Explanation of the story

## Introduction

Welcome to the Explanation page, here we post all those little extra bits of lore that are necessary for the story and the world around it. We hope this page can help you make sense of things and shed light on those funny but interesting facts.

### The Human Wizard Society (HWS for short)

The Human Wizard Society (or HWS for short) is an organization that watches over the Monster race, originally it was founded by a Monster, they wanted an organization to keep the Monster race in check and so created the HWS, they also didn't want too much power going to the leader so they created the Grand Wizard Jury to keep the leader in check. The Grand Wizard Jury is a sub organization that is a part of the HWS, consisting of 12 members they were supposed to keep the leader of the HWS from doing any bad decisions. Every couple of years the 12 members get together to vote on new GWJ members if previous members died.

### The Wizard species

Wizards are a sub species of Humans, usually rare but not so much if Humans live in a close proximity of Monsters, Wizards can use magic just like Monsters and still have a physical form like Humans, however, unlike the two the soul of a Wizard still keeps the main soul trait but the soul itself is upside down (or in terms of the Justice soul right side up) Wizards also can magically summon their magic like a Monster and say a spell, sometimes the two ways of magic can be triggered by the other but most of the time they stay to their own ways of activation.

### Determination

Determination is a rare soul trait that is difficult to explain (much like any soul trait) and not a lot is known on it, other Wizards speculate that besides summoning a weapon someone with a Determination Soul can do impossible things like survive a fall that otherwise kills a Wizard and Human, but no one really knows, except for these two variations of Determination. The power to reset and load is in itself also complicated to explain, it's tied to Determination but no one knows to what extent, like can one reset their entire life or just to one specific time? Raw Determination is, like any Raw soul trait, a liquid form of the same soul trait that is extremely dangerous to handle, Monsters melt upon having Raw Determination because their magical bodies can't take the Determination, and Wizards can't control their powers fully because they're trying to suppress the Determination.

### The different souls

Humans and Wizards also have access to a different soul type, these ones are usually brought to light because of a poor decision, example if a Human or Wizard seeks Justice on the wrong person their soul becomes Injustice (others are Kindness becomes Hatred, Integrity becomes Dishonesty, Perseverance becomes Incertitude, Bravery becomes Cowardice, Patence becomes Impatience, and Determination becomes Pusillanimity) these newly changed soul types don't do anything too fancy, they're a little more powerful than the Wizard soul traits but nothing too overtly crazy.

Each Soul trait is unique to each Wizard.

* Wizards with Determination can summon any type of close ranged weapon
* Wizards with Kindness are supports for other people, they can summon any type of shield and heal anyone if they focus.
* Wizards with Bravery become strong in their arms, all Bravery souls can summon a pair of gloves made of their magical aura for a better punch.
* Wizards with Integrity can manipulate anything that is effected by magic within reason (like they can't just make an entire city float)
* Wizards with Justice use their soul as a long ranged weapon, it's really dangerous since they are exposing their very fragile soul, that is why Wizards with Justice stay near the back.
* Wizards with Perseverance can use purple strings that come out of their fingers.
* Wizards with Patience can use these light blue gear shapes to attack their enemies

### Dreams

Dreams are a crazy concept in the Monster and Wizard communities, they can serve as a prediction to something, or seem like a curse, Aria is one such character that thinks the latter of the two. Her dreams, or nightmares as she calls them, happen every time she tries to fall asleep, which is why she is usually found taking a nap, more than that is that a dream has various effects on a Monster and Wizard, most are good, however there are some that are bad, let's take Aria again, when her dreams happen she enters fight or flight, and her magic starts going a little out of control because she thinks what's happening in the dream is real.

### Artifical Magic

Artificial Magic is like Liquid Soul Traits, it's artificially made from scratch and, in theory, can make a Human into a Wizard, in reality? Artificial Magic is too strong with it's magical input, so once a Human has it injected they undergo a torturous transformation that makes them a Monster.

### Reset and Load

The power to Reset and Load, it's a power which is debated if it actually exists among everyone in the HWS, some believe that the power exists but can only go back a couple of seconds, others believe that the power can let you Load to any point in time, while the rest question the existence of such a power, the effects of Reset and Load change from most Wizards, yes most do have Deja Vu, however, if a Wizard is powerful enough then they remember what happened before the Reset and/or Load happened. While I did mention that everything gets wiped in a Reset and Load, or from Gaster and Sans falling into the void, there's one thing that does still keep the memories of each timeline and everything that happened in the Experimentation Arc, the various security cameras set up to spot anything out of the ordinary, which is how Aria retains her memories of every Reset and of the Experimentation Arc.

### The Barrier between Monsters and Humans

The barrier is a magical wall keeping the Monsters trapped underground created by 7 Wizards, what it does to a Human Wizard or Monster is unknown, but what is known is that it takes 7 souls to destroy it, and depending on the Arc different things happen, during the Genocide Arc the tunnel that opens up from the barrier is dark, ominous, and leaks a black liquid. As where in the Pacifist Arc the tunnel is pleasant and can see most of the way into the tunnel with birds flying out of the opened tunnel.

### Bloodlines

Bloodlines are not just strong by their bond, but strangely magically, when another family member is in immense pain every single person related by blood to them feels the pain to some extent, in the case of a death, however, can vary based on the strong bond, let's say a son felt his father's death, if he didn't have that strong of a relationship then he would not really feel anything, if the son had a strong bond is where it gets fun, if the bond is strong with the family member that's now dead then it's logically possible for the family members to gain a small power boost, it's not enough to notice in a normal Wizard, but for someone who is a strong Wizard they can actually get a Vengeance boost, amping their attack power and Magical output for a short while.