recursal/Fanatic-Fandom huggingface dataset:
Dr. Cypher Krastinov

Every 30 seconds throws a grenade, which sprays poison gas and deals 65 damage per second for 15 seconds

### Description

"Entropy is a natural process in which I act as a catalyst" - this phrase marked the start of Krastinov's career as a genetic scientist and herald of death. Cypher was a member of the Dominion Academy, he was conducting experiments and writing research works. He was meant to become a great scientist, but the war decreed otherwise. Cypher had escaped the country as soon as the war started and fate brought him to the Forgotten Legion. He was forced to conduct experiments which were beyond any moral and ethical values. They promised that if he refused, his daughter Kara would be killed. When Cypher finished his work, they tested it on Kara which led to her death. Doctor flew off the handle, attacked his subordinates and dispersed gas through the ventilation system of the scientific complex. All the people were killed. Since then, Krastinov has not experienced compassion, bitterness and other human emotions. He is a scientist, and his works serve death.

### Duplicate value

750 gold

Dr. Cypher Krastinov was originally released as a PvP reward in certain seasons. With the release of the Catacombs, he can also be obtained by trading in 75 amps with lethal gas, which can be obtained from the Catacombs shop at the price of 48 diary pages for 5 amps.

On the battlefield, he wields a rifle with decent range and a high rate of fire. His gas grenade attack is also significantly more powerful, both in area of effect and damage, than regular mustard gas.

## Hero experience

Krastinov gains levels and skill points as follows, with a maximum level of 30.

## Hero training

The benefits and costs of training Krastinov at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Upgrade costs also always include 1 skill point.

## Hero skins

Krastinov has one skin available:

 **Duplicate value** | 750 gold

## Hero equipment

Krastinov can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the "Scent of Death" Mask is +25 health and +5 damage). All costs listed are in gold.
Modified mobile mortar

### Description

A feature of the modified mobile mortar is that it strives to be as efficient on the battlefield as possible. In this regard, the mechanism works incredibly hard from the very moment of its activation and is not designed for re-activation. Also, this won't allow the enemy to capture it as a trophy.

### Rate of fire

high

Like the other "modified" turrets, the modified mobile mortar is a significantly upgraded version of the mobile mortar. It delivers a truly impressive rate of fire with significant damage, comparable to a fully upgraded version of a regular mobile mortar. Like other turrets, it can only be dropped on your side of the battlefield.
Meyer Drossel

Drossel uses steel manipulators for close combat, scattering and maiming enemies.

### Description

Meyer Drossel was always fascinated with technology even since early childhood. His father noticed this passion and took him to work in "Ardheim" factory, and since then boy coudn't get enough of the assembly workshops. Later, some terrible tragedy deprived Meyer of his father, but not of his love for technology. After the accident at the factory, he went back there and spent several years studying development and designs of Ardheim engineers and his father.

### Duplicate value

750 gold

Meyer Drossel was originally released as a PvP reward in seasons 26-28. His name may be a reference to Drosselmeyer, the name of the toymaker in Tchaikovsky's ballet The Nutcracker.

On the battlefield, he normally uses his minigun, which has a high rate of fire although only average range. However, when enemies get close (within 4 ), his special ability activates. This ability does 750 damage to all nearby enemies, allowing him to rapidly clear away enemy melee troops.

## Hero experience

Meyer Drossel gains levels and skill points as follows, with a maximum level of 30.

## Hero training

The benefits and costs of training Meyer Drossel at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Upgrade costs also always include 1 skill point.

## Hero skins

Meyer Drossel does not currently have any skins available.

## Hero equipment

Meyer Drossel can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Mechanical manipulators is +1 accuracy and +1 armor). All costs listed are in gold.
Gatekeepers of the Darkness

### Description

The ordinary cultists who value the will of the Dark Gods more than their own lives. The fanatics are equipped with everything required to protect their brothers and completely destroy those who refuse to recognize the greatness of the Dark Pantheon.

### Healing cost

1

The Gatekeepers of the Darkness are the main enemy infantry unit during the Halloween event Night of the Damned, but you can also purchase them in the event shop for use in your own army. (Note that the stats displayed above are for the purchasable version; the enemy version seems to be somewhat weaker, at least at base level.)

The Gatekeepers have exceptional range for an infantry unit, which makes them extremely dangerous, especially in large numbers, as they can easily destroy whole squads before they even get in range.
Inquisitor's Cloak

### Description

The Order of the Crimson Sunset has a lot of secret knowledge that allows him to successfully resist the occult forces. The Inquisitor's Cloak is a clear proof of this. A series of rituals was conducted on it, it was created with usage of an unknown technology and it's not inferior in protection to many modern armor.
Double agent

### Description

An operative trained to eliminate key enemy figures, leaders of terrorist organizations, high-ranking commanders, infiltration, intelligence and sabotage.

### Healing cost

unknown

Double agents are probably the most useful sniper-type unit in the game, not just because of their impressive stats, but because their rate of fire is considerably higher than an average sniper unit, giving them a fighting chance against large numbers of enemies.
Hermit Savage

### Description

Legend of the Wasteland. He once terrified everybody who dared to step his foot to this lifeless territory. His crew seemed to appear out of thin air and there was no force capable of stopping them. Savage and his crew were known for slaughtering everybody on their path and disappearing into the Wasteland. When Hermit lost the taste for hunting people, he began to hunt the most dangerous and rare animals, and when those expectations haven't been met, he disappeared.
Years later, the echoes of a distant war attracted Hermit and lured him out of the Wasteland. He offered his services to Resistance hoping to find a worthy opponent on the battlefield

### Duplicate value

750 gold

Hermit Savage was originally released as a PvP reward in seasons 22-24, and was later made available as a reward in the Superiority event. On the battlefield, he uses a submachine gun with a medium range but a very high rate of fire, allowing him to do a significant amount of damage quite quickly.

## Hero experience

Hermit Savage gains levels and skill points as follows, with a maximum level of 30.

## Hero training

The benefits and costs of training Hermit Savage at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Upgrade costs also always include 1 skill point.

## Hero skins

Hermit Savage has one skin available:

## Hero equipment

Hermit Savage can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Protective Spirits is +50 health and +1 accuracy). All costs listed are in gold.
Patrol

A new feature (as of April 2020) is the ability to send your units on patrol. (See also the official announcement here.) While on patrol, your units will discover new resources and items. However, patrolling is risky; the longer your units are on patrol, the more likely they are to take casualties.

## Starting a patrol

To start a patrol, visit the "First patrol" location on your world map, just to the west of your command center. A patrol consists of six types of units, one each of infantry, stormtrooper, heavy infantry, special, vehicle, and heavy machinery. You can send as many as you want of the unit that you select, however. The patrol may be accompanied by one hero.

Each unit you add to the patrol increases the patrol duration, in a similar way to expedition success. (That is, for a given unit, the amount it increases the patrol duration, in minutes, is equal to the expedition success chance, in percent.) In order to start the patrol, the patrol duration must be at least 6 hours, and it cannot be longer than 24 hours.

Sending the patrol also costs some steel, recruits, and ammunition. This cost is determined by the unit type, but is less for basic units (generally half the cost, although not always).

## On patrol

While your troops are on patrol, they will gradually take casualties (indicated by the decreasing number of troops on the left area of the screen). They will also discover new items while on patrol, which get placed in the area on the right. If all of your units get killed, then all of their items discovered are lost. Heroes increase both the chance of your units surviving, and of the chance of discovering items, with the effect increasing with the rarity of the hero.

At the end of the patrol, you may extend the patrol duration by paying either gold, repair kits, or medkits. This part of the patrol is more dangerous, but provides higher rewards. The patrol may then be extended a second time for gold only. When the patrol is complete, it will return to base. It will still continue to take casualties during this time, although you can accelerate the return by spending gold.

If the patrol returns safely to base, all surviving units are returned to you, as well as whatever they found on patrol.

## Strategy

Given the costs of sending different unit types, and that the more expensive types do not contribute anywhere near as much more time, it is clearly most cost-efficient to send the cheapest unit types. If you accompany your troops with a gold hero, and you don't extend the patrol, your troops will take no casualties, so in that case the best is to simply take your infantry units with the highest chance of expedition success. The ober-traitor of Old Reich is currently the best; if you don't have enough, regular Old Reich traitors are also a good choice, or you can supplement with stormtroopers (Old Reich units are also a good choice here).
Occultism research

This page lists all the occultism upgrades available at the Academy. These use occult powers to help your soldiers (infantrymen, stormtroopers, crusaders, rangers, and Captain Walker). The occultism upgrades are by far the most expensive in terms of research points required; however, in contrast to the other branches, most upgrades only have one stage, so the overall cost is not too much greater.

The below table lists all of the available upgrades. Many upgrades have multiple stages, each with its own separate benefit and cost. These benefits are cumulative over all stages.
Hero Chest (2nd place)

###

This chest was introduced as a reward in PvP once new heroes were no longer being released through PvP. It is awarded for finishing in places 4-10 of the overall rankings, and gives one random epic (purple) hero. All epic heroes are included in this chest. Note that there is no guarantee that you will receive a hero that you don't already have, however.

When you open the chest, you will receive one of the following items, with the listed probabilities: 1 Special Agent Rosenstein (5%), 1 Purifier (5%), 1 Witold Hofmann (5%), 1 Faceless (5%), 1 Blitz the "Dust Rat" (5%), 1 Keeper (5%), 1 Raymond Tully (5%), 1 Typhus Ridley (5%), 1 Jordan Hilen (5%), 1 Lycassa (5%), 1 Meyer Drossel (5%), 1 Lang Warsard (5%), 1 Agent "Smoke" (5%), 1 Dr. Cypher Krastinov (5%), 1 Conor (5%), 1 Hermit Savage (5%), 1 Wolf Becker (5%), 1 Captain Stayer (5%), 1 Call Sign "Spirit" (5%)
Legendary cargo

###

This chest is obtained from the Grotto by trading in all 25 items in the request. It does not go in your regular chest queue, but rather is opened in the unloading docks in the Grotto. These feature four unloading slots which can be used separately.

When you open the chest, you will receive one item from each of the following lines:

* 750-1000 Steel (20%), 750-1000 Fuel (20%), 750-1000 Ionites (20%), 750-1000 Ammunition (20%), 750-1000 Recruits (20%)
* 1 BRK Mk.V (10%), 1 MRK Mk.V (12%), 1 SRK Mk.V (12%), 8-12 Spare parts (47%), nothing (20%)
* 1 Generator (33%), 1 Transmission (67%), 1 Stator (0%)1
* 5-7 Flywheel (25%), 5-7 Resonator (25%), 5-8 City plans (25%), 5-8 Key (25%)
* 1 Blueprint for Gideon's sniper rifle (25%), 1 Blueprint for "Iron veteran" mask (25%), 1 Blueprint for high-precision scope (25%), 1 Blueprint for "Tesla" armor (25%)
* 1 Callibrated trigger (13%), 1 Ebonite tube (12%), 1 Composite steel (13%), 1 Ionite powerslot (12%), 1 Flash suppressor SK-19 (12%), 1 Receiver (12%), 1 Armored breastplate (12%), 1 Reinforced duct tape (12%)
* 1-2 Complete set of drawings (13%), 1-2 Two-volume drawings (12%), 1-2 Occult obelisk (13%), 1-2 Violated token (12%), 1-2 Retort with genetic material (12%), 1-2 Barrel with genetic material (12%), 1-2 Ionic drive (12%), 1-2 Ionite generator (12%)
* 1 Gideon's sniper rifle (3%), 1 "Iron veteran" mask (3%), 1 High-precision optical sight (3%), 1 "Tesla" armor (3%), nothing (89%)
* 1 Encrypted Data: Constable Preston (2%), 1 Wanted: Tarrus Valentine (2%), 1 Dominion Figher tag (3%), 1 "Magic of Tesla Energy" Book (3%), 1 Kill Lists (3%), 1 Artillerty Regiment Patch (4%), 1 Turret Blueprint (4%), 1 Patient file (5%), 1 Title-document (4%), 1 Flamethrower Recipes (5%), 1 Piece of Mutagen Formula (5%), 1 Sacred Code of Emper (5%), 1 Explosive Cannon Ball (5%), 1 Case file: Phantom Ranger (5%), 1 Digest of Tactical Doctrines (5%), 1 Iron Empire Medal (5%), nothing (35%)

1It looks like this is supposed to be 33% for each, but there is a typo in the rewards table, so you never actually have a chance to get a stator.
Ober-Loyalist

### Description

A group of rebellious conspirators from the Dominion gendarmerie, acting to overthrow the Lord Chancellor's dictatorial regime, to eradicate the occultism and to return the Dominion lands to the Empire.

### Healing cost

unknown

Like the other ober-level units, the ober-loyalists are a modest upgrade over the basic loyalists, which makes them moderately more useful, although they're still pretty middling overall. They can be produced at the Hall of the Elite Legion from 5 regular loyalists.
Doomerville's Chest

###

Doomerville's Chest is a reward in the Intruder event for beating the last level ("Retribution"). In the initial release of the event, it was the only way to obtain the master keys; in later releases, the chests for beating the other subbosses were added, which also gave you a chance to get the master keys. It does not contain any other items for the safe, however.

When you open the chest, you will receive one of the following items, with the listed probabilities: 1 Dumerville master key III (5%), 1 Dumerville master key II (31%), 1 Dumerville master key I (64%)
FD-42 elite

### Description

In contrast to the "LK-48" model, this series is equipped with a more durable body and a much faster weapon. Lower manipulators are reinforced, which gives them the opportunity to pick up a much greater speed.

### Healing cost

2

These robots are the purchasable version of the main Klausbot stormtrooper units in the Christmas event Blood on the Snow. This version is somewhat stronger than the typical enemy troops that you face in the event (at least at base level). They behave like a normal stormtrooper unit, but have considerably toughness and can do a lot of damage; they have slightly longer range than typical stormtroopers as well.
Ober-Daredevil

### Description

Thanks to the mutagen, Daredevils can instantly respond to changes on the battlefield and quickly reduce or break the distance with the enemy. Captain Walker appreciated it and hire them into the resistance army.

### Healing cost

unknown

The Ober-Daredevils are a fairly standard stormtrooper unit, but like the other Wasteland defector units, they are very tough and powerful. They can be obtained in the Battle for Mutagen event.
Star Box I

###

The Star Boxes are a reward in the Blood on the Snow event that were added in the January 8, 2020, update to make it easier to get stars in the event. The Star Box I is obtained by beating the final mission (although note that if you get all three regular chests, then you don't receive the Star Box in this case). It contains a level 2 or level 3 star, along with an ornament and garland, each either level 3 or level 4.

When you open the chest, you will receive one item from each of the following lines:

* 1 Cross of Influence IV (6%), 1 "Tesla" bauble IV (7%), 1 "First Aid Kit" christmas ornament IV (6%), 1 "Turret" christmas ornament IV (7%), 1 "Gas Mask" christmas ornament IV (6%), 1 "Lycanthrope" christmas ornament IV (6%), 1 "Hammer" christmas ornament IV (6%), 1 "Guardian" christmas ornament IV (6%), 1 Cross of Influence III (7%), 1 "Tesla" bauble III (6%), 1 "First Aid Kit" christmas ornament III (6%), 1 "Turret" christmas ornament III (6%), 1 "Gas Mask" christmas ornament III (6%), 1 "Lycanthrope" christmas ornament III (6%), 1 "Hammer" christmas ornament III (6%), 1 "Guardian" christmas ornament III (6%)
* 1 "Light of the Empire" garland IV (10%), 1 "Machine Gun Belt" garland IV (10%), 1 Ionite garland IV (10%), 1 "Mutagen" garland IV (10%), 1 "Scientific Progress" garland IV (10%), 1 "Light of the Empire" garland III (10%), 1 "Machine Gun Belt" garland III (10%), 1 Ionite garland III (10%), 1 "Mutagen" garland III (10%), 1 "Scientific Progress" garland III (10%)
* 1 Star III (15%), 1 Star II (85%)
Legionnaire Emper Infantryman

### Description

Infantrymen from the "Emper" Rapid Response Corps were considered the most elite and capable fighters of the Iron Empire for a long time. They can handle limitless range of tasks and operations, just whatever comes to mind to their commander.

### Healing cost

unknown

Like other Legionnaire-class units, these are a substantial increase over the base Emper Infantryman, elevating these into one of the top-tier infantry in the game, although like most other infantry, they're still best used as a support unit rather than a front-line troop.
Gas bomb

### Description

This bomb has made scientists to doubt the benefits of the technological progress. Destroying all living things with a terrible explosion, it covers the affected territory with a cloud of mustard gas. Not even grass will grow in this area for many following years.

### Deployment cost

6

The gas bomb does pretty much exactly what the description promises: it explodes with a large amount of damage over a pretty substantial area, and leaves behind a cloud of mustard gas to further damage any survivors (or units that move into the affected area).
Legionnaire loyalist

### Description

A group of rebellious conspirators from the Dominion gendarmerie, acting to overthrow the Lord Chancellor's dictatorial regime, to eradicate the occultism and to return the Dominion lands to the Empire.

### Healing cost

unknown

Like the other legionnaire units, the legionnaire loyalist is a substantially upgraded version of the loyalist, with significantly improved stats across the board. In particular, the range is substantially greater than most other infantry, giving this unit an advantage on the battlefield.
Machine gun

### Description

Equipping a strategic point with a machine gun position will effectively cover your squads with a flurry of overwhelming fire on the front line.

### Rate of fire

high

Machine guns are the most common type of strategic point and can be found on nearly every map. They can be upgraded at your design bureau, and upgrading them will provide a significant boost to your army. The following table lists the upgrades available.

Note: The description for upgrades often does not match the actual effect of the upgrade. The values shown in the table below are the actual benefits of the upgrade. Information for machine gun skins is listed below the upgrade table.

There are five skins for machine guns. They are generally only available in Invaders events as battle pass rewards, although one was also available in the Monolith event. Their statistics are below; note that they does not currently have any upgrades available. The "duplicate value" is the amount of gold returned if you obtain a second copy of the skin.

 **Special**: Dark embrace (all attacks ignore all armor and evasion)
Emper Ober-Stormtrooper

### Description

The "Emper" Rapid Response Corps was created by the Iron Empire to suppress riots and mutinies, as well as to eliminate occultism and necromancy. They are a powerful weapon in the hands of the commander, and sometimes the only hope for salvation.

### Healing cost

unknown

Unlike most Ober-level units, the Emper Ober-Stormtrooper is actually a fairly significant upgrade over the basic Emper Stormtrooper. In particular, these units have a very impressive rate of fire, allowing them to very quickly put out substantial amounts of damage.
Grand Master

Grand Master attacks ignore 100% of armor and evasion. Deals 50% damage to targets behind the main one

### Description

Grand Master is the embodiment of the basic principles and standards which Emper Corps follows. This honor is granted only to a few who have proven their skills, courage and fearlessness in battle with the creatures of the Dark Gods for many times

### Duplicate value

750 gold

Grand Master is available as a reward for reaching 75 stars in the Overthrow campaign. He can also be obtained by trading in 75 Sacred Codes of Imper. These in turn can be obtained by trading in Goliath Slayer (Captured Destroyer) or Armour Breaker (Menno Doomerville tank) convoy marks at the quartermaster, at the rate of 2 marks for 1 code, or at the Catacombs shop at the price of 36 diary pages for 5 codes.

Grand Master's gun is relatively short range, but its pierce ability gives it decent strength against groups of enemies.

## Hero experience

Grand Master gains levels and skill points as follows, with a maximum level of 20.

## Hero training

The benefits and costs of training Grand Master at the Hall of Heroes are as follows. This does not include the effects of skins, artifacts, or equipment, which are detailed below. However, the bottom two rows in the table show the maximum hero stats including all equipment at maximum level, and including the hero artifact also. Note that Grand Master's accuracy and armor are considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

## Hero skins

Grand Master has two skins available:

 **Duplicate value** | 500 gold

## Hero artifacts

Grand Master has one hero artifact, which was available in the event shop for the Monolith event:

## Hero equipment

Grand Master can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the "Vigilant Guardian" Helmet is +20 health). All costs listed are in gold.
Lycanthrope

*Not to be confused with Werewolf.*

### Description

The result of a dark occult ritual of transforming obsessive cultists into terrible creatures. Its main weapon are sharp teeth and long claws.

### Healing cost

3

Lycanthropes are a basic occult unit which can be built at your biology lab for the cost of 25 steel, 25 recruits, and 25 ionites.

Even without building any, you'll probably find yourself with more lycanthropes than you know what to do with, because they're extremely common in rewards. They're not terribly effective in combat at low levels -- when you have only one unit which needs to close to melee range, odds are it will take a lot of damage before it even manages to reach its target, which severely limits its usefulness. At higher levels when their health and armor have been upgraded, however, they can be effective tanks. They're great for filling up your roster in expeditions, as well. Their usefulness in general combat accelerates further once you unlock the "units" that release several of them at once such as "Wolf pack" and Pack "Alpha".

## Unit training

The following table lists the upgrades available to lycanthropes from the biology lab. For information on the skins available, see Lycanthrope skins. The available equipment for lycanthropes can be found on the equipment page or in Category:Lycanthrope equipment.

## Unit research

This table summarizes all of the research that can benefit Lycanthropes. For full details, see the specific research pages.
HDS "Ranger"

### Description

It was very difficult to find them. They are highly dexterous and able to detect threats from a greater distance. Now our enemies will fear the invisible killer who does not know the weaknesses of the organic body.

### Healing cost

10

These mechanical snipers are one of the reward units from the Labyrinth event. They do have a somewhat greater rate of fire than a typical sniper unit, which makes them significantly more useful, but they will still need support against groups of enemy units.
Elite chest

###

Elite chests are the second-best type of normal chest in Iron Rage. Because they are so much more expensive to open than special chests, though, they're often not the best use of your keys, especially since they're only somewhat better than special chests; while they generally have more of each item than special chests do, the difference is not huge.

Note that some quests, tasks, and events give instant-open versions of these chests. These have the same contents, but they have no wait time to open and appear at the front of the queue.

When you open the chest, you will receive the listed number of draws from each row, depending on your player level:
Military Operations Headquarters

The military operations headquarters allows you to launch clan expeditions. These work entirely differently from regular expeditions, and offer rewards which can be used to upgrade the clan squads. At the moment, there are two clan expeditions, Operation Basilisk and Operation "Unloading"; both are available at level 1 of the building. For more details on the clan expeditions, see clan expeditions.

The gallery below shows the Military Operations Headquarters at all different levels.

level 1level 2level 3level 4level 5level 6level 7level 8level 9level 10

The costs to build and upgrade the building are as follows, although at the moment, there is no benefit to upgrading the building beyond level 1. Like other clan buildings, upgrading this building requires first unlocking the upgrade by contributing building blueprints, which can be obtained from completing clan tasks. The blueprints are not consumed, so when you are unlocking a new upgrade, you start with the number of blueprints from the previous level. Once the upgrade is unlocked, then clan members can contribute resources to the upgrade as normal.
Emper master-Stormtrooper

### Description

The "Emper" Rapid Response Corps was created by the Iron Empire to suppress riots and mutinies, as well as to eliminate occultism and necromancy. They are a powerful weapon in the hands of the commander, and sometimes the only hope for salvation.

### Healing cost

unknown

The master Emper stormtrooper is a significant step up across the board from the basic Emper Stormtrooper. In particular, the range is improved and the already good rate of fire is even higher, making these significantly more powerful than a regular stormtrooper. They also have one of the highest expedition success percentages of any unit.
Institute of Genetics

The Institute of Genetics was introduced in June 2020. It works similarly to the Engineer Academy; when it is built, all clan members immediately gain access to the clan unit Mogran. This building can be used to recharge Mogran's uses, by spending fuel cells or gold. It can also be used to upgrade Mogran, similarly to the barracks or tank factory, except that all clan members contribute towards the upgrade costs.

The gallery below shows the Institute of Genetics at all different levels.

level 1level 2level 3level 4level 5level 6level 7level 8level 9level 10

The costs to build and upgrade the building are as follows. Like other clan buildings, upgrading this building requires first unlocking the upgrade by contributing building blueprints, which can be obtained from completing clan tasks. The blueprints are not consumed, so when you are unlocking a new upgrade, you start with the number of blueprints from the previous level. Once the upgrade is unlocked, then clan members can contribute resources to the upgrade as normal.
Kamikaze

### Description

Not all of the triads are sucessfully treated with mutagen and become the owners of the "Goliath" title, some turn into mindless "vegetables", but there are always a use for them

### Healing cost

unknown

Kamikaze units are one of the more degenerate units in the game. With a 100 rating in both evasion and armor, they can remain immune from enemy fire (with the exception of explosions or other area effects) until they reach attacking range, at which point they blow up with a huge explosion, destroying all units in the vicinity.
Unstable Carbonite Bomb

### Description

Unstable warhead held by protective circuits, causes significantly more damage with a large radius of damage during detonation.

### Deployment cost

5

Like the description says, the unstable carbonite bomb is much like the carbonite bomb but produces an even larger and deadlier explosion. They can be produced from carbonite bombs at a level 2 Heavy Equipment Factory in Ardheim.
HDS "Infantry"

### Description

Humanoid Defense System "Infantry" - This is what our scientists nicknamed when they were able to obtain these mechanized bodies for study. In behavior, they completely imitate a person, but inside it is a set of orders and conditions. Despite this, they are very effective in combat.

### Healing cost

10

These mechanical units are one of the rewards available in the Labyrinth special event. With squads of 6 and high attack ratings, they are capable of putting out significant damage, although like all infantry they are relatively vulnerable, especially against units that can deal with their evasion.
Master Wasteland Vulture

### Description

In former times they took mutagen from members of their gang to become even stronger. Huge strength, incredible endurance and all this in the service of resistance only for the promise of additional doses of mutagen.

### Healing cost

unknown

The Master Wasteland Vultures are a significant upgrade over what is already a very powerful heavy infantry unit. In addition to their already above average speed, they also have an improved range compared to a typical heavy infantry unit.
Journal

Found within the Log under the Notes tab, the Journal is a series of written entries accommodated with a detailed drawing that discuss various topics within Iron Rage. At the beginning, there are only a couple of pages in your notes, but as you reach various milestones in the game, new pages will appear. At the beginning, each pages is locked and must be unlocked using investigated data, which can be earned through the successful completion of the Sabotage repeatable mission. Unlocking the entry grants you a reward, as well as some text describing the item in the journal.

Note that in order to get a page to appear, you have to complete the corresponding quest, so even if you've finished the underlying task, you won't get the page until the quest appears and you claim the rewards.

The last two journal pages ("Warrington" frigate and Genetics) are available only on iron-rage.com. You will not be able to see these pages if you are logged in through your normal platform, but if you connect directly to iron-rage.com, you can see them.

## Rewards and data required

Siege of OsterbergBriefing roomFoundryWarehouseOil rigChestsCaptain WalkerBarracksInfantrymanResidential quartersMap of the worldArmoryIonite mineAcademyArtillery factoryHall of the Elite LegionAssembly workshopArsenal"Charon" armored trainBankerGrottoFishermanFactions FlagsWeapon workshopTower of AlchemyMarshal KraggTank factoryPurifierBurglar OceanTriadHeroes
Easter Eggs

The Easter Eggs event is a small special event originally introduced for Easter 2020. The event works as follows:

* In any battle, there will be an Easter egg randomly placed on the battlefield. (Look carefully -- they usually appear at the edges, often in the dark areas of the screen.)

* Once you see the Easter egg, click it repeatedly (you usually have to click about 10 times or so) until you get the message that you've successfully collected the egg.
* Finally, you have to win the battle in order to actually get the egg into your inventory -- if you lose, then the egg is also lost.

Once you've collected the egg and won the battle, it will appear in the Easter basket at your base. For every 10 Easter eggs you've collected (up to 200), you can earn an Easter Chest full of various goodies. Reaching 200 Easter Eggs offers 3 Easter Chests as a reward.

The 2020 version of the event lasted 8 days, starting April 18, 2020. In addition to the Easter rewards, there was also a contest awarding prizes to the top 21 Easter egg collectors, as well as a community gift to the network whose top 21 players collected the most eggs. The event reappeared from May 5 to 15, 2021, with the same parameters as the 2020 version but without the community contest. The event was not run in 2022, but did run from March 29 to April 9, 2023, unchanged from the 2021 version.
Imperial master-shooter

### Description

The basis of the Steel Empire army: brilliantly trained, extremely disciplined and morally stable. These shooters are highly appreciated even after the collapse of the Empire for their ability to perform the most risky tasks.

### Healing cost

unknown

As the name suggests, the Imperial master-shooters are an upgrade to the basic Imperial shooter. While they're a pretty significant improvement, they're not so great that they will immediately win you battles, either, except perhaps in the very early game.
Lair

### Description

One of the experimental developments of G. Salemsky. Creates a stationary passageway to our world. Used by Lycanthropes from the Abyss.

## Abyss Werewolf

### Rate of fire

medium (0.3)

The lair remains stationary on the battlefield after it is dropped, where it continuously spawns Abyss Werewolves at a rate of one every couple of seconds. Like other landing-type supports, the lair can only be dropped on your half of the battlefield.

Each Abyss Werewolf spawned depletes the health of the Lair, so eventually the Lair will go away even if it is not destroyed by other means. The Abyss Werewolves themselves are significantly tougher than regular lycanthropes, and can often pose a significant threat to your spawn point.
Joker

### Description

"A mysterious card emitting a slight red radiance, that can be found in places of occult rituals. Just throw it on the battlefield and it'll randomly summon something or someone to help you defeat the enemy, may be Landing Party, maybe Gas Bombs... who knows?" - Mr. Winterstein's field log

### Deployment cost

3

The Joker is a random support that can produce a variety of effects in combat. When you click on the Joker in your hand, a set of four possible effects will appear, and you can choose one of them to play. The Joker then acts like that support. The possible effects are chosen randomly from this list:

* Transformation
* Enhanced Personal Shields
* Gas bomb
* Armageddon
* Mass landing
* Double Personal Shields
* Ionite Carbonite Bomb
* Unstable Carbonite Bomb
* Drop pod of Wasteland
* "Smashing" landing troop
* Landing

If you choose one of the landing-type options, you will have the normal restriction of only being able to use it on your side of the battlefield.

Note that the Joker always costs 3 deployment points, regardless of what effect you choose. However, if you choose an effect with a higher cost (such as a gas bomb or mass landing), you must have that many deployment points to use the Joker, even though it will only actually deduct 3 when you use it.

Because of the landing effects, the Joker is also not allowed in any mission where landing-type supports are not allowed (like most Heroic Mode challenges).
Suicide Squad

### Description

"What makes you think that this spoiled ammo can't be used? Watch I can make a cool armor from it!" - some "smartass"

### Healing cost

4

Suicide squads are built on a similar principle to kamikaze units, but with one important difference: they are very effective fighters even without blowing themselves up. Indeed, one suicide squad can easily dispatch several lower-level squads without breaking a sweat. However, if one soldier does go down, then it blows up with a huge explosion which will take out both the rest of the squad and any other nearby enemy units.
Ionite mine

The ionite mine produces ionites, one of the five basic resources. You can build a total of three ionite mines in your base, but the costs and requirements increase with each one you build, as follows:

The gallery below shows the ionite mine at all different levels.

level 1level 2level 3level 4level 5level 6level 7level 8level 9levels 10-15

Like other resource buildings, an ionite mine produces a certain amount of ionites per hour, which are stored in the building. The resources can be collected and moved to your warehouse (unless your warehouse is full of that resource) by clicking on the building. Once the building reaches its capacity, it will stop producing until the resources are collected in the warehouse.

Your journal has this to say about your ionite mine:
*It's an incredible luck that an Ionite mine was discovered on the fortress territory. It'll provide us with ionites, an extremely useful resource during wartime. This mineral plays a crucial role in the production and improvement of artillery support. Ionite crystals have fragile structure and you should use them very carefully. It would be vexing to lose even a small part of such a valuable resource. Now the mine is able to provide a pretty small flow of resources but you don't need to worry, because scientists promise that they can make some improvements and productivity will upgrade significantly. We have to build one more mine in the future, because ionite always comes in handy.*
Resonators

Resonators are an advanced component that can be produced by your base. The principal use of resonators is in upgrading the damage of your machine gun and mortars at the design bureau, upgrading the design bureau itself, and in researching upgrades to your artillery at the artillery factory. They are also used to build shocker and shield generator turrets in Ardheim.

Resonators are produced by your arsenal using ammunition and ionites; for more details on the production schemes available, see Arsenal.
Summoning

### Description

Flayers are a terrible force, let alone when so many of them appear out of nowhere in the middle of the battlefield... This can be a deadly surprise for any enemy

### Deployment cost

5

The summoning causes a dark pentagram to appear on the ground, doing damage to all those around it, and then a squad of 4 summoned flayer units appears in a cloud of red smoke and proceeds to attack the enemy. Like other landing-type supports, summoning can only be used on your half of the battlefield. The summoned flayers have the same statistics as regular Flayers.
Scout

### Description

Fast and agile fighter specializing in soldiers support. Provides timely information that helps the allied forces concentrate fire on vulnerabilities in the enemy's defense, which gives significant advantage to the Resistance forces in the battle.

### Healing cost

unknown

Scouts are generally considered to be the most useful unit available at the Academy of Officers, where they can be produced for 250 steel, 250 ammunition, and 250 recruits, as the armor ignore effect is quite powerful against heavily armored enemies. Like other officer units, they're also decent fighters on their own, but you don't want to be carrying them in the front lines.

## Unit training

The following table lists the upgrades available to scouts from the Academy of Officers. Scouts, like other officers, use the same equipment as regular troops.

1The level 13 armor upgrade costs 8000 of each resource instead.

## Unit research

This table summarizes all of the research that can benefit Scouts. For full details, see the specific research pages.

## Unit skins

Scouts have five skins available, as listed in the following table. Some skins can be purchased with gold at the Academy, while others can currently be obtained only through special events. For the skins which are not purchasable with gold, the "duplicate value" is the amount of gold returned if you obtain a second copy of the skin. (For skins purchasable with gold, the duplicate value is simply equal to the purchase price.)
Seal of Power (royal guardsman)

### Description

"...I am, the soldier of Her Royal Majesty, truly swear to serve the Red Monarchy faithfully, defend its borders and independence, preserve the honor of a soldier and defend the flag. If there is a need, I swear not to spare either my blood or my life for my Queen..." - excerpt from the Royal Guardsman oath of allegiance.

*Not to be confused with the Seal of Power for regular troops.*
Special cargo

###

This chest is obtained from the Grotto by trading in at least 15 items (but fewer than 20). It does not go in your regular chest queue, but rather is opened in the unloading docks in the Grotto. These feature four unloading slots which can be used separately.

When you open the chest, you will receive one item from each of the following lines:

* 350-500 Steel (20%), 350-500 Fuel (20%), 350-500 Ionites (20%), 350-500 Ammunition (20%), 350-500 Recruits (20%)
* 1-2 BRK Mk.III (10%), 1-2 MRK Mk.III (12%), 1-2 SRK Mk.III (12%), 4-8 Spare parts (47%), nothing (20%)
* 1 Block of cylinders (20%), 1 Radiator (20%), 1 Wrench (20%), 1 High voltage wires (20%), 1 Techplate (20%)
* 1-5 Flywheel (25%), 1-5 Resonator (25%), 3-5 City plans (25%), 3-5 Key (25%)
* 1 Vambrace (13%), 1 Air filter (12%), 1 Boot with heels (13%), 1 Box magazine (12%), 1 Set of gears (12%), 1 Adjustable Key (12%), 1 Handguard (12%), 1 Tactical belts (12%)
* 1-2 Folder with drawings (13%), 1-2 Set of drawings (12%), 1-2 Occult seal (13%), 1-2 Occult sphere (12%), 1-2 Ampoule with genetic material (12%), 1-2 Capsule with genetic material (12%), 1-2 Ion indicator (12%), 1-2 Ionite battery (12%)
* 1 Blueprint for AG-8 assault rifle (25%), 1 Blueprint for Liquidator tactical visor (25%), 1 Blueprint for anti-tank grenade (25%), 1 Blueprint for "Storm" MK. II Battle armor (25%)
* 1 AG-8 assault rifle (4%), 1 Liquidator's tactical visor (5%), 1 Anti-tank grenade (5%), 1 "Storm" MK. II Battle armor (6%), nothing (80%)
Clan convoy rare cargo

###

These chests are received for completing any clan convoy ("Doom Hammer", "Warrington", "Genofrost", "Warrior", or "Wrath of God") at Fighter difficulty level. Note that while the reward chest for each of the different convoys has a different name, the contents are the same for all five convoys. Unlike regular convoys, for which the number of reward chests increases with difficulty, in clan convoys you always receive 2 reward chests, but the quality of the chests themselves changes with the convoy difficulty.

When you open the chest, you will receive the listed number of draws from each row:

 1 | 1-2 Veteran Crusher (8%), 2-3 Empire Infantryman-veteran (8%), 2-3 Veteran Apostate (8%), 1-2 Emper Stormtrooper-veteran (8%), 1-2 Renegade-veteran (8%), 1-3 Master Dominion Destroyer (9%), 1-3 Master Emper exterminator (9%), 2-3 Master Renegade (9%), 2-3 Emper master-Stormtrooper (9%), 2-4 Master-apostate (9%), 2-4 Emper Infantryman-master (9%), 1 "Chrome" walking machine (9%)
Smokescreen

### Description

"Smokescreen was first used by the Empire during the Occult Wars. Target smoke was found to significantly reduce the effectiveness of enemy's artillery, their machine-gun fire and bombardment by enemy's aviation." - from the Citadel Archives.
When in range, increases allied troops Evasion by 70, and decreases enemy's Accuracy by 70

### Deployment cost

2

The smokescreen works as it is described. It's not entirely clear whether you want to deploy it to cover your own troops or the enemy's; it seems to work either way, but given that, like many shell-based supports, it does some damage on landing, it's probably not a good idea to land it directly on your troops.
Lord Captain Castor

### Description

Being a political prisoner, Castor served his hard labor in the mines of Dominion. He was rescued by partisans who sympathize Anna-Maria, and after returning to the ranks of the Red Monarchy, he took the place of his deceased grandfather - Lord Harold from Farstad's house.

### Duplicate value

1000 Spheres of Power

Lord Captain Castor is obtainable from the Red Monarchy faction shop. He is also available as a potential reward from faction convoys. He wields a heavy machine gun with an average range but an exceptionally high rate of fire combined with some armor and evasion penetration, which allows him to put out a truly impressive amount of damage on the battlefield.

## Hero experience

Castor gains levels and skill points as follows, with a maximum level of 25.

## Hero training

The benefits and costs of training Castor at the Hall of Heroes are as follows. This does not include the effects of skins, artifacts, or equipment, which are detailed below. However, the bottom two rows in the table show the maximum hero stats including all equipment at maximum level, and including the hero artifact also. Note that Castor's armor is considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

## Hero skins

Castor has one skin available:

 **Duplicate value** | 50 Red Monarchy convoy emblems

## Hero artifacts

Castor has one hero artifact, which was available in the event shop for the Monolith event:

## Hero equipment

Castor can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Captain's beret is +20 health and +1 armor). All costs listed are in gold.
Hero Chest (3rd place)

###

This chest was introduced as a reward in PvP once new heroes were no longer being released through PvP. It is awarded for finishing in places 11-20 of the overall rankings, and gives one random special (blue) hero. All special heroes are included in this chest, even faction heroes. Note that there is no guarantee that you will receive a hero that you don't already have, however.

When you open the chest, you will receive one of the following items, with the listed probabilities: 1 Mortis Thorn (9%), 1 Master Rinzler (9%), 1 Karl Gustav (9%), 1 Sergeant Kurt Hagen (9%), 1 Tarrus Valentine (9%), 1 Constable Preston (9%), 1 Chancellor Doomerville (9%), 1 Mona Rice (9%), 1 Toradin Icegripper (9%), 1 Lord Captain Castor (9%), 1 Sergeant Vogel (9%)