Alternate Gadget and Power Upgrades

There will be 3 upgrades for each Gadget and 4 upgrades for each Star Power. Gadget upgrades can be bought for 500 coins once the gadget is unlocked and star power upgrades can be bought for 500 star points once the star power is unlocked. With each level of gadget or star power, the icon will change in shade.

# Gadget Upgrades

## Shelly

Fast Forward

1. ***"Shelly dashes ahead, skipping a few unnecessary steps.”***
2. Dash range increased to 4 tiles (from 3)
3. Dash can now go over rivers and under ropes
4. Dashing will clear all negative effects from Shelly

Clay Pigeons

1. ***"On activation, for the next 5 seconds Shelly's main attacks focus the fire to a smaller area with an increased range."***
2. Bonus range increased by 20%
3. Narrowed shots now deal 20% extra damage
4. Duration increased from 5 to 7

## Colt

Speedloader

1. ***"Colt instantly reloads 2 ammo."***
2. Gadget charges increased to 4
3. Colt now reloads 3 ammunition
4. Gadget charges increased to 5

Silver Bullet

1. ***"Colt's next attack is one powerful shot that deals as much damage as 2 of his regular bullets, while going through obstacles and opponents alike."***
2. Damage amount is increased to 3 bullets
3. Bullet speed and range increased by 10%
4. Silver bullet cause enemies to lose 2 of their ammo

## Brock

Rocket Laces

1. ***"Brock blasts the ground below him and propels himself into the air. The explosion deals 500 damage to nearby enemies."***
2. Explosion damage increased to 750
3. Gadget cooldown halved
4. Jump range increased by 20%

Rocket Fuel

1. ***"Brock's next attack is a mega rocket that is bigger, faster, explodes with a larger radius, destroys walls and deals 50% extra damage."***
2. Mega rockets travel 30% further and 30% faster (from 15% faster)
3. Enemies struck by his Mega Rocket are set on fire for 75 damage for 5 seconds
4. Mega rockets deal 75% extra damage (from 50%)

## Bull

T-bone Injector

1. ***"Bull instantly rejuvenates himself for 1500 health."***
2. Gadget charges increased to 4
3. Health boost increased to 2000
4. Gadget charges increased to 5

Stomper

1. ***"Bull can interrupt his Super charge and slow all nearby opponents with a massive stomp for 1.5 seconds."***
2. Gadget cooldown halved
3. Stomper now deals 250 damage to enemies slowed
4. Stomper now stuns enemies instead of slowing them

## Nita

Bear Paws

1. ***"Nita commands her bear to slam the ground, stunning all enemies within its reach."***
2. Enemies stunned lose half their ammunition
3. Nita can activate the Gadget at any distance from Bruce
4. Stun duration increased by 0.5 seconds

Faux Fur

1. ***"For the next 3 seconds, Nita's bear gets a 35% shield against damage."***
2. Shield strength increased to 50%
3. Shield duration increased to 5 seconds
4. Nita's bear cannot be stunned, slowed, pushed, pulled, poisoned, ignited, or electrified while shielded

Bo
--

Super Totem

1. ***"Bo drops a totem that recharges his and any allies' Supers within the area of effect."***
2. Totem health increased to 1500 (from 1000)
3. Super charge slowdown is removed - charge is now constant
4. Super charges at 10% per second (from 5%) for the first 10 seconds then slows down to 7% where it remains constant

Tripwire

1. ***"Bo triggers all of his mines after 1.5 seconds. During the delay the mines are completely undetected to opponents."***
2. Triggered mines deal 15% extra damage
3. Gadget delay decreased to 0.75 seconds
4. Gadget cooldown halved

## Dynamike

Satchel Charge

1. ***"Dynamike's next attack will stun enemies for 1.5 seconds."***
2. Stunning dynamite deals 15% extra damage
3. Stunned enemies 1 ammo per dynamite they were stunned by
4. Stunning duration increased to 2 seconds

Fidget Spinner

1. ***"Dynamike spins furiously with increased movement speed and throws multiple sticks of dynamite around himself. Each dynamite deals 1200 damage to enemies."***
2. Speed bonus increased to 35% (from 20%)
3. Dynamike throws 24 sticks instead of 20 during his gadget
4. Dynamike reloads 60% faster for the duration of his gadget

## Jessie

Spark Plug

1. ***"Jessie triggers a shockwave from her turret, slowing down all enemies within its area of effect."***
2. Gadget charges increased to 4
3. Jessie now can activate the Gadget from anywhere on the map
4. Slow duration increased to 6 seconds (from 4)

Recoil Spring

1. ***"Scrappy's attack speed is doubled for 5.0 seconds."***
2. Gadget charges increased to 4
3. Gadget duration increased to 6.5 seconds
4. During Recoil Spring, Scrappy gains a 15% shield against damage

## 8bit

Cheat Cartridge

1. ***"8-BIT instantly teleports to his Damage Booster."***
2. Gadget cooldown halved
3. Teleportation can be triggered any distance from the Booster
4. Teleporting will clear any negative status effects, and can be used during stun

Extra Credits

1. ***"8-BIT's next attack has the number of projectiles increased to 18."***
2. 8bit fires his blaster with 15% extra speed for the duration of Extra Credits
3. While firing the 18 projectiles, 8bit gains a 20% movement speed boost
4. While firing the 18 projectiles, 8bit takes 15% less damage (not a shield)

## Emz

Friendzoned

1. ***"Emz pushes back all enemies around her while also dealing 500 damage."***
2. Enemies lose 2 of their ammo as pickups
3. Knockback is increased by 50%
4. Radius increased to 3.2 tiles (from 2.7)

Acid Spray

1. ***"Emz’s next blast of hair spray can pass through walls, but deals 20% less damage."***
2. Gadget charges increased to 4
3. Emz will regain 400 health for each tick of damage she deals (max 1200)
4. Gadget charges increased to 5

## Tick

Mine Mania

1. ***"Tick‘s next attack will split into 6 mines, instead of 3!"***
2. Gadget charges increased to 4
3. Maximum range of buffed attack increased by 15%
4. Gadget charges increased to 5

Last Hurrah

1. ***"Tick gains a 50% shield for 1.0 seconds and after that explodes for 1000 damage."***
2. Knockback increased by 50%
3. Damage increased to 1500
4. The explosion can now break walls

## Stu

Speed Zone

1. ***"Stu places down a turret which boosts nearby teammate speeds!"***
2. Turret health increased to 1800
3. Speed boost increased to 135 (from 100)
4. Enemy brawlers inside the radius lose 25% of their speed

Breakthrough

1. ***"Stu’s next super bashes through walls, causing debris to fly forward, with each piece dealing 200 damage."***
2. Range of debris doubled
3. Gadget cooldown halved
4. If you active your super and you don’t burst through a wall, Stu kicks up dirt instead, which flies forward with the same trajectory but deals 100 damage per piece

## Barley

Sticky Syrup Mixer

1. ***"Barley drops a sticky concoction that leaves a puddle, slowing down all enemies that makes contact with it."***
2. Gadget charges increased to 4
3. Puddle now lasts for 6 seconds (instead of 4)
4. Gadget charges increased to 5

Herbal Tonic

1. ***"Barley throws a healing potion at nearby allies that creates an area that heals for 500 health per second."***
2. Potion areas now last for 6 seconds (instead of 4.5)
3. Potion radius increased to 3.2 tiles (from 2.7)
4. Friendlies in the potions' areas deal 15% extra damage (indicated with a golden ammo bar)

## El Primo

Asteroid Belt

1. ***"El Primo summons a small meteor to strike the nearest enemy. It deals 2000 damage and destroys walls."***
2. Radius increased to 4 tiles (from 3.3)
3. Knockback of meteor is increased by 50%
4. Enemies caught in the middle 1.8 tile radius are stunned for 1.5 seconds

Suplex Supplement

1. ***"El Primo grabs the closest enemy within his reach and flips them like a pancake over his broad shoulders."***
2. Thrown enemies will lose 1 ammo
3. Throw range increased by 25%
4. El Primo deals 500 to the thrown brawler, stealing those hitpoints for himself

## Poco

Tuning Fork

1. ***"Poco and all nearby allies heal 400 health per second for 5 seconds."***
2. Healing is increased to 500 per second
3. Range of healing is increased to 4.5 tiles (from 3.3)
4. Affected brawlers will also charge their super at 6% per second for the duration of the gadget

Protective Tunes

1. ***"Removes active adverse effects from friendly brawlers in a large area and gives a 1.0 second immunity."***
2. Immunity increased to 2 seconds (and can now be activated during stun, if it wasn't able to already)
3. Gadget cooldown halved
4. Enemy brawlers caught in the area of effect take 500 damage, and teammate brawlers regain 500 health (NOT POCO)

## Rosa

Grow Light

1. ***"Rosa fertilizes the ground around her and bushes instantly grow to provide great cover."***
2. Rosa regains 500 health upon activation
3. Gadget cooldown halved, and the bushes will now mimic the type of map
4. Rosa regains 1000 health upon activation, and enemies caught in the initial spawn of the bushes will take 500 damage

Unfriendly Bushes (better name: Poison Ivy)

1. ***"All enemy brawlers in bushes take 100 damage and are slowed for 3 seconds."***
2. Damage increased to 300
3. Gadget cooldown halved
4. Friendly brawlers inside bushes regain 300 health and gain a 15% movement speed boost for 3 seconds

## Darryl

Recoiling Rotator (super useless)

1. ***"Darryl spins around and sprays a barrage of shots in all directions. Each shot deals 400 damage and recharges his Super by 25% if it hits enemies!"***
2. Shot damage increased to 650
3. Speeds of rotation and unload are increased by 20%
4. Darryl cannot be damaged while using this gadget

Tar Barrel (even worse)

1. ***"Darryl creates a slowing area around himself for 5.0 seconds."***
2. During Tar Barrel, Darryl gains a 15% shield from damage
3. Radius increased to 3.2 tiles (from 2.7)
4. Shield protection increased to 30%

Pirate Protection (better concept)

1. ***"Darryl puts on an extra barrel, which shields him from attacks. This barrel has 1500 health and cannot heal. The damage that defeats the barrel does not carry over to Darryl's health."*** Pretty self-explanatory. When this is activated, Darryl's main health is replaced with golden health bar, indicating that his extra barrel is active. His regular health will not heal in the background.
2. Upon activation, Darryl's regular health starts consistently healing for 30 hitpoints every 0.1 seconds in the background
3. Barrel health increased to 2000
4. Using his super while his Barrel is active will repair 500 of its hitpoints

## Jacky

Pneumatic Booster

1. ***"Jacky gets a burst of energy and moves 20% faster for 3.0 seconds."***
2. Duration increased to 4.5 seconds
3. Speed boost increased to 25%
4. Upon activation, Jacky's teammates within 2.7 tiles gain a 10% speed boost for 4.5 seconds

Rebuild

1. ***"Jacky rebuilds a small area around her."***
2. This will now knock back all enemies in larger radius 2 tiles away
3. The area she rebuilds is indestructible for the first 10 seconds
4. Enemies knocked back lose 2 ammo

## Rico

Multiball Launcher

1. ***"Rico blasts waves of bouncy bullets in all directions."***
2. The bullets now deal 450 damage (from 320)
3. Rico gains a 50% shield while the balls fire
4. Rico now shoots 3 waves of 8 bullets (instead of 2 waves)

Bouncy Castle

1. ***"Rico heals 200 HP for each bounce in his next attack!"***
2. Rico heals 150 if they hit brawlers, even if they don’t bounce
3. If they hit brawlers after a bounce, he gains 200 from each hit instead of 150
4. Attack speed doubled for this attack

## Carl

Flying Hook

1. ***"Carl's next attack makes his pickaxe pull him to the farthest point of the attack."***
2. Carl gains a 50% shield while being pulled
3. Flying Hook range and speed increased by 12%
4. If his pickaxe hits a wall thinner than 4 blocks, Carl will bounce over it, similar to Mr P's main attack

Heat Ejector

1. ***"Carl drops a trail of hot rocks behind his cart! The rocks deal 600 damage per second to enemies who step on them."***
2. Rocks now last for 4 seconds (from 3)
3. His rocks now deal 750 damage per second
4. Carl moves 12% faster for the duration of Heat Ejector

## Penny

Salty Barrel

1. ***"Penny drops a barrel that enemies can shoot and she can even burst her own pouches."***
2. Barrel health increased by 40%
3. Piercing attacks cannot penetrate the barrel
4. Breaking the barrel will release the salt, jamming enemy weapons and hurting their hands, which removes all ammo from enemies in a 3 tile radius

Captain's Compass

1. ***"Penny calls an artillery strike from her Cannon to every enemy brawler in range."***
2. Cannonballs deal 25% more damage
3. Cannonballs travel 30% faster during the strike
4. The cannon cannot be destroyed during the strike, and remains invincible for 2.5 seconds

## Gus

Kooky Popper (devs where high when they named this)

1. ***"Explode all uncollected spirits, dealing 1400 damage to nearby enemies."***
2. Gus heals 500 for each spirit exploded
3. Explosion radius increased by 50%
4. Affected enemies will also lose 2 ammo

Spirit Switcher

1. ***"Gus loses 15% health and gains 100% spirit instantly."***
2. Gadget charges increased to 4
3. Health loss reduced to 10%
4. Gadget charges increased to 5

## Edgar

Let's Fly

1. ***"Edgar's Super charges faster, 525% for 4 seconds."***
2. Gadget charges increased to 4
3. Super charge boost is increased to 700%
4. Gadget charges increased to 5

Hardcore

1. ***"Edgar gains a 2000 HP shield that loses health over time."***
2. Gadget charges increased to 4
3. Shield is now 50% of his max HP (min 2000)
4. Gadget charges increased to 5

Let's Die (Gadget concept)

1. ***"Edgar's scarf goes into a murderous rage, boosting his offensive abilities, but doubling the damage he takes."*** This will last for 3 seconds, and upon activation, Edgar reloads 100% faster, attacks 50% faster, and heals 70% extra from his attacks. Obviously, it also doubles incoming damage.
2. Edgar moves 15% faster for the duration of his gadget
3. Speed boost increased to 30%
4. Edgar now heals 100% extra from his attacks

## Bibi

Vitamin Booster

1. ***"Bibi heals 600 health per second for 4.0 seconds."***
2. Gadget charges increased to 4
3. Heal amount increased to 700
4. Gadget charges increased to 5

Extra Sticky

1. ***"Bibi's next super will slow enemies for 2 seconds on hit."***
2. Duration increased to 3 seconds
3. Bubble gains 40% more range
4. Duration increased to 4 seconds

## Bea

Honey Molasses

1. ***"Bea drops a beehive with a splash of sticky honey around it. The honey slows down enemies that step in it."***
2. Beehive health increased to 1500 (from 1000)
3. Bea takes 20% less damage while inside the beehive's area of effect (not a shield)
4. Bea heals 100 health per second while in the puddle of honey

Rattled Hive

1. ***"Bea unleashes 4 angry bees that circle away from her, dealing more damage the further they go (up to 600 damage)."***
2. Gadget charges increased to 4
3. The bees now pierce through enemies
4. Gadget charges increased to 5

## Piper

Auto Aimer

1. ***"Piper pops a defensive shot at the closest enemy, dealing 100 damage, while also pushing them back and slowing them down."***
2. Enemies lose 2 of their ammo
3. Slow duration increased to 1.5 seconds (from 0.5)
4. Range of gadget is increased to 9 tiles (from 7) and travels 40% faster

Homemade Recipe

1. ***"On activation, Piper's next main attack will home in on enemies."***
2. Gadget charges increased to 4
3. The homing shot gains a 15% damage bonus
4. Gadget charges increased to 5

## Nani

Warp Blast

1. ***"Nani detonates Peep and teleports to his last location."***
2. Gadget cooldown removed
3. Detonation deals 30% more damage
4. Teleporting will heal Nani for 30% of their maximum HP

Return To Sender

1. ***"Nani takes only 20% damage of the next attack, and reflects the remaining damage back to whoever dealt it."***
2. Damage taken reduced to 10%, damage dealt increased to 90%
3. Gadget cooldown halved
4. Gadget will clear all negative effects on Nani, and the next attack won't inflict any negative effects

## Frank

Active Noise Cancelling

1. ***"Frank clears any disabling effect on himself, and momentarily becomes immune to stuns, slows and knockbacks."***
2. Gadget cooldown reduced by 50%
3. Frank now clears all negative effects (poison, fire, electricity)
4. Duration of cancelling increases to 3 seconds (from 1.5)

Irresistible Attraction

1. ***"Frank's next attack will pull enemies in, and deal 100% more damage."***
2. Gadget cooldown halved
3. Range increased by 10% with gadget activated, and applies to his super
4. The dragging attack will attack much faster, without a long charge like his main attack (does not apply to super)

## Pam

Pulse Modulator

1. ***"Pam triggers her turret to emit a pulse that heals allies inside the turret's range, including herself, for 1200 health."***
2. The pulse will damage enemy brawlers inside her turret's radius for 1000 hitpoints
3. Healing pulse increased to 1800, damage pulse increased to 1200
4. The pulse will also recharge Pam and friends' supers by 25%

Scrapsucker

1. ***"Each hit from Pam's next attack removes 25% of opposing Brawler's maximum ammo. Pam reclaims 50% of the ammo for herself."*** The bullets won't break through walls, but have a larger explosion radius.
2. Attack speed increased by 35%
3. The spread of Scrapsucker is narrowed by 15%, and the bullets fly 10% further
4. Enemies hit by Super Scrapper lose 10% of their super charge per scrap

## Bonnie

Sugar Rush

1. ***"Clyde's movement and reload speed are increased by 30% for 5 seconds."***
2. Clyde's range is increased by 20%
3. Clyde begins healing 1.5 seconds faster after taking damage for the duration of the gadget
4. If Bonnie is out of her cannon, she immediately reloads all ammunition

Crash Test

1. ***"Bonnie dashes forward, knocking back enemies and dealing 300 damage on hit."***
2. Dash range increased to 4 tiles
3. If Bonnie hits a wall, or a body of water, she is propelled over it, as long as it is thinner than 4 blocks
4. If Bonnie is in her cannon, activating this gadget will fully charge the super meter over 3 seconds, at the cost of 15% health

## Mortis

Combo Spinner

1. ***"Mortis spins around, hitting enemies with his shovel."***
2. Spin damage increased by 20%
3. Gadget cooldown halved
4. Enemies slapped with the shovel are cut deep, making them unable to heal for 4 seconds

Survival Shovel

1. ***"Mortis reloads twice as fast for the next 4 seconds."***
2. Reload speed increased to 250% (from 200%)
3. Duration increased to 5 seconds
4. His swings gain 20% more range while under the effect of this gadget

## Max

Phase Shifter

1. ***"Max dashes forward, and becomes immune to all damage from enemies while dashing."***
2. Gadget cooldown is reduced by half
3. Dashing will clear all negative status effects, including stun and slow, from Max
4. Enemies hit by Max's dash will be knocked aside, and lose 1 ammo

Sneaky Sneakers

1. ***"Max blinks back to a place of her choosing after 3.0 seconds delay, recovering any health she lost in the meantime."***
2. Max gains a 20% speed boost for the duration of her gadget
3. Max can blink back early by pressing the gadget button again, but she won't recover any health
4. Maximum delay increased to 5 seconds

## Byron

Shot In The Arm

1. ***"Byron uses one of his shots on himself, healing 800 health per second for 3 seconds."***
2. Byron deals 20% more damage/healing while this gadget is active
3. Gadget no longer consumes nor requires ammunition
4. Self-healing increased to 900

Potent Poisons (concept)

1. ***"Byron's next attack shoots 3 darts instead of one, each dealing 20% less damage and 40% less healing."***
2. Byron's Star Power Injection will now affect this gadget
3. Range of shots increased by 10%
4. Byron shoots 2 additional smaller shots in the same burst, which have a 50% damage reduction and 70% healing reduction.

## Mr P

Service Bell (worst. gadget. ever.)

1. ***"Mr. P buffs his current porter by increasing its damage by 150 and health by 1000."***
2. Porter speed is buffed by 30% while under effect of the gadget
3. Porter damage buff increased to 250, health buff increased to 1500
4. When a buffed Porter is destroyed, they explode for 500 damage in a 3.5 tile radius

Porter Reinforcements

1. ***"The next attack will spawn an extra porter where the attack lands."***
2. Spawned porter has 80% extra health
3. Suitcase gains 20% extra range
4. The gadget suitcase will not consume ammo, but requires at least 1 suitcase to be ready to work

## Tara

Psychic Enhancer

1. ***"Tara and her allies are able to see all enemies, even inside bushes, for 4.0 seconds."***
2. Enemy and teammate ammunition bars are visible during Tara's gadget
3. The eye icon will not show up on enemy screens during Tara's gadget
4. Duration increased to 5 seconds

Support From Beyond

1. ***"Tara surrounds herself with three weak shadows that attack enemies and disappear after 6 seconds."***
2. Her shadows now last for 8 seconds
3. Her shadows now have 1200 health (from 1000)
4. Range of shadows is doubled to 3.34 tiles

## Sprout

Garden Mulcher

1. ***"Sprout consumes a bush to restore 1500 health."***
2. Health restoration increased to 2000
3. Eating the bush will also give Sprout a 3 second 20% damage buff
4. Gadget cooldown decreased to 3 seconds

Transplant (bad)

1. ***"Sprout destroys its current Hedge, but will instantly have its Super fully charged again."***
2. Upon activation, Sprout's next super attack will have 30% extra range
3. Gadget cooldown removed
4. The current hedge explodes when destroyed, dealing 500 damage with high knockback in a 3.5 tile range

## Gene

Lamp Blowout

1. ***""All enemies close to Gene are instantly pushed back. If at least one enemy Brawler is within range, Gene will also restore 600 health."***
2. Health restoration now applies to each enemy pushed back (no max limit)
3. Knockback is increased by 50%
4. Initial health restoration increased to 800 HP, other brawlers still supply 600 each

Vengeful Spirits

1. ***"Upon activation, Gene fires a slow moving homing shot at all visible enemies, which deal more damage the farther they travel."***
2. Minimum damage increased to 400 (from 250) and maximum damage increased to 1200 (from 1000)
3. Range increased to 15 tiles (from 12), and maximum damage increased to 1500
4. Enemies lose 2 ammo if they are hit

## Leon

Clone Projector

1. ***"Leon creates an illusion of himself to confuse his enemies."***
2. Leon's clone will switch targets depending on who he or his teammates are attacking
3. Clone duration increased to 15 seconds (from 10)
4. Clones will not take double damage from enemy attacks anymore, and start with the same amount of health as Leon

Lollipop Drop

1. ***"Leon creates a stealthy area for his team to hide in. The lollipop slowly loses its health over time."***
2. Enemies inside its radius will always be visible
3. Friendly brawlers reload 15% faster while inside the lollipop's radius
4. While under the gadget's influence, Leon gains a 20% shield

## Crow

Defence Booster

1. ***"Crow gets a shield for 40% of incoming damage for 3.0 seconds."***
2. Gadget cooldown halved
3. Duration increased to 4.5
4. The shield clears all negative effects like stun and poison, and make Crow immune for its duration

Slowing Toxins

1. ***"All currently poisoned enemies are slowed for 3 seconds."***
2. Poison duration on slowed enemies is extended to the duration of the gadget
3. Duration increased to 4 seconds
4. Affected enemies reload 35% slower

## Spike

Popping Pincushion

1. ***"Spike shoots 3 waves of needles in all directions, dealing 520 damage per hit."***
2. Spike regains 200 health for each needle that hits (max 1400)
3. Spike gains a 30% shield while shooting the needles that disappears after the final wave is fired
4. Damage per needle is increased to 640

Life Plant

1. ***"Spike grows a large cactus with 1750 health to give cover to friendlies. If destroyed, the cactus bursts, and all nearby friendlies recover 1000 health."***
2. Nearby enemies are caught on the spikes, draining 500 health per second
3. Health recovery increased to 1200 health
4. When the cactus bursts, friendlies also gain a 30% super charge

## Sandy

Sleep Stimulator

1. ***"Sandy falls asleep for 2.0 seconds and his health is fully restored."***
2. Sandy replenishes all his ammunition as well as his health
3. Sandy gains a 50% shield for the duration of the gadget
4. Time taken to regain health is decreased to 1.5 seconds

Sweet Dreams

1. ***"Sandy's next attack lulls opponents to sleep for 1 second. They will however wake up from any damage."***
2. Duration of gadget increased to 2 seconds
3. The lulling attack can be thrown on teammates to heal them for 1300 each
4. The lulling attack deals 20% extra damage

## Amber

Fire Starters

1. ***"Amber runs fast for 3.0 seconds while spilling her fire fluid, which she can then ignite."***
2. Speed boost increased to 16% (from 14%)
3. Duration of gadget increased to 4.5 seconds
4. Amber deals 10% more damage while moving fast

Dancing Flames

1. ***"Amber creates 3 orbiting flames around her for 5 seconds, dealing 500 damage on hit."***
2. The flames last a second longer
3. Flame amount increased to 4
4. For the duration of her gadget, Amber passively recharges her super, at 8% per second

## Gale

Spring Ejector

1. ***"Gale places a jump pad underfoot, launching friend and foe into the air!"***
2. Gadget charges increased to 4
3. Gale recovers 1000 HP upon activation
4. Gadget charges increased to 5

Twister

1. ***"Gale uses his leaf blower to create a local tornado, which will push away any opponents that try to pass through!"***
2. Duration increased to 12.5 (from 10)
3. The radius of the twister is increased by 30%
4. The twister now deals 500 damage if enemies get pushed back by it

## Surge

Power Surge

1. ***"Surge overloads his circuits and increases his upgrade level by 1 for 10 seconds."***
2. Gadget charges increased to 4
3. If Surge is at Stage 4, he teleports forward 3 tiles
4. Gadget charges increased to 5

Power Shield

1. ***"Within the next 5 seconds, Surge consumes 80% of the damage of the next incoming hit and uses the energy to reload 2 ammo!"***
2. Gadget charges increased to 4
3. Surge can reload ONE shot above his limit if he is already at 2 ammo or higher
4. Gadget charges increased to 5

## Colette

Na-Ah!

1. ***"Colette's next shot deals extra 1000 damage."***
2. Damage increase boosted by 10% of the max health of the brawler it strikes
3. The attack will pierce through enemies
4. Enemies will be slowed for 1 second if they get snagged

Gotcha!

1. ***"On activation, Colette’s shots heal herself for 5 seconds for 80% of the damage dealt!”***
2. Gadget charges increased to 4
3. Damage heal increased to 100%
4. Gadget charges increased to 5

## Lou

Ice Block

1. ***"Lou freezes himself, becoming invulnerable for 1 second!"***
2. Gadget cooldown halved
3. Duration of invulnerability increased to 1.5 seconds
4. Lou can now move around while frozen, but cannot attack, and with a 30% speed reduction

Cryo Syrup

1. ***"Instantly adds 50% freeze meter to opponents insides Lou's Super!"***
2. Adds 65% instead of 50%
3. Immediately deals 800 damage to enemies inside super
4. If enemies are frozen by this gadget, they will stay frozen for 2.5 seconds instead of 1.5

# Star Power Upgrades

## Shelly

Band-Aid

1. ***"When Shelly falls below 40% health, she instantly heals for 1800 health. Band-Aid recharges in 15.0 seconds."***
2. Shelly moves 10% faster while Band-Aid is charged
3. Recharge decreased to 13 seconds
4. Healing increased to 3200
5. When Band-Aid activates, Shelly clears all negative effects on herself, including stun

Shell Shock

1. ***"Shelly's Super shells slow down enemies for 4.0 seconds!"***
2. Shelly's super now deals 10% extra damage
3. Slow duration increased to 6 seconds
4. The pushback of Shelly's super is increased by 50%
5. Enemies hit by Shelly's super are shocked, and drop 2 of their ammo cartridges as pickups

## Colt

Slick Boots

1. ***"Colt's movement speed is increased by 13%."***
2. Colt is now immune to slowing
3. Colt is now immune to knockback and pushing
4. Colt reloads 10% faster at all times
5. Colt's speed boost is increased to 16%

Magnum Special

1. ***"Colt's attack range and bullet speed are increased by 11%."***
2. Range and speed increased to 15%
3. Magnum Special affects Colt's super as well
4. Colt shoots 4 more shots in his super than usual
5. Colt reloads at 50% speed while shooting his attack and super

## Brock

Incendiary

1. ***"The impact of Brock's attack sets the ground on fire. Enemies in the area take 520 damage per second! Lasts for 2 seconds."***
2. Now lasts for 3 seconds
3. Now affects Brock's super, but the fire only deals 210 damage for the rocket rain
4. Enemies hit by Brock's rockets are set on fire for 3 seconds at 90 damage per second
5. Direct fire damage now affects Brock's super

Rocket Number Four

1. ***"Brock loads a fourth rocket into his launcher, increasing his ammo capacity (and discarding the thermos bottle he's been keeping in his launcher's #4 tube)."***
2. Brock's reload time is decreased to 1.8 seconds (from 2.1)
3. Brock adds 3 extra rockets to his super
4. Brock moves 10% faster at all times
5. Enemies struck by Brock's rocket rain lose their super charge at 20% per hit

## Bull

Berserker

1. ***"When Bull falls below 60% health, his reload speed doubles!"***
2. Bull moves 10% faster while Berserk
3. Bull unloads 25% faster while Berserk
4. Bull's super is 10% faster and longer while he is Berserk
5. Bull cannot be stunned while Berserk

Tough Guy

1. ***"When Bull falls below 40% health, he gains a shield that reduces all damage he takes by 30%."***
2. Shield strength increased to 50%
3. Bull deals 15% extra damage while shielded
4. Bull's super deals 500 extra damage when his shield is active
5. Bull escapes death with 1 point of health when fatally damaged, requiring two shots to fully kill him

## Nita

Bear with Me

1. ***"Nita recovers 800 health whenever her bear hits an enemy. When Nita deals damage, her bear regains 800 health."***
2. Health gain increased to 920
3. Nita's bear deals 20% more damage
4. Enemies punched by Nita's bear lose 10% of their super charge
5. Nita regains one ammunition each time her bear lands a punch on an enemy brawler

Hyper Bear

1. ***"Nita's bear attacks faster. Time between swipes is reduced by 60%."***
2. Time between swipes is now reduced by 75%
3. Nita's bear moves 13% faster
4. Nita's reload speed is increased by 9%
5. Nita goes hyper herself, reducing her unload time by 50%