Herald of Rot

*These grotesque constructs are commonly mistaken for some sort of weird totems or territory markers. A more knowledgeable wizard knows better, and gets as far away as he can once he spots one of those. Actually a focus of the forest's more sinister powers, these Heralds can even be called alive. Where usually rot and disease occur randomly or at a steady rate, this aberration 'rallies' the organisms, pests and insects into a force that devours every single thing that can be digested, decomposed or rotten at a frightening speed. All the decomposed life is used to fertilize and grow the plague-force even further. Therefore, a Herald is a treasured possession for every Shaman.*

## Description

The Tier 3 combination of  and .

Increases profits based on a power function of your idle bonus and pet time. Increase autoclick efficiency boosted exponentially with each Summoning spell active. Increases Summoning efficiency, based on pet time.

Gains experience per second in Idle mode.

## Pet Ability

[Toggle Notation]
Percentage
Multiplier

Autoclicks once per second, claiming the shard pool:

# * Click Profit
Character Click Profit

{\displaystyle \text{Click Profit} = \text{Character Click Profit}}
# * Crit Chance
Character Crit Chance

{\displaystyle \text{Crit Chance} = \text{Character Crit Chance}}
# * Crit Profit
Character Crit Profit

{\displaystyle \text{Crit Profit} = \text{Character Crit Profit}}

Multiplies profits by:

(
L
1
)

30

0.69

log

10

⁡
(
I
)

×

(

P

0.5

1

)

×

T

H

6

×

9

200

000

1

{\displaystyle (L + 1) + 30^{0.69\log\_{10}(I)} \times \left(P^{0.5} + 1 \right) \times T\_{H}^{6} \times \frac{9}{200\,000} + 1}

Increases profits by:

(
L
1
)

30

0.69

log

10

⁡
(
I
)

×

(

P

0.5

1

)

×

T

H

6

×

9

2

000

%

{\displaystyle (L + 1) + 30^{0.69\log\_{10}(I)} \times \left(P^{0.5} + 1 \right) \times T\_{H}^{6} \times \frac{9}{2\,000}\,\%}

*Note:*

30

0.69

log

10

⁡
(
I
)

≈

I

1.019

{\displaystyle 30^{0.69\log\_{10}(I)} \approx I^{1.019}}

Multiplies Autoclick Profit by:

4

N

×
L
×

(

P

0.4

1

)

×

1

4

000

000

1

{\displaystyle 4^{N} \times L \times \left( P^{0.4} + 1 \right) \times \frac{1}{4\,000\,000} + 1}

Increases Autoclick Profit by:

4

N

×
L
×

(

P

0.4

1

)

×

1

40

000

%

{\displaystyle 4^{N} \times L \times \left( P^{0.4} + 1 \right) \times \frac{1}{40\,000}\,\%}

Multiplies Summoning Efficiency by:

L
×

(

P

0.1

1

)

×

T

D

×

1

25

000

1

{\displaystyle L \times \left( P^{0.1} + 1 \right) \times T\_{D} \times \frac{1}{25\,000} + 1}

Increases Summoning Efficiency by:

L
×

(

P

0.1

1

)

×

T

D

×

1
250

%

{\displaystyle L \times \left( P^{0.1} + 1 \right) \times T\_{D} \times \frac{1}{250}\,\%}

Shards pool efficiency is multiplied by:

L
2

×
0.1
1

{\displaystyle L^2 \times 0.1 + 1}

Shards pool efficiency is increased by:

L
2

×
10
%

{\displaystyle L^2 \times 10\%}

where:

# * L
Pet Level

{\displaystyle L = \text{Pet Level}}
# * I
1

Idle Profit Bonus
%

100

{\displaystyle I = 1 + \frac{\text{Idle Profit Bonus}\%}{100}}
# * P
Pet Ability Power

{\displaystyle P = \text{Pet Ability Power}}
# * N
Active Summoning Spells

{\displaystyle N = \text{Active Summoning Spells}}
* T

H

=
Pet Real Time, in Hours

{\displaystyle T\_{H} = \text{Pet Real Time, in Hours}}
* T

D

=
Pet Time, in Days

{\displaystyle T\_{D} = \text{Pet Time, in Days}}

After 14 days:

* T

H

=

336
6

(
Pet Real Time, in Hours
−
336

)

0.5

{\displaystyle T\_{H} = 336^6 + (\text{Pet Real Time, in Hours} - 336)^{0.5}}

After 200 days:

* T

D

=
200
(
Pet Time, in Days
−
200

)

0.5

{\displaystyle T\_{D} = 200 + (\text{Pet Time, in Days} - 200)^{0.5}}

## Experience Gain

Gains experience each time it autoclicks:

(
1
F
)
×
M

{\displaystyle (1 + F) \times M}

and each second while Idle Mode is active:

(
0.5
F
)
×
M

{\displaystyle (0.5 + F) \times M}

where:

# * F
Fixed Pet XP Bonus

{\displaystyle F = \text{Fixed Pet XP Bonus}}
# * M
Pet XP Multiplier

{\displaystyle M = \text{Pet XP Multiplier}}