Changelog

You can access the in-game changelog by clicking the version number in the bottom right corner.

Below is a list of all releases of Hardware Tycoon along with changes in them, descending by date.

## 0.2.12

**Released**: 22nd January 2022

*Hotfix & small feature update*

### Added

* One-time chance for companies with high popularity to get bailed out instead of declared bankrupt (receive a large sum of money and continue playing if you're able to repay it in ~18 months)
* Sidebar notification system used for a days-to-bankruptcy counter and notifications about industry milestones
* The ability to not show the bankruptcy warning notification again
* 1 industry and 3 company milestones
* Milestone unlock sound effect
* Transition animation when switching milestone tabs
* Appending space to brand names if they appear before product names
* Holding down shift speeding up movement in R&D when using the keyboard or scroll wheel
* Small floating CPUs when clicking in the main menu
* Font scaling for founder names in main menu save slots
* Fade-in effect to finance chart lines
* End/Home buttons scrolling to bottom/top in company list and company details
* Visual feedback when clicking milestone tabs
* The ability to click on sound/music volume value to mute/unmute them instantly
* Added back anime girl :)

### Reworked

* CPU brands are now sorted descending by date created
* Reduced the rate at which popularity diminishes
* Replaced the sound on/off switch with a volume slider
* Improved the music volume slider and the range of its effect
* Balanced high score multipliers and thresholds
* Better support for theme colors with more objects adhering to the theme
* CPU cores are now shown in descending order by amount
* Slight changes to reviews & trimming whitespace off of product brands and names if using them separately
* Minor optimizations by unloading more unused assets
* Trim the last space from default high score nicks without founder last names
* Textboxes now ignore arrow and function key input (no need to defocus to use console command history)
* Rewrote the movement instruction text in R&D
* The 'lv' command to accept float values and update the GUI
* Scaled down the mouse over effect on changelog X button so it doesn't stick out the window
* Improved some internal stuffs as preparation for 0.3

### Fixed

* Multi-core enhancement technology not unlocking in some cases
* High scores being counted incorrectly in some cases
* Research points getting counted toward the total generated amount even if over the required amount for technology
* Mods made for different versions of the game refusing to load
* Some variations of the bankruptcy news message never being shown + some typos
* Small rounding error in calculating clock speeds making it impossible to use 4.11 GHz
* Moved the context menu over the sale UI and disallowed clicking things under it
* Closing the save overwrite/load notification would show the menu button with the menu already open
* Top UI design and research progress bars not updating when loading a save with no design or research in progress
* Changed Zelog Z1000's impossible 800 nm tech. process to 1 µm
* Tooltip texts not changing after toggling a button in main menu
* Time control buttons making clicking sounds even when the UI is hidden
* Last character in a line sometimes getting cut off in milestones' tooltips

## 0.2.11

**Released**: 20th December 2021

*Big balancing & online ranking update*

### Added

* Company valuation based on released products, research, owned assets, balance, etc. (also for competitors)
* Company list/company ranking based on valuation
* Company details window with a list of released products (accessible both from the Market window and the Company list)
* Triple- and quad-cores
* Multi-core enhancement technology that reduces design time, cost, and improves all cores' stats
* 13 new competing CPUs until Y2009 with descriptions
* Basic online score leaderboards
* In-game score submission
* Possibility to never show the guide for newbies notification again
* 2 modern PGA images
* LGA image (only usable by mods as of now)
* Confirmation for taking a product off the market
* Indicators for research below and to the right of the camera in R&D
* Sold products count for the player and competitors (visible in Company details)
* Hotkey to open context menu (E)
* Editable research Y position to allow for more mod flexibility
* Typing effect seen in reviews to news
* The R&D budget getting saved instead of resetting every time the game is loaded
* R&D lines turning blue for researched technologies
* Muting the music in main menu disabling sound effects too
* Music volume value in settings next to the slider
* Option to control text speed in news and reviews
* Feedback for wrong input in textboxes in the company creation window
* Information about the lack of mod support in browser
* Products' discontinuation dates (only internally as of now)
* '\' as a backup console hotkey
* An easter egg
* 2 console commands

### Reworked

* Marketing - a general overhaul:
	+ Starting campaigns back to back is much less effective
	+ Hype can now start to fall down after a period without campaigns
	+ Increased the effectiveness of low-budget campaigns
	+ Popularity doesn't affect marketing campaigns anymore
* Completely change what parameters and in what way are affected by difficulty level
* Re-balance late-game to be more forgiving
* Tweaks to the sale formula:
	+ Increased high popularity bonus
	+ Smoothed out the curve (products won't suddenly go off market when selling 10+ units daily)
	+ Tweaked various other parameters (generally made it easier to sell products in mid- and late game)
* Increased tax rates but tax is paid only on income
* Buffed multi-core CPUs
* Reduced competitors' CPUs' sales, prices, and clock speeds (making all clock milestones achievable)
* Slower popularity gain
* Reduced randomness
* Visual overhaul of the Market window
* Tweaked clock speeds (generally increased them) and their research
* Spread out the research a little bit more evenly
* Increased maximum R&D budget in late game
* The game ending a year later in Y2011
* Improved scrolling in R&D and hopefully fixed the issue where you'd get flung off to the end for no reason
* Product sale chart now gets saved instead of resetting every load
* Buffed PLCC packages
* R&D auto-scroll now jumps to furthest researched, instead of unlocked, technology
* Price format in package selection
* Split CEO/founder name into first and last names
* Redone Milestone Achieved popup to now handle multiple unlocks at once properly
* Better looking and functioning sliders (most of them)
* Better normalized music tracks
* Changed clock speed industry milestones (decluttered them and made their numbers more evenly spread)
* Improved product sale options (change price, take off market) buttons' animations
* Removed R&D lines pop-in when initially opening the window
* Moved due tax reminder notification 1 week earlier
* Opening certain windows now closes the changelog
* Renamed IMM company to IAM
* Visual improvements to the debug console
* Disabled sale chart tooltips while other windows are open
* Replaced CPU colors with company colors (each company now has multiple colors, 1 for every product on the market at one time)
* Unified and upscaled tooltip backgrounds
* Tons of refactoring and back-end cleanup

### Fixed

* Autosave occurring during a review or bankruptcy news causing unintended behavior
* Some float values treated as integers when loading mods
* Small exploit where tax would get paid after counting the high score with automatic tax payment off
* Menu button not appearing after loading in some cases
* Very long CPU names not displaying on UI elements at all
* Long package names from mods not rendering in CPU Design window
* Removing a mod wouldn't completely remove its research
* Mods in the mod list persisting when starting a new game while not being toggleable
* Possibility to bring up product sale options when no CPU is selling
* Possibility to change the price of a product while it's being taken off market
* Design and research progress not updating properly in some cases
* Clicking on research or design info in the top UI bar not closing product options tabs
* Context menu interactable when under changelog
* Product sale UI collapse arrow interactable while in reviews etc.
* Menu buttons and options being interactable while the transition effect back to the main menu is playing
* Possibility to close the review window while a notification is being shown
* Tooltips for research showing under research budget pane
* Being able to close the Market window with news/notifications open
* Product sale options suddenly disappearing instead of playing the closing animation when opening the pause menu
* Market not refreshing upon loading an autosave with the window open
* 'mn' command spewing incorrect output
* Weekly finance logs sometimes having the wrong date
* Miscellaneous small visual issues

## 0.2.10

**Released**: 30th July 2021

*Quality-of-life & milestones update*

### Added

* 18 (unlockable!) company milestones
* 15 new CPUs with descriptions and 3 new companies in default campaign
* Ability to pay tax manually up to 3 months later in the bank + a fine if you fail to make it in time
* Ability to cancel research by right clicking on its name in top UI
* Shortcut to close windows using Esc (when not full screen in browser), ~, or backspace key
* 5 new PGA packages
* 3 new clock technologies (up to 3.7 GHz)
* Ability to rename a product while designing in Product Info window
* Pausing when the game is already paused will resume it now
* Numpad controlled time: 1, 2, 3, and 5 or 0 to pause
* Mouse scrolling in Milestones
* Switching clock units in CPU design also changing the clock speed
* Option to disable auto scrolling to the end of R&D
* Handling of two notifications occurring at the same date
* Clicking on "Researching" in top UI opening R&D window
* Custom reviews for some industry milestones
* Dynamically resizable fonts in UI, R&D, and milestones to look better with long names
* Cash register sound effect when taking loans and paying tax
* Click sound effect on every button
* Console commands history with up and down arrow keys on unfocused textbox
* 1 new console command
* Support for float numbers in certain console commands

### Reworked

* Milestone icons and many internal changes to milestones
* Milestones' tooltips follow the mouse pointer instead of appearing fixed in place
* Milestones are now sorted by date achieved
* Changed console key bind from ` to F2
* CPU score balancing
* Adjusted PGA performance stats and maximum clock speeds
* Increased PGA pin counts to be closer to real-life counterparts
* Smaller popularity gain from marketing campaigns
* Minimum CPU price down to $16 and maximum up to $1200
* Moved technologies in R&D closer together
* R&D tooltips now follow the mouse pointer
* Normalized Moore's Jazz's volume
* Loaned money won't count towards profit in high scores
* Tax also paid on game end year (though no notification will show)
* Finance chart points turn invisible with many data points to remove clutter
* Downsized fonts in menu options and adjusted the layout
* Allow to switch menu windows with mod management window open
* CPU sale chart shows up immediately after expanding UI sale instead of having to wait 1 day
* Higher resolution company logos & better scaling
* Rewrote parts of reviews
* Extended hitboxes of mod toggling switches to cover the entire switch
* Alignment adjustments in options and mod management window
* Extend R&D width to allow for more packages (up to X~110)
* Many internal changes and large cleanup
* Backend support for multiple CPUs selling at once

### Fixed

* Loading a game with infinite money setting the money to a finite value
* The R&D and package selection windows breaking on systems with WebGL disabled
* Possible CPU score drop off when changing price
* Prices being treated as an integer instead of a float value in some cases
* Fonts not loading in the main menu
* Design progress bar not updating properly after research end
* Researching a technology in the same category affecting already researched technologies
* 1-digit pin packages displaying incorrectly outside of R&D
* Not possible to unlock dual-core/first CPU milestone and clock milestone with one CPU
* Possibility to spam click save slots in main menu and the exit button in menu
* Leftmost bar in CPU sale chart missing after reaching the maximum amount of data
* Music not resuming after loading
* Possibility to open two windows at once using the context menu
* Change Price window not closing the context menu
* Projected stats window not closing when closing Product Info while its animation is playing
* Some elements being clickable with mod notifications visible
* Possibility to spam click the projected stats button and cause visual glitches
* Price in Product Info not turning orange if its too low before changing it
* Visual 13th month in finances log when paying loan interest
* Opening Product Info making design time hover invisible
* Finance window not closing on review
* Long package names from mods not showing up in R&D
* Ability to open Product Info's projected stats window while the main window is closing within a small time window
* Text informing about the lack of unlocked milestones not showing up in some cases
* Notifications showing under finance log textbox
* Game not resuming after closing certain windows
* Hype obstructing product name in Products window
* Hype bar visible after loading on the first day of CPU sale
* Mouse hover effects getting scrolled along in Milestones window

## 0.2.9

**Released**: 11th February 2021

*The GHz & customization update*

### Added

* Simple customizable company logos
* A second, alternative, campaign and the ability to pick a campaign
* Gameplay settings adjustable when creating a new company: disabling bankruptcy, disabling competitors, enabling infinite money, switching campaigns
* Main menu with links to socials and an exclusive theme by Thes\_Gunslingers
* Bankruptcy is accompanied by a news article and actually ends the game now
* Selectable technology processes
* 5 new PGA sockets, 13 more clock speeds (up to 2.7 GHz), 45nm technological process
* Sound effects for research end, the typing effect in reviews, and to signal the lack of funds
* New market CPUs (63 if you count the new campaign) & big changes to existing ones
* Competitors' CPU architectures and laid foundations for player-created ones
* Save-specific system date and time visible when loading from the main menu (generally redone saving)
* Typing-out effect for reviews
* Experimental custom theme colors, including a dark mode preset (only accessible through the console for now)
* Basic random CPU names to help choose a name when designing
* Transitions when loading or starting a new game
* A confirmation window when trying to load or overwrite a save
* CPU brands visible in the market
* Ability to easily view the number of remaining days for CPU designs (mouse over the name at the top)
* Brought back the ability to speed up time in the market window
* Higher resolution UI elements (most of them)
* Numeric '4' to pause the game (alongside space and '0')
* Using certain console commands will lower the high score multiplier
* Alternative Inlet 4000 review if it's the first CPU
* Game version visible in high scores
* A warning if you don't have enough money for the chosen marketing campaign
* The possibility to design CPUs with non-unique names
* More things referenceable from reviews for future use (no need to hardcode names)
* New console commands

### Reworked

* Review window redesign
* Bank redesign
* Changed the role of technology processes in the game & tweaked their parameters
* The way high scores are counted (new difficulty multipliers, weighing changes and a profit metric)
* Annual tax works in a different way now - you pay a chunk of your balance at the end of each year if you have over $100k available
* Major balancing efforts again; changes to clock speeds, difficulty settings, packages, tech processes, research, and competitors
* Core max clock percentage only affects performance calculation now, you can still set full clock
* When a player's and a competitor's CPU get released on the same day, prioritize the player's one, and show the competitor's product afterward
* R&D budget slightly less effective & increased max R&D budget gain
* Adjustments to reviews' contents + fixed typos
* Time in the game progresses quicker now
* Unified rounding for all numbers
* Increased design time speed bonus for CPU levels
* Rewritten or retouched most CPU descriptions
* Slower popularity gain
* Changed loan 'repayment' to 'interest' in bank to avoid confusion
* Increased the rate at which maximum loan goes up
* Increased character limits for names
* Disabled RMB context menus in textboxes
* Finances textbox now sorts newest events first (instead of ascending by date)
* Removed the ability to use competitors' company names (again)
* Research doesn't get unselected after switching tabs in R&D anymore
* Sound volume backend, only controllable through the console for now
* Slight changes to market window layout
* Modified the notification at 1 year before the end of the game
* A ton of backend optimizations & streamlining
* Opening the console doesn't enable debug mode by default anymore
* Increased default music volume
* Textboxes' colors now reset after canceling CPU design window
* Changes to some console commands and a general clean up

### Fixed

* Vertical alignment of most of the text objects in the game (blame Chromium on this one. If your browser uses a different engine, this might've unnecessarily put these texts lower than they should be)
* Improper fonts for some text objects
* Pie chart in the market window disappearing after loading a save
* Custom packages created using the Mod Tool being displayed incorrectly in R&D
* Things outside of the viewport would be rendered when playing on different aspect ratios
* Links not working on Linux
* Full screen switch gets set properly when opening options
* Many issues related to music
* News and notifications windows not hiding the menu button
* Hype display not appearing after loading a save while a CPU wasn't gaining hype
* The slider in marketing was adjustable while the window itself was still opening
* Rounding errors in displayed clock speeds under unusual circumstances
* Popularity doesn't go over 100% for a split second after a marketing campaign anymore
* Being able to change the filter in products window while looking at statistics of a product
* Mod-loading-related notifications displaying incorrectly
* Market slider's value not resetting after loading
* Other minor visual bugs

## 0.2.8.3

**Released**: 5th May 2020

*Bug fixes & improved high scores*

### Added

* 2 new CPUs
* Company logos in news
* Ability to speed up the animations in high scores
* Feedback on how good your high score is

### Reworked

* A new formula for competitors' CPUs (gives more control over units sold)
* Made easy less difficult and hard more difficult
* Tiny adjustments to the player's sale formula
* Changed the budget button in R&D from a cog to a dollar sign

### Fixed

* The projected stats button was clickable even when the product info window was closed
* Music not playing after loading a save
* A notification about taxes would show up while the high score was being counted, leading to unexpected behavior
* You weren't able to load a mod made for an earlier version of the game
* Product info's price textbox's controls were visible when the product info window was closed
* You were able to open the pause menu without hiding the context menu

## 0.2.8.2

**Released**:21st April 2020

*Even more balancing & product info update*

### Added

* Product info window (press on the name of the CPU you're currently designing)
* 130nm to 65nm technological processes
* Descriptions for a couple of CPUs and 1 new IMM CPU
* Icons for dual-core research in R&D

### Reworked

#### General rebalance:

* Unit costs for every component are much lower now
* Slightly increased maximum loan value
* Increased the amount of starting money
* Updated competitors' CPUs' sale formula
* Tweaked the stats of some competitors' CPUs
* Lowered experience and money requirements for research
* Competing companies use marketing later on
* You earn a little more for every unit sold
* Made it easier to achieve higher CPU scores
* Lowered minimum CPU price to $20

#### Other:

* Back-end optimizations, which hopefully will streamline the development process of the game and reduce memory usage
* Removed the strange blank sale window which always appeared after loading
* Rewrote some texts

### Fixed

* Font scaling on higher resolutions
* Specific clock speeds showing incorrectly in reviews
* Changing clock unit changes the clock value properly now
* Set full screen if it's enabled on the save you are loading
* Empty changelog after loading in some cases
* Some insignificant typos
* Sale graph resets properly after loading now

## 0.2.8.1

**Released**: 13th August 2019

*Balancing & high scores update*

### Added

* High scores - the game ends and counts your score in 2006
* Option to go full screen
* Milestones up to dual-core
* 7 new packages & clock speeds up to 60MHz
* New CPUs from competitors and their respective descriptions
* Back button in the menu to go to the creation screen and start a new game

### Reworked

* Content of reviews - more feedback for the player
* Window backgrounds - less resource usage
* Made the game a little easier - all research is cheaper, reworked the sale formula, and hopefully improved balance
* Menu animations (should be smoother and not break)
* Sliders and graphs should look smoother too
* Buttons in bank

### Fixed

* R&D window breaking under certain circumstances
* Another price exploit
* Unit prices of competitors' CPUs
* Changing the tab in R&D unselected research but only visually
* Milestones tooltips display properly now
* 'Yes' button appearing in notifications it shouldn't appear in
* You can't get a negative score anymore (sorry)
* Many lesser bugs I won't bother listing

## 0.2.8

**Released**: 4th December 2018

*Content & mod support update*

### Added

* CPU Cores
* Mod support (.htmod - check out HT Mod Tool!) and mod management in options
* PGA type packages
* New DIP and PLCC packages, more CPU clock research
* Max clock speeds and supported cores for packages
* New competitors' CPUs
* Build quality affecting max clock speed
* Price affecting review score
* Industry milestones in Milestones
* News when competitors release their CPUs (can disable in options)
* A new graph in finances
* Max R&D budget increases by $300 every 10 years
* Lines in R&D so it doesn't look empty
* Ability to close the context menu that appears after clicking on currently selling CPU by clicking it again
* Price text box turning orange if the price is too low when setting build quality
* New console commands

### Reworked

* Milestones - completely new window
* Removed slider in R&D and replaced it with WASD/Arrow keys movement or dragging
* Tweaks to existing competitors' CPUs
* Tweaks to CPU rating - harder to get a perfect score
* Tweaks to research - balanced required CPU exp, unlock dates and made them more expensive
* Can't scroll past research and packages in R&D and package select, both windows scaling with the number of elements
* Balanced benefits from tech research
* CPU profits and R&D budget showing every week instead of daily in finances to avoid flood
* Research won't progress if you don't have enough money
* Increased the maximum price for CPUs to 1000
* Nerfed high hype
* Build quality slider doesn't go back to 75% every time you open CPU Design
* Updated Moore's Jazz track from Thes\_Gunslingers
* Renamed 'History' to 'Products'

### Fixed

* Random crashes related to autosaving (probably)
* 13th month showing up in finances
* Popularity going over 100 after a marketing campaign
* Removed the ability to change time speed in package select
* Textboxes overlapping the news window
* Done button in marketing was greyed out when it shouldn't be
* Context menu not closing when opening finances
* CPU Sale context menu staying open after CPU goes off the market
* Finances not updating after opening
* ESC would close the menu while loading from creation

## 0.2.7

**Released**: 28th July 2018

*Research & Development update*

### Added

* CPU Package selector
* 3 new competitor CPUs from Element
* Each CPU in the Market has its own assigned color
* Collapsible sale UI window
* Ability to cancel CPU design
* Thes\_Gunslingers' musical masterpiece
* Link to a guide on startup
* Simple easter eggs
* Debug mode
* Dev console with basic commands
* Ability to set clock speeds with 2 decimal points (ex. 7.44 MHz)
* Marketing expenses now count to CPU's profit
* Ability to select and unselect all checkboxes in Marketing by clicking on "Ads" or "Region"
* Custom sliders in options, CPU design and Marketing
* Remaining 4 PLCC packages' icons
* Marketing generating popularity
* Higher CPU levels decreasing design time
* A little randomness to review score
* Custom .exe icon
* Confirmation dialog when deleting save data
* Ability to open/close the menu with ESC
* Number rounding in Bank

### Reworked

* Research from scratch - replaced it with R&D with a daily budget; related changes:
	+ Now you have to research 'CPU Development' before being able to design a CPU
	+ Changed some researches & added 1 µm process research
	+ Removed 'through-hole' package
	+ DIP14 and 200kHz clock speed unlock by default after researching 'CPU Development'
	+ Added R&D budget which drains money only when researching; higher budget = faster research progress
* Reworked sale graph
* Redone hype calculation & hype now increases gradually
* 'X' buttons in each window instead of cancel buttons
* Small New Hardware window redesign (you don't have to click 'next' each time)
* 1 MHz now equals 1000 instead of 1024 kHz
* Packages & clocks rebalance
* Balanced out build quality (doesn't affect design time among others)
* Add brand button turning into a checkmark after clicked
* Autosaving every 3rd month instead of every month
* Tweaked sale formula (again again again)
* Smoothened out UI progress bars
* Small Change Price window redesign + added % change between the current and new price
* Removed GPU tab in history
* Now you know which CPU generates revenue in Finances ("CPU Sale" -> CPU's name)
* Various optimizations to reduce CPU usage & changed a lot of stuff behind the scenes
* Changed lowest clock speed from 200 to 100kHz
* Changed the default CPU level from 1 to 0
* Renamed 'sockets' to 'packages'

### Fixed

* History not being displayed correctly on later pages
* Hype from next marketing campaigns not adding up properly
* Hype UI bar animation
* Being able to create a brand without a name
* Being able to open 2 windows at once in some cases
* Being able to change time speed in some windows
* Opening Bank or Market wouldn't pause the game
* Being able to name your company the same as a competing company
* History buttons not highlighting properly sometimes

## 0.2.6

**Released**: 5th May 2018

*Big redesign update*

### Added

* Ability to check your previous CPUs' components
* CPU brands
* Music - 9 tracks & music volume setting in options
* Live market share (market updates daily)
* Ability to set the highest clock speed possible by clicking the text that shows it
* Clock speed changes when you change its unit (ex. 1024 to 1 when you change to MHz)
* Ability to disable tax notification
* Ability to unpause (go back to previous speed) after clicking pause while the game is paused
* Placeholder window icon and .exe name in the desktop release
* Price text when changing pricing becoming orange when the selected price is too low to bring profit

### Reworked

* Redone the history window
* Redesigned CPU design window
* Tweaked the sale formula
* Redone competing CPUs' sale formula, making it more fair and balanced
* Much faster popularity gain
* Optimized saving (the game should save faster and saves take up less space)
* Lots of backend streamlining
* Improved feedback on why you can't design a CPU (money turning red when you can't afford it etc.)
* Changed CPU sale chart from line to bar, should spaz out less
* Made design and research in top UI larger and easier to read
* Rewrote the changelog
* Minor adjustments to the 1MHz CPU event
* Autosave turned on by default
* Removed the ability to have multiple CPUs with the same name
* Changed 'Delete save data' to 'Delete all save data' in options
* CPU sale fading (should be prettier and smoother)
* Changed review conditions (reviews should make a bit more sense and provide more feedback)
* Changed CPU 'development' to 'design'
* Changed changelog close icon

### Fixed

* Crashes on the desktop version (mostly...)
* Review score going over 100
* Default socket and core not being selected after opening CPU design
* Market share being displayed incorrectly sometimes
* Menu button sometimes not re-appearing after closing some windows
* Things related to starting a new game by loading from a 'No Data' slot
* Removed the possibility to bring up the CPU sale context menu when other windows are open
* Messy number rounding in CPU sale
* Flashing CPU sale window when overwriting currently selling CPU with a new one
* Various stuff with the context menu (highlighting, selecting 2 at once, going outside the window)
* Review score animation
* Typo in review (DPI socket instead of DIP)
* Changelog animation slowing down when spamming the 'X' button

## 0.2.5

**Released**: 3rd January 2018

*Bigger feature & UI update*

### Added

* CPU market and 11 competing CPUs
* Milestones (achievements); 4 for now
* Ability to research and develop in parallel
* 2 new marketing campaign types (TV and Internet)
* Total annual expenses and income in finances
* Count up effect to the total score in reviews

### Reworked

* Develop & research UI (radial progress bars)
* Replaced cheaper & shorter CPU development research with technological processes

### Fixed

* Many minor bug fixes (weird number rounding among others)

## 0.2.4

**Released**: 24th November 2017

*Important fix & small feature update*

### Added

* Ability to change CPU's pricing while it's selling
* Back button when loading from creation window
* After closing popup menu, the previous time speed will be automatically applied
* Animations to the small popup menu after clicking currently selling CPU's name
* Rounding of big numbers in marketing and research
* Author and version number in creation window

### Reworked

* Many boring tweaks, optimizations and changes to game functions and stuff

### Fixed

* Marketing checkboxes not unchecking when canceling & money exploit connected to it
* Losing all research after loading
* 3MHz clock research never being available to research

## 0.2.3

**Released**: 15th November 2017

*Simple feature & important fix update*

### Added

* Ability to load from company creation screen
* Notification warning user when the price is too low
* New images for CPUs
* Option to round big numbers (not all, but most of them)
* 5 new sockets & tweaked existing ones

### Reworked

* Small options window redesign, switches can now be clicked on (instead of only the switch ball)
* Tweaked research times and costs

### Fixed

* Bug when loading where money and date wouldn't update
* Various other small tweaks and fixes

## 0.2.2

**Released**: 9th August 2017

*Quick fix & feature update*

### Added

* Ability to take CPU from market
* Price textbox turns orange when the price is too low to make a profit
* Possibility to start a new game (load from a - No Data - slot)

## 0.2.1

**Released**: 1st August 2017

*Quick tweak & balance update*

### Reworked

* Major CPU sale algorithm changes
* Redone CPU parts' stats
* Small marketing tweaks
* Visual updates (better animations, custom checkboxes, etc.)
* Tiny changes in reviews

## 0.2

**Released**: 19th July 2017

*First desktop release*

### Added

* Animations
* In-game changelog
* Yearly tax
* Marketing
* More CPU research & features
* News & Notifications
* Popularity decreasing over time

### Reworked

* Major CPU research tweaks
* Small visual tweaks
* Tweaked sales & review scores
* Code tweaks and rewrites

### Fixed

* Autosaving
* Fonts (Lato web font)

## 0.1

**Released**: 18th August 2016

*Initial Release*

* CPU design/development
* CPU sale
* CPU research
* Bank
* History

1. ↑ A silent release with a hotfix 1 day later, officially released on the 22nd.