recursal/Fanatic-Fandom huggingface dataset:
Wood

Wood is one of the first resources that the player can obtain, usually Oak Wood from Pin oak trees or shrubs from the Shrublands biome. It's a category of resources, and there are 7 variants as of alpha 0.14.1.

## Variants

### Oak Wood

Oak wood is the most common wood variant. As of alpha 0.15, they're dropped from oak trees, pin oak trees, twigs, and shrubland bushes.

### Cherry Blossom Wood

Cherry blossom wood is the rarest wood variant. They exclusively drop from cherry blossom trees, which also spawn infrequently.

### Pine Wood

Pine wood drops from pine trees and cranberry bushes. As of alpha 0.15, they're exclusive to the taiga biome.

### Birch Wood

This variant drops from birch trees, which only spawn in the taiga biome.

### Bamboo

Bamboo is a variant that exclusively drops from bamboo trees, which will only spawn in jungle biomes.

### Acacia Wood

Acacia wood is usually the second wood variant that players will encounter. They're a drop from the acacia trees, which spawn in the savanna biome.

### Willow Wood

Willow wood is a wood variant that drops from willow trees, which only spawn in the swamp biome.
Tree

A tree is a solid tile. They're the only tiles that require an axe instead of a pickaxe to destroy. Chopping the tree down yields their respective wood variant.

## Variants

### Pin Oak Tree

This tree variant is the first most players would usually encounter, usually spawning sporadically in the plains biome, but can occasionally spawn in forest-like conditions. They also spawn abundantly in the subtropical forest biome.

### Willow Tree

This tree variant is one that exclusively spawns in the swamp biome. They have a high durability compared to other variants, and they drop willow wood.

### Pine Tree

This tree variant commonly spawns in the taiga biome. They have the same durability as the willow tree, and they drop pine wood.

### Tropical Palm Tree

This tree variant is one of the trees that spawns densely packed in the jungle biome. They have the same durability as the willow and pine trees, and they drop oak wood.

### Cherry Blossom Tree

This tree variant is an uncommon tree variant. They rarely spawn in the temperate forest biome, and even less commonly in the plains biome. As of alpha 0.15, they're the only trees that drop cherry blossom wood, making this resource more sought after for base building.

### Birch Tree

This tree variant is an uncommon tree variant. They exclusively spawn in the taiga biome, but more commonly than the cherry blossom trees in all other biomes. They have half the durability of pine trees, and they drop birch wood.

### Acacia Tree

This tree variant is a common tree variant in the savanna biome. Since the savanna commonly spawns next to the player's spawn point, it's also usually the second tree variant that a player would encounter on their world. They drop acacia wood as their wood type.

### Magma Tree

This tree variant is a common tree variant in the magma forest biome. They're characterized by their saturated red colors, and an appearance of lava flowing inside. They drop magma wood.

### Bamboo Tree

This tree variant is a semi-common tree variant in the jungle biome. They each drop bamboo, a wood variant in the game that takes on a slightly different appearance.

### Tropical Palm Tree (Variant)

This tree variant is a variant of the tropical palm tree, and is much shorter and less durable. These variants in the jungle biome cover the bulk of the forest floor and are partially responsible for making this biome difficult to traverse and navigate. They each drop oak wood just like their taller counterparts, but they don't drop any saplings, and are one of the only variants that can't be replanted by a sapling.

### Oak Tree

This tree variant is the most common and exclusive variant in the temperate forest biome. They drop oak wood.

### Kelp Tree

This tree variant is the most common and exclusive variant in the kelp forest biome in Aquatica. They drop kelp, which isn't a wood type, but can be used to smelt into cooked kelp. As of alpha 0.15, they're the only tree variant that spawns outside of Tierra.
Moon Cheese

Moon Cheese is a food item that, as of alpha 0.16, exclusively spawns on Luna obtained by mining cheese rocks, and is the only way to obtain food here apart from slimeballs. The cheese rocks generate most commonly on layer 1 in the lunar cave biome before gradually becoming rarer at deeper depths. They disappear entirely once the player has reached the dark lunar cave biome.
Tin Bar

The Tin Bar is a resource crafted from Tin Ore. The ore that refines into tin bars spawns on all planets and moons, and in the early game, is one of the first metals obtained by the player after obtaining a furnace along with copper bars.

## Crafting recipes

Crafting recipes that turn into Tin Bar

1
4

{\displaystyle \frac{1}{4}}

1
4

{\displaystyle \frac{1}{4}}
Anvil

An anvil is an item that gives the player the ability to craft tools and weapons such as swords, pickaxes, axes, bows, and arrows.

The type of anvil determines what tools and weapons the player can craft.

## Anvil types

### Stone Anvil

The stone anvil is the most primitive type of anvil, allowing the player to craft a stone sword, pickaxe, axe, bow, and arrows. It only allows for crafting the stone variants, and doesn't allow higher tier tools or weapons to be crafted, even if the associated technology has been researched.

### Bronze Anvil

The bronze anvil is the next tier after stone anvils. It allows the player to craft all the same items as a stone anvil. If the Copper and Tin metallurgy technology is researched in the tech tree, it'll allow copper and tin tools and weapons to be crafted as well. Same thing for iron variants and the associated technology Iron metallurgy.

### Gold Anvil

The gold anvil is the highest tier anvil as of alpha 0.17.2, which unlocks the ability to craft gold and magtise tools and weapons, allowing for any tool or weapon to be crafted here as long as the associated technology is researched.

### Dark Stone Anvil

The dark stone anvil is an alternate path to the bronze and gold ones. These anvils allow for crafting dark stone tools and weapons, as well as arrows. It's crafted from a Dark Stone Workbench.

### Frozen Anvil

The frozen anvil is an alternate primitive starting anvil to the stone anvil if the player only has water ice to go by in their local environment instead of stone. This anvil allows for crafting frozen tools and weapons, and can also be used to upgrade to a bronze anvil in the same way as the stone variant.
Food

Food is a consumable item, mainly to restore a certain amount of hunger depending on the type. It can also be used to increase the max health of the player, and/or restore health, also depending on the type. Certain foods can give the player a positive status effect, and all of the foods with a status effect in the game as of alpha 0.19.1 is there to make the player better able to survive in harsh environments where the temperature is too cold or hot, or the pressure is too high.
Technology

A technology is any researchable item in the tech tree that unlocks a crafting recipe. As of alpha 0.14.1, there are 17 researchable technologies.

## The Cosmorist!

This is a technology that is always unlocked by default upon unlocking the tech tree. It's the technology that acts as a root that'll branch off to other technologies as they're unlocked.

## Copper and Tin Metallurgy

### Material Science

2

This is a technology that's the first one that needs to be unlocked before more of the tree reveals itself. It unlocks the ability to turn copper and tin bars into copper tools and weapons.

## Iron Smelting

### Material Science

4

This technology is able to be unlocked after unlocking Copper and Tin Metallurgy. It's primary purpose is to unlock the ability to smelt iron ore into iron bars.

## Iron Metallurgy

### Material Science

10

This technology is able to be unlocked after unlocking Iron Smelting. It's primary purpose is to unlock the ability to turn iron bars into iron tools and weapons.

## Iron Cave Entrance

### Material Science

8

This technology is able to be unlocked after unlocking Iron Metallurgy. It's primary purpose is to unlock the crafting recipe for the iron cave entrance.

## Iron-Steel Smelting

### Material Science

8

This technology is able to be unlocked after unlocking Iron Smelting. It unlocks the ability to craft iron-steel bars.

## Extra Material Science (I)

### Chemical Science

6

This technology is able to be unlocked after unlocking Iron Smelting. It unlocks a single crafting recipe to craft more material science, but with iron bars instead of bronze ones, and with 3 per craft, accelerating the production of them with an abundance of glass, and iron bars.
Fanboy

**Fanboy** is an enemy in *Mega City Police* encountered in the Suburbs level.

## Description

This stylish guy is a fan of many things, just not of the police. Beware of the red beams!

## Strategy

Fanboys use highly accurate beam weapons from long range, often from out of sight. A faint red beam will appears very briefly before the brighter, damaging beam flashes into existence. The warning is brief enough that it's difficult to react to in time, so it's easier to attack Fanboys from spots where it's easy to retreat to cover before they start to take another shot. Note that fanboys are fairly durable and don't go down quickly.
Sledge

**Sledge** is an enemy in *Mega City Police* encountered in the Construction Site level.

## Description

There's nothing like some old school demolishing. You know the drill, knocking in walls... and teeth...

## Strategy

While the torches they carry are a threat, a bigger danger is that the propane tank they carry will explode shortly after they die. Keeping them at a distance is important for both reasons. Naturally, they are best killed at a distance too.
Sawyer

**Sawyer** is an enemy in *Mega City Police* encountered in the Construction Site level.

## Description

Sawbots are great, yeah, but even in construction sometimes you need the human touch. And this guy is very touchy.

## Strategy

Surprisingly, the Sawyers don't use their saws for melee attacks. Instead, they shoot the sawblades out like damaging discs which bounce off walls for a time before finally disappearing. They can continue firing until they die, and they are able to take more punishment than the Sawbot and Nailbot.
Sawbot

**Sawbot** is an enemy in *Mega City Police* encountered in the Construction Site level.

## Description

Half way between a tool and a robopet, this relentless machine is great at sawing anything, even noisy M.C.P.D. agents.

## Strategy

Sawbots move rapidly, and while the saws inflict 2 points of damage at a time, the damage from the continuous sawing piles up exceedingly quickly. The best defense is making sure Sawbots never get close. Sawbots are more than dangerous enough to warrant having priority over all other threats. Fortunately, Sawbots have little health and can be quickly taken out.
Construction Site

The **Construction Site** is the second level in *Mega City Police*.

## Description

It's an active construction site with brown metal walls, light gray stone floors, and construction materials all over the level waiting to be used.

## Enemies

The enemies usually encountered here include:

SawbotNailbotSawyerTorchSledgeExosuit (boss)
Knifeman

**Knifeman** is an enemy in *Mega City Police* encountered in the Ruins level.

## Description

Someone told them they weren't the sharpest tool in the shed... they didn't understand and took it way too literally.

## Strategy

While Knifemen are no threat at a distance, they attack nearly immediately once in melee range, and their reach is longer than one might think. Because they don't have much health, but are dangerous and very difficult to dodge at melee range, taking them down before they close in is likely best treated as top priority.
How to play guide for Mega City Police

This page will serve as a basic **how to play guide for *Mega City Police***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

*Mega City Police* is a twin-stick shooter with aiming done with the mouse or right stick of a controller. The game's levels consist of randomly-generated layouts, usually separated into four areas: a small safe landing zone, two areas with just regular enemies, and a final area with regular enemies and a boss. All enemies in an area must be defeated before the gate to the next area opens.

The first step will be to select an agent to play. Different agents have different health, speed, and stamina as well as different defense and attack abilities. Defense abilities are used to evade, block, or otherwise help reduce incoming attacks; these have a cooldown after use, usually several seconds. Attack abilities need to be charged before they can be used, and charge is accumulated through fighting. Given how slowly these charge, they are generally available to use once or maybe twice per level.

As this is a roguelike, runs end once an agent is killed. Casual mode allows runs to be resumed at the start of the last level reached at the cost of making many rewards unattainable during the run. Classic mode requires runs to restart at the first level.

## Tips and tricks

* Melee enemies have little to no visible wind-up to their attacks and generally attack very quickly once closing to melee range, which may be farther than one thinks. It may be worth prioritizing taking down melee enemies first as the attack of most ranged enemies are often easier to avoid than staying away from melee enemies.
Mega City Police

***Mega City Police*** is a single-player twin-stick shooter roguelite for Windows being developed by Undreamed Games and to be published by Ravenage Games.

## Description

***Mega City Police*** is a Skill-Based Action Roguelike inspired by old-school action movies from the 80s and the 90s about tough cops fighting crime and an evil megacorp. Arm yourself with a respectable arsenal of weapons, upgrades and special abilities that provide a unique tactical advantage.

With
Pixelated retro visuals inspired by old-school action movies like Robocop, Dredd, and Terminator, highly replayable due to procedurally generated levels, and a progression system with unlockable characters, loadouts, difficulty levels, and recognizable outfits from our favorite action flicks.
Fit for
Fans of hardcore fast-paced action Roguelikes like Enter The Gungeon, Synthetik: Legion Rising, Nuclear Throne, Dead Estate, and Colt Canyon
Additional

Fans of old school movie action with retrowave visuals and classic action games for Sega Mega Drive and Super Nintendo.
*from the press kit*

## Game support

Mega City Police Wiki is focused on creating the definitive guide to *Mega City Police*. But while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel. Please direct support requests to the game's Steam discussions or the game's Discord.

## System requirements

### Minimum

Requires a 64-bit processor and operating system

* **OS:** Windows 10
* **Processor:** i3-530 or equivalent
* **Memory:** 2 GB RAM
* **Graphics:** GeForce GT 425M
* **DirectX:** Version 10
* **Storage:** 800 MB available space
* **Sound Card:** Any

### Recommended

In addition to other minimum requirements:

* **Processor:** i7-4770 or equivalent
* **Memory:** 4 GB RAM
* **Graphics:** GeForce GTX 870M or equivalent

## External links

* Official site
* *Mega City Police* on Steam
* *Mega City Police* on Epic Games Store
* *Mega City Police* on GOG
* *Mega City Police* on X/Twitter
* *Mega City Police* on Reddit
* *Mega City Police* on Youtube
* *Mega City Police* on Twitch
* *Mega City Police* on Discord
* Undreamed Games
* Ravenage Games
* Ravenage Games on Facebook
Enforcer

## Enforcer

### Startingweapons

Unknown
Baton

### Abilities

Unknown

The **Enforcer** is one of the playable agents in *Mega City Police*.

## Starting weapons

The Enforcer may start with the following weapons:

* Unknown: Automatically unlocked.
* Baton: Unlockable starting weapon.

## Starting upgrades

The Enforcer starts with the following upgrades:

* Unknown.

## Abilities

The Enforcer has the following abilities:

* Defense Ability: Unknown
* Attack Ability: Unknown
Molotov

**Molotov** is an enemy in *Mega City Police* encountered in the Suburbs level.

## Description

This isn't what people usually imagine when they say that "The number one reason to quit the M.C.P.D. is burnout."

## Strategy

Molotov create burning puddles when they throw their cocktails. Agents can be damaged both by the cocktail hitting them directly and by being set on fire, the latter of which is the more dangerous since at least 4 or 5 points of damage may be suffered before the fire can be extinguished. Molotovs also have relatively high health and don't go down easy. It's key to keep moving, being careful of walls to make sure there's always room to move.
Temperature

Temperature is a game mechanic that determines whether the player has hypothermia, heat stroke, or nothing depending on both the ambient temperature, body temperature, and the ambient pressure.

### Protection

As of alpha 0.17.1, the player can prevent or slow down the onset of hypothermia or heat stroke if they consume a Frost mushroom for hypothermia, or Chili pepper mushroom for heat stroke. It's the only way to get out of either situation so far.

### Body temperature changes

The speed at which the player gains or loses heat depends on how far away the ambient temperature is from the comfort temperature of 25°C, and the ambient air density. If the air density is 0 kg/m^3, like on the moon Luna, the player's body temperature changes 16.5 times more slowly than on the home planet Tierra with 1 atmosphere of pressure, averaging 1.231 kg/m^3 of air density, which varies due to temperature variations across the planet. Planet Matica is the farthest planet from the star Sol, and has 3.839 kg/m^3 of air density with average temperatures of -147°C. This is the planet where the player gets cold the fastest due to higher air density and much lower temperatures.
Gunman

**Gunman** is an enemy in *Mega City Police* encountered in the Suburbs level.

## Description

Their aim is far from true, but what they lack in skill they make up for in numbers. Gunmen are the most common sight on the streets.

## Strategy

Individually, they are little threat. Their shots are relatively slow moving and easily dodged, and they have little health. They can be a threat in numbers or when among a number of other enemies, though, so it's best to move carefully to avoid fighting too many at once.
Torch

**Torch** is an enemy in *Mega City Police* encountered in the Construction Site level.

## Description

Be wary of his torch and even more of his propane tank. One way or another he'll brighten your day.

## Strategy

While the torches they carry are a threat, a bigger danger is that the propane tank they carry will explode shortly after they die. Keeping them at a distance is important for both reasons.
Hood

**Hood** is an enemy in *Mega City Police* encountered in the Suburbs level.

## Description

He seems to like getting up close and personal with his shotgun.

## Strategy

Molotov create burning puddles when they throw their cocktails. Agents can be damaged both by the cocktail hitting them directly and by being set on fire, the latter of which is the more dangerous since at least 4 or 5 points of damage may be suffered before the fire can be extinguished. Molotovs also have relatively high health and don't go down easy. It's key to keep moving while being careful of walls to make sure there's always room to move.
Upgrade

Agents start out with various **upgrades** in *Mega City Police* and can purchase more in the shop between stages. Upgrades can provide a number of advantages, such as increasing ammo capacity or pickups, increasing health, or improving damage the agent inflicts.

## List of upgrades

Available upgrades include the following:
Suburbs

The **Suburbs** are the first level in *Mega City Police*.

## Description

Though called the suburbs, the area has more the look of a dilapidated inner city with graffiti and trash everywhere. The ground is covered in light gray stone with darker gray stone or brick walls.

## Enemies

The enemies usually encountered here include:

GunmanBeaterMolotovHoodFanboyVisor (boss)
Luna

Luna is a moon of Tierra. It contains Crystalline Oxygen found most commonly on the surface, a consumable item that replenishes a small amount of oxygen each.

## Biomes

#### Regolith

The regolith biome is a biome characterized by stone rocks, lunar stone rocks, ores, and cratered base tiles. Temperatures here vary at a similar rate across the moon from -50°C to 50°C.

#### Maria

The maria biome is very similar to the regolith biome, the only differences is the different base tile texture, and slightly different resource distribution. Temperatures here vary similarly to the regolith biome.
Ashley

**Ashley** is a contestant on Disventure Camp (AU) as a member of the Raging Sharks.

## Biography

Name: Ashley

Label: The Country Girl

Likes: The farm, bull riding, her family, animals

Dislikes: Fire, being deceived, mosquitoes, her sisters upset

Why DC?: To get the money to help her family, and take a small break from always being on the farm

Ashley has grown up on a farm in Texas her whole life. Living with her parents and three younger sisters (one of them is six years old), she helps out a lot on the farm, and even though it can get a bit tiring sometimes, she wouldn't change it for the world. She's sweet, energetic, supportive, headstrong and knows how to stand up for herself. Life in the farm was going dandy until two years ago, where a heatwave caused a massive fire on the farm. They lost part of the house, the animals and the crops. Although they had never fully recovered after that incident, it hasn't dampened Ashley's spirits; her family didn't raise a quitter, after all. She auditioned for Disventure Camp so she can win the prize money to be able to help her family fully recover, and so she can rest a little from being always on her family's farm.
Detective

The **Detective** is one of the playable agents in *Mega City Police*. He is unlocked by completing the Suburbs level.

## Story

Hellbent on finding the truth behind all the corruption in Mega City, he investigates night and day. With every new piece of evidence, he becomes more and more convinced that this goes all the way up to the government of the U.C.A.

## Starting weapons

The Detective may start with the following weapons:

* Short Revolver: Automatically unlocked.
* Unknown: Unlockable starting weapon.

## Starting upgrades

The Detective starts with the following upgrades:

* Search Professional: +5% chance of weapon drops.

## Abilities

The Detective has the following abilities:

* Defense Ability:  Go Prone. Drop down to the ground to stay out of reach of projectiles and beams. Move in any direction to get up
* Attack Ability:  Reinforcements. Call in two police robots from temporary backup
Contract

Agents can purchase **contracts** in the shop *Mega City Police* between levels. Four random contracts are offered at a time. Contracts have a cost, but pay out on meeting certain conditions. This makes a lot of them a gamble, as they may not pay out at all or may not pay out more than they cost.

## List of contracts

Available contracts include the following:
Aiden

**Aiden** is a contestant on Disventure Camp (AU) as a member of the Raging Sharks.

## Biography

Naem: Aiden

Label: The E-Boy

Likes: Alone time, history, punk and emo music, peas

Dislikes: Judgement, going against his morals, not knowing what to do, bananas

Why DC?: It could be a nice experience where he could be himself

Despite his extravagant appearance, Aiden is easily the straight man, always being quite mature for his age and having an impressive ability to read people and analyze their behavior. He is a quiet and kind boy, but is not communicative enough, and struggles to make deep connections as a result. He is desperate to find his place in the world, changing hobbies rapidly. Aiden is often proud of being a rational person, but he's actually more of a feeler than a thinker, often making rushed decisions with his heart. Auditioning for Disventure Camp wasn't too difficult, and although he'll compete with a bunch of strangers, he hopes it'll give him a chance to be himself.
Cyborg

The **Cyborg** is one of the playable agents in *Mega City Police*.

## Story

Part man, part machine. A relic of a time when robotic enhancement wasn't commonplace. His mind was re-programmed, but somehow he still remembers who he was, and whose fault it is that he ended up a cyborg.

## Starting weapons

The Cyborg may start with the following weapons:

* Burst Pistol: Automatically unlocked.
* Unknown: Unlockable starting weapon.

## Starting upgrades

The Cyborg starts with the following upgrades:

* Armor Plating: Starts with 30 HP.
* Internal Holster: Starts with 3 weapon slots.

## Abilities

The Cyborg has the following abilities:

* Defense Ability:  Magnetic Pulse. Cancels any attacks and stuns enemies in the pulse radius
* Attack Ability:  Targeting Computer. Aims at targets automatically for a brief time
Visor

**Visor** is an enemy in *Mega City Police*, specifically the boss of the Suburbs level.

## Description

Keep your eyes peeled for this augmented ex-mercenary. If you enter his sights, you're entering a world of pain.

## Strategy

As a boss, Visor has plenty of health, and will relentlessly pursue agents, preferring to fight in fairly close despite using ranged weapons. He has two primary attacks: a scatter gun that fires many bullets in a messy spread pattern difficult to fully dodge in tight quarters, and a beam weapon like that the Fanboys use, but more powerful. This is an unfortunate combo, as open space makes it easier to dodge the scatter gun shots, but using cover is the easiest way to avoid hits from the powerful beam weapon. With the beam weapon inflicting 6 damage per shot, moving around where one can quickly take cover is likely the superior option, even if means tighter quarters that make the scatter gun more difficult to evade.
Mega City Police Wiki

**Welcome to the Mega City Police Wiki!**

the *Mega City Police* compendium by the players, for the players.

Please feel free to contribute by creating new articles or expanding existing ones.

About

Mega City Police is a Skill-Based Action Roguelike inspired by old-school action movies from the 80s and the 90s about tough cops fighting crime and an evil megacorp. Arm yourself with a respectable arsenal of weapons, upgrades and special abilities that provide a unique tactical advantage.

With
Pixelated retro visuals inspired by old-school action movies like Robocop, Dredd, and Terminator, highly replayable due to procedurally generated levels, and a progression system with unlockable characters, loadouts, difficulty levels, and recognizable outfits from our favorite action flicks.
Fit for
Fans of hardcore fast-paced action Roguelikes like Enter The Gungeon, Synthetik: Legion Rising, Nuclear Throne, Dead Estate, and Colt Canyon
Additional

Fans of old school movie action with retrowave visuals and classic action games for Sega Mega Drive and Super Nintendo.
*from the press kit*

Basics

How to playAgentsWeaponsUpgradesContractsEnemiesLevelsAchievementsGame support

Participate

Have a page you'd like to add to the Mega City Police Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

Adding content

* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Help

Getting Started
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Images

more...

Game

* **Developer:** Undreamed Games
* **Publisher:** Ravenage Games
* **Engine:** Unity
* **Genre:** Roguelike, Twin-stick shooter
* **Mode:** Single-player
* **Media:** Digital

**Release date**
* **July 28, 2023**
	+ Windows

Video

Wiki

Recent changes
Create an account
New pages
Missing pages

Links

***Mega City Police***
Official site
Steam
Epic Games Store
GOG
X/Twitter
Reddit
Youtube
Twitch
Discord

**Undreamed Games**
Official site

**Ravenage Games**
Official site
Facebook
Scout

The **Scout** is one of the playable agents in *Mega City Police*.

## Story

She carries around a picture of her deceased parents, who slowly succumbed to cybersclerosis. Rumor has it that Megacorp bought out the cure so they could keep on selling their less effective but more expensive and longer treatment.

## Starting weapons

The Scout may start with the following weapons:

* Service Pistol: Automatically unlocked.
* Unknown: Unlockable starting weapon.

## Starting upgrades

The Scout starts with the following upgrades:

* Lightweight Frame: Starts at speed 4.
* Ammo Specialist: +20% extra from picked up ammo.

## Abilities

The Scout has the following abilities:

* Defense Ability:  Optical Camouflage. Turn invisible for a short time and become unhittable by projectiles and beams
* Attack Ability:  Laser Sight. Briefly activate a laser sight that ensures a crit from projectiles and beams
Nailbot

**Nailbot** is an enemy in *Mega City Police* encountered in the Construction Site level.

## Description

This cute little guy's programming somehow includes your ass in the list of things to nail down.

## Strategy

Nailbot attacks by firing a spread of nails over a brief period of time. These spreads can be difficult to dodge in tight quarters, but Nailbots don't have much health and are generally not a major threat.
Tess

**Tess** is a contestant on Disventure Camp (AU) as a member of the Blazing Condors.

## Biography

Name: Tess

Label: The Asocial

Likes: Being independent, rain, grunge music, horror movies

Dislikes: Very extroverted people, thinking about her past, mornings, fake people

Why DC?: To prove to her current psychologist that she is trying to open up to society.

Tess is a mysterious girl who was raised as an orphan. There has been many rumors surrounding her that say she was born with bad luck and that she's used to tragedies. She lives alone and has no friends. She's independent and prefers solitude. She's also intelligent, and picks up on social cues and emotions, using them to her advantage. However, underneath her pragmatic and independent exterior lies a vulnerable interior and genuine want to make authentic relationships, but she keeps that hidden behind emotional walls due to her past experiences, which she isn't keen on talking about. She also values personal presentation and can sometimes downplay her own emotions and personal needs to complete certain tasks at hand. Tess auditioned for Disventure Camp as proof to her psychologist that she's trying to open up to society. She isn't really expecting to be accepted.
Beater

**Beater** is an enemy in *Mega City Police* encountered in the Suburbs level.

## Description

When you see them coming, you know it's time to beat it, get beaten, or beat their asses. Choose wisely.

## Strategy

While Beaters are no threat at a distance, they attack for 3 points of damage nearly immediately once in melee range, and their reach is longer than one might think. Because they don't have much health, but are dangerous and very difficult to dodge at melee range, taking them down before they close in is likely best treated as top priority.
Will

**Will** is a contestant on Disventure Camp (AU) as a member of the Raging Sharks.

## Biography

Name: Will

Label: The Big Cowardly Giant

Likes: His friends, honesty, tomatoes, being helpful

Dislikes: Water, theme parks, bears, the dark

Why DC?: To face his fears and gain confidence

Will is a kind, compassionate and fearful man. Growing up in an urban city with a daredevil mother who loves doing dares, pranks and stunts, Will has become afraid of a lot of things, and has a habit of overthinking potential dangers or threats. Thus, he relies on the presence and encouragement of others to help him on his journey to build resilience and confidence. He lacks experience when it comes to summer camps, since his mother won't allow him to go to any. Despite his anxieties, he has unwavering honesty and a sense of justice, and can stand up for himself when people try to undermine him. He has a caring and protective side, protecting others if they feel vulnerable. He signed up for Disventure Camp so he can conquer his fears (with the help of others, of course) and gain confidence in himself.
SuperBanana999873 Edition

## System requirements

Computer with internet

Space - jump

For faster speeds, visit https://turbowarp.org/892460527

Visit the Mining for Metal studio (https://scratch.mit.edu/studios/33857025/) to see all versions of the project.

Welcome to the official (yes, this is the main version) Mining for Metal game!

CURRENTLY WORKING ON:

Shops, Energy, etc. UI

Thank you to all of these members for helping with the project: @LITTLEKITTYPLAYZ, @Macman2727, and @superstiegg.

## Ironies with this version

The game claims to be the official and main version, even though the LITTLEKITTYPLAYZ Edition came out 5 days before.
Friends - Usopp and Tony Tony Chopper

Friends - Usopp and Tony Tony Chopper is album 2004 with peformer by Kappei Yamaguchi and Ikue Otani in One Piece

## Track List

1. Friends - Kappei Yamaguchi and Ikue Otani
2. Friends (Remix Version) - Kappei Yamaguchi and Ikue Otani
3. Friends (Off Vocal)
4. Usopp's Message - Kappei Yamaguchi
5. Tony Tony Chopper's Message - Ikue Otani
Secrets

## Audio Secrets

* CRAZYMODE - Typing “crazymode” will play the CRAZYMODE audio on loop.
* COCONUTMALLED - Typing “coconutmalled” will play Mario Kart Wii - Coconut Mall along with audio saying “You just got Coconut Malled! Share this with all your friends to totally Coconut Mall them!”.
* MYKNEE - Typing “myknee” will make the enemy say “MY KNEE” and play a sliced version of the “intro name” sound effect, that sounds like it’s saying “MY KNEE!” - Has 1/100 chance to say “KERMIE” instead of “MY KNEE”, which may be a reference to The Muppets

## Not-so-secret Secrets

* Pressing the “b” key will prompt you with birth dialogue. The warning says 10% chance to be an emo teen, which was requested by macman2727. With the slim 10% chance emo teen, there is a very, VERY slim chance that the child will mine spaghetti, getting an achievement called “hey paps, can i have some sspagetti?”, which if you can’t already guess, is an Undertale reference. Specifically a reference to the Papyrus’s Spaghetti meme.
* The achievement you get when you craft a sentry (Sentry… Goin’ Up!) is a TF2 Engineer reference.
Items

## Obtainable Items

### User-locked weapons

User-locked weapons are items only accessible to certain users. These may include:

* EmoTIONAL DAMAGE Teen (Child skin - Available to macman2727)
* Cheese (Available to any users on Scratch whose usernames are of those who made asdfmovie - Can be thrown)

### Hidden but available to all weapons

These weapons are hidden but accessible to every user. Users would need outside help (like this wiki) to know how to use them.

* Child - Press B to use - 10% Chance of Emo Teen (Throwable Weapon - Does 2 damage)

### Craftable weapons

Craftable weapons are those who can be accessed via crafting bench after mining enough times. These include:

* Standard Pistol - 100 Metal
* Mini Lighter Pencil - 50 Dirts
* Sentry - 3 Chips
* Longsword - 5 Longsword Chunks

### How to use the weapons

* Sentry - Press S key to place.
* Mini Lighter Pencil, Standard Pistol, Child - Press T key to use
* Longsword - Press R key to swing
Itch.io Release Statuses

## Why do we use them?

They’re easy to use, and they get the point across.

## Release Statuses

* Released: Project is complete, but might receive some updates.
* In development: Project is in active development (or in early access).
* On hold: Development is paused for now
* Canceled: Development has stopped indefinitely
* Prototype: An early prototype for testing an idea out, fate of project unknown.
Exosuit

**Exosuit** is an enemy in *Mega City Police*, specifically the boss of the Construction Site level.

## Description

This beauty has ejectable saws, explosive charges and hydraulic arms... get away from him, you idiot!

## Strategy

Avoid melee damage by not getting too close. Be ready for the explosive charges it tosses off, which land and explode a moment later, but this boss's most dangerous weapon is the ejectable saws, as the saws bounce off walls and environmental objects, and the Exosuit can fire off five of these in a burst. For the most part, just stay out of melee range of the boss, who will continually be trying to close in. Move around carefully, trying to stay where cover is available to avoid the saws.
Geoff

## Relations

### Friends

Bridgette, Brody, Carrie, Devin, DJ, Emma, Junior, Kitty, Leshawna, MacArthur, Owen, Sanders, Trent

## Ships

### Canon

Gidgette

**Geoff** is a character and contestant in the *Total Drama* franchise.

## Ships

### Canon

Gidgette — the mlw ship between Geoff and Bridgette

### Fanon

#### Couples

Aleoff - the mlm ship between Geoff and Alejandro

Broff - the mlm ship between Geoff and Brody

Geofcan - the mlm ship between Geoff and Duncan

GJ - the mlm ship between Geoff and DJ

Gweff - the mlw ship between Geoff and Gwen

Lindseff - the mlw ship between Geoff and Lindsay

#### Poly

Geody — the poly ship between Geoff, Brody and Bridgette
Ikue Otani - BEST Cover Collection

Ikue Otani - BEST Cover Collection is album 2023 with peformer by Ikue Otani in Ikue Otani

## Track List

1. Sonic Drive - Ikue Otani from Sonic X
2. Aim to Be a Pokemon Master - Ikue Otani from Pokemon
3. Brave Heart - Ikue Otani from Digimon Adventure
4. Cha-la head-Cha-la - Ikue Otani from Dragon Ball Z
5. We Are! - Ikue Otani from One Piece

## Triva

* Ikue Otani sings Sonic Drive with anime from Sonic X opening
* Ikue Otani sings Aim to Be a Pokemon Master with anime from Pokemon opening 1
* Ikue Otani sings Brave Heart with anime from Digimon Adventure
* Ikue Otani sings Cha-la head-Cha-la with anime from Dragon Ball Z opening
* Tony Tony Chopper sings We Are! (Ikue Otani) with anime from One Piece opening 1
English and Turkish Wiki

**Welcome to the English and Turkish Wiki!**
We're a collaborative community website about English and Turkish that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Mining For Metal Wiki

**Welcome to the Mining For Metal Wiki!**Mining For Metal is a part of the ANS Projects Studio. The theme was Quest, and the crowd immediately shouted “Murder”, so yeah, Mining for Metal is a Murder Quest game. It is supposed to be inspired by Ozark Rush. Each creator has their own version, except for superstiegg, who just likes to play LITTLEKITTYPLAYZ’s version.
### Major Versions

* LITTLEKITTYPLAYZ
* SuperBanana999873
* Macman2727

### Creators

* LITTLEKITTYPLAYZ
* SuperBanana999873
* superstiegg
* Macman2727
LITTLEKITTYPLAYZ Edition

## System requirements

Computer with internet

Instructions: E to mine metal, T to spawn fireballs, S to spawn a sentry. W to craft, Arrow keys to move, D to open shop, V to load, L to save.

Achievements: Sentry... Goin Up! (Make a sentry at your crafting bench), It's lonely at the top (Get 1000 points in one session)

Credits: @superstiegg, @SuperBanana999873, @macman2727

Stop saying I copied another game, I have found no similar games, besides the other Mining 4 Metal ANS projects.

https://mining-for-metal.fandom.com/wiki/Mining\_For\_Metal\_Wiki

All official Mining For Metal projects must be part of the Mining For Metal studio.

secrets: type coconutmalled to coconut mall your friends

#mining4metal #simulator #game #quest #verymuchwow #miningmetal #miningmetalsimulator #metalmining #tag #tagspam #reeeeeeeee #miningformetal #collab #epic #thisisnotminecraft #miningformental
One Piece: Chopperman Theme Song CD

One Piece: Chopperman Theme Song CD is album 2006 with peformer by Ikue Otani and Kappei Yamaguchi in One Piece and Chopper Man (OVA)

## Track List

1. Chopperman's Song - Ikue Otani
2. Doubidoubidandan Usodaba Dan! - Kappei Yamaguchi
3. Chopperman's Song (Off Vocal)
4. Doubidoubidandan Usodaba Dan! (Off Vocal)
5. Chopperman's Song (TV Size) - Ikue Otani
Ikue Otani Wiki

**Welcome to the Ikue Otani Wiki!**
We're a collaborative community website about Ikue Otani that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ikue Otani - BEST Character & Theme Song Collection

Ikue Otani - BEST Character & Theme Song Collection is album 2024 with peformer by Ikue Otani in Ikue Otani

## Track List

1. Onaji Sora - Ikue Otani
2. Pikachu's Song - Ikue Otani
3. Aim to Be a Pokemon Master - Ikue Otani from Pokemon
4. Dr. Tony Tony Chopper (Tony Tony Chopper Version) - Ikue Otani
5. Chopperman's Song - Ikue Otani
6. Present - Ikue Otani
7. Yujo wa Bannoyaku - Ikue Otani
8. We Are! - Ikue Otani from One Piece
9. Watashi wa Ojamajo Hana-chan!! - Ikue Otani
10. Daisuki na Ehon to Mama no Uta - Ikue Otani
11. Damon ne! Hana-chan - Ikue Otani
12. Ojamajo wa Koko ni Iru (Hana-chan Version) - Ikue Otani
13. Hana no Sweet Song ABC - Ikue Otani
14. Cha-la head-Cha-la - Ikue Otani from Dragon Ball Z
15. Red Hot Song - Ikue Otani
16. Gakuen Tengoku - Ikue Otani
17. Part of Your World - Ikue Otani from The Little Mermaid
18. Smile Kuru Kuru - Ikue Otani
19. Brave Heart - Ikue Otani from Digimon Adventure
20. School Book - Ikue Otani
21. Sonic Drive - Ikue Otani from Sonic X
Rookie

The **Rookie** is one of the playable agents in *Mega City Police*.

## Story

Fresh out of the academy, the newest addition to Mega City Police is still a bit green but eager to prove his worth. Recruited by the captain himself, he made a pledge to end Mega City's corruption and all those responsible.

## Starting weapons

The Rookie may start with the following weapons:

* Lawful Pistol: Automatically unlocked.
* Unknown: Unlockable starting weapon.

## Starting upgrades

The Rookie starts with the following upgrades:

* Ammo Pouches: +20% Ammo Capacity (Starts with 150 bullets).

## Abilities

The Rookie has the following abilities:

* Defense Ability:  Tactical Dash. Move fast in your current direction. Makes you unhittable for its duration.
* Attack Ability:  Flashbang. Throw a grenade that stuns enemies and stops all enemy attacks.
Karol

**Karol** is a contestant on Disventure Camp (AU) as a member of the Raging Sharks.

## Biography

Name: Karol

Label: The Bossy Woman

Likes: Calm places, mature people, all types of animals, being in charge

Dislikes: Reality TV shows, losing, cotton socks, lies

Why DC?: She didn't trust the staff's animal care

Karol couldn't care less of what you think of her. She's as brutally honest as she can be, so it's understandable that her bossy and abrasive personality would drive people away. She is also competitive and does not like to lose, and can easily be labelled as a "Karen" by some. Spending her youth being a go-getter girl only to end up with fake friends, she realized she has no one to please but herself. Despite her attitude, however, once you get to know her (and if she likes you), Karol can be caring and protective, and can kick people's butts if they hurt you. Animals are her biggest passion; they're more honest than humans and she is much more kind, patient and considerate towards them. She even owns a shelter that rescues and protects exotic animals. She signed up for Disventure Camp to make sure that the animals are well treated and if she wins, money could come in handy.
Derek

**Derek Johnson** is one of the two hosts of Disventure Camp (AU), along with Trevor.

## Biography

Derek Johnson is one of the two hosts of Disventure Camp, the new show that will take the world by storm. Serious and blunt, he seems to have little care for the contestants, only really caring about the ratings and seeing them get hurt.
Oliver

* Normal
* Intern

**Oliver** is a contestant on Disventure Camp (AU) as a member of the Raging Sharks.

## Biography

Name: Oliver

Label: The Overworked Intern

Likes: Cinema and TV, black coffee, taking orders, helping people

Dislikes: Being confused for a kid, boredom, risk-taking, Chris McLean

Why DC?: To make money for his family and studies

Oliver always had to be an independent guy, helping his parents as much as he could, so it's no surprise that he kinda became a workaholic with age. He might not be the strongest, fastest or the brightest, but his enthusiasm and delusional optimism, and his ability to humiliate himself when needed, made him the favorite intern of Total Drama. He started working at age eighteen to pay for his cinema studies and he hasn't stopped since. His parents wanted him to be more practical, but he has his dream, and he certainly isn't giving up on chasing it! He is more of a follower than a leader, and his dislike for risk-taking had him sticking to the same bad job. But in a bold move, he quit being an intern and signed up for Disventure Camp to try and win the million dollars; after years of working in Total Drama, he thinks he got the skills to win.
Jake

**Jake** is a contestant on Disventure Camp (AU) as a member of the Blazing Condors.

## Biography

Name: Jake

Label: The Friendly Guy

Likes: Chinese takeouts, his grandmother, watermelons, his brother Shawn

Dislikes: Graveyards, his ex-boyfriend, the thought of his grandmother passing away, being lied to

Why DC?: Earn the money to be able to leave his parents' house

if you ask people who know Jake, they'll say he's a very sweet boy, but is also extremely naïve, who believes anything that anyone tells him, and is constantly lied to as a result. He lives with his parents and his brother Shawn. He also has a grandmother, who has been sick for months and can't have visitors; Jake knows it's only a matter of time before she passes away and is dreading it, just like how his grandfather passed away. Recently, he got out of a toxic relationship where his boyfriend cheated on him. Jake hasn't got out of it, and has since developed trust issues. Shawn helped Jake sign up for Disventure Camp since Shawn is a fan of another show called Total Drama. Now that he's here, Jake wants to win the money to be able to leave his parent's house. It'll also help keep his mind off of recent events.