recursal/Fanatic-Fandom huggingface dataset:
Crisis Force

Cover

***Crisis Force*** (クライシスフォース, *Kuraishisu Fōsu*?) is a vertical scrolling shooter video game developed and published by Konami and released on the Nintendo Entertainment System on August 1991 in Japan.

The game was released at the end of the NES lifespan and the more powerful Sega Genesis was already in retail. Konami had originally planned for a European and US release but the SNES/SFC were already in release.

The game is well known, in some ways, for pushing the graphical capabilities of the Famicom, mainly because of the use of simulated parallax scrolling (between the use of five layers).

## Plot

The story begins with a force of robots who descend on Tokyo City in the year 199X and begin to destroy it. The protagonists are a boy and a girl who pilot a blue and red fighter craft and battle through seven stages.

## Gameplay

This game features two player simultaneous play (similar to *Life Force*). It also has the ability to switch among three different ship configurations during play. The game is divided into seven stages, each with an end of level boss.

## Trivia

* The main fighter of *Crisis Force*, the Aura Wing, appeared as a cameo fighter in *Airforce Delta Strike* along with other famous Konami fighters.
* The main theme of the game, the Stage 1 and 6 BGM, is included in Gesshi Hanafuuma's BGM Pack in *Otomedius Excellent*.
Arcade Classics Anniversary Collection

***Arcade Classics Anniversary Collection*** (アーケードクラシックス アニバーサリーコレクション *Ākēdo Kurashikkusu Anibāsarī Korekushon*?) is a compilation package that includes eight selected classic titles from Konami's arcade history. It was released on April 18, 2019 on PlayStation 4, Xbox One, PC (Steam) and Nintendo Switch.

The product is part of Konami's "*Anniversary Collection*" series, celebrating the company's 50th anniversary, with the other two compilations being *Castlevania Anniversary Collection* and *Contra Anniversary Collection*.

## Features

The collection provides several modern features and additional content for all games, including:

* Option to select from a number of display settings:
	+ Original
	+ Pixel perfect
	+ 16:9
	+ 4:3 scanlines
	+ Pixel perfect scanlines
	+ 16:9 scanlines
* Option of picking from different border frames to use during gameplay.
* Achievements/Trophies (except for Switch)
* Bonus e-book packed with new information about the titles, including interviews with the development staff, behind-the-scenes insights, and sketches and design documents never before revealed to the public.

Versions of the games included in the bundle are offered in both local and alternate regions (including censored, modified and/or cut down versions from the Japanese originals if applicable).

## List of games

The compilation includes seven selected shoot 'em up classic titles, most from, related to or spin-offs of the *Gradius* series, as well as one platformer (*Haunted Castle*).

1. *Haunted Castle* (1988)
2. *Typhoon* (1987)
3. *Nemesis* (1985)
4. *Vulcan Venture* (1988)
5. *Life Force* (1988)
6. *Thunder Cross* (1988)
7. *Scramble* (1981)
8. *TwinBee* (1985)

## Development

On March 19, 2019 Konami announced via its official site the upcoming release of three compilation titles celebrating its 50th anniversary; these include: ***Arcade Classics Anniversary Collection***, *Castlevania Anniversary Collection* and *Contra Anniversary Collection*.

## Gallery

Physical release cover artwork by Limited Run Games.
Chew Man Fu

***Chew Man Fu***, known as ***Be Ball*** (ビーボール) in Japan is an action video game for the TurboGrafx-16 released in 1990 by Hudson Soft.

## Gameplay

The single-screen levels are inhabited by enemies, who can be killed by the firing of one of the balls. When a ball hits an enemy, it will continue moving in the same direction, intervening walls, and pushing the player backwards slightly. Balls can also be pushed forwards or pulled backwards, including around corners. Once a ball is placed onto its pad, it can be still be moved. Also included is a small bonus Kick-Ball game for two players, which doubles as practice with the control system.

## Trivia

* One of the main characters, Rin Rin appears in the picross game *Pixel Puzzle Collection*.
* The event of *Chew Man Fu*, was adapted by the manga as part for the Hudson characters titled Hudson Makyou (ハドソン魔境) by Minori Shobo on 1992.
Castlevania Puzzle: Encore of the Night

***Castlevania Puzzle: Encore of the Night*** is a *Castlevania* puzzle game featuring Alucard and other characters of *Castlevania: Symphony of the Night* made for iOS. It retells the story of *Symphony of the Night*. It features a role-playing game system and touched up sprites. The game was released on iOS on July 21, 2010 and for Windows Phone on January 18, 2011.

## External links

* *Castlevania Puzzle: Encore of the Night* at the Castlevania Wiki
Contra Spirits 64

***Contra Spirits 64*** is a canceled entry in the *Contra* series that was being in development in 1998 by Konami Computer Entertainment Osaka and was planned to be released on the Nintendo 64.

The game was presumably going to be a side-scrolling platformer shoot 'em up in 2.5D, with the camera probably changing to a higher perspective in certain sections and boss battles.

Most likely due to poor sales of the Nintendo 64 in Japan, Konami ultimately decided to stop the project and disbanded the team, which then were assigned to work separately in different projects.
Bonk's Revenge

***Bonk's Revenge*** (*PC-原人 2*, or *PC-Genjin 2* in Japan) is a 2D platformer set in prehistory, originally for the TurboGrafx-16 console, created in 1991 by the Red Company for Hudson Soft, and licensed by NEC. This is the second title in the *Bonk* series and it was re-released for the TurboGrafx-16 in 1992 on the Gate of Thunder 4-in-1 game CD-ROM. A completely different game with the same name appeared on the Game Boy, whereas the original version was re-released for Wii Virtual Console and on the Japanese PlayStation Store. It was also released in Japan on Windows Store on December 13, 2013 and on Wii U Virtual Console on March 12, 2014. It was also included in the list of games available for the TurboGrafx-16 Mini in March 19, 2020.

## Gameplay

This time, the titular large-headed caveman is on a quest to recover half of the Moon, which was stolen by the evil King Drool III. Its multiple stages each contain several specific areas, which range from outdoors to trains to space to underwater. As in most platformers, Bonk has several crucial abilities: the I button causes him to jump; the II button causes him to "bonk," an action in which Bonk slams his head forward, inflicting a killing blow on most enemies; I jump-II combo causes Bonk to head-butt the Earth, killing enemies he lands on and creating a damaging shock wave; Holding down the II button in midair causes Bonk to spin and hover, allowing for long, controlled jumps. Bonk can also use his large mouth to grip onto allowed surfaces for climbing.

Bonk's health is reflected in heart containers, similar to games in the *Zelda* series. Taking damage will cause Bonk to lose a certain amount of hearts, and hearts can be refilled through items, such as fruit, collected throughout the game. Bonk can also attain blue hearts that increase his amount of hearts, allowing him to effectively gain more health as the game progresses. The game also features Smileys, similar to coins in the *Mario* series, which are helpful when the player gets to the bonus round after each boss because they can get extra lives. Bonk can also turn invincible when he collects a large meat or two small meats, and can gain an extra life when he collects a small model of himself.

## Power-up forms

Bonk is able to power-up and change into various forms by eating meat. With one small piece of meat, when he Bonks, a cloud floats towards enemies, freezing them when they come in contact. When he spins in the air, he has a cloud surrounding him. When he lands on his head, it freezes all enemies on-screen. With an additional small piece or one large piece, he becomes fully powered up and becomes temporarily invincible. In this form, he breathes fire, which destroys any enemies that come into contact with it. When spinning, he is surrounded by fire, & when he lands, it causes damage to all enemies, and instantly destroys most, but not all of them on-screen.
Castlevania: Double Pack

***Castlevania: Double Pack*** is a compilation package for the Game Boy Advance handheld system which contains two previous *Castlevania* titles: *Castlevania: Harmony of Dissonance* and *Castlevania: Aria of Sorrow*. It was released on January 10, 2006 in North America, and later that year in Europe.

This release is part of Konami's "*Double Pack*" series for the GBA system, along with compilations of other franchises, such as *Teenage Mutant Ninja Turtles* and *Yu-Gi-Oh!*.

## External links

* *Castlevania: Double Pack* at the Castlevania Wiki
Dance Dance Revolution SuperNova 2

***Dance Dance Revolution SuperNova 2*** is an arcade game in the *Dance Dance Revolution* series. It was produced by Konami and released through Betson Enterprises. The game was released in Japan in August, 2007, while the North American version was released several months later. The Japanese version is its 10th traditional arcade release. An European arcade release was canceled due to a EU sanction preventing the export of the original PlayStation 2 (which *SuperNOVA* utilized as its hardware).
Croket! Ban-Ou no Kiki o Sukue

***Croket! Ban-Ou no Kiki o Sukue*** (コロッケ！ バン王の危機を救え, *Korokke! Ban-ō no Kiki o Sukue*, lit. "Croket! Saving Bank King's Crisis") is a action game was released for GameCube and PlayStation 2, and was developed and published by Konami on July 8, 2004 in Japan. It is the fifth game in the *Croket!* series.
Dancing Blade: Katteni Momotenshi II ~Tears of Eden~

### Japanesetitle

Dancing Blade かってに桃天使 II -Tears of Eden-, *Dancing Blade: Capricious Momotenshi II - Tears of Eden*.

### Release date(s)

**PlayStation**
日本語 March 18, 1999
**Sega Dreamcast**
日本語 September 30, 1999

### Genre(s)

Visual Novel

***Dancing Blade Katte ni Momotenshi II: Tears of Eden*** (Dancing Blade かってに桃天使 II -Tears of Eden-, lit. "Dancing Blade: Capricious Momotenshi II - Tears of Eden") is a visual novel was Developed and Published by Konami. It was released for the PlayStation and Sega Dreamcat on 1999 in Japan only, and it is the sequel of the first game.
Bass Tsuri Shiyouze! ~Tournament wa Senryaku Da!~

***Bass Tsuri Shiyouze! ~Tournament wa Senryaku Da!~*** (バス釣りしようぜ! ～トーナメントは戦略だ!～, ****Bass Tsuri Shiyouze! ~Tournament wa Senryaku Da!~****? lit. "Let's Bass Fishing! ~Tournament is a Strategy!~") is a fishing and dating sim video game developed by Konami and released for the Game Boy Advance on 2002 in Japan.

## Trivia

* The game features characters that are lookalike of Pastel and Light from the *TwinBee* series.
Dance Dance Revolution X2

***Dance Dance Revolution X2*** (ダンスダンスレボリューションX2, *Dansu Dansu Reboryūshon Ekkusu Tsū*) (***DDR X2***) is a music video game, and a part of the *Dance Dance Revolution* series. The arcade version of *DDR X2* was revealed by Konami on November 20, 2009. The sequel to *Dance Dance Revolution X*, X2 began public beta testing on November 25, 2009. The game was released in Japan and Asia on July 7, 2010, North America on December 31, 2010, and Europe on May 13, 2011. It was the last arcade installment of *Dance Dance Revolution* with international releases until *Dance Dance Revolution A*.

## Development

The first public location test for *Dance Dance Revolution X2* was announced by Konami on November 20, 2009, to be held from the 25th to December 3, 2009 in Akihabara, Tokyo. The location test revealed new features such as a redesigned song selection interface, new adjustable versions of the Sudden and Hidden modifiers, and the ability to adjust these settings and the speed of the arrows in-game using the control buttons on the cabinet. The location test version did not contain an Extra Stage song, but "POSSESSION" was accessible on the build if certain conditions were met.
Dance Dance Revolution Disney Grooves

***Dance Dance Revolution Disney Grooves*** is a video game in the North American *Dance Dance Revolution* series for the Nintendo Wii by Konami. It was released on April 2, 2009.

*Disney Grooves* is the third *DDR* title for the Wii and the fourth *Disney* title in the music video game's series. According to a press release published by Konami Digital Entertainment on October 7, 2008, *Dance Dance Revolution Disney Grooves* features greater integration with the Wii such as support for dancing Miis which can dress up in Disney-related costumes, dancing versions of classic Disney characters such as Mickey Mouse, Donald Duck and Goofy, as well as gameplay centered around challenging players and rewarding them with new content in-game. At least 40 songs from Disney are playable, ranging from famous movie scores to dance remixes of classic songs including "It's a Small World", "A Spoonful of Sugar", "Zip-a-Dee-Doo-Dah" and "Circle of Life". *Disney Grooves* supports up to four players using dance pad controllers, two of which are included with the game.
Dance Dance Revolution Hottest Party

***Dance Dance Revolution Hottest Party*** (ダンスダンスレボリューションホッテストパーティー, *Dansu Dansu Reboryūshon Hottesuto Pātī*), known as ***Dancing Stage Hottest Party*** in the European and Oceanic regions, is a video game released by Konami in 2007 and 2008 to several countries for the Wii console. Konami took the game beyond the traditional setup of *Dance Dance Revolution* by incorporating the Wii Remote and the standard dance pad into a full body motion game. It has two sequels, *Dance Dance Revolution Hottest Party 2* and *Dance Dance Revolution Hottest Party 3*.

Unlike the previous release of *Dance Dance Revolution* on a Nintendo console, *Dance Dance Revolution Mario Mix*, *Hottest Party* was not a collaboration between Konami and Nintendo. It is not a sequel, but the GameCube accessories for *Mario Mix* are compatible with *Hottest Party*.

## Gameplay

The Gameplay is largely unchanged from other *Dance Dance Revolution* games. However, the game features additional modes taking advantage of the hardware of the Wii. The game allows the integration of the Wii Remote into gameplay, where steps can be replaced by markers requiring a hand motion with the remote. Other step types include steps which must be hit twice.

*Hottest Party* includes a single player mode (Groove Circuit and free play), and Workout Mode. Free play gives the players a free choice of songs, which can be played in Sync mode (several players play the same chart, and only the lowest step judgment on each arrow will count), and Friendship mode (where the highest step judgment is counted). In Groove Circuit, players will play through venues and different groups of songs. At the end of each venue, a boss battle will start. There are challenges for each dance, as well. The game supports multiplayer which requires four dance mats for each player.
Dance Dance Revolution Disney Dancing Museum

***Dance Dance Revolution Disney Dancing Museum*** was released only in Japan in November 2000 for the Nintendo 64. It was sold as part of a bundle pack that featured the game as well as an exclusive N64 controller designed for this mix that featured popular Disney characters. The game featured 22 (20 that must be unlocked) songs from various Disney franchises and other popular musical numbers.

The songs where unlocked by players putting together puzzles of famous Disney characters. It shares three songs with the PlayStation Disney incarnation *Dance Dance Revolution Disney Mix* and several modes of game play including single and dual player, and dance magic (a battle mode). The game also features a unique game play mode where the player both dances on the dance pad and uses the controller to press a single set arrows on the right and left side of the screen using the N64 controller's Z button.

## Music

* Mickey Mouse March
* It's a Small World
* Mickey Motion
* Jiwaku No Tango
* Tap! Tap! Tap!
* Savanna No Mukou
* Disco Magic
* Russian Dance
* Irish River
* Morty & Ferdy's Carnival
* Mickey Fever
* Para-Para Venus
* Go Go Go
* Goofy's Rock 'n' Roll Show
* Turkey In The Straw
* Taiyo No Rakuen
* Waltz Of The Flowers
* Electrical Parade
* Chip 'n' Dale's Vacation
* Minnie's Yoo Hoo!
* The Tiki Tiki Tiki Room
Chequered Flag

***Chequered Flag*** (チェッカーフラグ, *Chekkā Furagu*?) is a racing game developed and published by Konami and released in 1988 on arcade platforms.

## Gameplay

The game is a top down racing game where the players race against other cars. The tracks need to be completed the best ranked possible and without running out of time before moving to the next race. The game features a system of laps, each laps need to be done under a certain amount of time and the remaining time will be extended to the next lap. Finishing all the laps of the race will move the player to the next race with a new vehicule.

The game also features a system of pits where the players can go to resplenish fuel, repare damage caused on the car or change tires (useful when it is raining).

## Port

An LCD Handheld version of the game was later released in 1990.
Castlevania Chronicles

**Castlevania Chronicles** is a platform video game in the *Castlevania* series, developed and published by Konami. It was originally released for the X68000 in Japan in July 1993. The game was also released for the Playstation in Japan in May 2001, in North America in October the same year and in November in Europe that year.

## Plot

The game is based on the original 1986 NES game, where Simon Belmont must fight Dracula and save Transylvania.

## External links

* Moby Games
* Game Faqs
Dance Dance Revolution SuperNova

***Dance Dance Revolution SuperNova*** (ダンスダンスレボリューションスーパーノヴァ, *Dansu Dansu Reboryūshon Sūpānova*), released in Europe as ***Dancing Stage SuperNova***, is an arcade and PlayStation 2 game in the *Dance Dance Revolution* (*DDR*) series of music video games. It was produced by Konami and released through Betson Enterprises. The game was released in Europe on April 28, 2006, followed shortly by a North American release on May 15 and a Japanese release on July 12. Unlike previous *DDR* arcade releases, all versions have the same features and song list. It is the 5th arcade release in Europe, the 3rd arcade release in North America, and the 9th arcade release in Japan.

## Features

### Characters

*SuperNova* reintroduces characters, after their absence from *DDRMAX* games and *Dance Dance Revolution Extreme*. In *SuperNova*, character selection is random by default, but can be changed in the options menu. The following eight characters are available:

* Afro
* Baby-Lon
* Emi
* Gus (new)
* Rage
* Jenny
* Robo-Zukin (new)
* Ruby (new)

*SuperNova 2* retains these characters while adding six new characters and a dedicated character selection screen, for a total of 14 characters. Three of the new characters (Alice, Julio and Yuni) and all returning characters, with the exception of Robo-Zukin, also receive a second costume, for a total of 23 costumes. The following new characters are available:

* Alice
* Dark-Zukin
* Concent Be-fU
* Concent Kyo-fU
* Julio
* Yuni

Of the 14 characters, 10 return in *Dance Dance Revolution A*. The Concent and Zukin pairs are unavailable.

### e-Amusement

The game supported e-Amusement functionality in Asia, with limited testing outside of Asia.

### Link Data (cancelled)

Link Data was a planned feature for the *Dance Dance Revolution SuperNova* series designed to provide connectivity between the arcade and PlayStation 2 versions of the game, by means of a PlayStation 2 memory card. The reader was depicted in arcade flyers, but it was never released. This feature already existed in *Dance Dance Revolution Extreme* and several earlier releases, but used original PlayStation memory cards and readers instead, which *SuperNova* does not support. Supplier issues with Sony forced Konami to cancel the functionality. To compensate, Konami offered a coupon or soundtrack sampler for customers in North America who purchased the game in 2006.

## Release

The game was released in North America on May 15, 2006, with the first confirmed sighting at Disneyland in Anaheim, California at the Tomorrowland Starcade. Its release in Japan was delayed slightly so that the game software could be updated to fix the reported timing issues, and was later released with an extra song (the aforementioned remix of Flow) in late July 2006.
Crime Life: Gang Wars

***Crime Life: Gang Wars*** is a beat 'em up game developed by Hothouse Creations and published by Konami and released on Microsoft Windows, PlayStation 2 and Xbox in 2005.

## Plot

The player starts off as Tre, a citizen of the impoverished Hood district in Grand Central City. As a Hood resident, his dream is to become a member of the Outlawz, the local gang. In order to get accepted by the gang boss, Big Dog, Tre will have to run a few missions that involve killing some people, and he'll soon find himself a *bona fide* Outlaw with a few gang members that follow him around.

## Gameplay

The game is a fictionalized simulation of gang wars, with the gameplay focused on street fights involving many gang members at once. Weapons include baseball bats, lead pipes, hammers and guns. The game includes over 25 story mode missions, as well as some free-play missions. Free roam is also available as in the popular *Grand Theft Auto*. The areas are relatively small but can prove useful when trying to locate your fellow gang members.

The game features harsh language and violence is definitely a staple of it. The game's music is all hip-hop, reflecting the urban and hip-hop atmosphere of the game. There are various methods of earning money, ranging from mugging to burglaries. The soundtrack of the game is provided by the hip-hop group D12, which also contributed the likenesses and voices for some of the game's key characters.

This game has been cited for combining free-roam elements similar to *Grand Theft Auto*, and beat 'em ups similar to *Final Fight*.

## Trivia

* Another video game simply named *Gang Wars* was previously released for arcades in 1989 by SNK, although there is no relation between both titles.
Infiltration!

"Infiltration!" is the second episode of Knights of the Multiverse Season 1, and the fifteenth episode of the series overall.

## Synopsis

The Knights trace Kyoka's attack to a strange fortress. Usagi takes Nyoka along with her to investigate, but it soon leads to a battle against the base's residents, and a new battle against evil begins.

## Featured Characters

* Mohm
* Usagi Tsukino
* Emily
* Ayako
* Catra
* Pink Diamond
* Sunset Shimmer
* Roscarl
* Kamille Bidan
	+ Gundam Mk-II
* Fa Yuiry
* Aloyse von Roddenstein
* Dr. Bulk
* Dr. Bringdown
* Dr. Hax
* Dr. Doctor
	+ Daijins
	+ L.O.S.R. Soldier Robot
	+ L.O.S.R. Officer Robot
	+ X-Units
	+ Y-Units
	+ Adrastea
	+ Lysithea
	+ Martial Arts Robots

## Notes

This episode is based off of Nyoka's introductory episode in her original series, "Astro's First Love". This is mainly in an effort to have the episode showcase the dynamic between her and Usagi and to establish most of Nyoka's basic character traits, use of her abilities and parts of her history. However, there are many key changes:

* Nyoka has many differences from her original counterpart. For more information on the changes made to her character, visit her page.
* In the original episode, Astro is sent into the main villain's headquarters to retrieve blueprints for a robot bomb. In this episode, the mission is changed into just infiltrating the fortress to figure out who's running things.
* After Nyoka leaves the room in the original, Rindolph launches Astro into space with a rocket, aiming to launch him into the sun. This then leads to Nyoka holding onto the side of the rocket, which angers Rindolph and makes him activate the bomb in her head. In this episode, the rocket part is dropped in favor of having Nyoka stay in the "cell" with Usagi and having the others bust them out. This also helps to gives Nyoka a chance to tell Usagi (and the audience) her backstory.
* At the end of the episode, Nyoka is disassembled to stop the bomb inside of her from detonating. Since Nyoka is a regular cast member in this series, this obviously doesn't happen here.
Bomberman Tournament

***Bomberman Tournament***, known in Japan as ***Bomberman Story*** (ボンバーマンストーリー) is a game in the *Bomberman* series for the GBA. The game contains a multiplayer battle mode between linked Game Boy Advances. The player and up to three others can compete in any of the game's eight multiplayer battle arenas, each of which has its own unique gameplay twist.

## Plot

On the edge of the galaxy sits a small planet, Phantarion. From the cutscene at the beginning of the game, it is given that five meteors (the five Dastardly Bombers, from Super Bomberman 2 and Super Bomberman 3) hit the planet. Shortly thereafter, a large fortress was erected, and in turn the land around the tall, tower-like fortress and the fortress itself began to freeze over. The people of Phantarion sent out a distress call, and Professor Ein sent Max to investigate. Upon arriving on the planet, Max makes his way to the base of the tower. Once inside, he is confronted by a huge bird creature (later found to be Plasma Bomber in his transformed state). He is knocked out by the bird by one fell blow, and is either sent to the top of the tower or down a hole (the exact cannot be determined, Max is only shown being pulled into a dark, foreboding circle in the center of the screen). When Doctor Ein talks to Bomberman a week later, Bomberman tells him that they have lost all contact with Max. Bomberman is then sent by Ein to save Phantarion and find Max, thus beginning the playable portion of the story.

## External links

* *Bomberman Tournament* at the Bomberman Wiki
Contra: Rogue Corps

***Contra: Rogue Corps*** (魂斗羅 ローグ コープス), is a run and gun video game in the *Contra* series developed and published by Konami Digital Entertainment. It was released on September 24, 2019 for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One.

*Rogue Corps* is set in the fictional Damned City years after *Contra III: The Alien Wars*, featuring four playable characters and a wide degree of weapon customization. It received mixed to negative reviews upon release.

## Gameplay

The story is set several years after that of *Contra III: The Alien Wars* (1992). It takes place in Damned City, where people go mad from being there. It takes a top-down isometric view similar to *Neo Contra*. The game provides a single-player story campaign, multiplayer online cooperative, or four-player local cooperative (with separate Switch consoles) modes. It is based on player versus environment (PVE) gameplay, with dual analog controller sticks.

Players assume the roles of four classic *Contra* series characters, as a former military group of bounty hunters and treasure finders: Kaiser, a rebuilt cyborg from *The Alien Wars*; Ms. Harakiri, an assassin with a parasitic alien attached; The Gentleman, a well-cultured alien bug; and Hungry Beast, a brilliantly scientific cyborg giant panda.

Players configure a main weapon and sub-weapon in realtime. These have unlimited ammunition, but with a heat meter to be managed. Between stages, weapons are upgraded and uniquely customized. As a last resort, the player can clear the area with a huge bomb or use the character's special ability.

## Development

The development of *Contra: Rogue Corps* was overseen by veteran *Contra* series director and senior producer Nobuya Nakazato, who also had been director, game designer, and artist of *Contra III: The Alien Wars* (1992) and *Contra: Hard Corps* (1994) and was producer and director of *Contra: Shattered Soldier* (2002) and more. He had also been director and designer on *Rocket Knight Adventures* (1993), scenario and map designer on *Vandal Hearts* (1996), and artist on *Castlevania: Symphony of the Night* (1997). He said he wanted to capture the traditional spirit of the series, while modernizing it for a new audience.

## External links

* *Contra: Rogue Corps* at the Contra Wiki
Crazy Cross

***Taisen Puzzle-Dama*** (対戦ぱずるだま, *Taisen Pazuru-Dama*?, lit. "Battle Puzzle Ball") is a puzzle video game and the first video game in the *Taisen Puzzle-Dama* series. It was released in July 1994 by Konami in Japanese arcades. It was released in Europe as ***Crazy Cross***.

## Gameplay

The Gameplay is similar to *Puyo Puyo*. The player must beat the opponent by creating combos, which involve matching three balls or more of the same color simultaneously. Doing so will fill the opponent's side with colored blocks from either the top or bottom. The blocks contain a certain ball color, depending on the color of the block. When blocks are matched, the color ball is released. The side that exceeds the top first loses. Score is also added for both sides, but the opponent's score doesn't affect the rounds in any way.

### Characters

* **Penkuro**
* **Mayu Sawada**
* **Yumi-chan**
* **John Wanjiro**
* **Doctor Nakasugi**
* **Ryo**
* **Robo No. 2 '63**
* **Makorin**
* **Chief Shima**
* **Kenzo Oiwa**
* **Temple Lord**

## Trivia

* This game was parodied in *Jikkyou Oshaberi Parodius: Forever with me*, using John Wanjiro, Penkuro and the Temple Lord in that order as bosses in stage 7.
* Penkuro and John Wanjiro make a brief cameo in the interactive game *TwinBee PARADISE in Donburi Shima*.
* Penkuro, Makorin and Temple Lord appear as picture nonograms in the mobile game *Pixel Puzzle Collection*.
* Penkuro makes cameo in the comic *Bombergirl*.

## External links

* *Crazy Cross* at the Taisen Puzzle-Dama Wiki
Captain Tsubasa (series)

***Captain Tsubasa*** is a japanese manga series by Yōichi Takahashi which was adaptated into various video games. Konami produced some of the games of the series.

## Konami Games

* ***Captain Tsubasa: Eikou no Kiseki*** (2002)
* ***Captain Tsubasa: Aratanaru Densetsu Joshou*** (2002)
* ***Captain Tsubasa: Ougon Sedai no Chousen*** (2002)
* ***Captain Tsubasa: Nankatsu vs. Toho*** (2006)
* ***Captain Tsubasa: Golden-23 - Asia Gekito Hen*** (2008)
* ***Captain Tsubasa: Minigame*** (2008)
* ***Captain Tsubasa: Fīrudo Obu Takutikusu*** (2010)
* ***Captain Tsubasa: New Kick Off*** (2010)
Castlevania: Warrior of Darkness

***Castlevania: Warrior of Darkness*** is slot machine available in Australia based on *Castlevania: Curse of Darkness*. It was released by 2019.

## Plot

This game features a playable Hector, who while aided by his Infant Fairy Innocent Devil, can fight enemies such as the Wyvern, Skeletons, the Golden Bones, and possibly the Final Guard.

## Gameplay

While similar to North America's *Castlevania: Valiant Guardian* in many ways, this game lacks an overworld map.

Symbols
Normal (not ranked)
* 9, 10, J, Q, K, Blue Potion, Green Ring, Dragon Candelabra, Tome, Dracula
* Special: Dracula's Castle (bonus spins), Battle Bonus (scatter)

## External links

* *Castlevania: Warrior of Darkness* at the Castlevania Wiki
Castlevania: Order of Shadows

***Castlevania: Order of Shadows*** is an original mobile phone game part of the *Castlevania* series, developed and published by Konami for mobile phones. It was released on September 18, 2007.

## Plot

The story takes place during the late 1600s. Desmond Belmont, heir to the legendary Vampire Killer whip, along with his two sisters, Zoe and Dolores, set off on a perilous journey to try to stop a mysterious cult known as The Order, which is planning to resurrect the evil Count Dracula.

## Gameplay

*Castlevania: Order of Shadows* features 2D whipping action similar to other metroidvania-styled games of the series, being a platform video game featuring role playing elements. The protagonist, Desmond Belmont, wields the legendary Vampire Killer whip as his main weapon, with other unlockable whips and sub-weapons becoming available to him throughout the course of game. He can also level-up by earning experience points. Several battles against classic monsters are also present, such as those with Medusa and Dracula.

### Unlockables

* Once normal mode is complete, "HARD MODE" and "CLASSIC MUSIC" become available in the selection screen.

* CLASSIC offers the possibility of changing the game's default soundtrack for other classic tunes from the Castlevania franchise.

## Development

Originally, the story was going to be about a character named Gryph LaRue and his family of wizards and witches, although it was eventually modified and the protagonists replaced by members of the Belmont Clan, which has always been portrayed as a family of warriors. After the rewriting, the story became more similar to the traditional stories of the *Castlevania* saga, and made the protagonist, Desmond Belmont, handle a whip instead of an axe or a sword.

## External links

* *Castlevania: Order of Shadows* at the Castlevania Wiki
Croket! Kindan no Kinka Box

***Croket! Kindan no Kinka Box*** (コロッケ！ 禁断の禁貨ボックス！, *Korokke! Kindan no Kin Bokkusu!*, lit. "Croket! Prohibited Goods box of Withdrawal!") is a action game was released for PlayStation, and was developed and published by Konami on March 20, 2003 in Japan. It is the second game in the Croket! series.
Captain Tsubasa: Ougon Sedai no Chousen

***Captain Tsubasa: Ougon Sedai no Chousen*** (キャプテン翼 黄金世代の挑戦, *Kyaputen Tsubasa Kogane Sedai no Chōsen*, lit. "Captain Tsubasa: The Golden Generation's Challenge") is a soccer video game was Developed and Published by Konami. It was released for Nintendo GameCube on September 12, 2002 in Japan only. It is the third game in the series produced by Konami.
Daisu-Kiss

* Flyer 1
* Flyer 2

***Daisu-Kiss*** (だい好キッス, *Daisu-Kissu*?) is a party video game developed and published by Konami. It was released in March 1996 on arcade platforms in Japan only.

## Gameplay

The game consists of several minigames that need to be cleared in order to receive the affection of a character of the players choosing. The player can select a character from the 8 character availables. Minigames range from dancing, cooking, scramble, racing among other.

## Trivia

* TwinBee from the *TwinBee* series, Vic Viper from *Gradius*, and Hikaru and Koitsu from *Parodius* make a cameo in a minigame.
* The title of this game is a play of words between *daisuki* (大好き) and *kissu* (キッス), and roughly translates to "I'm crazy about kisses" (the object of the game).
* The Japanese phonetics of *daisu* (*da i su*) means "dice", in relation to the random concept of the game.
* This game is one of the rare Japanese multi-minigames where questions based on the *pokeberu* can be found. The *pokeberu* is a way of speaking only with the pronunciation of the numbers and while playing with the various readings of the Japanese numbers. Example: 5963 reads as *go kyu roku san*. *Gokurousan* is an expression employed by the Japanese police officers to appreciate the accomplished labor.
Bomberman Story DS

***Bomberman Story DS*** (ボンバーマンストーリーDS) is an action RPG video game for the Nintendo DS by Hudson Soft. It is the sequel to *Bomberman Tournament* (known as *Bomberman Story* in Japan). It was not released in North America.

## Plot

Professor Xeal and The Lords of the Galaxy have stolen scientific data. The Justice Department hires White Bomber as a special agent to help them retrieve the info.

## Gameplay

The game plays similarly to the *Bomberman 64* series, with free-roaming, non-grid based maps and sphere-shaped bomb explosions, except the graphics are 2D, and there is also an RPG-style experience system. The player must navigate the map on each planet to locate the dungeon and then the boss. Along the way they must defeat enemies and destroy soft blocks with bombs. Every time an enemy is defeated it will display the experience that was earned by the player. After enough experience is obtained, they will level up and gain a new skill like increased number of bombs or fire power.

There are also various types of bombs that can be obtained that have different functions. They are kept in a specific quantity and more can be found from inside soft blocks or defeated monsters.

The game uses the Bomberman Battle Pack 1 for its Battle Mode, meaning that it is fully cross-compatible with *Bomberman Land Touch!*.

## External links

* *Bomberman Story DS* at the Bomberman Wiki
City Bomber

***City Bomber*** (シティボンバー, *Shiti Bonbā*?) is a vehicular combat game developed and published by Konami in 1987 for arcade platforms.

## Plot

The player is a criminal involved in a shooting at a casino and is trying to evade cars from the casino and from the police.

## Gameplay

The game is in top view and has a very similar gameplay as *Action Fighter*, released by Sega one year earlier. In order to escape, the player must reach checkpoints within a specified amount of time. At the start of the game, the player's car can shoot missiles at enemy vehicles and is also able to jump over enemies or obstacles.

When some enemy cars are destroyed, power-ups are released that increase the car's abilities. Missiles improve the destructive power of the car's weaponry, wings extend the car's jumping distance, rocket boosters speed up the car and buzzsaws allow the car to ram obstacles without taking damage for a short time.
Castlevania: Vampire Hunter

***Castlevania: Vampire Hunter*** is slot machine available in Australia based on *Castlevania: Curse of Darkness*. It was released by 2019.

## Plot

This game features a playable Trevor Belmont.

## Gameplay

While similar to North America's *Castlevania: Labyrinth of Love* in many ways, this game lacks an overworld map.

## External links

* *Castlevania: Vampire Hunter* at the Castlevania Wiki
Contra (series)

***Contra*** (魂斗羅, *Kontora*?) is a video game series produced by Konami composed primarily of run-and-gun style platformer games. The series debuted in 1987 as a coin-operated arcade game simply titled *Contra*, which was followed by the release of *Super Contra* in 1988 and several sequels produced for various home platforms. Many of the early games were known as **Probotector** in Europe, replacing the Human soldiers in the original games with robots.

The in-universe use of the term "Contra" is first explained within the Japanese instruction card of the arcade version of *Contra*, and reiterated in most games, as "a title awarded to a superior soldier possessing almost super human drive and ability, while excelling in guerrilla tactics."

## Games

### Video Games

* ***Contra*** (1987)
* ***Super Contra*** (1988)
* ***Contra*** (LCD Game) (1989)
* ***Operation C*** (1991)
* ***Contra III: The Alien Wars*** (1992)
* ***Contra Force*** (1992)
* ***Contra: Hard Corps*** (1994)
* ***Contra: Legacy of War*** (1996)
* ***C: The Contra Adventure*** (1998)
* ***Contra: Shattered Soldier*** (2002)
* ***Neo Contra*** (2004)
* ***Contra 4*** (2007)
* ***Contra ReBirth*** (2009)
* ***Hard Corps: Uprising*** (2011)
* ***Contra Returns*** (2017)
* ***Contra: Rogue Corps*** (2019)
* ***Contra: Tournament*** (2023)
* ***Contra: Operation Galuga*** (TBA, 2024)

### Compilations

* ***Contra Anniversary Collection*** (2019)

### Pachinkos

* ***Contra 3D*** (2013)
* ***Neo Contra*** (2014)
* ***Neo Contra: Warrior Reloaded*** (2016)
* ***Neo Contra: Samurai Strike*** (2016)

### Cancelled Games

* ***Contra Spirits 64*** (Nintendo 64) (Cancelled)
* ***Contra*** (Nintendo GameCube) (Cancelled)
* ***Contra Online*** (Cancelled)
* ***Contra*** (3DS) (Cancelled)

## Merchandise

### Gamebooks

* ***Konami Game Book Series: Contra*** (1988)
Dance Dance Revolution Extreme

***Dance Dance Revolution Extreme*** (ダンスダンスレボリューションエクストリーム, *Dansu Dansu Reboryūshon Ekusutorīmu*) is a music video game by Konami and is the eighth release in the main *Dance Dance Revolution* (*DDR*) series. It was released on December 25, 2002 for Japanese arcades, on October 9, 2003 for the Japanese PlayStation 2, and on September 21, 2004 for the North American PlayStation 2. This game is the ninth release in North America, but despite having the same name as its Japanese counterpart, its gameplay and soundtrack is significantly different and won the Video Music Awards in 2005 on MTV for Best Video Game Soundtrack.

While the PlayStation 2 version came out in North America, the arcade version was exclusive to Japan. Despite this, the arcade version was exported to many arcades in the USA (most of them being bootlegged). *Dance Dance Revolution Extreme* was the last game in the *DDR* arcade franchise for four years until *Dance Dance Revolution SuperNova* in 2006. The arcade release of the game contains one of the largest soundtracks of any *DDR* game, featuring 240 songs, as well as music from other Bemani music titles. Konami issued an in-game thank you to the fans of *Dance Dance Revolution* and announced a rejuvenation of the entire series, but did not go into details. Konami's announcement led people to believe that *DDR Extreme* might be the final *DDR* release or that the series might be on hiatus or rebooted in the same manner as *Beatmania* and *Beatmania IIDX*.
Deca Sports Freedom

***Deca Sports Freedom*** (***Deca Sporta Freedom*** in Japan, ***Sports Island Freedom,*** in Europe) was released for the Xbox 360 on November 18, 2010 in North America, Europe on November 26 and in Japan on December 16. It was developed by Hudson Soft. The game requires the Kinect for controller-less gameplay. It also contains online multiplayer using Xbox Live. Xbox Avatars can be used in *Freedom*.

## Gameplay

*Deca Sports Freedom* has ten sports: Tennis, Paintball, Boxing, Archery, Beach volleyball, Dodgeball, Kendo, Mogul skiing, Snowboard cross and Figure skating.
Deca Sports Extreme

***Deca Sports Extreme***, known in Japan as ***Deca Sporta 3D Sports*** (デカスポルタ 3Dスポーツ, *Deka Suporuta Surii Dii Supootsu*) is a sports video game for the Nintendo 3DS which is developed by Hudson Soft and published by Konami in the *Deca Sports* series. The game was released across three regions, from April to September 2011.

## Gameplay

The game has ten sports: Soccer, Tennis, Basketball, Ice hockey, Bowling, Snowball fight, Sumo Wrestling, Snowmobile Racing, Blowguns, and Trampoline.
Contra Anniversary Collection

***Contra Anniversary Collection*** (魂斗羅 アニバーサリーコレクション *Kontora Anibāsarī Korekushon*?) is a compilation package that includes ten selected classic titles from the *Contra* franchise. The bundle package was released on June 11, 2019 on PlayStation 4, Xbox One, Steam and Nintendo Switch, and was re-released on October 21, 2020 on Amazon Luna.

The product is part of Konami's "*Anniversary Collection*" series, celebrating the company's 50th anniversary, with the other two compilations being *Arcade Classics Anniversary Collection* and *Castlevania Anniversary Collection*.

## Features

The collection provides several modern features and additional content for all games, including:

* Option to select from a number of display settings:
	+ Original
	+ Pixel perfect
	+ 16:9
	+ 4:3 scanlines
	+ Pixel perfect scanlines
	+ 16:9 scanlines
* Option of picking from three different border frames to use during gameplay.
* Achievements/Trophies (except for Switch)
* 74 pages bonus e-book titled "The History of Contra" packed with new information about the titles, including interviews with the development staff, behind-the-scenes insights, and sketches and design documents never before revealed to the public.

## List of games

The compilation includes ten titles overall: five selected classic titles from the *Contra* series, as well as a combination of five ports and different localizations of four of them (the latter mainly being their European "*Probotector*" counterparts):

1. ***Contra*** (arcade, 1987)
* *Contra* (NES, 1988)
* *Contra* (Famicom, 1988)

2. ***Super Contra*** (arcade, 1988)
* *Super C* (NES, 1990)

3. ***Contra III: The Alien Wars*** (SNES, 1992)
* *Super Probotector: Alien Rebels* (SNES, 1992)

4. ***Contra: Hard Corps*** (Genesis, 1994)
* *Probotector* (Mega Drive, 1994)

5. ***Operation C*** (Game Boy, 1991)
## Development

On March 19, 2019 Konami announced via its official site the upcoming release of three compilation titles celebrating its 50th anniversary; these include: *Arcade Classics Anniversary Collection*, ***Castlevania Anniversary Collection*** and ***Contra Anniversary Collection***.

The original Japanese versions of selected titles, plus Japanese scans from the bonus e-book, were released in a post-launch update on June 19, 2019.

## External links

* *Contra Anniversary Collection* at the Contra Wiki
Crows x Worst V

***Crows x Worst V*** (クローズ×WORST V, *Kurōzu × Wāsuto V*, lit. "Crows x Worst V") is a miscellaneous game based developed and published by Konami on November 5, 2015 as the fifth and final game based on the manga and anime of same name. The game is available on iOS and Android devices but only in Japan.. On August 4th 2016, the game is shutted down.
Cham Fau

* Normal Attire
* Battle Suit

Glemy Faction

Guild of the Multiverse

Cham Fau is a character Aura Battler Dunbine and is a major supporting character in The Knights of the Multiverse, introduced in Season 2. She and her twin sister Lilith are a pair of fairies from an unknown, magic-based world that were separated during the Convergence of the Multiverse. Thankfully for Cham though, she would be found by Shinn Asuka, who took her in & has stuck by his side ever since as the two search The Multiverse for the fairy's lost twin.

## Personality

While Cham tries to help as much as she can, she more often than not finds herself getting trapped in boxes and banging her head against glass windows. But even then, she always tries pull her weight by helping out around any "home" she and Shinn find themselves in wherever she can and trying to help mediate the team's more extreme personalities.

## Skills & Abilities

* Flight

* Battle Suit

Though she's not a fighter, the Knights designed a specialized normal suit for Cham to protect her better on the battlefield.

* Aura Generation/Control

Cham is able to channel her own "Aura Power" in order to either channel it to others that can also use "Aura" or use it to help other "Aura" users control it if the power should flare out of control.

## Relationships

### Shinn Asuka

Cham is Shinn's main companion/cheerleader, vigorously defending him from enemies and naysayers alike, even among their teammates. She also acts as a teacher of stuff to control his still developing "aura" powers.

## Notes

Cham's role in this series is meant to mainly be one-for-one as it was in the original Dunbine anime, with her role as Shinn's companion being meant to take the place of her dynamic with her home series' protagonist Shō Zama, as well as both of them coming from Tomino anime.

* This is also mainly why she was chosen as Shinn's partner over his twin sister, as her series deals a lot more in "auras" - or "life energy" - and how they affect the Mecha in this series, which gives Shinn someone to help control of his Newtype abilities he's been given in this series.

Despite their similar appearances and sharing the same voice actress, Cham and Lilith aren't actually twins, since the two originate from two different shows. This similarity has never been fully addressed officially, although it's pretty likely that the staff (a number of who did work on Dunbine) just had a soft spot for the spunky fairy. Their KotM depictions simply make this rather obvious connection... well, a connection. They also help to further the link between Kamille and Shinn themselves.