recursal/Fanatic-Fandom huggingface dataset:
Koru

Main Page: The Last Tinker: City of Colors

**Name:** Koru

**Home:** Outer District of Colortown

**Background Information:**  Koru is a Tinker, a special kind of person that has a deep and natural understanding of the materials that form Tinkerworld, including color. This becomes important when Koru’s best friend Tap is hurt by a violent gang from the Red District. As Koru is unable to help Tap, the Purple Spirit, one of the world’s color spirits, approaches him. They strike a deal: in exchange for healing Tap, Koru helps Purple heal the city.

**Role in the game:**  You play as Koru, an energetic teenager living in the city of Colortown, where the best color in Tinkerworld is made.
Chapter 31 - Melody

Main Page: The Last Tinker: City of Colors

**Synopsis**

Koru enters a side area of the cave that is overgrown with many mushrooms. He has to make his way through several music-themed puzzles to reach an owl that is stuck in cage of roots. If the player frees it, the owl will give him a sheet of music and disappear.

**Trivia**

* In early versions of the mushroom cave there was an enormous version of Biggs sleeping in the center of a rocky spiral staircase. Koru was about as big as one of his eyes and had to wake him up in order to make him stomp, causing the cave to crumble.
* The owl found at the end of the level was originally used as a flying enemy on during platforming sections. It could be chased away by hitting it with the color it wanted.
* When reentering the level after having collected the page and finishing the final puzzle again the owl will come back. It now offers a special secret dialog about world domination and bird-companions.
* The owl’s giant room is made from the same asset as the long fall at the end of chapter 17.
Bolzo

Main Page: The Last Tinker: City of Colors

**Name:** Bolzo

**Home:** Red District

**Background Information:**

Bolzo is the leader of the red gang that terrorizes people around Colortown. He is also Brik’s son. His goal is to paint the whole town red, taking control of the city at some point in the future. He also tries to revolt against the old virtues of courage and inner strength that where once associated with the color red. In his opinion red should stand for brute force and aggression and he tries to live and enforce this all over town through his gang. He strongly dislikes Koru and Tap, since they live a careless life free of the boundaries and rules he has set for himself and his gang. While all of this might sound very negative, he actually is a person with strong believes that are just a little misguided. After slowly realizing that working together is a better way of life and thus jumping over his own shadow he turns out to be a helpful ally in fighting the Bleakness.

**Role in the game:**

Bolzo takes part in the race in the Outer District, where he cheats himself to victory. He later punches Tap in the face, hurting him badly near Koru’s hideout. In the Red Dome he tries to help his friends that were frozen by the Bleakness but can’t reach the Red Spirit himself to do so, requiring Koru to help him. After this he is in a dispute with his father at the red harbor. On Market District he starts helping out by rallying the people of the other districts. He then shows up in Blue District trying to talk sense into Admiral Bluebeard together with his father Brik. He then can be found in the Market District.

**Fun facts:**

 His character is inspired by Rufio from the 1991 movie “Hook”.
Tesla Baby Slime Familiar

Follows the player around and attacks enemies. While equipped, attacks done by the familiar and the player both have a 20% of applying the electrifying effect. Despite being added with the Between Dimensions DLC this familiar is available to all players.

The egg for this familiar is obtained after killing 15 slimes in the Tech Dungeon.

### See Also

* Familiars
* Enemies
Spirit Green

Main Page: The Last Tinker: City of Colors

**Name:** Spirit Green

**Home:** Green Dome

**Background Information:**

The Green Spirit is the embodiment of the green color and it’s virtues. While he used to be filled with curiosity he has forgot what it is like to feel that spark of excitement when discovering something new. He has been afraid of anything for quite some time now and is hiding in his Green Dome. It takes great effort to make him normal again and remind him of his old strengths.

**Role in the game:**

Grants the player the green power when found in the Green Dome and the Slomo Power.
Chapter 20 - Hazards

Main Page: The Last Tinker: City of Colors

**Synopsis**

The team uses Doc Brown’s papercraft to set over to the Great Windmill, a gigantic, rundown construction at the very edge of Colortown. It is also one of the highest buildings in the city. The Doc reasons that in order to cure the Green Spirit of his fear, Koru should take him on an exciting, thrilling climb to the top. Lacking any better options, our heroes begin the ascent, winding their way up the rocky island with the help of Biggs and Bomber, until they reach the entrance to the massive building.

**Trivia**

* The original idea was to have Koru climb a huge lighthouse, but the concept artist simply decided to include an enormous windmill in his designs. This is when we discovered that windmills are far cooler than lighthouses.
* The cargo rail part of this level was the first one ever built after all features were implemented. It is also the hardest one.
* NPCs normally make no sound when they are just displaying speech bubbles, but having the Green Spirit only scream in text felt awkward.
* When we did a Developer Let’s Play for this level, we actually put in some shortcuts to improve the pacing of the video.
Chapter 14 - Errand Boy

Main Page: The Last Tinker: City of Colors

**Synopsis**

The team gets deeper into the Green District and for the first time meets the Security System Boss which has been corrupted by the Bleakness. After fighting a Bleak Spawner they find Doc Brown. The inventor tells them that in order to activate the portal, they need the power of the Green Spirit. However, access to the Green Dome is currently denied by the Security System, which is why our heroes have to help the Doc fix it.

**Trivia**

* The puzzle where the player has to use Biggs to get over a set of bridges was first used in an older version of the Green Dome.
* The origami animals that can be found near the bridge puzzle were an artist idea we couldn’t really find a place for until the more jungle like atmosphere of the Green District came to life.
Chapter 26 - Eva

Main Page: The Last Tinker: City of Colors

**Synopsis**

The Blue Dome, once a relaxing planned garden is now completely covered in Bleakness. Finding the Blue Spirit turns out to be fairly easy since he just sits on his little throne weeping. The Spirit offers Koru his help if he brings him to the only thing that can still bring him joy: a singing flower called Eva. On their search Koru learns how to use the blue color in puzzles and combat until they reach the flower and realize it’s voice was reuined by the Bleakness. Shortly after learning that Eva has a sister called Marla in the caves of Blue Creek a soldier appears. He tells Koru that the Admiral is requesting his help outside.

**Trivia**

* Aside from the final bossfight this is actually the only area in the game where you can use Bomber’s extremely powerful Blue Power. This is due to some levels of the Blue District having to be cut during development.
* When looking up the Dome’s walls you can see that the waterfalls coming down from there are actually emitted from the eyes of crying Blue Spirit statues.
* During development Eva was singing “Death of Autotune” by Jay-Z. There is no connection between her singing bad and the song itself, since the level designer is actually a fan.
Wires

Refresh Cache
* Base
* NG+

**Wires** is one of the items found in the Tech Culture.

* Fabric Boots IV

* Fabric Chestplate IV

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

* Dimensional Suit Fabric

* Gold Feather

* Obsidian Rock

## Selling & Reactions

**Wires** is one of the items found in the Tech Culture.

### Used to Craft

* Fabric Bandana IV +1

* Fabric Boots IV +1

* Fabric Chestplate IV +1

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

* Dimensional Suit Fabric +1

* Gold Feather +1

* Obsidian Rock +1

## See Also

* Items
* Crafting Materials
Chapter 10 - Spirits

Main Page: The Last Tinker: City of Colors

**Synopsis**

Large parts of the Red Dome are already filled with Bleakness, and bleak creatures roam the environment, attacking our heroes on sight. Half way to the spirit shrine they meet with Bolzo, who guards some of his fellow gang members that have been drained and frozen by the Bleakness. Putting past differences aside, Bolzo swallows his pride and asks Koru to talk to the Red Spirit in his stead, since he can’t leave his friends unprotected.

Up at the shrine Koru meets the Red Spirit again, who is even more angry than before. Talking in violent outbursts of rage, he demands Koru take up his power and use it to clear the Bleakness from the dome. Infused with the strength of red color, Koru manages to restore color to the dome and save Bolzo’s friends in the process. Equipped with the means to clear the path to Market District, the group exits the dome.

**Trivia**

* The first version of the dome was much smaller and part of the previous level. Its main platforming challenge, a maze of sinking crates, is still roughly intact and can be found shortly after meeting Bolzo.
* Near the entrance, Tap points out that he can see Bolzo and his friends “over there”, however, due to later changes, there now is really no way to see them from this point of view.
* With full health, it is actually impossible to die on any cargo rail in the dome.
Chapter 19 - Detour

Main Page: The Last Tinker: City of Colors

**Synopsis**

Landing on an island covered in Bleakness, Koru has to fight his way through a gauntlet of enemies and traps. Eventually, the team finds a way to set over to the central island, where Doc Brown is waiting for them. It quickly becomes clear to him that the Green Spirit won’t be any help with the portal as long as he’s afraid of everything. Luckily, the Doc has a plan.

**Trivia**

* The puzzle where Koru has to actively use the mushroom bed respawn feature is the only one of its kind (not counting the tutorial in chapter 2).
* After having the Red Gang show up in chapter 18, we wanted to put them on the central island as well, lying around exhausted somewhere after fighting off the tentacles at sea. Due to time constraints we had to scrap that.
* The central island area goes back to our earliest prototype levels. It has changed substantially since then, but the layout is largely the same, and elements like the optional Bomber puzzle are still intact.
* You can find seven Floaty Brushes in this chapter, the highest number of any chapter in the game. This is due to the many optional areas on the central island.
Wolfram Rock

Refresh Cache
* Base
* NG+

**Wolfram Rock** is one of the items found in the Tech Culture.

* Iron Boots IV

* Iron Chestplate IV

* Iron Helmet IV

* Steel Boots IV

* Steel Chestplate IV

* Steel Helmet IV

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## Selling & Reactions

**Wolfram Rock** is one of the items found in the Tech Culture.

### Used to Craft

* Ether Sable +1

* Iron Boots IV +1

* Iron Chestplate IV +1

* Iron Helmet IV +1

* Steel Boots IV +1

* Steel Chestplate IV +1

* Steel Helmet IV +1

### Used to Trade For

This is part of the Between Dimensions DLC. The ICT Trader changes trades on a daily basis.

*This item is not currently used to trade for anything.*

## See Also

* Items
* Crafting Materials
Chapter 21 - High Point

Main Page: The Last Tinker: City of Colors

**Synopsis**

As Koru makes his way up the inside of the building, the Green Spirit is still gripped by fear. However half way up, our heroes catch a great look over Colortown and the surrounding islands, and something changes: suddenly, Green feels the old excitement coming back again. The rest of the climb goes by in a blur, and after they have reached the top, Green is so thrilled that he actually wants Koru to climb up one of the windmill sails.

This is where the Bleak Spirit makes his move. Conjuring up a massive storm, he causes the fan to break. Quickly, the Green Spirit tells Koru to use his power and slow down time. Hopping over the leftovers of the huge sail’s frame (which thanks to Green are suspended in midair), Koru can get the team to safety, and take a thrilling ride on a cargo rail back to Doc Brown.

**Trivia**

* Even after many, many hours of playtesting, some people in our office still get stuck briefly when tackling the axis-turning-puzzle.
* In earlier versions of the level, Koru would make an Assassin’s Creed style eagle jump down the windmill.
* The cargo rail Koru takes down to return to Doc Brown is the last cargo rail you encounter in the game.
Chapter 13 - Infiltration

Main Page: The Last Tinker: City of Colors

**Synopsis**

The first thing Koru sees entering the Green District is a giant wall. Signs tell people to stay out and security cameras follow his every move. After making his way over the wall Koru meets the first green citizens, who immediately run from him. He learns that the security system guarding the area seems to be broken, even locking out the ones it is supposed to protect. He then enters the district climbing over and blowing up walls with Bomber.

**Trivia**

* The area behind the second gate was the first benchmark for the amount of detail we wanted to achieve with the look of Colortown.
* In an earlier version there was a feature that allowed the player to use some of the security cameras to see areas he normally couldn’t reach. We wanted him to discover a door code that way, but with only one color available at this point in the game, the options for sophisticated color combinations were severely limited.
Chapter 32 - The Orchestra

Main Page: The Last Tinker: City of Colors

**Synopsis**

With all three sheets of music the Orchestra is ready to play if Koru helps them by using the power of the colors. Completing this will trigger Marla the singing flower. After she has sung her song the Blue Spirit is starting to see beauty again and grants Koru the shield power. Just in this moment the cave starts crumbling as the Bleakness returns and Koru escapes to find Admiral Bluebeard waiting for him outside of the cave.

**Trivia**

* During development the orchestra would play Celine Dion’s “My Heart will go on” when the cave starts to crumble and Koru starts his escape.
Chapter 18 - New Friends

Main Page: The Last Tinker: City of Colors

**Synopsis**

Having escaped the horrors of the bleak dream, our heroes find themselves at the other side of the dome, where the Green District extends beyond the shore onto the near islands. Asking around for Doc Brown, Koru is able to gain the trust of the Greens by rescuing one of their children. The kid is truly thrilled by the experience, and his excitement slowly spreads amongst the others.

This allows Bolzo and his gang to herd them off to safety, while pointing Koru in the direction of the central island, where Doc Brown is waiting. However, as our friends try setting over, the Bleak Spirit appears and forces them to take a detour.

**Trivia**

* The developer name for this level is “Father and Son”, referring to the two central Green characters. Of all the important NPCs, they are the only ones that have no actual names, being referred to only as “Dad” and “Son” (or “Kid”).
* During development, this level was the first that was thematically tied to Koru’s actions inspiring those around him. When we saw that it could work, we wove that into the plotlines for the other districts as well.
* Though this was the prototypical one, different aspects of the father-son-relationship can be found in Red and Blue District as well.

Having the Red Gang show up at the harbor wasn’t initially planned, but turned out to be a natural fit and a great opportunity to expand on Bolzo’s character.
Chapter 5 - Shortcut

Main Page: The Last Tinker: City of Colors

**Synopsis**

Purple wants Koru to enter the Tower of Colortown, which is on the other end of the city. In order to get there quickly, they take a shortcut through the dreamscape, a surreal world where ideas and dreams live. Here Koru learns that people of the city used to work together creatively, while now they are only interested in people who share their favorite color. After wandering through some dreams and memories, Koru reaches another portal that leads to the Tower.

**Trivia**

* Every iconic building and structure from the Outer District can be seen floating through the dreamscape.
* A map of Colortown can be found near Muddy, but the location marker points to nowhere.
* Though it may look like it, it is actually impossible to jump down on one of the lower floating islands.
Spirit Red

Main Page: The Last Tinker: City of Colors

**Name:** Spirit Red

**Home:** Red Dome

**Background Information:**

The Red Spirit is the embodiment of the red color and it’s virtues. While he used to be filled with courage and strength he now has turned into a sometimes aggressive little fellow that struggles with his anger management problems. He is by far the least corrupted of all the spirits and thus offers to help the player early on.

**Role in the game:**

Grants the player the red power when found in the Red Dome, aswell as the Rage Power.
System requirements

The following are the minimum and recommended **system requirements** for *The Last Tinker: City of Colors*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for The Last Tinker: City of Colors
* Release date
Chapter 25 - The Beast

Main Page: The Last Tinker: City of Colors

**Synopsis**

Koru reaches the blue harbor with Admiral Bluebeard and his men. There are tentacles attacking two ships which the Admiral confuses to be the abomination. After Koru gets rid of these, the real enemy appears – surprising and scaring the Admiral. But he has started to change, seeing the small victories Koru helped him achieve before and now is eager to defeat the monster instead of only crying about it. When the abomination is finished the Admiral gives Koru the permission to enter the Blue Dome to visit the Blue Spirit.

**Trivia**

* There is a frozen Blue Citizen at the harbor standing in front of a flying blue light source. If colorized again he will make a reference to Rambo III.
* In the first version of this level the player had to help find the Admirals lucky underpants before he was brave enough to fight the monster.
* The Bombers shot with the cannon don’t die, they respawn. Like this the harbor has infinite ammo and no cute little guys get hurt!
* You can shoot the sleeping sun with the cannon.
Chapter 22 - The Slo-mo Thing

Main Page: The Last Tinker: City of Colors

**Synopsis**

With the Green Spirit cured, the team returns to Market District. Using Green’s power does indeed focus the portal, but a massive blob of Bleakness appears immediately to block the entrance. Koru needs the power of the Blue Spirit to shield him when he passes through. With no time to waste, the team takes Doc Brown’s papercraft to Blue District.

**Trivia**

* While the locked door could already be found on the first visit to Market District, this is the only chapter where it can actually be opened.
* Apart from the Greens being among the new arrivals, there are also a couple of Blue Citizens sulking in their corner of the district.
* There are two optional dialogs in this chapter: you can talk to Mr. Mi again after Doc Brown has left, and there’s also the kid and his father from Green District, who give you the code for the locked door.
* Originally, the leader of Market District was a strong female character called Scarlet. While Mr. Mi was a much better fit in the end, we still wanted her to appear in some form, so we made her the stranger Mr. Mi talks about in his optional dialog, setting her up for possible future titles.
* It must be noted here that we are deeply ashamed that our game lacks any kind of important female characters, especially since the story is all about diversity. We vow to do better next time.
Chapter 17 - Scattered

Main Page: The Last Tinker: City of Colors

**Synopsis**

Koru wakes up in an absurd dreamscape with giant cake-shaped mountains and rocks flying through the air. He finds the Green Spirit and Tap and learns how to use the green color. After finishing a race over a weird track that makes its way through the level like a flying snake he gets to a huge abyss, where the Green Spirit gets so scared that he accidently triggers his Slomo ability for the first time. After defeating a group of enemies Koru finds the Red Spirit and can escape from the dreamscape.

**Trivia**

* In the beginning of the level you can see the geometry of an earlier version of the Green Dome floating through the air.
* The small cages usually carrying crates along the cargo rails here contain frozen Green Citizens.
* The Bleak Spawners in this area are the only ones in the game you can fight without using red color. They are actually vulnerable to both green and colorless punches, as well as to Biggs.
* In an earlier version of the level there would be turned-over cake-mountains hovering closely over the ground. The player could chase enemies into thorns hanging from their top.
* When Green accidentally does the slo-mo thing, the effect holds until you have hit every enemy around you with green color.
* Originally, all tutorials for newly gained powers and features were to take place in the dreamscape.
Chapter 3 - The Race

Main Page: The Last Tinker: City of Colors

**Synopsis**

Bolzo is a great canal runner, but he knows he’s no match for Koru, which is why he has no intention of playing fair. Koru manages to stay on his heels even though the Red Gang throws everything they have at him. In the end, Bolzo crosses the finish line before them, and Tap is furious about that, accusing him of sabotage before the race judge. Bolzo swears revenge and runs off, the judge reluctantly declares the after race party canceled. Frustrated, Koru and Tap head back to the hideout.
The entire Red Gang is waiting for them at home. As things escalate, Bolzo throws a heavy punch at Tap, hurting him badly. Koru goes into a wild frenzy, beating up everyone around him while Bolzo runs off. Having chased of the last red minion, Koru finds Tap lying in the grass, whimpering in pain.

**Trivia**

* The gibberish countdown at the start was a joke we made during recording sessions and never intended to be in the final game.
* The fake cardboard spectators, together with the cardboard trees, are some of the oldest models in the game.
* Bolzo actually waits for you on one occasion to guarantee the feeling that you are close behind him. He actually runs a little faster than Koru, though you can still get close if you use dodging to gain speed.

* After you return from the race track, the fishermen trio has migrated down to sea level, where they fruitlessly attempt to make a catch.

* It was clear fairly early that Koru had to enter the Tower of Colortown to call the Bleakness, however the decision to have Tap being hurt by Bolzo and to use this as the main motivator came very late in development.
Chapter 28 - Noir

Main Page: The Last Tinker: City of Colors

**Synopsis**

The Admiral and Koru arrive in Blue Creek, a sleepy mountain village above the famous caves of Colortown that were usedas a spa. The mayor tells them that strange acts of vandalism were committed and that until things are solved nobody is allowed to leave town or enter the caves. Koru solves the mystery by investigating the crime scenes and talking to all the suspects. After he has solved the case the mayor allows him to enter the caves to find Marla.

**Trivia**

* Before having the detective-noir setting the level was about the player blowing up several rock-formations using Bomber.
* The citizen sitting by the lake makes a Bruce Lee reference.
* There are two citizens talking about the case that suspect the missing Gatekeeper to be an evil Werebear. Their dialog is updated as soon as the player has found new clues and is a funny little detail that can easily be overlooked.
* The suspicious smell of roses was the smell of cherries in the early versions of this level. That’s why the gardener talks about eating them from time to time.
* The gatekeeper’s wife Miss Phyllis is named after Phyllis Dietrichson in Billy Wilder’s film noir classic Double Indemnity.
Brik

Main Page: The Last Tinker: City of Colors

**Name:** Brik

**Home:** Red District

**Background Information:**

Once, Brik owned a martial arts dojo in the Red District. Here he trained young boys and girls how to protect themselves and tried to teach them inner strength and courage, the main virtues once associated with the color red. Seeing how the red citizens grew more and more aggressive over the years and kid’s starting abusing the skills he tought them to bully others, he closed down his Dojo. Now he is traveling all districts of Colortown, offering his help by teaching everyone else how to protect themselves from the bullies he once trained. What hurts him the most, is that his own son Bolzo is leading a gang of red hooligans terrorizing the other districts.

**Role in the game:**

Brik teaches Koru the basics of combat during a workshop in the Outer District. He can later be found in a dispute with his son Bolzo at the red harbor. He also appears in the Market District, where he teaches Koru how to purchase new moves in his dojo. In Blue District he is trying to talk sense into the Admiral together with Bolzo, but fails at doing so. He can then be found in the Market District.

**Fun facts:**

Brik’s dialogue is made up almost completely of chopped and pitched versions of the word “Dojo”. In early versions of the game he was called “Frank Fortress” and had a white skull painted on his body. He was running around the Outer Districts beating up bullies.
Chapter 35 - Memories

Main Page: The Last Tinker: City of Colors

**Synopsis**

When searching the dreamscape, our heroes are surprised to find Purple Spirit, whom they believed to be the Bleak Spirit himself. When Tap asks him why he has called the Bleakness, Purple guides the team through his memories. Watching helplessly as the city he once loved became broken and divided convinced Purple that Colortown is unfixable and, in order to prevent further suffering, needed to be destroyed. With the help of Koru he called the Bleakness, offering up a small part of his essence to form the Bleak Spirit.

To Purple’s surprise, Tap is convinced that Colortown is indeed fixable; that in fact, it has already been saved. Showing some memories of his own, Tap has Purple witness how the attack of the Bleakness and Koru’s actions ultimately brought people together again. Seeing that, Purple is relieved beyond measure. There’s still the matter of the Bleak Spirit though. Granting Koru his power once again, Purple brings the team to the top of the Tower, where the final battle awaits.

**Trivia**

* The suggestion for this chapter’s musical theme was “Echoes of a Resonance Cascade” from the Half-Life 2 OST (or “Space Ocean” in the original Half-Life), which marks the only time we used an actual game soundtrack as inspiration.
* Since the concept art of the Purple Spirit was the only one we couldn’t show in the gallery, we put it in here. The idea to tie an achievement to it came later.
* At the start of the long climb, only the first two floors exist. A new floor is added each time Koru climbs to the one before.
* The final floor shows the beat up Red Gang members before Koru’s hideout, suggesting that it was Koru’s violent frenzy that was the final straw for Purple.
* The idea to use the Tower concept art as a visual connection to the final chapter came literally in the last days of development.
Bomber

Main Page: The Last Tinker: City of Colors

**Name:** Bomber

**Home:** Unknown, currently Muddy’s mushroom farm.

**Background Information:**

Like Biggs, Bomber is one of the mushroom creatures. Unlike Biggs, he is very dutiful and sometimes even seems ambitious and motivated. For years Bombers have been used as ammunition for the cannons in Blue Harbor, since after they explode on the target they simply respawn at the nearest mushroom bed. This discovery has lead to the harbor having infinite ammo when defending itself against the garstly beasts of the deep sea.

**Role in the game:**

Like Biggs Koru meets Bomber at Muddy’s mushroom farm and many, many times throughout the game.

## Gameplay

Bomber is a small, bomb-like Mushroom with the following skills:

* Red makes him explode, which damages all enemies around him and can be used to destroy cracked walls and piles of rock.
* Green lets Koru pick him up, making the small guy run away scared on release. He will explode when hitting a wall or an enemy, and also crawl through narrow pipe systems. This allows the player to use him places that would normally be unreachable.
* Blue makes Bomber cry, creating a hazardous zone of explosions around him. This is mainly used in combat.
Biggs

Main Page: The Last Tinker: City of Colors

**Name:** Biggs

**Home:** Unknown, currently Muddys Mushroom Farm

**Background Information:**

Biggs is one of the mushroom folk. They are a weird species and nobody in Colortown really knows what motivates them. While sometimes they might seem like brainless workhorses in other situations they shine with a bright idea and can change the course of things completely. For some reason Biggs likes Koru and becomes extremely happy if he starts whistling. Nobody knows where the mushroom folk came from, they might have lived in Tinkerworld since the very first idea of it has been shaped.

**Role in the game:**

Koru meets Biggs the first time on Muddy’s mushroom farm. Their paths will cross frequently throughout the game. He is used as a major gameplay mechanic.

**Fun facts:**

In one of the earliest versions of the game the Big Enemy used to take the role of Biggs and could be controlled using a special trigger-item. Biggs was the first original mushroom folk design, inspired by an iconic mushroom enemy from Dark Souls.

## Gameplay

Biggs is a large, heavy Mushroom with the following skills:

* Red makes him stomp the ground, activating heavy buttons the player can’t press himself, and pushing away and damaging enemies.
* Green has him running around scared while Koru clings to his back. This allows the player to pass through certain types of walls and easily defeat enemies by running them over.
* Blue makes him weep. His tears make a small seed of color grow below him. The seed colorizes a small area, reviving anything that was frozen by the Bleakness. Only one seed can be active at a time.
Chapter 24 - Pipes and Leaks

Main Page: The Last Tinker: City of Colors

**Synopsis**

After following Bluebeard and his men Koru finds them standing in front of a huge closed watergate. The Admiral already gave up since he couldn’t open the door and Koru has to fix a bunch of leaks in the pipe system that is needed to open gate. After opening the sluice, Admiral Bluebeard and his men head for the harbor.

**Trivia**

* This area was originally intended to be a gritty indoor purification plant.
* There was a sluice-keeper that kept Koru from entering in earlier versions. He was mean, arrogant person that let Koru do his work for him in fixing the leaks.
Spirit Blue

Main Page: The Last Tinker: City of Colors

**Name:** Spirit Blue

**Home:** Blue Dome

**Background Information:**

The Blue Spirit is the embodiment of the blue color and it’s virtues. Once he used his poetic nature to weave words into deep and beautiful poems that reflect on the joyous things of life in a melancholic way. Slowly depression has started to cloud his thoughts and make him numb and careless towards all the pretty things around him.

**Role in the game:**

Grants the player the blue power when found in the Blue Dome, aswell as the Shield Power.
The Last Tinker City of Colors Wiki

Welcome to *The Last Tinker: City of Colors* Wiki
the *The Last Tinker: City of Colors* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

**What is The Last Tinker: City of Colors?**

In a world where creativity has given way to conflict, a young street kid living in the slums of Colortown seeks to restore the spark of imagination to his hometown. As Koru, you must harness the power of color to defeat the Bleakness and make Colortown vibrant once again.
A charming blend of modern platforming and multicolored style, The Last Tinker: City of Colors (previously known as Tink) is a one-of-a-kind adventure.

Help the young boy Koru save Tinkerworld from the all-devouring Bleakness. Use the power of those colors to aggravate (red), frighten (green) and grieve (blue) your enemies as you manipulate them to solve logical puzzles and overcome various obstacles. Explore the beautifully handcrafted districts of Colortown with agile Koru in free-running fashion and meet various fantastical and charming creatures. Return the colors to Tinkerworld in this tale about the power and beauty of imagination.

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**Content**

Getting Started

Chapters

Characters

Achievements

Combat Moves & Upgrades

Unlockable Content

Enemies

Colors

**Guides**

* How to play guide for The Last Tinker: City of Colors
* System requirements
* Release date
* Game support

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**More Videos**

***The Last Tinker: City of Colors* Links**

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Ashe

**Ashe** is a story character in Dissidia Final Fantasy Opera Omnia.

## Summary

A proud princess with an iron will and a profound desire for justice. Once bent on taking vengeance upon the Archadian Empire, she sets out in pursuit on a great power, but has a change of heart during her travels with Vaan and Balthier when she learns what it means to confront the past and be free ofis shackles.
Chapter 4 - Stranger

Main Page: The Last Tinker: City of Colors

**Synopsis**

Night falls over Colortown. Tap still hasn’t recovered from his injury and Koru has no idea what to do. Suddenly, the Purple Spirit, one of the world’s color spirits, appears in the hideout. He explains to Koru that what he and Tap experienced today shows that something is seriously wrong with Colortown. To fix the city, Purple needs the help of a Tinker, and though Koru doesn’t know it, he actually is one of them.

After he agrees to assist Purple in fixing Colortown, the spirit lends Koru his power. With it, Koru is able to heal Tap and have him sleep soundly. As Koru sighs with relief, Purple opens up a glowing portal and asks Koru to step through.

**Trivia**

* The female NPC raising the bridge is also the first NPC you meet in the game (besides Tap). She’s always friendly with Koru and might just have a crush on him.
* The speech bubble saying \*NOISE\* was intended as a placeholder, but we kind of liked the effect of having a sound taking physical shape and left it in the game.
* The idea for the Purple Spirit came pretty late in development. We always knew the antagonist had to trick Koru in releasing the Bleakness, but this character in particular lent a certain honesty to the endeavor.
* The reason why portals always appear on the floor is that we already had the animation for Koru being sucked into a bleak vortex and had no time to do a separate one.
Floaty Brushes

Main Page: The Last Tinker: City of Colors

Floaty Brushes are hidden collectables that can be found in almost all levels of the game. They will unlock additional content such as Concept Art, new game modes like a Big Head Mode and a challenging combat arena.
Check the Unlockable Content page for a detailed list.

Routine: Morning Routine:
 **Chapter 4 - Stranger** - Missing
 **Chapter 5 - Shortcut** - Missing

 **Chapter 7 - Nightmare:** - Missing
 **Chapter 12 - The Portal:** - Missing
**Chapter 25 - The Beast:** - missing

26 - Eva:
**Chapter 27 - Color Matters:** - missing
**Chapter 32 - The Orchestra:** - missing
**Chapter 33 - Last Hope:** - missing
**Chapter 34 - Lion's Den:** - missing
**Chapter 35 - Memories:** - missing
**Chapter 36 - Eye of the Storm:** - missing
Muddy

Main Page: The Last Tinker: City of Colors

**Name:** Muddy

**Home:** Outer District, Mushroom Farm

**Background Information:**

Muddy has been living on his farm for a long time. Nobody knows what he did before being a mushroom farmer, but there are stories going around of him being quite an adventuresome young man back in the days. Now the friendly old Lizard has left his wild days behind and grows the best mushrooms in all of Colortown. He is an expert when it comes to dealing with the often weird mushroom creatures Biggs and Bomber and people speculate that their help might be the secret ingredient that make his mushrooms so marvelous.

**Role in the game:**

On his farm Muddy teaches the player the basic features of Bomber and Biggs. Later he needs Koru’s help in the Red District transporting the materials that are needed to build ships to escape for Market District. There he introduces the player to Mr.Mi and can then be found wandering around Market District.

**Fun facts:**

When listening closely to his talk-sounds you can hear that he constantly says the word “Mushroom” in chopped and pitched variations. During development his name was “Gandalf”.
Mother Golem Familiar

### Additional Info

Acquired by killing 10 Mother Golems in the Desert Dungeon. To attack, it will glow for a moment before opening up and spitting out a glob of lava, which transforms into a tiny fire elemental. The elemental will then charge at an enemy, dissipating after a short time or when it hits an enemy.

### See Also

* Familiars
* Enemies
Spirit Purple

Main Page: The Last Tinker: City of Colors

 File:Spirit Purple.png

**Name:** Spirit Purple

**Home:** Unknown

**Background Information:**

Years ago, when the citizens of Colortown were living together in harmony the Purple Spirit was the most important one of them all. He was the spirit of unity that encouraged people to work as a team and be creative to fabricate the most colorful and beautiful art imaginable. But when people started to favor single colors and the city was split into districts, his virtues faded and he started to be forgotten. People did neither remember him, nor what he stood for.

**Role in the game:**

The Purple Spirit seemingly tricks Koru into decolorizing the painting of Colortown to start destroying the city. As it turns out this is already the Bleak Spirit, the embodiment of the disappointment and refusal the Purple Spirit had to suffer through. Later in the game Koru rescues the Purple Spirit from the prison he has set for himself in his own mind and together they defeat the Bleak Spirit.
Events

**Events** are special global or local circumstances with increased drop rates, special **Units**, and other gameplay alterations to the base mechanics of **Dissidia Final Fantasy Opera Omnia**. They typically mark the celebration of a major event, such as Chinese New Year, Valentine's Day, or Halloween.

## Unsorted Events

* Receiving Power
* Ace Event Gacha
* Chapter 7 Addition
* Regular Gacha Event
* Phantom Beast Carbankl
* Start Dash Gacha 2
* Start Dash Gacha 1
Spirit Bleak

Main Page: The Last Tinker: City of Colors

**Name:** Spirit Bleak

**Home:** Unknown

**Background Information:**

The Bleak Spirit is the embodiment of the Purple Spirit’s disappointment. While Purple tried to fix things in a friendly way the Bleak Spirit was born through the idea, that the city can only be saved if it is destroyed completely and rebuilt again. All he strives for is cleansing the city until there is nothing left but a blank canvas.

**Role in the game:**

The Bleak Spirit tricks Koru into decolorizing the painting of Colortown. He later shows up in the Red District where he sees the citizens fighting again and unleashes the Bleakness. At the Great Windmill he surprises Koru when he’s on the top and breaks the ledge he is standing on. Finally he can be found in the tower, where he swallows Koru, giving him the possibility to find the Purple Spirit.
Chapter 12 - The Portal

Main Page: The Last Tinker: City of Colors

**Synopsis**

After being empty for a long time, the Market District is steadily filling up with refugees, though no one from Green or Blue District has yet shown up. Talking to the district elder, the honorable Mr. Mi, the team explains the recent events from their point of view. It becomes clear that in order to stop the Bleakness from destroying the city, Koru has to confront Purple, or rather, the Bleak Spirit inside the Tower of Colortown.

Unfortunately, the Tower has been uprooted from the ground and is floating above a giant whirlpool in the sea. The only way inside is via an old portal that is supposed to be activated with color spirit power. The first attempt fails, as the power of Red alone simply overcharges the device. Mr. Mi sends Koru to the Green District in search of Doc Brown, who is an expert in ancient devices like the portal, and may know what to do.

**Trivia**

* The brush collector in this area is an obvious reference to the famous artist Bob Ross, whom many know from TV shows and books. The phrase “happy little accidents” and the name “Happy Colors Atelier” pay homage to one of the coolest icons of 80s and 90s television.
* There are many optional dialogs in this chapter, since it was our first opportunity after the race to slow down the pace and give the player some time to explore. The people to talk to are Rob Boss, Mr. Mi, Muddy and Bolzo.
* Being great fans of the original Karate Kid and the iconic Mr. Miyagi lead to the not so subtle naming and speech pattern of our wise market elder. According to the voice actor, he was the most fun character to record for.
* The earlier versions of his Mr. Mi’s dialog had him talking in extremely broken English. Thankfully, the localization team rebelled against that.
* Brik’s dialog before he gives you the Hard Punch reveals that he cares quite much about Bolzo, which is another hint at their relationship.
* If you talk to Bolzo, he will tell you that he and the gang intend to rescue people from all across the city and bring them to Market District, which explains why we meet him later in chapter 18.
* The fishermen trio has now taken up permanent residence at the piers near Mr. Mi’s.
Chapter 1 - Morning Routine

Main Page: The Last Tinker: City of Colors

**Synopsis**

It’s a sunny day in Colortown, the sea glitters, the air smells of paint and everyone in the Outer District is busy with their daily routine. Koru and Tap are late on registering for the annual Canal Runner Championship, so they hurry down from their hideout and to the race fair. However upon arrival they are told that, unlike in previous years, they now have to pay up 500 color crystals to enter the race, times being as they are with the city divided and paint being scarce.

Since our heroes are broke as usual, they wander around the marketplace asking for jobs. They walk past some members of the Red Gang, punks who frequently come over from Red District to bully the locals. Finally they meet two friends and the Lizards Inn who suggest they either help out on Muddy’s Mushroom farm or visit Brik’s combat workshop. Koru and Tap head for the farm.

**Trivia**

* Koru’s hideout with the seashore view and a good look at the Tower of Colortown was inspired by a similar place in Disney’s Aladdin (one of the best Disney movies ever made)

* You can find several words written in the Tinkerworld alphabet throughout the market area. Aside from obvious texts like the Lizard’s Inn sign, there are also some random German words written on the market stands, which date back to the earliest prototypes.

* There is a trio of fishermen sitting on a balcony overlooking the marketplace. Those three can be met at several points in the game.
Level 3 Green Crystal Dungeon

**Conditions** | * Don’t Die
* Clear within 40 actions
 **Loot** | * Green Shard
* Blue Shard
* White Shard
* Purple Shard
* Yellow Shard
* Red Shard
* Medium Yellow Shard
* Medium Blue Shard
* Medium Green Shard

The **Level 3 Green Crystal Dungeon** is a daily experience dungeon in Dissidia Final Fantasy Opera Omnia.
Chapter 15 - Malfunction

Main Page: The Last Tinker: City of Colors

**Synopsis**

Koru quickly makes his way towards the Security System Boss’ hideout. The Boss itself is blind but uses a giant hearing aid device and shoots the player if he hears loud footsteps. Using Biggs and Bomber as a diversion, Koru is able to reach the control chamber. Here he clears out the Bleakness infesting the place to bring the Security System back to normal. After meeting up with Doc Brown, uses the cargo rail system to return to the main plaza and enter the Green Dome

**Trivia**

* The Security System Boss’ lair was planned as a reference to Portal. There were special test chamber assets that mimic the Portal-style but are made out of cardboard. The player had to make his way through several chambers with the security system teasing him the way Glados would do.
* At the beginning of the level there is a Green Citizen hiding in a crate. His speech bubble text and the sound he makes when the crate is destroyed are a reference to Metal Gear Solid.
* Matching the Portal theme, the puzzle initial puzzle to defeat the Boss was built around an assembly line full of Biggs and Bombers, which had to be manipulated with colors to create a path to the control chamber.
The Last Tinker: City of Colors Wiki/Top section

Welcome to *The Last Tinker: City of Colors* Wiki
the *The Last Tinker: City of Colors* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

**What is The Last Tinker: City of Colors?**

In a world where creativity has given way to conflict, a young street kid living in the slums of Colortown seeks to restore the spark of imagination to his hometown. As Koru, you must harness the power of color to defeat the Bleakness and make Colortown vibrant once again.
A charming blend of modern platforming and multicolored style, The Last Tinker: City of Colors (previously known as Tink) is a one-of-a-kind adventure.

Help the young boy Koru save Tinkerworld from the all-devouring Bleakness. Use the power of those colors to aggravate (red), frighten (green) and grieve (blue) your enemies as you manipulate them to solve logical puzzles and overcome various obstacles. Explore the beautifully handcrafted districts of Colortown with agile Koru in free-running fashion and meet various fantastical and charming creatures. Return the colors to Tinkerworld in this tale about the power and beauty of imagination.

Discover more: Twitter  • Facebook

**Content**

Getting Started

Chapters

Characters

Achievements

Combat Moves & Upgrades

Unlockable Content

Enemies

Colors