Narkû Mat - the Undying

## Narkû-Mat - the Immortal

Name: Narkû-Mat

Title: Kûaz-Goth, The Immortal

Origin: Urd

Domain: time, Life, power transfer, artifacts,
protection, permanence, recovery

magic spells: divinations, artifact spells, time-specific magic spells,
magic-lifting / reflective spells

The immortal has survived where others have fallen. It is said that he is
the eldest of the Ringwraiths and the last one who succumbed to the
corrupting influences of the ring of power. It was only when he realized
that despite the power the ring promised him, that the day would come for
him to die, that he bowed to Sauron and swore eternal fidelity far beyond
death. Sauron invoked this oath of eternal faithfulness and gave the king
immortality associated with eternal torment and endless pain because he
dared to oppose him for so long. This does not mean, however, that the
heart of the immortal would be less black than that of the other Nazgûl. On
the contrary, his prolonged resistance to Sauron's influence only made him
fall deeper into the darkness, turning him into a selfish, nasty creature
whose sole purpose is to outlast all other beings. Therefore, the Immortal
has devoted himself to a true obsession to mastering evil magic and
learned to deprive other beings of life energy and magic and to protect
himself with the surrounding mystical energy.

###

rescued by members of the cult. Most of the doctors and healers are

followers of Nârku-Mat to get the secrets of his craft and finally defeat

death.

Many of the cult followers were close to death, which is why they

enjoy life to the fullest.

They are whoring, drinking, eating and taking drugs as much as they can

because they know how fast life can end.

Many of the Uruku carry talismans, fortune charms, and artifacts that they

use to protect themselves from death.

The cult just has to wait, because at some point there is time for every Uruk to turn to the cult or to die.

## Bos ‘Narkû-mat - the Cult of the Immortal

### ***Structure of the cult***

It is not clear whether and where a center of the cult exists, nor is it
possible to give reliable information about the number of disciples of the
immortal. This is mainly due to the fact that the high-cultists of the cult
show themselves in rare exceptional cases in public. Rumor has it that
their age has already reached such an advanced stage that any effort can
overburden them. This is contradicted, however, by reports of clandestine
gatherings of the cultists on remote, uninitiated, hidden places in the
Shadow Mountains, where they celebrate nefarious masses in honor of the Dur
Hont and perform sinister, secret rites to prolong their lifetime. The
quest for that immortality that was already part of their master's life,
which depends on the mercy of the Shakhbûrz, apart from the burden and
infirmity of old age, is the most important and supreme principle of their
existence. The long way for them begins with abandon, abstinence, and
self-flagellation, which are meant to strengthen the body and cleanse the
mind. The first Hîsht-Dûmp of their training, they spend as hermits in the
lonely cave cliffs of the Shadow Mountains, where they study the teachings
of the eye almost to become a faithful servant. Only once in the month, they
receive a visit from their teacher, under whose guidance they inflict
wounds on themselves. It`s strictly forbidden to heal these injuries
themselves, instead, their job is to stand idly by their recovery. This
method serves as an inner retreat and, above all, trains their
understanding of the meaning of time. In addition, this method creates a
kind of natural selection, because by no means every aspirant survives this
kind of mental self-flagellation. While there are many rites and practices
designed to delay death, the cultists guard these secrets like their
eyeballs. Even within the cult, individual members remain jealous of the
last mysteries of escaping death. It is only through longtime research and
risky self-attempts that a single cultist is able to learn them and thus
receive the highest consecration of the cult and become the Kûaz´goth
("Eldest-ones"). It is said that the most powerful of them have the
power
to transfer the effects of their aging on other living things or even
things. Some should be nourished by the suffering and pain inflicted on
others or kept alive by their sheer, flaming hatred. Others, like
vampires, deprive other creatures of their vitality and use them for
themselves. All cultists, on the other hand, should be able to rob and
absorb magical powers or banish them into artifacts. Basically, therefore,
the training of a cultist of The Immortal is never completed. Many stay
regularly with their teachers or organize themselves in loose circles for
joint research. However, before a Fauthugal receives his first
consecration, which makes him an Îstugal ("knowing one") and thus a
full-fledged cultist, he still spends many Hîsht-Dûmpu (the exact number
varies greatly depending on the student's illogicality and the nature of
the cult) with his teacher. The contents of this doctrine also vary greatly
depending on the teacher. In addition to learning the rituals of extending
life, they are limited to the following topics:

**History**
Mastering time requires a profound knowledge of the past, and

teachers have a wealth of knowledge due to their age.

**Prophecy**

The ability to look into the future and to be able to
interpret certain circumstances or things is an art, every cultist masters.
The individual practices are very different (from the bone oracles of a
wild Dushatâr to the high astronomy of a learned Shatraug), The Falgashud
("oracle") of the cultists is a highly regarded ceremonial, which is
celebrated in various places for each Hîsht-dûmp; be it the Dushatâr, who
points the future of his tribe, the Piz-Shatraug who foretells to his squad
or his officer, or a Kûaz-Goth, who speaks the oracle for Minas Morgul and
all Murdur.

**Breeding Programs**

Through their life-long research, cultists of the

Immortal is also gifted inbreeding issues. It is said that with the help

of the Immortal and his followers, it was even possible to let them

Mazauk-hai becomes what they are today. The cultists have become very

popular guides when it comes to improving a breed. Many have tried to win

them over for crossbreeding, but this is considered a mortal sin in cult

circles. After receiving the first ordination, many of the cultists remain

in Minas Morgul or go to other religious centers to advance their research

and perfect their skills. However, quite a few, including Goth-hai in

particular, also hold jobs at the Gund Piztor (often as seers or

consultants to officers) or at important institutions in Murdur. In

contrast, the Dushatâru of the cult often returns to their tribes, where

they are usually considered a sage among the Uruk-lata. As a symbol of

their affiliation, many cultists adorn themselves with the bones of those

who have not been able to attain the state of eternal life to escape

transience.

**Necromancy**

"You must know your enemy to fight him meaningfully" there
are scattered factions in the cult, dedicated to the teachings of
necromancy. Among them, there are pragmatic Kûaz-Goth, who have reached
their old age through the deprivation of life energy, and thus lifetime, of
their victims. After the ritual, the miserable and desperate creatures are
led to a life and eternal existence without worries. However, they are then
hidden in secret caves as reserves in the south of Murdur as will-less
undead, such as Skeletons, ghouls, zombies, etc., kept. These should then
serve the cult as a kind of joker when it comes to final wars before
Fitgnau.

There are no detailed descriptions of specialized professions inside the
Cult of Narkû-Mat.