Marigold Sprouts

*Marigold Sprouts spawn sprouts on all empty tiles.*

*Forcing Marigolds out of their zen lifestyles have been a great pleasure for Marigold Sprouts. "You should've seen their faces!", they said.*

**Marigold Sprouts** is a Tier S plant. It spawns sprouts on all empty tiles (sprouts can be spawned on lily pads and in vines as long as they are unoccupied). Immediately after, each sprout in the seven leftmost columns has a 1/8 chance of transforming into a Marigold - those that do not simply disappear, leaving nothing in their place. It's inimitable and it cannot be instantly recharged. This plant doesn't have a Plant Food effect.

## Stratefy

Marigold Sprouts is a difficult plant to utilise - sprouts that spawn further right can be practically impossible to defend. Note that Escape Root cannot swap with Marigolds, meaning that the player cannot directly move Marigolds (unless one spawns on a minecart).

The timing of when you plant Marigold Sprouts is also important. Planting it earlier means that you generally get more Marigolds (since more of the lawn will be empty), and Marigolds will have more time to produce coins, while planting it later means that you may have more resources to defend Marigolds. Overall, when you decide to spawn Marigolds often depends on your overall strategy, although earlier is generally better as you can decide to defend certain Marigolds and not others.

Some plants can aid in defending marigolds. Vine plants, in particular Pumpkin, can directly protect Marigolds from ambushes and bite damage in general. Since your front line is often decided by where Marigolds spawn, melee plants can be effective in defending lanes where Marigolds spawn far to the right. Another good plant is Intensive Carrot (or potentially Nutraine) - it can revive Marigolds, which effectively means you can place Marigold Sprouts as soon as possible, and you do not have to defend Marigolds until you are ready to. You do have to avoid placing on top of defeated Marigolds, but this is generally easier than defending them, especially with practice. (Selecting Carrot lets you see where defeated Marigolds are.) Stallers can help slow zombies and prevent them from reaching the Marigolds. Lastly, multi-lane attackers have a slight edge - in the event that multiple Marigolds spawn on a single lane, multi-lane attackers can help defend that lane.

Certain zombies can move Marigolds, which can be advantageous for defending them. In particular, Punk Zombies and Football Mechs can push Marigolds towards the left of the lawn, where they can be easier to defend. Punk Zombies are easier to deal with as they move one plant at a time and can kick a Marigold to column 1 in one kick (provided all tiles in between are occupied.) Football Mechs are harder to work with due to their more disruptive push and high HP, but can also move Marigolds favourably in theory. Troglobites can theoretically push frozen Marigolds, but such a situation is nearly impossible to orchestrate in practice.

## Level Changes

**Marigold Sprouts**

SUN COST: 100

RECHARGE: 99999

STARTING RECHARGE: 120

Marigold's Toughness: 50

Marigold Sprouts spawn sprouts on all empty tiles.

Special: sprout has a chance to grow into marigold Special: can be planted on water Special: cannot be imitated or instant recharged