recursal/Fanatic-Fandom huggingface dataset:
Artur (King)

King Artur I (also spelled Artor, Orthur, Arthur, Arfur, Arður, Arther, or Ufur) is a legendary king who is believed to have lived from c. 1950 to c. 2030 SE. He is considered the first king of the Dunni people.

## Legend Origins

It is commonly believed that Artur was personally created by Frae to father the race of men. Artur was born an alderwos, and was blessed with extra intelligence and fair skin. Other beliefs state that Artur was a peasant boy personally selected by A'a to lead the people and start Dunni civilization.

One legend popular among seafaring folk states that Artur was ordained king of Dunn after a "lady of the sea rose from the water and presented him with the sword Ettinbane". Ladies of the Sea, or merfolk, are not common anywhere near Dunland, so this is, unfortunately, unlikely.

## Reign

Artur reigned from his established capitol of Artursbold located somewhere in Central Dunn. He began his kingship as a young boy in the year 1993 SA, and organized a Chamber of Knights to help advise him. He was a well-liked king, and the empire which he built became the basis for the nation called Dunn which would exist there for thousands of years to come. During his reign, Artur saw the construction of villages and towns and their connection via a roadway system.

Artur's Chamber of Knights also founded one of the earliest forms of the Feudal System, where families would claim large swathes of land and establish law over them, charging the peasantry living on said land a tax and, in return, keeping them safe.

## Death and Burial

Artur died sometime around the year 2030 SA of old age. His son, Artur II, took the throne and continued to expand his kingdom. Artur's body is believed to be interred at his castle of Artursbold, though the castle has never been found.

## In Popular Culture

In his 938 TA book "In The Court Of King Arfur", popular writer Jon of Staples described a dramaticized reign of Artur. In the book, Artur's rise to power included saving each of his knights from a dilemna, slaying dragons, single-handedly ending a plague, and speaking directly to at least one god. The book helped spread awareness about Dunni history, as well as create a sort of legendary Arfur character which people would rally behind for years to come.

## Legendary Achievements

According to legend, Artur not only united the Dunnish people, but defended them from the Sixon hordes, a giant hellcat, a monster boar, multiple dragons, and an invasion by the dog-heads. Many of these achievements have been disputed, but many are still held up by historians.
Thisnes

Thisnes was the goddess of the clouds, and the lover of Wolcnau. She would gently push the clouds across the sky and let Wolcnau pour the rain from them onto the land below. However, Wolcnau would have to descend to the oceans to gather more rain after each storm, and he would be gone for days at a time. She missed him terribly every time, so she would look down from the clouds and watch him gathering rain. One day, she saw him flirting with a mortal woman, touching her lustfully. She was so overcome with emotion that she threw herself from the clouds, landing on top of him. She was killed immediately, as was Wolcnau and the woman, who later became Mona.
Earth (Element)

Earth (old Dunni "eorðe") is one of the four elements that makes up the universe in Rynish Mysticism. It can be found in stone, dirt, living matter, dust, and wood. The ability to control Earth is called Eortheaeganism (from old Dunni "eorðe", meaning Earth, and "aegan", meaning control or manipulation), and is a very powerful form of organic magic.
Chauncey

Nameu
🇺🇸 Chauncey
 First appearance
 Last appearance
 Series
 Species
 Gender
 Job
 amiibo

## General information

* Chauncey is Neville's and Lydia's son. He has two brothers called Henry and Orville.
* He's very spoiled and temperamental.
* Chauncey appears as a painting on the mansion's wall during Luigi's Mansion race in *Mario Kart: Double Dash!!*, *Mario Kart DS* and *Mario Kart 7*.

## Appearances

* ***Luigi's Mansion* (2001)**

Professor E. Gadd had locked up Chauncey in a painting but King Boo released him and some other ghosts. During his adventure, Luigi has to fight with him in the nursery to get the mansion's second area's key. He can throw some toys and reduce Luigi's size.
Staples (City)

Staples (pronounced "stah-ploh", also called Stapallache) is a city on the east coast of Goll.

## Location

Staples is located on the coast of the Gulf of Alfa in western Dunland. Built around the mouth of the River Orvet (called River Slaewirm in Dunland), Staples has long been a major trade port between many parts of the world. Though the area was mostly wetlands when settled, it has risen and formed the Orvet Delta, which the city spreads across much of.

## History

Staples was founded circa 2015 SA, and is commonly regarded as one of the oldest cities in Goll. Its twin city, Galla, was founded shortly after in 2016 SA.

### Second Age

Popular belief holds that Staples was founded by Godric Galla , often called Godric the Wanderer, though he may not have actually been present for the founding of the city, as some sources state he died in 2012 SA. The city sat as a simple fishing village for much of the Second Age, and wasn't bothered by anyone. Their patron gods were Frae and Eithmere.

By 3500 SA, Staples had become the home of the Cult of Eithmere, a religious sect dedicated entirely to the worship and study of the Aeldergot Eithmere . At this point, Staples saw a minor growth boom, though the major growth would not occur until the Trade Boom circa 5000 SA.

Staples was extremely important in the inland expansion of humanity, and it is even believed that those who originally settled Magithea had sailed from Staples, as it is further south than Galla. Circa 5000 SA, as trade routes opened along the coast to and from Reodia, Staples saw unprecedented growth, and quickly grew to be the largest city on Dunn, with a stable population upwards of 35,000 people.

In 5032 SA, Frederic I became the first King of Goll, and used Staples as a major military hub.

### Third Age

By the start of the Third Age, Staples had solidified itself as the largest city on Dunn, with a population of approximately 50,000. Under the Kingdom of Goll, it was protected by two large castles and a city wall. Staples would become an important strategical checkpoint in the Three Hundred Years' War.

Though Galla was used as capitol of Goll at this time, Staples proved to be an important city. Control of Staples meant control of the entire Gulf of Alfa, which meant control of all trade with the Alfen and Reodia, and control of most of the trade with Magithea. Whoever held Staples would need much less luck to win the Three Hundred Years' War.
Yeshi (Religious Figure)

Yeshi was a major religious figure and the founder of the Church of the Children of Light. He was born in 1 TA in the city of Alhrann in the kingdom of Tanhìl in Drûgoth , and his birth marked the beginning of the Third Age. He is known for being the first true wizard, being learned in both organic and inorganic magic.
Modore

Modore is one of the Aeldergotten. She is the wife of A'a, and the goddess of harvest.

> "A’a then sculpted Modore, who was even more beautiful than Estore, and took her as his wife. She was given dominion over the beasts, and set about creating them. This made Estore jealous, and she refused to work on the same side of Dunn as Modore. The two revolved around the world creating, and never came in contact with each other."
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Dragonhide

Dragonhide is a strong, almost unbreakable, yet flexible material used throughout the world. As the name implies, it comes from the tanned hides of dragons, and is very difficult to cut. It can be cut, shaped, or pierced by obsidian and diamond. Dragonhide is typically portrayed as red in color, though it actually retains the color of the dragon, which are often earth-tones, black, green, or grey. The tanning process does not dramatically affect the color of the dragonhide.

## Obtaining dragonhide

As the name would imply, the best way to obtain dragonhide is to kill and skin a dragon. Dragons are notorious for being incredibly difficult to kill, however, as many breathe fire. The dragonhide off fire-breathing dragons is typically stronger than that off non-breathing dragons, as the fire-breathing dragons must protect themselves from their own flames. It is advised that, when killing dragons, you hit the dragon in the eye with an obsidian-tipped spear or arrow. If possible, keep the entire corpse, as dragon teeth are useful tools and their bones have many magical and medicinal properties.
Joan

Name
🇺🇸 Joan
 First appearance
 Last appearance
 Series
 Species
 Gender
 Job
 amiibo

## General information

* Joan is a brown boar with white tusks. She wears a blue dress, a white veil and a sack full of turnips.
* She has been a turnips seller for more than 60 years.
* She's used to selling her turnips every Sunday.
* She looks hard-working and lying. Indeed, in *Animal Crossing: amiibo Festival*, she can come to the town to say to the entrants her fields have been devastated and fundraise, and come back the next day to sell some turnips...
* Her birthday is January, 8th.

## Appearances

* **🇯🇵 *Dōbutsu no Mori* (2001)**

She comes to the town on Sunday mornings to sell some turnips.

* **🇯🇵 *Dōbutsu no Mori +* (2001)**

She comes to the town on Sunday mornings to sell some turnips.

* ***Animal Crossing* (2002)**

She comes to the town on Sunday mornings to sell some turnips. She also appears sleeping in the train.

* **🇯🇵 *Dōbutsu no Mori e+* (2003)**

She comes to the town on Sunday mornings to sell some turnips.

* ***Animal Crossing: Wild World* (2005)**

She comes to the town on Sunday mornings to sell some turnips.

* ***Super Smash Bros. Brawl* (2008)**

Joan appears as a trophy.

* ***Animal Crossing: City Folk* (2008)**

She comes to the town on Sunday mornings to sell some turnips.

* ***Animal Crossing Clock* (2009)**

Joan can appear in the background.

* ***Animal Crossing: New Leaf* (2012)**

She comes to the town on Sunday mornings to sell some turnips.

* ***Animal Crossing Plaza* (2013)**

Joan is a non-playable character.

* ***Super Smash Bros. for Wii U* (2014)**

Joan appears as a trophy.

* ***Animal Crossing: Happy Home Designer* (2015)**

The player can decorate Joan's house if he calls him with the amiibo Phone.

* ***Animal Crossing: amiibo Festival* (2015)**

Joan comes to the town every Sunday to sell some turnips. She can also come on other days to fundraise or give the entrants turnips and money.

## Gallery

Joan, *Dōbutsu no Mori*, 2001Joan, *Animal Crossing: City Folk*, 2008Joan, *Animal Crossing: New Leaf*, 2012
Stonelung (Disease)

Stonelung is a genetic disorder that is found in various man-like races on Dunn. Manifesting at just a few weeks of age, Stonelung is recognized by the rapid calcification of a victim's lungs and their fusing to the victim's ribcage. There is no known cure for Stonelung, and it is almost definitely a fatal affliction.

## History

Stonelung was first described by the Alfish sorcerer Kamiloden Karihena sometime around the thirtieth century of the Third Era.

Notable victims of Stonelung include the infant King Worrich XII, who died of Stonelung just days after his coronation.
Новая роль репутации, оазисы

Оазисы и новая роль репутации.

Оазисы теперь являются приятным бонусом захватившим провинцию. Только замки ордена, который владеет провинцией может захватывать оазисы или перехватывать друг у друга. Когда Орден-победитель провинции меняется, прежние владельцы оазов сбрасываются.

Одним замком вы можете захватить 1 оазис (если Ратуша 10 лвл), 2 оазиса (если Ратуша 15 лвл) или 3 оазиса (если Ратуша 20 лвл).
Для захвата оазиса больше не нужен генерал.
Вы все еще можете ограбить на 10% ресурсов замок, который владеет оазисом, через атаку на оаз.

Все эти правки Game Of Kings открывают новые горизонты тактики и стратегии. Например, ваш Орден выиграл в Провинции, но у вас уже захвачено максимальное число оазисов замок, или не развита ратуша. Не проблема, ведь в таком случае на неделю у вас есть возможность спокойно грабить соседей через оазисы, не боясь захватить его) Можно пустить несколько атак подряд на оазис и вынести по сути все ресурсы с замка, в котором будет стоять даже миллионная оборона. Если же владелец ставит свою армию в оазис, то еще лучше. Ведь на оазис не действует стена. Если же ваш Орден проиграл битву, то всегда есть большая вероятность, что они перегрызуться между собой за оазисы и сольют часть армий, наказывая друг друга или защищая оазисы.

Вся информация о захватах и владении выше касается только оазисов обычных. Важнейшим оазисом остается Смешанный оазис, который даёт +20% добычи всех ресурсов, а не одного. Так что по сути Смешанный оазис равен четырем обычным оазисам! В Game Of Kings данный объект может захватываться только Авторитетом Провинции. Репутация больше не влияет на захват провинции, но она поможет стать Авторитетом Провинции, а это даёт вам Смешанный оазис. Потерян данный оазис будет только, если сменится Авторитет Провинции. Так что репутация всё еще даёт существенные бонусы, но больше самому владельцу. Другие бонусы Авторитета остались как и раньше.

Какая же тактика с оазисами лучше? Захватить оазисы самому или грабить через них соседей? Или лучше стать Авторитетом и получать прибыль как с 4 оазисов сразу? Осталось совсем не долго, чтобы начать играть и проверить самому!
Gladwyn III (King)

Gladwyn III (born Eadwyn Seacaster in 4371 SA) was the third King of Dunland, and a member of House Seacaster. Gladwyn III served as king from 4428 to 4469 SA, when he died at the age of 98. Gladwyn III was one of the oldest kings to ever serve.

Gladwyn III had one daughter, Godiva Seacaster, in 4400. Her son, Aldegythe Seacaster Wigbrand, was crowned king following Gladwyn III's death in 4469.
Deth (Demon)

Deth (also called Death, The Spectre, The Reaper) is a demon or ghast in service of the Aeldergod Aeowa. Though metaphysical, he takes the form of a human skeleton in a black cloak bearing an hourglass in one hand and a sickle in the other with which he reaps souls for the army of Aeowa. Since Aeowa is trapped under the world, Deth serves him by coming up through caverns and caves and preying on the living, taking the souls of any sentient creature for his own. It is said that just speaking his name tempts him to visit, and that his touch kills instantly. Notably, members of the Cult of Aeowa worship Deth as a Jesus-type figure.
Thursen (Creature)

A thursen is a type of giant similar to an Ettin but more person-like. Though they closely resemble men, Thursen are idiotic and incapable of speech. They are often violent, destructive, and short-tempered, and will eat literally anything. Thursen often burrow underground and live hundreds of years.
Haf Gwendoline Ellis

Haf Gwendoline Ellis was a nymph ranger born in 3217 SA. Around 3317 SA, she was entangled in the Cult of Aeowa.

## Background

Born in 3217 SA somewhere in the hublands, Ellis devoted her life to service of her people and the protection of the mountains where she grew up. Being employed by the Cult of Frae to protect the wilderness, Ellis grew to be a formidable marksman and protector of nature against the growing human population.
Ettin (Creature)

An ettin (plural "ettins") is a troll-like creature, often bearing two or more heads, which lives on Dunn.

## Physiology

Ettins are humanoid in shape, resembling giant stone or ice men, often with rugged features. Ettins can easily grow to be fifty feet tall or more, though are commonly found to only be two or three times the size of a human.

Some Ettins are born with two heads. Both heads fully function, and seem to be capable of independent thought, though they do not communicate with each other. Ettins have large hand-like paws capable of manipulating objects, but they aren't made for tool use. Ettins will still often use uprooted trees or large rocks as bashing weapons or clubs.

Ettins are carnivorous in nature, and prey largely off of sheep.

## Origin

Ettin were created by Aeowa prior to his banishment from Dunn by A'a. Many Etinn that were created were turned into Thursen, which are similar to Ettin but smaller and more human-like.
Men

The Men (humans, Old Dunni "Wos") are one of the most common races on Dunn. Descendant from the Alderwos, men have come to inhabit most of the world. A few even call the icy reaches of Homweal their home.

Men are divided into four subgroups based on their ancestry; the Magithenes, the Drugomenes, the Dunnemenes, and the Reodomenes.

## Drugomenes

The Drugomenes are a race of men that inhabit the western subcontinent called Drugoth. As Drugoth is mostly desert, the Drugomenes have a culture that is largely grounded in desert survival. Many are nomads, they wear loose-fitting, light-colored clothes to stay cool, and they treat water and fruit as more valuable than precious jewels. Drugomenes usually have dark skin, brown eyes, and brown or black hair.

## Dunnemenes

The Dunnemenes are a race of men from the central area known as Dunland. They are fairer than the Drugomenes, though not as fair as the Magithenes, and typically have tanned skin and light brown hair. Blue or green eyes are not uncommon. The Dunnemenes were among the first groups of men to begin building cities. Some villages, such as Odenthalhal at the Strait of Witholm, were settled as early as 2000.

## Magithenes

The Magithenes are a hardy, fair-skinned race living in the southern reaches of the world, notably on the continent of Magithea for which they are named. The Magithenes primarily worship the Aldergot Wolcnau, or ice giants and trolls. The Magithenes are also one of the original groups to perform ancestor worship. The Magithenes are notable for being a seafaring race. It is believed that the first seafaring Magithenes left the Dunnemenes circa 1400.

## Reodomenes

"Reodomene" is a name given to any member of several groups of people inhabiting the tropical areas of Reodia. The Reodomenes are considered barbarians by most, and little is known about their actual culture. The name "Reodomene" literally translates to "Red men" and is considered by some to be an outdated and racist term.

## Other Groups

### Glaesenmen

The Glaesenmen are a group of men living on the microcontinent of Glaesenland in the Dunni Sea. They are known for their construction habits, which include the construction of large buildings and monuments out of solid obsidian, a mineral commonly found in their volcanic area.

### Wodwos

The Wodwos are a race of wildmen found throughout the mainland. They are the offspring of the Cult of Aeowa, who tried to rebel against the gods and were punished by losing their ability to speak and being covered in thick brown fur. They are larger than average men, and usually mind their own business, though they can be violent when threatened or when defending their territory. They rarely build buildings, do not wear clothes, have no written or spoken language, live in packs of 3-10 individuals, and only use simple tools for hunting. They are valued for their meat by gnomes and some groups of men, and are also considered sacred by gnomes.

Legend holds that if you can capture a live woodman, you can exchange him his freedom for revealing the secrets of the forest.
Wood Elf (Creature)

Wood elfs are small humanoid creatures that inhabit the forests of Dunn. Though often said to possess magical abilities, there is no scientific evidence to support this claim.

## Etymology

The term "Elf" comes from the old Dunni term "Alf", which comes from the Ancient Drûggish word "Alfa". As such, the plural is technically "Elfen", but as this also describes things related to elfs, "Elfs" is an acceptable and common substitute. "elves" is just as incorrect as "dwarves".

## Physiology

Wood elfs stand two to three feet tall, slightly higher than gnomes (a closely related species of elf). Their skin is soft and ranges in color from white as snow to peach or pink to brown to grey like tree bark. Their hair has similar range in color. Wood elfs are humanoid, meaning that they have humanish faces, the same number of limbs, and even ten fingers, but have characteristic upturned noses and pointy ears. They also have very small feet that allow them to step about the forest floor unheard.

## Elfish culture

### Second Age

In the Second Age, wood elfs lived in small hollows carved in tree trunks near or in human villages or towns. These were usually built in a cluster around each other known as an "Elf-Town", and typically functioned as a community led by a "papa elf" or "mama elf" and consisting of as many as four dozen individuals, each with a specialized role to play in the community. Their clothes would often be dyed bright colors, and they were known for wearing characteristic pointed hats. Elfs had a keen interest in good food and good music, and the smell of baked goods and the sound of pan-flutes would often lead men directly to the elf-towns. This lead to good relations between the two races and many elfs learning human languages.

### Third Age

In the Third Age, the forests were perceived as a much more dangerous place to be. This led to many elfs moving into cities, which were becoming less of a human affair. Elfs would often still retain tight-knit communities within human cities, only with many many more elfs. A single elf-town could span several acres and consist of thousands of individuals. Traditional elfish language disappeared by the year 2000 TA, but other aspects of their culture, including the music and baking, remained.

## Relation to Gnomes and Other Elfs

Wood elfs are a dignified race and refuse to be associated with trows, goblins, fairies, and especially gnomes. They consider gnomes barbaric (and for good reason), and have on multiple occasions declared all-out war on gnome communities. Technically, however, all these races are biologically related, as they all descended from the same proto-elfs created in the First Age.
Sledge (Elder God)

A large and dark Aeldergot, Sledge often uses brute force to get what he wants. Sledge is the god of stone, thunder, of war, and of violent death. Sledge has long black hair and a thick beard, and red deepset eyes under a heavy brow. It is he, along with Deth, who developed metallurgy.

## Creation of Dragons

Sledge was the one who got too cocky and created dragons, which resulted in the death of many of the Elder Gods. This was generally considered a bad move.
Alderwos

*See also* Woodwose.

The Alderwos (alt. Elderwose, Alderwose, Aelderwos, literally "Old Men") were a race of ancient proto-men created by Frae and A'a.

## Creation

The Alderwose were created by Frae sometime around Year 20. By Year 100, they had already been taught to speak and were forming crude societies. Many agree that teaching them to speak was a bad decision.

## Physiology

Alderwose were slightly smaller than modern men, standing on average five feet high. They walked fully erect, bore hair on much of their bodies, wore clothing, and used tools. Most had dark bronze to brown skin and thick black hair. Notably, their large eyes were largely white.

## Language

The Alderwose had a relatively complex language, which is the basis for much magic. Aside from incantations, it is not spoken in the second age, but remains in several places in the form of runes. These runes are said to bear magical properties. Runes are also used by dwarfs and gnomes, though, and those runes have no magical properties.

## Demise

The Alderwose were eventually transformed into men, dwarfs, and elfs, and their offspring. By the end of the First Age, no Alderwose were believed to still exist.
Aldegythe I (King)

*"Gladwyn IV" redirects here.*

Aldegythe Wigbrand of House Seacaster was the fourth king of Dunland, the grandson of King Gladwyn III, and the great-great grandson of Gladwyn of Seacaster, and the first king to rule out of the capitol at Seacaster. He was born around 4450 SA to Godiva Seacaster, Queen of the Dunns, and assumed the crown following a brief power struggle after his grandfather's death in 4469 SA. He is often called "Aldegythe the Builder" for the construction he promoted around the Strait of Whitholm to the southern edge of Dunland.
Aeowa

Aeowa is one of the Aeldergot who created the Eoden. When Modore attempted to take over his creation and made the Thursen, he attacked her. The Aeldergot Ar tried to intervene, and Aeowa cast him off the edge of Dunn. As punishment, A'a pushed Aeowa through the planet to dwell in the Void for eternity, where he judges the dead to decide whether they can pass on, join the Starborn, or must return to Dunn as wights or ghosts.

See also: Cult of Aeowa.
Новый захват замка

Измененный захват замка.

Многие здания стали дороже, у многих зданий добавились уровни, а потому стоимость каждого замка значительно выросла. Именно потому саму механику захвата пришлось значительно удорожить.

В Game Of Kings значительно выросла важность Ратуши и Стены.

Пока в городе стоит Стена - бунт не поднимается. Это значит, что при захвате ее нужно уничтожать в первую очередь и катапульты/тараны снова будут популярны.

Ратуша. В Game Of Kings бунтарь поднимает меньший бунт, в зависимости от того какого уровня ратуша у противника. На максимальном 20ом уровне Ратуши, здание будет защищать город на столько, что каждая атака Бунтаря будет повышать бунт только на 1.5%!

Скорее всего мы увидим специализированные замки, в которых будет построено по 50-60 бунтарей. Казалось бы довольно много и дорого, но на самом деле это скорее всего будет разовая трата, а потом все замки будут захватывать один и тот же отряд.
Seacaster (Dunnish Royal Line)

The Seacaster Family (also called the Seacaster Line or Seacaster Dynasty) was a family of royal elite in Dunland during the Second and Third Era.

## History

Including everyone of direct descent of Gladywn of Seacaster, the first King of Dunland (in its second iteration, anyways), the Seacaster Family more or less ruled Dunland for 3,151 years, with only one major gap.

## Seacaster Lineage

Notable members of the Seacaster Family have included but are not limited to...

-Gladwyn of Seacaster (4300-4361 SA)

-Gladwyn II (4361-4428 SA)

-Gladwyn III (4428-4469 SA)

-Aldegythe Seacaster (4469-4497 SA)

-Eadgyð I (4497-4514 SA)

-Aldegythe II (4514-4518 SA)

-ÆlfswiÞ I (4636-4712 SA)

After the death of Alfswith I, the Seacaster Family lost the throne for an astonishing 456 years

-Swithund I (5168-5177 SA)

-Swithund III (5177-5200 SA)

-Æþelbeorht I (5200-5299 SA)

-Æþelbeorht II (5299-5334 SA)

-Edric I (5700 SA - 8 TA)

-Edric II (8-78 TA)

-Edric the Bloodthirsty (78-122 TA)

-Edric IV (122-137 TA)

-Ethelinda I (137-138 TA)

-Edric V (138-183 TA)
Theistic Duality

Theistic duality is a religious theme that plays heavily in the theology of the universe. Theistic duality is the idea that there is an inherent good and evil, and that they play off of and influence each other. It is often associated with a belief in balance, or interpreted as a battle between good and evil.

Theistic duality has been around since the First Age, and is believed to be the sole theme of the religion of the Alderwose.
Mona

Mona was a mortal woman (sources are unclear as to whether she was elfish or human) who was romanced and then murdered by Wolcnau. When A'a came across her corpse, he reanimated her from a single bone (giving her her white color), gave her dominion over the clouds and the rain, and sent her to live safely on the moon. There she met Leoma, the aeldergot of light, and married him. Their children are the Monawos, the Moon-Men.
Nymph (Creature)

A nymph (Old Dunni ᚫᛚᚠᛋᚳᛇᚾ "alfscien", literally "beautiful elf", or ᛋᛈᚱᛁᚷᚷᚪᚾ "spriggan") is a type of elf associated strongly with magic and nature. Where they fit in the natural order is a matter of some debate, as they are elusive creatures and may not even exist. Nymphs factor heavily into mythology, but sightings in the wild are rare and usually easily debunkable.

## History

It is common belief that nymphs are descendant of the elfs created by the goddess Frae, and some tribes still worship her as their patron goddess. This would make nymphs close relatives of elfs, gnomes, and fairies. Historically, nymphs have stuck to the deep forests, especially in the realm of Alfenhal (literally "house of elfs"), and are usually associated with nature, kindness, and peace. Nymphs can live for a thousand years or more, and it is believed that there had only been twenty or less generations of Nymphs from the beginning of the world to the start of the Third Age.

## Abilities

Nymphs are a type of fae (magical creature), meaning that they are capable of practicing organic magic. They are also able to see in low-light and are fearsome warriors and hunters. Their long life span also promotes higher intelligence.

## Notable nymphs

Notable nymphs of the history of Dunn have included:

* Haf Gwendoline Ellis, a notable second-and-third-age ranger who became involved in the Cult of Aeowa.
Three Hundred Years' War

The Three Hundred Years' War was a significant military conflict that occured between the nations of Goll, Gothenland, Dunland, Burghe, and Mann between 121 and 420 Third Age.

## Background

Throughout the first hundred years of the Third Age, the feudal state of Goll had difficulty retaining its ownership of the Goðen region, and, in 120 TA, the Goðen region rebelled, appointing their own king, Godfrey I.This began the Gollish-Gothenland War.

## Early Days of the Three Hundred Years' War

The conflict between Goll and Gothenland weakened the Gollish defense, and in 121 TA the Dunni army, led by Edric the Bloodthirsty, invaded and occupied a large amount of Gollish farmland, including several notable villages and castles. The Gollish army was quickly reinforced by their Burghish allies, and the Dunni army was defeated at the Battle of Shadowtop in 122 TA. Edric III was captured, tortured, and executed by the Burghs, and his severed head went missing while being transported back to Burghe.

King Edric IV was crowned afterwards, but being just a boy, did not see battle. The Burghe horde occupied Goll for the next several years while Goll fought Gothenland (ultimately to no avail). Dunland kept the war alive with small skirmish attacks in the meantime.

## The Defeat of Goll and the Gothenic Civil War

In 137 TA, Gollish forces were forced to pull out of Gothenland as King Godfrey's army had successfully beaten and bruised them. The Treaty of Lamond stated that Goll would recognize Gothenland as its own nation, and the Gollish King Costen II refocused the war against Dunland. Having recovered Edric III's severed head, he sent it back to the Dunnish queen, Ethelinda of Rodcaster, with the eyes pulled out, his testes in his eye sockets, his teeth pulled and packaged separately in a small coin purse, his tongue cut out and missing, and his severed penis in his mouth. Dunland considered this to be an official declaration of war by Burghe and Goll, and returned to war led by Edric IV. Queen Ethelinda took over domestic affairs while he was away.

Meanwhile, in Gothenland,
Gladwyn II (King)

Gladwyn II was the second King of Dunland and a member of House Seacaster. born in 4330 SA to Gladwyn I and a prostitute, Gladwyn would go on to assume the Dunnish throne following his father's death in 4361. He married a princess named Andraste in 4359, and together they fathered two sons, Eadwyn and Eadbert, in 4371 and 4380 respectively. When Gladwyn II died in 4428, his son Eadwyn would be coronated as Gladwyn III.
Ghast (Creature)

A ghast (Old Dunni "gást") is a demon created by and in the service of the dark Elder God Aeowa. One of the most well-known ghasts is Deth. Ghasts can take many forms, appearing as animals, men, animal-man hybrids, elfs, trolls, dwarfs, or fairies. Ghasts are usually nasty, serving only themselves and Aeowa. They feed off of negative emotions and occasionally blood.

## History

Ghasts were created by Aeowa during the First Age to serve him from the Underworld. As such, they often dwell in deep cave systems or deep sections of the ocean. Demons often come from the south, from Dunn's  edges.

## Role in Dunni Culture

Though ghasts are found in many cultures, they are traditionally a Dunni institution. The thread of ghasts may be used to teach children. They are often a popular villain in stories.

Fenris, one of the most powerful ghasts and second-in-command to Aeowa, usually takes the form of a white wolf or wolf-man hybrid. He is a popular villain in Dunni legend, is revered by the Magitheans  as a god, and is believed to have been the one who killed A'a .
Heavy Splatling

## General Information

The Heavy Splatling is generally used to get kill points and not cover terrain.Considered a heavy class (hence the name) you can't stand back and do nothing your the person thats suppose to go in to the heat of battle gun's blazin' getting kills left and right until somebody eventually kills you...then you do it all again!

## Description

The Heavy hatling has a orange front with a black body and green side compartment to store ammo.

## What It Does

With the Heavy Gatling you have to charge it up and when doing so you are able to shoot several shots at an alarming rate and cover quite some ground with the distance.The difficulties with this gun is that it takes some time to charge it up and when not fully charged it doesn't shoot nearly as many bullets and the range is miniscule.

## Trivia

* The name Heavy Splatling is a pun on Heavy Gatling
Gladwyn I (King)

Gladwyn of Seacaster was a Dunnish duke who, in 4300 SA, crowned himself King of Dunland and set about re-uniting the nation through nonviolent means for the first time in around 1400 years. He continued his work for pretty much his entire life, until his death in 4361 SA.

He fathered one son, his heir Gladwyn II, in 4330 SA.

His offspring would come to be known as House Seacaster.
A'a (Elder God)

A'a was the first of the Aeldergotten. He was the creator of Dunn and the other Aeldergotten. A'a is patient and wise, and is driven by a desire to create. In the time before he created the world, he wrote every song, poem, and story that would ever exist, and imagined every painting, sculpture, or drawing that would ever exist. A'a is sometimes known as The Great Creator.

## Origin

It is unclear where A'a came from. The Book of Creation simply states that "In the beginning, there was A'a." According to followers of the Church of the Children of Light, A'a was created by Aether, the last remaining being from the previous universe. This explanation is discounted by most.

## Role

A'a was the first of the Aeldergotten, and created Dunn. As such, he acts as an authority figure for the others, resolving their conflicts and creating rules for them. As he sculpted each of the elder gods, he assigned them each their domain, and preferred to lead indirectly rather than directly.

## Death

In the year 5708 AGE, the Elder God Sledge created dragons. Over the next thirteen years, the dragons and the gods fought viciously. A'a sacrificed himself early on to keep the dragons from attacking Modore, in a final act of pure dedication to his family.
Jon of Staples (Writer)

Jon of Staples was a Gollic writer and bard who lived circa 900 TA in Staples, Goll. His books helped popularize interest in ancient times, including the affairs of the Aeldergotten, early men, and even King Artur I . Jon of Staples is most known for his famous 938 TA book, "In The Court Of King Arfur".

## Early Life

Jon of Staples born c. 890 TA in the town of Staples on the east coast of Goll. Not much is known about Jon, but it is known that he was orphaned at approximately ten years old around 900 TA.

## Education

In 901 TA, Jon Staples was taken in by the clergy of a local church of A'a, who taught him how to read and write Drugin. While learning under the clergy, Jon was tasked with writing down historical records. This is where he gained his interest in history.

## First Stories And Early Travels

When Jon was sixteen years old, he ran away from the church and joined the crew of a ship. Jon worked with the ship's crew for four years, sailing up and down the south coast to and from Reodia. Jon was able to save up a decent fortune working as a trader, and soon opened up a shop back in Staples. His travels also inspired him to start writing about the Reodemene people and their culture. It was during his early days in his shop that he wrote the text that later became the saga "The Forest Man".

## Marriage And Attempts At Further Travel

Having eventually made some money off his early stories, mostly The Forest Man, Jon married a female sailor and sailed south, hoping to reach Magithea. However, he was forced to return to Staples after catching frostbite and losing his left foot. He and his wife built a large home outside of Staples and settled down to raise a family.

## Historical Era

During the time immediately following his handicapping, Jon turned again to the study of history. It was during this time that Jon wrote "In The Court Of King Arfur", and he rose to great fame. He followed it up with many more historical texts, most of which went on to be taught at universities and other learning establishments.

## Death

Jon of Staples died in 955 TA, around the age of fifty-five. His wife outlived him by twenty years. He was entombed in the monastery in which he learned how to write.

## Legacy

When it comes from texts about the First and early Second Ages, Jon of Staples is one of the most oft-quoted sources. His recordings of Artur I and the Three Hundred Year War are unmatched, and historians everywhere often find themselves buying copies.
Aeldergotten

The Aeldergotten, or Elder Gods, were the original inhabitants of Dunn and the creators of everything on it. Created by A'a, the original Elder God, they reigned over Dunn for 5,721 years until they were all slain in Dracarok.

## Origin

A'a, the first of the Elder Gods, is implied to have always existed. It is believed by some, however, that he was the last remaining being from the previous universe. Others believe that he is one being in another universe full of gods, and that Dunn is simply one of many worlds, each with their own god.

A'a created the other Elder Gods with the help of his first wife, Estore.

## Role

The Elder Gods were the creators of Dunn. Many groups worshipped a specific Elder God, and different races each had a patron god. Post-creation, the Elder Gods mostly lived on their own and tried not to meddle in the affairs of lesser races unless called upon.

## Physical Description

At the time, there is no clear physical description of the Aeldergotten, but since the Aelderwos were made in Frae's image, and Frae was made in A'a's image, it can be assumed that they were humanoid in shape, though possibly massive and/or intangible. Certain landmarks (such as Aeowa's Trench) were created by the Aeldergotten physically interacting with the environment suggests that the Aeldergotten were very real, very tangible, and very capable of interacting with the environment. Since myth holds that most of the Aeldergotten were eaten by dragons circa 5721, it can be assumed that no remains exist simply because the dragons were very thorough in their digestion.

## Fate

As mentioned above, common belief is that the Aeldergotten were all eaten by dragons in 5721. However, at least three of them survived. Aeowa, Mona, and Eithmere are all believed to have retreated to their respective domains (the Underworld, the Moon, and the Oceans, respectively), and are believed to still live on.
Organic Magic

Organic Magic is one of the two types of magic employable by mortals, with the other being inorganic magic. Organic magic focuses heavily on the natural, visible world, and manipulation of the elements. While heavily studied around the world, organic magic is truly understood by very few.

Some branches of organic magic are alchemy, necromancy, therianthropy, magical healing, flight, potionmaking, transmutation, enchantment, and weather magic.
Cloud Flower

## General Information

The powers that the Cloud flower give are mostly used to get over holes or get to secret locations since you can summon in clouds to get over gaps or to get higher.

## Description

The Cloud Flower has a Cloud head with a stem and two leaves.

## What It Does

The Cloud Flower gives Mario a cloud suit and the ability to place down up to 3 giant clouds.
Dunn Wikia

The Official Wiki for Ed Jones's World of Dunn and all things directly related.

## About Dunn

The world of Dunn is the creation of Ed Jones, and is the locale of several of his upcoming stories and a DND campaign. An exercise in the hobby of worldbuilding, Dunn may be collaborated on. If you wish to add to Dunn's lore, feel free to do so, but be aware that anything you add may be removed, changed, or redacted without prior notice at Ed's discretion.

Everything Dunn related is property of Ed Jones.

## Dive In

To get started exploring, you might want to take a look at some topics in the following categories:

### Theology

Want to know about theology? Read about the Creation of Dunn by A'a, the tales of the Ældergoðen, the tragic story of Thisnes and Wolcnau, or, if you're interested in joining the Children of Light, read up on the teachings of Yeshi.

### History

Quick! Who was the first king of Dunland? Who fought in the Three Hundred Years' War? What disease killed the infant King Worrich XII?

### Flora and Fauna

Why don't you want to ever meet a gnome? Why would you want to meet a huntsman even less? What material can you use to pierce dragonhide?

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Drugoth (Region)

Drugoth was a region characterized by various cultures and nations throughout the First, Second, and Third Ages. Druga is known for being one of the first nations with a written language, as well as for a plethora of still-standing landmarks which it left all throughout the western hemisphere of Dunn, including the fabled lost city of Attina.
Rap Monster

**Ocupación** | Rapero, cantante, bailarín, compositor, productor, MC

**Kim Nam Joon** (김남준, *gimnamjun*) más conocido como **Rap Monster** (랩몬스터, *laebmonseuteo*) forma parte del grupo Bangtan Boys como uno de los raperos principales, bailarín secundario, vocalista ocasional y líder del mismo.

## Breve Biografía

**Rap Monster** nació el 12 de septiembre de 1994 en Ilsan, Seúl, Corea del Sur.

Estudió en Nueva Zelanda por lo que aprendió inglés. A a la vez tiene acento Satoori (Dialecto coreano), aunque venga de Ilsan-Seúl. Estuvo en el TOP 1,3% (Buenas calificaciones) de Corea del Sur en las materias: matemática, inglés, coreano y estudios sociales. Antes de formar parte de Bangtan Boys fue un rapero underground bajo el nombre de Runch Randa. Durante ese período trabajó en numerosas canciones con Zico de Block B. Fue miembro de un grupo de hip hop underground llamado Daenamhyup.

El 13 de Junio de 2013 debutó como miembro y líder de Bangtan Boys.
DARK&WILD

**Anterior**-

**DARK&WILD** es el primer álbum completo de estudio de Bangtan Boys, lanzado el 19 de agosto de 2014.

## Canciones

1. "Intro: What am I to You?" - 2:01
2. "Danger" - 4:05
3. "호르몬 전쟁 (War of Hormone)" - 4:26
4. "힙합성애자 (Hip Hop Lover)" - 4:17
5. "Let me Know" - 4:15
6. "Rain" - 4:25
7. "BTS Cypher Pt. 3: Killer" - 4:28
8. "Interlude: 뭐해 (Interlude: What Are You Doing?)" - 0:42
9. "핸드폰 좀 꺼줄래 (Would You Turn Off Your Cellphone?)" - 3:54
10. "이불킥 (Blanket Kick)" - 4:02
11. "24/7=Heaven" - 3:46
12. "여기 봐 (Look Here)" - 3:39
13. "2학년 (2nd Grade)" - 3:55
14. "Outro: 그게 말이 돼? (Outro: Does That Make Sense?)" - 2:53

## Curiosidades

* Se posicionó tercero en la Billboard World Albums Chart.
* Consiguió el puesto 27 en la Billboard Top Heatseekers.
* Obtuvo el puesto número 2 en la Gaon Album Chart semanal la tercera semana de agosto de 2014.
* Fue lanzado en Corea del Sur y en todas partes del mundo el 20 de agosto de 2014.
Jin/Vida Personal

* Bangtan Boys
* Familia

NamJinYoonJin2SeokTaeJinJinMinJinKook
Debido al hecho de que los miembros de su familia son desconocidos para el fandom, simplemente, se cree que tiene una buena relación con ellos, ya que incluso el propio Jin reveló que la persona a la que más quiere es a su papá y, con la que quiere estar siempre es su mamá.
Boom Boom

## Description

Boom Boom is an orange muscular koopa with fangs,small legs and a big red shell.

## What He Does

In all the Boss Battles with Boom Boom he comes at you spinning around flailing his fists and all you have to do is jump on his head three times and you will beat him.

## Games

* New Super Mario Bros. Wii
* New Super Mario Bros. U

## Trivia

* Though he has a shell Boom Boom never goes in his shell during gameplay
Jin/Discografía

**Aquí se presentará una lista con todas las canción que Jin ha realizado, ya sea como solista o con BTS. Solo se enlistaran covers o canciones solistas, y en algunos casos, otros proyectos que han realizado. También se mencionaran las canciones que ha compuesto y/o ha producido.**

## Composiciones

### The Most Beautiful Moment in Life, Part 1

* 흥탄소년단 (Boyz with Fun)
* Outro: Love Is Not Over
J-Hope

**Ocupación** | Rapero, cantante, bailarín, compositor, coreógrafo, MC

**Jung Ho Seok** (정호석, *jeonghoseog*) más conocido como **J-Hope** (제이홉, *jeihob*) forma parte del grupo Bangtan Boys como uno de los raperos principales, bailarín principal y vocalista ocasional del mismo.

## Breve Biografía

**J-Hope** nació el 18 de febrero de 1994 en Gwangju, Corea del Sur.

Estudió en la famosa Seungri's Dance Academy. Hacía Street Dance (Baile Callejero) antes de unirse a Big Hit Entertainment, incluso perteneció a 2 grupos de baile callejero llamados GO Arts y NEURON bajo el nombre de Smile Hoya, con los cuales ganó muchos premios en competencia y festivales de baile. Audicionó para JYP Entertainment pero no fue admitido.

Audicionó y entró a Big Hit Entertainment en 2010, logrando formar oficialmente como un integrante de Bangtan Boys en 2013.
Old Dunni (Language)

Old Dunni is a language commonly used in Dunland during the Second Age. It comes from the Old Druggish tongue, and led to the creation of the modern Dunni language. Old Dunni was often written in runes with Fuᚦark characters, though it can be translated to use the Modern Alphabet. It was still spoken in rural areas well into the Third Age, though by the twelfth century TA or so it had all but vanished.
Bangtan Boys/Discografía

## Corea

DARK&WILDWINGS

Young ForeverWINGS: You Never Walk Alone

O!RUL8,2?Skool Luv AffairThe Most Beautiful Moment In Life, Pt. 1The Most Beautiful Moment In Life, Pt. 2

Skool Luv Affair (Special Addition)

2 COOL 4 SKOOLDanger (Mo-Blue Remix)

BTS MEMORIES OF 2014 (Korea Ver.)
## Japón

WAKE UPYOUTH

NO MORE DREAMBOY IN LUVDANGERFOR YOUI NEED URUN

Wake Up: Open Your EyesBTS MEMORIES OF 2014 (Japan Ver.)
## Taiwán

DARK&WILD -Taiwan Limited Edition-
WINGS

**Anterior**DARK&WILD | **Siguiente**-

**WINGS** es el segundo álbum completo de estudio de Bangtan Boys, lanzado el 10 de octubre de 2016.

## Canciones

1. "Intro: Boy Meets Evil" - 2:01
2. "피 땀 눈물 (Blood Sweat & Tears)" - 3:37
3. "Begin" - 3:49
4. "Lie" - 3:35
5. "Stigma" - 3:36
6. "First Love" - 3:09
7. "Reflection" - 3:53
8. "Mama" - 3:32
9. "Awake" - 3:46
10. "Lost" - 4:01
11. "BTS Cypher 4" - 4:55
12. "Am I Wrong?" - 3:33
13. "21세기 소녀 (21st Century Girls)" - 3:12
14. "둘! 셋! (그래도 좋은 날이 더 많기를) (Two! Three! (Still Wishing There Will be Better Days))" - 4:32
15. "Interlude: Wings" - 2:24

## Curiosidades

* Se posicionó primero en la Billboard World Albums Chart.
* Consiguió el puesto 9 en la Billboard Independent Albums.
* Obtuvo el puesto 26 en la Billboard 200.
* Obtuvo el puesto número 1 en la Billboard World Digital Songs durante varias semanas.
* Obtuvo el puesto número 1 en la Gaon Album Chart durante varias semanas.
* Estuvo durante varias semanas en el puesto 18 del Chart Hot 100 de Japón.
Porcu-Puffer

## Description

The Porcu-uffer is a giant bloated purple fish with a white belly,giant pink lips ,tiny fins and yellow tipped spikes on its back.

## What It Does

The Porcu-Puffer apperas in levels were there is alot of water in the foreground which allows it to jump out and hit you which obviously does damage considering it has massive spikes on its back.

## Games

* Super Mario Bros Wii
* Super Mario Bros U.