Schützen

**special weapon** | 20 round trench magazine for Gew 98

*"Based on rear-line and static units such as the Landwehr, the Schützen can deploy an array of siege weapons to counter enemy resistance. They can hold onto their sectors using equipment such as body armor to give them a defensive edge.*"
-In-game description
**Schutzen** is a squad in Verdun.

## Description

Based on rear-line and static units such as the Landwehr, the Schützen can deploy an array of siege weapons to counter enemy resistance. They can hold onto their sectors using equipment such as body armor to give them a defensive edge.

A defensively minded unit. The body armor provides a -25% damage from explosives benefit, do not try and actively rely on this armor to get you through grenade blasts or artillery as it is generally unreliable. The Gew 88/05 is identical to the Gew 98 in stats. The main difference being the side mounted bayonet and MUCH better sights. With the exception of the commanders artillery there are no grenades or thrown explosives in the squad. The bote has a special weapon, the trench mag Gew 98. The main benefit of this loadout is the ability to hold positions for long amounts of time without reloading, however the reload time is long and there's no bayonet or melee for the loadout. This weapon will suit experienced riflemen but will be difficult to use for beginners.The kar 88 is very different from the Gew 88, using an enbloc clip instead of a stripper clip meaning you cannot reload halfway though the 5 rounds. Players used to the Berthier M16 will feel right at home with this weapon. The Big Bertha is a unique piece of artillery, it fires a single shell that can be seen and heard across the battlefield when it lands, it had a very large radius and you can expect anyone within the radius of the explosion to die. Mg schutze and schutze are almost identical to their landser counterparts with minor differences. The Mg 15 is almost identical to the Mg 08/18 except for the secondary weapon being replaced with a revolver.

## Squad Roles

**Grabenkommandant:**

The role of the trench commander in the sentry section is to hold a line at all cost.

Motto: "Hold the line"

#### **Specializations: (squad members can spawn on anyone in friendly sector)**

**Artillery: mortar (minenwerfer), heavy mortar (21cm morser 10/16), Big Bertha**

#### **Beobachter - Standard**

Loadout:

* Luger
* Binocs

#### **Reserveoffizier - Level II**

Loadout:

* kar. 88
* Binocs

#### **Waffenmeister - Level III**

Loadout:

* Gew. 88/05
* seitengewehr
* binocs

#### **Schütze:**

The Sentry is a hardened defender who dominates the nomansland with long range fire.

Motto: "Use the flanks"

#### **Heckenschütze - Standard**

Loadout:

* Gew. 88/05
* seitengewehr
* Binocs

#### **Schützenkönig - Level II**

Loadout:

* kar 88
* binocs

#### **Grabenschütze - Level III**

Loadout:

* Gew 98
* goerz 3X custom

#### **MG-Schütze:**

The static Gunner defends his position with a range of Machine guns.

Motto: "Let none pass"

#### **Landschütze - Standard:**

Loadout:

* Gew. 88/05
* seitengewehr
* Reichsrevolver

#### **MG-Schütze - Level II**

Loadout:

* MG 08/15
* C96

#### **Muskettenschütze - Level III**

Loadout:

* MG15nA
* Reichrevolver

#### **Bote:**

The 'Bote' is a sentry whose task is to move along the trench and defend weak spots.

Motto: "Plug the gaps"

#### **Verbinder - Standard**

Loadout:

* Gew. 88/05
* seitengewehr

#### **Grabenverteidiger - Level II**

Loadout:

* Gew. 98
* trench magizine

#### **Laufbursche - Level III**

Loadout:

* Kar. 88
* C96