Das Day Afternoon

"**Das Day Afternoon**" is a Mainline Quest in *Wizard101* and the 1st Quest for the Wallaru storyline. It was released on live servers with the rest of the Wallaru expansion on November 27, 2023.

## Characters

*In order of appearance:*

* **Sandiago** (Sandiago\_AR-PreWL) — Scott Jones
* **Zander** (Zander\_AR-PreWL) — Nick Stevenson
* **Sybil** (Sybil\_AR-PreWL) — Valerie Redd

## Dialogue

Previous: "This War of Mind"
(*Tutorial Tip*)

 **Sandiago**: Wizard, return to the Arcanum. It's time we travel to Wallaru!
(*Talking to Sandiago in the Hall of Theurgy*)

 **Sandiago:** Tell me, Wizard, what do you know of Wallaru? Long has it existed in the outskirts of the Spiral and long has it fascinated explorers.
 **Zander:** This is because of the Dreaming, a physical substance generated deep in the Outback said to incept strange and wondrous thoughts in visitors.
 **Zander:** For generations, my people guided others to the source of the Dreaming, to take from its waters and be inspired. Sandiago was one such explorer.
 **Sandiago:** The Dreaming instills one with a sense of self and purpose, a means to become all one could be. This is the clarity your Dasein needs.
 **Zander:** Unfortunately, to enter the Dreaming unprepared is to go mad and the means of preparation are limited these days.
 **Sandiago:** But the Arcanum is blessed with a specific resource most lack, one that will shield our psyches. Come with me to the Tree of Knowledge.
(*Talking to Sandiago next to Sybil*)

 **Sandiago:** Wizard, you've met Sybil, have you not? But have you wondered from whence her knowledge comes?
 **Sandiago:** From dreams, my friend! From not just the imaginings, but the hopes and ambitions of a million-million minds.
 **Sandiago:** Sybil is a Dreamwalker, a bridge between what is and what isn't. This is because her seeds were planted with water from the Dreaming.
 **Sandiago:** Add in a few other enchantments and now when she sleeps, she dreams the Spiral's dreams, then wakes to see what came true.
 **Sybil:** I have dreamt of this moment, Sandiago, of us meeting again. I know what you require and you are welcome to take it.
 **Sandiago:** Thank you, old friend. Because of her status as in-between, Wizard, Sybil can safeguard us in the Dreaming. Simply take a cutting of her branches.
(*After entering Sybil's Memory once taking a cutting of her branches*)

 **Sybil:** Wizard, you have Nothing to fear. That is what I said to you when first I saw it. And now you must visit where this story began to guide it to its end.
 **Sybil:** You became a Paradox of Grandmother Raven's Light and Spider's Shadow. You pierced reality...
 **Sybil:** ...Into a living void, unaware of existence beyond itself. An emptiness so strange... so alien... it triggers... a primal fear. I reacted poorly.
 **Sybil:** It slithered between the real and unreal. Ethereal as a dream, but not imagined. I had to understand it. So I watched it... here...
 **Sybil:** First it emulated. This place. This world. And you. It became you, the Paradox it first saw...
 **Sybil:** And then it became the Old One. It learned words and feelings and guilt. And it helped you save a forgotten world.
 **Sybil:** And then it lost itself, became untethered from identities, and tried to form one of its own. It learned ethics and compassion.
 **Sybil:** It became a world, a real physical thing. It became Dasein. It became Novus. And it learned betrayal. It learned pettiness and greed.
 **Sybil:** It rejected Everything.
(*After defeating memories of the The Paradox, Old One, and Dasein in Sybil's Memory*)

 **Sybil:** But can Nothing reject Everything after it has already become Something? Or once something is, is it always, etched eternally in memory?
 **Sybil:** Memories aren't just fragments of long-lost yesterdays; they're the building blocks of dreams, the inspiration for tomorrow. You'll see.
 **Sybil:** This story began long before Dasein found himself yearning for the Spiral.
 **Sybil:** Keep my branch with you as you travel. You will not need its protection as those who travel with you do.
 **Sybil:** Your mind remains altered and shielded from your time bearing the full force of Paradox. But I can still help you when the time comes, help everyone.
(*After exiting Sybil's Memory*)

 **Sandiago:** Wizard? Wizard! Ah, there you are. You were quite dazed for a while there. Is everything okay? Tree memories, you say? Fascinating.
 **Sandiago:** Once you have recovered, speak to Zander in his office. He has a bit more advice before we commence on our journey.
(*Talking to Zander in the Hall of Theurgy*)

 **Zander:** Ah, Wizard, I almost envy you the journey you're about to take - a voyage of spiritual and physical endurance we call the Walkabout.
Next: "The Quest for Dirt!"