Alchemist

A Hinodean Alchemist in his laboratory

**Alchemists** are experts in all manner of poisons and deadly clouds. The more afflictions they stacks upon their enemies, the more dangerous they are in battle.

## Lore

Alchemists are the masters of potions, salves, herbs, and recipes. They are found in cities and forests alike, where they gather exotic herbs to be used in their creations. Alchemists serve a number of roles; they can be a village medicine man, a royal doctor, or just an adventurer searching for their next recipe. Many Alchemists possess incredible, expensive labs, with shelves lined with all manner of herbs, reagents, and powders.

As an alchemist increases their knowledge, they become more skilled in brewing potions and salves, and it is said that some of them can create draughts that extend their life far beyond normal means.

## Class Notes

* Due to their intense study over their craft, Alchemists are immune to all forms of acid and poison, including their own. They do not suffer the effects of being exposed to any of their clouds, either.
* Each debuff or effect caused by the Alchemist stacks with spells of a different name, but not themselves. So, one enemy can suffer the effects of *Poison* and *Deadly Poison* at the same time, but cannot suffer the effects of two castings of *Poison*.
* Each debuff or effect caused by the Alchemist is treated separately, so a spell or ability removing one debuff removes just one, instead of them all. For example, if a character is affected by *Poison* and *Deadly Poison*, a spell removing one of them would only remove one of the player's choice.

## Spells

### Power Level 1

* **Poison** - Conjure a torrent of caustic chemicals. Enemies in a small area are poisoned for 3 rounds, taking 2 damage every round. Optional free action when you reach Power Level 2, but you cannot cast this spell more than once per round.
* **Miasma** - A sickening curse refreshes your *Poison*, *Acid Bomb*, or *Deadly Poison* spells currently active on 1 enemy, restoring them to their initial duration. Optional free action.

### Power Level 2

* **Acid Bomb** - Blast enemies in a large area with an explosion of virulent acid. For 3 rounds, enemies take acid damage equal to your Power Level - 1. 4 round cooldown.
* **Leeching Toxin** - A powerful poison drains lifeforce, funneling it to you. 1 enemy takes poison/force damage equal to your Power Level, and you heal for your Power Level + 2. 3 round cooldown. Instant cast.

### Power Level 3

* **Death Cloud** - A terrible cloud of negative energy settles over the battlefield for 3 rounds, potentially killing every enemy outright. On the start of your turn, all enemies have a flat 30% chance of dying instantly. Field AoE.
* **Deadly Poison** - Cause a necrotizing toxin to engulf 1 enemy, withering their body as it works its way through their bloodstream. Once affected, your target has a flat 30% chance to die instantly. If they save, they are poisoned, suffering poison damage equal to your Power Level each round for 3 rounds. This spell can be refreshed with *Miasma*, but the target isn't subject to instant death again. No Power Level 3 restriction. 2 round cooldown. Optional free action.