recursal/Fanatic-Fandom huggingface dataset:
Encaethoras

The **Encaethoras**, known in the Circle of the World as the **Frozen Sea**, is a sea that is part of the Caetholos ocean. It separates the Circle of the World from the Arenaedë, and borders Nova Core to the north (specifically the Pardemonian Sea) and the Westlands to the south. It is less traveled than the seas around Nova Core or the Aranthic Ocean, but ships getting from the Circle to Nova Core cross the sea to trade with the coreshti. Aside from the Pardemonian Sa, the Encaethoras is also bordered by the Shimmering Sea, Qadiyah Sea and Beyond Sea.
Qadiyah Sea

The **Qadiyah Sea** [*kah*-*DEE-yah*] is a body of water near the Nova Core continent. It lies directly south of the near-mythical southern desert realm of Avistan, and borders the Encaethoras to the south and the Abecassean Sea to the north. The Qadiyah Sea also borders a small part of the Shimmering Sea near Salarja, just south of the Palisay Peninsula.

## Description

Several important Bessine settlements, such as Eribaid, Duhaydina and Samitayah, lie on the shores of the Qadiyah Sea. Cape Minalta, the southernmost point of the Sunlands, extends from the mainland into the sea. The body of water is often sailed by coreshti ships traveling from the Heartlands or Islands to distant Volantine, thereby avoiding passage through the dangerous White Mountains, the rugged Borderlands and occupied Thay beyond. The Qadiyah Sea gets its name from the Bessine word *qadih*, which means something like 'the end-bringer', referring to the fact the sea forms the end of the Avistani world.
Buina

The **Buina** is a major river in the Heartlands. It begins in the Fel Mountains and flows to the south, eventually flowing into the Inner Sea near the Qandarese city of Quilera. The Buina is the main river of the Nydulean Peninsula, and dominates the landscape of the central Old Country. The Qandarese capital city of Thelos is situated on the banks of the Buina. In the long-gone days of the Sechoyin empire, the Buina was called the Eterna.
Yekaterina Feodorovna (Matilda of the United Kingdom)

## Yekaterina

**Yekaterina** **Feodorovna** (24 November 1710 – 24 November 1739) was Empress of Winia as the spouse of Nicole III—one of the last rulers of the Aushizia Dynasty—from their marriage on 26 November 1722 until her death in 24 November 1739. She was also Duchess of Fina, having inherited both the Dukedom and title from her father upon his death in 26 November 1719. Originally **Matilda Victoria Alice Spencer, Duchess of Fina** by birth, she was given the name and patronymic *Yekaterina Feodorovna* when she converted and was received into the Winian Orthodox Church. She and her immediate family were all killed while in Avalonian captivity in 1739, during the Avalonian War of Independence. She was later canonized in 1756 in the Winian Orthodox Church as **Saint Yekaterina the Martyr** as she refused to renounce her religion alongside her family when threatened by the Queen of Avalon. She was also canonized a second time in 1792 with the second name **Saint Yekaterina the Messenger of God**. Her death along with that of her entire family (including her husband) was stated to be a crime, as the murdered Empress was never involved in politics, didn`t command a regiment of the military, and acted simply as a figurehead for the state. The only one of her daughters to escape, Grand Duchess Rosaline, was immediately sworn in as Empress Rosaline of Winia upon her return to her homeland.

## Early lif

Yekaterina was born on 24 November 1710 at the New London Manor in London as Lady *Matilda Victoria Alice Spencer*. She was the first child and first daughter among the five children of William Spencer IIII, Duke of Fina, and his wife, Alix Spencer, Duchess of Fina, the eldest daughter of Lady Mary Spencer Hull and Lord William Phips.
Riverkeep

**Riverkeep** is a fortified town in Volantine, a large border region northeast of Nova Core. It is situated on the mighty river Braalis near the location where the Ishner begins. Riverkeep was built in the vicinity of Whitehaven with the intention to protect the magnificent city and keep it supplied at all times.

## Description

### Recent history

Recently, northern and western Volantine was attacked by the Sphyrian Empire during the Invasion. On orders of general Patriarchus, Whitehaven was besieged and reduced to ashes. With most of the Riverkeep military forces wiped out in that siege, the town itself was easily taken. After 513 5E, Riverkeep surprisingly became the capital of Sphyrian Volantine instead of Autumn Hill, which was expected to fill this role. General Patriarchus, governor Cassana Krafeis and most of the Directorate tasked with ruling the conquered areas now reside in this town, which has been heavily fortified and is the southernmost outpost of the Sphyrian in northern Volantine.

### Location

Riverkeep is one of the northernmost outposts of the Volantene world; only the city of Whitehaven is further to the north, on the very edges of the Nova Core map the coreshti use. The town is situated at the junction where the river Ishner splits from the river Braalis, with the former flowing to the southwest and the latter flowing southeast. As such, Riverkeep has one of the most strategic locations in the region. This fact allowed it to play a key role in various attacks on Volantine in the past. It is suspected that the area directly surrounding Riverkeep was heavily inhabited and used by the original occupants of the Idomeic Sea region.

### Characteristics

Many people are under the impression Riverkeep is built on the banks of the river, while in fact it is built on the water itself. The town is connected to land by two bridges, one going eastward and the other going westward. It is surrounded by a tall wall which includes towers and fortresses; an impressive castle stands in the center. Banners, statues and other ornaments adorn the walls and buildings, but Riverkeep still has quite a gloomy atmosphere. The people here never seem happy, a fact which has not changed with the arrival of the Sphyrians. The towers, houses and castles of Riverkeep leave a distinct impression of sturdiness and seriousness, to the point where all the joy and life seems sucked out of the town. This is explained by some as being the effect of Whitehaven lying in the vicinity: the light of that magnificent city is *so* great that it casts an enormous shadow in which gloomy Riverkeep is forever trapped.
Alcagere

The most northern of the coastal cities that dot the Matani Peninsula, **Alcagere** (pronounced [*ahl-kah-GEH-ruh*]is one of the major economic centers in the kingdom of Matan'jar. This prosperous city is located on the northernmost tip of the Matani Peninsula in the Sunlands, on the shores of the mighty Bay of Matan.

## Description

Overshadowed only by metropolitan Tarkonos, Alcagere is the second largest city of Matan'jar. Its direct surroundings are dominated by fertile, semi-arid grasslands, but further to the south lie the unforgiving reaches of the Iramath Desert. Neighboring cities include Marebassa and Serkyne. Being one of the famous coastal cities of Matan'jar, Alcagere is crucial to the Matani economy, and serves as an important trading hub in the region. Alcagere has permanent business relations with the Qandarese city of Silverdale, and in ages past used to trade intensively with Zenith, the "crown jewel city" of the coreshti which has long since fallen to corruption, crime and extreme poverty. However, Alcagere has managed to stay prosperous through the ages, quite an achievement in the ever-changing continent of Nova Core. Since the Invasion of 513 5E, Alcagere has been beginning to feel the effects of the economic crisis that is sweeping over the continent, Matan'jar included.
Darcela

**Darcela** is the capital city of the kingdom of Thaluin and one of the most important cities in the Heartlands. It is regarded as being along the most historically crucial sites in Nova Core, having been the capital of the mighty Plentha-Neonian Empire for a long time. During this time, Darcela was the most important city in the entire continent. Currently, it is the seat of power for the kingdom of Thaluin and its monarch, Cryssus Taem. Darcela is a beautiful city, featuring majestic buildings like Tower Palace, a stark white palace which is one of the oldest buildings in Nova Core and the current residence of the monarch of Thaluin. Another significant location is the Valisienne, where the politicians and other functionaries of the capital meet.
Ennerin

*Not to be confused with the Menerin, a river in Greater Voeghar*

**Ennerin** [pronounced *eh-NEH-rin*] is a city in Qandar. A Heartlands city, Ennerin is located in the northwestern part of the country, sitting on the shores of the Bay of Illis. It is part of the province of Diralath and is surrounded by hills and highlands. Together with Thaubard, a neighbor city which lies not far frome here, Ennerin is one of the most heavily industrialized places in the country, providing large parts of the republic (such as Thelos and Belhaven) with food, supplies and industrial products. This has made the upper class very wealthy, but the workers have it hard in Ennerin. Recently, Qandar and neighboring Thaluin have been building a bridge to connect Ennerin to the metropolis of Illis. The project, dubbed the Duality Bridge, was instigated to bypass the issue of the wildernesses of Old Country blocking the flow of trade between Qandar and the rest of the Heartlands.
Victoria Arlovskaya

**Victoria Arlovskaya** (ビクトリア・アルロフスカヤ *Bikutoria Arurofusukaya*) (married name)

### Hair Color

Platinum Blonde (manga)
 Dark Blonde (anime)

### Eye Color

Blue or Violet (manga)
 Blue (anime)

### English VA:

N/A

**Victoria Arlovskaya** (ビクトリア・アルロフスカヤ *Bikutoria Arurofusukaya*) is the late wife of Belarus/Natalia Arlovskaya and the "mother" of the couple`s two children; Anatol Arlovoskaya and Artur Arlovoskaya. The happily-married couple had multiple miscarriages, with Victoria being increasingly depressed, eventually becoming elated upon Anatol`s birth. One of their late children, named Anastasiya Arlovskaya for her older sister, Anastasia Windsor, survived to the age of ten before contracting a severe case of yellow fever; their other child who survived his birth and married, named Artur Arlovoskaya was born extremely sick. He would be raised in the Belarusian International Palace as a ward of the Belarusian President, with his "father" occasionally visiting him; eventually his "father" gained full custody of him, taking him to visit his younger sister, Anatol. Anatol soon after her birth was discarded by her "father" as she reminded Belarus of her dearly-departed wife; she would become a ward of Britain/Arthur Kirkland. Her tragic life and death has been reanimated time and time again.
Enlightened Gods

The **Enlightened Gods** are a pantheon of deities primarily worshipped by the Bessine of Avistan. They are part of the religion of Illumination, widely practiced in Avistan, but also exist independently as cosmic entities. The Enlightened Gods are believed to have sent The Prophet to Avistan to aid the young people of the Golden Desert to survive in a world riddled with primordial evils; the teachings of The Prophet are kept and made into religious rules by the Congregation of the Enlightened, who devote their life to the worship of the Enlightened Gods. Nearly all Bessine worship the Enlightened Gods, but there are also many lesser deities who are only worshipped locally. The leader of the pantheon of Khayond; other deities are for example Sepetra, Eusara and Berseh.
Arremesso

Em
 3D&T o PdF define sua capacidade de causar dano a distância, seja como for. Pode ser usando um revolver, um arco e flechas, lançando
energia pelas mãos, esticando o corpo (apesar de Membros Elásticos
também fazer isso), lançando-se em direção ao inimigo e imediatamente voltando ao ponto original, e até arremessando coisas que encontrar pelo
 seu caminho. Entretanto, agora é possível arremessar coisas de uma outra
forma.

O
 Arremesso permite que você cause dano à distância, mesmo sem possuir
qualquer valor em PdF. Para realiza-lo, primeiramente é necessário
encontrar alguma coisa disponível, que você possa arremessar, para isso,
 gaste um movimento e um teste de Força, após isso, você poderá
arremessar essa coisa gastando uma ação para realizar um ataque
impreciso que substitui seu PdF pelo seu valor em Força (FA=F+1d).

Opcionalmente,
 você pode arremessar uma arma ou seu Equipamento que esteja usando,
dessa forma, não é necessário realizar um teste de Força, ficando livre
para realizar movimentos normalmente. Entretanto, após arremessar sua
arma, você será considerado *Desarmado*, sofrendo um redutor de FA-2 e causará dano por *Pancada*(não-letal e não-crítico), precisando gastar um turno para recuperar sua arma.

Também
 é possível arremessar um oponente para longe. Para isso, é necessário
gastar um movimento para agarra-lo (Força -1 para agarrar/segurar o
inimigo e ele tem direito a um teste de Força para escapar), fazendo com
 que ele se torne indefeso contra seu próximo ataque. Após isso, você
pode imediatamente arremessa-lo, causando dano com FA=F+1d e caso
deseje, pode nesse momento realizar a Manobra de Combate *Afastar*, o arremessando para longe.
Louise Annabelle

Her Majesty **Louise Annabelle** is the current Duchess of Montclair, a picturesque valley deep in the White Mountains. She is the daughter of the previous duke, Agincourt, who died in 518. Louise Annabelle reigns from the capital Neuvechatel, and stays in its mountain palace Bellefleur in the summer. She is a beloved ruler whose people love her. Louise Annabelle is gracious and regal, but can also be quite nice personally.
Enforcer

The **Enforcer** is a fearsome former Thunderguard who has gone rogue in Qandar, wreaking havoc in cities like Thelos and Belhaven and currently residing in Thaubard. He has killed many people, likes to burn buildings down and wreaks havoc wherever he goes. The Enforcer is suspected of being a sadistic, disillusioned man, but his exact motives are still unclear. Sergeant and Nova have been hired to put a stop to his rampage.
Yekaterina Feodorovna (Mikasa of Akishino)

## Yekaterina Feodorovna

**Yekaterina Feodorovna** (Yekaterina Feodorovna Romanova; 29 April 1901 – 2 August 1945) was Empress of Winia as the spouse of Alice II of Winia—the first ruler of the Romanova Dynasty—their marriage which occurred on 10 October 1920 marked the beginning of a new age. Originally **Princess Mikasa of Akishino and the Japanese Empire** by birth, she was given the name and patronymic Yekaterina Feodorovna when she converted and was received into the Winian Orthodox Church. Her brothers (Hirohito, Yasuhito, Nobuhito, and Takahito) disapproved of her marriage, as they had wanted her to marry a Japanese aristocrat. Her mother (Empress Teimei) though happy with her marrying whoever she loved, was worried about the stability of the Empire that she was marrying into. Her parents-in-law (Dowager Empress Yekaterina Feodorovna/Alix of Hesse, and the late Emperor Rosaline I of Winia) euthastically welcomed her into the Winian Imperial Family. Her death in 2 August 1945, sent a wave of mourning throughout the Empire. She was honored with the posthumous name of **Great Empress** as a testament to her courage, wise nature, and political savvy-personality. She carried prostate cancer (genetically inherited from her mother, the Empress of Japan), and died in bed at Feodorovna Castle in Yekaterinburg.

Yekaterina is the sister of Hirohito, Yasuhito, Nobuhito, and Takahito, making her a princess of the Imperial House of Japan; she is the twin sister of Hirohito, and the eldest and only daughter of Emperor Taishō and Empress Teimei.

## Early life

Born in Tokyo's Aoyama Palace (during the reign of her grandfather, Emperor Meiji) on 29 April 1901, Mikasa was the first and only daughter of 21-year-old Crown Prince Yoshihito (the future Emperor Taishō) and 17-year-old Crown Princess Sadako (the future Empress Teimei). She was the granddaughter of Emperor Meiji and Yanagihara Naruko. Her childhood title was Princess Michi. Ten weeks after she was born, Mikasa was removed from the court and placed in the care of Count Kawamura Sumiyoshi, who raised her as his grandchild. At the age of 3, Mikasa, Hirohito, and their younger brother, Yasuhito, were returned to court when Kawamura died – first to the imperial mansion in Numazu, Shizuoka, then back to the Aoyama Palace. In 1908, both Mikasa and her twin brother, Hirohito, began elementary studies at the Gakushūin (Peers School).
Corinthian

**Corinthian**, real name **Céabrinn Murell aep Savinre**, is a famous military commander from Sphyria who is currently serving as one of the highest ranking Sphyrian generals in the to-be-conquered continent of Nova Core. He is only outranked by Grand Marshal Potentas, and is an equal to leaders such as Tyranus and admiral Vengora. Corinthian has noticeable silver hair and likes to wear brown and red clothes or armor.
Eribaid

**Eribaid** is a city in Avistan. It is situated on peninsula in the utter south of the desert region, and is one of the most southern inhabited locations of Nova Core. Eribaid serves as a sort of toll gate and supply port for ships from the Inner Sea, Heartlands, Islands and Narrow Sea regions wanting to sail past Cape Minalta toward the Idomeic Sea and the Volantine region in the north. This has made the city very wealthy. It is ruled by rich aristocrats and merchants, and is independent.
Victoria Vaine

**Victoria Vaine** is an inhabitant of Thelos, the capital of Qandar in the Heartlands. This attractive, relatively young woman is the wife of president Hildebrand Vaine of the conservative ruling Traditionalist Party, having married him in 510 5E. Victoria is politically active as well, considering herself an independent who does not have ties to either the Traditionalists or the socialist General Party of Anastasia Pelletine. However, Victoria Vaine has often said she supports more rights for the currently heavily disadvantaged working class and wants to mildly curb the rapid industrialization of Qandar. In doing so, she has shown that she has her own outspoken political views. Her marriage to the president gives her quite some power, and Victoria Vaine is very famous and respected. She is charismatic, attractive and very intelligent, and is quite popular among the workers of cities like Thaubard and Melosi. Victoria Vaine often travels to different parts of the Nydulean Peninsula to visit and inspect local authorities, trying her best to rat out corruption and dirty politics. Victoria was born in the beautiful city of Silverdale in the north of the country.
Kambar

Located on the very edges of what the coreshti consider civilization, **Kambar** is a near-mythic city in the mysterious lands south of the Mountains of the Sun to the northwest of Nova Core. It is seen as one of the most legendary settlements in the entire continent, and is considered the gateway to the unexplored lands of the Walls of the World.

## Description

### General information

This enigmatic city sits at the southernmost tip of peninsular-shaped Ishkana, a dry savannah region bordering both Uthis and the Invisible Sea. By many people living in Nova Core, Kambar is considered to be the uttermost edge of civilization; everything lying to the west of it, including the mysterious city of Shadowport, the dark jungles of Pandomea beyond it, and Marbihyan on the shores of dusty Shaffa, is seen as wild, unknown territory which has yet to be explored. Kambar itself also boasts a near-legendary reputation, being seen by many as the final bastion of culture before entering the primordial lands that lie beyond.

### International contacts

Despite of its relative geographical isolation, Kambar often trades with both nearby settlements such as Sunspear and Shadowport, as well as coreshti states like the Merchant Republic of Qandar and far-off Matan'jar. Within this system of trade, goods from Kambar are usually very expensive and are seen as quite prestigious and luxureous, thanks to the fact Kambar brings in these goods from mythical lands the coreshti have only vaguely heard about. For example, duchess Louise Annabelle of Montclair often wears fabulous jewels which are said to have come all the way from this far-off city.
Sinatere

**Sinatere** is a mysterious female entity who holds dominion over Mount Sacrifice and larger, unseen parts of the vulcanic island chain of Daskiba. Not much is known about her, except for the fact she rules over one of the last surviving communities of the ancient xindor race in Nova Core.

## Description

Sinatere is not a fullblood xindor, but instead is partly of another race which is unknown. It is suspected that the immensly powerful Sinatere has divine blood flowing through her veins, which enables her to rule strongly over the fiery race and over the vulcanic islands. Her existance is not generally known to the Aen Uvenne living in Daskiba, and is has not been confirmed what connection Sinatere holds to the ancient xindor. In the future, the xindor of Mount Sacrifice will be exterminated by attacking kurvaat, and Sinatere will join the Descendants of Rhinna.
Khabil Marich Jassewan

One of the most widely feared and respected people of the entire Matani Peninsula, **Khabil Marich Jassewan** (491 5E-present, 37 years old)is the current leader of the Shiravine, the elite law enforcement force in the coreshti kingdom of Matan'jar.

## Description

### General information

This dignified aristocrat is relatively young, but has risen through the ranks of the prestigious organization at an astronomical rate, having recently become the leader of the order. Jassewan is highly loyal to king Zoss Chain Titra, who has as of late been ordering the Shiravine to hunt down and eliminate opponents more and more, but is also suspected of having a hidden personal agenda. Jassewan is highly effective as leader of the Shiravine, and is often noted for his strategic insight and calculated determination.

### History

Contrary to what many believe, Khabil Marich Jassewan is not one of the Matani, instead having been born in the city of Nightguard in far-eastern Avistan. In Nightguard, he made a living combating the many crime syndicats of the city and keeping dark influences at bay. After a successful but short career, the now experienced Jassewan left his home country and settled in Matan'jar, where he approached the king and soon after recieved the prestigious position of leader of the Shiravine. Khabil Marich Jassewan has integrated perfectly into Matani culture, utilising both his militant experience and his political instincts to secure a very comfortable position for himself. He claims full loyalty to Matan'jar, its king and its people, but behind the scenes he secretly longs to return to his homeland of Avistan.
Margery

**Margery** (no surname known)is a coreshti woman currently living in Nova Core. She is a member of the Descendants and is a devout follower of the famous, legendary Rhinna.

## Disription

Margery had a very turbulent youth, growing up in a heavily empoverished, criminal district in the Avelician city of Zenith. She never knew her father, and her mother died in a flooding of the district when she was 17. Following this disaster, Margery spent a number of bloody years in a criminal gang, where she was sort of a lone wolf, often operating alone. Margery eventually managed to escape from Zenith, but her determined, serious, combative nature remained. In Rhinna's group, she is constantly on her guard anddoes not speak much. Here too she is an einzelgänger: she has little contact with the others, who she does not really like, and often does things on her own. Rhinna however finds her very valuable and respects her, and vice versa. Margery is highly efficient and professional, and often employs her talents to get information and help Joane Ethen to plan missions for the Descendants.
Camarissian Mountains

The **Camarissian Mountains** are a mountain range found in the Sunlands region of Nova Core. This impressive landscape rises out of the ground in the eastern Sunlands, and is the natural border between the coreshti kingdoms of Matan'jar to the south and Numerica to the north. On a larger scale, it also acts as a border between the arid Matani Peninsula and the hilly lands of Tormandey.

## Description

The Camarissian mountains are not known for being particularly rugged or dangerous, and are in fact quite easy and safe to cross. The river Virme, which forms the western border of the Belithia region, has its origin in the Camarissian Mountains; the Lissala flows around it. The Matani capital of Mevani was built in the southern foothills of the Camarissian Mountains, and the city of Camarisse was named for the mountain range. The Camarissian Mountains are bordered in the south by the unforgiving desolations of the Iramath Desert, one of the most inhospitable stretches of land in the entirety of Nova Core. However, the lands directly north (a small strip in southern Numerica) southeast (Belithia) of the mountains are quite fertile and are often used for making wine and other beverages.
Root of Magic

The **Root of Magic** (sometimes alternatively referred to as the **Root of All Magic**, the **Core of Magical Creation**, or **Oceans of Creation and Destruction**) is the origin point and where all magic originates from, the Woods of Eternity (on the western side of the Root of Magic) are considered by many to be the "sole" path into the Root itself. Long considered to be indescribable to humans, the few humans that dare venture into the Root
Ben

Ben being cute

**Ben** (ベン *Ben*) is a main character in the anime and manga series **Hetalia:Axis Powers** and leads the "fake" version of the Axis Powers. His name is Germina as to not confuse people with two people who are both named Germany. The only child of **Germany** (ドイツ *Doitsu*) and **Julia** (ジュリア *Juria*) he is the nephew to Prussia.

## Appearance

*Main article: Uniform Guide: Ben*

Ben is a small, lean, and skinny young boy, with teal and sea green eyes. With a hair color matching Prussia`s hair color he looks like a small version of Prussia. He wears a white t-shirt and white shorts. In early webcomics that take place during WWI, he wore a tiny soldier`s uniform despite Germany`s insistence that he don`t wear it.
House Pandimal

**House Pandimal** is the ruling family of Ostmere, a small freestate in the western Heartlands which is surrounded by the kingdom of Thaluin. The House is one of the oldest families in existance in Nova Core, and has been ruling over the area of Ostmere for hundreds of years. It is thought House Pandimal originated in the noble aristocratic classes of the Plentha-Neonian Empire. The current queen of Ostmere, Celestine Pandimal, is a member of House Pandimal.
Anthelossian Sea

The **Anthelossian Sea** is a body of water in Nova Core. Technically, it is not actually a sea, but rather a narrow arm extending from the Idomeic Sea and cutting into the mainland of Volantine. However, most of the coreshti and other human peoples have always considered it a sea.

## Description

### Geography

The Anthelossian Sea is the only one of the major bodies of water in or near Nova Core that only borders one other sea, this particular one sharing a maritime border with only the Idomeic Sea near the city of Gateway. The important Volantene cities of Theddium and Narrowport are also located near that gap, respectively on the east and west coast. Most of the land directly east of the Anthelossian Sea consists of the forested Thanned Deisa, which since the Invasion of 513 5E has been partly occupied by the Sphyrians from the city of Deisa. Directly on the northernmost tip of the sea lies the metropolis of Parsedine, which remains independent even though it is surrounded by Sphyrian territories. To the west of the Anthelossian Sea lie hilly and forested regions of the Borderlands, including the city of Anthelosse (for which the sea is named) and the independent city-state Talmour. Beyond the Tirennic Mountains, the mighty river Arcani flows into the Anthelossian Sea after having sprung in the Mountains of the Sun and having flowed through Sphyrian-occupied Thay.

### Importance

The shores of the Anthelossian Sea used to be more densely populated in the first years after the Expulsion of the Volantene from Amaranthine, but the importance of the body of water has somewhat decreased in favor of the areas between Theddium and Calthume. One of the first major Volantene cities, Autumn Hill, located on the coasts of the Anthelossian Sea, has been all but abandoned. However, the Anthelossian Sea is still a crucial connection to the Idomeic Sea, and in broader sense to coreshti ships sailing to Volantine from the Heartlands, Islands, Borderlands or Sunlands hoping to trade with the Northcoast Alliance.
Denhowl

Located deep in the wildernesses of the White Mountains, **Denhowl** is one of the most terrible places in Nova Core. This gothic fortress holds arguably the most fearsome prison of the entire continent of Nova Core, reserved especially for the worst criminals. Serving time in Denhowl is considered a fate infinitely worse than death, since being here is a state of constant pain, suffering and agony. The exact location of Denhowl is a carefully kept secret, but it is known that it is located somewhere in the White Mountains between the Heartlands and the Borderlands. Recently, the tower and its dark dungeons have been used by Sphyria to imprison important political or military enemies since the Invasion of 513 5E.
Rose Sea

The **Rose Sea** is a bay-shaped body of water in the northern part of the Sunlands, one of the large areas of Nova Core. The regions around the sea are some of the most fertile lands on the continent, and as such are a very strategic location. The body of water is connected to the Murtal Sea in the north.

## Description

The Rose Sea has become the most important economic region of the northern Sunlands. The majority of its southern coastline, the most crucial part, is controlled by the kingdom of Tribulante and the city-state of Estolean, who base much of their economy and society on the body of water. The remaining parts are under control of the following states: Aevarn, which has its entire east coast on the Rose Sea and its west coast on the Elitherean Sea; Alabast, which has only minor lands for the sake of having a connection to the sea; and Varden, which has most of its very few fertile lands on the coast near Val Krone. Additionally, the neutral city of Trentine sits on an island in the middle of the Rose Sea. The Rose Sea is generally a warm sea, especially around the delta of the Brava. Only near Varden where it meets the colder parts of the Murtal Sea is the water less warm. This causes the weather in Vardens western coastline to be much warmer than other parts of the country; however, the sea's effect is soon diminished by the superior influence of the Tempest Mountains. Probably the most famous city on the Rose Sea is Livafor, one of the most important stops in the international trade system.
Noelle

Queen **Noelle Alexei Isabella**, also known as **Noelia Alexei Windsor**, and colloquially known as **Noel**, was the eldest daughter and former heir presumptive of King George VII and Queen Elizabeth Bowes-Lyon, the Queen Mother - making her a sister of Princess Elizabeth II and the late Princess Margaret. She was the mother of Princess Athena, Princess Elizabeth III, Princess Lyanna, Princess Isobel, and Princess Alexys - making her the grandmother of Princess Myrcella, Princess Arya, and Prince Sorin. The stepmother-in-law of Prince Henry, she is the step grandmother of Princess Medusa. Princess Imperial Brienne is her daughter-in-law - while Elizabeth`s adoptive children: Princess Reine Cerfbeer, Princess Ariane Schaeffer, Princess Solène Fétique, Princess Léonie Favre, Princess Raphaëlle Gueguen, and Princess Sandrine Granet. The wife of King Alexei VII, the Mighty Sun King - she is the sister-in-law of Princess Lyla (one of the younger sisters of Alexei VII), Prince Nico (one of the younger brothers of Alexei VII), and Princess Shala (one of the younger sisters of Alexei VII); his other siblings remain unknown at the moment. She was the late wife of King Alexei VII - having died of tuberculous.

## Biography

### Background

Queen Noelle was the eldest daughter and heir presumptive of the-then current King of Britain, George VII and his wife, Queen Elizabeth Bowes-Lyon. Since the end of the First World War - the House of Windsor had ruled Britain and the (former) British Empire. In December 11, 1936 - Noelle became the heir presumptive of her father and second-in-line (to be replaced if a son was born) to the British throne.
Vyshaan

**Vyshaan** [*vih-SJAAN*] was a legendary warlord of the Aen Selhaine race of Nova Core. This male Elf was the supreme leader of the Obsidian Guard, the famous army that defeated the ancient enemy of the Aen Selhaine, the Dragons, in the air above Dragonmount at the end of the Eternal Wars just after the most recent Judgement. Because of this, he is considered to be at the basis of the centuries-long flowering of the Aen Selhaine culture that occured after his victory. Vyshaan was married to Meira Micassa and had two brothers, Pasheer and Karvhen, of which the former died in the last years of the Eternal Era. The famous warlord trained his armies on Duwa Cenne, in the fortress of Balthana in the Iliphine Mountains.
Old Country

**Old Country** is an area in the Heartlands region of Nova Core. It is a haunted wilderness of endless plains, cursed forests and uninhabited hills that spans hundreds of miles from the Fel Mountains in the north to the border with Qandar in the south. Many believe that a curse lies on Old Country that causes people who are brave enough to venture there to miraculously disappear.

## Description

### General information

This wilderness is very sparsely inhabited, with only a few bandit groups and some lesser races calling it home. Landbound trade from the Nydulean Peninsula to the rest of the Heartlands is heavily restricted by the Old Country, which is why Qandar and Thaluin are building the Duality Bridge to connect the areas. Travelling to the Old Country is very much discouraged. In long gone days, during the early ages of the ancestral coreshti, the area was inhabited by many humans, but glorious cities like Tolerance, Wisdom and Justice have fallen to ruins since the destruction of Sechoyin and the eruption of Dragonmount in the north. Now, Old Country is haunted by all kinds of dangers. The area is characterised by endless highland wildernesses, often with a foul mist hanging over the hills.

### Inhabitants and daily life

Some bandits who did not make it in other parts of the world call this awful place home, harassing everyone that passes through and constantly fighting against each other. These rivalries are characterised by a severe lawlesness, and with the use of guns smuggled in from Qandar, life in Old Country can end in a moments notice, which is why only the desperate and the foolish come here. Old Country is ruled by outlaws, who use violence to solve everything. Additonaly, terrorist nativist organisation Gwenlléar has a relatively large presence in Old Country, having built hideouts in the area thanks to the non-intervention of other states. However, most of Old Country remains an abandoned, haunted wilderness largely forgotten by the world.
Golden Desert

The **Golden Desert**, known to its inhabitants as the **Eternal Land**, is the largest desert in the peninsular continent of Nova Core. This hot, arid region is located in the heart of the Avistan region beyond the Beacons and forms the largest part of the country.

## Description

The Golden Desert is a typical sand desert with a few rocky regions. Contrary to the fearsome Iramath Desert in the Matani Peninsula, the Golden Desert can actually be quite inhabitable and not as desolate as regions such as the Shattered Lands. As such, the area is home to some life, mostly nomadic Bessine or people living in desert cities like Bahizhare. The Golden Desert has seen many civilizations rise and fall, and a wide range of secrets, mysteries and ruins lie beneath its sands, waiting to be discovered. However, the region is also home to numerable dangers, both natural and supernatural.
Ferrah Zinnabair

**Ferrah Zinnabair** is one of the favorite courtesans of king Zoss Chain Titra of the kingdom of Matan'jar. She is a prominent member of the royal harem, which resides in the capital of Mevani and serves to keep the king company and please him sexually from time to time.

## Description

### History

Ferrah Zinnabair was born in a small village hugging the edges of the fearsome Iramath Desert, the desolate area which dominates the inland of the Matani Peninsula. She is known to have quite a turbulent past filled with violence, bloodshed and sexual abuse, but Ferrah left those troubles behind her a long time ago as a stronger woman. Her exact reasons for coming to Mevani and joining the king's harem a few years ago are unknown, but many suspect Ferrah of having some hidden intention she never shares with anyone. So far however, she has proven herself as one of the most respected courtesans of the royal court. Her stunning attractiveness and colorful personality have secured a prestigious position in the harem, having quickly risen through the ranks and becoming one of Zoss Chain Titra's favorite women.

### Appearance and personality

Ferrah Zinnabair is considered to be one of the most attractive women in the entire Matani Peninsula. She has slightly tinned skin, long dark brown hair and beautiful, enchanting eyes. Ferrah also has quite an admirable bosom, often proudly and unashamedly displaying her breasts within the royal palace or the many bathing houses of Mevani. Zinnabair has learned to use her body to get whatever she wants, and so far has been quite successful in this. She is very seductive and always knows exactly what to say or what to do to. Additionally, Ferrah is incredibly intelligent, easily managing to manipulate the people around her into doing her bidding, often without them even realizing it. She does not share much with others and is quite secretive about her past, often preferring to talk about other, more enticing subjects. A night with Ferrah Zinnabair is considered one of the highest gifts the king can give, reserved for only the very influential or wealthy. Ferrah likes to visit the famous bathing houses of Mevani (and sometimes other cities), where she retreats to a personal room reserved especially for her to escape the constant troubles of courtesan life and think.
Avistan

**Avistan** is a near-mythic region in the far south of the peninsular continent of Nova Core. It mostly consist of arid desert regions, and has seen many civilizations rise and fall. Many secrets and mysteries rest beneath its eternal sands, waiting to be discovered by brave explorers. However, Avistan also hosts a wide range of dangers, both natural and supernatural.

## General information

Avistan is not a unified state, instead consisting of various sovereignties whose borders and influence zones are jagged and not well defined. The most important ethnic groups in Avistan are the Bessine of the Golden Desert and the coreshti living west of the river Kerwis. A few settlements in Avistan include the fortress El Zabban, the ancient city Bahizhare, the enormous metropolis of Sarkand, southeastern Duhaydina, the port city of Eribaid, Samitayah east of Eribaid, Fasharmu, the port city of Samula on the east coast, and the fortress of Starfall, where Messana and her allies are planning a rebellion against the coreshti of cities like Peris Perocis and Morgentina called the Starfall Insurrection. On the far western tip of the region, at the end of the Palisay Peninsula, lies the multicultural city of Rafiyye, and beyond that lie the Shimmering Isles. In the south, Cape Minalta is a passageway connecting the Inner Sea region to the Murtal Sea, Abecassean Sea, Idomeic Sea and Volantine regions. West of Avistan, the tropical islands of the Splinters can be found in the Abecassean Sea; to the south lies the Qadiyah Sea. Avistan is seperated from the kingdoms of Brostilon and Tharune by the Beacons, and is not always counted as being part of the Sunlands. The religion of Avistan is called Illumination, based on the teachings of The Prophet; religious rules are made by the Congregation of the Enlightened and enforced by the military Mahadjine order.
Bahizhare

**Bahizhare** is a desert city in Avistan. It is located in the eastern part of the Golden Desert in the heart of the country, and is one of the oldest settlements of the Sunlands.

## Description

Thanks to its geographic isolation, Bahizhare has a culture that is quite distinct from other cities like Sarkand, Eribaid and Samitayah. Bahizhare is known for both its palaces and back alleys, and is more or less a safe haven for ne'er-do-wells in Avistan. As such, Bahizhare is often the home of dark mages, necromancers and other secretive people, and even worshippers of Karhajim. Its is also the oldest continuously inhabited city in the entire continent, having been established by the first of the Bessine long before the coreshti came along. However, that rich history has largely been forgotten, and Bahizhare has long since fallen to dark presences and a slow, rotting decay. Bahizhare is surrounded by desert and mountain ranges.
Evette Montecalvo

**Evette Montecalvo** is a young woman currently living in Trallic. She is a member of the Cliffdancers, the elite group of the crime syndicate the Brotherhood of the Dragon, and often engages in missions and secret operations.

## Description

Evette is very attractive, having made many men and women fall in love with her. She has short, curly dark blonde hair, beautiful green eyes, freckles covering her face, and an impressive pair of breasts. Evette grew up in Montclair in the White Mountains as a daughter of very rich parents, and attended an incredibly exclusive school in the mountain valley where she learned skills like horseback riding, dancing and singing. She likes to wear high-society finery which is very attractive but still practical. In the future, Evette will return to Nova Core and join Rhinna's group the Descendants, where she will begin a romantic relationship with Geoffrey d'Aramort.
Maximilian Marrus

**Maximilian Marrus** is a member of the Brotherhood of the Dragon, the largest criminal network in Trallic. He is one of the closest confidants of Laureano Corma, the leader of the Brotherhood. Marrus is very intelligent and very strategically oriented, making him the perfect person to give the Lord Dragon advice. His role was crucial when the Brotherhood had to fight hard in the period 514-518 to capture a place in the tough society of Trallic. Marrus worked closely with genius Giovanni Ponter, who saw Marrus as a great man. Marrus often has to mediate between the hot-headed rivals Sombra Slava and Jarin Ozke dara Bayraz, two other confidants of the Lord Dragon.
Tyranus

**Tyranus** is a general in the army of the Sphyrian Empire and one of the highest-ranking military leaders in Nova Core since the Invasion of 513 5E. He is currently in charge of Sphyrian military operations in the occupied territories of Greater Voeghar. Tyranus answers to Grand Marshal Potentas, but has ambitions to hold that position somewhere in the future.
Chillgrave

**Chillgrave** is a realm within the Damnation. It is a bleak, desolate place of enourmous mountains, icy wastes and other lands which seem to be in a permanent state of death and decay. A chilling cold hangs over the realm and freezes every lifeform which dares set foot here- in the figuartive sense. Chillgrave is the dominion of Karhajim, an evil female archdemon who is mentioned in various religions, such as Illumination practiced by the Bessine of Avistan. Few mortals have visited this place, the only recent Avistani to have done so being a hero called Abyavar the Wretched, who returned a broken man.
Zhakodin Jadikk

**Zhakodin Jadikk** is the current leader of the Avistan-based religious-military order of the Mahadjine. A unanimously feared man, under his decades-long rule the Mahadjine have severely expanded their activities and has become one of the foremost powers south of the Beacons.

## Description

Jadikk is known for encouraging hunts for and violence against people who do not think according to the dogmas of the Mahadjine, which bases itself on the teachings of Illumination. One of the people affected by this is Messana, who presently is preparing a revolution in the fortress of Starfall. Zhakodin Jadikk is known by many through his command of the Mahadjine and his merciless rule there, and not through having met him personally. Few have had that privilige, though we are led to believe that Jadikk is such an unnerving presence that anyone in their right minds would do wise to steer clear of this fearsome man. Zhakodin Jadikk lives in El Zabban, the Mahadjine headquarters on the slopes of the Gold Mountains.
Shimmering Sea

The **Shimmering Sea** is a body of water in Nova Core. It is located south of the Sunlands, between the coasts and the Encaethoras. It is most famous for harboring the Shimmering Isles and containing the Golden Gulf and Bay of Ternakos.

## Description

The Shimmering Sea is generally a very warm sea, which is why the climate around it is some of the warmest in the entire continent, especially the Shimmering Isles and the Matani Peninsula. The sea extents westward to the isle of Carreze, at which it flows into the Pardemonian Sea; the northernmost point is the isle of Udigamo, from which point onwards the waters belong to the Inner Sea. In the east near Avistan, the sea is interrupted by the Palisay Peninsula. All the waters above the peninsula, inculding the Bay of Ternakos, are part of the Shimmering Sea; south of the peninsula, the isle of Salarja is the easternmost border of the body with the Qadiyah Sea.
Thalder Echloray

**Thalder Echloray** is a male scholar from Nova Core. He is a member of the Descendants and a follower of Rhinna. Thalder is mainly interested in Rhinna because of her blood- she is a descendant of the ancient, famous king Norman Penegral of Sechoyin- and often writes about his adventures and Rhinna's travels. The scholar makes a boring, sometimes somewhat cold impression.
Nathalia Fiuse Vito

**Nathalia Fiuse Vito** [pronounced *na-THA-lee-yah fuse VEE-tow*] is the current most powerful person of the Shimmering Isles, a loose state consisting of several allied city-states.

## Description

### Political position

Fiuse Vito holds no official political position or elected office, but nontheless is seen as the ruler of the Shimmering Isles capital of Camalva. Her exact position within the court on Abalena Isle is hard to understand for outsiders, seeing as Shimmering Isles political structure is based on unwritten and unofficial alliances and relationships rather than clear offices and division of power. Most people in Camalva respect her authority and obey her orders, but challengers and rivals make themselves known now and then.

### Appearance and personality

Nathalia Fiuse Vito is seen as one of the most attractive women of the Shimmering Isles, the Sunlands region and even the Nova Core continent as a whole. She has a truly beautiful body, with a fair white skin and exceptionally large breasts which she is not afraid to display, and an attractive face which is both enchanting and intimidating. Her hair is raven-black, and she likes to wear expensive jewelry and red-gold clothes which show off her bodily features (entirely in the spirit of Shimmering Isles liberty). As a ruler, Nathalia Fiuse Vito is strong and efficient, influencing and bending those around her to do her will. She appears truly concerned for the fate of her citizens, and claims to have no goals other than keeping the Shimmering Isles prosperous.
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