Force Commander

Force Commander's icon

## Description

The Force Commander is a primary commander unit who is produced in the Chapel-Barracks and cannot be produced alongside the Brother Captain. The Force Commander is essentially a Brother Captain except his war gear is from the Vanilla Soulstorm campaign war gear. However the difference is that at level 6, you can equip the Force Commander with terminator armour and unlock terminator weaponry. This makes him tougher and more damaging at the cost of speed so it's wise to attach him to a terminator assault squad and either teleport or drop pod into battle.

## Abilities

RUN!!!

-Order the squad to run.

-Increases movement speed by 45% in exchange for weapon accuracy.

-Lasts for 10 seconds, 2 second cooldown after use.

**Hotkey:** Q

Halo Shield

**Requires:* Iron Halo*

-Toggleable ability. Turns on/off the user's personal shield.

-Personal/Halo shields are protective shields that protect the user completely from harm. While active, the shields will transfer damage from health to shields (morale).

-When the morale of the user drops to 0, the user will be incapable of shield damage and will start to lose health instead.

**Hotkey:** P

Teleport

**Requires:* Teleporter*

-Left-click on this button and then on a location in the world to have this unit teleport to this location, passing over normally impassible terrain and units.

**Hotkey:** J

Orbital Bombardment

**Requires:* Hero: Level 5*

-Calls an orbital strike on the targeted location.

-Left-click and target a location to activate.

-Orbital Strikes do massive damage, but are very inaccurate.

**Hotkey:** O

Tactical Explosive
  250

**Requires:* Hero: Level 8*

-Portable, very deadly bomb.

-The explosive can be placed anywhere. When placed, the explosive will be infiltrated and set like a booby trap.

-The explosive can be detonated at any time.

-The explosion is high-yield and deadly.

-It is designed to take down all structure types with ease, and will devastate everything nearby.

-This weapon is very dangerous, yet fragile. It cannot withstand heavy fire power so it must be protected even if infiltrated.

**Hotkey:** A

Battlecry

**Requires:* Battlecry Research*

- Force Commander issues a mighty battlecry.

- Left-click to activate.

- Affects all nearby friendly infantry units for a short period of time.

- Provides an attack damage bonus and morale boost.

**Hotkey:** B

## Upgrades

Hero: Level 1
  100

-Hero research, upgrades your commanders by levelling them up.

-At level 1: + Health + morale.

**Hotkey:** Z

Hero: Level 2
  200

-Hero research, upgrades your commanders by levelling them up.

-At level 2: + Health + morale - ability recharge time.

**Hotkey:** Z

Hero: Level 3
  300

-Hero research, upgrades your commanders by levelling them up.

-At level 3: + Health + health regeneration + damage bonus + morale + Wargear - ability recharge time.

**Hotkey:** Z

Rogal's Fist
  70  70

**Requires:* Hero: Level 3*

-Rogal's Fist: Legend says this mace was created by Primarch Rogal Dorn himself. The mace lays waste to those who stand before it.

-Replaces standard chainsword.

**Hotkey:** A

Plasma Pistol
  50  50

**Requires:* Hero: Level 3*

-Plasma Pistol: Fires a bolt of super-heated plasma, burning through armor and flesh alike.

-Replaces standard bolt pistol.

**Hotkey:** S

Iron Halo
  145  145

**Requires:* Hero: Level 3*

-Iron Halo: Revered as a relic of the Blood Raven's unknown Primarch, the halo projects an energy field that disrupts incoming fire.

-Protect against ranged attacks; increases health.

**Hotkey:** D

Adamantine Mantle
  70  70

**Requires:* Hero: Level 3*

-Adamantine Mantle: Made from the strongest materials, this cloak protects the wearer from harm.

-Increases health and regeneration.

**Hotkey:** F

Artificer Armor
  95  95

**Requires:* Hero: Level 3*

-Artificer Armor: Forged by master craftsmen, this ancient ornate armor greatly increases the survivability of the wearer.

-Increases health and protects against melee attacks.

**Hotkey:** G

Chapter Banner
  80  80

**Requires:* Hero: Level 3*

-Chapter Banner: The physical representation of the honor of the Blood Ravens chapter, no Space Marine will ever allow it to fall into enemy hands.

-Increase morale and health.

**Hotkey:** H

Errant Pattern Greaves
  70  70

**Requires:* Hero: Level 3*

-Errant Pattern Greaves: These greaves are equipped with advanced bionics to increase the speed of the Force Commander.

-Increase speed and health.

**Hotkey:** J

Teleporter
  80  80

**Requires:* Hero: Level 3*

-Teleporter: This advanced personal teleporter allows a marine to jump across obstacles on the battlefield.

-Enables teleportation.

**Hotkey:** K

Hero: Level 4
  400

-Hero research, upgrades your commanders by levelling them up.

-At level 4: + Health + health regeneration + damage bonus + morale + Wargear - ability recharge time

**Hotkey:** Z

Inspiring Choice: Squad Cap Increase I
  25  25

**Requires:* Hero: Level 4*

- Increases the maximum allowed squad cap by 2.

- Choice remains permanent until death of the commander.

**Hotkey:** X

Hero: Level 5
  500

-Hero research, upgrades your commanders by levelling them up.

-At level 5: + Cruel abilities + health + health regeneration + damage bonus + morale + Wargear - ability recharge time

**Hotkey:** Z

Inspiring Choice: Support Cap Increase I
  25  25

**Requires:* Hero: Level 5*

- Increases the maximum allowed support cap by 2.

- Choice remains permanent until death of the commander.

**Hotkey:** C

Inspiring Choice: Production Rate Increase I
  35  35

**Requires:* Hero: Level 5*

- Increases the production speed of all structures by 15%.

- Choice remains permanent until death of the commander.

**Hotkey:** V

Daemonhammer
  95  95

**Requires:* Hero: Level 5*

-Daemonhammer: The inquisition granted the chapter this mighty weapon after a battle against the forces of Chaos.

-Replaces Rogal's Fist.

**Hotkey:** A

Melta Gun
  75  75

**Requires:* Hero: Level 5*

-Melta gun: Fires a stream of sub-molecular pyrum-petrol gas able to incinerate men and structures alike.

-Replaces Plasma Pistol.

**Hotkey:** S

Hero: Level 6
  600

-Hero research, upgrades your commanders by levelling them up.

-At level 6: + Health + health regeneration + damage bonus + morale + Wargear - ability recharge time

**Hotkey:** Z

Inspiring Choice: Squad Cap Increase II
  50  50

**Requires:* Hero: Level 6*

- Further increases the maximum allowed squad cap by 2.

- Choice remains permanent until death of the commander.

**Hotkey:** X

Inspiring Choice: Health Bonus
  100  100

**Requires:* Hero: Level 6*

- Globally increases the health of all units and structures by 10%.

- Choice remains permanent until death of the commander.

**Hotkey:** B

Inspiring Choice: Morale Bonus
  100  100

**Requires:* Hero: Level 6*

- Globally increases the morale of all units and titans (void shields) by 10%.

- Choice remains permanent until death of the commander.

**Hotkey:** N

Inspiring Choice: Relic Resource Cap Increase
  100  100

**Requires:* Hero: Level 6*

- Increases the maximum relic resource cap by 125.

- Increases the relic resource rate by 10.

- Requires a relic.

- Choice remains permanent until death of the commander.

**Hotkey:** M

Terminator Armor
  450  240

**Requires:* Hero: Level 6*

-The Force Commander is granted Terminator honors, permitting his use of the sacred armor.

-Once the add-on is complete, the Force Commander automatically equips the armor and is equipped with a Storm Bolter.

-Can upgrade his weaponry to various types of weapons effective against all targets.

-Can also be upgraded by a Thunder Hammer and Shield or Lightning Claws to possess Assault Terminator qualities.

**Hotkey:** Q

Thunder Hammer
  100  100

**Requires:* Terminator Armor*

-A Thunder Hammer is slower to wield than a normal Power Weapon but doubles the wearer's strength, allowing him to damage armor he normally couldn't.

-In addition, Thunder Hammers can also release a surge of energy on contact, temporarily stunning the target.

-Effective against Infantry and Heavy Infantry.

-Power Fist replaced by Shield.

-Replaces the Storm Bolter.

**Hotkey:** Q

Lightning Claw
  100  100

**Requires:* Thunder Hammer*

-Weapon with a matter disruption field, focused around four blades.

-Effective against Infantry and Heavy Infantry.

-Replaces Thunder Hammer and Shield.

**Hotkey:** Q

Heavy Flamer
  50  50

**Requires:* Terminator Armor*

-Heavy flamethrower.

-Short range.

-Effective against Infantry.

-Very effective at breaking enemy morale.

-Replaces Storm Bolter.

**Hotkey:** W

Assault Cannon
  130  130

**Requires:* Heavy Flamer*

-A six-barrelled, self loading, solid slug autocannon.

-Long range.

-Very effective against Infantry.

-Replaces Heavy Flamer.

**Hotkey:** W

Chain Fist
  25  25

**Requires:* Terminator Armor*

-High impact melee weapon.

-While sacrificing some damage versus vehicles and buildings, the Chain Fist strikes faster than the Power Fist and deals more damage to Infantry.

-Effective against Infantry and Heavy Infantry.

-Replaces Power Fist.

**Hotkey:** E

Cyclone Missile Launcher
  100  100

**Requires:* Terminator Armor*

-High impact missile launcher, attached apically to Terminator armor.

-Long range.

-Effective against all, very effective against vehicles.

**Hotkey:** R

Personal Teleporter
  75  75

**Requires:* Terminator Armor*

-Equips the Force Commander with a Personal Teleporter for his Terminator Armor.

-Enables teleportation.

**Hotkey:** A

Hero: Level 7
  700

-Hero research, upgrades your commanders by levelling them up.

-At level 7: + Health + health regeneration + damage bonus + morale + Wargear - ability recharge time

**Hotkey:** Z

Hero: Level 8
  1000

-Hero research, upgrades your commanders by levelling them up.

-At level 8: + Primary commander portable explosives + heroic inspiring aura (100m) + production speed + movement speed

**Hotkey:** Z

Inspiring Choice: Support Cap Increase II
  50  50

**Requires:* Hero: Level 8*

- Further increases the maximum allowed support cap by 2.

- Choice remains permanent until death of the commander.

**Hotkey:** C

Inspiring Choice: Production Rate Increase II
  65  65

**Requires:* Hero: Level 8*

- Further increases the production speed of all structures by 15%.

- Choice remains permanent until death of the commander.

**Hotkey:** V

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