Catania

### Demographic

65% Human, 10% Elves, 6% Kitsune, 6% Dwarves, 4% Half-Elves, 3% Halflings, 6% Other.

## Settlement Stats

### Spellcasting

6th - Spellcasting services above 3rd cost double the calculated price.

### Corruption

+4 (to Bluff City Officials/Stealth Outdoors)

### Crime

+4 (vs Sense Motive checks/Sleight of Hand)

### Law

+5 (on Intimidate & Diplomacy, if related to the law/well being of the town)

### Lore

+6 (on Knowledge & Diplomacy for Gathering Info)

### Society

+9 (on Disguise & Diplomacy to Alter Attitude)

## History

Catania was one of the first communities to be founded upon Tolreiya, and made the most progress to break away from nomadic and tribal roots to become a thriving community in a short time; rather than focusing upon hunting and gathering like many of the other communities. Over the years, Catania became a Hub on the center of Tolreiya, and became one of the most active adventuring towns in the known world.

As time went on, Catania explored the world and expanded. They sent out significant numbers of Colonists to form new towns; pioneers taking advantage of all of the bounties Tolreiya had to offer. From Catania, they launched these new colonies and with their growth, Catania also grew. Significant trade came to and from Catania to other City-States, and helped it's growth.

In Year 30, Catania gained it's first King when **House Kellin** gained power, and convinced the Council to convert to a Monarchy+Council. With this power, Catania became a hub on Tolreiya. It was the center of trade, produced significant food to export to other City-States, and had a wealth of things for adventurers to do in their growing villages and towns, with all of that, they declared themselves the **Kingdom of Catania.**

## Geography

Although initially, Catania was more of a collection of smaller communities, as it grew, Catania converted more and more farmland to urban, and eventually, the necessity for safety came, and with the desire for safety, came walls. With walls, came more community, and with that growth of the city, they organized it much better than it had been before, tearing down the farmland to make room for developed streets and roads, well-laid out houses and buildings within the walls, and finally, a mighty port.

## Inhabitants

Catania is inhabited by a surprisingly varied amount of races; with primarily humans, they also have a variety of elves, dwarves, orcs, and many more sentient, intelligent, humanoid races. But with civilization comes a variety of issues, especially in regards to the surrounding areas, and thus, it has also attracted a large number of Adventurers seeking glory, gold and renown. With adventurers, comes crafters, resulting in a bustling town with all sorts of options for what you may need.

## Religion, Magic, Technology & Military

### Religion

Religion within Catania is extremely varied, but the primary focus tends to be upon **Abadar**. Abadar most closely serves the interests and ideals of Catania, and thus, has a large Temple dedicated to him. They also have several temples dedicated to other deities, in particular Sarenrae and Iomedae. Otherwise, many other Deities have smaller shrines.

### Magic

Magic within Catania is quite prevalent, with Magic users being a common and regular occurrence. Clerics of all kinds are welcomed, but Clerics of Abadar hold significant authority within the City, as Abadar is the Patron Deity. Sorcerers and Wizards are particularly prevalent, as Adventurers are common.

### Technology

Although initially somewhat stunted, Catania's technological growth was particularly explosive with the aid of **Aelius**, who helped use his influence to kickstart it's rapid growth. Nowadays, Catania is one of the major players in the technological game, so to speak.

### Military

The Catanian Guard is fairly well organized, as they are often trained by the Military. They take good care of the city, and ensure crime is handled in a quick, reasonable fashion. The Catanian Guard is also well-equipped to deal with actual combat if need be, able to man the walls or make excursions outside the walls themselves.

## Law & Crime

Law within Catania is well regulated, and Crime is rare, but still there. The local Guard handle any issues, but the courts are quite lenient.

**Misdemeanors:**

* Trespass
* Prostitution
* Petty theft
* Assault
* Disturbing the peace
* Public drunkenness or lewdness
* Selling shoddy or adulterated goods
* Possession of Drugs.

**Felonies:**

* Riot
* Inciting riot
* Piracy
* Rape
* Destruction of property
* Theft
* Robbery
* Distribution of Drugs.

**Capital Crimes:**

* Murder
* Treason
* Arson
* Raising Undead
* Buying/Selling bodies of sapient creatures with intent of Necromancy.
* Bribery of an Official.
* Counterfeiting
* Impersonating the King, Royal Family Member, or other Kingdom Official.

## People & Places of Interest

### Places

* **The Gryphon's Arcana:** The Gryphon's Arcana is a local shop within Catania, run by a halfling woman named Pish Futtler. She buys and sells primarily magic items.
* **The Brown Chestnut:** The Brown Chestnut is a General Store within Catania, run by a human man named Tynan Fallowmire. He buys and sells a large variety of items, mostly non-magical, but will sometimes buy magical items if they suit him. Most individuals - Adventurers or not - go to him for most of their general item needs.
* **The Twin Dragons Inn & Tavern:** The Twin Dragons Inn & Tavern is a set of two buildings, run by an Orc, and his Half-Minotaur Wife. The Tavern is the front, and headed by the orcish man known as Aidan, whilst the Inn is an attached side building, run by his wife, Lucy.
* **The Arena:** The Arena is little more than a circle of wooden stakes with sand in it, for fighting. Many Adventurers often wish to test themselves against one another, and this is the best place for it. There are stands around it, to allow observers to sit and watch.
* **Temple to Erastil:** The local Temple to Erastil isn't a lavish affair, but rather a small grove of trees, surrounding a central point. There, an Altar to Erastil has been erected and serves as the focal point for local religion. Many individuals come from around Catania to give offerings, prayer and thanks to their God.
* **Market Square:** The Market Square within Catania is enormous, and takes up the majority of the center of the Town. There, merchants, farmers and more buy and sell large amounts of goods. During the daylight hours, it is a constant cacophony of noises, hustle and bustle among the many individuals within.
* **Adventurer's Guild:** The local Adventurer's Guild is open to all adventurers looking to either join, or accept requests.

### House of Nobles

*The House of Nobles, along with the King is the ruling party of Catania. However, they are divided - each House having their own agenda and desires for the Kingdom. These are just a few of the Houses, with many more being present. Keep in mind that most of these are NPC Noble Houses, and Characters cannot be apart of these without special backgrounds.*

* **House Kellin:** House Kellin rose rapidly through the early years of Catania's Expansion, funding numerous new colonies. They also gained significant influence with many lesser noble families, and some of the greater ones, before eventually seizing power with a majority vote to create a Monarchy, with a Council helping rule as well. This is the Ruling House.
* **House Broderick:** House Broderick is a family on the Town Council, and considered one of the more powerful of the Noble Houses who rule Catania. They hold significant influence in the Council. Their head, Lord Broderick is often described as hot headed, and aggressive. He supports further expansion of Catania. This is a Dukedom House.
* **House Jesper:** House Jesper is a family on the Town Council. Lord Jesper is more levelheaded, and owns several businesses around Catania. He supports diplomatic approaches, and wishes to peacefully co-exist with their neighbors. This is a Dukedom House.
* **House Madalynn:** House Madalynn is on the Town Council. Lady Madalynn is greedier than her counterparts, but supports more individuals coming and going within Catania, so long as it gets her more money. She owns numerous businesses around Catania, and has many of the Merchants under her employment. This is a Viscount House.
* **House Armand:** Lord Armand is on the Town Council. Lord Armand is considered one of the lesser Lords, but maintains significant farming property. He wishes for more Military, to help protect the outskirts of Catania. This is a Viscount House.
* **House Lacina:** House Lacina is on the Town Council. Lady Lacina is considered a lesser Noble, but maintains significant and frequent presence within the Council. She is also a known Sorcerer, and encourages the use and advancement of Magic within Catania. This is a Baron House.
* **House Devyn:** House Devyn is one of the Town Council. Lord Devyn is considered a lesser Noble, and doesn't seem to care much about the politics - he is, however, an eccentric tinker who dabbles in new advancements in technology. This is a Dukedom House.
* **House Arcturius**: Closely tied to House Devyn, House Arcturius was among the first houses to pioneer technology in Catania, and aided heavily in the expansion. Originally led by **Aelius Arcturius**, it has gone through many, many generations as time has gone on, and is currently led by **Marcus Arcturius**. This is a Dukedom & PC House.