Qemirth

***Qemirth** (pronounced keh-mirth)* was ***the General of the Xilenthian Dragon Insurrection*** between ***Ocerd 890*** and ***Sapt 23rd, 908***, where after ***Sclür*** murdered him, the rest of ***the Xilenthian Dragon Insurrection***, and most of the inhabitants of ***the Blue Dragon City, Xilenth***. ***Xan*** decided to mess with him after all he had been through, and stole his ***Soul*** from ***Ø***, and reformed him as a dracolich, bounding his soul to ***the Horrifying Crypts***.

## ***In-Game Stats***

### ***Challenge Rating, AC, HP, Speed, Modifiers and Saving Throws***

* **Challenge:** 17 (18,000 XP)
* **Armor Class:** 19 (natural armor)
* **Hit Points:** 126-324 (18d12+108)
* **Speed:** 40ft., burrow 30ft., fly 80ft. (hover)

* **STR:** 25 (+7)
* **DEX:** 10 (+0)
* **CON:** 23 (+6)
* **INT:** 16 (+3)
* **WIS:** 15 (+2)
* **CHA:** 19 (+4)

* **Saving Throws:** **DEX** +6, **CON** +12, **WIS** +8, **CHA** +10
* **Skills:** Perception +14, Stealth +6

### ***Resistances, Immunities, Senses, and Languages***

* **Damage Resistances:** necrotic
* **Damage Immunities:** lightning, poison
* **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, poisoned

* **Senses:** passive Perception 24, blindsight 60ft., darkvision 120 ft.

* **Languages:** Draconic

### ***Traits***

* ***Legendary Resistance (3/Day)***. If ***Qemirth*** fails a saving throw, it can choose to succeed instead.
* ***Magic Resistance***. ***Qemirth*** has advantage on saving throws against spells and other magical effects.

### ***Actions***

* ***Multiattack:*** ***Qemirth*** can use his ***Frightful Presence***. He then makes three attacks: one with his bite and two with his claws.
* ***Bite*** *(Melee Weapon Attack)*: +12 to hit, reach 10 ft., one target. *Hit*: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.
* ***Claw*** *(Melee Weapon Attack)*: +12 to hit, reach 5 ft., one target. *Hit*: 14 (2d6 + 7) slashing damage.
* ***Tail*** *(Melee Weapon Attack*): +12 to hit, reach 15 ft., one target. *Hit*: 16 (2d8 + 7) bludgeoning damage.
* ***Frightful Presence:*** Each creature of ***Qemirth's*** choice that is within 120 feet of ***Qemirth*** and aware of it must succeed on a DC 18 **Wisdom** **Saving Throw** or become frightened for 1 minute. A creature can repeat the **Saving Throw** at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to ***Qemirth's*** ***Frightful Presence*** for the next 24 hours.
* ***Lightning Breath*** *(Recharge 5–6):* ***Qemirth*** exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 20 **Dexterity** **Saving Throw**, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

### ***Legendary Actions***

***Qemirth*** can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. ***Qemirth*** regains spent legendary actions at the start of his turn.

* ***Detect:*** ***Qemirth*** makes a Wisdom (Perception) check.
* ***Tail Attack:*** ***Qemirth*** makes a tail attack.
* ***Wing Attack*** *(Costs 2 Actions):* ***Qemirth*** beats his tattered wings. Each creature within 10 ft. of ***Qemirth*** must succeed on a DC 21 **Dexterity Saving Throw** or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. After beating his wings this way, ***Qemirth*** can fly up to half his flying speed.