recursal/Fanatic-Fandom huggingface dataset:
Tenacity

Designer
 Status

This Heavy class ship is one of the lightest, most mobile and least shielded in it's class, however is still slower and tougher than most non-heavy ships. It is a powerful miner due to it's decent mobility, high mass and shield and amazing energy regen, which allows it to shatter asteroids very easily.

The weaponry is shotgun-like, with a decent amount of spread, however will transfer to a rapid-fire bullet stream when holding down fire. The burst damage followed by a continuous stream makes this a strong fighter, especially in asteroid fields where it can use it's mass to knock enemies into asteroids.

Overall, a solid choice of ship, good for fighting and mining, even though it has been seemingly nerfed in the v1.2 update.
The Aliens

**What Are The Aliens?**

The Aliens are genetically modified cyber kinetic organisms created by the Astrinomitas for war uses. They were the Halo Corsairs' back-up plan and secret weapons for the war before the Proxima Mining Front hacked into Aliens controls and shut off their program.

**Gone Rogue**

Before Zoltar, leader of the Halo Corsairs could initiate the drones aka Aliens program, the Proxima Mining Front hacked into the Alien's system wiping out their controls. Now given a mind of their own, the Aliens began to breed and reproduce at a significant rate. Due to being partly organic and partly mechanical, the Aliens used the radiation from the sun to multiply. However, the Proxima Mining Front did not know that they were hermaphrodites. Now with young to guard, the Aliens would defend their liters ever so aggressively.

**Weakness**

The only weakness known for the Aliens is to divide and conquer. The best way to do so is to circle their territory enough times to gain one's attention, lure it away from the safety of its pack and destroy it. If you've destroyed too many their is a probability that their queen will arrive, if this happens god bless you.
Teaming

*Not to be confused with Team mode*
Teaming is when two or more ships agree to not attack each other and to support each other by either attacking as a group, defending each other or mining together.

## Survival Mode and Battle Royale

Teaming is a very controversial strategy. Many players look down on 'teamers' and say that it detracts from the enjoyment of the game because most solo players have no chance against two or three players; However, others say that teaming is an important part of Survival Mode and that it gives new players a much better chance against more skilled players. SDF (Soloist Defence Force), is a clan against teaming full of pilots who win survival mode without teaming, and MDF (MCST Defence Force) is an organization working to prevent malicious behaviour (including teaming) in the MCST mod. The most controversial part of teaming is the teams of upgraded fast ships rampaging the server and preventing everyone else from upgrading. In survival mode, it is common to see people team with the leader as protection or team to kill the leader, who is usually a stronger ship.

Note that it is risky to team with strangers, for they can betray you and attack you when they have the upper hand.

FFA teaming has no set rules or functions, and the more players in a team, the more likely a ship will betray another ship and the team will turn into a giant dogfight.

Teams in survival used to be easily countered by bouncing lasers(now removed).

## Pro Deathmatch

Teaming is a rare occurrence due to anti teaming mechanics such as the absence of a chat, anonymous ship colors and the absence of names under ships. However, teams are still occasionally seen and are denounced by the vast majority of players. There is also no easy way to counter teamers in Pro Deathmatch since bouncing lasers are not a part of that mode.
Stingray (Intrusion & Battle Royale)

Shield Cap | 175/250 (Alien Intrusion mod)
 Shield Regen | 4/7 (Alien Intrusion mod)
 Energy Cap | 125/175 (Alien Intrusion mod)
 Energy Regen | 45/60 (Alien Intrusion mod)
 Turning Rate | 65/80 (Alien Intrusion mod)
 Acceleration | 90/130 (Alien Intrusion mod)
 Terminal Velocity | 95/110 (Alien Intrusion mod)
 Tier | 4 (Alien Intrusion mod)
 Designer

The **Stingray** is a Tier 4 ship in the Alien Intrusion mod and is a ship choice in the Battle Royale mod. It has two medium damage frontal pulses that are fired at a moderate rate, similar with the vanilla ship The Vanguard. This ship, along with every ship in Intrusion has gotten a major remodel with the release of Alien Intrusion 5.0 by Goldman. It was available in the 2020 March AOW as a T6 in the UNGE ship tree along with the simuran.
U-Bruiser

The **U-Bruiser** is a tier 6 ship in the U-Series mod. This ship a generic power house, with eight powerful lasers. But with great power comes disadvantages: it is very slow and its bullets can be dodged pretty easily. This ship has a decent energy regen so it can quickly earn kills by camping near a battle and one-shot any ship coming your way to retreat. With its high damage burst and mass, this ship is also a great counter to the U-Siege. This ship upgrades only from the H-Destroyer. Like some other tier 6 ships, it is not essentially better than lower tiers in terms of solid power. The mass and capacity, though, makes it an acceptable choice.

 Designer
Squid

Designer

The **Squid** is a Tier 3 ship in the Nautic Series mod and a retired Tier 5 ship in the Alien Intrusion mod. It rapidly fires a pulse from the front while dashing forward to ram enemy ships. While the ship itself is slow, the dash allows it to travel very quickly. In the 5.0 update for Alien Intrusion it was replaced with the Delta Speedster.

This ship is the best Tier 3 ship and is OP because with its mass, it can beat every non-rammer ship up to Tier 5 in a 1v1, and in a dense asteroid field, it can crush lightweight Tier 6 ships like the Angler, Grouper Fish, and Hammerhead Shark too. It is very ineffective against other rammers, heavy Tier 6 ships, and Tier 7 ships, which are the only ships safe from being rammed by this ship.

Clicking at the right time will cause this ship to fire its laser without dashing. This is useful to mine while regenerating shields, although it is generally better to bleed mine with this ship.

This ship can upgrade to the OP Cuttlefish, an excellent miner and attacker.
U-Pulsar

The **U-Pulsar** is a tier 5 ship in the U-Series mod. This ship operates like a glass cannon, being quite fragile with its low shields and mass. However, the two slow 'pulsars' that it fires each cause MASSIVE amounts of damage, being able to take down even the U-Octa's shields. It is also one of the faster ships in the mod, excluding the bullet dashers. This ship is more or less an all-purpose ship, since it really has decent overall stats. If used to attack, it is best to catch one or two ships off-guard and nail the enemy from behind with both pulsars. If fighting a group, it is best to run unless they are bullet dashers. If a ship with low mass is attacking you head on, shoot the enemy at an angle to cause them to spin.

The Shadow X-27 is a better version of this ship with much faster shots and better damage.

Avoid speedster branch ships, because your pulsar shot is slow, and speedsters can make you miss shots and kill you before you can kill them. This ship is a drawback, but only ship to reach the U-10 thunder.

 Designer

## Trivia

* The Octopus is the Nautic Series version of the U-Pulsar, similar to how the Colossal Squid is the Nautic version of the U-Smasher and U-Octa.
Niteracer

Designer
 Status

Niteracer - formidable, powerful, somewhat large twin-pulse fighter featuring two configurations.

Niteracer is a pretty basic, decent pulse fighter with mediocre agility. It is
a transformer, though, which makes it slightly more appealing.

Its transformer label comes from its ability to deploy/retract its wings,
simultaneously rerouting power to shield or weapons.

While wings are retracted, this ship is mostly configured for chasing/retreating.
Reactor power is redirected to shields, and due to a shorter arm, engines are
less efficient at turning the ship. This form is also superior in-atmosphere,
but these days, fighters rarely engage in atmospheric battles.

Deploying wings configures this ship for combat. DPS is greatly increased,
at the cost of shield regen and acceleration. Longer arms boost engine efficiency
for rotating the ship.

## Tips

* While wings are retracted, your ship accelerates faster.
* Shield regenerates much faster while wings are retracted.
* While wings are extended, reactor generates more energy for weapons.
* Extending your wings trades acceleration for rotation speed.
* Extending your wings trades shield regen for energy regen.
Piranha (Nautic Series)

Designer

The **Piranha** is a Tier 5 ship in the Nautic Series mod. It has a rapidly firing stream at the front as well as two similar damage lasers that fire much slower. this ship is a great miner as well as an attacker, and although it lacks a huge pulse, it can steadily drain the health out of a opponent ship when used properly.

With its fast ship speed and fire rate, it is like the Shadow X-2 with a bullet hose like the Bastion, at least before it was nerfed.

It is also like the Tier 5 version of Lionfish with slower turn rate.
U-Monitor

The **U-Monitor** is a tier 6 ship in the U-Series mod. This ship is another mining base ship with great attack power and a great fire rate! This ship is very formidable as a healer mainly because of its side lasers. This ship can shoot from the starboard side. The front only has 3 bullets to offer but the side has a frenzy of bullets waiting to annihilate anything that comes near. U-Monitor was also part of the Prototypes mod, having lower speed, agility and size and the ability of being able to switch between the main cannon and the side cannons.

This ship requires much skill to use and it is best to use it on large, slow enemies such as the U-Wall. It is also good for one-shotting speedsters that get too close to your right side. It's also very good at killing bases, as it can deal 450 DPS to a single module, which is almost as good as 2 U-Spreads.

 Designer

Like other Tier 6 ships, the U-Monitor is extremely weak when unupgraded, so try to max everything before fighting, or else you might lose to maxed Tier 2s. Even a maxed U-Quad can one-shot this ship if its shield is unupgraded.

Make sure to avoid U-10 Thunders, as they can kill you in a matter of seconds.
Piranha (KEST)

Designer
 Status

The **Piranha** is a Tier 3 ship in the KEST mod. It is a weaker, Tier 3 version of the Barracuda since it attacks by dashing to ram. It has the highest mass of all Tier 3 ships in the mod. While its shield capacity is quite low, it is compensated by its insane shield regen, as it regains its shield faster than most Tier 6 ships. Just like all ramming ships, the effectiveness of the Piranha is highly dependent on the asteroid density.
Mass

**Mass** is an unchanging attribute that is different for each ship in Starblast.io. The mass determines how much impact a ship will have when colliding with another ship or with an asteroid. Ships with higher mass values will generally deal more collision damage and take less. Having high mass is very helpful in ramming, both in ramming asteroids for Gems and ramming enemy players. If a heavy ship like an O-Defender can manage to ram a small low-mass ship like the A-Speedster, it will deal a large amount of knockback and give the heavy ship the upper hand. Mass usually comes with slow ship speed, and vice versa. The Shadow X-1 has high speed but small mass, and the Aries has high mass but low speed. This is not always the case, but it's the majority of the time. Note that a large size is not always synonymous with high mass, as if you are the H-Mercury, even a smaller ship like the A-speedster can knock you around!
Shark

Designer

The **Shark** is a Tier 6 ship in the Nautic Series mod. It is a stronger, Tier 6 version of the Tier 5 Reef Shark and the Tier 4 Scad Fish. However, instead of firing one laser, it fires a pair of lasers from the front with high recoil, similar to the U-Sniper or U-10 Thunder. Just like its predecessors, the lasers have an insane velocity.

The Shark's lasers have the highest velocity of any lasers in the mod, which make them almost impossible to dodge. However, with high recoil, this ship is like the U-10 Thunder because it can't do too much damage before it quickly moves away from recoil. Despite the lasers' high velocity, the range isn't better than other ships, as the game quickly removes the lasers to compensate.

This is the final ship of the "killer branch": Scad Fish > Reef Shark > **Shark** or Grouper Fish.

## Strategy

It is very bad if you don't know how to use it, but REALLY really good if you know how.

* Escape with recoil.
* Have at least one pack of rockets/missiles.
* Use at least 1 defense pod to protect you from giant pulses/missiles/rockets/torps.
* If you want to go mining, carry enemy-seeking secondaries, as they can help defend you if enemies attack.
Starblast Lore Main Page

Welcome to the Starblast Lore Main Page. Here you will be able to find the canon lore of Starblast.

## Canon Starblast Lore

This is the canon lore of Starblast, composed by multiple contributors

### Wars

* Alpha Centauri Wars
* Alpha Orionis Wars

### Mods

* Racing
* Battle Royale
* Prototypes
* Starblast Dueling Championships

### Explanations

* The Crystals
* The Aliens
Nail

Designer
 Status

The Nail is a Tier 5 ship in the KEST mod. It shoots two medium damage lasers and two side lasers that converge with the middle lasers. It also has a high mass, allowing it to be used as a ramming ship or for mining very quickly. Because of this, the Nail can be used at both long-range and close-range combat.
Escalation

*This mod was removed due to its lack of maintenance and poor popularity. Information about this mod will be archived.*

 Mod Version
 Creator
 Number of ships
 Mod code

Escalation was a Starblast mod made by 45rfew and Absolute Kun.

## Strategies

The strategy is the same as in Rumble, where two teams compete to reach the kill goal first.

## Gameplay

This gamemode features two teams, who must battle it out to get the most amount of kills, and for each set number of kills, a player's ship gets upgraded to the next ship. When the final level is reached, the team to get 7 kills with the Lunatic Ant wins. All of the ships in Escalation are no longer playable.

## Ships

Ships design by Absolute kun, *Main article: Ships*

There are 33 ships in Escalation, according to the scheme of 1-4-6-8-7-7.

## Maps

The **Escalation** offers the user a selection between various different maps! All maps have an equal percent chance of being featured.

Here are the maps present at the time being.
Uranium

note:now without spreaded lasers in the middle and higher fire rate,meaning more knockback.

The **uranium** was a very mediocre shipwith large size and little knockback due to the central lasers consisting of little lasers.The spread was not a disadvantage.The knockback works like a Bastion's or similarly.It is often underestimated,though,which is an advantage,but(still now) **only before endgame**.

 Designer
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U-Fusion

Designer

The **U-Fusion** is a tier 7 ship in the U-Series mod, upgrading from the U-Perimeter, U-Bruiser, U-Afterburn, and U-Smasher. This ship fires a powerful Stream of pulses with high recoil similar to the U-Pulsar alongside smaller types of longer ranged lasers. The U-Fusion is designed to be used in team combat as a powerhouse using its high energy capacity to deal huge damage to a single enemy or segment of enemy base. This is the slowest and heaviest ship in the entire mod. As with all tier 7's, it is highly recommend to significantly fill the gem storage before engaging in combat, and to have backup.

The U-Fusion has extreme focused DPS within a short range of itself. In 1v1 combat, this is hard to capitalize on due to most other ships being able to out-range the main pulse or outrun the ship's slow turning speed and terminal velocity. A smart player will tackle it with a teammate or run away. However, during group raids, this ship is very dangerous. Alongside ally ships that invoke movement in combat, such as the U-Smasher or U-Afterburn, it can pick off enemies that are trying to outrun it.

Fighting alongside allies also allows you to focus on shooting slower enemies or the enemy base as your teammates can cover your blind-spots. However, this ship falters on defense as even a small group of two or three raiding ships can easily kill you, and the shield Regeneration makes long attack raids difficult. Additionally, if your raid on the enemy base fails, you are almost guaranteed to die as this ship is too slow to retreat, and slow terminal velocity prevents recoil from being viable.

Overall, this ship is the definition of slow, bulky firepower. It is useless in chasing down enemies, and you must provoke enemies to come to you. While hard to win in a solo battle, it can provide deadly firepower in team attacks. As with the U-Wall and most Tier 7's in U series, never fly solo with this ship.
Prior to version 4.0, this ship used to fire a stream of pulses and it was more agile.
Because of its lack of agility, maxing the U-Perimeter (except for Energy Regen) essentially results in an agile fast-moving U-Fusion with 200 energy cap.

It is useful only as a support ship, as its only advantages are its high laser damage and mass.

Also hence its name, the U-Fusion's main cannon looks like the U-Demon's cannons and the thrust laser cannon of the U-Speeder, the mass resembles the U-Smasher's mass, and the old U-Fusion's rapid firing pulses with high recoil resembles the thrust lasers.

## Trivia

* If you look closely, there is a U-Sniper on its back, and on the sides.
* The current U-fusion is a smaller old u-fusion in a cage.
Scorpion

Designer

**Scorpion** is a Tier 6 ship in Starblast.io. It fires one frontal pulse with large damage and knockback, and two small lasers from each side that do almost no damage. The side lasers come from the same cannons, resulting in a little spread. It sacrifices the immense pulse damage of the Advanced-Fighter with slightly higher ship speed, better shields, and more agility as well as shots that consume less energy, making it much more versatile and a great support ship. It also can destroy speedsters with its pulses. It also mines better than the Advanced-Fighter due to the higher mass and shield regen. While mining, max out the upgrades for energy and shield regen, and ram into asteroids to mine them quicker.

If it isn't obvious enough, the Scorpion is designed to look like a scorpion (Arthropod).

## Strategy

The Scorpion has good shields, fine energy capacity, decent speed, and brilliant firepower, as such, it will hold its own for anything. It can mine quickly by ramming and shooting. It is amazing in duels and can also destroy teams if used efficiently. It is necessary to wait for energy regeneration to ensure you fire the main pulse because the side lasers are weak and essentially worthless. However, keep in mind that an un-upgraded Tier 6 is not particularly strong, and is easily beaten. Only when fully upgraded does the Scorpion truly shine (same for all Tier 6 ships).

When maxed, skilled pilots can even take on Level 7 players. But watch out for the Rock-Tower, because it is commonly underestimated.

It works well with defense pods or attack pods. It can be lethal without pods, but it's better to use them if you want to attack enemies. Because the scorpion has amazing firepower and good shields, you can use either one. The best secondary setup for a scorpion is 5 defense or attack pods, and 1 pack of missiles, and is recommended to have 6 full attack pods if you want to take enemies out one-by-one. Also adding a pack of missiles can decimate high health enemies quickly.

### Ship Path

The most common upgrade route to the Scorpion is Fly > Delta-Fighter > Pulse-Fighter > Mercury > FuryStar > **Scorpion**, and it is common to upgrade to the Odyssey rather than the Shadow X-3.

### Upgrading

It is generally recommended to upgrade Energy Regeneration first, max the shield capacity, upgrade Energy Capacity twice, max Damage, Ship Speed, and then finish maxing everything. Never upgrade Damage before Energy Capacity, as the main pulse will consume more energy than it has available. Therefore, you will be unable to shoot the main shot. Avoid engaging other vessels while upgrading, and you can mine quickly to have a fully-strengthened Scorpion. The Scorpion's pulse has relatively little knockback, as such, it is best to continuously fire pulses while keeping an eye on the Energy Bar.

### Upgrade Carefully

If Damage is upgraded too many times, the pulse cannot shoot. Refer to this table of (energy cap - pulse damage), which must remain positive (row = damage, column = energy cap):

As the table shows, upgrading energy cap twice prevents the issue.
Patroller

Designer
 Status

This small Support class ship is somewhat similar to the t3 Enforcer of the same class, but lesser. One of the only 2 t2 ships in MCST with a typical "main pulse" firing pattern of 1 large central projectile with other smaller projectiles to the sides.

The other t2 MCST ship with a main pulse is the Speedster class Interceptor.
U-Sentry

Designer

The **U-Sentry** is a Tier 3 ship in the U-Series mod. It has two front cannons which each fires a pulse each rapidly with high recoil, allowing it to escape easily, similar to the vanilla ship, the Shadow X-3. The agility is miserable un-maxed and is still quite bad maxed, but the ship can deal a great amount of damage from range, and it is actually quite excellent against Tier 7's if used properly. However, this has the same shield cap as a standard U-Sniper (and U-Sniper MK 2 when maxed), with worse shield regen, so be careful when using this glass cannon. Despite its appearance, it does not shoot 6 bullets at once, just two very rapidly.

Two or three U-Sentries, if they are skilled and working together, can usually kill an entire team and destroy their base early in the game. Just one U-Sentry can destroy a Lvl 1 station module on its own, if the enemy's defence is poor.

The H-Warrior does more damage and has lasers behind it to help it escape, but it does not fire as many shots as the U-Sentry and cannot reach the U-Siege.

## Trivia

* The cannon bodies are reused Bruiser Ver. 1 cannons.
Reef Shark

Designer

The **Reef Shark** is a Tier 5 ship in the Nautic Series mod. It is a stronger, Tier 5 version of the Scad Fish. This is due to their nearly identical shot style and purpose; the both shoot a single laser from the front with a very high velocity. The Reef Shark's laser has such insanely fast velocity that it is hard to dodge and deals somewhat high damage. It is also very fast, making this a very powerful killer ship.

This is the second ship of the "killer branch": Scad Fish > **Reef Shark** > Shark or Grouper Fish.
Sunder

Designer
 Status

The **Sunder** is a Tier 2 ship in capture the flag. It has five mediumly-rapid lasers with a damage of Aetos spread on each side and two in front like the main one of the Marauder. It is more defense-oriented than most ships like the Cairngorgon and can go through asteroid gaps. It also has exceptional energy regeneration, making it not too bad of a support and to defend the flag in groups when used correctly (the side lasers have higher burst dmg in total than the speed of regen while the front lasers have higher damage, thus discarded by the energy bar mechanism).
U-Vengeance

*This ship has been removed in the V1.7 U-Series update due to copyright/trademark claims. Information about this ship will be archived*

The **U-Vengeance** is a removed tier 7 U-Series ship with relatively light mass and insane recoil. The pulses appear to have a size of 44 but deal 300 damage. This is due to the rendering of the pulse size as damage modulo 256(inapplicable in current mobile),which occurs to crystals too. This makes it an often underestimated ship, having a burst damage of 600 and enough power of lasers and energy regen to chip down the enemies' recoil. Like how the Shadow X-27 was considered a more powerful version of U-Pulsar, it acts much like a more powerful version of the U-Demon, with better energy regen. It is also a very fast ship, but that cannot cover its huge weakness of fragility.

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Spider Crab

Designer

The **Spider Crab** is a Tier 5 ship in the Nautic Series mod. It fires 3 lasers close together in 3 different directions. Because of its high energy regen, the Spider Crab can mine very quickly.

While poor for combat, this ship is the best ship in the entire mod for high healing output (275 DPS), even better than the Starfish (210 DPS).
Star-Booster

The **star booster** is a very fast speedster in mcst,with a dash speed of 180(slower than the Verdict,and can be considered a laser-heavy version of it).It's attack pattern is like an orca's,but is far lighter and faster.it could be an advantage to escape when not stunlocked,and also allows you to chase down and burst ships with low health to death.Many other rammers can overpower this ship,even normal heavy class ships.It is best used with skill.
Retro

Designer
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A tier 5 ship in the Support Class of MCST, this ship has a good balance of stats, with slightly higher shield regen than average. It's main defining feature is it's firing pattern of 4 guns close together at the front, 2 of which have higher damage, and all firing at the same rate. This firing pattern is quite powerful, being able to stun enemies for a small time, and doing a good chunk of damage.

Overall, a good choice that can also upgrade to some good ships.
Shadow Phoenix Mk-II

Designer
 Status

**Shadow Phoenix Mk II** is a small, nimble crescent-shaped fighter. It's fast when Meltdown isn't active, but it cannot fire. Upon activating Meltdown, the ship loses almost all its agility while gaining a large degree of firepower. It can be used for hit-and-run strikes, as Meltdown recharges relatively fast. Its low shielding and mass means it can be preyed upon by large, massive ships or other small interceptors.

## Tips

* Main configuration has lasers, but is incapable of firing them.
* Meltdown can put out a lot of damage quickly.
* Meltdown doesn't take too long to reload, but still, use it wisely.
U-10 Thunder

The **U-10 Thunder** is tier 6 ship in the U-Series mod. This ship is like a heavily upgraded U-Sentry, being a bigger version with much faster firerate and damage making it very useful in team battles! However, the amount of damage it can hit at once is limited due to the high recoil per shot, so you need to time your shots well, or you will blast yourself into the void. This ship is also surprisingly good at combatting the U-Smasher because it's recoil will minimize the damage dealt to it while the U-Smasher will get hit by all of the shots and take over 1400 damage since it is relentlessly charging to ram you. This ship is basically a much bigger and stronger version of the vanilla U-Sniper because of the same cannons and damage, except that the damage and fire rate on this ship is much higher, and all the other stats are better too. Although there is an exception, due to the ridiculous amount of recoil that you get from shooting, it makes the entire attack almost useless, the only way this recoil is useful if when escaping enemies.

 Designer

## Strategy

Avoid having dense asteroid fields behind you, as your recoil will drive you into asteroids.

Avoid:

* U-Afterburn
* Hellfire
* U-Barricade
* U-Marksman

Target:

* U-Smasher
* U-Monitor
* U-Perimeter
Side-Interceptor

Designer

The **Side-Interceptor** is a Tier 4 ship that fires a rapid stream of two lasers straight forward. It is an excellent ship for fighting other players when fully upgraded and also farms well. It has excellent firepower and decent speed, making it a formidable opponent for many ships. It can also perform efficient hit-and-run strikes because of its brilliant acceleration and agility. (It's the second most agile level 4 in the game, only behind the Vanguard.)

While piloting the Side-Interceptor, it is generally recommended to upgrade Energy Regeneration first. If you decide to skip to the next tier, it is best to upgrade only energy regen. However, a fully upgraded Side-Interceptor is a great ship for fighting others, since its good speed and incredible acceleration allow quick getaways. This also is one of the best level 4s in Team Mode attack groups, especially with full attack pods, since it can weave between teammates to tear enemy ships apart.

Additionally, you can combine the Side-Interceptor with 2 defense-pods and 2 attack-pods, creating the ultimate destroyer for almost all Tier-4 and Tier-5 ships. This ship is highly effective with secondary weapons. Do note, though, that it is vulnerable to pulse-type ships: Pulse-Fighter, Y-Defender, U-Sniper, etc. (Although, when this ship is maxed out, Pulse-Fighters and Y-Defenders aren't much of a threat anymore.)

This ship can win against heavy Level 7 ships: with its high agility and fire volume, one can kill heavy opponents like the Aries and Odyssey with heavy use of RCS. Circling enemies to attack from their sides (heh) is one of the best ways to take out larger ships, and the strategy can even be used against some smaller ships. However, do not attempt this against an A-Speedster, which can outrun you.

NOTE: Never ram using this ship. If you are dueling one, try to ram it, since its low mass won't hold up for long.

## Star Wars Reference

The Side-Interceptor is one of the ships inspired by the Stars Wars Universe:
U-Arsenal

**NOTE: As of version 4.0, some information may be missing or outdated.**

 Designer

The **U-Arsenal** is a Tier 4 ship in the U-Series mod. It is one of the best Tier 4 in the game. It fires a frenzy of 7 pulses all from the front. This gives it high burst damage and makes it a good ship for attacking, and is a decent miner. It has rather terrifying speed for its size, and it can easily kill anything up to a Tier 6. It has very high energy regeneration, and a lot of mass, making this quite the fearsome ship. However, it has weaknesses. Its max shield capacity is quite low so take advantage of that, and blast it. Despite its tanky appearance, it is not a tank.

This ship is the successor to the U-Cruiser and predecessor to the U-Punisher and U-Barricade, and the last ship of the line, the U-Wall, ships that move fast and attack with recoil.

This ship, along with the U-Siege, is recommended for new players, since it is widely regarded as severely overpowered.

While OP, this ship is countered by ships with large bursts, such as the U-Siege, H-Warrior, and U-Bruiser. In fact, even with full gems and shield, the U-Siege will beat the U-Arsenal in a 1v1, since the U-Siege can kill the U-Arsenal in half a second ((400+320-650)/150 = 0.467 second), before the U-Arsenal can fire its second shot, while the U-Arsenal can only do 420 damage, which is not enough to kill the U-Siege if it has some gems filled, which has 350+320 = 670 health. However, that requires very high skill from the U-Siege, and it must be a pure 1v1, and in many cases, a maxed U-Arsenal will beat a maxed U-Siege.

Some players prefer to partially upgrade Damage (only two or three instead of maxing it), so that there is more recoil to help retreat with RCS off.

This ship's shield cap is half of that of the U-Wall.
Starfish

Designer

The **Starfish** is a Tier 4 ship in the Nautic Series mod. Since the design is based on a starfish, it fires 5 different lasers. However, these lasers start away from the ship and travel towards its center. This makes the ship highly unique.

It is a very fast miner due to its high energy regen. However, in combat, the Starfish must be used at close range for the lasers to hit. Despite the short bullet range, it is very effective against rammers.

This ship is very good for mining (though worse than the Cuttlefish), and it is the second-best ship in the entire mod for healing teammates or destroying stations, because of its high-damage lasers with 210 DPS, behind the Spider Crab's 275 DPS.
Trisbaena

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The Trisbaena fires a huge frontal pulse that does A LOT of damage like the Odyssey's pulse and looks kind of like the U-Marksman. It doesn't shoot any other lasers, and you'll need to wait for the energy to regenerate slowly. The ship moves slowly and has insane recoil. It is recommended for defense, as the slow speed isn't really that helpful when trying to bring the opponent team's flag back.

This ship was so thin and heavy that it can go between asteroids(weight reduces spinning risk), or use its insane recoil to push itself through. This allows for shortcuts through some maps, in exchange for taking damage.Now it is even thinner but not as heavy,so it is less viable.
Malevolent

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This Support class ship shares similar characteristics to the U-Pulsar of U-Series, having 2 "pulsar" type guns firing clusters of lasers with each shot.

The stats are overall good, with decently high shields, OK mobility, and quite strong energy.

A couple of disadvantages are the slow lasers and the lack of knockback.

Overall, a good choice of ship, with a playstyle similar to the U-Sniper with less recoil.
Pirate

the **pirate** is a ship that upgrades from the Scyther,with weak crusader patterned bullets in the front,and strong pulses at both sides firing in 90 degrees.it has exceptional energy regen,and can be very powerful if the players manages to flip the ship for each pulse and hit accurately.It is,thoug,very weak against speedsters,with indecent accuracy affected by the player.The awful acceleration makes you very slow when you use the flip method,and when you get stunlocked you are done.Therefore try to mix it with ramming.
M-Seeker

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The **M-Seeker** is a Tier 6 ship from the KEST mod that is a Tier 6 version of the Seeker. It has two medium damage shots firing from either side of the main body and one rapidly firing bullet stream from the center. Just like the Seeker, these two shots from the side converge. Since the side lasers only have slight convergence, it is best to use this ship at long range for optimal damage output. While it lacks in energy regen compared to other Tier 6 ships, its high energy capacity allows it to deal high burst damage.
U-Sniper MK 2

Designer

**U-Sniper MK 2** is a starting ship (Tier 1) in U-Series. It is very similar to the vanilla U-Sniper, although the U-Sniper MK2 has higher minimum stats, faster speed, and cannons that are closer together. It has almost exact same stats as the regular U-Sniper, except it has the Fly's terminal velocity. When maxed, it is a maxed vanilla U-Sniper with the speed of a Fly.

This ship is surprisingly powerful and is a great attacking ship early in the game. However, the low gem capacity means it takes less hits, so be careful. This is a glass cannon. Although it is a tier 1, a skilled pilot can kill maxed tier 3s in a 1v1. It is recommended to upgrade and contribute gems to the base. Also, unlike higher tiers, it is not possible to buy more tier 1 lives, and upgrades are lost when respawning.
Snail

Designer

The **Snail** is a Tier 1 ship in the Nautic Series mod. It rapidly shoots inaccurate, slow, and low-damage lasers from the front. It is like a Tier 1 version of the Side-Fighter from Vanilla. The ship design resembles a snail. Do not bother upgrading any of this ship's stats; move onto Tier 2, and don't waste your time.
Pegasus

Designer

The **Pegasus** is a Tier 3 in the Alien Intrusion mod. It has a frontal pulse in the middle as well as two fast firing cannons at the side. This is basically the Pulse fighter of Intrusion, so Speed and turning rate are definitely a factors you should consider when upgrading to the Pegasus.
Solaris

A very small, agile ship with massive firepower and decent shielding. It is best to dodge your enemies shots than to charge at them. It is good for fighting all ships and is extremely deadly if used properly. You should turn RCS off to maneuver better. Also be wary of the spreadshot nature of your weapons and the ship's low turning rate.

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Payload

Designer
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The Payload is a Tier 6 ship from the KEST mod. It has an insanely high damage frontal pulse with high recoil dealing the most one-shot damage of all Tier 6 ships in the mod. The frontal pulse does so much damage that it can't even be shot until energy capacity has been upgraded. All lasers fired from this ship have an incredibly low velocity, making them relatively easy to dodge as most other level 6 ships. The Payload is also very fast for a Tier 6, having one the highest top speeds of all Tier 6s in the mod. The ship's recoil allows it to be used as a snipe and run ship. Along with the main cannon, there are two auxiliary cannons on each side that shoot rapidly and inaccurately, also with low-velocity bullets. These two cannons would, themselves, perform very poorly in combat, making it best to only shoot when the main pulse is ready. The Payload in all respects is a glass cannon, suffering from poor shields and low mass while having insane firepower and high speed.

Even though it isn't a ship in the vanilla ship tree, the Payload is often featured in discord dueling servers, along with the removed-vanilla Toscain and H-Mercury, and KEST Tier 7 Pulse Warrior. Usually the Payload is either really good, or really bad for duels. If you are good with predicting your enemy's position, and you manage to keep the enemy close, the Payload can be absolutely devastating in duels, even against tier 7s and the popular A-Speedster. However, because of the glass nature of its shields and its low mass, the Payload can be easily sent into uncontrollable spins when it's hit by pulse shots and its shields are depleted. It's therefore recommended to duel often with this ship, if you want to be good at using it; and you also want to master shot timing, as firing a shot when being sent into a loss of control (as a result of being hit by a pulse shot) could lower your odds of a victory significantly.

if the enemies you are targeting is more than 1, you must know what ship they are using. because

It has the shield of a U-Sniper, slightly weaker than the Aetos shield in regen, so it is vulnerable, BUT, but you can ply slip pass to know what ship they're using, if they have low mass , feel free to attack, because if in a dense asteroid field, you can slam your enemies in to big asteroids and get an easy double kill. but if they don't, or are skilled, you absolutely should avoid and retreat.

REMEMBER : MAX-IT-UP-IMMEDIETLY!!!!!!!!! if you don't max it up, your chance of winning is so little.

***TARGETS :***

A-Speedster

Gallus-X

Advanced-Support-Fighter

Pulse-Warrior

Side-Fighter

Vanguard

WartHog

Bastion

***AVOID :***

O-Defender

Rock-Tower
U-Perimeter

Designer

The **U-Perimeter** is a tier 6 ship in the U-Series mod. This ship is an excellent miner, but this ship is pretty slow and very bulky. But don't neglect the fact on how good it can be when attacking! It's a tank and a good attacker when on the offensive! This ship is the best ship to heal with. The bullets are shot everywhere! It is best played defensively, or offensively, depending if enemies are clustered or not.

It is the last ship in the miner branch: U-Spread > U-Center > U-Octa > **U-Perimeter**.

If you upgrade Damage 4 to 6 times and do not upgrade Energy Regen, only the front laser will shoot when energy is low. If you fully upgrade everything except Energy Regen, this ship is like an agile fast-moving U-Fusion that outperforms it in every way except energy capacity and mass. It's literally a better version of the U-Fusion with low energy cap, firing a stream of pulses in front of it for 250 damage/second, instead of the U-Fusion's large one-shot damage plus 200 damage/second. This ship's mass has decent protection against the U-Smasher, but the U-Fusion has better protection against U-Smashers. Using the U-Perimeter in this way is merely a slight improvement (more shield cap and regen, less speed and turn rate) over using the U-Octa in this way, so it's not as OP as the Tier 5 U-Octa relative to ships in the same tier, since Tier 6 ships are more powerful.

If you want to heal or mine, you should max damage and energy regen, which results in maximal 280 damage/second from the front cannon, plus other cannons will shoot at 320 damage/second. You have more front damage with better defense if you upgrade energy regen, but you will not be able to retreat with recoil. However, if you want to use it for combat, don't upgrade energy regen, even though this reduces damage to 250 damage/second, since the shots from the other cannons prevent you from using the recoil to move backwards while continuously shooting.

If you want to be a healer, you can also skip damage upgrades and max energy regen, causing the shots to go everywhere, healing teammates all around you.

Be aware of U-Monitors, as they have focused 450 DPS and can knock you off guard.

Because of the Heartbreaker's ridiculous recoil, and U-Fusion's non-existent agility, a maxed U-Perimeter is generally better than its Tier 7 upgrades.

## Strategy

Do not upgrade to T7, since they are actually downgrades compared to a maxed U-Perimeter.

**stay, mine, contribute, attack, kill, win**

* Stay : Do not upgrade. max it up.
* Mine : Mine to fill cargo with gems
* Contribute : Contribute all your gems for credits
* Attack : Buy and dispense torpedoes in to the enemy station
	+ About 4.2 Contributions gets 3000 credits for 6 torps
* Kill : Destroy modules with your torpedoes.
* Win : Victory! enemy station destroyed.

## Cannons

The tables below are outdated. The U-Perimeter has 12 cannons.

## Trivia

* The ship is literally made of U-Snipers.
U-Interceptor

Designer

The **U-Interceptor** is a Tier 4 ship in the U-Series mod. It fires 4 pulses from the back to propel itself forward as well as a lower damage pulse from the front. It is built for speed, however lacks in agility.

## Strategy

The U-interceptor may seem bad at first glance if you use the frontal cannon as your main weapon, but that's because most of the energy is used by the rear cannons, and most of the damage output comes from them. Using it as a hit and run ship with the rear cannons as your main weapon can be devastating, as if all shots from the burst fire connect it can deal up to 500+ damage in one pass, and the energy can regenerate to full in 2 seconds. This ship can take down tier 6's and even tier 7's when using this strategy. The easiest way to approach enemy ships when doing this is deactivating R.C.S. and drifting towards them with the rear cannons facing the direction you are moving. I advise using the frontal cannon mainly when chasing down ships with low shields and empty or almost empty gem cargo in order to finish them off.

Upgrading the damage of the pulses will allow you to empty your energy capacity faster and thus reduce the amount of time you need to stick around if using the above strategy, but will decrease your average speed when you are using the rear cannons for propulsion.
Sentinel

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Very much like a tier 6 version of the tier 4 Pioneer, this fast-moving support class has high speed, rotation and mass with decent acceleration, firepower, energy and shields when maxed. When unupgraded, it is a very weak ship, turning slowly, not moving very quickly, and having weak guns and shields. However, when upgraded, it can chase down anything but speedsters, and put up a good fight against most anything. Be aware of the slow pulses, as fast ships can easily take advantage of it.

Again, it is roughly a tier 6 Pioneer.
Scythe

The Scythe is a Tier 3 ship in the Multi-Class Ship Tree (MCST), designed by Void. The ship is designated in the Fighter class of the MCST ship tree. It is a light and mobile ship with poor shields and shield regen, but with a high-output, rapid fire laser with some laser spread.

Due to the similarity in weaponry and stats, it is generally considered to be the MCST replacement for the Side-fighter.

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The Innesians

**Who Are The Innesians?**

The Innesians are the amphibious beings inhabiting the equatorial regions of the planet Proxima Centauri b in the Proxima Centauri system.

**The Innesians Home**

The Innesians have only been reported seen near the equator of Centauri b. Many theories have been passed around the Proxima Miners for why they chose to leave other parts of the planet uninhabited. Some say due to their amphibious appearance the equator might sustain their survival necessities, while others say the equator is the only area safe from the planet's dangerous seismic activity.

**Enslavement**

For centuries Innesiankind has gone unnoticed from the surroundings space pirate's radar, but soon after the Proxima Miner's had arrived the pirates knew something was kept hidden from them. Their first resort was to kill off all of the Miners through a series of surprise attacks, and then land down on the surface of Centauri b, and invade the Innesian Village. At first the Innesians didn't comply to the knowledge the pirates seeked, so in return the pirates raided, burned, salvaged, and massacred the village to scare them into compliance. However, the Innesians were known for being a stubborn and still didn't give a peep to the whereabouts of the precious Frotmerium. Very soon though, the Astrinomitas (Space Pirates) discovered the gems in the Miners wreckage site. Now realizing what the Frotmerium could do - and where it came from, the Astrinomitas leader, Zoltar, commanded his forces to enslave the Innesians and make them mine for the ores.

**Call For Help**

After being forced to reach out to the Human's planet, known as Earth, the Innesians were commanded to send the Humans a message from the Astrinomitas, in the year 4300. The message made clear that the Astrinomitas would exterminate any vessels with the intention on exploiting the valuable Frotmerium. However with the antenna the enslaved Innesians were forced to make for the Astrinomitas, the blueprint was taken one night by some Innesian refugees. This time the hiding Innesians built an antenna of their own under the commands of their escaped emperor, Kan. The Innesians secret message was sent to all the civilizations of Earth, calling them for aid against the sadistic Astrinomitas.
Obridion

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One of the 4 tier 3 Heavy Class ships in MCST, this ship is not much special. With a 4-shot spread of small projectiles and 2 medium pulses with slight recoil, it's guns are good enough to mine to t4 with, and it's stats aren't great either.

This ship leads on to the ramming-focused line of ships (starting from the Harpoon), as well as some other ships like the Tenacity, Voyager, and Metallum.
T-Rex

Designer

The **T-Rex** is a Tier 4 ship in the Alien Intrusion mod. It has a medium damage frontal pulse as well as two fast-firing diverging side lasers. It is one of the slower ships in Tier 4, however, it has decent damage output, and shielding, with the addition of a smaller hit-box than most ships at this level. This ship is best used when on the offensive. However, it can get overwhelmed with it's slower speed, and lack of high fire rate. Overall, it is a bit of a weak ship so definitely bring backup if you choose this ship and avoid traveling alone when there are enemies present.

similar to the Cayman, having 3 cannons frontal, but it is better because of the main cannon is a pulse.
Super-Speedster

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The Super-Speedster is a Speedster class Tier 5 ship that has the highest terminal velocity out of all Tier 5 ships. It is an extremely agile ship making it challenging to hit and serves well as a hit and run ship. It uses a rapid shot gun fire pattern to stun lock lighter opponents. Even though it is great for taking out lighter opponent, the Super-Speedster has difficulty taking out its heavier opponents.
Typhoon

Designer

The **Typhoon** is a retired Tier 6 ship in the Alien Intrusion mod. It has a frontal main cannon that fires a high damage main pulse as well as two auxiliary cannons that rapidly fire low damage lasers. It is a fast ship, being able to both deal a lot of damage and escape battles easily. In the 5.0 update it was replaced with the Helius.