Commanders

**Commanders** are consumables that can be applied on units, which will increase that unit's stats. You can view your commanders in the Headquarters. Higher Commander ranks and skills can grant more Health and deal more Damage. Commanders can also have special perks that apply different abilities. Three custom Commanders can be earned at certain Headquarters levels, which are upgradeable and other Commanders can be purchased at military academies using Medals, though Commanders purchased at military academies cannot have their current Skill and Perks changed. There are 3 special generals that can only be bought via the in-game store. They are Manstein (Germany), Zhukov (Soviet Union) and Eisenhower (USA).

Commanders can only buff certain units. This can be view alongside with the commander's stats by tapping on the blue "i" icon. The general attack buff is dependent on the stars and abilities they have for a unit type. There can be a maximum of 5 stars for each unit type. If there are no stars for a unit type, the Commander will not increase the damage for them. Regardless of stars, the Commander will apply their health bonus. Health bonuses depend on the rank of the Commander, they may be promoted at an academy. Commanders can only be applied to a unit once per battle and cannot be applied to another unit during the battle.

Commanders can be dismissed by selecting them in the HQ. Doing so refunds 80% of the medals you recruited them with.

## Commander Abilities

*Main Article: Commander Abilities*
Abilities or Perks are bonuses applied only in certain conditions. They can grant more damage, increase resistance and raise production.

Contrary to the stated damage bonuses abilities give, which is +6 damage per level, each star actually give different damage bonuses at different amounts.

 ★ | +8
 ★★ | +4
 ★★★ | +4
 ★★★★ | +4
 ★★★★★ | +8

## Military Ranks

**Ranks** is a trait of **Commanders** that allows them to give the troops they lead higher hitpoints. Promoting a commander can be done in the Promotion tab in an academy. Free commanders will always start at the rank Corporal but hired commanders have varied ranks. The cost of promotion is paid in Medals.

## Recommended generals

This article/section  **is opinion-based and is merely a suggestion.**  Use the advice given at your own discretion.

Naval battles are less significant than land battles, and with Luigi Sansonetti, you won't need to worry about naval commanders until late game.

Infantry commanders are also not usually the best choice, as they have neither the range and damage of an Artillery or the health of a Tank.

In the Cold War campaigns and conquests, the AI will prioritize cities with commanders as nuke targets. Armor commanders are therefore less powerful since capturing cities risks death.

### Starter Generals

Most of these commanders are not the best choice as most of them have low health and skills. Instead you can use custom commanders (and don't spend any medals on them, yet). These recommendations are only if you're really stuck. Feel free to dismiss them after getting a better commander.

* Sansonetti free for Naval Commanders.
* Crerar (American) for Armored Commanders.
* Badoglio (Turin), or Crerar for Artillery Commanders.
* Sansonetti free Air Support Commanders.

### Late game Generals

Your final 6 commanders should be on this list, with main focus on artillery and armour.

### Artillery

1. Govorov (Moscow) - Best Artillery general with the highest damage output in the game. A downside would be his lack of mobility. Mobility can be fixed using mobility medals. A great skill set with Plain Fighting, Explosives, and Artillery Barrage.
2. Weidling (Rotational) - Cheap and has low rank like sikorski. At high moral it has additional bonus damage. Way better than konev but rivals Sikorski.
3. Sikorski (Rotational) - Cheap but has lower rank which can be upgraded in endgame. Though he has lower attack than govorov he still outmatches konev in purpose.

#### Artillery Special:

1. Eichelberger (IAP) - Best artillery general who can attack twice with Motorized artillery after moving, with great damage from inspiring and explosives.
2. Manstein (IAP) - Surprisingly good on Artillery with the highest mobility, Plain Fighting, and Explosives.
3. Zhukov (IAP) - another great artillery general with max level of Desperate, Artillery Barrage, and Explosives.

### Air

* Goring (Berlin) -Best value for medals, Marshall rank.
* Bittrich (Rotational) - Best f2p general when commanding Air Force units. Costs medals to promote his rank.
* Arnold (West point) - Best air general in conquests due to extra mobility.

#### Air Special:

1. Hartmann (IAP) - the best air general with ace pilot, which enables him to ignore all air defense.
2. Spaatz (IAP) - the 2nd best air general with air force commander, which reduces cost of air raid.
3. Eisenhower (IAP) - the 3rd best air navy general, best on an infantry with organization.

### Infantry

1. Falkenhorst (Rotational) - Has organization and raider for survival, and bayonet charge. Best infantry with medals.
2. Vasilevsky (Moscow) - ,Plain Fighting and Guerrilla makes him the f2p infantry general with the highest damage.
3. Tolbukin (Rotational) - Full mobility and organisation makes good survival.

#### Infantry Special:

1. Vasily (Rotational) - the best infantry general in the game. Ace Sniper for extremely high damage if he wasn't moved from the previous turn. Also has Organization and Raider for survival.

### Armor

1. Guderian (Berlin) - Expensive but worth it. Best non-paying armor general. Spend some medals to promote him to Marshal if you can.
2. Katukov (Rotational) - Second best free2p tank general, due to max tide of iron and level 2 Ace armour for survival. Excellent in conquests, and great in campaigns,
3. Patton (New York) - Great for destroying cities and defending them after. Blitzkrieg and Ace Forces help him survive. Best when dealing with aliens. However he falls short when in conquests, as he has no tide of iron. Ace forces also useless in conquests.
4. Rommel (Berlin) - A worst Guderian for deserts. Generally not recommended to get.
5. Vatutin (Moscow) - A very viable alternative to Rommel with his higher damage and lower cost but lower mobility.

#### Armor Special:

1. Manstein (IAP) - One of 5-star tank commanders with full mobility. (The other commander is Timoshenko)
2. Wittmann (IAP) - A mix between Patton and Katukov, but worst than Patton and Katukov.
3. Balck (IAP) - A worst Rommel.

### Navy

1. Mikawa (Rotational) - Highest damage dealing f2p naval general due to raid at sea.
2. Horton (Rotational) - Best navy on the defensive due to having early warning.

#### Naval Special:

1. Kretschemer (IAP)- Best navy general in the game in terms of damage and survival.
2. Eisenhower (IAP) - A good Naval commander in the game if you are willing to spend.

You can also upgrade your custom commanders to your liking.

### Mission Generals

The following generals are not recommended in battles because of lack of health, lack of mobility, practicality, or better alternatives exist. However they are cheap and have abilities or perks that can help in Missions.

* Wingate (London) - Level 4 Raider and Jungle Fighting
* Cunningham (London) - Five star Navy Ability

### **Rotation Generals**

Following generals are obtainable through shop using medals. Each general are only available for short period of time before another one appears. The rotation generals are:

* Sikorski
* Weidling
* Weygand
* Katukov
* Bittrich
* Horton
* Mikawa
* Anders
* Tolbukhin
* Falkenhorst
* Yeryomenko
* Pavlov
* Kimmel

Recommended rotation generals are:

* Sikorski: great arty general with desperate.Also acts as a mid air force general. Top 3 arty general for F2P.
* Weidling: great arty general with inspiring.Acts as a worse tank general.Top 3 art general for F2P
* Katukov: best tank general from Soviet .Desperate,Blitz,ace armor makes him a great choice. Useful in conquest. Rival of patton due to tide.
* Bittrich: Great air general with air force commander. Helps to reduce cost while inflicting damage, great at spam clearance.
* Horton: Decent navy general with warning. Survives longer and hits harder though damage may be less impressive.30% reduction makes him very good defense naval general. Alternative is Mikawa.
* Mikawa: Great navy general with raid at sea.Best navy general with Hp regeneration and great damage. Better than many 5 star generals except kretschmer.
* Falkenhorst: Cheap general with maxed out bayonet charge and good raider.He packs recovery,defense and damage though lack of terrain reduces his performance.One of the best infantry general.
* Tolbukhin: Rival of macarthur and yamashita. Acts as hybrid and is fastest moving arty general in the game but seriously hinders his ability as inf general due to lack of bayonet charge. Has inf leader anti armor and organization which makes him better than mac due to recovery.Optional general if you are not into infantry general or need cheaper alternative of macarthur or yamashita.

## All free generals worth purchasing

*main article:* All free generals worth purchasing

* Custom commander (EC) (Armor, Artillery)
* Luigi Sansonetti (free)
* Govorov
* Guderian
* Katukov (Ace Armor)
* Weidling
* Sikorski
* Bittrich (Air Force Commander)
* Goring / Arnold
* Mikawa (Raid at Sea)
* Patton
* Falkenhorst

## In App Purchase Recommendation

Players don't have to spend any real world money to progress in the game. However, if you are willing to spend some money, here are some great options. Not all IAP generals are justified with the real money, and many of them are worse than the best free generals.

1. **Elite Pass**
2. Manstein (the best tank general + x2 wonders income)
3. Hartmann (the best air force general: Ace Pilot) & Kretschmer (the best navy general: Ace Submarine)
4. Eichelberger (the best artillery general: Motorized Artillery)
5. Vasily (the best infantry general: Ace Sniper)
6. Spaatz (the 2nd best air force general: Air Force Commander)