CEJ (Cody Ernst, Jr.)

### Relatives

Adam Miller (cousin), Diane Miller (aunt), Rebecca Ernst (mother), Cody Ernst Sr. (father), brother

### Playbook

* The Professional (current)
* The Spooky (Season 1)
* The Mundane (Season 1-2)

## Appearances

### Debut

Episode 1 - I'll Have What the Goonch Is Having

CEJ is an original member of the Mystery County Monster Hunters Club. CEJ attends the Denver Broncos Memorial High School.

## Description

### Personality

CEJ is moody and independent. He will often go out on his own to explore and uncover mysteries, however unappealing he finds monster hunting.

### Physical Appearance

CEJ is described as wearing clothes that are "emo-lite;" lots of dark colors and oversized jeans. He has at least one wallet chain and near-shoulder length black hair. He has biracial features and has been named as a lookalike to actor Sam Horrigan (specifically in his portrayal of Val from Disney Channel Original movie Brink).

CEJ lost all of his hair as part of his return from Episode 339 - Dungeons and Derrks, and it seems to be growing in slowly.

## Relationships

* CES - CEJ's father
	+ CEJ and his father seem to have a close relationship. CEJ told his dad about falling in love and about some of his struggles that led to CEJ starting therapy.
* Rebecca Ernst - CEJ's mother
	+ Rebecca and CEJ's relationship is not entirely clear after Season 1, when the timeline changed so Rebecca had never been a Moth Man. She was extremely protective of CEJ in Season 1, changing Adam Miller into a Moth Man to keep his cousin safe.
* Adam Miller - CEJ's first cousin
	+ Adam Miller is CEJ's first cousin on his mother's side. Adam and CEJ bicker constantly and occasionally get into physical altercations. They support each other when physical danger arises, but will often throw the other under the bus during emotional moments.
* Diane Miller - CEJ's aunt
	+ In Season 1, when CEJ's parents had disappeared, he went to live with Aunt Diane and Adam. Diane was focused on keeping CEJ safe and happy, almost oppressively so. After the timeline was changed, and CEJ's parents were never gone, their relationship is less known to us.
* Unnamed brother - CEJ's brother
	+ Revealed in Krashlee's birthday arc, CEJ makes a comment that he is turning into his own older brother. This is CEJ's half-brother through his father, and he is estranged. CEJ has revealed that his brother is a werewolf who is employed in the Army as an explosive detection dog.
* Krashlee Grenadine - CEJ's girlfriend
	+ CEJ and Krashlee started out as friends who swore they would never date each other. After the Comic Events arc, Krashlee and CEJ reveal that they like each other, and CEJ asks Krashlee out to the Fallentine's Dance. They obviously really care about each other, and CEJ even told his father that he loves Krashlee.
* Susan Wexler - CEJ's mentor
	+ CEJ has his ups and downs with Susan. He resents having been brought into monster hunting, and views Susan as a collector of interesting people. He also has come to enjoy the world she exposed him to, and while being gruff, cares about his mentor.
* Shamanda Felt - CEJ's ex-girlfriend, current friend
	+ CEJ and Shamanda have a good relationship. They started dating during the Black Site arc and eventually broke up. They remain friends. CEJ seems most willing to talk with Shamanda about struggles he is experiencing.
* Handan - CEJ's friend and mystery solving partner
	+ CEJ met Handan while trapped in Constantinople and became friends with her. They solved mysteries together and performed diplomatic duties.

## Season 1

**The Goonch**

In Season 1 of Mystery County Monster Hunters Club CEJ is sullen and opposed to the idea of teenagers being involved in monster hunting. His parents have been missing for a while, and he has started living with his aunt and cousin. When the Club investigate a sighting of the Goonch, CEJ is attacked and captured by a giant catfish. He is rescued by the Club, and when they defeat most of the giant catfish, they discover a submerged cave by the Ranger Station. Inside are a stack of corpses, defaced with mystic runes. There, they are attacked by a humanoid Salamander and giant millipede. CEJ is able to take some of the millipede hide, and they kill the Salamander. CEJ is angry that they had to go through something like that, and takes off on his own.

The Club recovers after these attacks, and Susan takes them, minus Adam who needed more time to heal, back to the cave to perform a spell that would remove the magic that the corpses were leaking. Meanwhile, Adam is confronted by a teenager who broke into Susan's lair. When alerted to this the Club rush back to help. It is revealed that Shamanda sold her soul to this teenager who is actually the Devil, who has come to collect by having her get Adam's soul.a

**Lust Demon Arc**

CEJ is excited that he may get to do some non-monster hunting activities when he is invited to a make-out party. Unfortunately, there is a monster at the party by Lake Mystery at the defunct site of Camp Onomatopoeia, and it is causing lusty fevers in the teenagers at the party. The ring leader, Wyatt Vargas, appears to have a monster possessing him. At the camp, the Club run into Chet Gibbons, Susan Wexler's former lover. Adam lies to CEJ and tells him that Susan is his secret master. Later, Chet tries to kill Adam Miller, and while attempting to save his cousin, CEJ accidentally stabs Chet, who dies. CEJ is so shocked, and Susan tells him that, actually, she killed Chet. CEJ believes her. Meanwhile, Krashlee is possessed by the monster when it leaves Wyatt, but no one in the Club knows.

CEJ says some awful things to Adam, blaming him for everything, and has a terrible night when he gets home, not able to sleep a wink. The next morning, Adam apologizes to CEJ and tells him the truth about his Moth Man secret master. CEJ wants to apologize to Susan, who he was very mean to. He is also very physically and emotionally hurt. They head to the Lair and CEJ appears to be talking to someone no one else can see. Susan cuts off a piece of his hair for a spell, and while he is recovering from the shock, it is revealed the CEJ is being haunted by Chet Gibbons.

CEJ has a premonition of Krashlee setting the school on fire, and he rushes to the boiler room to get the sprinkler system spraying down the school. The dance is cancelled, but Krashlee does set all the school buses on fire, before the Lust Demon is forced out of her and then destroyed by Rider Strong. The Devil. Susan banishes Rider Strong for about thirty minutes, and when the Club goes to check on Paul, they discover he texted someone on Susan's phone. Do Not Contact.

**The Power Station**

CEJ breaks with the Club to have some normal teenage moments. He makes some news friends. When he heads to Old Navy to get some pants, his new friends are there and excited to see him. Very excited. He shops with them in the store, and the clerk, Brian Mosby, tries to get him to leave while he still can. CEJ sees his new friends and Brian with fresh eyes and they look dead.

They take him into the back of the Old Navy. Later, Adam Miller arrives and seemingly rescues him from a terrible operation. CEJ and Adam rush to the Quivik house to help their friends. While there they run into Derrk Pflifer, a classmate of CEJ. After exorcising the spirit of Melvin Quivik out of the house, the club heads to the Haverford Generating Station where CEJ is actually revealed to be a Salamander wearing the skin of Adam's cousin who was killed at Old Navy. The Decoherence is triggered and the world begins to end.

As the Club tries to navigate the end of the world, Susan Wexler summons the spirit of CEJ back into existence. CEJ is frightened at the prospect of being dead and Chet comforts him. As chaos breaks out around them and is eventually resolved, Lailah explains to the Club that in order to change the world they must perform the ritual and a sacrifice must be made.

Susan wants to bring CEJ back to life.

## Season 2

**New Season Changes**

After being returned to life by Susan Wexler at the end of season 1, CEJ is retired from monster hunting. With the return of his parents, by Adam Miller giving something up when freeing Layla, CEJ is able to settle back into his normal life.

**The Townhall and Aftermath**

Thanks to a generous(?) gift from Susan, CEJ takes clarinet lessons and avoids any mention of monster hunting.

**The Chipheads and the Hydroelectric Dam**

When the hydroelectric dam is under attack by The Altered, and Dr. Brian Inajar, CEJ is brought back into the Club.

**Chadriel Interlude**

**The Black Site**

During the Borora, NE black site arc, he begins dating Shamanda Felt. He dumps his girlfriend at the time to pursue the relationship, but she doesn't seem to remember him.

**Flashback to the Future**

## Season 3

**New Season Changes**

**A Fire Starter**

**Forever Young and the Boy-Girl Party**

**Threat Level Disco**

**The Comic Events of MCMHC**

This arc marks the transition of CEJ's playbook from Mundane to Professional after his recruitment by vice principal Cordy Dordy.

**Fallentine's and Miller Moments**

**The Election**

**LIDS**

**Dungeons and Derrks**

CEJ was forgotten in the past for a few weeks during this arc, left behind when the rest of the Club made their way back to 2007. CEJ's subsequent feelings of abandonment (coupled with his college rejection letters) led to his attendance of therapy sessions with Dr. and Dr. Furthermore (Anne's parents).

**Krashlee's Birthday Bust**

**Reading is Fundamental**

During this arc, the group is transported into a series of books at the library. CEJ finds himself inhabiting the body of a bee for decades and this experience stays with him. He identifies strongly with bees and their culture.

**The Hand(an)s of Time**

**Ladd's Get It On**

**Where in the World Is Krashmandam Suzameejay?**

## Playbook

### The Mundane

*Original playbook from Seasons 1-3.*

***Luck***

* When you spend a point of Luck, you’ll find something weird—maybe even useful!

***Moves***

* **Oops!** - If you want to stumble across something important, tell the Keeper. You will find something important and useful, although not necessarily related to your immediate problems.
* **Panic Button** - When you need to escape, name the route you’ll try and roll +Sharp.
	+ On a 10+ you’re out of danger, no problem.
	+ On a 7-9 you can go or stay, but if you go it’s going to cost you (you leave something behind or something comes with you).
	+ On a miss, you are caught halfway out.
* **Trust Me** - When you tell a normal person the truth in order to protect them from danger, roll +Charm.
	+ On a 10+ they’ll do what you say they should, no questions asked.
	+ On a 7-9 they do it, but the Keeper chooses one from:
		- They ask you a hard question first.
		- They stall and dither a while.
		- They have a “better” idea.
	+ On a miss, they’re going to think you’re crazy and maybe dangerous too.
* **Don’t Worry, I’ll Check It Out** - Whenever you go off by yourself to check out somewhere (or something) scary, mark experience.
* **No Limits** - When you need to push your physical body past its limits, roll +Weird.
	+ On a 10 or more, your body obeys your will, to the limits of physical possibility.
	+ On a 7-9, you do it but choose one consequence:
		- suffer 1-harm
		- take -1 forward
		- you need to rest right now.
	+ On a 6 or less, something goes horribly wrong

### The Spooky

*Moves taken in Season 1, but not a used playbook.*

***Moves***

* **The Sight** - You can see the invisible, especially spirits and magical influences. You may communicate with (maybe even make deals with) the spirits you see, and they give you more opportunities to spot clues when you investigate a mystery.
* **Premonitions** - At the start of each mystery, roll +Weird.
	+ On a 10+, you get a detailed vision of something bad that is yet to happen. You take +1 forward to prevent it coming true, and mark experience if you stop it.
	+ On a 7-9+ you get clouded images of something bad that is yet to happen: mark experience if you stop it.
	+ On a miss, you get a vision of something bad happening to you and the Keeper holds 3, to be spent one-for-one as penalties to rolls you make.

### The Professional (current)

*Playbook starting in Season 3.*

***Luck***

* When you spend a point of Luck, your next mission from the Agency comes with lots of Red Tape. Lots.

***Moves***

* **Deal with the Agency** - When requesting help or gear, or making excuses for a failure, roll +Sharp.
	+ On a 10+, you’re good—your request for gear or personnel is okayed, or your slip-up goes unnoticed.
	+ On a 7-9, things aren’t so great. You might get chewed out by your superiors and there’ll be fallout, but you get what you need for the job.
	+ On a miss, you screwed up: you might be suspended or under investigation, or just in the doghouse. You certainly aren’t going to get any help until you sort it all out.

## Trivia

* Walkman destroyed by the Goonch
* Took first harm of game because he made fun of Adam and Adam punched him
* Took karate with Krashlee
* Drives a Sherwin-Williams van
* CEJ has more aliases, nicknames, and nom de plumes than any other Clubmate. A notable list includes
	+ CEII (pronounced see-ee-two)
	+ Codifer
	+ Cody Ernst, Jr.
	+ Encyclocordia Constantinordia
	+ DFK
	+ Bee E.J.

* CEJ only owns three DVDs and one of them is Clueless

## Notable Quotes

* "My hair. That's like my defining physical attribute." - CEJ from Episode 11 - The Exorcism of Krashlee Grenadine