Equipment

A list of **gear and** **items** featured in Occidental Heroes. A character's equipment depends on their class. Whenever you buy a new piece of equipment, the old one is traded in, so the price of buying equipment is the cost of the gear you want to buy minus the value of the current item (note: if the value of the current equipment exceeds the price of the equipment you want to buy, you won't get your money back).

## Armor

### Light armor

#### Gambeson

Although this padded jacket is inferior to metal armor, it will protect the wearer far more than ordinary clothes would.

 **Defense bonus**: +10% | Price: 112

#### Haubergeon

A lightly padded mail shirt made out of fine steel links, the haubergeon is the standard armor for auxiliary troops in the imperial army.

 **Defense bonus**: +20% | Price: 158

#### Custom-fitted steel cuirass

Light and unobtrusive, this custom fitted cuirass provides excellent protection without impeding mobility.

 **Defense bonus**: +30% | Price: 218

#### Keening steel cuirass

Light and unobtrusive and made out of the rare keening steel alloy, this custom fitted cuirass provides unmatched protection without impeding mobility.

This armor is available after completing the Heavy load at least twice, after which it has a chance to appear in the armorer in the Ironworks in Bessemburg.

 **Defense bonus**: +45% | Price: 218

### Heavy armor

#### Brigandine armor

This unassuming garment is well padded and lined with splints of mild steel, offering a good degree of protection for fighters unable to afford heavier armor

 **Defense bonus**: +10% | Price: 164

#### Heavy mail hauberk

A padded heavy mail shirt made out of thick steel links, armor of this type is standard for auxiliaries in the imperial army, though front line fighters might want a higher degree of protection.

 **Defense bonus**: +25% | Price: 273

#### Laminated steel armor

This armor is issued to front line troops in the imperial army. It is constructed out of flexible overlapping steel strips, allowing the wearer more freedom of movement than full plate while providing greater protection than heavy mail.

This armor is only available in Fort Venture.

 **Defense bonus**: +45% | Price: 486

#### Keening steel armor

This type of armor is usually issued to the elite security personnel of the Occidental Trading Company. It is constructed out of flexible overlapping strips of keening steel alloy, offering the wearer greater protection than full steel plate while also allowing more freedom of movement.

This armor is available after completing the Heavy load at least twice, after which it has a chance to appear in the armorer in the Ironworks in Bessemburg.

 **Defense bonus**: +55% | Price: 372

### Other

#### *Pilgrim costume*

This is the costume of a pilgrim. (Only appears in that one arena fight)

 **Defense bonus**: -75%

#### *Light silk surcoat*

Lowers supply consumption in the desert. Can be brought from Enioch.

 **Defense bonus**: None | Price: 45+

## Shields

#### Wooden round shield

A cheap and simple shield made out of sturdy oak.

 **Defense bonus**: +10% | Price: 68

#### Steel-rimmed wooden round shield

This humble shield has been somewhat strengthened to provide greater protection while keeping a similar weight and size.

 **Defense bonus**: +20% | Price: 95

#### Steel-rimmed heater shield

Heater shields are lighter and more manageable in combat than round shields, but how they got their name is a mystery. This one has been strengthened with a thick steel frame for added durability.

 **Defense bonus**: +30% | Price: 95

#### Reinforced escutcheon

Originally a ceremonial shield with the emblem of a noble house, this escutcheon has been reworked into battle-worthy condition while retaining the impressive heraldry on its face.

This is the starting shield for Vissnir du Cireon.

 **Defense bonus**: +43%

#### Steel heater shield

Heater shields are lighter and more manageable in combat than round shields, but how they got their name is a mystery. This particular one was skillfully crafted out of high quality steel.

This shield is only available in Fort Venture.

 **Defense bonus**: +50% | Price: 227

#### Keening steel shield

Heater shields are lighter and more manageable in combat than round shields, but how they got their name is a mystery. This particular one was skillfully crafted out of the very rare and very tough keening steel alloy.

This shield is available after completing the *Heavy load* at least twice, after which it has a chance to appear in the armorer in the Ironworks in Bessemburg.

 **Defense bonus**: +65% | Price: 232

#### The Haven

Posthumously recovered from one of the last survivors of the doomed march on Herald's Tear, this large but otherwise unremarkable shield had marks of over eight hundreds arrows on it, yet none on its bearer. Sadly, it could not protect him from dysentry.

This shield is available only once in St. Cithia after completing *Pest control* (with Expanded Edition). It **blocks all incoming projectiles** (such as arrows, thrown spears or slings) on the bearer.

 **Defense bonus**: +28% | Price: 533

#### Penitent's Escutcheon

This unusual shield is said to have been gifted to a Luminary knight by a former champion of the cult of the Guiding Hand. Its odd shape seems to confuse attackers and frustrate their attempts to get around it, no matter what finesse they employ.

This shield is available only once in St. Cithia after completing *Pest control* (with Expanded Edition). It **prevents all critical hits** -  on the bearer.

 **Defense bonus**: +55% | Price: 415

## Weapons

Note that the damage bonus only applies to base attack damage of the holder, not to the attack damage gained by leveling up.

### Bows

#### Oak bow

A serviceable if unexceptional weapon, the oak bow is cheap, very easy to make, and deadly enough in the hands of a competent archer.

 **Damage bonus**: +10% | Price: 82

#### Yew longbow

A mainstay of archers in many armies, the yew longbow is an unassuming but powerful weapon that has turned the tide in more than a few pivotal battles.

 **Damage bonus**: +20% | Price: 116 (worth 63 bits of loot when trading in Vorascombana)

#### Composite bow

Although less powerful than a longbow, the composite bow is more compact and manageable in combat thanks to its ingenious construction. With this bow the archer can shoot an arrow at an enemy at close range, in effect allowing him to attack adjacent enemies.

This weapon can only be found in Vorascombana.

 **Damage bonus**: -20% | Price: 86 bits of loot

#### Throwing spears

The throwing spears compensate for their shorter range by doing more damage when they hit their mark. They can also be used in melee combat if the enemy manages to get close.

This weapon can only be found in Vorascombana.

 **Damage bonus**: +50% | Price: 86 bits of loot

#### Hunter's spears

These throwing spears were made for the famous banker and hunting enthusiast Harland du Grier. They compensate for their shorter range by doing more damage, and can also be used in melee combat.

This weapon is available in Auhert's Beacon after completing the *Dangerous game* quest.

 **Damage bonus**: +55% | Price: 160

#### Crossbow

The crossbow is compact, manageable and powerful, but takes time to load. With it the archer can shoot a powerful bolt at an enemy both at long and close range, but must take a turn to reload the device before he can shoot again.

This weapon is only available in Fort Venture.

 **Damage bonus**: +90% | Price: 407

#### Halleck’s Bow

It is said Halleck of Pyrne was so righteous that he simply could not harm anyone who was not a threat to him. Halleck’s bow reflects this by allowing you to shoot past allies whether they are adjacent to you or not without risk of hitting them, as the arrows will always find its way to your enemies.

This weapon is available only once in St. Cithia after completing *Pest control* (with Expanded Edition). It **allows the archer to shoot over all allies**.

 **Damage bonus**: +22% | Price: 445

### Maces and Hammers

#### Iron mace

A simple but effective weapon that requires little skill to make and use, but a lot of padding to survive being hit by.

 **Damage bonus**: +10% | Price: 82

#### Morning star

Arguably more effective than an ordinary mace, the morning star's prominent spikes are nonetheless sure to intimidate an enemy.

 **Damage bonus**: +20% | Price: 116

#### War hammer

Deceptively unimpressive looking, the war hammer is a sophisticated and versatile weapon unmatched in causing blunt force trauma to armored and unarmored targets alike.

 **Damage bonus**: +30% | Price: 160

### Swords

#### Dueling steel blades

Imperial schools of fencing currently favor this versatile combination of a long and a short blade. This particular pair is made from high quality steel, and their strength lies in accuracy rather than brute force.

 **Damage bonus**: +10% | Price: 120

#### Heavy dueling blades

Frowned upon as inelegant in the gentleman's sport of competitive fencing, the heavier blades are unquestionably better suited for actual combat.

 **Damage bonus**: +20% | Price: 169

#### Nobleman's dueling blades

The ornamental metalwork and expensive materials on these blades signify their wielder is a man of some means and importance, which can have an intimidating effect on his opponents.

This is the starting weapon for Nerian du Lucci.

 **Damage bonus**: +24%

#### Rogue's lucky daggers

This pair of long daggers has changed many hands in the criminal underworld of Trientier, but somehow still happened to earn a reputation for bringing luck to their owners.

This is the starting weapon for Grif the Hand. This weapon may increase the chance of it's bearer surviving when dead during a fight.

 **Damage bonus**: +32% | Price: 247

#### Sanctified steel blades

This pair of blades has been blessed, marked with holy symbols, and imbued with sacramental oils of one kind or other. Whether the effect is physical, psychological or supernatural, these weapons are unquestionably more effective in combat.

This is the starting weapon for Brother Hiri.

 **Damage bonus**: +34% | Price: around 263

#### Keening steel blades

These dueling blades are made out of the rare keening steel alloy, making them sharper and deadlier than blades forged out of plain steel.

These blades are available after completing the *Heavy load* at least twice, after which it has a chance to appear in the armorer in the Ironworks in Bessemburg.

 **Damage bonus**: +40% | Price: 233

#### Dual scimitars

Warriors of the Hadrach Desert favor these curved, heavy, single bladed swords for their superior slashing, even though they are less versatile overall (as they cannot lunge). Powerful as they are, these weapons will however significantly lower the chances of landing a critical hit on an opponent.

This weapon is only available in Enioch (with Expanded Edition).

 **Damage bonus**: +65% |  **Critical hit multiplier**: ×50% | Price: 271

### Others

#### *Spade*

Miner's spade, from Commitment issues quest.

#### *Staff*

Monk's staff, from Commitment issues quest.

#### Pack animals

Pack animals allows you to carry 120 more. You will lose your pack animals if your party abandons or retreats from a fight, or during a hailstorm event if you don't have a survivalist in your party. Can be purchased from a cattle driver (and sold for half the purchase price) at Auhert's Beacon for 184, or at Artahanna's or Hrok's Crossing's for 244.

#### Spyglass

A spyglass allows you to see terrain features at twice the distance. Can be purchased at Alkmar's Lenscrafting in Grionti for for 150.

#### Travel permit

A travel permit allows your party to cross into the Hinterlands. Can be purchased at the provincial palace in Auhert's Beacon for 150 after reaching the prerequisite reputation.

#### Exotic Ingredients

Can be purchased from Enioch for 25 , but you lose loot and supply (35) carrying capacity while held. After completing Meja’s quest, you are asked to buy these for her in exchange for more Tomicci's Tonic, which grants 3, 2 and 1 hit points on a character's first, second and third uses.