Sprites

Sprites

Originating in the Feywild, sprites are rarely seen among civilization. This is partially because they prefer their own company, in the depths of the most magical of forests, and partially because they are very good at avoiding attention when they wish. Standing no more than a foot tall, sprites are mercurial and mistrustful of those they do not know, or those who have dubious moral character.

Unlike their cousins, the pixies, sprites tend to be more stern and serious. In their youth, they can be mischievous, especially when they do not grow up in the company of a sprite society. When a sprite reaches adulthood and takes on partial responsibility for the safety of a colony's home and territory, they quickly learn that the Feywild is dangerous for pranksters, and more so for ones that do not have great innate magical powers to protect them.

## Heart Seers

Sprites can sense whether a creature is good or evil by the sound and feeling of its beating heart. Weighing the balance of a creature's past actions, a sprite can tell whether its heart beats rapidly in love or flags in sorrow, or whether it is darkened by hate or greed. The sprite's power to perceive the heart always shows the truth, because the heart can't lie.

## Sprite Traits

**Sprite Ancestral Traits**

   Sprites reach maturity around 20, and live to be about 130 years old.

   (Tiny) Excluding their wings, sprites stand between 10 and 13 inches tall.

   10 ft.

   You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

    All sprites are born with a pair of dragonfly wings. You have a fly speed of 40 feet.

    You gain proficiency in the Stealth skill.

    Your small stature affords advantages and disadvantages compared to creatures of larger sizes.
You may occupy the same space as another Tiny or larger creature, and squeeze into 15-inch spaces.
You cannot wield any normal-sized weapons that aren't Light; when you are using a normal-sized Light weapon, it counts as Two-Handed for you.
You can wield equipment made for your size, but the damage die of this equipment moves down a level. This also applies to your Unarmed Strikes. Compare the damage die of the weapon, then move right one step on the table below:
      1d12 (or 2d6) > 1d10 > 1d8 > 1d6 > 1d4 > 1d3 > 1d2

    You can shrink equipment sized for a medium or small creature to suit your size while it is worn or carried by you. You may only do this over the course of a short rest. While shrunk, a weapon can be used normally. A weapon's damage die level decreases by 1 while shrunk.

**Sprite Cultural Traits**

   DEX +1

   Sprites are territorial, but rarely malevolent. Those raised among sprites tend towards neutrality instead of law or chaos, and towards good rather than evil.

   Common, Sylvan

    Once per day as an action, you may cast Invisibility*2nd-level Illusion*
**Casting Time:** 1 a
**Range:** Touch
**Components:** V,S,M
**Duration:** Conc, 1 h
1+1/SL crea invisible; attacking/casting makes the crea visible; anything worn/carried is also invisible on yourself, without expending a spell slot or using material components. Charisma is your spellcasting ability for it.

    You touch a creature and magically know the creature's current emotional state. If the target fails a DC (8 + your Charisma modifier + your proficiency bonus) Charisma saving throw, you also know the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.