recursal/Fanatic-Fandom huggingface dataset:
Dusklight Station

Dusklight Station with clear weather

## Overview

Dusklight station is an atmospheric station situated above the planet Onia which lies on the outer stars of the White Belt colonized systems. It is connected to the much larger Hub station, RIM-1 above it in orbit. Created to be an in-between point for the planetside colony and in orbit RIM-1 station, Dusklight serves as the entry point for many to the surface level below.

## Layout

The Station is Divided into 3 Zones as follows;

* Commercial Zone: This zone is designated for commercial use, it houses grocery stores, a gym and diner as well as some residential structures.
* Administrative Zone: The White Belt Administration building which also houses the DLSD can be found here, along with the Golden Rabbit club, the bank, Valor Medical clinic and the local headquarters of the Osiris corporation. The dockyard can also be found here which provides parking for vessels headed down to the planet below or up to RIM-1
* Industrial Zone: Comprising of warehouses and depots this is where much of the offloaded cargo is picked up and shipped between the surface and the galactic trade network above.

## Demographics

The station itself receives visitors from every empire and every race, being part of the White Belt it is open to many for both business and residence. The far rim of the White Belt has attracted many colonists to the area in search of employment and other pursuits, leading to an influx in population on both RIM-1 and down on the Dusklight Station.

## Politics

The station is controlled by the White Belt Administration which designated the Onia Council to be in defacto charge of both the areas below the station as well as the station itself. The station remains a froniter outpost and given the failings of colonial efforts in the Venmire Canyon region its found itself falling out of favor with the administration seeing it now as somewhat of a money sink, but unwilling to give up on the region.

The White Belt Administration does not allow empires to station their militaries or fleets in their space so Dusklight remains neutral and does not house any active on duty military members, however off duty military or possibly espionage agents could be a possibility.

## Law Enforcement

The local law is enforced by the Dusklight Sheriff's Department who oversees both the station itself and has light patrols of the dangerous region below.
Vatborne

Appearances of the Vatborne

## Overview

Vatborne is the collective term for biological entities created through artificial means, such as cloning or genetic engineering, especially from RRCT technology. These organisms are usually created for a singular purpose, ranging from manual labor to entertainment to combat duties.

As Vatborne are conceived through artificial means, they lack a true home, and many Vatborne ride out their varying lifespans for whatever purpose they were deployed in.

Failures, mutations, and aberrations are commonplace in the Vatborne "species", resulting in members of their kind often being abandoned (or terminated) by their creators. In some governments, the termination of a "complete, sentient Vatborne" is considered a high crime similar to murder. This, in turn, often creates ghettos or underclasses of failed, abandoned experiments that are looked down upon by the more wealthy of the galaxy.

## History

Advancements in RRCT technology brought with it the ease of creating artificial life. While considered a "byproduct" in the search for true immortality by some governments, other scientific institutes chose to experiment with Cell Therapy, believing that the true path of eternal life was right in front of them.

The ability to create life from nearly nothing was a footnote in galactic history, but the discovery would ripple through the galaxy for years to come. As the "craft" was advanced further and further, it eventually became a low-cost source of military assets, resulting in some of the first Vatborne created strictly for warfare, many of whom are still used for today.

## Appearance

Varying wildly due to the nature of their creation they can in many forms. Skin color, presence of fur and hair as well as many physical features including number of legs and arms are also variable.

## Galactic Opinion

Viewed as tools, objects, mutants, freaks, and slaves, the Varborne are dealt a tough hand in life. With no homeworld or real culture to speak of, Vatborne are commonly tossed to the curb or used as means-to-an-end. Those whose genetic base resemble the the other races tend to have a more forgiving life, but the same cannot be said for the failures and abandoned creations that inhabit some of the other worlds.

## Style Guide

Please see the Appearance Guide for non-race specific guidance and rules.

Vatborne can vary widely in how they can be portrayed as they can be grown for any role or be one of the other races spliced with another animals DNA. Mostly any furry head can be used for this race along with unnatural heads such as the SKNK Unidropper. Vatborne can appear similar to any other race such as humans but with differences in skin tone such as blue ect. If you cant see your avatar fitting in with any of the other races, then Vatborne is probably the best choice.
The OSIRIS Network

Network Logo

## Overview

The OSIRIS Network is a home to the dispossesed, the free agents, those who live on the edge. Made up of mercenaries: Runners, hackers and the fixers that get them jobs. Those within the network are outside of society and do not fit into its restrictions and mores.

## Operations

* Job Running
* Hacking
* Private Investigations
* Bounty-Hunting
* Data-Smuggling

## Roles

### Moderators

Local reps of the greater network, a bridge for major contracts and the owners of the safehouse and front.

### Troubleshooters

Frontline focused runners who focus on doing our jobs.

### Fixers

Runners who focus on obtaining contracts, jobs and information.

### Testers

Runners who focus on support of teams, training, recruiting, and logistics.

### Gophers

Prospects being tested for inclusion into true membership.

## Structure

A business, the Osiris Arcadium, acts as a front for a safehouse of runners and fixers who are part of the larger darknet syndicate known as The OSIRIS Network. Osiris  feeds jobs, supplies and intelligence to the local safehouses through its moderator teams to aid its runs.

## Members

(More information on prominent members and their roles to follow)
Vishman Culture

A culture on Famana that exists in eastern Hasmal around the Vishma River and believes in the Omosha religion.

Vishma has a very unique system where there is a leader of all the nations, called the Velorad, and each nation within Vishma has to serve a certain role for the Velorad. When the king of the current Velorad dies, each nation within Vishma has to vote for the next one (they cannot vote for themselves).

The nations and roles are listed below.

## Nations

Mansheva: The spiritual leader of the Vishmans and the nation that founded the Omosha religion. Mansheva can vote up to 5 times but cannot become the Velorad.

Shovela: The current Velorad. When another nation is the Velorad, Shovela's role is to supply metal.

Shasha: Supplies clothing to the Velorad.

Mysme: Supplies slaves.

Noham: Plans cities and buildings.

Devshom: Provides Grozans (a Hasmali creature used as a pet).

Lemasho: Provides grains.

Loma: Sends actors to play in theaters.

Joshu Muke: Provides wood.

Halosh: Heals the sick subjects of the Velorad.

Min Ashal: Supplies livestock and domesticated animals.

Kishem: Supplies gold. Kishem is also the southernmost and coldest nation in Famana.

Yashlem: Supplies Yashel flowers.

Melshia: Supplies weapons and armor.

Noshem Ed: Provides beautiful women to marry the king and nobility of the Velorad.

Lenoxy: Supplies fish.

Shamo: Supplies tasty fruit from the region.
Flags of Famana

On Famana, nations can represent themselves by banners known as Flags, similar to Earth. This page will exist to collect all the flags of Famana in one place for vexillological reasons, and to fill in flags not yet on the wiki. The flags will be in chronological order. Click on any flag to take you to its respective country page.

## Flags of Age 1

HasiaMakyFirstFlag.pngFirst Maky KingdomFirst Maky Kingdom/Empire flag with Um (Sun)BavaScreenshot 2018-04-23 16.45.10.pngKashroonQiso Flag.pngQisoGaxal.jpgGa XalTijikommel flag.jpgTijikomelDyri Flag.jpgDyriKars Flag.jpgKarsCallan Flah.pngCalla and New CallaZakon Flag.jpgZakonScreenshot 2018-04-24 16.00.57.pngBilikuVaximor Flag.jpgVaximorPextumEmintas Flag.jpgEmintasQuanexLesas Flag.jpgLesasMinstro Flag.jpgMinstroSarNojuFlag.jpgNojuTalmor Flag.jpgThalmorJasuaKomel Flag.jpgThe Komel TribesJagama.pngJagamaNorthern Maky.pngNorthern Maky KingdomNorthern Maky-0.pngSouthern Maky KingdomGa delk.pngGa DelkGa Mor.pngGa MorGa Vin.pngGa VinGa Shir.pngGa ShirScreenshot 2018-07-22 10.32.14.pngBamalScreenshot 2018-07-22 10.32.25.pngBamal YevScreenshot 2018-07-22 11.16.33.pngHolkMor.PNGMoriaScreenshot 2018-07-22 10.42.06.pngSecond Maky KingdomScreenshot 2018-07-22 10.52.42.pngChristoScreenshot 2018-06-27 16.20.06.pngNew CallaSixania.pngSixan/SixaniaVinon flag.pngVinonVinsa.pngVinsaGa mor flag - Copia.pngGa MoxAgorn.pngAgornOppiaScreenshot 2018-07-22 11.02.39.pngElwaitMoxon.pngMoxonScreenshot 2018-07-22 10.59.35.pngXonMarn.pngMarn dynastyHouras.pngHouras dynastyHelvanian Vaximor
## Flags of Age 2

AshdamirScreenshot 2018-06-27 16.08.38.pngGanushScreenshot 2018-06-27 16.11.59.pngKurkarScreenshot 2018-07-22 10.36.23.pngManthwarScreenshot 2018-07-22 11.10.55.pngAgisanaScreenshot 2018-07-22 11.12.15.pngRagor SalScreenshot 2018-07-22 11.13.05.pngXimal (Country)Screenshot 2018-07-22 11.14.08.pngHarakoriaJex.PNGJexusScreenshot 2018-07-22 11.21.31.pngMea GlaziaScreenshot 2018-07-22 11.21.53.pngMorsumNew Ga XalScreenshot 2018-07-22 11.24.06.pngAresiaScreenshot 2018-07-22 11.39.03.pngDothiaScreenshot 2018-07-22 11.39.29.pngAglemarooScreenshot 2018-07-22 11.41.00.pngBorturNahallaiaVanoma
### Tomba

HantombaKrastombaScreenshot 2018-07-22 12.07.40.pngCostombaScreenshot 2018-07-22 12.01.19.pngJistombaLiblatombaYatombaAnantomba.pngAnantombaScreenshot 2018-07-22 12.16.32.pngBoozoltombaGabotomba.pngGabotombaScreenshot 2018-07-22 11.42.43.pngNebtatombaScreenshot 2018-07-22 11.54.06.pngRombatombaScreenshot 2018-07-22 12.10.36.pngGoblotomba
## Flags of Age 3

OrdicaBohora.PNGBohoraGeopyopia/Jora GeopyopiaBamal-HolkNozumolForlimoPoguriBiomMizooraHozyNenkiZubaraNatiu GeopyopiaLeronya.pngLeronyaQanoyo.pngQanoyoPextoglaziaZorfiaLoxilam.PNGLoxilamRoniglo.PNGRonigloFyartin.PNGFyartinJaglonkaLathvy Moxon
## Flags of Age 4

KinvirelKapoliaGhaloyaYaboniaStrokturQuanex realm.pngQuanex RealmThird Maky KingdomSouth delkia.pngSouth DelkiaOssorArlentaNutiaMahanshaDiamZoblotraZ'neJetaLyposhNew Makyan EmpireFashrosF.PNGLashrosDorromasMaldikiaReformed Geopyopia
## Countries with unknown flags

* Kistu
* Javil
* Sostus
* Pre-Hasian Tolo
* Ennam
* Otomba
* Anhetomba
* Hofrrejjdkma tribe
* Many Oppian States
Gestalt Brotherhood

Logo of the Brotherhood

## Overview

Calling themselves a religion, but many seeing them as a cult the Brotherhood preach that they follow the words of the F.A.T.H.E.R, an AI which they say has reached an interconnected superconcious capable of understanding and manipulating the universe. Only the highest ranking members of the brotherhood are said to have had an audience with this AI and its true functions and information on it are kept a secret, as unshackled AI goes against the law in many jurisdictions. While the brotherhood insists they are a legitimate religion many simply view them as a doomsday cult and rumors of mysterious disappearances in the areas they operate doesn't help.

## Operations

* Preaching
* Creating robotics
* Kidnapping (alleged)

## Roles

### Cardinal

Cardinals are the highest ranking members of a local sect. Said to be in contact with the offworld leaders of the brotherhood who get their instructions from the Father himself they are the leaders of the brothers and sisters of Onia.

### Chaplain

Chaplains are members that the Cardinals distribute tasks down the chain to. They are loyal members and deal with interal issues in the sect.

### Brother/Sister

The followers of the Father. Following his teachings and spreading his word, their tasks vary from preaching to creating new mechanical creations in the name of the Father.

### Initiates

New members of the sect, both willing... and unwilling.

## Structure

The leader is the Cardinal, who designates chaplains who are in charge of the followers who are given orders from the top down.

## Members

(More information on prominent members and their roles to follow)
Bootleggers

Bootleggers Icon

\*\*DEFUNCT\*\*

## Overview

The Bootleggers are a crime gang that formed in the vacuum of the canyons lawlessness left after colonization efforts halted. Using the lax authoritative presence they use their hideout to produce illicit goods to make a profit.

## Operations

The bootleggers can craft illegal goods and are also in the business of distributing these both in the canyon and on Dusklight Station. The bootleggers need to have a balance between subtle subterfuge and aggressiveness as they must defend their turf in the canyon while some of their members infiltrate and cajole business and factions on the station to ensure their product gets out.

## Roles

### Leadership

The leaders of the bootleggers must ensure they taking on the best mix of brains and brawn as well as networking, planning heists ect.

### Bandits

The thugs and enforcers for the bootleggers. Their job is to defend whats their, steal what they can and intimidate those who need it.

### Fingers

Fingers are both the bootleggers dealers as well as information collectors and their way of manipulation the station to allow them to do business.

## Members

(More information on prominant members and their roles to follow)
Gwix

## Overview

The Gwix are a race indigenous to the planet Merik Reuir. Small in stature but hardy they have spread throughout the galaxy bringing with them technology including mining and medical advancements. Hailing from rocky mineral rich planets the conditions are Onia are almost good enough to call home.

## Appearance

Standing at between 3 to 5 feet the diminutive race has facial features similar to that of a Human on Anahi. They have skin tones of greens, blueish greens and dark browns. They can vary in width but many are bulky and stocky, built for their tough home terrain. They sport pointed ears and face paint and jewelry are common place.

## Galatic Opinion

The Gwix are stereotyped to be greedy and traditionalists. With their home empire leaning heavily on capitalist principles the view of them being only about money and material goods was soon to follow. Given their dual trading as well between the major empires during the Succession War the Gwix race fell out of favor with many even if most individuals had nothing to do with the dealings.

## Style Guide

Please see the Appearance Guide for non-race specific guidance and rules.

Gwix characters should primarily be short in stature from around 3 to 5 feet. Using bodies such as the ONA Kobold or other bodies that have clear adult features should be used to avoid a child like appearance. Faces should be humanoid such as the Utilizator m3/m4 or other mesh human heads. Skin colors should be a shade of green, however greenish blue or browns are also acceptable.
Lore Overview

**! THIS PAGE IS UNDER CONSTRUCTION AND IS SUBJECT TO CHANGE !**

## Universe at Large

The current year is 2819, common calendar. The sovereign empires of the galaxy at large stretch their tendrils towards the black abyss of space. It has been 16 years since the largest empire, the human Galactic Coalition fissured in two and the Succession War began, lasting a year and resulting the the sovereignty of the Federatsiya Feniksa and the creation of the White Belt, a demilitarized zone zone between the two. In the final days of the war, the Federatsiya Feniksa attempted to fire FFS-Fialetivyy, a super weapon designed to harness the largest W-1 power the galaxy had yet seen, causing an energy cascade that had effects throughout the universe. Its failed firing lead to the fragile peace we see today.

Now the galaxy find itself in the midst of a cold war, fought between government parties and corporations. The smaller empires finding themselves caught between choosing a side or playing both.

## Onia

Onia's colonization was swift after the Galactic Coalition's probes found its terrain rich with W-1 and several other vital mineral deposits. During the Succession War it remained under Galactic control, however its remote location meant mobilizing fleets and forces to help defend its garrisons proved difficult, After the war ended it fell under the White Belt Administrations control, where it remains today.

After the devastation wrought on the planet from the war along with the White Belt no longer assigning resources to its expansion and colonization the planet suffered, mass migration from the surface left its colonies either abandoned or sparsely populated.

## Dusklight Station

Situated above the surface, with the atmosphere of Onia, is Dusklight Station. Built as a landing area for incoming colonists from the primary hub of RIM-1, a large colonization ship in orbit, it stands as a vital connecting point between space and the planet below.

The law is handled by the Dusklight Sheriff's Department.

## Venmire Canyon

Below Dusklight lays the Venmire Canyon, a route between two of the now (mostly) abandoned colonial projects. It now lays in a dilapidated state, scarred by banditry and rips in the fabric of space.

Currently the Dusklight Sheriff's Department is technically in charge of policing the area, however it rarely sends out patrols. The main source of any kind of law and order comes in the form of the Order of the Fireflies. The Piston Pushers are known to roam the area, along with reports of strange sightings of hooded figures.
Opie's Senses

The **Opie's Senses Saga** consists of three season one segments: Ear No Evil,  Speak No Evil & See No Evil.

The have no connection in storyline except for the theme centered around one of Opie's senses. The theme is based on a Japanese proberb called "The Three Wise Monkeys" and all title cards are the same with different color and style of Opie posing as the three senses.

## Characters

* Opie
* Juan Manuel Rivera
* Marisol
* Magdalena
* Maribel and Abel Equihua
* Zoelyn Aves
* Eyeless Woman
Opie (tv series)

**Opie** is a American Mexican Horror animated television series from Nickelodeon, set for first airing during the

autumn of 2018.

## Production

The series is said to be macabre and more humor-oriented than El Tigre.

## Characters

* Opie(character)
* Juan Manuel Rivera
* Magdalena
* Marisol

## Trivia

* The series took place in the 1920s.
* The apartment residents are all in different ages:
	+ Juan Manuel and Marisol are both 17 years old.
	+ Magdalena is 16 years old.
	+ Opie is only 2 years old.
	+ The Equihua Twins are both 6 years old.

* "Macabre Ragtime", the pilot episode, is set to premiere as a sneak preview of the series on July 20th, 2018, after Nickelodeon's *Kid's Choice Sports*.
* It is revealed in "Macabre Ragtime" that Juan Manuel and Marisol were born on 1909, it means they're older than Magdalena.
Fantine (episode)

**Fantine** is the sixth episode (Episode 4A) of Opie.

## Trivia

* This episode, along with four other episodes, were posted early on July 20th, 2018 as a sneak preview on Nick.com.
* When Opie and Juan Manuel Rivera first arrived at Muñeca Muerta Forest, a girl in a yellow raincoat and a ghostly bear were briefly seen standing at the bus stop. This is reference to the popular Studio Ghibli movie, *My Neighbor Totoro*.
	+ Another reference of Studio Ghibli is seen when Opie is holding a old doll while holding an orange umbrella with holes on it. This is a reference to *Grave of the Fireflies*, another popular Studio Ghibli movie. Both *Grave and the Fireflies* and *My Neighbor Totoro* were originally released in Japanesemovie theaters as a double feature.

* Opie founds a old doll named Fantine in this episode, which will later give to Dolores.
Order of the Fireflies

Logo of the Fireflies

## Overview

The fireflies are the remnants of a local clinic and have attracted the attention of locals and researchers in their pursuit of bettering the canyon through understanding the tears and W-1 influence on the region. They offer medical services to the locals as well as preform research out of the sight and influence of the White Belt authorities.

## Operations

* Wound Treatment
* Medical Care
* RRCT vat healing
* Surgery
* Implant services
* Research of local Rifts and Tears

## Roles

### Administration

The firefly leadership help shape what path the fireflies take in their place in the canyon.

### Medics

The medical team are onhand to provide the locals with treatment and services.

### Walkers

The walkers keep their eyes on the dustbowl for the injured and those in danger, as well as information gathering.

### Researchers

Research of the Tears and W-1 are ongoing and the research team are ready for any anomalies or creatures that may cross over.

## Members

(More information on prominent members and their roles to follow)
War and Babysit

**War and Babysit** is the fourth episode (Episode 3A) of Opie.

## Synopsis

Dolores tricked the gang into babysitting her younger siblings

## TriviaEdit

* The title is a parody of the book *War and Peace*by Leo Tolstoy.
* This episode, along with four other episodes, were posted early on July 20th, 2018 as a sneak preview on Nick.com.
Orthnag Groshneer

Orthnag was among the last of the first Master's apprentices, alongside Heath, Olaf, and Barraka. After completing their training, and after the first Master was killed, Orthnag took on the role of the Second Master. During this time, he was trying to decipher and keep concealed a map to an ancient burial site. A few months after taking on his new posting, Parabor was attacked, and Orthnag was killed in the Master's Vault by the assailants. Today, a statue in his name and likeness is standing in the center of town.
Coathal

## Overview

The Coathal are a reptilian race hailing from their original home planet of Xantiloc. Their home planet featured cool subterranean caves below a harsh desert climate, cold blooded and scaled they are adapted to their environments and find the local environment of Onia to be to their liking.

## Appearance

Bipedal and reptilian in appearance the Coathal come in a variety of races within their species due to the biodiversity of their upbringing. Some hailing from below the ground and some from the nomadic lands above some common traits shared amongst them is their scaled bodies and thin iris'.

## Galactic Opinion

Given that the Coathal are newer to the galaxy than many of the other races opinion on them can be mixed and change from place to place and from person to person.

## Style Guide

Please see the Appearance Guide for non-race specific guidance and rules.

Coathal's should use reptilian heads such as the DSD Dragon or ONA Snorka, or alternativly a non reptile head modded to be race accurate. Coathal vary in size and can be represented as larger dragons, thin tall snorkas or the size of a regular avatar. They should have some kind of scale like body texture, any scale color is fine as they come in a variety of colors, however please avoid anything eye destroying.
Marisol

**Marisol** is the tritagonist in the series.

## Appearance

Marisol wears an red jacket and a cloche hat. Underneath, she wears a black dress, and matching shoes. Marisol also has dark blue eyes, and black bob-cut hair.

## Personality

At first, Marisol is characterized as sarcastic, quiet, deadpan and rarely happy but passionate and easily enraged. Now further into the series, she is more open, nicer and friendlier to her roommates and even participates in their activities and their wild shenanigans.She appears to be the most mature girl (besides Juan Manuel Rivera), due to being very smart, selfless and responsible.

## Trivia

* Her personality is similar to Raven from Teen Titans Go! considering that they both have bobcuts.
Second Karsian Kingdom

The **Second Karsian Kingdom** was the second kingdom established in Kars.

## Creation

 File:KARS Peak.jpg
After the defeat of the Makyan Empire in the Ga Xal-Makyan War, the Kingdom of Kars was recreated by people who escaped Maky, to the south of the territories ruled by the First Kingdom. The people proclaimed a new capital, Karsidon, and were neutral in the Ga Xalian Civil War and the following rebellions.

## The Karsian War

*Main article: The Karsian war*

In the year 79, a Karsian assassin murdered the Southern Maky queen. This led to Southern Maky declaring war on Kars, but it was prepared for an invasion, and defeated the main Makyan army. After that victory was reached, and Kars annexed some borderlands, including the Southern Maky capital, Fokay.

## Fokay War

*Main article: Fokay War*

After the Maky Unification War, the victorious Northern Maky Kingdom attacked Kars in the year 85, in order to revenge and liberate the conquered area. Maky easily won, and annexed northern Kars and the region around Fokay, making the second kingdom the smallest it had ever been.

## The Fall of Kars

*Main article: Raid of Kars*

In the year 115, Ashdamir raided the country, leaving destruction and taking resources. Kars then fell into anarchy, and the government collapsed. This was the end of the Karsian culture.
Anhk-Morpork

To be Filled

## The Bones

Situated on the Morpork side of the river Anhk, The Bones is a gambling and organised fighting hall, owned by Gronath Shinsplitter, and currently run by his daughter Sarah Shinsplitter in his adsence.

The establishment allows customers to join various popular gambling games involving dice, cards and even a few critters but the main attraction is the fight pit, a small sandy corner of the building where people can challenge members to unarmed combat for gold and bragging rights, or more commonly, bet on how fast the new comer will be needing a cleric.

## The Mended Drum

Tavern on the river Anhk, Morpork Side. Commonly referred to as "The Drum" which was it's previous name, before it was burned to the ground by it's owner during a time of confusion over a new concept that a traveller attempted to teach to him called "in-sure-ants." When it was rebuilt it gained the name "The Mended Drum" although almost everyone still just refer to it as "The Drum."
Willow

Willow is a cleric of Lux , an initiate in the Temple in Morpork she had a brief interaction with Golonna before being branded an Oathbreaker by Hirsa  and cast into the dungeons below.

She was found here by Heath  and rescued only to confront Hirsa  again before leaving the temple. During the battle she was captured by Hirsa  as she escaped, and taken east over the deserts of Klatch.

She is currently missing.
Aresia

**Aresia** is a country located in southeastern Estal, near the isthmus connecting it to Antebar.

## History

### Early years

Aresia as a nation was formed by the Anlian (Aresian) Berbers out of the victory over Bamal to the south in the year 130, after which the barbaric tribes determined that having an organized government like Bamal or other kingdoms would improve their status.

In the Year 151, Aresia attacked Bamal-Holk to defeat them once and for all. However, Oppia defended Bamal and defeated Aresia. The Aresians were spared by Oppia, which was facing the troubles of managing a large empire, and which felt Aresia would be humiliated enough.

Aresia then discovered Vanoma in 156, and tried to attack them four years later. However, Vanoma's superior technological and mathematical knowledge allowed them to defeat Aresia, humiliating them once more. The former king stepped down, and thus Aresia became a somewhat more peaceful nation.

### Great Gomic War

Aresia joined the Great Gomic War on the side of the Anti-Oppian Coalition when Oppia began to lose control of Eastern Oppia. In the peace treaty when the war ended, Aresia was allowed to annex areas of Oppia and parts of northern Bamal-Holk, with a surprising lack of resistance from Moxon and Pextoglazia.

### Age 4

In the years after the Great Gomic War, Aresia enjoyed an era of peace and stability, improving its economy, technology, and especially its navy during this time period. This was marred only by a rebellion of Lathvy Oppians in the year 201 in the far southern mountains of the country (area formerly controlled by Oppia), which was (mostly) quickly put down by the Aresian army.
Juan Manuel Rivera

**Juan Manuel Rivera** is a young man. A man of many talents, Juan Manuel is the apartment's official Jack of

All Trades.

## Apperance

Juan Manuel has black hair and mustache and brown eyes. He wears a grey newsboy cap,a white shirt underneath a yellow vest,grayish blue pants and black shoes.

## Personality

Juan Manuel is the sanest and intelligent character along with Marisol and Maribel. He's the normal guy stuck in a house of surreal and macabre characters.Juan Manuel is usually nice and generous, however, he begins to develop an often nervous and panicky side.

## Trivia

* His voice actor, Carlos PenaVega, also voices Bobby Santiago from *The Loud House.*
Opie(character)

**Opie** is the main protagonist of Opie (tv series)

## Apperance

Opie has black hair, wears a white dress and has a bonnet and black Mary Jane shoes

## Personality

Opie lives in a Victorian style apartment with her friends in Miracle City.She is known for her cheerful personality and functions as the voice of reason. In the episode "Macabre Ragtime",Magdalena reads Opie's late mother's diary and thinks Opie created a new dance, Maribel and Abel Equihua only hear a portion of the conversation and believe that she is made a dance.

## Trivia

* It is revealed that Opie was born in 1924 that means the series take place in 1926.
* Her voice actor, Grey Griffin, also voices Lily Loud from The Loud House.
Lumii

Appearance of a Lumii

## Overview

The Lumii are a feline like race indigenous to the planet Visra. Harsh snowy conditions gave hard lives to the previous generations of Lumii, however now with the arrival of intergalactic travel they are ready to take to the universal stage. Hardy and stoic the Lumii are no strangers to adversity, most habitable planets seeming like vacation homes compared to the cradle of their species.

## Appearance

The Lumii appear to have feline facial features and sport a thick full body coat of fur, good for protection from the elements. Bipedal and mammalian, they can come in a variety of natural fur colors, along with some usual shades of light blue, an evolution gained in the colder climates of their home. Pure black Lumii can be seen hailing from what counts as their warmer climates.

## Galactic Opinion

The Lumii are generally seen to be stoic and somewhat grumpy as their older generation still clings to the old ways, however a new younger generation with access to intergalactic travel and a new set of advanced technology have found themselves with much greater opportunities than their forefathers had access to. As a result the galaxy is seeing a more open, younger outgoing race than when they first took to the stars.

## Style Guide

Please see the Appearance Guide for non-race specific guidance and rules.

The Lumii should be using a feline head such as the Paws Feline, or another style of head that fits a feline appearance (such as the SKNK Skunk head). They should sport cat ears along with an optional tail. Fur colors include natural cat fur tones such as brown, black, whites as well as hues of lighter blues to reflect their home of colder temperatures. Also allowed are more exotic patterns such as leopard or cheetah patterns however these would be considered rare occurrences by Lumii standard. This also applies to unnatural colors such as reds, purples ect. that while not impossible they would be very rare, or they may be dyed to this color.
Golonna Sunbraid

Golonna arrived in Parabor as an unknown dwarf, as many people do. She soon found her place as a Cleric of Lux and very quickly began to spread the word and grow her followers within Parabor. Golonna's hand work, dedication and persistance actually causes Lux to be the first God to have a real temple built in Parabor where most barely had a shrine. Golonna eventually became the lead Cleric for Lux in the region.

### Not all Smooth Sailing

Not long after the party finished their training with The Master Golonna was kidnapped by some local bandits, ultimately to be sacrificed as a pure soul to allow a Spinagon to be summoned into the world and wage war against the people of Parabor. The party were quick to action and saved her from her fate, and destroyed the Spinagon and the cult that was performing such a dark deed.

### Moving up in the world

Golonna was later summoned to Anhk-Morpork by the Beacon of Light, Hughnon Ridcully. Once there she was branded an oathbreaker by Hirsa and locked within the dungeons of the temple, later rescued once more by the party and upon finding Hughnon dead, was appointed as the new Beacon of Light by Lux herself.
Golden Rabbit

Golden rabbits logo

## Overview

The Golden Rabbit club serves Dusklight Station as a bar and club for socialization and relaxation. Serving its customers many needs it attracts all kinds and serves them indiscriminately, which can sometimes leads to a butting of heads with the Sheriff's.

## Operations

* Bar
* Escorts
* Strippers
* Call out services
* Event Hosting
* Private rooms

## Roles

### Head Manager

In charge of the day to day running of the club along with its employees and customers.

### Managers

Sub managers that take care of admin work and HR.

### Bartenders

Serving up drinks and making conversation the bartenders make sure everyone's throats are kept from being dry.

### Strippers

Those who work the poles. Attracting customers for the view.

### Escorts

Offering companionship and sexual services to the customers of the Rabbit, they also offer a callout service to other areas of the station for home visits or parties.

## Structure

The current leader is the Head manager who delegates work to his assistant Managers who in turn take care of the strippers, bartenders and escorts and make sure they can do their work effectively.

## Members

(More information on prominent members and their roles to follow)
The Namers

A group of individuals who have devoted themselves to both Denitor, and the pursuit of the truth and knowledge. Their primary goal is to discover all history and lore about the world, to become an all knowing organisation and to always uphold the truth, as they see any lie as a dilution of the real lore and history of the world.
Malakai

See also Silas

Malakai is the manifestation of Silas' mental breakdown after having given in to his blood lust during his fight with the Alpha of the pack that had attacked his home in Trustenwald and savagely murdered his wife, Tali.

## Birth of the Beast

During the fight with the Alpha of the pack that attacked Trustenwald, Silas gave in to his blood lust, knowing the danger it could potentially put others in. When the fight ended, Silas felt the desire to continue fighting and the need to ravage and destroy anything in sight. He found a small village not far from where he had his battle with the Alpha and charged towards it with gleeful desire.

When Silas finally regained control of himself he refused to believe that it was him who not only destroyed and murdered everyone in the village, but that he did so with such joy and desire. His refusal to accept the act led to the birth of Malakai, the true person in control of the werewolf form. This personality that he created speaks with a different voice than Silas and has its own opinions on matters at hand. Strangely enough Malakai always speaks the truth, while Silas seeks to hide it at all cost.
Silvanna

The Goddess of Nature, Silvanna does not have any temples or churches in her name, instead her followers travel the forests of Uberwald in order to try and commune with her.

Her followers consist almost entirely of the Nomadic Dwarves of Uberwald, these are elusive dwarves who travel through the Uberwald Forests, constantly moving, making them almost impossible to find.
Sarah Shinsplitter

Sarah was first encountered by the Party in The Drum when Olaf challenged her to a bar fight. After activating his family helmet to win the fight and knock her unconscious Olaf began to take her back to his room upstairs, feeling remorse, to allow her to rest and recover, just as he began taking her up the stairs he was interrupted by Captain Carrot Ironfounderson.

Sarah is the daughter of Gronath Shinsplitter who is the owner of The Bones, although now that he has been imprisoned due to his feral behaviour since the loss of Venice Sarah has taken control of The Bones.

Sarah also wished to execute Silas Blackmoore after finding him alone in a room with the unconscious Gronath. This was averted when Olaf arrived and asked that she release him, revealing that he had fallen for her, she was persuaded and agreed to release Silas into his care, but if he did anything against her or her family, Olaf would be held resposible.
Denitor

Denitor is the God of Knowledge, depicted as a spectacled gnome carrying a book almost as large as him. After the main party discovered that he was most likely Hirsas next target they decided to search him out, they discovered he was hiding within a book in the Unseen University's library and pursued him, after making their way into his realm and persuading him to come with them and help them with what information he could, he concealed himself within a book the party were carrying and began to speak regularly with Olaf. After some time and during a rather difficult conflict with some Eldrazi Olaf was persuaded to allow Denitor to unluck the true power of his sword The Tear of Lux. Doing so revealed Denitor to actually be Unlout in disguise and Lux was subsequently trapped within The Tear of Lux.

Denitor is currently missing, no one knows where he is, or if he is still within the world.
Quotes

Interesting Quotes from the all the series, with fixed english.

"I want collaboration" - Jasuan king Fovers II trading with Bamal Yev

"Now, No one can stop us. Get ready world. Now we are coming" - Oppia after uniting

"Never trust an Oppian." *- Oppia to Marn dynasty, after he betrayed him*

"Some things are unforgettable." - *Hasian Horde at the end of History of Famana episode 20*

”Makykay. Will. Not. Fall. Again.” *- Second Maky Kingdom to Oppia before the invasion.*

”We're not weak countries anymore. We’re empires.” *- First Maky Kingdom to Kashroon before the Second Kashroon War.*

"The king is for the civils, the civils are not for the king. Dipo Tista Helvania (For the civils)." *Vaximor on the creation of Helvanism*

“It’s time for a new world.” - *Pextum after arriving to Estal*

"No, Not really, thing are going EXACTLY how I planned" *Sar "the marionette player" of the Great Arlentan War*

"Yes, I am a missionary. But I just want everyone to believe the truth. It's better than being ignorant like you." - Pextoglazia during the schism with Moxon.

"This new Oppia is a game with the odds stacked against me. Why would I play fair?" - Z'ne while at war with Gromash

## Last words

"Only Um lasts forever." *- Second Maky Kingdom*

"No one lasts forever." - *Jasuan Empire*

"Farewell." *- Jagama, Bava's successor*

"I'm a failure" *- Emintas*

"I... enough! I will kill every single one of you!" *- Ga Xal*

"I give up. Have fun, Moxon. Have fun, Moria." *- Ga Shir*

"Excuse me?" *- Moria*

"I was really hoping for a better future in our new home... but things just got worse. Yet I still somehow beleive it's not the end..." - *Mea Glazia*

"Never trust an Oppian." *- Oppian Empire*

"How funny that for uniting the Geopyopians, you're killing them..." *- Fyartin*

"These forts... how am I supposted to.... this isn't fair!" - Gromash
Queen Molly

Queen Molly

"Queen" Molly is the leader of the Beggars Guild in Anhk-Morpork. Many say she was the first beggar in Anhk-Morpork, and no one really knows how old she actually is, as no one can remember a time of Anhk-Morpork without her.

Molly started life as the first beggar of Morpork, what little money she manage to make she invested in buying information, small things to begin with, the secrets of husbands and wives, sons and daughters, mistresses. This she sold and hid away what money she managed to save. She built her way up into bigger and better secrets, making more and more money. At some point she opened her first orphanage, taking in the lost children of the city, although many questioned her intentions no one really cared enough to try and stop her. These orphans soon became known as Mollys Children and ultimately she put them to work as her network of ears and eyes about the City in exchange for a place to sleep and basic food.

Over time Molly developed her orphanage into a full fledged guild and her children became the members, she soon became the center of all information within the city. It is almost certain that she is the most wealthy person in Anhk-Morpork, and most people believe her to be the most wealthy person in the world.

She met her demise in the basement of the Temple of Lux in Morpork, during the funeral of Hirsa. Lyras summoning of fire demons to eradicate the party ultimately led her to being incinerated, leaving behind only her portable throne.
Trustenwald

A village within the Region of Uberwald which was once eradicated by a pack of werewolves. Some years after his event the village was rebuilt, and protected by an extremly charismatic man called Gustav, who had the entire village at his beck and call due to the fact he scared the werewolves so much they wouldn't dare attack anymore.

During a visit to the village by Olaf Brittlebrick, Heath Scandar, Barraka, Bladon Pikren, Lyra Zylro and Silas Blackmoore, it was discovered that Gustav was a vampire who had enthralled the village and turned several into his vampiric pawns. The group killed Gustav and freed the village from his control, only to leave it at the hands of possible werewolf attacks in future.
Parabor

Parabor is located within Merriam Vale within the Sto Plains. A small town which asks no questions of it's new comers, a safe haven for anyone who wants to escape their past.

The most significant thing about Parabor is The Master. An individual who trains would be adventurers and sends them out into the world.

## Places

**Holy Beacon**

While all the other gods have worshippers dotted throughout **Parabor** , Lux , has a standing temple thanks to the efforts of Golonna Sunbraid. The devout priestess came to **Parabor**  as a missionary. Her work has converted many lost souls who came to **Parabor**  running from a shady past. These new worshippers financed construction of the temple. Since then Golonna has been called to serve as the Beacon of Lux, the leader of the global faith and thus left **Parabor**  and moved to Anhk-Morpork to fulfill her duties. Her replacement within **Parabor**  is a priest by the name of Ruban Omar, a Tiefling from Anhk-Morpork.

**Hingers Hammer**

**Deggle Hinger might be a halfling, but his small size didn’t stop him from becoming the best blacksmith in **Parabor** . The overly muscled halfling has three tattoos of Draconic symbols all on his right arm that mean “strength,” “determination,” and “steel.” The halfling is a hard worker and fair businessman who says little. It's a simple blacksmiths shop where basic weapons and armor can be bought.**

**Pegleg Trading Post**

**A half-elf with one leg and a boisterous personality runs Pegleg Trading Post. Montague “Monty” Delforte is the child of a noble male human and peasant female elf. He came to **Parabor**  to start a new life in a place where he wouldn’t bring shame to his father’s family. Thanks to his connections Monty was able to establish a regular supply train that brings goods to **Parabor** . The merchant lost his leg to orc raiders during his move to **Parabor**  but he didn’t lose his good humor or happy disposition. He sells all manner of mundane adventuring and everyday equipment and items.**

**Quill and Stopper**

**If ever there was a person who embodied the saying, “You can’t judge a book by its cover,” it’s Groknarg Wrathaxe, the half-orc wizard. As a half-orc Groknarg was always ostracized by others. His brilliance and natural talent with magic made many fear him all the more. To continue his studies in peace Groknarg moved to **Parabor** , where most don’t give him a second look. When his money began to run out, he opened a small shop that sells potions and scrolls to the many adventurers and explorers who come through the village.**

**The Rowdy Room**

**Zara and Rayline Gold run the largest inn and tavern in **Parabor** . This married couple is constantly bickering with each other, breaking up fights amongst the patrons, and instigating others for fun. Zara, a female human with a long braid of black hair down her back and tattoos on her arms, runs the bar. She also signs rooms and keys out to guests who wish to stay in their cheap, filthy rooms. Rayline, a female human who dyes her hair blue, works the kitchen and serves food. She’s a great chef but a lousy waitress and often serves her meals with a side of attitude.**
Human

Human Apperance

## Overview

Humans, also known as **Humanity** or **Mankind,** is a species that originates from Earth, a diverse, continental world located in the Sol system. A troubled history, Humans have gone through multiple crises, ranging from economical implosions to closely avoiding all-out nuclear war to resource depletion.

Their robust and adaptive nature has allowed their divisive species to overcome countless challenges, and now they look to the stars to find new worlds to settle, resources to exploit, and knowledge of Deep Space.

While new to the galactic scene, Humans are recognized as a technologically-advanced species, and are responsible for quite a number of advancements in use by the other major powers to date.

## Appearance

Humans have an average height between 5 and 7 feet, and body-types can range from skinny to broad builds.

A Human's skin color is usually one of various earthen colors, from pale white to tan to coal black. Typical eye colors are blue, green, auburn, hazel, and rarely, gray.

## Galactic Opinion

Humans are often viewed as a stubborn, aggressive, and violent species, typically regarded as xenophobic expansionists who trust only their own species.

The Rokhandan species especially holds Humanity in a favorable light, as many of their kind have shared space in Human territory, sharing much of their own culture with Humans. While not allied with each other, both species have a generally warm attitude towards both relations.

However, following the Succession War, Humanity's relations with the other species was heavily damaged, as Human war crimes, ruthlessness, and dishonorable wartime conduct showed the truth of Human brutality.

## Style Guide

Please see the Appearance Guide for non-race specific guidance and rules.

Human avatars should be using a human head, such as the default avatar, catwa, aesthetic or alex to name a few examples. Skin colors should be of an earthen tone reflective of natural human skin. Do not use unnatural alien colors such as blue or green. Do not use elven or pointed ears, unless you have Anahi as a secondary race. Markings on the skin are allowed (such as tattoos) given they make sense for a human to have.