Survivor Canberra: Season Two

**Survivor Canberra: Season Two** is the second season of Survivor: Canberra.

## Format

* **Two Tribes:** The 16 castaways were divided into two tribes of eight:
	+ The Winyu tribe.
	+ The Kubbadang​ tribe.
* **Sacrifice Zone:** At the end of each challenge, the winning tribe were required to send a member of the losing tribe to the Sacrifice Zone. This castaway needed to select one member of the winning tribe to join them. Pre-merge, castaways were only eligible to be sent to the Sacrifice Zone if they had not been sent before. Once at the Sacrifice Zone, both players were faced with a choice: "**Sacrifice**" or "**No Sacrifice**".
	+ If both players chose "**No Sacrifice**", they would both be returned to their tribe camps.
	+ If one player chose to "**Sacrifice**" while the other chose "**No Sacrifice**", the player who chose not to sacrifice would be returned to camp, while the player who chose to Sacrifice would make **The Ultimate Sacrifice**.
	+ If both players chose to "**Sacrifice**" they would draw rocks, with the losing player being returned back to camp and the winning player making **The Ultimate Sacrifice**.
* **The Ultimate Sacrifice:** The castaway chosen for the "Ultimate Sacrifice" from the "**Sacrifice Zone**" would have the opportunity to choose one advantage in the game from an **Advantage Menu** in exchange from accepting one of four randomly drawn penalties. The penalties would range in severity relative to the strength of the chosen advantage. In order of their potency, the advantages on offer were:
	+ **Super Immunity Idol**: This advantage allowed its holder the power to play an immunity idol after the votes were read at Tribal Council on a player of their choice. The player with the next highest number of votes would be sent home instead.
	+ **Hidden Immunity Idol**: This advantage functioned as a regular hidden immunity idol, playable after the votes were cast but before they were read, upto the final five.
	+ **Expiring Immunity Idol**: This advantage functioned as a temporary immunity idol, playable after the votes were cast but before they were read for upto three tribal councils after being won by its holder.
	+ **Safety Without Power**: This advantage allowed the castaway to leave Tribal Council before the vote, effectively making them immune, at the cost of not voting. This advantage was usable until the final 7.
	+ **Steal A Vote**: This advantage allowed a castaway to steal another castaway's vote before the votes are cast. Should a tie occur, the advantage user is able to steal their victim's vote at a revote, but only if the victim is eligible to vote on the revote. This advantage was usable until the final five.
	+ **Cancel A Vote**: This advantage allowed a castaway to block another from voting at any Tribal Council until the final five.
	+ **Bequeath Safety Without Power**: This advantage allowed a castaway to bequeath a **Safety Without Power** to another player in the game. It was usable until the final seven.

* In exchange for taking an advantage from the **Sacrifice Zone**, players randomly selected a penalty from a set of four "Sacrifices" tailored to the specific advantage they had chosen. While these penalties remained largely consistent across the different selected advantages, the severity of each penalty increased with the potency of the chosen advantages. These penalties were as follows:
	+ **Automatic Votes Against**: This penalty cast a certain number of votes against its holder for a corresponding number of Tribal Councils. Mel incurred this penalty as a result of accepting a Super Immunity Idol, and received three extra votes against herself at the next two Tribal Councils she attended. Malcolm incurred this penalty as a result of accepting a Cancel A Vote, and received one extra vote against himself at the next Tribal Council he attended.
	+ **Public Votes**: This penalty forced its holder to cast their votes at Tribal Council verbally and publicly in front of their entire tribe, before any other players cast their votes, for a specific number of tribal councils. Anna incurred this penalty as a result of accepting a Hidden Immunity Idol, and was made to vote publicly at the next three Tribal Councils she attended. Malcolm also incurred this penalty as a result of accepting a Safety Without Power, and was made to vote publicly at the next Tribal Council he attended.
	+ **Challenge Disadvantage**: This penalty placed a disadvantage on its holder or its holder's tribe at Immunity Challenges, dependent on whether the challenge was individual or tribal, respectively. Mar incurred this penalty as a result of accepting a Steal A Vote, and received a disadvantage for Kubbadang in the Episode 4 Immunity Challenge.
	+ **Sit Out of Challenges**: This penalty forced its holder to sit out of a corresponding number of Immunity Challenges, on top of any sit-outs that needed to occur due to uneven tribes. Sophie incurred this penalty as a result of accepting an Expiring Immunity Idol, and was made to sit out of the subsequent two immunity challenges following this.
	+ **Lose Votes**: This penalty prevented a castaway from voting at a corresponding number of Tribal Councils following their visit to the Sacrifice Zone.
	+ **Exile**: This penalty forced a castaway to live away from their tribe in Exile until the next Immunity Challenge or Tribal Council, whichever of the two came first.
	+ **Lose Rewards**: This penalty forced a castaway to abstain from enjoying a corresponding number of rewards earned by victory in tribal or individual challenges.

* **Double Tribal Councils:**
	+ In Episode 5, the 12 remaining castaways were informed that they were competing for Individual Immunity and that both tribes would attend Tribal Council and each vote off one player.
	+ In Episode 8, after Malcolm's elimination, the 7 remaining castaways were informed that they would be required to vote off another castaway immediately. Nic's Individual Immunity earned at the Final 8 was still valid at this vote. This vote was shown at the start of Episode 9.

* **Love Rocks:**
	+ In Round One, 4 "**Love Rocks**" were hidden at each tribe's camp. The four players who found these rocks and placed them on their corresponding plate at their tribe's camp moved onto the next round. If any of these four were voted out, only three players would move on with the quest.
	+ In Round Two, 2 "**Love Rocks**" were re-hidden at each tribe's camp to be searched for out of the four players who found the first set of rocks. The two players who found these rocks and placed them on their corresponding plate at their tribe's camp moved onto the final round.
	+ In Round Three, 1 "**Love Rock**" was re-hidden at each tribe's camp to be searched for out of the two players who found the second set of rocks. The player who found this rock and placed it on their corresponding plate at their tribe's camp moved received an advantage in the game in the form of a **Legacy Idol**.

* **Legacy Idol:** This advantage, dispensed as a reward for winning the "**Love Rocks**" quest, gave its holder the option of being immune from the vote at either the final 10 or the final 5. If its holder was voted out, this advantage must be bequeathed to an active player still in the game.
	+ Michael won the "Love Rocks" quest for Kubbadang and received this advantage, while Winyu never found their set of rocks.
	+ Winyu's Legacy Idol was hidden in the first postmerge individual immunity challenge, and found by Nic.