recursal/Fanatic-Fandom huggingface dataset:
FG 42

> "A elite light machine gun, produced in limited numbers for German airborne infantry units."
>
> - In-Game Description

The **FallschirmjägerGewehr 42** (**FG-42)** is a German Select-Fire Rifle part of the Berlin Axis and Normandy Axis arsenals. It was designed specifically for the Fallschirmjäger airborne infantry in 1942 and was used in very limited numbers until the end of the war. Made to be used as a standard Kar98K rifle but with the oppressive, powerful prowess of an LMG and high firerate of an SMG as a Do-it-all Weapon, about 7000 total FG-42's were produced. FG42s were expensive to manufacture and had a complex system in order to fill it's role that hindered it's ability to effectively be mass produced.

## FG-42

### Campaign(s)

Invasion of Normandy
Battle of Berlin

### Obtained

Level 23 (Normandy)
Level 21 (Berlin)

### Weapon Class

Rifleman
Flametrooper
Radio Operator
Mortarman
Engineer
AT Gunner

## Statistics

### Max Ammo Carried

40 rounds (2 Magazines)
60 rounds SAP (3 Magazines)
80 rounds LAP (4 Magazines)

## Overview

The **FG-42** performs extremely good in every category. It can elimate a large group of enemies at once with ease, though Users must keep in mind that this weapon is not set for Automatic by default, unlike the M2 Carbine or the AVT 40. Regardless, it is still an excellent weapon for Players and Bots alike.

The **FG 42** only holds two mags in total; One already set inside of the gun and the other in reserves. As such, Ammo pouches and of either kind (preferrably Large ammo pouches) and setting this weapon to Semi-Auto is highly recommended—a single burst of the rifle may well burn through through half of your ammo supply otherwise. This weapon, like other select-fire rifles was not affected by the Semi-Auto nerf and with relatively low recoil, using this on rapid-firing on semi is perfectly acceptable.

### **Pros**

* 12 damage, allowing it to be competitive at every range.
* Close quarters powerhouse.
* Recoil that is very easy to control, and negligible horizontal recoil.

### Cons

* Only 1 reserve mag, large ammo pouches basically mandatory.
	+ Bots are not affected by reserve ammo. no need to worry about only having 20 bullets to use.
		- Still need to worry about have less than 40 bullets.
* Moderate shot dispersion of 0.45; has a heightened chance to tendency to miss to longer ranges.
* Not set on automatic by default. Bots will need to be their weapons set manually, otherwise they may not use it to the fullest potential.

## Statistics

**Muzzle Velocity** - 750m/sec

**Rate of Fire** - ~720 Shots Per Minute

**Vertical Recoil -** 47

**Horizontal Recoil -** 20

### Upgrade Module

 **2nd Upgrade** | 32
-15% Vertical Recoil
 **3rd Upgrade** | 65
-15% Shot Deviation
Beretta M31

> "An experimental self-loading rifle developed in the 30s in Italy as part of a program to equip the army with semi-automatic weapons."
>
> - In-Game Description

## Statistics

### Max Ammo Carried

30 rounds (5 Clips)
36 rounds SAP (6 Clips)
60 rounds LAP (10 Clips)

## Miscellaneous

### Action

Recoil Operation

The **Beretta Modello 31** is an Italian Semi-Automatic Rifle part of the Battle if Tunisia campaign.

## Overview

The **Beretta M31** is one of the lesser Semi-Automatic rifles of the game, performing similar, if not the same to an upgraded Armaguerra Mod. 39 even including very similar, clear sights. The weapon is niche but still capable semi auto, though its price is debatable for its performance.

### **Pros**

* Respectable shot dispersion (Shared with all Semi-Automatic Rifles).
* Able to tack on CQB engagements, not being as punishing as Bolt-Action rifles due to its nature.
* Low Vertical recoil it's category.

### Cons

* Incapable of mounting a Bayonet.
* Low Magazine capacity.
* Low damage.

## Statistics

**Muzzle Velocity** - 750m/sec

**Rate of Fire** - ~210 Shots Per Minute

**Vertical Recoil -** 63

**Horizontal Recoil -** 22

### Upgrade Module

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-15% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Moschetto M91

> "Short verison of Carcano M1891 with fixed folding bayonet."
>
> - In-Game Description

For the **Carcano M1891**, see **here**.

The **Moschetto Modello 1891** (**Moschetto M91**) is an Italian Bolt-Action Rifle part of the Tunisia Axis' arsenal. The Carcano Modello 1891 had two carbine versions, this one is the cavalry version, it had a folding integral bayonet and a shorter 450 mm barrel.

## Overview

The **Moschetto M91** shares has the damage model of the Carcano, and the sights of the M1941 with fixed sights. The Moschetto is a standard rifle good for pushing into points, added with a bayonet to give it an edge it close quarters.

The **Moschetto M91** has a rate of fire significantly higher than the Carcano, and can be used like a semi-automatic rifle with more damage. The Moschetto compliments nicely the 9 man squad that is built to assault positions and take over capture points.

### Pros

* Capable of taking down targets within typical combat ranges in one hit.
* Low shot dispersion (Shared with all Bolt-Actions).
* High Rate of Fire. ).

### Cons

* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations. It has an irremovable Bayonet for added close range capability.

## Statistics

**Muzzle Velocity** - 630m/sec

**Rate of Fire** - ~73 Shots Per Minute

**Vertical Recoil -** 71

**Horizontal Recoil -** 18

### Upgrade Module

**[NOTICE** - This gun comes fully upgraded]

 **2nd Upgrade** | N/A
 **3rd Upgrade** | N/A
-20% Shot Deviation
M3

> "In comparison with the Thompson submachine gun, M3 Greasegun is a less bulky and heavy weapon. It aslo has less recoil at the cost of a lower firing rate."
>
> - In-Game Description

## M3 Submachine gun

### Weapon Class

Assaulter
Tanker
Fighter Pilot
Attacker Pilot

## Statistics

### Max Ammo Carried

120 rounds (4 Magazines)
160 rounds SAP (5 Magazines)
240 rounds LAP (12 Magazines)

## Miscellaneous

### Action

Blowback System

The **M3 Submachine gun** (often referred to as the Grease gun due to it's appearance) is an American Submachine Gun part of the Normandy Allies' arsenal. It was made in order to replace the M1A1 Thompson as a lighter, cheaper alternative.

## Overview

The **M3 Submachine gun** is one of the slower submachine guns of it's class. The M3 has subpar sights and lower firerate, but it still makes do with low damage dropoff.

The **M3 Submachine gun** uses .45 ACP bullets which in turn gives harder hitting shots compared to the 9x19mm that the Germans and British use, translated in-game by giving the submachine gun 1.1 more damage than said weaponry. This comes at the cost of low Muzzle velocity, where even midrange shots may need to be lead in order to hit targets.

### **Pros**

* Slightly stronger damage, giving it more capable at long range.
* Low recoil.

### Cons

* Low Muzzle Velocity.
* Slow rate of fire.
* Large shot dispersion.

## Statistics

**Muzzle Velocity** - 265m/sec

**Rate of Fire** - ~360 Shots Per Minute

**Vertical Recoil -** 16

**Horizontal Recoil -** 12

### **Upgrade Module**

 **2nd Upgrade** | 8
-10% Vertical Recoil
 **3rd Upgrade** | 16
-15% Shot Deviation
PTRS-41

> "..."
>
> - In-Game Description

## PTRS-41

### Campaign(s)

Invasion of Normandy
Battle of Tunisia

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Blued Browning Hi-Power

* *(Damage Reduction Over Distance)*
* 10m = 5.5 | 100m = 2.8 | 200m = 1.9
* Muzzle Velocity: 370 m/sec
* Rate of Fire: 380-420 shots per minute
* Reload Time: 2.0 seconds
* Vertical Recoil: 60
* Horizontal Recoil: 40
* Feed System: 13 Round Magazine
* Weight: 1.1 kg
* Cartridge Mass: 12.7 g
* Firing Modes: Semi-Auto
Browning M1918A1

> "..."
>
> - In-Game Description

## Browning M1918A1

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Mosin M91/30 with Scope Mount

* Moscow
* Berlin

* Moscow
* Berlin

The **Wrapped Mosin M91/30 with scope mount** is a Russian Bolt-Action Rifle part of the Moscow Allies and Berlin Allies' arsenals. This is a Mosin M91/30 that uses a 3.9x PE Scope and later 3.5x PU Scope, wrapped in a light fabric around it's buttstock and foregrip as a cheap but effective form of camouflage.

## Overview

The **Mosin M91/30 with Scope Mount** performs equally to a fully upgraded M91/30 with PE/PU scope in every way and stat. The main difference is the fabric that wraps the weaponry. Otherwise, it is a fully upgraded rifle of the same name. This weapon does not share the strange bug of it's Axis counterpart.

### **Pros**

* Capable of taking down targets within typical combat ranges in one hit.
	+ Less drop off allows the user to be effective even at the longest ranges, as most combative ranges are at most 300 meters (Shared with all Snipers).
* Low shot dispersion (Shared with all Bolt actions).

### Cons

* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations. This variant is not capable of Mounting a Bayonet either due to Sniper Scope mount.

## Statistics

**Muzzle Velocity** - 815m/sec

**Rate of Fire** - ~56 Shots Per Minute

**Vertical Recoil -** 60

**Horizontal Recoil -** 40

### **Upgrade Module**

**[NOTICE** - This gun comes fully upgraded]

 **2nd Upgrade** | N/A
 **3rd Upgrade** | N/A
-20% Shot Deviation
Alpha 2020

**Weapons Included - Allies**

* SVT 38
* SVT 40
* AVS 36
* AVT 40
* Sniper SVT 38
* Sniper SVT 40
* Sniper AVS 36
* Mosin Dragoon Rifle 1891
* Mosin Infantry Rifle 1891
* Mosin Carbine 1907
* Mosina M38
* Mosina M91
* Mosin Rifle with Diakov Grenade Thrower
* Tokarev M1927
* PPD 34/48
* PPD 40
* PPSh 41
* PPS 42
* PPS 43
* Captured Panzerschreck
* RM 40
* DP 27
* DT 29
* RD 44
* Fedorov Avtomat
* Nagant Revolver 1895
* TT 1933

**Vehicles Included - Allies**

* Is-2 1944
* La-7

**Weapons Included - Axis**

* M30 Luftwaffe Drilling
* Kar98K Kriegsmodell
* Kar98k with Scope Mount
* Kar98k with Schiessbecher Grenade Launcher
* Pre-War Kar98k with Scope Mount
* Sniper Kar98K Kriegsmodell
* Sniper Gewehr 43
* Gewehr 41 with SG 84/88 III Bayonet
* Gewehr 41 (M)
* Gewehr 41 (W)
* VG 1-5
* MP 35
* MP 35 with Long Barrel
* MP 38
* MP 40
* MP 41
* Erma EMP
* RPzB. 43 Ofenrohr
* RPzB. 54 Panzerschreck
* RPzB. 54/1 Panzerschreck
* Granatenwerfer 36
* FG 42
* MG 34
* MG 34 with Patronentrommel 34 Magazine
* MG 42
* StG 44
* MP 43/1
* Walther P38
* Walther PPK
* Walther PP
* Luger P-08
* Mauser C96
* Mauser C96 extended

**Vehicles Included - Axis**

* King Tiger P
* BF 109G-6
Ground Vehicles

## Tanks

### Allies

#### US & UK

* M24 [Premium]
* Sherman IC "Firefly" [Premium]
* Churchill III [Premium]
* M4A3E2 Jumbo [Premium]
* A13 Mk. II 1939 [Premium]
* M8 "Laxative" [Gold Order]
* M4A2 Sherman "Bomb" [Gold Order]
* Grant Mk. I "Atlanta II" [Gold Order]
* Daimler Mk. II [Twitch Drop]
* Crusader [Twitch Drop]
* M4A3E2 Jumbo
* M5A1
* M8 Scott
* M4A2
* M10 GMC
* A13 Mk. II 1939
* Daimler Mk. II
* Grant Mk. I
* Crusader

#### Soviet Union

* HT-130 [Founders]
* BA-11 [Premium]
* Valentine [Premium]
* M4A3 76 (W) [Premium]
* T-34-85E [Premium]
* T-50 [Gold Order]
* T-28 [Gold Order]
* T-60 "Red Guards" [Gold Order]
* T-34-85 "Suvorov" [Gold Order]
* SU-85M "White Stripped" [Gold Order]
* BT-7 (Veteran) [Twitch Drop]
* BT-7
* T-26
* T-70
* T-60
* T-28
* T-50
* T-28E
* T-34
* T-34 (1941)
* T-34E "STZ"
* T-34-85 D-5T
* SU-85M
* KV-1 (L-11)
* IS-1

### Axis

#### German, Czech, Polish & Finnish

* Pz. II F [Founders]
* Pz. III M [Premium]
* StuG III G [Premium]
* Pz. IV J [Premium]
* Pz. IV E [Premium]
* Pz, IV J Armored [Premium]
* M13/40 (III) [Premium]
* Pz. 38(t) F [Premium]
* Panther A [Premium]
* Pz. IV H [Gold Order]
* M13/40 [Gold Order]
* Pz. III J "Strolch II" [Gold Order]
* Pz. III J "624" [Gold Order]
* Pz. IV E "Ghost Division" [Gold Order]
* Panther G "Müncheberg" [Gold Order]
* Panzer IV/70 (A) "106" [Gold Order]
* Jagdpanzer IV (75cm Pak 39 L/48) [Event]
* Sd Kfz 234/2 "18" [Twitch Drop]
* Sd Kfz 234/2
* Pz. III N
* Pz. IV H
* Panther A
* AB 41
* 75/32 M41
* M14/41
* Pz. II C
* Pz. III J
* Pz. III B
* Pz. III E
* Pz. IV E
* Pz. IV J
* Pz. IV G
* Pz. IV F1
* Pz. IV F2

## Bikes

### Allies

#### US & UK

* WDBig4 [Premium]
* WLA

### Axis

#### German, Czech, Polish & Finnish

* KS750 [Premium]
* R 75

## Cars

* Kubelwagen
* DUKW

## Boats

There is one but I don't have the name for it. If you know it, insert it here.
Mosin M1938 Carbine

> "A short version of the Mosin M91/30 created to fill the niche of the M1907 carbine in the army. It differs from it's predecessor by new sights and a new receiver."
>
> - In-Game Description

## Mosin M1938 Carbine

### Campaign(s)

Battle of Moscow
Battle of Berlin
Battle of Stalingrad

### Obtained

Level 6 (Moscow)
Starter (Berlin, Stalingrad)

### Price

1 Silver Weapon Order (Moscow)
1 Silver Troop Order (Berlin, Stalingrad)(Comes with Soldiers)

### Weapon Class

Rifleman
Sniper (Berlin, Stalingrad)
Assaulter (Berlin, Stalingrad)
Flametrooper
 Radio Operator
 Mortarman
Engineer
AT Gunner
Machine Gunner (Berlin, Stalingrad)

## Statistics

### Max Ammo Carried

25 rounds (5 Clips)
30 rounds SAP (6 Clips)
50 rounds LAP (10 Clips)

## Miscellaneous

### Action

Mosin-Nagant action

The **Mosin M1938 Carbine** is a Russian Bolt-Action Rifle part of the Moscow Allies and Berlin Allies' arsenal. It was a carbine based on the M1891/30 design that was produced from 1939 to 1945. They were intended for use by second echelon and noncombatant troops. Essentially a M1891/30 with a shortened barrel and shortened stock.

## Overview

The **Mosin M1938 Carbine** is the Starter of the Berlin Campaign. It performs better than the Kar98K Kriegsmodell with a faster reload, muzzle velocity, and rechamber speed and only trades hitpower. The Mosin has clear sights featuring a sight hood which may help users.

The **Mosin M1938 Carbine** is a nice rifle to start with compared to the Kar98K Kriegsmodell. Even with a damage output being lower than the competition it has faster overall performance which makes it more capable a rifle than what the Germans start out with. In Moscow, it is a standard bolt-action that gets outpaced by the Kar98k in everything but recoil and velocity. But standing as a Bolt action, those things end up being less worrisome.

### **Pros**

* Capable of taking down targets within typical combat ranges in one hit.
* Low shot dispersion (Shared with all Bolt actions).

### Cons

* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations. It can potentially mount a Bayonet for added close range capability. (Moscow only)

## Statistics

### **Upgrade Module**

 **2nd Upgrade** | 8
 **3rd Upgrade** | 16
-20% Shot Deviation
Carcano M1891

* Carcano M1891
* Scope Mount

> "Main Italian WWI bolt action rifle with 6-round Mannlicher style ammo clip."
>
> - In-Game Description

For the **Carcano\_M41**, see  here.

For the **Carcano M38**, see here.

For the **Moschetto M91**, see here

For the **3 Line Rifle 1891**, see here.

The **Fucile Modello 1891** (**Carcano M1891**) is an Italian **Bolt-Action Rifle** used in the **Battle of Tunisia** campaign.

## Overview

The **Carcano M1891** sports as clear sights as the other Carcanos, said for having higher notches. An issue with it is that while it does hit harder than other Carcanos and even the Kar98k, the weapon fires slower, with a firerate more similar to the SMLE Mk. III.

### Pros

* Capable of taking down targets within typical combat ranges in one hit.
* Low shot dispersion (Shared with all Bolt actions).

### Cons

* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations due to slow firerate and lack of Bayonet mount.
* Slow rechamber speed.

## Statistics

**Muzzle Velocity** - 660m/sec

**Rate of Fire** - 54~ Shots Per Minute

**Vertical Recoil -** 65

**Horizontal Recoil -** 16

### **Upgrade Module**

 **2nd Upgrade** | 16
 **3rd Upgrade** | 32
-20% Shot Deviation

> "Rare rifle fitted with rails for mounting optic sight."
>
> In-Game Description

For the **Carcano\_M41**, see  here.

For the **Carcano M38**, see here.

For the **Moschetto M91**, see here

For the **3 Line Rifle 1891**, see here

## Statistics

### Max Ammo Carried

30 rounds (5 Clips)
36 rounds SAP (6 Clips)
60 rounds LAP (10 Clips)

## Miscellaneous

### Action

Mauser Action

The **Fucile Modello 1891** (**Carcano M1891**) is an Italian **Bolt-Action Rifle** used in the **Battle of Tunisia** campaign.

## Overview

The **Carcano M1891** sports as clear sights as the other Carcanos, said for having higher notches. An issue with it is that while it does hit harder than other Carcanos and even the Kar98k, the weapon fires slower, with a firerate more similar to the SMLE Mk. III.

The **Carcano M1891 with scope mount** is a more dedicated sniper than the Mod.38 due to the optic giving more magnification, but falls off in just in performance of it's previous unlock. with less Muzzle velocity, firerate, and a digit slower reload speed than that of the Pre-war. this rifle does doesn't share the gradual dropoff of other Sniper rifles do (May need to be revised in the future).

### Pros

* Capable of taking down targets within typical combat ranges in one hit.
* Low shot dispersion (Shared with all Bolt actions).

### Cons

* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations. This variant is not capable of Mounting a Bayonet either due to Sniper Scope mount.

## Statistics

**Muzzle Velocity** - 660m/sec

**Rate of Fire** - ~ Shots Per Minute

**Vertical Recoil -** 65

**Horizontal Recoil -** 16

### **Upgrade Module**

 **2nd Upgrade** | 32
 **3rd Upgrade** | 65
-20% Shot Deviation
Mosin M44L Rifle

> "An intermediate model between the M8191/30 model rifle and the 1944 model carbine. It was released in a series of tends of thousands of copies and was later supplanted in production by the 1944 model carbine."
>
> - In-Game Description

## Statistics

### Max Ammo Carried

25 rounds (5 Clips)
30 rounds SAP (6 Clips)
50 rounds LAP (10 Clips)

## Miscellaneous

### Action

Mosin-Nagant action

The **Mosin M44L rifle** is a Russian Bolt-Action Rifle part of the Berlin Allies' arsenal. It was an intermediate length (24 inch barrel) pattern of the Mosin Nagant rifle with an M44-style permanently attached folding spike bayonet. Developed in 1944, it was intended to serve as a universal replacement for the Mosin Nagant rifles and carbines in service, but trials did not begin until after the German surrender in 1945 and the program was dropped.

## Overview

The **Mosin M44L rifle** hits hard and strong as Mosins do. The M44L is capable taking out Germans quickly and pushing into positions quickly, using its bayonet to take out enemies that are getting too close for comfort.

The **Mosin M44L rifle** brings a heavy hitting rifle and fast bolt-firing making it a good rifle for long ranged engagements, with a better chance to kill enemies at the average combat ranges of Berlin. Like the M44 Carbine, the M44L carries with it a Bayonet. As a premium, the squad it comes with compliments a frontline marksman role.

### **Pros**

* Capable of taking down targets within typical combat ranges in one hit.
* Low shot dispersion (Shared with all Bolt actions).

### Cons

* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations. It has an irremovable Bayonet for added close range capability.

## Statistics

**Muzzle Velocity** - 815m/sec

**Rate of Fire** - 59(54) Shots Per Minute

**Vertical Recoil -** 77

**Horizontal Recoil -** 52

### Upgrade Module

**[NOTICE** - This gun comes fully upgraded]

 **2nd Upgrade** | N/A
 **3rd Upgrade** | N/A
-20% Shot Deviation
M1903 Springfield (Pedersen Device)

> "The device was installed instead of a bolt in a rifle with a slightly modified receiver and made it possible to fire a pistol cartridge in a semi-automatic mode."
>
> - In-Game Description

For the Non-modified M1903, go here.

For the Pedersen Rifle, go here

## M1903 Springfield (Pedersen Device)

### Price

1 Golden Weapon Order or 750 Enlisted Gold

### Weapon Class

Assaulter
 Tanker
 Fighter Pilot
 Attacker Pilot

## Statistics

### Max Ammo Carried

160 rounds (4 Magazines)
200 rounds SAP (5 Magazines)
400 rounds LAP (10 Magazines)

## Miscellaneous

### Action

Simple Blowback

The **M1903 Springfield (Pedersen Device)** is an American Semi-Automatic Rifle part of the Normandy Allies' arsenal. The **Pedersen Device** was developed as an attachment for the **M1903 Springfield** with the idea of giving the frontline troops more firepower down the line, allowing them to get more shots off onto targets by making their rifles more akin to a submachine gun sporting the new Munition, the 30-18 Auto (widely known as 7.65x20mm Longue).

## Overview

The **M1903 Springfield (Pedersen Device)** lacks the bolt and in place uses a modified receiver which allows it to fire it semi-automatically due to using a blowback system. Since it uses a pistol caliber, it loses the 1 hit kill capability that most rifles have but allows for a faster rate of fire.

### Pros

* Low recoil.
* Large Magazine Capacity and Reserves.
* Capability of outfiring Bolt actions rifles and outperforming other Semi-Automatic weapons

### Cons

* Lackluster rate of fire, overshadowed by most SMGs (Even the FNAB-43!).
* Only capable at bringing one at a time (Shared with other Gold Order Weapons.)
* Subpar long-ranged capabilities.
* Slower reload speed amongst other weapons of it's class.
* Wide shot dispersion.

## Statistics

**Muzzle Velocity** - 280m/sec

**Rate of Fire** - User-Dependent. (**Capped Firerate -** 280 Shots per minute)

**Vertical Recoil -** 14

**Horizontal Recoil -** 4

### **Upgrades**

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
M/28

> "Modification of the Mosin rifle, produced in Finland under the calibre 7.62 (.308) and cartridge 7.62x53mmR. it was distringuished by a large weight and a thickened barrel, which made it possible to conduct more intest fire without overheating the barrel."
>
> - In-Game Description

## Statistics

### Max Ammo Carried

25 rounds (5 Clips)
30 rounds SAP (6 Clips)
50 rounds LAP (10 Clips)

## Miscellaneous

### Action

Mosin Action

The **Malli 1928** (**M/28**) is a Finnish Bolt-Action Rifle part of the Moscow Axis' arsenal. It was built off of the **3-line rifle M1891,** otherwise knows as the Mosin Rifle (or mistakenly, the Mosin-Nagant. With the Finnish Army adopting the M/27 rifle, the Finnish Civil Guard took the Army's M/27 and made some minor design changes, which resulted in the M/28 rifle.

## Overview

The **M/28** performs as an upgraded Mosin rifle. Built off of one, you would expect a hard-hitting rifle with shots that fire mildly slower than the german rifles, but have a heavier impact on enemies.

The **M/28** hits hard and works well as a standard rifle, given to a premium squad where it comes fully upgraded to give a heavier impact and a faster rate of fire, and four of them. It does quite well, but wouldn't be something considered substantial among bolt actions.

### **Pros**

* Capable of taking down targets within typical combat ranges in one hit.
* Low shot dispersion (Shared with all Bolt actions).

### Cons

* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations. It can potentially mount a Bayonet for added close range capability.

## Statistics

**Muzzle Velocity** - 815m/sec

**Rate of Fire** - ~60 Shots Per Minute

**Vertical Recoil -** 60

**Horizontal Recoil -** 40

### Upgrade Module

**[NOTICE** - This gun comes fully upgraded]

 **2nd Upgrade** | N/A
 **3rd Upgrade** | N/A
-20% Shot Deviation
Gewehr 41

> "The first semi-automatic rifle adopted by German forces during World War II, designed by Walther."
>
> - In-Game Description

## Gewehr 41

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Tunisia

### Obtained

Level 21  (Moscow)
Premium  (Normandy)
Level 25  (Tunisia)

### Price

3 Silver Weapon Orders (Moscow, Tunisia)
3750 Enlisted Gold  (Normandy)

* Moscow,Tunisia
* Normandy

### Weapon Class

Rifleman
Flametrooper
Radio Operator
Engineer
AT Gunner

## Statistics

### Max Ammo Carried

30 rounds (6 Clips, Moscow, Tunisia)
50 rounds (10 Clips, Normandy Only)
40 rounds SAP (8 Clips, Moscow, Tunisia)
60 rounds SAP (12 Clips, Normandy Only)
60 rounds LAP (12 Clips, Moscow, Tunisia)100 rounds LAP (20 Clips, Normandy Only)

## Miscellaneous

### Action

Gas-Operation

The **Gewehr 41** is a German Semi-Automatic Rifle part of the Moscow Axis and Tunisia Axis' arsenals. It was made alongside the Gewehr 41 (M) but unlike the Mauser version, it didn't follow all Army requirements requirements and it was the best one out of the two and was accepted for mass production, but it still had design flaws, and production moved to the Gewehr 43, which used essentially the same receiver but with a standard gas port system.

## Overview

The **Gewehr 41** performs well in terms of firepower, capable of tacking on multiple enemies wielding bolt actions due to a faster firerate from it's Semi-Automatic Nature. The weapon does okay, but it is not a weapons one should stack their squadrons with.

The **Gewehr 41** suffers from high-kicking recoil and a reload that tends to be 1-1.5 seconds longer than most bolt-actions, these things keep it from being on par with Soviet SVT 38 or the American M1 Garand.

### Pros

* Capable of mounting a bayonet, mitigating the risks being out of Ammo of within close-ranged situations.
* Respectable shot dispersion (Shared with all Semi-Automatic Rifles).
* Able to tack on CQB engagements, not being as punishing as Bolt-Action rifles due to it's nature.

### Cons

* Iron sights are mildly obstructive, and may take time to adjust and use effectively.
* Slow reloading speed and high recoil, potentially making this gun hard to handle without upgrades.

## Statistics

**Muzzle Velocity** - 750m/sec

**Rate of Fire** - ~200 Shots Per Minute

**Vertical Recoil -** 77

**Horizontal Recoil -** 33

### **Upgrade Module**

**[NOTICE** - This gun comes fully upgraded**]**(Normandy Premium Squad only)

 **2nd Upgrade** | 32
-15% Vertical Recoil
 **3rd Upgrade** | 65
-15% Shot Deviation

## Trivia

* The user will reload this gun with 2 full clips into the magazine, regardless of home many bullets are left in the magazine.
	+ A similar error is shared with the Kbsp Wz. 38, the Gewehr 41 (M), the SMLE Mk. III, the Johnson M1941 and the Lee-Enfield No.4 Mk. I.
Armaguerra Mod. 39

> "Self-loading rifle designed to replace Carcano rifle as Main weapon for frontline troops."
>
> - In-Game Description

## Armaguerra Mod. 39

### Weapon Class

Rifleman
Flametrooper
Radio Operator
Mortarman
Engineer
AT Gunner

## Statistics

### Max Ammo Carried

30 rounds (5 clips)
36 rounds SAP (6 clips)
60 rounds LAP (10 clips)

## Miscellaneous

### Action

Gas-Operation

The Armaguerra Mod.39 is an Italian Semi-Automatic Rifle used by the Axis in the **Battle of Tunisia** Campaign.

## Overview

The **Armaguerra Mod.39** has one of the longer semi-auto reloads as well as a low magazine capacity. It is balanced by having low horizontal recoil, making it easier to fire subsequent rounds with less compensation needed. The Damage Module makes this weapon inefficient when engaging snipers, but still is capable for close and midrange combat. It's paired with the M1 Carbine, where it is beaten by a low magazine and capacity count, but much more range and accuracy.

### **Pros**

* Respectable shot dispersion (Shared with all Semi-Automatic Rifles).
* Able to tack on CQB engagements, not being as punishing as Bolt-Action rifles due to its nature.
* Low Vertical recoil it's category.

### Cons

* Incapable of mounting a Bayonet.
* Low Magazine capacity.
* Low damage.

## Statistics

**Muzzle Velocity** - 630m/sec

**Rate of Fire** - ~190 Shots Per Minute

**Vertical Recoil -** 64

**Horizontal Recoil -** 22

### **Upgrades Module**

 **2nd Upgrade** | 16
 **3rd Upgrade** | 32
-20% Shot Deviation
DT 29

> "..."
>
> - In-Game Description

## DT 29

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Flametrooper

* (Cost: 2) +15% speed of decreasing of the shot spread after quick turning and -25% shot spread
* (Cost: 4) +100% melee weapon damage
* (Cost: 6) +50% throwing range of grenades
* (Cost: 8) +12% firearm reload speed
* (Cost: 10) Greater chance to get in a downed state on taking fatal damage and 50% bleed out timer
* (Cost: 12) +12% firing rate when using bolt-action rifles
* (Cost: 14) -40% fireman vertical recoil while standing
* (Cost: 16) -30% horizontal recoil while standing

#### **Speed (Boot)**

* (Cost: 0) +150% speed of changing pose
* (Cost: 3) +60% movement speed while crawling or crouching
* (Cost: 6) +10% run speed
* (Cost: 7) +100% climbing speed
* (Cost: 8) +75% med pack usage speed
* (Cost: 12) +20% weapon aim speed
* (Cost: 16) +15% sprint speed
Machine Gunner

* (Cost: 2) +15% speed of decreasing of the shot spread after quick turning and -25% shot spread
* (Cost: 4) +100% melee weapon damage
* (Cost: 6) +50% throwing range of grenades
* (Cost: 8) +12% firearm reload speed
* (Cost: 10) Greater chance to get in a downed state on taking fatal damage and 50% bleed out timer
* (Cost: 12) +12% firing rate when using bolt-action rifles
* (Cost: 14) -40% fireman vertical recoil while standing
* (Cost: 16) -30% horizontal recoil while standing

#### **Speed (Boot)**

* (Cost: 0) +150% speed of changing pose
* (Cost: 3) +60% movement speed while crawling or crouching
* (Cost: 6) +10% run speed
* (Cost: 7) +100% climbing speed
* (Cost: 8) +75% med pack usage speed
* (Cost: 12) +20% weapon aim speed
* (Cost: 16) +15% sprint speed
Битва за Тунисс

### The Battle for Tunisia

This is an attack by the united armies of Britain and America on the rear supplies of the German army in North Africa, which were defended by the Germans with the support of the Italians. It began with the landing of troops in Algeria and Morocco on November 8, 1942 (Operation Torch), and the battles for Tunisia took place from the beginning of 1943 to May 12 of the same year.

### Maps

The locations of the Tunisian campaign are mainly villages in the "African" style.

List of maps:

Cave village is an interesting map, which is a village in which there are several depressions of great depth with steps down and, mostly, having shelters in the walls. Each of the points on this location is located in depressions.
DPM

> "..."
>
> - In-Game Description

## DPM

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
MkB 35/III

> "..."
>
> - In-Game Description

## MkB 35/III

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Enfield P14

> "British rifle with high accuracy and increased rate of fire."
>
> - In-Game Description

The **Pattern M1914 Enfield** is a British Bolt-Action Rifle part of the Pacific Allies' arsenal. The **Pattern M1914 Enfield** was manufacture in tandem with American Companies off of the Experimental **Pattern M1913 Enfield** and lead to the development of the American Enfield.

## Overview

The **Enfield P14** in form is mirrored by the **M1917 Enfield** but proves to be somewhat of a downgrade compared. It is unlocked with the **Type I rifle** where it has a digit difference in rate of fire, 0.4 seconds slower reload and slightly better muzzle velocity. Strangely, the **P14** shares recoil parameters.

### Pros

* Average rifle, capable at taking down targets in normal combat ranges.
* Low shot dispersion (Shared with all Bolt actions).
* A single extra bullet.

### Cons

* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations due to lack of Bayonet mount.

## Statistics

### **Upgrade Module**

 **2nd Upgrade** | 16
 **3rd Upgrade** | 32
-20% Shot Deviation
Berdan II

> "Infantry version of the Berdan rifle of the 1870 model with an elongated barrel and a quadrangular socket bayonet."
>
> - In Game Description

## Berdan II

### Price

1 Golden Weapon Order or 750 Enlisted Gold

### Weapon Class

RIfleman
 Flametrooper
 Radio Operator
 Engineer
 AT Gunner

## Statistics

### Max Ammo Carried

20 rounds
22 rounds (SAP)
40 rounds (LAP)

## Miscellaneous

### Action

Single-Shot

The **Berdan II** is a Russian bolt-action **Black Powder Rifle** part of the Moscow Allies' arsenal. The model 1870 is a single-shot rifle with a distinctive short, pear-shaped bolt handle. The bolt handle serves as the only locking lug for the action, and when closed, points upwards at a 30-degree angle, rather than horizontally. The Berdan II was produced in four variants: an infantry rifle, the lighter and slightly shorter dragoon rifle, a Cossack rifle with a button trigger and no trigger guard, and a cavalry carbine. Infantry and dragoon rifles were issued with quadrangular socket bayonets.

## Overview

The **Berdan II** was included in the first Battle Pass and is the only Black Powder Rifle in the game, as of December 2021.

The **Berdan II** is a wild card of a weapon as it only has one round in the chamber at all times. A single shot weapon that encourages a high-risk high-reward play style is why some people decided to use one of their gold orders on this.

### Pros

* A clear iron sight that does not impact aiming at long distances.
* Low shot dispersion (Shared with all Bolt actions).
* Aiming down sights does not demagnify when reloading.

### Cons

* Being a single shot weapon instantly makes this less viable and more as a novelty item.
* Small ammo pouches are not worth the effort of using with this weapon, as they will only increase the reserve ammunition size by 1 shot; use large pouches.

## Statistics

### Upgrade Module

[**NOTICE** - This gun comes fully upgraded]

 **2nd Upgrade** | N/A
 **3rd Upgrade** | N/A
-20% Shot Deviation

## Notes

* The in-game description mentions the Berdan II having a bayonet but this is not included in the game.
PPD 1929

> "..."
>
> - In-Game Description

## PPD 1929

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
PPD 34/38

* Box Magazine
* Drum Magazine

> "..."
>
> - In-Game Description

## PPD 34/38

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation

PPD 34/38 BOX VIDEO

> "..."
>
> - In-Game Description

## PPD 34/38

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
MP 35/I

> "..."
>
> - In-Game Description

## MP 35/I

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Springfield M1903A4

> "M1903A4 Modification allows to mount scopes on the weapon."
>
> - Game Description

## Overview

**Springfield M1903A1** is an American bolt-action rifle for the Invasion of Normandy and Battle of Tunisia campaigns.

This variant was a M1903A3 modified to be used by a sniper, using a different stock composition with either the M73 or a M73B1 2.5× Weaver telescopic sight, which removed the capability of using the iron sights entirely.

### **Pros**

* Low shot dispersion.
* Capable at taking down targets in typical combat ranges in one hit.
* Less drop-off allows the user to be effective at ranges of 300 meters and below.

### **Cons**

* Due to being a Bolt-Action, this weapon is less effective in close quarter encounters.
* This variant is not capable of mounting a Bayonet either due to the Sniper Scope mount.
* There is no way to look down the iron sights when the scope is mounted for this rifle.

## **Statistics**

### **Upgrade Module**

 **2nd Upgrade** | 16
 **3rd Upgrade** | 32
-20% Shot Deviation
Gewehr 43 Chambered in 7.92x33mm Kurz

> "A experimental long-barreled Gewehr 43 chambered for the 7.92x33mm Kurz cartridge and modified to accept 30 round magazines."
>
> - In-Game Description

For the unmodified Gewehr 43, see here.

The **Sturmgewehr G-43 DFE** (**Gewehr 43 Chambered in 7.92x33mm Kurz**) is a German Select-Fire Rifle part of the Berlin Axis and Normandy Axis' arsenals. During the latter stages of the war, an unknown number of Gewehr 43's were modified to fire the new 7.92x33mm Kurz Cartridge, they were heavily modified and had a longer barrel, it is unknown how this weapon performed, but it is very likely that the round would have worked quite well while not matching the automatic fire of the StG 44, it would have provided an increased ammo capacity and a more substained rate of fire.

## Gewehr 43 Chambered in 7.92x33mm Kurz

### Campaign(s)

Invasion of Normandy
Battle of Berlin

### Price

1 Golden Weapon Order or 750 Enlisted Gold

### Weapon Class

Rifleman
Flametrooper
Radio Operator
Mortarman
Engineer

## Statistics

### Max Ammo Carried

90 rounds (3 Magazines)
120 rounds SAP (4 Magazines)
180 rounds LAP (6 Magazines)

## Overview

The **Gewehr 43 Chambered in 7.92x33mm Kurz** is excellent in every category and works extremely well at any given range thanks to its superb accuracy. While it may seem underwhelming at first, it has a Burst-Fire mode, which renders the weapon into a major force to be reckoned with, it can eliminate entire squads with little effort, the hipfire on the weapon is good, it can be used quite effectively that way, the Burst-Fire can also be used as a fully automatic mode, provided the user clicks fast enough. The reload is also very fast, allowing you to fire multiple magazines without being worried of dying due to a slow reload.

Since it was not affected by the semi-automatic nerf, using it as semi-automatic can also work well, although since it has a decent supply of spare ammo, it's recommended to instantly switch to Burst when spawning in and destroy enemies. It is not a good bot weapon and must be a player-controlled weapon. The only limit with the weapon is the fact you can only bring one at a time, otherwise it's a perfect weapon for all players and playstyles.

### **Pros**

* Exceptional Accuracy
* Hard Hitting, Fast firerate.
* Versatile weapon; Capable at all ranges.
* Decent hipfire.
* Negligible horizontal recoil and vertical recoil; extremely easy to fire subsequent shots with little compensation needed.
* Burst mode, allowing the weapon to eliminate large groups of enemies with ease.
* Fast reload.

### Cons

* Only capable of bringing 2 at a time. (Shared with all Gold Order Weapons.)  (Transferrable between campaigns.)

## Statistics

**Muzzle Velocity** - 700m/sec

**Rate of Fire** - ~460 Shots Per Minute

**Vertical Recoil -** 23

**Horizontal Recoil -** 6

### Upgrade Module

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-15% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
Engineer

**Engineers** carry **Bolt-Action Rifles**, **Semi-Automatic Rifles**, or **Select-Fire Rifles** as a primary.

## **Stats**

### **Tier I**

* +2 Vitality
* +1 Speed
* +21% movement speed while crawling or crouching

### **Tier II**

* +4 Vitality
* +2 Speed
* +35% stamina regeneration speed

## **Perks**

#### **Vitality (Heart)**

* (Cost: 0) +100 stamina regeneration speed
* (Cost: 3) +100% breath holding time while aiming
* (Cost: 4) -50% effect of head-shaking caused by nearby explosions
* (Cost: 5) +100% health regeneration out of combat
* (Cost: 7) +100% stamina
* (Cost: 8) +200% health restored by med pack
* (Cost: 11) -80% aim stability with firearms after receiving damage
* (Cost: 16) +35% vitality
* **(Cost: 9) +40% resources available for building**

#### **Weapon Handling (Fist)**

* (Cost: 0) +50 firearms changing speed
* (Cost: 2) +15% speed of decreasing of the shot spread after quick turning and -25% shot spread
* (Cost: 4) +100% melee weapon damage
* (Cost: 6) +50% throwing range of grenades
* (Cost: 8) +12% firearm reload speed
* (Cost: 10) Greater chance to get in a downed state on taking fatal damage and 50% bleed out timer
* (Cost: 12) +12% firing rate when using bolt-action rifles
* (Cost: 14) -40% fireman vertical recoil while standing
* (Cost: 16) -30% horizontal recoil while standing

#### **Speed (Boot)**

* (Cost: 0) +150% speed of changing pose
* (Cost: 3) +60% movement speed while crawling or crouching
* (Cost: 6) +10% run speed
* (Cost: 7) +100% climbing speed
* (Cost: 8) +75% med pack usage speed
* (Cost: 12) +20% weapon aim speed
* (Cost: 16) +15% sprint speed
* **(Cost: 14) +50% building speed**

## Trivia

* **Engineer** squads can fit a total of 6 engineer soldiers, which is the capacity limit for the squad.
* AT Gunner, or Assaulter can be added for the **first** troop squad upgrade.
* AT Gunner, or a Radio Operator can be added for the **second** troop squad upgrade.
Air Vehicles

## Allies

#### US & UK

* Hurricane Mk. IV [Premium]
* P-51C-10 [Premium]
* A-20G-25 "La France Libre" [Gold Order]
* Hurricane Mk IIB/Trop [Gold Order]
* A-20G-25
* P-38J-15
* P-38E
* P-38G-1
* P-40E-1
* P-47D-28
* P-51C-10
* P-51D-5
* A-20G-25
* SBD-3
* Hurricane Mk IIB/Trop
* Spitfire Mk Vb/Trop

#### Soviet Union

* I-16 type 24 [Premium]
* P-63A-10 [Premium]
* Yak-3 "12" [Gold Order]
* I-153 M-62
* IL-2 (1941)
* Yak-1
* Yak-7B
* Pe-3
* Sb-2m
* MiG-3-15
* La-5FN
* IL-2-37
* Yak-3
* IL-2M type 3
* Yak-9T
* IL-10
* Su-2 (M-82)

## Axis

### German, Czech, Polish & Finnish

* Bf 109 G-6 [Premium]
* Bf 109G-10 [Premium]
* Bf 109 E-7 [Premium]
* Bf 109 G-14 (Mk108 cannons) [Premium]
* Bf 110 C-6 [Premium]
* Bf 110 C-7 [Gold Order]
* Bf 110 G-2 "Herget" [Gold Order]
* Bf 109 G-6 [Gold Order]
* Me 410 B-1 "Aufklärungsgruppe" [Gold Order]
* Fw 189 A-1 [Event]
* Bf 109 E-7/U2
* Bf 110 G-2
* Bf 110 C-7
* Bf 109 G-6
* Bf 109 G-10
* Bf 109 G-14
* Bf 109 F-1
* Bf 109 F-2
* Ju 188 A-2
* Fw 190 A-1
* Fw 190 A-8
* Fw 190 D-12
* Me 410 A-1/U2
* Me 410 B-1
* Hs 123 A-1
* Ju 87 B-2
* Ju 87 D-3
* Ju 87 D-5
* Ju 87 R-2
* Re.2000 serie 1
* C. 202EC
* IAR-81C
* Potez 633
Carcano M41

> "Compared to the previous M38 model, the length of the rifle has been increased and the adjustable sight was reintroduced."
>
> - In-Game Description

For the **Carcano M1891**, see **here**.

For the **Carcano M38**, see **here**.

## Carcano M41

### Price

1 Silver Troop Order (Tunisia)
(Comes with Troops)

### Weapon Class

Rifleman
Sniper
Assaulter
Flametrooper
Radio Operator
Mortarman
Engineer
AT Gunner
Machine Gunner

## Statistics

### Max Ammo Carried

30 rounds (5 clips)
36 rounds SAP (6 Magazines)
60 rounds LAP (10 Magazines )

## Miscellaneous

### Action

Mauser Action

The **Fucile di Fanteria Mod. 91/41** (**Carcano M41**) is an Italian Bolt-Action Rifle part of the Tunisia Axis' arsenal. The entrance of Italy into World War II prompted a reevaluation of the 7.35mm cartridge, adopted by the Carcano Mod. 38, the Mod. 41 used the 6.50 mm cartridge and brought back the carbine style, rear adjustable sight.

## Overview

The **Carcano M41** is the starting Bolt-Action of the **Tunisian** campaign. It a 6 bullet en bloc clip just like other Italian rifles. It's performance is on par with the Mosin rifle with a few better and worse stats such as a faster reload speed but a lower muzzle velocity and less damage.

The **Carcano M41** is the does quite well for itself, although due to it's damage model and the typical ranges of Tunisia it will only down enemies rather than killing them. This weapon only reloads clips in clips rather than individual bullets when only partially empty, and as such, one should treat this weapons like it has 6 detachable magazines.

### Pros

* Capable of taking down targets within typical combat ranges in one hit.
* Low shot dispersion (Shared with all Bolt actions).

### Cons

* Due to being a Bolt action, it is less effective in CQB/Empty Magazine situations. It can potentially mount a Bayonet for added close range capability.

## Statistics

**Muzzle Velocity** - 630m/sec

**Rate of Fire** - ~52 Shots Per Minute

**Vertical Recoil -** 67

**Horizontal Recoil -** 17

### Upgrade Module

 **2nd Upgrade** | 4
 **3rd Upgrade** | 8
-20% Shot Deviation
Bren Mk. II

> "..."
>
> - In-Game Description

## Bren Mk. II

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation
MP 3008

> "..."
>
> - In-Game Description

## MP 3008

### Campaign(s)

Battle of Moscow
Invasion of Normandy
Battle of Berlin
Battle of Tunisia

## Statistics

### Max Ammo Carried

160 rounds (5 Magazines)
192 rounds SAP (6 Magazines)
320 rounds LAP (10 Magazines)

## Statistics

**Muzzle Velocity** - XXX/sec

**Rate of Fire** - ~X Shots Per Minute

**Vertical Recoil -** X

**Horizontal Recoil -** X

### Upgrades

**[NOTICE** - This gun comes fully upgraded**]**

 **2nd Upgrade** | N/A
-10% Vertical Recoil
 **3rd Upgrade** | N/A
-15% Shot Deviation