recursal/Fanatic-Fandom huggingface dataset:
Como funciona una wiki?

como funcionan las wikis? La tecnología Wiki permite que paginas web alojadas en un servidor publico sean escritas y editadas de forma colaborativa atravez de un navegador, usando una notación sencilla para dar formato, crear enlaces, etc. manteniendo un historial de cambios que permite recuperar de manera fácil cualquier estado anterior de la pagina. Cuando se edita una pagina Wiki, los cambios aparecen inmediatamente en la web, sin pasar por ningún tipo de revisión previa. Los Wikis son una herramienta eficaz para la escritura colaborativa.
SuperLaserGuy

Froakie's SuperLaserGuy Custom, as seen in the Plushtubers Arrive episode.

SuperLaserGuy is a Pink Blacklight Freddy just with goggles. Laser Guy is a Plushtuber, a special character for InFINNity War with the other Plushtubers such as Expert, Froakie, FrogoTV, and many more.

## History

SuperLaserGuy is called by Froakie along with other Plushtubers to go help return Feathers back to SMF's World. However, the message wasn't meant for them, yet Laser decides to stay, despite most likely having the possibility of getting back unlike the rest. He stays he says so he can "find dingaling, because he is a fan of him." This is just a joke about how Laser was just a major fan of Froakie, and is a gay joke.

In InFINNity War, Laser is left onto the battlefield as the Finn Squad breaks through every single last person alive in Froakie World. Nearing the end of the first part, Laser is seen being strangled by T-Pose Finn, and then dying. It's likely he'll return later along with his deceased friends in Five Nights At Froakies: The Movie 2.

## Appearances

Debut: FNaF6 Plush: Plushtubers Arrive

-InFINNity War: Part 1

## Trivia

-SuperLaserGuy is known as an artist on the Plushtuber community however does upload Plush content on FNaF, Mario, and his own Nutty and Koopa series.
Que es una wiki?

Wiki es un concepto que se utiliza en el ámbito de Internet para referirse a las páginas web cuyos contenidos pueden ser editados por múltiples usuarios a través de cualquier navegador. Dichas páginas, por lo tanto, se desarrollan a partir de la colaboración de los internautas, quienes pueden agregar, modificar o eliminar información.
Ridge

The Ridge tile is inaccessible by ground units. There are up to 5 indestructible Mountains on the tile.

Unlike the Water tile, the Ridge tile does not help nearby City, Town, Farm and Outpost tiles grow.

Ridges differ from mountains in that they add no extra humidity to adjacent tiles.

## Damage protection

As each ridge counts as a separate (indestructible) body when calculating damage, ridges provide excellent protection to zeppelins. A full ridge with 5 peaks reduces the chance to hit a zeppelin on that tile with a bombard or shell to 1/6.
SuperFredbearProductions

The Plush Custom used in Froakie World of SuperFredbear.

## Basic Info

SuperFredbear is one of the Plushtubers that comes to Froakie World. He uses a Funtime Freddy Base for his OC, with a secondary color of Red, with green pupils. He acts a calm person, who is always looking to pay attention on the conversation for those who aren't.

## History

SuperFredbear was called along with other Plushtubers to go return Feathers back to SMF's World, However the message wasn't for them but only SMF, SuperFredbear says he can't get back home from this, from his lack of "Portal Fluid". He stays during the events of InFINNity War, and is left onto the Battlefield, searching for help, until he is teleported to Darl Labs with the other survivors.

In the second part of InFINNity War, he stays and doesn't join JJToons, and Mango to leave the war and return to their worlds.

## Appearences

Debut: FNaF6: Plushtubers Arrive

-FNaF6 Plush: The Meteor Parts 1-2

-FNaF6 Plush: InFINNity War Part 1

-FNaF6 Plush: InFINNity War Part 2

-Five Nights At Froakies: The Movie 2

## Trivia

-SuperFredbear has a yellow Bon-Bon that isn't given an actual name or based on anything, besides the heavily assumed Spring-Bonnie.

-SuperFredbear does upload on his channel on his own series about the FNaF Plushies, and skits with Bendy and Baldi.
Rebecca Arnett

**Rebecca Arnett** is

## Family and Friends

### Family

Jacob Arnett (father)Tina Arnett (mother)

Rita Arnett (sister)

### Friends

Elektra HarrisonTiffany Brown

Rachel Berry

Patricia Lu

Will Schuester

Lionel Marshall

Kurt Hummel

Mercedes Jones

Noah Puckerman

Jansen Brown

Tina Cohen-Chang

Layla Brooke

Sandra Thomas

Dorothy Mace

Manuel Cortez

Mariela Simpson

### Relationships

Elektra Harrison (girlfriend)Lucas Myers (former crusher)

### Enemies

Finn HudsonSue Sylvester

Vocal Adrenaline
Funciones

Las aplicaciones de la Web 2.o exigen de sus usuarios la capacidad de poder gestionar en torno a la producción de bases de datos. Esta exigencia tiene como contraparte una importante serie de beneficios. Entre ellos se destaca la posibilidad de aprovechar lo que se conoce como “inteligencia colectiva”, ya que cualquier usuario puede crear contenido, poner ese contenido en la web dando lugar a la interacción con otros usuarios. La producción, la expresión y la reflexión en torno a los contenidos se ha democratizado a través de la existencia de la Web 2.0.

Las “wikis” se constituyen en una de las herramientas vinculadas a la producción y gestión de contenidos en la web. Permiten realizar la edición por cualquier usuario desde cualquier computadora sin necesidad de tener un software determinado, ya que es una herramienta utilizable en línea.

La existencia de las wikis ha realizado un aporte importante a la transformación sobre las modalidades de producción de contenidos en la web.
Autumn

Autumn is the third season every year, and the season in which players receive news about global warming. Generally in 1v1 matches, frostbite is the first effect of global warming, starting in year 4-7 depending mostly on the amount of industry. Firestorm will start to occur after, in year 7-12. After that, bonedrought will start to appear.

In maps with more than 2 players, global warming happens much faster, so much that frostbite might already appear on year 1.

## Chaos

In the autumn weather phase, each building tile add chaos to the map. If the chaos is high enough after this, a newspaper will pop up explaining the new weather effects.

Chaos is generated by buildings. Each tile adds a set amount of chaos every autumn:

* Towns, farms, outposts, barracks and airfields each add 1 chaos.
* Cities add 2 chaos.
* Industry add 5 chaos.

Clearly, Industry adds more to global warming than any other tile.

## Terrain changes

In autumn there are no changes to the terrain, allowing units to move like usual.

The only weather effect that can occur in autumn is bonedrought.
Wetpaint

Wetpaint.
Wetpaint es una empresa que ofrece servicio de red social y servicio de alojamiento de wikis. Wetpaint fue fundada en octubre de 2005. En un principio se llamo Wikisphere. A la hora de darte de alta te ofrece un subdominio de "wetpaint.com", pero las URL personalizadas también están disponibles. Los objetivos

Wetpaint no técnicos a los usuarios de Internet que desean colaborar en línea, y por tanto los intentos de incluir características fáciles de usar, tales como un período de tres wiki asistente de creación de paso. Wetpaint es gratuita y apoyado por la publicidad contextual. Si pides un sitio para uso educativo te ponen una plantilla sin publicidad
En marzo de 2008, Wetpaint añadido funciones de red social con series de televisión.
Te permite que otros usuarios añadan cosas a tu página (y dependiendo de como pongas tus settings); no tienen que ser tus amigos de la escuela que tienen tu password y login, no otros usuarios de wetpaint a los cuales les haya gustado tu página o sepan más del tema que tu planteaste en ella pueden colocarle más páginas y formar una comunidad de manera totalmente gratuita (algo así como un foro).

Tiene publicidad que no resulta molesta y no tiene ventanas emergentes, ahora que si no quieres publicidad puedes optar por la opción de paga.

La “desventaja” que tienen otros medios como los blogs es que la interacción se limita a los comentarios; un autor escribe, los visitantes comentan y así se leva una tónica, sin embargo, en un wiki los que visitan la página no se limitan a discutir sobre el contenido sino que lo pueden modificar también. Eso es otro nivel de interacción que no se puede ver en otro tipo de publicaciones. Precisamente wetpaint es un servicio gratuito que nos da la posibilidad de crear un nuevo wiki, o bien, unirse a uno ya existente y comenzar a aportar contenido. Tan sólo necesitas registrarse y encontrar el wiki en el que desees participar y dar clic en el botón de editar. Así de fácil empiezas a generar contenido y compartir con los demás miembros.
Barracks

The Barracks tile trains the Rifleman, Gunner and Sapper units. A Barracks tile can be expanded from a City tile at the cost of 5. Its maximum size is 3 and its vision radius is 2. Each building of a Barracks tile has 3 hitpoints. When destroyed, a Barracks tile becomes a Rubble tile.

A Barracks tile will only gain power at night if its surroundings are sufficiently populated; the total sum of power of surrounding allied City tiles must be greater than its current power. Unlike City tiles, Barracks tiles do not automatically gain a building if they would have more power than their current size; instead they must be manually upgraded at the cost of 25 gold. A Barracks tile that is occupied by an enemy unit does not gain power.

During the Autumn weather phase, a Barracks tile emits 1 Chaos.

## Produce

The Barracks tile can produce a Rifleman unit at the cost of 5.

The Barracks tile can produce a Gunner unit at the cost of 15.

The Barracks tile can produce a Sapper unit at the cost of 15.

# Upgrade

The Barracks tile can upgrade itself at the cost of 25.
Settler

the setterler is produced in a city

The Settler unit is a civilian unit that can create new Town, Farm and Outpost tiles. It is produced at a City, Town, Farm or Outpost tile for the cost of 1. It has a movement speed of 3 and a vision radius of only 2. The settler has only 1 hitpoint and cannot attack.

## Command options

### Move

The Settler unit can move as usual but cannot attack. If it would move into an enemy ground unit, it will simply stop moving instead. Other units will attack the Settler unit as normal. Note that because the Settler only has 1 figure with 1 hitpoint, it is extremely susceptible to attacks of opportunity.

### Settle

The Settler unit can settle on a Grass, Dirt, Forest, Soil or Crops tile, replacing that tile and itself with a new tile with 1 building. This also removes any Frostbite or Firestorm present on the tile.

At no cost, the Settler unit can settle an Outpost.

For a cost of 5, the Settler unit can settle a Farm.

For a cost of 10, the Settler unit can settle a Town.
Airfield

The Airfield tile allows for the creation of the Zeppelin. An Airfield tile can be expanded from an Industry tile at the cost of 5. Its maximum size is 1 and its vision radius is 2. Each building of an Airfield tile has 3 hitpoints. When destroyed, an Airfield tile becomes a Rubble tile and emits 1 Gas.

An Airfield tile will only gain power at night if its surroundings are sufficiently industrious; the number of Industry tiles must be greater than its current power. An Airfield tile that is occupied by an enemy unit does not gain power.

During the Autumn weather phase, an Airfield tile emits 1 Chaos.

## Produce

The Airfield tile can produce a Zeppelin unit at the cost of 25.
Decay

In this phase, units and tiles in spaces with negative effects take damage.

If the space is affected by Firestorm, the Firestorm deals 3 shots of 2 damage each to the tile and any ground and air units in that space in an indiscriminate damage step. If the space has at least 1 Gas, the Gas deals 3 shots of 1 damage to any ground unit in that space in a separate indiscriminate damage step.

Afterwards, all spaces that have Gas lose 1 Gas. Spaces that had 2 Gas cause surrounding spaces to gain up to 1 Gas. The Humidity of spaces that still have Gas drops by 1.
Jargon

Over the course of the game's development, and the open/closed betas, the players and community members have come up with a lot of jargon phrases/acronyms to describe a mechanic, unit, phase, or event that can occur in the game.

## Slang

* **Early Ind** - early building of factories, often for the purpose of a tank rush.
* **Eco** - Economy
* **Factory** - Industry
* **Infantry** - Riflemen
* **Mortars** - Sappers
* **Wasteland** - Desert, Dirt
Town

The Town tile generates income when surrounded by nature. The Town tile can be built by a Settler unit at the cost of 10. Its default maximum size is 3, but this can be increased to 5 by upgrading it twice. Its vision radius is 2. Each building of a Town tile has 2 hitpoints. When destroyed, a Town tile becomes a Rubble tile.

Town tiles generate income at night. Like City tiles, a Town tile will only gain power at night if its surroundings are sufficiently natural; the number of Grass tiles that are not covered by Snow, plus the number of Forest tiles, plus half the number of Water and Crops tiles (rounded down), must be greater than its current power. A Town tile that is occupied by an enemy unit does not generate income and does not gain power.

During the Autumn weather phase, a Town tile emits 1 Chaos.

## Produce

The Town tile can produce a Settler unit at the cost of 1. The produced Settler unit will always have 1 figure, regardless of the current power of the Town tile.

## Upgrade

The Town tile can upgrade itself at the cost of 10.

The Town tile can upgrade to a City tile at the cost of 40.
Gunner

The Gunner unit is an infantry unit. It is produced at Barracks tiles for a cost of 15. Its movement speed is only 2, making it weak against faster units or ranged units. Its vision radius is 4. Each gunner has 2 hitpoints and fires 3 shots per attack, each dealing 1 damage.

The high damage potential of the Gunner makes it a very deadly unit, but its greatest vulnerability is being attacked before it can fire a single shot.

## Options

### Move

The Gunner unit moves and attacks as usual.

### Focus

The Gunner unit has the Focus ability, attacking a target tile together with all other allied units adjacent to the target tile.

### Lockdown

The Gunner unit has the Lockdown ability. This unique ability locks down the target tile, shooting anything in it. For the rest of the turn, any unit that walks into the tile is immediately attacked by the gunner. This means that units that are trying to attack the gunner can be shot before they have a chance to shoot the gunner.

#### Lockdown mode

When a moving unit enters a space targeted by a unit in lockdown mode, all hostile units in lockdown mode targeting that space fire upon it in a single targeted damage step, with the moving unit as its sole target.

If the moving unit survives, it ends its turn immediately without retaliating.

## Strategies

Gunners can excel in both offensive and defensive strategies, but have some weaknesses that can be exploited.

### Offensive

Having more hitpoints and shooting 3 times, gunners are excellent at taking out militia or riflemen early in the game in rushing strategies. However, it is a good idea to make sure the gunner has some protection from trees, as it is more costly than those units. Due to their resilience and offensive prowess compared to militia and riflemen, gunners are the best units for rushing and capturing cities. In the late game, having double or triple bodies due to upgraded barracks, gunners can take out anything in a single turn and are very hard to kill by anything. The only offensive weakness of the gunner is their low movement of 2, allowing sappers to snipe them fairly easily, and allowing groups of militia to kill them from outside their range when not protected by terrain.

### Defensive

Gunners have the lockdown ability, allowing them to hold a tile for a full turn. This makes them masters at holding chokepoints, as no unit is able to attack them. This ability has great synergy with with the rifleman's trenches ability, making the gunner almost unkillable. However, be wary of enemy sappers as trenches provide no cover against bombards.
Frequently Asked Questions

This page contains many frequently asked questions, and the most common answers.

> **Q: I changed my resolution and now I cannot access the settings menu anymore!**
>
>

> A: You can go to the menu by pressing alt+S and restart and apply changed by pressing alt+A.
>
>

> **Q: Is the game free?**
>
>

> A: Yes! There will also never be any costs like microtransactions associated with this game.
>
>

> **Q: Are the devs still updating this game:**
>
>

> A: Yes, but they have full time jobs, so it might take some time.
>
>

> **Q: Are we getting a map editor?**
>
>

> A: Yes, they are working on it.
>
>

> **Q: Is this the official wiki?**
>
>

> A: No, this is a fan-made and maintained wiki page. The Developer's wiki is more technical and can be found at https://github.com/abunchofhacks/epicinium-documentation/wiki. However, many pages here were copied and paraphrased from that wiki.
>
>

> **Q: Have you thought of adding X unit?**
>
>

> A: The developers are currently content with the amount of units, and would like to spend their resources on other things first. However, there might be new units in the future.
>
>

> **Q: How do I support the devs if I like this game?**
>
>

> A: You could buy the soundtrack to the game on Steam. They also appreciate you telling them how much you like their game on discord.
>
>

> **Q: What is the best unit?**
>
>

> A: Every player has their own preference for unit types. Each unit has different uses and is better than others in some situation.
>
>

> **Q: What determines which player goes first every turn?**
>
>

> A: This is determined at the start of the game, by the Thue-Morse sequence. This sequence guarantees that no player has a clear advantage regarding moving first.
>
>

> **Q: What was the inspiration for this game?**
>
>

> A: A combination between World War I and World War II, with some concerns about global warming added in.
>
>

> **Q: Are new games modes being implemented?**
>
>

> A: At some point in development, maybe.
>
>
Palette Editor

You can access the Palette Editor from the Map Editor, by selecting "Switch to Palette Editor" under "Palette" in the menu. To start creating a new color palette, select "modern" from the list, then change the name (for example to "mynicepalette") and hit Save.

There are over 200 colors, but you don't need to change all of them to give the game a new look and feel. The colors are roughly grouped up in a couple of sections. First up are eight groups of nine colors for the nine player colors in the game (including neutral). These are followed by some skintones and then the colors used for in-game effects as well as the colors of trees, grass, mountains and so on. The colors that start with "logo" are used for the logo and icons on the main menu. After that are colors for the in-game Phases Graphic that shows which phase the game is in, followed by various colors used by the rest of the UI. Finally at the end there are some partially transparent colors used for shadows and lighting effects.

You can edit colors by clicking on their colored square, and when you edit the colors used in-game, the changes are immediately applied on the map in the background. You can also go back to the Main Menu with the Palette Editor open to see the effect of your changes on other screens, although some colors are only reloaded when restarting the game.

Don't forget to save when you're happy with your creation!
WIKISPACE

Podemos crear un wiki con 2Gb de espacio e ilimitado número de miembros y páginas; si necesitas más, puedes abrir tantos wikis como quieras. Asimismo, puedes alojar documentos aircon service de texto, imágenes, presentaciones, archivos pdf y otros.

•    Los wikis públicos y protegidos (editados únicamente por sus miembros) son gratuitos, e incluyen publicidad Google. Los wikis privados (cuyo contenido sólo pueden ver y editar sus miembros) cuestan desde $5/mes sin publicidad.

•    Posibilidad de tener un Wiki sin publicidad y la opción de elegir que el mismo sea público, protegido o privado gratuitamente si lo vas a usar con alumnos k-12  acrónimo que referencia a los niños menores de 12 años, primaria en los EE.UU )

•    A la hora de editar y crear las páginas, puedes hacer uso de un editor WYSIWYG  o bien usar wikitext.

•    Los lectores del wiki pueden escribir y editar sus ac repair contenidos si el mismo es público. Si a pesar de ser  público, deseas que una página determinada no pueda ser editada por nadie, es posible hacerlo mediante la función "Lock pages".

•    Inserción simplificada de elementos multimedia mediante una función denominada “Embed Media”, que nos permite incorporar sonidos, actividades realizadas con JClic, galerías de imágenes, videoclips, calendarios etc. En Aulawiki21 podemos ver ejemplos de las grandes posibilidades de esta función

•    Posee un motor de búsqueda interno que nos permite encontrar contenidos mediante la introducción de palabras clave.

•    Cada página tiene su propia área de discusión a modo de foro en la que solo pueden participar los usuarios registrados ello es una buena medida para evitar el spam.

•    Si durante la edición tu navegador sufre un cierre inesperado, no has de preocuparte pues se guarda un borrador automáticamente cada minuto.

•    Te permite establecer que cada vez que alguien haga alguna modificación en una página, dicho cambio refrigerator repair te sea comunicado mediante un mensaje en tu email o mediante RSS . De esta manera, el profesor puede tener acceso a todas las nuevas actualizaciones de los alumnos. Tiene feeds RSS para todo: mensajes en el foro, páginas y espacios completos.

•    Posibilidad de hacer una copia de prenatal massage in singapore seguridad del contenido del wiki y de todos los archivos que hayas subido al mismo.

•    Posibilidad de tener temas personalizados y de cambiar la apariencia de tu wiki.

•    Integración de blogs, permite importar en tu wiki las entradas de blogs creados en Blogger y en Typepad. El texto importado puede se reeditado jamu postnatal massage como cualquier otro contenido de Wikispaces. Por ejemplo, puedes ser profesor de matemáticas y cada uno de tus estudiantes tiene un blog en el que publican entradas massage centres in singapore relativas a aquellos problemas en los que tienen dudas y dificultades para resolver. Cada estudiante podría enlazar las entradas relativas a sus dificultades en el wiki de la clase para su revisión

•  Desde la zona de administración puedes seleccionar bajo qué tipo de licencia publicas los contenidos: Creative Commons,  GNU,  o no especificar licencia alguna.
Google Sites

Características

Fácil creación de páginas

No requiere codificación HTML

Plantillas de diseño disponibles

Fácil manejo de archivos

Fácil manejo de archivos adjuntos

Personalización de la interfaz del sitio

Fácil creación de contenido multimedia (vídeos, documentos, hojas de cálculo y presentaciones de Google Docs, etc)

Designación de dueño, lectores y colaboradores

Búsqueda con la tecnología Google en el contenido de Google Sites

Creación de intranets, páginas de empleados, proyectos, etc.

Fácil creación de plantillas.

·         No requiere programación como el HTML o CSS.

·         Plantillas de diseño disponibles.

·         Fácil manejo de archivos.

·         Fácil manejo de archivos adjuntos.

·         Personalización de la interfaz del sitio.

·         Fácil creación de contenido multimedia (vídeos, documentos, hojas de cálculo y presentaciones de Google Doc, fotos de picasa y herramientas de iGoogle).

·         Designación de lectores y colaboradores.

·         Búsqueda con la tecnología Google en el contenido de Google Sites.

·         Creación de intranets, páginas de empleados, proyectos, etc.

Ventajas:

\*Es gratis, basta tener una cuenta con Google.

\*Se puede usar Google Adsense (Productos de la Red de Publicidad en línea)

\*Permite el uso de publicidades estáticas y dinámicas.

\*Permite agregar el cuadro "me gusta" de Facebook.

\*Fácil diseño.

\*Se puede importar desde Google Docs documentos, hojas de cálculo, presentaciones, formularios, fotos de Picasa, videos,etc)

\*Permite la introducción del código Java Script estático, es decir videos, enlaces, etc.

\*Páginas por sitio: Sin límite establecido.

\*Es multiusuario.

Desventajas:

\* No permite el diseño avanzado de una página web (uso de bases de datos y otros).

\*No permite el ingreso de código Java Script dinámico.

\*Al parecer no permite que se pongan botones de directorios web.

\*No permite trabajar con enlaces patrocinados.

\*Tamaño máximo de archivo adjunto (20 MB).
Zeppelin

The Zeppelin is the only air unit in the game. It can be produced at an Airfield tile for a cost of 25. It has a movement speed of 1, but a vision radius of 10. The zeppelin has 3 hitpoints.

## Command options

### Move

As an air unit, the Zeppelin unit cannot attack or be attacked. Zeppelins can only be harmed by indiscriminate damage abilities such as Bombard orShell, or by firestorm. However, if an air unit is ordered to move into a space occupied by an enemy air unit, it will crash into it, killing both units instantly.

### Drop gas

The Zeppelin unit can drop 2 Gas onto the space below it. This ability does no immediate damage but reduces the hitpoints of all units on the tile by 1, and deals damage in the decay phase. Since the Zeppelin drops 2 gas, it will spread on the next turn to a 3x3 tile block of gas.

## Gas leak

The Zeppelin unit will emit 1 Gas when it is killed.
Crops

The Crops tile is a cheap but fickle way to generate income. The Farm tile can cultivate tiles into Soil tiles that turn into Crops tiles during the Weather phase. When destroyed, a Crops tile becomes a Dirt tile.

At night, the Crops tile generates income and turns back into a Soil tile, unless it is occupied by an enemy unit.
Chaos

Each space can gain a Chaos counter during the game. The total number of Chaos counters on the map affects the changes in weather during the Weather phase.

In the Autumn weather phase, populated tiles generate new Chaos counters.

The number of chaos counters generated by all of the tiles is halved, rounding down, and the remaining chaos counters are placed on random spaces on the map without chaos counters. If a chaos counter would be placed on a Forest tile, there is a chance it is discarded instead.

## Coverage

The effects of global warming depend on the amount of the map that is covered by Chaos. Since the sizes of the maps vary, this wiki expresses that amount as a percentage of the nearest multiple of 125. Effects worsen whenever the amount reaches another multiple of `25N`, which is 20% of `125N`. Aridification affects a random selection of `4N` spaces, which is roughly 3%. Firestorm affects a random selection of `10N` spaces, which is roughly 8%.

Since two-player maps have 260 spaces, the effects of global warming worsen for every 50 Chaos counters present on the map, Aridification affects 8 spaces, and Firestorm affects 20 spaces.

## News

Every time the effects of global warming worsen, a newspaper appears to all players that highlights the resulting gameplay changes.
NireWiki

Nirewiki
Nirewiki: es un sistema gratuito para crear comunidades de Wikis en distintos idiomas nacido en enero de 2008. Forma parte de la plataforma Nirelandia, que engloba sistemas para la creación de blogs, videoblogs, fotologs, wikis, ... Utiliza el software Nirewiki, con licencia de Software Libre, creado por desarrolladores españoles (David González y Lorena Fernández).
Historia
En enero de 2008, David González se plantea montar un sistema de wikis que pudiese implantarse en múltiples idiomas en una organización y que fuese muy fácil de usar. Para ello, se pondría en marcha una plataforma comercial (Nirewiki.com) y otra (Nirewiki.org) en la que distribuir el código fuente con licencia GPL. La idea es crear un sistema abierto no sólo en el código sino en la utilización de estándares y posibilidades de importar y exportar contenidos en formatos que cumplan los estándares. Además se puso un especial énfasis en no reinventar la rueda y reutilizar partes de otros proyectos que llevan funcionando ya muchos años: por ejemplo, para la traducción a otros idiomas utilizan las traducciones del sistema Mediawiki (uno de los más traducidos y que soporta la Wikipedia). Para liberar el proyecto, se lanzó un wiki en el que muchas personas podían colaborar desde diferentes ámbitos (no sólo el técnico).
Características y planes
Nirewiki utiliza el editor WYSIWYG de Wordpress y permite subir archivos de hasta 500 kb. Los autores de este proyecto están construyendo un sistema para crear comunidades de wikis en muchos idiomas, aprovechando los literales de otros sistemas (MediaWiki, ...). Como comentan, se podría montar un Nirewiki para una Universidad y que tuviera distintas comunidades de wikis en áreas de conocimiento, entre departamentos, para estudiantes y dentro de cada comunidad se pueden designer jeans crear los wikis que se quisieran, algo así como un Wordpress MU. Tienen en proyecto traducirlo a más de 300 idiomas y abrirlo con licencia GPL.
Cuenta con módulos que ofrecen nuevas funcionalidades buy adipex online o bien integran servicios externos:
Microblogueo: se pueden dejar notas en nuestro wiki al más puro estilo twitter. Si tenéis un wiki con varios usuarios, es una forma interesante para concentrar ideas cortas vacation packages. Para usarlo, nos iremos a la siguiente página: http://nombre\_del\_wiki.nirewiki.com/page/notes. Ejemplo.
Feevy: permite integrar portales hechos con feevy de una forma fácil. Sólo es necesario introducir el identificador feevy en la página http://nombre\_del\_wiki.nirewiki.com/page/feevy. Incluso permite quick weight loss hacer un filtrado por etiquetas moving company. Ejemplo.
Mapas: permite poner puntos en el hiperespacio. Sólo hay que irse a http://nombre\_del\_wiki.nirewiki.com/page/map y geolocalizar lo que más nos apetezca. Ejemplo.
Kreisgrad

Capital of the Autocratic States of Humanity. This sprawling city contains the citadel of the Autocrat, most large museums, the main port of the ASH Navy, official delegations of all three religious groups and regions, five of the nine main industrial company headquarters, shipping companies, State Security Headquarters, and the leadership of the Inquisition. Every gate and the civilian port is kept open at all times to maintain a constant flow of vital food and other supplies to be taken to market or appropriated for official use.

Crowded to the brim, Kreisgrad is the beating heart of unified humanity.

Deviants are thought to stalk the slums of the city as well, used as cautionary stories for children growing up in the city.
Forest

The Forest tile helps nearby City, Town, Farm and Outpost tiles grow and protects against Chaos. Its maximum size is 5, and each tree of a Forest tile has 1 hitpoint. When all trees are destroyed, a Forest tile becomes a Grass tile.

Forest tiles offer protection against global warming.

At the end of the game, each Forest tile is worth 1 point to the winner.
Brewing

**Brewing** is a way to create different types of potions/exploding potions. To create potions/exploding potions you should add various ingredients to water bottles in the brewing stand.

## The process of Brewing

The basis for every potion is a water bottle. So the first step is to fill a glass bottle at a water source or using a filled cauldron. The next step is to place the water bottle to one of three lower slots of the brewing stand. The upper slot should be filled with basic ingredient to create a basic potion. This primary ingredient is usually a nether wart, which creates an awkward potion. This potion has no effects. Actually awkward potion is a basis for brewing of potions with effects. The next step is adding of some secondary ingredient into a basic potion to create a potion with working effects. Tertiary ingredient may be added to brewed potion to make the effect of it more intense or last longer. To create an exploding potion the player should add a Gunpowder at any stage of brewing. Each step of a process of brewing takes 20 seconds.

## Ingredients

### Basic Ingredients

 Glowstone
 Electrium
 Fermented
Spider Eye |      | Potion of Weakness

### Secondary Ingredients

The following ingredients should be added to an Awkward Potion. If the player adds any of these ingredients to a water bottle, a Mundane Potion produces in the result.

### Tertiary Ingredients

Adding of a tertiary ingredient makes the effect of potion more intense or last longer.

* Electrium (makes the potion's effect lasts longer)
* Glowstone Dust (makes the potion's effect more intense - increases the level of it)
* Gunpowder (turns potion to an exploding potion)
* Fermented Spider Eye (corrupts the potion)

### Effect of Corruption

Adding of Fermented Spider Eye inverts a potion's effect or produces a potion with negative effect.

### Exploding Potions

To make an exploding version of a potion the player should add a Gunpowder as an ingredient to the corresponding potion.

Example:

## Potions

### Primary Potions

Name | Base
Rabbit's Foot
Electrium
Glistering Melon
Spider Eye
Magma Cream
Blaze Powder
Karlheinz Hutschmied

**Karlheinz Hutschmied** ist ein merkelistanischer Politiker des Bündnis Postoku. Er ist seit Parteigründung einer der drei Vize-Parteivorsitzenden. Zuvor war er wie die meisten BNP-Mitglieder Mitglied der Volkspartei Merkelistan. Er trat jedoch aufgrund einer zu liberalen Religionspolitik aus und gründete das BNP zusammen mit anderen unzufriedenen Mitgliedern.
Gold

Gold is the currency in Epicinium in almost every game mode. It is gained in the night phase after each turn. Gold is used to purchase units. Each player starts the game with 20 gold.

## Generating gold

There are four buildings that allow for gold generation: The City, the Town, the Industry and the Farm.

* The city generates 1 gold for each powered building, with a maximum of 5 per turn
* The town generates 1 gold for each powered building, with a maximum of 5 per turn (3 without upgrades)
* The industry generates 3 gold for each powered building, with a maximum of 9 per turn.
* The farm does not generate income itself, but the surrounding 8 tiles can be turned into soil tiles. Soil tiles turn into crops tiles, which generate 1 income every turn with a maximum of 8 each turn except for in winter or on snowy tiles, when they do not generate any income.

## Spending gold

Gold can be spend on units, upgrades, and buildings.

### Units

Creating units lowers the power of the corresponding building to 0 and creates units equal to that number. The only exceptions to this rule are creating settlers which always cost 1 power and creating militia in cities, because the maximum unit size is 3.

* Settlers cost 1 gold in cities, towns, farms or outposts
* Militia cost 5 gold in outposts or cities
* Riflemen cost 5 gold in barracks
* Sappers cost 15 gold in barracks
* Gunners cost 15 gold in barracks
* Tanks cost 25 gold in industry
* Zeppelins cost 25 gold in airfields

### Buildings

Most buildings can either be created by using a settler or by expanding a city.

* Cities cannot be build directly, but cost 40 gold when upgrading a town
* Towns cost 10 gold when settling a settler
* Outposts cost 0 gold when settling a militia or settler
* Farms cost 5 gold when settling a settler
* Barracks cost 5 gold when expanding from a city
* Industry costs 5 gold when expanding from a city
* Airports cost 5 gold when expanding from an industry

### Upgrading

Upgrading costs 1 power, and adds an additional building to the structure.

* Upgrading barracks costs 25 gold
* Upgrading industry costs 50 gold
* Upgrading towns past 3 buildings costs 4 gold

## Morale mode

Morale mode is a (as of writing challenge only) mode where gold is replaced by morale. Each player starts with a set of units and more can only be produced by spending morale. Morale is gained by defeating enemy units or buildings.
Rating

At the end of every game, players who are not defeated are awarded a score equal to the total number of Grass and Forest tiles on the map. The total number of Grass and Forest tiles at the start of every game is 100.

This score affects a player's rating points. Players start without any rating points and can never have less than 0 rating points or more than 100. After every game where a player obtains a score higher than their rating, their rating increases with 10% of the difference rounded down to the nearest 0.1, but at least 0.1. If they obtain a score lower than their rating, their rating increases by 0.1.

If a player loses, they lose 10% of their rating.

For games involving only one human player, the rating increase and decrease percentages are 1% instead of 10%. For free-for-all games involving at least two human players, the rating increase percentage is 1% per human player and the rating decrease percentage is 1%. While a player's rating is below 10, the rating increase percentage is at least a minimum percentage; this minimum scales from 10% at a rating of 0 through 5% at a rating of 5 down to 1% at a rating of 10.
Terrain

Terrain tiles are all tiles that do not contain a building. There are nine different kinds of terrain tiles: Forest, Grass, Dirt, Desert, Rubble, Trenches, Ridge, Mountain, and Water. A quick visual guide to terrain can be found at the bottom of this page.

Units can move through all tiles except for water, mountain and ridge tiles. Zeppelins can pass through any tile.

Terrain tiles can be divided into two categories: Indestructible tiles and destructible tiles. Destructible tiles can be changed by building on them, or they can change automatically due to changes in humidity.

## Destructible tiles

Forest, grass and dirt are the only terrain tiles that can be destroyed once created. At the end of the game, grass and forest tiles add 1 point to the final score, whereas dirt tiles do not.

* Forest tiles are grass tiles that contain at least 1 tree. They have a 25% chance of being created from a grass tile every spring. Trees count as bodies in combat, protecting units on the tile. Once all trees are destroyed, a forest tile turns into a grass tile. Forest tiles also offer some protection to firestorm.
* Grass tiles are created from forest tiles that lose all their trees. Grass tiles turn into dirt tiles when they are destroyed in combat, or they can revert back to forest tiles in spring.
* Dirt tiles are created from destroyed grass tiles. Once the humidity of a dirt tile drops to 0, it turns into a desert tile.

## Indestructible tiles

Desert, rubble, trenches, ridges, mountains and water are impossible to destroy. Despite mountains and ridges having hit points (each peak on the tile counts as a separate body), they are indestructible.

* Desert is created if grass, dirt, soil or crops tiles reach 0 humidity.
* Rubble is created if any building tile gets destroyed.
* Trenches can be created by riflemen on forest, grass, soil, crops or dirt tiles.
* Ridges, mountains and water tiles are permanent tiles on the map and cannot be altered.
Mountain

The Mountain tile is inaccessible by ground units. There are up to 5 indestructible mountains on the tile.

When generating the map, spaces in close proximity to a Mountain tile have increased Humidity, often covering them in snow.

Unlike the Water tile, the Mountain tile does not help nearby City, Town, Farm and Outpost tiles grow.

## Ridge

The Ridge tile is a variant of the Mountain tile. It does not increase the Humidity of nearby spaces.

## Damage protection

As each mountain counts as a separate (indestructible) body when calculating damage, mountains provide excellent protection to zeppelins. A full mountain with 5 peaks reduces the chance to hit a zeppelin on that tile with a bombard or shell to 1/6.
Minor Powers of the World

The Frontiers are not empty. Many small states (relative to the great powers of the world) live, trade, and fight in the continent. Minor powers are essentially a state that does not have territorial reach or a unique advantage. May of the smaller states exist near the Road of Forgotten Kings, displaced by the vengeful Frontier Legions after the Deluge of Xan.

## Vassal States

Those that had resisted Xan had been integral to the ASH’s victory during the Deluge by threatening the lines of supply and tying down armies that sought to crush the young Autocracy. The luckiest of these petty kings found themselves as vassals or incorporated into the rampaging Frontier Legions. The least fortunate were deposed with little fanfare.

Frontier Legions are made up of soldiers, not statesmen. Many of these vassals survive in one form or another. As long as they are able to send tithes of men and materiel, they are mostly left to their own devices.

## Bandit nations

Worse fates awaited those who joined Xan. Whether they chose to lend their strength to Xan’s armies or were forced by the creature didn’t matter to the crazed Legions. The devastation of their former homes left little mercy in the conqueror’s hearts.

Some of these royal families have survived, fleeing into the wilds of the Frontiers. These can be degenerated tribes of humans living in caves that worship iconography or sophisticated lineages that carve out entirely new fortified towns in the wilds. These bandit states sometimes even adorn themselves with the old symbols of Xan’s armies.

Bandit nations are only a category. There are as many forms of government, policies on Cursed/Fleshcrafters, and responses to aberrant events as there are bandit nations.

A notable danger of Bandit Nations comes from other hostile powers. Though they have their own goals and methods to achieve them. Any threat to the ASH is likely viewed as a friend to larger opponents of the Autocracy. Aid from the Technocratic Commonwealth, Khuland, or mercenary Oblivionites is common.

## Subtle Kingdoms

Subtle Kingdoms are similar to Bandit Nations but are often more subversive. Entire royal families and their retainers that have built communities that blend in with the wilds and find themselves occasionally expanding into aberrant events to hide from their conquerors. They prefer to operate clandestinely to take out Vassals and Legionary outposts through guile rather than force. There are multiple recorded instances of usurpation of Vassals by these hidden nations, marrying into royal families and almost imperceptibly drifting from the ASH.

## Notable Minor Powers

* Mausoleums of Urbat
* Caelor
* Mandumine
* Free Cities
Gas

Gas is a possible effect on all tiles. It is dropped by zeppelins, or leaked when a zeppelin, industry or airfield is destroyed. Each space can contain up to doses 2 Gas.

If Gas is present on a space, it lowers the hitpoints of tiles and ground units in that space by 1 (down to 1), making them more vulnerable to damage.

In the Decay phase, Gas deals 3 shots of 1 damage to ground units in an indiscriminate damage step. After this damage is dealt, all spaces with Gas lose 1 Gas. Spaces that had 2 Gas cause surrounding spaces to gain 1 Gas, but gas gained this way cannot cause a tile to have more than 1 gas. Lastly, the Humidity of spaces that still have Gas drops by 1.

In most cases, this means that gas from a destroyed building or zeppelin only affects a single tile for 1 turn. Gas dropped from a zeppelin will start in a single tile on the turn it is dropped, spread to a 3x3 grid in the second turn and disappears after that.
Bonedrought

Each space can be affected by Bonedrought.

Bonedrought occurs on Desert tiles if at least 60% of the map is covered by Chaos. Bonedrought also occurs on City, Town, Farm, Outpost, Barracks, Industry, Airfield and Rubble tiles if at least 80% of the map is covered by Chaos.

If Bonedrought is present on a space, it lowers the hitpoints of tiles and ground units in that space by 1 (down to 1), making them more vulnerable to damage.
Industry

The Industry tile provides the easiest method of generating more income, at the cost of polluting the environment. An Industry tile can be expanded from a City tile at the cost of 5. Its maximum size is 3 and its vision radius is 2. Each building of an Industry tile has 3 hitpoints. When destroyed, an Industry tile becomes a Rubble tile and emits 1 Gas.

At night, each Industry tile generates three income per powered building it has. An Industry tile will only gain power at night if its surroundings are sufficiently populated; the total sum of power of surrounding City tiles must be greater than its current power. Unlike City tiles, Industry tiles do not automatically gain a building if they would have more power than their current size; instead they must be manually upgraded. An Industry tile that is occupied by an enemy unit does not generate income and does not gain power.

During the Autumn weather phase, an Industry tile emits 5 Chaos, significantly more than other populated tiles. Additionally, the Industry tile also reduces the Humidity of its own space and surrounding spaces by 1 each Weather phase.

## Produce

The Industry tile can produce a Tank unit at the cost of 25.

## Expand

The Industry tile can expand an Airfield tile at the cost of 5.

# Upgrade

The Industry tile can upgrade itself at the cost of 50.
Night

In this phase, unoccupied populated tiles are active.

Each City, Town, Farm and Outpost tile may gain one powered building if the total niceness of its surroundings is greater than the tile's current power. If there are buildings without power on a tile, those will gain power before the tile gains more buildings.

After all City, Town, Farm and Outpost tiles are done growing, Barracks and Industry tiles can grow. For each such tile every City tile owned by the same player provides one point of niceness per powered building.

After all Barracks and Industry tiles are down growing, Airfield tiles can grow. For each such tile every Industry tile owned by the same player provides one point of niceness per powered building.

Each building type has a maximum number of buildings possible on a tile.

Then, every City, Town and Industry tile generates income for each of its powered buildings and every Crops tile is consumed for income.
Rifleman

The Rifleman unit is the bread and butter unit of infantry-based armies. It can be produced at a Barracks tile for a cost of 5. Its maximum size is 3, its movement speed is 2 and it has a vision radius of 4. Each figure in a Rifleman unit has 2 hitpoints and fires 1 shot that deals 1 damage.

The Rifleman unit's main strength lies in its ability to capture tiles and its hitpoints advantage against militia.

## Command Options

### Move

The Rifleman unit moves and attacks as usual.

### Capture

The Rifleman unit can Capture enemy tiles.

## Trenches

In order to improve their survivability, the Rifleman unit can dig trenches, shaping a Grass, Dirt, Forest, Soil or Crops tile into a Trenches tile. This also removes any Frostbite present on the tile. Trenches provide excellent protection against gunfire, allowing riflemen to hold chokepoints longer.
Setup

In this phase, the map is loaded and each player receives control over their starting tiles and units. This phase is the very first phase of the game, and replaces the Weather phase for this first season only.

First, every player gets to see what tile each space contains, as well as how much Humidity each tile has. Spaces start without any Chaos counters on them. If the space is within the vision of that player, they also get to see any units that occupy that space.

Then every player receives 20 starting income.

Once all players are ready, the first Planning phase begins.
Great Powers

Great powers have territorial reach, cultural influence, and military power that eclipses smaller states. They often have some unique advantages given by the structure or mindset of their people.

Contrasted with Minor Powers.

## Great Powers of the World

* The ASH with their massive population, industrial might, and airships.
* The Technocratic Commonwealth has wonder weapons and Cursed/Fleshcrafter support.
* Khuland, with their insane technologies and twisted forms.
* Oblivionites have faith, insight, and pure aggression.
* The Shekami state of the Padishah is incredibly organized, loyal, and numerous.