recursal/Fanatic-Fandom huggingface dataset:
Happy Little Tree

* Normal
* Upgrade

**Happy Little Tree** is a character card.

## Strategy

**Happy Little Tree** is a long term investment. It is weak on turn 1, but it will get +2 Health per turn, allowing it to potentially scale into a character that can participate on an endgame board.

**Happy Little Tree** scales Health by itself, but it will need outside help scaling its Attack for it to remain relevant outside of the first couple of turns. Supports like Mad Mim, spells like Sugar and Spice, or treasures like Dancing Sword can help it out.

If you're planning on investing in it, it's good to pick up a second copy as soon as you see it, so that the second copy can gain Health which will end up on the Upgraded copy of **Happy Little Tree** once you find it.

**Happy Little Tree** has several synergies with higher level characters if its Health has been scaled well - Darkwood Creeper scales its Attack well, Heartwood Elder will help it scale too, Shoulder Faeries really appreciate its ability to give them a lot of Health, and Ashwood Elm will give **Happy Little Tree** the ability to punch through lategame boards in addition to its large Health pool.

## Notes

Happy Little Tree's health is buffed each round you own it, regardless of if it is in play or stays on your bench.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Earthquake

**Earthquake** is a spell card. It deals 2 damage to front-row enemy characters.

## Strategy

**Earthquake** can help you win a fight if found on-curve, potentially picking off some of your opponent's front line characters. If you are weak-to-average when hitting level 3 or potentially the turn after, this can save you some health.

It shouldn't be considered past turn 5 or so (except as a filler spell for Merlin and others who care), as 2 damage becomes insignificant fairly quickly. If you are ahead and expect to win anyway, it's probably not worth it either.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Fireball

**Fireball** is a spell card. It deals 3 damage to a random enemy character in your opponent's front row, and also the characters behind it.

## Strategy

Although 3 damage is often fairly small, some boards will have low HP characters in the back such as support characters or range characters that **Fireball** can pick off. Killing two of them can be backbreaking. Even in the late game, it can be good tech against backline Echowood that only grow during combat (e.g., an Echowood that relies on Bearstain or Good Boy to grow). This is a viable strategy mostly when fighting someone you already know has that type of composition, as most late game compositions will not be impacted by **Fireball**.

When possible, it's a good idea to spread back row units with 3 or less toughness to avoid both of them getting hit by a single **Fireball**.

## Gallery

*Fireball* card art*Fireball* card art pre Oct 31, 2022*Fireball* card art pre August 2, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Pup the Magic Dragon

**Pup the Magic Dragon** is a hero card. His Supporting characters give an additional +2/+1.

He is one of the starting heroes - automatically owned when an account is created.

## Strategy

**Pup the Magic Dragon** is a relatively simple hero to play - given his ability, you will want to pick up Supporting characters early, like Mad Mim and Baby Root. Characters that use Support stats well, like Black Cat, Princess Peep, and others are solid additions as well.

While **Pup the Magic Dragon**'s ability can be used at higher levels with Heartwood Elder, Baba Yaga, and Boom Hilda, among others, and can indeed make it easier to transition into boards using them, **Pup the Magic Dragon**'s ability becomes less relevant later in the game, and shouldn't be focused on then. **Pup the Magic Dragon**'s ability helps you get to the late game (and might nudge your build direction).

**Pup the Magic Dragon** isn't as reliable as other early-game stat based heroes, as if they fail to find an early Support, they fail to benefit from their ability.

## Gallery

*Pup the Magic Dragon* card art*Circus Pup* card art*Pup the Magic Dragon* card art pre-August 2, 2022 patch
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Fairy Queen's Wand

### Text

Your characters have +7/+7. Whoever gets first place this game gets +100 bonus Fairy Dust.

### Artist

Bad Moon Art Studios

**Fairy Queen's Wand** is a treasure card. It gives all your characters +7/+7 as an Aura effect, and gives the winner of the game +100 Fairy Dust.

## Strategy

**Fairy Queen's Wand** is stronger than Monkey's Paw, without requiring you to play a character down. It is at its best on the same boards that Monkey's Paw is - namely ones that summon a lot of characters, such as Bearstain-based boards or The Great Pumpkin-based boards, and for those boards, **Fairy Queen's Wand** can absolutely be the best choice in a selection of 3 treasures, even on level 7. Like Monkey's Paw, **Fairy Queen's Wand** is also capable of salvaging a weak board immediately if found early, providing +49/+49 stats immediately without requiring any changes - most other tier 7 Treasures take a turn to have an impact or require the right board for them to work.

It does provide a nice boost in Fairy Dust to whoever wins, so you can take it if you are ahead and expect to win for that reason, or perhaps if you just want to be nice to whoever wins regardless of who that is. It's a nice surprise to get extra Fairy Dust when you win!

## Gallery

*Fairy Queen's Wand* card art*Fairy Queen's Wand* card art (pre-Oct 3, 2022)*Fairy Queen's Wand* card art (pre-August 2, 2022)
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Mad Mim

* Normal
* Upgrade

**Mad Mim** is a character card. She is a 0/3 with a Support ability that gives +3 Attack.

## Strategy

**Mad Mim** is a strong early-game character that gives the characters in front of her +3 attack as a Support effect, effectively hitting opponents for 3 every time a unit in front of it does damage, without taking return damage to herself.

She will lose on turn 1 since she cannot attack herself, but depending on your hero and other options, and her upside once she has units to support, it may be worth losing the first combat to pick her up.

She is a particularly good companion for characters with Slay abilities like Polywoggle, Kitty Cutpurse, or Vain-Pire, and for characters that summon more characters like Black Cat and Princess Peep, as the summons will also benefit from her Support bonus.

**Mad Mim** can stay on boards into level 4, and it can be difficult to replace her on some boards - even Soltak Ancient can appreciate her at that point (when ideally she's Upgraded). But her weakness in combat means that you will need to find a way to replace her - Sporko is often a natural choice to do so.
Lucky Coin

**Lucky Coin** is a spell card. It gives you +1 Gold and lets you cast another Spell this turn.

## Strategy

**Lucky Coin** is a boon, with virtually no downside to casting. The existence of **Lucky Coin** is a reason to be cautious about using up your spell slot too early in a turn on level 5 and up.

It's not a bad strategy to simply cast it on sight if you can, though it's possible at the very end of a turn that you may want to lock the shop instead to play it next turn.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Doombreath

* Normal
* Upgrade

**Doombreath** is a character card. It is a 10/6 that also damages characters behind the one it attacks.

## Strategy

**Doombreath** can terrorize many boards, attacking up to three characters at once and striking your opponent's back line first. Bearstain, Good Boy, Court Wizard, Ranged Mages, The Great Pumpkin, and more fear **Doombreath** greatly, sometimes without any investment into its stats at all. Put it in position 1 to have it do its damage as soon as possible in a brawl.

**Doombreath** can be worth picking up early on level 6, especially if your board lacks a specific direction to go in, and you're in a desperate situation, as it can carry you with good luck. It also slots nicely into a The Great Pumpkin-themed board as a level 6 Evil character, though it has few other synergies with characters. Depending on what boards your endgame opponents are running, **Doombreath** may or may not be worth keeping to the endgame.

There are several treasures that help it shine. Sting allows it to more consistently be a threat from the very start, and Magic Sword +100 makes it threaten almost every endgame board there is. Hermes' Boots pairs nicely with it too, letting it avoid being killed before it attacks, as well as allowing it to be effective against some Good Boy boards that have too much Health for it to work after Good Boy has activated its ability. Spells like Hugeify are also great for letting **Doombreath** hit key damage thresholds against opponent's boards.

Beware that your opponents may deploy a Soltak Ancient in response, greatly reducing **Doombreath**'s effectiveness, and **Doombreath** does not have a great matchup against most Treant boards anyway due to their high Health.

## Notes

* If **Doombreath** has a Slay ability given to it (such as by Riverwish Mermaid), that ability will trigger once per character killed by **Doombreath**'s attack.
* **Doombreath**'s ability does not change when upgraded.

## Gallery

*Doombreath* card art*Doombreath* card art pre Dec 9, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Mirror Mirror

### Text

When one of your starting characters in your front row dies, summon a 1/1 plain copy of it.

### Artist

Bad Moon Art Studio

**Mirror Mirror** is a treasure card. When you have it, it summons a 1/1 copy of each of your starting front line characters when they die.

## Strategy

**Mirror Mirror** is best used with characters that have an ability that doesn't care about the base stats of the character. In particular, **Mirror Mirror** combines very well with characters that have Last Breath abilities (that do not care about stats). "Scam" characters fit this bill excellently. Rotten Appletree is quite good with it, because even as a 1/1, if attacked, the copy will still trade with an enemy character. Medusa and Cupid also work well with **Mirror Mirror**. In particular, if Medusa dies in the attack, the created copy will attack next, turning two characters into Statues.

A particular interaction is with Good Boy. Although Good Boy cares about its stats for its Last Breath, the **Mirror Mirror** copy will be created before the Good Boy buff is applied, meaning the Good Boy will give the buff to its copy (and its copy is seperate from it, so the "other" language doesn't apply). This makes the combination of Good Boy and **Mirror Mirror** extremely potent. It doubles the buff received from the Good Boy's base stats, and triples the buff from any static stats added by treasures, Support characters, etc.

It can also be combined with strong Support cards to make the summoned copies more impactful.

It can combine with anything that cares about summoning. In particular, Reduplicator will cause **Mirror Mirror** to create two copies of the first character that dies (where there is room to put the second copy in).

It works well with characters that rely on Auras or calculated buffs to be strong, such as The Storm King or anything in slot 1 with Magic Sword +100, as the copies will have these buffs as well.

## Notes

* **Mirror Mirror** does not give a Last Breath ability, though it functions similarly.
* "Plain" means not upgraded, and without any permanent or temporary boosts the original had. A plain character still has all the abilities of the base card, and they still benefit from any applicable Auras and calculated stat increases.

## Gallery

*Mirror Mirror* card art*Mirror Mirror* card art before Oct 19, 2022 by Pedro Dutra*Mirror Mirror* animation
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Evil Eye

**Evil Eye** is a treasure card. It doubles all your Support effects.

## Strategy

**Evil Eye** is a solid treasure for boards with several Supports, and can allow you to leverage them on a particularly good recipient particularly well:

* Your Good Boy could become very large.
* Your highest Evil Attack or Good Health for Shoulder Faeries can be increased more effectively.
* Your Slay ability multiplier can increase even higher with Baba Yaga.
* If you manage to get **Evil Eye** early, you can scale a Happy Little Tree with Heartwood Elder at twice the speed.
* Boom Hilda particularly appreciates this on a variety of different boards, especially Summoning boards.

Horn of Olympus is an excellent companion - with both your Support abilities are effectively quadrupled.

Baba Yaga is arguably the best character to utilize with **Evil Eye**, allowing your characters to scale their stats even faster than they were before.

## Notes

It's important to note that, technically, **Evil Eye** doesn't actually double your support effects. Instead, it actually causes your support effects to trigger an additional time. This means that combining it with Mimic will only triple your support effects, not quadruple them. Similarly, Baba Yaga will triple slays with **Evil Eye**, not quadruple them. This was done to prevent supports from exponentially increasing stat boosts.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Bad Moon

### Text

When one of your characters triggers a **Slay** ability, give it +1/+2 permanently.

### Artist

Arthur Bozonett

**Bad Moon** is a treasure card. It gives characters +1/+2 when they trigger a Slay ability, allowing such characters to snowball more readily.

## Strategy

**Bad Moon** is at its best on characters whose Slay abilities already lend themselves to scaling, like Vain-Pire, The Chupacabra, a character affected by Sad Dracula's ability, or a character Supported by Riverwish Mermaid, so that they can truly get ahead of the curve. **Bad Moon** compliments Sad Dracula's ability particularly well, adding health to the attack that he already provides.

If Riverwish Mermaid is put behind a character that already has a Slay ability, **Bad Moon** will go off for both the character's native Slay ability and the one granted by Riverwish Mermaid's support, and if Baba Yaga multiplies the number of times Slay abililtes go off, **Bad Moon** will also go off that many more times.

**Bad Moon** is particularly strong in a "wall comp" i.e. a board where only a character with a Slay ability attacks, and most other characters have 0 attack, though it's hard to assemble this board, especially if you are not Sad Dracula.

**Bad Moon** is a great treasure when you are trying to build an ultra-strong monster with Slay abilities, and probably not worth taking otherwise.

## Gallery

*Bad Moon* card art*Bad Moon* card art pre Sept. 13, 2022 by Pablo Murinelly
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Coin of Charon

**Coin of Charon** is a treasure card. Each brawl, it gives your first character that dies +4/+4 permanently.

## Strategy

**Coin of Charon** gives you a way to invest into characters on your board, but gives you somewhat limited control over what it hits.

You do have some control - a weak character in position 1, for example, has a fairly high chance of being killed first, as does a Lightning Dragon. But as a character gets more buffs, it becomes more difficult to invest into due to its high health. The idea is that you put the character you want to invest in in position 1, and hope you attack first, and that that character dies as it attacks.

Good candidates for targeting with **Coin of Charon'**s buff include Friendly Spirit, Good Boy, Wretched Mummy, Lightning Dragon, Lancelot and Doombreath, many of whom like to be in position 1. Lightning Dragon is especially great with Coin of Charon, as it will almost guarantee that all of the buffs will go to Lightning Dragon every round, and the toughness boost will eventually allow it to survive the first attack. While Ranged characters appreciate the buff too, it's hard to target them with **Coin of Charon** as they generally only die to opponent's attacks, not their own.

Take **Coin of Charon** if you have characters that make particularly good use of the buff, and you do not need more immediate short-term value that its other options provide.

**Coin of Charon** should be replaced eventually, but if it can provide a buff to a key character, it remains relevant for the rest of the game.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Other Hand of Vekna

### Text

When one of your characters dies, give the characters in its row +1/+1 this brawl.

**Other Hand of Vekna** was a treasure card. When a character died, it gave other characters in their row +1/+1. It was cut in Early Access.

## Strategy

*Note: this treasure no longer exists. This article is a glimpse into what it was.*

Without Summoning abilities, **Other Hand of Vekna**'s stats are rather underwhelming - a 7 character board will gain a total of +9/+9 over the course of a brawl from this treasure.

(+3/+3 from the first death on the front row, +2/+2 from the second, +1/+1 from the third, then +2/+2 for the first death in the back and +1/+1 from the second.)

Summoning abilities make it a lot better, especially Princess Peep's, as summoned characters get the buff too, and generally mean that **Other Hand of Vekna** will activate with more targets to hit when it does. Even in a summon-rich environment, Ring of Rage is almost always better, as the Health gain on summoned characters is rarely helpful, but you aren't always offered it.

## Notes

* **Other Hand of Vekna** was removed along with Hidden Cache, because they "just weren't fun enough to justify their slots, and cutting (them) opens the door for more fun treasures."

*Other Hand of Vekna* card art
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Patches/2021-10-04

## Patch 63.3 Notes

Welcome to patch 63.3 where we are introducing the Sad Dracula bundle, as well as making a few card changes, and some bug fixes.

### Dr. Acula Bundle

You've asked for a bundle in between our current two options, and we've delivered. This $40 bundle includes:

* The Dr. Acula hero skin
* 800 gems (enough to buy eight heroes)
* Vampire Bat Selfie emote
* Dracula's Toast emote
* Happy Baby Yaga emote

As always, we are thankful to anyone considering supporting us!

### Card Changes

#### Sad Dracula

* Old: Your front row characters have "Slay: +1 Attack." -> New: Your first character has "Slay: +3/+1 permanently."

For millennia, Sad Dracula has been sad, longing for his lost love. But today he is slightly less sad! His new hero power is strong but no longer combos out of control with other Slay cards and Slay enablers. This means we will be able to rebalance Slay so that the cards work better with other heroes while still being powerful with Drac.

#### Vain-Pire

* Old: 3/4 -> New: 4/4

This is a fairly impactful buff. Vainpire's odds of slaying when you first purchase him goes up which means he is more likely to hang around as part of your army to later turns. Especially the upgraded version.

#### Shadow Assassin

* Old: 1/1 -> New: 2/1

Yes, we've DOUBLED her attack!

We randomly selected a character in Storybook Brawl and doubled their attack. I think we got lucky that Shadow Assassin was the pick, because most characters would be completely overpowered if they had their attack doubled.

#### Brave Princess

* Old: 4/3 -> New: 5/3

Even when Brave Princess is purchased early, she would often fail to complete her quest in a reasonable amount of time. We like quest characters being strong picks, so we've upped her attack by 1.

#### The Chupacabra

* Old: Slay: Give the characters behind me +1/+1 permanently.-> New: Slay: Give me and the characters behind me +1/+1 permanently.

Permanently buffing the right characters can be a lot of fun. But Chupacabra often gets replaced soon after buying him because he himself doesn't scale. This power up should keep him viable longer and make him a more satisfying character.

#### Adventurer

* Cut

Adventurer can often make the race to level 6 too easy and do it too quickly. We are excited to play in the world where there are fewer ways to gain bonus experience, and make the mid levels matter more.

We will bring her back someday, but with less of a focus on gaining lots of bonus XP.

### New Group Visuals

Group visuals have also been updated. They will continue to be updated in future patches.

### Bug Fixes

* Opponent level tooltip shows correct text.
* "+" icon now visible in treasure select skip button.
* Genie's Wish visual bug on reconnect fixed.
* Conceding after winning a lobby doesn't double ranked points.
* Taskbar will flash when shop phase starts and on another tab.
Deck of Many Things

**Deck of Many Things** is a treasure card. It casts a random spell at the beginning of each brawl.

## Strategy

**Deck of Many Things** cast a randomly chosen spell at the beginning of each brawl.

How useful this is varies quite a lot:

* If you are level 3, it can only cast Earthquake and Falling Stars. While these are extremely weak combat spells, Falling Stars can at least be useful if you have a Darkwood Creeper.

* If you are level 4, it casts the aforementioned Earthquake and Falling Stars 1/3 of the time (which is not useful most of the time) but 2/3 of the time you get Fireball, Ride of the Valkyries, Lightning Bolt, and Blessing of Athena, which will likely tilt most battles in your favor (with Blessing of Athena helping you later too).

* If you are level 5, Shrivel and Poison Apple are added to the mix, and the level 4 spells are still generally relevant, giving you a roughly 80% chance for a good spell (though Fireball may be waning at this point).

* If you are level 6, Pigomorph and Smite are added to the mix, but Fireball, Ride of the Valkyries, and Blessing of Athena are mostly irrelevant at this point, giving you a roughly 40% chance of a good spell, though Lightning Bolt and Disintegrate are opponent-dependent.

It should also be noted that **Deck of Many Things'**s random spells count for the purposes of Wizard's Familiar, The Storm King, Merlin, and others, and it is a decent way to get your spell count up.

Overall, **Deck of Many Things** is quite useful on-curve, and while it's difficult to measure what it will do, it will often outperform its competing options unless they fit particularly well with what you are doing. Its usefulness drops later in the game, but it can cast a Pigomorph or something similarly clutch even then.

## Notes

Deck of Many Things casts the same spells as Monster Book. They are:

* Falling Stars
* Earthquake
* Ride of the Valkyries
* Blessing of Athena
* Lightning Bolt
* Fireball
* Shrivel
* Poison Apple
* Smite
* Pigomorph

Additionally, **Deck of Many Things** is limited to spells of your current level or lower. This means that **Deck of Many Things** becomes stronger at level 6 (where it can cast Smite and Pigomorph), and is very weak before level 4 (as it can only cast Falling Stars and Earthquake). The exception to this is if you are are level 2, as at that level it can cast level 3 spells.

## Gallery

*Deck of Many Things* card art*Deck of Many Things* card art before August 2, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Captain Croc

* Normal
* Upgrade

**Captain Croc** is a character card. It is a 10/10 that Summons the character it swallowed (the character that was targeted by Croc Bait to create it).

## Strategy

Created by casting Croc Bait - see that page for more.

## Notes

Created by casting Croc Bait - see that page for more.

* **Captain Croc** is considered to be a level 6 character for all intents and purposes, despite not being purchasable in the shop.
Fog

**Fog** is a spell card. It sets a random enemy Ranged character's Attack to 1 this brawl at the start of the next brawl.

## Strategy

**Fog** is a very strong but situationally dependent combat spell. In some cases, it can be more effective than deleting its victim, as it will still waste your opponent's attacking turn with an irrelevant attack, and it's less expensive than Pigomorph and Smite.

**Fog** can whiff if your opponent has no Ranged on their board, and boards that have ways of buffing their Ranged characters mid-combat, such as Good Boy and Court Wizard, can also shrug off **Fog**. It's at its best against an opponent you know has Ranged in an endgame situation, but it can be a decent shot in the dark in a desperate situation.

## Gallery

*Fog* card art*Fog* card art before Oct 3, 2022*Fog* animation
## History

 July 12, 2021 | Old: 1 cost -> New: 2 cost
 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Loki

**Loki** is a hero card. They cannot cast spells in the normal fashion, and instead cast a random spell each round - exactly what Genie's Wish does.

## Strategy

**Loki** is a wacky hero, giving you a random boon (usually) every turn. **Loki** will often be at their strongest during the first few turns, where they can cast Roll the Dice and Shrink Spell for free, getting you ahead of your opponents to start out the game. That being said, **Loki** can pay dividends in the mid-game too - they might cast a random Turkish Delight or Wish Upon a Star for free, or perhaps a clutch Lightning Bolt or two. That being said, there's a few... less than desirable things they can do too, such as cast Free Roll on a shop you locked, or cast Beauty's Influence on a character that you'd rather was Evil.

Strategy-wise, **Loki** plays differently every game depending on the spells you get, and can execute most strategies well. **Loki** does have an odd relationship with Mages, however. Cinder-Ella is usually an excellent pickup, as you can finish her Quest passively with little investment. Other Mages like Wizard's Familiar and Spell Weaver might be fine early, but they usually do not have the same potential on **Loki** as other heroes, because you'll only cast one Spell per turn. That being said, if you get Monster Book, Deck of Many Things or possibly The 9th Book of Merlin, they can still work fairly well.

Fool's Gold is an extremely effective treasure with this hero, as they cannot buy spells anyway, meaning the treasure gives +4 gold each turn with no downside.

**Loki** can be a bit weak in the end game, since at that point you'd like to find specific combat Spells like Pigomorph, and **Loki** will not roll those as often as you'd like. That being said, **Loki** can cast It Was All a Dream once you hit level 6, giving you control over your spells - but it's all up to what **Loki** decides to roll!

## Notes

* If **Loki** casts a targeted spell, the target will be selected randomly among valid targets. If there are no valid targets for a spell, then that spell will not be part of the spells **Loki** can select. For instance if the board consists in 5 characters, 2 of which are good, and **Loki** selects Sugar and Spice, it will target one of the 2 good characters randomly. However, if there are no evil characters, then Witch's Brew will not even be among the possible options.
* **Loki**'s possible spell list is identical to that of Genie's Wish - they will never cast transformation spells like Shard of the Ice Queen, True Love's Kiss, or Mixawizzle.
* **Loki** can cast Forbidden Fruit when the player is at 2 or less life, killing them.
* **Loki** cannot get treasures that affect spell-casting in shop, including Great Library Card, Black Prism, Crystal Ball, Forking Rod, Merlin's Hat, and Wand of Weirding.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Burn Beard

* Normal
* Upgrade

**Burn Beard** is a character card. It is a 4/20 that gets +Health equal to all of its Attack stat buffs as a calculated stat increase.

## Strategy

**Burn Beard** has very good on-curve stats, but can become an absolute tank if you can increase its Attack as it will get Health to match. As bonuses to attack is significantly more common than bonuses to health, **Burn Beard** has the potential to be a strong level 6 character, if you can increase its Attack.

It can be a solid pickup on its own with a Sting. Spells like Burning Palm and Hugeify get excellent value on **Burn Beard** too. Find a Magic Sword +100, and it can carry you through early level 6 using just that.

**Burn Beard**'s strongest synergy by far is with Ashwood Elm - it gains Health equal to the Attack it gets from Ashwood Elm, which in turn is equal to Ashwood Elm's Health. It with Ashwood Elm is the backbone of the Treant board, overwhelming opponents with sheer stats. If both **Burn Beard** and Ashwood Elm are Upgraded, this becomes *four* times Ashwood Elm's Health. Echowood, if present, gains both Ashwood Elm's buffs to everyone else and the corresponding Health that **Burn Beard** gets, allowing it to reach some truly ridiculous stats.

**Burn Beard** can be taken on its own in the right situations, but it's at its best by far in a Treant board. It's a must-take with an Ashwood Elm, and can be taken speculatively if you're strong and healthy enough to pivot to the powerful Treant endgame board.

## Notes

* Echowood receives the bonus health from a **Burn Beard** gaining extra attack during a brawl.
* The Round Table will give extra attack to **Burn Beard** at the beginning of a brawl (it will only gain attack, because a **Burn Beard** will always have more health than attack). The **Burn Beard** will then be given more health for the extra attack gained from The Round Table. If you have Mimic as well, this process repeats. (The Round Table doesn't apply again after this.)

## Gallery

*Burn Beard* card art*Burning Tree* card art (old name and art, pre August 2nd, 2022 patch)
Krampus

**Krampus** is a hero card. His Evil characters have +1/+1 as an Aura effect.

He is one of the starting heroes - automatically owned when an account is created.

## Strategy

**Krampus** is a fairly straightforward hero to play. His ability can often win (or at least tie) brawls in the early game if you find evil characters in your early shops. Look out for Black Cat who becomes quite a bit stronger with his ability. B-a-a-d Billy Gruff's extra punch matters too, and Shard of the Ice Queen is a welcome sight.

Queen of Hearts is a natural choice assuming you lean into **Krampus**'s hero power, and Ancient Sarcophagus also rewards heavily evil boards that you'll be pulled towards.

While **Krampus** incentivizes picking evil characters, do not be too attached to them, especially later in the game, where a +1/+1 buff starts mattering a lot less. That said, The Great Pumpkin is a good late-game choice provided you stay focused on evil characters, and The Great Pumpkin's ability means the buff will certainly be used to its fullest.

## Notes

**Krampus** the inverse of Mrs. Claus, reflecting their opposite roles regarding Christmas.
Deepstone Mine

**Deepstone Mine** is a treasure card. It gives all Dwarves +2/+2 as an Aura effect.

## Strategy

**Deepstone Mine** is obviously quite strong for a level 3 treasure if your board consists largely of Dwarves, and not so much otherwise. **Deepstone Mine** is a reason to value level 3 treasures if you are investing in Dwarves, and the decision of whether or not to take it tends to be fairly straightforward. In the few situations where it isn't obvious, the choice between **Deepstone Mine** and another treasure tends to boil down to whether or not you want to pursue a pure Dwarf board or not.

Dubly and Triply receive double and triple the bonus from this treasure, respectively, thanks to their abilities, making the Aura this provides particularly effective.
Golden Chicken

* Normal
* Upgrade

**Golden Chicken** is a character card. It is a 2/2 that sells for 2 Gold.

## Strategy

**Golden Chicken** provides an average body in early combats, with fairly little combat upside.

However, **Golden Chicken** sells for 2 Gold, allowing you to trade it 1-for-1 at a shop for another Level 2 character later that may better fit what you are trying to do.

Even once your hero is past Level 2, it's worth getting into the habit of always buying **Golden Chicken** as long as you have room and money for it (after you have bought everything in the current shop that you intend to buy this turn), for the simple reason that it sells for the same amount that it costs. This means that you break even if you buy and sell it. Therefore, you can buy it, re-roll your shop, and then choose to either sell **Golden Chicken** immediately at no loss or hold on to it to sell for 2 Gold on a later turn, depending on what is better for you in that specific circumstance.

Tripling this character may seem like a waste of gold (sell for 4 gold vs. sell for 3x2 gold), however with the treasure offer, players can at least break even (skip for 2 gold, then sell the upgraded chicken for 4 gold) or acquire a treasure that you value more than 2 gold.
Cinder-Ella

* Normal
* Upgrade

**Cinder-Ella** is a character card. She is a 2/2 with a Quest for you to cast 4 Spells.

## Strategy

A solid pickup early most of the time, **Cinder-Ella** is one of the best level 2 characters. She will fairly reliably get a level 2 treasure - though she is a particularly good pickup for heroes that will want to cast spells anyway like Merlin, Potion Master, or Loki. Conversely, she's slightly worse on heroes that don't want to spend their time casting spells, such as Mad Catter or Skip, the Time Skipper.

She is also an incredibly good pickup for heroes that like treasures and upgraded units, like The Fates, Celestial Tiger, or Hoard Dragon.

She can remain a useful unit later in the game for strategies that revolve around Royals, as being upgraded early is a big plus for Prince Arthur and Mihri, King Lion's abilities. That said, Royals boards often want to pick up Good Boy later, and **Cinder-Ella** unlike most Royals isn't Good, meaning she'll likely need to be replaced then if not sooner.

**Cinder-Ella** is also the only Royal in the game that's also a Mage, allowing a funny, but impractical synergy with Aon to scale both Court Wizard and **Cinder-Ella**.

## Notes

* The spells Mixawizzle, The End and Feed the Kraken can be used on Cinder-Ella when she needs one more spell to finish her quest, and her quest will finish before she is destroyed, yielding a level 2 treasure. Similarly, using True Love's Kiss on Cinder-Ella when she needs one more spell to finish her quest will grant a level 2 treasure and an upgraded level 3 unit.
* Spells cast mid-combat (such as by a Monster Book's Last Breathe) will count towards **Cinder-Ella'**s quest, but only if she is alive and on the board when it is cast.

## Gallery

*Cinder-Ella* card art*Cinder-Ella* card art pre Dec 9, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Mixawizzle

### Text

Transform a character into a random character that is one level higher for this brawl. You can cast another spell this round.

### Artist

Mooncolony

**Mixawizzle** is a spell card. It transforms a character into a character of one level higher one for a brawl. (The transformation reverts at the beginning of the next shop phase.)

## Strategy

**Mixawizzle** can be used in a pinch to try to find a character that can help you win next brawl if you have a character that doesn't fit. Upgraded characters that aren't relevant, like Cinder-Ella often, are prime targets for this spell, as Upgrade status is preserved through the spell.

**Mixawizzle** combines particularly well with True Love's Kiss. Casting True Love's Kiss after **Mixawizzle** lets you get a character 2 levels higher than the original and the change becomes permanent. The fact that **Mixawizzle** let's you cast another spell after itself makes this combo not require Crystal Ball to set up. **Mixawizzle** can combine with Shard of the Ice Queen in a similar way to make the transformation permanent. Big Book of Spells and/or "Hatball" makes the odds of finding this combination significantly higher, and Forking Rod or Wand of Weirding make it much easier to use this to transform low-level characters into level 6 characters.

The transformation can also become permanent if the transformed character causes you to have a triple of a character, or if you later triple the character, or if you cast Knighthood on the character. That last point is particularly relevant for Gwen who can use her starting Knighthood to keep and upgrade a particularly favorable **Mixawizzle** result.

If you have Crystal Ball, it's worth having a character that you don't mind transforming so that you can continue your chain when **Mixawizzle** appears.

## Notes

* **Mixawizzle** will never give you a Questing character.
* If you transform the result in any way (Shard of the Ice Queen, True Love's Kiss, Upgrade it in any way, or cast any spell on a Sleeping Princess result), it will never revert. (If you further **Mixawizzle** the result without any other transformation, however, it will fully revert to what it was before any **Mixawizzle** took place.)

## Gallery

*Mixawizzle* card art*Mixawizzle* card art (pre Oct. 3, 2022 update)*Mixawizzle* card art (pre Jan. 24, 2022 update)
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Boiling Beaker

**Boiling Beaker** is a treasure card. When you have it and cast a Spell targeting one of your characters, that character gets +2/+2 permanently.

## Strategy

**Boiling Beaker** can quickly provide a lot of stats, if the player is willing to spend the gold to utilize it.

Look for characters that do well with investment like Happy Little Tree, Wizard's Familiar, and Polywoggle early, and later, Dubly, Wretched Mummy, and Friendly Spirit - the latter two particularly like Worm Root which you are more likely to see.

"Cantrip" spells like Potion of Heroism and Mixawizzle also get significantly better with **Boiling Beaker** too, as the +2
+2 is permanent.

**Boiling Beaker** is best used with the "HatBall" combo, letting you cast many targettable spells in a single turn. When combined with **Boiling Beaker**, characters on your board will gain characters significantly faster. Despite this combo, however, **Boiling Beaker** can still be great on its own, providing solid buffs to your team early in the game.

## Gallery

*Boiling Beaker* card art*Potion Master's Cookbook* card art (pre Sept. 13, 2022 name)
Felipe Gonçalves do Nascimento

Felipe Gonçalves do Nascimento is an artist that has made pieces for Storybook Brawl.

According to the developers, "Felipe (Humpy Dumpty) is an incredible artist who has done a number of our favorite pieces in the game."

His portfolio can be found here:
https://www.artstation.com/felipeilustracoes

## References

1. ↑ StorybookBrawl.com - *GDC Giveaway to Support Artists and Charity*. Retrieved March 25, 2022.
Queen's Grace

**Queen's Grace** is a spell card. It gives a Prince or Princess +7/+7 this brawl.

## Strategy

**Queen's Grace** provides a powerful boost for its level, even if temporary.

**Queen's Grace** has a wide variety of uses, from winning brawls - Sherwood Sureshot or Juliet (with Romeo) are the best users of the stats - to completing Quests - Brave Princess, The Nutcracker, Lancelot, and even Hercules can all be helped complete their quest more quickly with this spell.

It's a temporary spell, so its payout should be seen in terms of either Quest completion or saved Health in the brawl it was played in.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Embiggening Stone

**Embiggening Stone** is a treasure card. It gives characters in your shop +10/+10.

## Strategy

**Embiggening Stone** greatly increases the power of characters in your shop, giving you a large power boost once you replace your board.

**Embiggening Stone** is better the earlier you get it, and better if you'd rather replace your board than build on it. If you get it very early (say, when most heroes are level 4), it's usually worth taking and simply replacing your board with pretty much any +10/+10 boosted characters for a quick power spike. If found when you've already picked up a few level 6 characters, its effect is a bit more modest, but it can still pull its weight with one Good Boy or Ashwood Elm purchased with it.

**Embiggening Stone** can become especially potent when picking up characters that have abilities that scale with their stats, like Friendly Spirit, Tweedle Dee, and Wombats in Disguise, just to name a few. Also, once you triple a character where all 3 copies were picked up with **Embiggening Stone**, it will have +30/+30 in total - a very powerful boon, and all the more so if the tripled character is one of the aforementioned characters. A 42/42 Upgraded Wombats in Disguise is a force to be reckoned with!

Another character to seek after, and try to triple, is Polywoggle. It will be able to Slay fairly easily once tripled and given +30/+30 most of the time, and will keep the buffs after transforming! This can create an incredibly buffed lategame character, and if it doesn't transform into something useful to you, True Love's Kiss is something you can look for. True Love's Kiss can be used on other embiggened characters too.

Overall, **Embiggening Stone** is a must-take if found when you aren't close to building your final board, and can still be a strong pick even if you are to give your final board some extra power. That being said, it is a level 6 treasure that would rather not be in your final, endgame loadout, as it does nothing in combat, which can make it awkward to fit into your plan at times.

## Notes

* Shop buffs like this one are permanent buffs applied immediately to all shop characters when **Embiggening Stone** is added, and then applied to every character that the shop rolls while you have **Embiggening Stone**. Shop characters still have the buff when you replace **Embiggening Stone**, but future shop characters will no longer have it.

## Gallery

*Embiggening Stone* card art*Embiggening Stone* card art pre Oct 3, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Magic Research

**Magic Research** is a spell card. It gives a targeted character +1/+1 this brawl, and the bonus becomes permanent if you win.

## Strategy

**Magic Research** is a decent cast on level 2 if you have a spare gold to spend early, especially if you believe you can win the upcoming brawl. Merlin and Potion Master, or any hero with Cinder-Ella will also want to cast it simply as a cheap spell. Otherwise, you may want to consider rolling for a shop to lock for next turn instead.

**Magic Research** is not an ideal spell on later turns, especially with Merlin's Test being a better version of it, but if you have Crystal Ball it's still worth considering at just 1 Gold. If you have Merlin's Hat, Moonsong Horn, or Aon making it cost 0 as well, it becomes truly free and should always be cast.

## Gallery

*Magic Research* card art*Magic Research* card art pre Dec 9, 2022*Magic Research* card art pre-August 2, 2022
## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Evella

### Text

Your Evil characters have +1 Attack. They have an additional +1 Attack for each of your Animals that died this brawl.

### Artist

Kate (Ekaterina) Chesalova‎‎

**Evella** is a hero card. Their ability grants your Evil characters +1 Attack, and an additional +1 Attack for each Animal that has died this brawl, as an Aura effect.

## Strategy

**Evella** incentivizes you to take both Animals and Evil characters - the former powers her ability, and the latter benefits from it. Put Animals in the front and Evil characters in the back to make the most of this ability. However, Evella does grant a passive +1 attack to evil characters even without having any animals, so don't feel forced to play both.

Animals that are Evil are the best of both worlds for **Evella**, both powering and benefiting from her ability. Summoning characters, especially if they are also Evil, are particularly good too, as **Evella**'s ability is an Aura, so Evil characters that haven't yet been summoned benefit too. This makes Black Cat and Three Big Pigs have especially good synergy with **Evella**'s ability.

Corrupted Heartwood is a great treasure for **Evella**, making your Animals Evil and widening the range of synergies **Evella**'s ability can work with, making Baby Bear, Princess Peep, and Bearstain fit better.

Notably, The Great Pumpkin has great synergy with **Evella**'s ability if you can get many Animals to die before it pops, as each summoned character benefits.

## Notes

* **Evella** is based on the character Cruella from the 101 Dalmatians book and film series, who wishes to wear coats made from dog fur.
* **Evella**'s ability is an Aura, so if an animal dies, Evil characters that haven't yet been summoned (such as a Black Cat creating a Cat) benefit too.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.
Blind Mouse

* Normal
* Upgrade

**Blind Mouse** is a character card. It is a 2/2 that, when Upgraded by tripling, gives a level 4 treasure instead of a level 2 treasure.

## Strategy

**Blind Mouse** is a risk-reward character, with an average 2/2 body, but little upside for later unless you are able to find 3 copies of it. however, that upside has the potential to be incredibly powerful if the player is lucky enough.

If you can triple it, you get a level 4 Treasure, many of which can be very strong if found early. Fool's Gold and Forking Rod, for example, can practically win games on their own if found early enough. Wonder Waddle particularly likes **Blind Mouse** as they only need to find 2 copies for this reward. Peter Pants can also use **Blind Mouse** to try to find his third most important treasure: Forking Rod.
Forbidden Fruit

**Forbidden Fruit** is a spell card. It causes you to lose 2 Health and gain 1 Gold.

## Strategy

**Forbidden Fruit** is certainly worth playing on Level 2 if doing so lets you afford an extra character this turn, as filling your board faster will likely save more health than this spell costs. It's likely worth taking even if the only thing you can do with the gold is roll if you are Merlin or have a character that wants you to cast spells too.

Whether it's worth taking just for a roll and potential lock is tough to evaluate and is probably "it depends" - depending on how badly you need to roll a particular character. Don't discount the health cost because you have 40 of it early!

**Forbidden Fruit** is less likely to be critical later and usually shouldn't be taken on higher levels (Lucky Coin in particular becomes available later and you wouldn't want your spell slot taken by this spell if you see it!) but it can nonetheless be situationally important.

## Notes

**Forbidden Fruit** can kill your Hero and end your game if you play it with 2 or less health. It is possible to get it with Genie's Wish in these circumstances, so don't play that spell unless you feel you need to take the risk. Loki can sometimes die at the beginning of his shop phase by randomly casting this spell, but there isn't much you can do about this possibility.