recursal/Fanatic-Fandom huggingface dataset:
Aswang

An **Aswang** (*ah-SWAH-ng*; Tag. "monster") or **Tik-tik** (*tik-TIK*; Tag. onomatopoeia) is a ghoul-like Wesen that appeared in "Mommy Dearest". They are indigenous to the Philippine Islands and exist within mainstream Filipino mythology.

## Characteristics

When woged, Aswang are bald, ghoul-like creatures with pale grey skin and a bat-like nose. Their featureless, silver eyes glow faintly in the dark. The vertebrae along their backs enlarge to the point where they form a noticeable ridge, and they possess needle-like fangs and claws.

Aswang are notable for their black, forked, proboscis tongue that is able to stretch several times the length of their bodies. The tongue is designed to pierce flesh and can move solids in both directions through its long tube.

They are nimble climbers and apparently very light, given the speed at how they can scale walls and trees. Their long claws and prehensile limbs make it possible for them to adhere over practically any surface, even horizontal ones like the ceiling. However, they aren't very strong, as Wu was able to kick away a fully woged Lani Tomas a fair distance with only one leg. Instead, they rely on their agility in combat, as well as their pouncing and their claws when confronting an adversary.

## Behavior

Their tongues serve three purposes, each related to the grisly habit they are infamous for. After chewingValerian root, Aswangs will use their tongues to pierce the navel of a pregnant woman and inject the chemical properties into the woman, tranquilizing her. From there the Aswang will use their tongues to suck the infant out of the womb, but not before sucking up a large amount of amniotic fluid. Under normal circumstances, there would be a high risk of the amniotic sack breaking, which would cause labor or a miscarriage. Since Aswangs do not have this problem, it would mean their tongues are fine and precise as surgical tools. Traditionally, the eldest son of a female Aswang must give up his first conceived child for his mother to consume in order to extend her lifespan. Without doing this act, she will die within a month. The tradition dates back hundreds of years, but some Aswang believe it is too barbaric for modern times.

Aswang frequently make ticking sounds with their tongues, hence their alternate name, Tik-tiks. Additionally, when they woge, their voices have a slightly more shrilled tone. They have a reputation for being terrifying, as other Wesen are afraid of them.
Arctic Werewolves

The appearance of an Arctic Werewolf is a hairy beast that is part man and part wolf. When they change from human into a beast, their size nearly doubles. Their strength is increased by seventy fold and even in human form, they have overwhelming power. Both men and women can turn into this breed and both are equally powerful. In Werewolf form, their hands and feet become razor sharp claws. They can see infrared which aids their hunting. They're the only species to keep their fangs even in human form which means they are sometimes mistaken for vampires. The species believes itself to be the most pure of all werewolf breeds. They have ruled since midevil times as high powers and kingdom rulers. They had protected humans for a very long time. However, Arctic Werewolves, when in werewolf form, have uncontrollable rage and hunger. They are driven to kill everyone and everything they encounter, regardless of their relationship as humans. The curse causes these werewolves to lose all control of their minds, and when they wake up in human form in the morning, they don't remember anything (though they may revisit certain memories in dreams). It is this form that can transfer their condition through a bite, assuming of course that the human being bitten survives the attack.
Gelumcaedus

A **Gelumcaedus** (*GAY-loom-KY-dus;*Grimm:*GEL-um-KY-dus*; Lat. *gelum* "coldness" + *caedis* "kill") is an alligator-like Wesenthat first appeared in "Cold Blooded".

## Characteristics

When they woge, Gelumcaedus gain thick, pale-green skin. Their mouths extend forward, widen, and become filled with razor-sharp teeth. Their hair and outer ears disappear, and they gain sharp claws.

Physically, Gelumcaedus are incredibly powerful, able to tear a man's limbs clean out of their sockets and cause multiple fractures simply by shaking them. Their grip is nearly impossible to escape. They are durable creatures, able to withstand great force. They are also able to move with incredible speed for their large size.

Gelumcaedus are exceptionally hardy and adapted to living perfectly in dark and severely fetid conditions without any noticeable health problems as a result.

## Behavior

Gelumcaedus are commonly known to have dormant periods when they retreat to bunkers fashioned within storm drains and live off of their plunder. One of the oldest known Wesen species, they served in the Praetorian Guard during Caligula's reign and were hired to protect the newly built aqueducts. They carried on in this role throughout Rome's history, and when Rome fell, they retreated into the aqueducts to get away. Some speculate this is why they're fond of storm drains.

Gelumcaedus are an incredibly aggressive and dangerous Wesen that will attack with little provocation, using their powerful jaws and inhuman strength to literally break apart those that get in their way. Their typical way of killing has been compared to Siegbarstes in terms of both brutality and strength.

Their relationship with Grimms is one of both fear and respect. They refer to Grimms by their old Latin name, Dēcapitāre, which means "he who decapitates." Grimms use a weapon called a vambrace that is specifically designed to do battle with and kill a Gelumcaedus.
Black ooze

Whenever something isn't going right within a shapeshifter's body, it seems to produce a black ooze in place of blood. The ooze is thicker than blood would be.

If a person is rejecting the Bite, the ooze comes out of every orifice: mouth, eyes, nose, ears. It is a signal that they are incurable and going to die.

Jackson bleeds black ooze when his body rejects becoming a werewolf but seems to stop when he instead becomes the kanima.

Gerard bleeds and vomits black ooze when his body rejects the Bite because of his ingestion of mountain ash.
Berserker Creation Ritual

**Derek**: "Germanic warriors. They wore the skins of bears to channel their ferocity."
**Chris**: "They didn't just wear them-- they became them. You know, a couple of years ago, a family came to us for help with their son. This group of teenagers, they were doing all sorts of rituals with animal skins. Somehow, they tapped into it."

The **Berserker Creation Ritual** is a method of attaining the supernatural powers of Berserkers, specifically superhuman strength, speed, and durability, by tapping into the mystical forces contained in the pelts and bones of bears. However, performing this ritual will also cause the person in question to begin to channel the bear's ferocity, a process that will eventually burn away the person's humanity due to Berserkers not being tempered by the moon like other shapeshifters such as Werewolves, Werecoyotes, and Werejaguars. With the loss of their humanity, the newly-turned Berserker will become mindlessly violent beings who lack the self-control of the other aforementioned creatures.

#### Rituals

####

There appear to be at least two different versions of the ritual to turn people into Berserkers. The exact mechanics and methods involved in the two rituals remain unclear, but it is known that it involves tapping into the animal spirit within the pelts and bones of bears. Well-known Hunter Chris Argent and his family were once called in to deal with a human teenager who had somehow turned himself into a Berserker after he and a group of his friends began experimenting with bear skins; because the teen's spirit had been dominated by the animal spirit in the bear pelts and bones, he had become a mindless killer who Chris was forced to kill, though it took every bit of ammunition Chris and his companions had.

A second method of this ritual also exists, which comes as a form of Power Granting that only Werejaguars, a species which possesses a natural connection to Berserkers, seems to have. A Werejaguar with proper knowledge can force this transformation on both Humans and Werewolves, without the need for the victim to tap in the animal spirit. This was demonstrated by Kate Argent when she purposely turned Scott McCall, a True Alpha Werewolf, into a Berserker against his will with the intention of tricking his pack into killing him. This ritual seems to require that the Werejaguar and the person they intend to turn into a Berserker be inside the obsidian room in La Iglesia, also known as the Temple of Tezcatlipoca. The target must then be strapped to an altar in this room (which may or may not involve using Wolfsbane if the victim is a Werewolf) and held down while the Werejaguar in question concentrates and places a Berserker skull over the face of the victim. Afterward, the newly-turned Berserker will be completely in the Werejaguar's control.
The Devil's Star

The **Devil's Star** is a dark object that was cursed by two witches,Mary-Alice Claire and Astrid, in the early 1900's under the orders of the Original Vampire, Kol Mikaelson. By appearance, it resembles an occidental-style *shuriken* (throwing star). The star was designed to be thrown as a weapon and has been magically imbued to inflict a thousand cuts once it has been embedded into a person's body by a single throw.

It was first seen in *From a Cradle to a Grave,*when Davina found it in the hidden room in Father Kieran's secret apartment. It was later revealed in *The Originals: The Awakening* that it was created by witches under the command of Kol Mikaelson.
Luisant-Pêcheur

A **Luisant-Pêcheur** (*lw-EE-zah pesh-UR*; Fr. *luisant* "shiny" +*pêcheur* "fisher") is an otter-like Wesen that appeared in "Kiss of the Muse".

## Characteristics

When they woge, Luisant-Pêcheur grow brown fur all over their bodies. Their fur includes an insulated underfur and an outer layer of fur protecting the inner layer. This unique structure traps a layer of air and keeps them dry and warm while under water. Their fur is thicker around the lower half of their faces, which have whiskers and an otter-like nose. Also, their hands and feet are webbed.

Luisant-Pêcheur are incredible swimmers capable of moving underwater at high speeds and holding their breath for an unspecified, yet significant amount of time. However, they are superhumanly strong and but can be easily overpowered and defeated by Grimms. They also do appear to be more durable than normal humans.

## Behavior

They are very quiet, kind, and gentle. They are also more at home in the water than on land. They are also similar to Eisbibers but are typically less skittish.
Incurro

**Incurro** was a Supervillian for the Coalition of Red Nations. She was born in 2007 (Earth at War) in a unknown country. In 2025 (Earth at War) she joined the Coalition and with her natural power of extreme accuracy she quickly became the Coalition's number one assasin. She ussually carried a special armor-piercing crossbow and a chainsaw.
Minotaur Physiology

The power to **use the abilities of minotaur**.

## Capabilities

User with this ability either is or can transform into an minotaur, legendary man-beast combining features of a Bovine and human, usually either as human with the head of a bovine or with legs/tail of a bovine as well.

Physical details, like the amount of fur, coloration and shape/size of horns varies depending of the kind of bovine they most resemble. While most are described as feral or at least warlike, others may be more peaceful or at least civilized.
Skin-Changers

**Skin-Changers** are a race of shape-shifting supernatural creatures who can take the form of anyone and possibly anything else.

## Powers and Abilities

* **Shapeshifting** - Skin-Changers can take on a living or dead person's physical appearance by shedding their skin. When they change, they literally *become* the person they're mimicking, gaining everything, including fingerprints and DNA; they can also mimic wounds, even very serious ones. Once a skin-changer transforms into that person, they can access the thoughts and memories of the person they are mimicking provided that the person is still alive. Older Skin-Changers can morph their body to match any human appearance. Unlike younger ones, it does not shed or peel off its skin while altering its shape. It can change its form in seconds and it can also copy clothing.
* **Superhuman Strength** - Even though they appear human, Skin-Changers do possess amazing physical strength. They can easily have enough strength to overpower human beings. Similar to vampires, as they grow stronger with time, Skin-Changers slowly get stronger the more times they shift. An older Skin-Changers strength is monumental compared to that of all other Skin-Changers, being able to overpower four hunters simultaneously, lift a grown man into the air with one hand, and rip a solid iron door off its hinges.
* **Superhuman Speed** - Skin-Changers seem to be able to run faster than humans; on several occasions, Skin-Changers have managed to easily escape from pursuers. One was able to run faster than a gun could be aimed.
* **Superhuman Agility** - They possess quicker reflexes than typical humans. One of them was able to dodge a bullet, jump out of a house without hurting itself, and left a bloody footprint on a telephone pole, indicating it can climb it.
* **Regeneration** - As they can change their form easily, Skin-Changers can heal non-fatal wounds, and even replace body parts.
* **Immortality** - Skin-Changers can live forever, provided they aren't killed by decapitation.

## Weaknesses

* **Silver** - Skin-Changers can be killed by a silver bullet or silver blade to the heart. Lesser hits will hurt them, possibly driving them away from the fight. Silver-caused cuts reacts with them, similar to how iron reacts with demons.

* **Decapitation** - The act of removing a Skin-Changers head will result in death.
* **Heart Extraction** - The act of removing a Skin-Changers heart will result in death.
Luison

A **Luison** (*lwee-SOH(n)*; Guarani "wolf-man") is a wolf-likeWesen that appeared in "Cry Luison".

## Characteristics

When woged, their ears migrate to the tops of their heads and become large and fluffy. It is these ears that are a key distinguishing feature between them and their cousin, theBlutbad. The skin around their face becomes pale orange, and pale fur grows from the sides of their faces. Their noses become dog-like, and sharp teeth protrude slightly out of their mouths. They have a heightened sense of smell similar to Blutbaden, and they are South American in origin.

## Behavior

Luison can come off as being suave and polite, but they're typically greedy and out to make a fortune. They are not above betraying and manipulating loved ones for monetary gains. On the other hand, they aren't as prone to resorting to violence like Blutbaden and rely more on deception and psychological fear to achieve their goals.
Ramona Marquez

**Ramona Marquez**or just**Mona**is a beta werewolf.

## History

Ramona Marquez was the childhood best friend of Matthaius Corvin, who she called Matty during the time. They spent their times playing games, but when Matthaius' parents were killed, they spent less time together. When she learned that he was a werewolf, she was originally frigten but warmed up to him. When Ramaius became an alpha he turned her only to make his brother happy. When Matthaius left to find out what happened to his parents she became angry and a different person. She attempted to kill Ramaius to become alpha but failed. He allowed her to live, out of respect for his brother.

## Physical Appearance

Mona has black hair and dark brown eyes. She has tanned skin and an athletic body.

## Personality

Mona has a moody attitude and doesn't like to be told what to do, making her very independent. She even attempted to challenge Ramaius to become the alpha of the pack. She wasn't always like this, she was once reliable but that change when Matthaius left.

## Abilities

She has all the abilities of a beta werewolf.

* **Enhanced Strength**: She is much stronger than humans.
* **Enhanced Speed**: She is much faster than humans.
* **Enhanced Agility**: She can jump, run, climb and react faster than humans.
* **Accelerated Healing**: She can heal quickly from most injuries.
* **Heightened Senses**: She can smell, see and hear far better than humans.
* **Pain Transference**: She can absorb and alleviate pain from other people/creatures.
* **Resurrection**: As long as her body in intact and with the blood of an Alpha she can be brought back on the Worm Moon.
Skalengeck

A **Skalengeck** (*SKA-lən-gek*; Ger. *Skalen* "measuring scales" +*Geck* "fop") or **Lungnan** (Taiw. *lung* "dragon" + *nan* "south") is a lizard-like Wesen that first appeared in "Pilot".

## Characteristics

When they woge, they gain pale yellow, scaly skin over their face, forked tongues, and sharp, pointy teeth. They also have three gills on both sides of their neck. The exact purpose of these gills are unknown, but Clint Vickers and Joshua Hall were seen venting Jay fumes that they inhaled out of them, ("Island of Dreams")and Dallas Cruz vented cigarette smoke in a similar fashion, ("Wesen Nacht") so it is clear that the gills are part of the Skalengeck respiratory system. When they woge, their human hair on their head remains, but in males, any facial hair present disappears.

They are stronger than humans, as one was able to fight withTrubel, a Grimm, on equal footing for a while, ("Nobody Knows the Trubel I've Seen") and Nick wrestled one evenly, ("Island of Dreams") but most Skalengecks are still somewhat weaker than Grimms. There are rare occasions, however, where a Skalengeck can be particularly vicious and powerful, as was the case with Dallas Cruz, who was actually able to quickly overpower Nick after attacking Nick from behind. ("Wesen Nacht") They are also fairly fast.

They don't have the regenerative power that many actual lizards have, as when Clint Vickers sustained an injury on his leg, he to manually sew it closed. ("Island of Dreams")

## Behavior

Skalengecks usually intimidate their prey by greeting them with a hostile grin and their tongues hanging out. They are a species not renowned for their intelligence or width of knowledge. They are often aggressive, irrational, and violent. This can lead them to try and take on far superior opponents. The majority of them are criminals, ranging from addicts and sexual abusers to robbers and murderers. However, there are more intelligent and competent Skalengecks, such as Gus Campbell. Particularly nasty Skalengecks have a more alpha personality and have proven to be quite devious and cunning; as such, they certainly pose a greater threat to others than most Skalengecks.

They're stereotypically drug addicts or involved with drug possession. Joshua Hall and Clint Vickers are Jay addicts, and Cecil is a drug dealer. They also enjoy inhaling things. ("Leave It to Beavers")

Skalengecks are wary and sometimes very fearful of Grimms.
Skalenzähne

A **Skalenzähne** (*SKAA-lin-tsaa-neh*; Ger. *Skalen* "scales" +*Zähne* "teeth") is a crocodile-like Wesen that first appeared in "Last Grimm Standing".

## Characteristics

Like many other reptilian Wesen, Skalenzähne have a severewoge. They grow crocodilian scutes all over their body, rather than the scales of other reptilian Wesen. Depending on the lighting, they range from a greenish yellow to a yellowy brown. They lose their ears, which are replaced by two holes, one on either side of their head, and they lose their hair. They gain a short snout, and their mouth contains razor sharp teeth, which they can use to rip their food to pieces. Their scales go over their whole body. They also gain sharp reptilian claws, which can also casually rip humans to pieces.

They are incredibly strong and durable creatures having thick crocodile-like skin, and they are described as having no weaknesses. They are at least as strong as Blutbaden, and one was able to briefly fight a Grimm on equal ground. They are described by a Löwen as being natural fighters. They also heal a lot faster, and can take much more serious wounds than humans can. During the fights Dimitri was in during "Last Grimm Standing", he was seriously wounded and lost a lot of blood several times but was fighting again within a few days.

## Behavior

Typically, these creatures exist peacefully among the human population, but they can become barbaric when introduced to the taste of human or Wesen flesh. In this state, they will savagely kill all, even their friends. Once entering this state, they become incredibly carnivorous, devouring meat like a starving animal, regardless of what sort of meat it is.
Klaustreich

A **Klaustreich** (*KLOU-strahyk*; Ger. *Klaue* "claw" + *Streich*"strike") is an alley cat-like Wesen that first appeared in "The Thing With Feathers".

## Characteristics

When Klaustreichs woge, they gain outward pointed ears and a feline muzzle that terminates in a pink feline nose. Their faces and bodies are covered with fur, which varies greatly in color and pattern, sometimes light gray, brown, or a dappled pattern. Males lose their human hair while females keep theirs. Eye color also varies between jade green and yellow. They reproduce in litters like cats. ("The Thing With Feathers") Like several Wesen, they can focus their woge to just their eyes. ("The Rat King")

Physically, they are quite strong, able to perform cat-like leaps over a distance of several yards, and they can match blows with a Grimm, suggesting superhuman strength. While their strength is still inferior to Grimms, they are powerful enough that they can knock a Grimm out if they deliver a sucker punch to their face. Despite having both razor sharp fangs and claws, Klaustreichs prefer to use the latter in combat, which can cause massive damage when combined with their strength.

They are also significantly more durable than humans, able to take and quickly recover from suffering incredible force, even to the head. One, for example, was able to take multiple strikes to the head with a frying pan, have a vase and jar broken over his head, and be repeatedly assaulted, and he still showed no signs of damage afterwards. ("Eyes of the Beholder")

## Behavior

Women often find male Klaustreichs irresistible, but it never ends well for those who fall for them, as male Klaustreichs are very possessive and abusive towards their soul-mates. It is very rare for a woman to escape a relationship with a Klaustreich relatively or completely unscathed. It is unknown how they attract women, be it a physiological feature similar to Ziegevolks, or simply pure charisma. It would appear to be charisma, however, as a Klaustreich's hold is nowhere near as strong or as permanent as a Ziegevolk's. Monroe told Nick that it is a good idea to sleep with one eye open when there's a Klaustreich around, as Klaustreichs are treacherous and highly aggressive.

Like many Wesen, they fear Grimms. However, Tim Steinkellner did not show fear when he saw Nick, only hatred. ("The Thing With Feathers")

Female Klaustreichs are not nearly as aggressive nor as treacherous as their male counterparts, but they tend to keep bad company and can sometimes be found in a line of work that is not very reputable, as Heidi McDunnah was a prostitute. Female Klaustreichs do care deeply for their friends, however, and will look out for those they care about much more than male Klaustreichs do.

Klaustreichs, particularly males, enjoy harassing Reinigen for fun in a pastime known as Reini-bashing. The goal is usually to just beat up the Reinigen, but on some occasions, the Reinigen is killed. ("The Rat King")
Lokoti Werewolves

Lokoti Werewolves appear the most ‘human’ in supernatural form, because they maintain their humanoid shape. When a Lokoti Werewolf shapeshifts from human to other, their muscles expand in size as their strength increases by fifty fold. Their eyes glow a silver color. member of the pack has the same colored glowing eyes and a color can be passed down to the next in genealogy. In their supernatural state, this breed like all the others; sight can take on infrared qualities to assist in hunting. Their hand and toenails increase in size and thickness, to become clawlike, as their teeth become elongated and sharper, in particular their canine teeth. They have lightening fast reflexes, and can run up to speeds of 125mph. Lokoti Werewolves have a keen sense of smell and can track quarry up to 60 miles away. After tasting the blood of their mate, they can track their female's scent over large distances, sometimes up to thousands of miles. The Lokoti Werewolf pack is empathic and can communicate with its members by ESP. Although this breed isn't as skilled as telepathics, they can send out short commands to one another. They empathically sense when another of the pack is in trouble, and the same when they take a human female for a mate. They become attuned to the other members and their mate, by feeling their emotions. This breed no longer hunts human by successfully placating the bloodlust with animal flesh. Every full moon, the pack hunts together to chase down their quarry on foot, and attack using their claws and elongated teeth. They will also wane if they're separated from their pack or mate. When this occurs, the first sign is they can lose control of the bloodlust, although never turning on family or a human in the tribe. Their protective instinct even dominates their murderous inclinations. The second sign is severe depression where the Lokoti Werewolf may lose their will to live and die in their sleep, if they're elderly. However, they live forever and have a endless lifespan. They do not become elderly until surpassing their hundredth birthday. But even in old age, they retain their supernatural strength when they shape shift from human to other. This is due to the bloodlust, as they continue to hunt every full moon, until death. This breed are supernaturally fast healers however like all Werewolves, they are severely allergic to silver. When a Lokoti Werewolf is wounded, another member of the pack will share their blood to aid in their regeneration.
The Giant Claw

**Monster Class: Alien**
**Monster Type: Prehistoric bird of prey from outer space
Size: Big as a battleship (...............sigh)**

## POWERS and ABILITIES

- **Enormous strength**

**- Powerful flyer that creates typhoon when close to the ground**

**- Breathable in space**

**- Armed with horrific claws able to crush metal**

**- Powerful jaws**

**- Protected by invisible force field, deflects almost any harm. Also disables radar so cannot be detected**

**- Intelligence unknown**
Seer

**Seers** have supernatural sight that enables them to receive visions of the future, the past and the present as well as relevant knowledge of the object they touch.

## Powers and Abilities

A Seer’s primary ability is premonition, the psychometric ability to glean information from most any subject via sensory integration e.i. touch or sight (surprisingly). When a Seer receives a premonition, their eyes glow bleach white until the vision ends. While experiencing premonitions, they are unable to observe what is in front of them. In order to utilize their powers, they need to touch or experience a person, place or thing with a supernatural history or any paranormal energy. During the vision, they receive any particular knowledge about the object or person they come in physical contact with. Their abilities can go to the object's origins and purposes. For a supernatural being, they learn about the being's past, present, future or intentions.
According to Benny's Grandma, a Seer's powers start to manifest around puberty, but it is unknown where they inherit their powers from. Although their powers activate almost unexpectedly, there are cases when they willingly receive visions. Also, Seers seem to be telepathic to some extant through this power, shown when Ethan gathers more information than shown onscreen, which would explain that visions are simply more than images.

They also seem to possess the ability to see ghosts, as Ethan was the only one who could see Coach Ed, or the Spirit tentacles of the ghosts of the nerds he tortured in his life.

Seer's are also more resilient to at least some forms of mind control than humans or supernaturals, as Ethan was able to resist Lucia's powers till she directly targeted him. Their visions can also liberate them, as shown when Ethan's broke her spell over him. They are also more resilient to Possession, atleast by ghosts.

Seer’s powers also develop to the point where they gain telepathy, and can go inside some head to communicate with them and to also sense their emotions so long as they have some kind of residual link to connect them with, like physical contact or through a personal belonging. Like premonition this power is also activated through touch, however it seems to be activated at there will rather than by the person. Ethan does not gain this power until The Date to End All Dates Part 2. Rumor has it that Seer's can obtain other psychic abilities like Telekinesis but it has yet to be confirmed.
Berserker Staff

*"It shines a light into your dark places. Doesn't matter if you're human, Asgardian. The effect is the same-- unpleasant. It was forged from a rare metal and reacts to whoever is holding it. Or interacts."*
―Elliot Randolph[src]
The **Berserker Staff** is an ancient Asgardian weapon left behind on Earth centuries ago by an Asgardian soldier. The Soldier broke the staff into three pieces and hid them across Europe. It was recovered by a group of Norse Paganists who wanted to use the staff to aid in their terrorism. The staff was later taken into possession by S.H.I.E.L.D., then HYDRA, then S.H.I.E.L.D. again.

## History

The Berserker Staff came to Earth in the 12th century when the Berserker Army from Asgard came to fight in an unspecified campaign.

When the soldiers returned to Asgard, the staff remained with the one Asgardian that remained on Earth. The Asgardian, who would eventually take the name Elliot Randolph, had become a pacifist and feared the dark magic of the staff falling into the wrong hands.

To prevent this, Randolph broke the staff into three pieces and hid them all throughout Europe: one in a tree in Norway, one in a crypt in Spain and one in a church in Ireland.

When members of a Norse Paganist hate group, established after the mythological Norse gods were revealed as actual being a race called the Asgardians, were able to found a manuscript with directions on finding the staff, they located the first piece in Norway. This started a race between the paganists, Randolph and S.H.I.E.L.D. to locate the various pieces.

The race came to a head in Ireland where S.H.I.E.L.D. confronted the paganists, defeated and arrested them, and took the staff to the Fridge.

The staff was later obtained by John Garrett and Ward during a HYDRA Raid of the Fridge.

After Coulson's Team broke into the HYDRA Facility in Cuba, Garrett orderedKaminsky, carrying the staff, and Centipede Soldiers to stop them.[3]

Melinda May quickly relieved Kaminsky of the staff and used it to enhance her prowess. She fought many of the soldiers until Coulson ordered her "to bring the house down." Using the Berserker Staff, May destroyed the support columns of the base, and as her teammates fled, the building collapsed, burying it and her opponents.[4]

## Capabilities

Any who touch the staff, whether Human or Asgardian, receive an adrenaline rush and a burst of super-strength fueled by the wielder's inner rage and hatred, often accompanied by particularly hateful and unpleasant memories. Afterwards, the wielder will feel fatigued and require sleep. In Humans, however, the psychological after-effects of confronting one's inner rage and hatred could take decades to overcome.
Alfea

**Alfea** es un instituto para hadas, donde las jóvenes aprendices de hada de toda la dimensión mágica asisten para desarrollar y perfeccionar sus poderes. Las Winx asisten allí como estudiantes durante las primeras tres temporadas. Aparece por primera vez en una postal sin fondo de Stella en el primer capitulo de la serie (Un acontecimiento inesperado). Su directora es Faragonda.

## Personal

* Faragonda: en su juventud fue una hechicera y era amiga de la actual directora de Torre de Nubes, Griffin y de Saladino ellos formaban la Compañía de la Luz, junto a los padres biologicos de Bloom. A pesar de aquello, cambió a ser un hada, volviéndose directora de Alfea. A lo largo de la serie, muestra tener cierta protección hacia Bloom, del mismo modo que es un personaje importante y clave en el descubrimiento, aprendizaje y crecimiento de esta como hada y en la búsqueda de sus padres biológicos. Es comprensiva, amable, estricta, maternal y justa.
* Griselda: El la estricta prefecta del instituto, al igual que empeña el cargo de asistente de Faragonda y forma parte de los profesores.
* Avalon: enseña Filosofía Mágica y parece tener un don natural para cautivar a sus alumnas. Aparece a partir de la segunda temporada, donde es raptado por Lord Darkar quien envía a un falso Avalon al colegio; pero, este misterio de descubre cerca del final de la temporada.
* Wizgiz: es un duende, profesor de metamorfosimbiosis, con más de 1000 años de servicio. Demuestra dar clases divertidas y entretenidas para sus alumnas.
* Palladium: enseña "Elaboración de pociones". De la primera a la segunda temporada, cambia de aspecto, según las leyes naturales de los elfos y proviene de la dimensión Athryell Es un maestro de apariencia refinada, delicada y tímida, por lo cual es víctima incansable de las bromas de sus alumnas.
* Du Four: refinada e inclusive remilgada, es la encargada de la clase de "Educación" que tiene por propósito perfeccionar a las jóvenes hadas.
* Barbatea: es la muy estricta bibliotecaria de Alfea.
* Ofelia: Doctora y enfermera del instituto.
* Concorda: es una pequeña y elegante pixie vestida de mago, que cuida los ocultos Archivos mágicos de Alfea y el códice de esta. Tiene por compañía a un tejón, una rana y un caballito de mar pixies.

## Estructura

Dentro de la escuela Alfea, hay varias aulas, salas para conferencias, con largos pasillos por los cuales las estudiantes deben transitar para ir de una clase a otra o a sus dormitorios. La escuela tambien cuenta con un salón de fiestas, el cual está ubicado debajo de la oficina de la Directora. Se han visto, varias veces algunos de estos sitios, durante el transcurso de la serie.

Dormitorios

Los dormitorios son el segundo hogar de las estudiantes mientras residen en Alfea, lejos de casa. Cuando no están en clases pasan la mayor parte del tiempo aqui. Mientras estudian, duermen o hablan con sus compañeras de habitación. Con exepción de Stella, la mayoría de las chicas viven en habitaciones de a dos. Tambien, las estudiantes ornamentan sus respectivas mitades de los cuartos, de acuerdo a sus gustos personales.
Mauzhertz

A **Mauzhertz** (*MOWZ-hurts*; Ger. *Maus* "mouse" + *Herz* "heart") is a mouse-like Wesen that is typically harmless and shy. They first appeared in "Of Mouse and Man".

## Characteristics

When they woge, they gain beady eyes, whiskers jutting out from a pointed nose, more facial hair, large ears, and oversized incisors. Female Mauzhertz have an overall similar woge, but their amount of facial hair varies from none at all to almost as hairy as males, and they have less pronounced whiskers. They do have strength enhancement and are generally quite very strong.

## Behavior

Mauzhertz are, by nature, very timid and exceedingly cowardly, oftentimes afraid of their own shadow. They are very predictable, which makes them easy prey for Lausenschlange, their natural predators.

Mauzhertz are a friendly species and will go out of their way to avoid trouble. Consequently, Mauzhertz have never been at odds with the Grimms. Prior to Nick Burkhardtencountering Martin Burgess' murder spree, it is unlikely that a Grimm had ever recorded an instance of a rogue Mauzhertz, as Nick could find no mention of them in any of his Grimm Diaries and required Monroe'shelp to identify them.

Despite their passive natures, Mauzhertz can occasionally be found in the seedy parts of society. A good example of this would be Sauly, who had connections and sold tickets for Leo Taymor's Löwen Games. Likewise, Nick spotted at least one Mauzhertz in prison, ("To Protect and Serve Man") ("Wesenrein") and Ted and Sally Spinelli also purchased a severed Willahara foot from a Leporem Venator to engage in the illegal practice ofSpedigberendess. ("Bad Luck")
Electricity Mimicry

The power to **transform into or have a physical body made up of pure electrical energy**.

## Capabilities

User is made up of or can transform their body completely into electricity. User can be either anatomically identical to their normal form, aside of being made of electricity, in which case, it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogenous matter, without any part of their form being more important than the other.

*Nigh Formed Electricity Beings* are or can change into mostly physical beings, with the electricity flowing through their being, fortifying their cells, bones and muscles. Their power is mostly focused to their bodies and while they gain some amount of electric energy-attacks, the changes and applications are mostly internal.

*Full-Formed Electricity Beings* are completely formed of electricity, without anything truly left from their physical form. They gain impressive control over their form and vast capacity to expel electricity in various ways.
Ennis

**Ennis** Just like fellow Alpha Kali, he was first introduced as a nurse who seemed intent on capturing Isaac Lahey from Beacon Hills Memorial Hospital. However, when Scott McCall caught him trying to take an anesthetized Isaac out of the hospital, the two engaged in a fight that revealed that Ennis was, in fact, an Alpha Werewolf. Later, he was shown fighting against Braeden with the rest of the Alpha Pack, led by Deucalion.

 Early Life

Not much is known on his early life but it is known that he has history with both the Argent Family and The Hale Family. The Argents killed one of his "naive betas". He had a friendly relationship with Talia Hale, she was similar to an advisor.

 Personality

Ennis was more of the strong and silent type. He rarely said anything, and as a result, most of his time on screen was him being aggressive or just outright fighting. It is presumed that this aspect of Ennis' personality made him an excellent soldier for the Alpha Pack and is likely part of why Deucalion recruited him.

## Physical Appearance

Ennis was a 6'4" giant; not only was he tall, but he was very muscular as well, making him even more powerful than a typical Alpha. When shifted, his eyes did not resemble that of a normal Alpha-- instead of being glowing red irises, his irises were blood red with a dark black ring around them, just like Kali.

## Powers and Abilities

Ennis possessed all the standard powers and abilities of an Alpha Werewolf along with many more. He was said to be more powerful than the average Alpha due to the pack that he killed all of his Betas and took their power. These powers included super strength, speed, agility, reflexes, durability, and senses, as well as the ability to shapeshift into an Alpha werewolf, the ability to take pain from other beings, and heightened animal instincts.

## Weaknesses

Ennis possess all the standard weaknesses associated with werewolves, including Wolfsbane, Mountain Ash, mistletoe, electricity, and the lunar eclipse. He was also somewhat vulnerable to the effects of intense emotions and the full moon, though, as an older and experienced werewolf, he is able to resist the effects much easier than younger ones.
Hedorah (Final Form)

POWERS and ABILITIES ==
- Over great strength

- Greater endurance by liquefied or solid body it chooses

- Devour great amount of any harmful source like radiation to pollution

- Shoots red electricity beams out of his eyes

- His forehead glows with red veins when releasing massive fog of toxic

- Can eject parts of himself as range attacks

- Can morph most of his body any shape

- Able to breath in space

- Exhale flaming acid

- In his final form, Hedorah does not change forms no longer. Yet if Hedorah goes flying, out of the shoulders morphs into jet-like wings. When going into water, a tail forms from his back

- Can multiply himself into smaller ones like amoeba. Although smaller Hedorahs take the first three forms

==

WEAKNESS ==
Still weak against high heat, but Hedorah's final form makes him more difficult to defeat
Pflichttreue

A **Pflichttreue** (*PFLIKHT-troy-ə*; Germ. "one who is dutiful") is a white panther-like Wesen that first appeared in "Stories We Tell Our Young".

## Characteristics

When they woge, Pflichttreue gain sharp teeth, and dull, white fur grows all over their bodies with black markings that vary between spots and stripes. Their eyes also change color, which vary from a glowing yellow-green to an amber color. Pflichttreue are weaker than Grimms, as Nick was able to take Alexander down without much of a fight. However, Pflichttreue are quick and stealthy, able to appear and disappear without a trace.

## Behavior

Pflichttreue are smart, fearless, and extremely loyal. Because of these traits, several are used by the Wesen Council to help with some of their most difficult dirty work.
Beast Behemoth

**Beast Behemoth** is a Type B1TL7 superhuman cannibal, serial killer, sociopath, and an overall bloodthirsty murderer. Beast Behemoth is extremely skilled in power mimicry, and his victims are often other superhuman beings.

## Biography

### Early life

Beast Behemoth was originally born as William Senath in the Combustion Kingdom. William was born and raised as a nobleman, being a part of the Senath noble family. Williams's father was a prominent revolutionist and soldier, who died during the Combustion Hyetal War.

William was always self-centered and vulgar, and he wasn't satisfied with the fact that his only superhuman ability was to manipulate fire (since he is from the Combustion Kingdom). As an adult, William became a research technologist and eventually a professor at Flamason University.

William was eventually introduced to the Era of Excellence by his uncle, Jamison Reign Senath, who is also a member of the Era of Excellence, Veteran Ninth Rank, and a lieutenant general in the Combustion Kingdom military. William took a liking to the orders purpose, and eventually joined a faction of the society, the Systematic Oracles, a scientific research organization funded by the Era of Excellence.

## Powers

Innate capability
Omni-linguism
Fire manipulation
Night, heat, and telescopic vision
Duplication (physical)
Radiation manipulation
Energy conversion
Energy blasts
Regenerative healing factor
Fists that can virtually penetrate anything
Taryn Prescott

"*Do you not now what's ahead of us?! Jai Morrel warned us, she warned ME! And I was smart enough to listen, but obviously you aren't. Yes I'm your girlfriend, and i do love you with all my heart, but I'm not going to be by your side if you don't start to use your HEAD!!!!*"
—Taryn scorning Jai, her Alpha Pack leader

## Powers and Abilities

Taryn possesses very strong, powerful psychic powers and abilities and because of this, she often becomes extremely overwhelmed by the actual strength and intensity of her own powers. Because of this, Taryn frequently tries to suppress the true extent of the power and strength of her abilities as much as she can, but unfortunately, she doesn't have much success. Because Taryn's powers are so overwhelmingly intense, this has caused Taryn to pass out, faint or become unconscious many times throughout the series. Although, as the series progresses, Taryn learns to control her psychic abilities all by herself without any help from anyone else. Taryn puts these special psychic powers to use whenever she is doing something highly purposeful and useful and she often uses her powers to help her friends. Here is a list of Taryn's powers:

* **Clairvoyance:** The ability to gain information about an object, person, location or physical event through means other than the known human senses.
* **Telepathy:** The ability to read other people's minds and hear their thoughts.
* **Empathy:** The ability to identify the emotional feelings of another person.
* **Intuition:** The ability to have an innate sense of events, thoughts, and even the feelings of others that are normally outside of what the normal human ability is capable of perceiving.
* **Aura Reading:** The ability to perceive all of the energy fields surrounding various people, places and things.
* **Palm Reading:** The ability to tell fortunes by reading the lines on a persons hand.
* **Telekinesis:** The ability to move objects with the mind.
* **Astral Projection:**The ability to project the spiritual body of a person to another area in the world.

## Weapons and EquipmentEdit

She carries pouches of:

* Wolfsbane
* Mistletoe
* Mountain Ash

She also has a peaker of Kanima poison in her locker.

She carries hunting knives, crossbows, and guns coated in melted wolfsbane and mistletoe.
Cursed Stake

The **Cursed Stake** is a dark object that was cursed by an unknown witch at some point in history, used by the Strix against the Original Vampires. By appearance, it resembles a dark wooden stake intricately carved with fanged skulls at the base. The Stakes was magically imbued to such that it works similarly to the Daggers, able to neutralize an Original while leaving them fully aware of their surroundings. Once the stake is removed, the Original is left cursed.

## Description

The stake works in a similar manner to the daggers in that it neutralizes an Original without killing them. However, whereas the dagger left its victims in a dreamless sleep-like state, the stake keeps them aware, but immobile. As such, they are aware of their environment, and the amount of time they're trapped for. Also, the stake has a secondary curse laid upon it, one that causes its victim, should the stake be removed, to go mad and become a ripper. The sign of this curse is a monkey skull brand on the forearm of the victim and the curse seems to be largely immune to witchcraft. There runes written on the stake, indicating how to temporarily stop the maddening curse using a silver knife, white muskroot and a spell removing the monkey skull brand of the cursed arm.

## Trivia

* Rebekah Mikaelson is the only Original Vampire to suffer the after-effects of the mysterious stake.
* The after effects of the Strix Stake result in a vampire taking on the characteristics of a ripper.
* Aya stated that the stake could work 'even on an Original' implying that it is capable of working on others.
Valravn

## Origins

The Valravn is a creature with origins in Danish folklore. In particular, accounts of their existence claim that valravne are created from when ravens eat the heart of men slain in battle.

## Behavior

As they are created in blood, their actions are the same. To take the form of a knight, a valravn must first devour the heart or drink the blood of a child. Valravne either take the child by force, or are promised it in exchange for help.

## Abilities

Valravne are shapeshifters, but only after eating the heart of a child. In raven form, they can fly long distances at night. Ravens are already one of the smartest of all birds, but a valravn is smarter still, and it can use its intelligence to speak with, and even make contracts with humans.