recursal/Fanatic-Fandom huggingface dataset:
Frank Underhill

Was in some way involved in Shub-Niggurath's cult. Aided in thwarting the ritual. Emily's godfather. Wound up in the dreamlands, which is where he died. Possibly whispered things to Arthur in the caves as a ghost (also possible it was the King in Yellow pretending to be Frank)?

## Biographical Information

### Relations

Emily MacFarland -GodfatherHenry MacFarland - Friend/Acquaintance

Antoine - Potential adversary

## Personality

Little is known about the personality of Frank other than how he writes the letter. He seems a person filled with some remorse/regret for the events of the Cult, as well as grief for the demise of his wife. He has a strong urge to protect Emily, however, and that seems to be his primary goal towards getting out of the Dreamlands.

## Description

Described only as wearing "Clothes from… a place that could very well be Arkham", Frank is but a corpse upon his discovery in the Dreamlands. His bag, however, contains *Selenine*, said to be able to restore control of Arthur's body from John.

## History

In the Dreamlands, where Frank becomes trapped at some point in time, he writes a letter down to Henry MacFarland, a friend of his with whom he shares the God-daughter Emily MacFarland. He notes that the happenings of Cult of the Black Goat and specifically Antoine has altered his mind drastically. He notes that he "never left the Dreamlands". He mentions that his wife seems to have died in a mysterious way, noting her death in the "real world" as well as whatever other reality he speaks of through this "crack".

He makes a promise to Henry, in this letter, that he will not let harm come to Emily from "them", and that he will escape the Dreamlands to protect her. Along Arthur's journey, he encounters several instances of Frank's journey through the Dreamlands, such as the boat and map, and the campsite and beastiary from the caves.

However, Frank does not make it out of the Dreamlands, and he is found, deceased, in what seems to be a temple to The King In Yellow, and perhaps being used as a tool to trick Arthur. His demise may perhaps be what allowed Emily to gain possession of the book containing John Doe (The Entity), who then admits to killing her "because [he] wanted to".

## Known Abilities

* Basic cartography skills to be able to make a map
* Basic survival skills to traverse the Dreamlands

## References

1. ↑ Part Eighteen
2. ↑ Part Fourteen
3. ↑ Part Fourteen
4. ↑ Part Fourteen presumably the Cult of the Black Goat, but more specifically Antoine
5. ↑ Part Fifteen
6. ↑ Part Sixteen
7. ↑ Part Eighteen
8. ↑ Part Eighteen
Daniel Saltzman

Daniel Saltzman is the father of Bella, grandfather of Faroe, and father-in-law of Arthur Lester.

## Description

A large, almost intimidating man with thick hands and large mustache. His hair was brown peppered with gray. He wore glasses low on his nose.

## History

Coming from a wealthy family, Daniel and his parents emigrated to the United States at some point in his life. At least since Faroe's birth, Daniel lived in New York City, on East 81st and Park Avenue. A deeply religious man, Daniel was involved with the church as a Deacon or something similar. He was a member of the Freemasons.

He believed Bella was too good for Arthur.

After Faroe's death, Daniel visited Arthur in Arkham. The visit was tense as Daniel berated Arthur about not composing, not visiting, and removing religion from his life. However, he left Arthur with two pieces of advice that later guided Arthur; he said both that "life is loss; everyone will face it, and everyone will succumb to it" and that "guilt is a companion of death; do not let it rival you." When Arthur expressed fear he couldn't escape the guilt, Daniel responded, "Fair enough. But you don't have to let it win."

In Part Thirty Three, Arthur visits Daniel in New York City. Daniel tells Arthur that he's continued his work with the Church, and that it's kept him busy. When Arthur pushes for him to speak his mind, he states resentment for Arthur being so distant, and keeping Faroe away from him. He also reveals that Bella never loved Arthur, and didn't want to marry him. When they come to more of an understanding, Daniels admits to wishing he and Arthur could have had more of a father-son relationship. Shortly after this, the Butcher arrives; he fires a shotgun through the door, presumably killing Daniel before Arthur can warn him.

In Part Thirty Four, Larson informs the Butcher that Daniel has survived and is currently in Lennox Hill.

## Additional Information

Daniel's brother lives in Arkham; the brother is more flippant with his wealth, but Arthur never visited.

## References

1. ↑ 1.0 1.1 Part 33
2. ↑ 2.0 2.1 Part 30
3. ↑ Part 29
4. ↑ Part 18
Shub-Niggurath

*Shub-Niggurath! Praise and abundance to the Black Goat of the Woods. Iä! Shub-Niggurath! Iä!*

## Shub-Niggurath

### Aliases

The Black Goat with a Thousand Young
Mother To Us All
Lord of the Woods

## Description

It is an enormous mass, which extrudes black tentacles. Slime-dripping mouths, and short, writhing goat legs. It is immense and horrific. It is more than death itself. It is a forest of despair; filled with a thousand young and it is an all-consuming, all-devouring end for life*.*

From Mr. Armitage's book, "I have seen her with my own eyes. Her enormous, cloudy mass roils and festers, parts of the mist coalescing at times to form ropy tentacles, slime-dripping maws, or writhing hoof-tipped legs."

## History

In 1924, the Cult of the Black Goat attempted to bring Shub-Niggurath through a portal into Earth.

## Known Abilities

*Dark Young* - Shub-Niggurath has the ability to spawn offspring called Dark Young.

## Trivia

* Greater information on Shub-Niggurath from the wider Lovecraft Mythos can be found here.

## References

1. ↑ Part 1: The Dark World
2. ↑ Part 2: The Missing Girl
Emily MacFarland

Emily MacFarland was the missing girl mentioned by Arthur in Part One. She was found dismembered not far from 58 Pelican Lane, and since her corpse was discovered there has been a police imposed curfew. It is later revealed that John was the one who killed her; she opened his book and he decided she'd be too difficult to manipulate.

## History

Emily's case was the one that originally Arthur Lester and Peter "Parker" Yang were working on before the series begins. She was found deceased in a field due to John killing her after opening the book. Her father and godfather, Henry and Frank, were involved in the ritual of Cult of the Black Goat and specifically interfering with the ritual to attempt to bring Shub-Niggurath into the world.

She is the third young girl to be found in connection to the house on Pelican Lane, including Anna Stanczyk and Amanda Cummings a decade prior.

## Trivia

* Emily MacFarland was the daughter of Henry MacFarland, one of the player characters in Harlan's Call of Cthulhu: Game 1 campaign.
* As revealed in the Call of Cthulhu: Game 1 Post-Game Discussion, Emily MacFarland (along with her father) was a direct descendant of one of The Three Soldiers.

## References

1. ↑ Part Eighteen
2. ↑ Part Fourteen
Cult of the Black Goat

A cult that worships the Great Old One Shub-Niggurath or The Black Goat.

## History

Held a ritual in 1924 that took place in the basement of 58 Pelican Lane in attempt to summon the Black Goat. This attempt was unsuccessful due to a series of events, and allowed instead The King In Yellow to come through to this world as a fragment.

The ritual consisted of a stone "sacrificial" slab, a podium upon which rested a book, and a stone arch/gateway. Two decomposed bodies were found, entangled in some sort of fight or brawl.

## Known Members

* Antoine
* Henry MacFarland

###### Victims of the Cult

* Anna Stanczyk
* Amanda Cummings

## Known Locations

### The Stanczyk Mansion

In the Stanczyk mansion, the Cult of the Black Goat had at least one relic: a wheel on a pillar which activates the mechanics inside a typewriter to write a message: "The Black Goat Comes." The typewriter is abnormal, fused with a dead crow. The crow is sewn back together with wire and metal, its beak is bent upwards as if broken and taped back together. The wire is thrust through its open maw and into the mechanical gears of the machine.

## References

1. ↑ Part Eight
2. ↑ Part One
3. ↑ Part Eight
Kellin Holeman

Kellin Holeman picks Arthur up from the parking lot near a diner and takes him to his home, a half-built house in the middle of nowhere. Kellin can hear voices, which Arthur thinks is insanity, until Kellin speaks to his dead sister's head, who then responds directly to something John said earlier.

## Personality

Kellin seems to want Arthur to like him, sharing parts of his personal history voluntarily. His poor social skills and ability to hear voices make the ride an uncomfortable one. He only seems to want to hurt Arthur in earnest when his sister's head requests that she go with Arthur. Kellin decides he'd rather have Arthur kept in a similar condition to his sister than to lose her. He is distraught when the fire that Arthur started reaches his photographs.

He is also relatively smart, using Arthur's politeness to manipulate him into situations that Arthur does not want to be in, and keeping the weapons that Arthur can access in the house unloaded.

## Description

Kellin wears a gas mask, claiming that he was in the war and his lungs haven't held up. He removes the gas mask, after unchaining his sister's head from the pier, as a final act before he dies.

## History

Kellin speaks about his past; he had hay fever as a child and a cat that was potentially allergic to him. He seemed to have been close with his now deceased sister. He claims that he fought in The Great War (WW1) and his lungs were damaged by gas weapons.

## Known Abilities

* He can hear voices. How many of these are other entities speaking to him and how many are in his own mind is never confirmed. At least one of them is the voice an entity, that is in his sister's head, that can hear John.

## Episode Appearances

- Part Four

- Part Five (briefly mentioned)

- Part Eleven (briefly mentioned)

- Part Twelve

## Trivia

* Kellin is named after a Patreon supporter.
* Kellin's sister is referred to as Samantha in Arthur's nightmare in Part Thirty One
Episodes

## Season One

* Part One "The Dark World"
* Part Two "The Missing Girl"
* Part Three "The Mansion"
* Part Four "The Voices"
* Part Five "The Gift"
* Part Six "The Hill"
* Part Seven "The Island"
* Part Eight "The Caves"
* Part Nine "The Boat"
* Part Ten "The Hotel"
* Part Eleven "The Sect"
* Part Twelve "The End"

## Season Two

* Part Thirteen "The Dreamlands"
* Part Fourteen "The Desert"
* Part Fifteen "The Storm"
* Part Sixteen "The Path"
* Part Seventeen "The Fall"
* Part Eighteen "The Madness"
* Part Nineteen "The Prison"
* Part Twenty "The King"

## Season Three

* Coda
* Part Twenty-One "The Unconquerable"
* Part Twenty-Two "The Town"
* Part Twenty-Three "The Past"
* Part Twenty-Four "The Mine"
* Part Twenty-Five "The Cracks"
* Part Twenty-Six "The Bedrock"
* Part Twenty-Seven "The Roots"
* Part Twenty-Eight "The Undefeated"

## Season Four

* Prelude
* Part Twenty-Nine "The Train"
* Part Thirty "The Tenant"
* Part Thirty-One "The Nightmare"
* Part Thirty-Two "The Widow"
* Part Thirty-Three "The Father"
* Part Thirty-Four "The Butcher"
* Part Thirty-Five "The Deal"
* Part Thirty-Six "The Faith"
* Part Thirty-Seven “The Farm”
* Part Thirty-Eight "The Tear"
* Party Thirty-Nine "The Detective"
Roland Cummings

Roland was a private investigator that used to work from Arthur's Office - his name was still on the lease when Arthur and Parker took it from Strong and partner. The book that was delivered to this address, which bound Arthur and John, was intended for him.

## History

Roland Cummings had to leave the city hurriedly according to Strong, and once Arthur reaches the Cummings' house, a neighbour informs him that Roland's wife was found dead in the basement freezer and Roland himself was likely in Canada.

## Trivia

* Roland Cummings was a major NPC in the Call of Cthulhu: Game 1 campaign, where he recruited the four player characters (Edward "Eddie" Mason, Henry MacFarland, Jarrett Coombs, and Frank Underhill) into his investigation to find the location of a missing girl, Anna Stancyzk.
* In the immediate lead-up to the Call of Cthulhu: Game 1 campaign, Roland's daughter, Amanda "Sarah" Cummings was kidnapped by a cult, and his wife was killed in the Cummings' family home. In order to avoid involving the police and jeopardizing his daughter's safety while he tried to meet the cult's demands, Roland hid his wife's body in the freezer.
* Roland was killed in the under-croft of an abandoned church near the Stancyzk mansion by Eddie Mason, and his body was left in the dug up grave of one of The Three Soldiers that was also located there.
* As revealed in the Call of Cthulhu Post Game Discussion, Roland orchestrated the murder of Frank Underhill's wife by Henry MacFarland, in order to gain leverage over both of them in his efforts to recruit them into his investigation, as was requested in the letter threatening his daughter.
* Roland Cummings had a partner at his private investigation firm, named Charlie Dowd, as mentioned in Call of Cthulhu: Game 1 and Call of Cthulhu: Witch's Mark.
Eddie

Eddie is the building supervisor / maintenance man at Arthur's Office. He interrupts the pair as Arthur is trying to hide Parker's body, causing John to demand that Arthur make him leave. Arthur snaps at Eddie, who then threatens Arthur with harm if he sees him again. When Arthur returns, Eddie sees him and attacks Arthur, who then kills him.

## Personality

Brusque and disinterested in Arthur at the beginning, his temper quickly turns when Arthur is rude to him. John is worried of Eddie's suspicion causing them problems.

## Description

As described by John, "His body is no temple, it looks like he’s gone 10 rounds in the ring."

## History

Nothing is known about Eddie's personal life other than he lives alone. After his nosiness leads him to pester his way into Arthur's office, he leaves furious, and later confronts Arthur in the basement. He attacks Arthur suddenly, who shoots him twice, and is ultimately strangled to death by John as he gains control of Arthur's left hand for the first time.

Later, John speculates that Eddie may have attacked them not entirely of his own volition, and was being influenced somehow by the same supernatural forces affecting Kellin and others.
Arthur's Lighter

A lighter that's been in Arthur's possession since the beginning of the series. It is first directly referenced when Arthur and John enumerate their inventory in the Dreamlands.

## Description

A lighter that has 'This Too Shall Pass' engraved on the side.

## History

According to Arthur, the lighter was found in an old desk drawer when he moved into his office. It's unclear whether the lighter was Roland Cummings' (the name on the lease) or Elijah Strong's (the team they rented from).

Potential uses of Arthur's Lighter include:

* Part 1, to explore the ritual basement
* Part 7, to fail to re-light the lighthouse

After they enter the Dreamlands, Arthur does not appear to search for any further lighters. He uses the lighter to cauterize John's wounds, and to light a Molotov Cocktail. He barters it back from The Trader. In Part 20, Kayne's list of Arthur's belongings notably does not include the lighter.

In Part 22, Yellow quotes 'this too shall pass', but claims to have not seen the lighter before as Arthur rifles through his pockets for it. Later, Arthur searches his pockets and finds the lighter. In the Larson Estate, Yellow asks Arthur to pull out the lighter.

## Known Abilities

* The lighter seems supernaturally able to stay on Arthur's person.
* Certain characters do not perceive the lighter, notably Kayne and Yellow (though he does recall later). In Part 22, Yellow is unable to see or locate the lighter twice.
* Arthur claims to have had it the entire time, but has searched for other light sources (such as stealing Kellin's lighter in Part 4, buying a pack of matches in Part 6, and taking a lighter from the police boat in Part 9).

## References

1. ↑ 1.0 1.1 1.2 Part 13 - The Dreamlands
2. ↑ Part 17 - The Fall
3. ↑ Part 19 - The Prison
4. ↑ Part 23 - The Past
Cthonaut C

**Cthonaut C**, a minor character in *The Monument Mythos Season Three*, briefly appeared in the series. After the Martian Serpent was released, his duty was to observe and analyze the remarkable aspects of the Martian Serpent Metastructure.

## Personality

Cthonaut C is shown possessing a calm and disciplined nature. When interacting with his higher-ups during their initial encounter with the Martian Serpent Metastructure, he communicates professionally and tactfully.

Additionally, it is evident that Cthonaut C genuinely loves and cares for the lost infant, Everett Arnoldson. Throughout their time in the Horned Serpent Metastructure, he is constantly at Everett's side, providing nurturing and support. However, Cthonaut C's composed demeanor slips when Everett is unexpectedly pulled into one of the Special Trees. In this moment, he immediately panics and worry, evident by his haste to document his findings on a piece of paper. This displays a deep, authentic bond between them. Tragically, after losing Everett, Cthonaut C chooses to remain by the infant's side and ultimately ends his own life in an undisclosed manner.

## Story

Cthonaut C is assigned the mission to determine the prevalence of American Wonderland Syndrome in the Martian Serpent Metastructure.

After entering a capsule, Cthonaut C is stationed in the U.S.S. George Washington. The shuttle releases the capsule, which approaches the Martian Serpent previously released by Elon Musk.

Footage captured inside the Martian Serpent Metastructure depicts a strikingly similar scene to the Horned Serpent Metastructure. Within this red-hued environment, an endless array of reflecting trees is observed. Suddenly, the Metastructure begins to flicker and convulse rapidly, gradually transitioning from red to white, suggesting that Cthonaut C has been transported to the Horned Serpent Metastructure.

While exploring the Horned Serpent Metastructure, Cthonaut C unexpectedly encounters a young child named Everett. Acting as a guardian in this challenging environment, Cthonaut C nurtures and provides for the child during their time together. Tragically, a special tree eventually leads Everett away, leaving Cthonaut C devastated. To find solace, Cthonaut C dedicates a significant amount of time to expressing their experience through drawing. Ultimately, overwhelmed by grief, Cthonaut C decides to take their own life.

## Trivia

* Cthonaut C appears to be part of a group of at least two Cthonauts, evidenced by the existence of another cthonaut referred to as Cthonaut A, who is depicted as having survived the Great Division in *ANGELASHES*.
Tess

Tess was a caretaker hired by Arthur Lester to assist with raising Faroe.

## History

After the death of Bella, Arthur felt that he was unable to care for Faroe entirely on his own.  To that end, he hired Tess to assist with looking after Faroe while he worked on his compositions. It's implied that this help was necessary, as on at least one occasion he became deeply engrossed in his work to the exclusion of things around him, with tragic results.

## References

1. ↑ Part Sixteen (*Arthur: "I wasn’t, um... I didn’t, uh, want to... I wasn’t enough."*)
2. ↑ Part Seventeen. (*Arthur:* *"I wrote a piece of music, and… and thought of nothing else."* See: Faroe)
Season Four

Season Four begins with the episode Prelude. The season started on December 23, 2022.

## Plot

Their bond rekindled, Arthur and John are headed to New York to track the trails of a cult. Meanwhile, Larson has hired the Butcher to track and kill them. In New York, Arthur confronts memories of his past and tries to reconnect with his father-in-law Daniel, but the Butcher is able to track Arthur and gives chase through the city.

## Patreon Extras

* All S4 ad-free episodes of Malevolent (through most public release)
* Maps of the Widow's house
* Malevolent Original Songs
Miskatonic University Library

The Miskatonic University, located in Arkham, Massachusetts, is home to a library that Arthur notes "*is one of the finest, especially for older books and rarities*". The collection is curated by Mr. Armitage.

## Trivia

* Miskatonic University's Orne Library is a reoccurring feature of H.P. Lovecraft's Cthulhu Mythos, frequently visited by those seeking information about the Outer Gods and Great Old Ones.

## References

1. ↑ https://www.malevolent.ca/blog/part-2/
Anna Stanczyk

A survivor of cult violence, Anna is put on a path by her friend and fellow survivor Amanda Cummings to find answers about the entity they saw emerge from the portal ten years ago.

## Description

When viewing pictures of her as a small child, John says, "Her pictures seem sad."

## History

As a young girl, she lived in a mansion with her mother and brother Erik. Her room was in the attic.

In 1924, Amanda Cummings and Anna were both drawn into a ritual to summon Shub-Niggurath. Both girls were needed because the ritual "could only be completed by finding those who were connected by blood to those who first started the ceremony 600 years prior." The ritual failed and both girls survived. They were the only two who witnessed the entity in yellow that used the gateway to escape into Earth.

The two girls escaped the house on Pelican Lane and were found wandering the streets near the house. While Amanda had been reported missing since July 17th, Anna had not. Anna had no identification and refused to give her name, and so went unnamed in the newspaper article about the incident. Anna's only description in the article was that she was an immigrant of some sort. Both Amanda and Anna refused to talk to the press or the local authorities.

After the aborted ritual, both young women desperately sought answers. Amanda's journey led her to Harper's Hill, where she left a map for Anna; then to an island in Lake Crawford, where she left two letters addressed to Anna that explained the island's connection to the cult worshiping Shub-Niggurath as well as information about The King in Yellow. Amanda told Anna that the King had found her, and "he will find you just as he found me."

## References

1. ↑ 1.0 1.1 Part 3: The Mansion
2. ↑ 2.0 2.1 Part 2: The Missing Girl
3. ↑ 3.0 3.1 3.2 Part 8: The Caves
4. ↑ Part 6: The Hill
Armitage

Mr. Armitage is a librarian working at the Miskatonic University Library, whose private collection contains texts of particular interest.

## History

Arthur mentions having met Mr. Armitage previously at a city hall fundraiser, and seeks his guidance when searching for information related to Shub-Niggurath and any cults that worship it. Armitage appears to be knowledgeable on such esoteric subjects, stating he has several relevant books in his private collection, but continuously cautions Arthur against the pursuit of this information: *"Knowledge, despite its usefulness, is a curse that carries a heavy toll."*

## Trivia

* Professor Henry Armitage is referenced several times throughout Cthulhu Mythos-related texts as the head librarian of the Miskatonic University's Orne Library, appearing notably in H.P. Lovecraft's *The Dunwich Horror*.
Marie Pilon

The landlady of the brownstone on East 83rd Street.

## Personality

No-nonsense, cutting to the point during conversations. Rules-oriented, as evidenced by her many house rules and strict schedule. Critical of those showing impatience. Values family and would do anything for hers. Also values truthfulness and punctuality.

## Description

Marie is an old woman, and walking up/down stairs leaves her winded. Nothing is known about her physical appearance.

## History

It is unknown how long Marie has lived in the house on East 83rd Street, but she's aware of the entity living in the house, who refers to himself as Mr. Scratch. Her late husband, Albert, was possessed by Mr. Scratch, and was attempting to hurt people. At some point, Marie enlisted the help of a local clergyman, Oscar, to deal with Albert. It is heavily implied, but not explicitly confirmed, that Marie (and/or Oscar) killed him. Marie has a sister, Hattie, who is currently being possessed by Mr. Scratch, but is better at fighting him off than Albert was.

At some point prior to Part Thirty, Marie posted an ad in the newspaper looking for a tenant. When Arthur calls in response to the ad, giving his name as Parker, and explaining that he has "business" to take care of in the city. Marie is suspicious of Arthur can tell he's lying, but seems to soften when Arthur explains that he's planning to visit his father-in-law while he's in the city. She requests rent - four dollars a week - in advance, which Arthur gives to her.

Prior to Part Thirty One, Marie kept Hattie tied up in a bedroom on the second floor of her house, and would bring her food periodically. The conditions in the room were unsanitary, with old dishes and molding food left out, and a bed that hadn't been cleaned in some time. After Arthur is manipulated into untying Hattie, she (controlled by Mr. Scratch) escapes the house. Marie contacts Oscar to help look for her.

After Arthur describes some of his history as a private investigator, Marie asks for his help in looking for Hattie, though she's unaware of Arthur's role in her escape. Marie expresses a great deal of concern for her sister, and the people she might hurt. She describes Hattie's condition as a "sickness," and does not elaborate on the nature of Mr. Scratch.

## Trivia

* Marie's house schedule is as follows:
	+ 7am - leaves the house, for church or errands
	+ 12pm - returns to the house for lunch
	+ 1pm - makes tea, which she offers to do for Arthur
	+ Afternoon - reads in the sitting room, and invites Arthur to join her if he'd like
	+ 6pm - returns to her bedroom
	+ 8pm - goes to sleep
* Tenants are only allowed to use the bathroom after Marie has left the house for the day
* Harlan has explained on his tiktok how he manages to record Marie's voice.

## References

1. ↑ 1.0 1.1 1.2 Part Thirty
2. ↑ 2.0 2.1 2.2 Part Thirty Two
Arthur's Office

Arthur's Office is shared with his partner Parker. It is located at 13 Mosby Ave. Arthur and Parker took over the lease from Roland Cummings, who had been sub-letting it to Elijah Strong and his ex-partner Teddy Caine at the time. Cummings was the name on the lease but Arthur and Parker rented the office from Strong himself.

## Description

The door to the office reads *Arthur Lester and Peter Yang, Private Investigative Services*. There is a piano in the office that Arthur uses.

## Prior Tenants

Roland Cummings - Roland held the lease to the office, though he was not the current occupant when Arthur and Parker moved in.

Elijah Strong and Teddy Caine - Arthur and Parker took over the lease from Elijah Strong and his ex-partner Teddy Caine. Strong was forced out of the PI business after murder charges were brought down on him. He told Arthur and Parker the story of the case, which Arthur later uses to convince Marie Pilon to let him investigate the disappearance of her sister.

## References

1. ↑ 1.0 1.1 1.2 Part 1
2. ↑ 2.0 2.1 Part 32
Crystallizer of Dreams

An odd yellow-orange egg-shaped object found in the sleeping city being held by an old corpse. Arthur trades it in the Dreamlands for the Glass of Leng, then later gets it back, as well as the rest of his belongings, in exchange for the tofflebol.

## Description

From: Malleus Monstrorum Volume I: Monsters of the Mythos

Crystallizers of Dreams (a.k.a. Hearts of Dream) are rare items, much sought after by those who know and understand their abilities. Known by different names, many of which have cultural associations or are related to the land of dream, these devices have garnered much conflicting folklore around them.

These strange artifacts usually take the form of a red crystalline egg or cube run through with jagged lines of yellow material. A Crystallizer is used to view other places in dream, which could be distant lands, planets, and other dimensions. In addition, these devices can enable their users to physically bring items or living things back with them from the Dreamlands (if such things are held by the user when entering or exiting a dream).

## Known Abilities

Can apparently be used to see other places or bring objects from the Dreamlands to the real world.
Widow

A widowed woman who lived on the island in Lake Crawford after her husband was buried there. She may have started a relationship with lighthouse keeper Antoine and become involved with a cult. She was somehow still somewhat alive when Arthur and John arrived on the island, until she was killed by Arthur.

## Biographical Information

### Relations

Unnamed, dead husband - late husbandAntoine - possible romantic partner

## Description

At the time of Arthur and John coming to the island, she appears as an ancient woman with sagging skin.

## History

Many years before Arthur and John came to the island, the widow’s husband was buried on the island, and she chose to stay on the island to be with him even in death. Some claim she stayed with the lighthouse keeper of the time, which is supported by the information revealed about their potential romantic relationship, whereas others claim she refused his help. She brought black stones from the lake and used them to build her house. The lighthouse keeper of the time John and Arthur came to the island claimed that she was not alone.

The widow drew and painted, some of her paintings were upstairs in her house, whereas others, including her drawings, were downstairs in the caves. Some were of herself, some were of the lighthouse keeper in a manner that suggests they were romantic partners, and over time they became rough sketches of the cave, until becoming no longer discernible. John theorizes that she was manipulated by Antoine into joining the cult via the promise of her husband being brought back to life.

When the lighthouse wick goes out in Part Eight, the widow is released as a monstrous shadow of her former self, appearing as an ancient woman with sagging skin.

## Episodes Appearances

- Part Seven

- Part Eight

- Part Eleven (briefly mentioned)

## References

1. ↑ 1.0 1.1 Part Seven
2. ↑ 2.0 2.1 2.2 Part Eight
The Mansion

Outside the town of Harper's Hill, deep in secluded woods, Arthur and John come across an old, decrepit mansion full of history.

## Description

The Stanczyk Mansion lies at the end of a long driveway, in a forest clearing outside the town of Harper's Hill. It is three stories tall including an attic and basement. By the time Arthur and John arrive, it is already worn with age, with several items of furniture heaped in a burn pile out on the lawn. In its own time, it was lavish, with a chandelier in the front foyer, dark, purple wallpaper, and sconces on every wall. To the left of the foyer is an office with a fireplace and sofa.

The second floor consists mostly of bedrooms. In one bedroom overlooking the porch that was at one point boarded up, they discover the dead body of a woman, presumably Mrs. Stanczyk. Another dead body, possibly Mr. Stanczyk, rests in the attic. They also come across evidence that two children once lived in the house, Anna and Erik.

In the basement stands a stone pillar bearing a wheel, which is connected to a typewriter on a nearby desk. The typewriter is constructed from a dead crow.

The mansion is the domain of The Wraith up until Arthur chooses to set her free.
Arthur's Inventory

A current list of the items Arthur Lester is carrying on his person.

## Current Inventory

For item descriptions, please visit Items page.

## Kayne's Inventory Song

When Arthur and John meet Kayne in the Dreamlands, Kayne proves that he "knows everything" by naming all the items in Arthur's bag:

> *The glass, the stone, the mask, the books, the tooth, the coin, the wallet and hooks, the kit of course to help him shave are all in Arthur's bag today!*
>
>

However, this is *not* a complete list, as at least one item (Arthur's Lighter) is missing from the song.
Abandoned Ship

On the way back to Harper's Hill from the island after arresting Arthur, the cops' boat encounters a strange, seemingly abandoned fishing vessel. The cops go to investigate. Something is in the water.

## Locations Nearby/Within

* Lake Crawford - the ship is in the lake
* Harper's Hill - the town on the shore
* The Island - nearby on the lake
Music Box

A music box made by Arthur for his daughter Faroe. It was buried with her. It makes a reappearance in the Dreamlands when the Trader has it among his wares. Kayne had planted it there as a lure to get Arthur and John to the city so he could meet them. Becomes bloodstained while being handled by Kayne. Gets broken by Wallace Larson.

## Description

It is a small, ornate metal box. On top of it is a painting of a girl, perhaps Faroe, holding a red rose and wearing a bonnet. When open, a steel-comb mechanism plays Faroe's Lullaby.

## History

Arthur gave the original music box to Faroe as a gift, and she was buried with it.

In Part Nineteen, among the wares of the Trader, John describes this box and Arthur recognizes it, taking it as a sign Faroe is in the Dreamlands. In Part Twenty, they head to the city the Trader said it was from, where Kayne informs them it was a lure specifically for Arthur, and he has hundreds of copies. He lets Arthur leave with it.

In Part Twenty Three, the box had fallen from Arthur's bag and Uncle picked it up, fascinated. Later, Larson crushes it after Arthur threatened to kill him. Uncle has fixed it in Part Twenty Six, but after Arthur attacks him, it is not mentioned again.

## References

1. ↑ https://malevolentcast.bandcamp.com/track/faroes-lullaby-piano-only
Season One

Season One of Malevolent ran from July 27, 2020 to June 24, 2021. It was followed by Season Two on July 3, 2021.

## Plot

An unearthly entity takes possession of the sight of Private Investigator Arthur Lester. As they learn to navigate the world, they investigate the cause of their binding and must survive the monsters and dark forces now revealed to them.

## Patreon Extras

* **All** S1 ad-free episodes of Malevolent
* Making: Malevolent
* A Chat About Malevolent
* Malevolent: Book One
* Malevolent Commentary: Part One "The Dark World"
* Malevolent Commentary: Part Two "The Missing Girl"
* Malevolent Commentary: Part Three "The Mansion"
* Malevolent Commentary: Part Four "The Voices"
* Malevolent Commentary: Part Five "The Gift"
* Malevolent Commentary: Part Six "The Hill"
* Malevolent Commentary: Part Seven "The Island"
Sleeping city

An ancient city found in a giant cavern beneath the hotel. Contains many buildings with withered corpses that dreamed to death. The crystallizer of dreams was found clutched by one of these corpses. Lit by an odd green light emanating from the amphitheater in the center of the city. An important location for the cult of the pallid mask.

## Description

The city seems to have been built prior to the colonization of the Americas.

## Locations Nearby/Within

* The Hotel -the city is located in a large cavern underneath the hotel
* Amphitheater -located in the center of the city and lit by a sourceless green light. The stage contains a table and a large mirror used to try and reunite John and the King in Yellow.
Guenon

Guenon's Are one of the Minor Monke Species, Falling into the Sub-Category Of Vervets. They Have A patch of Land In The Western coast of the Banana Forest. Including New Eoka, The Capital, Holding About 4,500 Guenon. And A Tribal Settlement Known As Tunku, Holding 250 Tribal Guenon, These Tribals are in good contact with Modern Civilization, And often give Gifts To New Eoka, Such as Resources, And Food.

On the Southern Coast, Fort Wess Stands, It Includes 85% Of all Guenon Navy, Army And Coast Guard Forces. The Other 15% Are stationed at New Eoka, As royal guards. The Military, (Which you cannot buy soldiers as of now) Contains 950 Army And Ground Forces Troops, 650 Naval Sailors, And 100Coast Guardsman. It also Contains 25 Horses, 1 Catapult And Ballista, 5 Transport Boats, 1 Large Ship, And 1 Rhino, That they keep in Fort Wess.

Its name is Jerry. Mickey Is The Mayor Of New Eoka, And all though the Nation is not big enough for a Emperor, People consider him one. Mickey also runs A Bakery in the town called "Micks Pastries And Treats." It is known for exporting 30% Of Cakes, And other Pastries across the Isles! In fact, It's so popular, Sometimes there are lines of 40-80 People! Guenons are also Known for their cooking and baking, Which is why New Eoka is stock full of Restaurants.
Riley Tillon

*This article is empty or needs to be expanded. You can help The Monument Mythos Wiki by expanding it.*

## Debuts

### Episode

CORNERFOLK

**Riley Tillon** is a minor character in the *The Monument Mythos* series, known for his civilian status and his keen interest in studying the Cornerfolk.

## Personality

Riley is an individual who exudes a sense of calmness and tranquility consistently. Rarely showing visual signs of distress or happiness, he consistently maintains a monotone and detached demeanor, even when forcefully entering the Cornerworld while fully aware of its side effects.
Oscar

Oscar is a clergyman running a soup kitchen in New York City. Marie asked for his help with her husband who was possessed by Mr. Scratch, and asks for his help to find her sister Hattie who has also been possessed. Later, he agrees to help Arthur finding and fighting Mr. Scratch.

## Biographical Information

### Relations

Marie - Parishioner and acquaintance.Arthur Lester

## Personality

Oscar seems to have a nervous disposition. He is reluctant to help and frightened of being involved. It is mentioned that he may have a drinking problem, as Arthur smells alcohol on him.

Oscar has a keen sense of right and wrong. He is extremely reluctant to help Marie cover up what he considers crimes; he "never would have willingly allowed" her to kill him but he "had no choice." Oscar is driven by a drive to help. Though he is reluctant to help Marie, he still offers to ask around the congregation to help locate Hattie.

One of Oscar's coping mechanisms is suppression; he "refuse[s] to remember" his encounter with Scratch, and drinks to forget.

## Description

No description has yet been given of Oscar. He has a Scottish accent.

## History

Oscar was Marie and Albert's clergyman in New York City. He noticed that Marie seemed troubled by something, and her husband had stopped showing up, and asked her if he could help. Marie brought him home and showed him his husband, who was possessed by Mr. Scratch. When Oscar dozed off one time, Mr. Scratch showed himself in his dreams and leveraged his regret and guilt.

Later Marie called him saying she had killed her husband while he was asleep, and Oscar helped her with the body. After that, he seemed to have no further contact with her until Marie called him for help when her sister Hattie went missing. Hattie had also been possessed by Scratch after Albert's death.

Arthur confronts him in the Community Centre where Oscar runs a soup kitchen. He initially denies any knowledge of the events, but Arthur persuades him to help, and asks him to research the history of Marie's house.

Later, Oscar calls Arthur with information at Daniel's house, as instructed. Before he can rely what he knows, the Butcher appears and shoots Daniel through the door, and Arthur flees, leaving Oscar on the phone.

Oscar ends up going to Daniels house and taking him to the hospital. Later he reunites with Arthur. The two have a brief conversation before Detective Noel ends up grabbing Arthur's attention and the two talk. The Butcher shows up to attempt to take Daniels life. Arthur distracts the Butcher while Noel sneaks behind him. Noel tackles the Butcher and the two have a fight. In the ongoing struggle Oscar hits the Butcher with a bed pan, incapacitating the Butcher.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Part Thirty Two
2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Part Thirty Three
Malevolent Podcast Wiki

**Welcome to the Malevolent Podcast Wiki!**
*Arkham Private Investigator Arthur Lester wakes up with no memory of who he is or what has happened, only a nameless, eerie voice guiding him through the darkness. Blind, terrified, and confused, his journey will lead him towards a series of mysteries in the hopes of understanding the truth of what has transpired. As cosmic horrors seep into the world around, Arthur must ask himself whether this entity truly seeks to help him, or are its intentions more…*

A wiki created for the fans of the podcast Malevolent created by Harlan Guthrie. Using a voting system on the Patreon, listeners can vote for choices that directly affect Arthur's journey throughout the world. The Patreon voters get a weekly releases of ten minute 'chapters', which are then edited into the publicly-released 'episodes'.

We're a collaborative community website about Malevolent Podcast that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Arthur LesterThe Entity (John)Part OneContent Warnings

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Amanda Cummings

Amanda Cummings, who goes by her middle name, Sarah, is the daughter of Roland Cummings and one of the victims of the Cult of the Black Goat. She was part of the Summoning that trapped The Entity in the book that was then, later, sent onto the previous address of Roland Cummings which was Arthur Lester's address at the time.

## History

Amanda was part of a cult that performed a ritual at 58 Pelican Lane. From a newspaper dated ten years before Arthur and John start looking into this;

*Amanda Cummings, reported missing since July 17th, was found walking north of the city in the Pelican Lane area, local authorities say she refused to talk… police report filed…* [...] *…Police chose not to speculate but heavily implied she was held captive …was found with another girl who was unnamed…*

She returned to the family home, 86 TownLine, to find that her mother was dead and her father had gone missing, likely to Canada. She then moved to Harper's Hill, and moved into 288 Pratt Parkway before discovering and spending time on The Island. She left a note for "A", later discovered to be Anna, explaining that the Summoning failed and instead of Shub-Niggurath, they summoned The King In Yellow.
Harper's Hill

Harper's Hill is a small town North of Arkham that Arthur and John head to in order to find out more about Amanda Cummings after Arthur has been in a coma for the last month. In Harper's Hill, Arthur managed to procure a new weapon and ID, as well as head to Amanda's House, and discover the existence of The Island.

## Locations Nearby / Within

* The Mansion - slightly North of Harper's Hill.
* The Dock - south of the town, protruding into Lake Crawford.
* The Hospital - slightly east of the main town.
* Kellin's House - east of the town and Hospital.
* The Island - south of the town, across Lake Crawford.
* Abandoned Ship - middle of Lake Crawford

## Mentions

* Part Six
Prelude

*A new place, a ruthless anger, a butcher walks into a church......*

## Summary

Larson hires Collins, a hitman also known as the Butcher, to murder Arthur before he reaches New York.

## Synopsis

A man enters a confession booth and starts telling a story. The episode periodically shifts between him telling the story and the story itself. He enters a barbershop and kills the barber inside, slowly letting him bleed to death. The man says he has a short temper, and explains that he’s best left alone to do “what [he’s] good at”. While he carries a gun, they are noisy and he prefers a piano wire as a weapon. He also wants to ensure his killings are painful.

Larson speaks up on the other side of the book and hires the man to murder Arthur. Arthur has gotten on a train in Albany; Larson instructs him to get on at Peekskill at 6 and kill Arthur before the train reaches New York. He advises that the body should not be found.

Larson asks the man, revealed as Mr. Collins, was previously known as the Butcher. Collins confirms, and Larson tells him to make the murder painful.

## Additional Notes

* Collins is also present in Harlan's Call of Cthulhu games (the Witches' Mark). In the game, his first name is Dennis.
* The song Collins is heard whistling throughout the episode is "Peggy Gordon" by The Dubliners.
The Dark World

The Dark World is the world into which the dead things from all previous/other worlds are dumped. This is the world that John says he was bound to the book in, and the world in which he spent countless lifetimes.

## Description

John is surprised by the trees in Arkham, which implies that the Dark World has a distinct lack.
Coda

*A dying man, a lost soul, a life of memories...*

## Summary

Bleeding out, Arthur drags himself to a cabin. He flips a coin, summoning Kayne, and offers Arthur a deal: John will return with no memories of Arthur. Arthur accepts.

## Synopsis

Choking on his own blood, Arthur drags himself through a snowstorm and finds a cabin. Inside, he starts a fire and tends to his wounds. He drifts off several times, recalling a piano performance, cooing at Faroe, humming Faroe to sleep, and teaching Faroe how to play her lullaby. Arthur also recalls Kayne's words to him about flipping a coin.

Arthur rummages through his bag and does so, summoning Kayne. Kayne informs him that the King in Yellow has John. Arthur demands Kayne help him. Ultimately, Kayne says that he enjoys Arthur's 'fighting spirit' and offers Arthur a deal: Kayne will give Arthur his arm and leg back (though not his eyes), but John will have no memories of his time with Arthur. He suggests that Arthur will allow John to grow, as he did before. Kayne counts down from three and Arthur, pressed for time, agrees to the deal.

## Additional Notes

* The entity's line at the end of Coda ('Don't you remember?') directly mirrors John's lines to Arthur in Part 1.
Tofflebol

A type of root that can be found by buopoths in the Dreamlands.

## History

Lilly found one and gifted it to Arthur, who then gave it to the Trader in exchange for all his previous belongings, as well as the Crystallizer of Dreams and Faroe's music box.

## Known Abilities

No known abilities, but according to the Trader, they are rare and very valuable.

## References

1. ↑ https://www.malevolent.ca/part-19-the-prison/