Go to space

Going to space is a soft-reset/prestige mechanic above sailing away. It is accessed through the "Get ALL the bonuses to unlock this!" button in the empires menu, and requires 185 EP - 180 to fill out all the empire bonuses, and 5 more to unlock the button (2775 tiles).

Once you press the button, you will be taken to space, a special game mode with new buildings, resources, and mechanics. Eventually, progress in this mode will lead you to the option to restart on a new planet.

Once space is unlocked, you can move back and forth between your current planet and the space mode. Progress will continue in the other mode as if you are offline. So you can keep playing on your original planet (which can be useful to gather more EP, although that does appear to be bugged and does not change the planet's ore output which remains at 188).

(Note: I (the initial writer of the article) used ~500 amber saved up through tile purchases to timelapse through most of it. Real-time was ~1hr, in-game time was a few days - this is probably faster if done manually instead of with time skips. If anyone wants to expand this article to elaborate on Space mechanics, or create a separate article for them, feel free.)

Restarting on a new planet resets:

* Fame
* Relics
* Divine trials
* Empire points (and progress to next empire point)
* Empire point respecs (you will have 5 free respecs again)
* Anything that sailing away resets

It does not reset:

* Amber (and amber upgrades)
* Achievements

After going to a new planet, you will gain 2 mutation points (unlocking mutations) and a +100% bonus to EP gain, i.e. every 15 tiles you will gain 1 more EP than before.

You will also unlock a new amber upgrade: 200 amber for 1 extra mutation point.

On subsequent planets, the EP bonus will increase by 100% (e.g. after resetting the planet 3 times, you'd have a +300% or 4x bonus), and you will gain 2 more mutation points.

### **Planet mechanics**

There are three resources that replace the original wheat, wood, and stone. These are ore, energy, and stardust.

The center tile has your current planet. This produces ore per second based on total empire points (so at least 185). Around this planet are four initial tiles on which new buildings can be created. New tiles (sectors) can be bought for an increasing amount of energy. The initial cost of a sector is 1000 energy. The cost multiplies by 3 every time so the formula is E=(10^3)\*3^x where E is energy and x is the number of sectors already bought (not including the 5 you start with).

**Tier I buildings:**

-Energy crystal (5000 ore): produces energy. Can be upgraded for an increasing amount of ore and energy. Each upgrade *doubles* the production (2, 4, 8, 16, 32,...). The initial cost of upgrading is 1000 ore and 100 energy. The cost doubles every upgrade so the formula is O = 1000\*2^x and E = 100\*2^x where O is ore, x is how many upgrades have been previously bought, and E is energy. It may also be easier to base the cost off of the current energy production of that energy crystal since the ore cost is always 1000 times and energy cost is always 100 times the energy production, respectively.

-Orbital amplifier (400e3 energy): doubles your planet ore production. Can be upgraded with energy. Each upgrade increases the multiplier by 1. Separate amplifiers work additively (so two lvl 5 are times 10, not times 25). The formula for the cost is E=50000\*x\*2^(x-1) where E is the energy and x is the current multiplier.

-Crystal drone (1e6 energy): produces 1000 energy and ore/second (upgrades must be researched). Once unlocked they can be upgraded for ore, energy and dust. Each upgrade adds +1000 to both energy and ore. The initial cost of upgrading is 20000 ore, 2M energy, and 2000 dust. The cost to upgrade doubles every time so the formulas are O=20000\*2^x, E=2\*(10^6)\*2^x, and D=2000\*2^x where O is ore, E is energy, D is dust, and x is the current resource gain of the drone in thousands.

-Dust collector (10e6 ore, 150e6 energy): collects stardust. Can be upgraded for an increasing amount of ore and energy. Every upgrade increases production by 1. The initial cost to upgrade is 100K ore and 10M energy. The formula for the cost in ore follows squares and for energy it follows cubes. The formulas are O=(10^5)\*x^2 and E=(10^7)\*x^3 where O is ore, E is energy, and x is the current level (starting at 1).

**Tier II buildings (dust):**

-Sputnik (20e6 ore, 400e6 energy, 10K stardust): gives 1 research point (RP) per second for each copy (can't be upgraded). So if you have 2 separate sputniks, they both give 2 RP per sec.

-Dust collider (1e6 stardust): 1e6 energy production. Can be upgraded wtih stardust (+1e6 each level). The initial cost for upgrading is 650K dust. The formula for the cost is D=650+350x+300(2^x)-300 where D is dust and x is the number of upgrades already bought.

-Spacebase: has 10 initial staff members that can be assigned as pilots, engineers and scientists. They increase production by 10% each. Pilots: ore, engineers: energy, scientists: RP

-Spacelab: +20 RP per sec

**Research:**

Unlocked once you build a sputnik. There are twelve upgrades divided into 3 categories. The previous research in the category must be done to unlock the next one. The final upgrade in exploration allows you to go to a different planet.

**Mining:**

-Plus 5000 ore per second (5000 RP)

-Plus 100 % to stardust extraction (100e3 RP)

-Plus 50 % ore output for the planet and +10 to staff at space bases (600e3 RP)

-Times 1.5 to ore, energy and stardust production (3e6 RP)

**Construction**:

-Unlocks upgrades for crystal drones (1000 RP)

-Unlocks space bases (150e3 RP)

-Upgrade speed increased 5 times (400e3 RP)

-Unlocks space labs (1.5e6 RP)

**Space exploration:**

-Decreases cost of buying a sector by 25 % (25K RP)

-Doubles RP from sputniks and space labs (650e3 RP)

-Plus 15 to staff at space bases (2e6 RP)

-Unlocks new planet (10e6 RP)

**Amber powers:**

-Timelapse: 30 min (5), 6 hours (22), 1 day (49)

-Clear all tiles (40)

-Double current energy (80)

**Colonization (go to new planet):**

This is unlocked in research and ends the space part. It puts you on a new planet with 2 mutations points and a +100 % bonus to EP points (extra point for each 15 tiles). Also unlocks the ability to buy mutation points with amber.

Cost: 20e9 ore, 20e12 energy, 20e6 spacedust