recursal/Fanatic-Fandom huggingface dataset:
Weapons

## [1]Dagger

The basic building block for any colored, this can be made by crafting 1 stick and 1 rock together. This can then be mixed with any soul to obtain any of 4 traits (Damage, Slowness, Knock back, Speed). Mixing it with a Bottle C, or Bottle A will allow you to acquire all 4 traits on the same sword.

## [2] Blue, Yellow, Red, and Green Daggers.

### ​Crafting:

Each of these daggers can be crafted by mixing a dagger with any soul found in the cave. Souls can be collected by using a bottle.

#### Traits:

The blue dagger increases attack speed

The yellow dagger increases knockback

The red dagger increases damage.

The green dagger slows enemies.

## C Daggers

A C dagger does all of the traits listed above. It can be crafted by mixing a Bottle C (Dropped from Yellow Boss) With a dagger (see above)

## A Daggers

The best dagger in the game as of now, mix two bottle C's together to get a white bottle, put it on your dagger to make Dagger A. (Only in Cube Cavern Reborn)

(Edit: its just a reskin of DaggerC)
Teleport Spell

File:Teleport Spell info.png

***"Just want to see the defenses go away? Then this spell will send any defenders to the hills immediately."***

* **Summary**
	+ This spell affects all Troops and Buildings, resources will be minimized if any resource buildings are affected.
		- This spell mainly used for pushing not farming.
	+ Buildings that are teleported will add percentage destruction because its "required", actually it is sent to the hills of course.
		- Alternately, the denominator of the total buildings would reduced thus making the current building destruction percentage higher due to lesser present buildings.
	+ Town Halls are immune to this spell.

* **Offensive Strategy**
	+ This spell acts like a permanent Freeze Spell.

* **Trivia**
	+ It takes about 20 minutes for the buildings to return to the village.
	+ Currently, this is the only spell with one levels, because its OP and nothing needed to improve... for now.
Drain Spell

File:Drain Spell info.png

***"Make your troop heals a friction of damage dealt to enemies weather on troops or buildings"***

* **Summary**
	+ The Drain Spell is a cunning Dark Elixir Spell.
	+ The Drain Spell has a slightly smaller radius elixir spells.
	+ The Drain Spell is unlocked at spell factory level 5, which is unlocked at Town hall Level 10.
	+ The Drain Spell allows troops inside the radius to heal upon dealing damage to any enemies.
* **Offensive Strategy**
	+ The Drain Spell is best used on troops with high DPS.
		- It is also good to use this spell with rage spell because the healing will be higher due to higher damage attacks.
	+ The Drain Spell is good to use with Grand Warden's Life aura because it can make to troops have more hp cap.
* **Trivia**
	+ Its appearances is a light grey colour spell with faint skull heads near it.
Super Monkey

***"The Super Monkey who pops bloons are here to throws darts at the enemy villiages"***

* **Summary**
	+ The Super Monkey is a monkey who throws darts very fast at enemies troops and buildings.
	+ He can jump over walls.
	+ He will run when in range of the air defense, and will fly when not in range of the air defense.
* He takes half damage from Seeking Air Mine.

* **Offensive Strategy**
	+ Being a hybrid troop, the air defenses are ineffective against this troop.
* **Upgrade Differences**

* **Defensive Strategy**

* **Trivia**
	+ He is a monkey who pops bloons in BTD games.

 2

For additional statistics and information, see the Unit Calculators page.

 File:Balloon and minion attack
Lava Hound/Lava Pup

File:Lava Pup info.png

***"Thrust out in big numbers after a Lava Hound dies, these tiny creatures keep up the fight for a little while longer."***

* **Summary**
	+ Lava Pups are spawned when a Lava Hound falls in battle. Although they vaguely resemble their parent troop in appearance, they are significantly stronger offensively and have only a tiny fraction of the Lava Hound's health.
	+ When a Lava Hound dies, it splits into 8 Lava Pups at Level 1, 10 Lava Pups at Level 2, 12 Lava Pups at Level 3, and 14 Lava Pups at Level 4.
	+ {{#vardefine:TroopName|Lava Hound/Lava Pups}}{{#vardefine:DefenseType|specific defense types}}{{#var:TroopName}} have no preferred target when attacking; they will simply attack the closest building to them. However, once they become aware of enemy Clan Castle troops, Heroes or Skeleton Trap skeletons (either by being attacked themselves or being near another friendly troop under attack), they will leave their previously targeted building and engage the enemy troops instead. Once all of the nearby enemy troops are defeated, they will proceed to attack the nearest building from their current location.

* **Offensive Strategy**
	+ A group of Lava Pups can be wiped out by a single Air Bomb, so try to trigger it with the Lava Hound to make the Lava Pups live longer.
	+ Like Tier 1 troops, they're vulnerable to Wizard Towers, so distract them with more durable units.

* **Upgrade Differences**
	+ There are currently no upgrade differences.

* **Trivia**
	+ Added in the 16th September 2014 update.
	+ They have nearly identical stats to a level 1 Minion, the only differences being slightly lower Hitpoints and a shorter range (2.75 tiles for the Minion vs. 2 for the Lava Pup).
	+ As one of the three subtroops (the others being the Golemite and the Skeleton), it cannot be trained, placed or donated directly via the Clan Castle (although the parent Troops can).
	+ While the Lava Hound appears to be made of both molten lava and solid rock, the Lava Pup seems to be a pure lava being, perhaps suggesting that the lava cools into rocks as the Lava Pups mature.
	+ The Lava Pups will explode out in a large circle when they are spawned, instead of clustering up where the Lava Hound falls.

For additional statistics and information, see the Unit Calculators page.
Repel Spell

Template:Protection

File:Repel Spell info.png

***"Cast this spell to push enemy troops away from the placement point."***

* **Summary**
	+ The Repel Spell are used to push enemy troops and heroes away, creating a green growing cylinder that pushes them away for a duration of time.
	+ This spell does no damage to enemy troops.
	+ It grows 5 tile radius per seconds till the spell radius final which is 10 at level 1.
		- It takes 2 seconds to push troops away completely, the push speed increases as the repel radius increases.

* **Offensive Strategy**
	+ This spell can be used to lure the Clan Castle troops when they exited the castle if used accurately.
	+ It can push heroes away to allow your troops attack the villages core without having to fight with the heroes.
	+ It can also push grand warden on defense away like the same manner, CC Pull Spell, making the statue fall down and pushed.

* **Trivia**
	+ The spell colour is green, but unknown what green it is.
	+ Use it wise, multiple repel spell can push troops even to outside of the village.
	+ This forces the heroes to leave their altar.
Ray Wilson

**Ray Wilson** was a human during the 20th century who worked at IASA on the Farscape Project. He was present, alongside John Crichton, for the *Farscape*-1 module's engine tests in Australia one year before its official launch from Cape Canaveral.

When the Ancients crafted a false Earth out of Crichton's memories, Wilson's paranoia and xenophobic actions towards the alien lifeforms of *Moya*'s crew were one of the chief factors in the decision to reject Earth as a candidate for colonization.
Candy Kong

**Candy Kong** (キャンディーコング *Kyandī Kongu*?) is a female gorilla who performs various "services" for the Kongs throughout the different games. Candy Kong first appeared in Donkey Kong Country providing save point stations throughout the game. Her second appearance was in *Donkey Kong 64*; in this game, she provided instruments for DK and company to use against the Kremlings and gives the Kong family more watermelons which increase the player's life. She wore headphones, a pink short-sleeve top, pink short shorts, and some footwear. She also makes a brief appearance in *DK King of Swing*, and is seen cheering on the player's characters. She wore a pink bikini top and short shorts, and her torso was redesigned (this appearance has remained in subsequent games). She also makes a brief cameo appearance in the GBA remake of *Donkey Kong Country 2* and *Donkey Kong Country 3*.

In *Donkey Kong Country 2* she appears as a model on Swanky Kong's quiz show, and she wore a purple dress.

In *Donkey Kong Country 3*, she appeared in one of the challenges of Funky's Rentals as one of the people who had to be rescued from the Kremlings, who were kidnapping the Kongs.

She also made a brief appearance in *Donkey Kong Barrel Blast* in the mode *Candy's Challenges* and allowed the players to collect up to a total of 1,000 bananas and to win the tracks in first place. She, along with Swanky Kong are the only two Kongs who have yet to become playable. She was going to be one of the playable characters in *Diddy Kong Pilot*, but that game became cancelled after Microsoft Game Studios bought Rare from Nintendo.

Candy was also a regular on the *Donkey Kong Country* animated series as well. She was voiced by Joy Tanner. However, in the series, she looked completely different from the pink-clad blonde seen in the games. Also, on the show, she worked at the barrel factory run by Bluster Kong, her boss, who constantly hit on her. Candy sometimes had a goal of buying the factory. From time to time, she had lunch with Donkey Kong. This version of Candy also showed off a very quick temper.

Candy Kong is Donkey Kong's girlfriend, as said in *Super Smash Bros. Brawl* and also *Donkey Kong Country: Legend of the Crystal Coconut*. Some hints in the game about their relationship are that in *Donkey Kong Country*, Candy Kong always blows a kiss at Donkey Kong whenever he comes to save the game (although she also does this with Diddy Kong). Another clue is that you will find a picture of Candy Kong in Donkey Kong's house and a picture of Donkey Kong on a heart shaped rug in Candy's house, as seen in *Donkey Kong 64*.
Go! pekka!/Go! pekka!-ite

File:Go! pekka!-ite info.png

***"Go! pekka!-ite are smaller Go! pekka!s constructed within the gargantuan creature. When the Go! pekka! is destroyed, the Go! pekka!-ite spring to life and keep fighting!"***

* **Summary**
	+ Golemites are basically a smaller and less powerful version of the Go! pekka!.
	+ When a Go! pekka! dies, it splits into two Go! pekka!-ites.
	+ Both Go! pekka!s and Go! pekka!-ites do splash damage, similar to Balloons, when destroyed.
	+ {{#vardefine:TroopName|Go! pekka!/Go! pekka!-ites}}{{#vardefine:DefenseType|specific defense types}}{{#var:TroopName}} prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, {{#var:TroopName}} do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden to be a defensive building.
	Once all defenses are destroyed, {{#var:TroopName}} become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.

* **Offensive Strategy**
	+ You cannot train or place down Go! pekka!-ites, as they only appear when a Go! pekka! dies.

* **Upgrade Differences**

* **Trivia**

For additional statistics and information, see the Unit Calculators page.

File:New Dark Elixir Troop The Golem
Rainbow Spell

Template:Protection

File:Freeze Spell info.png

***"This spell is the combination of all current official spells."***

* **Summary**
	+ This spell has the property of Lightning Spell, Healing Spell, Rage Spell, Jump Spell, and Freeze Spell.
	+ The jump and freeze spell has been enlarged exclusive to this spell.
		- The Lightning Spell's random radius does not increase.

* **Offensive Strategy**

* **Trivia**
	+ This is only the spell that you can see those spells exceeds their max levels in action (except lightning spells).
	+ The jump spell is supa long at level 7.
	+ This spell is mind explosively expensive.
Life Spell

File:Life Spell info.png

***"Grand Warden's imitation: This spell will increase the hitpoints of troops inside the radius."***

* **Summary**
	+ The Life spell is based on Grand Warden's Life aura.
		- The differences is that this is a spell and have no maximum hitpoints increase.
	+ Unlike his life aura, the effect is permanent for the duration of the whole battle.

* **Offensive Strategy**
	+ The placement of the spell needs to be places on where your densest troop area currently be at.
	+ High HP troops benefits moar!

* **Trivia**
	+ The Golems says "umad?" at the honeycomb/soccerball inferno towers.
	+ This is invented by Grand Warden's fans fictionally, and by me non-fictionally.
Armor Spell

File:Armor Spell info.png

***"Make you troop received reduced damage from all enemies attacks"***

* **Summary**
	+ The Armor Spell is a Dark Elixir Spell.
	+ The Armor Spell has a slightly smaller radius than a Heal Spell and a Rage Spell.
	+ The Armor Spell is unlocked at spell factory level 4, which is unlocked at Town hall Level 9.
* **Offensive Strategy**
	+ Armor Spells is best used on troops which are in attacked by high DPS attacks.
	+ Armor spell can make units get healed partially by healers or healing spell when they are targeted by the inferno towers.
	+ Use the Armor spell together with Healing spell to increase the healing spells efficiency.
* **Trivia**
	+ For every 1 level the Armor Spell gains, the amount of defense buff it gains is always increased by 5%.
	+ Its appearances is a sky blue colour spell with three rings (same blue colour) around it.
Jace Union

The Jace union is an illegitimate anti-terrestrial
military organization that is devoted to the elimination of all non-**Newtypes** in the outer regions of the
Galaxy. They aim to eradicate all Earth human influence from the outer
colonies. Their hatred for humanity stems from the Exile that was imposed in
the Newtypes.

The Jace Union seeks the freedom and
independence of the Newtypes. However, **The Breaker** notes that the
jace union’s true intent is dominance rather than liberation, which becomes
more pronounced as their leaders tighten their hold on the organization. To do
this, their followers are often amoral and do not hesitate to cause civilian
casualties if it means the defeat of the Earth Humans.
Anonymous

Got a conception with a same name? Then add **Anonymous (Yourname)**

***"The defenses are hindering everyone. The anonymous had declared war against PAP."***

* **Summary**
	+ He is a Tier 4 unit that annoys the defenses.
	+ He shoots lasers at enemies with his eyes.
	+ He ignores walls, by walking through them and instantly destroys them. Scary!!!

* **Offensive Strategy**

* **Defensive Strategy**

* **Upgrade Differences**

* **Trivia**
	+ He is as large as P.E.K.K.A.

 2

For additional statistics and information, see the Unit Calculators page.

File:Clash of Clans Educational Series 4 - Complete Barbarian Guide (Part 1)
Pure Elixir

**Pure Elixir** appears as cum that is used for upgrading and training **Pure Elixir Troops, Spells, Siege Machines, Modern Weapons,** and the **Skeleton Duke**.

**Pure Elixir** unlocks at Town Hall Level 13.

The **Pure Elixir Storage** is a pyramid-shaped Elixir Storage filled with white liquid. It has 3 levels. At level 1, it holds 1000 Pure Elixir. It is unlocked at Town Hall 13. It costs 150000 Dark Elixir to build.

The **Pure Elixir Distiller** appears as a machine with an open, hopper-style funnel top. It produces Pure Elixir. It has 5 levels. At level 1, it generates 1 Pure Elixir per hour. It is unlocked at Town Hall 13. It costs 125000 Dark Elixir to build.

**Pure Elixir Troops/Spells/Siege Machines/Modern Weapons** are the strongest in the game. The **Pure Elixir Barracks, Spell Factory, Factory** are all unlocked at Town Hall 13. However, the **Pure Elixir Siege Workshop** is unlocked at Town Hall 14.

The **Skeleton Duke** is a brand new cum hero unlocked at Town Hall 13. It costs 1000 cum to build.
Detonator

**This conception is a stub!**

This conception is an idea in progress. Please refrain from criticizing it too much, as what you think may not be true in the final version.

File:Detonator info.png

***"The detonators are giant wall breakers that carries an large explosive bomb that targets defenses"***

* **Summary**
	+ The Detonators are the Wall Breakers who has "larger" occupation.
	+ Their explosion radius are super large
	+ They target Defensive Buildings.
	+ If there are walls blocking, they will target the walls and tries to go detonate near the defenses.
	+ Like Wall Breakers, they do one time damage.

* **Offensive Strategy**
	+ Like Valkyries they will try to bomb more defenses in the explosion radius.
* **Defensive Strategy**
	+ They can destroy an entire barbarians, archers, wizards surround-ers with its explosion.

* **Upgrade Differences**
	+ At level 3, the detonator holds the TNT cylinders.
	+ At level 5, the detonator holders
	+ At level 6, the Wall Breaker's bomb change to a barrel of explosives, similar to a part of the Giant Bomb.

* **Trivia**
	+ This is the stronger wall breakers.

For additional statistics and information, see the Unit Calculators page.

File:Flammy's ULTIMATE Wall Breaker Guide
Defect Spell

File:Defect Spell info.png

***"Make the affected enemy troops and defensive buildings to fight among their self (unaffected troops/buildings)"***

* **Summary**
	+ It takes 40 minutes to create in the Spell Factory.
	+ When placed, the spell forms a stationary ring of changing the way how they operates.
	+ It affects both ground and air units.
	+ Affected troops/buildings will fight with the unaffected troops/buildings! LOLLLL!
	+ Affected troops/buildings will not attack the attackers.
	+ It is useless against resources and army buildings as they do not hurt attacking units.
	+ Heroes can also be affected by it, ah! including grand Warden.
		- Affected grand warden will life aura the attacker's troops instead life aura-ing the defender troops (initially warden's side)
	+ After the effect, affected enemies are functioning normally.

* **Offensive Strategy**
	+ A good way of using this spell is to affect as many defenders as possible, like Freeze Spell
	+ Placing on a high dps and hp buildings/troops are also a good use of it.

* **Trivia**
	+ The spell colour is black.
Manky Kongs

**Manky Kongs** are enemies in *Donkey Kong Country*. They are the only Kongs in *Donkey Kong Country* that are an enemy. In fact, these orangutans are described as *Kong reject orangutans*, implying that they've been exiled from the Kong Family. This is due to their betrayal of the Primate Alliance during The Great Ape War. The Manky Kongs presumably migrated to Vine Valley, with many debuting in the level "Orang-utan Gang". This species of ape is very dangerous, but can be defeated with a jump from Donkey/ Diddy
Princess

Template:Translate

File:Princess info.png

***"This bitchee is a clash royale character who played clash of clans and now shoots very dangerously ready to explode arrows! wtf!
She drinks the elixir to become hyperactive and mischievous like homo-sapiens drinks red bull."***

* **Summary**
	+ The Princess is a archer like troop that first appears in clash royale and shoots explosive arrows in this fucking game.
	+ The Princess is still weaker than the Archer Queen, but has longer range and does splash damage.
	+ The Princess is unlocked at Town Hall Level 8 Level 11 barracks at town hall Level 8.
	+ Her first initial attack is same duration delay in the clash royle, which is slow.
	+ The explosive arrows allows her to damage multiple buildings or/and troops at once.

* **Offensive Strategy**
	+ The Princess has sufficient hitpoints to withstand a short time of point defense firing.
	+ She can shoot over walls to the town hall that are 4 tiles away like the Grand Warden big dick. And also Her AI will still attack a single building even if there are ones close by, is when she avoids entering the range of the defense (excludes air defense)
	+ Her smart AI will try to aim multiple buildings close by with the splash damage (like up to 4 3x3 buildings close by), similar to the Valkyrie intelligence.
* **Defensive Strategy**
	+ The Barbarian King is going to get fucked by her when she is standing two walls behind the king.
	+ Clustered Giants and Balloons will also get fucked. P.E.K.K.A to the lesser extent.

* **Upgrade Differences**
	+ At initial level,
	+ At level 2,

* **Trivia**
	+ When clicking on the Army Camp, the princess will turns towards the screen and pose the battle-ready posture with the bow held in two hands.
	+ Her walking style is the same in the fucking clash Royale game.
		- I only play that game to play with the princesses yet her hp is nerfed in that game so what the fuck was that again?
	+ Its unlocked at elixir barracks at level 11,
	+ Her mbti is an prob an ESFP like the Nigga (or a really mischievous ISFP), in the sense of spongebob is an ESFJ or a really annoying ENFJ - intj forums
	+ INTPs are most likely to harass this "slut".

For additional statistics and information, see the Unit Calculators page.
X-ray Spell

**Note: Got a conception with a same name? Then add X-ray Spell (Yourname)**

File:X-ray Spell info.png

***"Cast this spell to reveal and disables traps."***

* **Summary**
	+ The X-ray is a Dark Elixir Spell.
	+ The X-ray Spell reveals whether the traps are placed on that spot.
	+ This spell also reveals unarmed traps.
	+ Teslas can be also be revealed. Note: This is invading their privacy.
		- At level 3, traps except teslas will be disabled by this trap.
	+ This spell is also called **Scan Spell** or **Reveal Spell**
	+ This spell do not engage the start of the battle; after deploying this spell, instead of showing surrender button, it shows end battle button which is no losing trophies; still in combat planning mode.
* **Offensive Strategy**
	+ When attacking with Hog Riders, its good to use this spell to see where the fucking giant bombs are.
	+ Its also useful to place it outside the base where the giant bomb might appear, before deploying the witches.
* **Trivia**
	+ This spell are making the traps awkward.
	+ Its appearances is a black liquid with the white liquid border which emits white light.
	+ This is the spell that upgrades its radius.
	+ One costly way to attack is to use this multiple times on the same base when you are doing a revenge raid, lets you know where hidden buildings are which is very expensive.

 2
 2

**Level 3 Specials: traps will be disabled for the duration of the whole battle**

**Star note\*: The 2 seconds is the spell it self, the traps revealed lasts the whole battle duration.**
Invisible Spell

*Not to be confused with the Invincible Spell.*
Template:Protection

File:Invisible Spell info.png

***"Cast this spell to make your troops temporary cease to target by the defenses.."***

* **Summary**
	+ The Invisible Spell is used to temporarily make the defenses can't see your troops who are in this spell.
	+ Like the Archer Queen's royal cloak, defenses that are fired before they went invisible will still take the damage from that projectile, includes mortars splash damage.

* **Offensive Strategy**
	+ Use this spell to affect as many troops as possible.
	+ Witches are vulnerable if they are not affected by this spell.

* **Trivia**
	+ This spell obviously sucked compared to the Invincible Spell, but it is still a very good spell.
Golem/Golemite

File:Golemite info.png

***"Golemites are smaller Golems constructed within the gargantuan creature. When the Golem is destroyed, the Golemites spring to life and keep fighting!"***

* **Summary**
	+ Golemites are basically a smaller and less powerful version of the Golem.
	+ When a Golem dies, it splits into two Golemites.
	+ Both Golems and Golemites do splash damage, similar to Balloons, when destroyed.
	+ {{#vardefine:TroopName|Golem/Golemites}}{{#vardefine:DefenseType|specific defense types}}{{#var:TroopName}} prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, {{#var:TroopName}} do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden to be a defensive building.
	Once all defenses are destroyed, {{#var:TroopName}} become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.

* **Offensive Strategy**
	+ You cannot train or place down Golemites, as they only appear when a Golem dies.
	+ Unlike the Golems, the Golemites are affected by Spring Traps.

* **Upgrade Differences**
	+ The Golemite undergoes a significant graphic change at levels 3 and 5. The Golemites go through graphic changes whenever the Golem does, and gets the same change.
		- At level 3, the Golemite's rocky exterior changes shade from light gray to a darker gray.
		- At level 5, the Golemite gains purple, crystal-like spikes, quite similar to those on the level 3 Wizard Tower and his entire body gains a purple/gray color.

* **Trivia**
	+ Golemites (along with Golems) were added in the 17 April 2013 update.
	+ As one of the three subtroops (the others being the Skeleton and the Lava Pup), it cannot be trained, placed or donated directly via the Clan Castle (although the parent Troops can).
	+ The Golemite has 1/5 of Golem's Damage per Second, Damage Upon Death and Hitpoints.
	+ If you have a Golem in your Clan Castle, and it splits into Golemites during a defense, it will become a Golem again after the defense if at least one Golemite survives the battle.
	+ The Golemite is currently the only subtroop whose stats improve (rather than increasing the number spawned) when you upgrade the parent troop.
	+ Golemites attack slightly slower than Golems.

For additional statistics and information, see the Unit Calculators page.

File:New Dark Elixir Troop The Golem
Bowler

Template:Protection
Template:Translate

File:Bowler info.png

***"This big blue dude digs the simple things in life - Dark Elixir drinks and throwing rocks. His massive boulders bounce off their targets and hit again behind it for double strike!"***

* **Summary**
	+ The Bowler is a deadly troop that throws a large boulder that bounces once dealing splash damage on the initial bounce and dealing splash damage when it lands.
	+ The Bowler is the first ground troop that's capable of attacking more than one target with splash damage in a straight line.

* **Offensive Strategy**
	+ The Bowler doesn't have a lot of hitpoints so it can be taken out when not protected, so be sure it is behind tanks like Golems or Giants.
	+ The Bowler can be a great unit for funneling due to their ability to be able to hit 2 structures at any given time. This allows better funneling compared to using Wizards.
* **Defensive Strategy**
	+ The Bowler has splash damage similar to the Wizard. But unlike the Wizard, the Bowler can reach deeper through the opponent's Troops allowing the Bowlers to take out damaging units such as Wizards, Witches and the Heroes.

* **Upgrade Differences**
	+ At initial level, the Bowler is a blue muscular humanoid creature that wears a loincloth around his waist bound to him with rope and carries a large bolder in the shape of a bowling ball. He has pointed ears and red, sunken eyes. His hands and feet resemble those of a Giant. He also has a yellow band on both arms.
	+ At level 3, the Bowler's skin becomes a slightly darker blue like the level 3 Minion, and the boulder gains pink crystals sticking out of it like the level 5 Golem.
	+ At level 5, The Bowler's skin becomes the level 5 minion skin colour, and the boulder's pink crystal is very sharp and pointed.

* **Trivia**
	+ When clicking on the Army Camp; like the Lava Hound, the Bowler turns away from the screen.
	+ The Bowler's level 3 upgrade is tied with the Archer Queen's level 40 upgrade as the most expensive Dark Elixir upgrades.
	+ The bowler is too fucking weak, thus he gains another level, enjoy!!! and also, more fucking expensive!, and also bowler level 3 at th10 is because of the point defenses are two level upgradeable.

For additional statistics and information, see the Unit Calculators page.
Clans Recriutments:Help

To start attracting someone to to join your clan, create a page name with **Clans\_Recriutments:ClanName**. Then start sharing your information about the clan which includes: Total trophies, War wons, Amount of members, Clan type, Required trophies, War frequency, Clan location, Clan tag code, Clan level, and Clan description. You can also post the clan full rules on the pages on this name spaces. You can also add pictures of your clan. Users can reply on its Talk pages or its comments below. This is an another medium of advertising.
Chronostasis

**Chronostasis** is the third album by Akiba Jonze. Released on September 2016, the album consists of 5 experimental music tracks. Three singles were extracted from that album: ***Suite nº1 for Mouth: Allegory of Time***, ***Caprice nº28: Submarine Microcosmos*** and ***Litany C-432: Hidden Sant Climent***.

### **Background and production**

During the Fall of 2015, as Iñaki changed his stage name to Akiba Jonze, he struggled to decide what his debut album would be. He had already worked on quite a few tracks for ***Akash***, but felt it would be too complicated for a first album. He then worked on an unfinished project dubbed "Worlds", which would contain re-recorded versions of old tracks, as well as new ones ("Realm of Rain" being one of them). He also recorded a couple of music pieces, "Suite nº1 for Mouth: Allegory of Time" and "Caprice nº28: Submarine Microcosmos" and dubbed the project "Chronostasis" (Greek for "Time Stop"), but it was left on hold until the release of ***Indigo***. Akiba then recorded the last music piece, "Litany C-432: Hidden Sant Climent", as well as "Tameiki (Sigh)" and "Easy Paradise". The album was released on September 1st 2016 via Mothermantra Records.

### **Style**

*Chronostasis* is an experimental music album. The core of the album is made of three music pieces ("Suite nº1 for Mouth: Allegory of Time", "Caprice nº28: Submarine Microcosmos" and "Litany C-432: Hidden Sant Climent"). There are also two separate tracks that work as an intro and an outro: "Tameiki (Sigh)" and "Easy Paradise". The main feature of Chronostasis is the idea of extending time, taking short sounds and extending them to their maximum so as to make them appear neverending, a feature that was heavily used in "Suite nº1 for Mouth".

*Chronostasis* is very similar to Iñaki's Laptop Daydreaming Trilogy albums through the use of non-instrument instruments, yet differs from them in the lack of a noise filter to transform the sounds into electronic signals, opting for a cleaner sound instead. The other main difference is the use of instruments: a celesta for "Suite nº1 for Mouth" a glockenspiel for "Caprice nº28" and tubular bells for "Litany C-432".

The album also heavily features sung and spoken vocals, often heavily modified. "Litany C-432" makes use of prayers from the Catholic Rosary, whispered during one of its movements. The music piece itself references the Romanesque Church of Sant Climent de Pal in the Principality of Andorra.

### **Track listing**

1. Tameiki (Sigh)
2. Suite nº1 for Mouth: Allegory of Time
3. Caprice nº28: Submarine Microcosmos
4. Litany C-432: Hidden Sant Climent
5. Easy Paradise
Skeleton Spell

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File:Haste Spell info.png

***"Summon an army of skeletons anywhere on the battlefield!
Put a few extra swords when and where you need them most. Skeletons do not trigger traps."***

* **Summary**
	+ The Skeleton Spell is a Dark Spell that spawns skeletons anywhere on the map.
* **Trivia**
	+ This is the only spell that spawns troops.
CC Pull Spell

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***"Use this spell to attract the troops inside from the Clan Castle to the placement area."***

* **Summary**
	+ This spell is an dark spell that takes one or two housing space.
	+ It is unlocked at Town Hall 7.
	+ The higher the level the spell is, more troops are lured to the spell placement.
	+ The pulling order is same, barbarian to lava Hound.

* **Offensive Strategy**
	+ Anywhere especially Centralized Clan Castle placement are weak against this spell.
	+ This spell can replace the Poison Spell when using a hog Rider attack, killing the lured clan castle troops before deploying the hog riders.
	+ You usually only need one of this spell for each raid.
		- You will need two of these spell to pull out all cc troops in the higher castle level with lower level of the spell.
	+ This two housing space spell can lure the Grand Warden on defense too by making that statue fall down and slide to the spell placement.
		- Thus this it piss him off.
	+ It will maximize its efficiency, when a level 3 spell pulls out a level six castle which contains 5 archers and a lava Hound, it will pull out the hound instead.
		- A level 1 spell can still pull out a lava Hound in the level 5 clan castle.
			* This spell can pull out a minimum of 1 troop.

* **Trivia**
	+ This spells takes up one housing space.
	+ Inventor: https://www.youtube.com/watch?v=7FVOJ2IyBsk
	+ The conception is taught by TheFrozenFurance and some stats.
	+ This spell is also called **Attract Spell** or **Forced spell**.
	+ The highest level of the spell level that is allowed at that town Hall level is equivalent to the town hall level's clan castle level.
	+ The two housing space spell with insufficient level will pull out the nearest hero within the placement.

**This chart shows the improved spell that can also lure heroes, which takes 2 housing spaces.**
Bash Spell

File:Bash Spell info.png

***"Walls slowing you down? Try bashing through them and the walls are destroyed."***

* **Summary**
	+ This spells acts like the Jump Spell, the main differences is instead of jumping over the walls, the troops uses their body to bash through the walls to destroy it.
	+ The walls will take 10,000 dps when the troops are bashing the walls.
		- Thus it takes 0.7 seconds to bash through a level 11 walls. They aren't got no time to play with the walls.

* **Offensive Strategy**
	+ Like the Jump Spell, place on multiple layers of walls.

* **Trivia**
	+ Jump Spells have no effect whatsoever on air units, as they already ignore Walls since they are flying. This also does not change the behavior of Hog Riders in any way.
		- The Wall Breakers will use this spell since they can break a wall with their body and break in deeper in to the base.
	+ The rings that violently shake around the illustration of the Bash Spell is to resemble the action when troops becomes berserk over the Walls.
	+ There seems to be tiny yellow balls explosion when the Bash Spell is dropped.
	+ The spell acts like a better (albeit more expensive) Jump Spell.
	+ Like Jump Spell, troops will not bash the same wall thus to make more walls getting fucked.

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File:Jump Spell Video
Static Spell

File:Earthquake Spell info.png

***"Disable Defensive Buildings rotation and the bullets no homing"***

* **Summary**
	+ This spell disables the troops, heroes, defenses from rotating
	+ The projectile (whether melee or ranged) from the defenders will not be homing and only does damage when a pixel of the projectile touches a troop.
	+ Static-ed enemies will have a black and white tv static appearances.
	+ The Inferno Towers, Mortars etc. aiming speed has been crippled to 1/5 of speed. Since they use different kind of projectiles.
	+ The Air Defense will become awkward because its rockets kept missing on the moving Lava Hound(s).
* **Offensive Strategy**
* **Trivia**
	+ It acts a bit like the Freeze Spell.

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**Spell Game play** File:Clash Of Clans - EarthQuake Spell vs Fully Maxed Th9 - GoHog - Fan Attack   File:Clash of Clans - New Update! Dark Spell 2 Earthquake Spell Gameplay (Sneak Peek)
Killer Spell

File:Killer Spell info.png

***"Put some power even on your lowest damaging troops!
Killer Spells lack the movement speed boost of Rage Spells, but provide an even better boost to damage."***

* **Summary**
	+ The **Killer Spell** is a dangerous Elixir Spell.
	+ Like a Rage Spell, it boosts the damage of troops in its area of effect; the Killer Spell, however, does not make them move faster.
	+ The Killer Spell has the same radius as the Rage Spell.
* **Offensive Strategy**
	+ Using it on a low DPS troops like archers will make their damage per attack as high as a max wizards (giving them a significant attack buff).
	+ Using it on a high DPS troop will make them do @#$% amount of damage.
	+ Like the Rage spell and the Haste Spell, its good to place ahead of troops direction and affect as many troops as possible.
* **Defense Strategy**
	+ The only way is to have a strong base or you are fucked easily.
	+ Skeletons Traps are good counteraction for distracting the attacking troops.
		- The skeletons will be "MOM GET THE CAMERA!!!"-ed.
* **Trivia**
	+ This spell lasts slightly shorter than the Rage Spell.
	+ At its initial level, the Killer Spell have better damage buff than the level 5 Rage Spell.
	+ For every 1 level the Killer Spell gains, the amount of Damage Per Second it gains is always increased by 40%.
	+ Its boosts does not stacks with itself but it will stack damage additively percentage when it is used with the Rage Spell.
	+ Level 5 P.E.K.K.As combined with a level 4 Killer Spell do amazing-er damage, up to 3,040 damage per attack.
		- When combined with Rage Spell, she will do 4,655 damage per hit.
			* When she hits the barbarian King, he will faint in one hit.

**Related videos - Haste Spell gameplay** File:Haste Spell Level 4 In Action!! 3 Stars vs Th10 Right After The Update - Clash Of Clans
Say Goodbye

**Say Goodbye** is the debut single by Akiba Jonze, released on October 1 2015.

### **Background and production**

In September 2015, Iñaki had decided to change his stage name to Akiba Jonze, and he thought about releasing a single in anticipation of a debut album, so he re-recorded a previously unused demo track of the same name written in 2013 for a possible future gothic-themed continuation of ***Call Me "Your Majesty"***.

The song was released on October 1 2015 by WEATNU Records as a one-track single.

### **Style**

The track itself combines different styles. It is originally an r'n'b track with choral touches, and the inclusion of electric guitars to the originally acoustic demo gives the song a rock touch.

The lyrics to the song deal with the inevitable end of a long friendship.
Drug

File:Drug info.png
***"Feed this medicine drug to a troop to give them a 10% of boost of everything."***

* **Summary**
	+ The drug is used to make a troop stronger by 10% of everything.
	+ When a troop ate the drug, it grows in size for indication.
	+ This can be fed before or during battle. (at the cost of one less Technical Deployment Factory space to bring.
	+ To remove the effect before battling, click on the troop that grows in size to see the message and info and the button to remove.

* **Offensive Strategy**
	+ Use this to feed to a strong troop, preferably a hero.

* **Upgrade Differences**

* **Trivia**
	+ It increases troops who ate it by 10% of everything: denominator hp, attack speed, damage per attack, moving speed, range, damage upon death, number of units spawned, ability time and recovery (heroes). The drug effect also applies to its children and spawn-ants. (and might be more to observe)
	+ When you move a drug to a troop before letting go, there are thick white outline on that troop to show you which troop that you are going to feed, let go to continue, then there are conformation button after that, confirm by tapping on the drug icon again.

 2

For additional statistics and information, see the Unit Calculators page.
Realm of Rain

**Realm of Rain** is the third single by Akiba Jonze, released both as part of WEATNU Records's 1-year compilation and as a single on December 27 2015.

### **Background and production**

By the end of 2015, Akiba was approached by WEATNU Records to put out a track for an upcoming 1st year anniversary compilation by the label. Akiba had been planning to release an introductory album called "Worlds", containing both re-recorded versions of previously used chill out tracks and brand-new tracks, with one of those tracks being "Realm of Rain", which was chosen as the ideal track for the compilation.

Akiba had also re-recorded "Et Je Voyais les Vagues..." (originally from ***Océanide***) with beats and guitar parts, and eventually decided to include it as a b-side on the single.

The single was released on December 27 2015 and had a good reception.

### **Style**

"Realm of Rain" is a chill out/world track using world beats over a continuous pad and sampled vocals, with celesta and guitar parts along the way.

"Et Je Voyais les Vagues..." retains the original choral-styled vocals from its first version, while also including beats and guitar parts.

### **Track listing**

1. Realm of Rain
2. Et Je Voyais les Vagues... (New Version)
Sweet Escapism/Grooves of the Deep

**Sweet Escapism/Grooves of the Deep** is the third and final single extracted from Akiba Jonze’s fourth album ***NEPTVNE*** and released on May 14 2017.

### **Background and production**

“Sweet Escapism” was the first song recorded for *NEPTVNE*. It was originally meant to be a beatless ambient track but eventually, halfway through the recordings for “Moonscapes of Triton”, Akiba decided to leave the beats he was using as a reference in the song and thus transformed the entire concept behind the album. “Grooves of the Deep” was one of the last tracks recorded for the album and, as it was pretty much an upbeat reprise of “Sweet Escapism”, Akiba decided to put forward a single that would include both tracks.

The single includes both title tracks, an all-vocal mashup, a b-side, an intro and an outro.

Sweet Escapism/Grooves of the Deep was released through Mothermantra Records on May 14 2017.

### **Style**

“Sweet Escapism” is a chill out track with electronic beats and a heavy emphasis on choral-styled backing vocals, although it also features a piano. The lyrics to the song depict the urge to escaping into a fantasized version of the depths of the ocean so as to flee from all problems.

“Grooves of the Deep” is an upbeat reprise of “Sweet Escapism” with a heavy emphasis on Akiba’s higher vocal register as opposed to the lower vocal register featured in “Sweet Escapism”. The lyrics to the song are in Spanish and they remain quite similar without being a translation (except for the repeated instances of the line “conozco un lugar”, which is a direct translation of “I know of a place”, often repeated in “Sweet Escapism”).

The single does not feature a remix of any of the title tracks, opting instead for an all-vocal beatless mashup of both tracks. It also includes an intro (“Come With Me”) and an outro (“Towards the Surface”), the latter serving as a conclusion to the universe of *NEPTVNE*.

The b-side “Source of Life” is a vocal improvisation without lyrics.

### **Track listing**

1. Come With Me
2. Sweet Escapism
3. Sweet Escapism/Grooves of the Deep (All-Vocal Mashup)
4. Grooves of the Deep
5. Source of Life
6. Towards the Surface
Litany C-432: Hidden Sant Climent

**Litany C-432: Hidden Sant Climent** is an experimental music piece by Akiba Jonze, released as the third and final single from his third album ***Chronostasis*** on November 12 2016.

### **Background and production**

During the Fall of 2015, as Iñaki changed his stage name to Akiba Jonze, he struggled to decide what his debut album would be. He had already worked on quite a few tracks for ***Akash***, but felt it would be too complicated for a first album. He then worked on an unfinished project dubbed "Worlds", which would contain re-recorded versions of old tracks, as well as new ones ("Realm of Rain" being one of them). Having recorded "Suite nº1 for Mouth: Allegory of Time", Akiba expanded that project with a second music piece, which became "Caprice nº28: Submarine Microcosmos", but then the project was left on hold. Later on, the idea of completing *Chronostasis* resurfaced, and Akiba recorded a third piece inspired by the Andorran Romanesque church of Sant Climent de Pal, which became "Litany C-432". "Litany" was chosen as the third and final single in the promotion of *Chronostasis* and was released on November 12 2016.

### **Style**

"Litany C-432: Hidden Sant Climent" is a purely vocal ambiental piece mixing sung and spoken vocals. The piece contains gregorian-styled singing and spoken Catholic prayers.

### **Story/Track listing**

"Litany C-432: Hidden Sant Climent" depicts a pilgrimage-like journey to Sant Climent de Pal for an intimate moment of religious fervor. It is made of four movements:

**The Climb** depicts the harsh journey through the mountains of Pal towards the church, in the middle of a storm.

In **Fervent Rosary** the character enter the church and starts to pray, creating an atmosphere of religious fervor.

In **Honest Prayer** the character improvises a moment of sung fervor without words to express their deepest emotions.

In **The Climb (Reprise)** the character abandons the church, feeling fulfilled.
Suite nº1 for Mouth: Allegory of Time

**Suite nº1 for Mouth: Allegory of Time** is an experimental music piece by Akiba Jonze, released as the first single from his 3rd album ***Chronostasis*** on October 1 2016.

### **Background and production**

During the Fall of 2015, as Iñaki changed his stage name to Akiba Jonze, he struggled to decide what his debut album would be. He had already worked on quite a few tracks for ***Akash***, but felt it would be too complicated for a first album. He then worked on an unfinished project dubbed "Worlds", which would contain re-recorded versions of old tracks, as well as new ones ("Realm of Rain" being one of them). He also recorded "Suite nº1 for Mouth: Allegory of Time", trying to decide whether or not he would rather continue his career as an experimental music artist. Originally meant as a standalone piece, "Suite nº1" became part of the Chronostasis project, which was eventually continued and released on September 2016. "Suite nº1" was chosen as the first single extracted from the album and was finally released on October 1 2016. It became Akiba Jonze's most quickly downloaded work in just minutes.

### **Style**

Whilst he had already recorded several experimental music pieces as Iñaki, "Suite nº1" is different as far as the sound quality is concerned, as Akiba opted to not use the noise filter in this music piece, opting for a "fuller" sound instead. The music piece also differs in the use of instruments such as the celesta, discarding the idea of non-instrument instruments-only concept that had been originally used for the Laptop Daydreaming Series. As it is a suite "for Mouth", it heavily features sounds made with a human mouth, while often distorted or slowed down.

### **Story**

"Suite nº1" aims to chronicle the various steps in the life of a human being.

**First Vowel** represents childhood and the purity of the first words that an infant utters for the first time, before they get corrupted.

**Broken Innocence** represents the transition into adult life and the destruction of the previous child-like innocence towards the world and society.

**Opinion and Influence** represents the hold that other people's words have on us and on the way we act and feel.

**Decay and Repentance** represent the latter stages of one's life, when we regret not having acted in other ways due to how other people's opinions have influenced us.

### **Promotion**

A music video was shot by Akiba himself for "Broken Innocence". This single-shot video features Akiba's mouth, twisting and deforming as the music progresses.

#### **Radio airplay**

"First Vowel" was featured in the West Sonoma "No Pigeonholes EXP" radio show by Don Campau, where it was described as "a really interesting, rather subtle and drony work".