Path of the Ice Arcana

*“Stay frosty, don't slip up."*

**Requirements**: Unctuo (Cantrips), Base Course Set

**Path Completion Bonus**: +1 Spirit

## Core Abilities

**Frozen Core**

**Cost:** 400 XP

**Expedited for:** Magic

**Activation**: Passive

For every 5 abilities purchased in the Path of the Ice Arcana, gain 1 permanent Armor. If this Armor is damaged, it is automatically restored when you Rest.

**Frost Aura**

**Cost:** 400 XP

**Expedited for:** Magic

**MP Cost**: [ 0 / 1 / 2 ]

**Casting DL**: [ 9 / 13 / 16 ]

**Activation**: 2 Actions

**Range**: Personal

You surround yourself in an aura of cold. At the end of each of your turns, all enemies within 3 meters unavoidably take [ 5 / 10 / 15 ] Vim damage. You can have only one aura active at once. This spell can be maintained as a Reaction.

**Reinforced Ice**

**Cost:** 400 XP

**Expedited for:** Magic

**MP Cost**: [ 0 / 1 / 2 ]

**Casting DL**: [ 9 / 13 / 16 ]

**Activation**: 1 Action

**Range**: [ 3 / 6 / 12 ] meters

You add to the defense of a wall, door, or other structure by coating it in a layer of ice. This makes up to [ 1 / 4 / 8 ] cubic meters Slippery and difficult to climb (an increased DC of [ 2 / 5 / 9 ]) and gives each cubic meter an additional [ 10 / 20 / 40 ] HP.

**Permafrost**

**Cost:** 400 XP

**Expedited for:** Magic

**MP Cost**: [ 0 / 1 / 2 ]

**Casting DL**: [ 9 / 13 / 16 ]

**Activation**: 1 Action

**Range**: 12 meters

You freeze the ground of an area, making the target hex and all hexes within [ 1 / 3 / 6 ] meters Slippery until the end of the Encounter. Additionally, creatures who end their turn on this frozen ground take an unavoidable [ 0 / 5 / 10 ] Vim damage.

**Freeze Water**

**Prerequisite**: **Permafrost**

**Cost:** 500 XP

**Expedited for:** Magic

**MP Cost**: [ 0 / 1 / 2 ]

**Casting DL**: [ 9 / 13 / 16 ]

**Activation**: 1 Action

**Range**: Touch

You freeze a body of water approximately the size of a [ fish tank / bath tub / swimming pool ], spread evenly from where you touch it, or turn the surface of [ 3 / 7 / 19 ] hexes of water into thick or thin ice. When freezing a surface, the water must be one contiguous body, though the hexes affected can take any shape spreading from where you touched. Surfaces frozen by **Freeze Water** are treated as affected by **Permafrost** at the same cast-strength as this spell.

**Frostburn**

**Cost:** 400 XP

**Expedited for:** Magic

**MP Cost**: [ 1 / 3 / 5 ]

**Casting DL**: [ 9 / 13 / 16 ]

**Activation**: 2 Actions

**Range**: 12 meters

You freeze the target's burns. The target unavoidably takes damage equal to [ once / twice / three times ] their current burn damage, ignoring Armor, or half as much if they succeed a Spirit check versus your Spellpower. Then remove all burn damage on the target.

**Ice Spear**

**Prerequisite**: **Frostburn**

**Cost:** 500 XP

**Expedited for:** Magic

**MP Cost**: [ 2 / 4 / 6 ]

**Casting DL**: [ 10 / 14 / 18 ]

**Activation**: 2 Actions

**Range**: 12 meters

You conjure a large spear of ice, either from a wall, ceiling, or floor within Range, or thrown from your hand. The spear is an Arcane weapon skill strike that deals [ 1d6 / 2d6+3 / 3d6+6 ] + SPI damage to all targets in a 3-meter line.

**Ice Armor**

**Prerequisite**: **Reinforced Ice**

**Cost:** 500 XP

**Expedited for:** Magic

**MP Cost**: [ 0 / 1 / 3 ]

**Casting DL**: [ 10 / 14 / 18 ]

**Activation**: 2 Actions

**Range**: Personal

You shield yourself in a layer of ice, granting you [ 10 / 30 / 60 ] temporary HP, up to a maximum of [ 15 / 50 / 100 ] temporary HP.

**Glacier Shield**

**Prerequisites**: Block (Beginner), **Ice Armor**

**Cost:** 600 XP

**Expedited for:** Magic

**MP Cost**: [ 1 / 2 / 4 ]

**Casting DL**: [ 10 / 14 / 18 ]

**Activation**: 2 Actions

**Range**: Personal

You conjure a shield of ice. This Shield has a Shield Bonus of [ 3 / 6 / 12 ], is held in one hand, and has no Burden. Once per Round, when the **Glacier Shield** is struck, it releases a mist of frost which deals an unavoidable [ 5 / 10 / 15 ] Vim damage to the hex in front of the shield. The **Glacier Shield** melts at the end of the Encounter.

**Ice Trap**

**Cost:** 400 XP

**Expedited for:** Magic

**MP Cost**: [ 1 / 2 / 4 ]

**Casting DL**: [ 11 / 15 / 20 ]

**Activation**: 2 Actions

**Range**: 3 meters

You create a glowing rune on the ground of one target hex which freezes any creature that moves over it. The trap can be cast directly under a creature, triggering immediately. When triggered, the trap becomes an Arcane weapon skill strike against the target that deals [ 25 / 75 / 150 ] Vim damage. The trap disappears if not triggered by the next Rest.

**Cold Touch**

**Prerequisite**: **Frostburn**

**Cost:** 500 XP

**Expedited for:** Magic

**MP Cost**: [ 3 / 6 / 9 ]

**Casting DL**: [ 11 / 15 / 20 ]

**Activation**: 2 Actions

**Range**: Touch

You chill the touched target with an Arcane weapon skill strike with a bonus [ 10 / 20 / 40 ] Accuracy. This skill strike deals [ 1d6 / 2d6+3 / 3d6+6 ] damage ignoring Armor and twice as much Vim damage with impact. On a direct hit, the target gains the debuff *Chilled*: [ -2 / -4 / -8 ] Speed (min. 0).

**Greater Freeze Water**

**Prerequisite**: **Freeze Water**

**Cost:** 600 XP

**Expedited for:** Magic

**MP Cost**: [ 1 / 2 / 3 ]

**Casting DL**: [ 10 / 14 / 18 ]

**Activation**: 2 Actions

**Range**: [ 12 / 18 / 30 ] meters

You manipulate and freeze nearby water, shaping it into a useful structure. Given at least half as much water within Range, you can shape up to [ 1 / 4 / 12 ] hexes of ice into any desired shapes anywhere within the Range of the spell. Your ice structures are sturdy enough to walk on and can withstand some damage, having [ 10 / 20 / 40 ] HP and [ 3 / 6 / 12 ] Armor per hex but being vulnerable to fire and burn damage. You may choose to spread a layer of **Permafrost** across any surfaces you create with **Greater** **Freeze Water**, treating them as affected by **Permafrost** at the same cast-strength as this spell.

**Freeze**

**Prerequisite**: **Ice Trap**

**Cost:** 500 XP

**Expedited for:** Magic

**MP Cost**: [ 2 / 4 / 8 ]

**Casting DL**: [ 11 / 15 / 20 ]

**Activation**: 2 Actions

**Range**: 12 meters

You freeze your target, encasing them in thin ice. This spell only affects creatures whose Vim is at most [ 0 / 30 / 80 ]. The target creature must make a Spirit check versus your Spellpower; they take a -1 penalty for every 5 Vim damage they have received from cold effects this Encounter. If they fail this check, the creature is staggered. They gain the debuff *Frozen*: their Speed is 0 and they lose all Actions and Reactions and cannot gain more (they are considered stunned and paralyzed until the *Frozen* debuff is removed). At the start of each of the creature's turns, they must re-attempt the Spirit check versus your Spellpower at a cumulative [ +12 / +8 / +4 ] bonus; succeeding removes the *Frozen* debuff; failure causes them to become staggered again.

**Shatter**

**Prerequisite**: **Freeze**

**Cost:** 600 XP

**Expedited for:** Magic

**MP Cost**: [ 2 / 4 / 6 ]

**Casting DL**: [ 12 / 16 / 22 ]

**Activation**: 2 Actions

**Range**: 12 meters

You shatter a *Frozen* target. They unavoidably take [ 6d6 / 12d6 / 24d6 ] damage and lose the *Frozen* debuff.

**Wall of Ice**

**Prerequisite**: **Reinforced Ice**

**Cost:** 500 XP

**Expedited for:** Magic

**MP Cost**: [ 1 / 2 / 4 ]

**Casting DL**: [ 12 / 16 / 22 ]

**Activation**: 2 Actions

**Range**: 12 meters

You conjure a solid block of ice spanning [ 6 / 12 / 24 ] cubic meters arranged in any rectangular shape. Each block of ice has [ 20 / 40 / 80 ] HP and [ 3 / 6 / 12 ] Armor but is vulnerable to fire and burn damage. The blocks are Slippery and difficult to climb, as **Reinforced** **Ice** cast at the same cast-strength. **Wall of Ice** melts at the end of the Encounter.

**Frost Breath**

**Prerequisite**: **Cold Touch**

**Cost:** 600 XP

**Expedited for:** Magic

**MP Cost**: [ 4 / 8 / 12 ]

**Casting DL**: [ 12 / 16 / 22 ]

**Activation**: 2 Actions

**Range**: Personal

You breathe freezing air in a [ 2 / 2 / 3 ]-wide cone [ 2 / 3 / 3 ] meters long. This is an Arcane weapon skill strike that deals [ 1d6+1 / 2d6+2 / 3d6+3 ] damage and five times as much Vim damage to all targets in the Area of Effect. When an affected creature would take more Vim damage than they have Vim, they additionally take [ 1 / 2 / 3 ] paralysis damage and [ 2 / 4 / 6 ] stun damage.

**Hailstorm**

**Prerequisite**: **Frost Breath**

**Cost:** 700 XP

**Expedited for:** Magic

**MP Cost**: [ 8 / 16 / 24 ]

**Casting DL**: [ 14 / 18 / 26 ]

**Activation**: 2 Actions

**Range**: 12 meters

You conjure a storm of ice and snow. The storm spans a radius of [ 2 / 4 / 8 ] meters centered on any hex within Range. All hexes within the storm are considered rough terrain. Now and at the start of each of your turns while this spell is maintained using 3 Actions, all hexes within the storm are targeted by the effects of **Frost Breath** at the same cast strength.

**Frostbite**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Path Completion of the Path of the Ice Arcana

**Cost:** 500 XP

**Expedited for:** Magic

**Activation**: Passive

Whenever you directly hit with an Arcane weapon skill strike from a spell in the Path of the Ice Arcana, apply **Frostburn** to your target(s) at the same cast strength as the triggering spell.