letters Archive.
Another Fine Mess: Burn the Dark

Darkness in the Ducts

*Optional bonus*

**Another Fine Mess: Burn the Dark** is a side mission in *Control*'s second expansion *AWE*. Instructions can be taken from Ahti's pinboard in the Operations Center, together with those for another two fine messes, Clear the Mold and Nourish the Plants.

## Overview

Materialized Darkness at three locations throughout the Investigations Sector, three instances each, can be burned away if Jesse throws the spotlight on the matter. Lamps to be hold up for this purpose can be found lying around in the respective vicinity.

Mission log
*Jesse helps Ahti by eliminating the Darkness in various parts of the Investigations Sector.*
## Objectives

* Eliminate the Darkness (Investigations / Service Ducts)
* Eliminate the Darkness (Investigations / Eagle Limited AWE)
* Eliminate the Darkness (Investigations / Utility Corridor)

## Rewards

If all three of Ahti's "Another Fine Mess" missions are completed – this one, Clear the Mold and Nourish the Plants, Jesse receives on top of the basic reward of some Material a postcard from Ahti and the unique Weapon Mod "Custodial Readiness".
Cauldron Lake Update

**Cauldron Lake Update** is one of the Collectibles in the *AWE* expansion of *Control*.

## File text

To Chief Investigator Denis,

It happened again. Third time this year. Something certainly has it out for our **[REDACTED]**. Could be raccoons, the locals certainly complain about them enough, but why the hell would raccoons keep going after a monitoring station? Doesn't add up. Anyway, I've got a Bureau tech going to the site next week to take a look.

Next on the list of recurring problems is the staff at the Lake House research station. How am I supposed to effectively keep an eye on **[REDACTED]** Lake if they won't let me see any data? Hell, I don't even know what they're researching out there. We need to petition them again to share their info with Investigations agents. It's only a matter of time before this **[REDACTED]** hits again and I want to be prepared.

Anyway, if anyone at HQ asks why the Bright Falls report is a little thin this month, tell them it's because we couldn't take any readings. In the meantime, I might invest in some raccoon traps.

Sincerely,

Agent Estevez

## Location

The file can be found in the Investigations Sector. It is located in the Sector Head Office, at the stairwell in the southwest corner.

## Notes

This file foreshadows plot threads which were developed in *Alan Wake 2*. Both Agent Estevez and the Bureau technician she mentions (Steven Lin) appear in *Alan Wake 2*. The monitoring station and an entrance to the Lake House can be found in the Cauldron Lake map in *Alan Wake 2*, and the "raccoons" are revealed to be the Cult of the Tree, who are modifying the monitoring station so that it alerts them instead of the FBC when paranatural events occur at Cauldron Lake.
Dylan Evaluation

**Dylan Evaluation** is one of the Collectibles in *Control*. It is a recording of a psychological assessment of Dylan Faden, given by Dr. Carla Vaughn.

## Transcript

CARLA: Annual evaluation of Dylan Faden, formerly P6, performed by Dr. Carla Vaughn. The questions asked here correspond to the fifth iteration of the Gunnars Psychological assessment. Are you ready, Dylan? Let's begin then. In a single word, describe the world around you.

DYLAN: Where's Casper?

CARLA: Dr. Darling is out of the building today.

DYLAN: He's never out. He didn't want to come, did he? He never visits, not since Roberts. Tell Darling it wasn't my fault. I couldn't control it yet. But I can now. I learned. Will you tell him?

CARLA: In a single word, describe the world around you.

DYLAN: A prison. A cold, empty prison. Not even a poster on the wall.

CARLA: What is the next number in the sequence: 3, 6, 9, 12, 15?

DYLAN: 18.

CARLA: What day is it today?

DYLAN: How the hell would I know? It's not like you give me a calendar.

CARLA: You find a rabbit in the woods. It is breathing, but not moving. You cannot see any blood. What do you do?

DYLAN: Leave it.

CARLA: Expand on that.

DYLAN: It doesn't matter. The rabbit's not real. None of it's real.

CARLA: What day is it today?

DYLAN: Do you enjoy asking people questions that can't be answered? Is this what gets you up in the morning? What you dreamed of doing as a scared, stupid little girl?

CARLA: Can you describe a dog to me?

DYLAN: In Ordinary, we had a friend. Nosebleed Neil. And when it all went crazy, you know what I mean, Nosebleed Neil turned into a dog. Or something like a dog.

CARLA: What day is it tomorrow?

DYLAN: Fuck off! I don't know! There. Is. No. Calendar! How could I fucking know?

CARLA: Dylan, calm down-

DYLAN: Fuck you! Fuck you and fuck Casper! Hey, are you watching this, you old fuck?! Did you send your bitch 'cuz you're too scared of me?! Where is Casper?!

[movement, pounding noises]

CARLA: Security, get a team in here! I need-

[loud crash]

## Location

This Collectible can be found in the Containment Sector. It is located on a desk near the Control Point for the Ordinary AWE wing.
Actor For Hire

**Actor For Hire** is one of the Collectibles in the *AWE* expansion of *Control*.

## File text

Dearest Hollywood,

Have you ever wished you had an actor who could do it all? Who could be a man or woman, an adult or child, a dolphin or a Boston terrier? Well, today is your lucky day.

My name is Garreth Clemens and I am the world's greatest actor. Not only do I have years of stage experience, but I am an accomplished shapeshifter. Whether you need a misbehaving cat, ferocious wolfman, swashbuckling pirate, or debonair southern belle, I'm your man.

Or am I?

I will be arriving in town on May 11, 1971, and will be available for meetings and auditions beginning on the 13th.

See you in the movies!

G. Clemens

## Location

The file can be found in the Investigations Sector. From the Transit Terminal Control Point, head down the stairs leading into the Lower Access proper and descend the stairs. Turn around and go into the space below the stairs to find this collectible.
Benicoff TV (Collectible)

**Benicoff TV** is one of the Collectibles in *Control*.

## File text

**Benicoff TV (OOP7-KE)**

CONTAINMENT PROCEDURE:

No unique containment procedures required while bound.

DESCRIPTION/PARAUTILITY:

A CRT television built by Benicoff and Sons Electrics. The screen is still functional.

The object can levitate itself off the ground to a maximum observed altitude of **[REDACTED]**. When bound, the object allows parautilitarians to harness this effect for their own use (see report **[REDACTED]** for the results tested with Prime Candidate **[REDACTED]**).

The object is currently bound by **[REDACTED]**.

BACKGROUND:

The object was first discovered in a local news story from **[REDACTED]**, Kansas. A figure had been seen **[REDACTED]** over buildings. The Bureau dispatched agents to the town, who discovered that a man named **[REDACTED]** had bound himself to the object. Mr. **[REDACTED]** was detained (see case 39-HQ-656) and the object was brought to the Bureau for study.

## Location

The file is automatically obtained after binding the Benicoff TV during the main story mission My Brother's Keeper.
Computer Program

**Computer Program** is one of the Collectibles in *The Foundation* expansion of *Control*.

## File text

Dear House of Representatives,

My husband, Francis, read an article before he died about how the universe was really just a computer program. He believed it. I thought it sounded silly, but now I think he was right.

Francis was hit by a car a few months ago. A drunk driver. I don't think it was supposed to happen.

My neighbor's son, Jeremy, broke one of our windows with a football a week before Francis died. Francis yelled at Jeremy for it. He was a bit harsh.

This is important because I see Jeremy on his computer through their living room window. He's on it all the time. His mother says he is a computer whiz. I think Jeremy is operating the computer program and he changed the universe so that driver would hit Francis. He did it to get back at Francis for yelling at him.

Is there a way to change the computer and make Francis come back? I have some money if it's expensive. I don't know how these things work. I don't care if Jeremy gets in trouble or not. I just want Francis to come home.

Francis and I were very happy together. I can feel him not being here and I know it's not right.

Sincerely,

Stephanie Miller

## Location

The file can be found in the Foundation, at the Collapsed Department. From the Collapsed Department Control Point, head through Data Entry And Filing and enter the men's bathroom in the next hallway, which opens up into a section of the Astral Plane. The collectible will be floating in this area.
Ashtray Maze

**WARNING: HIGHLY CLASSIFIED DATA**
**ACCESS RESTRICTED TO AUTHORIZED AGENTS ONLY**

**The following contains major < Plot Details / Spoilers > of *Control* and its expanded media.

Proceed at your own discretion.**

## Ashtray Maze

### Tenants

Federal Bureau of Control

The **Ashtray Maze** is one of the locations in the Oldest House that Jesse Faden visits in *Control*. Its purpose is to prevent anyone without the Director's personal clearance from accessing Dimensional Research and the Hedron Chamber beyond.

## Summary

The Ashtray Maze is a labyrinth of shifting corridors created by the Ashtray Object of Power under the binding of Director Trench in order to safeguard Dimensional Research and the Slide Projector. The nature of the maze causes anyone who happens upon it to become hopelessly lost or turned around, and permits only the one bound to the OoP (As well as those they designate) to pass through. Ahti is able to freely traverse the maze with no more difficulty than he would find in traversing the rest of the Oldest House, and in gifting his cassette player to Jesse, she is able to navigate the maze with a similar freedom. Though never conclusively stated, it is extremely unlikely that Trench granted natural passage through the maze to Ahti, due to his distrust of supernatural entities and his critical need to secure the areas beyond. It is known that there are civilians lost in the maze from prior to the Ashtray's retrieval by the FBC.

The Ashtray OoP itself is bound to Director Trench, though it is not made clear what effects his death has on this binding. It is possible that Jesse's initial attempt to traverse the maze returned her to the entrance because of Trench's death or because she had taken over as director. Hiss are encountered in the maze, but they seem to be focused on attacking Jesse rather than traversing the maze itself. Additionally, the maze in several instances prevents the Hiss from being able to reach Jesse — this indicates that the maze perhaps protects those with traversal privileges.

The first traversal by Jesse allows the player to fully experience the maze. Subsequent traversals teleport the player to near the end and back to the entrance. Reentering the original maze (without restarting the game) is only possible through the SHÜM 2 arcade cabinet.

## See also

* Ashtray and Cigarette (Collectible)
* Janitor Complaint
* Ashtray Maze (Collectible)

 Miscellaneous
Emergency Call AWE

The **Emergency Call AWE** was a possible Altered World Event that took place at a California State Emergency Service Center on June 17, 1993

## Events

Not much is known about this possible AWE except that a dispatcher at a California State Emergency Service Center received a 911 call from a woman claiming to be inside the wires.

## Locations

* California State Emergency Service Center

## See also

* Emergency Call Supplement
* Emergency Call Summary
Ashtray and Cigarette

Case File image

The **Ashtray and Cigarette** (**OOP11-KE**) are a pair of objects which together constitute a single Object of Power, contained by the Federal Bureau of Control in the Oldest House.

## Description

### Overview

The Ashtray and Cigarette consist of a single cigarette within a steel ashtray, which has a maze engraved on the bottom. The cigarette is eternally burning. The object's ability allows any parautilitarian who binds it to create an endless, ever-shifting maze which does not spatially affect its surroundings, at the location where the object is placed. Only the parautilitarian who has bound the object to themselves can naturally navigate the maze, although they can also give access to others.

### Containment Procedure

The Ashtray and Cigarette has no unique containment procedures as specified in its documentation.

## History

### Discovery

The object's existence was first known to the Bureau after reports of multiple disappearances from an elderly care facility, consisting of residents and local responders alike. A team of Rangers sent to investigate discovered the object and recovered it for the Bureau, though the missing people could not be found and were presumed lost in the Maze.

The object was most recently bound to Director Zachariah Trench, who used it to create the Ashtray Maze in the Research Sector to hide the Dimensional Research wing from the rest of the Bureau. Although he restricted access to only Casper Darling and the rest of the Dimensional Research team, Ahti is known to be capable of bypassing the Maze entirely.

### Events of *Control*

The Maze still persists despite Trench's death, and proves an obstacle to Jesse Faden when she attempts to access Dimensional Research during the story mission Finnish Tango, as she was not given access by Trench. However, with help from Ahti, who gives her his Pony Walkman with the song Take Control on it, she is able to navigate through the Maze, after which it ceases to block her path on subsequent journeys.

## Notes

The Ashtray and Cigarette is the only Object of Power shown in *Control* that doesn't make a direct appearance. For comparison, the Slide Projector is not encountered but is shown in certain mission cutscenes, while the Ashtray and Cigarette's image appears only in its related Case File document.

## References

1. ↑ Ashtray and Cigarette (Collectible)
2. ↑ Ashtray Maze (Collectible)
3. ↑ Janitor Complaint
4. ↑ Events of Polaris
Fra Mauro Formation

The **Fra Mauro Formation** is a location on the moon where the AWE known as the Fra Mauro AWE happened. The entity commonly known as Fra infiltrated the Apollo 14 lunar mission at an unknown point of their voyage. The three astronauts returned to the Apollo 14 command module with the entity with their memories altered to believe that they had a fourth astronaut to begin with. The command module returned to Earth with the entity and the three astronauts.

## See also

* Fra Mauro Summary
* Fra Mauro Supplement
* Fra Mauro AWE
* Fra
Bloomington

**Bloomington** is located in Illinois and was the location of the Eagle Limited AWE. A paracriminal group derailed a train which resulted in 62 casualties and numerous injuries, the FBC arrived minutes later after and discovered equipment left by the group and they found a single undamaged train car which displayed an altered state when entered was transported to the Investigations Sector in the Oldest House.

## See also

* Eagle Limited AWE
* Eagle Limited Train Car
* Eagle Limited Summary
* Eagle Limited Supplement
Dr. Hartman's Notes: Next Steps

**Dr. Hartman's Notes: Next Steps** is one of the Collectibles in the *AWE* expansion of *Control*.

## Transcript

**HARTMAN**: These are the notes of Dr. Emil Hartman. I am continuing my work, alone again, since certain parties were too blind to recognize a golden opportunity. Despite my generous offers, the conversations came to naught. Some people simply do not value collaboration as I do. Though I believe now that it was for the best. The sort of bold, pioneering work that I am undertaking cannot thrive under the shackles of bureaucracy and regulation. I have a history of seeking such partnerships. There was a time when I had hoped Alan Wake and I could collaborate. Together, we could have produced art such that the world has never seen. But Wake was stubborn, egotistical. Writers usually are. Disappointing, nonetheless. But, now, like Tom before him, Wake has disappeared into Cauldron Lake. And this is where my work turns... hypothetical. Since he was lost to the Lake, Thomas Zane has been observed by various townspeople. This indicates to me that the individuals within the Lake are not entirely "gone". I anticipate Wake will similarly return one day. While I may harbor some resentment for the man, his raw talent and determination are undeniable. From this, I have concluded that the Lake, and the Dark Place within it, are not as removed from this world as I previously thought. Given my acute awareness of what awaits within, my meticulous preparations, and my considerable education, I believe myself much more prepared than either Tom or Wake. I should be able to cross into that dark realm with the chance to return, as they have. All that remains is the dive itself. It frightens me, I admit, but such is the burden of the truth-seeker. I will take my plunge into the dark tomorrow, with only the light of knowledge to guide me. It is time for a breakthrough. Until I return.
Langston Interrogation

**Langston Interrogation** is one of the Collectibles in the *AWE* expansion of *Control*. It is a recording of the Federal Bureau of Control's interrogation of Frederick Langston following a breach of Bureau conduct.

## Transcript

LANGSTON: OK, this room is really intimidating and all, but I know my rights! It's not a crime to try and get a book signed.

FBC INTERROGATOR 1: Making unauthorized contact with a dangerous paranatural entity- is indeed a Bureau offense, Mr. Langston, and can be prosecuted as such.

LANGSTON: Uh, OK, well I didn't know that. Listen, this is being blown way out of proportion. All that happened is I heard Dr. Hartman had been brought in and, since I'm a huge Alan Wake fan, I thought it'd be cool to get a copy of "The Creator's Dilemma" signed. Uh, that's a book that Hartman wrote-

FBC INTERROGATOR 1: We know what it is.

LANGSTON: OK, uh, good. So yeah, I was just looking to fill out my Wake collection. I certainly didn't know Hartman had turned into some kind of shadow zombie-

FBC INTERROGATOR 1: That's a completely inaccurate description.

LANGSTON: Whatever! Listen, I'm just a desk jockey. I sort papers, do data entry, that kind of stuff. Don't come down on me like this. I made one mistake! I see people break the rules all the time and no one is pulling them into dark rooms to yell at them. Yesterday, Dave Gleeson and his crew were talking to that empty spacesuit and laughing their heads off.

FBC INTERROGATOR 1: We're letting you off with a warning, Mr. Langston,[sic] But this is going on your record, so one more screw up and our next chat won't be so friendly.

LANGSTON: Great! That is just great to hear, guys. Thank you, thank you so much. Hey, is there any chance I could get my copy of "The Creator's Dilemma" back?

FBC INTERROGATOR 1: Get out.

## Location

This tape recorder is located in the Investigations Sector, in Active Investigations. It is on top of the shelves in the northeast corner of the room, by the Power Core supply chute.
Burrough Tractor

## CONTAINMENT PROCEDURE

Item is not in Bureau custody. None known.

## DESCRIPTION/ALTERED EFFECT

A Frank Elk tractor. Olive green. Dried blood on the grill when last seen. Item is capable of vocalized responses (or "growls") and unmanned locomotion. Considered highly aggressive and dangerous.

## BACKGROUND

The item first came to the Bureau's attention after the death of William Burrough, owner of Burrough Farm outside of Trenton, Texas. Local authorities arrived on scene after an employee found the mutilated body of Mr. Burrough beneath his tractor.

Police arrived, but were immediately driven away by the tractor. Panicked calls to federal authorities were intercepted by Bureau communications staff. A team was dispatched. Upon arrival, the agents approached the item. It responded by "growling like a bear". Three agents were injured when they tried to detain the item, which escaped. Aerial searches for the item are ongoing.

Speaking to Mrs. Burrough only revealed that she had a domestic altercation with Mr. Burrough earlier the night of the incident. Whether these events are connected is currently unknown.