Questing System

In UAO, there are quests, what else can be expected of an MMORPG? These are generally good ways to earn rewards outside of the usual grind fest, and can provide some distraction from the usual daily routine that settles in once players have played UAO for long enough.

Quests can be accepted off of NPCs in need of help, or from bounty boards in Safe-Zones. Players within the same party can accept a Quest together and do it together, which will divide the rewards equally among all of them, although they can simply leave the party before accepting the quest (if they were in a party beforehand), then complete the quest all by themselves in order to get the rewards all for themselves... Keep in mind though, the harder quests can lead to death, so having a good party can go a long way in everyone surviving.

Quests are divided into types, with the last type also being ranked in difficulty.

## Types

### Messenger

"Messenger" type quests are simple, the player picks up a message from one location, and delivers it to a different location, usually from one NPC to another. They receive the rewards at the second location, after concluding the delivery. Easy and simple.

### Fetch

"Fetch" type quests involve going out to get an item and then returning to the NPC (or bounty board) that gave them the quest, in order to deliver the fetched item. Sometimes, the item might only drop from certain enemies, but never Quest Bosses. If it is dropped by an enemy, it's possible to auto-complete the quest once accepting it, provided the player already acquired the item beforehand.

### Riddle

"Riddle" is the fastest type of Quest to solve, if the player is quick with their thoughts of course, because all the player has to do is solve a riddle given to them by the NPC. This is the only scenario in which being a low level Brain Eater can be a good thing, as a Tier-I can just read the NPC's mind to find the answer instead of thinking for themselves. Psionics with "Future Sight" can make some use of that to narrow their options and speed up on finding out the answer. If the quest NPC is a robot or machine, Cyberpunks with "Link-Hacker" can bruteforce their way into the quest giver's system and find the answer from there with no effort.

### Battle

"Battle" is the final type of quest, the hardest and generally also the more time consuming one as well. This type of Quest involves fighting enemies, either by clearing out an entire population of regular monsters (for a short period of time of course, since they do respawn), or get quest-exclusive items to drop from certain monsters that wouldn't normally drop it. It can also involve defeating Quest Bosses, a kind of enemy that is directly tied to the quest that spawns it, meaning players who don't take on the quest will never fight it.

The degree of difficulty here can vary the most, so each "Battle" quest is ranked by it, with the rewards also being better based on the difficulty. The ranking system is letter based, with F being the lowest/easiest, and SSS being the highest/hardest.

* **F**: Very easy quest, most likely just beating a handful of the same weak regular monster. Even an average level solo player can easily do this.
* **E**: Basically the same as F, but the number of dead monsters is higher, around twice or thrice as high.
* **D**: Involves getting a quest-exclusive item to drop from monsters, but the drop rate is high (75%).
* **C**: Same as above but with a 50% drop rate.
* **B**: Same as above but the drop rate is low (25%).
* **A**: Requires getting multiple quest-exclusive items, all at the low drop rate of 25% each.
* **S**: Involves tracking down and fighting a Quest Boss. This should be done by a player who is at least 2 levels higher than the norm at the time, or by a party of average level players.
* **SS**: The same as above, but with a much stronger Quest Boss, requiring medium sized party (at least) to pull it off, a solo player even of high level, would die, unless it's a Tier V Brain Eater with the right build.
* **SSS**: A quest that involves facing down multiple enemies in a quest exclusive area, all leading up to a brutal and epic boss fight at the end of it. The Quest Boss alone is strong enough that a full party of average level players are more likely to die than to live, and since it can't be taken by more than one party at a time, it is recommended that the party is all high level (compared to the norm), or have really good synergy among themselves while also playing exceedingly well. Even when all those conditions are met, the chances of dying are still high, with the Quest Boss' power being somewhat comparable to that of a Floor/World Boss. Still, to all those who finish such a quest, this grants them many rewards, including(but not limited to) a single piece of Legendary Gear (only one, not one per party, to be randomly given to someone in that party).
* **X**: Not truly part of the Questing System, but some exceedingly wealthy NPCs actually pay rewards to those who kill Villains... Find such an NPC and then find and kill the Villain they want you to kill... It would take extreme luck to pull both of these things off, but the rewards for doing both are that much higher! Note, this does not prompt the usual quest menus/dialogues as usual. Note2: The rewards given from this are on top of the ones automatically gained from killing a Villain.