Apollo (Greek)

Apollo is the Greek god of the sun, light, healing, disease, plague, music, art, poetry, archery, reason, knowledge, truth, and prophecy. He is the twin brother of the goddess Artemis, and they are together known as the 'twin archers'.

Generally when demigods of Apollo are claimed a small ball of light appears in the demigod's hands, then the light gets pierced by an arrow and explodes golden light

His Emoji is 🏹

Apollo children live in Deme 7 in the Apollo cabin

### Major

*Photokinesis* (Major or Minor)

* They can bend light. The bending of light can warp what others are seeing, similarly to the mist. They can make objects "disappear" or create them.
* Children of Apollo can also create orbs or beams of light which can cause sunburns on their opponents or momentarily blind them.
* Children of Apollo are immune to damage caused by the sun and low heat from fire. They don't have as much heat resistance as Children of Hephaestus or Poseidon.
* 1-2: Can create small beams of light (backpack sized) and baseball sized orbs, and make small objects disappear. Can momentarily blind opponents.
* 3: Children of Apollo can change light’s properties into lasers that wouldn’t do anything but just for show. They can direct the laser beams into the monster’s eyes, and it is not advised to be used on campers. Has a 3-turn cooldown
* 4-5: Can create large beams of light (bicycle sized) and basketball sized orbs. They can make objects disappear and create false ones that you can’t actually touch up to as big as a medium sized dog.
* 6: Children of Apollo can change the light’s properties to create thin lasers that would do a little cutting damage, they wouldn’t actually vaporise anything, but they would generate a lot of heat and can burn someone.  Has a 5-turn cooldown
* 7: Can create very large beams of light (car sized) and yoga ball sized orbs. They can make objects disappear and create false ones you can’t touch up to as big as a door.
* 8: Children of Apollo can now change light’s properties to generate so much heat, that it could vaporise a small monster. Like laser-cutting technology, they would basically melt the monster into nothing. Has an 8-turn cooldown. Not intended to be used on demigods.

*Vitakinesis* (Major or Minor)

* Children of Apollo are excellent healers and can heal minor wounds such as scrapes, bruises, sprains, twists, and cuts with little trouble. Larger wounds take more energy and possibly multiple people, such as stab wounds, third degree burns, and broken bones.
* 1-3 can heal scrapes, bruises, shallow cuts, and twisted joints
	+ 3 uses before exhausted (1 use per wound)

* 4-6 can heal sprains, 1st and 2nd degree burns,
	+ 5 minor uses before exhausted, 3 major uses before exhausted. (1 use per wound)

* 7-8 can heal 3rd degree burns, stab wounds, and broken bones
	+ 7 minor uses before exhausted, 3 major uses before exhausted (1 use per wound)

*The Truth, and Nothing Else* (major/moderate/minor)

* These demigods can cast a spell that makes people be truthful. The spell also works on humanoids monsters and nature spirits. This power has a universal cooldown of a day.
	+ Level 1: The spell with make someone answer one question truthfully, but they can leave out information or invoke the fifth.
	+ Level 2: The spell will make someone answer one question truthfully, they can still invoke the fifth but once they start talking they won’t be able to leave out any information.
	+ Level 3: The spell will make someone answer one question truthfully, no ifs, ands, or buts.
	+ Level 4: The spell will make someone answer two questions truthfully, but the questions must be closely connected, otherwise the person can lie on the second question.
	+ Level 5: The spell will make someone answer two questions truthfully, but the two questions must be linked somehow, otherwise the person can lie on the second question.
	+ Level 6: The spell will make someone answer two questions truthfully.
	+ Level 7: The demigod may cast a zone of truth with the radius of 5ft (1.5 meters). This zone will last for four turns and while it’s activated no one inside the zone can lie.
	+ Level 8: The demigod may cast a zone of truth with the radius of 10ft (3 meters). The zone will last for eight turns.

### Minor

*Couplets Curse* (Minor)

* The ability to curse anyone into speaking rhymes from hours to days.
* Level 1: Curse lasts for up to 5 hours
* Level 2: Curse lasts the next 24 hours
* Level 3: Curse lasts 3 days. Time to get creative!

*Audiokinesis* (Minor)

* Children of Apollo are naturally excellent musicians, however some of them can use music to influence the emotions of others, make them drowsy or put them to sleep, and influence the behavior of animals.
* If rolling:
	+ 1-5: you suck at music
	+ 6-10: They kinda feel it.
	+ 11-15: They feel it
	+ 16-20: You’re pretty much a snake charmer, good job.
* Level 1: Affects people/animals in a 5 foot radius
* Level 2: 10 foot radius
* Level 3: 15 foot radius

*Mini Prophecies* (minor)

* This power allows children of Apollo to create minor prophecies that will either vaguely predict the future or accurately predict small events that are about to happen. As long as they haven’t created a prediction that hasn’t happened yet they can use this power anytime. They will know when a prophecy is completed and who completed it.
* Level 1: Whenever the child wishes for a small glimpse into the future they will see a flock of crows. Using the following poem they can predict an upcoming event: One for sorrow, two for joy, three for a girl, four for a boy, five for silver, six for gold, seven for a secret never to be told, eight for a wish, nine for a kiss, and tenmeans a time of joyful bliss. Their predictions will always be at least vaguely accurate.
* Level 2: when someone shows them their palm the child of Apollo can ‘palm read’. This allows them to get vague ideas of a specific person's future. They’ll either be able to tell the general mood someone will be in or know what type of big event the person will soon face.
* Level 3: they can answer any yes or no questions about the future with one hundred percent accuracy by flipping a coin. Before they can do this they must flip a coin to see if the coin is willing to tell the future. Heads is always yes, tails is always no. This power doesn’t count as a prophecy, so they can attempt to use it thrice per day even if they have an active prophecy from another ability.
* Minor degree level: using any crystal that is large enough and reflexive enough they can see a small vision of the future. This future vision can be anything from an upcoming quest, or a tree falling in the woods.

*Melodious Curse* (Minor)

* They can curse people to only sing instead of talking. The person will also sound at least decent at any time so it’s not a curse to everyone.
* Level 1: they can curse one person every other day and they’ll have to sing for an hour.
* Level 2: they can curse one person every day and they’ll have to sing for two hours.
* Level 3: they can curse two people each day and they’ll have to sing for four hours.
* Minor Degree: they’ll have to sing for six hours. I feel bad for whoever gets this curse.

*Get sick!* (Minor)

* Children of Apollo not only can heal but have the ability to make others temporarily sick. They can only do this to one person at a time and only once per day.
* 1: can give someone minor symptoms like runny nose, coughing, and sneezing for up to 3 hours
* 2: can make someone have pretty bad symptoms like headache, dizziness, and nausea for up to 4 hours
* 3: can give someone terrible symptoms like migraines, vomiting, fever and chills for up to 6 hours

## Given

*Natural medic* (given)

* Children of Apollo can look at medical tools and tell its uses. When looking at medicine they can tell the uses and the side effects. They only have basic knowledge off the top of their heads but if they’re taught medical knowledge they’ll learn very easily.

*Children of Apollo are exceptional archers* (Given)

*Artist* (Given)

* Children of Apollo are naturally good at music, poetry, and other forms of art. This is mainly because the arts were Apollo’s domain, he himself being great at them as well. The forms of art are, but not limited to: poetry, sculpting, painting, story writing, designing, drawing, and acting.

*Morning Person* (Given)

* These demigods are naturally very chipper in the morning and find it very easy to operate and wake early in the day. Some may even say it’s their prime state of being, the most active and alert they are all day.

*Sensitive Ears* (Given)

* Children of Apollo can hear things at frequencies some can't. Dog whistles can be heard by them, for instance. In turn, their ears are more sensitive, and loud sounds affect them more drastically.

*Photosensitive Eyes* (Given)

* Their father being a light god, Children of Apollo can see well in brightness and tend to remain unaffected by powerful lights or the sun. In addition, they can change the spectrum of light that they’re currently viewing, switching to ultraviolet or infrared vision.

*Where the Sun Does Shine* (Given)

* Children of Apollo can sense where the sun is shining, meaning that they know where on the planet it is day at all times, and they know when the sun will set and rise in their current location.

*Truth Sense* (Given)

* The ability to tell if someone is telling the truth or lying.
* Rolls:
	+ 1-5: miss! You don’t know if they’re lying
	+ 6-10: You can’t really tell for sure. Maybe they are, maybe they aren’t? Roll again.
	+ 11-15: You’re kinda sure, but it’s more of a hunch. Proceed with caution.
	+ 16-20: You know 100% this bitch be lying. Crucify them.

*Glowstick* (Given)

* Children of Apollo can glow like a glowstick in dark places… They just glow.

*Of Song and Dance* (Given)

* Children of Apollo know how to play any instrument just by holding it, and can identify and dance any dance by just watching a performance of it once.