Vault Hunters 2.0.5

**Vault Hunters 2.0.5** is the fifth patch for Vault Hunters 1.18, released on November 14, 2022, which adds 8 new vault themes and the beginner's grace modifier, some changes to gameplay, vault generation and mob spawning inside the Vault, changes to talents, gear crafting on early game and fixes some bugs. This version was only released for Vault Hunters SMP members and thus was not available to the general public.

## Additions

### Vault generation

The Vault
* Added 8 new themes, all available from level 0.
* Added a decoration layer to each vault theme.

### Gameplay

Modifier
* Every unmodified crystal before level 10 rolls Beginner’s Grace as a modifier.
	+ Beginner’s Grace will make it so if you die you keep the items you entered with, but gain no experience.

Statistics screen
* Crystals crafted is now displayed on the stat screen under Vault Stats.

## Changes

### Items

Pickarang
* Pickarang can no longer break vault ores or coin stacks.

Raw Magnetite
* Updated texture for raw magnetite.

 Vault Crystal
* Made the cost increase for crystals scale lower.

 Vault Ingot
* Changed recipe for Vault Ingot
	+ Changed to be 9 vault nuggets (prev 8+1 Netherite ingot)

 Vault Nugget
* Changed recipe for Vault Nugget
	+ Changed to be 9 vault dust (prev 8+1 diamond)

 Vaulterite Ingot
* Changed recipe for Vaulterite ingot.
	+ Changed to 1x chromatic iron ingot instead of chromatic steel ingot.

### Blocks

Spirit Extractor
* Spirit Extractor costs are heavily lowered.
	+ The multiplier is now based both on the amount of revives and the player’s level at death.

Vault Forge
* Updated recipe per gear piece in the Vault Forge.
	+ Lowered gold required from 2 to 1.
	+ Added requirement of 1 netherite ingot.
	+ Added requirement of 5 diamonds.

### Mobs

Creepers
* Removed creepers as a challenge mob before level 10.

Skeletons and strays
* The chance for skeletons and strays to spawn with a bow before level 10 reduced from 20% to 8%.

Vault dwellers
* Vault dwellers' movement speed range reduced from 90-110% to 90-104% of the player's base movement speed.

### World generation

The Vault
* Factory challenge room now contains 1 unbreakable spawner in the center.
	+ Also contains a one time spawn, quick ambush spawners in every crate.
* Crystal challenge room unbreakable spawners has been replaced with ambush spawners in every crystal that contains vault ores.
* Dragon Lair challenge room unbreakable spawners have all been removed except for one central spawner.
* Powdered snow no longer spawns in the winter vaults before level 10.

### Gameplay

Talents
* Haste 2 now costs 4 skill points instead of 3.
* Speed 2 now costs 4 skill points instead of 3, and speed 3 now costs 5 skill points instead of 4.
* Strength 2 now costs 4 skill points instead of 3, and strength 3 now costs 5 skill points instead of 3.

The Vault
* Scavenger objective reduced below level 20 to roll max 5 goals (down from 6).
* Changed failure conditions in coop vault with a death snapshot modifier on it (e.g. Beginner's Grace, Afterlife, Phoenix).
	+ If a vault has a death snapshot modifier on it, if one player dies the other player will also die immediately.

## Fixes

10 issues fixed
* Arena & Gladiator name tags should now once again render properly (VHSMP).
* Fixed skeletons' damage outside of vaults.
* Fixed a bug causing zombies and husks to occasionally spawn in with a weapon.
* Fixed a bug where some mobs gave wrong amounts of soul shards.
* Scavenger vaults now correctly complete the objective individually also in a coop vault, a player that completes their goals will be teleported back to the overworld and can claim their reward crate immediately on completion.
* Scavenger Goals now correctly disappear when completed.
* Fixed a bug causing all mobs to have a 100% drop chance of their scavenger mob essence.
* Fixed a bug that caused items not to render in the spirit extractor.
* Fixed the Caution Blocks (bleb) now properly dropping themselves when broken.
* Colossal Chests can no longer be bigger than 5x5x5.