Level 17

**Survival Difficulty: Class 1**
**》Safe**
**》Stable**
**》Minimal Entity Count****Level 17** is the 18th level of the Backrooms.
## Description

**Level 17** appears to be an infinite labyrinth of the inside structure of a naval aircraft carrier. The level is made up of corridors and stairwells typically found on an *Essex*-class carrier. Occasionally, one may come across a flooded hallway. These hallways are one-way exits connected directly to the surface rooms of Level 7.

**Level 17** is mostly devoid of entities, having only a single entity exclusive to it. These entities, known as **Imprints**, are doppelgangers of past wanderers who have explored **Level 17**. While not physically dangerous, looking at an **Imprint** will cause great amounts of distress for unknown reasons. This effect is amplified when looking one of these entities in the eyes, typically resulting in the wanderer falling unconscious for three (3) to four (4) hours, and in extreme cases can lead to brain death.

Multiple doorways can be found on both sides of the corridors which lead to small cabins. Despite seeming ordinary, they have an anomalous property where if one makes a mess within the cabin and leaves, the cabin will automatically organize and clean itself to like a wanderer has never been there before. Every once in a while, one may come across a cabin with essential items, including but not limited to: Almond Water, Moth Jelly, etc. These are identified apart from regular cabins by their more luxurious interior, and the additional ability to restore one's sanity within the cabin. If you decide to head up several flight of stairs in this part, you will eventually end up on the upper floors.

The upper floors of the level are similar to the main floor, except the corridors in this part have more turns as opposed to the linear corridors. Whilst appearing to have glass windows and doors with light coming out of them, they aren't able to open, nor can they be damaged. Being directly in the light emitted by these objects causes you to begin suffocating, as if you were drowning underwater. This persists until you either move out of the light, or until you asphyxiate to death. Many have debated if the objects emitting the light are a variant of Windows exclusive to **Level 17**, or if the light itself is an entity. Howbeit, both arguments aren't confirmed. Actual Window entities can be occasionally found here, although they are harmless.

If you were to head up even higher, you will end up in the level's navigation bridge. It appears just like a navigational bridge would in a real-life cargo ship; however, all the mechanics and control panels appear to not function or "turned off"; therefore, you're unable to interact with them. Having said that, you are able to interact with the level's steering wheel; turning the wheel will cause the ship to "turn" in accordance with the wheel. However, it turns out that the windows in the navigational deck are mimicking the movement of a ship whenever one turns the wheel; the ship itself doesn't move at all. Additionally, the ship's ECDIS suggests that the level is located in the middle of a supposedly endless ocean. Other items that can be found here include an abundance of Almond Water bottles that restock every 2 days, non-functional computers, maps of The Frontrooms, radio equipment, and server boxes.

If you descend down several flight of stairs instead, you will end up in the cargo hold of **Level 17**. Immense cargo containers span the bottom of the level; these cargo containers are usually filled with seemingly random items, ranging from food products to military supplies. They appear to be awkwardly placed in the middle of corridors and doorways, blocking some pathways. Doors can be found at the level's hull in this part that lead to the outside area of **Level 17**. However, it is unrecommended to walk or even open the doors as you will immediately fall off the level into ocean and be subsequently dragged away by the strong water currents. Afterwards, you will fall unconscious and regain consciousness again in Level 400 or Level 7.

## Entrances & Exits

### Entrances

Entering the door of a cargo ship in Level 16 will take you here.

### Exits

Picking up children's blocks will take you to Level 18.

« Level 16 | Level 17 | Level 18 »

**Infinite Explorers**
**Investigating outer worlds since 1962.**

**Open Author & Licensing Information**

**Close Author & Licensing Information**

Author: Om5551

Original Authors: Abe Venrick, Uhh12

Original Page: Wikidot, Fandom

Images: Unknown.