Level 2

## **Level 2 "The Highschool"**

***➤ [Extremely Hazardous]***

***➤ [Unsecure]***

***➤ [Dense Entity Count]***

### Level 2 is the 3rd level of the Backrooms.

**Level 2** is a maze of seemingly endless hallways with brown brick walls and white trim at the top, making it appear like an average high-school. The hallways are dimly lit and can be quite confusing to navigate, with many branching paths that can lead the wanderer in circles. The only way to progress to the next level is through the use of dark blue doors that are found scattered throughout the level. The doors are usually marked with an "exit" sign, however, this is not always the case and can sometimes lead to dead ends or trap rooms, on occasion these doors will lead to stairways and classrooms.

The dark blue doors are not always easy to locate and may require the wanderer to explore different paths, backtrack, and sometimes solve puzzles to find them. Some of the doors are hidden or disguised, and the wanderer may need to look for clues or hidden switches to reveal them. The puzzles can range from simple riddles to more challenging spatial puzzles. This level is a test of the wanderer's patience, navigation skills, and puzzle-solving abilities. The wanderer must be alert, resourceful, and cautious at all times, as one wrong step can lead to a dead end or a trap.

## Entities

The entities currently present on **Level 2** include, but are not limited to: **Gravity Fluctuators**, **Shimmers**, and **Whisperers**.

**Shimmers** are most commonly seen in the dimly lit hallways of **Level 2**, wanderers have noted that they move in a pattern that is in a similar fashion to students within a Highschool; moving from class-to-class, always clipping through doors instead of opening them.

**Gravity Fluctuators** are known to be very aggressive within **Level 2**. They use their gravitational abilities to fling wanderers around and slam them against the walls. Many casualties have occurred due to a massive increase in the aggressive **Gravity Fluctuator** population on **Level** **2**.

**Whisperers** are very hostile on this level. Do not attempt to fight or interact with any **Whisperers** as they are known to be generally hostile entities that hunt prey as sport. If you see any indications of a **Whisperer** being present, leave the area immediately.

## Colonies and Outposts

Due to the infestation of entities on this level, it is currently unknown whether there are colonies or outposts present on **Level 2**.

## Entrances and Exits

It is known that you can easily enter **Level 2** by entering a room labeled "EMERGENCY ROOM" within **Level 1**. It is also possible to enter **Level 2** by entering a blue door in **Level Fun**. Many wanderers claim that they have been able to enter **Level 2** by clipping through an orange table in **Level 3**, but this is not confirmed.

There is currently only two known ways to exit **Level 2**, either by chance through a blue exit door, or consistently through a vent in a classroom labeled "Large Housing." The blue exit door will immediately greet the wanderer with sight of **Level 3**, the vent will almost always lead the wanderer to **Level 20**.

*This is an original level written by: **CloudDealer***