recursal/Fanatic-Fandom huggingface dataset:
Just Shapes & Beats Wiki

"***Just Shapes & Beats** is a chaotic co-op musical bullet-hell based on three simple things: **avoid Shapes**, **move to the kick-ass Beats**, **and die**, repeatedly.*"
— Tagline

It was released on May 31, 2018 for PC (Steam) and Nintendo Switch, and on February 24, 2019 for macOS and Linux, with a PlayStation 4 (compatible with PlayStation 5) version released in North America regions on May 10, 2019 and on May 30, 2019 for EU/RUS/AUS regions, a Google Stadia version released on June 30, 2020 and Xbox (One & Series S/X) version released on May 31, 2022.

CURRENT UPDATE: UPDATE 1.6

At this point, Berzerk Studio has not made any announcement about transferring save file to another platform, however, if you have other games that you want to download save files from, you can do so through the Google Takeout service.

Unless if your image is RELATED and NEEDED for an article, PLEASE DO NOT upload images here!
This wiki is not mobile-friendly.
This wiki contains **SPOILERS** for the game's Story Mode!

### External Links

* Official website
* Official Berzerk Studio website
* Get the game on Steam
* Get the game for Nintendo Switch
* Get the game for PlayStation 4/5
* Get the game for Xbox One & Series S/X

## Latest activity

Twitter
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Operation Mode

The mode's thumbnail

Operation Mode is the primary gamemode in the Airport Hero Series. It is often referred to as simply the main mode.

## Description

Operation Mode is the normal or main set of stages in all Airport Hero games. While the number of individual stages varies between games, there are generally 8-12 levels, not including the extend stages. Airport Hero Narita has the most stages (20), while AH Osaka-KIX has the least (10).

In any stage in Operation Mode, there can be unexpected situations such as emergency flights, runway closures, special flights, and other scenarios that will interrupt the normal flow of air traffic, forcing the player to use extra caution.

### Main Stages

In every stage in Operation Mode, there will be a point goal the player must meet, a set difficulty, and a time of day with a weather pattern (rain, fog, snow, etc.). These conditions can make it easier or harder to clear the stages

The mode as a whole is fairly easy to complete, however, it gets much harder as the player progresses. In AH games prior to Airport Hero Osaka-KIX, the player will have to clear Tutorial Mode before they can move on to Operation Mode. They may also have to clear Operation Mode before moving on to the Camera Stages.

The player will likely encounter every airline in the game (excluding Asia Express) in Operation Mode, but they will not see every destination or type of aircraft since many of them are unique to other gamemodes.

### Extend Stages

Main Article: Extend/Special Stages

The extend stages are extra stages that the player to complete. While they dish out large coin rewards, they are much longer and harder to complete that the stages in Operation Mode. The airport can get much more packed than usual, testing the ATC's skills.

Special situations are far more likely to appear in extend stages.
Last Tile 海底撈月

Third phase

**Last Tile 海底撈月** (Chinese for grabbing the moon under the ocean) is the fifty-third level of *Just Shapes & Beats* and the third level in the Lost Chapter.

## Description

This level reintroduces pistons and spears. The spears are used in a fancy fashion where they stab black holes, which causes them to explode into a ring of hexagonal bullets.

## Story Sequence

After freeing The Big Cube, crystals fall on the platform the player is standing on and The Big Cube catches the player. They then advance upwards in the cave. They then find a large gap. The Big Cube jumps over it with the player and it causes the platform to crack, but not fall. The player then proceeds up some lines and finds a level beacon that needs to be completed in order to free a piece of the Tree.

## Layout

First Phase
Pistons slowly start to appear at the top and bottom whle expanding and retracting. A black hole then appears at the far right. 2 spears stab it and it explodes into a ring of hexagons. 3 more black holes appear and they branch of to the left.
Pistons appear at the left and start to slowly move when the spears retract. Some more pistons appear as this happens.

Second Phase
The next part is a black hole fest with a lot of black holes appear and spears stabbing them making the player dash back and fourth. 2 pistons appear at the right. The spears then start to form lasers by making both the upper and bottom spear expand. Another black hole fest happens. The same thing happens afterwards.
All the pistons and spears go away and small hexagons and pistons appear at the top. Along the way, the player encounters 8-sided pistons.

Final Phase
8 small black holes appear above the pistons as borders of an octagon appear. The pistons then punch the circles and 8 spears appear. Each spear stabs the circles and they explode into a ring of hexagons. In the process, lines form a spikeball-like structure that slowly grows. and the pistons move away from each other.
The pistons then slide to the other side and 4 lasers appear. in each of these lasers, spears appear and start to form a piston as rings of hexagons appear from the center. 8 slow moving lasers then appear and it's a rinse and repeat of the beginning. Near the end, The pistons then turn the direction of one of the lasers and they split into 2 pistons as they slowly float around. They then go into the middle again and do one last expand. ending the level.

Hardcore Mode Changes
First Phase
1. The black holes appear faster and explode into more hexagons
2. There are 5 pistons instead of 4
Second Phase
1. The black holes have less reaction time and explode into more hexagons
2. The warning for the top and bottom is gone.
3. Insead of appearing at the top, the hexagons now appear at the bottom.
Final Phase
1. The circles explode into more hexagons
2. The lasers and lines have less reaction time
3. The lasers spin faster

## Trivia

* This is the first level in the game to feature characters other than English in the level title.
* This level and On the Run are the only levels to feature spears.
Player Character

The title of the page is **conjectural**. Besides internal references, patch notes, Discord emotes or its official PS4 avatars, there is no official, canon name.
*Player or The Blue Square redirects here.*

## Player Character

### Unlocked in lobby by

At the beginning of the game

A **player** refers to the real life person playing the *Just Shapes & Beats* game.

If referring to the character that the player controls as in game, the **Player Character** (sometimes referred as the **Player**) is the shape avatar that represents the user playing the *Just Shapes & Beats* game. It is a small shape of varying colors with the goal of progressing the level by their rhythm and avoiding enemies and hazards during the level.

This is the game's player character, as such, the player character has a number of different mechanics in order to successfully complete the level.

## Appearance

There are four shapes featured in this game, the Blue Square, the Orange Circle, the Yellow Triangle and the Green Pentagon: each with their own unique shape and color as well as unique tracks based on their shape, but with the exact same mechanics. If a player is damaged, they lose a part of their shape, being narrowed down to 1/3 of the original shape, in boss battles, 1/6 of their original shape, or in Casual Mode or Party Mode boss battles, 1/12 of their original shape.

## The Blue Square

### Introduced in

TUTORIAL

In Story Mode, the player controls the Blue Square. The **Blue Square** (also known as the **Blue Cube** or **Hero** as an internal reference) is the main protagonist of *Just Shapes & Beats*'s storyline.

Player 1 will control the Blue Square during story sequences as no other players are featured during those sequences.

## Personality

Much of the player character's personality is left up to interpretation by the player. The character seems to be determined in finishing a level in the game, and impressive tenacity is shown in the Game Over screen, but the character seems to show signs of fear such as being chased around during some of the story sequences. The character is close and helpful, notably when the Big Square is with them. It may be irritable, as seen when the player moves to a space that the character cannot actually move, or if the player frequently takes damage when controlling the Helicopter.

## Trivia

* The player characters have different colors in teasers, screenshots and trailers before the final game, due to exporting issues of the game's engine.
* In the very first teaser of the game, the second player appeared to be a yellow version of the square. However, that was changed into the triangle in later stages of the game's development.
* There were two other shapes that are unused in the game, being the star and the positive symbol (or also known as the cross). Both of their colors are white.
* One of the loading tips mentioned that while "all [player] shapes are equal", the game "personally like[s] the pentagon more". This is likely a nod that the pentagon shape is the only shape that is not a boss character and by extension, the only shape that is not represented as a character in Story Mode.
Main Menu Party

The **Main Menu Party** is happening at the main menu screen where the logo of the game is being displayed with the four main player shapes dancing on the bottom. The level of the party can be upgraded by completing special challenges being displayed on the ribbon in the top left corner after beating the main part of the Story Mode. After beating each challenge, the ribbon unlocks and spawns a character from the game to the menu or adds a special effect.

This entire page contains **SPOILERS** for the Story Mode of *Just Shapes and Beats*. It is recommended to play the entirety of Story Mode before proceeding this page!

You have been warned.

## Party levels

Excluding players-only level (lvl 0), at the moment of Update 1.6, there is 11 levels (9 + 2 hidden) of party which needed to be unlocked in order, with additional level being not related to order of unlocks and can be done at any time.
Beat Points

**Beat Points** are collectible points that the player can obtain by achieving feats, by getting a certain rank, by collecting individual Beat Points in the Challenge lobby, or by scanning up to 5 Amiibo. They are used to unlock levels, and are doubled when completing Hardcore Challenge runs.

## Appearance

   There are ten Beat Point coins all with different values and appearances. These include:

* The 1 Beat Point coin is green with a dark green triangle on it.
* The 5 Beat Point coin is a lighter green with a pale green triangle on it.
* The 25 Beat Point coin is light green with a pale green music note on it.
* The 125 Beat Point coin is cyan with a lighter cyan music note on it.
* The 500 Beat Point coin is cyan with a dashing square on it.
* The 2500 Beat Point coin is light purple with the four player characters on it.
* The 10000 Beat Point coin is dark purple with a Plant's face on it.
* The 50000 Beat Point coin is pink with the Boss's base form on it.
* The 250000 Beat Point coin is pink with the Boss's empowered form on it.
* The 1000000 Beat Point coin is purple and blue with one of the Tree pieces on it.

## Unlocks

These are levels that can be unlocked with Beat Points and how many are required to unlock them.

## Obtaining Beat Points

These are how many Beatpoints you will recieve by getting a certain rank.

 A
 B
 C

## Trivia

* At the end of Playlists, Beat Point coins sometimes don't add up immediately. For example, if the player has 25 Beat Points, they don't add up to a 25 Beat Point coin and just stay as five 5 Beat Point coins.
	+ The later add up in your total count.
* By hacking the game, one can find that the maximum Beat Points the player can get is 1,000,000,000.
Commando Steve

"*Come onnnn!*"
— Level vocals

**Commando Steve** is the sixth extra level of *Just Shapes & Beats* and the thirty-second level overall. It is unlocked in the Playlist by completing twenty-five challenges in the game.

## Description

Commando Steve is the second extra level to be unlocked by completing challenges, with the previous level, Paper Dolls, being unlocked by completing ten challenges. The level is notable for being composed of lots of rounded spikes of varying size, some of which act like meteors, leaving behind a trail of smaller rounded spikes.

## Layout

### First Phase

The first phase starts with rounded spikes that come in from the right, heading towards the player and moving very fast in varying sizes, with a lot coming in at once, as pulse bombs explode to the beat of the music.

### Second Phase

The second phase has three very large walls coming from the right, with small spaces in-between, and come down with the beat. After a bit, spike balls start coming from the right between the walls. The second phase is short and acts as an in-between for the first and third phase.

### Third Phase

The third phase starts off with an announcer yelling "COME ON!", and is like the first phase, but more intense, now with lasers coming from the right, and spike balls falling off the right edge of the screen, similar to Final Boss.

After a quarter into the phase, lasers and walls will come from the right and will come down to the beat of the music starting in the middle of the screen and going out. After that, the same thing from before starts up again.

Halfway into the phase, the rounded spikes will stop coming from the right, and get replaced by larger spikes that come from every side of the screen (except for the left side), which act like (and are called) shooting stars since they leave behind a trail of smaller rounded spikes, as lasers come from the right side. This continues until the final phase.

### Final Phase

Walls and large lasers shoot from the right again, like in the third phase, coming down to the beat of the music, starting in the middle of the screen and going out, beginning the final phase.

The final phase consists of nothing but plenty of shooting stars and pulse bombs, except, the shooting stars are more intense than the ones that appeared in the previous phase. These projectiles will keep appearing until near the end, where they will all despawn, thus ending the level.

### Hardcore Mode Changes

#### First Phase

* There are slightly more projectiles from the pulse bombs

#### Second Phase

* The rounded spikes in-between the walls are larger and evenly spaced on both gaps

## Gallery

* The beginning of the level
* The beginning of Phase 2
* Halfway into Phase 2
* The beginning of Phase 3
* Halfway into Phase 3
* The beginning of the Final Phase
* The final attack of the level
1/9
## Trivia

* This level and Milky Ways are the only levels with music composed by Bossfight.
* This level and Final Boss are the only levels to use the avalanche hazard
Team BEVR

**Team BEVR** (pronounced "Beaver") is a team of Hunters at Mountaintop Hunter's Academy comprised of the team's leader Bullion Zoloto, Elvira Noir, Valerian Cirrus, and Razor Báiyín. Originally a Hunter team from Steel Valley Hunter's Academy, the Hunter's academy in Atlas, they transferred over to Vale as part of an exchange program. Some of their mannerisms are quite strange to the students in Vale, but they have a shaky alliance with Team MHNY.
Easter Eggs

### LIST OF EASTER EGGS:

* When you are at the OPTIONS menu, go to Language and scroll through the available languages until you find the "Hodor" language. Almost everything will change to the word "hodor."
	+ The only things unaffected by this change are song and artist names and the "you have been destroyed" text in Annihilate (Original Mix).
* In the screen before the New Game fight (where the boss is hovering above the broken tree), if you speed up the music by 400%, you will hear the Paradise theme (Agrobacter by Danimal Cannon).
* Just like New Game, in the screen before the Close To Me fight, if you speed up the music by about 480%, you will hear the level's music.
* Similarly to Close to Me, in the screen before the Annihilate (Original Mix) fight, by speeding up the music by 200% **and** reversing it you will hear the level's music.
* Speeding up the music that plays during the transition cutscene between the levels Annihilate and Till It's Over by 200% will reveal that you're hearing the beginning of the song, Till it's Over. However, the song is transposed to a lower key (-4) (which made it sound very nice).
* When you bump Cyan too many times, he gets mad and swears, "💀!💥.". This is siimilar to what The Helicopter says when he is angry
* Cyan also swares "I\*\*\*\*!" when heli uses him to flip the lever in the tower world
Air Sonic Cargo

An Air Sonic Cargo Boeing 747F loads up for a cargo flight to Hong Kong

   Air Sonic Cargo is a cargo airline in Airport Hero Haneda with JAL and serves as a cargo subsidiary of Air Sonic.

## Description

Air Sonic Cargo made its first and only appearance in Airport Hero Haneda with JAL. It wears the same livery that Air Sonic does, but the "Sonic" lettering is slightly angled to the left, and "Cargo" is written after.

Air Sonic Cargo also shares its code with it's Air Sonic in Airport Hero Osaka-KIX. While there's no telling what future games will hold, this airline was deemed likely to reapper.

In game, they appear in the cargo terminal, and are able to utilize runway 05 or 16R for departure. Their appearance in game seemed to cause some trouble, as in one case, an Air Sonic Cargo aircraft could only use runway 16R to depart, conflicting with any arrival landing on runway 34L, and in a stage, two arriving Air Sonic Cargo 747s aborted their landing just before touchdown, and had to go around, so be aware of their presence.
Vazra

> "*If I knew I was going to die, then the last chapter of my book would be my death.*"
> ― Vazra, discussing his book
>
>

Template:Character Infobox

**Vazra** is a Human Wizard and a main character in the Sea-Ampersand-Sea campaign. Vazra's defining characteristic is his love for books; he has read countless books, especially those on magic, and is currently writing a book over the adventure he's about to go on. He has also shown to be an experienced performer, beating out Edd in a shanty competition, and even making Dam tap his foot a little to the music.
Henry Longneck

> "*I'll be honest; I'm only in it for the money.*"
> ― Henry, during a conversation with Dusty
>
>

Template:Character Infobox

**Henry Longneck** is a Human Rogue and a main character of the Sea-Ampersand-Sea campaign. He is rather quiet and reserved in nature, but still carries himself in a confident and almost cocky manner. The most antisocial of the crew, he usually keeps to himself up on the crow's nest, only coming down to eat or to get his cot to sleep. He made it clear that he doesn't plan on making friends or growing attached during the journey.
Seralaih Strangeheart

Template:Character Infobox

Seralaih Strangeheart is a name cursed by everyone from your average wizard to your experienced scholar. One of the most infamous wizards of her time, Strangeheart rose to prominence around 30 years prior to the start of the story. A graduate of Weston's School for Gifted Wizards' Necromancy branch, she quickly committed several taboos after graduation, such as raising undead on multiple occasions and sapping life from living beings, including innocent civilians. Quickly becoming the country's most wanted criminal, perhaps in history, she is assumed to be dead due to graveyards suddenly ceasing to be defiled and people not disappearing in bulk. However, some theorize that she has gained lichdom and is quietly gathering an undead army. There is no one who knows for sure what has happened to Seralaih Strangeheart.

Due to this incident, WSGW has permanently shut down its Necromancy branch, and has replaced it with a War branch, by request of the Empire.
Airport Hero Naha

The game's cover

Airport Hero Naha and Airport Hero Naha Premium are a pair of Airport Hero games only available in Japan.

## Game Information

Naha is a city on the tropical Japanese island of Okinawa and a popular tourist destination. It is a small yet busy airport and a difficult one to control in.

Naha first appeared as a playable airport in Air Traffic Controller DS, as part of an add-on pack. It was released as a separate game in 2013 and was also featured on the PSP version.

This game has the same airlines as Airport Hero Osaka-KIX, except for Unicorn Airlines and Azix Airlines. There are a few new airlines, including Dragon Air, Canberra Airways, and China East Airlines. The US Navy reappears using Boeing Hurricane Hunter aircraft. It also has the same features as Osaka-KIX, such as the beloved window camera.

It's counterpart, Naha Premium, is similar to Airport Hero All-Stars in the sense that the game's airlines are replaced with real-world versions. As of 2018, the regular version of Airport Hero Naha is no longer being sold, the premium edition is only available.

Here are the Airlines that youll see:

Japan Airlines

Ryukyu Air Commuter

Japan TransOcean Air

JAL Express

All Nippon Airways

All Nippon Wings

All Nippon Cargo

Solaseed

Peach Airways

AirAsia Japan

TransAsia Taiwan

Dragon Air

China Airlines

Asiana

Jin Air
Team MHNY

**Team MHNY** (pronounced "Mahogany") is a team of Hunters at Mountaintop Hunter's Academy comprised of the team's leader, Maron Lombardi, Hash Fuisce, Nen Violette, and Yi-Talos Hong. The team, being made up of misfits and delinquents, are left mostly shunned by their peers, and yet each of them was scouted by the school's headmaster, Malice. They are all generally cold toward one another and none of them seem to particularly like their lot.

## Team Attacks

* **PBJ (Hash + Nen)** - Details
* **Party Animals (Nen + Yi)** - Details
* **Flashmob (Maron + Nen)** - Details
Salv

> "*You know which direction is North, right?*"
> ― Salv, questioning Dusty on his navigational skills
>
>

Template:Character Infobox

**Salv** is a Tiefling Warlock and a main character in the Sea-Ampersand-Sea campaign. She has a twin brother, Dam, and is his second mate on the ship. Unlike her brother, Salv excels at handling and talking to people, though she is not nearly as smart as her twin. However, she takes her duties just as seriously as Dam, and oversees everyone in the crew as they do their jobs.
Phaendar Shiredove

Template:Character Infobox

Phaendar Shiredove is best known for his research into and pioneering of Illusion magic. He is also known for being the very first graduate of WSGW. He is known for being very gentlemanly and respectful, and those who know him say he is very refined like an elf, but far more humble than one. Despite his supposed extroversion, he has never been known to do work with another person, though he is open about sharing his research after the fact.

He currently resides in a small elven village called Morkotum. It is believed that he has retired from his research of magic.
Aqua Asturias

> "*All my life I've been raised to believe that he's terrible, but now that I've met him and seen him fight... UGH!"*"
> ― Aqua Asturias
>
>

## Professional Status

### Affiliation

* Mountaintop Hunter's Academy
* Unnamed Gang

### Team

Team LMAY* Leone
* Meadow
* Candy

## Personal Status

### Relatives

* Queen of Diamonds (Mother)
* Unnamed Father
* Unnamed Siblings

## Media

### First Appearance

* "Maroon" Trailer (Pre-Session)
* Session 1: Hunter's Exam, Part 1 (Canon)

### Voice Actor

* CC (Real)
* Elizabeth Maxwell (Imaginary)
Granite

**Granite** is the twenty-second extra level of *Just Shapes & Beats* and the forty-eighth level overall. It is unlocked in the Playlist by rescuing 100 players in challenge runs.

## Description

Granite largely uses unique amoeba hazards, which are small web-like collections of circles.

## Layout

### Phase 1

The level begins with two amoeba that shoot out blank circle tracks in 8 directions. The amoeba that appears south shoots differently, shooting 4 times from left to right. After firing, the amoeba explode into small and medium projectiles. This attack pattern repeats, but with the amoeba in different places.

In the middle of the phase, lasers start to appear on the sides. This whole pattern repeats until the end of the phase.

### Phase 2

In the beginning, numerous lasers fire around the perimeter of the level. Then, several walls and more lasers fire. Then, almost halfway, projectiles fire from all corners.

The pattern repeats, with occasional "broken" lasers appearing.

### Final Phase

The amoeba reappear and shoot blank circle tracks. Lasers continue to fire throughout. The amoeba appear in several spots around the level. After one large one fires in the center and the lasers fire in an octothorpe format, waves appear and the level starts to climb up.

The level continues firing projectiles and spawning amoeba. Near the end, the level stops climbing. The attack pattern continues. The final attack has four amoeba on each corner, with two large ones that shoot up and down on the sides which all explode.

### Hardcore Mode Changes

#### Phase 1

* When the amoeba explode, more projectiles appear.
	+ In addition to that, the pellets move faster.

#### Final Phase

* Lasers appear during the climb
* During the climb, the bombs explode into more pellets

## Trivia

* "Granite" Is one of the levels composed by Shirobon, who composed other songs like "Into The Zone", "Fox" and "On The Run". Shirobon is also the same person that remixed "La Danse Macabre" for the Just Shovels and Knights update.
* It is the fourth extra level that had its level requirements reduced. Initially, it was unlocked at 500 rescues.
* It is one of three levels that climbs upward; the others are New Game and Final Boss.
	+ However, Granite is different in that it does not force the player to move upward by themselves; they can remain still and have the level push them up.
* This level has the smallest difference between the duration of the full track and the duration of the level, at 23 seconds.
Maron Lombardi

> "*They're always trying to get themselves killed!*"
> ― Maron Lombardi
>
>

Vol. 1

## Professional Status

### Affiliation

* Mountaintop Hunter's Academy
* Unnamed Gang

### Team

Team MHNY* Hash
* Nen
* Yi

## Personal Status

### Relatives

* Mr. Lombardi (Father)
* Unnamed Mother
* Unnamed Siblings

## Media

### First Appearance

* "Maroon" Trailer (Pre-Session)
* Session 1: Hunter's Exam, Part 1 (Canon)

### Voice Actor

* HobbitLord (Real)
* Sean Chiplock (Imaginary)
Bryce Weston

Template:Character Infobox

Bryce Weston, often referred to as simply "the Headmaster" by school staff, is the name attributed to the person who owns and manages WSGW. Weston is an incredibly elusive figure, as no one can say what he actually looks like or who he even is. Some say he's dead, or never existed at all; others claim "Bryce Weston" is simply the name that the Headmaster of the school assumes once they obtain that position. Regardless of what the truth is, the name Bryce Weston is respected and admired by all who are versed in magic due to the astounding growth and achievements of his school.
Dam

> "*I don't like people having their eyes on me.*"
> ― Dam, in response to anyone looking at him
>
>

Template:Character Infobox

**Dam** is a Tiefling Blood Hunter and a main character in the Sea-Ampersand-Sea campaign. He is one of two tiefling twins, his sister being Salv, and he is considered the brains of the pair. He takes his job as the crew's captain very seriously, and has little patience for incompetence. He is not a "people person," in his sister's words.
The RWBY Campaign

"The RWBY Campaign," also known as, "None of us think RWBY is all that good but we think the world is cool," is a campaign with CC as the GM and which features HobbitLord as Maron Lombardi, Hash as Hash Fuisce, KL as Nen Violette, and Frosty as Yi-Talos Hong, who altogether make up Team MHNY. The campaign follows these four as they attempt to survive the brutality of Mountaintop Hunter's Academy, become full-fledged Hunters, and ultimately... well, who knows?
Edd

> "*If there's pills for it, keep it up!*"
> ― Edd
>
>

Template:Character Infobox

**Edd** is a Yuan-Ti Barbarian and a main character in the Sea-Ampersand-Sea campaign. He is a drunkard, always hungover but also always taking drinks from his flask. He has a pet snake named Monty, whom he often plays with and cares for. Despite his constant drunkenness, he is a surprisingly good cook, and earned his place as the crew's chef. He is also marked by his total lack of social skills or understanding of social norms, and carries around a book of etiquette as well as a rather pornographic book called Bear Necessities, both of which he reads openly in public.
Hash Fuisce

> "*Listen, you don't have to sell me on the benefits of being a Hunter. I just wish I wasn't forced into the lifestyle.*"
> ― Hash Fuisce
>
>

Vol. 1

## Professional Status

### Team

Team MHNY* Maron
* Nen
* Yi

## Personal Status

### Relatives

* Unnamed Father
* Unnamed Mother
* Unnamed Sister

## Media

### First Appearance

* "Brown" Trailer (Pre-Session)
* Session 1: Hunter's Exam, Part 1 (Canon)

### Voice Actor

* Hash (Real)
* Bernie Burns (Imaginary)
Thailand Air

A Thailand Air Boeing 747-400 at the international terminal

Thailand Air is an international airline that appears in Airport Hero New Chitose with JAL.

## Description

Thailand Air is possibly the rarest airline to appear in Airport Hero New Chitose with JAL, and the only fictional airline based in Thailand throughout the game series. It sports a simple livery, with a somewhat unusual tail logo. Based on the country and coloring, Thailand Air is based on Thai Airways International.

In game, Thailand Air aircraft only appear as departures towards Bangkok, Thailand with the Boeing 747-400. As such, it's not going to cause a problem to the player, but for a quick departure, it's suggested to direct them to runway 19R/19L to takeoff, but also be aware if an aircraft is landing in the opposite direction.

## Destinations

* Bangkok, Thailand (Suvarnabhumi Int'l Airport)
Japan Lines

A Japan Lines 777 at landing

Japan Lines is a commercial airline and the main airline in Airport Hero Osaka-KIX

(not to be confused with Japan Skylines)

## Description

Japan Lines is the most commonly seen airline in AH Osaka-KIX. It is very likely that they are the successor to Japan Skylines, the secondary carrier in Airport Hero Narita. Their fleet is identical and their paint schemes are very similar. It is unclear if they are supposed to represent Japan Airlines.

In Operation Mode, Japan Lines operates high demand domestic routes in Japan, such as Naha, New Chitose, and Tokyo. They mostly use the 777 on these routes, and all their departures will start at the domestic terminal at Kansai Airport.

An advantage of this placement is that arriving and departing Japan Lines flights can use either runway 06R or 24L without causing any delay. This means the player can be much more flexible when dealing with JLS flights.

Japan Lines has one of the most diverse aircraft fleets in the Airport Hero Series. In Operation mode, 777s and 737s are the most common. There's usually one per stage in the main mode. also, in one stage, a 767 appears. However, when the player unlocks the Camera stage feature, there are even more planes and flights to discover. JLS 787s and bigger 777s are now commonly seen flying to Hong Kong, Singapore, Incheon, Kuala Lumpur, Los Angeles. The 767 appears more often, with a flight to New Chitose. The 777s are also flying on more diverse destinations.

The name “Japan Lines” was first used in Airport Hero Chaos (under the code JNL), which is credited as the first Airport Hero game. Thus, it can be called one of the first airlines in the series.

## Aircraft Fleet

* Boeing 777-200 - Major Routes: Haneda, Narita, Kansai, Naha
* Boeing 777-200ER (Unknown Appearance)
* Boeing 737-800 - Major Routes: Haneda, Kansai, New Chitose
* Boeing 767-300ER - Major Routes: Narita, Kansai
* Boeing 787-800 Dreamliner - Major Routes: Hong Kong, Singapore, Kansai, Haneda

## Destinations

* Tokyo, Japan (Tokyo-Narita Int'l Airport) - Frequent In Operation
* Tokyo, Japan (Tokyo-Haneda Int'l Airport) - Frequent In Operation
* Naha, Japan (Naha Airport) - Frequent In Camera Stages
* Sapporo, Japan (New Chitose Airport) - Not Frequent In Camera
* Incheon, South Korea (Incheon Int'l Airport) - Rare or if not Unknown In Camera
* Singapore, Singapore (Singapore Changi Int'l Airport) - Somewhat Frequent In Camera
* Los Angeles, CA, USA (Los Angeles Int'l Airport) - Unknown Appearance
* Sydney, Australia (Kingsford Smith Int'l Airport) - Unknown Appearance
* Kuala Lumpur, Malaysia (Kuala Lumpur Int'l Airport) - Unknown Appearance
* Hong Kong, China (Hong Kong Int'l Airport) - Somewhat Frequent in Camera
Canada Airways

A CDW plane from Narita on approach to Honolulu

   Canada Airways is a minor airline in Airport Hero Honolulu

## Description

Canada Airways (CDW) only makes an appearance in Honolulu, although it is speculated that it may make a return in later games or as a successor, as it is the only Canadian airline in the series so far. It represents real-life airline Air Canada, with the maple leaf logo swapped with a red moose, as seen on the CDW tail.

CDW planes are not frequent in Operation, unlike Camera Stages, were you will usually find 2~3 flights every once in a while with a stage usually appears after 3-4 Stages since they last appeared. These flights do not require any special attention. They use Terminal 1, and almost always appear on the outside gates. They mostly use 767s on their services, therefore can use any of Honolulu's runways except 4L/22R. It is recommended they use runway 4R/22L as this one usually experiences the least traffic.

CDW flies to a few destinations, including Montreal, Toronto, Calgary, Vancouver, San Diego, Anchorage, and Seattle-Tacoma and Tokyo-Narita. As well as the 767s, they have a 737 that appeared in one rare Camera Stage.

## Aircraft Fleet

* Boeing 767-300ER
* Boeing 737-800ER

## Destinations

* Montreal, Quebec, Canada (Elliot Trudeau Int'l Airport)
* Toronto, Ontario, Canada (Toronto Pearson Int'l Airport)
* Calgary, Alberta, Canada (Calgary Airport)
* Vancouver, British Columbia, Canada (Vancouver Int'l Airport)
* Seattle, WA, USA (Seattle-Tacoma Int'l Airport)
* San Diego, CA, USA (San Diego Airport)
* Anchorage, AK, USA (Ted Stevens Int'l Airport)
* Tokyo, Japan (Tokyo-Narita Int'l Airport)
Airport Ground Service

A Unicorn 767-400 prepares to be towed

    An Airport Ground Service, also called a ground service, airserve, or air service is a situation players will encounter in the AH series.

## Description

An airserve is when an aircraft is towed from a hanger or open spot to the gate, or vice versa. They appear every once in a while in all three games. Occasionally, an incoming flight (usually a budget one) that arrived recently will be towed from the gate to a service hangar. Airserves will remain on the ground frequency until they reach their destination. Once they do, they will disappear off the ATC panel quickly. Depending on the length of the stage, they may show up again as a normal flight.

### AH Honolulu

First appearing in Honolulu, airserves were officially called "Oahu Ground Service". They would start in the service area on the right side of the airport (the empty parking stalls). This area is

Airserves in this game mostly are bound for the right side gates, making them generally easy to handle. However, in the event of an OahuAir commuter plane needing to go to the regional terminal on the other side, careful action is required. It is recommended to use the outer taxiway so the main one does not get congested, especially if the airport is busy.

### AH Narita

At Tokyo-Narita Airport, they are referred to as Narita Airserves by the ATC (the first time this term was used), and they appear in the airserve terminal in the right section of the airport.

Unlike the other two games, aircraft taxi at different speeds depending on the taxiway and number of aircraft nearby. Air services taxi at the slowest speed regardless of taxiway or traffic, and frequently go from terminal 2 and the cargo terminal. This forces the player to work around them. Just like Honolulu, when handling airserves on long routes, the player should give the right-of-way to other flights as towed aircraft won't experience delays. They should also use unoccupied taxiways, especially in this game, as if there are flights behind the airserve they will eventually catch up and possibly collide.

### AH Kansai

In the Kansai game, ground services are much rarer, only appearing in a few stages. They are now referred to as air services, and ATC communications between them and the towed plane are now spoken in Japanese.

Airserves in this game will appear in the hangar (labeled on the map) on the far left side of the airport. This is convenient for services going to the PHC or LCC terminal, but not so much for planes needing a tow to the main terminal. This will put them in the way of incoming flights, but slightly less caution is needed as planes all move at the same speed.

### Other Games

Airserves are also in exclusive games like AH New Chitose and AH Haneda. They are a little more infrequent in these games, but both airports have a respective terminal for ground services.

## Towed Aircraft

The following airlines will appear as airserves.

* Unicorn Airlines
* OahuAir
* All Japan Airways
* Taiwan Southern Airlines
* Pacific Air Cargo
* Japan Sky Airlines
* Azix Airlines
* Wing China
Air Taiwan

A very rare DSK A330 in flight

Air Taiwan is a very rare airline appearing in Airport Hero Osaka-KIX.

## Description

Air Taiwan is the rarest airline in the entire AH series so far, only appearing in two stages. Not many more have been reported to appear in camera stages either. They are the supposed successor to Taiwan Southern and Dynasty Airlines.

DSK's destinations include large Taiwanese cities like Taipei and Taoyuan, but also include Hong Kong, Incheon, Beijing, and Kaohsiung. They have only been reported to fly the Boeing 747 and Airbus A330, with the latter being much rarer than the 747.

Despite being the rarest airline in the game, when a DSK flight appears (more often as an arrival) not much special action is needed. They occupy the South Int'l Wing at Kansai Airport, so depending on which gate they are at, they have easy access to every runway in the airport. If Kansai is busy, it is recommended to just use runway 06R/24L to get the the outside gates.

## Aircraft Fleet

* Boeing 747-400
* Airbus A330-300

## Destinations

* Taipei, Taiwan (Taipei Songshan Int’l Airport)
* Hong Kong, China (Hong Kong Int’l Airport)
Camera Stage

The feature's thumbnail

   The Camera Stage is a gamemode and bonus feature available in all Airport Hero games.

## Description

The Camera Stages allow the player to create their own stage by taking a photo (via the 3DS's camera) of the surrounding area. The game analyzes the photo and creates a stage with random weather, control times, and goal. For example, if you take a photo of a night scene, the game will most likely create a stage set at night. There are 86 camera stage slots.

Since the stages are randomized, it adds 18 more replayable stages that can be kept or added and deleted periodically

In each game, the Camera stage is different

* In AH Honolulu, the camera stage is available to the player right at the start
* In AH Narita, the feature costs coins to unlock, and instead of taking an image the player must read a QR code to create the stage.
* In AH Kansai, the feature is free but the player must use 500 coins to unlock each individual stage slot.

In every game, however, there are bonus airlines, aircraft, and destinations hidden in the camera stages, such as:

### AH Kansai

* Asia Express in AH Kansai is exclusive to these stages
* Japan Lines operates 787 Dreamliners in the camera stages
* APA 767s and 737s are seen, however, there are no A320s at all
* The Japan Coast Guard is seen much more often
* Air Euro has flights to many more destinations than in Operation mode

### AH Honolulu

* Unicorn Airlines operates internationally in the camera stages
* The private aircraft are seen much more frequently
* OahuAir has flights to Portland
* APA operates 747s to Honolulu

### AH Narita

In Narita, you must scan a QR Code. The list of QR codes you can scan is available at this website: http://www.sonicpowered.co.jp/bokukan/3ds/rjaa/camera.html.

Unlike the other games, all the QR code stages are not randomized, they are one specific stage.

NOTICE: We are still collecting data for this section
Ramp Control

The frequency on the panel

Ramp Control is a control channel exclusive to Airport Hero Narita and it's counterpart Airport Hero Narita with ANA. It is purple on the ATC panel.

## Control

Ramp control was an experimental addition to the game, intended to split Ground Control into two parts. While it made the game more interesting, it also added unnecessary confusion and more hand-offs, especially to new players. It was removed for Osaka-KIX and will likely not appear in future games.

The ramp refers to the apron of the airport (the gray area surrounding the terminals). This effectively splits up and isolates air traffic control. The ramp control administers the apron, Ground controls the taxiways, and the tower watches over the runways.

Incoming departures will be transferred to the ramp instead of the ground by Delivery Control. Ramp will give the aircraft a runway to take off and authorization to push back and taxi. When the plane reaches the edge of the apron, it will stop until it is handed off to Ground Control. Flights cannot and will not travel across the ramp unless they are on the Ramp Control frequency.

Arriving flights also make their way onto Ramp control. Just like in a departure, the plane will wait until the hand-off before going on to the apron. The player can make the hand-off before it reaches the edge, but this is actually a risky move and not recommended because they will not be able to hold their position (In the event of a possible collision with another plane) until they are on the ramp. Once they are, they will continue on to their assigned gate and leave the frequency.
Starpole Airlines

An SPL A330 pushes through thick fog

Starpole Airlines is a rare airline in Airport Hero Osaka-KIX.

## Description

Starpole Airlines is the third rarest airline in the series (after Air Triangle and Air Taiwan), only appearing in three Stages. As far as we are aware, the Starpole does not represent any Real-Airlines. They almost never show up in camera stages.

Starpole only goes to Singapore from Kansai. They only use the Airbus A330 on flights. They will show up in Kansai's north terminal, which places it conveniently in between both runways. It can take off and land at either one, making it easier to handle. Because of how little they show up, players have been known to direct them on normally inconvenient routes as a way to keep them away from filling up the practical ones. This is a fairly common strategy when dealing with rare airlines.

SPL does have one issue, and it's that they have a reputation for showing up during busy times, usually when the north terminal is near full, or in one stage completely full (the plane had to wait for another one to leave.). In this situation, it actually becomes easier to have them go the long way to get to the terminal to allow it to clear up.

Holding position does work, but this isn't recommended for long periods of time as it will block the taxiway and create choke points. It is better to keep flights on the move as much as possible.

## Destinations

* Singapore, Singapore (Singapore Changi Int'l Airport)
Narita Cargo Terminal

A trio of Pacific Air MD-11s at the cargo terminal

Narita Cargo Terminal is the designated freight terminal at Tokyo-Narita Airport in Airport Hero Narita and Airport Hero Narita with ANA.

## Terminal Information

### Description

The cargo terminal is located in the southwest corner of the airport, adjacent to runway 16R. The terminal has a large apron and is connected to a collection of warehouses, hangars, and offices.

This terminal has 6 slots for aircraft, allowing much more flexibility compared to Honolulu's terminal. This terminal is not very busy, it has never been seen to have all 6 spots filled at one time.

This terminal is only used by Pacific Air Cargo.

### Control

This terminal is in a relatively secluded part of the airport, making control quite simple. While it would seem reasonable to always choose runway 16R for flights departing the terminal, 16R can often be too crowded to use. Planes can either wait or choose a different nearby runway. Going the distance to runway 2 is possible but is not a sound solution.

Arrivals can be directed to runway 34L, since the terminal is positioned at the end of the runway. Once again, this runway may be busy. Runway 16L is a better option in this scenario, and the flight can navigate the outer taxiways to reach the terminal.

The main issue are aircraft being towed. They will arrive from the airserve terminal and will travel at the slowest speed until they reach the cargo area. The only option is to put them on the narrow taxiway along Runway 1. Be aware that these planes are empty and you will not receive penalties for delaying an air service. Give the right-of-way to passenger flights.

### Airlines

The following airlines use this terminal.

* Pacific Air Cargo
Honolulu Cargo Terminal

A view of the cargo terminal

Honolulu Cargo Terminal is the sole freight terminal at Honolulu Airport in Airport Hero Honolulu.

## Terminal Information

### Description

The cargo terminal handles air freight at Honolulu Airport. It is among the stretch of buildings in the southeast corner of the airport. The cargo terminal also includes the general aviation spots and the water gates.

The terminal has a hangar and 6 spots: two for cargo aircraft, two for private sightseeing planes, and two for seaplanes.

Despite its importance, the cargo terminal is not very large and not very busy. Ocean Cargo is the only cargo airline in AH Honolulu.

### Control

The cargo terminal is conveniently placed. Cargo jets have easy access to runways 4R/22L and 8R/26R. It is usually better to take 26R since this is generally Honolulu's least active runway.

Private aircraft can only use 4R/22L. It can take less than a minute on a quiet day to get them between the runway and the terminal. The same goes for the seaplanes since there has never been a stage reported to have two seaplanes appearing at one time.

### Airlines

The following airlines and private aircraft use this terminal:

* Ocean Cargo
* N9198Z
* N594Z
* N322W
* N3026C
Fly China Airlines

A Fly China Airbus A330-300 on descent towards Haneda

   Fly China Airlines is one of the international airlines to appear in Airport Hero Haneda with JAL.

## Description

Fly China serves as an international airline within Airport Hero Haneda with JAL. It sports a lovely looking red band with a golden border on it. The livery looks similar to China East Airlines's livery in Airport Hero Naha for the PSP, but doesn't seem to have a close match to a real life airline. However, it seems likely that Wing China is a subsidiary of Fly China in AH Osaka-KIX.

In-game, Fly China appears more as a departure than an arrival, but usually during the early stages of the game where traffic isn't so crowded. They can only use runway 05 or 16R for departure, so caution should be noted if an aircraft is arriving using runway 34L/34R and runway 23 if a Fly China aircraft is using runway 16R or 05 for takeoff. In one stage, a Fly China A330 requests to take off from runway 16R specifically, so plan out your landings carefully.

## Destinations

* Shanghai, China (Shanghai Hongqiao Int'l Airport)