Vehicle/unit page

Ubiquity - Very common, reliable

Omnipresent - Has very long range, capable of acting anywhere

Unquenchable - High capacity

Cavalry:

Tank

-Ubiquity battle tanks are a standard family of tank designs employed by St'e soldiers in use by Heenmet Hegemonic Arbitrators and other independent buyers. They rely on advanced, yet massable las cannons, blinder PDCs, engines and material recipes, but rely on Industrial-level St'e for resource procurement, chassis casting, assembly, and operation. St'e engineers are given a large degree of freedom when it comes to the creation of Ubiquities as long as they can be built with the materials provided and the quantities and specifications requested. As such, there are many permutations of Ubiquity and the family holds the title as most common medium battle tank in the Hegemony's arsenal. Regardless of type, the space-age key components and hyper-cheap, flexible assembly process create a tank that can contend with tanks up to and including Galactic Communion smart tanks. They may need to flex their numbers, but Ubiquities are seldom starved of brethren to fight alongside. In every environment, on any battlefield, the Ubiquity family reamins the Ubiquitous choice for the thralls of corporate power.

--Ubiquity I - Green, Small

----First fashioned in the Industrial Station: "My Machines Strike True; Section 838" a station with a long lineage of development and research, the "Ubiquity" contract was tasked with creating a massable battle tank using a new standard template main turret, PDC suite, and engine with an anti-laser anti-ballistic armor carapace capable of being repaired in the field. It was a tall order that many stations competed for but MMST;S838 secured a win above any of the competition. The Ubiquity I was and remains small, cheap, fast, and packed the same punch as all other major candidates. Moreover, its outer carapace could survive a barrage of fire from all but the most powerful handheld weaponry. This pairing of a light chassis and protective shell makes it a premium standard model battle tank.

--Ubiquity II - Grey Medium-Sized

-----The Chosen of the Serpent have been paramount to the subjugations, takeovers, sieges, and strikes the Arbitrators of the Heenmet Hegemony undertake for millenia. These warriors leveraged superior skill and armor with excellent animal handling and devotion to their charge. Still, modern battlefields and evolving strategies have thrown many of the old ways into question. As St'e populations continue to industrialize and integrate into the Hegemonic hierarchy, so too must the way war is fought for the Chosen and those who strive to join them. -- While the original Ubiquity I was capable, many Chosen firefights were more survivable with modified armor plating, side-mounted blast absorbers and tweaks to the weapon profile. Eventually, years of customizations in the field prompted requests for changes to the Ubiquity at the factory level. These requests were realized in the Ubiquity II. While it is superficially the same as a Ubiquity I to the untrained eye, the II comes fit with smooth, trimmed bushrod blast absorbers, enhanced side armor, field-adjustible bogies and transmission, and a grey coloration or striping come standard. The II also has an additional hardpoint for an interchangeable weapon mount behind the turret for extra point defense and hook rings for embarked riders. Overall, these updates comprise a more survivable and variable Ubiquity fit for the best of the best client soldiers.

--Ubiquity III "Dragon's Breath" - Green, Medium-Sized, larger sidepanels

----The Ubiquity II taught Hegemonic warfighters a great many lessons about the capabilities and drawbacks of the Ubiquity's basic form. While the boons of the II are easily observable, many financiers weren't impressed with the cost to performance ratios. So, a new challenge was given to the Hegemony's St'e engineers: A Ubiquity II upgrade with enough features to be worth the cost increase OR a cheapening of the Ubiquity II itself. What culminated from a slew of finalist designs was the iconic Ubiquity III "Dragon's Breath." Now with flat, easily-procurable particle board side slats, a hard-mounted external point defense gun and a integrated thin nozzle flame-caster in the hull, this Ubiquity model uses its new comms array to coordinate other units and expand the reach of commanding officers. Intrigued by this collection of new features, the electronics company XBattery asked the Arbitrator (Blue) to put down a slave rebellion in one of their cobalt mines using the III. Rebels burned. Tanks and bombardments deployed with limited collateral. Money was saved. The Ubiquity program was in flux before, but with the III, the arbitrators of oppression became that much stronger.

--Ubiquity IV -

----The Dragon's Breath Ubiquity Command Tank was a gamechanger to the Ubiquity line, not only improving on the tried and true design, but increasing the combat effectiveness of Ubiquity packs with its command suite. One unintended consequence of the III's upsizing and re-armament, however, was its ability to more directly counter more advanced armored vehicles from non-Hegemonic powers, a task earlier Ubiquities needed packs to perform. Heene strategists believed the III's combat prowess could be achieved without the side slats and command suite. Instead, on-board power and monetary budget was swapped for firepower and horespower. The IV, designed in Heene engineering houses this time around, is rated to punch far above the II's and III's yet keep pace with them. Its increased size allows thicker armor, yet its in-house production strategems kept costs low. What resulted is a Ubiquity model that brings the Ubiquity I's strengths into a new weight class. Bells and doohickeys may make the more advanced powers feel safe, but a heavy lascannon, lone range flame caster, and onboard PDC can give anything a run for it's money if they're not careful.

Omnipresent Infantry Support Tank

-- Sparknotes: Made by MMST rival (IBeTWOS-119) as a Ubiquity candidate recycled chassis was fitted with an anti infantry/LFV lascannon to great effect, cutting down hordes of infantry and necessitating the support of heavy beasts of burden and air power. Based on IRL  m3a1 stuart by QuanGuan

---- "My Machines Strike True-Section 838" is a longstanding and bitter rival of the armorsmiths of "I Bear the Weight of Struggle-Section 119" both fought valiantly for the title of the Ubiquity I, designing masterful tanks with the parameters and limitaions given. Both produced similar designs even, but only one was fated to take the reigns as the Ubiquity title-holder. To IBeTWOS-119's dismay, they were not this one. Having produced a shipment at scale to show their productive boons, the IBeTWOS armorsmiths were left with thousands of now useless light tanks never destined to be used by their people's armies nor their overlords whims. However, Knower Garnall and Crusher Retenu of the I Bear the Weight of Struggle high command were determined to watch how their rival's vehicle performed for insights into their future projects. This patience quickly bore fruit. While most energy weapons have similar back and end stage operation, using excited and directed gas to cause radiation, heat, and energy damage to a target, the lascannons to be deployed by the Ubiquity family had two major flaw, DISSOLUTION and IMPACT. Lasers are boring weapons, not a measure of their interest, but their damage type: LAser excel when htey can carve into a target and excite/ignite/or melt them, often leveraging range and near instant projectile speed. However, lasers are astronomically less effective in atmosphere compared to in space, due to things like obstacles, weather, and atmospheric filtering. As such, self-sheathing energy weapons such as blinkers and casters were developed to shoot bolts of plasma at an enemy. There is a give and take, no matter what, lasers tend to be more accurate, but due to remaining encased in a thin bolt plasma type weapons can be more precise, hitting with all of their energy in a short, sudden burst rather than tunneling through with a semi-sustained beam. These conditions bore fruit in the IBeTWOS commanders' minds and they worked on a plasma slinging variant of their Ubitquity candidate chassis. This new "Omnipresent" class tank would use bolts of plasma with the approximate energy capacity of a standard pulse of a lascannon to do a SMACK of damage the tunneling pulse could not. It shoots slowers

Prevalent Class Brawler Tank

BASED ON IRL Patton m38 made to augment Ubiquity charges, it features a superheavy blinder (sighttaker) cannon that has the range and quick-stopping-power terrestrial lascannons do not at the expense of fire rate and projectile speed. It has similar specks to that of a Ubiquity III or IV otherwise.

Interchangeable Class Light Tank (IFV in many modern deployments)

The Subjugation Wars raged for thousands of years, throughout which, many different strategies and methodologies of conquering were tested and tried. It was pockmarked by thousands if not hundreds of thousands of unique tanks and kill vehicles. Most remain a scrap-thraller's leg up over foot travel. Some however, live on all these years later. One of these vehicles is the humble Interchangeable class.

Originally developed as a light tank to be fielded on masse to support infantry charges and perform lightning stirkes, it leveraged its efficient Opali powerpacks and devastating Hegemonic Lascannons in abundant yet resilient pig-metal carapaces to create a fast, hardy, and deadly tank. It would undoubtedly buckle under the onslaught of any GC tank (truly, any of them) However, its use of civilian-availible key eletronics and materially mundane components staffed by crews considered expendible by the powers that be made a recipe only truly rivalled by its Ubiquity successor.

The true strenth of the Interchangeable, however, is its namesake. Interchangeables could be made from advanced materials and run and act quite similarly. Their guns could be swapped out for more powerful or more specialized ones. Their mounts could hold grenade equipment, command equipment, dragon whistles, engineering equipment, and the turret could house artillery mortars. It was scaleable to greater sizes and downscalable to rolling rovers. IT synergized well with both bioforces (As per its dragon whistle) as well as drone hoards (as per its comm capabilities) and supported a great deal of mission types, even entering and fighting inside of bigger structures. It was miles cheaper (if miles less safe) than GC standard tanks. It fought hard and well and is well-regarded as a benchmark of the massable light tank in Heene doctrines. As targets changed, however, the Interchangeables light armament and ease of destruction led it to being used in more auixiliary roles. Its gun can really smash up infantry clusters, mounts, hardsuits, other light tanks, and other light fighting vehicles, but the reforming Communion and its powers were harder and harder to stop over time. It was possible and cheaper to spend the resources for 1000 tanks than 1, but if you could match that with 500 ubiquities, why not do that instead and save the more sensitive parts. The still-economical nature of the interchangeable cemetns its continued use but now it lies as the bulwark of civilian (often thrall-populated) defense forces, as auixiliaries to more modern units, or as sentimental museum pieces for the Heene lords dating back to their more prominent use.

The Unstoppable class is an arbitrator land-cruiser based on verit design. a7v core. Meant to counter hordes of light infantry, beasts, or light drones. Advanced versions exist and the modern version is actually down graded from that for cost.

Ornithopters are Verit-designed as ww1/2 esque vehicles are St'e designed as metal/rock spaceships are gah'bolin designed and drone reclaimation/metalurgy in general was heavily pioneered by Deon and Chemical fuels, lubricants, cleaners, etc were made by greenies (including the solid state matter used in casters/blinders/and other plasma weaponry), Wyverns are communal with st'e in coordinating dragons,

St'e + Wyvern = Seashadow (Dragon + Traded Arrow bought units)

----Bio focus, light tanks and navy power emphasized

St'e + Veritisiu = Powerbow

----Industrial Organic focus, medium tanks and land power emphasized

(Prime Thraller + Traded Sword bought units)

St'e + Drone = Volmace

----Mechanical focus, mech (Roundup/Hardsuit) and air power emphasized.

ALL HAVE ROUGHLY PAR ASTERCORPS WITH a unique microset of ships and SLIGHTLY DIFFERENT LANDING CRAFT FOR THEIR UNITS

(Traded Sword (vehicles) + Drones bought units)

St'e + Industrial = traded sword

St'e + Semi/Prim = traded arrow

Verit + Scavenged = Prime Thraller, Planet Thrall Thraller

"Expendable" Civilian (Read: Slave/Prisoner/Kidnapee) + Weapon = General Thraller

St'e + Augmented St'e + Opali = Old Chaymoq (Using Seashadow's St'e)

Traitor Greenie + Heene + Drone = Chemcorp (Using Volmace drones)

Traded Sword + Traded arrow + Thraller + Converted Revived Species = Anti-Human League

Plasma mortar (Bombard) -- These use plasma balls or chemical munitions to rain down dumb ordinance on an enemy

Laser Cannon (Lascannon)

Blinder cannon (Sighttaker) - Shoots plasma bolts very fast

(BlinkBreaker/Heavy blinker) - Shoots very high energy single bolts. Visually looks like lightning.

Ballista -- Directly shoots a physical ordinance

Catapult -- Chucks (usually chemical) ordanance at an enemy

Jet-Hardsuit

White-Hardsuit

Black hard suit (Volmace)

Missile Truck

-Massed enemies, wide fortifications, area denial, psychological destruction. What was once expensive, complicated, or multifaceted is now achieveable with one vehicle and one word "LAUNCH!" -- The Unquenchable Type Missile Truck is a wheeled technical boasting a suite of linkable, quick fire missles. While the capability to precisely coordinate missiles with scouting information exists, most Unquenchables are made and outfitted to carry slews of dumbfires. These missiles seem crude on paper, but the pure saturation of an area with fire can save time and money on heavier artillery units and provide a mind-breaking barrage of shock and awe. Built on a basic truck chassis and charged with basic chemical explosives, armies of Unquenchables can fire earth-shattering amounts of missiles without end for a fraction of the cost of differential artillery methods. For what it lacks in range, precision, robustness, and surviveability, it retains a flexible, quick, and demosterably deadly form that make them a nigh-untrackable glass cannon with an unquenchable thirst for destruction.

Transit Truck

- Coverall - Type rather than model, basically a tarpcovered military pickup truck, used to carry one to two squads into battle and/or logistical supplies, usually between bases or battlefields, sometimes but much less so active combat. Disembarks usually occur slightly out of fighting range.

- Pickup - Type rather than model, a military pickup truck, used to carry one to two squads into battle and/or logistical supplies, usually between bases or battlefields, sometimes but much less so active combat. Disembarks usually occur slightly out of fighting range.

Jeep-like - Used to ferry sensitive personnel, small deployments on or between base, or ferry light cargo. Sometimes used as a light scouting and intercept vehicle. Very, very rarely used as an attack technical.

black n grey (those two are most) n green (very few) blue is seashadow w tan ones spawning from the remnant fungus.

Tan and brown (orange) st'e on caerulus now mostly come from powerbow/AHL.