Witch Rituals

A ritual takes 1  unless otherwise stated.

# Rituals of Mastery

If the user does not already know a ritual of equal level, the cost is doubled and the user may upgrade to a stronger unit.

## Lesser Ritual of Mastery ( 25)

*This ritual grants the caster a new first level ritual.*

*Can be cast anywhere*

## Ritual of Mastery ( 75,  150 for first level 2)

*This ritual grants the caster a new second level ritual. If the caster is currently unable to cast second level rituals, it will be leveled up as well.*

*Can be cast anywhere*

## Ritual of Grand Mastery ( 300,  600 for first level 3)

*This ritual grants the caster a new third level ritual. If the caster is currently unable to cast third level rituals, it will be leveled up as well.*

*Only possible in Swamps and Bogs*

# Level 1

## Minor Summoning ( 15)

*With this ritual the Witch will brew a decoction that is used to summon and control some creatures from the ancient days of Elysium. The more fungi used, the greater the chance of managing to control the creature that appear.*

*Can only be cast in land locations*

## Swamp Guardians ( 10)

*This ritual summons some creatures that are suitable for staying in one place and guarding it. The swamp guardians only appear in forest or swamplike terrains. The more fungi used for the ritual, the greater the chance of controlling the creatures that appear.*

*Can only be cast in Forests, Jungles and Swamps*

## Marshland ( 25)

*When men arrived in Elysium many swamps were drained and became fertile farms. This ritual lets the farmland return to their original swampy state.*

## God Eye ( 10)

*All swamps are connected in a way that lets the Witch locate them with the help of magic. This ritual will locate a swamp that was previously unknown to the Witch.*

*Can be cast anywhere*

*Can only be cast in Farms*

# Level 2

## Major Summoning ( 75)

*With this ritual the Witch will brew a decoction that is used to summon and control the some of the more powerful creatures from the ancient days of Elysium. The more fungi used, the greater the chance of managing to control the creature that appear.*

*Can only be cast in land locations*

## Mirror Mirror ( 10)

*Mirror mirror on the wall, show me who is trying to destroy me now.*

*Can be cast anywhere*

## Murderous Mist ( 100,  3)

*This ritual makes a venomous green mist rise all around the walls of a castle, poisoning anyone on the wrong side of the walls. The mist will only appear when the castle is threatened so friendly armies can move in and out during peacetime.*

*Can only be cast in fortified locations.*

## Miasma ( 100,  3)

*This ritual makes a swamp spread a thick green mist that is poisonous to all life. The mist will blow with the wind to neighboring lands as well and may kill entire towns if they are nearby.*

*Can only be cast in Swamps and Bogs*

# Level 3

## Summon Old One ( 400)

*With this ritual the Witch will brew a decoction that will be used to awaken and control one of the Old Ones. The Old Ones slumber in the swamps and the ritual can only be preformed there. The more fungi used, the greater the chance of managing to control the Old One.*

*Can only be cast in Swamps and Bogs*

## Swamp Soul ( 600)

*The Witch binds her soul to the swamps of Elysium. When she dies her soul will instantly return to the swamp which will then reform into a suitable body for the Witch. The Witch must own a swamp for this trick of immortality to work and the swamp will be consumed in the process.*

*Can only be cast in Swamps and Bogs*

## Swamp Soul ( 300,  3)

*This ritual enables the Witch to travel through the paths that connect all the swamps together. The Witch and her entire army will travel instantly from one swamp to another swamp of her choosing.*

*Can only be cast in Swamps and Bogs*