recursal/Fanatic-Fandom huggingface dataset:
Synt

**Synthia "Synt"** is a non-binary production crew member in *Eroded*. Her voice can change at will, but is mainly voiced by Skyler.

## Appearance

Synt is a dark purple keyboard synthesizer with a microphone. Her mouth only appears on the right side of her face, and her left eye is shown on her green display screen. She has three dials, and almost always wears a red bowtie.

## Personality

Synt is an energetic and lively character, and is the most well-rounded crew member, even exceeding the hosts. She does what has to be done, and isn't afraid to do it in style- She's also the friendliest crew member next to Cedar. As much as Synt enjoys her job working as a co-host, it takes a lot out of her; This results in her passing out at random intervals due to her lack of sleep and rest, similar to Cirrus.

## History

Prior to *Eroded*, Synt worked as a freelance music artist, next to many other temporary jobs. It's hard for her to do one thing for extended periods of time, especially if it isn't passionate work. She took great interest in *Eroded* due to the hosts seeming like very unique individuals, and all the different things she could do to help out. Synt quickly grew close to Cirrus and Stal, and enjoyed doing prep work alongside Sol. Her and Cedar never talked much due to their strikingly different personalities, but they're on good terms with each other.

## Coverage

In Cloudy with a Chance of Competition... (TBA)

In The Tortoise and the Chair... (TBA)
Hellis Argeus

Student

Hellis Argeus is the main lead of, Birth of A New Star.

He is a third-generation blessing with level 200 memory gain. He is the fourth-in-line for the head of the Argo bloodline. He is one of the few tetrabutes in the Sub-Archeus. They are: Profound Comprehension, Constellation Link, True Sight, and Descending Root.

His father, Aldas Argeus, is Lord of the 4th Sect of Imperius. His mother is a concubine from a lower branch of the Dyius Family. His brother, Darine Argeus is a double-gold admiral in charge of the 4th Rear Exploration Fleet.

## Appearance

### Arc 1: Hellis / Arc 2: Avius

Hellis is around 12 years old and he has long silver hair, a few inches past his shoulder. Despite his slim figure, Hellis is skilled in weapon techniques. He is most adept with a sword and a bow. His eyes are crimson and his skin is a soft white color. He mostly wears commoner's clothes to not draw attention. On his back, is a retractable bow inside of short-sword sheath. On his boot, is a concealed Icesteel knife for emergency situations.

### Arc 3: Imprisonment

Hellis is now only a few months from 13. His hair and bangs have been cut to a short style. His body has been toned due to all the physical activity and exercise. The prison rule only allows him to shower once a week. He has tattered old clothes, but he does not have shoes.

### Arc 4: Escape

Hellis is 13 years old. His body has a much better foundation. His physical endurance is greatly improved. Hellis wears a black cloak and black pants. Underneath is a white commoner’s shirt. He wasn’t able to retrieve his bow, but he fought for his knife back. He now uses Darine’s Bloodlust Claymore. He carries with him a small handbag with a water pouch, and a few supplies.
Blacksmith

A blacksmith forges metal and materials into weapons, amour, and tools. They melt down the materials, shape the molten materials into a shape, cool the scorching metal, and hammer the result into a better shape. To become a blacksmith, one must either be from a blacksmith family, receive it in their calling, or they must go to the Calling Association to get their permit.

## Ranking

Apprentice Blacksmith(C-S)

Permitted Blacksmith(C-S)

Smithyman(C-S)

Traveling Blacksmith(D-SS)

Enchantsmith(D-SS)

Master Blacksmith(D-SS+)

Legendary Blacksmith (SS+)

Divine Forger (SS+)

Supremal/Intense Forger (SS+)

Ethereal Forger (SS+)

Root Initiator (???)

## Historical

Leous, the god of the forge, was the first blacksmith and when he was a mortal, he was known for creating the first of the Ancient Land weapons.

Rafudus, also known as the Father of Enchant, was the first to discover weapon enchantments. Before he died, he was the first Master Blacksmith.

Krius the Orc was the first non-human blacksmith. He created the battle-axe, war-hammer, and the cleave(long spear-axe). He only worked his way up to an A-rank enchantsmith.

Lafus or the Dwarven Mechus, was the first to build a mechanical suit. Despite his size, he controlled a massive robot made of simple parts. He was the first blacksmith of the halfings.

Aruthus, was a human paladin who forged his own armor and weapons. He was also the first Legendary Blacksmith. He is famous for his final battle against the Dark Elves when he put his sword in the ground destroying the elven army. He died with his sword in the ground. His skeleton still holds the sword and is a popular attraction in Dwarus. No one has been able to pull the sword from the ground.

Alinia was once a mortal female blacksmith. During the war against the titans, she was the main producer of weapons. After the war, the elder titans made her into the god-rank. She is one of the few immortal blacksmiths. Her whereabouts are unknown whenever she left with an exploration fleet.

Paegemus, the Divine Forger was a first-generation blessing who created weapons that could destroy mountains. He got to greedy when he came across the Lake of Immortality and was killed by the Titan-blood Immortal Guardians. He left his divine weapons behind and they are used by the most powerful generals in all kingdoms.

Hesteus or the Madsmith, the greatest blacksmith of all time, he was able to comprehend a few of the laws of darkness and apply it to his blacksmith skills. He is well-known for the Legend of the Mt. Mesiju. The Demon King forced him to craft the ultimate weapon. He was sent accompanied by an army division consisting of 3,000 troops. When they arrived at the mountain, Hesteus, who was in the same cage as the animals, poisoned them because they were to be eaten that night. After killing division, he used the bodies to forge the Scythe of Darkness. The blade was made of the smelted demon bones, the snath made of the smelted spines, and the scythe coated in the dark energies from the demons. This process took many months. With no food or water, Hesteus died, flinging the scythe into the volcano.
波蘭人民共和國球

**波蘭人民共和國球**是二戰後在波蘭建立的社會主義國家，波蘭統一工人黨為執政黨。在1944至1952年間的正式名稱為**波蘭共和國**（波蘭語：Rzeczpospolita Polska），1952至1989年的正式名稱改為**波蘭人民共和國球**（波蘭語：Polska Rzeczpospolita Ludowa，PRL）。

蘇聯對波蘭的內政和外交有一定的影響，蘇聯一直在波蘭駐有軍隊。1945年波蘭軍隊80%的軍官都由蘇聯將軍和顧問組成。

## 歷史[編輯]

主條目：波蘭歷史 (1945-1989)
《七月宣言》，這個宣言宣告了在蘇聯扶植之下的波蘭人民共和國的成立。
1945年1月，二戰尾聲，蘇聯紅軍在維斯瓦河-奧德河攻勢擊敗了在波蘭全部的納粹德國軍隊，德軍被迫退回二戰前的德國本土；協助波蘭解放了全國地區。

1947年，波蘭舉行議會選舉，蘇聯支持的貝魯特當選為總統，社會黨人西倫凱維茲任政府總理，波蘭走上了社會主義的發展道路，西方的流亡政府基本被排斥在權利中心之外。

1948年12月，波蘭工人黨和波蘭社會黨合併，成立了波蘭統一工人黨，貝魯特任總書記。人民政府把大中工業、交通運輸、銀行收歸國有，並實行了土地改革，動員人民完成恢復國民經濟的三年計劃（1947～1949），國家經濟狀況和人民生活基本有了改善。

從1950年至1955年，波蘭開始執行發展國民經濟的六年計劃。在此期間的1952年，宣布成立波蘭人民共和國，波蘭統一工人黨第一書記博萊斯瓦夫·貝魯特成為黨和國家最高領導人，開始了蘇聯模式的社會主義建設。由於波蘭統一工人黨的領導在政治和經濟體制方面沿襲蘇聯模式，使得戰後的波蘭在經濟文化建設方面取得了一定的成績，但對重工業的投資過多，而沒有讓人民關注其所獲得的物質福利，人民沒有享受充分的政治民主，法制建設薄弱，這使得社會主義在波蘭的執行顯得異常艱難，導致波蘭成為冷戰期間東歐最為動盪的一個國家。

1956年6月，發生波茲南事件；同年10月波蘭統一工人黨改組了中央政治局和中央書記處，曾經被批判的瓦迪斯瓦夫·哥穆爾卡成為第一書記。

1970年12月，波蘭決定提高46種食品和日用工業品價格，引起格但斯克等沿海城市數十萬工人罷工。之後，波黨改組了政治局，愛德華·蓋萊克接替哥穆爾卡擔任第一書記，並取消了漲價的決定。此後又因波蘭舉借外債過多和在經濟發展戰略方面的決策失誤，又導致了1980年發生的遍及全國的、持續時間達兩個多月的大規模的工人罷工事件。

1980年11月，以華勒沙為首的團結工聯成立，這是東歐國家第一個獨立的工會。

1981年底至1983年7月，全國實行戰時狀態，取締團結工聯。1988年5月再度爆發大規模工潮，1989年2月，波黨和團結工聯舉行圓桌會議，達成了團結工聯合法化、改行總統制和議會民主等重要協議。

1989年6月舉行議會大選，團結工聯在眾議院和參議院分別獲得35%和99%的席位。

1989年12月29日，議會通過變更國名、國徽的憲法修正案，改國
Welcome

Greetings, traveler. We've moved! If you're looking for Pax Republica's wiki, check out Pax Republica: A Star Wars MUSH wiki.
## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Death Magic

Death magic is a common supreme form of magic in the Demon Realm. Death magic is the opposite of Life magic. Like light and dark magic, one cannot suppress the other. Death magic is often associated with disease, curses, and necromancy. It is commonly seen used by dark mages, dark druids, shamans, etc. Death magic can be seen in sacrificial magic, devourer magic, and curse effects.

Corruption magic is the combination of death, dark, and water magic. It causes diseases, and irritates the mana flow in one's body. Dark mages usually cast it on a large beast or group of enemies due to its Area of Effect. When it reaches one's brain, it turn them into a dark beast. It can be countered with holy water. When one drinks a few drops, the corrupted mana is forced out making one very weak.

Degenerate magic is the combination of time and death magic. It causes erosion and degenerates the amount of mana one can take in. It shrinks and weakens the mana vein, decreasing physical ability, and it makes mana circulation harder. It can be countered with intense healing magic.

Spirit magic is the combination of life, death, and mana pairing. When someone kills a beast, one can use death magic to carefully pull it out, and use life magic to give it shape. Mana pairing comes into play when one uses their mana signature to sign a contract with the beasts'.

Arision magic is the combination of life, death, and dark magic. When someone kills a living thing, one can use death magic to carefully pull it out, and use life magic to give it shape. Dark magic is then used to give it the dark spirit form. Depending on the amount of dark magic put into it it can take certain forms. Little dark magic gives it bones. Regular gives it bones and a dark spirit form. High amounts bring it back to its original state with dark attributes.
Jedi Order

For countless generations, the Jedi Knights, an order of warrior-monks based out of Coruscant’s Jedi Temple, allied with the Republic to defend peace, justice, and democracy throughout the galaxy.

Twelve Jedi Masters make up the High Council, also known as the Jedi Council. The High Council represents the Jedi Order’s top leadership, including the Grand Master of the Order who is generally the oldest, wisest member. Second to the Grand Master is the Master of the Order, who leads the High Council in most day-to-day matters. These are nominated and voted on by the rest of the Council.

As the defeat of the Sith was fairly recent, the Order is currently rather conservative in its views on wielding the Force. Essentially, the generally accepted view is that the Jedi way is the only way to the Light, and any other path will more than likely lead to the Dark Side. This means that any and all members of the Order are expected to adhere strictly to the Jedi tradition and rules established by the High Council. Furthermore, any Force wielder or Force sensitive outside of the Order is considered a potential threat at best and an enemy of the Jedi at worst.

### The Code

The Jedi Code encompasses the central philosophies that the Jedi are expected to study, understand, and adhere to. It provides a guide when circumstances and events exceed expectations or experience.

*There is no emotion, there is peace.*

*There is no ignorance, there is knowledge.*

*There is no passion, there is serenity.*

*There is no chaos, there is harmony.*

*There is no death, there is the Force.*

### Ranks

#### Youngling

The Order seeks out young Force-sensitive children throughout the galaxy and brings them to its temples to begin their training.

#### Padawan

Through a rite of passage known as The Gathering, Younglings must enter the Crystal Caves of Ilum and retrieve a kyber crystal with which to assemble their own lightsaber. They may then advance to the rank of Padawan, typically under the tutelage of a more exerienced Knight or Master.

#### Knight

Once the High Council has determined that a Padawan has proven him or herself as a Jedi and mastered the Force, he/she will be granted the rank of Knight and released from apprenticeship. Most successful Jedi are able to reach this rank.

#### Master

Not all Jedi ever reach this level of mastery. However, if the Council has determined that a Knight has gained a high level of experience and wisdom, and has remained true to the Jedi way, they may grant the individual the rank of Jedi Master.
Banned & Restricted Concepts

## Banned

The following concepts are banned, and are not The following concepts are banned, and are not playable in any way, shape or form on Pax Republica.

* Concepts involving time travel, time-skipping, or time-dilation. We are set in our current setting for a reason, and if you do not wish to play a character that exists naturally in this timeframe, then perhaps our game is not for you.
* Non-canon races, such as Zeltrons, Hapans, Miraluka, and Ghostlings. If it didn't appear in the films or another canon source, it doesn't exist on our game.
* Droid PCs are also not currently playable. Pick an organic race please.
* Sith of any kind
* Admirals, Generals, other high-ranking military commanders
* Canon characters (Bail Organa, Luke Skywalker, Obi-wan Kenobi, Yoda, Vader, Han Solo, etcetera)
* Planetary Leaders from planets on the playable grid, or major worlds in the SW galaxy.
* Characters who are currently enslaved are not playable. Slavery is acceptable as a background element, but not in active play.

If you are concerned about whether or not your concept is appropriate, please submit a +request to staff and we will review the case.la in any way, shape or form on Pax Republica.

* Concepts involving time travel, time-skipping, or time-dilation. We are set in our current setting for a reason, and if you do not wish to play a character that exists naturally in this timeframe, then perhaps our game is not for you.
* Non-canon races, such as Zeltrons, Hapans, Miraluka, and Ghostlings. If it didn't appear in the films or another canon source, it doesn't exist on our game.
* Droid PCs are also not currently playable. Pick an organic race please.
* Sith of any kind
* Admirals, Generals, other high-ranking military commanders
* Canon characters (Bail Organa, Luke Skywalker, Obi-wan Kenobi, Yoda, Vader, Han Solo, etcetera)
* Planetary Leaders from planets on the playable grid, or major worlds in the SW galaxy.
* Characters who are currently enslaved are not playable. Slavery is acceptable as a background element, but not in active play.

If you are concerned about whether or not your concept is appropriate, please submit a +request to staff and we will review the case.

## Restricted

Restricted concepts may be apped under the following conditions:

* The concept must be pre-approved by staff via +request
* The concept must be interesting, playable, and not overdone
* The concept must fall within the lines of established canon information with regard to race, culture, etcetera. If you're wanting to play a Gand Findsman for example, don't come with a concept that completely disregards Gand cultural norms; this doesn't mean you have to adhere to them, but it does mean you have to understand them and the consequences for breaking them.

The following concepts are restricted:

* Senators
* Planetary leaders (from planets not on the playable grid)
* Gand Findsmen
* Trained Non-Jedi Force Users
* Crimelords
* Mandalorians (please read Mandalorian faction notes)
* Dark-Side Force Users
The Legendary Stardust Breaker

Starpower

Ice

The Legendary Stardust Breaker is a lightweight hook-spear. This spear is similar to a lance because of its large size. The shaft is 9 feet long, the spearhead is 8 inches, and the hook is 5 inches. The spearhead and hook is made of the other 6-star core. It is decorated with phoenix feathers and a frost ribbon which puts a layer of frost in the body of the target, freezing its muscles and slowing it down. Meteorite connects the spearhead to the rod.

The rod is made of amethyst illumisteel. Leaves a purple trail after being thrown if it reaches a force of over 5,000 jians. It is mostly used for the Great Sky Migration.

## History

In the Upper World, stardust clusters are common occurrences that float through space. But in the Lower Realms, stardust is a legendary material used for crafting, alchemy, and cultivation. When a meteor falls from the sky, there is a chance it passed through a stardust cluster. The stardust can be seen as a trail behind a meteor. It is then collected in meteorite containers. The stardust is actually small crystals from the dead cores of stars. By mixing rare metals, molten meteorite, and a lot of stardust, one can make a 1-star core. 1-star cores have the power of a tiny fraction of a star. It is the equivalent to 1 cubic inches of a star core, Half-stars have 2 cubic inches, etc. It is said that the largest star core crafted was a 12-star core. That core was split into 2, 6-star cores. The first one was crafted into the shape of the handle of a bow and the second one was shaped into a hooked spearhead.
Kinu

*Some gnomes make up the population of Kinu with many of the neighbors of the 'beastfolk'. Groups of the beastraces are sometimes looked down upon in different cultures and societies. Rumors swirl about the creation of the beast races, but only a few know how they truely came to be but they have been around for generations. Kinu as a land is almost as confused as it is with the matter of its races. It has lush jungles, dense forests, and bitter cold atop the mountains. Many of these beast races still hold up in Kinu believing it to be a place of good luck and the birthplace of their ancestors and birthplace.*
Sound Magic

Sound magic is the variant form of air. When casters manipulate the mana particles, they usually change their quality or how they work. When a caster vibrates the air, it creates sound. The faster and more intense mana is vibrated, the high pitch it is.

Sound magic can shatter anything if high pitched enough. Sound magic is commonly the first variant learned by air casters. It is strong against most earth magic.
Brentaal

Brentaal IV is located at the intersection of the Hydian Way and the Perlemian Trade Route, which makes it one of the most vital trade hubs in the entire galaxy. Brentaal’s warehouse district features massive facilities of major corporations across the galaxy. It has a rocky surface and at least one moon can be seen in its sky. Brentaal IV has long been a major commerce hub, due to its location along the Perlemian Trade Route, and much of its culture is focused around commerce and economics.

## History

Brentaal IV was an early, but not founding member of the Old Galactic Republic, quickly establishing its importance as a trade hub with the mapping of the Perlemian Trade Route. The planetary government is run more like a corporation than a nation, under the control of the Brentaal Houses -- merchant families which operate the planet's trade and shipping industries.

## Geography

Brentaal IV is a rocky world composed of small continents separated by large salty oceans. The majority of land on Brentaal is covered with urban sprawl; precious little of Brentaal's landmass was ever arable, and it has always relied on agri-worlds from which to import food for its large population.

## Points of Interest

### Cormond

#### Cormond Trade Hall

The Trade Hall in Cormond is the center of Brentaal's commercial interests. The lower floors house expansive trading floors, and thousands of offices, gardens, and shopping centers. It also houses its own small spaceport, though berthing costs are steep; a mark of prestige for those who can afford to pay the fees. The upper floors of the Trade Hall are home to the Brentaal Houses' council chambers and conference rooms, where the affairs of the planetary government are conducted.

#### Cormond Grand Spaceport

The starport is for the hyper-setters of the Galaxy: the big lifters and carriers going into other Brentaal starports. Three buildings - arrivals, departures and trade relations, sit surrounded by numerous landing pads, warehouses and shuttle points, like shells on a beach of gantries. The architecture of these buildings resembles curving shapes of stark white--the unique organic style of Brentaal.

#### Brentaal Commerce Academy

The Brentaal Commerce Academy is the premiere academic institution on Brentaal. While the Academy provides instruction in a wide range of subjects, it is primarily known for its schools of business, economics, and galactic commerce.
Thunder God's Wrath

Thunder God's Wrath is a Peak God rank warhammer. It was used in the Great War of the Gods. At the thunder god Jarov's last breath, he threw his hammer toward a titan commander. The hammer pulled the commander down to the surface to its end. The hydra commander sealed itself into the handle and remains sealed. The hammer's weight is unknown as no one has ever picked it up. The deadly aura from the hammer keep monsters and beasts away, so the Berserker Villages built around it to keep safe.

## Abilities

Call of War - can call lightning from the sky to enhance the hammer with enormous energy

Electric Interval - can magnetism itself toward any alloy or metal with extreme force

Prayer Smite - can summon a powerful bolt of lightning onto a target
Istrontius Wiki

**Welcome to the Istrontius Wiki!**
The project I'm working on is called Istrontius.

It's a complex world of magic. Many ideas and elements come from light novels, web novels, mangas/manhwas/manhuas, anime, video games, etc. Instead of focusing on just one thing like dungeons, exploring new lands, fighting wars, etc., it has many fantasy elements.

I kindly ask that you only view, comment, and suggest. This wiki is used to organize my ideas and build on my worldbuilding project. Thanks!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Botanical Magic

Magic formed from plant essence and plant materials such as petals, pollen, stems, leaves, etc.

* Trading pollen or sap would spike (maybe some pollen would be magical or some not magical so there could be a dark market that tries to sell normal pollen to unaware buyers)
* If magic comes from pollen then seasons will matter a lot. Maybe it would be a bad idea to start a magical war in winter when there is no pollen to be found. Also means that desert-like territories will be at a disadvantage.
* Maybe using spells in a forest or a field could be dangerous because magical interactions with wild plants would be random.
* Pollen allergy would be a bad thing to become a wizard (that's kind of unimportant in the whole scale but now I really want to write a wizard that battles allergies daily lol).
* Bee whisperers who use the magic pollen coating the bees to control them. Or potions being derived from carefully managed beehives so that the honey has just the right combination of nectars and residual pollens to have the correct effect.
* If the magic substance in the plants are actually the male chromosomes pollen would be a super concentrated magic powder. Sap on the other hand would be diluted with water and plant matter.
Dragon

Dragons are mythical creatures of the Origin Beast Realm. They are descendants of the Breath Wing Family. They have been around since the Cosmic Expansion. The dragons were known for being wise and they have a special attribute that allows them to pass information to others. This is called Knowledge Vision. They attach a memory or a piece of information to a strand of mana. People can absorb this by grabbing bits of it and cultivating it into their mind.

The first written log of the dragons were by the moon elves. They used to make secret trades with dragons for knowledge. They would bring them sheep, pigs, and cows. The moon elves were the

## Structure

The dragon's biology depends on the dragon type. There are hundreds of dragon types. But if the dragon is from a alternate branch or main branch, the anatomy will be similar. Fire Elemental Dragons have their heart closer to the head. It is their largest artery and they need the strongest possible defense. But, the lightning dragon has its heart closer to the tail. The discharges could stop their heart if it was to close. Some dragons consume certain rocks that mix with their organs which creates an oil used to breathe fire.

### Materials

Dragon scales are used for armour.

The eyes of a dragon are the only known way to summon a dragon.

The horns of dragon can be used to summon a dragon, but this use is still unknown.

The heart can be extracted to form a bond or summon.

The blood can give tremendous strength when consumed for a few minutes.

### Summoning

Dragon summons are usually not powerful because they are missing an eye when summoned. They are great summons though. They have a powerful elemental attack. The eyes are the common way to summon a dragon. They are preserved with the temperature of eternal ice. They are then sealed into an accessory.

## Abilities

Elemental Burst: elemental attack

Claw Slash: can slash its razor sharp claws at its target

Wing Attack: can attack with its wings in special ways(depending on the dragon)

## Types of Dragons

Elemental Dragon

Attribute Dragons

Variant Dragon

Unitial Dragon

Supremal Dragon

Energal Dragon

Intense Dragon

Dragon Figures
Down Time

Downtime is fairly simple here in Midtelos. It works as a currency and you get 5 days of downtime every IRL Saturday after the participation of your characters first session. If you start on a Saturday this counts. You cannot use it to gain XP and you have a cap of 30 days of downtime.

If something requires more than 30 days of downtime, you can work on it at a time, just keep track of how many days you have spent. So if you are making an item that takes 34 days to make, you can spend your 30 days and then have 4 left you will spend later till the item is completed. A list of downtime options can be found here: https://5e.tools/variantrules.html#downtime%20activity%3a%20building%20a%20stronghold\_dmg
Casters

A caster is someone who uses magic to enhance their physical abilities. They are often weapon users. Archers use mana to accelerate their arrows, increase sturdiness, or increase their range. Thieves use mana to enhance their senses. They quicken their feet and hand movements. Swordfighters use mana to build their weapons' durability, increase the power, and improve their strength and activity. Most casters can only comprehend the basics of mana. Very few are quadrelementalists because it takes a lot of work to learn how to use all elements effectively. Most people are monoelementalists or dualelementalists. Those who only comprehend one element can learn to use it quickly and powerfully; they often learn how to use variant magic. Dualelementalists can use two elements that can operate together. They practice unition magic and can use it efficiently but not as powerful and quick. Casters unlike mages, do not require artifacts to emit magic, but they have to cultivate to regain lost mana.
The Tower of Aristaeus

The Tower of Aristaeus is a large tower built by the ancestors in attempt to reach the Upper World. After reaching the 50th floor, the god, Dolion, scrambled the minds of the builders and sent them away from the tower. They were sent to different regions and they built small civilizations there. But, they still had the idea of the tower to reach the heavens. The Tower of Aristaeus began building soon again after a couple of years. The small civilizations began building towers of their own smaller than the great tower but still many floors. The towers were called dungeons. The tower was built to 500 floors. The smaller towers averaged around 70 to 200 floors. The towers or dungeons are explored by hunters.

At the very top, sits the Cloud Palace, which is impossible to get to by flying mount due to the lightning clouds, heavy rains, and thunder wyverns. The Cloud Palace is an old God rank treasure vault used by the gods themselves. A black-gold statue of Aristaeus stands at the entrance, holding the Legend Rank Ice Unicorn Spear.

No one has made it to the top floor, but around the 250th floor, it gave information about the tower and what lied at the top. The highest floor cleared is the 430th floor. Around the 280th floor, one can access the floating islands. These islands are uninhabited but few have chosen to explore the other islands. In order to get to the 280 floor, they must clear through the floors 200 to 280. Those floors have infinite creatures. It is unknown how, but there are always more monsters, but they never exceed to many. After a floor is cleared, it is never the same again. Some floors never reset, and the Hunter Committee began to build PvP zones. In order to go to the next floor, they must win 3 times. They have it set up where if one never shows up, they automatically win. If someone makes it to a floor, they get a pass saying they can take the stairs to get from the 1st floor to the floor they got to instead of clearing their way all the way back up.

Hidden floors contain rare artifacts are treasures. Some hidden floors have hidden bosses which drop unknown items. Only one item has been confirmed from the hidden floors. The SS class, Invisibility Cloak. There are also special floors. 20-22, 70-74, 112-117 are PvP zones. You have to win a certain amount on each floor without losing a certain amount of times to proceed to the next floor. Some floors are inhabited, because of the food drops from monsters, as well as the expensive and rare metal/ores for tools, weapons, and armour.

## Background

Aristaeus comes from the minor Greek God of hunters. He was the son of Apollo and Cyrene, two great hunters. The story is based on the Tower of Babel, the one who ordered the tower to be built was a man named Nimrod. Nimrod means hunter.
The Twelve Rods

The Twelve Rods are high emperor rank weapons. They represent the twelve minor magic gods. They are made of mana rods and infused with some life force of each god. They are: Rod of Chaos, Rod of Will, Rod of Creation, Rod of Destruction, Rod of Existence, Rod of Nonexistence, Rod of Reality, Rod of Illusion, Rod of Truth, Rod of Deception, Rod of Plane, Rod of Vertex. When the major gods tried to infuse their life force, the rods disintegrated. The rods cannot be combined together, but can be combined with its pair to make the intenses.

Rod of Chaos + Rod of Will = Rod of Stability(Time)

Rod of Plane + Rod of Vertex = Rod of Dimension(Aether)

Rod of Creation + Rod of Destruction = Rod of Recreation(Life)

Rod of Existence + Rod of Nonexistence = Rod of Spirit(Death)

Rod of Reality + Rod of Illusion = Rod of Nightmares(Darkness)

Rod of Truth + Rod of Deception = Rod of Dreams(Light)

## Abilities

### Rod of Chaos

Mind Scramble - cease all thought of a target or change the thoughts of a target

Shoulder Influence - talk in the mind of target with the intent to influence them

Destruction of Will - if the target has a strong will, and the chaotic user is strong enough they can conquer the mind of the target

Apocalyptic Will - bring out a group of target's darkest desires

Disaster Skip - speeds up the time until a disaster

### Rod of Will

Philosopher's Will - if the target is not chaotic, and they strongly believe in something, it will enhance their mind defense

Iron-skinned Will - if the target is not chaotic, and they pass the Test of Will, they will gain strong physical capabilities

Purify Chaos - if the target is heavily influenced by chaos, and the user's will is strong enough they can conquer the mind of the target

Indomitable Will - heavy aura of willpower

### Rod of Creation

Materialize - if the materials are properly prepared, the object of idea can be instantly created.

Mana Manifestation - if the process is properly comprehended, one can change the mana structure and physical structure of an object

Restorate Matter - restore an object to its original state

### Rod of Destruction

Definite Obliteration - reduce an object into nothingness

Decompose Magic - remove all mana particles and magicules from an object

Deconstruct - change something to its natural, original state

### Rod of Existence

Materialize - if the materials are properly prepared, the object of idea can be instantly created

Parallel Existence - create a parallel existence of something

Existence Manipulation - manipulate if something exists

### Rod of Nonexistence

Complete Erasure - erase something from time

Obliterate Magic - erase all mana particles and magicules from an object

Existence Manipulation - manipulate if something exists
Magicians

A mage is someone who focuses solely on magic and the branches of magic, such as runes, enchantments, alchemy, etc. They require staff, wands, orbs, or grimoires. Mages often learn all four elements, unlike casters who practice few. They study the casting of powerful spells. They inquire about the advanced forms of magic. When a mage conquers a floor and becomes a floormaster, they gain access to a Grand Magician Tower. They are allowed to learn one or two supremes based on what floor and rank they are.
"Magic Planes and the World”

*"Magic Planes and the World”*

*The Veil(ed) and the “Inmortal” ( As in you are in the Mortal Plane)*

*When the They looked out upon the void and desired to create something anew. They crossed  the Veil into our realm of naught and brought light .From that darkness and emptiness all things began.*

*-Sage of the 3rd Spire , Exumfus*

*The Veil refers to the boundary between  the “real” world and the realm of gods,dead,primal forces and all things unbound by physical form.The simplest way to explain the Veil is this . The closer to a place of sentience something is the more real it is in the veil.Say you have a city , in veil there will be a copy of that city and in it there will in theory be beings of the veil that are feeding and empowered by the power that is given to those concepts , beliefs or even gods . The further you get from people the weirder it gets.*

*Basics out the way , now for the more in depth explanation . Sentient creatures are able to offer their belief,power,  and soul in some cases to denizens of the Veil. Sometimes it's unconscious, other times its on purpose. These energies in turn fuel , empower and create the creatures of the veil. The greater the amount of higher intelligence beings the more akin to them they will be , the more those beings will encompass their values in some shape or form with or without room for quirks that accompany all beings of the veil. While the further away one gets from those places the more primal and natural the beings there in become .Example , in a city that has a church dedicated to the father it’s theorized that if you were to offer prayers to the father and ask for assistance in the proper way and perform a calling , you would find Denizens of the veil that are human like in appearance and likely would be just,”Good”and righteous. ( though I would remind this scholarly body that a being of pure good can still do great evils ) . On the opposite of this , if one were to find the way to offer a proper offering to one of the Forgotten gods of the depths , what would be called could only be a creature spawned from fears of those that think of those depths , the nightmares of sailors and whatever twisted creatures dwell in those  deepest waters.*

*Now on a slightly different train of thought, greater and older a “being” is less bound by the concept and place of belief they are. These would be the beings that are considered “Gods'' and in turn guide and gather all of the lesser denizens of the veil to their banner. The supposed “Angels'' are simply Veiled beings with nature closest to one of these greater Beings in nature. While the “Demons'' are simply Veiled Beings of the opposing nature. Elementals? Simply the manifestation of natural power and belief. Those who prescribe some sort of “Divine” importance on these beings are simply backwater fools that haven't the wit and mind to see past their peasant superstitions .*

* *Insert from the book “Deeper wisdoms of the Veiled”  By Victor Ghoran*

Back to Random Stuff and things:
Status Window

The status window is a holographic menu allowing one to view information about something. To view the menu, one must wear a Status Ring. If one writes an "S" in the air, it will show the user's equipment, statistics, and necessary information. If one writes an "S" on top of an item, they can view information about the item. This usually contains its rank and its level. It can also give a description of it. The Status Ring Corporation lists details about each item. This can reveal special abilities or rarely a hidden ability.
The Art of Sword

The Art of Sword is a combat style originating from the Gangbian Dynasty. During the Great War of the Dynasties, the art was modified by the other kingdoms and lands accustomed to their own styles, known as sword skills. Each form and technique exposes ones meridans to take in mana in a special way to execute a skill.

Sword Skills are techniques in which the sword user changes kinetic energy into elemental properties. This is called the Connectus. It is composed of 5 steps to execute a sword skill. Kinetic energy is made up of mana and chakra. Mana as the base and physical entity, and chakra as the motion and trajectory. Sword skills use the mana in kinetic energy to execute the technique.

## Connectus

Connectus is the art required to execute a sword skill. It is composed of 5 steps that are executed in a proper order. The steps are: Steptus, Brethus, Pretus, Postus, and Combus.

Step 1: Stepus is the footwork that is required to build the momentum and angle to activate the mana particles inside the kinetic energy.

Step 2: Brethus is the breathing technique required to increase the lung capacity to meet the physical requirements to execute the skill.

Step 3: Pretus is the preparation required to adjust one's movements and form to execute the skill.

Step 4: Postus is the impact technique to meet the power and speed requirement.

Step 5: Combus is the recovery technique to either execute another skill to combo with the first skill or return to one's position to prepare for a counter-attack.
Folding Chair

* Current
* Development

**Folding Chair** is a genderfluid contestant who starts off on Team Support in *Eroded.* They are a metal folding chair voiced by Colin Kelly.

## Appearance

Folding Chair is a dark gray metal folding chair without any limbs. They walk around by folding and unfolding themself.

## Personality

Folding Chair is an ecstatic contestant who takes priority in staying on top of the competition. Outside of that, however, they are usually seen relaxing and literally lounging around with other contestants.

## History

Not much is known about Folding Chair prior to *Eroded.*

## Coverage

In Cloudy with a Chance of Competition... (TBA)

In The Tortoise and the Chair... (TBA)
Supreme Mana Forms

Supreme Mana Forms are the mana forms that lack information and are the most powerful. The supreme forms are: time, light, dark, life, death, and aether(space). Time magic is the most common. Many people do not know that healing magic is a form of time magic. Time magic is the base form of mana acceleration. Light magic is the opposite of dark magic. Light magic is used to purify dark beasts and manipulate electromagnetic radiation. Light is used to create illusions and many also don't know illusion magic is a form of light magic. Dark magic is the opposite of light magic. Dark magic has very little information. It is only used in the demon realm. Dark magic is used to control the minds of creatures and can use the life of creatures to heal one's own. Life magic is the opposite of death magic. Life magic is commonly known as mana pairing which many do not know. It can be used to create spirit pacts and can help fuse mana beast cores to one's own. Death Magic is the opposite of Life magic. It is commonly associated with disease, curses, and necromancy. Aether magic is the combination of all of the primary elements. Aether magic is also known as spatial magic. Aether magic is used to create spatial rings and the secret behind transfer points.

The known supreme techniques are, wood(earth+water+time), holy water(light, life, water), corruption(death, dark, water), crystallize(pressure, time, earth),  Heal(life+time(mana acceleration)), degenerate(death+time(mana consumption)), spirit(life+death+taming), Arision(necromancy)(death+life+dark), summon(aether+taming).
Temporal Interval

The Temporal Interval is a rough orgin magic orb. It was a relic found in an old draconic mage tower. It had seven time seals around it to prevent degrade and mana leak. It is the weakest of the Orbs of Orgin. It has the power to speed up time. It is now in the Daedalus Mage Tower and used for speeding up time seals,
Logs 2014

{{#css:

```
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 .HeaderCell {padding: 0px 0px 0px 5px;}
 .HeaderCell:nth-child(1) {border-radius:5px 0px 0px 0px; width: 20%;}
 .HeaderCell:nth-child(2) {width: 10rem;}
 .HeaderCell:nth-child(3) {border-radius:0px 5px 0px 0px; width: 70%;}
 .LogRow { max-height:1em;}
 .LogRow:nth-child(1) {background-color: rgba(0,70,70,.5)}
 .LogRow:nth-child(2n+2) {background-color: rgba(0,70,70,.2)}
 .LogRow:nth-child(2n+3) {background-color: rgba(0,70,70,.3)}
 .LogCell { vertical-align:top; padding: 0px 0px 0px 5px; max-height:1em;}
 .LogRow:last-of-type td:nth-last-child(3) {border-radius:0px 0px 0px 5px}
 .LogRow:last-of-type td:nth-last-child(1) {border-radius:0px 0px 5px 0px;}
 .LogCell:nth-child(odd) { word-wrap:break-word; text-overflow: ellipsis; white-space: nowrap; overflow: hidden; max-height:1.5em; height:1.5em; display:block;}

```

}}

# January 2014

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}}

# Febuary 2014

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# March 2014

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# April 2014

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# May 2014

{{#ask: Log Date::≥5-01-2014 [[Log Date::<<6-01-2014]]

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# June 2014

{{#ask: Log Date::≥6-01-2014 [[Log Date::<<7-01-2014]]

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# July 2014

{{#ask: Log Date::≥7-01-2014 [[Log Date::<<8-01-2014]]

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# August 2014

{{#ask: Log Date::≥8-01-2014 [[Log Date::<<9-01-2014]]

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# September 2014

{{#ask: Log Date::≥9-01-2014 [[Log Date::<<10-01-2014]]

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# October 2014

{{#ask: Log Date::≥10-01-2014 [[Log Date::<<11-01-2014]]

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# November 2014

{{#ask: Log Date::≥11-01-2014 [[Log Date::<<12-01-2014]]

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# December 2014

{{#ask: Log Date::≥12-01-2014 [[Log Date::<<1-01-2015]]

}}

<headertabs/>
Rare Metals

Due to the many continents and lands being unexplored, there are many things that are yet to be discovered. Rare metals and alloys are still being discovered.

### Upper World Materials

#### Meteorite

Meteors are extremely rare debris from an object, such as a comet, asteroid, meteoroid, fallen star, etc., that originates from the Upper World and survives its passage through space and the atmosphere to reach the surface of the planet. Many researchers believe that the meteors are usually caught in the floating islands or burned in the atmosphere at high speeds. Meteors contain rare metals, crystals, gemstones, and meteorite. Meteorite is a strong, heat-resistant alloy which is great for fire and lightning attribute weapons.

#### Demonium

Demonium is a legendary rare metal only found in meteors. It gets it name from the heavy death-like aura around it. It gives the holder extreme strength and speed, but terrible healing abilities. But, if you “will” is too weak, it will devour you and consume your life energy and in return you become a demonified human. They have low-intelligence and extreme speed and strength. This effect lasts for an hour before your body burns up in black flame. Demonium and lightning do very well together.

Blood Crystals

Blood Crystals can be found in both deep underground caves and in meteors. Blood Crystals are used for blood pacts, blood strengthening, blood enchancements, etc. The blood essence can be extracted from blood crystals to make blood pills, pearls, gems, etc. Blood pills enhance and strengthen blood. Blood pearls bind itself to a user and can absorb blood. They also have blood skills. Blood skills are the small skills and mana embedded into the genetic code.

#### Stardust

Stardust can be seen as a trail behind a meteor. It is then collected in containers made of meteorite. The stardust is actually small crystals from the dead cores of stars. By mixing rare metals, molten meteorite, and a lot of stardust, one can make a 1-star core. 1-star cores have the power of a tiny fraction of a star. It is the equivalent to 1 cubic inches of a star core, 2-stars have 2 cubic inches, ect. It is said that the largest star core crafted was a 12-star core.
The Snakevine Flamberge

The Snakevine Flamberge’s is a flamberge made by the legendary blacksmith Kade.

The blade is made of high-quality snakevine from the World Tree. The vine surrounds a thin chlorophyte blade, The hilt guard is made from a medium-quality World Tree branch. The hilt is made from ancestral-bone-steel; smelted bone(from the late queen’s left arm: the late queen was born with the white-iron bones physique) and ancestral-ore(leaves 10% of the previous owner’s peak of power in the metal; it does not carry over for every owner… it only takes 10% of the previous so it gets stronger depending on the previous owner). Due to the hilt, unless it is forcefully switched out, the sword is bound to the Petalight royal bloodline.

The current owner of the Snakevine Flamberge is Scyllia Petalight.

### Effects

Snakevine of Death: if the sword gets close enough to a target, the snakevine will latch itself onto the upper body of the target so the blade can cleanly cut the target.

Snakevine Plenergy: the snakevine will suck the life energy out of the target like a straw

Venomthorne: the thorns on the vine have a special poison that weakens and debuffs the target. Effects are: fatigue, tiredness, skin irritation, etc

## Plenergy

Plenergy is used by Scyllia Petalight, the Queen of the Eldeanor Dryads. She is the only known user of this rare magic and it is assumed her daughters use it as well. Plenergy can suck the life energy out of plants to increase their mana output and heal themselves in battle. Users can also use plant energy and give it to plants. It can be used to increase growth speed, appearance, and evolve it. Like, increase the weight limit on vines, increase the quality and quantity of fruit trees, the largest benefit is that one can hold infinite plant energy. If one obtains enough plant energy, they can cultivate it into their body to increase their strength, speed, aging, mana capacity, etc. The negative is that they cannot practice any other magic unless you are born with it. The Queen carries the Snakevine Flamberge which increases her output and attack.