Blueberries and Starry Skies (Starry God and Empyreal Lord)

Alignments

Blueberries and Starry Skies (Pronounced Blueberries and Starry Skies) was just another adventurer in Fenar. Originally a follower of Desna, he continues to worship her in a more mild sense, after ascending they now share something more akin to a familial relationship similar to a mother and child, more so than worship.

## History

Blueberries life can be found here as well as his home on the material plane, the Blueberry Campus.

## Deific Boons and Obediences

### Obedience

Find a location of meditation under a starlit sky, and meditate and pray under the starlight to absorb the energies from the stars. Gain a +8 bonus to Lore (Astrology) checks and a +4 sacred bonus to Diplomacy.

### Divine Gift

Once a day, recipients are able to make diplomacy checks as standard actions, as if they had the level 20 capstone for skill unlock (diplomacy), to actively befriend someone.

### Boons - Diefic Obedience

#### Evangelist

1st: **Starlit Study (Sp):** Endure Elements 3/day, Bookward 2/day (resist fire and bludgeon), Arcane Sight 1/day

2nd: **Starlit Caster (Su)** Over time you have learned to focus your magical power to better damage agents of evil. You add your Charisma bonus on your concentration checks, as well as on your caster level checks to overcome spell resistance. In addition, when you stand in starlight and cast a spell that deals hit point damage, you can have it deal an extra 2d6 points of damage. This bonus damage is untyped, and manifests as a glowing aura of starlight around the spell’s original effect.

3rd: **Starry Eyes (Su)** You gain darkvision with a range of 60 feet. If you already have darkvision with a range of 60 feet or greater, the range of your darkvision instead increases by 10 feet. This extension applies only to natural, permanent darkvision, not to darkvision that is granted by spells or other effects. In addition, while you stand in starlight the range of your spells (other than spells with the range of “personal” or “touch”) increases as though your caster level were 1 level higher.

#### Exalted

1st: **Astrologist's Gaze (Sp):** Peacebond 3/day, Glitterdust 2/day, or Heroism 1/day

2nd: **Splendorous Ally (Sp)** Once per day as a standard action, you can summon a lillend azata. You gain telepathy with the lillend to a range of 100 feet. The lillend follows your commands perfectly for 1 minute for every Hit Die you possess before vanishing back to its home on Elysium. The lillend doesn’t follow any commands that would cause it to take evil or overly lawful actions, and the creature could even attack you if the command is particularly egregious.

3rd: **Blast of Motes (Su)** Whenever you channel positive energy to heal living creatures, a shower of starry motes cascades over all of the living creatures in the area of effect. These motes do not impede vision or stealth attempts, nor do they reveal invisible creatures, but they infuse the targets with divine luck. Targets of this ability reduce any miss chance they face by 10%. In addition, when targets of this ability roll damage dice, they may treat all 1s as 2s. The motes and their effects last for 1 round + 1 round for every 4 Hit Dice you have (maximum 6 rounds). If you don’t have the ability to channel positive energy, you gain the ability to do so once per day as a cleric of a level equal to your Hit Dice (maximum 20), but only to heal living creatures. Whenever you use this ability, the beneficiaries are showered with starry motes, with the effects described above.

#### Sentinel

1st: **Cosmic Radiance (Sp):** Rite of Centered Mind 3/day, Blade Tutor's Spirit 2/day, Displacement 1/day

2nd: **See through Dreams (Su)** Blueberrie's blessing allows you to see through half-real and fantastical images. You gain a +1 luck bonus on saving throws made against illusion spells and effects and against dream-based magic (such as *nightmare*). This bonus increases by 1 for every 4 Hit Dice you possess (maximum +6).

3rd: **Nagareboshi (Ex)** You imitate the secret technique derived from Blueberries' School, 1/day you may expend three full round actions to make an attack as if you had access to greater mythic vital strike, this attack is resolved against your opponent's dexless touch AC. However if you are interrupted during this action you must make a concentration check using your highest physical stat modifier, or you suffer your weapon damage x 4 against yourself.