recursal/Fanatic-Fandom huggingface dataset:
Galbaldy Alpha High Mobility Type

## MS Explanation

A modification of the Pezun Project's Galbaldy Alpha that improves on its mobility. The Galbaldy Alpha was expected to be an improvement to the Gyan, incorporating its close-combat capabilities in a bid to outshine its competitor, the Gelgoog.

Some of the units produced were sent to Axis, their legs swapped out for those of the MS-14BR Gelgoog High Mobility Type for improved aerial performance. Few records exist of their participation in actual combat.

Supposedly, two of the machines engaged the Titans during an escort mission supported by a former Zeon agent working with the AEUG to deliver a Dowas Custom from Axis with a sample of the new Gundarium armor alloy to Anaheim Electronics. The details of this incident remain shrouded in mystery, however.

## Weaponry

### Main Weapon (Ranged)

* Beam Machine Gun
* Galbaldy Alpha Beam Rifle

### Main Weapon (Melee)

* High Mobility G Alpha Beam Saber
* Galbaldy Alpha Beam Saber

### Secondary Weapon

* Needle Missile

 Range
 Cooldown Time
 Reload

* Hide Bomb

 Range
 Cooldown Time
 Reload

## Skills

* Assault Booster LV3
* Emergency Evasion System LV2
	+ Pressing Boost twice causes the MS to perform an evasive move and using 80% of thruster gauge.
* High-Performance Balancer LV1
	+ Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
* Forced Injector LV 2
	+ Allows the MS to cancel boost recovery animation with additional boosting maneuvers, but at increased thrust cost. Consumes slightly less thrust to perform at LV2.
* Flight Control Program LV2
	+ Allows the MS to perform additional jumps, or boost actions while in the air, if there is thrust available.
* High-Spec AMBAC LV1
	+ Allows a MS to negate need for the boost recovery animation by moving in the same direction as the prior boosting action.
* Melee Combo Controller LV2
	+ Allows for a 3-attack melee combo. 2nd attack and third attack have reduced damages.
* Maneuver Armor LV2
	+ Negates basic ranged weapon stun, and reduces ranged stagger to stun. Reduces stun build up from ranged weapon fire. Reduces damage taken from ranged attacks by 10%
* Anti-Blast Stabilizer LV1
	+ Prevents the MS from being staggered by MS explosions.
GM Command

## MS Explanation

The Federation initially attempted to supplement the insufficiencies of their primary mass-produced MS, the GM, with a variety of modified units. With the arrival of the Dom and the impending inevitable conflict in space, enhancing GM mobility became a priority concern. Therefore, as opposed to the previous modifications based solely on high output or mobility, simultaneous development of a ground type (G Type) and space type (GS Type) was undertaken via a full review of the plans from scratch. While possessed of high specifications, the GM Command was only deployed toward the end of the war and produced in small numbers, meaning it was generally placed in the hands of experienced MS pilots. These pilots holding command positions explains the "Command" in the name.

## Weaponry

### Main Weapon (Ranged)

* Bullpup Machine Gun
* Beam Gun
* Hyper Bazooka

### Secondary Weapon

* Head Vulcan (Late Model)

 Range
 Cooldown Time
 Reload

* Commando Shield

## Skills

* Leg Shock Absorber LV2
	+ Reduced load on legs when landing. -20% after jumping. -10% after evasive maneuver. -1% to recovery time from load on legs.
* Quick Boost LV2
	+ -20% to charge time when jumping.
* Emergency Evasion Controller LV1
	+ Pressing Boost twice causes the MS to perform an evasive move and overheating the thrusters.
* High Performance Balancer LV1
	+ Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
* Melee Combo Controller LV1
	+ Allows for a 2-attack melee combo. 2nd attack has reduced damage.
GM Sniper II

## RGM-79SP GM Sniper II

 MS Explanation

The ultimate GM from the One Year War period, a GM Command type frame modified to the very limits at the behest of certain ace pilots who still felt restricted by the mass production-focused GM and its variants. The "Sniper" part of its naming convention came from the expensive precision sensors in the head visor and high optical camera being ideal for sniping. Its overall catalog specs were in a class that held up even in comparison to the Gundam or Principality of Zeon Forces Gelgoog. However, as it was a highly specialized MS only produced in small numbers, it had many operating issues (not least of which was maintenance) and thus it was rarely able to sortie in peak condition. Add to that it was only deployed close to the end of the war and few records stand out in regard to its performance in battle.

## Weaponry

### Main Weapon (Ranged)

* 75mm Sniper Rifle
* Beam Gun
* Bullpup Machine Gun

### Secondary Weapon

* Hand Grenade E (Enhanced)

 Range

* Commando Shield

## Skills

* High-Performance Radar LV3
* High-Performance Scope LV3
* Observational Data Link LV1
* Frontline Support System LV2
* Personnel Radar LV3
* Leg Shock Absorber LV2
* Quick Boost LV2
* High-performance Aerospace Gimbal LV1
* High-Performance Balancer LV1
* High-Spec AMBAC LV1
Asshimar

## MS Explanation

A prototype transformable mobile armor (TMA) developed by the Federation's Oakland Newtype Lab.

TMA technology would later lead to transformable mobile suits like the Z Gundam.

The Asshimar was developed as a capable combat until that could fly in-atmosphere without the aid of a sub-flight system Its magnetically-coated drum frame allows it to transform into its MS configuration, granting it the mobility of an MA with the versatility of an MS.

Its MA form's unique saucer-like shape makes it highly aerodynamic and agile, allowing it to hold its own in aerial dogfights.

Its basic equipment is only a large beam rifle, but it can also use the Federation's standard-issue weaponry.

## Weaponry

### Secondary Weapon

* Hand Grenade E (Enhanced)

 Range
 Cooldown Time
 Reload

* Large Beam Rifle (Transformed)

 Range
 Cooldown Time
 Overheat
 Focus

## Skills

* Leg Shock Absorber LV3
	+ Reduced load on legs when landing. -30% after jumping, -15% after evasive maneuver, and -1% to recovery time from load on legs.
* Emergency Evasion System LV1
	+ Pressing Boost twice causes the MS to perform an evasive move and overheating the thrusters.
* Flight Control Program LV2
	+ Allows the MS to perform additional jumps, or boost actions while in the air, if there is thrust available.
* Glide Structure LV3
	+ Reduces the fall speed of the MS.
* Damage Control LV2
	+ Reduces the rate of stun buildup from weapons fire.
* High-Performance Balancer LV1
	+ Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
* Melee Combo Controller LV1
	+ Allows for a 2-attack melee combo. 2nd attack has reduced damage.
* Transform (Flight) LV1
	+ Pressing touch-pad grants the ability to fly, consuming thrust while active. Flight controls are similar to space movement, but utilize the ground-combat control scheme. Also reduced effect from stuns, reduced thrust consumption, and increased speed of normal and thrust movement.
* Maneuver Armor LV1
	+ During boost, negates basic ranged weapon stun and reduces ranged stagger to stun.
* Enhanced Tackle LV1
	+ +50% Tackle Damage+5% Tackle Distance
* Shock Dampeners LV1 (Transformed)
	+ Prevents Ranged and Melee stun, excluding from ranged stun build. Does not prevent stagger or knockdown.
* Ram Attack LV1 (Transformed)
	+ While Transformed, Boosting damages any target when in collision.
* Anti-Blast Stabilizer (Transformed)
	+ Prevents the MS from being staggered by MS explosions.

## Notes

* Sub weapon: Large Beam Rifle (Transformed) is a charging weapon, full charge causes piercing. charged values are in double parentheses
GM Guard Custom

## RGM-79HC GM Guard Custom

 MS Explanation

A modified unit based on the GM Sniper Custom and developed for the purpose of defending friendly units, and military facilities. Veteran pilots who weren't satisfied with the mediocre performance of mobile suits, were assigned to one of these, but following the war, they were primarily utilized in large-scale operations, where it became commonplace for mobile suits to guard strategic bases or fleets with superior firepower. The basic specs of the GM Sniper Custom are excellent, making it suited for defensive missions with a few modifications. The Guardian Shield was developed specifically for it, comprised of a five-layers and made of four different alloys. The shield can stand up to live ammunition and reduces beam damage with its heat-absorbing coating. The front of the shield is equipped with armaments that allow it to counter attacks while in a defensive position, making it the ultimate defensive unit. As a non-standard sized unit, it has very limited movement and maneuverability.

## Weaponry

### Main Weapon (Ranged)

* E-2 Beam Spray Gun
* Bullpup Machine Gun

### Secondary Weapon

* Shoulder-Mounted Vulcan x2

 Range

* Guardian Shield with hidden Gatling

 Range

* Guardian Shield

## Skills

* High Performance Balancer LV1
* Maneuver Armor LV1
* Melee Combo Controller LV2
* High Spec AMBAC LV1
* Leg Shock Absorber LV2
* Anti-Blast Stabilizer LV1
* Damage Control LV1
* Assault Booster LV1
42℃

**42℃** is Babysitter second mini album, It was announced on April of 2019 and released on August 2019, a music video for the song "Senko Hanabi" was released on July 18.

* The music video "Senko Hanabi" was funded by fans for their crowdfunding project on the platform WIZY.
* The name of the album, 42℃, is a reference to the highest temperature recorded in 2018 in japan, 41℃.

**Release Date:**
* 07-August-2019
2. Rocket (ロケット)
3. サマサマサマータイム
4. 夢への途中
5. BABY FESTIVAL
6. ナツウタ
Full Armor Gundam (Type B)

## MS Explanation

The FSWS Project's goal was to build an extra weapon system for the Gundam and to create a special forces team formed entirely of Newtypes. In addition to supporting the Type A (regular Gundam Full Armor), which can be used for both MS and anti-ship combat, the Project also developed this unit specialized on firepower which can be deployed during space fortress attacks and provide the same fire support as battleships to MS teams when battleships are having difficulties. The basic unit has changed to G-3, which is why its codename has become FA-G3. The fixed beam rifle on its right arm has been tripled. In addition to the same 360mm bazooka as the Type A on its back, it's also equipped with a large composite missile launcher: the upper hatch can fire small missiles to form a barrage, while the front can fire large missiles. It is figuratively a mobile arsenal. The specs of this unit are so much more advanced than the rest of its generation that many doubt its real existence, which is still up for debate until this day.

## Weaponry

### Secondary Weapon

* 360mm Cannon

 Range
 Cooldown Time
 Reload

* Multi-Tube Missile Launcher

 Range
 Cooldown Time
 Reload

* Large Missile Launcher

 Range
 Cooldown Time
 Reload

* Missile Bay

 Range
 Cooldown Time
 Reload

## Skills

* High Performance Radar LV3
* High Performance Scope LV1 (Gains LV2 at MS LV2)
* Observational Data Link LV1
* Frontline Support System LV2
* Leg Shock Absorber LV2
* Explosive Reactive Armor LV1
* High-performance Aerospace Gimbal LV1
* High-Spec AMBAC LV1
* Precision Shelling LV1
Gelgoog Cannon

## Melee Priority

1

 MS Explanation

A variation of the Principality of Zeon's mainline mobile suit Gelgoog, which was completed at the end of the One Year War. Aside from the standard A-type, a B-type with a backpack for high-mobility and a C-type with a backpack cannon were also developed. The beam cannon on its back-mounted cannon pack, as well as a new head with a special sighting system made it a highly formidable support machine. its most distinguishing feature, the beam cannon, applied the internal mega particle cannon technology used in amphibious MS. This granted the machine enough firepower for long-range support, but because the majority of its power output was devoted to weapons, its mobility was somewhat lower than that of the base machine. The unit was renowned for being used by the veteran ace team known as the Chimera Corps.

## Weaponry

### Secondary Weapon

* Shoulder Beam Cannon

 Range

* Arm 3-Tube Missile Launcher

 Range

## Skills

* High-Performance Radar LV2
* High-Performance Scope LV2
* Observational Data Link LV1
* Frontline Support System LV2
* Leg Shock Absorber LV2
* High-Spec AMBAC LV2
* Enhanced Tackle LV1
* Special Leg Buffer LV1 (Upgraded to LV2 at suit LV3)
* High-performance Aerospace Gimbal LV1
Dom Cannon Single Gun Type

## MS Explanation

This mid-range support modified unit is based on the Dom Tropical Test Type designed for local fighting, and uses the experience gained form the Zaku Cannon. The Dom Cannon, which was inspired by the data from the Zaku Cannon and therefore was attached with a fixed weapon, has two variations, one was the Multi Gun Type used for suppression, while this unit put an emphasis on support. It is equipped with a high accuracy long-barrel cannon which is able to attack single targets from long distance. Both types utilized multiple missile pods fill in the gap between attacks. The heat saber for melee use was abandoned due to the design concept and balancing issues, but the Dom has enough punching power to defend itself. The goal of this unit was to provide heavy mid-range fire support and mobility, however it was never mass-produced.

## Weaponry

### Main Weapon (Ranged)

* MMP-80 Machine Gun (GN)
* High Mobility G Rocket Launcher

### Secondary Weapon

* Long Shoulder Cannon

 Range
 Cooldown Time
 Reload

* Arm Missile Pod

 Range
 Cooldown Time
 Reload

## Skills

* High-Performance Radar LV3
* High-Performance Scope LV3
* Observational Data Link LV1
* Frontline Support System LV2
* Precision Shelling LV1
* Optimized Cooling Efficiency LV1
GM Sniper II (White Dingo)

## MS Explanation

This machine was assigned to the MS raiding team White Dingo of the Federation's Australian forces and was deployed at the end of the counterattack. despite its naming convention, it was not designed solely for sniping. To adapt to the assignments and fighting style of the White Dingo team, a variety of sniper equipment and components intended for space use were removed, resulting in an increase in ground combat performance and adaptability, and essentially making it a special remodeled unit. A pod containing Vulcan guns was attached to the head for base suppression and stopping power. It carried grenades for ground suppression, and an improvised shield created by combining a ground type shield with a large shield. These advances were based on data from the front lines that enabled the team's trusty engineers to realize the machine's potential. This highly practical custom machine was known as the GM Sniper Custom II within the team.

## Weaponry

### Main Weapon (Ranged)

* 100mm Machine Gun
* Gundam Ground Type Beam Rifle
* L Beam Rifle (Enhanced Type)
* Rocket Launcher

### Secondary Weapon

* Head Mounted Vulcan Unit

 Range
 Cooldown Time
 Reload

* Hand Grenade E (Enhanced)

 Range
 Cooldown Time
 Reload

* Medium Shield

## Skills

* Leg Shock Absorber LV3
	+ Reduced load on legs when landing. -30% after jumping, -15% after evasive maneuver, and -1% to recovery time from load on legs.
* Emergency Evasion Controller LV1
	+ Pressing Boost twice causes the MS to perform an evasive move and overheating the thrusters.
* High Performance Balancer LV1
	+ Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
* Melee Combo Controller LV1
	+ Allows for a 2-attack melee combo. 2nd attack has reduced damage.
* High Performance Scope LV2
	+ After entering sniping mode (R3 button) Allows magnification to be increased to 5x with the left thumbstick.
* Special Head Buffer LV1
	+ Damage taken when hit in the head reduced by 10%.
* Shield Tackle LV1
	+ Doubles tackle damage from 600 (+5% per MS level) to 1200 (+5% per MS level). Bonus damage is lost if shield is destroyed.
GM (Gatheroad Type)

## MS Explanation

A unit that served as an early test model of the Earth Federation Forces' GM, a line of mass produced MS that made up their main army during the One Year War.

The GM was the result of a successful effort by the EFF to create a unit around the original Gundam's basic specs and data while removing all unnecessary features to cut costs wherever possible. It was the EFF's first official mass-produced MS.

Prioritizing rapid mass-production led to the specs being worse than planned, but it retains the Gundam's adaptability for both ground and space combat nonetheless. Even with its low output, it was able to operate portable beam weapons, which were ground-breaking at the time of the war.

An emphasis on a standardized structure with room for expansion resulted in a countless number of variant units being created in a short period of time.

This particular unit is a test version that precedes the mass-production model. It was used during Operation Odessa to collect various battle and operation data for Educational Computers optimized for GM use.

## Weaponry

### Secondary Weapon

* (GR) Head-Mounted Vulcan

 Range
 Cooldown Time
 Reload

* Beam Spray Gun x2 (Rapid)

 Range
 Cooldown Time
 Overheat

* (GR) Beam Saber x2

## Skills

* Assault Booster LV1
* High-Spec AMBAC LV2
* High-Performance Balancer LV1
* Maneuver Armor LV1
* Melee Combo Controller LV1
* Emergency Evasion System LV1
* Leg Shock Absorber LV2
* Frontline Support System LV1
Aggjin

## MS Explanation

An MS developed in the later stages of the One Year War, and meant for lunar combat. Patterned after the Acguy, which was originally an amphibious MS.

After their defeat at Odessa, the Zeon Army suffered a significant decline in their ground presence. In response, they began repurposing land-based and amphibious MS that had been developed for Earth invasion operations in preparation for decisive battles in lunar cities.

Like the Acguy, this unit is equipped two generators and is capable of operating a mega particle cannon. Its spherical shape provides increase pressure resistance, low visibility, and armor thickness improved over the Acguy, though it was not well-received by the soldiers of Neo Zeon.

Still, the change to air-cooled generators and space combat-capable thrusters made it a formidable tool in the hands of the right pilot. The development period and strategic considerations suggest a connection to the Pezun Project, and a possible link to the Kapool, which was developed afterward.

## Weaponry

### Secondary Weapon

* Diffusion Beam Cannon x4

 Range
 Cooldown Time
 Overheat

* Arm Mega Particle Cannon x2 (Discharge)

 Range
 Cooldown Time
 Overheat

* Chest 4-Tube Missile Launcher

 Range
 Cooldown Time
 Reload

## Skills

* Assault Booster LV2
* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Melee Combo Controller LV2
* Leg Shock Absorber LV2
* Anti-Blast Stabilizer LV1
* Special Head Buffer LV3
* Aquatic Mobile Shooting LV1
* Resist Move Kai Lv1
Saison 1

## Résumé de la saison

Le soir d'Halloween, cinq lycéennes jouent à se faire peur en prédisant leur mort avec le jeu ésotérique « léger comme une plume. » Mais le jeu cesse très vite d'être amusant quand leurs amies meurent dans les circonstances exactes des prédictions...

Les survivantes vont alors se lancer à la poursuite de cette force maléfique qui les attaque.
G-Line Assault Armor

## Melee Priority

3

 MS Explanation

At the end of the One Year War, there were plans to mass produce mobile suits with the performance of those piloted by Newtypes. The plan was terminated eventually but rebooted after the war, however, the design concept was changed to allow basic units to swap gear in order to be multi-purpose. Only a few were ever made before development was cancelled. This project used the data of the previous FWS Project and was conducted simultaneously as a new FWS Project which aimed to achieve greater firepower and mobility by adding fixed weapon and booster to the extra armor. By design, it used the high-performance unit G-Line, which was the last of the 7 Gundam units of RX-78's second unit series, as its base frame. It could switch out armor or equipment so that it could be deployed for different combat operations. This assault type offered both heavy armor and highly versatile firepower. It could charge the enemy lines while suppressing them with its firepower.

## Weaponry

### Secondary Weapon

* Head Vulcan (Late Model)

 Range

* Assault Cannon Unit

 Range

* Claw Shield

## Skills

* High Performance Balancer LV1
* Melee Combo Controller LV2
* Offense System LV1
* Maneuver Armor LV1
* High Spec AMBAC LV2
* Explosive Reactive Armor LV1
* Leg Shock Absorber LV2
* Anti-Blast Stabilizer LV1
* Shield Tackle LV1
* Assault Booster LV1
Henry Richmond

**Henry Richmond**est l'un des personnages principaux de la série Light as a feather, ainsi que des romans du même nom « *léger comme une plume* » de Zoe Aarsen.

## Relations

### Amis

• McKenna Brady• Alex Portnoy• Candace Preston ✝

### Ennemis

• Trey Emory (Rival)• Marc Reagan (Rival au tennis) ✝• Violet Simmons

## Apparence

### Dernière apparition

...Blanc comme un fantôme

**Henry Richmond**est le frère aîné d'Olivia Richmond, il revenait tout juste de l'USC University pour passer des examens médicaux liès à son genou. Il est donc inévitablement présent pour la soirée d'anniversaire de sa petite soeur, accompagnant McKenna qui devient donc sa cavalière le temps d'un soir. Il est naturellement affecté par la mort d'Olivia, ce qui lui donne la force de vouloir arrêter la personne responsable de sa mort : Violet. Il est mit au courant par Trey Emory de la malédiction pesant sur le jeu « léger comme une plume » et fera donc tout son possible pour aider McKenna qui se trouve être sa copine à ce moment-présent. Malheureusement pour lui, McKenna choisit Trey mais Henry comprend son choix et ne lui en veut pas, continuant donc de l'aider avant de se faire enlever à la fin de la saison 1.

## Son passé

On sait qu'Henry Richmond a fréquenté le lycée de Weeping Willow High School, il y était un joueur de tennis. Parmi ses rivaux au tennis, il a notamment joué contre Marc Regan qui était, à ce moment-là, le copain de Violet Simmons.

## Henry au fil des saisons

### Saison 1

Henry apparaît pour la première dans le premier épisode intitulé **« ... Raide comme la mort »**. On le voit dans sa voiture servant alors de chauffeur pour sa petite soeur, Olivia, l'emmenant au lycée de Weeping Willow High School. Il explique alors qu'il est revenu à cause de son rendez-vous avec le médecin pour son genou, mais qu'il sera tout de même présent pour la soirée d'anniversaire d'Olivia. Il en profite également, au moment de servir de chauffeur pour raccompagner McKenna chez elle, de l'inviter à la soirée. McKenna accepte volontiers son invitation.

en cours...

### Saison 2

Henry Richmond a été kidnappé, retenu contre son gré, il assiste à la venue de McKenna, Alex et Peri par la fenêtre. Il tiens les barreaux de sa fenêtre les secouant en criant à l'aide mais personne ne semble l'entendre. Henry se résout à regarder ses amies partir sans pouvoir rien faire de plus.
Mckenna Brady

**McKenna Brady** est le personnage principal de la série Light As A Feather, mais également celui des romans « *léger comme une plume* » de Zoe Aarsen.

## Relations

### Famille

• Jennie Brady ✝• Ed Brady (père)

• Deb Brady (mère)

### Amis

• Alex Portnoy• Trey Emory

• Henry Richmond

• Olivia Richmond ✝

• Candace Preston ✝

### Relation amoureuse

• Henry Richmond (ex-copain)• Trey Emory (copain)

## Apparence

### Dernière apparition

...Blanc comme un fantôme

**McKenna Brady** est une lycéenne fréquentant le lycée Weeping Willow High School à Willow Falls dont la sœur jumelle, Jennie Brady, est décédée d'une crise cardiaque. Le jour d'Halloween, suite à une farce orchestrée par Olivia sur son petit-ami, cette dernière se retroune contre Violet Simmons qui semble terrorisée. McKenna s'en sentant coupable, décide de l'invitée à leur soirée d'Halloween dans un cimetière. Cette nuit là, elles décident toutes les cinq de jouer au jeu ***light as a feather, stiff as a board*** mené par Violet. Cette dernière va prédire les morts de chacune, exceptée celle de McKenna avec qui elle a énormément de difficulté à lire en elle.

## Son passé

On n'en sait pas assez sur son passé, cependant nous savons qu'elle a toujours vécu dans la maison des Brady avec ses parents, ainsi que sa sœur jumelle. Elles avaient en commun le même groupe d'amies composée d'Olivia Richmond, Candice Preston et Alex Portnoy. Elles étaient également amies avec leur voisin, Trey Emory et ce depuis leur plus jeune âge. On sait également que McKenna a toujours craqué pour Henry Richmond, le frère de la belle Olivia, mais n'a jamais osé l'aborder.

## McKenna au fil des saisons

### Saison 1

McKenna apparaît pour la toute première fois dans l'épisode **« ...Raide comme la mort »** où elle vient en aide à Violet en lui prêtant des vêtements secs à la suite d'une farce entre Olivia et Isaac qui a mal tourné. Elle l'invite à leur soirée d'Halloween au cimetière, dans lequel Violet leur propose de jouer à **« léger comme une plume, raide comme la mort »**. McKenna est la première à passer, mais Violet a grandement de la difficulté à prédire la mort de cette dernière. Elle reçoit des flashs d'elle et de sa jumelle enfants, s'amusant ensemble.

## Anecdotes

* McKenna a les mêmes problèmes cardiaques que Jennie.
* Violet ne pouvait prédire la mort de McKenna à cause de Jennie qui semblait veiller sur sa sœur.
Early Production Gelgoog

## MS Explanation

An early production model of the Gelgoog, the primary Zeon MS to replace the Zaku II and created to conclude the war, with the very future of the Principality riding on it. While Zeonic took the lead, it was the result of all Zeon weapon manufacturers coming together to develop the ultimate high spec multi-purpose MS. It featured Zeon's first portable beam weapons, in the form of a beam rifle and beam naginata for melee combat. Outside of armaments, it also offered both armor and high mobility, realizing capabilities rivaling those of the Gundam. Only a small number of the early production models were produced, and provision of them was prioritized to ace pilots such as Char Aznable and members of the Chimera Corps. They were then tuned individually to each pilots' wishes, forming a gap in specs when compared with the mass production Gelgoogs that followed.

## Weaponry

### Main Weapon (Ranged)

* Gelgoog Beam Rifle
* Giant Bazooka

### Secondary Weapon

* MMP-80 Machine Gun

 Range
 Cooldown Time
 Reload

* Gelgoog Shield

## Skills

* Leg Shock Absorber LV2
	+ Reduced load on legs when landing. -20% after jumping. -10% after evasive maneuver. -1% to recovery time from load on legs.
* Quick Boost LV1
	+ -10% to charge time when jumping.
* Emergency Evasion Controller LV1
	+ Pressing Boost twice causes the MS to perform an evasive move and overheating the thrusters.
* Enhanced Tackle LV1
	+ +50% Tackle Damage+5% Tackle Distance
* High Performance Balancer LV1
	+ Allows the MS to cancel landing and thrust recovery animations by using Melee Attacks or Tackles.
* Melee Combo Controller LV1
	+ Allows for a 2-attack melee combo. 2nd attack has reduced damage.
* Special Leg Buffer LV1
	+ Damage taken when hit in the legs reduced by 10%
* High-Spec AMBAC LV1
	+ Allows a MS to negate need for the boost recovery animation by moving in the same direction as the prior boosting action.
Alex Portnoy

**Alex Portnoy** est l'un des personnages principaux de la série *Light as a feather* ainsi que des romans du même nom écrit par Zoe Aarsen.

## Relations

### Famille

• April Portnoy (soeur)• Nick Portnoy (père)

### Amis

• McKenna Brady• Jennie Brady ✝

• Olivia Richmond ✝

• Candace Preston ✝

• Trey Emory

• Henry Richmond

## Apparence

### Dernière apparition

... Blanc comme un fantôme

**Mischa "Alex" Portnoy** est une lycéenne fréquantant le lycée Weeping Willow High School à Willow Falls. Elle est lesbienne et ne semble pas être gênée de le montrer, d'en parler étant très confiante de sa personne. Comme le dirait Violet, elle n'a pas la langue de sa poche et n'hésite pas à dire tout haut ce que les autres semblent penser tout bas. Elle semble également avoir une légère addiction, prenant régulièrement des cachets qu'elle se procure très probablement en les achetant à une tierce personne. Elle jouera au jeu ***light as a feather, stiff as a board*** comme le reste de ses amies présentes à la soirée d'Halloween. Violet lira sa prédiction précisant qu'elle pourrait mourir en s'étouffant. Après la mort d'Olivia et Candice, elle manque effectivement de mourir étouffer par l'un des cachets qu'elle avale.
Saison 2

## Résumé de la saison

Ayant hérité de la malédiction provoquée par le jeu mortel de « Lléger comme une plume », Mckenna se retrouve tourmentée par la mystérieuse chrysalide sur son dos, une horloge qui l’oblige à jouer une nouvelle partie du jeu… Mais Mckenna refuse de mettre quelqu’un d’autre en danger. Cependant, alors que la malédiction commence à la détruire de l’intérieur, elle est forcée de se tourner vers la seule personne qui peut l’aider : Violet.
Gelgoog High Mobility Type (GK)

## MS Explanation

A high-mobility variant of the Gelgoog piloted by Lt. Col. Gald Kureiz, of the Falaq faction of the Zeon remnants. A number of Gelgoogs recived a variety of modifications to suit ace pilots they were assigned to. Quite a few variations with special features were developed over a short period of time. The B-type retained the high-versatility and standard issue beam weapon which were a Gelgoog trademark. This high-mobility was also equipped with an interchangeable thruster backpack module which allowed it to use hit-and-run tactics and lethal efficiency. This unit changed the head and leg parts of the B-type base for the specifications of Falaq top brass, and exchanged the backpack for a comprehensive upgrade. The Gald Kureiz unit swapped in a Z'Gok right arm to replace one last in battle, making it stand out as a personal unit suited for aggressive close-quarters combat.

## Weaponry

### Secondary Weapon

* Arm Grenade Launcher

 Range
 Cooldown Time
 Reload

* Beam Naginata

* Hand Grenade Z

 Range
 Cooldown Time
 Reload

## Skills

* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Assault Booster LV2
* Maneuver Armor LV2
* Forced Injector LV2
* Melee Combo Controller LV2
* Heavy Attack LV1
* Power Accelerator LV2
* Pursuit Melee Aux. Program LV1
* Emergency Evasion System LV2
* Anti-Blast Stabilizer LV1
* High-Performance Radar LV1
* Special Leg Buffer LV3
* Special Back Add-On Buffer LV2
* Aquatic Mobile Shooting LV1
Efreet Custom

## MS-08TX[EXAM] Efreet Custom

 MS Explanation

A special test unit created by conducting extensive modifications based on the Efreet and used to test the EXAM system developed by Zeon's Newtype research institution. The EXAM system was intended to allow regular pilots to go toe-to-toe with Newtype pilots in terms of combat potential. When the system detected powerful hostile brainwaves, it would purge the limiters placed on the MS, drawing out combat potential that exceeded all limits and supporting control operations that no normal person could ever hope to perform. However, the system was incomplete, and while it would activate automatically when the MS was in danger, it left significant damage after deactivation. As this particular MS was tuned to suit the test pilot, it was particularly unique, with a strong emphasis on close combat.

## Weaponry

### Secondary Weapon

* Leg Missile Pod

 Range

## Skills

* High Performance Balancer LV1
* Melee Combo Controller LV2
* Forced Injector LV1
* Forced Injector LV2 (Gains at MS LV4)
* Maneuver Armor LV1
* Maneuver Armor LV2 (Gains at MS LV4)
* Anti-Blast Stabilizer LV1
* Power Accelerator LV1
* EXAM Ability Boost LV1
Light as a feather par Zoe Aarsen

Les romans « léger comme une plume » de Zoe Aarsen sont divisé en trois tomes : « léger comme une plume tome 1 : raide comme la mort », « léger comme une plume tome 2 : froid comme le marbre » et « léger comme une plume tome 3 : muet comme une tombe ». Zoe Aasen est une graphiste et écrivain qui vit à Hollywood, elle s'est faite remarquer sur Wattpad avant d'être publiée.

## « Léger comme une plume Tome 1 : Raide comme la mort. »

L’heure de gloire de McKenna est arrivée. Elle a intégré le groupe d’Olivia, la reine du lycée, et est invitée au bal de fin d’année par le frère de celle-ci. McKenna ne pouvait rêver mieux. Enfin… jusqu’à la fête d’anniversaire d’Olivia. Ce soir-là, une nouvelle, Violet, propose de jouer à « Léger comme une plume, raide comme la mort ». Durant la partie, elle imagine les morts de la belle Olivia, de la provocante Candice et de l’athlétique Mischa. Ces propos morbides mettent McKenna mal à l’aise mais, après tout, ce n’est qu’un jeu, n’est-ce pas ? Une semaine plus tard, le jeu n’a plus rien d’amusant : Olivia meurt dans un accident de voiture, exactement comme l’avait prédit Violet. Avec l’aide de son voisin Trey, McKenna cherche à découvrir quelle sorte de malédiction Violet semble avoir déclenchée. Plus la popularité de Violet grimpe, plus McKenna et Trey sentent que le temps presse. Le nouvel « accident » est pour bientôt.

## « Léger comme une plume Tome 2 : Froid comme le marbre. »

Malgré tous leurs efforts, McKenna et Trey n’ont pas réussi à arrêter Violet, et la vie de Mischa est toujours menacée. De retour à Willows pour Noël, ils vont faire leur possible pour sauver leur amie. Henry, le frère d’Olivia, la première victime de Violet, est prêt à tout pour les aider à venger sa sœur. Ensemble, ils mènent l’enquête jusqu’au cœur du Michigan, dans les montagnes neigeuses, où les attend la clef de la malédiction et des secrets de Violet, des secrets qui les concernent plus qu’ils ne le croyaient… Chaque jour qui passe les rapproche un peu plus de la mort de Mischa et, avec la police à leurs trousses, McKenna, Trey et Henry n’ont jamais été autant en danger. Ils n’ont qu’un moyen pour stopper la malédiction : rejouer à « Léger comme une plume, raide comme la mort » avec Violet et, cette fois, prédire sa mort à elle… avant qu’elle ne prédise les leurs.

## « Léger comme une plume Tome 3 : Muet comme une tome. »

McKenna, Trey et Henry ont réussi à sauver la vie de Mischa, dont la mort avait été prédite par Violet. Mais la malédiction, loin d’être rompue, s’est déplacée. Désormais bourreau, c’est Mischa qui mène la danse à présent. Sa dernière victime ? Son propre père. Alors que Mischa s’enfuit en Californie, furieuse d’avoir payé le tribut d’un jeu sur lequel elle n’avait aucune prise, McKenna, Trey et Henry se lancent à sa poursuite. Ils sont prêts à tout pour l’empêcher de tuer. Y compris à rejouer à « Léger comme une plume ».Pour mettre fin au cauchemar, il faut flirter avec la mort. Mais quel est le prix à payer pour envoyer enfin ce jeu dans la tombe ?
Galbaldy Beta (FS)

## MS Explanation

Using the Galbaldy Beta as a base, this high-spec machine was developed for Filius Stream as part of the Gundam Development Project, whose records were expunged after the Delaz Conflict. With mobility and performance of par with post-war machines like the Hizack, the Galbaldy Beta was often favorably compared to second generation MS like the Marasai, but only highly-skilled pilots were capable of drawing out its full potential. After the GP04's removal from the Gundam Development Project and transfer to the Delaz Fleet, its equipment was repurposed for this machine, greatly improving its mobility and long-range firepower. All in all, it was a perfect match for Filius, who made a name for himself as a Pezun Project test pilot, and later piloted a Galbaldy Alpha in the Zeon Elite Guard.

## Weaponry

### Secondary Weapon

* Galbaldy Beta Beam Rifle

 Range
 Cooldown Time
 Reload

* Sturm Faust

 Range
 Cooldown Time
 Reload

* Galbaldy Beta (FS) Shield

## Skills

* Emergency Evasion System LV1
* Special Leg Buffer LV1
* Flight Control Program LV2
* Glide Structure LV2
* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Forced Injector LV2
* High-Performance Radar LV2
* High Performance Scope LV2
* Anti-Blast Stabilizer LV1
À propos de la série

La série **light as a feather** a été créée par R. Lee Fleming Jr. composée de 26 épisodes au total : 10 épisodes pour la première saison, puis 16 pour la deuxième saison, cette dernière étant en deux partie (la première de 8 épisodes sortie le 26 juillet sur Hulu, la deuxième partie étant prévue pour le 4 octobre 2019).

La série a été dirigée par :

* **Alexis Ostrander** (4 épisode - 2018) :

1. ...Stiff as a board (traduit par *Raide comme la mort*) **épisode 1**
2. ...Pretty as a picture (traduire littéralement par *jolie comme une image,*mais traduit par *l'anniversaire*en France) **épisode 2**
3. ...Innocent as a lamb (traduit littéralement par *innocent comme un agneau*) **épisode 9**
4. *…Slippery as an Eel* (traduit littéralement par *glissant comme une anguille*) **épisode 10**

* **Jeffrey W. Byrd** (2 épisodes - 2018) :

1. *…*Mad as a Hatter (traduit littéralement par *fou comme un chapelier,*mais traduit par *le piège*en France) **épisode 5**
2. ...Trouble as the Tide (traduit littéralement par *troublé comme la marée,*mais traduit par *une nouvelle piste* en France) **épisode 6**

* **Chad Lowe**(2 épisodes - 2018) :

1. ...Dead as a Doornail (traduit littéralement par *raide mort*, mais traduit par *la gentille fille* en France) **épisode 3**
2. ...Dark as the Night (traduit littéralement par *sombre comme la nuit*, mais traduit par *Sorcellerie* en France) **épisode 4**

* **Geary McLeod**(2 épisode - 2018) :

1. ...Right as rain (traduit littéralement par *droit comme la pluie*) **épisode 7**
2. ...Cold as Ice (traduit littéralement par *froid comme la glace*) **épisode 8**

* **Shiri Appleby** (1 épisode - 2019) :

1. ...Silent as the night (traduit littéralement par *silencieux comme la nuit*) **épisode 5**
Geara Zulu

## MS Explanation

Alongside the Geara Doga, this machine is the main MS employed by the Neo Zeon remnants known as the Sleeves. Although originally intended to serve as Neo Zeon's nest mainline MS, Char Rebellion derailed those plans until the Sleeves took them back up for re-evaluation. The end result was an improved offshoot of the Gear Doga with an eye for versatility and expandability. As a symbol of Zeonic resurgence, its sleek and simple design features many elements specific to the Zaku. It also boasts superb handling and performance that makes it more than a match for its contemporaries. Despite being manufactured and deployed on an accelerated schedule, a versatile array of weaponry and extensive customization means there's no pilot or battlefield it can't be outfitted for. It can even utilize equipment from other machines to meet the needs of a wide variety of combat situations, reducing the need for specialized MS.

## Weaponry

### Secondary Weapon

* Hand Grenade

 Range
 Cooldown Time
 Reload

* Geara Zulu Sturm Faust

 Range
 Cooldown Time
 Reload

* Geara Zulu Shield

## Skills

* Leg Shock Absorber LV2
* Quick Boost LV3
* Emergency Evasion System LV1
* Flight Control Program LV2
* Anti-Blast Stabilizer LV1
* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Forced Injector LV1
* Maneuver Armor LV1
* Personnel Radar LV2
* Special Right Shoulder Armor Buffer LV2
* Melee Combo Controller LV1
Violet Simmons

**Violet Simmons** est l'un des personnages principaux de la série **light as a feather** ainsi que des romans du même nom « *léger comme une plume* » de Zoe Aarsen.

## Violet Simmons

### Occupation

• Lycéenne Weeping Willow High School• Détention juvénile

## Relations

### Relation amoureuse

• Mark Reagan ✝ (ex-copain)• Isaac Salcedo (actuel)

## Apparence

### Dernière apparition

...Blanc comme un fantôme

**Violet Simmons** se retrouve à une soirée d'Hallowwen dans un cimetière invitée par McKenna Brady , cette dernière s'étant senti responsable de la farce d'Olivia qui a mal tourné. Elle propose alors un jeu, celui de « *light as a feather, stiff as a board* » prédisant ainsi la mort d'Olivia, Alex et Candice mais échoue avec McKenna qui, effrayée, préfère passer son tour.

## Violet au fil des saisons

### Saison 1

Violet Simmons est la nouvelle élève en dernière année du lycée de Weeping Willow High School. Malheureusement pour elle, elle s'est retrouvé en plein milieu d'une farce entre Isaac et Olivia qui a mal tourné. Elle sur-réagit et en fait comme une sorte de crise de panique accourant dans les toilettes du lycée. McKenna viendra lui prêter des vêtements secs. Le soir même, McKenna, avec l'accord de ses amies, décide d'inviter Violet à leur soirée d'Halloween au cimetière. Violet leur propose ensuite de jouer à **« léger comme une plume, raide comme la mort »** où elle en est le leader et prédit les morts de chacune, excepter celle de McKenna qu'elle n'arrive pas à prédire.

## Anecdotes

* Moxie, le chien de MKenna, grogne et aboi contre Violet. (les chiens auraient visiblement la capacité à sentir ce qui est d'ordre surnaturel).
* Violet pour se rapprocher de McKenna, lui offre la robe noire qu'elle aurait voulu tant avoir.
* Violet vit avec sa grand-mère, Nana, puisque les parents de Violet sont morts.

## Citation de Violet (série)

* « Je vais m'occuper de toi, McKenna. Je vais m'occuper de toi. »
Dra-C Kai (Heavy)

## MS Explanation

A variant of the Dra-C, a space Mobile Suit developed by the Zeon remnants of the Delaz Fleet after the One Year War.

The Dra-C Custom Further enhances the Dra-C's acceleration with three large thrusters for zero-G assaults. The fixed equipment on the right arm has been reverted to a standard manipulator, allowing it to adapt to new situations by swapping in weapons like it's gatling cannon.

Adding heavy equipment to the Dra-C sacrifices some of its mobility, but it retains enough to handle space combat. Meanwhile, smart use of its payload makes up for its lacking firepower, rounding out its capabilities.

By changing its ranged weaponry, it can function as artillery support at any range.

## Weaponry

### Main Weapon (Ranged)

* Large Gatling Cannon (Heavy)
* Large Gatling Cannon
* 135mm Anti-Ship Rifle

### Main Weapon (Melee)

* Fixed Beam Saber

### Secondary Weapon

* Sturm Faust x2

 Range
 Cooldown Time
 Reload

* 3-Tube Missile POD x4

 Range
 Cooldown Time
 Reload

* Dra-C Kai [Heavy] Shield

## Skills

* High-Performance Radar LV1
* Observational Data Link LV1
* High-Performance Aerospace Gimbal LV1
* Special Leg Buffer LV1
* High-Spec AMBAC LV2

## Notes

* Was formerly only avaible as a mission completion reward prior to it's inclusion in the Recycle Ticket Counter.
Bolinoak Sammahn

## MS Explanation

A custom recon MS built for coordination with the Palace Athene and The O. It was made by Paptimus Scirocco, who worked with the Titans and captains the Jupitris, a vessel transporting energy from Jupiter. Scirocco's PMX series features designs that eschew the fads of the era and provide high performance. its unique head houses a wide array of powerful sensors, so it can conduct advanced scans.

It detects hazardous materials, analyzes behavior from survey data, forwards analysis to teammates, and more. This complex information processing goes well beyond the scope of a recon unit. It is also outfitted with EM shielding to assist in noise reduction and sensor accuracy, along with proofing it against ECM. Outfitted with high-output thrusters adjusted for its exceptional size, it can move at high speeds useful for recon. its weapons are primarily melee armaments designed for self-defense, but the MS has the maneuverability to bob and weave like a true heavyweight contender.

## Weaponry

### Secondary Weapon

* Shoulder Grenade Launcher

 Range
 Cooldown Time
 Reload

* Double Beam Sabers

* Sensor Unit (Area)

 Range
 Cooldown Time
 Overheat

## Skills

* High-Performance Balancer LV1
* High-Spec AMBAC LV1
* Maneuver Armor LV2
* Forced Injector LV1
* Melee Combo Controller LV2
* High-Performance Radar LV2
* Marker LV1
* Fake Beacon LV2
* Anti-Jamming LV2
* Special Back Buffer LV3
* Special R-Arm Equipment Buffer LV3
* Damage Control LV3
Full Armor Hyaku Shiki Kai

## MS Explanation

A variant of the Hyaku Shiki Kai design emphasizing improved weaponry. AEUG's development plans called to revise designs to meet changing needs of battle. Here, the Full Armor Hyaku Shiki Kai adds weapons and armor to the improved mobility and versatility of the original. Along with powerful beam weapons, the Full Armor Hyaku Shiki Kai has a diverse arsenal of missile pods and unique weaponry, such as Explosive Bolts, which can be used to pin down at close range targets. Its chest is outfitted with a High Mega Cannon-caliber Mega Particle Cannon, but unstable output makes practical use difficult. Aside from the frame-wide armor, the shoulder reflector panels can be used to generate an I-field around the cockpit area. All of this come at a cost, however, with added weight impacting the original Hyaku Shiki Kai's superb mobility. Seeking to use a second-gen MS to fight the fourth, the FA Hyaku Shiki Kai's designers shot for the moon, but ultimately failed to reach mass production.

## Weaponry

### Secondary Weapon

* Missile Pod

 Range
 Cooldown Time
 Reload

* Mega Particle Cannon

 Range
 Cooldown Time
 Reload

* Beam Cannon x2

 Range
 Cooldown Time
 Reload

## Skills

* High-Performance Radar LV3
* High-Performance Scope LV3
* Observational Data Link LV1
* Scouting Parallel Processing Device LV1
* High-performance Aerospace Gimbal LV1
* High-Spec AMBAC LV2
* Forced Injector LV1
* Special Back Add-On Buffer LV2
* Special Shoulder Add-On Buffer LV1
* Chest I-Field LV1
* Anti-Blast Stabilizer LV1
Delta Plus

## MS Explanation

An Anaheim Electronics-developed prototype MS carrying on the legacy of the Z Plan. Based on the Delta Gundam's development, it reapplies the Zeta line's technology to create an all-terrain attack unit. Re-evaluating the Hyaku Shiki's operational data took development in a more ambitious direction, resulting in a highly experimental prototype ill-suited for mass production. While most transformation mechanisms were simplified after the Zeta Gundam, this machine uses one similar to the Zeta's Waverider, giving it excellent long-term performance both inside and out of an atmosphere. Through not mass-produced, a prototype was provided to Londo Bell's Nahel Argama, where it demonstrated superior combat performance.

## Weaponry

### Secondary Weapon

* 60mm Vulcan

 Range
 Cooldown Time
 Reload

* Shield Beam Cannon

 Range
 Cooldown Time
 Overheat

* Shield Grenade Launcher

 Range
 Cooldown Time
 Reload

* Delta Plus Shield

### Transformed Weapon

* Delta Plus B. Rifle (Transformed)

 Range
 Cooldown Time
 Overheat

* Shield Beam Cannon (Transformed)

 Range
 Cooldown Time
 Overheat

## Skills

* Assault Booster LV2
* High-Performance Balancer LV1
* High-Spec AMBAC LV2
* Maneuver Armor LV2
* Forced Injector LV2
* Melee Combo Controller LV1
* Shield Tackle LV1
* Emergency Evasion System LV2
* Flight Control Program LV2
* Anti-Blast Stabilizer LV1
* High-Performance Radar LV1
* Transform (Flight) LV1
* Ram Attack LV1 (Transformed)
* High Boost Ram Attack LV1 (Transformed)
* Transformation Optimizer LV1 (Transformed)
* Shock Dampeners LV1 (Transformed)
* Wings Special Cushioning LV2
* Shield Break Stance Mastery LV1