Kingdom Rules

### Kingdom Benefits

* Gets a train-station to fast travel from your kingdom to any other kingdom, cardinal direction or Central City (spawn)
* Gets 4 Financial Aid rounds (budgets) from Central City (spawn).
* Discord Role for your kingdom.
* Discord Channels for your kingdom.
* Will be added to the wiki https://minecraft-oracle-rp.fandom.com/wiki/Kingdoms
* Will be added to the Discord Channel
* Dynmap Circle

### Starting a Kingdom

In order to create a kingdom, you have to check the following:

#### Citizens

Have at least 6 active members who intend to become citizens in your kingdom.

#### Active Leader

The leader must be an active member in Oracle for more than a month.

#### Location

Have a location or land where you want your kingdom to be.

Your nation’s borders, Magic formula is:

Chug it in a calculator and also get an outlined screenshot of the place on the Dynmap.

#### Banner

Have a banner for your kingdom (a Minecraft banner).

#### Kingdom Structure

##### Required

* **Leader**: The Leader of the kingdom can be a king, chief, monarch, ... etc. Their job is to lead their nation, be their representative and head figure. The **Leader cannot** be an **Advisor** or **Minister of Finance** The chosen **leader must** be able to **rule IC and OOC**. `Example: You're not allowed to create a Kingdom, make a new character afterwards but still rule the Kingdom you made without a good IC reason (It would make no sense for a kingdom, previously ruled by a Monarch, to suddenly take orders from a non-royal). Keep the ruling in-game to keep it as authentic as possible as well.`
* **Advisor / Right hand**: The most trusted person of the leader, they offer advice on where the kingdom should go and they act as the leader if the leader isn't available. (Cannot be the same person as Leader)
* **Minister of Finance & Resources**: They're the one responsible for the budget we give to the kingdom. They're also responsible for the Kingdom resources in general. (Cannot be the same person as Leader)
* **Minister of Construction (Head Architect)**: Before anything is built, it must go through them, so nothing will end up out of place. They will be given a cut of the budget from the minister of finance so they can create tasks for builders.
* **Archivist/Librarian**: Keeps the knowledge of the nation. Optional: Sells Books. They're also in charge of the Kingdom's wiki and history.
* **Ambassador**: Focuses on recruiting new members and integrating them into the nation. Gives new players a tour of their kingdom.

##### Optional

* **Minister of Defense (aka Minister of War)**: Commands the soldiers, seeks for protection of the civilians. They’re also responsible for preparing armors and weapons in case of War.
* **Minister of Economy**: They will be responsible for regulating and enforcing the rules around trading and shopkeepers. They will be gathering sales tax, import tax, export tax from traders and shopkeepers to supply Minister of Finance
* **Royal Doctor**
* **Royal scientist/mage**
* **Priest/Gravekeeper**: Can be a religious figure. If players plan to kill off their characters, consult this person for what to do with the body.

##### Minor Jobs

* Soldier
* Farmer
* Blacksmith
* Jeweller
* Innkeeper/barkeeper
* Mason
* Lumberjack
* Merchant
* Professor/scholar
* Tailor
* Brewer
* Hunter/trapper
* Fishmonger/fisher
* Aristocrat/noble
* Baker/chef
* Bookbinder/bookseller
* Actor/writer/painter
* Housemaid/butler/servant

#### Open a Help Ticket at Discord

Once you have figured out everything above, open a help ticket.

Send all of these information in the ticket:

* Name of the nation and why it’s being founded
* How the land was found and/or its previous history
* List of active citizens
* Governmental system and who the leader(s) is/are.
* The location in dynmap and the border you calculated.
* Welcome message and goodbye Message to show to players when entering your kingdom.
* A screenshot of your kingdoms banner to be used as an emoji in your discord role.
* Optional information like culture, religion (pantheons), customs & economy

Once your kingdom is approved, the kingdom's leader(s) may then post an announcement in #kingdoms regarding the founding of their kingdom. This announcement should follow the template used by other kingdoms.

#### Expansion

Every member of your kingdom can claim up to 80 chunks.

A chunk is 16x16, so a member can claim up to 143x143 space.

You can add 143x143 space for every new member you get.

Any time you expand your nation, you must post an announcement to #kingdoms regarding the details of your expansion.

Your nation should also be actively building the infrastructure necessary to support these reasons within the expansion territory (i.e., roads, farms, towers, etc.). If the exerted land claim is excessive, an admin may step in to check if you have the infrastructure necessary to legitimize your nation’s claim.

Conflicts between nations resulting from expansion will not be handled directly by the admins in most circumstances, as this is part of the roleplay experience. Conflicts should be played out in RP, thereby contributing to the lore of the server. However, if the rules of RP are broken, then staff may have to intervene.

#### Financial Aid (budget)

A budget is a sum amount of Oracle Currency that will be handed to kingdoms as a donation by The Central Bank of Oracle.

The budget is handed to the kingdom they will handed and reevaluated at the beginning of Winter and the beginning of Summer.

This budget is expected to be spent on the Kingdom improvement by using the guild system or by assigning tasks to your citizens.

It will also be handed to The Minister of Finance & Resources of that Kingdom.

Each Kingdom is entitled to only 4 budgets.

Also, each Kingdom is entitled to 3 postpones of the budget.

The initial budget is worth 10 Sols. The other 3 budgets are given based on the below criteria.

How is the budget evaluated:

* Amount of Active Citizens.
* Amount of fun and meaningful tasks.
* Kingdom's lore and how good the RP is there.
* How documented the kingdom in terms of History and Structure.
* How aesthetically pleasing and well structured the kingdom in terms of building and infrastructure.
* Citizens Satisfication Index with the kingdom.

### Village Benefits

* No train-station (Unless they're under the rule of a kingdom in where they will be provided transportation from and into their kingdom)
* No budgets (Unless they're under the rule of a kingdom in where they will be provided budgets by their kingdoms.)
* No mandatory roles
* No discord role (Unless they're under the rule of a kingdom in where they will be provided the same discord role as the parent kingdom)
* No dynmap circle (Unless they're under the rule of a kingdom and they will be provided with a small circle with their kingdom's name and color on it)

### Starting a village

A village is the step before an area becomes a kingdom,

in order to become a village, you need: 3-5 people.

Villages ruled by a kingdom get special privileges which are mentioned in the previous paragraph about Village benefits.

However villages ruled by a kingdom can only become an independent kingdom through rp with their parent kingdom (Whether it's diplomacy, politics, paying some currency, war, ...etc.). You need to submit a declaration of independence signed by your parent kingdom once you open a help ticket to start a kingdom.

### Defunct Kingdoms and leaving players

* One month is the time after which a defunct kingdom may be looted.

* If a house is in a kingdom and the owner of the house has **left to another kingdom**, they should be alerted by one of the old kingdom officials to evacuate the house and give them at least **one week** to move their stuff. if the person has an inactivity log, they should be given at least **two weeks** notice to move their stuff.

* If a house is in a kingdom and the owner of the house has **left the server**, the kingdom should wait at least one **one week** until either the owner returns to the server or a person shows up with a declaration from the player the owned the house stating who they want to give their stuff to. From the time that declaration shows up, the player who's entitled to take the stuff has to be given a notice move the stuff within at least **one week**.

### Kingdom priority

any kingdom within the land of oracle has priority in terms of all lore and land claim(this includes any special lore items, lore quests, land disputes and etc.). nomads and loners will have second priority in terms of lore and otherwise.

### Do not leak Kingdom's critical Info.

Within your kingdom, you might have access to information that the leaders of your kingdom consider to be 'classified information' or 'state secrets'. You should think twice before sharing this information publicly or with characters from other kingdoms. Only do this if it makes sense for your character to do this in rp. Information like this must not be shared purely for ooc reasons, unless you believe it to be relevant to a staff investigation (suspected rule violation), in which case you should share it with the staff team.

### War Procedures

winning two battles equals a war win.

War Buildup

War buildup is a bit misunderstood, so the idea of this is to hopefully clear up the amount of buildup necessary to declare war. Please remember that wars are always a last resort. Wars will take a while to build up to and are not something that you can achieve with a snap of the fingers in Oracle RP. Below is an example of what proper buildup looks like:

The God War

A citizen of Nation A burns a large field in nation B’s territory

Nation B asks for nation A to compensate them for the destruction of a extremely important religious symbol

Nation A refuses to pay Nation B for the damages

Nation B decides to sack a city in nation A to compensate the crimes against them

Nation A is outraged by this and decides to publicly denounces Nation B

Nation B in response also denounces nation A

Nation A announces that it will not allow any citizens from nation B in their territory

Nation B also announces that citizens of nation A cannot enter their territory

Nation A spot people from nation B in nation A and kill them as a response

Nation B sends a ultimatum for Nation A to pay 2 stacks of Drachma (or enough gems to equal the same amount) by the end of the week

Nation A pays them back by raiding one of nation B’s towns

[Nation B declares war on nation A]

(This was a meme example to show how to increase tensions. Please be serious with your initial build up reason)

It’s extremely important to keep in mind to not try to declare war at the first opportunity you can. Continue building up until you see that there is nothing more to grow. If you try to declare war prematurely, it will result in nothing and the war will be forgotten. So even if war looks inevitable, continue to build up until you think that it’s more than justified to declare war.

### War Rules

1- Before Declaring war, the aggressor should have a list of demands from the defendant side. If those demands are met, no need for war and this ends.

2- Griefing is allowed during war however ONLY for Governmental buildings and public places. Civilian owned property must not be griefed.

3- PvP is allowed between the parties of both kingdoms However you need to Declare your intent and not randomly kill people. Declaring your intent can be done in multiple ways, one way is: \*Draws sword from sheath" and then give 2 seconds for the other party to react.

4- Stealing is allowed during war however ONLY from Governmental buildings and public places. Civilian owned property must not be stolen from.

5- No kills are considered permanent during war EXCEPT for the rulers. If a ruler dies whether it's IC or OOC during War, it's considered permanent and canon.

6- The war can only end by:

- The ruler of a kingdom conceding to the other ruler of a kingdom.

- The IC death of a ruler of any kingdom.

7- if the war has ended by concession, the stipulations of the concession should take place. nothing more and nothing less

8- If the war has ended by a death of a ruler, the victorious kingdom can either:

- Force stipulations on the defeated kingdom.

- Force the defeated kingdom to be a vessel kingdom for the victorious kingdom.

- Leave the kingdom peacefully.

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