recursal/Fanatic-Fandom huggingface dataset:
The C6-EKPS Iron

## The Iron

The **C6-EKPS "Iron"**, simply shortened to **The Iron**, is a specially made power suit, designed for use by Electrokinetics. It is made of a tough artificial muscle base, with resistant armor over top. It was designed as a gift by Dervicus, for Wafflei.

## **Appearance**

The suit itself is made of a thick layer of black artificial muscle, woven with Kevlar for bullet resistance. It is covered with black, removable armor plates, accented with blue, including a compressing tasset. Each plate can be removed or added as the user sees fit.

It is equipped with a helmet, complete with a sliding visor, with an adjustable external visibility and HUD.

## **Movement**

The Iron allows for *mostly* unhindered movement, the artificial muscle apparatus completely supporting to suit's own weight.

The helmet allows for the filtering of gasses and liquids, allowing users to breathe while underwater or in poisonous/radioactive atmospheres.

## **Abilities**

### **Armor**

The Iron sports decent armoring, granting good protection against bullets, physical shock, and shock-waves, and is completely fire retardant. It is naturally EMP resilient, but a large-scale surge can cause electrical problems.

### **Electric Flow System**

What sets the Iron apart from the standard C6 power suit is its EFS, which is a special adaptation for Electrokinesis. It is equipped with a network of Zeus wire, a wire that allows total electric flow throughout the suit, allowing the user to use abilities mostly unhindered.

### **Rift Drive**

An addition made by Wafflei, the Iron is equipped with a back-mounted Rift Drive. This allows for Rift transportation when moving at an high speed while active.

### **Buzzers**

Another addition made by Wafflei, Buzzers are two specially crafted collapsing batons, designed to be concealed within the Iron's forearm guards. Each is capable of conducting a high electric current through them, allowing for quick incapacitation. The end-caps of each baton include a metal spike.

## **Trivia**

* The Iron was designed and created by Darren Kelfritz as a gift to Wafflei.
* The name "Iron" is a play on Wafflei's name, and the kitchen appliance, a waffle iron.

> *"Y'know... Waffle Iron." -Dervicus*
>
>

* The acronym C6-EKPS stands for "Carbon-6 Electrokinetic Power Suit"
* There is a robot in **Robocraft** named The Iron.
	+ It was given its name due to its rather deceptive strength for its size, and bears the same color palette as the Iron in RP.
* The Iron has an internal battery that can be charged by a stand, or by its user.
	+ The suit is capable to function without a charge, but is very heavy, and would deactivate most functions and life support, making it a regular suit of armor.
* So far, only one model of the C6-EKPS Iron has been used. It is unconfirmed whether it will be publicly available.
Sharlett Von Killian

## Sharlett

**Sharlett** is from the race of Demon. Her heritage is from both human and demon. She is originally from the demon realm and got most of her training there. After coming to this plane of existence and meeting a young teenage boy, Miko, she become active with the Knights.

## **Appearance**

A fairly tall female she is roughly 5 feet and 8 inches tall. She is stout for a female at 150 lbs that covers her slender frame. She has red skin with red hair. Her eyes have a soft yellow glow to them. At her hip you will find a sword on each side. These are also in company of a pair of high powered hand guns. Her standard outfit is a set of plate armor that is black or worn yellow in color. The cloak she wears around her waist is red in the background with green.

## **Biography**

This character is a sassy, bossy and larger than life person. From a looks point of view she is very attractive, that is until she starts to run her mouth. Being a strong willed person and having a demon background she has lived a hard life since few can stand her long enough to be friends. Due to this she tends to be very cold towards others and has little interest in any emotional attachments.

She met Miko when their were both teenagers. Despite her being a demon he never once looked down on her and was always open and kind to her. On more than one occasion he took it upon himself to stand beside her without question.

Since she is tied to the demonic realm she can call upon dark arts magic. This tends to be void type magic which can bend the laws of physics such as creating gravity wells or canceling out other magic and forces. Since this magic is very draining she can only use it for a limited time (5-10 minutes) before collapsing. Due to this limit she relies on her other skills which is the mass use of other firearms. She is quick to learn so within seconds any new weapon she picks up she can learn how to use well.

## **Abilities**

Specializes in short and long range weapons plus explosives. She is a master marksmen with long barrel weapons such as sniper, assault, SMG and LMG. She is the faster draw when it comes to close combat with hand guns. At any given time she has plastic explosives on her person.

### **Dual Blades**

The blade she holds in her right hand is a plasma infused arc sword. This is similar to the sword used by Miko but lacks the nanites in it. The blade in her left hand is Fel-infused. Pulling from her demonic powers the sword can manifest Fel flames along its edge which not only cut but also corrupt.

### **Quantum Pistols**

The pair of pistols she carries are designed to fire high speed rounds. The name of the weapons comes from the fact they are mixing the power of rails with her demonic powers. In short just prior to firing the weapon discharges a small gravity well behind the round. This allows it to reach speeds upwards of 1500 m/s. This mixed with her fast reflexes allows her to put down range quickly very destructive rounds. The rounds themselves are tipped with depleted uranium making them perfect for bunker busting.
Ordi

**Ordi,** formally designated as  **[PANN CO ROBOTICS NEW ORDINANCE GUARD UNIT 511]**, is a "defective", child-like NEOGuard AI, created as a favor to Patricia by **Maurice Bennet**. The AI was created at Pann Co's Doven facility, and escaped the facility with the help of Zylapouf.

## **Appearance**

Ordi is a modified NEOGuard, originally believed to be defective. He stands at an intimidating two feet (.6 meters), and has rather lanky limbs. Ordi has one glowing blue eye, that is solid, as opposed to the aperture-shaped eye of regular NEOGuards.

## **Personality**

Ordi by design is very innocent and child-like, sounding like a small boy. He is shown to be very optimistic and cheerful, even in the most grim of times.He seems to know the feeling of fear, often running or hiding in the face of danger. Some parts of regular NEOGuard code seems to show through, as he is often defensive of Wafflei and others, and can detect aggressive corruption, even going into assault mode.

## **Biography**

Ordi's AI was originally created by Maurice Bennet to help out Patricia. The AI was designed to be innocent, childlike, and likeable. It was designed to follow certain people and be a surveillance bot. Patricia broke into the Doven Facility owned by Pann Co, and uploaded the AI into the assembly line.

The next day, Ordi was created and immediately labeled as a defect by the crew working. Ordi ran out of the facility, narrowly escaping the guards with the help of Zylapouf. After escaping, Zyla nicknamed the robot "Ordi", shortened from "Ordinance". Zyla aided Ordi in a quest to find his "Mommy", who he claimed Wafflei was after checking databanks. After finally finding her in Haven, he stuck to her like glue, often following her around and on expeditions.

Ordi's role as a surveillance bot was later revealed by Patricia, as she had been using it to keep tabs on her children without blowing her cover working as a sleeper agent. During Wafflei's coma, Ordi spent most of his time tagging along with Pancakei during recon shifts, mostly reluctant.

## **Abilities**

Ordi is a fairly "weak" AI, with next to no hacking abilities. However, he has the same rather formidable firewall as the rest of Pann Co's robots. He isn't very well armed, only sporting a fusion repeater. built into his left arm. He is rather quick, capable of rolling in a compact ball form. He also has electromagnetic feet, allowing him to walk on metal surfaces as he needs to. He has a vast data-bank of information, maps, and other resources in his system, proving him to be a good ally.

## **Trivia**

* Ordi's story is very much inspired by **Clank**, from the **Ratchet and Clank** series.
* Ordi was a actually named by RetrofittedChaos (Zyla's author) on the spot, derived from the word Ordinance.
Pann Co. NeoGuard

The following article is no longer being updated. It's content has been retired from regular RP use by its respective author. It is now legacy content.

## Technical specifications

### Armament

* Fusion blaster
* V-Grenade Launcher
* Electrified Armor Plating

## Political and social information

### Designation

Medium Defense Bot

**Pann Co. New-Ordinance Guards**, abbreviated **NEOGuards,** are large bipedal defense androids produced by Pann Co. Robotics. They resemble humans, and are the much more mobile counterparts to Quadbots.

## **Hardware**

### **Movement**

The NEOGuards use a bipedal walking apparatus, with several gyroscopic joints for maximum mobility and stability. They prefer to walk with their weights forward, using their joints as springs, allowing them to run at very fast speeds. Their torso allows for rotation around their center. Additional movement options include an attachable jet-pack, small jump-jets, and electromagnetic feet allowing them to walk on the sides of ships.

### **Technology**

Like Quads, NEOGuards can talk. However, they prefer to talk in hand gestures and code, making clicks, chirps, and garbles to communicate with other bots. They have Artificial Intelligence, capable of searching databases and recognizing emotion and danger. They have excellent anti-hack systems, similar to Quads. They have had additional coding uploaded by THEIA.

### **Armament**

The NEOGuards have less weaponry then Quads, containing a single barrel Vylon Grenade launcher, and a Fusion blaster built into them. They are capable of holding handheld weaponry, including various blasters and launchers.

## **Trivia**

* NEOGuards do not run like humans. Instead of their knee joints bending forward, they bend backwards, creating a spring-like force to propel themselves forwards faster.
* Ordi is the only known NEOGuard to have a complete proportional defect.
* NEOGuards are based off of Jak 3's Robot Guards in terms of body shape, and Ratchet & Clank's Galactic Rangers in detail.
* NEOGuards are also based off of the stature of Football players in padding.
* NEOGuards have the most variants out of any other robot.

**Important Notes**

* This content is restricted, meaning that the use of this content (as well their current concepts) are forbidden to be used without consent of the author.
IDT

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## Production Information

### Manufacturer

Kithsine Imperial research and development

## **Functionality**

The IDT is used to transfer 1 object between dimensions, its flux capacitors must be replaced after each use.

Using it takes 387.2 exawatts of power, it's range is 5 InterDimensional Units.

## **Appearance**

The IDT is a large device with a spherical central core, the core cannot be seen due to exterior shielding.
Náoran Haekum

The following article is currently under construction. Please be patient, updates will come over time.

## Other information

### Forum Profile

Link

**Náoran Haekum** is the epitome of human strength. Because of how dense her muscles are from both gravity shift-induced gigantism and frequent physical exercise, she is capable of feats typically reserved for artificially enhanced or naturally gifted humans. These abilities she puts to use when fighting and working out involve her being able to lift many tonnes of weight, as well as delivering punches in the force range of 4,000N - 5,000N. While she hasn't been trained in any real fighting techniques, she knows how to manoeuvre her body to increase her punch force and understands the concepts of weak spots.

Aside from fighting... That's all she really knows how to do. She knows how to supply and feed herself, as well as exercising everyday, but the only other thing that Náoran does is sleep, because she is unsocial and motivated very little. She also has no clue how to operate technological or scientific apparatus beyond the bare basics (doors, buttons, maybe a simple holographic interface, etc.) and will fail when attempting to do so.

Her lack of experience in other situations also makes her inept in other situational skills such as stealth movement and bargaining.

## **History**

Náoran Haekum was born and raised on Earth. Her particular upbringing forced her to focus on improving her strength and less on her diminishing list of friends. She grew quiet and awkward, usually only speaking to tell people to leave her alone because she didn't know how to talk with them, so instead she decided not to talk to people at all, but in her isolation she always pushed her strengths to new limits, pushing herself to new heights because it was all she knew.

In her teen years, she was obligated to move to Mars to live there, because her parents were going to enrol in an E-14 fleet to fight against the CF-Alliance. The conditions she lived in combined with a growth spurt accelerated her height and exercising results by several orders of magnitude. On Mars, the lower gravity meant that she had to lift more weight in order to be lifting regular weight on Earth, as well as wearing heavier clothes when doing so. Then she realised that she hadn't heard from her parents in years, so she moved, settling down into a quiet home in a relatively uninhabited part of the planet, on the outskirts of a run-down town so she could get supplies now and then.

As time progressed, a CF-Alliance fleet attempted to build where she lived. After the ensuing fight, pieces of downed CF-A flagship and robot parts lay scattered around her abode, serving as an effective deterrent to anyone wishing to intrude on her life while she lives out the rest of her days in reclusiveness.

## **Trivia**

* The Náoran character originates from this post on the forums.
The Dusk

**The Dusk** is a rogue Ferron AI accidentally created by (a *distracted*) Dervicus, and Wafflei. It is the first notable success of the Zeus project, able to successfully control the flow of electricity. However, the additional cores required to process the Zeus mainframe malfunctioned and started to conflict, causing it to flee, fighting anyone that tries to deactivate it.

## **Appearance**

The Dusk can completely change its appearance, most often copying the shape of other beings. It appears to be made of a thick black liquid, impossibly dark. It has three diamond-shaped cores, resembling glowing eyes. The Zeus wire-frame that runs through it can be manipulated, and is slightly visible beneath the liquid surface.

## **Abilities**

### **Morphing**

The Dusk is capable of changing its own liquid state, taking many forms. It can change its own surface tension, allowing it to hit harder than expected. It often copies the form of subjects it attacks, causing confusion and distraction.

### **Electrokinesis**

The Dusk is the first successful subject of the Zeus Project, and is capable of controlling electric flow in a semi-efficient manner. It can attack directly with bolts of electricity, and sap it from other objects and robots. It is not the most controlled method of electrolysis, preferring to use wide area of effect tactics.

## **Trivia**

* Some of the base traits of the Dusk are inspired by the enemy of the same name, from the **Kingdom Hearts** series.
* While the Dusk cannot copy other's powers, it often tries to mimic them.
Night Raven

**Night Raven** is the name Team Duskwings' space station series, the first one being **Night Raven I** and the second being **Night Raven II**, the latter being considerably larger and having more functionalities than the former.

## **Night Raven I**

Night Raven I was the original station made to house the covert Duskwings when they were originally escaping from the unnamed future fascist government. It featured facilities that could accommodate about fifteen crew members, a small gym, a small mess hall, and was overall just a very small station that could easily hide from scanners. It served as their home base, with them going down to planets via drop-shuttle. Each room was probably about the size of a two person room on the bottom decks of a cruise ship.

It was severely damaged by Rojosu's death machine sent to kidnap Artemis, then shredded in the proceeding fight. It was later salvaged by space pirates.

## **Night Raven II**

Night Raven II is the current station in use by Team Duskwings. It is much bigger than Night Raven I, being able to hold much more crew. It features a large gym, complete with all necessary facilities (including pools, but try to minimize the fanservice), large rooms for about thirty crew members, a large mess hall with food synthesizers, large storage bays, laboratory spaces, zero-g chambers, dedicated weapons lockers, plenty of hangar bays, teleporters, and even a custom augmented Anchor Drive. It is also capable of functioning like a flagship during combat and an orbital laser during ground assault missions. It can also cloak itself.

Its large bridge serves as a lobby, observatory, meeting room, break room, and a place for Tagnia to sleep when she's too lazy to walk back to her crew room.
S.A.W. Weapons

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S.A.W. Weaponry.

These are generally built for the S.A.W. power armor and drones, although some are suitable for human useage.

Heavy Assault Cannon

A triple barrel monster, meant to suit nearly all your needs as a bringer of destruction. It is capable of shooting out sonic pulses, from levels down to harmless crowd control to lethal organ mushing madness. The third barrel fires bullets of varying caliber. Its barrel and internals can adjust to the size of any caliber. The larger the rounds it is firing the slower it will fire, for safety reasons. It Also has a rocket tube, it carries up to three small missiles. This is a heavy device, while it is possible for a human to carry it, it is in no way practical. This is currently the primary weapon type of all of S.A.W forces due to its versatility.

Light Assault Rifle

A ‘light’ rail/coil gun that holds around 50 9mm rounds, firing them at high velocities. A human is capable of carrying and firing one of these, however, its best to stick to the semi automatic mode with this one, it has some nasty kickback when you aren’t holding it in power armor, and it will likely bruise your shoulder to fire it too often. Comes standard with a grenade launcher on the bottom.

Heavy Rail Cannon

[WARNING: NOT INTENDED FOR HUMAN USE]

A very powerful sniper rail gun, its effective range ends at around 5 kilometers, depending on gravity, and is essentially infinite in space. However it is capable of flying out at 20 kilometers as its absolute maximum in earth-like conditions. It has a cool down period of five seconds due to the massive power and heat involved in firing this monster. Without power armor you would likely break your shoulder after a single shot. Holds ten rounds per clip.

Devistator concussion cannon

A large, long cannon with a big barrel. This monster of an energy cannon fires a mixture of concussive force from a sound wave and Plasma, the result is generally quite messy if you are hit by it, crushing, burning, and melting targets. It takes a second to charge and fires blobs about the size of one's head. It gives a very audible hum when it charges up. It is impractical for human useage, however due to the way one should be holding it, under their arm or over their shoulder, the kickback is managable, the weight is the only true issue.

Fluffanium Sheilds, and melee weapons.

These are impractical for use by typical humans, however they are capable of making entirely hollow, thin versions for use if you insist. Nearly indestructible, weapons made of these are possibly the best you could get if you insist on goign up and hitting somone with a sword. Capable of cutting through tank armor with relitive ease compared to mundane steal and hardlight weaponry.
"Y" Button

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## **Functionality**

**The "Y" Button** is a self-contained teleportation matrix. Upon being pressed, it "blinks" the user in the direction that they are facing. The distance you blink is determined by a small dial positioned on the side.

## **Appearance**

The "Y" Button is similar in appearance to a 21st Century "emergency stop" button. The button plate is a large black disk with a white "Y" carved into it. There is a small dial with markings up to 20m on the side and "Press Y to blink around Like a wizard" is etched into the front.
E-600 Electro Magnetic Pulse Grenade

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## Physical and technical specifications

### Range

Thrown weapon range; 15 meter blast range

The **E-600 Electro Magnetic Pulse Grenade**, also simply known as EMP grenade is a hand-held, thrown grenade capable of emitting an electromagnetic pulse, disabling all electronics within its blast radius for a short period of time.

When thrown, it disables enemy equipment and electronics within the blast radius, it also lightly stuns enemy targets. The severity of the effect depends on how close the enemy is to the detonation.

## **Description**

The EMP grenade releases a 15 meter blast of disruptive electrical energy that damaged and disabled electronic systems. They are especially useful for disabling droids, robots or any other AI. These electromagnetic pulses were not quite as effective against organics, but are still capable of electrocuting or stunning lifeforms. Detonations also temporarily disrupted the sensors and visual displays of any interface systems for a few seconds.

The EMP is also useful to deplete shields' strength, the discharge can overload shield systems of small vehicles, personal shields or electroplates, making the grenade much more effective than energy projectiles (except ion-based weaponry).

Despite the grenade being labeled for military use only, the grenade is commercialized freely to anyone who wants an EMP grenade, because it is categorized as non-lethal weapon.

## **Trivia**

* This weapon is free to be used by any character, meaning that anyone can buy E-600 Electro Magnetic Pulse Grenades without explaining how or why.
Dervicus

**Dervicus,** also known as **Darren Kelfritz** or **Dr. Kelfritz,** is an engineer and analyst for the R&D company Carbon-6.

## **Biography**

Dervicus' real name is Darren Kelfritz. He was born on earth within the Planetary Capitol. He found that he had a particular knack for scientific pursuits, and originally pursed a career in robot engineering, but quickly found this was not a great fit for him. He then began to pursue a major in applied physics and a masters in engineering, along with gaining extensive coding knowledge. Eventually, he found himself as a professor working at Galactic University, where he helped design and test many prototypes of now commonplace technologies.

### **Frame**

During the initial testing phases of the SCU program, Darren was ambushed in his house by Lord Adsoy, and injected with microbots. He was forced to corrupt the SCUs with a virus that was meant to cause the SCUs to defect, but instead caused them to go rogue. They escaped the testing facility almost immediately, knocking him out. He then woke up in anE-14 prison, where he learned that he had been convicted of high-order treason. He was rescued from the cell by a man from Carbon-6, who offered him a chance at a blank slate. He was teleported out, and brought to Carbon-6 headquarters, dropping him off of E14's radar. He then set to work at Carbon-6, developing micro-electroplating and developing the technology of the self-sustaining flesh-repairing nanobots, which he commonly uses to heal allies as well as himself.

## **Appearance**

Dervicus is most often seen wearing his combat armor in the field, but when he is not, he wears loose-fitting smart-fiber clothing, which uses a network of sensors to adjust itself to the current situation, and is very breathable. He wears a pair of glasses when working, despite not really needing them.

## **Abilities**

### **Suit**

He is very durable thanks to the high-quality protective armor he wears. The suit is made of a highly durable and light weight armor, coated in high-capacity electroplating. The power suit functions with an internal skeleton and muscle apparatus, allowing for increased movement and strength.

### **Body**

Along with his uncanny durability, he is extremely dangerous in hand-to-hand combat, able to best almost anyone if they get too close. He also has very high running speed, and is also capable of very high accuracy with ranged weapons, and it is uncommon for him to miss while shooting.

He has extremely high mental composure as well, as a result of the high discipline he developed whilst learning the martial arts he uses. He is able to resist or outright ignore many forms of mental manipulation.

## **Relations**

### **Wafflei**

Wafflei is a fellow engineer from Carbon-6 that Dervicus admitted having feelings for after Wafflei awoke from her coma. Past their awkward first impressions, they are happily seeing each other.
Calyculuan

The following article is currently under construction. Please be patient, updates will come over time.

## Sociocultural characteristics

### Diet

Xylophage

**Calyculuans** are large, shelled, sentient creatures from the Scutum-Centaurus Arm. Their most notable feature is having two heads, with two brains, in one body.

## **Appearance**

They have vibrant shells with exactly six holes in them. Four of the bottom most holes can extrude tentacles, while the two top most contain each individuals head, of which there are two. They have small holes on their heads which expand to let out pincers which they use to eat. Colored rings on their shells consist of varying hues.

Their eyes shine and glisten like a fishes and their eyes seem to glow differing colors depending on the individual. The majority wear tight, flexible collars around their necks and four tentacles, with their shells highly decorated with paint and various fur and silk coats.
NeuroT0xin

The following article is no longer being updated, the author of the article ceased his participation in the RP. The content now is now legacy content, meaning that the use of this content by other participants is restricted.

## Other information

### Forum Profile

Unknown

**NeuroT0xin** is in a clan called G.A.T., which stands for Gaullidian Army Troops.

## **NeuroT0xin's story**

NeuroT0xin is in the Gaullidian Army Troops. He is a general and he has the power to recruit people and he can also create bots that are used as front line attackers. His creations are: G.A.T. Hammerhead, G.A.T. Prototype Helicopter and other creations. NeuroT0xin was born in 2079 and he stopped aging when he was 40, thus making him unable to die of old age. He was one of the first generals on the Gaullidian Army Troops, and he was born in Gaullidia, a planet close to mars. His whereabouts are unknown. No one knows if he is alive, but the last proof that he is alive is this picture of a tape recording.

## **Appearance**

NeuroT0xin is 2 meters tall and weighs 97 kilograms.
Veledrin

The following article contains upcoming content not yet used in any RP event or doesn't contain enough content yet. Keep tuned for further updates. Current content also might be altered.

The following article lacks links, please provide some links to the other pages to avoid turning this article in a dead end page.

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## Other information

### **Description**

Veledrin commonly wears a wrap of shadow which takes on the appearance of a hoodie and jeans. It disguises his actual body shape, and hides his wings.

### **Personality**

Simply being around Veledrin is horrifically depressing. He is eternally sorrowful, speaking in a partial monotone laden with apathy and depression. He constantly wanders the Overworld, looking for something that might vaguely take his interest. Most of the time, this fails.

### **Combat**

In combat, Veledrin uses his hands, forming large claws of spectral fabric. He fights viciously, not letting up for a second during combat. Along with this, he has a short-sword, though he prefers not to use it.
The Soul Gazer

The Soul Gazer is a temero known to be a creditable inventor and surgeon. He has a lisp in that he accidentally replaces the sounds "W" and "R" with "V".

## **Appearance**

   His leg span reaches around 30cm, and he is around 25cm tall. Soul has white fur, similar to The Shrouded Veil. He has a blue, tail coat like cover over his abdomen. Underneath that is a sort of cover that has straps on it. Each strap contains a gadget, if not a scalpel. The Soul Gazer's wings are deep blue, with black edges. Due to being an abmale, he has palpal bulbs.

## **Biography**

The Soul Gazer used to be a surgeon in the Scutum-Centaurus Arm, and later boarded a ship where he was petrified. Now he helps run a business called "Maxris Corp." which develops N1X-13s.

## **Abilities**

The Soul Gazer is a skilled inventor and highly capable surgeon. As well as this he is in possession of a N1X-13 which allows him to turn into a human at any time he chooses. As a temero he has impressive combat skills and is rather handy with a scalpel. However, in human form he lacks most combative ability.
Robocraft Roleplay Wiki

# **Welcome to the Robocraft RP Wiki**

* Editorial help in correcting spelling and grammar mistakes is always appreciated.
* Report Trolling: If you see that someone is intentionally adding inappropriate or inaccurate content or deleting content, please send a message to an administrator

### **Season 1**

* Prime Solaris
* Amnesia pt.3 (Article)
* Limbo
* Quartex

### **Season 2**

* Bells are Ringing
* The Galactic Summit of Leaders
* The Three Silver Rings (Article)
* ObliviON (Article)
* Mining Outpost 42

### **Season 3**

* New Year's Party
* What Lurks Within
* Intermission 1 (Article)
* Venomous

### **Season 4**

* The Party
* The First Trial
* Second Contact

### **Season 5 Onwards**

* Do You Hear the Buzzing?
* Collateral
* Signal Lost
* Magipye Mining Incorporated (Cancelled)
* Vanguard
* The Deep End
* Masks (Article)

### **The Starting Saga**

* Project Primus
* Cronos MKII
* Operation Ragnarok
* He Has Arrived
* Meanwhile...
* Protoium Lab Cam 4
* The Final Feign
* The Infliction
* The Hub of The Convolute
* The Symptoms
* Dealing
* You Best Hope You Have a Hero
* Darkness Has Begun
* Operation Valkyrie
* Now It's My Turn
* Me Against an Unfamiliar World
* Unwanted Guests
* The God Metal
* Primus Stats
* Shadows of a Sunless Sky
* Hello Gents!
* The Current Events
* Clash I
* A Specimen Approaches
* Blades of Destiny (current record holder for longest Robocraft RP thread)
	+ Blades of Destiny Side Plot
* An Ancient Animosity
* Lijosu's Retribution

### **The S-RP Saga**

* Zalgo's end
* *Old friends, Old Rivals*
	+ Part 1
	+ Part 2
* Alternative Fate
* The Hunt For The Blackwaters
* Mutarevulpis Spotted in Sol System
* Data Corrupted
* The Bar
* *Amnesia*
	+ Part 1
	+ Part 2
	+ Part 3

### **Stories**

* A Day in the Life of Epsilon
* Lijosu is Coming Home
* Wafflei
* Unexpected Visitor
* The Death
Mana

**Mana** is a blue charged matter, capable of generating tremendous power. It originates from another dimension where there is nothing BUT that stuff. when highly concentrated it becomes a volatile substance, able to be weaponized, often fired as small fast blobs of the stuff. It weakens the bonds between molecules and elements, separating them into their base forms. Pure metals are more resistant to the Mana's adverse effects, but it still causes them to be extremely brittle, allowing even a human's average kick to crack afflicted areas.

Generally this is used more in space, as when it atmosphere the power of Mana weaponry is greatly diminished due to all the molecules and such hanging around.
Syvaal

The following article is currently under construction. Please be patient, updates will come over time.

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## **Appearance**

### **Demon Form**

In demon form, **Syvaal** is usually completely nude, her body shape does not alter between forms, the only exceptions being her nails trasnform into claws, her teeth become pointier and sharper, and her hair becomes a deep black. Her skin becomes a dark red.

### **Human Form**

When Syvaal dons her human disguise, her hair is brunette, which she wears in a ponytail, her eyes become a deep maroon.
Intermission 1

The following article is currently under construction. Please be patient, updates will come over time.

## Vital statistics

### Page count

N/A

**Intermission 1** was an experimental thread designed to test several ideas that could become plausible later in the Robocraft Roleplay. It was hosted by Lijosu in between act two and three in Season 3.

## **Thread Specific Rules**

This thread had several rules to assist in its unusual formula.

### **Intermission Rules**

* Introduction to characters that are important to a larger plot is allowed, however, large advancements of these plots is not allowed.

Because of this, the deaths of major or minor characters are not allowed. The death of unimportant characters such as civilians, is allowed.

* When the intermission ends, I am requesting that any users who participated to summarize in a post, what their characters achieved or lost in this thread. This post doesn’t have to be detailed, and can contain whatever the user feels comfortable with.

* All other standard rules in the Robocraft Roleplay still apply.

### **Location Tags**

In this thread all users are requested to have a tag at the top of their posts, explaining where they are and what time it is. This is to help make the thread easier to read and to translate it into thought. Start with the date first, then the location, and then the time of day for that location.

#### **Time**

Each tag should be done in English, earth calendar, so don’t panic. This thread’s date will be the 17th of January, 2016, 4 days since the last thread.

#### **Place**

The place in the location tag should start with the city/location and end with the planet. If your location is in a space station orbiting the planet, then you would put the space station and then the planet it’s orbiting. If the space station is in empty space on its own, the name of the space station alone will do.

#### **Time of Day**

The time of day does not require an hour clock, but rather a single word describing what time of day it is on the planet or space station you’re roleplaying in. Some common ones to use would be “Sunrise, Morning, Midday, Afternoon, Sunset, Night and Midnight.”

## **Subplots**

Subplots were the main feature of Intermission 1 and there was no main plot.

### **Ellie**

Several months after the complete termination of Caroline by the SDP, a disturbing anomaly was found within the case data. In order to further the investigation, the SDP enlisted the help of Pasithee Hampshire, a young 'scientist' specializing in the exploitation of dimensions, to create the Ethereal Discharger.

The primary goal of the experiment was to collect valuable information on the identity of the anomaly that was "overwritten" long ago, but due to a flaw in the preparation of the experiment, the Discharger gave out an unnecessarily high amount of Ethereal energy, creating an unstable, skewed clone of the original being. Experiment #13, stated Ellie, escaped shortly after a panic attack at creation.
SEPCB-870

The following article has content yet to be introduced in upcoming RPs, reading the article can ruin your entertainment about the RP.

## Technical specifications

### Plating color

* Gray
* Black
* Maroon

## Other information

### Forum Profile

Unknown

Unit **SEPCB-870**, commonly addressed as **Pandora**, is a mysterious rogue robot responsible for the assassination of Feltzin's Cinella Providence leader, Mitron and Commander Izana Perrum. Not much is known about this deceitful AI.

## **Biography**

Not much is known about Pandora's origin.

## **Appearance**

Pandora is a medium-height humanoid robot, made of various human metals and scrap. She has four lanky arms, only two of which are extended regularly. Her body is lightly armored in segments, with bare robotics visible around her joints. Her body is mostly unpainted, save for designs of red and black, as well as a defaced Sepulchral crest on her left shoulder plate.

Her segmented torso has a toothed bandolier build across her chest, with an electromagnetic pad attached to the back of it. The bandolier is designed to rotate to hold and quickly holster rifles and other weapons or objects. In addition, two small hover boosters are attached to the area behind her shoulder blades, painted a rusted red.

Pandora has gray artificial hair with dull red highlights, which falls past her shoulders. She has three eyes: one large one, and two small ones. The bottom half of her face is covered in a red metallic band, resembling a bandanna, with a protected speaker behind an exposed grill.

## **Abilities**

### **AI**

Pandora is equipped with an incredibly advanced, human-like AI. She is considered sentient and capable of making her own decisions, despite still having connections to the Sepulchral hivemind.

Pandora's combat AI is developed around various types of gunplay, being incredibly deadly in guns ranging from pistols to sniper rifles. She is capable of locking onto, tracking, and eliminating multiple targets from a medium to far range with disturbing ease and accuracy.

## **Trivia**

* This character has not yet been fully introduced.
	+ As such, spoiler-heavy information has been withheld from this page. Ou8
DA/RK/BE/RT

**DA/RK/BE/RT** is an infamous robot that uses a very powerful but unspecified type of railgun to do its work such as anti vehicle work and very long range assassinations.

## **Biography**

The origin of DA/RK/BE/RT is Belle creating it for future purposes, if she was forced into mercenary work at any point in time. The cause of the infamy of this robot was because of multiple sightings of this robot in its beta stages randomly killing off very strong security robots without much trouble, at most loosing a limb or two. Belle then realized the dangers of the Beta version of this robot and deactivated it and sent it to Moe. Another DA/RK/BE/RT to be used for less serious work and more for defensive tasks than its predecessor now roams around multiple parts of a town located in a fairly isolated planet doing whatever is needed in its code or command.

## **Arsenal**

* Unspecified heavy railgun
* Lancer type 64 medium blaster
* 2 unspecified energy swords

## **Method of Attack**

DA/RK/BE/RT in its beta version used very violent tactics that would often lead its opponents dazed and confused. It often started to shoot the surrounding area of the target to confuse the target and lead the target to a position where the target is most likely to be shot to death by DA/RK/BE/RT if the target was agile. The robot uses speed and confusion to destroy resilient targets like a quadbot by flying at often very high speeds with its jet propulsion system and shooting them from multiple positions with its medium blaster and then once the target is either confused or stuck in a vulnerable position, DA/RK/BE/RT either closes in to finally destroy the target by its fairly strong lightsabers or to hit the target with high velocity to cause some major damage to the target.

## **Capabilities**

DA/RK/BE/RT has very good accuracy with its weapons but fails to be resistant to railguns and plasma but being very strong against gravity and smg fire for fairly long amounts of time. DA/RK/BE/RT is also capable of flying for varying amounts of time depending on its fuel resources but generally can fly for 15 minutes with ease before needing to land. DA/RK/BE/RT is known to be able to observe signs of weaknesses well but fails to plan for multiple targets that are more resilient.

## **Vulnerabilities**

DA/RK/BE/RT is vulnerable to being hacked by nanobots but not through wireless means.The robot is vulnerable to plasma and railgun fire but not to smg fire and gravity. Its systems are built for the cold planet that Belle lives on but has poor cooling systems for in hotter climates. DA/RK/BE/RT often is more active and will accept jobs that are risky but not impossible to do jobs. The robot takes quite a bit of fuel (depending on the fuel source) to be able to fly.The robot cannot track multiple target's weaknesses well if the targets are more resilient.

## **Trivia**

* DA/RK/BE/RT is slightly inspired by the theDarkDemon's darkbert in design.
* What DA/ means is Destructive Assault, but the definition of the rest of DA/RK/BE/RT's acronym is unknown.
* Ebbit the potato was amused by the existence of this page and corrected it manyfold.
Type-TW Soundflash Sonic Grenade

The following article is full of language errors. Please help to fix all the errors then remove this notice once is fixed.

## Physical and technical specifications

### Range

* Thrown Weapon Range
* 12 m Blast Radius

The **Type-TW Soundflash Sonic Grenade**, also known simply as a **Sonic Grenade** is a grenade which uses intensely strong visible or invisible waves of sound to incapacitate their targets. Typically it produces a sudden burst or "squeal" of very high frequency sound, it is used to distract organic enemies by causing piercing, intense pain in hearing organs. It can render most species helpless by inflicting deafness temporarily or even permanently on an unlucky target. Some variants are loud and strong enough to damage materials tougher than hearing organs and are not limited to organics.

## **Description**

The sonic grenade features a large blast radius and damages both living organisms and artificial bots. After being thrown and before being detonated, it sticks to the surface its thrown at and emits an oscillated pulse. It detonates automatically after ten seconds or after being tripped by proximity to a moving target.

   Though the overall blast radius of this device was small, it's capable of being lethal within the entire volume of it's blast radius. The explosion that this weapon is capable of emitting can crack or spiderweb thick glass, blow apart organic targets, decimate mechanized beings, and penetrate through solid matter and walls (including other enemies) to deliver continued energy from the explosion to a standing target.

## **Trivia**

* This weapon is free to be used by any character, meaning that anyone can buy Type-TW Soundflash Sonic Grenades without explain how or why.
D-3 "Crafter"

The following article is no longer being updated. It's content has been retired from regular RP use by its respective author. It is now legacy content.

The following article needs to be formatted according with the current standards. Please fix the format of this page, then remove this notice once it's done.

## Other information

### Forum Profile

Unknown

Warning: This file may have been edited by an outside source.

## **Appearance**

[Old Data Missing, Removed from outside source.]

D-3 Now inhabits the same body as B-5, and thus they have the same features... Aside from one thing. The eyes of the body change from blue to orange whilst D-3 is in control.

## **Biography**

[Old Data Missing, Removed from outside Source.]

D-3, or "Crafter", is very selfish and self absorbed. She protects B-5 only because she needs his body. (not that way creep <\_<).  As negative as this may sound, she has good instincts and, even given her careless attitude, she usually does very well in everything she does.

This includes breaking out nearly a third of all Synth-Soldiers working for Solace.

## **Abilities**

Crafter basically has a PC built into her head. This allows her to:

* Use the internet
* communicate with other computers
* hack almost anything that is remotely hackable, given the correct time and resources

(Think of using this ability as Alt-tabbing between real-life and a PC)

As one final last-ditch move, D-3 may attempt to transfer her mind unto another computer. However this poses many risks to her, and is very risky.

## **Trivia**

* Without D-3 B-5 would still be trapped working for sol-ass. So the [Censored] better be grateful.
Quadbot MKIII

The following article is currently under construction. Please be patient, updates will come over time.

## Political and social information

### Designation

*Anti-Personnel Tank*

**Carbon-6 Quad-Pedal Robot Sentinel Mark III,** or **Quadbot Mk3**, are large walking anti-personnel tanks produced by Carbon-6. They were Wafflei's last project before she entered a coma from bio-electric-overload. They bear similarities to Quadbot Mk2, with four legs on a rotating tank chassis, but are structured differently, allowing more armor at the cost of speed. Unlike Mk2, they have ventilation systems, allowing them to run longer without overheat issues.

## **Hardware**

### **Movement**

The Quadbots use a Quad-Pedal walking apparatus. Each leg is capable of supporting over 3 tons, able to support its own weight and more cargo. Each leg has two standard joints, and one gyroscopic joint, connecting it to the core. The spiked 'feet' are capable of anchoring into the ground. Each leg has two rigid supports, and two dynamic supports. If one leg is completely compromised, the remains of the leg is ejected, and the Quadbot will reposition for stability. Each Quad also has a rotation plate under their cores, allowing core rotation without use of leg apparatus.

### **Technology**

The Quadbots come with a basic AI, capable of identifying faces and bodies with local and intergalactic databases. They are capable of more advanced speech, with less processed lines. They are capable of detecting and differentiating corruption, and will target aggressive corruption. Armed Quads have advanced battle tactics installed, and all Quads can be controlled by remote, and a master remote held by certain characters. Each Quad has anti-hacking firewalls that can stand up to most hackers except elites. In the case of hack attack, the Quad will deactivate if it is close to being taken over, disconnecting its battery, preventing them from falling into wrong hands.