Five Nights at Treasure Island (2020)

* Count
* Appearances
* Analysis

## Overview

We really can only confirm one death: Henry. There's Base64 code in a phone call that basically confirms it. You even get to see Henry's(?) skull inside Photo-Negative Mickey's head in a rare screen. The skull gets more visible after some Toons merged together to form Hourglass.

There are more parts, like, I guess Impurity got his teeth, Oswald got his arm, Disembodied got his vocal cords, The Face got his eyes, maybe Acephalous has his heart (who knows),

Hey, even if Henry doesn't turn out to be the victim, there's still someone who got ripped apart and that's what counts: 1 murder. Yessss

We literally don't know what MOTHER did to Jake, so let's confirm or deny his death in Oblitus Casa or something.

**Featured characters**:

* Jake Smith

**Supporting characters**:

* Greg Mac Lochlainn
* Lisa Bertsch
* Henry Miller ***(First appearance; dies)***

**Antagonists**:

* MOTHER
* Hourglass
	+ Photo-Negative Mickey ***(Destroyed)***
	+ Oswald ***(Destroyed)***
	+ Disembodied ***(Destroyed)***
	+ Acephalous ***(Destroyed)***
	+ Impurity ***(Destroyed)***
* The Face
* Undying
* Mortimer
* Classic Photo-Negative Mickey
* Classic Oswald
* Classic Disembodied
* Classic The Face
* Classic Acephalous
* Classic Photo-Negative Minnie
* The Forgotten One

**Other characters**:

* Pluto
* Classic Pluto
* Shades
* Jiminy Cricket ***(In picture only)***
* Nightmare Suicide Mouse ***(Cameo)***
* Lost Mickey ***(Cameo)***
* Squidward ***(Cameo)***
* Error Mickey ***(Cameo)***

**Locations**:

* Treasure Island

## FNATI 2020 and its respect to the past

Did you know that FNATI sorta fuckin sucked previously in the past back then originally?

Yeah, shocker. Although for being one of the first FNaF fangames, it's somewhat only infamous because of that. Based on the Abandoned by Disney series of creepypastas by Slimebeast, AnArt1996 committed the first sin by having the game take place in Treasure Island instead of Mowgli's Palace. Radiance Team made sure to remember the original location later on in this analysis and even develop the implications further.

Booting up the game to the main menu immediately continues a trend seen across all previous 5 version: letting the menu play for too long. The buttons disappear, Photo-Negative Mickey stares at you, and then a jumpscare. Whether the game crashes or goes into the night heavily depends on the version, but it's always consistent.

### Rare screens

I guess we should then start with the rare screens. Sometimes, when starting up the game, one of a series of rare screens will pop up. Some give context, others are just for creep factor. One of Photo-Negative Mickey's rare screens has a visible skull inside of his head. This references MickMick from the 4.0 version, whose design had a skull inside of him. (The 4.5 version of his design makes it more obvious.)

You could say it's a reference to the Donald Duck head with a skull inside of it, like in the original creepypasta. Well then they should've had the rare screen be Disembodied with the skull! Goh!

Another rare screen is of The Face with no eyes. This description goes as far back as the 1.0 rare screens, though one of those rare screens has The Face with only one eye. 6.0 only features the "eyeless Face" screen.

Oswald's rare screen has a red hand come out of his mouth. While not emerging out of the same place, it references the 4.0 version of Oswald's design. In that version, Oswald has an arm coming out of his chest at all times.

Impurity's rare screen has her grabbing her head. You could make some connections out of that, but I'd be stretching things a bit, so we can rule this one out as a Radiance Original.

### Night 1

Night 1 has Greg call you, just like in the original. You're holed up in this place, collecting data while Greg, Lisa and some possible other members of the Supernatural Studies Association are prepping their stuff.

Greg assumed that the things on the island were living suits, when they're something else. Rather, they're things made out of some substance resembling lead or ink. Now, of course, the Buttons Game Radiance made before 2020 is confirmed to be outdates, but their property of not being suits is important as they're capable of merging together to form Hourglass.

I all previous version of the game, the Toons were confirmed to be living suits, possibly brought to life by God, whose presence I will talk about later.

With the gameplay at hand, it's time to look at the rooms. A lot of the rooms are exactly how they were back in previous versions, just modernized, detailed and given modern context.

The posters featured across the building are exactly the ones that were in previous versions too. Cactus Kid I wanna mention especially. He's funny.

Photo-Negative Mickey is back, and is now eyeless and melting. Abandoned and actually physically blind enough to only be lured by loud sounds. Shutting off the camera to produce a luring loud sound has remained consistent across the versions. Did you know this mechanic predates FNaF3? (Of course you do...)

### Night 2

Lisa calls you, just like the original versions. She corrects Greg with them not being totally blind and mentions Oswald, again just like the original phone calls.

Later versions of FNATI has Oswald be painted properly, but Radiance's version decided on going back to the early versions. The reason for Oswald's pure blackness back then is that AnArt actually couldn't get the textures placed properly. He actually used that to his favor and purposefully decided that it would made Oswald be much more difficult to see and explained it with him not being finished.

Not sure how his gen 2 design looks like now.

An extra detail to the rooms are the abundant amount of Mickey Mouse icons *littered' across the walls. The third installment of Slimebeast's Abandoned by Disney series, Room Zero, features the main character of the first installment writing about being haunted by Disney. Their manner of doing this, other than writing random garbo to turn him paranoid, is to place a large amount of Mickey Mouse logos wherever he went; a large circle with two smaller circles as ears. A contact of the main character even dies, with the news report mentioning the walls being filled with Mickey's logo.*

While I won't say that Disney's responsible for these logos, it's a cool detail you would just dismiss as something random unless you read Room Zero.

Along with Oswald, Disembodied is also active. His new design has black tendril coming from under his head, providing a more physical explanation for how he moves around, rather than teleportation. His mechanic has always remained the same, just like Oswald. So far, all three characters can be removed by just deactivating a camera.

The end of each night, there's some vision or dream of someone being watched by MOTHER. This has been confirmed to be non-canon, so I won't really mention their importance. I'm not even sure if they even referenced something from both the previous versions or the original creepypastas.

### Night 3

In the original version, Greg instructs you to go to Pirate Caverns. In this game, it's Henry in Pirate Caverns asking Jake to go down there. It provides a more logical incentive for Jake to go down there.

The end of the phone call has some Base64 code. "henry is dead", "theduck has the vocal cords", "sheiswatching{", "in theend we willall cometogether", "thecabincallsyouy'name", "you took it from us", "retract", "this isnthi" and "get out".

Right, okay, yeah creepy. Did you know that Disembodied's 4.0 design has vocal cords visible in his eyesockets? Also, in that design it's literally some strings, lmao.

In this night, Acephalous and Impurity are active.

Impurity is based off of Impure Mouse, created by the Purity Sinners. Why they didn't go for a Photo-Negative Minnie is beyond me. Her design has remained the same across all versions, both Impure and Photo-Negative; a tall Minnie with small holey eyes and human teeth.

Radiance's design for Acephalous has him wear a black vest instead of the yellow vest that all previous versions had him wearing. His black vest is used much more in a ton of media so the change makes sense.

Acephalous' mechanic has changed a lot across the versions. In the original 1.0 version, you had to shut off a camera, in its remastered 1.0 version you must hide, the 2.0 returned to shutting off a camera, his 4.0 version (just called Goofy as he had his head) had you forced to lure him across the rooms with shut off cameras. If 4.0 Goofy entered your office, you'd just die instantly.

Radiance introduced a new mechanic to him. Completely revolutionary: standing still.

Impurity also has you shut off the camera. Turning off the lights is a 50/50 chance. Her consistent theme of hanging has been the same across several versions, including her Photo-Negative self. They're both confirmed to be separate people, as seen in an Oblitus Casa teaser.

Now why would the Purity Sinners make Impure Mouse? Who knows, they've consistently been incompetent during their ownership of FNATI. Honestly, replacing Photo-Negative Mickey with MickMick and lying that Slimebeast told them to remove it, removing Slimebeast's credit for inspiring FNATI, selling terrible FNATI merch for profit...

Well, Radiance Team now has ownership of FNATI, but PuritySinner still holds a roaming presence. Nocturnum (the owner of Radiance Team) can't even mention PuritySin's OC, Miko, by name; he can actually get sued for it.

Funny

### Pirate Caverns

Pirate Caverns has always been iffy across the versions. I'm not even sure what its point was in 1.0. Still, somehow Radiance made sure it had some relevance.

Like the originals, you have The Face in the first floor and Undying in the second floor. Face remains largely unchanged, he's pretty much a top tier character in terms of design. Unable to change it, ha ha.

Undying has got the most drastic change. Instead of being a red person, it's a bloodied Mickey Mouse mascot suit, with someone potentially being inside of it.

Oh, right, Undying in 1.0 had no lore relevance at the time. He's not even supposed to be Henry. Literally a red dude that's in the 2nd floor, that was his importance.

I guess *now* he has some importance, but I'm tired of theorycrafting myself that we'll just assume it's Henry or whatever.

The whole "suit wanting a body" thing can be seen back in "A Few Suggestions", the second part in Slimebeast's Abandoned by Creepypasta series. In the story, the costume starts sticking to the wearer's sores and keeps making more sores to stick itself to. Someone even said that they're all sores.

Oh, and collecting a key in the first floor to unlock something else is also something from 1.0.

### Night 4

I think the rest is all original stuff. No phone calls, so let's make the best of it.

There was a mechanic back then called Hiding. Basically, you hid away from enemies and had a small chance of it working. It's relying on chance rather than a 100% effective strategy. Then again, if you had to choose between a 100% effective strategy rather than a 50% strategy, you would obvi-fucking-ous pick the 100% strategy.

It's been replaced by Standing Still or shutting off the lights. Honestly, those two strategies work best with the characters they work on. Acephalous has no head, so Standing Still is clearly the best option as it cannot, like, feel movement or whatever.

Shutting off the lights I wanna talk about. Shutting off the light will sometimes spawn ring-like eyes to form around the office. Sometimes, it's of enemies that are already in the office. Other times, they're something completely different...

Those things are called Shades, and they don't hurt the character in any way. They just stare. Shades themselves were introduced in the 2.0 as alternate forms of the Suits. When the power is out (yeah limited power), the Suits will change into Shades, morphed versions based on creepypasta characters. The only ones we know of that had Shade forms were Photo-Negative Mickey, Minnie, and Oswald. PNM over here was based on Abandoned by Disney, so he only had some smile. Photo-Negative Minnie's Shade was based on Jeff the Killer, and Oswald's was previously based on SCP-173, then to BOB.

Also on this night, Pluto will cameo for a short while. He'll only be there and then leave. In the original version, Pluto will actually just stand there for the rest of the night and could appear in every night.

In this version, Pluto will also appear in Pirate Caverns, but also acts docile. Good dog.

### Night 5

Henry will call again, but only garbled Base64. Same stuff. He'll call again tomorrow, but first I wanna talk about Mortimer.

Sometimes, Mortimer will spawn. He's a black-and-white Mickey Mouse that changes everything to black-and-white along with music from Suicide Mouse. His voicelines are pulled from the creepypasta itself and appearance based on another creepypasta by Slimebeast called "Lost Episodes".

The creepypasta itself began as a more humorous explanation behind all these Lost Episode creepypastas, then delves more into an unnerving experience. The autistic kid behind the episodes, Sid, was both an expert in animation and editing, and made a ton of fanfiction episodes that began with innocent edits and then evolved into expertly crafted horror. People saw them and believed they were lost episodes, leading to all those creepypastas stories.

Sid's dead body, that of his riddled with wires and an inhumanely high smile, lead to Mortimer's design. Check the creepypasta, please.

Mortimer, called Suicide Mouse in previous versions, appeared ever since Remastered 1.0. Again, his mechanic is shared across both versions: shut off a camera.

Undying's active this night. Only this night. Standing Still is how you get rid of him.

There are other cameo characters like Mortimer, but only one really kills the playey (if you can call "crashing the game" a method of murder). The Forgotten One, a reference to Golden Freddy in its yellow coloring. It doesn't have any lore purposes and is confirmed to only be there as a joke.

There are other cameos that might appear in this game, but are only there to cameo. Nightmare Suicide Mouse will appear in Staff Hall, Lost Mickey from Malrat's The Lost Ones will appear in Storage Area and Squidward from Five Nights at the Chum Bucket appears in the Freezer (apparently his model was just ripped from the game. Remember, that game's made in a 3D engine).

Jake's forced to stay one more night at Treasure Island, allowing Hourglass to be created.

### Night 6

Henry calls. He introduces himself again (odd) and gives the code for the vault under Pirate Caverns. The third floor, something not yet seen in *any* version.

Some Toons have combined to create Hourglass. Face was exempt from merging, he was lazy.

Hourglass combines the mechanics of all Toons that merged and it's up to *you* to figure out which mechanic he's using right now by looking at Hourglass' starting position. Be quick about it, because by shutting down the wrong camera or using the wrong mechanic gets you killed.

MOTHER will be especially prevalent this night. She'll just appear in front of view and then disappear. Just know she'll be watching this night especially.

Hourglass was a character in previous versions, but without the context of being a large bundle of merged Toons. Originally, he's some green humanoid with an Oswald-like face on it. I don't think he even had some lore relevance back then, like Undying ha ha.

Hourglass' face is actually a Mickey Mouse mask, and they can remove it at any point. The mask itself might reference the Mouse Mouse gas masks. While they do exist, they were given special attention in the Slimebeast creepypastas, where they're possibly the spirits of people who died at Room Zero. They were so convinced and believed they would die, the Corruptus actually killed them.

If you believe enough, and have that belief be at the core of your heart, it will come true, right?

That's basically was a Corruptus is: horrific manifestations of belief. The Toons themselves are a manifestation of that Corruptus. It might even have caused Sid's transfer into a cartoon facsimile to actually work; he believed it would. Eeeeeeeh but making connections just causes restrictions to happen, so let's just focus outside of that.

### Pirate Caverns (again)

Jake heads down into the third floor. MOTHER watches intently at Jake nearing the vault and inputs Henry's code. If you put in 6666, you'll get jumpscared and get an achievement for being cheesy. Good job.

So what's in the vault? Well, it looks to be Walt Disney's work room, or the work room of someone that took Walt's stuff.

We can know that some stuff was drawn by Walt. He's the creator behind those drawings of Mickey and Oswald meeting, and we can see one smackdab on the drawing desk. His portrait can also be seen hanging on the wall. If this ain't Walt's work, then it's certainly someone obsessed with him.

There's an hourglass on top of the desk. Funny.

Surrounding the workplace are a bunch of reference sheets. Pete, Donald Duck, Minnie, Oswald, Goofy, Ortensia... There're even images of Pluto and Horace Horsecollar if you look deep enough. Something special to note about these reference sheets is that they all resemble their 3D forms:

Minnie's sheet has her unnaturally long and blots of black on her eyes, Oswald isn't drawn with any arms, black has been scribbled on Donald's eyes along with some faint black scrawls under his head, Goofy's sheet is drawn to separate his body from his head... These aged and defaced papers reflect these Toons extremely well.

There are two boxes. An opened one splotched with black called "Negative Film", and a smaller closed box called Mick. Negative Film certainly sounds like a Corruptus instance, and looks to be used. Was it used on those reference sheets, perhaps?

The box titled "Mick" is referencing MickMick. Mick appeared in 3.0 as a temporary replacement to Photo-Negative Mickey before him also being replaced by Willy. MickMick then reappeared in 4.0 with some actual purpose. In that version's ending, he was supposed to be combined with all of Henry's body parts and turn into the Inhuman. What happened next is uncertain, but he would either move Jake into a Vault (not sure if it's the Walt Disney Vault or something completely different), or the Nightmare Before Disney office.

Yeah, that also needs some context. Uh, during 4.0's development, Nightmare Before Disney was canon and acted as a sort of prequel.

Yeah, back on track. That Mick box looked never opened. What a waste, I wonder what could've been inside of it. Possibly bad ideas, possibly an Undertale boss fight?

No time to think about it, though. MOTHER appears and makes Jake unconscious as the Shades are watching. She turns inverted, a white figure with black eyes, which is what her actual form is as to reference God from the previous versions.

MOTHER actually didn't even create the Toons. She just adopted them. In the original versions, she had *something* to do with the Suit's aliveness.

### Post

The game also features a Classic Mode. Basically, it's the original 1.0 version, but actually completed. Pirate Caverns is simply you waiting out the time while avoiding The Face. Completing the mode gives you two new characters to use for Custom Night: Classic The Face and Classic Photo-Negative Mickey.

It's somewhat nice to see the original vision actually able to be finished. It was always either a demo or incomplete, so seeing both the new and old visions harmoniously together is quite a fitting end to FNATI.

Custom Night is pretty huge and features some unlockable characters. Of course, mentioned previously, there are the two Classic Mode Suits who act accordingly to their mechanic.

The next few characters to unlock I wanna get deep in detail.

The first unlockable character here is Mascot Photo-Negative Mickey. This is the character that's from Mowgli's Palace and is an exact recreation in both appearance and voice. He's confirmed to exist in the same universe, but is currently stuck in the island housing Mowgli's Palace.

Dude's even got the yellow stain location from the original image. They really wanted to recreate the guy, and achieved it perfectly. The reason for his hatchet's also a reference to "A Few Suggestions", as he previously bashed someone's skull in in that story.

Another fun fact is that the 5.5 version had Photo-Negative Mickey changed to look like the original mascot as in the creepypasta's image. Radiance Team so has decided that both Toon PNM and Mascot PNM exist in the same space. Cousin from another bussin.

The second unlockable character is Pete. Pete was the last character revealed in 2.0 before ownership was handed to the Purity Sinners, and you know how that went. Honestly, Pete's only appearance in 2.0 was him moving through a window. That's all, really. Good thing he got a redesign in Oblitus Casa.

He also doesn't have much to note about, only that window thing. It makes sense his mechanic in Custom Night would be a Radiance Original.

The third unlockable is Willy. This was the character that replaced Photo-Negative Mickey the instant the Purity Sinners got their hands on the FNATI stuff. I have no clue what their thought process was behind the holed-out face with eyeballs, but it's now a part of him.

Willy's jumpscare is a callback to his title screen jumpscare of 3.0.

The last character that's unlockable is Sparky. When AnArt got the rights to FNATI back, he made 5.0. That version, again, went unused but it had some interesting design choices. Along with making everyone look like deflated balloons, there was also the inclusion of Sparky the Dog.

Sparky was a character in the same level as Herobrine or the Purple Guy animatronic. He was a poor quality edit inside a game screenshot to make people believe it was actually real. A rumor, so to say. AnArt, while we can only speculate on why, added him into 5.0.

His design in that version was fucked, uh, *really* fucked. Sometimes he didn't even look like a dog. He was also withered, so he was supposed to actually blend in with the game's story? Yeah, he was in regular gameplay.

He was still added in Custom Night, there's still respect to be had to the source material.

Completing the pre-set True Nightmare gives you a teaser for Project D.I.

### End

Overall, FNATI is a complete game with full respect to what came before. While most remasters would shy away or make fun of the past, this game played it straight and I can commend it for doing that.

Oblitus Casa itself looks to expand even further on that. The game itself was going to be created by the Purity Sinners, but it was cancelled because of skill issues. Check out what Radiance has shown in terms of visuals. It's amazing, and if you're reading this after the game is out then you can already see it fully. So, uh, fucking play it???