Ainz Ooal Gown (Canon)/Zenkaibattery1

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* Ainz Ooal Gown
* Dark Warrior Momon

## Summary

**Ainz Ooal Gown** (アインズ・ウール・ゴウン), formerly known as **Momonga** (モモンガ), is the main protagonist of Overlord. He is the guildmaster of Ainz Ooal Gown and regarded as the highest of the Almighty 41 Supreme Beings by the NPCs of the Great Tomb of Nazarick.

**Updated up to the start of Volume 9**

## Powers and Stats

**Tier: High 8-C** Physically. **Varies** with Magic. Up to **High 8-C**, likely **higher** with 1st to 5th tier magic, at least **7-A** to **High 7-A** with 6th tier, **higher** with 7th Tier magic, possibly up to **Low 6-B** with 8th to 10th tier magic. At least **6-B**, **High 6-A** to **High 4-C** with Super Tier Magic, **higher** with Maximise Magic and Widen Magic | **High 4-C**

**Name:** Ainz Ooal Gown, Momonga, Momon

**Origin:** Overlord

**Gender:** Male

**Age:** Unknown

**Classification:** Eclipse, Overlord, Elder Lich, Skeleton Mage, Heteromorphic Race, Overlord of Nazarick, Adamantite-Plate Adventurer

**Powers and Abilities:** Superhuman Physical Characteristics (Is level 30 physically. Level 100 as Perfect Warrior. Even at level 30 he is above most highly powerful warriors in the new world), Empowerment (Has an unknown world item that is said to empower him when he fights dragons), Power Mimicry/Accelerated Development (Can use a spell that allows him to learn other spells instantly), Flight (Via fly spell), Telepathy (Via Message spell he can speak telepathically to others), Forcefield Creation (Can create a wall that blocks out shooting attacks), Self-Sustenance (**Type 1**, **2** and **3**; Does not need to eat or breathe), Immortality (**Types 1**, **2** and **7**; Ainz is an undead and has an infinite lifespan), Abstract Existence (**Type** **3**; Ainz is stated to be the incarntion of death and avatar of death. Death is nothing more than a state of being for him.), Aura/Fear Manipulation via aura (Ainz mere presence causes humans and even non-humans to feel as if they are going to die, making them forget to breathe, as if their soul is being torn away. Has an instant death aura as a basic trait), Enhanced Senses, Extrasensory Perception, Information Analysis (Can sense hostility on his targets if there is any. Can scan the enemy. Can see in the dark and through invisibility as a basic ability to the point that he doesn't realize his opponent is using invisibility until they point it out. Has detection magic.Stated to have superhuman eyesight. Ainz can sense Death and loathing.), Invisibility (The spell "Perfect unknowable" makes him invisible, to the point that erases any sounds he makes and is as if he has been erased from existence.), Master Swordsmanship (With Perfect Warrior), Speed Manipulation (The spell "Slow" reduces the targets speed and the spell "Hate" increases his speed.), Analytical Prediction (Read and predicted an opponents moves.), Teleportation (The Ring of Ainz Ooal Gowns allows for teleportation to the Tomb of Nazarick and all its layers, except the throne room), Portal Creation (Can create gates/portals that have no limits on range), Dimensional Storage/Pocket Spaces (Has a pocket dimension where he keeps many of his items), Power Nullification (Passively nullfies physical attacks that are level 60 or lower. With Wish Upon a Star, Ainz wished to remove the mind contol effects placed on Shaltear. Wish Upon A Star can nullify many forms of Magic. Ainz can block teleportation.), Statistics Amplification (Has many spells to buff his resistances, damage output, durability, etc.) Statistics Reduction (Despair Aura can reduce the stats of his enemies. When powered by the Staff of Ainz Ooal Gown it can affect those comparable to him), Petrification (Can turn others to stone with the harden spell), Matter Manipulation (Can decompose matter), Preparation (Ainz tends to enter his battle with preparation for 1v1 battles, as 1v1 isn't his specialty), Magic, Magic Constructs, Summoning (Can summon many different sorts of creatures up to level 80), Transmutation, Immortality Negation (**Types 4** and **5**), Durability Negation, Spatial Manipulation, BFR, Sealing (Reality Slash ignores conventional durability by cutting through space. The World Class Item Depiction of Nature and Society swollows space around the enemy, sends them to a different space and can seal them there), Resistance Negation, Conceptual Manipulation, Death Manipulation (The Goal of All Life is Death induced death to everything in the world, from the air to the land, even to a construct that was devoid of the concept of life. It also transmutated the land in a 100 meter radius. It completely bypasses immortality and resistance to his death hax. Can harm and kill Cocytus who is the personification of the concept of warrior itself. Should be able to harm Zaryusu whose soul disregards the concept of pain. True Death negates lower tier resurrection. Has many instant death spells such as Grasp Heart. If he touches someone after activating Touch of Undeath they will slowly die after their body loses the ability to function. Simply saying the word "death" instantly killed someone. Has resistance slashing and piercing as a basic trait), Negative Energy Manipulation (Elder Lich's possess negative energy touches), Mind Manipulation (Can control the undead. Can make living creatures not come near and attack him or others. The spell "Dominate" allows him to control people and make it so they can't lie to him.), Memory Manipulation, Madness Manipulation (Can alter and erase memories. The spell "Control Amnesia" allows Ainz to restore forgotten memories. He can use it to flip through, change and visualize another's memories, causing them to go mad.) Fire Manipulation (Can shoot fireballs and turn things to ash), Heat Manipulation (The Super Tier spell Fallen Down generates a massive field of heat which could carbonize all vegetation in a forest, melt the ground and reduce bodies to ash.), Danmaku (Created a Meteor Shower to kill a giant tree monster.), Electricity Manipulation (Via Dragon Lightning), Black Hole Creation (Can create Black Holes that swollows everything), Reality Warping/Wish Granting (Wish Upon A Star can grant 200 different spells, being able to make the impossible possible), Illusion Creation (Can create illusions), Blessing, Supernatural Luck (Can increase his luck and blessing), Absorption (With Absorption spell), Indomitable Will (Can gain indomiability), Darkness Manipulation (Can Corrode enemies with Non-Elemental darkness), Earth Manipulation, Bone Manipulation (Can create a wall of stone through the earth and trap enemies with bones. Can create thousands of bones, Explosion Manipulation (Ainz can can cast an explosion that will automatically activate when his opponent attacks), Gravity Manipulation (Has black spheres of hyper-intensified gravity), Healing (Desite being an undead Ainz can heal himself), Light Manipulation (Can attack with ninety bolts of light), Non-Physical Interaction (The Goal of All Life is Death and other spells can harm intangible or Non-Corporeal beings), Mana Absorption, Soul Manipulation (The World Class Items Avarice and Generosity absorbs experience points, which is essentially mana and souls), Life-Force Absorption (Can absorb levels to heal himself), Time Stop (Can stop time. His time stop can work on beings who resisted Demiurge's time stop.), Resurrection (Can resurrect any entire village worths of people easily), Life Manipulation (Posseses power over life and death), Resistance to Extrasensory Perception (With False Cover, he can resist detection magic), Unholy Manipulation, Magic, Ice Manipulation, Acid Manipulation, Electricity Manipulation, Mind Manipulation (All types of emotional manipulation as well), Fear Manipulation (The undead do not possess the concept of fear.), Poison Manipulation, Disease Manipulation, Paralysis Inducement, Death Manipulation, Life-Force Absorption, Biological Manipulation (These are basic resistances for his classes. Can further empower his resistances to things like electricity), Resistance Negation (Resists abilities that bypass and pierce resistances.), Fire Manipulation (Despite being an undead, he gained a complete immunity to fire damage), Electricity Manipulation (Has armour that has resistance to electricity), Holy Manipulation (Can gain resistance to Holy Manipulation), Conceptual Manipulation (Was at the epicenter of the Goal of All Life is Death), Precognition (One of his rings conceals him from divination magic.), Time Stop (Implied he has countermeasures to time stop.), Law Manipulation, Existence Erasure, Soul Manipulation, Mana Absorption, BFR, Spatial Manipulation, Sealing (Having World Class Items grants users resistance to other World Class Items, such as the mind control on Shaltear, Longinus, which deletes an opponent with the cost of the users own existence, Five Element Progession and Ouroboros which can change the system of magic in the world, Depiction of Nature and Society which can swollow space around the opponent, send them to different spaces and seal them there, Greed and Generosity which absorbs experience points which is basically mana and souls. There are likely countless world class items as each is a representation of the worlds of YGGDRISAL so he has many more resistances to World Class item abilities.)

**Attack Potency: Large Building level** Physically (As a level 30 warrior normally, he is stronger than adventurers who scale to this and this). **Varies** with Magic. Up to **Large Building level**, likely **higher** with 1st to 5th tier magic (Spells of this tier are considered to be in the level 30 range. Ainz's spells are typically stronger than he is physically), at least **Mountain level** to **Large Mountain level** with 6th tier Magic (Even a non destructive spell, control weather can change the weather across the land, and disperse clouds that go beyond mountains), **higher** with 7th tier Magic, possibly up to **Small Country level** (Landfall, a level 50, can supposedly destroy a country. A Demon Blade, that is implied to be beyond Landfall's strength, was stated powerful enough to swollow a whole country, but Ainz believed this to likely be an exaggeration, though, also said that it might come close to that level of power) with 8th to 10th tier magic. At least **Country level** (The Platnium Dragon Lord can turn a country to scorched earth. Ainz threatened to destroy the Baharuth Kingdom), **Multi-Continent level** (The Guild Ainz Ooal Gown defeated the Devourer of Nine Worlds, who ate countless worlds two to three times the size of Tokyo. The level 85 Evil Tree was stated powerful enough to destroy the New World, which is at least this big. The New World is repeatadly stated to be a continent, with there being many other continents in out there. It is also just arguable the statement means the entire planet. Ainz is a level 100 magic caster and is considered a God in the New World) to **Large Star level** (Can create a Black Hole this powerful which should be a Super Tier spell.), **higher** with Maximise Magic and Widen Magic (Maximise Magic increases the destructive power of his spells, and Widen Magic increases his spells range.) | **Large Star level** (Becomes a level 100 warrior class and comparable to Shalltear Bloodfallen. The Perfect Warrior has strikes capable of shattering the Earth. It is the equipment of Lord Touch Me, who Ainz could not defeat in PVP, no matter how many times he tried, or what technique, item or strategy he used, meaning Touch Me should scale above Ainz's Black Hole spell. Black Hole is also considered a relatively unimpressive spell to Ainz, having equipment and abilities that he actually deems powerful beyond it as well as others in the Super-Tier range. World Class Items also are stated to have power beyond any normal spell. "Levels" are a huge factor in Overlord, so anyone higher than level 80 should be able to survive the spell and have abilities beyond it.). Can negate durability in a large number of ways.

**Speed:** At least **Massively Hypersonic+** Combat and Reaction speed (Could strike Shaltear as fight as lightning as Perfect Warrior. Dodged attacks from and could keep up with Shaltear who can attack as fast as lightning. Some of Ainz's fodder subbordiantes have lightning speed atttacks. Death Knights are stated to be faster than lightning), likely **FTL** Combat and Reaction speed (Far superior to Gazef whose ultimate technique sixfold slash of light moves at the speed of light) | At least **Massively Hypersonic+**, likely **FTL** Combat and Reaction speed

**Lifting Strength:** At least **Class 50**, likely **higher** (Casually lifted a dragon this big)

**Striking Strength: Large Building Class** | **Large Star level**

**Durability:** **Large Building level** normally, up to **Large Star level** with amps and armor (Can tank attacks from Shaltear and be at the epicenter of his Super Tier Magic) | **Large Star level** (His armor is originally Lord Touch Me's, who could not be harmed by Ainz no matter what spell he used, or equipment/item he brought, including World Class Items that have power beyond any of his spells). Can boost his durability with spells and is difficult to kill due to his immortality.

**Stamina:** Physically Infinite as an undead

**Range:** Varies. His Super Tier Magic and World Class Items can affect the world. Can go all around the world with teleportation and gate. Widen Magic increases his spells range.

**Standard Equipment:** Varies depending on whoever he is preparing to fight

**Intelligence:** An expert strategist in combat, Ainz always tries to fight with knowledge of his enemy, and doesn't underestimate his opponents. Unless he knows for sure that the enemy is no threat, he will usually start the battle with instant death spells like Grasp Heart, and will be quick to use his other powerful abilities depending on the situation

**Weaknesses:** Ainz is naturally susceptible to the holy elements, but can negate one of those weaknesses depending on his choice of gear. Because of class restrictions, Ainz normally cannot equip most weapons and armor, but he can get around this restriction by using gear made by Create Greater Item or by using Perfect Warrior to temporarily change into a warrior class. He takes extra damage from crushing attacks, and **The Goal of All Life is Death** has a cooldown of exactly 100 hours. Additionally, Ainz's spells can be interrupted by enemy attacks unless he uses the Silent Magic modifier

**Notable Attacks/Techniques:**

* Overlord Abilities
* Other Abilities
* Super-Tier Spells
* Other Spells
* Undead Race Traits

* **Competence in Evil Language**
* **Create High Tier Undead (up to 4/day):** Ainz can create either an Eyeball Corpse or a Pale Rider by using this ability. If Ainz were to use his experience points, he can even create level 90 monsters. (Overlord Wiseman / Grim Reaper Thanatos).
* **Create Middle Tier Undead (up to 12/day):** Ainz can create a Death Knight, Jack the Ripper, or Corpse Collector by using this ability.
* **Create Low Tier Undead (up to 20/day):** Ainz can create Wraiths or Bone Vultures by using this ability.
* **Dark Soul**
* **Dark Wisdom:** Allows the user to increase the number of spells one can learn by experiencing a sacrifice-ritual event. It can also be used to learn a single spell from the corpse of an enemy player. This allows Ainz to know far more spells than is usually possible; he can even learn and use holy spells.
* **Despair Aura I:** Has a high chance of causing Fear.
* **Despair Aura II:** Has a high chance of causing Panic.
* **Despair Aura III:** Has a high chance of causing Confusion.
* **Despair Aura IV:** Has a high chance of causing Insanity.
* **Despair Aura V:** Has a high chance of causing Instant Death.
* **Electric, Poison, Ice Invalidation**
* **High Tier Repel Resistance III**
* **High Tier Magic Invalidation III:** Nullifies all low tier spells.
* **High Tier Physical Invalidation III:** Nullifies all attacks that are below level 60.
* **Immortal Blessing:** Can sense other undead beings.
* **Negative Touch:** Deals negative-type damage to the object being touched, attacked, or skill-attacked by Ainz, permanently lowering their physical capabilities. Acquired by Elder Lich level up. Can toggle On/Off.
* **Negative Guard**
* **Negative Blessing**
* **Status Damage Ⅳ**
* **Slashing Weapon Resistance V**
* **Strengthened Magic Vision**
* **Thrusting Weapon Resistance V**

- **Cry of the Banshee:** Shout that has an instant death effect, and can also be used with Widen Magic to cover an area of 200m.

- **Perfect Warrior:** A transformation-type spell that allows Ainz to become a level 100 warrior, converting his magic caster stats to warrior stats, while also improving his fighting skills to suit his newfound power. As a result of the transformation, this spell does come with another cost, where he is unable to use any other magic while he maintains the spell's effects. However, Ainz was still able to make up for such a weakness by using the powers and abilities of elemental weapons stored within his pocket dimension like Frost Pain Modified instead. While in this form, he can bypass through class restrictions such as being able to use Touch Me's World Champion armor without suffering any penalty. However, because he lacks the special abilities of a true warrior, Ainz would likely lose against a player of equal or higher power without the use of special items, like his guildmates' old divine-class weapons or world items.

- **Time Stop:** Time magic that stops the enemy for a specific amount of time, and can be activated instantly. The caster cannot deal damage, but spells and skills used during the time stop can be set to activate when it ends with Delay Magic.

- **The Goal of All Life is Death:** This special skill is one of Ainz's most powerful abilities and comes from the Eclipse-class, which is one of the hardest classes to get because it requires the Overlord class with spells specialized in necromancy and instant death type magics. The Eclipse class lets the user become a true lord of death, a life-consuming Eclipse. Once activated, this skill delays any of the caster's instant death type spells for 12 seconds but allows them to ignore any types of resistance - even immunities or immortality. Ainz used this spell with **Widen Magic** and **Cry of the Banshee**, which then killed everything within 200m (living beings, undead, oxygen, earth, water, etc), turning the area into a desolate wasteland and poisoning the air. The cooldown of this skill is 100 hours. It is not possible to resist this spell, with the only counter being that one must use either an item or skill that would cause them to be revived before the 12 seconds pass.

While magic only goes up to the 10th rank, Super-Tier Magic is said to go beyond that, but it acts more like a special ability or a skill than an actual spell. Magic casters can unleash these spells without consuming any of their MP. The caster can learn one Super-Tier spell for each level after level 70. When it is first learned, it can only be used once a day. However, it can be used once more for every additional ten levels. The average player who has reached level 100 can use Super-Tier magic at least 4 times.

Furthermore, Super Tier Magic cannot be activated consecutively. Firstly, unlike other magic, it has an activation period, and if a certain amount of damage is done to the magic caster, it will interrupt the casting. Secondly, although it is possible to use cash items to remove this activation period, Super Tier Magic has a cooldown time for the whole party that cannot be removed.

* **Fallen Down:** Calls down a huge pillar of blue light from the sky that will burn so bright and hot that it will appear like the whole world has turned white. After a few seconds, it will leave behind an area burned to cinders, devoid of life. This spell deals massive damage, especially to undead enemies.
* **Iä Shub-Niggurath:** Instantly kills every foe in a large area with a black cyclone of death magic, easily encompassing 70,000 people. The victims are sacrificed to summon monsters over level 90, "Dark Young", which have extremely high health and attack with their giant hooves and tentacles. The number of summoned Dark Young is proportional to the total number of sacrifices, and they will obey Ainz's mental commands without hesitation.
* **Creation:** Allows the caster to make large-scale changes to a gigantic area. Ainz was able to instantly freeze a huge lake by using this spell. It can also be used offensively to create hazardous environments harsh enough to affect high-level players.
* **Wish Upon A Star:** Consumes the caster's experience points to grant a wish. Ainz cast this spell by using one of his rings, but he also knows this spell himself. Due to how difficult it is to gain experience points in the New World, Ainz only uses this spell in emergencies, so the limits of its power are not known.
* **Pantheon:** Summons six level 80 "Cherubims Gate Keeper" through the use of holy-type magic who will fall under the caster's command.

- **Absorption**

- **Acid Arrow:** A 2nd tier single target spell which shoots out a small acid projectile.

- **All Appraisal Magic Item:** Identifies the magical effects of an item.

- **Anti-Life Cocoon**

- **Armageddon Evil:** A 10th tier that summons several waves of demons, with the waves becoming increasingly more powerful as time passes, but losing numbers as well. Was often used for sacrificial rituals, since the demons were affected by Friendly Fire in Yggdrasil.

- **Astral Smite:** An 8th tier spell that shoots a stream of bright blue needles from the caster's hand. It is effective against ethereal, gaseous, or otherwise intangible beings.

- **Boosted Magic:** A modifier that increases the tier of spells to the caster's current magic tier, allowing them to bypass incomplete magic resistances and increase the effects of a low-tier spell to a viable level.

- **Black Hole:** Magic that creates a void that absorbs enemies inside with crushing gravity, and also consumes light.

- **Bless of Magic Caster**

- **Body of Effulgent Beryl:** 10th-Tier spell. Reduces strike-type damage. If the user reactivates this spell during the duration, it negates a single strike-type attack.

- **Call Greater Thunder:** Summons a large thunderbolt that continuously shocks the enemy for a short time.

- **Charm Person:** Manipulates the target's mind to make them think the caster is a close friend. However, they will only accept requests that they would willingly do for a friend.

- **Complete Invisibility:** A spell far superior to a normal invisibility spell. Ainz becomes completely invisible to anyone unless they use specialized magic to see him. Only the highest-ranked characters with classes focused on perception can see through this spell's effect.

- **Control Amnesia:** 10th-Tier spell. Controls the memory of the target. Because of its astronomically high cost, Ainz can only manipulate memories up to about ten minutes old. However, if he is only viewing them, he can see memories years old. It is more effective the less the target resists.

- **Crack in the Ground:** A 9th tier spell that opens a large fissure on the ground that can swallow and crush enemies. According to Ainz, it has an instant death effect as well

- **Create Fortress:** A 10th tier spell that summons a 30 meter tall tower out of thin air. This tower is bigger on the inside than the outside and is highly resistant to physical and magical attacks. Additionally, its doors will only open for those allied with the caster.

- **Create Greater Item** Allows Ainz to create weapons and armor that is roughly equivalent to items around level 30-35. Items created by this method bypass class restrictions, but reduce magical capabilities. This is how Ainz creates the weapons and armor of Momon, his adventurer disguise.

- **Death:** Instantly kills the target without any activation time or requirements. It is similar to grasp heart, but does not require the caster to crush the heart, and does not have its secondary stun effect.

- **Delay Magic:** A modifier that delays the activation of spells for an amount of time set by the player. Ainz is one of the few players that has perfected its use so that he can cast spells during a time stop, and have them activate the instant it ends.

- **Delay Teleportation:** A spell that, once activated, automatically slows enemy teleportation down, notifies the caster of where the enemy is teleporting, and even allows some control over where they teleport to.

- **Detect Magic**

- **Distant Vision:** A form of clairvoyance that allows the caster to find the location of a specific item or person. It shows the caster a mental image of the location of their target.

- **Dominate:** Instantly puts the target under the caster's control by dominating their mind. They retain all mental functions, and their behavior is otherwise indistinguishable from normal.

- **Draconic Power**

- **Dragon Lightning:** Shoots out a lightning bolt in the form of a dragon, that then seeks out its target.

- **Drifting Master Mine:** An invisible mine that, as the name implies, locks on to and "drifts" towards targets that enter its range, exploding after it gets close enough.

- **Energy Drain:** An 8th tier spell that drains the opponent’s levels and grants various benefits depending on the amount of levels drained. It also heals the caster and buffs their attributes, as well as permanently debuffing the enemy. Since the spell can only be used by touch, it makes up for it by being otherwise comparable to a 9th tier spell.

- **Explode Mine:** An invisible trap magic that can be placed remotely and explodes when it is near the enemy.

- **Explosion**

- **False Data: Life:** Gives the user the ability to fake their HP, allowing them to trick enemies that try to gauge their HP by non-physical methods.

- **False Data: Mana:** Similar to False Data: Life. Allows the user to fake their MP.

- **Fireball:** A 3rd tier spell which shoots a large ball of fire that burns its target.

- **Fly:** A 3rd tier spell which gives the caster the ability to fly.

- **Freedom:** A buff that provides protection from high-level restraining effects.

- **Gate:** A high tier spell that creates a two-way portal which can open anywhere the caster wants, regardless of distance, and be kept open for as long as desired. Its size can also be configured to be large enough to let an entire army through.

- **Grasp Heart:** A 9th-tier spell that allows the caster to remotely grab the heart (or whatever equivalent organ) of an enemy, and crush it, killing them instantly. This even works on dragons and other giant enemies. Contrary to how it seems, the spell actually achieves its purpose by causing death magically. Furthermore, if the enemy does not instantly die, then the spell activates a strong stun effect. This is said by Ainz to be his favorite spell, and because of the secondary stun effect, it is usually a safe bet to use it first on any enemy that is not obviously immune to instant death.

- **Gravity Maelstrom:** A spiraling black ball of gravity which the caster can throw. If it makes contact with the enemy, its intense gravity will make their body collapse in on itself, negating durability.

- **Greater Break Item:** Can be used while out of combat to destroy a powerful magic item. It can also be used to accurately destroy large structures, even during combat.

- **Greater Full Potential**

- **Greater Hardening**

- **Greater Luck**

- **Greater Magic Seal:** Allows most spells to be stored in an invisible, floating magic circle which can be released later, becoming visible when used.

- **Greater Magic Shield**

- **Greater Magic Vision**

- **Greater Rejection:** Cancels the summoning of powerful creatures.

- **Greater Resistance**

- **Greater Teleportation:** This 7th tier spell allows the caster to teleport anywhere they have been to, or can see. It works instantly and has the same cost no matter the distance, with no known range limit. Visions from divination spells qualify as destinations.

- **Heavenly Aura**

- **Hell Flame:** This 7th tier spell shoots out a very small ball of hellfire that will then latch onto a target and become a raging inferno that burns anything to ashes with black flames. Hellfire bypasses even complete resistance to fire and damages the soul rather than the body.

- **Hold of Ribs:** A spell that restricts the target's movement with a giant enclosure of bones.

- **Iceball:** A third tier area of effect spell very similar to the spell Fireball, except for the fact that it uses of ice instead of fire.

- **Indomitability**

- **Infinity Wall**

- **Life Essence:** Identifies the current HP of the target.

- **Lightning:** A 3rd tier spell which shoots a thin lightning bolt from the user's fingers that moves extremely quickly and can pierce multiple targets if they are lined up. It has extra effectiveness against wearers of metal armor.

- **Loopsided Duel:** A 3rd tier spell that makes it so that if the target attempts to teleport away, the caster will be the teleported with them. Its weakness is that the targeted opponent can simply teleport into the middle of their allies, bringing the caster with them.

- **Magic Arrow:** Shoots out an arrow made of bright yellow mana that pierces the target. If augmented with Boosted Magic, the arrows materialize in a large group and home in on enemies.

- **Magic Boost**

- **Magic Chanter Blessing**

- **Magic Ward: Holy:** Gives some resistance to the holy element.

- **Mana Essence:** Identifies the current MP of the target by revealing their magic aura.

- **Mantle of Chaos**

- **Mass Fly:** Gives a group of people the ability to fly.

- **Message:** Lets the user have a conversation with a targeted person through telepathy, regardless of distance. It works on anyone the caster has seen before.

- **Meteor Fall:** Summons a gigantic meteor which then impacts directly on the target, causing a large amount of destruction.

- **Maximize Magic:** A modifier that increases the power and effects of most spells to the caster's highest capabilities, although they will be less cost-efficient than normal. However, it does not raise the tier of the spell, so tier-dependant defenses will still affect the spell like normal.

- **Napalm:** Summons flames which rain down from the air.

- **Negative Burst:** Sends out a sphere of negative energy from around the caster's body, that expands hundreds of meters. Negative energy drains the life force of the living while healing undead. However, it does low damage in comparison to other spells of its tier, so it is better used against a group of weaker targets.

- **Nuclear Blast:** A 9th tier spell that creates a huge burst of nuclear energy, dealing half fire damage and half bludgeoning damage. Although one of the weaker 9th tier spells in terms of damage, it has a large blast radius, great knockback, and can cause debuffs such as poisoning, blindness, deafness, and more. It has two downsides: the caster will also be damaged if they set off the spell too close to themself, and enemies will not be affected by the knockback if they manage to nullify the damage from the spell using their resistances or some other method.

- **Obsidian Sword:** Creates a large, floating obsidian sword that will lock onto a target and home in like a missile. It has high durability and will keep attacking until destroyed.

- **Paralysis:** Causes paralysis.

- **Paranormal Intuition**

- **Penetrate Up**

- **Perfect Unknowable:** A direct upgrade from Complete Invisibility, this spell erases all traces of the caster. When in effect, only the highest level players specialized in stealth or enemy detection are able to sense Ainz. However, Ainz cannot keep up the spell forever due to its high cost.

- **Rabbit Ears:** Grows two large ears that improve hearing.

- **Reality Slash:** A 10th tier spell that bisects space to cut the target in half. It's top-class in damage dealing but consumes a lot of mana. The spell is considered to be a lesser version of the 'World Break' skill. This spell ignores conventional durability.

- **Remote Viewing:** Shows the caster a vision of what they want to see. They can reorient their view of the vision at will, allowing them to scout the location as if they are there.

- **Repel Undeath:** A spell that creates a barrier to ward off low-level undead.

- **Sense Enemy**

- **Sensor Boost**

- **Sharks Cyclone:** A spell that invokes a tornado (100 meters high and with a 50-meter diameter). Within the tornado lie 6 meter long sharks waiting to devour anyone unlucky enough to be sucked inside.

- **Shockwave** Releases a wave of electricity.

- **Silent Magic:** A modifier that allows Ainz to cast almost any spell silently and instantly for an increased mana cost.

- **Summon Undead (1st-10th):** A spell of variable tier from 1st to 10th. Summons an undead with strength comparable to the tier of the spell used.

- **Thousand Bone Lance:** A spell that unearths an uncountable amount of bone spikes that shoot at the target from all directions.

- **Touch of Undeath:** Allows Ainz to lower the stats of any living being he touches, with its effects increasing the longer he stays in contact. This effect persists for a long time and is almost impossible to reverse. There is, however, a limit to the amount of power Ainz can take off.

- **Triplet Magic:** A modifier that allows the caster to use three of the same spell at once.

- **True Dark:** Deals damage with a large stream of darkness from the sky.

- **True Death:** Instantly kills a single enemy, and nullifies all but the highest tier of resurrection magic. Even resurrection magic capable of reforming the soul is not enough to bypass it.

- **Twin Magic:** A modifier that allows the caster to use two of the same spell at once.

- **Ultimate Disturb:** A spell that massively increases the target's magic resistance, at the cost of wrecking their ability to cast spells. It can be useful for buffing allies or crippling enemies.

- **Undead Domination:** A racial skill that allows the user to put any undead under their control as long as it is weaker than them, but has an upper limit on the amount of undead that can be affected at once.

- **Undead Slave Sight:** Allows the caster to utilize the sight of an undead minion, but will not work on incorporeal undead such as wraiths.

- **Wall of Protection from Arrows** A spherical barrier that nullifies all low-level projectiles.

- **Wall of Skeleton:** Creates a wall of skeletons that can move and fight to a certain degree. Some possess crude weapons.

- **Widen Magic:** A modifier that increases a spell's area of effect.

- **Critical Hit Invalidation**

- **Dark Vision:** Allows uninhibited sight even in total darkness.

- **Doubled damage by Fire**

- **Energy Drain Invalidation**

- **Food, Drink, and Breathing are Unnecessary**

- **Mental Immunity**

- **Death Manipulation Resistance**

- **Necromancy Resistance**

- **Physical Penalty Resistance**

- **Poisoning/Sick/Sleep/Instant Death/Paralysis Invalidation**

- **Positive, Light, Holy Weakness Ⅳ**

- **Recover from Negative Energy**

- **Status Damage Invalidation**

- **Status Penalty in Positive/Holy Area**

- **Striking Weapon Weakness Ⅴ**

**Note 1:** The CD dramas are completely canon to the story of Overlord. It was written by the author and has been mentioned in the main story numerous amounts of times

**Note 2:** I am aware in the Light Novel the size of the worlds the devourer of the worlds ate is not specified, however they are implied to simply be gigantic landmasses, not universes, so it can't be a low multiversal/multiversal feat. Them being landmasses similar to the web novel would suggest that there is no size difference. Either way, that isn't the main argument for High 6-B, anyway, though, of course, destroying multiple "landmasses" which are generally a large island or continent would be among those ranges, or higher, anyway

**Note 3: *VERY IMPORTANT.*** There are arguments that the country level statements and world destruction statements are out of context, hyperbole and inconsistent yet one or two city level statements for ainz's higher tier spells are fine to be used. There are problems with this, if you disregard all his tier 6 statements, then the inconsistents lie within City level, as there are far more "consistent" building range level feats than there are city level feats. There are even city level statements early on that were regarded as "inconsistent and without time frame" yet a fight destroying a city over time is somehow consistent? What about the times ainz flexed his stronger destructive spells and they barley did anything? Doesn't that make city level inconsistent? You can't cherry pick statements for a character like Ainz as his character is very specific on what he wants to achieve and what he does with his spells; It is very clear to anyone that has watched even the anime that he controls the range and the destructive capacity of everything he does. There are literally spells for this exact purpose. Also, just beacuse he hasn't destroyed something as big as the world doesn't mean he can't do it. He thought a world destroying creature was absolute fodder my guy.