Government Initiatives

**Government Initiatives** are the second type of initiative categories, with the other two being Civilian Initiatives and Military Initiatives. These initiatives are about dealing with the bureaucracy and international relations.

### Outreach Branch

Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk +3.0%
* Adds **1** additional Outreach Team to roll out Initiatives in the region.

Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk +5.0%
* Adds **2** additional Outreach Teams to roll out Initiatives in Remote Zones.

Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk +7.0%
* Adds **4** additional Outreach Teams to roll out Initiatives in Remote Zones.

Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk +4.0%
* Adds **1** additional Outreach Team to roll out Initiatives in Rural Zones.

Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk +6.0%
* Adds **3** additional Outreach Teams to roll out Initiatives in Rural Zones.

Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk +3.0%
* Adds **1** additional Outreach Team to roll out Initiatives in Urban Zones.

Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk +5.0%
* Adds **3** additional Outreach Teams to roll out Initiatives in Urban Zones.

*Increase the capacity of your focused Urban Outreach teams.*

### **Anti-Corruption Branch**

Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk 0.0%
* Adds **1** Anti-Corruption Team. They reduce Corruption Risk gradually over time and make it less likely to increase Corruption when responding to events.
* Increases Global Support Level by **1.00** and reduces Global Hostility Level by **1.00**.

Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk 0.0%
* Adds **1** Anti-Corruption Team. They reduce Corruption Risk gradually over time and make it less likely to increase Corruption when responding to events.
* Increases Global Support Level by **1.00** and reduces Global Hostility Level by **1.00**.

Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk 0.0%
* Adds **1** Anti-Corruption team. They reduce Corruption Risk gradually over time and make it less likely to increase Corruption when responding to events.
* Increases Global Support Level by **1.00** and reduces Global Hostility Level by **1.00**.

Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk 0.0%
* Adds **1** Anti-Corruption Team. They reduce Corruption Risk gradually over time and make it less likely to increase Corruption when responding to events.
* Increases Global Support Level by **1.00** and reduces Global Hostility Level by **1.00**.

Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk -3.0%
* Reduces Corruption Risk gained when funding Initiatives by **10%**.

Inflation Gain 1.0; Inflation Sensitivity 1.0
* Multiplies already existing Corruption Risk by **0.85**.
* Increases Civilian Initiatives' costs by **$1**.
* Increases Global Support Level by **1.00** and reduces Global Hostility Level by **1.00**.

Inflation Gain 1.0; Inflation Sensitivity 1.0
* Multiplies already existing Corruption Risk by **0.80**.
* Increases Civilian Initiatives' costs by **$1**.
* Increases Global Support Level by **1.00** and reduces Global Hostility Level by **1.00**.

*Immediately freeze the assets and accounts of key individuals suspected of major corruption offences and prosecute them.*

### **Local Security Branch**

Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk 7.0%
* Increases Zone Security Levels by **40%** when rolled out.
* Reduces Zone Security Levels by **40%** when destroyed.
* Reduces Local Support Levels by **1.00** and increases Local Hostility Levels by **3.00**.
* *Kills **1** Insurgent if destroyed.*
* *Doesn't require Intel.*

Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk 6.0%
* Increases Zone Security Levels by **100%** when rolled out.
* Reduces Zone Security Levels by **100%** when destroyed.
* Increases Local Support Levels by **2.00** and reduces Local Hostility Levels by **1.00**.
* *Kills **1** Insurgent if destroyed.*
* *Allows the Corrupt Police Chief event to happen.*

Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk 6.0%
* Increases Zone Security Levels by **200%** when rolled out.
* Reduces Zone Security Levels by **200%** when destroyed.
* Increases Local Support Levels by **2.00** and reduces Local Hostility Levels by **1.00**.
* *Kills **1** Insurgent when destroyed.*

*Bring in international policing specialist trainers and provide better equipment and weapons.*

### **Intel Branch:**

Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk 4.0%
* Rolls out *District Representatives* that gather Intel on Zones.
* Increases Local Support Levels by **1.00** and reduces Local Hostility Levels by **1.00**.
* *Doesn't require Intel.*

Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk 4.0%
* Rapidly gather Intel on Zones.

*Collate detailed social-political data on the populations of zones.*

### **PR Branch**

Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk 4.0%
* Increases existing and future Support and Hostility Level gains by **100%**.

Inflation Gain 1.0; Inflation Sensitivity 1.0; Corruption Risk 4.5%
* Boosts the bonus of *PR & Media Office* from **100%** to **150%**.

*Use electronic media, cell phones and radio to empower conversation amongst locals and rapidly communicate news to the region.*

### **Politics Branch**

Inflation Gain 1.0; Inflation Sensitivity 0.5; Corruption Risk 4.0%
* Unlocks the *Subtle Pressure* decision.
* Gradually makes it more likely to reduce Insurgent Capability using *Subtle Pressure* and *Publicly Accuse* decisions.

Inflation Gain 0.5; Inflation Sensitivity 1.0; Corruption Risk 1.0%
* Gains **2** Reputation.
* Shortly triggers the series of *Democtatic Elections* events that may either very significantly increase Reputation or catastrophically reduce it.
* Increases Global Support Level by **1.0**.

Inflation Gain 0.5; Inflation Sensitivity 0.1; Corruption Risk 0.0%
* Gains **3** Reputation.
* Increases Global Support Level by **3.0** and reduces Global Hostility Level by **1.5**.
* Certain decisions may trigger *Anger over Justice Hypocrisy* which have very significant negative impact on Locals' opinion on your Operation.

Inflation Gain 0.3; Inflation Sensitivity 0.3; Corruption Risk 2.0%
* Triggers *Charities Prepared to Help* **5-10 months** after funding the Initiative, offering **3 Decisions** to choose:
* *Full Access:* Charities fund Civilian Initiatives for free, very significantly increasing Corruption and Inflation.
* *Limited Access (takes $4):* Charities sometimes fund Civilian Initiatives for free, significantly increasing Corruption and Inflation.
* *Funding Only:* Increases Annual Budget by **$4.5**.

*Request help from global charities and NGOs.*

### **Situation-Specific**

Some situations have their own special initiatives.

**Economist**

Inflation Sensitivity 0.0; Corruption Risk 0.0%
* Reduces Inflation by **90%** once.

Inflation Sensitivity 0.0; Corruption Risk 0.0%
* Reduces Inflation by **99%** once.
* Reduces Global Support Level by **2.0** and Increases Global Hostility Level by **1.0**.

Economist orders a review of all Government spending and freezes it where possible.

**Warlord**

Inflation Gain 0.0; Inflation Sensitivity 0.0; Corruption Risk 0.0%
* Adds **3** additional Outreach Team to roll out Initiatives in the region.
* Reduces Global Support Level by **3.0** and increases Global Hostility Level by **3.0**.

Inflation Gain 0.0; Inflation Sensitivity 0.0; Corruption Risk 0.0%
* Reduces Global Support Level by **2.0** and increases Global Hostility Level by **4.0**.

Inflation Gain 0.0; Inflation Sensitivity 0.0; Corruption Risk 0.0%
* Gains **5** Reputation.
* Reduces Global Support Level by **1.0** and increases Global Hostility Level by **4.0**.

*Warlord orders militia to blackmail journalists and make them write positive stories about the operation.*

**General**

Inflation Gain 0.0; Inflation Sensitivity 0.0; Corruption Risk 0.0%
* If Reputation is less than **16**, sets Reputation to **16**.
* Resets Reputation loss to Lack of Stability

*General orders direct military control to try and restore calm and confidence in {operation}.*

**Smuggler**

Inflation Gain 0.0; Inflation Sensitivity 0.0; Corruption Risk 0.0%
* Instantly disbands some of the Insurgents.

Inflation Gain 0.0; Inflation Sensitivity 0.0; Corruption Risk 0.0%
* Temporarily reduce Corruption Level.

*Smuggler orders the arrests of some of his competitors. Treat the symptoms, not the cause..*

**Banker**

Inflation Sensitivity; Corruption Risk %
* Increases Inflation. The more money the operation has, the less Inflation is generated.
* Reduces Global Support Level by **1.0** and increases Global Hostility Level by **1.0**.

Inflation Gain; Inflation Sensitivity; Corruption Risk %
* Gain **7** Reputation.

*Banker hires political lobbyists to highlight all the great work the opeartion is doing.*

**Tank Commander**

**Development Director**

**Azure Dam**

**Opium Trail**

### **Unused**

Unused initiatives. Note that the construction initiatives are different than the Azure Dam construction initiatives.

* **Patronage Network** - Power on the ground is often held by unscrupulous individuals. Bringing them on side could be advantageous, though may require getting your hands dirty. Spends Money to secure services of Warlord Fighters. Decreases Reputation.

## Statistics

\* Increases local support/hostility level rather than global support/hostility.

\*\* Gives back money when not taking inflation or other cost modifiers into account

## Trivia

* Despite the fact that the destruction of the Local Militia initiative would *increase* Support Level in a zone, the Regional News will still say "Insurgents reduce Support Level in [zone name]" when the initiative is destroyed by insurgents (as is the case with all other initiatives).