Lifeworker Institute

Vets

The Lifeworker Institute is a guild dedicated to those who work to give and preserve life, spearheading the advancement of medical treatment in Duilintinn and providing care to those in need by building medical facilities around the kingdom and managing the Iolla Sanitariums. It is one of the three major guilds of House Schneeplestein

## Guild Hubs

The main hub of the Lifeworker Institute is located in the southern half of central Fionport, House Schneeplestein. It is a large complex of the elegant occupation era architectural style that characterizes that part of the city, with facilities for research, training, and medical care. The hubs of House Schneeplestein’s other two major guilds are located nearby, forming a large triangle shape between the three complexes.

Its secondary hub is located in the town of Fadáite Sólas, a town located in the Iolla Cliffs, perched at the point where the sloping foothills of the Southern Mountains finally begin to level out into the plateau to the west of the titular cliffside. The town was established specifically to house the guild’s secondary hub, which connects the main hub of the Lifeworker Institute in Fionport with the dozens of sanitariums that lie in the cliffs to the east of Fadáite Sólas. It quickly evolved into a launching point for medical professionals, arriving residents, and visitors traveling to the sanitariums, essentially functioning as a massive reception desk for the rest of the Iolla Sanitariums. Additionally, this hub keeps a copy of every record ever produced by the Sanitariums, though this information is not accessible by the public.

Finally, like all of Duilintinn’s officially recognized guilds, the Lifeworker Institute has a hub representing itself on Guild Row in Cordoire’s Administrator’s District. Here, the guild can advocate for its members in the political sphere of Duilintinn’s national capital.

## Apprenticeships

Like most other guilds in Duilintinn, the Lifeworker Institute connects students pursuing higher education with members who need additional help and/or wish to pass on their knowledge to the next generation. In addition, many members of this guild will spend time teaching large groups of these apprentices, similar to a standard classroom setting.

## Culture

### Medical Knowledge

Medical practices in Duilintinn vary heavily depending on where the doctors in question were trained. Significant medical advancements in the Lifeworker Institute mean that doctors trained here are some of the best in the kingdom, perhaps even the continent; able to do basic surgery though not quite to the point of actual organ transplants. By contrast, the doctors trained in communities throughout the rest of the kingdom have historically used folk medicine that works really well, but sometimes no one understands why that’s the case. That being said, this stereotype is somewhat dated; as the doctors trained in the Lifeworker Institute take their careers beyond Fionport and begin taking on apprentices of their own, these advancements in medical knowledge will likely spread throughout the kingdom.

Additionally, Healing Magic and Enchantments are used heavily in the medical fields by those with the proper focus. While not cure-alls, these spells are often used to supplement and strengthen other mundane treatments. Diseases are still a major threat and vaccines have yet to be discovered, so having Healing Enchantments that at least give the patient a fighting chance is a literal lifesaver.

## Inter-Guild Collaborations

The Lifeworker Institute works with House Marvin's Inventors' Guild and Mages' Guild to create incredible prosthesis.

In addition, the Lifeworker Institute sometimes will share information with the Mages' Guild on the subject of alchemy. Making potions that affect the human body (help or harm) would fall under the jurisdiction of the Lifeworkers Guild, but potions and other alchemical concepts that involve some sort of magic (potions that have the same effect as an enchantment when drunk/otherwise used, for example) would fall under the enchantments field of the Mages' Guild. However, at the end of the day, they're both practicing the same art of alchemy, just for different ends, so the alchemy specialists of both guilds are often in contact with each other.

The Wander Legacy also shares valuable observations and techniques about the treatment of horses with the vets in the Lifeworker Institute, who in turn provide medical information and aid to the guild and their steeds.