Varn Venn

**Varn** **Venn** is a republic located to the east of Siangwaan and the north (or northwest) of Vocersia.

Its capital is the seaport of Song'rantul, the City of Dawnwatchers.

## Flag and symbols

The flag of the republic of Varn Venn reflects the country's geography: the blue background represents the sea, the green for the land, the grey corner for the mountains, and the star for the country's position and development at an easterly corner of the continent of Palkyras.

Its independence day is April 9.

## History

Varn Venn was a member of the Nandaba League, a federal republic mostly consisting of Sakautari people. This confederacy was formed to defend the inhabitants against the undead that rampaged their realm.

At the end of the Sarmelonid Era, Varn Venn and Peren chose not to allow Zio Do to rule over them. They formed the Republic of Ingdahan, and Varn Venn's easterly lands formed much of its territory.

## Economy

Although the country has a developing economy, it is renowned for being a trading hub between Palkyras and adjacent continents, boasting many airports and cheaper spaceports.

The country also attracts fisherpeople from nearby lands and from as far east as Randros and Rifandi.

## Demographics

See also: Sakautari people

Sixty percent of Varn Venn's people are of the Varnende ethnicity. They have crimson skin and black curly hair.

Three of the largest minorities in Varn Venn are the Vozonids, the Heronoi, and the Tebwevians. The Vozonids are crimson-skinned with wavy black hair, and most of them tend to work in manual labour, the military, the priesthood, or as cooks. The Heronoi are peach-skinned and blonde, most of them work in healthcare, and they immigrated to Varn Venn as refugees from a violent purge in their homeland. The Tebwevians (a people from western Rifandi) are dark-skinned with curly black hair, and many of them were fishing folk and poorer immigrants who wanted better jobs.

Along the south are various men and boys of Naioraithar descent, being transferred there upon reaching their eighteenth birthday. Many of them are automatically given a job and a home to live, while some Naioraithar men founded settlements of their own.

## Religion

Varn Venn has various gods, such as Jadrokal, Jondokal, and Nidalenn. However, the Varn Vennians also venerate deities from other cultures, such as Tarhunz and Ao Gwaang.

## Magic

Like its western neighbour Siangwaan, Varn Venn is notorious for its higher amount of hauntings and supernatural incidents, compared with other nations. Ghost attacks are more frequent, that the military had to use Celestial technology to defend themselves from total destruction.

Varn Venn is one of a few nations that have active diplomatic relations with the local wights: while the people continued to honour them with ceremonies and prayers, the Varn Vennian authorities also sought the wights' help to fight back against the demons and ghosts who attack the region. Attracted by the wights' magic, Varn Venn also developed several communities of kodequara, who mostly settled at areas with higher magical concentration to defend the country from demonic invasion.

## Trivia

* The author designed this country at around 2016.
* In February 2021, the author considered depicting it and Siangwaan as "supernatural regions".