Radiant

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## Description

Radiant was originally a regular Gridmask, though his soul was separated from his body, giving him a plasma-wisp form.

## RPG Info

### Stats

* Health: 9
* Attack: 29
* Magic: 56
* Defense: 71
* Agility: 56

### Combat Apparati

* Attacks
	+ **Dodge** **+** **Slash** - Increases Evasion to 90% to an enemy with lower Agility than him, but 80% to an enemy with higher Agility than him for the next turn. Does a small amount of damage, but multiple uses of this move allow for some other moves to be used, where it will spend a number of uses. If he gets hit, then the multiple uses will reset.
	+ **Repair** - Repairs the old sword, forfeiting a turn for the use of it.
	+ **Sharpen** - Sharpens the old sword. Can only be done right after **Repair** is used. Increases Attack by 20%.
	+ **Light Heal** - Heals about 40% of Max Health. Requires one use of **D****+****S**.
	+ **Hot Sword** - Powers up the sword with extra Fire damage and a 25% chance of **Burn** inflicting. Requires one use of **D****+****S**.
	+ **Deflect** - Allows him to send back any ranged attack directed at him or his allies with 100% Accuracy. Requires two uses of **D****+****S**. Being hit when this is active does not reset **D****+****S** count.
	+ **Swift** **Slash** - Deals good damage as a counter to a single enemy. Requires one use of **D****+****S**. Being hit when this is active does not reset **D****+****S** count.
	+ **Slash Fest** - Resets all uses of **D****+****S**, but only requires two to be used. Deals high damage in seven hits.
	+ **Ally Guard** - Increases an ally's Defense by 50% for five turns. Requires one use of **D****+****S**.
	+ **Rock** **Out****!** - Takes out speakers from his pockets and uses Space magic to greatly increase their size. Requires two uses of **D****+****S**. All party members gain buffs of +10% Agility, Evasion, and Accuracy for 5 turns (Duration of the song).
	+ **Willful Strike** - Requires a single use of **Deflect** to be used. Combines Attack + Magic into the powerful move.
	+ **Power** **Resonation** - Requires four uses of **D****+****S**. Takes 50% of his Magic stat to give to a party member for their next attack.
	+ **Soul Blast** - Releases a "fireball" of darkness and light energy. Damage output it X% of current Health/4\*X% of MAG, meaning that it ignores DEF stat.
	+ **Renderscorch** - Automatically goes off once thirteen uses of **D****+****S**, seven stacks of **Deflect**, and one point of his Health have gone unused. Hits a single enemy ten times, and causes his Health to drop to 1, as well as inflicting him with **Sleep**.
* Armament
	+ **Beloved Old Sword** - Every ten attacks done with this sword requires **Repair**. Attacks with this sword have a varying chance to inflict **Bleed** and **Poison**.
* Traits
	+ **Space Manipulation** - Has a 55% Evasion rate at the start of battle.
	+ **Willful Aura** - Allows for immense willpower to be present in stats and abilities.
		- **Death Cheater** - Allows for three "extra lives" when his health is depleted to 0. **Second Life** has 30% lower Attack, but 5% more Magic and Agility. **Third Life** has 60% lower Attack, but 10% more Magic and Agility than his first life. **Fourth Life** has 90% lower Attack but 15% more Magic and Agility.
		- **Willpower Drive** - The first time he goes below 1/4 of his max Health every fight, he will gain stacks of **D****+****S** and **Deflect** without using the moves (3 **D****+****S** and 1 **Deflect** for the first life, 6 **D****+****S** and 2 **Deflect** for the second life, 9 **D****+****S** and 3 **Deflect** for the third life, and 12 **D****+****S** and 4 **Deflect** for the fourth life).
		- **Afterdeath** - During his second/third lives, he will have a 14.3%/28.6% chance of failing to dodge an attack despite Evasion rate and use of **D****+****S**. Uses of **D****+****S** will not reset upon being hit.
		- **Soul Drift** - Exclusive to his fourth life.

## Gallery

Radiant in his wisp form.A Feastings style sprite of Radiant.