recursal/Fanatic-Fandom huggingface dataset:
Eerie Walks

The gang got left on the road through the Eerie Woods, and told to just make their way to Whipdif, easy breezy. Rebmaris revealed she was from around these parts, and explained that she left a year ago to find her true calling or whatever. She also elaborated on the massive Lumber Mill the group walked past, that felt very similar to Reach with Halflings doing the manual work and Human ‘managers’. It had been set up before she left but it looked like the operation had really wound up in the last year, indicating increasing human influx into the woods.

They made it relatively safely most of the way to Whipdif, Paddy tried to rouse a sing-along but what’s new, until a random arrow came out of nowhere, hitting a tree a few meters away from them. Turned out it was shot by Flyntran, who came from the same druid clan as Rebmaris. He guilt tripped her into coming to say hi to the family. So the group clattered their way through the undergrowth until they came to a semi-permanent camp of Halfling Forest Druids where they were introduced to Girhah, Rebmaris’ adopted mother. Mordai and Flyntran shared a drink whilst Girhah tried to get Rebmaris to stay, arguing they needed her here to protect them and the forest from the Human logging camp. Shit got tense, a paralyse spell was thrown, but then the truth came out about Rebmaris and just why Girhah wanted her to stay.

Rebmaris had been abandoned in the woods after her village was planar shifted by the Humans, who wanted to change it from a Halfling village to one that obeyed the Humans. It essentially transformed from Kneal Village, the way it had been, to Faroak Village, a village which had been a human outpost for generations. Whilst the exact details are fuzzy, it seems that those caught in the spell fell into this, believing their new reality. Rebmaris’ parents seemed familiar with this magic (maybe because of their Underdark background) and tried to flee, but her Mother got caught in the spell and remains in the village to this day, an ardent supporter of the status quo. Her Father was a shapeshifter who took his tiger form and carried her out of the village to the safety of the Druids before the spell could take hold, before being shot by Moganius, the Human leading the operation.

Ehlonna the Druid’s god told Girhah to protect Rebmaris - Girhah took this to mean keeping her in Eerie Woods because that had worked for generations keeping them safe. Turns out Ehlonna had also spoken to Rebmaris, telling her to find her destiny and that she was actually part of the Underdark Circle.

After agreeing to an alliance with the Arbeit party, and as a result increased protection against the Humans, recognising the group’s end goal would fix everything, Girhah agreed to let Rebmaris go. But only if she wrote, and visited often. Flyntran said he’d walk them to Whipdif and help them find their way to the harbour.
Anthan Sandheaver

Her true history is that of an underdark Druid from the Devil’s Tongue Magic Circle. She and her husband, Bryth, were members of the circle, developing their magic. When the human infiltration happened, exploiting the power of the Conjuration Wizards for their own means, they fled to the Halfing stronghold of Faroak to hide. Here they lived for years, presenting themselves as simple hunter, until the conjuration wizards appeared, casting the planar shift spell on the entire village.

Anthan didn’t manage to flee, being caught in the spell and implanted with fake memories of being a committed supporter of the Human nation. Bryth managed to escape in his tiger form and get Rebmaris to the forest druids. Before being shot by Moganius and turned into a very nice rug.
Drayke's Quest

## Abbott Farm Footchase

Whilst recovering at the Abbott Family Farm the group were told of a mysterious shadow figure that had been loitering around the edge of the property.

Because they can't leave anything well enough alone they decided to investigate, a chase took place with Drayke finding that it was his childhood friend Armalis.

An interrogation took place where it came out that Armalis was trying to get a read on if Drayke could help her uncover the mystery of Nikki.

Whilst on a mission to recover an Orphan from the town of Shieldbash she saw a woman that looked strikingly like Nikki, despite Nikki allegedly having died/disappeared as a result of a mission gone wrong a year previously.

Things are getting wild at the Sanctuary with less work supporting outside communities, especially those non-human ones.
Isle of Inorog

The largest island of the Kingdom - largely the land of Tieflings and Orcs, but has seen a significant influx of halflings as well. Split in half by the Seven Devils mountain range dividing the island into the Orcish eastern side and the Tiefling North/North West.

Due to the relative scarcity of resources relative to the Isle of Balaur, as well as more resistance to human occupation, the island has had less of a Human influx. However this is increasing, with the valuable region to the southern end of the island being the most human occupied area.

There are still pockets that are dominated by non-Humans, largely the areas around the coast such as the Town of Izolare and the Town of Whitefreeze.
Isle of Leu

The isle of Leu, similar to other islands in the kingdom, is split into a number of different regions. Historically the Eastern end covering the area from what is now Lake Purity eastwards to the sea was entirely Elvish. However the humans from the Western section of the island pushed the elves back beyond the end of the Devil’s Tongue mountains to northwards of the pointed tower opening up trade routes to the other islands.
Armalis

## Stats

### Stats

Friend of Niki and Drayke’s - now acts as one of the few members of The Sanctuary who are allowed off the island, largely to acquire orphans so their numbers don’t drop - and to save the orphans obvis...

Had a run in with someone she thought was Niki outside of Sheildbash whilst picking up the Orphan Gullil. However the woman acted like she didn’t know her and tried to move on quickly. Interestingly enough the child also seemed to recognise her and was afraid…
Schrei

### Stats

A very flamboyant orcminstrel who just wants to protect beasts from exploitation or something - got into a tangle with the gang when they were sent to clear out the stable he occupied.

It all worked out however when they managed to convince him to leave with minimal bloodshed, then a few days later found a perfect location for him to use as his sanctuary - creating the Greater Whitefreeze Exotic Bestiary and Sanctuary - with a partnership agreement taking place
Crust Kiran

## Stats

### Stats

One person who has somewhat broken the mould of "grow up, work on farm, retire on farm" is his brother Crust who is an adventurer and really cool and basically his idol even though he doesn't know him very well as there's about 10yr age difference and Crust was already disappearing for long periods of time on his adventures then.

Of course it turns out he wasn’t actually off adventuring, he tried and gave up. Then just settled down as an Inn Chef in Malcharia. But didn’t want to admit to his family that his quest for glory failed. Works at The Grey Horse in Malcharia - serving up his famous lamb chops - but around here he's known as Rusty, started as Crusty but someone misheard and he went with it.

After an accidental run-in with the Illumiparty the truth came out much to Paddy's surprise. Mordai being an opportunist realised that he could get Crust back closer to home and acquire staff for the GW Bestiary and Sanctuary by offering him the position of chef.
Whipdif Museum

Contains a lot of goodies raided during the Human push into the islands. Their entire thing is essentially ‘giving a better home’ to these objects. Some of the staff are interested in the learning, and stay ignorant to the way the objects were acquired. Others see them as a kind of trophy room, showing the human domination of the islands.

Head curator is Huddleston, who’s very much of the opinion that the glorious history of the islands needs to be protected by stealing shit - think the Elgin Marbles arguments.

Key objects include;

* The snake? Figurehead from The Wee Nessie
* A collection of Tiefling horns carved into drinking horns
* Tapestries taken from a Dwarven fortress
* Loads of Orcish objects from Gorefang

## Layout

Across a single floor, with a sunken central area and tiered side-wings. Stairs lead up to two ornamental towers on either side.

## Security

A number of protections exist to keep the contained exhibits safe.

There are security crews patroling at all times. Throughout the day stationed throughout the museum - at night this drops to a patroling team who can see across the space - it's not huge.

There's also the physical security of locks to gain entrance.

Magical wards also exist, alarms have been applied throughout the space, with cabinets having magical locking as well.
Ojo

### Stats

The main on the ground guy for the Arbeit party - running infiltration missions, kicking ass, taking names, reporting back to Merry - A bard who can perform his way into anywhere, has managed to work his way to the fringes of the Torey party by playing the fool and is currently a traveling Jester for the party - playing their big meetings
Bevan Busters

The gang sets forth on their way to Whitefreeze, however on their way through Bearded Valley come across Bazz and Co. who have been driven out of their caverns by some ghouls that seemed to be looking for the group? They feel bad, and want to get paid, so decide to go and help out. Clearing out the ghouls and ghasts largely without problem. Until they come to one room which has a young goblin hiding after he wanted to stay to look after the Worgs, because he loves animals, and they’re the closest thing he has to a dog. Once they get to the warehouse it becomes clear that they were the ones who brought the ghouls and ghasts here, where they run into a Vampire who claims he was sent to deal with them. After a fight in which Diana gets vamped they learn the party is aware there’s a group causing some chaos in the region. Bazz returns and pays them and they go on their way to Whitefreeze.

Whitefreeze is a fairly large maritime/trading town - as any good adventurers are wont to do the first things the gang do are find a market to do some gear upgrades and then hit the local tavern - the Sunken Dwarf. They begin asking where they would find Bevan to the amusement of the locals, until someone finally takes pity and tells them it’s the ship out in the bay. But the only way out there right now is the rowboat owned by the sad looking gnome sat in the corner. So the group try to convince her to give them a lift over, only she’s a bit busy with other things - mainly trying to get access back to her stable which has been taken over by someone.

The group in standard fashion agrees to help, trotting on over to the stables to find that the stalls have been filled with a menagerie of exotic beasts, including a hippogryph. Paddy manages to gain the hippogryphs respect and get an idea of what’s going on - their owner?/caretaker? Took over the stables because he’d been driven out of his last place. The gang get into a little tangle with him but after a performance battle with Paddy and with the help of Mr H the hippogriff they manage to convince him to move on and give the stable back to the gnome.

The group are directed to the local bookstore to find the gnome, where they find a workshop on language and horned species going on. The gnome gives them a lift over to the ship - Bevan - where they finally start to get things cleared up. They meet Merry, the leader of the Arbeit party, who begins to explain exactly what they’ve landed themselves in. The Tawry party are human-dominance believers, who either want to enslave, subjugate, or kill all non-humans depending on how extreme they’re feeling. Arbeit are trying to stop this.

Merry gives them a list of key people to find, and says they can use the Bevan as their base now they may be the most useful asset available to the Arbeit party right now, whilst they’re still relatively unknown and seem to have had a lot of success.
Paddy's Quest

## Keep The Krust

A chase took place, turns out it was Krust Kiran - Paddy's brother - the famed adventurer who actually.... gave up adventuring because it's scary.

Got some useful information that someone had broken into the Tawry HQ and was being held in the Clocktower prison in the centre of town, to be executed tomorrow morning during their meeting with Kee Lain. They decided to stage a jail break.
Malinus Hanockus

### Stats

Known for thinking there's a rune or spell or enchantment for everything - even though he's not got a magical bone in his body

Helping with the operation to tear down one of the only healthcare buildings left - the Sanitorium - so the island can be used as a toll island for the route between the isles
The Great Corruption

The great corruption can be seen as the event that cause all of the current goings on. A group of rogue human mages who, in an attempt to become more powerful, crossed the plane and attempted to infuse themselves with extraplanar energy. It backfired and led to their bloodlines being infused with evil planar energy. Producing the planetouched humanoids, Tieflings. Obviously it didn’t just end there however, the group fled the island of Leu to Inorog where they used their magic to secure a region of the island from the Orcs (the area around Izolare) and settle. This location was chosen due to the Human occupation of the more Northern regions of the island in pursuit of the group. Until the easily defensible region was reached, and the Humans got distracted by all of the land they ‘acquired’.
Mordai Akmenos

## Stats

### Stats

So you know, being a demonic acolyte for the Church of Kossuth was a pretty good match. Even better once the clerics realised I had more than a little of the infernal planes swirling around me. Being able to conjure fire during services for the Lord of Fire? Absolutely perfect. (The free wine and meals were just a bonus, of course)

Of course, blinded by their own short-sightedness, the clergy should probably have been more careful in their sermons. Telling normal people to burn the heretics? A-okay, it's not like most of them were really going to do anything. Teaching this to a slightly (okay, very) alcoholic sorcerer? Well, you might want to be a bit more careful if you're going to skip mass…

I've enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me. Slightly (okay, more than a little) psychotic alcoholic. Deep-seated trust issues, more than happy to sacrifice prisoners or civilians to Kossuth. I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.

Big charisma and intelligence rolls, deception and intimidation are his bread and butter.

Acquired a very nice keep through deck of many things

**Chaotic Neutral** for now - given his slight propensity for carnage and murder, gradually shifting towards **Chaotic Evil**. (Unlicensed character development? :o)

* Hates the (presumably) current High Priest of Kossuth - **Garmenos Pyregov**:
	+ Burned his assistant, **lum Hostan**, for blasphemy
	+ Said blasphemy being that Ium was only in it for the food and wine
	+ Part of Mordai was inclined to agree
	+ So Mordai ended up overcompensating to prove his faith to himself, and toasted Ium
* Zealot of **Kossuth** (Lord of Fire): Despises followers of **Istishia** (King of Water Elementals)
* Of course, alcoholic:
	+ If Mordai has more than three drinks in one (might as well be day, concept of time here seems a little fluid), will end up drunk and try and start a fight

 **Spoilers end!**
History Of Covidian Isles

## Before the Common Era

* The Material Plane as it is known now was formed after the Planar Divide
* The races as we know them spread across The Material Plane
* Dwarves and Haflings settled the Isle of Balaur
* Orcs and Goblins settled the Isle of Inorog
* Elves and Humans settled the Isle of Leu

## First Century Common Era

* 0 - The Elven astronomer Luris creates the calendar

## Twelth Century Common Era

* 1192 - The Town of Faroak is incorporated

## Thirteenth Century Common Era

* 1212 - The group known as the Illumiparty are formed
Onyx Mhari

## Stats

### Stats

Half-Dwarf - Half-Tiefling member of the Inorog committee - or what’s left of it - pretty great at getting engagement from people who might not otherwise want to engage in politics. Normally resides in Whitefreeze but has been on her travels across the islands recently.

Currently residing on her boat The Wee Lassie in Whipdif harbour. Could probably be convinced to try and sneak them onto Lastria Sanitorium - but needs a certain something to make that viable. Mainly a Snake? Headed figurehead from the Whipdif museum that was her fathers and was blasted from his ship during an attempt to trade with Harpa and the Battle of Bolzera. Attaching the figurehead to her ship will restore some of the magic on it and turn it from The Wee Lassie to The Wee Nessie. A significantly more impressive vessel with a much better pace and some invisibility magic on it.

Had a thing with Ogona the Bookstore owner.
Niki

### Stats

A human rogue who ended up as part of The Sanctuary through familial ties, she’s one of the bastard children of Sirob and got taken in as the ward of her uncle under the guise of being an abandoned infant. She initially didn’t know this, until she came across a letter to Wane - she was introduced to Sirob who saw the opportunity to have her even more closely tied to supporting their goals through this blood tie. She became one of their most important agents as a result.

Her apparent disappearance was a cover for this, they didn’t want to leave any ties to her previous life - and whilst it hurt she thought it would give her the one thing she’d always been missing. A true family. That wasn’t the case however, instead she’s just been exploited for her skills and her loyalty. Which is starting to wane upon realising just how much she’s been played. Maybe one tie back to her old life can help change things?

Her most recent mission was to keep an eye on Inorog, mainly Dal and Adrei, and take them out if they began to pose a threat to the Tawrys. However now her focus has shifted to the Illumiparty, who haven’t yet realised she’s coming for them and cleaning up the mess they left in their wake.
Jeffrey Amell

### Stats

Pretty much the arch nemesis of Diana Raised by family of stupidly rich privileged dicks, always had everything handed to him, became a ranger cuz he wanted something to impress his dad and thought a sword looked cool, clueless idiot with no idea what he’s doing but somehow accidentally seems to always kill the monster just when everyone’s looking and they all think he’s great, no idea how the world works but always friendly and nice, genuinely probably a good dude but we H A T E Jeffrey, he’s endangering the world, he isn’t even working on his ranger skills he just gets lucky again and again, and HE KEEPS STEALING ALL MY MONSTERS.

Friends with Moganius - is a fan of the plan to clear out some of the Eerie wood because he wants to go hunting there, but it’s scary dude!

Also pushing for the hunting lodge to be built next to Beaver Tooth Lake because he likes trying to hunt and fish, but doesn’t like sleeping outside. Actually provided some of the startup gold needed to get it off the ground. But he probably hasn’t really thought about the impact of building it, he sees what he gains and fails to consider the bigger picture.
Rebmaris' Quest

## Eerie Walks

The gang got left on the road through the Eerie Woods, and told to just make their way to Whipdif, easy breezy. Rebmaris revealed she was from around these parts, and explained that she left a year ago to find her true calling or whatever. She also elaborated on the massive Lumber Mill the group walked past, that felt very similar to Reach with Halflings doing the manual work and Human ‘managers’. It had been set up before she left but it looked like the operation had really wound up in the last year, indicating increasing human influx into the woods.

They made it relatively safely most of the way to Whipdif, Paddy tried to rouse a sing-along but what’s new, until a random arrow came out of nowhere, hitting a tree a few meters away from them. Turned out it was shot by Flyntran, who came from the same druid clan as Rebmaris. He guilt tripped her into coming to say hi to the family. So the group clattered their way through the undergrowth until they came to a semi-permanent camp of Halfling Forest Druids where they were introduced to Girhah, Rebmaris’ adopted mother. Mordai and Flyntran shared a drink whilst Girhah tried to get Rebmaris to stay, arguing they needed her here to protect them and the forest from the Human logging camp. Shit got tense, a paralyse spell was thrown, but then the truth came out about Rebmaris and just why Girhah wanted her to stay.

Rebmaris had been abandoned in the woods after her village was planar shifted by the Humans, who wanted to change it from a Halfling village to one that obeyed the Humans. It essentially transformed from Kneal Village, the way it had been, to Faroak Village, a village which had been a human outpost for generations. Whilst the exact details are fuzzy, it seems that those caught in the spell fell into this, believing their new reality. Rebmaris’ parents seemed familiar with this magic (maybe because of their Underdark background) and tried to flee, but her Mother got caught in the spell and remains in the village to this day, an ardent supporter of the status quo. Her Father was a shapeshifter who took his tiger form and carried her out of the village to the safety of the Druids before the spell could take hold, before being shot by Moganius, the Human leading the operation.

Ehlonna the Druid’s god told Girhah to protect Rebmaris - Girhah took this to mean keeping her in Eerie Woods because that had worked for generations keeping them safe. Turns out Ehlonna had also spoken to Rebmaris, telling her to find her destiny and that she was actually part of the Underdark Circle.

After agreeing to an alliance with the Arbeit party, and as a result increased protection against the Humans, recognising the group’s end goal would fix everything, Girhah agreed to let Rebmaris go. But only if she wrote, and visited often. Flyntran said he’d walk them to Whipdif and help them find their way to the harbour.
Domincus Goings

### Stats

The second largest disappointment/shame to the party after Vogue Michel. Known for getting into a tangle with the Lords of Jimmie Alenz and absconding with something of value, quickly transferred away from Malcharia under the guise of 'Eyesight' problems, and currently hiding in Halting Keep to the far North of Leu where he theoretically can't do any damage.

The scuffle involved the Lords of Jimmie Alenz, mainly DeeJay Davey, and Mongrim. Where a key clue to the rediscovery of Ka-Lhute was lost, possibly into Dom's possession.
J'Mac

## Stats

### Stats

The elven captain of the Bevan - from Arol - the Elven sailing town, where he grew up on the water. Found his way from crewing transport vessels to working with the Arbeit party through pure luck really. He met Merry in an Inn where he got into a tangle with some Humans defending another elf and they instantly became friends and he was invited to join the crew. Due to the captain stepping down he got risen up to the role at a young age.
Abbott Farm Amelioration

The gang were rescued from almost certain imprisonment and death at the hands of the Tawry party by Flynn, who had been sent to check up on things by Merry after the gang didn't check in for a few hours. He managed to rescue them from the Manor with the help of Mordai, and Jeffrey who was threatened by the pair of them. They were taken to the Abbott Family Farm to recover, but there will be lasting effects from the fight at Moganius Manor.

* Diana developed long term anxiety over fights, and has a -1 to her initiative - unless her emotional support dog Wheetabarks who helped her recover is in the party.
* Drayke was impaled by a spear and as a result is going to have a hard recovery, with -2 to dexterity for a month.
* Mordai was locked in the thunderdome whilst his friends were taken out one by one, long term effects of this are to be seen - he's putting up a strong front now but who knows if this is real or not
* Paddy was helping Crust settle in at Greater Whitefreeze Exotic Bestiary, but the guilt will eat him up
* Rebmaris acquired a sick scar bisecting her birth mark - disadvantage on Charisma (Persuasion) checks and advantage on Charisma (Intimidation) checks. Magical healing of 6th level or higher, such as heal and regenerate, removes the scar.)
* Taeral got zapped tf down, with Electricty spells aint nothing to fuck with (-1 to constitution)
* Tsenre has been knocked out a lot, that's going to have an impact on one’s brain - -1 to intelligence rolls
* Mongrim wasn't there and doesn't really give a shit about you all yet

2 weeks of recovery was needed, where they trained up some skills to shake off the injuries. After two weeks they were summoned into the main office to meet with Petula, the Abbott's sister who runs the farm. Here they found out a shadowy figure had been seen lurking around the edge of camp since they had arrived.

where they found Sister Jumper and Gibbins who had been re-educated away from Tawry views and were wards of the Farm until this whole situation gets resolved.

Moganius' escape is going to cause some issues, with the Tawry Party now much more aware of who you are and how you like to do things. It's going to be harder to infiltrate strongholds now.
Tsenre Gnogn

Burnt a temple down

I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.

Slightly more buffed towards intelligence and wisdom than anything else, constitution of a snowflake

Religion and Investigation are his strengths

Cursed by Talona after she gave him mercy - "I granted you mercy today, but I expect it to be returned. I will be forever and always with you, but will stop acting, upon your requital." - mark of three tear-drops appears.

Nature based temple - Silvanus, god of wild nature - Symbol is an Oak Leaf
The Sanctuary

Religious group following Tyr, the god of justice. They allegedly followed order, obeying the law, respecting authority, maintaining the status quo and only helping people within the bounds of the law. But in reality they didn’t act, merely prepared for some theoretical greater threat that never seemed to arrive. They are essentially the Covidian equivalent of preppers, ruled by fear and selfishness, not sharing their resources but instead squirreling them away.

Their resources came from Harpa, alongside some powerful allies who they promised to harbour in the event of godly war or some other world ending event.

The rhetoric of the party was also changing, from supporting the poor and downtrodden to a more neoliberal approach with an emphasis on making people work for any support. This was used to justify not going out into communities as they didn’t ‘deserve’ the support.
Elephant in the Attic

Went to the bookshop to see what was popping and get the tin the cookies came in back.

Found Onyx and Ogna having a fight over a very nice Tiefling made blanket - seems like they have a history.

The gang went for a drink in The Sunken Dwarf, where Mongrim decided to use his Detect Animals and Plants - finding a large presence in the attic of the pub. Paddy agreed to stage a distraction so the group could investigate without resistance, busting out a new dance move he's calling the 'Floss'. Upon breaking their way into the attic through a door which seemed like it hadn't been unlocked for years they found an elephant. Some speak to animals revealed Schrei was involved somehow (surprise). Despite Diana's protestations that maybe they should just get Schrei to come and get the elephant (Elphenor) out however the hell he got it in, the group decided to take it into their own hands and free him themselves.

A few false starts involving mage hand took place, until Mordai remembered what little natural science he was forced to learn as part of his Sorcerer training and realised that the 40 foot fall to the ground *probably* wouldn't kill Elphenor. Other ideas such as the stairs were suggested but vetoed due to the size of Elph, so bashing down the wall and pushing him out the hole was really the only option left. With some of the group making sure the ground was clear below, Elphenor was yeeted out of the window, survived the fall, but was pretty pissed and went on a little rampage through Whitefreeze. Luckily Diana had sent a message to Schrei using animal messenger and he arrived post-haste riding Mr H and managed to chill Elphenor out. The gang did have to foot some of the bill to fix the damage though.

Turns out Elphenor was pretty chill in the attic, and Schrei had stashed him there until GW had fences and was at least partially functional - if the gang could get on with getting the requested lumber that would be peak. However Schrei agreed that Elphenor could come to the site, rather than hang in the attic for now, he could just live in the barn or something.
Lavinia Rishes

## Stats

### Stats

Dwarven devotee of Kossuth - also Mordai’s old drinking buddy before he decided to leave the Temple before things got real spicy.

A scholar within the Temple - she thinks the new rhetoric Garmenos is pushing doesn’t seem to fit with the existing modus operandi of Kossuth and is suspicious something else is at play.
Lastria Sanitorium

An island containing the Lastria Sanitorium, being developed to allow the creation of a bridge across to the other islands. Controlled by the Humans obviously.

Whilst there is a dock on the eastern side, access to the island is tightly controlled, with magical wards causing ships to run aground on rocks, and a lot of patrolling guards. Something more than healthcare is definitely happening here now...

## Lastria Staff Housing

Where the staff on the island live, outside the Sanitorium walls. Has space for about 40-50 people. However it looks like it hasn’t been occupied in a while, despite all of the guards wandering about. Is everyone now occupying the sanatorium itself?

Looking around will reveal a staff induction pack to the site, with a helpful map and some information about the magical wards and the plans for the island.

## The Sanitorium

A site that used to be used for the convalescence of those afflicted by illness, keeping them away from the populations of the Covidian Isles. Now converted into a prison for the interim, as well as a research facility to see what they can do to try and ‘convince’ local populations to follow the Human ideas.

A rectangular building, with two floors, and a single storey tower that contains the central admin hub. The bottom floor has the ‘communal’ areas such as the dining hall and group rooms, along with a few wards but not many. The second floor is entirely residential.

Magical barriers have been put up meaning the back stairs have to be used to get to the Admin block. So the path of least resistance… ain’t there anymore unless anyone has a creative solution.

## Sanitorium Catacombs

What started as a path from the morgue to the graveyard slowly evolved into a set of complex catacombs that allow entrance to the Sanitorium from outside of the walls. Will take the party to the rear of the sanatorium, and the northern set of stairs.

Within there is a shrine to Talona, maintained by the underkeeper/gravedigger who saw illness as a way to offer him an easy life on the island, making dolla and having somewhere to live. Hilariously enough he died of the very disease he wanted to keep rampant.

Maybe Tsenre will have a little run-in with the goddess he’s now indentured to.
Moganius Jacobius

### Stats

The poshest mofo around - owns Moganius Manor - yes he was egocentric enough to name it after his first name. Planning to destroy more of the Eerie Woods and push influence into Balaur’s Bounty

Known in part for his role in using the Devil’s Tongue Magic Circle for his own means, didn’t infiltrate but was the manager outside of it. Facilitated the planar shift of Faroak using his advanced conjuration magic to fuck shit upppp. Very much into essentially appearing to change reality to suit his own needs.

Good friends with Jeffrey, they went to school together. Has the tiger pelt of Rebmaris’ father as a centre piece in his den.
Isle of Harpa

A small island set between Leu and Balaur, large enough to maintain a small community who have stayed largely isolated from the broader politics of the kingdom in part due to appearing to not hold any resources the humans want as of yet. It’s a mixed bag of a community, the history of the island is shrouded in mystery - but from what is known it’s gone through cycles of settlement as conflict has taken place on the main islands. With the most recent wave being Elves and Orcs fleeing during The Great Corruption, most recently supplemented by Halflings driven from the Eerie Woods and given passage from Faroak during trading trips.

The island is composed of a small village on it’s Northern tip, with a freshwater spring in the centre, bordered by a set of ruins. Sheep, goats, and chickens graze freely over the island, and the villagers manage to be self-sufficient through living off fish, the milk from the goats, and eggs from the chickens - supplemented by some trading with the Elven and Halfling communities on the closest shores.
Wiki rules

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Alva Johansson

Commander Hjördis Nilsson (Older half-sister)

Ensign Alva Johansson was a female Human Starfleet engineer in the mid-23rd century. She served aboard the USS Artemis during its five year commission. She was particularly skilled at running the transporter. (ART: "Cautious Are The Wise")

## Trivia

* Johansson has both Savant Syndrome and High-Functioning Autism
* She likes to work on transwarp equations in her free time (ART: "Cautious Are The Wise")
Wane

## Stats

### Stats

Leader of The Sanctuary - a half-Dwarven mage - actually ended up being the half- brother of Sirob, they share a father. Still trying to get into his human families good grace by promising The Sanctuary can harbour Sirob in the event of a disaster and creating a pipeline of agents for the Tawry party.
Drayke

## Stats

### Stats

He's a dragonborn paladin, chaotic good, wants to do the right thing, doesn't play by the rules, thinks the church is corrupt, ends justify the means kind of guy.

Pretty strong, athletic, knows several languages, can breathe fire.

#### Backstory

As a young dragonborn hatchling, Drayke was the sole survivor of a mysterious attack where his village was destroyed, killing his family in the process. He was then taken in by a religious group known as the Sanctuary, and was raised in the church to become a warrior paladin.

A prodigy, he quickly rose through the ranks and became one of the Sanctuary's top fighters, protecting the realm with bravery and determination. However, over time Drayke grew weary of their beliefs, which taught order, obeying the law, respecting authority, maintaining the status quo and only helping people within the bounds of the law. Drayke has been more of a man of action, believed that destiny could be changed, and if rules had to be broken to do good deeds, so be it.

There was this feeling of suspicion he could never quite shake. A few times over the years late at night, Drayke would see hooded humanoid figures giving brown envelopes to the Sanctuary's leader Wane. The Sanctuary was very wealthy, but maybe it was just because its influence was far-reaching. There were also a couple of instances when Drayke would be roaming the halls and there would be humans coming in and out of these church meetings. One time Drayke asked what was going on, but apparently it was none of his concern.

He then became disillusioned when he kept hearing reports of far-away towns and cities being ravaged by poverty and disease, yet when he kept asking to help, the Sanctuary would always delay, as they were too far away and their fates were sealed.

His childhood friend and love of his life Nikii was sent on a mission to spread the gospel and provide aid to one such settlement. The Sanctuary then announced her death as a result of the disease.

By this point Drayke had stopped believing in the Sanctuary due to its inaction, apathy and an underlying corruption, so he left. Not convinced by the announcement of Nikii's death, he left the Sanctuary in search of his friend and love. He is also on the run from the Sanctuary, who don't take kindly to heretics.

#### Trivia

* Teetotal
* A fan of fancy fashion - especially capes
Quentin Kennie

16 Year Old old son Horatio he gets custody of every few weeks - Quentin has an illegitimate bastard son who he has custody over on Fridays and every other blood moon - mother is a swashbuckling pirate called peg leg Janine

His clan is the Kennie clan - the pariarch of which is a well known Dwarven bard, who had a key role in the famous play Solar Skirmish.
Languages Of Covidian Isles

The diversity of Covidian has led to numerous languages being spoken across the realm. Common is the shared tongue spoken at least partially by the majority of the population, this has been reiterated by recent Tawry movements to eliminate the traditional languages of the indigent populations of Inorog and Balaur.
Elphenor

### Stats

Elephant the gang came across in the attic of The Sunken Dwarf - they ended up 'rescuing' him by yeeting him out a window - leading to a slight rampage around town, only stopped by Schrei arriving and explaining the situation.

Elphenor had been stashed in the attic until GW had all of the enclosures up and running.
Girhah

### Stats

Halfling Druid devotee of Ehlonna (Forest Circle) - found Rebmaris in the Eerie Woods - pretty powerful mage that pleaded to Ehlonna to let the child believe she was a Forest Circle Druid to keep her safe from meeting the same fate as her parents. Thoroughly convinced that without the Forest Circle ties to bring her back Rebmaris will leave the Eerie Woods forever, and they can’t afford that if they’re heading for an all out war with the Humans - despite Ehlonna’s reassurances that she has plans for them.
Garrison of World's End

A mysterious set of ruins on the island that largely seem to be avoided by the locals and any visitor of the island are warned away from them with rumours of beasts or wraiths haunting the site. Upon investigation of the site however, it became clear that it is much more than meets the eye, with a hidden entrance into a subterranean fortress built in the ancient Human style.

The history of the fortress is that of the history of the Human arrival on the shores, despite claims they are one of the original settlement races in the Isles and the true masters of Covidians it becomes clear from art on the walls that in fact they were not, but were instead settlers from far off islands. This art however is hidden away in ‘off-limits’ areas of the Sanctuary.
CabInn Chronicles

Full-Pint Inn - band of misfits meet - Paddy and Rebmaris bond over being short, Tsenre and Taeral just take it easy keeping to themselves

Paddy picks a fight and loses - halflings get thrown out - but sneak back in - then thrown out again

Tsenre and Taeral watch with amusement - then the Inn throws all ‘visitors’ out because they have an event - so the group sets forth to find somewhere to kip for the night

On their way meet Diana and Quentin who are just doing their own things. And see a deer being chased by a goblin and want to help the deer. There’s still some goblin-phobia in these lands. The goblin was about to kill their asses, but then Drayke comes across the scene and helps out, then goes on his merry way.

The band of idiots make their way to a cabin they were told may have space for them, meet Curie who’s the maid. The owner is missing. They end up rescuing the cabin’s dog from some more goblins, only almost die. Curie is grateful and they have a night of celebrations.

Paddy and Curie get it on. But the next day Paddy finds a suspicious note indicating something is going on to get rid of the owner of the cabin, and whoever was to do it was to meet someone called Gullis.

Curie wakes up and they part ways with Curie going towards the Full-Pint Inn and Quentin following her. Whilst the others break back into the cabin and don’t find anything particularly odd. Quentin however has accidentally stumbled into a human supremacist meeting.

The group reconvene, meet Drayke again, and decide to see what the deal was with the Gullis dude, go and try to find him, get into a small skirmish on the way. Find the bandit camp and Gullis, after a few close calls and the tying up of Paddy by the bandits the group manage to take everyone down and tie up Gullis to ask him questions. But not before Tsenre gets rescued from the brink of death by the goddess Talona who’s shrine the bandits were camping around, she brands him with her sigil and makes he’s aware he’s now bound to her.
Malcharia Keep

A large keep in the centre of Malcharia acting as the administrative centre of the city and the most significant military holding in the Southern reaches of Leu.

A site of great importance due to the Southern tip of Leu acting as the meeting point between the islands of Leu, Inorog, and Balaur. It is said that whoever controls the keep controls much of the movement between Leu and Inorog/Balaur.

It was built in the wake of the Human spread across the Isle of Leu, on top of a former Elven settlement. With the city of Malcharia emerging around it.
Paderau Kiran

Performance, Persuasion, and a little bit of stealth

#### **Life**

Sheep herder, loves sheep almost as much as he loves herding them. Fav sheep is Bimble. Sheep herder, son of sheep herders, pretty much the epitome of accidentally found his way into a ridic situation. He further developed his method of musical herding that his grandfather invented.

His side hustle is composing music about his life, sheep, the land around them but he's starting to think that he's running a bit low on material and how is he going to develop as a bard when he's just singing about the same things all the time. He is pondering this as he heads to the pub on the edge of his family's land when stuff starts to kick off in the pub. He sends a message to his cousins to cover for him and makes a spur of the moment decision to join this battle against inequality.

Been offered resident poet at Grey's the word.

#### **Cool Gear**

Has a blanket made from the wool of his favourite sheep He wears a sheepskin bodywarmer, shorts and no shoes. He has some panpipes, some bagpipes and can play the drums.

#### **Family**

Paddy was very close to his grandfather as he took a significant role in Paddy's schooling. He is the one who taught Paddy to play the panpipes and bequeathed his bagpipes to paddy when he died.

One person who has somewhat broken the mould of "grow up on farm, work on farm, retire on farm" is his brother Crust who is an adventurer and really cool and basically his idol even though he doesn't know him very well as there's about 10yr age difference and Crust was already disappearing for long periods of time on his adventures then.

Two cousins called Leighban (f) and Spaghettata (Hetta) (f) were his closest friends while growing up as they are all of a similar age. Their side of the family tends to the vineyards. He has a younger brother names Klutea, apparently named after some mythical place?

#### **Religious Affiliations**

Follows the goddess of agriculture in theory but no particularly strong affiliations to any religion. Mainly just there for the jams (🎶) and the jams (🍓).

He is confirmed though. This involved eating a really big loaf of bread in front of the Parish. It was very reminiscent of the scene in Matilda with Bruce Bogtrotter eating the chocolate cake (complete with the singing and dancing found in the musical).
Planes Of Existence

Whilst understanding of the planes is still not complete, nor will it ever be, this aims to be a rapid review of what we know of the planes of existence as of yet.

The material plane represents the world we experience day to day, that most of us live and die within. The other planes are where it starts to get trippy.
Nicleigh Demo

### Stats

The previous head of the Quizling party, who rather stupidly got into bed with the Tawrys before they became fully evil. Everyone thought this was a mistake on his part, but then doubled down working on means to communicate through stones of farspeech or books of farspeech - intercept and influence messages showing he was actually a little evil. Public facing role as the librarian at Quiz library.
Garmenos Pyregov

Mordai’s mortal enemy due to some mutual accusations of heresy - Burned his assistant, lum Hostan, for blasphemy Said blasphemy being that Ium was only in it for the food and wine.

Currently trying to reignite the mountain/dormant volcano colloquially known as The Devil’s (Rear) End which the Shrine to Kossuth sits at the base of, because he thinks Kossuth has been telling him the world needs to be cleansed of it’s errors. What he doesn’t realise is it’s actually the magic of the Arbeit party influencing his thinking - they want to clear out the Tiefling stronghold of Izolare. Not really caring that Kivroj may be caught in the blast as well.
Dalvarium Calmentius

### Stats

Former leader of the Tawry party who escaped/got kicked out because his views were much less extreme than the way the party were going. It seemed like he had something to do with Edrop but it’s still not entirely clear what’s going on there…

The gang managed to make their way to him and convince him to help them, they’ve now got a stone of farspeech link and an agreement to send him any books they find on diversity and inclusion to try and make him better.
Malcharia Tawry Party Headquarters

Party Headquarters

The Headquarters of the Tawry Party in Malcharia - covering their work in the Southern reaches of Leu and Northern Inorog. Located directly between Malcharia Keep and Hangman's Clock, on the main city road.

A two story building of considerable size relative to a lot of buildings in the city. Containing offices and meeting rooms, alongside a dining hall and kitchen for visitors and staff.

Entrance requires either having a pass and being recognised by the staff, or having an appointment for a meeting or other event. Visitors are given a visitors pass and must be accompanied at all times.