recursal/Fanatic-Fandom huggingface dataset:
Nameless

The Nameless is a tier VII Hybrid Nation heavy tank.

It looks like a smaller version of Tiger II, but it is one level lower than it and can be regarded as a substitute of Tiger II at tier VII.

## In-game description

This is a very average tank, with a depression angle of nearly 15 degrees. What's stranger is that the caliber and damage of the gun are consistent with those of Tiger II, but the penetration and bullet speed are slightly worse.

## Trivial

Nameless and Edelweiss are the crossover appearance of Valkyrie and WOTB. The following is an official introduction to it. And occasionally it will appear in WOT and be purchased as a Japanese VIII heavy tank for a limited time.

* ***The primary assault vehicle of Squad 422, a unit of the regular Gallian army, also known as "The Nameless". Just like the Edelweiss, it features sloped armor. However, the production speed of this tank is not yet fast enough. It is said that the vehicle of Squad 422 is one of the production readiness test vehicles.***
* From official website, WOT.

* ***The Nameless Tank appeared in the popular SEGA title “Valkyria Chronicles”, as the primary assault vehicle for Squad 422, a unit of the regular Gallian army. This unit was known to be composed of deserters and other criminals whose real names had been erased from official records and were instead referred to by numbers. The Nameless was commanded by a Darcsen known as Number 6, although his real name was Gusurg.***
* From "Historical Reference"
Progetto 46

## General

The **Progetto 46** is a Tier VIII Premium Italian tank added in Update 6.4 for testing. It was taken out of testing, and put in the store on 1/10/2020.

## Notes

The Cost of the tank + a garage slot is 12,500 gold, and the bundle costs 15,000 gold.

*The bundle includes the tank, a garage slot, 9 equipment slots, Blitz rare camouflage, and the Triumph of Power Legendary avatar.*

## Modules

 Weight
 Engine Power
 Top Speed
 Tier

 Weight
 Traverse Speed
 Terrain Capability
[Road / Ground / Water]
 Tier

 Weight
 Armor
 Traverse Speed
 Tier

## Trivia

The tank was added to the shop on 1/10/2020 at around 4:00 AM EST (09:00 AM UTC)

The full name of the tank is "Progetto 35 mod. 46".

The Progetto is the latest Italian tank to be added to the game, being added in Update 6.4.

## Historical Gallery

```
No Technical Drawings or Blueprints ever existed, and as such there are no photos.

```
Mayan Ruins

"Mayan Ruins is one of the few "fantasy" maps for World of Tanks Blitz."

## Description

Taken from Michael Ivanov - Level Designer

"Mayan Ruins is one of the few 'fantasy' maps for World of Tanks Blitz. This map was to try to make tanks battle on the atypical colourful battleground."

In new update, players expect a new, and very interesting field of the battle – the ancient pyramids. This is a new map on which tanks can play, starting at level 3.

Ancient pyramids are a map with picturesque scenery and colourful corners where you will find waterfalls, rivers, bridges and of course the main attraction – pyramids.

This map will be of interest for tanks of any level and direction. Heavy tanks will hide behind uncompleted and dilapidated objects. Light tanks will find plenty of room for manoeuvres and chases, for example, on the banks of a river or a bridge.

## Strategy

At Lower tiers, keep a few tanks to guard the river to keep the enemy team under fire, then all of the other tanks on your team get to the capture point and defend it from there.

The biggest advantage of this map is that the point is much easier to defend then almost any other map (the enemy tanks must get close to fire into the tanks in the circle)

At Mid-High Tiers all your LTs & MTs and turret-less TDs should try and contest the river side. Whilst they try and contest for the river/hill, the HTs should try and fight for control over the Large Ruins side and the other side of the bridge towards where the other class of tanks would be.
AT 7

In-game icon for the AT 7.

The AT 7 is a tier 7 non-turreted tank destroyer from the British line. This is the 3rd tank from the AT line of tanks, preceded by the AT 8 and succeeded by the AT 15. It is notorious for its 10-shot autoloader, which can deal upwards of 1000 damage if used right. It also possesses pretty thick armor, and the final gun can deal heavy damage very quickly. The unusual positioning of its gun can come in handy as well.

## In-game Description

### Pros

* Armor is quite thick, having only a small weak spot on the cupola.
* Stock guns are decent.
* Aim time is great, and dispersion is impressive.
* The unique shape can be used to your advantage.

#### Cons

* Slow and easy to track.
* Back and side armor are thick, but not thick enough for most tier 7 and 8 tanks.
* Tanks with good guns can sometimes pen your frontal armor.
* The shape can also hinder you in certain situations.

## Strategy

### As AT 7

As with the other AT tanks, you have pretty good firepower and thick armor, but no turret and a glaring, if small, weak spot. While this may deter you from going to the frontlines and instead draw you towards traditional sniping areas. The gun placement also allows you to hide around corners with your gun still exposed, letting you shoot at enemies without the danger of return fire. Combining this tactic with the alpha gun, you can often deal significant damage towards the enemy team without losing any health. Alternatively, if you have the autoloader, you could decimate an overextending tank with weak armor, turning their tank into Swiss Cheese.

### Against AT 7

You have two options if you want to take down the AT 7.

1. Flank. It's easy, just track 'em and attack 'em.
2. Shoot the cupola (or the front, if you have the penetration to do it).

## Specifications

### Modules

 **Terrain CrossingCapacity** | Road: % Ground: %Water: %

## Ammo

**With (Tier )**
Pz. V/IV

The Panzer V/IV is a Tier V German Premium Medium Tank.

## History

The Panzer V/IV was an attempt by the Germans to place a Panzer IV Ausf. H turret onto a Panther hull. It never saw production.

## Strategy

### Pros

* Good frontal hull armor (hide the lower glacis)
* Speedy and heavy, good for ramming **most** tanks

### Cons

* Weak turret
* Paper side and back hull armor

## Modules

**Engine**
 Engine Power
 Top Speed
 Tier

S**uspension**
 Traverse Speed
 Terrain Capability
[Road / Ground / Water]
 Tier

**Turret**
 Armor
 Traverse
 Tier

## Trivia

This tank's hull armor is actually slightly thinner than on the Panther. This is for balance reasons, but its armor is still quite thick (especially when angled) for T5.
Operation All Aboard!

## Overview

Operation All Aboard! marks the 3rd anniversary of the introduction of the line of Battle Passes that started with Operation Onslaught. It features the Ke-Ho and a new tier VI French Collector tank destroyer, the Pirate. It lasted from May 1 - 31, 2023.

### Premium Pass and License Store Offers

The Extended Pass store offer let the user complete 20 levels instantly (one third of the entire battle pass), and gave the user access to both the Premium Pass and the License at the cost of $23.99 USD, along with a bonus of the Seawolf Legendary Avatar. The Premium Pass store offer let the user purchase the Premium Pass, but no other bonuses at the cost of $5.99 USD. The License store offer let the user purchase the License for $3.49 USD, but no other bonus was given.

### Premium Pass Overview

The Premium Pass lets the player access to more rewards and a special mission each week, along with access to the Gold Vault. It doesn't always costs money, but can only be obtained for free from giveaways.

### License Overview

The License allows the user to instantly unlock all locked weeks' missions and the ability to switch out one mission for another one. It does not offer any other bonus.

## Timeframe

The timeframe to complete missions to raise the level of the Pass:

* Europe: May 1, 14:00 (CEST) to May 29, 14:00 (CEST)
* North America: May 1, 6:00 (PT) / 9:00 (ET) to May 29, 6:00 (PT) / 9:00 (ET)
* APAC: May 1, 14:00 (UTC+8) to May 29, 14:00 (UTC+8)

Premium Pass owners received another two days to raise their pass level using gold. During this time, the Premium Pass was available to purchase in store.

## Vaults

Operation All Aboard! featured three vaults, just like the other Battle Passes. The Gold Vault had a maximum capacity of 2000 gold and 20 gold would be added to the vault for every victory. The Credit Vault had a maximum capacity of 1,500,000 credits and 16,000 credits would be added to the vault for every victory. The Free XP vault had a maximum capacity of 50,000 Free XP and 560 Free XP would be added to the vault for every victory. The Gold Vault required the Premium Pass to unlock.

In total, you would need 100 victories to fill up the Gold Vault completely, 94 victories to fill up the Credit Vault completely, and 90 victories to fill up the Free XP Vault completely.

## Stages

Operation All Aboard! had 60 levels to complete. Beginning with the trend started by Operation Code: Fatal, every level has 1 reward for the Regular Pass, and 1 or 2 rewards for the Premium Pass.

## Rewards

This is a list of all possible rewards obtainable in Operation All Aboard!
Galactic Riches

## General

Galactic Riches was an event in World of Tanks Blitz. The event lasted for 10 days total.

## Timeframe

* CIS: March 26, 8:00 (MSK) to April 5, 8:00 (MSK)
* Europe: March 26, 13:00 (CET) to April 5, 14:00 (CET)
* North America: March 26, 6:00 (PT) / 9:00 (ET) to April 5, 6:00 (PT) / 9:00 (ET)
* Asia: March 26, 14:00 (UTC+8) to April 5, 14:00 (UTC+8)

## Rewards

* Gold
* Free XP
* Lucky Clover Legendary Avatar
* Certificate for the Jupiter Epic Camouflage
* Part of a Certificate for Premium Account
* Part of a Certificate for a Camouflage for the MS-1
* Part of a Certificate for the Renault UE 57, T-28 mod. 1940, Pz. Sfl. IVc, or Churchill Gun Carrier
* Galactic Riches Profile Background
* Certificate for 10x XP

## Currency

You would earn Golden Globes by either exchanging various Currencies or Boosters to get Golden Globes.

## Trivia

* This is the first event since Have a Blast! to introduce this type of event
JPanther

## Basic Information

The **Jagdpanther** is a German tier 7 tank destroyer.

Development of this tank destroyer, based on the chassis of the new Panther medium tank, began in 1942. In October 1943, the prototype trials were started. A total of 392 vehicles were manufactured.

The Jagdpanther, along with most lower tier German tank destroyers, boasts an accurate gun, high mobility, and decent armor. It has similar speed and the same armor of the Panther, and, with the hitting power of the 10,5cm Pak 45 L/52, is able to pose a threat to all tanks.

The Jagdpanther leads to the Ferdinand and JPanther II.

## Pros & Cons

##### Pros:

* Two great guns with good rate of fire, DPM and alpha
* Good gun arc compared to other Tier VII TDs
* Good mobility with top engine and tracks
* 10,5 cm has great aim speed and good alpha.
* Cheap ammo costs for the 88mm L/71

##### Cons:

* Weak armor, with no particularly hard points besides the gun mantlet
* 10,5 cm gun is not as accurate as the 88mm L/71, though still very accurate.
* Quite a large TD. Camouflage value is not as good as the Russian TDs of the tier.
* Frontal Transmission, engine damaged easily
* Tough stock grind as it is the first TD in the line to use the 88mm L/71.

## Performance

The Jagdpanther is a very good TD and, mounted with the 105mm gun, presents a serious threat to all enemies. It has no obvious weak points, aside from the usual downsides of turretless TDs (weak side armor, quite helpless if de-tracked, and so on), but its large profile means you will have a hard time hiding it properly.

The highly sloped armor is still very thin, so distance combat is desired. Avoid fighting up close. The Jagdpanther can be used as an assault gun, but only in a pinch. The Jagdpanther works well as a stationary sniper at long range, as long as it is not spotted. In urban maps, make use of long alleys and streets. The playstyle depends on the gun equipped. With the 88mm, this TD is an amazing sniper, combining German accuracy with a high DPM, although the alpha damage is lower. Shell costs with this gun are five times lower as well, making misses less costly. Equipped with the top engine and 105mm gun, however, this TD can still be played as a sniper, but also able to brawl and out-DPM the enemy if necessary. Generally, you want to stay as close to the front as you can, without being spotted. Preserve your hit points until mid- or late game, and trade health/brawl in favorable conditions afterwards.

## Historical Accuracy Errata

The Jagdpanther's only primary armament was the 8,8 cm Pak 43 L/71. The alternate gun configurations are fictitious.

* From February 1943, all German armored vehicles received a dark yellow undercoat. The base colour was changed to dark green in November 1944. In World of Tanks, however, the Jagdpanther is painted in early Panzer Grey.
* Actual top speed is 46 km/h (currently 55 km/h).
Pz. IV A

## Historical Facts

The PzKpfw IV Ausf. A was the first iteration of the Panzer IV series. It was first designed as an infantry support tank that would wipe up remaining pockets of resistance after the Panzer III tanks were done.

## Tactics

### Pros

* 7.5cm howitzer is extremely punishing to Tier II and Tier III tanks
* Decent gun depression
* Large ammo capacity

### Cons

* Abysmally long reload time, 13.5s is ridiculous
* Rather bad aiming time
* HP was not buffed with other Tier IIIs
* Armor is an utter joke
* 7.5cm howitzer no longer has HE shells

### Strategy

If a Pz.Kpfw. IV A is in your garage, you are most likely keeping it for novelty, and it is probably collecting dust now. After Update 5.5 decimated the low tiers, there isn't really any other reason you'll keep this tank. Also, you'll probably already know how to play this tank if you have it, since there isn't actually anyway to get it. (Subjected to change in the event something brings it back like its brother the Pz. III A) However, if you still require assistance, here is as follows:

The Panzer IV A should be played as a second-line support, as was its intended role. Its lack of armor and health points will cause rushing a quick way to return back to the garage. With Tier II-IV players mostly having erratic behaviour, it is best to play the tank with a friend in a platoon.

Always have a wall or hill you can take cover in after firing. Like the Grille line, it is best used for shotgunning due to its better alpha, long reload and poor armor. The Commander's cupola is a sore target so hull-down may not be the best choice.

### Against

If you have HE, load HE. The Pz.Kpfw. IV A can be penetrated by even the worst guns in the game.

If you do not have HE, you are probably a Tier II/III, and should immediately pull back if the Pz. IV A is looking at you, and wait for reinforcements before ganging on the Pz. IV A.

## Upgrades

### 7.5cm Kw.K 37L/24 A Gun

[Penetration (mm):Damage (hp)]

AP shells 78:110

HEAT shells

(Formerly) HE shells 38:175

The low-velocity 7.5cm gun used to be a Derp gun at Tier III, capable of decimating opponents seeing as they had no armor, as was most of the low tier tanks at the time. AP shells had a penetration value of 43mm, and was not viable. However, now, with the removal of HE, the AP shells were buffed..

## Trivia

The PzKpfw IV A's close opponent was the American M2 Medium. Both were medium tanks with derp 75mm guns and had rather poor armor. However, with Update 5.5 the M2 Medium's derp was removed.

###
Object 268/4

## General Information

Object 268/4

The Object 268/4 is a Tier X Soviet tank destroyer. The Object 268/4 features strong frontal armor and an unusual alpha damage of 690.

## In-Game Description

### Pros

* Above average alpha damage of 690 makes you deadly against enemies
* Strong frontal hull armor, most tanks will struggle to hit you with regular shells and will resort to premium shells
* Even the hatch's actual weak point requires quite a bit of penetration to get through
* The lower plate is not a usual weak point

### Cons

* Slow, 38 km/h as the forward max speed is not that mobile
* Poor gun depression at only 5º
* *Ok* DPM at best, needs Gun Rammer
* Slow hull traverse speed
* Trollish gun
* Angling makes either angled side of the superstructure weak

## Strategy

### As the Object 268/4

You have strong frontal armor for a tank destroyer, as such, it is recommended to avoid getting flanked at all costs since your side and rear armor are not great. Remember that you don't go very fast for a tank, so sniping is one of your only options other than going support. If you snipe, you need to be careful about your penetration values (265/330/52) since you have average penetration and penetration loss for AP shells will hurt a lot. Going support is risky, since tanks will either try to flank you, or hit you with premium shells.

### Against the Object 268/4

As mentioned before, the commander's hatch is a weak spot that you should weaponize against the Object 268/4, albeit the hatch is similar to the Foch 155's. You can try to flank the Object 268/4 or use premium shells if you don't have the penetration with normal shells. Tanks such as the Foch 155 and the Ho-Ri can penetrate the front with premium ammo. If you absolutely have to brawl with the Object 268/4, use superior DPM against it since the tank only has 2.7K DPM with Gun Rammer.

## History

Tankopedia/Wargaming Wiki: "The Object 730 Version 4 was intended as another SPG project developed on the basis of the T-10 (Object 730) tank by December 18, 1952. At the same time, the concept project featured the Object 268 designation. The project allowed for a gun to be mounted in a closed stationary cabin placed in the rear of the hull. The project was canceled because a complex modification of the Object 730 hull was required."

## Trivia

* The Object 268/4 has unusually strong frontal armor, contrary to most of the other Soviet Tanks having obvious weak spots

## External Links

https://na.wotblitz.com/en/news/event/object-268-4/

https://wiki.wargaming.net/en/Tank:R149\_Object\_268\_4
M5 Stuart

*For the Chinese variant, see M5A1 Stuart*

## Light Tank, M5 "Stuart"

The in-game icon for the M5 Stuart.

The **M5 Stuart** (officially **Light Tank, M5**) is an Tier III light tank in the USA tree.

## Description

The M5 Stuart is an improved version of the M3 Stuart, with the main difference being its twin Cadillac V8 engines in place of the M3's single W-block engine. The M5's maximum forward speed is 52 km/h and its backward speed is 21 km/h, which is only a very minor increase compared to the M3, though still above average for a Tier III light tank. The main improvement over the M3 is its handling, with the best power/weight ratio and traverse speed for its tier and class on hard and medium terrain and above average performance on soft terrain.

## Tactics

As with all light tanks, use the superior speed of the M5 Stuart to your advantage. When available, seek cover, as your armor is almost useless against most armor piercing shells. The best use of the M5 is the Hit & Run tactic. Unlike the M3, the M5 excels in the Circle of Death, which is the most effective way to take out tank destroyers and even heavy tanks with a light tank.

### Pros

* Decent HP with Tier IV turret
* Largest view range for its tier and class
* Good gun velocity
* Best base aim time
* Good accuracy
* Good turret traverse speed
* Great handling

### Cons

* Poor HP with Tier III turret
* Below average damage per minute
* Poor concealment

## Specifications

The following specifications represent those achieved by the tank without enhancements from consumables or equipment.

## Trivia

* This tank was added in Update 3.4.
* In Update 5.5, this tank was moved from Tier IV to Tier III.

* This tank's Chinese counterpart, the M5A1 Stuart, remained Tier IV during Update 5.5.

* The M5 Stuart was originally designated M4, but this was changed to avoid confusion with the M4 Sherman.
Entwicklung Family

The *Entwicklung* (German: "development") series is a family of German tanks.

## History

The *Entwicklung* series was a late-WWII attempt to standardize tank design in the German Army. It was intended to replace the famous *Panzer* series, which, although being some of the most advanced tanks of their time, were hard to produce and plagued with mechanical problems due to their extreme complexity. In contrast, *Entwicklung* tanks were designed to be much simpler, therefore reducing the number of parts that could fail and allowing for faster production, as well as making them cheaper to produce. However, the war in Europe ended before any prototype *Entwicklung* tanks could be built.

## Variants

### E-10

The **E-10** was designed as a 10-15 tonne tank destroyer intended to replace the *Jagdpanzer* 38(t). Due to simplification of the suspension, German engineers found room to incorporate a system to lower the hull, thereby reducing the tank's profile in battle. Two variants were planned, a *Jagdpanzer* (German: "hunting tank") and a *Waffenträger* (German: "weapon carrier") with a heavier gun.

### E-25

The **E-25** was planned to replace the Panzer III and Panzer IV.

### E-50

The **E-50** was planned to replace the Panther and Tiger I.

### E-75

The **E-75** was planned to replace the Tiger II.

### E-100

The **E-100** was planned to replace the Maus.
Challenger

The Challenger is a tier VII tank destroyer from the United Kingdom Tech Tree.

* Good DPM (2672)
* Somewhat fast reload (7s)
* Base aim time is just over a second
* Good mobility
* Almost invincible to HE damage

**Cons:**

* The turret rotates slowly
* Concealment leaves much to be desired
* Weak armor to normal hits

**As Challenger:**

* The peek-a-boo tactic will serve you well. You hide behind a cover, fully reload your gun, pre-aim and sneak out just for a second to make one damaging shot. Before enemy realizes you are hidden again.
* Hiding in a bush on a hill and shooting at enemies on the other side of the map also works. If you don't mind all the hate that comes with it for "camping" then you just need good dispersion and penetration to make every shot count.

**Against Challenger:**

* If you have good traverse speed you can try circling behind it and shooting it in the back of the head.

### **History**

The tank was created in 1942 on the basis of the elongated chassis of the Cromwell tank. One of its undoubted advantages was the most powerful at that time British 17-pounder tank gun, which allowed the tank to hit any enemy tank at a distance of up to 1000 meters. Among the disadvantages of the vehicle can be noted the overload of the chassis and impressive dimensions. During the period of mass production, only about 200 tanks were produced. (I translated this from Russian so it may not be accurate)
Nightmare

## Nightmare Tank Destroyer

The Nightmare image filename refers to it as a 'StuH', while the game refers to it as a 'StuG'

## General Information

The Nightmare is a Tier V tank destroyer that was obtainable at level 9 in the Folio. The Folio was part of the event called The Hunter's Moon, added in Update 6.4.

## Pros

* Excellent damage for its tier, comparable to the High Score in terms of damage
* Profile comparable to a StuG

## Cons

* No turret, meaning the entire tank has to rotate to aim at new enemies.

## Strategy

The Nightmare's gun is basically a 10.5cm gun, like that of a 10.5cm StuG III from before Update 5.5. The 53mm penetration of HE shells can be used for lower tier opponents and even same tier opponents. The rest of the shell space can be used on non-premium HEAT shells to penetrate heavier armored targets like the KV series.

## Modules

 Weight
 Top Speed
 Tier

 Weight
 Traverse Speed
 Terrain Capability
[Road / Ground / Water]
 Tier

## Trivia

* In the reveal post, it was revealed that the Nightmare used to be a normal StuG III G, but dark magic turned it into its current form, the Nightmare.
* The filename in the Tankopedia is StuH\_42\_HW. The HW most likely stands for **H**allo**W**een.
* The Nightmare can be compared to the StuG III G with the 10.5cm gun before Update 5.5.

### History

The Nightmare is based off a StuG III variant, the *Sturmhaubitze 42* (StuH 42), a StuG III Ausf. G equipped with the 10.5cm leFH 18 howitzer for infantry support. 1,299 of these vehicles were produced, and a some still survive today.
Elaine Wiltshire

**Elaine Wiltshire** é uma dos personagens principais de "**Ride**".

* Elaine é uma amante das regras e acha que se for perfeita na Covington, entrará na melhor Universidade. Ela deve ter as maiores pontuações, as maiores notas e fazer todas as atividades extracurriculares que puder. Ela não fica nada feliz quando um caubói vem liderar o programa de equitação da Covington - e sua relaxada filha americana Kit vem junto. Apesar de tudo, Elaine tem um ponto fraco: Will Palmerston.

## Elaine Wiltshire

### Ocupação

Estudante
Amazona
Leopard 1

The in-game image for the Leopard 1.

* Arguably the best gun for a tier 10 medium tank, featuring the highest dpm, great penetration, and one of the most accurate guns in the game to boot
* Great gun depression at -8 degrees

### Cons

* Horrendous armor profile that is nonexistent, very vulnerable to HE shells
* Somewhat of a large target
* Modules are easily damaged, especially the weak ammo rack.

## Specifications

### Modules

 **Turret Armor** | Front: 52 mmSides: 60 mmRear: 60 mm
 **Max AmmoRack Size** | 60 shells

 **Terrain CrossingCapacity** | Road: 182% Ground: 156%Water: 109%

## History

The Leopard 1 was the first main battle tank of West Germany (nowadays Germany), development started back in 1956 although the first prototypes were made 9 years later in 1965. The Leopard 1 and its upgraded variants would revolutionize modern tank designs and saw service in more than 15 countries, 5 which use a local version of the Leopard 1 and 6 countries which still use the upgraded versions of the Leopard 1 despite the existence of the Leopard 2 and its upgrades.

## Trivila

The British tier X TD "FV215b(183)" can easily penetrate Leopard 1 and detonate the ammunition rack, which leads to a joke: "Leopard 1 Slaughterer."

## Gallery

###
Castilla

Castilla is a map in WoTB, introduced in update 1.6.

The map is notable for being the first map to be given the new PBR graphics, which were given to it in update 9.0. As of update 10.4.1 (December 2023), Castilla is one of 4 maps - the other 3 being Middleburg, Lagoon, and Desert Sands - that have PBR graphics.

The name "Castilla" is a combination of "castle" and "villa".

## Description

This map is located around a Spanish town, which is almost entirely surrounded by a moat-like river. At the lower left of the middle of the map is the commanding height of this map - a monastery on a hill. From this commanding height, you can see the far right of the map. On the upper left of the church, across the river, are the buildings and a square in the town. On the right side of the square, opposite the shallow river, are several hills.

The start point is directly above and below, with the HT facing the right and the MT facing the left, but not far apart. The base of the encounter is located in the square of the town; The bases of the battle for Supremacy are located in the flat land beside the river under the middle hill on the right, the town square and a small flat land on the upper left of Church Hill.

## Strategy

HT Line is located around Church Hill, and MT Line is located on the right hill. The two highlands in this map are both places of heavy exchange of fire, and there is no obstruction in the middle, so you can attack the enemy on the other side by occupying either Church Hill or the right hill. In addition, there is a narrow road between the town square and the shallow river on the right, and deploying tanks at the entrance of the narrow road on the other side can effectively threaten the enemy's HT line from the flank.

TD snipe point is located on the ridge near the start point. On the ridge, the view is equally wide, and you can attack the enemy on the right river, the HT line, the church hill and the enemy sniper point. However, tanks can't climb up most of the ridge, so novices often can't find the way to the snipe point. In addition, there are vegetation in the upper left corner and the upper right corner for shelter, which can support HT Line and MT Line respectively.

The yellow circle is a fierce firefight area, and the white circle is undoubtedly an excellent sniper point for TD.

If your teammates successfully repel the enemy, the white circle in the two yellow circles is the second sniper position, and the red arrow is the route for TD to go up the mountain.

## Trivia

* Castilla's loading music is part of the Ruinberg map intro.
* There will be a Japanese fighter plane flying over the highlands of the MT line.
* Castilla once had bugs, but these were fixed.
* Castilla was introduced in update 1.6.
* In update 9.0, Castilla became the first map to get PBR graphics.
New Moon

Found info:

* From 27 January 8:00 to 17 February 8:00. EST

# Carryover from the dragon fangs page \/

## General

Dragon Fangs served as the main currency for the **New Moon** event in January 2017 during Update 3.5. Along with Lunar Charms, they were used to complete stages during the event. To obtain them, players had to complete missions that awarded them Dragon Fangs upon completion. During the event, all mission awarded Dragon Fangs, with higher tier missions awarding more. They were removed after the event, and missions that have not been completed that awarded Dragon Fangs no longer awarded Dragon Fangs.

## Economics

After the event, Dragon Fangs were exchanged for 175 credits each.
Maps

This is a comprehensive list of all the maps in World of Tanks Blitz.

## Maps (Alphabetized)

* Alpenstadt
* Black Goldville
* Canal
* Canyon
* Castilla
* Copperfield
* Dead Rail
* Desert Sands
* Dynasty’s Pearl
* Falls Creek
* Faust
* Fort Despair
* Hellas
* Himmelsdorf
* Lagoon
* Lost Temple
* Mayan Ruins
* Middleburg
* Mines
* Mirage
* Naval Frontier
* New Bay
* Normandy
* Oasis Palms
* Port Bay
* Rockfield
* Vineyards
* Winter Malinovka
* Yamato Harbor
* Yukon

## Event-exclisive Maps

* Everfrost *(For Gravity Force)*
* Halloween Rockfield *(For an old Halloween event, modified version of Rockfield)*
* Horrorstadt *(For an old Halloween event, modified version of Alpenstadt)*
* Macragge *(For Warhammer 40,000: Macragge's Thunder, modified version of Fort Despair)*
* Sea of Tranquility *(For Gravity Force)*
* Wasteland *(For Mad Games and Burning Games)*
* World of Ducks Map *(For World of Ducks, map never received a formal name)*
British Tanks

**This page is a work in progress.**

## Britain

Flag of the British tech tree.

This page includes information about the British Tech Tree.

The British tanks are not very new to the game and they are not a bad tank line to start with. The cruiser British tanks are very good tanks in their tiers. A good pick for person that is starting a British tank line is to do the medium tank line as they do not really have any bad tanks (although the Crusader can be a bummer). The following info graph depicts a Cruiser III light tank.

- More description on U.K tanks.

## Tank Lines

The Main line is the Heavy Line. It started with the Medium I, and ended with the FV215b. As of Update 5.5, it starts with the Cruiser II, goes to the Matilda, then goes down the line all the way to the FV215b.

The Secondary line is the Tank Destroyer line. It started with the Medium I, and branched off to the UC 2-pdr, and went to the FV215b (183). Alternatively, you could get to the Churchill I and research the Churchill GC, and get the AT 7 from the GC. As of Update 5.5, get to the Cruiser IV, and you can get the Alecto, then go down the line to the FV215b (183).

 Tech Tree

* Tanks within **Bold** are **Collector Tanks**.
* Tanks within *Italics* are tanks currently *In Testing*.
* Tanks within **Bold** and *Italic* are ***Premium Tanks***.
KV-5

The in-game image of the KV-5.

The **K**liment **V**oroshilov-**5** is a tier VIII Russian premium heavy tank.

## General Info

The Kv-5 is a very hefty tank to deal with it. It features very strong frontal armor that can be excruciatingly difficult to penetrate for most tier VIIs, VIIIs, and some IXs. Along with that, it also carries two 107mm ZiS guns which boast good penetration and accuracy, and a tier IX engine which makes the KV-5 quite speedy. It has the highest amount of hit points in its tier, tied with the VK 168.01 (P).

## Pros and Cons

### Pros

* Huge hitpoint pool of 1950, the single highest of its tier
* Extremely thick and trollish armor profile
* Surprisingly fast and mobile for a heavy
* Great for ramming vehicles
* Good gun depression
* Relatively quick reload

### Cons

* Underpowered gun for its tier, low alpha and DPM
* Various weak points next to the gun mantlet and cupolas
* Low view range compared to other tanks
* Horrendous camouflage values

## Strategy

### As the KV-5

As the KV-5, you will perform the best on the frontlines. Due to your insane armor and hitpoint pool, you can easily bounce numerous shells while at the same returning fire in quick succession. Even if you do take damage, the enemy will need to shoot you a lot to take you down. It is recommended to go with the team and stay towards the front so you can pose as a beefy target and also spot nearby enemies. This can help distract the enemy and give your team an opportunity to push forward and deal damage. Your top gun's maximum reload time of 8.4 seconds can also prove to be deadly as you can safely trade with most tanks if needed, dealing intervals of 300+ damage.

### Against the KV-5

When facing the KV-5 on the battlefield, one of the best options is to hide around a corner or building and sneak shots at it while simultaneously going back into cover. Since the KV-5 deals relatively low damage for a tier VIII heavy, it is possible to out-trade it if you have a rapid-firing or derp gun. You can also circle it pretty easily in a light tank if given the chance since the KV-5 cannot traverse its turret that hastily. If you must load APCR or HEAT to pen the KV-5, aim for the top of the left or right cupola or on the lower plate where the armor is weakest.

## Trivia

* The KV-5's top gun, according to Wargaming, is the same gun that is mountable on the KV-2.
* The KV-5 is currently one the fastest heavies in its tier.
* As of recently updates, the KV-5's armor was buffed and is now extremely troll being able to bounce HEAT shells from large caliber guns. It is even able to deflect some shells from the sides even if the tank is slightly angled.
M41/M551 Family

This is a list of in-game tanks of the American M41 Walker Bulldog/M551 Sheridan family.

## Tanks

### Tier VI

* T37 (Prototype of the M41)
* ***Type 64*** (Taiwanese built or modified M41)

### Tier VII

* M41 Bulldog
* ***T49 A*** (Event version of the T49 that could fire ATGMs)
* *M41D* (Upcoming: Taiwanese upgrade of the M41)

### Tier VIII

* T49 (Experimental variant used to test the turret of the Sheridan)
* ***leKpz M 41 90 mm*** (Fictional variant of the M41A1)

### Tier IX

* T92E1 (Fictional variant of the otherwise unrelated T92 with the turret of the Sheridan)

### Tier X

* Sheridan (Pre-production version of the M551 Sheridan)
* Sheridan Missile (Upcoming: Version of the Sheridan that can fire ATGMs after Update 7.5)
Caliban

The in-game icon for the Caliban

## General Information

The Caliban is a tier VIII British heavy tank that uses AP and HESH shells. It is noted that unlike other container tanks, normally very strong or straight up overpowered, the Caliban is very poor compared to those. The Caliban has a *20 second* reload time and is almost like a heavy tank version of the T49 with its derp gun.

## Strategy

### Pros

* Huge damage, 580 alpha with AP and 860 with HESH
* Trollish armor at best
* Decent hitpool

### Cons

* ***Very*** thin armor for a heavy tank, even some lower tier tanks have more armor
* Gun dispersion is T49 derp gun level, hit or miss
* Monstrous aim time
* Rather sluggish, will have a hard time getting anywhere
* Shell velocity is incredibly slow, meaning that supercharger is almost required at a distance
* Long reload time, not using gun rammer is comparable to an FV215b 183 with calibrated shells or a KV-2 even with gun rammer
* Rather poor view range, recommended to use improved optics
* Turret traverse is slow, meaning that getting flanked is often a death sentence

### Strategy

#### As the Caliban

The Caliban should be a sniper, but its shell velocity and aim time prevent this. Then one might decide to go frontline, but remember that the armor is very poor. Due to this, the Caliban has to go peek-a-boom or play second line support, where it's more forgiving if you miss, and you won't have to sacrifice your hp as often due to your near light tank armor. You can hull-down to a degree, if that would help. Remember that at close ranges, your shell velocity is more forgiving, and so is your poor dispersion values.

#### Against the Caliban

High DPM tanks or another derp gun (pretty much all derp gun tanks reload faster even with calibrated shells at this tier faster than the Caliban) can wipe out the Caliban. Angle your hull as much as possible to not give the Caliban a chance to use HESH shells against you. Alternatively, rushing a Caliban after it shoots gives you about an 18 - 20 second time window to shoot the Caliban as much as possible. Remember, the Caliban's only advantage is its alpha, and that in everything else, you are vastly superior.

## History

Tankopedia: "The Caliban is a project of the Royal Military College developed in 1962. The vehicle certainly was not pretty, but it was supposed to feature excellent movement characteristics, reliable frontal armor, and a powerful gun. The project turned out to be too complicated and expensive, and its numerous innovations did not guarantee any advantages over the vehicles in production and development. Work was discontinued at the drafting stage, and no prototypes were built."

### Real history

Click to view(**Please note that the content is long**)

Information from: TOPWAR

## Trivia

* The Caliban has a legendary camouflage called "Hugo"
	+ This may be a reference to Hurricane Hugo

## Sources

https://na.wotblitz.com/en/news/event/caliban-2022/

https://na.wotblitz.com/en/encyclopedia/vehicles/uk/GB112\_Caliban/
Object 268

Object 268

## General Information

The **Object 268** is a Soviet tier 10 tank destroyer. The Object 268 marks the end of its Soviet tank destroyer line. It features a Soviet-style pike-nose hull and a "stereotypical" Soviet gun, being not the most accurate but can land shots that would be otherwise be considered almost impossible.

## Strategy

### Pros

* Exceptional penetration with both AP (standard) and HEAT (premium) ammunition
* Good DPM, decent aim time, and very good accuracy
* Good camouflage values for a rather large vehicle
* Very good top speed and decent reverse speed, decent acceleration
* Fairly good armor protection on the frontal arc

### Cons

* The frontal armor has some noticeable weakspots
* Horrible on the move gun handling
* Poor gun depression and horizontal gun arc

### Strategy

#### As the Object 268

You can try to snipe although be prepared for your gun to troll you, as it is a Soviet gun.

## Historical Information

In the days of the Second World War, heavy self-propelled guns played an important part on the battlefield. It is not surprising that after the end of the war, heavy SPGs, including tank destroyers, remained a priority for designers from all nations. It's surprising that only a handful of these vehicles were ever built in metal, and none were mass produced. The Soviet Union and its Object 268 were no exception.

Development of the Object 268 was started in the summer of 1952 at the Kirov Plant, Leningrad, under the supervision of Joseph Kotin. The vehicle was developed on the basis of the T-10 heavy tank. A prototype was manufactured in 1956. The vehicle passed trials, but never saw mass production.
Chieftain Mk. 6

The in-game icon for the Chieftain Mk. 6

## General Information

The Chieftain Mk. 6 is a tier X British enriched heavy tank with high DPM and a very strong turret with great mobility, at the cost of having poor hull armor. The tank is unusual for carrying both normal and premium APCR rounds before Update 10.3. Notably it has HESH rounds with 110 mm of penetration.

## Strategy

### Pros

* High DPM
* Thick and sloped turret armor
* Great mobility for a heavy ank
* Decent hitpool
* Low chance of catching fire (10%)

### Cons

* Weak hull armor
* Sides can be penned by HESH
* Penetration loss over distance is rather high on this vehicle

### Strategy

#### As the Chieftain Mk. 6

You have great DPM but poor armor, yet you have great mobility. You can go with mediums to support them, as not many players would expect a high mobile heavy tank to take a normally medium flank (as long as it's not Black Goldville where cave control can determine the fate of a match). Alternatively you can still go with heavies and take a hull-down position. Remember, you have extremely high DPM, but you are not a WZ-113, which has high DPM and extremely sloped armor, so do not push without making sure that you have allied support (that applies to every tank).

#### Against the Chieftain Mk. 6

As with ***most*** hull-down heavies, their gun depression is painful when pushing with their hull in front, so aim for the hull. Do not attempt to directly pen the upper turret, as not even a Ho-Ri can penetrate at that angle. The hatch on the Chieftain is rather large, so aim for that. If you have HESH (premium or non-premium), then you can hit the sides of the hull (aim upwards since spaced armor is probably covering the tracks).

## Specifications

### Modules

#### Turret

 **Turret Armor** | Front: 350 mmSides: 140 mmRear: 30 mm
 **Max AmmoRack Size** | 90 shells

#### Suspension

 **Terrain CrossingCapacity** | Road: % Ground: %Water: %

## Legendary Camo

 Description
 Concealment
 Icon
 Appearance

## Historical Reference

From Blitzhangar: "The tank entered service in May 1963 and was produced until 1985. A total of 2,265 vehicles were manufactured."

## Trivia

* The Chieftain Mk. 6 is commonly compared to the Super Conqueror, the latter with much more armor but with a trollish gun and less mobility
* The Chieftain Mk. 6 has a tier VIII version simply known as the Chieftain/T95 or just the Chieftain

## External Links

https://na.wotblitz.com/en/news/event/royal-chieftain-mk6/

https://blitzhangar.com/en/tank/chieftain-mk6

https://www.youtube.com/watch?v=YaT8BQEIbhY
Everfrost

Promotional screenshot of the Everfrost map

**Everfrost** is a map in World of Tanks Blitz. It is in rotation alongside the Sea of Tranquility during the Gravity Force event.

## Description

Everfrost is set on a planet with a cold, crystalline surface. As the map will only be in rotation during the Gravity Force event, the gravity on the map will always be several times lower than normal. This, combined with the many hills and crystal ramps on the map, will allow even heavy tanks to "fly" above the lunar surface.

Promotional material seemed to indicate that tanks spawn in large crates, though this is not the case, as tanks spawn the same was as in every other map. There are no bushes, though hills and ruins of extraterrestrial equipment provide alternative choices for cover.

## Trivia

* Everfrost is only the third map that is not set somewhere on Earth. It follows Macragge (from Warhammer 40,000: Macragge's Thunder) and Sea of Tranquility (the original Gravity Force exclusive map).
M-VI-Yoh

The in-game icon for the M-VI-Yoh

The M-VI-Yoh is a Tier X Heavy Tank in the American Nation, preceded by the M-V-Yoh. The tank was added in Update 7.8 as test tank, but was not playable on the main server until Update 8.0, when it was released as part of a new line of heavy tanks of the American Nation, along with the M-V-Yoh, M-III-Yoh, and the M-VII-Yoh.

## Historical Reference

Although none of the proposals from the first Questionmark conference were selected for development, the conference served a very useful purpose in exchanging ideas. To obtain alternate design concepts from the industry, a research and development program was initiated in April 1952. Under this program, contracts were awarded to the H. L. Yoh Company, Inc.. The company presented a report on June 1, 1953 outlining seven preliminary design concepts for a new medium tank. The tank concepts ranged from conventional to outlandish. All seven tanks used the AOSI-1195-5 engine and mounted the 105 mm T140 gun.

The sixth concept featured a small oscillating turret supported by trunnions on a yoke mount, with a 63 inch diameter ring. The loader was located inside the turret with the gunner and commander. A semiautomatic loader was provided with 16 ready rounds in a magazine. The design permitted a narrow turret front with good ballistic protection.

## Details

When the M-VI-Yoh, along with the 3 other new 'Yoh' heavy tanks, was released in update 8.0, it, along with the other 'Yohs', came with some interesting things. For example, both the M-V-Yoh and the M-VI-Yoh came with an emergency track mechanic, which allows the track to still function when track is hit, but only in reverse and at a slow speed. All of the Yohs came with PBR (Physically Based Rendering) models, so if the player’s graphics are set to high, these tanks models would be of vastly higher quality. These models could also track dirt, dust, sand or snow on themselves depending on the terrain they’re driving on. Driving through water, the Yohs would rinse off.3 of the 4 Yohs also came with 1-2 magazine gun options. The M-VI-Yoh has all of the aforementioned perks.

## Turret

 **Turret Armor** | Front: 200 mmSides: 80 mmRear: 45 mm
 **Max AmmoRack Size** | 46 shells

## Suspension

 **Terrain CrossingCapacity** | Road: 87% Ground: 80%Water: 56%
The Lie Tree

**The Lie Tree**follows the Sunderly family as they arrive on the isle of Vane, a place full of secrets and lies. It was Hardinge's seventh book and won the 2015 Costa Book Award's Book of the Year and was shortlisted for the Carnegie Medal in

## Synopsis

*The leaves were cold and slightly clammy. There was no mistaking them. She had seen their likeness painstakingly sketched in her father's journal. This was his greatest secret, his treasure and his undoing. The Tree of Lies. Now it was hers, and the journey he had never finished stretched out before her.*
When Faith's father is found dead under mysterious circumstances, she is determined to untangle the truth from the lies. Searching through his belongings for clues, she discovers a strange tree. A tree that feeds off whispered lies and bears fruit that reveals hidden secrets.

But as Faith's untruths spiral out of control, she discovers that where lies seduce, truths shatter...

## Characters

* Faith Sunderly
* Reverend Erasmus Sunderly
* Myrtle Sunderly
* Howard Sunderly
* Uncle Miles
* Mr Anthony Lambent
* Agatha Lambent
* Ben Crock
* Hector Winterbourne
* Dr Jacklers
* Mrs Jane Vellet
* Miss Leda Hunter
* Paul Clay