The Cathedral

Duration
 Crowns
 Date release
 Time zones
 Jump (s)
 Fall (s)
 U-turn (s)

**The Cathedral** is the 48th level in Dancing Line.

## Difficulty and strategy

This level is the 8th hardest level because

* At 20%, you must quick tap 9 times.
* The green path at 45% is narrow.
* The path 60%-80% has 5-6 consecutive quick taps if you follow the guidance line. Getting gems may be easier.
* The path after 80% has a lot of quick taps for normal path so your finger can't stop.

Gems difficulty

 5
 10

The strategy on this difficult level are

* Observe the rhythm of the song carefully when playing this level.
* If you choose to collect the diamonds, the paths will be more contaminated and it requires utmost precision in tapping. There are 4 paths which you must take to get these diamonds. The first major path is 41% - 60%, where you get 3 diamonds. The second is 74% - 78% where you can get 1 diamond. The third and fourth paths are near the end from approx. 87% - 90%, and 91% - 98% where you get 1 diamond on each path. You could consider paths 3 and 4 as 1, since they appear within 3 taps of each other. All of them require you to disregard the music to enter, and exit the paths, but the taps on the path are similar to the regular path, sometimes require less quick taps.
* After 60%, the gems have to be obtained by following the path. You cannot use the music as a reference but only watch how to tap to making this level a little bit easier.
* After 80%, there are 11 (diamond path) or 21 (normal path) quick tap location. For normal path, tap like (XX XX X X...repeat...); Using the diamond path there can make you tap less, but the bridge which blocks your view will make you easily fail.
* In the 2nd Anniversary update, you can turn on the guidance line that will make the level a lot easier. The taps that the road tells you syncs to the music at the 60-80% part especially.
	+ However, it will not help you at 41%-60%.

## Trivia

* If you listen to the choir carefully, you might be able to hear "concentrate", "cathedral", "together", and "ancient ruins" on repeat; however, we can only assume as a speculative guess.
* At the end, the line changes color to a dark purple. Dawn arrives and if you look carefully, you will see the tree sprouting leaves and the cathedral collapsing altogether before the fog takes over.
* When the glass shatters, the glass resembles the same shapes.
* The statues by the door to the cathedral could be a direct reference to the Weeping Angel.
* The Cathedral is the first level to feature the cube to "jump" onto a higher platform. A rock falls down and lands on a plank, launching the cube.
* This is the only level to be in 10/8 time signature.
	+ (It's not 5/4, as each measure is split into 3+3+2+2.)
	+ And the rocks falling from 61% to 80% makes windows and pillars fall down and break.

## Percentage markers

* The 10% marker is on a stone to the right of the path.
* The 20% marker is above the doors at the entrance of the cathedral.
* The 30% marker is on a bench to the right of the path.
* The 40% marker is on the wall at the exit of the cathedral.
* The 50% marker is on a large green block to the left of the path.
* The 60% marker is on a dark gray cube to the right of the path.
* The 70% marker is on the wall to the right of the path.
* The 80% marker is on the wall to the right of the path.
* The 90% marker is on the stone bridge under the path.
* The 100% marker is not shown.

## Gameplay

### Soundtrack

The BPM for this song is 180, with a 10/8 time signature.

### Glitches

#### Glitch 1

The line goes through the black pole. This glitch has now been patched.

#### Glitch 2

The line turns left to the edge of the door. At the left side is an invisible barrier.

#### Glitch 3

The No Fog glitch. This glitch has now been patched.

#### Glitch 4

The line turn left and go straight between two blocks. Then avoid the long block, escape from the map between two glass panes.