recursal/Fanatic-Fandom huggingface dataset:
Olivia

Spoiler Warning*This article contains **spoilers** for Alex Basics in Biology and Zoology. Please be careful when reading.*
*Spoiler type: **Storyline spoilers***

## Game Info

### Added in

Version 1

**Olivia** is, as confirmed by MrDrNose, the protagonist of *Alex Basics in Biology and Zoology*.

## Appearance

Olivia is presumably a young female, about the same age as Angell. MrDrNose doesn't currently know what Olivia's exact appearance is, although he commented on an artist's interpretation of her on Twitter that it was very similar to what he had in mind. Olivia would have a sort of gothic style with short black/brown hair and dark/black clothing.

## Abilities

Olivia doesn't have as many abilities as Angell does, due to the simplicity of ABiBaZ compared to AEwVS. She is able to run by using stamina, and eating candy of any kind will boost her stamina for a short time.

## Synopsis

For unknown reasons, Olivia has decided to enter Alex's School. Throughout the duration of the game, she is forced to collect notebooks and avoid other characters, all while being chased by Alex.

During the ending of the game, she is trapped in Alex's Realm for an extremely long time, while constantly being haunted by shadowy figures, unknown creatures banging on the walls, and finally, Alex's true form. At the end of the game, Scrina rescues Olivia and takes her to the surface, setting her free before leaving her phone number in her pocket.

## Trivia

1. Olivia likes grocery store canned green olives

## References

He has referred to the protagonist of ABiBaZ as Olivia multiple times on the EternityDev Games Discord.
2. ↑ https://twitter.com/MrDrNose1/status/1494888638475292684

## See Also

* Alex's school
* Alex Basics in Biology and Zoology

 **Teacher**
 **Main**
Machinery

**Machinery** is a minor decorative object found within MrDrNose's unfinished game, *gd*.

## Locations

Multiple pieces of machinery can be found randomly in certain rooms. These rooms usually contain metal scraps on the floor as well.

## Usage

These mostly serve as decoration, but they can be destroyed unless the player uses a plasma cutter. It's unknown what they produce when they are destroyed.

## See Also

* gd
* Plasma cutter

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Long corridor

Conjectural*This article's title is **conjectural**. There currently isn't an official name for this subject.*

## Long corridor

### Inhabitants

Antibreather

The **Long corridor** is an unusual location found in the Language Level of *Advanced Education with Viktor Strobovski*.

## Location

It is located behind an unlocked door. Keep in mind that in Puss Mode, the door to this location is locked.

## Description

As stated by its name, the long corridor is an *extremely* long corridor. It would take approximately 3 minutes and 30 seconds of straight walking to reach the other side (without using any speed-enhancing items or running). However, using items like the Impetuosity gem or having multiple good food items can make this process much less tedious.

At the end of the corridor, there is a dancing painting of a dog, near which plays music. In front of it is a large number of DCoins, as well as one of the Mastermind gem's shards.

However, it is very difficult to reach the other side as an Antibreather waits near the end. Since the corridor is very narrow, there is no way to walk around it, so once nearby, it is necessary to hold breath.

About halfway through the corridor, there is the entrance to SCP-398.

## Gallery

### Old versions

Entrance.The end.Ditto, in another version.

## See Also

* Language Locations
* Antibreather
* SCP-398

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Kat

**Kat**, also called **Cat** in the game's description, is the main protagonist of the now-abandoned game, *Path to Something or Road to Someone*.

## Description

Since PtSoRtS ceased development shortly after its creation, Kat's model was never finished. For now, it is merely a placeholder sprite of a headless stickman. It's unknown what Kat was originally intended to look like.

Kat lives alone, however one night he woke up at midnight, and decided to walk in a random direction from his house for some reason.

## Behaviour

The player can't control Kat directly. Instead, they can click on a point on the ground, and Kat will attempt to walk to that point using the quickest route possible. If the player clicks on an object, such as a cake, Kat will use it in some way.
Ore sources

* Silver
* Gold

**Ores** are common interactive objects within MrDrNose's unfinished game, *gd*.

## Locations

These are sometimes found on dungeon walls. They can often be hard to spot, as they are very small and silver ores somewhat blend in with the wall.

## Usage

The player can use a tool, such as a pickaxe, to mine ores. Doing this will produce either silver nuggets or gold nuggets, depending on the type of ore. This can be done many times, though it takes a while to actually make a profit from mining ore.

Keep in mind that while other tools can be used, the pickaxe is the most effective against ores.

## See Also

* gd
* Pickaxe

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**
Menu.umap

**menu** is a level in Advanced Education with Viktor Strobovski. This map was used as the main menu prior to Alpha 0.14x3.

## menu

* 0.13
* 0.0.5
* 0.0.3
* 0.0.2

## Level Info

### Added in

0.0.1 (old)
0.0.3 (current)

## Description

### 0.0.3+

The level is a classroom with multiple chalkboards, each with text and clickable sheets of paper that are used as menu buttons.

In later versions, the menu became glitched and unusable - letters became gray squares, making text impossible to read (in Alpha 0.14x3), new chalkboard models blocked some of the paper sheets (in Alpha 0.15) and the title textures got deleted, replacing the title with "DELETED ASSET" (in Alpha 0.16).

### Pre-0.0.3

It was a black background with a grayscale image of Viktor, a "PLAY" button, and controls written below it.

## Gallery

The level in Alpha 0.27.0.4.The level select paper in Alpha 0.0.3.Sheet of paper stuck in the top left corner.Ditto, now visible that it reads "test content"Unused slot for an unused rusty star.
## Trivia

* There's a sheet of paper stuck in the top left corner of the classroom. Hovering the mouse on it sends the player to the Mr. Mix minigame.
	+ It's supposed to have the text "test content" on it, but due to its placement, this cannot be seen.
* In Alpha 0.0.3 and 0.0.4, the level select paper appears different - it lists Math, Grammar (Language in 0.0.4), Geometry, Biology, and History levels, with Math as the only one available. This idea was likely partially scrapped as there is currently no geometry level or biology level, while the other 3 levels on this list have been added.
* There is an unused slot for a rusty star, which cannot be seen by normal means.
Kidney

*For other articles with related titles, see Organ (disambiguation).*

* Current
* Old

The **Kidney** is a rotten food item in *Advanced Education with Viktor Strobovski*.

## Description

They appear to be human kidneys. They are likely the kidneys of deceased students that were killed by teachers before Angell came to the school.

## Spawns

Kidneys, as well as all other organs, can be obtained multiple ways:

* From bags.
* From the lockers in the red room.
* From digging through Spoxxys holes.
* From Helpscreen's violent explosion in the Tutorial Level.
* From some decomposed corpses in the History Level.

## Usage

Despite their nature, Angell can eat this item like any other food item. However, instead of restoring stamina, it instead gives her a strong nausea effect. It can also be stored in the artifact belt.

## See Also

* Heart
* Liver
* Lung
Metal detector

*For other articles with related titles, see Metal (disambiguation).*

The **Metal detector** is an experimental object added to the History Level in Alpha 0.15.5.7 of *Advanced Education with Viktor Strobovski*.

## Found

The metal detector can be found in the monitor room, on one of the desks next to the television.

## Usage

When held, the metal detector can apparently detect items and objects such as bear traps nearby. These objects can then be dug up with a shovel. For some reason, the items found this way aren't always metallic, I've found some food items like muffins this way before. But they are mostly common items such as coins, lemon-berry sweet soda and garbage items like foil.

## See Also

* Shovel
* List of History Level items
Metal plate

*For other articles with related titles, see Metal (disambiguation).*

**Metal plates** are garbage items found in the Language Level of *Advanced Education with Viktor Strobovski*.

## Spawns

In the Language Level, at least one metal plate can be found on the racks in Doggos' closet. They are also left over from used flash mines.

## Crafting

**Metal plate** + Flash + Piezoelement + Wireless soldering-iron

Wireless soldering-iron + Flash mine

## See Also

* Flash mine
* Crafting
* List of garbage items
Lung

*For other articles with related titles, see Organ (disambiguation).*

* Current
* Old

The **Lung** is a rotten food item in *Advanced Education with Viktor Strobovski*.

## Description

They appear to be human lungs. They are likely the lungs of deceased students that were killed by teachers before the game.

## Spawns

Lungs, as well as all other organs, can be obtained multiple ways:

* From bags.
* From the lockers in the red room.
* From digging through Spoxxys holes.
* From some decomposed corpses in the History Level.

## Usage

Despite their nature, this item can be eaten like any other food item. However, instead of restoring stamina, it instead gives a strong nausea effect, as well as stamina limit. It can also be stored in the artifact belt.

## See Also

* Kidney
* Liver
* Heart
Laura/Audio

## Voicelines

* Alpha 0.18+
* Pre-Alpha 0.18
* Pre-Alarm Clock Removal
* Christmas Curse
* Unused

Rule Breaks
When the Head Teacher sees Angell breaking any of the school rules within her sight, she will say the corresponding line and send them to the Punishment Room.

Punishment Sentences
When Angell is sent to detention, as long as it's not the final punishment, Laura will tell her how many seconds they will have to wait until they can exit, as well as how many warnings they have.

Punishment Comments
When Angell is sent to the punishment room, the Head Teacher will say one of these lines at random.

Miscellaneous

Final Punishments
These play when the Head Teacher is giving Angell the final punishment.

 **WARNING: VERY LOUD!**

Rule Breaks

Punishment Sentences
When Angell is sent to detention, as long as it's not the final punishment, Laura will tell her how many seconds they will have to wait until they can exit, as well as how many warnings they have.

Punishment Comments
One of them is said at random after the Head Teacher has given you a warning. (There is a chance that after saying one of these lines, she will say "Sorry" and give Angell an icecream.)

Miscellaneous

Final Punishments
These play when the Head Teacher is giving Angell the final punishment.

 **WARNING: VERY LOUD!**

Beginning
These are said by the Head Teacher in the Christmas Curse DLC, when Angell first meets her.

Ending
Plays during the ending of the Christmas Curse.

 **WARNING: VERY LOUD!**
Red key

*For other articles with related titles, see Key (disambiguation).*

The **Red key** is a special item found in *Alex Basics in Biology and Zoology*.

## Spawns

When the level begins, the red key will spawn at a random location in the level. There is only one of these per level, so if placed in an inconvenient location, it can be extremely difficult to find.

## Usage

While holding this item, the player is able to open any doors that have a red padlock on them. These doors are mostly shortcuts that the player can take to save time, or to avoid Alex. The player will also have to hold the key to close the doors after opening them.

## See Also

* Brown key
* Alex Basics in Biology and Zoology

 **Edible**
 **Defensive**
 **Keys**
 **Misc.**
Sandy Horseshoe Island

**"Sandy Horseshoe" Island** is where most of *Holehead the Cat's Adventure* takes place. It is where Holehead, Dogcap and possibly Vonnie live.

## Description

It's unknown how large Sandy Horseshoe Island is or what its population is, but it's known that it has streets, human inhabitants, beaches and sewer systems. It ranges from looking somewhat dilapidated to looking like a luxurious place to live.
Loot box

*For the objects in UD, see Lootboxes.*

* Closed
* Open

The **Loot box** is an item in *Advanced Education with Viktor Strobovski*.

## Description

It's a rectangular brown box covered in blood. The inside is black.

## Obtaining

If the player has bought any items from the store, this item will appear in Angell's inventory at the beginning of the next level she starts. It will continue to appear in the inventory until all items inside of the box have been removed.

## Usage

This item acts as a way of allowing Angell to access items she has bought from the store. Any items she has bought from the store will automatically be placed inside the loot box. Angell can open it, and once it has been opened, whenever she uses it a random item contained within it will be deposited into her inventory (or onto the ground if the inventory is full). Any items that were not depsoited will remain in the lootbox and the lootbox will be given each time a level is entered until it's empty.

## Trivia

* Purchasing an item from the store increases the price of all store items. Taking out an item from the lootbox decreases the price of all store items by the same amount as purchasing an item would increase.

## See Also

* Store
* Advanced Education with Viktor Strobovski
Sledgehammer

The **Sledgehammer** is an item in *UD*.

Wood x5
Iron nugget x8
Nails x1
**Sledgehammer** x1

### Natural generation

In older versions, sledgehammers could rarely be obtained from lootboxes found around the dungeon.

## Usage

This item can be used on hard rocks, pillar pedestals and cages in order to smash them apart, allowing the player to either pass through them or collect the items inside them. It can also be used on regular rocks, stalagmites and stalactites, and it breaks these apart much faster than the chisel. When a rock is destroyed with a sledgehammer, it also has a chance of dropping two valuable gems, instead of just one.

The sledgehammer has a usage delay of 0.8 seconds, and a damage value of 4, making for a DPS of 5. While being used, it also increases the player's range by 50.

The hard rockdrill has the same function and usage as this item, except it is much faster, and can break both hard and regular rocks almost instantly. However, it is very expensive, so the player should hold onto the sledgehammer until they have saved enough money to buy the hard rockdrill. If the player obtains the necessary blueprint, they can also make an improved hammer, which has the same function as the sledgehammer except greatly improved.

This item has a default durability of 1024, meaning that after it is used 1024 times it will break and disappear from the inventory, unless its durability level is upgraded with the centrifuge.

## Upgrading

The sledgehammer can be upgraded at the upgrade machine to increase its overall effectiveness.

Missing Information*Certain information on this article's topic is currently unknown. If you know anything more about this topic than we do, please add it to the page, or message a mod and we will add it.*
*Missing info: **Sledgehammer upgrades 7-8 and higher, quartz requirement for 5-6***

## See Also

* UD
* Improved hammer
* Hard rockdrill
Scrina's parts

**Scrina's parts** are minor items within *Alex Basics in Biology and Zoology*.

## Spawns

All six of them spawn in a certain section of Alex's Realm, in-between a bunch of tall, black pillars.

## Usage

These are Scrina's various body parts, which have been dismembered and scattered around the area due to an encounter with an unknown entity.

There are six of them in total: two limbs, two hands, a body and a butt. If they choose to, the player may pick up all of them and attach them to Scrina's incomplete body. The only thing that will happen when you do so is replace the title screen with the one you see after the ending (apparently). This does not change whether Scrina will save the player from Alex's true form.

## See Also

* Scrina
* Alex's Realm

 **Edible**
 **Defensive**
 **Keys**
 **Misc.**
Martian Worm

The **Martian Worm** is a large hostile creature within *UDgame*.

## Description

The Martian Worm is a large, 65 meter long earthworm-like creature made up of numerous body segments and a head segment. Each of these segments move in a line, similar to other worm or insect-like entities in games (such as Specimen 3). Its body segments are large, flesh-coloured balls, with multiple whisker-like protrusions around it. At the front of its head, it has a large, circular mouth, with three rings of pointed teeth within it. Around its mouth, it has 16 small eyes, which never blink.

As its name suggests, the Martian Worm originated from Mars. It came to Earth through a portal of some kind.

## Behaviour

At random times throughout the game, the Martian Worm will dig a large hole through the dungeon floor, causing the dungeon to shake while doing so. It will then proceed to move very quickly through a section of the dungeon, before burrowing into the dungeon floor again.

While the Martian Worm doesn't directly target the player, if they happen to be in the path of it while it is moving through the dungeon, it will hit them and they will lose some health.

When the Martian Worm burrows through the dungeon floor, it also leaves behind some pieces of leather.

## Tips

* You can avoid being damaged by the Martian Worm simply by standing on the edge of the dungeon hallway as it goes past. However, it's not always easy to do this in time, as the Martian Worm moves very fast.
* Only the Martian Worm's head segment damages the player; its body segments can be walked through safely.

## Gallery

See here for a collection of images and/or videos related to **Martian Worm**.
## References

Information confirmed by MrDrNose on the EternityDev Games Discord server

*"even 65 meter earth worm"* — MrDrNose, December 13, 2020
Information confirmed by MrDrNose on the EternityDev Games Discord server

*"Hey martian worm, how did you get on earth?"* — Laurie

*"a portal i think, because how else, weird shit happening on the mars so im out"* — MrDrNose (answering for **Martian Worm**), October 13, 2021

## See Also

* UDgame
* Leather

 **Passive**
 **Animals**
 **Boltrix**
Pofins

**Pofins**, previously known as **Bols**, are a species within the *ud* universe. They live within the Boltrix minigame.

## Properties

Pofins have a different style than most other characters in *AEwVS* and *gd*. Most of their bodies are black, except for a glowing outline. Pofins' outlines can be various colors. In the Boltrix minigame, they consist only of heads, except Wonnier and Uber-Wonnier which have small, circular hands as well. However, some of them also have humanoid forms which are used outside of the minigame.

According to EternityDev, each Pofin has a unique taste. For example, Minet tastes like cherry, meaning that if you lick her face, it will taste like cherries.

Pofins also have very smooth skin, and they do not have any bones. Their bodies are very durable, and are unharmed by impacts that would otherwise kill humans. They are also seen emitting 1 and 0 particles, which suggests that they may be part of some kind of computer program.

Most Pofins have special abilities, such as shooting lasers, moving very quickly, and being able to explode. The only Pofin that does not have an ability is Monquer.

## Society

Not much is known about the Pofins' society currently, but it's known that they have one, as Wonnier has been described as their "king".

## Members

This is a list of all known members of the Pofin species.

## References

1. ↑ Discord thread about Pofins' properties
2. ↑ Discord thread about Pofins' properties
Information confirmed by MrDrNose on the EternityDev Games Discord server

See the full thread here.
Scene

* Math
* Language

The **Scene** room, also known as the Auditorium, is a location that can be found in both the Math and Language levels of *Advanced Education with Viktor Strobovski*.

## Description

### Math Level

The Math Level's scene room is a large room with a small elevated "stage" at the front, and a few rows of chairs facing the stage. On the stage, a notebook can sometimes be found. To reach the notebook on this platform, the protagonist must jump onto it by pressing Space. Notably, there is also a door at the back of the room that leads to the backroom, which is used by Viktor when his jacket is ruined.

It seems that this room is intended to be used for stage performances, judging by the layout of the room and its name. However, it's unknown why this room exists, as there is no evidence of any performances ever happening here.

### Language Level

The Language Level's scene room is much bigger and more spacious than the Math Level's. It also has many rows of chairs, but instead of a stage at the front there is instead a TV/VCR set with a trash bin next to it. There are two exits to this room, both of which lead to different sections of the level.

It's likely this room's purpose is to show masses of students videos on the TV.

## See Also

* Math Locations
* Language Locations
* Backroom

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Purse

The **Purse** is a tool in *UD*.

## Obtaining

### Natural generation

The purse will appear on the ground near the player's spawn point, alongside the chisel and the hintbook. This means it is likely one of the first items the player will obtain.

### Buying

Purses can be bought from the shop machine for $1000 each.

### Crafting

More purses can be crafted at the combine machine using leather and iron.

Leather x4
Iron ingot x1
**Purse** x1

## Usage

Like the bank, the purse is used to safely store the player's money. The player can use a purse in order to store all the money the player currently has in their personal storage in the purse. The player can then use the purse at any time to take out the money. By default, the purse can store $5000, however it can be upgraded at the upgrade machine, and for each extra level it will gain an extra $5000 max storage capacity. Each purse upgrade costs some leather, with the amount needed increasing with each upgrade.

The purse is very useful for keeping the player's money safe in case they die (which causes them to lose all the money they have in their personal storage). If the player dies with the purse in their inventory, it will still have all the money in it when salvaged from their corpse.

## See Also

* UD
* Corpse
* Bank
Shotgun

Missing Information*Certain information on this article's topic is currently unknown. If you know anything more about this topic than we do, please add it to the page, or message a mod and we will add it.*
*Missing info: **How the item is obtained***

## Shotgun

### Durability

256

The **Shotgun** is a ranged weapon in *gd*.

## Description

A large shotgun, a traditional long-barreled firearm which shoots shotgun shells.

## Usage

To use the shotgun, the player must have at least one shotgun shell in their inventory.

When used, the shotgun will be shot in the direction the player is looking. This will damage any living creatures the player is looking at, such as Fossilhounds. It has a shorter usage delay than the musket at 1 second, and a higher damage value at 3, so if the player has enough shells it can be a very effective ranged weapon.

This item has a default durability of 256, meaning that after it is used 256 times it will break and can no longer be used, unless its durability level is upgraded with the centrifuge.

## See Also

* gd
* Shotgun shell
SCP-035

**SCP-035** (a.k.a. **Possessive Mask**) is an unknown entity in *BIWx3*. It's unknown if it is in the current version of the game, or if it was added to the game prior to the game's corruption. However, it can be found in the game files.

## Description

SCP-035 is based off the official SCP entry of the same name.

It is a white mask, somewhat resembling a traditional "comedy" mask. However, it has black lines protruding from its eye holes and the sides of its mouth, intended to represent "tears".

## Behaviour

Again, this entity hasn't been encountered in-game, so it's unknown what it actually does. Based on the original SCP's behavior, it's possible that it could lure the player to putting it on, and/or emit dangerous acid.

## Gallery

SCP-035 as seen in the official SCP entry.
## Trivia

* In the game's files, this entity is often misspelled as "SCP-036", even though SCP-036 is an entirely different entity.

## See Also

* BIWx3

 **Not Encountered**
Roasted mushroom

**Roasted mushrooms** are roasted food items in *gd*.

## Description

These are mushrooms that have been roasted and are now brown and crispy.

## Obtaining

Roasted mushrooms are made by cooking a raw mushroom in a furnace.

Mushroom
**Roasted mushroom**

## Usage

Roasted mushrooms can be eaten by the player to gain multiple positive effects.

Eating a roasted mushroom gives the player:

* +1-1.25 health.
* +24-32 stamina.
* +48-64 hunger.
* +8-12 thirst.

Unlike regular mushrooms, roasted mushrooms do not give the player any status effects, but they do restore much more hunger and stamina.

## See Also

* gd
* Mushroom
Sausage

* Raw
* Cooked

**Sausages** are rare meat items in *gd*.

## Obtaining

Sausages can be made by processing flesh via crafting.

Flesh x1
**Raw sausage** x3

## Usage

### Selling

Sausages can be sold at the shop machine for $100 each, whether they are raw or cooked.

### Cooking

Sausages can be cooked using either a furnace or a campfire. If a campfire is used, they must be placed on a stick first. Cooked sausages can be eaten by the player to restore stamina, health and hunger.

**Sausage**
**Cooked sausage**

### Crafting

Raw sausages are also one of the resources required to craft Alex's egg.

Piss stone x3
Flesh x1
**Raw sausage** x3
Milk x2
Fish x8
Coin x69
Corn x1
Opened canned bread x2
Energy drink x10
Enamel x2
Leech x3
Bat x4
Poison gland x2
Spidr legs x4
Egg? x1

## See Also

* gd
* Stick
* Flesh
Nut

* AEwVS
* UD

**NUTs** are decorative items found in the Panacea PAP Station of *Advanced Education with Viktor Strobovski*.

## Description

They are small nuts, likely made of anperfysium or another metallic substance.

## Spawns

This item is found randomly on the suspended conveyors in the Panacea PAP Station.

## Trivia

* This item's name being in all caps is likely a reference to the "N U T" meme.

## Nut

### Sell price

$20

**Nuts** are metallic resources in *UD*.

## Obtaining

The only way to obtain this item is by obtaining a nut and bolt, then separating the nut and the bolt using crafting.

Nut and bolt x1

Bolt x1
**Nut** x1

## Usage

### Selling

This item can be sold at the shop machine for $20 each.

### Crafting

Nuts are used in multiple crafting recipies.

## See Also

* UD
* Bolt
Needle pack

**Needle packs** are items exclusive to the Language Level of *Advanced Education with Viktor Strobovski*.

## Description

They are white containers filled with a certain type of syringe. Each needle pack only contains one type of needle; this can be seen in the item's name.

## Spawns

A single needle pack is found in the first room of the RUST Arena, and many more are found on the ground in the main arena room.

## Usage

If Angell holds one of these in her offhand, and then uses the needle gun, one of the needles will be inserted into the gun. It can then be shot. This process repeats until the pack is empty.
Ritual room

Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type: **Minor secret spoilers***Content Warning*This article contains material that may not be suitable for some viewers.*
## *Material in question: **Small references to satanism****Ritual room

### Inhabitants

None

The **Ritual room** is a special room located in the Language Level of* Advanced Education with Viktor Strobovski*.*

## Location

The entrance to the ritual room is blocked by wooden planks. To access the room, Angell must pour a bottle of acid onto the planks, which will eventually melt them and allow the door to be opened. This is extremely dangerous, as pouring the acid will emit caustic gas, which can cause major blood loss if Angell is too close to it.

## Description

The ritual room is a large room with blood-soaked wallpaper and concrete flooring. Around the edges of the room are multiple messily-stacked desks, and a chalkboard turned to face the wall. In the middle is the Language Level's only chalk circle, which doesn't seem to have a use yet but can still be modified by a chalk piece. There are also four skulls on each point of the chalk circle.

Multiple items, such as flashes and crafting materials can be found here. Behind one of the upturned desks, there is also an unopenable rotator door. (In older versions, the protagonist could break down this door with coal, revealing that it leads to a secret storage room.)

## See Also

* Language Locations
* Chalk circles
* Acid

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Segway parts

## Segway parts

### Sell price

Varies

**Segway parts** are rare craftable components in *gd*.

## Description

Various parts of a Segway, including the base, handle and wheels.

## Obtaining

Segway parts can only be obtained by crafting them.

Plastic x5
Rubber x1
Small iron ingot x3
Copper nugget x2
Aluminium ingot x1
Silicium x1
Wires x10
Hydrogen engine x1
Bolt x8
Nut x8
**Segway pad** x1

Plastic x5
Aluminium ingot x1
Bolt x4
Nut x4
**Segway handle** x1

Plastic x4
Aluminium ingot x1
Rubber x5
Bolt x6
Nut x6
**Segway wheel** x1

## Usage

All three segway parts can be combined to make a segway.

**Segway wheel** x1
**Segway wheel** x1
**Segway pad** x1
**Segway handle** x1
Segway x1

## See Also

* gd
* Segway
Painkiller

* "CUBE" Unreal
* UD

**Painkillers** are items exclusive to "CUBE" Unreal. They currently haven't been found in-game, but they have been found in the game's files.

## Description

It is a white pill bottle with a partly-visible red cross on the front.

## Usage

As it hasn't been found in-game, its exact use is unknown. However, it's assumed that it is intended to affect the "pain" meter in some way.

## Gallery

Crude drawing of the painkiller, likely used for test versions. The label has "БОЛЬ" (which translates to "PAIN") written on it with a red diagonal line on top of it.
## See Also

* "CUBE" Unreal

 **Medical**
 **Misc.**

Stub*This article is a stub. You can help the EternityDev Wiki by expanding it.*

## Obtaining

They can be bought from the shop machine for $16000.
Knight armor

The **Knight armor** is one of the armor sets in *gd*.

## Obtaining

All pieces of knight armor can be obtained by breaking the knight.

## Usage

Knight armor can be worn by the player like any other accessory. While worn, it will give the player a certain amount of defense from external damage. It is very strong, as it is made of tough iron.

## See Also

* gd
* Knight
Shroomer

*For the status effect of the same name, see here.*

**Shroomers** are unobtainable items in *gd*.

## Description

Strange, round objects that appear to be made of a similar organic material to mushrooms.

## Obtaining

Currently, this item can only be obtained by using the secret cheat menu.

## Usage

The player can use a shroomer to throw it in front of them. After it has been thrown, it will bounce off any surface it hits with 100% efficiency (that is, it will bounce with the exact force it hit the surface at). This means it will not stop bouncing until the player picks it up again.

Every time the shroomer hits the ground, it will spawn a random mushroom at that location. Since mushrooms in-game are quite rare, it's likely that this item was just added for MrDrNose to test mushroom spawning.

## See Also

* gd
* Mushroom
Match

* AEwVS
* UD

* Regular
* Lit
* Used

**Matches** are items in *Advanced Education with Viktor Strobovski* that will be added to The Conservatory in the future. Currently, they can only be obtained in untitled55.

## Obtaining

The only way to obtain this item is by using the match box. This can be done infinite times.

## Usage

Initially, each match is unlit, and in this state they do not do anything, but if Angell combines a match with the match box, it will become lit. However, if a lit match ever leaves Angell's hand for any amount of time, the flame will die and the match will become burned out, making it useless.

These items can currently only be used to light the burner in Heisenberg's secret lab.

## See Also

* Heisenberg's secret lab
* Match box
* Burner

## Match

### Sell price

$5

**Matches** are items in *UD*.

## Obtaining

Matches can be made via crafting.

Wood x1
Phosphorus x1
**Match** x16

## Usage

When the player uses a match, it will be lit and thrown a short distance in front of them. It will disappear completely when it hits a surface, meaning it cannot be picked up and used again. If the match hits a flammable object or entity, it will light that object or entity on fire.

Matches are one of the cheapest ways to light objects on fire.
Needle gun

The **Needle gun** is an item exclusive to the Language Level of *Advanced Education with Viktor Strobovski*.

## Usage

The needle gun is initially empty. However, by using it with a needle pack in the offhand, one of the needles from the pack will be inserted into the gun. Then, the needle can be shot from the gun. This process can be repeated until the needle pack runs out.

This is used primarily to kill Freek-a-del'ka.

## Videos

AEwVS Test boss fight 🍝🍝🍝Video revealing its existence.

## Trivia

* There is a test version of the needle gun called pew-pew, which works the same except that infinite needles can be shot from it, and needle packs cannot be used with it. However, these needles are empty, so they cannot be used to damage Freek-a-del'ka.

## See Also

* Needles
* Freek-a-del'ka
Potted plants

* AEwVS
* gd
* ABiBaZ

**Potted plants** are common decorative objects in *Advanced Education with Viktor Strobovski*.

## Description

Various types of plants stored in large, brown pots containing dirt. Potted plants in the Math and Language levels appear to be alive, however all potted plants in the History Level are dead due to the large amount of dust in the air.

## Locations

Potted plants are found both in corridors and in certain classrooms, usually at intersections or in the corners of rooms.

## Function

These mostly exist as decoration, however if Angell goes to the garden outside the Cafeteria and obtains the garden shovel, she can use it on a potted plant to dig some of the dirt out of it. There may also be other items buried within the pot, which can also be obtained this way.

## See Also

* Foliage
* Dirt

## Potted plants

### Found

Combine machine

**Potted plants** are interactive objects in *gd*.

## Locations

Potted plants can be made by placing a plant in a plant pot containing soil.

## Function

When a potted plant is created, it has a water level of 0. A plant's water level can be raised by using a water bottle on it. The water level of any plant can be seen by interacting with it with the hand slot selected.

If a plant has a water level of 0, and the player saves the game using the rope or the save machine, that plant will immediately die. Once a plant has died, it becomes brown and lifeless, and it can no longer be watered or interacted with in any other way.

However, these plants are actually capable of speaking, though they can only do so if the player uses a plant speaker on them. When they speak, they usually express either their desire for water or their gratefulness to the player for watering them. For unknown reasons, these plants speak in a very unusual way, sometimes adding "~"s to the end of their sentences and using emoticons such as ":3".

## Gallery

DeadAlive 1Alive 2Alive 3Alive 4Alive 5Alive 6
## See Also

* Plant pots

 **Containers**
 **Breakables**
 **Traps**
 **Furniture**
 **Plants**
 **Decorative**
 **Miscellaneous**
 **Unknown**
 **Removed**

Stub*This article is a stub. You can help the EternityDev Wiki by expanding it.*

## Potted plants

### Found

Corridors

**Potted plants** are minor decorative objects in *Alex Basics in Biology and Zoology*.
## Locations

These are found somewhat commonly throughout Alex's school, usually in corridors and in the starting room.

## Function

These do not have a function, and they only exist for decoration.
Screwdriver

* AEwVS
* UD

The **Screwdriver** is a minor item in *Advanced Education with Viktor Strobovski*.

## Spawns

Screwdrivers can be found in any level's med rooms, the operating room, the red room or the fridge.

## Usage

Like hammers, scalpels and other sharp items, a screwdriver can be combined with certain items in order to "cut" them.

* If combined with SCP-4002, a melon piece will be added to the inventory.
* If combined with a carrot, its tail will be cut off.
* If used on Hamon, a piece of flesh will be obtained.

However, keep in mind that this item is on the school's blacklist, meaning if the Head Teacher sees Angell holding it, she will send her to the punishment room.

## Trivia

* In a video on MrDrNose's YouTube channel, Angell is able to stab herself with the screwdriver, which causes major blood loss. This feature was likely in an old 0.15 build and wasn't included in the later versions.

## See Also

* List of sharp items

Stub*This article is a stub. You can help the EternityDev Wiki by expanding it.*

## Screwdriver

### Durability

4096

The **Screwdriver** is an unused tool item in *UD*.
## Description

This is a screwdriver with a bright pink handle.

## Obtaining

Currently, this item can only be obtained by using the secret cheat menu.

## Usage

MrDrNose says this item currently doesn't have any use, but it may in the future. It's unknown why it was added to the game.
Red phosphorus

* Current
* Old

**Red phosphorus** is an item found in the Language Level of *Advanced Education with Viktor Strobovski*. It is one of the two materials required to craft Armstrong's mixture.

## Description

It is a pile of bright red powder, apparently red phosphorus. Red phosphorus is an extremely combustible material that is often used to make matches.

## Spawns

Red phosphorus can sometimes be found on classroom desks, as well as in trash bins.

## Crafting

**Red phosphorus** + Bertholete salt
Armstrong's mixture

## See Also

* Crafting
* Bertholete salt
* Armstrong's mixture
Small bunker

The **Small bunker** is a minor secret area in the Math Level of *Advanced Education with Viktor Strobovski*.

## Accessing

The small bunker can be accessed via the secret-keeping room. If the protagonist opens the right-hand door without holding the rusty knife, they will be teleported to the small bunker.

## Description

This area seems to be a small section of the Bunker. It only consists of a short corridor, with a small section branching off to the left. In this small section the protagonist can find many needles, most of which are empty, and one of which is filled with blood. Entering back through the door the protagonist emerged from will transport them back to the secret-keeping room.

At the other side of the small bunker is an unopenable rotator door. Despite being unopenable, there is another, unfinished section of the Bunker behind this door, with an antibreather in it.

## Gallery

The small bunker.The extra section of the small bunker behind the unopenable door.
## See Also

* Bunker
* Secret-keeping room
* Rusty knife
* List of Math Level locations

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Restroom

The **Restroom** is a location found in the Math Level of *Advanced Education with Viktor Strobovski*.

## Description

The restroom is a long room with two exits. Lots of litter is found on the floor, as well as multiple randomly-scattered chairs. There are about three trash bins in this room. It's also possible that 1-3 notebooks will spawn here. Also, for unknown reasons, there is also a bone in the corner.

## Function

This room mainly acts as a passageway between two different sections of the level, meaning Angell will need to pass through this room at least two times. There isn't anything of use in this room apart from possibly a notebook, however, if Angell picks up every piece of litter in this room and places them in the trash bins, she will earn an achievement.

This is also the only room that Mr. Cleany-Clean will not attempt to clean, even if he passes through it.

## See Also

* Math Locations
* Mr. Cleany-Clean

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Retro Guns

**Retro Guns** are minor objects in *Advanced Education with Viktor Strobovski*. They only appear in the untitled10 mini-game.

## Spawns

When the level begins, one of each retro gun will spawn in the middle of the central platform.

## Usage

Retro guns work very similarly to The Happiness Gun. While Angell is holding one, she can use the left mouse button to shoot it. Retro gun shots are the only way to defeat Bacteriophage, which is the main goal of the mini-game. Different varieties of retro gun have different shooting styles - some may shoot in a precise location while others may shoot rapid-fire within a general area.

Using retro guns will also slightly decrease Angell's energy bar.

## Trivia

* The P.O.E.B.A.D, at 82 characters, has the second-longest item name in the game, the longest being the Double-pineapple nacho flavored thicc crocodile-meat ghost toilet joint XXL size pizza with calves-foot and sprinkled with olives in tomato juice.

## See Also

* Untitled10
* Gluton Guns
Small metallic ring

*For other articles with related titles, see Metal (disambiguation).*

The **Small metallic ring** is an item found in the Language Level of *Advanced Education with Viktor Strobovski*. It is used to craft a Flash.

## Description

It is a small, silver ring made of a metallic substance.

## Spawns

This item can sometimes be found on classroom desks, as well as in trash bins.

## Crafting

Armstrong's mixture + Flash powder + Small cardboard tube + **Small metallic ring**
Flash

## See Also

* Crafting
* Flash
* Small cardboard tube
Servers

* VotV
* AEwVS
**Severs** are an important object in Voices of the Void.

## Locations

18 servers are found in the base, and each satellite has one server.

## Function

The servers in the base affect processing speed, and servers in satellites affect downloading speed. When a server breaks, it will decrease the download/processing speed.

They can be fixed by solving a couple of simple math problems, which appear when interacting with the server. When the server is fixed that way, the player will get 5 points. However, this cannot be done with less than 15 stamina.

Another option to fix a server is to insert a server repair disk, but doing so will not give 5 points. This can be used to fix a server while having below 15 stamina.

## Servers

### Found

Server room
Admin room

**Servers** are minor decorative objects found in the Language Level of *Advanced Education with Viktor Strobovski*.

## Locations

The server room contains about 100 of these servers. They are arranged in a way that creates a maze-like structure that Angell must find her way through in order to obtain certain items. Eight of them can also be found along the back of the admin room, where they block Angell from seeing one of the hint papers.

## Description

They are large, almost entirely black servers. It's unknown what they are actually used for, as the only computer-like devices that have been seen in-game are the notebooks, the mobile phone and the title screen computer.

## See Also

* Server room
* Language Level
* Decorational Objects
Raw sulfur

**Raw sulfur** is one of the many mineral resources in *gd*.

## Description

A large chunk of rock containing traces of sulfur.

## Obtaining

This item has a chance of being dropped when any type of rock (except moon or gem) is broken with a sledgehammer or other suitable tool.

## Usage

### Selling

Each chunk of raw sulfur can be sold at the sell machine for $70.

### Melting

Raw sulfur can be melted in the furnace to turn it into pure sulfur.

**Raw sulfur**
Sulfur

## See Also

* gd
* Sulfur
* Sulfur crystal
Room A

**Room A** is a series of seven rooms found in the Language Level of *Advanced Education with Viktor Strobovski*.

## Description

Each of these rooms have pillowed walls, floors and ceilings. They all have a hospital bed within them, as well as a painting. Notably, the fifth room from the right contains an extremely dangerous painting that, when looked at, will almost instantly drain Angell's sanity to zero. However, this room also contains three DCoins, so if Angell manages to enter this room without looking at the painting she will be rewarded.

The exact purpose of these rooms is unknown, though it's possible that mentally insane students were locked in one of these rooms at some point. This is evidenced by the pillowed walls and flooring.

In older versions, these rooms were simpler: they were slightly smaller, and only had chair facing a wall with a painting. The floors, walls and ceiling textures were also different.

## See Also

* Paintings
* List of Language Level locations

 **Math Level**
 **Language Level**
 **History Level**
 **Other**
Life bracelet

The **Life bracelet** is one of the rare amulets in *gd*.

## Description

A small, bright green bracelet. It's unknown what material it is made of.

## Obtaining

This item can sometimes be obtained from treasure chests.

## Usage

Like other amulets, the life bracelet can be used by the player to put it on. While being worn, the life bracelet gives two status effects to the player: immune boots and mild nausea. This improves the player's health, while also distorting their screen slightly.
Plantain (item)

*For the object form, see Plantain (object).*

## Plantain

### Sell price

$5

**Plantain** is a common item in *gd*.

## Description

Bright green leaves of small plantain plants.

## Obtaining

Multiple of these can be obtained when a plantain plant is collected by hand.

## Usage

### Selling

Plantain leaves can be sold at the shop machine for $5 each.

### Crafting

These are also used in multiple crafting recipes.

Cloth pieces x5
**Plantain** x3
Bottle with ethanol x1
String x5

Bandage x3
Empty bottle x1

Bottle with boiling water x1
Poison gland x2
**Plantain** x8
Organic garbage x1
Treated molush x1
Bottle with antidote x1

## See Also

* gd
* Plantain (object)
Melon peel

**Melon peels** are common garbage items found in *Advanced Education with Viktor Strobovski*.

## Spawns

Melon peels are most commonly obtained when a melon piece is eaten, either by Angell or Marzia. They can also be found in the director's room in the Language Level.

## See Also

* Melon piece
* SCP-4002
* List of garbage items
Ceramic plate

The **Ceramic plate** is a decorational item in *Advanced Education with Viktor Strobovski*. It is found inside Erie's bedroom.

## Usage

This item has no use. Erie will not comment on it if it is given to her.

## Trivia

* In the Language Level's notebooks, one of the sentences reads "Sometimes ceramic better than steel".

## See Also

* Decorational Items
* Erie's bedroom