Fleet Maneuvers

Version

This article has been verified for the current PC version (3.10) of the game.

Event chains

Events

Empire event chains

Habitable Worlds Survey

Comet Sighted

**Fleet Maneuvers**

Horizon Signal

Mass Extinction Through the Ages

Radical Cult

Sublight Exploration Probes

Wanderlust: Rogue Scientist

The Hunt for the Hyacinth

 Fountain of Youth

 Genetic Crossroads

 On the Shoulders of Giants

 Homesick

 The Cost of Freedom

 The Fear of the Dark

 The Guest

Anomaly event chains

Drifting Battlefield

Gas Giant Signal

Impossible Organism

Limbo

Orbital Speed Demon

Shrines to the Old Gods

The Ransomeers

 42 Years and 3 Days

 Lost Amoeba

Colony event chains

A New Species

Abandoned Terraforming Equipment

Ancient Drones

Dancing Plague

Feral Overload

Hidden Vault

Impossible Corrie

Metallic Puddles

Mharin Kharin

Migrating Forests

Mushroom Picking

Myrmeku Activity

Nemma World

Rise of the Manifesti

Subterranean Civilization

The Doorway

Underground Vault

Unexpected Mineral Seams

Primitive civilization event chains

Anti-Alien Task Force

Missing Scientist

Rogue Agent

Shuttle Crash

 Propulsion Proponent Proclamation

Fleet Maneuvers is a Mid-Game event chain that can trigger if the empire is bordering another empire. It can only happen once per game.

### Fleet Maneuvers

*Commander [commander name] has drawn up plans for a major fleet exercise that will involve a substantial portion of our navy. The location [he or she] has chosen for these maneuvers is the [system name] system, which is close to the border of the [neighbor empire].

The [neighbor main species plural] may see this as a major provocation, but if we cancel the exercise our military will consider it a sign of weakness. After all, [system name] lies within our space - the [neighbor empire] has no right to tell us what we can or cannot do in our own backyard.*

* At least 8000 Fleet Power
* At least one commander
* Not  Gestalt Consciousness
* Borders an empire that is not **Friendly** or **Protective**
* Both empires are independent
* Both empires are not at war

**Carry out the maneuvers as planned.*** Issue Special Project: Conduct Fleet Maneuvers

**Cancel the exercise.*** **Canceled Fleet Maneuvers** modifier added for 60 months, giving the following effects:
	+ **−5%** Monthly Unity
	+ **−5%** Ship Fire Rate

Fleet Maneuvers: Collisions

*The complex maneuvers devised by Commander [commander name] have resulted in several minor collisions during the naval drills currently being held in the [system name] system. Crew casualties were minimal and none of the involved ships suffered critical damage, but they will require some yard work upon the conclusion of the exercise.*

* 33% chance

* 6 ships lose some Hull Points

Fleet Maneuvers: Public Interest

*The ongoing naval drills in the [system name] system have attracted considerable media attention on [capital name] and the colonies. Unclassified holo recordings showing some of the more dramatic maneuvers have made the public enamored with the valiant defenders of the [empire name] serving in the fleet. Volunteers are flocking to our naval recruitment stations!*

* 33% chance

**This should reduce costs.*** **Fleet Recruitment Drive** modifier added for 60 months, giving the following effects:
	+ **+20%** Ship Build Speed
	+ **−20%** Ship Upkeep

Fleet Maneuvers: Promising Officer

*Captain [random name] of the [ship name] has shown a great deal of promise during the ongoing fleet exercises in the [system name] system. The young officer has displayed initiative along with considerable leadership abilities, and the Admiralty has seen fit to immediately promote [him or her] to flag rank.*

* 33% chance

* Gain a level 2 commander with two random traits

Maneuvers Concluded

*The fleet maneuvers conducted by the [fleet name] in the [system name] system have been concluded. Commander [fleet commander name] reports that we have learned much from this exercise, in large part due to its immense scale. Despite any potential diplomatic repercussions, the military benefits, at least, have been substantial.*

**A job well done.*** **Fleet Maneuvers** modifier added for 120 months, giving the following effects:  **+10%** Ship Fire Rate

Fleet Maneuvers Canceled

*The plans to hold a major fleet exercise have been canceled. Continuous delays in moving the allocated forces into position means that to proceed now would seriously impair the readiness level of the entire fleet.*