Tower of Trials Floor 8

Published April 1 2022

Last Updated August 9 2022

## Floor 8

### Stage Attribute

On floor 8, **the right enemy receives increased damage from humans whereas the left enemy receives increased damage from demons**.  Damage that is received by allies from regular skills is reduced by 100%. Ruin increases Attack by 100% when attacked each time. If he is incapacitated, he revives once with 100% HP.

### Boss: Lv 200 HP Attribute Ruin

**Attack:** 5548

**Defense:** 7197

**HP:** 501760

**Unique Info:**

* Skill Use Increase: Number of Skill Uses increased by 2
* Debuff Immunity: The hero becomes immune to all Debuff effects
* Incapacitation Immunity: The hero becomes immune to Expel
* Damage Dealt Increase: Increases the hero’s damage dealt by 15% for every orb in the hero’s Ultimate Move Gauge
* Damage Decrease: Decreases allies’ damage taken from all-target attack skills by 100%
* Hide: Cannot select targets if there is an ally hero on the battlefield
* Hidden Unique: If the amount of damage received is 70% or less of maximum HP, Ruin fully recovers HP
* Hidden Unique: If Ruin is incapacitated, he revives once with 100% HP

**Skill Effects:**

* Death Blade
	+ Rank 1: Inflicts damage equal to 220% of Attack on one enemy
	+ Rank 2: Removes Buffs from one enemy and inflicts damage equal to 300% of Attack
	+ Rank 3: Cancels Buffs and Stances on one enemy and inflicts damage equal to 400% of Attack
* Nightmare Illusion
	+ Rank 1: Decreases Attack of all enemies by 30% for three turns
	+ Rank 2: Decreases Attack of all enemies by 45% for three turns
	+ Rank 3: Decreases Attack of all enemies by 75% for four turns
* Ultimate Move - Heavy Hammer: Cancels Buffs and Stances on one enemy, inflicts damage equal to 490% of Attack, then Stuns (prohibits all actions) for one turn

### First Time Stage Clear Rewards

* 5 x SSR Evolution Pendants
* 5 x CH-1 Character Card Pack II

### General Strategy

To beat floor 8, it is recommended to bring either demon or human units to increase the amount of damage dealt to the side enemies next to the boss. It is important to use only high DPS units when attacking Ruin and deal more than 70% of his maximum HP, otherwise, he will heal back all of his HP. Use support units (as needed) to build up the multiplier of your DPS unit to ensure the most damage is dealt. Ideally, you will want to use any unit that can reliably one-shot enemies with their Ultimate Move. It is important that you go through this floor slowly, as attacking too much will result in the enemies dealing too much damage.

Some great DPS units to use on floor 8 are:

* **Blue “The One” Escanor (Ideal)**
	+ Can cleanse his own debuffs. Can be used at a low Ultimate Move level.
* **Red Sariel**
	+ Strong Ultimate Move
* **Red Derieri**
	+ RNG-reliant as Ruin can remove buffs
* **Green Escanor**
	+ Strong Ultimate Move and can cleanse his own debuffs
* **Green Zaratras**
	+ Recommended with a high Ultimate Move level

Recommended support units for this floor are:

* **Green New King Arthur (Ideal)**
	+ Grants damage reduction and a damage increase
* **Green Nunchuck Ban (Ideal)**
	+ Passively lowers enemy HP-related stats per turn if he doesn’t get hit
	+ If using this character, note that the enemies will always target both the highest CC character and the lowest, so make sure Ban is right in the middle.
* **Green Princess Elizabeth**
	+ Heals and cleanses debuffs
* **Blue King**
	+ Heals and cleanses debuffs
* **Green Halloween Gowther**
	+ Rank up skills and increase allies’ Attack-related stats

Recommended sub-slot units are:

* **Red Elizabeth**
	+ Grants additional healing when allies take damage
* **Green Deathpierce**
	+ Lowers enemy Crit Resistance and Crit Defense
* **Red Jericho**
* **Blue Jericho**
* **Green Allioni**
	+ All three of these characters are dependent on what attributes your DPS character is. For example, if your DPS character is of the Speed attribute, then you would use Blue Jericho. Likewise, you would use Red Jericho for Strength attributes, and Green Allioni for HP attributes. All of them increase their respective attribute's Attack-related stats by 10%.