recursal/Fanatic-Fandom huggingface dataset:
Mage schools

**Mage schools** are the place where a person is educated in the use of magic. There are several mage schools around the world. Which are the following:

## The Continent

#### Northern Kingdoms and Nilfgaard

* Aretuza (Girls Only School, though there have been unusual exceptions)
* Grey Academy
* Ban Ard (Boys Only School)
* Axen Magical Academy
* White Academy
* Imperial Magic Academy
* Black Academy
* Vicovarian Magic Academy
* Pont Vanis Magical Academy
* New Cintra Magic Academy

#### Far East

* Benzaiten [ Okami Islands ]
* Nuwa [ Feiwo ]
* Alaka [ Valkare ]
* Azrhatian Magical Academy
* Bukka [ Okami Islands ]
* Jikald Magic Academy
* Hastipaner Magic Academy [ Melukka ]
* Caishen [ Feiwo ]
* Khandava [ Melukka ]
* Koshi [ Okami Islands ]
* Dragon Academy [ Buyan ]
* Tandi [ Feiwo ]
* Tenoch Magic Academy
* Taxila Magical Academy [ Melukka ]
* Yudi [ Feiwo ]
* The White Fortress [ Zerzura ]

#### Far North

* Blue Academy [ Blita ]
* Lod Magic Academy [ Vespaden ]
* Grewer Magical Academy [ Vinland ]

#### Far South

* Manisa Magical Academy [ Ofir ]
* Gondar Academy [ Zangvebar ]
* Omeya Magic Academy [ Ofir ]
* Menas [ Zangvebar ] ( Female only )
* Iolani Academy [ Jabulsa ]
* Enfraz [ Zangvebar ] ( Male only )
* Oshante Magic Academy [ Oshan ]
* Chivalba [ Apumayu Basin ]
* Joco [ Apumayu Basin ]
* Hisma [ Free Lands ]
* Chicomotoz [ Tenoch ]
* Ranikot [ Zazam ]
* Almanzor Academy [ Free Lands ]
* Derawar [ Paristan ]
* Hakam Academy [ Ofir ] ( Male only )
* Nasrid Academy [ Free Lands ]
* Yahya Academy [ Ofir ] ( Female only )

## Western Continent

#### Eastern Coast

* Fabiola Magical Academy [ Males only ]
* Cherdian Academy [ Females only ]

## Trivia

* Similar to Aretuza, most schools have names related to mythology.
Artifact:The Blue Stone

**This article is a update flag for Artifact:The Blue Stone**

The Blue Stone was a gift to the MIF from the god Vulcan (who only the MIF seem to have lore about), and is the source of all magic on Kuri. The mages themselves have had long debates about what exactly this means, or what exactly would happen if the blue stone was lost or destroyed, or fell into the wrong hands. Though such speculation is now bearing fruit, as the Stone has indeed been destroyed.
Verden (Kingdom)

The kingdom of **Verden** was considered to be one of the minor kingdoms in the North (when compared to the five great kingdom).

It is located at the very mouth of the river Yaruga, with Kerack and Brokilon on its northern borders and Cintra in the south, just on the other side of the river.

Until 1263 AR, it was a vassal state of Cintra, but surrendered to the Nilfgaardian Empire at the beginning of the Second Northern War. Later, it would gain its independence and become a small kingdom.

Centuries later, in the age of colonization and piracy, **Verden** would establish a few forts on the Eastern Coast.

## Citizens of Interest

* Arrah of Verden- Former Court Mage
* Brennan- King by the time of Geralt's wedding
* Ervyll- Former King
* Herwig- Formerly the king, now a lord by the time of Geralt's wedding
* Kristrin- King
* Marvos of Verden- Court Mage
Zulfiqar

**Zulfiqar**, also known by the Fabiolans as **Dhulfiqar** was a School of the Scorpion witcher steel saber wielded by the legendaries witchers Ali Abi and Putnam Pitch. Originally had a blood red handle, but after being recovered and restored, it changed to a dark blue color. What it kept, was the decoration / rune of a scorpion along its blade.

The sword was buried along with Putnam Pitch's body in Kaer Seren.

## Trivia

* The sword is a reference to the real Zulfiqar sword.
Witchertology:by LukasLaLlama(Aka:ShavedPuma)

### About

"The continent, such a vast and extensive place, with so much flora and fauna, cultures, civilizations and... Monsters, monsters which would make our lives more miserable if it weren't for a group of mutants called Witchers. Beings trained and created with the sole purpose of hunting monsters. They have been in our history for centuries, being part of the daily life of many, having ballads written by the best bards, poems, paintings, books, etc., and I, yours truly, Martin Pietro of Toussaint, have compiled in this book full of the stories of the bravest and most powerful Witchers."

Witchertology is an anthology of the best stories written by the users of this beautiful community called Witcher Fanon Wiki. yours truly LukasLaLlama(aka ShavedPuma) will be the artist of these and I will modify them a bit for practical purposes, of course with the permission of their respective authors. I hope this project can materialize and that other artists join in the future :D.

### Chapters

* Pilot (in progress)
* Chapter 1 (to decide)
* chapter 2 (to decide)
* chapter 3(to decide)
Ushael Ae'Kunaegna

## Eldenqueen Ushael

Ushael, queen of Lithridia

**Ushael aep Aegheenn Ae'Kunaegna** is the elven Eldenqueen of Lithridia, on Gywnsten. Deposed by her brother Daemaimle, she was saved Ryvlyn of Sanzode, and fought the Seventh Sibling War, eventually defeating her brother and reclaiming her throne.

Battle of Brigstead

## Biography

Ushael was born into the prominent noble House Kunaegna, the ruling dynasty of Lithridia. As the eldest child, she was groomed to become the next ruler.

Following the death of her father, she called together the various Houses to elect the next Eldenone, but her brother Daemaimle issued a coup. Ushael and a small retinue of loyal followers fled but were pursued, thanks only to the intervention of Ryvlyn of Sanzode, who had accidentally arrived on their world.

Ushael began to consolidate her forces, gathering her own forces, and starting the Seventh Sibling War with her brother. She rallied support from various Houses, overcoming Daemaimle. The war ended with an assault upon Castle Kieranvil, where Ushael and Ryvlyn killed him and Ushael was restored to power.

Ushael would oversee Lithridia for many years, ruling justly and with a stern hand. In recognition for his service, Ryvlyn was given several gifts and became the Favored Knight of Ushael, serving as her special agent across Lithridia.

The two would remain close friends, and Ushael would fight alongside Ryvlyn at the Battle of Brigstead.

WIP
Stella

*TBA*

## Physiology

### Height

approximately the size of a wyvern, they may vary in height depending on the subspecies

### Length

approximately the length of a large fishing boat, they can vary in size depending on the subspecies

### Weight

Lightweight, in spite of their size, their internal composition makes them light, allowing them to move very fast in the ocean

## Ecology

### Range

Oceans of The World, mostly the Great Sea and Mad Sea
occasionally coasts if they are swept away by currents

### Prey

From big fishes to other marine predators such as sharks or saltwater crocodiles. Occasionally, humans, mainly from fishing boats or larger vessels like the ones making the route from Novigrad to Cherdian

### Predators

Unknown, but it is believed that the spikes on their bodies were developed as a method of defense against predators
In some way, School of the Crane Witchers

## Abilities

There is a very popular myth that says stellas are so hot that everything they touch, they burn, liquefy, and cook on contact. But this myth, similar to the myths surrounding monsters like basilisks, is false, although in this case, there is some truth to it.

What actually happens is that stellas are capable of exuding a highly corrosive acid, which can create the illusion of the fiery and destructive touch described in the myth. This acid serves multiple purposes for stellas, primarily as a tool for subduing and consuming their prey.

When they encounter potential victims, stellas employ their corrosive acid as a powerful weapon. It allows them to weaken their prey by causing damage to their outer layers after they have immobilized them with their arms. This acid normally leaves a stela in the sea, which is the reason why they receive this name. This acid is not only useful for incapacitating their quarry but also plays a pivotal role in the process of digestion. The corrosive properties of the acid facilitate the breakdown of their captured prey, making it easier for stellas to extract vital nutrients from their meals.

## Trivia

* Based on the Stella from Mediterranean Folklore.

## Notes

* Feel free to expand respecting the previous lore if you want ( I will remove this note when the article is finished )
Vedyminaica

**Vedyminaica -** from the *vedymin*, a nilfgaardian variant name for witchers and the suffix *-aica*, is a term which consists of literary or historical materials relating to witchers and their profession. Although it also applies to scholars, historians, researchers and collectors interested in these monster hunters.

The work of the vedyminaicas, although it does not seem so, has been useful over time, especially since the Order of Witchers disappeared, the witchers divided into schools and their decline began. as it has allowed to find out many things and get to know this warrior caste better. Even during the "resurrection" of the witchers after the Second Conjunction, their work was very useful and recognized in order to obtain as much information as possible about this complicated profession.

## Notable vedyminaicas

* Mignole
* Duris
* Cato of Kovir
* Criton
* Salvia of Cidaris
* Jordanis Malalas
* Ghazar of Sardis
* Tandi
* Vegrim
* Drazdirt of Tigg
* Leldo
* Hegra of Attre
* Weizong
* Nicetas
* Bede of Oxenfurt
* Sullettem
* Fege of Ravelin
* Zailma
* Fanne
* Iaffa
* Vune of Vartburg
* Eamer
* Verita Drum
* Snorri Cambresis
* Wincent
* Pier Rustah
* Tuotuo
* Ayo
* Bernice Karkul
* Kaljana
* Inca of Fabiola
* Barey Gamo
* Gabrielle of Potidau
* Numa of the Silk Islands
* Jovan Rutar
* Nigel Cronin
* Eugen Tellez
* Revollot
* Rudize
* Osor Melvereg
* Stedwat of Ban Ard
* Dertad
* Stykhold Kelresynck
* Unved of Leyda
* Storni Wonk

## Trivia

* Most of them are references to famous / fictional historians.
* Thanks to the vedyminaicas it was proved the existence of a school of witchers, the School of the Spider.
Zerrikanian repeating crossbow

**The Zerrikanian repeating crossbow** it is an exotic weapon, very similar to the traditional crossbow, but with the great difference that the actions of tensing the bow, placing the arrow and shooting can be achieved with the simple movement of a hand. This allows firing at a much faster rate compared to a normal crossbow. It has a 10 bolt magazine and has a range of 50 meters.

An impressive invention, it takes a long time to reload, but its very effective. You just have to do one move and you can shoot again, even if it is not as powerful as other crossbows.

Its origins go back to the region of Feiwo where the first prototypes of this new type of crossbow were created.

## Trivia

* The crossbow Kai Yih gave to Putnam Pitch was a Zerrikanian repeating crossbow.
Zheng He of Tewo

Alleged portrait of Zheng He during his time in the School of the Wolf

**Zheng He of Tewo**, also known as **Zen "The Nomad"** was a 11th century witcher noted for having been in and founded or helped found several different schools throughout his career. Many of these, however, fall into legend.

**Zheng** would technically be the first more direct contact between the Far East and the North, but being a myth with little veracity, it is still maintained that it was the expeditions of Fabio Sachs that began to shed more light on the other side of The Continent.

## Biography

What is known for certain is that **Zheng** came to the Northern Kingdoms through a diplomatic contact between Haakland and Kaedwen, as one of the royal pages of the Great Khan at the time at about seven years of age, to eventually (probably because he was enslaved) escape and get lost in the forests of the region, where he would be found by Castran, who would take him with him to the School of the Wolf ( this last part is a legend, as no records have been found ) where he would be trained to become a complete witcher.

At some point in his career, he would appear as a witcher from the School of the Griffin,but as with the Wolves, no records have been found to prove it. And according to the legends, he would go to the Far East, where he would help found the School of the Singyuren, to leave shortly after, joining the School of the Slyzard, and help in the foundation of the School of the Lungonite where, in the end, he would stay.

## Trivia

* His story is slightly inspired by that of Chinese explorer Zheng He.
* The portrait of Zheng He of Tewo, belongs to one of the avatars of the mobile video game *The Witcher : Monster Slayer*. Edited to make it look better. The intention was to give to the avatars the game a bit of background in the world of The Witcher.
Twymder

“*With a swig of Twymder, a witcher can brave even the most frigid of climes, as the potion thickens their skin and invigorates their body, allowing them to trek through snowy wastelands with ease.*”
―Deglan, Master Witcher of the School of the Wolf

## Information

### Ingredients

Thistle
Honeysuckle
Eglantine
Wulver liver

### Duration

12 hours

**Twymder** is a medium toxicity potion that helps the witcher survive through especially cold areas. Thickens the skin and gives a general sense of warmth and well-being for extended durations.

## Brewing

The method for preparing the Twymder potion is as follows:

1. Begin by crushing equal parts of thistle and honeysuckle, and add them to a pot of boiling water.
2. Next, add a few crushed eglantine petals to the mixture and stir.
3. Once the mixture has simmered for a few minutes, strain out the solids and set the liquid aside.
4. In a separate pot, add a small amount of Zerrikanian Spirit and bring it to a simmer.
5. Add a small amount of finely chopped Wulver liver to the pot, and simmer the mixture for a few minutes.
6. Strain the liver out of the Zerrikanian Spirit and add the strained liquid to the mixture of thistle, honeysuckle and eglantine.
7. Allow the mixture to simmer for a few minutes before removing it from the heat.
8. Bottle the potion and allow it to cool before using.

It is important to note that the quantities of the ingredients and the timing of the simmering may vary depending on the desired strength of the potion. It's also important that the ingredients are fresh and of the best quality. Also, the Zerrikanian Spirit is optional, it's not a necessary ingredient but it adds a better flavor to the potion.

## Effects

Within minutes of imbibing, Twymder causes the user's skin to develop a thick, dermal layer. Its primary benefit is the protection against the elements of the cold by insulating a witcher's skin. In addition to the thickened skin, Twymder also causes increased blood flow to the surface of the skin, providing a sensation of warmth that can last for hours. This allows the witcher to brave even the most bitter of cold without feeling the full effects. The potion also aids in the prevention of frostbite and hypothermia by keeping the witcher's body temperature regulated in extreme temperatures. Furthermore, it also provides a boost in the witcher's overall endurance, allowing him to travel for longer periods of time in cold environments before needing to rest.

## Trivia

* It was developed by the School of the Griffin witchers to better withstand the Kovir climate and later adopted by other schools, like the School of the Wolf.
The Company

**The Company** is a company dedicated to the transportation of products and travels, from the Western Continent to the Old Continent and vice versa. It has headquarters in Cherdian and Novigrad. Its main route, is between these two cities, but also has routes to Lan Exeter and Cidaris.

It is the main transport company between both regions, although there are others, The Company is the one that maintains itself in first position.

## History

The Company was founded in the 13th century by Fabio Sachs' brother, Luis Sachs after the the success of Fabio's expedition to the Far East, the start up financing was provided by a man going by the name of Gemorlo Of Sodden who owned the Northern Kingdoms Caravan Company under a mutually beneficial business agreement between himself and **Luis**. As a company destined to transport products and people between different parts of The Continent. The company had small orders, especially products brought from Vinland, which encouraged Fabio Sachs to explore the Continent further.

But it would not be until shortly after the discovery of the Western Continent that the company would grow, being one of the few willing to transport people for colonization and the exotic products of that distant land.

And thanks to that risky action, The Company would become one of the most important transport companies of the 14th century and beyond.

## Known employees

* Luis Sachs [ Founder ]
* Krita
* Dudlelo Cadema
* Stefan "The Crane"
Voleth Meir

**Voleth Meir**, The eldest of three sisters *TBA*

## Notes

* Article free to edit, as long as you respect the lore posted above and put your name the writer tag.
* It is an adaptation / improvement / reimagining of Netflix's Voleth Meir, closer to the myth of Baba Yaga. It is also related to Yaga, present in Putnam's article. It also has relation to the Neo - Earth / Yaga's Earth in the multiverse.
Privateer

A **privateer**, also known as a corsair, is a person, which is responsible for killing the pirates or assaulting the enemy ships of a particular country / government. Acting to some extent like a pirate, but under legal protection.

The privateers were present in the coastal kingdoms of the Northern Kingdoms for a long time. But their occupation did not reach its peak until the 14th and 15th centuries in the Western Continent.

In many coastal kingdoms, such as Cidaris. The privateers are also part of the army.

In other parts of the world, such as Ofir and Melukka, privateers also exist, although with less presence.
Vukodlak

Adult Vukodlak

**Vukodlaks** are cursed werewolf-like monsters born when a woman is cursed with lycanthropy, but her child is cursed instead. Human mothers are unable to carry out such monstrous pregnancies, so they die just before they are meant to give birth to a child. In a coffin birth-like situation, the mother's decomposing corpse expels the cursed child. Like a Striga's curse, a Vukodlak is instinctually compelled to return to its tomb before sunrise.

## The Curse of the Vukodlak

The **Curse of the Vukodlak** is a mutation of the **Lycanthropy Curse**, as it transferred to a secondary party its effects differed, while resting in its tomb a Vukodlak is invulnerable and can heal itself from any injury, as such it is important whether breaking the curse or killing the creature to not let it back into its grave.

### Breaking the Curse

If a **Vukodlak** is prevented from returning to its tomb before sunrise there is a chance that the curse will be broken turning it into a human.

## Physiology

A **Vukodlak** resembles a werewolf with black fur, they are slightly bigger and bulkier than a standard werewolf with a dark aura surrounding them that makes them harder to detect in the dark from which they hunt.

## Resistances

### Iron

Iron does not cause as much damage as silver does to them so using a silver sword is preferable when fighting them.

### Steel

Steel does not cause as much damage as silver does to them so using a silver sword is preferable when fighting them.

## Weaknesses

### Silver

Wounded by the Silver swords usually carried by Witcher.

### Alchemy

The effects of the Cursed Oil-covered sword.

## Behaviors

### Identifying a Vukodlak

**Vukodlaks** are fond of eating the livers of humans, as such it is a factor to consider when identifying what kind of monster is attacking folk.

## Trivia

* The Wolf witcher Remus mistakenly thought he was hunting a **Vukodlak** during a contract for a **Striga**, not being properly prepared got him killed.

## Notes

* The werewolf species known as a **Vukodlak** is mentioned in the Witcher Netflix series, however as no other information is given for it, this reimagining of a **Vukodlak** is a pure fanon creation as such there is no official proof of his existence in the Witcher works outside the fanon community other than a name mention in the aforementioned series.
Wolf

## Wolf- The Beast's Bane

*"Nothin’ in Skellige could stop Uffe the Bloody’s blade. Thirty-two years that son of a whore fought and ploughed across the islands, from An Skellig to Faroe and back. Made plenty of friends and twice as many enemies. Heh, ain’t that the way it goes? Uffe always traveled with his blood brother Nadim. Lesser-known swordsman with no real reputation, but Uffe and him got along like a ploughin’ house on fire. One night the two were huntin’ in the mountains of Ard Skellig, lookin’ for bear or cyclopses or somethin’ they could brag about killin’. Stalked the mountain passes ‘til the sun’d gone down when they spotted a hut in a clearin’. Nadim figured they could take shelter there for a while and so they tromped over. Heh, turned out the hut was owned by a beautiful young lass—tales don’t say what her name was. Outta courtesy she let the men stay by her hearth for the night and fed ‘em. Problem was Uffe’d always been a little too fond’a pretty young lasses and none too good at takin’ no for an answer. The woman turned him down quite a few times, and to his credit Nadim tried to distract his horny mate. He got Uffe bedded down and Uffe seemed to calm his loins. But that was far from the case.*

*Don’t take a genius to guess what happened next. But as Uffe wrestled the woman to the ground, she stopped strugglin’ and started spittin’ strange phrases and words at him. By the time Nadim got on his feet the magic’d already taken hold—Uffe was cursed. Tales say the woman’d made Uffe’s outside match his beastly insides. Old bastard staggered outta the shack and headed for the peaks. Poor Nadim couldn’t figure no way to get his blood brother back, and deep down he was disgusted by his friend’s crimes. So he took up his friend’s blade and set out to put ol’ Uffe down before he became a real monster.*

*It wasn’t easy to find Uffe, who’d sprinted off into the high peaks of Ard Skellig. When Nadim did catch up, he found only a devilish beast—a werewolf. The battle was tremendous, but Nadim’s resolve stayed strong. Finally he managed to put the sword through the beast’s heart, killin’ his old friend. They say Nadim named the blade Wolf an’ carried it with him ‘til his death ten years later. A little part of the beast that’d once been his friend lives in that blade to this day."*

## Trivia

* The story for Wolf comes from The Witcher TTRPG Core Rulebook.
Ucalt "The Vulture"

**Character under rewriting**

Ucalt ( Circa, 1500s )

**Ucalt**, also known as **"The Vulture"** o**r Ucalt "The Vulture"** was a witcher of the School of the Crane, belonging to its first generation. He was killed by an Orange Dragon in the Silk Islands, while trying to evacuate the population of one of their coastal cities in 1741.

In the period from 1507 to 1567, also served as master witcher for the second, third and fourth generations of Crane witchers, specialising in teaching different combat techniques to be used on land. During his father's death in 1555, he was one of those who opposed his burial at Kaer Seren, opting instead for Kaer Darh, which he considered a place that better represented him. In 1568, he would return to being an active witcher until finally the day of his death.

## Trivia

* His nickname of "The Vulture", came from his obsession with using everything a dead monster could provide for the manufacture of various materials, especially potions and oils.
Yukionnas

**Yukionnas** also knownas **Snow Witches** are a race of non-humans womanoids related to the nymphs which live in the snow regions of the Okami Islands.

Their powers of frost magic are feared among the Okamese people. So much so that even the witchers don't dare to face them.

## Physiology

Taller than an average human. Snow-colored skin and very pale blue eyes. Hair also the color of snow, long and straight, usually go naked, but some **Yukionnas** can be seen wearing the clothes of travelers who perished in the snow.

They have great physical beauty with bodies and traits that are not common among Okamese women.

## Abilities

* **Cold Immunity**: A **Yukionna** is immune to the cold, being completely invulnerable to direct and indirect effects. Frigid and arctic-like areas, no longer decrease their body temperature. Affectively, a **Yukionna** is immune to cold-based illnesses and conditions, that would otherwise weaken or even kill normal beings. **Yukionnas** can even exist in cold climates, wearing minimal or no clothing to protect them.
* **Ice Magic**: A **Yukionna** is able to perform a form of magic that allows them to utilize cold, either magically manipulating it or using it to cast spells.

## Behaviors

They are not usually aggressive and can sometimes even help travelers, but only if they are good at heart. Some of these travelers are men, and they may even have relationships with them. Giving way to new **Yukionnas** in the future. Because, like the nymphs, they are an exclusively female race.

## Trivia

* Yukionnas are based in the Yuki-onna from the japanese folklore.
Velcal

Old Velcal Portrait

**Velcal** is a former witcher of the schools of the Griffin and Wolf who would become the first Grandmaster for the School of the Fox. He stepped down for retirement leaving the Grandmaster position to his adopted son Narce. **Velcal** would die while accompanying Jalast to the wedding of Putnam Pitch.

## Biography

### Founding of the School/The Ten Monster Plagues of Vicovaro/Velcal's Term as Grandmaster begins (1010)

One of the witchers that would come to make up the first generation of School of the Fox witchers, Velcal participated in The Ten Monster Plagues of Vicovaro.

### Velcal dies (1280)

Velcal would perish while accompanying another Fox Witcher, Caldigi of Cidaris, to the wedding of someone close to Caldigi. During the banquet, the wedding would turn into an assault on the venue, leading to the subsequent kidnapping of one of the grooms by a rogue mage accompanied by his golems. Velcal would lose his life at the hands of one of these golems.

## Relationships

#### Narce

Velcal's child surprise and adopted son, he would become the Grandmaster of the School of the Fox following Velcal's death.

## Witcher Achievements

Endrega

Dracolizards

Ghouls

Alghouls

Hags

Hounds of the Wild Hunt

Harpies

Werewolves

Hill Giants

Specters

Vampires

## Notes

* **Velcal** is a pure fanon creation as such there is no official proof of his existence in the Witcher works outside the fanon community.
* The art of a young Velcal is fanart from Netflix's Eskel by Jim Lignos. But he's such a different character than in the books or games, it was decided to add it. At least as a placeholder until we have something more suitable.
Nasira

## Nasira of Bialsuf Alsarea

### Affiliation

Zerrikanian Royal Court, School of the Manticore, Order of Witchers, The Korathi Mage's Guild

### Alias(es)

The Tiger Lily of the Korath, Mother of Witches

## Relationships

### Other

Imad Asem (Best Friend)

**Nasira Faizan of Bialsuf Alsarea**, known in the Northern Kingdoms as the **Mother of Witches**, is the acting court mage of the Zerrikanian Royal Family and the primary mage of the School of the Manticore. She is responsible for recreating the original witcher formulae and allowing for the establishment of the Manticore School alongside the former Viper Iwan.

After the Second Conjunction, Nasira became renowned for single-handedly perfecting the Cat School formulae and later modifying it to give way to the rise of female witchers. Because of this, she was known by the Nordlings as The Mother of Witches.

## Personality

Driven, emphatic, and ruthlessly intelligent, Nasira Faizan is a mold-breaking woman among mold-breakers. Her loyalty to her people, her country, and her queen are second only to her immeasurable hunger for breaking the limits impressed upon her by the many scientific challenges set before her. Her passion for her work supersedes any and every one of her other desires, though she is certainly not above making room for them. Her diligence is not marred by self-serving arrogance but is instead driven by an earnest desire to expand and perfect her own understanding of the world and how doing so may further benefit Zerrikania, if not humanity as a whole.

## Physical Appearance

Nasira is a quintessential Zerrikanian beauty. Her skin is dark, described as having a red undertone similar to dark umber. Her hair is thick, dark brown, and usually braided in magnificent coils that wrap around her head to form a large bun, then spill down over her shoulders. In the tradition of Zerrikanian mages and priestesses, Nasira adorns herself, especially her hair, in golden ornaments and her eyes are a themselves a brilliant golden amber. She is tall, notably taller than Imad, but this is considered average height for women in Zerrikania.

## Biography

### Early Life (952-960)

Nasira was left at the steps of the Temple of Zerrikanterment as an infant, likely the result of an illicit affair between two conflicting parties. She was raised by the then High Priestess and groomed for most of her life to take her place.

## Relationships

* Imad Asem and the Manticores
* The Zerrikanian Royal Court
* The Korathi Mage's Guild

## Notes

* This is a **FAN-MADE Expansion** of the lore on Witchers, as described in Andrzej Sapkowski's works, and of the lore on The Manticore School, as described in CDPR's Witcher game series, the Gwent stand-alone, and R. Talsorian's Zerrikanian DLC for the Witcher TRPG.
* This Fanon is available for collaboration and expansion but is **not** to be edited by anyone other the original author.
* This fanon intentionally deviates from the history proposed by *Wiedźmin: Gra Wyobraźni.*
Werehorse

**Werehorses**, also known as **equinathropes**, are a lesser-known type of therianthrope. As their name suggests, werehorses take on the form of horses or horse-like creatures, ranging from small and stout to massive and imposing, depending on the type of werehorse by which they were infected.

## Abilities

Werehorses, like other theriantropes possess enhanced senses, speed, agility, and strength in their half-animal or full-animal form, They also can communicate telepathically with other equines and possess a natural affinity for them.

Like others with similar conditions, their transformation is usually triggered by the full moon, but if they are second-generation werehorses or beyond, they can also change at will.

## Behaviors

### Equine Companionship

Due to the **Equine** having the Blessing of the Beast trait which tempers the actions of transformed Therianthropes in their presence if they are of similar base species (For example, an Equine tempers a Werehorse with their presence.) An Equine can form a sacred and powerful union between themselves and a Werehorse, and they both tend to protect and care for one another and assist each other in multiple situations. This bond can sometimes lead to mated pairs; a child born of this union is called a Centaur, which has the upper body of a humanoid and the lower body of a horse with the torso of the humanoid part connecting where the neck of the horse would be.
Under The Golden Wing

*"Under the Golden Wing"* is a song that was composed by Jezkier in the year 1278. The song tells the story of Jezkier's encounter with a group of gnomes, who want to steal his lute, and how Putnam intervened, saving him from certain death.

The lyrics of the song describe Jezkier's feelings towards Putnam, depicting him as a protector. The song also reflects Jezkier's admiration for Putnam, and how much he owes him. It was also this song, which gave Putnam the nickname "The Golden Griffin" because the bard felt that he needed a more powerful name to make the witcher famous, and that Putnam Pitch was too bland. The lyrics mention how Jezkier wants to make Putnam's deeds famous by singing about them and how he'll sing forever under Putnam's golden wing.

The melody of the song is upbeat and catchy, reflecting Jezkier's free-spirited and adventurous nature. The song is a ballad with a simple and unassuming appearance, it's a reflection of Jezkier's own fashion sense and how he believes that the true beauty of a bard is in his music and not in his appearance.

**Verse 1:**

*I was alone on the road, with my lute in my hand*

*I was singing my songs, heading to a strange land*

*But then came the gnomes, with their eyes on my prize*

*I thought I was done for, I thought I would die*

**Chorus:**

*But then I saw him, the witcher with grace*

*He fought with his sword, and saved my poor face*

*He took me under his wing, and showed me the way*

*And now I sing, under the golden wing*

**Verse 2:**

*He's taught me to fight, and how to survive*

*He inspire me to sing, and how to thrive*

*I've followed his lead, and I've learned to be strong*

*He's been my protector, my guide, and my song*

**Chorus:**

*And now I see him, the witcher with grace*

*He fights with his sword, and saves the human race*

*He takes me under his wing, and shows me the way*

*And now I sing, under the golden wing*

**Bridge:**

*I owe him my life, and my future is bright*

*I'll sing of his deeds, and make them take flight*

*He's the Golden Griffin, and I'm his bard*

*We'll go down in history, and make our mark*

**Chorus:**

*And now I see him, the witcher with grace*

*He fights with his sword, and saves the human race*

*He takes me under his wing, and shows me the way*

*And now I sing, under the golden wing*

**Outro:**

*And now I sing, under the golden wing*

*With my lute in my hand, and my heart on my sleeve*

*I'll sing of his deeds, and make them take flight*

*Forever under the golden wing, with Putnam the witcher.*
Yokai (Specter)

**Yokai (Specter)** are a type of particularly malicious and evil specters. Found mostly in the Okami Islands where their name has become synonymous with foul monsters they can be found elsewhere but it is rare and for a long time they were misidentified until the sharing of information from the Okami Island witchers.

## Abilities

* **Ghost Physiology**: Since **Yokai** are a type of specter, they have the ghostly abilities of one.
	+ **Corporealization**: A **Yokai** can transform their non-corporeal bodies, into a physical form with a tangible body.
	+ **Ectoplasmic Flight**: A **Yokai** can fly, glide, and/or levitate through manipulation of ectoplasmic energy.
	+ **Energy Independence**:
	+ **Invisibility**: A **Yokai** can render themselves unseen by the naked eye and become invisible in visible spectrum. **Yokai** can move about an environment unseen by others and act without being observed. **Yokai** belong to a small number of Specters who can choose to let certain people see them, while staying invisible to others. This kind of power can be used for stealth, causing chaos, and getting the upper hand against an opponent.

### Weaknesses

###### Incense

Burning incense can be used to calm spectral entities if the entity is nearby, the effectiveness of this is determined by the distance from the entity.

###### Specter Oil

As a specter, the sword oil known as specter oil deals more damage to a **Yokai (Specter)**.

## Evidence of a Yokai (Specter) haunting

##### Fingerprints

The **Yokai's** presence is recognizable by the presence of a set of fingerprints from objects the entity interacts with these are not visible to the naked eye but a witcher can see these with the use of the Draig Potion and their witcher sense or a dusting kit can be used.

##### Voices

A **Yokai** is capable of a level 0 Spectral Presence otherwise known as a sonic disruption such as being able to hear it speak.

##### Footprints

A **Yokai's** presence is recognizable by the presence of footprints both the sound and the presence, these prints however are not visible to the naked human eye a witcher can make these orbs visible with the Yrden sign, or a being can spread out a powder to provide proof.

##### Writing

Due to the maddening nature of their existence and death, a **Yokai** is compelled to write details about their death around their haunt such as their name, and the date of their death. Clever witchers can glean information from them by bringing blocks with letters on them which the **Yokai** will move about giving information about their fate.

## Notes

* The Specteral entity known as a **Yokai (Specter)** is a pure fanon creation as such there is no official proof of their existence in the Witcher works outside the fanon community.
Yi

Yi
--

The current Queen of Vineta and a direct descendant of The Legendary Dog King Kido. She is a shrewd politician and crafty woman overall. She loves her people and has great respect for the deeds of her ancestor, Kido.

## Skills & Abilities

* **Half Animal Hybrid Physiology**:
	+ **Fox's Empathy**: Like foxes in legends of old, a **Sionnach** is a deceitful and charismatic being. For Yi, this makes her an effective politician.
	+ **Darkvision**: A **Sionnach** can see in dim light within 60 feet of them as if it were bright light, and in darkness as if it were dim light. Although they can't discern color in darkness, only shades of gray.
	+ **Fox's Cunning**: When dealing with magic, a **Sionnach** naturally resists attacks towards their mind, will, and charisma.
	+ **Foxy**: A **Sionnach's** foxy demeanor makes them hard to resist, they are able to improve temporarily on Emphatic skills. A **Sionnach** regains usage of this feature when they complete a long rest.
Undomiel

**Undomiel** was an elf mage who lived in the woods caught by the witch hunters in Oxenfurt in the year 1272 after trying to "curse" the city's residents. She was sentenced to death by pyre.

Somehow she managed to escape and was never heard from again. Some rumors say she moved to the Far East after joining Rárog's faith.

## Trivia

* She is a reference to a moderator on CD Projekt Red's forums.
Tuyotukian Ghoul

## Jikininki

The **Tuyotukian Ghoul** also known as **Jikininki** is a subspecies of Ghouls found in the Tuyotuki Islands. Smarter than a common **Ghoul**, but less of an **Alghoul**, it is characterized by, unlike other ghouls, walking on all fours and an obsession with jewelry. Especially that of the dead. In its original world, it probably had some function related to mining, as it favors ores, minerals and materials most sentient beings consider valuable.

## Physiology

### Inactive form

An **Okamese Ghoul** resembles a normal human corpse decorated with jewels in its inactive form, due to the energy-saving measures it employs its normally bluish-purple skin takes on shades reminiscent of its last meals ethnicity, a handy quirk of the species at deception.

### Active form

When an **Tuyotukian Ghoul** becomes triggered by a meal within range it rapidly changes into its true form, the first and most notable change that happens is the return to its true bluish-purple pigmentation, its ears will length longer than an elf's, the bottom jaw will split revealing a set of saw-like fangs on its lower jaw, the digits on its hands will lengthen by three times ending in razor-sharp claws. Its legs will lengthen revealing an additional joint through which the **Tuyotukian Ghoul** will be able to move much faster than their prey in short bursts.

## Abilities

* **Ghoul Physiology**: As a **Tuyotukian** **Ghou**l is a ghoul, they have the ability of ghouls.
	+ **Disease Immunity**:
	+ **Natural Weaponry**:
		- **Powerful Bite**:
	+ **Post-Mortem Shapeshifting**: **Tuyotukian Ghouls** can shapeshift into anyone or anything that they have killed.

## Notes

* The necrophage species known as the **Tuyotukian Ghoul** are a purely fanon creation as such there is no official proof of their existence in the Witcher works outside the fanon community.
Zerrikanterment

## Zerrikanterment the Golden

### Affiliation

Zerrikania, The Order of the Faithel, The Zerrikanian Royal Family, The Dragon Cults of Zerrikania

Zerrikanterment the Golden, was a legendary golden dragon widely considered by Zerrikanian mythos to be the father of the land now known as Zerrikania. According to legend, he was the most brilliant and magnificent of his kind, a rare golden dragon who possessed the ability to shapeshift into many creatures, but who very often took the form of humans. Many scholars consider the stories surrounding Zerrikanterment to be pure myth, as he is presumed dead, but his body has never been recovered and neither his place of death nor his tomb have ever been discovered. Despite this, he is considered the primary divine figure of worship in the Zerrikanian Cult of the Dragon and lends his name, not only to the very land itself, but to the capital city of The Oasis, and it's temple.

Apart from Zerrikanterment, only one other golden dragon has ever been known to exist; Villentretenmerth. It is unclear if the two are in any way related, or if, as suspected by Northern scholars, golden dragons are unto themselves truly anomalous.

## Notes

* This is a **FAN-MADE Expansion** of the lore on Witchers, as described in Andrzej Sapkowski's works, and of the lore on The Manticore School, as described in CDPR's Witcher game series, the Gwent stand-alone, and R. Talsorian's Zerrikanian DLC for the Witcher TRPG.
* This fanon intentionally deviates from the history proposed by *Wiedźmin: Gra Wyobraźni.*
Varuta islands

**The Varuta Islands** is a tropical archipelago located west of Barsa. It is part of the set of islands that connect Barsa with Ofir.

## Geography

Located in the Sea of Hourglass, the Varuta Islands are composed of 6 mountainous islands with a tropical climate. Only the largest island has rivers which originate from its mountain ranges located in the most central area of the island.

## History

Most of the islands are uninhabited and only local fauna and monsters can be found there. With the exception of the main island, which has some coastal cities. Since the others lacked the necessary resources, to settle there.

## Cities

* Rusar
* Kerko
* Numidia
* Varuta ( Capital )

## Trivia

* The islands were named after Varuta. One of the many divine figures worshipped in Ofir.
Undod System

The **Undod System** was a solar system being the place of origin of the elven race. Created here several thousands years before the Conjunction by the Grigori, Aen Undod prospered and expanded their dominion until their enemies formed an alliance which destroyed the system's binary suns.

## Heavenly bodies

### Suns

* Feainn
* *TBA*

### Planets and moons

* Undod (gas giant)
	+ Agd (moon serving as the agricultural centre)
	+ Ell (forest-covered moon)
	+ Fo Muir (ocean-covered moon)
	+ Ghel (ice-covered moon)
	+ Luidh (dune-covered moon)
	+ Nílf (mist-covered moon)
	+ Seidh (hill-covered moon)

## Notes

* For now, I'd like to restrict the pre-collapse history of the Multiverse. I have a lot of ideas for an awesome setting, but I'm too occupied with the official wiki and post-Conjunction era here to dig deeper.
Rye Barknor Circus

Ancient nomadic circus of Nilfgaardian origin. Probably from the Republican period of the Empire. Rumour has it that this is where the School of the Rat is located, after murdering their original owners.

According to surviving records of the **School of the Cat**, the site was once real, but it is unknown if it still exists or if it is truly the site of a school for witchers.
Western Continent

The unnamed landmass, referred to as the **New World** or **New Continent** by immigrants and colonizers, is located west to the Great Sea ocean. Discovered by Fabio Sachs, it became a target of colonization over the course of century or two. Many exotic and strange beings inhabit these lands, including the vampires of Tribe Ammurun.

## Regions

* Northern Coast: cold region adjacent to the sea where new countries are located founded by Erinn Tuirseach and several criminals from the Skellige Islands after being ostracized. Its population is the result of the mixture between the exiles and the native tribal population of that area.
* Eastern Coast: warm region adjacent to the sea with flourishing colonies including Nordling Fabiola.
* Western Coast: warm region adjacent to the sea where elves who could not pass through the Gate settled, far from humans. Unknown to Fabiolan pioneers.
* The Plains: further to the west, less populated but safe from the pirates
* The Death Desert : Huge valley an deadly desert, which is equal to or more dangerous than the Korath Desert, which serves as an antechamber for the region of Dariek.
* Dariek: Very dangerous selvatic region, which leads to The Waterfalls.
* The Waterfalls: the westernmost area known to Fabiolan pioneers.

## Countries

Countries located on the Western Continent, but not on the Eastern Coast or the Northen Coast.

* Garrampa
* Pomega
* Houssa Empire
* Hybrasil
* Alfa

## Legendary locations

* Westernesse
* Ennedi
* Golden Cities of the Autochthonous
* The Valley of the Ancient Reptiles
* The Lost City of Grosso
* The City of Trapala
* Hawaiki
Zamir

Young Zamir

**Zamir** was a renegade witcher of the Cat School, one of those responsible for the plot against Wolves.

## Biography

### Ivo's murder

At some point of the 1250s or 1260s Zamir killed Ivo Creygen, one of the Cat witchers who sided with Guxart. Then he assumed Ivo's identity, shaving his hair.

### The Crossroads

Since then, "Ivo" followed a trail of Ivo's friend, a dwarf named Varadi. The witcher found out that the dwarf had joined a bandit band led by Ellen Aberdeen, so he decided to join another band, led by Bregor Valdhold.

Bregor did not trust him, so he hired Geralt of Rivia to investigate his companion. After Geralt shared vodka with "Ivo", he explained that he is looking for his friend Varadi and asked Geralt to appoint the meeting.

During the meeting Varadi recognized Zamir's true identity and begged for help, while Zamir urged Geralt to remain neutral.

*If Geralt remains neutral:* Zamir killed Varadi and gave Geralt a portion of the Cat potion.
*If Geralt defends Varadi:* After a long duel Geralt killed Zamir and took his medallion and sword.
## Notes

* He was introduced in *The Crossroads*, a fanmade adventure for *The Witcher* game.
* The article is free to edit beside parts concerning the mod. Please, however, do not change already written events without permission.
Vosgmark

**Vosgmark** is a kingdom located located northeast of Blakiven, in the region of the Far North. Between Vespaden and the region of Hertch. The kingdom was thought to be rather poor though, as its palace was described as the size of a barn.

## History

Not much is known about **Vosgmark** other than it used to be under the rule of an old man who used to be a brigand. One day one of his younger sons, Prince Melvin visited Mahakam and found a huge block of crystal that Princess Renfri had been turned into and the young prince paid a handsome fee for a mage to reverse the spell and then brought her back to his father's kingdom.

His father, who had heard of Shrike and her infamous plundering, interrogated the woman with his eldest son. However, this was a mistake as the next day, the eldest son was now in power, his parents and siblings having been killed off, and he'd taken Renfri as his favorite.

This didn't remain for long though. Shortly after a coup d'etat happened, Renfri, having lost her seat, left the kingdom.

## Notable people

* Prince Melvin
* Sture
* Invgar "The Black One"
* Voltehre
* Viveka
* Gweld
* Tore of Thorpe
* Hemminks
* Gittan
* Elgar
* Kalis´s father
* Tyra of Jorvik
* Frank

## Locations

* Jorvik ( Capital )
* Thorpe
* Tronheim
* Bergen
* Danelaw
* Flam
* Scunthorpe
* Grimethorpe
* Humbria

## Trivia

* The poverty of the kingdom came mainly for two things. The area in which it was located and the constant wars that took place to become independent from Vespaden.

## Notes

* Name "Vosgmark" has been coined by SMiki55 as an analogy to "Lormark"; while the latter is a simplified form of "Lower March", the former is a simplified form of "Vosgor March".