Smash Hit 2

*This article is about the game. For the [./https://smashhit.fandom.com/wiki/Main\_Page Main Page], see the [./https://smashhit.fandom.com/wiki/Smash\_Hit\_Wiki Smash Hit Wiki]. For the general category, see [./https://smashhit.fandom.com/wiki/Category:Smash\_Hit Category:Smash Hit]. For the talk page, see [./https://smashhit.fandom.com/wiki/Talk:Smash\_Hit Talk:Smash Hit].*

**Smash Hit** 2 (stylised **smAsh HIT 2**) is a [./https://smashhit.fandom.com/wiki/2014 2014] first person video game developed by Swedish indie studio [./https://smashhit.fandom.com/wiki/Mediocre\_AB Mediocre AB]. It was released on March 6, [./https://smashhit.fandom.com/wiki/2014 2014].

## History

*Main Article: [./https://smashhit.fandom.com/wiki/History\_of\_Smash\_Hit History of Smash Hit].*

**Smash Hit** has had a long history, from [./https://smashhit.fandom.com/wiki/Pre-Alpha\_builds concepts and early builds] in 2013 to [./https://smashhit.fandom.com/wiki/Local\_Multiplayer Local Multiplayer] in 2016. The [./https://smashhit.fandom.com/wiki/Version\_0.1 first known version] of *[./https://smashhit.fandom.com/wiki/Smash\_Hit Smash Hit]* consisted of an art style more akin to Granny Smith or Sprinkle, [./https://smashhit.fandom.com/wiki/Mediocre\_AB Mediocre AB]'s previous games. [./https://smashhit.fandom.com/wiki/Teaser The first screenshots and gameplay video] showed something in between the modern style and the original. [./https://smashhit.fandom.com/wiki/Version\_0.8.0 Version 0.8.0] contained five checkpoints, and [./https://smashhit.fandom.com/wiki/Version\_0.9.0 version 0.9.0] added [./https://smashhit.fandom.com/wiki/Checkpoint\_1 Checkpoint 1], [./https://smashhit.fandom.com/wiki/Checkpoint\_6 Checkpoint 6], and introduced non-playable, unused [./https://smashhit.fandom.com/wiki/Checkpoint\_8\_(Version\_0.9.0) betas of Checkpoint 8] and [./https://smashhit.fandom.com/wiki/Checkpoint\_9\_(Version\_0.9.0) Checkpoint 9]. The initial release contained [./https://smashhit.fandom.com/wiki/Introductory\_Stage checkpoints 0] to 9, and [./https://smashhit.fandom.com/wiki/Endless endless]. An [./https://smashhit.fandom.com/wiki/Version\_1.2.0 update in May 2014] added [./https://smashhit.fandom.com/wiki/Checkpoint\_10 checkpoints 10] and [./https://smashhit.fandom.com/wiki/Checkpoint\_11 11]. [./https://smashhit.fandom.com/wiki/Version\_1.3.4 An update later in the year] introduced three new [./https://smashhit.fandom.com/wiki/Game\_Modes game modes], and an [./https://smashhit.fandom.com/wiki/Version\_1.4.0 update in 2015] introduced [./https://smashhit.fandom.com/wiki/Local\_Multiplayer multiplayer] modes.

## Gameplay

### Description

*[./https://smashhit.fandom.com/wiki/Smash\_Hit Smash Hit]* involves a steadily-moving view through a decorative, colorful passageway. As is typical with these types of often-called "mindless" games, the [./https://smashhit.fandom.com/wiki/Music music] changes along with the level, as the pace is fixed and the player doesn't slow down due to anything except [./https://smashhit.fandom.com/wiki/Out\_of\_Balls "losing" the game].

The player has an inventory of silver [./https://smashhit.fandom.com/wiki/Metal metal] [./https://smashhit.fandom.com/wiki/Balls balls] (of which the player [./https://smashhit.fandom.com/wiki/Starting\_Stairs begins with 25]) that they can tap the screen to aim and shoot. The player must be careful not to [./https://smashhit.fandom.com/wiki/Out\_of\_Balls run out of these balls], for if they do, the [./https://smashhit.fandom.com/wiki/Out\_of\_Balls game is over] and they must either:

1. Start again from the beginning ([./https://smashhit.fandom.com/wiki/Free\_version free version]), or:
2. Start at the beginning of the [./https://smashhit.fandom.com/wiki/Checkpoint checkpoint], presuming they have the [./https://smashhit.fandom.com/wiki/Premium\_Upgrade premium version].Intro Segment1.pngIntro smash hit.jpgCheckpoint1screenshot.pngOut of balls.pngTshirt outofballs.pngSmash-hit-17-medium.jpgBrick wall.jpgPremium Upgrade Screen 1.pngUnused Assets Smash Hit Sale 50% Off v1.4.3.png

### Objects

#### [./https://smashhit.fandom.com/wiki/Obstacles Obstacles]

[./https://smashhit.fandom.com/wiki/Obstacles Obstacles] (many of which may be in [./https://smashhit.fandom.com/wiki/Sliding\_Glass\_Panes motion]) may get in the way, and if an obstacle is hit, the player loses 10 [./https://smashhit.fandom.com/wiki/Balls balls]. Many of these [./https://smashhit.fandom.com/wiki/Obstacles obstacles] are made of [./https://smashhit.fandom.com/wiki/Glass glass] and can be smashed (hence the name *[./https://smashhit.fandom.com/wiki/Smash\_Hit Smash Hit]*), but some [./https://smashhit.fandom.com/wiki/Metal are not] (e.g. [./https://smashhit.fandom.com/wiki/Doors Doors]) and [./https://smashhit.fandom.com/wiki/Glass\_pane\_with\_buttons require the hitting of buttons to be moved out of the way].

Intro Segment1.pngIntro smash hit.jpgIntro GlassBar.pngIntro Segment2.pngSmash-hit-034.jpgIntro Segment3.pngSmash Hit VR Oculus Go Intro-3.jpgDoor Checkpoint 0 Stage 3.PNGScreenshot 2016-07-13-12-02-59.png
#### [./https://smashhit.fandom.com/wiki/Power\_Ups Power Ups]

There are [./https://smashhit.fandom.com/wiki/Power\_Ups power-ups], such as giving the player an [./https://smashhit.fandom.com/wiki/Infinite\_Balls infinite supply of balls] for a short time, turning [./https://smashhit.fandom.com/wiki/Explosive\_Ball all their balls explosive] for a short time, or [./https://smashhit.fandom.com/wiki/Time\_Slow slowing time down], each of which last about five seconds.

Screenshot 2016-07-30-00-47-37.jpgInfinite BallsScreenshot 2016-07-30-00-47-55.jpgTime SlowScreenshot 2016-07-30-00-45-58.jpgExplosive Ball
#### [./https://smashhit.fandom.com/wiki/Crystals Crystals]

There are also [./https://smashhit.fandom.com/wiki/Crystals small, blue polyhedrons] scattered throughout the map. By hitting a [./https://smashhit.fandom.com/wiki/Pyramidal\_Crystal square pyramid] with a ball, the player receives 3 [./https://smashhit.fandom.com/wiki/Balls balls]; by hitting an [./https://smashhit.fandom.com/wiki/Octahedral\_Crystal octahedron], 5 [./https://smashhit.fandom.com/wiki/Balls balls], and by hitting a [./https://smashhit.fandom.com/wiki/Star\_Shaped\_Crystals 3D star], 10 [./https://smashhit.fandom.com/wiki/Balls balls] (Opposite of Crashing). They also [./https://smashhit.fandom.com/wiki/Transformational\_Crystal transform] in [./https://smashhit.fandom.com/wiki/Checkpoint\_10 Checkpoint 10] and [./https://smashhit.fandom.com/wiki/Checkpoint\_11 11].

SmashHit PyramidCrystal.pngPyramidal CrystalSmashHit OctahedronCrystal.pngOctahedral CrystalSmashHit StarCrystal.pngStar Shaped CrystalCrystal transformation.gifTransformational Crystal
### [./https://smashhit.fandom.com/wiki/Multiball Multiball]

If the player hits 10 of these [./https://smashhit.fandom.com/wiki/Crystals crystals] in a row without missing any, they upgrade their [./https://smashhit.fandom.com/wiki/Multiball multi-ball] status. The player must hit [./https://smashhit.fandom.com/wiki/Achievements 40 in a row] to get to the maximum [./https://smashhit.fandom.com/wiki/Multiball multi-ball] from the single-ball default. The maximum number of balls the player can shoot with a single tap is 5. If the player hits an obstacle or misses any of [./https://smashhit.fandom.com/wiki/Crystals the ball-gaining targets], they lose all their multi-ball status and must regain it.

Intro smash hit.jpgYou need to break crystals, like those Pyramidal Crystals.Two ball.jpgAfter hitting 10, your multiball streak increases by one.Full streak.pngThis achievement is unlocked when you get the five-balls by breaking 40 Pyramidal Crystals in a row.Super streak.pngPlay 1000 distance with the streak to get this achievement.
### [./https://smashhit.fandom.com/wiki/Endless\_Mode Endless Mode]

Over time, the levels get more and more challenging. If the player completes all the [./https://smashhit.fandom.com/wiki/Checkpoints checkpoints], there is an [./https://smashhit.fandom.com/wiki/Endless\_mode endless mode] (*[./https://smashhit.fandom.com/wiki/2nd\_endless\_mode which is actually not infinite, as it repeats every 8000 distance]*) at the end, where the goal is to survive as long as possible repeating the same course over and over. For every 0.1% through a checkpoint, 1 is added to the score. At the end of [./https://smashhit.fandom.com/wiki/Checkpoint\_1 one checkpoint, the player will have gained 1,000 points.]

Endless Mode Stage 1.jpgThe Endless Mode uses features from across the game.Screenshot 20190908-073433.jpgThe only new feature is the brick wall.Endless.pngThe achievement, "Endless".
#### [./https://smashhit.fandom.com/wiki/Distance Distance]

In [./https://smashhit.fandom.com/wiki/Endless\_mode endless mode], the game still counts the points, except it is the same [./https://smashhit.fandom.com/wiki/Checkpoint checkpoint] [./https://smashhit.fandom.com/wiki/Repeating\_Room\_Glitch over and over] rather than different checkpoints. Some of the highest scores in the world are in the ballpark of [./https://smashhit.fandom.com/wiki/2nd\_endless\_mode 20,000]; a dozen of players have scored more than [./https://smashhit.fandom.com/wiki/3rd\_endless\_mode 30,000]; the average experienced player will average [./https://smashhit.fandom.com/wiki/Ranks#Mediocre\_(rank) 14,000-16,000]; and the occasional player will average [./https://smashhit.fandom.com/wiki/Checkpoint\_4 4,000]-[./https://smashhit.fandom.com/wiki/Checkpoint\_8 8,000]. A first-time player can sometimes break [./https://smashhit.fandom.com/wiki/Checkpoint\_1 1,000] or [./https://smashhit.fandom.com/wiki/Checkpoint\_2 2,000].

Screenshot 20190908-143030.pngThe distance is shown on a tab below the Main Menu.27600 mediocre.pngThis player was very experienced, and so managed to get **27600**.
### Score

In *[./https://smashhit.fandom.com/wiki/Smash\_Hit Smash Hit]*, it is impossible to win. The player is guaranteed to lose eventually, since they will run [./https://smashhit.fandom.com/wiki/Out\_of\_balls out of balls]. The objective of the game is how far the player got before stopping (their [./https://smashhit.fandom.com/wiki/Distance distance], which can be after they run [./https://smashhit.fandom.com/wiki/Out\_of\_balls out of balls] because of the [./https://smashhit.fandom.com/wiki/Ball\_Frenzy Ball Frenzy] ([./https://smashhit.fandom.com/wiki/Infinite\_Balls Infinite Balls]) [./https://smashhit.fandom.com/wiki/Power\_Up Power Up]).

Screenshot 20190226-152545.jpgIMG 20190302 131907 (zh out of balls).pngOut of balls.pngTshirt outofballs.pngScreenshot 2016-07-30-00-47-37.jpgThe Infinite Balls (Ball Frenzy) Power Up.
### *[./https://smashhit.fandom.com/wiki/Smash\_Hit\_VR Smash Hit VR]*

[./https://smashhit.fandom.com/wiki/Mediocre Mediocre] has also released a version of the game for Samsung Gear VR and Oculus Go titled *[./https://smashhit.fandom.com/wiki/Smash\_Hit\_VR Smash Hit VR]*.

Smash-hit-vr-game.pngMaxresdefault (20).jpgMaxresdefault (19).jpg
## [./https://smashhit.fandom.com/wiki/Game\_Modes Game Modes]

There are six different [./https://smashhit.fandom.com/wiki/Game\_Modes Game Modes] in *Smash Hit*:

* [./https://smashhit.fandom.com/wiki/Zen\_Mode Zen]
* [./https://smashhit.fandom.com/wiki/Mayhem\_Mode Mayhem]
* [./https://smashhit.fandom.com/wiki/Training\_Mode Training]
* [./https://smashhit.fandom.com/wiki/Classic\_Mode Classic]
* [./https://smashhit.fandom.com/wiki/Versus\_Mode Versus]
* [./https://smashhit.fandom.com/wiki/Co-Op Co-Op]

Screenshot 2016-07-13-11-49-35.pngZen ModeScreenshot 2016-07-13-12-07-36.pngTraining ModeScreenshot 20190908-143030.pngClassic ModeMayhem Main Menu German.PNGMayhem ModeScreenshot 20200406-170318.pngVersus ModeCo-Op Main Menu.pngCo-Op Mode
## [./https://smashhit.fandom.com/wiki/Glitches Glitches]

*Main Article: [./https://smashhit.fandom.com/wiki/Glitches Glitches]*

Several [./https://smashhit.fandom.com/wiki/Glitches glitches] can hamper the gameplay of the game. These [./https://smashhit.fandom.com/wiki/Glitches glitches] can: [./https://smashhit.fandom.com/wiki/Stop\_Glitch make the game freeze], make the player go through [./https://smashhit.fandom.com/wiki/Random\_Rooms\_Glitch random rooms], or make the player lose in the Credits or More Games, among others.

## Hidden [./https://smashhit.fandom.com/wiki/Debug\_Menu Debug Menu]

*Main Article: [./https://smashhit.fandom.com/wiki/Debug\_Menu Debug Menu]*

In [./https://smashhit.fandom.com/wiki/Developer\_Builds developer builds], there is a hidden [./https://smashhit.fandom.com/wiki/Debug\_Menu debug menu] that assisted developers. This was [./https://smashhit.fandom.com/wiki/Smash\_Hit/NewBartoszx1's\_12.04.2019\_edit first mentioned by NewBartoszx1].Template:DebugMenuGallery

## [./https://smashhit.fandom.com/wiki/Versions Versions]

*Main Article: [./https://smashhit.fandom.com/wiki/Versions Versions]*

*Smash Hit* has had several [./https://smashhit.fandom.com/wiki/Versions versions], each carrying their own updates and changes. The [./https://smashhit.fandom.com/wiki/Version\_1.2.0 version 1.2.0] update introduced [./https://smashhit.fandom.com/wiki/Checkpoint\_10 Checkpoint 10] and [./https://smashhit.fandom.com/wiki/Checkpoint\_11 Checkpoint 11]. The [./https://smashhit.fandom.com/wiki/Version\_1.3.0 game modes update] introduced [./https://smashhit.fandom.com/wiki/Game\_Modes game modes]. [./https://smashhit.fandom.com/wiki/Version\_1.4.0 Version 1.4.0] added [./https://smashhit.fandom.com/wiki/Local\_Multiplayer local multiplayer] modes, and introduced the [./https://smashhit.fandom.com/wiki/Random\_Rooms\_Glitch Random Rooms Glitch].

## Press

*Main Article: [./https://smashhit.fandom.com/wiki/Smash\_Hit\_Presskit Smash Hit Presskit]*

Mediocre has a complete [./https://smashhit.fandom.com/wiki/Smash\_Hit\_Presskit presskit] of *Smash Hit*. It includes many things need to promote the game.

## Logo

*Main Article: [./https://smashhit.fandom.com/wiki/Smash\_Hit\_Logo Smash Hit Logo]*

The *Smash Hit* and [./https://smashhit.fandom.com/wiki/Mediocre Mediocre] logos were designed using the [./https://smashhit.fandom.com/wiki/Smash\_Hit\_font Smash Hit font].

Smash-hit-icon.pngiOS version of the Game's iconAndroid Smash Hit Icon High Resolution.pngAndroid version of the Game's icon1442988456 cheat-smash-hit-vzlom-1.pngAnother Android iconMediocre-logo.pngMediocre logoSmash-hit-logo.png***Smash Hit'***s logo (where its stylized form, ***smAsh HIT*** comes from)The wordmark for this wiki is a smaller version of the *Smash Hit* logo.
## Motto

Template:Motto

 File:Smash Hit - Official Trailer  *Smash Hit'*s motto is "aim to hit. smash everything." (See [./https://smashhit.fandom.com/wiki/Smash\_Hit\_-\_Official\_Trailer Smash Hit - Official Trailer].) Above is a preview of what it looks like in the [./https://smashhit.fandom.com/wiki/Smash\_Hit\_font Smash Hit font], if you have it installed.

## Trivia

* The [./https://smashhit.fandom.com/wiki/Low\_Gravity Low Gravity] [./https://smashhit.fandom.com/wiki/Checkpoints checkpoints] are [./https://smashhit.fandom.com/wiki/Checkpoint\_5 Checkpoint 5], [./https://smashhit.fandom.com/wiki/Checkpoint\_9 Checkpoint 9], [./https://smashhit.fandom.com/wiki/Checkpoint\_10 Checkpoint 10], and [./https://smashhit.fandom.com/wiki/Checkpoint\_11 Checkpoint 11].

* The [./https://smashhit.fandom.com/wiki/Random\_Rooms\_Glitch Random Rooms Glitch] begins in [./https://smashhit.fandom.com/wiki/Checkpoint\_2 Checkpoint 2], Stage 3.
* File:Smash Hit area (DOES NOT Commute).jpg  [./https://smashhit.fandom.com/wiki/Checkpoint\_2 Checkpoint 2] Stage 1 [./https://smashhit.fandom.com/wiki/Music music] is shared with DOES NOT Commute (another [./https://smashhit.fandom.com/wiki/Mediocre Mediocre] game, fandom here). Scroll to the last set of roads to the City, there you will find the Smash Hit area.
* At the top of the screen, a white line can be seen that measures the progress through the [./https://smashhit.fandom.com/wiki/Checkpoint checkpoint].