Hidden Mission 3 (Assassin of Steve 3)

*For Hidden Mission 3 from Assassin of Steve 2, see Hidden Mission 3 (Assassin of Steve 2)*

**Hidden Mission 3** is a hidden optional mission where you have to use Detonator Charges to clear the way to Giant Crystals in the Dwarf Mines.

## Entry Point

You can find the entrance to Hidden Mission 3 right before entering the gated-off room in Mission 8, after climbing through the rib-cages. You can drop down onto a 'shore', which has a path leading off to the left side. Going through this path will start the mission.

## Walkthrough

Upon entering Hidden Mission 3 you see Deathonator, leader of the Dwarf Miners, who talks about how his Dwarf Miners are too lazy to do anything, and so asks you to do some mining work for him using Detonators. Detonators can be obtained in the chest at the base of his pillar, and Detonator Charges can be obtained by beating up the lazy Dwarf Miners.

To use Detonator Charges, place them on the ground. You can see where they are by the particles they give off. To detonate them use the Detonator by throwing it on the ground, and they will blow up. Upon throwing the Detonator you will automatically get it back. In Hidden Mission 3, the Detonator Charge will destroy any cobblestone blocks near it. You need to farm the Dwarf Miners for Detonator Charges, and get enough to make your way through all five tunnels that branch off of the central cavern, to the five Giant Crystals. You have to approach the Giant Crystal and see the message in the chat saying how many you've found for it to register as being "found." Once you've found all five Giant Crystals, Deathonator will tell you to come back to the centre cavern, and Hidden Mission 3 will be complete.

A cavern will open up, where you can choose one piece of Dwarven Armor and also find the Reward Chest, which will contain some Steak, Potions, more Detonator Charges and either the Dwarven Hammer, the Detonator Shield or the Crystal Wand. If Chair mode is enabled, then a Chair Mimic will spawn which drops a Gem-Studded Armchair. There is a button there that will teleport you out of the cave.

## Mobs

Note that mobs in Hidden Missions do not drop their armor.

* Dwarf Miners wear a mixture of light gray leather armor and iron armor. They will wield either a Dwarven Hammer and a Detonator Shield, or a Dwarf Bow. They have rather high health compared to mobs in Mission 8. They are guaranteed to drop a Detonator Charge upon death.
* Crystal Shards are invisible baby zombies wearing stained glass of the color of Giant Crystal they spawn near. They do not have a lot of health or movement speed, but do have a fair amount of knockback resistance.

## Equipment

Dwarven Armor all has Protection II, Blast Protection III, and each piece also has different secondary attributes, and health that is actually slightly higher than Yellow Ender Armor from Mission 9.

* Dwarven Hammer: 50 Attack Damage, 0.6 Attack Speed, Knockback II, 30 DPS.
* Detonator Shield: +55% Health, +50% Knockback Resistance, Blast Protection III, Thorns I.
* Crystal Wand: 29.25 Ranged Damage, Flame I, Weakness Arrows (1:00)
* Gem-Studded Armchair (very rare): 120 Attack Damage, 0.2 Attack Speed, Knockback II, -15% Movement Speed on user, 24 DPS.

### Recommendations

* Opara can pretty easily farm the Dwarf Miners while you use the Detonator Charges to blow up the ways to the Giant Crystals, however in harder difficulties he can get pretty overwhelmed, so be sure to lend a hand upon returning to the central cavern from one of the Giant Crystals.
* The Web Shooter can be useful for slowing down the Dwarf Miners' movement.
* Don't forget you can use Detonator Chrages to blow up the Dwarf Miners too! They are guaranteed to drop one upon death no matter how they die, so feel free to use some here as practise.
* When it comes time for choosing a piece of Dwarven Armor, you might want to choose a helmet as neither the Spider Head or Yellow Ender Head later on have very good stats, and aside from the Dwarf's Mining Helmet there aren't any other pieces of obtainable headgear during Missions 8 & 9, and also Chorus Armor - the rare armor from Mission 9 - doesn't have a headpiece. You could also choose a chestplate, as Golden Armor - the rare armor from Mission 8 - doesn't have a chestplate.

## Chest Locations

* Besides the two Loot Chests after beating the mission, there are no chests in this mission.
	+ One is a reward chest while the other contains the lore book Why Dwarves are here.

## Music

*Main article: Music*

At all times, the following track plays:

* **The Pyre** by Kevin MacLeod.

## Trivia

* The Crystal Shards are based off of something from Wynncraft (add more explanation?).