recursal/Fanatic-Fandom huggingface dataset:
Interface City Police Department

*❝ Lazy. Corrupt. Rich.❞*
―Slogan, as seen on the side of every squad car
The **Interface City Police Department** is the corrupt police force occupying Interface City during the events of *Shattered*. The former chief was Police Chief Gleeson, before his defeat by James Derettas.

## Summary

The in-game summary states: *Like any police force, the ICPD's role is to ensure the safety of Interface City and its residents. However, this police force is noticeably corrupt, willing to do anything for money, even kill suspects on sight. They are ruthless and mean, and don't go to them if you've lost your baby.*

## History

### Early History

The ICPD was founded sometime in the 19th century during the growth period of Interface City.

### PX-41 Plan

The ICPD started secretly working on a liquid formula, which they called PX-41. The purpose of PX-41 was to create super-soldiers, or super-police officers. When PX-41 was injected in a human it would turn them into giant, strong beasts. However, after asking the United States Government for permission to continue this project, the government denied permission because it was too dangerous. However, since the cops were corrupt, they continued it anyway without the government knowing, despite what they were told.

### The FFUB

During the events of *Shattered*, The\_Underscore learned about the secret PX-41 plan, and that the cops were doing it behind the government's back. Underscore ratted the cops out to the government anonymously. The government, furious that the police initiated this project after they told them not to, sent the Federal and Financial Underworld Bureau to Interface City to secure the area and teach those punks a lesson.

## In-Game

In the game, the cops serve as enemies if James has heat. They will send Interceptors and Enforcers after James. The cops carry Pistols, Shotguns, Assault rifles, and/or melee Nightsticks. The heavier class use Grenades, Tear Gas and in rare cases Rocket Launchers, and the sniper class use Sniper rifles. The infantry will also use Flashlights to look for the player when he is missing.

## SWAT

The SWAT team division of the ICPD is deployed when James's heat level reaches a certain high point. They drive SWAT Vans and are similar to standard ICPD officers, except they wear all-black heavy body armor and masks, and have a "shoot-on-sight" behavior. Thus, they are much more aggressive and most players do not survive long against the SWAT team. They mainly use U100s, which are the most devastating assault rifle in the game.

## Trivia

* The police also use stun guns, but never on James. Sometimes the player can observe cops use the stun gun on a civilian, then proceed to handcuff and arrest the person.
Chris's House

**Chris's House** is a safehouse location for Chris in *Shattered 2*. It is the residence of Chris McGlone, the second protagonist in the game.

## About

Located in Perez, Atlantic City, Chris's house is a brick townhouse from the front, with dilapidated stairs and a trimmed front lawn, with a bush. Inside, the paint on the walls is chipping, soda cans and chip bags can be seen lying around on the floor, and the furniture is somewhat dated. The kitchen is the same way, with a white fridge with some magnets and marks on them, chipped paint on the walls, and dirt on the floor.

There are three main rooms the player can explore in the house: the living room, which features a sofa and television, the kitchen, which features a fridge (as mentioned) and a small dining table, and a bedroom featuring an un-made bed, open draws, and clothes lying around.

## Use

The player can use this as a safehouse for Chris McGlone. This safehouse cannot be used by James.
Light Glide

*For the Aura Manipulation variant, see Elemental Propulsion Thrusters.*
The **Light Glide** is a Light Manipulation power in *Shattered 2*, that lets Chris McGlone glide through the air.

## About

The Light Glide power allows Chris to project Light energy from his palms, so instead of just free-falling, he can descend slowly from the sky in a gliding fashion. This allows Chris to be propelled upward and forward. Chris gains the ability to "double jump" with the ability, as it pushes him upward before gliding. This also allows Chris to change direction more quickly.

## Upgrades

There is one upgrade for the Light Glide.

* **Air Boost** – Cost: 30 Tin – When the player launches the Light Glide, they will receive a slight boost in the air first, gaining more altitude.

## Trivia

* The player cannot use this power until the mission An Upgrade is completed.
* Even when the player beats the story and unlocks Flight, the Light Glide can still be used, by jumping in the air and holding the glide key.
Mercy For No One

*❝ The G Gang wants us all dead. They want me and Mark dead and you alive, so they can find you, get the info out of you, then kill you! Shit, they got no **mercy for no one**.❞*
―Chris McGlone to Lori
**Mercy For No One** is the 9th story mission of *Shattered 2*, and of Chapter I. It must be started by Chris McGlone.

## Plot

Chris enters a Patty Queen fast food restaurant in Margate and inside is Lori. Chris sits down with Lori at a booth and asks her why the G Gang was after her the other night. They come to the conclusion that it was the bartender who witnessed the killing of Johnny G, and ratted Mark Thanon (the man who killed Johnny G) out to the G Gang. The G Gang found out that Lori knew Mark, and went after her.

All of a sudden, Chris notices a blinking red light on Lori's watch, and as soon as he realizes it's a tracking device, two black Kepharts pull up to the outside of the restaurant. Lori breaks the watch and the tracking device, and runs out the back exit of the restaurant, escaping the G Gang. Thugs invade the restaurant and the customers flee, but Chris stays behind, taking cover behind a booth. The player must then take out all the thugs Chris's Pistol. After the player defeats the ten thugs, they can either escape the area or face a new wave of thugs. When the player escapes the radius, the mission ends.

## Trivia

* The Patty Queen where the mission takes place can only be entered during this mission.
Richard Teasle

**Richard Teasle** is a character that appears in *Shattered*.

## Summary

Erik Baying paid Teasle a lot of money to create a drug to incapacitate Edward Catalano, so Erik would get his hands on the VX-308 File Eraser that Edward created. James Derettas interrogates him in the mission One Step Closer, which is where the information is revealed. Teasle is never mentioned before or after this mission, but played a crucial part in Erik's greater plan.
Chris & James Parade Bombing

The **Chris & James Parade Bombing** was a major event that occurred in *Shattered 2*.

## History

In 2018, following Chris' and James' defeat of Father Time, the city of Atlantic City decided to throw a parade in their honor, which would stretch from the Steel Pier, down the Boardwalk, to Mayson Park. The parade began, featuring elegant floats and massive crowds.

However, a few minutes in, a bomb planted inside Chris' and James' float exploded, sending the crowd into a frenzy. A second bomb planted inside the Atlantic City Police Department float exploded moments later, killing many of the officers, and eventually Commissioner Pete.

The day following the attack, police found the suspect: 31 year old Dustin Alchek. Alchek was a parade volunteer who helped build the floats, which is how he was able to plant the bombs inside the floats.

## In-game

The entire event is featured in *Shattered 2*, during the mission A Desperate City. It is not real, of course, so don't get into a frenzy.
Janitor

*❝ Y’know James, I make sure the superintendent of this building lets you live here, or else you’re out.❞*
―The Janitor in Drug Bust
An unnamed **janitor** appears in *Shattered*, in the mission Drug Bust.

## About

The Janitor is James's apartment building's janitor and keeps the place clean, including the roof, which is what he is seen cleaning in the mission. The Janitor also convinced the superintendent of the building to allow James to continue to live there, or else James would have been evicted due to his powers.

## Appearance

The Janitor has a white beard, blue jumpsuit and cap hat, and is about 70 years of age. He is not seen before or after this mission. His real name is unknown.

## Personality

The Janitor appears to be a nice man, but is sarcastic and doesn't put up with nonsense. He is also helpful, as he told James who really "killed" Joey, and where the Ululators' drug house was.

## See Also

* Drug Bust
* Ozzie
* Black Market worker
Light Shotgun

The **Light Shotgun** is a Light Manipulation power in *Shattered 2*, used by Chris McGlone.

## About

The Light Rifle is a standard shotgun, but instead of bullets, it uses Light Projectiles. The Light Shotgun functions the same as a standard shotgun, but the Light Projectiles that come out of it kill enemies in 1 shot rather than the 3 that the standard Projectiles require. However, the Light Shotgun still needs to be pumped after every shot, which takes time, as opposed to the standard Projectiles, which do not require any time to pump or reload.

## Unlocking

This power can be bought at an Upgrade Shop for 15 Tin. It can only be purchased after the player completes the mission An Upgrade.

## Comparison

Compared to other Light weapons (Pistol, Rifle, Sniper), the Light Shotgun has a very low rate of fire (only the Sniper is lower), and a very low range. However, up close, it is devastating, killing enemies in one shot. Overall, the Light Shotgun is good for close quarters combat.
Michael Trautman

**Michael Trautman**is a character that appears in *Shattered*.

## Summary

Joey Dmitri tracked a signal to this man, which showed that Trautman was Richard Teasle. However, when James interrogated Trautman, he found that Teasle framed him by placing a tracker inside Trautman's shirt, to trick James. James then went after Teasle and got the info out of him. Michael Trautman is not seen or mentioned before or after this instance.
No Snooping

*❝ Hey! **No snooping!**❞*
―Police officer to James
**No Snooping** is the 13th mission in *Shattered*, and of
Chapter I.

## Plot

The\_Underscore contacts James to tell him that he has a lead on the FFUB-ICPD case, and sends a drone to James's location. Underscore tells James to follow the drone, which leads him underneath the Lonshan-Feldis Bridge overpass in Downtown. Under the overpass, there are some homeless tents, campfires, and a desk with confidential papers on it. James approaches the desk but Underscore tells James that there are security cameras in the area and the cops are monitoring it.

James hides in a nearby alleyway as the police arrive, with six Interceptors and about 20 cops. They tell James to come out of hiding, and he does. James defeats all the cops while keeping the files safe. After this, James must bring the files back to his apartment, by taking the rooftops back. Once James gets to his apartment he locks the files away in a drawer.

After this, Joey calls and tells James all about his date with Malibu. Joey also asks how James has been feeling, to which James tells him that he's worried about everything that's been happening lately. James also says that Erik is definitely alive somewhere and that he may even have powers of his own, but he may be on one of the other islands, Lonshan or Zenwood. Joey replies that the islands are under strict control due to the lockdown and James needs some more powers before he can escape Feldis, because he's not ready yet.
Law & Burps

***Law & Burps*** is a TV show in the *Shattered* universe. It is only mentioned in the mission Three Way Call, in *Shattered 2*, when Lori Conti tells Chris McGlone that it is her favorite cartoon series (with *Stinky and the Bean* being second). This implied that *Law & Burps* is a cartoon. It is most likely a parody of *Law & Order*. Nothing else is known about the show.
Infearno (mission)

*Not to be confused with the character in which this mission is named after.*

**James**: *❝ Who… are you?❞*
**Infearno**: *❝ I am **Infearno**. I heard Travis Ululator is here. WHERE?!?❞*
―Infearno's introduction
**Infearno** is the 24th mission in *Shattered*, and the seventh mission of Chapter II.

## Plot

James overhears Ululators discussing a major event occurring in Ashkon Industrial Park. They get in a van and drive off. James follows them discreetly, without them noticing. The van leads into Ashkon, where a helicopter is shooting missiles at a power plant. If this power plant were to explode, it would cause a meltdown, burning the city. James stops the attack and defeats all Ululators. All of a sudden, James notices a factory burning in the distance, toward the shore. He investigates and Infearno appears, throwing James into the factory.

James now battles Infearno, and eventually defeats him. Infearno reveals that he was a poor man growing up on the streets of the city, when the Ululators took over and killed everyone he loved. Infearno, young, developed an interest in pyrotechnics and vowed to utilize this advantage to kill Travis Ululator, the one man Infearno felt was responsible. James realizes that Infearno shares a common goal with him, and lets him go.

## Trivia

* This mission contains the fourth of seven Boss Battles in *Shattered*.
Natural Beauty-ness/Transcript

*[James exits the Black Market under the lake only to hear gunshots and people screaming.]*

**PEDESTRIAN 1:** [screaming]

**PEDESTRIAN 2:** [screaming]

**PEDESTRIAN 3:** They gunna destroy the park’s natural beauty-ness!

**PEDESTRIAN 4:** Really, Derek? Beauty-ness?

**PEDESTRIAN 3:** You gunna mock me grammer NOW? Les GO!

**JAMES:** Great.

*[After the player takes out all the thugs in the park (you cannot leave the park until they’re all defeated) there’s a cutscene that James speaks over.]*

**JAMES:** The Ululators are a gang faction in Interface City, run by the mob boss himself: Travis Ululator. Ever since his rise, the Ululators have gotten stronger, and no one’s dared to challenge them. To this date, they run the city. That ends soon.
Kojo

The **Kojo** is a compact coupe in *Shattered* and *Shattered 2*.

## Appearance

The design of the Kojo draws on an aggressive German styling featured on the BMW 6 Series Gran Coupe for the overall styling. The long wheelbase, greenhouse profile and rare chrome trim have been inspired from the more larger BMW 7 Series F01/F02. The main body line, wheel arches, rear bumper and transition from C pillar to third box area have been inspired by the F01.

The rear lights are mostly inspired by the BMW 5 Series GT's, but the overall rear profile also strikes a resemblance to the current fourth generation Lexus GS, sixth generation Hyundai Sonata, Acura RLX, third generation Kia Optima/K5 and Infiniti Q50 sedans. The front fascia also bears a resemblance to the Infiniti Q50, but is likely designed more after the BMW 6 Series (F06/F12/F13) with headlamps from the BMW 3 Series F30.

## Performance

This sedan moves rather swiftly and is powered by a twin-turbocharged version of the engine. Cornering and braking are impressive, and ABS is standard. The Kojo is a large, heavy saloon yet the handling is well balanced and the overall speed is exceptional for such a car. Its top speed is 105 (Shattered speed), also acceleration is above average.
License plate

**License plate**is a vehicle customization option at the Mechanic *(Shattered)* and customs shops *(Shattered 2)*. A vehicle's license plate can be customized for 500XP *(Shattered)* or 10 Tin *(Shattered 2)*.

## Appearance

### *Shattered*

In-game, each vehicle is fitted with a license plate on the front and back (only the back for certain vehicles). Each plate is randomized with a combination of letters and numbers, with a common plate having the pattern **AAA ¤ 1111**, where A = any letter except I or O, and 1 = any number from 0-9, **except** the first number, which cannot be 0. Special plates have different combinations, like buses, which have **AA ¤ 11111**.

### *Shattered 2*

In *Shattered 2*, since the game takes place in Atlantic City, New Jersey, plates follow the style of New Jersey license plates, but modified. They follow this pattern: **A11-XXXX**, where A = any letter except I or O; 1 = any number from 0-9 **except** the first number, which cannot be 0; and X = any letter or number, except I or O.

## Gallery

A random license plate in *Shattered*.A random license plate in *Shattered 2*.
## Customization

At the mechanic (*Shattered*) or customs shops (*Shattered 2*), the player can customize any license plate and have it read anything the player desires. The license plate has a maximum character limit of 8. The special symbol "¤" (*Shattered*) or the New Jersey symbol (*Shattered 2*) cannot be added to the plate.
Plyar Trade School

The **Plyar Trade School** is an inaccessible location in *Shattered 2*. Located in East City, Atlantic City, it is a trade school which Marcus Fontaine graduated from in 2017, as revealed in the radio show Spontaneous Fontaine. The Plyar Trade School is not mentioned anywhere else in the game other than this.
Mayson Park

**Mayson Park** is a park in Ventor, Atlantic City. It is only mentioned in the mission A Desperate City, where the parade being thrown for Chris and James was supposed to end. However, the parade is bombed and never reaches that point. The park contains a few trees and park benches, like a typical suburban park.
Not Too Nice

*❝ Hmm, nice night. But my life’s not too nice right now.❞*
―James
**Not Too Nice** is the 18th story mission of *Shattered 2*, and the second mission of Chapter II. It must be started by James Derettas.

## Plot

James is standing on the roof of his new safehouse when all of a sudden, a bright blue beam of energy spawns from the Steel Pier. James heads over there immediately and it turns out to be a giant force of time energy created by Father Time. It unleashes a massive shockwave which freezes time, and out comes Father Time. Everything, even James, is frozen in time. Father Time tells James that no one can stop him, that he is torturing Commissioner Pete in another dimension, and that Chris McGlone is alive, but will be "working for him" soon. Father Time exits Earth via a portal, and time resumes.

Father Time has summoned ten Time Minions that the player must defeat now. Once that's done, Father Time calls James on his Bluetooth and tells him that there are more Time Minions around the city, and that if he doesn't act fast, people will die. All of a sudden, aura energy connects inside James's brain and he unlocks a new power, the City-Wide Enemy Scan, which, as it sounds, allows James to see a satellite image of the city in his brain, and areas where Time Minions are present light up in blue, so James can see where the enemies are.

James calls Joey to tell him all this, and the player must then use the new power to find where all the enemies are, and defeat all of them. There are five groups around the city containing five or six Time Minions each, and once the player heads to all five areas and defeats all the Time Minions in each area, the mission ends.

## Trivia

* This mission introduces the player to Time Minions.
* This mission sees the first usage of the name Father Time for Nicholas Monetti, a name he comes up with himself.
Merzey X7

The **Merzey X7** is an SUV in *Shattered* and *Shattered 2*.

## Appearance

The Merzey X7 appears to be based off of the Mercedes-Benz GLE-Class 2015, while drawing inspiration from the Mercedes-Benz M-Class 2013-2014. The Merzey X7 is also based on several common SUVs in the United States and other countries, alike.

## Performance

The Merzey X7 has good acceleration, top speed, and very strong braking. Handling is the vehicle's weak point, and it tends to understeer often. In *Shattered 2*, the vehicle has significantly lower top speed, but improved handling and fixed brakes.
Mercenaries

*❝ Erik has raised an army of mercenaries and now has hundreds of them at his disposal. The fighter jets that rained down terror on the park the other night? All part of his greater plan.❞*
―Joey, in Dirty Work.
**Mercenaries** are a team of elite soldiers, hired by Erik Baying during *Shattered*, and Father Time during *Shattered 2*. They appear as the main enemy faction for the 2nd half of Chapter III *(Shattered)* and occasionally throughout Chapters II and III *(Shattered 2)*.

## History

Erik Baying founded a team of mercenaries, who were first seen in the mission James Takes The Stage, flying fighter jets over Melody Park, destroying it. Erik did this due to desperation, and because he wanted James killed. He also realized James's true potential and needed mercenaries to act as guards of Erik, so James wouldn't get to him first.

In *Shattered 2*, Mercenaries are first seen during the mission A Traitor Within, when Charles Bradbher starts to download one of Father Time's video files, revealing that he has also hired an army of Mercenaries to defend not necessarily himself, but his items. They then appear frequently in missions in Chapter II and III.

## Weaponry

In both games, the mercenaries are not found outside of story missions. They carry assault rifles such as the SMG and U100, among other weapons: shotguns, sniper rifles, and grenades.

## Strategy

With the mercenaries, there is no outright loud combat, the player must remain stealthy, taking cover and avoid being detected. If the player is detected, for some reason mercenaries' guns are three times as powerful as normal weapons, and 90% wield U100s, which kill the player in two shots or less. Thus, mercenaries do not appear outside of story missions due to the controlled setting being required.

## Trivia

* In *Shattered*, about 90% of mercenaries wield U100 assault rifles, the other 10% wield other guns such as SMGs, snipers, and grenades. In *Shattered 2*, the percentage is more 60%/40%.
* In *Shattered*, the mercenaries are the main enemy faction for the second half of Chapter III, with the FFUB being the main enemies for the first half.
	+ In *Shattered 2*, they only appear in certain missions in Chapters II and III.
* In *Shattered*, Mercenaries also the third out of four factions (not counting the military, as they only appear in one mission) that James has defeated. The only one that cannot be destroyed completely is the ICPD.

## Further reading

* Erik Baying
* Father Time
* James Derettas
* Auraxideno
Scanning Minds

*❝ There might be a power that allows me to scan the thugs' brains using aura energy, so I can scan their minds and see if they know any information about Joseph.❞*
―James Derettas
**Search and Rescue** is the 8th story mission of *Shattered 2*, and of Chapter I. It must be started by James Derettas.

## Plot

James enters Jack's House to find Melanie and Jack arguing, and Melanie storms out. Jack asks James to drive him to the store to buy milk, but James refuses and Jack exits the house. James approaches Joey, who is sitting at the kitchen table on his laptop. Joey is digging deep into documents, trying to find answers regarding the man with powers, who they're searching for. The two chatter for a bit until James exits the house and calls Commissioner Pete, who tells James he may have found something.

James meets Commissioner Pete outside the ACPD Precinct, who informs James that the shoelace James found the other day contained a trace of DNA on it, belonging to Joseph Gray, leader of the G Gang. James then enters the police station and receives a call from Joey, who informs him of a shootout going down in the Southeast Corner. James decides to head to an Upgrade Shop and see if there is a power that will allow him to scan the thugs' brains for information. Sure enough, the player must head to one and buy the Mind Scan power.

Following the acquisition of this new power, James heads to the site of the shootout, perched on a rooftop above, out of sight of the thugs. The player must scan each thug's brain and when they find the right one, that thug will be highlighted. The player must then defeat all the thugs except the one highlighted, and when the thug is the only one left, James interrogates him. The thug reveals that he doesn't know the location of Joseph G, but knows that the gang was after Mark Thanon since he killed their former leader, Johnny G, and the thugs blew Mark's house up.

When the thug finishes telling James what he knows, the player will have a choice to spare or execute the criminal. If James spares the criminal, he will simply knock him out and the mission will end. If James kills the criminal, he will summon aura energy and drain the life out of the criminal, killing him. Then, the player will gain Heat and will have to escape the cops to complete the mission.

## Trivia

* When James mentions to Pete that he cleared out a "military-grade agency" in Interface City, this is a reference to the Federal and Financial Underworld Bureau from the first game.
* This is the first mission where the player is required to purchase a new power at the Upgrade Shop.
* This is the first mission where the player is faced with a karmic choice: spare or kill a criminal.
Joey's residence

Joey Dmitri owns an **apartment** in a building in Interface City. He also uses the rooftop of the building as his residence as well, which is filled with the debris of Joey's bachelor lifestyle: Chinese food cartons, pizza boxes, and posters of movies. The player can use the bed on this rooftop as a save-point, as well as the bed in James's apartment.

## Trivia

* It is unknown why the superintendent of the building allows Joey to keep the rooftop hideout, as if this were real life he would be forced to clean all of it up or get evicted.
	+ He owns an apartment in the building as well, so it is unknown why he would want two residences.
	+ It is most likely due to his wild and witty personality.
* The player can also use Joey's bed (on the rooftop) as a manual save point. This is most likely because James and Joey share a deep friendship and trust each other.
Repotsic 200

The **Repotsic 200** is a motorcycle in *Shattered* and *Shattered 2*.

## Appearance

The Repotsic 200's design is very similar to the Yagster, with only minor changes to its appearance. It resembles a 2007 Harley-Davidson Fatboy.

## Performance

The Repotsic 200 is, overall, fairly underwhelming. Its acceleration lags behind other motorcycles. Top speed is reasonable, but not able to keep up with virtually any other motorcycle. The cornering radius is reasonably wide, and usually requires braking of some amount. This motorcycle is, overall, a good touring motorcycle and good for cruising as it is smooth and easy to control, but feels underpowered compared to other motorcycles.
Life's Tough

**Joey**: *❝ Man, this is too complicated for an old funkmeister like me. I mean, I really want to help you, bro, but… y’know, **life's tough.**❞*
**James**: *❝ So you’re bailing on me? You know you’re all I have, right?❞*
―James and Joey
**Life's Tough** is the 20th mission in *Shattered*, and the third mission of Chapter II.

## Plot

James calls Joey and tells him that he found the last audio log, and he doesn't understand how Erik lived through the blast. Joey tries to calm James down but it is no use. James flips out, causing Joey to tell him that life is very stressful for him, and Joey abruptly hangs up, sounding like he committed suicide. James, worried that Joey killed himself, heads back to Joey's rooftop, but he isn't there. James spots blood on the floor, and gets nervous.

James follows the blood trail to the train station, and sees blood in the tracks and on the front of the train, but no body. James, with all his might, uses his aura energy to lift the train into the air, and he throws it off the tracks. Underneath, is Joey's body, dead and bloody. James, out of anger and sadness, unleashes a huge aura blast which collapses the train station and kills **everyone** in the immediate area.

James wakes up in his his apartment and goes outside. All of a sudden, a Diamond 6 News van pulls up, and Lyndsey Belcher gets out. She goes up to James and asks him what it's like to have powers, but she is cut short when the camera-man is suddenly shot and killed by Ululators. There are now Ululators surrounding James and he defeats all of them while protecting Lyndsey. After this, James puts the blame on the Ululators for Joey's death, and vows that he will kill every single one of them until they're all dead.

## Trivia

* Oddly, the weather towards the end of this mission is snow, despite the game's events taking place in August in the canon. This is most likely a developer oversight.
Heart Station

**Heart Station** is one of the four train stations in Feldis, Interface City. James can board trains here, like other stations. In the mission Life's Tough, this station is destroyed out of anger by James Derettas. Between this mission and Here to Help, the station is destroyed and trains do not run. But after Here to Help the station is somehow fixed as if nothing happened, and all trains run again like normal.
Mechanic

*For the vehicle customization feature in Shattered 2, see customs shops.*

*❝ I've had numerous customs shops around the country, but they all failed due to low business. I don't need to be doing this, I have enough stress in my life. But, I do it to show my dedication, y'know?❞*
―The Mechanic about his shop, also called "The Mechanic" in-game.
The **Mechanic** is a character and location in *Shattered*, added in the Life With Powers DLC.

## About

The Mechanic is a character first seen in Mechanic's In Town, a side mission added in the DLC which unlocks garages and the Mechanic for the player. The Mechanic himself is an Italian-American with a heavy Brooklyn (New York) accent. He is always seen wearing a dark jumpsuit (like a mechanic would wear). He has dark brown hair and light, hazel eyes. The Mechanic's real name is unknown.

The Mechanic has his own garage in Lonshan, Interface City, which is known as the Mechanic as well. The player can drive any civilian car (no trucks, buses, etc.) in the mechanic and have it customized (ONLY if the *Life With Powers* DLC is installed). The newly customized car can now be stored in the player's garages. Vehicles cannot be modified at the Mechanic until the player owns at least one garage. Also, the Mechanic is closed during missions.

## Options

In the Mechanic, the player can do the following to a car: (click on each option to see further options in that category.)

When the player is done customizing, they can exit and now they can ride around their newly-customized car.
Here to Help/Transcript

**JAMES:** These people, living in Zenwood. I need to let them know that everything’s alright. That I’m here to help.

*[On-screen directions appear, saying to head to Janson County, the northern suburban area of Zenwood. When James gets there, the residents are gathered in the middle of the street. James arrives.]*

**JAMES:** Everyone! I have arrived. Alright? You’ve seen me around on the news, helping out the rest of the city but not here. Alright? But that’s changing now, because I am officially a protector of ALL, of Interface City. Not just Feldis, not just Lonshan, ALL, of it now. That means Zenwood too.

*[The people start to clap and cheer for James. After this on-screen directions appear, saying to head to Jaolin Township, the southern suburban area in Zenwood. When James gets there, the residents are gathered in the middle of the street. James arrives.]*

**JAMES:** Everyone! I have arrived. Alright? You’ve seen me around on the news, helping out the rest of the city but not here. Alright? But that ends here, because I am officially a protector of ALL, of Interface City. Not just Lonshan, not just Feldis, ALL, of it now. That means Zenwood too.

*[The people start to clap and cheer for James. The mission ends.]*
Ross Balsurto

**Ross Balsurto** is a character that appears in *Shattered*.

## Summary

Joey Dmitri tracked a signal to Balsurto, which traced back to the rooftop of Pier 6d. James went there to interrogate Ross, but was unsuccessful as Richard Teasle placed a tracker inside Ross's shirt, to frame him. James then went after Teasle and got the info out of him. Ross Balsurto is not seen or mentioned before or after this instance.
Preview XEQ-2

The **Preview XEQ-2** is an SUV in *Shattered* and *Shattered 2*.

## Appearance

The Preview XEQ-2 is a larger but sportier SUV, obviously based on the 2002-2006 Cadillac Escalade while portraying traits reminiscent of that of the Chevrolet Tahoe/GMC Yukon. The Preview XEQ-2 comes in a variety of both body and rim colors, though it has one primary body style, and may also come with or without roof racks and running boards.

## Performance

Despite the sheer size of the Preview, it accelerates quick enough to worry high-displacement saloons. The Preview's top speed rather high. The Preview's brakes are strong, but seem to lack feel. The suspension is moderately firm, and will keep the Preview surprisingly well balanced through the bends, though some oversteer can be felt on longer turns, an odd handling characteristic for a 4WD SUV to have. On rough roads or when clipping curbs, the Preview is fairly unstable and at high speeds in these conditions is susceptible to tipping over. Crash deformation is minimal; the Preview holds its shape after multiple accidents.

For its off-road performance, the Preview performs reasonably well. It can climb steep hills and large rocks. The 4WD system helps keep the vehicle on the straight and narrow in even the worst terrain. With all-round independent suspension, the car often feels like it will roll over. It's worth noting that if the vehicle is intended for off-road use, especially over boulders, then the version with side steps should be avoided, as these will be damaged easily.
Neon

The **Neon** is a performance car in *Shattered 2*.

## Appearance

The Neon's general shape and front and rear fascia is primarily based on the Lexus LF LC Vision Gran Turismo. The front fascia is based on the Gazoo Racing Lexus LFA, while the bodywork is based on a modified Toyota 86, namely the R&D Sport Subaru BRZ GT300 with minor styling cues from the Toyota FT-1 Concept. The spoiler, B-pillar and roof shape is similar to the Nissan GT-R Nismo GT3, taking the design of a touring car with a livery and several racing modifications.

## Performance

The Neon performs well for its type, surpassing the performance of many other cars in the performance class. The vehicle has excellent traction thanks to its large spoiler, giving it large amounts of downforce when accelerating, as well as allowing it to retain speed in corners (the vehicle may spawn with or without a spoiler, but regardless, performance is the same). The vehicle has a lower-revving engine compared to other endurance cars, however it still supplies a large amount of power for its top speed.
Helicopter

**Helicopters** are uncontrollable vehicles in *Shattered* and *Shattered 2*.

## Appearance

In both games, the helicopter is modeled after several police helicopters, but it is most notably based on the Bell 206, with some elements of the Eurocopter/Airbus EC120.

## Purpose

The helicopter serves as a vehicle intended to patrol the skies and assist police ground units to search any objective. Helicopters are represented by a large red helicopter icon on the mini-map. Helicopters will start chasing the player when their heat increases. Helicopters will follow the player and even hover over their location, and SWAT units will rappel down to the ground to take them out. Helicopters also spawned near the blockades during the Lockdown.

In *Shattered*, FFUB helicopters can be seen parked on Doxon Island during Chapter III, but are never used on the player. They are identical in design to the police helicopters, but are black and yellow, and heavily armored.
Fuccwad Banking

**Fuccwad Banking** (pronounced FOOCE•wahd) is a major banking company in the *Shattered* universe. It first appears in *Shattered 2*. Fuccwad Banking banks can be seen around Atlantic City, and—only in the Bank Robbery side quest—they can be entered. All Moolah money trucks also sport Fuccwad Banking livery. Their slogan is "Priority: us", referencing their possibly corrupt and selfish nature. Their logo is a 2D stack of dollar bills.
Running With Scissors

**Erik:** *❝ Keep driving, leave the city, with this device.❞*
**Mercenary:** *❝ But this device could be dangerous!❞*
**Erik:** *❝ Is it as dangerous as **running with scissors**? Get in.❞*
—Erik to his mercenaries
**Running With Scissors** is the 38th mission in *Shattered*, and the 11th mission of Chapter III.

## Plot

Erik has gotten his hands on the VX-308 File Eraser and orders his mercenaries to escape the city with it, for later use. The SUV leaves with the device in the back but on the highway, it is rammed off the road by another vehicle. The SUV falls off the highway and rolls down a hill, killing the mercenaries inside. Joey calls James and tells him that he found a signal on the side of the highway. James tracks the signal down to the crashed SUV and retrieves the device, which is in good condition. James has no clue what the device does, so he brings it to Joey, and Joey brings it to his hacker group to analyze.

Three hours later, Joey reveals that the signal traced back to a man living in Zenwood: Edward Catalano. James is in shock, as he went to college with this man so they could work at BioLynk together. However, he dropped out of college for reasons unknown to James. James traces the signal back to a small cabin in Zenwood. After investigating the house, James finds a key under a lamp and unlocks the basement door with it. He heads downstairs and sees a terrified Edward, dirty, aiming a gun at James's face.

James grabs the gun out of Edward's hands and snaps it in two. He then grabs Edward, throws him in the back of his car, and drives to his apartment, where he interrogates Edward. He asks him what he knows about the mysterious device, and Edward, hesitant at first, reveals that he created that device to take himself off the grid after he was accused of murder, but it went wrong, and he dropped out of college and went into hiding. Erik drugged him to get his hands on the device, for his "greater plan". James, with enough details for now, lets Edward go, and calls Joey, who says they're getting somewhere.

## Trivia

* This mission sees the first and only appearance of Edward Catalano.
* This mission also sees the first appearance of the VX-308 File Eraser.
Jaypeg

The **Jaypeg** is a box SUV in *Shattered*.

## Appearance

The Jaypeg heavily resembles the Dodge Magnum 2005-2008 series. The Jaypeg always spawns with either a red (pictured), dark gray or black color scheme.

## Performance

The Jaypeg can pull off extremely well. It has under average handling and acceleration is a bit slow. Top speed is not on point due to the car's heavy set and box shape, which adds to its weight. Braking is exceptionally well, so in situations where strong braking is required, this car takes the cake. Drifting is also very swell with the Jaypeg.

## Trivia

* The Jaypeg may get its name from JPEG, an image file format that is pronounced the same way.
Interface City Power Grid

The **Interface City Power Grid**is an electrical substation in Zenwood, just north of Doxon Island.

## About

As all substations do, the Interface City Power Grid provides electrical power for all of Interface City.

## Events of *Shattered*

During Shattered, the FFUB used the power grid to make their devices stronger. They tampered with the grid causing a power outage. This event was covered on the news, and because of this James Derettas went down there and saw X27, the FFUB leader. However, he lost him. James battled lots of FFUB agents but finally secured the area.
Manipulative Transformation

*For the Light Manipulation variant in Shattered 2, see Spectrum Burst.*
**Manipulative Transformation** is a power in *Shattered* and *Shattered 2*.

## Summary

Manipulative Transformation is a navigation power, but with the Dash Attack upgrade, it can be used as an attack power. It temporarily turns James into aura energy, allowing him to pass straight through obstacles such as barriers, vehicles and stands. The power deactivates after James passes through an obstacle, but can be performed again after five seconds.

## Obtaining

*Shattered*
James Derettas accidentally obtains this power in the mission Retracing Steps, when confidential FFUB files fall into a vent on Joey's rooftop, and James, desperate, turns into aura energy to get the files back.

*Shattered 2*
For James, this power is able to be bought from the Upgrade Shop for 30 Tin, right from the beginning of the game.

## Upgrades

*Shattered*
* **Dash Attack** – Cost: 500XP – After passing through an obstacle, James launches a small aura blast which damages enemies behind the obstacle.

*Shattered 2*
* **Dash Attack** – Cost: 25 Tin – James can Burst through enemies, turning them into Aura energy, killing them.
* **Health Dash** – Cost: 50 Tin – All enemies killed using Dash Attack regenerate 25% of James's health.

## Trivia

* Originally, Chris McGlone was supposed to possess a Light Manipulation equivalent of this power, but instead, the Surface Transformer power was created.
Hourglass

**Hourglass** is a neighborhood of Atlantic City in *Shattered 2*.

## Geography

Hourglass is bordered by Perez to the northeast, Augustine to the southeast, Ventor to the south, Margate to the southwest, and Franco Island to the north.

## About

Hourglass is a residential neighborhood consisting of mostly ranch-style houses. However, the main avenue running through it is lined with commercial shops and a few three-story apartment buildings. The Atlantic City Medical Center is a seven-story hospital located in the northeastern corner of the district.

## Interactive places

Hourglass contains:

* 1 bar
* 1 garage
* 1 clothes store
In Kilograms

*❝ The damaged it caused, sheer amounts. **In kilograms**, it weighed a lot.❞*
―Erik, in one of his audio logs.
**In Kilograms** is the 19th mission in *Shattered*, and the second mission of Chapter II.

## Plot

James is standing on a rooftop in Sentry Town when he notices one of Erik's audio logs stuck inside an air conditioning unit. He destroys the fan inside the vent and grabs the audio log. The audio log reveals that Erik intentionally caused the BioLynk Incident to gain powers. Joey calls James and James tells him about the new audio log he found, which revealed tons.

All of a sudden, James notices a couple walking out of a house, fighting. The wife is holding one of the audio logs (unbeknownst to her) and is scared, so she throws it in the sewer. James, desperate and angry at this point, goes after it. James is now in the sewers and must navigate through the sewer system to retrieve the audio log. In the end, James does retrieve it, and it reveals that the DAC decomposed Erik’s matter and despawned him, giving him ultimate aura powers.

## Trivia

* This mission is the only time the player can navigate the sewers underneath Interface City.
Lineup GT

The **Lineup GT** is a muscle car in *Shattered*.

## Appearance

The Lineup GT is the quintessential American muscle car: aggressive 1970s styling, a large engine, and a low, roaring exhaust note. It appears to be chiefly modeled after the 1968-1970 Dodge Charger, while the front bumper appears based on the 1968 or 1969 Pontiac LeMans or the 1968-1969 Firebird.

The taillights resemble those of the 1970 Dodge Challenger and 1967 Chevrolet Impala with hints from the Charger. The body styling takes cues from many Dodge and Pontiac cars of the 1960s and 1970s.

## Performance

The Lineup GT's engine provides a lot of power, but most of this power cannot be transferred to the wheels due to its heavy weight, which outweighs traction, resulting in slow acceleration. Thankfully, the Lineup GT makes up for its poor acceleration with its top speed, which is above average for a muscle car of its stature. The Lineup GT has one of the softest suspensions on any vehicle, generating massive body roll in turns and resulting in unimpressive, sluggish handling.

The incredible amount of power still delivered to the rear wheels causes massive oversteer, although, with practice, the player can power-slide with great ease, making the Lineup GT one of the most impressive power-sliding vehicles in-game. Braking is rather poor, due to its weight. Crash deformation is acceptable; the Lineup GT can take many side, frontal and rear impacts, with little deformation, and from the rear especially, minimal loss of control until it explodes, causing instant death.
PX-41

**PX-41** was an extremely dangerous super-soldier mutagen serum in *Shattered*.

## History

### Before *Shattered*

Sometime before the events of *Shattered*, the ICPD started working on the PX-41 Plan, with the idea of a super-soldier serum in mind. The ICPD started secretly working on a liquid formula, which they called **PX-41**. The purpose of PX-41 was to create super-soldiers, or super-police officers. When PX-41 was injected in a human it would turn them into giant, strong beasts. However, after asking the United States Government for permission to continue this project, the government denied permission because it was too dangerous. However, under Chief Gleeson's reign, the cops were corrupt, so they continued it anyway without the government knowing, despite what they were told.

### Events of *Shattered*

During the events of *Shattered*, The\_Underscore learned about the secret PX-41 plan, and that the cops were doing it behind the government's back. Underscore ratted the cops out to the government anonymously. The government, furious that the police initiated this project after they told them not to, sent the Federal and Financial Underworld Bureau to Interface City to secure the area and punish the cops for going against the government.

## About

PX-41 is an orange liquid that the user must drink or inject into them for it to work. The process (seen in Don't Hesitate to Shoot, used on the PX-41 Criminal) is that once the liquid is inside the person, it takes roughly 5 seconds to kick in. Once this happens the victim is transformed into a tall, monstrous super-soldier beast. In the mission, the cops injected a criminal with PX-41 and he turned, and Chief Gleeson forced James Derettas to fight him. After the battle the PX-41 went to the criminal's heart, automatically killing him.

## Mission Appearances

* Don't Hesitate to Shoot
* Uncharted Territory

## Victims

* PX-41 criminal
* Chief Gleeson

## Trivia

* The name and concept of PX-41 was taken from the *Despicable Me 2* serum of the same name. However, unlike the *Despicable Me 2* version, PX-41 does not turn victims into purple minions.