recursal/Fanatic-Fandom huggingface dataset:
Aurora ES

Aurora ES

*The Aurora is the modern day descendant of the Roberts Space Industries X-7 spacecraft which tested the very first jump engines. Utilitarian to a T, the Aurora is the perfect beginner's ship: what it lacks in style it makes up for in ample room for upgrade modules.*

The **Aurora ES** (**Essential**) is the cheapest variant of the Aurora.
Star Citizen Patch 8

The **Star Citizen Patch 8** is game patch featuring the addition of the F7C Hornet variants. It was released on 2013-10-22.

**Build**: *12.9923*

### BUG FIXES

* BUG FIX – Interior Lighting fixed in Constellation
* BUG FIX – Missiles now visible on 325a, Aurora LX/LN
* BUG FIX – 350r right wing pylon hardpoint moved to correct position
* BUG FIX – Video in Business Hangar now loops
* BUG FIX – Sound effect added for Aurora and variant door animation
* BUG FIX – Adding collision to 300i and variant right wing flap
* BUG FIX – Fixed collision issue with top hatch of 300i and variant ships
* BUG FIX – Character no longer exits Aurora LN through bottom of ship

### NEW FEATURES

* NEW FEATURE – Adding F7C-S Hornet Ghost
* NEW FEATURE – Adding F7C-R Hornet Tracker
* NEW FEATURE – Adding F7M-M Super Hornet
* NEW FEATURE – Hair integrated into Privateer outfit

### KNOWN ISSUES

* KNOWN ISSUE – Upgrade items unable to be applied to ships
* KNOWN ISSUE – Sound missing from 300i and variant door and ladder activation
* KNOWN ISSUE – Sound missing from Hornet and variant ladder and canopy activation
* KNOWN ISSUE – Sound missing from Avenger cargo door activation
* KNOWN ISSUE – Mirrored or reversed decals on Avenger
* KNOWN ISSUE – Freelancer cargo ramp door activation sound offset with animation
* KNOWN ISSUE – Gap between Avenger engine and fuselage
* KNOWN ISSUE – Missing 2560×1440 resolution option
* KNOWN ISSUE – footstep sounds missing while on discount landing pad in first person
* KNOWN ISSUE – Missing geometry seen through transparent glass in Business hangar
* KNOWN ISSUE – Standing under deluxe elevator while it descends can cause issues
* KNOWN ISSUE – Aurora MR/LX/LN joystick and pedals move simultaneously
* KNOWN ISSUE – Incorrect 3rd person camera position while sitting in Constellation turrets
Spider

*This article is a stub. You can help Star Citizen Wiki by expanding it.*

Spider

 Orbit:

**Spider**, the largest station in the Cathcart system, is formed primarily of abandoned United Empire of Earth warships attached like tendrils around an ancient colony ship. Shoddily constructed, wise visitors keep their pressure suits when inside as breaches or atmosphere leaks are not particularly uncommon. It is a good source for bargain ship upgrades, as long as the buyer isn't picky about where the merchandise came from.

## External links

* Spider Concept Art
* Visiting Spider & 300i Shots
Xi'An

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
The **Xi'An** are a long-lived reptilian species mostly found within the Xi'An Empire.

## Culture

Xi'An have certain formal social rules that apply during the first several meetings, and yet most Xi'An are forgiving of errors, usually appreciating the effort made to learn their customs. Even when a Xi'An is offended, they will typically just become distant and curt, as they believe displays of anger are immature. After several meetings, these rules no longer apply, and Xi'An typically become very forthcoming and relaxed.

## Gallery

* A Xi'An capital ship
* Xi'an headgear concepts
Showdown

**Showdown** is a long-running current affairs broadcast hosted by Eria Quint. Two experts are brought together to provide differing views on a topic pertinent to citizens of the United Empire of Earth.

## Notable Broadcasts

* A look at the advantages and disadvantages of political hopeful Suj Kossi.
* A discussion of the Lynch Fever virus.
* An interview with Parker Terrell about his well-publicized disappearance.
* An interview with Felix Crawford regarding his holograms of Suj Kossi.
UEE Marines

*First responders. The Shock Troops. The howl of their drop-pods (nicknamed: Nails) screaming through atmo is a singularly unique and terrifying noise. There isn’t a combat zone hot enough to scare off a battle-hardened marine.*
*The Marines were initially kept under the umbrella of the Army’s command structure, they weren’t officially separated and formed as their own division until the end of the First Tevarin War. The UPE felt that they needed a consolidated special operations force that commanded the best of both the Army and the Navy. Their focus and primary application became planetary invasion. Marine units are specialized to be weapons of warfare, nothing more. They don’t handle diplomatic escorts or pull guard duty, they dust things. When the Imperator doesn’t need them, the Marines sequester themselves to their planet-bases on Corin (Kilian System) and train for the next conflict that will require their services.*
*Marine-Candidates are selected from the general pool of Army and Navy recruits. The criterion for selection is unknown and inconsistent at best. Some speculate that it is intentional to cement the fact that you don’t apply to be a Marine.*

## External links

* Engineering: Designing the UEE Logos
* See the UEE Marine
Shubin Interstellar

*This article is a stub. You can help Star Citizen Wiki by expanding it.*

**Shubin Interstellar** is a mining corporation, currently helmed by CEO Gavin Arlington.

## Back to Work

Back to Work is a program run by Shubin Interstellar in an attempt to curb musculoskeletal disorders in the workplace. Research carried out by the company found that over 40% of their workers compensation claims could be traced back to such conditions.

Teams of standout employees are gathered to discuss probable causes for musculoskeletal issues in their position's list of duties. Their findings are then shared between all employees, in the hopes of giving a broad swathe of the workforce a better idea of where the trouble areas lie.

## Mining stations

Shubin will have a presence in the Squadron 42 campaign. Below is a gallery of the mining station being worked on.

* Comms tower
Star Citizen Patch 10

The **Star Citizen Patch 10** is game patch featuring the Cutlass and the updated Avenger. It was released on 2013-12-20.

**Build**: *44.14305*

### NEW FEATURES

* NEW FEATURE – Updated Avenger
* NEW FEATURE – Added Holiday Wreath
* NEW FEATURE – Added Firing Range
* NEW FEATURE – Cutlass
* NEW FEATURE – New fishtank decorations
	+ Cleaner Fish
	+ School of Jellyfish
	+ Cute Space Crab
	+ Ribbon Fish
* NEW FEATURE – Footlocker

### KNOWN ISSUES

* KNOW ISSUE – Firing Range has limit selection of weapons
* KNOW ISSUE – Weapon impact decals missing from firing range
* KNOW ISSUE – Jump graphic is offset
* KNOW ISSUE – Avenger and Cutlass must be entered through the rear
* KNOW ISSUE – P52 missing from Constellation hangar

### BUG FIXES

* BUG FIX – Missing DLL in some versions of Windows Vista
* BUG FIX – Various improvements to collision physics
* BUG FIX – Cockpit in 325a has been fixed
* BUG FIX – Lighting in the Hangar and ships has been improved

## External Links

* Star Citizen Patch 10
* Hangar Patch 10 Available
Starfarer/specs

Starfarer

 File:Starfarer.jpg
*The MISC Starfarer is the galaxy's standard fuel transporter. Starfarers are ubiquitous on both sides of the fueling process: their massive tanks allow for both the collection of space borne fuel from gas giants and extrasolar sources as well as the transport of active fuel from refinery stations to the primary market.*
EUnited

**Overview**Tournament Results

**eUnited** is a North American team.

## Timeline

* 2022
* 2021
* 2018
* 2017
* 2016

* January 4, **Dys** joins.

* February 22, **⁠⁠**eUnited**** picks up the roster of **⁠⁠Baby Stairs**. **Xplosive**, **Kenny**, **Praized**, **Powerz**, and **Rubikz** (Coach) join.
* August 16, Xplosive and Praized announce they will retire after the 2021 Summer Major.
* August 29, Xplosive and Praized retire.
* September 17, **TJForce** and **Demise** join.
* December 22, Kenny retires.

* January 8, **Purpsy** joins as assistant coach/manager.
* August 28, Lava, Jerppy, Krash, Rezik, and Shock leave.

* April 2, **5th-6th Place** at the Atlantic City Open 2017.
* April 7, **Soto** leaves. **Zerpting** joins.
* May 7, **5th-6th Place** at the Gfinity Paris Open 2017.
* June 6, **GODPLAYS** leaves.
* July 13, **DeMo**  leaves. **Soto** and **Wildebeast** join. Affinity joins as coach.
* December 7, **Zerpting**, **Dispensa**, **Soto**, and **Wildebeast** leave.
* December 8, **Rezik**, **Shock**, **Krash**, and **Jerppy** join.

* September 22, roster of Dream Team is acquired. **Strangulate**, **Red Icy**, **Dispensa**, **Demo** and **Kyle** join.
* December 29, EUnited and Echo Fox Swap Players. **Kyle** and **Clouts** go to Echo Fox for **Soto** and **Xcells**.

## Media

### Videos

* February 10, The Ascent - Promise - *youtube.com*

## References

1. ↑  eUnited's Tweet - *twitter.com*
2. ↑  [1] - *twitter.com*
3. ↑  Xplosive's Tweet - *twitter.com*
4. ↑  Praized's Tweet - *twitter.com*
5. ↑  Praized's Tweet - *twitter.com*
6. ↑  eUnited's Tweet - *twitter.com*
7. ↑  eUnited's Tweet - *twitter.com*
8. ↑  eUnited would like to welcome Victor "Purpsy" Rivera to our @GearsofWar line up as the Assistant Coach/Analyst! We are humbled to bring his prior chemistry to our organization, helping bridge the gap between our 4 new players and our current captain @LavaT1! #StandUnited - *twitter.com*
9. ↑  We have parted ways - *twitter.com*
10. ↑  GODPLAYS is released - *eunited.gg*
11. ↑  New Gears Lineup - *eunited.gg*
12. ↑ A clean slate. eUnited @GearsofWar reborn - *twitter.com*
13. ↑  eUnited's Facebook Status - *facebook.com*
14. ↑  EUnited and Echo Fox swap players - *gamurs.com*
Star Citizen Patch 11

The **Star Citizen Patch 11** is game patch featuring Firing Range updates as well as a host of bugfixes. It was released on 2014-02-18.

**Build**: *5513.18306*

### NEW FEATURES

* NEW FEATURE: Moving targets added to Firing Range
* NEW FEATURE: Freelancer cockpit updated
* NEW FEATURE: Firing Range sound improvements
* NEW FEATURE: Blue activate buttons added to Cutlass
* NEW FEATURE: Additional Cutlass functionality added
* NEW FEATURE: Ammo items now display in Holotable

### KNOWN ISSUES

* KNOWN ISSUE: You can get stuck in the Deluxe Hangar door
* KNOWN ISSUE: Cutlass does not display in Holotable
* KNOWN ISSUE: Behring M4A Laser can flicker while mounted on weapon mount
* KNOWN ISSUE: Hands offset when grabbing controls in Avenger
* KNOWN ISSUE: Character must jump to access Constellation elevator platform
* KNOWN ISSUE: Incorrect gun geometry on starboard side of Freelancer
* KNOWN ISSUE: Engine missing from Aurora LX
* KNOWN ISSUE: Freelancer cockpit glass can flicker

### BUG FIXES

* BUG FIX: Various geometry collision improvements
* BUG FIX: Fixed first person mouse look in some cockpits
* BUG FIX: Ship third person mouse look movement now matches player third person mouse look movement
* BUG FIX: Resolved issue where ship third person camera view would zoom all the way in or all the way out
* BUG FIX: Resolved crash issue involving Cutlass
* BUG FIX: Various ship animation improvements
* BUG FIX: Item/ship graphic no longer remains after deactivating Holotable
* BUG FIX: Bullet impact and particle graphic polish
* BUG FIX: Buggy no longer moves on its own
* BUG FIX: No longer able to exit buggy if there isn’t a clear spot for player
* BUG FIX: Can no longer exit buggy while it’s moving
* BUG FIX: Weapon mount targets health adjusted
* BUG FIX: Ball Turret re-added to the Super Hornet
* BUG FIX: Resolved various crash and crash on exit issues
* BUG FIX: File structure cleanup
* BUG FIX: Holotable bug fixes & graphic updates
* BUG FIX: Prevent weapon mount collision from becoming offset when fired
* BUG FIX: Player no longer moves forward when sidestepping
* BUG FIX: Resolved collision issue with Hornet tracker Rotodome
* BUG FIX: No longer able to clip through Foot locker

## External Links

* Star Citizen Patch 11
* Hangar Patch 11 Available
Pike

Pike

 Orbit:

 File:Pikeplanet.jpg
**Pike** is one of the greatest source of minerals in the galaxy, and human engineering has taken to the task of exploiting this richness. The planet is dotted with thousands of unmanned mining "cities" that churn out tons of platinum, mercury, iron, and gold every day. Thanks to a lack of atmospheric issues, armies of mobile robot miners keep the place running day in and day out. These massive resources have allowed Terra to expand without decimating Terra III itself.
Trise system

Trise system

The **Trise system** is holy ground to the Banu, home to "The Council," their religious collective. The Council is responsible for the dictums defining Banu society, but their calling requires them to be separated from the people as much as possible, and this system is located deep in Banu territory far from populated systems.

Banu do not make any significant pilgrimages, and the separation of the council from its people is law, so there is no traffic of worshippers in and out of the system. In fact, the Council prefers, and will pay premium prices for human and Xi'An-made goods to limit the influence of their own people as much as possible.

The monk-equivalents living on this world produce copper artwork that has a certain kitsch value, and the healers produce many medicines useful in treating human diseases.
Thruster

**Thrusters** are the output point of the engine chain, using hydrogen gathered from the intakes and energy from the engine to provide the actual thrust that moves a spacecraft. They modify the overall engine output, burn at different rates, impact the range, and increase or decrease the radar profile of the ship.

## Thruster roles

As Star Citizen uses Newtonian physics, a spacecraft's thrusters may serve the following roles:

* **Main engine thrust**: Typically provided by the largest and most powerful units, these thrusters, typically mounted at the aft of the ship, provide forward thrust.
* **Retro thrust**: Reverse thrust used to slow or stop a spacecraft, provided typical by thrusters mounted near the bow.
* **Maneuvering thrust**: Thrust used to change the spacecraft's orientation and overall vector.
	+ Maneuvering thrusters mounted near the bow of a ship typically also provide retro thrust when needed.

## Thruster characteristics

### Rating

*Main article: Thrust Rating*

A thruster's rating is a number between one and ten that reflects its size and power. A 1-rated thruster typically serves as a maneuvering or retro thruster on the smallest ships, while a 10-rated thruster would provide main engine thrust for a cruiser.

A spacecraft has thruster slots that are intended for a thruster of a specific rating, but the rating of a thruster slot is the *maximum* rating of thruster that can be mounted there. A thruster slot can also accept thrusters with a lower rating.

Most spacecraft, *at a minimum*, have one slot for a main engine thruster that is two ratings higher than the slots for maneuvering thrusters, of which there will generally be no less than four. More commonly, a spacecraft will have at least eight thrusters, and may provide at least a few main engine thruster slots.

### Articulation type

A thruster's articulation type refers to its ability to rotate and/or redirect its thrust, and the available types are:

* **Fixed**: Cannot rotate or redirect its thrust; always provides thrust in the direction it was mounted.
* **Jointed**: Rigid thrusters that can rotate along either one axis or two.
* **Flex**: Non-rigid thrusters that can rotate along either one or two axes.
* **Vectored**: Thrusters with rotating flaps that can redirect the thrust.

The Hornet, as a example, has a single 4-rated vectored main engine thruster, four 2-rated flex maneuvering thrusters on the top, and four 2-rated jointed thrusters on the bottom. The two forward thrusters on top and the two on the bottom also provide retro thrust as needed.

### Stealth thrusters

Stealth thrusters can provide roughly equal thrust to their equivalent non-silencer versions, but have a reduced plume that results in a lower radar profile. Naturally, these cost more than the equivalent standard thrusters. The F7C-S Hornet Ghost is a Hornet alternative equipped with a stealth thruster.
Vega system

Vega system

The four planets of the **Vega system** were once considered one of the best options for UEE expansion, and was once mentioned in the same breath as Earth and Terra. However, the system's unfortunate proximity to the frontlines of the Vanduul conflict has done much to stem the flow of its development.

First settled in 2402, rapid expansion of cities and infrastructure prompted a steady increase in population. However, once tensions with the Vanduul began to grow more threatening, many residents fled the system following the fall of Armitage in the 27th century. To this day, the expected Vanduul offensive hasn't hit Vega, which has prompted some UEE citizens to return to the system and take advantage of low property prices over the course of the last decade.

## Vega I

Vega I is a dwarf planet close to the system's star. A long probe expedition confirmed suspicions that there was very little that the planet could offer in terms of habitation or resources.

## Vega II (Aremis)

Vega II has a reputation as one of the more beautiful inhabited worlds in the universe. While the planet's biosphere was adapted for human comfort in the terraforming process, it's roots are natural, and as such a variety of native flora and fauna can still be observed. For many years, Vega II was largely occupied by naval and other military bases, but recently that has begun to change. Of all the planets in the system, Vega II has benefited the most from the recent surge in population — farmland and other non-military occupancy has increased in great numbers.

## Vega III (Selene)

Vega III has long been established as the heart of the system, but is now on the verge of being overtaken by Vega II in terms of population. The world's biggest city is Titus, a sprawling memory of a more prosperous time, peppered with unfinished construction projects that litter its outskirts. Titus is home to many descendants of survivors from the Orion system, who frequently take high-risk, low-pay missions into Vanduul-controlled regions with the hope of grasping a measure of vengeance.

Selene is also notable for being the original base of operations for the weapons manufacturer Kastak Arms.

## Asteroid Belt & Vega IV

Separated from the rest of the system by a heavily-mined asteroid belt, Vega IV is a gas giant planet. What it lacks in beauty, it makes up for in function; it's a very popular stop for pilots looking to refuel.
Shield generator

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
**Shield generator** are a type of upgrade module that provide an protective energy barrier to a spacecraft.

## Shield variations

There are thousands of makes and models of shield generators which can be chained or tuned to a pilot's preferences. Standard shield generators simply provide a certain amount of protection at a particular recharge rate for so much energy usage per second. Other models may be able to reflect a particular type of gun while being weak against another type (i.e. 20% chance of reflecting a energy blast while being weak against ballistic weapons). Other shields may affect a spacecraft's stealth, and others yet may provide a strong forward shield used for ramming.
DeToX

**Overview**Tournament Results
Anthony "**DeToX**" George is a *Gears of War* esports player, currently a player for Rise.

## Trivia

* Received **"Player of the Week"** for **Week 1** of the **Gears Esports 2020-21 Split 3: Phase 1 Pro League** with **⁠⁠Rise**
* Received **"Player of the Week"** for **Week 1** of the **Gears Pro League 2021-22 Split 1** with **⁠⁠Rise**
* Received **"Player of the Week"** for **Week 2** of the **Gears Pro League 2021-22 Split 4** with **⁠⁠Rise**

## External Links

* Gears Esports Player Profile: Anthony "Detox" George - *youtube.com*
Traveler's Day

**Traveler's Day** is a holiday celebrated in the UEE.

## Celebration

Traveler's Day is the primary holiday of the Church of the Journey, a religious organization that focusses on meditation, and an appreciation of the distance between two points rather than the destination. It was first observed in the Croshaw system in 2905, with the first celebration taking the form of a small gathering of the church's Journeymen who swapped stories of their experiences in the previous year.

Since then, Journeymen have come together in whichever system they are nearest to when Traveler's Day rolls around. Given that the Church of the Journey only classifies itself as a religion in a very loose sense of the term, many citizens outside of the organization choose to celebrate Traveler's Day alongside the Journeymen. As a result, a great number of planets have taken to hosting their own celebrations.

## New Arden

The city of New Arden in the Davien system is home to the biggest annual celebration of Traveler's Day in the 'Verse. The planet's inhabitants and visitors from far-off systems come together to enjoy a potluck feast, games and entertainment housed within the Sataball stadium. Afterwards, a twenty-kilometre trek from the stadium to the old docks typically begins at midnight.
Starfarer

Starfarer

 File:Starfarer.jpg
*The MISC Starfarer is the galaxy's standard fuel transporter. Starfarers are ubiquitous on both sides of the fueling process: their massive tanks allow for both the collection of space borne fuel from gas giants and extrasolar sources as well as the transport of active fuel from refinery stations to the primary market.*
*Though the stock model lacks refinery equipment, the Starfarer does have docking mechanisms allowing it to conduct in-flight refueling operations with most spacecraft classes.*
*The most common Starfarer modification ships liquid foodstuffs in the same tanking system. A visually distinct long-haul bulk goods version mated to an alternate cargo chassis also exists, although it has proven far less popular than the more rugged Freelancer lineup. An armored tactical variant, the Starfarer Gemini (“Star-G”) is produced under contract by Aegis for use by the UEE military.*

## External links

* Starfarer Unlocked and Sunday Afternoon Updates
* First Look: Starfarer Tanker
Star Citizen Wiki

Star Citizen

* About the game
* Release schedule
* Funding goals
* Backer rewards
* Squadron 42

* Hangar module
* Arena Commander (Dogfighting)
* FPS module (Ship Boarding)
* Patches

Videos

* Persistent Universo Demo
* Full cinematic trailer
* 300 Series Commercial
* Hornet commercial
* Aurora commercial
* Spaceport concept
* Dogfighting module and Beyond

* FPS module and Zero-G combat
* Physics
* Immersion
* Scale
* Economy
* Citizenship

Universe

* Star systems
* Planets
* Cities
* Stations

* Lore
* Concept art
* Renders

Factions

* United Empire of Earth
* Banu Protectorate

* Vanduul
* Xi'An Empire

Comm-Link
Official website
Project updates

Welcome to Star Citizen Wiki
The most comprehensive source of Star Citizen information with 1,394 pages (459 articles) written by 28,964,604 users.

*Star Citizen* Wiki

* About
* Help

* Register
* Community portal

Spacecraft

* Aurora
* Carrack
* 300 series
* Hornet
* Avenger
* M50
* Freelancer
* 890 JUMP
* Orion

* Constellation
* Cutlass
* Caterpillar
* Gladiator
* Retaliator
* Vanduul Scythe
* Banu Merchantman
* Idris
* More

Spacecraft components

* Upgrade modules
* Enhanced cargo hold
* Internal bulkhead
* Avionics upgrade
* Hardpoints
* Hardpoint systems
* Weapons
* Guns

* Self-propelled weapons
* Missiles
* Countermeasures
* Refinery tools
* Gun capacitor
* Jump drive
* Shield generator
* Thruster

Spacecraft manufacturers

* Aegis Dynamics
* Anvil Aerospace
* Consolidated Outland
* Drake Interplanetary
* Kruger Intergalactic

* Musashi Industrial & Starflight Concern
* Origin Jumpworks GmbH
* Roberts Space Industries
White Lightning

**White Lightning** is a popular drink in the UEE, often home-brewed by travelers.

## Potency

While the potency of White Lightning can vary greatly from batch to batch, it's possible to create incredibly strong brews. In a broadcast of Far From Home, host Jegger recounted drinking a bottle made by a friend that was strong enough to 'knock a Tev on his keister'.
Shields

**Shields** are the primary defence system for all spacecraft in the Star Citizen universe.

## Usage

Rather than the simplistic systems used in early space combat, modern shields can be distributed at the will of the user. Turning them off might mean more power for weapons systems, but will inevitably leave the craft open to an enemy counter-attack.

A crucial part of becoming an ace pilot is understanding the strategy of when to focus on defense — and when to mount an all-out offensive. It's a skill that only the best will master, but any hopefuly pilot or privateer needs to understand.

Shields typically fall into one of several broad archetypes, listed below:

* MILITARY – High Damage, High Recharge, High Power Use, High Signal — manufactured by Gorgon Defender Industries.
* STEALTH – Low Damage, Low Power Use, Low Signal — manufactured by Ascension Astro (or Lightning Power LTD).
* CIVILIAN – Everything’s Even — manufactured by Seal Corp (mid-range) or Behring (high end).
* RACER – Low Damage, Rapid Recharge — manufactured by Yorm.
* INDUSTRIAL – High Damage, Low Recharge, Low Power Use, High Signal — manufactured by Basilisk.
* OUTLAW – Weird Stuff – Vampire Shields, Flux Shields, etc. — manufactured by SternenKatzen.

## Other Uses

While shield technology is typically associated with the protection of large-scale spacecraft, it has also been successfully implemented elsewhere. A Quick Deployment Barricade — sometimes referred to as a QDB — uses shield technology to give ground troops a tactical advantage in combat situations.

## External links

* Template:Transmission/14489-Design-Shields-Management
Xi'An Empire

Xi'An Empire

The **Xi'An Empire** is an alien race that made first contact with the United Empire of Earth in the year 2530.

## Location and size

The **Xi'An Empire** controls at least fourteen systems along the border of the Eastern Systems of the United Empire of Earth. The exact number of systems controlled by the empire hasn't been disclosed, but it is generally assumed the Xi'An control additional systems farther from the border.

## Government

The Xi'An are ruled by an emperor with absolute power, and this title is passed down through the family line. The emperor is aided by a High Council of Advisors, each one representing a facet of the government. Each planet under Xi'An control is ruled by a council similar in structure to the High Council. Each member of these councils are subservient to their High Council counterpart.

## Military

All Xi'An, male or female, are required to serve fifteen years of active duty in the military. For the rest of their lives, they are considered to be reserve members. The standing Xi'An military is estimated to be sixteen million strong, and these estimates do not include the civilian population, all of which have combat training.

## History

More than five centuries ago, Xi'An history was marked by frequent civil war and power struggles, but in more recent centuries, the Xi'An have eschewed overt conflict for subtle manipulation.

Relations between the Xi'An and the UEE had historically been tense and hostile. Open war was never declared, but UEE Imperators often used the Xi'An as an excuse to justify military buildups and to increase military authority. Covert actions, espionage, and sabotage efforts have led to many deaths on both sides. Emperor Kray negotiated a peace with Senator Akari of the UEE in 2789, and the revolution that resulted in the overthrow of Imperator Messer XIX is believed to owe its success to Xi'An manipulation.

The current Imperator is in clear support of strong relations between the Xi'An and the UEE, but owing to history and the long lifespans of the Xi'An, many in the Xi'An government are still wary and distrustful of the UEE. Still, Human corporations are entering into technology exchange deals with the Xi'An, strengthening ties between the two factions.
Pali Laumet

**Pali Laumet** was an explorer, best known for his work with the Sol Astroexploration Society and the discovery of the Ferron system.

## Discovery of Ferron

In 2460, Laumet had been sailing in the region of the Croshaw system for several months. Running low on fuel, his intention was to return to Sol when his stoker Darcy Ferron noted a discrepancy in the fuel calculations of the ship's quantum drive. Laumet checked the figures himself and came to conclusion that an unmarked jump-well was the cause. Two days later, he and his crew discovered the Ferron system — which he named for his stoker, who uncovered the first clue.
Self-propelled weapon

*This article is a stub. You can help Star Citizen Wiki by expanding it.*
**Self-propelled weapons** include both missiles and countermeasures.

The same general class of self-propelled weapon will be produced by a variety of companies. The developers intend to design these so that players will be loyal to a specific brand. A more specific brand name missile may deal a little more damage as opposed to cheaper store brands. Discount missiles may even be available that have a higher chance of failure.
QuarterDeck

**QuarterDeck** is a PrisonWorld located in the outer reaches of the Kellog system.

## Inmates

QuarterDeck is home to hundreds of thousands of criminals, most of which have been sent to the facility for particularly grievous offences. The extremely isolated location of the planet means that, despite being a maximum security prison, inmates can be put to work. Jobs at the planet's antimatter refinery offer inmates a small amount of pay, and produce cheap fuel for UEE citizens. Merchants can often get good rates on the raw materials needed for this practice while visiting QuarterDeck — however, visitors to the Kellog system should be aware that its six planets are all designated as off-limits thanks to their proximity to the PrisonWorld.

## Controversy

In an appearance on Congress Now, Senator Clay Harren spoke out about the increase in escapees from QuarterDeck. He cited the case of Arash Anello, who he described as a 'family man from Kampos'. Anello was transporting raw materials to the Archangel Station, when a group of pirates led by QuarterDeck escapee Colby Casper ambushed and killed him. Harren made the suggestion that a better job could be done keeping prisoners from escaping if QuarterDeck could increase the output of its antimatter refinery. His idea to make this a reality would see jobs at the facility go from optional work for qualified inmates to a mandatory part of each prisoner's sentence.

Senator Ghata Veras immediately fired back, claiming that such a proposition was tantamount to 'slave labour'. Veras went on to accuse Harren of having ulterior motives, as his largest campaign contributor is Hurston Dynamics — a company that purchases large amounts of antimatter produced at QuarterDeck, and would reap the benefits of an uptick in production.
Star Marine

**Star Marine** is the FPS module of Star Citizen, which is being developed by Cloud Imperium Games with the assistance of Illfonic.

## Development

In a blog post published on the Roberts Space Industries web site, Chris Roberts stated "Star Citizen isn’t like my previous games: you aren’t directly ‘playing’ a ship… you’re controlling a character who is flying a ship." According to him, that's the reason why the Star Marine mode is such an important part of the overall experience.

Star Marine is being co-developed by Illfonic, a studio that is best known for the arena shooter Nexuiz. That title also used CryEngine 3, which is thought to be one of the reasons that the team was chosen to helm the FPS portion of the game.

## Gameplay

While Star Marine will be familiar to anyone that's well-versed in the FPS genre, it looks set to feature some unique twists that will set it apart from the pack. One such difference is the fact that zero-G combat is a focus — players will have to consider what a lack of gravity can do to their movement as well as they trajectory of their projectiles.

Another interesting wrinkle to Star Marine is the presence of what Roberts describes as a "sci-fi sports game with zero-G movement". This will be separate to the main FPS campaign, and likely a multiplayer mode similar to the likes of Grifball from the Halo series.

## Alpha Release

The Star Marine Alpha is expected to release imminently, and according to Roberts will contain "animation fidelity and attention to detail that you wouldn’t normally expect in an “alpha” gameplay module". The sci-fi sports game mentioned in the gameplay section — currently being referred to as Sataball — will reportedly be available as part of this Alpha release.

However, creator Chris Roberts has attempted to temper fan expectations with regards to the scope of the Alpha in recent interviews. Speaking to Red Bull Games in June 2015, Roberts stated that the first release of Star Marine will be "a test bed for basic movement and mechanics” and “the simple basic stuff that everything’s going to get added to." Two multiplayer game modes, each containing one map is all that is likely to be included in the Alpha to begin with.

## Delay

On June 27, 2015, Chris Roberts posted a Letter From the Chairman blog on the Roberts Space Industries site to confirm that Star Marine was to be delayed. Three main factors played into this decision; rewriting the Generic Instance Manager (GIM), reworking the matchmaking system, and improving the game's backend netcode to assist with development.

Roberts didn't specify a particular timeline for Star Marine, but did suggest that the delay might set Star Citizen's release date back. However, given that only 15% of the staff working on the game are involved with Star Marine, this shouldn't be a particularly large delay.

## Confirmed Weapons

* Devastator Shotgun
* ATT-4 Assault Rifle
* Laser Sniper Rifle

## External links

* Star Marine FPS Update
* Meet Illfonic
* [Red Bull Games: Chris Roberts Interview]
* Star Marine Update
Squadron 42 (campaign)

*This article is a stub. You can help Star Citizen Wiki by expanding it.*

**Squadron 42** is a single-player campaign in Star Citizen that can played while offline. It can also be played cooperatively with friends.

The player character signs up for a tour of duty with the United Empire of Earth fleet and protect settlements from Vanduul warbands and might eventually be invited to join the legendary Squadron 42. Characters who complete the campaign will reenter the multiplayer universe as citizens with additional credits.
Prime

*The capital city of Terra is Prime, a beautiful bayside megacity built on the foundations of two of the original colony ships. A stark contrast to Earth’s metropolises, everything in Prime was planned by the original settlers, leading to a much greater balance between nature and civilization than is found elsewhere in the Empire. Unlike many cities, Prime’s primary landing zone is located away from the city to reduce pollution and air congestion. A monorail runs pilots to and from their hangars. Don’t let the relaxed atmosphere fool you, though: Prime has everything New York or Moscow does, from ship upgrade stores to black market opportunities. The city itself divides into two major regions: the sparkling Downtown and the lower class residential region known as The Block. Opportunities for visitors are available in both portions of the city.*
**Prime** is the capital city of Terra. The Blocks is a lower-income section of Prime.
Star Citizen Patch 11.2

The **Star Citizen Patch 11.2** is game patch featuring various Hangar updates. It was released on 2014-05-08.

**Build**: *6623.32370*

### NEW FEATURES

* NEW FEATURE: Awarding new UEE Observist Towel for all who backed before reaching $42 million
* NEW FEATURE: Awarding Subscriber Flair Item #1 (Interactive Calendar available May 9th)

### OCULUS RIFT FIXES/UPDATES

* BUG FIX: Fixed Warping to provide the correct perspective
* UPDATE: Adding True Stereo Rendering
* UPDATE: Adding keyboard command to toggle rift on/off (Numpad 1)
* UPDATE: Adding Key board command to recenter view (Numpad 2)
* UPDATE: Enabling orientation prediction

### KNOWN ISSUES

* KNOWN ISSUE: Character arms do not animate when Oculus Rift mode enabled
* KNOWN ISSUE: A rare crash may occur during startup.
	+ To resolve this navigate to StarCitizen\CitizenClient and delete the USER folder & Launch again

## LAUNCHER UPDATES

* UPDATE: The Release Channel setting was renamed to Game Channel
* NEW FEATURE: The Game Channel select box now includes a short description of each channel option
* NEW FEATURE: Advanced Launcher Settings are now hidden if the ‘Enable Advanced Settings’ setting is not checked
* UPDATE: When the ‘Enable Automatic Updates’ setting is checked the Launcher will now check for new updates every 15 minutes instead of every hour

## External Links

* Star Citizen Patch 11.2
* Hangar Updated
Retaliator

Retaliator

 File:Retaliator.jpg
*The Retaliator is the United Earth Empire's premiere, if aging, jump-capable heavy bomber. Massive formations of these spacecraft running long-range strike missions are not an uncommon sight around the fringes of the empire.*

*With a distinctive elongated silhouette that is dotted with turrets and carrying a massive bomb load, the Retaliator is an effective symbol of Imperial might. As such, they are the frequent centerpiece of Space Force recruiting posters. Retaliators are ground-based, with all but the largest carriers unable to operate them effectively. Heavily modified Retaliators are becoming commonplace on the civilian market as the design ages and earlier production runs are sold off en-mass. Outfitted to carry cargo instead of antimatter bombs and with the waste turret positions typically swapped for makeshift living quarters, they make a good medium freighter or a basic explorer. Some have even been converted into long-hop passenger spacecraft!*

## Original specs

In the original development document, the Retaliator had the following specs:

```
 Upgrade Capacity: 8
 Cargo Capacity: 30 tonnes (bomb-load)

 Engine-
 Modifiers: 3
 Max. Class: Antimatter
 Thrusters: 5 x TR5, 8 x TR2

 Hardpoints-
 0 x Class 1: n/a
 0 x Class 2: n/a
 12 x Class 3: Equipped 8x A&R Stryker (FoF) missiles (maybe a note that the Retaliator can carry anti capital chip torpedoes?)
 5 x Class 4: 8x Behring M5A Laser Cannon (turret) – Ventral (underneath), dorsal (top), tail, left and right beam / waist (side)]

```

These were later changed to the following:

```
 Measurement-
 Length: 50 m
 Beam: 24 m
 Height: 12 m
 Null-cargo mass: 89000 Kg

```

```
 Structural-
 Cargo Capacity: 30 tonnes
 Maximum Crew: 6 persons
 Upgrade Space: 8 slots
 Maximum Power Plant Size: 6
 Thrusters: 5 x TR5, 8 x TR2

```

```
 Hardpoints-
 12 x Class-3
 5 x Class-5

```

## Modules

In August 2015, the Retaliator was remodelled as a modular craft. As such, Citizens who had bought the original version of the ship were presented with the new edition pre-fitted with two torpedo bays.

Other module variants include:

* A dropship module, said to be intended for use in future Star Marine missions.
* A living space module, which will allow for the ship to be used as a personal transport, as well as to take NPC on long-distance trips.
* Cargo modules that offer extra storage space.

Modules are set to be added into the game sometime after Arena Commander 2.0.

## Gallery

* Gunroom concept art
* Orthographic projection
* Orthographic cutaway
* Front room and cockpit concept art
* Cockpit concept art
* Internal weapons bay

## External links

* New Ship Unlocked & Thursday Updates
* Grace Period Update
* Strategic Might: The Retaliator is Hangar Ready
Crusader (planet)

Crusader (planet)

**Crusader** is the home of Crusader Industries.

It is a strange planet, formed halfway between a telluric world and a gas giant. The core is shrouded in a very deep, low density atmosphere. As terraforming failed to allow unfettered habitations of the planet itself, platforms were constructed in the breathable high atmosphere.

## Production

The latticework of inhabitable platforms in the upper atmosphere meets the needs of Crusader Industries, which builds large-scale commercial transports which normally need to be built outside of an atmosphere. As such a 40% reduction in construction costs is passed along to the consumer.

## Infrastructure

As terraforming failed to allow unfettered habitation of the planet itself, platforms were constructed in the breathable high atmosphere. Planetside domes and habitats woven into the latticework of platforms provide housing for employees.

## Trivia

Crusader is called “Cl” by the natives. The portion of the planet open to visitors is considered the nicest port in the system, and the beauty of massive starships suspended in midair, surrounded by a lighted web of facilities, is a big draw.
UEE Merchant Navy

The **UEE Merchant Navy** is a fleet of civilian-owned craft who fulfil Navy contracts to transport goods and passengers from one planet to another.

## Crisis Assistance

In times of crisis, the UEE has called upon its merchant navy to help out in non-combat activities. For example, the Vanduul attack on the Vega system caused many citizens to become homeless, and as such in need of transport away from the region. Merchant navy pilots were sent to the affected planets to help those individuals — many of them orphaned children — seek refuge in a less badly affected area.

While the merchant navy is not thought of as combat forces, the expectation is for pilots to defend their cargo by any means necessary. This means that volunteers with combat experience are in high demand.
Star Citizen Patch 7

The **Star Citizen Patch 7** is game patch featuring the addition of the Avenger and the Aurora LN. It was released on 2013-10-12.

**Build**: *218.9346*

### BUG FIXES

* BUG FIX: Fix rotation and positions of trophies in the hangar
* BUG FIX: Holotable adjustments and fixes
* BUG FIX: No longer become stuck when near closed Freelancer cargo ramp door
* BUG FIX: Freelancer cargo ramp door opens and closes
* BUG FIX: Sound plays for Freelancer entry/exit
* BUG FIX: Adjusted Bulldog Repeater weapon offset collision
* BUG FIX: Resolved unable to walk up open Freelancer cargo ramp
* BUG FIX: Resolved issue where hangar\_maxships would sometimes not work

### NEW FEATURES

* NEW FEATURE: Adding Buggy ramps and obstacles
* NEW FEATURE: Adding billboard video screens to hangars
* NEW FEATURE: Adding Privateer outfit swap
* NEW FEATURE: Adding passenger seat to buggy
* NEW FEATURE: Added a player “duck” stance, which will be used for walking in areas with low ceilings such as the 300i
* NEW FEATURE: Adding fish tank hangar item
* NEW FEATURE: Adding Avenger ship
* NEW FEATURE: Adding Aurora LN “Legionnaire” ship

### UPDATES

* UPDATE: Hangar gravity adjustments
* UPDATE: updating lighting for constellation

### KNOWN ISSUES

* KNOWN ISSUE: Some users experiencing unable to load meta file error on launcher
* KNOWN ISSUE: Connection Lost window can appear while running hangar
* KNOWN ISSUE: Sound missing from 300i and variant door and ladder activation
* KNOWN ISSUE: Sound missing from Hornet canopy and ladder activation
* KNOWN ISSUE: Sound missing from Freelancer interior cargo door activation
* KNOWN ISSUE: Missing collision on 300i and variant right wing flap
* KNOWN ISSUE: Footstep sounds missing in Business hangar first person
* KNOWN ISSUE: Footstep sounds missing while walking on discount landing pads in first person
* KNOWN ISSUE: Standing under deluxe elevator while it descends can cause issues
* KNOWN ISSUE: Maneuvering thrusters seen floating after removal of 300i and variant engine
* KNOWN ISSUE: Ship interior visible after removal of 300i and variant engine
* KNOWN ISSUE: 350r pylon hardpoint offset below ship
* KNOWN ISSUE: Fire effect removed from Buggy hoop obstacles
* KNOWN ISSUE: Aurora MR/LX/LN joystick and pedals move simultaneously
Taranis system

**Taranis** is one of the systems in Kellar's Run, a common port of call for pilots using the passage as an alternative to the pirate-ridden parts of the Nexus system. However, a dense asteroid belt offers almost as much danger as the pirates themselves would.

The star at the center of the Taranis system was first discovered in 2401 by UEN survey ship Mythic Horizon. However, it's recently seen a resurgence in popular culture as the backdrop to Arena Commander by Original Systems.

## Taranis I

The inner dwarf planet Taranis I is fairly typical for its position in the system. A combination of extreme heat and the lack of an atmosphere makes it unsuitable for human colonization.

The planet was a brief cultural novelty amongst on Earth when a human face was observed on its surface. This was proven to be false when a privately funded expedition was sent to the planet, and found that it was simply a mountain range that looked like a human face. However, conspiracy theorists still maintain that this is part of a larger cover-up.

## Taranis II

Initially classified as unsuitable for human colonization, Taranis II was the site of a terraforming blunder that would render the planet all but uninhabitable. Equipment designed to harvest energy from moons accidentally cracked the mantle of Taranis' moon, resulting in a broad debris field that made working in the region all-but impossible. Combined with a dense asteroid field near the planet, this is an area that most pilots make sure to avoid.

## Taranis III

Established in 2436, Bethor research station was once the only notable structure on Taranis III. Since then, it has grown into a settlement all of its own, populated by a mixture of humans and Tevarin refugees. A second asteroid belt lies just beyond the planet, which was the site where Bengal-class Carrier Indomitable suffered heavy damage in pursuit of pirates.

## Taranis IV

A wholly uninteresting gas giant. In theory, it would be used a stop-over for ships looking to refuel, thanks to its proximity to a jump point. In practice, this almost never happens.
Bloodkeeper

*This article is a stub. You can help Egress Wiki by expanding it.*

 Health
 Attack
 Fire attack
 Poison attack
 Speed
 Defense
 Fire defense
 Poison defense

The **Bloodkeeper** is a hero in *Egress*.

## Description

A creature from The Nowhere. His purpose for appearing and his nature in the human world is unknown. The Bloodkeeper uses his enemy's blood to activate abilities, rather than being restricted by cooldowns. Gain blood for abilities by attacking enemies.

## Special abilities

Arrow of Blood
A fast moving and deadly arrow created from blood.
Blood Clot
Creates a slow moving orb of blood that causes significant damage to enemies.