Psy

A weak, but very dangerous zombie. Has a Psi Attack that knocks enemies around it back.

## Base Stats

###  Melee Damage

* 15 / 54 (Level 13) (normal)
* 1-13 / 1-47 (Level 13) (psi attack)

###  Speed

4

Nickname "**Psy**" is an infected dressed in a white lab coat, a dark slate shirt, and dark slate pants. His head, and most likely his brain, has been severely mutated to a large size. Only one of his eyes are always solid blue and it constantly twitches.

When Psy is idle, he'll commonly perform a psionic shockwave blast capable of rippling the air around him. His head will begin to swell and bulge while it and both his eyes glow a very bright blue. He suddenly jerks his head down with its mouth wide open, as though he were screaming, and executes the attack.

Psy is an enemy that should always be prioritized. The blast he produces covers a large area and is capable of causing extreme knockback, preventing any kind of progress for most units. His slow speed and constant blasting will stall him, leaving him in the safer backlines while other enemies move forward. Additionally, his regular melee attack pushes units back, potentially allowing him to knockback units that finally manage to reach him and create all the space needed to prepare his next blast.

Despite how the blast looks in-game, it only hits in front of Psy. It cannot hit units behind itself. This blast also does not damage or affect support items like Empty Barrel or Generator whatsoever, so rage abilities can still be relied upon.

Since the psi attack causes knockback, most units under the heavyweight class are a hard counter against Psy thanks to their knockback resistance. However, they should still be supported as they either have long preparation time, high courage cost, or both. Policeman Diaz is one of the best choices as, apart from possessing full knockback resistance, his high health allows him to tank forward and his shotgun will easily eliminate groups of them with spread damage from a good distance. Alternatively, most units under the damager class are also good choices as they also possess knockback resistance, ableit not to the same degree as most heavyweights, generally costs slightly less, and prepares much quicker. They will still be pushed back a little but they do have a solid chance at killing Psy if heavyweights are not up to speed for a particular mission. Grenadier is a solid melee unit to use as his manual grenade toss can kill Psy fairly easily. However, if Psy knocks Grenadier back, he will not be able to use his ability until he starts moving again so proper timing, as always, is important.

Sheriff Charlotte and Sniper Polina are some recommended ranged units to use against Psy as they have a long initial attack range, allowing them to be just outside the psi attack's range and easily kill Psy. Ranged units with a high rate of fire can also work as most have a decent range to their attacks and can occasionally hit or kill Psy while fighting other enemies.

Red Barrel is a useful rage ability against Psy as the explosion can kill him or groups of him and other enemies. However, he is fire-resistant, so the fire pool created from the barrel or Molotov will not work against him. Although its preparation time is not ideal, using Nitrogen can significantly reduce how often Psy will use his psi attack. It's recommended that it is dropped in front of Psy so that if he does choose to attack it, it will stop him from using the blast as he will be focused on destroying Nitrogen before performing more psi attacks.

### Abilities

* Psi attack that pushes units back.
	+ Knockback and damage becomes stronger the closer units are to Psy.
* Fire resistance.
* Knocks the enemy back.

## Trivia

* There was a rare bug where if Psy performed a psi attack, the circular air ripple effect would have persisted on-screen for the rest of the mission.
* Currently, Psy simply explodes into a blue puddle similarly to Small Insectoid. However, Psy has an unused death animation.

## Gallery

Journal entry.