Warzone: Iron Wolf III/Forgery

* Assault Rifles
* Submachine Guns
* Loose Ideas
* Extra Loose Ideas #2

Mark I* **Outfitted I** - Bonus Attachment slot.
* **Stability** (Requires: AR-K8) - Increase Stability. (Stacks with Foregrip)
* **High Calibre** (Requires: AR-K RIP) - Increased damage. (Stacks with Hollow Points)

Mark II* **Outfitted II** (Requires Outfitted I enabled) - Bonus Attachment slot.
* **Outlaw** - 150% base reload speed after a kill.
* **Bullet Shards** (Requires: AR-K RIP) - Health of wounded enemies regenerates slower.
* **Outfitted III** Bonus Attachment slot.
* **Abakan System** - The first 3 rounds of the burst fire at 1200 RPM.

Mark III* **Overrider** (Requires: AR-K Hyena) - Headshot kills cause the enemy's body to explode and deal splash damage.

Skins* AR-K7
* AR-K8
* AR-K RIP
* AR-K Wyvern
* AR-K Hyena
* AR-K0X

### V27

* **Velocity System** - The Fire Rate accelerates after the first 5 rounds.

Mark I* **Outfitted I** - Bonus Attachment slot.
* **Haste** - Slightly increased movement speed.

Mark II* **Outfitted II** Bonus Attachment slot.
* **Outlaw** - 150% base reload speed after a kill.
* **Predator Methods** (Requires: V27 Rider) - Dealing Damage reduces Battery cooldown time.

Mark III* **Outfitted III** Bonus Attachment slot.
* **Heavy Hitter** (Requires: V27 Black Rider) - Heavily increased damage. Slower fire rate.

Mark IV* **Kill Rush** (Requires: V27 Black Corps) - Headshot kills boost weapon Handling permanently for the rest of the life. Can stack 3 times.

Skins* V27
* V27 Rider
* V27 Black Rider
* V27 Black Corps

### Mongrel

Mark I* **Outfitted I** - Bonus Attachment slot.
* **Stubby** - Slightly increased aim down sight movement speed.
* **Overgassed** (Requires: Mongrel Big Game) - Increased fire rate. (Stacks with Rapid Fire)

Mark II* **Outfitted II** Bonus Attachment slot.
* **Outlaw** - 150% base reload speed after a kill.
* **Bullet Shards** (Requires: Mongrel Feral) - Health of wounded enemies regenerates slower.

Mark III* **Outfitted III** Bonus Attachment slot.
* **Mark of the Hunter** (Requires: Mongrel Stalker) - Enemies that are hit are slowed down.

Mark IV* **Collateral Damage** (Requires: Mongrel Big Game) - Last bullet to finish an enemy will spread fragments like pellets through the enemy.

Skins* Mongrel
* Mongrel Stalker
* Mongrel Feral
* Mongrel Big Game

### N4V1

* **Hybrid** - Semi Automatic.

Mark I* **Outfitted I** - Bonus Attachment slot.
* **Focus** (Requires: N4V1 Gamma) - Reduced idle sway while aiming down sights.

Mark II* **Outfitted II** Bonus Attachment slot.
* **Outlaw** - 150% base reload speed after a kill.
* **Regenerator** (Requires: N4V OMA) - Weapon refills ammo in stock.

Mark III* **Outfitted III** Bonus Attachment slot.
* **Refresher** (Requires: N4V1 Hyperlight) - Every 2 player kill-streak restores lethal and utility.

Mark IV* **One Man Army** (Requires: N4V OMA) - Only Allow Primary Weapon. Increased Handling.

Skins* N4V1
* N4V1 Gamma
* N4V1 Hyperlight
* N4V OMA

### ICR-3

Mark I* **Outfitted I** - Bonus Attachment slot.
* **Sharpshooter** - Increased damage range.

Mark II* **Outfitted II** Bonus Attachment slot.
* **Outlaw** - 150% base reload speed after a kill.

Mark III* **Outfitted III** Bonus Attachment slot.
* **Gunslinger** (Requires: ICX-R3) - First 4 bullets deal more damage.

Mark IV* ?

Skins* ICR-3
* ICX-R3

### SABR

Mark I* **Outfitted I** - Bonus Attachment slot.
* **Cycle** - Burst fire becomes automatic with minor delay when trigger is held down.

Mark II* **Outfitted II** Bonus Attachment slot.
* **Crosshair** (Requires: SASR) - Damage marks enemies on the mini-map.

Mark III* **Outfitted III** Bonus Attachment slot.
* **Happy Trigger** - Burst delay is reduced.

Mark IV* **Virulence** (Requires: SABR Viral) - Hits release a nanite swarm, which size doubles upon kills.

Skins* SABR
* SASR
* SABR Viral

### RIP3R

* **Decree** - Third consecutive hit rounds procs double damage.

Mark I* **Outfitted I** - Bonus Attachment slot.
* **Zeroing** - Slightly increased aim down sights speed.

Mark II* **Outfitted II** Bonus Attachment slot.
* **Devourer** - Headshot kills refresh health.

Mark III* **Outfitted III** Bonus Attachment slot.

Mark IV* **Maelstrom** (Requires: RIP3R Thunderlord) - Decree round proc damages surrounding enemies as well.

Skins* RIP3R
* RIP3R Thunderlord

### MCR

Mark I* **Outfitted I** - Bonus Attachment slot.
* **Stockpile** - Increased ammo. (Stacks with Extended Mag)

Mark II* **Outfitted II** Bonus Attachment slot.

Mark III* **Outfitted III** Bonus Attachment slot.

Mark IV* + **Airburst** - Mark and annihilate targets with special bullet mechanics.

Skins* MCR

### Parallax

* **Cycle** - Burst fire becomes automatic with minor delay when trigger is held down.
* **Hybrid** - Akimbo automatic.
* **Impure Hybrid** (Requires: Parallax Gemini) - Akimbo shotguns.

Mark I* **Outfitted I** - Bonus Attachment slot.

Mark II* **Outfitted II** - Bonus Attachment slot.

Mark III* **Outfitted III** - Bonus Attachment slot.

Mark IV* **Jack Knife** (Requires: Parallax Switchblade) - Melee attacks perform close range execution.

Skins* Parallax
* Parallax Gemini
* Parallax Switchblade

### CBR4

Mark I* **Outfitted I** - Bonus Attachment slot.

Mark II* **Outfitted II** - Bonus Attachment slot.
* **Spotter** (Requires: CBR4 Snake Eyes) - Custom scope that outlines enemies.

Mark III* **Outfitted III** - Bonus Attachment slot.
* **Antivenom** (Requires: C0BR4) - Bullets heal friendly allies.

Mark IV* **Envenomed** (Requires: C0BR4) - Damage over time. Each consecutive hit boosts the time the venom lasts.

Skins* CBR4
* CBR4 Snake Eyes
* C0BR4

### MARAUDER

#### Mark IV

* **Quantum Cell** - Infinite Ammo, rechargeable cell.

### Any Sniper

#### Mark X

* **Expansion Round** - More stopping power, no penetration.

### L-Maverick

#### Mark IV

* **Pocket Pick** - Pocket Sniper conversion.

### After All This Time

* **Forever** - This weapon gains increased Rate of Fire, Stability and Range when there is another After All this Time in your Fireteam.
* **Adaptation** - When aiming down this weapon, it turns into a Pulse Rifle, firing three bullets per pulse. This weapon can be fired in full auto.
* **Evolution** - This weapon gains bonus accuracy when fired from the hip, and every six bullets fired will fire a bullet that deals extra damage.
* **Unsated Beast** - For each enemy killed, this weapon deals more damage. These bonuses are lost when you reload the weapon.
* **Prowl** - This weapon deals more damage when hitting an enemy from behind.
* **Blazing Trail** - Enemies killed by this weapon produce a cone of fire that travels in a straight line, damaging all enemies hit by it.
	+ **Fiery Blossom** - The cone of fire ignites enemies, reducing their defenses by 10% for a few seconds. The defense shred procs beofre the damage of the cone, which means the damage of the cone is increased aswell.
* **Semiquaver rest** - This weapon deals more damage to enemies affected by a debuff. (+15% damage)
* **A Forged Alliance** - Enemies hit by this weapon will take more damage from the next round fired. Missing a shot will reset these bonuses.
* **Silver Beam** - This weapon does not fire bullets, instead it charges and fires a single beam of light that pierces its enemies.
* **A Rift in the Sky** - Killing an enemy with this weapon will cause them to explode in a nova of Light, briefly blinding nearby enemies.
* **Warmonger** - Each kill with this weapon will start your shield regeneration, while also giving you a brief movement speed boost.
* **Helix 4** - Change the layout to cylindrical mag, changing the function.
* **Spinnin Up** - Increases fire rate, but requires brief charge up.