Consumable

Consumables are special items that are exclusive to Assassin of Steve 3. Upon completing Hidden Missions 1 through to 4, you can unlock a consumable corresponding to that Hidden Mission which can be purchased in the potions area of the shop.

## List of consumables

### Spiny Cactus (Hidden Mission 1)

These can be dropped on the ground to use, and will spawn a Spiny Cactus. It will deal 4-6 magic damage to all mobs near it about every second. Spiny Cacti are useful for boss fights to slowly chisel down bosses' health, such as against the first Assassin boss fight, Count Twoten, or Captain Coldbeard. They are also useful  when fighting waves of mobs. They become a bit obsolete at about Mission 9 because by that stage most mobs have a lot more health and would be able to withstand the damaging effects from Spiny Cacti for far too long to be practical.

They cost 5 XP levels from the shop.

### Glow Beacon (Hidden Mission 2)

These can be dropped on the ground to use, and will spawn a Glow Beacon. Glow Beacons cause all enemy mobs in a large area to glow red and friendly mobs such as Opara or other players to glow green. Chests will glow yellow and Mimic Chests will glow orange. These are very useful to unlock, as you will be able to see the location of all enemy mobs and chests nearby, however they are expensive.

They cost 8 XP levels from the shop.

### Detonators and Detonator Charges (Hidden Mission 3)

Detonator Charges are spawn eggs that can be placed on the ground to spawn a detonator charge. You can see where one is by the "villager angry" particles emitting from it. To detonate a charge throw the detonator on the ground. This will cause all detonator charges placed to explode. Upon throwing a detonator you will get another detonator back, ready to place more charges and detonate again. These are useful for knocking mobs about or dealing damage, however they become a bit obsolete at about Mission 12 because by that stage most mobs have a lot more health and damage inflicted would be negligible.

They cost 3 XP levels from the shop.

### Force Field (Hidden Mission 4)

These can be dropped on the ground to use, and will spawn a Force Field. Force Fields will cause you to become invincible to all damage if you are within about 5 blocks of one. These are exceedingly useful for boss fights or when fighting waves of mobs, especially against the second Assassin boss fight, BlazeandCave, or in the Master's arena.

They cost 8 XP levels from the shop.

## Notes

* Hidden Mission 5 does not have a consumable.
* Spiny Cacti, Glow Beacons and Force Fields will not transform into their entities if you throw more than one at once, or if you throw them inside the Shop. Be careful of this when trading items between players! If outside the shop try placing the item you want to give to another player inside a loot chest somewhere so that another player can pick it up.

## Trivia

* Detonators and Detonator Charges appear to be making a return in Celestial Protocol, as they can be seen in the first teaser.
	+ They have the name 'Fusion Charge' and 'Fusion Detonator', as well as new models, and appear to have the ability to destroy some sort of metal-plating block.