1.6.5.0

**Thorium Mod 1.6.5.0** served to fix a large variety of long-standing bugs involving multiplayer, the Healer class, bosses, teleporters, and other miscellaneous content. Additionally, the update served to resprite, rework, or touch up a large amount of items, as well as add various new vanity items and music tracks.

## Additions

* Added Dutchman's Avarice, Hell Roller, Light's End, Writhing Sheath, Spring Hook, Loot Lurer, Bomb Squad set, Camping set, Gelatinous set, Arcane Potion, Treasure Bag (Flying Dutchman), Treasure Bag (Martian Saucer).
* Added Arena Master's Brazier, Empty Hanging Pot, Hanging Marine Kelp, Hanging Jungle Flower, Hanging Living Leaf Bush, Hanging Mana Berry, Living Mahogany furniture, Music Box (Buried Champion), Music Box (Energy Storm), Music Box (Star Scouter), Music Box (Lich), Music Box (Forgotten One).
* Added Blocky set, Shinobi set, Spheromancer set.
* Added Plasma Staff, Lucky Rabbit's Foot, Razorlash, Little Red, Dark Flame, Soul Anchor, Full Moon Blossom, Balloon Ball, Model Gun, Sweet set.
* Added Snow Flinx Matriarch.
* Added "A Hero No More", "Eye of the Storm", "Interplanetary Harbinger", "Harvest Night", and "Beneath the Depths" music tracks.

## Changes

* Removed "Rusty Sword", "The Sick Throw", "Terrarium Pulser Shot", "Silk Cap", "Demon Blood Badge", "Emergency Air Tank", “Empty Air Tank”, and "Chilled Cannon".
* Renamed "Thermogenic Impaler" to Hellish Halberd, "Demon Fire Blast-Wand" to Pyroclast Staff, “Gorgan Gaze Staff to Gorgon-Gaze Staff, "Enigma Rift Staff" to Terrarium Enigma Staff, "Icy Bandana" to Icy Headgear, "Spirit Trapper's Helmet" to Spirit Trapper's Cowl, "Night Shade Petal" to Nightshade Flower, "Wynebgwrthucher" to Prydwen, "Knight's Alloy" to Darksteel Ingot, and "The Void Heart" to Void Heart.
* Added 18 new Mod.Call functions for other modders to use.
* Added "Boss Checklist" support for vanilla bosses and vanilla events with Thorium Mod loot.
* Added "HEROs Mod" Item Browser categories for Bard and Healer weapons.
* Added "Yet Another Boss Health Bar" custom health bars for The Queen Jellyfish, Viscount, and The Star Scouter.
* Added a configuration option for toggling availability of all donator items within a category.
* Added a configuration option for Thrower Technique UI opacity.
* Added a configuration option for Donator item rarity color displays.
* Added screenshake effects for Viscount's stomp attack and The Primordials' defeat animation.
* Added better indicator for Viscount spawn requirements on Blood Altar mouseover.
* Added owner's name of a Dark Gate gateway on mouseover if more than one pair exists.
* Added Deeplight Torch to The Queen Jellyfish loot table.
* Added Scarlet Block crafting recipe made from 1 Clay Block and 1 Magma Ore.
* Added new Thorium Mod-related dialogue for various vanilla NPCs.
* Added hair bob animation for Meat Shield's Wig, Phantom Thief Wig, and Useless Wig.
* Added gender variation sprites for Abyssal Walker's Cuirass, Nevermore Chestpiece, Night-Dragon Skin, Phantom Thief Jacket, Protogen Suit, Stealth Shirt, and Trash Tracksuit.
* Updated sprites for:
	+ Frost Fire Katana, Ice Lance, Cold Front, The Snowball, Drenched Dirk, Illustrious, Whirlpool Saber, Champion's Swift Blade, Schmelze, Hellish Halberd, Ship's Helm, Ocean's Judgement, Seven Seas Devastator, Frost Fury, The Zapper, Hellfire Minigun, Funggat, Scorn, Obliterator, Omni-Bow, Omni-Cannon, Wyrm Decimator, The Javelin, Icy Arrow, Frozen Sawblade, Ice Cube, Magic Conch, Gorgon-Gaze Staff, Devil Dagger, Pyroclast Staff, Blackhole Cannon, Almanac of Agony, Devil's Claw, Devourer Staff, Bleeding Heart Staff, Ice Fairy Staff, Beholder Staff, Void Lance, Terrarium Enigma Staff, Ember Staff, Icy Tomahawk, Deity's Trefork, Tidal Wave, Ice Shaver, Purified Water, Life Quartz Claymore, Life's Gift, Life Pulse Staff, Life Disperser, Necrotic Staff, Void Planter, Icy Piccolo, Song of Ice & Fire, Haunting Bass Drum, Jingle Bells.
	+ Icy Pickaxe, Icy Axe, Darksteel Pickaxe, Darksteel Axe, Darksteel Mallet, Cartilaged Catcher, Geode Gatherer.
	+ Icy Shard, Thief's Wallet, Nightshade Flower, Ancient Aegis, Devil's Carapace, Pirate's Purse, Beholder's Gaze, Terrarium Defender equip, Terrarium Particle Sprinters equip, Pink Slime Egg pet, Icy armor, Silk armor, Spirit Trapper armor, Valadium armor, Malignant set, Phantom Thief Wig, Jelly, Reality Bearer visual, Energy Storm Trophy, Music Box (Aquatic Depths), Marine Kelp tile.
	+ Granite-Fused Slime, Granite Eradicator, Granite Surger, Granite Energy Storm, and Coznix, The Fallen Beholder's map icon.
* Updated projectile sprites and effects for: Whirlpool Saber, Master's Libram, Terrarium Saber, Terrarium Spear, Terrarium Hyper Disc, Terrarium Longbow, Terrarium Pulse Rifle, Terrarium Bomber, Terrarium Sage Staff, Devourer Staff, Bleeding Heart Staff, Terrarium Enigma Staff, Volt Hatchet, Terrarium Ripple Knife, Tranquil Lyre, Shadow Orb Staff, Iridescent Staff, Twinkle, Twilight Staff, Holy Fire, Prophecy, Cosmic Flux Staff, Hallowed Blessing, Heavenly Cloud Scepter, Necrotic Staff, Terrarium Holy Scythe, and Warlock armor set bonus.
* Updated various walls' brightness to better stand out from their corresponding blocks and furniture pieces.
* Updated visuals for Icy armor set bonus.
* Updated audiovisual feedback for Technique Point regeneration and expiration.
* Updated various item tooltips for better brevity and/or accuracy.
* Updated the alignment of various weapon visuals.
* Updated Seeds to count towards Ranger-based effects such as Yew Wood armor set bonus.
* Reworked stats and set bonus for Silk armor; set bonus now grants increased magic damage while above 90% maximum mana.
* Reworked stats and set bonus for Terrarium armor; set bonus now grants class-specific effects based on the class you have the most bonus damage in.
* Changed server-sided configuration option to only allow the host to change them.
* Changed effects for Whirlpool Saber, Hellish Halberd, Terrarium Saber, Obliterator, Terrarium Pulse Rifle, and Spirit Blast Wand.
* Changed Malignant armor into a vanity set.
* Changed "Magical Jungle Bag" and "Magical Mushroom Bag" into Staff of Overgrowth and Staff of Mycelium, variants of the Staff of Regrowth for Jungle Grass and Mushroom Grass respectively.
* Changed "Deeplight Esca" into Deeplight Torch, a Pre-Hardmode Torch variant that functions underwater.
* Changed "Halloween Spirit" and "Holiday's Greeting" into Halloween Center and Christmas Center, mechanism furniture that function like the Party Center to toggle Halloween and Christmas respectively.
* Changed Tracker's Skinning Blade to generate 2% of the hit non-boss enemies' coin value on hit.
* Changed Kitchen Knife, Fork, and Spoon to spawn Meat Slabs on kill, which grants Well Fed when collected.
* Changed "carryover" Technique Point gain to now decay after 2 seconds instead of staying until the next hit.
* Changed Aeon Staff, Blackhole Cannon, Cyclone, Ghastly French Horn, Hex Wand, Mage Hand, Rift Tearer, Scuba Curva, Technique - Gravity Well, Technique - Meteor Stomp, Technique - Soul Pulse, The Whirlpool, Windy Totem, and Valadium Slicer NPC and enemy interactions to be more consistent.
* Changed Weed Eater, Mage Hand, and Scrying Glass so that they can also be purchased from the Druid and Wizard respectively.
* Changed Living Wood Acorn right-click feature to be more consistent and intuitive.
* Changed Theseus' Thread teleportation time to be instant.
* Changed Mage Hand speed to be capped in multiplayer.
* Changed Pocket Guardian so it can only be used if a pocket is selected.
* Changed Geode Gatherer to have a chance to fish up Intact Geodes from water.
* Changed Karmic Holder and Shock Absorber's equipped visuals to not show up for other players in multiplayer.
* Changed Head Mirror and Medical Bag "lowest health player" display to not show up for other players, and if no hurt players are found.
* Changed Life Quartz Shield to a Life Recovery effect.
* Changed Mirror of the Beholder to allow hiding the cursor visual if the accessory slots' visuals are toggled off.
* Changed Hexing set crafting station from a Work Bench to a Loom.
* Changed Icy Shards to drop in stacks of 1–2.
* Changed Darksteel Ingot recipe to 1 Spike and 1 Bone at a Furnace.
* Changed Glowing Potion crafting cost to take 1 less Pearl.
* Changed Gauze crafting yield from 10 to 20.
* Changed Purified Water crafting yield from 50 to 100.
* Changed Sea Scale to additionally function as a weak fishing bait.
* Changed Thorium Anvil to count as a table for houses and also allow items to be placed on top of it.
* Changed "Emergency Air Tank" into a buff to free up inventory space.
* Changed Cook spawn condition from possessing any type of mushroom to defeating King Slime.
* Changed Cobbler spawn condition to be more general.
* Changed Cobbler by allowing him to reshine your shoes even after they've already been shined.
* Changed Confused Zombie repellent cost from ~~20000\*~~2  to ~~10000\*~~1 .
* Changed Tracker Contract UI to close when opening/closing the inventory, or when moving outside of the interactable NPC range or Tracker's Board tile range.
* Changed Abomination to spawn Blood Drops on death instead of Patch Werk.
* Changed Wind Elemental to hit idle players sometimes.
* Changed Corpse Bloom to always teleport regardless of being in a Jungle or not.
* Changed The Grand Thunder Bird AI to no longer use the same attack twice in a row.
* Changed Scouter Cores' AI to attack more consistently.
* Changed Borean Strider AI to teleport more consistently, more aggressively if the player is submerged in liquid, and to telegraph its teleport.
* Changed Borean Strider to not naturally spawn after it has been defeated at least once.
* Changed The Primordials AI to target only one player during each phase in multiplayer.
* Changed intangible Primordials to not damage the player.
* Changed Dream Eater to include two additional attacks for added difficulty.

## Balance

* Rebalanced Master's Libram by reducing Crystal Storm damage by 20% and Golden Shower damage by 40%, but Golden Shower now shoots two more streams.
* Rebalanced Serpent's Bubble Wand to grant 1 Life Recovery for the duration instead of increasing healing received.
* Rebalanced Dragon armor set bonus by nerfing its damage from 50% to 25% and its activation chance from 25% to 20%, but now its damage does not trigger enemy invincibility frames and stacks per burst.
* Rebalanced Head Mirror and Medical Bag to increase healing done by 1 at all times instead of increasing healing received for the lowest ally.
* Rebalanced Support Sash to increase healing done by 1 for 30 seconds after using a potion instead of increasing allies' healing received.
* Rebalanced Dream Eater by increasing its max health from 75000 / **150000** to 80000 / **160000** but removed the health of its orbiting spirits.
* Buffed Terra Bow damage from 60 to 62.
* Buffed The Javelin damage from 450 to 650 and blast radius greatly.
* Buffed all Sawblade knockback from 1 to 3 and velocity from 0 to 5.
* Buffed Enchanted Staff mana recovery from 15 over 3 seconds to 20 over 4 seconds.
* Buffed Obsidian Staff full power casting speed from 1.5 seconds to 1 second.
* Buffed Valadium Staff mana cost from 30 to 20 and pulse damage from 50% to 100%.
* Buffed Hydromancer's Catalyst damage from 28 to 30, and attack frequency from once every 10 ticks to once every 8 ticks.
* Buffed Weed Eater damage from 24 to 28.
* Buffed Omen damage loss per hit from 20% to 10%, and Shadowflame duration from 1 second to 3 seconds.
* Buffed Holy Fire by removing its invincibility frame immunity, but nerfed its use time from 24 to 26.
* Buffed Dark Contagion initial projectile penetration from 1 to 4, but reduced its damage from 32 to 30 and use time from 30 to 36.
* Buffed Mjölnir use time from 14 to 10.
* Buffed Bent Zombie Arm use time from 24 to 18.
* Buffed Steel Drum, Jelly Pond Wand, Giant Glowstick, and Sparking Jelly Ball by making their attacks ignore water physics.
* Buffed Darksteel Pickaxe, Granite Pickaxe, and Bronze Pax pickaxe power from 90%/95%/85% to 100%, making them able to mine Cobalt and Palladium Ore.
* Buffed Cure debuff protection duration from 2 seconds to 5 seconds, added Destabilized immunity to it’s list, and it now grants 2 Life Recovery for the duration.
* Buffed Sentinel's Wand use time from 30 to 24 and granted it auto-use.
* Buffed Null-Zone Staff, Dragon Heart Wand, and Life Pulse Staff aura durations from 15/20/20 seconds to 30 seconds.
* Buffed Pacifist Necklace bonus healing from 1 to 2.
* Buffed Medical Bag Life Recovery rate from 1 to 2.
* Buffed Potion Chaser bonus health potion healing from 15 to 25.
* Buffed Karmic Holder lingering buff duration from 3 seconds to 10 seconds.
* Buffed Technique - Soul Pulse pushback duration by 100% and confusion duration by 33%.
* Buffed Insanity by making it decrease enemy movement speed by 10%.
* Buffed Developer item drop chances from Thorium Treasure Bags from 3.2% to 5.6%.
* Buffed Gold Squirrel Sinister Acorn drop rate from 10% to 100%.
* Buffed Blood Drop Blood drop rate from 5% to 100%.
* Buffed Space Slime, U.F.O., and Globee spawn rates.
* Buffed Gelatinous Cube by allowing them to spawn up to 5 Sludges each instead of only 5 globally.
* Buffed The Lich health from 18500 / **32000** to 25000 / **40000**, attacks faster when health is lower, and now follows the target player more quickly if they are noticeably far away.
* Buffed The Primordials health scaling in expert mode and now all follow the target player more quickly if they are noticeably far away.
* Buffed Omnicide by making him faster and now applies Moon Bite to all nearby players while he is the active primordial.
* Nerfed Eye of Odin damage from 52 to 44, attack frequency from 2/sec to 1/sec, and enemy chain amount from 8 to 5.
* Nerfed Demon Blood armor damage reduction from 15% to 10% and critical strike chance from 10% to 0%.
* Nerfed Big Instrument mistime damage from 0% less damage to 75% less damage.
* Nerfed Life Surge Staff use time from 18 to 24.
* Nerfed Pocket Guardian use time from 12 to 14.
* Nerfed Prydwen self heal from 5 life per heal to 4 life per heal.
* Nerfed Void Planter healing from 50% to 5% per bonus healing, capping at 50%.
* Nerfed Prehistoric Arachnid and Crystal Scorpion by making their flat damage increase effects not stack with one another, attack rate from 3/sec to 1/sec but its duration from 2 seconds to 3 seconds, and reduced the amount of ‘Sap Spiders’ that can spawn from 5 to 3.
* Nerfed Terrarium Defender debuff immunity list to not include immunities to effects outside of it’s crafted components with the exception of Stoned and Frozen.
* Nerfed Crystal Wave spawn rate slightly.
* Nerfed Baby Spider, Big Bone, Biter, Black Widow, Blizzard Bat, Frost Burnt, Snowy Owl, Blood Drop, Engorged Eye, Brown Recluse, Clot, Earthen Bat, Festering Sprinter, Festering Walker, Flying Bio-Mass, Frost Fang, Frozen Face, Gelatinous Cube, Gilded Bat, Gilded Lycan, Gilded Slime, Gnome Horde, Goblin Drummer, Goblin Trapper, Horrific Charger, Mahogany Ent, Moss Wasp, Mud Man, Sea-Shanty Singer, Shambler, Tarantula, and their sub-enemies by removing their immunity to Confused.
* Nerfed Famished Maggot maximum health from 20 to 15.
* Nerfed Festering Walker by removing Poisoned application.
* Nerfed Frost Wurm and Crimipede spawn rates.
* Nerfed Goblin Trapper by making their spike balls easier to see and making them restart their throwing process when hit, like other projectile shooting enemies.
* Nerfed Borean Strider by removing its immunity to Poisoned and Venom and removing its ability to Freeze players with attacks other than the cascading ice bursts.
* Nerfed Unmasked Lich defense from 30 to 20.

## Fixes

### Healer

* Fixed some duplicate or missing heals.
* Fixed some heals not applying several on-heal effects.
* Fixed all Life Recovery effects to support multiplayer.
* Fixed scythe visuals not aligning with the weapon.
* Fixed Honeysuckle and Honey Heart not applying the Honey buff.
* Fixed Twinkle and Heart Wand generating healer pickups in obstructed places.
* Fixed Palm Cross knocking enemies back into the player.
* Fixed Pocket Guardian desynchronization issues.
* Fixed Sacred Charge right-click feature desyncing and not healing.
* Fixed The Digester not using the correct damage value for heal calculation, and not functioning for other players in multiplayer.
* Fixed Aura Staff not functioning as expected in multiplayer.
* Fixed Sentinel's Wand not displaying health recovery values in multiplayer.
* Fixed Ra's Whisper buffing the caster.
* Fixed Void Planter seeds healing 0 life when only 1 damage was taken.
* Fixed Martyr's Chalice not properly applying immunity to allies.
* Fixed Staff of Sol lag issues in multiplayer.
* Fixed Snack-o'-Lantern having additional bonus healing on top of custom formula.
* Fixed Tesla Defibrillator not being affected by bonus healing.
* Fixed Ancient Tome of Revival lingering spirits persisting after a player naturally respawns.
* Fixed Unbound Fantasy's final charge heal having a smaller range than intended.
* Fixed Apothecary's Cyan Vial not restoring mana on players that have full health.
* Fixed Medical Bag tooltip mentioning a longer duration than intended.
* Fixed Celestial armor set bonus stacking in effectiveness with more than one player being buffed.
* Fixed Dream Weaver's Helmet set bonus lag in multiplayer.

### Bosses

* Fixed bosses sometimes firing duplicate projectiles in multiplayer.
* Fixed various lag issues with bosses in multiplayer.
* Fixed various sounds during boss fights playing at full volume regardless of distance, or off-sync to their actions in multiplayer.
* Fixed The Grand Thunder Bird tornado attack targeting visual not displaying in multiplayer.
* Fixed The Grand Thunder Bird jittering before doing its charge attack.
* Fixed The Grand Thunder Bird melee stun duration being less than intended.
* Fixed Viscount spawn and resulting desynchronization in multiplayer.
* Fixed Bitey Babies not healing Viscount in multiplayer.
* Fixed Granite Energy Storm spawn from Unstable Energy Anomaly and resulting desynchronization in multiplayer.
* Fixed Encroaching Energy not targeting the correct player in multiplayer.
* Fixed The Buried Champion spawn from Bizarre Rock Formation and resulting desynchronization in multiplayer.
* Fixed The Buried Champion dagger attack not targeting the correct player in multiplayer.
* Fixed Scouter Cores flying away after losing sight of their targeted player after a short period of time.
* Fixed Borean Strider Crystal Wave attack being used more often when submerged in liquids.
* Fixed Borean Strider Frosty Shockwave attack being used more often than intended.
* Fixed Borean Strider teleporting into solid tiles or to players that are not participating in the encounter.
* Fixed Borean Strider dropping Lesser Healing Potions on defeat instead of Healing Potions.
* Fixed Coznix, The Fallen Beholder Void Gate attack desyncing in multiplayer.
* Fixed The Lich not displaying health recovery values in multiplayer.
* Fixed The Lich Spinning Pumpkin attack not targeting the correct player in multiplayer.
* Fixed Unmasked Lich Soul Render attack not functioning as intended in multiplayer.
* Fixed Abyssion, The Forgotten One not determining its enrage state properly in multiplayer.
* Fixed Abyssion, The Forgotten One jittering if moving vertically or horizontally.
* Fixed The Primordials spawn and resulting desynchronization in multiplayer.
* Fixed The Primordials downed status not being synced in multiplayer.
* Fixed intangible Primordials sometimes rapidly teleporting between players in multiplayer.
* Fixed The Primordials defeat animation drifting downwards in Normal Mode.
* Fixed The Primordials and Dream Eater dropping the wrong amount of coins.
* Fixed Dream Eater dropping its Trophy from the boss bag instead of itself.
* Fixed Aquaius dropping the wrong Boss Mask in Normal Mode.
* Fixed Omnicide Laughing Death attack not functioning as intended in multiplayer.
* Fixed Reality Bearer buff not being given to all players in multiplayer after Dream Eater is defeated.
* Fixed Borean Strider, Coznix, The Fallen Beholder, The Lich, and Abyssion, The Forgotten One second form transformations restoring them to full health if players in multiplayer left or joined during the battle.
* Fixed melee hits on Corpse Bloom not preventing a reposition in multiplayer.
* Fixed Illusionist summoning a third mirror that overlaps with the regular two.
* Fixed Trophies not having any sell value.
* Fixed Doom Sayer's Coin sold by Mutant from "Fargo's Mutant Mod" having a higher price than intended.

### Other

* Fixed some typos.
* Fixed maximum breath limit potentially messing up other mods.
* Fixed Inspiration Wheel visual bug in windowed mode.
* Fixed a debug message on Crash Boots.
* Fixed continuous mana-consuming items not activating Mana Flower's potion auto-consumption.
* Fixed various items allowing the player to clip through thin walls on use.
* Fixed various persistent projectiles not appearing for newly joined players in multiplayer.
* Fixed various abilities that delete player-owned projectiles also deleting other player's projectiles in multiplayer.
* Fixed various charge-based weapons and tools desyncing in multiplayer.
* Fixed various projectiles sometimes firing at higher velocities than intended.
* Fixed various sentries shooting without delay when first summoned.
* Fixed some "on hit" effects not triggering on killing blows.
* Fixed pitch-shifting sounds sometimes not playing on very large screen resolutions or near world borders.
* Fixed all teleport items and abilities (Wishing Glass, Sorcerer's Mirror, Wormhole Mirror, Death Gazer's Glass, Theseus' Thread, Dark Gate, Sand Shifter's Pouch, Gateway Glass, Redeemer's Staff, Ancient Tome of Revival, and Technique - Shadow Dance) to properly show all visuals, cancel grappled hooks, give immunity frames, and work in multiplayer.
* Fixed Exhaustion not being recovered from defeating enemies spawned during Lunar Events and Old One's Army.
* Fixed all Technique Scrolls' audiovisual spawn effects not appearing for other players in multiplayer.
* Fixed fired Arrows, Darts, and Thrower items dropping their item in multiplayer regardless of consumption rate buffs.
* Fixed Out of Combat effects (Medical Bag, Recovery Wand, Blooming Shield, Marching Band armor, and Danger armor pieces) not working as intended in multiplayer.
* Fixed Lodestone armor, Berserker armor, Life Quartz Shield, and Terrarium Defender not taking health above 500 into account.
* Fixed Power Banner, Death Gazer's Glass, Gateway Glass, and Mirror of the Beholder visual effects offsetting when the player is rotated (i.e. on a mount).
* Fixed Vampire Gland, Gut Wrencher's Gauntlet, Blood Boost, and Twilight Boost effects not working for melee hits.
* Fixed Demon Blood weapons not dealing double damage when required.
* Fixed desynchronization in multiplayer for chain attacks of Adamantite Ricochet, Ancient Spark, Arcane Spike, Conduit armor, Cosmic Dagger, Eye of Odin, Geomancer's Brush, Mjölnir, Particle Whip, Teslanator, Titanium Ricochet, Volt Module, and Shinobi Sigil.
* Fixed visual desynchronization in multiplayer for Ancient Spark, Boulder Probe Staff, Conduit armor, Creeping Vine Staff, Eye of Odin, Mjölnir, Particle Whip, Teslanator, Volt Module, Shinobi Sigil, Celestial Wand, Destiny Weaver, Mind Melter, Pagan's Grasp, Phantom Wand, Pocket Guardian, Samsara Lotus, Shadow Wand, Soul Reaver, Static Prod, True Embowelment, True Light's Anguish, Twilight Staff, and Wild Umbra.
* Fixed all sentries, Adamantite Ricochet, Aquaite Knife, Bat Wing, Blood Lotus, Christmas Cheer, Eye of the Destroyer, Ghost Pulse Arrow beams, Golem's Gaze, Hydromancer's Catalyst tendrils, Illumite Blade beam, Illumite Spear after-image, Spark Taser, Technique - Shadow Clone clone, Terra Bow energy orbs, Terra Scythe, Titanium Ricochet, Totem Caller totems, Li'l Devil's Wand Li'l Devil, Master Marksman's Scouter Set, Old God's Grasp, Omega Drive, Promethean Staff echo, Rude Wand sentries, Serpent Shield serpent, Ember Staff, Spittin' Fish, Maestro armor fallen chorus, and Whispering armor tentacles sometimes targeting the incorrect anticipated enemy.
* Fixed Emperor's Will and Technique - Absolute Zero homing in on other player cursors in multiplayer.
* Fixed Blitz-zard and Witchblade dash effects not appearing for other players in multiplayer.
* Fixed Whip sometimes throwing enemies back into the player.
* Fixed Dragon's Tooth right click feature not working correctly.
* Fixed Blooming Bow right-click feature not functioning as expected in multiplayer.
* Fixed Hellish Halberd right-click sprite being upside down when aimed to the left.
* Fixed arrows shot by Feather Foe not dropping upon colliding with tiles.
* Fixed rockets shot by Buffalo Launcher and Illumite Barrager having inconsistent hitboxes.
* Fixed rockets shot by Dread Launcher generating dread energy from dummies.
* Fixed Guano Gunner dealing far more damage than intended.
* Fixed Tether Dart pairs flying asymmetrically, and tether not being visible for other players in multiplayer.
* Fixed Kinetic Knife clipping through thin walls, and if mana regeneration is high enough, repeat the “maximum mana” sound.
* Fixed Cat's Eye Great Staff core jittering when submerged in liquids.
* Fixed Cat's Eye Great Staff, Illustrious, Lightning Staff, and Shadow Orb Staff lag issues in multiplayer.
* Fixed Living Wood Acorn right-click feature not working.
* Fixed Windy Totem launch desynchronization in multiplayer.
* Fixed Distress Caller beam sometimes persisting even though the U.F.O. was despawned.
* Fixed Master's Libram not being supported by the "Summoner's Association" mod.
* Fixed Rod of Flocking and Stellar Rod lag issues and visuals not appearing for other players in multiplayer.
* Fixed Stellar Rod consuming mana when no stars can be commanded.
* Fixed Javelin and Bone Javelin wrongfully counting as thrown instead of melee regarding crit chance calculations on hit.
* Fixed Rift Tearer not dealing increased damage when it explodes.
* Fixed Stone Throwing Spear sometimes not dropping on killing blows.
* Fixed Shade Shuriken disappearing when standing near tiles.
* Fixed Star Eater typo and hits occasionally blocking subsequent damage attempts.
* Fixed Angel's End hits occasionally blocking subsequent damage attempts.
* Fixed Hadron Collider atoms not moving for other players in multiplayer.
* Fixed Li'l Devil's Wand Li'l Devil emitting the wrong colored light.
* Fixed Hex Wand Frog spawn desynchronization in multiplayer.
* Fixed Zephyr's Feather bird position being offset from the player in some cases.
* Fixed Omega Drive not displaying its base damage.
* Fixed Technique - Meteor Stomp not cancelling the player's current jump.
* Fixed Technique - Meteor Stomp, Technique - Soul Pulse, and Valadium Slicer NPC pushback in multiplayer.
* Fixed Cleansing Water Pouch, Friendly-Fire Staff, Sand Shifter's Pouch, and Kinetic Knife moving more slowly when going down or to the right.
* Fixed Ammutseba's Sash not damaging the player if maximum health is below 100, and visuals not appearing for other players in multiplayer.
* Fixed Mage Hand not working correctly in multiplayer.
* Fixed Crystalline Charm increasing the tile range for other players in multiplayer.
* Fixed Vampire Gland not using the correct damage value for the heal calculation.
* Fixed Air Walkers and Hover Boots preventing getting on a tile on the same level while mid-air.
* Fixed Faberge Egg energy egg pick up restoring Inspiration on the wrong player in multiplayer.
* Fixed Kick Petal petals not activating for other players in multiplayer.
* Fixed Mirror of the Beholder visual being placed on the cursors of all players.
* Fixed The Nuclear Option not working with modded rocket ammunition.
* Fixed Air Strike Shield glitching out when blocking full damage from non-enemy sources (such as Spikes).
* Fixed Beholder's Gaze incorrectly displaying the Thrower tag on its tooltip.
* Fixed Guide to Expert Throwing - Volume III stacking with previous tiers.
* Fixed Shock Absorber applying the buff to only one player, consuming the charge when no players are nearby, and missing audiovisual effects for other players in multiplayer.
* Fixed Nightshade Flower, Magma armor, and Dark Intent effects not working when striking enemies with projectiles in multiplayer.
* Fixed Blooming Crown not drawing the player's flattened hair.
* Fixed Tide Turner's Depth-Crown and Tide Turner's Depth-Helmet generating orbs faster than intended if multiple people have them equipped.
* Fixed Green Firefly using the same configuration toggle as Valkyrie Blade.
* Fixed Empowerment - Aquatic Ability not resetting maximum breath properly after it runs out.
* Fixed Insanity damage tick period decreasing with more enemies being affected by it.
* Fixed Bouncing Flame Potion applying to critters.
* Fixed fishing catches from the right-hand Ocean being obtainable in other liquids besides water.
* Fixed Fragile Chandelier placement near other Fragile Chandeliers, and spawned fire dealing damage to players in multiplayer.
* Fixed Lodestone Door and Thorium Door placement orientation.
* Fixed Molten Mortar Banner missing its top row of pixels.
* Fixed Plate Chest displaying as "Permafrost Chest" when hovered over on the minimap.
* Fixed Yew Wood Fence turning black without a light source nearby.
* Fixed various lag issues with enemies in multiplayer.
* Fixed various enemies sometimes firing duplicate projectiles in multiplayer.
* Fixed various sounds enemies make playing off-sync to their actions in multiplayer.
* Fixed vanilla Glowing Mushroom biome enemies not being immune to Fungal Growth.
* Fixed vanilla Granite Cave enemies not being immune to Granite Surge.
* Fixed Smothering Shade, Snow Ball, Coin Bag Mimics, Engorged Eye, Corpse Petal, Flying Bio-Mass, Granite Eradicator, Underworld Pot, Octopus, Kraken, Globee, Baby Spider, Black Widow, Brown Recluse, Recluse Baby, Frost Fang, Tarantula, and Borean Strider not being able to pass through platforms from above.
* Fixed Blister, Bat Outa' Hell, Borean Hopper, and Snow Elemental not dying on contact in multiplayer.
* Fixed Windy Hag, Hammerhead, Launch Jumper, Slugger, and Snow White player movement desynchronization in multiplayer.
* Fixed Famished Maggot, The Innocent, Mahogany Ent, Hopping Spider, Big Bone, Darksteel Knight, Ancient Charger, Infernal Hound, Chilled Spitter, Snow Elemental, Snow Singa, Borean Myte, Spectrumite, Bloody Warg, The Starved, Lost Probe, Epidermon, and Soul Corrupter hitbox alignment issues.
* Fixed Smothering Shade dashing only in two directions, desyncing, and not firing projectiles in multiplayer.
* Fixed Snow Ball glitching into the ground in multiplayer.
* Fixed Hags all emitting the same colored light.
* Fixed Windy Hag sometimes spawning on the surface in small worlds.
* Fixed Granite Surger attack not despawning on hit in multiplayer.
* Fixed Abyssal Angler not losing its disguised name on hit in multiplayer.
* Fixed Vampire Squid not healing and not increasing its stats in multiplayer.
* Fixed Hostile Invader being unable to shoot.
* Fixed Blowfish not being able to drop Bomb Fish.
* Fixed Hammerhead not being able to drop Diving Helmet.