The Shadow Nose

This boss level is quite obscure. It starts with the player climbing up and breaking things and encountering a few Mantises and Laser Larva. There is one lone Power Sac just before the boss which contains a Checkpoint, useful for skipping the stage's climb upward to the boss if one loses a life.

## The Shadow Nose

### Location

* Earth

```
*Reclamation Center
```

## Statistics

* Level Bonus = 5,000 points
* Time Limit =

## Trivia

* The stage itself a play on the famous media content "The Shadow". Not only is the stage resembling the content's title card in both color and appearance but the title of the stage is also is a reference to the phrase "The Shadow Knows!". Infact, the early beta uses the exact same name as the media content, furthering the inspiration connection.
* It is the only boss level in the game that has segments that isn't a boss fight (you must get to the top first)
* Its time limit is also the longest in the franchise, giving you 20 minutes. However, it will take maybe six or seven minutes if you keep attacking the boss.
* This is also the only stage that contains a Power Sac and does not have a Power Sac bonus upon stage completion.
* In this level, if you pause, the pause card turns green.
* This is the only level that uses its respective theme.
* It is also the only boss level in VectorMan 2 where the boss isn't immediately battled.
* Players often get damaged immediately, as there is a Mantis placed in front of the player. Crouching will not defend the player from the incoming projectiles.

### Early Beta Content

This stage is present within an early Beta build of *VectorMan 2*. It is accurately named "The Shadow Knows", the exact name of the media content the stage is based off of. The stage is also listed as "Scene: 3" and has a 19:59 time limit. The stage in the early beta appears with blue walls, with the entrance of the stage having a slime-like foreground, laced with glowing green. The destructible walls do not cause chain reactions, making these blocks behave like they do in Scene 9 and Scene 11. This stage is completely void of all standard enemies. The lone Power Sac is placed high above the top-right of the boss and contains one small Health Orb. The area leading to the boss does not have a long horizontal platform and instead is entered through the center, past four destructible blocks. The boss is incomplete and is visually slightly different. Its green body is more brighter here, also it does not have a "nose" programmed yet. All it can do it phase in and out of the area and when reformed, can move left and right before re-phasing again. due to the lack of a face, the boss cannot be defeated, and therefore making the stage unclearable. Should VectorMan die from time over, the screen oddly scrolls to the center-right of the stage. VectorMan has the Rapid Fire Gun icon when entering this stage but uses his normal shot. However if he dies to a time over and respawns, he may sometimes have the Rapid Fire gun curiously with infinite ammo. The weapon cannot destroy the destructible blocks, likely due to programming.

## Gallery

Boss fightThe green pause card glitch.A random image.Early design of the stage.
## References

1. ↑ https://www.youtube.com/watch?v=uMlRpN8ANrU