recursal/Fanatic-Fandom huggingface dataset:
Magician

**Magicians** are humans who can use their magic to perform "seemingly impossible feats." According to the Director of the Unexplained, 10% magicality is just a fraction of what the weakest magician possesses. They are often feared and despised by non-magicians due to the actions of The Night Brothers. They can be divided into two types: born magicians, powerful and magical from birth; and apprentice magicians, those who were not born magical and must share the magic of others.

### Foul and Fair magic

> "Nature is neither good nor bad. And neither is this flame. It simply is."
> "But doesn't fire burn things?"
> Maria nods. "Certainly. But it also warms you up on a cold day"
>
>

Fair magic is used to defend through selflessness. Fair magicians seek to use their magic to benefit the world.

Foul magic, however is used to harm through selfishness. Foul magicians use spells for their own gain at the expense of others.

Devoting yourself completely to foul magick, also known as the Foul Path, requires strong emotion and a sense of recklessness and selfishness. Magicians who are fully devoted to foul magick, such as Dylan Van Helsing, are described to have red eyes.

Snapping out the Foul Path requires a strong sense of self. According to Amari, it feels like waking from a trance.

## Types of magicians

* Illusionist (create and remove illusions)
* Technologist (control technology)
* Weatherist (control weather)
* Weaver (create new spells)
* Elemental magician (manifest elements)
* Blood magician (manipulate biological beings)

## References

1. ↑ *Amari and the Great Game* (2022, Kindle), page 12.
2. ↑ *Amari and the Night Brothers* (2021, Kindle), page 197.
3. ↑ *Amari and the Great Game* (2022, Kindle), page 227.
4. ↑ *Amari and the Night Brothers* (2021, Kindle), page 198.
Othernet

**The othernet** is an app that gives you permission to visit Supernatural social media and much more. For example, Eurgphmthilthmsphlthm, more commonly known as Eurg, can only be accessed through the othernet. It proves to be just like the Internet of the known world, turning on you in an instant, for good or for worse.

## Known Apps

* Eurgphmthilthmsphlthm, also known as Eurg
* Hermes: Instant Delivery
Tristan Davies

Tristan Davies is the most well-known Junior Agent during Amari's time at the Bureau. He has been invited to the Elites for two summers in a row. He was also mentored by the great VanQuish themselves. Unfortunately, all this popularity made him selfish and headstrong, wanting friends for the sole sake of popularity.

## Personality

He is selfish and headstrong, wanting friends for the sole purpose of popularity. He loathes anyone who doesn't like him and likes to brag about himself.

## Bureau History

> Actually, he's a merit kid.
>
> Elsie Rodriguez, Amari and the Great Game

Tristan Davies was **merit**. Which means he did not get into the Bureau simply because a family member nominated him, but rather for an impressive task, like saving people from a fire or aceing one of the national exams. When he touched the Crystal Ball, his unknown talent got enhanced to flying. He tried out for Junior Agent, proceeding to pass all the tryouts and VanQuish, recognising great potential in him, mentored him themselves. He went on to become a very popular Junior Agent and even helped in the arrest of the fake Moreau. He also got invited for the Elites two summers in a row, something unheard of.
B.B. Alston

**Brandon Bruce "B.B." Alston** is the author of the *Supernatural Investigations* trilogy. He lives in Lexington, South Carolina. He likes eating sweets and exploring country roads.

*Amari and the Night Brothers* is his debut novel.

## References

1. ↑ TeachingBooks Audio Name Pronunciation. TeachingBooks, LLC. Retrieved on December 11, 2022.
2. ↑ BB Alston. Retrieved on December 11, 2022.
Sad Zealot's Ergo

## Effect

Obtain +15,000 .

**Sad Zealot's Ergo** is a consumable item in *Lies of P*. It is obtained by defeating Laxasia the Complete.

## Overview

The Ergo can be consumed to obtain 15,000 Ergo. Alternatively, it can be given to Alidoro in exchange for the special weapon Uroboro's Eye or the Impregnable Fortress Amulet.

## Description

*Ergo obtained from Laxasia the Complete. It is packed with immense power. A treasure hunter may want this rare Ergo.*

*The Alchemist Adriana was baptized by the elixir and she became the first whole being. Everything about her was perfect except the fact that her feelings for one person could not be erased.*
Elsie Rodriguez

**Elsie Rodriguez** is a weredragon, whose egg was found off the coast of Mexico and is the last of her kind. She is the roommate of Amari Peters during their time as trainees at the Bureau of Supernatural Affairs. Elsie and Amari became best friends on their first summer at the Bureau. The next summer Elsie is a junior researcher and helps Amari to investigate the timefreeze that happened in the congress room. In the final battle Elsie finally transformed into a dragon.

## References

1. ↑ 1.0 1.1 *Amari and the Night Brothers* (2021, Kindle), page 67.
2. ↑ 2.0 2.1 2.2 *Amari and the Night Brothers* (2021, Kindle), page 66.
3. ↑ *Amari and the Night Brothers* (2021, Kindle), page 65.
4. ↑ *Amari and the Night Brothers* (2021, Kindle), page 81.
Magiciangirl18

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
**Magiciangirl18** is Amari Peters's first contact on Eurg. Magiciangirl18 contacts Amari for the first time at the end of chapter 12 of Amari and the Night Brothers, just seconds after Director Van Helsing has told Amari that she doesn't stand a chance against the other contestants in the junior agent tryouts. This makes Amari feel down, but magiciangirl18 texts her: ''Keep your head up Amari Peters, you aren't alone''. This lifts Amaris mood, but she's weirded out by how somebody contacted her with her account set to private.

## The Meeting

After the first message magiciangirl18 contacts Amari several times, until they finally agree to meet in the beginning of chapter 17 of Amari and the Night Brothers. The meeting is set to hotel Vanderbilt at 6pm room 307. When Amari gets to the meeting place and begins to knock on the door of room 307, a girl jumps from the room 308. The girl leads Amari into room 308 and tells her not to freak out about what she's about to do. The girl whispers the spell 'dispell'. Amari is shocked to find out who the girl slowly turns to: Dylan Van Helsing.

## Physical description

Magiciangirl18 was described as a tall pink haired girl with tattoos covering her arms.
Discreet Deliveries

**Discreet Deliveries** is a magical delivery service. It offers both full- and part-time positions and appears not to require employees to wear a uniform.

## Services

### Sending a package

Clients are able to specify the exact time and location for deliveries. They are notified via a self-destructing message when their package has been initially delivered, and receive another message once the recipient has signed for the package.

### Receiving a package

To obtain a package addressed to them, the recipient needs only to sign for it on the tablet provided by their delivery person. Afterward, the package will be delivered to the location originally specified by the sender (in Amari Peters' case, the package her brother sent her was delivered to his old bedroom closet).

### Memory removal

As its name suggests, Discreet Deliveries takes its clients' anonymity very seriously. Unless the recipient's name is on the 'Memory Intact List,' they will be required to relinquish their memory of the delivery. Those whose memories are taken will get a 'sudden, unexplainable urge' to go to the delivery location, where they will find their package.

## References

1. ↑ 1.0 1.1 *Amari and the Night Brothers* (2021, Kindle), page 12 - Amari's delivery person is described as wearing tattered clothes, though the man swears it is the height of fashion.
2. ↑ *Amari and the Night Brothers* (2021, Kindle), page 9.
3. ↑ *Amari and the Night Brothers* (2021, Kindle), pages 12-13.
Director Van Helsing

**Director Van Helsing** works as a director at the Bureau. He is the head of the department of Supernatural Investigations.

## Personality

Director Van Helsing is a coldhearted man. He disowns two of his three children for being magicians. In Dylan's case it's understandable, but Maria had done nothing wrong. He went as far as to say: "A magician is no daughter of mine".
Spell

**Spells** are magical formulas intended to trigger a magical effect. Spells are separated into two kinds: fair and foul magick. Fair magick is used for selfless acts, in self-defense or to better the world, while foul magick is used for selfish reasons and at the expense of others. While the latter may be more powerful in offensive attacks, it will eventually warp the user's mind and their innocence will be lost forever.

## Known spells

* **Apprenticeship**: Shares the user's magic with another person, binding them forever.
* **Calamity of the Skies** (weatherist): A highly dangerous spell that requires immense feelings of emotion and incredible willpower. It is likely the user will get lost in and seduced by the spell's power.
* **Dispel** (illusionist): Casts aside illusions set forth by others.
* **Dreamcatcher**: Created by Dylan Van Helsing. Steals an opponent's memory; however, the victim will be aware they have been magicked.
* **Invisibil** (illusionist): Turns the user and anyone in physical contact with them invisible.
* **Knights of the Round** (illusionist): Created by Sergei Vladimir.
* **The Living Death**: Created by Sergei Vladimir. Rips a victim from their mortal body to live on eternally as a spirit, half in the world of the living and half in the afterlife.
* **Magna Fobia** (illusionist): Allows an illusionist to draw the deepest fears from their opponent's mind in order to create an illusion that they will believe is real.
* **Solis** (illusionist): Creates an outward illusion of blinding sunlight from within the user.
* **Translateur** (illusionist): Translates text into the user's native language.
* **Vampir**: Created by Sergei Vladimir. Conquers old age and death, but requires consuming the blood of innocents.
* **Wind Tamer** (weatherist): Allows the user to control the winds.

## References

1. ↑ *Amari and the Great Game* (2022, Kindle), page 150.
2. ↑ 2.0 2.1 *Amari and the Night Brothers* (2021, Kindle), page 248.
3. ↑ *Amari and the Night Brothers* (2021, Kindle), page 199.
4. ↑ *Amari and the Great Game* (2022, Kindle), page 327.
5. ↑ *Amari and the Night Brothers* (2021, Kindle), page 202.
6. ↑ *Amari and the Great Game* (2022, Kindle), page 345.
7. ↑ *Amari and the Great Game* (2022, Kindle), page 351.
8. ↑ *Amari and the Great Game* (2022, Kindle), page 302.
9. ↑ *Amari and the Night Brothers* (2021, Kindle), pages 391-392.
10. ↑ *Amari and the Night Brothers* (2021, Kindle), pages 403-404.
11. ↑ *Amari and the Great Game* (2022, Kindle), pages 41-42.
12. ↑ *Amari and the Great Game* (2022, Kindle), page 139.
13. ↑ *Amari and the Night Brothers* (2021, Kindle), page 244.
14. ↑ *Amari and the Great Game* (2022, Kindle), page 272.
15. ↑ *Amari and the Night Brothers* (2021, Kindle), page 95.
16. ↑ *Amari and the Night Brothers* (2021, Kindle), page 161.
17. ↑ *Amari and the Great Game* (2022, Kindle), page 248.
Cosimo Galileo Leonardo de' Pazzi

**Cosimo Galileo Leonardo de' Pazzi**, known as **Cozmo** among his colleagues, is a magician and the steward of the International League of Magicians.

## Biography

### Amari and the Night Brothers

Maria Van Helsing gives Amari a business card for the International League of Magicians. A few days later, Cozmo sits down on a park bench next to Amari. He asks Amari how she likes the weather. Amari says she'd rather be on the beach. Cozmo snaps his fingers and transports himself, Amari, and the bench to a beach. Amari asks if he's from the League. Cozmo introduces himself. He tells Amari that his ancestor helped Vladimir create the spell Knights of the Round, which is what saved Amari during her confrontation with Dylan. While the magicians who have terrorized the Bureau for centuries were new apprentices of Moreau, the League consists only of magicians who received magic from Vladimir's original apprentices.

## Physical description

Cozmo is an older man with messy salt-and-pepper hair and a handlebar mustache.

## References

1. ↑ 1.0 1.1 *Amari and the Great Game* (2022, Kindle), page 58.
2. ↑ 2.0 2.1 *Amari and the Great Game* (2022, Kindle), page 62.
3. ↑ 3.0 3.1 3.2 3.3 *Amari and the Night Brothers* (2021, Kindle), page 403.
Melanie Fiona

Spoiler warning!This page contains major spoilers for *Amari and the Great Game*. Please use extreme caution or avoid reading this page altogether if you do not want the story spoiled for you!

## Physical description

### Supernatural ability

Can see a person's true intentions

Agent **Melanie Fiona** is Agent Magnus's partner and one of VanQuish's mentors. She is in charge of training and tryouts at the Bureau of Supernatural Affairs.

## Amari and The Great Game

In *Amari and the Great Game*, Agents Fiona and Magnus get engaged. Magnus presents Fiona with a moonstone ring, which later gives Amari a clue that helps her solve the mystery of the frozen Supernatural World Congress.

## Physical description

Agent Fiona is tall, with fiery red hair and piercing blue eyes.

## Skills and abilities

Agent Fiona's supernatural ability allows her to examine the intentions of an individual. To do so, she must stand in front of a person and look directly into their eyes. Once their gazes have locked, the person temporarily becomes paralyzed, unable to look away or even blink. Chief Crowe, Director Van Helsing, and many of the higher-ups in the Bureau have great respect for her ability, and it allowed Agent Fiona access to director-level meetings.

## References

1. ↑ *Amari and the Night Brothers* (2021, Kindle), page 130.
2. ↑ 2.0 2.1 2.2 *Amari and the Night Brothers* (2021, Kindle), page 91.
3. ↑ *Amari and the Night Brothers* (2021, Kindle), page 133.
4. ↑ 4.0 4.1 *Amari and the Night Brothers* (2021, Kindle), page 92.
Technomancer

Technomancer is an Archetype in the game Tournament Ark.

## Perks

* **Programmed obsolescence:** deal 10 damage whenever you use a consumable card
* **Recycle:** gain 3 armor whenever you consume a card
* **Experimental:** turn all of your cards into consumable cards, 1 random card gets a level at the the end of each fight
* **Quantic Consumption:** Consumable cards have a 50% chance of not getting consumed
* **Maintenance:** At the start of the turn remove up to 2 random negative statuses from yourself
* **Heaven Piercing Drill:** All your cards ignore armor
* **Reboot:** Each time you consume a card you get healed by 3
* **Nuclear Energy:** gain 1 power each turn, start the fight with 1 poison
* **Robotic Implants:** At the start of the fight gain 1 Regeneration, 1 Regenerative Armor, 1 power, 1 Immune to all damage, and 1 Immortal charge
* **Carpe Diem:** All your consumable cards gain 3 Power
Jayden

**Jayden** is Amari Peters' friend and was tutored by Quinton Peters. Amari and Jayden have known each other since elementary school but they haven’t spoken since Quinton went missing. Later in the first book, Amari convinces Jayden to stay out of the neighborhood gang, The Wood Boyz.

## Appearances

### Appears in

Amari and the Night Brothers; Amari and the Great Game

### Debut

Amari and the Night Brothers

In Amari and the Great Game Jayden is brought to the Bureau of Supernatural Affairs.

## Relationships

### Amari Peters

Jayden is currently a supportive friend. And maybe a love interest for Amari. Although, that is not certain.
Sergei Vladimir

**Sergei Vladimir**, also known as **Count Vladimir**, was one of the Night Brothers along with Raoul Moreau and possibly the strongest weaver in history.

## Skills and abilities

Vladimir was a skilled weaver, a type of magician who can weave together new spells, as well as a powerful illusionist.

## References

1. ↑ *Amari and the Night Brothers* (2021, Kindle), page 95.
2. ↑ *Amari and the Night Brothers* (2021, Kindle), page 71.
3. ↑ 3.0 3.1 *Amari and the Night Brothers* (2021, Kindle), page 198.
4. ↑ *Amari and the Night Brothers* (2021, Kindle), page 386.
Bane

Spoiler warning!This page contains major spoilers for *Amari and the Great Game*. Please use extreme caution or avoid reading this page altogether if you do not want the story spoiled for you!

## Physical description

### Species

Wraith
Human (formerly)

### Gender

Male

**Bane** is the Deputy Minister of the Supernatural World Congress. He assumed the role of acting Prime Minister when Merlin was frozen in time.

## Biography

### Background

During the Ancient War, Bane was captain of a group of armored knights who charged out to meet the Night Brothers in battle. Moreau cursed them with a spell called the Living Death, which ripped its victims out of their bodies and forced them to live on as a spirit, half in the world of the living and half in the next.

## Physical description

Bane appears as a colorless, ghostly figure, as if he were in a black-and-white photograph, with his body flickering and fading into view, blurring every few seconds. When he speaks, his expressions freeze on his face and don't always match up to what he's saying. Amari compares it to watching a lagging video with bad connection and finds it creepy.

## References

1. ↑ *Amari and the Great Game* (2022, Kindle), page 40.
2. ↑ *Amari and the Great Game* (2022, Kindle), pages 41-42.
3. ↑ *Amari and the Great Game* (2022, Kindle), page 48.
4. ↑ *Amari and the Great Game* (2022, Kindle), page 289.
Quinton Peters

**Quinton Javon Peters** is the older brother of Amari Peters. He is 10 years older than Amari, and, like his sister, grew up in The 'Wood. He is one-half of the famous duo VanQuish.

Quinton had a reputation both at Jefferson Academy and in The 'Wood for being brilliant. While at Jefferson, he won a state mathematics competition and presumably many other awards. His photograph from the mathematics competition still hangs in the principal's office at the beginning of *Amari and the Night Brothers*. Quinton graduated as valedictorian of his class, and received two scholarship offers from Ivy League schools. He turned those offers down and took a mysterious job that he isn't allowed to talk about.

Some time after he took the job, Quinton vanished without a trace. Six months after he went missing, Amari starts training at the Bureau of Supernatural Investigations. Amari believed he was still alive, but the detectives in charge of his case thought the Peters' were crazy when they brought up the subject of Quinton's mysterious job. He was trapped by Moreau which was one of the world's most deadliest human alive.

## References

1. ↑ *Amari and the Night Brothers* (2021, Kindle), page 28 - Quinton's full name is revealed in his nomination for Amari.
2. ↑ *Amari and the Night Brothers,* chapter 7
Amari Peters

**Amari Renee Peters** is a born magician who lives in the Rosewood Projects. She is the younger sister of the famous Quinton Peters. Her best friend who she met at the Bureau is Elsie Rodriguez, a weredragon. She receives a 'Nomination for Consideration' for the Bureau of Supernatural Affairs due to Quinton nominating her before his disappearance. She attends the interview for the sole purpose of finding her brother. She unexpectedly receives a Moonstone badge due to her high potential as a Bureau member. She also unexpectedly finds out that she is a magician when she touches the Crystal Ball. Amari is then dragged into a conference room to seal her fate. But, due to an unexpected twist of fate, she is allowed to stay on as a trainee. Amari then selects the Department of Supernatural Investigations as her main choice of work, leaving the other 4 slots on her department-choosing card empty. She is then paired up with Dylan Van Helsing, who is also a magician, as partners. They successfully pass the first and second tryouts for Junior Agent.

## References

1. ↑ *Amari and the Night Brothers* (2021, Kindle), page 28 - Amari's full name is revealed in her nomination from Quinton.
Maplepatch

**Maplepatch** is a tortoiseshell cat with yellow eyes.

**Maplepatch** was born as **Maplekitkit** to unknown parents alongside her siblings Breezekit and Cranekit.

## Appearance

Maplepatch is a medium-furred tortoiseshell she-cat. Her face is partially split with orange and black, and the rest of her body doesn't follow any specific pattern, with dark patches of fur randomly layered on her base orange fur. Her tail and paws have lighter orange patches. Her eyes are pure yellow.

## Personality

Maplepatch is a very quiet and shy cat who doesn't have many friends. She's not one for small talk because she finds it very awkward, and doesn't like full conversations because she doesn't like being stuck in conversation. She also dislikes talking to cats of higher ranks out of fear of messing up her words, leading her to always agree with cats, even if she disagrees. To her, it's easier to just agree.

Maplepatch is generally laid back and chill, except for when it comes to her brother Cranestorm. As kits, Cranestorm and Maplepatch lost their brother, Breezekit, and as time went on, Cranestorm became more and more abusive to her. The constant bullying as a kit led to the once energetic and social Maplekit becoming antisocial with no confidence in herself or trust in others. She was a shy kit who would have rather just been left alone, and that carried over into apprenticeship, then warriorhood.

As an apprentice, Maplepaw resented every time she had to train with Cranepaw, sometimes going as far as intentionally twisting a paw, or simply leaving, preferring to take the punishment than train with her brother. Of course, when they would train together, Cranestorm would use it as an opportunity to bully her more. Finally, they both passed their apprentice training and Maplepaw was granted the name Maplepatch because of her tortoiseshell fur.

Maplepatch was no more social than Maplepaw. She didn't make any friends with her new warrior denmates and denied all attempts at becoming friends with her. She lost all her trust from kit age and believed any cats who got close to her would simply abandon her like Cranestorm and Breezekit did. She would complete patrols in silence, with only necessary call outs, to the point where she stopped being assigned to two cat patrols. Instead of hanging out at camp, Maplepatch likes being out at night and, unlike most cats, doesn't mind the rain, so she often hangs out just outside of camp, just close enough to to hear leader announcements were they to happen, but still alone.

She hates fighting and in her perfect world, everyone would be at peace with each other. She hates Cranestorm with a burning passion, and would never accept an apology were he to give her one. The thought of him being happy after what he put her through makes her very upset, but she would never put him through what he put her through.

## Family

**Siblings:**
Breezekit (deceased, StarClan member)
Cranestorm (living, confirmed)
Eggfrost

**Eggfrost** is a red and white tabby cat with one blue and one amber eye.

**Eggfrost** was born as **Eggkit** to Timbershade alongside his sibling Elmkit.

## Appearance

A white and orange tabby tom with one amber eye and one blue eye, Eggfrost is covered in mostly white fur. The only parts of his body that have orange tabby fur are his ears, a spot in the middle of his back, and his tail. The rest of his body including all of his paws, his chest, belly, etc., are covered in white fur, something he loves and hates. He loves how striking his fur is, but also hates how it also makes him an easily seen target when hunting. His left eye is a pale amber color and his right eye is a pale blue, so pale that sometimes others don’t notice he has different colored eyes until they get closer to him.

## Personality

Eggfrost is a rather mischievous tom; he loves to play and have fun with his friends and family, he tries to be upbeat, and always tries to make sure his family is taken care of. He is extremely glad that Elmstrider has reconnected with Honeydew and others, but he doesn’t understand what caused the distance and worries whether or not it is something he has done. It is a worry that he carries, and he tends to blame himself whenever something happens that causes his friends or family to distance themselves, even if for just a little while.

The flip of the tail is that if he sees anyone causing harm to his family, he can be quite vicious in defending them, whether that is with a sharp tongue or his claws. Eggfrost has a vindictive streak a mile wide—he carries grudges deeply and can hold onto them for long periods of time, mainly against those who have hurt a family member or friend, and he tends to overlook slights made against himself. Not to say he doesn’t care, but he tends to be more passive about that and shrug it off, though he finds it harder to do so when it is his siblings hurting.

A rather large tom, he chose to be a general warrior because while he could possibly have been a cliff climber, he also wanted to experience the tunnels to some extent. Eggfrost loves his role in the Clan; he loves climbing and sometimes will just climb to the highest point in the territory and simply breathe in the air and look out over the surrounding territory. On the other side of the coin, he can sometimes be found just lounging in a tunnel, enjoying the dark and quiet provided in them.

Eggfrost loves his Clan, but he holds a more ingrained love for his siblings and family, especially his grandmother. He would defend them with his life if it came down to it.

## Family

**Parent:**
Timbershade (living, confirmed)

**Sibling:**
Elmstrider (living, confirmed)

**Grandparent:**
Honeydew (living, confirmed)

**Half-Grand Aunt/Uncle:**
Cavernfall (living, confirmed)

**First Cousins Once Removed:**
Cliff (living, confirmed)
Sheer (living, confirmed)
VanQuish

**VanQuish** is a famous agent duo consisting of Quinton Peters and Maria Van Helsing, both of whom work in the Department of Supernatural Investigations at the Bureau of Supernatural Affairs. They are famous for capturing the last surviving Night Brother, Raoul Moreau. According to Elsie, the Bureau has no idea what happened to VanQuish.

## Name

The name VanQuish is a portmanteau of the two members' names ("Van" from Van Helsing and "Qui" from Quinton).
Beauregarde Magnus

Spoiler warning!This page contains major spoilers for *Amari and the Great Game*. Please use extreme caution or avoid reading this page altogether if you do not want the story spoiled for you!

## Physical description

### Gender

Male

Agent **Beauregarde Magnus** is Agent Fiona's partner at the Bureau of Supernatural Affairs in the Department of Supernatural Investigations. The two were supervisors for VanQuish. Agent Magnus is especially fond of both Maria and Quinton, and is saddened by their disappearance. Agent Magnus is the person who meets Amari on her first day at the Bureau, talks with her and her mother, and escorts her inside the Bureau. As a favor to Quinton, he takes Amari into the program despite the fact that she showed up late on her first day. When it is revealed that Amari is a magician, Magnus is the first person to stand up for her. His influence is a contributing factor in Amari being allowed to continue as a Junior Agent trainee.

## Plot

### Amari and the Great Game

In *Amari and the Great Game*, Agent Fiona and Agent Magnus get engaged. Magnus presents Fiona with a moonstone ring, which later gives Amari a clue that helps her solve the mystery of the frozen Supernatural World Congress.

## References

1. ↑ *Amari and the Night Brothers* (2021, Kindle), page 54.
HollowClan Information

## HollowClan

**HollowClan** is a pine forest and marshland-based Clan currently led by Fogstar.

## Territory

HollowClan makes its home among the marshes and rivers, with various pine trees scattered among their territory.

## Physique

They tend to be larger than other Clan cats, with longer water-resistant fur that often sports darker colors that help them blend in. Their paws are nimble and their bodies sleek, not only allowing them to move through the water, but also allowing them to stalk and move quickly without making much sound, making them excellent at working at night.

## Attitude

More playful and mischievous compared to the other Clans, HollowClan is seen pushing limits whenever possible, usually within the warrior code. They are very self-loyal and wary of others, and tend to be a wallflower of sorts as they watch their neighbors get into their own troubles. They are smooth-talkers, able to get themselves out of almost any situation, although their lack of consistent structure can sometimes lose them favor and respect not only from other Clans, but within their own Clan as well.
Elizabeth Crowe

**Elizabeth Crowe**, or **Chief Crowe**, is the Chief Director of the Bureau of Supernatural Affairs. She is half human and half Atlantian.

## Physical description

Crowe is a stout white lady, with a round face, neatly trimmed brown hair and fish gills on her neck.

## References

1. ↑ 1.0 1.1 *Amari and the Night Brothers* (2021, Kindle), page 81.
2. ↑ 2.0 2.1 2.2 *Amari and the Night Brothers* (2021, Kindle), page 76.
3. ↑ *Amari and the Night Brothers* (2021, Kindle), page 78.
Cinderfox

**Cinderfox** is a silver chocolate lynx point cat with blue eyes.

**Cinderfox** was born as **Cinderkit** to Echoripple and Rushingbay.

## Appearance

Warm silvery points dote on Cinderfox’s form. A light brown adorns his nose bridge, decorating him as a chocolate silver lynx point with a white muzzle, chest, and white front paws and cerulean blue eyes. His ears curl back and his tail is nothing more than a mere shorter than average tail. He has a round face with short thick fur.

## Personality

From the youngest age, Cinderfox always had what his half-sibling always wanted. A family. A family who loved him so much. Yet Cinderfox never had control. Pressured to do one or the other, never his choice. So here he always was, at the bend of the narrow stream, always scared of what might be asked of him next. He’s always wanted to do something for himself. Instead, he does what is asked, even if burrowing scares him, or if the creatures he should hunt scares him.

Everything has always caused nothing but fear, from the way his half-sibling belittles him to the way that even hiding seems better than even taking a walk in the moors. Cinderfox has always been a very sensitive timid cat, listening to those who are higher than him, nodding at each word.

Dreaming to do something for himself, yet never having a glimpse into what he wants to do for himself, Cinderfox at his core never seeks to open up about his real wants. Cinderfox has never known truly what he wants. Sensitive to others, Cinderfox takes up the mantle of being what is requested of him.

Cinderfox knows a lot. Behind those scared timid eyes that seek comfort in hiding places from whatever cats may appear, Cinderfox is observant. He deeply cares for others, underlined by his glances. Being barely helpful in any department, it almost seems like he can’t even offer an ear.

Despite the timid anxiety that looms over him every moment around others, Cinderfox clings to whoever he feels safest around when hiding is not an option. While normally selectively mute around those he fears, he becomes talkative and loud around those he feels safe around. Clingy and constantly needy for anything that is affection, Cinderfox wishes he could avoid this need and be in his own little world.

He has one of the biggest imaginations in the Clan. Cinderfox rides the dreams he has and plays with stories he makes up, thinking up names for critters he finds and often playing miniature games with sticks and stones he finds. He clings to particular stories as they fill his head, though he never likes to share them, always playing with his own little stories inside his head. It’s always been better than the reality anyways.

Despite the fears he has and inability to know what he really wants, he knows one want for sure. All Cinderfox wants is to be himself. To be something special. To be free.

## Family

**Parents:**
Echoripple (living, confirmed)
Rushingbay (living, confirmed)

**Half-Sibling:**
Lilacflutter (living, confirmed)

**Aunts/Uncles:**
Billowfawn (living, confirmed)
Flutteringcry (living, confirmed)
Shiningpaw

**Shiningpaw** is a seal point cat with pale blue eyes.

**Shiningpaw** was born as **Shiningkit** to unknown parents.

## Appearance

Shiningpaw is a brown point tom with piercing pale blue eyes and short fur. His fur is sleek, easy to clean, and almost seems to shine in the light, perhaps what gave him his name.

## Personality

Shiningpaw is a charming fellow whose goal in life is to suit the ladies. Though he can be rude at times, and many consider him to be a feisty or mean tom, this doesn’t stop him from seeking romance or affirmation. Shiningpaw is a confident tom with a mostly careless attitude, one who sees the beauty in every she-cat and believes his love should be shared with all of them, regardless of how long it lasts.

He can be a bit irritable, and truth be told, he hates his name and how feminine it sounds. He’s also rather lazy when it comes to his duties and training. Shiningpaw isn’t good with responsibility of any kind. When it comes to toms, specifically those who prefer other toms over she-cats, he has... rather rude opinions, ones he doesn't mind voicing—though, perhaps this is just some form of denial of what he may feel.
Falconeye

**Falconeye** is a black and white tabby cat with bright yellow eyes.

**Falconeye** was born as **Falconkit** to unknown parents.

## Appearance

Falconeye is a charming, muscular, short haired brown and white tabby tom, with a mostly white face and a particular white spot amongst his tabby marking right above his right eye. He has a white stomach and a long, bushy, brown tail and bright yellow eyes.

## Personality

If it is a well known fact that EmberClan cats are strict and traditional, then Falconeye would be the definition of that. Despite his charming personality and open-minded nature, Falconeye is still a very strict young tom who believes all cats should be following in a straight line. He believes that following logic is much more reliable than having your emotions take the better of you. However, he never judges those who do struggle with that particular thing.

Despite his strict nature, Falconeye is still a very respectable tom. He was named for his sharp sight, his ability to spot details and read other cats purely by their body language, as well as his ability to spot prey and movement amongst their territory much faster. His sight is particularly his strongest suit, but because of that, he struggles when it comes to focusing on sounds, meaning cats often catch him off guard.

He is an analytical and judgemental cat, although he never voices it out loud to not hurt the cats around him, but he is always willing to offer criticism, even if it is hard to hear. He sounds harsh while delivering it, but that is because he sees no reason to make his critique sound sweet. Usually his harsh tone in unintentional, and he's always willing to apologize if he came off as too harsh. Despite that, he is actually a decently good teacher, as he manages to analyze young cats' body language and usually knows exactly where the issue lays and exactly how to help explain the issue and fix it.
Grassheron

**Grassheron** is a black cat with green eyes.

**Grassheron** was born as **Grasskit** to Hazewish alongside his sibling Petalkit.

## Appearance

Grassheron is a fully black pelted tom with emerald green eyes. He has a stocky build and large paws which help with digging, and a fairly fluffy tail and ears.

## Personality

Grassheron is a hasty, temperamental, and definitely short fused. He is a tomcat that would get protective over a cat he cares about for any reason.

He is not a good follower, much more of a leader than a cat that stays at the back of lines, saying nothing and following mindlessly.

He tries his best for his Clan, but more importantly, his sister Petalwind. He tries to impress her, but she has grown distant, and he doesn’t know how to approach her half the time. He wishes he could rewind the scene, and perhaps be more understanding. Maybe then they would have a good relationship again.

He dwells and ponders everything that he has done in the past, many aggressive moves towards cats he loves... many ungrateful moments... and much more he wishes he could forget.

He is viewed as an outgoing cat by those who have spoken with him, or at least most of them. He takes each step in stride as he learns how to be a proper warrior, after his long, adventurous apprenticeship.

He takes long strides around the territory, wanting to speak with every Clan’s cats, but without breaking the warrior code while doing it.

## Family

**Parent:**
Hazewish (living, confirmed)

**Sibling:**
Petalwind (living, confirmed)
Iceclaw

**Iceclaw** is a red and white tabby cat with amber eyes.

**Iceclaw** was born as **Icekit** to unknown parents alongside his sibling Canarykit.

## Appearance

Iceclaw is a skinny tom with amber eyes and sleek shiny white fur with small red tabby spots. He has large pointed ears, long legs, and a long skinny tail. His shoulder muscles are visible underneath his fur, and he has a little triangle notch on hid left ear from a fishing incident.

## Personality

Described as a quiet and aloof cat by those of his Clan, Iceclaw tries his hardest to remain out of the center of attention. He tends to remain alone or in the company of his sister Canarydance, his sibling being one of the few beings that he seeks out for company. Iceclaw is quiet; he would rather sit back and listen to the rest of the Clan or patrol talk and bicker, only ever adding his own opinion when it is requested of him. This habit serves him well in his role for the Clan—as a diver, he is not required to speak when diving down to catch prey or gather the herbs that are needed for the healer, something he finds solace in.

Iceclaw will be forever happy at the path he chose when it came time for his apprentice ceremony. The thought of constantly patrolling with his Clanmates was a big deterrent for training as a daywalker or even remaining a general warrior. The prospect of diving down under the water, where making small talk is impossible, not to mention that swimming through the water, makes him feel like he is alone. This feeling causes him to seek out the water even when he is not hunting or fetching herbs, purely for the enjoyment of being by himself.

## Family

**Sibling:**
Canarydance (living, confirmed)

**Nieces/Nephews:**
Berrysprout (living, confirmed)
Cherrydrop (living, confirmed)
Hollyrain (living, confirmed)
Leafsight

**Leafsight** is a gray and white cat with green eyes.

**Leafsight** was born as **Leafkit** to unknown parents.

## Appearance

Leafsight is a hefty cat, their dense white and gray coat reminiscent of packed leafbare snow over wet stone. Their green eyes, once a vibrant sparkle on their broad face, now hold a sleepy, gentle mist in their older age, while a light pink nose lies on top of their muzzle almost comically, relatively small and delicate against their sizable frame. Despite their bulk, the senior warrior still exudes an air of repose, their round ears standing tall and paws large on the ground, a sign of their life well-enjoyed in comfort surrounded by their Clanmates.

## Personality

A sleepy cat with a bit of a snappish tendency, Leafsight oversees Clan activities silently without much fervor or emotion. They maintain a stoic silence, their responses often short and to the point during the few moments they choose to converse. Ones looking for an audience with them will quickly find them to have a rather traditionalist nature, a quiet determination to adhere to the ways of the Clan as they experienced it when they were younger, and for others to follow suit if possible. Though they generally would not mind either way; there wouldn't be much a single cat could do by themself, after all.

They are a ground scout by profession, a choice they made as an apprentice. While it seemed apt at first, over time disinterest grew like ivy over their initial fiery enthusiasm, their interest shifting instead to their former mate Rootflake's profession as a skywatcher. Delve into any of the specifics of skywatcher work, and his usual sleepy mask slips away, launching into a scholar-like focus talk about the many nuances of the field: hunting birds, the best types of trees in each season, the change in plumage of grouse with the change in temperature, and other such topics. Despite this, they shrug off any inquiry about their discontent, responding with a simple "It's okay" whenever prodded. They may not be content with that aspect of their life, but it was easier to carry that weight with quiet acceptance than cause a stir.

Their indifference and reclusive lifestyle have inadvertently pushed away many of the ones they loved, a fatal flaw they are only beginning to realize about themself now. It had been their kithood friends, among them Rootflake, now long since passed on to StarClan. If nothing changed, who knows who might be next.

## Family

**Mate:**
Rootflake (deceased, StarClan member)

**Kits:**
Elmcreek (living, confirmed)
Rosemarymoon (living, confirmed)

**Grandkits:**
Chamomilepaw (living, confirmed)
Greenpaw (living, confirmed)
Mintpaw (living, confirmed)
Thymeflower (living, confirmed)
Honeydew

**Honeydew** is a smoke tortoiseshell cat with dark amber eyes.

**Honeydew** was born as **Honeykit** to unknown parents.

## Appearance

Honeydew is a stubby and round smoke tortoiseshell she-cat. Her fur is a random mix of cream and dark slate, with faint stripes on her front arms and chest. Her eyes are a deep amber and a quarter of her nose is turned dark like the slate fur next to it.

## Personality

Honeydew is a stubborn and sarcastic but sweet she-cat. She often acts older than she actually is, though she is a respectable senior warrior. Honeydew would do anything for her family, spending as much time as she can with her grandkits. They are the only ones she feels comfortable telling what to do, and is even more sarcastic with them than the rest of the Clan. She knows her limits and doesn't seek out others, but also doesn't mind conversation.

As a kit, she always knew she wanted to be a burrower. Underground was cool and quiet, and her smaller stature supported the role she wanted to take. When the time came, she was apprenticed as a burrower. She was thrilled, and to prove her worth tried the hardest she could in training. She became a warrior by the name Honeydew, and even still she continued learning from the older burrowers, trying to be the best she could. This dedication to her skill paid off. Even after taking a many moon break after having kits, she was still equally skilled in her burrowing. As comes with being a burrower, she also spends a lot of time grooming, doing it as a side task during conversation as well.

Honeydew isn't as phased by loss as some of her Clanmates. She lost many close family members during the big freeze, and is now mostly numb to it, though she still gets sad, of course. She cares for her living family greatly because of this.

## Family

**Half-Sibling:**
Cavernfall (living, confirmed)

**Grandkits:**
Eggfrost (living, confirmed)
Elmstrider (living, confirmed)

**Half-Nieces/Nephews:**
Cliff (living, confirmed)
Sheer (living, confirmed)
Shiverthorn

**Shiverthorn** is a silver tabby cat with green eyes.

**Shiverthorn** was born as **Shiverkit** to unknown parents.

## Appearance

What is a silver tabby is a light amber that takes over the pelt overtime. Their eyes a gorgeous green and xer long fur is well kempt. Keeping it neat keeps a friendly appearance, which lends to his mean demeanor being off for such a friendly look.

## Personality

There's something so odd about this old tom. Xe looks so friendly but as you approach, that really isn't the case. Demands are made and respect is deserved. Through the eyes of Shiverthorn, everything must be their way or the highway. From the palm of his paw to the words he speaks, he does anything and everything to further their way.

Having had everything his way under the reign of Spiderstar, it's no wonder he seems to always be in a more aggressive mood. While offering advice and boring kit stories to get others to leave him alone to his mind, Shiverthorn is always plotting with a side of maneuvers. With every action planned, with every emotion and words and thoughts to play up, he's an actor by all means. While he may play things your way for a little, it can flip at a dime.

Holding things you have dear to you over your head is a game he enjoys playing; controlling others through means that should not be used. Stubborn and decisive, it's nigh impossible to change his mind. He gave you two moons to do what you wanted with him around, now you must do what he wants.

Shiverthorn is by all means the epitome of silence breaking. When plotting, he keeps his silence, only entertaining those of interest to his plotting; but when he wants, he’ll break the silence and they’ll have what they want in due time. Believing in using everything there is as a means to the end, they are by all means not a good cat to be around, lest you become xer pawn.

Entertaining just little tidbits is as Shiverthorn does, never providing those who are not of his circle with sustenance, and just senile things—a pondering that they could never give to such beings. He never acknowledges his grandson as anything more than a mere broken pawn. Useless and annoying. Something unusable.

## Family

**Kits:**
Blizzardstrike (living, confirmed)
Frostgale (living, confirmed)
Unnamed tom (deceased, StarClan member)

**Grandkits:**
Billowkit (living, confirmed)
Graywhisker (living, confirmed)
Scarletdusk (living, confirmed)
Thrushbriar (living, confirmed)
Wolfhound (living, confirmed)