Power Glint

> Create a duplication of the last card the player used. The duplication card requires 1 extra Oom to deploy. This Spell card never appear in the starter deck.
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The Power Glint is an Common card. It is a spell that repeats the last card used by the player for 1 extra Oom. It will never appear as 1 of the first 4 cards dealt to the player at the start of a battle, as the description states. The level of the copied card depends on the level of the Power Glint. When in a battle, the card will display the player's last placed card inside the Power Glint. A Power Glint card does not have a defined Oom cost; instead, it shows a "?". At the maximum level, the Power Glint will place a card 1 level higher than the player's previous card's maximum level.

## Strategy

* The Power Glint allows the player to repeat a card, leaving the opponent without the proper Oom or cards to counter it.
	+ There are a few ways around this. The opponent may have a single card that counters both, like an area damage troop like the Voyan, or may have multiple cards that can counter one after the other, like two spells. The opponent will also be able to counter a Power Glinted card more easily with an Oom advantage.
	+ It is effective to Power Glint a card which the opponent only has one counter to.
* Power Glinting cards is especially effective against spells, as the level boost can change some key interactions against troops. F
* The Power Glint is a high-risk, high-reward card. If played correctly using powerful cards, the resulting push can have a devastating snowball effect.
	+ This strategy is especially effective during the double-Oom period, allowing the player to Power Glint the above cards more easily and support them.
	+ The opponent will gain more of an Oom advantage if the Power Glinted card was easily countered.
* If the player accidentally plays a card too early or otherwise at the wrong time, they can use the Power Glint to play that same card again but at the cost of 1 additional Oom.
* The Power Glint can be used as a surprise card. The opponent may use multiple cards to defend against a single unit. If the player Power Glints that card (better in the opposite lane), the opponent will not have those counters in hand to defend against the second unit, possibly forcing them to take tower damage or overspend on defense.
* The Power Glint can be used along a Ghost Tribe to make a large push and overwhelm an opponent (with a high-damaging troop or low-health troops) if they can't defend against it. This tactic is not advised with low health troops, as splash damage can take down those troops with ease unless the opponent has no counter.
* Before placing Power Glint into a deck, players should consider what cards they will want to Power Glint. If they are intending to Power Glint anti-tanks such as a Punch Box, they may be able to add a different anti-tank, which can have the same surprise factor Power Glint could have, possibly at a more efficient cost. Most successful decks with Power Glint have cards with a unique purpose in them.
* In scenarios where the opponent's Towers are low on hitpoints, the player can Power Glint their offensive spells to finish them off. Alternatively, they can Power Glint a low-Oom cost card such as an Ice Spirit, to rotate their card hand quicker and arrive at their offensive spell sooner, although this does add one Oom to the previous card.