recursal/Fanatic-Fandom huggingface dataset:
Abyss Shop

After a few tries at Dungeon keeping you will accumulate Devil Stones  by gaining rebirth levels or finishing any in-game achievement. This form of persistent currency is used to permanently strengthen aspects of your future dungeons and unlock elements of the game such as Dark Lords like Emma, monsters, facilities, relics, succession, and more by buying draws from:
* The Original Pack
* The Awakening Pack
* The Advanced Pack
* The Corruption Pack
* The Adventure Pack
* The Myth Pack
* The Conqueror Pack
* The Ancient Dictionary
* The Abyss Pack

At the left of most Original and Awakening Pack entries are priority levels. They are purely based on opinions translated from the JP Wikiwiki to guide newer players until they get their bearings and can confidently draw from the Advanced and Corruption Packs with their own unique goals in mind. Please mouseover the rating to view the reasoning.

It is recommended by experienced players to draw from packs in sequence, but when looking at items with a rating of B or lower feel free to consider items from other Packs.
As of patch 1.7.0 the developer has enforced this opinion by setting a minimum requirement of draws from previous packs () on all but the Original Pack.

Refer to Difficulty and Trial for a little more information regarding Devil Stones.

If you are feeling generous or want to save time consider the Forbidden and Costumes sections for in-app purchases. Purchasing a package that includes items you've already drawn will give you their equivalent value in  instead.

Abyss Shop Packs

 x100 per DrawAbyss Pack | Price:
 $3.99USD

"Hold on!"
"Just so you know, you can get all items in Forbidden through gameplay."

"You can enjoy all elements of the game by drawing cards from the Original Pack, which you can buy using Devil Stones that you get from gameplay and achievement rewards."

"We are selling in-app-purchase items in Forbidden because we could use some extra help to pay the bills to help us keep working on updates and improvements for Dungeon Maker."

"You can unlock game elements instantly and buy us a cup of coffee, but you don't have to. It's totally up to you!"

-A message from GameCoaster

Forbidden

The contents of the Harmony, Cherry Blossom, and Queen Packages may be purchased individually for 100x  Devil Stones each. All other costumes can only be obtained through in-app purchases. Costumes are purely cosmetic.

Costume
Agnieszka Garlik

## Przynależność

Świadek

**Agnieszka Garlik** - świadek z odcinka 590 serialu "Sędzia Anna Maria Wesołowska".

## Zeznania

Widziała Katarzynę Dulembiak, gdy wracała z synkiem ze spaceru i jej zdaniem nie jest to osoba, która mogłaby dokonać aborcji. Świadek uważa, że ma ona instynkt macierzyński i bardzo lubi dzieci. Kobiety wymieniły się też uwagami dotyczącymi Wojciecha Glinieckiego - jest to naprawdę wspaniały lekarz. Agnieszka Garlik wyjawia, że dwa lata temu sama chciała dokonać aborcji i prosiła o pomoc oskarżonego, jednak ten stanowczo jej odmówił, a do tego namawiał ją, aby jednak urodziła.
Bone Dragon

* Unit
* Idle
* Attack

**Bone Dragon Materials**

**Bone Dragon Stats**

**Bone Dragon Fusions**

**Trivia and Notes**

This being bears a pair of bony wings with black webbing and a thick light gray tail. Like Baphomet they carry an oversized scythe. Their short black hair, dark purple cloak and black attire lack any tell of femininity leaving it all up to the user.
Their unique skill has the impressive effect of dealing damage and severely debuffing all the enemies in the dungeon when activated. Currently only they, Suparna, and White Fang have attacks that work on that scale of which Bad Breath has the strongest base.
Bone Dragon's ability is straight forward and ruinous with each activation dealing 5 stacks of the crippling debuffs Weak and Vulnerable. Traps like Curse or effect battle rooms like Amplify may prove more consistent in delivering weakened heroes to your monsters but in 1.5.0 the range was increased to dungeon wide allowing incredible debuffing potential on top of becoming the strongest dungeon wide attack.
The two required monsters are high rank so the Bone Dragon may be slightly difficult to synthesize. The Dark Lord Rebecca starts with a Lich Girl if she's level 9, the fusion at that point will be rather easy.
Aldona Wielinek

## Przynależność

Świadek

**Aldona Wielinek** - świadek z odcinka 477 serialu "Sędzia Anna Maria Wesołowska".

## Zeznania

Przyznaje, że to, co się stało to jej wina, chciała jakoś namówić ojca, by ten pozwolił jej zostać na wsi. Jej planem było obrzydzenie mu miasta. W tym celu postanowiła zorganizować podwieczorek, na który zaprosi rzekomych kandydatów na narzeczonego, którzy na pewno nie spodobają się oskarżonemu. Jedynie Adam Strup o tym wiedział. Godzinę temu zeznająca zawarła ślub cywilny z Pawłem Wielinkiem, pomimo tego, że jej ojciec był przeciwny ich związkowi.
Boss Battles

You will encounter a Boss wave every 20th day during play. Each boss wave has its own set of 'Blessings' and, prior to the battle on day 1740, will engage you with a single hero type accompanied by an, elite, grand, or identical boss hero.
As of v1.7.3 Boss Battles have been redefined. The old Boss Battles may be viewed here.
An overall formula for the growth of each Blessing applied to any Battle on a given day is as follows:

**Base Value + (Growth Value \* (Worlds Conquered / 5)) Rounded Down**
The table below substitutes Worlds (Worlds Conquered / 5) with ((Days Elapsed - 20) / 100) as they are roughly equivalent in-game.

Boss Battles
Advanced Pack

At the left of most Original and Awakening Pack entries are priority levels. They are purely based on opinions translated from the JP Wikiwiki to guide newer players before moving on to the Advanced, Corruption, Adventure, and Myth Packs. When drawing from a pack you will be allowed to choose from 1 of 3 random rewards that may effect all runs from there onwards.
The Advanced Pack is geared mostly towards improving rooms given by the Original and Awakening Packs and reducing the effects of RNG. It isn't recommended to go after early as many powerful, but quirky strategic options are available here.

The Special Rooms are the main draw of this pack though the reincarnation abilities and relics are quite a blessing as well. As a result of their complexity you will need to have become quite the struggler to build them though. Persevere maker!

This far into carry-over effects opinions on usefulness can vary wildly and it is typical for players to now be able to farm a great number of Devil Stones quickly.Though there aren't many, please mouseover the ratings to view a translated reasoning. For the 'Unlock' category links to specific unlockables are provided in the name where you can find additional details for them.

It is recommended by experienced players to draw from packs in sequence, this has been in enforced by the developer with the addition of a minimum unlock requirement for all but the Original Pack in **v1.7.0**. When looking at items with a rating of B or lower feel free to consider items from other Packs.

Advanced Pack
Agata Pluta

## Przynależność

Świadek

**Agata Pluta** - świadek z odcinka 352 serialu "Sędzia Anna Maria Wesołowska".

## Zeznania

Tamtego dnia do jej gabinetu przyszli Dawid Wetina i Paweł Brocki, twierdzili, że oskarżony pobił pokrzywdzonego. Zachowanie poszkodowanego nigdy nie odbiegało od normy, nie było z nim większych problemów. Robert Kafar bardzo się na niego skarżył, ale ma on problemy emocjonalne, nie nadaje się do pracy wychowawcy.
Arachne

* Unit
* Idle
* Attack

**Arachne Materials**

**Arachne Stats**

**Arachne Fusions**

**Trivia and Notes**

With a web forming behind her she appears to be a lavender skinned girl with magenta colored eyes, long white hair, fuzzy horns and the lower body of a purple spider. She bears the name of the condemned and transformed mortal woman who dared to challenge the Greek Goddess Athena in a contest of weaving and win.
Material for this fusion monster is noticeably harder to obtain compared to Thetis.
In direct conflict she is already strong by herself, she comes recommended for beginners to make for a run unsupported by succession.
In Build 10078 Vulnerable was not given by Spider Web leaving her damage lackluster.
In her current form she is a balanced monster that combines a high level of fire power, durability and debuff support, not just a high power attacker as imagined from the skill description in the game.
With a 100% increase in damage to enemies under the effects of Slow from Spider Web the effect pairs well with the common skill Executioner in back rooms. Her damage on Slow targets is compatible with Fury effects as Spider Web ensures her initial attacks are on Slow targets.
In addition, the 4★ Relic Pearl Shell with itsFrostbite effect synergize to further increase punishment against Slowed heroes.
Because of her high de-buffing performance it is good to have her accompany Death Knight with the common skills Earthquake and Sandstorm to keep her safe and give her opportunities to activate her skill.
In that case, you need to be careful not to give Arachne a heavy ATK Equipment or the Executioner skill etc.
Her room can be used to protect
Bone Dragon, Fairy, Sephiroth, Suparna, and White Fang to give them opportunities to activate their dungeon wide skills as well.
As Spider Web applies Vulnerable and Slow to any entering Arachne's room the strategy of arranging Arachne at the entrance of the dungeon and giving debuffs to all Heroes passing by is reasonable early in a run when she can easily suffer the Heroes' attack.
Andżelika Warecka

## Rodzina

Joanna Warecka (matka)Andrzej Warecki (ojciec)

## Przynależność

Świadek, pokrzywdzona

**Andżelika Warecka** - świadek z odcinka 626 serialu "Sędzia Anna Maria Wesołowska".

## Przed rozprawą

Pyta się oskarżonej, czy widzi, co jej zrobiła. Mówi matce, że próbowała ją zabić, ale jej nie wyszło.

## Zeznania

Feralnego dnia uprawiała seks z Hubertem Ferencem. Kiedy wyszła do kuchni, matka wypchnęła ją za barierkę. Przez to zdarzenie poroniła i już nigdy nie będzie mogła chodzić. O ciąży wiedział tylko jej chłopak. Oskarżona nigdy się nią nie zajmowała i liczył się dla niej tylko mąż. Jest przekonana, że to ona jest sprawcą, bo widziała ją kątem oka.
Conqueror Pack

At the left of most Original and Awakening Pack entries are priority levels. They are purely based on opinions translated from the JP Wikiwiki to guide newer players before moving on to the Advanced, Corruption, Adventure, Myth, Conqueror, and Ancient Dictionary Packs. When drawing from a pack you will be allowed to choose from 1 of 3 random rewards that may effect all runs from there onwards.
Added in **v1.9.0** The Conqueror pack will build upon benefits gained from the Adventure Pack with a slew of Arch Monsters' recipes to obtain. Additional Successions and Exclusions are up for grabs along with 100 more Transcend Levels to further tip the scales in your favor.
 Also costumes to display every Corrupted Hero added up to **v1.9.1** in their natural form are also available.
Unlocks for mana cost reduction on Boss Skills, cooldown reduction on Dungeon Maps/Structures, and 3★ Equipment drop rate reduction were added in **v1.9.70**.

This pack requires a unique resource, Conqueror Levels, alongside Devil Stones to make draws from it. These are gained specifically from Total War runs.

Alongside the Ancient Dictionary and the DLC exclusive Abyss Pack it is at the currently highest cost per draw.
 This pack adds another rung on the growing ladder to endgame reaching heights heretofore unseen. Naturally these unlocks compare poorly value-wise to multiple unlocks in earlier packs (many of the ability unlocks aren't unique to this pack) and the Arch Monsters absolutely require draws from the second most expensive pack to be useable.

It is recommended by experienced players to draw from packs in sequence. As of v1.7.0 the developer has enforced this by adding a minimum total draw requirement to all but the Original Pack. When all that is left are items with a rating of B or lower that is the point of confidence where one may consider items from other Packs.

Conqueror Pack
Common Skills

Detailed below is a list of skills that Monsters may randomly start with or gain as they level. Some Heroes may also use these skills.
Games played above Hard 5 or Legend 2 will have Heroes enter with a random assortment of these skills in addition to any they may already have.

Using Monster Combination and the Fortune Teller fate card one can manipulate what 4 (5 for the Dark Lord) common skills they have. Note that relevant (Passive) skills also interact with Active skills, but not Dark Lords' 'Boss Skills'.
e.g Executioner will increase the power of damage dealing Active skills.

As of **v1.7.7** identical Common Skills can no longer be stacked onto a single unit.

The developer provided information regarding the cooldowns of Active skills here. They work as follows:

See Unique Skills to view the innate skills of the many Monsters you can control, Corrupted Hero Skills to view the innate skills of the Corrupted Hero class of monsters, and Hero Skills to see what unique actions your invaders can take.

* C Common Skills
* B Common Skills
* A Common Skills
* S Common Skills
* Locked S Common Skills

Common Skills (C)

Common Skills (B)

Common Skills (A)

Common Skills (S)

Locked Skills (S)

 (Passive) Get Fury as much as 150 % of own ATK at the beginning of battle.
 Deadly Blade

 (Passive) When you inflict damage to an enemy, give Poison as much as 10 % of the damage inflicted.
 Electric Armor

 (Passive) Give Shock to all enemies in the room as much as 50 % of the damage received.
 Electric Weapon

 (Passive) When you inflict damage to an enemy, give Shock as much as 10 % of the damage inflicted.
 Pre-emptive Strike
3★ Relics

A list of Rare Relics can be found below.

These relics may rarely appear as a reward from Elite Battles, Invade Battles, or Treasure Chests, sometimes only appearing once all one-time 1★ and 2★ relics have been collected.
* Rare Relics
* Locked Rare Relics
* Locked Repeatable Rare Relics

Rare Relics

Locked Rare Relics

Locked Repeatable Rare Relics
Corrupted Grand Legends

**Corrupted Coo-King**
* Unit
* Idle
* Attack

**Corrupted Jeweler**
* Unit
* Idle
* Attack

**Corrupted Tactical Weapon**
* Unit
* Idle
* Attack

**Corrupted Witch of Death**
* Unit
* Idle
* Attack

**Corrupted Athena**
* Unit
* Idle
* Attack

**Corrupted Little Dragon**
* Unit
* Idle
* Attack

**Corrupted Empress**
* Unit
* Idle
* Attack

**Corrupted Godspeaker**
* Unit
* Idle
* Attack
Patch 1.1.1

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/7522

* Machine Translated ENG
* Original KR

Good morning,
Game coaster.

Some serious errors were found in version 1.1.0 and the fix was done.
It will be updated on iOS based on that version.

v 1.1.1
- 'Gentleman mode' is added.

- Gentleman Mode: Replace the humiliating enemy with the enemy of the specific game.

- You can check the current cumulative amount and the maximum amount of acquisition in the original pack detail view.

- Fixed a problem where unlocking of the fused monster did not solve the problem.

- Intermittently disappearing monsters or facilities disappearing phenomenon is fixed.

- Fixed an issue where the monster (or facility) was removed from the succession screen but the icon remained.

- Fixed an issue where the artifact's tooltip on the right side of the artifact box was out of the screen.

- Fixed an issue where special fusion could not be done intermittently after performing special modification in the shop.

- 'Gunpowder' room in the explosion of the enemy attack has been fixed the problem.

- The characteristics and powers of some Devils are adjusted.

- Other minor bugs are fixed.

Thank you.

안녕하세요,
게임코스터입니다.

1.1.0 버전에서 몇가지 심각한 오류가 발견되어 수정작업을 진행했습니다.
해당 버전을 기반으로 iOS에 업데이트 될 예정입니다.

v 1.1.1
- '신사 모드'가 추가됩니다.

- 신사 모드 : 민망한 적 사망음을 특정 게임의 적 사망음으로 교체해줍니다.

- 오리지날 팩 상세보기에서 현재 누적 획득량 및 최대 획득량을 확인 할 수 있습니다.

- 융합 몬스터를 해금해도 도감에서 잠금이 풀리지 않던 문제가 수정됩니다.

- 간헐적으로 계승 몬스터 혹은 시설이 사라지는 현상이 수정됩니다.

- 계승 화면에서 몬스터(혹은 시설)을 제거해도 아이콘이 남아있던 문제가 수정됩니다.

- 유물함에서 우측에 있는 유물의 툴팁이 화면을 벗어나던 문제가 수정됩니다.

- 상점에서 특수 개조를 진행한 뒤 간헐적으로 융합을 진행할 수 없었던 문제가 수정됩니다.

- '화약' 방에서 적의 공격에도 폭발이 일어나던 문제가 수정됩니다.

- 일부 마왕의 특성 및 권능이 조정됩니다.

- 그외 자잘한 버그가 수정됩니다.

감사합니다.
Normal Legends

**Cook**
* Unit
* Idle
* Attack
* Die

Skill 2: N/A

Skill 3: N/A

Skill 4: N/A

**Alchemist**
* Unit
* Idle
* Attack
* Die

Skill 2: N/A

Skill 3: N/A

Skill 4: N/A

**Gunner**
* Unit
* Idle
* Attack
* Die

Skill 2: N/A

Skill 3: N/A

Skill 4: N/A

**Voodoo Magician**
* Unit
* Idle
* Attack
* Die

Skill 2: Vow of Death

Skill 3: N/A

Skill 4: N/A

**Valkyrie**
* Unit
* Idle
* Attack
* Die

Skill 2: N/A

Skill 3: N/A

Skill 4: N/A

**Martial Artist**
* Unit
* Idle
* Attack
* Die

Skill 2: N/A

Skill 3: N/A

Skill 4: N/A

**Miko**
* Unit
* Idle
* Attack
* Die

Skill 2: N/A

Skill 3: N/A

Skill 4: N/A

**Executioner**
* Unit
* Idle
* Attack
* Die

Skill 2: N/A

Skill 3: N/A

Skill 4: N/A
Goddess Blessing Pre1.7.3

When facing Elite Battles in games played at or above Legend 4 Difficulty and rarely in Normal Battles at or above Legend 6 you may find 1-3 random 'Blessing of Goddess' effects have been applied to the dungeon for the duration of the battle.

All Boss Battles have preset buffs that are also considered to be a 'Blessing of Goddess' with slightly tweaked values.
Please view the linked page for information on those variants.

The possible blessings are detailed below. None of these benefit the player, if the wording is confusing assume that it does something... unpleasant.

Legend Blessings

Boss Battle/Unconfirmed Blessings
Dryanid

* Unit
* Idle
* Attack

**Dryanid Materials**

**Dryanid Stats**

**Dryanid Fusions**

**Trivia and Notes**

A blonde-haired female centauroid similar to Death Knight with a deer-like lower half and green coat.
Playing an elegant harp she bears the name Dryanid a play-on or compound of the name Dryad, a tree spirit in Greek mythology. Her natural look devoid of clothing, crowned with flowers and overgrown with vines does well to carry her namesake.
Her unique skill very simply restores the LIFE of all monsters in her room to their maximum. The skill text includes "all monsters", but it will also effect the Dark Lord if Dryanid is present in her room. As a fusion monster she starts with enough stats to face heroes and protect the Dark Lord early on. As the number of days increases so too does the damage heroes deal. The Dryanid is not too fragile, but neglecting her leveling and allowing her to be killed first in a room completely invalidates her usefulness.
In addition to total recovery of LIFE she gives a stack of Absorption, currently the only monster related source of this buff. The effect of Absorption that caps damage received in one instance to 10% at most. This is actually very powerful when considering the heights that damage can reach.
By catching a heavy hit after of an ally's defensive buffs and offensive debuffs on enemies have run out the survivability will be noticeably enhanced. In combination with the unlocked artifacts Dawn Dew (2 Defense per activation) and Flute (5 Focus per activation) Absorption will provide a hefty second wind.

In order to make use of her powerful support skill it may be necessary to give her gear and common skills like Parry Weapon or Regeneration Steel that will allow her to be the last one standing.
It would be helpful for her accompaniment to inherit common skills like Earthquake, Sandstorm, and so on to mitigate attacks. Tailwind is an excellent facility for almost any strategy, but for Dryanid it can be crucial in keeping her alive and casting Healing Rain.
She has a place in the front line with her ability to maintain the health of her accompaniment, a cut above the 5★ monster Druid and the other healing fusion Fairy. Fairy's main draw is that her healing and buffing skill provides actual stacks of Regeneration and effects all monsters in your dungeon often making her more desirable.

Neither of her material monsters for synthesis conflicts with other fusion monsters and neither are particularly useful lower ranked monsters making her a hassle free fusion when you come upon the opportunity.
If you're playing as the Dark Lord Floria and she is level 5 or more it is even easier to merge as she starts with a Nymph Girl on her roster.
Dryanid is an excellent guardian for your Dark Lord or life support for an entrance battle room.
Abyss Pack

The Abyss Pack is the first and only DLC Pack. That means it must be purchased with an in-app purchase ($3.99 USD) before you can start using Devil Stones to draw from it.
Added in **v1.11.01** the pack itself has the same incredibly high 100x Devil Stone per draw cost as the Conqueror Pack and Ancient Dictionary while having more total draws than both combined.
Beware, after purchase the Abyss Pack immediately becomes available for draws with **no minimum draw requirement**, but many of its contents are difficult or impossible to use without draws from previous packs.

Held within are unlocks for each Dark Lord in the game that increase their maximum Rebirth Level by 5 making their new maximum 20. As with the other Rebirth Levels each of these 'Transcendent Powers' carries a passive buff, but they are quite a bit more powerful in comparison to those given by Levels 1~15.

Another 208 Books, Altar Level 5, and 10 more varieties of Altars are included in the Pack. Finally, a highly desirable ability, **Galaxy Eye**, can be found in the pack that **enables you to simply select what Common Skills your units roll into** when using the Fortune Teller Card.

A major focus of the unlocks in the pack center around a new mechanic included in (and exclusive to owners of) the DLC, Abyssal Reconstruction. Ways to minimize the difficulty in manipulating the mechanic as well augment its effect round out the vast majority of Ability unlocks in this pack.

In **v1.11.07** the total number of draws increased from 717 to 1146 adding:

* The Builder Card and its recipes for unlock.
* Direct combat ability upgrades to units assigned to Invasions.
* Cost reduction for the new Dungeon Card Commitment action.
* A few extra Facility Inventory draws, and many extra Monster/Facility Storage draws.

In **v1.11.09** the total number of draws increased from 1146 to 1166 introducing the Resolve and Metastasis Dungeon Card Actions.
These allow players to increase the Abyssal Power of their units and rooms allowing them to gradually overcome the luck based nature of the mechanic.

It is recommended by experienced players to draw from packs in sequence. As of v1.7.0 the developer has enforced this by adding a minimum total draw requirement to all but the Original Pack. When all that is left are items with a rating of B or lower that is the point of confidence where one may consider items from other Packs.

Abyss Pack
Patch 1.1.2

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/7662

* Machine Translated ENG
* Original KR

Good morning,
Game coaster.

Dungeon Maker 1.1.1 has detected a fatal error and will proceed with the update.

~

v 1.1.2

- Fixed an issue where artifacts and facilities of the game book did not display correctly.

- Difficulty level survival achievements will be changed so that the sub difficulty will be cleared together even if you play at higher difficulty levels.

- Increases the health of the warriors according to their survival days.

- Aggregation points and reincarnation experience increases with survival days.

- Fixed an issue where some stats remain in monster inheritance.

- 'Facility: Skewer' keeps a trapped target for a little longer, but the rest of the target can not move for a shorter period of time.

- A check step for duplicate items will be added when purchasing some items.

- If some shop items are bought abnormally and exceed the maximum quantity, it will be changed to the one obtained by the maximum quantity.

(At this time, the spent stones are returned.)

- In addition, balance and minor bugs are fixed.

We will always try to provide a pleasant game environment.

We apologize for any inconvenience.

Thank you.

안녕하세요,
게임코스터입니다.

던전메이커 1.1.1 버전에서 치명적인 오류가 발견되어 업데이트를 진행합니다.

~

v 1.1.2

- 게임 도감의 유물과 시설이 제대로 표시되지 않던 문제가 수정됩니다.

- 난이도별 생존 업적이 상위 난이도에서 플레이해도 하위 난이도가 함께 클리어 되도록 변경됩니다.

- 용사들의 생존일에 따른 체력 성장량이 증가합니다.

- 생존일에 따른 집계 점수 및 환생 경험치가 증가합니다.

- 몬스터 계승 시 일부 능력치가 남아있던 문제가 수정됩니다.

- '시설 : 꼬챙이'가 함정을 밟은 대상을 조금 더 오랫동안 잡아두지만, 그 외의 대상은 더 적은 시간동안만 이동 불가 상태로 만듭니다.

- 일부 상품 구매 시 중복되는 상품에 대한 확인 단계가 추가됩니다.

- 일부 상점 아이템이 비정상적으로 구매되어 최대 수량을 넘은 경우, 최대 수량까지만 획득한 것으로 변경됩니다.

( 이때, 소모된 마석은 돌려 받습니다. )

- 그외에 밸런스와 자잘한 버그가 수정됩니다.

항상 쾌적한 게임 환경을 제공해드리도록 노력하겠습니다.

불편을 드려 죄송합니다.

감사합니다.
Contract Monsters

This type of monster cannot be Succeeded or converted into an Orb.

Seed of Darkness
* Unit
* Idle
* Attack

Seed of Nature
* Unit
* Idle
* Attack

Seed of Water
* Unit
* Idle
* Attack

Seed of Fire
* Unit
* Idle
* Attack

Seed of Light
* Unit
* Idle
* Attack

Corrupted Shadow Elemental
* Unit
* Idle
* Attack

Corrupted Nature Elemental
* Unit
* Idle
* Attack

Corrupted Water Elemental
* Unit
* Idle
* Attack

Corrupted Fire Elemental
* Unit
* Idle
* Attack

Corrupted Light Elemental
* Unit
* Idle
* Attack

Corrupted Grand Shadow Elemental
* Unit
* Idle
* Attack

Corrupted Grand Nature Elemental
* Unit
* Idle
* Attack

Corrupted Grand Water Elemental
* Unit
* Idle
* Attack

Corrupted Grand Fire Elemental
* Unit
* Idle
* Attack

Corrupted Grand Light Elemental
* Unit
* Idle
* Attack

Corrupted Lord of Shadow
* Unit
* Idle
* Attack

Corrupted Lord of Nature
* Unit
* Idle
* Attack

Corrupted Lord of Water
* Unit
* Idle
* Attack

Corrupted Lord of Fire
* Unit
* Idle
* Attack

Corrupted Lord of Light
* Unit
* Idle
* Attack
Corrupted Elite Heroes

**Corrupted Elite Farmer**
* Unit
* Idle
* Attack

**Corrupted Elite Villager**
* Unit
* Idle
* Attack

**Corrupted Elite Wizard**
* Unit
* Idle
* Attack

**Corrupted Elite Archer**
* Unit
* Idle
* Attack

**Corrupted Elite Rogue**
* Unit
* Idle
* Attack

**Corrupted Elite Adventurer**
* Unit
* Idle
* Attack

**Corrupted Elite Priest**
* Unit
* Idle
* Attack

**Corrupted Elite Swordsman**
* Unit
* Idle
* Attack

**Corrupted Elite Guard**
* Unit
* Idle
* Attack

**Corrupted Elite Bard**
* Unit
* Idle
* Attack

**Corrupted Elite Berserker**
* Unit
* Idle
* Attack

**Corrupted Elite Monk**
* Unit
* Idle
* Attack

**Corrupted Elite Knight**
* Unit
* Idle
* Attack

**Corrupted Elite Assassin**
* Unit
* Idle
* Attack

**Corrupted Elite Royal Guard**
* Unit
* Idle
* Attack

**Corrupted Elite Paladin**
* Unit
* Idle
* Attack

**Corrupted Elite Angel**
* Unit
* Idle
* Attack
Emma

* Unit
* Idle
* Attack
* FX
* Die

* Base
* Level 15

1 Mana:
Split

Tap anywhere on the screen to inflict 27 (12+1.5\*ATK) damage to the nearest hero, and give 5 (0.5\*ATK) Fury to the Dark Lord.

1 Mana:
Split

Tap anywhere on the screen to inflict 27 (12+1.5\*ATK) damage to the nearest hero, and give 5 (0.5\*ATK) Fury to the Dark Lord. Give the same amount of Fury to a random monster in the dungeon. When inflicting damage give 3 Vulnerable and Corruption. Deals damage to all enemies in the same room as the target if the target has a stack of Vulnerable.
* Base
* Level 15

4 Mana:
Rallying Cry

Give 20 (2.0\*ATK) Fury, 5 Hatred, and 2 Merciless to monsters in combat.

4 Mana:
Rallying Cry

Give 20 (2.0\*ATK) Fury, 5 Hatred, and 2 Merciless to monsters in combat. Give 1 Rigidity to enemies in combat.
* Base
* Level 15

10 Mana:
Fury Explosion

Inflict damage as much as Emma's 1000 % of Fury stack and give 3 Stun to all heroes.

10 Mana:
Fury Explosion

Inflict damage as much as Emma's 1000 % of Fury stack and give 3 Stun to all heroes. Get Armor as much as 50 % of Emma's Fury.
* Base
* Level 15

20 Mana:
Encouragement

Generate 200 (20.0\*ATK) Fury for all monsters, and give them 10 Focus, Defense, and Elasticity.

20 Mana:
Encouragement

Generate 200 (20.0\*ATK) Fury for all monsters, and give them 10 Focus, Defense, and Elasticity. Give Regeneration equal to 100 % of missing LIFE.

**Emma**

**Exclusive Relics**

**Transcendence**

**Trivia and wikiwiki.jp Notes**

Her Chinese themed skin shares the same name as Lilith's Chinese and Irea's Korean themed skins. In the closed beta, her place at the table in the main menu screen was occupied by an Imp Girl.

Her abilities also feature the debuffs Stun and Vulnerable. Most Dark Lords are dangerous encounters for Heroes daring enough to enter their room, but none can match Emma's abilities in direct combat. She will always be ready to send the first Hero she sees straight to the moon.
Some say a certain Monster Horn and an intimidating Mace are her most prized possessions.

Awakened Emma
* Unit
* Idle
* Attack
* FX
* Die

Transcendent Emma
* Unit
* Appear
* Idle
* Attack
* FX
* Die

Uhwudong Emma
* Unit
* Idle
* Attack
* FX
* Die

Cherry Blossom Emma
* Unit
* Idle
* Attack
* FX
* Die

Emma the Celestial Angel
* Unit
* Idle
* Attack
* FX
* Die

Surfing Emma
* Unit
* Idle
* Attack
* FX
* Die

Magician Emma
* Unit
* Idle
* Attack
* FX
* Die

Rudolph Emma
* Unit
* Idle
* Attack
* FX
* Die

Little Emma
* Unit
* Idle
* Attack
* FX
* Die
Facilities

Facility Rooms may be placed on any panel in your dungeon other than the Dark Lord's Room and Heroic Altars. If placed on another room it will overwrite it.
Facility Rooms constantly assist aspects of your dungeon, but do not directly affect any heroes that enter them. There are currently 5 Basic Facilities and 22 Special Facilities least varied type of room (next to Shrines). Familiarize yourself accordingly.

Facilities is the common term Dungeon Maker uses to refer to rooms. As shown here the term also inconveniently refers to the specific type of room shown on this page.

Special Facility Rooms require use of the Special Room Upgrade function available on the world map and are highly desirable for their strengthened effects.

As of Patch **v1.8.0** there is one Basic Facility and five Special Facilities that fill a Charge to activate both slowly over the course of a battle and from the Heroes entering the room.
For now, supplementary information:

* Magic Gear and Meat Wagon fill a charge every ~20 seconds reduced by 2 seconds and 10 seconds for each visitor respectively.
* Secret Laboratory activates when visited twice and every ~4.4 seconds otherwise.
* The Seal activates when visited twice and every ~3.3 seconds otherwise.
* Ancient Bell and Iron Skin activate when visited and every ~3.3 seconds otherwise.

Per Lv values fully reviewed on patch **v1.9.0**. Some values may be inaccurate

* Basic Facility Rooms
* Special Facility Rooms

Basic Facility Rooms

 Lounge | **v1.7.0**Gives 4 (+0.5 per Lv) ATK and 4 (+0.5 per Lv) DEF to all monsters in the dungeon.

 Magic Gear | **v1.9.0** Once recharged, get 5 (+1 per Lv) Gold.

 Operation Room | **v1.7.0** All traps' ATK is increased by 8 (+6 per Lv). However, the efficiency is reduced for traps that attack multiple enemies simultaneously.

Special Facility Rooms
3★ Monsters

Minotaur Girl
* Unit
* Idle
* Attack

Orc Girl
* Unit
* Idle
* Attack

Goblin Girl
* Unit
* Idle
* Attack

Ent Girl
* Unit
* Idle
* Attack

Nymph Girl
* Unit
* Idle
* Attack

Imp Girl
* Unit
* Idle
* Attack

Hell Hound Girl
* Unit
* Idle
* Attack

Salamander Girl
* Unit
* Idle
* Attack

Slime Girl
* Unit
* Idle
* Attack

Lizardman Girl
* Unit
* Idle
* Attack

Gargoyle Girl
* Unit
* Idle
* Attack

King Slime
* Unit
* Idle
* Attack

Skull Knight
* Unit
* Idle
* Attack

Mummy
* Unit
* Idle
* Attack

High Orc
* Unit
* Idle
* Attack

Cerberus
* Unit
* Idle
* Attack

Dire Wolf
* Unit
* Idle
* Attack

Golem
* Unit
* Idle
* Attack

Nightmare
* Unit
* Idle
* Attack

Minotaur
* Unit
* Idle
* Attack

Ogre
* Unit
* Idle
* Attack

Dullahan
* Unit
* Idle
* Attack

Hellfire Imp
* Unit
* Idle
* Attack

Skull Hound
* Unit
* Idle
* Attack

Honeybee
* Unit
* Idle
* Attack

Siren
* Unit
* Idle
* Attack
Events

Among the Fate Cards in your path an Event card may appear. An outright random event will take up your day by offering you a scenario and a choice. The possible benefits and disadvantages of each event vary greatly and are detailed below.
Some events deal damage to your Dark Lord, it is possible to get a game over from this damage. The Emerald Spider is currently the only event that takes away LIFE permanently.

Some events place a Heroic Altar in your dungeon. They will prioritize empty spaces, if your dungeon is full a room will be randomly overwritten.

In patch **v1.7.0** a pair of Events were added to the default scenarios. In the same patch 25 Events sealed in the Adventure Pack were also added. **View the Locked Events here.**

In patch **v1.11.07** the event Library of Antiquity was added to the default scenarios. For owners of the Card Game DLC the Event Chain for corrupting a Goddess as well as another Event Chain directly related to Abyssal Reconstruction were added.
In patch **v1.11.09** an additional event, War Song, was added for owners of the Card Game DLC.

Unless stated otherwise, each event is only seen once per run.

Events
Patch 1.10.02

Official CafeNaver Reference: https://cafe.naver.com/gamecoaster/19620

* Translated ENG
* Original KR

Update 1.10.2
[Game play]

> Level
> Conqueror Level
Max Conqueror level increased to 306

> Monster

Death images of all monsters are added.
[Bug fix]

> Events
> Another Dream

Fixed an issue where some of the facilities can not be selected, when you obtain the desired facilities.
> Hero

Fixed an issue where some heroes would receive random buffs in Normal battle / Total War.
> Relic
> Corrupted Ancient Egg

Fixed an issue where the progress rate was up or up even if you did not acquire the relic.
> Interface
> Choice Dark Lord

Fixed an issue where the Dark Lord that you got was locked.
> Boss Skill

Fixed an issue where the description of the alarm was incorrect in some situations when Boss Skill was activated.
1. DungeonMaker #IndieGame #Gamecoaster #던전메이커 #게임코스터 #ダンジョンメーカー

안녕하세요,
게임코스터입니다.

이전 버전의 오류를 수정하는 업데이트가 진행됩니다.

최근 많은 버그가 만들어진 이유는 2년전 만들어진 구조를 새롭게 변경하면서 발생했습니다.
새로운 구조는 이전처럼 무거워진 전투화면이 불려지면서 과도한 로딩 시간을 발생시키지 않도록 하는 것입니다.
쾌적한 이용환경을 제공해드리고 싶었으나 몇가지 문제로 불편함을 안겨드려 죄송합니다.
지속적으로 문제점을 수정해나갈 예정이니 양해부탁드리겠습니다.

던전메이커 1.10.02 업데이트

[게임 플레이]

> 레벨

```
> 정복자
: 최대 정복자 레벨이 306으로 증가합니다.

```

> 몬스터

```
: 모든 몬스터의 사망 이미지가 추가됩니다.

```

[버그 수정]

> 이벤트

```
> 또 다른 꿈
: 원하는 시설 획득 시, 일부 시설을 선택 할 수 없던 문제가 수정됩니다.

```

> 용사

```
: 스토리 모드에서 일부 용사가 무작위로 강화 효과를 받던 문제가 수정됩니다.

```

> 유물

```
> 타락한 고대의 알
: 해당 유물을 획득하지 않아도 진행율이 올라가거나 올라가있던 문제가 수정됩니다.

```

> 인터페이스

```
> 마왕 선택
: 이미 획득한 마왕이 잠겨있던 문제가 수정됩니다.
> 권능
: 권능 발동시 일부 상황에서 알람의 설명이 정확하지 않던 문제가 수정됩니다.

```

감사합니다.
Monster Trader

Among the Fate Cards in your path a Monster Trader card may appear. It is an opportunity to spend your gold  on Monsters or enhancing Monsters and your Dark Lord. You may also sell Monsters for a small return.
During games played at a Trial tier of Difficulty the Monster Dealer's prices and price increases are doubled.

Services

T1+:200 +20 per use.
  Combine Monsters
T1+:150 +30 per use.
  Enhance Dark Lord
T1+:250 +30 per use.
  Monster Fusion
T1+:300 +30 per use.
  Sell Monster
  Enhance Monster
T1+:300 +20 per use.
Fusion Monsters

Thetis
* Unit
* Idle
* Attack

Arachne
* Unit
* Idle
* Attack

Cleopatra
* Unit
* Idle
* Attack

Suparna
* Unit
* Idle
* Attack

Fairy
* Unit
* Idle
* Attack

White Fang
* Unit
* Idle
* Attack

Shiva
* Unit
* Idle
* Attack

Sephiroth
* Unit
* Idle
* Attack

Baphomet
* Unit
* Idle
* Attack

Death Knight
* Unit
* Idle
* Attack

Red Wyvern
* Unit
* Idle
* Attack

Dryanid
* Unit
* Idle
* Attack

Bone Dragon
* Unit
* Idle
* Attack

Kirin
* Unit
* Idle
* Attack
Dungeon Maps

Prior to starting a run of any mode of Dungeon Maker you may decide against using the standard 3x3 to 6x5 dungeon layout and instead use a Dungeon Map.

Selecting any of these preset layouts prevents any Pickax or Magic Shovel Boss Relics from dropping as organization of your rooms cannot be changed if a Dungeon Map is selected.

Added in **v1.9.5** Dungeon Maps are unlocks that were added to the Adventure Pack. While each Dungeon Map provides an interesting organization of room slots for your dungeon all Heroes entering the dungeon will be subject to buffs and debuffs unique to the Dungeon Map.

Keep in mind that if you select a Dungeon Map **it will become locked for half the number of days you survive while using it** once you end the run. The lockout now caps at 1000 days.
You will have to play the necessary number of days using the default or a different map for it to become usable again.
Added in **v1.9.70** to the Conqueror Pack, 'Reduce dungeon structure cooldown' unlocks allow you to mitigate this lockout.
In **v1.11.05** all maps **except** Jormungand and Exhibition received significant buffs.

A list of Dungeon Maps can be seen below.
Blue dots are room slots that have a Shrine installed in them at the start of a run.

Dungeon Maps

 Buffs: Heroes: When a hero enters the Dungeon, give 500 Focus. Heroes: When a hero enters the Dungeon, give 10 Immortality. Receive Immortality +1 every time a hero enters a room. Receive Phantom +1 every time a hero enters a room. Receive Corruption +5 every time a hero enters a room.
Grand Legends

**Coo-King**
* Unit
* Idle
* Attack
* Die

Skill 2: Veteran

Skill 3: Elastic Armor

Skill 4: Absolute Barrier

**Jeweler**
* Unit
* Idle
* Attack
* Die

Skill 2: Rune Prison

Skill 3: Frosty Tornado

Skill 4: Mass Accel

**Tactical Weapon**
* Unit
* Idle
* Attack
* Die

Skill 2: Commander

Skill 3: Mirror Armor

Skill 4: Pathfinder

**Witch of Death**
* Unit
* Idle
* Attack
* Die

Skill 2: Vow of Death

Skill 3: Magic Shield

Skill 4: Foresight

**Athena**
* Unit
* Idle
* Attack
* Die

Skill 2: Magic Barrier

Skill 3: Magic Shield

Skill 4: Holy Warrior

**Little Dragon**
* Unit
* Idle
* Attack
* Die

Skill 2: Parry Weapon

Skill 3: Feint

Skill 4: Mirror Armor

**Empress**
* Unit
* Idle
* Attack
* Die

Skill 2: Ruler's Gloves

Skill 3: Big Bang

Skill 4: Willpower

**Godspeaker**
* Unit
* Idle
* Attack
* Die

Skill 2: Holy Weapon

Skill 3: Cleansing Armor

Skill 4: Silver Weapon
Elite Legends

**Chef**
* Unit
* Idle
* Attack
* Die

Skill 2: N/A

Skill 3: N/A

Skill 4: N/A

**Elementalist**
* Unit
* Idle
* Attack
* Die

Skill 2: N/A

Skill 3: N/A

Skill 4: N/A

**Heavy Gunner**
* Unit
* Idle
* Attack
* Die

Skill 2: Magic Weapon

Skill 3: N/A

Skill 4: N/A

**Necromancer**
* Unit
* Idle
* Attack
* Die

Skill 2: Vow of Death

Skill 3: N/A

Skill 4: N/A

**Seraph**
* Unit
* Idle
* Attack
* Die

Skill 2: Faith

Skill 3: N/A

Skill 4: N/A

**Asura**
* Unit
* Idle
* Attack
* Die

Skill 2: Legend Weapon

Skill 3: N/A

Skill 4: N/A

**Miko of Oracle**
* Unit
* Idle
* Attack
* Die

Skill 2: Anti-magic Rune

Skill 3: N/A

Skill 4: N/A

**Inquisitor**
* Unit
* Idle
* Attack
* Die

Skill 2: Holy Weapon

Skill 3: N/A

Skill 4: N/A
Sylph Shoes

**Sylph Shoes** are a type of footwear contraption that enables the user to float.

## Description

Sylph shoes have a sylph shoes seal on the bottom, split between the two shoes. When the shoes are touched together, the seal is completed, and the shoe's user is able to fly upwards. The longer and straighter the front column keystone on the bottom of the shoes, the faster the user goes.

## History

The first appearance of sylph shoes was in chapter 1, where they were used by Qifrey. Later, in chapter 2, Agott uses a pair, which she lends to Coco in the next chapter for use during the first test. Coco ends up trashing this pair when they get wet, and she later fixes them before returning the shoes to Agott.

## References

1. ↑ 1.0 1.1 *Witch Hat Atelier* Manga: Chapter 1
2. ↑ *Witch Hat Atelier* Manga: Chapter 2
Original Pack

At the left of most Original and Awakening Pack entries are priority levels. They are purely based on opinions translated from the JP Wikiwiki to guide newer players before moving on to the Advanced, Corruption, Adventure, and Myth Packs. When drawing from a pack you will be allowed to choose from 1 of 3 random rewards that may effect all runs from there onwards.
At the lowest price per draw with a vast array of essential rewards the Original Pack is the intended pack to first start drawing from. As of v1.7.0 the developer has enforced this by adding a minimum total draw requirement to all but this pack.
Additionally every 'Other Monster' has become a component of Elemental Contract Event Monsters added in the same patch.

6★ Monsters and Dark Lords are decent and exciting boosts for beginners, but make sure to take a moment to look back on this pack later when Special Rooms, Relics, and Other Monsters become a greater part of your strategy to survive.

Please mouseover the rating to view a translated reasoning. For the 'Unlock' category links to specific unlockables are provided in the name where you can find additional details for those with no Abyss Shop description.

It is recommended by experienced players to draw from packs in sequence, this has been in enforced by the developer with the addition of a minimum unlock requirement for all but the Original Pack in **v1.7.0**. When looking at items with a rating of B or lower feel free to consider items from other Packs.

Original Pack
Hero Skills

Detailed below is a list of skills that that are used only by Heroes. Many are shared, a few are unique, and all but two Grand Heroes and Legends have one (S) rank skill that is entirely their own.
None of the skills listed here can be used by Monsters or Corrupted Heroes. Some of them are only effective in situations a hero would be in while running around your dungeon anyway.

See Common Skills to view what skills your monsters can inherit through Combination, Unique Skills to view the innate skills of the many Monsters you can control, and Corrupted Hero Skills to view the innate skills of the Corrupted Hero class of monsters.

* Shared Hero Skills
* Unique Hero Skills
* Grand Hero Skills
* Normal Legend Skills
* Elite Legend Skills
* Grand Legend Skills
* Myth Skills
* ID: Hero Skills
* Goddess Skills

Shared Hero Skills

Unique Hero Skills

 (A Skill) (Passive) Healing effect is tripled.

Grand Hero Skills (S)

Normal Legend Skills (S)

 (Passive) Upon entering a battle room, switch Immortality of enemies in the room to Vulnerable. Give 1 Immortality to heroes in the dungeon after attacking 4 times.

Elite Legend Skills (S)

Grand Legend Skills (S)

 Absorb Immortality stacks from all monsters in the room and inflict damage (1 (+1.0\*ATK)) to them in proportion to (multiplied by) Immortality absorbed. Also, upon getting Immortality, get the same stacks of Immortal Rage.

Myth Skills (SS)

ID: Hero Skills (SS)

Goddess Skills (SS)
ID: Heroes

File:IDHero.png
ID: Heroes are only encountered during games played at Reality and End Difficulties or the DLC specific Divinity and Dawn Age Difficulties **after unlocking the Card Game DLC and activating Abyssal Reconstruction.**

They cannot be encountered in the base game.

**ID: Pinky**
* Unit
* Idle
* Attack
* Die

Skill 2: Otherworld Hero

Skill 3: N/A

Skill 4: N/A

**ID: Exercise Girl**
* Unit
* Idle
* Attack
* Die

Skill 2: Otherworld Hero

Skill 3: N/A

Skill 4: N/A

**ID: High School Girl**
* Unit
* Idle
* Attack
* Die

Skill 2: Otherworld Hero

Skill 3: N/A

Skill 4: N/A

**ID: Star Bunny**
* Unit
* Idle
* Attack
* Die

Skill 2: Otherworld Hero

Skill 3: N/A

Skill 4: N/A

**ID: lIlllllIII**
* Unit
* Idle
* Attack
* Die

Skill 2: Otherworld Hero

Skill 3: N/A

Skill 4: N/A
Elizabeth

* Unit
* Idle
* Attack
* FX
* Die

* Base
* Level 15

1 Mana:
Bite

Tap anywhere on the screen to inflict 27 (12+1.5\*ATK) damage to the nearest hero, and 1 % extra damage per Bloodlust granted to the Dark Lord. The Dark Lord gains (0.5\*ATK) Vampire when the enemy receives damage.

1 Mana:
Bite

Tap anywhere on the screen to inflict 27 (12+1.5\*ATK) damage to the nearest hero, and 1 % extra damage per Bloodlust granted to the Dark Lord. The Dark Lord gains (0.5\*ATK) Vampire when the enemy receives damage. Give 2 Vulnerable to enemy you damaged. Damage is increased by 100 % of the Vampire stacked on the Dark Lord.
* Base
* Level 15

4 Mana:
Vampiric Impulse

Grants (4.0\*ATK) Vampire and 4 Bloodlust to all monsters.

4 Mana:
Vampiric Impulse

Grants (4.0\*ATK) Vampire and 4 Bloodlust to all monsters. Grants Fury equal to half the Vampire given.
* Base
* Level 15

10 Mana:
Blood Lord

The Dark Lord absorbs all Vampire of all monsters who possess Vampire. Gains extra Fury and Armor per absorbed stat, and the monster who loses Vampire gains LIFE equal to it.

10 Mana:
Blood Lord

The Dark Lord absorbs all Vampire of all monsters who possess Vampire. Gains extra Fury and Armor per absorbed stat, and the monster who loses Vampire gains LIFE equal to it. (No Change)
* Base
* Level 15

20 Mana:
Hemokinesis

Spends all of the Vampire granted to the Dark Lord to deal 380 (280+10.0\*ATK) and extra damage equal to 300 % of the stacks spent to all heroes, and grants Fury equal to (300 % of) the stacks to all monsters.

20 Mana:
Hemokinesis

Spends all of the Vampire granted to the Dark Lord to deal 380 (280+10.0\*ATK) and extra damage equal to 300 % of the stacks spent to all heroes, and grants Fury equal to (300 % of) the stacks to all monsters. Vampire is not consumed.

**Elizabeth**

**Exclusive Relics**

**Transcendence**

**Trivia and wikiwiki.jp Notes**

Elizabeth was the JPN and KOR favorite for the title of 'Strongest Dark Lord'.

She is one of the few Dark Lords whose synergies are almost entirely self-contained. She has very little need for specific forms of support, only time to build stacks of Vampire. Vampire will ensure that the stray hero won't leave a lasting impression on Elizabeth and even the scars of tough battles will be gone in an instant. On top of that all she is currently overwhelmingly strong on offense when fed a lot of Lv. without too much work due to her Rebirth Level upgrades.
A terrible existence grows in the depths of the dungeon. With her Awakening she may be called the Strongest Legend history has to offer.
Some say Elizabeth is very picky about her Eggs.

Awakened Elizabeth
* Unit
* Idle
* Attack
* FX
* Die

Transcendent Elizabeth
* Unit
* Appear
* Idle
* Attack
* FX
* Die

Bloody Queen Elizabeth
* Unit
* Idle
* Attack
* FX
* Die

Elizabeth the Vampire Princess
* Unit
* Idle
* Attack
* FX
* Die

Elizabeth the Blood Admiral
* Unit
* Idle
* Attack
* FX
* Die

Elizabeth on the Beach
* Unit
* Idle
* Attack
* FX
* Die

Witch Elizabeth
* Unit
* Idle
* Attack
* FX
* Die

Ice Queen Elizabeth
* Unit
* Idle
* Attack
* FX
* Die

Little Elizabeth
* Unit
* Idle
* Attack
* FX
* Die