recursal/Fanatic-Fandom huggingface dataset:
Falchion

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Falchion is a one-handed melee weapon, often used as a secondary backup weapon.

# Overview

## Strengths

* High strike damage, particularly against light and medium armor.
* Fairly fast attack speed.
* Good in tight confined spaced like doorways and hallways where you can rush down and kill multiple opponents with fast swings.
* Good drags similar to the Messer.

## Weaknesses

* Relatively low thrust damage.
* Below-average reach.
* Good indoors and in confined spaces but vulnerable and easily outranged in the open.

# Skins / Components

The Falchion has 3 skins: Default, Katzbalger, and Sullen.

Default skin component table

# Historical References

A falchion is a one-handed, single-edged sword of European origin. Falchions are found in different forms from around the 13th century up to and including the 16th century. In some versions, the falchion looks rather like the seax and later the sabre, and in other versions more like a machete with a crossguard.

The blade designs of falchions varied widely across the continent and over time. They almost always included a single edge with a slight curve on the blade towards the point on the end and most were also affixed with a quilloned crossguard for the hilt in the manner of the contemporary arming swords. Unlike the double-edged swords of Europe, few actual swords of this type have survived to the present day; fewer than a dozen specimens are currently known. A number of weapons superficially similar to the falchion existed in Western Europe, including the Messer, hanger and the backsword. Two basic types of falchion can be identified:

A falchion had a lower quality and status than the longer, more expensive swords, as almost none of them survive today. Falchions are sometimes misunderstood and thought of as being similar to machetes; however, the ancient falchions that have been discovered are very thin and on average, lighter than a double-edged blade. These weapons were therefore not cleaving or chopping weapons similar to the machete, but quick slashing weapons more similar to shamshir or sabres despite their wide blade. While falchions are commonly thought to be peasants' weapons this is not always the case; the Conyers falchion belonged to a landed family, and the falchion is shown in illustrations of combat between mounted knights.

# Notes and Trivia

* The Katzbalger skin for the falchion features a broad, double-edged blade with a rounded tip, but it doesn't change the weapon's statistics.
Frying Pan

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Frying Pan is a one-handed melee Peasant weapon.

# Overview

## Strengths

Fast swing speed

Throwable

Humiliation

## Weaknesses

It's a frying pan. This game doesn't have any food to cook unfortunately. So go ahead and smack people with it, I guess.

# Skins / Components

The Frying Pan has no skins or components. Sad!

# Historical References

Copper frying pans were used in ancient Mesopotamia. Frying pans were also known in ancient Greece where they were called *tagēnon* (Greek: τάγηνον) and Rome, where they were called *patella* or *sartago*. The word *pan* derives from the Old English *panna*. Before the introduction of the kitchen stove in the mid-19th century, a commonly used cast-iron cooking pan called a 'spider' had a handle and three legs used to stand up in the coals and ashes of the fire. Cooking pots and pans with legless, flat bottoms were designed when cooking stoves became popular; this period of the late 19th century saw the introduction of the flat cast-iron skillet.

# Notes and Trivia

* Besides lacking the ability to repair structures, the pan's damage is identical to that of the blacksmith hammer.
* The 2009 video game "Left for Dead 2" featured a Frying Pan as a useable melee weapon. This has nothing to do with Mordhau, and isn't particularly relevant.
Patch 21 Hotfix 3

Released: Fri 23rd April 2021

Link: https://store.steampowered.com/news/app/629760/view/3083253326003551951

Another batch of fixes hot off the presses.

 **General**

* Extensive client CPU optimizations controlled by the character quality setting
* Fixed double knockback in melee
* Potential fixes for strange ragdoll falling collision detection
* Repositioned Zweihander to more accessible position in HRD\_Grad
* Adjusted ballista impact sound
* Footsteps minor pitch adjustment (for bit more variation)
* Ladder climb sound pitch adjustment
* Climb animation audio levels adjusted
* Fixed some rare crashes
* Potential fix for the Linux server RCON crash
Falx

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Falx is a two-handed weapon.

# Overview

**Alt Mode:** None.

**Gear Cost:** 18 points.

## Strengths

* High swing damage.
* Can instantly kill anyone wearing Tier 0 armor.
* Good range.

## Weaknesses

* Slow swings.
* Expensive.
* Low stab damage.

# Skins / Components

The Falx has one skin, The Dacian Falx. This skin adds several components to it, allowing you to change the handle and the blade. The options you have for the blade are the reaper, harvest, and carving blade. These blade options mainly just change the curve of the weapon, harvest (the default option) curving the least, and the carving blade curving the most. The handle options are carved (the default option), ringed, and ? handles.

# Historical References

The Falx was used from 100 b.C to 300 a.D and was surprisingly effective against the armor the romans wore at that time.

One of the reasons it managed to penetrate the roman armor was its pointed and foward facing tip (which isn't presented properly in the game) which had a similar effect like the back end of a warhammer. It was mainly used to hit parts that werent covered by their shield like the helmet.

It should be noted though that the armor the romans had at that time were far inferior to medieval plate armor.

# Notes and Trivia

Contrary to blades such as the Scimitar, the Falx is sharpened on the inside of the curve. The sword used by elves in the Lord of the rings movies is derived from a falx.
Patch 21 Hotfix 4

Released: Tue 27th April 2021

Link: https://store.steampowered.com/news/app/629760/view/3083253326018903330

Another one.

 **General**

* Mountain Peak INV: Fixed players being able to camp prisoners before the ram objective is over.
* Mountain Peak INV Adjusted all VIP containment volumes
* Mountain Peak INV: Slightly moved back and stretched the spawns for both teams on prisoner stage
* Mountain Peak FFA: Moved a spawn point that was on top of a tower without a way to go down
* Fixed periodic dips in server tickrate by moving server location pinging into an online async task
* Fix for expiring session tickets on community servers
* Fixed servers considering mod downloads as idle time and therefore changing the map after 10 minutes resulting in long lasting downloads being interrupted
* Rare client crash fix
* Fixed door/vehicle target info text getting stuck when spectating
* Removed "New" label from teamfight gamemode button
* New ballista flesh impact sound
* Climbing sound tweaks
Buckler

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Buckler is a small shield that is able to be thrown.

# Overview

## Strengths

-Affords another hit to an empty stamina bar

-Can be thrown which is sometimes unexpected

-Drains quite a bit of enemy stamina on parry

## Weaknesses

-Relatively expensive for its niche

-Pathetically small arrow blocking hitbox

-Does nothing to improve parry windows

# Historical References

The buckler was sometimes known as the target shield for its small size and method of use- it was punched towards oncoming missiles. The Spanish used the buckler excessively during their conquest of America.
Iron Company Grad Executioner

Originally released with Feitoria, the executioner used to be a Non-Objective Noble, up until Feitoria's Rework. He's now on Grad on Variant 1, serving as the last objective.

Red Grad Commander - 88% Damage reduction

## Trivia

Trivia.

```
 Kick  -  T0 H - 45 / C - 40 / L - 40
          T1 H - 35 / C - 30 / L - 30
          T2 H - 29 / C - 24 / L - 24
          T3 H - 25 / C - 20 / L - 20

Strike -  T0 H - 100 / C - 100/ L - 100
          T1 H - 100 / C - 100 / L - 100
          T2 H - 100 / C - 100 / L - 100
          T3 H - 100 / C - 100 / L - 90

 Stabs -  T0 H - 70 / C - 70 / L - 60
          T1 H - 60 / C - 60 / L - 50
          T2 H - 50 / C - 50 / L - 40
          T3 H - 40 / C - 40 / L - 30

```

Note - Put this into an info box with a good screenshot of him
Patch 23 Hotfix 1

Released: Fri 29th October 2021

Link: https://store.steampowered.com/news/app/629760/view/3109166146177558374

Minor hot fix mostly addressing the new version of Castello, and the new heart beat sound.

 **Maps**

* Altered capture point sizes on Castello
* Adjusted spawns on some objectives for INV Castello
* Fixed Castello AI movement being broken in general
* Added some out of bounds areas to prevent griefing on first objective.

 **Sounds**

* Adjusted heart beat sound to fall off in volume faster.
Mace

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Mace is a one-handed melee weapon with very high damage yet short range. It is the only one-handed weapon capable of killing a heavily armored enemy in two hits.

# Overview

The Mace has incredibly high damage for a one-handed weapon, offset by low speed and stabs. Because of this, it can be surprisingly deadly to unsuspecting opponents.

**Alt mode:** Throws the weapon.

## Strengths

* Very high strike damage (2 HTK against heavily armored torso).
* Long windup can catch enemies off guard.
* Good parry drain negation for a one-handed weapon.

## Weaknesses

* Short range.
* Low stab damage.
* Slow attacks and recovery can be exploited by skilled players.
* High stamina miss/feint cost.
* Relatively high point cost for a one-handed weapon.

# Skins / Components

The Mace has X skins.

Default skin component table

# Historical References

The mace was essentially a metal-headed club, with early examples having wooden handles topped with iron, copper or bronze heads. The morningstar or morgenstern - popular in Germany and Italy - had a spherical steel head covered with metal spikes. This made it an effective blunt force weapon against armor, but the spikes could break off easily. Another common design was the flanged mace. This had a head of radially symmetrical metal protrusions, which helped concentrate force into skull-splitting wedges.

# Notes and Trivia

The protector default class carries the mace as a melee weapon.
Patch 14 Hotfix 2

Released: Thu 28th November 2019

Link: https://store.steampowered.com/news/app/629760/view/1707357256128425678

 **Performance**

* Fixed texture streaming issues and performance drop associated with it, for real this time

 **Gameplay**

* Fixed dodge not working in some cases
* Adjusted catapult rock movement to be a bit shorter to avoid people shooting out of spawn protection
* Adjusted shield high block animation, no longer puts shields above head and now covers body more without extending forward too much which could be abused, fixes the broken looking blocks when a shielder is looking up
* Longsword strike main mode windup speed buffed 10ms (now 25ms total compared to patch 13)
* Billhook immobilize slowdown reduced from 50% to 40%
* Shortspear miss recoveries to 500ms
* Arming sword strike combo slowed down 25ms again
* Parry turncap slightly less strict
* Undercut glance now more lax, will trigger less on "normal" drags
* Reverted 5% global attack turncap change
* Huntsman window for receiving extra damage after you’ve switched from a ranged weapon reduced to 3 seconds (from 4)
* Fixed a bug involving certain objective barrels being catapulted
Footman

The Footman is one of the default mercenary classes presented in Mordhau. He is a lightly armoured individual wielding a Spear, a Medic Bag and a Cleaver as a secondary weapon.

# Loadout Data

The following string of text can be inserted into your Game.ini file, located at `%localappdata%\Mordhau\Saved\Config\WindowsClient` and it will create a copy of the old Footman loadout that you can edit.

New Footman

...

Old Footman

```
CharacterProfiles=(Name=INVTEXT("Old Footman"),GearCustomization=(Wearables=((ID=28,Colors=(32,0)),(ID=16,Colors=(8,45)),(ID=16,Colors=(42,2)),(ID=11,Colors=(42,7)),(ID=10,Colors=(42,2)),(ID=9,Colors=(43,0)),(),(ID=7,Colors=(17,43)),(ID=2,Colors=(1,13))),Equipment=((ID=11),(ID=57),(ID=8,Colors=(0,25,0)))),AppearanceCustomization=(Emblem=16,EmblemColors=(4,43),MetalRoughnessScale=0,MetalTint=13,Age=151,Voice=5,VoicePitch=76,bIsFemale=False,Fat=0,Skinny=0,Strong=105,SkinColor=4,Face=0,EyeColor=4,HairColor=14,Hair=6,FacialHair=4,Eyebrows=2),FaceCustomization=(Translate=(16685,13020,12523,23437,8565,23440,16471,720,8552,717,15760,16454,13848,13829,5263,9282,9307,26120,10383,10382,30720,1584,13915,13890,4641,12813,23333,23379,30749,29696,29726,722,715,28881,28876,29696,29726,30750,30720,12033,493,10639,31137,12060,496,10638,31164,14834,14827),Rotate=(13447,13797,27657,13691,14920,13890,31677,2439,14709,2614,16114,30720,11732,11753,7634,23599,24462,14509,24075,23986,31610,19529,2472,2581,17708,14727,24083,15028,30787,33,924,13032,12501,27059,27146,20555,21362,31640,30757,29166,11346,5,31508,29135,12139,984,30889,27075,27130),Scale=(20929,27078,11696,13565,19662,13565,448,25960,19662,25960,16073,448,19758,19758,687,12460,12460,18319,22200,22200,31710,17870,16906,16906,24044,17646,23345,6557,31710,31710,31710,17869,17869,20013,20013,4335,4335,31200,31200,24969,7726,11675,10383,24969,7726,11675,10383,15668,15668)),SkillsCustomization=(Perks=0),Category="")

```
Patch 12

Released: Fri 27th September 2019

Link: https://store.steampowered.com/news/app/629760/view/1597013446375755231

This patch mostly features combat changes for improved readability as well as some other bugfixes.

 **Gameplay**

* Fixed invasion spawn values being different from Frontline: Player spawn 5->15, Ballista 30->180, Cata 30->180, Horse 30->120
* Added destroyable trees to taiga that act as bridges and environment traps
* Adjusted spawns on camp to favor first objective for attackers a bit
* Added another burnable house to the camp on taiga to make defending a bit easier
* Updated mod.io plugin (Linux server crash fix)
* Fix for mod downloads being skipped
* Potential fix for auth ticket error
* Fix for failing community server reward drops

 **Combat**

* Miss combos no longer have lunge
* Ripostes can now chamber, their chamber window is the entirety of the windup (chamber restrictions/sides still apply)
* Riposte clashes will now overpower regular strikes
* Flesh wound now sets stamina to 0 when it triggers
* Flesh wound point cost reduced to 2
* Blocking horse rider couch/joust no longer ragdolls
* Adjusted regular strike release curve - now looks better and more readable
* Riposte strikes now have their own release curve, which is linear - this fixes the stutter in the early release transition periods and makes them more readable

 **Visuals & Misc**

* Fixed a spawn protection box that poked through the ceiling on INV\_Grad
* TeamFlinch is now a server variable (same place as teamdamage is set, TeamDamageFlinch = 1 to enable) which will cause team hits to flinch teammates. Disabled by default.
* Riposte stabs no longer angle (always straight), they also no longer let you choose the side of the stab, the side chosen is inherent in the parry side, which forces stabs to use the more readable (flip-around) animation, fixing cases of "jpeg stabs"
* Strike->stab morphs will now force the stab to use the same angle as the strike, making the action more natural looking and less snappy
* Attack turn compensation is now enabled in all directions (previously depended on angle, e.g. horizontals had no up-down compensation, and overheads had no left-right compensation). - this will make certain cases more readable and no longer instant hit
Emblems

*This article is a stub. You can help Mordhau Wiki by expanding it.*

Emblems are used within the game to paint a symbol onto your equipment, or featured on clothing. These emblems typically have two selectable colours. The colours for the below preview images are high contrast Red and Blue, as these are what colours the raw emblem files use.

You can often find these emblems randomly being used for map-placed Shield spawns on most maps.

## List of Mordhau Private Emblems

Some emblems were made exclusive for high tiers of the Kickstarter campaign (Emperor and above), as such, they are not selectable by everyone. You may sometimes see these emblems on random shields that can be found on the ground in certain Maps.
Engineer

The Engineer is one of the default mercenary classes presented in Mordhau. He is a medium armoured individual with a Toolbox, a Smoke Bomb and a Heavy Handaxe.

# Loadout Data

The following string of text can be inserted into your Game.ini file, located at `%localappdata%\Mordhau\Saved\Config\WindowsClient` and it will create a copy of the old Engineer loadout that you can edit.

New Engineer

...

Old Engineer

```
CharacterProfiles=(Name=INVTEXT("Old Engineer"),GearCustomization=(Wearables=((ID=22,Colors=(1,7)),(ID=18,Colors=(16,16)),(ID=3,Colors=(16,16)),(Colors=(8,8)),(Colors=(0,8)),(ID=5,Colors=(7,0)),(Colors=(0,7)),(ID=1,Colors=(6,0)),(ID=1)),Equipment=((ID=59),(ID=53),(ID=29))),AppearanceCustomization=(Emblem=5,EmblemColors=(9,43),MetalRoughnessScale=0,MetalTint=6,Age=32,Voice=1,VoicePitch=14,bIsFemale=False,Fat=255,Skinny=0,Strong=37,SkinColor=0,Face=0,EyeColor=3,HairColor=21,Hair=7,FacialHair=9,Eyebrows=2),FaceCustomization=(Translate=(18162,14088,3351,24664,10744,24645,12151,15557,10725,15576,28154,12134,27202,27227,904,14446,14447,6384,15685,15704,8783,30478,19347,19338,18941,16212,14418,21594,8782,14800,14797,28014,28015,8732,8705,4557,4560,27095,27078,29194,16082,2471,20978,29203,16075,2486,20971,19827,19818),Rotate=(18996,26450,5613,16885,20281,16840,18916,21293,19588,20624,24943,18905,15520,16157,10469,10710,10727,14767,22038,21927,7739,11855,11664,11821,15062,10369,14632,2519,7554,18514,19307,18768,19053,14773,14856,5551,5646,15529,16148,24378,17492,8653,12292,23683,18281,8688,13241,16590,17135),Scale=(27861,16832,12978,12796,16845,12796,19766,11858,16845,11858,15530,19766,17712,17712,25209,25838,25838,18127,15537,15537,27739,18786,13496,13496,18977,25033,13770,19191,27739,22009,22009,15026,15026,4660,4660,17808,17808,9457,9457,29488,21850,17839,15026,29488,21850,17839,15026,26799,26799)),SkillsCustomization=(Perks=1552),Category="")

```
Patch 13 Hotfix 1

Released: Tue 29th October 2019

Link: https://store.steampowered.com/news/app/629760/view/1662318177106965293

Mostly quick fixes for Feitoria addressing exploits and some balance tweaks for Frontline.

Tweaks to Invasion balance and objective design will follow in a future update.

* Fixed Feitoria NPC weapons counting towards teamkill autokick
* Small collision fixes on Feitoria
* Removed mortar on Feitoria for the time being
* Nobles and Guards on Feitoria can now properly drop/throw/use weapons and equipment that they have picked up
* Tweaked Capture point and spawn placement between Outskirts and Keep capture points on FL\_Feitoria
* Fixed overlapping fortifications on FL\_Feitoria
* Lowered max speed of siege tower on INV\_Feitoria
* Tweaked collision on Large Rock spawners so you can walk over them
Lore

*This article is a stub. You can help Mordhau Wiki by expanding it.*

Mordhau takes place in a fictional pseudo-medieval setting, with influences from Europe in the medieval and early modern period.

# Factions

The two factions of the game are warring mercenary forces, seemingly hired by Nobles of unspecified kingdoms.

## Iron Company

Adorned with the Red and Black, their Emblem is a Boar's head over crossed Axes.

### Examples Mercenaries

Insert gallery of Iron Company mercenaries in existing maps, loading screens, links to Nobles.

## Free Guard

Adorned with the Blue and White, their Emblem is an Eagle with wings spread clutching a Sword in its Talons.

### Example Mercenaries

Insert gallery of Free Guard mercenaries in existing maps, loading screens, links to Nobles.

# Personalities

There are a number of characters within the game that are consistent personalities within the world.

Seymour

Hans

Ogre

Instructor

Heep Whitacre
Blacksmith Hammer

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Blacksmith Hammer is a one-handed melee weapon, often used by players with a Toolbox to repair structures.

# Overview

The Blacksmith Hammer is one of the better repair tools in the game. Considering its decent damage and high repair efficiency for such a low point value, many incorporate it into their loadout to repair structures on the battlefield. It is better in almost all regards than the Wooden Mallet, but lacks the damage capabilities of the Heavy Handaxe.

**Alt Mode:** Throws the weapon.

## Strengths

The blacksmith hammer's strengths are more repair value in comparison to the Wooden Mallet as well as a higher damage output

## Weaknesses

The blacksmith hammer's weaknesses are a higher perk point cost in comparison to the Wooden Mallet as well as a lower damage output in comparison to other weapons of equal cost

# Skins / Components

The Blacksmith Hammer has no skins or components.

# Historical References

There seems to be no reference of a hammer belonging to a literal blacksmith being used on a battlefield. However, the blacksmith's hammer is one of the oldest tools- for any sort of metalworking, you need a tool to move material. The blacksmith's hammer evolved from a rock to the hammer seen in-game

# Notes and Trivia

As stated previously, there seem to be no references of a hammer belonging to a blacksmith being used in battle, although that isn't an impossible situation and it likely occurred. However, a plethora of tools were used and later adapted into Weapons. During the latter half of the medieval period, as plate Armor became more prominent, so did blunt Weapons. The hammer eventually evolved into the Warhammer
Dedicated Game Server Providers

The following is a list of Mordhau **dedicated server providers**.

**Note:** All prices are for a server with the minimum amount of slots. Servers with more slots can be cheaper. Please makes sure you are familiar with the Dedicated Server Provider Rules before editing or adding a listing

# Recommended by the Mordhau Developers

[CitadelServers] CA/US/EU/AUS/ASIA - Pay per slot

[G-portal] US - Pay per slot

[servernetic] US/EU - Pay per slot

[Ascend Servers] CA/US/EU/AUS - Pay per slot

[Simrai] US/EU - Pay per slot

[Pingperfect] US/EU - Pay per slot

[Streamline servers] US/EU/AUS - Pay per slot

[LowMS] US/EU/AUS - Pay per slot

[Survival Servers] US/EU - Pay per slot

[Infravider] US/EU - Pay per slot

[Gtx Gaming] Worldwide - Pay per slot

[MF-Hosting] EU - Pay per slot

[AAGameHosting] EU/US/CA/AUS/SIN - Pay per slot
Rusty Fork

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Rusty Fork is a Two-handed melee Peasant weapon.

# Overview

## Strengths

Can one hit certain users.
Users who recieve the pointy end of the fork may recive crippling depression.
Weapon of mass destruction.

## Weaknesses

A weapon with such force is hard to control.

# Skins / Components

The Rusty Fork has X skins.

Default skin component table

# Notes and Trivia

Despite its name, the Rusty Fork is not the kind that is used for eating.
Barbarian (Voice)

Barbarian is a Voice set within the game for Male mercenaries. It was voiced by voice actor Michael Majalahti as part of a distributed Barbarian Voice Pack.

# Voice Lines

### Charge

* Charge!
* Attack!

### Follow Me

* Come with me!
* Follow me!
* Join me!

### Friendlies

* You treacherous dog!
* Why?
* What?
* What's this?
* Stop!
* Stop, in the name of the law!

### Hello

* Greetings, friend.
* Greetings!
* Hail!
* Hail.

### Help

* Can you help me?
* Help!
* Help!
* Help me!
* I can't die yet.
* I didn't even feel that.

### Hold

* Hold!
* Hold here.
* Hold your ground!

### Insult

* Weakling!
* Pathetic filth!
* You make me sick.
* You pathetic piece of trash!
* Your skull is even softer than your belly.
* You scum!
* You scum-sucking dog!

### Intimidate

* Cleanse this filth!
* Slay them!
* Time to die!
* Slay them all!
* Let none of them alive!
* Kill them all!

### No

* Impossible!
* No way!
* Never!
* Shut your mouth!
* No! NOO!

### Respect

* Amazing.
* Insane!
* Woah!
* Who are you?

### Retreat

* Stay back!
* Run!
* Run you fools!
* Turn back!
* Turn back, you fools!

### Sorry

* What happened?
* What's that?
* Wrong!
* Where am I?
* Fail!

### Thanks

* At last!
* Great job!
* Thanks!
* Thank you.

### Yes

* Alright!
* Of course!
* Yes!
* Yeah!
* Absolute!
Patch 6

Released: Wed 15th May 2019

Link: https://store.steampowered.com/news/app/629760/view/5153763150565440423

 **Gameplay**

* Spectators can no longer initiate or participate in vote kicks
* Starting votekicks and casting votes against enemies is no longer possible in team modes
* Avoiding votekicks by leaving the server is no longer possible
* Votekicks now need more vote majority to succeed
* Fixed unlocking getting stuck
* Fixed high level unlocks staying locked despite reaching the level
* Added Gothic buckler skin
* Added Kleines Messer (Cleaver skin)
* Added Baron’s Cutter (Cleaver skin)

 **Combat**

* Kicks now have more range against active held blocks and recovery. This will significantly increase range of kicks against shields and fist block only (Doesn’t affect parries/timed blocks)
* Increased kick tracer width slightly (making it more reliable in facehug range)
* Nerfed chase mechanic slightly - now has a bit less activation range & movement speed bonus upon activation. This will make it weaker mostly against unarmored builds.
* Increased stab early release by 25ms (this will make all stabs hit very slightly slower)

 **Weapons & Equipment**

* Heater and Kite shield block adjusted, it is now slightly easier to hit around these shields
* Fixed parry backpedal speed being lower on targe/buckler than regular parry
* Fixed eveningstar having 5 stamina on hit instead of 10 on stabs
* Mallet and Blacksmith hammer now have more range
* Mallet repair ability buffed
* Deployable ballista can now turn more, has faster ammo replenish and has slightly more health
* Deployable spikes now have slightly more width, covering more area
* Toolbox now spawns with 5 out of 6 ammo and now resupplies 6 ammo at ammo boxes instead of 3
* Smokes now disable chase mechanic

 **Maps & Gamemodes**

* Frontline capturing & neutralizing is now faster
* Fixed straw shack roof having no collision on MountainPeak
* Fixed some icicles
* Fixed attempt for bug in BR where if you die at warmup 1 second you can get the defeat screen despite respawning

 **Networking**

* Potential fix for slots not being reserved for existing players on map change
* Potential fix for server browser not working for some people / not seeing any servers
* Server browser and matchmaking filters now save properly

 **Visuals & Misc.**

* Shortspear holster is only on the back
* Fixed floating weapons in demos

 **Audio**

* Lowered volume of ballista hit sound

 **AI**

* Fixed bots being given too many turds up-front in certain cases, which would cause them to unload the volleys of turd reserves even long after the player leaves the stuck spot
* Horde bots turds now have AOE damage, nerfing the ability to avoid the horde by camping towers and other places where the horde can’t reach the player

 **UI**

* Scoreboard now automatically scrolls to always show the player's entry
Basic introduction to Mordhau gameplay

Hello, and welcome to Mordhau!

Mordhau is not a sword fighting simulator, but is instead its own unique take on the slasher genre. Before stepping into the game, it helps to take a moment and learn how the game mechanics work and how you are supposed to use them.

## Attacking

Attacks in Mordhau are split into 2 main sections, the **windup** and the **release**.

1. The **windup** is an animation that comes out before the attack can actually hit and do damage. This animation warns you about the incoming attack, and gives you a short window to notice and prepare to deal with it.
2. The **release** is the phase where the attack can no longer be stopped or manipulated by the attacker. At this point, the weapon will do damage if striking a player along its path. You can get a feel for the difference between the windup and release by going into game settings and enabling "draw tracers".

Hitting *early* in the release is an **accelerated** attack, otherwise known as an "**accel**". To do an accel, move your mouse (turn) in the same direction your attack is moving.

Hitting *late* in the release is a **dragged** out attack, otherwise known as a "**drag**". To do a drag, move your mouse (turn) in the opposite direction your attack is moving. Ideally, you want to accel and drag directly before or during the release, not during the windup.

Not all attacks will go from windup phase into the release phase. Swings can be 'morphed' (turned into a different attack) by pressing the button for said attack; a maximum of two morphs are possible; example would be stab -> slash -> kick. You can't morph back to an attack type you've already done.

## Defending

Defending in Mordhau is split into 2 different mechanics, **chambering** and **parrying**.

1. **Chambering** is done by looking at the enemy's attack and mirroring him with the same attack. If you time it correctly, your attack should block the enemy's attack and keep going through. While simpler, parrying should not be your sole form of defense.
2. **Parrying** is done by looking at the part of the weapon that is going to strike you and pressing the parry button when it is just about to land. If you time it right, the enemy attack will be blocked. You can also do an early chamber while morphing it into a late parry, which is a great form of defense.

After you parry, it is important to riposte. Ripostes are done by attacking as soon as your parry blocks the enemy attack. Ripostes come out even faster than normal attacks, and don't let you get interrupted. It is important to defend against ripostes, and to not try and out attack a riposte.

When you are defending, you usually want to put distance between you and your opponent, such as by moving backwards. When you are attacking, you usually want to be closer to your opponent, such as by moving forwards.

**Do not be afraid to fight bots in a local match! A handful of practice is a great way to get a handle on the mechanics of Mordhau, and it will make fighting real players a lot easier.**
Patch 19 Hotfix 2

Released: Wed 23rd September 2020

Link: https://store.steampowered.com/news/app/629760/view/2816396022137170455

 **General**

* Potential fix for party members joining an empty lobby
* Increased matchmaking timeout from 20s to 40s
* Fixed bug that could cause some matchmaking functions to run out of order
* Added projectile blockers to the sides of Truce spawns
* Teamfight spawn distance on Truce now same as on Arena
* Adjusted slow look smoothing in ranged release
Rapier

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Rapier is a one-handed melee weapon, notable for its high speed and stabs.

# Overview

## Strengths

* Very fast attack speed.
* Good stab damage (3-hits T3 torsos).
* Relatively long range for a one-handed weapon.

## Weaknesses

* Relatively poor stamina drain and parry drain negation.
* Below-average strike damage, particularly against medium and heavy armor.
* Fast attack speed may make some swing manipulation difficult.
* High point cost for a one-handed weapon.
* May make your enemy unreasonable and angry.

# Skins / Components

The Rapier has X skins.

Default skin component table

# Historical References

The rapier and the earlier sidesword are technically renaissance weapons, used almost exclusively for dueling and self-defense rather than war. They were designed with complex cage or cup hilts to protect the wielder's hand, and were gripped with the forefinger on the ricasso (an unsharpened lower blade portion on some swords) to facilitate more point control. While primarily a thrusting weapon, the blade was sharp and could also cut quite well. The blade was long, thin and surprisingly heavy for a one-handed sword, and was quite flexible so it didn't snap under pressure.

# Notes and Trivia

* The rapier's low parry drain negation encourages you to pair it with a parrying shield, such as a buckler or targe.
* Makes most players angry in duelyards, particularly early after the games release.
Frontline

*This article is a stub. You can help Mordhau Wiki by expanding it.*

**Frontline** is a game mode in Mordhau. It essentially functions as a "tug of war", where opposing teams have to repeatedly take and defend their objectives. The team holding the least amount of objectives will bleed away their tickets, triggering a loss if the tickets reach 0. Both teams have 1000 tickets when the match begins.

Triternion provide both 48 player and 80 player servers, accessible through the Quick Play menu.
Raider

The Raider is one of the default mercenary classes presented in Mordhau. He is a medium armored individual wielding a Battle Axe and a Javelin as a secondary weapon.

# Strategy

Simply charge at the enemy, but beware of ranged enemies and short range attackers that get under the large range of your heavy weapons.

# Loadout Data

The following string of text can be inserted into your Game.ini file, located at `%localappdata%\Mordhau\Saved\Config\WindowsClient` and it will create a copy of the old Raider loadout that you can edit.

New Raider

...

OId Raider

```
CharacterProfiles=(Name=INVTEXT("Old Raider"),GearCustomization=(Wearables=((ID=9),(ID=16,Colors=(9,16)),(ID=33,Colors=(16,9),Pattern=6),(ID=17,Colors=(16,16)),(ID=22),(ID=4,Colors=(16,0)),(),(ID=13,Colors=(8,8)),(ID=6,Colors=(3,0))),Equipment=((ID=7,Parts=(0,1,0)),(ID=13),(ID=32))),AppearanceCustomization=(Emblem=11,EmblemColors=(16,9),MetalRoughnessScale=32,MetalTint=2,Age=0,Voice=3,VoicePitch=0,bIsFemale=False,Fat=0,Skinny=0,Strong=255,SkinColor=0,Face=0,EyeColor=3,HairColor=9,Hair=7,FacialHair=1,Eyebrows=0),FaceCustomization=(Translate=(7594,21769,9846,8419,18585,8442,18481,28941,18564,28944,16633,18476,21099,21106,11187,6926,6927,12217,16023,16006,16733,1034,7011,7034,13366,26493,24386,18154,16704,1132,1137,5387,5394,22403,22426,26009,25988,2903,2886,29753,1749,14796,29491,29732,1736,14801,29482,9717,9704),Rotate=(22691,13588,21666,1804,5224,1201,19508,22244,5973,21721,5131,20361,8778,8563,12469,20855,21062,22315,29186,29115,13083,6931,12417,13116,1956,28532,11331,27580,12450,15602,16075,4950,4199,14754,14875,219,738,16471,17254,30501,12602,9382,29545,29848,12931,10007,28756,28515,27738),Scale=(26282,25912,9041,19684,27228,19684,26331,3836,27228,3836,11015,26331,29596,29596,14547,8517,8517,18298,14577,14577,7781,19981,9053,9053,12174,29833,3459,20055,7781,19067,19067,21876,21876,2322,2322,12896,12896,7017,7017,886,28355,9548,29888,886,28355,9548,29888,17478,17478)),SkillsCustomization=(Perks=66052),Category="")

```
Commoner (Voice)

*This article is a stub. You can help Mordhau Wiki by expanding it.*

Commoner is a Voice set within the game for Male mercenaries. It was voiced by voice actor George Exley

# Voice Lines

**Charge**

* EahhhhhAHHHHHH!
* Eh Eah EAHHHHHHH!
* Eh Eah YAAAAHHHH!
* Dee YAAAAHHHH!
* GET 'EM!
* CHARGE!

**Follow Me**

* Come with me!
* On me!
* Let's go, this way!
* This way, come on!
* Follow me!

**Friendlies**

* Stop it, I'm with you!
* Not me!
* Are you colorblind?!
* Aw what the hell was that for?
* I'm on your side!
* We fight under the same flag!

**Hello**

* Greetings!
* Hello!
* Pleasure to me ya'!
* How's it going?
* Hi there!

**Help**

* A little help here!
* I'm getting beat to a pulp!
* Someone give me a hand!
* For God's sake, help me!
* HELP!

**Insult**

* I don't know what's going through your head pal, but you can forget it!
* I've had rougher times in a brothel!
* Not exactly cut out for this, are ya'?
* Is that all you got?
* You're nothing but a rump-renting mug spout!
* My dear old granny fights better than you!
* You sure like ya' armor! What are you hiding?
* You're pretty decked out mate! Compensating for something, are we?
* You're all hassle, no castle!

**Intimidate**

* Looks like someone is after a bit of pain!
* You're nothing but dung splattered chamber pots!
* Say ya' prayers!
* Make ya' move, sweet cheeks!
* I'll bite ya' legs off!
* Come on! I can do this all day!
* Make ya' move, sweet cheeks! It'll be ya' last!
* Ya' arse look just about the right size for my boot!
* I'm far from impressed, mate!
* I've just about had enough of your rubbish!
* OH MY GOD! Look at these bloody amateurs!
* Come on you chicken aughted gassers!

**No**

* Can't do it!
* I'm afraid not!
* Eh, no!
* NO!
* Nope.
* You've got to be kidding?!

**Respect**

* Aye! You're pretty good!
* I'm impressed!
* Well, well. You actually know how to use that weapon!
* Not bad! You might actually be worth the effort!
* Well bugger me! You're a cut above the average, aren't ya'?

**Retreat**

* They're all over us! Let's get out of 'ere!
* FALL BACK!
* We're taking a beating, RETREAT!
* They're too strong! FALL BACK!
* Run. RUN!
* RETREAT!

**Sorry**

* Sorry!
* Aw shit, sorry!
* I, uh, thought you were someone else?
* My bad!
* What, I uh, I didn't do nothing!
* Dammit, get out of the way then!
* Oops!

**Thanks**

* Thanks!
* Many thanks!
* Thanks for that!
* Cheers!
* I didn't think anyone cared!
* Thanks for that, mate!
* Ta!

**Yes**

* Aye!
* Will do!
* Right 'chu are!
* Alright!
* If you say so!
* I understand!
Patch 17 Hotfix 3

Released: Fri 10th April 2020

Link: https://store.steampowered.com/news/app/629760/view/2236542350367066075

This hotfix introduces several tweaks to game balance and also contains CPU performance improvements. In addition, we are consolidating our Invasion/Frontline/BR servers to 48 players per server, as we feel this is a better number when it comes to the gameplay experience. Since we know some players enjoy chaotic large-scale brawls, we are setting up a couple server-browser exclusive 96-player servers, search for “experimental” in the server browser to find these. Please note, that the 96-player servers are experimental and we will be monitoring them to see how they perform.

 **Gameplay**

* Fire bombs are now restricted to one per loadout
* Fixed restocking not working if you don't have an item in that slot in your loadout
* Fixed King objectives not ending the objective when they left the game
* Castello first objective buffed significantly for attackers
* Castello Portcullis raise speed lowered
* Fixed spawns on the 4th objective on Castello that were not working due to ground clipping, as well as adjusted attacker spawns on the 5th objective
* Moved all Castello spawns for defenders on the first objective to ground level
* Players can now climb the cart on Castello
* Changed Mountain Peak ram interactions 10->12, and required torch deliveries 7->8 per pile
* Adjusted objective score rewards on ram objectives for Mountain Peak (Frontline & Invasion)
* Feitoria weapon bundle objective now has less weight, killables are now more biased towards the defenders
* INV\_Grad\_0 first objective adjusted slightly, burning buildings now gives less progress and blue spawn moved a few meters closer
* INV\_Grad\_1 rebalance, made all objectives besides the first a bit harder for attackers with adjustments to spawn positions and time bonuses
* Fixed tutorial horse dying if you get off it and leave it for a while
* Fixed BR\_Taiga not working

 **Visuals & Misc**

* CPU performance optimizations, especially on high player counts
* Color tables fixed for some pieces
* Enabled density scaling for Castello foliage.
* Disabled third person perspective in ranked duels

 **UI**

* Displayed rank now clamped in certain edge cases
* Target info health bar and crosshair color is now green on friendlies
* Fixed Tourney not showing up in map list
* The best matchmaking region is now determined on launch if it was previously set to worldwide
Carrot

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Carrot is a secret weapon that can be found in predetermined locations on certain maps. It cannot be selected as a weapon when creating a loadout.

# Overview

The Carrot is a unique, secret weapon, which can only be found in certain locations. It has the ability to repair, heal, and be couched on horseback. Functionally, it is similar in range and damage to a Carving Knife.

## Strengths

The Carrot is the most efficient repair tool in the game, being able to strike very quickly while also having an extremely high repair value. It can also heal targets stabbed in the head with it. Furthermore, it can be couched while riding a horse, allowing you to lance enemies with a carrot.

## Weaknesses

It has low overall damage, and short range. Furthermore, it doesn't flinch enemies, so the enemy won't need initiative to attack you.

# Skins / Components

The carrot has no other skins or components.

# Notes and Trivia

* The carrot has the ability to heal characters hit in the head by a stab, making it one of the few weapons which can heal. This is likely to represent "feeding" the target a carrot.
* Despite its short range, the Carrot can be couched on horseback.
* Finding the Carrot is easier on low foliage settings, as it is usually covered by grass.

# Map Locations

There are currently 7 carrots that can be found in the game: 1 on Feitoria, and 6 on Crossroads.

* Feitoria Carrot: This Carrot can be found in a vegetable cart parked next to a building near the Free Guard's spawn on Feitoria's final objective.

* Crossroads Carrot #1: This Carrot can be found near the Iron Company's spawn on Crossroads.

* Crossroads Carrot #2: This Carrot is found on the outskirts of the map, barely in the bounds of the playable area.

* Crossroads Carrot #3 & #4: These Carrots are found together under a bush near the trail to the main objective on Crossroads.

* Crossroads Carrot #5: This Carrot is found in a bush near the center tower of Crossroads.

* Crossroads Carrot #6: This Carrot is found in the grass near the mortar tower on Crossroads.
Arena

*This article is a stub. You can help Mordhau Wiki by expanding it.*

**Arena** is a circular map featuring two spiked pillars and two entrances which are blocked from the inside, forcing players to initiate combat quick.

It's used in the Brawl-gamemodes Skirmish, Team Deathmatch and Deathmatch.

# Areas / Landmarks

Show a gallery of notable landmarks and locations.

# Secrets

List of any secret items, hidden locations, messages left by the devs.

## Skirmish

Description

Map Name: `SKM_Arena`

## Team Deathmatch

Description

Map Name: `TDM_Arena`

## Deathmatch

Description

Map Name: `FFA_Arena`

## Ranked Duel

Description

Map Name: `DU_Arena`

## Ranked Teamfight

Description

Map Name: `TF_Arena`
Aura

An **Aura** is a field of effect that applies statuses based on what type of aura it is. There are currently three types of auras in the game, all added in Revelations Chapter One: Warmth Aura, Chill Aura, and Freezing Aura.

## Warmth Aura

**Warmth Auras** are helpful for the player as they revert the slowing effect of Chill Auras and slow effects from Chill Rooms. Warmth Auras are provided by Grill O' Wisps, and Braziers. They can also be provided from regular base-game fireplaces, and fireplaces spawned in by Friendly Fire; but keep in mind that if these fires go out, the Warmth Aura will go out with it. If the player has taken the Pact of Radiance they will experience stat increases while in the aura.

Warmth Auras are also created by Wrath and his super variant in the Glacier.

## Chill Aura

**Chill Auras** are hazardous to the player. If a player stands in a chill aura, they will increasingly become cold. If they stay in the aura, or the player is in a Chill Room and is not inside of a Warmth Aura, the player's head will freeze and they will be unable to fire. They can reverse the effect by leaving the aura, or, if in Chill Rooms, standing inside of a Warmth Aura. Chill Auras are provided by Chill O' Wisps.

## Freeze Aura

**Freeze Auras** are a variant of Chill Auras. The player is slowed if they walk into it and Freeze Auras will freeze all player and enemy tears that enter the aura. After a certain amount of time that the tear has been frozen in the aura, or if the freeze aura dissipates, the frozen tears will be shot back at the player. Freeze Auras are generated by Brainfreeze, the non-champion variant of Duke of Flakes and Pride along with his super variant in the Glacier.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Mountain Peak

*This article is a stub. You can help Mordhau Wiki by expanding it.*

**Mountain Peak** is a map in Mordhau. As the name suggests, it's a mountain peak which consists of two sides connected by a bridge, a lower middle section, an elevator and a fortress, which can only be accessed when playing on Invasion mode.

# Areas / Landmarks

Show a gallery of notable landmarks and locations.

# Secrets

List of any secret items, hidden locations, messages left by the devs.

## Frontline

Description

Map Name: `FL_MountainPeak`

## Invasion

### Blue Team Variant

Description

Map Name: `INV_MountainPeak_1`

## Skirmish

Description

Map Name: `SKM_MountainPeak`

### 64 Player Variant

Description

Map Name: `SKM_MountainPeak_64`

## Team Deathmatch

Description

Map Name: `TDM_MountainPeak`

### 64 Player Variant

Description

Map Name: `TDM_MountainPeak_64`

## Deathmatch

Description

Map Name: `FFA_MountainPeak`

## Horde

Insert an overview of the Horde item locations, chest locations, known good spots and strategies.

Map Name: `HRD_MountainPeak`

# Expansion

Mountain Peak received an expansion in Patch 17 on March 26th, 2020 which also added the Castello map into the game.

Patch 17 opened up the map greatly, allowing the player to continue further onto the castle keep and the castle itself, and also added a new Noble into the map.
Patch 26 Hotfix 1

Released: Fri 28th October 2022

Link: https://store.steampowered.com/news/app/629760/view/3373785601490688456

 **General**

* Removed duplicate options in Game settings

 **Maps**

* Castello - removed spawn protection killing players inside objective area

 **Skins**

* Fixed clipping of the Dragon set Greatsword guard
* Fixed Maximilian Gauntlets team color not being applied and added additional color patterns
* T0 & T2 legs now can use landsknecht shoes and mail shoes with spurs
* Dragon gorget now equipable with no helmet
* Crusader coifs no longer equipable with Dragon helmets due to clipping
Bardiche

*This article is a stub. You can help Mordhau Wiki by expanding it.*

The Bardiche text here

# Overview

The Bardiche can control several opponents at once in skilled hands it can also be quite dangerous in duels it is very controllable and both easy to accel and drag

**Alt Mode:** Changes grip on the shaft.

**Gear cost:** 21 points.

## Strengths

* Is useful against horses, as it makes them rear up upon headshots.

# Skins / Components

The Bardiche has X skins.

Default skin component table

# Historical References

The Bardiche can control several opponents at once in skilled hands it can also be quite dangerous in duels it is very controllable and both easy to accel and drag

# Notes and Trivia

* The Rudimentary Blade makes the weapon look more like a voulge than a bardiche, though there is some overlap between the two weapons.