recursal/Fanatic-Fandom huggingface dataset:
Talon Frigate/Builds

## Overview

The Talon Frigate symbolizes a player's entry to Tier 2. By now, you should have already farmed some blueprints - click on the link for more details.

From Tier 2 onwards, blueprint technologies are commonly used due to their effectiveness. If you do not have them, don't fret! You can oftentimes replace the early ones with their prerequisites. For example, Gladius Driver I requires Gauss Driver III, so you can use the latter in place of the former.

In addition, each build page becomes more of a showcase than a list of possible builds. Builds will not be provided for all possible uses of the ship. It is up to you to design your own builds when the wiki fails to provide an effective build for the given situation. Pro tip: refer to the Tier 1 pages for ideas, then extrapolate.

## List of Builds

### Basic Builds

 Setup
 Strengths
 Weaknesses
 Description
 Notes

### Special Builds

 Setup
 Strengths
 Weaknesses
 Description
 Notes
Crowdfunding

**Crowdfunding** is a method of financing a project where one requests funding from a large audience, usually including the eventual end users of the resulting product. Rather than relying on investors exchanging large sums of money for ownership or a future financial return on the investment, the company using crowdfunding takes a large number of small investments in exchange for various perks.

## Funding of Star Citizen

Cloud Imperium Games is running its own crowdfunding campaign to finance the development of Star Citizen on the Roberts Space Industries website. The site offers a set of pledges with various physical and/or digital perks. It also lets the user buy various upgrades through Voyager Direct.

An additional Kickstarter campaign was run from the 18th October, 2012 to the 19th November, 2012 and has independently raised $2,134,374. It offered the original pledges and had its own funding and stretch goals which were merged back into the overall goals. Its original pledge goal of $500,000 was achieved on October 25, 2012.
Insurance

**Insurance policies** can be purchased by pilots for their ship, ship modifications as well as cargo. In the event of theft or destruction, the ship will be replaced and its modifications and cargo will be subsidized. Alien ships cannot be insured, however, the limited amount of Vanduul Scythes sold during the game's crowdfunding campaign are provided with Lifetime Insurance.

### Cost

Insurance is only a small part of regular in-game expenses. Cargo and upgrade insurance costs are based on systems' risk levels. The insurance policy is only active in systems with a risk level equal or below what the policy covers. Any system with a risk level over 5 is uninsurable. The higher the risk level, the higher the insurance cost.
F7C-S Hornet Ghost/specs

F7C-S Hornet Ghost

 File:Hornetghost.jpg
*Through a combination of low-emission drives, low-draw weapons, and Void Armor technology capable of diffusing scans, the F7C-S Ghost is built for the pilot who wants to keep a low profile. The Ghost is capable of slipping past the most ardent of observers to accomplish whatever goal you need to accomplish. Don't worry, we won't ask.*
Camera

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
The **camera** in the game is the viewpoint the player sees on screen. The cameras are different for the ship itself and for the player's character.

## Ship cameras

### Cockpit view (first person)

The cockpit view is a first person camera from within the ship's cockpit. The player is seeing combat through the eyes of the character, including the in-universe HUD.

### Exterior view (third person)

The third-person exterior view does not include the HUD nor several of the cockpit's elements which are critical in a dogfight. This means the camera is poorly suited to combat and is meant to be used more for admiring your ship.

### Orbit view (third person)

The orbit view is a planned third-person camera that can spin around your ship in a visually pleasing manner.

By Christopher Roberts Source
*I had to spin the camera around to look, which takes valuable time, time that could be the difference between life and death in tight dogfight. This was done using the "orbit" view which is not the official chase camera but a debugging camera we use - the current default chase camera doesn't allow you to orbit the ship - just slightly adjust your "chase" offset from behind (so the only advantage you could possibly gain here is a wider FOV, which is nerfed by the lack of all target info & control, plus the delay in switching back to 1P). We'll probably have some form of "orbit" camera in the final game as its great to check out your ship in flight, but it will be set up so there will be some inertia / delay to the movement - which not only makes it feel more "filmic" but also negates the advantage of view popping (as immediate response is critical for combat)*
FourBit

**FourBit** — otherwise known as **Terrence Wiley** — is a black marketer dealing in contraband. Outside of his work, he's been known to engage in revolutionary activism.

## Death

Wiley was found in a cargo container located at an abandoned shipyard. He had been executed at close range.

Before his death, Wiley was reportedly attempting to calm tensions among his activist colleagues. A speaker named Clemen Acord was reportedly guiding the group in a more aggressive direction, and Wiley wanted to prevent this from happening. Shortly after Wiley's death, Acord was found killed in a similar manner.
Intake

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
**Intakes** are the input point of the engine chain. They are hydrogen ram scoops on the front of the spacecraft, collecting spaceborne hydrogen which the thrusters can use, in conjuction with energy from the engine as fuel and reaction mass to propel and maneuver the ship.

## Tradeoff

Better intakes increase the efficiency of the spacecraft's engines, but they also increase the craft's radar profile unless countermeasures are installed.

## Appearance change

Primitive intakes look like physical fan blades, but others may glow different colors as their heat capacity increases.
Life Skill

*This article is a stub. You can help Black Desert Online Wiki by expanding it.*

**Life Skills** are the professions that players can develop and advance in *Black Desert Online*.

## List of life skills

* Gathering
* Processing
* Cooking
* Alchemy
* Training
* Fishing
* Hunting
* Trading
* Farming
* Sailing
* Bartering

## Ranks

As a player earns experience in each Life Skill they will advance through the ranks, starting as Beginner and ultimately reaching Guru. Each rank has 10 levels until Master:

* Beginner 1-10
* Apprentice 1-10
* Skilled 1-10
* Professional 1-10
* Artisan 1-10
* Master 1-30
* Guru 1-50

## Mastery

along side your rank you have mastery levels which at higher levels allows you to either make batches of items or be more successful in the skill. the tools/clothes that raise mastery typically start off at 1 mill. the gathering tools however can be repaired. there are three ranks for the items green, blue, and yellow costing 1, 10 and \_\_ mill
Aremis

**Aremis** is a planet in the Vega system. Its natural beauty has led many citizens and businesses to migrate to the world, in addition to the large military presence that has long inhabited the planet.

## Senate Recognition

Over the past several years, Aremis has been pursuing UEE senate recognition, and the representation that the planet would receive as a result. As a border world, Aremis finds itself under threat from pirates and the Vanduul, making it all the more vital that its population has some say in senate legislation that pertains to these issues.

However, in order for the process to start, Aremis had to meet the stringent specifications of the UEE. Municipality boundaries had to be restructured, tighter environmental regulations had to be put in place, and an official audit of council finances was undertaken, among other required actions.

While many Aremis residents are firmly in support of recognition, there are those who think that the UEE is being too invasive in their demands. For them, the worry is largely that the planet will lose its unique identity in favour of becoming part of a larger whole. Experts predict that Aremis could experience a 20% population increase if the world does receive recognition, which would certainly provoke upheaval. However, it also presents a massive opportunity for growth to the many family-owned and family-operated businesses that call the planet home.

## External Links

* Aremis Post: Aremis Strives for Recognition
Lynch Fever

Lynch Fever is a virus first recorded in a group of patients on the Stanton system

## Symptoms

Initial symptoms include a fever, sweats and gastrointestinal pain. Over time, the virus transforms into something resembling bacterial meningitis, causing inflammation of the membranes around the brain and the spinal cord.

## Controversy

Despite the virus seeming to be nonfatal, officials came under fire from industry leaders when restrictions were put upon trade in an attempt to stem the flow of the illness. In an appearance on Showdown, Associate Director in the Trade & Development Division Garret Waldon attacked Dr. Illeana Byrne of the UEE for making what he considered a relatively minor outbreak into an 'apocalyptic-level pandemic scenario'.

## Cassel Outbreak

In the wake of the Stanton outbreak and similar situations in Nemo and Goss, it seemed that effective quarantines had put the virus to bed. However, a year later cases were reported in Lyre on Cassel. The virus spread rapidly, with 102 people across 14 different cities falling ill over the course of just a few days.

Travel restrictions were enforce immediately, with the likely source of the outbreak being attributed to a Genesis Starliner that brought holidaymakers to the system. However, the nature of the disease made it very difficult for any one source to be established.

Appearing on popular news broadcast Empire Report, Dr. Illeana Byrne stated that 'travel restrictions are very necessary', and that it was important for any citizens in an area with reported cases should be very aware of the symptoms so that they could ensure their own safety.

## Khaleda McQuaid

On an edition of Plain Truth focussing on Lynch Fever, host Parker Terrell interviewed Khaleda McQuaid, who was forcibly quarantined in the Goss system by UEE agents.

Khaleda displayed no symptoms of the virus, and had not been exposed to anyone suffering from it. Despite this, she was quickly cornered by two meds in protective suits as she arrived at work and put in quarantine. However, this was only the start of her ordeal.

Khaleda and the other quarantined citizens displayed no symptoms and gave medical personnel no reason to believe that they had contracted the virus. Still, they were given 'medicine' while they were in captivity. Not everyone was given the shots — but only the ones that were began to fall ill. Khaleda came to the conclusion that the deaths that followed were intentional, and were carried out to silence political dissidents that didn't support the Imperator.

However, this doesn't explain how Khaleda managed to survive. She claims that her connections with the press helped her do so, as the UEE couldn't quietly assassinate someone who was actively speaking out against their actions without arousing further suspicion.
Gladius

Gladius

*The Aegis Gladius is the UEE’s reigning light short-range patrol fighter. A single-seat ship with no room for expansion, the Gladius is fast, maneuverable and capable of punching far above its weight. The main advantage to the design is simplicity: cheap to produce, easy to repair and outfit and quick to train new pilots on. The Gladius is an aging design nearing the end of its life-cycle, although iterative updates have kept it the most nimble fighter in the active fleet.*
Manufactured by Aegis Dynamics, the Gladius is the United Empire of Earth’s current front-line light fighter, serving against the Vanduul onboard Bengal carriers and elsewhere. The Gladius is an older design which has been updated over the years to keep up with modern technology.

In military circles, the Gladius is beloved for its performance and its simplicity. A fast, light fighter with a laser-focus on dogfighting, the Gladius is an ideal interceptor or escort ship. Fewer moving parts than the Hornet means new pilots can adapt to the ship more quickly and ground crews can keep them flying more easily.

Now, the Gladius is available for civilians! With some Gladius squadrons converting to the wider deployment of the F7A Hornet and the introduction of the F8 Lightning to elite units, the Navy has begun to auction older Gladii to planetary governments and qualified mercenaries.
The spacecraft available to civilians are retired military models, with the same specifications and upgrade potential. Classified weapons technologies have been removed from the spaceframes, but they can be outfitted with a variety of civilian-grade weapons. The decommissioning process has also made room for civilian standard upgrades such as jump drives.

## Gallery

* Final render, front
* Promo shot

### Aegis Gladius Declassified

* Front
* Rear
* Cockpit
* Cockpit

## External links

* A veteran Dogfighter - The Gladius is Hangar-Ready
* Letter from the Chairman: $40 Million
* Aegis Gladius Declassified!
* Aegis Gladius
Nexus system

The *Nexus system* is a region popular with pirates, which UEE forces are in the process of attempting to clean up. Part of this project involves offering contracts to freighters bringing in the materials necessary to do the job — which has caused some controversy among the freighting community.

## Controversy

In an appearance on Clean Shot, retired navy officer Admiral Yeseda Finch shared the discovery that criminals were hacking communication servers to publicize higher price points for goods being brought into the system — with the intent of getting a better haul when these freighters were attacked upon their arrival.
Eealus system

Eealus system

The **Eealus system** is the Xi'An Empire's prime nature preserve. As per their law, there are four identical nature preserves across their empire, but the locations of two are kept secret and another is considered a backup to the prime reserve, Eealus. This beautiful planet was laid out from the beginning to act as a massive zoo and features every species found within the Xi'An sphere of influence.

Eealus imports a great deal of food and other natural resources to maintain the artificial environments needed to house such a diverse array of species, and there is a black market for animals stolen from the world. Importing animals without authorization is a very risky endeavor; after a flo-pet outbreak some years back, Xi'An customs has a shoot-first, don't bother asking questions policy.

Eealus is also known as the setting for pop sensation Xandi’s debut music video.
Citizen card

**Citizen cards** are both in-game items and physical items available to *Star Citizen* backers. Within the game, they show your citizenship status, credit account etc.

Outside the game, they will be cards proving that you are an early backer of the game and have alpha/beta access. To obtain one, you must pledge at least $30 for the game.

* $30-49 - White citizen card
* $60 - Green citizen card
* $125 - Bronze citizen card
* $250 - Silver citizen card
* $500 - Gold citizen card
* $1,000 - Platinum citizen card
* $5,000 - Black citizen card
* $10,000+ - Titanium citizen card
Engine

This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article.
In Star Citizen, the term "**engine**" can refer either to:

* the entire propulsion system of a spacecraft, including the power plant, *or*
* just the power plant itself.

Also, the term "**main engine**" typically refers to the largest thruster or set of thrusters on the spacecraft, providing primarily forward thrust.

Out-of-universe, the **Star Citizen engine** refers to CryEngine, the graphics and game engine that powers the game.
Felix Crawford

**Felix Crawford** is a visual artist, best known for his work lampooning the political career of Suj Kossi.

## Kossi Holograms

As a response to politician Suj Kossi's usage of holograms on the city of Gemma to publicize his senatorial campaign, Crawford took it upon himself to add his own holograms to the mix. Crawford appeared on Showdown to explain his actions, referring to the holograms as an art piece entitled 'A New Era of Teverin Dominance'.

Crawford alleged that his work was in response to the theory that if elected, Kossi would draft legislation to re-name the planet Jalan to Kaleeth, the Teverin name for the world. In return, Kossi representative Nori Ryak argued that the holograms were in fact just a racist caricature of the Teverin people, likely paid for by another politician running for Senator.

However, Crawford fired back against those accusations by admitting that he had targeted Kossi because it lent him the greatest public platform. Given that the politician is the most controversial in the Senate race, satirical pieces based on him would reap the most response from mainstream broadcasters — like Showdown.
Jegger

**Jegger** is a solo pilot and adventurer, best known for his Far From Home broadcasts.

## Ship

Jegger's primary craft is the Shana, a '32 Lancer that has been customized a great deal over the course of its years of service. Jegger refers to his ship with feminine pronouns, an indicator of his old-school sensibilities.

Jegger has referred to Shana as being 'fun to fix', but has also made many personal tweaks to the craft over his years with it. For one, the seldom-used co-pilot seat has been replaced by a mini-fridge.

## Hangover Cure

Among his many exploits, Jegger has become known for a potent hangover cure of his own creation. Word of the recipe was popularized in a Far From Home broadcast regarding a crisis on Traveler's Day.

Jegger had chosen to celebrate the day by taking a journey through the stars with a home-made brew of his friend's White Lightning. However, the drink was much stronger than he expected and he found himself rather inebriated after finishing the entire bottle. Jegger fell asleep at his controls and was awoken to a warning of an impending collision, which he wasn't able to avoid.

With the Shana's main right thruster badly damaged and the surrounding area deserted thanks to the holiday, Jegger was in dire need of assistance — but didn't want to spend the credits on calling out a team on a holiday. His situation grew worse when he found that he was out of the ingredients necessary to concoct his hangover cure. This pressured him to call out a team of Reclaimers.

Happily, the team were quite satisfied to fix his ship for free, in exchange for a few stories — and the recipe for his hangover cure.

## External links

* Far From Home
* Far From Home
Carla Larry

**Carla Larry** is a solo navjumper, best known for charting the Nyx system.

## Nyx

Commenting at the time of her work in Nyx, Larry noted that Nyx “lacks significant mineral deposits or logical reason to apply the expense of terraformation.”

Larry attempted to formally name the system's three planets Lou, Morgan and Ashley, which are thought to be three separate romantic conquests that she was in pursuit of at the time she charted the system. The United Empire of Earth never recognized these names, and the planets continue to be known as Nyx I, Nyx II and Nyx III. The outcomes of Larry's attempts towards Lou, Morgan and Ashley are unknown.
Cargolympics

*"For three days every year, the spotlight shines bright on a part of everyday life that we may not normally consider that glamorous: cargo loading."*
The Cargolympics is an annual event that puts a competitive twist on the humble act of cargo loading.

## History

Initially a small competition for only the most dedicated fans of cargo loading, the Cargolympics soon blossomed into an event that now regularly reaches an attendance of more than 200,000 rowdy fans. Ordinary, working cargo loaders are given the opportunity to show off their skills as they compete for the glory of being named the best in the 'Verse at the profession they hold so dear.

## Ceremonies

While the focus of the Cargolympics remains squarely on the act of cargo loading, in recent years corporate sponsors have come together to fund spectacular opening ceremonies. Live music and pyrotechnics come together for this unmissable piece of Cargolympics culture, as well-known artists from around the 'Verse collaborate to bring fans the biggest and best show possible.

## Notable Competitors

* Terri Santos
* Nella Tweed
Imperator

The **Imperator** program is a subscription model designed to assist Cloud Imperium Games in continuing development of Star Citizen, as well as the studio's production of community content like podcasts and video documentaries.

## Content

Imperator subscribers receive all the content included in the Centurion program, as well as the following bonuses:

* An extra copy of each piece of hangar flair and event flair, to share with other players.
* A 'Vanduul Test Pilot' badge that grants access to 24 hours of access to the Vanduul Scythe. This reward is not currently available, as the ship has not yet launched. However, time earned ahead of the ship's release will stack.
* 'Advanced Test Pilot' access, which amounts to 16,500 REC to use in Arena Commander and Star Marine.

Imperator subscribers who take advantage of the annual subscription, or keep up a monthly subscription for twelve months will also receive the following:

* A single-use coupon that grants 15% off a purchase from the store.
* An Imperator Year 3 decal for your ship, which will be made available at a later date.
* The chance to name a pirate NPC and provide a backstory for the official Galactipedia.

## Pricing

Imperator subscriptions are priced at $20/month or $220/year.
Nemo system

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
*Nemo is a mid-range human-settled system centered around a tropical waterworld, Ergo. Ergo produces vast quantities of undersea oil and has been settled with a series of orbital-dropped platform cities. Although there is no denying the fact that the planet exists largely to supply other more populous systems, the Ergonians have developed their own unique culture. Unlike most water worlds, absolutely no indiginous life has formed on the planet, so visitors hoping to find an unusual fish will be disappointed.*
*The highlight of the Nemo system is the so-called “Space Whale.” A naturally forming asteroid located in safe orbit around Nemo III, the planetoid resembles nothing so much as an Earth whale suspended in space. The locals have taken the whale as their own, constructing a nearby tourist trap for visitors to the system. Here you will find readily available t-shirts and shotglasses with phrases ranging from the obvious “I Saw the Space Whale!” to the utterly inexpicable “Ergo, I Got Blubbered.”*
Anvil Aerospace/Template:Infobox Ship

Template:Clr

### Template Usage

The Ship Infobox template is used for ship pages only. Copy and paste the following code into the top of an article, filling all known fields. Leave all unknown fields empty and they will not appear on the infobox.

The Hangar field requires you to type "1 hangar", "2 hangars" in the data field if any hangars are available. There is no easy way how to automatically deal with the plural 's', that's why we do it like this.

Template:Infobox Ship cut and paste form

## No longer used fields

```

```
Caterpillar

Caterpillar

*Drake maintains that the Caterpillar, a sprawling, modular spacecraft which appears at least somewhat like its namesake, is for legitimate commerce and extended search and rescue missions... but at the end of the day, the Caterpillar is truly the evil twin of the Freelancer.*

*Designed for supporting pirate operations, the Caterpillar features a large cargo hold for carrying loot, heavier armor than other freighters in its class and room for five crew able to serve in boarding operations. Despite its heavier armor, the Caterpillar isn’t a bulldog... a succesful operation will require a fighter escort.*
The **Caterpillar** is a mercantile ship with a large cargo capacity manufactured by Drake Interplanetary. Drake advertises the ship as a mercantile and Search and Rescue vehicle, but its primary untold use is for piracy.

## Original specs

In the original development document, the Caterpillar had the following specs:

```
 Upgrade Capacity: 8
 Cargo Capacity: 20 tonnes
 Engine-
 Modifiers: 2
 Max. Class: Anti-Matter
 Thrusters: 2x TR5, 8 x TR2

 Hardpoints-
 4 x Class 2: Equipped 2 x Behring M2A Laser Cannon
 2 x Class 3: Non Equipped
 2 x Class 4: Equipped 2x Behring M5A Laser Cannon (turret), 1x L-Sys Mark III Tractor Beam

```

## Gallery

* The Caterpillar Crew Module
* The Caterpillar Crew Module
* Render and orthos
* Render with human to scale
* Top-side render

## External links

* New Caterpillar Art
* A Look Inside the Pirate Ships
Castor

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
*While Lo is a prime example of man’s efficient industry, Corel IV (called Castor by the natives) is an embarrassing example of his hubris. Castor orbits Corel with a 786 SED rotation, placing it just outside the star’s green-band habitable zone. Made up of vast tracts of frozen desert, Castor is a foreboding world with no immediately apparent reason for Human development. Nevertheless, the world became a symbol of intended progress during the Messer Era, another target in a dictatorial march towards new levels of science and industry. Billions of credits in terraforming technology later, the once-frozen desert planet had become a frozen desert planet with a barely breathable atmosphere.*
Today, almost no one lives on Castor and few of those could tell you why. A handful of settlements dot the globe, primarily centered around deep ice-mining operations. Quantities of bad-ice have been discovered far beneath the surface and it is sometimes collected for scientific purposes. Beyond that, miners subside on occasional caches of desert-bound silica. Though rare, the discovery of a single cache is enough to make a mining operation profitable for several years. Mining contracts are the reason why the bulk of its inhabitants have come to the planet, and very few of them choose to renew for a second year. Traders looking to make a quick credit, though, could not find a more captive audience for luxury goods!
**Castor**, or **Corel IV**, is the third planet in the Corel system.
Hadrian system

Hadrian system

The **Hadrian system** is famously known as the no man's land where UEE and Xi'An forces maintained a long stalemate, and is now one of the most famous checkpoint systems for pilots traveling between UEE and Xi'An systems. Anyone passing through the system can expect to be scanned by a human patrol, a joint customs patrol, and a Xi'An holding station, so smugglers are advised to either avoid the Hadrian system or invest in heavy-duty electronic countermeasures. Staying in the trade lanes marked by space buoys is strongly recommended, as still-active space mines are still commonly found in the system outside these lanes.
Genesis Starliner

The **Genesis Starliner** is a mass transit vehicle manufactured by Meridian Transport.

## Craft

Designed to carry forty passengers and eight crew, the Genesis Starliner is a common choice for UEE citizens looking to travel from one system to another without piloting their own vehicle. However, the interior of the ship is fully modular, meaning that it can be outfitted to suit everything from luxury travel to cargo transport as the situation might dictate. However, thanks to its size, it is not commonly used in combat operations.

The Starliner can fly in deep space and in a planet's atmosphere equally well. Furthermore, it's been designed with long-range travel in mind, meaning that you can use it as something of a mobile base if needs be.

## Gameplay

Cloud Imperium Games envisage that the Genesis Starliner will serve three purposes in-game. The first will be vehicles piloted by players to transport NPCs, which allows for the creation of a business that would earn the player credits. Second would be NPC-run craft that will transport a mixture of fellow NPCs and players who wish to travel without piloting their own ship. The third would be player-owned vessels that are customized to suit purposes outside of transport.

It's also been confirmed that, while a Starliner is geared towards being piloted by a group of players working together, it is possible to fly the craft solo.

## External links

* Starliner Q&A
* Introducing the Genesis Starliner
Alexandria Tokko

**Alexandria Tokko** is a suspect in the sudden rise of Color usage in UEE territories.

## Claims of Innocence

Speaking in an appearance on Tracker, Dr. Brian Ramsey suggested that Tokko was innocent, and the real culprit was in fact his former research partner Dr. Eva Anwar. Ramsay would go on to suggest Tokko's implication was part of a broader conspiracy being hatched by the Advocacy.
FPS module

Redirect to:

* Star Marine
*Be sure to tune in for the livestream on Friday to meet the team behind Star Citizen’s FPS mechanics… and to see what they’ve been working on the past few months. — Chris Roberts*
The upcoming **FPS module** for Star Citizen is being developed by the studio **REDACTED**. They have been working closely with **Cloud Imperium Games**. A release for the module is expected sometime in early 2015. Similar to the Arena Commander module, the FPS module will get a reveal at the upcoming PAX Australia on November 1st.
Constellation

Constellation

 File:Constellation.jpg
*The Constellation, a multi-person freighter, is the most popular ship in RSI's current production array. Constellations are beloved by smugglers and merchants alike because they are modular, high powered... and just downright iconic-looking.*

The **Constellation** is a 4-person luxury freighter. It comes with a P-52 Merlin fighter that it can launch directly from its hangar.

## Original specs

In the original development document, the Constellation had the following specs:

```
 Upgrade Capacity: 14
 Cargo Capacity: 35 tonnes

 Engine-
 Modifiers: 4
 Max. Class: Anti-Matter
 Thruster Class: 4 x TR6, 8 x TR3

 Hardpoints-
 2 x Class 1: Equipped 2 x Behring M3A Laser Cannon
 4 x Class 2: Equipped 2 x A&R Pike IV Neutron Gun
 6 x Class 3: Equipped 2 x Behring Judge missiles (Friend or Foe)
 2 x Class 4: Equipped 1x Behring M5A Laser Cannon (turret)

 Tender -
 Short Range P52 Space Fighter

 Similar to... Paradigm, Salvia, Armored Transport, Millennium Falcon

```

## Gallery

* Constellation concept
* Draft of the Constellation cockpit
* Draft of the bunk beds inside the ship
* Draft of the Constellation hangar
* Early design of the fighter (top view)
* Early design of the fighter (bottom view)

## External links

* Introducing the RSI Constellation Mk3
* More Constellation Details
* RSI Constellation - LTI
* RSI Constellation MK3 Brochure
* Star Citizen: Ship Design and Star Wars Fantasies on IGN
MISC Endeavor

The **MISC Endeavor** is a mobile science platform constructed by the Musashi Industrial & Starflight Concern.

## Purpose

While the primary intention behind the Endeavor is to produce a craft capable of carrying out deep space research for long periods of time, modularity was also a critical factor in the design process.

## Available Pods

* Biodome — Pods designed to support ongoing agriculture, which can provide income via harvested crops.
* Telescope Array — Used to survey the stars, gaining intel on jump points as well as more general nav studies.
* Supercollide — Research facility used to upgrade weaponry and other tech.
* Service Equipment and Crew Pod — Allows extra space for standard crew facilities.
* General Research Pod — Multi-use research facility suitable for several scientific disciplines.
* Fuel Pod — Used to store fuel in a comparatively small amount of on-board space.
* Medical Bay — Robust standing hospital.
* Landing Bay — Intended for use by ambulance craft, but also able to support other similarly sized ships.
ArcCorp (planet)

*This article is a stub. You can help Star Citizen Wiki by expanding it.*

ArcCorp (planet)

**ArcCorp** is the planet named after the company headquartered there. It was terraformed extensively for resources then sold to the highest bidder, much like the other planets in the Stanton system.

## Development

ArcCorp was designed and developed by the Austin team of Cloud Imperium Games in collaboration with Behaviour Interactive.

## Known Locations

* Dumper's Depot
* Cubby Blast
* TDD
* G-Loc
* The Medical Unit
* Astro Armada

## External links

* Behind The Scenes: ArcCorp and the Persistent Universe
Countermeasure

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
**Countermeasures**, or at least the physical kind, are considered a type of self-propelled weapon, though their purpose is defensive.

The only known physical countermeasure is a chaff dispenser, which presumably confuses missile guidance systems when released.

## Countermeasure models

* ASD Chaff Auto-Dispenser Countermeasures
Cano system

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***Cano System** is home to a G-Type Main Sequence Star that’s almost identical to Earth’s. Of the four planets in the system, only one is inhabited: Carteyna. Located on the edge of habitable zone, Carteyna is a classic waterworld. Fortunately, its planetary axis constantly keeps the northern hemisphere away from the sun, which allowed for the water to freeze into the landmasses used as the initial landing zones in 2587. Multiple attempts have been made to try to convert the thick atmosphere into something breathable, but the process never seemed to stick. In fact, over the years, every time there’s a new technological development in geo-engineering, they test it out here on Carteyna only to yield the same result. Almost fifty years ago, scientists discovered microscopic organisms in the very early phases of life in the depths of the oceans. This caused a massive uproar throughout the UEE at the prospect that they had been attempting to terraform a developing world. Carteyna was immediately placed under the Fair Chance Act. Unfortunately, Humans had been living here for almost over three hundred years and the families that had been here for generations felt that they had earned rights as residents. After years of debate in the political and scientific community, the population was allowed to stay, but only under certain conditions: future terraforming attempts have been outlawed and the Human population has been consolidated to a single arcology to minimize their impact on their environment and the development of whatever species is growing in the deep.*
Modifier

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**Modifier slots** accept a variety of components that affect a spacecraft's engine system. Different ships have different numbers of slots.

## Types of modifiers

* Engine cooler
* Exhaust system
* Overdrive
* Afterburners
* Over-clocker
* Others not yet revealed
Ejection

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Chris Roberts addressed the benefits of ejecting out of a ship that is about to be lost, claiming that some ships will have escape pods but not all of them.

***Q:** Will there be any benefits for ejecting out of your ship before it explodes, like less of a financial loss, or will you be unable to abandon ship as said ship is burning down?*
**A:** Yes there will be benefits for ejecting out of a ship just before it explodes. Not all ships will have that capacity or capability. The Hornet will have it and the 300i will have it but something like the Aurora which is much more of a basic ship doesn't have the ability to eject. Some of the bigger ships have escape pods that if you get to before the ship goes out you'll be able to get out before the ship goes up in a big fiery explosion. The benefit of ejecting rather than going up in an explosion is that it saves a life (so to speak). So if you refer back to my Death of a Spaceman writeup that I did a while ago, the concept in Star Citizen is that there's a progression in your character's lives. You don't always respawn at the same level of health and as time goes on your body takes wear and tear and every time you, say, get killed in a dogfight you'll end up waking up in a medbay, so think of it like Luke Skywalker in The Empire Strikes Back and maybe you've got a bit of a prosthetic arm or a scar here, and after that happens so many times your body just can't get built back up or revived and that character will pass away and all your possessions and family name and whatever you want will pass on to your designated successor. The benefit of ejecting is that you try and get to preserve a life, which is something you probably would want to do and we may or may not have some level of: maybe your medical bills are less because you don't have to get fixed up as much. I guess it depends whether we have "national health" in our world. Though we haven't made a decision on that particular aspect, but definitely you would want to eject before your ship blows up if you possibly can, or have a ship that will give you that because it will give you an edge. And by the way on the Aurora if it's about ready to go you'd just have to get out of your seat and go out the airlock manually versus hitting an ejection button.
Odin system

Odin system

A young and vibrant star system 50,000 years ago once similar to Earth or Terra's systems, the planets of the **Odin system** are now little better than icy rocks as the star has degenerated into a white dwarf. Odin II, within the system's tiny green band, is home to UEE "deep freeze" expeditions and a weapons laboratory.

It is sometimes a temporary home for smugglers and pirate, but the extreme cold is a bit much even for trained killers, so they rarely stay long. Odin II's moon, Vili, is commonly used as a corporate testing ground for new weapon designs, leading to a black market for weapons technology. Most of it has little value, but sometimes pilots find great deals on top-grade military surplus.

Mining is banned in the asteroid belt deeper in-system, but the UEE does little to enforce this edict. It is largely uninteresting, but bold miners have found large caches of gemstones within.

Odin IV, a gas giant, is home to a UEE-sponsored hydrogen rendering station and fuel depot. Accommodations are spartan here, but fuel is cheap.

## Known jump points

* Baker system
* Helios system
* Osiris system
Mya

Mya

 Orbit:

 File:Mya planet.jpg
**Mya** is a planet in the Leir system.

Mya is inhabited by a reclusive group known as the Outsiders. This fringe society rejects civilization and became the dominant rulers of the planet when they staged an armed uprising. Previously the planet was simply a corporate terraformed world. The cultists were left to their own devices in the hopes they would eventually turn on each other. However, this never happened, as the group quickly stabilized and thrived on the planet.
Hangar module

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The **Hangar module** was released on 29th August, 2013 after being unveiled at a Gamescom event on the 24th of August. It is a pre-alpha version of the game that features a place for players to inspect and customize their ships and collected items.

*Revision 1 of the Hangar will be very simple. You will be able to walk around, enter the initial pledge ships and explore a ground level in CryEngine that shows the kind of detail we are putting into the full game. It is intended as a very basic example of our direction that we are putting out to reward our backers, something to give you a chance to view “your” ship for the first time. Be warned, we have only just begun the QA process. This is the first stable build, not a slick “open beta” or anything designed as a promotional tool. We’re letting you in on the ground floor because we want to open up the process. Expect to encounter crashes, rendering bugs and other issues. Your feedback will help improve Star Citizen.*

## External links

* Letter from the Chairman: The Hangar Module
* Hangar Module on Roberts Space Industries
* Hangar Bug Report Forum
* Hangar Module WIP on YouTube
F7C-M Super Hornet/specs

F7C-M Super Hornet

 File:Hornetsuper.jpg
*The closest to the Military load-out as is legally possible for a Civilian model, the F7C-M Super Hornet reattaches the ball turret and offers near milspec parts under the hood. Proving that two heads are better than one, a second seat has been added to split the logistic and combat duty, making the Super Hornet a truly terrifying mark to engage.*
Ellis system

Ellis system

The **Ellis system** is best known for the Murray Cup, the jewel of in-system star racing's triple crown. The Ellis route runs through the packed inner worlds, twin asteroid belts, and ends at one of Ellis VIII's Lagrange points. Thousands of orbital monitoring buoys has been deployed throughout the system to monitor and broadcast race progress. Aspiring racers can run the track in the off-season for a small fee.

Ellis IV, also known as Seahorse, is an ordinary green-band planet except for gravity over twice that of Earth. Thus, its people tend to be muscular and stocky, with interest wildlife such as the appropriately-named flatcats. UEE Colonization Command gives the world an A+3 colonization rating.

Ellis IX, also known as Walleye, is a gas giant used as a refueling world. A service industry has formed to serve long-haul transport crew making layovers during the Earth-Pinecone run. Refineries dot the planet's skylines, converting the raw fuel for mass export.

### Galactic Guide Description

If speed could, paradoxically, be represented by a fixed point in space, then that point is unquestionably the Ellis System. Home of the Murray Cup, the most famous racing event in the galaxy, Ellis is a star system that plays off its reputation to any tourists or other visitors who pass within a light-year of the outer worlds. Despite this, Ellis is actually a very interesting star system on its own merits: from hordes of indigenous life forms that are unlike anything present anywhere else in known space, to an economy based on something other than ship part construction, to the sheer number and variety of planets present in the system, Ellis is worth at least one voyage.

Cosmologically, Ellis is an F3V Yellow star with an especially thick green band, allowing an unusually high amount of human habitation. The system is located in a highly developed region of UEE space with strong jump ties to Nexus and Kilian. Politically, it is a corporate owned star system, although this is more trivia than an actual issue of governance. Despite its association with space racing, Ellis has never been a manufacturing powerhouse; instead, it exports unrefined minerals and seafood to other populated systems in the local star cluster.

## Known jump points

Kilian system

Nexus system

## Sources

https://robertsspaceindustries.com/comm-link/transmission/12780-Unlock-Ellis-System-Thursday-Updates

https://robertsspaceindustries.com/comm-link/transmission/13304-Galactic-Guide-Ellis-System
Hardpoint

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**Hardpoints** are mounts on the exterior of a spacecraft where external systems, most commonly weapons, can be connected.

## Hardpoint classes

A hardpoint's class determine what type of external systems can be mounted on it. A higher class hardpoint can accept any type of external system that fits on a lower class, but not the other way around.

* **Class 1**: Fixed gun. These are for guns that fire straight forward.
* **Class 2**: Articulated gun. Rarer and more expensive, articulated guns can pivot on one or more arcs like a turret, but with a more limited field of fire.
* **Class 3**: Pylon. Accepts missiles, ECM units, radar pods, drop tanks, additional ammunition, special scanners, tractor beams, chaff dispenser, etc.
* **Class 4**: Turret. Accepts that same fixed guns as class 1 hardpoints, but places them on turrets with a wide field of fire that may be controlled by another crewmember.
Lifetime Insurance

**Lifetime Insurance** or **LTI** is a type of insurance available for a limited time to original backers for their pledge ships. It indefinitely covers the covered ship's hull and its basic equipment in the event of destruction or theft. Cargo and ship add-ons are not covered.

Destroyed or captured ships are replaced by an identical model in equivalent condition. The waiting time for the replacement varies depending on the ship and on the amount of times it has been destroyed before.

Lifetime Insurance transfers along with the ship hull if the ship is sold or gifted. It does not transfer in case of capture.
Anvil Aerospace/Terrapin

Template:Infobox Ship
A candidate for the 3rd starter ship poll, which lost out to the Reliant. The concept has been reused for a new exploration ship. Although originally slated to be an Aegis Dynamics ship , it is being added into Star Citizen as an Anvil Aerospace ship  .

## Official Description

Presenting the Anvil Aerospace U4A-3 Terrapin-class Scanning/Exploration Ship. The Terrapin was developed near the end of the 28th century to serve as the first ship in the Empire’s defensive restructuring of the Navy. The Terrapin’s watchword is protection, with extensive shield systems and armor layers designed to provide the maximum possible defense for pilot and crew. While it lacks the maneuverability of a dedicated fighter, it does maintain an advanced, hard-hitting array of weapons intended to keep the most fearsome Vanduul raider at bay.

The "Anvil" Terrapin has been initially priced at $195 USD with an aim to be the first (besides those of the 300 series) of dedicated exploratory ships.

## See Also

* Dragonfly
* Hurricane
* Reliant
* Freelancer series
* Retaliator

## References

1. ↑ Letter from the Chairman #14295 on RSI Website
2. ↑ Incoming Transmission on RSI Website
https://robertsspaceindustries.com/pledge/ships/terrapin/Terrapin on RSI Website
Kilian system

Kilian system

The **Kilian system** houses the construction yard for the UEE Navy and is the birthplace for the Bengal carrier. Scores of shipyards work continuously building destroyers, orbital stations, planetary defenses and other space assets.

Merchants can make a tidy profit providing less-than-legal entertainment to the naval personnel here, as long as one is careful to avoid smuggling anything particularly harmful under the nose of the UEE Navy. Traders wishing to stay on the right side of the law will find a market for starship hull raw materials and spare parts. Another option is to take on shipping contracts to bring in munitions. Roberts Space Industries, Anvil Aerospace, and others maintain formal showrooms in the system.

With its location near the eastern systems, this is where recruits from Terra go for basic training, inspiration for the space shanty "Off to Kilian's Fields."
Color

**Color** is a narcotic substance often used in the trafficking of children.

## Effects

Color has been described as sending the body to sleep while the head visits the clouds — subjects are rendered physically docile and mentally distracted, which makes it a particularly potent tool for criminals involved with human trafficking.

## Source

The UEE were looking for a suspect named Alexandria Tokko, who was thought to have been involved with the quick spread of the substance. However, speaking on an appearance on Tracker, Dr. Brian Ramsey of Reisse’s Carey University stated that Tokko was in fact innocent.

Dr. Ramsay went on to claim that his former research partner Dr. Eva Anwar was in fact behind the surge in use of the drug, having stolen a sizeable amount of it from the pair's laboratory.