Izuku Midoriya (Pre-Final Act)

* School Uniform
* Hero Costume
* Full Cowl
File:Deku School Uniform.png

> I have to work harder than anyone else to make it! I'll never catch up otherwise...!! I want to be like you...!! Like you. The strongest hero.
>
> Deku to All Might

* Alpha
* Beta
* Gamma
* Delta
File:Deku Alpha Costume.png

> A smiling... dependable... cool hero... That's what I wanna be! That's why I'm giving it everything! For everyone!
>
> Deku to Shoto

File:Deku Beta Costume.png

> I've got a lot to say to you, but... That'll have to come later...! Because it's like All Might said... Giving help that's not asked for... is what makes a **true** hero!
>
> Deku to Ingenium

File:Deku Gamma Costume.png

> I'll do my best! Whatever you say, All Might... I'll step up to the challenge! As long as you're by my side, I can do anything... That's how I feel, anyway!
>
> Deku to All Might

File:Deku Delta Costume.png

> Learning to control my heart. My origin. Thinking back and remembering all that... Made me feel like I could do just about anything.
>
> Deku

* 5% to 20%
* 100%
File:Deku Full Cowl 5-20%.png

> Heroes stake their lives! Turning talk into action is what we do!!
>
> Deku to Muscular

File:Deku Full Cowl 100%.png

> If I can't save one little girl right in front of me... Then how can I ever hope to be a hero who saves everyone?!
>
> Deku to Overhaul

## Summary

**Izuku Midoriya** (緑谷出久 *Midoriya Izuku*), also known as **Deku** (デク *Deku*), was one of the 20 percent of people on Earth to be born without a Quirk, a natural superpower that is a basic biological function in the modern society, earning him endless amounts of torment and bullying in school.

Even still, he dreamed of becoming an amazing hero like his lifelong idol All Might, the No. 1 Hero of his country. That impossible dream became a reality after a chance meeting with All Might, who granted Deku his Quirk. Now on his path to becoming the greatest hero, Deku battles nefarious villains, endless schoolwork, and his inner demons to become a worthy successor to the Symbol of Peace.

## Powers and Stats

**Name:** Izuku Midoriya, "Deku" (Hero Name)

**Origin:** My Hero Academia

**Gender:** Male

**Age:** 4 (First Appearance), 14 (Chapters 1-2), 15 (Chapters 3-70), 16 (Current)

**Classification:** Human, Hero-in-Training

**Powers and Abilities:**

* **Superhuman Physical Characteristics**
* **Skilled Hand-to-Hand Combatant (Created his own fighting technique called Shoot Style, which consists of maneuvering the body with quick and precise movements to deliver powerful kicks)**
* **Statistics Amplification (Can increase his strength, durability, agility, and speed with One For All)**
* **Acrobatics (Can perform complex acrobatics without losing his balance. Able to run up a wall)**
* **Air Manipulation (Can generate air pressure with his strikes. Can create tornadoes)**
* **Non-Physical Interaction (Comparable to All Might, who can physically interact with beings made out of pure energy)**
* **Power Bestowal (Can give One For All to other people)**
* **Supernatural Willpower (Can endure large amounts of pain while staying conscious and fighting)**
* **Awakened Power (By breaking his limiters, he is able to manifest power far beyond his normal capacity)**
* **Analytical Prediction** (Can predict the movements of opponents much faster than him. Has actively trained to improve his predictions)
* **Pseudo-Flight** (Can travel through the air using wind pressure)
* **Energy Manipulation** (Able to create and manipulate energy tendrils from his body using Blackwhip)
* **Multiple Selves** (Types 1 and 2. In his mind reside the vestiges of former One For All users)
* **Retrocognition** (With the vestiges, Deku can see into the past and find memories he didn't truly possess, such as the origins of One For All)
* **Enhanced Energy Manipulation** (He possesses a better control over his Blackwhip, being able to create multiple strands and use them in combat for increased mobility and capturing opponents)
* **Afterimage Creation** (Created several afterimages during his fight with Flect Turn)
* **Resistance** to **Mind Manipulation** (His strong will allowed him to overpower Shinso's Brainwash), **Power Absorption** (One For All cannot be stolen), and **Heat** (Can take the blazing heat of Dynamight's nitroglycerin-like explosions, which can incinerate clothes and reach temperatures of about 5,000 °C. Comparable to All Might, who is able to directly punch beings composed of superheated plasma)
* **Limited Resistance** to **Poison** (His mouthguard can be utilized a gas mask to protect him from inhaling toxic gases)
* **Levitation** (Can suspend his body in mid-air with Float)
* **Flight** (Can freely travel in the air by combining Float with Air Force)
* **Smoke Manipulation** (Can generate smoke using Smokescreen)
* **Enhanced Senses** (Managed to perceive Lady Nagant from over hundreds of meters away on a rainy night. Comparable to All Might's supernatural senses)
* **Kinetic Energy Manipulation** (With Fa Jin, he is able to build up kinetic energy for temporary storage and release)
* **Limited Entropy Manipulation**
* **Sub-atomic attack** and **Quantuum attack**
* **Space Manipulation**
* **Dimensional Travel**
* **Light Manipulation**
* **Limited Gravity Manipulation**
* **Limited Explosion Manipulation**
* **Cosmic Ray Manipulation**
* **Photons Manipulation**
* **Electromagnetic Field Manipulation**
* **Electromagnetic Waves Manipulation**
* **Force Field Creation**
* **Immortality**
* **Immortality Negation**
* **Reality Manipulation**
* **Accelerated Development**
* **Singularity Manipulation**
* **Quantuum Manipulation**

**Lifting Strength:** **Class 1** (Long before he finished his training, he managed to lift All Might, who weighed 255 kilograms. Able to move a truck to the peak of a garbage mountain. Could carry and swing a metal plate about 800 kilograms), **Class 25** with 5% (Slightly weaker than the strength of his 8%), **Class T** with 100% (As powerful as All Might, who can hold back this much weight) | **Class 5** (Considerably stronger than before. Comparable to Shinso, who can pull two metal pipes out of their joint), **Class 25** with 8% (Strong enough to lift a steel beam with one hand), **Class G** with 20% (As strong as his later 20%), **Class T** with 100% (Can push back the force of nearly a hundred billion tons) | **Class 10** (Stopped the fall of a metal beam, which can be this heavy), **Class M** with 10% (Pulled in several Villain Bots with a single arm), **higher** with 15% (Stronger than his 10%), **Class G** with 20% (Capable of grappling with Flect Turn, who could resist the pressure of millions of tons), **Class T** with 100%

**Striking Strength:** **Large Building Class**, **higher** with 5%, **Mountain Class+** with 100% | **Large Building Class**, **Large Building Class+** with 8%, **Town Class** with 20%, **Mountain Class+** with 100% | **Large Building Class**, **Small Town Class+** with 10%, **higher** with 15%, **Town Class** with 20%, **Mountain Class+** with 100%

**Durability:** **Large Building level** (Considerably more durable than Phantom Thief, as it was stated that his limbs would've exploded if he had managed to copy the full power of One For All, while Deku is able to use it without blowing his limbs off. Can take hits from a restrained Gran Torino, which can also hurt his 5%), **higher** with 5% (Could take Dynamight's strongest explosions. Survived being crushed between two steel pillars. Managed to survive a fall that left a large crater multiple meters wide on solid metal), **Mountain level+** with 100% (His arm was able to endure a power struggle against Muscular) | **Large Building level+** (He received attacks from Nine that were also able to harm Dynamight), **higher** with 8%, **Town level** with 20% (Far sturdier than his 10% and 15%), **Mountain level+** with 100% (Endured attacks from Full-Power Nine) | **Large Building level+** (His implacable training has significantly hardened his body), **Small Town level+** with 10% (As tough as Dynamight, who withstood his Howitzer Impact), **higher** with 15%, **Town level** with 20%, **Mountain level+** with 100%. At least **Large Mountain level** with Iron Soles (Made to be nearly impervious to even Deku's most powerful kick at Full Cowl 100%)

**Stamina:** Superhuman (He trains relentlessly, even doing exercises during lessons. Despite his timid demeanor, he also possesses an iron will and will continue to fight for as long as he needs to. At the start of his career, he was capable of thinking coherently with a broken arm and two shattered legs while falling at terminal velocities after obliterating an Executor Bot. Later on he was able to endure the agonizing pain of using the full force of One For All many times, when a single use of 100% is enough to break the bones in his arm, all while receiving a beating from Muscular. He regained his composure shortly after, being able to travel from the top of a small mountain to his camp and was still able to keep fighting until the crippling pain of his untreated wounds finally forced him to stop. He can battle with Pixie-Bob's Earth Beasts for eight hours straight) | Superhuman (Has proven to be able to use Full Cowl 100% for several minutes without outside help, and has shown to be capable of fully enduring the pain of his broken bones) | Superhuman (Can withstand having the power of his own strikes being reflected back at his limbs, tearing his muscles apart. Deku continued fighting despite several gaping holes being made in his body by laser beams)

**Range:** Standard Melee Range, up to Tens of Kilometers with One For All (Can produce wind pressure of varying range depending on the power output. Can destroy giant boulders with 5% and 8%, and his 10% and 15% are even stronger. Able to form huge blasts of air with 20%, and create even tornadoes. His 100% was able to disperse a storm with an enormous shock wave, as well as form a tornado several kilometers tall. As strong as All Might, whose strikes could alter the weather), Hundreds of Meters with Blackwhip (Covered part of a city block in tendrils. Can easily swing around a large bridge)

**Standard Equipment:** His Hero Costume, which the Support Department specially made to resist wear and provide support to his arms and legs, as well as protection to his face with a mouthguard. Gamma Costume features upgraded gloves that give additional reinforcement to his arms, along with Iron Soles adjuncted to his shoes that protect his feet and enhances his kicks with a doubled impact. Deku later requests the Air Force Gloves from Hatsume that help him focus wind pressure to utilize it as a concentrated air blast.

* **Optional Equipment:** The Full Gauntlet is a support item developed by Melissa Shield and given to Deku after she noticed he was limiting his output of One For All. The item grants him the ability to use three attacks at 100% without harming himself. Deku first tested the Full Gauntlet at 30% while fighting against the I-Island Security Bots. It was later destroyed at the climax of Deku and All Might's battle with Wolfram.

**Intelligence:** Gifted (Deku has proven to be exceptionally intelligent on many occasions. He has also shown to be a quick learner, which has helped him figure out most of One For All's mechanisms in a short period of time and work around its limitations. He has displayed keen observation and analysis skills, coming up with a plan to escape dozens of villains when he was trapped on a boat. It's usually his intelligence that has helped him more than his Quirk. Gran Torino even complimented his intelligence, saying that Deku is the kind of person who thinks before he acts. His grades are one of the highest in his entire class, showing that his constant training with One For All doesn't interfere with his studies. Deku also possesses a borderline encyclopedic knowledge of superheroes, villains, and the overall world he lives in, making him resourceful as a result. His time at U.A. High School has helped him develop his own signature Shoot Style, allowing him to fight on par against opponents with many years of experience) | Gifted (He has developed analytical abilities that allowed him to accurately predict the movements of people like Lemillion, who was capable of casually outpacing the majority of Class 1-A. He has also proven to be an exceptional strategist, having laid out an entire plan to lure in and capture a group of villains who, individually, were far stronger than Class 1-A, a plan that ended up succeeding) | Gifted (Developed extremely quick in order to keep up with Endeavor's training. He learned how to create multiple long-lasting Blackwhip strands in one week, when before he could barely hold even a single little Blackwhip strand together. Figured out the specifics of Flect Turn's Quirk easily and devised numerous forms to possibly get around it. Can deflect and easily avoid several homing arrows while carrying someone on his shoulder)

**Weaknesses:** Using 100% of One For All's power will break the bones of the limb it's used in. While Deku has proven to be able to push through the pain due to his monumental stamina, he can only endure the effects of 100% for a few minutes before collapsing. Blackwhip can become uncontrollable if he doesn't keep his emotions in check. One For All can potentially be stolen if the thief's will is stronger than the user's own will. While not harmful, operating at 20% of his power is painful enough to limit his movements a bit, making him predictable. He was only able to properly control Blackwhip in combat during his training with Endeavor.

**Notable Attacks/Techniques:**

* One For All
* One For All: Full Cowl
* One For All: Full Cowl - Shoot Style
* Blackwhip

**One For All:** Deku's Quirk grants him access to the accumulated energy of the eight bearers before him, giving him a large increase in power. Deku has proven to able to properly control certain percentages of One For All, utilizing it to increase his strength, durability, and speed. However, if Deku doesn't distribute One For All evenly throughout his body, his limbs can be severely injured by the force of his movements. In addition to the physical strength, One For All can pass on the Quirks of the previous bearers, and their power is greatly improved. Deku was able to manifest Blackwhip, and has the potential to awaken five more Quirks.

* **Detroit Smash:** A super move that Deku replicated from All Might after inheriting One For All. This attack is a simple strike focusing One For All's accumulated power into the fist. It was powerful enough to smash through every floor of a multi-story building and bust a hole in the roof, while generating such intense air pressure that it shifted debris on the top floor and destroyed several of its supporting pillars.
* **Delaware Smash:** Deku channels One For All at full strength on his fingers and flicks them to generate a large shock wave, with enough power to create a fissure in a lake capable of dragging dozens of villains towards its center, and making them unable to escape. It was later used against Shoto to break through his giant waves of ice during the Sports Festival.
	+ **Delaware Smash Air Force:** Deku uses his Air Force Gloves to fire a compressed air blast against his enemy. It has enough force to hurt and stun Gentle Criminal in mid-air, giving Deku an opening to catch up to him. This technique requires at least 20% of One For All's power to be used, and he can fire up to four wind blasts at once with one hand.
* **1,000,000% Delaware Detroit Smash:** The strongest smash in Deku's arsenal, which consists activating One For All at 100% during an adrenaline rush and then striking his opponent with a full-swing attack. When performing the super move, Deku uses a full-handed Delaware Smash, and then delivers a devastating Detroit Smash. At the climax of his fight against Muscular, Deku was able to overpower and launch him hard enough to create an enormous crater on the side of a mountain.

Detroit Smash.gifDetroit SmashDelaware Smash.gifDelaware SmashDelaware Smash Air Force.gifDelaware Smash Air Force1,000,000% Delaware Detroit Smash.gif1,000,000% Delaware Detroit Smash

**One For All: Full Cowl:** This technique allows him to wield up to 20% (initially 5%, which was then upgraded to 8%, and later to 10% and 15%) of One For All across his whole body, letting the energy flow through him instead of concentrating it in a one place. Full Cowl grants him enhanced strength, durability, mobility, and speed. It also prevents him from destroying his limbs whenever he uses this Quirk. In extreme situations, he can use Full Cowl up to 100% at the cost of severe damage to his body.

* **One For All: Full Cowl - 5%:** Deku's first state of Full Cowl, developed with the help of Gran Torino. This power-up grants Deku enhanced superhuman strength, as well as a higher level of mobility that allows him to jump between buildings with ease. With this small percentage, Deku can break through steel walls and dodge even bullets.
* **One For All: Full Cowl - 8%:** A level of One For All greater than 5%. This increase in all his stats allowed Deku to surpass Dynamight's power and speed during their second battle. This boost in strength already makes Deku one of the strongest students in his school.
* **One For All: Full Cowl - 10-15%:** At the time of his Hero Work-Studies in the Endeavor Agency, Deku manages to rise his normal limit of One For All from 8% to 10%, and up to 15%, far improving his physical capabilities to new heights, with him now being able to properly control Blackwhip, and using it in conjunction with his Air Force to defeat any kind of villains.
* **One For All: Full Cowl - 20%:** First used against Overhaul, Deku surpasses his limits at the time and uses 20% of One For All's power, distributing it across his body and giving him a significant boost in strength, enough to be able to generate strong shock waves with his attacks. As time went on, Deku was increasingly capable of using 20% without needing to strain his body too much.
* **One For All: Full Cowl - 100%:** Deku activates One For All to its fullest extent through his body, granting him a tremendous boost in strength and speed, reaching All Might-like levels of power and allowing him to beat up Overhaul in his final form. He was able to use this power in his fights against Nine and Flect Turn without needing the help of Eri's Rewind Quirk.

Full Cowl - 5-20%.gifOne For All: Full Cowl - 5% to 20%Full Cowl - 100%.gifOne For All: Full Cowl - 100%100% Consecutive Smashes.gifFull Cowl - 100% Consecutive Smashes100% Smash.gifFull Cowl - 100% Smash

**One For All: Full Cowl - Shoot Style:** A variation of Full Cowl that Deku developed to solve the issues caused by his increasingly damaged arms. He channels the power of One For All primarily into his legs and lower torso, allowing him to use their natural greater strength to enhance his firepower. Shoot Style consists of maneuvering the body with fast and precise movements to deliver mighty kicks, making Deku an incredibly mobile and agile combatant.

* **Manchester Smash:** Deku leaps into the air and flips around using the ceiling to bring down an axe kick upon his opponent. Although Overhaul managed to dodge it, it broke the ground thoroughly enough that Overhaul wasn't able to completely retaliate using his Quirk.
* **St. Louis Smash:** Deku propels himself from the ground, before swinging around his body to perform a roundhouse kick to his opponent's face. He first used this move to incapacitate Gentle Criminal, who had been empowered by La Brava's Quirk to match Deku's Full Cowl.
* **United States of World Smash:** Deku uses 100% of One For All's power and delivers a powerful head-on kick to his opponent. This move was used to defeat Flect Turn.

Full Cowl - Shoot Style.gifOne For All: Full Cowl - Shoot StyleManchester Smash.gifManchester SmashSt. Louis Smash.gifSt. Louis SmashUnited States of World Smash.gifUnited States of World Smash

**Blackwhip:** This Quirk gives Deku the ability to create tendrils of dark energy from his body and control them at will. This Quirk has grown substantially more powerful since its original user's time due to the stockpiling energy of One For All. Deku can use it to capture enemies and improve his maneuverability by grabbing onto objects and swinging across the air with ease. Blackwhip originally belonged to the fifth successor of One For All, Daigoro Banjo.

Blackwhip.gifBlackwhipBlackwhip Application.gifDeku uses Blackwhip to dodge Beros' arrows