Archive:Advocate

Go back to > Weapons

The **SAR-62B 'Advocate'** is an Assault Rifle, a primary weapon in Archive:The Cycle. One of the first weapons, when the game was in Alpha I among 14 other weapons and 3 other assault rifles.

## Summary

Based on the SAR-62 carbine used by the Federation itself, the ICA 'Advocate' has only a few deviations from the original design, meant to allow for its manufacture in environments of relative scarcity.

The SAR-62B Advocate is a dependable weapon at close to medium range, offering a good balance between accuracy and rate of fire.

## Modification

Only 1 of each type of mod (Rail, Handle, Body, Magazine) can be equipped at the same time. Most guns have 4 modifications, some special weapons like KARLA have no modifications because of game direction.

While in a match you can also upgrade the weapon 2 times, depending on the weapons cost the upgrades will cost more. For example, $200 weapon will cost $100 to upgrade and $500/$800 costs $200 to upgrade.

Most of the upgrades are +5 - 10% damage, 15% Rate of Fire Increase, +1 Ammo, +10 - 15% range, etc. Here are the upgrades for this weapon.

 1
 2

## Compare Weapons

Advocate is in the assault rifle category, boasts a high DPS among the assault rifles and is loved by many players. If you are looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Archive:Weapon Comparison or continue below to the assault rifle only compare tables.

## Update History

Release 13
* Mods
	+ Long Barrel
		- Lowered the movement bonus from 15% to 2.5%
	+ Short Barrel
		- Lowered the movement penalty from 15% to 2.5%

Release 12
* Increased direct damage from 39 to 41
* Increased the fall off damage from dealing 24% to 45% damage at max range
* Mods
	+ Piercing rounds
		- The recoil increase of 75% has been removed from this mod
	+ Light Stock
		- Weapon recoil increase rate changed from 25% to 5%.
	+ Explosive rounds
		- The recoil increase of 50% has been removed from this mod.

Release 10.1 & Release 11
* Audio Changes

Release 10
* Audio Changes
* Refire from 0.12 to 0.108

Release 8
* Upgrade 2 changed from 10% ROF to 5% Damage

Release 7
* Recoil has increased and target multipliers decreased
* Equip time increased from 0.4s to 0.5s
* Animation equip time increased from 1s to 1.2s
* Min spread increased from 4 to 10
* Max spread increased from 11 to 20
* Weakspot multiplier increased from 1.2 – 1.5
* Base damage reduced from 45 – 39
* Damage fall-off adjusted from 4500-7500 to 4000-8000
* Damage fall-off multiplier increased from 0.5 to 2.3

Early Access Release
* Balance
	+ Stability System Reworked
	+ Damage from 40 to 45
	+ DPS from 217 to 375

Playtest #14
* Mods
	+ “1.5x Scope” – Targeting time change was reduced from 250% of base to 200%.
	+ “4x Scope” – Targeting time change was reduced from 350% of base to 275%.

Playtest #10
* Balance
	+ Damage from 34 to 40

Playtest #9
* Balance
	+ Damage from 32 to 34
	+ Refire time from 0.09s to 0.12s
	+ Falloff start range from 5000 to 4500
	+ Falloff end range from 8000 to 7500

Playtest #4 - #8
* Mods
	+ Added new mods for the Advocate

Playtest #3
* Mods
	+ Removed old mods from all weapons
	+ Added new mod setup for the ICA weapons Kinetic Arbiter and the Advocate

Alpha V
* Balance
	+ Increased Refire: 0.095 → 0.09
	+ Reduced magazine capacity: 40 → 30

Alpha III
* Balance
	+ Changed gear store price from 125 to 500
	+ Increased damage to match new price
	+ Slight increase to hipfire spread

Alpha I
* Added
	+ 1 of 4 assault rifles at the time, C-32 Bolt Action, KOR-47, KBR Longshot, Advocate

# Weapons Data Code

This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.