Plasmabug

## **Personality**

* **Lampyridae Physiology:** During the onset of Mara's mutation, she spun a cocoon around herself that changed her body's physical makeup, making her inner body similar to that of a firefly. Thus, her body was capable of withstanding the rigors of flight and had a special gland for producing digestive acid that Mara could use as a weapon. This acid was powerful and was used to melt most substances. Mara's body produced sticky substance. Mara's also possessed the ability to walk on walls and ceilings as a fly could. Mara's body absorbs ambient electromagnetic energy to produce a biochemical energy.
	+ **Ambient Energy Manipulation (Absorption & Conversion):** Plasmabug absorbs ambient electromagnetic energy into the cells of her body and processes it into plasma. This results in control over an extremely powerful sort of destructive force. Plasmabug's body is constantly in the process of absorbing electromagnetic radiation. When each of her body's power-storage cell enclaves reaches its capacity, excess electromagnetic energy is thereafter absorbed and immediately re-emitted in negligible quantities. She can absorb electromagnetic energies from her environment (such as starlight, x-rays, and gamma radiation) and store them within her body cells, metabolizing the energy in order to generate plasma wave discharges that super-heat and disintegrate objects or create concussion bursts by violently displacing air molecules in her path.
		- **Acid Breath (Explosive & Acid Immunity):** Plasmabug can launch gobs of corrosive or explosive saliva to ranges that she might otherwise be able to throw small hand-held objects. The corrosive properties been demonstrated to be sufficient to eat through stone and as a concussive blast the spitting attack produces a small concussive blast and gout of flame. She can launch them in rapid succession.
		- **Plasma Manipulation (Plasma Attacks & Energy Resistance):** Ability to shoot or emanate plasma in the form of a blast or discharge, with a tell-tale concentric circle pattern. These waves will emanate from her body in all directions unless she purposely tries to channel them in a single direction, usually along the length of her arms. This results in control over an extremely powerful sort of destructive force. When Plasmabug strikes an object with the intense waves of hot plasma, the sudden vast jump in temperature will often cause objects to shatter, explode, or seemingly disintegrate. Should Plasmabug direct his energy at the lowest level, he can project it towards a human being and her target will suffer a severe headache but will not burn up. Plasmabug is virtually immune to the effects of most forms of radiation and heat.
	+ **Enhanced Athleticism:** Plasmabug's agility, balance, and bodily coordination are enhanced to levels beyond the human body's natural limits. Plasmabug's body is extraordinarily limber and her tendons and connective tissues are twice as flexible as the average human being's, despite the augmented musculature and its enhanced strength.
	+ **Enhanced Durability:** Plasmabug body is somewhat tougher and more resistant to injury than an ordinary human. She is capable of withstanding impact forces that would severely injure or kill an ordinary human with only mild to moderate discomfort.
	+ **Enhanced Reflexes:** Plasmabug's natural reaction time and reflexes are enhanced to levels beyond the human body's natural limits.
	+ **Enhanced Speed:** Plasmabug is capable of running and moving at speeds much greater than even the finest human athlete.
	+ **Enhanced Strength:** Plasmabug muscular density and strength have been extraordinarily enhanced and enable her to lift about 7 tons.
	+ **Personal Size Manipulation & Bodily Mass Manipulation (Personal Dimension):** Due to long-term exposure to Electromagnetic Particles, Plasmabug could reduce herself in size, down to the dimensions of the insect from which she takes her name, roughly 1/2 inch in height. She usually chooses not to retain her standard density while at this reduced mass, but can choose to do so at will. The "lost" mass is shunted to a electromagnetic spectrum for later retrieval. Additionally, her strength was boosted while she is at reduced size, to the extent that she can bend a one-inch diameter steel bar almost double. Her size allows her to be easily unnoticed in most cases, allowing her to become stealthy in some cases.  In addition to being able to shrink, Plasmabug could grow significantly in size as well. The growth process requires the rapid acquisition of bodily mass, from an electromagnetic source. This electromagnetic mass fortifies all of her cellular tissues, including her bones and muscles, enabling her to support her increased weight, and giving her superhuman strength. Without suffering any form of body strains.
	+ **Silk Manipulation (Cocoon Generation & Regenerative Cocoon):** Plasmabug was, somewhat unconsciously, capable of spinning cocoons around herself that healed her in an unknown way. This healing was potent enough to heal her wings if they were damaged or torn off and could heal injuries to Mara's body.
	+ **Wallcrawling:** Plasmabug limbs can adhere to surfaces via electrostatic attraction. Plasmabug can hold and carry a considerable amount of extra weight while sticking to walls without falling off; it's safe to assume that the weight she can carry is dozens of times her own, and the limits of how long she can do this before fatigue sets in are still unknown.
	+ **Wing Manifestation (Aerial & Atmospheric):** After Mara burst out of her first cocoon, she had grown a pair of veined, cellophane-like insectoid wings that possessed the superhuman ability to fly by means of his natural wings, which spanned sixteen feet from wingtip to wingtip that allowed her to fly at an unknown speed. Her eyes can withstand high-speed winds which would damage the average human eye. She can breathe at high velocities or altitudes, and she can cope with the reduced temperatures at high altitudes for prolonged periods of time, giving her a greater-than-normal capacity to endure low temperatures in areas such as the Arctic. She had great aerial maneuverability, even greater than some of the other flying heroes. She could, at the very least, have no motion and hover in place, except for the buzzing of her wings the wings have a very flexible skeletal structure, enabling her to press them to the back of her torso and legs with only the slightest bulge visible under her clothing. Mara flies by beating her wings rapidly. As her wings push down on the surrounding air, the resultant reaction force of the air on the wings forces her up. The wings of her are evolved so that, during the upward stroke, the strength in her natural wings can easily break a man's arm or leg, or even put someone through a wall.

### **Weaknesses**

**Power Instability:**  At times she is not entirely able to control this ability, which sometimes makes her a danger to those around her unless she wears a special containment suit to assist her.

**Recharging:** Upon the total expenditure of all her available energy, it takes Plasmabug's body about 16 ½ hours to recharge to its peak level unless she absorbs a large amount of energy at once. The act of concentration involved in releasing her energy in anything other than an omni-directional wave is physically exhausting for Plasmabug if she continues it over an extended period of time.