Knights of Arthedain

* Portrait
* In Game
* Upgraded
* Line Formation

"Scions of noble houses, some descended from the days of Westernesse, the Knights of Arthedain saw fierce battle during the waning days of their kingdom, committing to history deeds of valour and great prowess."
—Age of the Ring team

The Knights of Arthedain were skilled warriors from the noble houses of Arnor, who fought the evils of Angmar on the back of their noble horses. Although they grew fewer in number as the last days of Arthedain came closer and closer, they faced the incoming darkness with no fear whatsoever and rode out against the forces of darkness with valor and courage worthy of Arnor.

The Knights of Arthedain are the primary Cavalry unit for the Adventure: Arthedain subfaction based on Gondor. They are recruitable from a Level 2 Fornost Garrison.

## Abilities and Formations

**Line Formation (W)** - Arthedain Knights gain +15% armour and -15% crush velocity.

**Blood of Númenor (R)** - Modifier Type: Weapon. Knights of Arthedain gain +15% movement speed for 15 seconds.

At level 2, Knights of Arthedain passively heal outside of combat.

At level 3, Knights of Arthedain become passively immune to fear and terror.

At level 5, Knights of Arthedain glide past enemies like the wind for 15 seconds. Left click to activate.

## Upgrades

**Steel Cuirasses (T)** - When equipped, significantly reduces the damage taken. Research upgrade at Arnorian Armoury to enable this equipment. Cost: 300

**Tempered Blades (C)** - When equipped, increases the damage done by melee weapons. Research upgrade at Arnorian Armoury to enable this equipment. Cost: 300

**Banners of the Seven Stars (V)** - When equipped, increases this battalion to level 2. Can only be equipped at level 1. Research upgrade at Arnorian Armoury to enable this equipment. Cost: 100

## Strategy

The Knights of Arthedain are the primary cavalry unit for the Adventure: Arthedain subfaction. Their **Line Formation** slightly increases their durability but also slightly weakens the power of their trample to balance this out. This formation can provide further damage and armour buffs if **Martial Prowess** is purchased at Malbeth's Study. They can also be supported by the **Blades of Westernesse** upgrade in Malbeth's Study, which allows them to deal magic damage and bonus damage to undead even before their standard upgrades are taken into account. What makes the Knights of Arthedain truly unique is their **Blood of Númenor** skill. This skill starts out by giving them a temporarily increase in movement speed, and progressively provides additional benefits as it levels up like passive healing out of combat and immunity to fear and terror. The Level 5 part of this skill is particularly useful, as it allows the Knights of Arthedain to glide like the wind and thus they will no longer trample or suffer from revenge damage as a result. It is recommended to use experience-increasing abilities on the Knights to make the most out of their potential. Otherwise, the standard strengths and weaknesses of Cavalry in general apply to the Knights of Arthedain, and they should be utilized with those strengths and weaknesses in mind.