recursal/Fanatic-Fandom huggingface dataset:
Episode 107

The seventh episode of Season 1 of *Canada's Smartest Person*, **Smart Sucker 3000**, aired on CBC at 8:00 PM on Sunday, November 9, 2014.

## Contestants

 **Nader Nadernejad** | 16
 **Chris Sensenig** | 37
 **Ellen Snider** | 48

## Episode Progress

  WON  This contestant won the final challenge and advanced to the finale.
  LOST  This contestant lost the final challenge and was eliminated from the competition.
  ELIMINATED  This contestant was already eliminated from the competition.
     This contestant qualified for the final challenge due to a sufficient total score.
     This contestant was eliminated from the competition due to an insufficient total score.
     Denotes a challenge that is based on linguistic intelligence.
     Denotes a challenge that is based on physical intelligence.
     Denotes a challenge that is based on musical intelligence.
     Denotes a challenge that is based on visual intelligence.
     Denotes a challenge that is based on social intelligence.
     Denotes a challenge that is based on logical intelligence.

## Current Placements

### Notes

1. ↑ 1.0 1.1 Despite sharing a total score of 12 and an equal number of 1st place finishes in challenges, Rhiannon placed 2nd in one challenge and Yahaya did not place 2nd in any. Therefore, Rhiannon placed higher than Yahaya.
2. ↑ 2.0 2.1 Despite sharing a total score of 14, Tova placed 1st in one challenge and Kiel did not place 1st in any. Therefore, Tova placed higher than Kiel.
3. ↑ 3.0 3.1 Despite sharing a total score of 19, Roselyn placed 1st in two challenges and Lisa placed 1st in one. Therefore, Roselyn placed higher than Lisa.

## References

1. ↑ 1.0 1.1 https://www.cbc.ca/smartestperson/blog/episode-7-recap
2. ↑ https://www.cbc.ca/smartestperson/m\_episodes/canadas-smartest-person-episode-7
3. ↑ http://www.cbc.ca/player/play/2594786436
Server Commands

## Server Commands

/help - Brings up a list of the server commands in the console of the server.

/help - in the chat will bring up chat commands

/addXP - Gives exp

/whitelist - Adds someone to the whitelist

/weather - Overrides the weather for the world.

/videofly - Puts camera in fly mode

/version - Displays current version

/vacuum - Removes air for everyone

/uninjure - Heals player

/unban - Unbans Player

/transferland [player] - Transfers land to player

-- Has a list of commands vv

☀https://www.nerdsandscoundrels.com/heat-server-admin-commands/
Food

File:Placeholder

## Raw Food

Apple

Green Apple

Orange

Lemon

Carrot

Tomato

Strawberry

Wheat

Pumpkin

Sunflower Seeds

Raw Meat

Giblets

## Animal Produce

Eggs

Milk

## Crafted Food

Apple Pie

Apple Tart

Lemon Macaron

Meat Pie

Bannock

Bun

Pumpkin Pie

Chicken Pot Pie

Corn Bread

Crispbread

Strawberry Macaron

Strawberry Pie

Strawberry Tart

Sugar Cookie

Sweet Roll

Fried Chicken

Whole Grain Bun
Dennis (The Adventure of Kilometer)

**Dennis** is the secondary antagonist of *The Adventure of Kilometer* twqtmwqtopmopamtomzoptmopzmoptmopztmopzmosptmozpsmrzsoprtmoszmrtopszmptmzsormzsmtopszmrtmopsztmposzmoptmpomopqmopwtmopwqmtpowqmportmqwopmtrqwporwqtwqtmwqtopmopamtomzoptmopzmoptmopztmopzmosptmozpsmrzsoprtmoszmrtopszmptmzsormzsmtopszmrtmopsztmposzmoptmpomopqmopwtmopwqmtpowqmportmqwopmtrqwporwqtwqtmwqtopmopamtomzoptmopzmoptmopztmopzmosptmozpsmrzsoprtmoszmrtopszmptmzsormzsmtopszmrtmopsztmposzmoptmpomopqmopwtmopwqmtpowqmportmqwopmtrqwporwq

## Personality

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Gumball Pulaski

**Gumball Pulaski** is the titular main antagonist of *The Adventure of Kilometer* rkwqtomqwoptmopqwmtopwqpmtopampomtosptmopampotmsaoptmposzmtpszmoptmspzmtposzqwytwqmpyoqmopymqopympoqmyporkwqtomqwoptmopqwmtopwqpmtopampomtosptmopampotmsaoptmposzmtpszmoptmspzmtposzqwytwqmpyoqmopymqopympoqmyporkwqtomqwoptmopqwmtopwqpmtopampomtosptmopampotmsaoptmposzmtpszmoptmspzmtposzqwytwqmpyoqmopymqopympoqmyporkwqtomqwoptmopqwmtopwqpmtopampomtosptmopampotmsaoptmposzmtpszmoptmspzmtposzqwytwqmpyoqmopymqopympoqmypo

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### Personality

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rkwqtomqwoptmopqwmtopwqpmtopampomtosptmopampotmsaoptmposzmtpszmoptmspzmtposzqwytwqmpyoqmopymqopympoqmyporkwqtomqwoptmopqwmtopwqpmtopampomtosptmopampotmsaoptmposzmtpszmoptmspzmtposzqwytwqmpyoqmopymqopympoqmypo

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Hegemony Fanon Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Pathfinder

**Pathfinder** is a challenge of logical intelligence on *Canada's Smartest Person*.

## Description

*Retrieved from CBC.ca*

Competitors need to carefully place mirrors inside a maze to re-direct a laser through multiple targets. There is only one path that will send the laser through all 5 targets.

The challenge draws on logical smarts to strategize an approach through the maze as quickly as possible. It also has also has a visual twist, as competitors must evaluate the spatial relationship between the targets.

## References

1. ↑ https://www.cbc.ca/smartestperson/blog/testing-intelligences-episode-9
Apparences

Dans Anthem le joueur a de multiple façon de personnaliser son Javelin. Il peut changer les pièces d'armures (Casque, Torse, Bras et Jambes). Il peut ajouter des vinyles, changer l'aspect et les couleurs des types de matériaux qui composent l'armure et également assigner différentes animations.

## Skins d'armures

* Commando
* Colosse
* Tempête
* Intercepteur

## Skins décoratifs

* Vinyles
* État d'usure
* Animations
* Textures
* Bannières
Annonce : Pénurie de grain

> “
> Citoyens de Fort Tarsis,
>
>
> Bien que notre gouverneur ne soit plus parmi nous, je tenais à ce que vous sachiez que l'administrateur du fort travaille dur pour garantir que la pénurie de grain que nous traversons se termine au plus vite. Pour l'heure, nous avons engagé d'autres lanciers pour trouver de la viande fraîche et des légumes dans la nature.
>
>
>
> — Assistant du gouverneur, Jutte Felhain
>
>
>
Raven Outfit

The Raven Outfit is one of the bonus Outfits given to backers of Praey for the Gods' Kickstarter campaign. The developers have noted that they will try and create ways in-game for other players to unlock backer Outfits.

## Description

The Raven Outfit has Raven-like details on it, for example the hood being the head of a Raven without the lower jaw, and the back of the hood, shoulders, and waist are all covered in feathers. Like the Light Outfit, they share the same base Stats.
Greatsword

The Creature slashes its enemy with its greatsword.

A Greatsword can be made from either Iron, Steel or Silver.

## Iron

This Move deals 100 damage when attacking the enemy player. It deals 60% of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 70 apply the Bleeding Status Effect on that Creature.

If this Move is used, reduce the user's SP stat by 10% during Battling.

## Steel

This Move deals 180 damage when attacking the enemy player. It deals 80% of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 70 apply the Bleeding Status Effect on that Creature.

If this Move is used, reduce the user's SP stat by 25% during Battling.

## Silver

This Move deals 20 damage when attacking the enemy player. It deals 50% of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 90 apply the Bleeding Status Effect on that Creature.

If this Move is used on an Undead, Fairy, Dullahan or Lycanthrope Creature, it deals double damage and ignores their ARM Stat.

If this Move is used, reduce the user's SP stat by 10% during Battling.
Collapse

The Creature plants an orb of dark matter inside an opponent that consumes it, tearing one's being inside out.

This Move deals 150 damage when attacking the enemy player. It deals 70% of the user's M.ATK Stat when attacking an opponent's Creature. If a Creature is not destroyed by this Move, reduce all its Creature Stats except HP by the damage this Move dealt.
Ravens

Ravens are one of the Animals indigenous to the Mysterious Islands.

## Description

Ravens are small, black birds that are present throughout the islands.

## Techniques

Ravens are a 1-hit kill Animal. Use Ranged Weapons as they will fly away if the Hero approaches too close.

## Trivia

* The Raven Outfit was inspired by these Animals.
* The Crow God may be related to them somehow.
Ghor, The Battle Ogre

Ghor, The Battle Ogre is a Rank 2 Ogre Creature that is Null Element and costs 40 Mana to summon.

## Description

*“Me hate hooman buggs! ME BIG SMASHY SMASHY FOR FIGHT!”* - Ghor

Ogres are a disgruntled species, none as much as Ghor. He spends his days fighting anything that annoys him.

## Moves

Its Moves are:

* Smash
* Club
* Bloody Entry
* Smelly
* Tiny Colossus
Archana Mechlord

Archana Mechlord is a Rank 4 Automaton Creature that is Arcane Element and costs 100 Mana to summon.

## Description

Its' a walking fortress gigantic mech that is ultimate weapon from the arcane automatons. It is equipped with many different pieces of technology that allow him to prefer many different abilities.

## Moves

Its Moves are:

* Metal Structure
* Depleted
* Compensation: Mana
* Archana Mechlord's Blueprints
* Archanic Dismantling
* Smash
Dolphin Warrior

Dolphin Warrior is a Rank 3 Aquatic Creature that is Water Element and costs 50 Mana to summon.

## Description

These warriors with the face, fins and tail of a dolphin but the body of a human wield tridents. They are said to be from the mythical city of Atlantea.

## Moves

* Aqua
* Trident
* Twin Strike
* Circle of Life
* Prey Art: Tenacious
Aquatics

Aquatics are a Race of Creatures which includes all water-related creatures, from mermaids to crustaceans to fishes and many more.

Their signature Move is Aqua

## List of Aquatic Creatures

* Giant Hermit Crab
* Mana Leech
* Giant Leech
* Gyaki of the Northern Seas
* Gyaki of the Southern Seas
* Gyaki of the Eastern Seas
* Gyaki of the Western Seas
* King Tuna
* Giga Ray
* Schooling Fish 1
* Schooling Fish 2
* Schooling Fish 3
* Swordfish
* Marlin
* Dolphin Warrior
* King Neptune
* Whale of the Deep Abyss
* Tiger Shark, Terror of the Abyss
* Mermaid Princess
* Siren
* Anchane, Mistress of the Rivers
* Azzia
* The Arcana XVII - The Star
Gyaki of the Eastern Seas

Gyaki of the Eastern Seas is a Rank 1 Aquatic Creature that is Null Element and costs 10 Mana to summon.

## Description

The Gyaki that inhabits the eastern seas. Its body is made out of bones and it is unknown how this Gyaki is even alive but it is said its inner core is that of a portal to some unknown place.

## Moves

* Aqua
* Fangs
* Prey Art: Gyaki
* Bone Structure
* Vaccum
* Gust
Fire Breath

The Creature breaths a torrent of fire from its mouth upon an enemy.

This Move deals 210 damage when attacking the enemy player. It deals 60% of the user's M.ATK Stat when attacking an opponent's Creature and deals 25% of the same amount to the opponent's Creatures in the Creature Slots adjacent to the attacked Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 20 apply the Burning Status Effect on all Creatures that took damage from this Move.
Cosmic Crusher

Arcosmos crushes its foes with the force of colliding galaxies.

This Move deals 100 damage when attacking the enemy player. It deals 100% of the user's ATK Stat when attacking an opponent's Creature.

If a Creature using this Move destroys an opponent's Creature, send that opponent's Creature to your Void instead of the opponent's.
Ice Priestess

Ice Priestess is a Rank 2 Human Creature that is Ice Element and costs 40 Mana to summon.

## Description

The counselors of the Ice Empress. They are very loyal to their master and will sacrifice themselves in order to protect her. They are seen as the most useful unit in the Empress' army due to them all having cleric like abilities.

## Moves

Its Moves are:

* White Mage's Tome
* Ice Absorption
* Contact Freeze
* Heal
* Cure
Ice Empress

Ice Empress is a Rank 4 Human Creature that is Ice Element and costs 90 Mana to summon.

## Description

After starting gaining followers, Ice Queen became basically a semi-deity in the eyes of her people, gifting her followers with great magic powers in exchange for their loyalty. She embraced this new way of life, becoming stronger but also corrupted with power. Her goal is now to transform everything into ice, until the whole world becomes as cold as her. She is often seen as the enemy of the Sun Cult.

## Moves

Its Moves are:

* Ice Ruler
* True Ice
* Summon: Ice Golem
* Ice Absorption
* Frozen Coffin
* Tundra
* Blizzard
* Absolute Zero
Summer Mitchell

**Summer Mitchell** was the runner-up of *Big Brother 4*.

In the early stages of the game, Summer was in hot water with the majority of the house due to her flip flopping between alliances. After Jeremy Osbourne voted to keep her in the house during Week 3, her newly formed alliance managed to gain the majority after they won more HOH's. She is remembered for her showmance with Kel Ying, and getting into fights with Rebekah Kwan. Her constant fighting soured her outlook from the other alliance. She managed to make it all the way to the final two with Kel, but her negative relationships with most of the jury caused her to be the runner-up to Kel in a 6-1 jury vote. Her ex-boyfriend Grant Rossen was also in the house, as part of the X-Factor.

## Profile

Summer Mitchell (born 2000) was a 20-year-old college student from New York City, New York. Summer's ex-boyfriend, Grant Rossen, was also a HouseGuest this season due to the "X-Factor" twist.

## Player History - *Big Brother 4*

### HOH History

 **Evicted**

 **Evicted**

## Post Big Brother

* On July 22, 2023, Kel announced that he and Summer were engaged.

## Trivia

* Summer is the youngest houseguest in *Big Brother* history.
	+ She is also the youngest finalist.
* Summer is the first houseguest to celebrate their birthday inside the Big Brother house. She turned 21 on Day 30.
* Summer is the first houseguest to win the Power of Veto at the final four without winning Head of Household or being a nominee.
	+ She is the first houseguest to win the Diamond Power of Veto.
* Summer was offered a slot on *Big Brother: All-Stars* but declined because she didn't want to risk competing against her boyfriend Kel Ying.
Herozen, The Abyssal Commander

Herozen, The Abyssal Commander is a Rank 3 Demon Creature that is Dark Element and costs 70 Mana to summon.

## Description

A true believer found a Philosopher's Stone after carrying out many deeds in the name of Manderium. He has been rewarded with being truly terrifying and strong.

## Moves

Its Moves are:

* Steel War Axe
* Twisted Design: Powerful Leader
* Twisted Design: Wrathful Warlord
Grimoires

Grimoires are a mechanic that was introduced to make it so that Creatures with many Moves of the same type or similar Moves could be banded together in 1 named book so to make it easier for card printing and reading.

## List of Grimoires

* Red Mage's Tome
* Blue Mage's Tome
* Jade Mage's Tome
* Brown Mage's Tome
* Green Mage's Tome
* Yellow Mage's Tome
* White Mage's Tome
* Purple Mage's Tome
* Lime Mage's Tome
* Black Mage's Tome
* Grey Mage's Tome
* Archana Mechlord's Blueprints
* Tome Of The Void
* Muspelheim's Forbidden Texts
* God's Gospel
* Unbound Form
Fragment of the Rainbow Slime

## Card description

Pay 60 Mana and as an additional cost sacrifice any number of Slime Creatures on your side of the board to activate this card. Upon activation, equip this Spell to a Slime Creature. Place a number of "Rainbow Slime" Stacks on the equipped Creature equal to the total Rank of all the sacrificed Slimes used for the activation of this Spell. Once per turn, you can remove 1 Stack from the equipped Creature and declare 1 Move type (Action, Ability, Passive, Boon and Bane), for the rest of the turn your opponent cannot use or activate any Move from the declared type (this effect is treated as a Spell Speed 3 effect). During each End Phase, remove 1 Stack from the equipped card. When all the Stacks are removed from the equipped Creature, destroy both this card and the equipped Creature.
Halcyon, Primordial of the Forests

Halcyon, Primordial of the Forests is a Rank 4 Dragon Creature that is Nature Element and costs 75 Mana to summon.

## Description

An ancient dragon born during the dawn of time itself. It is responsible for the creation of many forests.

## Moves

Its Moves are:

* Terraforming
* Dragon Blood
* Photosynthesis
* Wood Barrier
* Nutrient Absorption
* Entangling Vines
* Green Mage's Tome
Avatar of Solnore

Avatar of Solnore is a Rank 4 Human Creature that is Life Element and costs 100 Mana to summon.

## Description

The human who has been chosen as the champion that will carry on the wishes of the Sun Deity, Solnore. It has been gifted with Solnore's divine axe, Solaris, as well has a golden plated full body armor.

## Moves

Its Moves are:

* Divine Axe Solaris
* Virtue
* Divine Sun
* Cruel Sun
* Rising Sun
* Sol Blessing
* Standalone
* Wish Upon A Star
Automatons

Automatons are a Race of Creatures made up of mechanical beings that are self-operating.

Their signature Move is Metal Structure.

## List of Automaton Creatures

* Magic Clock
* Enchanted Cannon
* Enchanted Mech
* Metal Spider
* Magic EMP Blaster
* Archana Clock Fortress
* Metal Scorpion
* Archaic Engineer
* Archana Mechlord
* Metal Dragon
* Sentry Turret
Evade

The Creature will dodge its enemy's attack by predicting its moves.

This Move can only be activated during Battling. (Quick Move): Upon activating this Move, if this Creature is being attacked by an opponent's Creature that is using a Physical-Type Move, roll a 100-Sided-Dice and if the result is higher than 67(-1 per 25 SP) then this Creature will take no damage from that Move. If the result is lower than 67 then it takes half the damage it would have taken.

During the turn this Move is activated, if this Creature counter attacks the opponent's Creature after **dodging** its Move with this Move, then when this Creature counter attacks it will gain the Move Backstab during this exchange only.
Arcana of The Fool

The Creature that owns this Arcana has the ability to negate any magic that comes in contact with itself.

Both players cannot use Ability Moves or activate Normal Spells while this Creature is on the board.

If this Creature is destroyed by an opponent's card, roll a 20-Sided-Dice and summon one of the following Creatures from your deck based on the result, ignoring their Mana Cost or required sacrifices.

* 1: The Arcana I - The Magician
* 2: The Arcana II - The High Priestess
* 3: The Arcana III - The Empress
* 4: The Arcana IV - The Emperor
* 5: The Arcana V - The Hierophant
* 6: The Arcana VI - The Lovers
* 7: The Arcana VII - The Chariot
* 8: The Arcana VIII - Strength
* 9: The Arcana IX - The Hermit
* 10: The Arcana X - Wheel of Fortune
* 11: The Arcana XI - Justice
* 12: The Arcana XII - The Hanged Man
* 13: The Arcana XIII - Death
* 14: The Arcana XIV - Temperance
* 15: The Arcana XV - The Devil
* 16: The Arcana XVI - The Tower
* 17: The Arcana XVII - The Star
* 18: The Arcana XVIII - The Moon
* 19: The Arcana XIX - The Sun
* 20: The Arcana XX - Judgement
Goliath Crystal

Goliath Crystal is a Rank 4 Construct Creature that is Arcane Element and costs 90 Mana to summon.

## Description

A mutated Crystal Golem that was born out of an entire cave of magical crystals. They are really valuable and fragments of their bodies sell on the black markets of Midgard for high values.

## Moves

Its Moves are:

* Smash
* Mana Crystal
* Magical Cannon
* Mana Generator
Arcana of The Star

The Creature that owns this Arcana has been blessed by the stars that shine the brightest at night.

If there is a Zone Spell on the field, during your End Phase this Creature heals HP equal to 50% of its M.ATK Stat.

If this Creature is destroyed by an opponent's card, roll a 20-Sided-Dice and summon one of the following Creatures from your deck based on the result, ignoring their Mana Cost or required sacrifices.

* 1: The Arcana I - The Magician
* 2: The Arcana II - The High Priestess
* 3: The Arcana III - The Empress
* 4: The Arcana IV - The Emperor
* 5: The Arcana V - The Hierophant
* 6: The Arcana VI - The Lovers
* 7: The Arcana VII - The Chariot
* 8: The Arcana VIII - Strength
* 9: The Arcana IX - The Hermit
* 10: The Arcana X - Wheel of Fortune
* 11: The Arcana XI - Justice
* 12: The Arcana XII - The Hanged Man
* 13: The Arcana XIII - Death
* 14: The Arcana XIV - Temperance
* 15: The Arcana XV - The Devil
* 16: The Arcana XVI - The Tower
* 18: The Arcana XVIII - The Moon
* 19: The Arcana XIX - The Sun
* 20: The Arcana XX - Judgement

If you roll '17' then draw a card instead.
Battling

"Battling" is the term refering to whenever 2 Creatures use either a Red or Blue Move to deal damage to one another.

 During "Battling" both players roll a 20-Sided-Dice and add the value to their Creature's Speed Stat, then, whoever has the highest total will attack first, then the other Creature will counter attack.

 Both players choose which Move they will use whenever they want to attack/counter attack. After attacking the first time, even if that Creature can attack a second time the Creature being attacked must make their counter attack first and then the attacking Creature can use how many Moves the player wishes to keep attacking.

 Everytime a Creature engages in "Battling" with a different Creature the latter will always be able to counter attack, if, per example 2 different Creatures controlled by the same player attack the same Creature, the latter will be able to counter attack twice, once for each time it is attacked.

 There is also the Range of the Moves, which can be either Melee, Ranged or Adaptable.

 During Battling, Melee Moves cannot be used to counter Ranged ones and Ranged Moves cannot be used to counter Melee Moves.

 Adaptable Moves during Battling can be either Melee or Ranged.
HKTCG Wiki

## Welcome to the Harmonyc Khaos TCG Wiki

Welcome to the wiki. Use this wiki to add more creatures/spells/effects and they will be then reviewed and most likely approved.

Harmonyc Khaos is a TCG (Trading Card Game) created by "The Dragon Master" and with elements derived from fantasy and mythology.

## Lore

The world of Harmonyc Khaos is one that started by the Gods of Creation, these beings look and act (or at least most of them) like humanoids (as they were created in their image) but are all powerful being that can create worlds with a flick of their fingers. These worlds were represented by the leaves of the World Tree Yggdrasil, whose branches connected the many worlds. During the first millennia, there was a war between the worlds that the Gods created, most of the worlds being completely lost and destroyed forever, after the deities that created them being executed by their brethren.

In the present, the current Gods now have come to an agreement to not create any more worlds, focusing on developing the current ones, those being: The Three Godly Realms - where the Gods reside - Asgard, Vanaheim and Alfheim, The Three Middle Realms - where the core of the world resides, which happens to be the root of the World Tree. If it were to be destroyed, the entire foundation of the realms would collapse on itself - Midgard, Svartalfheim and Jotunheim, The Three Demonic Realms - where the ones that were punished by the Gods are banished to, it is also home to all Demon Races and to the Dwarves that were permanently banished there for their crimes during the clash of the worlds - Niflheim, Muspelheim and Helheim.

The players of this game are the Gods of Creation that to pass time, create simulations of the clash of the worlds within their holy gardens, summoning warriors, legends and heroes of old to entertain themselves.

## Index

* Main Rules
* Creatures
* Spells
* Runes
* Moves
* Grimoires
* Status Effects
Bahamut

Bahamut is a Rank 4 Dragon Creature that is Dark Element and costs 90 Mana to summon.

## Description

The black emperor dragon that imposes respect on all other Creatures. Whenever he travels to a new domain he rampages and either eliminates all other Creatures there or makes them submit to him.

## Moves

Its Moves are:

* Claws
* Emperor's Aura
* Dragon Blood
* Fire Breath
* Dragon Guts
* Vicious Strikes
* Twin Strike
* Colossus
Juggles, Clown of Many Faces

Juggles, Clown of Many Faces is a Rank 4 Human Creature that is Life Element and costs 85 Mana to summon.

## Description

He first comes over as a happy looking clown who just plays pranks and have fun but he has a very realistic mask hiding his scary, messed up face.

## Moves

Its Moves are:

* Alter Ego
* Peaceful Times
* Nightmare Fuel
* Firebomb Toss
Flight

The Creature possesses a natural or magical way of soaring through the skies at great speed.

A Creature with this Move does not take damage from Earth Element Moves.

During Battling, if this Creature is attacked by a Melee Move, that Move's Accuracy is halved but not if Melee Moves are used as counter attacks. All Ranged Moves have double Accuracy on this Creature if this Creature is attacked first by those.
Dimensional Lock

## Card description

Pay 10 Mana to activate this card. Upon activation, neither player's Creatures can leave the field except by being destroyed for the rest of this turn. Creatures in your opponent's hand that were returned from the field whose Mana Cost was changed have their Mana Cost set back to its original value.

If a Creature would return to the hand due to a Passive Move's effect, it is sent to the Void instead.
Blade Dance

The Creature performs a beautiful dance using its blades as extensions of its own limbs, cutting through the same enemy multiple times without giving them a chance to breathe.

This Move deals 150 damage when attacking the enemy player. It deals 10% of the user's ATK Stat \* (1 per 20 SP) when attacking an opponent's Creature.

This Move can only be used once while this Creature is on the field.
Dimension Talisman

The Creature uses an infused talisman that has a strong spatial spell sealed inside of it.

Activate one of the following effects:

* (Quick Move): You can send this card to the Void and summon it back as a Quick Move until the end of your next turn

* Choose an opponent's Creature that is 2 Ranks lower or more than this one and whose MR Stat is lower than this Creature's M.ATK and send it back to your opponent's deck.

You can only activate this Move once per turn. This Creature can only use this Move while on the field up to as many times as this Creature's Rank.
Clashing Souls

## Card description

Upon activation, both players must choose 1 Creature they control and roll a 100-Sided-Dice, then add the Creatures' ATK stat and the one with lowest total value is sent to the Void. This card cannot be activated if one of the players doesn't control a Creature. The chosen Creatures must have the same Rank for this card to resolve.

## Rulings clarifications

To activate this card there must be 1 Creature, on each side of the field that have the same Rank.
Dark Immunity

The Creature has become extremely resilient to the dark element and therefore is immune to any dark attacks that were cast by a Creature that is weaker than itself.

If this Creature is attacked by a Dark-Element Move that was used by an opponent's Creature that is the same or lower Rank as this Creature, then this Creature takes no damage.
Gecko

Gecko is a Rank 1 Reptile Creature that is Null Element and costs 10 Mana to summon.

## Description

A distant relative of the Lizardman, they are smaller and sport a pair of frills behind their head. They attack their enemies by rushing them in groups.

## Moves

Its Moves are:

* Claws
* Fangs
* Call Partner
* Reptile Blood
* Agility Boost
* Skill Tree
Charm Talisman

The Creature uses an infused talisman to apply a special effect on an enemy and charm it.

(Quick Move): Apply the Charmed Status Effect on a Creature that is lower Rank than this Creature and has lower MR Stat than this Creature's M.ATK Stat.

You can only activate this Move once per turn. This Creature can only use this Move while on the field up to as many times as this Creature's Rank.
Broadsword

The Creature slashes its enemy with its broadsword.

A Broadsword can be made from either Iron, Steel or Silver.

## Iron

This Move deals 50 damage when attacking the enemy player. It deals 50% of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 70 apply the Bleeding Status Effect on that Creature.

## Steel

This Move deals 90 damage when attacking the enemy player. It deals 75% of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 70 apply the Bleeding Status Effect on that Creature.

## Silver

This Move deals 10 damage when attacking the enemy player. It deals 40% of the user's ATK Stat when attacking an opponent's Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 90 apply the Bleeding Status Effect on that Creature.

If this Move is used on an Undead, Fairy, Dullahan or Lycanthrope Creature, it deals double damage and ignores their ARM Stat.
Frozen

A Creature with this Status Effect cannot activate any Moves. If this Creature is attacked by a non-Ice Element Move, remove this Status Effect, also this Creature's ARM, MR and SP Stats by 30% until the end of turn.

If a Creature has this Status for 3 turns, this Creature starts losing 12% of its maximum HP at the end of every turn (min. 1).

A Creature with the Burning Status Effect can't be given this Status Effect.
Arcana of Death

The Creature that owns this Arcana was given powers by the world itself and tasked with being the one that reaps the souls of the elderly or the sick, wherever it might appear it announces that death is soon to come.

While this Creature is on the field, during your opponent's End Phase, all Creatures that have lower MR than this Creature's M.ATK have the Sleeping Status Effect applied to them until the end of your next turn.

If this Creature is destroyed by an opponent's card, roll a 20-Sided-Dice and summon one of the following Creatures from your deck based on the result, ignoring their Mana Cost or required sacrifices.

* 1: The Arcana I - The Magician
* 2: The Arcana II - The High Priestess
* 3: The Arcana III - The Empress
* 4: The Arcana IV - The Emperor
* 5: The Arcana V - The Hierophant
* 6: The Arcana VI - The Lovers
* 7: The Arcana VII - The Chariot
* 8: The Arcana VIII - Strength
* 9: The Arcana IX - The Hermit
* 10: The Arcana X - Wheel of Fortune
* 11: The Arcana XI - Justice
* 12: The Arcana XII - The Hanged Man
* 14: The Arcana XIV - Temperance
* 15: The Arcana XV - The Devil
* 16: The Arcana XVI - The Tower
* 17: The Arcana XVII - The Star
* 18: The Arcana XVIII - The Moon
* 19: The Arcana XIX - The Sun
* 20: The Arcana XX - Judgement

If you roll '13' then draw a card instead.
Air Immunity

The Creature has become extremely resilient to air and therefore is immune to any air attacks that were cast by a Creature that is weaker than itself.

If this Creature is attacked by a Air-Element Move that was used by an opponent's Creature that is the same or lower Rank as this Creature, then this Creature takes no damage.
Kunai

The Creature either stabs or throws a kunai at its enemy.

### If used as a Melee Move

This Move deals 20 damage when attacking the enemy player. It deals 10% of the user's ATK Stat and 40% of its SP stat when attacking an opponent's Creature. Its Accuracy is 100%

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 40 apply the Bleeding Status Effect on that Creature.

### If used as a Ranged Move

This Move deals 30 damage when attacking the enemy player. It deals 20% of the user's ATK Stat and 30% of its SP stat when attacking an opponent's Creature. Its Accuracy is 70%

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 80 apply the Bleeding Status Effect on that Creature.

If this Move lands on a Creature that isn't from the Construct, Elemental or Spirit Race and that has the Move Flight then it can't use that Move until the end of the turn.
Call Partner

The Creature calls forth its companion to fight alongside it.

To activate this Move you must pay half this Creature's Mana Cost.

Upon activating this Move, Summon a Minion with the same stats, Race, Rank and Moves as this Creature except **Call Partner**.

Each Creature can only use this Move once per turn.
Arcana of Justice

The Creature that owns this Arcana is an agent of justice and will impose its ideals on others.

While this Creature is on the field, if a Creature you control except this one is destroyed by an opponent's Creature, this Creature will deal double damage against that opponent's Creature with all its Moves until the end of your next turn.

If this Creature is destroyed by an opponent's card, roll a 20-Sided-Dice and summon one of the following Creatures from your deck based on the result, ignoring their Mana Cost or required sacrifices.

* 1: The Arcana I - The Magician
* 2: The Arcana II - The High Priestess
* 3: The Arcana III - The Empress
* 4: The Arcana IV - The Emperor
* 5: The Arcana V - The Hierophant
* 6: The Arcana VI - The Lovers
* 7: The Arcana VII - The Chariot
* 8: The Arcana VIII - Strength
* 9: The Arcana IX - The Hermit
* 10: The Arcana X - Wheel of Fortune
* 12: The Arcana XII - The Hanged Man
* 13: The Arcana XIII - Death
* 14: The Arcana XIV - Temperance
* 15: The Arcana XV - The Devil
* 16: The Arcana XVI - The Tower
* 17: The Arcana XVII - The Star
* 18: The Arcana XVIII - The Moon
* 19: The Arcana XIX - The Sun
* 20: The Arcana XX - Judgement

If you roll '11' then draw a card instead.
Ali Baba's Den

## Card description

Pay 60 Mana to activate this card and roll a 8-Sided Dice, the number of turns this card stays active in the Zone Slot is equal to the result and after that amount of turns pass, send this card to the Void. While active, the controller of this card cannot summon any Creatures and cannot equip Equipment Spells on his own monsters.

During every Starting Phase of your opponent's turn, summon has many "Thief" Minions has possible.

To activate this card you must control no Creatures.

Thief Minions possess the Move Iron Dagger.
Djinn's Lamp

## Card description

Upon activation, equip this Spell to a Spirit Creature. A Creature equipped with this Spell is given the Move Djinn. This Equipment Spell cannot be equipped to a Creature that already possesses the previously mentioned Move. Once per turn, if this card is in the Void, you can destroy 1 Rune you control and add this card to your hand from the Void. "**Djinn's Lamp**" can only be activated once per turn.
Gale Storm

The Creature focus all its energy in a single blow, creating a massive explosion that obliterates everything in sight.

This Move deals 50 damage when attacking the enemy player. It deals 10% of the user's M.ATK Stat when attacking an opponent's Creature and deals the same damage to all your opponent's Creatures.

This Move cannot be used as a counter attack.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than X\*20 with X being the number of Creatures your opponent controls, apply the Stunned Status Effect on all Creatures your opponent controls until the end of the turn.
Fireball

The Creature shoot outs a ball of fire that bursts into flames upon contacting with the target.

This Move deals 80 damage when attacking the enemy player. It deals 60% of the user's M.ATK Stat when attacking an opponent's Creature and deals half the same amount to the opponent's Creatures in the Creature Slots adjacent to the attacked Creature.

If this Move lands, roll a 100-Sided-Dice and if the result is higher than 30 apply the Burning Status Effect on that Creature.
Arcana of The Hermit

The Creature that owns this Arcana is an agent of nature that is in tune with the wildlife but its also a trickster that likes to hide and blend with nature.

While this Creature is on the field in Stealth Mode, you can make it leave Stealth Mode in response to the activation of any effect or Move and if you do, choose a Creature you control or yourself and heal the target by this Creature's M.ATK.

If this Creature is destroyed by an opponent's card, roll a 20-Sided-Dice and summon one of the following Creatures from your deck based on the result, ignoring their Mana Cost or required sacrifices.

* 1: The Arcana I - The Magician
* 2: The Arcana II - The High Priestess
* 3: The Arcana III - The Empress
* 4: The Arcana IV - The Emperor
* 5: The Arcana V - The Hierophant
* 6: The Arcana VI - The Lovers
* 7: The Arcana VII - The Chariot
* 8: The Arcana VIII - Strength
* 10: The Arcana X - Wheel of Fortune
* 11: The Arcana XI - Justice
* 12: The Arcana XII - The Hanged Man
* 13: The Arcana XIII - Death
* 14: The Arcana XIV - Temperance
* 15: The Arcana XV - The Devil
* 16: The Arcana XVI - The Tower
* 17: The Arcana XVII - The Star
* 18: The Arcana XVIII - The Moon
* 19: The Arcana XIX - The Sun
* 20: The Arcana XX - Judgement

If you roll '9' then draw a card instead.
King Neptune

King Neptune is a Rank 4 Aquatic Creature that is Water Element and costs 90 Mana to summon.

## Description

King of the Hidden City of Atlantea, an ancient merman that is revered as the authority of the seas in Midgard.

## Moves

* Aqua
* Neptune's Trident
* Tsunami
* Water Torrent
* Hydro Blast
* Territory Establishment
* Atlantean Call
* Water Absorption
Arcana of The Devil

The Creature that owns this Arcana was cursed by various Demon Lords to curse anyone it comes in contact with.

If an opponent's Creature attacked this Creature or was attacked by it, put a "Devil Pact" Stack on that Creature. During each End Phase, if this Creature is on the field or in your Void, inflict (10 \* the number of "Devil Pact" Stacks on that Creature) damage to all Creatures that have a "Devil Pact" Stack.

Once during your opponent's turn, if an opponent's Creature that has a "Devil Pact" Stack is destroyed by this Move's effect while this Creature is in your Void, summon this Creature to your field.

If this Creature is destroyed by an opponent's card, roll a 20-Sided-Dice and summon one of the following Creatures from your deck based on the result, ignoring their Mana Cost or required sacrifices.

* 1: The Arcana I - The Magician
* 2: The Arcana II - The High Priestess
* 3: The Arcana III - The Empress
* 4: The Arcana IV - The Emperor
* 5: The Arcana V - The Hierophant
* 6: The Arcana VI - The Lovers
* 7: The Arcana VII - The Chariot
* 8: The Arcana VIII - Strength
* 9: The Arcana IX - The Hermit
* 10: The Arcana X - Wheel of Fortune
* 11: The Arcana XI - Justice
* 12: The Arcana XII - The Hanged Man
* 13: The Arcana XIII - Death
* 14: The Arcana XIV - Temperance
* 16: The Arcana XVI - The Tower
* 17: The Arcana XVII - The Star
* 18: The Arcana XVIII - The Moon
* 19: The Arcana XIX - The Sun
* 20: The Arcana XX - Judgement

If you roll '15' then draw a card instead.
Creatures

Creatures are the units that each player summons to battle against the other during the game, including Creature cards and Minions.

They are composed by Creature Stats, Rank, Mana Cost, Elements, Race and Moves.

There are 5 slots in each side of field where each player can summon creatures to, being able to be placed in any slot unleast there's any Move that restricts the creature from doing so.
Dragons

Dragons are a Race of Creatures based on, obviously, dragons. They are pretty much like Reptiles but have stronger magical powers and most of them have the abilty to fly.

Their signature Move is Dragon Blood.

## List of Dragon Creatures

* Balthazar, Primordial of the Mountains
* Ersterios, Primordial of the Arcane
* Halcyon, Primordial of the Forests
* Lazarus , Primordial of the Inferno
* Luso , Primordial of the Oceans
* Nimrod, Primordial of the Storms
* Vayu, Primordial of the Winds
* Ogre Dragon
* Bahamut
* Tiamat
* Alpha Dragonoid
* Beta Dragonoid
* Gamma Dragonoid
* Delta Dragonoid
* Omega Dragonoid
* Genesis Dragonoid
* Storm King Vahakn
* Lindwurm
* Xiaolongnu
* Arcosmos, Dragon of the Whole Night Sky
Gyaki of the Northern Seas

Gyaki of the Nothern Seas is a Rank 1 Aquatic Creature that is Ice Element and costs 10 Mana to summon.

## Description

The Gyaki that inhabits the artic waters of the north. It is said it can bring the temperature around it to incredible negative values.

## Moves

* Aqua
* Icy Breeze
* Fangs
* Prey Art: Gyaki
* Contact Freeze
* Water Blade
* Aqua Needles
Djinn

Unlike other Spirits, this one will cling onto the material world so it can grant 3 wishes to its master.

A Creature can only have this Move if it also possesses the Move Spirit's Journey. During 3 turns, starting the turn this Creature was summoned, this Creature cannot be destroyed unless by Ability Moves that were used by an opponent's Creature.
Arcana of The World

The Creature that owns this Arcana gains the ability to stop time itself and controls the elements.

This Move is also treated as a Mana Crystal that gives this Creature 100 Mana. You can only control 1 copy of this Creature on your field.

If this Creature is destroyed by an opponent's card, roll a 20-Sided-Dice and summon one of the following Creatures from your deck based on the result, ignoring their Mana Cost or required sacrifices.

* 1: The Arcana I - The Magician
* 2: The Arcana II - The High Priestess
* 3: The Arcana III - The Empress
* 4: The Arcana IV - The Emperor
* 5: The Arcana V - The Hierophant
* 6: The Arcana VI - The Lovers
* 7: The Arcana VII - The Chariot
* 8: The Arcana VIII - Strength
* 9: The Arcana IX - The Hermit
* 10: The Arcana X - Wheel of Fortune
* 11: The Arcana XI - Justice
* 12: The Arcana XII - The Hanged Man
* 13: The Arcana XIII - Death
* 14: The Arcana XIV - Temperance
* 15: The Arcana XV - The Devil
* 16: The Arcana XVI - The Tower
* 17: The Arcana XVII - The Star
* 18: The Arcana XVIII - The Moon
* 19: The Arcana XIX - The Sun
* 20: The Arcana XX - Judgement
Circle of Life

The Creature consumes its prey, kick-starting the cycle of consuming and being consumed. In the world of animals there is a balance to life and death and this concept is the **Circle of Life**.

If this card is in your hand you can return 1 Creature of the same Race and that is 1 Rank lower from your field to your hand and summon the Creature with this Move for half its Mana Cost and without needing to sacrifice for it.
Hydro Cutter

The Creature fires a geyser of concentrated water from itself that pierces through targets with ease.

This Move deals 100 damage when attacking the enemy player. It deals 80% of the user's M.ATK Stat when attacking an opponent's Creature.

If this Move lands on a Creature, reduce its ARM and MR Stat equal to the damage of this Move.

If this Move lands on a Creature that has the Move Flight then it can't use that Move until the end of the turn.
Berserk

The Creature increases it's maximum offensive output by sacrificing all forms of defense.

Once per turn, reduce this Creature's ARM and MR to 0 and double its P.ATK and SP until the end of the turn (its ARM and MR stay at 0), during the End Phase, also, this Creature's current HP is halved.

This Move cannot be used if this Creature's P.ATK and SP are higher than its original values.
Demonic Curse

The Creature with this Move will curse its opponent slowly by opening wounds on it.

If this Creature lands an Action Move, put a Demonic Curse Stack on that Creature.

Creatures with a Demonic Curse Stack take damage equal to (10% \* the number of Demonic Curse Stacks) of this Creature's M.ATK during the End Phase.
Dragon Fire

The Creature becomes an exploding fire sprite in the shape of a dragon by using its own body as a vessel to rush at an enemy.

This Move deals 300 damage when attacking the enemy player. It deals 100% of the user's M.ATK Stat when attacking an opponent's Creature.

After using this Move, this Creature loses HP equal to 90% of the damage dealt.

Each Creature can only use this Move once while on the field.

If this Move lands, apply the Burning Status Effect on that Creature.
Bow

The Creature shoots an arrow at its enemy.

This Move deals 30 damage when attacking the enemy player. It deals 60% of the user's SP Stat when attacking an opponent's Creature.

If this Move lands on a Creature that isn't from the Construct, Elemental or Spirit Race and that has the Move Flight then it can't use that Move until the end of the turn.