Orion Adaptive Exoskeleton

The **Orion Adaptive Exoskeleton**, as it name suggests, is a highly-advanced exoskeleton designed and crafted by Saul Collins in the days leading up to Elijah Kade's kidnapping due to his growing suspicions of Lina Fournier and a possible attack by Arsenic.

## History

### Orion Adaptive Wire Prototype

Leading up to Elijah Kade's kidnapping, Saul began to suspect that Arsenic was targeting him and Lina Fournier, though he had no idea of her true motives. Fearing confrontation, he began to frantically work on countermeasures to handle the metalmancer. Eventually, he thought up the initial concept of the Orion Adaptive Wires Prototype, which he promptly crafted with his new funds and mounted onto his Lab Coat 3001. In this stage, the wires had a response time of approximately 3ms, and could already create large and sturdy constructs. Yet, they lacked any additional functionality, besides being able to send short and controlled discharges to interface with machinery, as shown when Saul infiltrated the Collins Foundation a second time after Lina went missing.

### Orion Adaptive Skeleton X-1

On November 13th, 2020, Saul finished the construction of the finalized exo-skeleton that he had begun working on the days prior. This new iteration of the Orion Wires included brand new reinforced carbon-carbon plates that, on command, would be capable of forming up into an armor. With an added array of new gadgets, faster response and armor plating, the Orion Adaptive Exoskeleton proved to be even more remarkable than its prototype. The finalized armor was also separated from Saul's lab coat, and instead built as a back-brace-like device that would adhere to the user's back through a vacuum mechanism.

## Capabilities

### Orion Adaptive Wires Prototype

An upgrade built on top of the Lab Coat 3001, the Orion Adaptive Prosthesis Prototype consists of a spinal attachment in the interior of the coat that connects to the user thanks to a microchip located at the top, on the inside of the coat’s collar. This chip grants the user control of the plethora of wires hidden within the trapezium plates on the coat.

**Thermal Resistance:** Thanks to the synthetic fabric used in the coat, it is nearly impervious to flames whilst also keeping the user warm in cold temperatures, making it effective for either extreme temperature.

**Electricity Resistance:** Due to the insulated materials used in the coat, it keeps the user protected from electrical discharges.

**Enhanced Durability:** With the help of a thin layer of graphene woven inside the insulated fabric, the coat offers near-immunity to piercing and slicing, as well as lesser protection from blunt trauma.

**Wire Manipulation:** The user, thanks to the microchip planted at the collar of the coat, is capable of telekinetically manipulating the wires hidden underneath a pair of plaques positioned in the trapezium region.

* **Wire Constructs:** By coiling the wires around one another and commanding them into a shape, the user can create structures out of these wires, even extra appendages.
* **Electric Discharge:** The wires are capable of unleashing faint and precise electrical discharges through the tips.
	+ **Nerve Disruption:** Through electrical discharges, the wires are capable of shutting down or paralyzing a living target’s nerves or their entire nervous system if the back of the neck is hit.
	+ **Computer Interaction:** Through electrical discharges, the wires are capable of interacting with a computer’s hardware, and its software by extension.

### Orion Adaptive Exoskeleton

A further upgrade from the Orion Adaptive Wire Prototype. This is a full-fledged exoskeleton made out of segmented Carbon-Carbon Composite plates and Saul’s orion wires. This upgraded and finalized version sees the use of more, and longer cables for bigger constructs and longer reach. The response time of the wires has also been shortened to under 1ms

**Wire Manipulation:** The user, thanks to the microchip planted at the back of the neck, is capable of telekinetically manipulating the wires hidden underneath the coat.

* **Wire Constructs:** By coiling the wires around one another and commanding them into a shape, the user can create structures out of these wires, even extra appendages.
* **Infection / Motor-Skill Manipulation:** The wires may pierce into a living target’s body and slither deep inside to then be used like puppet strings.
* **Electric Discharge:** The wires are capable of unleashing faint and precise electrical discharges through the tips.
	+ **Nerve Disruption:** Through electrical discharges, the wires are capable of shutting down or paralyzing a living target’s nerves or their entire nervous system if the back of the neck is hit. Saul at one point used this to disable Arsenic's ferrokinetic abilities by striking a nerve in the back of her neck.
		- **Pain Inducement:** An alternative to disrupting the nerves of an opponent, the wires may discharge faint electric shocks into a living target’s nerves to induce pain.
	+ **Computer Interaction:** Through electrical discharges, the wires are capable of interacting with a computer’s hardware, and its software by extension.
* **Danger Intuition:** Thanks to the upgrades done to the wires, a user is now capable of receiving sensory feedback from them, and even be warned of impending danger, so long as the wires are deployed and floating freely.

**Thermal Resistance:** Thanks to the carbon-carbon composite used in the shell of the armor, it is capable of withstanding temperatures of up to 2000ºC.

**High-Tech Exoskeleton:** Hidden underneath the insulated lab coat are segmented pieces of a highly advanced exoskeleton which possesses a multitude of different gadgets in it.

* **Mechanical Morphing:** Thanks to the design of the armor, it may be morphed on command by segmenting the plates and unravelling the wires to create new constructs, suit up, or suit down.
* **Enhanced Condition:** Thanks to the material of the shell and the wires coiled around the body, the user is granted enhanced strength and durability.
* **Concussive Blasts:** A gadget located at the knuckles capable of adding an extra punch to an attack with a concussive blast.
* **Heads-Up Display:** The armor has an integrated Heads-Up Display in the helmet, allowing Saul to acquire vital information with thorough scans.
* **Laser Beam Emission:** Located at the front of the forearm, just before the wrist, the gadget allows the user to shoot out a concentrated laser beam, capable of melting through metal within an instant.