Tier List

This is our unofficial Armada Girls' tier list, it is ready to check and edit, with all the vessels currently in the global version of the game, here you can do the following:

## Open version

Ready for you to edit here (do note some vessels are not available for sorting yet):

**Create a Armada Girls/Kantai Shoujo (G123) General Tier List - TierMaker**

## Editors/community choice

You can check our current recommended characters here. This list considers both the PvP and PvE value of the characters, **if you disagree or want to suggest changes, feel free to do it commenting below in this page or in Discord what changes you'd like and why**.

### **Criteria to keep in mind:**

* Overall value in current meta for both PvP and PvE
* Flexibility to adapt to different fleets, vessels that only work on specific or niche fleets will be ranked lower even if very powerful
* Limitations of skills

## List and breakdown(Click on picture to zoom in) - Sept 23rd 2022

### S tier

* **Akagi**: Good damage/debuffer but also her accuracy stat is very useful, great for pvp fleets that rely on messing with enemies' energy.
* **Minneapolis:** Can take a beating, deals moderately good AoE damage, heals self and allies every time you use an Elemental Spark, an all round character, and a must have on defense fleet. She can exhaust your attacker's turns if built properly.
* **Aria:** A Hana on steroids, with insane healing capabilities.
* **Santa Maria**: Aim for Elemental Bombs and you'll have a near permanent 80% critical rate buff.
* **Cavalla**: Good damage, has permanent critical damage buff and can enter submerged state. Also has a fairly easy to charge ultimate.
* **Tirpitz:** The art of crippling your enemy's energy in one character, while also harrassing with consistent damage, combined with Akagi.
* **Kaga:** Very powerful support, her buffs and debuffs are just brutal, with a decent energy regeneration rate, will get even better as most players level up and couple her with Akagi.
* **Nagato**: Buffs self and debuffs enemies along with having nice damage, however, the real danger is that she can cut the enemy blaze res enormously. Terrifying in blaze fleets.
* **Ayanami:** Amazing in crit teams, her ultimate deals additional damage to vessels with low HP, which, with that little, HP, means basically an execute unless we are talking of something very tanky.
* **Yukikaze:** Extremely good and durable if used in evasion fleets, for example, coupled with the likes of Pegasus. She heals every time you hit an even combo.
* **Massachusetts:** (Not in list yet) Though most efficient in crit comps coupled with the likes of Santa Maria, her second and fourth skill make her both a strong harrasser and a finisher, after just a few days of being included in the game she's already found her place in several of the top ranked fleets.
* **Prinz Eugen:** The fact she can reflect damage and revive makes her extremely dangerous to captains who don't know her well, also, her fourth skill makes her recover HP every turn, with the right fleet that's outright broken.
* **Victory:** Amazing for defensive fleets, her ultimate causes her to share and divide damage between allies, which makes her terrifying if coupled with Minneapolis, who does something similar, which will make sure your tanks remain healthy.

### A tier

* **Illustrious:** A must have in any and all Glow fleets, only thing that keeps her from being S is that she is mostly made to shine in Glow fleets, she helps raise armor on your fleet and make great use of elemental sparks.
* **Hood:** Amazing in defensive fleets, heals self, can revive and draw fire, the best offtank vessel right now, only thing that stops her from being S is not adapting well to a long variety of fleets.
* **Argo:** Great support with extremely powerful survival ability if built well, great for backline and late game battles. It has the potential to exhaust enemy turns in defense fleets in PvP games.
* **Morris:** Very good damage, use in crit/blaze fleets.
* **Jintsu:** Great if your fleet consists of destroyer/cruiser and blaze, her fifth skill may make her S tier in the future but not in the current meta
* **Graf Zeppelin:** Moderately durable vessel great to counter defense fleets as she debuffs ultimate resistance but shines most once she gets her full kit.
* **Gemini:** Weird vessel that is very efficient if you understand her mechanics and know how to play around her two phases, good energy regeneration rate.
* **New Jersey**: If you focus glow blocks she will consistently harrass the enemy fleet with a decent AoE skill, her low HP health recovery makes her a good choice but she will work best once Battle Support skill is unlocked.
* **Tashkent**: Amazing in eva teams but average SSR otherwise, combine with other submerged or eva type vessels, absolutely broken if you can afford to build the right team.
* **Pegasus:** Super high on energy restoration, great in eva and glow fleets, she buffs evasion and crit, use in eva fleets, would be beyond S tier if everyone could have her 5th skill built right now but most of the playerbase is under lv 140 when this was written, so good investment if you think future, will be S tier.
* **Noah's Ark:** Good support, great if you have several ACs, good for backline and late game battle in pvp.
* **Washington:** Additional damage to bosses make her a must have, past 90 debuffs ultimate resistance and eva, making her great in anti-tank and debuffer fleets
* **U-47:** Great value in pvp defense fleets, ideal if your tactic is to exhaust turns, this fleet helps your tanks have an easier time achieving this, she messes with enemy attack and energy regeneration.

### B tier

* **Ghost Ship Ω:** Extremely good tactical value in PvP, her ultimate can make the entire enemy fleet completely waste their offensive ultimates. The downsides of her are that other people are probably building her too because of the drill rewards, and she takes work to build until she's usable.
* **Enterprise:** Her kit is about crit and energy regeneration, can buff herself, and is efficient in crit fleets
* **Ghost Ship X**: Good damage over time vessel, use against armor.
* **Hiryu:** Great support but her whole kit relies on you being heavy on ACs, niche but very efficient if you happen to have the right fleet.
* **Delphinus:** Great energy buffer, can be of amazing use with vessels of high energy regeneration, use with Washington for PvE
* **Veneto**: Good damage and defense cut, but shines mostly in void majority fleets
* **Fantasque:** Nothing remarkable other than being a good damage dealer.

### C tier (All SR and lower) Past this point these vessels may work IF you exercise **safe deployment**.

* **Aurora:** High value SR just because she can target enemies with low HP and secure otherwise complicated victories.
* **Haruna:** Undoubedtly the best starter, cuts defense and provides a great opening first attack to your stronger vessels. Her skills for 3 star are very good for your fleet, if you have only SR vessels, combined with Kongo.
* **Kongo:** Kongo is good just because she spams skills (not ultimate) dealing consistent damage due to her benefiting from both Blaze and Glow blocks. Also cuts Ultimate resistance and evasion.
* **Admiral Graf Spee:** Free debuffs for destroyer and cruiser enemies, ultimate debuff energy regeneration rate from targets hit for 6 turns, fairly usable.
* **Ryuho:** Cuts ultimate resistance, and surprise free heals for Specialized Warships. Also has an S-tie
* **Nicholas:** Can provide a surprise comeback with crit and accuracy buffs as well as heals.
* **Queen Anne's Revenge:** Free crit buffs.
* **Seehund**: A SR that can submerge, and can also un-submerge enemy units, can work in your backline if you time her arrival properly. Keep in mind she's an SR and therefore fragile, drawing fire to other units and having blaze blocks ready can turn the tables on an enemy Cavalla or U-47, overall great value if managed properly.
* **Wichita:** Surprise buffs and heals, okay to use in backline of evasion teams.
* **Maya:** Grants immunity to damage and buffs to ally with lowest HP, amazing skills for a SR and good potential if managed properly.
* **Helena:** Efficient for anti-evasion fleets
* **Ural:** Very good buffs and debuffs for a SR.
* **Warrior:** "*We have Minneapolis at home*" -The Minneapolis at home-

### D tier

* **Hana:** Nothing remarkable outside of being a decent healer, currently a good choice if +3 star. Fairly easy to obtain from the 7-day Captain's tasks.
* **Lexington:** Very strong for carrier fleets with 3-star passive, but works well only with carrier fleets.
* **Arkroyal:** You can use her as a filler vessel that can ultimate seal your enemy.
* **Izumo:** Very good AoE ultimate and damage for a SR.
* **Shiratsuyu:** Debuffs attack and removes enemy's buff.
* **Fletcher:** Free energy buff for Destroyer allies.
* **Soryu:** If you have an elemental spark ready, feel free to deploy her to debuff enemy crit and accuracy.
* **Jean Brat:** Squishy, but if your team consists of SR she is a great second ultimate to combine with Haruna due to her defense cut.

### E tier

* **Fuyutsuki:** **A very weird and unique case**, possibly the most used R vessel, people seem to actually use her as a niche fill choice, because despite her stats she has generous defensive buffs. Use only if you have nothing better, **AND** if you really know what you are doing, for example, with evasion buffs, and deploying her while drawing fire.
* **Isuzu:** If you have an elemental bomb ready she can subtract a bunch of energy from an enemy.
* **Aquira:** Debuffs enemy crit, heals allies and gives some energy by small amounts.
* **Latona:** If you have an elemental bomb ready, you can deploy her and cut enemies' ATK and DEF.
* **Shimotsuki:** Buffs defense and resistance to a random element.
* **Chokai:** Can grant crit rate and damage buff if your fleet is heavy on cruisers, nothing special otherwise.

### F tier

* **Ranger:** Efficient self buffs and energy regeneration, nothing special otherwise.
* **Indomitable:** Her third skill has a small free heal per turn.
* **Yubari:** Ultimate heals two allies with low HP, can target the same ally which makes it kinda better.
* **Naglfar:** Cuts enemy attack if they are glow type, though it is unlikely to use other than that for that specific purpose.

### G tier

* **Zara:** Has a surprisingly decent and stackable defense buff for self, though her fourth skill has a drawing fire effect but she's R and has nothing that gives the party an advantage.
* **Dummy:** Good for low level content but brings nothing to the table team wise.
* **Myoko:** Read Dummy.
* **Agano:** Read Myoko.

### Currently Unsorted

* Ifrit
* Undine
* Asashio
* Oshio
* Scharnhost
* Gneisenau
* Zukikaku
* Shokaku