recursal/Fanatic-Fandom huggingface dataset:
Edward Catalano

*❝ I went to college with this guy so we could work together at BioLynk. We were best friends. But one day he went missing, dropped right off the grid. That was years ago.❞*
―James Derettas, regarding Edward
**Edward Catalano** is a minor character in *Shattered*.

## History

### Early years

Edward Catalano met James Derettas at an unknown point in his life, most likely in or before college. James reveals that he went to college with Edward to study science, so they could work at BioLynk together.

### VX-308 File Eraser

Soon after, Edward was framed for murder, even though it wasn't him. Edward, a technology whiz, built the VX-308 File Eraser, which was a device that looked like a black box with computer ports. When connected to a D4zX6d Processor, it hacked itself into the government database and could erase certain files.

Edward used this to erase the files that accused him of murder, but realized there was vulnerability. The device was too powerful, and each time it was used it made the internet database weaker. If he kept using it, eventually the entire internet database would collapse and they would trace it all back to the File Eraser, and Edward would be in some serious trouble.

### Events of *Shattered*

During the events of *Shattered*, Joey Dmitri traced a signal back to Edward, who, after the events of the File Eraser, went into hiding in an old house in Janson County, Zenwood. James traced the signal back to this house and captured Edward. James brought Edward back to his apartment and interrogated him. There, he learned about the VX-308 File Eraser's past, and that Erik Baying drugged him to get his hands on the device. A man named Richard Teasle created the drug. Edward isn't seen or mentioned after this.

## Appearance

Edward is an African-American man who wears glasses and a plaid button-up shirt, with jeans. During the events of *Shattered*, he appears to be very dirty, with ragged clothing with dirt on it.

## Personality

Edward is a technology whiz with incredible intelligence. He created the VX-308 File Eraser. Edward also originally attended an unknown science college with James Derettas to work at BioLynk with him, but dropped out due to the claimed murder cases. Edward is a very nervous and paranoid person after these events, and this is seen in *Shattered*.

## Trivia

* Edward was a character added later in the development of *Shattered*, and one of the last characters to be added.
	+ Thus, he only appears in one mission in the game.
	+ Chris6d proposed a Chapter IV to precede Chapter III, to build upon James and Edward's background and the VX-308 File Eraser. However, Janay scrapped this idea.

## Further reading

* James Derettas
* VX-308 File Eraser
* Running With Scissors
100.2 Diamond 6 News

*For the news radio station in Shattered 2, see 103.5 Diamond 6 News.*
**100.2 Diamond 6 News** is the radio station for Diamond 6 News. The player can tune into and listen to this station. Depending on what point the player is up to in the storyline (singleplayer), the news will cover various events around Interface City and news about the latest events in the storyline. In multiplayer, the news will be very general and barely refer to the singleplayer events, although some things may be reflected.
Bliss

The **Bliss** is a supercar in *Shattered* and *Shattered 2*.

## Appearance

The Bliss resembles the 2015 Honda/Acura NSX, with curvy features and distinct Japanese styling. The headlights and the hood are derived from the BMW i8. The headlights may also draw some inspirations from those of the Honda Civic LX.

The Bliss is made up of an aggressive front face made by the irregular shape of the headlights, causing it to resemble an angry grin. There is a noticeable Japanese style on the Bliss, which included many sharp curves throughout the car, specifically the front and sides. The rear is more sloped and rounded, giving it a stark contrast between the front. The Bliss also features two fuel tank caps, one on either side.

## Performance

The Bliss has good top speed and acceleration, making it comparable to other sports cars in its class. The acceleration is average, however the handling makes up for this. Based on a Japanese sports car, the steering and agility of the vehicle are extremely sensitive and responsive, due to the fact that the Bliss is all-wheel drive. This also allows the car to have exceptional handling even over slippery or wet surfaces, making it a useful getaway vehicle even in poor conditions.
2020

**Timeline**

2004
2009
2011
2014
2015
2017
2018
2019
**2020**
1950
1961
1963
1966
1983
1986
1989
1992
1993
1997

**2020** was a leap year starting on Wednesday.

## Events

### Real world

* The *Shattered Console Bundle* is announced on June 14. It is scheduled for release in 2021.
* The first teaser trailer for *Shattered 3* is released on June 14.

### Game world

* As of 2015, the area where BioLynk collapsed is scheduled to be rebuilt. It is unknown if BioLynk was rebuilt or another building was rebuilt in its place.
An Upgrade/Transcript

*[After completing the last mission, Chris is now playable. This mission starts in the abandoned baseball field on Franco Island.]*

**CHRIS**: I remember when they used to play actual baseball games here. Those were the good times. Then the Flood of ’04 happened, and this place was flooded out. Now it’s just an abandoned sack of depression. Really shows what this city’s become over these years.

*[Chris gets a call from Lori.]*

**CHRIS**: Ey, honey.

**LORI**: Chris! I’ve been trying to contact you for a week now! Are you okay?

**CHRIS**: Yeah, Lori, I’m… actually, I’m better than ever. Um... listen I’m not gonna tell you now because you never know who’s monitoring this phone call, but they’ll know eventually. And you.

**LORI**: Wait, what...

**CHRIS**: I’ll meet you at your place in a bit. Gotta do something first. Bye!

*[Chris hangs up.]*

**CHRIS**: Now that I have powers, I really should practice a bit. No one’s ever around here, so I can use this area for my benefit.

*[There are a few old banners floating in the air, attached to the stands near home plate. Chris is somewhat close to them, but still a good range away, perfect for target practice.]*

**CHRIS**: Maybe I can try and hit those banners with my new light Projectile powers.

*[The player must aim at the four banners and shoot each one once.]*

**CHRIS**: Damn, this is so cool! Shit, I wonder if James practiced when he first got powers. Maybe... wait a minute. Hmm...

*[A cutscene begins which shows Chris pull out his 9mm pistol, take the cartridge of ammo out, and fills the gun with light energy. The gun is now glowing with light energy and has become the Light Pistol.]*

**CHRIS**: Lemme see if I can do this.

*[The player must now shoot the same banners with Chris’s gun, but this time, instead of regular bullets, the gun fires projectiles of light energy instead.]*

**CHRIS**: Damn, this is epic! I wonder if I can do this with other guns, too! I can fill all sorts of things with this light power!

*[Chris puts his gun away.]*

**CHRIS**: Wait a minute... there’s an upgrade shop right across from here! Shit, I should go get an upgrade and buy some new powers right now!

*[The player must get to the upgrade shop nearby and purchase the Light Run power for 20 Tin. This allows Chris to run extra fast utilizing his light energy, which will speed him up.]*

**CHRIS**: Sweet!

*[The player must then return to the baseball field, at home plate.]*

**CHRIS**: Alright, now to test this new speed power out, I’m gonna run around the bases as fast as I can. Let’s see how I do.

*[The player must do as Chris said, using the Light Run power. When the player returns to home plate, a cutscene will begin.]*

**CHRIS**: Shit, that was epic! And there’s plenty more available in the shop. And me, with James? Father Time will be ash by the time we’re done.

*[The player can now visit the baseball field to play challenges which help Chris practice his powers. Most powers have their own challenges and will unlock as the player unlocks more powers.]*
Bronchus

The **Bronchus** is an SUV in *Shattered 2*.

## Appearance

The Bronchus is based on the 1973-1991 Chevrolet Suburban, but with a boxier design. Its front end could be based on a second generation Chevy K5 Blazer or 1984-1996 Jeep Wagoneer. It also shares some styling (front and rear fascias) with the Dodge RamCharger, albeit being considerably larger.

## Performance

The Bronchus's acceleration and top speed are lacking, but has pretty good handling. Its large inline-4 engine can be heard very clearly, being significantly high-revving and roary. The all-wheel drivetrain (30-70, front to rear) provides decent traction, as well as good capacity to sort uneven terrain thanks to its large wheels and high ground clearance, though it will not be the best at hill climbing due to the weight and acceleration.

## Trivia

* The word Bronchus is singular for bronchi, the two major air passages of the lungs which diverge from the trachea (windpipe).
Force Field

**Force Field** is an Aura Manipulation and Time Manipulation power in the *Shattered* universe. Erik Baying possesses the Aura version, while James Derettas does not (although in *Shattered 2*, James can purchase the Aura Shield power, which is very similar).

Force Field power allows Erik to trap himself inside an aura force field for a temporary time. During this time, Erik is invincible and refills a portion of his health. Thus power is seen in the final boss battle between James and Erik, in the mission The Game Goes On. Father Time possesses the Time version of Force Field.
Aura Missile

**Appears in** | *Shattered 2* (via DLC)

**Aura Missile** is an Aura Manipulation power in *Shattered 2*, for James Derettas.

## About

Aura Missile is automatically granted to the player when they buy and install the A Business Opportunity DLC. Aura Missile is an enhanced version of the Bombs power, where James creates a missile of Aura energy and launches it at a target, creating a large Aura explosion and killing enemies. It has a 30 second cooldown period after use.

## Upgrades

The power can be upgraded at an Upgrade Shop:

* **Chain Missile** – Cost: 15 Tin – The aura energy released from the missile impact will chain to other nearby enemies.
* **Regen Missile** – Cost: 30 Tin – After use, James's health will heal by 20%. Requires Chain Missile.
Rims

**Rims** are vehicle components which tires are put around. There are a variety of different rims available for purchase at the Mechanic (*Shattered*) and customs shops (*Shattered 2*), which all cost a certain amount of XP (in *Shattered 2*, all rims cost 15 Tin. Rim colors can also be customized; all colors are 300XP/5 Tin each.

## Types

* **Rim color**: the player can customize the rims' colors for 300XP/5 Tin per color.
* **Sport rims**: 300XP/15 Tin each.
* **Performance rims**: 500XP/15 Tin each.
* **Wacky rims**: 600XP/15 Tin each.
* **High-end rims**: 850XP/15 Tin each.
Desperate Measures

*❝ I agree with Chris. This time calls for desperate measures.❞*
―Joey Dmitri
**Desperate Measures** is the 23rd story mission of *Shattered 2*, and the 7th mission of Chapter II. It must be started by Chris McGlone.

## Plot

### Re-Activating the Signals

James tells Chris to meet him and the group on Charles' rooftop patio in Augustine. He gets there and meets the group: Charles, Joey and Dmitri. There, James informs him of the breakthrough: while they are still unaware of how Father Time gained powers, or how they will save Pete from the Third Dimension, they do know that Father Time has given Jack Vectorsen, Melanie's brother, powers. Charles plays the group the video file which James found in the previous mission. Melanie is in shock that her brother agreed to become the villain's henchman, and take down James Derettas. With this, Jack is now a threat and must be taken out.

James tells Charles to scan the city for Jack's location, but the signals are down. Charles sends James the coordinates of three cell towers located on rooftops across the city which he must activate. Then, Chris must infiltrate the Atlantic City Power Station and activate a box which will boot up the towers, allowing Charles' tracking signals to work again, and he can find Jack. James and Chris do this, and Charles scans the city for Jack, and learns he is inside a casino in the Northeast End.

### Jack's Demise

James heads to the casino in the Northeast End, and is met with Mercenaries who have infiltrated it and open fire on him. James takes them out and navigates through the casino, defeating mercenaries along the way. Finally, he reaches a destroyed room where Jack is located. Jack has received a sample of Light Manipulation from Father Time's Power Elapser, and James and Jack fight in an epic boss battle.

James takes down Jack and Jack reveals that Father Time brought him to a laboratory underneath the house in Logan Island, which James and Charles tracked down earlier, but did not yet visit. Jack also reveals that Pete is alive in the Third Dimension, and that inside the lab, Father Time has a portal to the Third Dimension, so that's how they can get there and rescue Pete. Following this, the player has the choice to either spare or kill Jack, but either way, Jack will not be heard from again. James exits the Casino and calls the group, and informs them of everything that happened, and the mission ends.

## Trivia

* This mission sees the last appearance of Jack Vectorsen.
* This mission features the second karmic choice of the game, allowing the player to spare or kill Jack.
* This mission features the second boss battle of *Shattered 2*.
* This mission is one of the longer missions of the campaign, as it involves activating three cell towers around the city, infiltrating the power station and activating a box without being spotted, and then heading to the casino, defeating numerous thugs and finally defeating Jack in a tough boss battle.
Betrayal

**Joey**: *❝ Never assume anyone’s acting for good.❞*
**James**: *❝ But I know Chris. He wouldn’t just turn on me after all this... would he?❞*
―Joey and James
**Betrayal** is the 40th story mission of *Shattered 2*, and the third mission of Chapter IV. It must be started by James Derettas.

## Plot

James meets Chris inside a casino, where he is playing a slot machine, and loses. Angry that he lost, Chris shoots the machine with his Light energy, destroying it and scaring nearby people away. At this point, James walks up to Chris and asks him if everything is alright. Chris says it's not, as Pete just died and that he has nothing to be happy about. James attempts to compare Chris's situation with his own a few years back, but Chris gets mad at this, telling James that it's *his* life, not anyone else's. James tells Chris that there's no need to be hostile, to which Chris snaps at James, shooting him with Light energy, knocking him back into some slot machines. Following this, Chris disappears.

James meets Joey at the ACPD Precinct and tells him everything that happened. They contemplate why Chris would want to turn against them, and Joey tells James that Chris was always immature, and that James can put him in his place if need be. Later that night, Joey tells James that he hasn't heard from Charles since the parade bombing, and that maybe him and Chris are working together on something. James heads to Charles's apartment, which is empty, and searches it, only to find a small, bloody piece of paper in the bathroom which reads "Let it be done". James heads to Jack's House, where Joey and Melanie are, and gives the paper to Joey, who says that "his guys" will run a test on it tomorrow which will reveal its origins.

## Trivia

* Once the player starts this mission, they cannot Switch to Chris until they complete the next mission, The More Powerful One.
Aura Blast

**Aura Blast** is an attack power in *Shattered* and *Shattered 2*.

## About

*Shattered*
With this power, James channels inner aura energy from himself and blasts it out, resulting in the annihilation of nearby objects, more specifically the objects in front of him. It can only be used when James has full energy.

*Shattered 2*
The power re-appears in *Shattered 2* with the Chain upgrade from the first game already present. It is unlocked from the beginning of the game, and can be bought from an Upgrade Shop for 50 tin.

## Upgrades

This power can be upgraded in *Shattered* and *Shattered 2*.

*Shattered*
* **Blast X2** – Cost: 500XP – Larger blast.
* **Chain Blast** – Cost: 1500XP – The aura energy released in this blast chains to nearby objects and enemies for more effective kills.

*Shattered 2*
* **360 Blast** – Cost: 20 Tin – The blast is unleashed in every direction, not just in front of James.
* **Levitating Blast** – Cost: 30 Tin – Objects blasted away will be suspended in the air and levitate for a few seconds before crashing down to the ground.
* **Vacuum Blast** – Cost: 50 Tin – Surrounding enemies will be sucked in towards James and then immediately blasted outwards, causing more damage.
Black Market/Transcript

**JOEY:** Hey bro! You’re on the news again! You’re becoming famous, just not in the way I expected.

**JAMES:** Infamous?

**JOEY:** Yeah, sorta. Hey, I told some of my guys that my best friend’s got powers, and they hooked up some underground shops for you to get new powers, and to advance them!

**JAMES:** Why would you reveal to anybody that you know me? They’ll probably hunt you down if they need to! And what GUYS?

**JOEY:** Why shouldn’t I brag about knowing the guy with powers?

**JAMES:** Whatever, dude. Your life, your fails.

**JOEY:** So come check it out! I’ll send the coordinates to your phone.

**JAMES:** Joey, Joey, Joey, you are too much.

*[The location is under the lake in Melody Park. Once inside, James is greeted by Joey, and there’s a man behind the counter.]*

**JOEY:** Ya like it? Yeah, these used to be just empty rooms underneath certain locations. And ya know what’s funny? Nobody ever found them!

**MAN:** That’s because they were just installed yesterday.

**JOEY:** *[whispering]* Yeah, but he doesn’t need to know that.

**JAMES:** “He” does now.

**JOEY:** *[nervous laugh, blushing]* Um, yeah!

*[James gives Joey an awkward look.]*

**JOEY:** Ok, so. Yup. These are the black markets. So you can get powers and stuff down here!

**JAMES:** I’m turning into one of those freaks.

*[An on-screen message is displayed: **“Black Markets are places like this one that are in certain underground locations, like this one. There are 4 total: one in Melody Park, one in Queen Anna, one in Sentry Town, and one in Jaolin Township. They can only be accessed once they are unlocked. They all have the same powers, so don’t worry about having to go all across the city to pick up one power.”**]*

**MAN:** Hey, how ‘bout you try purchasing a power right now!

**JAMES:** Um, okay, I guess.

*[The player must then purchase the Wall power for 200XP. After that, the mission ends and James leaves the Black Market, and the next mission starts.]*
Atlantic City International Airport

**Atlantic City International Airport (ACIA)** is the airport serving Atlantic City in *Shattered 2*. It is considered a district of the city.

## Geography

Atlantic City International Airport is located on an island that is made up of the airport itself and the Interface Channel. The airport is located north of Interface Channel, northwest of Venice Island, and west of Hattrick Island.

## About

Atlantic City International Airport is, as mentioned, the airport serving the city. It is connected to the rest of the city via Highway 1, which runs from the terminal of the airport, forming a loop, through the Interface Channel and south towards the rest of the city. The airport contains three runways, two of which run north-south and the other running east-west. There are multiple taxiways that airplanes use to taxi. Airplanes can actually be seen taking off from and landing at the airport, but the player cannot board or drive the planes (they can jump on top of them, however, they will fall off when the plane takes off). Finally, the airport contains one main terminal with two connecting terminals, three hangars, a radio control tower, and a few other miscellaneous airport maintenance buildings.

## Plot

The airport is featured in the Prologue mission of the game, where James, Joey and Melanie land at the airport and the player, as James, must drive from the airport to Jack's house in Midman Heights. It is also featured in the mission Risk It All, where Chris must interrogate a man named Davis, who is about to board a flight. Finally, the airport appears in the mission No Innocence (should the player choose that mission), where Chris and James have their final battle on top of an airplane which takes off from the airport.

## See Also

* Interface Channel
* Bailmen Island
* Anigav Island
Chris6d

*For the user on the wiki himself, see User:Chris6d.*
**Chris6d** is the main member, founder, and CEO of Chris6dProductions. He created *Shattered* along with Janay, and soon Anthony Izbash was hired to program the game. Chris created concepts for *Shattered*, made most tracks for the game score, wrote the entire script as well as countless other ideas for *Shattered*.

In-game, Chris6d does not appear, but it is known that he exists, as he and his movies are frequently mentioned by civilians and Chris6d is primarily talked about on 125.8 The Cr!t!cs.

## Trivia

* Chris6d has been in many movies and TV shows, including *The Christopher Show* and *Mikey Deuce: Where it All Began*, where he played the lead role, Deuces. Both are owned by Chris6dFilms, Chris6d's own film company.
* Chris6d has over $51 billion dollars as of 2019, and is worth over $76 billion.

## See Also

* Janay
* Anthony Izbash
Defending Joey/Transcript

*[The scene cuts to James walking out of the diner after finishing his meal. He stumbles down the block to his apartment building when he sees his best friend, Joey Dmitri, being attacked by some Ululators, a local thug faction. James gets outraged by this and accidentally unlocks his Elemental Blades, his melee power. He runs into the battle and defeats the thugs with his powers.]*

**JAMES:** Whoa!! What?!

**JOEY:** Sick, bro! Thanks a bunch!

**JAMES:** I… I, don’t know… what was… what?

**JOEY:** Face it dude, you got superpowers, BRUH.

**JAMES:** Wait a minute. Just seconds before the explosion, Erik showed me that he calculated his experiment and it always would succeed! But that was the first time he ever tried the experiment. Maybe that explosion, was all part of Erik’s plan!

**JOEY:** Look, I may not be a science guy like you are, but that explosion probably gave you powers!

**JAMES:** This is really scary!

**JOEY:** You know what? You always get scared when something goes wrong. You gotta be more like me, accept that you’ve failed at life and deal with the shit that comes your way. Those are wise words spoken by yours truly.

**JAMES:** I didn’t just lose a fantasy football bet, like you did! You never had superpowers before, so don’t do that!

**JOEY:** Whoauh, man! No need to be so feisty. *[Cat growl]*

**JAMES:** This sucks! And Vanessa’s gone, too!

*[There's a pause of about three seconds. Joey is shocked.]*

**JOEY:** Whoa. Vanessa’s gone? Uh, I’m sorry, dude, I didn’t know that…

**JAMES:** That’s enough, Joey. I have too much on my mind right now, I’ll see you later.

*[All of a sudden, a car hits James, knocking him out.]*
Augustine

**Augustine** is a neighborhood of Atlantic City in *Shattered 2*.

## Geography

Augustine is bordered by Ventor to the west, Hourglass to the northwest, Perez to the north, and Southeast Corner to the east.

## About

Augustine is arguably the heart of Atlantic City: it contains most of the city's casinos, tourist attractions, and shops. The boardwalk runs right through it, and the Steel Pier and Mall Pier are located within its boundaries. Additionally, the old Convention Center is located in the far western portion of Augustine. The heart of the district, home to all the casinos, is known as **Casino Row**.

## Interactive places

Augustine contains:

* 8 casinos
* 1 bar
* 1 clothes store
* 1 garage
* 1 customs shop

## Trivia

* Chris6d stated that the name of the district was taken from Brooke Augustine, the main antagonist of the game *inFAMOUS: Second Son*.
* Oddly, the Steel Pier and Mall Pier are not labeled on the map.
BioLynk

**BioLynk** is a company which deals with generic scientific and military research, and experimental science-related commodities. Its headquarters was the tallest building in Interface City, and the workplace of hundreds of residents in the city, including James Derettas and Erik Baying, until its destruction, which set the game's events into motion.

## History

### Before *Shattered*

The company of BioLynk was created by Kel Falliace in 1961, 54 years before the events of *Shattered*. They built their headquarters in Downtown, Feldis and employed hundreds of residents in Interface City. It became the tallest building in the entire city once built.

### The BioLynk Incident

On August 2, 2015, the BioLynk Incident occurred which resulted in the collapse of the building, over 1,000 deaths and the surrounding area being covered with ash, dust and debris.

### Rebuilding

In A Slice of History, James visits the BioLynk wreckage and learns that they're planning to clean up the wreckage and restore the area so it can be used again. However, nothing is ever mentioned about plans to rebuild BioLynk. This project, dubbed the **Interface City Rebuilding Process**, is expected to last until 2020.

*❝ Interface City Rebuilding Process expected to last until 2020. Bringing back a slice of history.❞*
―Construction sign near the wreckage
## Purpose

As a company, BioLynk was created to deal with generic scientific and military research and experimental science-related commodities, like Oscorp from Spider-Man.

## Appearance

BioLynk was a tall, skinny, yellow-colored building with giant glass windows. It also had a giant spire on the roof which stood hundreds of feet tall. Inside the building each floor was a giant laboratory, each worker having their own desk to work at and a lab partner. James's lab partner was Erik and they shared a desk on the 61st floor, three floors from the top (the building had 64 floors). Also inside there were hallways and corridors, and an emergency staircase, all of which are seen in the mission Prologue.

## *Shattered 2*

The company does not appear in *Shattered 2*, but is mentioned. A news report shows that the founder and CEO of BioLynk, Kel Falliace, was assassinated during the events of the game, and that his son, Andrew, would replace him as CEO. It was also revealed in *Shattered 2* that the company was founded in 1961.

## Trivia

* The original name for BioLynk was "OtisCorp", a reference to *Bouncy Boy 3* but was changed due to its similarity to Oscorp from Spider-Man.
* The building had, on all four sides, a giant red, square-shaped "O", as seen in the picture. This is probably from an early concept where BioLynk was named OtisCorp.
* In *Shattered 2*, during a Spontaneous Fontaine radio show, it is revealed that they are helping to fund the United States Express.
Erik's audio logs

During Chapters I and II of *Shattered*, James Derettas, with the help of The\_Underscore, found several of Erik Baying's audio logs that he planted around Interface City. These audio logs provided useful information about the BioLynk Incident, the DeAmbulation Auraxideno Collider, and Erik's master plan.

## Audio Logs

### #1

Audio Log #1 is found at Pier 6d, in the mission A Darker Generation. The dialogue is:

*Erik Baying, Audio Log #01. I’ve been at this a while now, working on the DeAmbulation Auraxideno Collider. The calculations for this, I’ve been working on them for six straight years. Trial and error, trial and error, trial and error. I’m actually starting to consider scrapping the project, but I just feel as if I’m so close, the answer is within my reach…*
### #2

Audio Log #2 is found at the 6th Street Station, in the mission A Darker Generation. The dialogue is:

*Erik Baying, Audio Log #02. After further consideration about the thirteenth vector in the experiment, I’ve realized my mistake: the algorithm values were at 01.0822 when they should have been 0.10822. Now I have a hunch that the experiment may work, but it can only be used once. I’ll have to think about this plan carefully.*
### #3

Audio Log #3 is found in an alleyway in Feldis, in the mission A Darker Generation. The dialogue is:

*Erik Baying, Audio Log #03. I’d say the DAC is just about complete. But I need to remember the process in order to unleash it: a drop of Ethylene Glycol, then after 13 seconds of mixing, 1.38 teaspoons of Potassium hydrogen tartrate, and then a beaker of Phenolphthalein, and this baby should work as planned. Yes. I’ll unleash it tomorrow morning in BioLynk. The world will fear me. My powers. It’ll be the start of a new generation… a darker generation.*
### #4

Audio Log #4 is found inside an air vent on a rooftop in Sentry Town, in the mission In Kilograms. The dialogue is:

*Erik Baying, Audio Log #04. This audio log is now from a new perspective; I’ve initiated the experiment at BioLynk and it was successful. And when I noticed the experiment was starting to work I knew what was coming. The damage it caused, sheer amounts. In kilograms, it weighed a lot. And then there was the huge blast... but I wasn’t around for that.*
### #5

The fifth and final audio log is found in the sewer in Sentry Town, and rescued by James, in the mission In Kilograms. The dialogue is:

*Erik Baying, Audio Log #05. When that device went off it did exactly what I planned for it to do: that blast devastated everything around, and destroyed the experiment itself, but that blast basically revolved around me; thus, it decomposed my matter, and sucked me in. But I’m no longer Erik Baying. I’m something greater. This will be the end of my audio logs, as I have already stated the appropriate amount of information for them.*
Atlantic City Power Station

The **Atlantic City Power Station** is a large power plant complex and Landmark in Atlantic City in *Shattered 2*.

## About

The Power Station, located on Bailmen Island, provides the city with its electricity. It also has a water plant, providing the city with its water. It contains five massive wind turbines that will immediately kill the player should they hit the rotating blades.

## Plot

The Power Station plays a major role in the game's story, where Father Time decides to unleash Plan 11 at the station. He will use the energy from the main generator building, Building 6D, to make himself stronger, then unleash his powers into the air, consuming everyone in Atlantic City with Type M Blood, granting them evil Time Manipulation powers. Of course, this plan is foiled by Chris and James, and Father Time dies at the Power Station.

## Trivia

* Two of the wind turbines are always off, but which ones are off are randomized when the player loads the game.
	+ If the player touches the blades of the wind turbine when it is spinning, they will die instantly.
* Since the Power Station is a Landmark in-game, the player must visit it as both protagonists *outside of the story missions* (as well as the other Landmarks) to earn the Tourist trophy.
* The plant in its entirety is based on the real-life ACUA Wastewater Treatment Facility.
* The name of the main building of the facility, Building 6D, is an Easter Egg, referencing Chris6d, the creator of *Shattered*.

## See Also

* Bailmen Island
* Brigantine Lighthouse
* Father Time
Customs shops

*For the vehicle customization feature in Shattered, see Mechanic.*
**Customs shops**, also known as **chop shops**, are interactive locations in *Shattered 2*.

## About

Customs shops are almost identical to the mechanic from *Shattered*. The player can bring a car to the customs shop and customize it. The player can then store the car in their Garage (if they have one. If not, they must get one to save the car), and it is theirs to keep. If they decide they want to sell their car, they may do so at the customs shop.

## Options

When at a customs shop, the player can do the following to their car:

## Trivia

* The player cannot use customs shops until they complete Mixing and Mingling, as that is when the player is introduced to them.
* Customs shops are represented by a wrench icon on the map.
Luminous Shield

*For the Aura Manipulation equivalent, see Aura Shield*.
**Luminous Shield** is a Light Manipulation power in *Shattered 2*, for Chris McGlone.

## About

Luminous Shield acts as a force field. It allows Chris to create a field of Light energy which he surrounds himself with, which will protect him from all attacks for a short time. The shield is temporary and will dissipate after five seconds, but can be upgraded to allow for further time.

## Upgrades

After completing Risk It All, this power can be upgraded.

* **10 Second Shield** – Cost: 20 Tin – Increases the duration of the force field to ten seconds.
* **20 Second Shield** – Cost: 40 Tin – Increases the duration of the force field to twenty seconds. Requires 10 Second Shield.
* **Attack Shield** – Cost: 50 Tin – All bullets which hit the Shield will bounce back and hit enemies. Requires 20 Second Shield.
* **Regenerative Shield** – Cost: 75 Tin – With every bullet shot at the Shield, the player will regenerate some health. Requires Attack Shield.
A Good Ululator/Transcript

*[At the mission start, James hears gunshots nearby, and people screaming. The player must track this down to seven Ululators on a rooftop: six shooting at civilians and one just standing there.]*

**JAMES:** This party's over.

*[The player must take out all six bad thugs and leave the good one for last. If the good one is not taken out last, the mission ends in failure.]*

*[The player defeats all thugs and furiously grabs the good thug, about to KO him.]*

**GOOD THUG:** No, man, please! I'm a good Ululator!

**JAMES:** What?

*[James grabs the thug and dangles him off the rooftop, over the street below.]*

**GOOD THUG:** NO! PLEASE! NO!!

*[James throws the thug on the ground next to him.]*

**JAMES:** What do you mean you're good?

**GOOD THUG:** I mean I'm not like the others! I just joined the Ululators because I had no money! I'm tellin' ya, these thugs are sick and will kill for anything! But me? I'm not like that! I'm good I tell ya! I want to fight alongside you! Fight the good fight!

**JAMES:** *[laughs]* I'm sorry, man, but you can't fight alongside me. You're not a hero, you have no powers. You won't make it out there.

**GOOD THUG:** I can try! I just don't want to go to jail, James! I don't want to be part of this no more!

**JAMES:** Alright, well, if you feel that way, let me take you to the police. Don't worry, you won't be put in jail. I'll let them know that you've had a change of heart, and that **I** requested you to not be put in jail.

**GOOD THUG:** Thank you, James! You're the best!

**JAMES:** Don't sweat it.

*[The player must now take the thug to a squad car parked in the Mystric District, which is now marked on the map. There are two cops standing outside of the car.]*

**JAMES:** Just got another Ululator thug. But don't lock him up, he's good. Maybe take him to a therapist, but he's had a change of heart. No jailtime for him, OK?

**COP 1:** Alright, James, we listen to what you say.

**COP 2:** *[To the thug]* Let's go, bub. We'll talk to ya.

*[The cops and the thug get in to the car, drive off, and the missions ends in success.]*
Calvin G71

The **Calvin G71** is a two-door sports car in *Shattered*.

## Appearance

The Calvin G71 is a mid-level sports car, based on a 2008 Mercedes-Benz SLK Brabus (R171). Calvin G71s may be seen with a folding hardtop, (like the real life SLK), a soft-top, or with the top down. Some are equipped with a badgeless black mesh grille, while others feature a standard three-bar grille with an emblem. The Brabus influences are mostly seen on the rims. The car comes in a top and topless variant, however, the latter is more common.

## Performance

The Calvin G71 is the slowest of the sports cars, but one of the best drifting cars in the game due to the high level of torque generated by the supercharger. The suspension is firm and responsive, keeping the Calvin G71 level in the corners, albeit with some fishtailing at high speeds. These qualities provide an accurate representation of the unforgiving nature the Mercedes coupes provide.

Braking is good, though not standard. The Calvin G71 can withstand high-speed frontal crashes well, thanks to its luxury build, and can sustain numerous frontal hits without failing or catching fire. The car cannot withstand gunfire very well, however, and also leaves the player highly vulnerable if the player is driving a topless variant.
Ambulance

The **Ambulance** is a vehicle in *Shattered* and *Shattered 2*.

## Appearance

### *Shattered*

The Ambulance takes influences from the GMC Sierra 3500 cab-chassis, as well as the FDNY Ambulance from New York City.

### *Shattered 2*

The ambulance in *Shattered 2* is now a bright red color, as compared to the white color from *Shattered*. "Atlantic City Emergency Resp." (short for Response) is displayed on the sides of the ambulance, and above the cab on each side displays "AC" and "FD" (on the left and right sides of the center siren, respectively), which stands for Atlantic City Fire Department. This implies that, like most real-life emergency services, the city's fire department controls the city's EMT sector.

There are a few physical changes from the first game's ambulance. The V-shaper light set is replaced with a rotating halogen incandescent light bar. As well, the front, side and rear red square lights, as well as the rear light bar, becomes functional. Unlike the previous model, this rendition adds four more red lights, with two angled ones on the front quarters and other two on either side of the rear compartment, almost above the rear wheel arches. The rear square lights are now in a lower height and the tail lights now have reverse lights.

## Obtaining

In *Shattered*, ambulances are found commonly around Feldis, and at least two always spawn parked in the Interface City Medical Center. The player should take note, however, that stealing an Ambulance from the Medical Center will result in a Heat level. In *Shattered 2*, ambulances always spawn by the Atlantic Medical Center, and unlike the first game, the player will not receive heat for hijacking an empty ambulance, but will still receive a heat level if the ambulance is occupied. The ambulance will only ever be occupied by one or two EMTS (a driver and a passenger), and never any patients in the back.

## Performance

The Ambulance is responsive for a large vehicle, given its design as an emergency vehicle, the strong diesel engine and the AWD layout. Acceleration is good, and the top speed is high. Handling is smooth, with soft suspension that may sometimes swing the Ambulance's wide body around corners. Braking is good and can stop the Ambulance in a fairly short distance, depending on the speed of the vehicle.

The Ambulance has slow turning, but improved suspension, but its relatively low-rider height and small wheels make it perform less well off-road. The vehicle is powered by a compact twin cam inline-4 with a mounted turbocharger. It is laid transversely and is coupled to a 5 speed gearbox, powering all 4 wheels.

## Gallery

An ambulance in *Shattered 2*.An ambulance in *Shattered*.
Afflito

The **Afflito** is a muscle car in *Shattered* and *Shattered 2*.

## Appearance

The Afflito is based on the 2006-2010 Sixth generation Dodge Charger as well as the Ford Mustang GT for the greenhouse area, front fascia and headlights. In *Shattered*, the Enforcer is a police variant of the Afflito.

## Performance

As expected for a muscle car of its stature, the Afflito is capable of good acceleration and an excellent top speed, with its powerful engine coupled up to a 5-speed gearbox in a FR layout. While the car is still prone to fishtailing, the car's grip on the road is equally excellent. Durability is excellent, making the Afflito take crashes and gunfire very decently, however the wheels aren't durable.

## Trivia

* In *Shattered*, the police version of this car is the Enforcer.

## Gallery

An Afflito in *Shattered 2*An Afflito in *Shattered*The police variant, the Enforcer *(Shattered* only)
Bars

**Bars** are interactive locations in *Shattered 2*.

## About

At Bars, the player can sit down in chairs or on barstools, and buy a beer for 5 Tin. If the player uses their powers inside a bar, regardless of whether or not they shoot someone or something, everyone will freak out and run out of the Bar, and the Bar will be closed until the next time the player respawns. As a result, the player will not be able to buy any Beer there until it re-opens, and once the player exits the Bar, they will not be allowed back in until it re-opens.

## Locations

There are six bars located throughout Atlantic City, and they are represented by a purple wine glass icon on the map. All Bars function the same, but some have differing appearances. The Pony Bar in Perez is the largest bar by size, and has a strip club inside. Strippers can be seen dancing, but the player cannot interact with them. No other bar has this.

## Trivia

* The Pony Bar is where Johnny G is killed by Mark Thanon in the Prologue mission.
* Lori Conti was formerly a stripper at The Pony Bar.

## See Also

* Casinos
* Garages
* Upgrade Shops
Fahrenheit

The **Fahrenheit** is a performance car in *Shattered 2*, added in the Up In Flames DLC.

## Obtaining

The Fahrenheit is added to the game once the player buys and installs the Up In Flames DLC. Following that, it spawns most common in Augustine and the Northeast End, and the rich residences of Margate and Longport.

## Appearance

The Fahrenheit appears to be a mix of a variety of high-performance Ferrari sports cars, particularly the 488 Pista for the frontal shape, and the SF90 Stradale for the rest of the rear section. The side profile, front headlight strip, wheels, and tail lights resemble that of the Pininfarina Battista. The front intakes and side skirts have a strong resemblance to those from the 2017 - present Lamborghini Huracán LP 640-4 Performante. It also derives certain hints from the F8 Tributo, such as headlights. The rear diffuser seems to be taken from the Aston Martin Vantage.

The Fahrenheit also features a functional aerodynamic spoiler as well as dihedral synchro-helix actuation doors, which are a common sight on Koenigsegg cars. Like the Hudgins, the Fahrenheit mechanical spoiler is typically hidden and blends into the rear end of the car. At a high enough speed, it will raise and stay active until the car comes to a stop.

## Performance

The Fahrenheit is a great all-around car. Because of the car's drivetrain configuration, it therefore has excellent traction, coupled with good, albeit understeer-happy handling at high speeds. Acceleration is good due to the Fahrenheit being an all-wheel-drive vehicle, but has a very mediocre top speed. When fully upgraded, the Fahrenheit reaches a respectable top speed, but is still slower than many cars in its class. Despite being of a similar size and shape to most generic supercars, the Fahrenheit is surprisingly resistant; it is heavy enough to spin out most vehicles found in traffic, and its body is resistant to crashes and overturns.
A Good Ululator

*❝ No, man, please! I'm **a good Ululator!**❞*
―The good thug
**A Good Ululator** is a side mission in *Shattered*.

## Plot

In Southern Park, six Ululator thugs are causing terror by shooting at civilians from a rooftop, and one Ululator is standing there quitely. James becomes furious when he sees them shooting and takes out all of them. The quiet one must be taken out last or the mission ends in failure.

Once the bad ones are taken out, James is about to take out the quiet one when he yells not to. James listens, but he grabs the thug and threatens to drop him off the rooftop. The thug confesses that he is not like the others, and joined because he was running low on money. The thug promises that he is a good man and vows to fight alongside James, for the good.

James laughs at this. James simply tells the thug that although he means well, he cannot fight alongside him because he is not a hero with powers and won't make it. Thus, the player must return the thug to two police officers. James tells the officers that this thug is good and not to put him in jail, just take him to a therapist. The thug goes into the car and the cops drive off, ending the mission.
93.6 Poetry Channel/Transcript 1

This is the **first transcript** for 93.6 Poetry Channel.

## Transcript

* **MAN:** Hello everybody, and welcome to 93.6 Poetry Channel, where we just relax, take it all in, and have fun with it. Isn't that right?

* **WOMAN:** Indeed it is. It's a really good thing the radio producers gave us the green light to start this channel, because I swear, when we went in and pitched our idea, I could've sworn they thought we were jackos with no life.

* **MAN:** Jackos?

* **WOMAN:** But even in the worst of times, they gave us a shot, and let me tell you, good thing they did. Because, with all these chaotic events occurring in the city at this point, people need a getaway place to relax.

* **MAN:** And if there's any relaxing place to go, this is it. 93.6 Poetry Channel. Now, we got it all here. I'm gonna fire up the first poem, and see what we got here.

* **WOMAN:** Sit down and grab a beer, it's gonna get funky.

* **MAN:** Alright, this is a poem by Stuart McLean, which is entitled, "A Warning on Spontaneous Combustion". Sounds funky. I'll go ahead and read it. AHEM!

"Ah, Burp Soda, it's one of many.
But here’s a word of caution,
There’s a certain combination,
That tastes so very good,
But when it goes down your esophagus,
And hits your tummy,
And mixes with your food.
That’s when the trouble starts,
For your pleasure hits overload,
And half an hour later,
You’ll suddenly explode.
So there you are in the place,
Completely engulfed in flames,
And your good wife’s dashing home,
Lodging insurance claims.
Well now that I have told you,
Don’t say you'v'nt been warned,
So don’t try it out yourself,
Or you'll soon be mourned."
* **WOMAN:** Okay, there, where'd you get that poem?

* **MAN:** Where I always get them. In my ass.

* **WOMAN:** Oh my gosh! Don't say that!

* **MAN:** I'm only kidding. Anyways, what'd ya think?

* **WOMAN:** I thought it was... very... creative? No, it was good.

* **MAN:** It was good?

* **WOMAN:** So good that we're out of time! See you guys next time on 93.6 Poetry Channel!

* **MAN:** That's it? Why are we leaving so early? Well, thank goodness. I had to take a shit anyway.

* **WOMAN:** Oh my gosh! What the fuck?

* *[The broadcast ends in static.]*