Version 1.6.1.2

Version 1.6.1.1 (January 21st, 2020) | Version 1.6.1.2 (February 20th, 2020)

## CHANGELOG

### General

* Fix: PB indicator should now behave as intended based on being set to on or off.
* Fix: Body hit indicators should now show up for spectators.
* Fix: Dex 3 once again allows for canceling the forward Special 2 roll with melee blocking
* Fix: Adjustments to some of the changes to muzzlepoint code that may be tied to the issues with aiming/crosshairs should no longer be applying.
* Fix: Sith can no longer use Speed in Open with certain force cfgs
* Fix: Some outlier cases with Speed, Sense, and Deadly Sight's FP drain ticks not working as intended
* Fix: Soldiers should no longer play SBD animations after rallying
* New: Smod commands now also include the command used, which player the command was used on, and the player's IP in the log file message instead of just the command used and the admin that used them.
* Fix: Cyan uses the correct blocking animations again.
* Fix: Hitscan pistols now use the same damage calculations as non-hitscan pistols.
* Fix: Several major join bugs should now be fixed.
* Fix: Mute time is now properly stored and calculated across map changes.
* Fix: Tutorials will now always change level regardless of `g_AllowEntity_target_level_change` setting.

### Gameplay

* Change: FP Drains:
	+ Reference Values for IDR/distance (old):
		- Long range: 501+
		- Medium range: 206-500
		- Close range: 205 or lower
	+ Reference Values for IDR/distance (new):
		- Long range: 376+
		- Medium range: 161-375
		- Close range: 160 or lower
	+ With the above new long range values and drain adjustments below, FP drains will start higher and do more while saberists are farther away compared to current play.
	+ Overall, the increase will be around 3-6FP per shot at all ranges on most weapons.
	+ Individual changes:
		- Saberist blocking a shot while swingblocking with Defense less than level 3: Increased from 1.5x to 2.0x
		- Differences in drain multipliers based on combination of distance, blocking/not blocking, and weapon (which still have their own multipliers) simplified to: 0.65x while blocking, 0.95x while not blocking.
		- Any shot past medium range is capped at 40 FP regardless of blocking or not.
		- Any shot within medium range or closer is capped as follows:
			* If Blocking:
				+ Defense 2 or higher: 50 FP
				+ Defense 1: 80 FP
* Change: Normalized Knockback reworked.
	+ Knockback now depends on how close a saberist is vs the bounds Close range. Added knockback will be higher the further in the target is and vice versa.
	+ Now applies vs swingblock as well.
	+ Does not apply to saberists midair.
* New: If a saberist has FP that's less than a shot required to block while hit during a swing (taking health damage), the swing will be canceled without a block anim (no half swings/counter swings afterward). This has no distance limitation.

### Full Authentic

* Fix: CFL\_BUBBLESHIELD no longer remains active after a player is dead.

### Legends

*Continued small tweaks have been made to most characters in attempts to balance gameplay for competitive matches. This will be an ongoing process.*

* Fix / Change: Many effects and sounds for guns have been removed or merged in attempts to avoid server crashes due to maxconfig strings. *Unfortunately large FAs like Legends or PowerBattles reach this limit quickly and due to engine limits, the server crashes. This hotfix may help remedy how often these Legends crashes occur.*
* Fix: Bug where Ventress was not showing up in class selection.

### User Interface

* Change: Added `cl_maxping` as a filter option within the server list.

### Models

* New: Added two new Episode 9 Hilts.
* New: Added Maul Clone Wars Season 7 Hilt
* New: Added Asajj Ventress Clone Wars Season 7 Hilt.