recursal/Fanatic-Fandom huggingface dataset:
Thadrakos Ideal

The objective of every Thadrakos, be it a lowly worker or the most powerful member of the families which rule their empire, strives to reach one goal: That of the **peerless ideal**.An idealized version of their own selves, it is free of impurities or imperfections.

Legends of the Thadrakas people speak of how their entire race came in fact from a pair of peerless ideals, each one a being of such purity and radiance even the most mindless of beasts bowed their heads when they came by and the elements could not harm their skin or flesh. These pair soon had offspring, which in turn had more and more sons and daughters which would become the ancestors of the Thadrakos. However, with each new generation, the purity and perfection of the first two ideals began to wane. Tried as they might, none of the offspring of the first two Thadrakos managed to even come close to the sheer perfection of these two ancestors, their names now shrowded in mystery in ancient tales and stories.

Wether this story about the two peerless ideals is true or not, it matters not, as all thadrakos strive to reach their ideal selves (both physically and mentally). To do so, a member of this race cannot use the help of artificial means, as only their own genes and mental capacity can help them on the long and extenuating road of reaching their ideal selves.

The title "pearless ideal", used by Thadrakos nobles thousands of years ago, is now never used, even by the most arrogant Thadrakos oligarch. Reaching one's ideal self is a long road full of obstacles and dangers, yet many Thadrakos still take it. striving to be like the two peerless ideals of legend.
Second Chance Episode 33 - Stellaris NLP

## Description

As our forces prepare for another round with extradimensional invaders, the eyes of other nations turn towards us with curiosity. Can Commonwealth really prevail despite such overwhelming odds?

\*\*\*
Second Chance is a Narrative, story-focused Let's Play for Stellaris.
I use a ton of mods, most notable being AlphaMod and New Ships and Classes - you can find the (outdated now, unfortunately) mod list here - https://www.youtube.com/channel/UC-Yy...
(I'm able to continue this series because I made a backup of every single Stellaris-related file, and change them before every recording session. Bit time-consuming, but worth it)
You can buy Stellaris here, as soon as sell most of your organs to Paradox - http://store.steampowered.com/app/281...

Music used in this video comes from:
Deus Ex Human Revolution and Battlestar Galactica Deadlock. I do not own these tracks, they belong to their respective creators, but surely I don't even have to mention it at this point

Current Status: jobless
HMS Overlord

> *"Can you feel it? The Overlord is watching..." - Words plastered on HMS Overmind, a ship captured at the entitlements of troop transports around Aasha.*
>
>

## Overview

HMS Overlord is a series of vessels created solely for the use as a command center for ground forces; containing logistical companies, technicians, officers, generals, military theorists, communication teams, satellite users, air traffic controllers and even the top brass. This ship is considered an oddity by most major militaries in the galaxy, as most military units are commanded via generals on ground, and has seemingly no major use outside of the comparatively rare ground-based-conquest of southern regions. This great ship coordinates HM Imperial Army using long range sensors and satellite images.

The ship itself has extensively little offensive or even defensive capabilities, yet captured ships from the twin encirclement of the twin invasion fleets that were sent to Aasha reveals its odd structure.

These ships have at points battleship level armor, comparatively close to common Thadrakos builds and yet has in some areas paper thin armor that barely holds the ships together. Its point defense is almost nonexistent, its general defensive ability is nonexistent. I has only one small laser based defensive battery, and said battery is small enough to barely cut through a akula's bow. (Akula's bows are the weakest area of any ship in Task Force Manticore, and is a joke between officers for something weakly armored.)

The ships house orbital drop pods and a fairly substantial reserve army that is deployed by large barges to the surface; the drop pods are used to quickly deliver the Field Marshal and his entourage to battle. (The Field Marshal is expected to partake in some battles)

## Dialogue with malefactor general, Rupert Mule

"General, why does this ship have armor akin to a early Legacy-class ship? Its a troop transport, right?"

"Yes, its a troop transport...and a ram ship."

"Ram ship? Really? These aren't triremes you know, these are several kilometer long battleship sized troop-transporters...we don't even put this much effort for our soldiers for Aasha's sake."

"A manual was found in one of them you know, and it says in no simple wording...'should the ship be isolated between friendly ships under attack and an enemy force larger then itself, it is to charge forward in the hopes of blocking damage to more important ships. Ramming is preferred.'"

"But...its a support ship?! Its purpose should be to be behind the lines readying troops, hell it even has convinces we don't even have in comparison. They a have a spa for the love for wealth sake!" (note: the ship has seemingly a mall-like community area inside of the ship, the standard templates include a spa, several convince stores, and a oration platform for officers to speak to their troops from.)

"Well, we never said they where sane people did we? Hell, I think they designed many of there ships because they could, not because they should...a fate any admiral or leader of state of value would recognize easily."
Slavers

*"All flesh has its value"*

Common quote between Thadrakosi slavers.

Also known as one of the galaxy's "most horrible curses", slavers are a constant source of trouble for many nations in the galaxy. While Yaanari and Thadrakos are the species best known to use slavers, since most of their economy, and livelihood's depends on them, it is not strange to find "flesh hunters" from other races selling their captures in far away markets. For it is a job that, surprisingly, is considered very common in the galaxy due to the constant wars, plagues, murders of advancement and political intrigue, or even just natural causes.

The world of Yaan , more specifically its infamous City of Chains, houses the largest amounts of slaves, most of whom come from border territories of the Galactic Entente and the Commonwealth. Several wars between the former and the Yaanari league had been fought to finally abolish slavery altogether, yet, no matter the result, Yaanari slave masters are still far to powerful and influential in Yaanari politics to be denied.

The Commonwealth, like many other territories and nations, have banned slavery and detains slavers with the same determination they do with pirates and other criminals.
Royland Drackovich

## **Early Life**

Royland was born to a poor mining family in the slums of Frostpeak, living a relatively normal childhood alongside his siblings, one older brother and two younger siblings, a brother and a sister. Went to a bare bones basic school that could barely afford to pay its teachers, and even less so to pay for competent ones, the town elites and Exile Party officials giving only small amounts to the downtrodden, this put a sense of hatred toward them inside of Roy at a young age that would later boil over into the anti-establishment man he would become. And much as the other children around him once he was old enough both effectively wield a pickaxe or competent enough to work a factory line, he was deemed educated and stripped away from school, starting at the age of 10, Roy began working in dark dingy mines digging for resources or new tunnels for trains and expanding the city, or on the factory lines using his small hands to put together small devices far to expensive for he or his family to ever afford. As he grew Roy fell more and more into his disposal for those above him, having multiple occasions of being caught trying to steal items from where he worked that he had made or found or getting into fights with the management of the mines and factories, this put him into a position where he was transferred around many times till he hit the age of 16 when he was picked up by a Mercenary outfit popular in Frostpeak by the elites, they saw a fervor in Royland and offered him a large paycheck if he joined leaving Royland almost no choice but to accept, all to help his family and to hopefully pull them out of the slums.
Second Quadrumvirate

Centuries before the Kingdom of Yadra left their homeworld of Yadrani to explore the stars, the Karthemas suffered a series of civil wars as the power of kings and queens could not keep powerful nobbles from battling one-another in search of wealth, territory and glory. It was not until the reign of Da'Saddar, "the Wise", that the nobles were forced to surrender and peace was finally restored in the realm. And while it is true that the king did plenty to bring peace to his realm, the truth is his dream of harmony would have never been possible without the help of his four, best generals, those he called the "Quadrumvirate".

The **Second Quadrumvirate** were the four generals serving under the command of theEnlightened Kingdom of Ra'Tagrass during the Yadran Civil war. Considered the best commanders of this rebel faction, they brought many victories to the enlightened queen, to the point where they almost managed to capture the capital of the Kingdom of Yadra and behead its ruler.

Effective, bloody and caring little about any rules of war, their power grew so much some of the generals created factions of their own to challenge not only the Kingdom of Yadra, but also the Enlightened Kingdom of Ra'Tagrass at the same time. It took the alliance of these two rival factions to finally put a stop to them, with all the generals either dying or dissapearing to never be seen again.

## The Four generals

* Aithusa : Leader of the four generals and supreme commander of the armies of the Enlightened Kingdom before rebelling.
* Katla : Admiral of the fleets of the Enlightened Kingdom.
* Singe : General of one of the kingdom's armies and expert in siege warfare.
* Tharos : Previous ally of the Yaanari, general of the Kingdom's long range Banners.
Hotene Naiporo

## Hotene Naiporo ナイポロホテネ, *Naiporo Hotene*

"*Quote.*"

- Mythical Mew Mew

**Hotene Naiporo** (ナイポロ ホテネ, *Naiporo Hotene*) is a minor character in Mythical Mew Mew. She's Ichijiku's classmate.

Hotene is an olive-skinned teenage girl with shoulder-length, wavy black hair and droopy dark blue eyes.

Hotene is an intelligent, analytical girl with a love of pop culture and mysteries.

(TBA)

Hotene's parents divorced when she was young, her mother stayed in Hokkaido while her father moved to Shinjuku with Hotene. Her father has primary custody, and she visits her mother on weekends and holidays.

(TBA)

(TBA)

(TBA)

(TBA)

(TBA)

**Hotene** is a common Ainu girls' name.

**Naiporo** is an Ainu surname meaning 'bridge over the stream'.
Raxycodium Union

## Ethics

Fanatic Authoritarian

Xenophile

Located in the Central-Western portion of the Cluster and bordering larger nations like the Eternal Empire, Cirrulan Union and the F'thgran Union, the **Raxycodium Union** is a relatively small cluster nation that encounters itself in-between several major players in galactic prominence. Being dictatorial by nature, the *Raxycodium species* is run through a a system of decadent hierarchies that are tied to a belief in order through their constitution, traditions and material values within their borders. There has been little change in the societal behaviours ever since early primitive caste systems, resulting in a small percentage of wealthy aristocratic individuals ruling over masses of simple-minded, passive workers for their gains. The Raxycodium Union had been established as a spacefaring nation roughly as early as the 2160s, yet due to economic stagnation in their early exploratory efforts of the cluster, they began to show as lacking in terms of their overall size and military prowess when competing conventionally with their larger neighbours.

Their homeworld was originally the Oasis-like planet of Kara, found within the Raxyco System. However, suffering from several raids, bombardments and, at last - an all out invasion from the Eternal Empire, the main governmental bodies of the Union were forced to relocate to an Antarctic-looking colony known as Ketorium, carrying out their lifestyle from there onwards to the present day.

The small nation has greatly suffered ever since its entry into the 23rd Century, however, it has refused to bow down and surrender to foreign invaders despite their delicate and somewhat impeding stalemates throughout the years. Curiously enough, their geographic isolation does not correlate with their xenophile desires to establish cordial relations rather than rivalries; This might have been a sentiment born out of the desperate need of allies across the stars against the Imperial menace, but also due to their seemingly curious attitude to foreign species and customs - something that many in the Commonwealth began to compare to the Thadrakos fascination of culture. Though this sentiment is very palpable in the upper-class citizens of the nation - Characterized by their willingness to collaborate and acquire antique items for personal renown within their status bubbles -, lower casts are far more conservative in regards to xenoist tendencies across the board, serving as essentially levies for their masters in the case of invasion and thus, taking the brunt of the losses against invader attacks. In 2350, the Raxycodium Union is still a sovereign state despite massive encroachments from the Eternal Empire, but it is merely of a fraction of its past self due to the heavy losses in Imperial advances such as the Constellation Campaign.
Roscilaw Czwinjowski

*"Rest is not an option when you are in charge of a superpower"*

Portrait of Roscilaw in his office

Little is known of the birthplace of the future prime minister of the first Commonwealth Republic, only that it was in a village in Southern Poland during the late years of the 17th century. Born in a family of merchants of moderate wealth, Roscilaw would become an important member of the Assembly who would overthrow the King and declare the first Republic. He died at the age of 104, just two years after manageing to create the famous "Eastern Union", an alliance between the Commonwealth and other superpowers of the East.

Stern and always busy, Roscilaw was one of the most important and influential politicians in the whole Commonwealth. Even when he retired from his position of prime minister, the man contined to advise future governments, with age doing very little to slow down his mind.

A good friend and ally of Ulryk Poleska, Roscilaw was known to mostly work in the shadows while Ulryk dealt with more public matters. While it is true they often bumped heads in several matters, the two men worked very well together and kept the Commonwealth from collapse even when faced by foes from all sides.

Legend says the long, dark staff Roscilaw carried with him during the latter years of his life is the same currently used by the Prime minister Takumi Ishii. A private admirer of the first Prime Minister of the Commonwealth, it would not be to far fetched for this story to be true. Still, Ishii makes no comments about it.
Zenak Forge

In the Commonwealth, the industrial world of Curacao is seen as one of the industrial powerhouses of the galaxy. Every day, dozens of ships are sent to space, millions of tools of trade, craft and war are created at a rythm matched by very few planets and surpassed only by one.

Known as the **Zenak Forge**, the homeworld of the Zenak was once a cold world of long winters where most of the continents were covered in ice and snow for nearly half the year. Nowadays, the steam and fire of the continent-wide factories has mostly dealt with the ice and snow. The ground itself can rarely be seen, as the inhabitants of the forge do not allow a single inch to be wasted, building high whenever there is no more floor left.

Despite this, the Zenak make sure to use the resources of their planet carefuly. Caring little about food, they still make sure minerals and energy are produced at a sosteinable rate. The ancient forges which build the Zenak themselves proude more or less members of their kind depending on those resources available to them and, after becoming vassals of the Favsim, following the wishes of their new masters.
Vulcania

The factory-city of Vulcania is the largest city in Curacao  and the planet's industrial center. Also called the "Commonwealth's  largest forge", it is in this city where most of the nation's machinery, vehicles and tools are created. Such is the efficiency and number of factories residing in this city that other realms friendly to the Commonwealth like theAlir Commune also get part of their machinery and hardware from its forges.

Due to the always-growing number of factories built in Vulcania, the city's landscape is devoid of the snowy fields seen everywhere else on the planet, the intense heat and fumes expelled by the city's industry melting all the ice and snow which previously covered the city grounds.

Like most large cities of its kind, it is quite difficult to measure the true size and population of Vulcania. Some argue that it nearly matches Wiladat Jadida, the largest city in Ortus.
Triple Alliance

Shi'tanask

Zracon

 Created in 2258 and disbanded in 2278, the **Triple Alliance** was the military pact made by the Yaanari league with the Kingdom of Yadra and the Zracon Union. After the end of the Great southeastern war in 2267, Empress Linassa IV took the remains of the Kingdom of Yadra out of the alliance, feeling betrayed by the oligarchs of the Yaanari league.

Unlike other pacts and alliances like those which would create the Galactic Entente, the Tripe Alliance was not a pact based in mutual respect between the powers or similitudes between their government systems. Fanatical in their beliefs and need to purge the galaxy of shadows, the Zracon had very little in common with Yaanari slavers, while many Karthemas in the Kingdom of Yadra looked at the other two nations with suspicion in the best of times.

Nevertheless, with the expansion of the Commonwealth and its allies, the Yaanari league sent its agents to create an alliance which would be able to face this growing republic. Bringing the Scarlet Empress to power in the Kingdom of Yadra, they also managed to convince the high priesthood of the Zracon Union to create the now famous Shadow bull, so they would be able to make an alliance which previously was considered heretical.

After the Kingdom of Yadra left, the Triple Alliance lost much of its power, the relationship between Zracon and Yaanari being so bad, that despite trying to fight together in the Shalani-Zracon war the pact disbanded over internal infighting.
Void bound naval strategy

“So, the Alir just wrote a book that explains in 20,000 words that in space, don’t get shot...”

-Noted Captain Jai’l Frago, Jir captain of the CSV Conquest

***Alir Void tactics, as stated in Galactic Entente's manuals***

Voidbound tactics are naval space warfare tactics enacted on a scale of thousands of miles. Traditionally, naval combat was something that prioritizes getting up and close with the enemy yet, as the books of modern combat are written a fact remains.

In the void, don’t let your ship receive critical damage.

Namely, if your ship is starting to have it's decks evacuated, you have failed the engagement, and you are conditioned to retreat. Cowardly, it was the discovery of naval upgrading that showed the change of fleets.

Namely, that a sturdy ship should last longer then a single engagement. That they are not simply dust floating in the void, but strong hardy warships.

Void tactics are a modified version of the Agema doctrine adopted by the Alir to minimize casualties and avoid getting up in close with enemy vessel's thus prioritizing hit-and run tactic's

***Commonwealth Tactics, as professed in the Manticore Codices***

“Citadels, fortresses platforms, and falangates are the reason the Commonwealth’s navy stands. To that extent, wars rely on a strong economy not just tactics. Simply put, victory comes through our ability to make the most cutting edge weapons which we can put forward.

The most advanced being simple torpedo's, which are made to deal maximum penetration and minimum loss to PD guns. Yet, unlike the Snail heads to our north, the true power comes in our ability to swap out main naval batteries at a speed that our rivals could never truly attest. For when you bring a a thousand separate weapons a ship of the line, you are destined to find one that will destroy your enemy.

Mix this with our ability to live longer on average then most anyone in the Southeastern states, then you have an aged elite that excels in Void combat always prepared for the next war to come.
Second Chance Episode 34 - Stellaris NLP

## Description

An unexpected turn of events allows Commonwealth to regain some lost ground, while in the background brightest minds of the galaxy tirelessly work to uncover how to turn Unbidden power against themselves.

\*\*\*
Second Chance is a Narrative, story-focused Let's Play for Stellaris.
I use a ton of mods, most notable being AlphaMod and New Ships and Classes - you can find the (outdated now, unfortunately) mod list here - https://www.youtube.com/channel/UC-Yy...
(I'm able to continue this series because I made a backup of every single Stellaris-related file, and change them before every recording session. Bit time-consuming, but worth it)
You can buy Stellaris here, as soon as you collect ransom for all those kids you hide in your basement - http://store.steampowered.com/app/281...

Music used in this video comes from:
Deus Ex Human Revolution, Battlestar Galactica Deadlock, Valkyria Chronicles and Homeworld. I do not own these tracks, they belong to their respective creators, but surely I don't even have to mention it at this point

Current Status: petty

(Editor note: The episodes 1-30 were uploaded by a different editor, I do not know how he managed to get a full video screen up and the best I can do is post a smaller version)
The Scarlet Banner

*"Slow and steady wins nothing."*

-company's motto-

**Homeworld:** Curacao, currently Entente space

**Current commander:** Milan Stefanic

**Strength**: 5000 during the founding. Currently around 600

**Specialties**: Airborne assaults and swift counter-attacks.

While the world of Curacao is known for its extensive industry and high-quality crafting, not all of those who are born in this Commonwealth planet are satisfied with the life of a factory worker. Made up of adventurers, unsatisfied sons of factory workers and a few ex-soldiers craving more freedom to choose their fights, the Scarlet Bannerhas seen combat in all corners of the galaxy, particularly the Alir Commune.

Coming from the forge world of Curacao, the mercenaries of the Scarlet Banner boast quite the arsenal of high-quality equipment, including light, swift aircraft from which to jump and strike at a unsuspecting foe. To be a member of the company, a soldier must have done at least eleven jumps from one of these vehicles without loosing their weapons (or the contents of their stomach) in the process.

Though the company still maintains close ties to the Commonwealth, its soldiers make most of its fortune fighting in the frontier ring of worlds between the Alir Commune and the Yaanari league. Thanks to their company's speed, they are able to easily counter-attack and destroy Yaanari raiding parties before they can run away with their cargo. This has brought the Scarlet Banner many enemies among pirates and slavers of the league, to the point were some have allied to destroy them.

The Scarlet Banner, luckily, has managed to resist for long enough to be reinforced by their Alir employers, yet the constant skirmishes and battles are beginning to take their toll on their numbers. With less than 600 members able to keep fighting, the company will need to get reinforcements soon, or risk getting slaughtered to the last by a horde of vengeful corsairs.
Taeko Kawata

**Taeko Kawata** (川(かわ)田(た)妙(たえ)子(こ), *Kawata Taeko*) is a Japanese voice actress. She provides the voice of Ringo Akai throughout Tokyo Mew Mew, Mythical Mew Mew and Mythical Mew Mew à la Carte.

* Arale Norimaki - Dr Slump (*1997 - 1999*)

* Amy Rose - Sonic (*1998 - Present*)

* Nozomi Waku - Ojamajo Doremi Na-i-sho (*2004*)

* Princess Filia - Futari wa Pretty Cure Splash Star (*2006 - 2007*)

* Chypre - HeartCatch PreCure! (*2010 - 2011*)

* Sweetie Belle - My Little Pony: Friendship is Magic (*2013 - Present*)

* Her first voice role was in 1986.
Carol Jacobanis

**Carol Jacobanis** is an American voice actress. She provides the voice of Chrys and Yvonne Grayson throughout Mew Mew Power, Mythical Mew Mew Power and Mythical Mew Mew Power: All Together.

* Petty Officer Harumi Nakagawa - The Irresponsible Captain Tylor (*1994*)

* Maho Izawa - His and Her Circumstances (*1998 - 1999*)

* Madame Muchmoney - Pokémon (*2000 - 2001*)

* Saki Kasukabe - Genshiken (*2004 - 2007*)

* Headmistress Griffin - Winx Club (*2004 - 2007*)

* Queen Lumina - Magical DoReMi (*2005 - 2008*)

* Unchou Kan'u - IkkiTousen: Dragon Destiny (*2007*)

* Her first voice role was in 1987.
Valin

The **Valin** are a race of insectoids who destroyed their own homeworld through nuclear war, while all Valin did not perish in the war, the aftermath made short work of all survivors through starvation and disease, in reaction to this, the scientists of the Valin sent a distress signal to the stars, hoping an advanced nation would save them from extinction.

After the Commonwealth received the signal, CSV Tesla under commander Shen Kuo was sent. The expedition arrived in the year 2255, surprised to see the barren world, the crew still landed in order to study and perhaps find survivors. They were greeted by 200 dead, starved Valin that had been resorting to Anthropophagy to survive, logs detailing their horrifying struggle day by day were also found.

The last of the Valin, a certain Akka Zoor son of *Wukka Zoor*, was probably killed by the Zracons as the last log reported plant-like creatures.

The Valin, however, managed to scan the brains of 2 billion of their people, a restoration project called ***Project Coppelion***, was engaged in order to bring them back. The restoration project was somewhat successful bringing the Valin back as a race of autonomous non-sentient robots, with the promise to restore them fully once the technology permits it. In 2338 the Valin were fully resurrected and while it took them a little time to adapt to the new society, they eventually set out to reconstruct their homeworld.
Zracon

*"We will vanquish the darkness until, finally, all the galaxy is bathed with sacred light"*

-Wise Lumgaar, Zracon priest-

## Historical Information

### Present in:

Zracon Union

Zracons are a species of fungoid, sentient beings, often confused with flowers or slender plants. Knowing for their fanatic belief in "the Light", Zracons seldom keep diplomatic relations with other races. Still, they seem to welcome to their nation all those who accept their belief system and worship the Light, the main relgion of the Zracon Union.

All those who do not follow their doctrine are named "shadows", creatures born from an ancient entity which once threatened the galaxy with complete destruction. Such is the anger and fear the Zracons feel for this Shadow, that they will go on whole crusades to "purify" all those they consider its servants. Still, they will continue to try and "purify" as many shadows as they are able, be it by converting them fully to their dogma, or by disposing of them by often-horrifying means.

Members of the Commonwealth's Science Council still have many debates about the origin of the Zracon's belief system and how they are able to convert sentient beings from other races to the point where they too will sacrifice themselves to "destroy the darkness". Amongst their many theories, one of the most popular one's is a possible use of psionics (be it consciously or subconsciously) by Zracon priests. Still, without any solid proof or tests, the theory is only speculation at best.

As for what is the "Darkness" the Zracon fear so much, there are just as many theories, a few of which refer to some disruption of the climate or weather in the Zracon homeworld that almost ended the whole race, or a war which brought their civilization very near to destruction, so much so no records are left of it, only stories told from one generation to the next.
Royal Yadran Ladies Air Force

> ***“To maintain our pride, we perfect our elegance.”***
>
>

> **-Motto of Queen Flight Group, RYLAF-**
>
>

## **Overview**

The **RYLAF**. (Royal Yadran Ladies Air Force) is a reintegrated military force operating inside the Commonwealth's Armed Forces and its Air/Space branches. Its role on the military, although misleading by the name it possesses, is to provide fighter support at air and space environments within the Commonwealth's borders, making a name for itself as a rigorous and selective Kartheman fighter squadron that follows century old traditions and values itself as a very honoured way of living, much differently of the common workplace other squadrons value. The “Air Force” currently operates with two active Squadrons; **Queen Flight Group** and **Duchess Flight Group**, both containing several detachments inside their own ranks to better manage individual pilot orders and efficiently fight for air superiority.

As per historical tradition, the **RYLAF** only allowed female Karthemas to join up, but with the increase of species inclusion within the borders of the Commonwealth, at the beginning of the 24th century, female Lluvanux volunteers have also been allowed to enlist in the ranks of the Flight Groups. These pilots operate the newest fighter additions there are in the Commonwealth, being those the new A-53 'Liberator’ Strike Fighter and the more specialised crafts, the EA-262 'Pakicetus’ and the F-270 'Bold Eagle’ being prime examples of it.

During its long lifespan inside the Commonwealth, many came to question the validity of this separate Air Force and its great autonomy as a military force. For now, however, the greatest reason there is for it to be maintained is the rich history and century old tales of tradition the Wing maintained, being the primary place to look to as when studying Kartheman female military service in the past, whilst also being a living myth amongst the Yadran population residing in the Commonwealth. The tales of great will and courage of the ladies are still remembered and carried by every member of the Wings.
Ortus Spaceport

Located in the space near the Commonwealth's capital world of Ortus, **Ortus Spaceport** was humanity's first permanent, artificial structure created out of their homeworld's orbit. Able to support the life of the thousands who worked in it, its main purposes are research and the building and maintenance of new civilian and war ships. The famous science vessel CSV Tesla was created in this Spaceport, as did the first ships of Task Force Manticore.

Built during the last years of the 22nd century, Ortus Spaceport was at the time one of humanity's most expensive and complex projects ever attempted. Much of the technology needed was developed or discovered while building the base, while millions volunteered to be the first to set foot on the base and work within its halls and corridors. Some scientists, like Aadhira Tanwar, spent more time in Ortus Spaceport than on Ortus itself during the first decades of the 23rd century, not only to test their projects in a different environment, but also have easier access to transports which might bring them to any of the Commonwealth's other planets.

Despite the fact that Ortus is still seen by many as a planet which can sustain itself, the truth is much of the food, minerals, materials and manpower (or alienpower) brought to the capital world stops first at Ortus Spaceport. For this, many in and outside the planet name this place the "Capital's throat" as, without it, there would be no way to maintain the growth rates and production witnessed in the cold world of Ortus.

As time went on colonies developed their own spaceports and as the need for proper military infrastructure became apparent more stations, purpose built for war, were constructed. The importance of this station declined as the OCN turned Commonwealth came to no longer depend on this one station, the Ortus station remained largely important still for a time as the planet of Ortus itself was still a beating heart that the entire nation depended on; but as colonies developed and matched the industry of Ortus its station became like most others... as the planet Curacao developed into an industrial wonderworld the Shipyads of Curacao would surpass the importance of the Ortus entirely.

The station remains however an important cultural symbol as the first ever constructed spaceport, with its design and construction still studied and taught in schools; pieces of the original station (as parts inevitably needed to be replaced) including its reactor can be found down on Ortus in a museum, alongside an epitaph to the people who designed it and the people who for its creation everyone has to thank... Among the list, Tesar is one of them...
Wiladay Jadida

Also known as "New Birth", Wiladay Jadida is the first city every founded by humanity on the surface of Ortus and the planet's current capital and largest city. The city is located on the location of the portal, on a valley surrounded by long mountain ranges.

The first leader of Wiladay Jadida was the now legendary First Exile, who worked tirelessly to turn the previously-barren location into a home for the still traumatized remains of humanity. A statue of the First Exile still stands at the heart of Wiladay Jadida, as does the portal which saved humanity from extinction.

As the capital city in the Commonwealth's capital planet, Wiladay Jadida houses the nation's government and other important offices like the Science Council and the administration which runs the Commonwealth on a daily basis.
The Wraith of Fulaz

*"Keep firing damn you! What do you mean our weapons are doing nothing to it?! These are some of the most advanced guns in the Commonwealth's arsenal. It has to have a weakness..."*

*-*Last transmission of battery 22 of the Defence Station over the planet of Nada-

   Discovered during the first months of 2300 A.D, the **Wraith of Fulaz** (named after the system it was sighted upon) was a space-bound creature of immense size and destructive power. Of glowing, bright orange skin and tentacles as long as capital battleships, this leviathan struck without warning, the orbital stations and forifications of the Fulaz system in Commonwealth  territory. Fast, agile and seemingly-immune to even concentrated amounts of heavy fire, the Wraith of Fulaz was such a threat that it demanded the attention of every single ship in Task Force Manticore.

The creature was killed in 28/11/2300 during the infamous Wraith Hunt.
Zanaam

The paradise world of **Zanaam**is a planet which belongs to Commonwealth  territory, first colonized during the mid 23rd century. Even though its gentle climate and ample resources make it a good candidate to become a tourist center to the nation's citizens, the discovery of the Obelisk of Zanaam, coupled by the high number of researchers who first came to inhabit this world, has made it one of the most important research centers in the Commonwealth.

Aside from the obelik itself, Zanaam is famous for its incredibly fertile soil and an environment which allows for the existance and thribing of all manner of gargantuan plants. The "Bone Forest" alone extends across nearly an entire continent, many of its trees so ancient they easily surpass the 10,000 years of age.

The only thing, or things, to break the tranquility of the world are the twin volcanos situated at the North and South hemisphere of Zanaam. Quite active, they are seen as one of the reason's for the planet's fertile soil, despite the nearly-yearly eruptions which can cover several miles in lava.
Pirates

The bane of trade and the nightmare of a traveler ship, pirates are one of the many dangers to be found in the galaxy. Piloting small yet agile raiding ships, crewed by a mixture of criminals, murderers, deserters and thrill-seekers. Apart from a so-called "code" followed by a few captains, the beliefs and attitude of one ship can be completely different to the one of another ship and it is not uncommon to witness a fight between two pirate fleets, be it for wealth, ships or enimity between both captains.

Standard policy of the Commonwealth  and other nations is to hunt down and capture all those who practice piracy as piracy is mostly outlawed by most galactic government's with a few exception's. Akula class corvettes are often the ships to perform this task, thanks in no small part to their speed and agility.

## Squalor, pirate haven

Believed to be a myth by many pirate hunters, the haven of "Squalor" is supposedly located on a dead moon, far from usual trading routes and the patrols of those nations who would love to destroy the place. Ruled by a so-called "Pirate King", it is a small realm of anarchy, where anything can be bought and sold, including sentient beings. If the rumors are true, nearly 2 billion pirates from all four corners of the galaxy live in Squalor, be it in the crowded streets of its titanic city, or in the harbor hundreds of miles above them, where new, strange ships are built every day.

While there are many stories about Squalor, there are no official reports which can confirm its location or even its existence. Some pirates argue that this just shows the power and influence of the power king, as all enemy fleets who have seen Squalor never returned to tell the tale. Others whisper than the great city is not really built on a planet, but on a metropolis-sized space station instead, one which constantly moves around so it is never found by rival pirates or nations.

## Famous pirates

Some pirates are famous (or, better be said, infamous) for their exploits and adventures across the galaxy. Their names are praised by corsairs and scorned by their victims:

-Stede Backman: One of the first well-known human pirates, Stede became the terror of many a merchant ship during the earlies days of humanity's expansion across the stars. At the height of his power, his fleet was large enough to make bases and colonies fear his attacks. He was stopped and slain by admiral Shu Lin.
Mariko Sakagami

**Mariko Sakagami** (坂(さか)上(がみ)鞠(まり)子(こ), *Sakagami Mariko*) is a minor character in Mythical Mew Mew and one of Ame Momose's classmates.

Mariko is a tall, fair-skinned teenage girl with short chocolate brown hair and angular yellow eyes. A simple yellow hairband sits in her hair. When at school she wears the Himawari Academy girls' uniform with calf-high white socks.

Mariko is a calm, level-headed, and mature girl with a tomboy streak. She loves athletics.

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**Mariko** is a Japanese girls' name meaning 'ball child'.

**Sakagami** is made up of two kanji. *Saka*, which means 'slope' and *Gami*, which translates to 'above'.

**Morgan** is an English girls' name of Welsh origin meaning 'sea chief'.
Sondrithan's

## Sondrithan

The **Sondrithans** are a race of sentient molluscoids located in the galactic South East. While their physical features make some think twice before approaching them, Sondrithans are often charismatic and known to make long bonds of friendship with those they consider their allies.

Like the humans of the Commonwealth, Sondrithans are also known for having long life spans, with some of their kind reaching the age of 200 and even more without losing to many of their faculties.

Unlike other nations of the galaxy, the Sondrithan League has mantained, for the most part, good relationships with its neighbors. Alongside the Alir, the League is seen as one of the founding members of the Galactic Entente, one of the strongest alliances in the Galaxy's southern territories. Moreover, the League also keeps good relationships with new arrivals to this alliance, including the Shalani Coalition and the Commonwealth. Due to these close relationships, thousands, if not millions of Sondrithans can be found living in allied worlds.
Yadran Civil War

Conflict duration: 2289-2303

The Yadran Civil war was the conflict between the Kingdom of Yadran loyalists under Empress Hask'Valgam I and the rebels of Ra'Tagrass of self-proclaimed High Queen Hask'Endek. Starting in 2289 and unofficially ending in 2303, it plunged the Kingdom into chaos, with millions of Karthemas dying, soldiers and civilians alike.

## Overview

After decades of war, turmoil, and power changes the Kingdom of Yadra weak and divided struggled to hold on to stability and power disgruntled with their weak feeble government suffering from rampant corruption and nobles fighting for their own power; Hask'Endek a duchess who suffered under the kingdom rallied radicalized element's in Karthema society and proclaimed the Enlightened Kingdom of Ra'Tagrass seeking a return to Karthema glory and the destruction of the old kingdom.

The Commonwealth hoped for cooperation upon news of a rebellion, but after finding out their intention's they decided not to get involved with petty Yadran infighting.

The war ended in 2303 with a cease fire signed by both sides to tired, and devastated to continue fighting furthermore.

The Kingdom of Yadra fractured, but still holding on would continue to repair itself and even reestablishing diplomatic ties with the Commonwealth following the dimensional invasion.

As for the rebels their cause just, but in the end invaders tore through the remnants of the broke kingdom slaughtering several planets in its wake. The rebels despite their efforts couldn't resit and in the end the rebel fire burn't out.
Chiara Rossi

## Chiara Rossi キアラ・ロッシ, *Kiara Rosshi*

"*Quote.*"

- Mythical Mew Mew

**Chiara Rossi** (キアラ・ロッシ, *Kiara Rosshi*) is a minor character in Mythical Mew Mew. She's Ichijiku's classmate.

Chiara is a tanned teenager with short brown hair and large, round, green eyes.

An energetic, cheerful, and affectionate girl who has a habit of rambling.

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Chiara was born in Milan but moved to Brescia at age 5 with her father after her parents divorced. At age 13 she and her father moved to Japan for a teaching job.

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**Chiara** is an Italian girls' name meaning 'clear' or 'light'.

**Rossi** is a common Italian surname meaning 'red-haired'.
Void Predator

*"It came out of nowhere, undetected by our radar systems and hidding in the night. The first warning we got of its presence was our ammo depot exploding when its first missile found its mark. By the time we saw its silhouette, it was already pulling back, its three other missiles reducing our transports from seventeen to nine. The next night, we reinforced our defences and prepared ourselves for another attack run. We thought we were ready..."*

*-*Paltoon Kirana, Alir engineer and last survivor of supply station 27N-

   One of the crown jewels of the Yaanari league's air fleet, the **Void Predator** night fighter is one of the few vehicles in the Yaanari arsenal whose manufacture, design and weaponry have not beed designed after copying or stealing the creations of other races. Equiped with a complex set of anti-detection equipment and a special cover which allows it to blend perfectly with a moonless night, the Void Predator is the definitive night fighter and the nightmare of both enemy pilots and land forces. Just the rumor of a single of these aircrafts in the area may cause terror and paranoia in the foes of the Yaanari, depriving them of sleep and rest as they wait for it to deliver its weaponry on them.

Speed and invisibility are the main advantages any veteran pilot exploits when on the seat of a Void Predator. Lacking armor, shields and with a very limited amount of missiles, the Void Predator is not a fighter designed for long dogfights. Flying alone or in small squads no larger than three aircraft, the Void Predators are given very specific missions where they hunt down a particular enemy formation or aircraft squadron stupid enough to fly after sunset.

Because of the space needed to house the systems which allow it to remain undetected, the Void Predator is lightly armed. Aside from a set of four missiles, this fighter carries a single autocannon which is only used in desperate situations. Laser weapons are frowned upon by Void Predator pilots, as the bright light shows their positions to enemy fighters and anti-air guns.
Thadrakosi assassins

*"More expensive than a band of Yaanari corsairs, but ten times as effective"*

Unlike the Dyss, the Thadrakosi are not a race known for their love of war. They may begin wars, shed oceans of blood to turn another race into their slaves, but that does not mean they enjoy combat and its risks. Still, there are some who, on their search of becoming their ideal selves, have found their calling in the "art" of death.

Known by outsiders as **Thadrakosi assassins**, these experienced killers see murder as a complex, elaborate art which only a few of their kind can master. Training daily with all manner of weapons and complex tools, these Thadrakosi are not welcomed to the rich halls of the high ranking members of the Thadrakos families, at least not while other eyes and ears are present.

As with other types of artists all across the universe, no two assassins work and behave in the same way. Some Thadrakosi assassins spend weeks and even months planning an assassination so it will be impressive and remembered for years to come. Others are more direct and drink in the terror on their victim's face seconds before they sink their blade into the target's throat. All assassins without exception leave some traces after finishing a murder, the same way an artist would sign her work to make sure it will not be mistaken for that of other competitors.

Thadrakosi assassins are often used by the Families to "shorten" deals and dispose of dangerous foes before they can get in the way of their interests. Whenever families go to war, scores of individual assassins are sent before the army to slay enemy officers even before they reach the field of battle. More than one invasion into Thadrakosi space has been stopped in its tracks after the bodies of the general and his staff were found in the commander's office, tied to their seats and with blood still oozing out of the remains of their necks. The Dyss, more than any race, consider these tactics cowardly and are known to torture any assassin they manage to capture in the worst possible ways.

Due to the many physical similarities between thadrakos and humans, a few of the murders done by thadrakosi assassins have been blamed on Commonwealth agents, something which has brought many headaches to the nation's diplomats and soured its relationship with the Families.
Redamon Prime

1,000,000,000 (Droid)

Redamon Prime is a planet located within the borders of the Commonwealth. It is the site of the Crystal Pyramid, the headquarters of the OCN Psyche Miriad, and the de facto cultural capital of the Commonwealth, although the political capital is still Ortus.

In the aftermath of the Fall of Yadra to the Biluan Mind, a massive influx of billions of Karthemas refugees fled to the Commonwealth's borders, and, after being shuffled around through the immigration system for a while, the majority of them were settled on Redamon Prime. As such, the planet became something of a symbol of cooperation, both to them and to the people of the Commonwealth.