Normal (type)

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The **Normal type** (Japanese: **ノーマルタイプ** *Normal type*) is one of the eighteen types. Notable Trainers who specialize in Normal-type Pokémon are Whitney of Goldenrod City, Norman of Petalburg City, Lenora of Nacrene City, Cheren of Aspertia City, and Ilima of Hau'oli City. Prior to changes in Generation IV, all damaging Normal-type moves were physical, but they may now also be special depending on the attack.

## Characteristics

### Defense

The Normal type is a mixed bag defensively. It sports only one weakness to {{Fighting}}, but only one immunity ({{Ghost}}) and no resistances. Normal types have various attributes, although a fair amount of Normal-type Pokémon have high HP and good defensive stats. Normal-types commonly have a defensive stat which is much higher than the other, such as Blissey having high Special Defense but low physical Defense.

Prior to Generation III, there were only a few Pokémon capable of learning powerful Fighting-type moves, making Fighting types less of a threat at the time. However, due to the proliferation and increased availability of powerful Fighting-type moves such as High Jump Kick, Close Combat, and Focus Blast, Normal-types nowadays require moves or teammates who can check their weakness, such as {{Psychic}} and {{Fairy}}.

Normal-type Pokémon, on average, have the lowest Defense and Special Defense of all Pokémon and of fully evolved Pokémon.

### Offense

The type performs similarly offensively. It is resisted by {{Rock}} and {{Steel}} and nullified by {{Ghost}}, but it is not super-effective against any type. Because of this, Normal-type moves are best used for same type attack bonus or when boosted by abilities such as Refrigerate and Pixilate. For many Pokémon, especially those encountered earlier in the game, the first damage-dealing move they learn by level up is Normal-type, and the lack of offensive advantage against any other type facilitates the introduction of Pokémon battling to newcomers.

Normal-types have typically wide movepools, which include powerful attacking types such as Fighting, {{Ground}} and {{Dark}}, which cover all three types that resist their moves. In particular, the combination of Normal and {{Dark}}-type moves provides good neutral coverage since Dark is no longer resisted by Steel as of Generation VI. A combination of Normal and {{Ghost}} moves provides even better coverage, with only Tyranitar, Pawniard and Bisharp being resistant to both. Their inability to hit Ghost-type Pokémon can be nullified by using Foresight, Odor Sleuth, or Pokémon with the Ability Scrappy. In these cases, it will provide unresisted coverage when paired with {{Fighting}} moves (excluding those with Wonder Guard).

Because the Normal type is the only type that is not super effective against any type, it is completely unresisted during an Inverse Battle.

### Contest properties

When used in contests, Normal-type moves do not favor a particular contest condition. However, the Normal type has the most moves that can jam.

## Pokémon

As of Generation VII, there are 109 Normal-type Pokémon or 13.6% of all Pokémon, making it the second most common type after {{Water}}.

## List of Normal-Type Moves

### Introduced in *Generation I*

 Dizzy Punch | 55-121
 Double Slap | 25-52 x 2

## Abilities

### Interacting with the Normal type

A Pokémon with Color Change, Protean, or Imposter will become a Normal-type Pokémon if (respectively) it is hit with a Normal-type move, uses a Normal-type move, or is sent out against a Normal-type opponent.

 VII
 IV
 VI
 VI
 IV

### Exclusive Abilities

Only Normal-type Pokémon can have these Abilities. This does not include signature Abilities.

## Trivia

* Generation I introduced the most Normal-type Pokémon of any generation, with 24. Generation VI introduced the fewest Normal-type Pokémon, with eight.
* Generation I introduced the most Normal-type moves of any generation, with 78. Generation VI introduced the fewest Normal-type moves, with eight.
* With 172 Normal-type moves, this type has the most moves available.
* The Normal type has the fewest non-neutral type relations, with only four.
* No Pokémon gains the Normal type upon evolving that did not already have it. It shares this distinction with the {{Bug}} type.
* Bite, Sand Attack, Gust, Karate Chop, Charm, Moonlight, and Sweet Kiss were formerly Normal-type moves.
* Normal is the only type to have ever lost Pokémon, having lost Clefairy, Clefable, Cleffa, Togepi, Togetic, Snubbull, Granbull, and Togekiss when the Fairy type was introduced in Generation VI.
	+ Additionally, it is the only type to have the same number of Pokémon in two consecutive Generations.
* For the purpose of the Purify Chamber, Normal is considered strong against itself, even though in battle it isn't.
* Generation VI added the most new type combinations for Normal, the most dual-typed Normal Pokémon (if Pokémon retyped as Normal/Fairy are counted), and the fewest Normal/Flying-type Pokémon (with only one).
* The Normal type is frequently associated with type changing:
	+ More Pokémon lose the Normal type upon evolving than any other type, with a total of four (eleven if all of Eevee's evolutions are counted separately).
	+ Eight Normal-type Pokémon have at least one signature move or a signature Ability which involves changing their type.
	+ Most moves which involve changing the user's type or with a varying damage type are Normal-type.
* Prior to Generation VI, Normal was the only Pokémon type for which there was no dual type Pokémon with the type as its secondary type.

## In other languages

de:Normal
fr:Normal
it:Normale (tipo)
ja:ノーマル
pl:Normalny (typ)
zh:一般（属性）