Talents

The main thing that sets Prime World apart from other games in the genre is the **Talents** system. This system is the foundation on which the rest of Prime World's gameplay has been built.

In other MOBA-type games, there are a few popular strategies for developing each hero: what to buy or equip and the order in which you develop your skills. Although all characters have access to all the items in the store from the very beginning, in practice there are a lot of items that serve no purpose at all and are just not worth purchasing. This makes it very difficult for new players to start playing the game and prevents experienced player from further developing their tactical skills.

In Prime World, there are no stat developing items in the store at all, just consumable goods. So, instead of items, every hero has talents, which can provide passive bonuses or active skills, and can be either particular to certain types of characters or common to all players (for example teleportation and healing).

Talents are permanent and are learned by heroes in the Castle after being unlocked with Prime during a battle. Since every hero has a standard set of talents at his or her disposal, new players cannot accidentally waste money in the store on things they do not need. Instead, they unlock talents from the basic set, which is sufficiently balanced. On the other hand, experienced players who have acquired talents in battle can use them to make major changes to their characters.

Talents are distributed by level in such a way that it is enough to unlock two thirds of them in battle. A balanced build can support two basic play styles per character and in case of various unexpected developments, a third for specialization—this is usually unique skills for the specific hero.

Unlocking a talent during a match increases the character's level by one (a few talents give two levels; this is listed in their descriptions), which also leads to an increase of his or her basic attributes. The player can choose between leveling up quickly by acquiring inexpensive and less powerful talents or by saving Prime early in the game to get more expensive talents at lower levels.

There are two ways to obtain new talents; through crafting them using the prime crystals obtained in the production buildings or by fighting in the Borderlands. Either way, the talents you obtain are random, but the higher the level of the building or the Hero, the better talents you can get.

## List of Talents

Prime World has an extensive list of talents of several different types of rarity. Click "Expand" so see them all.

List of Talents

## Holiday Talents

These talents are only available in special occasions during holidays.

* **Ice Resistance V:** Each enemy attacking the hero receives 15 damage and, for 2 seconds., loses 20% Speed. When used on an enemy hero, the talent is restored in 1 seconds. This talent was first introduced with the "New Year 2012-2013" event.
* **Deathly Phantom III:** Upon activation, this talent summons a phantom that runs with increasing speed to the nearest enemy hero for 3 seconds and then explodes, dealing 260/275/290  damage to all nearby enemies. This talent was first introduced with the "Halloween 2012" event.
* **Force of Mind I:** The hero receives 4,2 Strength or 4,2 Intellect, depending on which of the hero's two stats is higher. This talent was first introduced with the "Day of Knowledge 2012" event.
* **Medal of a Champion I:** The hero restores 350 Health for killing an enemy hero or support. This talent was first introduced with the "Winter Competition 2014" event in honor of the Winter Olympic Games 2014.

## Exclusive Talent Sets

Available only when your castle has reached level 15, they are available at the Talent Forge or the Talent Garden. Heroes have a chance to get rewarded with these exclusive talents.

###  Dark Heritage

Set created for the introduction of the hero Vampire/Dahaka, on February 19, 2013 with patch 9.7. These talents were made Talent Forge/Talent Garden exclusive in Patch 10.1.

#### The Secret of Immortality

With the full set, if your Hero dies, after 3 seconds it will respawn at the place of death with 750 Health. Cooldown: 240 seconds.

* **Blade's Edge VI:** Increases Hero Health by 290, and +12 agility.
* **Sense of Security IV:** +6,5 to Stamina or Will, whichever is greater. +5 Cunning.
* **Resilient Agility III:** Increases Hero Health by 100 and +5 Agility.
* **Timely Choice II:** +6,5 to Strength or Intellect, whichever is greater.

#### The Will of the Patriarch

With the full set, the talent "Inner Core" will turn into an Active: When you use it the targeted hero will move foward, destroying any trees in it's path. Cooldown: 80 seconds.

* **Focus Stamina VI:** +12 to Strength or Intellect, whichever is greater +11 Stamina.
* **Inner Core V:** +7 Life Drain +12 to Strength or Intellect, whichever is greater.
* **Cunning of the Living V:** +10 Cunning +160 Health.
* **Intellectual Aspiration IV:** The hero's talents recharge 6% more quickly. +5 Intellect.
* **Reserved Regeneration III:** +3/+4/+4.4 Health Regeneration +2/+2.1/+2.2 Will.

#### Debilitating Touch

With the full set, your hero's attack will have a 13% chance to stun the enemy for 0.4 seconds. Cooldown: 1 seconds.

* **Bloodstorm V:** Life Drain of all adjacent allies is increased by 18,5.
* **Bloodletter IV:** +6,5 Agility +8 Life Drain.
* **Steeped in Blood I:** +7,2 Life Drain.

#### Nocturnal Hunter

With the full set, the talent "Flexible Solutions" will turn into an Active: When used, it will teleport your hero to the selected location for 5% of their maximum Health. Cooldown: 80 seconds.

* **Focus Will VI:** +12 to Strength or Intellect, whichever is greater +11 Will.
* **Flexible Solutions V:** +300 Health +140 Energy.
* **Agility of the Living V:** +10 Agility +160 Health.
* **Forceful Aspiration IV:** The hero's talents recharge 6% more quickly. +5 Strength.
* **Energetic Spirit III:** The hero's base Speed is increased by 7. Passive effects boosting the hero's Speed are boosted to maximum efficiency. +1 Energy Regeneration.

#### Reflection of Essence

Creates a special barrier for 6 seconds. Enemies which cross the barrier are stunned for 0.4 seconds, whereas heroes with set talents spawn their doubles for 15 seconds. The double's statistics depend on the hero who spawns it, but its Strength and Intellect are 3 times lower and it takes 3 times more damage. Cooldown: 120 seconds.

* **Cunning Aspiration IV:** The hero's talents recharge 6% faster. +5 Cunning.
* **Sustained Regeneration III:** +3,8 Health Regeneration +2 Stamina.
* **Vigor of the Ancients II:** +3,5 Energy Regeneration.
* **Natural Energy I:** +130 Energy.

#### Dark Message

Battle: Using a class talent accumulates a charge for every 100 units of its basic cost in Energy or Health. The effect can be stacked up to 5 times. All charges are expended upon activation, and the target takes 40 basic damage for each charge used. 5 seconds.

* **Dark Secret IV:** +170 Health +130 Energy.
* **Lively Cunning III:** +100 Health +5 Cunning.
* **Regeneration of the Ancients II:** +3,5 Health Regeneration.

The Talents Available in this set can also be seen here : Dark Heritage Talents

###  Witchcraft

The Talents Available in this set can be seen here : Witchcraft Talents

#### Subsets

* Aggressive Stance : Aggressive Stance can be upgraded by two talents from the Aggressive Stance Set.

* Agile Mind : Agile Mind can be upgraded by two talents from the Agile Mind Set

* Beast of Prey : Beast of Prey can be upgraded by two talents from the Beast of Prey Set.

* Continuum : Continuum can be upgraded by two talents from the Continuum Set.

* Ghostly Embrace : Ghostly Embrace can be upgraded by three talents from the Ghostly Embrace Set.

* Mind Distortion : Mind Distortion can be upgraded by two talents from the Mind Distortion Set.

* Omen : Omen can be upgraded by three talents from the Omen Set.

* Untamed Fury : Untamed Fury can be upgraded by two talents from the Untamed Fury Set.

* **Taste of Life:** Restores **250** Health when used.

### Talent Master Sets

The sets consists of 5 active talents. The remaining talents are passive. However, learning them adds additional effect to the active talents. The number of upgrades is limited, but players are free to select any combination of talents and upgrades they want. This means that players will be able to create talents to fit their own unique play styles.

If a hero has more upgrades than can be applied to the talent being improved, the upgrades that were learned first are the ones that will end up taking effect.

### Chance's Edge Set

* **Chance's Edge II:** Cooldown 180 sec. Restores 250 Health if the damage inflicted by the hero is more than 15% of his current Health. Can be upgraded with two talents from the Chance's Edge set.
* **Chance's Shadow II:** +160 Health. If the hero has the Chance's Edge talent, he will become invisible for three seconds when the talent is activated.
* **Chance's Favor IV:** +70 Health. +8.5 Strength or Intellect (whichever is higher). If the hero has the Chance's Edge talent, he will regain an additional 150 Health when the talent is activated.
* **Chance's Blessing V:** +150 Health. +10 Stamina. If the hero has the Chance's Edge talent, the most dangerous negative effect will be removed when the talent is activated.
* **Chance's Will V:** +150 Health. +10 Will. If the hero has the Chance's Edge talent, the most dangerous negative effect will be removed when the talent is activated.

### Curse of Curses Set

* **Curse of Curses III:** Cooldown 150 sec. When activated, inflicts 250 damage on all nearby enemies. Can be upgraded with two talents from the Curse of Curses set.
* **Curse of Pain IV:** +5 Agility. -6% Cooldown Time. If the hero has the Curse of Curses talent, it will inflict an additional 120 damage.
* **Curse of Sloth III:** +9 Stamina or Will (whichever is higher). If the hero has the Curse of Curses talent, it will slow down affected enemies by 70% for 1 second when used.
* **Curse of Blood I:** +4.5 Strength or Intellect (whichever is higher). If the hero has the Curse of Curses talent, it will reduce enemy Health regeneration by an additional 50% for 4 seconds.
* **Curse of Quarrel VI:** +11 Agility or Cunning (whichever is higher). +11 Stamina or Will (whichever is higher). If the hero has the Curse of Curses talent, it will force all affected enemies to attack the hero for 0.7 seconds.

### Sense of Moment Set

* **Sense of Moment IV:** +7 Base Speed. Cooldown 180 sec. When activated, the hero receives a shield that absorbs up to 250 damage for 5 seconds. Can be upgraded with two talents from the Sense of Moment set.
* **Moment of Strength II:** +6.4 Strength. If the hero has the Sense of Moment talent, it will increase the hero's Strength by 20 when active.
* **Moment of Intellect II:** +6.4 Intellect. If the hero has the Sense of Moment talent, it will increase the hero's Intellect by 20 when active.
* **Moment of Speed III:** +4.4 Strength or Intellect (whichever is higher). +140 Health. If the hero has the Sense of Moment talent, it will make the hero 35% faster for 3 seconds when activated.
* **Moment of Spirit V:** +10 Strength or Intellect +6 Stamina. If the hero has the Sense of Moment talent, it will reduce the amount of magic damage taken by the hero by 60% when active.
* **Moment of Body V:** +10 Strength or Intellect +6 Will. If the hero has the Sense of Moment talent, it will reduce the amount of physical damage taken by the hero by 60% when active.

### Punisher's Path Set

* **Punisher's Path IV:** Cooldown 120 sec. When activated, inflicts 310 physical or magical damage on the enemy based on Strength or Intellect (whichever is higher). Can be upgraded with three talents from the Punisher's Path set.
* **Sign of Frailty III:** +9 Strength. If the hero has the Punisher's Path talent, it will reduce the target enemy's Stamina by 18 for 4 seconds when used. This effect is applied before the damage from the Punisher’s Path talent, which results in greater damage to the target.
* **Sign of Bane III:** +9 Intellect. If the hero has the Punisher's Path talent, it will reduce the target enemy's Will by 18 for 4 seconds when used. This effect is applied before the damage from the Punisher's Path talent, which results in greater damage to the target.
* **Sign of Guile V:** +6.5 Strength or Intellect (whichever is higher). +10 Cunning. If the hero has the Punisher's Path talent, it will stun the target for 0.6 seconds when used.
* **Sign of Cruelty VI:** +22.5 Strength or Intellect (whichever is higher). If the hero has the Punisher's Path talent, it will inflict an additional 140 damage on the target when used. The type of damage inflicted will depend on the primary type of damage caused by the Punisher's Path talent.
* **Sign of Fracture VI:** +13 Strength or Intellect (whichever is higher). +250 Health. If the hero has the Punisher's Path talent, it will damage the closest enemy standing behind the target. All effects from the Punisher's Path talent are 50% less effective against the second target compared to the first.

### Bond of Origin Set

* **Bond of Origin V:** Cooldown 120 sec. Takes 0.5 seconds to cast, after which an area is created within which the Strength and the Intellect of all enemies is decreased by 45. Bond of Origin can be upgraded with three talents from the Bond of Origin set.
* **Bond of Purity I:** +108 Health. If the hero has the Bond of Origin talent, all positive effects are removed from enemies in the spell's target area, but it takes 0.5 seconds longer to cast.
* **Bond of Blindness IV:** +5.6 Stamina or Will (whichever is higher). +5.6 Agility or Cunning (whichever is higher). If the hero has the Bond of Origin talent, the enemies in the spell's target area are blinded, but the spell takes 1.5 seconds longer to cast.
* **Bond of Silence IV:** +5.6 Stamina or Will (whichever is higher). +5.6 Agility or Cunning (whichever is higher). If the hero has the Bond of Origin talent, all enemies in the spell's target area are rendered unable to use their talents, but the spell takes 1.5 seconds longer to cast.
* **Bond of Frailty VI:** +11 Stamina or Will (whichever is higher). +12 Strength. If the hero has the Bond of Origin talent, the Stamina of the enemies located in the designated area is decreased by 20.
* **Bond of Doubt VI:** +11 Stamina or Will (whichever is higher). +12 Intellect. If the hero has the Bond of Origin talent, the Will of the enemies within the target area is decreased by 20.

The Talents Available in this set can also be seen here : Talent Masters Set

### Earth Hallows Set

The Talents Available in this set can be seen here : Earth Hallows Set

### Clan Shop Set

The Talents Available in this set can be seen here : Clan Shop Set

### Awakening Set

The Talents Available in this set can be seen here : Awakening Set

## Legendary Talent Sets

Legendary talents are the highest, and rarest, tier of talents available in the game. These talents are marked with the color red and can only be used by heroes of level 25 or higher. Just like exclusive talents, legendary talents are arranged in thematic sets with several subsets. Each subset features a unique passive or active effect for one of its talents (in a similar way to the exclusive Dark Legacy set).

To obtain legendary talents you need to pay 10  Legendary Crystals to reforge 3 orange talents at the Talent Forge or the Talent Garden or you can purchase them at The Fair. Reforging one legendary talent into another legendary talent costs 8  Legendary Crystals.

### Birth of a Legend

This set was released with Patch 10.4 and introduced Legendary Talents in the game.
The Talents Available in this set can be seen here : Birth of a Legend Talents

#### Subsets

* Way of the Dragon : If you complete this set, when the hero dies he will turn into a dragonling. If after **5** seconds the dragonling is still alive, the hero is reborn with **900** Health and all enemies get a random control effect. Ability cooldown: **180** seconds.

* Curse of Terror : If you complete this set, the talent Terrifying Zeal becomes an activated ability. When activated, it deals **600**  damage over **4** seconds to a random enemy hero. Ability cooldown: **80** seconds.

* Unstable Defense : If you complete this set, the hero has a **35%** chance every second of ignoring **54** damage from an enemy’s attacks or talents. The enemy’s speed is also reduced by **20%** for **2** seconds.

* Indomitable Rejoicing : If you complete this set, the talent Triumph of the Unbroken becomes an activated ability. When used, the effect spreads to **5** random nearby enemies. Allies recover **250** Health and lose all negative effects. Enemies take **250** damage and lose all positive effects. Ability cooldown: **120** seconds.

* Blind Seer : If you complete this set, the talent Pernicious Influence becomes an activated ability. When used, the hero throws **5** daggers at the nearest enemies, but no more than **3** per target. Each dagger deals **180**  damage. Ability cooldown: **120** seconds.

* Blind Seer : If you complete this set, the talent Power of the Seer becomes an activated ability. Reveals the position of a random invisible enemy hero on the map and prevents him from becoming invisible again for **8** seconds. Talent cooldown: **80** seconds.

### Legendmakers

This set was released with Patch 10.7
The Talents Available in this set can be seen here : Legendmakers Talents

#### Subsets

* Battle Ecstasy : Battle Ecstasy can be upgraded by 3 talents from the Battle Ecstasy Set.

* Life-Giving Radiance : Life Giving Radiance can be upgraded by talents from the Life-Giving Radiance Set

* Demolition Mania : Demolition Mania can be upgraded by three talents from the Demolition Mania Set.

* Ritual Extermination : Ritual Extermination can be upgraded by three talents from the Ritual Extermination Set.

* Decisive Charge : Decisive Charge can be upgraded by three talents from the Decisive Charge Set.

* Deathtouch : Deathtouch can be upgraded by three talents from the Deathtouch Set.

* Fiery Guard : Fiery Guard can be upgraded by talents from the Fiery Guard Set.

### Legendary Heritage

This set was released with Patch 10.9
The Talents Available in this set can be seen here : Legendary Heritage Talents

#### Subsets

* Brave Wanderer : Brave Wanderer can be upgraded by three talents from the Brave Wanderer Set.

* Enchanting Abundance : Enchanting Abundance can be upgraded by three talents from the Enchanting Abundance Set

* Inherited Talisman : Inherited Talisman can be upgraded by three talents from the Inherited Talisman Set.

* Toxic Effect : Toxic Effect can be upgraded by three talents from the Toxic Effect Set.

* Inspiring Hymn : Inspiring Hymn can be upgraded by three talents from the Inspiring Hymn Set.