recursal/Fanatic-Fandom huggingface dataset:
A Real Challenger

Template:Infobox achievement

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A Real Challenger** is an achievement/trophy in *Fallout 76*.

## Requirements

The player character must complete 20 challenges.

es:Un desafío de verdad
fr:Vrai challenger
ru:Настоящий смельчак
A World Of Pain/Mlix

## Location

A World Of Pain Mlix initial location depends on whether Tech Raiders are dealt with

* before in Trooper Barracks
* after in Underground East Sector seated right next to Tech Raider Barracks close to its entrance.

If no longer a companion, she will be at The Immortals' Shack.

## Description

Mlix mention she's an alien, immortal, a shapeshifter stuck in a form, and have high regeneration. After Tech Raiders are dealt with, she says Major Cobb authorized her to join the Courier (and by doing so becoming a companion).

She uses an energy weapon that seems to be a Laser RCW, or a variant of it; it should be included in one (or more) in the Images section.

## Subordination

It seems she's always in Major Cobb command however, after Tech Raiders are dealt with, she seem to be affiliated with Corporal Iapicca (see about that on Iapicca's page).

## Quests

### Given by

* The Immortals: Its content is "Find The Immortals' Shack" and is just that as Mlix gives the key to it.

## Images

20190627101016 1.jpgMlix in Trooper Barracks20190625223829 1.jpgMlix in Underground East Sector sitting right next to Tech Raider Barracks close to its entrance20190707030110 1.jpgMlix in front of The Immortals' Shack20190707193548 1.jpgMlix firing her weapon, seemingly a Laser RCW; in the background the billboard SW of Hunter's farm20190707194131 1.jpgMlix with her weapon stowed, seemingly a Laser RCW, from the back; in the background symbols atop the Makeshift Great Khan camp and the valley N of Bonnie Springs
A Labor of Love

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FOS

Template:Quotation

**A Labor of Love** is an overseer quest and part of the Book of Wuv multi-stage questline in *Fallout Shelter*.

## Walkthrough

This quest takes place in a mine with five floors. Enemies include mole rats in groups of three to five, with the occasional brood mother. Near the entrance of the mine is a group of three Brotherhood of Steel members. Choosing the second dialogue option will reward the player's dwellers with a Brotherhood of Steel uniform, the other options will result in a fight.

Near the center of the mine is a group of three ghouls who can be spoken to. Choosing the second dialogue option will avoid a fight. There is rare junk and some stimpaks in the same room as the ghouls. At, or near, the bottom of the mine is a brood mother accompanied by multiple mole rats. Upon defeat, it yields a double-barrel sawed-off shotgun.

## Dialogue

This cave is under the dominion of the Brotherhood of Steel.
We will soon transform it into a new bunker.
Vacate the premises immediately - or else!
 We just want to have a wedding here... Care to officiate it?
 Sorry, can't hear over all that laughter inside my head.
 Welcome to our humble abode.
Can we offer you anything? Biscuits? Radioactive smoothie?
It does wonders for the skin.
 You know there's an abandoned Vault a few miles North, right?
 Sure, but maybe you want to look inside this gun's barrel first?

## Gallery

FoS A Labor of Love BoS.jpgBrotherhood of SteelFoS A Labor of Love Ghoul.jpgGhoulsFoS A Labor of Love rewards.jpgRewards
Template:Navbox quests FOS

es:Una obra de amor
ru:Любимое дело
uk:Улюблена справа
A Night in Topeka

Template:Infobox song

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**"A Night in Topeka"**, also known as **Sweet Cicely** and **You've Stolen My Heart**, is a song played on Vault-Tec Radio. It was composed by Jason Nyberg and can be found on the Sound Ideas CD *Frank's Place*. It was re-released in 2003 on the Westar Music CD *Effortless and Refined* (WSR 149) and in 2010 on *Jazz Band Serenades*. An alternate mix of the song is played in-game.

## Lyrics

It is an instrumental piece, and thus has no lyrics.

## Video

File:Vault-Tec Radio - A Night in Topeka (Sweet Cicely-You've Stolen My Heart) (Alt. Mix)

## Behind the scenes

The song title appears to be a nod to 1940s musical composition, A Night in Tunisia.

## References

1. ↑ *A Night in Topeka* on Westar Music
2. ↑ Jazz Band Serenades on Amazon
3. ↑ *A Night in Topeka (Alt. Mix)* on Westar Music
ALYA.MSG

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Dialoguefile

Dialogue file for Alya, one of Garl's raiders.

File:Transcript.png
{100}{}{You see Alya, a desert raider.}

{101}{Alya\_001}{I am Alya of the Khans. How might I help you today?}

{102}{Vault\_Dweller\_001a}{I'm looking for a woman named Tandi. Have you seen her?}

{103}{Vault\_Dweller\_001b}{How about a little kiss?}

{104}{Vault\_Dweller\_001c}{Why has your band of Raiders attacked Shady Sands?}

{105}{Vault\_Dweller\_001d}{No, thank you.}

{106}{Vault\_Dweller\_001e}{Hooroo!}

{107}{Alya\_002}{If she is one of those women from Shady Sands, maybe you should look there. Now go, I need to finish sharpening my knives. }

{108}{Vault\_Dweller\_002a}{Kiss this!}

{109}{Alya\_003}{We do not attack those of Shady Sands. We are from the same place they are. It is only right that they share with us!}

{110}{Vault\_Dweller\_003a}{But you are hurting their livestock and terrifying them.}

{111}{Vault\_Dweller\_003b}{That seems fair to me.}

{112}{Vault\_Dweller\_003c}{Uh, yeah. I think I will be going now.}

{113}{Alya\_004}{You sound just as wimpy as they are. Look, if they were in any trouble of starvation, then it is their own fault for not planning ahead. Consider what we do a trade in talents.}

{114}{Vault\_Dweller\_004a}{A trade in talents?!? How can this be a trade in talents? You don't give them anything.}

{115}{Vault\_Dweller\_004b}{Sure, and chickens have three legs.}

{116}{Vault\_Dweller\_004c}{Uh, yeah. I think I will be going now.}

{117}{Alya\_005}{I am sorry, but I can't understand you. I'm sharpening my knives and would not like to be bothered.}

{118}{Alya\_006}{We give them the most important thing possible. We give their dreary lives excitement.}

{119}{Vault\_Dweller\_006}{I don't think they want your type of excitement.}

{120}{Alya\_007}{I think I will make their lives boring again. I'll start with you!}

{121}{Vault\_Dweller\_007a}{Uh, yeah. I think I will be going now.}

{122}{Vault\_Dweller\_007b}{I didn't ask. But since you obviously don't have any concept of fun, I think I will end your existence.}

{123}{Alya\_008}{Mocking me does not bode well for you. I suggest you leave my presence.}

{124}{Alya\_009}{Darn straight that it's fair. Now get out of my face.}

{125}{Alya\_010}{I am busy right now preparing for our next raid.}

de:ALYA.MSG
pl:ALYA.MSG
pt:ALYA.MSG
ru:ALYA.MSG
uk:ALYA.MSG
A World Of Pain/merchants comparison including vanilla

## Regular

The numeral column of the following is what the regular merchant would buy a perfect condition Esther when the Courier have 100 Barter. Vanilla refers to a Fallout New Vegas installation to which A World Of Pain (AWOP) wasn't added/applied, or which AWOP was successfully/thoroughly removed.

 Hayward | ✗
 Reed | ✗
 Vendortron | ✓

## Casino

The numeral column of the following is what the casino merchant would buy a C-4 plastic explosive when the Courier have 100 Barter.
ADD CRATES HERE

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**ADD CRATES HERE** is a paper note in the *Fallout 76* update *Wastelanders*.

## Location

The note can be found in RobCo Auto-Cache #001, attached to a crate on a shelf along the upper catwalks, past the "Fresh Food" sign.

## Transcript

File:Transcript.png
**TEST FLYER #021b**

**+++++++++++++++++**

george

fill this area with the fanciest crates we can afford

something that looks like a Hornwright store wouldTemplate:Sic their jewels in it

should scream "I have enough money I need to hide it from my employees!"

**++++++++++++++++++**

ru:ДОБАВЬТЕ КОНТЕЙНЕРЫ
A World of Refreshment

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A World of Refreshment** is a quest in the *Fallout 4* add-on *Nuka-World*.

## Quick walkthrough

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## Detailed walkthrough

This quest begins after first discovering the World of Refreshment. The player character must clear the exterior and the interior of the plant in order to secure it for the gangs. Robots can be found inside the plant guarding it, while several variations of Nukalurks roam about both inside and outside the plant.

Once the plant is cleared, the flag for one of the raider gangs must be raised. The flagpole is located on the top of a large red Nuka-Cola bottle on the roof of the plant. An elevator is hanging from it to reach the top of the bottle.

## Notes

If the assaultrons have been deactivated via Robotics Expert, they will need to be destroyed to continue the quest.

## Bugs

* Template:Platforms Under certain conditions, the quest status shows the exterior is cleared but will not grant that the interior is cleared (even if it is) if some mirelurks are left alive outside, at the Nuka-Cola bottling plant park entrance (near the moat entrance for the World of Refreshment).Template:Verify
* Template:Platforms Under certain conditions, the quest status shows the interior is cleared but will not grant that the exterior is cleared (even if it is) at the Nuka-Cola bottling plant.Template:Verify
	+ Using console command Template:Console skips to the "Assign gang" stage of the quest. Make sure to clear all hostiles beforehand.
	+ The only other way to move past the quest when this occurs is to type Template:Console into the console.
	+ On console platforms, reloading an earlier save seems to be the only solution to fix this.
* Template:Platforms Once inside the World of Refreshment, some Nukalurks may spawn in stuck. This issue can be fixed by using the Template:Console console command, finding stuck Nukalurks and clicking on them in the console, before typing in the Template:Console command to kill the Nukalurks.Template:Verify

Template:Navbox Nuka-World
Template:Navbox quests FO4

ru:Мир свежести (квест)
uk:Світ свіжості (квест)
A World Of Pain/Underground town from Bonnie Springs Sewer

## Directions

* from Bonnie Springs spawn location, exactly NNW (cardinal direction), going between a boulder and a short tree, reaching the paved road, go N-bound on it, not far after on the W side of the road will be a group of 4 short trees, just past it (still on the road) is Manhole to Bonnie Springs Sewer.
* in Bonnie Springs Sewer take the 1st right, W-bound, then other 1st right N-bound, and NW of that corner is Power Plant B Reactor
* avoiding going S while E-bound, there will be Power Plant B
* there will be an exit to Underground Ghost Town
* almost directly E, there will be Dead Man's Pass, which access is locked, see section Cleanup Crew
* it will lead to Residential Sector

## Usefulness

This page was created from a link on Underground town which label is "next shortest route" in the point for before quest I Spy is completed, so there are shorter routes to get to Underground town from vanilla.

## Cleanup Crew

In Dead Man's Pass, after navigating through Seargant McMillan dialogue, the quest Cleanup Crew will be offered which goal is

> Hunt down and kill Blaze.
>
>

accepting it, he'll hand you Dead Man's Pass Key, which unlock the door to Underground Ghost Town, where the target is located.

### Refusing

By refusing Cleanup Crew, the door Dead Man's Pass Key is for, from Underground Ghost Town has a very hard unlock, and from Dead Man's Pass has either an average locked terminal or a very hard unlock.

## Images

20190621102452 1.jpgbottom to top: Manhole to Bonnie Springs Sewer, Bonnie Springs, Goodsprings Cemetery20190616062324 1.jpgSeargant McMillan giving quest Cleanup Crew and Dead Man's Pass Key
A Special Brand

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FOS

Template:Quotation

**A Special Brand** is an overseer quest and part of The Party at the End of the World multi-stage questline in *Fallout Shelter*.

## Walkthrough

This quest takes place in a three-level red brick building with a random layout. Enemies may include feral ghouls in groups of three, with the occasional glowing ghoul, and raiders in groups of two to three. In the second room, a raider will speak to you. The room they are in contains a legendary junk.

At the top of the building is a raider leader who will also provide you with information. The raider leader will reward you with a pet carrier. The room they are in has a rare outfit and some stimpacks.

## Dialogue

You were on a different planet. You still alien gods? Whatever. You guys are a hoot.
Did Glenda end up killing a Radscorpion with her bare fists? She's always been a big talker.
I suppose you came here for your pet?
 I've got your pet, but I think you got the worst of the bargain.
Your boy Jack didn't look particularly happy when he woke up this morning.
We Raiders don't do wedding rings... The couple brands each other.
Nice scar, though. Looked like it'll heal well.

## Gallery

FoS A Special Brand rewards.jpgRewards
Template:Navbox quests FOS

es:Una marca especial
ru:Особый знак
uk:Особливий знак
AHS-7

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**AHS-7** is an aligned hub seeker and one of the leaders of the Hubologists in 2241.

## Background

He is AHS-9's second in command. He serves as the representative to San Francisco's Hubologist base and introduces newcomers into the cult. Similar to the Enlightened One, he is able to perform a zeta scan, which is necessary to join their sect.

Despite his higher ranking than most other Hubologists, he wears the same gray standard robes. His codename, "AHS-7" indicates that he has cleared seven levels of neurodynes from his spirit.

## Interactions with the player character

### Quests

* Kill Badger so the tanker vagrants will embrace the Hub: Badger is supposed to be the man to refuel the tanker, but without him, the tanker remains at bay.
* The Hubologists need plans for a vertibird from Navarro: In order to gain access to the Hubologist HQ, the Chosen One needs to get some blueprints for a vertibird.
* Kill the Shi Emperor: In order to become a full-fledged Hubologist, AHS-7 wants the Chosen One to kill the Shi Emperor.

## Notes

* The zeta scan can be either positive or negative. If positive, it is a Template:Effect and Template:Effect. If not, a Template:Effect is given. These changes are permanent and random, requiring save-scumming. The scan also makes the Chosen One an AHS-1 Hubologist, so people in Chinatown will be less respectful. Some, such as Dr. Fung, the Dragon and Lo Pan may refuse conversation.
* After getting the zeta scan from AHS-7, the slightly different zeta scan from the Enlightened One in the New California Republic cannot be gained.

## Appearances

AHS-7 appears only in *Fallout 2*.

Template:Navbox San Francisco

ru:НИК-7
uk:НШК-7
zh:AHS-7
ADYTOWNR.MSG

Template:Dialoguefile

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

This is a dialogue file for Adytum citizens.

File:Transcript.png
{100}{}{You see an inhabitant of Adytown.}

{101}{}{Looks like rain . . . as always.}

{102}{}{Sorry, have to go. Got work to do.}

{103}{}{We don't get many outsiders here.}

{104}{}{Gotta get back to work.}

{105}{}{I'd get back to the Hub, if I were you.}

{106}{}{Good day . . . if that is what you can call it.}

{107}{}{Yeah . . . whatever.}

{108}{}{No time to talk.}

{109}{}{Can't talk right now.}

{110}{}{Hope the rain ain't glowin' like yesterday.}

{111}{}{Looks like we're going to be short food again.}

{112}{}{I hope the caravans pass by again soon.}

{113}{}{We have a chance to make it now.}

{114}{}{Adytum will be the town we want it to be.}

{115}{}{Thank you for your help.}

{116}{}{Thank you for getting rid of the Regulators.}

{117}{}{Thank you for our freedom.}

{118}{}{It is good that the Regulators are gone.}

{119}{}{Welcome to the New Adytum.}

de:ADYTOWNR.MSG
pl:ADYTOWNR.MSG
pt:ADYTOWNR.MSG
ru:ADYTOWNR.MSG
uk:ADYTOWNR.MSG
ADY2CELL.INT

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
procedure start;

procedure use\_p\_proc;

procedure start

begin

        if (script\_action == 6) then begin

                call use\_p\_proc;

        end

end

procedure use\_p\_proc

begin

        move\_to(source\_obj, 17111, 1);

end
A Settler Needs Your Help

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FOS

**A Settler Needs Your Help** is a multi-stage questline in *Fallout Shelter*, consisting of five sequential quests. This page serves as an overview for these quests.

## Gallery

FoS A Settler Needs Your Help all.jpgRequirements, objective, rewards and description
Template:Navbox quests FOS

es:Un colono necesita ayuda
pt:Um Colono Precisa da Sua Ajuda
ru:Поселенцу нужна помощь
uk:Поселенцеві потрібна допомога
A Settler Needs Your Help (quest)

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FOS

Template:Quotation

**A Settler Needs Your Help** is an overseer quest and the final part of the A Settler Needs Your Help multi-stage questline in *Fallout Shelter*.

## Walkthrough

Go to Kendall Hospital and fight through the feral ghouls, mole rats, deathclaws and a glowing one located on the first room of the 2nd floor.

Eventually, the dwellers will meet Preston Garvey on the 2nd last room of the 3rd floor. Speaking to him will complete the quest. After this, the dwellers have the option of going to the last room of the 4th and final floor to loot the manager's office before returning to the vault.

## Dialogue

Preston Garvey, Commonwealth Minutemen.
I came here to search for supplies when these ghouls got the drop on me.
I'm ready to go whenever you are!
 Find anything useful in here?
 Minutemen?

## Gallery

FoS A Settler Needs Your Help rewards.jpgRewards
Template:Navbox quests FOS

es:Un colono necesita ayuda (misión)
ru:Поселенцу нужна помощь (задание)
uk:Поселенець потребує допомоги
A Call For Help

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Ally: A Call For Help** is an ally quest given by the Settler wanderer in the *Fallout 76* update *Wastelanders*.

## Walkthrough

The Settler wanderer will report about a missing person who one needs to find and rescue, after marking the location on the map. Once this is done, one may return to the wanderer to complete the quest.

### Possible locations

* Kerwood Mine
* Safe 'n Clean Disposal
* The Sludge Works

## Quest stages

Template:Quest stage table FO4

Template:Navbox Wastelanders
Template:Navbox quests FO76
ru:Союзник: призыв на помощь
A Growing Following

Template:Infobox incomplete
Template:Image needed

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A Growing Following** is a quest in *Fallout: The Board Game*.
ADY2FARM.INT

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
procedure start;

procedure use\_p\_proc;

procedure start

begin

        if (script\_action == 6) then begin

                call use\_p\_proc;

        end

end

procedure use\_p\_proc

begin

        move\_to(source\_obj, 23521, 1);

end
A Cuppa Joe

Template:Infobox business

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A Cuppa Joe** was a pre-War coffee shop chain in the United States.

## Background

Many shops can be found throughout the Capital Wasteland and Washington, D.C., as well as a location in Point Lookout, near the Homestead Motel. All locations are boarded off and cannot be entered. The shop's sign can also be found inside Michael Angelo's workshop on the New Vegas Strip.

## Locations

 Pilgrim's Landing | *Fallout 3 Point Lookout* | File:A Cuppa Joe PL.jpg | Across the road from Homestead Motel.

## Appearances

A Cuppa Joe appears in *Fallout 3*, its add-on *Point Lookout* and *Fallout: New Vegas*.

## Gallery

FO3PL Misc location 9.jpgFNV A Cuppa Joe.pngTop of the sign in Michael Angelo's workshopFNV MAW Cuppa Joe sign .jpgSign from top to bottom
Template:Navbox pre-War companies

de:A Cuppa Joe
fr:A Cuppa Joe
pl:A Cuppa Joe
pt:A Cuppa Joe
ru:A Cuppa Joe
A Miner Incident

Template:Infobox incomplete

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FO76CC

Template:Quotation

**A Miner Incident** is a quest that was cut from *Fallout 76*.

## Quest stages

Template:Quest stage table FO4

Template:Navbox quests FO76
A World Of Pain

**A World Of Pain** (AWOP) is an extensive mod created by David LeMaistre, aka "Dj Mystro", that aims to add more to *Fallout: New Vegas*, with new locations, new NPCs, new quests, and new equipment, using only existing assets from the original game.

## Locations

### Player Housing

* Goodsprings Abandoned Shack: Located in Goodsprings next to Doc Mitchell's house.

### Underground

This section name refers to the fact it is located under the ground, not to something named Underground.

* Underground town
	+ Underground Market Sector
		- Underground Armory

## Teleportation

There's a teleportation network which hub is in Reimann Bunker. Not all destinations have an exit in vanilla content. The following is part of the full table, which should eventually be on Redoubts:

## Equipment

### Masterwork Equipment

*A World Of Pain* adds upgraded versions of original gear tagged with an "M" at the end of the name. Improved quality of masterwork equipment can sometimes be enough to surpass unique equipment, and even *Gun Runner's Arsenal* (GRA) equipment.

See also List of AWOP Equipment.

### Comparison

If mod weapons are included in the following, note that they might not benefit from perks (ie: a GRA weapon seems better but as it doesn't benefit from a perk relating to accuracy, it's a lot less attractive when not in short-range).

* Gatling Laser Mk II: with vanilla (non-AWOP) mods, same DAM & 149.7% DPS of Sprtel-Wood 9700 (GRA).
* Minigun Mk II: with vanilla mods, 113.3% DAM, 120.4% DPS & 212.5% capacity of CZ57 Avenger.
* Varmint rifle II: with vanilla mods, same DAM, 74.5% DPS & 125% capacity of Ratslayer (night vision & silencer are nice bonuses).

## Services

### Repair

 Hayward | Broadcast Building Upper Level
 Salamone | Underground Armory | 80

### Merchants

The columns with an X mark ("✗") or checkmark ("✓") are a Category sold.

## External Links

* NexusMods: A World Of Pain
* NexusMods: A World Of Pain - The Patches
* NexusMods: AWOP Monster Patch

## Footnotes

1. ↑ The arrowhead center is the door location and its direction is which the Courier enters.
2. ↑ The image blue overlay is to mark the Red Rock Canyon & Boulder City intersection. To get to Vanilla exit 1: Just N of Doc Mitchell house, follow the road. At the 1st Keep out sign go up the mountain keeping an eye on the road. A bit north will be a cliff following it, walk on the cliff. When perpendicular to the 2nd Keep out sign, the entrance will be almost directly WNW.
3. ↑ 3.0 3.1 This should link to the Redoubts page but since it's a stub, the incomplete information should be looked at in this page Teleportation section.
ATX Collectron Fasnacht.txt

Template:Cleanup

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DT
ATX Dialogue RedRocketRobot.txt

Template:Cleanup

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:DT
A Post-Apocalyptic Film Festival Presented by Fallout 3

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

 File:Fallout Film Fest.jpg
Bethesda Softworks, the developer and publisher of *Fallout 3*, The American Cinematheque, and Geek Monthly Sponsored **A Post-Apocalyptic Film Festival Presented by Fallout 3**. It was announced on July 11, 2008 and took place at the Aero Theatre in Santa Monica, California on August 22 and 23, 2008.

*A Post-Apocalyptic Film Festival Presented by Fallout 3* kicked off at 7:00pm on Friday, August 22 with *Wizards* (Directed by Ralph Bakshi) followed by *Damnation Alley* (Directed by Jack Smight) and *A Boy and His Dog* (Directed by L.Q. Jones). The festival resumed at 7:00pm on August 23 with *The Last Man on Earth* (Directed by Ubaldo Ragona), *The Omega Man* (Directed by Boris Sagal) and *Twelve Monkeys* (Directed by Terry Gilliam).

## External links

* American Cinemathique
* Press release at Kotaku.com
A Pair of Dead Desperados, II

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**A Pair of Dead Desperados, II** is an unmarked quest in *Fallout: New Vegas*.

## Quick walkthrough

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## Detailed walkthrough

Talking at some length to Sammy and Pauline Wins inside a shack near Westside will unravel the story that the duo looted the Vikki and Vance Casino back in Primm. They will confess to the Courier of their ambitious plan to rob one or maybe even all of the casinos on the Strip and, at this point, the Courier can either tell them that that's the worst plan they have ever heard, or pass a Speech check of 55 to assure them that their plan is great. Failing the speech challenge or bluntly replying that their plan has fatal flaws, will lead to nothing but a cold farewell. Passing the speech challenge will cause Pauline to have second thoughts about their plan and Sammy will eventually reveal the combination to open the safe containing Vance's 9mm submachine gun.

Alternatively, the player character can simply gun them down for some unique hats, but will however have to break into the safe with a lockpick skill of 100.

## Behind the scenes

The code to the safe Sammy Wins gives the player character, 05-23-34, is a reference to the date the real Bonnie and Clyde were shot in Louisiana.

## Bugs

Template:Platforms Talking to Sammy directly before talking to Primm Slim may cause Primm Slim to lose dialogue options relating to the quest. Template:Verify

## References

1. ↑ Quest name from *Fallout: New Vegas Official Game Guide*

Template:Navbox quests FNV
Template:Navbox Westside

ru:Ружьё Вэнса
uk:Рушниця Венса
A Safer Way

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A Safer Way** is a paper note in the *Fallout 4* add-on *Far Harbor*.

## Location

On the floor under a table on the top floor of a ruined house, slightly east of Haddock Cove.

## Transcript

File:Transcript.png
fromAtomWEfind

aSaferWAYtoWatch

giftsNEVERcease

Template:Navbox Far Harbor
Template:Navbox notes FO4

ru:Безопасный путь (заметка)
uk:Безпечний шлях (замітка)
A Refreshing Outlook

Template:Infobox incomplete
Template:Image needed

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FO76CC

Template:Quotation

**Daily: A Refreshing Outlook** is a daily quest that was cut from the *Fallout 76* update *Wastelanders*.

## Detailed walkthrough

While being in the vicinity of Foundation, a radio broadcast by Samuel would have started the quest. The player would have then been tasked with painting over three raider graffitis on the walls of Foundation. An optional objective would have been finding a special paint inside a shed. Painting over all three graffitis would have concluded the quest.
APC

Template:Disambig

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

* Vehicle:
	+ Armored personnel carrier (Fallout 4), a world object in *Fallout 4*.
	+ Armored personnel carrier (Fallout 76), a world object in *Fallout 76*.
	+ Armored personnel carrier (Fallout Tactics), a drivable vehicle of the Midwestern Brotherhood of Steel in *Fallout Tactics*.

* Item:
	+ Alien power cell, a type of ammunition of alien origin found in *Fallout 3* and *Fallout: New Vegas*.
A Permanent Solution

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A Permanent Solution** is a radiant quest in the *Fallout 4* add-on *Nuka-World*.

## Quick walkthrough

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## Detailed walkthrough

This quest can be accepted by talking to the leader of one of the three Nuka-World raider gangs. Mags Black, Mason, or Nisha will assign the Sole Survivor to eliminate a specific target for various reasons depending on the gang the quest is accepted from. Once the target has been killed, return to the gang leader to complete the quest and receive the reward of a number of bottlecaps.

### Possible targets

* A random Gunner
* A random raider
* A random super mutant

### Possible target locations

* Camp Kendall
* Coast Guard Pier
* Evans Way Cul-de-Sac
* Faneuil Hall
* Federal ration stockpile
* Gunners plaza
* Gwinnett Brewery
* Hub City Auto Wreckers
* Parkview Apartments
* Poseidon Energy
* Shaw High School
* Slocum's Joe Corporate HQ
* South Boston military checkpoint
* Thicket Excavations
* Wilson Atomatoys corporate HQ
* Wilson Atomatoys factory
* West Roxbury station
* Car dealership near Fallon's department store

## Notes

If this quest is active at the same time as Under the Collar, it is possible that the two quests will target the same NPC. If this happens, the NPC will be set to essential to allow attaching the shock collar to them, as per Under the Collar, therefore making this quest unable to be completed since they cannot be killed. This problem can be resolved on PC by opening the console and entering Template:Console and then Template:Console.

Template:Navbox Nuka-World
Template:Navbox quests FO4

ru:Раз и навсегда
uk:Раз і назавжди
ARDEAD.SSL

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
/\*

        Copyright 1998-2003 Interplay Entertainment Corp. All rights reserved.

\*/

/\*

        Name: Arroyo Bridge

        Location: Arroyo

        Description: This is the Map Script for the Bridge of Arroyo

        Log:

           Please note any changes that have been made to the file in Updated. Then comment

           the code which you have changed/altered/commented out. Please, do not delete any

           code which was written.

           Created: December 04, 1997

           Updated:

\*/

/\* Include Files \*/

/\* Note, the Following Lines need to be in this order so that

   the script will be compilable. The define Name is referenced

   in a module from define.h and used in command.h. Please do

   not change the ordering.

        -rwh2 11/13/97

\*/

#include "..\headers\define.h"

#include "..\headers\ArDead.h"

#include "..\headers\updatmap.h"

#define NAME SCRIPT\_ARBRIDGE

#include "..\headers\command.h"

procedure start;

procedure map\_enter\_p\_proc;

procedure map\_update\_p\_proc;

procedure start begin

end

procedure map\_enter\_p\_proc begin

   override\_map\_start\_hex(26719,0,0);

   if ((map\_var(MVAR\_Made\_Car) == 0) and (global\_var(GVAR\_PLAYER\_GOT\_CAR) != 0) and (car\_current\_town == AREA\_ARROYO\_DESTROYED)) then begin

       set\_map\_var(MVAR\_Made\_Car,1);

       Create\_Car(CAR\_ARROYO\_HEX,CAR\_ARROYO\_ELEV)

   end

   else if ((map\_var(MVAR\_Made\_Car) == 1) and (car\_current\_town != AREA\_ARROYO\_DESTROYED)) then begin

       set\_map\_var(MVAR\_Made\_Car,0);

       Dest\_Car(CAR\_ARROYO\_HEX,CAR\_ARROYO\_ELEV)

   end

   Lighting;

   set\_global\_var(GVAR\_LOAD\_MAP\_INDEX,0);

end

procedure map\_update\_p\_proc begin

   Lighting;

end
ALPHHOTL.INT

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Scriptfile

Template:Scriptbox

File:Transcript.png
procedure start;

procedure start

begin

        variable LVar0 := 0;

        if (script\_action == 15) then begin

                LVar0 := create\_object\_sid(4, 0, 0, -1);

                add\_obj\_to\_inven(dude\_obj, LVar0);

                LVar0 := create\_object\_sid(18, 0, 0, -1);

                add\_obj\_to\_inven(dude\_obj, LVar0);

                LVar0 := create\_object\_sid(31, 0, 0, -1);

                add\_obj\_to\_inven(dude\_obj, LVar0);

                LVar0 := create\_object\_sid(40, 0, 0, -1);

                add\_obj\_to\_inven(dude\_obj, LVar0);

        end

        else begin

                if (script\_action == 16) then begin

                end

                else begin

                        if (script\_action == 23) then begin

                                if (elevation(dude\_obj) == 0) then begin

                                        set\_light\_level(1);

                                end

                                else begin

                                        set\_light\_level(100);

                                end

                        end

                        else begin

                                if (script\_action == 22) then begin

                                end

                        end

                end

        end

end
ARVILLAG.MSG

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Dialoguefile

File:Transcript.png
#############################################################

# Updated: #

#############################################################

#############################################################

# what is happening when you first enter the map. #

#############################################################

{100}{}{You are once more in the village of your birth, Arroyo.}

ru:ARVILLAG.MSG
A father's goodbye

Template:Infobox item

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The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**A father's goodbye** is a holotape in the *Fallout 76* update *The Legendary Run*.

## Location

Inside Monongah Mine, on a wooden barrel next to a floodlight, straight ahead after entering.

## Transcript

noicon
File:Transcript.png
**Earle Williams**: Hey Mags... listen, I know I messed up. I never should have came into this mine in the first place... a few supplies ain't worth all this. Don't you for one second start thinking that I left you on purpose, and don't be going and blaming yourself either.

## Notes

* The holotape was first added to the game's files with *Wastelanders*, but was only made accessible once A Colossal Problem debuted.
* The holotape can optionally be returned to Maggie Williams, who will be thankful for it, giving the player 15 caps, but the holotape will be removed from the player character's inventory. It can, however, be re-obtained by entering the mine again during A Colossal Problem.

Template:Navbox holotapes FO76

ru:Отцовское прощание
fr:Les adieux d'un père