Early Access Patch 4

Released Sep 6, 2018
Patch 4 introduces the Bounty System and a broad range of weapon balance changes.

## Balance

* Removed the restriction that the current action animation must finish before the player can sprint again (note that this only applies to sprinting).
* Redesigned Warlord Mastery: When you deal damage, your armor is increased by 100% of that amount. This temporary armor decays by 40% per second.

Bows

* Increased zoom while in Aim Down Sight mode.
* Significantly increased Sniper Bow Aim Down Sight zoom.
* Significantly decreased Sniper Bow damage.
* Slightly increased Sniper bow arrow drop ratio.

Crossbows

* Increased zoom and accuracy while in Aim Down Sight mode (considerably easier to hit at range now).
* Decreased movement penalty from .8 to .95.

Repeaters

* Greatly increased PvP damage.
* Greatly increased rate of fire from .27 to .09.
* Decreased effective range from 40 to 30 meters.
* Greatly increased clip sizes.
* Added new firing sound.

Blasters

* Greatly increased PvP damage.
* Slightly decreased effective range.
* Greatly increased firing speed.
* Greatly increased reload speed.
* Decreased movement penalty from .8 to .95.

## PvP

Bounty System

* Players start with a bounty value based on the number of PvP deaths within the same bounty period of 20 hours. The bounty value decreases with PvP deaths and reaches 0 after 10 PvP deaths.
* A player’s bounty value increases through activity. Combat increases bounty value faster than non-combat activities.
* Killing a player with a high bounty increases the spirits and XP rewarded
* Killing a player with no bounty results in no XP, no rep gain, and no spirit spawns
* Repeated kills of a single player by a specific attacking player within the same bounty period causes reduced XP and reputation gains with no XP granted after 3 kills.
* Added XP gain for PvP kills.
* Added reputation gain for PvP combat.

## Creatures

* Adjusted AI to reduce chance to flee.
* Reduced damage aura from Divinity Stone to the Lost.
* Made Reckoning AI more interested in things closer to its height.
* Changed Lost to randomly pick targets and limited its sight cone to make it see walls more often.
* Reduced distance and cooldown of the Lost's Scream ability.

## World

* Moved the portals closer to the faction bases.

## Pets

* Added properly-tiered resources to mount resurrection costs.
* Higher-tier pets are now considerably more difficult to resurrect, making high-rating low-tier pets considerably more useful.

## Faction

* Added Faction Memo and Message of the Day, editable by faction elders in the Social menu.
* Removed reputation gain from leveling up.
* Spirit Stables will now spawn the Taming Tools workshop inside the stables instead of next to it, freeing up some precious space for more elaborate base designs.
* A player's reputation is set back to 0 when outcast.

## Base Building

* You can no longer overlay wall foundations on normal foundations.
* Research required for structure upgrades is now based on the player doing the upgrade rather than the faction of the structure being upgraded.

## Reckoning

* Reckoning level will now be based on faction strength rather than solely on current saga duration.

## Interface

* Added display of Ascension Points earned during the current saga.
* Adjusted size and distance scaling of player nameplates.
* Nameplates of players in your clan will display their names in green.
* War Observation bonus now has a mouseover tooltip.
* Mouse will be visible by default when the respawn menu comes up.

## Visuals

* Add Foliage Quality slider to video options.
* Updated visuals for Divinity Seeds and Clan Divinity Seeds.
* Made torches beefier and increased particle size to match.
* Added camera shakes and hit impact effects for most creature abilities.

## Bug Fixes

* Reputation gains and losses will now properly occur when done to or from pets.
* If an inventory is over capacity (such as the stash due to research changes), it will no longer drop the items at the players feet at login.
* Inventory slots on inventory objects that are over capacity will be inaccessible and appear grayed out.
* The client and server should now properly agree on which direction doors are opened.
* Creatures will no longer flee the same direction.
* All sounds effects should now be properly affected by the sound effects slider in the options panel.
* The PvP portion of the Reckoning will no longer be entirely black.
* Fixed Cyclopean Broodmother not being mountable.
* Fixed spider wall walking.
* Fixed pets that didn't have icons: all pets should now be selectable and resurrectable.
* Fixed auras that cause damage to properly tick the damage.
* Fixed siege damage caused by creatures to be properly calculated (they were scaling out of control).
* Fixed AI so that Lost will again attack the base tree causing spirits to be released.
* Fixed projectiles firing through walls.

'Sourced straight from https://community.rendgame.com/discussion/2506/rend-early-access-patch-4-patch-notes '