recursal/Fanatic-Fandom huggingface dataset:
Aurora (Minion)/Info

Aurora (Minion)

Base Stats

HP
4
ATK
-1
DEF
±0
EVD
+1
REC

Passive
+1 MOV. Cannot challenge other players. Heal the summoner by 1 HP, or revive them with half HP every even-numbered chapters.
Basic Info

Origin
100% Orange Juice!
IllustratorIkuse
Voice Actor
 [{{{link}}} {{{voice}}}]

*For the player unit version of this character, see:* Aurora (Playable)
**Aurora** (オーロラ Ōrora) is one of the three minion units featured in Bounty Hunt Mode. It was added to the game alongside the permanent addition of Bounty Hunt Mode during the Bounty Hungers event.

## Passives

* Gain +1 MOV.
* Cannot challenge other players.
* Every even-numbered chapter, perform one of the following actions: If the summoner is not KO'd, heal them by 1 HP. If the summoner is KO'd, revive them with half HP.

## Notes

* The +1 MOV from Aurora's passive stacks with the natural +1 MOV given to NPCs in Bounty Hunt mode, for a total of +2 MOV.

## NPC Overview

Aurora appears in Bounty Hunt Mode as a minion that can be purchased from Alchemists, with a base price of 75. It holds no stars or cards upon being summoned.

## Update History

 **V3.10.3**
* Fixed summons sometimes not taking their turns due to niche turn-order related shenanigans.

 **V3.10**
* Fixed game crashing when a Bounty Hunt NPC unit steps on a trap set by the Minelayer**Minelayer**
Every 3 Chapters, a Trap card ( Dangerous Pudding,  Bad Pudding, or  Mimyuu's Hammer) will be set on a randomly determined panel. (These are not affiliated with the Center Deck's contents.) event.
* Fixed Bounty Hunt NPC units being affected by  Present Thief,  Scary Solicitation,  Melting Memories, and  Treasure Thief.

 **V3.9**
* Fixed  Magical Massacre not affecting non-Harbinger summons in Bounty Hunt.

 **V3.8 (Hotfix 4)**
* Fixed non-player units in Bounty Hunt being revealed as "The Harbinger" in disguise.

 **V3.4.1**
* Fixed so  Cooking Time cannot affect summons & Harbinger.

 **V3.4 (Hotfix 6)**
* Fixed so friendly summons do not trigger your  Invisible Bomb,  Dance, Long-Eared Beasts! and  Flying Pirate traps.

 **V3.4 (Hotfix 2)**
* Fixed so  Banned for Life,  Santa's Job,  Present for You,  Unlucky Charm, and  Flamethrower cannot affect summons and the Harbinger.

 **V3.4**
* Added to the game with the Bounty Hungers event.
Acceleration of SUGURI 2/Nanako

Sometime after the events of *Acceleration of Suguri*, something begins to move around a piece of the spaceship that fell to the Earth in *SUGURI*.

Nanako and Kae arrives at a site where someone was seen to be flying in the sky. Nanako says that this job is a pain but Kae tells Nanako to just keep moving on. Nanako asks Kae to take over so Nanako can just go home. Kae tells Nanako she cannot do that and Nanako asks Kae if she is looking for a fight. Kae agrees to fight if that is what Nanako wants. Nanako wants to make it so whoever wins can get out of the searching job, but Kae does not really want to slack off. Nanako doesn't care if Kae wants to do the job or not, she decides to just fight so she can go home.

Nanako beats Kae but now that Kae is knocked out, only Nanako can do the job she was assigned to do.

After beating all those who fought Sora during the war, Nanako arrives at the site of the piece of the spaceship and Nanako asks herself why people are attacking her. Nanako curses Kae for easily passing out from their fight and having to keep working after. Mira appears and answers Nanako's question by saying she is their target. Nanako is exhausted and Mira says to make things easier, just let them beat up Nanako and Nanako will be done with her job. Nanako won't let some weirdo beat her up, saying how Mira's speech and act are weird, like Mira's red muffler. Nanako asks if Mira has no fashion sense and Mira says they look awesome with the red muffler, it is a sign of a hero. Nanako does not understand Mira and does not want to understand. Mira fights Nanako for making fun of them.

After beating Mira, Nanako enters the spaceship and recognizes it. Sumika reveals herself and welcomes Nanako home. Nanako recalls that the ship's name is Sumika, and Sumika says she is the incarnation of the ship. Nanako says she does not care and assumes Sumika is behind everything. Sumika proves Nanako's assumption correct, saying she cannot stand everyone having fun without her, which is why she sent people to attack Nanako. Nanako gives Sumika a scary look for making her do all this work, it was too much effort to fight all of the attackers. Nanako tries to blame Sumika for Kae too but Sumika argues she is not responsible for that. Nanako decides to pour her anger into fighting Sumika, so the two fight.

After beating Sumika, Nanako makes Sumika promise to never bother her again. Sumika promises and apologizes. Nanako makes Sumika to also promise to never disobey her again. Sumika promises again and apologizes again. Nanako claims Sumika as her slave and Sumika almost promises to be Nanako's slave until she fully realizes what Nanako is saying. Nanako calls Sumika Pooch and decides to go home. Sumika says she isn't Pooch and not Nanako's slave, but Nanako threatens to use her bits and Sumika quivers. Sumika is fine being Pooch and wonders to herself how everything has come to this.
Alte/Strategy

## Tips

Playing As Alte
* The  Price of Power works very well with Alte's Hyper as the player will be able to start using her Hyper at Norma level 2 instead of the usual 3.
* Landing on  Draw panels should take priority for Alte if the player starts without a  Self-Destruct as it is crucial to the player's success.
* Nice Present is relatively essential as Alte is based around her Hyper, thus the player should try to use any method to find it.
* Since drawing and hoarding Hyper cards takes priority,  Unlucky Charm can usually be discarded easily. However, it's a nuisance to less card-reliant characters and can help stall the game to allow Alte more time to set up.
* If most opponent players have lost their stars on  Boss panels and the player in the lead, it can be beneficial for the player to use  Self-Destruct on Store Manager (Boss) to essentially erase the stars lost from the game, leaving Alte far ahead of the other players.
* The player should never use up all their cards, for the intimidation factor from Alte's Hyper. The more cards the player is holding, the better. If the player has 0 cards in their hand, then it clear they don't have a Hyper and Bully characters will resume the pressure they were giving Alte at Norma 1 and 2.
* Generally, the player shouldn't prioritize get the ATK bonus from using Alte's Hyper. Just the fact that it saves the player stars stars and/or makes the opponent lose theirs is already too valuable for maintaining the lead or slowing down the one who's closer to winning.
* Gentleman's Battle can be used in combination with  Self-Destruct to K.O. a player and destroy half of their stars from anywhere on the field. While this combo is extremely potent in the late game, it can also be used anytime Alte is at low HP and would rather impede a high-attack character (that would reliably K.O. her in a fight) rather than risk wasting hypers on Encounter panels and low-attack characters.

Playing Against Alte
* Aggressive player's should focus on KO'ing Alte before she reaches Norma level 3, to effectively prevent her from using her Hyper.
* Cards such as  Scrambled Eve,  Brutal Prank, and  Gift Exchange can easily rob Alte of her Hyper, thus removing her threatening source of power.
* Cards such as  Shield and  Dark Side of Business make excellent counters to  Self-Destruct as one ends the battle, and the other doesn't deal damage, thus not triggering the Hyper.
* Out of Ammo can also be used to circumvent  Self-Destruct and KO Alte by preventing the player from activating the Hyper.

## Recommended Cards

  Nice Present Gentleman's Battle Rbits Unlucky Charm Price of Power

## Counter Cards

  Dark Side of Business Shield Flamethrower Brutal Prank Present Thief Scrambled Eve Out of Ammo Gift Exchange
Beastly Cunning

As Yuki (Dangerous), gain 7 or more Wins from using Traps in one game.

**Beastly Cunning** is a Steam achievement in *100% Orange Juice!*. It is one of 6 achievements associated with DLC 15.

## Requirement

As Yuki (Dangerous), gain 7 Wins using traps in a single game.

## Strategy

* Filling up the deck with trap cards and placing them as soon as they've been drawn is the main strategy.
* If possible, getting Hyper cards such as  Plushie Master or  Do Pirates Fly in the Sky? with  Gift Exchange or from Blue Treasure Chests from the Treasure Field Event will speed up the process.
Aurora

Suguris

This article is a disambiguation page, a navigational aid which lists other articles that might otherwise share the same title.

*This article is a disambiguation page, a navigational aid which lists other articles that might otherwise share the same title.*

**Aurora** could refer to:

* The character (minion variant), an NPC that can be spawned from Alchemists in Bounty Hunt Mode.
* The character (playable variant), featured in the Knight and Faeries mutator of Chaos Mode during the Fool's Gambit event.
Beach Party/2019

## Overview

*A quiet day at the beach is interrupted when a monster seagull starts his rampage through the shoreline! Will Suguri, Sora, & Hime be able to stop Big the Jonathan before he can eat all the fish in the sea?!*

* **Beach Party/2019** is a rerun of the original Beach Party event that ran in 2018. The goal of the event is to defeat Big the Jonathan, an extremely powerful seagull Co-op boss, who has been integrated into the new Co-op Mode introduced during Minions of the Master with new mechanics. Like last time, this event features a global counter, which is only at 800,000 HP rather than 3,000,000. This is the first rerun event to feature a global counter.

## Rule Changes

Big the Jonathan is the Co-op Mode boss for the Beach Party rerun, returning from the original event. It has 75HP, and has a statline of +1 ATK, 0 DEF, and -1 EVD. It has several passives:

* When a player suffers KO, gain +1 ATK for 1 Chapter.
* Every 4 chapters, use  Launch at the end of Boss turn. In Hyper difficulty, this happens every 3 chapters.
* Every 10 chapters, gain permanent +1 ATK and -1 DEF & EVD.
* If he hasn't won by Chapter 50, Big the Jonathan will lose the game.

**Cards used by Big the Jonathan**

**Level 0 Cards**

**Level 1 Cards**

**Level 2 Cards**

 **Level 3 Cards**

 **Hypers**

## Event Rewards

* Global Counter
* Bonus Items
* Specific Unlocks

This event features a global counter on the main menu of the game. As Big the Jonathan takes damage in online games, his global health decreases. Starting at 800,000 HP, once a certain amount of damage is dealt, new & returning items were unlocked for all players. This is the first global counter to include unlocks already released in a previous event.

Note that the player must fight Big the Jonathan at least once before global counter rewards can be received at the main menu. It is possible to obtain all unlocked rewards from the global counter for as long as the event is active.

Bonus items can be received at random after finishing a game during the event. This event features the below bonus items (shown as x/5 in the event pop-up).

 Parasol Homemark | Returning
 Beach Accessory (Poppo)
 Beach Accessory (Nath)
 Beach Accessory (Seagull)

There are some cosmetics with specific unlock requirements, separate from the event goal and random drop table.

 Beach Accessory (Tomato & Mimyuu)

## Trivia

* This event took place on Orange\_Juice's 15th anniversary.
* The Beach Ball dice and Parasol marker were initially not available to obtain. This was later corrected in a hotfix.
Aurora (Playable)/Strategy

Alicianrone

This page needs to be expanded with information about recommended strategies. You can help 100% Orange Juice Wiki by expanding it.

*This page needs to be expanded with information about recommended strategies. You can help 100% Orange Juice Wiki by expanding it.*

## Tips

Playing As Aurora

Playing Against Aurora
Aru (Scramble)/Hyper

Santa's Job

During standby, you may choose another card of usable Lvl to send to another random player. Gain stars equal to Card Lvl x5. Target cannot challenge players to a battle until your next turn. This card is discarded upon KO or use.
Hyper Info

Effect Type
Gift
Level
1
Cost
0 ★
Symbol

Illustrator
Hono

*"Children of the world, we are coming for you!" ―Aru*

## Effect

Aru (Scramble)'s Hyper is **Santa's Job**. When this Gift card is held, the player can choose to send one card from their hand to another random unit using the gift button above the cards in their hand. The player will gain stars equal to the level of the sent card x5, and the unit who received the card will be unable to challenge other players when meeting them on the field for 1 chapter, indicated by the **Santa's Gift** stock effect. Only cards that the player has the level to use can be sent through this effect. In addition, Santa's Job itself (including additional copies of Santa's Job) cannot be sent through this effect. Upon use, this card will be discarded. In addition, this card will be discarded if the player is KO'd by any effect.

If multiple copies of Santa's Job are held, the effect will stack. The number of cards the player can distribute per turn will be equal to the number of stacks. When distributing multiple cards per turn, the unit receiving the card is selected separately for each card.

When holding this card, a  icon will hover around the player.

## Strategy

**Santa's Job** helps Aru (Scramble) be more passive in that she can deny a player's ability to attack every turn and reward herself with stars, provided she has cards to give. As the Hyper is a major advantage to Aru, the player should focus on acquiring the card, landing on  Draw panels to supply cards for its effect, and avoid being KO'd to keep the Hyper.

The player should take advantage of the effect by packing cards that are not particularly dangerous to Aru. One card that works well with Santa's Job is  Unlucky Charm. Since the card can be given away during her turn, Aru doesn't have to pay stars to be rid of it, while also giving it to someone who will have to pay. This same effect also occurs with Mimyuu's Hyper,  Evil Spy Work ― Execution, where giving it to another player will make them take damage. Higher level cards can also work with Santa's Job in getting stars, but also runs the risk of said cards being used against her. Cards that don't influence her like  Star-Blasting Light or  Princess's Privilege as well as healing cards like  Pudding and  Dinner are recommended for greater star gain at a lesser risk.

The main disadvantage to the Hyper is that the player must sacrifice cards in order to take advantage of its effects. The Hyper also incentivizes Aru (Scramble) to deck high-level cards that don't fit her playstyle in order to gain more stars, removing spots for cards that would help her defend herself. Finally, because of the random nature of who receives the cards, the target may not be someone who she desires, failing to protect her from attacks if a player is targeting her, or benefit the enemy by giving them stat boosts or star/card gains.
All Ablaze

Everybody burns (DLC 4)

**All Ablaze** is a Steam achievement in *100% Orange Juice!*. It is one of 6 achievements associated with DLC 4.

## Requirement

As Kae, place all players under the effect of  Blazing!.

## Strategy

* They don't have to be from the same card, from the same turn, or even from the same player -- the effect simply needs to be active. When this happens, all Kae players on the map get the achievement. This is best done on smaller maps, particularly Practice Field, but once the stars align it's really easy to pull off. Try not to worry about it too much: just hold on to one of Kae's Hyper cards, and within a few games, the chance will arrive soon enough.
* However, one good way to easily achieve this would be to play on Farm and stand in the very centre of the map while everyone else is there. The centre square of the map reaches across the entire centre of it. So it's a very good place to stand to get this achievement easily. You can either get friends to help you with it, or you can use computer players as sometimes the computers get confused on this map and continue going around the centre of it.
Version 1.4.7

**Version chronology**

**External links**

This update focuses on some quality of life improvements and includes a new Photo Mode so you can take awesome screenshots of your Techs. Trading Stations have been fitted with wireless chargers so you can recharge while in the field.

We've also added one of the most requested blocks... Projection Shields!

We've added more functionality to the Official Mod Support Tools so you can now create your own corps, cabs, wheels and weapons.

Enjoy!

## Patch Notes

### New Features/Content

* Added Power and wireless charging to trading stations in main game.
* Added Photo mode, This is a pause menu option that hides the UI and places you in a free camera mode.
* Added names of the Payload skins to the skin palette.
* Added hide UI button. (This is listed in the menu and is bound to F2)
* Added Venture Projection shield in to the main game:
	+ Venture Projected Tracking Shield
* Added 4 Better Future Projected Shields in to the main game:
	+ Better Future Edge Shield
	+ Better Future Corner Shield
	+ Better Future Flat Shield
	+ Better Future Long Flat Shield
* Added 9 Reticule Research Projected Shields in to R&D Labs:
	+ Reticule Research Small Edge Phalanx Shield
	+ Reticule Research Small Tapered Edge Phalanx Shield
	+ Reticule Research Small Phalanx Shield
	+ Reticule Research Long Phalanx Shield
	+ Reticule Research Large Phalanx Shield
	+ Reticule Research Corner Phalanx Shield
	+ Reticule Research Small Tapered Phalanx Shield
	+ Reticule Research Long Tapered Phalanx Shield
	+ Reticule Research Large Tapered Phalanx Shield

### Bug Fixes

* Fixed a bug where Atom would not de-spawn after the player travels away during the opening dialogue of Laser Laboratory.
* Fixed issue with mini map updating as you approach a trading station and moving the markers.
* Fixed bug with Charger Techs breaking remote chargers on other Techs.

### Localisation Update

Translations have been updated for various languages

Many thanks to the TT Translator team, in particular recent translations from:

* Sokolov
* Demlenmis
* Vakmix

### Known Issues

* Custom modded corporation placeholders may appear in Campaign and Co-op Campaign, but these have not been implemented yet and have no function.
* After players have uploaded a modded skin, block or corporation to Steam, TerraTech may not boot up. To remedy this players will have to restart Steam and the game should run normally.
A Side Order of Chicken

Piyopiyopiyo? (DLC 3)

**A Side Order of Chicken** is a Steam achievement in *100% Orange Juice!*. It is one of 7 achievements associated with DLC 3.

## Requirement

KO all three random encounters after triggering  Piyopiyo Procession.

## Strategy

* Load the deck with them and keep trying. You'll eventually get this if you just keep using the card as Tomomo, Yuki, Star Breaker, or Store Manager, but if you can't wait, try leaving the trap on your home as Suguri or Sora and spending a Hyper before arriving again to tower the odds in your favor.  Little War and  Final Battle can also provide aid.
A Hyper Bunny

As Nico, use at least 5 hyper cards from other units during a match. (DLC 19)

**A Hyper Bunny** is a Steam achievement in *100% Orange Juice!*. It is one of 7 achievements associated with DLC 19.

## Requirement

As Nico, use 5 Hyper cards that aren't  Miracle Walker in a single game.

## Notes

* Nico can also earn the achievement by using Hypers obtained from other sources, such as  Mimic or the Treasure**Treasure**
Every Chapter, a chest is placed on a random panel (up to board size limit). Landing on the panel with the chest will give the player its contents.
 Gives stars equal to the current number of Chapters.
 Gives a random hyper card. field event.

## Strategy

Nico can use her Hyper,  Miracle Walker, to obtain Hypers that belong to other characters. Five of them need to be used to obtain the achievement. Since Nico has a hand size of 4, enough Hypers can be received with as little as two uses of Miracle Walker. This can even be lowered to one use if Nico goes over her hand limit before the start of her turn, from effects such as Charity**Charity**
Every 5 Chapters, all Players will receive 1 Card at the beginning of the Chapter. or  Santa's Job.

The main difficulty in accomplishing this achievement is star cost. It can cost around 30-40 stars just to use Miracle Walker twice, and then you have to deal with the cost of using the Hypers themselves. This can be mitigated by only using low-cost Hypers such as  Witch's Hair Lock or  Binding Chains, and disregarding high-cost Hypers such as  Star Blasting Fuse. Alternatively,  President's Privilege can be used before using Miracle Walker in order to play both Miracle Walker and a potentially expensive Hyper for free.
Bad Kids' Usurpation

The Warudas have a new leader now! (DLC 9)

**Bad Kids' Usurpation** is a Steam achievement in *100% Orange Juice!*. It is one of 6 achievements associated with DLC 9.

## Notes

* Alternate forms of Yuki, such as Yuki (Dangerous), do not count for this achievement.

## Strategy

* Cards such as  Accel Hyper and  Super All-Out Mode can be useful in defeating Yuki.  Final Battle and  Little War can also be useful in KOing Yuki if you are unable to do it in one round of combat, but they can be a double-edged sword by letting Yuki attack you more. Tomato's Hyper,  Waruda Machine, Blast Off!, is also a good option when attacking Yuki with a full hand.
Alicianrone/Hyper

Full Speed Alicianrone

Roll a die and move result x 3 panels. Deal damage equal to the result to each unit you pass during the move. If they are KO'd by the damage, gain Wins as though from a normal battle. After this effect, your turn ends.
Hyper Info

Effect Type
Boost
Level
3
Cost
30 ★
Symbol
[[File:|30px|link=]]
Illustrator
Hono

*"I'll go fast and cut my way through!" ―Alicianrone*

## Effect

Alicianrone's Hyper is **Full Speed Alicianrone**. When used, the player is prompted to roll a die. The player will then move a number of spaces on the board equal to the result of the die roll x 3. Any opponents passed on the board during this movement will take damage equal to the result of the die roll. If they are KO'd by this effect, the player will earn wins equal to the amount earned from a normal battle with that unit. Despite what the card says, the Hyper only skips the move roll phase and not the whole turn, meaning panels are still triggered when landed on.

The initial die roll and subsequent movement prompted by the Hyper is not affected by any dice-altering or movement roll effects, except  Lucky Sevens. However,  Move and  Warp Move panels may still be triggered during the movement phase of the Hyper to prompt a standard movement roll, without ending the Hyper's effects. Additional movement rolls will not affect how much damage is dealt by the Hyper, and the Hyper's effects will not end until the player's turn ends.

If an opponent damaged by the Hyper is not KO'd by its effect, they can be challenged to battle as normal. This will end the player's movement and trigger the current panel as with a normal move roll.

## Strategy

The Hyper is useful for multiple purposes. Firstly, it can be used to get up to 6 wins at once depending on the die roll. Additionally, it can be used to weaken high HP characters before going for the kill. Lastly, it can be used to gain an increased movement roll in order to land on a home panel quickly.

One downside of this is that how powerful this card is entirely depends on the die roll. A weak die roll will render this card ineffective, especially for its high star cost. The Hyper can also be interrupted by cards like  Path Blockers and  Immovable Object. Due to its high star cost,  President's Privilege is highly recommended.
Alte/Trivia

## Trivia

* Alte appears in the artwork for and is quoted in the description of  Self-Destruct.
* Alte is the 1st boss in the game *Sora*.
* Alte's Hyper,  Self-Destruct, is a reference to Alte's sacrifice to try and stop Sora.
* Alte is named after the Lambda Leonis star in the constellation Leo. This star is also known as *Alterf*, which in Arabic, translates to "the eye, the glance (of the lion)".
* Alte is 24 years old.
* Alte fights on behalf of her husband who is in bad shape and unable to fight.

## References

1. ↑ *Sora*
2. ↑ *Hono's Twitter*
3. ↑ 100% Web RadiOrange Juice #3 with Hono
Big the Jonathan (Playable)/Info

Sherry

This page is currently being constructed and expanded. Please excuse us while we continue to add more information. You can also help 100% Orange Juice Wiki by expanding this page.

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Big the Jonathan

Base Stats

HP
5
ATK
+1
DEF
±0
EVD
-1
REC
5

Basic Info

Origin
100% Orange Juice!
IllustratorYulay Devlet
Voice Actor
 [{{{link}}} {{{voice}}}]

Theme
▶️

*For the enemy unit version of this character, see:* Big the Jonathan
**Big the Jonathan** (ビッグ・ザ・ジョナサン Biggu za Jonasan) is a limited-time playable character in *100% Orange Juice!*. It is one of the seven player units featured in the Four Heavenly Kings mutator of Chaos Mode during the Fool's Gambit (2023 Rerun) event, alongside Big the Haruo, M10 Robot, Star Devourer, Summer Beast, RoPoChi, and Swimming Coach.

## Update History

 **V3.12**
* Added to the game with the Fool's Gambit (2023 Rerun) event.
Acceleration of SUGURI 2/Iru

Sometime after the events of *Acceleration of Suguri*, something begins to move around a piece of the spaceship that fell to the Earth in *SUGURI*.

Iru arrives at a site where someone was seen to be flying in the sky. Iru talks to herself, she accepted the request to search the sky but did not think it through seriously, considering she is not really that great at finding things, she is more of a combat person. Her skills will go rusty if not practiced on for a while, Iru wants to fight something. Alte appears before Iru and accepts Iru request for a fight. Iru asks who Alte is, and Alte introduces herself. Iru wants to fight but she can't fight some stranger she just met, Alte responds by allowing Iru to fight her because Alte has a reason to fight Iru. Iru guesses she should just take the offer, since Alte is eager to fight, and tells Alte she won't go easy on her. Alte will not go easy on Iru either.

After beating all the reproductions of those who fought Sora during the war, Iru arrives at the site of the piece of the spaceship, and wonders why she has to keep fighting all these people but she is happy after getting a chance to fight after a long time. Iru also wonders who she is going to run into next. Nath shows up, stating that her target is Iru. Iru thinks Nath looks very cool, with how her shoulders are replaced with heavy armory. Nath has never been told something like this before, as Iru continues to be amazed by Nath. Nath tells Iru that all this praise is going to make it harder to fight Iru. Iru wants to fight Nath to see what her weapons are like, and Nath agrees to a fight.

After beating Nath, Iru enters the spaceship a recognizes it. Sumika shows up and welcomes Iru, introducing herself. Iru recalls that the ship's name is Sumika. Sumika is mad that everyone abandoned the ship and had fun, leaving Sumika alone. Iru thinks Sumika is a ghost of the ship, and Sumika responds by saying Iru's brain is cute as before. Iru does not understand what Sumika is saying with her brain being cute and asks if Sumika is going to fight her and Sumika says she is on a far higher level than everyone Iru just fought. Iru says she won't lose to a ghost and Sumika replies by saying she is not a ghost, then the two fight.

After beating Sumika, Iru thanks Sumika for such a great workout. Sumika is disappointed that her hatred is just bouncing off Iru's head. Iru is now hungry and so she is going to go home now. Sumika feels sad, however Iru asks Sumika to go home together. Iru reasons that since Sumika is the ship, she is practically family. Iru asks her to go home together again, saying Saki was in a good mood and must have prepared some treats. Iru apologizes to Sumika for leaving her alone all this time. Iru wants Sumika to eat a lot and be happy and to rest in peace, still thinking Sumika is a ghost. Sumika screams that she is not a ghost.
All Systems Go

These arms can only destroy (DLC 9)

**All Systems Go** is a Steam achievement in *100% Orange Juice!*. It is one of 6 achievements associated with DLC 9.

## Requirement

As Nath, KO players 3 times while having 3 stacks of **Active Extension**.

## Strategy

* You can fight smaller enemies in order to build Extensions with Nath, as they are not as threatening as a boss or another player. Cards such as  Rainbow-Colored Circle and  I'm on Fire! should make gaining Extensions easier as they are low in cost and level requirement. To assist in getting the 3 KOs necessary, cards such as  Sealed Guardian,  Little War, and  Accel Hyper can help Nath KO enemy players.
Beginner Town (Winter)

Nanako

This article is a stub. The information on this page has not been refurbished to current Wiki standards or is incomplete. You can help 100% Orange Juice Wiki by expanding it.

*This article is a stub. You can help 100% Orange Juice Wiki by expanding it.*

**Beginner Town (Winter)** is a playable field in *100% Orange Juice!* It was added in Version 3.4 alongside the Bounty Hungers event.

Beginner Town (Winter) has its own unique music theme. At the start of a match in any mode, the game plays "Field Intro: Beginner Town (Winter)" ▶️. The music lasts until it is changed by another action (usually a player achieving Norma).
Arcade Tokens

Sherry

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Information
Type
Steam
Cap
∞
Patch
1.31

**Arcade Tokens** are a currency required to use the pet catchers in the arcade. This currency is stored in the user's steam inventory and has no maximum cap.

There are 2 primary ways of earning Arcade Tokens:

* Every week (on Monday at 00:00 PST or 01:00 PDT), the player will receive 6 free arcade tokens.
* The player will also receive 15 Exchange Coupons in their Steam Inventory, an item which is converted into 3 arcade tokens upon completion of any online game (whether or not there are more than one human player during the session).

As a result, the player may earn a maximum of 51 arcade tokens a week, given that 6 are provided and 45 can be earned from the coupons.

New players will also receive a one-time free instance of 15 arcade tokens on their first visit to the arcade.

## Update History

 **V2.3**
* A one-time bonus of 15 Arcade Tokens is given to all players upon logging in for checking out the new pet catcher.

 **V2.0**
* Fixed the Arcade Token gain display to show the amount of tokens you actually gain.

 **V1.31.8 (Hotfix 3)**
* Fixed the Arcade Token gain display to correctly show 4 tokens gained instead of 3.

 **V1.31**
* Arcade has been added to the Shop with Pet Catcher and Pet Exchange machines. You can earn arcade tokens from playing online.

## Trivia

* During the Chocolate for the Sweet Gods (2019 Rerun) event, the player would earn 4 Arcade Tokens from each Exchange Coupon, instead of 3. This occurred again during the Master Anglers (2023 Rerun) event.
* During the Fool's Gambit event, the player would earn 1 additional Arcade Token at the end of each online Chaos Mode game, up to a maximum of 20 tokens per day. This occurred again during the Fool's Gambit (2023 Rerun) event.

## References

1. ↑ Steam Announcement - Chocolate for the Sweet Gods (2019 Rerun)
2. ↑ Steam Discussions - 3.9.7 Full patch notes
Black

Black

Information
{{{special}}}

Seasonal
 No
Unlock Type
Individual Unit

Patch Added
Version 1.6
Shop Price-

The **Black** color is a Unit Color cosmetic that was first introduced in Version 1.6, alongside the Pink color, Purple color, and Teal color. The color is non-seasonal, meaning it can be unlocked at any time of the year.

## Current Unlock Methods

* Receive as a random drop for any character after finishing an online game. The color will only be unlocked for that character.
* During the Memory Menders event, receive randomly from Cosmetic reward panels.

## Other Information

### Past Unlock Methods

* During the Path to Secrets event, the color could be received randomly from Cosmetic reward panels.

### Other

* The Black color has been added as an equippable color for every new character since the original release of the color.
* The Black color is actually red when equipped on Kai's swimsuit costume, Kae's swimsuit costume, Chris, Kyupita, and Merchant, since their base colors are already black.

## Characters

Characters

QP

Yuki

Aru

Suguri

Hime

Sora

Marc

Fernet

Peat

Kai

Marie Poppo

Tomomo

Chicken

Robo Ball

Seagull

Store Manager

Shifu Robot

Flying Castle

Syura

Nanako

QP (Dangerous)

Saki

Kyousuke

Krilalaris

Kae

Alte

Kyoko

Marie Poppo (Mixed)

Sham

Sherry

Sora (Military)

Star Breaker

Sweet Breaker

Aru (Scramble)

Nath

Tomato & Mimyuu

Kiriko

NoName (Normal & Head)

Ceoreparque

Miusaki

Yuki (Dangerous)

Tomomo (Casual & Sweet Eater)

Suguri (Ver.2)

Tsih

Tequila

Mei

Natsumi

Nico

Arthur

Iru

Mira

Cuties

Yuuki

Islay

Mio

Suguri (46 Billion Years)

Sumika

Ellie

Lulu

Marc (Pilot)

Alicianrone

Teotoratta

Arnelle

Maynie

Kyupita

Chris

Halena

Cook

Lone Rider

Merchant

Hime (Moonlight)

Fernet (Noble)

Malt

Mescal

Shifu

Hoshino Reika

Watty

Pomeranius

Sweet Creator

Saki (Sweet Maker)

Natsumi (Sweet Blogger)

Mio (Festive)

Krilalaris (Pajamas)

Mimyuu (Jailbird)

Mother Poppo

Dark Lulu

Hyper Ellie

Kai (Hero)

Secondary

Sora (Military)

Marc (Pilot)

Halena

Sweet Creator

Saki (Sweet Maker)

Natsumi (Sweet Blogger)

Mio (Festive)

Costumes

QP (Summer)

QP (Tan)

Yuki (Summer)

Suguri (Winter)

Suguri (Summer)

Hime (Winter)

Hime (Summer)

Sora (Summer)

Marc (Summer)

Fernet (Summer)

Kai (Summer)

Marie Poppo (Devourer)

Marie Poppo (Mousse)

Tomomo (Summer)

Saki (Summer)

Kae (Summer)

Nath (Summer)

Kiriko (Sakura Miko)

Kiriko (Sakura Miko Debut)

Ellie (Summer)

Lulu (Summer)

## Update History

Update history for this color does not include each time Black was added for new characters, as they are added the moment a new character is released.

 **V1.6**
* Color introduced.

Color Packs

Extra Colors
Beware Pigformation/2021

## Overview

*"Pigformation" - A form you end up taking when you no longer find pleasure in living.
In 2019, the world experiences the largest wave of pigformation in history!*

* Everyone's turning into slothful pigs... who can save them from this terrible fate!? This event is a rerun of the original event from 2019.

## Pigformation!

When starting the event, almost every character will succumb to Pigformation, resulting in them getting pig ears and a pig nose, as well as an overwhelming sense of apathy! While a character is suffering from Pigformation, the player won't be able to equip any accessories or costumes to them. To free characters from Pigformation, the player will need to acquire Pig Hearts.

To get Pig Hearts, the player must defeat other players in battle or rank higher than other players at the end of the match. Defeating or ranking above an opponent gives one Pig Heart. The player can earn only one heart per opponent per game, and the hearts earned in battle are shown next to the player's portrait, colored to show which opponent the player got the heart from. In addition to the hearts earned from opponents, one additional Pig Heart is awarded to each player at the end of the game. Thus, the most Pig Hearts a player can get per game is 4.

With the Pig Hearts in hand, the player can free each character from their Pigformation by acquiring the Pigformation accessories from the shop, returning them to normal! Additionally, something wonderful might happen if every character is freed from their Pigformation...

## Event Rewards

* Event Goal
* Specific Unlocks

There are some cosmetics with specific unlock requirements, separate from the event goal. This includes the Pigformation cosmetics, which require the event-exclusive Pig Hearts currency and can once again be purchased.

  Pig Pet (Variants) | Returning
 Cow Dice | **New** | Own all Cow Kigurumis.

In addition to the event rewards, excess Pig Hearts can be exchanged for Stars or Oranges during the event. This event adds the option to spend all Pig Hearts at once, converting them into *either* Stars or Oranges at their respective conversion rate.

 (Pig Hearts) x 1 Oranges | Purchase in the shop for all owned Pig Hearts.

## Trivia

* The event goal was temporarily increased when Version 3.7 added Pigformation accessories for Lone Rider and Merchant. This was fixed in Version 3.7 (Hotfix 2).
* Version 3.7 (Hotfix 2) extended this event's end time by 4 days (from July 8th to July 12th).
Bounty Hunter

KO 2 players afflicted with Wanted in one game

**Bounty Hunter** is a Steam achievement in *100% Orange Juice!*.

## Requirement

KO 2 players who are afflicted with  Wanted in battle in a single game.

## Strategy

* Playing bully characters such as Yuki, Tomomo, or Star Breaker can help players KO easier, as is bringing cards like  I'm on Fire! and  Super All-Out Mode. This can be rigged rather easily in campaign episodes with weak characters such as Kai Episode 1. Star Breaker Episode 4 is also a good option as QP, Sora, and Aru will not go to their homes very often on Casual difficulty, allowing for easy trap placing and easy bullying.
Better to Burn Out

Fully enjoyed the heat of battle (DLC 4)

**Better to Burn Out** is a Steam achievement in *100% Orange Juice!*. It is one of 6 achievements associated with DLC 4.

## Strategy

* This isn't so hard to do once the stars have aligned for it, but it may take a while for that to happen. You will need three cards:  Heat 300%,  I'm on Fire! or  Rainbow-Colored Circle, and  Blazing!. Upon landing on a Heat 300% trap with an opponent nearby, use Blazing! for a Defense penalty and then your chosen minus defense battle card to seal the deal.
* If you have an abundance of hypers, you can supplement the trap entirely with 3 Blazing!'s, since the effect stacks. The only problem with this approach is you'll still need to use the battle card if you can't hit a Heat 300% trap in time, and you can't hold 4 cards at once since you're not Aru. Fortunately, each hyper use refreshes the 3-turn effect, so good timing and a bit of luck on draw panels or Charity can still save the day.
* As of Version 1.9.6, the buff to Kae's natural defense makes this slightly harder to obtain as it can no longer be acquired while counterattacking. Still, keep at it on a small stage: it may take a few Heat 300% traps to go perfectly, but eventually, it will happen.
Aru (Scramble)/Cosmetics

## Poses

Default

Attack

Damage

Success

Failure

Dice Throw

Default

not found

Attack

not found

Damage

not found

Success

not found

Failure

not found

Dice Throw

not found

## Colors

Orange

Blue

Green

Yellow

Pink

Purple

Teal

Black

Rad Poppo

not found

Halloween

Silver

Red and Blue

Dapper

not found

Cyborg

not found

Christmas

not found

Tuxedo

not found

Chocolate

not found

School

White Chocolate

not found

Dark Chocolate

not found

## Hairs

Hair 1

Hair 2

Hair 3

Hair 4

Hair 5

Hair 6

Hair 7

Hair 8

Hair 9

Hair 10

Hair 11

Hair 12

## Accessories

Santa Hat

not found

Brown Antlers

Red Antlers

Red Crown

Purple Crown

Jack o'Lantern

Halloween '16

not found

Poppo Mask

Halloween '17

Rein Kigurumi

Santa Scramble

Pudding Baker

not found

Sweet Guardian

not found

Lunar New Year

Leo Kigurumi

Trick & Treat

not found

Pigformation

RPG

not found

Operation Halloween

not found

Flower Hairpin

not found

Mushroom

not found

Earmuffs

not found

Cow Kigurumi

not found

not found

Tricked Out

not found

Tiger Kigurumi

Operation Halloween 2022

not found

not found

Sweet God Casual

not found

Bunny Ears

not found

Trick & Treat 2023

not found

## Glasses

Eyeglasses

Sunglasses
Aru/Cosmetics

## Poses

Default

Attack

Damage

Success

Failure

Dice Throw

Default

not found

Attack

not found

Damage

not found

Success

not found

Failure

not found

Dice Throw

not found

## Colors

Orange

Blue

Green

Yellow

Pink

Purple

Teal

Black

Rad Poppo

not found

Halloween

Silver

Red and Blue

Dapper

not found

Cyborg

not found

Christmas

Tuxedo

not found

Chocolate

not found

School

White Chocolate

not found

Dark Chocolate

not found

## Hairs

Hair 1

Hair 2

Hair 3

Hair 4

Hair 5

Hair 6

Hair 7

Hair 8

Hair 9

Hair 10

Hair 11

Hair 12

## Accessories

Santa Hat

Brown Antlers

Red Antlers

Red Crown

Purple Crown

Jack o'Lantern

Halloween '16

Poppo Mask

Halloween '17

Rein Kigurumi

Santa Scramble

Pudding Baker

not found

Sweet Guardian

not found

Lunar New Year

Leo Kigurumi

Trick & Treat

not found

Pigformation

RPG

not found

Operation Halloween

not found

Flower Hairpin

not found

Mushroom

not found

Earmuffs

not found

Cow Kigurumi

not found

not found

Tricked Out

not found

Tiger Kigurumi

Operation Halloween 2022

not found

not found

Sweet God Casual

not found

Bunny Ears

not found

Trick & Treat 2023

not found

## Glasses

Eyeglasses

Sunglasses
Battle Addict

Play 10 games as Kae (DLC 4)

**Battle Addict** is a Steam achievement in *100% Orange Juice!*. It is one of 6 achievements associated with DLC 4.

## Strategy

These can be either online or single-player matches, in any game mode except for Chaos Mode (when playing with a mutator that disables achievements). Winning the matches is not a requirement. If done in multiplayer, the player can unlock a new hair color for Kae.
Assault

Trap Card

Battle the player who set this card, starting with their attack.

Level
2 ☆
Cost
0 ★
Limit
3 per Deck Deck Points
N/A
Illustrator
Junpyon

Uncommon Card Base Pack *"I'll make you leave the guild today for sure!" ―Peat*

**Assault** is a collectible Trap card that can be acquired from the Base Pack.

## Effect

Upon use, this Trap card is set on the player's current panel. When triggered, it causes the affected unit to fight the player who set the card, with the player who set the card attacking first.

## Notes

* If the player that set Assault triggers it, the trap will do nothing and be discarded.
* This card is not a direct challenge and thus bypasses "cannot challenge" and "cannot be challenged" effects, such as those from  Santa's Job,  Stealth On,  Special Stage, and Islay's passive.
* Sherry setting this card will not allow her to attack first in the battle.
* Because this is not a direct challenge, passives which work by 'challenging' the opponent, such as Iru's, will not have effect.

## Strategy

Assault is a trap designed to help offensive characters find fights and get KOs. Characters like Kai and Star Breaker can easily take advantage of weakened opponents who land on this trap thanks to the priority it provides. Assault is best placed on well-traveled pathways in order to maximize the chance that someone lands on it or on the  Home panel of a desirable opponent.  Path Blockers synergizes well with this card, allowing the player to force potential opponents to fight them. The player can even place it on their own  Home, with the purpose of bluffing it as a  Piggy Bank, tricking opponents into trying to stop there.

Due to traps being unpredictable, the player does not always have a good idea of when Assault will be triggered, or by who. The trap can easily be wasted if an uninjured character lands on it rather than the intended target. It can even backfire if it is triggered while the player is at low HP or suffering a KO. Characters who want to avoid fighting their opponents should not be adding Assault to the deck. This includes weaker characters like Marie Poppo who cannot fight effectively, as well as tanks like Fernet who want to avoid taking unnecessary damage. In general, if the character has trouble getting a KO when Assault is triggered, they should consider using a different card.
A Famous Slime Slayer

Alicianrone

This page needs to be expanded with information about recommended strategies. You can help 100% Orange Juice Wiki by expanding it.

*This page needs to be expanded with information about recommended strategies. You can help 100% Orange Juice Wiki by expanding it.*

 Win after gaining at least 20 Fame from Bounties in one game of Bounty Hunt.

**A Famous Slime Slayer** is a Steam achievement in *100% Orange Juice!*.

## Requirement

In Bounty Hunt Mode, win a game in which you gain at least 20 Fame from Bounties.

## Notes

* Fame earned from quests, or from KO'ing players, Moss Golem, or the The Harbinger don't count for this achievement.
Amplify

Suguris

This article is a disambiguation page, a navigational aid which lists other articles that might otherwise share the same title.

*This article is a disambiguation page, a navigational aid which lists other articles that might otherwise share the same title.*

**Amplify** could refer to:

* The field event, which can be enabled in any Normal Mode game.
* The mixer, which can be enabled in co-op games if it is available on a given day.