recursal/Fanatic-Fandom huggingface dataset:
Cred (LBA)

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## Cred (LBA)

### Total Supply

1.000.000.000

 Basics

* Aka Libra Credit
* Based in: San Francisco and Shanghai. Registered in Singapore.
* A decentralized lending ecosystem that facilitates open access to credit anywhere and anytime based on the Ethereum blockchain.

## Token

### Utility

* From their website (8-6-2020):

"*LBA is a global utility token that gives customers exclusive access our premium financial services. Get better interest rates, priority status on new platforms, community access, and more."*

* From Messari (8-6-2020):

"*The native LBA token of the Cred Network is used to verify users, collateralize loans, and execute payments."*

## Tech

* Whitepaper can be found here (5-2018).
* Code can be viewed here (8-6-2020).
* Built on: Ethereum
* Programming language used:

### How it works

* From Messari (8-6-2020):

"*Cred manages a KYC'd lending service that partners with decentralized exchanges like Radar Relay and DDEX to provide liquidity and and handful of traditional banking institutions to service loans. Borrowers and lenders can use the Cred network to search for competitive rates and loans unavailable to them through traditional financial services."*

## Their Other Projects

* From their website (8-6-2020):

"*Cred is a founder of the Universal Protocol Alliance (the UP Alliance), a coalition of the world’s leading blockchain companies solving some of crypto’s hardest challenges."*

## Governance

From Messari (8-6-2020): Direct On-Chain Vote. No decentralized treasury.

## Audits

* Bug bounty program can be found [insert here].

## Usage

* Has secured over $300 million in lending capital.

### Projects that use or built on it

* According to this article (10-12-2018):

Uphold, Acre and Heleum

## Team, Funding, Partnerships, etc.

### Team

* Full team can be found here (8-6-2020).
* *"Founded by former PayPal veterans"*
* Dan Schatt, Co-Founder of Cred

### Funding

* From this article (29-5-2019): Binance Labs, 500 Startups, Arrington XRP Capital, Blocktower and FBG Capital

### Partners

* From this article (29-5-2019)

"[*Binance] announced an agreement to work together to spur the decentralization of finance. As part of the agreement, Cred will migrate a portion of its ERC20 LBA tokens to Binance Chain and will become the official lending and borrowing platform for the DeFi ecosystem."*
Kajal Dua

> *" Peu importe ce que les autres disent, la science est ce qui nous fabrique ou nous brise. Certes, parfois les deux. ”*
>  - **Dr Kajal Dua**
>
>

**Kajal Dua** est la chef de la division science de la Fondation Hammond et un personnage mentionné dans la  base de données d'InGen.

## Histoire

Diplômée de Berkeley et du Massachusetts Institute of Technology, où elle a obtenu des doctorats en archéologie et en biologie, Kajal Dua a d'abord hésité à accepter une offre de travail de généticienne à la Fondation Hammond lorsqu'elle a été approchée, bien que son désir d'être à l'avant-garde découverte scientifique l'a incitée à accepter.  En accédant au poste de généticien en chef, ainsi qu'à la tête de la division science de la Fondation Hammond, chargée du clonage de nouveaux dinosaures, le Dr Dua avait déjà établi des relations tendues avec le chef de la sécurité George Lambert, tandis que l'ancien généticien en chef d' InGen, le Dr Henry Wu avait une piètre opinion d'elle. Dans *Jurassic World Evolution 2*, elle a été embauchée par la CIA pour diriger la Division des espèces dangereuses et pour travailler sur plusieurs projets classifiés. Comme révélé dans " *Les Secrets du Dr. Wu* " par e-mail, le Dr Dua est une taupe travaillant pour Wu et l'a aidé avec l'ADN pour les hybrides et cela implique qu'elle dit à Wu ce que le joueur fait.

## Anecdotes

* Kajal est l'un des rares personnages de Jurassic World *Evolution* à être un personnage méchant. Sa position de mauvais personnage se met en place lorsqu'elle et sa division vous sabotent pour ne pas lui avoir prêté suffisamment d'attention et aidé Wu avec l'ADN hybride et sont sous-entendus pour avoir informé Wu des progrès du joueur.
Члены организации

Серебряный Анклав включает в себя несколько более малых орденов (подорденов) и с десяток боевых братств, каждое из которых насчитывает от четырех до шести паладинов, оруженосцев или новобранцев, давших клятву защищать догматы Света Небес.

## **Мастера-паладины**

* Мастер-паладин Диоторн Квинси
* Мастер-паладин Архмаил фон Морвинд
* Мастер-паладин Алдориан Белорейн

## **Рыцари-паладины**

* Рыцарь-паладин Аниана Стратхольмская
* Рыцарь-паладин Симраэль Солнцекрылый
* Рыцарь-паладин Эрхард фон Хартвелл
* Рыцарь-паладин Кэренстейн Кель'Белор
* Рыцарь-паладин Бельз Мэйвильд
* Рыцарь-паладин Халиот Корнуолл
* Рыцарь-паладин Дэтлав дэ Дрэйк
* Рыцарь-паладин Якобиан Мор
* Рыцарь-паладин Фрэнк Хорриган
* Рыцарь-паладин Никдерфорд Парксон

## **Оруженосцы**

* Оруженосец Кастиэлла Равернес
* Оруженосец Найт Корнуолл
* Оруженосец Целлария Сан'Ренил
* Оруженосец Иллен Алекори

## **Новобранцы**

* Новобранец Дагнара Халдир
* Новобранец Лортедар Кель'Зарам
* Новобранец Керотус Перисейл
Partial Deck of Many Things

A **Partial Deck of Many Things** was found by the party in the previous home of the Green Hag Coven.

## Description

The deck is was originally made up of 12 cards, each with different art. They're contained in a simple leather case, with a button flap over the top. After Gym's draws, it now contains 11 cards.

## Powers

The deck functions the same as an ordinary "Deck of Many Things", simply with less cards. A user can declare how many cards they wish to draw, then draw that many cards. Once a card is drawn, it's magical effect takes place. Depending on the cards effect, a used card will either return to the deck or be burnt up.

The known cards include;

The Fates

The Flames

## Notable Owners

Previously, the deck was owned by the Green Hag Coven. However, after their defeat by the the party, the deck was taken by Thera-si. Gym then used suggestion to take them from Thera-si.

Gym drew the Fates, and then the Flames. He then used the Fates to undo all of his draws, and drew from the deck afresh, and by amazing chance drew the Fates again.
Istishia

Istishia is the Goddess of Water, and one of the Minor Deities of the Panabura Pantheon. She is one of the four Elemental Lords.

## Description

Istishia is the goddess of water. She represents the essence of water itself, it's unpredictability - at one moment serene and calm, and the next a raging torrent.

## Worshippers

Though she has few proper clerics and priests in the material plane, sailors respect Istishia when on voyages, with the more superstitious giving offerings to the sea before the voyage begins. The same goes for coastal villages, which usually have some form of shrine to Istishia on the coast.

Like the other elemental lords, Istishia had a much larger presence before the rise of civilisation in Panabura.

## Relations with other Gods

Istishia is the consort of Auril, Goddess of Winter. There is a statue dedicated to both goddesses in the temple to Auril in the Ice Plane where Winterhunt previously resided.

## Notes

Istishia is originally from the Forgotten Realms setting. The information used for the basis of this iteration comes from the Forgotten Realms Cormyr Wiki, https://frc.fandom.com/wiki/Istishia.
Abominable Yeti

The **Abominable Yeti** was a monster the party fought for the Dawn Runners, a job given to them by the Battlehammer Society.

## Description

An Abominable Yeti is a Huge Monstrosity, standing three times as tall as a human. Their white fur camouflages them in the snow and keeps them warm, allowing them to take prey by surprise despite their size. Then the teeth and claws are put to use, sharp enough to tear apart animal and armour alike.

## Abilities

#### **Physical Abilities**

An Abominable Yeti has great strength and toughness, making it incredibly hard to kill. They have a keen sense of smell, allowing them to track prey easily, and their aforementioned fur hides them in snowy climates.

They also possess Darkvision, allowing them to hunt whatever time of day.

#### **Magical Abilities**

All Yeti's possess a "Chilling Gaze", which allows it to paralyse an opponent who meets its gaze with ice magic. This allows them to isolate a target; either to make them easier to kill, or keeping them in place while the Yeti kills the weaker enemies.

Abominable Yetis, however, possess a more deadly ability - Freezing Breath. It can exhale a large cone of frigid air, freezing everyone in the area. The party heard from Throk about a herd of caribou near the foot of the mountain that had been frozen in place by this breath, instantly killing them.

## History

The Dawn Runners, a hunters guild, passed a hunting contract onto the Battlehammer Society. Alexandra then gave the task to the party - to kill a Yeti in the Whitetooth Mountains, in the north of Belldora. Joined by Bearcharger, Daniel, Thera-si, Gym and Ira made their way north.

Stopping by North's Respite to stock up on supplies, the party made their way into the Snowbluff Dales, towards the mountains the Yeti was rumoured to live in. They met an orc druid, Throk, tending to an injured polar bear. He pointed them in the right direction, and warned them about the Yeti's freezing breath.

Heading up the specified mountain, the party encountered a griffin devouring a deer. It noticed them, but didn't engage them, so they moved wide around it and continued onward.

Finally coming up to a large plateau, the party found the Abominable Yeti eating a caribou, with the carcasses of a few others scattered about. They stealthily surrounded it and attacked. Unfortunately it's mate was in the mountain above, and joined them. Daniel was then killed by a Freezing Breath attack, but was brought back by Tymora. After a difficult battle, in which one Yeti was polymorphed into a cat and Ira was nearly thrown off a cliff by an avalanche, the party managed to kill both Yetis.
Naset

Naset is the God of the Dead, and one of the Major Deities of the Panabura Pantheon.

## Description

Naset is the God of the Dead. When a sentient creature dies, if it has been a faithful worshipper of one of the other gods, it is sent to the afterlife overseen by that god. If it hasnt, it is sent to the City of the Dead, where it is judged by Naset. A soul deemed righteous and good will be sent to a more heavenly part of the city. A soul deemed malicious or evil is sent to a more hellish area.

Naset abhors undead, seeing them as a souls unwilling to move to their correct afterlife or be judged,

## Worshippers

Naset is one of the gods most often prayed to. Those on their deathbed who have no particular faith pray to him for a good judgement. He is also prayed to by undertakers and embalmers, and anyone else whose trade involves the caretaking of the dead.
Дэтлав дэ Дрэйк

## **История**

Дэтлав дэ Дрэйк родился в бедной семье обычных фермеров, что проживала в западном крае близ Штормграда. Дэтлав был здоровым и крепким ребенком с светлыми волосами и зелеными , добрыми глазами. Еще с раннего детства тот пытался помогать своим родителям по хозяйству и ухаживал за скотом. Дэтлава учили читать , писать и истории Азерота - его родители и прививали ему стандартные понятия того, что есть добро и что есть зло.  Жизнь на ферме протикала довольно медленно и парень рос в довольно дружелюбной среде. Он зачастую любил играть с соседскими детьми и всецело пытался наслаждаться жизнью. По наступлению совершеннолетия Дэтлав решил стать добровольцем в Штормградскую армию, куда его приняли без колебания так как парень был от природы здоров и крепок телом. На протяжении трех лет парень потихоньку обучался военному делу, конной езде, выполнял приказы и защищал народ Штормграда. Родители очень гордились своим сыном, который решил избрать такой путь по жизни. Все было бы хорошо, но однажды пришла новость, что на Штормград надвигается угроза в лице озверевших орков. По Азероту гремели барабаны войны. Наступила судьбоносная ночь и Дэтлав вместе с своими братьями и сестрами по оружию встал на защиту Штормграда. Бой длятся очень долго. Волны орков сменяли друг - друга, был слышен скрежет стали, рык орков и восклицания доблестных рыцарей Штормграда, однако оборона пала и в город нахлынули зеленые орды орков. Штормград пылал ярким пламенем , а в море отчаливали корабли с беженцами.

Дэтлав до последнего сдерживал натиски орков на улицах пылающего Штормграда, но когда тот попался на последний корабль, что уплывал в сторону земель Лордерона, то узнал, что его родители не находятся ни на одном из уплывших кораблей. Депрессия держала душу Дэтлава в трауре и тот не мог поверить, что так подвел своих родных. Прибыв в Лордерон, Дэтлав решил стать странствующим рыцарем и пытаться помогать людям, что оказались в беде. Его странствия привели его в Андорал, где он встретил многих новых людей, но важнее всего , что тот вступил в орден "Заступников" , который преследовали такие же цели что и Дэтлав. Там парень овладел искусством кузнечного дела. Однако после определенных поворотов в жизни, Дэтлав решил вернуться в Западный край и восстановить старую ферму семейства Дрэйк.

Прошло какое-то время и рыцарь всеже решил вернуться из своевременного отпуска и продолжить странствия по Лордерону.
Орден "Искатели Истины"

## **Описание**

Орден Искателей Истины - религиозный малый рыцарский орден, который составляет основной костяк Анклава. Основателем считается - Диоторн Квинси. Большей его частью являются щитоносцы и мечники и прочие ратники из дома Квинси, а также рыцари-помазанники Длани. Целью ордена является поиск знаний и артефактов былых времён связанных с Церковью и Светом, которые заслуживают лучшей участи, чем храниться где-то в руинах подземелий и крепостей изрядно побитых временем. Знания и артефакты, по мнению основателя Анклава, нужно будет направить в правильно русло - на цели противостояния с силами Зла. Орден Искателей Истины руководствуется манускриптом Святости.

## **Виды деятельности**

* Поиск знаний и артефактов древности, связанных с церковью святого Света и легендарным Тиром.
* Поиск и ликвидация культов, экс-паладинов и ренегатов ордена.
* Поиск и уничтожение оплотов распространения Тьмы, скверны и прочих развращающих сил.

## **Активные члены**

* Мастер-паладин Диоторн Квинси
* Рыцарь-паладин Якобиан Мор
* Рыцарь-паладин Иллен Алекори

## **Бывшие члены**

* Мастер-паладин Алдориан Белорейн
* Оруженосец Кастиэлла Равернес

## **История конфликтов**

* Альтеракский кризис
* Алчущий
* Очищение Сноухолла
* Альтерак: эхо минувших дней
Gentian

Gentian is the God of the Grasslands, and the sixth of the Six Siblings.

## Description

Gentian is the youngest of the Six Siblings, and the patron deity of grasslands and plains. He is depicted as a young humanoid with green skin and wispy, yellow hair. Unlike the other siblings and most other gods, he has a companion whom he is almost always considered with - a white horse known as Brin.

Gentian and Brin's appearance depends on who you ask. Taking Yel'toren (where he is most widely known and revered) as an example, farmers see Gentian as wearing overalls, with Brin nearby pulling a plough through a farmers field. Merchants see him in fine clothes in front of a merchant's cart pulled by Brin.

Gentian believes in one's freedom to do whatever they set their minds too, as long as they don't harm or stop anyone else from achieving their own dreams. He also encourages worshippers to help others in their endeavours.

## Worshippers

Gentian is revered by those living in grasslands, most often farmers. He's most widely revered in Yel'toren, whose populace is mainly farmers and merchants that both see Gentian as a patron deity.

His clerics travel to help town to aid the populace in whatever they need, and to farms to help grow crops.

## Relations with other Gods

Gentian is one of the Six Siblings, the children of Silvanus who preside over the different environments of the world.
Enturia

**Enturia** is a country of beautiful beaches, some jungles, and hot climates. It's main tourist destination is Diamond City, the one of the richest cities on the continent. The country has a wealth of natural resources; gems, precious metals, and the climate allows certain rare fruits to flourish. These resources brought miners, farmers, and crafters from around the continent, with it's easy access to the sea allowing for trade to other countries and other continents, especially Adipat.
Kossuth

Kossuth is the God of Fire, and one of the Minor Deities of the Panabura Pantheon. He is one of the four Elemental Lords.

## Description

Kossuth is the god of fire. While all the Elemental Lords remain relatively neutral, he is the most chaotic influence of the four. He has domain over both physical flames and metaphorical, inspiring people to take action instead of sitting idly.

## Worshippers

Kossuth's passionate nature means he is mainly revered by revolutionaries and others who wish to see a large change in their lives. He is also respected by all fire elementals and similar creatures. His most extreme worshippers are anarchists, arsonists, and warmongers.

Like the other elemental lords, Kossuth had a much larger presence before the rise of civilisation in Panabura.

## Notes

Kossuth is originally from Forgotten Realms setting. The information used for the basis of this iteration comes from the Forgotten Realms Wiki, https://forgottenrealms.fandom.com/wiki/Kossuth#Domain.
Орден "Золотой Эгиды"

## **Описание**

Орден "Золотой Эгиды" - малое рыцарское формирование внутри Серебряного Анклава, основанное рыцарем-паладином Анианой Стратхольмской еще во времена очищения вольного города Сноухолла. Однако же, официально организация была признана после окончания боев за город, переименованного в Лайтгард. Основным направлением деятельности является организация обороноспособности и поддержка правопорядка в ослабленных регионах людских королевств, а так же набор молодой крови в ряды ордена.

## **Виды деятельности**

* Организация обороноспособности слабозащищенных регионов и поддержание порядка на территории королевства Лордерон.
* Пополнение состава новобранцев и их перевод на обучение в Оплот Справедливости.
* Розыск и ликвидация пользователей запретных практик *(Скверна, Тьма, магия крови и т.д.).*
* Поиск, изучение и уничтожение тёмных артефактов. В случаях если нет возможности их уничтожить, то - поспешное запечатывание в хранилище архива Анклава.

## **Активные члены**

* Рыцарь-паладин Дэтлав дэ Дрэйк
* Рыцарь-паладин Кэренстейн Кель’Белор

## **Бывшие члены**

* Рыцарь-паладин Аниана Стратхольмская
* Новобранец Никдерфорд Парксон
* Оруженосец Найт Корнуолл
* Оруженосец Целлария Сан’Ренил

## **История конфликтов**

* Очищение Сноухолла
* Альтерак: эхо минувших дней
* Перо, скользящее на солнечных лучах
Numeria

Numeria is the Goddess of the Moon and Trickery, and is one of the Major Deities of the Panabura Pantheon.

## Description

Numeria is the Goddess of the Moon, Illusions, and Trickery. She isn't viewed malicious, but more of a fun loving trickster.

## Worshippers

Numeria is a patron of entertainers and con-artists. Numeria has few priests, but many people pray to her when they wish to keep something secret, or before beginning an endeavour where disguise or deceit is important.

## Relations with other Gods

Most other gods see Numeria as an annoyance, but not evil. There are many tales of her playing tricks on other gods. The most famous is when she tricked Nayru into telling her how she might steal Helios' light. However, in her giddy haste, Numeria ran off without listening to all of Nayru's information, and her attempt to steal the light failed. She only managed to take part of the light before Helios stopped her, and she escaped. This is why the moon shines, but less than Sun.
Nations

Ubithia has many continents, each with their own nations, cultures, and topography.

Panabura has 8 distinct countries, with Velaria being an annex of the Vortigen Empire. Unlike most other continents, it's countries have distinct borders. This was caused by the Vortigen Conquest - with Vortigen's expansion, the nations defined their borders to secure themselves. In the years since the conquest, the security of the borders (with the exception of the Empire's) have laxed somewhat, but maps continue to use them.

The party is aware of various other continents and nations over the seas - the Moonshae isles to the West, Y'varis to the far North, and Adipat to the East for example.

The information in the following pages is just the information that the party knows, either by it being common knowledge or having visited the area. As such, when they go to new countries, they'll find out more about the history of the country and notable locations. These will be added accordingly.

## **Panabura**

Belldora

Shento

Vortigen Empire

Velaria

Yel'toren

Serditia

Enturia

Banyu Archipelago

Dothorn

## **The North**

Y'Varis

Moldovia

## **The East**

Adipat

Rhixa
Moonshae Isles

The Moonshae isles are a group of islands to the north-west of Belldora. Once a united nation, the islands are now split into different kingdoms. As such, each one hosts different races, cultures, and prominent religions. Currently, the isles are at peace, with each kingdom tending to themselves and treating their neighbours with either friendship or a cool neutrality.

The Moonshaes are well connected to both the Feywild and the Shadowfell, more so than any other region on Panabura. It's theorised that the borders between those planes and the Material plane are thinner in the islands than anywhere else, but no one truly knows why.

The largest two islands, in terms of both size and population, are Alaron and Gwynneth.

## The Islands

Alaron

Gwynneth

Snowdown

Oman's Isle

Norland

Moray

Flamsterd

Norheim Isles

## Notes

1. The Moonshae Isles are taken from the Forgotten Realms setting, and adapted. The information I based my version on appears in the 'Sword Coast Adventurer's Guide', published by Wizards of the Coast.
Vortigen Empire

Originally the country of Vortigia, the **Vortigen Empire** was created through the conquest of Emperor Tharos Dragonblood. His firstborn, Fanira, took the throne upon his death, and has tried to repair the nation's infamous reputation while still holding power. One of her first acts was to relinquish imperial control of Shento, who'd suffered the worst under Tharos.

The Empire is widely known for it's military presence, which rivals that of Y'varis, the icy continent to the north. The most prestigious section of this military is the "Wings of Vortigen", a guard of Wyvern riders.

There are some annexes of the Empire. The largest is Velaria, the wizarding city. Another, somewhat smaller one, is the holy city of Oderron.

## Notable Locations

Velaria (Annex)

Oderron (Annex)

Gorynych
Lathander

Lathander is the God of the Dawn and New Beginnings, and is one of the Major Deities of the Panabura Pantheon.

## Description

Lathander is the god of birth, renewal, and youth. He is the god of dawn, and represents the potential of new beginnings. His name is often invoked to seal alliances and christen new ventures and companies.

Lathander's faithful embrace the founding of communities and growth of civilisation. They also despise undead, seeing them as a corruption of the natural order, clinging to their old life instead of moving on.

## Worshippers

Various people offer him a prayer before undertaking a journey or new endeavour. He is popular among merchants for this very reason, and the church of Lathander has benefited accordingly.

His priests officiate births, marriages and civic projects, and their temples host these events, often at dawn.

## Relations with other Gods

Lathander is the brother of Helios, and helped him lift the sun at the first dawn.

## Notes

Lathander is originally from the Forgotten Realms setting. Most of the information I used for him for our campaign comes from the 'Sword Coast Adventurer's Guide'.
Nai-ru

Nai-ru is the Goddess of Wisdom, and one of the Major Deities of the Panabura Pantheon.

## Description

Nai-ru is the Goddess of Wisdom. She embodies knowledge in decision making; making the right decisions for the benefit of everyone, and understanding the consequences that can come from them.

## Worshippers

Nai-ru's priests settle disputes and offer counsel to those troubled by problems. Their temples are often places of worship and counselling. Due to Nai-ru's teachings, many of her priests become advisers to businessmen, nobles, and regents.

There is a temple to Nai-ru in Oderron, run by High Priest Seele.

## Current Dealings

Gym is a cleric of Nai-ru, and is keeping an eye on his adventures. For a time, Gym's powers were corrupted, becoming necrotic instead of radiant. The party helped him find the first temple of Nai-ru in the Snowbluff Dales, where they purged of ink-like aberrations.

## Notes

Nai-ru was originally Nayru from the "Legend of Zelda" series of games made by Nintendo.
Volmenus

Volmenus is the Scribe of the Dead, and one of the Minor Deities of the Panabura Pantheon.

## Description

Every sentient creature that dies and passes on is recorded by Volmenus, the Scribe of the Dead. Living at the bottom of the City of the Dead, he records the name, age, and race of every mortal who has died, as well as the plane they reside on in the afterlife.

## Worshippers

Volemnus has few priests, but the few that there are tend to be record keepers, funeral planners, and some sages. There are no temples dedicated solely too him. Instead, there is often a shrine to him in a temple of Naset.

## Relations to other Gods

Volemnus is a sometimes seen as the servant of Naset, as his record keeper.
Winterhunt

**Winterhunt** is the longbow of the Water Champion, when they fought in the Planar War.

## Description

Winterhunt is a dark blue longbow, made of some sort of metal. It has some light blue wave accents made of a similar material, with a sapphire in the centre. The bowstring is made of water, which forms a stream between each end.

## Powers

Winterhunt can create its own arrows; the water string can create icicles which can be fired exactly the same as a normal arrow. It can also fire ordinary arrows as well.

It acts as a +1 longbow. It also has 5 charges, which it regains daily at dawn. The wielder can expend 1 charge when they hit an enemy - it deals 1d4 damage in addition to the normal effects of the attack, and the target's speed is reduced by 20ft until the end of your next turn. Additionally, the wielder gains resistance to cold damage.

Winterhunt has also displayed signs of sentience. When first using it, it would often buck out of Thera-si's hand, and would rattle around. However, it soon settled into working with them.

This was confirmed by Kael, who appraised the item at the party's behest. In addition, Kael found there is still locked power inside the bow. It's unknown how this can be unlocked.

## Notable Owners

Previously, it was used by the Water Champion during the Planar war.

When Carrion was sent by the Webweaver to claim the bow from the temple in the Ice Plane, he brought a gang of Water Genasi with him. One of these used the bow in the ensuing fight, before being defeated.

Thera-si currently wields the bow.
Tymora

Tymora is the Goddess of Good Fortune, and one of the Minor Deities of the Panabura Pantheon.

## Description

Tymora is the Goddess of Good Fortune, who is said to love none so much as those who gamble with the utmost skill and daring. Yet she is thought to watch over all who take risks to better their fortunes.

Tymora is the counterpart to Beshaba, her sister, and the Goddess of Misfortune.

## Worshippers

Many playing games of chance give a small prayer to Tymora. Her worshippers tend to be gamblers and adventurers. They have the belief that what is good about their lives is the result of having both good luck and the bravery to seek it out.

There are few official shrines to Tymora, as her faith tends not to stress a need for intermediaries. Shrines to her exist in gambling parlors, where gamblers are encouraged to give a little of their change to curry Tymora's favour.

## Relations with other Gods

Tymora is the sister of Beshaba. The pair share a bitter rivalry, contesting matters from the fate of nations to the flip of a coin.

## Notes

1. Tymora is originally from the Forgotten Realms setting, as is Beshaba. Much of the information I used for Tymora for our campaign comes from the 'Sword Coast Adventurers Guide' book.
Dating System

Panabura and the continents around it share the same dating system.

The year has 365 days, and consists of 12 months. Each month consists of 30 days. The remaining 5 days are placed between specific months, and are holidays. 4 of them mark the change of the seasons, while the 5th is Frostfair, which marks the new year and takes place in the middle of winter.

## Seasons and Months

### **Winter Months**

Aurilison

Lathenson

Marson

### **Spring Months**

Silvus

Avrus

Embrus

### **Summer Months**

Ellsias

Florias

Helias

### **Autumn Months**

Harpenoth

Draenoth

Numeranoth

## Annual Holidays

Each of the holidays takes place between two of the months. Some regions don't celebrate particular holidays, and in those places the day will either keep the name or be called the 31st of the preceding month (For example, some places that don't celebrate The Flame Lighting call it the 31st of Embrus).

### **Festival of the Moon**

Falling between Numeranoth and Aurilison, the Festival of the Moon signifies the beginning of Winter.

### **Frostfair**

Falling between Aurilison and Lathenson, Frostfair is a combination of New Year's Day and Midwinter festival.

### **Greengrass**

Falling between Marson and Silvus, the Greengrass Festical signifies the beginning of Spring.

### **The Flame Lighting**

Falling between Embrus and Ellsias, the Flame Lighting festival signifies the beginning of Summer.

### **Highharvest**

Falling between Helias and Harpenoth, the Highharvest festival signifies the beginning of Autumn.
Ioun

Ioun is the Goddess of Knowledge, and one of the Major Deities of the Panabura Pantheon.

## Description

Ioun is the Goddess of Knowledge. She is the patron of sages and scholars, as well as anyone concerned with careful study and learning.

## Worshippers

Ioun is worshipped by various sages and historians. Her true priests usually also worship Gwydion, and a temple to one of the gods often contains a shrine to the other.

One of Ioun's most notable worshippers is Omalara, a Sphinx, who is the Keeper of Tomes at Candlekeep.

## Current Dealings

Omalara recieved visions of the party from Ioun, telling her to give the party information on the Artifacts of the Planar war upon their return to Candlekeep, and the little she had on the Webweaver.

## Notes

1. Ioun was originally from 4th Edition DnD. The version in our campaign, however, is more influenced by the Ioun in Critical Role.
Magic Items

Crafted to aid in tasks both heroic and menial, magic items are scattered throughout Ubithia and the further planes. Some are simple, common tools, while others are mastercrafted artifacts, with more anywhere inbetween.

There are magic item shops in Ubithia, but they're usually only in cities, and even then their are few. The party has visited a few shops through their adventures, but they're main contacts for magic items are Kurtwurt, the merchant and Gundren Thunder, the artificer.

One of the parties main goals is acquiring "Planar Artifacts", powerful magic items used in a long forgotten planar war. They were advised by Ioun to obtain as many as possible to fight the Webweaver.

Listed here are the most important or unique items the party has either acquired or heard of during their travels. They do own more, but they are more common, and arent listed for the sake of simplicity.

## **Planar Artifacts**

Dusk's Herald, staff of the Shadowfell Champion

Stone's Resolve, amulet of the Earth Champion

Rovén Galad, cloak of the Feywild Champion

Winterhunt, longbow of the Water Champion

Zephyr, dagger of the Air Champion

Zharr, warhammer of the Fire Champion

## **Unique Items**

Partial Deck of Many Things

Hag's Cauldron and Heartstone

Gambler's Doubloon
Gods

The world of Panabura has many gods, of varying strengths. Some are major deities, with temples and followers in many cities. Others are lesser deities, with fewer followers, but who still have the power to grant miracles and bestow magic. Some gods are also regional, worshipped exclusively in certain areas or countries in the world.

The gods here are listed with their domains, with their primary domain listed first. Some of the Gods are taken directly from DnD 5e source material, some are source gods I've adapted and changed, and some are entirely original.

## **Major Gods**

Helios, God of the Sun and Law (Light, Order Domain)

Lathander, God of the Dawn and New Beginnings (Life, Light Domain)

Nai-ru, Goddess of Wisdom (Knowledge Domain)

Numeria, Goddess of the Moon, Trickery (Trickery, Arcana Domain)

Naset, God of the Dead (Grave Domain)

Ioun, Goddess of Knowledge (Knowledge, Arcana Domain)

Silvanus, God of Nature (Nature, Tempest Domain)

Akeus, God of Vengeance and Retribution (War Domain)

Gwydion, Goddess of Magic (Arcana, Knowledge Domain)

## **Minor Gods**

Auril, Goddess of Winter and Ice (Nature, Tempest Domain)

Tymora, Goddess of Good Luck (Trickery Domain)

Beshaba, Goddess of Bad Luck (Trickery Domain)

Volmenus, Scribe of the Dead (Grave, Knowledge Domain)

Ilmarinen, Goddess of Craft (Forge Domain, Knowledge Domain)

### Elemental Lords

The Elemental Lords are the gods of the four elements - Fire, Water, Earth and Wind. Though their influence over the world has diminished, many are still revered in the locales where there individual influence is felt - for example, shrines to Ishtishia may appear in coastal towns. They are also referred to as the "Primal Gods".

Kossuth, God of Fire (Light Domain)

Istishia, Goddess of Water (Tempest Domain)

Grumbar, God of Earth (Knowledge Domain)

Akadi, Goddess of Air (Tempest Domain)

### The Six Siblings

The Six Siblings are the gods of the different environments and locales in the world. Both the siblings and the environments were created by Silvanus, God of Nature (more detail of which can be found in Silvanus' "Relations" section).

Bau, God of the Forest (Nature, Knowledge Domain)

Kaqqar, Goddess of the Desert (Nature, Light Domain)

Modurg, God of the Swamp (Nature, Grave Domain)

Chuvadra, Goddess of the Jungle (Nature, Arcana Domain)

Vatun, God of the Tundra (Nature, War Domain)

Gentian, God of the Grasslands (Nature, Life Domain)
Stone's Resolve

**Stone's Resolve** is a talisman, imbued with defensive powers, that was given to the Earth Champion during the Planar War.

It is currently in the Tranquil Soul Sanctuary

## Description

Stone's Resolve is a large necklace, made up of 7 tablet like squares of stone strung an a strong cord. Inset in each tablet is a small gemstone. The middle one is an Onyx stone, with the next on either side being a ruby, then a sapphire, then an agate.

## Powers

Used by the Earth Champion, Stone's Resolve allegedly has various defensive powers and abilities. The party currently have no idea of the specifics.

## Notable Owners

The Earth Champion, Onyx, is the most notable owner. How Stone's Resolve ended up in the hands of the Tranquil Soul Sanctuary is still something of a mystery to the party.

Shen-zu is the talismans current caretaker. It is kept on a pedestal on the cherry blossom hill, next to the pond and his cave.
Sigurd Dragonblood

Sigurd Dragonblood is the Prince of Vortigen, and younger brother of Fanira Dragonblood.

## Description

Sigurd is 6'4", with black hair and blue eyes. He usually wears a suit of grey armour, with blue and purple accents.

## Personality

Sigurd has an air of control about him; not necessarily seeing himself as better than others, but always trying to control the conversation, and gain information from others without giving any of his own away.

He also had some minor hostility to Daniel, as Vortigen and Y'varis have always been competitors in the military sector. However, he quickly bonded with Belial, likely due to his own experience with wyverns and drakes. Even for Belial it was a quick friendship.

## History

**Post Tharos' Death**

With his sister's ascension to the throne, Sigurd took various other responsibilities for the Royal House, one of which is chief ambassador and foreign relations. He is also took charge while the Empress was away at war in Rixha.

**Stonecrown Dinner**

Sigurd attended the Stonecrown Dinner party on Vortigen's behalf, using the opportunity to mingle with other nations nobles and the Stonecrown Council. The party encountered him here after Belial wandered over too him, happily sitting while Sigurd gave him fuss. He talked to the party for a while, asking Daniel about Belial's origin and showing his knowledge of dragons.

He then left with his bodyguard, Lucia. Daniel snuck out to follow them, and overheard part of a conversation between them about the party. Sigurd stated that, "they could be useful. My dearest sister can't keep it up forever".
GWSN Wiki

## Welcome to the GWSN Wiki!

We are a collaborative encyclopedia for all the things related to the South Korean girl group GWSN, where anyone can contribute to. There are currently **54 articles**, **1,347 edits** and 2 active users on this wiki.

## Releases

* 2021
* 2020
* 2019
* 2018

## Social Medias

* Twitter
* Facebook

Twitter

## Spotify

**GWSN's Japanese member Miya likens her K-pop idol life to a 'prison'; reveals strict diet and weight expectations - allkpop - - 2023/05/22 07:00**

GWSN's Japanese member Miya likens her K-pop idol life to a 'prison'; reveals strict diet and weight expectations  allkpop...
Shento

The kingdom of **Shento** was orignally settled by refugees, fleeing war from an eastern continent. During Emperor Tharos' reign, they were decimated by the Vortigen Conquest. After being under imperial rule for decades, Tharos the Conqueror died, and his firstborn Fanira ascended to the throne. One of her first acts was to relinquish imperial rule of the country in attempt to start good diplomatic relations with other countries.

Without the constrictions of the Empire, Shento is beginning to properly rebuild their towns, society and culture, as they no longer have to pay the harsh taxes of the Empire. Shento was originally spilt into many different feudal reigions, each one under the control of a "Kuge", a Shento noble. The Kugi (the plural) that survived are rebuilding their own reigions, while other powerful warriors are claiming the lands of dead Kugi.

Due to their previous repression, sudden release, and focus on rebuilding, Shento is somewhat hostile to outsiders. A land of dense forest, parties that enter often find themselves turned around and lost, eventually finding themselves back at the border.
In Another World I'm called The Black Healer Manga Chapter 2

## Summary

In an unknown hall a black hooded man is talking with someone else about a cross-world travel ritual. He reports that 15 of the mages have died from the ritual, with the one remaining only faintly clinging to life. None the less the ritual was sucessful. The unseen conversation partner orders him to hunt the "them" down.

In the morning Reene is woken up by by a man. She reads his status, learning that he is called Valerian Forest, and is suprised that he is 86 and about his title "Red Lion".
Shorty after another man enters and offers her to join them for breakfast. They introduce themself as Vaan and Cyan. Since they don't use their real name, Reene decides to not do so either and instead introduces herself as "Reene Kanzack".
Cyan asks why she came to the forest and whether it is to look for blue tsuyu blooms.
Reene answers she doesn’t know what these are and furthermore tells them that she was grabbed by arms that came out of thin air and was in this country when she came to. She also states that her home is a small village in the countryside.
Cyan and Vaan tell her that they are worried where the guard, who owns the house they are in, went and that they are going to search him.
Reene mentions that she is a healer and learns that healers are rare in the world.
After walking for 2 hours, Vaan and Cyan tell Reene that they were assigned a few tasks in the vicinity and that they decided to stop by sice their stocks were running low.
They assure her that they will work something out regarding her situation of having nowhere to go.
Another hour later Reene is very exhausted from walking, but her search picks up two monsters.
Vaan and Cyan easily kill them, displaying their swordmanship.
Shortly after they reach the waterfall area.
They find the guard stuck in a fissure in the cliff.

## Events

* Reene picks the name Reene Kanzack as her alias and uses it for the first time.
* Reene meets Cyan and Vaan for the first time.

### New Characters

* Vaan
* Cyan

## Locations

* Azual Forest
* Gang's Hut
Никдерфорд Парксон

## **Внешность**

Молодой человек девятнадцати лет. Имеет черные волосы, которые можно сравнить с цветом угля, на лице можно заметить острый нос и интересные черты лица. Высокий рост, он делает молодого человека красивым и мужественным и сильным. Правильно выраженные черты лица. Коричневого цвета глаза, широкие и круглые,  имеют острый взгляд, который видит человека насквозь и хорошо его понимает. Маленький рот и белоснежные зубы, которые можно заметить при его улыбке. Хоть много таких людей схожих по внешности, но его делает особенным его склад характера и ума, он выделяет его среди всех.

## **Характер**

Это мужественный, сильный настоящий  паладин, который придерживается законов ордена и священного света , то есть: быть бесстрашным, рисковать за веру, охранять невинных,  для спасения невиновного идти на поединок, бороться против зла, быть щедрым, правдивым, держать слово,  любить свою страну. Для него есть много важных вещей, но которые он вспоминает постоянно - это вера в Священный Свет, честь, отвага, доблесть, милосердие и понимание. Бывает упертым если не согласен с чьим-либо мнением, но тем самым доказывает свою правоту. Отлично владеет двуручным мечом, в бою с ним он предпочитает именно этот вид орудий войны.

## **История**

* Родился в Штормграде, Никдерфорд хорошо владел двуручным мечом, поэтому его много кто знал и уважал. С самого детства он изучал книги, про паладинов и священный свет, что послужило его стремлению для вступления в Орден Серебряной Длани.
* В детстве отец обучал его ведения рукопашного боя, владение мечом. Что позволило стать физически сложенным, выносливым и сильным, что может выделять его на фоне других.  Его отец участвовал во второй войне, где проявил себя как отличный воин. Никдерфорда обучили кузнечному делу и снятию шкур, после чего смог делать различные изделия.
* В возрасте 19 лет вступил в Орден Серебряной Длани где его обучали Святому Свету. Через некоторое время обучения, его уже брали с собой в походы, где он себя проявил как хороший боец. Обучение проходило хорошо, никаких проблем с обучение не было. После заметив, что Никдерфорд хорошо себя проявляет как в боях так и в обучении его направили в Андорал, дабы он доказал, что достоин вступить в Серебряный Анклав, где он будет продолжать обучение и станет рыцарем-паладином.
* В ордене его обучили двум печатям и одной исцеляющей способности. Лучше всего у него получалось накладывать на меч Печать Праведности, которая помогала ему в боях с нечистью и орками. Никдерфорд хорошо владеет мечом и имеет непоколебимую веру в свет, поэтому он выбрал путь воздаяния, но по возможности он может исцелять раны.
* После был отправлен в Альтерак где помогал Серебряному Анклаву, он хорошо себя проявил и был принят в его ряды , где наставником стала, рыцарь-паладин леди Аниана, что следит за его обучением.
Zephyr

**Zephyr** is a dagger with a blade of air, which was used by the Air Champion during the Planar War.

## Description

Zephyr has a blade made of constant, rushing, air. It's sharpness hasn't been full tested, but when thrown at Rutugash it went through his scales and almost a metre into his body.

The handle itself is made of mythril, and is a brilliant silver, almost blue. It's engraved spiralling motifs.

## Power

Zephyr acts as a +1 dagger, and it deals force damage instead of piercing. In addition, when the wielder hits a hostile target with an attack, they gain the benefit of both the dash and disengage action. This bonus can only occur once per turn.

Similar to Winterhunt, there is locked power in Zephyr. It's unknown how this will be unlocked.

## Notable Owners

Zephyr was used by the Air Champion during the Planar War.

It eventually ended up in the treasure horde of Rutugash, the Desert Tyrant, in his lair near Tessali. During his fight with the party, Daniel Crowmer located it with the help of Gym's "Locate Object" spell. It ended up being crucial in defeating Rutugash while keeping everyone alive.
Fanira Dragonblood

### Occupation

Empress of the Vortigen Empire, Leader of the "Wings of Vortigen" and the Royal Army.

Fanira Dragonblood is the current Empress of the Vortigen Empire, and elder sister of Sigurd Dragonblood.

## Description

The party have not met the Empress thus far, and therefore don't have any idea what she looks like.

## Personality

The Empress is said to be just as strict as her father, Tharos, but without the brutality. She has been trying to make reparations for her fathers actions, while at the same time keeping a strong grip on power.

## Abilities

Outside of the Empire, little is known about the Empress' own abilities. She is known as the "Inferno Empress" but whether she uses fire magic, a fire based weapon, or the title describes the title describes her personality is unclear.

## History

#### **Ascension to the Throne**

After her father died 5 years ago, Fanira (as the eldest offspring) took the throne. One of her first acts was to entirely relinquish imperial rule from Shento, who'd suffered the most from Tharos' conquest. Fanira wants to bring about better nations with other countries, while also keeping a dominant position both in her own country and abroad.

As the historian of the party, Gym would have heard various stories about her, but without going to Vortigen itself he has little solid evidence to back it up. One would be that she is a dragon in human form, another that she had a hand in her father's death. It's possible these were started by prominent Vortigen nobles to discredit her.

#### **War in Rixha**

Vortigen is currently at war in the country of Tellarthis, on the eastern continent of Rixha. Tellarthis was originally settled by Vortigen colonists around a decade ago, but nothing else notable happened until 3 years ago, when they started fighting Thri-keen, a race of insect-like people with psychic powers. A section of the Royal Army and the Wings were sent to help, with the Empress leading them. While she was away her brother, Prince Sigurd Dragonblood, has been running the country.

Now, the war appears to be all but won. Fanira has returned to Gorynych with a successful war under her belt after only 5 years of rule.