Bric

*Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Grand Army of the Republic (Part 2)*

*Affiliations: The Galactic Republic*

Having staked a reputation as a deadly duo after high-profile bounties, Bric and El-Les are two of the few non-Mandalorians brought to Kamino to train clone troopers for the Republic. With the success of the ARC Troopers evident, the Republic demands more of the highly capable troops; however, with Jango Fett's genetic material unavailable, Kamino is forced to turn to the existing clones in training. Sergeants Bric and El-Les are elevated to Master Chiefs, and given the cream of the crop to cross-train as ARC Troopers.

Among their first batch of clones are the top performing Bravo Squad and the seemingly sub-standard Domino Squad. Bric is extra hard on Domino Squad, hoping to push them to either excel or flunk out of the program. His partner, El-Les, is a bit more compassionate, understanding that Domino Squad's failure is just as much their failure as trainers. When Domino Squad fails their final test, Bric advises Shaak Ti to send them to maintenance, while El-Les asks they be allowed to retest.

Unwilling to put more troops at risk by depending on a squad he thought unfit for combat duty, Bric sabotages their final test by swiping their ascension cables. However, Bric admits his error when Domino Squad is able to pass their exam despite their disadvantage. All four of Bric and El-Les' clone cadet squads are successfully deployed as troops, to be promoted to ARC Troopers after their first tour.

## Bric Statistics (CL 15)

Medium Siniteen Scout 3/Soldier 7/Bounty Hunter 5

**Force Points:** 9; **Dark Side Score:** 3

**Initiative:** +14; **Senses:** Perception +14

**Languages:** Basic, Huttese, Siniteen, 2 Unassigned

### Defenses

Reflex Defense: 31 (Flat-Footed: 29), Fortitude Defense: 31, Will Defense: 27; Dive for Cover, Neck Guard, **Seen It All**

Hit Points: 122, Damage Threshold: 31; Shake It Off, **Tested in Battle**

### Offense

**Speed:** 6 Squares

**Melee:** Unarmed +16 (1d4+9)

**Ranged:** Heavy Blaster Rifle +16 (3d10+7)

**Ranged:** Heavy Blaster Rifle +16 (4d10+7) with Deadeye

**Ranged:** Heavy Blaster Rifle +11 (5d10+7) with Burst Fire

**Ranged:** Heavy Blaster Rifle +11 (3d10+7, 6-Square Cone) with Autofire Sweep

**Ranged:** Heavy Blaster Rifle +11 (3d10+7) and Heavy Blaster Rifle +11 (3d10+7) with Double Attack

**Ranged:** Heavy Blaster Rifle +6 (5d10+7) and Heavy Blaster Rifle +6 (5d10+7) with Double Attack and Burst Fire

**Ranged:** Heavy Blaster Pistol +16 (3d8+7)

**Base Attack Bonus:** +14, **Grapple:** +16

**Attack Options:** Autofire (Heavy Blaster Rifle), Autofire Assault, Autofire Sweep, Blaster Geometry, Burst Fire, Deadeye, Double Attack (Rifles), **Hunter's Mark**, **Keen Shot**, Point-Blank Shot, Precise Shot, Savage Attack

**Special Actions:** **Familiar Enemies** (+2), **Grizzled Warrior**, **Hunter's Target**

**Species Traits (Siniteen):** Logical Reasoning, Scientific Mind

### Base Stats

**Abilities:** Strength 15, Dexterity 15, Constitution 14, Intelligence 16, Wisdom 14, Charisma 10

**Talents:** **Acute Senses**, **Armored Defense**, **Familiar Enemies**, **Grizzled Warrior**, **Hunter's Mark**, **Hunter's Target**, **Keen Shot**, **Seen It All**, **Tested in Battle**

**Feats:** Armor Proficiency (Light), Autofire Assault, Autofire Sweep, Blaster Geometry, Burst Fire, Deadeye, Dive for Cover, Double Attack (Rifles), Point-Blank Shot, Precise Shot, Savage Attack, Shake It Off, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

**Skills:** Endurance +14, Initiative +14, Jump +14, Knowledge (Tactics) +15, Perception +14 (may reroll, must take second result), Persuasion +15, Pilot +14, Survival +14

**Possessions:** Clone Trooper Armor, Phase II (+5 Reflex, +2 Fortitude; No Helmet, Environmental Systems (Extreme Cold), Integrated Equipment (Portable Computer), Neck Guard), Heavy Blaster Pistol, Heavy Blaster Rifle