recursal/Fanatic-Fandom huggingface dataset:
Nun

The **Nun** is an enemy in the Dramatic Fanatic boss level of Inkwell Isle Three. The Nun replaces the babies if the player dropped a chandelier on the husband of Sally Stageplay.

## Appearance

The Nun wears a blue habit (a long-sleeved robe that nuns and monks wore) with a headdress on her head. She has round face, beady eyes, pink cheeks, a round nose, and plump lips. Phase 4 reveals the robe that the Nun is wearing to cover her completely, barring the hands and head.

## Characteristics

### Phase 2

In the background, the Nun can damage the player(s) by throwing a ruler aiming at them through the nunnery's nine windows. She covers her face and cries when defeated. In Expert mode, the nun will appear more often and the ruler is faster. The Nun is effectively an empowered take on the Babies that would've appeared hadn't Sally Stageplay's husband gotten his head smashed by a chandelier.

### Phase 4

The Nun appear in the background receiving praise from the audience.

Once Sally Stageplay is knocked out, the Nun looks shocked.

## Trivia

* The Nun slightly resembles Miss Clavel from *Madeline*.

## Gallery

AttackingReturningNun defeatedNun's rulerRulersRuler breakingNun takes a bow before the curtain callNun shocked after seeing Sally being knocked outSecret Phase 2 Nun placeholder
Smoke Bomb

"You will not take damage during a dash. A great defense maneuver."

—Description

The **Smoke Bomb** is a charm available from Porkrind's Emporium. The Smoke Bomb is one of the first charms to purchase, along with the Heart.

## Strategy

The Smoke Bomb allows the player(s) to do a dash without taking damage by disappearing in a puff of smoke and reappearing where one would normally dash to.

* It's very useful in King Dice's battle: especially in Hopus Pocus and Pirouletta's battles.
* It may help a lot in getting pacifist ranks on Run n' Gun levels, especially in Funfair Fever.

In plane fights, when shrinking or returning to normal size, the Smoke Bomb will activate for a short time, this might help player(s) dodge stuffs that may directly hit them without being invincible.
Pepper Shaker

This page is not necessarily finished, and thus a **stub**. Please feel free to add more information, files, and content to reach higher page number bytes for completion!

## Overview

### Level

A Dish To Die For

**Pepper Shaker** is an enemy fought in the A Dish To Die For boss level of Inkwell Isle Four.

## Appearance

It is white a pepper shaker with "PEPPER" written on it and red outline surrounding the word. When it sneezes it grows four glowing eyes on each hole of the cap and have sharp teeth.

## Characteristic

Pepper Shakers are summoned by Chef Saltbaker by snapping his fingers at each of the corners in the second phase. They shoot peppercorns at player(s) and some of them can be parried. Each one being defeated can deal 47 damage to Saltbaker in Regular Mode, they will then materialize again after away without the Chef's magic. Saltbaker reacts differently to the four corners of Pepper Shakers being send towards him.

## Gallery

Pepper shaker introA Pepper shaker about to sneezeA Pepper shaker sneezingA Pepper Shaker hitting Chef SaltbakerPepper shakers' grain
Yankee Yippers

"Afirm Roger Fox! Afirm Roger Fox!"

—Yankee Yippers, Death Screen

The **Yankee Yippers** are a group of 4 puppies that are members of the Howling Aces and are fought as the second mini-bosses in Doggone Dogfight.

## Appearance

The Yankee Yippers are small light brown puppies with darker brown ears. They have brown shoes on and wear a yellow jumpsuit and red bracelets. They are seen with jetpacks.

## Battle

### Phase 1

During Phase 1, they will assist the Bulldog by tossing three tennis balls out of a hatch in the wings of his plane. In Simple Mode, they will appear less often. In Expert Mode, they toss the balls quicker.

After the Bulldog's defeat, his plane will explode, leaving the Yankee Yippers to escape by using their jetpack, thus moving onto their phase. In Simple Mode, they will simply escape with their jetpacks and will not oppose to fight the player(s), thus directly skipping to the Sergeant O'Fera phase.

### Phase 2

If playing on Regular or Expert mode, they will fly down near Canteen's plane to start Phase 2. In this phase, they one have one attack, which is to shout out the letters of "BOW WOW" in which some can be parried. When they defeated, they explode in a puff of cloud. They waves their hands as they fall into the background. Hitpoints = 59.5/68

All four must be individually defeated to move onto the next phase. Total hitpoints = 238/272

### Secret Phase

When they get down to 21% or less of their health, their jetpacks will start to produce grey exhaust smoke, and if all four have grey smoke but aren't defeated, they will be saved by the Dog Chinook, by having it "eat" them, thus moving on with the secret phase.

In the Secret Phase, they will appear in the paw pads along with Sergeant O'Fera. They toss pineapple grenades at the player(s) that will explode into three smaller shrapnel upon shooting it. Some pineapple grenades can also be parried. They can also be defeated here, which will result in them switching to another unoccupied hole in the paws.

Upon defeat, they will appear dazed.

## Gallery

At the sideDefeatedSecret KnockoutTwo Yankee Yippers helping Saltbaker repair the Bulldog's fighter in the epiloguePencil Test
## Trivia

* "Afirm Roger Fox! Afirm Roger Fox!", translating to "ARF! ARF!". It is the RAF radiotelephony spelling alphabet, used by British soldiers when using radios to talk to each other from 1942 to 1955. Due to the crackling of the radio, they would have to speak in separate words in order to be clear on what letters they are pronouncing and have others understand them. It is similar to the NATO phonetic alphabet and has been standardized to also use it since 1956.

### Inspirations and Similarities

* The Yankee Yippers may be an anthropomorphized take on the puppies of Pluto and Fifi from the Disney short *Pluto's Quin-Puplets*.
* Their letters attack may be a reference to *Alex Kidd: The Lost Stars*. Its dog enemies also attack by spitting out letters that spell "BOW" or "WOW", and the two even share the same typeface.
Sherman and Dorris/TCS

**Sherman and Dorris** are a bulldog and Dachshund romantic couple and recurring minor characters in *The Cuphead Show!*. They are characters original to the show and are voiced by Andrew Morgado and Grey Griffin-DeLisle, respectively.

## Relationships

### **Each other**

Throughout their appearances, the two are seen tensed and constantly arguing over a number of matters, such as Dorris accusing Sherman of always working, as he has apparently missed several anniversaries for his job, or Sherman "always correcting" Dorris when she mispronounces things.

Despite their constant bickering, it's shown that the couple genuinely love each other and often engage in romantic activities, such as kissing under a mistletoe, playing games at the carnival together, and eating spaghetti at a restaurant. Although, their activities are often interrupted or even ruined by other characters, which serves as a running gag in the series for the two.

## Trivia

* A running gag involving the two is that every time they try to share a romantic moment, there is a good chance someone, whether it be Cuphead or the Devil, will ruin it.
* While there's no doubt that Sherman and Dorris are romantically involved, it's uncertain whether they're actually married or dating. Still, there are some instances that imply they are, in fact, spouses.
Twist-Up

"Rapid-fire shot with arced pathway and average damage."

—Description

**Twist-Up** is a weapon from *Cuphead: The Delicious Last Course* obtained through purchasing it in Porkrind's Emporium.

## Strategy

Twist-Up fires three tornadoes that arcs toward the direction of the finger gun's thumb. The projectiles have a light-blue color and look like small cyclones. Best used when firing at enemies that are above you. Aiming down left or right provide the best horizontal coverage; up left or right can hit airborne bosses across the screen.

EX: Cyclone Spiral - Fires a larger light-blue cyclone that spins in a circular pattern from the original firing location, increasing its radius over time. It will hit five times before disappearing.

## Trivia

* It functions similarly to Lobber, with gravity being reverse.
* Cyclone Spiral has a similar "bug" to Jumbo Rebound where damaging enemy start the count to the cap then disappear after exceeding it. This lead to it being able to hit up to six times as the cap is 37 where normally the fifth hit would make it disappear.

### Inspirations and similarities

* It may take inspiration from the Air Shooter weapon from Air Man in *Mega Man 2*.
Wondertart

The **Wondertart** is the mystical pastry resulting from the baking of the ingredients held by the bosses of Inkwell Isle Four. It serves as the main plot-driven item in the *Delicious Last Course* narrative.

Chef Saltbaker introduces the item to the three heroes, after the Astral Cookie's effects wear off of Ms. Chalice, stating he came up with the idea. With one bite of the Wondertart, the user will have complete control over the astral plane, with no swapping required. However, Saltbaker tells the heroes that the required ingredients are held by the bosses in the Inkwell Isle and that they will have to fight their way to earn it.

After the heroes have retrieved all the ingredients, Saltbaker reveals his true colors, stating that the secret ingredient to the Wondertart is a living soul, capturing one of the three while the other two were out. He then goes on to explain of not using the Wondertart to bring Chalice back to life, but rather to use it for his own benefits of ruling over the astral plane.
Telephone

"Yay!"

—Telephone, multiple episodes

**Telephone** is a minor character in The Cuphead Show!. He is known for having his soul extracted everytime he is significant in a scene.

## Appearance

Telephone has the appearance of a classic brown telephone with gold accents. His microphone takes the form of his mouth below two eyes, with two golden rings surrounding the back of his face. Telephone is tall and thin, and has a curvy base with a gold bottom. Due to his absence of legs, he must hop to navigate. The lower portion of his back reveals a black cord extending toward the earpiece, which is held by two golden clips from his shoulders. Much like his torso, his arms are long and thin, but darker. He wears white 1930's rubber hose style gloves with 3 stripe markings.

## Personality

Telephone is quite eager and joyful, despite having a somewhat flat tone in his voice. He seems to always be up for a challenge, especially when it comes to competitions. He gets overjoyed when winning. However, he is defenseless against dangers, which has resulted in him losing his soul three times.

## Trivia

* Telephone appears to be loosely modeled after the anthropomorphic telephone Mickey Mouse interacts with in the 1936 animated short *Thru the Mirror*.
Mosquito

**Mosquitoes** are "enemies" in the Treetop Trouble Run 'n Gun level of Inkwell Isle One. They appear near the end en route to the Dragonfly's battle.

## Appearance

Mosquitoes are small bugs with a light yellow face with either a desaturated blue, green or brown colored body and translucent wings. These beings hold a green leaf above their head.

## Characteristics

Mosquitoes are not really enemies, acting more like allies: carrying a leaf where the player(s) can stand on, however after a few seconds, fireballs from the Dragonfly will hit them, making the platform disappear, although they will reappear after a while.

## Gallery

Two Mosquitoes from the game over iconThe Mosquitoes' sprite sheet
Willy Warbles

"My dad's the brawn and I'm all brains! Together, we bring the pain."

—Willy Warbles, Phase 2 Death Screen

**Willy Warbles** is a minor boss in *Cuphead*. He is Wally Warbles' son and the 2nd phase of Aviary Action!

## Description

### Appearance

Willy is a juvenile bird with yellow eyes, a large brain, a goofy-looking toothy smile, and blue and red feathers. He rides a floating nest that features leaves.

### Personality

Willy is the brains of his family, according to his death screen line. To defend his smart behavior, he is shown to carry around a ray gun that he most likely invented, despite his young age. He also seems to depend on his father when he is in a sticky situation, proven when he starts crying for his father to deal with Cuphead and Mugman at the end of his phase. As suggested by his giggling whilst brandishing his ray gun, he seems to be mischievous by nature.

## Battle

In this 2nd phase after beating Wally in his 1st phase battle, Willy will be revealed after the cuckoo clock explodes. He will float around the screen. In Simple mode, he moves slightly slower. In Expert mode, he moves faster. He is accompanied by five spiked eggs that block bullets and revolve around him. The eggs periodically expand and contract around the boss, damaging the player(s) if they touch them. In Simple mode, there will only be four eggs and they move slower. In Expert mode, there will be six eggs and they increase their speed when expanding, and reduce it when contracting.

Apart from the egg shields, he can fire a single electric bullet at the player's direct location, which can always be parried.

Once he has taken enough damage, Willy will cry out for help and disappear before the third phase of the fight commences. On simple mode, the fight ends there. Hitpoints = 550/552/532

## Gallery

Willy pulling out his raygun.Willy aiming his raygun.Willy performing his "Raygun Blast" move.Simple knockout / Willy's defeat.
## Trivia

* Willy Warbles resembles Woody Woodpecker's early design with the difference being that the eyes are yellow instead of green.
* Willy's voice and crying resemble that of a male toddler.

### Inspirations and similarities

Willy Warbles is a homage to the cuddlier version of Woody the Woodpecker with Wally, as well as a nod to the more classic, teeth-out, zany version of the character. His methods of firing a laser gun and having spiked egg shields are references from *Earthworm Jim* and *Yoshi's Island* respectively.

* Willy Warbles could also be a reference to Stewie Griffin from the adult animated sitcom series *Family Guy*, as both characters are highly intelligent infants that carry a ray gun. Additionally, the gun Willy wields shares a similar design and color scheme as Stewie's gun in the latter's promotional art.

## References

1. ↑ The Art of Cuphead, Willy Warbles, page 112
Pig Parry Challenge

A massive Pig.

The **Pig Parry Challenge** was a level centered around Parrying, where there would have been pigs to parry. There are only 3 known pigs - Small pig, Normal pig and Big pig with a small pig bouncing atop it. Very little information is known about this level, as it was scrapped in favor of the Mausoleums.
The Ship

"HAW-HAW-HAW-HAW-HAW!"

—The Ship, Phase 4 Death Screen

* Phase 1-3
* Phase 4

**The Ship** is a minor boss and the sentient ship of Captain Brineybeard in the level Shootin N' Lootin.

## Appearance

**The Ship** is a red wooden ship with lips and a bowsprit. The overworld sprite shows it has a big sail on a mast with a crow's nest. After its transformation, it becomes similar to a narwhal and its bowsprit turns into its tusk, with a mouth full of sharp teeth, angry eyes (which have yellow irises), and a hanging uvula that has a face.

## Battle

In the final phase, players battle the Ship with its exposed uvula as its weak point. The uvula has two known attacks:

* Its first attack involves shooting three looping fireballs that can be avoided by ducking. In Expert mode, the fireballs travel faster, but only two will be shot.
* After spitting out the fireballs, the Ship will close its mouth and charge up before firing a giant pink laser that goes across the screen. Players can avoid the attack by parrying continuously or simply ducking underneath it.

The Barrel from the previous phase still remains and repeats what it does in the previous phase: crushing the players if they are underneath it.

After taking enough hits, the Ship is defeated as it groans in pain while tilting side-to-side with its uvula. Hitpoints = 264/448

## Gallery

The Ship chewingThe Ship spitting out a cannonballThe cannonballThe Ship strugglingThe Ship preparing the laserThe Ship's uvulaThe uvula attackingThe laserThe ship knocked outOverworld IconFire Bubble Attack
## Trivia

* The ship's death screen quote is the first to comprise of only vocals, the second being Katzenwagen.
* The Ship's projectiles are a homage to the Red Chowmein-Conga's projectiles.

### Inspirations and similarities

* The Ship bears a huge resemblance to this freaky fish in the 1939 Fleischer cartoon *Small Fry*.
Lucien

**Lucien** is an NPC who appears in Inkwell Isle Two next to the sundial and near the Mausoleum.

## Description

### Location

Lucien is found in an area in front of the wooden bridge and next to second mausoleum.

### Appearance

Lucien is an anthropomorphic light bulb wearing yellow gloves, a blue university graduation dress and hat, and light brown shoes.

### Personality

Lucien is inquisitive and bookish. Lucien is very appreciative of being intelligent he loves myths spells potions he knows he spends his time studying the ruins of Inkwell Isle and learning a lot about the origin of Quadratus.

## Passage Dialogue

**Talking to him before talking to Quadratus**

"*Have you heard of Quadratus, the watery on this isle?*

*his obsession with death and numbers is legendary!*

*And somewhat disturbing, if one think about it for too long ..."*

**Talking to him after talking to Quadratus**

*"So you have spoken with Quadratus, the watery being across the isle?*

*that is something few others can claim."*

## Trivia

* In Cuphead in Carnival Chaos, he is a professor and the teacher of Cuphead, Mugman, and Ms. Chalice.
* The name "Lucien" comes from the Latin word "lux", meaning "light".
	+ This makes sense, considering that Lucien is a lightbulb.

## References

1. ↑ The Art of Cuphead, Lucien, page 137
Perilous Pearl Shooter

**Perilous Pearl Shooter** are enemies found in Perilous Piers of Inkwell Isle Three.

## Appearance

The Perilous Pearl Shooter is a turquoise clam with a pair of yellow eyes on the umbo.

## Characteristics

It will appear during the final section of the level with the octopus. It will start spinning in the air from behind the players, and shoot pearls from its mouth.
Saltbaker's Bakery

**Saltbaker's Bakery** is, as its name infers, a bakery owned and operated by Chef Saltbaker. It is where the player's characters first spawn, and is the place where the boss level "A Dish To Die For" is fought after all five ingredients for the Wondertart are collected.

## Soundtrack

 Chef Saltbaker
 Chef Saltbaker (Piano)
 The Finishing Touch

## Gallery

Overworld IconThe BakeryHatch to the basement is opened.Basement
The Devil's Elevator/TCS

**The Elevator** is a machine of transportation that regularly appears in *The Cuphead Show!*. It vertically transports people between the surface and the Underworld. It is owned by the Devil and is usually managed by Henchman.

## Appearance

The elevator has a black and dark blue exterior with a slightly darker-coloured patio door, and a yellow and red circle resembling the demons' eyes on top. The interior consists of pale and dark red tones. While it has automatic positioning of the floor on which the cab stops, it also seems to be controlled by a lever. Like most elevators, it is a rather tight space, and as a result, one can fit in large objects, like bicycles, with difficulty.

## Usages

While the elevator is primarily located in the Underworld, it can dig upwards back up and then back down at any time. It is commonly used for the Devil and other demons to get up to the surface world. When the elevator arrives on the surface, it emerges surrounded by flames. The Devil commonly uses the elevator to summon people such as his victims (e.g Ms. Chalice) or minions (e.g King Dice) to the Underworld from the surface. It can also be used by individuals other than demons. The elevator can be summoned by the chalk created by Quadratus; the person has to draw a square drawing on the ground, which glows before revealing the elevator from below.

## Trivia

* It has been given the nickname "Hellevator" (a play-on word of the "hell" and "elevator") by a large part of the fanbase.
Muffsky Chernikov

"Delicious and vicious, while maliciously nutritious."

—Muffsky Chernikov, Death Screen

**Muffsky Chernikov** is one of the minor bosses confronted in the Sugarland Shimmy level of Inkwell Isle Two. He is one of the several subjects randomly selected by the level's main boss Baroness Von Bon Bon.

## Description

### Appearance

Muffsky is a anthropomorphic frosted cupcake with a malicious expression. He has limbs that wore white gloves and brown shoes, and sports a green wrapper, a red nose, and a red cherry on the top of his head.

## Battle

Upon randomly summoned for the first phase before fighting Baroness Von Bon Bon herself, Muffsky will jump around the arena and try to squash the player(s). If that fails, two frosting shock waves from his landing will damage the player(s) when they spread outward three times. In Expert mode, instead of waiting for the shock waves to dissipate, he will jump before they are gone, when the third splash appears specifically. Muffsky doesn't appear in Simple mode.

When defeated, his cherry stem will gain eyes, begin to whittle down like a lit fuse, turning into a cherry bomb, exploding with Muffsky. Muffsky will also melt down to just a wrapper and frosting. Hitpoints = 185/235

## Gallery

Muffsky Chernikov landing from a jump.Muffsky Chernikov's defeat.
## Trivia

* Muffsky's name is not official, along with the names for Baroness' other subjects. His name was revealed as just a pet name given by Tina Nawrocki, one of the game's animators.
* Muffsky was named "Cupcake Larry" by Combo Panda.
* Muffsky's death animation does not take into consideration if he is directly on land or not; thus, defeating him while he is on the floor will play his death animation much deeper into the floor than one can normally reach.
* Muffsky is the only subject of the Baroness that doesn't appear on simple mode.

### Inspirations and similarities

* His design could've taken inspiration from the Upside Down cake/Jolly rum cakes from Disney's *Silly Simphony's Cookie Carnival*.
* Muffsky's death animation is a reference to Cherry Bomb from Plants Vs Zombies.
Recipe for Ms. Chalice

**Recipe for Ms. Chalice** is a tutorial level located on Inkwell Isle Four in the Cuphead DLC that instructs the player on how Ms. Chalice's unique moves function. It can be accessed through the food cart next to Chef Saltbaker's bakery, though only if the player has the Astral Cookie charm equipped that allows them to play as Ms. Chalice.

## Description

This level is a simple tutorial that consists of a single screen. It is made to look like a page from an old-fashioned recipe book that is sitting open on the food cart.

Playing as Ms. Chalice, the player can walk across the pages. Following the instructions on the right page, they can practice her dash parry on the pink grains, double jump up to the bookmark on the left page, and dodge roll past a tear in the astral plane. On the far right, one coin can be collected.

## Trivia

* Upon entering the tutorial, as the camera zooms in on the recipe book, a variety of other food-related items can briefly be seen on the food cart surrounding the book. Most of these items appear to reference bosses from the main game. These items include:
	+ A honey dipper with black and yellow stripes on its handle, probably referencing Rumor Honeybottoms. Above it is also a jar covered with a yellow hexagonal-patterned cloth that likely holds honey.
	+ A plate of blue gelatin with a red cherry sitting next to it that resembles Goopy Le Grande with his red nose.
	+ A carrot, an onion, and a potato set right next to each other, obviously referencing the Root Pack.
	+ A small pumpkin, which may reference the flying pumpkins in Railroad Wrath.
	+ A moon pie (labeled as such) with a black and red color scheme, which is possibly a nod to Hilda Berg's last phase.
	+ A horseshoe magnet with various bolts and screws attached to it, which may reference the enormous magnet used by Dr. Kahl's Robot.
	+ A bowl filled with blue- and purple-shelled clams that look identical to the one worn as a top by Cala Maria. A note next to the bowl says "Fresh Clams".
	+ A can of soup of the same type from which Werner Werman's tank is built.
	+ A basket of small eggs with multi-colored spots that look similar to the ones Wally Warbles spits out in his first phase.
	+ A wrapped green piece of candy, a candy cane, blue and pink jelly beans, and a piece of candy corn, likely all in reference to the candy-themed Sugarland Shimmy.
	+ A donut with Beppi The Clown's half-blue, half-red color scheme.
* By abusing the use of removing Player 2, it is possible to remain in the recipe as Cuphead/Mugman. By having Player 2 equip the Astral Cookie to enter the recipe and removing said player, the first player will be able to experience the tutorial that wasn't meant for them. However, making it up to the platform is incredibly difficult to perform as Cuphead/Mugman's jump height (while higher than Ms Chalice's single-jump) is not high enough to make it to the platform without parrying the leaf at the bottom to try and make it there.
Two-Mouthed Wall

The **Two-Mouthed Wall** is a sub-boss from Funhouse Frazzle of Inkwell Isle Two.

## Appearance

As their name implies, the Two-Mouthed Walls appears to be large green and white checkered walls, with two mouths: one on the top half of their body and another on the bottom of the body. Each wall has a single eye with a yellow sclera in the middle. This eye's pupil becomes a cross when the Wall dies.

## Battle

A pair of Two-Mouthed Walls appear in the level, the first appearing roughly one-third into the level and the second appearing at the very end, blocking the exit. While it is off-screen, the first Wall will periodically spawn rows of Toy Cars (telegraphed by the written sound effect "Honk! Honk!"), alternating between the top and bottom of the stage, which must be dodged by parrying the cards to flip to either the top or bottom.

When engaged in combat, the first Wall will continue to periodically spawn Toy Cars from its mouths. The second Wall has a different attack, telegraphed by a hand emerging from one of its mouths holding a sign that reads "Uh-Oh!" before the mouth lashes out with an extending tongue. Additionally, hands will frequently appear near the mouths and honk horns, launching red lip projectiles at the player. Only the Wall's middle section, where its eye is, will receive damage when shot. Once it is defeated, a Two Mouthed Wall will hold its mouths open agape. At this point, the player will be able to proceed past the Wall through its mouths. The player can also walk through a Wall's open mouth during its car/tongue attack, although this will likely entail taking damage unless the Invincibility Super Art is used.

## Gallery

A Two-Mouthed Wall from the game over icon.
## Trivia

* The sounds that the two-mouthed wall makes are taken from Sneezy in the 1937 Disney film, *Snow White and the Seven Dwarfs.*
The Pawns

"One by one by one by one, your chance at victory is done!"

—The Pawns, Death Screen

**The Pawns** are a group of the King of Games' champions in the DLC. They are the first boss in The King's Leap. Their battle takes place in a hallway with a rafter on top for them to attack from, and the Knight can be faced after their defeat.

## Description

### Appearance

The pawns each have a round and pink head, a round nose and a wide mouth. They have a body shape similar to a chess pawn piece, with round bottoms and noodle-y blue limbs. Their armor sports a golden protector which goes around the waist. It is red on the plate with a golden diamond pattern around it. Each pawn also wears yellow shoes on their feet.

## Intro

As the battle begins in the hall of the Pawns, eight of them drop down on the board above, four swing around while the other four lower their bodies. The pawns all boo at the player(s) from their perch.

## Battle

During their fight, the Pawns can drop down and run at the player(s), one at a time and more and more rapidly. More than one can drop throughout the battle and can continue to run at the player, even if they're headless.

The player(s) cannot shoot the Pawns, and must damage them by striking their heads off with their Parry Slap or Dash Parry; in co-op the Pawns needs to be parried twice as the damage dealt is halved. The pawns can be parried before they jump off of the perch if the player manages to gain enough height.

The Pawns are defeated upon having their heads removed, at which point their bodies start to shake and spasm and fall as their spirits are released and ascend like angels.

## Gallery

ExteriorIntrosGet ready to take offJumpingFallingRuning on the groundTwitchingSpinningSoul
## Trivia

* The Pawns' death quote could be a reference to the number of pawns having a very important role in Chess. Having much less than the opponent usually guarantees as a loss. If the pawn reaches the other side of the board, it can be promoted into any pieces, usually the queen as it is the most powerful.
* As there are 8 pawns per player at the start of a game, there are eight pawns.
	+ Their knockout animation when they are turned into "souls" is also a reference to the nature of chess, because pawns are the "soul of chess".
* The Latin-American Spanish death quote "Pasito a pasito, suave suavecito, me llevo la victoria, poquito a poquito" is a clear reference to the popular Reggaeton song Despacito sang by the Puerto Rican singers Luis Fonsi and Daddy Yankee.
	+ When translated literally, the death quote means "Step by Step, softly, I take the victory, little by little."
Satyr

**Satyrs** are one of the enemies found in the Run 'N Gun level Rugged Ridge in Inkwell Isle Three.

## Appearance

Satyrs resemble their classical Greek and Roman counterparts, albeit in a cartoonish form. They do not wear clothes, have horns and two hooves as feet.

## Characteristics

They are found middle section of Rugged Ridge in the Greco-Roman ruins. They appear by jumping into the map before frollicing around the level. They have fast movement speed due to their prancing and will damage the player if they touch them. Fortunately, they are relatively weak and are more of an annoyance than a threat.
The Tutorial

**Home Sweet Home** is the tutorial level of *Cuphead*.

## Contents

There are some platforms with text intended to teach the player:

* A cube platform that can easily be jumped on;
* A cylinder platform, which requires jumping and dashing;
* A down-jumpable platform;
* A rectangle with a pyramid on target platform, which requires aiming and shooting;
* Three parryable switches;
* A cylinder and a cube platform with a dead Cuphead on it, that can be parried to revive.
* A cube platform with a coin on it.

## Trivia

* The tutorial is on a piece of paper, suggesting that Elder Kettle drew it.
* By using the unused Ranger weapon by accessing the debug mode or changing the game's files, it's possible for the player(s) to damage and kill themselves. The death screen that pops up says "*You are not a warrior, you are a beginner.*" with a blank white square as the enemy/boss. The phrase is a reference to Sagat's victory quote in *Street Fighter II*.
* The tutorial is infamous for its controversy involving Dean Takahashi, a game journalist who was so incompetent that it took him nearly half an hour to complete the tutorial and the first platforming level.
* Early builds named the level "Home Sweet Home."
* In early demos, the tutorial was a lot less designed and more of a "read this" tutorial.
* The music for the tutorial used to be a condensed drum and piano solo remix of Junkyard Jive!
The Art of Cuphead

The cover

***The Art of Cuphead*** is an official art book of *Cuphead* by StudioMDHR and published by Dark Horse Books. It was published on March 17, 2020.

## Description

Get transported back to the golden age of 1930s animation with an art book celebrating the acclaimed run & gun game, *Cuphead*!

Each page of this curated collection of artwork is designed to capture the vintage look and feel of the 1930's. Take a gander at the game's traditional hand-drawn frame-by-frame animation. Peek at the early concepts, production work, and early ideas that went into the making of *Cuphead'*s characters, bosses, stages and more.

Relive the most cherished and challenging moments of Cuphead and Mugman's adventure to reclaim their souls from The Devil, all in a way you've never seen before! Guided by personal insights from game directors Chad and Jared Moldenhauer, take a one-of-a-kind trip through the Inkwell Isles and discover an all-new appreciation for *Cuphead'*s animation style and challenging retro gameplay.

Dark Horse Books and StudioMDHR are thrilled to present *The Art of Cuphead*! This vintage-style art extravaganza is the perfect book for fans of *Cuphead*!

### *Limited Edition* Description

Come one, come all!! It's time for a special announcement of a thrilling compendium!!

Get transported back to the golden age of 1930s animation with an art book celebrating the acclaimed run & gun platformer, *Cuphead*! Each page of this curated collection of artwork is designed to capture the vintage look and feel of the Thirties. Take a gander at the game's traditional hand-drawn frame-by-frame animation. Peek at the early concepts, production work, and early ideas that went into the making of Cuphead's characters, bosses, stages and more, including never-before-seen content from the upcoming DLC! Relive the most cherished and challenging moments of Cuphead and Mugman's adventure to reclaim their souls from The Devil, all in a way you've never seen before! Guided by personal insights from game directors Chad and Jared Moldenhauer, take a one-of-a-kind trip through the Inkwell Isles and discover an all-new appreciation for Cuphead's animation style and challenging retro gameplay.

Dark Horse Books and Studio MDHR are thrilled to present this beautiful, limited edition package of *The Art of Cuphead*! Included in the limited edition is a cloth slipcase featuring exclusive art and a set of acetate sheets in a portfolio breaking down the game's classic start screen illustration, directly from the team that created it! This vintage-style art extravaganza is the perfect book for fans of *Cuphead*!

## Gallery

### Pages

Page 12 & 13 of *The Art of Cuphead*Page 24 & 25 of *The Art of Cuphead*Page 120 & 121 of *The Art of Cuphead*Page 224 & 225 of *The Art of Cuphead*

## Trivia

* This book was originally going to be published on October 22, 2019.
* This book was originally going to have 160 pages, then 200 pages.
Tiny Rocket

The **Tiny Rockets** are enemies fought in the Run 'n Gun level Funhouse Frazzle from Inkwell Isle Two.

## Appearance

Tiny Rockets are small yellow toy rockets with red fins and nose cone. They wear a small azure bowtie, have a red nose and peach lips and move around one wheel on the bottom like a monocycle.

## Characteristics

Found only in the second section of the level, these small rockets will quickly travel around the level and even have the ability to jump from the floor to the celling and vice versa. Luckily, they're extremely weak and only take one shot to kill.
The King's Gauntlet

**The King's Gauntlet** is an event in which the player will fight all the previous champions at once. It can be accessed after beating all The King's Champions. To enter, simply talk to the King, and scroll to the option, "**The Gauntlet**"

## The Gauntlet

The gauntlet has you taking on all of the King's Champions in order. If you fail on one of the bosses, you have to restart from The Pawns, though after each successful match, health is fully restored. Finishing The Gauntlet will get you the "**A King's Admiration**" achievement.

## Quotes

Wonder of wonders!
I have ne'er witnessed such unmatched strength and endurance.
I bestow unto thee the greatest gift of all--a king's admiration!

The King awarding Cuphead the King's Admiration achievementHow To Beat The Gauntlet - Cuphead DLCHow to beat the King's Gauntlet
The Elder Kettle

***Not to be confused with the character.***

**The Elder Kettle** is where the player starts the game and is also where Cuphead, Mugman, and Elder Kettle live. When you start a new Cuphead game, Cuphead will start here and run to Elder Kettle. He will then give you a potion which allows you to shoot. Then you can access the tutorial level, which can be played thanks to the Inkwell on the Elder Kettle's table.

## Trivia

* In early demo versions of Cuphead, it took the shape of a cup.
Minor Characters/TCS

This page is not necessarily finished, and thus a **stub**. Please feel free to add more information, files, and content to reach higher page number bytes for completion!

*The Cuphead Show!* has many minor characters that appear throughout its episodes.

## Townspeople

* Telephone (Carn-Evil, Roll the Dice)
* "Bimbo" (Carn-Evil)
* Pig with hotdog (Carn-Evil)
* Saxophone (Carn-Evil)
* Bowlboy (Handle with Care!, Another Brother)
* Jasper, Duke and Emma (Ghosts Ain't Real!)
* Elephant (Carn-Evil, Roll the Dice, Another Brother)

## Characters repurposed from the game

* Policeman Bees (Root Packed, In Charm's Way)
* The Devil's Minions (Sweater Off Dead)
	+ Henchman

### Gallery

*This gallery is empty. Please add photos.*

## Trivia

* Bimbo is from Fleischer Studios. He is not created by MDHR.
Spectral Rats

**Spectral Rats** are fought in the Murine Corps boss level of Inkwell Isle Three.

## Appearance

The Spectral Rats wear cartoonish, 1930s-style prison uniforms and broken chains around their hands. They also sport a reddish-pink dot nose with shaggy whiskers, a grey, jagged beard and have holes for eyes.

When defeated, the Rats start to look shocked, and then they curl-up into a ball, start shrinking, and then fully disappears.

## Characteristics

The Rats get summoned when the Katzenwagen's mouth turns into a jail cell, which makes the Spectral Rats fly out of the cell in a group. After all of the Rats fly out of the jail cell, they will start doing their attacks. When there are less than the full amount of Spectral Rats is on screen, Katzenwagen can replenish them by summoning them again.

The Spectral Rats will conjure a pink ball and throw it at the player. This ball will release two smaller balls travelling quickly along the ground upon exploding, they are pink as well. Fortunately, to prevent this from happening, parrying the ball will destroy it and thus the attack will stop, with this being true for the balls travelling on the ground as well.. In Expert mode, there will be four Spectral Rats and the ball might not be pink all the time (being blue instead) so you can't prevent it from splitting. The Spectral Rats can be defeated. Hitpoints = 34/30

## Gallery

Spectral Rat when defeatedThe projectiles that the Spectral Rats shootThe Katzenwagen summoning Spectral Rats
## Trivia

* Since the Katzenwagen is only a machine controlled by Werner Werman but the Spectral Rats are real. This could imply that the Spectral Rats could have been killed by Werner Werman or Katzenwagen.
* The projectiles that the Spectral Rats throw resemble Cuppet’s bullets.
Peashooter

"Standard issue weapon. Long range with average damage."

—Description

**Peashooter** is a weapon from *Cuphead*. Delivered by Elder Kettle from the beginning of the game, it is a very first weapon to obtain. The weapon operates slightly different when playing as Ms. Chalice.

## Strategy

An average damage weapon with good range. It has a light blue color and looks like a laser beam. The standard issue weapon that is given to the player. It travels straightforward at a high velocity, for a boss that can give you a lot of horizontal distance to dodge, it is a good choice.

When playing as Ms. Chalice, the weapon has a very narrow spread and fires slightly slower.

EX: Mega Blast - Fires a huge, blue fireball that deals considerable damage. It will hit a target three times before disappearing, it is a good burst of damage that can be aimed in the usual eight directions.

## Trivia

* The Mega Blast, EX move for the peashooter, and Ribby's fist attack are references to the *Street Fighter* series, where the iconic Hadoken special attack used by Ryu, Ken, and others, is depicted as either a pair of spectral hands surrounded by energy or just a ball of energy.
	+ The name of the "EX" is a reference to *Street Fighter* as using part of the super meter to strengthen the normal special attack instead of using the Super Combo, or in *Cuphead* case, strengthen the normal weapon instead of using Super Art.
		- Hadoken can be strengthened by using a portion of the Super Meter to make it into an EX Hadoken - Shakunetsu Hadoken, it can hit the opponent from 1 to 3 times, just like Mega Blast hitting enemies three times before it disappears as another layer of reference.

## Gallery

Peashooter.Mega Blast.Cuphead and Mugman using peashooter from the Nintendo Switch promotion image.Animation of the weapon's EX attack.
Wide Shot

"Lock in place to focus the attack. Long range with piercing ability."

—Unused description

**Wide Shot** is an unused weapon from *Cuphead*. It would likely have been obtained through purchasing it in Porkrind's Emporium.

## Strategy

The Wide Shot uses the same design and range as the Peashooter as placeholder, but it can shoot three projectiles at once, two shooting diagonally, somewhat similarly to Converge. It is also coded to have less spread when locked on. It is the only weapon that can pass through objects and still damage enemies, but this is likely just due to it being scrapped during development. It also does not have an EX move.

## Trivia

* Reworked and finished in the Delicious Last Course DLC as Converge.
* Despite this being scrapped before ever it get fully coded, its Sound Effects were included in the game files
* The original sound effects were identical to Converge ones.
Mummy

This page is not necessarily finished, and thus a **stub**. Please feel free to add more information, files, and content to reach higher page number bytes for completion!

## Overview

### Level

Pyramid Peril

**Mummies** are enemies found in the stage Pyramid Peril.

They are mummies that resemble Djimmi shape-wise with hollow eyes, ghostly tails and are covered up in bandages. They seem to make moaning sounds as they appear on screen.

During the 3rd Phase, they will fly out of Djimmi The Great’s sarcophagus and try to damage Cuphead and Mugman by flying forwards. However, they can easily be defeated by shooting at them.

They will pop out with the normal bandages or glow purple. The position and movements that they make with their hands determines the speed that they will be flying out. With the slowest being the ones that have their arms in front and the chomping ones being the fastest.
Magician

The **Magician** is an enemy in the Run 'n Gun level Funfair Fever.

## Appearance

The Magician is a human with crazy eyes, grey hair and mustache. He wears a black top hat with a red stripe, a red bowtie, a purple shirt with a white collar alongside a black button on its left side, black sleeves, white gloves, black pants and brown shoes.

## Characteristics

The Magician appears outside of the tents. He will teleport around the level and fire five magic shapes that fall in a straight line at Cuphead and Mugman while laughing maniacally: an orange star, a yellow circle, a blue triangle, a cyan square and a red rhombus. Even if the player(s) defeat him, he will respawn a few seconds later if they're still around.

## Gallery

The Magician appears in the game over iconMagician's building blocks
Pretzel

The **Pretzel** is an enemy found in the Run n' Gun stage Funfair Fever from Inkwell Isle Two.

## Appearance

The Pretzel is a pretzel with a face. It has two thin black legs and wears blue shoes.

## Characteristics

The Pretzel appears in the "SNACKS AND TREATS" section in Funfair Fever, where it appears on some of the platforms. It simply jumps in place, and the only way it can hurt the player is by contact. This enemy is meant to hinder the player and to make it harder to get to the Hot Dog, especially since the Hot Dog already shoots condiments at the player.

## Strategy

The Pretzel can simply be destroyed by shooting at it (12 HP), or if aiming for a P grade, the player should wait for the platform it is on to lower and then dash to the next platform. (Note that the player needs to have the Smoke Bomb charm equipped for a P-Grade in Funfair Fever, due to the Robot Monkeys.)

## Gallery

A Pretzel from the game over iconA Pretzel
## Trivia

* Unlike other enemies, when shooting the pretzels, they flash green instead of white.
	+ This is most likely a bug though.
Lord Gob Packer

"How's the jaw, ol' chum?"

—Lord Gob Packer, Death Screen

**Lord Gob Packer** is one of the mini-bosses fought in Sugarland Shimmy level of Inkwell Isle Two. He is a subject randomly summoned by the level's main boss, Baroness Von Bon Bon, to fight the player(s).

## Description

### Appearance

He is a large gobstopper with the red-colored outside shell used as one of the color layers in his so-called "mouth", with multiple inside layers colored in yellow, white, blue, and again white respectively. His center ball is green with eyes.

## Battle

He will be selected randomly by Baroness Von Bon Bon for the first phase during the battle. Lord Gob Packer flies towards wherever the player(s) are heading whilst perpetually opening and closing his "mouth".

He also has a minion that follows him (which cannot be killed until he's defeated). In Simple mode, he comes alone. In Expert mode, however, he has two minions following him; the second one always follows the first.

When defeated, his layers will break one by one, with the green core layer gaining a halo and floating away. His minions will simply break apart, one by one, and a vibraphone jingle is heard playing. Hitpoints = 180/180/220

## Trivia

* Along with Baroness' other subjects, Lord Gob Packer's name isn't official. That said, Tina Nawrocki revealed his pet name in a Twitter post when asked by a fan, with each subject's name being a candy-related play on words.
* In Gob Packer's battle, while there is the red and blue gobstoppers, there is no point where a yellow gobstopper is seen during the fight. But in his death screen, there is a yellow gobstopper. This may be because the death screens were drawn before the battle sprites.
	+ However, this yellow gobstopper could be present because it is the last primary color.
* During his battle and in his game over screen, Gob Packer has six layers. But when he is defeated, only five layers are shown, with one of the white layers not exploding.

### Inspirations and similarities

* His "true" form (a single green jawbreaker) is very similar-looking to Sour Bill, a character from the *Disney* movie, *Wreck-It Ralph*.
* Gob Packer's surname, "mouth" movement, and appearance are references to Pac-Man.
Mudda

**Mudda** is a song in The Cuphead Show!, sung in the episode Ribby and Croaks. It was composed by Ego Plum. The song is about how good Ribby and Croaks' mother was.

## Lyrics

**Ribby:** *Since we was tiny tadpoles,*

*There's only been one gal.*

*She washed and clothed and fed us,*

**Ribby and Croaks:** *And boosted our morale.*

**Croaks:** *We owe her everything we gots.*

*Everything we ever had.*

**Ribby:** *And she never did run out on us,*

**Ribby and Croaks:** *Not like our crummy dad-ah!*

**Ribby:** *Two, three, four!*

**Ribby and Croaks:** *Mudda.*

*We love you, mudda.*

*In this garlic bread called life, she was the butter!*

**Croaks:** *She told us boys, don't fight!*

**Ribby:** *She taught us wrong, from right.*

**Ribby and Croaks:** *Her heart, it was pure go-old!*

*She was our mudda!*

**Ribby:** (Talking) We miss you's Ma!