Dragon Pact

**Dragon Pact:**

**Alignment:** Matches dragon

**Bonus Language:** Draconic

**Bonus Skill:** Appraise

**Pact Sacrifice:** Wealth: you have appeased the entities greed with a promise of gold. Every level beyond 1st, you must forfeit an amount of precious goods (gold, jewelery, art, magic items etc.) to your patron equal to one tenth of the starting wealth for that level (100gp for 2nd, 300gp for 3rd…). This cost is retroactive for characters generated beyond 1st.

**Pact Boons:** At 2nd level a warlock who formed a Dragon pact gains resistance to the relevant energy by 5 and a +2 on saves against sleep and paralysis.

   At 6th level the warlock’s natural armor bonus increases by +1, the energy resistance increases to 10, the saves against sleep and paralysis increases to +4, and the warlock gains DR 5/magic.

   At 10th  level the warlock’s natural armor bonus increases by +1 (+2 total), the energy resistance increases to 15, the saves against sleep and paralysis increases to +6, the DR increases to 10/magic

   At 14th level the warlock’s natural armor bonus increases by +1 (+3 total), the energy resistance increases to 20, and the save against sleep and paralysis increases to +8, the DR increases to 15/magic.

   At 18th level the warlock’s natural armor bonus increases by +1 (+4 total), gains immunity to the relevant energy type, immunity to sleep and paralysis, and his DR increases to 20/magic.

**Pact Apotheosis:** The warlock's path in service to his draconic master reaches its zenith. As a reward, he undergoes a special ritual and becomes a half-dragon, immediately applying the template to his character (do not stack the bonus’ to natural AC). For the breath weapon granted by the template, treat his class levels as racial HD. If the warlock has the fell flight invocation, he may replace it with another invocation of equal or lower level.

Least: 1st; 2nd; 5th;

You gain a bonus equal to ½ your level on sense motive checks to avoid being swindled, on perceptions to avoid theft of your possessions, and on your CMD against the Steal combat maneuver. You gain the following spell-like abilities:

* Identify at will; 1st.
* Create treasure map at will with no expensive material component required (Advanced Players Guide); 2nd.

At 10th level, you may cast secret chest at will, each chest requires its own focus; 5th.

**Draconic Fury:**

Lesser; 4th; [emotion, mind-affecting]

The wrath of dragons is legendary for good reason. you gain the ability to rage like a barbarian. You can rage for a number of rounds per day equal to your class level + your Charisma bonus. From this point forward, your effective barbarian level for this ability is your warlock level - 3.  If you have levels in barbarian, these levels stack when determining the effect of your rage. The following abilities only activate when entering this version of rage.

   At 6th level, whilst using this rage, you gain DR 2/-

   At 8th level, you gain a bite attack as a primary natural weapon and two claw attacks as secondary natural weapons; these deal damage according to your size.

   At 10th level, your DR increases to 4/-

   At 12th level, whilst using this rage, your size increases by one category as enlarge person. If you are raging while using the draconic embodiment invocation your size still increases, becoming a gargantuan dragon. On top of the standard effects for enlarge person, increase the size of line breath weapons to 120 feet or cone breath weapons to 60 feet.

   Unlike barbarian rage, you may use your eldritch blast and invocations with this rage.

**Dragon’s Breath:**

Greater: 6th; [acid, cold, electricity or fire]

Draconic wrath dwells inside you, just waiting to be set loose. You gain a breath weapon of the appropriate type according to your pact (see above). The DC is the same as your eldritch blast and damage is the same as your eldritch blast increased by one die size (d6 to d8, d8 to d10). Every time you use this invocation you must wait 1d4 rounds before using it again (this is tracked separately from other breath weapons). Half of the damage from this breath weapon is elemental, as per the dragon type, and half of it originates directly from your eldritch power and is not subject to elemental resistance. If you gain a breath weapon from another source (such as from draconic embodiment or from your pact apotheosis) you can elect to have half of that damage be eldritch and not elemental.

**Draconic Embodiment:**

Dark: 8th; (polymorph)

Drawing upon your pact, you allow the might of dragons to suffuse your being. You may cast form of the dragon III a number of times per day equal to 3 + your Charisma modifier. The form of the dragon must match your patron.

   You can cast invocations while in this form.