Werewolf

* Brown hair
* Black hair
* White hair
* Red hair

* Brown
* Black
* White
* Fire

### Spawn

Light level of 7 or less and 1×2 space anywhere but transparent blocks (half blocks, glass, TNT etc).

### Sounds

* **Human**
	+ Hurt
	+ Death
* **Transformation**
	+ Transform
* **Werewolf**
	+ Idle
	+ Hurt
	+ Death

### Namespaced ID

werewolf

**Werewolves** are aggressive mobs with the ability to shape-shift.

## Spawning

Werewolves naturally spawn on top of solid blocks in the Overworld in light levels of 7 or less.

### Appearance

Werewolves in human form use one of four different skins. These skins use a model that replicates the stance of players. These skins come with either black, brown, white, or red hair. The color of their hair will determine what color werewolf they will turn into.

In wolf form, werewolves will be either white, black, brown, or have a fiery red texture similar to that of a nightmare's coat.

## Drops

When killed in human form, werewolves drop:

* 0–2 Sticks
* 0–2 Wooden Axes
* 0–2 Wooden Hoes
* 0–2 Wooden Pickaxes
* 0–2 Wooden Shovels
* 0–2 Wooden Swords

If killed in their wolf form, werewolves will drop:

* 0–2 Golden Apples
* 0–2 Stone Axes
* 0–2 Stone Hoes
* 0–2 Stone Pickaxes
* 0–2 Stone Shovels
* 0–2 Stone Swords
* 0–2 Iron Axes
* 0–2 Iron Hoes
* 0–2 Iron Pickaxes
* 0–2 Iron Shovels
* 0–2 Iron Swords

Regardless of what form the werewolf was in when killed, they will drop 5 experience when killed by a player or tamed wolf.

## Behavior

### Transformation

A werewolf has two forms: a human form and a wolf form. They take their passive human form during the day, and hostile wolf form during the night.

In human form, werewolves will wander around slowly at a pace similar to that of a zombie or zombie pigman. They make shouting or screaming sounds when hit, but they will not fight back if attacked.

When night comes, a werewolf in human form will begin its transformation, and it becomes hostile. Werewolves in wolf form will also wander around aimlessly and howl and growl occasionally.

When the sun rises, the werewolf will revert back into its usual human form again, instead of catching fire like other monsters.

Werewolves have 40 × 20 health points, and are resistant to almost all weapons. Like actual werewolves, however, they have a weakness to silver, and therefore can be killed with a silver sword. All other weapons, including axes, swords and bows, will only deal 1 damage, regardless of their enchantments. Despite this, they are still affected by knockback.

When a werewolf spots the player, its speed will increase to about that of the player's walking speed. Occasionally, the werewolf will hunch down on all fours and their speed will increase significantly, and sometimes, like spiders, they will pounce into the player when in close proximity.

Fire werewolves can set the player on fire for a few seconds after he/she is touched by one.

## Trivia

* In the textures folder, the human form werewolves are called "weredude", "wereoldie" "werehuman" and "werewoman".
* Werewolves are the only mobs in Mo' Creatures that take extra damage from a weapon, that being the silver sword.
* While in their human form, werewolves have the same hit box as the player.
* If you have a tamed wolf that will attack the werewolf for you, it will take more damage from it.
* Iron golems will attack werewolves regardless of their form, even if they are in human form.

## Gallery

* A werewolf in its human form.
* The old werewolf model.
* The new werewolf model.
* A werewolf at night in its wolf form.
* The four types of werewolves.
* An iron golem attacking a werewolf in its human form.
* A werewolf chasing the player.
* Fire werewolf animated.
* Render of the old werewolf model.
* Render of the old werewolf hunching down.