Weaponry

These are the currently available weapons and explosives available/encounterable in Hellion.

## Hand-held Weaponry

### Melee

* Crowbar: 60 damage per hit, with a reach of 1.5 meters.
* Fists: ?

### Pistols

* S22 Rapier: 16 damage per shot (DPS), a rate of fire of 1 bullet per 0.333 seconds, with a range of 1000 meters.
* H115 Glaive: 28 DPS, a rate of fire of 1 bullet per 0.55 seconds, with a range of 1000 meters.

### Rifles

* B-45 Compound: 20 DPS, a rate of fire of 1 bullet per 0.4 seconds, with a range of 1000 meters.
* V22 Broadsword: 21 DPS, a rate of fire of 1 bullet per 0.1 seconds, with a range of 1000 meters.
* V22 Broadsword (Aegis Edition): 25 DPS, a rate of fire of 1 bullet per 0.119 seconds, with a range of 1000 meters.
* R15 Lance: 75 DPS, a rate of fire of 1 bullet per 1.666 seconds, with a range of 1000 meters.

### Explosives

* Flail AP Grenade: Explosion damage of 103 HP, a fuse time of 5 seconds, and an explosion radius of 6 meters. (dont put this in the grinder, believe me I tried)
* Swordbreaker EMP Grenade: Electromagnetic pulse grenade that disables turrets for a few seconds, allowing them to be picked up. Fuse time of 5 seconds, with an area of effect (AOE) of 10 meters.

## Ammunition

* 8.15-S, used in the S22 Rapier and H115 Glaive. Maximum capacity of 15 rounds.
* 8.20-S, used in the V22 Broadsword, and V22 Broadsword (Aegis Edition). Maximum capacity of 20 rounds.
* Mod.06-S, used in the B-45 Compound. Maximum capacity of 20 rounds.
* 12.5/Helix, used in the R15 Lance. Maximum capacity of 5 rounds.

## Automated Weaponry

### Trident' AP Sentry-Gun

The "Trident AP" is an SDS automated anti-personnel weapon. Currently all turret slots in the game are compatible with "Trident" turrets. Slots are marked by a grey background with 6 red lines protruding out of a center point on a 2D surface.

Trident Sentry-Guns are automated turrets that operate even whilst players are offline, protecting certain structures or bases that certain players do not have authorization to. These turrets come in 4 tiers, each tier having higher damage per second and higher damage mitigation (armor).

Turrets are classified by the color of the light they shine on surfaces when rotating, white being tier 1, blue being tier 2, red being tier 3, and yellow being tier 4.

Turrets rotate passively around their turret slots, until a non-authorized player passes by. When this occurs, the turret will stop rotating and shoot at the player, causing immediate damage. Turrets can be hid from, behind walls, glass, and other modules. Turrets cannot be picked up by non-authorized player unless EMP'd. This makes turrets a good defense for bases and outposts with a command module. Turrets will not spot you if you peek your head out, and in most cases wont spot you when you shoot at them. When a player is spotted by a turret, the turret spins passively quicker for around 1 minute, before returning to normal speed. Turrets have a large hitbox, they can be shot at the barrel, the neck, or even the base of the turret (this deals the most damage), and will cause an explosion when they are destroyed, this explosion kills any player within a certain radius around the turret, so punching it really isn't the best option. Turrets deal no damage to authorized players.

ALL TURRETS HAVE 150 HP

### Turret Tiers

#### Tier 1

Tier 1 turrets are encountered in tier one planets, such as Bethyr, they deal 12 hitpoints of damage per second, and mitigate 7 hitpoints of damage per shot you shoot.

#### Tier 2

Tier 2 turrets are encountered in tier two planets, such as Eridil and Hirath, they deal 14 hitpoints of damage per second, and mitigate 9 hitpoints of damage per shot you shoot.

#### Tier 3

Tier 3 turrets are encountered in tier three planets, such as Askatar and Athnar, they deal 18 hitpoints of damage per second, and mitigate 11 hitpoints of damage per shot you shoot.

#### Tier 4

Tier 4 turrets are encountered in tier four planets, such as Ia and Nimath, they deal 20 hitpoints of damage per second, and mitigate 20 hitpoints of damage per shot you shoot, meaning that they cannot be damaged with an S22 Rapier, or a B-45 Compound rifle.