Patch Notes

* Inventory overflow (receiving items with a full inventory) now spawns boxes with the items
* Split the look sensitivity slider into X and Y components
* Blueprint breakdown now works on the controller as well (hold X and then L trigger)

**Performance Improvements**
* Lost in-world key items now respawn if not detected in player inventories
* Solar panels no longer depend on light levels. They now work like a consistent generator without the fuel costs

**Bugfixes**
* Fixed save panel input field not working
* Crops now save their growth in other regions properly
* Added additional safeguards for saving key items
* Fixed settings dropdowns to display appropriate selections
* The research panel now displays unlocked tech regardless of the tech level of the bench used
* Blueprint aux panel steps list now scrolls on the controller

### Patch 1.2.16.0 - 08.16.2023

* Marketplace controller support overhaul:
* On tap left / right triggers add / subtract 1 respectively from quick buy total
* On hold left / right trigger, add / subtract 10 respectively every 1.2 seconds
* Hold A to buy / sell
* LB switches to buy tab (and moves cursor to buy window)
* RB switches to sell tab (and moves cursor to player inventory)
* Added look sensitivity slider
* New language support: Traditional Chinese
* New lighting setup for Main Lobby

**Performance Improvements**
* Icons now swap between controller and mouse even more effectively
* Increased text size of hover tips
* Performance improvements to the opening of inventory panels
* Improvements to robot blueprint loading with controller

**Bugfixes**
* Fixed scrolling through blueprints on controller
* Fixed an issue with the end of day sleep cutscene freezing
* Fixed an issue causing the save/load panel to not display any previous saves
* Removed an invisible concrete pile that was preventing building in certain parts of the Glass House
* Removed ability to delete key items from inventory
* Fixed hover text appearing when hovering mouse over change buy quantity arrows in market panel
* Fixed minor backend bug when pressing bumpers in market panel
* Machines now properly save/load if they are active and building
* Fixed issue with accidentally being able to pick up machines that contained items
* Fixed an issue where NPCs or robots completing an order could break your blueprints
* Fixed certain hover tips overflowing the screen
* Fixed create blueprint achievement from triggering to early
* Fixed breakdown blueprint action on controller

### Patch 1.2.10.0 - 07.25.2023

* New language support: Traditional Chinese

**Performance Improvements**
* Performance improvements to the opening of inventory panels
* Improvements to robot blueprint loading with controller

**Bugfixes**
* Fixed Multiplayer issue with users who have blocked user-generated content
* Fixed Multiplayer issue with joining invites after entering a suspended state
* Fixed issue where players lost save progress when entering a suspended state in singleplayer
* Fixed an issue where the game becomes unresponsive when dragging specific materials at a specific angle

### Patch 1.1.3.10 - 03.10.2023

* New lighting setup for Main Lobby

**Performance Improvements**
* Performance improvements to Glasshouse
* Performance improvements to Machine Room
* Performance improvements to West Wing
* Performance improvements to Barren Lands
* Performance improvements to Shipyard
* Performance improvements to Pumping Grounds

**Bugfixes**
* Added extra resiliency to the end-of-day sequence
* Planter input corrected
* Mission announcement correction
* Corrected Barrenlands Platforms
* Corrected Greenhouse Platforms
* Corrected Main Lobby Platforms
* Fixed an issue with trying to spawn certain objects in specific languages
* Fixed an issue with certain item tags not localizing properly
* Fixed an issue with the shop menu initialization
* Fixed issue with ai navigation when the target machine is removed
* Fixed an issue with AI navigation while the local nav mesh is being calculated
* Fixed issues with old input handlers

### Patch 1.1.2.3 - 02.06.2023

* Sandbox expansion! - a new outdoor area with easy access to resources.
* Sandbox lighting has been rebaked

**Performance Improvements**
* Memory optimization for sandbox

**Bugfixes**
* Time system update - should fix issues with time moving faster
* Inputs added to the blueprint viewer window
* Save / Load panel fixes

**Other Changes**
* New items added to the sandbox

### Patch 1.1.1.6 - 01.23.2023

* Engine Upgrade - New Input System
* Key Rebinds in the Setting Panel
* Setting - Invert mouse Y
* Settings - Hold Shift to Sprint
* Settings - Default Rotation 90 degrees
* Settings - Flip action bar Scrolling
* Blueprints cannot be placed without having all ingredients
* Settings - allow for old blueprint placement system

**Bugfixes**
* Travis Mission fixed for players that lost the quest line
* Fixed error with missions completed prematurely
* Fixed Ruby’s questline
* Fixed environmental glitches in Machine Room
* Added transparent Icons Missing
* Fixed Grababbles Culling Distance

**Other Changes**
* Milling Bits are now faster to make
* Metal Discs require fewer Materials
* Blades require fewer Materials

### Patch 1.0.12 - 12.29.2022

* Robots using extra materials when saving while in progress
* Travis clear debris mission should be fixed for all players
* Fixed an issue with navigation serialization

### Patch 1.0.11 - 12.22.2022

* Errors when sorting blueprints
* NPCs research Level 3
* Quicksave system revisions to avoid corrupted save files
* Game resolutions setting defaulting back to 1920x1080

### Patch 1.0.10 - 12.09.2022

* Glasshouse debris Mission now should complete correctly
* Glasshouse exploit fixed
* New digging animation and sound
* Re-phrase some missions for clarity
* Localization update

### HOTFIX 1.0.9.2 - 12.03.2022

* Antena is now available on Shop tier 3

### Patch 1.0.9 - 12.01.2022

* Added hover tips for machine panel resources
* Added notification if blueprint is placed without enough resources to finish
* Nav-mesh recalculated for more precision - so that NPCs are able to reach higher areas without problems. (The navmesh updates dynamically, so you might need to remove an object and re-locate the object to see the update, we are looking at how to update all already saved navmeshes)
* Revised broken blueprints that were missing dependencies

### Patch 1.0.8 - 11.23.2022

* New Tooltip that shows what items are needed for NPCs to craft items (Community suggestion)
* Return Home button (in case of trapped by environment)
* Reviewed an issue where NPCs stop short from performing jobs at machines
* Localization review of missions
* Localization review of Rhett's dialogs
* Review of localization import/export system
* Localization review of Mo dialogs
* Localization review of machines
* Localization review of Tutorials

### Patch 1.0.7 - 11.18.2022

* NPCs consuming additional materials for construction
* Items re-appearing in the environment (serialization issues fixed)
* Research Nodes exploit fixed (not considering pre-requisites)
* Sandbox mode bug fixed
* FPS limit (60 FPS) available in the settings panel - reduce GPU usage
* Balance of Solar panel requirements
* Machine tools added to merchants

### Patch 1.0.6 - 11.15.2022

* Missing NPCs update
* End of Day Sequence update
* Technology Tutorials Improved
* Technology tutorials triggered sooner
* Beehive corrected
* Localization of verbs and actions
* Wheat item added to shops
* Performance improvements to Barrenlands
* Loading system improved
* Localization Update to Machine Panel
* Localization Update to some verbs
* Wood Chipper Corrected
* Endgame contracts update

### Patch 1.0.5 - 11.12.2022

* Fixed bug occurring with Chinese dialogs
* Localization fixes

### Patch 1.0.4 - 11.11.2022

* Fixes to End of Day Tally - text truncated
* Revision to decorations description
* Fixes to French Localization - Revision of Machine names, descriptions, and interaction verbs

**Gameplay Fixes**
* Colliders revised for areas that would trap the player
* Revision to machines access points for NPCs