recursal/Fanatic-Fandom huggingface dataset:
Data Analysis Research

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *an unknown version*. Unreflected changes in the discussed game mechanics are detailed here: **U37-483944**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *an unknown version*. Unreflected changes in the discussed game mechanics are detailed here: **U37-483944**

**Orbital Research** is a tertiary tier of Research points. It is required for all tier 6 and higher research categories.

Orbital Research Points are obtainable by a Duplicant with Orbital Researcher Skill to research at Orbital Microlab on open space, which consumes 5kg of Plastic per Research Point.

### How to start

Due to Rocketry changes in Spaced Out!, its much easier to send a Rocket into a space in early game. Portable Gasses research provides you an access to Carbon Dioxide Engine, that can be fed by Carbon Dioxide that dupes exhale. Space Program research provides you Rocket Platform and Solo Spacefarer Nosecone, which with Carbon Dioxide Engine can pair up into a small rocket. Duplicant will need a little storage food, Plastic and Oxygen source as Algae Terrarium or Oxygen Diffuser to maintain life during the research. The rocket have to be built in open space, it can be idle on orbit during research or on its way to another Hex.

With the new update (as of May 2021) You will also need the BATTERY MODULE and the POWER OUTLET FITTING which will require to research SPACE POWER

in the Research Tree. This research requires RADS to complete which are harvested from space or an asteroid with radiation. The rest above once you attain the new

requirements is the same

## See also

* Orbital Microlab
* Research
* Novice Research
* Advanced Research
* Materials Science Research
Diamond Press

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *U37-482865*. Unreflected changes in the discussed game mechanics are detailed here: **U37-483944**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *U37-482865*. Unreflected changes in the discussed game mechanics are detailed here: **U37-483944**

*This article is related to DLC content of Spaced Out.*

## Diamond Press

Uses Power and Radbolts to crush Refined Carbon into Diamond

### Requires

Duplicant Operation
100 kg Refined Carbon
1000 Radbolts

## Materials

### Metal Ore

800 kg

**Diamond Press** consumes 240W of power and requires duplicant operation. It requires 100kg of Refined Carbon and 1000 Radbolts to produce 100kg Diamond.

v · d

 Buildings

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Compost

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Compost

Reduces Polluted Dirt and other compostables down into Dirt.

Composts safely deal with biological waste, producing fresh dirt.

### Requires

Compostable: -100 g/s
Duplicant Operation

### Storage Capacity

Compostable: 300 units
Dirt: 10 kg

## Materials

### Raw Mineral

400 kg

**Compost** breaks Polluted Dirt and other Compostable items down into Dirt. It can be used to dispose of surplus of Food or Seeds provided that these resources have been marked for composting. The pile needs to be flipped by a Duplicant once every 50 kg of Dirt produced.

## Usage

Duplicants flip compost based on Farm errand priority and the speed is affected by the Strength attribute.

As the building heats up itself and its contents to 75 °C while active, and has a very low decor value, the compost is best placed far away from living areas, preferably in a separated room. Despite the visual effects the pile does not emit any Polluted Oxygen by itself; rather, it is the Polluted Dirt that is being converted that is emitting it.

Compost helps getting rid of the Polluted Dirt from the Outhouses. The Dirt created can be used for farming or inside the Fertilizer Synthesizer. However, for Polluted Dirt that is very high in Germs, typically coming from a Water Sieve, the 75 °C heat is not sufficient to kill all of them before the resource is converted into Dirt, which then spread Food Poisoning to fertilized plants. Composting Balm Lily Flowers is a convenient way to make Dirt.

## Tips

* Because of the output fixed temperature, Compost can be used to  delete heat.

v · d

 Buildings

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Creativity

This article has not been revised for the current version (***U50-587362***). It was last updated for *QLM2-309851*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *QLM2-309851*. It may contain inaccuracies.
**Creativity** is an attribute of a duplicant.

 For each level of this attribute, the duplicant gets:
* +10% decoration speed
 Art Fundamentals (+2)
 Aesthetic Design (+2)
 Masterworks (+2)
* Early Bird (+2, but only in the morning)
 * Balloon Buddy (+8)
* The Spores (-10)

## Tips

* Generally only one Artist is ever needed in a colony, and for all others the attribute can be safely ignored.
* Because of how rarely an artist is actually needed, the interior decorator trait should be avoided, as it also increases decor expectation.
Dehydrator

This article is considered **accurate** for the current version (***U50-583005***).
This article is considered **accurate** for the current version (***U50-583005***).

## Dehydrator

Uses low, even heat to eliminate moisture from eligible Foods and render them shelf-stable.
Dehydrated meals must be processed at the Rehydrator before they can be eaten.

Some of the eliminated liquid inevitably ends up on the floor.

### Requires

Natural Gas: -20g/s
Duplicant operation (for loading and unloading)

### Effects

Wet Floor
Carbon Dioxide: 5 g/s
Fabricates:

* Dried Stuffed Berry
* Dried Mushroom Wrap
* Dried Surf'n'Turf
* Dried Pepper Bread
* Dried Mushroom Quiche
* Dried Curried Beans
* Dried Spicy Tofu
* Dried Frost Burger
* Dried Berry Pie

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Refined Metal

200 kg

**Dehydrator** is a building the allows the creation of dehydrated food packs.

## Usage

It takes 6000 kcal of any food prepared with the Gas Range and 12 kg of Plastic to create 6 packs each of dehydrated food.

The food and plastic must first be loaded into the dehydrator and Natural Gas piped in.

The dehydration process is somewhat long at 250 seconds (almost half a cycle). The unloading requires duplicant operation for an additional 50 seconds. When unloading, dehydrated food packs and 6 kg of water are expelled at the bottom middle cell at 95 °C.

Dehydrated food packs never spoil. They need to be restored in the Rehydrator before they can be consumed.

## History

* **U50-581979**: Introduced.

v · d

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Gas Gold

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Gas Gold

(Au) Gold is a conductive precious Metal, heated into a Gas.

### Properties

 Metal Ore, Refined Metal, Light Emitter, Gas, Unbreathable Gas, Flammable

**Gas Gold** is the Gas state of Gold element.
Battery Module (Spaced Out)

This article has not been revised for the current version (***U50-582745***). It was last updated for *U40-494396*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *U40-494396*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Battery Module

Stores the excess Power generated by a Rocket Engine or Rocket Platform. Provides stored power to Interior Rocket Outlets. Loses charge over time.

Charging a battery module before takeoff makes it easier to power buildings during flight.

### Category

Utility

The battery module stores 100 kJ of power, and leaks 400J per cycle, while producing no heat. Because of this it acts as a superior version of the Jumbo Battery (2.5x the storage, 5x less leakage, and without the heat). It has very little burden or height, and may be preferable to other options (i.e. batteries taking up space in the crew modules).

## Other Uses

This is also usable as a battery for colonies, but of course it requires a landing platform; the overall space that they take up can be considerable. Also, they lack any automation ports.

v · d

 Buildings

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Drowning chamber

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
A **Drowning chamber** is a design allowing to automate the slaughter of critters, and save duplicants some labor and health.

## Auto-wrangling

A small room with a Critter Drop-Off and optional Duplicant and Critter sensors, where excess of critters get deposited and drowned on preset condition be it number of critters, fullness of refrigerators, time of day, or carelessness of duplicants.

Liquids can be either pre-pumped and dropped in (somewhat energy-intense and slow) or raised from below through Mesh Tiles with timed Mechanized Airlocks (fast and low-energy, but requires more automation). The escape route for gases shall not be forgotten or they might get compressed, saving some lives.

Eggs from the stables can be shipped to a natural hatchery next to the drowning chamber. If the stables need replenishment the chamber can be locked and a rancher can auto-wrangle an adult critter. Since the critters in the stables don't suffer from overcrowding they produce an enormous amount of eggs and thus meat.

Thoroughness of drowning varies by species. Hatches will drown in liquid one tile deep, while wall-walkers and floaters will require complete flooding of the chamber.

## Adjacent type

To avoid wrangling errands, drowning chambers can be built directly adjacent to the stable regularly suffering from the overpopulation. There is no way to force critters inside, but with an open airlock they will wander inside from time to time anyway, at which point the chamber can be locked and activated by critter sensor.

## Egg drowning

Critter eggs can incubate underwater, which allows to "pre-drown" them into the static water pit, and increase the caloric output.

This setup can be automated with Shipping system on both input and output, and will not require duplicant labor at all. However, it is markedly slower, since eggs have to incubate naturally.

## Trivia

* Sometimes referred to as **evolution chambers** in the community because many players use them to get rid of critter evolution eggs they dont want.
Crushed Rock

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Crushed Rock

Crushed Rock is Igneous Rock crushed into a mechanical mixture.

### Properties

 Solid, Refined Mineral, Unstable

**Crushed Rock** can be brought from Arid Planet space destination as a filler. It has not much use except for being fed to Hatches (or melted into Magma in a similar way as Regolith).
Dig

This article has not been revised for the current version (***U50-582745***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *U46-552078*. It may contain inaccuracies.

**Digging** is a type of Errand which involves removing material from the map and turning it into its component materials. Digging speed is determined by Duplicants' Excavation attribute, and how hard the object is (Sand is very soft with a hardness of 10, whereas Abyssalite is nearly impenetrable with a hardness of 200). Digging out blocks creates vacuum. Dug materials will fall on the ground as debris, which creates negative decor.

Duplicants may need certain skills in order to dig harder materials (Granite, Abyssalite, etc.); see below for details.

Any excavated material will lose 50% of its mass. This loss can be prevented by melting and re-freezing the material, but it takes more work.

## Range

Duplicants can dig in a rectangle 4 tiles up from the floor they are standing on and 2 out to the side. They can dig 3 tiles down.

## Required Skills

The skill required to dig up a given material depends on the material's hardness, as follows:

## Gallery

* Duplicants can dig a rectangle 4 tiles up from the floor and 2 to the side
* Duplicants can dig 3 tiles down
Gas Bridge

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Gas Bridge

Runs one Gas Pipe section over another without joining them.
Can be run through wall and floor tile.

Separate pipe systems prevent mingled contents from causing building damage.

### Ventilation

Input: Gas Intake
Output: Gas Output

## Materials

### Raw Mineral

50 kg

**Gas Bridge** runs one section of Gas Pipe over another without joining their systems.

Allows you to manipulate a system that has multiple input and outputs. As the bridge is directional, placing this in line will force the gas to flow in a certain direction when oriented properly.

If it is used at an intersection, where one pipe (source) is joined with a bridge (input) and a regular section of pipe (also input) all on the same tile, the game will prefer supplying the bridge with gas before the pipe. This allows you to direct the flow in a preferred direction and have the excess, should that other section become full, go to a sink of your choice, such as a vent.

## Tips

* The flow always goes from white (input) to green (output).
* Press the O key to rotate the bridge before placing it.
* If not sure of its direction, look for the arrow on the center of bridge.
* Gas Bridge does not hold gas in it at all; Gas does not exchange heat with bridge it flows and will not leak when the bridge is deconstructed.
* There are several Tricks that are possible with Gas Bridges:
	+ If another output pipe is connected at the Bridge's input, the gas will exclusively flow through the Bridge until its output is full. This is unlike the normal branching where it's split 50/50.
	+ Conversely, if another input pipe is connected at the Bridge's output, the gas from the Bridge will be blocked until the other input pipe is empty.

## External links

* Gas bridge priority forum post (succient image summary)

v · d

 Buildings

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Excavation

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *an unknown version*. Unreflected changes in the discussed game mechanics are detailed here: **U37-483944**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *an unknown version*. Unreflected changes in the discussed game mechanics are detailed here: **U37-483944**
**Excavation** is an attribute of a duplicant.

 For each level of this attribute, the duplicant gets:
* +25% digging speed
* +5% attack damage
* Doing the Dig errand
* Hard Digging (+2)
* Superhard Digging (+2)
* Superduperhard Digging (+2)
* Early Bird (+2, but only in the morning)
 * Wearing Atmo Suit or Jet Suit (+10)
* The Spores (-10)

## Tips

Despite being linked to Excavation for damage, combat errands do not increase Excavation.

## Trivia

This attribute was named "Mining" before the Launch Update.
Copper Ore

This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Copper Ore

(Cu2O) Copper Ore is a conductive Metal.
It is suitable for building Power systems.

### Properties

 Ore, Generic Buildable, Solid, Metal Ore

### Decor

+10%

**Copper Ore** is one of the Resources found in the Temperate Biome.

## Sources

Copper ore blocks only exist in the Temperate Biome, usually in moderately large nodes surrounded by vacuum or an atmosphere of Carbon Dioxide. Strips of copper ore blocks can also line cavities. To a lesser extent, isolated blocks can be found buried in natural blocks.

Copper ore can be found in geodes.

Some Meteor Showers bring Copper Ore in Space Biome.

Copper ore can also be recovered from Space Missions on Rocky Asteroids.

## Digging

Like many other natural blocks, copper ore blocks can be dug out by Duplicants, producing a high pitch noise similar to that produced when cutting metal.

## Usage

Copper ore is the first metal ore you are likely to encounter. Because of its +10% decor bonus, it can be useful for building Fire Poles and Mess Tables.

* Metal Refinery can refine Copper Ore into Copper.
100 kg Copper Ore = 100 kg Copper.
* Rock Crusher can break Copper Ore into Copper and Sand.
100 kg Copper Ore = 50 kg Copper + 50 kg Sand.
* Stone Hatches can eat Copper Ore and excrete Coal. It will increase the chance of laying Smooth Hatch eggs.
* Smooth Hatches can eat Copper Ore and excrete Copper.

## Production

* It can be harvested on rocket missions to renewable Space POIs:
	+ In Rocky Asteroid Fields at a rate of 108 – 324 kg per cycle.
	+ In Metallic Asteroid Fields at a rate of 94.5 – 283.5 kg per cycle.
	+ In Sandy Ore Fields at a rate of 54 – 162 kg per cycle.

## History

* **RU-284571**: Can now be obtained from the Rocky Asteroid.
Egg

This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U46-552078*. It may contain inaccuracies.
**Eggs** are laid by critters. The subspecies of an egg can be different than the critter that laid it, with the chances for various subspecies be influenced by various conditions. An egg can either hatch into a new critter or be processed into Raw Egg at an Egg Cracker and then cooked into an Omelette at an Electric Grill. That process can be automated by letting the egg crack in a storage and cooking the egg to an omelette by heating it up above 70°C

## Egg Weights

The following list is of use to players who intend to use Weight Plate to weigh eggs. When cracked, eggs will output half their mass as Egg Shell and half their mass as Raw Egg.

Taming and making sure a large population of critters remains happy is the most efficient way of going about getting eggs. However, make sure your economy can support feeding them all.

## Mechanics

* Assuming a critter never has the "glum" debuff, a wild critter will lay one egg from birth to death, while a tame critter will lay sixteen eggs from birth to death via old age. Wild critters can become glum due to being confined in a small space, while tame critters can become glum due to overcrowding or not being groomed often enough.
* If there is at least one egg in a stable and the number of eggs plus the number of critters is larger than the stable's maximum capacity then the critters will receive the Cramped debuff, preventing them from generating more eggs; eggs inside a Ration Box or refrigerator inside the stable count towards this limit. The Cramped debuff will only go away once enough eggs hatch or are removed from the stable.
* Eggs maintain the wild/tame status of their parent upon hatching. That is, the eggs of tame critters will hatch into tame babies, and the eggs of partially tamed wild critters will hatch into partially tamed babies. Once tamed critters can not go back to wild.
* Hatch will take 20 cycles to birth if left outside or 4 cycles if in an incubator. Each critter has its own time.
* If eggs are put in e.g. a Storage Bin or transported via a Conveyor Rail, they will become non-viable after 10 cycles, so they will crack up and turn into Raw Egg and an Egg Shell.
Glass Forge

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Glass Forge

Produces Molten Glass from raw Sand.
Outputs High Temperature Liquid.

Duplicants will not fabricate items unless recipes are queued.
Glass can be used to construct window tile.

### Requires

100 kg Sand
Duplicant operation

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Raw Mineral

800 kg

**Glass Forge** is a Refinement Building that refines Sand into Molten Glass. Created Molten Glass is released through its Liquid Output with a temperature of 1941.85 °C, and should be cooled by other means. Recipes take a base time of 40s to complete and benefit from high Machinery.

Glass Forge is a unique building in that it can be used to reheat cooling magma.

## Tips

* Molten Glass has a freezing point of 1126 °C and will solidify into Glass almost instantly when exposed to normal temperatures. If this happens inside a liquid pipe, it will cause "cold damage" and break the pipe. To avoid this, use Insulated Liquid Pipe for the Glass Forge output and make the pipe as short as possible.
* The bottom middle tile of the Forge must also be kept insulated to avoid pipe cracking. For the purposes of heat transfer, the molten liquid inside the building is considered to be on that tile. If there is sufficient thermal conductivity then the glass can cool to its freezing temperature inside the forge; it will then freeze and crack the pipe as soon as it exits.
	+ In particular, even the smallest amount of water on the ground will cause pipes to burst. Mop up your workspace!
* It is usually sufficient to drop the Molten Glass out of a liquid vent onto the ground. Although the temperature is very high, the amount of heat is not. The high temperature delta will cause the heat to dissipate quickly but the low mass and low Specific Heat Capacity mean that the total effect is comparable to other industrial machines. Some care should be taken - it's probably a bad idea to have Lead (melting point 327.5 °C) on the same tile as the cooling Glass - but generally the heat can be treated like any other source.
* Dropping the molten glass into water is an effective way to freeze it.

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Egg Shell

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

### Hardness

0 (Very Soft)

**Egg Shell** is an Organic item which is produced from critter eggs. Egg Shell is renewable and produces a key ingredient used in the production of steel.

## Usage

Rock Crusher can produce Lime from Egg Shell. 5 kg Egg Shell = 5 kg Lime.

## Production

Any critter egg will leave Egg Shell after hatching or if the egg is broken.

Most critters leave behind 1kg Egg Shell while Shinebugs only leave 100g per egg

Egg Cracker can crack critter eggs to produce Raw Egg and Egg Shell.

Due to critter eggs, including Pacu eggs, yielding less than 5 kilos of Egg Shell per hatching (or breaking), and the Rock Crusher only being able to process 5 kilos per run, accumulating Lime can take a while.

## Notes

Egg Shell is not an element. Instead it is an item with element of Genetic Ooze.
Floral Scents

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Floral Scents

### Effect

+15%/cycle stress if the Duplicant has Allergies trait.
-5%/cycle stress for others.

### Disinfected by

Solid, Liquid, Oxygen, Gas

The **Floral Scents** are germs created by Bristle Blossoms and Buddy Buds. It is only a threat to dupes with the allergic trait, who will sneeze and experience stress when exposed to it. If a dupe does not have the allergic trait, they will gain the Smelled Flowers status, resulting in a 5%/cycle stress decrease.

## Sources

Bristle Blossoms and Buddy Buds spread the germs in nearby gases.

Bristle blossoms only spread Floral scents when blooming.

## Infection

Infection chances are strictly binary and not affected by any immune boosting.

## Effects

Allergic trait:

* Stress +15%/cycle
* Sneeziness +10

Everyone else:

* Stress -5%/cycle

Duration: 0.1 cycle

## Mitigation

*Allergic reactions* can be prevented for 720 seconds by Allergy Medication from Apothecary.

## Treatment

It can be cured by the same medicine of Allergy Medication.

It can also be mitigated with bleach stone.

## Germ properties

Temperature range: -10°C to 100 °C

Pressure Range: 0 kg to 1000 kg

Disinfected by:

* Solid
* Gas
* Oxygen
* Liquid

Contradiction with tooltip info:

Floral Scent germs die off roughly 20x faster in Polluted Oxygen than Oxygen, effectively making it "disinfected" by Polluted Oxygen rather than Oxygen.

## Exploits

### Slime

Polluted oxygen generated by slime in floral scents atmosphere will not contain slimelung germ, instead it contains floral scents germ. A combination of slime, Buddy Bud and deodorizer can be used to produce slimelung free oxygen.

## Gallery

* The Floral Scents as seen in the Germ Overlay.
Gas Aluminum

This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Gas Aluminum

(Al) Aluminum is a low density Metal heated into a Gaseous state.

### Properties

 Metal Ore, Refined Metal, Light Emitter, Gas, Unbreathable Gas, Flammable

**Gas Aluminum** is the Gas state of Aluminum element.

## Gallery

* Aluminum gas enclosed in solid aluminum.
Cot

This article is considered **accurate** for the current version (***U50-587362***).
This article is considered **accurate** for the current version (***U50-587362***).

## Cot

Gives one Duplicant a place to sleep.
Duplicants will automatically return to their cots to sleep at night.

Duplicants without a bed will develop sore backs from sleeping on the floor.

### Effects

Stamina: +100%/cycle
Health: +25/cycle

## Materials

### Raw Mineral

200 kg

**Cot** reduces stress accumulation and increases productivity by giving duplicants a place to rest.

During scheduled bedtime duplicants will automatically sleep in the cot that has been assigned to them or claim the closest free one, if it is available.

## Usage

Cots are the most basic and essential way of increasing the standard of living for your duplicants. If a duplicant sleeps without a bed, they will get the Sore Back status, increasing their stress and reducing their athletics parameter.

Cots are the main requirement of Barracks room which provides +1 morale bonus.

## Mechanics

* If a duplicant has a bed that is disabled, they will sleep on the floor.
* Though they seem to be on 4 tiles at once when on a cot, the duplicants will be considered to be on the left side of the cot for the purpose of decor, sounds (Loud Sleeper and sneezing due to Hypothermia) and so on.
* The Cot has a health regeneration attribute of 25 per cycle (or ~1 per 25 seconds). However as Duplicants sleep only for 50–75 seconds in each cycle, the actual effect is around +2-3 HP per cycle.
* To avoid waking up others due to Loud Sleeper (a negative trait) or sneezing, one can simply assign duplicants with different sleeping schedule to nearby cots without the need to create seperate room.

## History

* **206501**: Introduced
* **OU-229531**: Dupes will now sleep on the floor if their Cot is entombed/disabled
* **OI-235856**: Can now be used to make Barracks

## See also

* Comfy Bed
* Ladder Bed
* Triage Cot

v · d

 Buildings

see all buildings
Dried Spicy Tofu

A dehydrated Spicy Tofu ration. It must be rehydrated in order to be considered Food

## Ingredients

### Plastic

2 kg

**Dried Spicy Tofu** is a food item made by the Dehydrator from Spicy Tofu. It doesn't spoil and is inedible until restored at the Rehydrator.

## Recipes

* Dehydrator: 6000 kcal Spicy Tofu + 12 kg Plastic = 6 units Dried Spicy Tofu + 6 kg Water
* Rehydrator: 1 unit Dried Spicy Tofu + 1 kg Water = rehydrated Spicy Tofu
Frozen Fossil

The well-preserved partial remains of a critter of unknown origin.

It appears to belong to the same ancient specimen found at another site.

This fragment has been preserved in Ice

The **Frozen Fossil** is a structure found in the Ancient Specimen story trait which can not be built. It can be demolished after excavating for no return.

## Generation

The Frozen Fossil generates inside a circular geode together with one large and one small Fossil Fragment. This geode contains 2 Wolframite tiles at the top, the fossil stands on 2 fossil tiles and remaining room is filled with Ice, Snow and Oxygen at very low temperature.

## Strategy

Duplicants can handle low temperature without any issues. If you want to save it as cooling for later or have temperature sensitive plants nearby, you can keep the Abyssalite intact and insulate the the entrance.

## See Also

* Ancient Specimen
* Amber Fossil
* Petrified Fossil
Electronic Display

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Electronic Display

An electronic display projecting the blueprint of a familiar device.
It looks like a Printing Pod.

## Electronic Display

An electronic display projecting the blueprint of a strange device.
Perhaps these displays were used to entice visitors.

## Electronic Display

An electronic display projecting the blueprint of a familiar device.
It looks like a Mining Gun.

### Deconstructible

 **Demolition** skill required

**Electronic Display** is decorative objects found in the Ruins. They cannot be built or deconstructed. They are made of 50 kg Steel. They serve no purpose. They exist only in the Gravitas Lobby. They can be inspected for Mining Gun Promo, Printing Pod Promo and Thermo-Nullifier Promo.
Employment

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Employment

Exchange the skill points earned by Duplicants for new traits and abilities.

### Needed For

Brute-Force Refinement
Advanced Research

## Unlocks

* Water Cooler
* Crafting Station
Apothecary

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *RP-381414*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-456169**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *RP-381414*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-456169**

## Apothecary

Produces Medicine to cure most basic Diseases.
Duplicants must possess the Medicine Compounding Skill to fabricate medicines.

Duplicants will not fabricate items unless recipes are queued.
Some medications help prevent diseases, while others aim to alleviate existing illness.

### Requires

Duplicant Operation
Medicine Compounding skill

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Metal Ore

400 kg

**Apothecary** is a Medicine building used to make medicinal items such as pills and items consumed by other medicine buildings.

## Usage

Alongside 240 watts of power, a duplicant with the Medicine Compounding skill needs to operate the Apothecary. It converts 1 kg of one or two ingredients each into one new medicine.

## Tips

* The storage container for medicine is the Refrigerator. However, as medicine doesn't spoil at any temperature (or in any atmosphere), the refrigerator doesn't need to be powered.

## History

* **OU-229531**: Removed from game.
* **OI-235856**: Reintroduced into the game.

v · d

 Buildings

see all buildings
Depleted Uranium

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-444349*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-455425**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-444349*. Unreflected changes in the discussed game mechanics are detailed here: **EX1-455425**

*This article is related to DLC content of Spaced Out.*

## Depleted Uranium

(U) Depleted Uranium is Uranium with a low U-235 content.
It is created as a byproduct of Enriched Uranium and is no longer suitable as fuel.

### Properties

 Solid, Radioactive

**Depleted Uranium** is a Solid, a byproduct of enriching Uranium in an Uranium Centrifuge.

It melts into Liquid Uranium.

## Usage

One use for Depleted Uranium is as a building material, like any other Refined Metal. However, out of all Refined Metals it has simultaneously the highest Specific Heat Capacity and lowest Thermal Conductivity.
Plug slugs can eat depleted uranium and produce hydrogen.

## See also

* Uranium Ore
* Enriched Uranium
* Liquid Uranium
* Resources
Grooming Station

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **U42-509629**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *LU-356355*. Unreflected changes in the discussed game mechanics are detailed here: **U42-509629**

## Grooming Station

Allows the assigned Rancher to care for critters.
Assigned Duplicants must possess the Critter Wrangling trait.

This building is a necessary component of the Stable room.
Grooming critters make them look nice, smell pretty, feel happy, and produce more.

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Metal Ore

400 kg

**Grooming Station** is the primary structure necessary to create a Stable, the room helpful for maintaining and breeding critters in your colony.

Used by duplicants with the Critter Ranching skill. Grooming is the means for taming most wild critters: grooming a wild critter two days in a row will tame it, after which it will stay tamed. Grooming also keeps tamed critters happy so that they will continue laying eggs.

## Usage

Critters placed in a Stable will be automatically groomed by Duplicants with Critter Ranching.

## Tips

* Unattended, tame Critters will receive the Glum debuff, which reduces metabolism by 80%, and make them unhappy which reduces reproduction rate.
* When ranching Gassy Moos, you need additional space on either side of the grooming station in order for the critter to be groomed.

v · d

 Buildings

see all buildings
Distillation

This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U42-514967*. It may contain inaccuracies.
*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

## Distillation

Distill difficult mixtures down to their most useful parts.

### Requires

Filtration

**Distillation** research unlocks the distillers.

## Unlocks

* Algae Distiller
* Canister Emptier
* Ethanol Distiller
* Water Sieve
Dried Frost Burger

A dehydrated Frost Burger ration. It must be rehydrated in order to be considered Food

### Effects

Soul Food: Athletics -2, Stress: -15%/cycle
Aquatic Diet: Radiation Resistence: +20 %

## Ingredients

### Plastic

2 kg

**Dried Frost Burger** is a food item made by the Dehydrator from Frost Burger. It doesn't spoil and is inedible until restored at the Rehydrator.

## Recipes

* Dehydrator: 6000 kcal Frost Burger + 12 kg Plastic = 6 units Dried Frost Burger + 6 kg Water
* Rehydrator: 1 unit Dried Frost Burger + 1 kg Water = rehydrated Frost Burger
Grubfruit

This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-466654*. Unreflected changes in the discussed game mechanics are detailed here: **U49-577063**
This article contains **outdated information** that is inaccurate for the current version. It was last updated for *EX1-466654*. Unreflected changes in the discussed game mechanics are detailed here: **U49-577063**

*This article is related to DLC content of Spaced Out.*

## Grubfruit

A plump, healthy fruit with a honey-like taste.

### Source

Grubfruit Plant

**Grubfruits** are the fruit of the non-Spindly Grubfruit Plants. they have the lowest calorie density of any food in the game.

## Recipes

* The Electric Grill can cook 2000kcal Grubfruit and 4kg  Sucrose into 2400kcal  Grubfruit Preserve
* The Gas Range can cook 1000kcal Grubfruit with 3  Sleet Wheat Grain and 2000kcal  Gristle Berry into 4200kcal  Mixed Berry Pie
Dev Generator

This article has not been revised for the current version (***U50-582745***). It was last updated for *AP-398142*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *AP-398142*. It may contain inaccuracies.

## Dev Generator

Generating testing power for late nights.

Runs off coffee.

## Materials

### Metal Ore

25 kg

**Dev Generator** is a Power Generator in testing version which gives free and nearly infinite energy.

Only accessible by activating debug mode, it is a buildable power building.

### Trivia

The Dev Generator shares a sprite with the Dev Radiation Emitter.

v · d

 Buildings

see all buildings
Egg Cracker

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Egg Cracker

Converts viable Critter eggs into cooking ingredients.
Cracked Eggs cannot hatch.

Duplicants will not crack eggs unless tasks are queued.
Raw eggs are an ingredient in certain high quality food recipes.

### Requires

1 Egg
Duplicant operation

## Materials

### Metal Ore

50 kg

**Egg Cracker** cracks open a critter egg for use as a cooking ingredient, converting it into Raw Egg and Egg Shell. Different types of critter eggs produce differing amounts of these items.

## Egg Cracking Results by Species

Note: You can see how much Raw Egg and Egg Shell you *would* get directly in the Egg Cracker's interface by selecting the appropriate egg. No need to actually crack an egg to find out.

v · d

 Buildings

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Electrum

*This article is a stub. You can help Oxygen Not Included Wiki by expanding it.*

This article has not been revised for the current version (***U50-587362***). It was last updated for *QLM2-309851*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *QLM2-309851*. It may contain inaccuracies.

## Electrum

Electrum is a conductive Metal alloy composed of gold and silver.
It is suitable for building Power systems.

### Properties

 Ore, Generic Buildable, Solid, Metal Ore

**Electrum** is a Metal Ore no longer available in current game.

It was once available in Electrum Biome, which can be found at the top of the map or spread out, depending on which Helicona Map is generated.

## Properties

Electrum has a hardness of 2 and is Very Soft. When heated to 1063.9 °C, it melts into Liquid Gold, while losing no mass.

## Usage

Electrum can be delivered to a Rock Crusher to produce 50kg of Gold and 50kg of Sand, or to a Metal Refinery for 100kg of Gold.
Cramped

This article has not been revised for the current version (***U50-582745***). It was last updated for *QLM1-298560*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-582745***). It was last updated for *QLM1-298560*. It may contain inaccuracies.
**Cramped** is a Critter status which is assigned to all the critters in the room when the *sum of all space requirements* reaches *the room size*. The effect of this status is that critters reduce their reproduction rate to 0% preventing further overpopulation. One critter needs **12 tiles** for it to not feel cramped.
Deodorizer

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Deodorizer

Uses Sand to filter Polluted Oxygen from the air, reducing Disease spread.

Oh! Citrus scented!

### Requires

Filtration Medium: -133.33 g/s
Polluted Oxygen: -100.0 g/s

### Effects

Clay: +143.33 g/s
Oxygen: +90.0 g/s

## Materials

### Raw Mineral

100 kg

**Deodorizer** is a building that reduces the threat of Slimelung infection by purifying Polluted Oxygen in its vicinity.

The Deodorizer needs to be periodically supplied Filtration Medium to work. It will drop the created Clay on the ground.

The temperature of the output materials is the combined one of the input materials. Deodorizers require 5 Watts of power to operate.

## Mechanics

The Deodorizer seems to be able to catch Polluted Oxygen 2 tiles away (a 5 tile tall and wide star/cross shaped area). It will not catch anything behind mechanical doors or (non-mesh/airflow) tiles however.

The deodorizer converts 90% of the Polluted Oxygen to Oxygen. It produces more Clay than it consumes Filtration Medium.

## Usage

Use Deodorizers to clean the air near structures that will emit Polluted Oxygen, Polluted Water, or Polluted Dirt when working, such as Outhouses and Wash Basins. When exploring the asteroid, you can use Deodorizers to clean pockets of Polluted Oxygen and then pump the clean Oxygen in your colony. Note that the Deodorizer does *not* remove germs from the air, although germs will slowly die off once the oxygen has been cleaned.

## Tips

* It can overpressure the area despite normal gas vent allowing 2000g of gas in an area (this is an early game high pressure gas vent when filtering Polluted Oxygen). This makes it perfect for filtration to a gas tank for oxygen storage.
* Since Polluted Water naturally converts itself into Polluted Oxygen over time, an array of Deodorizers over an open pool of Polluted Water can (very slowly) convert the Polluted Water into Oxygen without generating heat. Even though this process is too slow to be your primary source of Oxygen, it also produces Clay which is an important resource for Ceramic production.
* Since Deodorizers can collect Polluted Oxygen from two tiles away, and since liquids don't block this reach, it is possible to create a perfect seal between the Oxygen and Polluted Oxygen by placing a liquid tile in between the Deodorizer and Polluted Oxygen.

v · d

 Buildings

see all buildings
Grubfruit Preserve

This article has not been revised for the current version (***U50-587362***). It was last updated for *U40-494396*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U40-494396*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Grubfruit Preserve

A long lasting  Grubfruit jam preserved in  Sucrose.
The thick, goopy jam retains the shape of the jar when poured out, but the sweet taste can't be matched.

## Ingredients

### Sucrose

4 kg

Grubfruit Preserve is a food item made from 8  Grubfruit (2000 kcal) and 4kg  Sucrose. It has a Food Quality of Good (+3) and provides 2400 kcal. Grubfruit Preserves, together with  Pickled Meal, boast the second highest shelf life possible at 32 cycles, only outclassed by Berry Sludge (which has the same quality), but the Preserves have much higher Quality than Pickled Meal.

There are no recipes using Grubfruit Preserve as an ingredient to create more sophisticated food.

 Unrefrigerated
 Refrigerated
 Deep Freeze
Gas Rocket Port Unloader

This article has not been revised for the current version (***U50-587362***). It was last updated for *U38-486708*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *U38-486708*. It may contain inaccuracies.

*This article is related to DLC content of Spaced Out.*

## Gas Rocket Port Unloader

Allows Gases to be unloaded from the storage of a linked rocket.
Automatically links when built to the side of a Rocket Platform or another Rocket Port.
Uses buil-in gas filters.

Rockets must be landed to load or unload resources.

### Auto In

**Green**: Enable
**Red**: Disable

## Materials

### Refined Metal

400 kg

**Gas Rocket Port Unloader** allow Gases to be unloaded from the storage of a linked rocket.

## Usage

Automatically links when built to the side of a Rocket Platform or another Rocket Port.

Uses build-in gas filters.

## See Also

* Gas Rocket Port Loader
* Gas Cargo Canister
* Large Gas Cargo Canister
* Rocketry in Spaced Out

v · d

 Buildings

see all buildings
Granite

This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.
This article has not been revised for the current version (***U50-587362***). It was last updated for *LU-356355*. It may contain inaccuracies.

## Granite

Granite is a dense composite of Igneous Rock.
It is useful as a Construction Material.

### Properties

 Plumbable, Crushable, Generic Buildable, Precious Rock, Solid, Raw Mineral

### Overheat Temperature

+15 °C

**Granite** is a Raw Mineral found in the "Granite ring" that surrounds the starting Temperate Biome or Forest Biome. It is also found in the Frozen Biome, Oil Biome and Barren Biome. It can be used as a general construction material. A Duplicant must learn the Hard Digging Skill to dig Granite.

## Usage

Granite is typically accessed quite early as it surrounds the starting point. It has high thermal conductivity but a low thermal capacity, which makes it better suited to transfer Heat between areas rather than insulating it.

Granite carries a +20% decor bonus, 10% higher than the very common Sandstone. Thus, Granite is valuable for constructing buildings that are used for decor, such as paintings or sculptures, or for building Tiles for areas frequented by Duplicants.

Granite has the highest Thermal Conductivity of all the Minerals, making it useful as a poor man's Radiant Pipe. At the same time, this might also be a danger as it might transfer undesired temperatures.

Marble Block requires 400 kg Granite or Obsidian.

Rock Crusher can break Granite into Sand. 100 kg Granite = 100 kg Sand.

Stone Hatches can eat Granite and excrete Coal.