Halley

ill crop it later

"Blast them!" - Guess who she's referring to.

## Lore

You're probably expecting her to be bullied for her Heterochromia in school but she actually became popular because of it. Halley didn't feel like school was the right fit for her, and joined the army instead. She proved to be a superb leader and was promoted to the rank of Staff Sergeant within a year of service, though she took a months leave to check in on her sister since her family thought she was going insane. She was transferred to the Crown City military by personal request, after fighting alongside Spider in a botched landing mission by her superior. Spider parried hundreds of bullets while she carried one of her wounded Sergeants to safety, and even helped stabilize them. Hailey agreed to come with her due to the university having a nice engineering program.

## Appearance

Halley is a woman who wears a green suit and a green cap. She has long brown hair and two heterochromatic eyes, with the left being green and the right being red.

## Story

Halley is met in Crown City should the player not have the Land's End. She'll send two Supercops to attack Olivia before whipping out her huge... tank. After the player gets her to waste all her ammo or puts her tank on the verge of destruction, she'll surrender.

After this encounter, Spider sends her back to the military base. She is encountered once again during the battle with Liberty, where she'll drop a flare for Dropship Normandy to napalm the everloving shit out of him.

## Personality

Halley is a very loud woman due to her training, but most of the time she isn't actually angry, just wanting to get her point across clearly. She is quite empathetic, often putting herself in harms way to save one of her subordinates, and worries greatly for her sister. The thing the military cares about is her excellent planning and situational awareness, the Witches saw this first hand when the Crown City army helped them during the Second Reckoner War. She has a passion for designing tanks, hence why she claims her T110E4 is her pride and joy, even though it has a number of design flaws.

## Battle

While Halley herself is not fought directly, she confronts the witches in her T110E4. The tank in question is extremely sturdy and has great physical bulk. The T110E4 takes 66% less damage from both physical and magical attacks, so burning her down using certain hits such as Hurricane Katrina or Precision Strike is wise.

The T110E4 also resists a large amount of states. So attempting to inflict Haemorrhaging or Poison on it is pointless (who would've guessed trying to get a tank to bleed wouldn't work.). On the third turn of the battle, Halley will have a hyper-shot loaded, the tank will then spend two turns aiming and firing the apcr shot. The shot boosts the T110E4's critical chance by 75% and will always deal damage equal to the character's max HP.

6 turns in, Halley will load an Armour-Piercing shot that follows the same routine as the hyper-shot. The APCB shot boosts the T110E4's attack by a whopping 900%, the following attack will almost certainly kill the target unless they dodge it.

9 turns in, Halley loads the final shot, the Hyper-Shot. The HE shot deals massive damage to all enemies, so unless you guard or dodge, the shot will kill you. At the 15th turn, Halley will realise she's out of ammo, and surrender, prematurely ending the fight.

Parameters

Information
 Description
 Skills
Machine Gunnin' 2 - Deals about 600 damage to one enemy 4 times and inflicts Haemorrhaging (100%).
Aim - Used after loading a specific shot, adds Dangerous to the user.
Fire - Has a unique effect depending on the loaded shot, deals damage equal to the character's max HP.
 Item(s) Dropped
 Found