Status effects

**Title:** Keep Calm

**Description:** Your attributes are not changing during conversation.

**Triggers:** Talking to NPC

**Additional Info:** Time slows down by about 2x what noraml "speedup" would be.

### Working

**Icon:** Spanner

**Title:** Working

**Description:**

You are Working.

Your stamina decreases faster.

Your preparedness decreases slower.

**Triggers:** Crafting/Excavating

**Additional Info:** Stamina reduces by about 2/3 faster then usual. Ie: about -10.5/hr, instead of the usual -6.25/hr.

### Sleeping

**Icon:** ZZZs

**Title:** Sleeping

**Description:**

You are asleep.

Your stamina is regenerating.

**Triggers:** Take a nap.

**Additional Info:** Stamina increases depending on what you are sleeping on. Food (HP) consumption remains unchanged.

## Conditions

### Good Condition

**Icon:** Smiley radioactive face

**Title:** In Good Condition

**Description:**

You are well fed, and well rested.

Your preparedness is not decreasing, and you can work faster.

**Triggers:** Both Stamina and Health are over 50%.

**Additional Info:** 1/3 off "work time" when queuing builds in the Workbench, both assembly and disassembly.

### Bad Condition

**Icon:** Sad Radioactive face

**Title:** In Bad Condition

**Description:**

Your preparedness is decreasing.

Get your stamina, and health over 50% to get into good condition!

**Triggers:** Both Stamina, and Health are under half.

**Additional Info:**

### Tired

**Icon:** Cracked Eye

**Title:** Tired

**Description:**

You are very tired.

Your preparedness decreases faster.

You should have a nap, or go to sleep.

**Triggers:** Stamina meter is at 0.

**Additional Info:**

### Hungry

**Icon:** Stomach

**Title:** Hungry

**Description:**

You are very hungry.

Your preparedness decreases faster.

You should eat something.

**Triggers:** Health meter is at 0.

**Additional Info:**

## Rough Night

**Triggers:** Faint by letting either the time on the clock reach 0300, or by having Preparedness reach 0.

**Additional Info:** There are three levels of this condition and each night of sleep reduces the condition by one level. There is no Rough Night level 4, and instead, you die.

### Rought Night I

**Icon:** Band aid

**Title:** Beaten up

**Description:**

Rough Night... Your max preparedness is lowered.

It will go back to normal after you sleep through the night.

**Additional Info:** Max Preparedness is 75 (instead of 100).

### Rought Night II

**Icon:** Red band aid

**Title:** Beaten up twice

**Description:**

Rough Night... Your max preparedness is halved.

It will get better after you sleep through the night.

**Additional Info:** Max Preparedness is 50 (instead of 100).

### Rought Night III

**Icon:** Dark red band aid

**Title:** Beaten up thrice

**Description:**

Rough Night... You know the drill.

It will get better after you sleep through the night.

Make sure to sleep, and eat a lot! Stay safe.

**Additional Info:** Max Preparedness is 25 (instead of 100).

## Time of Day

### Nighttime

**Icon:** Moon

**Title:** Nighttime

**Description:**

It's nighttime.

You can call it a day, and go to sleep.

**Triggers:** After 2000 on the clock.

**Additional Info:** Allows the "Sleep" option.

### Sleepy

**Icon:** Bed

**Title:** Sleepy

**Description:**

You're feeling drowsy.

Your stamina decreases fast, and you cannot nap.

**Triggers:** After 0000 on the clock.

**Additional Info:** Stamina reduces very sharply (-50/h). This can cause the status "Tired" to appear.

### Time to sleep

**Icon:** Warning Clock

**Title:** Time to sleep!

**Description:**

You will collapse soon!

**Triggers:** After 0000 on the clock.

**Additional Info:** Extra warning for "Sleepy", as the clock counts down from midnight to 0300, when you will faint.

## Agent Visits

### Agent Happy

**Icon:** Glasses

**Title:** Agent Happy

**Description:**

Your Agent's report was positive.

Your preparedness decreases slower.

**Triggers:** Have 0% cumulative suspicion after an Agency inspection.

**Additional Info:**

### Agent Unhappy

**Icon:** Glasses

**Title:** Agent Unhappy

**Description:**

Your Agent's report was negative.

Your preparedness decreases faster.

**Triggers:** Have more than 0% cumulative suspicion after an Agency inspection.

**Additional Info:**

## Animal Farm DLC

### ?

**Icon:** Dog head

**Triggers:** Have a level 1 friendship with Xeno.

**Additional Info:**

### ?

**Triggers:** Have a level 2 friendship with Xeno.

**Additional Info:** Xeno will now bark when the Postman or Kate is at the front door.

### Best Friend

**Icon:** Green dog head

**Title:** Best Friend

**Description:**

A true friend leaves paw prints on your heart.

You feel even more prepared.

**Triggers:** Have a level 3 friendship with Xeno.

**Additional Info:** Xeno will bring Mr. Prepper the newspaper when it arrives and will leave the area through the backyard when there is an Agent inspection.

### ?

**Icon:** ?

**Title:** ?

**Description:**

?

**Triggers:** Have a level 4 friendship with Xeno.

**Additional Info:** Xeno will hide his dog bowl during an Agent inspection and will occasionally bring gifts.