Alpha Build 6

Released: 25th September 2017

Link: https://steamcommunity.com/groups/mordhau/announcements/detail/1478727831101050242

 **User Interface**

* Lowered max char count in chat messages to 300 from 500
* Chat box now force scrolls to the bottom when opened
* Chat hide timer now resets when a new message is received
* Chat now displays current character count/max
* Fixed armory animated save text position
* Added text to network lag indicator
* Player leave message no longer plays twice

 **Level Design**

* Collision improvements on Contraband.
* Added LOD dithering to Contraband materials.

 **Gameplay**

* Fixed slomo and ping compensation breaking online - will improve hit detection
* Fix attempt for hit sound bug online
* Bardich damage buff vs armor (you can now 2 shot plate/medium armor with a headshot + torso slash)
* Rapier slash damage nerf against naked/light armor
* Increased backpedal speed from 0.75 to 0.8 (let's try this again and this time test it a bit longer)
* Raised missed kick stamina cost to 35
* Experimental sprint acceleration modifier values:
	+ -Plate armor - unchanged
	+ -Medium armor - 0.2 for head, 0.2 for torso, 0.1 for legs (overall not much faster than plate)
	+ -Light armor - 0.7 for head, 0.7 for torso, 0.2 for legs (significantly faster)
	+ -Naked - 1.0 for head, 1.0 for torso, 0.25 for legs (fastest, going bare head is now a lot more rewarding aswell)
* Chamber lockout reduced by 125ms (you can now counter chamber chambers from faster weapons with your own chamber which wasnt possible before in some cases)
* Slowkick removed, in its place is now a smooth scaling longer windup for kicks that goes from 0 to 300ms. The 300ms case is only for being able to kick 100ms earlier in flinch. Some testing may be necessary to ensure we have the right kick slowdowns in place.
* Morphs can now chamber
* Added small lockout to starting a new emote
* Removed translation from 1p movement anims and from 3p movement anims (server only): this improves hit detection overall and 1p online hit detection is further improved especially during movement. Auth tracers now match exactly to 1p ones.
* Armor tier acceleration no longer affects supersprint
* Added togglestamina command to disable stamina on local/server if admin
* Added console variable m.StabOnStrikeYAxis set this to 1 to use stabs on low/high y axis strike button (past the 60/-60 point used for strikes), similar to Mount & Blade.
* Attack lunge is now back on 0 stam
* No longer possible to combo at 0 stam
* Lowered max release time from 0.575 to 0.55 (affected weapons are: Zweihander, Halberd, Billhook, Greatsword)
* Clash duration is now 0.3 (was 0.4), can do a clash followup for whole duration now (previously only 0.2s)
* Clash lockout to 0.2, fixed some queuing problems for clash possibly
* Crouch spine bending for non attacks is now 85% (75% previously)
* Spine bending for non attacks increased, is now 100% (75% previously)

 **Visuals**

* Fixed some issues with inertia stopping/starting related to feet, but probably won't be noticeable
* Fixed squat sliding
* Fixed draw anims for big 2h swords not using rightback anim
* New eveningstar set
* Set some critical textures to never stream to hopefully fix the stutter on first hits on slower systems.
* Jiggle physics disabled for now (the old ones) until more work is done on them.
* Character headshake / bob now plays on footstep so it is more synced
* Adjusted run/walk shake
* Setup headshake for left/right steps