recursal/Fanatic-Fandom huggingface dataset:
Helpscreen

> Please help me, I am suffering.
>
> Helpscreen

描述
--

属性
--

**Helpscreen** is an optional first teacher of *Advanced Education with Viktor Strobovski*, acting as a tutor for new players. He only appears in the Tutorial Level.

## Appearance

Helpscreen is a large robot, very similar in appearance to a speaker, who is made of metal and wood. He appears from a small hatch in the floor, and he is able to enter and exit from any of these hatches whenever he wants.

At the end of the Tutorial Level in versions 0.15c - 0.26.0.5, it's suggested that he is actually made from living human parts, and is being forced to give this tutorial against his will. He is also zapped with electricity if he begins to go off-topic, which may be glitches with Helpscreen's software, or it may be that his creator is punishing him for going off topic. In versions 0.27.0.4 and later, he never goes off-topic, and only says what you can do.

## Behaviour

Prior to 0.15c, Helpscreen would keep Angell in the same room and talk at them for five minutes. He would occasionally say something about the game, but would usually just talk about random things that have nothing to do with the game whatsoever. After that, he would let Angell go to the next room, which grants an achievement, where they would perform some of the basic game mechanics and then exit the level.

However, in Alpha 0.15c, Helpscreen was changed significantly. He now appears out of a hatch in the ground whenever the protagonist enters the next chamber. He exclusively talks about useful game mechanics, making the tutorial level much more informative than it previously was. He will, however, begin to go off on a long tangent about an unrelated subject, only to be interrupted by him accidentally "short-circuiting", which causes him to retreat back into the hatch he came from. At the end of the tutorial level, after short-cirtuiting for a significantly longer amount of time, he will violently explode, with blood, flesh and bones exploding across the room.

Since Alpha 0.27.0.4, Helpscreen only talks about the tutorial, and never goes off-topic, which also means he never gets short-circuited and does not explode at the end.

## Gallery

Helpscreen1.PNGThe new Helpscreen.Helpscreen2.PNGThe hatch Helpscreen appears from.Helpscreen3.PNGHelpscreen after the explosion.Helpscreen.pngThe old Helpscreen.Helpscreen was electrocuted.pngHelpscreen was electrocuted
## Audio

See here for a collection of voicelines and/or sound effects related to **Helpscreen**.
## Trivia

* Helpscreen was the first character to have a fully 3D model in-game.
* While Helpscreen is short-circuiting, random short snippets of his voice can be heard over the electricity. What he is saying is indecipherable in-game, but by looking through the game's files it's revealed that he is actually saying "Please help me, I am suffering".

## See Also

* Tutorial Level

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**

ja:Helpscreen
Dead mouse

The **Dead mouse** is a rotten food item in *Advanced Education with Viktor Strobovski*.

## Spawns

Dead mice are most commonly found on the floor of the Cafeteria, as well as in the two rooms out the back of the Cafeteria. One can also be found in the welcome room, behind the painting that's covering up the elevator. They also have a very small chance of being produced by a vending machine.

## Usage

Despite their nature, dead mice are edible. When Angell eats a dead mouse, instead of refilling her stamina bar, it will instead cause her to become extremely nauseated, which causes the screen to shake and Angell to stumble slightly.

## Gallery

Deadmouse.PNGOne of the dead mice on the floor.

## See Also

* Cafeteria
* List of edible items
* List of Math Level items
Doggos

描述
--

属性
--

**Doggos** is a character encountered in the Language Level of *Advanced Education with Viktor Strobovski*.

## Appearance

Doggos is a photorealistic canine animatronic walking on his back legs. However, the insides of his limbs seem to have a red, flesh-like colour, which suggests that Doggos is made of organic dog flesh.

## Behaviour

When the level begins, Doggos will spawn in a large crate located inside of his closet, where he is unable to be interacted with.

Shortly after collecting a Language notebook, he will break out of his crate and slowly patrol the area. If Angell moves while in Doggos' line of sight, Doggos will chase her faster than their running speed, and snap her neck. The player can tell when Doggos is nearby by listening for his signature theme song. If the player hears this song, the player must immediately let go of all their controls, even so much as moving an inch will trigger Doggos to charge at you. The player can move their camera around very slowly, however. Once Doggos's theme fades to silence, Angell is safe to move around again.

## Gallery

See here for a collection of images and/or videos related to **Doggos**.

## Trivia

* Doggo's timer is different for each difficulty. It is unknown for Easy and Default difficulty, but Doggos will instantly break out of his crate in Brainiac after a language notebook has been collected.
* Before 0.1.4, Doggos' game over screen was a plain white background, instead of the default one, but the text still appeared.
* Doggos will probably have a new model soon, as MrDrNose deems this one "awful". He is considering making the new Doggos have "two bodies", and making Doggos a fully 3D model, like Konstantin XI.
* Doggos is intended to be two dogs sewed together, one male and one female. This is likely why MrDrNose wants the new model to have two bodies.

## History

* Alpha 0.0.6
	+ Doggos was added to the game.
* Alpha 0.0.6d
	+ Modified Doggos' AI and walk path.
	+ Changed Doggos' walk speed.
* Alpha 0.0.7
	+ Modified Doggos' walk path again.
* Alpha 0.0.8
	+ Fixed issues with Doggos' collision.
	+ Fixed the time in which it takes Doggos to forget the protagonist's position.
* Alpha 0.10
	+ Doggos can no longer spawn in Puss Mode.
	+ Added Doggos' crate.
	+ Modified the time it takes for Doggos to spawn.

## References

1. ↑ This name is used in the texture files.
Information confirmed by MrDrNose on the EternityDev Games Discord server

*"what is Doggos' height?"* — Wooper Dogg

*"~190 File:Thinkingbreather.png File:Thinkingbreather.png"* — MrDrNose, November 26, 2020
Information confirmed by MrDrNose on the EternityDev Games Discord server

*"doggos supposed to be two dogs sewed together
male and female"* — MrDrNose, September 20, 2020

## See Also

* Doggos' closet

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**

ja:Doggos
Hints

剧透警告*这篇文章或部分内容可能会包含某些剧透。为了保证更好的游戏体验，阅读时请注意。*
*For the items in UD, see Hint (item).*
These hints can be purchased from the Store in exchange for DCoins. However, keep in mind that most of these hints are either overpriced, or give little to no information about the subject, or sometimes both.

A list of all hints can be found below. If you would prefer to obtain these hints yourself, please go ahead. Just be careful of the kinds of hints I mentioned above.
EternityDev Wiki

这是一个关于 EternityDev 的维基，里面包含例如 Advanced Education with Viktor Strobovski，Alex Basics in Biology and Zoology 和 UDAGame 等内容。在这里，你可以找到找到自己需要了解的相关游戏、它们的角色以及其他任何地方都没有解释的额外知识的所有信息。
如果你不熟悉 EternityDev 的游戏，请从下面的一些文章开始。
我们目前有 21 篇文章和 3,006 个文件。你可以通过修复您可能找到的任何过时信息或添加新信息来帮助维护本维基。只要确保你添加的任何新信息都是正确的！
在开始编辑之前，请务必仔细阅读**规则**。
如果对本维基有任何疑问或疑虑，请随时向下面列出的管理员之一发送消息以寻求帮助。我们希望大家在这里可以度过愉快的时光！
记住，知识就是力量。

* Newcrafting.pngNew crafting system
* Solto ScreenCloseup.pngClose-up of a Soltomia
* Sneks.pngFidilektriki
* Ghostygurl.pngGhost
* RespawnHigh.pngA rebirth pad
1/5
**2020 年 11 月 16 日**

AEwVS 新版本 Alpha 0.28.0.0 已发布！快来看看都有哪些地方更新了：
* 更改了学校的布局和纹理
* 更改了界面 UI
* 更改了游戏主菜单界面
* 删除了七个角色
* 删除了一些模因
* 点击 官方页面 去了解更多

* Item chemicalmachine.pngChemic machine
* Obj centrifuge.pngCentrifuge
* Obj mergemachine.pngCombine machine
* Gd10.PNGDungeon
1/4
**January 4, 2020**

*亚历克斯的基础教育：重制版* 的演示版 0.3 已经到来！立即下载！
* https://mrdrnose.itch.io/abibazrd/purchase

(查看更多...)

（以下用户拥有 EternityDev Chinese Wiki 所有权限）

MrDrNose.origin
（游戏开发者）Monutchuan
（中文维基管理员）FendCat
（英文维基管理员）Sivil000
（日文维基管理员）JohnnyHardenPluto Neon
Hanging corpses

不适宜内容*这篇文章或部分内容可能会包含令人不适的文本或媒体，或不宜在工作期间访问。*

**Hanging corpses** are decorative objects found in the Math Level of *Advanced Education with Viktor Strobovski*.

## Locations

All types can be found in Mr. Mix's fridge. A bagged corpse can also be found in the kitchen, and many hanging skeletons could previously be found in the RUST Labyrinth.

## Description

They are numerous corpses that hang from the ceiling, all mutilated in some way. Most are human, however some seem to be from canines. Some are bagged, and some have also had all their flesh removed, leaving only their bones remaining.

Based on their locations, it's implied that most of these were slaughtered by Mr. Mix, or absorbed by Freek-a-del'ka.

## See Also

* Fridge
* Kitchen
* RUST Labyrinth
* Decorational Objects
Food can

*For other articles with related titles, see Food (disambiguation).*

The **Food can** is an item found in the Math Level of *Advanced Education with Viktor Strobovski*.

## Description

It is a small, brown, rusted can, presumably full of preserved food.

## Spawns

Multiple of these are found in the Secret Station, underneath a pile of metallic objects.

## Usage

It's unknown how this item is intended to be used, as using the item on its own does nothing, and combining it with a sharp item also does nothing. There is also an item called "can empty", which appears to be an opened version of this item.

## Gallery

Unknown (1).pngThe food can without a texture.Unknown (2).pngCompleted model of the food can.

## See Also

* Can empty
* Secret Station
Enfospeira

**Enfospeira** is an item in *Advanced Education with Viktor Strobovski*. Currently, it is only found in untitled51.

## Description

The Enfospeira is the "energy cannon" attached to Perpaoulkon's body. Perpaoulkon can use it to shoot energy in some way.

This item has a full 3D model while outside of the protagonist's inventory. While in the inventory, it shows as a "missing texture" icon.

## Usage

This item doesn't seem to have a use in the inventory.

## Gallery

Gun2.pngClose-up of the Enfospeira on Perpaoulkon's body

## References

1. ↑ Discord thread about Perpaoulkon's energy cannonFile:Prooof9.PNG
Gardens

**Gardens** are outside areas found in the Math Level and Language Level of *Advanced Education with Viktor Strobovski*.

## Description

Gardens are the only areas where the protagonist can see the sky, excluding the History Level's pine forest. They contain lots of grass and large plants that can slow Angell down if she walks through them. Some buried carrots can also be found growing here, and if Angell has a shovel she can plant her own carrot seeds.

In the Math Level, there are two gardens. One is very large and spacious, and may contain notebooks. Albert's incomplete body can also be seen disappearing from behind the window. There is also another, much smaller garden, which is outside the Cafeteria and can only be accessed via the secret-keeping room. This garden contains many useful items, including the rusty knife, some carrots, Cubbage, a donut buried in a hole, and multiple moist chocolate muffins. There are also three notes containing various messages and a watering pot.

In the Language Level, there is only one garden. It is much smaller and narrower than the Math Level's, and it contains more taller, exotic-looking plants. However, there is a large series of platforms along the walls of this garden, starting with a pile of crates on one side. If the protagonist follows these platforms up to the top of the area, they can jump through a window which leads to the Language Level's secret second story. This story only contains Classroom 812, where the protagonist can meet Dubory.

Angell will most likely need to enter a garden at some point, either to collect a notebook or to pass through to a different part of the level. They are one of the most dangerous locations in the game, as there are many tall plants which obstruct the protagonist's view and slow her down greatly. This makes Angell extremely vulnerable to teachers, which aren't affected by plants in any way.

## Trivia

* The garden in the Math Level was originally intended to be an outdoor gym, but this idea was later scrapped.

## References

1. ↑ Discord thread about the outdoor gymFile:ProofRun1.PNG

## See Also

* Plants
* List of Math Level locations
* List of Language Level locations

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Clean carrot

**Clean carrots** are food items that can be obtained in any level of *Advanced Education with Viktor Strobovski*.

## Description

It is a carrot that has had its tail cut off, and has also been cleaned of dirt.

## Usage

Clean carrots can be eaten by Angell, and they work exactly the same way as the regular carrots. However, it's usually worth turning a regular carrot into a clean carrot, as extra carrot seeds can be obtained from the tail, which can be used to grow more carrots, if you have a shovel. However, for unkown reasons, clean carrots give infinite stamina for 10 seconds less than a regular carrot.

If Marzia eats a clean carrot (or a regular carrot), she will cough and run to the janitor's closet. She will move slower afterwards.

## Crafting

Any sharp item + Carrot

Previous sharp item + **Clean carrot** + Carrot tail

## See Also

* Carrot
* Carrot tail
* List of sharp items
Desks

**Desks** are extremely common decorative objects found in the first three levels of *Advanced Education with Viktor Strobovski*.

## Locations

A large number of desks can be found in rows inside every classroom. They can also be found in the discussion room, the "69" room, the ritual room, and Classroom 812.

## Description

Each one consists of a small bench with a large desk in front of it, joined to each other by a metallic pole. It's assumed that these are intended to be used by the students, although Angell can't use them herself.

Sometimes, items may spawn on these desks. They may be garbage items such as foil and paper, but they also may be items that are useful to the protagonist, like moist chocolate muffins or pill packs. There are also some items that are exclusive to these desks, like notebooks, pencils, the fortune cookie, the apple, and the neodymium magnet.

## See Also

* Classrooms
* List of decorative objects in AEwVS
Newspaper

**Newspaper** is a decorative item found in the Math Level and History Level of *Advanced Education with Viktor Strobovski*.

## Description

They are piles of old-looking newspapers, with large amounts of text shown on the cover.

## Spawns

In the History Level, newspapers can be found in one of the rooms in the third story, along with other items such as the Mobile phone and Hay pillow.

Some can also be found hidden in lockers in the Math Level.

## See Also

* List of History Level items
* List of decorative items
Announcer

> Emergency. Dangerous student detected.
>
> Announcer

描述
--

属性
--

The **Announcer** is an unknown character who can only be heard through messages broadcast through the Math Level's speaker system in *Advanced Education with Viktor Strobovski*.

## Description

The Announcer's messages are mainly announcing that a dangerous student has been detected, and warning the faculty to call the Head Teacher immediately. Although it was initially assumed that the "dangerous student" he mentions was Angell, MrDrNose has revealed that she is not the student the Announcer is referring to.

It is currently unknown who exactly the Announcer is, or what his true name is. MrDrNose has stated that he is currently known as the Announcer, but he has also suggested that he does have a true name.

## Behaviour

Approximately every 5 minutes, the Announcer will broadcast a message throughout the school. When this happens, the Head Teacher will stay in the same place for a short time.

## Sounds

 File:Speaker DangerousStudentHeach reverb.ogg | Emergency. Dangerous student detected. Emergency. Dangerous student detected. Evacuate students immediately. Evacuate students immediately. Calling Head Teacher immediately.

## References

Information confirmed by MrDrNose on the EternityDev Games Discord server

*"does the announcer have an actual name? or is he just called "announcer""* — Atoshi

*"Just announcer for now"* — MrDrNose, September 10, 2020
Information confirmed by MrDrNose on the EternityDev Games Discord server

*"does he call the teacher to you?"* — Devourer

*"No, it calls to another student"* — MrDrNose, September 8, 2020
Information confirmed by MrDrNose on the EternityDev Games Discord server

*"Announcer happens every 5 minute maybe idk"* — MrDrNose, September 8, 2020

## See Also

* Head Teacher
* Math Level

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**
Guts

*For other articles with related titles, see Organ (disambiguation).*
* AEwVS
* UD

**Guts** are a rotten food item in *Advanced Education with Viktor Strobovski*.

## Description

They appear to be guts, or the large intestine.

## Usage

Despite their nature, Angell can eat this item like any other food item. However, instead of restoring stamina, it instead gives her a strong nausea effect. It can also be stored in the artifact belt.

## See Also

* Kidney
* Liver
* Heart
* Lung

這是一個未完成的頁面，快幫我們完善它吧！

## Guts

### Sell price

Cannot be sold

**Guts** are a usable item in *UD*.
## Obtaining

These can sometimes be obtained when Mollow is killed.

## Usage

When this item is used, it will be removed from the inventory and multiple other items will be added. These items include rotten foods, plastic, bandages, and much more.

## See Also

* UD
* Mollow
"friend" (location)

剧透警告*这篇文章或部分内容可能会包含某些剧透。为了保证更好的游戏体验，阅读时请注意。*
*For the item, see "friend" (item).*

**"friend"** is a location in the Language Level that can be accessed after setting up the PlayStation and inserting the "friend" disk.

## Description

"friend" contains a single, simplistic map with solid colors and minimal controls. The player can use WASD to move, Q to exit, and the mouse to turn. Using "friend", like notebooks, does not pause the overworld; thus, the best circumstances to use it in are in Lil Puss with 9 notebooks, or subsequent to the chase. It consists of a large field surrounded by a small building on the backside and grey barriers on the rest, separated into two sections by a wooden gate.

The first section is where the player spawns, and it has a white podium that Marzia spawns on top of in Puss mode, and a static female character with blonde hair, a green shirt and brown pants next to the gate's passage.

In the other section, there appear to be tombstones and rectangular dirt patches in front of them, facing away from the first section. Each tombstone has the name of an old game created by MrDrNose written on it. From left to right, back to front, they are:

 "PtSoRtS"
 "AEwVS"
 "3d Puzzles simulator"

The tombstone labeled "AEwVS" has a dirt patch significantly higher than the other ones.

## Gallery

Friend.PNGA small section of the graveyard.Friend2.PNG"AEwVS"'s tombstone.Person.PNGThe unknown female character.
## Trivia

* "ABiBaZ", "ABiBaZ 2", "Flatland", "Isometric Game Test", "Sheep Heaven" and "Canned Dog" do not appear in the graveyard.
* The extra dirt on AEwVS' grave symbolises the struggle of AEwVS to escape the grave, meaning that MrDrNose has to pile on more dirt to keep it from doing so.

## References

1. ↑ File:Discite9.png

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Medkit (item)

*For the interactive objects in BIWx3, see Medkit (object).*
* AEwVS
* UD
* "CUBE" Unreal

Small

**Medkits** are important medical items in *Advanced Education with Viktor Strobovski*.

## Spawns

One medkit can be found on a rack in both the Math Level and Language Level's supply closet.

## Usage

When a medkit is used, it will vanish from your inventory and produce four small medkits. Each of these small medkits can then be opened, and contain a wide variety of medical items. These items include:

* Needles, or syringes, which can have varying effects when injected. (Don't use any needles that are filled with black necrotoxin, though.)
* Patches and bandages, which can be used to stop blood loss. Patches can only be used once, while bandages can be used many times.

## Sounds

 File:MedkitSmallUse.ogg | A small medkit being opened.

## See Also

* Needles
* List of items in AEwVS

這是一個未完成的頁面，快幫我們完善它吧！

## Medkit

### Sell price

$3000

**Medkits** are buyable medical items in *UD*.
## Obtaining

The only way to obtain medkits is by purchasing them from the shop machine for $3900 each.

## Usage

When a medkit is used by the player, it will disappear from the inventory, restoring 8HP and 64 stamina.

## See Also

* UD
* Spirit bottles

## Medkit

### Source

Hypercube starting room

**Medkits** are important items in *"CUBE" Unreal*.

## Spawns

Four medkits can be found at the beginning of the Hypercube level. Currently, this is the only way to obtain them.

## Usage

When a medkit is used, the medkit will completely replenish the protagonist's health bar. This can be done a total of 3 times before the item disappears from the inventory. This is very useful, as in this game the health bar will not replenish by itself.

## See Also

* "CUBE" Unreal
* Hypercube

 **Medical**
 **Misc.**
Armstrong's mixture

**Armstrong's mixture** is an item found in the Language Level of *Advanced Education with Viktor Strobovski*. It can be used to craft a flash.

## Description

In real life, Armstrong's mixture is an extremely sensitive explosive, made by mixing red phosphorus with a strong oxidizer.

## Spawns

Armstrong's mixture can sometimes be found on classroom desks. However, it can also be made by combining red phosphorus and bertholete salt.

## Crafting

File:Item bsalt.png
Red phosphorus + Bertholete salt
 File:Item armstrong.png
File:Item flashpowder.png

File:Item ring.png
**Armstrong's mixture** + Flash powder + Small cardboard tube + Small metallic ring
Flash

## See Also

* Red phosphorus
* Bertholete salt
* Crafting
Joint

**Joints**, also called **Light joints**, are craftable defensive items in the Language Level of *Advanced Education with Viktor Strobovski*.

## Spawns

In the Math Level's secret gallery, a single joint can be found next to a lighter. Unlike the craftable version, this item is simply named "joint". As Marzia is not in this level, it has no purpose, but it can still be used like a light joint.

## Usage

Joints or light joints can only be used in conjunction with a lighter. When these two items are combined, it will produce a small flash-bang explosion directly at Angell's position. This explosion is the same explosion as the ones that are generated by flashes or flash mines. However, when this is done the joint will disappear from Angell's inventory.

If this is done in close proximity to Marzia (or theoretically Alice), it will have the same effect as if Angell had thrown a flash at them. Although this can be extremely risky, especially with fast-moving characters like Marzia, it costs much less resources to make, and is worth making for a last resort.

## Crafting

File:Item flashpowder.png
Paper + Flash powder
 File:Item lighter.png

Lighter + **Light joint**
Lighter (also produces a small bang capable of scaring Marzia)

## See Also

* Lighter
* Marzia
* Crafting
* List of defensive items
Advanced Education with Viktor Strobovski/Levels

* Main levels
* Bonus levels
* Secret levels

Avoid breaking the rules within the Head Teacher's sight, help Mr. Mix with his cooking, and don't look at the dog at the end of the hallway.
 File:LocGreetingL.PNG | **Language Level** | The second level. Make your way through Marzia's complex floor, collect 10 notebooks, and get back to the elevator. Keep a notepad nearby.
Make sure to keep your sanity intact, and don't let the music stop playing.
 File:HistoryStart2.PNG | **History Level** | The third level. Answer random trivia questions about subjects that are definitely important. Don't trust Alice too much, as there is a dark side to her that she doesn't want you to see.
Also, visit Erie's library, and find the books she requests.
 File:Ppaps.png | **Panacea PAP Station** | The fourth level. After an unfortunate accident, you are now trapped in a factory deep below the school. Avoid the deadly robots that live there, and find out who they are working for.

These levels can be purchased at the Store in exchange for DCoins. Most of them are merely maps that MrDrNose used to test various mechanics of the game, however a few are notable.

剧透警告*这篇文章或部分内容可能会包含某些剧透。为了保证更好的游戏体验，阅读时请注意。*
These levels are extremely hidden, and they cannot be purchased from the store. They can be accessed via startBeta, and some can also be accessed in other ways.

 File:Noimage3.png | Untitled62
Bear traps

* AEwVS
* UD

**Bear traps** are dangerous traps that are found in *Advanced Education with Viktor Strobovski*.

## Locations

Bear traps are randomly placed around the History Level by Alice Freudenmacher after she is possessed by Tiara.

## Function

When Angell steps on a bear trap, it will instantly close and trap her in place. While trapped, she won't be able to move at all, making her extremely vulnerable to Alice. It will also cause minor blood loss. However, it's possible to escape from a bear trap by looking down at it and repeatedly pressing E. This can take a fair amount of effort, as the player will need to press E relatively quickly in order to pry it open.

If there is a bear trap in Angell's way, such as in front of a door or entrance to a hallway, Angell can deactivate it by throwing any item into it. The bear trap will close around it, and although this means the item cannot be retrieved, it allows Angell to walk over it safely without being affected.

Some bear traps may become slightly transparent, causing them to blend in with the floor. This can make them somewhat harder to spot.

## See Also

* Alice Freudenmacher
* History Level

## Bear traps

### 位置

Dungeon

**Bear traps** are dangerous objects found commonly in *UD*.

## Locations

Bear traps can sometimes spawn on the floor in certain rooms in the dungeon, usually rooms that conatin treasure of some kind.

## Function

If the player steps on a bear trap, it will close, causing them to lose 2HP. It does not have any further effects, and it cannot be activated again after this.

The player can also destroy bear traps using a tool, such as a sledgehammer, plasma cutter or glove. When destroyed, bear traps leave behind multiple random metal scraps.

## See Also

* Dungeon
* Glove

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Ocumux

描述
--

属性
--

**Ocumux** is a character in the *Advanced Education with Viktor Strobovski* and *Alex Basics in Biology and Zoology* universe.

## Appearance

Ocumux is an extremely large being comprised of many glowing 3D polygons. He has a dodecahedral head with a hexagonal pyramid attached to each face, a body, and two arms each consisting of two thin shapes connected by small deltahedral joints. He also has two hands, as well as a tail-like appendage instead of legs.

He has a single two-dimensional eye in front of his head, and he is able to move this eye around his head freely. He also has a crown hovering above his head.

Ocumux's head and crown seem to be constantly rotating, the speed of the rotation depending on how "excited" Ocumux is. His body has been shown to glow blue by default, but it may glow pink in certain situations.

## Personality

Ocumux is shown to take great pleasure in creating two-dimensional life and watching them interact with each other. He is also shown to enjoy romance, at least between the two-dimensional life he creates.

On MrDrNose's Twitter account, Ocumux has been shown partaking in several "activities" with Erie. It's likely that Ocumux and Erie have some kind of relationship.

## Role

Ocumux is described as the god of the second dimension. Similarly to Tavalbey and the Watcher, he is capable of creating and observing two-dimensional worlds and life. So far, the only in-game mention of Ocumux is in a question in one of the history notebooks.

## Gallery

See here for a collection of images and/or videos related to **Ocumux**.
## Trivia

* Ocumux is older than the Watcher, but younger than Tavalbey.

## References

Information confirmed by MrDrNose on the EternityDev Games Discord server

See the full thread here.
Information confirmed by MrDrNose on the EternityDev Games Discord server

*"so tavalbey came first, then ocumux, then watcher"* — Atoshi

*"yes"* — MrDrNose, October 24, 2021

## See Also

* Watcher
* Tavalbey

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**
Air

File:BarAir.PNG**Air** is a minor mechanic in *Advanced Education with Viktor Strobovski*. It appears as a bright blue bar in the bottom-right corner of the screen.

## Function

Air is a way of indicating how much air Angellica has in her lungs. Usually it is full, but Angell can hold her breath by pressing a certain button (C by default), which decreases the bar at a constant rate. Once she stops holding her breath, she will breathe out again, and the bar will refill quickly. If Angell holds her breath until the air bar runs out, she will begin to choke, and the air bar will begin to refill again at its normal rate, meaning Angell can't commit suicide by holding her breath.

If Angell's sanity bar is low, she can recover it by breathing in and out repeatedly. However, apart from this, the player hardly ever has to pay attention to this bar.

There are a few situations in which the air bar is important, however:

* If Angell is wearing the Gas mask, it becomes much harder for her to breathe, which causes the air bar to constantly decrease.
* If Angell is in an uninsulated area containing rotten items, such as Mr. Mix's fridge, her air bar will decrease.
* When Angell is facing the Antibreather in the Bunker, the air bar is extremely important. If the Antibreather sees Angell and she isn't holding her breath, it will charge towards her and kill her.

If Angell is suffocated (meaning, if her air bar runs out and she is physically incapable of recovering it), she will die.

## See Also

* Angell
* Sanity
* Antibreather
Needle gun

The **Needle gun** is an item exclusive to the Language Level of *Advanced Education with Viktor Strobovski*.

## Usage

The needle gun is initially empty. However, if Angell uses it while holding a needle pack in her offhand, one of the needles from the pack will be inserted into the gun. Then, the needle can be shot from the gun. This process can be repeated until the needle pack runs out.

This is used primarily to kill Freek-a-del'ka.

## Videos

AEwVS Test boss fight 🍝🍝🍝Video revealing its existence.

## See Also

* Needles
* Freek-a-del'ka
Biggo-Walko

這是一個未完成的頁面，快幫我們完善它吧！

描述
--

属性
--

**Biggo Walko**, also called the **Stroke-Bot 9000**, is a minor entity found in untitled43.

## Appearance

Biggo Walko seems to be a barrel with four robotic legs that allow it to walk.

## Behavior

Biggo Walko walks around the area. It doesn't seem to do anything else. MrDrNose has said he only created this to see if he could make a fully physical 3D moving character.

## See Also

* Test Maps

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**
Foliage

* AEwVS
* gd

**Foliage** is a common interactive object found in the first three levels of *Advanced Education with Viktor Strobovski*.

## Spawns

Foliage can grow freely in gardens found in the Math Level and Language Level, as well as a few other outside areas.

## Function

If Angellica tries to walk through any freely-growing foliage (which is pretty much inevitable based on how abundant they are), her walking speed will be slowed down by a small amount, and she will be unable to run, although pressing shift will still consume stamina.

## Foliage

### 位置

Home

**Foliage**, also known as **Weeds**, are common objects in MrDrNose's unfinished game, *gd*.

## Locations

Foliage will randomly grow in outside areas of the player's home. They grow very often, so if the player leaves their home unattended for an extended amount of time, the garden can easily become overgrown with them.

## Function

This solely exists to annoy the player and take up space in their garden. It doesn't slow down or damage the player at all, but it can make it very difficult to see.

If the player has a weed eater, they can cut foliage, turning it into piles of grass.

## Gallery

Weed S4.pngSmall weed 1Weed S3.pngSmall weed 2Weed S2.pngSmall weed 3Weed S1.pngSmall weed 4Weed M4.pngMedium weed 1Weed M3.pngMedium weed 2Weed M2.pngMedium weed 3Weed M1.pngMedium weed 4Weed L2.pngLarge weed 1Weed L1.pngLarge weed 2
## See Also

* gd
* Weed eater

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Director's room

The **Director's room** is a location found in the Language Level of *Advanced Education with Viktor Strobovski*. It is located directly next to the advisory room.

## Description

It is a moderately-sized room, with a teacher's desk at the far end, a chalkboard to one side and a few small benches along the other side. On the teacher's desk is a pile of litter, including paper, melon peels and colored notebooks. There is also a drinking fountain with a donut on top behind the desk.

At the beginning of the level (in any mode except Puss Mode), Viktor Strobovski will spawn in this room. He will only begin to chase Angell if she collects any of the math notebooks, which is entirely optional.

## See Also

* Language Locations
* Notebooks
* Viktor Strobovski

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Marzia V./Audio

## Voicelines

**Note: Text in *italics* denotes what the voice line actually sounds like, if the in-game subtitle is wrong, or if the voice line doesn't have any in-game subtitles.**

* Language Level
* Puss Mode
* Unused

*Hello Angell. Welcome to my floor. I am your second t-t-teacher. And now go t-to class and solve some my t-t-t-t-tasks. And then... you know...*
 Without notebook broadcasting effectFile:Marzia bad4u.ogg | In these tasks you need to insert letters when they are needed. Click on the missing letter and enter it from keyboard. And if it's wrong, erase it and enter the correct one. And don't do mistakes. It will be bad only for you!
*In these tasks you need t-t-to insert let-t-t-ters where they are needed. Click on the missing let-t-ter and enter it from the keyboard. If it is wrong, erase it and insert the correct one. And don't make mistakes. **IT WILL BE BAD ONLY FOR YOU**.*
 File:MarziaLetMeGo.ogg | *Let me go! Now!* | Plays when the protagonist has collected all 20 notebooks and Viktor is holding Marzia back from reaching the elevator.

 File:MarziaGetRidEnd.ogg | YOU WRONG! | Plays after the previous line, before the chase begins.

## Sounds

 File:LangScream.ogg | Marzia's jumpscare.
 **警告：声音非常响亮！**
Dust pile

**Dust piles** are common items in the History Level of *Advanced Education with Viktor Strobovski*.

## Spawns

Dust piles can be found on classroom desks, as well as inside urns.

## Usage

Dust piles can be thrown, and upon hitting a character or surface they will explode, creating an extremely thick cloud of dust around where it landed. When this item is thrown at Alice, it will temporarily "blind" her, causing her to walk in a straight line for a short time.

## See Also

* Dust
* List of History Level items
Petagmeti

描述
--

属性
--

**Petagmeti** are characters/entities in the Panacea PAP Station of *Advanced Education with Viktor Strobovski*.

## Appearance

Petagmeti are small, spherical Rozitals, which constantly float above the ground. They have a single large, red "eye" at the front.

## Role

Along with the Kavotia and the Skoufokana, the Petagmeti act as the "sentries" of the Station. They are programmed to seek and destroy any living beings that are not approved by Diefthyntis.

## Abilities

* **Laser Vision:** Petagmeti can shoot bright red, laser-like projectiles from their "eyes" in order to attack their targets.
* **Flight:** Petagmeti are one of the few Panacea PAP Station characters who can fly, the others being Ormichanikardia and the current design of Diefthyntis. This ability is due to "special flight technology" that the Petagmeti were built with.
* **Anperfysium Body:** Petagmeti bodies are made of anperfysium. This means their bodies are extremely tough, and if damaged they can also reshape themselves if given electricity. They are also immune to the Curse and any other spirits or supernatural entities.

## Behaviour

Currently, there is only one Petagmeti in the level, and it is found at the end, near the bouncy boi, the staff and the hook.

If a Petagmeti sees Angell, it will begin to attack her. Petagmeti attack by shooting bright red lasers from their eyes. These projectiles are extremely dangerous, especially in swarms, though unlike the Kavotia's bullets they can be avoided. These projectiles can also be blocked by using a staff with a "protection" staff crystal in it. Once Angell exits the Petagmeti's line of sight, however, it will stop attacking her.

The protagonist can also use the Happiness Gun against these to deactivate them. After they have been deactivated, they do not do anything and merely fall to the ground.

## References

Information confirmed by MrDrNose on the EternityDev Games Discord server

*"why can dief, petagmeti and ormi fly? do they have like hovery technology or something"* — Atoshi

*"Yes "* — MrDrNose, October 27, 2020

## See Also

* Staff
* Panacea PAP Station

 **Teachers**
 **Multi-Level**
 **Math**
 **Language**
 **History**
 **Panacea PAP Station**
 **Misc.**
 **Removed**
Chalk circles

剧透警告*这篇文章或部分内容可能会包含某些剧透。为了保证更好的游戏体验，阅读时请注意。*
*For other articles with related titles, see Chalk (disambiguation).*

**Chalk circles** are recurring objects in *Advanced Education with Viktor Strobovski.* One is found in both the Math and Language levels. They are used to transport Angell to the Tarwill World.

## Locations

In the Math Level, the chalk circle is found at the end of a long hallway, in front of a pile of various types of furniture. There is a note next to it reading:

*"listen, anyone who reads this message, it's very important
you need to find chalk
draw symbols on this pentagram"*
In the Language Level, the chalk circle is found inside the ritual room, which can only be accessed by using acid on the wooden planks that block the way forward.

## Usage

If Angell interacts with a chalk circle normally, a subtitle appears, reading "Strange circle. Drawn with chalk". Nothing else can be done unless Angell is holding chalk.

When a chalk circle is interacted with while holding either a large or small chalk piece, an overlay appears showing a top-down view of the chalk circle. The player can click on the symbol in each quadrant, and change it to one of seven symbols. These symbols appear at first to be random squiggles with no real meaning. The player can click "DONE" to exit the overlay and change the symbols. (Note that if Angell is using a small chalk piece, it will break when she does this.)

The crumpled paper item found in the first arm backroom contains four of these symbols, which acts as the "code" for the Math Level's circle. If these four symbols are input into the chalk circle (in clockwise order, starting with the top one), the chalk circle becomes active.

In the Language Level, the code to the chalk circle is written on the wall behind Dubory in Classroom 812.

Then, if Angell uses the gas mask artifact while standing in the center of the circle, she will be transported to the Tarwill World. (Does not work on 0.27.0.4)

## Solutions

Math Level
File:CORRECTCHALK.PNG

Language Level
File:Chalklang.PNG

## Sprites

Main circleSymbol 1Symbol 2Symbol 3Symbol 4Symbol 5Symbol 6Symbol 7
Match box

The **Match box** is an item in *Advanced Education with Viktor Strobovski* that will be added to The Conservatory in the future. Currently, it can only be found in untitled55.

## Description

It is a small, white match box with no markings or labels, and a coarse, black striking surface on the side.

## Usage

When Angell uses this item, a match will be added to her inventory. This can be done virtually infinite times without the matchbox running out.

## See Also

* Heisenberg's secret lab
* Match
Clothes

* AEwVS
* UD

不适宜内容*这篇文章或部分内容可能会包含令人不适的文本或媒体，或不宜在工作期间访问。*

> You want to wear this? Too bad, it's too big for you.
>
> Erie

**Clothes** are decorative items found in the Math Level and History Level of *Advanced Education with Viktor Strobovski*. The types found in each of these levels are vastly different.
## Spawns

In the Math Level, clothes can be found in both the backroom and Tarwill World. In the History Level, they are found in Erie's bedroom. It also has a very small chance of being produced by a vending machine.

## Description

The Math Level's clothes are small heaps of multicolored clothes, seemingly shirts and pants. It's likely that these are the same clothes that are worn by Tarwill such as Viktor, as when Viktor's jacket is ruined he will run to the backroom to change. Also, in the Tarwill World, piles of clothes can be found next to dead Tarwill masks, which suggests that when the Tarwill population was wiped out, their clothes were not destroyed.

The History Level's clothes appear to be Erie's underwear.

## See Also

* Tarwill World
* List of decorative items
* List of Math Level items}}

## Clothes

### Durability

20

**Clothes** are a wearable item in *UD*.

## Description

These are bundles of various old-looking clothes.

## Obtaining

Clothes can sometimes be obtained from treasure chests.

## Usage

### As an accessory

Like all other accessories, the player can use clothes to put them on. While worn, clothes will give the player +5 defense.

There are 6 types of clothes, and each type counts as a different item, meaning that all 6 types of clothes can be worn at the same time for a total of 30 defense.

### Fuel

This item can be used to fuel the furnace. Each pile of clothes adds 5 fuel.
Kitchen

The **Kitchen** is a location in the Math Level of *Advanced Education with Viktor Strobovski*.

## Location

The door to the kitchen is located at the back of the cafeteria, directly next to the fridge. It requires the blue door key to access.

## Description

Inside the kitchen is a few randomly scattered tables, chairs and trash bins, as well as an oven and a microwave. There is also a bagged corpse hanging from the ceiling, and a button near it. In this room, the protagonist can find:

* The Red door key.
* The Cake.
* The Salt cube.
* Two packs of Clean carrot seeds.
* A piece of crumpled paper (non-artifact version).
* One DCoin.

## See Also

* Cafeteria
* Fridge
* Math Locations

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Ectoplasm

**Ectoplasm** is a WIP item in *Advanced Education with Viktor Strobovski*.

## Description

It is a pile of bright blue powder. It constantly glows, meaning it can be easily seen in the dark.

## Function

Currently, this item does nothing. However, MrDrNose has stated that in the future, if it is brought away from the Station, it will transform into its true form, Ghost.
God gem shard

這是一個未完成的頁面，快幫我們完善它吧！

The **God gem shard** is an unknown item in *Advanced Education with Viktor Strobovski*. It can only be found in the "itms" Test Maps in older versions of the game.

## Description

It is a gem shard of a dark grey color. Its filename suggests that it is the third part of a larger gem called the "god gem", but the god gem doesn't currently exist in the game and this item is currently its only shard.

## See Also

* Gems
* Unimplemented Items
History Level/Items

This is a list of inventory items introduced in the History Level of *Advanced Education with Viktor Strobovski*.

This list is only for items that spawn naturally in the History Level. Items that are obtained from vending machines, bags, presents, the Store, or are brought over from another level via the artifact belt are not included. This list also includes items obtained from crafting, but only if all the items used in the crafting process are also naturally spawning in this level.

**All items with****yellow text** **,** **red text**  **or** **black text**  **can be placed in the artifact belt.**

**Non-bolded items indicate that the item has been introduced in a previous level.**

## Garbage items

These items are abundant, and are usually left over from other items. Most have no use, however some do.

## Edible items

Angell can eat these items to regain stamina. They are sorted in order from least effective to most effective.

### Rotten items

These items can be eaten, but when they are eaten they will give the protagonist a strong nausea effect.

### Miscellaneous edibles

These items are edible, but they have additional effects on the protagonist when eaten.

## Defensive items

These items can be used to distract, injure or otherwise ward off certain characters.

## Coins

These items can be inserted into vending machines to exchange them for other items.

## Lockpicks

These can be used on lockers, and have a chance of opening them.

## Crafting items

These items can only be used for crafting.

### Gem shards

The shards of the gems mentioned below. Four of the same color can be combined to make a complete gem. (Note that one of each gem shard must be used; using two identical shards will not work.)

## Decorative items

These items don't do anything and exist only for decorative purposes.

## Monitor items

These items only have a use either when they are in the protagonist's hand, or when they are otherwise in the inventory. They inform the protagonist of certain things about the environment, such as the time or the locations of entities nearby.

## Medical items

These items can be found inside medkits, and can be used for various medical purposes.

## Drawing items

These items can be used to draw on various surfaces.

## Sharp items

These items can be combined with certain other items in order to cut them, which yields varying effects depending on the item.

## Artifacts

These items can be stored in the artifact belt, and are necessary to access some of the school's major secret areas.

## Item producers

These are items that have no use apart from producing other items.

## Miscellaneous items

### Books

These books can be given to Erie. They are mostly found on the library's bookshelves, but some are found in other locations.

### Living creatures

These creatures are living entities that can be picked up.

## Joke items

These items are merely jokes, and are not intended to be in the final game.

## Removed/depurposed items

These items have either been removed from the game, or have had their functions completely removed.

ja:歴史レベル/アイテム