Battle

**Battling** is the core mechanic of the game, as one would imagine. It follows a few sets of rules that one needs to know in order to emerge victorious.

## Turn Order

This game is a turn by turn battle style, meaning only one dragon attacks at a time and when all dragons are done attacking, it starts over on the next round. Dragons have a Speed stat, which is based solely on dragon level and not stars, and varies with each dragon. They will attack from highest speed stat to lowest speed stat.

## Various Attack Styles

Every dragon in this game has its own attack set, resulting in a lot of variety. This variety of attacks leads to a crucial need for proper placement when fighting a battle, as you want specific things to happen in order to win.

## Stats

There are plenty of stats that affect the battles in the game.

* *Attack*: This determines the base value used for damage calculations.
* *HP*: This determines how much damage a single dragon can take before dying. Can be regenerated by mercy dragons.
* *Armor*: This reduces incoming damage.
* *Speed*: This is what affects turn order, as specified above.
* *Ability Dmg*: This adds a multiplier to damage dealt when a dragon uses its charged ability. Also affects healing/shields given for mercy dragons that heal/shield when using their charged ability.
* *Accuracy* and *Block*: Those two stats work together as opposites. If a hit is blocked, the dragon that blocked only takes 50% of the attack's supposed damage.
* *Crit Rating* and *Crit Dmg*: The first one decides the chance for a hit to be critical (a blocked hit cannot be critical). The second one determines how much additional damage the critical hit does.
* *Armor Break*: This works together with *Armor* stat and determines what % of the enemy dragon's armor is ignored when dealing damage to them.
* *Control Immunity*: This determines how likely your dragon is to not be affected by a Control Effect.

## Control Effects

Specific Dragons have a chance to apply a control effect to the dragons they attack, resulting in them being unable to attack as they normally do.
These are the current effects and dragons that can give them:

* *Petrification*: This is a Earth Faction specific control effect that fully prevents the affected dragon from doing anything. It can be given by the following dragons:
	+ Kamath
	+ Elijah
	+ Carney

* *Freeze*: This is a Water Faction specific control effect that fully prevents the affected dragon from doing anything. It can be given by the following dragons:
	+ Flog
	+ Kali Lung
	+ Lion
	+ Darwin
	+ Viktor

* *Entwining*: This is a Wind Faction specific control effect that fully prevents the affected dragon from doing anything. It can be given by the following dragons:
	+ Iris
	+ Uranus
	+ Grover
	+ Daniel

* *Stun*: This is a control effect that fully prevents the affected dragon from doing anything. It can be given by the following dragons:
	+ Terra
	+ Bert
	+ Bi An (called imprisonment)

* *Silence*: This is a control effect that prevents the affected dragon from using a charged ability. It can be given by the following dragons:
	+ Harley
	+ Uranus
	+ Nicolas
	+ Erinis

* *Blind*: This is a Grison specific control effect that renders the affected dragon unable to attack unless it has a charged ability.

* *Taunt*: This is a Sebastian specific control effect that forces the affected dragon to attack Sebastian with a basic attack as long as it lasts.

* *Sleep*: This is a Toby specific control effect that fully prevents the affected dragon from doing anything. It will be removed if the affected dragon is attacked, and the attack that removes the effect will deal extra damage.

* *Confusion*: This is a Yazi specifc control effect which causes dragons to have a chance to hit their own teammates when attacking.

## Other Effects

* *Burn*: This is a Fire Faction specific effect that deals damage over time to the affected dragon. It can be given by the following dragons:
	+ Jett
	+ Garfield
	+ Blade
	+ Vulcan
	+ Sol

* *Marks*: This is a family of effects that have various consequences on the affected dragon. These are the following marks and the dragons that can give them:
	+ Carney's Mark: Causes Carney's attack stat to go up when hitting a marked enemy.
	+ Umbriel's Rune Mark: Causes Umbriel to attack marked enemies, and increases the damage of allies who hit a marked opponent.
	+ Lion's Mark: Causes Lion to deal extra damage to marked enemies (as well as frozen enemies).
	+ Neptune's Whirlpool Mark: Causes dragons that attack the marked enemies to heal.
	+ Viktor's Forst Seal: Reduces enemies block and freezes them when they reach a certain amount of stacks
	+ Harley's Mark: Causes Harley to counterattack dragons that hit him.
	+ Uranus's Entwining Seed: Causes target to have a chance to become Entwined when it uses an attack.
	+ Lilly's Flower Mark: Causes damage to enemies when they reach a certain amount of stacks.
	+ Bruce's Inviolability: Causes enemies who hit Bruce to have reduced attack.
	+ Bi An's Accusation and Guilty marks: Causes marked enemies to take more damage from Bi An when under Accusation mark, and causes marked enemies to deal less to Bi An, heal Bi An when hit, and get imprisoned (a stun variation).
	+ Ao Bing's Emperor's Seal: Causes target to take more damage when being hit by Torrent.
	+ Ying's Rival Mark: Changes the way Ying behaves, causing him to attack the rival, and receive less damage when rival is alive. Ascension item also provides buff on rival's death.
	+ Yazi's Rend: Causes damage to enemies when they reach a certain amount of stacks.

* *Fragile*: This is a Terra specific effect that causes the affected dragon to damage itself when using an attack (also removes the effect). It does not work on bosses.

* *Cursed Blizzard*: This is a Viktor skill that causes frozen enemies to be more vulnerable to crits when hit.

* *Nature's Blossom*: This is a Lilly skill that causes hit enemies to have decreased attack.

* *Tranquility*: This is a Nicolas skill that causes the target to receive more damage.

* *Hunter-Seeker*: This is a Shai-Sahra skill that causes the target to have reduced block and armor.

* *Heal Block*: This is a Greed specific effect that prevents the affected dragon from receiving healing. Cosmo's curse also has heal block as an included effect.

* *Curse of the Deep*: This is a Cosmo specific effect that greatly debuffs the opposing dragons when Cosmo dies. Also has *Heal Block* as an included effect.

There are also buffs in the game, which can greatly impact a battle's outcome.

* *Self Buffs*: This is a family of effects that allow a dragon to buff themselves under certain circumstances. These are the following self buffs and the dragons that can get them:
	+ Kamath's Crushed Limestone: Causes Kamath's armor stat to go up when losing HP.
	+ Heracles's Mars Spirit: Causes Heracles's attack stat to go up when double hitting.
	+ Sebastian's Strong Physique: Causes Sebastian's damage reduction stat to go up when losing HP.
	+ Elijah's Tyrant: Causes Elijah's crit rating to go up when losing HP.
	+ Terra's Pulsating Wrath: Causes Terra's attack stat to go up when losing HP.
	+ Envy's Silent Rage: Causes Envy's attack stat to go up every few rounds.
	+ Carney's Mark: Causes Carney's attack stat to go up when hitting a marked enemy.
	+ Umbriel's Endless Fury: Causes Umbriel to recover HP, Rage, and increases his Damage Reduction and Speed when going under 40% HP, once per battle.
	+ Shai-Sahra's Reverse Counter and Sandstorm Spirit Stone: Increase Shai's skill damage and life leech when losing HP or killing targets.
	+ Darwin's Frozen Fin: Causes Darwin's armor stat to go up when blocking a hit.
	+ Toby's Empathy: Causes Toby to put enemies that attack him to sleep when losing HP.
	+ Jane's Redemption: Causes Jane's healing effects to go up when losing HP.
	+ Phoenix's Under Fire: Causes Phoenix to revive once with added max HP and armor.
	+ Blade's Scorching Blade: Causes Blade's block stat to go up when being hit.
	+ Raenor's Flexible Armor and Shadow Pumpkin: Respectively cause Raenor to get increased Damage Reduction or Armor Break when hit several times in a turn.
	+ Bruce's Dormant Volcano: Cause Bruce to get increased Armor and Damage Reduction.
	+ Iris's Elegy of Wind: Causes Iris's crit rating to go up when being hit.
	+ Uranus's Hidden Tempest: Causes Uranus's attack and speed stats to go up when being hit.
	+ Grover's Endurance: Causes Grover's damage reduce and control immunity stats to go up when losing HP.
	+ Nicolas's Ode to Joy: Causes Nicolas's ability damage to increase for every controlled enemy.
	+ Erinis's Eternal Darkness: Causes Erinis's attack and block stats to go up when dragons die.
	+ Greed's Soul Eater: Causes Greed's ability damage stat to go up for every enemy dragon that dies.
	+ Margaret's Fury Scale: Causes Margaret's crit rating and crit damage stats to go up when being hit.
	+ Ao Bing's Wrath of the Dragon Prince: Causes Ao Bing to hit all dragons when being hit after using a charged ability.
	+ Ying's Rival mark: Gives several buffs to Ying.

* Edwards's Mending Waters: Causes all allied dragons' attack and damage reduce stats to go up when Edwards goes under 30% HP for the first time in a battle.
* Edwards's Blessing Orb: Causes allied dragons to get extra armor when healed by Edwards.

* Jane's Encircling Smoke: Causes your dragon that dealt the most damage in the previous round to be cleaned of all debuffs (including control effects), regenerate HP at the end of the round, and reduce incoming damage for the first hit.

* Liz's Anemoi Bless: Causes a random allied dragon's speed stat to go up when Liz is being hit.

* Lilly's Blessing of Vitality: Causes allied dragons to get extra armor when healed by Lilly
* Lilly's Stunning Beauty: Gives allies the Flower Whisperer effect, which causes them to apply Flower Mark to the enemies they hit.

## Offense vs Defense Win Conditions

Depending on which side of the battle you are, you must either win or not lose in order to get the victory.

The attacking side needs to eliminate all enemies before the end of round 15, whereas the defending side can either eliminate all or have at least one dragon survive until the end of round 15.