recursal/Fanatic-Fandom huggingface dataset:
Makoto Takeguchi

Makoto Takeguchi is a fictional character made by Cameron Lew. (Page to be completed to higher standard

### Aliases

* Makoto
* Takeguchi
* Azubu Juban?

### Affiliation

* JOSN
* Unnamed Taxi business (Possibly Ginger Root)
* Unnamed group of three people

### Occupation

* Mangaka (former)
* Taxi driver
* CEO of Taxi business

## About

Makoto Takeguchi is featured in the video ***It's Ginger Root Merch Drop!*** and is also the main character throughout the ***City Slicker*** music videos, he is credited with the creation of an unreleased “City Slicker” Manga side project that didn't go public due to it being scrapped because of underfunding. This would then cause Makoto Takeguchi to take over his family business and live a happy and humble life as a taxi driver.

## Appearances

Fly Too: Pilot of helicopter flying above the city.

Loretta (Unsure if this is Makoto): The entire crew

Neighbour (Unsure if this is Makoto): Singer and guitar player.

Juban District: Taxi driver

City Slicker: Criminal

Entertainment: Taxi driver

## Annotations

Information featured in about: https://youtu.be/-l7\_U5irA38?t=32

Manga shirt: https://www.gingerrootmusic.com/merch/ginger-root-manga-shirt

City slicker music videos: https://www.youtube.com/watch?v=HBVqhEQpX\_c&list=PLgXywUeIcc3zX8m0TmDCuQzb2eGCB171p
Brunkhollow Double Pass

A dice and card game, recommended as "a delightful mix of luck and strategy" by Tedd Haas.

How to play

3D6 are needed with ten specialised cards being used, displaying the numbers 1, 2, 4, 8, 16, 32, 64, 128, 256, and 512.

The best hand possible is 3 of a kind, then a straight, which caps at 6. Then a pair. Then high dice. Higher values being better than lower.

The game is played in two rounds.

The ten cards are laid out face-down on the table. Each player rolls their dice in private, within a specially designated and covered part of the table within the Lucky Heathen. These dice are now not to be touched outside of gameplay.

Players can at any point state their intention to "duck" which is the same as folding in poker, but does not need to be done on the ducking player's turn. It is specifically asked if anyone wishes to duck before the turn player chooses to double or pass.

The player to the left of the dealer, known as "the set" is the first player. The first card, "1" is flipped face up and players decide whether they wish to remain in the round based on the results of their dice. Players who opt to duck, or those who remain in play at the end of the second round, place a marker on the highest value flipped card which represents their stake in the game, which at the Lucky Heathen is the printed value in silver pieces.

If a player chooses to double, the next card is flipped. If they choose to pass, the game state remains the same and the next player to the left decides, after the option for any at the table to duck has been made.

After play has cycled around the table and returned to the dealer, there is the option for all remaining players to reroll one of their dice. This is done in view of the rest of the table, allowing the other players and the dealer to see the new result. The double or pass process is then repeated once more until one person remains or the dealer is reached once more, at which point the hands are reveaed.

Tied hands split the pot. Three is no apparent house cut.
Heptactor

## Description

* God of Order
* Symbol
* Manifestations: vivid dreams where random colors are placed into orderly lines
* Temple of Heptactor

## Clerics

#### Sibyl Candidates

* Barbara Marlowe
* Dane

## Religious Order

### Priesthood

Heptactor maintains an unknown number of clerics. What is known is that any true cleric of Heptactor successfully survives sibylhood: a time of establishing divine connection and proving the strength of one's fervor above all other candidates. Along their travels, the party encounters and unravels a sibyl initiation ceremony, tendrils of Heptactor's power sundered and candidates consumed.

### Signs of Worship

* Prayers--written and spoken
* Bringing order to disorder and chaos, including silencing the chaos of a battlefield
* Taking sacred texts to a sacred altar
* Offering up ceremonial items--pearls, incense, and the like
Leaving Town & Mountain-Bound

## Leaving Town & Mountain-Bound

Thumbnail for Season 1 Chapter 100 featuring Matt

### Episode

A Peak Beneath the Veil, Season 1, Chapter 100

### Air date

2022-06-12 (Twitch)
2022-06-17 (Youtube)
2022-06-14 (Podcast)

### Players

Dungeon Master - Matt
Graven il-Vigo - Anthony
Orba - Jordan
Safira Siochain - Riley
Erland Loftefel - John

## Trivia

* Natural one count: no natural one was rolled in this Chapter.
* Final episode of Season 1.
Doxley Tyrun

Official character art for Campaign 2, created by Bonedust

Sister of Illien, she seems as unaware of her surroundings as her sibling, with whom she frequently squabbles but holds great respect for the talents of, especially his intellectual capabilities.

She has encountered road agents before, and believes them to be largely honest, despite the criminal nature of their activities.

Very protective of children and her brother she is always eager to fight, reveling in the catharsis and sport of the activity. Skilled with javelins she is perpetually lamenting the loss of each when they are destroyed or end up beyond her reach.

Derisive, sardonic, and frequently prideful, she maintains distance from those around her, both as an emotional shield, and as a way to keep her secrets safe, even from her brother.

Though acknowledging him as the more intelligent of the pair, Doxley has shown great savvy and cunning in her dealings with people around her, in pursuit of connections and status.
Deirdre Manning

Photograph by Mindy Tucker

## Activities with tabletopnotch

Deirdre appeared twice as a guest in ttn’s first campaign “A Peak Beneath the Veil”, once in each season. Her first appearance was early in season one, where she played Jaiwa Ru-Ockt, and she guested again in the late episodes of season 2, where she played  Harriet “Herringbone” Bjones. For the mini campaign “Those Old Yagolds” she starred as Wilkeep Yagold in the last two episodes.
She also acted as MC for "End of Campaign 1 Q&A Episode" (TTT3), where she asked the cast questions from the Discord, twitch chat and some of her own.
Deirdre has said she herself is a long time viewer and fan of the show.
For ttn’s upcoming second campaign “Brunkhollow”, it was announced that she will be part of the main cast.

## Life besides the stream

Besides the stream, Deirdre does a lot of improv and sketch comedy in NYC with different companies and groups. She also writes, directs and acts.
On the non business side, she enjoys making (and consuming) food and frequently volunteers for non-profits, especially dog related ones.
An Arranged Carriage

## Description

Chapter one served as the party's session zero and was therefore not made available to viewers so the players could act like idiots, get things wrong, and not worry about public humiliation. The video features the Dungeon Master's campaign prologue shared that faithful evening as well as a brief recap of events that occurred.

## **Synopsis:**

In Chapter 1: An Arranged Carriage, we began on the southern shores of Anti-Suyu where Operative Jillian Kosivo sought the assistance of Graven il-Vigo for a scouting mission.  After saying goodbye to the young aide Holland, Graven joined the caravan of hired hands consisting of Safira (a ranger), Erland (a monk) and Benji (a gnome) serving as a coachman.

On the way to Urin-Chupa, the party was waylaid by a young Tiefling (Orba) – whose interruption coincided with a sudden ballista strike that demolished the carriage and sent the horses scrambling.  Jillian called upon the Tiefling and a prisoner Halfing, Beezaura to stand and fight as undead Gnolls skittered down the hill in an ambush.

When the skirmish subsided, Jillian chased a fleeing Gnoll on horseback and gave instructions to reunite at the "Dancing Clam" Inn in Urin-Chupa, where the new recruits would be well compensated for their efforts and the others could resume their primary mission.

In tracking the source of the Gnoll attack, Safira and Erland climbed to the spot of the now-abandoned ballista where they spotted a small outpost, seemingly ravaged by the rampaging undead.  While speaking with the survivors, Graven – through a bit of forceful intimidation – was able to discern that the apothecary had taken a bribe to place a mysterious box in the outpost's central fountain.

Departing as tensions were getting high, we made our way to the fountain where Orba's talents at detecting magic revealed the box, which upon opening dispelled an illusion revealing a large hatch leading to a stone staircase.  As the party began their not-so-stealthy descent, they wondered what dangers would await them, and how long they would stray before finding their way back to Urin-Chupa.
Erica Ito

WIPThis article is work-in-progress by asdzocker. We ask for your patience, the page will return to normal operations as soon as possible.

*Author's note: The images' description is still pending and will be added once it's done*

## Erica Ito

An image of Erica provided without need for credit

## General Information

### Profession

* actor
* voice-over artist
* (book seller)

## tabletopnotch

### Status

* Guest (Campaign 1)
* Cast member (Campaign 2)

### Portrays

* Ka'imi
* Avril
* Kayt Mori

## Internet Presence

### Other

* Seaweed Brain on Spotify
* Seaweed Brain on Instagram
* Seaweed Brain on X (formerly Twitter)
* Mixed Asian Media
* Fandom Forward Fan Activism Coalition
* My Heart Says So (cast album) on Spotify

## Activities with tabletopnotch

Erica has been a guest on multiple occasions in ttn’s first campaign “A Peak Beneath the Veil”, making a recurring appearance as Ka’imi as well as portraying Avril.
They return in ttn’s second campaign “Brunkhollow” as a main cast member, playing Kayt Mori.

## Life besides the stream

Erica was born and raised in Hawai'i, and is now an actor based in NYC. She is the producer and co-host of Seaweed Brain: A Percy Jackson Podcast, a staff writer for Mixed Asian Media, and a founding member of Fandom Forward's Fan Activism Coalition. Offline, she can be found playing capoeira wherever the ground is flat, doing very much yoga, and chugging oat lattes.
Bodie

Bodie is an assistant for Maeve. He is an NPC played by Matthew Taylor.

### Personality

Bodie is a sweet, motivated, and absentminded person with a great respect for Maeve.

## Biography

Bodie works form Maeve, by gathering supplies and cleaning, but he is planning to ask for more responsibilities.

## References

1. ↑ 1.0 1.1 1.2 "Meet & Potatoes" (C2Ch2). *Brunkhollow*. 17 September 2023. At around 1:40:00.
Daphne Eusabio

Half-Elf woman who works the Merc Hall

* Spoke with T.C. about thieves cant ad in flyer
* Trained as a monk with Kayt Mori in Saywall
* Worked with Baker Mackland when he was a smuggler previously

## References

1. ↑ "Night Falls, Tempers Rise" (C2Ch6). *Brunkhollow*. 22 October 2023. Available (youtube).
2. ↑ "Lives Left Behind" (C2Ch7). *Brunkhollow*. 29 October 2023. Available (youtube).
Behind the Scenes

## ttn BTS

* **Full Behind the Scenes Youtube Playlist**
* The Making of "Answering the Call" (Campaign 1 Season 2 theme)
* Making a D&D Intro (Campaign 1)
* Introduction of new space

## Character Stats BTS

### Campaign 1

* Level Five Hit Points
* Level Six Hit Points
* Level Six Hit Points (more)
* Level Seven Hit Points

### Campaign 2

* Rolling For Stats: D&D Character Creation Madness
Baker Mackland

Baker works as a guide, driving caravans to and from Brunkhollow. He is an NPC played by Matthew Taylor.

## Description

### Appearance

Pale-skinned and heavily tattooed over almost every visible inch of skin.

### Personality

Baker is respectful, hardened, and keeps out of other people's business. An expert caravaneer, he is prudent and cautious, changing the routes taken into Brunkhollow frequently in efforts to avoid the road agents, and outfitting his wagons with tools to help in this endeavor, including smokescreens. Baker uses a hand crossbow to protect both his clientele and his reputation. Weighted by anxiety possibly stemming from guilt he regularly mutters and grumbles absent-mindedly, breaking into quiet song before castigating himself for this. Forgiveness and prayer weigh on his mind, in particular the gods being aware of and protecting him.

## Biography

Baker was in prison for 8 years the reason for which he isn't keen to discuss. He now guides caravans and migrants in and out of Brunkhollow to the surrounding towns.

He previously worked with a woman called Marion, who betrayed him to Horton and his raiders, a gang of road agents he has some familiarity with .

## References

1. ↑ 1.0 1.1 "Welcome to Brunkhollow" (C2Ch1). *Brunkhollow*. 10 September 2023. At 1:42:07.
2. ↑ 2.0 2.1 2.2 "Welcome to Brunkhollow" (C2Ch1). *Brunkhollow*. 10 September 2023. At 27:39.
3. ↑ "Welcome to Brunkhollow" (C2Ch1). *Brunkhollow*. 10 September 2023. At 2:22:50.
4. ↑ "Welcome to Brunkhollow" (C2Ch1). *Brunkhollow*. 10 September 2023. At 33:24.
A Land of Good Standing

**Synopsis:**

In Chapter 21: A Land of Good Standing, Safira pulled up to the Lakeside Inn as she finished up a conversation with Lieutenant Colonel Massif.  They parted ways on the terms of some kind of agreement, and Safira entered the Inn to find Beezaura and Orba waiting up for her arrival.  While catching up on the events of the past day or so, a young orphan boy came by looking for scraps, and after feeding him and offering up a generous bit of coin he said if we ever needed someone followed we could call upon him.

Safira considered the proposition and we turned in for the night, rising the next morning to the sights and sounds of the bustling city of Mukmu.  Over breakfast we laid out our plans and split up into groups – Erland and Orba making their way to the Natural Studies Institute while the others paid a visit to the Director of Reserves Cedric Skense, who hadn't heard anything out of the ordinary about Black Lion Barbarians but mentioned a couple of interesting things that the city had been dealing with recently – like restless spirits in their cemetery and a rise in pushback against the city's "Good Standing" rating system.

Over at the Institute Erland hit a dead end in trying to meet with Marvyn Bishop – who he was told was not well as of late and thus not accepting visitors.  Seizing a private moment when it presented itself, one of the Adepts working there quietly revealed that she recognized Erland – and that he'd earned a couple of unflattering nicknames courtesy of the disgraced Master Grahmari.  After an influx of Myconid products had made this Adept fear for her safety, she offered us access to Marvyn's lab in exchange for 300 gold, which she could use to get her life started elsewhere.

With plans to make the exchange later that evening, we proceeded to spend some time checking in on the various offerings of Mukmu's town square – an immaculately clean general store , an arcane shop run by an odd young man, and a jeweler that we believed to be one of the named parties in the note on the dead mage's body from yesterday.  Graven stopped by the Broken Crown station looking for open contracts, but was chastised by his god for wasting time – and Safira tried to track down the orphan boy and was given a lead to meet him near one of the taverns in the Moon.

## Trivia

* Natural one count: no natural ones were rolled in this Chapter.
Betterment Bauble

## Description

* Orb with viscous swirling gold flakes
* When user concentrates on something to better about themselves and smashes orb at feet, increase ability score by 1 for one year.

"This delicate orb of energy responds to strong feelings of physical and mental unfulfillment if you smash the orb at your feet and visualize in your mind an improved version of yourself you can choose one ability score and gain a plus one bonus to that score for one year. Absorbing too much of this magic can be detrimental to your health. If you're already under the effects of a betterment bobble when you use another one, you roll a percentile dice (D100) with a DC of 85 and on a failure instead of increasing the ability score by one, it's reduced by three instead."

* If character continue to use them the difficulty increases for each use.

## Appearances

* "An Abode Bestowed" (C1S2Ch28)
* "The Thought That Counts" (C1S2Ch29)

## References

1. ↑ "An Abode Bestowed" (C1S2Ch28). *A Peak Beneath the Veil*. 5 February 2023. Available (youtube).
Kayt Mori

Official character art for Campaign 2, created by Bonedust

## Description

Schooled in Saywall, since arriving in Brunkhollow, Kayt is typically seen wearing a wide-brimmed hat and a poncho that obscures the poisoned Rending Talon she favors as a weapon. Kayt shows a preference for keeping her actions hidden. She likes to avoid panic and will control information and timing to ensure stable and predictable environments are maintained.

Curious, whimsical and with marked enjoyment of the vicissitudes of life as they apply to those she dislikes, Kayt is at times unintentionally intimidating in her attempts to control her surroundings. She is especially protective of animals and the innocent, uninvolved and unarmed.

High in bravado and relishing her fights, there is a tendency to disregards things around her when focusing on combat and her goals.

## References

1. ↑ "A Preamble Gamble" (C2Ch3). *Brunkhollow*. 24 September 2023. Available (youtube).
Clemens

Clemens is the sole survivor of a sahuagin attack north Tuktu. He and his compatriots were transporting a captured Myconid they found and were hoping to sell. In order to pay for the wagon they needed to haul the Myconid, Clemens borrowed gold from the Gentle Void. But their caravan was attacked, Clemens friends were killed and the Myconid fled. He is the one that gives us the map to a soul shelter as a token of thanks. We give him gold to help relieve a portion of his debt.
Efreeti Ahreko

Efreeti Ahreko is one of the two genies of the genie temple we discover. Centuries ago, the Lightwhistles made a deal with Ahreko. He was to give the Lightwhistles his collection of chess pieces that contained souls, and in exchange the Lightwhistles would grant them mind-manipulating powers. But the Lightwhistles soured on the deal and still gained some unknown ancient knowledge from Ahreko's chess pieces. Centuries later, and Ahreko still searches for his lost chess pieces.
Corn to Secrecy

## **Synopsis:**

In Chapter 2: Corn to Secrecy, the party ventured into the hatch underneath the fountain and discovered a small workshop – mostly vacant but offering some clues as to the Gnoll's sudden appearance.  A transportation circle had been carved into the ground, and some kind of magical apparatus stood against the far wall where careful examination revealed notations written in chalk.

With nothing left to accomplish here, we concluded it was best to reconvene in Urin-Chupa, where we hoped to meet up with Jillian Kosivo and use the library's resources to learn more about what we had found in the workshop.

On the road headed south, we were slowed by a military roadblock controlled by the Fleet of the Broken Crown  who were carefully managing the comings and goings of merchants and travelers in an attempt to crack down on illegal goods.  Knowing that Beezaura is wanted by certain groups, we bribed a corn trader to hide her in his cart while Erland, Orba and Safira clumsily talked their way through the line meant for those on official business.

After resting for the evening at the blockade camp, it was time to depart – but not before Beezaura got into a scuffle with an off-duty soldier and Safira reinvented her look.  On the southern side we crossed paths with a Kenku who was peddling temping but expensive forgeries, and we vowed to return to him when we had gold to spare.  Not long after that, a man solicited our services to retrieve a pack guarded by Stirges down by the coast – and though we were ambushed by an additional foe, we found the satchel and prepared to collect our reward.

Would the mission prove worth the trouble?  What kind of access could the Kenku's papers grant us?  And is Jillian still waiting for us at the Dancing Clam Inn?

## Trivia

* Natural one count: 1 natural one was rolled in this Chapter, by Jordan.
Fort Contrition

## Description

Also known as the Repenitentiary it is the largest single structure in the Brunkhollow valley, twenty to thirty minutes walk east of the town along Detention Pass. Established in the area as a penal colony where prisoners could be put to work mining resources in the mountains, it was here that the effects of The Cusp were first experienced, leading o the development of Brunkhollow as migrants and pioneers began to gather and build a community hoped to be outside of the eyes and edicts of the divine.

The prison staff are known as Clinkers, and are led by the warden, Corliss Oragander.
Butez

Butez is a tattoo artist living in Navika Pura and owns the shop "Marked". He is one of the pioneers in Metallic Atunement, the process of embedding liquid metal taken from a magical item into tattoo ink. This process allows the marked individual to don that specific magical item and immediately gaining its qualities, rather than having to take time to attune to the item. Metallic Attunement is used in the cyclone tattoo that has been found between the toes of people working for Arenado McKenna, as well as the tattoo used on the skin graft received by Senka Uberti.
A Preamble Gamble

Thumbnail for Chapter 2 featuring Anthony

## Synopsis

### Official Recap

> "Morna claimed big winnings at the Lucky Heathen before reuniting with Josie Canady - the town's timber specialist with some shared family history who believed she might be able to set Morna up with a job.
>
>
> This wasn't the only employment opportunity popping up, for elsewhere Doxley was asked to chaperone Gujek Claiborne and Kayt reached a tentative agreement to study under the town's primary doctor - though Illien had reservations about his aptitude compared to fellow alchemist Maeve Crittenden.
>
>
> With the evening fast approaching, the group reported to Excavation on Demand,, where they got their scouting orders and headed into the Downweald - though not before witnessing another display of goblin antipathy on the road east toward Fort Contrition.
>
>
>
> Out in the wilds, they fought their way through a pack of slithering gricks to nab a satchel off a corpse - but the content of the bag raised more questions than it answered."
>
>

### Other Notable Events

* Lucky Heathen
	+ Brunkhollow Double Pass (Morna and TC)
		- Morna wins 2nd game: 7.5 gold
		- Morna wins 3rd game: 166.4 gold (T.C. loses 12.8)
	+ Josie speaks to Morna
		- Morna suggests her family is dead 'only Istigh in the wild'
		- Josie's and Morna's families lived in Unezia when Morna was young, Morna's family then moved to Periphera

* Littlehook Apothecary
	+ Graham Blalock
	+ Illien Tyrun and Kayt Mori help Graham to bring guy back in
		- Drow poison tincture as sedative
		- Patient was bit by amphisbaena, was unprepared for pain of the anti-venom
	+ Kayt asks about employment

* Paramount Lodgings
	+ Gujek wants Doxley to escort him to see Izzy, Izzy may buy some of what he brought

* Doxley to Good as Gold
	+ purchased 2 avian lures (Essence of Chum)
	+ 2 goblins, shopping for mining supplies
	+ Goblin camp, discussion of agreement
		- Goblins can't buy weapons
		- They have some independent digs, rather crude
	+ Goblin leader Hank-honk
	+ Forgot to get dagger for Illien
* Excavation on Demand (E.O.D)
	+ Delia Croy - rep for Bison, human woman, heavily armed, gave team whistle and the job description
		- Warden thinks Bison's new claim is at least partially on prison land
* Detention Pass - path between Brunkhollow and Fort Contrition
	+ TC lets Illien borrow shortsword
	+ Thieves' cant: "We'll put dinner on the table if you provide the spice"
		- Calling for someone for a clandestine job
	+ fairly well maintained path, clearly frequently travelled
	+ Clinker shoots then captures goblin who dug under building to get weapons
* Goblin with satchel, circled by 2 gricks
	+ team attacks gricks
	+ goblin dead
	+ satchel has an animal bone in it, unidentified
Anthony Cascio

## Activities with tabletopnotch

Anthony has been portraying his character Graven il-Vigo in tabletopnotch's first campaign "A Peak Beneath the Veil". He has been an active cast member in both Season 1 and 2 and will be returning as a cast member for the second campaign Brunkhollow. He usually does the announcements regarding the discord server, on which he is one of the more active cast members. In recent episodes he also picked up the announcements regarding the airings of the show as a podcast and on YouTube.

## Life beside the stream

In "real life", Anthony is an actor, comedian, voice-over artist and children's theater veteran living in Brooklyn, NY.
Blood Pressure

## Synopsis

### Official Recap

> Doxley received some truly astonishing news during her secret rendezvous, for not only was she about to get in league with Izzy Narvos – but Niall believed the cusp was on the move and could reach Brunkhollow Valley in just a few short years.
>
>
> The rest of the party had regrouped at Paramount Lodgings but quickly split to make the most of the evening.  While Illien checked out the gnome nook, Kayt took a bath and cleared up a misunderstanding with Chase Langford – who had plans to start a competing mining company and wanted to show her something tomorrow, far away from prying eyes.
>
>
>
> As this was happening, TC and Morna broke into the room of Haskel Pipps… and though there was no one inside, a couple of items left behind gave her clues as to where she might continue her search.  The next stop was the cemetery for a bit of graverobbing, but on their way the humans bumped into the big man himself – Bison Stott – who orchestrated a reunion with Ace Adams-Rogue to track down a man who'd fled into the downweald.
>
>

## Trivia

* The 3rd Notch & Soda post-stream discussion occurred directly following this chapter for twitch subscribers. This is available to *Top Notch* tier patrons on Patreon and members on YouTube.
Illien Tyrun

Official character art for Campaign 2, created by Bonedust

Brother to Doxley, he seems as unaware of his surroundings as his older sibling, with whom he frequently squabbles but holds great respect for the talents of, especially her fighting prowess which he seems to have experienced frequently, stating familiarity with road agents and combat engagements.

An intelligent and athletic fighter, Illien is valiant, righteous and kind but severe; he makes no threats, just warnings of what will be, remaining very courteous, even in the face of blunt rudeness, as long as no danger is presented to those he cares for. Liking to be prepared, he spends time planning ahead and learning new skills, showing frustration when indecisive or unable to engage this preference, and joy when enabled and encouraged to do so. He is considerate to his companions and, less obviously guarded than his sister, he wishes to learn more of the larger world through them by exchanging histories and experiences, but still favors self-sufficiency, and dealing with problems himself, or with his sister should he deem it safe.

Whilst both he and his sister were given schooling, as much as any child in his hometown, his family were not much interested in books. He has recently begun reading for pleasure and self-improvement, having read by his own count three books so far, the third and most recent a cookbook which he has read cover to cover. The first two were about rocks and geology, and plants and gardening. This latter book has is likely the basis of his statement that he knows how to grow a tomato. The book was however specifically not about starting a garden.

He is a talented cook in that he has seemingly pleased if not impressed both his sister and Kenso, the cook of Paramount Lodgings, each honest characters with high standards. Doxley has shown a favoring of his mushroom dishes. Illien himself is not a fan of using tomatoes, using them in his cooking sometimes but finding them overbearing in what he tries to prepare.

He does not like to think the color of his skin is a defining trait of his being.
Captain Eluterio

Captain Eluterio, or rather "former" Captain Eluterio, served as Captain of the Guard at the Estate of Cressimir Mollefaire. Eight years ago, Eluterio was the one to dismiss Winston Maldoon from the Estate after Cressimir suspected him of swindling him for a Teleportation Circle. Disregarding orders to kill Winston, Eluterio banished him from the grounds, only for Winston to return the night of the Mollefaire wine tasting.
Bear This in Mind

**Synopsis:**

In Chapter 38: Bear This in Mind, Graven and Jillian cleared the area beneath the catwalk of its resident snakes, though not without being roughed up in the process.  After nearly drowning, Graven cut Jillian free from a constrictor snake and the two of them took a moment to breathe – though the reprieve was short-lived as Jillian insisted they complete the construction of their rope bridge before returning to a safe hiding spot.

Beezaura and Safira, well on their way back to the rendezvous point, spotted yet another Black Lion – this time posing less of a threat with numerous injuries and no companions.  Feeling merciful, Safira slit his throat before searching his belongings – discovering a note written in a language she could not understand.  Hoping to be prompt in their return, they took all of the barbarian's personal effects and made haste to the east.

In the last hour before Erland and Orba needed to vacate the operations depot, they gathered some last-minute intelligence and were forced to hide when a visitor arrived to berate the supervisor, Berto, over something that had fallen into the river down at the Harvesting Yard.  Worried that Berto might be catching onto some of the unusual activity at the lake – Jillian implored Orba to comb through the first and second floors of the depot for a key to prevent access to the cellar (where he might discover that he had been robbed of several ropes).

After narrowly avoiding disaster, Jillian gave the signal to regroup and Orba used a Feather Fall spell to allow her and Erland to jump safely from the roof deck without arousing any suspicion.

With the party reunited at the designated meeting area, it was time to share what we had learned and plan for the break-in.  Given the extensive security measures at the camp, the safest bet seemed to be using either the river or the rooftops to access one of the unguarded openings around the primary building – a footbridge, a chimney over the electrolysis lab or a drainage system that Erland had seen being used for eliminating waste.

After roles were determined and a loose structure was outlined for remaining undetected, we had a moment to rest – waiting for the full cover of darkness to aid our efforts.  During this time Safira tinkered with her bow and found that the brown bear's spirit had unlocked access to new abilities that could be used in her animal form.

A setting sun signaled the time to mobilize, and the group maneuvered around the east end of the operations depot to access the rope bridge – holding strong against the current and shielded from the catwalk's lantern light.  We gritted our teeth as we entered the frigid waters and were making steady progress until Safira slipped and began to drift toward the waterfall.  As an emergency measure, Jillian fired an arrow attached to a thin rope that found purchase in Safira's leg – allowing her to be reeled in at the cost of some significant blood loss.

## Trivia

* Natural one count: four natural ones were rolled in this Chapter. 1 each by Anthony and Leah, and 2 by Matt.
Adept Melody

Adept Medoly is an Adept at the Natural Studies Institute in Mukmu. She recognizes Erland from the portrait that still hangs in Grahmari's old office at the Institute. Uneasy about Marvyn Bishop's mysterious lockdown, she offers Erland keys to the Institutes' backdoor so he can investigate the situation and possibly free Marvyn, if he is being held against his will. Erland agrees to pay 300 gold pieces in exchange for the keys. Adept Melody claimed that after receiving the payment, she would leave her job immediately and travel to Tuktu to avoid disciplinary measures from the Institute.
Lucky Heathen

## Description

* Saloon and gambling joint in Brunkhollow
* Owners: Liam & Chelsea Montero
	+ Self-described blasphemers
* Floor manager: Teddy Haas
* Marble in center of room - taken from a church -> was a statue, lost some pieces in transit
* Wine in narrow tall shoots
* Brunkhollow Double-Pass

## References

1. ↑ "A Preamble Gamble" (C2Ch3). *Brunkhollow*. 24 September 2023. Available (youtube).
Ride With No Guide

## **Synopsis**

In Chapter 43: Ride With No Guide, the party surveyed the carnage at the loading dock (downriver from the Harvesting Yard) while planning their next steps.  In an effort to make the attack look like the result of escaped mutants, we obscured any evidence of our handiwork and took off for our last campsite before the scouting mission – some ways south of Lake Gholkan.

Deep into the night with exhaustion setting in, we were disheartened to find that our original horses had been taken – and that in their place was some manner of necromancy, set up as a trap in the treetops.  Safira succumbed to the magic and was paralyzed – forcing us to inflict a small wound to release her from her immobile state.

Not wanting Jillian to fall victim to the same effects, we chose to destroy the offending objects and spend the night in the same spot we'd rested before.  Beezaura narrowly avoided trouble while investigating a bit of noise during her watch, but our slumber was otherwise uneventful – including a distinct absence of Jillian, who seemed unlikely to reunite with us before our journey back to civilization.

Believing a return to Mukmu offered us the best chance at seeing her again (as well as the most direct route to receiving our promised rewards), we set out to retrace our steps through some of the areas that we'd already passed through on our way to the Harvesting Yard.

It wasn't long after starting our ride that we ran into a group of Rudhiran elves who had come to the Chaki Mountains to take advantage of the stretched-thin forces of the Black Lions – currently mired in conflict with Laqha'Phuyu raiding parties.  Among them was Skett-Skirr, who demanded compensation for his stolen map in the form of gold and information about the Myconid Camp.

We did just enough to keep the situation from escalating, which would become a theme for us over the next 24 hours.  At the site of a recently slain beast, Safira impressed us with her newly acquired ability to communicate with animals – and we just barely avoided the ire of scavenging Shock Vultures.  In attempting to avoid some treacherous, cracked terrain we very nearly became hopelessly lost – but got our bearings just before we had resigned ourselves to the perilous path.

Night came again and we knew we were making poor time through the mountains – but felt it was a small price to pay for skirting the most notable threats and pitfalls of our environment.  A new day meant new strategies, however – as when Graven spotted a fellow Goliath toting some kind of cargo, he refused to heed the man's call to stay away.  Not taking kindly to the Goliath's insults, Graven used the Hold Person spell to get a peek at what he was protecting: a felled Displacer Beast that we knew to have a significant bounty on its head.

With this discovery and a furious foe barreling toward us, axe in hand – we didn't have long to decide our next move.

## Trivia

* Natural one count: two natural ones were rolled in this Chapter. 1 each by Riley and Matt.
Frequently Asked Questions

## ttn FAQ

### Who is tabletopnotch?

tabletopnotch is a group of actors/writers/comedians that started playing D&D in the Spring of 2019. Our first campaign was titled "A Peak Beneath the Veil" and completed in August of 2023. Our second and current campaign is titled "Brunkhollow" and began in September of 2023.

### Where can I enjoy your content?

* twitch.tv/tabletopnotch - The touchdown of our content. We stream live every Sunday evening at 7pm Eastern.
* youtube.com/tabletopnotch - Our YouTube has all past episodes, plus recaps and other fun content, like Behind the Scenes. We re-air the most recent episode every Friday at 5pm ET.
* Anchor Podcast - Episodes in podcast form! We are currently working on uploading our entire archive of full episodes to any place you get your podcasts
* Social Media - We are @tabletopnotch on Instagram, TikTok, and YouTube Shorts

### What is the music I hear during the show?

We have several incredible artists to credit for the music you hear throughout the history of the show!

* Countdown to Showtime and Intermission: Curiosity Calling by Immersive Music
* Campaign 1, Season One Credit Intro: Kevin Macleod, "District Four"
* Campaign 1, Season Two Credit Intro: Our resident Monk, John Racioppo, "Answering the Call"
* Campaign 2 Credit Intro: Ian Fisher, "Welcome to Brunkhollow"
* Matt keeps a running tally of all the tracks he plays during the show: ttn's Master List of In-Game Music

### If I wanted to send something to the cast, does tabletopnotch have a P.O. Box?

First off, you're amazing. And thank you for thinking of us. At the moment, we don't have a PO box, and I'll say the likelihood of us getting one soon is low. They're not only kind of expensive in NYC, but they're also pretty hard to come by and the closest one we could get is a 30min walk away. So truly, truly as much as we appreciate the kindness and generosity, it's a tricky thing for us at the moment. If we get one later down the line, I assure you we will shout it from the mountaintops!!

## Campaign 1 FAQ

### Where is Session Zero?

Session Zero (also considered our Chapter 1 - we'll forever kick ourselves for doing that) is not available as part of the series. We wanted our players to get comfortable, learn and develop their characters without worrying about an audience. The closest thing we can provide is a recap of the events that occurred in our Session Zero, which can be found here: Session Zero Prologue and Events

### Who did the character art?

* Season One's character art was created by Karol Patoła
* Season Two's character art was created by Leonardo Roberto
Ichabus Altimari

## Description

* Member of the Yaku Wallqanqa ("water shield"), a forgotten naval faction from Emperor Pachacamac's reign
* Tasks PCs with hitting Lodestones to activate their magnetism for special compasses
* Claims the "Cobalt Winds" are coming, a natural phenomena that renders traditional compasses useless due to the metals in the air
* Wampurani-Na
Baron Thomas Pindle

Baron Thomas Pindle is a high ranking member of the Gentle Void. As one of their record keepers, he blackmails Beezaura into fetching him Lightwhistle Estate Club chess pieces in order to have her wanted status temporarily stricken from the Gentle Void's records. He is the man responsible for Beezaura's (and her parents') indentured servitude.
Live Music & Dead Bodies

## **Synopsis**

In Chapter 48: Live Music & Dead Bodies, the party finalized their plans for their last night in Mukmu.  Agreeing to make an early morning departure left us just enough time to tie up a few loose ends – the first of which was just downstairs in the main lounge area at the Scalehouse.

Before Beezaura could properly survey the bar, however, Erland spotted Errol Hendry – the brother of Teo and known associate of the Lemonade Man, who seemed to be waiting to have a chat with Safira.  Sitting next to him was the young orphan Derek, which suggested to us that this might have something to do with the underground areas Safira had asked him to locate.  Not wanting to get tangled up in this conversation, Safira opted for a window escape – meeting Graven and Orba outside for an evening stroll to the south end of town.

With the Scalehouse getting more crowded by the minute, VK spared a moment to point out the people that Beezaura was looking for – a small group of five that had positioned themselves right next to the band to make it difficult to be overheard.  With some careful maneuvering and a neighborly offer to buy a drink, she was able to pick out just a couple of key phrases – including one that mentioned "The Baron", which (given the chess board drawing) would be an awful coincidence if it referred to anyone other than Thomas Pindle.

After convincing Dr. Vetho to take on a new client, Orba led him to the New Qelqian church – where she hoped to replicate the conditions that produced the young spirit that seemed to be following her.  Dr. Vetho's calming presence allowed the spirits to speak more freely – and Orba learned that the dead had an interest in protecting her until she could read her encrypted note, possibly with the guidance of the wizard Selas (who lived in the north, and whose name had come up once before).

With instructions to wait outside, Graven and Safira made a little detour around back – where Derek's map had indicated an entrance to the underground.  What we found wasn't suspicious enough to warrant further investigation, but it did spark our interest in checking out another one of the marked spots – specifically the well in the back alley where Beezaura had first met the Lemonade Man.

If it wasn't obvious before that this area was used for nefarious purposes, it certainly was now – as a peek down the well caught a glimpse of a body at the bottom, and with the feeling that we were being watched we made a hasty retreat toward the Lakeside Inn.

Back in a familiar (and friendly) place, now seemed like a perfect opportunity to wash up and wind down – but Beezaura had an itch she couldn't help but scratch, and she talked her way into locating the conspirators from the Scalehouse for one more little chat.  She dropped the Baron's name and stepped into the room of these people whose intentions weren't entirely clear.

## Trivia

* Natural one count: no natural ones were rolled in this Chapter.
Family Feudal

## Family Feudal

Thumbnail for T.O.Y Pt III featuring Deidre & Steven

### Air date

2023-08-20 (Twitch)
2023-08-25 (Youtube)
2023-08-22 (Podcast)

### Players

Dungeon Master - Matt
Cherall Yagold - Jordan
Bagfula Yagold - Anthony
Showmi Yagold - Talon
Wilkeep Yagold - Deidre
Spendinn Yagold - Steven

## Trivia

* Natural one count: one natural one was rolled in this Part, by Steven.
Ka'imi

## Appearances

* "Paint That the Truth" (C1S2Ch4)
* "Clouded Judgment" (C1S2Ch9)
* "From Bad to Curse" (C1S2Ch10)
* "Lost Shames & Clearing Names" (C1S2Ch11)
* "Our Family Treason" (C1S2Ch12)

```
Note: Ka'imi intelligence score is labeled as 14 in Season 2, Chapter 12 but with only a +1 modifier, it is assumed this is a typo in the on-screen card, but has not been confirmed.

```
Anson Greer

Anson Greer, a scholar and once-disciple to Master Rujeni Grahmari, is the only known successful case of Myconid transformation at the Harvesting Yard in the Chakki Mountains. Erland is able to identify Anson-turned-Myconid because of his iron prosthetic arm that Anson's had since they shared a classroom back in their homeland.
Wailing Spirits & Silent Gods

**Synopsis:**

In Chapter 22: Wailing Spirits & Silent Gods, Erland and Graven sought out Orba at the arcane shop Trinketry, where Weddu was hard at work identifying the mysterious mask stolen from the genie temple days prior.  Not wanting to take the risk of leaving Weddu unsupervised, Orba decided to wait while the rest of the party (sans Safira) made their way to the cemetery to see what had been troubling the caretaker.

With time to kill before her meeting with the orphan boy Johnny, Safira did some digging for any information on the agitator Quentin Fem, and while she came up empty there she did overhear an interesting bit of information regarding a goliath presence in Mukmu – not limited to just our resident cleric, Graven.

Over in the cemetery, a burial service for a tiefling named Marissa brought up new questions about who the woman was that attacked us on the road along the Pucara River – and Gravekeeper Yannick expressed his concerns about unruly spirits emerging at night from the graves.  Yannick believed he could perform a ritual that would allow him to communicate with the spirits and ask what had driven them into such a restless state, but he needed protection as the ritual was likely to draw the spirits' ire.

We agreed to meet him at midnight and headed back to the city square, where Orba had finished learning the powerful and dangerous properties of her mask.  Erland and Graven made good on their promise to accompany her to a New Qelqian church for a bit of prayer, while Beezaura headed in the direction of a popular tavern in the Sun district – but was waylaid by a mysterious cloaked figure who flashed a Lightwhistle chess piece and led her into a secluded back alley.  There she was confronted by the enigmatic "Lemonade Man," who warned Beezaura not to pursue the chess pieces any further while in Mukmu.

Disappointed by a seemingly wasted effort to contact her gods, Orba left the Moon district in haste – and we reconvened at the Wet Dock, where we had a moment to eat and discuss our plans for the evening.  Erland then followed Safira to the Scalehouse to meet with Johnny and we learned a little more about Wesley – whose name had been popping up quite a bit in regards to acquiring illicit goods.

After splitting up, Safira was flagged down by Jillian Kosivo – who treated Safira to a drink while feeling out her commitment to the upcoming mission and a possible deviation from the usual plan of blowing up the Myconid Camps.  Erland and Orba tracked down Melody at another, quieter tavern where they made their boldest move yet in attempting to unravel the mysteries of Marvyn Bishop and Grahmari's Grimoire: 300 gold in exchange for keys that would allow them to pass through the Natural Studies Institute's back entrance.

## Trivia

* Natural one count: one natural one was rolled in this Chapter, by Riley.
Ferd

Ferd is a halfling and close friend to Rayna Quiros. He enlists Beezaura to vandalize the homes of Chelsea Danita and Mica Denholm, former "appraisants" of his. Ferd was essentially their indentured servant for a time, and like Beezaura, is familiar with the injustices brought upon the halflings of Anti-Suyu.
Cressimir Mollefaire

Cressimir Mollefaire is one of the patriarchs to the Mollefaire Estate. He hosts an annual wine tasting at his home just outside of Urin-Chupa, inviting the most influential and wealthy members of the continent. He is a friend to the Lightwhistles and an enemy to Khlyff Ironcloud. He appears to be heavily invested in the Harvesting Yard in the Chaki Mountains and the research and development of Myconid Extract.
Falghast

Falghast was a citizen of Joiruc - the ancient city nestled within the Acqly Grove. The story goes that Falghast possessed a magical dagger that allowed him to control the spirits of animals. According to the Council of Seven, the leaders of Joiruc, Falghast's magic was seen as blasphemous in the eyes of the Tempests. They destroyed the city of Joiruc because of it. But some to this day are suspicious of the Council's argument. Falghast's dagger has never been found.