LH EON RECAP

## Laughing Halfling, EON RECAP

In the earldom of FALA, near the ruins of the old city RHODARION, exists the the town of FALA.

It is seen as a capital city for many of the nomads of the continent of ASHARIEN.

Our heroes have been given a task from a noble lady of the city, who recently lost her husband.

INSERT NAME OF LADY.

When the lady and her late husband met she was pregnant with a baby, whom the father is unknown?

The husband had lordship and could not accept a baby from outside of the marriage, with an unknown father?

Hence the child was given away at an early stage.

Since then the LADY has had a couple of other kids.

Lately since the departing of her late husband, she has been having nightmares about a boy that she believes is the son she gave a while all those years ago.

Therefore she has now hired the adventures to find and located her lost son, to make sure he is alright and to bring him back to her.

The ladies brother (INSERT NAME) is a captain in the local army, and he is acting all suspicious about it all and is a constant follower/stalker of the adventuring party.

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The first clue that the party is given is that in the northern town of NADA in the earldom of NADA, there is suppose to be a band of bandits that are dealing with "selling kids that are unwanted".

So the party sets out to NADA.

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The travel from FALA to NADA talks a couple of days/weeks, and on the road the party stays on a couple of inn's along the way and also make it past the town of NIMTO in the earldom of NIMTO BRIDGE.

Passing along the river of JÄRNFLODEN, the company often has to pass bridges that have tolls.

Usually the party is not tolled for passing the bridges.

The bridges are all built more or less the same, with an Inn on one of the sides and four (4) towers on the bridge.

Each of the four towers seems to be controlled by Earldoms/Tribes, and appear to be the same at all stops (the same four at all passings).

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As our heroes make it to the town of NADA, they realize that the leader of the "bandits" has been captured by the law and is to be hung.

Talking with the locales the party get information that the town guards are quite easy to bribe, but not enough to be bribed into releasing a prisoner that is to be hung.

They do however bribe their way into the prison and get to speak with the bandit-leader: DUBBEL-LAMBER

He explains that he has some information about the child they are looking for, but he will only give this information if the party get him out of the prison as he has been wrongfully accused for something he did not do.

The party spends a couple of days in the town of NADA and the bandit-camp outside of the town in the forest.

Trying out various things and speaking with a hole bunch of different people.

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In the end the new adventures JOHAN and MUSSE deicide to follow a couple of priests around the town.

These priests are known as the debt-collectors, and the two adventures are thinking that they can use them for getting DUBBEL-LAMBER out.

They speak with the priests and persuade them that DUBBEL-LAMBER has a lot of carpets at the bandit-camp, but only he knows about them.

This makes the priest rush over to DUBBEL-LAMBER and start to interrogate him, and also gives him a "truth serum" in the form of a powerful spell.

The spell makes him tell the truth, and he reveals that he has no idea about any carpets, but he also admits that he is not guilty for what he is accused for, but it is his second in command who is the guilty one.

JOHAN and MUSSE manage to act clueless about DUBBEL-LAMBER not having carpets, but manages to get the priests to testify about him being innocent on a call to trial.

In waiting for the trial, the party rides out to the bandit-camp and also manages to get the second in command to attend the trial.

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Day of the trial, everyone attends, the priests make their statement and DUBBEL-LAMBER is released and it all turns on the second in command who is immediately arrested.

Before more can happen in the city (counter-trial) the party rides out of the city with DUBBEL-LAMBER.

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The bandit camp is completely empty, and DUBBEL-LAMBER thinks he knows where everyone is at.

They have a secret hideout in a nearby mountain-range.

The party rides of to this place, and is met by three (3) NAMED ENEMIES!!!

They manage to defeat them all, and DUBBEL-LAMBER can reclaim his pack of bandits.

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During the evening he tells the party what he knows about the boy in question and how he was "bought" by -- a woman with a tattoo??

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The party then sets of for FALA, to speak with the lady who hired them all, and on this travel is where the latest adventure happened.

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Traveling between NADA and NIMTO: Stopping at three bridges and now there is only one more bridge-stop between them and NIMTO.

Where they currently are, at the INN with a band of dwarves at the INN.