Mount Celestia

## Layers

Mount Celestia is made up of 7 layers.

The the peak of the mountain, At its base of the peak begins the next layer where they are divided by a powerful illusion. Looking down from the peak, you do not see any of the lower planes. Instead, you peer down off of an edge and into the realms and other planes. The gods live here, using this effect to observe the world. From the 6 layers below the peak, the divide isn’t visible, and they stare up at the peak above them as normal.

### **Lunia**

Bottommost layer. Rests on top of Bytopia. It is known as the Silver Heaven due to its eternal night sky filled with stars that illumunte the layer with a silver glow.

### **Mercuria**

The second layer. Known as the Golden Heaven because a warm light illuminates the entire plane. Gentle hills and lush green valleys make up this layer.

### **Venya**

The third heaven, also called the Pearly Heaven, or Heaven of Pearls, is a lush and green land full of crops, meadows, moors, hills and rolling countryside all bathed in the soft glow of a sky bearing a colour reminiscent of the luster of white pearls. It is somewhat colder than the previous two layers, its slopes are often seen covered in a gentle layer of snow.

### **Solania**

Solania, the fourth layer, has a sky that glows like burnished silver and is called the Electrum Heaven, or sometimes the Crystal Heaven. Its valleys are enveloped in mist, fog, and strange scents. Many of the slopes are rich in precious ores and minerals.

### **Mertion**

With a sky not too different from Solania's, the fifth layer is known as the Platinum Heaven. This plane holds vast flat plains and savannas. The gravity of this layer pulls towards the center axis of the mountain instead of towards the ground, causing the layer to take the shape of a long flat loop.

### **Jovar**

The sixth layer, Jovar, is known as the Glittering Heaven or the Heaven of Gems. Its hills are studded with precious gemstones that glitter in the light. Looking up from this layer you can see up into Chronias, but anything peering down from Chronias cannot see into Jovar.

### **Chronias**

The topmost layer and the Peak of Mount Celestia. It is larger than the largest mountain on the material plane, yet is the smallest of the 7 layers of Celestia. Looking down from Chronias, you can see into the planes and the realms, but not into the 6 lower levels of Celestia. This layer contains Dragsa City, the city of the gods. This layer is also where The Time Lost Dungeon was located.

## Mount Celestia history and events

The gods moved the Mount Celestia after Avlon made the time lords, because Time Lords have little power on Celestia since time does not work the same. The gods fear Time lords. When they moved there, they created Dragsa city on the peak, where many gods have permanently settled down

Czarshann first got into Dragsa city by sneaking through the gates with a traitorous champion, before she was driven out. She got to the Celestial Concourse where she began her assault on the city. During this assault Selune was killed. Sel was almost killed during this event, but was pulled away last minute by Maris.

Czarshann has been laying siege to Mount Celestia and is being held off mostly by the Celestial Defenders.

When Asbenterriloth learned of the siege, he joined Aearon and the other Celestial Defenders in the fight against her. Bahamut heard of his return and was furious. He descended to the battlefield and banished Asbenterriloth to the depths of Carceri. When everyone saw Bahamut descend to the battlefield, they thought he was coming to help fight and that they would gain the upper hand on Czarshann, and were dismayed when he not only didn’t join, but removed their new ally from the fight.

## The flow of time

On mount Celestia, time doesn't pass the same. You only pass through time when you want to do something. Time is only used for important things, gods don't want to waste time with trivial matters. That takes time! How boring. You don't travel, you either show up at the location you are going or the place you wind up lost. If you are going to do something there, do it intentionally. Every action must be weighed. Time only passes when you choose to react to something happening somewhere. The mountain is alive in a way, passing in time when creatures nearby are passing in time.

A lot of the gods are simply ‘waiting’ to take action until they deem something worth doing, so time simply doesn’t pass for them

Some gods are a lot more active than other gods, so they experience time differently

If you take an action, you do the action and ‘appear’ at the next breakpoint/decision. You age inbetween, so if you get lost while on your way somewhere and you don’t know where you are going, you could just wander to your death and never be aware of it. You can help circumvent this by planning ahead of time what you would do when you arrived at another landmark or point. Intentionality is everything.

Celestia is a dangerous place for mortals because of the dangers of getting caught in a task taking longer than you thought it would without a ‘break point’

An Hourglass of Chronos allows a creature to keep track of time on Mount Celestia to their desired tempo. This allows mortals to travel the plane normally. Additionally, this allows Time Lords/Tempomancers to not only use their time magic, but it enhances it

## Finding Bahamut’s Palace

The location of Bahamut’s palace is a well hidden secret. Many rumors surround the information, many say it is located behind the north wind, others the east wind. This leads people to believe it is located on the plane of air. These rumors come from the fact that that Bahamut has 4 portals to the plane of air named after the 4 winds. In reality, it is located on Mount Celestia outside Dragsa City.

Bahamut's home is a glittering palace made from crystal and platinum. The windows are made from gemstones set with silver and gold. The interior is inlaid with ivory and copper with floors of beaten mithril. His palace is his treasure horde. If one inspects it closely, it's foundation is built with the bones of thousands of would-be thieves. The palace connects to the plane of air via 4 portals named after the 4 winds, each one guarded by an ancient air elemental.

The trick to finding the palace is that it can only be seen through a reflection. Once a creature knows of its location, they can adjust their eyes to see it.

To find the palace, the party has three main options:

* Follow Bahamut after luring him away from his home using Ter
* Bribe Traitorous Mooshai
* Find the plans to the palace in Gond’s workshop

The party could go through one of the portals and find a way to get in from the other side. Find someone who knows how to bind elementals with an easy spell/trick.