recursal/Fanatic-Fandom huggingface dataset:
SCP-173

SCP-173 in containment

* The Interlude - Exerpt From An Auction Catalog - Marshall Carter and Dark, 2012
* Conclusions RE: D-173-2263 Incident
* A Concrete Shrine
* Anniversary
* Ars Gratia Artis
* Blood Is Thicker Than Water
* Crunch Is A Beautiful Sound
* Empathy
* Exhibitionist Fantasising
* Ex Nihilo Nihil
* Himinbjörg
* Hunted
* It's just paint, right?
* Now watch and learn, here's the deal...
* Rebar Nightmares
* Re: The Staptue
* SCP-173-D
* Her Masterpiece
* The First, the Last..
* The Original
* The Promotion
* The SCP-173 Christmas Eve Spectacular!
* The Night Before REDACTED
* What Am I?
* Origination
* SCP-173-J: The Original "The Sculpture"
* SPC-173-J: The Fiesta Shark Statue Brutally Enforcing Vacation Time
* Empty Spaces
* Relics
* Autoerotic Assassination (Adult)
* The Wandering Boy (Wanderer's Library
* Nine Tales From The Cativerse
* The Minions© day at the scp
* A Keter Kinda Christmas
* Consequences and Collarbones
* black white black white black white black white black white gray
* About Tree Fiddy
* Mitochondria
* Habil and Qabil
* Those Who Lived On (Series Hub)
* Stare
* The O5 Orientation
* "Baby's First Guide to Keter-Class Anomalies" & Other Questionable Documents Recovered from the Hard Drive of Dr. ████ ███████
* Joy to the World
* Excerpts From "How To Survive When Reality Doesn't", by Alto Clef
* A Cooler Manifesto
* wowwee u kild ursefl
* Keters With Hats
* Your Very Last SCP!
* Some Are Born To Endless Night
* Snap. Crackle. Pop.

**SCP-173** (also known as "The Sculpture" or "The Original") is a Euclid Class SCP.

## Special Containment Procedures

Item SCP-173 is to be kept in a locked container at all times. When personnel must enter SCP-173's container, no fewer than 3 may enter at any time and the door is to be relocked behind them. At all times, two persons must maintain direct eye contact with SCP-173 until all personnel have vacated and relocked the container.

## Description

Moved to Site-19 1993. Origin is as of yet unknown. It is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures.

Personnel report sounds of scraping stone originating from within the container when no one is present inside. This is considered normal, and any change in this behaviour should be reported to the acting HMCL supervisor on duty.

The reddish brown substance on the floor is a combination of feces and blood. Origin of these materials is unknown. The enclosure must be cleaned on a bi-weekly basis.
Ginevra Weasley

**Ginevra Weasley** is a fierce, driven young girl who, since the loss of her innate magical source in the Chamber of Secrets, has refused to let others see her as broken and returned to Hogwarts to study magic, becoming the first Squib to play on a Hogwarts house quidditch team. Her best friend is Dudley Dursley, at first the only other Squib at Hogwarts, and over time the two have become closer and formed a romantic relationship.

## Images

Ginny Weasley during Chamber of Secrets.Ginny Weasley post-Chamber of Secrets.
Post Crash

Post Crash is a character created by the user bigmacatak1. Post Crash was created on April 16th 2022.

## Overview

Post Crash is a Sonic who was changed to be a nearly mindless hunter, going after those who toy with the natural balance of a universe. It is only driven by revenge after losing its only friend from its game crashing by a kid using debug mode to overload the cartridge.

## Biography

Post Crash originates from a completely normal cartridge of Sonic the Hedgehog 2. Before his transformation he ran through the hills of his home free with his best friend Tails. All seemed alright until more and more seemed to change about green hill zone, seemingly at random. New waterfalls, more rings, and shallower spike pits, just to name a few. A player had been tampering with the debug mode to morph Sonic's game to their liking. The changes worsened day by day, to the point where even Sonic struggled to move due to the game’s memory being loaded to the brim with entities. One more badnik, and the game crashed. The whole world turned off, and everything was corrupted. Nothing was left untouched, the sky was fragmented, the ground shattered. And worst of all, Tails was nowhere to be found. As Sonic's code was scrambled, the only memory left is seeing his world be torn apart along with Tails. All other thoughts and memories had been wiped away, only leaving rage and vengeance in its mind

## Abilities/Weakness

### Abilities

Post Crash is able to use the drill on its left arm to break through obstacles, can corrupt code, and has all the abilities of Sonic, just to a lesser extent.

## Trivia

* Post Crash is referred to as an “it”
* Sonic and Post Crash are separate characters.
* Post Crash will not try to destroy EXEs that are natural occurrences in their universe, or ones that don’t interfere with a world’s events (e.g. viruses and dimension hoppers would be on Post Crash’s hitlist)
* Post Crash’s face is a ring monitor. The ring on the monitor is its eye, so it moves around like an eye
* Its mouth goop tastes bitter and chemical-ey, and Post Crash can’t stop it from flowing out of its mouth
* It constantly produces garbled noises and speech.
A Comprehensive List of Esoteric Classes

The Foundation's primary directive is to order the anomalous by designating instances with four-digit numbers and methods of containment. One of the tools used to accomplish this is the Object Class, a process of parsing anomalies into groups based on the difficulty of containment. Full dossiers are available for readers wishing to familiarize themselves.

Despite this, some anomalies warrant entirely new object classes beyond the standard Safe, Euclid, and Keter, and sometimes even beyond Thaumiel, Neutralized, and Explained. These Esoteric Classes are exceedingly rare, and many are not viable for standard documentation due to their specialized natures. The following lists serve as a collection of these classes.

## Established Esoteric Classes

The following object classes were created by the Foundation to describe the containment of certain anomalies, or the anomalies themselves.
SCP: Simplified Wiki

**Welcome to the SCP: Simplified Wiki!**

## Contents

SCPs and Tales

Canons

Staff Bios

Other Organizations

Merchandise

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
SnackCake Wiki

**Welcome to the SnackCake Wiki!**
A wiki about snack cakes, WIP

We're a collaborative community website about SnackCake that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
027

## Special Containment Procedures

The host of SCP-027 (currently subject 027-02) is to be kept in a 5 m x 5 m containment cell with a grated, raised floor connected to a strong vacuum system. All creatures removed from the Subject's containment cell are to be incinerated, except for a small portion to be diverted for analysis and necropsy. The cell is to be cleaned and inspected for structural damage daily.

Subject 027-02 must be monitored by at least two personnel at all times. Any unusual behaviour or vital signs on the part of the subject or the appearance of any unusual species in the subject’s vicinity must immediately be reported to Level 4 personnel.

Security personnel assigned to SCP-027 must be inoculated against all known animal-borne pathogens and must be armed with tranquilizer guns, with standing orders to subdue the subject if the need arises.

Until SCP-027 is better understood, no personnel of Level 4 Clearance or higher should approach within 200 m of the Subject.

## Description

SCP-027 appears to be a phenomenon of unknown source that seems to be tied to one human subject (currently 027-02) at a time. As host to SCP-027, subject 027-02 is constantly surrounded by swarming vermin that are drawn to his location. The subject does not appear able to assert control over these creatures in any way, and is in fact prone to occasional attacks from feral specimens. These creatures have also been known to attack personnel who approach too closely.

Wherever the subject goes, an initial swarm of flying insects such as gnats and flies will start to form a cloud around him, usually within two to three minutes. Shortly thereafter, crawling animals (including lice, cockroaches, worms, spiders, [DATA EXPUNGED], mice, and rats) will begin to appear; the longer the subject remains in a location, the more vermin will gather there. When the subject leaves a location, some of these creatures will follow, but most will disperse.

SCP-027 has been known to transfer between hosts once, upon the death of the first known host, Subject 027-01 (see Appendix 1 for more information). Since SCP-027 could likely repeat this feat upon the death of Subject 027-02, all high-value personnel should be kept far away from the current host until more about SCP-027 is understood. SCP-027 has also likely transferred between hosts an unknown number of times before containment. Research into potential previous hosts has commenced, with preliminary evidence suggesting that SCP-027 may have existed for at least ███ years.

It is not yet known how SCP-027 chooses or attracts animals, or even what SCP-027 exactly is. The previous host never expressed having any sort of communication with a separate conscious entity; analysis of the current host has been inconclusive at best.
Legendary Cube

The Legendary Cube uses Gems as its currency, but has overpowered gear that is very difficult to claim. It costs a whopping 5000 Gems to purchase.

### Contents (More stars = Less common)

* Snake-Cast Sword \*
* Snake Helmet \*
* Gem Suit \*
* Shadow Sword \*\*
* Ram Horns \*\*
* Shield Sword \*\*\*
* Soul Sword \*\*\*
* Soul Helmet \*\*\*
* Health-Met \*\*\*
* Call A Doctor \*\*\*
* Bomb Whipper \*\*\*\*
* Cloner Helmet \*\*\*\*
* Chef's Knife \*\*\*\*\*
* Coral Reef \*\*\*\*\*
* Quad Shield \*\*\*\*\*
* Inked Over \*\*\*\*\*
Kingdom of Shonia

The **Kingdom of Shonia** is the region of Voha situated northwest. It is a **Kingdom**. The region thrives on cultural freedom. This kingdom is ruled by the Shonia family, currently Queen Ava.

## **Geography**

### Casrihn

A large city for all of the citizens of Shonia to live in. Has plenty of food and crops for everyone to go around. The kindom has always provided for its people.

## **Society**

### **Culture**

* A visual aesthetic similar to classical Europe. Castles, and small streets with many shops.

## **History**

Casrihn is a quiet coastal city where the current Queen, Queen Ava lives with her son Vamir, and there Shadows. She is a kind ruler, and often treats the people of the city to balls and parties. The food is shared equally, and the people are prosperous. No war has touched this land in 2500 years.
Bad News

**Bad News** is a unique firearm created by Percival de Rolo and used by Nera Crestcreek. It is a larger, more elongated version of the first pepperbox pistol. It has an incredible range and its shots are more powerful than a standard pistol, but it can only hold one bullet at a time.

Bad News is a breech-loading wheel lock precision sniper musket with optics.

## **Properties**

Bad News is a longarm that requires two hands to wield, and can hold only one bullet before needing to be reloaded, with a 15% chance of misfiring. Each shot deals 2d12 piercing damage, and has a standard range of 200 feet and a long range of 800 feet.
Ekon

**Ekon** is the name of the continent and exists on the Material Plane. It contains 4 countries, and is one of the more open continents in terms of races and cultures.

## **History**

Was created by the god **Ekonas**, when all of the other continents were also created. He created this island with patience in mind and wanted the island to slowly build itself and earn a name for itself. This lead to Ekon and Ekonas becoming one of the more powerful continents.

## **Culture**

Most of the people who live in Ekon are either, Human, Genasi, or Orcs. It has middle eastern themes, and is quite hot.

## **Geographic Characteristics**

### **Countries**

#### **Raltah**

The main most populous country in Ekon. Queen Malina is the ruler and cousin of Haris, a friend of Genocidal Parliament. Mollah is the capital city.
#### **Orudaj**

A smaller more farming based country. Hit by a huge crater more recently. Haden is the capital city.
#### **Zabila**

A smaller country, the capital city is Ghafar.
#### Osmakle

The smallest country in Ekon, the capital being Marazz, a port city.
## **Languages**

Many different languages are spoken across Ekon. Common is the most widely spoken among humanoids, though most races also have their own language. Ekonian is also a primary language between people.
Thaxia Empire

The **Thaxian Empire** is the region of Voha situated southwest. It is an **Empire**. This empire is ruled by King Garesh, a fiercesome warrior.

## **Geography**

### **Rexa**

A small city southwest. It is the main city of Thaxia and is where King Garesh and his family reside.

###### Other Cities

* **Port of Entali**: Disputed land between PR and Thaxia
* **Port of Umbria**: Disputed land between PR and Thaxia.

## **Environment**

### **Fauna**

* Desert like temperatures and culture. Very similar to Ekons cultures.

## **Society**

### **Culture**

* Middle eastern inspired, and has a very similar culture to Ekon. Haris has been said to call it "home away from home."

## **History**

Thaxia is an empire ruled by King Garesh with an iron fist. He believes he is gods gift to the world and he wants to rule all of Voha. He controls most of the crime in Helcom. He believes King Renald of Piclifia is a mewling twerp.
Bad Luck

**Bad Luck** is the largest thieves guild in North Guild. And after the fall of the kings, they are now running Voha.

## Notable Members

**Pierce Tyne:** The leader of Bad Luck, has been the leader since Nera and her parents were involved. Brown hair, brown eyes, very gruff. He has a bad reputation of using younger women to do his duties, and has made quite a lot of money for sending his spies and assassins' across Olara.

**Eliza River:** 2nd Lieutenant of Bad Luck, the right hand of Pierce. Half elven rogue, with brown stringy hair and many piercings. Nera was once in this position whilst growing up, but he has since replaced her.

**Drakeius:** Newest member, wants to prove himself useful and is in the competitive group to gather the intel from the Oligarch. Human Bard, rival of Barnaby.

### Former:

**Nera Crestcreek:** Member of Genocidal Parliament, former 2nd Lieutenant of Bad Luck.

**Elma Crestcreek:** Mother of Nera, and a former leader of Bad Luck. Was rumored to be killed by a competitive guild.

**Rol Crestcreek:** Father of Nera, and a former leader of Bad Luck. Was rumored to be killed by a competitive guild with Elma.
Voha

**Voha** is the name of the continent and exists on the Material Plane. It contains 5 countries, and is one of the more open continents in terms of races and cultures.

## **History**

Was created by the god Vohas, when all of the other contients were also created. He created this island with temperance in mind and wanted the island to function on its own without the help of the others. This lead to Voha and Vohas becoming one of the more powerful continents.

## **Culture**

Vohas is one of the most diverse continents, and has no clear races or culture. It is quite a mix of people, and is generally average weather.

## **Geographic Characteristics**

### **Countries**

#### **North Guild**

Refered to as the troublesome country of Voha.
#### **Piclifia Republic**

One of the two ruling countries of Voha. King Renald is ruler.
#### **Thaxia Empire**

One of the two ruling countries of Voha. King Garesh is ruler.
#### **Free City of Helcom**

A country that embodies Vohas' wish of cultural mixing and keeping to yourself.
#### **Kingdom of Shonia**

A shut in kingdom, that doesn't involve itself in the other countries affairs, good or bad.
## **Languages**

Many different languages are spoken across Voha. Common is the most widely spoken among humanoids, though most races also have their own language.
Half Orc

**Half-orcs** are a diverse race of humanoids, having either one orc parent, or two half-orc parents.

## **Appearance**

Half-orcs are most commonly born of human and orc heritage, or from two half-orcs of such ancestry. Half-orcs typically have protruding tusks and well developed muscles, though often not to the extent of full-blooded orcs. They tend to be taller than humans, being up to 6 ½ feet tall, and weighing between 180 and 250 pounds. A half-orc's skin tone can match either that of their parents, or can even be a two-toned mix between the two.

Besides humans, half-orcs can have other non-orcish parents, such as elves.

## **Society**

### **History**

Half-orcs are among the youngest races to exist on Olara. They are the progeny of human warriors and orc traitors in the final days of the Calamity. Because of their orcish heritage, it has been long thought that they have inherited a curse of ruin, the alleged curse from Gruumsh that drives orcs to commit acts of cruelty and violence. Only in recent years has this prejudice begun to wane.

## **Powers and Abilities**

Half-orcs are most often known for their might. They have been known to be capable of coming back from the brink of death, their orcish blood allowing them to survive what would otherwise be fatal blows.
Barnaby Jimson

**Barnaby Jimson** is a Half-orc Bard/Sorcerer and a member of the Genocidal Parliment.

## Description

Barnaby is a purple half-orc with lilac hair. He wears a Jotaro outfit. He also has a few earrings. He has two small tusks that each have a gem on them.

## Personality

Barnaby is rowdy and boisterous. All of his friends call him a leader, and occsionally dumb.

Barnaby grew up poor, on the streets of Mertondon. He developed a good eye, and is now the leader of the gang Cripples. In his time in Mertondon he developed his skills as a bard and gathered money by his performances.

After meeting the Genocidal Parliment members, he started to develop his skills in sorcerery and has become more powerful in the arcane.

## Biography

Born **Barnaby Jimson** of Athena and Edrian Jimson in Mertondon, Free city of Helcom. Both of his parents own a shop in Mertondon that sells various musical instruments. His mother Athena is an human from Askor, in Aral. His father is an orc from Mertondon, and they met when she visited the city with her family. Both of his parents are alive and well.

Throughout his life, he has been a troublemaker and a thief. This has helped him gain his charisma as a bard and helps him move forward in life.

While putting on a show in Mertondon, he was attacked by his rival, Drakeius the leader of the rival gang, Bloodbornes. Fema and Nera just so happened to be there, and they started the journey there together.

## Chapters/Arcs

* **Sessions 10-14**, while on the Flying Revenge he met Eve, which became a love-interest of his.
* **Session 15**, he attains a ring of Animal Influence and a ring of Acid Resistance.
* **Session 16**, he joins Haris' group the Hollowswords and officially becomes part of Genocidal Parliment.

His use of **the arcane** as greatly helped the group while they are hunting down the demons who are becoming more and more common.

## Relationships

##### Fema Gawor

As a fellow member of GP they get along well. They often can be seen drinking and taking suude together. They are usually close together in battle because they are both ranged fighters.

##### Nera Crestcreek

As a fellow member of GP they get along well. They act like siblings most of the time, and share a love for thievery. They often but heads and are often seen fist fighting or hurting eachother before a decision is made.

## Items

**Ring of Acid Resistance**: You have resistance to acid damage while wearing this pearl ring.

**Ring of Animal Influence**: This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells:

* **Animal friendship** (save DC 13)
* **Fear** (save DC 13), targeting only beasts that have an Intelligence of 3 or lower
* **Speak with animals**

**Other weapons**: Glock 19, Crossbow (Heavy), Dagger, Rapier.
Free City of Helcom

The **Free City of Helcom** is the region of Voha situated southwest. It is a **Free City**. The region thrives on open trade and cultural freedom. This is where most of the people of Voha live.

## **Geography**

### **Mertondon**

One of the biggest cities in Voha. It is mostly a free city and people control the city. A few small groups are contained within this city.

* Cripples
* Bloodbornes
* Gawur Clan

## **Environment**

### **Fauna**

* Deer
* Rabbits
* Wild Boar
* Tends to be hot weather.

## **Society**

### **Culture**

* The people tend to wear more modest and comfortable clothes. Merchants come from all over Olara to sell here. The style shares a visual aesthetic to that of classical Europe.

## **History**

Mertondon is the most popular city to live, in Voha. People are free to do what they want and when they want, however it is quite dangerous if you get in with the wrong people. Most people live in the Five Chapels neighborhood, and the trouble usually starts in the South District.
Aral

**Aral** is the name of the continent and exists on the Material Plane. It contains 4 countries, and is one of the more open continents in terms of races and cultures.

## **History**

Was created by the god Aralan, when all of the other continents were also created. She created her two islands with kindness in mind, she created one of the most accepting and culturally rich islands. Aral is also the home of the Scholars of the Alliance, a fully magic guild and home of the best wizards and sorcerers in Olara.

## **Culture**

Aral is a very open and diverse nation, rivaling only Voha in diversity.

## **Geographic Characteristics**

### **Countries**

#### **Uthad**

The largest country in Aral, and the magic captial of Olara. Guflurg is the captial city.
#### **Abror**

A rainy country filled with scattered farms and abandoned cities. Thueze is a small port city.
#### **Freudal**

The west counterpart of Uthad, Odrela is another magic filled city.
#### **Askor**

The eastern counterpart of Abror, a rainy/snowy country filled with old castles. Agrad is one of the happiest cities in Olara, despite its weather.
## **Languages**

Many different languages are spoken across Aral. Common is the most widely spoken among humanoids, though most races also have their own language.
Piclifia Republic

The **Piclifia Republic (PR)** is the region of Voha situated southeast. It is a false republic. The region is ruled by King Renald, as a dictator and less of a republic. Now run by an Oligarch after Arros was killed.

## **Geography**

### **Botford**

A small city east, it is mostly a trade city, however, King Renald has his castle here and runs his operations from here.

After Arros was killed, the city is now run by an Oligarchy.

Master of War: Edric van Holfson

Master of the Treasury: Ekbert Wolfe

Master of Law: Dante Richardson

Master of Religion: Robin Austin

Master of Foreign Policy: Kit Lawrence

### Other cities

* **Port of Entali**: Disputed land between Thaxia and PR
* **Port of Umbria**: Disputed land between Thaxia and PR

## **Environment**

### **Fauna**

* Semi cold weather, and rains quite a bit.

## **Society**

### **Culture**

* Not much culture in this nation, very boring and ruled with an iron fist.

## **History**

Piclifia is a Republic ruled by King Renald with lies and deceit. King Renald is a sneaky and sly King, he has many spies all over Voha and believes that King Garesh is a monster and dictator. King Renald rules over most of the trade in North Guild (as much as you can rule over an anarchist country).
Tiefling

**Tieflings** are humanoids with devilish ancestry. They are distinguished by the large horns on their head, and are known for extravagant appearance and their often carefree attitude.

## **Appearance**

A tiefling's diabolic origins results in the presence of an array of fiendish features being present in any given tiefling. Horns, tails, hooves, fangs, and rarely wings are fiendish trademarks, although their appearance and ancestry does not necessarily mean that tieflings are evil themselves. They have a wide array of skin tones, most commonly deep crimson, but also purple, blue, green, and even yellow and pink. Tiefling parents of similar skin colors can have varying-colored children.

## **Society**

Tieflings are thought to have been created in Ekon during the Age of Arcanum by a cabal of warlocks seeking to gain more otherworldly power. As a result of this bargain, their children were marked with the fiendish influence of their masters.

While tieflings are not particularly common across Olara, their presence is well known enough that they are rarely persecuted for their extravagant appearance and diabolic origin. Tieflings rarely live in rural communities, sticking to the more studied and diverse urban cities.

## **Powers and abilities**

Many tieflings are very charismatic and are also quite intelligent. Due to their devilish ancestry, tieflings are resistant to fire and can see in dim light and darkness. Their infernal legacy grants them a small number of magical abilities, including amplifying their voice, changing their eye color, and minor manipulation of fire. More powerful tieflings can wreath their enemies in fire if they are attacked and can create pockets of magical darkness.

## **External links**

* Template:D&DBeyond
* Template:Wikipedia
Seadrish

**Seadrish** is the name of the continent and exists on the Material Plane. It contains 3 countries, and is one of the more closed off continents.

## **History**

Was created by the god Drish, when all of the other continents were also created. He was originally created as a chastity god, he completely turned head, and created a nation full of free, and hard working people.

## **Culture**

Seadrish is a continent full of hardy people, it is mostly made up of, dwarves, gnomes, halflings, and humans. Other races are often seen as invasive, and unwanted.

## **Geographic Characteristics**

### **Countries**

#### **Shepherds of Courage**

Seadrish's countries, are more so guilds. Similar to North Guild in Voha. This guild is full of Paladins, Clerics, and is the religious capital of Olara.
#### **Hammers of the Stars**

This guild is built upon blacksmiths, shipbuilders, and crafters of all kinds. The most legendary weapons are often from this nation.
#### **Burningthorn**

This guild was once full of the mightiest of fighters, but has since become a bleak and dreary nation, no one knows why.
## **Languages**

Many different languages are spoken across Seadrish. Common is the most widely spoken among humanoids, though most races also have their own language.
Lannigan Islands

**Lannigan Islands,** the name of a gathering of islands in the south eastern sea and exists on the Material Plane. It contains 2 capitals, that are often at war and doing battle with each other.

## **History**

Was created by the gods, and eventually when Lannigan reached godhood, he became the patron of the islands. The group of islands formerly represented charity, and once Lannigan took over he brought his pirate notions with him.

## **Culture**

The Lannigan islands are a plentiful sprawl with many plants and animals living amongst the islands. The islands are filled with ports and quaint towns, pirates inhabit this land and it is a very free and mostly joyful nation. The people come from all over the world, and it is the most culturally diverse nation in all of Olara.

Lannigan, the patron god of the islands was once a famous pirate king. After helping the gods defeat Milras, a chaos god, they granted him godly ship and was allowed to rule over the islands. Since his rule, two major towns have sprung up, and they fight quite often, many people believe that Lannigan is urging on the fighting just for his entertainment.

## **Geographic Characteristics**

### **Capitals**

#### **Whydah**

The more southern capital, a much hotter climate and filled with most of the more free spirited pirates. Home of the current Pirate King, Aelin 'the blood curse' Galathynius.
#### **Rackham**

Northern capital, warm but not as hot as Whydah. Mostly filled with wannabe pirate kings, and cutthroats, the harsher of the two capitals.
## **Languages**

Many different languages are spoken across the twins. Common is the most widely spoken among humanoids, though most races also have their own language.
North Guild

The **North Guild** is the region of Voha situated west and along the coast. It is a **Trade Company**. The term is also used politically for the confederation of city-states on that southwestern coast of North Guild. The region thrives on open trade and cultural freedom. This confederation controls most of the long-distance imports and exports for the rest of Voha, as all maritime imports and exports must pass through the Coast's ports.

## **Geography**

### **Nagmar**

A small city southwest of the coast of North Guild. It is mostly a free city and people control the city, however, there are two key known exceptions to this generalization are:

* **Thieves Guild "Bad Luck":** biggest thief guild in Voha.
* **Hollowswords:** a guild made for adventurers of all types to join and runs on its own.

### Other cities

* Biver, a small city where most of the normal folk of North Guild live.

## **Environment**

### **Fauna**

* Sea gulls
* Sand crabs
* Bioluminescent jellyfish
* Tends to be hot weather, but outside of Nagmar and Biver, it gets quite cold.

## **Society**

### **Culture**

* Merchants of import, wore silks, billowing pants, and jewelry consisting of many finger chains attached to rings. The style shares a visual aesthetic to that of classical Europe.

## **History**

The port is the hub and where almost every citizen of North Guild lives. It is cramped and stuffed and hard to believe considering the country is huge. However, outside of Nagmar and Biver the rest of North Guild is filled with unknown monsters, and biting cold. If your born in the North Guild, your strong and hearty.
Genocidal Parliment

The **Genocidal Parliment** are an adventuring party based in Voha. In the public eye, they're most known for arranging the peace talks that ended the feuding between PR and Thaxia. However they received little public acclaim for their other heroic deeds, including....tbd

## **Founding**

The three individuals who would become the Genocidal Parliment first met in Helcom. Up to that point, they had been traveling by themselves.

* During there first meeting, Barnaby was playing a concert at a tavern. Fema was looking for people to heal, and stopped for a drink. Nera was scoping out this new area for her guild Bad Luck.
* They were really grouped together when, Ren gave them a quest to investigate the Port of Entali, in PR.

## **Name**

Upon "defeating" Nudar, they were approached by a man named Haris. He told the party he'd give them missions and help them out with quests if they joined his guild the Hollowswords, if they created there own party. Thus they were known as Genocidal Parliment.

## **Allies and Friends**

**Guest Player Characters**

* Robert (Zack)

**NPCs**

* Arros
* Kizena
* Oldir
* Nudar
* Seren
* Haris

## **Enemies**

**Alive**

* TBD?

**Defeated**

* Demon Lord Alruz
* Demon Lord Devos
* Demon Lord Velmoth
Shadow

**Shadows** are humanoids with mysterious ancestry. They are distinguished by the dark clothes, and black mist surrounding them. They also can turn into various birds.

## **Appearance**

A Shadows apperance is often pale skin, and dark eyes with platinum hair, however theyve been seen with black hair as well. They wear black clothes, and can shift into birds.

## **Society**

Shadows have always been one of the many mysteries of the Kingdom of Shonia. They have been servants, body guards, and council for the royal families of Shonia. Not often do you see a royal Shonian without a shadow, and vice versa.

Many people have tried to get Shadows for themselves, but have never suceeded, they only ever appear for members of the royal family.

## **Powers and abilities**

All Shadows are skilled in battle, and will protect the Shonian they are attached to, but they will not fight without permission or unless absolutely neccessary. They can turn into various birds, and are often in that form.

Most Shadows speak in the head of others, but some are able to talk physically as well. They use this skill to help council the royal family.

## **Shadows Currently Alive**

* **Merge**: Shadow of Vamir Shonia, Heir to the Throne.
* **Mimic**: Shadow of Queen Ava Shonia.
* **Merge**: Shadow of Fema Gawor, cousin to Vamir.
Olara Wiki

**Welcome to the Olara Wiki!**

# **The current world year is:** 805 p.d.

## Notable People

Nera Crestcreek • Fema Gawor • Barnaby Jimson

## Locations and Nations

Olara • Voha • Ekon • Uyai • Seadrish • Aral • Zemoris Twins • Lannigan Islands

## Interesting Articles

Suude • Bad News • North Guild • Tieflings

## World Map

*Need help getting around? Try these:*

* Olara
* Genocidal Parliment
* Voha
* Religion in Olara

You can also browse through the wiki yourself at your own convenience from anywhere on the page!

*Welcome to the Olara Wiki!* Here you'll find all the information you need about the world of Olara.
Olara

**Olara** is the name of the world on which most events take place. Olara exists in a Material Plane, although it features connections to other planes of existence, such as the portals to the elemental planes guarded by the Ashari.

## **History**

Since the gods first came to Olara, four distinct ages of the world have gone by: the Founding, the Age of Arcanum, the Calamity, and the Divergence.

## **Calendar**

An Olaran year lasts 328 days over the course of 11 months. Each day is 24 hours in length and the 7 days of the week are named Miresen, Grissen, Whelsen, Conthsen, Folsen, Yulisen, and Da'leysen.

## **Geographic Characteristics**

### **Continents**

#### **Voha**

A northern continent which contains, North Guild, Piclifia Republic, Thaxia Empire, Free City of Helcom, and the Kingdom of Shonia.
#### **Aral**

A continent in the southwest which contains, Abror, Freudal, Uthad, and Askor.
#### **Seadrish**

A western continent which contains, Burningthorn, Hammers of the Stars, and the Shepherds of Courage.
#### **Zemoris Twins**

Not technically a continent, but two islands, Skelja and Keflavik.
#### **Ekon**

A central continent that contains, Raltah, Orudaj, Osmakle, and Zabila.
#### **Uyai**

A eastern continent that contains, Hyesu, Furunai, Pocho, and Tanjin.

#### **Lannigan Islands**

Not quite a contient, but a smattering of a few hundred small islands. Two captials fueding are, Whydah and Rackham.

## **Languages**

Many different languages are spoken across Olara. Common is the most widely spoken among humanoids, though most races also have their own language.
Zemoris Twins

**Zemoris Twins,** the name of the continent and exists on the Material Plane. It contains 2 countries, twins if you will. Often referenced to as the twins

## **History**

Was created by the gods Varin and Varis, when all of the other continents were also created. They created the two islands to represent humility, but ironically have never been humble themselves.

## **Culture**

The Zemoris Twins contains the most rare races and cultures, its a very unique nation. Dragonkin, Dragonborn, Tieflings, Elves, Dwarves, and Orcs are all from this mysterious land. Twins are extremely common, and are almost expected out of each family.

## **Geographic Characteristics**

### **Countries**

#### **Skelja**

The island for Varin, a prosperous cold nation. The capital being, Fljot.
#### **Keflavik**

The island for Varis, a culturally rich, cold nation. Berghylr is the capital city.
## **Languages**

Many different languages are spoken across the twins. Common is the most widely spoken among humanoids, though most races also have their own language.
Fema Gawor

**Fema Gawor** is a Earth Genasi cleric/druid and a member of the Genocidal Parliment.

## Description

Fema is a pink earth genasi with purple, blue and black hair. She wears a dark green rogue-like outfit. She also has a nose piercing, a hood and mask to cover her face.

## Personality

Fema is a bright and extroverted friend, and she is known as a great healer.

Fema grew up thinking she was poor and left for dead by her parents. She grew up in Mertondon, in the Free City of Helcom and had always thought she lived there her whole life. Until she met Queen Ava of Shonia, and was told she was a distant cousin to the Shonia royal family. Her parents were killed when she was a baby, and she was kidnapped and sold in Helcom. Queen Ava then granted Fema the royal right of a Shadow.

Her Shadow is named Mirror, and will travel and protect her.

After meeting the Genocidal Parliment members, she started to develop her skills in healing and became even more in touch with her spiritual side and became a druid, which allows her to learn even more about healing.

## Biography

Born **Fema Dorven** of Ivory and Balmir in Casrihn, in the Kingdom of Shonia. Her mother, Ivory was second cousins with Queen Ava. They met an untimely death when an angry solider attacked them while they slept. She grew up mostly by herself, but eventually came out of her shell in Mertondon. She grew up in a clan of back-alley healers, called Gawur and quickly became adept at healing. This is where her current surname of Gawor comes from.

One day while looking out for people to heal in Mertondon, she ran across Barnaby and Nera. This is where she first met the other members of the Genocidal Parliment.

## Chapters/Arcs

* **Sessions 10-14**, while on the Flying Revenge she met the crew, and spent time making allies.
* **Session 15**, she attains a ring of Radiant Resistance.
* **Session 16**, she joins Haris' group the Hollowswords and officially becomes part of Genocidal Parliment.

Her **healing** has greatly helped the group while they are hunting down the demons who are becoming more and more common.

## Relationships

##### Nera Crestcreek

A fellow member of GP, they became fast friends and are often seen fighting together. They agree on most things, and especially when disagreeing with Barnaby. Nera has defended Fema on many occasions against all types of foes.

##### Barnaby Jimson

As a fellow member of GP they get along well. They often can be seen drinking and taking suude together. They are usually close together in battle because they are both ranged fighters.

## Items

**Ring of Radiant Resistance**: You have resistance to radiant damage while wearing this topaz ring.

**Spike Staff**: Can absorb health when damaging an enemy, roll a d3 to determine the amount of hits points that are stored.

**Other weapons**: Quarterstaff.
Community Convo

For public chat with another user please refer to this! Please be sure to have a chat name and list the date beforehad, also be sure to signify that the chat has ended. Here's an example:

## Ex.Chat, November 26, 2021

I can't decide if I like Dr. Who or not-ExampleUser1

it can be fun to watch for like,,,trash purposes lol-ExampleUser2

anyway I am far overdue for bedtime bc I was doing things, oops-ExampleUser2

enjoy your TV garbage <3-ExampleUser1

good night! -ExamplerUser1

(alternitively you can use this format)

ExampleUser1: I can't decide if I like Dr. Who or not

ExampleUser 2: it can be fun to watch for like,,,trash purposes lol

ExampleUser2: anyway I am far overdue for bedtime bc I was doing this oops

ExampleUser1: enjoy your TV garbage <33

ExampleUser1: good night)

#### Ended Nov 26

PLEASE REFER TO THE TWILIGHTCLAN RULES BEFORE POSTING ANYTHING
Lavender Brown

**Lavender Brown** is a pretty blonde girl who, on first impression, might appear cold, snobby or even unkind. In reality she is sweet, talented in all kinds of practical charms and always ready to help her friends. At first she and Rhiannon didn't get on, but they bonded after Lavender discovered Rhiannon's lycanthropy and sympathised, as her father Luke is also a werewolf.

## Description

### Abilities

At the beginning of the Goblet of Fire, it was confirmed that Lavender has a very strong seer gift.
## Relationships

Lavender has a good relationship with both her parents, but holds a lot of anxiety, for them both as werewolves and for her mother more specifically as a pureblood witch turned werewolf whose biological family have already pushed her to attempting suicide once. Much of Lavender's coldness can be attributed to masking fear for her parents.
## Images

Early Lavender, around Philosopher's Stone - Chamber of SecretsLavender currently, from about Prisoner of Azkaban onwards
Uyai

Uyai is the name of the continent and exists on the Material Plane. It contains 4 countries, and is the most prosperous and rich continent.

## **History**

Was created by the god **Uyai**, when all of the other continents were also created. They created the continent with diligence in mind, and similarly to Ekonas, slowly created a very rich nation. By far the wealthiest of all the first generation.

## **Culture**

Most of the people who live in Uyai are either, Humans, Elves, or half elves. On the outskirts other races can be seen, but it is widely known as an elf nation.

## **Geographic Characteristics**

### **Countries**

#### Hyesu

The largest country in Uyai, and Olara as a whole. Gagalan is the capital of the country.
#### **Furunai**

One of the most ancient countries in all of Olara, can see many old cities, and many of the oldest elves live here.
#### **Pocho**

A smaller country and works with Tanjin to run Olaras monk guild (GW). Comparable to Vohas, Free City of Helcom.
#### **Tanjin**

The smallest country in Uyai, and works hand in hand with Pocho to run The Guild of the Windbrawlers, a legendary and old guild.
## **Languages**

Many different languages are spoken across Uyai. Common is the most widely spoken among humanoids, though most races also have their own language.
Draco Malfoy

**Draco Malfoy** is a sullen boy who takes out his lack of self-esteem on anyone else around him that he thinks should be 'less' than he is. In rare scenes with his father it is clear that this is behaviour developed from an abusive familial relationship, and over his third year since being removed from Slytherin house he has begun to show slow improvement.
Hogwarts Reimagined Wiki

This is a wiki for storage and consolidation of information relating to the story, characters and world of the derivative (not fan) fiction series Hogwarts Reimagined, which can be found on AO3 and Scribblehub. Formerly the story has also been available on FF and Wattpad, but the moderators offer no help to manage how hostile people are to trans authors on FF, and Wattpad are now stealing works posted on their site so no thanks.

Come on in and have fun!

**Credit to:**:

J.K. Rowling for the creation of the Harry Potter universe, though not for any thought put into it.

Jill Murphy, for the original material used for the creation of the Harry Potter books and endless hours of inspiration to me in my writing.

Hogwarts:
Gryffindor ● Hufflepuff ● Miremark ● Ravenclaw ● Slytherin

* 383 pages on the Wiki
* 1,956 edits made
* 0 active users
* 1 admins on the Wiki
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To learn more about our policies and copyright details please see Trinitybringer
Ravenclaw

*Or yet in wise old Ravenclaw,*
*if you've a ready mind,*
*Where those of wit and learning,*
*Will always find their kind*
Founded by Rowena Ravenclaw, Ravenclaw House has always had the reputation as the home of the brightest minds in wizarding Britain. However, as a result, students push themselves into burnout pursuing academic excellence and ostracise those Ravenclaws whose intellect is less traditional or scholastic. Under new Headmaster Minerva McGonagall's leadership and changed system, there is a strong push to recognise a broader spectrum of wisdom and talent, and encouragement to students to prioritise their health over perfect academic results.
**Head of House:** Professor Ingólfur Flitwick

Quidditch Team • Former Students • Rules

Seventh Year
Curtis Goyle
Denis Bole
Elodie Au
Lionel Carr - Prefect
Mbizi Kondowe - Head Student
Naomi Levin
Penelope Clearwater - Prefect
Roger Davies
Sixth Year
Alistair Baird - Prefect
Brodie Sheridan
Estella Arrowsmith
Isaia Matautia
Joseph Lancaster
Lorraine Bletchley
Melanie Prentiss - Prefect
Ryan Westrup
Fifth Year
Cassandre Desvergnes
Delilah Emerson
Devin Bresnahan
Duncan Inglebee
Hafren Breeze
Hamza Alariqi
Herbert Fleet
Kylie Meakin
Sibyl Evers - Prefect
Tomas Hellyer - Prefect
Fourth Year
Daphne Greengrass
Draco Malfoy
Emilia Moon
Faisal Koh
Faye Dunbarr
Hafiya Arislan
Kevin Entwhistle
Luc Quy
Matei Greengrass
Vincent Crabbe
Third Year
Althea Kingsward
Arwen Griffiths
Ashwin Devakula
Caitriona MacCormick
Chavali O'Dell
Evan Pellinore
Gerard Lancaster
Haideh Koury
Hayley Callister
Kevern Anning
Second Year
Ambrose Desvergnes
Belle Meakin
Claudia Morrow
Gretchen Lang
Jesse Urquhart
Keely Stebbins
Leslie Summers
Lester Parkinson
Lyle Avery
Virginia Russell
First Year
Annika Frazier
Anthony Branstone
Athena McKissick
Barbara Neely
Caidlene McLaggen
Florent Deslauriers
Hayden Bradley
Orla Quirke
Roan Stark
Stewart Ackerley