recursal/Fanatic-Fandom huggingface dataset:
A Happy Family

Acquisition
 Unit

After Chizuru retired from her duties as a samurai, she was married and gave birth to two children. She taught them the ways of the samurai, and the four of them lived together as a family. However, their happiness ended when her daughter left to join forces of darkness...

## Abilities

Increase ATK and DEF (50%)
 7
Increase resistance to stop (100%)
Chance to ignore fatal damage (100%) when HP is above 1% (max 1 time)
 10
**[Requirement: FFBE]**
Increase physical damage against beasts, avians, aquatics, demons, humans, machinas, dragons, fairies, insects, stones, plants and reapers (25/25/25/25/25/25/25/25/25/25/25/25%)
Increase static ATK (500)
System requirements

*This article is a stub. You can help Dune Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Dune*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Dune
* Release date
0.9.1.1

← Prev

**0.9.1.1** was released on May 9, 2015.

## Changes

* Added new Weapon: Shrapnel (Level 55 Unlock)
* Altered Weapon system to deal specific weapon levels
* This should add varety to the game and contribute to player balance (read about it on the blog: http://shellshocklive.com/blog)
* Luck now also increases your chances of getting upgraded weapons
* Weapon XP required to upgrade has been decreased to accommodate the new system
* Fixed bug where mission weapons would go to 0
* Redesigned weapon tile tab
ATK +15%

## Statistics

* **Type:** Special Ability (Passive)
* **Effect:**

Increase ATK (15%)

## How to obtain

*Chest*

* (Event) Trials of Love

*Reward*

* (Event) Operation MA Demolition
* (Event) The Floating Continent
* (Event) The Battle of Judecca
* (Event) Return to the Halloween Castle

*Equipment*

* Beatrix's Eyepatch (FFIX)Beatrix's Eyepatch (FFIX)
* Brave SuitBrave Suit
* Harmonic HeadbandHarmonic Headband
* Lasswell's InsigniaLasswell's Insignia
* Loren's InsigniaLoren's Insignia
* Ninja's HoodNinja's Hood
* Onion GauntletsOnion Gauntlets
* Ruler's RingRuler's Ring
* Surfer's SandalsSurfer's Sandals
* Tri-EmblemTri-Emblem

*Purchase*

* Premium Bundle
Funcom Dune games

*This article is a stub. You can help Dune Wiki by expanding it.*

On February 26th, 2019, Funcom announced that it had signed a deal with Legendary Entertainment, currently producing a *Dune* film anticipated to release in 2020, and Herbert Properties LLC to produce at least three new games in the *Dune* franchise for PCs and consoles. Development on these titles is expected to begin in Funcom’s Oslo studio later in 2019. One of the titles is expected to be an open world multiplayer game, but is there is no word on the genres of the other games at the time of this writing.

## Sources

* Funcom Announcement Press Release
* Funcom release to investors

## Game support

Dune Wiki is focused on creating the definitive guide to *Dune*. But while we make an effort to be complete, which may include game bugs and fixes for them, we are not an official game support channel.

## See also

* How to play guide for Dune
* Release date
* System requirements
AL-Type Magic Cannon

A very powerful firearm that was cooperatively made between the weapon-maker, Aileen, and the airship technician, Lid. This weapon was designed using airship engine technology and firearm mechanics, which were fused into one with the two's skillful hands. This weapon is notable for its intricate details incorporated specifically to benefit its wielder, such as its lightweight construction made for portability and its comfortable grip.

## Statistics

* **Type:** Weapon (Gun)
* **Stats:** ATK+160
* **Element:** -
* **Resistance:** -
* **Additional effect:** Mega ChargeMega Charge, Damage range 135% - 175%, Accuracy+60%, Two-handed weapon

## How to obtain

*Super Trust Master Reward*

* Nameless Gunner Jake
Dune

*This article is a stub. You can help Dune Wiki by expanding it.*

***Dune*** is a science fiction media franchise beginning with the award-winning 1965 novel *Dune* by Frank Herbert, who wrote and published five sequels. The original novel has been adapted into a 1984 film and a 2000 miniseries, the second of which was following by a miniseries adaptation of the following two books. Many additional novels in the franchise have been written by Brian Herbert and Kevin J. Anderson. The franchise also includes other books, short stories, board games, at least one card game, and about a dozen video games. A new *Dune* film by Legendary Pictures is anticipated for release in 2020 and Funcom has signed a deal with Legendary Pictures and Herbert Properties LLC to produce three *Dune*-related games.

The franchise is set thousands of years in the future in an interstellar imperial human civilization, with its most valuable resource being the spice melange, required for faster-than-light navigation across the stars. This spice is found only on the desert world Arrakis, and much of story revolves around conflict for control of this world and the empire among the great houses along with the mysticism and machinations of the Bene Gesserit, a powerful religious order.

## See also

* How to play guide for Dune
* Release date
* System requirements
0.9.8.7

← Prev

**0.9.8.7** was released on July 6, 2017.

## Changes

* New in-game obstacle: Black Holes
* Black Holes affect gravity around them, but don't let your shots get sucked in!
* Black Hole Skill Shot added: +5xp
* All other in-game obstacles now have a chance to span multiple turns
* Shots fired from inside a circular bumper now bounce internally
* Improved initial connection reliability (less resorting to 'Method 2')
* Power/Angle indicator text now easier to read with a thicker outline
4th Anniversary Celebration

Acquisition
 Music

A cake made to celebrate the 4th Anniversary of FINAL FANTASY BRAVE EXVIUS. The story's main protagonists and other beloved heroes adorn it as they partake in the joyous festivities. Thank you all for four wonderful years!

## Abilities

Increase ATK and MAG (10%)
 7
Increase DEF and SPR (10%)
Increase experience gained from battles (30%)
 10
Increase ATK, DEF, MAG and SPR (30%)

## Notes

* Two copies of this card were given out during FINAL FANTASY BRAVE EXVIUS' 4th anniversary.
* This Vision Card depicts the following characters:
	+ Rain (in his King of Aldore clothing)
	+ Lasswell (in his King of Hess clothing)
	+ Fina (in her Blue Mage clothing)
	+ Chow (can be seen eating the cake halfway)
	+ Elena
	+ Fryevia
	+ Esther
	+ Ignitos (Reberta's Dragon) and Snowbear (Christine's companion) flying across the screen halfway
Ghost Bomb

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after completing "Shell or Be Shelled" Missions***

Scare your enemies to death

## Ghost Bomb

**Ghost Bomb**

**Weapon Attributes**
 Requirements | Completing "Shell or Be Shelled" Mission

## Ghostlets

Ghostlets

**Weapon Attributes**
 Requirements | 1,700 XP
Chunklet

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 58***

Throw a big chunk of the ground to crush your enemies.

**Chunklet**

**Weapon Attributes**
 Requirements | Level 58

## Chunker

Chunker

**Weapon Attributes**
 Requirements | 1,800 XP

## Trivia

* Despite the projectile looking big, it's hitbox is deceivingly small just like its blast radius. This is noticeable on the first mission of the Penultimate chapter.
0.7.4

← Prev

**0.7.4** was released on March 21, 2015.

## Changes

* Added Team Chat! (Shift+Enter to open chat in team mode)
* Fixed Beacon + Portal bug
* Slightly decreased required XP for weapon upgrades
* Fixed endless portal bug
* Fixed bug where online friends would be dimmed out
* Fixed a bug that messed with the lobby chat user list
0.9.5.1

← Prev

**0.9.5.1** was released on February 21, 2016.

## Changes

11 Brand New Weapons Added:

* Glock -> M9 -> Desert Eagle (Level 9 Unlock)
* UZI -> MP5 -> P90 (Level 41 Unlock)
* M4 -> M16 -> AK-47 (Level 65 Unlock)
* Portal Gun -> ASHPD (Portal Challenge Unlock)

9 Brand New Challenges and Achievements Added:

* Dimensional
* The Cake is a Lie
* Space-Time God
* Double Damage
* Opportunist
* Mr. X2
* Bouncy
* Ricochet
* Master of Geometry
A2/es

Rol
 Exclusivas
 Origen
 Maestro Fiel(TMR) | Señor de las bestias (BeastlordBeastlord)

Una androide de un mundo lejano que recibe la denominación Tipo A2 de YoRHa. Se trata de un modelo ofensivo que hace uso de una serie de ataques a corta distancia que ya no se usan. Es uno de los prototipos de infantería oficiales de YoRHa, al igual que 2B y 9S. De hecho, su aspecto se parece bastante al de 2B. Hace ya bastante tiempo, el cuartel general del ejército la envió a una guerra de proporciones épicas para ponerla a prueba; sin embargo, se dice que más tarde acabó desertando tras abandonar su puesto.

## Estadísticas

### Equipamiento

 6-star | 4 | -

## Quotes

* Historia
* Fusión
* Despertar
* Invocación
* Maestro Fiel

## User Review

* In-Depth A2 Review by Memel0rd (brave-exvius.com, August 2017)

## Notas

*Estilo de juego*

* Recibe daño adicional por Matamáquinas (Machine Killer).
* El brillo rojizo que recibe por su EL está atado al bufo de ATQ que gana. Esto significa que si el bufo es disipado, también lo será el brillo rojizo.

*Trivia*

* Una de los protagonistas principalesde NieR:Automata
* Su nombre completo es **YoRHa Modelo A Número 2**. Antes de los acontecimientos del juego se la llama simplemente **Número 2**.
1.1

← Prev

**1.1** was released on March 31, 2023

## Changes

* 24 Brand New Weapons (details in Steam post)
* Daily Challenges – complete 3 unique new challenges each day for 'Cosmetic Point' Rewards
* Cosmetic Points – Unlock cosmetic items with these. Earned through daily challenges and purchased in the shop
* Dogtags – This update contains 101 unique collectable dogtags unlocked in various ways – rep your favorite!
* Your customized dogtag is displayed in the game lobby, room lobby, and game results screen
* Daily Dogtag – Complete all 3 daily challenges to uncover – Unlock in the shop or skip for Cosmetic Point rewards
* Tank Headlights and Taillights – two new sets of tank parts
* Two new music tracks added to the game soundtrack
* Minigames – PongShock: The SSL2 classic is back – Load up a minigame while waiting for matches to finish
* Game News – Added a game news popup so we can deliver in-game news in-between updates
* Resolution Settings – Resolution settings are now located in-game instead of a pre-game launcher
* Sharpened Textures – Many textures and sprites received a significant sharpness boost
* 64 Bit Performance – Improvement in game performance and memory allocation
* Unity upgrade – Updated the Unity game engine several generations for better performance and stability
* Hub Progress Screen revamped with more progress categories
* Wind is now configurable in the Firing Range
* Fortify no longer stalls in all-shot mode, Fortify & Overcharge no longer found in crates
* New Game Mod: Cage Match – Side bumpers are 4x taller, leading to some chaotic gameplay
* 5 New Challenges (details in Steam post)
* New Game Option: Starting Weapons – Choose to start the game with more or less weapons than default (1, 10, 15, 30)
2B/fr

Rareté
 Rôle
 Acquisition
 Exclusive
 Origine
 Confiance

Une unité des troupes YoRHa, un groupe venant d'un monde lointain peuplé d'androïdes. Ce modèle de combat multi-usage est capable de frapper ses ennemis à l'aide d'attaque à l'épée de courte portée. Elle possède également un système de "pod" qui lui permet de lancer des attaques de longue portée. Les soldats YoRHa n'ont pas de noms et sont appelés par leur nom de code. Interdit de ressentir la moindre émotion, 2B reste néanmoins le plus calme et posé de tous les androïdes. Son nom complet est YoRHa N° 2 Type B.

## Statistiques

### Équipements

 6-star | 4 | -

## Dialogues

* Histoire
* Fusion
* Éveil
* Invocation
* Récompense de confiance

## Notes

*Gameplay*

* Subit des dégâts physiques supplémentaires par Tue-machines.

*Trivia*

* Un des personnages principaux de NieR:Automata.
* Son nom complet est **YoRHa No. 2 Type B (Battle)**.
Fury

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

 ***Unlocked after reaching Level 98***

Channel your inner hatred and anger and unleash it all on one unfortunate enemy

## Fury

**Fury**

**Weapon Attributes**
 Requirements | Level 98

## Rage

Rage

**Weapon Attributes**
 Projectiles | 5 blue projectiles
 Requirements | 4,000 XP
Fleet

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 43***

Ships assemble into formation!

**Fleet**

**Weapon Attributes**
 Requirements | Level 43

## Heavy Fleet

Heavy Fleet

projectiles to the previous tier, but deals less damage.

**Weapon Attributes**
 Requirements | 500 XP

## Super Fleet

Super Fleet

**Weapon Attributes**
 Requirements | 2,800 XP

## Squadron

Squadron

**Weapon Attributes**
 Requirements | 8,800 XP

## Tips & Trivia

* If your target is around the same elevation as you the most effective angle to use this weapon at is 45 degrees.
9S/fr

Rareté
 Rôle
 Acquisition
 Exclusive
 Origine
 Confiance

Une unité des troupes YoRHa, un groupe venant d'un monde lointain peuplé d'androïdes. Bien qu'il soit capable de se battre à courte portée, il a spécialement été conçu pour les enquêtes et est plutôt doué dans la collecte d'informations grâce au piratage. Très gentil, il est également beaucoup plus émotif et expressif que les autres soldats YoRHa. Il est aussi curieux, et possède une façon de parler très enfantine. Son nom complet est YoRHa N° 9 Type S.

## Statistiques

### Équipements

 6-star | 4 | -

## Dialogues

* Histoire
* Fusion
* Éveil
* Invocation
* Récompense de confiance

### Histoire

 5★
 6★

### Fusion

 5★
 6★

### Invocation

 5★
 6★

## Notes

*Gameplay*

* Subit des dégâts physiques supplémentaires par Tue-machines.

*Trivia*

* Un des personnages principaux de NieR:Automata.
* Son nom complet est **YoRHa No. 9 Type S (Scanner)**
Cat

***Unlocked after completing "War Games" Missions***

Channel your inner cat-lady.

**Cat**

**Weapon Attributes**
 Requirements | Completing "War Games" Missions

## Kittens

Kittens

**Weapon Attributes**
 Requirements | 500 XP

## Super Cat

Super Cat

**Weapon Attributes**
 Requirements | 3,100 XP

## Cats and Dogs

Cats and Dogs

**Weapon Attributes**
 Requirements | 9,100 XP

## Trivia

* Cats and Dogs was formerly the highest damage weapon in the game, it used to deal 16x22, firing enormous 32U projectiles. When the game moved to steam, this weapon was nerfed so excessively, that most high level players refuse to use the weapon.
* The number of cats and dogs is completely random, sometimes resulting in a rare occurrence where only one animal is rained down with the other animal entirely absent from the weapon's effect.
* Similar to Synclets and Needler, Kitten's spread is caused by the shots having a varied power.
0.9.2.1

← Prev

**0.9.2.1** was released on July 30, 2015.

## Changes

* Added 18 new challenges and 5 new weapons!
* SkullShot > Skeleton (Challenge Unlock)
* Pinpoint > Needles > Pins and Needles (Challenge Unlock)
* Fat Stacks > Dolla Bills > Make-It-Rain (Challenge Unlock)
* God Rays > Deity (Challenge Unlock)
* Hidden Blade > Secret Blade > Concealed Blade (Challenge Unlock)
* Fixed Synclets bug
0.9.6.7

← Prev

**0.9.6.7** was released on June 24, 2016.

## Changes

* Added new victory theme song: 'Funk'
* Added new victory theme song: 'Interference'
* Added new victory theme song: 'Pickup'
* Added new victory theme song: 'Hot Stuff'
* Added new map to the gear shop: 'Atlantis'
* Added new map to the gear shop: 'Chiseled'
* Added new map to the gear shop: 'Mountain Goats'
* Two brand new themes added to the gear shop
0.9.5.4

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**0.9.5.4** was released on February 26, 2016.

## Changes

* Added Golden Gear Crate: Tank who smashes it earns 5 gears, other tanks earn 1
* Updated in-game HUD to show game mode and rules
* Wind now adds to XP Multiplier. (1.05x, 1.1x, and 1.15x for Low, Medium, and High Wind)
* Victory bonus now worth twice as much XP
* Tweaked Weapon Upgrade XP (yet again!)
* Added setting to disable lobby chat
0.9.1.4

← Prev

**0.9.1.4** was released on May 28, 2015.

## Changes

* Added new game mode: Assassin! Each player is given a target to take out. Any damage to other tanks will result in 0 damage. Assassin kills will result in 5 Kill XP + 5 Assassination XP
* Increased points mode XP multiplier from .8 to .9
* Added Game mode icon to game slots
* Reduced 50k play and win achievements to 10k and increased rewards
* Fixed bug where Steam wouldn't award achievements
Drone

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked by completing the "Autonomous Combat" challenge***

Call in the latest technology to scope out your enemies!

**Drone**

If the drone hits terrain or a tank before activating, it will explode destroying terrain and dealing 10 damage.

**Weapon Attributes**
 Requirements | Finishing "Autonomous Combat" Challenge

## Heavy Drone

Heavy Drone

Upon contact, this drone will explode dealing 20 damage.

**Weapon Attributes**
 Requirements | 3,100 XP

## Tips & Trivia

* As this weapon ignores all obstacles and terrain, it is best used to deal damage to someone hiding behind terrain or inside a location normally hard for a player to aim at.
* This weapon is guaranteed to hit if not shot out of the map. This makes it the second easiest weapon to use, behind Earthquake.
* The drone only activates once it reaches the apex of its trajectory.
* You can deal self-damage if you shoot a drone at 0 90. This is because the shot will never reach its apex (it started the shot past its apex), so it will just drop on you and deal 10/20 self damage. To prevent this, literally just shoot 1 90 to instantly activate the drone.
* If an enemy shoots a drone in a FFA, it is possible to tell whether or not its targeting you by the color of the drone's light. Green means you're safe, Red means you will get shot, even if the barrel of the drone is looking at a different tank.
A Knight and Her Moogle

Acquisition
 Music

Physalis, rumored to be the strongest knight's apprentice, devotes herself to her daily training with constant companion Moog by her side. Albeit still a rookie, she possesses an unusually powerful technique, one strike of which is accompanied by a breathtakingly beautiful formation of ice.

## Abilities

Increase MAG and MP (80%)
Increase LB damage (50%)
 1
Increase physical and magic damage against beasts, fairies and reapers (75/75/75%)
 1
**[Requirement: FFBE]**
Increase ice and water resistance (30%)
Increase static MAG (500)
0.9.3.4

← Prev

**0.9.3.4** was released on October 9, 2015.

## Changes

* New Game Mode: Rebound!
* Items can now require cooldowns between use (currently only shield)
* Fixed bug where a 2x hit in Assassin wouldn't grant XP
* Fixed bug where skirmish mode would freeze (let me know if it still happens)
* Fixed bug where game mode rules brief wouldn't show
* Improved visual look of +XP indicator
* Several smaller bug fixes
0.9.6.5

← Prev

**0.9.6.5** was released on June 8, 2016.

## Changes

* Upgraded Unity engine to v5.3.5 bringing performance and stability improvements
* Fixed a memory leak in the server code leading to significantly fewer crashes
* Increased wait time before trying Connection Method 2, which should help the 'logged in elsewhere' issue
* Weapons now filtered in 'Rebound' mode- Players won't receive weapons incompatible with the mode
* Added subtle hover sound effect to some buttons
0.9.6.6

← Prev

**0.9.6.6** was released on June 15, 2016.

## Changes

* Fixed a bug in the server providing better in-game stability
* Increased wait time before trying Connection Method 2 to 45s, which should help the 'logged in elsewhere' issue
* Increased stability of server-side weapon simulation
* Optimized error reporting
* Fixed a bug in the server code where player timers were not disposed of correctly
* The server now deals with storing weapons in a more robust manner
* Added increased clarity to a specific connection error message
* Server CPU limits reduced, which will lead to less disconnects
0.9.6.15

← Prev

**0.9.6.15** was released on September 27, 2016.

## Changes

* New Game Mode: Charge!
* Damage enemies to drain their battery charge and fill yours. First to 100% capacity wins!
* Fixed Tank Tooltip not displaying the correct info in points mode
* Added Game Mode icons to the Game Options panel
* Added Game Mode tooltips to the Game Options panel
* Fixed issue on the Results screen where tank barrels would point down
* Modified render path to improve performance and stability
Bounder

***Unlocked after reaching Level 40***

This weapon is bound to hit.

**Bounder**

**Weapon Attributes**
 Requirements | Level 40

## Double Bounder

Double Bounder

**Weapon Attributes**
 Requirements | 800 XP

## Triple Bounder

Triple Bounder

**Weapon Attributes**
 Requirements | 4,200 XP

## Tips & Trivia

* If bounder lands extremely far away from the target, it may miss. As such, it is best that this weapon be aimed towards your target to minimize the risk of it missing.
* Bounder only bounces up ~120 PU, so if there is any terrain between the bounder's landing point and the enemy tank that is ~120 PU or more higher than where the bounder lands, it will hit the terrain instead of the target.
Back-Roller

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked by default***

In a world where everything is done in reverse, this weapon is normal. Can be useful if it is easier to overshoot your target.

## Back-Roller

**Back-Roller**

**Weapon Attributes**
 Requirements | None

## Heavy Back-Roller

Heavy Back-Roller

**Weapon Attributes**
 Requirements | 400 XP

## Back-Groller

Back-Groller

**Weapon Attributes**
 Terrain Damage | No ( on smallest state )
 Requirements | 2,800 XP
Bounsplode

***Unlocked after reaching Level 8***

Bounce and explode at the same time.

## Bounsplode

**Bounsplode**

**Weapon Attributes**
 Requirements | Level 8

## Double-Bounsplode

Double-Bounsplode

**Weapon Attributes**
 Requirements | 1,100 XP

## Triple-Bounsplode

Triple-Bounsplode

**Weapon Attributes**
 Requirements | 5,200 XP

## Tips & Trivia

* This weapon is best used against enemies who are in a hole.
A2 -Neo Vision-

An android from a faraway world, she once belonged to the human's military, but ended up running away after a certain battle. A2 continued fighting the machine lifeforms by herself in order to end their existence. However, a fated meeting with some of the androids fighting on behalf of the surviving humans had a great impact on her actions thereon, and on the conclusion of the lengthy war.

## Quotes

* Background Story
* Fusion
* Awakening
* Summon
* Trust Mastery

## Notes

*Gameplay*

* A2 has a variation: **A2 -Neo Vision-**.
0.9.4.1

← Prev

**0.9.4.1** was released on December 17, 2015.

## Changes

* Added HP option to tournaments
* Added Items toggle option to tournaments
* Tournament bracket match-ups now random
* Tournament player count now shown while waiting to fill
* Fixed bug where tournament chat went off-screen
* Correct tank parts now shown on tournament bracket slots
* Fixed bug with '?' players in tournaments
* Fixed bug where a couple victory songs wouldn't play
0.7.7

← Prev

**0.7.7** was released on March 27, 2015.

## Changes

* Fixed bug where Armor bar extended past bounds
* Fixed bug where items could be used after firing
* EMP now correctly limits motion and removes shot memory
* Added EMP and Teleport sound effects; EMP blast now visible
* Fixed bug that prevented crit damage
* Adjusted 11-Ball damage
0.9.5.2b

← Prev

**0.9.5.2b** was released on February 23, 2016.

## Changes

* Fixed bug where tank would constantly move and aim left
* Added setting to disable Game Controller Input for those who still experience input problems
* Note: Some problems were caused by 'jVoy' device driver- Uninstalling or disabling vJoy may fix the issue
0.9.1

← Prev

**0.9.1** was released on May 8, 2015.

## Changes

* Adjusted leveling to be faster - brought level 80 down from ~350 xp to ~200 xp
* (You may have even gained a few levels. Congrats!)
* Added levels 81 - 100 as Prestige Levels
* Will be adding unlocks to Prestige Levels shortly
* Added fancy community buttons to lobby
* Adjusted game price to reach new players
* Granted all current players 500 gears and 'Early Adopter' status
* Early adopters will be first to get beta features
Counter 3000

***Unlocked after reaching Level 15***

A cascade of shots, to counter any foe.

## Counter 3000

**Counter 3000**

**Weapon Attributes**
 Requirements | Level 15

## Counter 4000

Counter 4000

**Weapon Attributes**
 Requirements | 300 XP

## Counter 5000

Counter 5000

**Weapon Attributes**
 Requirements | 3,200 XP

## Counter 6000

Counter 6000

**Weapon Attributes**
 Requirements | 5,800 XP
Banana

***Unlocked after reaching level 5***

This weapon is truly Bananas.

## Banana

**Banana**

**Weapon Attributes**
 Explosion Radius | Banana 6(15PU)
 Requirements | Level 5

## Banana Split

Banana Split

**Weapon Attributes**
 Explosion Radius | Banana 6(15PU)
 Requirements | 800 XP

## Banana Bunch

Banana Bunch

**Weapon Attributes**
 Explosion Radius | Banana 6(15PU)
 Requirements | 4,700 XP
Dogtags

**Dogtags** are small, banner-like unlocks that show up on the player information panel atop the screen in the menus, in the player list in lobbies, and during match end screens.

In total there are 131 unique Dogtags, each of which having a set rarity which is indicated by a unique shape. The rarity icon is displayed on the bottom-right corner of the dogtag.

The majority of the Dogtags available are unlocked by completing all 3 daily challenges in a given day, which unlocks them for purchase from the daily Dogtag section in the shop (The Daily Dogtag will not remain in the shop if you don't buy it that day). Some Dogtags can be unlocked in the shop using gears and cosmetic points.

Below is a list of each dogtag with its name and rarity:
0.9.8.4

← Prev

**0.9.8.4** was released on May 8, 2017.

## Changes

* 8 New Challenges/Achievements added:
* Around the World - Land a shot that hits both side bumpers
* Triple Play - Land a shot that hits a bumper, a portal, and an X2
* Bullseye - Survive 25 shots in Marksman
* Bracketeer - Win a 16 player tournament
* Rebound Veteran - Win 25 Rebound rounds
* Marksman Veteran - Win 25 Marksman rounds
* Charge Veteran - Win 25 Charge rounds
* Shoccer Veteran - Win 25 Shoccer rounds
* Adjusted several Challenges/Achievements:
* Other 'Veteran' challenge requirements reduced from 100 wins to 25
* Round 'Play' and 'Win' challenges adjusted from a max of 10,000 rounds to 2,000 rounds
* 'Persistent' challenge removed
* 'Dev Destroyer' can now also be completed by defeating a lvl 100 who has completed the challenge
* Napalm damage adjusted. Still slightly distance based, but not as severe as before.
* Fixed 'Ouch!' and 'Yowzers!' from not sometimes being awarded
* Adjusted network communication- please contact me with any unexpected behavior
0.9.2

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**0.9.2** was released on July 1, 2015.

## Changes

11 Brand New Weapons:

* Bouncy Ball > Super Ball (Lvl 59 Unlock)
* Water Balloon > Water Trio > Water Fight (Lvl 31 Unlock)
* Carpet Bomb > Carpet Fire > Incendiary Bombs (Lvl 53 Unlock)
* Battering Ram > Double Ram > Ram-Squad > Double Ram-Squad (Lvl 61 Unlock)
* Saw Blade > Rip Saw > Diamond Blade (Lvl 47 Unlock)
* Spotter > Spotter XL > Spotter XXL (Lvl 69 Unlock)
* Spaz > Spazzer > Spaztastic (Lvl 37 Unlock)
* Synclets > Super-Synclets (Lvl 49 Unlock)
* Moons > Orbitals (Lvl 19 Unlock)
* Shadow > Darkshadow > Deathshadow (Lvl 51 Unlock)
* Bee Hive > Killer Bees > Wasps (Lvl 73 Unlock)
Air Strike

***Unlocked by default***

Nothing is more satisfying than hearing "Copy That" as your shot marks where Bombs will be dropped from the sky from an unseen source, blasting your enemies!

## Air Strike

**Air Strike**

**Weapon Attributes**
 Requirements | None

## Helicopter Strike

Helicopter Strike

**Weapon Attributes**
 Requirements | 500 XP

## AC - 130

AC - 130

**Weapon Attributes**
 Requirements | 3,100 XP

## Artillery

Artillery

Out of all the 4 tiers, the name suggests it comes from artillery and not from an aircraft.

**Weapon Attributes**
 Requirements | 9,100 XP

## Notes and tips

* The Air Strike family are all Flares, meaning that they won't activate until they stop almost all movement, and won't bounce as far as grenades. Because of this, they are slightly more usable on slopes and slants, but are still not recommended on steep curves.
* Perhaps the most versatile of the starting weapons, each tier of weapon is intended to be used in different ways than the others, as opposed to other weapons where each level expands on the power of the prior levels. Learning when to use all of these is the difference between 20 damage and 90 damage.
Digger

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked by default***

There's nothing more morbidly satisfying than digging holes for helpless souls.

## Digger

**Digger**

**Weapon Attributes**
 Requirements | None

## Mega-Digger

Mega-Digger

**Weapon Attributes**
 Requirements | 900 XP

## Excavation

Excavation

**Weapon Attributes**
 Requirements | 5,700 XP
Arrow

***Unlocked after reaching Level 33***

Meet the Sniper's ancestor from the old era!

**Arrow**

**Weapon Attributes**
 Requirements | Level 33

## Bow & Arrow

Bow & Arrow

**Weapon Attributes**
4-10 Bow
 Requirements | 1,100 XP

## Flaming Arrow

Flaming Arrow

**Weapon Attributes**
 Requirements | 7,800 XP

## Tips & Trivia

* The linger damage has a slight AOE while the arrow itself does not, so it is possible to hit for the linger damage, but not get the damage from the arrow itself.
0.8.9

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**0.8.9** was released on April 22, 2015.

## Changes

* Added several new items to the gear shop
* Added Steam Stats (will take a while to populate)
* Secured Steam Achievements
* Added Steam Leaderboard for XP (http://steamcommunity.com/stats/326460/leaderboards/743177/)
* Added Projectile bounce visual and audio effect
0.9.8.6

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**0.9.8.6** was released on June 16, 2017.

## Changes

* Added 2 New Prestige Weapons:
	+ BreakerMadness > BreakerMania (Level 83 Unlock)
* Upgraded explosions visuals with new spark particles
* Upgraded transition screen and connect screen with new particle effect
* Optimized backend database systems
* Improved error message helpfulness
* A couple other small bug/stability fixes
0.9.6.3

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**0.9.6.3** was released on May 23, 2016.

## Changes

* 6 Brand New Weapons!
	+ Shank > Dagger > Sword (Lvl 21 Unlock)
	+ Arrow > Bow & Arrow > Flaming Arrow (Lvl 33 Unlock)
* Fixed a graphical glitch where projectiles would appear at the wrong angle for a frame
* Fixed a graphical glitch which displayed a frame of an improper particle system
* AI no longer shoot some weapons improperly
* Several small bug fixes
0.9.3.7

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**0.9.3.7** was released on November 3, 2015.

## Changes

* Added New Feature: Daily Win Bonus!
* Earn a spin on the Reward Wheel by racking up a multiplayer victory
* Earn max one spin per day
* Current spin rewards include various gear packages - more rewards to come
* Upgraded Unity Engine to 5.2.2
* Small stability fixes
Chopper

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after finishing the "XP Hoarder" Challenge***

Does this weapon ever run out of bullets?

**Chopper**

**Weapon Attributes**
 Requirements | Finishing "XP Hoarder" Challenge

## Apache

Apache

**Weapon Attributes**
 Requirements | 2,000 XP

## Tips & Trivia

* This weapon is doubly affected by wind.
* The higher the angle of the shot, the longer this weapon stays in the air, and the longer this weapon stays in the air, the more projectiles it fires.
* Similarly to weapons like Fighter Jet and Seagull, this weapon is most optimally fired such that the helicopter lands on an enemy tank, dealing extra damage aside from its projectiles.
Flares

Flares are the Weapon types that require you to shoot a projectile to mark there the damage needs to be done. Flares will bounce on the ground and do not activate until they come to a rest.

These weapons include:

* Air Strike > Helicopter Strike > AC-130 > Artillery
* Grenade Storm
* Cactus Strike
* Pinata > Fiesta
* Disco Ball > Groovy Ball
* Bolt > Lightning > 2012
* Carpet Bomb > Carpet Fire > Incendiary Bombs
* Rain > Hail
* Sticky Rain
* Tunnel strike
* Bounstrike > Bounstream > Bounstorm
* Asteroid Storm
* Firestorm
* Snow Storm
* Cats and Dogs
* Satellite > UFO
* Pinpoint> Needles > Pins and Needles
* God Rays > Deity
* Kamikaze > Suicide Bomber
* Recruiter > enroller > enlister
* Acid Rain > Acid Hail
0.9.6.8

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**0.9.6.8** was released on July 15, 2016.

## Changes

* 3 New Weapons: Ringer > Heavy Ringer > Olympic Ringer (Lvl 17 Unlock)
* Server stability dramatically improved
* Patched up turn skipping exploit
* No more username text colors in the turn damage display
* Several other small fixes and some more behind the scenes stuff
0.9.1.2

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**0.9.1.2** was released on May 18, 2015.

## Changes

* Added 'Points' mode and backend system for more modes in the future
* Added Game option to choose Weapon System
* Added XP Multiplier (also affects weapon xp)
* XP Multiplier affected by game mode, player count, shot type, and wep system
* Reduced Skill Point reset wait time from 30 days to 7 days
Cactus

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked by default***

We all know it hurts to touch a cactus and no one likes a cactus being thrown onto them, making it a great weapon. Except this cactus defies logic and multiplies!

## Cactus

**Cactus**

**Weapon Attributes**
 Requirements | None

## Cactus Strike

Cactus Strike

**Weapon Attributes**
 Requirements | 1,400 XP
0.9.3.5

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**0.9.3.5** was released on October 17, 2015.

## Changes

* Added Player Rating Score based on the Elo Rating System
* Added Rating Score display to player slots in game lobby
* Added Player Rating Steam Leaderboard (http://steamcommunity.com/stats/326460/leaderboards/940832)
* Player Rating is subject to tweaking
* Built tooltip mechanism to provide more info on select buttons
* (Eg. Hover over Player Rating for more precise rating)
Botherer

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Weapon buyable in the shop for 350 Gears***

Enemies are being bothersome? Now you can bother them back!

**Botherer**

**Weapon Attributes**
 Requirements | Shop Buyable

## Tormentor

Tormentor

**Weapon Attributes**
 Requirements | 1,900 XP

## Punisher

Punisher

**Weapon Attributes**
 Requirements | 9,600 XP

## Tips & Trivia

* You can deal large amounts of damage with the botherer by moving close to the enemy, and shooting below them (into the ground) at full power. Only works if your enemy is higher than you. Video example appended.

* If you must shoot Botherer and its upgrades at a range it is best landed if your opponent is near a bumper or if the angle it targets the enemy tank at gives a possibility of hitting enemy tanks behind your opponent.

* If the arc of this weapon passes too close to an enemy, it will lock on to them which can ruin its potential damage.
Distance Damage Scaling

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

As the player progresses through the game and unlock more weapons, they may notice that some weapons might not do the same damage every time they use it. The biggest possible reason is that the weapon has distance scaled damage. In other words, damage done depends on how far away the player is away from their target. Distance is entirely horizontal based and height differences are not considered. All distance scaled weapons do less damage up close and more damage at farther distances. However, scaling is different for all weapons. For example, sniper deals 40 damage at a straight up 90 degrees shot, but can do up to 100 damage at far range. Quicksand on the other hand, deals 1 damage at a time for close range and only up to 3 damage at a time at far range. It is to be note that most weapons that shoot multiple projectiles all tend to be distance scaled, for example three-ball or stream. Flame on the other hand, is not distance scaled, even though it acts very similar to stream. Flame deals the same damage at all ranges while stream deals damage based on distance, making it an exception to the earlier statement.
1.1.1

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**1.1.1** was released on May 20, 2023

## Changes

* Added 'Flares' for more effective team communication
* Added new Tank Track 'Dual-Wheeld'
* Added a heap of new Dogtags
* Fixed negative countdown error when starting matches
* Wanderer now works correctly in Rebound and Vortex matches
* Fixed the unusual 'Portal Gun' and bumper interaction
* Fixed Sonar projectile size discrepancy
* Fixed bug where 'Static' weapons hit self in FFA matches
* Healing weapons are no longer assigned in Charge & Points modes
* Increased Deathmatch XP multiplier from 1.3x to 1.5x
* Increased Assassin XP multiplier from 1.45x to 1.6x
Early Bird

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 96***

A weapon for all you morning fighters

**Early Bird**

**Weapon Attributes**
 Requirements | Level 96

## Early Worm

Early Worm

**Weapon Attributes**
 Requirements | 5,700 XP

## Tips & Trivia

* Early Bird hits at a distance of approximately the length of the Power bar of the shot. Early Worm hits at approximately 1.5 times the length of Power bar.
Fountain

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after finishing the "Perseverance" challenge***

Tanks don't really like water. Then what a better way to get rid of your enemies, than by creating literal fountains on top of them?

## Fountain

**Fountain**

**Weapon Attributes**
 Requirements | Finishing "Perseverance" Challenge

## Waterworks

Waterworks

**Weapon Attributes**
 Requirements | 500 XP

## Sprinkler

Sprinkler

**Weapon Attributes**
 Requirements | 2,900 XP

## Tips & Trivia

* Placing a sprinkler about 50 power away (half the radius of the aim-circle) from an enemy tank will deal heavy damage to a tank. This can deal 100+ damage. If placed against the back wall where half the sprinkler is reflected it can deal 200+ damage if placed properly. It is important to note that tanks are rarely the perfect range away from the back wall.
Dual-Roller

***Unlocked after reaching Level 74***

Roll right? Roll left? Why not both?

**Dual-Roller**

**Weapon Attributes**
 Requirements | Level 74

## Spreader

Spreader

**Weapon Attributes**
 Requirements | 1,500 XP

## Tips & Trivia

* Landing a Dual Roller on an enemy tank slightly to the side of the tank at the bottom of the map will cause both rollers and the impact to hit dealing 60 damage. (This placement is incredibly precise. Missing this placement can cause one or both rollers to miss.)
* If your enemy is on/overlooking a steep cliff, aiming Dual Roller ~20 PU underneath the enemy tank is an easy way to ensure you hit the enemy with all 3 parts of the dual roller. This placement isn't very precise, however if the shot lands too close or too far beneath the tank, this weapon can yield 0 damage.
* Against a single target, it is best to land the spreader flare ~45 to 50 PU away from the target while on flat terrain. This results in 4 of the projectiles hitting the enemy for a total of 60 damage.
Builder

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after reaching Level 12***

Builder does what it says: It builds. A big wall to raise your foes up high

## Builder

**Builder**

**Weapon Attributes**
 Requirements | Level 12

## Mega Builder

Mega Builder

**Weapon Attributes**
 Requirements | 2,500 XP

## Construction

Construction

**Weapon Attributes**
 Requirements | 8,300 XP
0.9.5.11

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**0.9.5.11** was released on March 16, 2016.

## Changes

* Upgraded Unity Engine to v5.3.4
* Upgraded Text Engine
* Increased performance of shot tracers
* Optimized Hub screens and some back-end operations for better performance
* Increased performance when selecting weapons
* Several other performance improvements
0.9.9.3

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**0.9.9.3** was released on March 1, 2019.

## Changes

* Two new weapons added to the gear shop:
* Oddball > Oddbomb (Gear Shop)
* Botherer > Tormentor > Punisher (Gear Shop)
* Fixed several crashes, including one associated with Citrix Workspace
* Fixed extra text being shown on the clan-create page
* Several other bug fixes and performance improvements

EDIT: Weapons now work correctly in Rebound mode
0.9.7.4

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**0.9.7.4** was released on December 7, 2016.

## Changes

* Added list selection to game room screen for convenience
* Game room screen is now controller accessible
* Gameplay now better supports controller use
* Upgraded Unity game engine to v5.5 for many graphics, performance, and stability improvements
* Several behind-the-scenes fixes and improvements
0.9.5.16

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**0.9.5.16** was released on April 8, 2016.

## Changes

* New Tank Gun Added: Tiered (Level 25 Unlock)
* New Tank Chassis Added: Abrams (Level 65 Unlock)
* New Tank Track Added: Chrome (Level 80 Unlock)
* Brand new audio track added to in-game music
* Points Mode exploit patched
* Fixed bug where points mode UI text was in wrong location
* Several other bug fixes
0.9.8.9

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**0.9.8.9** was released on September 11, 2017.

## Changes

* Added 2 New Prestige Weapon Sets:
	+ Pentagram > Pentaslam (Level 87 Unlock)
	+ Fury > Rage (Level 98 Unlock)
* Language translation accuracy greatly improved. More languages coming soon!
* Please feel free to help us continue to improve translations here: https://crowdin.com/project/shellshock-live
* Upgraded Unity engine to v5.6.3 for several stability improvements
* A couple other small bug fixes
Earthquake

***Unlocked after reaching Level 4***

Time to reshape the entire map, as well as enemies HP.

## Earthquake

**Earthquake**

**Weapon Attributes**
 Requirements | Level 4

## Mega-Quake

Mega-Quake

**Weapon Attributes**
 Requirements | 900 XP

## Tips & Trivia

* This weapon penetrates shields.
* You can't kill People with these moves or its a crime against humanity!
0.9.5.10

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**0.9.5.10** was released on March 11, 2016.

## Changes

* Fixed bug where tournament would stall if players left early
* Vacant tournament players no longer listed as '?'
* Screen can't be filled up with chat bubbles any more
* Marksman mode progresses to harder targets faster
* Marksman mode grants progressively more XP for harder targets
* Gear Saving missions are now more reliable
0.9.9

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**0.9.9** was released on November 14, 2018.

## Changes

* Upgraded Unity Game Engine from v5.6 to v2017.4.10 for a many performance and stability fixes
* Improved physics CPU performance
* Refined controller input for a smoother experience
* Several UI issues and inconsistencies fixed
* Several possible crashes fixed
* With such a large jump in game engine version, there are bound to be some issues that arise, so please report any bugs!
* More large strides towards a console release- keep an eye out for an Xbox One version in the next couple months!
0.9.4.2

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**0.9.4.2** was released on December 18, 2015.

## Changes

* Tournament bracket now shows current game scores
* Tournament bracket now shows games 'in progress'
* Tournament win XP adjusted (based on various tourney details)
* Tournament matches now count for the daily win bonus
* Tournament bracket visual update
Acid Rain

***Unlocked after reaching Level 91***

You know how water is bad for tanks? Well Acid is even worse.

**Acid Rain**

**Weapon Attributes**
 Requirements | Level 91

## Acid Hail

Acid Hail

**Weapon Attributes**
 Requirements | 5,700 XP

## Trivia

* If the player uses acid rain on themselves when they are in the same position as an enemy, the self-damage is actually lower than the damage done to enemies. This is only true for acid rain, as self-damage from acid hail is the same as damage done to enemies.
Flattener

*This article is a stub. You can help ShellShock Live Wiki by expanding it.*

***Unlocked after finishing the "Devoted" challenge***

May the ground itself aid you in battle.

## Flattener

**Flattener**

**Weapon Attributes**
 Requirements | Finishing "Devoted" Challenge

## Wall

Wall

**Weapon Attributes**
 Requirements | 300 XP

## Fortress

Fortress

**Weapon Attributes**
 Requirements | 1,900 XP

## Funnel

Funnel

**Weapon Attributes**
 Requirements | 6,700 XP
Chicken-Fling

***Unlocked after finishing the "Twenty Birds" Challenge***

Show your foes who the real chicken is with this tasteful weapon!

**Chicken-Fling**

**Weapon Attributes**
 Requirements | Finishing "Twenty Birds" Challenge

## Chicken-Hurl

Chicken-Hurl

**Weapon Attributes**
 Requirements | 800 XP

## Chicken-Launch

Chicken-Launch

**Weapon Attributes**
 Requirements | 4,700 XP

## Tips & Trivia

* Similarly to Synclets and Needler, this weapon's spread is caused by each shot having a varied power.
0.7.2

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**0.7.2** was released on March 17, 2015.

## Changes

* FFA Team-shot no longer acts as All-shot
* Escape now closes chat in-game
* Removed old user list from under lobby chat loading screen
* Blocked 'friends' no longer show up on friends list
* Fixed bug where 'friends only' games were not visible
* Modified game list appearance
0.9.9.1

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**0.9.9.1** was released on November 21, 2018.

## Changes

* Upgraded Unity Game Engine from v2017.4.10 to v2017.4.15 for a couple more stability fixes
* Fixed issue where clan names were displayed as a '?'
* Fixed Performance issue on Mac
* Fixed a few startup crashes
* Fixed an scrolling issue on the Hub Songs screen
0.9.4.5

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**0.9.4.5** was released on January 16, 2016.

## Changes

* Increased size of lobby chat and lobby chat text
* Added Map Thumbnails to Campaign mission slots
* Added loading icon to lobby chat
* Added fancy bullets to release note list
* Added the ability for me to change the 'Next Update' field dynamically
* Skirmish button now works correctly
Flame

***Unlocked by default***

Man discover fire. Man like fire. Man use fire to create chaos.

**Flame**

**Weapon Attributes**
 Requirements | None

## Blaze

Blaze

**Weapon Attributes**
 Requirements | 600 XP

## Inferno

Inferno

**Weapon Attributes**
 Requirements | 2,900 XP

## Tips & Trivia

* The spread from this weapon is caused by each projectile being shot with a varied angle, similarly to Stream.
* This weapon is most effectively used at close range against a single target when used with at an angle of around 45 degrees, as this shot allows most of, the projectiles to hit a single target, as long as they're on same level as you.
0.9.8.5

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**0.9.8.5** was released on June 3, 2017.

## Changes

* New In-Game Tab Screen!
* Hold <Tab> to display tank stats, hp, armor, damage and kills
* Tanks sorted by damage dealt, kills, etc.
* Different game modes show different relevant stats
* Corrected the order of the modes in lobby mode-select
* Added 'Hotseat' menu option to Multiplayer menu category (just a shortcut to Skirmish mode)
* Upgraded Unity Engine to v5.6.1 bringing performance and stability improvements
* Upgraded Text engine to v1.0.55
* Several other behind the scenes networking improvements
* Fixed a pretty comical bug where weapon trails were massive :)
* Fixed that pesky white screen bug!
* Target 5xp skillshot bonus now works again
* Added new 20 and 30 second Turn Time options
* Game list now limits the amount of slots being rendered, increasing performance
* Game list now displays the amount of active games
* Fixed issue with resetting missions
0.9.3.2

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**0.9.3.2** was released on September 18, 2015.

## Changes

Upgrading to the latest Unity Game Engine caused a few unforeseen issues that I had to fix, which is why this update came a bit late. (Also why it doesn't include any new weapons)

* Added Weapon Previews to the Weapons Tab
* Upgraded Game Engine to latest version
* Performance and stability improvements due to engine upgrade
* Buffed FireStorm
* Several bug fixes