Martin

**Martin** is a legendary backline hero in *Doomsday: Last Survivors*.

## Description

This priest has never spoken to anyone about his past, and no one knows exactly how he lost his left eye, although he claims it to be God's punishment for him seeing so many sins that tainted his soul. Having survived several waves of Zombie attacks, Martin would always dream of a demon's face. At first, he suspected that the demon had possessed his body and worried that it would one day devour him, so he prayed and repented daily, but the bizarre events intensified. He would wake up at dawn to find his hands covered in blood, with gruesome pieces of corpses scattered around him, but with no recollection of what happened. The nightmares increasingly eroded his mind, and his beliefs quietly changed. An idea gradually filled his mind: the outbreak might not be a catastrophe, but a trial bestowed by God. God is punishing those who have sinned terribly, and those would survive will be cleansed of their original sins and reborn. He has become more convinced that the Zombie apocalypse was God's salvation. He views himself as God's arm and shepherd, gathering the lambs and wiping the earth of sin.

## Adventure

### Skills

#### Divine Punishment

* Active Skill
* Energy: 5
* Cooldown: 5s
* Description: Martin places a spike trap at a specific location. Spikes appear when the trap is triggered, dealing ? DMG to Zombies within range. The spikes disappear after 20s.

Level up preview

#### Divine Forgiveness

* Passive Skill
* Description: Martin prays for divine forgiveness and heals the Hero with the lowest HP every 10s, recovering their HP by 126.

Level up preview

#### Life Prayer

* Passive Skill
* Description: Martin's lamentation about life strengthens everyone's will to live, increasing all Heroes' DEF by 6% and HP by 6%.

Level up preview

## Battle

### Skills

#### Dogma of Salvation

* Rage Skill
* Rage Required: 1000
* Description: Deals direct DMG to the target (Damage Factor: ?), and heals the Lightly Wounded units in Squad for ?% of the DMG dealt.

* **Upgrade Preview:**
	+ Damage Factor: 2500 / 3200 / 4000 / 5200 / 7000
	+ DMG Conversion Rate: 20% / 25% / 30% / 35% / 40%

#### Heavenly Baptism

* Passive Skill
* Description: Increases healing effect on Squads by ?%.
* **Upgrade Preview:**
	+ Increases in Healing Effect: 12% / 15% / 20% / 25% / 35%

Unlocks when Hero reaches 2 stars.

#### Holy Protection

* Passive Skill
* Description: Increases EXP gained by the Squad Leader and Assistant Hero by ?%, and their HP by ?%.

* **Upgrade Preview:**
	+ Squad EXP Gain: 15% / 20% / 25% / 35% / 50%
	+ HP: 4% / 5% / 6% / 9% / 12%

Unlocks when Hero reaches 3 stars.

#### Divine Grace

* Passive Skill
* Description: When healing is received, increases Squad DEF by ?% for 3s. This effect can only be triggered only once in 6s.

* **Upgrade Preview:**
	+ DEF: 14% / 18% / 23% / 32% / 45%

Unlocks when Hero reaches 4 stars.

#### Transcendental

* Skill Enhancement: Dogma of Salvation

* Before Awakening
	+ Description: Deals direct DMG to the target (Damage Factor: 7000), and heals the Lightly Wounded units in Squad for 40% of the DMG dealt.
* After Awakening
	+ Description: Deals direct DMG to the target (Damage Factor: 8400), and heals the Lightly Wounded units in Squad for 45% of the DMG dealt.

Fully upgrade all skills to awaken the Hero and gain an Awakened Skill.