Parent

Speed | 11 m/s

The **Parent** is a returning ogre-like, sprite/spirit monster added in the *Artifacts* Update, and is part of the   Parent monster family.

## Environments

* Other Environments with the Artifact of Dissonance enabled

## Skills and Behavior

The Parent is a monster native to Sky Meadow. While unprovoked, it slowly lumbers around along with its fellow monsters. Upon death, it will stop in place and fall forward, disintegrating into ash.

### Primary: Seismic Smash

The Parent attacks by slamming the ground with its two fists, dealing 400% damage with a proc coefficient of 1.0 in a radius of 10m with linear falloff. This can also knock players back depending on their positioning from the center of the blast.

This skill has a cooldown of 2 seconds. The animation duration is 3 seconds, which scales with attack speed.

### Utility: Teleport

The Parent can teleport to instantly travel a moderate distance, similarly to. However, unlike Imps, a Parent only teleports once it has spotted a player, and the Parent can't store multiple charges. The blink look-ahead distance is 30m.

This skill has a cooldown of 4 seconds.

### Behaviors

1. **Use primary**: the Parent must be within 18m from its target.
2. **Use utility**: the Parent must be within 20-200m from its target and have less than 80% health.
3. **Chase**: no requirements.

## Lore

```
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This is the logbook entry of D. Furthen, naturalist for the UES [Redacted] in conjunction with the UES Research and Documentation of Outer Life. I am joined by my good friend Tharson, who is keeping me safe through this journey.

While assessing our landing site and the small ghostly creatures that now lay, unfortunately flat, under our ship, we heard loud booming footsteps approaching. We stepped away to observe this lifeform’s behavior from afar.

I will describe its properties below. I have assigned their common name as ‘Parent’.

• Tall, lumbering giants, eerily humanoid. Where you would expect to see a face there is only a hole, giving a blank look to them. Their ghostly skin appears to run like wax but even so it does not seem to congeal at their feet.

• Their large hands have opposable thumbs. This could possibly mean that they have the capability for intelligence, using tools or testing their environment with dextrous manipulation.

• If we hadn’t taken up this vantage point when we did, the creature would have been upon us before we realized it. Its distant footstep sounds betrayed how quickly it closed the distance.

• I had Tharson throw a stone near the creature and suddenly any signs of intelligence faded, replaced with primal fury. Deadly, wild force rained down as it smashed the ground with its fists, searching for the perpetrator of its peaceful moment. Our ship was not OK from this encounter.
```

## Version History

Anniversary Update
* Gameplay Changes
	+ Health: 900(+270 per level) ⇒ 585 (+176 per level)
	+ Update visuals to match closer to RoR1 design
	+ Update animations

Early Access Content Update 5
* Gameplay Changes
	+ 🌧 Base Health: 1200 (+360 per level) ⇒ 900 (+270 per level)

Early Access Artifacts Content Update
* Major Content
	+ Added New Monster: Parent

## Trivia

* In Risk of Rain 1, Parents lack the natural ability to teleport, and can only do so if they are a Frenzied Elite. Incidentally, Frenzied Elites are yellow in color.