Heirloom

## Heirlooms

**Heirlooms** give bonus stats to the 6 main attributes (**STR**, **VIT**, **DEX**, **WIL**, **PER**, **AGI**)

**Bonus stats** allow you to change **classes** faster, with the right heirlooms, it is possible to have a **Tier 3** **Class** at level 1. Similar to mercenaries, Heirlooms can **gain experience and** **level up**, the higher the level of the heirloom, the higher the stat bonus.

Ex. **A level 10** heirloom gives 4 **DEX** and 6 **STR**, when leveled up to level 20, it will give **9 DEX and 11 STR**

Because **Class Growth** affect mercenary **stat growth**, the earlier you can change a unit to **Tier 3**, the stronger the unit will become.

- Example: **Novice Ride**r gives an additional **C STR,** **D Dex**, and **D VIT** growth alongside a unit's default stat growth, whereas **Royal Cavalry** gives additional **S** growth.

## Basics

To access and create heirlooms, you need **Soul Crystal.** To make an heirloom with 10 max levels, you’ll have to spend **1 Soul Crystal,** **2** more for a level 20, and **5** more for level 30. Only **BLUE** **weapons** and **armor** can be made into heirlooms.

To create an **Heirloom**, you must go into your castle page -> "**House**" -> "**Lineage**" -> then press the "**plus button**" (shown below)

Only blue colored **equipment** can me made into heirlooms. Once an equipment is made into a **heirloom**, the borders will turn purple. To equip a **heirloom** to a unit, that unit must belong to the house that owns the **heirloom**.

Click the **Heirloom** from the **Lineage** screen, then click "**Transfer**" to give it to the unit you want to hold the **heirloom**.

## Heirloom Levels

To increase the max level of the **heirloom**, click the "**Breakthrough**" button from the lineage screen and spend **soul crystals**. Every fight you participate in with the character holding the heirloom gives the heirloom a little bit of **XP**, shown by the green bar. Once the green bar is filled, the **heirloom** will level up and gain one **bonus stat**.

The bonus stats gained are determined by the greatest combined potentials between **Class** and character potentials (working theory). Letter grades portray a range of growth rather than a set amount. For Example: The S strength growth of **Claymore Warrior** is actually more than the S strength Growth of **Blademaster** despite them both being S. There are also unstated growths (working theory) that will effect heirloom as well. Example: **Blademaster** only states **Strength** and **Agility** growths but actually also has a **Dexterity** growth. (see full theory on **Class Guide** tab)

Ex: If your **heirloom** is a spear, this means both **Royal Cavalry** and **Armored Sergeant** can use it. If the unit is **Royal Cavalry**, then your spear heirloom will gain bonus **STR** and **DEX** stats, because **Royal Cavalry**'s main stats are **STR** and **DEX**. If the unit is **Armored Sergeant**, then your spear heirloom will gain bonus **STR** and **VIT** stats, because **Armored Sergeants** main stats are **STR** and **VIT**. (Shown below with 2 of the same type of spear)

## Guide to Heirloom

### **Heirloom Stat Calculator Link**

Credits and a Big Thanks to our Community Member, **GH#9039**, who provided the information regarding heirlooms.

## What Heirlooms Should I Make?

Keep in mind the answer to this question is very subjective based on your **personal preferences and class choices.** What are our goals when making an **Heirloom**?

1. Use the bonus stats from Heirloom to reach a **Tier 3** class at lowest possible level (lv 1 in some cases if your heirlooms/traits are good enough). This means we want to heirloom equipment that is usable by a tier 1 class
2. Be able to upgrade your **Weapon** and **Armor** in the **Blacksmith** past **+3** up to **+10 Temper**

While versatility is nice you still want to focus on the 2 goals. Choosing versatility will likely result in having heirlooms that are not strong or do not have suitable bonus stats for a Class. Always heirloom the **strongest weapon/armor** of its class so as to not waste materials remaking a better one later.