Loot Overview

## Upgrading

Below are the ways to level loot. What is the best to use is a matter of opinion. From my experience it changes at different points in the game as you level and what you need to do changes. Hopefully there is enough information below to help you make good choices during your game.

 1 to 2
 2 to 3
 3 to 4
 4 to 5
 5 to 6
 6 to 7
 7 to 8
 1 to 8

### Using Ingots

This gets you the Forging experience from creating the ingots and they also give you increasingly more loot experience the better the ingot. This can end up using a lot of iron and mithril, but you can at least generate these in your Manor and don't have to go grinding for them. I use this method when there is no equipment worth making or reforging. The trick to not get yourself in a bad situation of not having enough of these when you need it. I wait until my resource level is full then make a few ingots to bring the levels down. When you have more ingot than you feel you will need for making equipment use them for upgrading loot. For example, when my Forge level increases enough to make better ingots. I feel it is better to use them for upgrading loot than to salvage them. You lose a lot of resources when you salvage them.

### Using Equipment

The number of resources, such as iron, you get from salvaging equipment is very minimal. I find it is better to use for leveling loot. The better quality/ color of the equipment the more loot experience it is worth. Every little bit helps.

 Green
 Blue
 Purple
 Gold

### Using Loot

When salvaging other loot that has been upgraded you will receive a 40% return (1000 + (XP put into it \* 0.4)). So only use loot that you are sure you will not use. This is why I am careful about using loot that is already leveled. Once you know you have other loot you will always use instead go ahead and use it to level one of those.

 2
 3
 4
 5
 6
 7
 8

## List of Loot

*Note:* This is a brand new Loot List from what used to be on this page. The old Loot list has been moved to another page. The reason for the new list is the information left way too much for interpretation as it included possibilities without and details. I did not think was very useful.

Since the below lists were adapted from the original list some of the information is questionable as to if it is the set value at that level or a random that level. If it has a "?" after it, it means I didn't know.

***If you make edits to the information in this new table please make sure to follow the below entry rules.***

* Use the Abbreviations listed in the game or those listed in the Benefits Abbreviations section under this list.
* When you first get a piece of Loot, if the game has "+??" listed for a level that is what should be entered into the column for that level. Do not add benefits you have gotten from leveling a piece of Loot into this table. This is because there is no way, unless you have access to the game code, to know those are the only possible results and what the chance of getting that benefit is. Uncertain or unquantifiable results are not helpful for decisions making. If you are interested in possible results for the random (+??) benefits, then please create an information page for the piece of loot and put it there. If you do so make sure to indicate it is a possible result.
* For Level 1: Put a “?” after the benefit, unless you have gotten enough of that Loot to know that is the only type of benefit it ever has for Level 1. This is because one some Loot it is random. Since it already shows a benefit type for Level 1 when you get it the only way to know if it is always the same or random is to get enough of them. If you see something has more than one, please change it to "+??" so we all know the benefit at this level is random.
* Multiple values in a column should be separated with a | ( space pipe space).

### Purchasable Loot

\*These are from Loot boxes that are purchased. This means you don't get to choose the Loot put have a chance to get one of the two loot he box.