Version 1.9.1

**Version 1.9.1**, titled **The Party Animal Update**, was released on Tuesday, September 26th, 2023. The update was officially available for download across all platforms at 1:00 P.M Eastern Time.

This was one of the smaller updates released as Pixile Studios was working on a larger update scheduled for Q2 2024.

## Features

* Season 9 begins:
	+ Season 9 Animal Pass: The Party Animal Pass
	+ Season 9 Starter Pack DLC released.
* Turnip Boy Collab Event

### Content Release 1

*Unlocked on October 17, 2023*.

* Super Howloween 2023 event

### Content Release 2

*Unlocked on November 10, 2023*.

* New Animals,  Bearded Dragon:

Common
Super Bearded Dragon
**150**  **40**

Uncommon
Super Yellow Bearded Dragon
**225**  **60**

Rare
Super Grey Bearded Dragon
**300**  **80**

Rare
Super Red Bearded Dragon
**300**  **80**

## Changes

###  S.A.W. vs Rebellion

* Amount of carried  Skunk Bombs has been reduced from 2 to 1 for Scout I, and from 4 to 3 for Scout II.
* Teammates no longer cause  Lucky Cat Mines to set off when walking through their trigger area.
* A soft matchmaking system has been implemented in the game mode. At the start of a match, teams are balanced based on player level for an improved and more balanced experience. This means you won’t get your helmet until the match begins and your team is assigned.

### All Game Modes

* Sparrows fired from  Bow & Sparrow and  Sparrow Launcher now track  Giant Emus.

## Fixes

###  The Bwoking Dead

* Fixed a bug where grenades and other throwables being tossed while becoming a Zombie Joe would end up stuck on the map.
* Phantom respawn timer in the Bwoking Dead should be fixed now.
* Fixed Zombie Joes spawning in the fruit press. Might have to recall those last few batches of juice…

### All Game Modes

* Fixed upward melee swings not able to hit fences if right against them, and fixed downward swings sometimes not playing tree-hit sound.
* Fixed phantom mole crate pulse appearing on the map if viewing it after the mole has left.
* Fixed map being openable while the report panel is active.
* Fixed the water at Nautitorium stage not being treated as water for throwables such as bananas.
* Fixed z-order on Nautitorium rails especially with zip-lines.
* Fixed pets sleep sound playing repeatedly in the fruit press if you died there at the end of the conveyor belt with a pet.
* Fixed being able to board teammate emus through walls.
* Fixed a bug where changing emus and eating a second speed mushroom would add the stacked effect to the second emu.
* Fixed giant emu and your own mushroom speed boost timer getting mixed up when dismounting/remounting an emu while both boosts are active.
* Healing emus no longer incorrectly contributes to the healing stat & milestone.
* Fixed sparrow tracker position on player when riding a giant emu. Sparrow will also match the direction the player and emu are facing.

### General Bug Fixes

* Fixed a bug where changing to MP4 in the photo booth didn’t do transparent checkbox toggling in one case.
* Fixed friends in the Photo Booth not having their proper gem level after being duplicated.
* Fixed gem emote flipping the gem upside down in the photo booth.
* Fixed controller bug with navigation on the Customize emote tab not showing an emote when using dpad-left.
* Fixed random vertical flickering for controller users when drinking or taping.
* Can no longer change the fill toggle while matchmaking (prevents desync bug).

===General Changes ===\*The Wave emote is now a milestone reward, achieved by playing 20 team-based games.

* Throwables now make a sound while traveling mid-air to better alert players of their presence.
* Removed local rollback upon death, so higher ping players don't feel like they are teleported after dying.

### Bot Tweaks

* Bots aim more smoothly, making them more realistic in how they look around, and with fewer abrupt snaps. Bot aim also has more randomization now.
* Pursuit range, aim, and vision have been reduced against lower level players (below level 40).
* Bots will roll less while pursuing players under level 20.
* If targeting a downed player, bots will look for new enemies in line of sight that are not downed to prioritize before the downed player.