Five Nights at Freddy's 2

*Not What You Were Looking For? See Here.*

* FNaF2
* (Mobile)

 **Series**
 **Engine**
 **Platform(s)**
 **Release Data(s)**
November 10, 2014.
**Android**
November 13, 2014.
**iOS**
 **Genre(s)**
 **Mode(s)**

***Five Nights at Freddy's 2*** is the second game in the series, chronologically thought to be a sequel to *Five Nights at Freddy's 4*, and the prequel to *Five Nights at Freddy's*.

Like the first game, it is an indie point-and-click survival horror video game in which the player must again survive the night in the "new and improved" Freddy Fazbear's Pizza while avoiding the animatronics.

There are six brand-new animatronics, as well as deteriorated versions of the original five from the first game, totaling the amount to eleven. There are several major differences to the game's mechanics compared to the first, most notably the removal of the Doors and the addition of the Freddy Fazbear Head.

It was released on Steam and Desura on November 11, 2014, after a delay with the demo. A mobile port for Android was released on November 15, 2014, and an iOS port on November 20, 2014.

## Summary

Welcome back to the new and improved Freddy Fazbear's Pizza!

In *Five Nights at Freddy's 2*, the old and aging animatronics are joined by a new cast of characters. They are kid-friendly, updated with the latest in facial recognition technology, tied into local criminal databases, and promise to put on a safe and entertaining show for kids and grown-ups alike!

What could go wrong?

As the new security guard working nights, your job is to monitor cameras and make sure nothing goes wrong after-hours. The previous guard has complained about "conditions"; namely, the characters trying to get into The Office (he has since been moved to day-shift). So to make your job easier, you've been provided with your very own empty Freddy Fazbear head, which should fool the animatronic characters into leaving you alone if they should accidentally enter your office.

As always, Fazbear Entertainment is not responsible for death or dismemberment.

## Audio

The main menu music.

The static that occurs for a short while when the player first opens the main menu screen.

## Development

The promotional poster for the game was first uploaded on Scott's official website on September 12, 2014. Official pictures released by Scott Cawthon suggested that the original animatronics may have gone into disrepair like Foxy and have been replaced by new ones.

However, following the release of the first teaser image, two more images surfaced, depicting the current Bonnie and Foxy alongside the newer models of the same characters. Further updates from Scott's website show that a new animatronic would be joining the cast of already confirmed characters - a clown-like puppet appearing in what is now known as the Prize Corner.

## Reception

*Five Nights at Freddy's 2* received generally positive reviews from critics. Omri Petitte from *PC Gamer* gave the game a score of 70 out of 100, commenting that what he wanted in the sequel "was more mind games and more uncertainty. I wanted the plodding animatronic suits to find me and rip my face off in new and interesting ways. I wanted working legs. What I got was a horror game dipping heavily into deception and subtlety, a wonderfully cruel cocktail of supernatural mystery and jolts of panicked adrenaline. Enjoying the good parts, though, comes with a cost of a frustratingly steep difficulty."

## Release

*Five Nights at Freddy's 2* was released on November 11, 2014, on Steam and Desura for $7.99. There is also a free demo on IndieDB. The game was supposed to be released sometime in 2015, as seen on a poster on Scott's website, but it was changed due to problems in releasing the demo.

## ***FIVE NIGHTS AT FREDDY'S 2***

 **Series**
 **Engine**
 **Platform(s)**
 **Release Data(s)**
November 10, 2014.
**Android**
November 13, 2014.
**iOS**
 **Genre(s)**
 **Mode(s)**

***Five Nights at Freddy's 2 (Mobile)*** is the mobile port for ***Five Nights at Freddy's 2***, released for Android on November 13, 2014 and iOS on November 20, 2014. This port costs $2.99.

## Differences

**Android v1.07** and **iOS v.1.03**:

* The animations for the animatronics on the menu have been removed.
* The static in the menu or camera feeds has been removed.
* Mangle's radio frequency audio is absent in any room it is in, including the Right Air Vent blind spot.
* Toy Bonnie doesn't slide into view when putting on the Freddy Fazbear Head to deter him when he is in the Right Air Vent. Instead, only part of his face can be seen through the eye holes. This only happens on the Android version.
	+ On the iOS version, however, he simply exits the vent like the other animatronics do when the player puts on the head.
	+ However, even though he doesn't slide into view, he takes longer to exit the vent than the others. It is unknown why this occurs.
* The rooms in the pizzeria are noticeably smaller.
* The animations for the Freddy Head and the Monitor are much quicker, to the point of almost becoming invisible.
* Cutscenes after finishing a night are absent.
* The animatronics are more aggressive in the mobile port than on the PC version.
* The A.I. is not freely customizable in the Custom Night menu, and it is instead restricted to presets.
* Toy Bonnie will not stare directly into, or even appear in, the Party Room 4 camera.
* Death Minigames are much more simplistic.
* If Golden Freddy is active, he can attack at any time, even while in the camera. This only happens on the Android version. This makes Night 6 or the others including Golden Freddy- almost impossible on Android.
* When Freddy Fazbear, Bonnie, Chica, or Toy Freddy enter The Office, they take a much longer time before they leave, regardless of whether or not the player equips the Freddy Fazbear Head. This only happens on the iOS version on some older iOS platforms.
* The Music Box winds up much slower in the iOS version.
* There is no audio for the Air Vent Lights or the Flashlight.
* When the Flashlight is disabled by an animatronic moving, it makes the sound that occurs if using it is attempted when disabled by BB.
* Compared to the PC version, the animatronics in the air vents take around 3 seconds before they leave, whereas in the PC version, they take around 5 seconds before they leave.

## Bugs

* When Freddy, Bonnie, Chica, or Toy Freddy enter The Office, if the player turns on the Air Vent Lights, this will result in said animatronic seemingly turning invisible. This also occurs on the PC version.
	+ If the player raises and lowers the Monitor or Freddy Fazbear Head after this happens, they will still be attacked by said animatronic.
* There is a glitch where Mangle can be seen in two different rooms at the same time.