recursal/Fanatic-Fandom huggingface dataset:
Lemurian Ecology

## Ecological Catastrophy

The continent of Lemuria is sinking into the sea in the next couple of months.

This is due to the use of quintessence engine technology which has disrupted the bedrock of the continent.

Although the continent has been temporarily slowed as a whole, many sinkholes are emerging which are creating localized disasters and a reminder to the population of the urgency of evacuation.

Despite this, or perhaps because of it, the people of Lemuria have not changed much of their daily habits or expectations. While the leaders and key figures prepare the evacuation, farmers are farming, fishers are fishing, and clerks are clerking.

## Marine Ecology

The coasts of Lemuria are rich with fish and marine mammals. Researchers believe the sinking of Lemuria will disrupt this eco-system in the short term, but would likely result in a shallow sea that this ecosystem will eventually repopulate and even thrive. It is possible that the new civilization on Kumari Kandam may, in future generations, return to the region of Lemuria to populate small islands that remain above the surface.

In the meantime, the shift geology has caused whirlpools that are the result of sinkholes in the ocean floor. Fishing and sailing are dangerous enterprises, but the entire population must be carried by ship off the continent. Researchers are working tirelessly to be able to predict the phenomenon.

To make matters worse, the disruption in ocean currents has brought large, dangerous creatures from their normal feeding grounds in the deep sea into shallower waters. Areas that were once safe are now even more dangerous.

This makes the ocean near Lemuria a foreshadow of the doom facing the entire continent.
Sing Song Square Toontasks

This page serves as a guide for all Toontasks found in Sing Song Square

## Rewards from Sing Song Square ToonTasks

**Carry 100 Jellybeans**

**Medium Bag - Carry 40 Gags**

**Teleport Access to Sing Song Square**

**12 Laff Points**

**One Full Gag Training Film**

## Sing Song Square Gag Training Tasks

### Defeat 15 Sellbots - Sing Song Square

Defeat 28 Cogs - Anywhere

Play 7 Trolley Minigames - Sing Song Square Playground

Defeat 4 Skelecogs - Sellbot Factory

Defeat 24 Level 6+ Cogs - Anywhere

Defeat 32 Cogs - Anywhere

Defeat 20 Cogs - Sing Song Square

Defeat 20 Level 4+ Cogs - Anywhere

Defeat 20 Level 3+ Cogs - Anywhere

Defeat 16 Level 4+ Cogs - Anywhere

Defeat 18 Cogs - Anywhere

Defeat 20 Cogs - Anywhere

Play 4 Trolley Minigames - Sing Song Square Playground

Defeat 20 Level 5+ Cogs - Anywhere
Samuel Kauker

**Samuel Kauker** was a houseguest on *Big Brother 11 (US)*.

In *Big Brother 11*, Samuel started the game off in the Off-Beats clique. Samuel was a quiet person, who mostly kept to himself and stayed out of drama. Because of this, he was able to strategically place himself well, as nobody was targeting him. He was able to stay safe during the pre-jury phase, but when the jury phase hit, recent comeback-player Tasha Westfall won the HOH competition and put up Samuel as a pawn. However, the house didn't see much for use of him at that point, voting him out. He entered the Redemption Suite and won one competition against Mekell James, but lost to Vince Zhang in the same night because of a surprise Double Eviction, ending his game in 10th place and becoming the second member of the jury.
Tony MacQuoid

**Tony MacQuoid** was a houseguest on *Big Brother 10 (US)*.

In *Big Brother 10*, Tony had a rocky run. He started off strong as he intended to get in with the Returning Players group. He also won the first Power of Veto and was able to help the returning players by taking Sierra Kamau off the block. However, he was soon left in the dust as he bonded strongly with Lawrence Payne, which put him in the bottom. After Lawrence left, Tony won HOH and took out Elise, hoping taking out the house target would get him brownie points with everyone. However, he was incorrect, as he was evicted due to his threat level right before the jury.

## Player History - *Big Brother 10 (US)*

### Voting History

 2
 3
 4
 5

### HOH History

 **Evicted**
Octavious "Dice" Porter

> ***"Business is business, but beating your ass is for my personal pleasure. I'll make this quick."***
>
>

>  *-Dice to a defected Ace's member.*
>
>

Octavious "Dice" Porter is a Junior at Northwright Academy, and the current leader of the Freelancers clique. He is played by VigitalVengence.

## Octavious "Dice" Porter

### Alias(es)

DiceOctavi

Cyclops

Dicey

Monster

"Beam Pole"

Octo
Northwright Academy Wiki

> ***Welcome to the Northwright Academy Wiki!***
>
>

> If you're interested in joining the community, join the ***Northwright Academy Discord**!*
>
>

> The Northwright Academy Wikia is a comprehensive and collaborative online database holding information on the game itself, its locations, cliques, and player made characters.
>
>

## Northwright Academy Staff Team

Without a devoted staff team, the game simply wouldn't be what it is. We thank each and everyone listed below for all they've done for the community.

### Advisors

* brainsmakelag
* VigitalVengence
* Milk\_Jagger
* trinsityle

### Administrators

* Nuke\_Jagger

* BetterrrrThanYou
* BiasedVengeance

### Moderators

* Casiiothy
* droskhy
* MulliganNull
* BatmanGamer2
* Natsumi\_Koriki
* GavsHoly
* BatmanGamer2
* daughtersuperiors
* drovski *(Trial)*
* diorster *(Trial)*
* unguessing *(Trial)*
* Filthy\_Hem *(Trial)*

### Developers

* Emmy\_Jagger
* gamergirl90003
* Incubvs
* LadyOfTheSakura

## Contributors

A list of previous staff members who've retired. A special thank you for all you've done for the Northwright community.

* MosimoIX
* NickTimesTwo
* ItsSheriffGump
* Britishful
Economic Assessment

##### Return to Economic System

At the end of every 7th day your settlement is assessed. Any work your population has completed becomes available, and their needs are compared against your current resources. You may build structures in which your people can work. You may also choose how to spend culture, gold, or other advanced resources at this time.

## Settlement Needs

You will need to provide 1 point of Food, Shelter, and Security for every 10 population. A settlement with 159 people will need 15 Food, 15 Shelter, and 15 Security. Note that you cannot have negative resources–if you fail to meet your needs in a given week the next week starts from zero, with productivity penalties applied to what your production would have been from population and Quintessence Engines.

## Preserving Resources

Most basic resources that are not consumed or preserved disappear. Population does not disappear unless you aren't meeting their needs for other basic resources.

You may spent 1 point of Culture to preserve up to 10 points of basic resources. Once preserved these resources will last until they are consumed or converted (sold, traded for Morale, etc.)

Advanced resources do not need to be preserved and will never disappear.
Southern Settlement

Return to Lemurian Settlements

The southern settlement is found in Southern Region 1. It is in the reinforced ruin of an ancient fortress that has been renamed Fort Ettercap.

The settlement has been established for 10 days.

Southern Settlement Stats.

### Additional Resources Available

**Materials**

2 spider carapace

3 wasp carapace

Ettercap poison

~~Wasp venom~~

**Magic Items**

Dark lantern

+1 dagger

Elemental summoning gems

+1 chain shirt

2 small bottles giant wasp venom liqueur\* -- grants +1 CON for 1 hour

\* "Amber Sting" by BarTer Alchemical Distillers, LLC, patent pending

**Tools**

A raft

A horse (honey-colored)

**Organics**

Seahorse eggs

Magically preserved seeds of large nightflowers

**Misc Loot**

River ritual books in ornate wooden box

Water-tight box with captain's log

Large ornate chest

Drow sign

Diagrams and measurements of elven elemental portal

Elemental portal exploration journal

### Names and Contacts

* **Edward** - Errond's animal (???) companion of varying forms.
* **Embly** - Bart's homunculus
* **Pip** - Nigel's Familiar
* **Wyselle** - The elven kingdom that once ruled this region before the drow attacked.
* **Rinn Tower** - The name of the tower that once stood where the ruin now stands. There's a tunnel underneath it that probably undermined it (literally) which now is home to an orc and an orog.
* **Fort Ter'so** - Original name of Fort Ettercap
* **Lur -** An orc who lives under the ruins of Rinn Tower.
* **Tesha** - An orog who lives under the ruins of Rinn Tower.
* **Kaya** - An elf scout, one of the last survivors of Wyselle.
* **Rei** - The father of Kaya and the leader of the last survivors of Wyselle
* **Mariann and Dougan** - an evoker and her soldier husband
* **Kevin** - Mariann's permanent unseen servant
* **Kevin** - Dougan's hellhound
* **Flim and Flam** - A pair of hill giants who live in a camp with three others tending semi-domesticated giant sheep
* **The Ram's Retreat** - A monastery of roughly 20 dragonborn refugees who are dedicated to the worship of a sheep spirit they call "the Ram" led by an unnamed elder
* **Lady Sheb** - The Spider Queen, goddess of the drow religion
* **Captain Wilma** - The head of the drow outpost
* **Eunuch Fivi** - The caretaker of a shrine to Lady Sheb near the drow outpost
Leveling

Toon **leveling** is a form of experience that is earned through doing almost any activity in Tooniversal Studios. Many activities reward players with Toon experience that can be tracked through the leveling page in the Shticker Book. Through leveling, Toons can earn bonuses after certain level milestones, such as a gag multiplier and a laff boost. Every 5 levels earns the Toon a laff point, whereas every 25 levels adds 0.5x to their base gag multiplier. This multiplier stacks multiplicatively with other boosters, so if a Toon receives a separate boost for double Gag experience (from Friday boost, ToonTask rewards, or Silly Tokens) when their base Gag multiplier is 2.5x (for levels 75-99), their total Gag multiplier will be 5x.

Toons can earn a total of 20 extra laff points from leveling, with the last laff point being awarded at level 100. The experience needed for each level can be found by using the equation (x)(x+1) where x equals the level in question. If Toons want to calculate how much experience they need to level up based on their current level, the can use the equation (x+1)(x+2) where x equals their current level. This is the same formula used for determining Cog HP values for Cog levels 1-11. Toon leveling goes up to level 100 where they will earn their 20th laff point and have their base gag multiplier be 3x.

When a Toon gains a level, they are awarded with a number of Jellybeans. The number of Jellybeans awarded can be calculated with the equation (100 + 50x) where x equals the level gained.

## Tips

* Experience gained from any source does not scale in any way and there is no way to increase the amount of experience gained from a certain activity. The only thing players can do to get experience fast is to continuously grind out a certain activity until they reach max level.
* Doing Megacorp bosses as opposed to regular bosses when leveling up one's Cog suits can give a huge boost in experience gained, with each Megacorp boss giving 5x the experience of their normal counterparts. By doing so, they will be closer to reaching level 100 by the time they max all their Cog suits.

## Trivia

* Reaching level 100 takes longer than anything else in the game. Players can get every laff point from all other sources the game has to offer and will still be very far away from level 100, possibly only having received half of the available laff points from leveling by the time they finish everything. Reaching level 100 requires the player to continue grinding activities even after they finish everything.
James Kills Henry

This is the 3rd short of TTTE Shorts.

James: \*sniff\* aaaa what a good day

Henry: Dah Hey James!

James: Oh gosh its you, also have you seen my iphone 6 plus?

Henry: whats that?

James: it looks like this

Henry: Dah i think i ate it

James: you ate it?

Henry: dah was that bad?

James: for 100, for a hundred years we had to put up with your crap and you still act like a fricking idiot
Resource Types

## Basic Resources

* **Population** Your population determines how many other basic resources you need. They can also be put to work via structures in your settlement to earn other resources.
* **Food** The ability to feed the people of the settlement. Examples: grain, meat, vegetables, water.
* **Security** The ability to keep people safe from threats like wild animals, bandits, or hostile forces. Examples: weapons, armor, watchtowers, walls.
* **Shelter** The ability to protect people from the discomfort of health threats related to the elements. Examples: houses, beds, clothing, mosquito nets.

## Advanced Resources

* **Gems** Different kinds of gems can be placed into quintessence engines to continuously generate resources.
* **Morale** This is a general sense of gumption, moxie, and motivation you can use to stir yourself or others to greater heroics. Each character has a chance to earn morale during adventures, and you can spend it for personal or communal benefits.
* **Culture** The "civilized" part of a civilization. This is learning, knowledge, and traditions that bring efficiency and cohesion to a settlement. Example: books, courts, temples, music
* **Gold** You can trade goods for gold or vice-versa at a rate based on your reputation.
* **Reputation** This can't be used directly but it can influence trade with other nations. You earn reputation when you do things in line with that civilization's interests or values. Some actions affect general reputation with all civilizations and others affect your relationship with a specific nation.
Poirot "Rot" Victorian

> ***"WHAT'S THE CAPITAL OF THAILAND!?"***
>
>

> *-Rot to anybody, and everybody.*
>
>

Poirot "Rot" Victorian is a Sophomore at Northwright Academy, and a executioner in the Punks clique. He's played by Yellowpwgredsdsd.

## Poirot "Rot" Victorian

### Alias(es)

RotShithead

Bangkok

## Physical Description

An absolute looking shut-in, with a natural black hair with a silhouette of blue and white dye on the bottom of his bangs. He possesses a slim and muscular body. He has a dark-green and protuding eye. But is usually covered by a pair of shades; ocassionally his ruby shades. He hides a small star tatoo on the back of his neck but hidden under his long unbrushed hair. Most of the times he has dark bags under his eyes and can be easily covered with a terribly-done dark eye lining. His ears can be half-seen and wears a long black hoop. He has this sly and jokishly smile all the time, and some of his teeth looks jagged.

His outfit of choice is always a denim jacket along with a red plaid, but when it comes to school. He wears a denim with his name crested behind his back alongside an anarchy sign which overlays the vest and a blue hawiaan blazer. He prefers to wear spiked boots, because he likes to punt people.

## Characteristics

Rot is a sleezy, laid-back, and sly character. He is known for his reckless usage of words, and usually pretends to be a person with an unstable mental issue; though this is what most people percieves from him. A bastard who is undoubtedly annoying and loud-mouthed at most times. He becomes noisy whenever he is excited. He can be a soft masochist most of the time, but this reason was brought up by his violent background. He isn't irresponsible and can be tactful sometimes. Rot keeps his limits when it comes to conflict, he has his boundaries. But he does not tolerate people who disrespects or hurt his peers for he considers them somebody who shares an intimate relationship with. Therefore his passive aggressiveness, would lead to him sharing first punch to his foe. Rot is also undeniably a person who adorns anime, apparently it's his form of entertainment. He is a weaboo, and nothing more from this. He is heterosexual, but doesn't rush relationships meaning it would take a while for Rot to decide whom to date, but he idealize his own partner which can be a flaws sometimes. Some people say Rot's sarcasm can be bad, but really, he doesn't take everything seriously.

In-friendship, he can be very extroverted and can cost alot of peer pressure. He likes to bully his peers, and usually knees them in the groin; to him this is either a sign of aggression or a sign of respect. But being a part of a leadership in the clique, he holds a sense of responsibility to assure that everyone receives justice. As he is a libra, anything that is deemed unfair, Rot will not tolerate.

## Trivia

*Rot was born in the 29th of September, 2002. He is a natural born libra.*

*Rot's favorite albums and songs are Nirvana's Nevermind, a few songs from green day, and The Clash's London's Calling.*

*Rot's favorite anime is Highschool of the elite, Tokyo ghoul, and Naruto.*
Cold Caller

Tier 1 Sellbot

At the bottom of the Sellbot hierarchy stands the Cold Caller. Donning their brown suit, the Cold Caller is ready to freeze any and all Toons in his path.

### Trivia

* A "Cold Caller" is someone that calls or visits a possible customer without or permission in order to obtain their business.
* Cold Callers look very similar to Short Changes, although a bit darker in color along with a Sellbot suit,
* Lord Lowden Clear has confirmed that their weakness are Squirt Flowers, although this isn't reflected in-game.
Bulletin

The Northwright Bulletin is the school newspaper and its board of journalists. No matter how diverse their numbers may be, those within the Bulletin all share one common interest; journalism.

Thanks to their school recognition, the Bulletin is organized and well-funded. Easily identifiable by their vests, cameras, notepads, and other equipment, the faction made its mark on Northwright by writing the school newspaper and shedding light on certain events for the better-- or the worst.

However, there is a much darker side to the seemingly innocent yearbook team. Students around Northwright Academy know of a private blog ran by the Bulletin which is used to stir drama and spread other damaging information regarding cliques or individuals who've wronged them.

It was officiated in 1942, although, the idea was brought up on many occasions beforehand. For some time, it was simply a school newspaper or focus. They executed their passion and kept a good reputation for the sake of their positions and involvement around school. With the new influx of technology later into the early 2000's, a private sector-- a blog was created to stir drama and other damaging information on those who wronged them. The Bulletin built themselves a better name to students while remaining a reliable and trustworthy news source to outsiders and authority.
Economic system

There are two phases to the settlement economy. The first is survival–the people arriving at your settlement must be fed, safe, and comfortable. During this phase you might have to make some difficult choices, such as do we want people to be more well-fed but less safe, or more comfortable but eat mostly rice and beans? Thanks to TADA, this phase should pass relatively quickly, though it's important to think ahead as more people arrive every week who will still need their basic needs met.

As time goes on, complications will arise. Sometimes these might be your neighbors asking for help. Other times you might face thread of invasion or a natural disaster. All of these things will quickly change your need for basic supplies, and you'll have to decide what kind of trade-offs you might make. Some of these are purely economic: can you afford to give 100 points of food to your neighbor who is going through a famine? Others might be questions that will help define your culture's values and relationships with other cultures: do you side with the dwarves or the elves in the war that erupted, or do you attempt to remain neutral?

Eventually, TADA will allow you to weather even these complications without much drama. This allows you to begin considering what kind of culture you want to make. Do you want to support monasteries and spiritual centers? Do you want to build a system of justice and politics that provides equality and fairness to all your citizens? Perhaps you want to become a regional force in trade or military matters?

At some point your choices will shift from a survival phase of the economy to a vision phase. There won't be a clear line when this shift occurs–it may be that day to day your people are well cared for, but occasional bumps in the road still make them worry about the future. You'll also begin building that vision when you have time to consider it, when it's just a bit here and there before you can dedicate enough resources to make large strides toward it. But if things go well there will be a time when your settlement has reached self-sufficiency and is able to care for itself without large interventions by the scouting parties.

The key components of the economic system:

* Economic Assessment: Every 7 days the needs of the settlement are compared to the available resources.
* Resource Types: The resources that earned, measured, and used.
* Adventure Rewards: The benefits of various missions found in the regions.
* Passive Earning: The ways to earn resources outside of adventures.
* Reputation and Trade: Leveraging relationships with other civilizations to earn and spend gold.
* Spending Culture: The most flexible resource which can be spent in a variety of creative ways.
* Society and Happiness: How can you measure and change the happiness of your settlement and the civilizations around you?
Civilizations and Societies of Kumari Kandam

###### Return to Kumari Kandam

A civilization is a culture that controls territory and has a working political structure. A society is a group of people working together toward an agenda who do not control significant territory.

Note that the settlement is a society working toward becoming a civilization. A collapsed civilization was once a civilization, but is now (if anyone from that culture remains alive) a society because they do not control territory.

The scouting party can earn reputation with a civilization, but a society only cares about the scouting party or the settlement in their ability to support their agenda. Societies have a public agenda and a private one. It takes espionage or diplomacy to learn their true agenda, but everyone knows their public agenda.

People the scouting party meets may be willing to help them, but their willingness is based on their affiliation. An NPC who is part of a civilization will be willing to help based on the reputation the scouting party has with their civilization. An NPC who is part of a society will be willing to help so long as the adventure furthers their society's true agenda. See more in the section on spending culture.

These are only the civilizations and societies that have been discovered by scouting parties from Lumuria thus far.

Civilizations have traits based on values and proficiencies. You can learn more about those here. The first values or proficiencies listed are more important than the later ones. "x2" means that this value or proficiency is especially important to that civilization. Traits are only learned via espionage or diplomacy rewards, though events that change the culture's happiness are public (since they changed the feeling of an entire society, it would be difficult to keep such events secret and make them impactful).

"Active regions" only includes areas that scouting parties have confirmed active civilization elements, like outposts or cities. As more of the continent is explored it may be that these civilizations can be found in other regions not listed here–it may even be possible that a civilization that was determined to be inactive is still active in another region.

### Civilizations

* Avathís
* Baibose
* Taxe
* Thona

### Societies

* Aboleth Cult (Avathís religious sect)
* Anti-Aboleth Society (Avathís rebel operatives)
* Baibose Rebels (Baibose rebel operatives)
* Consortium of Business (Lemurian merchant group)
* Dawn Scorpions (Lemurian merchant group)
* Mystics' Guild (Lemurian society)
* Pixie Pilfering Collective (Faewild criminal organization)
* Proletarius Lemuriana (Lemurian bardic society)
* The Griën (collapsed Civilization)
* The Ordning (collapsed Civilization)
* The Ram's Retreat (monastery)
* Wyselle (collapsed Civilization)
Dawn Scorpions

Active Civilizations: Lemuria

### Description

The merchants who formed this collective wanted a name that illustrated their combinations of industriousness (early rising, ergo "dawn") and vicious competitiveness (venomous, ergo "scorpions"). Some merchants build a relationship of trust or cooperation, but these were all businesses that worked on the edge of legality and maintained market position through fear and secrecy. It was only a few businesses, 11 at their height, and their cooperation brought their trades into greater degrees of mutual dependency. When they came across a deal on magic items, they collectively leveraged their businesses very highly to get the monopoly on the supply. Unfortunately, a very lucky (or, perhaps later, unlucky) fence found the items first and managed to get away with them. The Dawn Scorpions suffered a huge loss from which they were unable to recover before the continent's sinking became apparent and everyone began evacuating.

### Agendas

#### Public Agenda

The merchant society's primary goal is to make money by dominating certain markets, via traditional means (controlling supply, using marketing to increase demand) and less savory means (kidnapping competitors' families, extortion).
Mystics' Guild

Active Civilizations: Lemuria

### Description

The Mystics' Guild was created to honor the work of the Ascendant Mage. At first it was a sort of fan club, but over time it became more cultish. They retained a staff that was said to be created as a collaboration between a deity, a giant, and the Ascendant Mage and helped win a great and ancient battle. Over time the claims of the Mystics' Guild have become more outlandish. For example, they have said the Ascendant Mage is more than just a title but is actually the same tiefling who has lived for millenia. They also claim he sees everything and when anything happens, good or bad, it is because he willed it or at least allowed it to happen. What most people understand to be a ceremonial and political title has become to them a demigod. As such, while there may be kernels of truth in what they say, most people of Lemuria have avoided putting too much faith in their claims. They are seen as slightly terrifying in their fanaticism, but mostly harmless in practice.

### Agendas

#### Public Agenda

Their goal is to honor the Ascendant Mage and make sure people appreciate the work he does and the power he holds. They hold celebrations in his honor and treasure artifacts that various Ascendant Mages were known to own as sacred relics. (Though remember they believe each Ascendant Mage to actually be the same person.)
Civilization values and proficiencies

##### Return to Kumari Kundam Civilizations.

Civilizations are characterized by what they value and their proficiency with the skills and practices of civilization.

Civilization values are taken from this redit post, which in turn was based on the Theory of Basic Human Values by Shalom H. Schwartz.

Skills and practices include things the civilization is particularly good at as well as things the civilization is particularly bad at. It is possible to find the same item in both lists–this may mean the society is highly segmented by class or geography, or they are good in a sub-practice and bad in another, or that they believe themselves to be bad when they are highly proficient (or vice-versa).

## Values

* **Conformity:** Restraining actions that might hurt others
* **Benevolence:** Helping out others
* **Universalism:** Appreciating all people and nature
* **Self-Direction:** Independent creation and exploration
* **Stimulation:** Novelty and challenge in life
* **Hedonism:** Pleasure for the self
* **Achievement:** Success by showing competence
* **Power:** Social status, especially when it gives dominance over people and resources
* **Security:** Stability of society, relationships and the self
* **Tradition:** Respect to the customs and values of one’s society
Reputation and Trade

## Reputation

Your reputation has a general score and a specific score for each civilization you have formally introduces yourself to.

You can only trade with active civilizations. A civilization is considered a political body whose power and/or influence spans multiple regions. You can find a list of civilizations here.

A formal introduction means meeting with a representative of that government and agreeing to establish a relationship. Your introduction will determine your reputation with them; it starts from an assumption of matching your general reputation and gets bonuses or penalties depending on how the introduction goes. If your general reputation goes up or down, so do your specific reputations by the same amount.

Civilizations you have a relationship with will occasionally give you requests. If you meet these requests your reputation with them will go up. However, some of these will penalize your reputation with other civilizations.

## Trade

You may trade with any civilization with whom you have a reputation score. The base cost is 50gp per point of basic resources, 100gp per point of advanced resources. One exception: you cannot buy population.

Most civilizations you meet will be able to sell or buy anything a small settlement might need, assuming they have something to offer. In some cases the DM may determine a special situation exists that limits a civilization's ability to sell or buy, or affects what price they are willing to pay. A civilization that is losing a war, for example, might be unwilling to sell Security, but might be willing to pay more than normal to buy it.
Glad Hander

Tier 4 Sellbot

Being happy wherever he goes, why is that? No one knows! The Glad Hander is the 4th cog in the line of Sellbots.

### Trivia

* A "Glad Hander" is an individual that shows enthusiasm, even fake enthusiasm.
* Glad Handers share the same head texture as Mr.Hollywoods and Yesman, although stretched out onto a larger head.
* The damage of one of the Glad Hander's attacks, Fountain Pen, actually decreases in damage from 3 laff at level 4 down to 1 laff at level 8.
Republic of Thona

Status: Active

Population: 1.3 million, all underground

Values: Hedonism, unknown, unknown

Excels at or Interested in: Unknown

Bad at or Disinterested in: Unknown

Known Political Factions: Unknown

Active Regions: Unknown

Meaning, Exploration, and Celebration: Unknown

Security and Hope: Unknown

Trust, Humanitarianism, and Belonging: Unknown

##### Events

Return of the Sacred Vestments (Success: +1 Meaning, Exploration, and Celebration; +1 Trust, Humanitarianism, and Belonging): A thief stole the sacred vestments from the temple, With the help of some strangers, a scouting party was able to retrieve them and bring the thief back for judgement. This turned a problem into a success.

### Description

The people of Thona live entirely underground. Once right after the fall of The Griën they had trading relationships with the surface, and maintained guarded outposts, but those gates were closed and guarded. Now no one goes above or below.

This change happened in direct response to the threat of the Taxe Empire. The society remains closed to visitors, but reports are that the people are doing well behind their stone barriers. They are not known for bright colors or much ornament in their clothing or buildings, and there is a feeling that they are constantly under seige. Still, the dwarves of Thona are able to sell their gems and precious metals at a good rate to the Taxe and other underground people, though they refuse to part with anything that could be used as a weapon.

Their outposts are scattered, but where they are found they are reinforced and seemingly impenetrable. In terms of strategy, this leaves them with the possibility of each outpost becoming surrounded and cut off from the others, but the rich nobility has funded a wizard guild focused on conjuration. They can use teleportation and planar travel to support any besieged outposts, or use the same means to evacuate if it comes to that.

Their strategy has lasted for generations, but it makes them more suspicious of outsiders and magic outside of conjuration is seen as a waste of time. They've also avoided training troops to fight in open combat, preferring defensive tactics and to wait out their opponents rather than engage them. Still, it has served them well and the Taxe have not attacked in a long time, preferring trade to lengthy and probably fruitless campaigns.
Proletarius Lemuriana

Active Civilizations: Lemuria

### Description

This elaborately named organization's formal infernal title is often replaced by just calling them "the Bardic Collective" by most people. It is an organization dedicated to preserving and promoting the arts of Lemuria. This includes elaborate symphonies and palaces, but many people are interested in keeping those practices alive. Much of their unique work focuses on the folk traditions of Lemuria. This includes ancient weaving practices of shepherds in the highlands, sea shanties of the fisherman on the coast, and the fantastic doll makers of the wheat-covered hills of the interior. Their work has taken new urgency, and they are busy saving as much as they can for transport to a safer place.

### Agendas

#### Public Agenda

The Proletarius Lemuriana's only goal, in these days, is to find as much art and those who are trained in its creation and making sure it is properly preserved. Secondarily, they hope to make sure the supplies and tools to create that art find their way into the hands of those who know how to use them or want to learn.
The Ordning

Active Civilizations: The giant clans that once formed the Ordning now live disparately in small enclaves and don't communicate much. They have no associations with any existing civilizations, though all see newer civilizations as temporary usurpers of their territory.

### Description

The Ordning is both the name of the giant social order and the name they gave to their empire. In giantish is means roughly "natural law." In essence, those who are more powerful deserve authority, and you know this because they have taken it. There are some different interpretations of the Ordning: some believe uniting clans through diplomacy and negotiation is a type of power, while others say that you must show personal strength in combat before anyone should pledge their loyalty to you. Emperor Therimor of the Storm Clan left the Ordning to help in a cause beneath the sea he believed more dire than any threat on Kumari Kandam, so he left the other clans to rule in his stead. After the The Griën invaded, there was some cooperation to push them back but mostly the remaining clans abdicated their territories out of disinterest.

### Agendas

#### Public Agenda

The giant clans want to be left alone. Sometimes being left alone means left to pursue practices that hurt those around them, such as capturing slaves, poisoning the air, or creating a region of permanent winter, but to them this is just their natural right to decide the fate of the lands and people around them since they are the biggest and strongest.

#### Private Agenda

The Emperor has returned and is asking his giants to retake charge. They are reluctant but not arguing–just taking it slowly.
Aboleth Cult

Active Civilizations: Avathís

### Description

There is an aboleth who lives inside the cathedral and has enslaved or corrupted the local priesthood. Most of the trading post doesn't seem aware of this situation, and it's unclear how many of the leaders are in the cult.

### Agendas

#### Public Agenda

The goal is to continue the control over the trading post's religious life and expand the political influence.

#### Private Agenda

The aboleth is very young - less then two decades old! It wants to stall for time until it's ready.
Ecology of Kumari Kandam

###### Return to Kumari Kandam

The plants on the shore of the area just south of the equator look different than those on the shores of Lemuria but are recognizable. They are salt-tolerate scrubby bushes and grasses that dig roots deep below the sandy shore into the soil and rock beneath to weather the harsh winds.

There are ettercaps that live in abandoned structures and caves, caring for flocks of spiders. It is unclear yet how common they are to this region.
Seven nation army

Seven nation army is the stand for Antony Stripes

## Abilities

### Skeleton summoning

Can summon a horde of 1000 mini Romanesque skeleton soldiers in 100 rows of 100. When the Stand would have an A in Power, the soldiers can combine into a giant BUFF skeleton which is 7ft tall and carries a bone greatsword.

### Killer rage

the power the stand are dictated by the anger the user is feeling.

#### Power level

* E- not a care in the world
* D- calm
* C- mildly annoyed
* B-  pissed off
* A- full blown fury
* 2x-RUN

## Ghost stand ability

### The Black Parade

It's a platoon of skeletons with rifles grouped into firing squads. They shoot 4 rounds a minute (reloading after each bullet)  but have the accuracy of a modern rifle. 1 of the squads would not be using rifles but playing music for the rest of the platoon to march and fire to the beat of the song (the user would have to say the song for the stand to fire). The faster the beat of the song is the shorter range and less damage the bullets do. Their combined form holds a cannon.

**This page needs more Art.**

* Please add what you have or create it and add it.
Horse

**Horses** are one of the many Toon species a player can make in Tooniversal Studios. They were part of the original six species that were selectable in Disney's Toontown Online.

When Horses say something that is not whitelisted in the Speedchat+ dictionary, it will be replaced with *brrr* or *neigh*.
Mykie Vogel

**Mykie Vogel** is a held-back Senior at Northwright Academy and the previous leader of Northwright Punks. She is played by doomrrot.

## Physical Description

Mykie is the lanky alternative girl who's frequently seen running around campus in a pimped out trench-coat, red button-up, black plaid skirt, and platforms that give her height a 6 inch boost. Her blood red hair is usually spiked up with the help of hair spray, or all over the place on days she doesn't feel like doing it at all. Mykie's eye makeup consists of mainly blacks or reds to give her Emerald colored eyes an intimidating but freakishly outstanding look to them.

## Characteristics

Mykie Vogel is known to be an unfiltered person who's honest about her opinions when she's speaking to her fellow clique members or other people on campus. Mykie is also known as a "masochist" for taking so many beatings from the Prefects & Bullies in the past; making her fearless to spit out a childish insult when they get in her face.

## Backstory

Before Mykie Vogel became the girl she is present day, we gotta go back to when it all started; which was in Melbourne, Australia. She was born and raised in Australia until she hit the striking age of 9 when her father got a new job to support her & her mother, Harlow Vogel financially after being stuck in poverty a few years after Mykie came be into the world. The first few years of coming to America were quite rough for Mykie to handle since she didn't know much about the American culture, but when she turned 15 is the prime-time of Mykie becoming the girl she is now; getting herself into school riots, rebelling against facility figures & the authority, and making herself look like a completely new child to her parents; which her parents and the people around her didn't approve of that much. The actions that Mykie did & the things she got herself in resulted in her getting put behind bars for 72 hours, until her parents decided it was best to bail her out. After a while, her parents realized it would be best to send Mykie away in an attempt to "straighten" up Mykie for the horrid things she committed in her home-town; which resulted to where she is now, walking around on the grounds of Northwright Academy.
Lemurian History

###### Return to Lemuria

It is the year 4518 of the Ascendant Magus Empire (AME). It's a long time for a polity to remain single and consistent, but that visible stability belies the internal power-struggles, palace coups, and dynastic transitions that marked the millennia of existence as a state. Scholars point to a strong cultural identity as the source of the continuity, which itself was a survival adaption in response to various waves of extra-dimensional arrivals to the continent.

## Refuge for the Lost and Worldless

Lemuria is marked by a thinness in the membrane between dimensions. This means that many people who seek to leave their plane for reasons of curiosity or need find themselves in Lemuria. Some believe the first settlers of the continent may not have been natives but actually came from another plane, while others insist there was a native race to the continent. After many waves of people have come, it has resulted in a population that is varied in appearance cosmopolitan in social outlook. There is a strong tradition of taking in anyone who needs a home. Sometimes that included some people from Kumari Kandam as well.

There are several examples of this happening in recent memory. A race of dragon-like humanoids who go by the name of "dragonborn" came across from their home plane only a few decades ago. They were facing persecution and extinction and evacuation was their only option, but even so only a handful made it out.

## Refuge to Refugees

It is a serious hit to the people of AME's pride that they must now find or beg homes from their neighbors. While the greatest heroes of the Empire–wizards, scientists, first responders, and healers–work together to keep people safe on Lemuria for as long as they can, scouts were sent to Kumari Kandam to find places for the population to settle and form a new civilization out of the ashes of the old one.
The Griën

Active Civilizations: Their ruins are found across Kumari Kandam as at its height their empire stretched across most of the continent.

### Description

The Griën (GREE-en, rhymes with korean) were not a populous civilization, but they were influential. With the help of numerous enslaved races they were able to extend their reach (or perhaps their gaze?) deep underground and across many miles. Their cities and laboratories were mostly underground, though a few installations allowed access to the surface for trade and the accumulation of test subjects. They also enjoyed beautiful artifacts and interesting construction, and sometimes took trips to learn from other civilizations. They believed that their research and power made them natural rulers and subjugated much of the underworld. They had just started pushing into the territory of their rivals on the surface, the giant civilization known as the Ordning, when their servants turned on them. It is hard to say whether the Griën retreated deep into their cities below ground to find new servants or whether, believing themselves to be invulnerable, they refused to retreat and fought to the death. Certain there is no sign of any further specimen collection above ground.

### Agendas

#### Public Agenda

If any remain, it is widely believed they would want to reclaim their lands from the Taxe and get revenge on the giants who they blamed for the insurrection. There is no one stepping forward to confirm or deny that assumption.

#### Private Agenda

Unknown (again, if any of these beholders remain operating at all)
Mouse

**Mice** are one of the many species a player can make in Tooniversal Studios. They are the smallest Toons in the game, and make squeaking sounds when they talk. Mice were one of the original six species creatable in Disney's Toontown Online.

   When Mice say something that isn't whitelisted in the Speedchat+ dictionary, it will be replaced with *squeak, squeaky, squeakity*. Unlike the rest of the species, Mice only have two head types for players. Alongside rabbit toons, they do not have a muzzle.

Notable NPC mice include Franz Neckvein, Daffy Don, Sticky Lou, Julius Wheezer, Clumsy Ned, Baker Bridget, and Shelly Seaweed, who are all SOS Cards that can be obtained in the VP.
Slandstwin Valley Police Department

Established in the year 1924, the **Slandstwin Valley Police Department** has loyally and effectively served the citizens of its small town, keeping them safe and out of harm’s way by keeping order in their town, arresting hellians at even the smallest spark of trouble. The department itself is relatively small due to the size of the town, prioritizing quality over quantity as a way to save money. Due to this and despite their small size, they have held a firm grasp over the criminals of Slandstwin Valley since the day it was established and plan to keep it that way. Once Northwright Academy was established, they expanded their reach into the rural area in order to keep the students and their faculty safe, some of their members even being pulled in by the administration to act as SROs. The normal officers regularly patrol the outside of the school, looking for any signs of trouble anywhere they can spot it. Due to the reputation of the school and the students within it as well as the rejects surrounding it, any call from the campus is answered with haste considering the massive concern for the safety of the students from the members of the department themselves. Footage is regularly monitored and reviewed with permission from the school considering the majority of assaults and incidents go without being reported, and large gatherings among students are monitored by units in order to keep the peace.
Lost Central

**Lost Central** is an iteration of the Beta version of Toontown Central from Disney's Toontown Online. You can access it through Banter Boulevard, Toontown Central.

The playground features a gazebo, just like Toontown Central, along with other buildings such as the Clothing Store, the Pet Shop, the Gag Shop, and the Trolley. Although there are tunnels present, besides the one that leads to Banter Boulevard, both of them are under construction or lead nowhere as of now. There is also a Toon Hall between the Pet Shop and the Banter Boulevard tunnel, which lacks the Silly Meter in place of a traditional shop design and features a taller, brown Flippy from the Beta version of Disney's Toontown Online.

Doodles in this playground can cost up to 5000 jellybeans. Unlike other playgrounds, there are no treasures to be found in Lost Central. In addition, the pond for fishing yields similar results to the ponds of Toontown Central. The playground NPC is Lancelot, a Dog Toon who roams around the playground and stops to talk to Toons if near one.

## Music

\*This theme used to play, but it was replaced with the current theme. It is now unused in terms of Lost Central.
Lemuria (Civilization)

## Lemuria

Race(s): Tiefling

Status: Active (Collapsing...?)

Population: 1.8 million

Values: Universalism, Hedonism, Achievement

Excels at or Interested in: Arcana, Science, Philosophy

Bad at or Disinterested in: Arcana, Harmony with Nature, Diplomacy

Known Political Factions: Consortium of Business, Dawn Scorpions, Proletarius Lemuriana,

Active Regions: Wyselle

#### Happiness

Empowerment and Engagement: -2

Meaning, Exploration, and Celebration: 0

Security and Hope: -6

Trust, Humanitarianism, and Belonging: -1

##### Events

Sinking Continent (Catastrophe: -2 Empowerment and Engagement, -4 Security and Hope): Their entire home continent and everything they have built and know is sinking beneath the ocean. Those who have escaped will probably never see it again.