NPC

An **NPC** (**Non-Playable Character**) is a character that cannot be controlled directly by the player, and is neither an Enemy nor a Neutral. In *YODA STORIES*, the player only controls  Luke Skywalker, making all other characters NPCs.

NPCs are interactive objects within the scene in which they appear. When interacting with such a character, they will speak a line of dialog or have a conversation with Luke. Very often, an NPC must be handed a Quest Item in order to get them to provide Luke with a different item, step aside to open a new path, or reveal important information needed to complete a puzzle. There are other options as well, based on the needs of the specific Cell in which the NPC appears.

Several NPCs in the game are notable characters from the *Star Wars* universe, chief of which is  Yoda who gives Luke his Mission at the start of each new world.  R2-D2 also appears in every world, and can be picked up as an Item and used to provide tutorial hints during gameplay. Other named characters include  Darth Vader,  Han Solo,  Princess Leia, and others. Most NPCs, however, are nameless characters who are largely interchangeable, portraying various familiar and unfamiliar races from the *Star Wars* universe, or just generic human characters such as Rebels and Imperials.

NPCs never move unless the Cell's script specifically requires them to do so under specific circumstances (such as when given an item to step aside or leave altogether). The vast majority of NPCs cannot be attacked and cannot hurt Luke. Some NPCs, however, can turn into Enemies under specific circumstances (such as when attacked), but these cases are rare.

So far, a total of 76 different NPC sprites have been recorded, as listed below. Again, many of these are nameless and functionally interchangeable.

## Definition

An **NPC** is defined as any character who is not  Luke Skywalker, an Enemy, or a Neutral. This may include anything from humans and aliens to droids.

Fundamentally, NPCs are a type of interactive object in the scene, like a switch or a chest; They are triggered by trying to walk Luke into them. Unlike other interactive objects, however, when an NPC is triggered they will speak a line of dialog, or have a short conversation with Luke.

Most NPCs appear as part of a puzzle. Their initial dialog may explain the puzzle, or ask Luke to perform a specific action - usually giving the NPC a Quest Item. An NPC may need to be spoken to multiple times, saying different lines each time, until they're done explaining themselves. They may also have a different line of dialog after completing the puzzle, and some NPCs have a different dialog after completing the entire Mission. When a puzzle is solved, the NPC may reward Luke with a new Quest Item.

On the whole, NPCs do not attack Luke, cannot be hurt by Luke's attacks, nor cause damage to him when he tries to move into their Tile. There are only a few rare exceptions to these rules; Some NPCs may turn into Enemies after speaking to them or attacking them, and some behave as Enemies before turning back into an NPC when defeated or due to other actions.

NPCs generally do not move randomly like Enemies, instead remaining still in the scene. The Cell's script may cause an NPC to move under specific circumstances, such as after solving a puzzle or simply after having a conversation with them. They may step aside to open a new path for Luke, or exit the scene altogether. Some NPCs only enter the scene after a specific action is performed. Again, there are exceptions to this rule, but they are quite rare.

Some NPCs may be picked up as a Quest Item. This is normally limited only to named NPCs appearing as part of a specific Mission, such as  C-3PO or  Han Solo. Conversely,  R2-D2 can be picked up on Dagobah in every Mission.

Both the visual look of an NPC and their dialog is determined by the Cell they're in, although Random Exchange cells pick a random NPC sprite and procedurally-generate their dialog. In a technical sense, most NPCs are completely interchangeable, as Random Exchange cells demonstrate; They have no unique identity.

## List of NPCs

The following lists include all 76 **NPC**s recorded so far in *YODA STORIES*.

*NOTES:*

* Most NPCs do not have a name, and are called by their race. However there are many humans and unidentified races, in which case unofficial names were made up in order to identify them. Those names are not canon, and are unique to this Wiki.
* The "Random Exchange?" column shows whether this NPC has been observed in Random Exchange cells.