recursal/Fanatic-Fandom huggingface dataset:
Constellation Gate

The **Constellation Gate** (**Star World Gate** in the Japanese version) is a location in *KvD: Legends Awakening, Legends Awakening: Blaze* and *KvD: Swords of Fate*. Elmeri will appear in the Constellation Gate when the player can connect to the Internet; the player can purchase and access downloadable content with new maps and new episodes featuring characters from the previous games.

The first batch of downloadable content was available free to download between April 19 and May 31, N/A in Japan and January 13, N/A to March 5, N/A in North America.

In the game, the Constellation Gate is a vivid portal that the Shepherd Children use to travel to the Constellation Realms. It was also believed that Garuga followed Eleanore back to the past to take over Marco in a different form.

The Constellation Gate first appears after you clear Chapter 4.

## The Constellation Realms

The 4 Constellation Realms serve a key purpose to the very last 4 chapters in Series 3 of the Xenolouge Chapters.

* **The Harvest Realm-** a world filled with fall goodies, spiced pumpkins and the occasional carnival games. It is hosted by Vincent and a Siren Skirmish also appears here.
* **The Summer Realm-** a world filled with the sandy strip of the beach, sunshine in toes, and the ocean breeze across the humid waves. It is hosted by Elmeri and a Siren Skirmish appears here.
* **The Hot Spring Realm-** a world filled with the steaming bubbles, scents of oils and herbs on yukata robes, and the occasional bath house just over the cliffs of Strowok Lagoon. It is hosted by Elmeri and a Siren Skirmish appears here.
* **The Winter Realm-** a world filled with never ending joy of sheer cold snowflakes, homemade cookies, and the occasional string of the Northern lights. It is hosted by Santa Elmeri and a Siren Skirmish appears here.

## Other Appearances

### *Zhakrai / Dragoma*

The Constellation Gate can be specially projected into view by Naga's maple leaf horn, a unique ablility to conjure the KvD world into sight. The Gate was consistently utilized by Sokara and Eleanore when news flashed over Garuga's mysterious appearance in Dragomooriya. The Stormfang royals teamed up with the Blackwater Guardians to diminish Garuga's rebellious herecy from plundering the foreign world for good.

The Gate this time alights green and white along with Seivati in gold bordering around the rim while the Brand of the Exalt takes the middle.

## Gallery

Icon for Constellation Gate on World Map.
Lobulong

Concept forgery of Lobulong from Legends Awakening: Blaze

**Lobulong** *(*ロブロング *Roburongu)* lit. **Night Wolf** is a rank B blade that only appears in *KvD: Legends Awakening: Blaze.* Owned by the Wolf Whisperer, Lupis, Lobulong has the ability to control Gemeyotes by his side while optionally deciding whom to strike first. The blade has high resistance like Ketenente and Sol but neverthless sustains any critical strikes on an enemy. While this blade grants no skills to the selected unit, Lobulong grants only +10 in Speed and Luck if Lupis wields the blade.

In chapter 47 of Legends Awakening: Blaze, Lupis encounters the Rulers, Akuras and Sevalia, humbly elaborating the appearance and ability of the sword. Although the description in the book does not match with it's official artwork of the weapon, it still manages to adhere the pristine shine on purple. In the book it states that the hilt is silver (and not bronze like the concept) and alike in appearance to an oversized kitchen knife. The blade itself is supposed to be wavy like a Keris Dagger and but was serrated at the end. Due to the gift presented to him from the queen, Lupis modified the edges to be serrated that way it won't sustain a gruesome appearance.

## Weapon locations

 Dropped
 Forgery

## Trivia

* Lobulong is a combination of "Lobo" and "Alulong", Filipino/Spanish and Filipino for "Wolf" and "Howl" respectively.
* Lupis's name is just a play on "Lupus", Latin for Wolf.
* If another selected class tries to wield this blade, it will read *Locked to Lupis only.*
* The description of Lobulong from the book gives out a vibe that a second Keris Dagger is in existence but extended into a sword.
Basic Lance

Concept artwork for Basic lance from Legends Awakening

The **Basic Lance** (青銅の槍 *Seidō no yari*) lit. **Starter Lance** is a Lance that first made its debut to the series in *KvD Legends Awakening*. The weakest and cheapest of Lances, the Basic Lance is, however, not the most common, as the slightly stronger Dark Cherry Lance fills this role. Unlike the *Emblem Eternal* iteration of this lance, the *Legends Awakening* one is capable of performing Critical attacks.

## Weapon stats

### *Swords of Fate*

Cannot inflict critical hits.

## Item locations

### *Legends Awakening*

 Armoury
 Spotpass

## Other weapons in the Basic series

* **Basic Sword**
* **Basic Lance**
* **Basic Axe**
* **Basic Bow**
Extortion Blast

Concept art for Extortion Blast from Legends Awakening

**Extortion Blast** (ファラフレイム, *Farafureimu* lit. **Falaflame** in the Japanese version and *Knights vs Dragons Museum*; **Faraflame** in *Knights vs Dragons Treasure*, and **Fala Flame** in the fan translations) is one of twelve holy weapons from *American Mirage Sessions #KvD*. Extortion Blast is the tome that was used by Crusader Marco Rubio, bestowed upon him by the divine dragon Naga during the Miracle of Aquila. The tome of Extortion Blast is the property of Rubio's descendants, who are the heirs of House Westchester of Florida.

The Extortion Blast tome grants its wielder +10 Magic, +10 Defense and +10 Resistance (only +5 Magic in *Legends Awakening*), and may only be equipped by users possessing major *Kami Divana* holy blood. This tome is unobtainable in *AMS.*

## Background

In the events of *AMS*, the Extortion Blast tome is wielded by Rubio of Westchester. Making its debut in the Prologue, he uses it as his weapon of choice when he enters Chalphy to give Scott a Sea Glass Sword. Later during the Battle of Velhalla in Chapter 5, Rubio, uses Extortion Blast to personally execute Walker. The Extortion Blast tome reappears in Chapter 10, where Rubio uses it once again in a final struggle to resist Selif's troops.

Extortion Blast makes an appearance in *KvD: Legends Awakening*, where it is wielded by Canis, one of the Deadlords.

## Weapon Stats

### *KvD: Legends Awakening / LA: Blaze*

3,100 G

## Trivia

* Thanks to its passive +5 Magic bonus, Extrotion Blast's base Might is the highest of all magic-based weapons available in *KvD: Legends Awakening*, and tied with Gungnir and Hauteclere for the highest base Might of all weapons.

## Gallery

Weapon poster for Extortion BlastIcon for Extortion BlastArvis wielding the Extortion Blast tomeArvis casting Extortion Blast on enemy Myrmidion KnightGalen casting Extortion Blast on Enemy Raider
Frenzy Lance

Concept artwork for Crazy lance from Destiny Akardos

The **Frenzy Lance** *(熱狂 Nekkyō)* lit. **Crazy Lance** is a rank D lance that can be comfortable used by any lance wielding classes from the book. It initially states in the help description: Range can be up to 3 units if a *Lucky Draw*between the NPC and enemy has been established. Effective against ground and air type units. +10 double strike on Sirens if the *Lucky Draw*has been used.

## Weapon Stats

### *Legends Awakening*

1,000 Graxgeni

## Weapon Locations

### *Legends Awakening*

 Forgery
 Spotpass

### *Legends Awakening: Blaze*

 Dropped
 Forgery
Gaurang

Concept Artwork for Gaurang from Destiny Akardos

**Gaurang** *(*ガウラン *Gauran)* lit. **Dagger Hook** is a rank D pivotal dagger/sword that is of importance of the KvD Series. It generally is lighter than any rank D blades and serves a purpose if wielded by the Thief or Assassin class.

## Weapon locations

### *Legends Awakening*

 Inventory
 Armoury

### *Legends Awakening: Blaze*

 Inventory
 Armoury
Carrion Isle • The Longfort
Divine Strike

Icon for War Strike

**Divine Strike** (戦知識 *Sen chishiki*, Lit. **War Strike**) is a Skill in *KvD: Legends Awakening*.

When the user is in a Paired Up, any EXP gained is multiplied by 2.5. Divine Strike can stack on future skills in promotion to Divinemaster. It is Rubio's innate skill, learned by Tacticians at Level 2.
Durene Ruins

**Durene Ruins** *(*デュレン遺跡 *De~yuren iseki)* lit. **Bordering Desert** is a location from *KvD: Legends Awakening* and it is a desert that lies in Durene along the border of Kagia and Gudora. It appears in Chapter 8. It's also a rainy ravine filled for Drakowings to take shelter.

## Trivia

* Durene Ruins appears to be located in the former kingdom of Redune, the sister-kingdom of Yledra.
Falcon Claw Road

**Falcon Claw Road** is a starting point location from *KvD: Legends Awakening.* This is the trail where Sokara and Koshka took to find the avatar (Marco Rubio) in the fields.

Once all Paralogue chapters are complete, Falcon Claw Road will be re-opened on the World Map as a Skirmish event for double Reown points.

In *Swords of Fate,* the location is used as a map for a DLC Xenologue where Sokara, Koshka, and Demiri are patrolling a stretch of land when the mysterious figure suddenly appears from nowhere, causing him to become suspicious of the Eagleknight. Suddenly, invisible soldiers that the figure was chasing at the start of the Xenologue attack, prompting the group to focus on them. During the battle, he notes that their attackers are invisible, but he is still able to sense their presence and fights to protect his lord.

At the conclusion of the battle, after Sokara gives the Eagleknight two treasures of Delyra, Demiri gives them a Pebble to help them with their journey. They later find the unconscious Marco Rubio of Legends Awakening, beginning the events of that game.
Barrier Blade

In book model of the Barrier Blade

### Effect

If foe initiates combat, grants Def+4 during combat.If foe initiates combat, grants Def+7 during combat. (for Barrier Blade +)

### Units

Walker

The **Barrier Blade** (バリアの剣 *Baria no ken,*lit.**Barrier Sword)** is a rare Sword that appears exclusively in *American Mirage Sessions # KvD*. Much like its name suggests, this sword essentially bestows a substantial Resistance boost to its wielder, effectively shielding him/her from the ravages of magic-based onslaughts. Although not specifically bound to Laylea, this sword may still be considered to be a canon personal weapon of hers nonetheless, as it may only be obtained from a special event in Chapter 7, in which she receives it as a gift from Anna while visiting a village.
Agnion

**Agnion** (アイトリス王国, *Aitorisu Ōkoku* lit. **Kingdom of Atris** in the Japanese version) is a kingdom in *KvD: Warriors*. It is ruled by Queen Yelana.

## Profile

Agnion is a kingdom that has known peace for many years but one day was suddenly attacked by monsters.

## Noble Agnians

### Royalty

* Yelana - The ruling queen of Agnion and the mother of Edward and Elvina.
* Edward - The prince, the younger twin brother of Elvina and the son of Queen Yelana.
* Elvina - The princess, the older twin sister of Edward and the daughter of Queen Yelana.
Fangrir

Concept artwork for Fangrir from Legends Awakening

**Fangrir** *(*ファングリル *Fan guriru)* lit. **Bladed Serpent** is a rank B blade that can be wielded by Liam from *KvD: Emblem Eternal* and it's remake *KvD: Echoes: Shadows of Ronaxe.* Apart from the Keris Dagger, Sol, and Dawnbreaker, Fangrir has shown to absorb magic from tomes as well as counter strike like swords from the *KvD: Series.* It has a high resistance rate in counter attacks as well as a decent might in magic attacks. It can be wielded by any Sword or Mage class.

## Weapon locations

### *Legends Awakening*

 Inventory
 Forgery

## Trivia

* The name Fangrir could be an inspiration from the Metal XS top "Fangrir" from *Battle Strikers.*
Anduril

Concept artwork for Anduril from Legends Awakening

**Anduril** *(*アンドル *Andoru)* lit. **Mercenary Flame** is a rank D blade that appears in Emblem Eternal and later on in Legends Awakening etc. Hence the name from EE, the Anduril is best classed with Mercenaries as prior to other sword wielding classes such as a Spy, Divine Hero, Myrmidion Knight, Blademaster, and Assassin. In comparison to the Dragneel, the Anduril has a higher attack range and critical percentage than any other rank D blades.

## Weapon stats

### *Emblem Eternal*

1,100 G

### *Legends Awakening*

1,100 G

## Item Locations

### *Legends Awakening*

 Inventory
 Armories
 Merchants
 Spotpass
Elise • Merrick • Minerva
Drakowing Valley

**Drakowing Valley** is a location in *KvD: Legends Awakening.* it is a location in Fonaxe that is the home of Drakowings, green basic wyverns that appear to be friendly or aggressive. Jade's drakowing, Kaldrak, was born here. Countless of Drakowings reside in Fonaxe before migrating to Akardos.

During paralogue 11 of *Legends Awakening* and chapter 38 of *Legends Awakening: Blaze,* this was where Ridgar was recruited for the Shepherd Children found by his mother Elek then later found by Jade.
Huckitus Inn

**Huckitus Inn** is a military housing unit for international soldiers around Solara. The Shepherds took place to conduct their plans with Giya during chapter 44.

## Trivia

* Some fans point out that the building that Blaze crashed through during chapter 46 could have been rumoured that there was another Huckitus Inn located in Delyra.
Magic Sword

In the Knights vs Dragons series there have always been swords infused with magic that the player could use, called **Magic Swords**.

They all have the ability to use ranged magic attacks, and depending on whether they are used at range or in close combat, the defender's defense or resistance may be applied. For example, when the light brand is used at range, the enemy's resistance is applied to the attack, and in close combat it is treated like a physical attack, so the defense is applied.

## List of Magic Swords

* Flame Sword
* Keris Dagger
* Fangrir
* Sol
* Dawnbreaker
* Oculus
* Oblivion
* Runesword
* Destiny Astra
* Sonic Sword
* Storm Sword
* Tempest (Sword)
* Creventis (although it can only make direct attacks.)

## Notes

* In the DS KvD games, most classes that can wield magic swords have critical animations, but the weapons do not have a chance to critical. Generally the animation looks similar to the regular animation, but the sword flashes for a moment after being held up.
* In KvD: Destiny Akardos, magic swords work within range of a Magic Seal.
* In KvD: Destiny Akardos, magic swords have their damage type changed from sword to magic (either anima, dark, or light). Note that Runesword's damage type is always dark magic. During this time, the wielder's strength is cut by half, and their critical ability is nullified.
Durandal

“Increases strength by 5 pts.”

—In-game description, *Emblem Eternal*

In book model of the Durandal

**Durandal** (デュランダル, *Dyurandaru*), the **Blazing Blade** or **sword of sacred fire** (烈火の剣, *Rekka no Ken* lit. **Sword of Raging Fire**), is the legendary weapon wielded by the Champion Roland during the Scouring. As with the other legendary weapons, Durandal is effective in slaying dragons and their distant cousins, Drakowings.

In *KvD: Heroes*, Durandal appears as an exclusive weapon skill with two variants, **Durandal** in possession of Eliah and the **Blazing Durandal** (烈剣デュランダル) in possession of Reima (Brave Heroes).

## Etmology

According to myths of the French medieval period, Durandal (or Durindana) is the name of the iconic sword wielded by the French Paladin Roland, mightiest of the Twelve Peers of Charlemagne. According to the famous French medieval poem "La Chanson de Roland" (The Song of Roland),  the sword once belonged to Hector of Troy, and contains within its hilt several sacred Christian relics: the tooth of Saint Peter, the blood of Saint Basil, a lock of hair of Saint Denis (patron saint of France), and a shard of the raiment of the Virgin Mary.

At the end of "La Chanson de Roland," Roland attempts to destroy Durandal as he lays dying in Roncesvalles Pass to prevent it from falling into the hands of the Basque pagans. The attempt proved futile as the act of smashing the sword against the canyon wall instead yielded a gargantuan crack - known as "La Breche de Roland" (Roland's Breach) - within the Pyrenees mountain range between France and Spain.
Cross Lance

Concept artwork of the Cross Lance from Destiny Akardos

The **Cross Lance** (*クロスランス Kurosuransu*) lit. **Pattern Lance** is a rank C lance that is introduced in *KvD: Destiny Akardos*. One of the most basic Lances appearing in the game, the Cross Lance bears no special features apart from raising its wielder's Defense and Resistance by 1.

The **Iron Cross Lance**(鉄の投撃薙刀 *Tetsu no tōgeki naginata*, lit. **Iron Throwing Naginata**) is the enemy-exclusive ranged variant of the Iron Cross Lance.

## Stats

### *Destiny Akardos*

2,100 G

### *Emblem Eternal*

1,900 G

### *Legends Awakening / LA: Blaze*

2,100 G

## Weapon Locations

### *Legends Awakening / LA: Blaze*

 Armoury
 Spotpass
Olde Town

Olde Town (a.k.a. "Olde Towne") is a village incorporated in the Greater Opomatic Borough. Being north at the northern end of Port Stanley, it is thus officially recognised as Opomatic North. As its name suggests, the town's infrastructure remains rather decrepit with many facilities dated or no longer operational.

## Pre-European History

Before the first European settlements, the Maithwater Valley (colloquially known as "The Bella Vista" by it's contemporary inhabitants although historically called "Tapuwhati" by the natives), which now encompasses the Opomatic, Olde Town and Rico boroughs, had long been a sacred Kaipukiwi establishment. For more than 1700 years, the geographical location of Olde Town itself had actually served as a site for a number native ceremonial processions and rituals. The best archived Kaipukiwi events, of which we have descriptions today, are namely those for the summer and winter solstices, harvest season festival, and praising of the Hunt ceremonies. Various religious rituals were known to have taken place there, including those for the initiation of a new chaman and the crowning of a new Kaiarahi, though no Europeans had ever been permitted to attend such events. However, due to the Great Pagan Massacre of 1695, many of the religious structures at the Olde Town site had been burned or destroyed, leaving hardly any significant remnains for contemporary archeologists. Consequently, little is certain about as to the extent of activities having taken place there.

## Town History

Founded in 1698 by Catholic Priests, Olde Town was composed mostly of Irish Catholics and Opomatic was composed mostly of English Protestants. Opomatic grew at a much faster rate and Olde Towne remained, well... Old. In 1832 Olde Towne was devasted by an eruption of Mt Hubert which destroyed everything on the north side of the Yuberry River including the renouwned Aldych Castle. Many people moved away and most of the town was abandoned by 1850.

In 1858 a wealthy merchant bought the land and decided to tear down most of the village and start from scratch. The

     only buildings that remained were the Aldych Castle and the Lafayette House (Mama's Ice Cream Shop). Many "flats" were constructed in the city. Port Stanley's international airport from 1915 to 1955 was constructed on the northern end of the city. An industrial sector was created south of the airport. With the Yuberry Cobblestone Mining Company established south of the airport in 1905. In 1934 the Orange Line reached Olde Town.

By 1945 the Tectium Geological Department (TGD) started to monitor a fault in the Yuberry River called to Yuberry Fault. A early warning system was established in th 60s after little tremors were detected for the first time in 1967. The early warning system was only used in 1979 when a 7.1 Earthquake shook the Maithwater "Bella Vista" Valley.
Lucky 7

Icon for Lucky 7 from Legends Awakening

**Lucky Seven** (ラッキー7 *Rakkī 7* lit. **Lucky 7** in the Japanese version) is a Skill in *KvD: Legends Awakening* that increases both Hit Rate and Avoid by +20 until the 7th Turn. It is learned by Tricksters at Level 5 and by Adventurers at level 5 or higher in *KvD: Swords of Fate*.
Abyss Leaves

>
> "*Magic +2 for the whole chapter when used.*"
> — In-game description, Destiny Akardos.
>

Concept art for Abyss Leaves from Legends Awakening

**Abyss Leaves** (深淵の葉 *Shin'en no ha*) is a Stat booster that first debuts in *KvD: Destiny Akardos*. When used, Abyss Leaves are temporarily increases its user's Magic by 2 for the duration of one full chapter or skirmish.

In *KvD: Legends Awakening,* Abyss Leaves can be found near Castle Gudora and blight deserts of the Oasis near Port Wenox.
Dueling Grounds

**Dueling Grounds** is a training ground for participants for Arena fights from *KvD: Legends Awakening*. It is the home of Alys's master and it was invaded by Cassius during in Paralogue 8.

This was the place where Marco trained with Reima to hone his skills in preparation against Queen Rayne from Legends Awakening: Blaze.

## Trivia

* In Legends Awakening: Blaze, a training ground for Solarians specialize in warfare and preparation. This location could remotely refer to the arena with the same name from Akardos.
Gamble

Icon for Roundhouse

**Gamble** (賭け *Kake* in the Japanese version, **Aléa** in the French version, **Azzardo** in the Italian version) is a skill from *KvD: Emblem Eternal, Legends Awakening, and Swords of Fate.* When activated, this skill doubles the Critical rate of its user, alongside halving his/her Hit Rate. It can be used by any unit it is assigned to during battle instead of a standard attack.

This skill is often equipped onto Blademasters and Sniperswielding weapons with high Critical rates, essentially granting them a 100% critical hit rate with a fairly accurate Hit Rate.

In *Legends Awakening*, Gamble decreases its user's Hit rate by 5 points and increases his/her Critical rate by 10. It is learned by Level 10 Brigands.

In *Swords of Fate*, the skill (**Roundhouse** in the Japanese version) now has an equal trade off, with it now having -10 Hit rate and +10 Critical rate. It is a Novanian skill, being learned by Fighters at Level 10 or higher.
Nightbane

Concept artwork for Nightbane from Legends Awakening

**Nightbane** *(*ナイトベーン *Naitobēn)* lit. **Dark Bane Sword** in Destiny Akardos is another rank D weapon of choice that is closely wielded by blade classes only. It has lighter resistance than the Ancient Blade and the Gaurang dagger but has more resistance than the both the Anduril and Dragneel. It is a perfect blade used by the Novanian army in *Swords of Fate.*

## Weapon Locations

### *Legends Awakening*

 Treasure
 Storage
Grell Forest

**Grell Forest** is the location from *KvD: Legends Awakening* of a small village on an island in southeast Fonaxe. It is under siege by a Trickster pretending to be Sokara who has conned Cillia into helping terrorize the villagers and convinced her the real Sokara was the imposter during Paralogue 9.

In chapter 36 of *Legends Awakening: Blaze,* the recruitment of Cillia was once again initiated except for a Trickster not present. The one on one confrontation between Sokara and Cillia ended up in gasping results of a joyous re-union.

## Trivia

1. If one compares the maps of Ronaxe and Fonaxe, Grell Forest appears to be on the same island as Barth's Pirate's Fortress from *Emblem Eternal*.
Blaze (chapter)

**Blaze** *(燃える Moeru)* lit. **Young Solar Thief** is chapter 7 of *KvD: Legends Awakening: Blaze.*

## Script

The script for this chapter can be found here.

## Items and Chests

* Sol (Dagger)
* Abyss Leaves
* Aetheral Cloak
* Marco's Bandanna

## Strategy

There's not alot to cover enemies for this chapter. Reinforcements will not arrive during Aerin's farewell from Rubio and during Aerin's pregnancy.
Beastly Showdown (chapter)

*“The final battle looms, as does a choice: return Garuga to his slumber with Sokara's sword or slay the dragon in exchange for Rubio's life.”*

**—Opening Narration**

## Beastly Showdown

### Chapter Script

- None -

**Beastly Showdown** (神殺しの法, *Kamigoroshi no Hō* lit. **The Method of the Godslayer** in the Japanese version) is Chapter 25 of *KvD: Legends Awakening*.

## Items

* Summer Staff (Trickster)
* Keris Dagger (Trickster)
* Vortex tome (Aegis)

## Script

The script for this chapter can be found here.

## Strategy

This chapter can be very difficult if you take it slowly AND your characters aren't leveled/reclassed at least a couple of times. Over the course of the game, you are bound to have the equipment to be able to complete this chapter in a couple of turns. There will be a large number of enemy reinforcements arriving, so unless you need to level up a bit more, they can be ignored. Your goal is to defeat Aegis, but she is far away from your starting area.

What you can do is power up your characters with Rally skills (such as Spectrum and Magic) and use a Rescue Chain all the way to Aegis (you need one Magic user with high move and high magic, so give Elmeri or Koshka a Magic Herb and any Naga Chopsticks you may have). This does require someone who can go over the mountain terrain (such as a flying unit). This could be Elmeri, assuming she reached Level 15 as a Trickster, but Koshka re-classed into a Mystic Knight can do it as well. Having both makes it even easier. Then you can boost a single attacker with Rally skills to defeat Aegis very quickly.

Aegis herself has fairly high stats, but almost any Pair Up combination with both characters making use of her physical weaknesses (a forged Killer Lance, Bows, or a Noble Rapier) and reaching 50 Speed (through Speed Tonic, Pair-Ups and Rally skills) make it very possible to defeat her in one round of attacks. With the right amount of stat boosts, weapons, and skills, Aegis should go down quite quickly. If you do not mind resetting, you can even use a character with Lethality for a last-resort option.

## Reinforcements

* 2 Generals from the starting position at the end of turn 5
* 4 Generals from the starting position at the end of turn 6
* 4 Sorcerers from the starting position at the end of turn 7
* Griffon Riders/Dark Fliers from the south-western and south-eastern mountains from turns 8-10.
* Various enemy units from the west/east for turns 10-11
* Griffon Riders/Dark Fliers from the mountains from turns 13-15
* Various enemy units near Aegis from turns 15-17

Timing of the reinforcements depends on the difficulty.

Hard Mode:

* 2 Generals from the starting position at the end of turn 4
* 4 Generals from the starting position at the end of turn 5
* At the end of turn 6:
	+ 4 Sorcerers from the starting position
	+ 2 Dark Fliers from the south-western and 2 from the south-eastern mountains
* Various enemy units from the west/east for turn 7
Aria's Blade

In book model of Aria's Blade

### Effect

Grants Spd+3. If Aria's Spd - foe's Spd ≥ 1, gain Special cooldown charge +1 per attack. (If similar skill also used, only highest value applied.)

### Units

Aria only

**Aria's Blade** is a sword and a weapon skill exclusive to Aria in *KvD: Heroes*. It boosts the user's speed by 3 and reduce Special cooldown charge by 1 per attack if the user's speed is higher than foe's.
Beloved Glaria

In book model of the Beloved Glaria

KvD: Heroes

### Effect

Grants Def+3. If Celica's HP = 100% at start of combat, grants Atk/Spd/Def/Res+4 but if she attacked, unit takes 4 damage after combat.

### Units

Celica (Imprisoned Soul)

The **Beloved Glaria** (宝剣ソフィア *Hōken Sofia* lit. **Treasure Sword: Glarius** in the Japanese version) is a unique Sword from *KvD Echoes: Shadows of Ronaxe*. It is a treasure of the Bezercian royal family and can only be used by Celica, making it a counterpart to Ronaxe's Royal Sword.
Champions of Kagia

*“The old mage-teller blunders and somehow lets his magical talismans fall into enemy hands. Twenty heroes have been summoned from ten worlds. If Sokara can win this battle, maybe he can obtain the Outrealm's ultimate treasure...?”*
## —Opening Narration*Champions of Kagia

### Chapter Script

- None -*
**Champions of Kagia** (**Spirit Talisman 3**) is Xenologue 3 of *KvD: Legends Awakening* and the third of a 3 part series of episodes introducing players to the concept of the Outrealm. This chapter takes place in the Outrealm: Pyartha.

After triumphing against the heroes and heroines from previous titles, Sokara must face all 20 heroes and heroines again, this time simultaneously. The battle map is modeled after Chapter 1: Callum Embarks of *KvD: Destiny Akardos*. After completion of the mission, Marcella will join as a Level 12 Dark Mage with Aegis's exclusive Skill Shadowgift and an All Stats +2 Manual.

## Special Conversations

A special conversation will trigger if the these playable units battle these Champion units.

* Rubio (Male): Celica
* Rubino (Female): Ronaxe
* Sokara: Erika
* Koshka: Julian
* Dakota: Eliah
* Gendembi: Elinca
* Gylex: Reima
* Laurel: Lillianna
* Nimbus: Kaeda
* Lansu: Leaf
* Maline: Marcella
* Tenaki: Sothe
* Denpai: Seliph
* Robion: Lindis
* Vivienne: Prince Callum
* Segarus: Deirdre
* Eleanore: Leo
* Sargon: Sigurd
* Galen: Nania
* Larendalle: Ephraim

## Script

The script for this chapter can be found here.
Arcane

*For disambiguation for Arcane, see Arcane Emblem.*

“Magic used to attack with flames.”

—In-game description, *Destiny Akardos.*

Concept art for Arcane from Legends Awakening

**Arcane** (ファイアー *Faiā*) lit. **Fire** is the most basic magic spell available in a majority of the games in the KvD series, where it is is either an E-ranked Anima magic or Arcane tome. Although this tome is rather accurate, this is offset by its low Might, and is best used against weaker enemies until better spells such as Static Storm have been acquired. The Arcane tome is often carried by the first Mage character recruitable in any given game.

## Weapon Stats

### *Destiny Akardos*

550 G

### *Emblem Eternal*

500 G

### *Legends Awakening*

550 G

## Item Locations

### *Emblem Eternal*

 Vendors
Serafew • Port Kiris • Bethroen

### *Legends Awakening*

 Armories
 Spotpass

### *Legends Awakening: Blaze*

 Forgery
 Spotpass

### *Swords of Fate*

 Forgery
 Spotpass

## Gallery

Weapon poster for ArcaneArcane symbolAegis casting Arcane on Enemy Pegasus KnightLaurel casting Arcane on Enemy SniperBoei casting Arcane on Enemy Axe Fighter (KvD 15)
Breath

**Breath** (ブレス *Buresu*) is a special type of weapon in the KvD series that is used by transformed dragon units. It exists outside of the weapon triangle, although some Breaths deal effective damage against certain classes.

Breaths function almost identically to the Drakostone weapons, except that most of the time no stat bonuses are given since the user is already transformed when using the weapon. Also, in *KvD: Emblem Eternal*, they all have a Range of 1~2 versus the Drakostone's typical range of 1 and will negate any non-Roskinsian's Defense stat, making breath type weapons deadly in this game.

In *Legends Awakening*, the only class that can use Breaths is the enemy-only Garuga class, and the only Breath in the game is the Garuga-exclusive Expiration, which has a range of 1-5.

In *Swords of Fate*, Lelina uses her special Astral Breath, which has a 1~5 attack range, in her special class, Astral Dragon.

In *KvD Heroes*, Breath deals magic damage and is exclusive to the Roskinsian characters Elni (both Achardos and *Legends* *Awakening* versions), Fay, Nina, Tealgra, and Female Rubio. While all weapons in game are a fixed color, there are a breath user for Red, Blue, and Green, thus factoring into Heroes' modified Weapon Triangle. Unlike other weapons, Breath attacks can be freely skill inherited by other breath users, even those of different colors.

## Classes that use Breath

* Fire Dragon
* Mage Dragon
* Ice Dragon
* Drakowing
* Earth Dragon
* **Divine Dragon**
* Draco Zombie
* Garuga
* Feral Dragon
* Astral Dragon
* Lumious Dragon
* Mechon Drachos
* Blight Dragon
* Red Dragon
* White Dragon
* Black Dragon
* Dragon King
* Dragon Prince
* **Roskinsian**  (Merla only)

## Gallery

Breath Icon (Swords of Fate)Elni using a Breath Attack on enemy HeroElni using Breath Attack in *KvD: Heroes*Elni using Divine Mist against Enemy BeserkerNagariel uses Divine Mist
An Issued Challenge (chapter)

>
> "*The Shepherds venture north of Akardos, where the Kagian Rulers have established an importance of meeting with a mysterious scout hailing from an undiscovered island. Tensions rise in Rubio like shattered glass, his target hawking him for the showdown at Arena Kagia against a certain queen.*"
> — Opening Narriation of chapter 11.
>

## An Issued Challenge

### Chapter Script

See Script

**An Issued Challenge** lit. **The One with Green Flames** is chapter 11 of *KvD: Legends Awakening: Blaze.* Siren and Solarian reinforcements appear in the meeting room.

## Script

The script to this chapter can be found here.

## Strategy

*This article is a stub. You can help Knights vs Dragons Wikia by expanding it.*
Enemy Phase

The **Enemy Phase** is where enemy units can perform actions, such as move, use an item, attack, etc. The Enemy Phase often comes after the Player Phase. However, in *Emblem Eternal* and *Echoes*, the Enemy Phase comes after the Ally Phase.

## Controlling the Enemy Phase

Normally, the computer controls all enemy units during the Enemy Phase. However, in *Destiny Akardos* and *Emblem Eternal*, it is possible for the player to take control of the enemy units during the Enemy Phase by using the Enemy Control Glitch. This can be used to have enemy units trade/drop items, move away from seize points or importants locations, etc. Additionally, you can actually have enemy units rescue other enemy units, or possibly even your own, leaving you with some very interesting strategy possibilities. But beware, if you rescue Kishuna on any level where he warps out, the game will glitch, emit an annoying noise, and freezes.
Cometfell

Concept artwork for Cometfell from Legends Awakening

**Cometfell** *(*コメットフェル *Komettoferu)* lit. **Astro Dive** is a rank B sword that hails from *KvD: Legends Awakening.* Similar to appearance of Giya's Espada, it is highly effective against Sirens with low depelated HP, causing a constructive critical hit against them if used correctly. This is the second blade to grant a skill to any NPC just like the Red Obsidian.

## Weapon Info

2,010 Graxgeni

## Weapon Locations

### *Legends Awakening*

 Inventory
 Forgery

### *Legends Awakening: Blaze*

 Storage
Mercenary Fortress

**Mercenary Fortress** is a location from *KvD: Legends Awakening* and it is the stronghold of the Sage Vincent, a member of the Garugi and a fortress where Vincent's men uses to keep the stolen items from the village where his men taken.

There are two chests on this map that you can loot. One is up near the northeast corner and contains either a Soest lance or a Keris Dagger. The other is near the center of the map on the west side, and contains a Runes of Enigma (Alter N). A single Twisted Golden Axe is provided by an enemy during Paralogue 10, so you will need to either bring along a unit with the Locktouch Support skill, or extra keys of your own if you wish to open both chests.

## Gallery

Icon for Mercenary Fortress on World Map.
Horror

**Horror** is the last episode of The Aunty Jack Show series 1, broadcast on the ABC in 1972.

## Plot synopsis

The episode is themed around horror and Halloween, as Aunty Jack is arisen from the dead. The episode features several well-known skits to finish off the series, including Kev Kabannah and the Vampire Railway scene, where the double-headed super hero fends off against Aunty Jack.

## Appearances

Aunty Jack - Grahame Bond

Narrator Neviile - John Derum

Thin Arthur - Rory O'Donoghue

Flange Desire - Sandra McGregor

## Notes & trivia

* The episode was released on the Aunty Jack Show DVD Box Set in 2006.

## Technical Information

Length - 30 mins.

Aspect Ratio - 4:3

## References

1. ↑ http://www.australiantelevision.net/the-aunty-jack-show/episodes.html
2. ↑ http://www.imdb.com/title/tt0068043/epcast
Army's Submission (chapter)

*“The party challenges Sargon near the capital and forces the Conqueror to retreat. Soon they are joined by unexpected allies: the southern dynasts.”*
**—Opening Narration**

## Army's Submission

### Chapter Script

- None -

**Army's Submission** (覇王ヴァルハルト *Haō Varuharuto* lit. **Overlord Sargan** in the Japanese version) is Chapter 19 of *KvD: Legends Awakening*.

## Script

The script for this chapter can be found here.

## Strategy

One possible strategy which can be used to complete this chapter in one turn is to use:

* A unit with 'Galeforce' skill and one of the following: a ranged weapon and 8 movement OR more than 8 movement.

* A powerful unit which will be able to defeat Sargon in a single combat.

Start by placing the unit with 8 or higher movement in the space diagonally up/left of Sokara, and the powerful unit within pairing distance (if they are the same unit, you don't need to worry about this). Start the battle and move the powerful unit to the far-moving unit and pairing up. Next, move them 1 space (2 if possible) left and 7 upwards, then defeat the Paladin to activate Galeforce. Next, move as close to Sargon as possible and switch to the strong unit. Make sure any other units you brought are safe, then end the turn. During the enemy phase, Sargon will attack your strong unit and kill himself, completing the chapter in one turn.

If you are not going for the one turn strategy, have your units trained up to withstand the onslaught of mounted enemies and Drakowing Lords that are spread out across the map.

Sargon is quite powerful and should be taken down carefully, especially on higher difficulties where he gets various skills like Prescience, Pavise, Aegis, and even Rightful King.
Flames on the Blue (Chapter)

*“"Lunaria" admits she is Sokara's daughter, Eleanore, who has come back in time to divert the world from a grim future. They cross the sea to the Fonaxi continent, only for a sea monster to slumber into surprise.”*

**—Opening Narration**

## Flames on the Blue

### Chapter Script

- None -

**Flames on the Blue** (**Dancing Flames over the Blue Seas** in the Japanese version) is Chapter 14 of *KvD: Legends Awakening*.

## Script

The script for this chapter can be found here.

## Strategy

This chapter pits you against three ships loaded with enemies including a few promoted units, while you have only thirteen units with which to repel them. In addition to this, you may need to bring a unit equipped with the Locktouch skill; there are three chests on this map, but only one unit is carrying a key. Lebdar will not move until you come within his attacking range, and therefore there is no real turn limit to this map.

There are three chokepoints (the bridges) to be secured should you wish to do so, ensuring that your units will not be overrun by the enemy. Beware of the enemy fliers if this tactic is chosen and prepare accordingly. Also, as there is an odd number of units allowed on this map, it may be a good idea to pick units based on who can survive without a supporting unit, or choose to work with one less unit so as not to risk losing a unit if playing in Classic mode—if not trained enough, the damage cause by a single unit may be negligible anyway and therefore not worth bringing along.
Elice's Blade

Concept artwork of Elice's Blade from Legends Awakening

**Elice's Blade** *(*エリスの刃 *Erisu no ha)* lit. **Elice's Fang** is a special Sword that hails from *KvD: Legends Awakening* and *Legends Awakening: Blaze*.

## Weapon stats

### *Legends Awakening*

2,100 G

*\**Sells for 1/4 of its worth instead of 1/2

## Weapon Locations

### *Legends Awakening*

 Garisson
 Spotpass

## Trivia

* The appearance of the sword is based on the sword Elice is wielding as a Level 10 Junior Lord in the first TCG Cavalier pack: *Shield of Dreams*.
Holidays and Shadows (chapter)

>
> "*The Shepherds gather around dinner for a holiday supper to re-juvilate Rubio and Kelli's wedding, including their newborn son, Eryeth. Laughter doesn't last long when an unknown spy carefully studies them behind the shadows.*"
> — Opening Narration.
>

## Holidays and Shadows

### Chapter Script

See Script

**Holidays and Shadows** *(休日と影 Kyūjitsu to kage)* lit. **Family Re-Union** is chapter 4 of *KvD: Legends Awakening: Blaze*. Enemy reinforcements from the unknown location will start to stride in with stealth attacks.

## Items

* Rain Sumac
* Drakoshield
* Fire Cube (M)
* Aetheral Cloak

## Script

The script for this chapter can be found here.

## Strategy

Choose 5 Shepherds including Rubio as default in order to stand up to the strange sounds rumbling from within the dining hall. The tactic class set up for those 5 should be chosen as:

* Dracoknight / Tactician
* Shepherd (Class)
* Cleric
* Dancer
* Skyguard

Place them in strategic spots where you'll encounter enemy break ins from the side and from the front. Remember to use Rubio as your last resort for this could lead you with extra LT support points with another support member on your team. Enemy Assassins will swap unit tiles so be careful on thier sly tactics to reach Rubio. Use Sokara to benefit the Dual Strike skill on the assassin to the left while Koshka is to be placed aside by Rubio. At any random moment during an Enemy Phase, the assassin stading closer to the Dracoknight/tactician will try to swap unit tiles in order to reach him. If Rubio is damaged, use Koshka's healing stave and Miracle Touch skill to re-fuel Rubio's health bar back to life. As for the other 3 Assassin members, use Kelli to start a dance thus distracting them from her newly wed spouse.

While they are swooned by her beauty, use either Dakota or Vigur to triple zap the enemies with Thunderstorm and Tholex Indson combined. With the rest of the assassins taken down, the lead assassin will cause a stealthy escape through the window.

## Trivia

* The introduction of Dual Weapon support did not appear in *Legends Awakening.* This new feature introduced in *LA:Blaze* ranked over a traditional Dual Support attack.
* Items will be rewarded at random times during this chapter. Keep them to good use.
* Nimbus is once again ignored although the Speed Cavalier class was not included in the tactic setup.
* A graphics glitch occurs where any unit can pixel blend right on Nimbus. This was re-stated during production of this chapter.
Mount Destiny

**Mount Destiny** *(マウントの運命 Maunto no unmei)* lit. **Rainbow Falls Peak** is a holy sanctuary where the divine dragon of flames, Solaris resides in *Legends Awakening*. If the Ragnarok is brought here with the Arcane Emblem, one can perform the Solar Awakening Ceremony, unlocking the true power of the Ragnarok. However one must be deemed worthy by bathing in Solaris's holy flames. Should their inner fire not burn hotter than the flame, that person will die. In Chapter 24, Sokara comes here to complete the Solar Awakening Ceremony, after being advised by Demiri. However, when they arrive at the summit, they find a group of Sirens lurking around, but after a short battle, eventually kill them all and proceed into the sanctuary.

Sokara attempts the Solar Awakening Ceremony, and manages to complete it. Solaris arrives and empowers the Ragnarok into the Exalted Ragnarok (Brave version), before telling him how to defeat the Titan Hydra Dragon Garuga.

On the mount's peak there is a large waterfall and several scattered ruins among a forested area.

Mount Destiny is mentioned in The Vision of Yesterday DLC, where in this timeline, Sokara was killed by the possessed Marco Rubio. Elni had moved to Mount Destiny, and needing protection, Eleanore (being the current exalt), sent a group of Delyrans to protect her. Garuga sent hordes of Sirens to kill Elni, aware of her powers. The Sirens eventually overwhelmed the Delyrans and desecrated Mount Destiny; however, Elni was able to escape with the help of the remaining survivors, who sacrificed their lives for her. The actions of the Sirens moved the divine energy of Solaris into the next holy place, which was Elni.

## Trivia

* Mount Destiny appears to be located in what used to be Eastern Newox.
* The mountain is also nicknamed "The Hope of the Strong"
Mirrored Blades (chapter)

*“The Delyrans strike Yirien down and learn of his sacrifice. When they hear Hardo has died as well, it is decided the time has come to finally face Sargon.”*

**—Opening Narration**

## Mirrored Blades

### Chapter Script

- None -

**Mirrored Blades** (双剣の兄妹, *Sōken no Keimai* lit. **Brother and Sister of the Twin Swords** in the Japanese version) is Chapter 18 of *KvD: Legends Awakening*.

## Chests

* Second Seal (top-left)
* Rescue staff (top-right)
* Hero's Band (bottom-left)
* Firecube (M) (bottom-right)

## Script

The script for this chapter can be found here.

## Strategy

In this chapter, your units start at the top of the map, with Yirien all the way on the other side. For this map, high-ranged units are very essential because in this chapter, the units stand on hardened lava slabs that sink every turn (but not entirely) from top row to the bottom row, and if there are any units standing in the lava, they receive 10 HP of damage every turn. Treasures also appear on this map, but if the slab sinks into the lava, the items in the chest will be lost. There are many funneling areas throughout the map, so Pair Ups are recommended to defeat the enemies along the way.

Only a few tiles will be unaffected by the lava, which should be shown as "Floor" and not "Hazard". The tiles north of Yirien will be unaffected by the lava, even if the slab he is on sinks. As he has Arendsii equipped first, it has a similar use to the Keris Dagger; as he can attack from both up close and from a distance. However, Arendsii does damaged based on physical rather then magical strength, so bring units with moderate/high DEF to lessen the damage. Once Yirien dies, players will receive his sword and a Noble Rapier.

It should be noted that some of the Beserkers have Counter in this chapter, so be sure to have units that can attack at range.
Robotnik Jungle Beat 3

**Robotnik** ***Jungle Beat 3*** is a movie was made in Disney and Goanimate Studios It was released in June 20, 2017. Each kingdom contains three platforming levels. The first two sometimes contain racing and puzzle elements, which the final "boss" stage contains a fight against a large enemy. The beats obtained in the previous two levels are used as health for the fight against the boss, and the aim is to beat the boss without taking too many hits, lowering your beat count. There are many different types of bosses, each requiring different tactics to beat. Between each level, there is a short minigame where the player must tap the bongos as fast as they can to earn extra bananas. The exception to this are levels in which Robontik saves the princess, in which case the minigame is to either fly the farthest from a jump, or stay on high ground long enough to collect many bananas without touching the ground.

At the end of the kingdom, the total sum of beats (after deducting any damage taken during the boss fight) is tallied up. Completing a kingdom earns a crest, while additional crests are earned by achieving certain amounts of beats. Crests are required to play new kingdoms, which is determined by the number shown. Clearing all the kingdoms in a section unlocks the next set of kingdoms. Players can revisit earlier levels to try to earn more beats, thus earning more crests.