Marshal Kragg

### Description

Marshal Kragg is an unsurpassed tactician and strategist whom has applied his knowledge in countless battles and brought hundreds of brilliant victories to the Crimson Dominion.

### Duplicate value

250 gold

Marshal Kragg can be obtained by trading in 75 Digests of Tactical Doctrines. These in turn can be obtained by trading in Arachnophobia (Black Widow Mech. Brigade) or Spider Exterminator (Spider Mech. Brigade) convoy tokens at the quartermaster.

Despite being a feared commander, Kragg isn't particularly dangerous himself on the battlefield -- his weapon is a pistol with mediocre damage and range, so if you have decent units he shouldn't be difficult to take out.

Your journal has this to say about Marshal Kragg:
*Kragg was born in the days when the Old Monarchy was in its prime. He was a child when he decided to commit his life to a military career. Having enlisted in the service of the king, he managed to prove himself during the Old Reich coup. After that the Supreme Chancellor made him a general. However, this didn't mean that Kragg was loyal to the new regime. He demonstrated that by joining the High Hierarch a few years later, when he attempted to seize power and overthrow the ruling elite of the Old Reich.*

*Military wit, tactical skills and combat experience are Kragg's strong suit, as well as his cruelty and hatred towards the Steel Empire. He went through countless military campaigns, planned operations and battles. We can say with certainty that thanks to Marshal Kragg the Crimson Dominion had huge success in the military field and won the First Occult Wars.*

*Kragg was impressed by occultists who fought on his side. They were performing occult rituals to turn civilians into possessed ones. Marshal wasn't accustomed to this and tried to avoid such measures, preferring to five orders to loyal fighters, rather than to ones who were obsessed with faith in the Dark Gods. But nevertheless he had to "mobilize" the locals into the ranks of his army. He did it with great disgust, and was dreaming of only one thing - to end the war as soon as possible and to escape from all the horrors that he's seen.*

*During one of the rituals, he saved Kurt Hagen, the Westphalian gunsmith. Unlike the rest of the captives, he attempted to escape by making a self-cocking revolver from improvised means and killing the adept and several of his minions with accurate shot.*

*When the Steel Empire fell, Kragg was no longer needed by the Supreme Hierarch, and even began to pose a threat to him, since it was the possibility that he will try to seize power. Instead of bestowing long-awaited peace to the marshal, the Hierarch decided to send him to different parts of the country to complete dangerous tasks. He wanted to get rid of him once and for all. One of the tasks was liquidation of the "Hellish Hounds" gang and it almost became the last one for Kragg. He would die if the Ghost Ranger, who decided that such a talented commander should not die at the hands of a psychopath, didn't save him. Marshal has scar on the right side of his face as a reminder of that terrible day.*

*When Commander Grant founded the Resistance and raised a rebellion against the Crimson Dominion, Kragg again became needed by the Supreme Hierarch. He wanted Kragg to help Chancellor Doomerville bring order to the Western Sector. Chancellor Doomerville had Marshal at his disposal during the treatment after the "Hellish Hounds" incident.*

*Kragg believed that he had no equal in the ranks of the Imperials and he would destroy the Resistance in a short time, and he would do it in his own way - without rituals and obsessed cultists. That's why he gave the order to Kurt Hagen to gather soldiers that were loyal to him personally. But the search was taking a long time and the Resistance was surprisingly successful. Marshal realized that the time had come to intervene, and he started a battle with Captain Walker, who managed to unravel Kragg's plan and eventually outwit him. The participants in those events recall that the captain personally led the breakthrough of his fighters through the ranks of the enemy, cut off the Marshal's troops from the main forces of the Crimson Dominion, and then drove him into a trap and killed him.*

## Hero experience

Marshal Kragg gains levels and skill points as follows, with a maximum level of 20.

## Hero training

The benefits and costs of training Marshal Kragg at the Hall of Heroes are as follows. This does not include the effects of skins or equipment, which are detailed below. However, the last row in the table shows the maximum hero stats including all equipment at maximum level. Note that Marshal Kragg's accuracy and armor are considered maxed, and cannot be trained further except through equipment upgrades. Upgrade costs also always include 1 skill point.

## Hero skins

Marshal Kragg has one skin available:

 **Duplicate value** | 450 gold

## Hero equipment

Marshal Kragg can be equipped with five pieces of equipment, with the following costs and benefits. The benefits listed are already totalled (that is, the net increase in going from level 1 to level 2 of the Dominion Officer's Cap is +20 health). All costs listed are in gold.