recursal/Fanatic-Fandom huggingface dataset:
Syndicate Tempest

She is one of the Watchers. She is the apprentice to Watcher Syndicate. Syndicate Tempest's successor was named Syndicate Hurricane.

> *"My will to defeat you is greater than the piece of me that wants to remember"*
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## General Information

### Personality

Very memory based and nostalgic. Her fear is forgetting and being forgotten. Through her thorough contemplation, she explores her own perception and definition of the ego, superego, and id.

Her superego generally has a theme of "doing things for good and helping others selflessly" while the id embodies "doing things for yourself and selfishness". The ego keep them in balance, however, she struggles to often decipher if some actions she takes while her ego is prominent is because she wants to do them for the good of others, or if it really was for her own selfish indulgence to be a hero.

### Appearance

Female. Typically wears a skirt/dress.

Her music theme is called **"Tempest of Glass"**

### Characterization

Magical girl who can use her memories as mana.

### Abilities

She can control the wind and gales, allowing her to also somewhat weaponize the glass shards and dust she creates through Force of Will

Force of Will - Her signature hybrid skill allows her to directly transmute her own memories and experiences into pure mana itself (this causes her memories to be entirely erased or edited). The mana is then physically manifested in glass that is ever so slightly tinted.

> *"Mourning Those Things I've Long Left Behind"*
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The deeper/more integral the memories are part of her, the stronger and more mana it is equivalent to.

That glass can be used to trap parts of opponents, or them entirely- or be used and shattered.

Memories Ignited

> *"The Petals of a Now Fully Bloomed Look of Madness Adorn the World"*
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Abyssal Peerer - Her passive skill. Different parts of Tempest are shown depending on how much she forgets. Showing her superego, her signature conjured weapon, Stardust, takes form of a bow. While showing her id, her weapon takes form of a sniper-rifle crossed with a spear. During her ego (her default, most common) her signature weapon are blades.

Abyssal Peerer also changes her general clothing's colour and style, however the reasoning behind that is somewhat unknown.

Superego is shown with pink; ego with sky blue; and the id is lavender.

## History

She discovered the Cove of Midnight and uses it as a personal retreat / hideout. It is decorated with Bellflowers, her favourite flower.

She and Watcher Phoenix have a good partnership, as Vok is able to reform and bring back some of her memories- able to reshape the glass dust back into the mana it came from.
Black Sun, Jade Sky

Black Sun, Jade Sky is the signature spell of Watcher Nyx. It is a HSkill

## Function

When activated, this spell casts a malevolent shroud over a large area, plunging the sun into darkness and transforming the once serene sky into a sickly shade of green. The effects of this spell are both visually striking and physically perilous.

Under the ominous black sun's rays, all individuals within its reach experience an intense, searing sensation on their skin, as if their very flesh is being scorched. Prolonged exposure to this unearthly light causes the skin to deteriorate, gradually sloughing off in a painful manner. It is crucial for those caught within the affected area to seek immediate cover or find a way to shield themselves from the black sun's wrath.

Watcher Nyx's mastery over this devastating spell makes it a formidable force on the battlefield, inflicting both physical and psychological damage on opponents. The disorienting contrast of the black sun against the sickly green sky can create a sense of foreboding, sowing fear and panic among those unfortunate enough to witness its eerie spectacle.

However, it should be noted that the Black Sun, Jade Sky is not without its risks. Its indiscriminate nature means that allies and innocent bystanders caught within the spell's range may also suffer its detrimental effects. Careful control and strategic implementation are required to minimize collateral damage and ensure the spell serves its intended purpose.
Watcher Deceit

One of the Watchers. Watcher Deceit's Successor was named Watcher Asura.

## General Information

### Personality

He has a death wish or something. Lives for the moment, and his sole purpose for living before becoming a Watcher was because life can be mildly entertaining sometimes. Now his life is much longer and more entertaining.

### Abilities

He also knows when people are not being truthful. He can also pass through matter as a medium. The more dense the matter is, the less mana it takes.

He uses piercing weapons.
The Edict of Vermillion: A Book Questioning Origins and Purposes

The Edict of Vermillion was authored by Gythar Uil Harkeis.

It contains 5 main chapters.

Currently, it is part of the collection The Panoply of Sendurjiae, located in the Cove of Midnight. The book was acquired by Syndicate Esper.

### Prologue

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### Ethics

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### Ziœn's Interests

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### Humans v. Kolovikiok

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> *“The human species is an interesting one. What is their purpose? Where did they come from? What do they want? Do they hail from the deepest pits of Durkoslienkyre, or from the erect arms of Eaethiyeer, godess of the skies? Only time will tell...”* (pg. 32)
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### The Edict of Vermillion

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> *“Blood taints the color of Durkoslienkyre a susceptible shade of vermillion. If that’s true, then what taints the sky blue?”* (pg. 48)
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Sarium Axis

Aptitude with his cryo staff

#### Post-Kraal

Even In Death: A hybrid skill that allows the user's body to continue after dying, and the ability to pull copies of the user from adjacent realities.

## History

Originally an travelling merchant offering overpriced wares. Uniquely, he donned a full set of Silverfrost Armor and had a strong affinity with cryo-based magic. His wares are obscenely overpriced, but they are often silver bullets and super effective in the environments / locations he is found in. ..

### Kraal

Sarium hears rumors of a document on the taboo art of extracting mana of monsters for alchemical pills off in the ruins under Kraal. He sets off on an expedition to retrieve it, dreaming of the successes this could lead to if he can take the document for himself. The ruins proved to be more treacherous than anticipated, leaving him stranded underground.

He survives by eating the bugs and small rodents that thrive in the ruins. He does locate the chamber where Aryste cult members were killed, finding the incomplete documents. Studying them, he manages to kill a numerous amount of the monsters within the rotting ruins and makes various pills with differing ratios.

Due to the incomplete nature of the manuscripts, he never learned the sheer importance or the correct ratios, necessary in determining the abilities gained, and as such, created a multitude of incomplete and often useless abilities. Not only that, but nearly all of these abilities harmed the user.

Luckily in an adjacent chamber, he finds an ancient relic with foreign origins - The Resolute Fire. He uses it to freely check the abilities of the pills and of himself.

After weeks of self testing down this path of dark and taboo magic, he creates his signature skill, the ability to open portals to summon skeleton sorcerers. These skeletons actually have the same powers as Sarium, and as such can summon more skeletons, and so on and so forth.

*"You too will feel this same devouring hunger, you too will only be able to hate, and you too will long for death." -* Sarium
On Magic Systems

In the CS Reality, there is a "fundamental particle" of sorts. In laymen's terms, this is "Mana". Mana exists on a higher plane (it’s overlaid on the physical world)

Everything has traces of mana, although with non-sentient objects, the mana is incredibly dull. Mana is essentially the “code”, or DNA of everything. Mana is quantumly entangled with the physical world.

Monsters tend to have a very strong concentration of mana that carries unique stronger properties of the monster.

Mana has the innate ability to duplicate and repopulate by itself. This is what “mana regeneration” is. The speed at which it regenerates is your "regeneration rate."

An entity can entirely deplete its mana supply. Once that happens, it ceases to have any inherent magical traces. An entity with no mana can be transfused with foreign mana, eventually having it become its own. Or it can be entirely rejected.

Mana can be transformed into matter by passing through to the physical plane. It can also be used to imbue molten metals, creating a unique sort of alloy. The alloy, while cooling, transforms into a crystalline-like substance, that is unmalleable, unmeltable, and incredibly tough. This crystal has the ability to store a large amount of magical energy, and may contain other abilities (based on the colour of the crystal, which is derived from the metal base and mana in the process).

## Skills

**Skills** use mana. Skills are imprinted within an entities’ mana (skills are coded into the DNA of mana). Losing all of your mana, in turn, means losing all your skills.

**Active Skills [ASkill]** - Have a cast time, a cooldown, or both. Using an ASkill uses mana. An example of this would be Harmony Gives Night and Day or Thorn Trap.

**Passive Skills [PSkill]** - Has no cast time or cooldown, however, it reduces the regeneration rate of your mana. These are constantly present, and un-removable through normal means. An example of this would be Built for Violence. Some races have skills that most, if not all members of the race share - considered "race passive skills". An example is Rage of the Arynwhol or Seigafre's Affinity

**Hybrid Skills** **[HSkill]** - A mix of both- has no cast or cooldown, but during the duration, it consumes mana at a rate that is typically greater than the basic regeneration rate (Therefore, you are losing mana while it is active / draining your mana) (Essentially a toggleable PSkill). An example would be Divinity of Time or Even In Death.
Tuhuizuri

Tuhuizuri is Located far off the coast of Northern Phantasia, and is occupied by the Tuhuishik people.

## Geography

Tuhuizuri consists of two concentric connected islands, bordered by vast oceans on all sides.

### Larger Island

The larger island of the two has two mountain ranges along the northern and southern shores. The point closest between the two ranges is marked by a large temple compound that doubles as a gate.

To the southwest, is the main village, where the living areas and farmland are found.

The northeast is further divided into four areas, each marked by intricate slabs of obsidian along the ground.

The northwest of the island is a caldera created from the super-volcano. Within the caldera is a smaller island.

### Smaller Island

The small island formed in the caldera of the super-volcano, created by slow lava flows and eruptions over time. It has a large concentrated deposits of obsidian.

The now-inactive mouth of what used to be the supervolcano is also located on the smaller island.

Four long obsidian deposits created from lava flow connect the two concentric landmasses, acting as bridges for the Tuhuishik people to cross to the smaller island.

## Etymology

Tuhuizuri roughly means 'we named it beautiful land' in the Tuhuishik culture.

Derived from the following words:

* **tu**cayotia - he gives it a name (Nahuatl)
* ma**hui**ztiquez - marvelous (Nahuatl)
* n**zuri** - beautiful (swahili)
Ziz Skyraiders

Amidst the swirling clouds and soaring airships, there exists a daring and audacious group known as the Ziz Skyraiders. These intrepid individuals, an [in]famous part of the notorious Thieves' Parade, are a ragtag team of aerial thieves who revel in wreaking havoc and causing chaos amongst the lofty heights.

The Ziz Skyraiders earned their moniker from a legendary feat of audacity—their audacious takeover of a small scouting party belonging to the colossal Ziz, a behemoth among airships. This audacious act not only solidified their reputation but also became a testament to their indomitable spirit and unmatched prowess in the skies.

Equipped with a repurposed Mini Ziz Cruiser and a fleet of five agile Ziz Scouters, the Ziz Skyraiders navigate the heavens with uncanny precision and skill. These cobbled-together vessels, a testament to their resourcefulness, enable them to launch lightning-fast raids on unsuspecting airships, leaving chaos and confusion in their wake.

As the Ziz Skyraiders swoop down upon their targets, their nimble Scouters darting and weaving through the turbulent winds, they employ a cunning blend of technology. Their arsenal includes grappling hooks, smoke bombs, and ingenious contraptions crafted from salvaged parts, all aimed at ensuring their success in acquiring valuable plunder while simultaneously sowing chaos among their victims.

The Ziz Skyraiders' reputation precedes them, striking both fear and fascination into the hearts of those who traverse the skies. Some view them as mischievous outlaws, disrupting the established order and challenging the might of the powerful airship fleets. Others, captivated by their audacity and bravado, see them as romantic figures, embodying the freedom and rebellious spirit that defies the constraints of the ground.
Thieves' Parade

There exists a notorious group known as the Thieves' Parade. They are a clandestine guild, a gathering of audacious and adrenaline-fueled individuals driven by a shared passion for thrill-seeking and an insatiable appetite for pilfering rare treasures.

Composed of cunning rogues, agile tricksters, and masterful infiltrators, the Thieves' Parade operates in the shadows, forever dancing on the precipice of danger. They revel in the art of thievery, seamlessly blending magic and technology to execute their daring heists with finesse. Each member possesses a unique set of skills, honed through countless daring exploits and an unwavering commitment to their craft.

The Thieves' Parade's insatiable lust for the extraordinary leads them to target legendary artifacts, ancient relics, and even heavily guarded vaults hidden within impregnable fortresses. Their actions are driven not solely by personal gain but also by an intense desire to challenge the boundaries of possibility and leave an indelible mark on the world.

Though their activities may be viewed as morally dubious, the Thieves' Parade operates under a strict code of honor among thieves. Loyalty to their fellow members is paramount, and betrayal within their ranks is considered an unforgivable offense. The guild's intricate network of informants, contacts, and fences allows them to navigate the intricate web of politics, magic, and technology that envelops the realm, always one step ahead of those who seek to stop them.

While the Thieves' Parade may walk a dangerous path, they are not without their share of allies and admirers. Rumors of their exploits spread like wildfire, captivating the imaginations of the common folk and earning the respect of some who see their actions as a form of rebellion against the established order.

Whether they are delving into ancient ruins, infiltrating opulent galas, or outwitting the most advanced security systems, the members of the Thieves' Parade embody a thrilling fusion of magic and technology. With every audacious act, they continue to blur the lines between reality and legend, leaving a trail of intrigue and admiration in their wake.

An [in]famous subgroup within the Thieves' Parade are the Ziz Skyraiders
Bellflower

The Bellflower is one of the natural flora species that thrive on Appar Operis

The petals of the Bellflower mimic that of a thin bell shape, and a pale gold design runs up the center of each delicate petal. Each petal is rounded from the top of the stem, and goes to a gentle point. Upon touching its soft and thin petals, it chimes a slow tune whose sound resembles that of a music box. Its stem is a pale green, and its bud is tilted upward as if it’s eager for you to touch it so it may play its song once more. Each flower has a different tune, a different story to sing.

The Bellflower is native to the Eastern Islands of Appar Operis, however, it has been introduced to areas of Phantasia by a young Syndicate Tempest.

It is known to be Syndicate Tempest’s and Hestia's favorite flower

There is an entry within the Hazeltide Codex for the Bellflower, documented by Arugasi in his travels.
TITANFALL

**One of Watcher Kraymen [alpha]’s signature weapons**

## **Lore**

### Origins and Discovery

TITANFALL's origin was shrouded in myth and legend. According to ancient tales, it was said to be forged by enigmatic blacksmiths who infused it with the essence of a fallen celestial body. The weapon's crimson blade was believed to symbolize the fiery wrath of the cosmos itself. The odachi, with its immense length and razor-sharp edge, was rumored to have been found by Watcher Kraymen in a hidden cavern deep within the heart of the world.

### The Secret Room

Within the sanctuary of Watcher Kraymen's hidden base, known only to a select few loyalists, lay a stone block that held the magnificent TITANFALL. This room, guarded fiercely, was said to be filled with enigmatic artifacts and the spoils of battles long fought. The presence of TITANFALL among these treasures spoke to the weapon's significance as a symbol of Kraymen's might and as a weapon of awe-inspiring power.

### A Legacy of Casualties

The saga of TITANFALL was inseparable from the chaos of war. The casualties left in his wake numbered in the thousands. The crimson blade of TITANFALL painted the battlefield in hues of blood and ignited the fears of those who dared oppose Kraymen.

## **Function**

TITANFALL is very bulky, sharp, and long.

TITANFALL was an awe-inspiring sight to behold. Its appearance mirrored the raw power it wielded. The "broadkatana" was a towering odachi, crafted with precision and skill, making it a fearsome weapon in Kraymen's hands. The crimson hue of the blade seemed to shimmer with an otherworldly glow, adding an air of mystique to its already imposing presence.

The weapon was designed with both elegance and brutality in mind. While its slender blade belied the tremendous force it could muster, the weapon's length allowed for sweeping strikes that could cleave through multiple foes in a single motion. TITANFALL's incredible sharpness was unmatched, making it capable of slicing through even the sturdiest of armor with ease.
Callous - Marrinborne’s Six Sorrows

Callous is the second piece in the epic ***Marrinborne’s Six Sorrows: An Epic Poem Saga to Remember the Virsialow Morphae War***, author: Mylna Marrinborne.

Acquired by Syndicate Esper, and is part of The Panoply of Sendurjiae. It, like the rest of the Panoply, resides within the library under the Cove of Midnight.

## Callous

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Bleakness is fulfilled by the deepest roots of the tallest trees.

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Clustersketch Wiki

Pardon the mess. However,
**Welcome to the Clustersketch Wiki!**

*Every saga begins with a single book- every book with a single chapter- every chapter, a single word. Clustersketch.*

Started as two high school students who had an abundance of time and no shortage of imagination. Our dream was to put out and share our creation, piece by piece.

## Important Pages

* On Magic Systems
	+ Active Skills
	+ Passive Skills
	+ Hybrid Skills
* Races of Clustersketch
* Timeline
* Characters
* Groups / Factions
* Locations
* Items
* Flora
* Written Story
* Images
* Misc (Concepts that need to be fleshed out / sorted)
Apex Grey Drive

> *"The road to hell is paved with good inventions."*
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A flash drive developed by Watcher Apex as one of her side projects.

The flash drive has the capability to self learn and reprogram the code itself, making it compatible in whatever device it is plugged into. The AI's decision making tree is incredibly complex and seems to be almost entirely random or chaotic to everyone who witnesses it. Except W. Apex.

The physical drive is old and faded, but W. Apex wrote "*Improbably*" on one side, and scratched "*Tricky Dancing*" on the other side.

Watcher Apex originally developed it as the source code for the figure head dynamo - the controller for p13 - Prototype: Symphony Of The End Of All Things On Land The Sun The Moon The Stars. Unfortunately, while she was able to program and develop the code, she was never able to fully piece together the 8 billion piece dynamo puzzle, as a large number of them are locked within Krayplane.

Watcher Rook rediscovered it in the Watcher Faction Base Alpha, and eventually gave it to Shade Corp. Heads to study it. It eventually became the code basis for the rogue AI project, dubbed "Raimon".
The Panoply of Sendurjiae

A collection of literary pieces owned by Syndicate Esper.

Sourced and put together over a wide span of time, consisting of ritual pieces from bygone cults, purely fantastical pieces, and historical recollections of certain events of ages past. It is named after the Secrets of Séndurjiæ, a mysterious letter detailing an unknown land.

## The Panoply of Séndurjiæ

### The Secrets of Séndurjiæ

"The Secrets of Séndurjiæ" is a mysterious and enigmatic text, taking the form of a letter addressed to an unknown recipient by an anonymous author. Within its pages, the letter unveils a fantastical realm known as Séndurjiæ, a world filled with wonder and intrigue. The descriptions of Séndurjiæ paint a vivid picture of a realm beyond imagination, with its own unique landscapes, creatures, and phenomena.

However, what adds to the intrigue is the presence of references to existing locations and events, blurring the lines between fantasy and reality. The letter's author alludes to places and occurrences that exist in the known world, leaving readers uncertain about the true nature of Séndurjiæ. Are the descriptions mere flights of fancy, or do they hold deeper meaning? This ambiguity has captivated Syndicate Esper, who discovered the Secrets and has since been puzzled by their significance.

As readers delve into the text, they are left to contemplate whether Séndurjiæ is a hidden realm waiting to be discovered or simply a product of the author's imagination. The letter raises questions about the boundaries of reality and the possibility of unseen dimensions intertwined with our own. It serves as a tantalizing glimpse into a world that may exist beyond the veil of our perception, leaving Syndicate Esper and others intrigued but uncertain about the Secrets' true nature and purpose.

### The Diabolous Code

Incantations from a Demon Ritual, author unknown.

### The Edict of Vermillion

A Book Questioning Origins and Purposes, written by Gythar Uil Harkeis

1. Prologue
2. Ethics
3. Ziœn’s Interests
4. Humans v. Kolovikiok
5. The Edict of Vermillion

### Fare-Lion's Saga

A Saga of Poems Detailing the Journey of Adelysia, the Lion; started by Symfotir Fare-Lion. Later, it Adopted Folklore, Such as the Battle of Hjorjisk, written by Multiple Authors

1. Hollow.
2. Promise of the Lion
3. A Setting Sun…
4. ...Brings with it a Hollow Moon
5. Dragon-Friend
6. Wrath
7. Wraith
8. High Knight
9. Sculptress

**Folklore Additions**

1. Battle of Hjorjisk Hollow
2. The Sunless Crown
3. Harmony Gives Night and Day
4. Drakkniedheim

### Marrinborne's Six Sorrows

An Epic Poem Saga to Remember the Virsialow Morphæ War , written by Mylna Marrinborne

1. Evenstar
2. Callous
3. Venerate
4. Hymn of Praeiole
5. Cry of Sovereign Lands
6. Scorn of Rhansod- the Vilifier

### Otherly Beings

A Collection of Poems, Each One Describing a God of the Kolovikiok (mostly) - Penitent Arthur (pseudonym)

### Hazeltide Codex

A handwritten encyclopedia, keeping track of various natural flora and terra, and also locations of note. Written by Arugasi
Watcher Hirondelle

He is one of the original Watchers. Watcher Hirondelle's successor was named Watcher Arcana.

## General Information

### Personality

He is brave, courageous, and has a heart of fire. Used to be a serial thief, but has gotten over his old ways. Has a drug addiction. Smokes, drinks wine, and enjoys feeding birds. Sucks at card games. Favorite colour is carmine.

Hirondelle's Theme: Chant des Oiseaux

### Abilities

Pretty good at pickpocketing stuff.

He can also fly and can summon fallen soldiers.
Birth of a Star

**Watcher Catalyst's Signature Spell**

Birth of a Star is an ASkill

## Function

Condenses mana into one of two forms: White Dwarf or Radiant Sun. Only one instant of Birth of a Star can be exist at a time.

### White Dwarf

A relatively stable dense white orb. It repels both Matter and Mana. It can be thrown to strike an enemy, it's stored energy can be released to fire a beam of energy, and it can detonate to disperse nearby objects.

### Radiant Sun

Volatile mana swirls around in an orb of fire. It can be thrown to explode, or released to spew white hot flames forward in a cone. The longer Radiant Sun exists, the larger it grows and the more powerful it becomes. After some time, it evolves into Crimson Giant.

#### Crimson Giant

A larger and more powerful version of Radiant Sun. It can be used in the same way as Radiant Sun, however if it remains unused, it will go Supernova.

#### Supernova

The Crimson Giant collapses, leaving behind a starfield of mana. It condenses into individual White Dwarfs, bypassing the restriction of 1 star active.
Grazemen Faction

The Grazemen Faction is what became of **Project: Aether**, Raimon’s cloning and arming of AI-implanted people who were kidnapped, not unlike sleeper agents.

It is speculated that Raimon set out to achieve her final goal of controlling the 8 million-piece war machine. The code that Raimon was derived from was from the Apex Grey Drive, which was intended to be the figurehead for Prototype:Symphony Of The Night The End Of All Things On Land The Sun The Moon The Stars, she realizes the dynamos are inaccessible due to a large number of them being trapped in Krayplane and decided to “make” her own.

The Grazemen are mostly armed with "bad" weapons, consisting of bricks, stones, sticks, and other things that can be easily scavenged.

They often conduct raids and pillage various towns and villages for resource gain.
Watcher Nyx

One of the Watchers. Apprentice to Watcher Pandora. Watcher Nyx's successor was named Watcher Inanis.

## General Information

### Abilities

Black Sun, Jade Sky

Almost exclusively uses scythe-like weapons.

Extensive scythe weapon collection, including:

* **Scythe Charles**, grown and evolved using bio-magical ways. It was developed using various DNA of flora and fauna.
* **Scythe Nikola**, whose blade is generated from pure plasma. It's powered wirelessly, its connectivity range is vast.
* **Kitchenscythe**, a play on kitchen knife. It's unsure what its purpose is.
* **Hammer-knife**, much like the kitchenscythe, this seems impractical for multiple reasons.
* **Warhammer-knife**. Much more practical, it's basically a war-axe.
* **Billhook**.
The Deepest Friendships...

**One of Camella Astaroth's Signature Spells**

The Deepest Friendships... is an ASkill

## Function

When engaging in combat, Camella extends her reach towards an opponent, yearning for companionship. She then affixes a Sigil of Fading onto the nearest enemy or multiple enemies within a small radius. The Sigil of Fading serves as a mark of impending doom for those afflicted by it.

**Sigil of Fading:** Once an opponent bears the Sigil of Fading, their life force gradually diminishes over the duration of the sigil's effects. The draining process serves as a constant reminder of the fleeting nature of relationships and the eventual disillusionment of friendships. However, if an opponent marked with the Sigil of Fading is vanquished by an attack, Camella harnesses a small spirit that carries qualities of the fallen foe. These captured spirits serve as transient allies, lending their unique attributes and abilities to Camella's arsenal. However, these spirits inevitably fade away within a span of seven seconds, mirroring the ephemeral nature of the connections they once represented. A sigil once created to represent the bond of friendship is now merely just a reminder of the futility of “friendship”
Mortablom

The Mortablom is a fascinating and deadly plant that thrives in colonies often found in the outer swamps of Kraal in Phantasia, cunningly disguising itself as deceased animals to lure in unsuspecting scavengers. This predatory plant exhibits a unique and macabre form of symbiosis with other creatures, relying on a lethal partnership to secure its meals.

In appearance, the Mortablom resembles a mix of blooming flowers and decomposing animal remains, making it nearly indistinguishable from actual carrion to scavenging animals. Its petals mimic the texture and color of rotting flesh, and its fragrance imitates the scent of decay, further deceiving potential prey.

When a scavenger approaches, attracted by the uncanny allure of the Mortablom, a complex mechanism is triggered. Another animal, intricately linked to the plant's survival, emerges from hiding. This secondary creature acts as the plant's partner in the hunt, capitalizing on the Mortablom's deception.

The unsuspecting scavenger becomes the unwitting victim in this deadly dance of predation. As it feeds on what it believes to be carrion, the predatory animal strikes, seizing the opportunity provided by the Mortablom's clever ruse. The plant benefits by absorbing nutrients from the scavenger's remains after it has been killed.

The Mortablom's existence intertwines with that of its partner, relying on the other animal's predatory prowess to secure sustenance. Early humans, recognizing the plant's unique hunting strategy, harnessed its deadly allure as an early hunting tool. By setting up traps baited with Mortabloms, they lured unsuspecting prey into ambushes, making use of the plant's predatory tactics to aid in their hunting endeavors.
Arius Clemens

## General Information

### Personality

He's easy going, loving, gentle, stern, reclusive, and obsessive. Is also very tidy.

His hobbies include Piano, cooking, shopping for useless shit, playing with Eona, lewding his SO (Lux Lepos), and napping. He also enjoys music (piano, orchestra, and singing specifically), wine, his mate, sleep, books, strawberries, chocolate.

His dislikes include crying (from anyone), being angry, disorganization, disharmony, being interrupted, drugs, smoking, going back out after coming home, being woken against his will, pickles (especially pickles), and chili.

### Characterization

A composer and pianist who locked himself up in his home after he achieved success.

### Abilities

He has a small wisp for a pet that helps him do things around the house.

## History

He dreads going out of the house, but when he's bored and isn't feeling inspired, he'll go shopping and view objects that he might want to take home.

He is very tidy, so when the house becomes cluttered, he dedicates days to cleaning and ensuring it is in the best shape that it can be. He has a tendency to keep himself from sleeping and eating when he is working hard on a piece, so he is constantly underweight.

He tends to gets too wrapped up in his work. One day when he invited Lux to his home, she walked in to find a very irritated, very tired, and very hung person. She became the voice of reason and forced him to stop working to nurse him back to health and it cleared his head enough to create a finish for the piece that he was happy with.

His hate for pickles comes from a very strange memory involving a cat and a pickle when he was younger.
Rottenwood Armor

Rottenwood Armor, a sinister and enigmatic mage armor, is a macabre creation crafted for those who embrace the dark and necromantic arts. Fashioned by the mysterious artisans of the Shadowweave Coven, this armor exudes an aura of decay and eerie power, embodying the essence of the underworld.

The Rottenwood Armor is forged from ancient and ethereal wood imbued with dark enchantments. Its twisted and gnarled appearance resembles the decaying branches of a long-forgotten forest. Blackened and weathered, the armor exudes an aura of otherworldly energy, radiating an unsettling presence.

The enchantments woven into the Rottenwood Armor embrace the necromantic arts, amplifying the wearer's connection to the realms of death and decay. These enchantments provide a range of benefits to the wearer, such as heightened resilience against curses and dark magic, as well as the ability to channel necrotic energies into their spells. This grants the mage the power to drain life force, manipulate shadows, and control the spirits of the departed.

The armor's design reflects its association with death and the macabre. Intricate carvings of skeletal motifs adorn its surface, intertwining with thorny vines and faded sigils. As the mage delves deeper into the necromantic arts, the armor may gradually transform, sprouting dark foliage or emanating an eerie, ghostly glow.

Wearing the Rottenwood Armor is not for the faint of heart. It is a testament to the mage's willingness to embrace the forbidden and explore the depths of forbidden knowledge. The armor serves as a reminder of the fine line between life and death, and the power that lies within the shadows.

As the mage dons the Rottenwood Armor, they become a conduit for the forces of darkness. Their very presence evokes unease and fascination, their spells resonating with an aura of decay and impending doom. Those who encounter a mage clad in the Rottenwood Armor are reminded of the fragility of life and the transience of existence.

The Rottenwood Armor represents the pinnacle of craftsmanship from the Shadowweave Coven, a group dedicated to the exploration and mastery of the necromantic arts. It stands as a symbol of their devotion to the dark arts and their ability to harness the forbidden forces that dwell in the shadows.

Wearing the Rottenwood Armor, mages harness the power of death and decay, wielding the dark arts with unparalleled prowess. They become both feared and revered, weaving spells that manipulate life force and command the restless spirits of the departed. The Rottenwood Armor is an embodiment of their commitment to the arcane, a reminder that even in the darkest realms, power can be harnessed for those willing to embrace the shadows.
Les forteresses

Afin de pimenter un peu le PVP, le serveur a mis à disposition un event alliant le PVE et le PVP. 1 fois par semaine, une forteresse sera activée avec à l’intérieur des mobs plus ou moins résistants. De plus, il vous faudra aussi affronter l’équipe ennemie qui tentera aussi de s’emparer de la forteresse. L’équipe qui conquit la forteresse remporte un boost s’appliquant sur une semaine. Donc un conseil, n’y allez pas seul !

Il faudra aussi trouver cette forteresse ! Un indice : Elle n’est pas très loin de la capitale norosienne.

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KRAYMINIMUM

**One of Watcher Kraymen [alpha]’s signature weapons**

> "*Samari's Soul... A cursed blade that would possess their welder, turning them into insane warriors who craved bloodshed. At least thats what they claim."*
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## **Lore**

A katana with sapphire blade.

Originally called Samari's Soul, but was renamed after Kraymen [alpha] procured it.

Casualty counts for KRAYMINIMUM was in the thousands.

It is located in Krayplane. It is located in the noodle bar beneath the railroads.

Kraymen took it from the cinderblock, and is one of his signature weapons.

## **Function**

KRAYMINIMUM's sapphire blade is extremely thin.
Recipes To Live Off Of

> *"Its always a special day"* - Elora
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Co-authored by Elora, Andrea, and Catalyst. It is a notebook of recipes, as they tend to go hungry from and bored of the boarding school food. Along with that, they try to add their own flair. Food among the group was stolen, rationed out, and hidden in a stockpile.

## Fundamental Ingredients

They should be easy to acquire.

> *“The answer to surviving is creativity. Do not use more than 3 ingredients per recipe, and you will get creative.”*
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* Apples
* Bread
* Butter
* Carrots
* Cheese
* Cucumber
* Doctor’s Sausage
* Egg
* Jam
* Macaroni
* Mayonnaise
* Oat Flakes
* Onions
* Pepper
* Potato
* Rice
* Salt
* Sugar

## Recipes

### Apple, a Single Fucking

It is literally an apple.

…

Just eat the damn apple. Peel and all. The core can be left for compost though.

### Baked Potato

* Potato, Cheese
* Mayonnaise, Salt, Pepper

Boil potato in pot. Check the potato by inserting knife. If it sticks, it's not ready. If it slides off, then it is.

Cut open the potato. Salt and pepper, cheese and mayonnaise.

### Butterbrod

* 1:1:1:1 - Slice Bread ; Sliced Butter : Slice Cheese : Slice Doctor's Sausage
* Mayonnaise (bonus)

Bread with butter and cheese, top with a slice of doctors sausage.

Good day with mayonnaise.

### Egg Bread

* 1:1:1 - Sliced Bread : Sliced Butter : Egg
* Salt
* Pepper
* Meat (bonus)
* Jam (bonus)

Oil pan and open egg. Salt and Pepper. Fry both sides.

Bread. Butter. Egg. Pretty self explanatory.

Top with meat or jam if it's special day.

### Macaroni, Classic

* Water, Macaroni, Cheese, Egg
* Mayonnaise, Salt, Pepper

Boil water, add macaroni. Strain out. Then pan fry the soft cooked macaroni. Fry until it slightly browns, take a slice of cheese and egg, add to the mixture. Don't forget salt and pepper. Let it cook with lid for a while. Add mayonnaise.

### Macaroni, Hearty

* Water, Macaroni, Cheese, Egg
* Carrot, Doctors Sausage
* Mayonnaise, Salt, Pepper

Boil macaroni like classic and do not forget salt. Dice up carrots and sausage. Fry the carrots and sausage first, then introduce macaroni, until brown and carrots are soft. Salt, Pepper, let it cook with lid for a while. Top with mayonnaise.

### "Mazurick"

* Potato, Doctors Sausage, Egg

Chop potato into medium cubes. On low heat, fry the potato with the skin on. Medium chop the sausage as well. When potato is soft, add sausage. Add egg. Let it cook with lid for a while.

### "Mazurick" Supreme

* Potato, Doctors Sausage, Egg
* Onion, Carrot, Cheese

Chop potato into medium cubes. On low heat, fry the potato with the skin on. Medium chop the sausage as well. When potato is soft, add sausage, carrot and onion. Add egg or two. Let it cook with lid for a while.

### Oats, Basic

* 1:10:25 - Sugar: Oats : water
* A tad bit of salt
* Meat (bonus)
* Jam (bonus)
* Butter (bonus)

Boil water in pot. Add oats. Add salt and sugar. Boil for 10 min or until the water goes away.

Top with a small piece of meat. Or jam. Or butter.

### Sweet Bread

* Slice of Bread, Sugar, Butter, Water

Mix up butter, sugar, and a very little bit of water. Spread and eat on a slice of bread.
Skysheathe Set

The Skysheathe Set is a legendary ensemble of armor that embodies the essence of the heavens themselves. Comprised of three distinctive pieces—the Helm of the Cirrus, Robe of the Nimbus, and Greaves of the Stratus—this ethereal set grants its wearer unparalleled power and protection, harnessed from the celestial realms.

### Helm of the Cirrus

The Helm of the Cirrus crowns the wearer's head with a shimmering, silvery helm adorned with intricate engravings reminiscent of wispy clouds. It grants the wearer heightened perception and clarity of thought, enhancing their strategic acumen and enabling them to anticipate their opponents' moves. The helm also provides an ethereal resistance to mental and magical attacks, fortifying the wearer's mind against psychic intrusions.

### Robe of the Nimbus

The Robe of the Nimbus envelops the wearer in a flowing garment that seems to ripple with celestial energy. Its fabric, reminiscent of drifting clouds, shimmers with iridescent hues and grants the wearer unparalleled agility and grace. The robe bestows enhanced speed and dexterity, allowing the wearer to move with unparalleled swiftness and react with lightning-quick reflexes. It also provides protection against elemental forces, rendering the wearer resistant to the ravages of fire, ice, and lightning.

### Greaves of the Stratus

The Greaves of the Stratus encase the wearer's lower limbs in gleaming armor, reminiscent of billowing storm clouds. These greaves grant the wearer unparalleled resilience and mobility. With each step, they conjure gentle gusts of wind that bolster the wearer's agility and allow them to traverse any terrain with remarkable ease. The greaves also provide enhanced durability, deflecting physical attacks and reducing the impact of enemy strikes.

## Function

When worn as a complete set, the Skysheathe ensemble channels the power of the heavens into the wearer, transforming them into an unstoppable force. The interconnected pieces harmonize to amplify the wearer's natural abilities, granting them an ethereal presence on the battlefield.

In addition to their individual attributes, the Skysheathe Set exhibits a unique enchantment. When the wearer activates their full potential, the armor shrouds them in an ephemeral aura resembling the ever-changing sky. This celestial aura further augments their powers, providing an additional layer of defense and empowering their attacks with elemental energy drawn from the heavens themselves.

Legends speak of heroes who have donned the Skysheathe Set, soaring through the skies with the grace of a tempest and striking their enemies with the force of a thunderbolt. These revered individuals are said to have achieved feats that defy mortal comprehension, their mastery of the celestial powers bestowed by the Skysheathe Set marking them as legends in their own right.
Primordial Prowess

Primordial Prowess is a HSkill skill that, although not uncommon at higher levels, requires considerable training to master. Those who possess this skill possess the ability to harness the mana present in their surroundings, drawing upon its raw power to enhance and protect themselves in various ways. When activating Primordial Prowess, the caster becomes enveloped in a vibrant green aura, signifying their connection to the primordial forces.

## Function

This skill offers several powerful benefits to the caster, allowing them to tap into their latent potential:

1. **Increased Physical Fortification:** The caster's body becomes fortified, granting heightened resilience and durability. This enhancement bolsters their physical attributes, making them more resistant to physical attacks and granting enhanced strength and endurance.
2. **Increased Magical Fortification:** The caster's magical defenses are strengthened, providing heightened resistance against magical assaults. This fortification grants improved spell resistance, making it more challenging for hostile spells or magical effects to affect the caster.
3. **Enhanced Mental/Magical Abilities:** Primordial Prowess augments the caster's mental faculties, enhancing their focus, concentration, and overall magical aptitude. This heightened mental state allows for greater precision and control in spellcasting, enabling the caster to manipulate magical energies with increased finesse.
4. **Heightened Vitality:** The caster's vitality is significantly enhanced, granting them a surge of life force and vitality. This increased vitality accelerates natural healing processes, allowing the caster to recover from injuries more swiftly and endure physical exertion for longer periods without succumbing to fatigue.
5. **Nerve Control:** The caster becomes immune to fear and charm effects, gaining unwavering control over their own emotions and mental state. This immunity provides a resolute mental fortitude, ensuring that the caster remains steadfast in the face of intimidation or manipulation.

As the caster's mastery over Primordial Prowess grows, they gain the ability to activate multiple "modes" simultaneously. This means that, at higher levels, they can enjoy the benefits of all five aspects of the skill at once, achieving a harmonious balance between physical, magical, and mental fortification. Such mastery requires profound understanding of the primordial forces and extensive training under the guidance of skilled scholars.

In the hands of a master scholar, Primordial Prowess becomes a potent tool, unlocking the full potential of the caster and enabling them to transcend their limits. The green aura that envelops them serves as a visual representation of their connection to the primal forces of the world, as they tap into the very essence of magic itself.
Manifest Hate

Manifest Hate is an ASkill.

## Function

The user takes the hateful and rancorous soul of dead opponent, and uses it after they have died.

> *"The soul of a mage, one of pure hatred and spite, had found a new vessel after the human one ceased to work."*
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### Release

The soul is repurposed as a restorative spell, rejuvinating the caster.

> *"The angered soul finally accepts rest."*
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### Manifestation

The soul is reshaped into a jagged physical object, sharp yet fragile, imbued with pure hatred.

> *"Perfect shape to be thrown at someone you dislike."*
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Komdege Swigu

Komdegé Swígu, the unique monotreme that combines characteristics of an echidna and a platypus. Its appearance and remarkable adaptations make it a fascinating and enigmatic presence in the natural world.

It is adjacently related to Dodonbe Dugdjita, another mythical creature that also roam the Phantasian Plains of Calesquin.

## Appearance

Komdegé Swígu possesses a compact body covered in dense, spiky quills, similar to an echidna. These quills serve as both protection and insulation, shielding the Swígu from potential threats and maintaining its body temperature in varied environments. The coloration of its quills ranges from earthy browns and grays to vibrant shades of red and orange, blending harmoniously with the flora and fauna of Phantasia.

### Adaptations and Behaviors

The Swígu's most striking feature is its beak-like snout, resembling that of a platypus. This specialized snout is equipped with electroreceptors, allowing it to detect the electrical signals produced by its prey and navigate its surroundings with remarkable precision. It can locate hidden insects, worms, and other small invertebrates by detecting their subtle electric fields.

Komdegé Swígu is a skilled burrower, utilizing its strong claws and limbs to create elaborate underground tunnels and chambers. These burrows provide the creature with shelter, protection, and a safe place for nesting and rearing its young.

### Special Lotion

One of the remarkable aspects of Komdegé Swígu is the unique properties of the excretions from its fur. When combined with mint, these secretions create a special lotion with a variety of benefits. The lotion, extracted from the Swígu's fur, carries both moisturizing and soothing qualities, making it highly prized in the realm of skincare.

When applied to the skin, the lotion derived from Swígu's excretions, infused with the essence of mint, can provide relief from irritation, inflammation, and dryness. It is known for its cooling sensation and the ability to rejuvenate and revitalize the skin, leaving it feeling refreshed and nourished.

The rarity and precious nature of the Swígu's excretions, combined with the invigorating properties of mint, make this lotion highly sought after by those who appreciate its unique benefits and connection to the natural world of Phantasia.

Komdegé Swígu's presence in Phantasia adds to the diversity and wonder of its ecosystems. Its remarkable adaptations, intriguing behaviors, and the special properties of its fur excretions contribute to the enchantment and fascination surrounding this extraordinary monotreme.
Chace Quinn

## History

As a young child, Chace has always fantasized about being "a cool cowboy, shooting villians and riding off into the sunset". His mother sewed a holster for a fake wooded model gun, which he often is seen wearing and playing with.

Zak Kerkreb was tasked by Chace's grandfather, Ol' Quinn, to shape him into the next godfather of the Opiago North Spades.

Eventually, Ol' Quinn passes away, and Chace becomes the Godfather.

In a hostile takeover, one Chace's legs were beaten and crippled, blue and bloodied.

In a brutal stand-off with Six Tigers, Chace is killed by a bullet through his head. However, the rival family's head (who planted the bullet in Chace's skull) kicked the dust at the fallen Chace's feet. Fittingly, in gunslinger lore, this is the ultimate sign of respect and allegedly releases their soul to eternity.

Chace's desire to be a "cool western cowboy" was never quelled even after he became the godfather of Opiago. While his dream was never realized, he at least died in the way of a valiant cowboy.