ColdForged

## Racial Traits

### Trait 1

Sentry's Rest: When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.

### Trait 2

Integrated Protection: Your body has built-in defensive layers, which can be enhanced with armor:You gain a +1 bonus to Armor Class.You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.While you live, the armor incorporated into your body can't be removed against your will.

### Trait 3

Constructed Resilience: You were created to have remarkable fortitude, represented by the following benefits:You have advantage on saving throws against being Infected , and you have resistance to Acid damage.You don't need to eat, drink, or breathe.You don't need to sleep, and magic can't put you to sleep.

### Trait 4

Regeneration: As a bonus action, you may expend a hit die to regain hit points. Roll the die, add your Constitution modifier, and add the total to your hit points.You can consume metals during a long rest. If you maintain contact with a handheld object made of metal, such as a sword or other weapon, you regain all your hit dice when you complete the long rest.

### Trait 5

Thermal Sight: as an Action for 1 minute You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light, in addition to being able to see through objects in this range. You can see different colors, the hotter the object the more on the warm spectrum of the color wheel it will be. as a bonus you have normal darkvision at 60ft

### Lore

these sentient Forged creatures were one of a the few last to be infected as the Aberrant infected learned how to infect Living Metal these creatures are spread across Runorix

### Subraces

#### Aldonian:

* ***War Proficiency:*** You are proficient with any four weapons of your choice.

#### Acropolis:

* ***Knife Legs:*** you base walking speed increases to 40 ft and you also gain a Climb speed at the same as you walking

#### Lochegarde

* ***Field Medic Bot.*** You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your level x 5. As an action, you can touch a creature and expend 5 hit points from your pool of healing to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. This can be used to reduce Infection levels but does not cure them (Costs 10 per level)

#### Scrapper:

* ***Modular:*** You are able to detach and reattach limbs at will, but doing so costs one action. You can carry up to one extra leg and arms module as equipment. Each module weights a quarter of your weight and making a new module requires 96 hours of total labor (not necessarily consecutive) and Varying Ruby Dust Coin Cost or equivalent of various metallic materials.

#### Warqusad

* ***Memory Load:*** When you use the help action for helping another character recall or obtain information you can use your reaction to force a reroll of the dice. You can use this trait a number of times equal to your proficiency bonus you must complete a long rest to regain your uses of this feature

#### Echo Mannequin

* ***Mimic:*** You can spend 8 hours creating a new persona, including voice, movement, skin color, race and demeanor, but the limits are fixed to your body structure. If you are supplanting an existing creature, another creature may make an Intelligence (Investigation or Wisdom Perception) check against your Charisma (Performance or Deception) check to find out if you are the original creature.

#### Demuria

* ***Bomb Baby:*** If you are killed, dismantled forcibly, or you decide to, you are set to explode in 1d6 turns, dealing 10d6 fire damage plus 10d6 thunder damage in a 15 foot-radius sphere. Your body can be repaired back to it's normal reconstruction this will take the parts and a day of work