Graven Castle

Graven Castle is a Location in Graven.

### First Floor

There are 2 paths forward--either through the front gates (past Dominio Guards which are not terribly difficult) or a 'secret entrance' accessed by jumping/teleporting to the left side; Jump 3, a teleport of some kind (like Gate), and 2 Rungs are necessary. Once the Rungs are installed, the Grate can be removed and placed on the ground.

Past the main entrance, to the right is a room full of treasure (hit the Switch to enter) including more Goods and boxes full of Lifeshards and Bandages. To the left is a supply room with Rope, Pitons, Wood Planks, and which is the exit point of the 'secret entrance' on the left side.

North of this is a room with a Switch that opens up stairs to the next level.

### Second Floor

Below is a series of red platforms with moving textures. Coming to the end of a hall, the party will be ambushed by the Admiral and forced to fight Bauen. This is a fairly difficult fight with Mythril Weaponry -equipped enemies so the party should be well-equipped before attempting it. Some of the enemies have push attacks and this, combined with destructable railings, means that the enemy could potentially push party members off the platforms to their deaths.

To the right is a room full of Capsules and a table with loot including Shock Parts. To the left is a library with a moveable staircase, but it does not move easily; a push ability like Scholar's Gust or Balancer's Force must be used to push it all the way to the left. Then, the Grate can be moved and the party can proceed northward.

Exiting the grate, 3 switches are visible which open the 3 doors in the previous chamber (N, E, W). Proceed north, down the stairs.

### Third Floor

A small blue entry chamber opens into a larger one with exits north, east, and south. East is a chamber with some loot (including Mythril equipment and Carapace) and a Ruluorn in a Capsule (Look for credit). West is a chamber full of more Mythril-clad guards, similar to the ones that ambushed the party above. They guard even more Mythril equipment and a Scout Rifle, as well as several pieces of Shock Weaponry. To the North is a gap in a bridge which can be crossed using a max-level Gate teleport, or a Far Shot or the Scout Rifle to hit the switch, which restores the missing floor.

Past this switch, the party can head to the east and find a forge room with a Furnace and a chest full of Crafting Kits which allows the party to melt down any Mythril or Shock equipment they have and reforge it into items the party needs. When done with this, proceed back to the main north corridor and down the stairs.

### Fourth Floor

The next floor is green. At the end of a long hallway, the party is confronted by the Admiral (from behind; press up against the north Capsule if he does not immediately appear). He will converse for a bit and then a fight will start.

After doing 60+ damage to the Admiral, he spawns a War Mech with over 300hp, so settle in for a long fight.

Defeating the War Mech ends the game.

### Fortress Wreckage

Revisiting this location after ending the game will show it as a new location called Fortress Wreckage, with new content.