recursal/Fanatic-Fandom huggingface dataset:
Hragi

**Hragi**, **Hragifax** or **Quick-Hoof** is the legendary steed and companion of Voðir. Though Hragi's appearance is similar to a reindeer with its antlers and larger frame, Hragi is attributed the role as the father of horses. He is also the son of Sóldri and Mäna.

Hragi is also the name that the Ailanir have for the smaller moon orbiting the World. The occasional obfuscation of Hragi in the night sky is seen as an omen of the Raven King, and that he rides the Nine Realms.
Eclair

Eclair is one of four kittens in The Bakery Bunch born to her mother Tiramisu and would actually be misgendered as a male by Apoinsettia at birth, only to be corrected to a female later on, making the only other girl in her family Biscotti.

Eclair would attend the First Adoption Event with her siblings.

### Personality

Eclair is a fun cat, but very steady and can be uneventful, in a good way, making her perhaps the calmest kitty out of the lot. They have a very raspy meow that sounds more like a frog than a cat, which would be Apoinsettia's favorite feature concerning her.

### Appearance

As typical of her family, Eclair would bear no similar resemblance to any of her family members. She had white and black patterns that cover the majority of her face with a white opening around her mouth. Yet, she still bore a black little nose which Apo said "made her look more like a little dog" than a cat.
Varangard

Also known as **the** **North**, **Varangia** or **the Roof of the World**, **Varangard** is the northernmost landmass of the World. It is a harsh and cold land compared to much of the Continent, yet still fruitful and arable, though filled with many monsters and creatures.

Its human settlers are known as the Varangir in their own language of Varangish, but generally as Varangians in the Continent.

Ailangarde is also the heart realm of the Nine Realms.

## History

### **Ancient Times**

Before the migration of the Varangir, Varangard was inhabited by the Drómani, and known then as Ailangard. An ancient species equally wise in magic and art, commonly known as Giants. They ruled as sorcerer kings and queens, living in tune with the natural order of things.

### **The First Men**

When the ice receded in the North roughly 1,600 years before the Shattering, explorers from the Continent arrived on the shores of Ailangarde, where they met the Drómani. Here they lived in disparate tribes as hunter-gatherers, slowly forming into tribes, their culture meshing and interweaving with that of the Drómani.

### **The Age of Kings**

As the Varangir settled in their new home, small jarldoms and chiefdoms began to form; local lords who wanted for more. Haarkon Faydisson was one such jarl, who would come to rule a vast number of the islands in the Northern Sea, as well as much of the coasts of Tor. He proclaimed himself the King of the Isles, and with that the Age of Kings was born; a tumultuous time of greatness and sorrow, of heroes and villains.

During this time, the Varangir also moved from worshipping and revering the forces of nature to a pluralist religion based around the Thanir gods, called Thánatru.

### **In Recent Years**

With the Drómani being gone for more than a century and the division of the Varangir, the forces of the wilderness began reclaiming what was once theirs. The civilizations of Varangard have suffered, and now towns live in clans, bound by honor and a will to survive.

## **Geography**

### **Jörumm's Spine**

Jörumm's Spine is a great mountain range that cuts through most of Varangarde. Ancient stories claim that the North was shaped from the body of Jörumm, the first Giant. His spine became the mountains.

### **The Black Forest**

The Black Forest is a massive forest that covers much of Varangarde. It derives its name from the thick canopy created by the large pines, oaks and evergreens that blot out the sun and sky. It is said that Jörumm's beard became the great forest.
Drómani

The **Drómani** (Singular **Dróman**), **witchfolk** or **giants** were among the oldest and most magically gifted race in the Nine Realms. Myths speak of their birth as being from the blood of Jörumm.

Though they were neither gods nor mortals, they were revered for their wisdom, might and their legendary gift of prophecy. The Drómani played an important role in the shaping of the history of the Nine Realms up until their disappearance after the Shattering. Most folk believe they retreated to their realm of Drómanheim.

## Appearance

It is said that the Drómani were the original skinchangers, and that their mastery of dróðr magic allowed them to control the very elements of nature around them. Generally, however, they were said to take the form of humans or human-adjacent creatures. They could also magically regulate their size to varying degrees.

It is also said that no Dróman was truly alike; that each had their own unique capabilities. Some were gifted in language, others with their skinchanging. Some were gifted with immense size and strength while others could see past and future as if looking over a valley from a mountain top.

## Culture and People

The Drómani are said to have taught the secrets of druidism and dróðr magic to the first humans. Their magic, and by extension culture, revolves around the changing constants of nature and the wilderness, and thus the Drómani were well accustomed to the cycle of life and death.

## Legacy

Though the Drómani disappeared after the Shattering, they as a whole left a lasting impact on the Nine Realms, whether for good or ill.

The Drómani were great visionaries who often allied with other races to raise great monuments, temples and structures. Some of these include the Giant's Chain, the Aerie and the Halls of Nine.
The Iron Arrows

The **Iron Arrows** or simply the **Arrows** are a mercenary group based in Torrin. They are known to take contracts for killing monsters and thinning wildlife populations when they become too large. The Arrows are also known to trade in furs and meats and also, but rarely, metalwork and other such skillfully crafted items.

## **History**

Founded in 112 P.S. by Aeblar Iron-Eye, Boris Bone-Thrower and Dávid Seven Sons after hunting and defeating Old Irontusk and the death of Danlix the Boar-Bitten, the Iron Arrows grew rapidly in popularity and soon began accepting new hunters and trackers. Even sooner thereafter, the Iron Arrows expanded into hunting for trade, not just for contracts.

## **Culture**

While members take an oath when joining the organization, initiated hunters are not unlikely to strike off on their own, though they are always expected to return to their home of Danahall when called upon.

"*In dark of night, we halt our foes; by axe of might, and deathly throes; our word bound tight, on and on the hunter goes."* -Oath of the Arrow.

## **Members**

The Iron Arrows are said to be roughly five hundred in numbers, most acting as hunters for hire. Some few others are liaisons for trade and even are masters of alchemy and craftsmanship who supply the Iron Arrows with potions and tools.

The Arrows are split into three branches; the Hunters, those who carry out hunting contracts; the Crafters, those who make the specialized tools for the hunters and warriors; and lastly the Warriors, those who serve as hired muscle usually related to human-on-human conflicts.

### **Notable Members**

* **Aeblar Iron-Eye:** Master of the Hunt.
* **Boris Bone-Thrower:** Master of Tools.
* **Danlix the Boar-Bitten:** Passed away before the founding of the order. Honorary member and namesake of Danahall.
* **Dávid Seven Sons:** Master of Arms.
Stormsong Wiki

**Welcome to the Stormsong Wiki!**
A wiki about my D&D world??

## Important articles

PlaceholderA page about your topicPlaceholderThe StormseekersPlaceholderA New JourneyPlaceholderVarangardPlaceholderThe ShatteringPlaceholderThe Broken Hilt

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Stardust

Stardust was a well known cat on the channel, being a fan-favorite to some, and was rarely seen without his counterpart Oliver within The Loop Subcolony. The subcolony originally had been named Stardust and Oliver's subcolony, but this name has since been changed to make room for the other cats that have been sighted in this subcolony.

Sadly, Stardust succumbed to complications likely resulting from being struck by an automobile after Apoinsettia found him injured during a stream in March 2022.

### Personality

Stardust was a counter to Oliver's personality, where Stardust kept to himself much more. He did not like to be pet, even going as far to slap Apoinsettia's hand when extended in a non aggressive way similar to Blue Moon but with less force. With these signs being presented, Apo then respected Stardust's privacy. Stardust not being an overly friendly and affectionate cat was surprising not just because Oliver is one of the most friendly cats on the channel, but because Stardust was able to trust Apoinsettia to an above average level for a stray cat, approaching him, meowing, sniffing his hand, and even showing friendly signs such as a raised tail.

Stardust and Oliver were very sweet with each other and only interact with each other in the Loop subcolony, rarely seen interacting with any other cat. Stardust and Oliver were practically inseparable.

### Appearance

Stardust had eyes wider apart than Oliver, and had more noticeable differences such as a White and Grey coloring on their body. Being a considerably obese kitty, this led to viewers insisting he was pregnant upon his initial debut, only to find out later he was a male.

This large size and stomach Twitch viewers took note of could be attributed to the fact Stardust had had a mass in his stomach for a lot of his life, as he was trapped and taken to the vet by the team of feeders there. The mass did not appear to be harmful and was noticeable on his right side.

Stardust faces the camera.
### Relations

* Stardust and Oliver clearly enjoyed each other's presence, always acting affectionately toward each other.
* Stardust tolerated Grumpy Face Kitty
* Stardust and Cloud did not like each other whatsoever.

### Theories

* Stardust and Oliver have been heavily theorized by many to be related. They had little in common appearance wise, but this is common in cats for siblings to appear vastly different. This is further supported by them sharing white streaks.
* Stardust and Cloud have also been theorized to be related due to their very similar grey and white color patterns.
Pistachio

Pistachio is a cat that has lived in The Protein Pod Subcolony for some time before being named. They were hardly noticed on streams, despite being one of the original cats to be seen and fed when the Protein Pod was discovered. Since being away from streams from so long, they have started to appear more often, even continuing the subcolony tradition of naming the residents after sources of protein.

### Personality

Pistachio is sparsely observed, and due to this not much is known about her personality. This being said, she is a very observant and alert cat often watching from a distance, or in the safe bushes that hug the water. They often inch up to food stealthily and seem wary and concerned of the other cats there.

### Appearance

Pistachio has a standard white and grey tabby color, with her grey tabby markings sliding up the top of her, and a white undercoat below her. She has a normal and fair build to her and her grey tabby color is filled with spotted patterns.

Pistachio's side profile.Pistachio On Stream.
Beastfolk

**Beastfolk**, also known as lycanthropes and skinchangers, is the term for people who have been cursed with bestial aspects. Reviled and exiled from civilization, these people either live as lone survivors in the outskirts of town or wilderness. Some are said to congregate in small clans.

## **Notable Beastfolk**

* **Kern Bearmantle:** An old warrior and veteran of many battles, he now leads the Björnheðinn, a clan of werebears who reside in the Black Forest.
Island of Útleg

Útleg is a windswept island within the Sea of Shards that is inhabited by the exiles of Ailangarde who have been inflicted with stonerot.

## History

During the War of the Shards the fortress of Stralban was built as a foothold. The fortress was barely manned, only held and maintained for the harboring of ships. After the war the fortress was swiftly abandoned.

During the Grey Plague it was decided that all infected would be captured and quarantined in a place where they could live out the rest of their miserable lives. That island was chosen by the kings and chieftains of Ailangarde to be Útleg. A place where no tree is said to grow.

In the present day, people diagnosed with stonerot are still captured and subsequently exiled to Útleg.

## Society

Due to the symptoms of stonerot (those of madness) a true society does not exist amongst the people of Útleg. Instead the people there live in ramshackle huts of driftwood where they scavenge for what little food is found on the island. Sailors who have briefly caught a glimpse of the island have sworn that a town inhabited by these stone-folk exists between the rough hills and cliffs.

It is also known that the so called "stonefolk" of Útleg will lure in ships passing by the island by using lights and bonfires, in order to then cannibalize them.

## Myth

It is said that a great dwarven lord once visited a human king in his court, where they exchanged gifts. The lords of the human kings court made comments about the stone scales that covered the hands and backs of the dwarves. The dwarf lord asked for the king to silence their gossip, but the king refused, claiming that 'for a man of stone,' his 'mind was soft'. The dwarven lord, outraged by this, cursed the king and his court to become like stone themselves, but that their minds should remain as malleable and soft as flesh. Thus began the Grey Plague.
The Tribes

Traditionally, the humans of Ailangarde are divided into nine separate tribes, each ruled by a jarl, chieftain or petty king. Every tribe has its own region, sometimes referred to as jarldoms, that serves as their homeland.

## **Background**

Prior to the Shattering, the humans had been united under the King of Winter who became the first King in the North. This brought a sort of unity between the tribes, though the animosity never truly rested, for old hatreds die hard.

After the Shattering, the tribes returned to an existence similar to their old independent ways, but with new blood ties and roads making way for commerce and connection previously unseen. The three tribes of Falka however would retain a strong kinship with one another.

## **Culture**

Though the tribes each have their own customs, traditions and rituals, they all share certain cultural values such as faith in the gods, and a strong sense of honor as well as pride.

To break a word once given is seen amongst the tribes as one of the greatest crimes one can commit. The consequences for breaking ones word are often punitive, such as losing an ear, a tongue or the burning of a hand, or even public execution, so that all may know their shame. Other tribes have items worn proudly on their body to show their honor and integrity, which may be broken or taken away upon dishonor or betrayal.

All tribes ascribe to the thanir gods, whom they in their own ways worship and make offerings to, though each tribe has their own view of the gods. Some, like the Rekvaari who revel in war, worship Kórd as opposed to Tír.

## **Overview of the Tribes**

* **The Falkans:** The three tribes of Falka commonly unify under the identity of falkans. Though they are each distinct, the common theme of unification and alliances between these three tribes have led to a number of shared cultural values, such as arm rings.
	+ **The Hildrim:** Hailing from a rocky region of the same name, the hildrim are known to be tough hunters who live in coastal communities, only venturing into their highlands to hunt or make worship at the Aerie.
	+ **The Torvaari:** Nestled in the region known as the Vale, the torvaari have arid land an access to quality ore and lumber. The torvaari generally believe in the sanctity of peace, and the order that civilization presents.
* **The Rekvaari:** Commonly known as the dragon reavers, this tribe hails from an archipelago called the Dragon Stones. Harsh and brutal, the rekvaari are of the belief that might makes right, and that conflict only brings the strongest warriors to bear.
The Three Kingdoms

**The Three Kings** or **the Three Kingdoms** refers to the three mythological rulers of Ailangarde, who lived before the Shattering. Their names were Torva Green-Heart, Ardvulf the Red and

The stories claim they lived before and during the Shattering, though their fate following the cataclysm is unknown.
The World

The **World** is a planet on which many mortal, magical and godly events transpire. It acts as a nexus for magical energies, and has seen many ages of gods and kings come and go.

## **Continents**

### **Ailangarde**

Known as the North, Ailangarde is the northernmost continent and is connected by icy glaciers to the World's north pole. It is home to a variety of human cultures those of other continents might see as primitive. Many other races such as dwarves, elves and giants have roots here.

### **Oqira**

Oqira is a massive southern continent reaching as far as the equator of the World where many vibrant and lively cultures exist. From nomadic caravan drivers to massive cities of hardened star light, many people and races have their homes here. The Arkeyan Empire has been waging a war of unity and conquest for many years.
Tor

**Tor** (or **the Stormlands**) is the southern-most of the three main provinces of Ailangarde. It is a land of highlands and plains which often experience storms. It is home to three Ailanir clans: Torvaar, Gralka and Hrafka, as well as a number of other tribes of sentient creatures including goblins and orcs.

Its namesake is the first queen of Tor, Torva Green-Hand, who with her lightning sword Eldkling united the province.

Tor also houses one of very few gateways into the underground realm of the Dwarves, Angramar.

## **Geography**

### **The Isle of Storms**

Also known as Axe Isle, the Isle of Storms is a sparsely settled island south of the Hollow Plains. Besides the harbortown of Fórn in the west and the Stormhold in the east, it is rocky and inhospitable with many crags, ravines and crevices.
AutoShop

## Colony Overview

AutoShop refers to a colony made up of several subcolonies, and is currently the largest colony on the channel.

### Subcolonies Affiliated

* The Tirehold Subcolony
* The Musketeers
* The Bushes Subcolony
* The Corner Subcolony
* The Straightaway Subcolony
* The Loop Subcolony
* The Protein Pod Subcolony
* McLake
* The Truckyard Subcolony
* The Hideaway Subcolony

### List of Named Cats at the AutoShop

* Sunny D
* Air Compressor
* Spade
* Wisp
* Aurora
* Cheez-It
* Mudkip
* Masha
* Versace
* Cinnamon Finnamon All Frimmanon Feminine All Venom
* Norton Anti-Virus
* Dawn
* Dusk
* Rajah
* Band-Aid
* Obsidian
* Bagheera
* Shyguy
* Lockjaw
* Zig Zag
* Dorito
* Mooki
* Sunset
* Wizard Kitty
* Tortellini
* Grumpy Face Kitty
* Petunia
* Meeko
* Pretty Face Kitty
* Oreo McFlurry
* Root Beer
* Cobalt
* Munchkin
* Stardust
* Oliver
* Peaches
* Cloud
* Toffee
* Tofu
* Beans
* Big Mac
* Travis Scott Burger
* Kitty Maxx
* Twix
* Dusty
* Cinnamon "The Whale" Swirl
Noi 🐵

Tong

Boun

Ongis

Noi is an adorable baby, who can fool anyone with her smarts and wit. She's a tough kid who will do anything to stop anyone in her way. She initially grew up with monkey-like creatures, the ongis, and defends them as they did so with her. She is voiced by Thaila Tran, and is working to bring her mother back. She has a strong relationship with Tong, and thinks of him like her own brother and friend. Another thing this adorble conartist loves is Sisu's face.
A New Journey

**A New Journey** is chapter 1 of the Stormsong campaign.

It sees a disparate band of adventurers come together to defeat a pack of worgs led by a strange, wild-looking man in search of a broken sword hilt, and their fated encounter with a mysterious witch who only helps them ask more questions, than answer them.

## **Recap**

Vorgard, the Breadbasket of Tor. A small, fortified town dedicated to protecting the farmlands of the West Marches.

Both amongst the hustle and bustle of the town's market, and in spite of it, we meet our heroes: Ágóða, Calendula, Hilda, Kerr and Ulfrik. All hailing from different clans and villages, they found their way to Vorgard in search of adventure, knowledge and most probably money.

After making their introductions in Free Man's Rest, a tavern and inn for mercenaries and vagrants, they heard screams from outside the large longhouse.

Barreling through the door to the inn came three strange, deformed dogs with malevolence smoldering in their eyes; the leader of the hunt, a ferocious creature with two heads, dripping a sickly saliva.

After the newly formed party dispatched of the horrid creatures, they rushed outside to find the town in chaos.

At the foot of the heart tree of Vorgard, known as Eyir's Honor, they find a disheveled, wild looking man clad in tattered hides and heaving an axe to and from the great tree. The party sees as he reaches in and grabs a broken hilt from the insides of the tree, before turning to the party with a vile grin.

After a harrowing battle between the adventurers and the wild man, Hilda picks up the broken hilt, whereupon it sparks with lightning; damaging her.

The party returns to the broken inn and rest for the night.

In the morning, they are introduced to Vóla Torvaarsdóttir, the chieftain of Vorgard. She congratulates the party, and offers to pay them for proof of further worg-slaying. The chieftain also suggests that they take the head of the wild man to a local witch who lives three days out of town.

The party agree and journey to the witch's abode; a small, quaint cottage in a dale deep within the Oldwood.

Opening the door, they are met with a middle aged woman with auburn hair that is blond at its roots, tied in braids by vines and flowers.

She revives the head temporarily through an ancient ritual, and inquire as to who he was in life. The party discovers that his name is/was Góral, and that he served a man called Bágir Black-Hand.
Rune Magic

Rune magic is a branch of arcane magic used in Ailangarde. It is based around meticulous rune carvings which are then infused with the magical potency of feelings, poetry and the raw magic of the world.

## **History**

Myth and history are strongly interwoven when it concerns rune magic. It is said that the Raven King was always a curious god, and one who sought power. He had been told by an eagle "To find the knowledge you crave, you must gain a new perspective," so the Raven King, ever hungry for knowledge found a way. He hung himself by his feet from the World Tree's greatest branch. A crimson squirrel had found it strange, and decided to play the mighty god a prank. For nine days and nine nights the Raven King hung, unwitting of the crimson squirrel chewing its way through the bark and wood. On the ninth night, with the moon high in the sky, the branch snapped and the Raven King fell. When he awoke, it was not in Ailangarde or Thænagarde, but Unkerat. The Realm of the Dead. For an untold time he wandered the frozen landscape. It is not known how, but the Raven King discovered the secrets of rune magic, and in doing so had angered the spirits of the realm. They shunted him from their home, and sent him back whence he came.

## **Rune Carving**

The main place of formal learning when it comes to rune carving and the use of rune magic is the Ravenspire. A great and mighty building where raven keepers study and train. It is a secretive organization devoted to the Raven King and his ideals of curiosity, inquisitiveness and knowledge.

The art of rune carving in itself takes patience and practice as well as an understanding of oneself. Though the runes may be simple glyphs, the person who carves them must do so with will and intention best tempered by wisdom and intelligence.

It is a relatively common practice for wielders of rune magic to tattoo their spells and runes onto their skin.

## **Distinctions**

* **Raven Keepers** are those officially trained and taught at the Ravenspire. They are highly educated and often serve in the courts of kings, queens and jarls.
* **Rune Wizards** are wielders of rune magic who have not been taught at the Ravenspire. Often at odds with the raven keepers for their lack of formal education, rune wizards are regularly adventurers and wandering folk.
Episode Page Template

The picture used should be the title card of the episode. Add a picture by putting in "[[<episode.png/jpg/etc>]]" so for example, ((Moominvalley.png)) (with square brackets [])

### Episode

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Please check Images on the Wiki before uploading any new ones.

## Overview

This is where you include the very basic overall information about an episode. Please follow this template:

The episode "[episode]" is the [number] episode in the [first/second/third/etc) season and the [number] one overall. It is based on [whatever the episode is adapted from]".

Example: The episode "Little My Moves In" is the first episode in the first season and the first one overall. It is based on comic strip #7, "Moomin Builds a House".

## Episode Description

This is where canonical descriptions of the episode from Sky and YLE go. You can find the YLE episode description here and the Sky description by downloading Sky Go here.

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## Episode Summary

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## Trivia & Mistakes

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* For trivia, most of it can be found in the "Moominvalley Creators Comments" videos on this YouTube playlist.

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The Ironwood

The **Ironwood** is a forest located just north of Torrin, and is its primary source of lumber as well as hunting game. A wide variety of animals live in the Ironwood, such as boars, deer, rabbits and other such game. Stories of griffons circling the lowlands for food have also spread.

The forest gets its name from the tough bark of the trees that is said to be as tough as the iron, and coinciding with this fact, there are a number of large iron deposits within the earth of the forest.

## **History**

In 112 P.S., a boar known as Old Irontusk that had been twisted by old magic ravaged the countryside of Torrin. A group of hunters who would come to be known as the Iron Arrows defeated the boar, bringing a relative peace to the people of Valgrun. The monstrous creature known as Irontusk was slain by Aeblar who gained the moniker Iron-Eye.
Dróðr Magic

**Druids**, **witches** or **green priests** are magic users who deal in dróðr magic, and have learned to harness and wield the forces of nature to cast their spells. The terms for these mystics of nature are sometimes synonymous with skinchangers, but they are not necessarily the same.

Dróðr magic in itself is based on the natural order and cycle of things. That something must be given in order to receive, and that the balance of things must be upheld.

## **History**

It is said that the first green priests were taught by the noble drómani, who gave the gift of knowledge and dróðr magic to the humans. In the early ages of humanity, druids were an important caste of their societies, acting as guardians of both nature and civilization.

After the Shattering, the numbers of druids began to decline as the vast majority of humanity fully turned their religious attention to the Thanir gods.

Today most of these green priests live in the outskirts of small towns and freeholds, or entirely separate from civilization.

## **Culture**

### **Distinctions**

* **Druids**, before the Shattering, were traditionally the advisors to kings and jarls alike. They acted as learned folk, taught from an early age in the arts of calligraphy, rune carving, reading and writing, as well as medicine. Often they were also practitioners of dróðr magic. Today not many court druids remain, but those that do are often valuable assets.

* **Witches** are mainly female adepts of dróðr magic who specialize in medicine, charms and spells. Superstition surrounds these mystical folk, as they are not as attached to civilization as druids, and have often been attested to delve deeper into the magic that they wield. One cannot be truly classified as a witch without first being initiated into a coven.

* **Green Priest** is an umbrella term for anyone who wields dróðr magic, but does not fall into one of the other two categories. Also known as **hedge witches**, these people are often wanderers, adventurers or local medicine men and women.

## **Organizations**

* **Crow's Eye Coven**: A large and mysterious coven based in and around the Witchwood.

## **Power And Abilities**

The powers of dróðr magic involves the manipulation of nature; twisting vines; making plants grow faster and more fertile; controlling the winds; summoning lightning.

In some instances, wielders of dróðr magic may even skinchange for short periods of time.
Clan Hrafka

**Clan Hrafka** or the **Clan of Salt And Sea** is an Ailanir clan based mainly along the south-western coast of Tor, but also has many semi-independent island colonies through the Sea of Shards- remnants of an age long past.

Clan Hrafka is a many-faceted clan, generally being very pluralist and inclusive of other religions and cultures. As such their seat of power, Eyavik, is often described as a beautiful mess of cultures and traditions from across the Northern Sea.

## **History**

The founding of Clan Hrafka traces its relation to the legendary king, Haarkon Faydisson, who fathered two sons; Hrafkaldr and Drekva. When Haarkon died, the great island spanning kingdom he had built was divided equally between his two children. While Drekva was a warmonger, Hrafkaldr was an adventurer and a diplomat. He secured trade and peace with neighbours across both land and sea, and prosperity reigned, and Hrafkaldr was pronounced the King of Salt And Sea.

As the two brothers drifted apart, and Drekva was crowned the King of Fire And Fury, the two waged a bloody war across the isles. When the War of the Shards was over and the dust had settled, Clan Hrafka and Clan Drekvaar were born.
Nocturne

Nocturne is a longhair black cat located in The Alley Colony, and lives in a unique location between The Fence Subcolony and The Transformer Subcolony, near where Mystery has been seen.

Nocturne's presence on the channel was sudden as an unrecognized black cat appeared, and was clearly skittish. He, upon discovery, was not fixed and indetified as a male. Since then, Nocturne has been coherent in appearing in streams.

Nothing is currently known as to how or why Nocturne suddenly appeared in a well managed colony. He is comfortable with his isolated surroundings, but is clearly unfamiliar with the other cats.

### Personality

Nocturne is a very shy cat, who often needs to be followed until he feels comfortable, and then must have food set far away for him to consider eating. He is not confrontational with the other cats, and doesn't seem tempermental. He is noticeably obersevant and perceptive of his surroudings.

### Appearance

Being an all-black cat located between two subcolonies that lack black cats, Nocturne clearly stands out. More than his coloring and fur, he has deep yellow eyes and long hair, and doesn't seem to have any features related to any cat located in the Alley. This would make him the only longhair black cat in the Alley.

### Relations

* Glitch and Nocturne seem to be uneasy around each other.
* Rorschach is rumored to be highly aggressive to Nocturne by other feeders. Given Rorschach's previous attitude towards cats, this is likely true.

### Theories

* Some attribute Nocturne's sudden appearance to the discovery of Spitfire, who was rescued just weeks before Nocturne was discovered. They have no visual similarities, and are on opposite ends of the Alley, so this theory is considered unfounded.
Boun 🥄

Two Unnamed older brothers

One Unnamed older sister

Boun is a supporting character in Disney’s 2021 animated feature film, Raya and the Last Dragon. He is a sassy and savvy character, always ready to help - Only when offered Jade. He is a young entrepreneur, and is on his way to become a real chef.

## **Background**

Boun is a 10-year old boy born in Kumandra's Tail land. He was open to help Raya when she gave him jade, which is possibly money in the Raya and the last Dragon realm (Kumandra). Boun owns the 'world famous' shrimporium, and claims to be the most famous chef in all of Kumandra. When Raya and the others escape Spine, he offers to help them save the world and defeat the Druun.

### **Official Description**

*A precocious street kid from Tail always up for a business deal, Boun is an adult in a child’s body, capable and self-sufficient. He is the self-styled "owner, manager, chef and captain" of his boat, the Shrimporium. Deep down, he’s a vulnerable child who has lost his parents to the Druun.*
## Personality

Boun is always hunting down people to be his customer. He enjoys cooking and food, and that is where his career started. Smart and confident, Boun shows pride in his food; he promises that his meals are good enough to create happiness. Altogether, Bound doesn't like criticism towards his food and creation, which results to his fight with Tong about the Spices.

## Roleplay

Boun is played by (OPEN)

*Our community needs help to expand this article! To help, click here*
Thanir gods

**The Thanir** also known as the **Northern Gods** are a tribe of gods led by the Raven King. Their main sphere of influence is in Ailangarde and by extent the Nine Realms, but once held the northern parts of the Continent under their sway.

## **Background**

### **Ancient Times**

Originally founded by the Raven King after the death of Jörumm and the emergence of the Drómani, the Thanir have since had a hold on the Nine Realms.

### **The First Men**

It is said that the Tidemother guided the first humans to Ailangarde's shores with a great storming song. Those humans would become the Ailanir and forever intertwined with the Thanir gods.

During this time the Raven King also married the Raven Queen, previously the Queen of the Damned, and created the Halls of Valor, a place where valkyries would carry the souls of dead warriors to be reborn anew.

### **The Shattering**

The Thanir played a massive part in the Shattering, acting as the opposing side of the Drómani. Kórd was the greatest weapon of the Thanir in this time with his mighty hammer. It is said that he felled not hundreds, but thousands of giantkin during this time.

### **In Recent Years**

The Thanir, on the orders of the Raven King, have been hunting the remaining Drómani of Ailangarde, and have been searching for the hidden gateway to their home realm, in the hope that they can stop the battle at the end of the world from coming to pass.

## **List of Deities**

* **Voðir, the Raven King**
* **Faydi, the Tidemother**
* **Kórd, the Stormlord**
* **Yðis, the Raven Queen**
* **Tír, the Runecarver**
Moominvalley Wiki

Note: this wiki is a *heavy* WIP! Please be patient while things get worked out, which may take a while. <3

Welcome to the Moominvalley wiki!

#### This wiki is dedicated to the British-Finnish 3d animated TV series Moominvalley, animated by Gutsy Animations. It is a recent adaptation of the beloved stories of Tove Jansson in her universe, The Moomins. For more information about the series, click here! To see which pages still need to be added, click here!

This wiki is currently being worked on by 1 person and it will take a while to get every page set up. They are hoping to work on it more throughout summer break.

Read the rules before starting!

## Important articles

MoomintrollLittle My Moves InMoominhouseThe Lighthouse Arc
Java Edition 12w38a

12w38a był 6 shapshotem do wersji 1.4.2.

**DODANO:**

Nietoperze

Wiedźmy

**ZMIENIONO:**

Teksturę magicznej latarni

Nowy dźwięk zbijania szkła

Nowy dźwięk deptania po trawie, żwirze , drabinie, piasku, śniegu, piasku dusz

Inny dźwięk stawiania pochodni

Więcej dźwięków dla krzesiwa

Nowe dźwięki dla kurczaka, endermana, świnki, szkieletów, szlamów , pająków i zombie
Character Page Template

Character image goes above. Add a picture by putting in "[[<episode.type>]]" so for example, ((Moominvalley.png)) (with square brackets [])

## Other

### Voice Actress

Female voice actor

Visit Moomintroll's page for a completed example of a character page. The infobox for this article is called "Character Infobox".

Please check Images on the Wiki before uploading any new ones.

## Description

This is where the description of the character goes. It should only include physical features, such as clothing, build, hair color, etc.

## Personality

This is where the personality of the character goes. It should only include personality traits. Examples of certain relationships that can be linked with a personality trait can be added, such as Moomintroll trying to impress his friends with, for example, nonexistent skiing skills.

## Abilities

This is where any special abilities of a character may go. As an example, the Groke can freeze things.

## Relationships

This is where the relationships of the character goes. (do not include this top part)

### Example

This is an example relationship. Moomintroll and Snufkin are best friends.

## Trivia

* This is where fun facts about the character goes.
* You can also include trivia about the voice actor here.

## References

1. This is where out-of-episode citations for images, trivia, etc go.
2. Please provide a link to the source.

## Gallery

Official art and screenshots of the character.
АМОНИЯ - 1 сезон 1 серия "НОВОЕ ИЗОБРЕТЕНИЕ АЙВОРА"

## Синопсис

В оригинале отсутствует синопсис.

Саня и Илья - стражи врат Futurecity, которые периодически сражаются с монстрами Айвора. В этот раз Айвор снова проиграл и заявил, что этот монстр был последним. Вместо монстров Айвор разрабатывает свой проект "Т", эксперимент которого он собирается провести над нашими героями.

## Видео (13 декабря 2019 года)

[1] (RUS VER)

[2] (ENG VER)
The volcano

## Description

The volcano is a large volcano outside of Moominvalley. It is home to Fire Spirits, though they are also found in other locations, such as the Great Magma Peninsula.

## Sub-Locations

### The Base of the Volcano

The base of the volcano is very rocky and cloudy. It has a few dead trees, rock mounds, and trenches. Moomintroll, Snorkmaiden, and Sniff search for Snufkin through the lowlands to make sure he'll be safe for the eruption since, at that time, he had not returned to the valley.

### The Mouth of the Volcano

The mouth of the volcano is the part of the volcano that overlooks the lava pit. Because of the temperature, it can only be accessed on stilts because otherwise, one's paws will be burned. Smoke exits through the mouth and into the world.

The lava pit in the middle is home to the fire spirits, where they gather to form an eruption. The fire spirit Snufkin took care of was going to erupt at the volcano near Moominvalley, though she was able to change the eruption from there to Sleeping Bertha.

## Gallery

Base of the volcanoSnufkin teaching Sniff, Snorkmaiden, and Moomintroll how to use stiltsTop view of the mouth of the volcanoAdmiring the lava pit
Михаил (АМОНИЯ)

Михаил - протагонист сериала "АМОНИЯ". Капитан отделения полиции Futurecity.

## Характеристика

Михаил хладнокровен и по большей части молчалив. Доблестно выполняет свою работу и принципиален в моральных, нравственных вопросах. Знает всю правду о Futurecity, но продолжает в нём бороться за закон и справедливость.

## Навыки

* В совершенстве владеет оружием.

* Тактика введения ближнего боя на высоком уровне.

* Хладнокровие - тоже можно считать навыком.

## Биография

### Прошлое (до события сериала)

#### ***Участие в Третьей Мировой Войне***

В "АМОНИЯ - 1 сезон 2 серия "БАНДА - ЯСТРЕБЫ"" было упомянуто, что Михаил участвовал в Третьей Мировой Войне. Как он дожил до "наших дней" (спустя 2000 лет) неизвестно даже самому Михаилу.

### 2000-й год новой эры (приблизительно события сериала)

#### ***Работа в полиции Futurecity***

Михаил работает капитаном отделении полиции Futurecity как минимум 1,5 года. Но также возможно, что он работает там уже много лет.

#### ***Борьба с "БАНДОЙ-ЯСТРЕБОВ"***

Михаила официально назначают уничтожителем банд Futurecity, так как он полицейский на профессиональной основе.

## Отношение с другими персонажами

Михаил остаётся нераскрытым персонажем, поэтому мало, что известно о его отношениях с другими персонажами.
События АМОНИЯ

История планеты "АМОНИЯ" на данный момент не так хорошо известна как наша.

## Где-то 2000 лет назад от событий сериала

### *Третья Мировая Война*

В эпизоде "БАНДА - ЯСТРЕБЫ" и "КЛАН КРАСНЫХ ЗМЕЙ" упоминается Третья Мировая Война как событие, после которого что-то изменилось или началось. Данное событие точно произошло, но не значит ли, что планета Амония может быть бывшей Землёй?

## 0-й год новой эры (скорей всего)

### *Восстановление цивилизации, строительство Futurecity.*

"...человечество пережило третью мировую войну, и их новой задачей - было восстановление цивилизации. Так и началось строительство Futurecity!" - из исторической справки Клана Красных Змей.

### *Формирование Клана Красных Змей.*

В смутное время Futurecity (период восстановления) были люди, которые не хотели унывать, пропагандировали позитивное настроение и веру в светлое будущее, но таковы были в меньшинстве. По этой причине они основали собственный клан, где учились многому интересному. Одно из этого интересного была магия, благодаря которой они решились выбраться из Futurecity, не боясь радиации. В лесных полях они построили свой собственный храм и заявили о себе в мире отдельным государством. Так был окончательно сформирован Клан Красных Змей.

## 2000-ый год (скорей всего) новой эры

### *Открытие нового течения в науке - магическая наука.*

Основателем этого течения является Илья, который объединил методы классической науки и магии в одно целое.
Location Page Template

The picture used should be a picture of the location in question. Add a picture by putting in "[[<location.png/jpg/etc>]]" so for example, ((Moominvalley.png)) (with square brackets [])

## Specifics

### No. of Known Rooms

How many known rooms are in the building?

## Other

### Debut Episode

Whichever episode it first appears in

Visit the page Moominhouse for a completed example of a location. The infobox for this article is called "MvLocation".

Please check Images on the Wiki before uploading any new ones.

## Description

A description of the location in question. For example, Moominhouse is tower-shaped and blue and Muddler's point is a rock in the sea. Please include any inhabitants in this description.

## Rooms

A list of all known rooms in a building. Please start each room with the "Sub-heading 1" setting. Example:

### Room #1

This room is what you see when you walk in.

### Room #2

This is the bedroom of the main character.

## Sub-Locations

A list of sub-locations on any given location, such as the different locations on Hattifattener island. Example:

## Trivia & Mistakes

* This is where you can put trivia about the location errors or other trivia.

## References

1. This is where out-of-episode citations for images, trivia, etc go.
2. Please provide a link to the source.

## Gallery

Official art and screenshots of the location go here.
Четыре стихии (АМОНИЯ)

Четыре стихии - это магическое составляющее священного дерева, которые нужны для проведения климатических, природных или космических операций.

## Описание

Четыре стихии представляют из себя четырёх существ разной субстанций или материала. В основном - это огонь, вода, ветер, земля. В панической ситуации персонажи называли их монстрами.

## Огненный или же лавовый монстр

Состоит в основном из лавы. Способен поджигать окружающею среду. При свободном передвижении стоит на месте и греется.

## Водяной монстр

Состоит из воды и имеет форму капли. Способен пускать водяные шары. При свободном передвижении может левитировать в воздухе.

## Каменный монстр

Состоит из руды камней. Может атаковать своей могущественной силой, но при этом очень медлителен. При свободном передвижении желает по крушить ландшафт.

## Ветренный монстр

Представляет из себя смерч, ураган. Считается самым опасным монстром из четырёх стихий. Способен создавать другие ураганы. При свободном передвижении гуляет по земле.

## Опасность

При обострении четырёх стихий, они способны уничтожить всю планету.
АМОНИЯ - 1 сезон 2 серия "БАНДА-ЯСТРЕБЫ"

## Синопсис

Futurecity - город, где есть мир, нету зла, и где все равны. Утопия в реальной жизни. Именно туда наши герои собираются за продуктами. В торговом центре они сталкиваются с бандой "Ястребы", которая грабит магазин. На помощь прибывает полицейский - Капитан Михаил, который спасает положение. Банда убегает, герои начинают за ними погоню. По ходу погони Илья начинает задаваться вопросом: "Почему в таком идеальном городе существуют банды?". А правда ли Futercity такой идеальный город?

## Видео (22 марта 2020 года)

[1] (RUS VER)

[2] (ENG VER)
АМОНИЯ - 1 сезон 4 серия "КЛАН КРАСНЫХ ЗМЕЙ"

## Синопсис

Саня и Илья приходят в храм клана красных змей, чтобы помочь им с ремонтом. Но во время ремонта объявился незваный гость с целью убить главаря клана - Романа. Завязывается батл между гостем и Романом. Что же объединяет Романа с этим гостем? Какова история клана? А главное, где Саня и Илья?

## Видео

[1] (RUS VER)

[2] (ENG VER)
АМОНИЯ

## Описание

*АМОНИЯ -* анимационный сериал от ShemaStudio. Жанр - фэнтези, фантастика, приключение, комедия, экшн, драма. Премьера сериала состоялась 13 декабря 2019 года, что можно считать датой рождения самого сериала. В данном произведении поднимаются социально-политические вопросы о жизни, власти и "идеальном мире". Сериал показывает нам людей, имеющих огромную силу, а значит и власть, которую они хотят использовать для того, чтобы подвести мир под свои убеждения, но убеждения и цели у всех разные, что рождает постоянный глобальный конфликт. Все эти "властители" имеют за своими плечами сильную идею, и все они стремятся к "идеалу" во всём мире, но все одновременно делают только хуже для других. Вот об этом в основном и рассуждает сериал.

## Навигация

События АМОНИЯ

Персонажи АМОНИЯ

Локации АМОНИЯ

Технологии АМОНИЯ

Магия АМОНИЯ

Мироустройство

Сериал АМОНИЯ
Torva Green-Hand

**Torva Green-Hand** (or **Torva of the Kind Steel**) was a legendary jarl and queen of Tor who ruled during the Age of Kings. She was said to have been benevolent, kind and swift in her dispension of the gods' justice.

She is said to have wielded a mythical blade called Eldkling which could bring down the wrath of the heavens.

She is also attested as having overseen the first proper trial of a criminal in all of Ailangarde, as directed by the Lawbearer, where an assembly of free folk were called in to witness and cast their vote on the guilt or innocence of the accused.