Steel Veil Timeline

## Timeline

**Iron Age 289**

**Elesais 20** **(Day 1):** Cassius, Gixxle Groundblaster , Kharina, Sir Badwin, Lexicon, and Sinna Stormforge meet in the Steel Veil guildhall with other applicants and are greeted by A-rank members, Olivette and Oauhte’le. The room is literally divided in half, thus forming the group that would be known as Bad Company. Bad Company is assigned to Oauhte’le who gives them their Trial: a mission to defeat a creature that has been stealing giant frogs from the town of Salt Ridge.

**Elesais 21** **(Day 2):** Bad Company travels to the Mere of Dead Men accompanied by their Trial examiner, Oauhte'le. All save Lexicon (who, detecting danger, flew into the air) are surrounded and taken by Semouahya in the swamp. However, Kharina barters for their freedom and passage after giving gifts to the king. Bad Company reach the town of Salt Ridge that night. Kharina, Cassius, and Gixxle partake in some local frog racing. At the inn, Bad Company meets Night Whispers, a B-ranked female mage from the Shadowpact guild in Neverwinter who is pursuing the same mission. Oauhte'le seems to know her well.

**Elesais 22** **(Day 3):** Bad Company investigates the creature plaguing Salt Ridge and discovers that the creature raids the town regularly with a sleet storm accompanying the creature's arrival. While following its tracks, Bad Company runs into the creature, which turns out to be a strange lightning-plant monstrosity. Bad Company defeats it in battle. Continuing to follow its tracks, Bad Company discovers its lair to be the overgrown ruins of an old temple. In a shrine emanating power, Sinna discovers a magical piece of wood (which she subsequently carves into a glaive and names "Twig"). Bad Company also finds the caged and injured C-ranked members of Shadow Pact, whom they free.

**Elesais 23** **(Day 4):** Bad Company travels back to High Haven. On their return journey, they are met by Nightwhispers who thanks them for rescuing her charges. After returning to Steel Veil, Oauhte’le goes to his report of Bad Company's performance.

**Elesais 24** **(Day 5):** Bad Company is summoned by S-rank guildmate Aries, who welcomes them as C-ranked members of Steel Veil and magically brands them with the Steel Veil tattoo. Aries also reveals that Baldwin's first name is Leslie. and spend the rest of the day celebrating/doing their own thing. Aries also reveals that Baldwin's first name is Leslie.

**Elesais 25** **(Day 6):** Party receives a mission to enter the Mines of Phandelver and find a magical forge. They meet their patron, Gundron Rockseeker, in the Three Billed Duck. Tomlin joins them as their B-rank babysitter.

**Eleasis 26** **(Day 7):** Party travels to Phandelin. While trying to obtain information about the mine in the Stone Hill Inn, the party is attacked by members of another guild, the Pale Tincture of Menzobarrenzan. Venomfang flies into Phandelin looking for his missing axe. The party makes a deal with him: find the axe for their lives. Party travels enters the mine, explores a ghostly lake, and sleeps in the mine.

**Eleasis 27** **(Day 8):** Party continues exploring the mines, encountering myccannin, finding a ghostly town re-living the same ancient attack, and fighting the power within the forge in the Cathedral. Sinna gets Mormesk. Party gives axe back to Venomfang.

**Eleasis 28** **(Day 9):** Party travels back to High Haven.

**Eleasis 29-Marpenoth 12** **(Days 10-54):** Month and half passes with mini-mission.

**Marpenoth 13** **(Day 55):** Party chases and captures Quim, a black marker skimmer.

**Marpenoth 14-16** **(Days 56-58):** Party takes care of personal business.

**Marpenoth 17** **(Day 59):** Aries summons party to travel to where she had pinpointed Cassius' family. The party lands in Silver Sands and enter a portal to Orcus' amphitheater. They manage to escape to the Norlander Isles. There, they kill off Ocrus' minions and close the portal behind them. A fisherman captain offers to sail them to the Caer Callidyr where they get a ship back to High Haven.

**Marpenoth 18** **(Day 60):** The party arrives at a small island ruled by Thane Westfalia. They engage in local competitions and spent the night.

**Marpenoth 19** **(Day 61):** The party arrives in Caer Callidyr and go before the High King Kendrick. He offers them passage in one of his boats to High Haven if the party brings down the barrier surrounding Gwyneth forest. The party sets off for Gwyneth that afternoon. Aries and Llewellyn stay in Caer Callidyr. Aries tells the party that if they find a way back to High Haven, they can advance to B rank.

**Marpenoth 20-21** **(Days 62-63):** The party travels to Gwyneth forest.

**Marpenoth 22** **(Day 64):** The party arrives at Gwyneth and enter the forest near the evening. Party get a stone statue from a clan of pixies.

**Marpenoth 23** **(Day 65):** The party encounters a dinosaur and find the shine.

**Marpenoth 24-25** **(Day 66-67):** The party explores the Tomb and brings down the barrier.

**Marpenoth 26-27** **(Day 68-69):** The party travels back to Caer Callidyr.

**Marpenoth 28** **(Day 70):** The party lands in Caer Callidyr where they inform the king they had completed the mission. The king gives them a ship, a lesser vessel than the warship he had originally promised, and the party sails back to High Haven.

**Marpenoth 29-Uktar 5** (**Days 71-77):** The party sails back to High Haven.

**Uktar 6 (Day 78):** The party lands in High Haven and Aries, nearly collapsing from exhaustion, tells them they have achieved B rank without ceremony. The rest of the day is spent celebrating and running personal errands.

**Uktar 7-10 (Day 79-82):** The party handles personal business including getting and testing out a new hammer, going on a date with Elvish highborn, researching demon lords, concluding deals with dubious "bounty hunters," handling family business, etc.

**Uktar 11 (Day 83):** Party accepted mission to go to Yatar and take care of the horror that been terrorizing the city.

**Uktar 12 (Day 84):** Party flies via airship to Yatar.

**Uktar 13 (Day 85):** Party flies via airship to Yatar. Arrives at night. Visits patron, spends the night in his home. Night crew investigates.

**Uktar 14 (Day 86):** Day crew investigates. Sinna pretends to go insane and is taken to the sanitarium. Party rescues her when evening falls.

**Uktar 15 (Day 87):** Day crew kidnaps scholar. More investigation.

**Uktar 16 (Day 88):** Day crew runs into confessor, battle ensues. Sinna and Llewellyn are lost.

**Uktar 17 (Day 89):** Party reunites. In the evening, party descends into the sewers and ventures into the Underdark.

**Uktar 18 (Day 90):** Party proceeds throughout the Underdark and battle C'thun. Party emerges from the sewers, informs patron quest was completed, and leaves Yatar.

**Uktar 19 (Day 91):** Party flies via airship back to High Haven**.**

**Uktar 20 (Day 92):** Party flies via airship back to High Haven, arrives in evening. Party gives three magical books taken from forbidden cache of Smiling Company to Fluvis. In exchange for the books, the Party gets a small airship.

**Uktar 21-Nightal 19 (Day 93-122):** Month passes doing personal things and preparing for the Grand Tournament. Sinna built her forge on the roof of the tower, enchanted a number of her metalworks, and completed Bad Samaritan. Gixxle planted among his people the idea of a new candidate to challenge the incumbent mayor of the Green District, gaining the hostility of the older generation goblins that support his father. Leslie got a new and improved hammer, courted Lady Halone Elafir with lukewarm success, and brewed his potions of healing. Cassius returned back to his hometown and was given the last remnants of the goliath goddess of mercy, beauty, and love Iallanis' essence, blessed by her radiance. Kharina traveled with Cassius, besieging him with flurries of questions during the long airship ride, and then ingratiated herself with the local critters of a mountainous hot spring, ultimately befriending a giant tortoise and ram. Lexicon intently learned new spells, inscribed soul scrolls and lexes, furnished her tower, pasted over her windows with newspapers, shifted from one disguise to another, and glared suspiciously at everyone.

**Nightal 20 (Winter Solstice) (Day 123):** The party split up and faced off against one another in a practice sparring match: Lexicon, Kharina, and Gixxel versus Cassius, Leslie, and Sinna. A great deal of hamster ball mayhem, sexy hammer transformations, charging elks, automatic crossbow action, vicious face poundings, and earth explosions ensued. The party sailed to Neverwinter's on Nen's vessel via a watery portal, traversing 200 miles in minutes with Sinna more or less retching the entire journey. At Neverwinter, the party was greeted by Yahzantar of the Pale Tincture, who proposed a deal that neither party sell "secrets" on the other for two rounds, to which Sinna and Lexicon agreed. The party then split up to buy and exchange secrets. In the evening, they made a decent display at the Opening Ceremony. Too bad, the Silvermoon's Lily guild that followed showered coins on the audience.

**Nightal 21 (Day 124):** Round 1 of the Grand Tournament. The party faced off against Neverwinter's Shadowpact. From the secrets obtained the previous day, the party knew that their opposing team as composed of a longbow ranger, Dragonborn fighter, human female fighter, human male cleric (disguised as a fighter and the leader of their party), wizard, and bard. The arena was primarily vertical terrain, a great wall with platforms, leading to long fall to a wood floor composed of mimics.The order of fallen were as follows: Gixxle, Dragonborn fighter, human female fighter, wizard, bard, ranger, and cleric. Bad Company prevailed and honored their defeated opponents, somewhat regaining the favor of the crowd. However, upon learning that the Shadowpact team had obtained a secret that implicated the Pale Tincture, Cassius shouted the secrets of the Pale Tincture to the crowd outside the arena. The party discovered that it was the dragon Venomfang that sold the secret.

Bad Company face off against Baldur's Gate Ashen Sunder next round. The Pale Tincture handily beat Mirabar's Iron Wolves, High Haven's Steel Veil Team A beat Riptide, and Neverwinter's Clock beat Snekja.

Prior to tomorrow's battle, the party sought out information on their opponent. The party all chipped in for the Ashen Sunder yellow secret, but Cassius had found two yellow secrets on Bad Company. The first was labelled "greatest weakness" and other "Lexicon" and "deepest, darkest secret." He used the party's funds to buy the former and his own to see the latter. The weakness was that Leslie could be taken down if he lost his hammer. The secret was an image of Lexicon's true form, which she keeps hidden with a daily illusion ritual. However, Cassius only reveals the weakness to the party. Sinna discovered that the wizard's robes dropped cinders. Lexicon discovered that the armor was fire resistant and magically enhanced, and that the warlock used a double armor system that dealt damage upon being hit. Lexicon and Cassius went back for Ashen Sunder yellow secret to find that the leader, Ahnan, had mastered the "Ashen Sunder," a devastating magical smite that he would use to take out the first opponent he hits. Kharina, Gixxle, and Leslie promoted the Bad Company brand and garnered crowd support.

**Nightal 22 (Day 125):** Round 2 of the Grand Tournament. That party faced off against Ashen Sunder, which consisted of a wizard, tiefling warlock, elf rogue, cleric, human paladin, and human dwarf. Cassius took the Ashen Sunder blow the first round and fell, but absorbed a great deal of damage and forced the use of a number of spell slots to be used on him. The area was a tripartite terrain: two towers connected by a bridge, surrounded by water, and bookeneded by two dark forests with a sinister hidden creature in its depths. The order of fallen were as follows: Cassius, human paladin, dwarf paladin, tiefling warlock, and wizard. The elf rogue and cleric surrendered.

Bad Company face off against Menzoberranzan's Pale Tincture next round. The Pale Tincture beat Daggerford's Last Dagger, Silvermoon's Lily beat High Haven's Steel Veil Team A, and Waterdeep's Etcetera beat Neverwinter's Clock.

Upon learning that the party would be facing off against Pale Tincture, Cassius tells Lexicon about the secret he had found on her. The party asks Lexicon to explain the secret, but she gives them only lies and dismissive remarks. Upon exiting the arena, the party foundPale Tincture waiting for them wearing masks with Lexicon's true form. Lexicon spent the rest of the day listening for conversation regarding her secret, while the party discussed their plan of attack against Pale Tincture and sent them jars upon jars of dead spiders.

That evening, three assassins slipped into the female party members' bed chamber at the Beached Leviathan under the cloak of a silence spell. They stabbed Lexicon in the heart three times, killing her. However, Nen attacked the assassins as they turn to flee and awoke Sinna and Kharina. Kharina rushed over and revivified Lexicon. As Lexicon interrogated the captured assassin, the party hear that they had been sent by "Manthar" for 20,000 silver. Nen assessed that they were A rank mages from a dark guild. As Kharina stared in horrorat her bloody hands and sought solitude in a nearby closet, the party party demanded that Lexicon tell them the full story. She reluctantly told them a few veiled bits of information.

**Nightal 23 (Day 124):**  Lexi goes after Manthar, gets her ass kicked. Rest day.

**Nightal 24 (Day 124):** Round against Pale Tincture. Win.

**Nightal 25 (Day 124):** Rest day. Try to find secrets on Lily.

**Nightal 26 (Day 124):** Round against Lily. Loss.

**Nightal 27 (Day 124):** A match. Olivette wins.

**Nightal 28 (Day 124):** Go home. Gets message about Ibizato tower. Goes to tower. Defeats Qua'nomag, third lieutenant to Orcus. Come home.

**Nightal 29 - Hammer 18 (Days 124-143):** Break

**Iron Age 290**

**Hammer 19 (Day 144):** Get mission. Board train to near Bordton, arrive at station at noon. Carriage to Bordton, arrive in evening. Cause scene and establish authority. Do some light sleuthing.

**Hammer 20 (Day 145):** Visit crime scene. Do more investigating.

**Hammer 21 (Day 146):** Gixxle, Leslie, and Kharina went to visit the druids of Cryptgarden and question Sumia. Kharina stayed behind to geek out over animals and nature. Lexicon went to perform at the Scarlet Satyr, enthralled Marwood Notz, and was led to the Registrar where she got the address for one Donald Coldwater. The party discovers that Donald is a distant relative of Frickard. Cassius, Sinna, and Leslie visit the tenements looking for Donald. They survived the explosion of alchemist's fire, apprehended Donald, and discovered incriminating evidence. The party finds the Godsbane tree on Dolores' property.

**Hammer 22 (Day 147):** Lexicon questions Riley Honeymeadow. The party calls the council, brings Donald, recounts their investigation, and accuses Dolores Pine. Donald is killed during an escape attempt and Dolores is executed. The party returns to High Haven that evening.

**Hammer 23 (Day 148)-Midwinter- Alturiak 1 (Day 157):** Break

**Alturiak 2 (Day 158):** Travel to Red Larch with army.

**Alturiak 3 (Day 159):** Travel to Red Larch with army.

**Alturiak 4 (Day 160):** Travel to Red Larch with army.

**Alturiak 5 (Day 161):** Travel to Red Larch, fight goblins, free Red Larch

**Alturiak 6 (Day 162):** Meet caged man. Traveled into the Sumber Hills. Towered up at night.

**Alturiak 7 (Day 163):** Traveled into the Sumber Hills, find earth cult settlement.

**Alturiak 8 (Day 164):** Lexi Training Day 1

**Alturiak 9 (Day 165):** Lexi Training Day 2

**Alturiak 10 (Day 166):** Open up the magic passageway. Challenge of the Iron Fists, lost Cassius. Towered up at night.

**Alturiak 11 (Day 167):** Travel back to Red Larch. Towered up at night. Gixxle got 50 kobolds.

**Alturiak 12 (Day 168):** Travel back to Red Larch. Gixxle met with king of kobolds. Got 30 more. Arrived in evening. Party met Lucky, hung out at tavern for rest of evening.

**Alturiak 13 (Day 169):** Travel to Womford.

**Alturiak 14 (Day 170):** Travel to Womford, arrive in early evening. Yuanti fled. Gixxle and Lexi investigate with Kobolds.

**Alturiak 15 (Day 171):** Travel to Summit Hall.

**Alturiak 16 (Day 172):** Travel to Summit Hall, arrive in early evening. Enemy troops mobilize. Gixxle, Lexi, and Klaquirk attempt to take out catapults. Dragon flies by, but no attack. Lexicon learns that the enemy will attack in 7 days.

**Alturiak 17 (Day 173):** Sinna is taken by Cia for training (5 days). That morning, the party attacks the ports, wipes out the orcs, scatters the Yuanti, and reclaims Lucky's ship. The dragon appeared in the water and took out a big chunk of the mercenary corp.

**Alturiak 18 (Day 174):** Sinna Training Day 2.

**Alturiak 19 (Day 175):** Sinna Training Day 3.

**Alturiak 20 (Day 176):** Sinna Training Day 4.

**Alturiak 21 (Day 177):** Sinna Training Day 5. The Battle of Summit Hall begins. Venomfang arrives with reinforcements. Sinna limit breaks, calling forth "Comrade," a giant suit of armor that she operates from within. Kharina and Leslie held the front gate with her. Gixxle faced off against the dragon to protect his kobolds. Lucky's ship was attacked by the dragon and Lucky blew it up. Lexicon took out the catapults.

**Alturiak 22 (Day 178):** Sinna rests (level 4 exhaustion). Gixxle goes to discover a font of magic for his limit break. Cassius and Kharina go to pursue the remaining orcs. They encountered a mimic and requested assistance from Lexicon and Leslie. The party meets Wisp and Zanis and continue to explore the orc caves, which turn out to be the ruins of Besselmar. Sinna is attacked by a mutant bugbear bearing the badge of the dark guild Shadowflame, who steels the Flame Sword. An emissary of the Dragon, The party decide to go after the Trident and Sword at Riverguard Keep.

**Alturiak 23 (Day 179):** Sinna rests (level 3 exhaustion). Cassius, Kharina, Leslie, Lexicon, Wisp, and Zanis travel with the griffins and cavalry to Riverguard Keep. However, they discover that the Trident and Flame Sword are with a group of barges. The party attacks and it goes badly: Wisp, Leslie, Rage and Niko are downed; Lexicon loses her tower; but fortunately no one died.

**Alturiak 24 (Day 180):** Sinna rests (level 2 exhaustion). The party travels back to Summit Hall.

**Alturiak 25 (Day 181):** Sinna rests (level 1 exhaustion). The party travels North toward the Sumber Hills to find Venomfang's lair. The griffin riders of Summit Hall harry the

**Alturiak 26 (Day 182):** Sinna awakens fully recovered. The party continue to travel North into the Sumber Hills. That evening, the party finds Venomfang's lair guarded by a small settlement of orcs.

**Alturiak 27-Ches 5 (Days 183-191):** The party travels back to Summit Hall and High Haven.

**Ches 6 (Day 192):** Gixxle asks group to meet him in Cassius' cave. Gixxle goes home and finds his brother is petrifying, gives his brother his bracelet. Gixxle's father shows him a reddish humanoid creature chained underground named Shawhnn. Gixxle meets with group and tells them of the connection between Orcus, the four mages, and the Rakshasa and possibly the Order of Erathis. Cassius receives a message from Aries to meet with her tomorrow at noon.

**Ches 7 (Day 193):** Sinna gets a visit from Cia, who requests her aid for a two-month assign to help rebuild Cia's armor collection. Cassius and Lexicon visit Aries and find that she has had two prophecies: the first is that Bad Company is needed in High Haven in the imminent future, which was interrupted by the second was of an rising power that needed to be dealt with (Cyric).

**Ches 8 - Greengrass - Mirtul 6 (Days 194-253):** 2 month break. Leslie gets married on Tarsakh 10.

**Mirtul 7 (Day 254):** Orcus attacks High Haven.

**Mirtul 8-12 (Days 255-259):** High Haven recovers. Aries tells Cassius and Lexicon that Orcus' power trail goes South, to the isle of Chult, where a tomb will appear in a week. Mordenkainen agrees to help create a time bubble. For the next 5 days, Bad Company prepares for Chult.

**Mirtul 13 (Day 260)/Chult Day 1:** Bad Company boards Nen's ship, The Sudden Crash, and travel to Chult where Mordenkainen sets up a time bubble. The Steel Veil contingent rents out the entire Honeydew Inn. Bad Company explore Port Nyanzaru. That evening, following an evening of drunken revelry at the Miel Inn in the Merchant Ward, a giant stone block falls on Leslie and Sinna. Leslie pushes Sinna out of the way and the stone block crushes his collarbone and left shoulder. Leslie sees someone who may have deliberately cut the stone stock to fall on them: a woman with glowing yellow serpentine eyes and a long braid with the sides of her head shaved. Leslie is taken to the palace of Merchant-Prince Wakanga o'tamu who applies healing magick on Leslie. Cassius is given permission to replicate a priceless map of the exterior of Chult. Filled with guilt over Leslie's injury, Sinna gives up drinking.

\***Mirtul 14-15 (Day 261-162)/ Chult Day 2-3:** Leslie recovers from his injuries and Bad Company investigates information about the geography of Chult. Sinna hires Hew Hackinstone to guide Bad Company through the jungles. The locals reveal the blight is cyclical and will end when the light shines off the shell of Unkh and blinds the vengeful eyes of Ubtao. Lexicon purchases a tricerotops from Merchant-Prince Ekene-Afa at a reduced price in exchange for a magical favor. Bad Company decides to head toward Mbala, home to a shamanistic tribe that regularly traded with Port Nyanzaru until recently.

\***Mirtul 16 (Day 263)/ Chult Day 4:** Bad Company meets their guide at the mouth of River Shoshenstar, where they are ferried to the ruins of Fort Righteous. Kharina tames an Axebeak and Sinna climbs into a filth-ridden latrine to retrieve a magical weapon. Gixxle, Cassius, Sinna, and Llewellyn undergo the challenge of the Temple of the Crocodile God. Bad Company spends the night at Fort Righteous.

\***Mirtul 17-18 (Day 264-265)/ Chult Day 5-6:** Hew tells the party that Fort Vengeance is full of mercenaries that has a habit of forcefully recruit explorers and that he knows of a roundabout route to Mbala. Bad Company defer to his guidance and travel through the jungle. They find a corpse tied to a tree warning of an allosaurus and faces drawn on the trees by a local goblin tribe.

\***Mirtul 19-23 (Day 266-270)/ Chult Day 7-11:** Hew guides Bad Company to an abandoned mine in the Mistcliff Mountains. Gixxle hops into a mine cart and goes careening down the shaft, Cassius chases after him, while the rest of the party follows at varying degrees of pacing. At the bottom of the shaft, the party runs into a red dragon, who demands a magical item as tribute for passage through, which the party obliges. The red dragon recognized Hew and snatches him into her claws. Sinna pays an additional fee for his life. Once past the dragon, the party interrogates Hew, who admits that he had no intention of leading them to Mbala and only wanted to use the party to defeat the dragon. Ultimately, Bad Company leaves the fate of Hew to Lexicon and Gixxle, the latter of whom deals the killing blow. The party travels through the end of the mine and comes out along the coast of the Mistcliff Mountains.

\***Mirtul 24-30 (Day 271-277)/ Chult Day 12-18:** Bad Company travels along the coast of the Mistcliff Mountains.

\***Kythorn 1-6 (Day 278-283)/ Chult Day 19-24:** Bad Company travels inland to Mbala and saw a herd of stegosaurs and a shrewdness of apes and through rolling hills.

\***Kythorn 7 (Day 284)/ Chult Day 25:** Bad Company climbs up the steep side of the mesa of Mbala and finds a the ruins of a village and a mountain of skulls. A solitary hut emits a line of smoke. Outside is an enormous pig. Cassius approaches the hut and finds a blind old woman. She tells him that the Pterafolk killed off most of the inhabitants of Mbala with a few survivors scattering into the jungles. She offers Cassius a deal: the location of Omu, the source of the Undead, for either the hair and nails of the command of Camp Vengeance or the scales of Saja N'baza. Bad Company decides to go after Saja N'baza in the floating and climb back down the mesa of Mbala.

\***Kythorn 8-10 (Day 285-287)/ Chult Day 26-28:** Wisp relays information to Lexicon from Bah Jite that there are approximately 300 Manthar mercenaries at Fort Vengeance and Bort Beluarian partnered with clerics from the Order of Erathis. Bad Company travels to the ruins of a ziggurat to kill Saja N'baza. A storm begins and Lexicon is almost hit by a falling tree downed by lightning. Bad Company passes through hills and Leslie sees a troll dragging its kill into its lair. Casius finds a map to Vorne etched into a tree.

\***Kythorn 11 (Day 288)/ Chult Day 29:** At dawn, Sol offers Lexicon servitude as his warlock for an act of loyalty: to place her hands on the nearest mountain and blow it up. The rest of Bad Company heard this exchange and a division grows as to how Lexicon should proceed. Bad Company cross a wide river.

\***Kythorn 12 (Day 289)/ Chult Day 30:** Another day of heavy rains. Bad Company arrive at a meadow of white orchids and chwingas emanating strong conjuration and abjuration magic. Sinna speaks with the orchids and finds out that the ziggurat houses a serpantine oracle and will only allow one person to pass after completing a series of challenges. The first section is filled with thorns requiring each entreat to tell something evil they had done — Kharina, Sinna, Cassius, Gixxle, and Leslie pass. The second section contained a horde of snakes that only allows those who have been kind to the natural world to pass — Kharina, Sinna, and Cassius pass effortlessly, Leslie passes with some difficulty. The final section is narrow and Sinna and Cassius begin climbing. The stairs transform into a crumbling climbing challenge. Cassius narrowly outlasts Sinna and is granted entrance to the oracle. Inside, Cassius encounters a pterodactyl humanoid and a human man with an icy blue ring. Yuan-ti oracle Saja N'baza tells Cassius that the source of the Undead is in the hidden city of Omu between the Peak of the Flames and Valley of Lost Honor. A strange power has emerged there allied with red wizards and Ras Nsi, a yuan-ti. She tells Cassius that a red wizard is at the Heart of Ubtao and grants him the Boon of Understanding. She also identified the old woman in Mbala as the hag Nanny Pu'pu.

\***Kythorn 13 (Day 290)/ Chult Day 31:** Bad Company decide to split: Lexicon, Cassius, Kharina, and Leslie would go the nearest mountain to fulfill the act of loyalty to Sol while Sinna, Gixxle, and Llewellyn stayed by the orchid meadow. When Lexicon touched the base of the mountain, she was paralyzed by the sheer force of Sol's power crashing through her and into the base of the dormant volcano and into a shared line of lava ringing the entire island, bursting open active volcanos and activating one dormant volcano after the other. The entire island shakes with power. Kharina and Leslie attack Lexicon trying to stop her, while Cassius steps to defend her while she completes the act of loyalty. Meanwhile, Llewellyn summons Aries with a celestial key, revealing to Sinna and Gixxle that Aries was a celestial spirit. However, there was nothing she could do. Eventually, Kharina limitbreaks to transform Neko in to a large dragon that breaks Lexicon's hold from the mountain and interrupts the activation of the dormant volcanos. Kharina punches Lexicon demanding an explanation.

\***Kythorn 14 (Day 291)/ Chult Day 32:** Lexicon, Cassius, Kharina, and Leslie travel back to the orchid meadow to rejoin Sinna, Gixxle, and Llewellyn. A very tense discussion takes place among Bad Company and in the wake of the nearly catastrophic explosion of all the volcanos on Chult, a strong division grows within Bad Company. Sinna and Gixxle tell Lexicon that they will kill her if she tries anything like that again, Leslie grows cold to Lexicon, and Kharina tells Lexicon that she is disappointed in her. Only Cassius stands by Lexicon and tells her to take Sol's power.

\***Kythorn 15 (Day 292)/ Chult Day 33:** At dawn of \*Kythorn 15, Lyra tells Lexicon that Sol has accepted her act of loyalty. Lexicon asks for three days to consider the deal. Bad Company travels back to Mbala to kill Nanny Pu'pu.

\***Kythorn 16 (Day 293)/ Chult Day 34:** In the evening, Sinna tells Llewellyn about Mormesk and, after seeing through his deception, makes the hard decision to sever ties with him. Llewellyn uses his enchantment breaking powers to kill the spirit of Mormesk. All of the sudden, a huge creature with the face of a fanged female gorilla and the body of a snake rushes out the trees and bites down on Sinna, carrying her deep within the jungle. Bad Company rushes after Sinna and manage to wrest her from the abomination. Gixxle examines on the downed flying monkeys and notes that it is a monstrosity with sewn-on wings.

\***Kythorn 17 (Day 294)/ Chult Day 35:** Lexicon accepts Sol's deal.

\***Kythorn 18 (Day 295)/ Chult Day 36:** Bad Company continue travelling back to Mbala.

\***Kythorn 19 (Day 296)/ Chult Day 37:** Bad Company arrive at the base of the mesa to Mbala and find an overgrown waystone, which they clear to open up the passage back to Port Nyanzaru.

\***Kythorn 20 (Day 297)/ Chult Day 38:** Bad Company climb up the mesa to Mbala to ambush Nanny Pu'pu. After Gixxle crushes Nanny Pu'pu's hut, the party are ambushed by flying monkeys and the gorilla-snake abomination and realized the figure inside was just a polymorphed Pterafolk. Cassius battles the giant pig, which vomits acid on him, and brutally punches the pig in the balls. Leslie defeats the gorilla-snake abomination by throwing a bomb into its mouth, which ends the battle. However, the chaos magick opens up a large, seemingly bottomless hole into which Leslie nearly falls. Bad Company climbs down the mesa and using Kharina's Pass Without a Trace, fast-travel back to Port Nyanzaru.

\***Kythorn 21 (Day 298)/ Chult Day 39:** Bad Company travels through the waypoint and arrives in Port Nyanzaru at sundown. As Lexicon travels through the streets, she finds her disguise magick ripped away by a thrall of the Order of Erathis. Heart pounding, she slips into an ally until the Order of Erathis contingent passes.

\***Kythorn 22 (Day 299)/ Chult Day 40:** Bad Company decide to take a few days to rest up in Port Nyanzaru during the Unkh festival, a holy festival celebrating the end of the blight. Sinna furiously forges in the tower. Kharina explores the bustling market purchasing souvenirs for the entire guild and pastries for Sinna. Gixxle fishes in the nearby port with Cassius. Leslie relaxes in the tower. Lexicon spies on the Order of Erathis and Manthar mercenaries. A Manthar commander, Thept, approaches the Honeydew Inn with an Order of Erathis unit to inform them of the illegality of their forays into the jungle and to offer them a job, but is met with aggressive hostility. Cassius, Lexicon, and Gixxle go visit Merchant-Prince Jobal to obtain a charter of exploration. Kharina tries to visit Princess Zanthi and is denied entrance into the palace. However, she gets Merchant-Prince Jessamine to agree to an audience with the Princess should Bad Company vanquish the blight. Sinna and Leslie go to the Manthar mercenary compound to apologize to Thept to repair relations.

A strange green light appears in the sky emanating a strong magick. Cassius has a strange dream where he witnessed a scene from the body of another. He was within ziggurat palace of a Merchant-Prince and a battle took place at the gate. Someone pulls at his arm screaming "you've lost control of them."

\***Kythorn 23 (Day 300)/ Chult Day 41:** Wisp startles Sinna awake to tell her a vision from her god. Wisp saw the spirit of Mormesk join with the spirit of a hag and climb out of a large, bottomless hole to seek vengeance against Sinna.

Cassius and Leslie enter in the Unkh Festival gladiatorial tournament. Lexicon, Kharina, and Gixxle watch from the stands, scattered in the event intervention was necessary. Sinna continues to furiously forge in the tower. Almost half the contestants are immediately culled by a strong magical wind that threw them into spikes all along the arena. Then a battle royale rages until there only stands Leslie, Cassius, a frost giant, the gladiatorial champion, and a small horde of allied skinks. Leslie is nearly downed by the frost giant and surrenders. The skinks stand by as Cassius takes down the gladiatorial champion. The frost giant then faces off against Cassius, swinging down his huge frost axe again and again until Cassius was barely standing. However, Cassius was not one to surrender. Leslie, fearing the worst, knocks out Cassius. The skinks, sensing an opportunity, descend in a stabbing frenzy upon Cassius. Lexicon stands up in her seat and casts a powerful healing spell on Cassius and Leslie. Cassius awakens and surrenders. The crowd cries foul on the mage that dared cheat in their holy festival to fend off the blight. Lexicon attempts to Dimension Door out but is thwarted by a counterspeller in the audience. She attempts to flee but is restrained by a counterspeller mage who dispels her disguise, Saurus guards who slash through her guild tattoo and hold her tongue, and the livid crowd.

Lexicon is carefully taken from the arena, stripped of her possessions, and placed in a cell to await her fate. Merchant-Princes Ekene-Afa and Jobal come to her and tell her that such a blasphemous crime demands instant execution. Lexicon accepts sole responsibility for the act, writes her final note, and negotiates for some of her possessions to be returned to her party. Using his massive tetsubo, Merchant-Prince Ekene-Afa smashes Lexicon's head in.

Cassius and Leslie were taken prisoner by the city guard. For simply having been a part of the blasphemous cheating, they are sentenced to a mouth fighting the undead at Camp Vengeance.

\***Kythorn 24 (Day 301)/ Chult Day 42:** Cassius and Leslie are shipped off the Camp Vengeance. Those remaining of Bad Company (Sinna, Gixxle, Kharina) try to figure out what happened to their missing companions. Lexicon's ashes and some of her belongings are returned to the party. Llewellyn introduces them to a local spy he had found, Favour. Bad Company decides to follow Cassius and Leslie to Camp Vengeance to make sure they are okay. The party manage to get their hands on Lucky's boat, The Smiling Lady, as its owner had also been hauled to Camp Vengeance for being too successful at the gambling tables.

\***Kythorn 25-26 (Day 302-303)/ Chult Day 43-44:** The Smiling Lady travels up the river. Meanwhile Cassius and Leslie arrive at Camp Vengeance and are shackled to a chain gang of prisoners. They are marched for a day deep into the jungles where they serve as bait in a battle against the undead. Cassius and Leslie both manage to fight, but the regular prisoners are cannon fodder.

\***Kythorn 27 (Day 304)/ Chult Day 45:** The Smiling Lady drops off Favour, Kharina, and Llewellyn on the side of the river with Fort Vengeance and then cross the river where it anchors. Favour, Kharina, and Llewellyn scout Fort Vengeance.

Gixxle and Sinna see a grungling army fleeing from the forest and crossing the water as the blight spread across the river toward Fort Vengeance. Also, for the last few days, Gixxle has noticed his extremities becoming more stiff; now, his limbs and joints were petrifying at an unprecedented rate. Gixxle and Sinna decide to return back to Port Nyanzaru to seek the aid of Merchant-Prince Jessamine, a well-known potion maker. They rush back to the city at breakneck speed and Sinna carries Gixxle to Jessamine. However, she tells them that she deals in poisons and cannot help them. So, Sinna and Gixxle travel back up the river.

Favour, Kharina, and Llewellyn return to the river to find The Smiling Lady gone and an enormous horde of undead. They flee back to Fort Vengeance and give a few minutes' warning before the encampment is attacked. Two liches on undead brontosaurs controlled the undead, who swarmed the camp. Kharina and Favour faced off against the liches while Leslie held the front gate. Favour was pummeled and swallowed by an undead gorillan. Seeing the dire tide of battle, Cassius limit broke without the safety net of the Steel Veil. Turning himself a fiery inferno, he obliterated one of the liches, and himself with it. Kharina's tetsochotyl, Q, picked up Leslie and flew him to the other lich, whose head he smashed in. Llewellyn rushed over to Cassius and using his golden key, summoned Aries, who painstakingly reconstructed the pieces of Cassius back into existence.

On the Smiling Lady, Sinna tends to Gixxle as he is rapidly petrifying. Gixxle writes his final farewell letter before his arms are turned to stone. The pain is excruciating, but he refuses to take his own life. As the stone overtakes him, he awoke in the realm of dragons and sees his dragon. He is told that the petrification was a gift from the dragon to the enlightened goblins, but that the pain was a curse from Orcus. Gixxle awakens to find that he is transformed into a dragon. He flies around the ship, blowing his breath into the air. He is now a dragonborn. Overcome with the day's events, Sinna starts drinking again.

\***Kythorn 28-30 (Day 305-307)/ Chult Day 46-48:** At Camp Vengeance, the party helps the encampment recover from the attack. Cassius and Leslie are pardoned, but are told they cannot return to Port Nyanzaru until the month is up. Gixxle and Sinna continue to travel back to Fort Vengeance. Sinna discovers that she can see Mormesk when she drinks.

\***Flamerule 1 (Day 308)/ Chult Day 49:** At Camp Vengeance, the priestess of Erathis performs a ritual that summons the phylactery of the lich captured in the jungle. The lich starts to reform. Llewellyn, Leslie, Favour, Kharina, the priestess of Erathis, the Confessor, and Cassius sign a blood pact with the lich (Rashdakan): 24 hours of questions in exchange for its freedom and 24 hours of mutual non-harm. The party learns information that the Red Wizards of Thay have been enslaved by Acerak who controls the Soul Monger and is currently under the control of Orcus, the existence of the rebel Red Wizards, and what awaits them at Omu (The Tomb of the 9 Gods). Kharina bombards the lich with an endless barrage of questions until he dimension doors himself away the moment the 24 hours was up.Bad Company decides to travel to the Heart of Ubtao, where one of the three guardians of the island supposedly resided.

\***Flamerule 2-3 (Day 309-10)/ Chult Day 50-51:** Sinna makes armor for Cassius and Leslie. The party cleans off one of the waystone in the center of the priestess' tent. Favour hears a strange drumming and voice from the waystone that says "It's you" and gains the ability to transform into an ancient Cave Lion. Favour and Kharina return to Port Nyanzaru to purchase supplies.

\***Flamerule 4-5 (Day 311-312)/ Chult Day 52-53:** Bad Company travels through heavy rains.

\***Flamerule 6 (Day 313)/ Chult Day 54:** Bad Company took a detour to map the local terrain.

\***Flamerule 7-8 (Day 314-315)/ Chult Day 55-56:** Bad Company come across a pair of grunglings. One had injured its leg. Cassius heals the grungling. The grateful grunglings give him a pack of spiced fish and draw with mud markings on his face.

\***Flamerule 9-10 (Day 316-317)/ Chult Day 57-58:** It was a neutral day. The party finds some huge tracks.

**\*Flamerule 11-12 (Day 318-319)/ Chult Day 59-60:** Bad Company finds the a derelict fisherman's hut that appeared to belong a deceased, retired adventurer. The party finds a magical trident and 400 sp.

**\*Flamerule 13-14 (Day 320-321)/ Chult Day 61-62:** Bad Company runs into a trap. Cassius manages to evade but Gixxle and Leslie are hit in the back by it.

**\*Flamerule 15 (Day 322)/ Chult Day 63:** Bad Company find a lone hunter slain by undead and 3 magical arrows and 20 sp.

**\*Flamerule 16 (Day 323)/ Chult Day 64:** Bad Company find themselves before a floating obelisk with three large pillars. Favour scouts ahead and see only one lich, who bellows out "Show yourself, you murderous bitch." A three-way battle ensues among Bad Company, the Red Wizards, and Mormesk/Nani Pupu (supported by an army of sewn-together creatures). Favour had the hair on the top of her head disintegrated and cut off the hand of one of the Red Wizards. Cassius takes a Power Word:Stun from one of the liches, Leslie goes to assist him. A T-Rex joins the battle, nearly consuming Sinna, but is baited away by Kharina. Sinna finishes off one of the liches, whose soul Mormesk consumes. Gixxle disintegrates Nani Pupu and Mormesk emerges as a wraith, who leaves the battle. The party finishes off the second

Sinna uses Twig, who vouches for the party. Bad Company is lifted up to the Heart of Ubtao, where they meet an old tree with a face. He says that the Heart of Ubtao was a world tree called the Grand Bythard and offers a boon and vision to a member of the party. The group selects Leslie. The tree offers Leslie the title and vows of The Green Knight, which Leslie takes. That night, Leslie, and those of the party touching him, see a vision of the Ras Nsi giving Zotzilaha a fake urn instead of the "Urn of Ubtao" to contain Orcus' power.

**\*Flamerule 17-18 (Day 324-325)/ Chult Day 65-66:** Bad Company travels into the greater undead lands. Amidst the foul, blighted land, they come across a field of yellow flowers. Sinna, Kharina, and Cassius awake with yellow flowers growing on their bodies and under the sway of musk creepers, parasitic creatures that invade and control a host. Favour, Leslie, Gixxle, and Llewellyn fight against their controlled partymates, trying to rip the yellow flowers out. Favour slashes Sinna's face; Kharina unleashes a burst of spores that briefly charms Leslie; Gixxle pins Cassius in a magical earthern grasp; but eventually the flowers are pulled or cut off rendering the hosts unconscious. The roots of the musk creepers had to be dug out of the flesh of the Sinna, Kharina, and Cassius.

**\*Flamerule 19-20 (Day 326-327)/ Chult Day 67-68:** Bad Company travels through heavy storms.

**\*Flamerule 21-23 (Day 328-330)/ Chult Day 69-71:** The weather cleared up. Bad Company spend an extra day mapping out the nearby terrain.

**\*Flamerule 24 (Day 331)/ Chult Day 72:** Bad Company reaches the base of Kir Sybal. Favour finds a cave with a thunderbird egg and gives it to Kharina. In Kir Sybal, the party is met with Ashara who takes them to meet Queen Mwaxanare. They discover the aarokocra serve the royal descendants of Omu. Ashara tells them about a powerful entity in Nangalore that fends off the blight. Bad Company spends some time in the library with Nah, the young inventive prince who desperately yearns to fly, and learn that the entity is Queen Zalkore, a queen of Omu banished for partaking in an evil ritual that gave her beauty and power. In seeking soldiers for the party's attack on Omu, Gixxle gave a display of power that resulted in Queen Mwaxanare declaring that she would marry him. The party also finds out that in addition to the Ras Nsi and his serpantine fighters, there are also gargoyles and King Tyrantus (a T-Rex).

**\*Flamerule 25 (Day 332)/ Chult Day 73:** Bad Company travels into Nangalore with Ashara. They find themselves in a beautiful and vibrant hanging garden flush with vegetation. Leslie finds the corpse of a scholar dressed as a mage of Waterdeep and a Folding Boat and 15 gold pieces. Favour, Kharina, and Leslie succumb to the charm of the black orchids and briefly romp around before Leslie restored them all. Eventually, the party meets Queen Zalkore, a veiled medusa, and learn that she made a deal with Dendar the Night Serpant, was banished from Omu and thus was unable to save her beloved, the former King and once Ras Nsi of Omu, and now guards his ashes. In exchange for a promise to torture and kill Ras Nsi, she gives them a bottle of dark liquid made from the black orchids. Favour and Kharina both drink and have a vision of Omu being attacked by the undead that the Ras Nsi lost control of and the Ras Nsi running to the Urn of Ubtao and planning to sacrifice the prince.

Bad Company returns to Kir Sybal, where they present a black orchid to Queen Mwaxanare and she gives her support to pull away the gargoyles from Omu. The party finds another waystone. Favour again hears the drumming and a voice that says "...Favour?" and "I will help" and gains the ability to turn into a Thylacoleo.

**\*Flamerule 26 (Day 333)/ Chult Day 74:** Bad Company travels through the waystone to Port Nyanzaru. Cassius and Leslie present their pardon, which included a commendation, and get all their belongings returned.

**\*Flamerule 27 (Day 334)/ Chult Day 75:** Bad Company gather supplies in Port Nyanzaru.

**\*Flamerule 28 (Day 335)/ Chult Day 76:** Bad Company travels from Port Nyanzaru to Kir Sybal.

**\*Flamerule 29-Eleasis 24 (Day 336-362)/ Chult Day 77-103:** Kharina and Llewellyn scout out Omu. Kharina lays down a waypoint about a day from Omu. Kharina and Llewellyn discover that the rebel Red Wizards of Thay had taken over a fortified structure in Omu but had been routed by Ras N'si. The rest of Bad Company travel to Mezro where they see an illusion of Saja Z'baza's feelings of love of the city and hate of Ras N'si for his destruction of it. Bad Company travels back to Port Nyanzaru to wait for Kharina.

**\*Eleasis 25 (Day 363)/ Chult Day 104:** Kharina travels back to Port Nyanzaru through the waypoint.

**\*Eleasis 26 (Day 364)/ Chult Day 105:** Bad Company travels through the waypoint to Omu Waypoint. Favour again hears the drumming and a voice that says "the Favour?" and "You may need to run" and gains the ability to turn into an Ancient Cheetah.

**\*Eleasis 27 (Day 365)/ Chult Day 106:** Bad Company travel by foot to Omu.

**\*Eleasis 28 (Day 366)/ Chult Day 107:** Bad Company visits the shrines of Kubuzan ("Kubuzan teaches us to tread without fear and to give back as much as you take"); Shagambi ("Shagami teaches us to fight evil with honor"); and Unkh ("Unkh urges us to consider all options before acting").

**\*Eleasis 29 (Day 367)/ Chult Day 108:** Sinna, Cassius, and Leslie visits the shrine of Obo'laka ("Obo'laka teaches us to trad warily and stand in the light"). Cassius is petrified when he touches the cube with his 10 foot pole. Favour, Kharina, and Gixxle scout the Fane of the Night Serpent. Bad Company eventually solve the puzzle of the shine of Obo'laka and rescue Vahj, a petrified rebel Red Wizard. Bad Company meet with the Red Wizards of Thay. Their leader, Zagmira, tell Bad Company that the Red Wizards have a spy within the harem of the Fane by the name of Ishmal Kahl. Zagmira say they have 2 cubes. Bad Company says they will go into the Fane (with the implicit understanding that they will retrieve Ras N'si's cube from I'jin's shrine). Both groups will retrieve one more cube, and then meet at Papazotl's shine.

Bad Company enter the Fane of the Night Serpent. Much stealth and battle ensues. Bad Company extract Ishmal Kahl and manage to retrieve the Urn of Ubtao, but fail to obtain Ras N'si's cube from I'jin's shrine. Ishmal Kahl is outraged and leaves. Kharina goes after her to explain, but is unsuccessful.

**\*Eleasis 28 (Day 368)/ Chult Day 109:** Bad Company arrives at the shrine of Papazotl to find a note from the rebel Red Wizards stating that they had gone to take the shrine of Nangnang because "we know you can't stomach hurting innocents." Bad Company encounters the puzzle of the shrine of Papazotl ("Papazotl teaches us to bow before no one") and obtains the cube. Kharina asks to have all the cubes to study them overnight.

**\*Eleasis 29 (Day 369)/ Chult Day 110:** Bad Company wakes up to find Kharina and all the cubes gone. They realize that the Kharina that had rejoined them after speaking with Ishmal Kahl had been a doppleganger. Kharina is found by the slaves Bad Company had freed from the Fane of the Night Serpent and she rejoined the party. On her way back, she noticed that the Red Wizards had returned to their original fortified encampment. Bad Company pay the Red Wizards a visit. Zagmira returns all of Kharina items, stating that Ishmal Kahl had misunderstood their arrangement and offering a proposal: the Red Wizards would give all the cubes to Bad Company and distract the forces of Ras N'si in return for Bad Company retrieving the phylacteries of their masters. Bad Company agreed.

Entering the Tomb: Bad Company found the ostentatious entrance as directed by the Red Wizards. They were able to find the true entrance by using the cubes to unlock a hidden necklace that led them to the true entrance.

First Floor: Bad Company bypassed a trapped hallway. The party entered a room full of masked skeletons, a circular gong covered in roving eyes, and a sarcophagus. The masked skeletons became wights when the eye detected the party. The party defeated the wights and Gixxle was possessed by the spirit of Obo'laka. Favour found a trap door with an explosive trap. Kharina carefully set off the trap and Favour was repeatedly stabbed a wight, but found a skeleton key. Gixxle spotted an undead dwarf. Sinna was pulled into a trap that destroyed all her non-magical metal. The party found a room with a fountain with statutes of three women. The party encounter a room with a small opening that required Leslie to misty step into. He touched the sarcophagus and spoke with the doomed child and the room filled with spiders. He allowed Moa to possess him and fled the room.

Second Floor: Bad Company found a hallway with a giant adamantine propeller that was triggered by floor pressure plates. Favour turned into a cat and entered a room with three chests and a sarcophagus. Gixxle melted the propeller and the rest of the party joined Favour. After some investigation, Leslie entered the black onyx chest (and was crushed), Sinna entered the rusty iron chest (and her metal items were all corroded), and Kharina entered the icy steel chest (and suffered frozen damage). Favour pressed the buttons that triggered the damage to her partymates and was possessed by Wongo. Bad Company found a hallway with two sides sloping upwards and a satyr skeleton in yellow robes that led to a room with a sarcophagus that Moa did not recognize with checked floors and reeked of wine. Bad Company also found a small room with a devil that emitted moans of despair. Bad Company did not further investigate these rooms. Bad Company then found a door with three holes from which the snarling heads of three undead popped out. Leslie used his holy light to repel them, opening the door. Undead skeletons swarmed from the glass jars and a strange pictogram of a warrior threw spears at them. The party fought the skeletons. Favour bowed before the statue without a face, which ended the swarms. Sinna was possessed by Papazotl.

The party finds Nangnang's Tomb and see the sarcophagus encircled by a ring of salt and a giant slaad inside. Only Favour is able to see the slaad due to her Robe of Eyes as the slaad was in the ethereal plane. Kharina activates her Gem of Seeing and is also able to hit the slaad. Favour is hit several times and consumes several healing potions, which triggers a chaos magic surge that transports Cassius, Leslie, Llewellyn, and Gixxle into the ethereal plane, where they finish off the slaad.

The party finds a room with a tower of wine and a secret spyhole through which to watch the room with the mysterious tomb. Sinna attempts to drink some, but the party stops her given her known alcoholism. The party attempts to take a long rest in Papzotl's Tomb. However, late in the evening, they hear loud rattling chains that prevent any sort of rest.

**\*Eleasis 30 (Day 370)/ Chult Day 111:**

Third Floor:

Bad Company pass by a hallway with two golems in plate armor holding a chain intersecting the path. Kharina decides to play limbo under the chain and brushes the chain, which activates the two golems. The party defeat the golems.

Room with wall of history. Kharina is willingly possessed by Kubuzan.

Kharina and Sinna briefly pvp.

Creepy feast room.

Water/weapons hallway.

Find body of Yellow Banner Company member.

Crushing tunnel. Kharina runs in, gets trapped. Favour runs in. Kharina is freed. Favour is trapped, loots body, gets out.

Fountain room.

The party takes a long rest in the safe room.

Room with hovering disks.

Fight with beholder.

The party takes a long rest in the beholder room.

**\*Elient 1 (Day 371)/ Chult Day 112:**

Fourth Floor:

Bad Company finds a room with a mirror that appears to have twelve cells, nine of which were filled with a small living figurine trapped within. The party refrains from looking at the mirror.

The party splits. Sinna and Cassius explore the entryway with the four gargoyles, discovering that paying a toll of a gold coin, silver coin, and copper coin allows them safe passage past the stone guardians. Kharina finds a door with a figure reaching out from the other side, places her hand to it, and opens the door. Kharina, Favour, Gixxle, Leslie, and Llewllyn enter. They find a dark opal crown that belonged to Sadamor of Netheril, a powerful mage consumed by the very power that he had sought to use for the good of his people. The crown is worth 50,000 sp. Gixxle attempted to create a copy of the crown made of stone to place on the pillar holding the crown, but fails to create a perfect counterfeit. The doors close and two bodaks emerge from the mouth of darkness within the room. Gixxle was bitten and his health was permanently reduced. Kharina was brought down instantly by the creature's deathly stare. Eventually, the bodaks are defeated. Meanwhile, Sinna and Cassius attempt to break down the door unleashing hordes of moving, clawing statues. After some investigation, the party members trapped in the room realize that the only way to get the crown out of the room was for someone to cut off their right arm. No one was willing to do so, but Gixxle had his eye on the crown.

The party continues exploring. Cassius spots and chases after a lizard hiding in a mask. Using Kharina as a translator, the lizard agrees to travel on Cassius' shoulder. The party bypasses the gargoyle guardians by paying the toll.

Bad Company finds the Tomb of Shagambi. Sinna and Cassius enter the room and lava begins to drip from the ceiling. They blow out the candle and are teleported into a room that begins filling with water. Cassius eats an oyster on the wall and is teleported to a dark room without any oxygen. Feeling around, he finds some bones filled with air and is teleported to a room full of terracotta warrior statutes. Meanwhile, Sinna eats a snail on the wall of the water room and is teleported to a room that begins filling with sand. Sinna forces open a trap door and falls through large grinders, teleporting into the same room as Cassius. Sinna lands swearing, which causes all the terracotta warrior to turn and put their hand on their swords. The lizard crawls off Cassius's shoulder to the sarcophagus and is possessed by Shagambi. The lizard disappears through a teleportation circle on the far end and searches for the rest of Bad Company to help Sinna and Cassius, who stealthily make their way to the teleportation circle. They appear in the mirror room and the party keeps them from being sucked into the mirror's tiny cells.

Bad Company finds a door with two serpantine creatures with sharp bared fangs. Sinna liberally donates her blood to the door and it opens revealing a throne room with a scepter on a throne raised high on a dais. Three blind undead artists paint images of the party's prior suffering. Gixxle attacks one of the artists with a pelt, which unleashes an undead tyrannosaurus. The party defeats the tyrannosaurus and find a crypt attached to the throne room, which reveals a sarcophagus of a mummified queen with another scepter and a giant sun orb hanging above it. Favour kept trying to take the golden mask on the mummified remains of Napaka, unleashing several fireballs, with the party forcibly taking the golden mask from her in an attempt to figure out the mystery of the room.

Cassius accidentally brushes against the throne and went berserk. Sinna and Leslie attempted to restrain him. Leslie also touched the throne and went berserk. Eventually, Llewellyn made his way over to them and broke the madness with his aura. The party eventually find a hidden room unlocked by a key in Napaka's sarcophagus.

Gixxle returns alone to the cursed room with the black opal crown. After some time, the door opens to reveal Gixxle with a heavily bleeding stump where his right hand used to be and the black opal crown in his other hand.

The jinn looks over to the lizard on Cassius' shoulder. The lizard appears to be in a conversation with its trickster god Shagambi. The party hears the voice of Shagambi utter, "I will not tolerate this evil." Suddenly, the lizard looks to have been released from some charm and introduces itself as Aristoteles Deo Savra. Ari tells a story of how she was awakened by the necromancer Bravus of the Company of the Yellow Banner and experimented upon. She leads the party back to Bravus' body in the Tomb of Ijinn where she animates his corpse to use as a traveling vessel.

The party returns to the beholder vault and take a long rest.

**\*Elient 2 (Day 372)/ Chult Day 113:**

Bad Company return to the Tomb of Unkh because Favour wanted to be inhabited by another trickster god. The party encounters a descending staircase that ends with a chest at its base. Kharina lithely polevaults over the chest, but Sinna falls into the acid pit. The party see a miniature moving maze along the far wall with roving minotaurs and teleporting colored keys. After careful examination, Favour reaches into the maze, followed by Sinna and Kharina. Ten skeletal minotaurs emerge from hidden cells in the walls. Ari, Cassius, Leslie, Gixxle, and Llewellyn battle the skeletal minotaurs as Favour, Sinna, and Kharina search for keys in the maze. Eventually the party destroy the skeletal minotaurs. In an attempt to obtain more information about the key colors, Sinna triggers a falling boulder that crushes her and Cassius. Favour uses the black key on Unkh's sarcophagus and is willingly possessed by Unkh.

Fifth Floor:

Bad Company climb down a hole in the group via a rope that they died around one of the gargoyle statues. They find themselves in a pentagon shaped room full of decaying vegetation. There were also pools of sludge that seemed to have some sort of strange psychic property.

Bad Company proceed southward down a long hallway that reveals another long corridor with an immense stone mammoth statue on one end and a violet curtain on the other. The walls are covered with scenes of humanoids with bestial heads worshipping a black star. Sinna looks behind the violet curtain and finds a 6 foot statue of a four-armed gargoyle — three of its arms are on the statue with open hands while the fourth laid on the floor with a tight fist. Near it were the words: "Three I need, then three more, three more still opens the door." The gargoyle was surrounded by gem dust. The stone mammoth statue was triggered several times sending it rolling down the length of the corridor and into whatever hapless party member that was unfortunate enough to stand in its way. Kharina found a hidden trapezoid lock, but broke it trying to pick it.

Bad Company also found another hallway that led to a small dock with two rowboats named "predator" and "prey" in the middle of a large underground lake. There was also a rusted iron cage in the lake. The party decided not to disturb anything and head back up.

Bad Company cross into another pentagon shaped room with reliefs of black dragons and smelled of acid, which led to a control room. Papazotl warned Sinna not to turn the red dial. Kharina pulled the star lever, releasing a slow river of sludge into the room. Favour manned the control room with Gixxle, opening the third pentagon shaped room that contained five wardrobes with black hands painted on them, the symbol of the evil god Bane. However, doing so unleashed gas into the room with the decaying vegetation, turning them into shambling mounds. After defeating the shambling mounds, the party finds the corpse of Lord Brixton of the Company of the Yellow Banner.

While crossing into the room with the wardrobes, a skeleton with a key attacks Cassius, who defeats the skeleton but sends the key falling into the lake. Kharina summons Echo into the water, but a giant shadow appears in the water — an aboleth. Kharina commands the genie to grab the key. The genie does so, having to contend with the aboleth to do, and demands that the deed should count as two wishes.

To the north of the room with the wardrobes was a closed portcullis. Three red crystals sit above the portcullis, all dim. To the south was a hallway that led to a room with a golden mammoth. The party uses the star top of the lever int eh control room to make the statute rotate, sealing the room with everyone but Sinna and Gixxle in the room. Sinna manned the control room while Gixxle remained in the wardrobe room.

The golden mammoth room tells the story of the Chultan hero Ch'gakare and Isom who were both sentenced to hell. The walls were filled with scenes of the two fighting their way through the 9 hells. Those in the room fought a room of fire, spine devils, bearded devils, barbed devils, a horned devil, and an erinyes, defeating all but the last who disappeared upon seeing the prowess of the party, and were rewarded with the Skull Chalice of Ch'gakare and the gems and gold on the statue of the giant mammoth. Meanwhile, Gixxle, who remained in the room with the wardrobes felt a fear like he had never felt before as all the doors of the wardrobes flung open and tried to pull him in. Mercifully, Gixxle resisted and the wardrobes closed.

**\*Elient 3 (Day 373)/ Chult Day 114:**

Ari manned with control room while the rest of the party explored. With plenty of gems in hand now, Bad Company returns to the four-armed gargoyle, who reveals in its tight first the Eye of the Zalteck, a fabled gem that once sat on top of the pyramid of Nextal, capital of the Mazdakian empire. Sharply pointed at one end, it was supposedly used like a dagger and plunged into the hearts of sacrifices.

Bad Company returned to the portcullis, and through a combination of using the genie's final wish, shape shifting, transformation into gaseous form, and dimension doors, the party managed to make their way across. Having fulfilled her agreement, the genie opened a portal and the party saw the other side was filled with corpses. The party tried to warn her, but she stepped through and the portal closed.

Sixth Floor:

Bad Company descends stairs down to the sixth and final level of the Tomb of the Nine Gods and find themselves in large vaulted hall with a bubbling cauldron emitting green smoke surrounded by three empty rocking chairs. There is also a large cage with the tortured corpse of a being that looked identical to Favour. Much to Favour's dismay, Ari uses her necromancy to make the Favour corpse into one of her undead minions. Kharina finds and befriends three strange constructs: a straw doll, a blank-faced clay doll, and a stuff monkey. They warn her of the Sewn Sisters and she uses her gem of seeing to see three hags sitting in the empty rocking chains around the bubbling cauldron.

There is a giant door with six keyholes matching the skeleton keys, except that the keyholes were barred. Looking around, the party finds several rooms with levers that they suspect they must all pull at the same time to unbar the keyholes. The party splits into smaller groups, each tackling a room. Cassius and Ari enter a room with a glass cylinder filled with light and a lever. Ari shattered the glass cylinder with her magic. Gixxle and Llwellyn enter a room filled with flying bits of parchment that appeared to be from a spellbook. Gixxle caught several pieces which summone a mischievous and uncooperative imp that, among other things, caused Gixxle to gain 50 lbs. Kharina and Favour enter a room with scenes on the wall depicting human skeletons falling and screaming as well as a look with a strange riddle. Kharina summons Joanna and readies herself while Favour reads the rhyme end to beginning and beginning to end. The first part revealed a hidden lever while the second part opened the ceiling, reversed the gravity, and revealed a giant spinning fan of death. Both Kharina and Favour managed to hold onto something and eventually the room returned to normal. Sinna found herself in a room with a sumptuous feast, a gaunt butler, and a tapestry of a giant mouth. Sinna found that she could feed food through the mouth and throws in food from the feast until some space within the tapestry is filled. Drinking a beer for courage, Sinna reaches in and find a lever. Leslie enters a room with a two ethereal levers as well as a large mirror, an altar like table with 5 black candles, and the words "Piggy, piggy, piggy." Leslie lit the candles and says the words, unleashing a giant wereboar that he had to kill. Further exploration revealed a sixth black candle that had fallen under the table. Leslie repeated the ritual and the remaining ethereal lever turned solid in the mirror's reflection. All the smaller groups pulled their respective levers simultaneously and they could hear the keyholes unbar.

All the party members went into Sinna's feast room except for Favour and Kharina. As they looked at the doorway, they saw three hags standing there. Favour quickly read the room's rhyme beginning to end and the surprised hags succumbed to the reverse gravity dying in the giant spinning fan of death.

Bad Company opened the vault door with the skeleton keys they've collected from each floor of the tomb. They find themselves in a triangular room with an immense pit of lava, a large cylinder filled with some glowing substance connected with a giant grotesque baby form of Orcus with tentacles, and the lich-king Acererak. Upon seeing them, Acererak asked: "So, are you just going to attack?" and the party did. Ari shattered the large cylinder that was the Soulmonger, drawing Acererak's ire and magick blasts. Gixxle blasted both Acererak and Orcus with his earth magick. The tentacles grabbed at the party, catching Joanna, but Kharina desummoned her before she was dropped into the lava. Leslie, bearing the brunt of Acererak's attacks, fell unconscious twice with Favour reviving him once and trying her best to protect his body. Cassius got pulled into a extraplanar maze, but came back to deal the killing blow to the Orcus baby. The other frontline tank, Sinna, also fell as she closed in on Acererak and faced death but for Kharina using her limit break to revive her. Sinna then dealt the killing blow to Acererak with Leslie's hammer sending his lich corpse falling into the lava.

Kharina, Leslie, Gixxle, Sinna, Ari, and Llewellyn step through the portal to return to High Haven. Cassius and Favour gathered the Red Wizards' phylacteries and started to make their way back to Port Nyanzaru to see out the remainder of the year within Mordenkainen's time bubble.

**Mirtul 13 (Day 374):**

Kharina, Leslie, Gixxle, Sinna, Ari, and Llewellyn find themselves underwater in the Port of High Haven. They see a giant portal leading to a fiery, hellish plane and armies entering into the portal. The city of High Haven is deserted. Shortly after, Cassius joined the group. Favour had decided to stay in Port Nyanzaru.

Bad Company finds out that after Orcus' infant body was destroyed, his consciousness was pulled back to Thanatos, ripping a portal between Thanatos and High Haven. Steel Veil took advantage of this direct line to Orcus, sending in armies and Aries, Cia, and Ryn to the front lines. Thus, the war began.

Llewellyn gave his report on Bad Company's promotion trial: Lexicon is promoted to A posthumously, Gixxle is promoted to A rank, Kharina will be promoted to A rank once she develops an independent limit break, and everyone else remains at B rank. While left to her own devices for a while, Ari frees all the animals from a local store. Ari is inducted into the Steel Veil by Mermion. Bad Company is told that they will be the Orcus hit squad along with 2 additional members.

Bad Company meets two members of team Parcel preparing a tiefling decked out in golden robes named Vow. Bad Company and Vow are transported to Thanatos, where they meet another member of Team Parcel Miri) in one of Cia's suits. Cassius learns that his family has been located and efforts are being made to extricate them. The hit squad goes to confront Orcus in this throne room. A harrowing battle ensues. Ari and Vow were targeted by a giant skeleton and Sinna went to defend them. Cassius splits from the group in an attempt to distract Orcus and is killed by Orcus, brought back as a zombie under his control. Per a prior agreement with Cassius, Gixxle disintegrates Cassius' body. Kharina blows a hole in Orcus' chest, which Leslie teleported into in a gruesome display of power and dexterity. Sinna gets pinned by Orcus and smashed by his giant skeleton wand, and went down. Kharina deals the killing blow with an arrow through his eye.

Gixxle revived Sinna. Orcus' corpse, and his power, sunk into the ground. The squad gather what they could of Cassius' ashes and decided to destroyed Orcus' wand. As the squad turned to leave, they see Acererak sucking up Orcus' power from the ground. Kharina quickly sends an arrow at Acererak, but Gixxle steps in and takes the arrow to prevent another fight when the squad was so injured.

**Mirtul 14 - 15 (Day 375 - 376):** The squad rests. Cassius is buried under the High Haven waterfall. Gixxle tells his father the truth of the enlightened goblin's gift and curse. Grateful that his son had destroyed the greatest affliction of their people, Gixxle and his father finally appear to be on the same team. Vow joins Bad Company and commences drawing up a contract.

Bad Company finds out that there are three primary threats facing the Sword Coast: (1) a white dragon rampaging in the North near Luskan, (2) a blue dragon to the south in Calamsham, and (3) a green dragon named Taxandra, the mother of Venomfang, demanding the heads of Bad Company. A red dragon named Hoondar arrived in High Haven as her representative.

**Mirtul 16 (Day 377):** The squad meets in the dining commons of the guildhall. They are approached by a squat dark-skinned tiefling named Runt from the recently disbanded Team Killer B's. Runt asks to join Bad Company, bearing a letter of reference from Llewellyn. Gixxle asks to see his powers and Vow goes to confirm the letter of reference. Vow gives everyone in the party a copy of the long contract she has drawn up and asks everyone to sign.

**Mirtul 16 - Midsummer - Eleasis 15 (Day 378 - 467):** Break.

Leslie and Helena travel by airship to the Forest of Wyrms to find the Green Knight of the High Forest who went by the name of Gawain. He agrees to teach Leslie the ways of green knights, but tells him that he serves Taxandra. Leslie and Helena return with green glowing eyes and strange branch hand opening doors for them.

Kharina spend three months trying to find families to take in her three newly reincarnated infants. She eventually approaches Baljeon, who promises to confer with his partner Miherin and consider the matter. Kharina also worked on her limit break and has taken to wearing longer and longer sleeves.

Gixxle worked to renovate the Little Green District with his father. He also ran into Leila, Cassius' daughter, who recently joined the Steel Veil. He went on a few C rank missions with her, Galabdur, and Oauhte’le.

Ari had taken a spine of the giant skeleton in Orcus' lair and planted in it in a grove in High Haven that she had made her home. She is approached by Scholahar, who shares with her that he too was made by a cruel master. He gives her the ones of Oni he killed.

Vow helped Kharina try to find families to adopt the newly reincarnated infants. She fortified Nuria's house with a Steel Veil and helped Lirien, Imgarde, and Isidor become F rank mages. She also performed service in the name of Amaunator by holding office hours as a public notary and compiling an archive of High Haven contracts. She learned that young King Hakoom is paying his uncle Lord Castisun an inordinate amount of money to keep the Knights of Samular on retainer.

Runt spent his break learning more about Bad Company, and got to know Gixxle, Sinna, and Kharina quite well.

Sinna primarily worked on blacksmithing during the break. She also met with Zahava about learning to make the Steel Veil, but was informed that the Steel Veil was a mantle that passed to the mage with the most bonds within the guild.

A public auction was held in High Haven and its listing included the three treasures that Bad Company bought from Chult, a Dwarven Throwing Hammer, a Golden Key, and a Potion of Vitality. Sinna won the Dwarven Throwing Hammer, Leslie won the Potion of Vitality, and Bad Company pooled its funds to win the Golden Key, which turned out to be the Key for Aquarius. Hoondar, the Red Dragon, won the Eye of Zaltek.

The first Council Meeting of High Haven was held to create an alliance of the Sword Coast cities to contend with the dragon threat. However, only Lord Neverember, the lord of Neverwinter, attended. He expressed distain at the lack of the other cities at the table and turned down the alliance. He warned King Harkoon that there may be cultists in the city.

**Eleasis 16 (Day 468):** Kharina, Leslie, and Ari went to meet with Aries, who informs that Norlander Captain Odriken agreed to sail them to Luskan, and offered the party an S-rank to accompany them to go after the white dragon. They chose Schalohr. Runt, Vow, Sinna, and Gixxle went to speak with Hoondar, who was serving as emissary for Taxandra. Taxandra's original demand was for the heads of the entire party of Bad Company, but Hoondar states that she will settle for the life of one member of Bad Company or that of their child. Hoondar stated that the group had a month to decide as Taxandra finalized preparations. Vow asked for two months. Hoondar stated she will relay the request to Taxandra and that it would take a week to receive a response.

Vow was adamant about dealing with Taxandra first while others in the party believed that going after the white dragon would get them much needed allies. After a great deal of discussion, the party agreed to first get a written agreement to ally with High Haven from Lord Neverember before going after the white dragon. Vow approached Lord Nevember with a written contract, which he signed without reading to Mordenkainen's extreme dismay. Mordenkainen demanded the contract back to read over. Vow complied and he was appeased. Mordenkainen also shared that McCath the Crimson, a female tiefling fire mage from Shadowpact, went to Luskan to deal with the white dragon, Arauthator.

Vow makes a contract with Aquarius. Negotiations were volatile.

**Eleasis 17 - 19 (Day 469 - 471):** The party traveled to Luskan.

**Eleasis 20 (Day 472):** The party find the wrecked ship, pass the ring of cold, and enter Luskan.

**Eleasis 21 (Day 473):** All hell breaks loose in the evening. Runt/Gixxle/Leslie versus Iron Wolves. Vow, Sinna, Ari, Kharina versus Dragonborn soldiers.

**Eleasis 22 (Day 474):** At night, scouts say dragon is returning.

**Eleasis 23 (Day 475):** Morning, dragon fight. Dragon died. Sinna got fried.

**Eleasis 24 (Day 476):** Sinna wakes up. Travel to HH.

**Eleasis 25 (Day 477):** Travel to HH.

**Eleasis 26 (Day 478):** Travel to HH.

**Eleasis 27 (Day 479):** Feast in guild hall.

**Eleasis 28 (Day 480):**

**Eleasis 29 (Day 481):** Cantacio Alliance Meeting 2. First invasion of HH in Boldton.

**Eleasis 30 (Day 482):** Bad Company on stand-by.

**Eleint 1 (Day 484):** Bad Company on stand-by.

**Eleint 2 (Day 485):** Bad Company on stand-by. Second invasion of HH by the Horned Knight.

**Eleint 3 (Day 486):** High Haven recovers after Horn Knight's attack. Sinna revives 4 fallen mages.

**Eleint 4 (Day 487):** Bad Company goes to Waterdeep. Credentials being checked out. Gixxle arrested.

**Eleint 5 (Day 488):** Leslie's press conference. Sinna and Ari scry. Vow and Kharina go investigate Manthar, talk to Open Lord of Waterdeep. Leslie and Runt go explore city. Gixxle gets acquainted with soldiers.

**Eleint 6 (Day 489):** Bad Company goes to bar to meet with mysterious sender, finds out it is the orc seer. She gets plugged full of arrows. Ambush, interrogation, attack.Got home late, crashed.

**Eleint 7 (Day 490):** Bad Company prepare to leave for the front, arrive that evening. Meet with Acererak.

**Eleint 8 (Day 491):** Meet Titania, accept her quest. Get Leslie's wife.