The Empire of Telar Wiki

**Welcome to the The Empire of Telar Wiki!**
(A - in front of a segment means it's not finished, a ~ in front means it's started, but incomplete)

For hundreds of years the Empire has stood, settling the land that was once their prison. Below are major categories and points of interest, simply click the links to be brought to the main page.

## Countries of Telar

Telar is comprised of 9 countries each with their own geography, culture, and legal system. Each country has its own government that answers to the Empire. When the Alarans vanished the Slave Races migrated across the land, settling and developing independently from one another.

The 9 Countries are

~Alasa, an unforgiving desert once home to the Alaran Empire.

~Chator, a peaceful land of humble nomads.

~Goranak, a complex web of forested canyons rich with metals.

Kaltlan, the Northernmost Country home to frigid forests and high mountains.

~Kentrikoria, the lush and fertile home of the Empire.

~Mantala, a swampy land home to hostile lizardfolk.

-The Menuan Desert, endless sand dunes broken by the occasional tribe of minotaurs.

-The Motura Isles, an archipelago home to dense jungles and plantations.

-Uri-Serim, a land rich in magic dominated by a confusing primordial jungle.

## Organizations of Telar

The Empire of Telar has many smaller organizations to help maintain the stability and prosperity of the Empire. These are the major Imperial organizations, regional organizations may be found in the page detailing that region.

The Red Hand

The Mages Guild

The Thieves Guild

The Temple of Eight

The Imperial Legion

The Way of the Open Palm

The Bardic College

## The Races of Telar

Save for humans all current races occupying Telar were created by the Alarans through magical rituals in order to serve specific tasks for their empire, a long with a few "mistakes" resulting in errors in these magical rituals they would be called the Slave Races by the Alarans. There are no half-races, a child between two different peoples will always be the race of the mother. Children born of two different races may obtain some features from the father, the offspring of a dwarf father may be shorter than expected, while one with a gnome father may have unusually bright hair or eye colors. These peoples are referred to as Telarans in documents and by the general public, though the term Slave Races is sometimes used by extraplanar and similar entities.

Dwarves

Gnomes

Halflings

High-Elves

Humans

Orcs

Wood-Elves

Aasimar

Dark-Elves

Dragonborn

Tieflings

Telar is also home to various other sapient creatures, these may have language, culture, and society, but are not considered to have rights in the Empire.

~Lizardfolk

-Minotaurs

-Goblinoids

-Giants and Giantkin

-Centaurs

-Kobolds

-Gnolls

-Dragons and Dragonkin

## History of Telar

Telar's history can be divided into 4 major sections. The Pre-Alaran Age, the Alaran Age, The Age of Chaos, and the Age of the Empire.

The Pre-Alaran Age (~5000 BE to ~1020 BE)

The Alaran Age (~1020 BE to 892)

The Age of Chaos (892 BE to 32 BE)

~The Unification Wars ( 32 BE to 1 BE)

-The Age of the Empire ( Year 1 to Year 679)

## Religions of Telar

The Eight, the predominant religion on Telar. Run by the Temple of the Eight and centered on the belief of Eight Gods, their virtues, and avoiding their Dark Aspects.

The Temple of Eight (Faith): The only officially state recognized religion and the most dominant of Telar.

Trosk: The main faith of the Troskal.

## Politics of Telar

Organization of the Empire

-Laws of Telar

Slavery

## MIsc.

Topics under this header don't fit in other headers, but represent concepts still present on Telar.

The Alarans

The Telar Calendar

Languages of Telar

Magic and it's applications

-The Undead and Necromancy

-Sailing and Sea Travel