Equipment

## Armor

Offering defensive and offensive benefits, found as loot or crafted in workbenches, Armor should be an essential part of your survival kit.

Head, Body, Gloves, and Boots are craftable in Leather, Bone, Iron and Copper varieties.

* Leather Armor, Copper Armor and Rings can only be looted
* Gasmasks can be crafted in the Mechanical Equipment Workbench after unlocking "Blacksmith" in the Research Table

Armors come with base stats and coils based on material; extra benefits are randomized, quantity increasing with rarity, and can come with up to 6 empty coil sockets.

**Leather** and **Bone** can be upgraded in the Equipment Workbench.

**Iron** and **Copper** Can be upgraded in the Mechanical Equipment Workbench.

## Weapons

Looted, crafted and upgradeable, close and long range weapons should round out your kit at all times.

(placeholder) - (close-range/long-range/thrown) - (research/materials/workbenches)

### Throwable Weapons

All except for the Molotovs and Dynamite are retrievable after being thrown:

### Weapon Mods

Lootable in these containers:

Attached to weapons in the "Handmade" inventory tab:

(missing Thorn Handle - Stability +50%)

See below Table for Weapon/Mod compatibilities.

## Equipment Upgrades

Most equipment can be upgraded to improve its stats, you just need to have the right materials and use the right workbench.

Upgrading is limited to the item's rarity and "Blacksmith" research level learned.

* Common maxes out at +3
* Superior maxes out at +6
* Rare maxes out at +10

### Armor and Inventory

**Armors** upgrade with the same materials as the **Inventory Bags**, boosting defense and reducing weight. Inventory Bags are upgraded at the Equipment Workbench.

### Melee Weapons

Melee weapons upgrade using most of the land-based animals in the game, with exception to the flightless birds.

### Ranged Weapons

Ranged Weapons upgrade using bird materials.

## Tools and Other Equipment

> Tools can be useful - and some double as Weapons in a panicked moment. Some are more useful on certain objects.
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### Inventory Bags

* Not a tool, not armor, and not to be overlooked; the Ammo, Food, and Materials Bags control how much of each type of item you can stack.

### Knife

* Primarily used for cutting down Bushes. Crafted in "Handmade." Required Materials: (1 Scrap Iron)

### Woodcutter's Axe

* Primarily used for cutting down Trees, slower on other materials. Crafted in "Handmade." Required Materials: (1 Scrap Iron, 1 Small Rock, 1 Branch)
* Compatible Mods: Chain Handle, Knuckle Handle, and Clamp.

### Pickaxe

* Primarily used for breaking for breaking rocks and ores, slower on other materials. Crafted in "Handmade." Required Materials: (1 Scrap Iron, 1 Small Rock, 1 Branch)
* Compatible Mods: Chain Handle, Knuckle Handle, and Clamp.

### Claw Hammer

* The Basic Building Tool, you can use it for deconstructing or upgrading player built objects. Crafted in "Handmade." Required Materials: (1 Scrap Iron, 1 Small Rock, 1 Branch, 1 Vine)

### Fishing Rod

* Used in tandem with Paste Bait to catch fish from bodies of water. Crafted in "Handmade." Required Materials: (1 Scrap Iron, 2 Rope, 1 Branch)

### Wrench

* Introduced in 2.2.x, the Wrench is a more Advanced Building Tool that has taken over some of what the Claw Hammer used to do. It can be utilized to break down broken vehicles, appliances, and player built objects. Crafted in Mechanical Equipment Workbench. Required Materials: (1 Iron Ingot, 1 Rubber)

### Wire Connector

* Used in tandem with Electric Wires to connect powered structures. Crafted in Mechanical Equipment Workbench. Required Materials: (1 Plug, 1 Rubber. 1 Copper Wire)

### Chainsaw

* Gas Powered upgrade to the Woodcutter's Axe. Looted from Equipment lockers.

### Jackhammer

* Gas Powered upgrade to the Pickaxe. Looted from Equipment lockers.