Werewolves

Lycanthropy is a direct blessing from Wulfrus, God of the Hunt and of War. As such, werewolves in Uggiriel tend to be rational and honorable warriors, and are not likely to partake in senseless slaughter. Werewolf members of the Order of Wulfrum are called "Wolfbrothers", and are typically high ranking members. Werewolves outside of the Order are uncommon but not unheard of, though they typically embody the same honorable traits. For example, High Priests of Wulfrus are often werewolves.

Upon first becoming a werewolf, the blessed may initially suffer from disorientation and be unable to move well in wolf or hybrid forms due to improved senses and differing physiology. It requires time and practice for the person to become accustomed to their newfound abilities.

Wulfrus will only give the blessing to people he sees as worthy. A werewolf must be honorable, courageous, cunning, merciful, and a skilled warrior. If the blessed strays too far from these traits, Wulfrus may take the blessing away as punishment.

## Wolfbrothers

A member of the Order of Wulfrum with lycanthropy is referred to as a Wolfbrother. These werewolves often have armor made specifically for their hybrid forms so that they can be a force to be reckoned with on the battlefield.

Some Wolfbrothers may decide to permanently remain in hybrid form, seeing it as their new "normal" form rather than their original form.

Certain positions within the order must be Wolfbrothers, such as Grandmasters and Headmasters.

## Becoming a Werewolf

If one wishes to become a werewolf, they must meet certain requirements.

### Requirements

Wulfrus demands honor and respect in combat, and as such a warrior must never look down on their opponent or resort to underhanded methods in order to win. If underhanded tactics are used, the offender must seek penance from Wulfrus in order to continue. Cunning strategy and skill are also must haves, and you must be able to think on feet. After displaying these traits and showing significant combat prowess, Wulfrus himself may communicate with you and give you a final test. After this final test, you will become a werewolf. Be aware that Wulfrus may take away this blessing whenever he wishes, so be on your best behavior after achieving this task.

## Gameplay

***Ability Score Increase.*** Your Dexterity score increases by 1.

***Darkvision.*** You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

***Keen Senses.*** You gain proficiency in the perception skill.

***Hybrid Form.*** As a bonus action, you transform into the hybrid form for 10 minutes. Any equipment you are carrying is not transformed (with the exception of a few magic items). You can transform once per long rest. After 8th level, you can freely change between forms without long rests or time restrictions. Your hybrid form benefits from the subcategories listed below.

***Wolf Form.*** As a bonus action, you can transform into a wolf form. Any equipment you are carrying is not transformed. You gain 10 extra feet of movement speed, and gain a bite attack (1d8 + Strength modifier).

### Subcategories

#### Beasthide

***Ability Score Increase.*** Your Constitution score increases by 1.

***Additional Abilities.*** Upon transforming you gain 1d6 temporary hit points as well as +1 AC while in hybrid/wolf form.

#### Longtooth

***Ability Score Increase.*** Your Strength score increases by 1.

***Additional Abilities.*** In hybrid form you can perform an unarmed attack as a bonus action. If you use your fangs it deals 1d6 + your Strength modifier piercing damage.

#### Swiftstride

***Ability Score Increase.*** Your Dexterity score increases by 1.

***Additional Abilities.*** Your walking speed increases by 5 feet. In hybrid/wolf form it further increases by 5 feet, and if an enemy ends their turn within 5 feet of you, you can use a reaction to move up to 10 feet. This does not provoke opportunity attacks.

#### Wildhunt

***Ability Score Increase.*** Your Wisdom score increases by 1.

***Additional Abilities.*** As a bonus action, you may mark a creature you can see within 10 feet of you. Until the end of the next long rest, your proficiency bonus is doubled for any ability check you make to find the marked creature, and you always know the location of that creature if it is within 60 feet of you. You can't use this trait again until you finish a long rest.

While in wolf/hybrid form you also gain advantage on wisdom checks.