Chip Haney

## **Description**

### **Appearance**

Chip typically wears short sleeve shirts with hoods that he calls "shouldies," very short shorts, and stealthy shoes called "sneakers." He carries his essential gear in a front facing pack on his waist (a fanny pack/bum bag).

### **Personality**

Chip is a chipper Tiefling who is self described as a "righteous dude" and "the nicest guy you ever did meet."

## **Biography**

Chip is from the land of Wiz-Consin located "up north." In his younger days, he was an assassin for the organization D.A.G.A.R. (Delightful Assassins, Grifters, And Rogues), but when he met his beautiful and voluptuous wife Carol, he left behind his practice of being a hired assassin and only assassinated for fun.

## **Character information**

### **Notable items**

#### Tiefling abilities

* **Infernal Legacy:** He knows the thaumaturgy cantrip. Once he reaches the 3rd level, he can cast the hellish (heckish) rebuke spell as a 2nd-level spell with this trait; he regains the ability to cast it when he finishes a long rest.
* **Darkvision:** Thanks to his infernal heritage, he has superior vision in dark and dim conditions. He can see in dim light within 60 feet of him as if it were bright light, and in darkness as if it were dim light. He can't discern color in darkness, only shades of gray.
* **Darkness:** Once Chip reaches the 5th level, he can also cast the darkness spell once per day.
* **Hellish Resistance:** He has resistance to fire damage.

#### Feats

##### Lucky

Chip has inexplicable luck that seems to kick in at just the right moment.

* He has 3 luck points. Whenever he makes an attack roll, an ability check, or a saving throw, he can spend one luck point to roll an additional d20. He can choose to spend one of his luck points after he rolls the die, but before the outcome is determined. He can choose which of the d20s is used for the attack roll, ability check, or saving throw.

* He can also spend one luck point when an attack roll is made against him. Roll a d20, and then choose whether the attack uses the attacker's roll or his. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.

He regains expended luck points when he finishes a long rest.

#### **Proficiencies**

* **Skills**:
	+ **Expertise**:
* **Tools**:

#### Languages

* Common
* Infernal
* Primordial

#### **Class features**

##### Thieves' Cant

During his rogue training he learned thieves' cant, a secret mix of dialect, jargon, and code that allows him to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

In addition, he understands a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

##### Sneak Attack

Beginning at 1st level, Chip knows how to strike subtly and exploit a foe's distraction. Once per turn, he can deal an extra 1d6 damage to one creature he hits with an attack, if he has advantage on the attack roll. The attack must use a finesse or a ranged weapon.

He doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and he doesn't have disadvantage on the attack roll.

The amount of the extra damage increases as he gains levels in this class, as shown in the Sneak Attack column of the Rogue table.

##### Cunning Action

Starting at 2nd level, his quick thinking and agility allow him to move and act quickly. He can take a bonus action on each of his turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

##### Uncanny Dodge

Starting at 5th level, when an attacker that he can see hits him with an attack, he can use his reaction to halve the attack's damage against him.

##### Evasion

Beginning at 7th level, he can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an ice storm spell. When he is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

##### Reliable Talent

By 11th level, he has refined his chosen skills until they approach perfection. Whenever he makes an ability check that lets him add his proficiency bonus, he can treat a d20 roll of 9 or lower as a 10.

##### Blindsense

Starting at 14th level, if he is able to hear, he is aware of the location of any hidden or invisible creature within 10 feet of him.

##### Slippery Mind

By 15th level, he has acquired greater mental strength. He gained proficiency in Wisdom saving throws.

##### Elusive

Beginning at 18th level, he is so evasive that attackers rarely gain the upper hand against him. No attack roll has advantage against him while you aren't incapacitated.

#### Assassin

##### Assassinate

Starting at 3rd level, he is at his deadliest when he gets the drop on his enemies. He has advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.

##### Bonus Proficiencies

He gain proficiency with the disguise kit and the poisoner's kit.

##### Impostor

At 13th level, He gain the ability to unerringly mimic another person's speech, writing, and behavior. He must spend at least three hours studying these three components of the person's behavior, listening to speech, examining handwriting, and observing mannerism.

He ruse is indiscernible to the casual observer. If a wary creature suspects something is amiss,he as advantage on any Charisma (Deception) check he make to avoid detection.

##### Death Strike

Starting at 17th level, he become a master of instant death. When he attack and hit a creature that is surprised, it must make a Constitution saving throw (DC 8 + his Dexterity modifier + his proficiency bonus). On a failed save, double the damage of his attack against the creature.

## **Quotations**

"Yeah, well, I would rather be incapacitated than a loser. All right? Chip's got the winner's spirit in him." - Episode 2: Arrested in Attro City - Once Upon a Crime (18:26)

"Shoodie wear it. Shoodie not?" - Various

"When you're around Chip Haney, you're around a friend." Episode 2: Arrested in Attro City - Once Upon a Crime (31:21)

## Questions

At the beginning of every episode, the party answers a randomly selected question to help the party get to know each other.

* When asked what his least favorite smell was, Chip said it was the smell of bleach. He said that bleach was a necessary part of his job as a rogue (cleaning up murder scenes, presumably) , but the smell of it triggers his already bad gag reflex. Episode 1: Arrested in Attro City - The Arrest is History.
* When asked about how he would describe love, Chip said it was his beautiful and voluptuous wife, Carol. Episode 2: Arrested In Attro City - Once Upon a Crime.
* When asked what truth means and how important it is to him, Chip said truth is "following your heart you and it's doing what you think is right. And if you're doing something that you think is right, then that's the truth." Episode 3: Arrested in Attro City - Worst Chase Scenario.
* When asked what his "at-bat" music would be, Chip said his would be a playlist of "yacht rock" music which would include "Margaritaville" and "What A Fool Believes." Episode 4: Arrested in Attro City - Give It the Old College Spy.
* When asked what his favorite vacation Destination would be (modified to what would be his ideal vacation), Chip said it would be the fantasy equivalent of EPCOT (LEPCOT) or the fantasy equivalent of Graceland [5]Episode 5: Parliament to Be.
* When asked if he has to choose a different or fallback profession in life and what would it be, he said he would be a football coach [6] Episode 6: Alchemist the Mark.
* When asked if he believes in Faith, Destiny or free will, he said he believes in Faith [7]Episiode 7: Nuts and Vultz.
* When asked what something surprising about him that would shock the other party members, he answered that they would be shocked about his past as an assassin [8] Episode 8: Gone with the Windmill.
* When asked what was his most recent Nightmare he had, he answered that his recent nightmare was that he run after Carol and could not catch up with her [9] Episode 9: Tug-O-Worg.
* When asked what he wants to be remembered for, he said he wants to be remembered for his love for Carol and being a great husband [10]Episode 10: Smell the Fresh Snare.
* When asked what is something he wants to lose or gain, he said he wants his wife back and he wants to lose about 10 pounds [11] Episode 11: Days Dragonne By.
* When asked if he wants to be feared or respected, he said he wants to be respected [12] Episode 12: Make the Ghost of a Situation.

## **Trivia**

* The first inspiration die of the second campaign was issued to Chip for Blaine's joke about Twin Cities.
* According to Chip, his parents were both educators, and his dad was a hockey coach having won several state championships.
* Chip prefers to sleep in the nude because, in the event an ambush occurs in the night, he believes pajamas slows him down. He also sleeps with a knife under his pillow and under a patchwork quilt made by his mother, Linda.
* In the past, Chip was a member of the volunteer fire brigade since, as a tiefling, he has resistant to fire.
* Chip has an unusually strong tongue. After an encounter with a Treecle he gets some extremely sticky sap on his face, which he unwisely decides to lick, nearly resulting in his tongue getting stuck to his face. But because Blaine rolls a 21 on a strength saving throw his character was able to pull his tongue away. [Between time stamp 51:52 to 52:42]
* He met his wife in Him Turtens (fantasy equivalent to Tim Hortons)
* He killed a child in his past

## **Art**

first encounter between Chip and Carol by @luca\_prni on Instagram1. ↑ "Yacht rock" is a broad music style and aesthetic commonly associated with soft rock, one of the most commercially successful genres from the mid-1970s to the mid-1980s.
2. ↑ Sorola, G. (Host/Dungeon Master). (2023, July 5) 'Smell the Fresh Snare' [Audio podcast episode]. In *Tales from the Stinky Dragon*. Rooster Teeth. https://roosterteeth.com/watch/tales-from-the-stinky-dragon-campaign-2-7-4