Cyclops

Source: https://subnautica.fandom.com/wiki/Cyclops

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## Cyclops

### Hull Integrity

500 metersCyclops depth Module MK1:900mCyclops Depth Module MK2: 1300mCyclops Depth Module MK3:1700m

## Fragments

### Debug Spawn

cyclops

The **Cyclops** is a player-controlled submarine that is constructed using the Mobile Vehicle Bay. It is equipped with a vehicle bay capable of storing a Seamoth or Prawn Suit, and can be modified with a range of different upgrades.

At 54 meters long, 12 meters wide and 14 meters tall, the Cyclops is the largest vehicle available and capable of diving to depths of 500 meters, or 1700 meters fully upgraded. It can be utilized as a mobile base, capable of being outfitted with furniture and other amenities using the Habitat Builder.

## Overview

Access is obtained either via the dive chamber located at the bow of the keel or via the docking bay when piloting a Seamoth or Prawn Suit. It is equipped with an onboard AI that will warn the player of danger and a beacon allowing the player to locate it at a distance.

## Blueprints

Unlike most other blueprints, the player must find and scan three different sets of fragments in order to craft. These are:

1. Cyclops Hull fragments (Mushroom Forest, Sea Treader's Path, and Sparse Reef)
2. Cyclops Engine fragments (Aurora, Crag Field, Crash Zone, Mountains, and the Underwater Islands Wreck)
3. Cyclops Bridge fragments (Crash Zone, Mushroom Forest and Sea Treader's Path)

Each set requires three fragments to be scanned in order to complete the component. Each component is shown individually in the PDA. Each completed component will progress the overall Cyclops blueprint by 33%; to fully complete the Cyclops blueprint, the player must find and scan nine fragments in total.

## Features

The submarine is equipped with three external cameras which are operated via the HUD. These cameras are located on the keel, conning tower, and screw, which in layman's terms are below, above and at the rear of the submarine, respectively.

The Cyclops has three speed settings, from "Slow" to "Flank", and each setting affects the amount of noise generated and, in turn, the attention drawn from hostile fauna. More information on noise can be found here: *Noise*

* Bridge
* Upper midsection
* Engine Room
* Vehicle Bay
* Keel section
* Ramp Section

The Bridge is located at the bow of vessel and features a large domed glass port which is the primary viewing port for navigating.

A wall-mounted fire extinguisher can be located on the port wall and the player is able to access both the Upper midsection via a large bulkhead door and the keel via a dedicated ladder.

There are several different HUDs located here.

* Pilot HUD
* Port HUD
* Starboard HUD

Much of the HUD available to the pilot is not visible until the player engages the controls. In addition, the speed settings are only visible on the HUD if the engine has been turned on. The Cyclops is incapable of movement if the engine is disabled, and will display "Engine off" in red on the HUD to remind the player.

On the left of the window, the player can view the current speed, noise and health of the vessel. Using the controls on the left, the player can turn the engine on or off and adjust the speed of the Cyclops. The controls on the right of the window allow the player to look through the external cameras, activate Silent Running and activate modules such as the Shield Generator, Sonar and Decoy Launcher.

Clicking the camera button will allow the player to control the external cameras, there are three in total; one under the keel, one on the back and one on the conning tower (Very top). These cameras are best used for navigating around obstacles and for checking for predators.

A hologram projector on the right of the window displays a hologram of the Cyclops, the locations of nearby hostile creatures and the scope of the noise emitted, represented by a blue sphere. Hostile creatures appear as red triangles if they are likely to attack the Cyclops, and yellow dots if they are ignoring the sub.

If the Cyclops is close to terrain, a warning will appear on the bridge window, showing where the terrain is relative to the Cyclops' hull.

Right clicking while piloting the submarine will toggle the front-facing floodlights.