recursal/Fanatic-Fandom huggingface dataset:
Roughneck

**Roughneck** is a PvP and Global Operations map in *Armored Warfare*. It is the base map for a number of PvE missions, including Frostbite, Phalanx, Spearhead, and Stormy Winter. The map was overhauled once in August 2017.

## Background Lore

*"Peaceful town in Russia was invaded by mercenaries trying to occupy the local refinery. This plant represents a powerful bargaining chip as well as the biggest source of revenue in the region – your team must not allow it to fall into enemy hands! But beware – the harsh weather will be your enemy as much as the opposing forces. Wealth and glory await the winner but the only thing the loser gets is the eternity of frozen grave..."*

## Gallery

* Official preview screenshot as of Update 0.21
* Official preview screenshot as of Update 0.21
* Official preview screenshot as of Update 0.21
* Old minimap
* Old preview screenshot
* Old preview screenshot
* Old preview screenshot
* Old preview screenshot
* Old preview screenshot
* Old preview screenshot
* Old preview screenshot

## Trivia

* On Russian game client, the map was originally called "Вечная мерзлота", which means "permafrost". It was then renamed to "Nadym" ("Надым") in April 2017.

## External link

* The Roughneck Map - Armored Warfare Official Website

## References

1. ↑ Introducing Update 0.21 "Eye of the Storm" - Armored Warfare Official Website
2. ↑ The Roughneck Map - Armored Warfare Official Website
3. ↑ Обновление 0.19 - Armored Warfare Russian Official Website
M41 Walker Bulldog

## Crew

* Commander
* Driver
* Gunner
* Loader

The **M41 Walker Bulldog** is a Tier 1 progression Light Tank under Sophie Wölfli's dealership.

## History

Class: Light Tank

Developed: 1949

Service: 1951+

Vehicles Built: 5467

Operators: USA, South Vietnam, Taiwan, Japan, Brazil and more than two dozen other countries

Designed by Cadillac in the United States of America, the M41 was built to replace the M24 Chaffee WW2-era Light Tank, which had proven to be obsolete during the Korean War. The role of Light Tanks in the U.S. Army was both to scout and support with fire, but as more modern Soviet tanks started to appear, it was rather clear that the age of Light Tanks was over (at least for a while). The M41 Walker Bulldog (named after General Walton Walker, who had died in 1950 in a car accident) stayed in service from 1951 through the late 1960s with the US Army before the need to replace it with something carrying superior firepower arose, resulting in the adoption of M551 Sheridan. The tank was, however, rugged and reliable with many other countries continuing to use modified versions of the vehicle even to this day. The M41 saw combat during the Bay of Pigs invasion and the Vietnam War.

## Vehicle Traits

* Stealthy: This vehicle does not lose any camouflage when moving at any speed, which is handy primarily for scouting.
* Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
* Magazine Loader: This vehicle's loading system allows you to fire several rounds in rapid succession.

## Upgrades

### Armor

M41 Stock Armor
 This tank features basic sheet armor without any advanced components, making it vulnerable to HEAT shells and ATGMs.

### Weapon

**Stats:**

* **Magazine Type**: Clip
* **Magazine Size**: 11
* **Reload within Magazine**: 2.00 s
* **Burst Fire Rate**: 30.00 rd/min
* **Depression/Elevation**: -9.7° / 19.7°

### Engine

 Continental AOS-895-3 500 hp Petrol Engine

## Abilities

**Description:**A target designated by this ability will remain spotted for its duration and will receive increased damage.

## Footnotes

1. ↑ 410 mm at 150m;
328 mm at 600m
2. ↑ 440 mm at 150m;
352 mm at 600m
3. ↑ 59 for Partial Penetration;
15 for Non-Penetrating Hits
4. ↑ 18 mm at 100m;
9 mm at 1000m

CV90105 TML  •
CV90120 Ghost  •
**M41**  •
 Marat Shishkin | Bglt. Pz 57  •
FV101 Scorpion  •
FV101 Scorpion 90  •
M551 Sheridan  •
M8 Buford  •
M8-120 Hades  •
Thunderbolt II  •
PL-01  •
PT-76  •
PT-85  •
Stingray  •
Stingray 2  •
T92 ACAV  •
T92 LT  •
 Zhang Feng | VT5  •
WPB Anders  •
 Oscar Faraday | ASCOD  •
Exp. Tank  •
Griffin 120mm  •
K21 XC-8  •
RDF/LT  •
 Francine De Laroche | Harimau
SU-152 Taran

* Default
* Liberator

## Crew

* Commander
* Driver
* Gunner
* Loader

The **SU-152 Taran** is a Tier 5 special premium Tank Destroyer under Marat Shishkin's dealership.

## History

Class: Tank Destroyer (Prototype)

Developed: 1957-1960

Service: N/A

Vehicles Built: 1

Operators: N/A

The SU-152 Taran, also known under the designation Object 120, was one of the last true Soviet tank destroyers armed with a powerful gun before the entire tank-killing philosophy had shifted towards guided missiles. The development program called Taran was launched in 1957 by the OKB-3 design bureau. The program included two weapon projects - a 130mm rifled gun called M-68 and a 152mm smoothbore gun called M-69. The M-69 was chosen as the better option due to its ability to fire a HEAT round.

A single prototype of the vehicle armed with it was built and tested in 1960, but the project was closed soon after since the development of the 125mm D-81 gun as well as modern guided missiles such as the Malyutka made it obsolete. The prototype currently remains in the Kubinka tank museum.

## Vehicle Traits

* Marksman: This vehicle can fire advanced ammunition from its accurate weapon, allowing it to destroy enemy armor at long distances.
* Heavy Weapon: This vehicle carries one of the largest weapons around with significantly increased damage per shot.
* Engine Boost: This vehicle's engine rev limiter can be overridden to significantly increase speed and acceleration for a short period of time.
* Powerful HE Rounds: This vehicle can fire powerful HE rounds that deal tremendous damage.

## Upgrades

### Armor

SU-152 Taran Stock Armor
 This vehicle's relatively light steel armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -6.0° / 20.0°

## Abilities

**Description:**This ability temporarily turns your vehicle into a deadly sniper by increasing its camouflage and accuracy. However, it also prevents you from moving and makes your turret traverse much slower.

**Description:**Temporarily improves your vehicle's acceleration and maximum speed. This ability also makes you lose less speed during sharp turns.

## Footnotes

1. ↑ 620 mm at 150m;
527 mm at 700m
2. ↑ 365 for Partial Penetration;
92 for Non-Penetrating Hits
3. ↑ 45 mm at 100m;
23 mm at 1000m

Centauro 105  •
Centauro 120  •
B1 Draco  •
Dragoon 90  •
ERC-90 F4  •
Swingfire  •
LAV-150 90  •
LAV-300  •
LAV-600  •
M1128 MGS  •
M113 ACAV  •
M1134 ATGM  •
Stryker ADATS  •
Taifun II  •
Wiesel HOT  •
 Marat Shishkin | Zhalo-S  •
Sprut-SD  •
Khrizantema-S  •
Kornet-D1  •
BMPT 2000  •
BMPT 2017  •
BMPT-72 Hades  •
BMPT-72  •
IT-1  •
Kurganets-25  •
Object 287  •
Gadyuka  •
Ramka-99  •
**SU-152**  •
T-15 Armata  •
T-15 Kinzhal  •
 Zhang Feng | AFT-10  •
Assaulter  •
PTZ-89  •
QN-506  •
ST1  •
Wilk XC-8  •
WWO Wilk  •
ZTL-11  •
 Oscar Faraday | Bradley AAWS-H  •
Sucuri II  •
M48 GAU-8  •
Ontos  •
MGM-166  •
NM142  •
 Francine De Laroche | AMX-10P 90  •
AMX-10RCR  •
C13 TUA  •
Leclerc T40  •
Otomatic  •
Type 16 MCV  •
Georg

## Details

The Georg is a two-handed WAP large rifle, manufactured by Schnecke. It is wielded with both hands from a Wanzer, and has slow rate of fire which makes the player more vulnerable, with a higher damage output.

This extremely powerful weapon is designed to be wielded in both hands. Since it cannot be fired in rapid succession and is difficult to handle, the weapon itself requires near-perfect aim to be effective.
Ricochet

**Operation: Ricochet** is a PvE mission in *Armored Warfare*.

## Briefing

*"The Cartel is using this port to traffic ammo and weapons. Help the International Security Department capture the port. If possible, destroy Cartel supply trucks before they escape."*

## Primary Objective

### Capture the Port

The goal of the mission is to capture the control point at C7 within 8 minutes.

## Secondary Objective

### Mark Enemy Supply Caches

There are five containers which have white circles on the ground for players to drive over, and only three of them count towards the objective; the other two don't. The exact locations of the "real containers" is random in each playthrough.

## Strategy

Although much of the enemies attacking the starting position come from the north and east, at least one player should cover the south side against flanking enemies spawning from the area beyond the southern border.

The rest of the enemies spawn within the port area. In Hardcore difficulty, a lieutenant vehicle spawns near the control point, which will likely engage the players as they pass through the bottleneck near B5. The open desert area to the north or east of the port is usually clear of enemies, so lighter or faster vehicles can traverse in the open and flank if necessary.

## Rewards

Ricochet has a x2.65  Experience multiplier and base x7.3  Credits multiplier for completing the mission. The latter can be boosted to x11 if secondary objective is complete.

## Gallery

* Old briefing screen
* Old minimap

## Trivia

* The southwest corner of the map was removed from the playable area in an update in January 30, 2018.

## References

1. ↑ Maintenance: January 30 - Armored Warfare Official Website
Samuel Thorpe

**Samuel Thorpe** is a premium commander in *Armored Warfare*. He was first available as an obtainable reward in the second Storyline Campaign (Perihelion) in 2022.

Samuel is a universal commander. His basic skill Combat Experience IV helps increase Experience earned from battles, which can be useful to speed up vehicle progression. This commander initially shares the same Skill Field as Fyodor Sokolov and Maximillian König, but his skills may change as the Storyline Campaign progresses.

## Personnel File

*Place of Birth: New York, USA*

*Samuel Thorpe was born during the first years of the Collapse, although it wasn’t known as such back then. His parents perished during a violent civil revolt, murdered by a vicious mob. In an out of foster homes for most of his youth, life offered Samuel few options but to join the U.S. Army, where he learned the basic infantryman skills.*

*Later, he became a small-time mercenary as many opportunities arose for the men of his profession. After a botched job in Dubai, he found himself stranded in Chicago, low on money and without a prospect of getting another mercenary work anytime soon. He was saved by a lucrative job offer from Perihelion and joined its forces training in Arizona soon afterwards. Samuel is relatively inexperienced and eager to claw his way up the food chain to reach the top.*

## Gallery

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## References

1. ↑ Mission: Recollections - Armored Warfare Official Website
2. ↑ Mission: Consequences - Armored Warfare Official Website
3. ↑ Introducing Commander Samuel Thorpe - Armored Warfare Official Website

Douglas O'Reilly  •
Freja Højbjerg  •
Giya Tsiklauri  •
Ioannis Sanna  •
Juan Carlos Miramón  •
Kwon Han  •
Philipp Holzklau  •
Rachel Kramer  •
Rashid Al-Atassi  •
Sabrina Washington  •
Viktor Kirsanov  •
 Premium
Alisa Korhonen  •
Austin Harper  •
Erin O'Connell  •
Fyodor Sokolov  •
Jorge Alvarez  •
Joshua Seagrove  •
Kathryn Grey  •
Olivia Bouchard  •
Ophelia Kitescu  •
 Exclusive
Maximillian König
VFM Mk. 5

* Default
* Merc

## Crew

* Commander
* Driver
* Gunner
* Loader

The **VFM Mk. 5** is a Tier 6 premium Light Tank under Marat Shishkin's dealership.

## History

Class: Light Tank (Prototype)

Developed: 1984-1986

Service: N/A

Vehicles Built: 1

Operators: N/A

For many years, Vickers has been a major armor producing company, having developed a number of successful export tank designs, including the Vijayanta or the Vickers Mk.3 MBT. The VFM Mk.5 Light Tank was one of the company's later designs. The philosophy behind the design was quite unusual. It was created as a response to increasing demand for a light vehicle with excellent firepower to form part of the newly formed rapid-response units that were starting to appear all over the world at the time.

The VFM Mk.5 Light Tank was a private venture design that was always intended for export. It was designed in the 1980s in cooperation with the American FMC Corp and the first prototype was ready in 1986. The vehicle officially completed firing and mobility trials in 1987. The design itself is actually quite interesting. For one, it's not originally British but based on the FMC Close Combat Vehicle - Light (CCV-L), a contender in the U.S. Armored Gun System (AGS) program. In this sense, the Mk.5 is actually related to the American M8, but the main drawback of the CCV-L was that it was extremely expensive, something most potential clients for the VFM could not afford.

While a solid design in its own right, unfortunately, the VFM Mk.5 came at the wrong time. Just two years after the completion of all the required trials, the Soviet Union started collapsing and thousands of cheap armored vehicles flooded world markets. The VFM Mk.5 never found its intended buyer and the entire project remained at the prototype stage.

## Vehicle Traits

* Stealthy: This vehicle does not lose any camouflage when moving at any speed, which is handy primarily for scouting.
* HESH Rounds: This vehicle can fire special Squash Head rounds. These are extremely effective against angled armor that is typical for Soviet tanks.

## Upgrades

### Armor

VFM Mk. 5 Stock Armor
 Light tank armor typically protects the vehicle against machineguns and autocannons only.

### Weapon

**Stats:**

* **Depression/Elevation**: -10.0° / 20.0°

## Abilities

**Description:**This ability improves your vehicle's reload speed, allowing it to fire faster for a short period of time. However, for the duration of this ability, the gun also becomes considerably less accurate and ATGMs become far more difficult to aim.

## Footnotes

1. ↑ 560 mm at 150m;
420 mm at 500m
2. ↑ 18 mm at 100m;
9 mm at 1000m

CV90105 TML  •
CV90120 Ghost  •
M41  •
 Marat Shishkin | Bglt. Pz 57  •
FV101 Scorpion  •
FV101 Scorpion 90  •
M551 Sheridan  •
M8 Buford  •
M8-120 Hades  •
Thunderbolt II  •
PL-01  •
PT-76  •
PT-85  •
Stingray  •
Stingray 2  •
T92 ACAV  •
T92 LT  •
 Zhang Feng | VT5  •
WPB Anders  •
 Oscar Faraday | ASCOD  •
Exp. Tank  •
Griffin 120mm  •
K21 XC-8  •
RDF/LT  •
 Francine De Laroche | Harimau
Mini-boss

**Lieutenant vehicles** (also known as **mini-boss** in older versions) are AI-controlled vehicles that can be encountered in PvE and Special Operations. They are usually denoted by the term "Lieutenant" (or sometimes "Officer") with star symbols (★) on the vehicle names (e.g. ★ XM1A3 Lieutenant ★).

## Gameplay

Lieutenant vehicles serve as tough opponents and potential obstacles in missions. They have 50% more hit points than their ordinary counterparts, as well as boasting increased vision range, armor, damage, and penetration. Lieutenant vehicles may also deploy smoke when damaged. The chance of such vehicles spawning depends from mission to mission; missions such as Snake Bite and Quarterback have guaranteed spawns, whereas some maps like Phalanx and Scorpio have a small chance for them to appear. Destroying Lieutenant vehicles is the main mission objective in Cerberus.

Some missions in Special Operations also feature Lieutenant vehicles with other names in association with the story. There are also friendly NPC Lieutenant vehicles, and when such vehicles do appear they usually serve as mission critical assets; losing such vehicles in combat will result in a mission failure.

On Heroic difficulty of Black Sea Incursion Special Operations, special versions of Lieutenant vehicles appear on fixed locations. Enemy H-Lieutenant Main Battle Tanks have impervious frontal armor, and even their side armor is heavily resistant to most shells, therefore a combined effort among players is required to take such vehicles down.

## Gallery

* Heroic difficulty exclusive mini-bosses in Stronghold
* Early official screenshot of mini-bosses with unique names

## External link

* In Development: Further changes to AI vehicles - Armored Warfare Official Website
Demitri

The Demitri is a Corporation in Left Alive. It is a state-owned weapons manufacturer for Wanzers in the Republic of Zaftra. It was Zaftra's sole Wanzer producer until the country fell into chaos, and the company split up and its executives began creating their own enterprises. Now several domestic competitors have risen to the fore.

Though Demitri enjoyed many years of influence over Zaftra's domestic affairs, its inability to adopt ideas of its younger engineers and its rapidly emptying coffers led to its quick partitioning and demise.

### Products

* Metel
* Sosul'ka
* Belyye Nochi
Rashid Al-Atassi

**Rashid Al-Atassi** is a progression commander in *Armored Warfare*. He can be unlocked via the BMD-1P or BMP-1P's upgrade screen for  12,150.

Rashid has skills that help improve ATGM control and reload speed, making him ideal for many Armored Fighting Vehicles and Tank Destroyers that rely on ATGMs to deal damage. His other skills are more varied, which range from mobility buff to increasing fire chance on vehicle engines.

## Personnel File

*Place of Birth: Homs, Syria*

*Growing up in war-torn Syria, Rashid quickly learned what it took to survive. When his family was killed, Rashid was forced to flee the country, and soon thereafter found himself in the Egyptian military, where his rough edges were finely polished. Although he always seems calm and projects confidence and courage, a dark desire for revenge fuels his tenacity in battle.*

## Legacy skills

The following skills are from before 0.22 that no longer apply to the current commander progression system.

* **Tier 1 - Mobility**: Increases turret traverse by 15%.
* **Tier 2 - Target Acquisition**: Lock on time of your ATGMs reduced by 10%.
* **Tier 2 - Quickfire Missiles**: Reload time of your ATGMs reduced by 10%.
* **Tier 3 - Quick Rotation**: Increases hull traverse by 15%.
* **Tier 4 - Eye for and Eye**: Increases damage you cause to enemy's crew by 20% for 15 seconds after a nearby ally is damaged.
* **Tier 4 - Piece for a Piece**: Increases damage you cause to the enemy modules by 20% for 15 seconds after a nearby ally is damaged.
* **Tier 5 - Strength in Numbers**: Reload time of your cannon reduced by 10% while near an ally vehicle.

## Gallery

* Rashi'd skill set before 0.22
* Rashid's skill field in 0.22

Douglas O'Reilly  •
Freja Højbjerg  •
Giya Tsiklauri  •
Ioannis Sanna  •
Juan Carlos Miramón  •
Kwon Han  •
Philipp Holzklau  •
Rachel Kramer  •
**Rashid Al-Atassi**  •
Sabrina Washington  •
Viktor Kirsanov  •
 Premium
Alisa Korhonen  •
Austin Harper  •
Erin O'Connell  •
Fyodor Sokolov  •
Jorge Alvarez  •
Joshua Seagrove  •
Kathryn Grey  •
Olivia Bouchard  •
Ophelia Kitescu  •
 Exclusive
Maximillian König
Narrows

**Narrows** is a PvP and Global Operations map in *Armored Warfare*. It serves as the base map for several PvE and Special Operations missions, namely Burning Grounds, Hydra, Perseus, Sapphire, and Wild Fire. The map underwent an overhaul in August 2017.

Geographically, the map is loosely based on the Druzhba pipeline's surroundings in Eastern Europe.

## Gallery

* Official preview screenshot as of Update 0.21
* Official preview screenshot as of Update 0.21
* Official preview screenshot as of Update 0.21
* Old minimap
* Old preview screenshot
* Old preview screenshot
* Old preview screenshot
* Old preview screenshot
* Old preview screenshot
* Old preview screenshot
* Old preview screenshot

## Trivia

* On Russian game client, the map was originally called "Предгорья", which means "foothills". It was then renamed to "Košice" ("Кошице") in April 2017.

## External links

* The Narrows Map - Armored Warfare Official Website

## References

1. ↑ Introducing Update 0.21 "Eye of the Storm" - Armored Warfare Official Website
2. ↑ The Narrows Map - Armored Warfare Official Website
3. ↑ Обновление 0.19 - Armored Warfare Russian Official Website
Philipp Holzklau

**Philipp Holzklau** is a progression commander in *Armored Warfare*. As an entry level commander, he is available to all players from the beginning.

Philipp is a defense-oriented commander suitable for Main Battle Tanks, with his basic skill increasing module repair speed, and many of the adjacent skills help improve module durability or mitigate negative effects from battle damage. Although he does not perform as well as other specialized commanders in offensive roles, Philipp nonetheless offers some offensive skills in each corner of his skill field.

## Personnel File

*Place of Birth: Stuttgart, Germany*

*This former artillery officer served with NATO forces in his youth, but was eventually dishonorably discharged for causing trouble off-base. Although he shows poor judgement in his personal life, he is steady and confident where it counts. Philip is irreverent and cocky, backing up his brazen attitude with positive results on the battlefield.*

## Legacy Skills

The following skills are from before 0.22 that no longer apply to the current commander progression system.

* **Tier 1 - Pack Tactics**: Module damage increased by 20% while near ally vehicles.
* **Tier 2 - Take Aim**: Reload time reduced by 6% for 15 seconds when a nearby ally is damaged.
* **Tier 2 - Inspiration**: Aim time reduced by 30% for 30 seconds after you help destroy an enemy vehicle.
* **Tier 3 - Bullseye**: Accuracy improved by 10%
* **Tier 4 - Weapon Repair**: Reduces repair time on your weapon systems by 50%.
* **Tier 4 - Fitness Training**: Increase crew hit points by 20%.
* **Tier 5 - Vigilant**: Vision range increased by 40m.

## Gallery

* Phillipp's legacy skill tree
* Phillipp's skill field in Patch 0.22

Douglas O'Reilly  •
Freja Højbjerg  •
Giya Tsiklauri  •
Ioannis Sanna  •
Juan Carlos Miramón  •
Kwon Han  •
**Philipp Holzklau**  •
Rachel Kramer  •
Rashid Al-Atassi  •
Sabrina Washington  •
Viktor Kirsanov  •
 Premium
Alisa Korhonen  •
Austin Harper  •
Erin O'Connell  •
Fyodor Sokolov  •
Jorge Alvarez  •
Joshua Seagrove  •
Kathryn Grey  •
Olivia Bouchard  •
Ophelia Kitescu  •
 Exclusive
Maximillian König
Tkvarcheli Trap (Heroic)

**Tkvarcheli Trap** is the third chapter of the Battalion exclusive Heroic difficulty Black Sea Incursion Special Operations in *Armored Warfare*.

## Briefing

*"November 6 2041"*

*"The assault on Tkvarcehli turned out to be a trap: Magnus was accused of violating a peace deal. ISD troops surrounded the city."*

## Primary Objectives

### Defend the Town

The initial objective is to defend the control point at G7 for 2 minutes and 20 seconds.

### Defend the Western Roadblock

Defend the control point at I5 for 4 minutes. This occurs at the same time with "Defend the Northern Roadblock" objective.

### Defend the Northern Roadblock

Defend the control point at C9 for 4 minutes. This occurs at the same time with "Defend the Western Roadblock" objective.

### Defend the Central Roadblock

Defend the control point at E5 for 3 minutes.

### Shoot Douglas Down

Shoot down the AC-130. This objective appears appears after 1 minute and 35 seconds have elapsed during both "Defend the Western Roadblock" and "Defend the Northern Roadblock" primary objective (i.e. when objective's timer is at 2 minutes and 25 seconds). Completing this objective will conclude the mission.

## Strategy

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Rewards

Tkvarcheli Trap has a x3.3  Experience multiplier and base x10  Credits multiplier for completing the mission. This mission gives a base Experience worth 8,446 points to all players who complete the mission.
Pleternica

**Pleternica** (formerly known as **Grassy Fields**) is a PvP map in *Armored Warfare*. It serves as the base map for the Special Operations mission Midnight Ambush.

## Background Lore

*"The meadows and forests of eastern Croatia welcome you, commanders. Its open countryside is ideal for armored vehicle operations and offers numerous flanking opportunities as well as positions from which accurate fire can rain down upon your opponents. But don’t let the beauty and serenity of the environment distract you from your goal, commanders – destroy the enemy at all costs!"*

## Gallery

* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot

## Trivia

* The map has been renamed from Grassy Fields to Pleternica in an updated dated March 15, 2018.

## References

1. ↑ 1.0 1.1 Introducing Update 0.23 "Caribbean Crisis" - Armored Warfare Official Website
2. ↑ Maintenance - March 15 - Armored Warfare Official Website
RDF/LT

* Default
* Neon
* Claw
* Prime

## Crew

* Commander
* Driver
* Gunner

The **RDF/LT** is a Tier 6 special premium Light Tank under Oscar Faraday's dealership.

## History

Class: Light Tank (Prototype)

Developed: 1980-1985

Service: N/A

Vehicles Built: 1

Operators: N/A

Since the days of the Vietnam War until the mid-1990s, the standard American light tank was the M551 Sheridan. As light tanks go, it was mediocre at best and with its problematic Vietnam record, it’s no wonder that the U.S. Army started to look for replacement.

The RDF/LT (Rapid Deployment Force Light Tank) was one of such designs by AAI Corporation. It originated in an earlier Light Tank program that went nowhere (as usual), but the lessons learned allowed AAI to develop this tank in hope of further participation in the U.S. Marine AVCT program. The Marines needed something fast with a lot of firepower but at the same time light enough to be transported using a sling under a CH-53 helicopter. The original prototype AAI produced was armed with a 75mm Ares cannon but realizing its experimental nature, AAI opted to replace it with an older, well-tested 76mm M32 rifled gun that had been previously used on the M41 Walker Bulldog Light Tank. Despite this, the result was quite an advanced and fast vehicle with its hull made of aluminum and even the gun received new APFSDS shells.

Regardless, despite these qualities, the Marines didn’t want it and that was the end of the RDF/LT. The end of the 1970s wasn’t really a good time for experimental projects with the funding being cut left and right as an aftermath of the lost Vietnam War. And so the Marines went for the LAV and HMMWV wheeled vehicles instead, leaving the RDF/LT in prototype stage only. The project was officially terminated in 1985.

## Vehicle Traits

* Stealthy: This vehicle does not lose any camouflage when moving at any speed, which is handy primarily for scouting.
* HESH Rounds: This vehicle can fire special Squash Head rounds. These are extremely effective against angled armor that is typical for Soviet tanks.
* Smoke Generators: This vehicle generates smoke all around it and lays down smoke cover by driving forward.

## Upgrades

### Armor

RDF-LT Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -10.0° / 22.0°

## Abilities

**Description:**This ability temporarily improves your camouflage factor at the cost of acceleration and maximum speed.

## Footnotes

1. ↑ 550 mm at 150m;
413 mm at 600m
2. ↑ 110 for Partial Penetration;
28 for Non-Penetrating Hits

CV90105 TML  •
CV90120 Ghost  •
M41  •
 Marat Shishkin | Bglt. Pz 57  •
FV101 Scorpion  •
FV101 Scorpion 90  •
M551 Sheridan  •
M8 Buford  •
M8-120 Hades  •
Thunderbolt II  •
PL-01  •
PT-76  •
PT-85  •
Stingray  •
Stingray 2  •
T92 ACAV  •
T92 LT  •
 Zhang Feng | VT5  •
WPB Anders  •
 Oscar Faraday | ASCOD  •
Exp. Tank  •
Griffin 120mm  •
K21 XC-8  •
**RDF/LT**  •
 Francine De Laroche | Harimau
Type 62

The **Type 62** was a Tier 1 progression Main Battle Tank under Zhang Feng's dealership.

In the initial proposed Chinese tank line for Balance 2.0, the Tier 3 Type 59 was to be downtiered to Tier 1 as Zhang Feng's starter vehicle. This was later changed when the developers at the time decided to switch the Type 59 out for a Type 62 Light Tank while retaining the same model. Hence the Type 62 was introduced to the game as a Tier 1 Light Tank on April 20, 2017.

The Type 62 became a Main Battle Tank in an undocumented change for Tier 1 to 6 rebalance dated October 6, 2021. The developers later explained in a post that they "needed one more MBT on Tier 1", and the Type 62 was chosen for such change. Eventually, the Type 62 was renamed back to Type 59 together with some performance adjustments on January 20, 2022.

## References

1. ↑ Balance 2.0 - Progression Changes - Armored Warfare Official Website
2. ↑ Balance 2.0 - Additional Progression Changes - Armored Warfare Official Website
3. ↑ Introducing Update 0.19 "Tanks Reloaded" - Armored Warfare Official Website
4. ↑ Developer Diary: Tier 1-6 Rebalance Questions - Armored Warfare Official Website
5. ↑ Maintenance - January 20 - Armored Warfare Official Website
Maximillian König

**Maximillian König** is an exclusive commander in *Armored Warfare*. He was only given to players who purchased a Founder's Pack in 2015.

Maximillian is a universal commander. His basic skill Combat Experience IV helps increase Experience earned from battles, which can be useful to speed up vehicle progression. He shares the same Skill Field as Fyodor Sokolov and Samuel Thorpe.

## Personnel File

*Place of Birth: Genoa, Italy*

*Maximillian's dream has always been, and continues to be, commanding tanks. Quiet and reserved, he livens up only when at the controls of an armored vehicle. While in the military, he found himself somewhat isolated as a result of his single-minded focus on his career. Now as a contractor, he is a highly valued commander, and his crews always exhibit the utmost loyalty.*

## Legacy Skills

The following skills are from before 0.22 that no longer apply to the current commander progression system.

* **Tier 1 - Career Soldier**: Reputation gained in this vehicle increased by 10%.
* **Tier 2 - Leadership**: Crew attributes increased by an additional 4%
* **Tier 2 - Lock On!**: Aim speed increased by 20% for 20 seconds after you spot an enemy.
* **Tier 3 - Vigilant**: Vision range increased by 10%.
* **Tier 4 - Fitness Training**: Increases crew hit points by 20%.
* **Tier 4 - Find Me a Target**: Turret traverse speed increased by 20% for 20 seconds after being spotted by an enemy.
* **Tier 5 - Accelerated Training**: Crew experience gained increased by 10%.

## Gallery

* Maximillian's skill set before 0.22
* Maximillian's skill field in 0.22

## References

1. ↑ Last Chance to Buy Founder's Pack! - Armored Warfare Official Website

Douglas O'Reilly  •
Freja Højbjerg  •
Giya Tsiklauri  •
Ioannis Sanna  •
Juan Carlos Miramón  •
Kwon Han  •
Philipp Holzklau  •
Rachel Kramer  •
Rashid Al-Atassi  •
Sabrina Washington  •
Viktor Kirsanov  •
 Premium
Alisa Korhonen  •
Austin Harper  •
Erin O'Connell  •
Fyodor Sokolov  •
Jorge Alvarez  •
Joshua Seagrove  •
Kathryn Grey  •
Olivia Bouchard  •
Ophelia Kitescu  •
 Exclusive
**Maximillian König**
Stronghold

**Stronghold** is the fourth and last chapter of the Black Sea Incursion Special Operations in *Armored Warfare*.

## Briefing

*"November 6 2041"*

*"Magnus decided to make a desperate bid to storm the stronghold that housed the Clayburn headquarters in the Caucasus, from which Sebastian led all Tkvarcheli operations. There was little chance of success, but Magnus saw no other way out."*

## Primary Objectives

### Find Sebastian

Reach the circle at B4.

When approaching the indicated location, a new primary objective called "Break through the Gate" becomes active, and this objective will then require players to capture a control point at A4.

### Survive

After capturing the control point at A4, survive for 2 minutes.

## Secondary Objectives

### Destroy the Transformers

There are seven stationary targets to destroy within 6 minutes, and their locations are indicated on the minimap.

### Destroy the Transport Helicopters

This objective appears approximately 15 seconds after "Break through the Gate" primary objective becomes active. The enemy will send three helicopters towards the buildings just south of the gate. Destroy them under 30 seconds to prevent them from spawning entrenched infantry positions inside the said buildings.

### Destroy the Attack Helicopters

This objective appears at the same time as "Survive" primary objective. Destroy 10 helicopters to complete this bonus task.

## Strategy

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Rewards

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Gallery

* Official preview screenshot
* Official preview screenshot

## Footnotes

1. ↑ Time limit is extended by 3 minutes when "Find Sebastian" objective is complete
Rachel Kramer

**Rachel Kramer** is a progression commander in *Armored Warfare*. She can be unlocked via Tiran 6's upgrade screen.

Rachel is a Main Battle Tank-oriented commander. Her basic skill increases reload speed for every enemy vehicle present within her vehicle's vicinity, and she can further boost the reload speed with Deadly Explosives skill by destroying enemy vehicle modules or with other conditional skills. Her other supporting skills help improve mobility as well as mitigating negative effects from incoming attacks.

## Skill Field

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Personnel File

*Place of Birth: Rehovot, Israel*

*Born and raised in Israel, Rachel served in the IDF. When she left the Israeli army she moved to the United States where she worked for various military companies (many of which did not have very savory reputations). She then met Alexander Cortez and agreed to join his forces.*

## Trivia

* Rachel made her only appearance in the first chapter of Black Sea Incursion Special Operations. She could be seen in her Merkava 2D with Black Eagle skin there.

## References

Douglas O'Reilly  •
Freja Højbjerg  •
Giya Tsiklauri  •
Ioannis Sanna  •
Juan Carlos Miramón  •
Kwon Han  •
Philipp Holzklau  •
**Rachel Kramer**  •
Rashid Al-Atassi  •
Sabrina Washington  •
Viktor Kirsanov  •
 Premium
Alisa Korhonen  •
Austin Harper  •
Erin O'Connell  •
Fyodor Sokolov  •
Jorge Alvarez  •
Joshua Seagrove  •
Kathryn Grey  •
Olivia Bouchard  •
Ophelia Kitescu  •
 Exclusive
Maximillian König
Stronghold (Heroic)

**Stronghold** is the fourth and last chapter of the Battalion exclusive Heroic difficulty Black Sea Incursion Special Operations in *Armored Warfare*.

## Briefing

*"November 6 2041"*

*"Magnus decided to make a desperate bid to storm the stronghold that housed the Clayburn headquarters in the Caucasus, from which Sebastian led all Tkvarcheli operations. There was little chance of success, but Magnus saw no other way out."*

## Primary Objectives

### Find Sebastian

Reach the circle at B4.

When approaching the indicated location, a new primary objective called "Break through the Gate" becomes active, and this objective will then require players to capture a control point at A4.

### Survive

After capturing the control point at A4, survive for 2 minutes.

## Strategy

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Rewards

Stronghold has a x3.3  Experience multiplier and base x10  Credits multiplier for completing the mission. This mission gives a base Experience worth 5,067 points to all players who complete the mission.

## Footnotes

1. ↑ Time limit gets extended by 2 minutes and 30 seconds when "Find Sebastian" objective is complete
PLZ-05

## Crew

* Commander
* Driver
* Gunner
* Loader

The **PLZ-05** is a Tier 9 progression Self-Propelled Gun under Zhang Feng's dealership.

## History

Class: Self-Propelled Howitzer

Developed: 2000-2005

Service: 2005+

Vehicles Built: 300-400

Operators: China

The PLZ-05 is a modern Chinese self-propelled howitzer, designed to match and surpass the performance of western SPGs such as the Panzerhaubitze 2000. The PLZ-05 marks the switch from the Soviet 152mm caliber to the NATO 155mm one in order to increase the vehicle’s firepower by using more advanced western technology. To that end, the PLZ-05 mounts a 155mm automatically loaded L/52 howitzer.

The autoloader mechanism design was based on the Russian 2S19 Msta-S artillery. The autoloader is located at the back of the massive turret that can traverse 360 degrees. The ammunition consists of shells and charges which are also stored in the back of the turret in two layers on top of each other. The autoloader automatically selects the charge size based on the range entered by the gunner. This mechanism allows the gun to fire up to 8 rounds per minute on average, but the weapon is capable of firing in bursts – it can fire 4 rounds in 15 seconds in Multiple Rounds Simultaneous Impact mode where all four shells drop on the target at the same time. The vehicle carries 30 rounds of ammunition. A considerable number of these high-end but expensive vehicles were built since 2005 and around 300 to 400 are currently in service.

## Vehicle Traits

* Artillery: This vehicle is capable of indirect fire across large distances but is very vulnerable in close combat.
* Heavy Weapon: This vehicle carries one of the largest weapons around with significantly increased damage per shot.
* Weapon Diversity: This vehicle has several weapons or mode of fire options that you can switch between in battle.
* Magazine Loader: This vehicle's loading system allows you to fire several rounds in rapid succession.

## Upgrades

### Armor

PLZ-05 Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Magazine Type**: Ready Rack
* **Magazine Size**: 4
* **Reload within Magazine**: 5.00 s
* **Burst Fire Rate**: 12.00 rd/min
* **Depression/Elevation**: -4.0° / 55.0°

**Stats:**

* **Magazine Type**: Ready Rack
* **Magazine Size**: 4
* **Reload within Magazine**: 5.00 s
* **Burst Fire Rate**: 12.00 rd/min
* **Depression/Elevation**: -8.0° / 65.0°

## Footnotes

1. ↑ Enables you to unlock one tier 9 vehicle.

Dealer: Zhang Feng

Vehicles with Tier 9 token:

	* ST1
	* Rosomak M1M
	* Type 99
	* VT4
	* Paladin
2. ↑ Enables you to unlock one tier 10 vehicle.

Dealer: Zhang Feng

Vehicles:

	* Wilk XC-8
	* Type 99A2
	* Centauro 155
3. ↑ 550 for Partial Penetration;
350 for Non-Penetrating Hits
4. ↑ 550 for Partial Penetration;
350 for Non-Penetrating Hits
5. ↑ 5.0 5.1 9.25s if 155mm L/54 Howitzer is equipped
6. ↑ 30 mm at 100m;
15 mm at 1000m
7. ↑ This upgrade is unavailable until the vehicle progress is complete.

Msta-S  •
Akatsiya  •
Centauro 155  •
Abbot  •
Abbot VE  •
M108  •
M109  •
Paladin  •
Palmaria  •
PzH 2000  •
**PLZ-05**  •
PLZ-89
Pipelines

**Pipelines** is a PvP map in *Armored Warfare*. Several PvE and Special Operations missions are based on this map, such as Cavalry, Quarterback, and Plant in El Arish.

## Background Lore

*"Amidst the desert sands of the Middle East, oil is the lifeblood of the entire region and its importance is second to none. A refinery is under attack by enemy mercenary forces – it cannot be allowed to fall into their hands! Your team is tasked with securing it while protecting the nearby local village. The enemy forces do not give up easily, so expect tough resistance..."*

## Gallery

* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot

## Trivia

* On Russian game client, the map was originally called "Нефтепровод", which means "oil pipeline". It was then renamed to "El-Arish" ("Эль-Ариш") in April 2017.

## External links

* The Pipeline Map - Armored Warfare Official Website

## References

1. ↑ The Pipeline Map - Armored Warfare Official Website
2. ↑ Обновление 0.19 - Armored Warfare Russian Official Website
Tkvarcheli Siege (Heroic)

**Tkvarcheli Siege** is second chapter of the Battalion exclusive Heroic difficulty Black Sea Incursion Special Operations in *Armored Warfare*.

## Briefing

*"November 5 2041"*

*"Batumi was a set up. Magnus was attacked and his cargo destroyed. He was now forced to report to the CI president, who wanted the culprits found.
It turned out to be Evocati. CI had attacked its base in Tkvarcheli and Magnus was ordered to head the attack."*

## Primary Objectives

### Repel the Counterattack

Defend both control points at D7 and D9 for 3 and 4 minutes respectively.

### Defend the MLRS

Defend the control point at B9 for 2 minutes. This occurs when 2 minutes have elapsed since the start of the mission, which means players have three control points at the same time.

### Destroy the Evocati Commanders

The last objective is to destroy three H-Lieutenant vehicles located within the city at I8 and I9 within 7 minutes.

## Strategy

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Rewards

Tkvarcheli Siege has a x3.3  Experience multiplier and base x10  Credits multiplier for completing the mission. This mission gives a base Experience worth 5,067 points to all players who complete the mission.
Tiger Claw

**Operation: Tiger Claw** (also known as **Operation Tiger's Claw**) was a PvE mission in *Armored Warfare*.

## Briefing

*"June 6, 2040. The enemy is preparing for a mass attack on the ISD command center. You need to enter the valley, suppress the enemy firepower, and hold the location until reinforcements arrive."*

## Primary Objective

Players have 15 minutes to complete all objectives.

### Capture the Command Center

The first objective is to capture the control point at B4.

### Capture the Bridge

Capture both neutral control points at E5 and G4. If the enemies capture either control point, the mission ends in a failure.

### Defend the Palace

Defend control point at I4 for 3 minutes.

## Secondary Objective

### Destroy Missile Launchers

The secondary objective appears together with "Capture the Bridge" primary objective. Players have 1 minute and 30 seconds to destroy four stationary targets that spawn northeast of the village. Completing this bonus objective will allow two friendly NPC tanks to spawn next to the control point at I4 when "Defend the Palace" primary objective becomes active.

## Gallery

* Official preview screenshot
* Official preview screenshot

## Trivia

* Tiger's Claw debuted in November 2017. It was removed from the game as one of the unlisted changes in a hotfix dated September 18, 2018. It returned in an update dated January 27, 2023, but it was removed again within a month after its reintroduction.

## References

1. ↑ 1.0 1.1 Introducing Update 0.22 "Art of War" - Armored Warfare Official Website
2. ↑ Update 0.42.1 Now Available - Armored Warfare Official Website
Meltdown

**Operation: Meltdown** is a PvE mission in *Armored Warfare*.

## Briefing

*"June 2, 2036. The Project Militia is invading! Their goal is to bring this area down by causing the nearby nuclear reactor to meltdown. You must protect the facility at all costs!"*

## Primary Objective

### Stop Enemies from Destroying Dam

The first objective is to protect the dam located between B6 and B7 for 4 minutes.

### Defend the Control Facility

After successfully protecting the dam from enemy attacks, defend the control point at D5 for 4 minutes.

### Save the Reactor

The final portion of the mission requires the player to protect the two cooling towers at G3 and H4 for 5 minutes and 15 seconds. The mission fails if both towers' health become depleted from enemy fire.

## Secondary Objective

### Destroy SAM Launchers

Players have 12 minutes to destroy six SAM sites that scatter across the map.

## Strategy

Players should anticipate a skirmish right at the start of the mission as a small group of enemies spawns just ahead of the starting position. Afterwards, head east and engage the enemies in the waterway. On Hardcore difficulty, some enemies also spawn on ridges between C6 and C7.

Enemies mostly approach the control point from the south, but they can also come from the roads to the east and west. Take cover behind nearby buildings, or stay further back at C6 to defend against the attackers.

The last objective requires at least one cooling tower to remaining standing by the end of the mission. Enemies mostly appear from the southern border, but as players approach the reactor and clear out the enemies, enemy reinforcement can also appear from behind up north. A lieutenant vehicle can also spawn in the final phase of the mission. Players should be wary of their own positioning not only to prevent being attacked from multiple fronts, but also to minimize collateral damage on the cooling towers as a result of crossfire or stray shots by enemy vehicles.

If all available enemies have been destroyed and secondary objective is still active, players will need to destroy all remaining SAM sites or allow either objective timer to reach zero in order to complete the mission.

## Rewards

Meltdown has a x4.15  Experience multiplier and base x13.41  Credits multiplier for completing the mission. The latter can be boosted to x20.13 if secondary objective is complete.

## Gallery

* Old briefing screen
* Official preview screenshot

## Trivia

* On Russian game client, the mission is called "Полураспад", which means "half-life".
SPHINX

* Default
* Monster
* Samurai

## Crew

* Commander
* Driver
* Gunner/Loader

The **SPHINX** is a progression Tier 10 Armored Fighting Vehicle under Sophie Wölfli's dealership.

## History

Class: Reconnaissance Vehicle (Prototype)

Developed: 2008-2010

Service: N/A

Vehicles Built: 1

Operators: N/A

The Secret Project for High Intensity and New Conflicts by Panhard, also known as the SPHINX, is a French-built armored vehicle that was first unveiled in 2010. Diminutive in size but well-armored, it was originally intended as a replacement for the AMX-10RC and ERC-90 Sagaie as a part of the French military SCORPION program. However, it lost to the EBRC Jaguar by Nexter and is unlikely to ever be mass-produced.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
* Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary.

## Upgrades

### Armor

SPHINX Stock Armor
 This vehicle's steel armor protects it against heavy machineguns and small arms only. Additional protection from HEAT shells is provided by a set of SLAT armor.

### Weapon

**Stats:**

* **Magazine Type**: Autocannon
* **Depression/Elevation**: -16.0° / 60.0°

**Stats:**

* **Magazine Size**: 2
* **Reload within Magazine**: 2.00 s
* **Depression/Elevation**: -16.0° / 60.0°

## Abilities

**Description:**A target designated by this ability will remain spotted for its duration and will receive increased damage.

## Footnotes

1. ↑ Enables you to unlock one tier 10 vehicle.

Dealer: Sophie Wölfli

Vehicles with Tier 10 token:

	* M1A2C Abrams
	* Leopard 2A6
	* B1 Centauro 120
	* B1 Draco
	* CRAB
2. ↑ 400 mm at 100m
120 mm at 400m
3. ↑ 56 for Partial penetration
28 for Non-penetrating hit
4. ↑ 410 mm at 100m
123 mm at 400m
5. ↑ 170 for non-penetrating hit

BMP-1P  •
BMP-2  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
**SPHINX**  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
BMD-2  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
K21  •
Type 89 IFV