Primal Travel

Formed from the combined instinct and emotions of non-sapient life, the Primal is both easier and far harder to traverse than the warp. While chaos can not enter the primal, neither can most forms of technology. Anything beyond the most simple of tools and weapons simple cease to exist within the primal, including Gellar fields and starships. for a time the only method of traversing the primal was for a Shaman to lead a group through it, taking with them only what they could carry. While shamans could escort surprisingly large groups, it was still a sharp limit, until the development of the Primal narwhale. This has enabled true large scale travel through the primal.

Travel through the primal is in many ways unlike travel through the warp, as unlike the warp the primal only exists life, and mostly alongside wild life. As such, the more life a destination has, the farther away it can be seen from the primal. Worlds given over entirely to forests can be seen, and thus reached from 300 light years away, with range falling off sharply from that. With 3 notable exceptions, this is the maximum range of any journey, with further travel needed to reorient themselves at their new destination. Those exceptions being the ancient world minds of catachan, Fenris perch and the bizarre world of Avernus. These waypoints can be seen and reached from any point in the galaxy.

travel through the primal can be immensely quick, some quirk of how animals see time ensuring that no journey, not matter how far, can not take more than a fort night. While shorter trips can take less than that, they will on average still be notably slower.

## Primal Narwhale

The result of a collaberation between the Avernite Worldmind, Fenris and the Slann Soulcrafter Quex the Primal Narwhale is a being of the Primal that can form a tight bond with a Shaman. Once bonded a Narwhale can have Primal Keystones attuned to it, Keystones which can then be used to move beings into and out of the Primal Warp by even the weakest of shamans. The number of keystones that can be keyed to a Primal Narwhale increases as it ages, but even the youngest of Narwhales can have hundreds of keystones attuned to them. They are at the heart of primal traval, so long as a Primal Narwhale is in system it is possible for large scale transit into and out of the primal.

## Tallship

These large wooden sailing ships can reach the size of a Escort, and are built near entirely within the Primal Warp out of Primal Materials, making them unable to exist for long within the Materium. However entering the Materium is not their purpose, as instead these Primal Transports they fill and empty their holds using Longships. As a Longship can exit and enter the Primal Warp deep within a inhabited worlds atmosphere, Tallships are one of the most secure transports imaginable, unchreachable by all forms of piracy and able to ferry supplies to even besieged worlds with ease. When combined with the fast Warp speed that the primal reaches over long distances, Tallships will remake logistics for the Sane.

## Longship

A hundred meter long craft made from still living wood, the Longship has a Primal Keystone on board, allowing even the weakest of Shamans to easily sail it into and out of the Primal Warp as long as it is keyed a Primal Narwhale within the system. There are both military and civilian versions, with the civilian version being a cargo lighter for Tallships. The military version of the Primal Longship take advantage of this to conduct landing operations which bypass a worlds AA defence network by entering the Materium either shortly above ground level or on the surface of a water feature of sufficient size. As an aircraft they are distinctly second rate, but that is more then made up for by the tactical options that they allow.