recursal/Fanatic-Fandom huggingface dataset:
Área dos novatos

Entrada da Área dos novatos: 4n1l (a partir do Templo de Midgaard)

A Área dos novatos é a melhor área para começar uma jornada, possuindo monstros fáceis de matar e que dão experiencia suficiente para avançar os primeiros leveis, além de missões e itens recomendados aos iniciantes

Dica: Algumas passagens estarão fechadas, isso pode ser resolvido usando o comando abrir

## Missões

* Ninguém segura esse bebê
* Limpando monstros
* Novela dos novatos

## Itens

* Punhal de novato
* Coleira do dragão de estimação
* Elmo de novato
* Capa de novato
* Uma pequena chave
* os chifres do Minotauro
* a fedida pele do Minotauro
* uma poção aquosa
* um jarro brilhante

## Criaturas/NPCs

* Monstro Novato
* Besta do poço
* Guarda Novato
* Bebê dragão
* O Novato Alquimista
* O mico
* um inseto rastejante
* o espectro negro
* Novato zumbi
* O Grande Minotauro
Adventure Introduction

The adventure begins with The Lady Tyrannisaucy and Bob Green aboard the interstellar haulage vessel RAPTOR after having made a delivery of toilet supplies to the Outer Rim. On their way to report in at a distro world their captain (Captain Darcy) has fallen ill with the strange psychic entity known as Something Else leaving the two to hand in their receipt of delivery and prepare for their next assignment alone.
Armas

As armas são os itens responsáveis por causar dano aos inimigos, sendo que todas armas possuem um dano que é calculado da forma explicada abaixo. Além do dano, as armas também podem modificar atributos do personagem.

As armas podem ser equipadas com o comando: empunhar <arma>

As armas podem se desgastar ou quebrar com o uso, sendo necessário repara-las

## Dano

O dano das armas não é fixo, assumindo um valor diferente a cada ataque realizado pelo personagem. Esse valor é calculado a partir do lançamento de um número de dados com um determinado número de faces, especificados no dano do item, por exemplo:

O dano do punhal de novato é 5d5, isso significa que seu dano é calculado pelo lançamento de 5 dados de 5 faces, possuindo dano mínimo igual a 5, dano máximo igual a 25 e dano médio igual a 15

## Armas

* Punhais
	+ Punhal de novato
* Espadas
	+ Espada longa
* Lanças
	+ Lança incrustrada de joias
* Martelos
	+ ...
Faster Than the Speed of Flush Wiki

**Welcome to the Faster Than the Speed of Flush Wiki!**
Personal wiki for the lore generated by a game of Lasers and Feelings

We're a collaborative community website about Faster Than the Speed of Flush that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Bouncing Bomb

### Spell Description:

"Bouncing Bomb" is a projectile bouncing green orb (Orissa's Halt ability) that instantly kills an opponent upon a direct hit, which is something reasonably difficult to come by.

## Further information

### Visual Effects:

When cast, A glowing green spherical object surrounded with a slight orange ring will rapidly bounce project in the direction of the cross-hair until it hits an opponent, at which point it will stop in place and execute Orissa's "Halt" visual effect.

### Date Created:

5/15/2022

"Bouncing Bomb" is a single-fire bouncing projectile Attack that deals (?) damage to it's intended target, in other words, an instant kill on hit. It is a rather simple and common spell and cannot be cast in reverse. It must follow a specific order of lines in order for it to work. *(A guide for how to cast known spells can be found in Questions/Concerns)* "Bouncing Bomb" is primarily a simple and rapid performing attack that works equally in Long range and close combat, however, it is recommended to cast it at a semi-long range distance from the opponent. This spell requires more aim control to hit the target and **uneven or unsolid ground will drastically affect the direction of the bomb despite the aim of the cross-hair.**

### Origin

It was published the same time "Written in The Stars" was released, on May 15th, 2022, or rather, available as a game code on https://workshop.codes/10SVF.

*Scroll Further for a gallery of references on this spell.*
Lightning Strike

### Spell Description:

"Lightning Strike" is an instant single-fire Stun Attack that deals (?) damage per strike.

## Further information

### Visual Effects:

Before impact, a dark blue circle will form on the ground where the player aimed their crosshair (on pressing primary fire to activate the spell.) After which, a single bolt of lightning will impact the ground in the centre of the circle.

### Date Created:

5/15/2022

"Lightning Strike" is a single-fire Elementalist Stun Attack similar to "root" (Grapple) due to the fact that they both deal damage while stunning the opponent. The major difference between "Lightning Strike" and the rest of the Elemental Lightning/Weather Spells is that it is the sole spell that stuns.

when "Lightning Strike" is activated, a single bolt of lightning from the clouds will rapidly impact the ground where the crosshair was aimed when the spell was activated. Due to the simplicity of the lines, this spell can be casted rapidly multiple times in a row thanks to the low mana cost, but eventually you will be left with insufficient Mana and must resort to a different attack method. "Lightning Strike" deals (?) damage per shot on impact. It can be casted in reverse horizontally. Regardless, it must follow a specific order of lines in order for it to work. (*A guide on how to properly cast spells can be found by scrolling further in Questions/Concerns.)*
Freeze

### Spell Description:

"Freeze" is primarily used as an attack to keep opponents in place long enough to do simple combos, but is also used as a defensive tactic to stun them for a few seconds. (not long enough to escape combat)

## Further information

### Visual Effects:

An icy texture forms around the player including sharp icicles and remains for the duration of the spell.

### Date Created:

5/15/2022

"Frost Nova" (Freeze) is a Stun Attack that deals no damage to it's intended target similar to Sleep, however, it stuns them for the Max duration of (...seconds) and cannot be unfrozen by outside variables until the spell wears off. Sleep cannot be cast in reverse and must follow a specific order of lines in order for it to work. *(A guide for how to cast known spells can be found in Questions/Concerns)* Unlike Sleep, Freeze works slightly differently in the case of close combat/Long range combat as it requires you to be around/near an opponent for it to work. **It cannot be cast at long range.** Freeze is primarily a Self-Defense tactic that works best in close combat as a surprise attack or a form of Self-Defense to stun an opponent for a few seconds, but not long enough to egress combat or escape an opponent, however, it can stun them long enough to perform combos while they are firm in place.

### Origin

It was published the same time "Written in The Stars" was released, on May 15th, 2022, or rather, available as a game code on https://workshop.codes/10SVF.

*Scroll Further for a gallery of references on this spell.*
Alternative dark matter theories

## text 1

What if dark matter is nature's effort to merge interpreted causal connections from afar? Moving on Earth shifts our Einsteinian common nowness to afar objects. But the universe might want to merge/pack together a range of the INTERPRETED FROM AFAR nowness events.

That packaging is equivalent to extra gravity.
Shrink

### Spell Description:

shrink down, allowing you to evade enemies by hiding, but also causes you to take increased damage in its duration. moving while this ability is active will consume mana and when mana is 0 you will grow back to normal.

## Further information

### Visual Effects:

The primary effect of this spell is occupied by Orisa's pull orb (Exclusive to Overwatch 1) followed by a gradual shrinking of the character model.

### Date Created:

8/8/22

This spell, "Shrink" is a self-Benefit spell that doubles as a potential defense. It allows the player to resize themselves for a few seconds to create an advantage/opportunity assuming it's used as a tactic for escape from a dangerous situation. It can be rapidly cast, though the duration is entirely based on the amount of mana available to the player at the time the spell is cast.

#### Mechanics & recommended gameplay use

it's recommended for the player to stay in one place for the duration of the spell and this is because the more the player moves, the more mana they consume, and if they run out of it they will revert back to normal size faster than if they stayed still in hiding. Due to these circumstances, it's safe to say that the advantage is higher the less movement and sound the player makes during this time and the higher the chance to evade an Attack/Attacker may be.

Shrink Demonstration
Boulder Throw

### Spell Description:

"Boulder Throw" is a single-fire projectile Boulder/rock Defense/Stun that deals No damage on impact, and is primarily used to Stun the intended target.

## Further information

### Visual Effects:

"Boulder throw" does just as it alludes to in the name, and forms a projectile bright orange sphere of rock forward, which will crash into the ground if it missed the intended target, in which case it will shatter into several bits of rock.

"Boulder Throw" is a single-fire projectile Boulder/rock Defense/Stun that deals No damage on impact, and is primarily used to Stun the intended target. It is a rather simple spell, but cannot be cast in reverse. It must follow a specific order of lines in order for it to work. *(A guide for how to cast known spells can be found in Questions/Concerns)* "Boulder throw" is primarily a simple and fast attack that works well in close range semi-long range combat rather however, it can be used well long range combat but requires more aim control to hit the target. "Boulder Throw" has two methods to cast, which can be found by scrolling further in the gallery below:

### Origin

It was published the same time "Written in The Stars" was released, on May 15th, 2022, or rather, available as a game code on https://workshop.codes/10SVF.

*Scroll Further for a gallery of references on this spell.*
Armageddon

Random Fireball/Meteor Shower

### Spell Description:

"Armageddon" forms a massive ring demonstrating the impact area that the fireballs will hit. Despite the ring, it is not a barrier. You can leave the ring but the chance you will survive is low since the ring is massive.

## Further information

### Visual Effects:

"Armageddon" forms a massive red ring that is infinitely vertical into the sky demonstrating the impact area that the fireballs will hit. The effect after the fireballs impact the ground is a decent sized explosion of fire (The same as Junkrat's Rip Tire explosion effect) with additional fire burning effects.

### Date Created:

5/15/2022

"Armageddon" (not to be confused with "Summon The Reaper") is a strong Attack that rains down about 30 fireballs over a duration of 7 seconds, dealing 40 dmg per shot. In total, the Max damage possible is just about 1,200 damage, but not all shots will hit the target. The majority of the time, only about 5 shots will hit, reducing the max dmg to be around 200, or just enough to kill low health pool supports.

#### Mechanics

Armageddon will automatically form a red ring on the ground where the player was standing when they cast the spell. (The direction of the cross-hair and where it was aimed will not effect where Armageddon is placed) It's a rather complex spell to cast rapidly, though it is fairly overpowered if you manage to cast it correctly in the state of desperation. Armageddon doesn't require a highly thought out strategy.

#### How to Counter Armageddon

Yeah Good luck with that

* **Find cover |** Armageddon does not impact sheltered areas (any rooms with a ceiling)
* Heal through the damage with **Heal** (recommended), Healing Aura, or regeneration.
* Set down a shield, either Armor or **Sanctuary**(recommended)
* **find the most direct route out of the ring** as fast as possible (Low chance of Survival)
* Accept your fate because you already understand you won't make it out

(*A guide for how to cast known spells can be found in Questions/Concerns)* "Armageddon" is primarily a complex but strong attack that works at any range, but it is recommended that you cast it in close range to an opponent to permit a higher success rate/chance that they will be hit.

*Scroll Further for a gallery of references on this spell.*
Gas Bomb

### Spell Description:

"Gas Bomb" is an Attack (Single-Fire) with the base of exploding poison gas and a formation of luminescent dagger-related pieces that activate with the intention of impalement followed by a poison gas explosion after a short delay.

## Further information

### Visual Effects:

"Gas Bomb" is an Attack with the base of exploding poison gas that surrounds the opponent with several luminescent green dagger-related pieces supposedly meant for impalement, similar to "Light Swords rain".

### Date Created:

5/27/2022

**"Gas Bomb"** is an Attack (Single-Fire) **with the base of exploding poison gas that surrounds the opponent with several dagger-related pieces supposedly meant for impalement**, similar to "Light Swords rain". Overall, "Gas Bomb" is a combination of several spells, "Curse", "Light Swords Rain", and a few characteristics of "Dark Prison". Similar to "Curse", "Gas Bomb" is a form of poison gas that ticks (?) health per second and continues even after the end of the spell (spell duration of ? seconds) and just as "Curse", this spell requires the use of "Cleanse" to remove the negative after effects of the poison gas. However, not only is "Gas Bomb" formed from the base of poison gas, it also explodes after a short delay, just the same as "Dark Prison" except with the difference in visual effects.

* Note: **The Negative Effects of "Shadow Prison" will remain until they are removed with "Cleanse",** Otherwise it will slowly kill its victim by taking away more and more of their health pool even after healing spells are used.

In general, "Gas Bomb" about matches the same range requirements as "Dark Prison" and "Light Swords Rain" and works exceptionally well in generally all ranges of combat. Despite how unlikely the chance, the player can avoid "Gas Bomb" with quick reflexes just as "Light Swords Rain".
Besta do poço

Uma criatura nojenta com uma viscosa baba preta e verde espalhada pelo corpo.

Dropa: Capa de novato

É encontrado em: Poço escuro (Área dos novatos)

O Poço escuro está localizado a 1n1l1s1b da entrada da área dos novatos, e para acessa-lo é necessário destrancar a grade que leva a ele utilizando o comando: destrancar grade baixo, possuindo a Uma chave pequena no inventário.
ΕΛΣΤΑΤ

Στα κείμενά σας (μιλώ για την ΕΛΣΤΑΤ, όχι για συγκεκριμένο άτομο) συχνά χρησιμοποιείτε ΜΕ ΕΣΦΑΛΜΕΝΗ ΑΠΟΔΟΣΗ ΥΠΕΡΩΝΥΜΙΑΣ (βλ. hypernymy and hyponymy) τους όρους θρησκεία, θρησκευτικός, -ή, -ό (θρησκεία και παράγωγα).

Δεν είναι όλοι οι Έλληνες θρησκευόμενοι/religious.

Η θρησκεία/religion δεν είναι το υπέρτατο υπερώνυμο όλων των μεταφυσικών κοσμοθεωριών/metaphysical worldviews.

Παράδειγμα: Ο αθεϊσμός ακαδημαϊκά δεν θεωρείται θρησκεία. Δεν πληροί τα κριτήρια του ορισμού. Δεν εμπεριέχει το υπερφυσικό. Όμως ο αθεϊσμός αποτελεί μεταφυσική κοσμοθεωρία/metaphysical worldview. βλέπε σε εγκυκλοπαίδειες: metaphysics/μεταφυσική όπως ορίζεται ακαδημαϊκά και worldview/κοσμοθεωρία

Στα ελληνικά συχνά συγχέονται οι όροι μεταφυσική/metaphysics και υπερφυσικό/supernatural, όμως ακαδημαϊκά (ΕΚΠΑ, ΑΠΘ κτλ) οι όροι αυτοί διαχωρίζονται.

metaphysics (Oxford Languages [είναι σύμφωνο με ΕΚΠΑ, ΑΠΘ κτλ])
The branch of philosophy that deals with the first principles of things, including abstract concepts such as being, knowing, identity, time, and space.

Ο όρος φιλοσοφική πεποίθηση/philosophical belief είναι ΕΥΡΥΤΑΤΑ ΥΠΕΡΩΝΥΜΟΣ.
Τον χρησιμοποιείτε σωστά. Καλώς υπάρχει (πρέπει να υπάρχει), αλλά ΔΕΝ είναι συγκεκριμένος επί της ΜΕΤΑΦΥΣΙΚΗΣ ΚΟΣΜΟΘΕΩΡΙΑΣ διότι η μεταφυσική είναι μόνο ένας (τεράστιος μεν) κλάδος της φιλοσοφίας.

Προτείνω ως υπερώνυμο για όλες τις μεταφυσικές κοσμοθεωρίες (ή μεταφυσικές κοσμοθεωρήσεις) να χρησιμοποιείται ο όρος: μεταφυσικές κοσμοθεωρίες.

Είναι ΛΑΘΟΣ να γράφεται ο όρος θρησκεία αν συμπεριλαμβάνεται ο αθεϊσμός (φυσιοκρατία), η αθρησκία (δεν είναι απαραίτητα φυσιοκρατία), ο αγνωστικισμός (μεταφυσική αγνωσία) και η θρησκευτική αδιαφορία (πολύ έντονη αθρησκία, μη ενδιαφέρον ΟΥΤΕ και για την φιλοσοφία της αθρησκίας).

αντί για το εσφαλμένο υπερώνυμο θρησκεία: μεταφυσική κοσμοθεωρία
αντί για το εσφαλμένο υπερώνυμο θρησκευτικός, -ή, -ό: μεταφυσικής κοσμοθεώρησης

Η λέξη θρησκεία και τα παράγωγά της ΕΙΝΑΙ ΣΩΣΤΟΙ ΟΡΟΙ, όμως όταν αφορούν ΜΟΝΟ θρησκείες και όχι αθεϊσμό, αγνωστικισμό (μεταφυσική αγνωσία), αθρησκία, θρησκευτική αδιαφορία (ένας θρησκευτικά αδιάφορος δεν μελετά ούτε κείμενα αθρησκίας).
Suppressiono

Suppressiono is a spell currently unlisted on the discord spellbook. It needs 10 Cleric buff points to cast and uses 4 of them.

* Once cast the spell is a bit like tug of war, for 10 seconds you spam the shoot button and whoever spams it the least dies. If one player spams really fast against the other player, the other player dies.Find more atCategory:Spells
Curse

### Spell Description:

"Curse" (Widowmaker's Venom Mine) is primarily used as support in alliance with combo attacks, or simply assistance with finishing off low-health opponents.

## Further information

### Visual Effects:

Unlike most attacks, "Curse" is not a projectile, but rather an instant effect on an opponent. On Activation, a cloud of pitch black mist forms with slight red forms around the base of the victim and remains until the Negative Effects are removed with "Cleanse".

### Date Created:

5/15/2022

"Curse" ("Shadow Prison") is an Occult Coven Attack Spell in the form of Poison Gas. It is one of few spells that require "cleanse". **The Negative Effects of "Shadow Prison" will remain until they are removed with "Cleanse",** Otherwise it will slowly kill its victim by taking away more and more of their health pool even after healing spells are used.

* Due to the low Mana cost of the spell (10%), it can be rapidly cast repeatedly (**after the victim has used cleanse** to remove the effects from the first cast.) Eventually, however, you will be left with insufficient Mana, and will have to switch to another tactic. Since "Curse" is a slow paced attack, this is not recommended.
Stun Pillars

### Spell Description:

"Stun Pillars" is a Stun/Attack composed of 3 pillars that will automatically stun any opponent that comes in range continuously for the duration of the spell unless they can evade the pillars.

## Further information

### Visual Effects:

"Stun Pillars" are Composed of 3 vertical rotating white beam pillars that will automatically stun any opponent that comes in range continuously.

### Date Created:

5/27/2022

**!!NOTICE**: *Stun pillars were removed from the workshop custom game mode and are currently Archived.*

"Stun Pillars" was a Stun/Attack composed of 3 vertical rotating white beam pillars that automatically stunned any opponent that came in range continuously for the duration of the spell unless they could evade the pillars.

Unlike the classic stun spells, "Stun Pillars" subject opponents to several stuns, or rather, unlimited stuns for the entire duration of the spell if the opponent maintains the same range. While the pillars don't inflict damage, they are a great defense tactic if rapidly cast in times of desperation. However, "Stun Pillars" are Primarily used as an Attack with an additional stun.

Despite the several advantages, the pillars can easily be avoided with the right spells. Speed Boost, Mist Step, and Grapple Vine, etc. are simple spells that can be used to the opponent's advantage and are a rather exceptional method of evasion.
"Nice" Spell

### Spell Description:

Compliment your opponents before you send them off with the real spell you had planned.

## Further information

### Visual Effects:

The word "Nice" displayed in Pink letters to float up in an undefined pattern (Usually in a zig zag formation) following a short pink beam from behind the targeted player.

### Date Created:

Unknown

Triggering this spell will cause the word "Nice" displayed in Pink letters to float up in an undefined pattern (Usually in a a zig zag formation) from behind the targeted player at no extra Mana Cost. Despite not dealing damage, it's proper manners to rightfully give your opponents a compliment for their nice work before you send them off with the actual spell you had planned.

Note: The Weave for this spell is an extremely specific one, making it for advanced players.

"Nice" Spell Demonstration
Tornado

### Spell Description:

"Tornado" is a single-fire spell Elemental spell that forms a single Tornado where the crosshair was aimed when activated. In order for it to pull opponents in, it must be cast on the ground below them or close by them.

## Further information

### Visual Effects:

When casted, a decent sized deep grey tornado will form on the ground in a vertical orientation in the centre of where the crosshair was aimed. No other Additional effects are of note.

### Date Created:

5/15/2022

"Tornado" is a single-fire spell Elemental spell that forms a single Tornado where the crosshair was aimed when activated. In order for it to pull opponents in, it must be cast on the ground below them or close by them. "Tornado" comes at a high price..75% Mana to be exact, which means it cannot be rapidly cast twice in a row, However, If you manage to form the tornado in the right place, the limit of people it can pick up is unlimited. (The person who cast it cannot be picked up) The primary use of "Tornado" is as an attack, however, it also doubles as a defense to keep an opponent in place. Due to these circumstances, Tornado is known as a reasonably strong spell if managed to form in the right place.

(Take note that despite the fact that opponents cannot egress the tornado for the duration of the spell, that doesn't prevent them from casting spells. In contrast, the person who cast the spell cannot cast spells for the duration of "Tornado" and cannot perform combos. While trapped in the rotation of the tornado, damage is also dealt to the prisoners which is why "Tornado" is categorized as an Attack/Defense.)

Due to the Extreme complexity of the lines and Max Mana as the cost, this spell cannot be casted rapidly multiple times in a row. After you cast "Lightning Storm" once, you will rapidly build back mana, but not in time for a second cast in the middle of combat. You will be left with insufficient Mana and must resort to a different attack method. "Tornado" deals up to (?) Max damage on impact if all strikes hit the intended target. (?) damage per shot. "Lightning Storm" cannot be casted in reverse. It must follow a specific order of lines in order for it to work. (*A guide on how to properly cast spells can be found by scrolling further in Questions/Concerns.)*
Root

### Spell Description:

A gathering of green vines will grow to secure the victim's legs for the duration of the spell. (..Seconds)

## Further information

### Visual Effects:

A gathering of vines will grow vertical onto the victim including the additional effects: green sparkling dust/sparkling lights.

### Date Created:

5/15/2022

**"root"** (Grapple) is a **Stun Attack that deals high damage to it's intended target** and **stuns them for the Max duration of (...seconds).** Long enough to perform combos or egress battle. "Root" cannot be cast in reverse and must follow a specific order of lines in order for it to work. *(A guide for how to cast known spells can be found in Questions/Concerns)* Root is primarily a Self-Defense tactic that works equally in Close/Long range combat but it is recommended to perform in semi-long range combat as a surprise attack or a form of Self-Defense to stun an opponent long enough to get away.

### Origin

It was published the same time "Written in The Stars" was released, on May 15th, 2022, or rather, available as a game code on https://workshop.codes/10SVF.

*Scroll Further for a gallery of references on this spell.*
Leech

### Spell Description:

"Leech" is a spell that is used to disable victims and remove their free movement."

## Further information

### Visual Effects:

(Identical to the visual effects of Moira's Secondary Fire, "Biotic Grasp")

### Date Created:

5/15/2022

"Leech" primarily an Attack Spell in the form of "Biotic Grasp(Secondary Fire)" which drains (?) health per second and has a spell duration of (?) seconds. "Leech" was given the Max Price of 100 Mana because of the spell duration and the outcome of the spell commonly resulting in an elimination of the opponent. It is a rather Advanced spell based on it's low success rate to cast. "Leech" cannot be cast in reverse. It must follow a specific order of lines in order for it to work. *(A guide for how to cast known spells can be found in Questions/Concerns)* "Leech" works in well Semi-Close range and Close-range combat (Not recommended at extreme long range) and does not require extreme aim control because it automatically locks onto the nearest target the crosshair is aimed at.
Grapple Vine

### Spell Description:

"Grapple Vine" is a Stun Attack that pulls in it's intended target and stuns them Long enough to perform combos, and is not recommended to use to egress battle.

## Further information

### Visual Effects:

"Grapple Vine" Similar to root, rapidly grows dark green jagged vines that can be used to your advantage.

### Date Created:

5/15/2022

"Grapple Vine" is a **Stun/Defense that pulls in it's intended target** and **stuns them** Long enough to perform combos, and is not recommended to use to egress battle. Despite being assigned to the "Defense/Stun" category, grapple vine can be used as a pre-attack before combos. Do not be deceived, "**Grapple Vine**" is not "Root" and does not spawn vines from the floor to keep an opponent in place. Instead, it has two sides to it.

## Passive

When used passively, "Grapple Vine" can be used as a grapple to pull yourself along walls and other places with strong vines. Press primary fire to grapple to higher ground, along the floor, or map terrain and props. Note: The vines do not stretch a massive distance, and are best used in Close Combat to semi-long range.

## Aggressive

For combat use, "Grapple Vine" must be aimed and fired at an opponent in Close-Combat to Semi-Long range to pull them into a stun right in front of you. It is recommended after using this stun Attack to perform combos.

"Grapple Vine" cannot be cast in reverse and must follow a specific order of lines in order for it to work. *(A guide for how to cast known spells can be found in Questions/Concerns)* "Grapple Vine" is primarily an Attack tactic that works equally in Close/Semi-Long range combat but it is recommended to perform in semi-long range combat as a surprise attack or a form to stun an opponent long enough to do combos.

### Origin

It was published the same time "Written in The Stars" was released, on May 15th, 2022, or rather, available as a game code on https://workshop.codes/10SVF.

*Scroll Further for a gallery of references on this spell.*
Tutorial

### Spell Description:

On activation, a tutorial menu will be permanently present. Weaving the same spell again will dismiss the tutorial menu.

## Further information

### Date Created:

7/29/22 in Version Updates

"Tutorial" is a spell that comes at no cost. This generous spell triggers a tutorial menu on activation. The pattern for this spell is fairly straight forward, with a question mark representing the need for the help and guidance of a tutorial menu. The menu is permanent, but can be easily dismissed by weaving the same spell again.

The tutorial describes the mechanics of the game mode and incudes a few examples in the spell category and how to properly weave them. The tutorial menu is primarily for new players or people who've just joined the server for the first time. Although the primary discord link for Written in the Stars is not listed in the menu, (but can be accessible in the description of the game mode) the majority of known spells are found there or in the secondary server (Following the development of this wiki) Despite this, the majority of players in this game mode already understand the mechanics of it and it is constantly a cycle of teachers and students who learn from one another and come and go unexpectedly.

#### Additional information:

*Links to the Primary and Secondary discord servers can be found on the bottom of the main page of this wiki.*
Banish

Sends the enemy back to spawn

## Further information

### Visual Effects:

On activation, the target is supposedly ascending up into the sky, surrounded by a golden beam and halo of light, only to meet false hope, god slamming the targets soul through the ground and back to spawn.

### Date Created:

Unknown

Banish players to the underworld in one shot. Banish requires the player to get an elimination first to activate, at which point they will receive a Blood Point, 1 per elimination. (activating it resets the Blood point count. See more information about Blood Points..) Banish on target will send and enemy player back to spawn after raising them into the sky, morally tricking them into thinking they're going to heaven when in reality they soon come to understand the bitter fact that they're about to get slammed so hard on the ground it sends them back to the spawn room, which is in fact the case once Banish finds it's target.

#### Mechanics

* Banish requires 1 Blood Point to activate (Activating it will reset the count)
* Once activated, banish raises it's target up and slams them back to spawn

#### How to counter Banish

Without a blood point, they can't activate banish. Though it's not possible, Don't let them kill you or other players.
Blinding Smoke

### Spell Description:

Blinding Smoke is a single-fire projectile that causes an instant blackout for only the intended target on activation with a duration of (..seconds).

## Further information

### Visual Effects:

"Blinding Smoke" is a projectile Cassidy "Flashbang" visual effect on contact with the intended target. Blackout - On contact, the "Blinding Smoke" (Flashbang) will cause a map blackout that can only be seen from first person.

### Date Created:

5/15/2022

**"Blinding Smoke"** or "Blackout" **is a Defense Spell that deals 0 damage to it's intended target**, however, it blinds them for the Max duration of (...seconds). ( or until the end of the spell.) "Blinding Smoke" cannot be cast in reverse and must follow a specific order of lines in order for it to work. *(A guide for how to cast known spells can be found in Questions/Concerns)* It is primarily an Attack with an additional stun that works efficiently specifically close/semi-close combat, with the success rate mainly remaining the same. It can be used as a form of Self-Defense to disable an opponent long enough to egress combat.

### Origin

It was published the same time "Written in The Stars" was released, on May 15th, 2022, or rather, available as a game code on https://workshop.codes/10SVF.

*Scroll Further for a gallery of references on this spell.*
Speed Boost

### Spell Description:

"Speed Boost" is a speed acceleration spell that only increases walking speed for the person who casted the spell.

## Further information

### Visual Effects:

A gathering of sparkling bright green lights will surround the player throughout the duration of the spell.

### Date Created:

5/15/2022

"Speed Boost" is a Passive Self-Benefit Spell from the "Written in The Stars" Workshop custom game mode. It is one of few spells used for transportation, however, it works differently that the other transportation spells. Speed Boost only significantly increases walking speed. No other methods of Speed Boost are known, and cannot be used on other players. "Speed Boost" cannot be cast in reverse and must follow a specific order of lines in order for it to work. *(A guide for how to cast known spells can be found in Questions/Concerns)*

### Origin

It was published the same time "Written in The Stars" was released, on May 15th, 2022, or rather, available as a game code on https://workshop.codes/10SVF.

*Scroll Further for a gallery of references on this spell.*
Lightning Bolt

### Spell Description:

"Lightning Bolt" is a rapid shock attack that shocks all opponents in the surrounding area, and is directed specifically towards close range/Semi-Close range combat.

## Further information

### Visual Effects:

On activation, jagged/ridged lines of red lightning will shock surrounding players.

### Date Created:

5/15/2022

**"Lightning Bolt"** is a simple Elementalist Attack **that deals (?) rapid damage per person shocked and** cannot be cast in reverse. (must follow a specific order of lines in order for it to work. *A guide for how to cast known spells can be found in Questions/Concerns)* It is primarily a rapid shock Attack (similar to "Lightning Summon" and "Lightning Strike" (without an additional stun) that works efficiently in close/semi-close combat, with the success rate significantly higher.

### Origin

It was published the same time "Written in The Stars" was released, on May 15th, 2022, or rather, available as a game code on https://workshop.codes/10SVF.

*Scroll Further for a gallery of references on this spell.*
Jump Slam

### Spell Description:

increase vertical height rapidly then slam the ground dealing a moderate-high amount of damage.

## Further information

### Visual Effects:

When impacting the ground, a red ring expands from the centre of the ground where the person who cast the spell was standing.

### Date Created:

5/15/2022

**"Jump Slam"** **is an Attack Spell that deals moderate damage nearby targets**, however, due to how rapid it can be repeatedly cast, it's considered to be reasonably capable of dealing tons of damage.

"Jump Slam" cannot be cast in reverse and must follow a specific order of lines in order for it to work. *(A guide for how to cast known spells can be found in Questions/Concerns)* It works in only close range combat, and will not deal damage if attempted at long range.

### Origin

It was published the same time "Written in The Stars" was released, on May 15th, 2022, or rather, available as a game code on https://workshop.codes/10SVF.

*Scroll Further for a gallery of references on this spell.*
Counter Spell

On target, this spell can counter the spell patterns of opponents by deleting one of their stars. Despite only deleting one star out of their pattern, the spell pattern is simple enough that it can be cast rapidly, making it an easy task to delete 2 or more stars in a limited amount of time. On activation, a message will display telling the player that they've successfully deleted a star out of the other player's pattern.
Ingrid Sloan

## Ingrid Eloise Sloan

**Ingrid Sloan** is the daughter of Theodore Sloan and Jade Thorvaldson, and the granddaughter of Lexie Grey-Sloan and Mark Sloan.

## History

Ingrid grew up in the Deep Cove neighbourhood of North Vancouver with her parents and brother Magnus. She attended Crofton House School.

Ingrid, like her parents, attended the University of British Columbia. She majored in Marine Biology.

## Relationships

### Familial

Ingrid is the oldest of grandchild of Mark Sloan and Lexie Grey-Sloan.

## Notes and Trivia

* She is a Capricorn Sun, Sagittarius Moon, and Virgo Rising.
Distro world

Distro worlds are whole planets or moons which have been developed to be used as distribution centers for the mega corporations running logistics pipelines that reach throughout the galaxy. Different companies and even worlds (due to the vast distances between them) have different policies on the specific way these are run. In some cases people are born and die working on these worlds, in others people enter a fixed term contract to work for a decade or so before being payed a lump sum on which to retire.

### Notable distro world inhabitants

* Zach Braf
* Braf Zach
* Robert (Space worm infected space traffic control operator)
Regeneration

Healing Spell

### Spell Description:

After regeneration has been activated, it will continuously provide you will healing for 10 seconds until it reaches 100 health healed. (similar to Healing Aura)

## Further information

### Visual Effects:

When activated, a circle of glowing golden lights (Similar to a halo) will surround the player for the duration of the spell (10 seconds) after which, the lights will disperse and fade away. However, In First Person only several scattered glowing lights can be seen, not the initial halo.

### Date Created:

5/15/2022

**"Clarity"** (regeneration) is a Passive Healing Spell from the "Written in The Stars" Workshop custom game mode. It is 1 of 4 currently known healing spells and has **two known methods of casting**. It is used for self-Benefit and **cannot be used on other players excluding yourself**. Just as Heal, Clarity can be cast in reverse regardless of which method you use to cast it..However, **the second method of Clarity** (which depicts an uneven triangle) **has a significantly lower success rate** than the **first method which features a simple even triangle as seen below.** This is suspected to be because the shape is so similar to the Primary Method of Clarity.

### Origin

It was published the same time "Written in The Stars" was released, on May 15th, 2022, or rather, available as a game code on https://workshop.codes/10SVF.

*Scroll Further for a gallery of references on this spell. **(The first photograph depicts the second known method to cast this spell.)***

Clarity First Person (Second Method)Regeneration Demonstration"Clarity" Outside PerspectiveClarity First Person (Primary Method)Clarity.gif
Dark Prison

### Spell Description:

"Dark Prison" is a single-fire Semi-Stun Attack. it is spherical prison that deals no damage on impact, but explodes after a short delay, dealing a massive amount of damage to it's intended target.

## Further information

### Visual Effects:

"Dark Prison" is as the name suggests, a Dark Purple Luminescent spherical prison that explodes after a short delay.

### Date Created:

recent ( between 5/15/2022 - 5/18/2022)

"Dark Prison" is a single-fire Semi-Stun Attack. As the name suggests, it is a Luminescent spherical prison that deals no damage on impact, but explodes after a short delay, dealing a massive amount of damage to it's intended target. More specifically, it deals (?) damage once it explodes. It does not technically "Stun" the opponent in question, but removes their access to free movement. They will be stuck in the centre of the sphere for the duration of the spell (..seconds). "Dark Prison" is among the strongest spells in the workshop custom game due to the intense damage it deals when it explodes and also due to the fact that it is a stun/Attack in one."Dark Prison" is primarily a rapid attack that works well in all ranges of combat, although it requires more aim control and the skill of prediction in long ranges of combat. It is a rather a simple spell to remember and cannot be cast in reverse. It must follow a specific order of lines in order for it to work. *(A guide for how to cast known spells can be found in Questions/Concerns)*

### Origin

It is a recent spell that was added between the dates: 5/15/22 to the most recent Patch on **5/18/2022**.

*Scroll Further for a gallery of references on this spell.*
Light Swords Rain

### Spell Description:

"Light Swords Rain" or better known as "Smite" is a single-fire Attack. After the Selection of a location, a formation of 10 swords will gather above the opponent. After a short time the swords rapidly fire towards the selected location, impaling the target.

## Further information

### Visual Effects:

A formation of 10 swords made of light will rapidly fire towards the intended target surrounded by a circle of light below the swords. Additional effects include those that share similarities of yellow lightning.

### Date Created:

5/15/2022

"Light Swords Rain" or better known as "Smite" is a single-fire Attack. After the Selection of a location, a formation of 10 swords will gather above the opponent. After a short time the swords rapidly fire towards the selected location, impaling the target. As the name suggests, it is a gathering of 10 words that will rain down to impale the intended opponent it they are caught. On impact, the swords deal a massive of damage to the opponent. More specifically, they deal (?) damage in all. "Light Swords Rain" is primarily a rapid attack that works well in all overall ranges of combat, although it requires more aim control and the skill of prediction in long ranges of combat. It is a rather a simple spell to remember and cannot be cast in reverse. It must follow a specific order of lines in order for it to work. *(A guide for how to cast known spells can be found in Questions/Concerns)*

### Origin

It was published the same time "Written in The Stars" was released, on May 15th, 2022, or rather, available as a game code on https://workshop.codes/10SVF.

*Scroll Further for a gallery of references on this spell.*
Black Hole

### Spell Description:

When cast, a Black Hole with a halo of bright orange light spinning at the speed of light will form, pulling in opponents and throwing them around rapidly in different directions.

## Further information

### Visual Effects:

A Black Hole with a shapeless outline and a halo of bright orange light spinning at the speed of light.

### Date Created:

?

Not to be confused with Dark Swarm (Which forms a dark zone/cloud that steadily grows in size), "Black Hole" on target demonstrates the effects of what it would be like to experience the occurrence of a black hole in real life, though much less violent. Triggering this weave will immediately increase the scale of gravity's resistance, pulling in enemies and throwing them around rapidly in different directions in a spherical path of travel for the duration of 7 seconds before the black hole eventually dies, dealing a total of aroud (?) dmg with (?) dmg per hit.
Shadow Rocket

### Spell Description:

"Shadow Rocket" is a First-Person controlled single-fire projectile Attack that deals (?) damage to it's intended target. "Shadow Rocket" can also be used to observe ongoing fights from an outside perspective from far away without the worry of being damaged by opponents.

## Further information

### Visual Effects:

"Shadow Rocket" is a Spherical barreling orb of black mist with slight red effects.

### Date Created:

recent ( between 5/15/2022 - 5/18/2022)

"Shadow Rocket" is a First-Person controlled single-fire projectile Attack that deals (?) damage to it's intended target. "Shadow Rocket" can also be used to observe ongoing fights from an outside perspective from far away without the worry of being damaged by opponents. It can also be cancelled if needed by pressing (?). "Shadow rocket" is primarily a rapid attack that works well in all ranges of combat. It is a rather complex spell to remember and cannot be cast in reverse horizontally since it is symmetrical, and cannot be cast in reverse vertically. It must follow a specific order of lines in order for it to work. *(A guide for how to cast known spells can be found in Questions/Concerns)*

### Origin

It is a recent spell that was added between the dates: 5/15/22 to the most recent Patch on **5/18/2022**.

*Scroll Further for a gallery of references on this spell.*
Provocation

### Spell Description:

Deflect Damage while in a defensive state. (Note that another player must deal damage to you within 3 seconds from the time the spell was activated or you will be stunned.)

## Further information

### Date Created:

9/26/22 (version 2.6)

With "**provocation**" the player enters a defensive state,  preventing them from receiving damage or stuns, however, if an opponent hits you during this state they will be stunned and damaged. if the state ends with no one damaging you, you will be stunned. Despite the risk of being stunned, this spell is highly valued due to it's ability to reflect damage back to the dealer while also providing protection to the user, making it a type of hybrid in a ring of similar spells (Deflect, Self-Shield, Turtle Master, etc.)

The spell most related to Provocation is Turtle Master, though instead of one charged strike, the type of damage is entirely dependent on what the opponent may or may not deal while the player is in this defensive state.
Trinity

**"Trinity"** (used to be "Summon the Avatar") is an Attack similar to "Stun Pillars" Overall, it's a slight combination of several spells. "Trinity" is a formation of several white, slightly transparent, pillars initially formed distanced and out in the sky that..

(?) health per second and continues even after the end of the spell (spell duration of ? seconds) and just as "Curse", this spell requires the use of "Cleanse" to remove the negative after effects of the poison gas. However, not only is "Gas Bomb" formed from the base of poison gas, it also explodes after a short delay, just the same as "Dark Prison" except with the difference in visual effects.

* Note: **The Negative Effects of "Shadow Prison" will remain until they are removed with "Cleanse",** Otherwise it will slowly kill its victim by taking away more and more of their health pool even after healing spells are used.

In general, "Gas Bomb" about matches the same range requirements as "Dark Prison" and "Light Swords Rain" and works exceptionally well in generally all ranges of combat. Despite how unlikely the chance, the player can avoid "Gas Bomb" with quick reflexes just as "Light Swords Rain".
Mist Step

### Spell Description:

"Mist Step" is a passive transportation spell that allows you less gravity movement wise and allows you to reach higher places.

## Further information

### Visual Effects:

When casted, you are instantly granted the transformation into a massive gathering of grey mist (with additional effects).

### Date Created:

5/15/2022

"**Mist Step**" is a Passive Self-Benefit Spell from the "Written in The Stars" Workshop custom game mode. It is **one of few spells used for transportation**. No other methods of Mist Step are known, and cannot be used on other players. "Mist Step" **cannot be cast in reverse** and **must follow a specific order of lines** in order for it to work. *(A guide for how to cast known spells can be found in Questions/Concerns)*

### Origin

It was published the same time "Written in The Stars" was released, on May 15th, 2022, or rather, available as a game code on https://workshop.codes/10SVF.

*Scroll Further for a gallery of references on this spell.*
Flurry

### Spell Description:

Freeze yourself (free movement) & fire rapid snowballs in the direction of the crosshair.

## Further information

### Visual Effects:

When Casted, "Flurry" forms an icy texture over the person who casted the spell & when snowballs are fired, they are light white spheres with additional sparkling dust effects.

### Date Created:

5/15/2022

"Frost Form" or (Better known as) "Flurry" is an Elementalist Attack similar/not the same spell as "Freeze" (which freezes all surrounding opponents in close-range combat.) The major difference between the two is that when "Frost Form" is activated, the player who cast the spell is frozen and loses the ability to cast spells, however, they are granted the ability to not only move freely of their will, but in addition they have a Max ammo of (?) snowballs that deal (?) damage per shot on impact. The duration of the spell is (?) seconds in which the player must fire as many snowballs as possible until they are no longer frozen. (They can no longer fire snowballs and return to their former state.)