recursal/Fanatic-Fandom huggingface dataset:
Austria

Austria is a German-speaking country in Central Europe, characterized by its mountain villages, baroque city architecture, Imperial history and rugged alpine terrain. The game's main story starts in Austria in both versions.

## Missions

### Console

* The Exchange
* Alpine Escape
* Enemies Vanquished

### PC

* Rendezvous
* Airfield Ambush
Enemies Vanquished

Enemies Vanquished is the third mission in the console version of 007: NightFire. In this mission, Bond and Zoe evade Drake's men whilst trying to rendezvous with Q in a V12 Vanquish. This mission takes place the night after The Exchange and Alpine Escape, and does not have a specific PC counterpart besides the end of Airfield Ambush.

## Plot

Bond and Zoe use the V12 Vanquish to evade Drake's men and the local police to rendezvous with Q and finally escape.

## Speedrun Route

There is a HUGE skip in this mission, which skips almost the entire mission. It is quite a well known Out of Bounds, but it is very random whether or not you will get it. There are three different methods, but only one is RTA friendly. Even then, you will reset a lot over it. It saves about a minute. There are detailed tutorials on the skip here and here.

* Method One: Drive up to the billboard to get the police car's attention, handbrake, and drive back to the start point. Wait for the police car to drive into the back of you, pushing you over the wall.This is the slowest but most RTA-friendly strat, and the tutorials above are for this method.

* Method Two: Fire at the enemy snowmobile on the right, and drive into it. This is very specific, but saves about ten seconds over Method One. This is most commonly found in old TASes and some ILs of this game.

* Method Three: Turn around, fire your rockets at the wall to boost yourself over it. This barely ever works, but is used in the current Operative IL World Record.

If you do not do this glitch, you can drive through the mission as usual. It is very linear so you shouldn't worry too much. Make sure you have enough rockets for the arena fight (you'll need 20-25ish rockets). Move around slightly until the lock-on system locks onto an enemy, then just keep firing until you've killed everyone.
PAL Clip

**PAL Clip** is a trick that allows you to skip a large portion of Chain Reaction by clipping through a wall and landing inside the TR-2 building. Contrary to the name, it can be performed on any version of the game, including the North American NTSC version. It saves roughly one minute and was originally discovered by Kykinson on November 20, 2015. Before PAL Clip was discovered, the fastest way to complete the first section of Chain Reaction was to collect a Ronin and get Clip Storage from it, then clip through the wall. PAL Clip has a similar result but is much easier and faster than collecting the ronin.

## Performing the clip

PAL Clip is performed by doing a wall clip on a specific wall outside of the TR-2 Building in Chain Reaction. When you get through the wall, you will fall out of bounds. Simple move forward and left and crouch in the air and you will land on an invisible floor. At this point you are inside of the building and all of the collision is loaded. Only the textures are not loaded. Navigate your way to the stairs at the end of the room and the textures will load. If you can't find the stairs, simply keep moving forward and the textures will eventually load.

## History of the glitch

A few days before PAL Clip was discovered, Veman3000 found a way to clip inside of the TR-2 building by placing a ronin and using it to get clip storage. So at this point there were two different tricks in the same level that used the Ronin. Ronin Storage (mentioned above), and Ronin Jump. Ronin Jump saved far more time so Ronin Storage was not used in speedruns until a few days later when Veman3000 found a way to re-collect the ronin after doing Ronin Storage. Unfortunately, this glitch was extremely difficult to do and not very consistent. It was very easy to make a small mistake and lose a lot of time because of it. On November 20, 2015, Kykinson uploaded Chain Reaction in 1:57, the first sub-2 time on the level. This was also the first recorded use of PAL Clip. At the time, PAL Clip involved clipping through the wall into TR-2 and placing a ronin inside the building. Using a ronin while you're out of bounds will reset Bond's height so you were able to get back inbounds.

This was the standard way to do PAL Clip until a new, faster method was discovered on January 27, 2016 by FitterSpace. The new method involved clipping through the wall and landing on the seam just outside of the building. Then move to the end of the seam and jump on to a specific area to land inside the building. This method was faster because you did not have to place the ronin or re-collect it when you get back inbounds. Soon after, Canariabird found the current method of getting back inbounds which saves even more time.
100%

**100%** is a category for the console version of *007: Nightfire* where the goal is to beat the game on 00 Agent difficulty as fast as possible while earning a platinum medal on every level. The idea for 100% was conceived by OllieNK and FitterSpace in late October of 2015 and officially added to the leaderboard along with 00 Agent on November 7, 2015. The first Nightfire 100% speedrun was completed in 3:33:39 by FitterSpace on November 8, 2015. The current World Record for 100% is 1:51:37 by OllieNK.

## Goal

The goal of Nightfire 100% is to complete each level on 00 Agent difficulty while earning a platinum medal. This is considered 100% because doing so will unlock everything in the game. Doing every bond move and collecting every 007 token is not required for 100% completion.

To earn a platinum medal, simply score 1,000,000 points on a level. The developers of this game intended a score of 1,000,000 to only be possible by collecting the hidden 007 tokens. To unlock the 007 tokens for a level, you must first earn a gold medal on that level. You can then play the level a second time and collect the tokens to earn bonus points, which make earning a platinum medal much easier. But because of glitches such as Clipping, it is possible to finish some levels much faster than intended, thus making 1,000,000 points very doable without the tokens. The idea of earning a platinum medal without collecting the 007 tokens is referred to as Gold Medal Skipping.

## Gold Medal Skipping

*Main Article: Gold Medal Skipping*<br\/>Gold Medal Skipping
U.S. Space Defense Platform

The **United States Space Defense Platform** was an armed military space station built by the U.S.Government sometime by the early 2000s, orbiting the Earth and equipped with a small but powerful arsenal of nuclear missiles. The final mission and last stand between Bond and Drake happens here in both versions of the game.
Paris Prelude

**Paris Prelude** is the first mission in *007: Nightfire*. It is a sniping section, followed by a short driving section. It loads automatically when there are no save files to load, but can be skipped by pausing and selecting "Quit to Main Menu". It is also unlocked by default even when selecting an entirely new save file. This level is only played in 100% and in ILs.

## Trivia

* When the level is loaded because there are no save files present, the sniper/helicopter section is on rails, to the point where the game aims for you and all you have to do is press fire. When the mission is selected from the Mission Select screen, you are free to aim where you want.
* It is possible to go out of bounds after the big jump in the driving section. A video of this can be found here
퀴레

"나는 기꺼이, 여러분을 지키는 검이 되겠습니다."

소개
--

phantasma : the World of Sound의 등장인물. 보이드워커의 멤버.

테마곡은 Highlander

긴 금발을 흩날리는 미모의 여성. 어딘가 시대착오적인 복장을 하고 있다. 켈트 양식의 원피스에, 허리춤에는 검 한자루를 언제나 차고 있으며, 유리구슬을 연상시키는 밝은 하늘색 눈은 그녀가 긍지 높은 검사임을 한눈에 알려준다.

하늘하늘한 외모지만 뿜어져 나오는 분위기는 강렬하다. 이곳저곳에 착용한 금빛 장신구가 특히 눈에 띈다.

그녀의 정체는 신들에게 만들어진 신의 기사. 먼 옛날 신들의 시대에 이를 지키는 역할을 부여받은 싸움인형이다. 즉 천사의 일종.

이름의 어원은 발키리(Valkyrie)에서 따왔다.

성격
--

말수가 적고 무뚝뚝하지만, 이는 그녀가 단지 감정표현이 서투르기 때문이다. 스스로를 인형이라 생각하고 있어 초반에는 항상 굳어 있는 표정과 말투를 사용한다.

전투에 있어서는 천재적인 실력을 보여주지만, 반대로 싸움 이외에는 모든 것이 서투른 전투바보. 마음을 연 이후 동료들에게 모든 것을 차근차근 배워가는 모습을 보인다. 속마음은 순수하고 착한지라 이 부분에서 오는 갭모에가 일품.

단지 인형이었던 자신을 사람처럼 대해주고 동료로 받아 준 보이드워커를 매우 소중히 여기기 때문에, 이를 위협하는 존재들에게 거침없이 검을 뽑아든다.

존댓말 캐릭터. 보이드워커 중 나이가 제일 많음에도 불구하고 항상 존댓말을 사용한다.

능력
--

전투에 있어서는 타의 추종을 불허한다. 출생부터 신들을 지키기 위해 만들어진 싸움인형이기 때문에 검으로 다른 사람에게 져본 적이 없다. 보이드워커가 위험에 처했을 때, 이테와 더불어 팀의 메인 화력을 담당한다.

황금솥에서 만들어진 존재이기 때문에 같은 성질인 다난의 보물과 공명한다. 대략적인 위치를 감지하거나, 보물이 가까이에 있으면 감각이 곤두세워지는 등.

~~파괴적인 요리실력을 보유 중.~~

행적
--

하늘이 불타던 날보다 훨씬 오래 전, 신들의 시대에 다난 신족 다자 모르의 황금솥에 의해 만들어졌다. 이후 하늘이 불타던 날, 마나난과 함께 밀리아 일행을 오로라 호로 피신시키는 일을 했다. 퀴레가 라리아와 처음 만났을 때 느낀 익숙함은 이전에 밀리아를 본 기억이 있었기 때문.

이후 대기명령이 내려져 다난의 요새에서 잠들게 되고, 오랜 시간이 지난 후 다시 눈을 떠 보니 요새는 하늘에 뜬 성으로 변해 있었다. 놀란 퀴레는 주변을 둘러보았으나 성 안에는 아무도 없었고 자신 혼자만이 남겨져 있었다. 이후 하늘을 탐사하던 인간들의 비행선에 하늘성이 발견되고, 퀴레는 마지막으로 남은 자로써 하늘성을 지키기 위해 홀로 검을 뽑아들고 항전한다. 하지만 아무리 퀴레라 하더라도 비행선 여러 척을 혼자 상대할 수는 없었으며, 결국 퀴레는 자신의 존재 의의를 부정당한 듯한 절망에 휩쌓인 채로 무너져내리는 하늘성의 잔해와 함께 땅으로 추락했다.

지상으로 내려온 퀴레는 만신창이가 된 몸을 이끌고 정처없이 떠돌아다니다, 무의식적으로 마나난의 은신처에 다다른다. 마나난은 놀란 눈으로 뛰쳐나와 퀴레를 치료해주었고, '성을 지키지 못한 것은 존재를 부정당한 것이 아니고, 자기 자신이 하고 싶은 일을 하는 것이 진짜 존재 의의를 찾는 길' 이라고 하며 그녀를 바깥세상으로 보낸다.

무턱대고 밖으로 나온 퀴레였지만 하고 싶은 일을 찾지 못해 계속 방황하던 것을, 하늘성 탐사대를 꾸렸던 인간들 중 한 명이 발견했고, 마침 '신에게 만들어진 자들을 부릴 수 있는 도구' 인 '오딘의 안대' 를 찾았던 인간은 그 힘을 시험삼아 퀴레에게 사용했다. 퀴레는 안대의 주인에게 속박되었고 자유를 빼앗겨 그의 말대로만 행동하는 꼭두각시가 된 채 원하지도 않은 싸움을 계속해나갔으며, 이후 한 떠돌이 마법사가 구해주기 전까지는 계속 안대의 힘에 조종당하는 상태였다.

마침내 자유를 찾은 퀴레는 계속 '자신이 하고 싶은 일' 을 찾아다니다 위험에 처한 라리아를 발견하고 그녀를 구해준다. 그리고 '다른 누구도 아닌 자신의 의지로 다른 사람을 지키는 것' 이 자신이 진정 하고 싶었던 일임을 깨닫고 라리아와 동행을 결심한다.

이후 다난의 보물을 찾는 오벨리아와 합류, 보이드워커의 일원이 된다.

여담
--

상당한 대식가지만 그와 반대로 파괴적인 요리솜씨의 소유자. 이테가 '삼시 세 끼 캐러맬라이즈도 안 된 희멀건 양파 수프만 먹고 살 순 없다' 며 경악했다.

보이드워커 멤버들 중 특히 라리아와 잘 엮인다. 세상 물정을 잘 모르는 퀴레에게 라리아가 친절하게 하나씩 가르쳐 준다는 느낌.
Night Shift

Night Shift is the fifth mission in console 007 NightFire. It is a stealth mission which features Bond infiltrating the Phoenix Corporation building in Tokyo, Japan. The PC counterpart is Phoenix Rising.

## Speedrun Route

Start off by turning to your left and open the door. Jump up the stairs while firing your laser (or precisely fire your dart gun) at enemies. You have three choices here:

* Go into the security room, grab the armour and hit the button to unlock the elevator as normal. Go around and into the elevator.
* Go to the security room, do the same thing, but do the Plant/Refrigerator Clip (clip OoB on a plant/fridge, walk around OoB to the elevator and press action whilst nearing the elevator). This is not recommended on 00 Agent.
* Do Shadow Temple Early. This is clipping through through the elevators, avoiding the security room completely. Get a feel of which elevator you find easiest to clip through. Note that this only saves about 8 seconds on first try.

Move out of the elevator and turn right, moving straight forward around the warping wall. Go through the door on the left and around the desk by going right. Use the Q-Worm on the computer with a red screen, then run around the desk back to the corridor, instead, going through the door opposite you. Jump and open the grate on the roof, jump and grapple up, go through the vent and drop down into the room. Use the console and use the Decryptor on the lock, go outside and look to the right, go to the corridor on your first left, go through the grey door on the left.

After the load screen, skip the cutscene immediately (RTA) or wait two seconds before skipping it (ILs), run over to the elevator and wait for it to go up the building. Open the vent and go into it. Clip from the corner in front of you if you want. Either way, open the vault door, go into Mayhew's office and use the Decryptor on the lock. Use the Q-Worm on the back of the computer monitor, then go back to the terminal in the vault, press action and run to the fire escape door on your right. Run to the helicopter, using the dart gun to one-hit enemies dealing massive damage to you, and do Sheldor Clip (clip through the helicopter floor), while grabbing the parachute, or simply grab the parachute and fall off the building.
판타즈마 위키

소개
--

자작 세계관 phantasma 위키입니다.

phantasma 세계관 및 부속 설정에 대해 기술되어 있습니다.

개요
--

판타즈마 세계관은 2012년 만들어진 세계관으로, 현재 3개의 이야기가 존재한다.

이 이야기들은 각각 별개의 세계관처럼 취급되지만 모두 오리지널을 기반으로 하며, 미세하게 스토리라인이 이어진다.

* phantasma phase I : the World of Sound (통칭 오리지널)

* phantasma phase II : Nocturia

* phantasma phase III : Rhapsodion

## 최근 활동

그림과 동영상을 이용해 위키를 멋지게 꾸며 보세요. 위키아 비디오 라이브러리에서 유용한 동영상들을 찾아볼 수 있습니다.

파일:Placeholder

## 도움말

궁금한 점이 있으시다면 도움말 문서를 참고하세요. 도움말:기여하기 페이지에서 판타즈마 위키에 기여하는 법을 찾아볼 수도 있습니다.

도움말 문서로는 해결되지 않는 궁금증이 있으시다면 중앙 커뮤니티 포럼을 이용해보세요.
Alpine Escape

**Alpine Escape** is the third mission in the console version of *007: NightFire*. This mission is an autoscroller, which sees Bond and Zoe escape Drake's castle on a snowmobile.

## Plot

Bond and Agent Nightshade escape from Drake's castle, to find a shack with snowmobiles. Bond plants a bomb to provide a distraction before leaving. However, they encounter numerous enemies before finally escaping. After driving through a restaurant, they clear a big jump with the snowmobile, before ditching it and escaping Drake's men.

## Speedrun route

Nothing happens for the first 50 seconds or so. Enemies come out of fixed positions at fixed times, so there is no way to speed this section up.

After the cutscene, you'll smash through a road barrier. After a few seconds, you'll see a set of barrels. Wait just under a second before firing at them, as shooting them too early will slow down the snowmobile, losing 8 seconds or so. There is another set of barrels over the hill. You can do two things here: The same with the previous set of barrels, or fire a grenade over the hill (just over the top of the hill from the debris from the first explosion). The latter strat is much harder and saves barely any time, so don't stress about doing this.

After another cutscene, you have to fight two snowmobiles, followed by a third. On 00 Agent, these are the bigger snowmobiles, with two enemies and a turret. They are easy to kill, so don't worry too much. Just wait until you reach a grating. Shooting it gives you a Bond moment, but neither saves nor loses any time. Shoot the snowmobile guy just before the cutscene, by zooming in as you go downwards a little, then fire at where there are two trees crossing over. Fire at him again after the cutscene to kill him.

There are three enemies in this next bit - First from the the left, two from behind. Kill them, then shoot the barrels (through the white trees if you can, move your control stick around so auto-aim doesn't lock onto anyone near the barrels). Now for the final bit - Shooting the door. Wait until after the cutscene, then fire at the gates or the shack to the left of them. This is the final time saver, so on Operative you can essentially do nothing for the next minute or so. On 00 Agent you'll want to kill everyone you can, however.

## 007 Token Locations

1. Shoot the explosive barrels near the water tower when the snowmobile starts moving. A 007 token will apear on the path.
2. Kill the oncoming snowmobile enemy quickly enough and the token will appear in front of you.
3. Kill the two guards above the large wooden door and a token will appear in front it.

## Trivia

* Alpine Escape is one of five levels that does not contain a checkpoint. The other three levels are Paris Prelude, Enemies Vanquished, Deep Descent, and Equinox.
* Alpine Escape is the level with the fewest 007 tokens
* Moving the snowmobile toward the garage door at the beginning of the level would theoretically save up to 45 seconds in a speedrun but is not possible with current knowledge of the game.

## World Records

 00 Agent
Clipping

**Clipping** is a technique used in the console version of *007: Nightfire* that involves pushing yourself through floors or walls by abusing the way the game handles Bond's collision. The current method of clipping was discovered by Veman3000 in May of 2013, but clipping and various out of bounds glitches have been known about long before that. Clipping is, by far, the most useful technique used in a speedrun and saves several minutes over the course of the game.

## Conditions Suitable for Clipping

There are many places that clipping can be done. Corners that are 90 degrees or less are great for clipping, but clipping is very easy to do when you can get under an object that prevents Bond from standing up after you crouch. Objects such as bookshelves, desks, and chairs are great examples of this. It is also possible to clip on moving objects such as vehicles, doors, and even people.

## Types of clipping

There are three main types of clipping and they are all useful in one way or another. The inputs for all three types are very similar but the behavior of these clips are different.

### Floor Clipping

Floor Clipping is the most common and useful type of clipping. The name comes from the fact that this type of clipping will always push you down through the floor. Floor Clipping is performed by first crouching and switching to your fists, then standing up at the same time you cycle through your weapons or gadgets. Move underneath an object during this time and you will get Clip Storage. Clip storage is a technique that allows you to store a clip and use it anywhere as long as you don't jump or crouch beforehand. Once you have a clip stored, simply crouch again and you will fall through the floor. A detailed video of this clipping method can be found here

### Wall Clipping

Wall clipping is very similar to floor clipping, except you clip through walls instead of clipping through the floor. The inputs for a wall clip are similar to that of floor clipping except you do not have to crouch again after standing up. An example of this type of clipping is PAL Clip. Unlike floor clipping, wall clipping cannot be stored

### Frame-Perfect Clipping

Frame-Perfect Clipping, as the name implies, is a type of clipping method that is done by pressing the crouch button on a specific frame after starting a clip. This clipping method is required for certain tricks such as Elevator Skip and the fastest method ofShadow Temple Early. A detailed video of this clipping method can be found here.
Les Caractéristiques

Les caractéristiques aident à définir votre personnage et affectent la plupart de ses actions.

à chaque caractéristique est associée une valeur comprise entre 2 et 5.

## **Carrure**

Cette caractéristique représente la force physique, l'endurance et dans un sens plus général, la condition physique du personnage. Notez cependant qu'un personnage qui possède une carrure de 5 n'est pas obligatoirement grand, il peut tout simplement être petit mais trapu.

## **Charme**

Cette caractéristique représente le charisme du personnage, son empathie et son attitude vis-à-vis des autres. Une haute valeur de charme peut signifier que le personnage est beau mais ce n'est pas toujours le cas, loin de là.

## **Coordination**

Cette caractéristique représente la dextérité manuelle et la synchronisation entre les gestes et les sens.

## **Education**

Cette caractéristique représente le niveau d'étude qu'a atteint le personnage ainsi que sa culture général. elle englobe aussi tout les capacités de conversation. Il est possible qu'un personnage ayant une haute éducation ait étudié tout seul dans son coin et n'ait donc aucun réel diplôme, mais c'est plutôt rare.

## **Perception**

Cette caractéristique représente l'usage des cinq sens du personnage. Elle est , par exemple, utilisée lorsque le personnage souhaite entendre ou voir quelque chose.

## **Réflexes**

Cette caractéristique représente la vitesse de réaction et la rapidité du personnage.

## **Sang-froid**

Cette caractéristique représente le courage et la témérité du personnage. Elle représente aussi la capacité à resté froid et imperturbable dans les situations délicates.

*A la création de son personnage, chaque joueur possède 21 points à diviser dans ces 7 caractéristiques. Le minimum possible dans une caractéristique est 2 et le maximum est de 5 a la création.*
Shadow Temple Early

**Shadow Temple Early** is a trick that skips opening the elevator door in Night Shift. It saves about 8 seconds and was discovered by OllieNK on January 26, 2016. The name "Shadow Temple Early" is a reference to a glitch in The Legend of Zelda: Ocarina of Time that allows you to access the Shadow Temple earlier than intended.

## Performing the glitch

Shadow Temple Early can be performed in three different ways. The first method involves going to the elevator door directly in front of the loading zone and performing a clip to get through it. This clip is very special because it is one of the few uses of Frame-Perfect clipping in 007: Nightfire. A Frame-Perfect clip is very similar to a normal clip except you have to press the crouch button on a specific frame to clip through a wall. For the North American NTSC version, you have to press crouch two frames before Bond fully stands up after doing the clip motion. On the European PAL version, you have to press crouch one frame before Bond stands up. It's this difference in timing that makes this method of Shadow Temple Early much harder, if not, impossible on the North American NTSC version of the game. A video of This method can be found here.

The second method for Shadow Temple Early is to perform a Frame-Perfect clip on the elevator door on the right side instead of the one directly in front of the loading zone. Once you get out of bounds, navigate your way to the loading zone and press the action button to go to the next section. You do not have to be inside the elevator to activate the loading zone when you are out of bounds. This method is slightly slower but is confirmed to work on all versions of the game and a video of it can be seen here.

The third method for Shadow Temple Early is slightly slower than the other two but much easier to perform. Go to the elevator door on the left side and perform a clip to wedge yourself into the ground. Do not crouch again or you will fall completely through the floor. Now look toward the elevator door and cycle through your weapons or gadgets and crouch at the same time while moving forward. You should get through the elevator door this way. This method was discovered by Veman3000 on July 21, 2016 and a video of this method can be seen here.

## History of the Trick

Shadow Temple Early was discovered by OllieNK on January 26, 2016 during a livestream on twitch.tv. A highlight from that stream can be seen here. This was the second use of Frame-Perfect Clipping discovered in 007: Nightfire. Shortly after, the community got together to understand the clip and find consistent ways to pull it off. For some reason, clipping through the left elevator door (as seen in the video linked before) appears to be impossible on the North American NTSC version. However, Lo1ts discovered a different setup that is confirmed to work on all versions. A few months later, Veman3000 found a different way to clip through the left elevator door that is slightly slower, but more consistent.
Warcraft Fairy Tail: Storm Legends

**Warcraft Fairy Tail: Storm Legends** is an action-packed, fighting crossover video game that covers up the entire anime series and will also include an additional filler story arc. It will also take upon gameplay elements from the *Naruto: Ultimate Ninja Storm* series, *One Piece: Burning Blood*, and *Dragon Ball Z: Raging Blast* series.

## Playable Characters

Awakenings and notable alternate costumes are listed in parentheses (). Awakenings are marked with a single asterisk \*.

* Natsu Dragneel
* Happy
* Lucy Heartfilia
* Gray Fullbuster

## Support Types

* Break Guard: Erza Scarlet, Mirajane Strauss
* Charge Assist: Lucy Heartfilia, Wendy Marvell
* Charge Guard: Levy McGarden, Elfman Strauss
* Cover Fire: Gray Fullbuster, Romeo Conbolt, Ceres Greenwood, Cana Alberona
* Dash Cut: Juvia Lockser, Lisanna Strauss
* Strike Back: Natsu Dragneel, Gajeel Redfox, Jason Alexander
* Ultimate Attack Substitution:
Arme d’épaule

Caractéristique généralement associée : Coordination

Spécialisation : obligatoire dès le niveau 5+ [fusil à lunette, fusil, fusil à pompe]

Utilisation des Points d’adrénaline : oui

Description : Outre votre pratique du tir au fusil (acquise à l'armée, en chassant ou en tirant sur des boîtes de conserve dans le désert), vous avez appris à entretenir correctement une arme et à en tirer le meilleur rendement. Les véritables passionnés auront même pu acquérir une connaissance approfondie du monde des armes, en se tenant au courant des dernières innovations et nouveautés.

Exemples d’utilisation : Tirer : Arme d’épaule / Coordination

Identifier un modèle d’arme à sa détonation: Arme d’épaule / Perception

Élaborer et fabriquer ses propres munitions : Arme de poing / Education
Les Relations

## Relations

l'un des aspects essentiels de la vie d'un mafioso est lié aux relations privilégiées qu'il entretien avec différente personne de New York. La plupart des relations suivies par le personnage sont susceptibles de lui apporter des informations et un soutien matériel. c'est pourquoi le système de relation sert tout autant à déterminer le niveau d'engagement du contact.

### **Alliés et Informateur**

La catégorie " alliés" regroupe tous les PNJ partageant une véritable relation empathique avec le personnage. Il peut s'agir d'amis, d'individus partageant un objectif commun avec le personnage, d'une petite ami ou encore d'un membre de sa famille. En bref il s'agit d’individus qui peuvent potentiellement aider le personnage de leur propre initiative et accepter de mettre en péril leur sécurité personnelle.

Quant à la catégorie "informateurs" elle regroupe tous les individus qui ne serons prêt a remettre des informations qu'en échange d'argent, d'information ou de service. Il est trés peu probable que ces informateurs acceptent d'aider le personnage sans aucune contrepartie. s'ils le font, le joueur est en droit de penser que cela cache quelque chose....

### **Niveau de relation**

Il existe **quatre** degrés d'engagement d'un PNJ envers un PJ. Plus le niveau de relation est élevé, plus le PNJ sera prêt à fournir gracieusement et volontairement des informations ou une aide quelconque au personnage. Il est aussi important de remarquer que le niveau de relation doit être apprécié de manière global par le MJ.

#### **Niveau 1**

Les PNJ connaissent vaguement les personnage. Ils l'apprécient un peu et seront susceptibles de lui fournir des informations de faible importance. Il est toutefois peu probable qu'ils allient d'eux-mêmes fournir une aide ou des renseignements au personnage. Ils ne feront rien qui puisse les mètres en danger (eux ou leur carrière).

#### **Niveau 2**

Les PNJ apprécient le personnage. Ils l'estiment suffisamment pour courir quelques risque mineurs afin de lui venir en aide. Ils ne mettrons toutefois pas leur vie en péril et ils préféreront sacrifier le personnage plutôt que de courir le risque de se retrouvé en cabane ou entre quatre planche

#### **Niveau 3**

Les PNJ sont prêts à se mettre en danger pour le personnage. Ils l'apprécient et lui font confiance au point de prendre de véritable risques pour lui. Il éviteront de mettre leur vie en péril s'il peuvent éviter mais ils accepteront de s'engager sérieusement pour aider les personnages. à moins qu'ils y soient contraints, Ils éviteront d'agir d'une manière pouvant nuire au personnage.

#### **Niveau 4**

Les PNJ ont toute dans le personnage. Ils seront prêts à mettre leur vie en péril pour lui venir en aide. En dehors d'un cas de force majeure (leur famille est menacée par exemple), Il n'agiront jamais contre les intérêts du personnage.

####
Demon

**Demons** are creatures known only as evil to most mortals. Most of the demons in Azeroth or Outland are members of Tartaros. Most demons are not born as such, but were converted to demonic beings by the Tartaros after their worlds were conquered.

The change to a demon being includes a powerful command of arcane energy. Similar to sorcerers and wizards, demons control their power with the force of their will, but their magic is innate. The demonic magic that infuses them also confers certain immunities and resistances (acid, cold, electricity, and fire among others) and they radiate an aura that induces fear into the weak willed.

There are many types (see below) and races, most of whom typically serve either their own agenda or that of the Legion (they are often the same).

Not all demons are aligned with Tartaros. Other demons have chosen to "abandon" the Tartaros and yield their allegiance to others.
하늘이 불타던 날

```
아니, 이건 우연이 아니야. 이 정도 재앙이 고작 우연으로 일어났을 리가 없다고...!

```

```
나는 생생히 기억하고 있다. 그 날의 기억을, 남겨진 자들의 고통을...!

```

개요
--

phantasma : the World of Sound에 나오는 개념. 아주 오래 전 일어난 하나의 사건. 세상이 불타던 날, 혹은 '재해' 라고도 한다.

신들에게 받은 마법을 가지고 눈부신 문명 발전을 이룩했던 인류에게 갑자기 찾아온 재앙. 한 연구소에서 원인 불명의 화재가 일어났고, 불은 진화되지 않은 채 순식간에 거주지와 숲으로 번졌으며 곳곳에서는 정체불명의 괴물들이 나타나 눈에 보이는 '생물' 들을 닥치는 대로 집어삼켰다. 그야말로 아비규환.

현재 본편의 시점은 이 사건이 일어난 뒤 오랜 시간이 지난 후이다. 재해의 영향으로 대지가 지쳐 식물이 잘 자라지 않는 황량한 땅이 되었으며 인구수도 현저히 줄어들었고, 무엇보다 쌓아왔던 문명의 산물들을 모두 잃은 인류는 다시 농경생활부터 시작해야 하는 수준까지 쇠퇴하였다.

진실
--

```
**아래 항목은 스포일러를 포함하고 있습니다. 열람 시 주의 부탁드립니다.**

```

생명의 나무와 접촉해 진실을 알게 된 이테는 이러한 재앙이 처음 닥쳤던 게 아니었다는 사실을 알아챈다. 인류의 문명이 '어느 정도 이상' 발전하려고 하면 갑자기 원인 모를 폭발사고나 질병 등이 계속 발생했고, 그 때마다 인류는 다시 밭을 갈면서 새로운 싹을 틔웠던 것이었다.

하늘이 불타던 날의 시작은 연구소에서 만들어진 내비게이터 인형 엘레나스가 누군가에게 통제권을 하이잭당하면서 일어났다. 며칠 사이에 세상은 지옥으로 변했고, 수많은 사람들이 고통받으며 쓰러졌다.

한편 재해가 닥칠 것을 어느 정도 예감하고 있었던 밀리아는 이전부터 건조하고 있던 오로라 호가 완성되자마자 최대한 많은 사람들을 배 안으로 피신시킨 후 배를 하늘로 띄웠다. 이 때 피신을 도와준 것이 마나난과 퀴레. 차마 배로 들어가지 못하고 지상에 남았던 자들이 아리아의 선조였다.

여담
--

오리지널 세계관의 가장 중요한 떡밥 중 하나. 한 번만 일어났던 것이 아니므로 언젠가 또 닥쳐올 것이다. 언젠가...

보이드워커의 궁극적인 최종목표는 이 '재해' 가 다시 찾아오지 않게 하는 것이다.

## 관련항목

* 오로라 호
* 아리아 테라 베르데
* 밀리아 테일러
* 퀴레
* 엘레나스
* 생명의 나무
Le meurtre

En règle générale la Mafia tue en dernier recours. Elle recoure d'abord a l'intimidation et la corruption, pas directement à la violence. Pourquoi ?

Parce que la violence les rend visible, cela la montre dangereuse, cruelle, et inquiète la population. Elle ne tue non plus pas par hasard ou sous le coup de l'émotion, même lors d'un meurtre un homme d'honneur ne cède pas aux émotions et garde son sang froid. Pour commettre un meurtre, il y a donc tout une série de règles, conditions et protocoles. Par exemple pour assassiner quelqu'un il faut l'accord du chef du canton, pour un homme d'honneur c'est l'accord de la commission régionale qui est obligatoire.

Dans une famille mafieuse, tout le monde doit être capable de tuer. Généralement ce sont les soldats qui tuent sous ordres du chef, cela est bénéfique à leur réputation et accélère leur carrière. Cependant il arrive que le chef de la famille commette lui même un meurtre, notamment lorsque la situation est délicate, ou relève de sa responsabilité.

La Mafia ne tue pas non plus n'importe qui. En effet la Mafia ne tue pas les femmes innocentes ( les femmes, soeurs, filles...), mais les dénonciatrices oui, les enfants sont aussi épargnés ainsi que le personnel subalterne de l'Etat ( qui comprend les policiers, gardiens de prisons...)
Custom Take-n-play Thomas models Wikia

## Welcome to the Custom Take-n-play Thomas models Wikia

This will be a database for the Customs made & modified ERTL Take Along Take-n-play Colectible Railway and Adventures Models.

* Thomas
* Edward
* Henry
* Gordon
* James
* Percy
* Toby
* Duck
* Donald
* Douglas
* Oliver
* Emily
* Bill
* Ben
* Diesel
* Mavis
* Daisy
* Boco
* Salty
* Harvey
* Arthur
* Murdoch
* Spencer
* Fergus
* Class 40
* Derek
* Iron Arry
* Iron Bert
* Lady
* Diesel 10
* Splatter
* Dodge
* Stepney
* Skarloey
* Rheneas
* Sir Handel
* Peter Sam
* Rusty
* Duncan
* Duke
* Bertam
* Smudger
* Ivo Hugh
* Freddie
* Mighty Mac
* Luke
* Millie
* Godred
* Ernest
* Wilfred
* Culdee
* Shane Dooiney
* Lord Harry
* Alaric
* Eric
* Mike
* Bert
* Rex
* Jock
* Frank
* Molly
* Neville
* Dennis
* Rosie
* Whiff
* Billy
* Stanley
* Hank
* Flora
* Hiro
* Victor
* Charlie
* Bash
* Dash
* Ferdinand
* Scruff
* Belle
* Flynn
* Dart
* Den
* Norman
* Paxton
* Sidney
* Stephen
* Catlin
* Connor
* Porter
* Gator
* Timothy
* Samson
* Logan
* Sam
* Glynn
* Ryan
* Skiff
* Philip
* Hugo
* Neil
* Wilbert
* Sixteen
* Annie
* Clarabel
* Henrietta
* Catherine
* Old Slow Coach
* Slip Coaches
* S.C.Ruffey
* Troublesome Trucks
* Toad
* Bertie
* Trevor
* Harold
* Tiger Moth
* Bulgy
* Terence
* George
* Butch
* Lorry 1
* Lorry 2
* Lorry 3
* Madge
* Winston
* Bulstrode
* Captain
* Cranky
* Colin
* Merrick
* Owen
* Reg
* Big Mickey

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.
Run

**Run** is part of the Alvarez Empire and as one of the Jaegers, the strike force of Emperor Spriggan.

## Profile and Stats

**Name**: Run

**Alias**: The Angel

**Age**: 23-24

**Race**: Human

**Gender**: Male

**Height**: 175 cm (5'9")

**Weight**: 66 kg (145 lbs.)

**Eye Color**: Golden

**Hair Color**: Blond

**Occupation**: Mage

**Affiliation**: Alvarez Empire

**Status**: Alive

**Love Interest (s)**:

**Allies**:

**Enemies**:

**Class**:

**Skills**:

**First Appearance**:

**Voice Actor**: Christopher Patton

### Power Ranking

* **Attack Potency**: **Large Building level**
* **Speed**: **Supersonic** with **Hypersonic** reaction speed/reflexes. **Massively Hypersonic** flight speed.
* **Lifting Strength**: **Superhuman**
* **Striking Strength**: **Class MJ**
* **Durability**: **Large Building level**
* **Stamina**: **Superhuman**
* **Range**: **Hundred Meters**
* **Intelligence**: **Genius**

## Appearance

Run was a young man with fair blond hair and golden eyes. He wore a white robe on top of a black shirt and pants with a brown belt, a feather pin behind his ear and a collar-like accessory on his neck. In his first few appearances, he was seen carrying a book.

## Personality

Run is calm, collective, and polite. He had never been shown to raise his voice or give in to anger, and was determined to make his goals a reality.

## Powers and Abilities

**Wing Magic**: A type of Caster Magic that allows its user to gain wings which give them the ability to fly for a limited amount of time; Run was shown to be able to fly at high speeds and displayed high maneuverability, as well as the ability to hover. Unlike it's counterpart Aera, it also enables the user to shoot feathers or launch one of the wings towards enemies, both easily capable of piercing through flesh. However this Magic is only effective attacking at a long distance and is at a disadvantage in close range.

## Weaknesses

* His Magic is ineffective at close-ranged combat.
Nightfire Speedrunning Wikia

We are currently editing over 27 articles, and 26 files.

The Nightfire Speedrunning Wikia is a page dedicated to helping new speedrunners learn how to speedrun 007: Nightfire.

Note: This wiki is not completely up to date. Please join the conversation on the discord server to keep up with new discoveries as they are made.

## General Information

* General Speedrunning Information
* Categories and Rules
* Official Leaderboard
* Leaderboard (on-site)

## Missions

### Console

Paris PreludeThe ExchangeAlpine EscapeEnemies VanquishedDouble CrossNight ShiftChain ReactionPhoenix FireDeep DescentIsland InfiltrationCountdownEquinox
### PC

* Rendezvous
* Airfield Ambush
* Uninvited Guests
* Phoenix Rising
* Hidden Agenda
* High Treason
* Island Getaway
* Zero Minus
* Re-Entry

## Places

* Paris
* Austria
* Japan
* South Pacific
* U.S. Space Defense Platform

## Important tricks

* Clipping
* Fast Chopper Kill
* Enemies Vanquished Out of Bounds
* Rail Jump
* Shadow Temple Early
* PAL Clip
* Ronin Jump
* Elevator Skip
* King Sheldor Clip
* Fast Plane Speed
* Fast Rook Kill
* Silo Skip
* Kiko Skip
* Fast Drake Kill
* P-Jumping
Soldiers

Soldiers are your basic defense in Plot Levels. They are researched in War Academy.

You can summon soldiers used in PVP Attacks For food in the Barracks.

Notice: The stats listed here are applied by Alliance Skills. Update them without bonuses.

## Soldiers Tree

### Swordsmen

All soldiers attack with 1.5s per hit and have 200 speed, except Berserker and Juggernaut who have 100 speed.

#### Swordsmen

**Ability:** Bravery (Fight bravely and happily to increase Attack Power.)

#### Fevered Soldier

Costs 15 Blue Crystals.

**Ability:** Fever (Engross yourself in slaughter on the battlefield to restore your own HP.)

### Defenders

All soldiers have 150 speed and 2s per hit except Swine-back Warrior and Mountain Giant who have 100 speed.

#### Dwarf Guard

Cost 5 Blue Crystals.

**Ability:** Strong Shield (Dwarf defenses blended with rare metal makes this shield that adds extra defense. Damage received is reduced.)

### Archers

All soldiers have an attack rate of 2s and 150 speed except Dragon Spirit and Chimera who have 100 speed.

### Mages

All soldiers attack with a rate of 2.5s and have 100 speed.

#### Magician

Cost 5 Blue Crystals and has 240 range.

**Ability:** Lightening Arrow (Their proficiency in flames lets them attack with the accuracy of an arrow. After the target is hit, it can cause explosive damage!)

### Special Soldiers

Sometimes you will meet these soldiers in certain Easy stages.

Level 4: Crystal Outpost

#### Mortar Soldier

Has 50 speed, 400 range and an attack rate of 4.5s.

 2
 4

**Ability:** Mortar Shot (Watch out for the Mortars in these Dwarf Soldiers' hands! They not only have a long range, they can also cause great area damage.)
Cho-chan and Li-chan!

**Cho-chan and Li-chan!** (チョッちゃんとリッちゃん *Cho-chan to Ri-chan*), also called **Cho-chan and Lisz-chan!** in Crunchyroll, is the third episode of Classicaloid season 1. It was released on October 22, 2016.

## Synopsis

*While Kanae tries to prepare the mansion for prospective tenants, she discovers two unique individuals in the house - and it seems one's been living there for a while!*

## Staff Credits

* Screenplay: Ichirou Sakaki
* Storyboard: Toshiyuki Kubooka
* Episode Director: Tomoaki Koshida, Kazunobu Shimizu
* Animation Director: Sachiko Suzuki, Saori Hosoda
The World of Sound

phantasma 세계관의 이야기 진행 순서 및 세계관

판타즈마 세계관 중 첫번째에 해당하며, 모든 이야기의 배경이 된 세계관. 통칭 '줄기' 혹은 '오리지널' 이라 칭한다.

개요
--

역사는 반복된다.

그것을 원했던 원하지 않았던, 불가항력 앞의 인류는 몇 번을 잿더미처럼 쓸려나갔다.

'하늘이 불타던 날', 혹은 '세상이 불타던 날' 로 알려진 절망의 날에도 이례란 없었다.

고도의 문명을 쌓아올렸던 인류는 하루아침에 모든 것을 잃게 되었다.

그 후 불타버린 땅에 밭을 일구며, 인류는 다시 꿋꿋하게 새로운 문명의 싹을 틔웠다.

그들의 기도를 들어 줄 신은 없어졌다. 아니, 처음부터 세상을 만든 창조주는 신이 아니었을지도...

다시 다가올 마지막 날, 역사의 뒤편으로 사라질 이들의 이야기를 들어줄 이는 누구인가?

공허의 탐식이 세계를 삼키기 전에, 그에 맞설 이들은 누구인가?

설명
--

세계관의 전체적인 모티브는 포스트 아포칼립스+스팀펑크+신화.

몇 번째인지 모를 '재해' 앞에 번영을 이룩했던 인류는 계속 무너졌고, 문명은 근대화되지 않고 일정 상태에서 정체되어 있는 상황이다. 수많은 재해에 땅이 지쳐 식물이 잘 자라나지 않는 척박한 기후가 되었고, 정치는커녕 국가 자체가 성립하지 않은 상태의, 인류의 황혼기. 현재는 마을끼리 공동체를 이루며 근근하게 살아가고 있다.

예전에는 분명 신들에게 부여받은 '마법' 이라는 힘을 다루며 번영했던 것 같지만, 하늘이 불타던 날 (통칭 '재해') 이후로 사라진 힘이 되었다. 인간들의 손이 닿지 않는 곳은 현재 인간들에겐 미지의 영역이며, 재해 이전의 유적이나 황량한 황무지가 주된 지역이다.

시간 개념이 매우 느린 편이다. 이야기가 흘러가는 속도에 비해 시간이 꽤 느리게 흘러간다.

참고로 이 세계관이 '오리지널' 이라고 불리는 이유는, 이후 이어지는 이야기들이 모두 이 세계관의 부속세계이기 때문이다. 자세한 사항은 생명의 나무 참조.

## 등장인물

항목 참조.

용어
--

* 하늘이 불타던 날 (세상이 불타던 날)
* 보이드워커
* 오로라 호
* 신족
* 허수역
* 생명의 나무
* 탐식자
* 진리의 서
Boco

**BoCo** is a green mixed-traffic diesel engine, who primarily works on Edward's Branch Line and occasionally on the Main Line.

## Biography

BoCo once accidentally took Bill and Ben's China clay trucks. The twins decided to play a trick on him, playing on their identical looks to make the diesel think that one engine was vanishing and reappearing around him. Edward was nearby to sort out the confusion and Bill and Ben soon came to respect BoCo.

When BoCo began working on the Main Line, Gordon was furious that a mere branch line diesel got to pull a main line train. Gordon was later stranded on Edward's branch line due to a signalman's error. Bill and Ben were quick to tease Gordon and jokingly threatened to haul him away as scrap or dump him into the harbour. When BoCo arrived with some trucks, he sent Bill and Ben to work and the relieved Gordon felt he owed his life to BoCo.

## Customs

His customs in Take n Play are seen but the best custom of him is by the Twitter user named: LittleWesternStudios which features Take Along Daisy's face but dried off the makeup and then as you know it, it is BoCo's face now.

Custom Versions:

LittleWesternStudios: (two versions: 1st one from 2016 has his face small, 2nd one from March 2021 has been updated, face big and body upgrade.)

Pikafan2000 (made with paper.)

Blue Diamond: (made from Take Along Daisy, with roof being painted white.)
Jolly

**Jolly** (ジョリー *Jorī*), also transliterated as **Jolie**, is an Arkhedol and virtual ClassicaLoid created by Chopin based on his memories of George Sand (Amantine Lucile Aurore Dupin**)**. She appeared chiefly in *Beloved Jolly* as a major episodic character.

## Appearance

Jolly is a virtual being who appears as a woman with long dark blue hair and brown eyes. Her outfit consists of a black crop top with magenta trim, black shorts with a magenta belt, a long silver coat, and red boots.

## Personality

Jolly is generally ambitious, going at lengths to promote Chopin's music, which she admires greatly.

## Trivia

* Her name is an alliteration to George Sand's name in Japanese.

**Otowakan:** Kanae Otowa • Sousuke Kagura • Pad-kun • Hasshie • Kyougo Otowa • Himeka Otowa
**Recurring Characters:** Uzuki • Akira Mitsuru • Kanae's Grandmother
**Minor/Episodic:** Sousuke's sister • Construction workers • Kanae's friends • Salieri • **Jolly** • MitsuruLoid • Aliens • Mari • Mari's Mother • Marie Antoinette • Aoi Risuto
Ai no Ya no Yume

**Ai no Ya no Yume** (愛の矢の夢 lit. *Dream of Love's Arrow*) is the fifth track of ClassicaLoid Musik Collection Vol. 1. It is one of the two tracks featured in *Cho-chan and Li-chan!*, where it was also used as an ending theme, along with *Looking for a Husband for Kanae*. The Musik is based on Franz Liszt's *Liebestraum No. 3*.

## Lyrics

### TV Size

* Japanese
* Romaji
* English

​​​​​震えてる 雫のような瞳

謳うように 咲き誇る華

いつか 大切に 待ち続けていたから

つつまれて キミでいることに

かわる風 彷徨える丘

踏み出すために 戸惑いも勇気になる

奏でて 透明な愛で 運命を

画いて 愛の矢の夢を あざやかに

輝く 愛の矢の夢を 誓いの時﻿

Furueteru shizuku no you na hitomi

Utau you ni sakihokoru hana

Itsuka taisetsu ni machitsuzuketeita kara

Tsutsumarete, kimi de iru koto ni

Kawaru kaze, samayoeru oka

Fumidasu tame ni tomadoi mo yuuki ni naru

Kanadete, toumei na ai de unmei o

Egaite, ai no ya no yume o azayaka ni

Kagayaku, ai no ya no yume o, chikai no toki

Pupils like a trembling droplet

A flower in full bloom that's like singing praises

At one time I continue to wait with great care, so...

Wrapped up, I was in you

Changing winds, a wandering hill

Bewilderment can also become the courage needed to set forth

Perform, with a transparent love, destiny

Paint the dream of love's arrow so vividly

Sparkle does the dream of love's arrow at the time of vows
### Full

* Japanese
* Romaji

震えてる 雫のような瞳

謳うように 咲き誇る華

いつか 大切に 待ち続けていたから

つつまれて キミでいることに

かわる風 彷徨える丘

踏み出すために 戸惑いも勇気になる

奏でて 透明な愛で 運命を

画いて 愛の矢の夢を あざやかに

細波の 色を纏いながら

清らかに ころがるように

少し 綻んだ 頰笑みこそ かなえて

ふれた手に キミがいることに

開ける空 恥らいの闇

脱ぎ捨てて今 ゆらめきはゆだねた影

届けて 虹のような愛は 許された

画いて 愛の矢の夢を 誓いの時

かわる風 彷徨える丘

踏み出すために 戸惑いも勇気になる

奏でて 透明な愛で 運命を

画いて 愛の矢の夢を あざやかに

美しい 虹のような愛は 許された

輝く 愛の矢の夢を 誓いの時

Furueteru shizuku no you na hitomi

Utau you ni sakihokoru hana

Itsuka taisetsu ni machitsuzuketeita kara

Tsutsumarete, kimi de iru koto ni

Kawaru kaze, samayoeru oka

Fumidasu tame ni tomadoi mo yuuki ni naru

Kanadete, toumei na ai de unmei o

Egaite, ai no ya no yume o azayaka ni

Sazanami no iro o matoinagara

Kiyoraka ni korogaru you ni

Sukoshi hokoronda hoo emi koso kanaete

Fureta te ni, kimi ga iru koto ni

Akeru sora haji rai no yami

Nugisutete ima yurameki wa yudaneta kage

Todokete, niji no youna ai wa yurusareta

Egaite, ai no ya no yume o, chikai no toki

Kawaru kaze samayoeru oka

Fumidasu tame ni tomadoi mo yuuki ni naru

Kanadete, toumeina ai de unmei o

Egaite, ai no ya no yume o azayaka ni

Utsukushii, niji no youna ai wa yurusareta

Kagayaku, ai no ya no yume o, chikai no toki
Akira Mitsuru

**Akira Mitsuru** (三弦 亜紀楽 *Mitsuru Akira*) is one of the recurring characters in ClassicaLoid, serving as one of the antagonists of the 1st Season. An employee of Arkhe, she was Kyougo Otowa's assistant during the creation of ClassicaLoids. After his hiding, she became Bach's secretary

She also has a younger brother named Ayumu.

## Appearance

    Mitsuru is a tall woman with long black hair tied into a ponytail and has a spiky fringe with a neon purplish pink highlight.

She wears a white shirt with a black blazer and a pair of grey tights followed with black heels, she has a black choker, wears pink glasses and has a beauty spot under her lips.

## Personality

Mitsuru is a very intelligent and serious woman who obeys orders, she hides her feelings but she is very much in love with Bach-sama, considering him as the most brilliant musician of all times. She often holds a Pad similar of Sousuke's, although it is mostly used for her work, it is not known if it has a consciousness like Pad-kun.

## Story

### Past

Back in school, Mitsuru was already known as a genius, winning popularity toward her schoolmates. Her abilities led her to the high society where she met Kyougo Otowa for the first time, but got a bad impression from him.

Since then, she is working now as an employee of Arkhe as a Bach's secretary and Claskey:Klasky agent.

### 1st Season

Mitsuru is a main antagonist in the first season. She tried, in the first time, to get all the ClassicaLoids to launch the Octovas project, but it failed. She then proceeds to secretly worked on the MitsuruLoid and was able to create copycats versions of the eight ClassicaLoid able to imitate their music, the project can be quickly developed.

### 2nd Season

After Wagner took control of Bach's music in Wagner's Ambition, Mitsuru became Wagner's secretary until the end of the season.

## Etymology

* The name **Akira** means "second, Asia" (亜) (**a**), "chronicle" (紀) (**ki**) and "music, comfort, ease/easy" (楽) (**ra**).
* Akira's surname **Mitsuru** translates to "three strings/three-stringed instrument" (三弦) in English, which may be a reference to the Japanese three-stringed instrument, the Shamisen.

## Gallery

**Otowakan:** Kanae Otowa • Sousuke Kagura • Pad-kun • Hasshie • Kyougo Otowa • Himeka Otowa
**Recurring Characters:** Uzuki • **Akira Mitsuru** • Kanae's Grandmother
**Minor/Episodic:** Sousuke's sister • Construction workers • Kanae's friends • Salieri • Jolly • MitsuruLoid • Aliens • Mari • Mari's Mother • Marie Antoinette • Aoi Risuto
Illusion Magic

**Illusion Magic** is a Caster Magic related to illusions.

## Description

A form of Magic that revolves around the use of illusions, allowing the caster to create illusions that deceive even respectable Mages of the Ten Wizard Saints and Magic Council Captains. The user can also determine who sees and hears the illusions and who doesn't. The Magic has quite a large range, as seen when Ivan Dreyar was able to trick the entirety of the Grand Magic Games audience into seeing a false fight between him and Laxus, as well as hide him and the other Raven Tail Mages.