Continent: Ronos

The largest continent on **Aegis**, and one of the most diverse both in population and climate.

Comprised of seven kingdoms: **Bastia**, **Drayr Brax**, **Echon**, **Eshar**, **Glayra**, **Obra**, and **Stresil**.

## Kingdoms

### Bastia

A southern kingdom on **Ronos**. Bastia has been embroiled in a decades-long war with **Echon**, the island nation to its southeast over territory, shipping and trade routes, and, at this point, general dislike. They are *also* at war with the **Crisian** nation **Astren**, for pretty much the same reasons. The large landmass between the two continents, an island called **Emerna**, has been disputed territory for years, despite the people living there wanting autonomy.

Bastia is ruled by the Leonin queen **Renatta**, and is home to a number of groups of people, including (but not limited to) Tabaxi, Loxodon, Orcs and half-Orcs, and humans. Most of its climate is warm, with lush jungles and tropical coasts. Further south grows cooler, but never quite reaches frigid temperatures.

### Drayr Brax

A large, central kingdom on the continent of **Ronos**. Drayr Brax is one of the few remaining bastions of Dragonkind; Lizardfolk, Dragonborn, and Kobolds find refuge here, among others. There is a council of rulers here as opposed to a single monarch, made up of five metallic dragons: two Brass dragons, **Ennin** and **Suva**, a Bronze dragon **Aranon**, a Silver dragon **Xelesis**, and led by the Gold dragon **Idyssyl.** These dragons are well-known for their level-headed rule of Drayr Brax since the **Age of Night**, replacing their chromatic counterparts with a promise to lead Dragon- and humanoid-kind equally.

Drayr Brax has a wide range of biomes and temperate zones. To the north is cooler, with deciduous forests and changing seasons. The southern, coastal region is marshy, hot, and tropical. The center of Drayr Brax and the home of its capital city **Sen** is dryer and more arid, surrounded by desert and badlands.

### Echon

An island nation off the southeastern coast of **Ronos**. Home to seafaring races like Triton, sea-elves, Tortles, and water genasi. They are unwilling participants in **Bastia**'s conquest for more land and power, but have held off full-scale invasion with their formidable navy. They are helping the island of **Emerna** attempt to maintain autonomy by lending ships and experienced sailors to fend off Bastia's forces.

Echon is a bit cooler and mountainous than the mainland, with lots of sea- and cliff-side caves. Tidepools galore. Ruled by the Triton queen **Onryn**.

### Eshar

Heavily forested and mountainous, the kingdom Eshar is home to almost exclusively Elves. Situated on the western coast of **Ronos**, the only shared border Eshar has to worry about is with **Glayra**, a neutral and peaceful nation. Thus, Esharians typically keep to themselves. Not much is known about their general society, other than their king **Tarathiel**'s penchant for glorious hunts.

Deep, old-growth forests conceal most of this kingdom. They are difficult to navigate, even by magical means.

### Glayra

Glayra is a peachful northern nation on **Ronos**. The continent's only true democracy, Glayra maintains neutrality with its surrounding kingdoms, forging strong friendships with the draconic leaders of **Drayr Brax** and leaving the Elves of **Eshar** to their own devices, as requested. A lovely temperate, seasonal climate populates most of Glayra's territory. It is home to a wide variety of peoples, and naming a majority demographic would be impossible, though humans, Halflings, Orcs, and Elves are found nearly everywhere. Glayra boasts progressiveness, and rejects prejudice.

Glayra is governed by a publicly-elected body of 75 representatives who make laws and decisions based on public opinion.

### Obra

Obra is a central nation on the continent of **Ronos**. Not entirely landlocked but certainly close, Obra participates in mostly land-based trade with its surrounding kingdoms. Its relationships with **Drayr Brax** and **Stresil** are amicable, but strained with **Bastia** due to Bastia's constant desire for territory.

Obra and Stresil used to be one large, singular nation, until Stresil seceded. The larger kingdom, once called **Obrata**, had grown larger than was manageable by a single ruler. Thus, when Obrata's last king passed his rule to his twin heirs **Durun** and **Drumir**, they split the kingdom down the middle and created two separate nations. Durun, a half-orc, remained in Obra, and has ruled there for the last few decades.

### Stresil

**Obra** and Stresil used to be one large, singular nation, until Stresil seceded. **Drumir**, a half-orc, left to lead Stresil, where he has ruled for the last few decades. Stresil, a large piece of the eastern coast of **Ronos**, participates mainly in nautical trade with other Ronon nations, particularly with **Echon**. It has a temperate climate to the north, and an arid climate to the middle/south. Like Obra, it is home to Orcs and half-orcs, humans, goblinoids, and the occasional Tabaxi.