Foundation

**Foundation** is the prerequisite stage to Cultivation, practiced by Mortals that don't yet qualify as Cultivators. It's not strictly a Cultivation Level, but it fits into the system. You may think of this as "White Belt".

## Promotion

The ultimate objective of Foundation Training is Promotion: once Foundation reaches 25,000 / 25,000, your Outer Disciple can be promoted to an Inner Disciple by choosing a Law to cultivate. Depending on the Cultivation type of the law they're choosing, they'll receive a permanent (excluding rebirth) promotion bonus. They also always receive the Moodlet +15 A New World (5 days duration).

### Xiandao promotion

* +15% Move Speed (`AddP`)
* +80% Natural Resilience (`AddP`)
* -3°C/+3°C Ideal Temperature range (`AddV`)
* -6°C/+6°C Temperature Tolerances (`AddV`)
* + 0.2 Qi Absorption Efficiency (`AddV`)

### Shendao promotion

* +15% Move Speed (`AddP`)
* +80% Natural Resilience (`AddP`)
* -3°C/+3°C Ideal Temperature range (`AddV`)
* -6°C/+6°C Temperature Tolerances (`AddV`)
* -75% base Energy Consumption Bonus (`BAddP`)
* -75% base Food Consumption Bonus (`BAddP`)
* -75% base Water Consumption Bonus (`BAddP`)
* -75% base Recreation Consumption Bonus (`BAddP`)

### Physical Cultivation promotion

* +100% Adventure Fly Speed Bonus (`AddV`)
* +0.0002 Physical Cultivator Self-healing Rate (`AddV`)
* +100 Max True Qi (`AddV`)
* +2 True Qi Recovery Rate Base Value (`AddV`)
* +2 Body Strength (`AddV`)
* +0.02 Stamina Acquisition Rate (`AddV`)
* +2 Pain Tolerance (`AddV`)
* -3 flat Energy Consumption Bonus (`AddV`) (effectively makes them immune to fatigue)
* +50% Food Consumption Bonus (`AddP`)
* -10°C/+50°C Temperature Tolerances (`AddV`)

## Benefits

Even without promotion, building foundation has positive effects on the Outer Disciple. Those positive effects are not cumulable and if the disciple is promoted, replaced with the appropriate promotion bonus.

### Foundation Slightly Built (>50%)

* +20% Work Efficiency (`AddP`)
* +30% Move Speed (`AddP`)
* +20% Natural Resilience (`AddP`)
* -4°C/+4°C Temperature Tolerance (`AddV`)
* Permanent Moodlet +8 Foundation Slightly Built.

### Foundation Moderately Built (>90%)

* +40% Work Efficiency (`AddP`)
* +50% Move Speed (`AddP`)
* +35% Natural Resilience (`AddP`)
* -3°C/+3°C Ideal Temperature Tolerances (`AddV`)
* -6°C/+6°C Temperature Tolerance (`AddV`)
* Permanent Moodlet +15 Foundation Moderately Built.

## Training Speed

The location where an Outer Disciple trains affects the rate of gaining Foundation.

* Training on unimproved ground without flooring: 0.8
* Training on ground with flooring: 1.1
* Training at a Training Spot: 1.2
* Training with a Wooden Dummy: 1.5

Only the best bonus counts, so Training with a Wooden Dummy with or without Flooring is 1.5 TrainingLocation bonus.

Each second of Foundation training provides

0.4
∗
P
o
t
e
n
t
i
a

l
2

∗
T
r
a
i
n
i
n
g
L
o
c
a
t
i
o
n
∗
F
o
u
n
d
a
t
i
o
n
T
r
a
i
n
i
n
g
S
p
e
e
d
B
o
n
u
s

{\displaystyle 0.4\*Potential^2\*TrainingLocation\*FoundationTrainingSpeedBonus}

 points of foundation, where:

* Potential is the total potential, which can be improved with the Latent Talisman, active Spirit Relics, some Rebirth options, Backgrounds and Thought Shards. The Cat racial bonus does not however work without mods.
* Foundation Training Speed Bonus is usually 1 for a disciple with functional Meridians, improved by the Wolf race trait, the Warrior background and the Cultivation Branch.

## Training

Foundation can be trained over time by assigning a "Train" schedule in the Work Schedule Planner and by toggling the "Work Hard" option in an Outer Disciple's Cultivation tab.

### Gradual loss

If a disciple hasn't trained at all (started the activity, can be interrupted) the previous day, on day change they lose 1,000 foundation.

### Activity

Before starting training, the disciple will seek either a Training Spot or a Wooden Dummy within 100 circular Range of their current position, or 10 if they're training on their free time. If they found one with a free spot they'll train there, otherwise they'll train in a random reachable spot within 200 circular range.

When training, outer disciples get the following modifiers :

* +50% Food Consumption Bonus (`AddP`)
* +100% Water Consumption Bonus (`AddP`)

As a consequence, if fast training is the goal it may be beneficial to assign training after a scheduled Eating, or to give them a Fasting Pill or a Qi Fasting PillDLC.

### Items

It can also be instantly boosted with items such as:

* Forming Pill - Instantly completes foundation
* Red Ginseng - 8,000 the first time it's eaten, with a Medicine Resistance (MR) of 35%. Tier 12 Effect = 23,888
* Ganoderma - 8,000, with 35% MR, T12 = 23,888
* Bear Gall - 4,000, with 10% MR, T12 = 17,200
* Snake Gall - 1,500, with 10% MR, T12 = 6,450
* Ginseng - 1,000, with 50% MR, T12 = 4300
* Lingzhi - 1,000, with 50% MR, T12 = 4300

As some of these items are Food, be careful since the forced consumption can trigger Bloated Injuries.

## References

1. ↑ It is set by the Foundation Training Speed Bonus (`BasePracticeEffectiveness`) variable.
2. ↑ Settings\TerrainDef\Terrain\_Base.xml
3. ↑ Settings\TerrainDef\Terrain\_Floor.xml
4. ↑ 4.0 4.1 Settings\ThingDef\Building\Building\_Magic.xml
5. ↑ `XiaWorld.ToilBasePractice.OnStepToil`
6. ↑ See details on link
7. ↑ `XiaWorld.NpcEvent.OnDayChange()`
8. ↑ `XiaWorld.JobBasePractice.GetToilList()`
9. ↑ Buildings with `BasePractice` Tag
10. ↑ `FindBuilding(List<Thing>, Npc, int r,tag, SearchBuildingInfo)`
11. ↑ `XiaWorld.ToilBasePractice.OnEnterToil()`