recursal/Fanatic-Fandom huggingface dataset:
Chapter 16: The Other Saint

**The Other Saint** (聖女の魔力は万能です, Seijo no Maryoku wa Bannō Desu) is the sixteenth chapter of the *The Saint's Magic Power Is Omnipotent* manga series by Yuka Tachibana, published on July 5, 2019 in Japan and July 6, 2021 in the U.S. in the fourth volume.

## Summary

Aira was a high school student who lived mostly by herself. She was about to leave for a friend's house when she was summoned by the ritual. She was sent to the Salutania Kingdom where the prince, Kyle, introduced himself and took her away to his chambers. Kyle along with Damian explained to Aira what the situation was and that she couldn't return home. Aira ends up crying that day.

She began slowly accumulating to the kingdom and completely dependent on Kyle. Kyle, guilty of summonins Aira against her will, shielded her from the world. At Kyle's request she began training at the Royal Magi Academy. She wasn't fond of studying but took it seriously and even learned magic thanks to training outside of class. An advisor was always with her but Aira was confronted by the other female students about staying away from the male students.

Elizabeth approached her one day and Aira feared the same thing. However Elizabeth just wanted to talk until Kyle confronted his fiancee. Elizabeth mentioned that she only wanted to help Aira but Kyle said it was unnecessary. Kyle's brother, Rein, came to them asking about the trek into the eastern forest.

When Aira returns to her room, she mentions that Elizabeth was the first student who asked her if she wanted to help. She wonders if Elizabeth could have been friends for a bit before sticking with Kyle. She overhears that Kyle wanted her to continue training in the eastern forest despite her being at the right level to be training there. She thinks about going to the western forest but decides that Kyle knows what's best for her.

## Characters in Order of Appearance

* Aira Misono
* Kyle Saluntania
* Damian
* Elizabeth Ashley
* Rayne Saluntania
Honeyduck Maplecheeks

**Honeyduck Maplecheeks** is a young forest gnome living in [/]. She is the adopted daughter of [/] and [/] Maplecheeks, and enjoys helping with the search and rescue efforts of the Littlefoot Search and Rescue team, of which her parents are a part. She also spends time playing in the Sevenstags Wood, along with her friend and protector, Farlen.
Church of Wynnmere

The **Church of Wynnmere** is a church devoted to The Four that is located in Wynnmere, accessible from the [?] District.

## Background

The church is typically used as a place of worship and healing. Priestess Valja tends to the sick or wounded citizens of Wynnmere, while Grave Priest Orthorn oversees funerals and burial rites. Orthorn's nephew [H] is the gravedigger.
Barnhowe

**Barnhowe** is a small town located in Rivermond, northeast of Wynnmere. It is a key player in Bregdan's farming trade, and is currently ruled by Townmaster [/].

## Description

### Taverns

* The Hearth and Hen - tavern run by Jed.

### Shops

* Tailor - tailor in Eastern Barnhowe
* Trader - general trader in Eastern Barnhowe
* Apothecary - apothecary in Eastern Barnhowe
* Bakery - bakery in Eastern Barnhowe
* Blacksmith - blacksmith in Western Barnhowe

### Residential

* [House 1] - east
* [House 2] - east
* [Shack 1] - east
* [House 3] - east
* [Shack 2] - east
* [House 4] - east
* [House 5] - east
* [House 6] - east
* [House 7] - east
* [House 8] - east
* [Shack 3] - east
* [Shack 4] - east
* [House 9] - west
* [Family House 1] - west
* [House 10] - west
* [House 11] - west
* [Family House 2] - west
* Stablemaster's House - west
* [Family House 3] - west
* [House 12] - west
* [Family House 4] - west
* [Family House 5] - west
* [House 13] - west
* [House 14] - west
* [House 15] - west
* [House 16] - west
* [House 17] - west

### Other

* Eastern Guardhouse - east
* Church of the Four - east
* Barnhowe Mausoleum - east
* The Stablehouse - west
* Western Guardhouse - west
Acarius of the Procyon Pride

**Acarius of the Procyon Tribe** is a leonin champion of Capron, and member of The Curiosity. Hailing from the Plains of Elysia in Hadar, and having already become a local legend by competing in the Hadriccus Games, he is now travelling with the intention to inspire glory in others through word and deed. He believes to live a grand life to the fullest is the greatest calling and finds those who settle for the mundane to be wasting their potential - a problem solved through inspiration.

## Physical Appearance

[Describe height, weight, skin, hair, eyes, etc. and any distinguishing features. Also describe what he wears and what gear he carries with him.]

6' 4", 235lb, golden fur, darker gold mane, wheat yellow eyes, some scarring. Wears blue and gold fabrics in toga fashion over chainmail sections.

He carries an array of weapons, including an heirloom shortsword, a spear, a hoplite shield, as well as several javelins. He also carries the hilt of a broken sword, which seems to carry significance to him.

## Personality

[Describe his personality, including traits, ideals, bonds, flaws].

Whenever I come to a new place, I collect local rumours and spread gossip.

I’m a hopeless romantic, always searching for that “special someone.”

Beauty. When I perform, I make the world better than it was.

I idolize the heroes of the old tales and measure my deeds against theirs'.

I’m am too sure of my own abilities, and may encourage others beyond their limits.

Acarius has been known to use his reinforcing words to bolster the resolve of his travelling companions, making all but the deepest wounds ignorable in the face of adversity.

His skill with battlefield control is impressive, being able to prevent an enemy from approaching or escaping his reach. This allows him to act as a bulwark front line tank most of the time.

With his constant obsession with his health and wellbeing, Acarius' body is able to fight off most diseases.

Blessed by Capron, Acarius is able to sense when a divine being or an entity of abomination is nearby.

## Family

[Family. This can include his tribe if he views them as family].

* Isadora, wife of Acarius
* Aktis, son of Acarius
* Teos, daughter of Acarius
* Procyon Tribe
	+ Harmodias, Alpha of the Procyon Tribe

## Affiliations

[This can include the party members, as well as other individuals or organizations who he is affiliated with.]

* Arhjin Daardendrian
* Roselyn Inkwell
* Running Upwind
* Attru of the Western Steppes
A Hobbyist's Guide to Casual Planar Travel, Volume I: Primaris

*A Hobbyist's Guide to Casual Planar Travel, vol. I* is the first installment of Ollavin Waxworth's satirical guide to traversing the planes without arcane experience. This volume focusses on Primaris, providing a brief overview of the plane, and 'methods' to travel to it. For obvious reasons, this book is not a reliable source of methods for returning to Primaris after planar travel in other planes.
A Hobbyist's Guide to Casual Planar Travel, Volume II: Sylvis

*A Hobbyist's Guide to Casual Planar Travel, vol. II* is the second installment of Ollavin Waxworth's satirical guide to traversing the planes without arcane experience. This volume focusses on Sylvis, providing a brief overview of the plane, and methods to travel to it. Unlike most of the books in this series, this volume's methods of planar travel actually hold some degree of merit, albeit with a rather poor understanding of how it works.
Dragonborn (Brass)

## Brass Dragonborn

The **brass dragonborn** is a subrace of the rare draconic race of the dragonborn. They are thought to descend from Maalshaedor the Speaker, and are revered accordingly.

## Origin

According to [BOOK], brass dragonborn were created by Maalshaedor the Speaker as a gift for mortals.

## Physicality

### Anatomy and Physiology

Dragonborn are, biologically speaking, vastly different from any other race on Cato Vilo. The closest comparative race would be lizardfolk, though this still falls short. Dragonborn appear as bipedal draconids,

## Culture

### Language

Brass dragonborn natively speak Draconic, a rare language likened to celestial despite their starkly contrast sounds. In order to converse with mortals, however, brass dragonborn are also able to speak, read, and write Common.

## Notable Brass Dragonborn

H

**Ability Score Increase.** Your Strength score increases by 2, and your Charisma score increases by 1.

**Age.** Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. It is unknown how long dragonborn live, but there have been no reports of dragonborn dying of old age yet.

**Alignment.** Brass dragonborn tend towards lawful good, or, in rarer cases, lawful neutral.

**Creature Type.** You are a Humanoid.

**Size.** Brass dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

**Speed.** Your base walking speed is 30 feet.

**Draconic Ancestry.** You are thought to have been created by Maalshaedor the Speaker, the brass dragon of Khader Sar. You have resistance to fire damage. Additionally, you have an innate, fire-based breath weapon, as detailed below.

**Breath Weapon.** You can use your action to exhale fire in a 30-foot line that is 5 feet wide. Each creature in that line must make a Dexterity saving throw, the DC of which is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

The damage increases to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level. You may use your breath weapon a number of times equal to your Constitution modifier. You regain expended uses on a short or long rest.

**Forceful Presence.** Once per short or long rest, you may give yourself advantage on one roll made to attempt to Intimidate or Persuade someone.
Alice Fraite

Alice and her puppy Rocco

**Alice Fraite** is a human child living in the Market District of Wynnmere. She is the daughter of Lucy Fraite.

## Physical Appearance

Alice is small, with chubby cheeks and white, freckled skin. Her eyes are big and brown, and she wears her long brown hair in half-up braids.She wears a beige and red dress with a patterned hem, and simple brown boots. She also has a red cloak lined with brown fur that she wears outside.

## Family

Alice is the daughter of Lucy Fraite. She also has a staffy puppy named Rocco, who she refers to as her 'little puppy brother'.
Aven (Ibis)

## Ibis-Headed Aven

The **ibis-headed aven** is a subrace of the half-humanoid, half-avian aven. They have the body of a human and the head of an ibis.

## Origin

It is believed that Avo created all aven, with each being a gift for her siblings. Ibis-headed aven were a gift for Tanneth, taking inspiration from Tanneth's curiosity and keen intellect.
Briskwater

**Briskwater** is a quiet village located along the River Wynn in the duchy of Rivermond, in a valley hugging the base of the Cloud Hils. It is known for its riverside location and booming lumber and fishing trades. It is currently ruled by Townmaster Hiltegard.

### Geography

Briskwater is situated on the eastern bank of the River Wynn. It is a tiny town, but manages very well as it is strategically located at the base of The Cloud Pass, and is an excellent stopover point for those passing through towards Wynnmere and Viewforth. It is largely self-sufficient, with garden farms and a local blacksmith, and what can't be found locally can be bought from travellers.

### Taverns

* The Journeyman's Nook - tavern run by Eberhard.

### Shops

* The Blackstone Forge - blacksmith run by Desmon Blackstone.
* The Briskwater Trader - general goods store run by Rel and Rane Sar. Lydia Sar lives here as well.

### Farms

* [Farmhouse] - small farmstead owned by Betty, and home of Betty, Reinar, Samantha and Reed.
* Hiltegard's Lumber Mill - lumber mill run by Hiltegard.
* Lisabet's Water Mill - water mill run by Lisabet.

### Residential

* [HOUSE] - ?
* [HOUSE] - home of Argur, Maisie and Livie.
* [HOUSE] - home of Leovrik, Floki and Raff.
* [HOUSE] - home of Hedwig, Hiltegard and Lisabet.

### Other

* Church of the Four - local church devoted to The Four, tended to by Father Tolfryd.
* The Guardhouse - local barracks for the guards of Briskwater.
* The North Gate - town gate located on the northern end of town.
* The South Gate - town gate located on the southern end of town.
Brynda the Braided

**Brynda the Braided** is a dwarf innkeeper and the owner of The Steadfast Steed in Wynnmere.

## Physical Appearance

Brynda is short and stout, bearing the trademark stocky build of her race. Her thick auburn hair is always braided, which is how she earned her moniker, and she has wispy mutton chops and thick brows. Her eyes are a warm brown and her skin is white. She has a beauty mark on her right cheek by her lip.

## Personality

As most dwarves are, Brynda is bold, brash, and fiercely loyal. Never afraid to speak her mind, Brynda has gained a reputation for being stern and stubborn, but ultimately a good laugh. She is a known follower of Capron.

## Family

Brynda is married to Gordok Ironbelly, the town blacksmith, and together they have a daughter, Amisi. Brynda also has an adoptive human son named Henrik.
Burdock's Orchard

**Burdock's Orchard** is a small cottage and orchard located in Thosk, owned by retired adventurer Rufus Burdock. While it is classed as a farm, it is treated more of a hobby of Burdock's than a key supplier of produce for the town.

## Exterior

Burdock's home is a tidy little cottage of flagstone and rough-hewn timbers sitting at the end of a small dirt track lined with fences. The cottage is flanked by an apple orchard, which local children like to play in.
Al Shari-Tijaar

**Al Shari-Tijaar** is the largest continent of Cato Vilo, and has for the majority of its history been divided into [/] provinces: [/]

## Geography

*'Main article: Provinces'*
Al Shari-Tijaar is typically divided into [/] provinces, as outlined below.

* **[/]**– [/]

## Culture

### Religion

*'Main article: Religion'*
Each culture across Al Shari-Tijaar worships the same gods; Se, the Four, and the Stars; however each culture has its own interpretation of these gods and what they mean.

#### Al Shari-Tijaari World Bones

##### Cirromyth the Hidden

*'Main article: Cirromyth the Hidden'*
Cirromyth the Hidden is the ancient mirror greatwyrm that makes up the province of [/].

##### Corubhir the Warrior

*'Main article: Corubhir the Warrior'*
Corubhir the Warrior is the ancient ruby greatwyrm that makes up the province of [/].

##### Frissardamans the Brilliant

*'Main article: Frissardamans the Brilliant'*
Frissardamans the Brilliant is the ancient diamond greatwyrm that makes up the province of [/].

##### Fynesvindir the Watcher

*'Main article: Fynesvindir the Watcher'*
Fynesvindir the Watcher is the ancient floatglass greatwyrm that makes up the province of [/].

##### Haalsekaer the Vigilant

*'Main article: Haalsekaer the Vigilant'*
Haalsekaer the Vigilant is the ancient obsidian greatwyrm that makes up the province of [/].

##### Lusceoda the Beautiful

*'Main article: Lusceoda the Beautiful'*
Lusceoda the Beautiful is the ancient iridescent greatwyrm that makes up the province of [/].

##### Orsailth the Playful

*'Main article: Orsailth the Playful'*
Orsailth the Playful is the ancient seaglass greatwyrm that makes up the province of [/].

##### Pheranthiryth the Seeker

*'Main article: Pheranthiryth the Seeker'*
Pheranthiryth the Seeker is the ancient amethyst greatwyrm that makes up the province of [/].

##### Tymoranthys the Unfathomable

*'Main article: Tymoranthys the Unfathomable'*
Tymoranthys the Unfathomable is the ancient sapphire greatwyrm that makes up the province of [/].

##### Verandylraud the Keeper

*'Main article: Verandylraud the Keeper'*
Verandylraud the Keeper is the ancient emerald greatwyrm that makes up the province of [/].

### Demographics

The main races of Al Shari-Tijaar are humans, elves and half-elves, who are widely spread across the entire continent.
Gildewulf and Sons Trading Company Warehouse

The Gildewulf and Sons Trading Company Warehouse is a large general goods store located in Thosk, serving as the Thosk branch for the Gildewulf and Sons Trading Company. Though it is owned by [/] of the Gildewulf family, its day-to-day operations are overseen by Linene Frisael-Gildewulf-Hassian.

## Background

The large warehouse is owned by the Gildewulfs, owners of the Gildewulf and Sons Trading Company, a merchant company based in the city of Goldharbour, Khader Sar. The company ships finished goods to Thosk and other settlements throughout the region.

## Services

Gildewulf and Sons' stocks basic supplies and provisions, but also offers a supply of weapons and armour, and even furniture.

## Exterior

H *“Hanging above the front door of this large trading warehouse is a sign shaped like a wooden shield with a golden wolf’s head painted on it.”*
Daniel

**Daniel** is a human child who lives in Barnhowe. He is the son of Brunwulf and Rhona.

## Background

Daniel was born on Tannethsday 28th of Lastseed, 233ER, to Brunwulf and Rhona. Brunwulf is the local blacksmith, and Daniel enjoys helping out around the forge, though, being only eight years old, he is not yet allowed to actually handle anything hot or sharp. Daniel's mother, Rhona, is a stable hand at the town's stables. Because of his parents' jobs, Daniel has enjoyed a slightly more privileged upbringing than that of his friends, but luxury in a place like Barnhowe is still modest compared to Wynnmere or Viewforth. Daniel attends school on weekdays, and enjoys playing pretend with his friends, imagining what it would be like to be heroes.

## Physical Appearance

Daniel is short, with tanned skin, black hair and thin brown eyes. He wears a green tunic, dark brown pants, simple leather shoes and a green headband.

## Personality

Daniel takes the world at a very relaxed pace compared to other kids his age, and appears to be very laidback and carefree. Not much is able to rattle him, though he is afraid of the dark. Daniel enjoys pretending to be adventurers with his friends, but admits that he wouldn't *actually* want to be an adventurer when he grows up because of how stressful and intense the job would be. Instead, Daniel's dream job would be a blacksmith, like his father.

## Family

Daniel is the youngest son of Brunwulf and Rhona, and has a good relationship with his parents. He has an older brother Smyth, who he butts heads with, but ultimately cares greatly for.

## Affiliations

Daniel is best friends with two other children, Am and Bett.
Hiltegard

**Hiltegard** is a human lumberjack residing in Briskwater. She owns and operates Briskwater's Lumber Mill. She is the *de facto* leader of the town.

## Family

Hiltegard is the daughter of Hedwig and the older sister of Lisabet.

## Affiliations

Argur and Raff work with her at the Mill. She has a good working relationship with the pair. Hiltegard claims to get on better with men than women, particularly in this line of work.
Fearless of the Betelgeuse Pride

**Fearless of the Betelgeuse Pride** is a leonin gladiator turned adventurer from the Plains of Elysia in Hadar, and member of the Heroes of Thosk adventuring party. After spending years performing in the Stormbreaker Colosseum, Fearless has been travelling around Illandor with the intention of lending a hand to those in need.

## Background

Fearless was born in the Plains of Elysia on [date], to [father], the alpha of the Betelgeuse pride, and his wife, [mother].

## Physical Appearance

[Describe height, weight, skin, hair, eyes, etc. and any distinguishing features. Also describe what he wears and what gear he carries with him.]

## Personality

[Describe his personality, including traits, ideals, bonds, flaws].
Eska Avolde

**Eska Avolde** is the smallest and oldest continent of Cato Vilo, and is divided into four regions: northern, southern, upper, and lower.

## Geography

*'Main article: Provinces'*
Eska Avolde is divided into four regions: northern, southern, upper, and lower. It is unknown why the continent has been split in such a way, though ancient records show that there was a particular importance placed on these specific distinctions; the regions have not been reclassified as a result, out of respect for the ancestral cultures.

* **[/]**– [/]

## Culture

### Religion

*'Main article: Religion'*
Historically, the cultures of Eska Avolde worshipped the same gods as the other continents; Se, the Four, and the Stars; however they seemed to hold a particular reverence for Avo above all others. Some sources suggest the people of Eska Avolde instead worshipped the primordial forces of Nihaskis and Oribis, while others propose the worship of the Antitheses was commonplace.

#### Eskavolden World Bones

##### Draoidhrith the Matron

*'Main article: Draoidhrith the Matron'*
Draoidhrith the Matron is the ancient arcane greatwyrm that makes up the upper region of Eska Avolde.

##### Jorrvyrith the Judge

*'Main article: Jorrvyrith the Judge'*
Jorrvyrith the Judge is the ancient gravity greatwyrm that makes up the lower region of Eska Avolde.

##### Ysilfrith the Voiceless

*'Main article: Ysilfrith the Voiceless'*
Ysilfrith the Voiceless is the ancient song greatwyrm that makes up the southern region of Eska Avolde.

##### Zennyrith the Borderwalker

*'Main article: Zennyrith the Borderwalker'*
Zennyrith the Borderwalker is the ancient time greatwyrm that makes up the northern region of Eska Avolde.

### Demographics

Eska Avolde is largely believed to be abandoned and lost to time.
Eraninde Chantellaine

**Eraninde Chantellaine** is a half-saarthenali entrepreneur who runs Tilo's Retreat in the Artistry Quarter of Viewforth, alongside her twin sister Eritalaure.

## Background

Eraninde was born on Capronsday 12th of Sesturning, 217ER, two minutes older than her twin sister Eritalaure, in Viewforth, Bregdan. Being born into the Chantellaine family meant that Eraninde enjoyed a well-off upbringing, never suffering at the hands of poverty, though as she grew older, she learned that she had to work to maintain such wealth. Eraninde's mother, Pearl Chantellaine, owns the city's most popular spa destination, Tilo's Retreat, and when Eraninde turned seventeen, she was set up with a job running the establishment. Now twenty-one, Eraninde is flourishing in the spa business, and is actively spearheading projects to improve the business.
Duke Lorian Telae

**Lorian Telae** is the human Duke of Rivermond, residing in the grand Lakeheart Palace in the city of Viewforth.

## Physical Appearance

Duke Lorian is a human man with white skin, black hair and blue eyes. He is average height and build, but is somewhat slender. He wears noble clothing in a light blue colour, lined with white fur, and a silver and moonstone circlet for a crown. He wields a shaped silver rapier adorned with pale azures.

## Personality

Duke Lorian shows great loyalty to his friends and his people, though may appear condescending and a little vain. He has a notable love for the arts, and heartily encourages the pursuit of such beauty from his people. It is no secret that Duke Lorian has devoted himself to Tilo, so much so that he had a church built in Her name, as well as having the Viewforth Church of the Four.

## Family

Lorian has two young children with his wife Lorelai: a son named Tildeon, and a daughter named Ottilie. He has a good relationship with both his children, showering them both in love, affection and praise. Lorian and his wife is currently expecting their third child, though it is currently unknown whether it will be a son or a daughter.

## Affiliations

Being one of the dukes of Bregdan, Duke Telae answers to King Ranweald first and foremost. Fortunately, Lorian has a good relationship with King Ranweald, and in turn his counsel is highly valued. It is well known that Lorian and Mayor Reymon Wells have a strong bond, so much so that Lorian granted him the title of Baron, as well as leadership over the town of Wynnmere.
Brady Masnette

* Antonella Masnette (mother)
* [/] (father)
* [/] (brother)
* Antoin Masnette (brother)
* Guilienne Masnette (sister)
* Cirulia Masnette-Merrose (daughter)
* Lorcan Masnette-Merrose (son)
* Senabey Masnette-Merrose (daughter)
* Rosalie Masnette-Merrose (daughter)

**Braidicnach 'Brady' Masnette** is a human innkeeper and owner of The Jaunty Jove in the Artistry Quarter of Viewforth.

## Background

Braidicnach 'Brady' Masnette was born in [date] to [father] and Antonella Masnette, the second son in the [n]th generation of the Masnette Family. His upbringing was pleasant, enjoying the benefits of being born into a prosperous and well-established merchant family in one of the most economically flourishing cities in Illandor. Though his parents brought him and his brother travelling many times, it was in his home city where he would meet his future wife, Benella Merrose, dau

At the age of thirty-two, Ruthens inherited the Jaunty Jove from his father, as [father] relocated to [place] to establish a new tavern to expand the family's enterprise. The following year, their second son [/] was born. For [/] years, Ruthens ran the tavern as his pride and joy, with such enthusiasm paying off splendidly. Viewforth enjoyed an economic boom during this period, and the Jaunty Jove flourished under the new wave of tourism and trade. Ruthens' domination of the hospitality industry only ended in [date], when Ruthens passed away, a lifetime of hard work and devotion under his belt. [1st son] did not inherit the tavern, having already set off for [/] to establish the Masnette name in Khader Sar, and [2nd son] forwent the mercantile life in favour of adventuring. As such, [1st son]'s son, Brady, inherited the tavern, which he runs to this day.

## Family

Brady is the eldest son of [/] and [/]. Guilienne Masnette is his younger sister. Brady has four children with his wife: Cirulia, aged 17; Lorcan, aged 14; Senabey, aged 10; and Rosalie, aged 14 months.
Aristo-Cuts

**Aristo-Cuts** is a hair salon, barbers and beautician located in the Noble Quarter of Viewforth. It is owned by Falador Upensacre, a male half-elf.

## Background

Aristo-Cuts is a relatively new establishment, having been opened in 240 ER. It is located on an intersection where the Merchants Quarter and the Noble Quarter meet. Falador insists his establishment is in the Noble Quarter, even though it is technically located in both.
Hedwig

**Hedwig** is an elderly human who lives in Briskwater. She helps out around the Lumber Mill by gathering sticks and scrap wood, but she is too old and feeble for manual labour past this.

## Physical Appearance

Hedwig's many years are evident in her appearance: her pale, weathered skin is deeply wrinkled, and she keeps her grey hair in a headscarf to keep it out of the way. She wears a simple grey dress, brown shoes, and a knitted grey shawl over her shoulders. A grey apron hangs over the skirt of her dress.

## Family

Hedwig is the elderly mother of Hiltegard and Lisabet.
Benella Masnette-Merrose

* [/] (mother)
* [/] (father)
* Corrent Merrose (brother)
* Cirulia Masnette-Merrose (daughter)
* Lorcan Masnette-Merrose (son)
* Senabey Masnette-Merrose (daughter)
* Rosalie Masnette-Merrose (daughter)

**Benella Masnette-Merrose**, neé **Merrose**, is a human barmaid working at The Jaunty Jove in the Artistry Quarter of Viewforth.
Aelar Raethalen

**Aelar Raethalen** is a saarthenali scholar from Silverspire in Saarthenal Shen. He has devoted several decades to the study of the arcane crystals, and works closely with both the Academia Magica and the Roseworth Institute of Research.

## Background

Aelar was born in Silverspire, Saarthenal Shen, on [date], the second child of [mother] and [father]. Like his parents, Aelar followed the family tradition of studying the arcane crystals of Cato Vilo, and quickly found his way into Academia Magica, emerging as one of their prized alumni. He met his wife, Arara, [where and when and how], and [time] later, they had their first child, Daitheoir. Daitheoir was quick to show academic and arcane promise, so the couple tutored him until he outpaced their teaching capabilities. From here, their first son enrolled in the Academia Magica. [years] years later, they had their first daughter, Innil, followed [x time] later by their last child, Naeris.
Brewerstall

**The Grand City of Brewerstall**, also known as the **City of Alchemists**, is a major city of Crownhold, Bregdan. It is a flourishing metropolis, so named for its alchemy scene. Alchemy and brewing makes up a considerable percentage of the city's economy, and Brewerstall is the main player in alchemical exports, being one of the big six trading powerhouses of Illandor. It is currently ruled by [/].
Eberhard

**Eberhard** is a human innkeeper, and owner of The Journeyman's Nook in Briskwater.

## Background

Eberhard was born on Dragonsday 16th of Lastseed, ?ER, in Barnhowe, Bregdan, to farming parents. His upbringing was modest, and largely uneventful, though he was instilled with a valuable sense of work ethic, as most who are brought up in a community like Barnhowe tend to be. In ER, at the age of 26, Eberhard had finally made enough money to strike out on his own. Initially, he had intended to travel over the Cloud Pass to head towards Khader Sar, but he briefly stopped by Briskwater during the journey and instantly fell in love with the place. He set up his tavern, The Journeyman's Nook, and has been running it ever since.

## Physical Appearance

Eberhard is a portly, rather jolly-looking man with rosy cheeks that glow beneath his full ginger beard. He has short ginger hair swept to one side to match, and a working man's tan. He wears a simple white shirt with a plain greenish waistcoat over the top, as well as brown pants and brown leather boots. He has a few pouches hanging from a belt around his waist, over which his rather large stomach hangs.

## Personality

Ever smiling, Eberhard shines with optimism and good humour. Even in the face of adversity, Eberhard never struggles to find something to laugh about. This pleasant nature makes him popular with the townsfolk, and he is seldom short of folk to talk to in the evenings once work hours are over.

## Affiliations

Eberhard has four workers under his employ: Lottie, Karthrin, Alysson, and Oskar. Eberhard enjoys friendly banter with Lottie, and would assumedly treat Karthrin the same way if Karthrin was not as shy as she is. Eberhard has taken a sort of tentative fatherly role with Alysson and Oskar, though he is unsure of how to appropriately treat them as their employer. At times, Eberhard clashes with Alysson, though their disagreements never escalate further than would be appropriate. Oskar appears quite nervous around Eberhard, which the latter is very much aware of, and feels somewhat awkward about. As such, he tends to avoid interacting with Oskar unless necessary.
Heroes of Thosk

## NAME TBC

The **Heroes of Thosk** is an adventuring party comprised of seven members from varying backgrounds.

## Background

Established in Lightseve of 242ER in response to the kidnapping of their employer Gordok Ironbelly, the [NAME TBC] serves as an adventuring party protecting the region around Thosk while they search for the lost Dragonforge within Stormbreaker Cave. Initially, the group was formed in Wynnmere to carry out a hiring to deliver supplies to Thosk, and originally only had four members: Arlen, Dagda Catheart, Daitheoir Raethalen, and Fearless of the Betelgeuse Pride. Agatha Roseworth and her warforged, Seven, joined the group seven days later after meeting the group at Fort Malgrave. The most recent member, Arcade Chuffley, approached the group at the Oreseeker Inn in Thosk two days after, intrigued by their recent activity in the area, and joined their ranks. Arlen has taken a brief hiatus from the group to investigate local leads.

## Organisation

The group consists of seven members, though none holds more authority than the other. The only exception to this is Seven, who is considered to be more of Agatha's property than a member in its own right.
Hadar

**Hadar** is a large province in western Illandor, defined by a stark contrast in topography and culture. The province is typically considered to be divided into three parts, sometimes four: the 'Dark Coast', the Southmarsh, the Plains of Elysia, and the 'Cultured North'. The prosperous northern poleis, whilst having independent economies, are also members of the Illandoran Trading Company. The demonym is "**Hadriccan**".
Daerianvylanisel Caetharys

Daerianvylanisel Caetharys is a half-elf gentleman from the minor noble Caetharys family. He currently travels the continent doing as he pleases - namely drinking, flirting, and showing off - whilst doing odd jobs to sustain himself financially, whether they be honest work or petty crime.

## Background

Daerianvylanisel is the bastard son of (Father of), though has been raised as though he were his nephew. He has no clue as to the identity of his real mother, and in fact believes his parents are abroad, having surrendered him to his uncle so that he could be brought up as a noble would. His "aunt", (Step-mother of) believes the same, unaware of her husbands infidelity.

He had, by all accounts, a very good childhood, as a "guest" in his uncles home he was afforded a lot of freedom, with his half-siblings being instructed to "be nice to their cousin". He grew up with toys, tutors and affection from his family - but he couldn't help but resent his parents for leaving him, and thus grew up with slight abandonment issues, namely being a people-pleaser, and avoiding serious attachments.

He is a historian at heart, and is well-versed in the general history of Illandor - the rise and fall of civilisations, wars, the general history of trade, of the various races that inhabit the plane, of languages, of traditions, all of these things have been of interest to him since he was very little. He might have pursued this as a line of work if he had not felt so disconnected with his "cousins" and his "aunt and uncle", but unfortunately, he did not feel he 'fit' into the family, being a half-elf among elves, ageing quicker than his cousins and even catching up in physical age with his aunt and uncle, so he decided instead to leave.

## Physical Appearance

Daerian is a particularly attractive gentleman, with a strong jaw, masculine features, green eyes, platinum hair, and a dextrous build - he's muscular, but not particularly strong, capable of dextrous feats and endurance moreso than feats of actual strength.
Aven (Hawk)

## Hawk-Headed Aven

The **hawk-headed aven** is a subrace of the half-humanoid, half-avian aven. They have the body of a human and the head of a hawk.

## Origin

It is believed that Avo created all aven, with each being a gift for her siblings. Hawk-headed aven were a gift for Capron, taking inspiration from Capron's strength and courage.
Daithel Raethalen

**Daithel Raethalen** was a saarthenali scholar from Silverspire in Saarthenal Shen. He was the first of the Raethalen family to devote themselves specifically to the study of arcane crystals, and established connections with the Academia Magica, along with his brother Kassius. He passed away in [year] from [cause].

## Background

Born in Silverspire on [date], Daithel was raised to follow in the footsteps of the scholars of his family. Where he diverged, however, is in his interest in the arcane crystals that grow around Cato Vilo, becoming obsessed with their origin and applications. He spent some time studying at the Academia Magica, specialising in Abjuration and Transmutation, before establishing a research project after his graduation. Daithel was employed as a lecturer on the crystals, working in the university in tandem with his studies. Married to his work, he finally passed away in [year] without ever marrying, and with no children.
Atilena Telae

**Atilena Telae** is the young half-larralin daughter of Duke Lorian Telae and his wife Lorelai. She lives in the grand Lakeheart Palace in the city of Viewforth with her family.

## Family

Atilena is the eldest daughter of Duke Lorian Telae and Duchess Lorelai Telae. She is well-loved and cared for by her parents, and has a good relationship with both of them. She has one older brother, Tildeon, and four younger siblings: two sisters, Ottilie and Tilulah, and two brothers, Tilifen and Tilermon. Atilena appears to get on well with all five of her siblings.
Auran Language

**Auran** is the language of Auris, the elemental plane of Air.

## Description

Auran is a sublanguage of Primordial, characterised by its breathy, relaxed intonation, heavily reminiscent of the sound of air.

## Speakers

In addition to native Aurans, such as air elementals, aarakocra, air genasi, and aven have an innate understanding of the language. Kenku can also understand Auran, but can only replicate it through mimicry.
Briskwater Water Mill

**Briskwater Water Mill** is the local water mill located in Briskwater, on the other side of the River Wynn. The mill is owned and operated by Lisabet, and Maisie and Livie work for her.

## Background

Briskwater Water Mill has been in Lisabet's family for generations. It belonged to Hedwig's sister before she passed away, and Lisabet inherited it. It is commonly referred to as Lisabet's Water Mill.
Aven (Raven)

## Raven-Headed Aven

The **raven-headed aven** is a subrace of the half-humanoid, half-avian aven. They have the body of a human and the head of a raven.

## Origin

It is believed that Avo created all aven, with each being a gift for her siblings. However, she kept raven-headed aven as a race of her own, utilising them to keep a vigilant watch over mortals.

## Physicality

### Anatomy and Physiology

H

The ****raven-headed aven**** is the second smallest of the aven subraces, standing between just under 5 to 5½ feet tall and weighing between 90 and 110lbs. They are natural seekers, blessed with Avo's vigilance and keen investigation, able to easier locate the hidden. They are noted for their dexterity and wisdom.
Attrû of the Western Steppes

**Attrû of the Western Steppes** is a human plains nomad and horseback archer of the Lonely Plain of Negrathi. He is also a member of The Curiosity.

## Physical Appearance

Attrû is a lean, well-muscled human man, whose tanned skin is worn and weather-beaten, and whose flint eyes, flecked with amber, are thin and vigilant. He has dark black-brown hair reaching the small of his back which he keeps up in a loose plait, and a thick beard. Attrû typically makes his own clothing from a blend of simple fabric, horse leather, and animal furs, designed to keep him warm and protected from the wind. He carries a large composite bow and a quiver of hand-crafted arrows.

## Personality

[Describe his personality, including traits, ideals, bonds, flaws].

## Family

[Relatives, spouses, children. This can include the Plains Nomads if he considers them family].

## Affiliations

[Other notable individuals or organizations he has affiliations with. This will include the other PCs, and can include the Plains Nomads if he does not view them as family. This may also include the Minotaurs of Labyrinthian and the Roskheni of Roskhen Rhad, whom you trade with].

* Arhjin Daardendrian
* Roselyn Inkwell
* Running Upwind of the Quiet Oasis
* Acarius of the Procyon Pride
Ceridwen Roseworth

**Ceridwen Roseworth** is a human aristocrat living in [/]. She is the wife of William Roseworth, and mother of Agatha, Aurelia, and Hettie.

## Background

Ceridwen Roseworth is a member of the Arcadian aristocracy, coming from a particularly minor family, but she managed to "marry up" into the Roseworth family. She shared a tutor with William Roseworth growing up, and the two became very close friends. They never appeared to be courting, but eventually he proposed to her - a surprise to the aristocracy, as he was handsome and of good breeding, whereas she was of a lesser family and not particularly attractive.

## Physical Appearance

Ceridwen has long, thin brown hair, and murky grey eyes. Her face is particularly asymetrical, and she has thin lips - in spite of all this, she seems to radiate some form of inner beauty, and is not unpleasant to behold. She dresses in the utmost finery, as if compensating for her appearance, but the most noteworthy aspect about her is that she usually wears a smile on her face - she is rarely without one, a naturally happy soul.

## Affiliations

The Roseate family.

The Roseworth Research Institute.
Grokk

**Grokk** was a goblin bandit based in the Snaptooth Hideout in Sevenstags Wood. He served as the second-in-command to Norguk, though he sought to kill and usurp him. He was killed on Lightseve 22nd, 242ER, by a group of adventurers after going back on a deal to release Lady Aisha from his captivity.
Cato Vilo Wiki

**Welcome to the Cato Vilo Wiki!**
This is a collaborative wiki for my homebrew setting for 5th edition Dungeons and Dragons. This wiki was created for the purposes of allowing my players to have easily accessible information about the world their characters live in, as well as keep track of the characters they meet and locations they visit.

Please be considerate if you are creating or editing pages!

## Important articles

PlaceholderThe FourPlaceholderThe World BonesPlaceholderCato ViloIllandorCosmologyKing Friedrich Ranweald

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Duke Sildvar Greenstag

**Sildvar Greenstag** is the current Duke of Sevenstags, a somewhat dour human man known for his love of festivals and fear of some unknown atrocity that he believes will soon come.

## Affiliations

Being one of the dukes of Bregdan, Duke Greenstag answers to King Ranweald first and foremost, as well as the Crown Concordat.
Am

Am
--

**Am** is a human child who lives in Barnhowe. He is the son of Leigelf and Siselia.

## Background

Am was born on Foursday 24th of Rainshand, 234ER, to Leigelf and Siselia, a farming couple who have lived in Barnhowe all their life. Despite having a modest upbringing, Am has enjoyed a loving family life, and his parents have given him as much as they are able. Now eight years old, Am attends school on weekdays and helps out on his parents' farm. His parents have recently given birth to a baby girl, Am's younger sister Leila.

## Physical Appearance

Am is a pale young boy with messy hair, dyed green to match his green eyes. He wears a blue tunic, dark brown pants and simple leather shoes.

## Personality

Am is a very caring and very athletic young boy who works hard both in school and with his chores. Some might describe Am as a 'people pleaser', which may be compounded by the fact that Am often displays a sense of insecurity. Am struggles with courage and confidence, being easily startled and having numerous fears. His friends have tried to encourage him to be braver, but he finds it difficult to overcome his worries.

## Family

Am is the only son of Leigelf and Siselia. He has a healthy relationship with both. He also has a baby sister, Leila, who he dotes on.

## Affiliations

Am is best friends with two other children, Daniel and Bett.
Mistcrest

**Mistcrest** is a town in Misthold, Negrathi, located in an offshoot of Roskhen Rhad at the base of the Western Mountain Ridge. It is a small and gloomy town with a strong culture surrounding death, permanently shrouded in a peculiar (and perhaps arcane) mist, from which its name derives. It is currently ruled by [/].
Bailey's Bits and Pieces

**Bailey's Bits and Pieces** is a general goods store located in Thosk. It is run by Malcolm Bailey-Darling.

## Services

The shelves of this general store stock most ordinary goods and supplies, including backpacks, bedrolls, rope, and rations, up to a value of 25gp. Bailey's doesn't stock weapons or armour, nor potions or components.
Metalworks of Art

**Metalworks of Art** is a blacksmith and metalworking shop located in the Merchants Quarter of Viewforth. It is open [when] and run by Corrent Merrose.

## Background

The store is owned and operated by Corrent Merrose and his wife [/], who was rather proud of the clever name which fit the city's aestheticist theme.
Leonin

**Leonin**

## Distribution

H

Generally, the Leonin live in sedentary prides, controlling specific territories within the Plains of Elysia. The prides usually contain a few males, one of whom is the leader of the pride, and several females, along with their young, who are reared communally. There are some nomadic leonin, though most are nomadic temporarily, or through consequence rather than personal choice. Young males often set off from their parents’ pride to create or join a new pride, a common coming-of-age tradition in leonin culture. Elderly males, once they have surpassed their usefulness to the pride as a whole, tend to depart from the pride to seek out a mighty opponent in a final fight to the death. Criminals who transgress against pride law can be exiled, depending on the severity or frequency of their crimes. Pride law is widely enforced and respected amongst the prides, put in place to ensure the security and functionality of these groups. As prides operate communally, theft is uncommon, but blood is often taken as a form of repayment, similar to orcish tradition. Assaults are treated in much the same way, where the aggrieved party may inflict a like-for-like injury upon the attacker. Assaults of a sexual nature are entirely unheard of in leonin culture. Murder, attempted murder, or conspiracy to murder are punishable by exile. Pride law is upheld by the pride as a whole, but the pride elders tend to be the ones who oversee trials and dictate punishments. Since prides are such close-knit communities, typically a number of family units operating as one, crime rates are thankfully quite low.

The Plains of Elysia consist of rolling, rocky savannah and badlands enclosed by a ring of mountain ranges. Many types of grasses can be found here, as well as rocks and clay. Interestingly, the Plains have shown to have a large amount of copper and tin deposits, as well as gold ore veins, but the leonin have thus far shown little interest in mining operations, either by themselves or from interested third parties. The Plains are rich with game, such as antelopes and wildebeest, as well as smaller game like birds, small mammals, and rodents. There are quite a few exotic fruits and roots found only here, including the Se’s Eye apple, the glowberry, and the Haallehunt’s Claw root.

## Notable Leonin

* Acarius of the Procyon Pride
* Fearless of the Betelgeuse Pride
The Briskwater Trader

**The Briskwater Trader** is a small general trader located in Briskwater. It is open [when] and is run by the human twins Rel and Rane Sar.

## Background

Originally, The Briskwater Trader belonged to Rel and Rane's parents, though when they passed away, Rel, as the eldest, inherited the shop. Rane had moved away from Briskwater out to Wynnmere, and Rel ran the shop with his wife, [npc]. When Rel's wife left him, he asked Rane to come back and help him run the shop, as he struggled to manage it all on his own. Now the twins, along with Rane's daughter Lydia, run the shop.
Tilo's Retreat

**Tilo's Retreat** is a public bathhouse and spa open 24/7, located in the Artistry Quarter of Viewforth. Entry and usage of the pools and facilities is free, but donations are encouraged to keep the communal space running. It is owned by Pearl Chantellaine, but is largely run by Eraninde and Eritalaure, her daughters.

## Background

Tilo's Retreat is owned by an eccentric human female named Pearl Chantellaine, who enjoys a lavish retirement, and is run by her half-saarthenali daughters Eraninde and Eritalaure.