recursal/Fanatic-Fandom huggingface dataset:
C.U.B.E.

C.U.B.E. stands for Camelot Unchained Building Environment. This is the stand-alone building game which is being developed alongside the main game - it is one of the ways that players will create (destructible!) structures in the current build of the game. Repairing, building and fortifying on the battlefield should be crucial for overall war effort.

The system works similarly to the way it was featured on Kickstarter and should provide a building system in the spirit of games that went before us (including Minecraft, of course), but that is also distinct from them. Current testers can also use C.U.B.E. offline, including saving their creations through blueprints.

The C.U.B.E. is still in an relatively early phase and various features, shapes, textures and effects are yet to be added.

## C.U.B.E. Access

The building environment is currently open to Alpha, Beta 1 and I.T. testers, where they can build structures of bricks, wood, stone, and more materials and block types as City State Entertainment adds them.

## C.U.B.E. Development

CSE has avowed a dedication to working on making it more fun, with more customization options and interface improvements, as C.U.B.E. is one of the ways that players will create structures in Camelot Unchained. City State Entertainment has stated that C.U.B.E. is the current stand-in for the intricate building system of Camelot Unchained. Like some games, it uses a block-based system for building, but that is only the tip of the iceberg. there are plans to have things such as blueprints, pre-builts/pre-fabs, and so much more than simply a series of blocks. No voxels are used because the focus/direction is different from some games such as Landmark™, Crowfall™, and others.

CSE C.U.B.E. comes in the spirit of other cool building games that have come before (including Minecraft), but has its own flair that makes it distinct and unique from them. CSE has stated that they are working on C.U.B.E. as a system geared toward creating important points and buildings to

     be raised and torn down in an RvR environment. This will be combined with robust game physics for the full building system.

## C.U.B.E. sharing

Currently there is a screen capture mode in the client which allows users to share their creation on Facebook with the C.U.B.E. watermark present. As long as the watermark is present these screenshots are allowed under the Alpha NDA.

## Things People Do With C.U.B.E...

- All Images ©2015 City State Entertainment-
## Building in C.U.B.E.

Building in Camelot Unchained is done primarily by placing cubes.

* Note: The easiest way to add a block is to hold down the Alt Key and click where you want to place.

## Trivia

* C.U.B.E. was cleverly named by CSE programmer Tim Mills.
* "111111," is a joke used by early C.U.B.E. builders to express having to press 1 to lay one block at a time.
Stonehealer

Only in the land of the Vikings would anyone throw rocks at people in order to heal them. While it is unfair that some claim Stonehealers are men and women who have fallen on their heads too often, it is true that being a Stonehealer does come with certain unique risks to the healers themselves. They are certainly among the most stubborn, thick-skulled defenders of the Realm!

## Key Features

Divine Intervention

Petrified Defense

Encases the user in stone, providing an earth buff that adds disruption health to abilities, and provides a barrier with high damage mitigation for a moderate duration.

Death Curse

Wyle Stone

If outside, a large stone is dropped from the sky on the position of the user’s killer, causing high damage to enemies it strikes and greatly extending the effects of all remaining stones in range.

## Revision History

* November 25th, 2015 - Stonehealers were revealed during the 9th week of the Fall Class reveals.
Sword Brothers

The **Sword Brothers** are Arthur Pendragon of Arthurians, Nuada Airgetlám of Tuatha Dé Danann and Sigurd the Dragonslayer of Vikings.

They were the original three claimants of the three mysterious and powerful swords left on this world by the Emissaries after the First Breaking of the world. Although they may have had other names or identities previously, the swords transformed each one into what they were most like inside, so they could be leaders of the people.

Each brother is the founder of one Realm, now in the state of war with each other, which emerged after the Great Betrayal caused the Second Breaking of the world. Nuada died heroically in The Depths while Sigurd and Arthur still lead their Realms, fighting to dominate and shape the world.

* Arthur Pendragon
* Sigurd the Dragonslayer
* Nuada Airgetlám

## Videos

Mark tells us the story about the Sword Brothers and how the geeat war began:
A.I.R. system

A.I.R. stands for Action, Interaction, Reaction. This system lies at the heart of the Magic system. In the A.I.R. system, magic effects will be treated as objects within the game beyond just visual effects. This will allow spells and players to interact with other spells. Each spell cast can interact with nearly everything in the world, and change based on that interaction.

* Spells can be reinforced by other players
* Multiple mages with ice spells use magic to keep an Ice Wall up around a town
* Spells can be weakened by other players
* Enemy mages can weaken an Ice Wall by throwing fire-based spells or other runes that oppose Ice
* Spells can be transformed by other spells
* An Ice Wall can be transformed by fire spells, which might result in it becoming Steam. That Steam can then be blown by Wind mages to harm other players
* A.I.R. helps transform the battlefield from an exercise in button-mashing to a more complicated and challenging place
* Skilled players, groups, etc. are rewarded for playing as a team
* The outcome of battles is less predictable and different builds of mages might be useful at different times
* May reduce the “must-have” mage builds during sieges and small-scale battles

# Examples of Colliding Spell Effects

* Water + Frost = Ice
* Water + Frost + Storm = Ice Storm
* Ice Storm + Wind = Amplified Ice Storm
* Fire + Wind = Fire Blast
* Fire + Water + Wall + Wind = Moving Steam Cloud
* Spells + additional power can modify results
* Added duration, range, etc.
* Spells + additional reagents can also modify the spell
* A player might cast a fireball into another player’s summoned ice-wall and create a cloud of steam.
* A player might cast a wind storm into an steam cloud to move it on the battle field.
* A player might throw fire balls at an ice wall to weaken it, while other players are thrown ice balls at the ice wall to strengthen it.
Beta

*This article is a stub. You can help Camelot Unchained Wiki by expanding it.*

## Overview

Beta testing has not yet begun for *Camelot Unchained*. It will be the third phase of testing, after the Alpha and P.A.T. testing phases. It will consist of at least three significant phases itself, starting with Beta 1. The Beta testing phase will not be always open, but will be handled with scheduled or impromptu tests to call for Backers with an appropriate level of access.

## Old-School Beta

City State Entertainment has often stated that their Beta testing will not be on a nearly-finished game, with many of the final features, as is common for many games. Instead, it will be a time for serious testing, with the expectation of many bugs, issues, and challenges slowly getting ironed out. Each of the phases are expected to last at least six months, though this may vary greatly. Additionally, lead programmer George has offered this clarification:

"Beta, Alpha, and Gold have specific meanings within AAA game development: they have to do with a multi-year schedule of assets, animations, environments, and voice acting for the linear story. Our game, like an old school game, is instead driven by engine features and gameplay. In Beta, we'll test these systems, rather than whether a linear scripted event is playable with finished art. In Camelot Unchained, the players will create the story, events, and even much of the game's environment."

## References

* https://store.camelotunchained.com/faq
* http://massivelyop.com/2016/04/19/cses-mark-jacobs-explains-camelot-unchaineds-beta-delay/
* http://twitch.moobot.tv/citystategames#
Myrddin

**Myrddin** is still a somewhat mysterious friend of Arthur. He is a great spellcaster with the gift of prophecy.

## Notable achievements

* Taught king Arthur, in particular a mystical rhyme to induce memory
* Recorded the history of many races as court historian

## Key known skills

* Made accurate prophecies
* Powerful spellcasting

## Key characters encountered

* Arthur
* more TBA
City State Entertainment

**City State Entertainment** is the developer of *Camelot Unchained*. CSE was founded by Mark Jacobs and Andrew Meggs in March of 2011. The team has grown to comprise over 20 people, all currently collaborating on City State Entertainment's latest project, *Camelot Unchained*.

Still haven't gotten my 250$ for backing their game on Kickstarter almost 10 years ago. I regret ever trusting Mark Jacobs, and all his BS about being trustworthy, and reliable. NEVER TRUST HIM, or the company City State Entertainment - scam artist the lot of them. STAY AWAY

## Games:

* March on Oz, a tower defense game based on L. Frank Baum's Oz, which was released for the iPad in October of 2012
* *Camelot Unchained*, a TriRealm MMORPG that was Kickstarted successfully in May of 2013

## External links to more information:

* About CSE
* Meet the Team
Badhbh

First of the Bean Sidhe. Her transformation came from extreme level of mutilation by her husband, intense hatred, and a Malevolence that resonated with her.

## Notable Achievements

* Exacted revenge across the world upon those who deserved it, starting with her husband Donn.

## Key known skills

* Scream that pushed and held her husband Donn in a fireplace
* Scream that caused pain
* Capable of detaching her head and having it float a significant distance away
* Glides rather than walks on the stumps that Donn left her

## Key Characters encountered

* Donn, her husband who mutilated her
* Crimthann, a drummer, killed by Donn
Social Sites

City State Entertainment maintains a number of social sites for the Community of Camelot Unchained to follow for the latest news, game updates, silly pictures, and office hijinks.

## List of CSE social sites

Twitter: @citystategames

Instagram

Tumblr

Facebook

Twitch

Vine

Snapchat: Citystategames

Gplus

## Community Sites

Camelot Unchained reddit

RealmsUnchained.com

ArthurianHerald.com

Oppositionunchained.com

CamelotUnchained.net

Jeux Online - French Fan site

Realm Herald

Camelot Herald - Italian Community

Friars Boon

Camelot Unchained Unofficial Steam Group

## Podcasts

The Opposition: Opposition Unchained; ***Here*** is the summary of The Opposition episode with Mark Jacobs.

The Veil Cast
Second Breaking

The **Second Breaking** of the world refers to the fall of the One True City of Camelot, when the stabilizers that held the lands together were pulled out. This both marked the beginning of the Great War between Realms and caused the islands of the habitable world to split apart in a great cataclysm that hearkened back to the First Breaking.

## The Roots of the Great War

The **Second Breaking** and thus the Great War were caused in part by the following factors:

* A lack of understanding that the One True City was meant for all to share.

* Private and political disagreements, especially about the destiny of the world.
* Growing populations of each Realm, hungry for more resources and territories.
* All of the above culminated into the great betrayal by the Sword Brothers of one another, although who betrayed whom is in dispute.

## Trivia

* The Cait Sith sometimes refer to the Second Breaking as "the splitting of the pack-mates"
* Camelot is (or was) in the very middle of the World map.
* While Camelot was sinking and "*Great holes tore open in the earth, and inexorably they began to swallow up the burning city as if they were alive*" , somewhere deep below "*...within the bowels of the earth, laughter rumbled and echoed throughout The Depths*."

## Gallery

* Arthur`s final salute to Camelot in flames

## Videos

The legends of Emissaries, Sword Brothers and how the Great War began:

## Sources

Tales of the One True City Pt 1

Tales of the One True City Pt 2

## References

1. ↑ 1.0 1.1 http://camelotunchained.com/v2/lore/world-lore/tales-of-the-one-true-city-part-i/page-1/
Camouflage

"*The **camouflage** system will be available to all classes, as some of our concept art has already shown, but the more powerful and magical aspects of it will only be available to archers*" as Mark Jacobs explained announcing the **Stealth Unchained**  stretch goal.

**Camouflage** (not to be confused with Stealth) is one of crucial archer skills, enabling him to set ambushes, scout and in general be much less visible on the battlefield. It should be noted thou that archers are not turning invisible this way, just much harder to spot.

**Camouflage** will be connected with specific gear, surrounding and the level of Archer`s camouflaging skills.

## References

1. ↑ http://camelotunchained.com/v2/stealth-unchained-our-next-stretch-goal-and-so-much-more-pictures/
Fianna

The Fianna were founded by one of the great leaders of the Tuatha Dé Danann: Fionn mac Cumhaill. This class has a very special ability, the Diord Fionn (Fionn’s war-cry), which they can use before and during battles. The mottos of this class are “Purity of our hearts, Strength of our limbs, and Deeds to match our words.” Between their war-cry and additional movement speed, they are glad to wear less heavy armor than many of their counterparts.

## Key Features

Divine Intervention

Power of Lugh

Inflicts a physical debuff on the target that greatly reduces their vision for a brief duration.

Death Curse

Curse of Lugh

Spears rain down from the sky, striking nearby enemy targets for high piercing damage.

## Trivia

* The Fianna were jokingly referred to as Irish Samurai during their class reveal.
* In Celtic mythology the Fianna were small independent groups of warrior bands.
* The Republican party in Ireland is known as the Fianna Fáil (commonly translated to Soldiers of Destiny.)

## Revision History

* October 16th, 2015 - Fianna was revealed as part of Heavy Fighter class reveal, week 3 of the Fall call reveals.
Balor

One-eyed statue believed to be responsible for Nuada's defeat at the hand of Bres and the subsequent destruction of Tír na nÓg, the Tuatha Dé Danann capital.

## Notable Achievements

* Believed to have provided Bres with unlimited stamina during his fight against Nuada, though this may have come more directly from The Depths
* Defeated various attacks by the Tuatha Dé Danann armies
* Drained the life force of the city of Tir na nÓg, causing its inhabitants to flee

## Key known skills

* Life absorption
* Beam that can slice any being
* Near invincible
* Detects hostile intents
* Believed to study lifeforms it encounters

## Key Characters encountered

* Nuada
* Hamadryas
* Bres

## Key Locations visited

* The Depths
* Tír na nÓg

## Key Timeline info

Balor's existence is currently only confirmed post 1st breaking and pre-dates the 2nd breaking.
Hamadryas

**Hamadryas** appears as a significant character in several stories as a wise leader and powerful healer. She was the first Hamadryad.

## Notable achievements

* Leader of the first family of Hamadryads
* Kept Nuada alive even after his arm was cut off

## Key known skills

* Brave and respected
* Battles the Stormwrought
* Searches for survivors of the Veilstorms
* Emerged from a talking tree
* Heals Nuada of terrible wounds
* Dispels a massively powerful illusion

## Key characters encountered

* Balor
* Nuada

## Key locations visited

* The forest where the Great Protectors originated
* Tír na nÓg
* An entrance to The Depths

## References

1. ↑ Hamadryads Becoming story
2. ↑ Silverhands Becoming story
Caravans

**Caravans** in *Camelot Unchained* will be used for transport of resources, merchandise, possibly siege engines, travel etc. Same as boats, **caravans** will have maintenance cost  and defending them on dangerous routes will contribute to better rewards and progression through the Daily Report.

Since "*Even when/if we put mounts in the game, they will not move as fast as the speed class will but they will be very useful for carrying stuff around*", caravans will likely not be used primarily for travel.

## References

1. ↑ http://camelotunchained.com/v2/newsletter/unveiled-6/
2. ↑ http://camelotunchained.com/v2/bsc-design-docs/progression-system/
3. ↑ https://www.kickstarter.com/projects/13861848/camelot-unchained/comments?cursor=2685728#comment-2685727
Minstrel

It is said that members of this class will share a song from deep in their hearts to all in their Realm, while those from other Realms get a lute to the head! Minstrels use the power of song to aid fellow Arthurians in their travels, making the miles fall away faster and stiffening their spines during battle. The earliest Minstrels were known to wander the Realm, recording the hardships and triumphs, successes and failures, of all. Their songs spread stories of heroism among their fellow survivors, as well as stories of King Arthur himself.

## Key Features

Divine Intervention

Aria of Area

The user’s current song spreads across a massive range by consuming the user’s remaining blood over a moderate duration.

Death Curse

Refrain of Retention

A giant lute will appear near the dying user’s head and their current song will persist beyond their death for a long duration. The lute gains additional power based on the number of wounds on members of the user’s group.

## Trivia

* 15th century Minstrels were actually required to be in a guild to practice their craft.
* The term Minstrel was eventually used to designate a performer that both sang and played music.

## Revision History

* November 13th, 2015 - Minstrels were revealed during the 7th week of the Fall Class reveals.
Skíðblaðnir

The Skíðblaðnir was the first and largest Dvergr stone ship that was made to travel from the Inner World back to surface. The journey did destroy the mighty vessel but it did see it's passengers safety to their destination.

## Overview

The creation of the famous ship was founded on the idea by a young Sindri, who was named after the origin of their people. His idea was to make a ship that would sail through the earth, like a ship would on the water. Built with the help of his brother, materials obtained by Gaumr and Thyra, and the use of a forge of earth.

When it was completed, they gathered a company of Dvergar into the ship. Their sailed up through the earth, guided by Thyra and her magical compass; which was also of Sindri's make. The ship started to fall apart, but did manage to break to the surface after days of travel.

The plans for the ship were left in the care of Sindri's brother. He would go on to make another stone ship that would bring more of the Inner World's denizens back to their homeland.
Daily Report

The **Daily Report**, along with Realm News, is the current main progression reward planned for players of Camelot Unchained. Each player gets an email (and/or in-game) report that shows what they accomplished during the last day’s play session.

# What appears in the Daily Report

* Everything that the player did is listed in the report: killing, defending, building & destroying, crafting, mining and more
* Players will see a list of rewards that were earned from the game (stat and skill gains, new unlocks, and so on) and from the king of the Realm (gold, medals, honors, etc.)

* The report also shows the overall accomplishments of the player's Realm, its status (for example, the number of players that signed on), and other factors of the overall reward calculation

* The Daily Report shows only the aggregate reward, not the rewards for individual actions

## Daily Report: Expected Benefits

* Because rewards are daily instead of immediate, exploit detection is easier, and CSE can punish destructive behavior such as “keep trading” between Realms
* Rather than only caring about personal gains, each player should have an incentive to have fun, go where they want, and become a productive member of the Realm
* The actions of every player within a Realm count toward the rewards of Realm-mates. Helping out Realm-mates and cooperating to achieve goals means better rewards for everyone

## Gallery

### Daily Report For Beginners

* Your heroic deeds and bravery unheard of...
* ...and King in person shall propose a toast...
* ...and bards shall sing, and scribes shall write...
* ...and generations to come shall know!
Abominations

The **abominations** are pitiful creatures that were transformed into unthinking, horribly twisted monsters by a powerful Veilstorm. They are hunted by heroes in the lore of the game. Abominations may or may not be a type of the non-progression-based PvE in Camelot Unchained.

## Characteristics

Abominations were once human, but were corrupted by a Malevolence. Witnesses of the corruption described the transformation as a twisting, where the victims take on strange shapes and horrific visages, monsters.

Abominations sometimes travel in groups, and can communicate with each other in a fashion, sometimes through various forms of screeching. Abominations contain certain abilities, such as the ability to mesmerize its victims, rendering them helpless and allowing the Abomination an easier target.

## Names

Several cultures in the world of Camelot Unchained have unique names or terms for Abominations. Among these are:

* The Suffering - used by the Cait Sith
* The Stormwrought

## References

1. ↑ 1.0 1.1 Dvergar Part 1, *CamelotUnchained.com*
2. ↑ '[KS Update - Afternoon Update October 30th 2013'], *CamelotUnchained.com*, 10/30/2013
Alloy

*This article is a stub. You can help Camelot Unchained Wiki by expanding it.*

Alloys will come from the mixing of materials during the Shaping step of the Crafting process. Alloys are intended to give Crafters a higher degree of customization to their final work during the Making Process.

Although there is not yet a published list of available alloys, such a list may be extensive; this is not intended to be a recipe system as simple as "to get steel, you need iron and carbon." The attributes of an alloy will vary on the ratio of the materials that were used to make it.
Palug

**Palug** is the main villain in the Cait Sith Becoming story. He loses his mind and is transformed by a Malevolence into an abomination.

## Notable Actions

* Tortured felines after his cat-loving wife passed away, accidentally creating the first Cait Sith
* Became the Cath Palug, a monster that was slain by Gwen and Arthur

## Key known skills

* Torture
* Destruction
* Madness

## Key characters encountered

* Moireach
* The first of the Cait Sith

## Key locations visited

* Farm where he lived with his cat-loving wife
* The Stormlands
Hardware and System Requirements

*This article is a stub. You can help Camelot Unchained Wiki by expanding it.*

This page serves as a listing of the known hard and soft requirements of the game. You should also find other technical aspects here as well, as well as, included established tech and support.

## Hard Requirements

Hard requirements, or perhaps better known as minimum specifications, include elements that are lowest bar in which the game will run.

* Processor: Unknown
* Ram: Unknown
* Free Disk Space: Unknown
* Graphics Card: DirectX11 capable cards.

* Nvidia: GeForce 400 series and up.
* AMD: Radeon 5000 series and up.

* Operating System: Windows Vista and up; No Mac or Linux support at this time.

## Soft/Suggested Requirements

Soft requirements are the suggested or minimum specifications to have to best enjoy playing the game with no or minimal problems, but obviously not at the highest settings.

* Please note, it is highly suggested by the studio and the community to wait to purchase new hardware for the game until close to release. The current soft requirements are derived from Alpha or Beta discussion about the game and won't reflect the finished product. Additionally, new hardware options will become available or more affordable as time goes on. It is recommended once again that if a player is looking to build a machine for Camelot Unchained then it is best to wait. Take the suggestions below with a grain of salt.

* Processor: Intel Sandy Bridge and up.
* Ram: 8 gigs of ram.
* Free Disk Space: Unknown
* Graphics Card: Graphics care will be the tightest bottleneck in game performance.

* Nvidia: Nothing stated, but the Pascal series is very good.
* AMD: The upcoming Vega series cards will have features that help with small polys that CU will utilize a lot.

* Operating System: Windows 10 has been suggested.
Camelot un Chained

Arthur Martin et le Super Heroes Martin de ses Freres de Compagnons Chavaliers Excalibur et dans le Dangeon Extra du Roi Morgan Arthur et de ses autres seigneur's farahonistes particuliers et du destin ordinaire de son frere naitre Jilbert Martin, Romano, Marcos, Jeans, Miguel, Billy, Karaon, Farahon, Marchal Luizano, Amral Countain, Garymon Dragon Richy Mortador, Pendragon Z Arthur Martin, Double Dragon Z Morgan Martin, Hyper Man Dragon Arthur Jilbert, Cosmos Segond Dragon B Germano da Silva, Thignoman, Rhinossor, Crapuce, Dragoniste Hulk Salvador, Medaillon Honor Cano Silver, Kaillon Blade Zeck Amstrong, Kairon Blaide Jonathan Kyzer, Marchall Wild Wapon Bernardo Adams, Amrall Wolf Fernando Stevens, Zebre Love Gomano Lee Kysseer, Gladiator Gazettar More Orlando Hitchcog, Terminator Galp Alex Cezam, Mytodor Cross Marvin Hytland, Mandovor Gunner Rozano Lignman, Manboler Casuz Runner Rubell Alford, sur engine PS1, et sur la game 2D 3D, et par le volume requise mini-seriale transiclave le MD-02, et sur la Playstation Network 1.
Black Rider

Also known as the Dullahan, the Black Riders are a frightening vision on the field of battle. These headless riders may be the most terrifying of all the shapeshifters. While their attacks may not be as physically powerful as those of their opposing Realms’ counterparts, their ability to spread fear and use their severed heads and spinal cords as weapons makes them quite the challenging foe.

## Paths

The paths haven't been revealed so far, but here's some sample components for the class.

## Key Features

Divine Intervention

Overflowing Defilement

A channeled ability where the user permeates an area with death energy, applying a portion of the benefits of their current defilement as a death buff to their nearby group members for a moderate duration. The user gains a death buff for the same duration increasing the damage of their death abilities based on the amount of damage dealt by their group members.

Death Curse

Final Defilement

On receiving a fatal wound, the user takes on a horrific transformation, becoming the personification of death for a short duration. The user gains a death buff which allows their next attack within a limited duration to deal high bonus death damage and cause a high amount of panic. When this attack is used or when the buff expires, the user dies.

## Trivia

* Inspired by the classic Dullahans of Irish lore, who are headless riders of black horses. They brandish bone whips made from spinal cords.

## Revision History

* October 23rd, 2015 - Shapeshifters were revealed during the 4th week of the Fall Class reveals.
Sindri

Key facts

**Sindri** is the name of the small mining town where the people that would eventually Become the Dvergar lived.

# Description

* Trying to regain former glory after the First Breaking
* Created both hard-headed and humor-loving people
* A very important place to the Dvergar
* All its people who did not escape into the mine during a Malevolence were changed into abominations

## History

Survived the Second Breaking with at least some of its infrastructure intact, but was destroyed by a Malevolence and its people turning into abominations.

### Age of Becoming

**Main Article:Dvergar Becoming**
Founded by hopeful miners in the mountains, and the subject of their attempts to rebuild, though doomed to failure and destruction.

## Realm association

* May have some association with the Vikings Realm, as the Dvergar who reemerged did so there

## Trivia

* Possibly means either "small, trivial" or else "sparkling" in real-life Old Norse.
* Associated with a 'golden hall'
* In real-life Norse legend this was the name of a dwarf who made many several items for the gods with the aid of his brother Brokk

## Revision history

* April 17, 2015 - stub created by CSE\_Max
Bring Out Your Devs

**Bring Out Your Devs** is a periodic feature of City State Entertainment's presentations. Although it began with a text-only interview format, the Bring Out Your Devs presentation is now more commonly a live stream, on City State Entertainment's Twitch Channel. It focuses on an in-depth look at one or more of *Camelot Unchained's* people, features, code, or background. Often followed by Q&A, Bring Out Your Devs generally brings together the highest number and variation of City State Entertainment's developers, offering insight and answers to questions not often covered in other streams. Most frequently, the Bring Out Your Devs presentation will feature an interview with one of the developers on current systems that are in progress at the time, such as the Ability Building System.

## Trivia

* The name of this periodic presentation was originally part of a contest from 2013 run by Renée Machyousky, who was the Community Manager for City State Entertainment at the time.
* Same contest also produced the name for Piercing the Veil.
* The periodical's name is in reference to a phrase in a scene from the movie *Monty Python and the Holy Grail*.

## References

* Bring Out Your Devs: Mark Jacobs part 1 (text)
* Bring Out Your Devs: Mark Jacobs part 2 (text)
* Bring Out Your Devs: Andrew and Dionne (video)
* Bring Out Your Devs: JB and James Koo (video)
* Bring Out Your Devs: George Davison and Marc Hernandez (video)
* Bring Out Your Devs: Cory and Tim (video)
* Bring Out Your Devs: Dave and Jon part 1 (video)
* Bring Out Your Devs: Dave and Jon part 2 (video)
* Bring Out Your Devs: Rob and Bull (video)
* Bring Out Your Devs: Tim, Marc, Rob, and Ben discuss Ability System (video)
Hel

*This article is a stub. You can help Camelot Unchained Wiki by expanding it.*

One of the Greater Powers, Hel is believed by the Vikings to have dominion over life and death. She is also known as The Mother of the Nine Worlds.

## Notable Achievements

* Was a mortal woman who somehow ascended to godhood
* Inspired the founding of the HelBound

## Key known skills

* Grants powers of life and death to her followers
* Gives the HelBound a "gift" of disfigurement in their flesh
* Grants the HelBound runes and magic weaponry that is unique to them

## Key Characters encountered

* The Speaker, her mortal father and teacher of HelBounds
Enchanted Knight

Like a few others, this shapeshifter class came into the world through the power of the Veilstorms. One of Arthur’s childhood friends, Menw, was touched by a Veilstorm. Though he appeared unchanged, Menw went into a deep coma. Over the next decade, his body was slowly encased in what looked like a moth’s cocoon. Over the next thirty years, the cocoon changed shape and color, before it finally cracked open, revealing an unchanged Menw. However, appearances can be deceiving. He had gained the power to change shape, and shared his gift with others. And so, the Guild of Enchanted Knights was born.

## Key Features

Divine Intervention

Metamorphic Transfiguration

The user quickly shifts forms, retaining the bonuses of their previous form, and keeping the power built up with Chosen Form in their new transformation.

Destructive Reconstitution

If killed while in a transformation, returns the user to their normal body with full health. A chaos debuff is also applied that prevents the use of their previous transformation for a long duration.

Death Curse

Retaliatory Transformation

On death, the user’s hostile target is transformed into a mostly harmless bunny, with greatly reduced stats for a brief duration based on the power of their Chosen Form. If the target is killed before the transformation expires, all nearby Enchanted Knights gain an equal amount of power to their current Chosen Form.

## Trivia

* The enchanted knight is partially derived from Menw from the story of Culhwch and Olwen of Welsh lore.
* The Basilisk and the Griffin are also strong parts of Welsh lore.

## Revision History

* October 23rd, 2015 - Shapeshifter classes were revealed during the 4th week of the Fall Class reveals.
Bounty System

Applying the real world concept of bounties and much more to Camelot Unchained. The bounty system originated as a stretch-goal the achieved funding on August 25th, 2014. It will seek to add a complex, 'BSC' bounty system to the game. Bounties are not designed to be daily quests, as most will not even be repeatable. The system is designed to, in some way, reward players that have bounties placed on them . As yet, very little is known about the Bounty System.

## Where Will Bounties Come From?

* The Realm: Your realm will be able to offer bounties to players. This includes bounties from the King.
* A Guild: Guilds will be able to offer bounties to players.
* Other Players: Players will also be able to offer bounties.

## What Can Bounties Be Placed On?

The bounty system will allow missions including tasks such as:

* Killing a notorious player from an enemy Realm.
* Returning another player's soul shard.
* Fighting an enemy guild that has been harassing someone's town.
* Killing certain NPCs.
* Killing certain creatures in the Depths.

## References

1. ↑ 1.0 1.1 1.2 http://camelotunchained.com/v2/foundational-principle-2-rvr-isnt-the-end-game-its-the-only-game
Tuatha Dé Danann

Races

**Tuatha Dé Danann** are one of the Realms in *Camelot Unchained*. The Realm of the Tuatha Dé Danann strives to become one with nature. They revere the forest for its fierce beauty and its unyielding grip on life. The forest is more than the home of the Tuatha Dé Danann; it is their deep-rooted mother, their broad-boughed father, and their protector.

Beneath the green-on-green canopy of the ever-living forest, dark secrets and powerful mysteries are hidden, which every member of the Realm will fight to defend. The wise and enigmatic Lugh leads the Tuatha Dé Danann to blossoming power, expanding the reach of limitless life.

Some may jest that the Tuatha Dé Danann are silly tree-lovers and frivolous fairies, but in the Realm of the Forest they know the truth: The world will be fierce and beautiful only when other, foolish Realms return to Mother Nature and unite under forest halls.

## Races

* Bean Sidhe
* Fir Bog
* Hamadryads
* Luchorpáns
* Silverhands
* Tuatha

## Classes

* Black Rider
* Blessed Crow
* Fianna
* Forest Stalker
* Wisp

## Gallery

### Images

* King Nuada Airgetlám, the first Silverhand
* Bean Sidhe
* Bean Sidhe
* Bean Sidhe
* Hamadryad
* Hamadryad
* Fir Bog
* Fir Bog
* Fir Bog
* Fir Bog
* Luchorpán
* Luchorpán
* Silverhand
* Tuatha
* Tuatha
* Tuathan shields
* Choosing a Realm
* Tuatha Dé Danann
* Hamadryad
* Bean Sidhe
* Lands of the Tuatha
* Lands of the Tuatha
* Lands of the Tuatha
* Lands of the Tuatha
* Lands of the Tuatha
* Lands of the Tuatha
* Lands of the Tuatha
* Lands of the Tuatha
* Lands of the Tuatha
* Lands of the Tuatha
* Lands of the Tuatha

### Videos

**Tuathan Armor Concept (skip to 5:50):**

**Tuathan Armor Q & A**

Part 1 (skip to 2:56):
Dark Fool

Dark Fools use the power of their reed pipes to confuse, mislead, and attack their enemies. They are true tricksters, using a combination of sound and magic to create illusions, deceptions, and inspiring melodies to encourage members of their Realm. Their pranks and practical jokes have a very dark side, and their mind-affecting powers make the Dark Fools feared across the world.

## Key Features

Divine Intervention

Soothing Song

Drains remaining blood from the user to provide an aura that grants immunity to panic-increasing effects and suppression of shadow and chaos effects to the user and their nearby group members.

Death Curse

Terrifying Surprise

A large, ominously laughing shadow emerges from the user’s corpse and applies a shadow debuff over a large area that greatly reduces the movement speed and increases ability preparation and recovery times of enemies who have reached their maximum panic rating.

## Trivia

* The Dark Fool is derived from trickster fairy called Amadan Dubh from Irish folklore.

## Revision History

* November 13th, 2015 - Dark Fools were revealed during the 7th week of the Fall Class reveals.
Red Cap

Of all the classes that have learned to use the Veil, the Red Caps are perhaps the most extreme. The blood of their enemies allows them to open a pathway through the Veil. They also drape themselves with the souls of their enemies like death hoods, which take on the reddish tint of their Veil pathway.

## Key Features

Divine Intervention

Petrifying Extravasation

Sprays the user’s remaining blood over the target, causing a high amount of panic and applying a physical debuff that greatly reduces their vision and movement speed for a moderate duration.

Death Curse

Blood Boil

Greatly increases the temperature of enemies nearby, and reduces their blood. The amount of blood loss inflicted is based on the blood they are already missing with a bonus based on the amount of blood the user has remaining above the threshold set by Withering Thirst.

## Trivia

* Based on mythological Red Caps, whom slay victims that wonder too far off from their homes and dye their hats with their blood.

## Revision History

* December 4th, 2015 - Red Caps were revealed during the last week of the Fall Class Reveals.
Embla

**Embla** is the first female Úlfhéðnar, wife of Askr and mother of the race of Úlfhéðnar

## Notable achievements

* mother of little children were taken by a Malevolence
* swore an unbreakable oath to search the world until they could reclaim their missing children.
* became an Úlfhéðnar
* rebuilt a village
* scratched by the serpent which passed the curse/gift of fury to her children

## Key known skills

* attacked a great serpent with a spiderweb of magic
* unleashes powerful anger
* wolf skinned

## Key characters encountered

* Askr
* Sigurd
Founder's Exchange

The **Founder’s Exchange** is an in-game store which will have the cosmetic items listed in the Kickstarter where you can redeem your Founder's Points. You can also put them toward an upgrade in the online store now if you so choose. . Founder's can expect to spend their points either close or during the full release of the game.

The Exchange is a great way for *Camelot Unchained* backers to customize their reward tiers. Once the “funding drive” for the game ends, backers will not be able to buy additional Founder’s Points. The FE will stay open to allow backers to redeem the points they received during the funding drive but the developers will not add the option to buy additional points.

## References

Template:Reflist

1. ↑ CSE\_Jenesse on the Forums
Mark Jacobs

**Mark Jacobs** is the **asshole** behind *Camelot Unchained*. He is the co-founder of City State Entertainment, Mythic Entertainment, and founder of Adventures Unlimited Software Inc.

## Facts about Mark Jacobs

* **He looks like a beach bum with all of his Hawaiian shirts.**

* **He's a punk ass bitch that refuses to pay out refunds.**

* **This motherfucker is too much of a coward to show up on his own forums.**

* **Often goes into egotistical rants about how much better he is at game development**

```
    than everyone else without realizing the fact that he hasn't put out a successful
    title in over a decade.

```

## Interviews

**1)** The video below is The Opposition Podcast with **Mark Jacobs**, touching upon a wide range of topics - from **Mark's** earlier carreer to numerous aspects of *Camelot Unchained*; here *(the first post in that thread)* is the list of *Camelot Unchained* topics, in order in which they appear in the video.

**2)** Eurogamer Interview: Can Camelot Unchained kickstart MMOs?

## Questions & Answers

**1)** **Question** (about *Camelot Unchained*): *When the game launches, how will you measure success? Will it be a certain number of subscribers? Player or critical acclaim?*

**Mark Jacobs**: 30-50K subs and 80+ on Metacritic would be great. We know we will have to cut corners with certain things that might hurt our scores with some critics - like musical score, trailers and interstitials (never liked them anyways). However, I hope that they will see the game for what it is and not for what it isn’t due to smaller budget, independent development, etc. - like many did with Dark Age of Camelot.

**2)** Chasing Mark - A chronological compilation of all the Kickstarter questions answered by Mark Jacobs

## References

1. ↑ http://www.zam.com/story.html?story=31796
Servers

Known details about the **servers** of Camelot Unchained

## Locations

* Camelot Unchained will have both European and North American servers.
* There will be no region-locking. Players from NA/Europe will be able to play wherever they want.
* The number of servers will be based on the preferences of US and European Backers.
* The exact number of servers will not be decided until there is a count of players closer to launch.
* CSE will operate the European servers and will not relay on a publisher. They may use a cloud provider such as AWS.

## Server Tech

* The physics of the game are mostly done on the server side
* The client load will mostly be on the CPU, and therefore what brand of graphics card you use doesn't matter.
* The use of server side physics helps eliminate some forms of cheating by having the server handle the collison.

## Test Servers

* Hatchling - IT Test server - Typically uses a newer but more unstable build.
* Wyrmling - Alpha server - Uses a more stable build.

## References

1. ↑ Update 6/1/2015 Around 23:30
2. ↑ 2.0 2.1 Nvidia Q&A 1/2
3. ↑ BSC: Physics Presentation
Blackguard

Motto

This order of archers was created by a young man named Edward. He organized a group of bowmen to defeat a “terror of Abominations” that arose from the Black Mire. They took on that tainted blight, and many horrible risks, in order to protect others. The Blackguard were among Arthur’s earliest followers, before the rebirth of magic in the world. Adopting the color black, these archers became the scourge of all enemies of the Realm.

## Key Features

Divine Intervention

Cursed Call

Calls out the user’s target, inflicting a physical debuff that reduces the target’s damage mitigation from physical sources, negates their camouflage, and highlights their position, for a moderate duration.

Death Curse

The Black Death

Forsakes the rest of the arrows in the user’s active quiver in order to immediately fire a shot at the user’s target with power based on the number of arrows discarded.

## Trivia

* The Blackguard may be in reference to the historical Edward III, known as the Black Prince. During the Battle of Halidon Hill, Edward used longbowmen to devastating results as Scottish soldiers tried to cross a marshy hollow and run up the hill, during the Second War of Scottish Independence.

## Revision History

* October 9th, 2015 - Class was revealed during the 2nd Fall Class Reveals.
Eagla Portach

**Eagla Portach**, or Eagle Bog, is the name of the place where the Fir Bog gather to discuss portents and omens, especially when there is a blue moon, and they wish to remember their past through a communal memory.

# Description

A dark and mysterious bog, with standing stones and strangely shaped, stunted trees.

### Age of Becoming

**Main Article: Fir Bog Becoming Story**
The Eagla Portach seems to be a sacred gathering place of the Fir Bog, where they can connect their memories together.

## Realm association

The bog seems to lie in the Tuatha Dé Danann Realm.
Emissaries

The **Emissaries** were mysterious creatures from beyond the Veil who came to this world during the great upheavals caused by the Piercing. For reasons that are still mysterious, they took an interest in the welfare of humanity, and left three magic swords for the Sword Brothers to find. What their role is now remains to be revealed, though there have been hints that they may be connected to Dragons in some way.
Child of Loki

Like the famous trickster god, members of this class love to take on the forms of other beings. Unlike the other Realms, the power of this class comes from their animal forms, and not from their weapons or abilities. Practitioners of this class have more forms available to them than their counterparts from the other Realms. They gain this knowledge through an oral tradition passed down by their order. It was begun by the very first skin-changer, who heard it from Loki himself.

## Key Features

Divine Intervention

Epic Calamity

Greatly increases the power of the user’s current Gift, increasing their size and the power of their abilities.

Death Curse

Apocalyptic Cataclysm

Fissures open in the ground around the user and violently erupt with the spirit kindred of the user’s current Gift. Enemies who come into contact with the spirits have a chaos debuff applied to them based on the type of spirits present:

* Wolves – Increase panic rating and apply a chaos debuff that greatly reduces movement speed and increases ability preparation and recovery times.
* Horses – Knock enemies back and deal crushing damage.
* Serpents – Apply a poison debuff that deals poison damage over time for a brief duration, or if a poison debuff is already present, greatly enhance the damage taken from all previously present poison effects.

## Trivia

* In Norse mythology Fenrir was foretold to kill Odin during the events of Ragnarök, some of the Fenrir component names reflect this.
* In Norse mythology during the final battle, Thor would kill Jörmungandr but would die himself from poison nine paces later.
* In Norse mythology Sleipir is an eight legged horse, and was the mount of Odin.
* In addition to Fenrir, Sleipnir, and Jörmungandr in the mythology, Hel was also a child of Loki. There were lesser known sons named Narfi and Váli as well.
* The class mixes the shapeshifting nature of Loki, and aspects of his children.

## Revision History

* October 23rd, 2015 - Shapeshifter classes were revealed during the 4th week of the Fall Class reveals.
Stormlands

The **Stormlands** are the nearly-uninhabitable land that surrounds the group of islands that make up the conquerable world of Camelot Unchained. The Stormlands are so called because they are constantly scoured by Veilstorms in deadly succession. They are said to be swarming with abominations, and even in the lore, few but the bravest or the most desperate ever venture to the Stormlands.

# Description

## History

### Age of Becoming

**Main Article:**
The Stormlands were created as the upheavals caused by the Piercing of the Veil subsided, leaving a small area between for civilization to cling to life.

## Realm association

The Stormlands are claimed by none of the Realms, as none want them until they can be made habitable.

## Trivia

* Sometimes erroneously spelling StormLands
* The Golems, Cait Sith, and others have attempted to live in the Stormlands out of desperation.
* Arthur's Stormriders are known to have braved the Stormlands.

## Sources

Cait Sith Becoming
Golems Becoming
Stormriders Becoming