Secondary Weapon

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The secondary, weaker backup weapon for medium to close-range player combat, usually used in situations where you can't wait for your primary weapon to reload. Secondaries are accessed by pressing **2** or using the scroll wheel.

As of Patch 3.1, there are 5 different types of secondary weapons: The Pistol, the Duckfoot, the Annley Revolver, the Short Pistol, and the Matchlock Revolver.

## **Secondary Weapon**

### Standard Pistol

 Reload Time | 9s

Standard Pistol is capable of aiming down the sights (by pressing M2) before firing to make aiming more easy. It has infinite ammunition, takes 9 seconds to reload, and will deal 80 damage as well as guaranteed bleed out in a body shot at close to medium range. Standard Pistol has the best accuracy in the secondary weapon slot.
In appearance and function, it bears similarities to the Standard Rifle, with ADS and the best accuracy in its class. The Pistol is best used in ship-to-ship boarding, or sniping over medium distances in open areas such as the Fortress courtyard or Galleon top deck.

### The Duckfoot

 Reload Time | 14s

Duckfoot's 4 barrels fire at the same time upon pulling the trigger, discharging four 25 damage shots at once in four different directions. It has infinite ammunition, takes 14 seconds to reload, and it will kill enemies in one volley to the body at close to medium range.
Duckfoot functions like a smaller version of the Blunderbuss, and is best used in close quarters situations such as boarding small enemy ships, tunnels, cabins, booty towers, fortress flag courtyards and doorways, or any situation where you believe you will be fighting multiple clustered enemies at once. It is highly likely to kill at close range even if your aim is not precise, and thus useful when trying to hit fast-moving enemies.

### The Annley Revolver

 Reload Time | 12s

Annley Revolver has infinite ammunition, fires eight shots before requiring a reload, has a brief delay between each shot, takes 10 seconds to reload, and deals 25 damage on a bodyshot, or 100 on a headshot. Annley Revolver has the most reserve shots of any weapon in the secondary slot.
This weapon is similar to the Matchlock Revolver, but with lower damage and 5 more shots in the chamber. It makes up for its weak damage by dealing bleedout on every shot, meaning two or three shots are likely to bleed the enemy before they can heal. Its ideal situation is fighting multiple unaware enemies who you can headshot from behind; for example, boarding an enemy ship via the rear ropes and headshotting enemies as they face the other way. It can also be effective against one opponent who can be stalled long enough by blocking or running away until they bleed, similar to the bottle.

### The Short Pistol

 Reload Time | 6s

Short Pistol is capable of aiming down the sights (by pressing M2) before firing to make aiming more easy. Short Pistol has infinite ammunition, takes 9 seconds to reload, and will deal 50 damage on a bodyshot, or 100 damage on a close-range bodyshot (three metres) or a headshot at any range. Any shot will cause guaranteed bleedout no mater the distance. Short Pistol has the shortest reload time in the secondary slot.
In appearance and function, it bears similarities to the Standard Pistol. Both have aim-down-sights; but the Short Pistol has better damage at close range, a faster reload speed, and significantly worse accuracy at long range.
Short Pistol is best used fighting in close quarters when you do not want to spend time reloading a longer-range weapon; for example, in tunnels in the Fortress as a defender. To achieve the full potential of this weapon, you need to land headshots or get very close to your target.

### The Matchlock Revolver

 Reload Time | 13s

Matchlock Revolver has infinite ammunition, fires three shots before requiring a reload, takes 13 seconds to reload, and deals 80 damage on a bodyshot, or 100 on a headshot.
This weapon is similar to the Annley Revolver, but with higher damage and 5 less shots in the chamber. Matchlock is a versatile point inbetween the Standard Pistol and Annley; it's a good choice for players who often miss their first shot, as you can take another shot soon after. You can take on small numbers of enemies in succession if you consistently land headshots, or you can finish one enemy off in two shots.