Herald of the Titans

<color=Gold>**Herald of the Titans**</color>
*In the beginning, Lord Ao created the universe. The lifeless worlds drifting in the Sea of Night attracted the attention of powerful immortals known as the Primordials. From the Astral Sea, the twin goddesses of Light and Shadow rose to oppose these beings. In the resultant wars, some Primordials turned against their own kind to side with the elder gods: the rest were eventually cast into exile.*

*Like many legends, the tale does not end there. During the ages-long conflicts with Selûne, Shar and the other gods, many Primordials were injured, slain. Their blood fell upon the world of Toril: while the essence of lesser creatures may eventually turn to dust and be scattered it is not so with immortals. Traces lingered, passed down through the millennia, dormant, forgotten.*

*That power now stirs in the children of Toril. Like their distant ancestors, they too have a choice: they may stand with those who would protect this world, or they may stand with those who would undo it.*

<color=Gold>Requirements:</color>

**Feats:** Greater Rage and Toughness.

**Skills:** Intimidate 4, Survival 6

**Base Attack Bonus:** +6

<color=Gold>Class Features:</color>

- **Hit Die:** d12

- **Base Attack Bonus:** High.

- **High Saves:** Fortitude.

- **Weapon Proficiencies:** None.

- **Armor Proficiencies:** None.

- **Skill Points:** 4 + Int Modifier.

- **Skills:** Craft Alchemy/Armor/Trap/Weapon, Intimidate, Listen, Parry, Spot, Survival, and Taunt.

- **Herald of Storm/Flame/Frost:** At 1st level, the Herald can pick their specialization: Storm, Flame, and Frost.
*Immortal blood stirred deep within her and awakened her heritage.*

- **Rage Advancement:** At 1st level, a Herald of the Titans adds her class levels to her barbarian levels to determine how often she can rage and when she becomes eligible to choose the greater rage, tireless rage, and mighty rage barbarian feats. She does not gain or improve any other barbarian class abilities except for their path progression.
*Her temperament did not improve as she grew closer to her nature.*

- **Defense of the Titans:** At 2nd level, a Herald of the Titan gains +1 to their AC. This bonus increases to +2 at 5th level.
*With skin as tough as adamantine, she fights on.*

- **Titanic Smash:** At 3rd level, you can choose between: Titanic Smash (melee) or Titanic Smash (ranged).

All Heralds are able to strike with their equipped weapon to deal weapon damage striking their target and those around them for their weapon damage. This ability has a 12 second cooldown.
*With the fury of her forebears, she struck down all those who opposed her.*

- **Titan:** At 5th level, your maximum racial height restriction is increased by 10% on the Height Adjuster NPC. You also gave +2 fortitude and +1 attack bonus.
*As the Titans to the giants, she towered above other mortals.*

**Herald of Storms:**
*The storm called to her, with voice of secret lover: she heard, she replied.*

- Thundering Blows: At 2nd level, the Herald of Storms gains 1d6 Sonic Damage to their weapon. This increases to 1d10 at 5th level.
*The storm embraced her, and her every mighty blow struck as with thunder.*

- Way of the Storms: At 2nd level, you gain +1 Dexterity. At 4th level this increases to +2 Dexterity.
*Lightning, wind and rain: she danced ever closer to the heart of the storm.*

- Electricity Resistance: At 2nd level, a Herald of Storms gains 30/- resistance against Electrical Damage. At 5th level this becomes 100% immunity to Electricity.
*And all around her, tempest, rain, thunder, lightning: she laughed her delight.*

- Shrouded in Lightning: At 3rd level, while raging you gain 15% concealment and those that strike you in melee take 1d6 electrical damage.
*So the storm took her, caressed her, held her, loved her, and none dared strike her.*

- Bringer of Storms: At 4th level, the Herald's Titanic Smash also inflicts additional electrical damage against their target and those around them and also casts the spell Haste on your group for 6 seconds if your primary target is hit. The duration is increased by an additional +1 for all secondary targets hit.
*The heart of the storm beat ever in time with hers: together they raged.*

- Extended Storm Avatar: At 5th level, a Herald of Storms may cast Storm Avatar as though a Druid with caster level equal to character level with Extend Spell, once every 10 minutes. This provides an increased movement speed, 50% concealment against ranged attacks, immunity to Knockdown, +3d6 bonus electrical damage on attacks with melee weapons, and will last 1 round per character level (not class or caster level).
*She loved the storm, learned from it, cast it aside: she was become the storm.*

**Herald of Flames:**
*Alone in the night a single, distant flame called: she heard, she replied.*

- Molten Fury: At 2nd level, you add 1d6 Fire damage to your weapon. This increases to 1d10 at 5th level.
*The spark in her heart, fueled by blood and by fury, refused to grow dim.*

- Living Flame: At 2nd level, you gain resistance 30/- to fire. At 5th level this becomes 100% immunity to fire.
*The heart of the flame grew still brighter in her breast: she would not be burned.*

- Tempered by the Forge: At 3rd level, you permanently gain +1 Strength. This increases to +2 at 5th level. In addition, the maximum amount of Rage charges you can hold is increased by +1.
*Tested by the flame, she endured, thrived, grew mighty: a titan, reborn.*

- Roaring Embers: At 4th level, your Titanic Smash also causes your target and those around them to burn for fire damage over 3 seconds. Those that burn also gain a -2 penalty to their AC for the duration if they fail a Fortitude save (DC 10 + Class Level + STR Modifier) for one round.
*She stood in judgement, with the flame awaiting her: she deemed it worthy.*

- Meteoric Strikes: At 5th level your Titanic Smash triggers Meteor Shower while raging inflicting additional fire damage to those around you. The damage inflicted per target is equal to 5d3 + 1d20. This effect can only trigger once every 2 rounds. If more than one target is hit by the effect you also gain an additional Rage charge. This additional rage charge is not generated while raging as per the usual limitations.
*She embraced the flame: their rage burned her foes to ash, scattered on the wind.*

**Herald of Frost**
*From the frozen North a voice cried in the wasteland: she heard, she replied.*

- Frigid Blows: At 2nd level, you add 1d6 Cold damage to your weapon. This increases to 1d10 at 5th level.
*A pledge of intent to her, the gift of its breath, and her foes grew chill.*

- Winter's Embrace: At 2nd level, the Herald of Frost gains resistance 30/- to Cold. At 5th level this becomes 100% immunity to Cold at 5th level. However, as a consequence you take an additional 50% fire damage (as long as you are not immune to fire). All enemies who strike you in melee range while raging must succeed at a Fortitude save (DC 10 + Class Level + STR Modifier) or receive a -2 attack bonus penalty and have their movement speed lowered by 25% for 1 round. This effect can only trigger once every 2 rounds on each target (the on-hit property, even if they succeed the first hit).
*Adored by the North: frozen, pure, unrelenting, sheathed in rage-born rime.*

- Frozen Core: At 3rd level, you gain +1 Constitution and 1/- Damage Reduction. This bonus increases to +2 Constitution and 3/- Damage Reduction at 5th level. DR stacks with Defender/Barbarian/Epic DR, but not Dragon Warrior/Thayan Knight)
*She tested the North and was tested in return: chill hearts parted ways.*

- Bitter Chill: At 4th level, your Titan Strike also aflicts additional Cold Damage against your target and those around them. Targets must succeed a Fortitude save (DC 10 + Class Level + STR Modifier + 1d10) or be slowed by 50% for 1 round. You also heal your party for an amount equal to 15% of the total cold damage dealt.
*Abandoned, bitter, deserted, bereft of love: chill rage sustained her.*

- Glacial Companion: At 5th level, twice per day the Herald of Frost can summon forth an ally from Plane of Cold to aid you and your allies. This summons lasts for 15 minutes and scales off your stats.
*The North had taken her heart, but she had stolen a piece of its soul.*