recursal/Fanatic-Fandom huggingface dataset:
The counter-prophecy

Unfortunately for Dim-bo-o, his plan to establish global peace became threatened by **mass confusion!** Among the small elements that he had spread to help plant the idea of peace in the minds of the Tetractys people, Dim-bo-o possessed a beautiful song about peace. He had carefully hidden the lyrics and the sheet music in a secret location, for a talented musician to find and make a top hit out of them. Sadly, and although the sheet music reached the hands of the musician intact, **the lyrics were altered**, resulting to the confusing chorus *"All we are slaying, don't give peace a chance"!* Passionate fans of the song (including yourself!) are inspired to overthrow Dim-bo-o and his plans for peace – and this is where your big journey begins.
Items

Items are a very important part of heroes and castles 2, as they give you significant increases to damage and durability. There are 6 rarity types: **Common**, **Uncommon**, **Rare**, **Epic**, **Legendary** and **Godly**. An item's name, visuals and stats are randomly generated based on the rarity.
Godly tier items have been added, but can only be obtained in NewGame+.
Items can be acquired by winning a battle, finding a treasure chest, by crafting them at the Blacksmith in Castle Draydon or by battling in the arena.
PeaceOff Wikia

Welcome to PeaceOff! This is a multiplayer RPG browser-based game that mixes fantasy world and epic elements. Your journey begins on the land of Tetractys, the one and only continent of planet Froso, where you join **one of the 3 local tribes**. Once you're in the game, you will instantly receive a number of skill points, which will be shared among your **6 main attributes** and your **3 special signs**. Your attributes and signs can be upgraded based on your performance in the world of Tetractys and through **skill points** that you can acquire by a) completing a mission successfully, b) joining guilds and participating in tournaments and events and c) increasing your XP points.
The purpose of this game is to **travel across the 30 realms** of Tetractys and **put an end to a global peace** that forbids tribes from practicing the ancient tradition of fighting in the local arenas! In this wikia we give you useful information on how to plan your journey and make it fun and exciting, plus some good ideas on the best ways to achieve your final goal. **Why are we helping?** We cannot tell you but this: we also made the same journey a long time ago, and now we need YOU to lead the way and SUCCEED!

You can look in the game section for further instructions, smart tips and general recommendations, or visit the Appendix if you're really thirsty for knowledge! Our Index is also a useful tool in time of need.
March bravely through Tetractys, become a famous traveler and**join our company** to reveal more secrets of the game to future travellers! Good luck!

***The Pathfinders***

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What is PeaceOff

Peace Off is a **multiplayer RPG browser-based game**. Player start their journey by joining one of the **3 tribes** of **Tetractys**, the one and only continent of planet **Froso**. When joining the game, players receive instantly a number of progress units for their 6 **basic attributes** and their 3 **special signs**. These Attributes and Signs can be upgraded based on a player’s performance in the world of Tetractys, through skill points that players can acquire:
a) By completing a mission successfully.
b) By joining tournaments or events.
c) By increasing their XP points.
Battle mechanics

The mechanics of all fights are more or less similar, regardless of the opponent (whether a player has to fight against another player or a Locum makes no difference). The order of attack is determined at random but may be influenced by the technological evolution of the players. Players may deliver a second attack during the same round, if their individual statistics support it. After a player delivers an attack the next player follows the action, and so on.

**Chances of winning**
Before entering a fight, players are given the following statistics (which are calculated prior to the fight):
* The maximum damage that the attacker can cause
* The minimum damage that the attacker can cause
* The possibility of the attacker delivering a second attack during the same round
* The possibility of the attacker delivering a critical strike
* The possibility of the attacker delivering a backstab
* The possibility of the attacker dodging a hit

The amount of damage that the attacker can cause is a random number between their max and their min damage. A player's capacity to deliver a critical strike or a backstab is determined by a fixed number, based on both players' attributes; this number is determined as a multiple of the max damage.

**The importance of moral**
With every successful hit (i.e. a hit that the defender didn't dodge) the defender loses 1 point of moral. With every successful critical strike or backstab the defender loses 2 points of moral. If the defender dodges a hit they maintain their total amount of moral points. The fight ends when:
* The HP of one player reaches zero (the player is exhausted and cannot endure any further attacks).
* The moral of one player reaches zero (the player exits the battle disheartened).

In any of the cases mentioned above, players can use the relevant **release stone**, which provide an extra 10% on the player's initial HP or their initial moral, so that they can continue to fight.The use of a release stone is available only in PvE fights and not in PvP fights**. Release stone** can be used only once during each fight to boost either the HP or the moral of a player (but not both).
End of the journey

**End of the journey**
Your purpose is to force each and every Mother Locum out of the 30 arenas of Tetractys! Your journey will not be easy, and you will need to constantly improve your performance in order to face the game's challenges and the increasing powers of the Locums that you meet!
While you'll be busy marching through Tetractys and sending Locums back to their mamas, Dim-bo-o, intimidated by the onslaught of you and your co-players will seek to activate his ultimate instrument of control, the almighty **Lofty Locums**! These guys are **the most powerful of all Locums**, and have the ability to grasp on their opponent's weakness and fear **plus** to adjust automatically their fighting technique whenever they need to! The only drawback for the Lofty Locums is their speed; they are **extremely slow**, and so Dim-bo-o can only plan a limited number of interventions using Lofty Locums to prevent you from freeing the Arenas.
If and when a player manages to free all 30 arenas of Tetractys, Dim-bo-o will be bound to make his last move – send each and every Lofty Locum that he's got to fight that player! This final combat, same as every other combat against Lofty Locums, acquires a collaboration between players. A player that stands alone has no chance of making it through this last attack!
For this, we created the **Guilds**!
Guilds are basically teams where players collaborate with each other and join fighting tournaments, in order to practice and improve their skills, plus prepare for the final combat with the Lofty Locums! The idea of working with other players is substantial in PeaceOff, and to overcome the game's obstacles you will need to join the Guilds from the very beginning of your journey!
All details about your journey, your abilities, the chances to display your skills and the rewards you'll receive for your efforts are described in detail in the following chapters - the only thing you need to grasp at the moment is that you're here to fight for your right to compete with all the tribes of Tetractys, in fair play mode, and demonstrate your mighty skills! Success or failure, it's up to you; we, who have relived this experience in previous cycles of planet Froso, cannot tell you but this: it's going to be a long journey, a difficult journey, and sometimes you might find yourself tired or even discouraged from the obstacles that you come across! But fear not, as you will never stand alone – with the help of your companions, you will come to explore how exciting and thrilling this journey can be – and how much more electrifying it can become if you're determined to give it all you got!
Player equipment

**Player equipment**
Players start their journey with a number of skill points that are shared among their 6 main attributes and 3 special signs (200 points for each one of their main attributes, 15 points for their *luck*, 15 points for their *initiative* and 25 points for their *moral*). Players can also visit the store to purchase equipment items, which help boost their attributes (but not their signs). Both signs and attributes can be further increased if players place **stones** on their belts and weapons (should they own a socketable weapon). More details on how to obtain and use equipment items and other objects of Peace Off can be found in the Items section of this page.
Vek Notur

The Seer

Vek was born into captivity, in the slave pens of the Hork-Bajir.  He never knew his father, aside from that he'd been paired with his mother Kali.  He would not see his mother for long, as the Yeerks soon sent her back to work as a host-body.

Vek was discovered by the Yeerks to be a Seer, and was, as a young Hork-Bajir, held by a low-ranking Yeerk until he could be delivered to a Visser, a Sub-Visser, or another high-ranking Yeerk such as a Blue Band.  He was given to Norpo 697 therefore, for the time being.

He was taught to revere the Yeerks, but Vek was more clever than that.  He learned the truth with the help of Norpo, who–when he was reassigned to another host-body–sacrificed himself so that Vek would be free.  Or at least, that he is dead is what Vek believes to be the case.

In truth, Norpo lives.

Vek has remained hidden within the abandoned amusement park...hoping that he can figure out what to do.  But he does not have much hope...

## Personality

Vek is a very curious individual.  It's hard to keep him from sating his curiosity.  He can also be quite talkative, sometimes talking himself to exhaustion (as physically, Hork-Bajir are not extensive talkers).  He seeks to fit in among his peers, and hopes to find himself a place.  His cheerful exuberance can be infectous, or it can be annoying.
What is Peace Off

Peace Off is a **multiplayer RPG browser-based game**. Players start their journey by joining one of the **3 tribes** of **Tetractys**, the one and only continent of planet **Froso,** and with a number of skill points that are shared among their **6** **main Attributes** and their **3** **special Signs**. These Attributes and Signs can be upgraded based on the players' performance in the world of Tetractys and through skill points that they can acquire:
a) By completing a mission successfully.
b) By joining tournaments or events.
c) By increasing their XP points.
Timeline

## Yeerk Rebellion

* ??: The Yeerk rebel against the Andalites, and leave their homeworld, taking Andalite ships with them.
* ??: The Yeerks disappear into Kelbrid space.
* ??: The Yeerks enslave the Nahara, the Ongachic, the Mak, and the Sstram.
* ??: The Yeerks discover the Hork-Bajir World.
	+ ??: The Yeerks begin to enslave the Hork-Bajir.
	+ ??: The Quantum Virus is released.
	+ ??: Aldrea becomes a Hork-Bajir *nothlit.*
	+ ??: Seerow Hamee is born.
* ??: The Yeerks ally

## Jamilan's Adventures

* ??: Andalite first contact with Earth:  Warrior Jamilan intercepts a Skrit Na vessel.
	+ Alloran-Semitur-Corrass is infested.
	+ The Yeerks discover Earth.
	+ Jamilan flees to Earth and starts a life with Amanda.
* ??: The Ellimist forces Jamilan back into space, revealing to him his destiny.
* ??: Jamilan and Amanda's daughter, Nichole, is born.
* ??: Jamilan and Ethril's son, Calafir, is born.

## Yeerk Discovery of Earth

* ??: Edriss 562 explores Earth.
	+ Edriss 562 infests the first human.
	+ Edriss 562 begins the Sharing.

## 2018

* June: The *GalaxyTree*appears in Earth space, and is destroyed by Yeerk forces.
The Local market

The local market
This is the place where players can find and use the services of the 4 NPC merchants: the alchemist, the tailor, the blacksmith and the wizard. Players can access the local market through their control panel.

**The alchemist**
Players can visit the alchemist in order to transform a tool of a specific technological era into a tool of another era. This transformation can be done in exchange for gold coins or dies (players can choose which of the two they want to use). The alchemist’s service is very useful, especially if players possess too many tools from a specific era or need a bigger amount of tools from another era. The cost for transforming a tool is a much lower than the cost of purchasing new tools while learning a new technology.

**The tailor**
Players can visit the tailor in order to change the amount and the type of attributes given to them by their equipment. Equipment alterations can be done separately for each equipment-item, by re-distributing the total amount of units given by the item to a player’s attributes. The total amount of attributes remains the same. Equipment alterations can be done in exchange for gold coins or dies (players can choose which of the two they want to use).

**The blacksmith**
Players can visit the blacksmith to fully repair their weapons. Repairs are made based on the weapon’s amount of damage and can be done in exchange for gold coins or dies (players can choose which of the two they want to use).

**The wizard**
The wizard possesses the ability to separate magic stones from socketable weapons, but while doing so he has to destroy either the stones or the weapon; after doing so, he can either return the weapon with its slots emptied for new stones or return the stones without the weapon. This separation can be done in exchange for gold coins or dies (players can choose which of the two they want to use).
Global peace and the ancient prophecy

In the current era, Tetractys is in a state of **global peace** thanks to Dim-bo-o's consistent efforts. The Tetractians are more or less peaceful, but they enjoy demonstrating their fighting skills in special, enclosed spaces, the **arenas**, where they can fight each other over and over.
The peaceful era that we're at does not depict Dim-bo-o's first attempt of bringing peace to Tetractys, although this time he was more prepared than ever. When the last period of cultural growth began, Dim-bo-o spread the word of an ancient **prophecy**, which said that global peace would come to Tetractys only when the pillars of the ancient temple on the island **Territalaa** would stop casting shadow for 24 hours. The temple of Territalaa is located in the North Pole of planet Froso; the moment for the pillars to stop casting shadows eventually came, convincing the Tetractians (a superstitious population, for the most part) that their destiny lied in the hands of global peace.
PeaceOff main page

Introduction
What is PeaceOff
Planetary, Cartographic and Meteorological information
Cultural elements
Global peace and the ancient prophecy
The counter-prophecy
Locum and arenas
End of the journey

Player and missions
Player abilities
Choosing tribes
Player equipment
Battle mechanics
Missions and rewards
Daily pushback events
The moment of truth: Happy Week

Currency and supplies

Appendix
Index
Locum and arenas

The **arenas** are specially designed spaces where Tetractians practice their martial arts. They are built on the remains of ancient travel gates, which operate based on teleportation. The construction technique of these gates was lost during the last cycle of prosperity and decadence on Tetractys, however the gates are still in good function. The Tetractians became very appreciative of this lost technique over time, and for this they decided to build 30 arenas exactly where these travel gates are situated.
In an aim to restrain the counter-prophecy fans, Dim-bo-o decided to place a number of creatures in strategic positions across the continent, to control and oversee the maintenance of peace. These creatures, generally known as **Locums**, remain friendly towards Dim-bo-o and his cause. In each of the 30 Arenas mentioned above, Dim-bo-o allocated a team of powerful Locums, known as **Mother Locums**, to make sure that the old custom of the fighting tournaments (which Tetractians joined to practice their fighting skills) would not be revived. He also positioned an extra group of guards in strategic places around the Arenas; these guards, called **Evergreen Locums**, are less powerful compared to Mother Locums, but they possess the ability to be reborn – an ability that makes them practically immortal. Every reborn Evergreen is stronger than its ancestor, and its powers are also reflected on the power of every Locum that is positioned in the same area.
The Locums that are found in the areas around the Evergreens are a mix of different races and species, and for this they go by the name **Anon Locums**. Anon Locums are considerably weaker that the rest of the Locums, however, they play a significant part in creating obstacles as players march on the land of Tetractys.
Mana

*" Fightning doesn't solve everything maybe there is another way." -* Mana to Ren and Ginu

**Mana** (マナ, Mana) is Ren Kagura andGinu London's adopted daughter. She was homeless until the two decided to take care of her. She is one of the main Protagonist of Fairy Tail: Countdown.

## Appearance

She's a tiny and cute girl with large plum to rose gold eyes. She wears her hair down with the exception of two small pigtails on the sides of her head. She is shown wearing an orange dress with a white trim.

## Personality

Mana is a very sweet girl, she shows it a lot towards Ginu and Ren. She is very kind due to the fact that she was shown kindness from the two. She can have very nasty tantrums when she doesn't get what she wants. Mana tries to manipulate Ginu and Ren so she can get what she wants but it doesn't work sometimes.

## Quotes

*" Please Daddy, can I have it please?"* - Mana to Ren

*" Thank you so much! I never had anyone be this kind to me before."* - Mana to Ren and Ginu

*" I love you! I love you! I love you!"* - Mana

*" Why does Daddy collect weird things?"* - Mana to Ren about Ginu's collection.

## Trivia

* Mana's appearance is Kana from Karneval and all credits goes to the authors and creators of said character, for all their hard work.
Riku Eren

**Riku Eren** (リクエレン, Rikueren) is a Wizard of Fairy Tail. He was a former member of S-Class Wizard of Blue Pegasus.

## Appearance

Riku is a

    slim teenage boy with dark purple blue hair, dark blue eyes and fair skin. He was first introduced wearing a white button up shirt under a black vest along with dark pants and dakr shoes. When he joined Fairy tail, he changes his attire to a dark jacket over a white button-up shirt, a dark green belt, dark jeans and dark shoes. His dark blue fairy tail mark is located on his left hand.

During the Grand Magic Games, his attire stayed the same except for the color of his shirt and he didn't wear a jacket instead he wore a vest similar to the one he wore in his previous guild.

## Personality

Riku is a very smart boy yet he is rather clumsy and isolated due to his childhood, as a child he use to be picked on because of his clumsiness. Due to this he became isolated from everyone else. Riku just can't stand fighting and so he tries his best to keep peace, when he can't he just stands back and stays out of it. He is also very determined, he likes to encourage himself or anyone else to do something.

## Magic and Abilities

**Card Magic** (魔法の札 (マジックカード) *Majikku Kādo*) is a type of Holder Magic that uses Magic Cards to produce various effects. Riku has green colored cards with a celtic knot design on the back,
Baltard

**Baltard** was a Series 1 figure, who was later released in the Galaxy Fighters series, only to be rebranded as "Batoon" and given an eyepatch.

## Appearance

Baltard is a light blue-skinned creature with pointed ears, purple gauntlets, a purple belt, purple boots, green trunks, and a ponytail. However, with several other releases, this is subject to change.

## Trivia

Baltard's general appearance is taken from the Frank Frazetta painting *The Swamp Demon*.
Ginu London

*" Welcome and Enjoy the show." -* Ginu

**Ginu London** (Ginuロンドン, Ginu Rondon) is a former dark mage and partner of Ren Kagura. He is also a wandering and independent mage. He is one of the main Protagonist of Fairy Tail: Countdown.

## Appearance

Ginu is a tall and slender man with dark violet hair parted to the left and sticks out at the ends, along with matching violet eyes, though they sometimes appear blue due to reflections, and black rectangular tortoise-shell glasses. He also has a sharp, pointy chin. He's often clothed in a uniform and top hat. He wears it neat and buttoned, with a plum coloured tie. His uniform also consists of a light blue dress shirt, black dress pants, plum-colored knee-high boots, a black double-breasted trench coat that hangs to his knees, and white gloves. On occasions he can be seen carrying around a cane.

## Personality

   Ginu is a very calm man and always quiet. He is very well mannered not to mention very polite towards people. He loves to irritate Ren just for the fun of it even though it is not necessary. He is spends most of his time sitting around either drinking tea or just sitting.

Ginu has a very weird obsession with magic cards, he looks around collecting weird things that look interesting even if it looked disgusting. He always trys to convince Ren into doing something or letting him do something most of the time it doesn't work. He also has a very dark nature and is very violent.

## Magic/Abilites

**Light Rod Magic** ( ライトロッドマジック,Raitoroddomajikku): is a Holder Type magic utilized by few mages. It allows the user to summon a rod made out of light to be used for different purposes.

* **Light Vortex** (光渦, Hikariuzu): It allowed Ginu to create a vortex out of light by spinning the rod in a circular motion.
* **Light Tornado** (ライトトルネード, Raitotorunēdo): By spinning the rod Ginu creates a light tornado that he can control by directing it's movement with the rod.
* **Light Sword** (光の剣,Hikarinotsurugi ): Ginu can create a sword by shaping it with his hands, it can cut through almost anything except for iron but it can damage it.
* **Light Stick** (ケミカルライト, Kemikaruraito): He can create a minature glow stick that can be used as a light source under water or anywhere.

## Quotes

*" My, My what do we have here."* - Ginu

*" We should take her with us. She is alone, hungry most likely and needs someone or ones that can take care of her."* - Ginu persuading Ren to take Mana with them.

*" What a wonderful day isn't it, a good day to slit some throats."* - Ginu

## Trivia

* Ginu's appearance is Hirato from Karneval and all credits goes to the authors and creators of said character, for all their hard work.
Staff Magic

**Users** | Zero Blader
Nero Blader

**Staff Magic** (スタッフマジック, *Sutaffu majikku*) is an family magic that had been passed down from generations. The staff that contains the magic is called the **Blader Staffs** (ブレイダースタッフ, *Bureidā Sutaffu*). It has been passed down to every first born male child, never a female. It was soon passed down to a female once since there were no male brothers in her family at the time.

## Overview

Staff Magic is complex, it is very hard to use and can be dangerous if not used correctly. Most people can master the magic but it can be used for evil if learned by evil. It takes years to master it but some have mastered it in months (which is in possible) but only Zero and his father were able to master it in months. The staff magic does require magic to be channeled in it so it can work so it drains the users magic energy leaving them weak.

## Trivia

* Several people have died by giving the staff too much magic.
* Nero is the only second born child to have this magic
* Zero's great grandmother was the only Female who obtained the staff.
Ren Kagura

*" They don't call me Doctor Pain for nothing." -* Ren

**Ren Kagura** (漣神楽, Sazanami kagura) is a former dark mage and partner of Ginu London. He works as a doctor at local hospitals, he is also a wandering and independent mage. He is one of the main Protagonist of Fairy Tail: Countdown.

## Appearance

Ren is a tall, pale, and slim man with pink hair and peach eyes. His hair is usually pulled back. He wears a white lab coat with a employee name badge on the left side of his chest. Underneath his lab coat, he wears a blue dress shirt and a violet necktie. He also wears slate gray color dress pants and gray shoes. His face is often very serious and stern.

## Personality

Ren is a rather serious and stern person which showed by his facial expression. He is normally calm but can be on edge sometimes due to work or Ginu. He is very kind-hearted which he shows towards Mana a lot. Ren does have a short patience level, he would sometimes rush someone into doing something faster.

Ren is very flirty and would sometimes flirt with any woman he meets, he is also very charming most of the time. He has a hard time getting along with Ginu sometimes for reasons that are hard to explain, he doesn't give into people's pleads such as Ginu trying to convince him to take Mana along with them.

## Magic/Abilites

**Summoning Magic** (召しの魔法, *Meshi no Mahō*) is a Caster and Holder Magic that provides the user the ability to summon objects out of thin air from a completely different location.

## Quotes

*" I will not give into your persuading Ginu."* - Ren to Ginu about taking Mana with them.

*" Why is it that I am the one who is suppose to watch her! You agreed to this too!"* - Ren to Ginu

*" Unless you want a needle stuck in your throat then I suggest you shut up!"* - Ren to Ginu

*" I think I might like having you around."* - Ren to Mana

*" Why do you always collect weird things"* - Ren to Ginu about his collection.

## Trivia

* Ren's appearance is Akari from Karneval and all credits goes to the authors and creators of said character, for all their hard work.
Fairy Tail OC Wikia Wikia

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Fairy Tail OC's

* Zero Blader
* Sora Taniko
* Anika Blader
* Nero Blader
* Ginu London
* Ren Kagura
* Riku Eren
* Jeko Winter
* Mana
* Demtri
* Ila
* Icer

## Magic

* Light Rod
* Colored Keys
* Staff Magic

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Anika Blader

**Anika Blader** (アニカブレイダー, Anikabureidā) is the daughter of Zero Blader and Sora Taniko.

## History

A year before Tenrou Island, Zero and Sora married each other, eventually resulting in the birth of Anika. When Zero and

   the other fairy tail members had disappeared, Anika was raised by Sora and the help of the remaining Fairy Tail members. When her father came back she was five years old, she spent most of her time with Zero never leaving him. She cheered on Zero and the other Fairy Tail members during the Grand Magic Games. When all the Fairy Tail members went to Ryuzetsu Land, Anika had been playing with Asuka when Natsu blew up the place, she landed on her father's back. When the Eclipse Gate was open Anika had been killed by a dragon but when Fairy Tail was restored so was Zero and herself. All of her family moved to a house in Fiore where they stayed from then on.
Colored Keys

Rare Magic
 User(s)

The colored keys are very rare, they are the only keys that allow the user to speak with the spirits even though they are in the Celestial Spirit World. The spirits also have free roam of the Human World and if they are killed they have to return to the Celestial Spirit World.

## Keys

* **Gate of the Archer - Arrow** (Red)
* **Gate of the Mermaid - Typhoon** (Blue)
* **Gate of the Spider - Arachne** (Black)
* **Gate of the Snake - Viper** (Green)
* **Gate of the Twins - Jundi** (Purple)
* **Gate of the Wolf - Howler** (Grey)
* **Gate of the Cat - Trinity** (Pink)
* **Gate of the Tiger - Tigra** (Orange
* **Gate of the Legendary Dragon - Frost** (White)
ArachneArrowHowlerJundiTigraTrinityTyphoonViperFrost

## Spells

**Roam:** When they are released, some of the spirits can roam in the Human world for 24 hours before they have to return to the Celestial Spirit World. If they are killed in the Human world they automaticlly return home.

* **Summon:** The Spirits can be summoned by using their Keys. The gates can be closed when the user tells them too or closes it themselves.
* **Multiple Summons:** More than one Spirit can be summoned at once.
* **Combo Attacks:** The spirits can combine their attacks to cause great damage.
* **Unison Attacks:** All the spirits can attack at the same time but it will drain some of their power.

## Summoning

1. The user must have the key with them. The colored keys are very rare to find, they are hidden in different locations.
2. Make a Contract, the user must create a contract with the spirit. Some spirits are stubborn and it takes some convincing to make a contract with them. Once the contract is made the user now owns the key(s).
3. When Summoning the Spirits, the user must say, Gate of the (Key name). To summon two spirits the must say Gates of the (Key name) and (Key name).

## Trivia

* The Colored keys are very rare to find but can be found in Fiore.
* The user can also talk to the Spirits, the spirits appear as chibi's and they appear on the user's shoulder.
* Frost is a very powerful Spirit and only the strongest can control him. He is also very dangerous if not careful.
* All of the spirits belong to Sora and they are not free to be used by anyone else
Swarm of Cats

*Medium swarm of Tiny beasts, unaligned*
Armor Class 12
Hit Points 40 (9d8)
Speed 40ft., climb 30ft.
STR 10 (+0)
DEX 15 (+2)
CON 10 (+0)
INT 3 (-4)
WIS 12 (+1)
CHA 7 (-2)
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Skills Perception +3, Stealth +4
Senses passive Perception 13
Languages -
Challenge 1 (200 XP)

***Keen Smell***. The swarm has advantage on Wisdom (Perception) checks that rely on smell.

***Swarm***. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny cat. The swarm can 't regain hit points or gain temporary hit points.

#### ACTIONS

***Claws***. Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm's space.
Hit: 14 (4d6) slashing damage, or 7 (2d6) slashing damage if the swarm has half of its hit points or fewer.
5e Travel Domain

The Travel Domain is a Divine Domain available to the Cleric class.

The very roads, tunnels, waterways, and skies embody the spirit of the Travel Domain. The spirit of Travel is shared by merchants, adventurers, and vagabonds alike. Travelers sometimes brings wealth and sometimes brings ruin. Either way, travelers gain a wealth of experience and stories to share with the world.

Clerics of the Travel Domain are generally peaceful, but some might be from an order of sellswords.

## Travel Domain Spells

 3rd
 5th
 7th
 9th

## Well-traveled Acolyte

Clerics of the Travel Domain learn much from traveling the world. When you choose this domain at 1st level, you gain 3 proficiencies of your choice from the following: Land vehicles, Water vehicles, Navigation tools, Cartographer's tools, Cobbler's tools, Cook's utensils, Herbalism kit, any one Gaming set, any one Musical instrument, any one Language, or any one Martial weapon.

## Traveler

Also at 1st level, you gain the Mariner fighting style. As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to AC.

## Channel Divinity: Prolong Domain Spell

Starting at 2nd level, you gain the following Channel Divinity option:

**Prolong Domain Spell.** When you cast a Travel Domain spell with a duration of 1 hour, you can spend a use of Channel Divinity to prolong its duration to 8 hours.

## Fast Movement

Starting at 6th level, add 10 feet to your base speed. Any mount you ride and vehicle you steer also gain this benefit.

## Divine Strike

Starting at 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.

## Extraplanar Traveler

Starting at 17th level, you may cast Gate once per week without expending material components nor a spell slot. You additionally acclimate to the plane the Gate is open to by gaining the appropriate damage immunity and movement modes appropriate for the plane for as long as you remain on that plane.
Overlap

Palm facing downwards, horizontal circular motion on the offending side of the net.

Also known as "illegal alignment" or "out of rotation".

Same hand signal is used for improper server.

## Rule

All players must be in the correct proximity to all the other players when the server contacts the ball:

* 1 must be to the left of 6
* 5 must be to the right of 6
* 2 must be to the left of 3
* 4 must be to the right of 3
* 1 must be behind 2
* 6 must be behind 3
* 5 must be behind 4

After the server contact, the players are allowed to move (switch) positions.

See: Rotational Positions

## Impact

In the 2015 PIAA District 2 boys consolation game (battle for 3rd), a team lost the first set 26-24 on a overlap call. They ended up losing the match 3-2. If the players had been in their correct position, they may have won the set (they had momentum) and the match. Because they lost, in their next playoff round (regionals) they faced the 2 time defending state champion and #1 ranked team in the state.
Table of content

**Introduction**
What is PeaceOffPlanetary, Cartographic and Meteorological informationCultural elementsGlobal peace and the ancient prophecyThe counter-prophecyLocum and arenasEnd of the journey
**Player and missions**
Player abilities
**Main Attributes**
* Vigor
* Power
* Stamina
* Focus
* Self
* Dexterity

**Defense bonus**
**Signs**
* Luck
* Initiative
* Moral

Choosing tribesPlayer equipmentBattle mechanicsMissions and rewardsDaily pushback eventsThe moment of truth: Happy Week
**Currency and supplies**
Economic transactions: Gold coins and dies
* **Gold coins**
* **Dies**

Items
**Equipments**
* Helmets
* Chest
* Gauntlets
* Pants
* Boots
* Accessory
* Main weapon
* Secondary weapon
* Shield

**Stones**
* Still stones
* Rare stones
* Magic stones
* Release stones

**ToolsCodicesCollectionsArtefacts**

The General Store
Inventory and Vault
**Tournaments and Guilds**
PvP fights
**Weekly tournamentsChoosing the right arenaRewardsBattle mechanics and Fury**
Joining a guild
**Name and SymbolHierarchyGuild BuildingsBenefits and responsibilities**
Guild Tournament
**Star DivisionsConditions for joining a Guild TournamentBattlesPlayer and guild rewardsPrizes**
Individual evaluation - Star system
**Winning and losing stars**

**Technological evolution**
Developing your technological knowledge
The 4 technological routes
**Financial growth route**
**Chances increase route**
**Skills development route**
**Special skills route**

The 4 detours
**The Local market**
The alchemistThe tailorThe blacksmithThe wizard
**Your journey on Tetractys**
**Geographical features**
**Climate**
**Realms of Tetractys and their regions**
**Non-humanoid races of Tetractys**
**Ranks**
Player ranks
Guild ranks
Winners and finalists
World reputation
**Accommodations**
Making your journey easier
* **Things get easier day by day**
* **A journey round-the-clock**
* **Everybody loves Fridays**

How can YOU make your journey easier
* **Family affairs**
* **Crossing borders**
* **Pioneers take the goods**
* **No work, no pork**

A little more help, please!
* **I can help myself, thank you!**
* **I don't need you, I got my guild!**

Black market
* **Not enough dies?**
* **Let me fly**
* **Let's go fishing**

Appendix
Index
PeaceOff the game

## Player abilities

### Main attributes

* Vigor
* Power
* Stamina
* Focus
* Self
* Dexterity

## Signs

* Luck
* Initiative
* Moral

## The moment of truth: Happy week

== **[Chapter 2-eng|Currency and supplies)**

=== **[Economic transactions: Gold coins and dies](gold-coins-and-dies-eng)**

==== [1. Gold coins](gold-coins-and-dies#1-eng)
==== [2. Dies](gold-coins-and-dies#-eng)

=== **[Items](Items-eng)**

==== [1. Equipment](Items-eng#1)
- Helmet
- Chest
- Gauntlets
- Pants
- Boots
- Accessory
- Main weapon
- Secondary weapon
- Shield

==== [2. Stones](Items-eng#2)
- Still stones
- Rare stones
- Magic stones
- Release stones

==== [3. Tools](Items-eng#3)
==== [4. Codices](Items-eng#4)
==== [5. Collectibles](Items-eng#5)
==== [6. Artefacts](Items-eng#6)

=== **[The General Store](Store-eng)**

=== **[Inventory and Vault](Inventory-and-Vault-eng)**
Player Equipment

**Player equipment**
Players start their journey with a number of skill points that are shared among their 6 main attributes and 3 special signs (200 points for each one of their main attributes, 15 points for their *luck*, 15 points for their *initiative* and 25 points for their *moral*). Players can also visit the store to purchase equipment items, which help boost their attributes (but not their signs). Both signs and attributes can be further increased if players place **stones** on their belts and weapons (should they own a socketable weapon). More details on how to obtain and use equipment items and other objects of Peace Off can be found in the Items section of this page.
Races

* Male Human
* Female Human
* Male Orc
* Female Orc
* Male Dwarf
* Female Dwarf
* Male Undead
* Female Undead
* Male Night Elf
* Female Night Elf
* Male Tauren
* Female Tauren
* Male Gnome
* Female Gnome
* Male Troll
* Female Troll
* Male Draenei
* Female Draenei
* Male Blood Elf
* Female Blood Elf
* Male Worgen
* Female Worgen
* Male Goblin
* Female Goblin
* Male Pandaren
* Female Pandaren
Nero Blader

Template:Property

Template:Quote

**Nero Blader** (ネロブレイダー, Nerobureidā) is a former dark mage. He is an expert in using his magic and is the second oldest out of all of his siblings. He is also the younger brother of Zero Blader and the Older brother of Rose Blader and Raven Blader.

## Appearance

    Nero wears deep ultramarine full body tights covered in Runic protections. He has teal blue hair and red eyes. He isn't as handsome as his brother but he does have the looks. He a Hawaiian shirt and black pants when he is out. Nero's guild mark is located on the back of his neck.

## Weapon(s)/Equipment

* **Blades Staffs** ( ブレードスタッフ,Burēdosutaffu): Blades Staffs are dual staffs that are capable of deflecting any magic but can't deflect God or Dragonslayer magic. The Staffs were one of Zero's family possessions, it was the only thing he has left of his parents. The staffs are ancient and so it has lost magic that was used to fight off evil.

## Magic/Abilities

**Staff Magic** (スタッフマジック, Sutaffu majikku): Nero's signature magic along with Zero, which he has mastered. It allows him to channel magic into his Blades Staffs and turn the magic into powerful attacks. The magic allows him to deflect and absorb some magic.

* **Staff Ray:** After channeling magic to his staff, he can shoot a red ray at his target. He can control the ray by moving at any direction which inflicts a lot of damage if more than one ray is fired.

* **Speed Attack:** Nero can attack at fast speed but no one would know he even move until after he attacks. He slows down time for a moment then attacks.
* **Magic Absorb:** Nero can absorb magic with his staff but it can only be possible if he concentrates hard enough, fail to do so would cause him to take a lot of damage. If successful, he can deflect the persons magic back at the person or a target.
* **Super Speed:** Nero has the ability to run very fast to do attacks or dodge attacks by others. It can only be used for a short while before he runs out of magic.

## Trivia

* Nero's appearance is Lancer from Typemoon and all credits goes to the authors and creators of said character, for all their hard work.

## Gallery

Nero CasualCool Nero.jpgOutfit 2Nero 2.jpgNero fishingNero evil smile.jpgNero's Evil SmileChibi Nero.gifChibi NeroNero and Zero as teachers.pngNero and Zero as teachersGenderbent Nero
Economic transactions: Gold coins and dies

**Gold coins**
Gold coins are the primary currency of Tetractys.
Players can win gold coins:
* As a reward for completing an easy-peacy mission
* As a reward for winning a battle mission
* As a reward at the end of a daily tournament between players, if the balance is positive
* As a prize for participating in a tournament or event, based on their final ranking
* As a gift for logging into the world of Tetractys every Sunday
* As a special gift for every time they log into the game
* As a gift for increasing the members of their family
* As a reward for completing a work
* By selling unwanted items (which they possess) to The General Store
* By re-purchasing artefacts
* By crossing the boarders to another realm: Every 100 levels players receive a bonus equal to a percentage of the total amount of coins which they possess at that particular time

Gold coins can be used:
* For the development of a player’s main attributes
* For purchasing equipment, tools, stones and pieces of collections
* For discovering new technologies
* For purchasing artefacts
* For paying the balance at the end of a daily tournament between players, if the balance is negative
* For supporting the guild and its goals

**Dies**
Dies are the second currency of Tetractys, **significantly more rare** than gold coins and hard to find. They were created by Dim-bo-o, and were initially purposed to serve as propaganda for global peace. Dies are basically stone seals, made from a rare mineral; when used as a stamp into a surface, dies impress a sign (a sign that Dim-bo-o hoped would become a world symbol for peace), surrounded by the inscription PEACE. Unfortunately, the Tetractians have not quite understood the idea of dies and therefore see them as a peculiar and rare object, a well-forged remain of an ancient civilization, and not as stone seals.
Due to this misunderstanding, dies have become very valuable, although they're not a rare item.
**Players can win dies:**
* By logging into the game every Friday (10 dies awarded)
* As loot from missions, battles and practice-fights between players
* As a prize for participating in tournaments and events, based on their final ranking
* At random, by logging into the game on a daily basis (these chances are increased as players level up)
* As a gift for increasing their family members
* By visiting The Black Market
* By crossing borders: Every 100 levels players receive a bonus equal to a percentage of the total amount of dies which they possess at that particular time

Dies can be used to improve the quality of a player’s journey; to facilitate players when time is pushing; to give players the right to claim the identification of other players, as well as the ability to receive updated equipment or rare items of great power.
Kidokawa Seishuu Legend

Nom
 Entraîneur
 Formation
 Égalités
 Défaites
 Début

**Kidokawa Seishuu Legend** est une équipe participant au Football Road. Son capitaine est Kishibe Taiga.

## Membres

* 1. **Katayama Tsuyoshi** (Gardien)
* 2. **Nishigaki Mamoru** (Défenseur)
* 3. **Ishikawa Kanpei** (Défenseur)
* 4. **Ishikawa Kanpei** (Défenseur)
* 5. **Kurobe Ritsuki** (Défenseur)
* 6. **Mukata Tomo** (Attaquant)
* 7. **Mukata Masaru** (Attaquant)
* 8. **Mukata Tsutomu** (Attaquant)
* 9. **Kishibe Taiga** (Milieu/Capitaine)
* 10. **Taki Sousuke** (Attaquant)
* 11. **Taki Yoshihiko** (Attaquant)
The Ohmahi Movie

The Ohmahi Movie is a film made by Ohmahi Films and its official release date is May 1st, 2018. Very little is known about this movie, but it is said to be one of America's most anticipated movies.

## Plot

When the fate of Ohmahi is at hand, a hero must rise and extinguish the Evil Lord Nomabye.

There are still many guesses of who the hero might be.
Demtri

*" Please, if you want to face me then come at me." -* Demtri to anyone

**Demtri** is a Celestial Spirt. He is a former member of the Oración Seis and the husband of Ila.

## Appearance

   Demtri wears black armour with a long sleeveless black jacket and purple comforters.He sometimes pulls his hair back into a ponytail, his guild mark is located on his left arm where his skin is exposed. His hair is spiked in multiple areas while he has two long strains of her on both sides of his face

## Magic/Abilities

**Shadow Magic** (陰魔法 *Kage Mahō*) is a Caster Type Magic that utilizes shadows. Demtri can use this Magic to bend his own shadow to suit his own
needs, giving him a great deal of flexibility. Demtri can also merge with his shadow and the shadow of others, which
provides a stealthy method of transportation.

* **Shadow Fist** (シャドウ拳 Shadō ken):
* **Shadow Form** (シャドウフォーム Shadoufōmu): Demtri can transform his body into a shadow, granting him the ability to move around surfaces. He can come out of this form as he pleases.
* **Shadow Blast** (シャドウブラスト Shadouburasuto): Demtri creates a shadow blast that causes great amount of damage when the blast goes through the target.
* **Shadow Teleport** (シャドーテレポート Shadōterepōto):
* **Shadow Shield** (シャドーシールド Shadōshīrudo):
* **Unison Raid** (ユニゾンレイド Yunizonreido):

## Trivia

* Demtri's appearance is Alvaro Garay from Wand of Fortune and all credits goes to the creators of said character, for all their hard work.
* Demtri's key doesn't have an owner.
Teikoku Gakuen Legend

Nom
 Entraîneur
 Formation
 Égalités
 Défaites
 Début

**Teikoku Gakuen Legend** est une équipe participant au Football Road. Son capitaine est Kidou Yuuto.

## Membres

* 1. **Genda Koujirou** (Gardien)
* 2. **Narukami Kenya** (Défenseur)
* 3. **Ootaki Tonoo** (Défenseur)
* 4. **Ryuuzaki Ouji** (Défenseur)
* 5. **Gojou Masaru** (Défenseur)
* 6. **Domon Asuka** (Milieu)
* 7. **Horasawa Shuuji** (Milieu)
* 8. **Doumen Shuuichirou** (Milieu)
* 9. **Kidou Yuuto** (Milieu/Capitaine)
* 10. **Sakuma Jirou** (Attaquant)
* 11. **Mikado Haruma** (Attaquant)
副本

**副本**是遊戲中，任務以外的特定關卡。打過副本有可能獲得裝備、晶石等。等級愈高，通過的主線任務愈多，開放的副本就愈多。

副本可分為大類，詳目如下：

* 劇情副本
	+ 骷髏王殿
	+ 仙蹤秘境
	+ 冰后大殿
	+ 戈登王殿
	+ 巴羅克王室
	+ 海魔水域
	+ 熾炎窟
	+ 天魔聖殿
	+ 靜謐林地
	+ 遺跡海岸

* 日常副本
	+ 經驗副本
	+ 金幣副本

* 組隊副本（需要組隊）才能打）
	+ 卡裡瑪神廟
* 萬魔塔

同個副本會有「普通模式」、「精英模式」、「煉獄模式」

同一個副本每天都可以「刷」固定的次數，如果想要過更多次，有的副本可以付出特定的鑽石再繼續打。（但每天購買的次數也有限制）。

劇情副本如果已經過關，並符合該關卡的**掃蕩要求**（例如在幾分鐘內過關），之後該關卡可以使用**掃蕩**的功能來直接獲得過關的獎勵。
貨幣

**貨幣**是指《奇蹟MU王者歸來》中，各種具特定功能的物品。這類物品獲得之後，即可存入玩家，之後不會佔用背包的空間。

玩家可在「人物」選單中選擇貨幣，可查看目前各類貨幣的數量以及可以使用該貨幣的功能連結。

貨幣包括：

* 金幣
* 綁金
* 鑽石
* 綁鑽
* 魔晶
* 成就
* 聲望
* 星魂

【心得】免費獲得鑽石/綁鑽方法(可無限獲得)

原理: 試玩APP -> 刪掉APP -> 儲積分 -> 換鑽石/綁鑽

1.用iphone或者Android 的瀏覽器登錄這個網站(一定要用iphone或者Android點擊登錄)：

http://goo.gl/L0Yw5f

2.然後點：get apps

3.接下來的界面隨便點擊一個app，彈出黑框，點擊〔okay〕，然後安裝一個描述文件（ps：這個是一個

讀取你手機服務id的插件不會變甚麼設置不用擔心）

4.安裝完描述文件後會自動回到網頁，下載列表中的App,每個App的下面明確標明瞭下載該App可以獲得

的積分(沒看到apps請按左上方Sponsors)，安裝完App打開運行至少30秒，返回FreeMyApps即可獲得積分

，積分顯示在右上角。 然後就可以把下載的app 刪除了。

5.點擊“gifts” ，可以看到，積分可以兌換美國購物卡，和蘋果商店的購物卡。

總結:小弟已經試過，也成功了，一點都不難，基本上就是幫他們試玩越多app你得到的積分就越多，裡

面其實很多app是很不錯的，我很多試玩後就沒刪除了，anyway..有問題可以發問，如果想要有更多的app

可以下載，可以連美國VPN，會有更多的app可供下載，賺積分會更快。