Sea of Wraiths

Those that sailed to the frigid waters of the far north of Zapalovach, the Marquisates etc have returned with horrifying tales.

Such tales include shivering winds that freeze over any ships that sail through them, ice spirits that rise from the waters and drag sailors to the depths of the sea, winged mermaids with sharp fangs and shimmering sky lights that lead ships towards deadly glaciers.

Most horrifying of all, people have spoken of dragons made out of solid ice, so huge that they block the entire sky, with breaths so cold they instantly kill whoever is in their way.

As such, so few travellers make their way to the northern ocean, which has gotten people to dub it as the "**Sea of Wraiths**"

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The **Sea of Wraiths** is one of the biggest and most important oceans in the world, bordering the northernmost parts of Giantstep, Zemyland, Littlestep, the Cocoon Islands and the northern edge of the step. It also connects with the northern side of the Treasure Sea, the Sea of Amber and the Sea of the Lamb. The Sea of Wraiths is well known for two great facts, the coldness of its waters and the presence of a great number of sea monsters.

The climate of the Sea of Wraiths is considerably colder than other waters in the rest of the world, and because of this, it is very frequent to see icebergs floating around, which move to the south during the summer. During the coldest winters, there have been reports of some areas of the northern edge of the step to freeze over, with some explorers actually landing on these masses of ice, though due to the lack of land underneath, it is severely discouraged. The cold of the north is also the cause of the great glaciers from Northern Zemyland, which blocks most of the coast for nearly the entirety of the shore, with the known exception of Kentgorod. The cold is such that the northernmost waters are rarely sailed through, as there have been documented cases of water freezing in minutes despite the crew’s attempts of heating the vessel, and even the sails freezing and cracking, leaving them at the mercy of the monsters in the sea. The Sea of Wraiths is also known for the unstable weather, at one point having thunderous storms that buffet the vessel to near sinking to complete stillness that make any movement impossible. Due to this, only the southernmost waters of the Sea of Wraiths are travelled through, as their weather is milder, though still considerably harsh

The other well known fact of the Sea of Wraiths is the frequent number of sea monsters in the waters. While the exact amount of monstrous species living in the ocean is unknown, we do know more than a dozen different species, with many more uncategorized or unconfirmed. It is speculated that the convergence between some warm underwater currents of hot water clashing with the cold water above makes for perfect ground for sea life, which attracts the great beasts. Most sailors avoid the northernmost waters, preferring to sail near the coast, as they are more shallow and free of beasts. The only vessels that go meet the monsters of the sea are the kentgorodian hunting ships, which are considered a bad omen for all those who see them, as that means monsters are nearby. The reports of monsters mix with the legends and sailor stories, to the point most reports are quite imprecise and untrustworthy.