recursal/Fanatic-Fandom huggingface dataset:
Отвары

**Отвары** - бутылки наполненные различной жидкостью улучшающие или понижающие свойства организма Избранного. Всего в K-L-99 целых 10 отваров различной степени полезности.

## I глава

### Ржавый отвар

* **Местонахождение**: Микросхемы Бетховена;
* **Свойства**: восстанавливает 8 ед. здоровья
* **Описание**: *На вкус как вода с привкусом ржи...*

### Китайское иньляо

* **Местонахождение**: Трактирщик Висцен, Шахматный бродяга и Долина Чессланд.
* **Свойства**: дает сопротивление огню на 3:20.
* **Описание**: *(饮料) Освежающий напиток, придуманный древним китайским племенем для охлаждения организма.*
* **Факт:** иньляо *(饮料)* переводится с китайского как напиток.

### Морозный джин

* **Местонахождение**: Трактирщик Висцен и Шахматный бродяга.
* **Свойства**: отбирает 5 ед. здоровья, однако потом медленно восстанавливает его в течении 50 сек.
* **Описание**: *Использовался морозильщиками из Мараландии. При резких перепадах температур, этот напиток очень даже помогал... но не стоит говорить о негативных последствиях.*

### Ладрианское пиво

* **Местонахождение**: Трактирщик Висцен и Шахматный бродяга.
* **Свойства**: прибавляет 3 урона, однако начинается похмелье на 5 сек.
* **Описание**: *Ещё с далекой древности, люди знали о свойствах ладрианских ягод, и делали из них различный алкогольные напитки.*

### Самогон

* **Местонахождение**: Трактирщик Висцен, Шахматный бродяга и Долина Чессланд.
* **Свойства**: замедляет, однако прибавляет сопротивления от ударов.
* **Описание**: *Крепкий алкогольный напиток, который поднимет настроение любому, ценой здравого ума.*

### Шахматная бурда

* **Местонахождение**: Трактирщик Висцен, Шахматный бродяга и Долина Чессланд.
* **Свойства**: восстанавливает 8 ед. здоровья, но ослепляет на некоторое время.
* **Описание**: *При употреблении данного алкогольного напитка, начинается заметное помутнение зрения и периферийные галлюцинации, где еле заметны шахматные клетки.*

## II глава

### Буза

* **Местонахождение**: Южный Фелфрад, может выпасть из Старшего мародёра.
* **Свойства**: восстанавливает 4 ед. здоровья
* **Описание**: *Сладкий зерновой напиток. Такое можно было бы выпить в кругу гостей.*

### Фелфрадское питье

* **Местонахождение**: Южный Фелфрад.
* **Свойства**: придает скорости на полторы минуты.
* **Описание**: *Неалкогольное. Хорошо освежает и притупляет чувство страха в бою.*

### Изюмный отвар

* **Местонахождение**: Южный Фелфрад, в замке Печатноплата.
* **Свойства**: восстанавливает 8 ед. здоровья
* **Описание**: *Любимым лакомством графа Печатноплата был изюм.*

### Лесничий отвар

* **Местонахождение**: Дровосек Олейн
* **Свойства**: придает двойную скорость на пол минуты.
* **Описание**: *По преданию, южные лесники пили отвар из коры Вальтрада, чтобы защитить себя от нечисти.*
Посвящается вам - 2

*Посвящается вам, Избранному из Рода Людского и Воплощения Третьей Воли Истины. Одолев Пороки Мои, сразив за собой сердце шкатулки мечтаний моих, вы удостоили честь ступить на землю нашу, столь многострадальную и ранимую. Не забудьте эти слова: "Мы ещё встретимся, я помолюсь за вас... Покажите все то, для чего вас избрали."*

Автор: Троян
Ножовка архитектора

**Ножовка архитектора** - инструмент ***I главы*** K-L-99 в локации Долина Чессланд.

## Описание

*Ножовка, которую в Чессланде имели право и даже обязывались носить любые архитекторы.*

*Реликвия. Известен был гений архитектуры Чессланда по имени Эрнест Клэмм. Его шедевры сейчас возведены в центральных районах Пэйлчесса и Блэкчесса, но главным его достоянием был дворец Миттельшпиль. Календарь Блайта Фортеска - удар 15 433.*

***По Левенхардту - 169 год.***

## Местонахождение

Можно найти в двух местах:

* В королевском дворце Блэкчесс. Ножовка будет лежать на втором этаже рядом со скрипачом Воландом.
* В катакомбах. В месте где лежат останки Эрнеста Клемма.
Микротановый клинок

**Микротановый клинок** - холодное оружие ***I главы*** K-L-99 в локации Микросхемы Бетховена.

## Описание

*Этот мягкий металл обычно служит не долго, однако всегда годится в переплавку.*

*Реликвия. Что там по перевооружению? Не знаешь случаем, что случилось с Арфакшадом после этой так званной "чудо-бронзы"? Я задаю слишком много вопросов, однако наша армия падет духом, узнав о цене, которую пришлось заплатить, чтобы добыть этот металл. Календарь Бальтазара - лето 104.*

***По Левенхардту - 170 год***

## Местонахождение

Данное оружие лежит почти что в самом начале локации, после первого Живого механизма, в коридоре за решеткой. Все что вам нужно, это найти Ржавый напильник, и распилить решетку.

## Примечания

* Несмотря на свое описание, данное оружие не ломается.
Dancu

### Skills

Swim86, Ride90, S&H92, Perc93, Amb6, Lil5, Acro63, Act67, Admin82, Appr45, Dipl45, Fals55, Lead50, Math25, Med60, Nav82, PSp70, Sig74, Star72, Stra65, Subd35, Tac55, Trick70, WeaW30

### Power Points

30

Dancu is a Black Numenorean from Umbar.

#### Dancu in T.A. 1640

A clever, and cool tactician, Dancu's chief ambition is to destroy Arthedain. Dancu is driven by a grandiose vision of ruling a vast empire in the service of the Necromancer. He has, however, never allowed his ambition to cloud his judgment. A master of intrigue, Dancu is always one step ahead of the other generals who plan to supplant him.

#### Dancu's Gear

Longsword - +15; detects Dunedain and Elves, 300'R; blade permanently coated with the poison Adku (lvl 15), deadly to Elves.

Boots of Balance - +25 to all maneuvers.

Cloak of Shadows - makes the wearer almost invisible in the darkness or shadows.

#### Dancu's Special Powers

Spells - Knows 3 Open Essence lists to 5th Ivl.
Vasamacil

Vasamacil (Q. "Blade-eater;" S. "Vasamegil") is a +30 flaming broadsword forged in Thangorodrim out of black ithilnaur and inlaid with veins of fused rubies. Its deep red pommel is crowned with a large (1000 gp) enchanted ruby. So long as the ruby remains inset into the sword, the weapon delivers a Heat critical (of equal severity) in addition to any normal critical strike it yields. The sword shatters weapons that parry its blows (opposing weapon must make a RR vs a 60th Ivl attack if the attack result is "0 hits;" RR failure results in opposing weapon's destruction).
Thologaer Ciryatano

Thologaer Ciryatano ("Sea-helm of Ciryatan") is a x6 Essence and Channeling PP multiplier. The magic Sea-helm was once worn by Tar-Ciryatan of Numenor. Its overlapping Sea-drake skin plates climax in a spiny crown-shaped crest, a variation of the karma design used by the Uinendil (S. "Followers of Uinen") Captains of Numenor. It adds +15 to wearer's RRs vs spell attacks.
Durax

### Skills

Swim62, Ride64, S&H72, Perc72, Amb10, Li18,Acro64, Act68, Admin66, Appr25, Dipl72, Fals54,FAid68, For64, Lead68, Math54, Med64, Mus62,PSp72, Sed68, Sig70, Sing66, Ski56, Star50, Stra72,Subd56, Tac72, Trick70, Tumb60

### Power Points

21

Although of Numenorean descent, Durax is from the lands of Usakan in the Far South. His leather armor boasts a profusion of vivid green, brilliant magenta, clear scarlet, and intense blue panels, and his triangular shield displays a needle-fanged lantern fish with scales all colors of the spectrum. His temper resembles his vibrant garb; soldiers stay clear of Durax when he is angry with good reason. Stories of the Mornartur's excesses (beheading 3 messengers who intruded on the general's bath, casting a dog onto the hearth when its bark disturbed a military planning session, and spitting a camp follower on a spear when she spilled hot mead on Durax's knee) circulate in the barracks.

#### Durax in T.A. 1640

Like Durkarian, he guards the borders of Rhudaur. His duties include protecting supply trains from Rhudaur to Angmar and organizing raids into southern Eriador.

#### Durax's Gear

Broadsword - +15 Sword of Pain; casts a Shock Bolt 3x/week.

Boomerang - +20; always returns to wielder; casts Spasm (RM Physical Erosion) or Stull Cloud (MERP Wind Law) once/day.

Armor - AT RL/11; +20 DB; protects wearer from 10% of all critical attacks; made out of Water Drake hide.

#### Durax's Special Powers

Spells - Knows 1 Open Essence list to 5th Ivl.
Печатноплат

**Печатноплат** - граф, известен своими кровавыми завоеваниями.

## Интересные факты

* Копией его меча является Фальшивый меч, часто используемый "ложными кузнецами" для обмана путников и коллекционеров.
* Части его одежды висят в Микросхемах Бетховена под надписью "Sigillum" - с лат. "отпечаток".
* Любимой его сладостью был - изюм.
The Angulion

### Skills

Ride110, S&H115, Perc130, Rune90, S&W97, Chan50, Amb6, Lil9, Act67, Admin90, Appr50, Dipl40, Fals60, Math40, Med65, PSp65, Sig84, SpMas94, Star89, Stra35, Tac70, Trick80, WeaW60

### Power Points

16

The Angulion is the most powerful mortal in the service of the Necromancer. He gave his fealty to Sauron during the Second Age, at much the same time as his cousin Akhorahil, who later became one of the Ringwraiths. The Angulion is a sorcerer, utterly evil and completely loyal to Sauron and the Witch-king. His great power confers on him a high degree of immunity to the spell of dread which the Ulair cast over mortal Men, and his long association with them has artificially lengthened his life span.

He has served Sauron in many capacities over the centuries. The Angulion is a master of persuasion, and his silver tongue has won the Dark Lord many friends and allies. At times, he works as Sauron's assassin, using his magic to murder the Necromancer's enemies. Capable of greater independent thought than eight of the Nazgul, the Angulion's intelligence, experience, and deviousness have been the source of many evil plots on Sauron's behalf. The Angulion played a major role in the corruption and downfall of Rhudaur.

#### The Angulion in T.A.1640

All of the Angulion's attention is currently focused on the destruction of Arthedain, although he longs to crush Lindon and Rivendell in revenge for Angmar's defeat in T.A. 1409. Much of his energy is devoted to planning the slow, deadly campaign against the Dunedain. He holds the Mor-sereg in perpetual readiness to strike at the king of Arthedain, awaiting only the commands of the Witch-king.

#### Gear of the Angulion

Robes - Black nonecumbering robes which confer AT Pl/20 (-60). OB versus Spell attacks is +30.

Pectoral- Black eog set with a glowing silver gem. It allows the Angulion to amplify his voice over a a 9000' distance. Nine times per day, it allows the wearer to cast either Fear 300' radius, Hold Person 300' radius, or Sleep X 300' radius.

Staff - +30; a x6 PP multiplier for Mages/Sorcerers. Once every 90 days, the Angulion may cast a spell from a distance of 9 miles upon a single target whom he has seen but once.

#### Special Powers of the Angulion

Spells - All base Mage, open Channeling, and open Essence lists to 10th level (MERP), and all base Sorcerer to 32nd level, four closed Essence and four closed Channeling to 32nd level (RM).
Миттельшпиль

**Миттельшпиль** - общество, загадочная организация узурпировавшая власть в королевстве Пэйлчесс. Главная резиденция - поместье Миттельшпиль.

## История

В 169 году, в Пэйлчсессе, архитектором Эрнестом Клеммом был построен большой дворец. Этим дворцом была главная резиденция Миттельшпиля, так званных *"восьми и двух"* людей. Они не имели такой существительной власти, однако все ровно имели немалое влияние, финансируя другие организации. Например Церковь Миттельшпиль, была построена на счета данного общества.

В 190 году, Бледный король добровольно подписал с Миттельшпилем контракт 23-021, в котором власть королевства полностью переходила в руки общества, а все остальные теряли прежнее влияние. Король и его армия превратилась в обычные шахматные фигуры, которыми Миттельшпиль управлял как заблагорассудится. Поэтому, он двинул свою армию на Блэкчесс, надеясь расширить свое влияние там.

Война так и не окончена, бои по прежнему идут, а огонь продолжает полыхать на улицах двух королевств. Единственное, что больше о Миттельшпиле в Чессланде никто не слышал... Откуда взялись эти люди, кто их предводитель и куда они подевались, неизвестно.

## Примечание

* Миттельшпиль (с нем. Mittelspiel — середина игры) - следующая за дебютом стадия игры в шахматы. Во время данной стадии разворачиваются все основные события игры.
* Их название "восьми и двух", может указывать на главный состав их общества. Восемь советников и два главных мастера.
* Аллегория на игрока, который просто играет в шахматы, не обращая внимания на интересы своих фигур.
Witch-king's Morgul-knife

The Witch-king's Morgul-knife is a +30 dagger which strikes as a short sword. Its long. thin enchanted blade gleams with a cold glint. It dissolves when exposed to sunlight and breaks off whenever the knife yields a critical strike. Once the blade is embedded in a victim, the victim must roll a RR versus the wielder's Ivl. Failure results in the blade finding its way to the victim's heart within a number of days equal to 50 minus the RR failure number (e.g., RR failure by 21 means 29 days). Should the shard reach the victim's heart, the victim becomes a wraith-servant (i.e., an undead slave) of the knife-wielder, operating thereafter at -50. Failure also results in a debilitating poisoning, and the victim operates with a penalty equal to twice the RR failure number (until he becomes a Wraith).
Durkarian

### Skills

Ride74, S&H80, Perc72, Amb10, Li18, Acro54,Act58, Admin66, Appr58, AthG66, Dipl74, Fals58,FAid58, Lead68, Math45, Med54, PSp76, Sig80, Ski56, Star40, Stra76, Subd45, Tac78, Trick74, WeaW10

### Power Points

20

Durkarian is descended from one of the evil families that conquered Rhudaur. He loathes the Dunedain and the Elves and seeks their deaths without cease. The Mornartur is young, but very competent. A liking for unrequired cruelty invests his insistence on efficiency with a sinister quality. His looks belie his evil nature: he is slim, golden haired, and blue-eyed.

#### Durkarian in T.A. 1640

Durkarian's troops guard the northern border of Rhudaur. He commands a thousand cavalry, at his disposal for raids into enemy territory, as well as four thousand foot soldiers. Five Ashaktur and fifty Grishaktur relay Durkarian's orders to his army.

The Mornartur wears an artifact, originally wrested from a dragon's hoard long ago, that has been in his family for generations. A belt made from a fine steel mesh set with seven plates of polished stones, its clasp is a large polished and carved diamond, engraved with runes in Khuzdul reading: the Belt of Durin the Deathless. Seven other runes on the belt each connote the strength of stone. It is said to have been worn by Durin and forged by either the Dwarf-lord or Aule. The item is traditionally worn by only Dwarves of the royal family, but is so well known that any Dwarf will recognize it instantly.

#### Durkarian's Gear

Belt of Durin the Deathless

Ageless Mattock

Breastplate - AT PI/I7; +15 DB; forged of black steel; onyx inlay depicts a dragon on the front.

Plate Armor - AT Pl/20; + 15 DB; non-encumbering; full plate armor forged of black steel and inlaid with onyx; the black and green helm is shaped to resemble a Dragon's head; the Mornartur wears this armor only for ceremonial occasions.

#### Durkarian's Special Powers

Spells - Knows 1 Open Channeling list to 5th lvl.
Nallagurth

Nallagurth ("Death's Proclaimer") is +30 Elf-and Manslaying mace forged in Utumno out of black eog and subtly inlaid with veins of fused diamonds. Its inset black laen tip is enchanted and contains a permanent symbol, a 60th Ivl Slow Death curse (a victim given a crit and failing a RR dies in 1- 100 weeks).
Ulrac

### Skills

Ride84, S&H82, Perc84, Amb8, Li10, Acro52,Act45, Admin74, AnimT65, Appr35, Dipl54, Fals56,Fren35, Lead62, Math20, Med64, PSp66, Sig80, Star68, Stra74, Subd25, Tac68, Track84, Trick66, WeaW20

### Power Points

27

Lord Ulrac is a chieftain from the land of Rhun. He is a tall, fierce, and cruel warrior. As a member of the Fist of Dark Sorcery, a cult that acts to bring Sauron's will into Middle-earth, Ulrac despises any emotion that might be considered good, kind, or merciful. He is 6'6", dark skinned, and ugly. The Mornartur wears a kilt of braided horse hair and a suede vest beneath breastplate and greaves fashioned of Fell Beast hide.

#### Ulrac in T.A. 1640

Ulrac, as the coordinator of the border defenses of Angmar, makes his headquarters in Castle Morkai. Any disturbances, capture of prisoners, or problems concerning the the border are reported directly to him. Ulrac has 2500 footsoldiers and 1500 cavalry under his command.

#### Ulrac's Gear

Katana - +15; allows wielder to transfer an additional +15 from his DB to his OB in an all out attack 3x/day.

Ge - +20 OB; wielder cannot fumble this weapon.

Armor - AT Ch/16; +10 DB; fashioned from the hide of a Fell Beast; rigid breastplate with strips of leather attached to form a skirt; flexible leggings and sleeves; greaves for legs and forearms; rigid helmet.

#### Ulrac's Special Powers

Spells - Knows 2 Open Channeling lists to 5th Ivl.
Каменное рубило

**Каменное рубило** - инструмент ***II главы*** в локации Южный Фелфрад.

## Описание

*Первобытный бифас, приспособленный под рубку дерева.*

*Реликвия. В древние времена, люди мастерски обрабатывали каменные инструменты. Это длилось вплоть до конца первой человеческой эпохи Освоения. Календарь Левенхардта - год 14.*

## Местонахождение

После того как вы встретите первых двух мародёров в Южном Фелфраде вы столкнетесь с деревянным забором. Его можно перепрыгнуть, однако рядом лежит данный предмет, который может разрушить препятствие.

## Примечания

* Один из самых слабых инструментов в игре.
* Отсылает на первобытные инструменты которыми пользовались древние люди каменного века.
K-L-99 Вики

# Clamavi de tribulatione mea

***Я кричал о своей беде***. Добро пожаловать на официальном вики ещё **НЕ** вышедшего ***проекта K-L-99!***

**K-L-99** - название ***Minecraft*** проекта и вселенной (проще карты), в жанре темного фэнтези, вдохновленного художественной литературой, историей и мировым фольклором. Проект был создан ***29 апреля 2019 года*** авторами DanielBeautiful и Homora и изначально задумался как абстрактный, шуточный мир, который вскоре перерос в то что мы имеем сейчас.

*Исследуйте таинственный мир духов K-L-99, совершайте авантюры в забытые поселения и руины, для которых прописана уникальная и интересная история. Находите различные артефакты и предметы, коллекционируйте их или продавайте различным торговцам, получая за это монеты. Вооружайтесь до зубов, ведь мир кишит различными врагами и чудовищами, а также сильными противниками, проще называемые Боссами, из которых вы можете получить полезные в дальнейшем вещи. Разговаривайте с местными персонажами, которые так же как и вы пытаются продлить свое существование в этом недружелюбном мире. Изучайте их историю и сюжет всего мира, узнайте как и почему вы здесь оказались, и зачем вы здесь. Впрочем, это вселенная больших возможностей, фантазии авторов воплощенные в реальность.*

Внимание, в данной вселенной существует несколько календарей, однако в этой вики используется именно ***календарь Левенхардта!***

*(см. статья - Календари)*

***Удачи, Избранный!***

## Навигация

* **История K-L-99**
* **Локации**
* **Предметы**
* **Противники**
* **Боссы**
* **Снаряжение**
* **Одеяния**
* **Книги**
Cykur

### Skills

Swim74, Ride68, S&H62, Perc78, Amb6, Li17,Act56, Admin76, Appr78, Dipl54, Fals45, FAid45,Flet54, Gamb58, Lead78, Math25, Med45, Nav78,PSp66, RMas72, Row64, Sail70, Sig78, Star50, Stra74, Subd55, Tac78, Trick54, WeaW15

### Power Points

24

Cykur is a Black Numenorean from Umbar. He is an old friend and companion of Dancu and a staunch supporter of the general's interests. In their youth, the pair were ship captains and pirates serving the Corsair city together.

#### Cykur in T.A. 1640

Cykur coordinates the frontier defenses in the large no man's land between Angmar and Arthedain. He organizes raids, questions prisoners, receives reconnaissance reports, and regularly tours the outposts. Cykur is usually stationed in Carn Dum with the remainder of his men who are not deployed along the frontier. In addition to 5000 foot soldiers, he has 100 cavalry under his command.

#### Cykur's Gear

Broadsword - +15; yields additional +15 OB when wielder fights on board a boat.

Net - +10; inflicts additional grappling critical when a normal crit of A severity or greater is obtained.

Bracer of Underwater Breathing - allows wearer to breath under water 3x/day for 5 minutes each time.

Shield - +5 target shield; shaped like a rounded kite; bears Cykur's symbol, a white triangle (on a black field) punctuated by a red ship.

#### Cykur's Special Powers

Spells - Knows 1 Open Channeling list to 5th Ivl.
Middle-earth Role Playing Wiki

**Welcome to the Middle-earth Role Playing Wiki!**
We're a collaborative community website about Middle-earth Role Playing that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Erica Schlatt

**Erica Schlatt**, is the host of C Big Brother and has been from the second season onwards. In 2022, she started hosting CBB Revival, a spinoff version of the show with a new house, and new twists.

## Biography

Erica Kallie Schlatt was born December 14th, 1980 in San Fransisco, California. Growing up, she worked as an intern at a local TV station, then earning an opportunity to work at FNR through a mutual friend. Erica then was put as producer in charge of a new show, Big Brother. During Big Brother 2, Erica was put in charge as Host.

## Trivia

* After the long term hiatus of CBB, Erica announced a spinoff show on April 26th, 2022.

Erica (Season One)Erica (Season Two)Erica (Season Three)Erica (Season Four)Erica (Season Five)Season Six
People Think I'm Innocent, But I'm Not

Video thumbnail.

"***People Think I'm Innocent, But I'm Not***" (formerly "***My Mom Made Me Hide My Blue Eyes with Lenses***" and "***I Fell in Love with a Heartbreaker, He's Also My Bestie's Brother***") is one of the many stories released by *My Story Animated*. It was published on YouTube on December 13th, 2022.
Khalil Ru Khaar

## backstory

Khalil Ru Khaar was born to 2 warrior warlords on the planet of kalee. His family was renowned for their fast and huge war chest but Khalil never got near that war chest, he wasn’t an outcast because of his weak bones, at the age of 8 he wasn’t abandoned in the wilderness of Kalee for the wildlife to have their say with him but he stood strong and survived 8 years in the wildlife which built up his body turning him into a beast.

His father and mother invited him back to their home but he refused, their relationship was now fixed after he forgave them, instead he went out to form his own bounty hunting job hunting down anyone and everyone. By the end of the clone wars he had built quite the regional reputation in the northern outer rim but he then found the love of his life back on Kalee when he went to visit his parents, he meant Atika Khaluu, they immediately fell in love and with her he finally settled down and stopped his bounty hunting ways

4 years into the age of the empire he now had a son and lived on Saleucami with his wife, his parents came to visit and while he went to the bar with his friends their home was raided by imperial ISB agents, they killed his wife, son and father and took the mother for interrogation.

Ever since then he has swore on the gods to kill and avenge his family! He used his father’s war chest and his earnings as a bounty hunter to start a rebel privateer group which would be fully aliens, aliens who are sick of the humans destroying everything in the galaxy. Ever since the year of 18BBY he has been doing nothing but building up his group and killing imps! Haha!
Шахор

**Шахор** - особый предмет в ***I главе*** K-L-99, является частью босса Серого короля.

## Описание

*Застывший ком души Серого короля, правителя серого и черного.*

*Реликвия. Среди всех царей, Серый король был более крепкодушным, а также первым свидетелем провала личности. Соседями его народа стали с виду белые и святые, в лицах которых, цветом оникса были подчеркнуты их истинные желания. Календарь Блайта Фортеска - удар 23 021.*

***По Левенхардту - 190 год.***

## Примечание

* Шахор, с иврита переводится как "черный".
* В описании идет речь о правлении Бледного короля и его контракте 23-021 с Миттельшпилем.
* Ком души, это следствие тяжелого испытания в жизни человека, в данном случае - продажа своей и чужой личности.
* Противоположность Лавану.
Ониксовая корона

**Ониксовая корона** - одеяние ***I главы*** в локации Долина Чессланд. Часть Бледного Короля.

## Описание

*Золотая корона, украшенная блестяще-черным камнем оникс.*

*Реликвия. Оникс - драгоценный камень Пэйлчесса, ставший символом провала, через которое провалились люди Бледного короля. Эти фигуры обречены, так же как и навсегда обречен Чессланд. Календарь Блайта Фортеска - удар 23 021.*

***По Левенхардту - 190 год.***
Dead Plaza

**Dead Plaza** is the fifth location in *Turbo Overkill*. It has 3 secrets.

## Chips

* Get to the highest platform of this area with water. On the other side of the long corridor across the water you can see rocket launcher in a hole. It's reachable with some parkouring, walljump upgrade, shotgun jump, whatever. Point is - get to it. Dispatch the enemies and at the end of this area on the other side of rocket launcher window is a chip.
* In the room with bunch of marked walls, behind a wall on the only platform in the room. Use the jump pad to hop over the wall and grab the chip.
* In the corridor. Near the exit you can find (with use of explosives or flamethrower) a button which when shot opens a door in the first room of this place.

## Tapes

* Right above the entrance into lobby/water area.
* After going through the aquarium door. Get to the bottom of the spiral ramp and jump into the water, under the pathway is first tape.
* Proceeding through the area made out of panels you'll get locked in a corridor that opens into a room (full of enemies) with a U turn into a downwards ramp. Break the panels at that U turn and check behind the container.

## Secrets

* **Secret Health:** Very early you'll come upon a body of water. Jump down and swim to the other end, behind a wall a mega health.
* **Teratek Key:** Right next to the tape. Make a left turn from the tape.
* **Secret-ish Armor:** After wall-running room you'll be dropping down a few rooms. In the 3rd room (2nd drop) there's a mega armor behind a wall.

## Chronology

* **Previous level:** Open Season
* **Next level:** Ascension
Prestige Multiplier

The prestige multiplier scales over time and adds an additional multiplier to your total multiplier.

The **Prestige Multiplier**, unlocked after your first clear of the No More Cubes challenge, builds up over time and is set whenever the player prestiges. During the later stages of the game due to its logarithmic scaling this multiplier will require a heavy time investment in order to reach its maximum value.

* Time Multiplier:

# T
min

(

S
⋅

(

5.6
⋅

10

−
5

)

,
63

)

{\displaystyle T=\min\left(S\cdot\left(5.6\cdot10^{-5}\right),63\right)}

	+ S = Time in seconds since this rebirth started.
		- This value caps at effectiveness when 1,125,000 seconds have passed. As the value of T can never exceed 63. This is roughly 13 days for a single prestige to max out the effectiveness of the time multiplier.
* Prestige Multiplier after Prestige:

(

log
⁡

(
M
)

⋅
4

)

⋅
T

{\displaystyle \left(\log\left(M\right)\cdot4\right)\cdot T}

	+ M = Max Damage Dealt.
	+ T = Time Multiplier.
* Convert in game clock to seconds:

f

(

d
,
h
,
m
,
s

)

=
86400
d
3600
h
60
m
s

{\displaystyle f\left(d,h,m,s\right)=86400d+3600h+60m+s}

	+ d = days
	+ h = hours
	+ m = minutes
	+ s = seconds
* Tips
	+ To maximize the time multiplier of the prestige multiplier its possible to restart without needing to trigger a prestige. Optimally 300 Challenges could be completed (*With an emphasis on leaving 5 Broken Meter challenges)*. By starting the broken meter challenge and quitting it will set you back to Tier 1 Phase 1 without triggering a prestige (This works with any challenge, it's just that Broken Meter was deduced to be the most worthless). This means the time will continue to build up until you are ready to spend your skill points on new nodes in your tree increasing the effectiveness of the time multiplier. Do note that as soon as all the challenges are completed, this method becomes impossible to do.
	+ Due to the logarithmic scaling of the prestige multiplier in order to see any significant change a multiple of 10 should be aimed for before a prestige. Maximum damage will have a lower and lower impact on this as the difference between 1e100 and 1e200 is only 2x.
		- (

		log
		⁡

		(

		10

		200

		)

		⋅
		4

		)

		(

		log
		⁡

		(

		10

		100

		)

		⋅
		4

		)

		=
		2

		{\displaystyle \frac{\left(\log\left(10^{200}\right)\cdot4\right)}{\left(\log\left(10^{100}\right)\cdot4\right)}=2}
Buyer

The buyer is a helper that purchases upgrades automatically.

The buyer is a helper that buys tick speed upgrades based on its current level as well as a an upgrade to increase its discount when buying tick speed upgrades. The buyer activates its ability every second to buy any affordable tick speed upgrades. However, the Buyer is one of the few helpers with a cap to how effective it can be, unable to have a better discount than 50% of the price of the tick speed upgrades - if the Base Discount is already at 50% or higher, then you can't buy any upgrades for it.

* Base Discount:

floor
⁡

(

5
⋅

1.05

L

)

{\displaystyle \operatorname {floor} \left(5\cdot 1.05^{L}\right)}

	+ L = Helper Level
* Total Discount:

min

(

50
,
B
U

)

⋅
0.01

{\displaystyle \min \left(50,B+U\right)\cdot 0.01}

	+ B = Base Discount
	+ U = Discount Upgrade

Base Discount

In order to start every run with the highest discount possible without needing to purchase any upgrades it will require level 50. This also means it would be a bad idea to level up this helper beyond 50 as there will be no additional discount added, and it's not that useful to let it last longer when other helpers could take its slot instead.

* Helper Level Up Time (Result is in seconds):

30
⋅

1.03

L

⋅

(

1
−
D

)

⋅

(

1
−
C

)

{\displaystyle 30\cdot 1.03^{L}\cdot \left(1-D\right)\cdot \left(1-C\right)}

	+ L = Helper Level
	+ D = Starter pack bonus (0.1) otherwise 0.0
	+ C = Challenge bonus (0.001x), x is total Robot Challenges completed
* Formula for time between starting level and end level (Result is in seconds):

∫

s

g

30
⋅

1.03

x

⋅

(

1
−
D

)

⋅

(

1
−
C

)

d
x

{\displaystyle \int \_{s}^{g}30\cdot 1.03^{x}\cdot \left(1-D\right)\cdot \left(1-C\right)dx}

	+ D = Starter pack bonus (0.1) otherwise 0.0
	+ C = Challenge bonus (0.001x), x is total Robot Challenges completed
	+ s = Starting level
	+ g = Ending level
Challenges

Once you have cleared *Tier 1, Phase 10* for the first time, **Challenges** will unlock. There are a total of seven challenges as of Version 1.3.

## Guides

### Normal Challenge

You shouldn't need much help with this, as you would had cleared what you need to do to get here in order to unlock it. Just do it again for some easy bonuses.

### Only White Cube

This challenge relies heavily on your total multiplier (~500k%) and the mini booster and booster which both can overclock the speed of white production. Make sure to invest white cubes into the power of cube as this will assist in getting the 1B cubes needed to purchase the Samurai upgrade to deal the damage required to breeze through the challenge. You can also use the Magician to help you get to the 1B cubes needed and consider this a 'lite' version of the Robot Challenge.

### Broken Meter

Make sure to invest in all the Tick Speeds and keep them all at the highest speed so as to try and reduce the randomness factor that can come into play.

### Robot Challenge

For this challenge, you need your Magician to be levelled up a good amount, as well as your Samurai and a Max Damage Dealt of at least 100Qi. For your first clear, you may need to take your Magician on and off a few times to recharge until you reach 1B cubes, which you can then use to upgrade your Samurai and use them to take out all 10 Phases. Afterwards, if you have the Helper Helper leveled up enough, it can help your Magician get you to that 1B mark faster.

### Titanium Cube

This is basically a rehash of the Normal Challenge, but with the enemy health increased by a factor of 1000. By the time you unlock this challenge, however, you should be more than capable to weather down the cubes and claim your rewards. If this is being rushed aim for a minimum of 5Sx max damage dealt, as this will make every upgrade on the Samurai deal ~50Qi making the challenge bearable as Phase 10 will have ~200Sx HP.
Magician

The magician is a helper that produces cubes.

The magician is a helper that produces cubes based on its current level as well as a percentage of the maximum amount of cubes ever collected by the player on any given run. The magician activates its ability every second to generate a given amount of cubes.

* Base Cube Production:

floor
⁡

(

10

⋅

1.05

L

)

⋅
H

{\displaystyle \operatorname{floor}\left(10\ \cdot\ 1.05^{L}\right)\cdot H}

	+ L = Helper Level
	+ H = Helper Helper Multiplier (1.0 if not equipped)
* Percent Cube Production:

floor
⁡

(

M
⋅
U
⋅
0.01

)

{\displaystyle \operatorname{floor}\left(M\cdot U\cdot0.01\right)}

	+ M = Max Cubes Gained
	+ U = Get Cube Upgrade
* Total Cube Production:

(

B
P

)

⋅
H

{\displaystyle \left(B+P\right)\cdot H}

	+ B = Base Cube Production
	+ P = Percent Cube Production
	+ H = Helper Helper Multiplier (1.0 if not equipped)

Base Cube Production

* Helper Level Up Time (Result is in seconds):

30
⋅

1.03

L

⋅

(

1
−
D

)

⋅

(

1
−
C

)

{\displaystyle 30\cdot1.03^{L}\cdot\left(1-D\right)\cdot\left(1-C\right)}

	+ L = Helper Level
	+ D = Starter pack bonus (0.1) otherwise 0.0
	+ C = Challenge bonus (0.001x), x is total Robot Challenges completed
* Formula for time between starting level and end level (Result is in seconds):

∫

s

g

30
⋅

1.03

x

⋅

(

1
−
D

)

⋅

(

1
−
C

)

d
x

{\displaystyle \int\_{s}^{g}30\cdot1.03^{x}\cdot\left(1-D\right)\cdot\left(1-C\right)dx}

	+ D = Starter pack bonus (0.1) otherwise 0.0
	+ C = Challenge bonus (0.001x), x is total Robot Challenges completed
	+ s = Starting level
	+ g = Ending level
Ticker

The ticker helper is a helper that speeds up ticker speed.

The ticker is a helper that speeds up ticker speed based on its level and upgrades. When it ticks, it boosts the ticker speeds by whatever its fast value is at. Like the Buyer, there is a limit to the Fast value of 1, and once reached, you can't buy any more Upgrades for it.

* Base Fast:

max

(

1
,
50
⋅

0.98

L

)

{\displaystyle \max\left(1,50\cdot0.98^{L}\right)}

	+ L = Helper Level
* Fast Upgrade:

max

(

0.1
,

0.99

U

)

{\displaystyle \max\left(0.1,0.99^{U}\right)}

	+ U = Ticker Upgrade
* Total Fast:

max

(

1
,

B
⋅
P

)

{\displaystyle \max\left(1,\ B\cdot P\right)}

	+ B = Base Fast
	+ P = Fast Upgrade
* Ticker Boost:

# T
min

(

M
,
t

(

M

/

f

)

)

{\displaystyle T = \min\left(M, t + \left(M / f\right)\right)}

	+ T = Boosted Tick Rate
	+ M = Meter Tick Rate
	+ t = Current Tick Rate
	+ f = Fast Value

Base Fast

* Helper Level Up Time (Result is in seconds):

30
⋅

1.03

L

⋅

(

1
−
D

)

⋅

(

1
−
C

)

{\displaystyle 30\cdot1.03^{L}\cdot\left(1-D\right)\cdot\left(1-C\right)}

	+ L = Helper Level
	+ D = Starter pack bonus (0.1) otherwise 0.0
	+ C = Challenge bonus (0.001x), x is total Robot Challenges completed
* Formula for time between starting level and end level (Result is in seconds):

∫

s

g

30
⋅

1.03

x

⋅

(

1
−
D

)

⋅

(

1
−
C

)

d
x

{\displaystyle \int\_{s}^{g}30\cdot1.03^{x}\cdot\left(1-D\right)\cdot\left(1-C\right)dx}

	+ D = Starter pack bonus (0.1) otherwise 0.0
	+ C = Challenge bonus (0.001x), x is total Robot Challenges completed
	+ s = Starting level
	+ g = Ending level
Cube Collection

* Variables represent the respective tier of cube ranging from A (white) to G (platinum)
	+ All of these variables scale with respect to this formula:

	C
	⋅
	N
	⋅

	(

	1.0
	M

	)

	{\displaystyle C\cdot N\cdot\left(1.0+M\right)}

		- C = Amount of Specified Cube
		- N = Cube Size
		- M = Cube Multiplier

* Formula for Total Cubes Collected (Multiply all these values together)
	+ `(

	a
	b
	c
	d
	e
	f
	g

	)

	{\displaystyle \left(a+b+c+d+e+f+g\right)}`
	+ `(

	1
	b
	c
	d
	e
	f
	g

	)

	{\displaystyle \left(1+b+c+d+e+f+g\right)}`
	+ `(

	1
	c
	d
	e
	f
	g

	)

	{\displaystyle \left(1+c+d+e+f+g\right)}`
	+ `(

	1
	d
	e
	f
	g

	)

	{\displaystyle \left(1+d+e+f+g\right)}`
	+ `(

	1
	e
	f
	g

	)

	{\displaystyle \left(1+e+f+g\right)}`
	+ `(

	1
	f
	g

	)

	{\displaystyle \left(1+f+g\right)}`
	+ `(

	1
	g

	)

	{\displaystyle \left(1+g\right)}`

The important thing to notice here is that the lowest tier of cube is always dropped before the next multiplication occurs, therefore making its value lower overall. While things like platinum have there value multiplied all the way to the end of the formula.

* Higher Max Values (Early game before red/gold/platinum % prestige upgrades)
	+ The method to get a higher max collection and attack value is similar, but there will not be an additional bonus from the high value % prestige upgrade. Turn down all the tickers, except for your highest ticker (Highest ticker should be maxed). The next collection or attack should reflect the maximum possible with your current game progression.
* Higher Max Values (Only applies to red/gold/platinum % prestige upgrades)
	+ An exceptional way to pivot into high max collection and attack values would be to set all tickers to there lowest value (Ensure you leave white and your highest ticker full speed). Wait for the first layer of the shape to fill and if it gives you your highest prestige cube from white immediately turn down the white ticker. If the desired cube is not found on the first layer immediately clear the board and try again.
	+ Don't be concerned, a single additional cube from a tier you haven't unlocked is more than a 2x multiplier as we need to factor in cube size. For example Phase 1 -5 (2x), Phase 5-10 (5x), Phase 10-15 (50x), Phase 15-20 (1000x).
* Cube Collection Strategy (After Phase 10)
	+ Collecting the cube is very low value and progression will halt if it is not approached correctly. In general unless you've built up a higher multiplier than your previous run leave all tickers on maximum speed to farm up more power of cube currency to spend on higher multipliers and upgrades. Then go back to the previous statement about farming higher max values when you can have a significant improvement to damage dealt and collection. Once you get the new max value repeat this step.
Power of Cube

Builds multipliers overtime, works faster with more investment.

The **Power of Cube** is a scaling mechanic that allows for easy multipliers and (in general) it becomes stronger the longer your run progresses, except for extremely long runs where diminishing returns will kick in due to the fill bar formula. It is unlocked as the final Level 5 node of the Tier 1 Prestige Tree.

## Power Multipliers

* Bar Fill Requirement:

(

L

B

1

)

⋅
R
⋅

1.01

L

{\displaystyle \left(L^{B}+1\right)\cdot R\cdot1.01^{L}}

	+ L = Cube of Power Type Level
	+ B = Bar Increase
	+ R = Bar Requirement
* Conversion Between All (Returns the amount of cubes it would take to convert to a desired type):

10

(

g
−
s

)

{\displaystyle 10^{\left(g-s\right)}}

	+ s = Starting Cube Tier (IE: 0 white, 1 blue, 2 green...).
	+ g = Goal Cube Tier.
	+ s cannot be greater than or equal to g.

## Power Perks

 Effect
 Cost Increase Multiplier

* Cost to increase a Perk's level:

1000
⋅

m

l

{\displaystyle 1000 \cdot m^{l}}

	+ m = Cost Increase Multiplier
	+ l = Current Level
Samurai

The samurai is a helper that deals damage.

The samurai is a helper that deal damage based on its current level as well as a percentage of the maximum amount of damage ever did by the player on any given run. The samurai activates its ability every second to deal a given amount of damage.

* Base Damage:

floor
⁡

(

5
⋅

1.05

L

)

5
⋅
L

{\displaystyle \operatorname {floor} \left(5\cdot 1.05^{L}\right)+5\cdot L}

	+ L = Helper Level
* Percent Damage:

floor
⁡

(

M
⋅
U
⋅
0.01

)

{\displaystyle \operatorname {floor} \left(M\cdot U\cdot 0.01\right)}

	+ M = Max Damage Dealt
	+ U = Damage Upgrade
* Total Damage:

(

B
P

)

⋅
H

{\displaystyle \left(B+P\right)\cdot H}

	+ B = Base Cube Production
	+ P = Percent Cube Production
	+ H = Helper Helper Multiplier (1.0 if not unlocked)

Base Damage

* Helper Level Up Time (Result is in seconds):

30
⋅

1.03

L

⋅

(

1
−
D

)

⋅

(

1
−
C

)

{\displaystyle 30\cdot 1.03^{L}\cdot \left(1-D\right)\cdot \left(1-C\right)}

	+ L = Helper Level
	+ D = Starter pack bonus (0.1) otherwise 0.0
	+ C = Challenge bonus (0.001x), x is total Robot Challenges completed
* Formula for time between starting level and end level (Result is in seconds):

∫

s

g

30
⋅

1.03

x

⋅

(

1
−
D

)

⋅

(

1
−
C

)

d
x

{\displaystyle \int \_{s}^{g}30\cdot 1.03^{x}\cdot \left(1-D\right)\cdot \left(1-C\right)dx}

	+ D = Starter pack bonus (0.1) otherwise 0.0
	+ C = Challenge bonus (0.001x), x is total Robot Challenges completed
	+ s = Starting level
	+ g = Ending level
* Tips
	+ Samurai should not be updated after Magician is unlocked, the Magician should be updated instead. It's base damage will have little impact on challenge completions later on it does not provide scaling with the percent damage dealt. The Magician is useful in several challenges and plays a massive role in making the Helper Helper useful (Check the tips at the bottom of the Helper Helper page to understand this interaction). This is because The Magician can be used to reach 1B cubes faster to unlock the percent Samurai damage negating its base damage.
Helpers

**Helpers** are unlocked as you unlock their perk nodes on the Prestige Octahedrons. As of Version 1.3, there are six known Helpers.

## Helper Table

(Base Cost: 1.00B)
 Magician Helper | Automatically generates cubes
(Base Cost: 1.00Qa)
 Buyer Helper | Automatically buys tick speed upgrades at a discount
 Helper Helper | Boosts the effectiveness of the Samurai, Magician and Ninja Helpers
 Ticker Helper | Speeds up the Color Meters
 Ninja Helper | Combines the attacks of the Samurai with the cube generation of the Magician

## Trivia

* The time it would take to get a helper to level 495 is roughly the average human lifespan.
Astro-małpy

Kraj produkcji
 Język oryginału
 Stacja telewizyjna
 Lata produkcji
 Data premiery dubbingu
 Wyemitowaneserie
 Wyemitowaneodcinki

**Astro-małpy** (ang. *Rocket Monkeys*, 2013-2016) – kanadyjski serial animowany, emitowany w Polsce na kanale Nickelodeon Polska od 17 czerwca 2013 roku.

Od 21 września 2015 roku serial jest emitowany na kanale Disney XD (tylko seria druga).

## Fabuła

Przygody dwóch małp, Gusa i jego brata Wally’ego, którzy z pomocą swojego przyjaciela robota YAY-OK przemierzają wszechświat, szukając grożących mu niebezpieczeństw. Za wszelką cenę pragną zostać bohaterami, dlatego są zawsze gotowi na intergalaktyczne wyzwania. Astronauci mają mnóstwo misji do wykonania, dlatego nigdy nie mogą narzekać na nudę.

## Wersja polska

**Wersja polska:**

* na zlecenie Nickelodeon Polska – START INTERNATIONAL POLSKA (odc. 1-26),
* SDI Media Polska (odc. 27-65)

**Reżyseria:** Wojciech Paszkowski (odc. 53-65)

**Dialogi polskie:**

* Barbara Robaczewska
* Piotr Radziwiłłowicz

**Udział wzięli:**

* Łukasz Lewandowski – **Wally**
* Rafał Sisicki – **Gus**
* Jarosław Domin – **YAY-OK**
* Adam Bauman – **Doktor Szympski**
* Jacek Bończyk – **Lord Bzik**
* Krzysztof Plewako-Szczerbiński –
	+ **Fuunk**,
	+ **Kruunk**
* Paweł Ciołkosz – **Rymski Szympski**
* Wojciech Chorąży – **Squamitch**
* Paweł Szczesny – **Mikołaj** (odc. 56)
* Robert Tondera
* Cezary Kwieciński
* Jakub Szydłowski
* Joanna Węgrzynowska
* Wojciech Paszkowski
* Tomasz Steciuk
* Piotr Bąk
* Miłogost Reczek
* Anna Sroka
* Zbigniew Suszyński
* Jacek Kopczyński
* Katarzyna Łaska
* Janusz Wituch
* Jarosław Boberek
* Tomasz Borkowski
* Agnieszka Fajlhauer
* Izabela Dąbrowska
* Izabela Markiewicz

i inni

**Piosenki śpiewali:**

* Jakub Szydłowski (czołówka w odc. 1-26),
* Wojciech Paszkowski (tyłówka w odc. 1-26),
* Jarosław Domin (tyłówka w odc. 27-65),
* Paweł Szczesny (tyłówka w odc. 56),
* Kamil Dominiak,
* Adam Krylik

i inni

**Lektor:**

* Marek Ciunel (odc. 1-26),
* Artur Kaczmarski (tytuł serialu w odc. 27-65; tytuły epizodów w odc. 27-49, 54-58a, 59-65),
* Wojciech Paszkowski (tytuły epizodów w odc. 50-53, 58b)

## Odcinki

* Serial liczy 65 odcinki.
* Serial po raz pierwszy pojawił się na kanale Nickelodeon Polska i Disney XD:
	+ Seria 1 (odc. 1-26) – 17 czerwca 2013 roku,
	+ Seria 1 (odc. 27-39) – 21 września 2015 roku,
	+ Seria 2 (odc. 53-65) – 28 marca 2016 roku.
Uzis

The **Uzis** is one of the ten weapons in *Turbo Overkill*. It is an automatic dual-wield weapon, which either shoots in its regular firing mode, which is focus fire, or its alternate firing mode, which is one Uzi in focus mode instead of two.

## Mechanics

A close-to-medium ranged automatic weapon. Primary fire shoots bullets in a faster firing rate. Alternate fire throws one Uzi (will stagger an enemy if a hit is guaranteed), and will sacrifice fire rate in exchange for accuracy and damage.

An upgrade of this weapon can be bought on E2M3: Teratek Factory; on Alternate fire mode, the Uzi will transform into an Assault Rifle, dealing more damage and accrue accuracy at the cost of fire rate. On Normal Firing mode, the Uzis will deal more damage at point blank range, making it an ideal weapon for shredding enemies on staggered state by the Waster's Alternate Fire, over the Twincendiary.
Telefragger

From all the way to downtown.

**The Telefragger** is one of the fifteen weapons in *Turbo Overkill*. It is a is a sniper rifle; a long range weapon to strike enemies at a distance and capable of gibbing enemies to bits from inside out.

## Mechanics

It's still a normal sniper rifle: primary fire shoots plasma-emitted shots, dealing high damage, each shot costs 3 cells. Alternate Fire Mode will enter the scope, giving you a nice, zoomed-in view of enemies and where they at.

While on scope, you can press and hold Primary fire to transport you to their insides, telefragging them. It only works on low-tier enemies, sad to say.

However, an upgrade of this is found on E2M5: Exodus; holding Primary fire will charge the weapon up to 3x, the first charge will allow you to telefrag without use of the scopw, the second charge will deal 3x more damage, and the third charge will deal 6x more damage. Costs 15 cells to charge each level meaning the first charge will cost 15 cells while the third charhe will cost 45 cells. Although, this weapon is not always useful, it's good for you to setup your attacks as soon as your enemies spawn and weapon-boost your way in by shooting it in the floor without even the need of damaging yourself.

Synergy on this weapon may not be vast (as of date), but it's a weapon that can inflict damage nonetheless. Quick-swapping from Waster Shotgun, Boomer, and Rocket Launcher deals a lot of damage in only a single enemy.