Gangs

Gangs are where you pick up **Gang Challenges**. Completing the main objective is your goal to progress the story of Arcadegeddon as well as unlock access to more Gangs.

From the Reapers to the War Dawgz, meet them all here and find out which gang suits you most.

## NT8 (NINETY-EIGHT STREET)

*Leader:* **Label**

Label is all about subverting expectations. She eschews the shackles others try to put on her. Revered as a surrogate mother type to this rowdy, bawdry crew, she’s calm, collected, and speaks in a soothing diction. But cross her, and she’ll cut ya. The roach queen to her nest.

NT8 are trend-centric. Heavy on the logos, branding. Whatever this world’s equivalents of Supreme, Nike, Gucci, Kapital, and Stussy are, NT8 are covered in them head-to-toe. To an insane degree. Hell, they’ve even got brands on their brands! No other gang brings the style to the arcade like NT8. Everything they do is flashy, sleek, and on-trend. Aficionados of both what’s new and hot, as well as the vintage pieces to cop. In constant pursuit of the freshest drip; will do pretty much anything... if they think it’s cool.

## 4TW (FOR THE WIN)

*Leader:* **Royale**

Royale is the leader of the 4TW Gang. Royale wears “elite gamer gear” scientifically engineered for optimal gaming performance. Royale is hyper-competitive and always focused on being the best. As far as she’s concerned, there’s only #1, and being #1 is all that matters.

4TW learned that Gilly’s has become the epicenter for competitive gaming, so they’ve come to stake their claim. She offers the players challenges that are PVP-centric and have the same tier structure rewards as the previous gang leaders. Put in your dues like the rest of ‘em! Get some matches under your belt, make a name for yourself!

## PNX (PUNKS)

*Leader:* **Sk'Daddle**

Sk’Daddle is by far the coolest of the gang leaders in Mega City. He’s suave, quick with the one-liners, and is just about the chillest mother-lover you’ll ever meet.

The PNX are a subterranean gang, found clustered in the tunnels beneath Mega City. Counter culture, shit-stirrers. Shirk the status quo. Removed from the constraints of society, just the way they like it. Quite literally and figuratively “underground.” There might be some in-fighting and radical views, but for the most part the PNX have developed an almost “controlled anarchy.”

## DRK (DARK)

*Leader:* **Enyan**

Enyan is a futurist through and through. For now, obsessed with arcade games and culture, but always alluding to what the next iteration of gaming could be. “Give it time, we’ll be playing games that are even better than arcade games -- AT HOME.”

Major Tron vibes. Illuminated light suits with a digital circuitry elemental to the design motif. Enyan sports dark eye makeup and purple lips.

DRK is all about the way in which the digital world influences the physical world. In their eyes, games are god, and arcades give off a type of life force. DRK considers technology to all-encompass their lives, going as far as to get neural implants and enhancements that give them a one-to-one connection between mind and joystick.

## CBC (CALLISTO BEAT COLLECTIVE)

*Leader:* **Kistro**

Kistro is the leader of the Callisto Beat Collective gang. She’s a puzzling character and not much is known about her origin. The gangs of Super City aren’t even sure if she’s from their planet, or dimension. She shows up at Gilly’s kitted out in a colorful atmospheric suit and never stops moving to a beat. It’s been rumored that her people live large parts of their lives in space. She’s only ever been seen playing a game once, and she didn’t stop dancing the whole time.

The Callisto Beat Collective (CBC) hails from an island far south of Super City called Callisto. The islands’ people have been cut off from the rest of the world for 60 years. Many explorers have tried to make contact and have reported colorful bright lights, unknown technology, and a faint happy melody emanating from the shores. Before they get too close they've been known to succumb to an overwhelming urge to dance as they happily turn their boats around and head home. The experience has been best described as “A jubilant acceptance of the native’s desire for privacy”.

## 001 (ROBOTS)

*Leaders:* **Gig & Tera**

Gig & Tera are two robot siblings. It’s worth noting that in this world, all robots are essentially siblings, but these two hold their particular bond in higher regard. Truly simpatico; it’s almost as if they share the same hard drive. This is noticeably evidenced by their speech pattern -- these two finish each other’s paragraphs. Like “twin language” except they share a cloud-based neural cortex. Robotic in appearance only, their personality is more surfer dude than circuit board, as is the rest of the gang’s.

Decommissioned combat robots, The 001 Gang (also referred to as “Circuit Breakers”) are sentient, highly intelligent, and embracing life after military servitude, which consists of building a society of peace-loving robots. Except for the occasional lapse, in which they are overcome by their native combat instinct.

## H@X (HACKS)

*Leader:* **Wh1z**

A kid genius – and kind of a smartass – Wh1z is the leader of H@X and the esteemed president of his high school robotics club (of which he’s also the only member). Wh1z’s massive fandom for Gilly’s sidekick, Tombot, has drawn him to Gilly’s where he hopes to share his own homebrew tech inventions with his robo-hero.

## PIN

*Leaders:* **Flexy & Lexy**

Strength and power! Titans of top rope Flexy & Lexy are the UNDEFEATED TAG TEAM CHAMPIONS OF SUPER CITY – and don’t you forget it! These high-flying wrestlers run PIN, a stable of fighters in the ring, and the arcade. One time jobbers for Super City Wrestling, Flexy and Lexy turned heel, creating their own off-shoot organization within. Recently they discovered that their character rating in the Super City Wrestling (SCW) video game was only a measly 99 OUT OF 100. This is unacceptable! So they’ve decided to take their frustrations out on the gaming world, starting with Gilly’s.

## 666 (CHILDREN OF MITHRON)

*Leader:* **Ziff**

Gilly and his crew aren’t the first generation to rise up against the man. One headbanger’s been fighting the status quo since Gilly was dreaming up arcade games in his crib.

Meet Ziff, Father Time crossed with Twisted Sister. Heavy carries the torch of the heavy metal biker gangs from a by-gone era. Despite his age, Heavy D’s never stopped living his rocker lifestyle, and it shows (sometimes when he gets worked up, his dentures pop out).

In the textbook history of [MegaCity] gangs, chapter one is titled “The Children of Mithron”. Long before Fun Fun Co. or Gilly’s Arcade this group raised hell for good and for fun. Nothing beats the thrill of a good bar fight, but as the popularity of arcades exploded, The Children of Mithron took their rebellious nature to the digital realm.

## GRM (REAPERS)

*Leader:* **Draven**

If there was a darker color than black, GRM would wear it. Conversely, they also defy the goth stereotype, accessorizing with bright neon. Because of their “live by night, sleep by day” mentality, GRM are all ghoulishly pale.

Draven is lanky, with a grim disposition. Monotone. Snarky. Snotty adolescent. Exhausted to be alive. Occasionally speaks in weird riddles. Similar vibes to “Orin” of Park & Recreation.

Prowling the streets of Mega City by night, stealing lunch money from unwitting kids in the 24-hour arcades. Stuck in eternal brooding teenage mode, unable to age or evolve they’ve become obsessed with the dark and occult. The way they speak and act is a bit macabre.

## WAR (WAR DAWGZ)

*Leader:* **Ruck**

Ruck is a small, youthful firecracker. She’s like if Animal from the Muppets had a childhood obsession with the military. Despite her age, she commands the respect of the rest of her well-trained gang. Even as she climbs one of them like a tree to yell at the player for failing to complete her demands.

Ruck is explosive and a stark contrast to traditional military obedience. Probably because she has no formal military training. While the rest of the gang stands at attention, Ruck barks orders like a drill sergeant. She loves the thrill of combat and consistently demands nothing less from the player. Still, she hasn’t completely sacrificed her innocence for warmongering as she’ll quickly become enamored by a passing butterfly or a beautiful flower bed.

## MOD (SUITS)

*Leader:* **Shill**

The Corporate Shill is a name for the gang of interns working for Fun Fun Co. Suits to their rotten cores. Totally subservient to The Man. Willing to undercut and undermine anyone to get ahead, The Corporate Shill uses jargon and corporate doublespeak to manipulate, confuse, and belittle their opponents.

Slick, shiny suits. Shades. Shit-eating grins. Enough pomade to grease a pig. This is the only gang with zero individuality amongst its ranks. Each member of the gang looks identical to the other [could set up as a vehicle for a betrayal or upgrade to the gang as a later plot twist].

Defeat the player at any cost. The Corporate Shill does the ground work that FFC can’t formally admit to being involved in. They actively work to monitor and sabotage other gangs as they all grow their influence within Arcadegeddon.