Characters

Level 4

Armor Class: 16

Hit Points: 38

Speed: 30 ft.

Silver-Tongued feat

NaviCust (3): Armor, HP +10

**STR** 8 (-1) **DEX** 12 (+1) **CON** 10 (0) **INT** 12 (+1) **WIS** 10 (0) **CHA** 17 (+3) **NET** 8 (-1)

**Buster Cannon**: *Ranged Weapon Attack*: 100 ft., +3 to hit, 1d4 +1 force damage

#### **DataMan.EXE**

Alignment: Lawful Neutral

Level 5

Armor Class: 16

Hit Points: 34

Speed: 30 ft.

Extra Attack, Investigative feat

NaviCust (3): Attack +1, Armor

**STR** 12 (+1) **DEX** 10 (0) **CON** 10 (0) **INT** 19 (+4) **WIS** 12 (+1) **CHA** 8 (-1) **NET** 10 (0)

**Buster Cannon**: *Ranged Weapon Attack*: 100 ft., +4 to hit, 2d4 +1 force damage

#### **DocMan.EXE**

Alignment: Lawful Good

Level 4

Armor Class: 16

Hit Points: 32

Speed: 30 ft.

Net Healer feat

NaviCust (3): Armor, Undershirt

**STR** 10 (0) **DEX** 12 (+1) **CON** 12 (+1) **INT** 10 (0) **WIS** 16 (+3) **CHA** 8 (-1) **NET** 8 (-1)

**Buster Cannon**: *Ranged Weapon Attack*: 100 ft., +4 to hit, 1d4 +1 force damage

#### **GatorMan.EXE**

Alignment: Chaotic Good

Level 8

Armor Class: 16

Hit Points: 88

Speed: 30 ft.

Extra Attack, Savage Attacker feat

NaviCust (5): Elec Armor, UnderShirt, HP +10, HP +10

**STR** 18 (+4) **DEX** 12 (+1) **CON** 14 (+2) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 10 (0) **NET** 10 (0)

**Buster Cannon**: *Ranged Weapon Attack*: 100 ft., +4 to hit, 1d4 +1 force damage

**Bite**: *Melee Weapon Attack*: +7 to hit, 1d6 +4 piercing damage

**Tail Whip**: *Melee Weapon Attack*. Reach 10 ft., +7 to hit, 1d8 +4 bludgeoning damage. Target must succeed on a Strength saving throw or be knocked prone. Can only use this attack a number of times equal to his Strength modifier per short rest.

#### **NumberMan.EXE**

Alignment: Lawful Good

Level 22

Armor Class: 22

Hit Points: 238

Speed: 30 ft.

Extra Attack (3), Lucky feat, Virus Buster feat, Virus Buster: S Level feat, Mega Mind epic feat

NaviCust (13): Mega Armor, HP +80

**STR** 8 (-1) **DEX** 10 (0) **CON** 12 (+1) **INT** 30 (+10) **WIS** 10 (0) **CHA** 8 (-1) **NET** 20 (+5)

**Buster Cannon**: *Ranged Weapon Attack*: 100 ft., +7 to hit, 1d4 +0 force damage

**Number Die**: *Ranged Weapon Attack*: 60 ft., +17 to hit, 1d6 +10 force damage

### *Students*

#### **Ado Mori**

Alignment: Neutral

Started going to your school last year. Interested in the occult. Net Operator of a NormalNavi.

Hit Points: 12

**STR** 10 (0) **DEX** 12 (+1) **CON** 14 (+2) **INT** 12 (+1) **WIS** 10 (0) **CHA** 8 (-1) **NET** 8 (-1)

#### **Cygwin Watanabe**

Alignment: Lawful Good

The smartest sophomore at your school. Net Operator of DocMan.EXE.

Hit Points: 10

**STR** 8 (-1) **DEX** 8 (-1) **CON** 10 (0) **INT** 14 (+2) **WIS** 12 (+1) **CHA** 10 (0) **NET** 12 (+1)

#### **Pixel "Pixie" Saito**

Alignment: Neutral Good

Sickly girl. One of your childhood friends. Net Operator of BerryWoman.EXE.

Hit Points: 9

**STR** 8 (-1) **DEX** 8 (-1) **CON** 8 (-1) **INT** 12 (+1) **WIS** 12 (+1) **CHA** 10 (0) **NET** 10 (0)

#### **Reia Inoue**

Alignment: Lawful Neutral

Rich bitch. Net Operator of DataMan.EXE.

Hit Points: 9

**STR** 8 (-1) **DEX** 10 (0) **CON** 8 (-1) **INT** 12 (+1) **WIS** 8 (-1) **CHA** 16 (+3) **NET** 8 (-1)

#### **Riki Fudo**

Alignment: Chaotic Good

Your brother. He is four years older than you. Works at Chiho's Grocery. Net Operator of a NormalNavi.

Hit Points: 22

**STR** 14 (+2) **DEX** 12 (+1) **CON** 10 (0) **INT** 10 (0) **WIS** 8 (-1) **CHA** 8 (-1) **NET** 18 (+4)

#### **Rusty Kobayashi**

Alignment: Neutral Good

Best friend. Known since pre-school. Net Operator of a GatorMan.EXE.

Hit Points: 18

**STR** 14 (+2) **DEX** 12 (+1) **CON** 12 (+1) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 10 (0) **NET** 12 (+1)

### *Residents*

#### **Ayuka Fudo**

Alignment: Lawful Good

Your mother. Works at Chiho's Grocery.

#### **Azusa Takizawa**

Alignment: Lawful Good

Your science teacher. Net Operator of ElfMan.EXE.

#### **Chiho**

Alignment: Neutral Good

Owner of Chiho's Grocery.

#### **Gigo Fudo**

Alignment: Chaotic Good

Your father. Works at SciLab as a janitor.

#### **Lua**

Alignment: Lawful Good

Your elderly nextdoor neighbor.

#### **Natsume Nemoto**

Alignment: Lawful Good

Your social studies teacher. Net Operator of a NormalNavi.

#### **Yoritomo Saitama**

Alignment: Lawful Good

Your mathematics teacher. Net Operator of SuplexMan.EXE.

## Cult of Andromalus Saga

### *Cult of Andromalus*

#### **Andromalus**

Alignment: Chaotic Evil

Level 24

Armor Class: 25

Hit Points: 274

Speed: 30 ft.

Extra Attack (3), Dual Wielder feat, Sword Apprentice feat, Sword Master feat

NaviCust (15): Giga Armor, Ability Increase (DEX), Ability Increase (NET), Ability Increase (CON), HP +30, Undershirt

**STR** 10 (0) **DEX** 22 (+6) **CON** 18 (+4) **INT** 8 (-1) **WIS** 10 (0) **CHA** 8 (-1) **NET** 22 (+6)

**+3 Shortswords**: *Melee Weapon Attack*: +19 to Hit, 1d6 +12 slashing damage

**Soul Ripper**: *Ranged Weapon Attack*: 150 ft., +18 to Hit, 2d8 +11 necrotic damage. On a hit, the target must succeed on a DC 21 Constitution saving throw or become paralyzed. The target can attempt another save at the start of their next turn. Can only use a number of times equal to his Dexterity modifier per long rest.

**Necrotic Drain**: Targets an enemy within 30 feet. The target must succeed on a DC 21 Constitution saving throw or take 3d8 necrotic damage. Target takes half as much damage on a successful save. He regains hit points equal to any damage done with this.

**Hell Burst**: Anyone within 15 feet must succeed on a Dexterity saving throw or take 4d8 fire damage. Take half as much damage on a successful save.

#### **Malfus**

Alignment: Chaotic Evil

Level 13

Armor Class: 20

Hit Points: 122

Speed: 30 ft. (flying speed of 60 ft.)

Extra Attack (2), Flight ability, Sharpshooter feat, Expert Marksman feat

NaviCust (7): Super Flexible Armor, HP +30, HP +10

**STR** 12 (+1) **DEX** 20 (+5) **CON** 10 (0) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 10 (0) **NET** 16 (+3)

**+3 Shortsword**: *Melee Weapon Attack*. +13 to Hit, 1d6 +8 slashing damage.

**+3 Longbow**: *Ranged Weapon Attack*. 150 ft., +15 to Hit, 1d8 +8 piercing damage.

**Flame Blast**: *Ranged Weapon Attack*. 120 ft., +12 to Hit, 1d12 +5 fire damage. Uses a bonus action.

**Wingbeat Storm**: Beats his wings and blasts out a powerful wind current that hits anyone in a 25 foot path up to 50 feet away. Anyone in the path must succeed on a DC 16 Strength saving throw or be pushed back 15 feet, be knocked prone, and take 2d6 force damage. Anyone who succeeds stands their ground and takes half as much damage.

#### **Rozpak**

Alignment: Lawful Evil

Level 18

Armor Class: 24

Hit Points: 220

Speed: 30 ft.

Extra Attack (2), Action Surge feat, Last Breath feat, Sword Apprentice feat

NaviCust (10): Unarmored Armor, Ability Increase (STR), Ability Increase (CON), Ability Increase (DEX), Undershirt

**STR** 22 (+6) **DEX** 14 (+2) **CON** 22 (+6) **INT** 8 (-1) **WIS** 10 (0) **CHA** 8 (-1) **NET** 10 (0)

**+3** **Cleaver Sword**: *Melee Weapon Attack*. +16 to Hit, 2d12 +10 slashing damage

**+3 Composite Bow**: *Ranged Weapon Attack*: 100/400 ft., +11 to Hit, 1d10 +5 piercing damage

**Second Wind**: Can use a bonus action to regain hit points equal to 1d10 plus his level. Can use this a number of times equal to his Constitution modifier per long rest.

**Iron Resolve**: When he takes damage, can use a reaction to add his Constitution modifier to his AC until the start of his next turn. Can use this a number of times equal to his Constitution modifier per long rest.

#### **VampMan.EXE**

Alignment: Chaotic Evil

Level 16

Armor Class: 22

Hit Points: 146

Speed: 30 ft.

Extra Attack (2), Dual Wielder feat

NaviCust (9): Mega Armor, Air Shoes, HP+30, Undershirt

**STR** 8 (-1) **DEX** 20 (+5) **CON** 12 (+1) **INT** 10 (0) **WIS** 8 (-1) **CHA** 18 (+4) **NET** 10 (0)

**Transmorph Blade**: *Melee Weapon Attack*. +11 to Hit, 2d8 +5 slashing damage.

**Fang Bite**: *Melee Weapon Attack*. +11 to Hit, 1d6 +5 piercing damage. Regains HP equal to the amount of damage done.

**Hypnotizing Gaze**: Stares into the eyes of one target within 30 feet. The target must succeed on a DC 17 Constitution saving throw or become charmed for 30 seconds.

### *Other Characters*

#### **TemplarMan.EXE**

Alignment: Lawful Good

Level 12

Armor Class: 20

Hit Points: 122

Speed: 30 ft.

Extra Attack (2), Hero's Heart feat, Net Healer feat

NaviCust (6): Kilo Armor, Attack +1, HP +10

**STR** 20 (+5) **DEX** 10 (0) **CON** 16 (+3) **INT** 10 (0) **WIS** 16 (+3) **CHA** 8 (-1) **NET** 8 (-1)

**+1 Greatsword**: *Melee Weapon Attack*. +10 to Hit, 2d6 +6 slashing damage

**Holy Buster**: *Ranged Weapon Attack*. 100 ft. +11 to Hit, 1d4 +5 radiant damage

*Battle Chips (12)*: Sanctuary, Sanctuary, AquaShield, LeafShield, LeafShield, Area Steal, Barrier, Barrier, Recov50, Recov50, Recov50, Recov50

#### **Dr. Hugh Evans**

Alignment: Lawful Good

Hit Points: 22

**STR** 10 (0) **DEX** 10 (0) **CON** 10 (0) **INT** 12 (+1) **WIS** 14 (+2) **CHA** 8 (-1) **NET** 14 (+2)

## InterNetPol

### *Net Navis*

#### **CircuitMan.EXE**

Alignment: Lawful Good

Level 12

Armor Class: 16

Hit Points: 76 (15 HP electric barrier)

Speed: 40 ft.

Extra Attack (2), Expert Marksman feat, Mobile feat

NaviCust (6): Wood Armor, First Barrier, Attack +1

**STR** 10 (0) **DEX** 20 (+5) **CON** 10 (0) **INT** 10 (0) **WIS** 10 (0) **CHA** 10 (0) **NET** 14 (+2)

**Elec Buster**: *Ranged Weapon Attack*: 100 ft., +11 to hit, 2d4 +5 electric damage

#### **OmegaMan.EXE**

Alignment: Lawful Neutral

Level 22

Armor Class: 25

Hit Points: 238

Speed: 30 ft.

Extra Attack (3), Improved Critical feat, Reactionary feat, Epic Invincibility feat

NaviCust (13): Giga Armor, Ability Increase (DEX), Ability Increase (CON), Ability Increase (NET), Attack +1

**STR** 12 (+1) **DEX** 22 (+6) **CON** 18 (+4) **INT** 10 (0) **WIS** 8 (-1) **CHA** 8 (-1) **NET** 20 (+5)

**Omega Buster**: *Ranged Weapon Attack*: 100 ft., +13 to hit, 2d6 +6 force damage

#### **PillMan.EXE**

Alignment: Lawful Good

Level 9

Armor Class: 18

Hit Points: 68

Speed: 30 ft.

Extra Attack, Net Healer feat, Net Medic feat

NaviCust (5): Super Armor, Attack +1

**STR** 10 (0) **DEX** 8 (-1) **CON** 14 (+2) **INT** 8 (-1) **WIS** 20 (+5) **CHA** 8 (-1) **NET** 14 (+2)

**Buster Cannon**: *Ranged Weapon Attack*: 100 ft., +3 to hit, 2d4 -1 force damage

#### **SupraMan.EXE**

Alignment: Chaotic Good

Level 15

Armor Class: 20

Hit Points: 154

Speed: 30 ft.

Extra Attack (2), Sword Apprentice feat, Dual Wielder feat

NaviCust (8): Super Flexible Armor, HP +30, Ability Increase (DEX)

**STR** 10 (0) **DEX** 22 (+6) **CON** 14 (+2) **INT** 14 (+2) **WIS** 10 (0) **CHA** 14 (+2) **NET** 14 (+2)

**Supra Buster Sword**: *Melee Weapon Attack*: 5 ft., +12 to hit, 1d6 +7 slashing damage

#### **VanguardMan.EXE**

Alignment: Lawful Neutral

Level 10

Armor Class: 21

Hit Points: 96 (15 HP barrier)

Speed: 30 ft.

Extra Attack, Action Surge

NaviCust (6): Unarmored Armor, First Barrier, Undershirt

**STR** 18 (+4) **DEX** 8 (-1) **CON** 20 (+5) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 10 (0) **NET** 14 (+2)

**Buster Cannon**: *Ranged Weapon Attack*: 100 ft., +3 to hit, 1d4 -1 force damage

### *Net Operators*

#### **Aiden Jenson**

Alignment: Lawful Good

Special Agent from Netopia. Net Operator of PillMan.EXE. Works in the Electopia department.

#### **Ishizu Yamada**

Alignment: Lawful Good

Special Agent from Electopia. Net Operator of CircuitMan.EXE. Works in the Electopia department.

#### **Kaito Shinozaki**

Alignment: Neutral Good

Special Agent from Electopia. Net Operator of SupraMan.EXE. Works in the Electopia department.

#### **Oliver Saint**

Alignment: Lawful Neutral

Special Agent from Netopia. Net Operator of VanguardMan.EXE. Works in the Netopia department.

## InterNetPol Academy

### *Net Navis*

#### **BarkMan.EXE**

Alignment: Lawful Good

Level 10

Armor Class: 16

Hit Points: 104

Speed: 30 ft.

Extra Attack, Hero's Heart feat, Perceptive feat

NaviCust (6): Super Armor, Attack +1, Undershirt

**STR** 12 (+1) **DEX** 18 (+4) **CON** 18 (+4) **INT** 8 (-1) **WIS** 9 (-1) **CHA** 10 (0) **NET** 10 (0)

**Buster Cannon**: *Ranged Weapon Attack*: 100 ft., +8 to hit, 2d4 +4 force damage

#### **BattleMan.EXE**

Alignment: Neutral Good

Level 13

Armor Class: 20

Hit Points: 144

Speed: 30 ft.

Extra Attack (2), Net Battler feat, Resilient feat

NaviCust (6): Kilo Armor, Ability Increase (NET), HP +10

**STR** 10 (0) **DEX** 12 (+1) **CON** 18 (+4) **INT** 8 (-1) **WIS** 10 (0) **CHA** 8 (-1) **NET** 22 (+6)

**Buster Cannon**: *Ranged Weapon Attack*: 100 ft., +6 to hit, 1d4 +1 force damage

**Missile Barrage**: Fires three missiles into the air, which then land at a spot up to 100 feet away. Anyone in a 20 foot radius must succeed on a Dexterity saving throw or take 3d8 force damage. Anyone who succeeds takes half as much damage. The attack recharges and can be used again on the 3rd turn after it is used.

#### **CodeMan.EXE**

Alignment: Lawful Good

Level 9

Armor Class: 20

Hit Points: 67 (15 HP barrier)

Speed: 30 ft.

Extra Attack, Battle Knowledge feat, Investigative feat

NaviCust (5): Super Flexible Armor, First Barrier

**STR** 8 (-1) **DEX** 10 (0) **CON** 12 (+1) **INT** 20 (+5) **WIS** 12 (+1) **CHA** 8 (-1) **NET** 12 (+1)

**Buster Cannon**: *Ranged Weapon Attack*: 100 ft., +4 to hit, 1d4 +0 force damage

#### **DemonMan.EXE**

Alignment: Chaotic Good

Level 11

Armor Class: 18

Hit Points: 103

Speed: 30 ft.

Extra Attack (2), Net Medic feat, Net Healer feat

NaviCust (6): Unarmored Armor, Ability Increase (CON), Undershirt

**STR** 16 (+3) **DEX** 10 (0) **CON** 16 (+3) **INT** 8 (-1) **WIS** 16 (+3) **CHA** 8 (-1) **NET** 10 (0)

**Flame Breath**: *Ranged Weapon Attack*: 70 ft., +4 to hit, 1d6 +0 fire damage

**Claws**: *Melee Weapon Attack*: +7 to hit, 1d6 +3 slashing damage

#### **GalaxyMan.EXE**

Alignment: Neutral

Level 10

Armor Class: 20

Hit Points: 94

Speed: 30 ft.

Extra Attack, Sentinel feat, Action Surge feat

NaviCust (6): Kilo Armor, Ability Increase (NET), HP +10

**STR** 14 (+2) **DEX** 10 (0) **CON** 14 (+2) **INT** 8 (-1) **WIS** 10 (0) **CHA** 8 (-1) **NET** 20 (+5)

**Buster Cannon**: *Ranged Weapon Attack*: 100 ft., +4 to hit, 1d4 +0 force damage

#### **HawkMan.EXE**

Solo Navi from Yumland.

Alignment: Lawful Good

Level 8

Armor Class: 18

Hit Points: 60

Speed: 30 ft.

Extra Attack, Flight ability, Savage Attacker feat

NaviCust (5): Super Armor, Attack +1

**STR** 18 (+4) **DEX** 12 (+1) **CON** 14 (+2) **INT** 8 (-1) **WIS** 10 (0) **CHA** 8 (-1) **NET** 10 (0)

**Buster Mace**: *Melee Weapon Attack*: +7 to hit, 2d6 +4 bludgeoning damage

#### **KaiyoMan.EXE**

Alignment: Lawful Good

Level 10

Armor Class: 20

Hit Points: 94

Speed: 30 ft.

Extra Attack, Virus Buster feat, Virus Buster: S Level feat

NaviCust (6): Kilo Armor, HP +10, HP +10

**STR** 10 (0) **DEX** 18 (+4) **CON** 12 (+1) **INT** 10 (0) **WIS** 14 (+2) **CHA** 8 (-1) **NET** 12 (+1)

**Aqua Buster**: *Ranged Weapon Attack*: 100 ft., +8 to hit, 1d4 +4 water damage

#### **KeyMan.EXE**

Alignment: Lawful Good

Level 9

Armor Class: 16

Hit Points: 67 (15 HP barrier)

Speed: 30 ft.

Extra Attack, Net Healer feat

NaviCust (5): Saving Armor, First Barrier, Undershirt

**STR** 14 (+2) **DEX** 8 (-1) **CON** 12 (+1) **INT** 10 (0) **WIS** 20 (+5) **CHA** 8 (-1) **NET** 10 (0)

**Buster Cannon**: *Ranged Weapon Attack*: 100 ft., +3 to hit, 1d4 -1 force damage

#### **MarksMan.EXE**

Alignment: Neutral Good

Level 14

Armor Class: 21

Hit Points: 102 (15 HP barrier)

Speed: 30 ft.

Extra Attack (2), Expert Marksman feat, Cannoneer feat, Improved Critical feat

NaviCust (8): Super Flexible Armor, Ability Increase (DEX), First Barrier, Undershirt

**STR** 8 (-1) **DEX** 22 (+6) **CON** 12 (+1) **INT** 10 (0) **WIS** 10 (0) **CHA** 8 (-1) **NET** 14 (+2)

**Mark Buster**: *Ranged Weapon Attack*: 120 ft., +13 to hit, 1d6 +6 force damage

#### **MetricMan.EXE**

Solo Navi from Oceopia.

Alignment: Neutral Good

Level 10

Armor Class: 18

Hit Points: 74

Speed: 30 ft.

Extra Attack, MiniBomb Machine, MiniBomb Master

NaviCust (6): Super Armor, Ability Increase (NET), Undershirt

**STR** 10 (0) **DEX** 18 (+4) **CON** 12 (+1) **INT** 10 (0) **WIS** 8 (-1) **CHA** 8 (-1) **NET** 18 (+4)

**Buster Cannon**: *Ranged Weapon Attack*: 100 ft., +8 to hit, 1d4 +4 force damage

#### **TaserMan.EXE**

Solo Navi from Netopia.

Alignment: Neutral Good

Level 10

Armor Class: 17

Hit Points: 94 (15 HP barrier)

Speed: 30 ft.

Extra Attack, Reactionary feat, Expert Marksman feat

NaviCust (6): Flexible Armor, First Barrier, Undershirt, HP +10

**STR** 8 (-1) **DEX** 20 (+5) **CON** 14 (+2) **INT** 10 (0) **WIS** 8 (-1) **CHA** 10 (0) **NET** 14 (+2)

**Elec Buster**: *Ranged Weapon Attack*: 100 ft., +12 to hit, 1d4 +5 electric damage

### *Net Operators*

#### **Emiko Nakayama**

Alignment: Lawful Good

Recruit from Electopia. Net Operator of KaiyoMan.EXE.

Hit Points: 19

**STR** 8 (-1) **DEX** 10 (0) **CON** 8 (-1) **INT** 12 (+1) **WIS** 10 (0) **CHA** 12 (+1) **NET** 14 (+2)

#### **Eric Hutchinson**

Alignment: Lawful Good

Recruit from Netopia. Net Operator of BattleMan.EXE.

Hit Points: 22

**STR** 12 (+1) **DEX** 14 (+2) **CON** 10 (0) **INT** 8 (-1) **WIS** 10 (0) **CHA** 8 (-1) **NET** 12 (+1)

#### **Khuna Rakata**

Alignment: Lawful Good

Recruit from Yumland. Net Operator of DemonMan.EXE.

Hit Points: 22

**STR** 8 (-1) **DEX** 12 (+1) **CON** 10 (0) **INT** 10 (0) **WIS** 14 (+2) **CHA** 8 (-1) **NET** 12 (+1)

#### **Levushka Volkov**

Alignment: Neutral

Recruit from Sharo. Dropout of the Net Savior Academy. Net Operator of GalaxyMan.EXE.

Hit Points: 25

**STR** 10 (0) **DEX** 10 (0) **CON** 12 (+1) **INT** 8 (-1) **WIS** 12 (+1) **CHA** 8 (-1) **NET** 14 (+2)

#### **Pascal Swift**

Alignment: Lawful Good

Recruit from Creamland. Net Operator of CodeMan.EXE.

Hit Points: 22

**STR** 8 (-1) **DEX** 10 (0) **CON** 10 (0) **INT** 16 (+3) **WIS** 12 (+1) **CHA** 8 (-1) **NET** 12 (+1)

#### **Rex Beauregard**

Alignment: Lawful Good

Recruit from Netopia. Net Operator of BarkMan.EXE.

Hit Points: 22

**STR** 12 (+1) **DEX** 10 (0) **CON** 10 (0) **INT** 12 (+1) **WIS** 10 (0) **CHA** 8 (-1) **NET** 14 (+2)

#### **Ryan Pincher**

Alignment: Lawful Good

Recruit from Netopia. Net Operator of KeyMan.EXE.

Hit Points: 22

**STR** 12 (+1) **DEX** 8 (-1) **CON** 10 (0) **INT** 12 (+1) **WIS** 10 (0) **CHA** 8 (-1) **NET** 14 (+2)

#### **Walter Fisher**

Alignment: Neutral Good

Recruit from Netopia. Net Operator of MarksMan.EXE.

Hit Points: 24

**STR** 10 (0) **DEX** 14 (+2) **CON** 8 (-1) **INT** 8 (-1) **WIS** 10 (0) **CHA** 8 (-1) **NET** 16 (+3)

## Insurgence

### *Net Navis*

#### **AxeMan.EXE**

Alignment: Chaotic Evil

Level 11

Armor Class: 18

Hit Points: 92

Speed: 30 ft.

Extra Attack (2), Improved Critical feat, Superior Critical feat

NaviCust (6): Super Armor, Attack +1, Undershirt

**STR** 20 (+5) **DEX** 12 (+1) **CON** 14 (+2) **INT** 8 (-1) **WIS** 10 (0) **CHA** 10 (0) **NET** 8 (-1)

**Buster Axe**: *Melee Weapon Attack*: +8 to hit, 2d6 +5 slashing damage

**Great Axe**: *Melee Weapon Attack*: +12 to hit, 3d12 +8 slashing damge (two-handed; use equal to STR modifier per long rest)

#### **DruidMan.EXE**

Alignment: Lawful Evil

Level 6

Armor Class: 12

Hit Points: 70

Speed: 30 ft.

Extra Attack, Virus Tamer feat (Mettaur, Swordy, CanGuard, Champy, MetFire)

NaviCust (4): HP +30

**STR** 8 (-1) **DEX** 8 (-1) **CON** 10 (0) **INT** 10 (0) **WIS** 20 (+5) **CHA** 8 (-1) **NET** 18 (+4)

**Poison Spray**: 10 ft., You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 2d12 poison damage.

**Thornwhip**: 30 ft., +2 to hit, 2d6 -1 wood damage

**Frostbite**: 60 ft., You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 water damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.

#### **FoxMan.EXE**

Alignment: Chaotic Evil

Level 3

Armor Class: 12

Hit Points: 32

Speed: 30 ft.

Stealthy feat

NaviCust (2): HP +10

**STR** 8 (-1) **DEX** 19 (+4) **CON** 10 (0) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 12 (+1) **NET** 10 (0)

**Buster Cannon**: *Ranged Weapon Attack*: 100 ft., +6 to hit, 1d4 +4 force damage

#### **FlipMan.EXE**

Alignment: Chaotic Evil

Level 5

Armor Class: 16

Hit Points: 44

Speed: 30 ft.

Acrobat feat

NaviCust (3): Armor, HP +10

**STR** 8 (-1) **DEX** 20 (+5) **CON** 14 (+2) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 8 (-1) **NET** 10 (0)

**Buster Cannon**: *Ranged Weapon Attack*: 100 ft., +8 to hit, 1d4 +5 force damage

**Flip Attack**: *Ranged Weapon Attack*: Does a high leaping front flip and lands on an enemy. If it hits, he leaps away to his starting point. If it misses, he lands 5 ft. in front of the target. 60 ft., +8 to hit, 1d8 +5 bludgeoning damage.

#### **StatueMan.EXE**

Alignment: Lawful Neutral

Level 9

Armor Class: 21

Hit Points: 94

Speed: 30 ft.

Extra Attack, resistant to slashing damage and piercing damage

NaviCust (4): Unarmored Armored, Undershirt

**STR** 20 (+5) **DEX** 11 (0) **CON** 18 (+4) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 10 (0) **NET** 10 (0)

**Buster Cannon**: *Ranged Weapon Attack*: 100 ft., +4 to hit, 1d4 +0 force damage

**StoneSword**: *Melee Weapon Attack*: 5 ft., +9 to hit, 2d10 +5 slashing damage

### *Net Operators*

#### **Chicanery**

Alignment: Lawful Evil

Net Operator of DruidMan.EXE.

#### **Hoax**

Alignment: Chaotic Evil

Net Operator of AxeMan.EXE.

#### **Pantaloon**

Alignment: Chaotic Evil

Net Operator of FlipMan.EXE.

#### **Rascal**

Alignment: Chaotic Neutral

Net Operator of StatueMan.EXE.

#### **Swindle**

Alignment: Chaotic Evil

Net Operator of FoxMan.EXE.

## The Association

#### **Mayor Yamamoto**

Alignment: Neutral Evil

Armor Class: 20

Hit Points: 300

Speed: 30 ft.

Extra Attack (3)

**STR** 20 (+5) **DEX** 18 (+4) **CON** 20 (+5) **INT** 14 (+2) **WIS** 10 (0) **CHA** 16 (+3) **NET** 14 (+2)

**Buster Cannon**: *Ranged Weapon Attack*: 100 ft., +10 to hit, 1d4 +4 force damage

**Cyber Sword**: *Melee Weapon Attack*: +11 to hit, 1d8 +5 slashing damage

**Tank Cannon**: *Ranged Weapon Attack*: 100 ft., +10 to hit, 2d8 +4 force damage. On a hit, the target and anyone within 10 feet of the target must succeed on a Constitution saving throw or become stunned until the start of their next turn.

## Dentech NetBattle Grand Prix Contestants

### *Net Navis*

#### **DillMan.EXE**

Level 7

Armor Class: 16

Hit Points: 53

Speed: 30 ft.

Extra Attack, Improved Critical feat

NaviCust (4): Armor, Air Shoes, Undershirt

**STR** 8 (-1) **DEX** 16 (+3) **CON** 12 (+1) **INT** 10 (0) **WIS** 10 (0) **CHA** 8 (-1) **NET** 16 (+3)

**Wood Buster**: *Ranged Weapon Attack*: 100 ft., +4 to hit, 1d4 +1 wood damage

#### **FirehawkMan.EXE**

Level 9

Armor Class: 16

Hit Points: 60 (15 hit point flaming aura barrier)

Speed: 30 ft.

Extra Attack, Indomitable feat

NaviCust (5): Armor, Air Shoes, First Barrier

**STR** 8 (-1) **DEX** 20 (+5) **CON** 12 (+1) **INT** 10 (0) **WIS** 8 (-1) **CHA** 12 (+1) **NET** 12 (+1)

**Flame Feather Shot**: *Ranged Weapon Attack*: 60 ft., +9 to hit, 1d4 +5 fire damage (shoots 3 feathers per shot, each with its own attack roll)

#### **FitMan.EXE**

Level 8

Armor Class: 17

Hit Points: 60

Speed: 30 ft.

Extra Attack, Indomitable feat

NaviCust (5): Flexible Armor, Soul Cleanser

**STR** 18 (+4) **DEX** 14 (+2) **CON** 12 (+1) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 10 (0) **NET** 10 (0)

**Buster Cannon**: *Ranged Weapon Attack*: 100 ft., +5 to hit, 1d4 +2 force damage

**Big Punch**: *Melee Weapon Attack*: +7 to hit, 1d4 +4 force damage

#### **NamekMan.EXE**

Level 10

Armor Class: 17

Hit Points: 94

Speed: 30 ft.

Extra Attack, Sentinel feat, Tough feat

NaviCust (6): Flexible Armor, Air Shoes, Attack +1

**STR** 14 (+2) **DEX** 16 (+3) **CON** 12 (+1) **INT** 8 (-1) **WIS** 10 (0) **CHA** 8 (-1) **NET** 12 (+1)

**Laser Blast**: *Ranged Weapon Attack*: 120 ft., +7 to hit, 2d4 +3 force damage

**Strikes**: *Melee Weapon Attack*: +7 to hit, 2d4 +3 force damage

**Bright Grenade**: *Ranged Weapon Attack*: 80 ft. +6 to hit, 2d8 +3 radiant damage. Targets within a 20 ft. radius of where the grenade lands and detonates must also succeed on a Wisdom saving throw or become blinded until the end of their next turn. Anyone blinded by this can attempt another Wisdom saving throw at the start of their turn. Can use a number of times per short rest equal to his Dexterity modifier (minimum of once).

**Stream Cannon**: Fires a stream of energy in a straight line up to 400 feet. Anything in the path must make a Dexterity saving throw or take 5d12 piercing damage. Can use a number of times per short rest equal to his Wisdom modifier (minimum of once).

#### **OrcMan.EXE**

Alignment: Chaotic Good

Level 11

Armor Class: 20

Hit Points: 92

Speed: 30 ft.

Extra Attack (2), Improved Critical feat, Action Surge feat, Superior Critical feat, Relentless Endurance, Savage Attacks

NaviCust (6): Kilo Armor, Ability Increase (STR), Undershirt

**STR** 22 (+6) **DEX** 12 (+1) **CON** 15 (+2) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 10 (0) **NET** 10 (0)

**Buster Maul**: *Melee Weapon Attack*: +10 to hit, 2d6 +6 bludgeoning damage

#### **RainMan.EXE**

Level 7

Armor Class: 16

Hit Points: 70

Speed: 30 ft.

Extra Attack

NaviCust (4): Elec Armor, HP +10

**STR** 8 (-1) **DEX** 16 (+3) **CON** 14 (+2) **INT** 10 (0) **WIS** 10 (0) **CHA** 8 (-1) **NET** 14 (+2)

**Aqua Buster**: *Ranged Weapon Attack*: 100 ft., +6 to hit, 1d4 +3 water damage

**Rain Storm**: Chooses a point he can see within 300 feet. A cloud forms above it and raindrops pierce down. Anyone in a 30 foot radius must succeed on a Constitution saving throw or take 6d4 water damage. Anyone who succeeds takes half as much damage. The panels in the 30 foot radius become water panels. The cloud then shoots out three thunderbolts at three random targets in the 30 foot radius, making a separate ranged weapon attack against each target. On a hit, a target takes 2d6 electric damage.

#### **SteelMan.EXE**

Level 7

Armor Class: 18

Hit Points: 74

Speed: 30 ft.

Extra Attack, Action Surge feat

NaviCust (4): Super Armor, Undershirt

**STR** 14 (+2) **DEX** 8 (-1) **CON** 18 (+4) **INT** 8 (-1) **WIS** 10 (0) **CHA** 10 (+1) **NET** 12 (+1)

**Buster Cannon**: *Ranged Weapon Attack*: 100 ft., +2 to hit, 1d4 -1 force damage

#### **WomanMan.EXE**

Level 6

Armor Class: 12

Hit Points: 64

Speed: 30 ft.

Extra Attack, Indomitable feat

NaviCust (4): HP +30

**STR** 12 (+1) **DEX** 12 (+1) **CON** 8 (-1) **INT** 8 (-1) **WIS** 10 (0) **CHA** 16 (+3) **NET** 12 (+1)

**Buster Cannon**: *Ranged Weapon Attack*: 100 ft., +4 to hit, 1d4 +1 force damage

### *Net Operators*

#### **Jabez**

Alignment: Chaotic Good

Net Operator of OrcMan.EXE.

## Sharo

### *Net Navis*

#### **MountainMan.EXE**

Alignment: Lawful Good

Level 12

Armor Class: 18

Hit Points: 124

Speed: 30 ft.

Extra Attack (2), Savage Attacker feat, Action Surge feat

NaviCust (6): Super Armor, Undershirt, Attack +1

**STR** 18 (+4) **DEX** 12 (+1) **CON** 18 (+4) **INT** 8 (-1) **WIS** 10 (0) **CHA** 8 (-1) **NET** 10 (0)

**Ice Pick**: *Melee Weapon Attack*: +8 to hit, 2d4 +4 piercing damage

**Avalanche**: Calls down a snow avalanche on a spot he can see within 100 feet. Everyone in a 20 foot radius must succeed on a Constitution saving throw or take 5d8 water damage. Anyone who succeeds takes half as much damage.

#### **SearchMan.EXE**

Alignment: Neutral

Level 30

Armor Class: 25

Hit Points: 444

Speed: 30 ft.

Extra Attack (3), Expert Marksman feat, Sharpshooter feat, Improved Critical feat, Superior Critical feat, Incredible Agility epic feat, Fiery Fortitude epic feat, NetBattling Champion epic feat

NaviCust (18): Giga Armor, HP +80, Ability Increase (NET), Attack +1, Undershirt

**STR** 8 (-1) **DEX** 34 (+12) **CON** 22 (+6) **INT** 12 (+1) **WIS** 10 (0) **CHA** 8 (-1) **NET** 28 (+9)

**Scope Gun**: *Ranged Weapon Attack*: 1200 ft., +23 to hit, 2d8 +12 force damage

**Search Grenade**: Throws a grenade at a spot within 80 feet. Anyone in a 10 foot radius must succeed on a Dexterity saving throw or take 6d6 force damage.

**Satellite Ray**: A satellite appears in the air above you and shoots a laser beam at a spot you can see within 800 feet. All targets you choose in a 15 foot radius must succeed on a Dexterity saving throw or take 10d8 force damage. Targets take half as much damage on a successful save.

### *Net Saviors*

#### **Andrei Vasilevsky**

Alignment: Lawful Good

Net Operator of MountainMan.EXE.

## Virusland

#### **AV**

Alignment: Chaotic Good

Level: 5

Armor Class: 13

Hit Points: 39

Speed: 30 ft.

**STR** 8 (-1) **DEX** 10 (0) **CON** 12 (+1) **INT** 12 (+1) **WIS** 16 (+3) **CHA** 12 (+1) **NET** 8 (-1)

## Criminal Groups

### *ElfMan's Gang*

#### **BatteryMan.EXE**

Alignment: Chaotic Evil

Level 12

Armor Class: 18

Hit Points: 88

Speed: 30 ft.

Extra Attack (2), Indomitable feat, Virus Tamer feat (Billy, BillyEX, MagTect)

NaviCust (6): Super Armor, Attack +1

**STR** 12 (+1) **DEX** 12 (+1) **CON** 12 (+1) **INT** 8 (-1) **WIS** 16 (+3) **CHA** 8 (-1) **NET** 16 (+3)

**Elec Buster**: *Ranged Weapon Attack*: 100 ft., +5 to hit, 2d4 +1 electric damage

#### **ElfMan.EXE**

Alignment: Neutral Evil

Level 16

Armor Class: 23

Hit Points: 100

Speed: 30 ft.

Extra Attack (2), Blademaster feat, Sword Apprentice feat

NaviCust (9): Mega Armor, Attack +1, Ability Increase (DEX), Undershirt

**STR** 8 (-1) **DEX** 22 (+6) **CON** 10 (0) **INT** 12 (+1) **WIS** 16 (+3) **CHA** 14 (+2) **NET** 10 (0)

**Rapier**: *Melee Weapon Attack*: +12 to hit, 2d8 +7 piercing damage

#### **GatlingMan.EXE**

Alignment: Neutral Evil

Level 15

Armor Class: 20

Hit Points: 124

Speed: 30 ft.

Extra Attack (2), Expert Marksman feat, Sharpshooter feat

NaviCust (8): Kilo Armor, Ability Increase (DEX), Attack +1, HP +10

**STR** 10 (0) **DEX** 22 (+6) **CON** 14 (+2) **INT** 12 (+1) **WIS** 8 (-1) **CHA** 8 (-1) **NET** 14 (+2)

**Vulcan Buster**: *Ranged Weapon Attack*: 80 ft., +13 to hit, 3d4 +6 piercing damage. Hits anyone in a straight line up to 80 feet that the attack roll would also hit.

*Battle Chips (12)*: Vulcan3, Vulcan3, SuperVulcan, SuperVulcan, SuperVulcan, Barrier, Barrier, Area Steal, Area Steal, Area Steal, Recov80, Recov80

### *Pain's Gang*

#### **LeopardMan.EXE**

Alignment: Neutral

Level 15

Armor Class: 21

Hit Points: 139

Speed: 30 ft.

Extra Attack (2), Acrobat feat, Stealthy feat

NaviCust (8): Super Flexible Armor, Ability Increase (DEX), Attack +1, Undershirt

**STR** 10 (0) **DEX** 22 (+6) **CON** 16 (+3) **INT** 8 (-1) **WIS** 14 (+2) **CHA** 8 (-1) **NET** 12 (+1)

**Cyber** **Claws**: *Melee Weapon Attack*: +11 to hit, 2d6 +6 slashing damage

#### **Pain.EXE**

Alignment: Neutral Evil

Level 17

Armor Class: 22

Hit Points: 174

Speed: 30 ft.

Extra Attack (2), Improved Critical feat, Superior Critical feat, Bone Breaker feat, Brawny feat

NaviCust (10): Unarmored Armor, Ability Increase (STR), Ability Increase (CON), Attack +1, Undershirt

**STR** 22 (+6) **DEX** 10 (0) **CON** 18 (+4) **INT** 10 (0) **WIS** 12 (+1) **CHA** 8 (-1) **NET** 8 (-1)

**Fists**: *Melee Weapon Attack*: +12 to hit, 2d4 +6 bludgeoning damage

### *Unaffiliated*

#### **CryoMan.EXE**

Alignment: Lawful Evil

Level 16

Armor Class: 20

Hit Points: 132

Speed: 30 ft.

Extra Attack (2), Expert Marksman feat, Reactionary feat, Net Medic feat

NaviCust (10): Kilo Armor, Ability Increase (DEX), Ability Increase (NET), Attack +1, Undershirt

**STR** 8 (-1) **DEX** 22 (+6) **CON** 14 (+2) **INT** 10 (0) **WIS** 10 (0) **CHA** 8 (-1) **NET** 18 (+4)

**Ice Buster**: *Ranged Weapon Attack*: 100 ft., +14 to hit, 2d4 +6 water damage. On a hit, the target must succeed on a DC 15 Strength saving throw or have their movement halved until the end of their next turn.

*Battle Chips (20)*: MarkCannon3, Accuracy+, Accuracy+, Accuracy+, Accuracy+, Accuracy+, Attack +10, Attack +10, Attack +30, BusterUp, ElecShield, AquaShield, Barrier, Barrier Barrier50, Barrier50, Invisible, Recov50, Recov50

## UnderNet

### *Net Navis*

#### **BoneMan.EXE**

Alignment: Neutral

Level 14

Armor Class: 18

Hit Points: 130

Speed: 30 ft.

Extra Attack (2), Action Surge feat, Virus Tamer feat (Skully)

NaviCust (8): Super Armor, HP +30, Attack +1

**STR** 16 (+3) **DEX** 8 (-1) **CON** 16 (+3) **INT** 10 (0) **WIS** 16 (+3) **CHA** 8 (-1) **NET** 10 (0)

**Bone Club**: *Melee Weapon Attack*: +8 to hit, 2d6 +3 bludgeoning damage

#### **WarMan.EXE**

Alignment: Chaotic Evil

Level 17

Armor Class: 22

Hit Points: 140

Speed: 30 ft.

Extra Attack (2), Action Surge feat, Last Breath feat, Savage Attacker feat

NaviCust (10): Mega Armor, Ability Increase (STR), Ability Increase (DEX), Attack +1

**STR** 22 (+6) **DEX** 18 (+4) **CON** 15 (+2) **INT** 8 (-1) **WIS** 8 (-1) **CHA** 10 (0) **NET** 10 (0)

**+3** **Glaive**: *Melee Weapon Attack*: +15 to hit, 2d10 +9 slashing damage

#### **WebMan.EXE**

Alignment: Chaotic Evil

Level 12

Armor Class: 20

Hit Points: 88

Speed: 30 ft.

Extra Attack (2), Acrobat feat, Stealthy feat

NaviCust (6): Super Flexible Armor, Attack +1

**STR** 8 (-1) **DEX** 20 (+5) **CON** 12 (+1) **INT** 8 (-1) **WIS** 18 (+4) **CHA** 8 (-1) **NET** 10 (0)

**Web Buster**: *Ranged Weapon Attack*: +9 to hit, 2d4 +5 force damage. On a hit, the target's movement is halved until the end of their next turn.

**Web Blast**: Shoots out a net of web to a spot up to 80 feet away that covers a 15 foot wide area. Anyone in the area must succeed on a Strength saving throw or become stuck. Anyone on a web panel at the start of their turn and anyone who moves onto a web panel must make a Strength saving throw or become stuck.