recursal/Fanatic-Fandom huggingface dataset:
Bobbie Sue Jackson

Bobbie Sue, as she appears in Big Mutha Truckers 2

**Bobbie Sue Jackson** is one of the four selectable characters in *Big Mutha Truckers* and *Big Mutha Truckers 2*. She is nicknamed "**Sweet Cheeks**".

## Characteristics & Personality

Bobbie Sue is clearly shown to be a fun, hard working and outgoing individual who, is very steadfast loyal to her friends and adopted siblings in the Jackson Family. She tends to enjoy plenty of outgoing things in her everyday life, but the one thing she enjoys more than anything else, is driving her truck for Big Mutha Truckers Inc. As it shows that she is very loyal and faithful to Ma Jackson throughout the series.

## Trivia

* Out of the four playable characters in the two games, Bobbie Sue is the youngest at 22 years old.

## Gallery

### Big Mutha Truckers

Bobbie Sue in Big Mutha Truckers.Bobbie Sue's truck in Big Mutha Truckers.The inside of Bobbie Sue's truck.
### Big Mutha Truckers 2

Bobbie Sue's biography in Big Mutha Truckers 2.Bobbie Sue's truck in front of the Penal Correctional Facility.The inside of Bobbie Sue's truck in Big Mutha Truckers 2.
Esther Cobblepot

**Esther Cobblepot** was the mother of Oswald Cobblepot, and a disgraced member of the Cobblepot Family.

Years Ago, Esther fell in love with Bill Tucker, though tucker was just using her love for him as a way to marry into her family’s wealth. When Esther became pregnant with bill’s child, her father banished her from the family and cut all ties with her.

Esther and Bill moved to the downtown slum The Barrows. Sometime later she gave birth to their son Oswald. Bill was angry about his failure to marry into the cobblepot family, and would beat Esther and Oswald with an umbrella. Eventually he left, and Esther took care of Oswald all on her own.

Esther was a loving mother to Oswald. She spent every single cent she had to make him feel special, even though she didn’t have much money. She fed him and dressed him well. Her hopes being he would one day reenter the high society that she was once part of.
The Desert

**The Desert** (砂漠, *Sabaku*) is a wasteland that forms in the arid regions of tropical and temperate continents with an annual rainfall of less than 200 mm. After escaping from Industria, Conan and Lana cross this desert and arrive near a salvage ship, where they are rescued by their boss, Patch. There is a vast desert in Industria, and some Industrians are sentenced to drying in the sun by the Administrative Bureau, they are exposed to this desert. Captain Dyce, who fails to escape, is also sentenced to this punishment, but he is saved by Conan and Lana who happened to be passing by.

## Gallery

Captain Dyce tied up in the desert as punishment
Wiki Administration and Staff

## Who's a part of this Wiki's Staff?

For a complete list of Staff Members, see Special:Listusers/sysop.

Alternatively, here is a list of the main staff:

## Administrators and Moderators

* Blitz4560 (Head Admin, Bureaucrat)

Users listed above are the Staff of the website. Inactive Users are those who have not edited or haven't been active for some time. If assistance is needed, contact an Admin or Moderator that are listed as Active for help. Retired Admins or Mods are no longer active on the website and should not be contacted.

## Administrator Help

### How do I use Administrator powers?

See the administrators' how-to guide for a guide on using admin functions.

### Becoming an Administrator

For you to become an Administrator, someone with bureaucrat access must make you one. On some Wikis, there will usually be a community page for requests, with a page name such as Big Mutha Truckers:Requests for Adminship. Alternatively, you may simply ask on the community portal, or ask a bureaucrat directly on his or her talk page.

If there are no active bureaucrats and you wish to become an administrator, please contact the community staff on the Central Wikia.

### What can Administrators not do?

Administrators should not use their administrator powers to settle editing disputes; for example, to lock a page on a version he or she prefers in an editing dispute that isn't vandalism. Administrator powers should be use to help keep the wiki clear of vandalism, spam, and users who make malicious edits, but not for simple disagreements between users acting in good faith. Ideally an admin shouldn't be considered "in charge". The ideal admin is just someone who is trusted to have a few extra buttons and to use them for the benefit of the Wiki community.

## Moderator Help

### How do I use Moderator powers?

In the Wiki's chat room, as a moderator you will have a few more abilities. You are able to kick someone, which will temporarily boot someone out of the room, which is generally used as a warning. You can also ban someone, which once clicked will give you a list of optional times for however long the person should be banned. The more severe the situation is, the longer the ban may be.

On the Wiki itself, as moderator, you will be granted rollback powers. These let you instantly undo multiple edits by a single person.

### Becoming a Moderator

For you to become a Moderator, someone with Administrator or Bureaucrat access must make you one. On some Wikis, there will usually be a community page for requests. Alternatively, you may simply ask on the community portal, or ask a bureaucrat directly on his or her talk page.

### What can Moderators not do?

Moderators cannot under any circumstance abuse their kicking or banning abilities (random kick/ban, kick/ban without reason). Moderators cannot abuse their rollback powers (such as undoing valid edits with malice).
Cletus Jackson

Cletus, as he appears in Big Mutha Truckers 2

**Cletus Jackson** is one of the four selectable characters in *Big Mutha Truckers* and *Big Mutha Truckers 2*. He is nicknamed "**Nature Boy**".

## Overview

Cletus' appearance is inspired by the then modern day truck drivers. In Big Mutha Truckers, he wears a long sleeve red plaid shirt with a grey vest, blue jeans, brown shoes and a red and black eagle hat. In Big Mutha Truckers 2, he now sports a sleeveless look wearing a white tank top and a red and white plaid shirt with his nametag. He wears a cast on his left arm and a white and red hat. Cletus still wears the same jeans and shoes from the previous game.

## Trivia

* Cletus' truck in Big Mutha Truckers, originally had a Confederate flag on the doors. This was changed to an American flag to avoid controversy.

## Gallery

### Big Mutha Truckers 2

Cletus' biography in Big Mutha Truckers 2.Cletus' truck in Big Mutha Truckers 2.Cletus in front of the Penal Correctional Facility.
Rupert Thorne

**Rupert Thorne** was the corrupt treasurer of gotham city, as well as a low profile crime boss with vast connections and protection.

## History

Rupert Thorne rose up to become the treasurer of gotham city. He had large political and underworld protection, and employed a number of gangsters as his enforcers. The most notable ones being Sal Valestra, Buzz Bronski, and Chucky Sol. Years before the beginning of the batman, Thorne's accountant Charles Beaumont had fallen into debt with Thorne. This would cause Beaumont to run away with his daughter andrea, though he would soon be tracked down and killed by Thorne's enforcers.

In 1919, Bruce Wayne had begun his crusade against crime in the city as the Batman, and had started this by targeting thorne. He used his bruce wayne persona to destroy his political power, and his batman persona to destroy his underworld power. Thorne would later reemerge as a fully fledged gangster, running his own small operation along with Sol, Bronski, and Valestra. In the early 1920s, a gang war broke out between Thorne, Carmine Falcone, and The Penguin.
Penguin's Empire

## Penguin's Criminal Empire

**Penguin's Empire** was a powerful mobster gang based in Gotham city during the prohibition era.

## History

Founded at some point during the late 1800s, this criminal empire was led by Oswald "*the penguin*" Cobblepot, one of the most powerful crime lords in the city. They originally controlled mostly the Barrows, though they would soon expand to more of the city. By the time he was 25, oswald and his empire ran half of gotham's criminal underworld

In the 1920's tension grew between penguin and Carmine Falcone, one of the most powerful mobsters in the city. Falcone made the first move which erupted into the gotham gang war. In the end, falcone was killed and his organization crumbled. Penguin took over as head of gotham's underworld, and became a large figure in the liquor trade. Operating out of his nightclub the Iceberg Club. He frequently employed masked criminals like Deadshot and the Killer Moth gang.

Penguin and his empire were a thorn in the GCPD's side. They had the lawyers and alibis for every case they threw at them. Even the batman couldn't stop them. In 1931, two of batman's allies, Lucius Fox and Barbara Gordon, tracked Oswald's accountant Noah Cuttler, and they found that oswald hadn't paid any income tax in years. The batman brought this to the treasury department, and penguin was sentenced for tax evasion. Though he would escape not too long after, and went back to running his empire, which remained in power, though slightly subdued.

## Members and Associates

* Oswald Cobblepot - boss and founder
* Noah Kuttler - underboss
* Multiple Unnamed Men - enforcers
* Al Capone - business partner
* Floyd Lawton - hired assassin
* Killer Moth Gang - hired muscle

## Territory and Fronts

* Iceberg Club
* The Barrows
* Multiple Speakeasies
* Multiple Booze Runners
Bill Tucker

**Bill Tucker** was the abusive father of Oswald Cobblepot, and the former lover of Esther Cobblepot.

In the 1860s, Bill met Esther and took advantage of her love for him as a way to marry into the cobblepot family’s wealth. However, when esther became pregnant with his child her father Robert was disappointed to no end, and disowned her from the family.

Esther and Bill moved to the downtown slum The Barrows. Bill was unhappy with the family he never wanted, and would frequently beat both Esther and Oswald with an umbrella.

Bill would eventually leave. Leaving Esther to raise their son all on her own.
Rupert Thorne's Outfit

## Rupert Thorne's Criminal Outfit

**Rupert Thorne's Outfit** was a mobster gang founded by gotham city's former corrupt treasurer Rupert Thorne.

## History

Rupert Thorne formed the gang in secret during his days as Gotham's treasurer. He employed such as enforcers like Sal Valestra, Chucky Sol, and Buzz Bronsky. Their are also rumors that the Joker had worked for him in the past, and he set him up to die in a failed robbery, which led to his disfigurement, though these rumours haven't been proven correct.

## Membership

* Rupert Thorne - boss and founder
* Salvatore Valestra - enforcer
* Charles "Chucky" Sol - enforcer
* William "Buzz" Bronsky - enforcer
* The Joker - possible former enforcer
* Charles Beaumont - accountaint
Bruce Wayne

The Batman

**Bruce Wayne**, otherwise known as **the batman**, was a billionare in gotham city whom led a double life as a vigilante.

## History

### Childhood

Born to Thomas and Martha Wayne, Bruce Wayne was a descendant of Alan Wayne, one of the founding fathers of Gotham. As a boy, he was very close with his family butler Alfred Pennyworth, and was best friends with Thomas Elliot, who's parents were family friends.

Bruce had a happy childhood, until one fateful night. While exiting the theater, the waynes were held at gunpoint by a man. Whether it was by Murderous intent or by the mugger's inexperience, the gun went off. Both thomas and martha were killed, and bruce was left all by himself. He was later found crying next to his parents's bodies.

Alfred took up the role of bruce's surrogate father and guardian. Bruce convinced alfred to train him in basic combat, which he claimed was to help cope with his parents's deaths.

### Training Years

Over the years bruce continued training both physically and mentally. He called on teachers from all corners of the globe, and trained in many different forms of martial arts and combat methods. He spent vacations abroad to study different cultures, and learning of ancient and modern teachings alike. Bruce also investigated his parents' death, being convinced some powerful person or group was behind it.

### Adulthood

When he reached the age of 18, bruce inherited his family fortune, as well as their company Wayne Enterprises. He had the help of many of his father's friends, such as Lucius Fox, whom was a family friend. With the help of Mr Fox and others, bruce diversified the company's interests into developing fields such as communications, sciences, media, and transportation. His company became one of the most successful in the World. However, Bruce still had plans of becoming gotham's protector, and felt his status as a playboy billionaire kept him restrained. As thats who everyone viewed him as.
Tarou

Template:Villager Header
Template:No Localization
Template:Infobox Villager
Template:Nihongo is a jock wolf villager in Template:DnMe+. He can only move to the player's town if his e-Reader card is scanned. He is the only jock wolf in the series. His catchphrase, ワオーン (*waōn*) represents the sound of a wolf's howl.

## Characteristics

### Appearance

Tarou is a purple wolf with a tan muzzle and tan paws.

### Personality

Template:Pers

Tarou has a jock personality, having an extreme obsession with fitness, and appearing stereotypically dim-witted. He gets along well with peppy villagers, due to both having unlimited energy, though lazy villagers confuse him, due to opposing lifestyles. Unintentionally, Tarou may also offend a snooty villager by questioning their fitness.

## House

### In Template:DnMe+

In Template:DnMe+, Tarou's house features the same furniture layout as Gaston's.
Template:PGHouse

## Notes

Template:Note list

Template:Navbox Wolf
Template:Navbox Jock

de:nachbarn/taro
es:Tarou
Carmen (mouse)

## Appearance

Carmen is a dark maroon mouse that bears a resemblance to Candi, another villager of the same species. She has yellow hair, white tips on her paws, light pink inside her ears, and has a white tail with pink stripes. Each of her big black eyes bears a small white dot and two prominent eyelashes. The eyes appear to look to her left. In Doubutsu no Mori, Carmen's fur is a darker shade, while her eyes are solid, black dots with white reflections, and each has only a single eyelash.
Goldie

**Goldie** is a normal dog villager in the Animal Crossing Series who appears in all games to date. Her name is likely derived from the Golden Retriever, a breed of dog which she bears a resemblance to. Her catchphrase is onomatopoeia of a dog's bark, relating to her species.

### Appearance

Goldie is a golden dog that resembles a Golden Retriever, hence her name. She has a few darker patches of beige on her muzzle, paws, feet, tail, and ears, as well as a beige spot on her left eye. Her eyes are oblong with brown sclera and white pupils.

### Personality

Template:Pers

Goldie has a normal personality, meaning that she is friendly and motherly towards the player, asking what she can do to help them often. She also enjoys the usual hobbies, though she feels neutral about them, hence her personality name. When asking the player for favors, Goldie often feels bad asking the player to do so, as she is sensitive and easily gets sad, although she rarely gets angry. She gets along with most villagers, except those who are cranky, and sometimes even snooty. Most normal villagers take a moderate amount of time to befriend, and the player must be patient in attempting to receive her picture. She wakes up at 5 AM like other normal villagers, and goes to sleep at 1 AM. At a point she will want to collect clothing, so she will ask the player to try and find a certain piece of clothing, as some villagers do the same. The player may also receive her picture if they do this many times.
The Bat-Team

The **Bat-Team** was a large vigilante network in Gotham City. It was founded and led by Bruce Wayne during his days as the Batman in the Prohibition era.

## Membership

* Bruce Wayne/The Batman - founder and leader.
* Alfred Pennyworth - founding member and operative.
* Lucius Fox - founding member and operative.
* Harold Allnut - handyman and equipment manufacturer.
* Dick Grayson/Robin/Nightwing - founding member and bludhaven vigilante.
* Barbara Gordon/Batgirl/Oracle - founding member, former vigilante, and operative.
* Jason Todd/Robin/Red Hood - vigilante.
* Tim Drake/Robin/Red Wing - vigilante.
* Damian Wayne/Robin - vigilante.
* Kate Kane/Batwoman - vigilante.
* Cassandra Cain/The Black Bat - vigilante.
* Stephanie Brown/The Spoiler - vigilante.
* Sheldon Finger/Bat-Mite - vigilante.
* Ace the Bat-Hound - team pet.
* Selina Kyle/Catwoman - ally.
* Jean Paul-Valley/Azrael - ally and former acting leader.
* Onyx - ally.
* Commisioner James Gordon - police ally.
* Jason Bard - private eye and contact

## Locations

* Wayne Manor
* Wayne Warehouse
Giantpandaverse Wiki

**Welcome to the Giantpandaverse Wiki!**
Based on the books from Russell S. Beattie, and the youtube series by Jake Bartley

We're a collaborative community website about Giantpandaverse that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Tera

**Tera** (テラ, *Tera*) is Orlo's younger sister, about the same age as Conan and Jimsy, and the deputy leader of Orlo's men. She and Jimsy quickly take a liking to each other, but their radically diverging views of life prevent them from reaching a common ground at first. During the Industrian invasion of High Harbor, she is rescued by Jimsy and Conan, which breaks down the barrier between them, and they become a couple.
Otis

**Otis** is a lazy bird villager.

## Characteristics

### Appearance

Otis is a gray bird with two white spots, which could be his eyebrows. His chin is orange, like a robin's, and he has a white chest and wingtips. He has an orange bill and feet, and orange feathers on his tail, which ends in the same color as his forehead.

### Personality

Template:Pers
Otis has a lazy personality, meaning he will mostly talk about food, sleep and superheroes. He may offend jock villagers due to them always exercising, and lazy villagers always relaxing. Cranky villagers will admire their laid-back lifestyle, but Otis may also offend snooty villagers due to them caring about their weight. If he asks the player to give him clothes, he will often mention Fashion Lad, a superhero invented by lazy villagers.
Kit

Kit is a jock squirrel.

## Personality

Template:Pers
Kit has a jock personality, which means he will be into exercising and playing sports. He will often argue with lazy villagers due to their lack of exercise. He will also argue with snooty villagers by asking them about their weight. He will get along with peppy and other jock villagers.
Ultimate Cheese Wiki

**Welcome to the Ultimate Cheese Wiki!**
We're a collaborative community website about Ultimate Cheese that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

Here is the list of the levels!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Ensalada de Camaron seco

Vídeo de la preparación

### **Preparación**

1. Para preparar esta rica **ensalada de camarones secos** lo primero que tenemos que hacer es remojar los camarones en un tazón grande con agua para limpiarlos de cualquier impureza que puedan tener.
2. Después exprimir los 7 limones en el tazón que contiene los camarones o gambas con los que haremos esta ensalada de camarones secos para remojarlos y añadimos la cucharadita de chile en polvo y apartamos.
3. Mientras los camarones están remojados en limón, procedemos a picar los tomates, la cebolla y el chile procurando que el chile no lleve ninguna pepita.
4. Una vez que están cortados en trocitos pequeños, los incorporamos todos al tazón grande donde estamos haciendo la ensalada de camarones secos, primero la cebolla, revolvemos, luego los chiles revolvemos y al final el tomate.
5. Para la presentación de esta ensalada de camarones secos, se puede poner un plato largo mediano en el centro unas cucharaditas de esta ensalada y alrededor tiras de aguacate y de pepinos. Bueno, esto es opcional.
Level List

The levels are essential parts of the game.

They are how you will play the game.

All the levels of the game are in a list here!

```
CHAPTER ONE: CHEESE WORLD

```

* Prologue: The Amazing Discovery

1. The Pit of Cheese!
2. The Deeper Caves!
3. The Escape from The Cheese!
4. The Shadow Before...
5. The Cheese Hotel
6. The Rise of the Cheese

```
CHAPTER TWO: CHEESE BATTLE

```

1. Endless Stairway
Titan Cameraman

## Appearances

The **Titan Cameraman** is a colossal mechanical cyborg engineered by The Alliance, inherited predominantly from both the Cameramen and the Speakermen, to combat the Skibidi Toilets at a significant level. As the series progresses, the Titan would subsequently receive additional vital upgrades.

He also in Episoad 1 got infected but Clock Men titan came ti help but they had a big fight in Episoad 6 the ere is a infected virson of him

## Damages

In Episoad 1 he took damage and had to get to safty fast before any orther damages is done and in that same episoad he was fixed and fighted the Infected Titan Cameraman and he was now Upgraded Titan Cameraman but he fighted Titan Clock Men when he was still infected in Episoad 6

## Combat/Abilities

He has a Jetpack witch can be used to fight the skibidi toilets and he also has a knife to fight with

## Trivia

* He has a Jet Pack
* he has fued with clock men titan
Dōbutsu no Mori e+ Wiki

**Welcome to the Dōbutsu no Mori e+ Wiki!**
Dōbutsu no Mori e+ Wiki

We're a collaborative community website about Dōbutsu no Mori e+ that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

**Happy birthday!**
File:Party Popper NH Inv Icon.png
No birthdays today!

Want more? See the [[List of villager birthdays in Dōbutsu no Mori e+|list of all birthdays in Template:DnMe+]].
Kiki

Kiki is a normal villager.

## Appearance

Kiki is a black cat villager which is exactly having yellow eyes.

## Personality

Template:Pres
Kiki has a normal personality, meaning that she is friendly and motherly towards the player, asking what she can do to help them often. She also enjoys the usual hobbies, though she feels neutral about them, hence her personality name. When asking the player for favors, Goldie often feels bad asking the player to do so, as she is sensitive and easily gets sad, although she rarely gets angry. She gets along with most villagers, except those who are cranky, and sometimes even snooty. Most normal villagers take a moderate amount of time to befriend, and the player must be patient in attempting to receive her picture. She wakes up at 5 AM like other normal villagers, and goes to sleep at 1 AM. At a point she will want to collect clothing, so she will ask the player to try and find a certain piece of clothing, as some villagers do the same. The player may also receive her picture if they do this many times.
Carraca

## **Ingredientes**

1. **1 kg. Cabeza de cerdo**
2. **500 gr.Manteca de cerdo**
3. **5 pzs. Ramita de laurel**
4. **5 pzs. Ramita de tomillo**
5. **4 gr. Orégano**
6. **10 pzs.Pimienta entera gorda**
7. **100 gr. Azúcar**
8. **7 pzs. chicas.Dientes de ajo**
9. **Sal al gusto**

## Preparacion

* *1.- Lavar la cabeza de cerdo.*
* *2.- Cocer la cabeza en una olla con las especias, ajo, manteca, azúcar hecha caramelo y sal.*
* *3.- Cocinar aproximadamente 50 minutos.*
* *4.- Una vez cocida la cabeza retirar el hueso y cortar en trozos pequeños la carne, posteriormente freírla en manteca para que se haga chicharrón.*
* *5.- Sugerencia: Comúnmente se sirve con un pico de gallo.*

### Recomendaciones

**Sírvase caliente**

Video tutorial
Flight of Chaos Wiki

**Welcome to the Flight of Chaos Wiki!**
This is a community used as a repository for the ongoing family 5E Dungeons and Dragons Campaign

We're a collaborative community website about Flight of Chaos that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Characters

NPCs

Key Events

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Carne Tartara

## Ingredientes

* **½ Kilogramo de Carne Molida**
* **El Jugo de 8 Limones**
* **3 Jitomates**
* **1 Cebolla**
* **½ Taza de Hojas de Cilantro**
* **4 Cucharadas de Aceite de Oliva**
* **2 Cucharadas de Aceitunas**
* **4 Chiles Serranos**
* **Sal**
* **Pimienta**

## Preparación

1. *Primero, en un recipiente mezcla la carne con el jugo de limón y reserva.*
2. *Después, pica finamente los jitomates, la cebolla, el cilantro y los chiles; añade al recipiente de carne, salpimienta al gusto y reposa por dos horas.*
3. *Por último, rocía el aceite y adorna con las aceitunas en aros y sirve acompañada de tostadas.*

## Recomendaciones

##### La Botana De Carne Molida se acompañan con una apetitosa Agua de Tuna con Limón que aquí mismo se explica con la receta original.

Video preparación
Ketchup

**Ketchup** is a peppy duck villager in the *Animal Crossing* series. After her debut in *Doubutsu no Mori e+*, she would remain absent from the series until *Animal Crossing: New Leaf - Welcome amiibo*. Her name comes from tomato ketchup (tomato sauce), a condiment oftentimes used on sandwiches. This also refers to her appearance, which resembles a tomato. Her catchphrase is the name of a snooty hippovillager.

In *New Horizons*, Ketchup has the play hobby and can run around with her arms extended at any time, rather than only outside Resident Services during a scripted activity with a group of villagers
Item:Green Pipe

The **green pipe** is a furniture item in *Animal Crossing*and *Doubutsu no Mori e+*. It is part of the Mario Theme. The player can interact with this item to play a sound. This item is based on the warp pipe, an object in the *Super Mario* series.

The green pipe can be obtained from Tom Nook after providing the secret code`1mWYg6IfB@&q7z8XzSNwpfij76ts`, which was published in issue 167 (April 2003) of *Nintendo Power*. For the purpose of fêng shui, its color is green.

No villagers have this item in their home.
Crafting

You can craft standard objects, including adventuring equipment and works of art. You must be proficient with tools related to the object you are trying to create (typically artisan's tools; the mechanics skill can replace this requirement however tools are still required to be present.). You might also need access to special materials or locations to create it. For example, someone proficient in smith’s tools would still need a forge and metal in order to make a suit of armor.

For every day of downtime, you spend crafting, you can make one or more items with a total market value of 500 Credits or less and must expend raw materials equal to half the total market value of the objects made. If something you want to craft has a market value greater than 5 00 Credits, you make progress of 500 Credits per day until you reach the objects market value. Multiple characters can combine their effort to make one item, provided there is enough workspace and tool sets for all the workers. Each character contributes 500 Credits worth of effort for every day spent working on the item.
Jacob

## Appearance

Jacob is a bird with several colors. He has a bit of green atop his head. Orange runs down his forehead and over his eyebrows. He has small black pupils, which become red when shocked. His eyebrows are high up on his head, and they are curved downwards. His chin, cheeks, legs, and feet are yellow. He has white around his eyes, and his beak is purple. His feathers are colored red, green, and yellow.

## Personality

Template:Pers
As a lazy villager, Jacob has a relaxed, laid-back lifestyle and will appear friendly toward the player. He often talks about food and is humorous or naïve during conversations. During conversations with other villagers, he generally gets along well with peppy, and cranky villagers, while snooty and jockvillagers may not get along with him due to their conflicting lifestyles.
Training

Downtime can be spent learning new things or improving competence with things already known.

First, there must be a willing teacher (or possibly training manual) with the proper prerequisites for the thing being trained. The DM determines how long it takes, and whether one or more ability checks are required. The training cost represents the average pay people are willing to give the training for, or the average cost of the resources to self-train. If they do not have a teacher, training takes twice as long.

Training to Gain Score Ability Score
 +2
 +3

Maintenance time is how many downtime days must be spent within every month (30 days) in order to retain a temporary ability increase gained in this way. If the maintenance time is not met in the given time the temporary ability score increase is reduced by 1.

Language, Weapon, Tools, or Armor
 Exotic

Once the training time has been completed, gain the associated feat. (Proficiency: Rifles for Rifle training) This does not need to be kept up to hang on to.

Skills
 Focus

In order to be trained in a skill, your trainer must have at least focus in that skill.

Force School
 2
 3

In order to be trained in a force school, your trainer must have at least 1 level in the school being trained higher than the level being trained. (In order to train to level 1 in a school, the trainer must have at least level 2 in that school) (A trainer with Level 3 in a school is required to train to level 3 in the same school) Anyone looking to train in force schools must first take the force training feat at least once.
Butifarra

### ¿Que es?

***Cuando hablamos de antojitos y botanas, sobresalen los embutidos. Desde la fundación de la ciudad, los españoles elaboraban perniles cocidos en vino; más tarde, se reciben influencias de inmigrantes franceses, alemanes e italianos. Este es el origen de los jamones ahumados y planchados, jamoncillos, mortadelas y salamis (…), así como de la longaniza, la butifarra y el chorizo elaborados en forma casera hasta la actualidad). La butifarra es un embutido de carde de cerdo molido y aderezado con anís, pimienta, nuez moscada rallada, limón, brandy. Es común encontrarlo servido en diversos festejos en San Cristóbal de Las Casas y Comitán.***

#### Ingredientes

* Carne de cerdo molida
* Tripa de res
* Aguardiente
* Pimienta chica
* Anís
* Sal
* Nuez Moscada
* Oregano
* Tomillo
* Laurel
* Agua
Bith

## Characteristics

Personality: Bith are calm and rational, with a natural talent for technical and intellectual pursuits. Despite (or as a result of) its violent past, Bith culture is pacifistic. Individual Bith, however, run the range of demeanors, but most Bith lean toward using nonaggression to overcome difficulties. All Bith are stimulated by intellectual problems and artistic endeavors.

Average Height/Weight: A typical Bith stands at 1.7 meters tall and weighs 75 kilograms.

Age Groups: Bith age at the following stages: CHILD (1-11 Years), YOUNG (12-15 Years), ADULT (16-50 Years), MIDDLE AGE (51-70 Years), OLD (71-84 Years), VENERABLE (85+ Years).

Homeworld: Bith originate from Clak'dor VII, a small planet in The Outer Rim that suffered heavily from the effects of biological warfare during a brief civil conflict. The inhabitants now reside in domed cities, and rarely venture out of them onto the surface of the planet.

Languages: Bith speak and read Bith. Those who leave the confines of their cities learn Basic as well.

Example Names: Doikk, Figrin, Jinkins, Lirin, Nalan, Tech, Tedn, Thai.

Adventurers: Given their predilection for intellectual and peaceful pursuits, most Bith heroes are Nobles. Force-users are uncommon, but some Bith have served with distinction in The Jedi Order over the millennia.

### Bith Species Traits

* **Ability Score Adjustment**: All Bith receive a +2 bonus to both their Intelligence and their Charisma, but suffer a -2 penalty to their Constitution. Bith bodily processes are not very efficient, but members of the Species are bright and personable.
* **Medium Size**: As Medium creatures, Bith have no special bonuses or penalties due to their size.
* **Speed**: Bith have a base speed of 6 spaces.
* **Evolved Intellect**: Whenever a Bith spends a Force Point for any reason, the Bith gains a temporary Force Point, that can only be spent to add to an Intelligence-based Skill Check. If the temporary Force Point has not been used by the end of the encounter, it is lost.
* **Meditative Trance**: Bith can enter into a Trance that lasts for four consecutive hours. At the end of the Trance, they gain the benefits of having rested for eight consecutive hours.
* **Scent**: Bith have a keen sense of smell. At close range (within 10 spaces), Bith ignore Concealment and Cover for purposes of Perception checks, and take no penalty from poor visibility while Tracking.
* **Automatic Languages**: All Bith can speak, read, and write both Basic and Bith.
Downtime Activities

## Downtime

Downtime is a mechanic that exists to fill in the time in between significant events, such as when the party is traveling between planets. Many different activities can be performed during this time to better prepare individual party members for future encounters. During Downtime the player can do any of the following activities:

* Crafting
* Meditation
* Recuperating
* Training
* Miscellaneous
Recuperating

You can use downtime to recover from debilitating injury, disease, poison or stress. After three days (unless the desired effect says otherwise)

of downtime spent recuperating you can make a DC 15 check (the skill determined by the desired effect). On a successful save, you can choose one of the following results.

End one effect on you that prevents you from regaining hit points.

For the next 24 hours, gain advantage on saving throws against one disease or poison currently affecting you.

Remove one moral debuff to willpower. Recuperating can also be used to heal crippled limbs.
Species

## Characteristics

Personality\*: type personality here

Average Height/Weight\*: type average height here

Age Groups\*: type age groups here

Homeworld\*: type homeworld here

Languages\*: type languages here

Example Names\*: type example names here

Adventurers\*: type advenurers here

This page is currently very much in processing.
Earl Jackson

Earl, as he appears in Big Mutha Truckers 2

**Earl Jackson** is one of the four selectable characters in *Big Mutha Truckers* and *Big Mutha Truckers 2*. He is nicknamed "**The Patriot**".

## Overview

Earl is deciphered as a short, overweight, truck driver. In Big Mutha Truckers, he sports a tank top with blue jeans and white shoes. He wears a blue and white hat on his head and has a tattoo on his upper left arm. In Big Mutha Truckers 2, he sports a similar look to the first game, but the shirt now has stains on it. In addition, he now has a beard with mullet looking hair. The truck that he drives in the two games is based off a 1984 Freightliner FLT semi truck.

## Characteristics & Personality

It is very clear that Earl is viewed as an All-American redneck truck driver. Given the nickname of The Patriot, he clearly despises those who hate the American Way. That being said however, he is a very committed member of the Jackson Family just like the rest of his adopted siblings and a very prideful employee of Big Mutha Truckers Inc. It was revealed in Big Mutha Truckers 2, that he became depressed after Ma Jackson got incarcerated at the Penal Correctional Facility for tax evasion.

## Trivia

* Earl is the oldest out of the four characters being 48 years old.

## Gallery

### Big Mutha Truckers 2

Earl's biography in Big Mutha Truckers 2.
Rawkus Jackson

Rawkus as he appears in Big Mutha Truckers 2

**Rawkus K. Jackson** is one of the four selectable characters in *Big Mutha Truckers* and *Big Mutha Truckers 2*. He is nicknamed the "**Dark Horse**".

## Overview

Rawkus is deciphered as an African-American man that takes on the classic Western cowboy look. In Big Mutha Truckers, he sports a classic white ten gallon cowboy hat with a black Western shirt and pants with white accents along with sunglasses and cowboy boots. He also had the dreadlocks hair style as part of his appearance. In Big Mutha Truckers 2, he sports an all black leather appearance for his outfit. He ditched the dreadlocks plus the cowboy boots and now wears a black cowboy hat on his head, wears black leather gloves on his hands and sports black leather shoes.

## Characteristics & Personality

Rawkus is generally a laid back and caring individual who usually is considered a ladies man as he likes to hit on and flirt with any good looking woman whenever possible. That being said, he is very dedicated to being a part of the Jackson Family and an employee of Big Mutha Truckers Inc.

## Trivia

* Rawkus is the second oldest of the four playable characters being 28 years old.

## Gallery

### Big Mutha Truckers 2

Rawkus' biography in Big Mutha Truckers 2.Rawkus' truck in Big Mutha Truckers 2.
Mackenzie Border Collie

* Adult
* Kid
* Toddler

**Mackenzie Border Collie** is a secondary character that appears in ***And*** ***Bluey!***. He is the husband of Bluey and the father of Boots and Creek.

## **Appearance**

Mackenzie has a fluffy black and white coat. His left ear is still flopped over and now has extra fluff on them. His snout has gray freckles on it, and his tail and right leg have brown stripes on them, which are the same color as his mum's fur.

## **Personality**

Mackenzie is a very straight and to-the-point person, getting easily frustrated if his questions don't get a direct answer. He can be pretty impatient at times and isn't afraid to speak his mind.

Mackenzie cares deeply for his family and does anything and everything he can to keep them happy and safe. He's a pretty anxious person and is quick to jump to conclusions if he doesn't hear from his loved ones for a while.

## Backstory

#### 2015

Mackenzie was born in New Zealand to two hard-working, mostly absent parents. They did their best to provide for their son, but due to their jobs as a pilot and a nurse, they were rarely home. There were rare times where both parents were home, and Mackenzie was able to experience having his mum and dad with him. He would get attached and used to them being there, but as soon as he was comfortable, it seemed they would have to leave for work again.

#### 2023

This was made even worse when he had to move schools after his mum got another nursing job in Brisbane. It made Mackenzie into a very detached, anxious child; he would have trouble connecting with the other kids, fearing that as soon as he made friends, he would have to up and move again. Carmella, Mackenzie's mum, got a new schedule that allowed her to have off twice a week, so he was able to grow a bit closer to her. He also hated being left alone for too long, fearing that his parents had forgotten about him. For example, when he would go to the park with his mum and lost sight of her, he would break down and start crying.

#### 2054

This sort of behavior carried on into his adult life. While he wouldn't cry if, say, he couldn't find Bluey in a crowded place, he would feel his anxiety rear its ugly head, his mind jumping to conclusions and making the situation worse. His partners would find and reassure him that everything was okay.
Force Acolyte

### Abilities

A Force Acolyte should be gifted in all abilities, but Wisdom and Charisma or Willpower are the most important, as these determine the acolyte’s interaction with the force. Strength and Dexterity are also useful for combat.

### Force Points\*

Acolyte’s gain a number of Force Points equal to 5+ one- half their character level (rounded down) at 1st level, and every time they gain a new level in this Class. Any Force Points left over from the previous levels are lost.

### Class Features

All of the following are features of the Acolyte class:

#### Base Attack Bonus

Force Acolytes have a base attack bonus of +2.

#### Defense Bonuses\*

At 1st level, a Force Acolyte gains a +1 Class bonus to their Fortitude Defense, Reflex Defense, and Will Defense.

#### Force Object/Weapon\*

A Force Acolyte begins play with a force object provided by their force tradition (Jedi, Sith, etc.). Later, they can build their own (see Force Object Construction).

#### Starting Feats\*

At 1st level, a Force Acolyte gains the following bonus Feats:

* Training in 2 skills (Use the Force is Suggested)
* Force Sensitivity
* Weapon Proficiency (Lightsabers)
* Weapon Proficiency (Simple Weapons)

Force Acolyte Table
 3
 2
 4
 5
 Et cedera

##### Talent Trees\*

At every odd-numbered level (1st, 3rd, 5th, and so on), a Force Acolyte gains an additional Talent. A Force Acolyte may choose a Talent from the Force Tradition Talent Tree they choose or any of the Force Talent Trees they wish, but they must meet the prerequisites (if any) of the chosen Talent. No Talent can be selected more than once unless expressly indicated.

##### Bonus Feats\*

At each even-numbered level (2nd, 4th, 6th, etc.), a Force Acolyte gains a bonus Feat. As with normal Feats, you must meet the prerequisites to select the Feat.

##### Credits\*

A 1st-level Acolyte starts play with 600 credits.

### Force Traditions

There are many religions, sects, and philosophies throughout the galaxy that fall under the term force traditions. Each of them has its own techniques and teachings of how to interact with the force.

At level 1, you choose a force tradition that most closely fits your characters backstory.

#### Lightsabers

Force Acolytes from the either Jedi or Sith tradition (and some others) gain access to the Lightsaber tradition as well.

See the page Force Acolyte/Lightsaber for more information.

#### Jedi

See also the Lightsabers tradition.

See the page Force Acolyte/Jedi for more information.

#### Sith

See also the Lightsaber tradition.

See the page Force Acolyte/Sith for more information.
Cerean

## Characteristics

Cereans are a sophisticated and cultured humanoid Species native to Cerea, a world on the fringes of known space. Their elongated heads distinguish them from most other humanoid Species. Cereans established contact with the rest of the galaxy shortly before the Galactic Republic was transformed into the Empire, swiftly gaining fame as expert astrogators, cryptographers, and economists. Few patterns or trends escape the notice of a Cerean. Cerean society is matriarchal, and the Cerean culture's traditional values emphasize living in harmony with nature and minimizing any impact on the environment from technology. The peaceful philosophies of The Jedi appeal to Cereans, and many join the Order.

Personality: Cereans tend to be calm, rational, and extremely logical.

Physical Description: Cereans average about 2 meters tall, with elongated craniums housing binary brains. They have a maturity rate and life span similar to those of Humans.

Average Height/Weight: A typical Cerean male stands at 2.0 meters tall and weighs 78 kilograms, while a typical Cerean female stands at 1.8 meters tall and weighs 58 kilograms.

Age Groups: Cereans age at the following stages: CHILD (1-10 Years), YOUNG (11-15 Years), ADULT (16-35 Years), MIDDLE AGE (36-53 Years), OLD (54-64 Years), VENERABLE (65+ Years).

Homeworld: The blissful planet Cerea.

Languages: Cereans speak, read, and write both Cerean and Basic.

### Cerean Species Traits

* **Ability Score Adjustment**: Cereans have a +2 bonus to both their Intelligence and their Wisdom, but suffer a -2 penalty to their Dexterity. Cereans are bright and intuitive but less coordinated than most other species.
* **Medium Size**: As Medium creatures, Cereans have no special bonuses or penalties due to their size.
* **Speed**: Cereans have a base speed of 6 spaces.
* **Conditional Bonus Feat**: A Cerean with Initiative as a Trained Skill gains Skill Focus (Initiative) as a bonus Feat.
* **Intuitive Initiative**: Despite their general lack of coordination, Cereans' reaction speed is superior to that of most other Species. A Cerean may choose to reroll any Initiative check, but the result of the reroll must be accepted even if it is worse.
* **Automatic Languages**: All Cereans can speak, read, and write both Basic and Cerean.