Pech

You’re a Pech, small of stature but quick of mind and limb, a salt-of-the-earth kinsman whose people are known for inattention and cloistered ignorance of the outside world. You were likely brought up in a peaceful, agrarian society, raised on fireside tales of heroes and dragons and big folk doing big things. You, on the other hand, are one of the few bold souls in each generation with an itch to explore, to live the stories your people tell with such animated passion. Before ambition took hold, you lived as most Pech do — relishing fine food and company, taking joy in the simple pleasures of the day, and sharing cozy afternoons in stray
conversation, letting your mind wander far beyond the confines of your remote community. Perhaps this drifting imagination is what drew you out into the boundless world and urged you to seek new companions. It’s certainly what keeps you fierce of heart in the face of adversity, for you know that beyond every misfortune there’s a new tale to spin. Someday you’ll return to your comfortable home and regale your family and friends about all the amazing things you’ve seen, the wonderful friends you made, and the fearsome enemies you helped defeat.

* **Common Personality Traits:** Creative, charming, easygoing, persistent, spirited

* **Common Physical Traits:** Hairy feet, fast hands, childlike appearance, expressive features, surprisingly quick

* **Example Names:** Andol, April, Autumn, Banin, Bradoc, Jasmine, Jordo, Malin, May, Rose, Silvertea, Tondol

## **The Many Types of Small Folk**

### **Lightfoot Folk (Keblers)**

* **Type:** Small, biped, folk, with a Reach of 1. Your maximum wounds equal your Constitution score × 2/3 (rounded up).
* **Attributes:** +3 Dexterity
* **Base Speed:** 30 ft.
* **Enlightened Resolve:** Your maximum Resolve rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.
* **Hearty Appetite:** You benefit from the first 2 food and 2 drink you consume in each day.
* **Hurled Proficiency:** You gain the Hurled proficiency.

### **Farstride Folk (Halflings)**

*Like the first rays of morning, you fearlessly fling yourself toward the unknown.*

* **Prerequisites:** Pech, [Level 1 only]
* **Benefit:** You gain Stress Resistance 4 and a +1 morale bonus with Fortitude, Reflex, and Will saves. However, at the start of each session, the GM gains 1 extra action die that may only be spent to activate an error you suffer when making an attack or skill check.

### **Quick Finger Folk (Gnomes)**

*Smaller than their fellow Pech, the Quick-Fingers have a knack for machinery that makes them welcome in almost any town*

* **Prerequisites:** Pech, [Level 1 only]
* **Benefit:** Your Intelligence score rises by 2 but your Strength score drops by 2. You gain 1 additional Crafting focus and when taking the Basic Skill Mastery feat you have access to a new skill pair: Tinker (Crafting & Prestidigitation).

### **Cool River Folk (Kinder)**

*Tall and able, the Cool-River folk are the most likely of any Pech to be mistaken for young humans.*

* **Prerequisites:** Pech, [Level 1 only]
* **Benefit:** The lower of your Strength or Constitution scores rises by 2 (your choice in the case of a tie), and you gain the superior swimmer II NPC quality (see Fantasy Craft, page 235). When taking the Basic Skill Mastery feat you have access to a

new skill pair: River-Rider (Athletics & Ride)

### **Drift-Wind Folk (Hobbits)**

Like seeds on the wind, these Pech cross great distances and
endure many hardships.

* **Prerequisites:** [Pech], [Level 1 only]
* **Benefit:** Your wounds are calculated as if your Size is 1 step larger (e.g. Medium instead of Small), and you gain 2 additional Languages and the superior traveler I NPC quality (see Fantasy Craft, page 235). When taking the Basic Skill Mastery feat you have access to a new skill pair: Strider (Medicine & Survival).

### **Dark-Earth Folk (Svirfneblin)**

*These reclusive pech lack their brethren’s joie de vivre,*
preferring a hardscrabble existence deep in the earth.

* **Prerequisites:** Pech, [Level 1 only]
* **Benefit:** You gain a +5 gear bonus with Blend checks while in caverns or mountainous terrain, a +2 insight bonus with saves

against disease and poisons, and the darkvision II NPC quality
(see Fantasy Craft, page 233).

### **Ghost-Eye Folk (Whisper Gnomes)**

*Secretive and downright spooky, the Ghost-Eyes don’t take kindly to outsiders.*

* **Prerequisites:** Pech, [Level 1 only]
* **Benefit:** You gain the Fey Type (see Fantasy Craft, page 227) and your Ground Speed rises by 10 ft. You also gain a +1 bonus with melee attacks against larger characters, but the Disposition of any character who’s aware of your species and doesn’t share your native culture worsens by 10.

### **Faerie Heritage**

*The wilds have touched your soul and may one day claim it as their own…*

* **Prerequisites:** Non-fey, [Level 1 only]
* **Benefit:** The higher of your Dexterity or Charisma scores

rises by 1 and you gain a +4 bonus with opposed Bluff checks.You always have enough food and water for yourself, so long as you’re located within 10 miles of nature. Also, when taking the Basic Skill Mastery feat you have access to a new skill pair: Eldritch (Impress & Sneak). However, you’re also a Fey (see page
227) and vulnerable to various effects and potentially higher damage from some sources.

#### **Faerie Legacy**

*It seemed a dream when you dined in the courts of Underhill and tasted the nectar of the fair folk — but dream or no, it has marked you forever.*

* **Prerequisites:** Human or Pech, Faerie Heritage

* **Benefit:** The higher of your Dexterity or Charisma scores rises by 1 and your bonus with opposed Bluff checks increases

by an additional 6 (for a total of +10).

* **Special:** You may choose to grow shimmering insect-like wings once, when you level, gaining winged flight 60 ft. (see page 227). If you do, your starting action dice decrease by 1 and you find it hard to fathom the motivations of others, suffering a –5 penalty with Sense Motive checks.

### **Pech-Blooded**

*Half-pech often resemble runty versions of their non-pech parents… until their appetites betray them.*

* **Prerequisites:** Non-Pech Folk, [Level 1 only]
* **Benefit:** Your Dexterity score rises by 1, you gain hearty appetite (see Fantasy Craft, page 16), and you may select feats as if you’re a Pech.

* **Special:** You may only have 1 “Blood” feat. When you gain this feat you may reduce any of your attributes by 2 to gain an

additional Species feat with the requirement “Level 1 only.”