Robotomy Armor

* 1.0
* 2.0

Flight

Laser Blasts

Energy Blades

> *This article is about the armor. For the superhero, see Robotomy.*
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The **Mekkame Armor** was designed and created by Bonehead as a prototype for a hypothetical future Galaxy protection corp. After discovering the prototype in Pedicul Park, Nick Grieso used it to become the superhero, Robotomy, dubbing his new-found armor, the **Robotomy Armor.**

The original prototype was destroyed during the battle between Rixonomous and in thanks, Bonehead created the **Mekkame Armor 2.0** and gifted it to Nick for his service.

## History

As the head of the Department of Galactic Defense, Bonehead sought ways to keep the galaxy safe. After the failure of the Hyperforce Project, he decided against biological ways in protecting the galaxy and instead designed the Mekkame Armor, a mechanical armor suit that would configure to the user's biology and turn them into a living weapon. However shortly after, Bonehead's eldest daughter, Delta Skullertin, contracted a deadly heart disease, and was on her deathbed. Desperately wanting to save his daughter, Bonehead used illegal brain mapping technology to allow her to live on in some form. Using these brain patterns, Bonehead was able to create an artificial intelligence named DELTA and inserted her into the systems of the Mekkame Armor to act as a tutorial program for new users. His daughter would eventually pass away, leaving the heart-stricken Bonehead with guilt in trying to replace his own child. Because of this, the project was canned and locked away. For years it remained abandoned until a raid on the Verdabau by Space Pirates resulted in the armor being tossed into space and crashing onto Earth at Pedicul Park, NY.

After four years, the armor was eventually recovered by Nick Grieso who accidently equipped it and became the superhero known as Robotomy. After hearing rumors from Madera that the Robotomy Armor was being used on Earth, Bonehead quickly headed toward the planet and confronted the perpetrator with various members of the Department of Galactic Defense at his side. After a quick scuffle between Robotomy and Hypnosi and the Galactic Defense Department members, Bonehead asked about Nick where he found the armor and what he intended to do with it. Initally unimpressed, it took Robotomy saving Bonehead's life from a rogue Galactic Defense member, to convince the Bonehead that Nick deserved to use the armor and eventually parted ways with the two young heroes. Before leaving, he opted to have his family stay behind in order to monitor Earth about the upcoming invasion the rogue member seemed to be aware of.

The suit would continued to be used by Robotomy in various superheroics until the War of the Worlds, when in a confrontation with its leader, Rixonomous, the armor was destroyed. Nevertheless, Nick remain victorious in defeating the tyrant. As thanks for his cooperation with stopping the invasion, Bonehead eventually gifted Nick with a new suit of armor, the upgraded Mekkame Armor 2.0. While recovering the remains of the armor, Bonehead was shocked to discover no remnants of the DELTA A.I program remained and that it somehow escaped its destruction.

Robotomy would continue to use the Mekkame Armor 2.0 as an active superhero, even when Hypnosi took a glimpse into the potential future.

## Functions

### **Activation**

The Robotomy Suit has two primary forms called the "rest state" and the "awakened state." In its rest state, it is shaped like a discus with a bright yellow border with a light blue face plate that glows with a faint blue light. On the face of the discus, are two yellow parallel zigzags that stretch across. To "awaken" the Robotomy armor, the user places the discus on the user's chest where it will stick. If the discus is then twisted clockwise, four yellow tendrils will burst out of it, surrounding the user's upper body. The rest of the armor will then form by encasing the rest of the body using a fluridium shell. To deactivate the armor, the discus on the armor is turned counterclockwise. Only the user using the armor back into its rest state. If the armor is damaged during it's awakened state, reverting back to the rest state and back again will revert all damage. On the Robotomy Armor 2.0, the damage will self-repair without needing to revert between states, albeit slower.

### **Movement**

The Robotomy suit enhances the user's strength and durability, capable of absorbing damage from most hits. The armor also increases the user's strength significantly, allowing the user to lift at least 200 times the weight of the user. While Robotomy Armor 1.0 is somewhat bulky and stiff to move, the Robotomy Armor 2.0 improves the movability significantly allowing for a greater range of flexibility and maneuverability, only slightly below the user's own abilities. Jet boosters are attached to the heels and palms of the suit which allow the user to achieve hypersonic flight in both atmospheric and vacuum environments.

### **Weapons**

The Robotomy suit contains an arsenal of ranged weaponry. The jet boosters on the palms of the armor's hands are capable of short-ranged energy blasts. However for more firepower, the armors hands can be completely switched out for twin energy cannons. These twin cannons can be charged for an even larger blast radius. The armor's visor is also capable of shooting long-ranged thin energy blasts. Missile launchers can be withdraw from the forearms and thighs. For melee combat, holomatter energy blades can be sheathed out of the armor's wrists. These blades are capable of cutting through steel. In addition to offensive weapons, the Robotomy Armor 2.0 can also generate large energy shields to block enemy fire.

On the Robotomy Armor 2.0, projectiles can be shot out of the wrists called "Combat Discs". These discs are controllable by the user and have a variety of applications. They can be turned into buzzsaws using holomatter blades that rip through steel. The faces of the discs have a mirror-like face on each side, reflecting any laser fire that is shot their way. These can be used to angle shots toward unsuspecting enemies. In addition, these discs can also generate a smaller weaker energy shield to the main armor's, allowing the user to protect those far away in a pinch.

### **DELTA**

The Robotomy Armor 1.0 is also equipped with DELTA, a tutorial program that helps first time users with navigation and maintenance. It can handle maintenance and weapon systems if the user is unfamiliar. While user's typically learn with this program, DELTA can also learn from the user understanding the user's quirks and abilities and compensating the armor in return. In a fight during War of the Worlds, Robotomy needed to push against the safety limits of the armor and unlocked DELTA's full capabilities. In doing so DELTA gained self-awareness and escaped the programming of the suit and became DELTA.

## Trivia

* The original name of the armor, the "Mekkame Armor," is a portmanteau of "Mecha-me" the original name of Robotomy. It is also the name of the alternate universe of Robotomy, Mekkame.
* The armor's design is based on Soundwave, specifically from Transformers Animated.