recursal/Fanatic-Fandom huggingface dataset:
Lucky Roulette

Change the Max copper owned to 9876. When switching stages, change the highest digit of the copper to 1, and then randomly permute the digits.

Enhanced ( ??): Change the Max copper owned to 9876. When switching stages, change the smallest digit of the copper to 9, and then randomly permute the digits.

### Unlock

Kill Dragon Qian 3 times on elite or higher difficulty.

Lucky Roulette is an Occult Scroll.

The maximum amount of  Copper? you can hold at once is restricted to 9876. After leaving a stage, the highest number in your copper amount is set to 1, and then all the other numbers are randomly shuffled around.

If you have 2640 copper for example, first it sets the highest number to 1, resulting in 2**1**40. Then the remaining numbers are shuffled around, which may result in anywhere from 0**1**24 copper to 42**1**0 copper.

This makes how much copper you can spend vary wildly, but if used correctly it has the potential to massively increase how much you have. Then it can be dropped afterwards.

**Enhanced**: Instead of replacing the highest number with 1, it replaces the smallest number with 9, making it significantly easier to reach massive amounts of copper.

## Synergies

### Reduced Positive

* Extravagant Consumption consumes all but 500 copper every stage, converting any copper gains from Lucky Roulette into damage. While this can offer massive damage bonuses each stage, it also means Lucky Roulette cannot be dropped to keep thousands of copper and it may have trouble gaining thousands if you spend copper as well.
* Craftsman's Inheritor makes weapon upgrades and reforges free, greatly reducing the need to have large amounts of copper in the first place.

### Mixed

* On the House,  Devil's Covenant,  Enhanced Bullet Bank,  Hidden Treasure,  Extra Surprise,  Copper Miner,  Premium Membership,  Jackpot,  Lucky Copper and  Special Offer can help earn or keep more copper when Lucky Roulette isn't giving more copper, but becomes less useful when it does.
* Coin Shot,  No Discounts and  Arms Trafficker have less impact when Lucky Roulette gives more copper, but has more impact when it doesn't.

## Bugs

* Lucky Roulette sometimes may not work as intended, instead changing copper to a random amount that has nothing to do with existing numbers.

## Update History

* 06/01/2023 update: Added to the game.
	+ Currently it is glitched with  Extravagant Consumption as the effect is overridden.
Sword Shadow

Sword Shadow is an Ascension.

Increases the amount of flying swords summoned by  Swords Out.

The number of flying swords increases to 4, 5 and 6 for each level. This increases total damage and hits by +33% each level.

Additionally the flying swords are summoned faster, allowing ascensions such as  Sword Guard and  Amplified Sword to stack quicker.

It has no effect on how many swords are summoned by other means, such as  Blade of Bloom and  Empathy with Sword.
White Shark

> "*White Shark has a fearful reputation that causes kids to cry at night. He especially likes to pull opponents close with the chain while watching them scream helplessly under his fearful gaze.*"
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White Shark is an enemy found in Duo Fjord.

White Shark has 2 attacks:

* Throw its hook towards the player in a straight line. If this catches the player, they are dragged towards them before being punched, dealing high damage.
* If the player is too close they will punch them, dealing high damage.

White Sharks have very high amounts of  Health?, easily enough to shrug off weaker attacks. However due to their large size they can be hit much easier than other enemies, reducing the downsides of using inaccurate weapons.

Its hook attack is incredibly dangerous, as not only does the White Shark deal a high amount of damage upon punching the player, but while hooked the player is incapable of moving,  Dashing or using their Skills, which can easily result in the death of the player if other enemies attack while they are vulnerable, such as Exploding Lantern Spirits.

### Reincarnation 9

On Reincarnation level 9, White Sharks have increased  Movement Speed, letting them reach you quicker. Additionally they gain damage reduction against any damage that isn't  Fire? elemental.

## Unlocks

White Shark will unlock the following items:

* Concurrent Cooldown: when killed 15 times.
* Safety Measures: when killed 20 times on elite or higher difficulty.
* Dragonchaser: when killed 60 times.
Turn into Reality

Turn into Reality is an Ascension.

Increases damage dealt by cudgel hits from  Soul Strike and  Wombo Combo.

Unlike most other ascensions that directly boost a skill's damage, Turn into Reality does **not** increase the base damage of the skill. Instead it is additive with most other damage bonuses, making it rather ineffective if you have a lot of damage bonuses already.
Silver Medal

Your shield starts recharging when you kill an enemy or destroy an item.

Enhanced ( 60?): Your shield starts recharging with +50% shield recovery speed when you kill an enemy or destroy an item.

### Unlock

Unlocked by default.

Silver Medal is an Occult Scroll.

 Shields? will immediately start recharging after killing an enemy or destroying a breakable object, letting Shields start recovering sooner instead having to wait.

This has no effect if your Shields are already recharging. Additionally taking damage will stop the recharge, requiring another kill or broken object to start again.

**Enhanced**: Also grants +50% shield recharge speed.

## Synergies

### Positive

* Advanced Shield level 3 prevents the recharge from being interrupted.
* Abnormal Speed increases movement speed at high  Shields?.
* Abundant Vitality increases weapon damage while shields are recharging.
* Thunder Screen immediately activates Silver Medal if it destroys an object or kills an enemy.
* Paranormality increases max Shields.
* Reinforced Eggshell decreases damage taken when Shields are above 0.
* Blazing Hoop activates Silver Medal if it destroys an object or kills an enemy.

### Reduced Positive

* Resolute deactivates whenever Silver Medal activates.

### Nullified

* Qing Yan uses  Armor? instead of Shields, making the scroll useless.
* Flesh and Bones converts Shields to  Health?, making the scroll useless.
Swordsman

### Effect

For every stack of [Blade Heart] you own, increase weapon DMG and skill DMG by +8%.

Swordsman is an Ascension.

Increases weapon damage and skill damage for every stack of Blade Heart, up to +48%.

Since using  Swords Out consumes stacks of Blade Heart, the ascension will lose power whenever it's used. It's better to not use Swords Out to keep the bonus high.

 Luminous Heart will increase the minimum and maximum Blade Heart stacks, boosting the bonus further by up to +72%.
Quack Doctor

+30% revive time when reviving teammates.

Quack Doctor is an Occult Scroll. It is a Cursed Scroll and cannot be obtained through normal means. Instead it can be obtained when using a Peculiar Chest, rarely from  Curiosity Box, from choices with Interdependent Fortunes, and various other methods.

It is exclusively dropped when playing in Multiplayer.

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Additive or multiplicative with Timely Support?
Increases the time it takes to revive other players by +30%, forcing you to stay in one place for longer.

 Benevolence makes this less of an issue, as you are unable to die in the extra time it takes to revive someone.

## Synergies

### Positive

* Anything that increases  Health? or  Shields?/ Armor?, and reduces damage taken will make it easier to revive someone.
* Evil-Banishing Talisman cancels the effects of all cursed scrolls.
* Evil-Devouring Sword grants +25% weapon and skill damage for each cursed scroll.

### Mixed

* Good and Evil increases  Shields?/ Armor? by +15 for each cursed scroll owned, but loses its +15% Lucky Shot Chance.
Magic Magazine

When reloading, there is a 33% chance of not consuming reserve ammo and +30% weapon DMG for the reloaded magazine.

Enhanced ( 80?): When reloading, there is a 33% chance not to consume reserve ammo, replenishment equivalent to the magazine capacity is added into reserve ammo, and +30% weapon DMG for the reloaded magazine

### Unlock

Unlocked by default.

Magic Magazine is an Occult Scroll.

Reloading a weapon grants a chance to not use ammo from your reserves. When this happens, the next magazine receives increased weapon damage. The damage bonus only applies to the reloaded weapon, and is removed upon swapping weapons.

Increases ammo efficiency, effectively increasing ammo picked up and reserves capacity by +50%.

The magazine will completely fill when the effect activates, even if you do not have enough reserve ammo to fill the magazine normally. This can make it especially effective for  Special Ammo weapons with ✦ *Magazine share*(full text) or  Extended Magazine that have a magazine larger than reserves.

**Enhanced**: If the chance to not use reserves is activated, it also adds ammo to your reserves equivalent to the weapon's magazine capacity.

## Synergies

### Positive

* Tactical Reload decreases damage taken by -20% and increases movement speed by +30% while reloading.
* Cursed Magazine is somewhat countered by the scroll.

### Reduced Positive

* Perfect Sixth and  Improved Clip are reset when reloading.
* Genesis,  Against the Flow and  Deft Hands reduce the need to reload. But they also help in keeping boosted magazines.
* Fast-Loader refills the magazine when swapping weapons, ignoring Magic Magazine.
* Skateboarder refills the magazine when dashing, ignoring Magic Magazine. However this can also be used to keep a boosted magazine without the 67% chance to reset it.
* Bullet Light consumes extra ammo from reserves, ignoring Magic Magazine.

### Nullified

* Weapons that do not need to reload, such as  Star Devourer,  Prism and  Golden Bow do not benefit from the scroll.
* Advanced Depot consumes ammo from reserves directly, making this scroll almost useless unless Advanced Depot is picked up after having a boosted magazine.

### Negative

* Bloody Ammo reduces the need to reload, and damages you while doing so.

## Update History

* 06/24/2022 update: Rarity changed from rare to normal.
* 09/25/2021 update: Now also provides +30% weapon damage for the next magazine when the effect activates.
Rotation Technique

### Effect

Increases capacity of Essence Chain. Recover 1 use when Essence Chain or a weapon deals a certain number of hits.

### Lv.1

+3 capacity. Recover a use with 5 Essence Chain hits or 30 weapon hits.

### Lv.2

+6 capacity. Recover a use with 4 Essence Chain hits or 25 weapon hits.

### Lv.3

+10 capacity. Recover a use with 3 Essence Chain hits or 20 weapon hits.

Rotation Technique is an Ascension.

Increases the maximum capacity of  Essence Chain, allowing you to use it more often before picking up additional  Supplies.

Additionally, hitting enemies several times with Essence Chain or more times with weapons will recover a use. With enough enemies and levels in Rotation Technique or  Extra Shackle, you can recover a use every time Essence Chain is used.
Horned Beetle

> "*A winged beetle that appears in underground tombs that has grown a horn due to the stimulation of demonic aura. Despite its weak constitution, it is extremely aggressive and tends to appear in groups.*"
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Horned Beetle is an enemy found in Longling Tomb.

Elite Beetle is capable of summoning groups of Horned Beetles during battle.

Their only attack is to strike you in melee, dealing low amounts of damage. Due to this, they will always charge straight towards you.

Horned Beetles are extremely weak on their own, having very low health. Usually a single shot of  Foundry is enough to kill one.

Their main strengths are their small size making it harder to hit with most weapons, along with the fact they tend to appear in swarms. However any weapon or skill with an area of effect will make quick work of them.

### Reincarnation 9

On Reincarnation level 9, Horned Beetles have increased  Movement Speed, letting them reach you quicker.

## Unlocks

Horned Beetle will unlock the following items:

* Copper Miner: when killed 50 times.
* Hidden Treasure: when killed 100 times.
Sucker Punch

+45% Skill DMG when your skill hits an enemy with more than 70% HP.

Enhanced ( 60?): For every 1% total HP of an enemy, +0.7% Skill DMG dealt to it.

### Unlock

Kill Abyssal Serpent 3 times.

Sucker Punch is an Occult Scroll.

Increases skill damage if the enemy hit has more than 70%  Health?.

Effective against enemies that have  Shields?/ Armor?, which will keep their Health high as you damage them.

**Enhanced**: Damage bonus now scales up by +0.7% skill damage for every 1% Health + Shields/Armor (up to +70% skill damage) the enemy has, instead of only applying above 70% Health.

## Synergies

### Positive

* Weapons that trigger an  Explosion?, which are boosted by skill damage.

### Reduced Positive

* Weapons and scrolls that hit Health directly, such as  Bloody Drill,  Giant Slayer and  Penetration Bullet, which may lose the bonus against enemies with Shields/Armor.

## Update History

* 06/24/2022 update: Values changed from +35% (+0.5%) to +45% (+0.7%).
* 03/26/2022 update: Enhanced version added.
Moldy Bun

Recover random HP when obtaining buns.

Moldy Bun is an Occult Scroll. It is a Cursed Scroll and cannot be obtained through normal means. Instead it can be obtained when using a Peculiar Chest, rarely from  Curiosity Box, from choices with Interdependent Fortunes, and various other methods.

Picking up a  Bun? will restore a random amount of  Health?, instead of 30%.

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: How low/high can the healing be randomized?

## Synergies

### Positive

* Elemental Bestowment,  Fire Enthusiast,  Resilient Life,  Flesh and Bones,  Sanguine Relic,  Fountain of Life,  Shrine of Recovery and  Safety Measures can recover Health without using buns.
* Gourmet always recovers 100% Health, negating the downside.
* Evil-Banishing Talisman cancels the effects of all cursed scrolls.
* Evil-Devouring Sword grants +25% weapon and skill damage for each cursed scroll.
* Paranormality sets max Health to 1, negating the need for buns.

### Reduced Positive

* Bluff is harder to keep active.
* Bloody Ammo,  Capacity Overdraft and  Deadly Counter are harder to keep using effectively when damaging Health.

### Mixed

* Good and Evil increases  Shields?/ Armor? by +15 for each cursed scroll owned, but loses its +15% Lucky Shot Chance.
Reversed

Reversed is an Ascension.

Reduces the cooldown of  Soul Strike, letting you use it more often.

Becomes more effective when you have effects that decrease cooldown, such as  Efficient Casting,  Ancient Timer,  Overconsumption and  Field Proficiency.

**Level 3 bonus**: Also grants +1 Soul Strike capacity, letting you use it twice in quick succession.

## Update History

* 08/25/2023 update: Effect changed from -0.5/1/1.5s cooldown per enemy kill to -2/4/6s cooldown. Added level 3 effect (+1 Soul Strike use).
* 08/29/2022 update: Added to the game.
Tiger Cannon

> "*Fire shells that cause large-area explosions.*"
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Primary fire launches a shell forward that travels at a slow speed, detonating in a large explosion upon impact with anything and staggering any enemies hit.

Its large explosion radius makes it particularly useful against groups of regular enemies, however due to its slow firing speed, long reload time and low magazine size, it is a poor choice against tough single enemies. In addition its slow  Movement Speed and extremely poor Elemental Effect Chance (if it becomes elemental) further reduces its effectiveness.

Like some other  Explosive? weapons, it has severely limited ways to scale damage further. This makes it ineffective on difficulties with heavily scaled up enemy health, even against enemy groups.

## Impactful Inscriptions

* **Magazine** increases and **Reload Time** decreases are very effective. 1 additional magazine capacity increases damage output by +56%.
* All **Explosion** improvements are very effective.

## Ineffective Inscriptions

* **Elemental Procs** are very unreliable, it has only a 3% chance to inflict an elemental effect each second per target.
* **RoF** increases are only effective with magazine or reload speed increases.
* **Accuracy** and **Stability** have minor benefits.

## Possible Exclusive Inscriptions

◈ +50% DMG on a direct hit. is exclusive to Tiger Cannon. The damage bonus is multiplicative, making it much more effective when directly hitting enemies instead of aiming at walls or the floor.

* ◈ *Two shot magazine*(full text) increases damage output by +211%, which increases to +270% with ● -40% Reload Time.
* ◈ *AoE Double Projectile*(full text) increases damage output by +100%. It becomes more reliable with explosion range increases.
* ◈ Projectiles +1, Consumption +100% increases damage output by +100%, gaining full benefit. ● -40% Reload Time increases it to a further +151%.
* ◈ *+65% DMG vs any elemental effect*(full text) requires a different source of elemental effects because of its low chance.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). stacks very slowly, even when hitting multiple enemies. Due to the long reload time and slow projectile speed, reloading may reset the bonus.

## Update History

* 06/01/2023 update: Elemental effect chance changed from 10% to 25%.

## Trivia

* Before the introduction of  Fire Tower and later  Dragon Breath, Tiger Cannon had the highest damage per projectile in the game, tied with  Bone Dragon.
	+ Tiger Cannon and Bone Dragon now have the third highest damage per projectile.
Heavy Modification

### Effect

Hold the Secondary Skill button to rapidly fire the Secondary Skill. There is a 50% chance to consume no uses.

Heavy Modification is an Ascension.

Grants the ability for  Hardwood Missile to keep firing missiles as long as the skill button is held down. Additionally there is a 50% chance to consume no uses, doubling how many missiles can be fired per use.

If this ascension is selected,  Nona will continue holding her missile launcher on her shoulder, and pressing the button will immediately fire missiles without the "take out" action. This state will last until she uses other attacks.
Skateboarder

Fill the magazine instantly after dashing.

Enhanced ( 60?): Fill the magazine instantly after dashing, and shooting won't consume ammo for the next 2s.

### Unlock

Kill Yoruhime-Maru 1 time.

Skateboarder is an Occult Scroll.

After  Dashing, the currently held weapon's magazine is instantly refilled. This does not trigger a reload, so ascensions, scrolls and other effects that are based on reloads will not activate.

**Enhanced**: Also provides 0 ammo consumption for 2 seconds after Dashing.

## Synergies

### Positive

* Perfect Sixth and  Improved Clip will not reset.
* Elemental Cube will not change elements after dashing.
* Advanced Joggers halves the cooldown of the dash.
* Energy Sandals increases Secondary Skill damage for each dash.
* Propulsion Device allows up to 3 dashes in quick succession.
* Strategic Advantage increases movement speed after dashing.
* Safety Measures restores Health when dashing shortly after taking damage.
* Windrider provides damage immunity after dashing several times.
* Thunder Step creates a lightning bolt after dashing.
* Gold Medal partially restores Shields/Armor after dashing.
* Speedy Pursuit increases Lucky Shot Chance after dashing.
* Cursed Magazine will not activate.

### Reduced Positive

* Magic Magazine will not activate unless a regular reload is performed. On the upside, the bonus can be kept once activated.
* Tactical Reload will not activate unless a regular reload is performed.

### Negative

* Ostrich Rider increases dash cooldown greatly.

## Update History

* 06/24/2022 update: Rarity changed from rare to normal.
* 11/18/2021 update: Enhanced version added.
Hyper Current

### Lv.3

+300% Base DMG. After the bounce(s) ends, it would bounce back to the initial target and deal extra damage based on total number of bounce(s).

Hyper Current is an Ascension.

Improves the base damage of all sources of  Chain Lightning, including  Lightning Governor and  Lightning From Void.

**Level 3 bonus**: causes an additional 20% initial damage to the first target for each enemy the Chain Lightning **hits**. Example: Dealing 1000 damage to 2 enemies results in the first enemy taking an extra 400 damage, or 40%. This is roughly +20% multiplicative damage on average, provided the first enemy survives the hit.
Ninja's Discipline

+5% Lucky Shot Chance per second (up to +50%). Resets after triggering a Lucky Shot.

Enhanced ( 60?): +5% Lucky Shot Chance per second (up to 10 stacks). Upon reaching the max stacks, resets after triggering a Lucky Shot.

### Unlock

Kill Shielded Crossbowman 3 times in Longling Tomb Stage 1.

Ninja's Discipline is an Occult Scroll.

Increases Lucky Shot Chance by +5% every second, up to a maximum of +50%. The bonus is reset upon triggering a lucky shot, allowing it to remain in effect if several hits fail to trigger a lucky shot.

**Enhanced**: Stacks will no longer reset unless the maximum amount has been reached, allowing it to remain increasingly powerful even when triggering many lucky shots.

## Synergies

### Positive

* Any weapon with low rate of fire and high weapon damage will allow the effect to deal the most extra damage.
* Preemptive Strike increases damage by +50% when the magazine is full. Reloading prevents shooting, letting Ninja's Discipline increase damage as well.
* Wait For Good guarantees a critical hit every 10 seconds.

## Update History

* 12/30/2021 update: Name changed from Ninja Invincibility to Ninja's Discipline.
* 09/25/2021 update: Changed from +10% weapon DMG every second (up to +50%) and resets on hit, to +5% Lucky Shot Chance every second (up to +50%) and resets on lucky shot. Enhanced version changed from +10% weapon DMG every second (up to +100%), to +10% Lucky Shot Chance every second (up to +100%).
Mid-Air Strike

+50% DMG Dealt while in the air.

Enhanced ( 80?): +50% Weapon and skill DMG and -90% DMG taken while in mid-air.

Mid-Air Strike is an Occult Scroll.

Increases damage as long as you are airborne when you hit an enemy.

Weapons with slower projectile speed will need to be timed with jumps, as it may hit when you've already landed, ignoring the bonus.

**Enhanced**: Also grants -90% damage taken while airborne. This lets you take extremely low damage, as long as you are constantly jumping. However this strategy may be ineffective with weapons that require high precision, such as  Snipers.

## Synergies

### Positive

* Qing Yan's  Leap will receive the bonus when hitting enemies directly.
* Flowing Wind decreases damage taken while jumping and moving.

### Reduced Positive

* Rock-Hard Determination does not consider being in mid-air to be standing still, and will start to lower the bonus.

### Negative

* Weapons that require precision such as  Snipers may have trouble hitting while jumping.
Longling Tomb

**Longling Tomb** is the first act in *Gunfire Reborn*.

Longling Tomb is a vast structure constructed out of stone bricks, however the place has fallen into disrepair due to lack of maintenance, causing many holes to appear in the walls and ceiling. Broken rubble can be found scattered all over the place.

The entire act is located indoors, with many tight corridors and enclosed rooms. Occasionally rooms have stairways and bridges running through them, providing more diverse locations to fight from.

Due to the enclosed rooms, weapons that can ricochet off of walls such as  Prism work extremely well.

On Elite or Nightmare Difficulty, many fire traps can be found all over the place. Lightning aura traps may also appear.

## Normal Enemies

Horned BeetleGrenadierFoot SoldierSpearmanCrossbowmanShielded CrossbowmanHorseheadHeavy CrossbowmanLongbowmanBomberSpear-ThrowerDragon Qian
## Elite Enemies

Elite HorseheadElite BeetleElite Spearman
Special Ammo (Scroll)

-400% extra large ammo when shooting with special ammo weapons. +12% Lucky Shot Chance for each extra ammo consumed in this shooting.

Enhanced ( 60?): -400% extra large ammo when shooting with special ammo weapons. +12% Lucky Shot Chance for each extra ammo consumed in this shooting, +0.5x CritX for every special ammo consumed.

### Unlock

Kill Yaksha of the Seas 15 times.

Special Ammo (Scroll) is an Occult Scroll.

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: Is the extra ammo consumed actually equal to the normally consumed ammo?
When firing a weapon that uses  Special Ammo, you also consume  Large Ammo from reserves equal to 4 times the Special Ammo consumed.

For every extra ammo you consume on the shot, it gets +12% Lucky Shot Chance, for up to +48% Lucky Shot Chance per Special Ammo consumed. Running out of an ammo type does not grant a bonus as there is no ammo to consume.

**Enhanced**: Every Special Ammo consumed additionally grants +0.5x CritX.

## Synergies

### Positive

* Weapons which have high ammo consumption per shot, such as  Double Caliber,  Deafening Mortar and  Fire Tower ( Weapon Skill?) increases the maximum bonus per shot.
* Twin Gunner,  Advanced Depot,  Sabotaged Magazine and ◈ Projectiles +1, Consumption +100% increase ammo consumption, increasing the maximum bonus per shot.
* Improved Clip can activate its  Movement Speed bonus more often, as more varied ammo boxes can be picked up.
* Ammo Belt increases the capacity of all ammo types.
* Ammo Recoverer recovers ammo to types you're not currently using.

### Reduced Positive

* Effects that reduce or prevent ammo consumption, such as  Hail of Bullets,  Converged Flows and  Deft Hands prevents this scroll from working while active.
* Ammo Expert recovers ammo to types you're not currently using, but also reduces ammo consumption while using  Dual-Wield.
* Bullet Bank converts all picked up ammo into the type of the currently held weapon, preventing it from increasing other ammo types.

### Negative

* Old Belt decreases the capacity of all ammo types.
Rogue Villain

> "*It is said that the Rogue Villains are somehow bound by blood with the Lizards. However, their humongous and heavier bodies prove otherwise. Rogue Villains that are entrusted with heavy responsibility love carrying a shotgun while monitoring their subordinates.*"
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Rogue Villain is an enemy found in Anxi Desert.

Rogue Villains only attack is to aim their shotgun the player, then firing a spread of fast  Lightning? projectiles that cause knockback.

Rogue Villains are dangerous enemies up close, due to their powerful shotgun blasts causing high damage and briefly preventing player movement.

Due to the speed and spread of their projectiles, dashing as they're firing will cause the player to still get hit. In order to avoid them completely, the player must wait until they've started to aim their weapon, then dashing quickly to the side.

Critical hits can easily be dealt to Rogue Villains, since their head is much larger compared to most enemies.

### Reincarnation 9

On Reincarnation level 9, Rogue Villain shotgun attacks happen significantly faster, giving less time to react to them. Due to the damage potential of their attack, being surprised by one can be extremely deadly as you will likely not have time to dodge.

## Unlocks

Rogue Villain will unlock the following items:

* Porcupine: when killed 30 times with  Corrosion? damage.
Perfect Deck

### Lv.1

+80%/120%/160% Base DMG. Wild Astroaspects grant a random bonus. If Legendary Astroaspects are obtained through Astroforecast, summoned cards deal elemental DMG.

### Lv.2

+160%/240%/320% Base DMG. Wild Astroaspects grant a random bonus. If Rare/Legendary Astroaspects are obtained through Astroforecast, summoned cards deal elemental DMG.

### Lv.3

+240%/360%/480% Base DMG. Wild Astroaspects grant a random bonus. If Rare/Legendary/Wild Astroaspects are obtained through Astroforecast, summoned cards deal elemental DMG and can pierce infinitely.

Perfect Deck is an Ascension.

Base damage for  Astroforecast is increased, depending on what Astroaspects were obtained. Additionally if the Astroaspects are a high enough quality, the cards gain bonus effects, dealing elemental damage.

The amount of damage each card will deal is shown on the card, which will have a different icon and color based on what Astroaspect was obtained.

Level 1 ascension receives bonuses with Legendary Astroaspects, level 2 receives bonuses with Rare or Legendary, and level 3 receives bonuses with Rare, Legendary or Wild.

**Level 3 bonus**: If the cards receive a bonus effect, they can also pierce infinitely.

## Notes

* If Perfect Deck has not been taken yet, all cards will only be normal quality.
Under Control

### Lv.1

+4 Capacity. Summon 2 extra cards. For every Astroaspect with Normal or better quality, summon 1 extra card.

### Lv.2

+6 Capacity. Summon 4 extra cards. For every Astroaspect with Normal or better quality, summon 2 extra cards.

### Lv.3

+10 Capacity. Summon 6 extra cards. For every Astroaspect, summon 2 extra cards. For every Legendary Astroaspect or Wild Astroaspect summon 1 extra card again. Cards exceeding the holding capacity will be included in the reserve cards.

Under Control is an Ascension.

Increases card holding capacity. Using  Astroforecast will summon additional cards. For every Astroaspect you have of certain qualities, even more additional cards are summoned.

The total card holding capacity increases to 14, 16 and 20 for each level, respectively.

The amount of cards which can be summoned per use will quickly rise to absurd amounts, due to all the extra card bonuses. At minimum, the number of summoned cards will be increased by +100%, +200% and +267%.

**Level 3 bonus**: Legendary and Wild Astroaspects summon even more additional cards. Cards that exceed the holding capacity are instead stored in your card reserves for later use.
Shadow Knight

Shadow Knight is an Ascension.

When no enemies are within 10 meters of you, gain increased weapon and skill damage.

More effective with weapons with high accuracy, that can hit enemies at long ranges.

Players should keep away from all enemies, since enemies that get too close will deactivate the damage bonus, even when dealing damage to enemies that are further away.

**Level 3 bonus**: reduces the range that enemies disable the bonus from 10 meters to 5, allowing the bonus to remain while enemies are much closer.
Star Ring

Mobile: Unlocked by default.

> "*Star Ring expands, dealing DMG to enemies along its path.
> ? Star Ring contracts, dealing high DMG to the enemies it hits.*"
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 This weapon cannot be used in  Dual-Wield.

While wielded, the weapon creates a blue-green ring of stars around the player, dealing damage when passing through enemies. Damage is reduced by -90% when rapidly hitting the same enemy. Each hit consuming 1 ammo, regardless of damage.

Primary fire will expand the ring over 0.5 seconds without consuming ammo - a blue meter above the crosshair indicates how expanded the ring is. Activating the  Weapon Skill? will quickly contract the ring towards the player, hitting every enemy on the way, staggering them, and consuming 10 ammo (plus 1 extra ammo at full radius) regardless of how many enemies are hit. Damage is increased by +50% when retracting, or +125% when retracting from the maximum radius.

The player may  Switch? between Manual and Auto modes; in Auto, Primary fire will be used to expand the ring without player input.

The ring centers on the player at all times while wielded and can be tilted by looking vertically, allowing the player to hit weak spots. The direction the ring is traveling determines what part of an enemy is hit, preventing it from striking enemies with physical shields while expanding but allowing it to do so while retracting. The ring persists while casting skills, similar to  Cloud Weaver.

## Impactful Inscriptions

* Star Ring receives average bonuses from most inscriptions compared to other weapons.

## Ineffective Inscriptions

* **CritX** increases are less effective due to it being harder to hit enemy weak spots with the ring both expanding and contracting.
* **Magazine** increases and **Reload Time** decreases are less effective due to slow ammo consumption compared to the magazine size.

## Possible Exclusive Inscriptions

◈ Each hit on an enemy +20% total damage of the next Weapon Skill (up to 100%)

* ◈ *+65% DMG vs any elemental effect*(full text)
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%).
* ◈ *Elemental orb on crit*(full text)
* ◈ Projectiles +1, Consumption +100%

## Update History

* 10/21/2023 update: Removed "increase damage at max radius" effect.
* 06/01/2023 update: Added to the game.
Octopus

> "*The Octopus is not a mere transport soldier for Yoruhime-Maru's army. Excelling in maneuvering a heavy machine gun enables him to be one of the most prominent forces.*"
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Octopus is an enemy found in Duo Fjord.

Octopus has 2 attacks:

* Constantly fire their minigun at an extremely rapid rate, dealing low  Corrosion? damage every hit that quickly stacks up in total damage if constantly hit.
* If the player is too close, they will strike them in melee, knocking them back.

Octopi are dangerous opponents, capable of laying down constant suppressive fire for a long duration before needing to stop and reload. Their shots have near perfect accuracy, capable of hitting players from great distances.

Due to their shots having high accuracy, at a distance they can simply be sidestepped to avoid them. However this can be made tricky if the shots inflict  Decay?, slowing the player down and making it harder to avoid future shots. Octopi should not be engaged in close quarters, since there will be no time to avoid shots.

Despite being large opponents, their weak spot is somewhat small and hard to reach, due to other parts often getting in the way. This can make it difficult to kill them quickly.

### Reincarnation 9

On Reincarnation level 9, Octopuses gain increased accuracy. While this may seem like a buff, this can also be used to the player's advantage if they are always moving, due to it being less likely a stray shot will hit them as they move. Additionally they fire more projectiles per minigun attack, and projectiles are fired at every player (or friendly target, such as guard seals in Vaults) within line of sight.

## Unlocks

Octopus will unlock the following items:

* Realm of Corrosion: when killed 30 times while under the  Decay? effect on elite or higher difficulty.

## Trivia

* During  Yoruhime-Maru fight, special Octopi named "Launcher Octopus" will spawn when the water shield is active. These Octopi will drop cannon shells required for the cannon to remove the shield, and they seem to have lower total health.

## Notes

* Octopus is immune to being staggered while firing his minigun, making interrupting him impossible to do without the ability to freeze or inflict  Manipulation? instead.
Piercing Flame

Mobile: Kill Spear-Thrower 40 times.

> "*Bullets can pierce enemies.*"
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Piercing shots will hit enemies behind the first target. The piercing effect can also bypass enemy physical shields, hitting them directly instead.

While scoping,  Movement Speed is reduced by -15%.

## Impactful Inscriptions

Piercing Flame receives average bonuses from most inscriptions compared to other weapons. **Stability** is useful to keep aiming at weak spots.

## Ineffective Inscriptions

* **Elemental procs** are not very reliable, the chance to inflict Burning is about 36% each second.
* **Critical procs** are unreliable because of its low fire rate.
* **CritX** improvements has diminished returns.
* **Accuracy** has minor benefit.

## Possible Exclusive Inscriptions

Stub*This page is in early access. You can help Gunfire Reborn Wiki by upgrading it!*TODO: How does the additional damage apply?
◈ +100% Weapon DMG for each enemy the ammo pierces and an additional damage is applied to all enemies it has passed through is exclusive to Piercing Flame. Damage for each enemy hit within the same attack (including  Soul Strike) is multiplied exponentially, starting at 100% weapon damage, then increasing to 200%, 400%, 800%, and so on. It can be used to great effect, but requires frequent repositioning to hit multiple targets. Piercing through an enemy's physical shield, such as Horseheads and Rogue Henchmen, will count for this bonus, effectively dealing double damage to protected enemies.

* ◈ *Scope auto-crit*(full text) improves damage output if player weak spot accuracy is low.
* ◈ *Two shot magazine*(full text) increases damage output by +40%, which increases to +64% with ● -40% Reload Time.
* ◈ Projectiles +1, Consumption +100% increases damage output by +68%. ● -40% Reload Time increases it to +90%, ● Magazine +60% increases it to +87%.
* ◈ *+65% DMG vs any elemental effect*(full text) is not very reliable, the chance to inflict Burning is about 36% each second.
* ◈ *+15% total DMG each elemental effect*(full text) stacks slowly, but stacks faster when hitting multiple enemies.
* ◈ +10% Lucky Shot Chance for 3s whenever hit an enemy (up to 150%). stacks slowly, increasing damage by up to +100%. It stacks faster when hitting multiple enemies.

## Update History

* 06/01/2023 update: Exclusive inscription "+100% weapon DMG for each enemy the bullet pierce" changed to "+100% Weapon DMG for each enemy the ammo pierces and an additional damage is applied to all enemies it has passed through".
* 04/28/2022 update: Increased maximum magnification from 4.0x to 5.0x. Magnification can now be adjusted while scoping.
Skill Booster

Crit Hit stacks 4 energy. Using Primary Skill or Secondary Skill consumes all energy and increase Skill DMG. +1% Skill DMG for each energy consumed. (Up to 500 energy can be stacked).

Enhanced ( 60?): Crit Hit stacks 4 energy. When energy is stacked, 33% chance to instantly max up stacks. Using Primary Skill or Secondary Skill consumes all energy and increase Skill DMG. +1% Skill DMG for each energy consumed. (Up to 500 energy can be stacked).

### Unlock

Kill Desert Worm 30 times with a Crit.

Skill Booster is an Occult Scroll.

Secondary Skill refers to  Crown Prince's  Smoke Grenade,  Ao Bai's  Explosive Grenade,  Qing Yan's  Cleave,  Lei Luo's  Chain Lightning,  Tao's  Fatal Bloom,  Qian Sui's  Striking Punch,  Xing Zhe's  Essence Chain,  Li's  Blazing Meteor,  Zi Xiao's  Astroforecast and  Nona's  Hardwood Missile.

Each time you trigger a Critical Hit you gain +4% **multiplicative** damage (stacks additively with  Energy Sandals), applied to the next time your skill (primary or secondary) deals damage.

Repeatedly landing critical hits will stack up a large amount of bonus DMG for your next skill, allowing skills to deal up to 6 times their usual damage. However builds devoted to using them will not receive as much benefit when used repeatedly.

**Enhanced**: Every critical hit has a 50% chance to gain 20 energy points instead of 4. This results in an average of 12 energy per critical hit, tripling its effectiveness.

## Synergies

### Positive

* Double Exhilaration increases maximum Secondary Skill charges.
* Energy Sandals increases Secondary Skill damage for every dash made.
* Wait For Good guarantees a Critical Hit every 10 seconds.
* Glazed Sight increases CritX by +1.5x, or +0.5x after taking damage to Health 50 times.
* Hawkeye Sight increases CritX by +2.0x, increasing the damage of critical hits.
* Deadly Counter guarantees Critical Hits after being hit.

### Mixed

* Untold Effort may double Secondary Skill damage, but may also double Secondary Skill consumption.
* Capacity Overdraft allows use of Secondary Skills even without any charges, but damages you instead.

### Negative

* Cateye Sight decreases CritX by 1.0, reducing the damage of critical hits.

## Notes

* Every time damage is dealt from a skill, including passive  Chain Lightning from  Lightning Governor and  Lightning From Void, or  Fatal Bloom triggering additional damage, all stacks will be consumed to boost the damage.
* Thunderbolts from  Fatal Current are not considered to be a primary skill, despite being a part of one.

## Update History

* 06/30/2023 update: Enhanced version changed from "33% chance to gain 500 energy" to "50% chance to gain 20 energy".
* 06/24/2022 update: Rarity changed from rare to normal. Energy gained each crit changed from 2 to 4. Effect can also be triggered on primary skill.
* 11/18/2021 update: Enhanced version added.
Rock-Hard Determination

+50% DMG while being stationary. (Gradually decreases to 0% over 4s)

Enhanced ( 60?): +80% DMG while being stationary; the bonus will remain for 4s after moving.

### Unlock

Unlocked by default.

Rock-Hard Determination is an Occult Scroll.

Increases your damage when you are not moving, and for 4 seconds afterwards. The bonus drops as the duration runs out.

However because not moving makes you an easy target, it is risky to use the scroll at its fullest.

Hiding behind cover or playing in multiplayer sessions may help reduce the number of shots hitting you or enemies targeting you.

**Enhanced**: Increases the bonus from +50% damage to +80%, and the bonus remains at full effectiveness for the entire duration.

## Synergies

### Positive

* Long range weapons such as  Snipers can be used with less risk of being hit.
* Any decrease to damage taken will allow you to take more hits while standing still.
* Preemptive Strike,  Wait For Good and  Ninja's Discipline can be used while standing still, increasing damage further.
* Resilient Life recovers 3% health every second for 5 seconds after taking damage.
* Thorny Carapace deals damage to enemies that hit you.
* Deadly Counter guarantees critical hits for 3 seconds after taking damage.
* Stone Skin reduces damage taken by -30% for 3 seconds after taking damage, allowing repeated hits to be less dangerous.

### Reduced Positive

* Mid-Air Strike and  Flowing Wind does not work when you're not moving, and Rock-Hard Determination is less effective while moving or jumping.

### Mixed

* Any increases to movement speed or dashing will shorten the time it takes to reach new locations, but will also encourage move moving around to maximize their own benefits.
* Heavy Shield decreases movement speed by -10%, making movement take longer and increasing the duration of this scroll's ineffectiveness. However it also negates damage 40% (25% against elites/bosses) of the time, so standing still and taking hits is less dangerous.

### Negative

* Old Battle Boots and  Heavy Burden decrease movement speed, making movement take longer and increasing the duration of this scroll's ineffectiveness.

## Update Information

* 06/24/2022 update: Rarity changed from rare to normal.
* 09/25/2021 update: Unenhanced version now keeps the bonus for 4s while moving, but it gradually decreases in power.
Lightning Enthusiast

Whenever you inflict the Shock effect on enemies also inflict Shock on yourself (DMG taken +10%). When you are in Shock, +75% Lightning DMG.

Enhanced ( 40?): +75% Lightning DMG. Whenever you inflict the Shock effect to enemies also inflict Shock on yourself (DMG taken +10%).

### Unlock

Kill Spearman 20 times in Longling Tomb Stage 2.

Lightning Enthusiast is an Occult Scroll.

 Shock? is inflicted most commonly by weapons with  Lightning? damage, which also profit from the damage bonus. Unlike inflicting Shock on enemies, inflicting Shock on yourself does not spread any damage to nearby allies.

**Enhanced**: Removes the need to be affected by Shock to receive the +75% Lightning damage. Lightning damage is still required to benefit from the bonus, and inflicting Shock will still inflict Shock on yourself. This results in higher uptime for the damage bonus with low application rate weapons, but negligible bonus to weapons with high application rate.

## Synergies

### Positive

* Lei Luo's  Chain Lightning and Thunderbolts also receives the damage bonus.
* Lightning Shard provides immunity to the Shock effect and allows you to deal +50% Lightning damage when in the Shock effect.

### Mixed

* Thunder Screen,  Magnetic Coil and  Thunder Step inflict Shock, which may increase damage dealt and taken unexpectedly. Thunder Screen and Thunder Step's damage is increased if activated when you are already inflicted with Shock.

### Negative

* Elemental Curse reduces the chance to inflict elemental effects.

## Notes

* The effect does not trigger again when applying Shock to enemies already under Shock. While this is good when using the enhanced version as you do not need to be under Shock, it is bad for the unenhanced version, requiring you to inflict Shock on new enemies or wait for the effect to wear off first to keep benefiting.

## Update History

* 01/21/2022 update: Enhanced version added.
Stone Skin

+30% DMG Resistance for 3s upon taking DMG. (Does not stack)

Enhanced ( 80?): +30% DMG Resistance 3 times after taking DMG. (Un-stackable)

Stone Skin is an Occult Scroll.

After taking damage, there is a brief period of time when damage resistance is increased.

Damage taken during the effect will refresh the duration, allowing a constant reduction in damage when taking constant hits.

**Enhanced**: Instead of reducing damage for 3 seconds, after being hit you receive +30% damage resistance against the next 3 hits, regardless of when they happen. While it becomes more effective when dealing with occasional hits, it becomes less effective when dealing with constant hits, as every 4th hit will not be reduced.

## Synergies

### Positive

* Fire Enthusiast,  Bloody Ammo and  Cautious Shot will provide you with an easy source of self-harm.
* Resilient Life recovers 3%  Health? every second for 5 seconds after taking damage.
* Vindictive Nature increases damage for 10 seconds after taking damage.
* Thorny Carapace attacks enemies when they hit you.
* Deadly Counter guarantees critical hits for 3 seconds after taking damage.

### Reduced Positive

* Spirit Feline may not have the damage reduced below its 14% damage threshold, resulting in no benefit.

## Update History

* 10/21/2023 update: Changed from -30% DMG Taken to +30% DMG Resistance.
* 03/26/2022 update: Enhanced version added.
* 09/25/2021 update: Added to the game.
Hidden Treasure

Breakable objects may drop copper with a lower chance of dropping buns and soul essence when destroyed.

Enhanced ( 20?): Breakable objects may drop coppers together with a higher chance of dropping buns and soul essences when destroyed.

### Unlock

Kill Horned Beetle 150 times.

Hidden Treasure is an Occult Scroll.

Destroying pots, crates and barrels (including explosive and corrosive ones) causes a piece of  Copper? to appear. There is also a moderate chance to spawn a  Soul Essence?, and low chance to spawn a  Bun? together. Thus, breaking them becomes slightly more worthwhile.

While the Copper gained is very low when compared to other sources, gaining extra souls is always welcome.

Beware that only objects broken with your attacks can spawn items. Objects broken by other sources (like an explosive barrel) do not count.

**Enhanced**: Increases the chance of getting souls and buns.

## Synergies

### Positive

* Silver Medal starts recharging  Shields? upon destroying a breakable object.
* Fountain of Life grants 1  Health? for every coin picked up.
* Unfettered Will increases weapon damage by up to +30% based on the amount of coins you have.
* Coin Shot and  Refresh Addict have less of an impact on your copper amount.
* Rich's Privileges will deal more damage with more copper.
* Extravagant Consumption will grant a higher bonus with more copper.
* No Discounts and  Arms Trafficker have less of an impact on your copper amount.

## Update History

* 03/26/2022 update: Enhanced version added.
* 04/29/2021 update: Breakable objects now drop buns and soul essence.