Locations

A location is part of the system that represents a map/playspace. For a given location there may be one or more Missions.

See also Custom Locations List

## Quick lookup

More details for each location after the table.

## Outposts

Afghanistan uses the standard **StageBlockControllerData**-class entity block streaming system.

TBA

### Large Blocks (cp)

afgh\_bridge

afgh\_citadel

afgh\_cliffTown

afgh\_commFacility

afgh\_enemyBase

afgh\_field

afgh\_fort

afgh\_powerPlant

afgh\_remnants

afgh\_ruins

afgh\_slopedTown

afgh\_sovietBase

afgh\_tent

afgh\_village

afgh\_waterway

### Outposts (op)

afgh\_citadelSouth (1)

afgh\_sovietSouth (2)

afgh\_plantWest (3)

afgh\_waterwayEast (4)

afgh\_tentNorth (5)

afgh\_enemyNorth (6)

afgh\_cliffWest (7)

afgh\_tentEast (8)

afgh\_enemyEast (9)

afgh\_cliffEast (10)

afgh\_slopedWest (11)

afgh\_remnantsNorth (12)

afgh\_cliffSouth (13)

afgh\_fortWest (14)

afgh\_villageWest (15)

afgh\_slopedEast (16)

afgh\_fortSouth (17)

afgh\_villageNorth (18)

afgh\_commWest (19)

afgh\_bridgeWest (20)

afgh\_bridgeNorth (21)

afgh\_fieldWest (22)

afgh\_villageEast (23)

afgh\_ruinsNorth (24)

afgh\_fieldEast (25)

## Large Blocks

Central Africa uses the standard **StageBlockControllerData**-class entity block streaming system.

TBA

### Large Blocks (cp)

mafr\_banana

mafr\_chicoVil (removed)

mafr\_diamond

mafr\_factory

mafr\_flowStation

mafr\_hill

mafr\_lab

mafr\_outland

mafr\_pfCamp

mafr\_savannah

mafr\_swamp

### Outposts (op)

mafr\_swampWest (1)

mafr\_diamondNorth (2)

mafr\_bananaEast (3)

mafr\_bananaSouth (4)

mafr\_savannahNorth (5)

mafr\_outlandNorth (6)

mafr\_diamondWest (7)

mafr\_labWest (8)

mafr\_savannahWest (9)

mafr\_swampEast (10)

mafr\_outlandEast (11)

mafr\_swampSouth (12)

mafr\_diamondSouth (13)

mafr\_pfCampNorth (14)

mafr\_savannahEast (15)

mafr\_hillNorth (16)

mafr\_factoryWest (17)

mafr\_pfCampEast (18)

mafr\_hillWest (19)

mafr\_factorySouth (20)

mafr\_hillWestNear (21)

mafr\_chicoVilWest (22)

mafr\_hillSouth (23)

## Cyprus/cypr

Cyprus uses a unique **CyprusBlockControllerData**-class entity for its block streaming system.

TBA

locationId - 30

## Guantanamo/gntn

The U.S. Naval Prison Facility uses the standard **StageBlockControllerData**-class entity block streaming system, however unlike TPP's maps, it does not utilize small blocks at all.

TBA

locationid - 40

## Old Mother Base/ombs

Old Mother Base uses the standard **StageBlockControllerData**-class entity block streaming system, however unlike TPP's maps, it does not utilize small blocks at all.

TBA

locationId - 45

## Mother Base/mtbs

Mother Base uses a unique **TppMotherBaseStageBlockControllerData**-class entity for its dynamic platform placement.

TBA

locationId - 50

## Mother Base Quarantine Facility/mbqf

The Mother Base Quarantine Facility interior, unlike the main Mother Base map, instead utilizes the standard **StageBlockControllerData**-class entity block streaming system, however it uses only a 2x2 grid of small blocks aside from the common block, which only seem to contain Nav2 navmeshes.

TBA

locationId - 55

## Helispace/hlsp

Assets do not exist. All that exists is some orphaned mentions in a few scripts.

TBA

locationId - 60

## Kingdom of the Flies/flyk

Assets do not exist. All that exists is some orphaned mentions in a few scripts and some environmental models in Metal Gear Survive.

TBA

locationId - 70