Clotilda Anne Lippsmeyer

* 🔰 🔸**Lore Producer:** **PeaGea**
* 🔰 **Registered with 🔸PP:S1\_V1:** *0x00f0165afe08795fa409639495f98cedbd69929c6d02605f442c9c57ac8055a6 [Edition 1 of 6]*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *🕯 casting*

## Active Lore Chapter: **1939 Los Angeles Wet Fountains**

This character's story began in the 1939 Los Angeles Wet Fountains inaugural season.

* Full Name: **Clotilda Anne Lippsmeyer**
* Role: **Ecosystem Professional (EcoPro)**
* Sub-Class: **Service Professional**
* Profession: **Concierge** • **The Parthenon in Nashville (The Whiskers' Original Arena)**
* Age in Chapter: **39 years old**
* Date of Birth: **May 2nd, 1899**
* Modern Country of Origin: **United States 🇺🇸**
* Nickname: *EcoPro nicknames are earned after twenty-eight (28) Lore Parties of participation*
* Driven By: **Service to Others**
* Professional Goal: **Community Wellness**
* Alignment: **Authentic Good**

### Profession: **Concierge**

Clotilda Lippsmeyer is a Concierge who works at the Parthenon, the building where the Nashville Whiskers play.

### Platform: The Parthenon

Mrs. Lippsmeyer guides the "fancy hat" guests to their prestigious seats and boxes while servicing their demands.

### Alignment: Authentic Good

* **Authentic** = characters who value honesty and being true to oneself and they are not afraid to express genuine thoughts and feelings, no matter the law, group harmony, or their own image.
* **Good** = characters who have a strong moral compass and act with kindness, compassion, and generosity. They may act in high regard for others until a display of behavior dismisses their reason for good faith.

## Biography

Clotilda Anne Lippsmeyer was born in the quaint town of Bentleyville, Ohio, known for its eccentric locals and vibrant community spirit. From a young age, Clotilda felt a deep desire to serve others and bring joy to their lives. This innate inclination guided her towards a profession focused on hospitality and service. Inspired by the warmth and compassion she witnessed in her parents, who ran a small roadside inn in Bentleyville, Clotilda knew that her calling was to create positive experiences for others. She embarked on a career as a concierge, dedicating herself to ensuring the well-being and satisfaction of everyone she encountered. In her teenage years, she developed a habit her peers thought was odd - she would paint on walls with eggs and chalk dust. Her reason has not been discovered so far.

Clotilda's journey in the concierge profession began when she landed a job at The Parthenon in Nashville, Tennessee, just a couple of months before the inaugural season of the Nashville Whiskers. She thrived in the dynamic environment, reveling in the opportunity to assist fans, players, and staff alike. Her genuine care and attention to detail made her an invaluable asset to the team and the community. One of Clotilda's proudest moments was when she volunteered for a charity event at The Parthenon, bringing together players, fans, and local businesses to raise funds to assist in a mining accident. Witnessing the community come together in support of a noble cause filled her with immense joy and fulfillment.

Clotilda was known to deeply cherish her platform at The Parthenon and her affiliation with the Nashville Whiskers. She believed in the power of basketball to unite people and create a sense of belonging. She felt a strong connection to the team and its mission, viewing them as a source of inspiration for the community. Clotilda brought her unique talent for creating personalized experiences and her unwavering commitment to community wellness to the table, enhancing the overall fan experience. There were lots of pros and few cons to this pro concierge.

## Details

* Favorite Food: Harvest Salad
* Favorite Color: Sunrise Orange
* Favorite Animal: Dolphin
* Fashion Sense: Outside of her Concierge standard uniform, Clotilda wore vibrant and colorful outfits that match her uplifting personality.
* Piece of Trivia: Clotilda has collected a keychain from every town she's ever been in
* Has a Fear Of: the Cry of a Rooster
* Unusual Hobby: Painting murals depicting scenes of community unity and joy in eggs and chalk
* Pop Culture Interests: Gospel music, silent films about owls, uplifting novels about kindness and human connection
* Love Interest: Pear Neville Lippsmeyer, her 45-year-old husband (Pear's mother thought that's how 'Pierre' was spelled)
* Other Professional Interest: Clotilda, at one point in her life, wanted to train owls for the circus. It didn't work out.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, team names in other professional sports, and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* **Press Pass (Season One)** is a **Scalable Intellectual Property Puzzle (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Murfreesboro Whiskers*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Nashville Whiskers*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Clotilda Anne Lippsmeyer*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access