Bioshock Chapter Concept

Welcome to Dead by Daylight, Fan Concept #11. With dreams come failure, however, if anyone rises above the challenges of man their dreams can become true. A man had a dreams of a perfect city, free from the liberties of society. A place where their are no gods or kings. Only Man.

**Concept #11: Bioshock**

Deep below the Atlantic ocean, Andrew Ryan was decided to build the perfect city, and a perfect society. Free from anyone's jurisdictions where anyone can be anyone, yet with the induction of ADAM into the mixture, and its ability to change genetics, **Rapture** slowly fell.

Within Rapture, Dr. Tenenbaum's creation's known as Little Sisters roam, in order to collect ADAM from any possible carcass found along Rapture. However, every creature in Rapture wants ADAM, and how defenseless a Little Sister is, they can be easily killed. So in order for their survival, they need a **Guardian**, thus culminated in one of the most feared monsters in all of Rapture, The Big Daddy.

# New Killer: The Guardian

## The Guardian

### DLC

Bioshock

The Guardian is a Defensive Killer, keeping the Little Sisters around it safe and entering an enraged state if one was to be disturbed.

Its personal perks Hex: Brainwash, Overprotective, and Who's in Control denies survivors overwhelming need to heal other by having them hear your terror radius, instantly down survivors who get in the way of you and the obsession, and reduces its terror radius when survivors pair up to repair generators.

## Power: Serve and Protect

*Every Little Sister is vulnerable to possible danger, so any attempt to approach them is met with extreme aggression.*

### Little Sisters

Around the map **4 Little Sisters** spawn and will patrol around the map. If a **Little Sister** spots a survivor, they have their *aura* revealed to both **The Guardian** and the survivor they are looking at. If a survivor fails to break line of sight with the **Little Sister** (4 seconds), The **Little Sister** enters a *panicked state* and *runs away*. After running for a few seconds (3 seconds), the Little Sister will start to cry and have their aura revealed to **The Guardian**. Survivors can track the Little Sister by their cries (16 meters). Survivors can comfort the Little Sister and get her to stop crying(5 seconds). When next to a crying Little Sister, The Guardian can comfort them (1 second) and gain a charge of Enragement.

### Special Ability: Enragement

When the power gauge is fully charged, Interacting with another crying Little Sister or Pressing the *Power Button* will cause the Guardian to enter an *Enraged State*. While in an *Enraged State*, the Guardian moves faster (3%) and Holding the Attack button (2 seconds) will cause the Guardian to do a *Bull Charge* forward (16 Meters) (7.2 m/s) with its drill arm active, damaging any survivor in its path. **The Guardian** can exit a Bull Charge by pressing the Power Button Again. While *Enraged*, if a survivor was to *panic* a **Little Sister**, they become revealed by *Killer Instinct* for a while (15 seconds).

## Personal Perks

### Hex: Brainwash

Even the most cherished memories people hold can be just falsehoods.

When a survivor completes a *Heal Action* on another survivor, a random Dull Totem activates for **30/35/40 seconds**.

While Hex: Brainwash is active, the Survivor who completed the heal action will hear your *Terror Radius* when near *24 meters* of any Survivor. After the duration ends, Hex: Brainwash reverts back to a dull totem.

*“Would You Kindly”*

### Overprotective

You keep those who you are designated to you close. And if anyone touches them, their blood will be displayed on the walls.

If any survivor takes a protection hit for the **Obsession**, they will be put instantly into the *dying state*. When a survivor is put into the *dying state* this way, **Overprotective** enters a **60/55/50 second cooldown**.

### Who’s in Control

Everyone isn’t in control of their actions, it's a simple rule that you’ve learned at the heart of the sea.

When you damage a generator, Who’s in control activates.

While Who’s in Control is active, any generator you damage becomes *compromised*, revealing its aura in yellow. Damaging another generator while a *compromised* generator is active, the effect transfers to that generator.

When a compromised generator is worked on, you lose **9 meters** of your *Terror Radius*, you lose an additional **2/3/4 meters** when an additional survivor works on the same compromised generator. The effects stack with how many survivors are working on the compromised generator.

*“A man chooses, a slave obeys.” - Andrew Ryan*

## Mori

The Guardian stands over the survivor, the survivor places their hand in the way of the Drill for the Guardian to drill into their hand. As this is happening, a Little Sister approaches and waves at the survivor before stabbing them in the eye with an ADAM extractor. The survivor yells in agony as the Guardian stops drilling their hand and then impales them in the gut and revs up the drill while its inside the survivors gut, tearing their insides apart. The Guardian then lifts the drill as well as the survivors lifeless husk off the ground and tosses the survivor aside as the Guardian then pats the head of the Little Sister as she runs off.

# Achievements

### Gentle Giant

Comport a total of 45 Panicked Little Sisters as The Guardian in Public Matches.

### Rise, Rapture, Rise

Repair the Generator in Andrew Ryan's Office on Rapture and live to tell the tale.

### Adept Guardian

Achieve a *Merciless Victory* with The Guardian using only his Unique Perks: Hex: Brainwash, Overprotective & Who's in Control.