August 23rd, 2017 Patch

The following changes were made during the August 23 2017 patch. The patch note can also be read here.

## General Changes

* New Product: New Character Pack
	+ Includes a new character and a skin (at a discounted price compared to separate purchases)
* The shop now includes a Gold & Gems tab
* Purchasing currency in-game or receiving currency reward now triggers a pop-up notification
* Added an animated effect for using or gaining currency
* Added a description on each character skin, available from the lobby (tap “!” to view)
* Translations in Beta: German, Russian, Vietnamese, Indonesian, Chinese Simplified, Chinese Traditional, Portuguese, & French

## Aptitude Changes

### New Aptitudes

* Ammo Supply: Generates 30 Ammo upon use (Cooldown of 100 sec)
* Arrow Supply: Generates 30 Arrows upon use (Cooldown of 100 sec)
* Pursuit: Increase the chance to find enemy by +3% as a passive effect. Find the tracks of the last player to leave the area other than self as an active effect (Cooldown of 30 sec)

### Aptitude Overhauls

* Scout
	+ Old Effect: Identify the number of survivors in the area. (Cooldown of 150 sec)
	+ New Effect: Identify the number of survivors in the area for 12 sec. (Cooldown of 90 sec)
* Counter Attack
* Old effect: Prepare a counterattack for up to 3 seconds. Being attacked during this time reduces dmg taken by 20% and attack back with 20% increased dmg. (Cooldown of 45 sec)
* New effect: Prepare a counterattack for up to 3 seconds. Being attacked during this time reduces dmg taken by 50% and attack back, gaining 2 additional Mastery. (Cooldown of 30 sec)
* Ambush
	+ Old effect: Prepare an Ambush for 3 seconds. For 18 seconds, being discovered launches an immediate attack.
	+ New effect: May prepare an Ambush after not moving or fighting for 5 sec. For 30 seconds, being discovered launches an immediate attack and gives 3 additional EXP.

## General Combat Chnages

* Added a button to change the starting weapon from the Underground Path, right after starting a match.
* Every gun now enters a player’s inventory fully loaded if it fulfills one of the following conditions:
	+ In the player’s inventory at the start of a match
	+ Discovered in the wild in its natural area
	+ Discovered in a supply box
	+ Scavenged from a wild animal
	+ Crafted by the player
* First Aid no longer consumes Stamina
* Added a feature to view each survivor’s Attack, Defense, and Equipment upon death (recent up to the point of death)

## Character Changes

### Nathapon (New Character)

* Tourist Nathapon skin added
* Three default Journal articles added

### Fiora

* Contre-Attaque now requires channeling (1 sec)

### Jenny

* Revenge Play
	+ Removed channeling requirement
	+ Skill dmg relative to target’s current Health: 25% → 20%

### Nadine

* LV1 Base Health: 117.20/119.90/122.60/125.30/128.00 → 120.00/124.00/128.00/132.00/136.00
* Health Growth: 6.0 → 5.0
	+ 5-Star Level 18 Health: 230.00 → 221.00
* LV1 Base Stamina: 101.60/105.65/109.70/113.75/117.80 → 100.00/104.00/108.00/112.00/116.00
* Stamina Growth: 5.2 → 6.0
	+ 5-Star Level 18 Stamina: 206.20 → 218.00
* LV1 Base Attack: 12.20/13.55/14.90/16.25/17.60 → 10.00/12.00/14.00/16.00/18.00
* Attack Growth: 2.6 → 2.4
	+ 5-Star Level 18 Attack: 61.80 → 58.80
* LV1 Base Armor: 5.00/6.35/7.70/9.05/10.40 → 4.00/6.00/8.00/10.00/12.00
* Armor growth: 2.3 → 2.2
	+ 5-Star Level 18 Armor: 49.50 → 49.40

### Aya

* LV1 Base Health: 122.60/125.30/128.00/130.70/133.40 → 116.00/120.00/124.00/128.00/132.00
* Health Growth: 5.6 → 6.0
	+ 5-Star Level 18 Health: 228.60 → 234.00
* LV1 Base Stamina: 96.20/100.25/104.30/108.35/112.40 → 104.00/108.00/112.00/116.00/120.00
* Stamina Growth: 4.3 → 4.0
	+ 5-Star Level 18 Stamina: 185.50 → 188.00
* LV1 Base Attack: 12.20/13.55/14.90/16.25/17.60 → 8.00/10.00/12.00/14.00/16.00
	+ 5-Star Level 18 Attack: 58.40 → 56.80
* LV1 Base Armor: 11.30/12.65/14.00/15.35/16.70 → 6.00/8.00/10.00/12.00/14.00
* Armor growth: 2.0 → 2.2
	+ 5-Star Level 18 Armor: 50.70 → 51.40
* Double Shot
	+ Skill damage relative to weapon attack: 40% → 30%

### Hyejin

* LV1 Base Health: 124.40/127.10/129.80/132.50/135.20 → 120.00/124.00/128.00/132.00/136.00
* Health Growth: 5.4 → 5.0
	+ 5-Star Level 18 Health: 227.0 → 221.00
* LV1 Base Stamina: 80.00/84.05/88.10/92.15/96.20 → 84.00/88.00/92.00/96.00/100.00
* Stamina Growth: 6.1 → 6.0
	+ 5-Star Level 18 Stamina: 199.90 → 202.00
* LV1 Stat Attack: 7.70/9.05/10.40/11.75/13.10 → 4.00/6.00/8.00/10.00/12.00
	+ 5-Star Level 18 Attack: 57.30 → 56.20
* LV1 Armor: 11.30/12.65/14.00/15.35/16.70 → 4.00/6.00/8.00/10.00/12.00
* Armor Growth: 2.1 → 2.4
	+ 5-Star Level 18 Armor: 52.40 → 52.80
* Omen (Overhauled)
	+ Area Effect
	+ Requires channeling of 2 sec
	+ Effect: All survivors in the current area (except self) receive 10 + (current lv \* 2) skill dmg and are inflicted with Omen
		- Omen: -100% decrease to chances to find EXP & corpses, -100% decrease to deliver a Critical Hit

### Alex

* Desperate Throw
	+ Removed channeling requirement
* Stealth
	+ Requires channeling of 1 sec

### Barbara

* Body Modification
	+ Removed EXP gain when Body Modification is triggered

### Isol

* LV1 Base Attack: 6.00/8.00/10.00/12.00/14.00 → 8.00/10.00/12.00/14.00/16.00
* Attack growth: 3.0 → 2.6
	+ 5-Star Level 18 Attack: 65.00 → 60.20

### Chiara

* Stigma
	+ New effect: Being inflicted by Stigma increases the dmg taken (up to 11 stacks)
* Judgment
	+ Trigger condition: When delivering over 30 dmg → when delivering over 9 dmg
	+ Skill dmg per stacked Stigma: 11 → 3

### Sissela

* Unshackled
	+ Channeling time revision: 2 sec → 3 sec

## Item Changes

### New Items

* EOD Boots
	+ Quality: EPIC
	+ Category: Legs
	+ Recipe: Advanced Military Boots + Steel Knee Pads
	+ Armor : 40
	+ Skill: Explosion-Proof
* Mounted Archer’s Quiver
	+ Quality: RARE
	+ Category: Accessory
	+ Recipe: Quiver + Belt
	+ Armor: 8
* Sultan’s Quiver
	+ Quality: EPIC
	+ Category: Accessory
	+ Recipe: Mounted Archer’s Quiver + Gold
	+ Armor: 14
	+ Skill: Conqueror’s Passion
* Quiver of Infinity
	+ Quality: EPIC
	+ Category: Accessory
	+ Recipe: Quiver + Mirror Marble
	+ Armor: 13
	+ Skill: Arrow Craft

### New Item Skills

* Poisoned
	+ Effect 1: Decrease the enemy’s Defense by -2% with each normal attack hit (lasts for 12 sec, stacks up to 8)
	+ Items with effect: Poison Glass Knuckles, KGB Agent Umbrella, Azure Dagger
* Pangu’s Covenant
	+ Effect 1: Chance to destroy the weapon increases by +9%
	+ Effect 2: Upon weapon destruction, receive “Pangu’s Spirit” as a status effect
		- Pangu’s Spirit: Permanently increases the character’s defense and maximum health by +20
	+ Items with effect: Axe of Pangu
* The Great Lu Bu
	+ Effect 1: All atk increases by +10% when Health is below 50%
	+ Items with effect: Sky Piercer
* IFF
	+ Effect 1: The player who set the trap up will not trigger this trap
	+ Items with effect: Smart Bomb
* Guardian
	+ Effect 1: Dmg received from normal Blade attacks decreases by -10%
	+ Effect 2: Skill dmg received decreases by -20%
	+ Items with effect: Imperial Burgonet
* I am Knight
	+ Effect 1: Dmg received from normal Stab attacks decreases by -10%
	+ Effect 2: Landing a melee normal attack delivers +1 skill dmg
	+ Items with effect: Helm of Banneret
* Holovisor
	+ Effect 1: Landing a ranged normal attack delivers +1 skill dmg
	+ Effect 2: Chance to find an enemy increases by +8% (+12% at night)
	+ Items with effect: OPS Helmet
* Titanium Skin
	+ Effect 1: Dmg received from normal ranged attacks decreases by -9%
	+ Effect 2: Chance to be found decreases by -3%
	+ Items with effect: Battle Suit
* Boom Boom Phew!
	+ Effect 1: Dmg from traps decreases by -50% (Cooldown of 30 sec)
	+ Items with effect: EOD Suit
* Carbon Nanotube
	+ Effect 1: Dmg received from normal ranged attacks decreases by -3%
	+ Effect 2: Stamina consumption upon Movement decreases by -1
	+ Items with effect: Battle Boots
* Another Case!
	+ Effect 1: Chance to cause noise increases by +10%
	+ Effect 2: Movement cooldown decreases by -0.3 sec
	+ Items with effect: Detective’s Heelys
* Schroedinger’s Box
	+ Effect 1: Hunting a wild animal drops 1 additional ingredient with a 50% chance
	+ Items with effect: Schroedinger’s Box
* Conqueror’s Passion
	+ Effect 1: Landing a normal bow attack delivers +1 skill dmg
	+ Effect 2: 5 more arrows can be loaded (Total of +17)
	+ Items with effect: Sultan’s Quiver
* Arrow Craft
	+ Effect 1: Depleting the quiver with a normal bow attack loads the quiver to full (cooldown of 120 sec)
	+ Items with effect: Quiver of Infinity
* Treatment
	+ Effect 1: Remove the most recent wound (cannot be used when Health is full)
	+ Items with effect: First Aid Kit

### Item Skill Revision

* Explosion-Proof
	+ New effect added: Stamina consumption upon Movement increases by +1
* Magazine
	+ No longer increases the magazine maximum
	+ New effect added: Decreases reloading time by -70%
* Spotting Eyes
	+ Effect : Chance to find enemy +20% → +4%
* Sniping Scope
	+ Effect: Chance to find enemy +10% → +4%
	+ Added a new effect: Accuracy increases by +1% with normal bow and gun attacks
* Optical Camouflage
	+ Requires a trigger for item effect: Effect on the chance to be found requires the player to be outside combat for 5 sec
		- “outside combat”: No attempts to attack have been made. Further, the player was not attacked by an enemy.
	+ Effect: Chance to be found -12% → -20%
* Homing
	+ Effect: Accuracy increase with normal bow, gun attacks +4% → +2%
* Dice of Destiny
	+ New effect added: Crit dmg -10%

### Item Status Revision

* Poison Glass Knuckle
	+ Damage: 44 → 43
* KGB Agent Umbrella
	+ Damage: 44 → 43
* Azure Dagger
	+ Damage: 44 → 42
* Golden Rifle
	+ Damage: 44 → 50
	+ Ammo Capacity: 6 → 2
* Harpoon Gun
	+ Damage: 43 → 46
* Holy Shotgun
	+ Damage: 45 → 48
	+ Ammo Capacity: 6 → 2
* PSG-1
	+ Damage: 43 → 46
	+ Ammo Capacity: 6 → 8
* Gatling Gun
	+ Damage: 50 → 46
	+ Ammo Capacity: 30 → 50
* Walther PPK
	+ Ammo Capacity: 6 → 12
* Beretta M92F
	+ Ammo Capacity: 6 → 12
* Ingram Mac-10
	+ Ammo Capacity: 6 → 20
* Machine Gun
	+ Ammo Capacity: 20 → 40
* Railgun
	+ Ammo Capacity: 6 → 25
* Steyr AUG
	+ Ammo Capacity: 6 → 25
* Electron Blaster
	+ Ammo Capacity: 6 → 18
* AK-47
	+ Ammo Capacity: 6 → 25
* FN57
	+ Ammo Capacity: 6 → 12
* FR-F2
	+ Ammo Capacity: 6 → 8
* K5 Automatic Rifle
	+ Ammo Capacity: 6 → 12
* M16A1
	+ Ammo Capacity: 6 → 25
* MP5
	+ Ammo Capacity: 6 → 20
* Barrett M82A1
	+ Ammo Capacity: 6 → 8
* Plasma Railgun
	+ Ammo Capacity: 6 → 18
* Positron Rifle
	+ Ammo Capacity: 6 → 18
* Smart Bomb
	+ Damage: 90 → 80
	+ Quantity: 2 → 1
* Claymore
	+ Damage: 100 → 80
* Enhanced Mouse Trap
	+ Quantity: 2 → 1
* Galaxy Watch
	+ Armor: 45 → 35
	+ Rarity: Legendary → Epic
* Radar
	+ Armor: 35 → 40
* Battle Boots
	+ Recipe: Advanced Military Boots + Steel Knee Pads → Advanced Military Boots + Knee Pads

## Bug Fixes

* Fixed the bug where changing the nickname to the same one with the Fountain Pen processed as Fountain Pen usage and used up Gems
* Improved event effect handling; effects will no longer be pushed back
* Fixed the bug where reconnecting to the client during a match displayed temporarily restricted areas as permanently restricted areas
* Fixed the bug where Promoting to a weapon with an Item Skill prevented the skill icon from displaying
* Fixed the bug where Counter Attack lasted for less than three seconds on occasion
* Resting will now be interrupted if Arson is used in the area
* Fixed the bug where an enemy killed by Chiara’s Judgment did not contribute to Chiara’s kill count in the Game Result tab.
* Fixed bugs related to Chiara’s Judgment action log
* Fixed the bug where skins unavailable for purchase were marked as on sale.
* Fixed the bug where status effect texts for Slowed, Bleeding, and Arson were not displayed upon reconnecting to the client
* Fixed an error with the Item Skill Explosion-Proof

## Additional Changes

* Bernice
	+ LV1 Armor: 20.00 → 22.00
* Tooltip display has been reworked for improved readability.
* Hotfix: Fixed a bug where Hart’s Dissonance broke weapons without Defected status upon hit
* Hotfix: A bug where the Item Skill Trophy Hunting crashed the client has been fixed.
* Hotfix: A bug where the Character Skill Weapon Polishing crashed the client has been fixed.
* Fixed a bug where certain Skills were rolled back
* Fixed a bug where ammo remained as 0 in the inventory after reloading
* Fixed a bug where certain bows modified the wrong statistic

1. ↑ https://medium.com/@cs\_90978/maintenance-complete-aug-23rd-227b71d618ac
2. ↑ https://medium.com/@cs\_90978/hotfix-hartbroken-b61786bee374
3. ↑ https://medium.com/@cs\_90978/hotfix-fixed-client-side-bugs-dfa6caaca1c0
4. ↑ https://medium.com/@cs\_90978/hotfix-bug-fixes-a5c994ad1ef0