recursal/Fanatic-Fandom huggingface dataset:
Darmanitan

Darmanitan (Japanese: **ヒヒダルマ** *Hihidaruma*) is a Fire-type Pokémon introduced in Generation V.

It evolves from Darumaka starting at level 35.

Darmanitan has the ability to change forms during battle, depending on its Ability and current HP. When it enters Zen Mode, it is Fire/Psychic-type.

In Galar, Darmanitan has an Ice-type regional form. It evolves from Galarian Darumaka when exposed to an Ice Stone. When it enters Zen Mode, it is dual-type Ice/Fire.

## Base stats

### Galarian Standard Mode

Galarian Standard Mode Darmanitan has the same stats as Unovan Standard Mode Darmanitan.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Darmanitan obtained at level 1
* **Bold** indicates a move that gets STAB when used by Darmanitan
* *Italic* indicates a move that gets STAB only when used by an evolution of Darmanitan
* Moves in yellow cannot be learned by any previous evolutions of Darmanitan

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Darmanitan
* *Italic* indicates a move that gets STAB only when used by an evolution of Darmanitan
* Moves in yellow cannot be learned by any previous evolutions of Darmanitan

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Darmanitan
* *Italic* indicates a move that gets STAB only when used by an evolution of Darmanitan
* Moves in yellow cannot be learned by any previous evolutions of Darmanitan

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Darmanitan
* **Bold** indicates a move that gets STAB when used by Darmanitan
* *Italic* indicates a move that gets STAB only when used by an evolution of Darmanitan

## Trivia

### Design origin

Darmanitan appears to be based on a Daruma doll and an orangutan. It may also be based on the adage of the three wise monkeys—"See no evil, hear no evil, speak no evil"—as Darmanitan in their Zen Mode have their eyes become blank, their mouths shut tightly and their ears covered, sitting patiently in contrast to their bold posture in Standard Mode. Its Zen Mode may be based on Bodhidharma, achieving enlightenment. The varying presence of pupils between its Standard Mode and Zen Mode reflects the practice of painting in the eyes of a Daruma doll, and their symbolic value in relation to goal fulfillment.

Galarian Darmanitan seems to be a mixture of a snowman, known as a 雪だるま *yukidaruma* in Japanese, and a yeti. Where its original form draws its origin from Buddhism, Galarian Darmanitan's design may be influenced by other Dharmic religions, with its 'beard' and 'headpiece' bearing resemblance to those of Hindu and Sikh elders. Its Zen Mode appears to be based on a snowman with a firecracker for a nose. Its Fire-type may be a reference to atavism, the reappearance of an ancestral trait after having been lost through evolutionary change in previous generations.

### Name origin

Darmanitan may be a combination of *Dharma* (alternate spelling of *daruma*) and *orangutan*.

Hihidaruma may be a combination of 火 *hi* (fire), 緋 *hi* (scarlet), 狒々 *hihi* (baboon), *Daruma*, and 火達磨 *hidaruma* (the state of being on fire).
Neo Primeape

**Type**

 **Ability**

**Neo Primeape** is a Fighting/Electric-type Pokémon.

It evolves from Mankey.

## Speculative Statistics

Neo Primeape has three forms; its normal form, a charged form with higher stats, and a burnt out form with lower stats.

Its signature ability, Jolted, will cause it to take some damage every time it uses an Electric-type move, but it will gain Speed or Attack in return.

## Trivia

### Design origin

Neo Primeape swings on electrical poles instead of trees. It learned to harness the electricity, and eventually developed an addiction to the shocks. Its face now resembles a baboon or mandrill more closely, and its fur is out in all directions due to static shock. Its fangs stick out akin to warthog tusks. Its behavior is largely inspired by the habits of those who use hard drugs, as is common in cyberpunk settings.
Nidoran♀

**Nidoran♀** (Japanese: **ニドラン♀** *Nidoran♀*) is a Poison-type Pokémon.

It evolves into Nidorina starting at level 16, which evolves into Nidoqueen when exposed to a Moon Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Nidoran♀ obtained at level 1
* **Bold** indicates a move that gets STAB when used by Nidoran♀
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidoran♀
* Moves in yellow cannot be learned by any previous evolutions of Nidoran♀

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Nidoran♀
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidoran♀
* Moves in yellow cannot be learned by any previous evolutions of Nidoran♀

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Nidoran♀
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidoran♀
* Moves in yellow cannot be learned by any previous evolutions of Nidoran♀

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Nidoran♀
* **Bold** indicates a move that gets STAB when used by Nidoran♀
* *Italic* indicates a move that gets STAB only when used by an evolution of Nidoran♀

## Trivia

### Design origin

Nidoran♀ appears to draw inspiration from hamsters, rabbits (perhaps an Amami rabbit, specifically), mice, groundhogs, or porcupines, with aspects of venomous mammals. Anatomically, however, they are arguably most like hyraxes – small, rodent-like mammals that are genetically more closely related to much larger mammals like elephants and manatees featuring thickset bodies with tough hides (similar to Nidorina and Nidoqueen).

### Name origin

Nidoran♀ may be derived from *needle*. It may also come from *cnidocyte*, a type of venomous cell responsible for the stings delivered by stinging animals, most notably jellyfish. Alternatively, it may be based on 二 *ni* (two) or 二度 *nido* (two times/two degrees) referring to the two distinct evolutionary lines with similar names and traits. Also, the Japanese word *ran* is translated as *orchid* in English. Orchids are flowers that can be purple or blue, these being the same colors as the male and female evolutionary forms of Nidoran, respectively. The *♀* is an indication of its female gender.
Catteraxe

**Catteraxe** is a dual-typed Steel/Normal Pokémon.

It evolves into Catatomb while holding a Keybone under unknown circumstances.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Catteraxe obtained at level 1
* **Bold** indicates a move that gets STAB when used by Catteraxe
* *Italic* indicates a move that gets STAB only when used by an evolution of Catteraxe
* Moves in yellow cannot be learned by any previous evolutions of Catteraxe

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Catteraxe
* *Italic* indicates a move that gets STAB only when used by an evolution of Catteraxe
* Moves in yellow cannot be learned by any previous evolutions of Catteraxe

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Catteraxe
* *Italic* indicates a move that gets STAB only when used by an evolution of Catteraxe
* Moves in yellow cannot be learned by any previous evolutions of Catteraxe

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Catteraxe
* **Bold** indicates a move that gets STAB when used by Catteraxe
* *Italic* indicates a move that gets STAB only when used by an evolution of Catteraxe

## Trivia

### Design origin

Catteraxe is based on feral cats and the splintercat, a cryptid from the Pacific Northwest. Its colors reference calico cats, since the calico pattern only occurs in domestic cats. Its eyes are white to reference how the splintercat rams its head into trees, which Catteraxe does due to very poor eyesight.

### Name origin

Catteraxe's name is a combination of "cat", "cataracts", referencing its poor eyesight, "axe", and possibly "batter", as it rams its head into things to clear a path.
Simisage

**Simisage** (Japanese: **ヤナッキー** *Yanakkie*) is a Grass-type Pokémon.

It evolves from Pansage when exposed to a Leaf Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Simisage obtained at level 1
* **Bold** indicates a move that gets STAB when used by Simisage
* *Italic* indicates a move that gets STAB only when used by an evolution of Simisage
* Moves in yellow cannot be learned by any previous evolutions of Simisage

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Simisage
* *Italic* indicates a move that gets STAB only when used by an evolution of Simisage
* Moves in yellow cannot be learned by any previous evolutions of Simisage

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Simisage
* *Italic* indicates a move that gets STAB only when used by an evolution of Simisage
* Moves in yellow cannot be learned by any previous evolutions of Simisage

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Simisage
* **Bold** indicates a move that gets STAB when used by Simisage
* *Italic* indicates a move that gets STAB only when used by an evolution of Simisage

## Trivia

### Design origin

Simisage appears to be based on a monkey and a tree; the fact that it is based on both may mean that it might be based on the legends of monkey trees or possibly a visual pun on leaf monkeys.

Its hairstyle may have been inspired by the *bōsōzoku* or yankee subculture. This pompadour-like hair, common in the 50s, contrasts with the hippy-like hairstyle of Simipour, common in the late 60s and the 70s.

It two contemporaries seem to be inspired by the three wise monkeys motif; Simipour} has a connection to "hear no evil", and Simipour to "see no evil". However, there is no obvious connection between Simisage's appearance and the third, "speak no evil".

### Name origin

Simisage may be a combination of *simian* and *sage*. Sage can also refer to a wise person, relating to the "three wise monkeys" motif of the elemental monkeys.

Yanakkie may be a combination of 柳 *yanagi* (willow), 野菜 *yasai* (vegetables), 菜 *na* (greens), *monkey*, and possibly ヤンキー *yankee* (delinquent youth).
Musleafo

**Musleafo** is a dual-type Grass/Bug Pokémon.

It evolves from Apheed starting at level 12, and evolves into Eecroach starting at level 24.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Musleafo obtained at level 1
* **Bold** indicates a move that gets STAB when used by Musleafo
* *Italic* indicates a move that gets STAB only when used by an evolution of Musleafo
* Moves in yellow cannot be learned by any previous evolutions of Musleafo

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Musleafo
* *Italic* indicates a move that gets STAB only when used by an evolution of Musleafo
* Moves in yellow cannot be learned by any previous evolutions of Musleafo

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Musleafo
* *Italic* indicates a move that gets STAB only when used by an evolution of Musleafo
* Moves in yellow cannot be learned by any previous evolutions of Musleafo

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Musleafo
* **Bold** indicates a move that gets STAB when used by Musleafo
* *Italic* indicates a move that gets STAB only when used by an evolution of Musleafo

### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Musleafo
* *Italic* indicates a move that gets STAB only when used by an evolution of Musleafo

## Trivia

### Name origin

The name comes from mosquito, muscae, muscid, and leaf.
Simple (ability)

**Simple** is an ability introduced in Generation IV.

## Effect

#### Generation IV

Simple doubles the effectiveness of stat stages. For example, if Defense Curl is used, the screen will display that the user's Defense has increased by one stage and the game will store the user's Defense stage as +1, but the effect of that +1 stage will be equal to the effect of two regular stages and the user's Defense will be doubled during damage calculation. Similarly, if Tail Whip is used on this Pokémon, its Defense stat will fall one stage, but the effect will be treated as two.

The effect of stat stages cannot exceed their usual cap. For example, a Pokémon with Simple that has obtained +3 Defense stages will have quadrupled their Defense stat in damage calculation (the usual effect of +6 Defense); they can still continue to use a move like Defense Curl up to three more times to boost their Defense stage to +6, but these three additional stages will have no greater effect during damage calculation. The same applies to -3 Defense.

Because the stage numbers in-game have not changed, a Pokémon that uses Psych Up on a target with Simple only copies the stored (not doubled) stat stages. If a Pokémon uses Baton Pass to switch to a target with Simple, the target's passed stat stages will essentially gain double effect; if a Pokémon with Simple uses Baton Pass to a target without Simple, the target will not obtain any doubled stages. Similarly, if a Pokémon boosts its stats and then acquires Simple through a move like Skill Swap, its pre-existing effective stat changes will be doubled (barring caps) until it loses Simple.

#### Generation V

Simple now directly doubles the number of stages that a stat is increased or decreased when the move, Ability, or item is used. For example, if Defense Curl is used, the screen will display that the user's Defense has increased by two stages ("sharply rose") and the game will store the user's Defense stage as +2, doubling the user's Defense as expected. Similarly, Tail Whip targeting a Pokémon with Simple will cause its Defense to directly drop by two stages.

As a result, moves like Defense Curl can only be used up to three times before they will fail (as the user's Defense stage will be the maximum of +6). If Psych Up is used on a target with Simple, the doubled stages will be copied. Using Baton Pass to a recipient with Simple will not cause the recipient to receive stat stages of double effect; if a Simple Pokémon uses Baton Pass itself, it will transfer the doubled stat stages. Similarly, if a Pokémon boosts its stats and then receives Simple through a move like Skill Swap, its pre-existing stat changes will not be doubled and nothing further will happen if it loses Simple.

The move Simple Beam can change the target Pokémon's Ability to Simple.

#### Generation VII Onward

Stat stage increases caused by the Z-Power effects of status Z-Moves are not modified by Simple. However, the stat stage increases as a result of Extreme Evoboost and Clangorous Soulblaze are modified.
Pidgey

**Pidgey** (Japanese: **ポッポ** *Poppo*) is a Normal/Flying-type Pokémon.

It evolves into Pidgeotto starting at level 18, which then evolves into Pidgeot starting at level 36.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Pidgey obtained at level 1
* **Bold** indicates a move that gets STAB when used by Pidgey
* *Italic* indicates a move that gets STAB only when used by an evolution of Pidgey
* Moves in yellow cannot be learned by any previous evolutions of Pidgey

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Pidgey
* *Italic* indicates a move that gets STAB only when used by an evolution of Pidgey
* Moves in yellow cannot be learned by any previous evolutions of Pidgey

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Pidgey
* *Italic* indicates a move that gets STAB only when used by an evolution of Pidgey
* Moves in yellow cannot be learned by any previous evolutions of Pidgey

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Pidgey
* **Bold** indicates a move that gets STAB when used by Pidgey
* *Italic* indicates a move that gets STAB only when used by an evolution of Pidgey

## Trivia

### Design origin

Despite its name, Pidgey more closely resembles various passerine birds such as sparrows, chickadees, waxwings, and wrens than it does a pigeon. However, there have been references in the anime to "Pidgey Mail", which is an allusion to homing pigeons. The black markings around its eyes are reminiscent of Ra and Horus, the sun and sky gods of Egyptian mythology who were depicted with the heads of falcons.

### Name origin

Pidgey may be a corruption of *pigeon* or a combination of *budgie*, *chickadee*, and *pudgy* (small and plump).
Rotom (Junk Form)

**Rotom** (Japanese: **ロトム** *Rotom*) is a dual-type Electric/Poison Pokémon.

While it is not known to evolve into or from any other Pokémon, Rotom has the ability to possess the motors of certain appliances and change forms.

* When it does not possess an appliance, it is Rotom, and is Electric/Ghost-type.
* When it possesses a smart home device, it becomes Rotom Home, and is Electric/Normal-type.
* When it possesses a microwave oven, it becomes Rotom Heat, and is Electric/Fire-type.
* When it possesses a washing machine, it becomes Rotom Wash, and is Electric/Water-type.
* When it possesses a refrigerator, it becomes Rotom Frost, and is Electric/Ice-type.
* When it possesses an electric fan, it becomes Rotom Fan, and is Electric/Flying-type.
* When it possesses a lawnmower, it becomes Rotom Mow, and is Electric/Grass-type.
* When it possesses an electric guitar, it becomes Rotom Bass, and is Electric/Steel-type.
* When it possesses a satellite, it becomes Rotom Sol, and is Electric/Dragon-type.
* When it possesses a television, it becomes Rotom Sway, and is Electric/Psychic-type.
* When it possesses an arcade cabinet, it becomes Rotom Brawl, and is Electric/Fighting-type.
* When it possesses a web server, it becomes Rotom Web, and is Electric/Dark-type.
* When it possesses a vending machine, it becomes **Rotom Junk**, and is Electric/Poison-type.
* When it possesses a baby mobile, it becomes Rotom Twirl, and is Electric/Fairy-type.
* When it possesses a cement mixer, it becomes Rotom Mix, and is Electric/Ground-type.

Rotom Junk is a posessed vending machine full of old and moldy food. The food is so old that it is poisonous, giving the pokemon the poison type

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Rotom obtained at level 1
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom
* Moves in yellow cannot be learned by any previous evolutions of Rotom

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Rotom
* **Bold** indicates a move that gets STAB when used by Rotom
* *Italic* indicates a move that gets STAB only when used by an evolution of Rotom

## Trivia

### Design origin

Rotom Junk is based on a broken vending machine.
Regiwind

**Type**

 **Ability**

**Regiwind** is a Flying-type Pokémon.

It is one of the 18 Legendary Titans.

It is not known to evolve.

## Speculative Statistics

Regiwind can fly at incredibly high speeds, giving it a high speed stat.

It learns plenty of moves that benefit from its high Speed and Special Attack stats.

## Trivia

### Design origin

Regiwind is an air elemental inspired by Nephele, the Greek Goddess of clouds. As she was the goddess who created the centaurs, Regiwind's design is visually based on mythological horses like the Pegasus and Trojan Horse.

### Name origin

Its name is a combination of Regi-, the prefix for all 18 legendary titans, and wind.
Meganium

**Meganium** (Japanese: **メガニウム** *Meganium*) is a Grass-type Pokémon.

It evolves from Bayleef starting at level 32. It is the final form of Chikorita.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Meganium obtained at level 1
* **Bold** indicates a move that gets STAB when used by Meganium
* *Italic* indicates a move that gets STAB only when used by an evolution of Meganium
* Moves in yellow cannot be learned by any previous evolutions of Meganium

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Meganium
* *Italic* indicates a move that gets STAB only when used by an evolution of Meganium
* Moves in yellow cannot be learned by any previous evolutions of Meganium

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Meganium
* *Italic* indicates a move that gets STAB only when used by an evolution of Meganium
* Moves in yellow cannot be learned by any previous evolutions of Meganium

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Meganium
* **Bold** indicates a move that gets STAB when used by Meganium
* *Italic* indicates a move that gets STAB only when used by an evolution of Meganium

## Sprites

Male

Female

## Trivia

### Design origin

Meganium has the appearance of a sauropod, particularly an *Apatosaurus*. Its flower seems to be based on a type of hybrid daylily with ruffled edges and its long neck makes it similar to the *titan arum*. It may also draw inspiration from geraniums, as suggested by its name. Meganium's design may have also been influenced by *Aachenosaurus*, an ancient plant whose fossils were once believed to belong to a dinosaur.

### Name origin

Meganium is a combination of *mega* and *geranium*.
Opakespiel

**Opakespiel** is a dual-typed Normal/Ghost Pokémon introduced in Generation Ω.

It evolves from Specoey when leveled up while knowing Role Play.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Opakespiel obtained at level 1
* **Bold** indicates a move that gets STAB when used by Opakespiel
* *Italic* indicates a move that gets STAB only when used by an evolution of Opakespiel
* Moves in yellow cannot be learned by any previous evolutions of Opakespiel

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Opakespiel
* *Italic* indicates a move that gets STAB only when used by an evolution of Opakespiel
* Moves in yellow cannot be learned by any previous evolutions of Opakespiel

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Opakespiel
* *Italic* indicates a move that gets STAB only when used by an evolution of Opakespiel
* Moves in yellow cannot be learned by any previous evolutions of Opakespiel

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Opakespiel
* **Bold** indicates a move that gets STAB when used by Opakespiel
* *Italic* indicates a move that gets STAB only when used by an evolution of Opakespiel

### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Opakespiel
* *Italic* indicates a move that gets STAB only when used by an evolution of Opakespiel

## Trivia

### Design origin

Opakespiel is based on the opossum. Opossums have a survival tactic known as *playing dead*, which is when an animal will trick predators into believing it's already deceased. Opakespiel's Ghost-typing is a play on that phrase.

Opakespiel is also based on theatrical performances, most specifically the works of William Shakespeare, an English playwright who was famous for many of his plays, including *Hamlet*, *Romeo and Juliet*, and *Macbeth*. Shakespeare's famous play, *Hamlet*, is well-known for a famous scene where the titular character gazes intently at the skull of another character in the play, Yorick, in a similar pose to how Opakespiel holds Specoey in its hand. Opakespiel being able to be found in the wild holding a Poison Barb is reminiscent of many of the tragic deaths Shakespeare wrote about in said plays, specifically the several poisons and lethal potions he wrote of, the most notable of which being hebenon, a fictitious poisonous herbal substance from *Hamlet*.

### Name origin

Opakespiel is a combination of *opaque* (not transparent, referring to how Opakespiel is a living creature despite being a Ghost-type), *spiel* (a long monologue), and *opossum*. It also sounds similar to *Shakespeare* if said fast.
Mienflux

**Mienflux** is a dual-type Fighting/Electric Pokémon.

It evolves from Mienfoo when exposed to a Thunder Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Mienflux obtained at level 1
* **Bold** indicates a move that gets STAB when used by Mienflux
* *Italic* indicates a move that gets STAB only when used by an evolution of Mienflux
* Moves in yellow cannot be learned by any previous evolutions of Mienflux

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Mienflux
* *Italic* indicates a move that gets STAB only when used by an evolution of Mienflux
* Moves in yellow cannot be learned by any previous evolutions of Mienflux

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Mienflux
* *Italic* indicates a move that gets STAB only when used by an evolution of Mienflux
* Moves in yellow cannot be learned by any previous evolutions of Mienflux

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Mienflux
* **Bold** indicates a move that gets STAB when used by Mienflux
* *Italic* indicates a move that gets STAB only when used by an evolution of Mienflux

## Trivia

### Design origin

Mienflux is based on a wolverine, a close relative of the ermine, the animal that Mienfoo and Mienshao are based on. It also uses taekwondo, a fighting style popular in the Pacific Northwest. Mienflux is said to be significantly faster than Mienshao, which could reference that many of the fastest martial artists are taekwondo masters.

Mienflux's original designMienflux's original designMienflux design by Squip
### Name origin

Mienflux’s name pulls from mien, a corruption of the animal ermine, and flux, which is a rapid flow of something, referencing Mienflux’s ability to deliver rapid sequences of punches and kicks.
Kituff

**Kituff** is a Fighting-type Pokémon.

It evolves into Beadamup with high friendship during the night.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Kituff obtained at level 1
* **Bold** indicates a move that gets STAB when used by Kituff
* *Italic* indicates a move that gets STAB only when used by an evolution of Kituff
* Moves in yellow cannot be learned by any previous evolutions of Kituff

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Kituff
* *Italic* indicates a move that gets STAB only when used by an evolution of Kituff
* Moves in yellow cannot be learned by any previous evolutions of Kituff

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Kituff
* *Italic* indicates a move that gets STAB only when used by an evolution of Kituff
* Moves in yellow cannot be learned by any previous evolutions of Kituff

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Kituff
* **Bold** indicates a move that gets STAB when used by Kituff
* *Italic* indicates a move that gets STAB only when used by an evolution of Kituff

## Trivia

### Name origin

Kituff is a combination of *kid*, *kitten*, and *tough*.
Speed Boost (ability)

**Speed Boost** is an ability introduced in Generation III.

## Effect

#### Generation V to VIII

At the end of each turn, Speed Boost raises the Speed stat of the Pokémon with this Ability by one stage.

Speed Boost will not activate on the turn the Pokémon with the Ability is switched in (even if it gains the Ability after switching in). It will activate if the Pokémon is switched in due to a previous Pokémon fainting.

Starting from Generation V, Speed Boost will not activate at the end of the turn if the user failed to escape from a wild encounter during that turn.
Pidove

**Pidove** (Japanese: **マメパト** *Mamepato*) is a dual-type Normal/Flying Pokémon.

It evolves into Tranquill starting at level 21, which evolves into Unfezant starting at level 32.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Pidove obtained at level 1
* **Bold** indicates a move that gets STAB when used by Pidove
* *Italic* indicates a move that gets STAB only when used by an evolution of Pidove
* Moves in yellow cannot be learned by any previous evolutions of Pidove

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Pidove
* *Italic* indicates a move that gets STAB only when used by an evolution of Pidove
* Moves in yellow cannot be learned by any previous evolutions of Pidove

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Pidove
* *Italic* indicates a move that gets STAB only when used by an evolution of Pidove
* Moves in yellow cannot be learned by any previous evolutions of Pidove

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Pidove
* **Bold** indicates a move that gets STAB when used by Pidove
* *Italic* indicates a move that gets STAB only when used by an evolution of Pidove

## Trivia

### Design origin

Pidove is based on pigeons and doves with a heart motif added. The motif's inclusion was due to the Japanese words for "pigeon" (鳩 *hato*) and "heart" (ハート *hāto*) being pronounced similarly.

### Name origin

Pidove may be a combination of *pigeon* and *dove* or *love* (referencing the heart motif).

Mamepato may be a combination of 忠実 *mame* (diligent) or 豆 *mame* (prefix meaning *tiny*) and 鳩 *hato* (pigeon).
Kaskadian Gurdurr

**Kaskadian Gurdurr** is a dual-typed Fighting/Grass Pokémon. It is the variant of Gurdurr from the Kaskade region.

It evolves from Timburr starting at level 25, and evolves into Kaskadian Conkeldurr when exposed to a Leaf Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Gurdurr obtained at level 1
* **Bold** indicates a move that gets STAB when used by Gurdurr
* *Italic* indicates a move that gets STAB only when used by an evolution of Gurdurr
* Moves in yellow cannot be learned by any previous evolutions of Gurdurr

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Gurdurr
* *Italic* indicates a move that gets STAB only when used by an evolution of Gurdurr
* Moves in yellow cannot be learned by any previous evolutions of Gurdurr

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Gurdurr
* *Italic* indicates a move that gets STAB only when used by an evolution of Gurdurr
* Moves in yellow cannot be learned by any previous evolutions of Gurdurr

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Gurdurr
* **Bold** indicates a move that gets STAB when used by Gurdurr
* *Italic* indicates a move that gets STAB only when used by an evolution of Gurdurr

## Trivia

### Design origin

Kaskadian Gurdurrdurr resembles lumberjacks, with it carrying a large log. Its head also resembles a hat commonly associated with lumberjacks.
Neo Smeargle

**Type**

 **Ability**

**Neo Smeargle** is a Poison/Dark-type Pokémon.

It evolves into Ruffiti.

## Speculative Statistics

Neo Smeargle is likely to have the ability Corrosion, due to its lore.

Like Smeargle and Ruffiti, it only learns the move Sketch.

## Trivia

### Design origin

Neo Smeargle is a form of Smeargle. The chemical composition of the air in Neo-Kanto caused its paint to become more corrosive and toxic to inhale. Neo Smeargle is largely inspired by graffiti artists and spray paint fumes.
Overgrow (ability)

**Overgrow** is an ability introduced in Generation III. All Grass-type starters have this ability

## Effect

### Generations III to IV

When a Pokémon with Overgrow uses a Grass-type move, the move's power will be increased by 50% if the user has less than or equal to ⅓ of its maximum HP remaining.

### Generations V onward

Instead of boosting Grass-type moves' power, Overgrow now technically boosts the Pokémon's Attack or Special Attack by 50% during damage calculation if a Grass-type move is being used, resulting in effectively the same effect.
Porygon2

**Porygon2** is a Normal-type Pokémon.

It evolves from Porygon when exposed to an Upgrade, and evolves into Porygon-Z when exposed to a Dubious Disc.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Porygon2 obtained at level 1
* **Bold** indicates a move that gets STAB when used by Porygon2
* *Italic* indicates a move that gets STAB only when used by an evolution of Porygon2
* Moves in yellow cannot be learned by any previous evolutions of Porygon2

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Porygon2
* *Italic* indicates a move that gets STAB only when used by an evolution of Porygon2
* Moves in yellow cannot be learned by any previous evolutions of Porygon2

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Porygon2
* *Italic* indicates a move that gets STAB only when used by an evolution of Porygon2
* Moves in yellow cannot be learned by any previous evolutions of Porygon2

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Porygon2
* **Bold** indicates a move that gets STAB when used by Porygon2
* *Italic* indicates a move that gets STAB only when used by an evolution of Porygon2

## Evolution

 Amaze-Drive→

## Trivia

### Design origin

Porygon2 seems to be based on a bird or paper crane that has been rendered using computer software. The head-tipping motion it displays in some games is reminiscent of a drinking bird toy. Its rounder body compared to Porygon may represent the concept of subdivision in 3D computer graphics. As an upgraded version of Porygon, it may also reference software versioning. Its Pokédex entries imply a connection to artificial intelligence and robotic spacecraft.

### Name origin

Porygon2 is a combination of a corruption of *polygon* and the number *2* (since it is the second stage in its evolutionary line).
Pramblo

**Pramblo** is a dual-typed Fire/Ground Pokémon.

It evolves into Glashulimp when exposed to a Fire Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Pramblo obtained at level 1
* **Bold** indicates a move that gets STAB when used by Pramblo
* *Italic* indicates a move that gets STAB only when used by an evolution of Pramblo
* Moves in yellow cannot be learned by any previous evolutions of Pramblo

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Pramblo
* *Italic* indicates a move that gets STAB only when used by an evolution of Pramblo
* Moves in yellow cannot be learned by any previous evolutions of Pramblo

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Pramblo
* *Italic* indicates a move that gets STAB only when used by an evolution of Pramblo
* Moves in yellow cannot be learned by any previous evolutions of Pramblo

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Pramblo
* **Bold** indicates a move that gets STAB when used by Pramblo
* *Italic* indicates a move that gets STAB only when used by an evolution of Pramblo

## Trivia

### Name origin

The name comes from Pambug, Pram, and Glass BLOWING.
Ornamean

**Type**

 **Ability**

**Ornamean** is a Steel/Rock-type Pokémon.

It isn't known to evolve.

It is one of the two fossils designed by Lockstin for hypothetical use in the Paldea region, the other being Kyarrbon.

## Speculative Statistics

Ornamean would learn plenty of Dark-type moves, as well as rapid-striking moves.

Ornamean's signature ability, Sword Dancer, gives it an attack boost upon entering the battlefield, as well as whenever it defeats an opponent.

Ornamean's signature move, Furia, is a rapid flutter of strikes from its beak. It is a stronger Steel-type Fury Attack.

## Trivia

### Design origin

Ornamean is based on the Pelecanimimus, a type of ornithomimosaurian dinosaur native to what is now Spain. Its feathering is based on royal-esc plumage and cloaks, and the ornate handguards of rapiers. The fancy mustache on its beak and the hand on its chest give more insight into its royal personality. Its cloaked design is based on the usage of cloths in rapier fights, or the term "cloak and dagger."

### Name origin

Ornamean is a combination of Ornate, Mean, and Ornithomimus.
Conkeldurr

**Conkeldurr** is a dual-type Fighting/Grass Pokémon.

It evolves from Gurdurr when exposed to a Leaf Stone. It is the final form of Timburr. In Unova, Conkeldurr has a Fighting-type regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Conkeldurr obtained at level 1
* **Bold** indicates a move that gets STAB when used by Conkeldurr
* *Italic* indicates a move that gets STAB only when used by an evolution of Conkeldurr
* Moves in yellow cannot be learned by any previous evolutions of Conkeldurr

#### Unovan Form

 * A level of "Start" indicates a move that will be known by a Conkeldurr obtained at level 1
* **Bold** indicates a move that gets STAB when used by Conkeldurr
* *Italic* indicates a move that gets STAB only when used by an evolution of Conkeldurr
* Moves in yellow cannot be learned by any previous evolutions of Conkeldurr

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Conkeldurr
* *Italic* indicates a move that gets STAB only when used by an evolution of Conkeldurr
* Moves in yellow cannot be learned by any previous evolutions of Conkeldurr

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Conkeldurr
* *Italic* indicates a move that gets STAB only when used by an evolution of Conkeldurr
* Moves in yellow cannot be learned by any previous evolutions of Conkeldurr

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Conkeldurr
* **Bold** indicates a move that gets STAB when used by Conkeldurr
* *Italic* indicates a move that gets STAB only when used by an evolution of Conkeldurr

## Trivia

### Unovan Form

At first glance, Conkeldurr's brutal humanoid appearance suggests inspiration from ogres of folklore. Timburr's Pokédex entry supports that it and its evolved forms are based on construction workers. Due to its clown nose and buff body, it may have also been based on a muscleman carny from a carnival sideshow. It also seems to be based on an elderly person since it has a gray tuft under its chin and uses its pillars as walking canes. A red nose is also given to some anime characters, commonly shown on many older men.

### Unovan Form

Conkeldurr may be a combination of *concrete* and *elder*. It may also involve *conk*, having meaning as both an especially large nose and to hit someone on the head.

Roubushin may be a combination of 老 *rō* (old) and 武神 *bushin* (warlord) or 普請 *fushin* (construction work/public work).
Sandygast

**Sandygast** is a dual-type Ghost/Ground Pokémon.

It evolves into Palossand starting at level 42.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Sandygast obtained at level 1
* **Bold** indicates a move that gets STAB when used by Sandygast
* *Italic* indicates a move that gets STAB only when used by an evolution of Sandygast
* Moves in yellow cannot be learned by any previous evolutions of Sandygast

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Sandygast
* *Italic* indicates a move that gets STAB only when used by an evolution of Sandygast
* Moves in yellow cannot be learned by any previous evolutions of Sandygast

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Sandygast
* *Italic* indicates a move that gets STAB only when used by an evolution of Sandygast
* Moves in yellow cannot be learned by any previous evolutions of Sandygast

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Sandygast
* **Bold** indicates a move that gets STAB when used by Sandygast
* *Italic* indicates a move that gets STAB only when used by an evolution of Sandygast

## Trivia

### Design origin

Sandygast resembles a small heap of sand, yet to be shaped into a sand castle - sporting a tunnel-like mouth and a shovel stuck into its head. Its Shiny color variation may be based on black sand.

### Name origin

Sandygast may be a combination of *sandy* and *ghast* (evil spirit).
Larvesta

**Larvesta** (Japanese: **メラルバ** *Merlarva*) is a dual-type Bug/Fire Pokémon introduced in Generation V.

It evolves into Volcarona starting at level 59.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Larvesta obtained at level 1
* **Bold** indicates a move that gets STAB when used by Larvesta
* *Italic* indicates a move that gets STAB only when used by an evolution of Larvesta
* Moves in yellow cannot be learned by any previous evolutions of Larvesta

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Larvesta
* *Italic* indicates a move that gets STAB only when used by an evolution of Larvesta
* Moves in yellow cannot be learned by any previous evolutions of Larvesta

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Larvesta
* *Italic* indicates a move that gets STAB only when used by an evolution of Larvesta
* Moves in yellow cannot be learned by any previous evolutions of Larvesta

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Larvesta
* **Bold** indicates a move that gets STAB when used by Larvesta
* *Italic* indicates a move that gets STAB only when used by an evolution of Larvesta

## Trivia

### Design origin

Larvesta is based on a moth larva — likely the larvae of the Atlas moth or the Sycamore Tussock moth. Its appearance, especially the red growths around its body, also references the Tower of the Sun, a famed Japanese monument. The red growths may also reference sun rays or the *Daimonji*, while its overall body shape may also be based on a torch or cigar.

### Name origin

Larvesta may be a combination of *larva* and *Vesta* (Roman goddess of the hearth and home, symbolised and represented by an eternally-burning fire located in her temple). It may also involve *lava*.

Merlarva may be a combination of めらめら *meramera* (onomatopoeia for flaring) and *larva*.
Witwat

**Type**

 **Ability**

**Witwat** is a Electric/Normal-type Pokémon.

It evolves into Ryprat.

## Trivia

### Design origin

Witwat is based on baby rats, hence the name. The watt on its head lights up when it is thinking hard, akin to the trope in media where a lightbulb appears above a character's head whenever they get a good idea.

### Name origin

Witwat is a pun on baby speak, transforming "little rat" into "wittle wat". It also comes from "watt" and "wit", because the watt on its head lights up when it has a witty idea. Finally, Witwat's name sounds similar to the name of its evolution, Ryprat.
Oshawott

**Oshawott** (Japanese: **ミジュマル** *Mijumaru*) is a Water-type Pokémon introduced in Generation V.

It evolves into Dewott starting at level 17, which evolves into Samurott starting at level 36.

Along with Snivy and Tepig, Oshawott is one of three starter Pokémon of Unova. It also acts as one of the three starters for the Hisui region in Legends: Arceus alongside Rowlet and Cyndaquil.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Oshawott obtained at level 1
* **Bold** indicates a move that gets STAB when used by Oshawott
* *Italic* indicates a move that gets STAB only when used by an evolution of Oshawott
* Moves in yellow cannot be learned by any previous evolutions of Oshawott

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Oshawott
* *Italic* indicates a move that gets STAB only when used by an evolution of Oshawott
* Moves in yellow cannot be learned by any previous evolutions of Oshawott

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Oshawott
* *Italic* indicates a move that gets STAB only when used by an evolution of Oshawott
* Moves in yellow cannot be learned by any previous evolutions of Oshawott

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Oshawott
* **Bold** indicates a move that gets STAB when used by Oshawott
* *Italic* indicates a move that gets STAB only when used by an evolution of Oshawott

## Trivia

### Design origin

Oshawott is based on a sea otter pup and samurai. Sea otters are known for using tools, including clam shells, with their forelimbs; the placement of Oshawott's scalchop is reminiscent of the way a sea otter looks when cracking open its prey against the tool on its stomach. This scalchop also holds similarities with Japanese war fans, which were often used by samurai for defensive purposes. Ken Sugimori said that Oshawott and its evolved forms were the hardest for the team to design during production, as conceptualizing its evolved forms were difficult. They eventually settled on a samurai theme, and a trip to an aquarium inspired them to incorporate elements of sea lions.

### Name origin

Oshawott may be a combination of *ocean*, *shell*, *water*, *wash*, and *otter*.

Mijumaru may be a combination of 水 *mizu* (water) or 未熟 *mijuku* (naive or immature) and 丸 *maru* (round). *Maru* is also a common suffix in male Japanese names. *Miju* may also refer to an otter named *Mijbil*, the subject of an autobiographical novel and movie called *Ring of Bright Water*.
Revylon

**Revylon** is a dual-typed Ground/Fire Pokémon.

It is not known to evolve to or from any other Pokémon.

It is one of the Ultra Beasts and is known by the code name UB-Cavalry.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Revylon obtained at level 1
* **Bold** indicates a move that gets STAB when used by Revylon
* *Italic* indicates a move that gets STAB only when used by an evolution of Revylon
* Moves in yellow cannot be learned by any previous evolutions of Revylon

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Revylon
* *Italic* indicates a move that gets STAB only when used by an evolution of Revylon
* Moves in yellow cannot be learned by any previous evolutions of Revylon

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Revylon
* *Italic* indicates a move that gets STAB only when used by an evolution of Revylon
* Moves in yellow cannot be learned by any previous evolutions of Revylon

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Revylon
* **Bold** indicates a move that gets STAB when used by Revylon
* *Italic* indicates a move that gets STAB only when used by an evolution of Revylon

## Trivia

### Design origin

Revylon takes its appearance from the snake-tailed lion-horses in the ninth chapter of the Book of Revelation as well as Mesopotamian and Chinese depictions of lions in their respective mythologies.

### Name origin

Revylon's name comes from the words revel, revile, revelation, lion, and Babylon.
Regichi

**Type**

 **Ability**

**Regichi** is a Fighting-type Pokémon.

It is one of the 18 Legendary Titans.

It is not known to evolve.

## Speculative Statistics

Regichi can fire off blasts of pure fighting spirit with ease, likely making it a special-attack centric Pokémon.

Its signature ability, Binder, increases the power of binding moves.

Additionally, Regichi learns many wrapping and punching moves.

## Trivia

### Design origin

Regichi is a golem made of muscle-fiber-like fabric. Additionally, it references the Ittan Momen, a yokai made of living cloth that's known to strangle its victims. Regichi possesses a hagoromo-style pattern in its cloth; a scarf commonly depicted on Gods of eastern pantheons. Additionally, it also possesses a turban-like pattern in its cloth that happens to double as a set of muscular pecs.

### Name origin

Its name is a combination of Regi-, the prefix for all 18 legendary titans, and chi.