Death Messages

**Death Messages** are messages that pop up when you die in FPS Mode in BTD7: Planet of the Apes. What they say depends on the circumstances of mortality. <playername> means the name of the victimized player in question, and <enemyname> is the enemy that killed him/her.

## Death by an entity

### Generic

* <playername> was killed by <enemyname>
* <playername> was slain by <enemyname>
* <playername> was slaughtered by <enemyname>
* <playername> got rekt by <enemyname>
* <playername> got owned by <enemyname>
* <playername> was defeated by <enemyname>
* <playername> was eliminated by <enemyname>
* <playername> was terminated by <enemyname>
* <playername> was exterminated by <enemyname>
* <playername> was ended by <enemyname>
* <playername> was destroyed by <enemyname>
* <playername> was assassinated by <enemyname> (if the player was attacked from behind or killed by an enemy under Active Camo)
* <playername> was snapped out of existence by <enemyname> (Infinite Genocide only)

### Projectile (Non-explosive)

* <playername> was shot to death by <enemyname>
* <playername> was pumped full of lead by <enemyname>
* <playername> was gunned down by <enemyname>
* <playername> was shot down by <enemyname>
* <playername> was noscoped by <enemyname> (Headshot only)
* <playername> was quickscoped by <enemyname> (Headshot only)
* <playername> had his/her brains blown off by <enemyname> (Headshot only)

### Projectile (explosive)

* <playername> was blasted apart by <enemyname>
* <playername> was blown up by <enemyname>
* <playername> was disintegrated by <enemyname>
* <playername> was obliterated by <enemyname>
* <playername> was annihilated by <enemyname>
* <playername> was detonated by <enemyname>

### Melee (Bludgeon)

* <playername> was beaten to death by <enemyname>
* <playername> was whacked to oblivion by <enemyname>
* <playername> was crushed by <enemyname>
* <playername> was flattened to death by <enemyname>
* <playername> was bashed to a pulp by <enemyname>

### Melee (Sharp weapon)

* <playername> was sliced to pieces by <enemyname>
* <playername> was decapitated by <enemyname> (Head hit only)
* <playername> suffered death by a thousand cuts from <enemyname>
* <playername> was served as sushi by <enemyname>
* <playername> was severed by <enemyname>
* <playername> was cut down by <enemyname>
* <playername> was slit by <enemyname> (Attacks to the throat only)

### Damage over time

#### Fire

* <playername> was burned to death by <enemyname>
* <playername> was roasted by <enemyname>
* <playername> was incinerated by <enemyname>
* <playername> was toasted by <enemyname>
* <playername> was cooked well done by <enemyname>
* <playername> was fried by <enemyname>

#### Poison

* <playername> was poisoned to death by <enemyname>
* <playername> was fatally envenomated by <enemyname>
* <playername> was gassed by <enemyname> (Poisonous gases only)
* <playername> died of poison from <enemyname>

#### Bleeding

* <playername> was exsanguinated by <enemyname>
* <playername> was fatally wounded by <enemyname>
* <playername> was mortally wounded by <enemyname>
* <playername> bled to death due to <enemyname>

## Environmental (e.g. fall damage, a ledge, enemy traps)

* <playername> suffered a HORRIBLE, HORRIBLE death
* <playername> fell to his/her death (Pitfall and fall damage only)
* <playername> died due to unknown circumstances
* <playername> died. Ouch. That looks like it hurt.
* <playername> hit a booby trap and died
* <playername> stepped on a landmine and died
* <playername> stopped living
* <playername> ceased to exist