recursal/Fanatic-Fandom huggingface dataset:
Exorcist

**Exorcist** is an Adepta Sororitas anti-armour missile launcher vehicle.

## Description

Most vehicles in the Adepta Sororitas armoury serve multiple purposes, for in addition to being weapons of war, they are mobile shrines adorned with devotional icons and carvings. The Exorcist is perhaps the most ornate example of this. Each is an individual work of art whose battlefield role of providing devastating long-range fire support is secondary to its significance as a potent, divine symbol of the power and glory of the Ecclesiarchy.

## Weapons

 Upgrade: Enhanced Ordnance Increases the armour penetration of heavy weapons.

**Researchable**

 Upgrade: Enhanced Ordnance Increases the armour penetration of heavy weapons.

 Upgrade: Enhanced Ordnance Increases the armour penetration of heavy weapons.

## Actions

**Researchable**

 : 10
 : self
 Technology: Smoke Launcher

 : 1
 Passive action

 Upgrade: Enhanced Ordnance Increases the armour penetration of heavy weapons.

## Traits

 **Vehicle**: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

**Researchable**

 **Extra Vehicle Armour**: Increases the armour.Requires: Extra Vehicle Armour

## Strategy

Click here to add a strategy!

 Adepta Sororitas

Units & Heroes

Buildings
Lightning Fighter

**Lightning Fighter** is an Adepta Sororitas extremely fast air superiority fighter unit.

## Description

The Lightning was re-discovered during the Saint-Sean Crusade, with the fighter's STC template given over to the Mechanicus Lords of Cypra Mundi for dissemination. The Lightning's main role is as an air superiority fighter, a role it fulfils ably.

## Weapons

 Upgrade: Enhanced Ordnance Increases the armour penetration of heavy weapons.

**Researchable**

 Upgrade: Enhanced Ordnance Increases the armour penetration of heavy weapons.

## Actions

 Free action

**Researchable**

 Free action
 : 5
 Technology: Chaff Launcher

## Traits

 **Vehicle**: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

**Researchable**

 **Martyr Spirit**: On death, reduces the morale loss of adjacent allied units with Shield of Faith.Requires: Ministorum Indoctrination

## Strategy

Click here to add a strategy!

 Adepta Sororitas

Units & Heroes

Buildings
Cerastus Knight-Lancer

**Cerastus Knight-Lancer** is an Adepta Sororitas fast super-heavy walker unit that outflanks and smashes into its opponents.

## Description

The Cerastus Knight-Lancer is a first strike weapon, attuned to rapid assault tactics and lethal outflanking charges against a foe. It is justly renowned for its speed and its power, as well as for the temperamental and restive nature of the machine-spirits which dwell as anima within its colossal frame. Because of this reputation, the most impetuous and glory-hungry of the Knight Households are driven to bond with these war machines, their own souls a match for the fury caged within their mounts. The greatest of these pairings will go on to create martial legends among their lineage, while for those whose temper cannot fully master that of their Knight-engine or whose own lust for glory might see valour outweigh caution on the battlefield, their triumphs are likely to blaze brightly, if briefly, in the chronicles of their Households.

## Weapons

 Upgrade: Enhanced Ordnance Increases the armour penetration of heavy weapons.

 Upgrade: Blessed Blades Increases the armour penetration of melee weapons.

## Actions

 : 1
 Passive action

 Free action

 : 1

 Large Blast: Hits multiple group members of the target unit. Melee: Cannot overwatch.

**Researchable**

 : 3

## Traits

 **Walker**: Reduces the movement penalty in forests and imperial ruins.

**Researchable**

 **Extra Vehicle Armour**: Increases the armour.Requires: Extra Vehicle Armour

## Strategy

Click here to add a strategy!

 Adepta Sororitas

Units & Heroes

Buildings
Canoptek Spyder

**Canoptek Spyder** is a Necron monstrous support unit that clears tiles and founds new cities.

## Description

Though essentially an automated drone, a Canoptek Spyder is nonetheless a formidable foe. Its vast array of self-repair and backup systems vital for enduring uncaring millennia offer substantial protection against incoming fire. In return, any enemy that strays within reach of the Canoptek Spyder will have flesh scoured from bone by a multitude of mechanical tools and pincers.

## Weapons

 Upgrade: Necrodermic Blades Increases the armour penetration of melee weapons.

 Upgrade: Dispersed Targetting Increases the armour penetration of blast and template weapons.

## Actions

 Free action
 : 1

 : 1
 : 1

 : 1
 Passive action

 : 1

**Researchable**

 : 5
 : 1
 Technology: Scarab Hive

 : 1
 Passive action

 : 3

## Traits

 **Smash**: Increases the melee armour penetration.

**Researchable**

 **Extra Vehicle Armour**: Increases the armour.Requires: Extra Vehicle Armour

## Strategy

Click here to add a strategy!

Necrons

Units & Heroes

Buildings
Officio Tactica

Upkeep |  -1

**Officio Tactica** is an Astra Militarum Research building in *Warhammer 40,000: Gladius - Relics of War*.

## Description

Learning to be an officer of the Astra Militarum is a thankless, often lethal task. One of the safest postings is to the Officio Tactica, where the smartest tactical minds analyse ongoing military manouevres and refer to the copious texts of the Tactica Imperialis for well-tested advice. They also record their current campaigns, so that future generations might learn from them.
Reavers

**Reavers** are a Drukhari anti-armour skirmisher jetbike unit.

## Description

Reaver jetbikes streak across the battlefield with the same speed and agility they display during their lethal races around the Commorrite arenas. Whether jinking around incoming enemy fire, decapitating foes or culling their victims with ferocious firepower, these high-speed killers are lethal in the extreme.

## Weapons

 Upgrade: Assault Weapon Bonus Increases the armour penetration.

## Actions

 Free action

 : 10
 Technology: Cult Cold Trader
Cost:  10

**Researchable**

 Free action
 : 3

## Traits

 **Soul Hunger**: Grants influence when killing an enemy.

**Researchable**

 **Raider Readiness**: Increases the healing rate when this unit is embarked in a vehicle.Requires: Raider Readiness

## Strategy

Click here to add a strategy!

Drukhari

Units & Heroes

Buildings
 Resource production
 Unit production
Boss Tower

**Boss Tower** is an Ork headquarters unit that represents a city's defenses.

## Description

Once a Warboss has amassed an army of a certain size, he can no longer command with the simple cudgelling and swearing his boyz have grown to love. The Boss Tower doubles up as a place for the boss to live and a bully pulpit from which he can bellow at his hordes.

## Weapons

 Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

 Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

## Traits

 **Transport**: Allows transportation of infantry units.

## Strategy

Click here to add a strategy!

Orks

Units & Heroes

Buildings
Game updates/2018-01-17

This update unlocks the final two factions: Orks and Necrons.

### Changed

* Moved base configuration directory from %APPDATA%/ to %USERPROFILER%/Documents/.
* Steam saved games are now also stored in %USERPROFILER%/Documents/ instead of the app directory.
* Hero items generally no longer consume movement points or actions (i.e. grenade items).
* All hero items, even rare artefact items, are now purchasable at the Jokaero Trader Enacampment.
* Weighted ruin rewards by item influence cost: resource = weight 10, 50 influence item = weight 8, 100 influence item = weight 6, 200 influence item = weight 2.
* Rebalanced Orbital Strike.
* You can now place Fortress of Redemption on allied city tiles.
* Rebalanced Fortress of Redemption: cost no longer scales but is flat 100.
* Tweaked requisition gains from features.
* Tweaked several Space Marines quests.
* Tweaked some model sizes to better match official models scales.
* Improved display of traits to better show when each trait is relevant.
* Rebalanced several hero abilities.
* Maximum growth from population limit is now limited to +8.
* Reduced chapter tactic cost to 50 influence.
* Reduced edict cost to 50 influence.
* Tiles in city have max 1 movement cost for allied units.
* Tweaked trait descriptions.
* Reduced armor bonus for Extra Armor and Armaplas Bracers to +1.
* Simplified flyer rules: flyers retaliate normally; removed Hover trait; blast, template and grenade weapons can hit flyers.
* Left-over production now carries over to the next item.
* Produce unit objective now takes into account existing units.
* Improved unit sound effects.
* Reduced Psychneuein attacks from 2 to 1.

### Fixed

* Fixed a performance issue that increased with time.
* Fixed incorrect hero costs.
* Fixed transport visual glitches.
* Fixed tactics and artefacts not applying their modifiers to newly produced and captured units.
* Fixed controlled tiles not showing as influence upkeep in hint.
* Fixed traits not capping unit attributes when being removed.
* Fixed template weapons not having Ignores Cover and No Escape traits.
* Fixed a bug that could happen in Space Marines chapter 1.
* Fixed Jink inconsistencies.
* Fortifications no longer get the forest bonus.
* Improved user data directory UTF path handling.
* Various other minor fixes and tweaks.

## Wiki Notes

* Version 0.5.0
* Saved games from previous versions are not compatible with this version.
Raveners

**Raveners** are a Tyranid fast beast unit bred for close combat.

## Description

Raveners are voracious predators, their clawed and snake-like bodies driven onwards by an all-consuming hunger. Twisted musculature grants these beasts a terrifying turn of speed. Raveners can bound over small obstacles in an eye-blink, dart between larger obstructions and even slither through flooded marshland with bewildering swiftness. The power housed within the Raveners' wiry forms allows them to burrow long distances beneath a world's surface, before emerging in a spray of earth right in front of an enemy position, claws eviscerating their ambushed prey whilst their thorax-mounted weapon symbiotes spit death.

## Weapons

 Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

 Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

**Researchable**

 Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

## Actions

 Free action
 : 3

## Traits

 **Move Through Cover**: Negates the movement penalty in forests and imperial ruins.

**Researchable**

 **Gaunt Instincts**: Reduces the biomass upkeep.Requires: Gaunt Instincts

## Strategy

Click here to add a strategy!

Tyranids

Units & Heroes

Buildings
 Resource production
 Unit production
Modding:Icons

All images in Gladius (apart from fonts) use the DDS format. The freely-available Paint.NET program (https://www.getpaint.net/download.html) is an easy and convenient way to work with DDS images, a file format which it natively supports.

The trickiest part in getting your images to work in Gladius is to make sure you have the correct export settings for the DDS format. You will first need to save your file in Paint.NET, only then will the export settings be displayed. You want to make sure that you use the following settings:

```
- DXT3 (Explicit Alpha)
- Cluster fit (Slow/HQ)
- Perceptual
- Generate Mip Maps
- Fant

```

The only other thing you want to keep in mind while working with your image in Paint.NET is to set an appropriate Opacity-Alpha value (which is accessible from the Colors palette -> More). Setting this value correctly might require some trial and error if it's an image to which Gladius applies it's own additional filters.
Ghost Ark

**Ghost Ark** is a Necron transport vehicle with healing abilities. *(Only with Escalation Pack DLC)*

## Description

Ghost Arks are tasked with trawling for remnants of Necrons unable to self-repair. Recovered components are set upon by swarms of constructor scarabs that return the fallen Necrons to full function. Repaired warriors are then locked in stasis until the Ghost Ark is at capacity, at which point it will either return its cargo to their tomb world or else deploy them directly into battle. Ghost Arks are often used as conventional transports that ferry reinforcements into battle â€“ however, they truly come into their own once their grim cargo has disembarked. Drifting behind the ranks of Necrons, the Arks flicker with emerald energies as they repair one fallen foot soldier after another. The enemy can only watch with dawning horror as their best efforts to slay the Necrons are undone.

## Weapons

 Upgrade: Atomic Flayers Increases the armour penetration of gauss weapons.

## Actions

 Free action
 : 1

 : 1

 Free action

**Researchable**

 : 2
 Passive action

## Traits

 **Vehicle**: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

**Researchable**

 **Extra Vehicle Armour**: Increases the armour.Requires: Extra Vehicle Armour

## Strategy

Click here to add a strategy!

Necrons

Units & Heroes

Buildings
Chaos Cultists

**Chaos Cultists** are a Chaos Space Marine mass infantry unit that can clear tiles, found cities and sacrifice itself to the Dark Gods.

## Description

The cultists of Chaos can be found, in one form or another, almost anywhere the Imperium has spread. At first glance, they are indistinguishable from normal men, but under their clothes, their flesh is tattooed and branded with sigils that hurt the eyes of any faithful who look upon them. When the Chaos Space Marines come to a planet, the true colours of the cultists are revealed. The powers of darkness are ever quick to promise glory, and even the lowliest initiate knows that to fight alongside such legendary warriors is to court the gaze of the gods.

## Weapons

 Upgrade: Warpborne Bolts Increases the armour penetration of bolt weapons.

 Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

## Actions

 : 1
 : 1

**Researchable**

 : 10
 : 1
 Technology: Noctilith Crown

## Strategy

Click here to add a strategy!

Being a particularly weak enemy, they are usually not hard to deal with. However, they often attack in swarms of multiple units. Frag grenades and similar anti-infantry abilities are very effective against them, but keep in mind that due to them attacking in droves, you should always have a few backup units near to help defend.

Chaos Space Marines

Units & Heroes

Buildings
 Resource production
 Unit production
Generatorum

Upkeep |  -1

**Generatorum** is an Space Marines Energy building in *Warhammer 40,000: Gladius - Relics of War*.

## Description

Though the light of the Emperor is the true source of every Chapter's strength, a physical power source is also required. The exact nature of its Generatorum differs from Chapter to Chapter. The Space Wolves, for instance, have driven immense crystal shafts deep into the surface of the planet Fenris, transforming subterranean heat into the endless energy their fortress-monastery demands.
MV5 Stealth Drones

**MV5 Stealth Drones** are a T'au drone unit that conceals allies.

## Description

Some Drones are harder to produce than others. The MV5 Stealth Drone is one such, carrying a stealth field generator and only ever deployed in pairs alongside the rare XV95 Ghostkeel Battlesuit. Given how long these infiltrators spend alone behind enemy lines, Ghostkeel pilots typically develop a strong relationship with their MV5s and Battlesuit.

## Actions

 : 1
 : 1

## Strategy

Click here to add a strategy!

T'au

Units & Heroes

Buildings
 Resource production
 Unit production
Game updates/2018-04-23

* Construction of buildings and acquisition of tiles now plays construction sound.
* Clicking on a quest objective now focuses on the closest highlighted tile.
* Remember faction selection for next game.
* Clicking on a city tile when the unit of the tile is already selected now opens the city screen.

### Changed

* Deep diggaz now gives a fixed +1 bonus per building instead of a percentage.
* Al-Khemic Quarry now has energy instead of ore upkeep.
* Summary execution is now a free action.
* Updated Russian translation.

### Fixed

* Fixed battle panel reporting a wrong outcome when attacking headquarters.
* Fixed battle panel not reporting any damage done when hovering over a target within range and the unit has already attacked (as opposed to simulate the battle with action and movement remaining).
* Fixed unit rank not having an effect in the battle panel.
* First Necron quest no longer counts existing Warriors and reduced count to produce to 1.
* Fixed control ancient artefact objective not completing.
* Fixed using an active artefact's ability crashing the game.
* Fixed traits not being properly freed from memory.
* Fixed notifications during the AI's turn being cleared when your turn starts.
* Fixed crashes when clicking on notifications whose entities have since been deleted.
* Fixed a crash that could occur when ending the turn.
* Fixed a crash that occured when targeting a unit without having line of fire and no movement path.
* Fixed a crash that could sometimes occur when playing cinematics with subtitles.
* Fixed game crashing when starting certain quests with highlighted tiles.
* Fixed crash when quick loading with F9 in the game lobby.
* Fixed growth bonuses from faction, edicts and upgrades not applying.
* Fixed buildings not showing up immediately after construction has finished.
* Fixed top bar influence hint not showing influence from tiles.
* Fixed an occurance where allied units could end up on top of each other.
* Fixed gauss damage upgrade not working.
* Fixed missing Linux library dependencies.
* Don't allow renaming of units you cannot control.
* Minor tweaks and fixes.
Khorne Berzerkers

**Khorne Berzerkers** are a Chaos Space Marine melee infantry unit.

## Description

It was the gruesome experiments of Angron, Primarch of the World Eaters, that led to the creation of the first Berzerkers. By the ritual lobotomisation of his warriors, he removed all sense of fear and danger and then heightened the rush his soldiers experienced in combat. When the Legion swore itself to Khorne, the Berzerkers were no longer bound by Imperial battle doctrine and were given full rein to exercise their bloodthirsty skills. They have since become the ultimate close combat shock troops, entering an uncontrollable frenzy in the heat of battle.

## Weapons

 Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

 Upgrade: Warpborne Bolts Increases the armour penetration of bolt weapons.

## Actions

**Researchable**

 : 10
 Technology: Frag Grenade

 Assault: Classification. Blast: Hits multiple group members of the target unit. Grenade: A small bomb thrown by hand.

 : 10
 Technology: Krak Grenade

 Assault: Classification. Grenade: A small bomb thrown by hand.

 : 10
 Technology: Melta Bomb

## Traits

 **Mark of Khorne**: Increases the attacks.

**Researchable**

 **Veterans of the Long War**: Increases the morale, and increases the melee accuracy against units of the Space Marines faction.Requires: Veterans of the Long War

## Strategy

Click here to add a strategy!

Chaos Space Marines

Units & Heroes

Buildings
 Resource production
 Unit production
Retributors

**Retributors** are an Adepta Sororitas mid-range infantry equipped to destroy the most armoured vehicles and creatures with their multi-meltas.

## Description

Retributors are armed with the Order's heaviest weaponry. Believing that the Emperor himself guides their aim, these Sisters annihilate the Ecclesiarchy's foes with overwhelming firepower. Completing the Holy Trinity of bolter, flamer, and melta, Retributors are adept at wielding deadly multi-meltas, whose roaring thermal blasts can reduce the mightiest of battle tanks into molten slag.

## Weapons

 Upgrade: Enhanced Ordnance Increases the armour penetration of heavy weapons.

## Actions

 Free action

**Researchable**

 : 10
 Technology: Frag Grenade

 : 10
 Technology: Krak Grenade

 : 10
 Technology: Melta Bomb

## Traits

 **Oath Of Faith**: Reduces the accuracy and prevents the use of Shield of Faith.

**Researchable**

 **Sister Superior**: Increases the morale of infantry and Paragon Warsuits units.Requires: Sister Superior

## Strategy

Click here to add a strategy!

 Adepta Sororitas

Units & Heroes

Buildings
Guardians

**Guardians** are a Craftworld Aeldari quick basic infantry unit.

## Description

Clad in psycho-reactive armour and armed with lethal shuriken weaponry, the Guardians of the Aeldari armies are able warriors all. Gifted with the natural speed of the Aeldari and the determination to preserve their craftworld no matter the cost, the Guardians are more than a match for the soldiery of the lesser races.

## Weapons

 Upgrade: Sub-Molecular Ammunition Increases the armour penetration of assault weapons.

## Actions

**Researchable**

 : 10
 Technology: Plasma Grenade

 Assault: Classification. Blast: Hits multiple group members of the target unit. Grenade: A small bomb thrown by hand.

## Traits

 **Spirit Preservation**: Grants energy on death.

**Researchable**

## Strategy

Click here to add a strategy!

Craftworld Aeldari

Units & Heroes

Buildings
 Resource production
 Unit production
MV17 Interceptor Drones

**MV17 Interceptor Drones** are a T'au advanced anti-air drone unit.

## Description

The first thing an enemy fighter pilot learns about Interceptor Drones is when one pops out of the wing of a Sun Shark bomber and starts shooting. Given how lethal its twin-linked Ion Rifles are, itâ€™s often also the last thing an enemy pilot sees.

## Weapons

 Upgrade: Mor'tonium Accelerators Increases the armour penetration of fusion, ion, plasma and pulse weapons.

## Traits

**Researchable**

## Strategy

Click here to add a strategy!

T'au

Units & Heroes

Buildings
 Resource production
 Unit production
Haruspex

**Haruspex** is a Tyranid monstrous creature unit with a grasping tongue.

## Description

The Tyranid Haruspex is a ferocious beast created to consume biomass at a sickening pace. It is possessed of a rapacious appetite, driven by the need to sate an infinite hunger. Few foes are foolish enough to stand before a feeding Haruspex, for it can devour an entire platoon of soldiers in a matter of moments, shovelling victim after victim into its craw without ever slowing down. Any morsel that proves too large to be swallowed in one gulp is seized with the Haruspex's gargantuan claws and ripped, crushed or battered apart with negligent ease.

## Weapons

 Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

 Upgrade: Gigaborer Hives Increases the armour penetration of short-ranged weapons.

**Researchable**

 Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

## Actions

 : 1
 Passive action

 Free action

 Free action
 : 3

**Researchable**

 Free action
 : 3

## Traits

 **Strikedown**: Temporarily reduces the movement of target infantry unit.

**Researchable**

 **Megaunt Instincts**: Reduces the biomass upkeep.Requires: Megaunt Instincts

## Strategy

Click here to add a strategy!

Tyranids

Units & Heroes

Buildings
 Resource production
 Unit production
Assimularum

Upkeep |  -1

**Assimularum** is an Space Marines Influence building in *Warhammer 40,000: Gladius - Relics of War*.

## Description

An immense and high-ceilinged gathering-place, wherein every member of the Chapter may assemble to attend briefings, ceremonies and even feasts of particular import. In most fortress-monasteries, the Great Hall is the only room to exceed the sheer size of the Assimularum.
Astra Militarum

## Description

Made up of innumerable billions of soldiers from a million different worlds, the **Astra Militarum** is, by sheer weight of numbers, the greatest army the galaxy has ever known. They hold nothing less than the survival of humanity in their hands.

## Background

The Astra Militarum, commonly known as the **Imperial Guard**, is the primary fighting force of the Imperium of Man. Across a galaxy of a hundred billion stars, there must be billions of Guardsmen at least—yet even the Departmento Munitorum on Terra, which oversees this immense force, has no real idea of how many troops there are at any one time. A safe estimate is to say that there are millions of regiments.

What the Imperial Guard lack in strength, courage and resilience, they make up in numbers, organisation and fighting vehicles—the Guard's wide range of tanks is rightly feared. The manpower of the Astra Militarum is predominantly human, though they do employ stable mutant strains, such as the giant Bullgryns. All these troops are equipped with the best mass-produced weaponry that the Techpriest war manufactories can provide, though it is often backward compared to that wielded by their enemies.

Across the vastness of galactic space, the vast majority of the Imperium's battles involve the Astra Militarum. It is by their actions and endless sacrifice that mankind has claimed and held its place in the universe.

## Features

* **Personality:** Indiscriminate Ranged Firepower
* **Initial Challenge:** Hard
* **Billions of Men:** Inexpensive ranged infantry, but susceptible to morale loss.
* **Heavy Armour:** Mighty armoured vehicles with many upgrades.
* **Thundering Artillery:** Extremely long-ranged artillery.
* **Imperial Bastion:** Defensive fortifications to keep attackers at bay.
* **The Bureaucracy of War:** Issue city edicts to increase city output.

 **Astra Militarum**

Units & Heroes

Buildings
Commander

**Commander** is a T'au jet pack hero unit that coordinates T'au metastrategies.

## Description

The T'au Commander surges into battle in a blaze of firepower. Dynamic and determined, the Commander places every shot perfectly for maximum lethality. Veterans of hundreds of battles, each T'au Commander has the honour of piloting a battlesuit that represents the pinnacle of their race's military technology. The Commander's weapons are of the finest quality, often including special issue armaments that annihilate swathes of enemy infantry or tear battle tanks apart with a single shot.

## Weapons

 Upgrade: Brachyuran Assemblies Increases the armour penetration of burst and rail weapons.

 Upgrade: Blast Phasing Increases the armour penetration of flame and missile weapons.

## Actions

 Free action
 : 3

 Free action
 : 3

 Free action
 : 3

**Researchable**

 Free action
 : 10
 : 1
 Technology: MV1 Gun Drones

 Free action
 : 10
 : 1
 Technology: MV4 Shield Drones

 Free action
 : 10
 : 1
 Technology: MV7 Marker Drones

## Traits

 **Supporting Fire**: Increases overwatch damage against enemy units adjacent to other allied units.

**Researchable**

 **Extra Infantry Armour**: Increases the armour.Requires: Extra Infantry Armour

## Strategy

Click here to add a strategy!

T'au

Units & Heroes

Buildings
 Resource production
 Unit production
Onager Dunecrawler

**Onager Dunecrawler** is an Adeptus Mechanicus doctrina Imperatives walker unit focused on exterminating flying units.

## Description

Onager Dunecrawlers decimate the foes of the Skitarii whilst channelling great swathes of battlefield information to their masters high above. Squadrons of these versatile walkers clank to war in long columns that stalk forwards in uncanny unison, clambering over shattered ruins and wading through toxic run-off without breaking stride. The enemies of the Cult Mechanicus have good reason to fear the Dunecrawler, for these ornate monsters are protected by overlapping emanatus force fields, and bear some of the most esoteric and destructive tank-portable weaponry the Tech-Priests can devise.

## Weapons

 Upgrade: Scriptorum Ordinatus Increases the armour penetration of heavy weapons.

 Upgrade: Scriptorum Ordinatus Increases the armour penetration of heavy weapons.

 Upgrade: Scriptorum Ordinatus Increases the armour penetration of heavy weapons.

**Researchable**

 Upgrade: Dogma Metalica Increases the armour penetration of assault weapons.

## Actions

**Researchable**

 : 1
 Passive action

 : 3

## Traits

 **Walker**: Reduces the movement penalty in forests and imperial ruins.

**Researchable**

## Strategy

Click here to add a strategy!

 Adeptus Mechanicus

Units & Heroes

Buildings
Game updates/2017-12-17

## Update - December 17th, 2017

### Added

* Added new Kastelan Robot unit, appears as a neutral menace and at the final Astra Militarum quest.
* Added new Techpriest Betrayer unit to final Astra Militarum quest.
* Added new UI sounds.
* Added faction-specific quest icons.
* Added force end turn button.
* Added trait descriptions.

### Changed

* Increased cost and research tier for Devastator Space Marines.
* Tweaked the Space Marine research tree.
* Reduced Land Speeder unit size from 3 to 2.
* Turn button now requires visiting each city with available production and clearing notifications before changing to end turn.
* Missile weapons are no longer seperate abilities.
* Bomb weapons no longer consume action or movement points.
* Increased hunter-killer missile damage and armour penetration.
* Rivers now costs an additional movement point for ground units.
* Rebalanced production, resource costs and upkeeps.
* Increased armour of headquarters to 10.
* Headquarters unit starts with 0 action points.
* Kill camp quest objectives now scale up the more forces you have.
* Tweaked jink, supersonic and turbo boost abilities.
* Reduced several ability cooldowns.
* Made height levels more distinct.
* Clicking on the unit portrait focuses the camera on the selected unit.
* Removed additional heavy and skyfire penalties for grenades and blast weapons when targeting flyers.
* Reduced Deeds of Glory from 10...30 to 5...15 influence per experience.

### Fixed

* Fixed Librarian Shockwave crash.
* Fixed Predator not showing his upgraded Lascannons.
* Fixed flyers not being able to fire heavy weapons after moving.
* Fixed ground explosion sounds not matching visuals.
* Fixed being able to acquire boundary tiles.
* Fixed building slot overlay not updating after clearing vegetation.
* Fixed difficulty options not being cleared when re-entering the game lobby.
* Skystrike weapons no longer cause visual ground explosions.
* Improved performance.
* Various other minor fixes and tweaks.

## Wiki Notes

* Version 0.4.0
* Saved games from previous versions are not compatible with this version.
Ork units

This article covers Ork units.

## Monstrous Creatures

 Upgrade: Bigga Choppas Increases the armour penetration of melee weapons.

 Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

 Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

 : 1
 Passive action

 : 1

 Large Blast: Hits multiple group members of the target unit. Melee: Cannot overwatch.

**Researchable**

 : 3

## Stationary

 Upgrade: Bigga Boltz Increases the armour penetration of bolt weapons.

 Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

Orks

**Units & Heroes**

Buildings
Hydra

**Hydra** is an Astra Militarum fast tank unit that excels against airborne targets.

## Description

Whether faced by lightning-fast xenos fighters or daemonic, leather-winged monstrosities, the Hydra Flak Tank is ideally equipped to blow aerial foes out of the sky. The Hydra's predictive logic-spirit singles out and locks onto its targets with the tenacity of a predatory beast.

## Weapons

 Upgrade: Kraken Bolts Increases the armour penetration of bolt weapons.

 Upgrade: Kraken Bolts Increases the armour penetration of bolt weapons.

**Researchable**

 Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

## Actions

**Researchable**

 : 10
 : self
 Technology: Smoke Launcher

 Upgrade: Improved Frag Casings Increases the armour penetration of grenade, missile and blast weapons.

## Traits

 **Vehicle**: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

**Researchable**

 **Relic Plating**: Increases the witchfire damage reduction.Requires: Relic Plating

## Strategy

Click here to add a strategy!

 Astra Militarum

Units & Heroes

Buildings
Powwa Gubbinz

Upkeep |  -1

**Powwa Gubbinz** is an Orks Energy building in *Warhammer 40,000: Gladius - Relics of War*.

## Description

It doesn't pay an Ork to look too closely at the generators that power their world. That's because much of the technology that Ork Meks produce is missing key parts and shouldn't actually work—but the massed psychic belief of Orks somehow overrides this.
Mek Gunz

**Mek Gunz** are an Ork armoured anti-air unit.

## Description

The roar of Mek Gunz has heralded the end for many a hapless foe. Spitting out blasts of crackling energy, swatting planes out of the air or crushing their victims in crackling fists of bright green force, these big, clanky field guns have enough dakka to stomp even the toughest targets. Of course, as no self-respecting Ork would be left behind when there's a fight in the offing, crewing the gunz is left to the long-suffering grots.

## Actions

**Researchable**

 : 5

## Traits

 **Scavenger**: Grants ore when killing an enemy.

**Researchable**

 **Fungal Forests**: Restores hitpoints each turn of Ork ground units.Requires: Fungal Forests

## Strategy

Click here to add a strategy!

Orks

Units & Heroes

Buildings
Orbital Relay

Units enabled | Tile capture ( 5  5  12), clearing tiles ( 12), and constructing other buildings

**Orbital Relay** is an Space Marines Construction building in *Warhammer 40,000: Gladius - Relics of War*.

## Description

In normal times, the various Teleportaria would be used to transport troops to and from nearby starships. In these warptorn times, the Orbital Relay serves a more important function, communicating with the low-orbiting Battle Barge and calling down important requisitions for rapid surface deployment.

## Effects

Building that constructs new buildings and generates influence.
Librarium

Upkeep |  -1

**Librarium** is an Space Marines Research building in *Warhammer 40,000: Gladius - Relics of War*.

## Description

Though also a store for extensive written histories of its Chapter, the Librarium is first and foremost its central command, communications and defence station. Here, Astropaths manage external and intra-base comms, while Librarians and psykers pore over, protect and update the Chapter's centuries of wisdom.
Malanthrope

**Malanthrope** is a Tyranid support unit that consumes tiles and founds new cities.

## Description

Malanthropes are rarely seen Tyranid creatures. This is because they are not truly warrior organisms, and so are not usually encountered by a prey world's defenders. Instead, these floating creatures follow behind the Tyranid attack; they are typically created only after a prey world's protectors have been defeated and the swarm is in the process of devouring the planet's biomass. On those few occasions that a survivor has seen a Malanthrope and somehow escaped, they have brought with them a tale of horror. They report seeing these giants drift across corpse-strewn battlefields, but unlike other Tyranids, which mindlessly devour everything in their way, Malanthropes seem to selectively search through the slainâ€”as to what they are searching for, none can say.

## Weapons

 Upgrade: Bioweapon Symbiosis Increases the armour penetration of melee weapons.

 Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

## Actions

 : 1
 : 1

 : 1

 Upgrade: Biomorph Adaptation Increases the armour penetration of biomorphs.

 : 3

 : 1
 : self
 Passive action

 : self
 : 1
 Passive action

## Traits

 **Prey Adaptation**: The Hive mind gains research when the Malanthrope gains experience from combat.

**Researchable**

 **Gaunt Instincts**: Reduces the biomass upkeep.Requires: Gaunt Instincts

## Strategy

Click here to add a strategy!

Tyranids

Units & Heroes

Buildings
 Resource production
 Unit production
Lord of Skulls

**Lord of Skulls** is a Wildlife almost unstoppable war engine that can slaughter entire armies.

## Description

Grinding across the battlefield on rumbling tracks, the Lord of Skulls towers over its terrified foes. Given life by the raging spirit of a Bloodthirster bound within its hull, and powered by the boiling blood of murderers, this unholy engine of war is death to all who stand before it. Its devastating guns reduce swathes of victims to ruin, drowning them in jets of red-hot gore or burying them under rains of gnashing skulls. As it ploughs through the enemy ranks, the Daemon Engine wields its roaring cleaver with a speed and skill that is entirely horrifying in something so huge. Entire ranks of enemy warriors are swept away with a single swing, tanks and monstrous beasts swatted through the air like toys. Even towering war engines such as Stompas or Titans are made to look clumsy and sluggish as the Lord of Skulls hacks off their limbs and tears open their armoured torsos amid blossoms of dirty flame. Few warriors can face the Lord of Skulls and live, for it is a machine of absolute destruction.

## Actions

 : 1
 Passive action

## Traits

 **Walker**: Reduces the movement penalty in forests and imperial ruins.

## Strategy

Click here to add a strategy!

Wildlife

Units & Heroes
Destroyer Lord

**Destroyer Lord** is a Necron hero unit with exceptional close combat capabilities.

## Description

Destroyer Lords are the most maniacal of their kind. This is chiefly because they retain far more intellect than baseline Destroyers, and can bring all of this fearsome intelligence to bear in their pursuit of universal oblivion. Indeed, in a galaxy overspilling with genocidal despots, Destroyer Lords remain worthy of mention as something truly horrific. Where others kill for pleasure, or in service to some malignant god, Destroyer Lords pursue their bloody crusade simply because they can.

## Weapons

 Upgrade: Necrodermic Blades Increases the armour penetration of melee weapons.

## Actions

 Free action
 : 1

 Free action

 : 3

 : 1

 Free action

**Researchable**

 : 3
 Technology: Dimensional Corridor

## Traits

 **Reanimation Protocols**: Restores hitpoints each turn.

**Researchable**

 **Extra Infantry Armour**: Increases the armour.Requires: Extra Infantry Armour

## Strategy

Click here to add a strategy!

Necrons

Units & Heroes

Buildings
Refectory

Upkeep |  -1

**Refectory** is an Space Marines Requisitions building in *Warhammer 40,000: Gladius - Relics of War*.

## Description

The Chapter's mammoth dining halls and kitchens are contained within its Refectories. The Space Marine diet is a spartan affair, augmented with a cocktail of bio-chemical supplements to ensure constant battle-readiness. The Battle-Brothers consume this repast in complete silence.
Game updates/2018-02-12

* Skyfire weapons now have -2 accuracy against ground targets instead of max 2 accuracy.
* Skyfire weapons now have +2 accuracy against flyers and skimmers.
* Heavy weapons now have -2 accuracy after moving instead of max 2 accuracy.
* Units can now enter a tile as long as they have any movement remaining.
* Changed all flyer movement to 6.
* Super-Heavy units now have one less movement.
* Changed Reaper ability of the Destroyer Lord to not consume action and movement but only provide +3 instead of +6 accuracy/armor.
* Increased morale gain radius for Summary Execution from 1 to 2.
* Changed rock models to align with the ground.
* Tweaked the world generator.
* Neutral units now gain a full tier of technological upgrades every 15 turns, matching player unit strength over time better.
* Setting an audio volume to 0 now disables sounds of that group.
* Min and max attributes now show without plus sign.
* Changed default player color.
* Color upgrade traits and weapons blue.
* Quest tweaks.
* Language tweaks.

### Fixed

* Fixed artefact items not counting as recovered artefacts.
* Fixed Necron quests starting immediately after completion of the previous quest.
* Fixed delay for regrouping units.
* Fixed some issues with unit squads not regrouping after health changes.
* Fixed Tankbusta Bomb crash.
* Fixed population limit from units and loyalty from units counting multiple times when having multiple cities.
* Fixed AI turn headline bar capturing mouse input.
* Fixed enslaved units continuing the previous player's queued action.
* Fixed Shard of Vaul only giving 3 requisitions, now correctly 9.
* Fixed select target label not disappearing when canceling targetted action.
* Fixed previous game's reports not disappearing when starting a new game.
* Fixed scroll bars being out of place under certain conditions.
* Fixed task asking to choose production when you cannot afford heroes.
* Fixed modifiers with trait conditions being applied when the trait has not yet been unlocked.
* Don't use incompatible version saves for main screen continue.
* Don't allow interaction with buildings during AI turn.
* Don't allow construction of Imperial Strongpoints on Wire Weed.
* Quest fixes.
* Minor other tweaks and fixes.

## Wiki Notes

* Version 0.7.0
* Saved games from previous versions are not compatible with this version.
Mobile Holoprojector

**Mobile Holoprojector** is a *Gladius* stationary artefact unit that increases the hitpoints..

## Description

This holoprojector may be monolithic, but it's never where you think it is. Once you've blundered into the actual holoprojector, you can deploy its capabilities on nearby units, massively increasing their survivability as enemy shots and blows are wasted.

## Traits

**Mobile Holoprojector: Increase the hit points of your units.**

+10% Hitpoint Max
Craftworld Aeldari

## Description

The **Craftworld Aeldari** are a refined, capable race that experiences everything intensely and artistically. Yet when roused to war, every last one of them can be a fearsome foe, having trained several human lifetimes in the arts of war. Though fragile, they strike quickly and disappear before an enemy can fire back.

## Background

Sixty million years ago, the Old Ones and the Necrons fought The War in Heaven. The Old Ones lost, but their mantle was inherited by one of their creations—the **Aeldari**, a psychically-powerful race of immense sensitivity. Over the subsequent millenia, they ruled the galaxy, slipping over time deeper and deeper into depravity and arrogance.

Their golden age ended with the birth of Slaanesh, the Chaos God of pleasure. At the moment of her birth, the core of the Aeldari civilization was utterly destroyed, its citizens’ souls and even its gods consumed by the nascent god. Where the Aeldari homeworlds once were, now there is only the Eye of Terror, a massive rift into the Warp. Only a few Aeldari survived: the hardy Exodites, on distant agrarian planets; the degenerate Drukhari and mysterious Harlequins, hiding in the Webway; and the restrained Aeldari, on enormous trading ships known as Craftworlds.

Doomed and declining, the Aeldari seek to avoid their own consumption by Slaanesh at all costs. They find themselves on Gladius Prime, chasing a Farseer’s prediction that this planet is key to the survival of all Aeldari...

## Features

* **Personality:** Children of Asuryan
* **Initial Challenge:** Medium
* **Webway Gate:** Exploit your knowledge of webway gates to activate them and move swiftly across the battlefield.
* **Webway Redoubt:** Found a city on top of an activated webway gate to fortify Craftworld Aeldari’s presence on Gladius.
* **Remnants of the Fall:** Reduced city growth rate. The last remnants of a people whose mere dreams once overturned worlds and quenched suns.
* **Asuryani Arrivals:** Call upon offworld Asuryani to join you and temporarily boost your growth rate.
* **Transcendent Bliss:** Focus the Aeldari’s spiritual consciousness to experience a period of increased loyalty towards your cause.
* **Spirit Preservation:** Gain energy for every fallen Aeldari unit.
* **Battle Focus:** Many Craftworld Aeldari units can move after using their actions.
* **Ancient Doom:** The Aeldari loathe and fear She Who Thirsts above all else, increasing their accuracy, but also the damage taken when fighting the forces of Chaos.

**Craftworld Aeldari**

Units & Heroes

Buildings
 Resource production
 Unit production
Psyker Coven

**Psyker Coven** is an Astra Militarum Psykers building in *Warhammer 40,000: Gladius - Relics of War*.

## Description

Whilst the warpstorm rages, the peacetime use of psykers—as astropaths, for long-range communication—is pointless. Similarly, without being able to reach the Black Ships, unwanted psykers can't be transported to Terra for sacrifice at the Golden Throne. Instead, most are executed, with a select few drafted into Imperial service as Sanctioned Psykers.

## Effects

Building that produces psykers as well as generates energy and influence.
Obliterators

**Obliterators** are a Chaos Space Marine elite infantry unit with cyclable weapons.

## Description

The monstrous warriors of the Obliterator cults are a blasphemy against nature and Machine God alike. Their forms are so altered, so thoroughly conjoined with the tools of war, that every cell in their bodies thrills with a spark of mechanical life. Only the Dark Mechanicum have mastered the complete fusion of metal and flesh, melding the inert and the animate together on a spiritual level in order to form something far greater than mere cybernetics. Because of their Chaos-born powers, Obliterators are capable of not only absorbing weaponry into themselves, but also of manifesting munitions from their titanium-laced flesh.

## Weapons

 Upgrade: Conjoined Weaponry Increases the armour penetration of melee weapons.

 Upgrade: Warpborne Bolts Increases the armour penetration of bolt weapons.

## Actions

 : 1
 Passive action

## Traits

 **Slow and Purposeful**: Negates the penalty for heavy and ordnance weapons.

**Researchable**

 **Veterans of the Long War**: Increases the morale, and increases the melee accuracy against units of the Space Marines faction.Requires: Veterans of the Long War

## Strategy

Click here to add a strategy!

Chaos Space Marines

Units & Heroes

Buildings
 Resource production
 Unit production
Dormitories

Upkeep |  -2

**Dormitories** is an Space Marines Housing building in *Warhammer 40,000: Gladius - Relics of War*.

## Description

Though each Battle-Brother receives his own personal cell, those members of a Chapter who do not directly enforce the will of the Emperor share communal quarters spread across the fortress-monastery. Support staff including servants, nurses and technicians call these stark dormitories home.

## Effects

Building that increases population limit.
Crimson Hunter

**Crimson Hunter** is a Craftworld Aeldari flying unit that can surgically remove even the most armoured targets.

## Description

Leaving a blood-hued blur in their wake, the Crimson Hunters are the assassins of the sky. Perhaps the most unusual of the Aspects of Khaine, they embody the role of the remorseless hunter, who takes wing only to bring destruction to his chosen foes. Armed with pulse lasers and bright lances capable of reducing a man to a pillar of flame in a pinpoint, stabbing beam, the Crimson Hunters can surgically remove the leaders of an enemy army in a single pass.

## Weapons

 Upgrade: Engine of Vaul Increases the armour penetration of heavy weapons.

 Upgrade: Engine of Vaul Increases the armour penetration of heavy weapons.

## Actions

 Free action

 Free action

## Traits

 **Vehicle**: Negates the penalty for heavy and ordnance weapons. Increases the movement penalty in forests and imperial ruins.

**Researchable**

 **Extra Vehicle Armour**: Increases the armour.Requires: Wraithbone Infusion

## Strategy

Click here to add a strategy!

Craftworld Aeldari

Units & Heroes

Buildings
 Resource production
 Unit production