recursal/Fanatic-Fandom huggingface dataset:
Hazyr

Banner of Hazyr depicting the golden rays of the Aten

Hazyr is an empire in the Haziri desert. It encompasses much of the south-western peninsula of Moro.

The people of Hazyr are led by Sharmat (Emperor) Asharan the Radiant Soul, a vicious and immensely powerful devotee to the Aten. One may petition the great Aten atop the steps of the Sun-Bleached Ziggurat for one boon. The Aten may grant a person a single boon but in turn will bestow one curse to match. To petition the great Aten is to consign yourself to the mercy of the gods of the underworld and their desires. Sharmat Asharan has invoked the mercy of the Aten on two occasions. The first he was granted his dual jade starblades Shamash and Sharur. In return the first time he summoned the starblades all the flesh, muscles and veins were seared in blazing agony from his arms as the starblades formed in his hands leaving only bone. The second wish granted Asharan greatly extended life and the ability to resist any disease. The punishment for this was unknown and has been kept secret from the world. The vast lineage of Sharmats, with the sands of Hazyr under their vigil have always been some the few truly powerful leaders who have the power of Moro to bend to their will. In constant conflict with the Amyrians to east the Sharmat takes no compromise with his sworn enemy.

## Culture

Basked in the radiance of the sun the sands of Hazyr scorch with the heat of the great Aten. A massive sun disc that hovers over the city of Saqqaya is the centre of this great empire and vast land. Beneath the great disc, the sun bleached ziggurat towers over the desert dunes. From every corner of the empire of Hazyr the light of the Aten beams vibrantly sending its golden rays far and wide. The land of the Haziri desert is tough and unforgiving. Massive wingless dragons prowl beneath the sandbanks devouring those who pass within its hunting grounds. Massive stretches of blank landscape drive lost travellers stark mad long before they give into the agony of thirst and hunger. Outside the great city of Great Saqqaya, the largest in all Trea, all roads converge to the centre of Hazyrin life. The great city of Saqqaya is built in the massive crater of what once was Old Saqqaya . High over the streets of Great Saqqaya the great Aten beams down and grants the land within the crater the blessing of pure water and arable land granting the people of Saqqaya land and luxury. The great city is home to many wonders, most famously the golden lake at the heart of the city and the great gardens of Sharuk-Akar adorning the Sun-Bleached Ziggurat. Far from the great city and the sun disc the desert people make their home beneath the earth. Closer to the entrenched bodies of water and away from the unabating burn of the sun. The Hazyri people dwell in large underground settlements hidden from above. To an outsider finding one of these settlements can be quite challenging, you may travel days on end struggling to find water without even knowing you were treading above an underground metropolis.

## Notable People

* Asharan
* Ashem Naheq the Horned Viper
Hatham

**Archbishop Hatham of the Tristan** is the cermoninal head of the Carcainian League and Archbishop of Calabor. He is a vicious devotee to Calabor and a brutal politican.

Hatham fought in the River Wars initally supporting the cause of Josse the Red, and fighting in many notable battles including, the Battle of the First Ford, The Battle of Stitcher Pass and the Battle of the Three Crowns. At the time Hatham was a squire of Calabor, and quickly rose through the ranks of the Church of Calabor for his devotion and courage.

Towards the end of the River Wars Hatham had been dismissed from Josse's services after he pushed for greater peace terms amongst the Kingdoms of the Carcainian Valley. Hatham then devoted the latter years of the war on seeking peace. He eventually achieved this end when peace between King Caerwyn of Morwyr, Queen Adalinda and Josse the Red stopped the fighting in the region. Hatham then fiercly advocated for the foundation of a league between the kingdoms to help defend against invasion shattering the kingdoms. Hatham's campaigning ultimately forged the modern Carcainian League.
Baron G

A painting of Baron G, painted by a denizen of Blackbog.

### Aliases

Baron Gigantic, Baron Ginormous, Baron Grappler, Baron Barold Gene Arab, Baron Goblin, Baron Gobbler, Baron Gooner, Baron Ganaver, Baron Geordie, Baron Grab My Balls, Baron Growler, Baron Gosling, Baron Goodbye, Baron Good-riddance, Baron Groggy, Baron Gnasher, Baron Grizzly, Baron Ginger, Baron Gobshite, Baron Glizzy, Baron Glasses, Baron Goebbels, Baron G-string, Baron G-spot, Baron Greenie, Baron Grim, Baron Gunk, Baron Grubby, Baron Gwylas, Baron Gib, Baron Gimme-more, Baron Golmet, Baron Gremlin, Baron Gems, Baron Gay, Baron Gaming, Baron Gaelic, Baron Gibby, Baron Gyallarhorn, Baron Grunge, Baron Gungus, Baron Globbert, Baron Goo, Baron Grenade, Baron Galactic, Baron Geezer, Baron Gnome, Baron Goofball, Baron Gem-eyes, Baron Glamour, Baron Gaslight, Baron Gatekeep, Baron Girlboss, Baron Gorilla, Baron Gynecologist, Baron Gall, Baron Girlo, Baron Gooba, Barong

### Affiliation

Sand Goblins, Zath (formerly), Ixaza (formerly)

### Occupation

Maloney Exchange, Bounty Hunter (formerly), Insurrectionist (formerly),

## Physical Information

### Species

Celestial-Orthon infused Goblin, Monstrosity of Zath (formerly),Werewolf (formerly), Sand Goblin (formerly)

## Abilities

### Level

13

Born into slavery in the deep mines beneath Eröd, Baron G quickly shot through the ranks of the freedom fighters, until he was eventually caught, branded, reprimanded and sent out to collect his impossible debt.

Eventually breaking free of his new slave bonds with help from a woodland mystic, he journeyed through the lands trying to survive off the bounties he could find, whist still gathering the strength to revolt against Eröd once more.

He met with and joined a band of adventurers in Ambria hunting a werewolf, and although they had their ups and downs, they would become a strong group of companions as time progressed. Their greatest mistake was kicking out a member of the group called Ragnis, and it would cost them indeed.

On the night of the final battle against Holden Lynn, they were ambushed from behind. Ragnis had followed them and killed them off with Holden Lynn's frenzied assistance before he too was killed. Baron G survived however, thanks to the werewolf curse kicking just as the light was flickering out of his soul, healing his wounds.

Baron G would awaken to dead friends and the corpse of a werewolf, and after burying them was quickly found by servants of the high tower, being taken into servitude yet again.

His owner, Ixaza, was a strict and cruel woman, leading him to the city of Blackbog. She was to take roughly 95% of the earnings from his bounties, leaving mere scraps for him to survive. Realising this Baron G lead Ixaza towards the gangs of Blackbog in hopes that they might be able to treat their men with decent food and shelter, if they acted in the gangs best interest. Ixaza would agree and partnered him up with the gang, masquerading as the goblin's secretary, coming in to record bounties completed by Baron G.

Ixaza taught him the art of hemomancy and the gifts that come with accepting it.
Crown of Torment

The Crown of Torment is a torture device used in the worship of Erokan.

## Appearance

The Crown of Torment is made from roughly smith iron, usually scrap metal and so usually is of low quality. The device resembles a cage that goes over the head. The crown is sealed to the victims head and is completely shut so no light may enter. Due to the low quality of metal used, occasionally a portion of the helmet will become damaged revealing the tortured visage of the victim underneath.

## Traits

While the Crown is placed on a victim's head it cannot be removed. From then on the Crown will alter itself to conform to the victim's physicality. Piercing needles into the skin, or hooks into the eyelids etc. The Crown also creates a physic link with the victim allowing it to exploit their mind as well as their body.

The priests of Erokan who willingly choose the wear the crown find themselves able to tame the Crown allowing them to control it to a certain extent, such as removing the Crown or using the Crown to talk telepathically. The Crown is sacred to the church of Erokan, as it is the medium in which the clergy communicates with their god.
The Maloneys

The Maloneys are a criminal organization located in Blackbog. The Maloneys are led by Tony 'Money' Maloney a half ogre half orc. The Maloneys are one of the eponymous Five Hats of Blackbog, an unoffical term referring to the five powerful organized crime families in Blackbog. The Maloneys colours is a deep purple and their members commonly are seen wearing purple top hats with a black ribbon.

The Maloneys, alongside their rivals The Millers are some of the most powerful organized crime factions in Morwyr and Vurbrannt. The Maloneys made their fortune and maintain their power through the trade of illicit narcotics and the running of illegal bare knuckle boxing rings.

The Maloneys operate mainly out of their pub The Blackjack, a tavern in the Cut District along the trade street of Rackham Road.

## Notable Members

* Tony Maloney
* Mikey Maloney
* Pyeoda Dartryn
* Braak the Bloodhoundd
* Georgie Dooley
* Uthilgard Knutsson
* Merrigan Sinclair
* Putley
* Gwen Larys
* Francisco Di Lapazzi
* Ragnis Thunderclap
* King Zephyr
* Ralp
* Gwylas Suuder
* Lorenze Aubemoux of Larenze
* Dargroth
Mandrake the Mad

## Mandrake Karnnt

**SMandrake the Mad** is the only escapee of the Bloodbrick Prison and fugitive last seen in Zaubern, but now believed to be active in Blackbog. Mandrake has a fervent hatred for all gods, most notably the gods of Akat for being too lawful and forgiving despite their cruel nature. Mandrake is the founder of his own religion known as Mandrakism which promotes pure chaos and an egocentric dogma. Mandrake is currently wanted by most nations on Moro including, the Amyrian Empire, Hazyr, The Kingdom of Morwyr, The Kingdom of Vurbrannt, House Domdranus and House Vaeldorne.

## Notable Crimes

During an escape from a local jail in Blackbog Mandrake once broke into the House of The Sea Shaker and bathed in the Great Inkpool of the Deep One. Following capture by the Sealords apprenctices Mandrake claimed he was a friend of the god Ysgydwr and was simply acting on his wishes.

   In the halfling village of Turnipolis where alchohol is illegal Mandrake adopted the guise of a Moren Tir scholar to gain access to a stash of alchemical grade alchohol. Following a 4 day long bender on what he believed was alchohol turned out to be a mixture of elixirs of animal friendship, clairvoyance, mind-reading and confusion sending him into a delirious stupour. Once again he was caught and sent to jail. The escape proved easier than the rest because of the lingering effects of the elixirs in his bloodstream which aided his escape.

Mandrakes favoured place of urination has long been temples to The Twelve. On one such excursion into a temple of Aataaten Mandrake began urinating on the braziers to the burning god. After a chase through the temple by servants of Aataaten Mandrake was inprisoned and given the brand Krantarak (Giant for Heretic). After his escape Mandrake returned to the temple of Ataaten with the self infliced brand on his other arm reading Gshak-kon (Giant for Piss-Place) and relieved himself once again in the braziers.
Mocacahuauh

The Mocoyatzin rainforest is land and life for the lizardfolk of Mocacahuauh ( Mo-ca-ca-wa-ha). The people of Mocacahuauh live in absolute reverence to the Mocoyatzin doing everything they can to appease the natural forces that bring them life while maintaining the true order of nature. There are severe consequences to taking from the mother forest when she is not ready to give. Those who fish when The Mother has not given the great rain or those who eat meat when The Mother has not given the great fire. Nothing in the jungle must go to waste and when it is time for those to be punished for their deeds against The Mother they become food for their tribe. Cannibalism is seen as the most divine method of disposing of the dead within the jungle and every major ritual, from the crowning of a new chief to marriage there will always someone lying on the earthen pedestal ready to join the spirits of the Mocoyatzin.

The lizardfolk of Mocacahuauh depend on a holy sap called Ayacaupua which once ingested causes vivid images for up to 24 hours. The experience is so vivid and intense that the person who ingested this poisonous sap dies of exhaustion shortly after the images end. The lizardfolk of Mocacahuauh use these images to connect to the The Mocoyatzin jungle itself to divine all major decisions of the tribe. Some select few lizardfolk have become immune to the poisonous effect of the Ayacuapua allowing them to experience the images and not succumb to the poison, these special few are heralded as prophets sent by The Mother and given the title of Tlahtoani of the Mocoyatzin. The current Tlahtoani is Azazuli the World-Mover who leads the lizardfolk under the guidance of the spirit of the rainforest.
Amarantos the Collector

Amarantos Dekar also known as **The Collector** was a yuan-ti Apostle of Velern who was infamous for his ruthlessness and devotion. While other servants of Velern often tend to the dead using discrete methods and sly tactics, Amarantos was brutish and unshamed to collect the property of his lord in the form of the dead. Opposing the unrelenting collector was a futile exercise and he often led a trail of offerings to Velern when those stood before him.
The Dreadlands

The Dreadlands is a desolate region on Moro. The Dreadlands is an entrance into the layers of the Abyss and is home to many forms of monsters. The Dreadlands stands where the Kingdom of Kasst once stood and has since been consumed by the unhallowed mist.

In recent times an unseen evil has arisen in the cursed Deadlands where no man dares enter. A mysterious entity has swept over the Dreadlands bringing with it a new order to a land of chaos. The unhallowed mist has all but been a terror on the mind of its neighbours but now the motives and true nature of the Dreadlands have thrown it all into question. Whatever ancient power resides within the unhallowed mist now has turned its attention outward. Someone or perhaps something has united the chaotic maelstrom of hatred that was the previously fragmented Dreadlands. Many of the scouts of the empire and academics in the university have all noted a disturbing tolling coming from the great cathedral of bone, inaudible to most living beings but detectable on calibrated instruments leading everyone to wonder what is truly going on within the Dreadlands.

## Magic Catyclasm

The Desolation of the Dreadlands occurred during the Atenic War when Mavros the Black ordered the use of a magical plague that would sweep across the city of Chatra, where Asharan's army was stationed in an effort to wipe out his army for an invasion of Hazyr. The magical plague that ravaged Chatra was unprecedented, the pestilence of necrotic energy would continue to permeate for weeks after the attack. The necrotic mist that surrounded the city would never dissipate and instead grew stronger and stronger, until eventually, it swallowed the city and the landscape around it, gorging itself on an entire Kingdom and population. The necrotic energy has still not subsided and continues to grow stronger, even after nearly 30 years.

## The Dreadwardens

Main article: The Dreadwardens

The Dreadwardens are a faction of knights who are condemned to the defend the Bulwark from the creatures of **the Dreadlands**. The Bulwark is the fortified wall that surrounds The Dreadlands which the Dreadwardens defend. Those who are condemned to 'walk the Bulwark' are usually the most abhorrent criminals that don't deserve the mercy of death. To become a Dreadwarden is a punishment synonymous with death as their service is indefinite and their post never ends.
The Crows of Thros

**The Crows of Thros** are an order of assassins dedicated to killing in the name of the goddess of murder, lies and hatred, Thros. They are highly secretive, and as following the practices of the church of Thros, deeply hermetic and solitary. The Crows specialize in spectacularly brutal public assassinations where subtly are instead replaced by sheer horror. The Crows rarely work in the shadows and instead fulfil their duty of murder as a religious ritual to be seen by all. When not conducting their duty of murder the crows retreat to secretive hermitages where they are hidden from the public eye. Due to their fervent dedication to their hermetic lifestyle, the only time a Crow of Thros is ever seen in civilization is when they are there to fulfil their murderous duty, so it is known when a crow is seen passing through your city a bloody spectacle is soon to follow.

## Methods

The Crows of Thros are not centralized in any particular area and instead operate from individual hermitages. A Crow of Thros is accompanied in their hermitage by a bird of prey. The bird acts as the means of communication between hermitages so each individual crow never crosses paths. The crows have a deep connection with their bird allowing them to tap into its heightened sense of hearing and sound. In prayer, Thros herself may even possess the bird of prey as a vessel to speak to her subjects. The birds that follow the hermits are unnatural and ageless as long as the master lives, a quality that followers of Tanat abhor them for as an affront to natural life.

When the time comes for someone to be marked for death for the Crows a particular ritual is completed. First, someone must create a small capsule made of brass and enclose a slip of paper with the target's name written on it. Then they must force a bird, usually a crow or pigeon, to ingest the capsule and then set it free. If Thros is appeased by the offering she will send the nearest Crows' bird of prey to hunt down the bird with the offering inside. The bird of prey will rip the bird to shreds revealing the brass capsule inside to return to the hermit. The hermit, upon reading the name inside will know that Thros has marked this person to be eliminated and will then make it their unstoppable duty to carry out the task to completion. A Crow of Thros must never, upon receiving a target, let them escape. If they fail to kill a target they must try again and again until they are successful. No payment is exchanged for the murders, if Thros approves of the target that is enough for her followers to fulfil the contract. In some states on Moro, including Maraf, Hazyr, Mocaya and Thel'Darion these assassinations, since they are blessed by a deity, aren't seen as unlawful killings and as a result, the Crows receive no punishment from the law. In areas where it is illegal, however, the Crows still must fulfil their duty no matter what.
Ashem Naheq

Ashem Naheq-Sahar is a tiefling assassin working for the Kingdom of Hazyr. Ashem is better known around the world as **'The Horned Viper'** after he was made infamous for the assassination of King Reinhardt II of Zaubern ultimately beginning the River Wars, causing the deaths of hundreds of thousands and causing the collapse of the Kingdom of Carcainia

Ashem Naheq's Nomen is Stone-Dragonfly

He was granted the honorary title of Sahar by the Sharmat for his service during the Atenic war.
12th Karma of Thel'Darion

**Nas'ra Karma**, **Nas'ra the 12th Karma** or **Nas'ra Wangchuk Dolkar Gyurmey Jampa Chokphel Khando Karma** is the 12th and current Karma of Thel'darion. The Karma acts as the spiritual head for the religious world of the elves and primarily worships the gods Tanat and Thros. Despite the opposing teachings of Tanat the Goddess of Peace and Honesty and Thros the Goddess of Deceit and Betrayal, the Karma of Thel'darion strives to find a balance between solitude, deceit, nature and peace, believing they are intertwined in their fundamental essence.

Like all the Karmas before him, the 12th Karma was chosen in a lengthy quest after the ritual suicide of the 11th Karma. It took nearly 15 years before the 12th Karma was discovered. 6 of the 10 Karmic priests had died on the religious quest and 2 more had grown deeply sick. The Karmic quest then lay on the final two remaining Karmic priests who were fit to continue the journey. On a tranquil night during a Lunar Marraige in the month of Tanat the two Karmic priests heard a baby crying. They followed the baby crying towards a cowshed where a baby was just born. The owner initially refused the Karmic priests entry until recognizing their distinctive robes. The newborn bore the distinctive eyes of the Karma, a golden iris and dark black sclera. The newborn was taken by the Karmic priests and brought back to the Temple of Radiant Tranquility to begin his life as the 12th Karma, celebrated by one of the largest festivals ever experienced in elven history.

The 12th Karma is the Hand of Tanat, wielding Chandrahas, the most powerful weapon ever to be wielded by mortals. The blade is over 7 feet long and reportably weighs less than a feather. The weapon is never used and is instead reserved to serve as a symbol of the Tanatian teachings of peace, never to be used in anger.

## Characteristics

Nas'ra is a slight man, he stands noticably short and thin for a high-elf. In his old age Nas'ra is quite cheery and frequently seen smiling and in a jovial mood, always content with spreading his wisdom. Nas'ra tends to wear a red and gold chuba, tied with a gho embroidered with various Karmic symbols. His face is decorated in the Tanatian style, with red and yellow bands running along the face, with alternating dots and lines.

Those who meet the Karma are often striken by the his radiant eyes. His golden irises, black sclera and glowing white pupils are known as the Eyes of Peace and War and are a sign of destined fate to rule as the Karma. Whenever the Karma dies a new child will be born with the Eyes of Peace and War and take his position.
List of Sharmats of Hazyr

The Sharmats of Hazyr have ruled the deserts of Moro for thousands of years, their history is one of the few which has survived the turning of the Epochs and has stood the test of time. Their long lineage of Sharmats date all the way back to the Age of Heroes and stretches into the current Age of Kings.

## History

During the Age of Heroes the place where Hazyr now stands was a drastically different place. Instead of the cruel desert of sand worms and buried cities, Old Hazyr was a tropical savanna that was home to some of the first men of Moro.

The Sharmats who ruled during this time are as follows.

### Sharmats of the Second Dynasty

Sharrugi the GreatKhalidaar the Undying, Bone PapyrusIktesh III, Burning SerpentAhdir, Ice RavenAshkur III, Scorching SandsAsharan, Jade Abyss
FNF Vs. Shaggy Expanded Wiki

**Welcome to the FNF Vs. Shaggy Expanded Wiki!**
The Songs Lore and Images For FNF Shag

We're a collaborative community website about FNF Vs. Shaggy Expanded that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Twelve

The Twelve are the body of deities that are found throughout all of Trea. The Twelve represent each month of the year, but also serve as a reflection of all aspects of life, from life to death, birth to creation. The Twelve are a syncretic polytheistic religion. While the names, practices and depictions of the gods may change throughout the world, the deity who answers the prayer is not. Whether they know it or not everyone who prays to a major deity is ultimately praying to one of Twelve.

The Twelve gods of Trea are divided into two domains of the year. The foremost part of the year is known as Odem and contains the six benevolent gods of the year, Beginning with Ouros and ending with Estara. The latter part of the year begins with Zath and ends with Velern, which is known as Akat and is the domain of evil. Chief amongst the gods in both domains of the year is the god Ouros, albeit in different forms. Ouros the god of magic, time and fate is supreme amongst the gods of Odem and Ouros in the form of Velern as the god of death, bargains and fate governs Akat.
Sanford

Sanford

> *"Top quality murderer"* - Unit Description
>
>

Sanford is one of the main protagonists in MADNESS: Project Nexus. He is a strong and deadly killer and specializes in explosives. He works alongside Hank and Deimos to take down Project Nexus, however that changes towards the end.

He is strong, however he is not very fast. He wields a hook as his specialty weapon. He has the ability to throw it, and it will come back just like a boomerang. His starting loadout starts with a shotgun, hook, and grenades. However, near the end, his loadout has an NK33, stronger hook, and grenades.

In Madness Combat, Sanford is the deuteragonist of the series. He is mainly seen with Deimos, and still wields a Hook. Eventually, the only people remaining are Hank and Sanford, leaving them to work together in Madness Combat 10 and 11.

## Appearance

Sanford wears a black Do-rag and wears glasses. He is shown to have a lip. His torso is covered in bandages, and he wears Camo Pants. On his back, there is a Helix pattern tattoo.

## Personality

Sanford seems to be a serious person. He talks frequently with Deimos, and sometimes makes jokes. However, when it gets serious, he talks in a formal way. However, his voice lines are full of Sanford being a crazy maniac. He calls other people bozos, and is a momma's boy.

## Gallery

SanfordSanford in his second outfit used in the Residential and Mining sectorsSanford in his third outfit used in the Science Tower sectorSanford in Madness Combat
Bruno Noor

**Bruno Noor**, is partnered with his Fiancé*,* **Cornelia Roberts.**

## Life and Career

From young to adult, Bruno has always been the quiet but over acheiving guy. He was born in El Paso, Texas and lived with his parents and 3 sisters, 2 brothers. Being a middle child with younger siblings who do not understand inside voices and the older siblings being bratty and disrespecful. Bruno grew up to just stray away from loud family drama. This made not having many friends. He was focused on school gradulating by the age of 16 and leaving El Paso, a city he always hated.

Bruno then joined the military as an Officer after graduating Officer Candidate School. He never turned his back on what he signed with his black ink. Bruno isn't someone who likes to choose his decisions but rather be told what to do and do it better. He would always volenteer for anything, making him move up the rankings at such a fast pace. He earned a lot of coins and badges with 6 deployments and counting.

When he visted home after one of his diployments, he went to visit his friends home town in bevelary hills. Going to a party, he meets Cornelia. The two had something in common, something viewers would think is controversial. The man doing a man's job and a women being a stay at home mother. Although, for them it worked and they loved it. The two are Rumored to being ingaged.
Smissmas 2023 Cosmetic Package

Template:Item infobox

Template:Quotation

The **Bread Box** is a craftable item that was introduced in the Template:Patch name. Before July 10, 2014, the bread box could be crafted by combining 3 pieces of headwear. This item can no longer be crafted, but existing ones can still be used.

When used, it displays a 5 second countdown and plays sounds effects, similarly to a Mann Co. Supply Crate. It then awards the player one of the 4 following items inspired by the *Team Fortress 2* movie *Expiration Date*:

*Any of these items received have a chance of bearing the Strange quality.*

### Blueprint

This crafting recipe is no longer accessible.
Template:Blueprint

## Update history

**Template:Patch name**

* Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.

**Template:Item schema**

* Bread Boxes can no longer be crafted.

Template:Love And War Update Nav
Template:Tool Nav
Sheriff

The Sheriff

> "*He's the law around these parts.*" - Unit Description
>
>

Once a cowardly and weak representative for the A.A.H.W, the Sheriff is the leader of the faction MERC. The Sheriff is one of the antagonists of MADNESS: Project Nexus. He debuts in the stage Road to Nexus City, and serves as a boss fight in The Station Fortress.

The Sheriff is a deadly foe if left unchecked. He dual wields 2 BM38 Ls / a .38 Magnum. He has infinite ammo with them. He is a very swift opponent with a very large Tac-Bar, which makes him hard to hit with regular guns. He will always shoot his revolvers at you, and can reload quick.

Appearing in Madness Combat 2, the Sheriff served as the main antagonist for episodes 2 and 3. He was eventually killed in MC3, however he makes a return in the game. He contributed to the fall of Nexus City, working with Jebediah Christoff and Doctor Hoffnar behind the Nexus Core's backs.

## Appearance

The Sheriff represents a stereotypical sheriff, wearing a cowboy hat and with brown marksman gloves. He wears a leather coat with a brown vest underneath. He also has visible cheekbones that appear to be indented. His facial cross also appears to be smaller.

## Personality

The Sheriff is a bit of a coward, and a little timid. In both Madness Combat and MADNESS: Project Nexus, he is seen leaving the dirty work to his own men, sacrificing them for his own life. In Madness Combat 2, when he was cornered by Hank, he became scared and surrendered.

This changed in MADNESS: Project Nexus, however. He still leaves the work to his goons, but this time he takes action for himself and attempts to fight back. He appears to be a little more confident as well. He's not the type to backstab anyone, as seen when he makes a deal with Deimos and Sanford.

## Gallery

The SheriffThe Sheriff as seen in the Training Mode, depicting his Madness Combat 2 appearanceConcept art
兎

特徴
--

   狼は、緑森にスポーンする動物です。タイプは炎タイプです。

基礎ステータス

（ P=プレイヤーへの,A=動物への,B=建物への // D=ダメージ // OT=継続 ）

強さ
--

* 狼のスキルは20ダメージと一発の火力が高いため、適切な武器と狼3匹で簡単にインスタキルができます。
* 狼の体力は中ぐらいですが、ヒールは弱いため、体力管理に気を遣う必要があります。
* 炎タイプは、トレント、もみの木、ゴーレム、サボテンのボスに強いため、ボス狩りに使われることもよくあります。

## トリビア

* 狼は、taming.io最初期からあったペットの1つです。
* 狼は、ローディング画面で寝ている姿で表示されます。
* 狼は1回も捕まえていない状態でも1匹は連れてスタートできる動物の1つです。~~（つまりポケモンの御三家ってこと）~~
スカンク

特徴
--

   狼は、緑森にスポーンする動物です。タイプは炎タイプです。

基礎ステータス

（ P=プレイヤーへの,A=動物への,B=建物への // D=ダメージ // OT=継続 ）

強さ
--

* 狼のスキルは20ダメージと一発の火力が高いため、適切な武器と狼3匹で簡単にインスタキルができます。
* 狼の体力は中ぐらいですが、ヒールは弱いため、体力管理に気を遣う必要があります。
* 炎タイプは、トレント、もみの木、ゴーレム、サボテンのボスに強いため、ボス狩りに使われることもよくあります。

## トリビア

* 狼は、taming.io最初期からあったペットの1つです。
* 狼は、ローディング画面で寝ている姿で表示されます。
* 狼は1回も捕まえていない状態でも1匹は連れてスタートできる動物の1つです。~~（つまりポケモンの御三家ってこと）~~
イノシシ

特徴
--

   狼は、緑森にスポーンする動物です。タイプは炎タイプです。

基礎ステータス

（ P=プレイヤーへの,A=動物への,B=建物への // D=ダメージ // OT=継続 ）

強さ
--

* 狼のスキルは20ダメージと一発の火力が高いため、適切な武器と狼3匹で簡単にインスタキルができます。
* 狼の体力は中ぐらいですが、ヒールは弱いため、体力管理に気を遣う必要があります。
* 炎タイプは、トレント、もみの木、ゴーレム、サボテンのボスに強いため、ボス狩りに使われることもよくあります。

## トリビア

* 狼は、taming.io最初期からあったペットの1つです。
* 狼は、ローディング画面で寝ている姿で表示されます。
* 狼は1回も捕まえていない状態でも1匹は連れてスタートできる動物の1つです。~~（つまりポケモンの御三家ってこと）~~
Starventures - Timeline

**WARNING: This will contain spoilers for Starventures or BM64's Machinimas. This may also contain triggering subjects. Bolded means it is important. We do not support the themes of Starventures. This is all part of the story. Thank you for reading.**

The Starventures timeline is an important part of the Super Mario 64 series, Starventures.

### Dates of events

The timeline contain certain events of the Starventures timeline. The bolded ones mean it's important.

#### Febuary 9th, 1982

* Steven Merchant was born, before he was Steven Williams.

#### **January 1965**

* **Anti-Recolor Clan was founded, before the first Super Mario game was made/Before Mario was released to the world.**
* **The ARC took advantage of another unknown/now extinct Recolor Species.**

#### **September 13, 1985**

* **Mario was released into the world.**
* The first Mario game was made.
* Mario would soon to be the next avatar, along with Luigi.

#### April 23rd, 1990.

* Adam Williams was born, being the first born child of the Williams Family.

#### **June 28th, 1990.**

* **Benito "Clematis" Williams was born.**

#### **January 11th, 2008**

* **Vuluigi was the first victim of Vulgarix. Making the M is Bad events really important.**
草妖精

特徴
--

   狼は、緑森にスポーンする動物です。タイプは炎タイプです。

基礎ステータス

（ P=プレイヤーへの,A=動物への,B=建物への // D=ダメージ // OT=継続 ）

強さ
--

* 狼のスキルは20ダメージと一発の火力が高いため、適切な武器と狼3匹で簡単にインスタキルができます。
* 狼の体力は中ぐらいですが、ヒールは弱いため、体力管理に気を遣う必要があります。
* 炎タイプは、トレント、もみの木、ゴーレム、サボテンのボスに強いため、ボス狩りに使われることもよくあります。

## トリビア

* 狼は、taming.io最初期からあったペットの1つです。
* 狼は、ローディング画面で寝ている姿で表示されます。
* 狼は1回も捕まえていない状態でも1匹は連れてスタートできる動物の1つです。~~（つまりポケモンの御三家ってこと）~~
熊

特徴
--

   狼は、緑森にスポーンする動物です。タイプは炎タイプです。

基礎ステータス

（ P=プレイヤーへの,A=動物への,B=建物への // D=ダメージ // OT=継続 ）

強さ
--

* 狼のスキルは20ダメージと一発の火力が高いため、適切な武器と狼3匹で簡単にインスタキルができます。
* 狼の体力は中ぐらいですが、ヒールは弱いため、体力管理に気を遣う必要があります。
* 炎タイプは、トレント、もみの木、ゴーレム、サボテンのボスに強いため、ボス狩りに使われることもよくあります。

## トリビア

* 狼は、taming.io最初期からあったペットの1つです。
* 狼は、ローディング画面で寝ている姿で表示されます。
* 狼は1回も捕まえていない状態でも1匹は連れてスタートできる動物の1つです。~~（つまりポケモンの御三家ってこと）~~
Taming.io wiki japan Wiki

**Taming.io wiki japan Wikiへようこそ！**
ここは日本人のためのtaming.io wikiです！

このWikiは、taming.ioに関する情報をまとめるためにあります。どんどん情報追加お願いします！

## ご利用の手引き

* Wikiのルール
* 使ってみよう
* 編集するには？
* コミュニティを管理しよう
* ガイド
* 全てのヘルプをチェック！

このWikiは、多くのFandomコミュニティの１つでもあります。ぜひFandom コミュニティセントラルもご活用ください！

**設立者の方へ**: このウェブサイトでどのような話題を扱うのか、解説を書きましょう。話題 (ゲーム、テレビシリーズなど…) についての基本的な情報をメインページに書き、訪問者に伝えましょう。アドミン・ダッシュボードでは、サイト構築のヒントをご案内しています。
Random Booster Vol.30

Random Booster 30: Moirai Triplets is the thirty-ith random booster that would be released by Takara Tomy, on December 15th, 2022 for 1540 yen.

Contents:

**Please Note:** One whole bey is given in each individual booster. Parts marked in bold are new to the series.

B-01: **Atropos Moirai Kismet Wave'-Thread** {Prize}

B-02: **Lachesis Moirai Kismet Quick'-Thread** {Prize}

B-03: **Clotho Moirai Kismet Grip-Thread** {Prize}

B-04: **Atropos Moirai** Shift **Merge Metal'**-Sense

B-05: **Lachesis Moirai** Hurt **High Evolution'**-Run

B-06: **Clotho Moirai** Hurricane' **High Drift'**-Radiance

B-07: **Destiny** Spriggan Allign **Metal Quattro-Thread**
狼

特徴
--

   狼は、緑森にスポーンする動物です。タイプは炎タイプです。

基礎ステータス

（ P=プレイヤーへの,A=動物への,B=建物への // D=ダメージ // OT=継続 ）

強さ
--

* 狼のスキルは20ダメージと一発の火力が高いため、適切な武器と狼3匹で簡単にインスタキルができます。
* 狼の体力は中ぐらいですが、ヒールは弱いため、体力管理に気を遣う必要があります。
* 炎タイプは、トレント、もみの木、ゴーレム、サボテンのボスに強いため、ボス狩りに使われることもよくあります。

## トリビア

* 狼は、taming.io最初期からあったペットの1つです。
* 狼は、ローディング画面で寝ている姿で表示されます。
* 狼は1回も捕まえていない状態でも1匹は連れてスタートできる動物の1つです。~~（つまりポケモンの御三家ってこと）~~
火妖精

特徴
--

   狼は、緑森にスポーンする動物です。タイプは炎タイプです。

基礎ステータス

（ P=プレイヤーへの,A=動物への,B=建物への // D=ダメージ // OT=継続 ）

強さ
--

* 狼のスキルは20ダメージと一発の火力が高いため、適切な武器と狼3匹で簡単にインスタキルができます。
* 狼の体力は中ぐらいですが、ヒールは弱いため、体力管理に気を遣う必要があります。
* 炎タイプは、トレント、もみの木、ゴーレム、サボテンのボスに強いため、ボス狩りに使われることもよくあります。

## トリビア

* 狼は、taming.io最初期からあったペットの1つです。
* 狼は、ローディング画面で寝ている姿で表示されます。
* 狼は1回も捕まえていない状態でも1匹は連れてスタートできる動物の1つです。~~（つまりポケモンの御三家ってこと）~~
ケナガイタチ

特徴
--

   狼は、緑森にスポーンする動物です。タイプは炎タイプです。

基礎ステータス

（ P=プレイヤーへの,A=動物への,B=建物への // D=ダメージ // OT=継続 ）

強さ
--

* 狼のスキルは20ダメージと一発の火力が高いため、適切な武器と狼3匹で簡単にインスタキルができます。
* 狼の体力は中ぐらいですが、ヒールは弱いため、体力管理に気を遣う必要があります。
* 炎タイプは、トレント、もみの木、ゴーレム、サボテンのボスに強いため、ボス狩りに使われることもよくあります。

## トリビア

* 狼は、taming.io最初期からあったペットの1つです。
* 狼は、ローディング画面で寝ている姿で表示されます。
* 狼は1回も捕まえていない状態でも1匹は連れてスタートできる動物の1つです。~~（つまりポケモンの御三家ってこと）~~
狐

特徴
--

   狼は、緑森にスポーンする動物です。タイプは炎タイプです。

基礎ステータス

（ P=プレイヤーへの,A=動物への,B=建物への // D=ダメージ // OT=継続 ）

強さ
--

* 狼のスキルは20ダメージと一発の火力が高いため、適切な武器と狼3匹で簡単にインスタキルができます。
* 狼の体力は中ぐらいですが、ヒールは弱いため、体力管理に気を遣う必要があります。
* 炎タイプは、トレント、もみの木、ゴーレム、サボテンのボスに強いため、ボス狩りに使われることもよくあります。

## トリビア

* 狼は、taming.io最初期からあったペットの1つです。
* 狼は、ローディング画面で寝ている姿で表示されます。
* 狼は1回も捕まえていない状態でも1匹は連れてスタートできる動物の1つです。~~（つまりポケモンの御三家ってこと）~~
Da'Shon Lott

**Da'Shon Errol Lott**, is partnered with his EX, **Vanessa Konn**. They've known each other since they were in high school. Once graduation rolled around, these high school sweethearts drifted apart and lost contact. Da'Shon then ends But what is the mystery behind it, what's the true story?

## Life and Career

Da'Shon was born and raised in Memphis, Tennessee, and he's never been one to leave his hometown. He met his ex-girlfriend Vanessa Konn in elementary school, and the two were inseparable. They dated in middle school and had a solid connection in high school. Da'Shon hoped to settle down after graduation and use the baseball scholarship he received to rest for a year. Unfortunately, he slowed down for much too long, and a year turned into four. Due to his lack of motivation, he lost his scholarship and a career in the sport he loved. He also ended up losing Vanessa Konn.

His father assisted him in obtaining a suitable position as a physical education teacher. He went through a difficult period in which he believed he was wasting his life. He desired adventure and fresh experiences. Those were reality TV moments. He was never interested in such shows and rarely watched them. His good fortune led him to a show where his buddies begged him to audition. His competitive side came out and his strong built ultimately lead him to a big amount of cash.
羊

特徴
--

   狼は、緑森にスポーンする動物です。タイプは炎タイプです。

基礎ステータス

（ P=プレイヤーへの,A=動物への,B=建物への // D=ダメージ // OT=継続 ）

強さ
--

* 狼のスキルは20ダメージと一発の火力が高いため、適切な武器と狼3匹で簡単にインスタキルができます。
* 狼の体力は中ぐらいですが、ヒールは弱いため、体力管理に気を遣う必要があります。
* 炎タイプは、トレント、もみの木、ゴーレム、サボテンのボスに強いため、ボス狩りに使われることもよくあります。

## トリビア

* 狼は、taming.io最初期からあったペットの1つです。
* 狼は、ローディング画面で寝ている姿で表示されます。
* 狼は1回も捕まえていない状態でも1匹は連れてスタートできる動物の1つです。~~（つまりポケモンの御三家ってこと）~~
馬

特徴
--

   狼は、緑森にスポーンする動物です。タイプは炎タイプです。

基礎ステータス

（ P=プレイヤーへの,A=動物への,B=建物への // D=ダメージ // OT=継続 ）

強さ
--

* 狼のスキルは20ダメージと一発の火力が高いため、適切な武器と狼3匹で簡単にインスタキルができます。
* 狼の体力は中ぐらいですが、ヒールは弱いため、体力管理に気を遣う必要があります。
* 炎タイプは、トレント、もみの木、ゴーレム、サボテンのボスに強いため、ボス狩りに使われることもよくあります。

## トリビア

* 狼は、taming.io最初期からあったペットの1つです。
* 狼は、ローディング画面で寝ている姿で表示されます。
* 狼は1回も捕まえていない状態でも1匹は連れてスタートできる動物の1つです。~~（つまりポケモンの御三家ってこと）~~
House Vaeldorne

House Vaeldorne is one of the great elven houses of Thel'Darion. House Vaeldorne is the sole remaining drow house after the fall of the Dera Dynsaty. House Vaeldorne operates in their familial capital city of Yeor Vaeldorne on the western Darios mountains. The city of Yeor Vaeldorne is the largest home to the drow on Moro with a population of around 1.1 million drow.
Unlike the other elves of Thel'Darion, house Vaeldorne do not venerate Tanat as the prime deity, instead they worship Zath, the god of monsters, corruption and artists. The largest temple to Zath is found within the city of Yeor Vaeldorne and it is known as The Black Heart of Corruption.

House Vaeldorne is known amongst the elves as being ritualistically cannibalistic in service of their patron god Zath. Although no other modern elves practice cannibalism, in the earliest generations of elves cannibalism was commonplace , evidence of it even occurring amongst the very first generation elves known as the Primeval Elves.

## Relationships with other elves

The drow of House Vaeldorne are constantly at odds with their brothers in Thel'Darion. In some rare occasions the other great houses have tolerated the drows briefly in certain conflicts in history but their disdain for the Vaeldornes is consistent. However, House Vaeldorne has found unexpected allies within the marginalized wild elves. In the ongoing Blackfeather War the wild elves has become embroiled in conflict with House Domdranus in defense of their ancient fields of Redsang. In response House Vaeldorne supported the wild elves rebellion against the forces of House Domdranus.

## Notable Family Members

* Ceann Rhaena Vaeldorne
* Grandmaster Klandar Vaeldorne
* Master Re'Lor Ryldarius Vaeldorne, master of Necromancy
New Athens

## Background

With the collapse of Greece, many had returned to ancient values to find a common culture. Once again in history, Athens was a sovereign democratic nation. One day however, on election day, the Ancient philosopher Socrates appeared on TV instead of the candidate everyone voted for. The person everyone voted for was a fake alias for him although their beliefs and goals were the same as his own. He also claimed he’d been revived by science. Everyone was surprised and suspicious but later accepted it to prove their nation was meant to be. Socrates made many reforms that greatly boosted trust in the government.
Jebediah Christoff

> *"**The savior himself.**" - Unit Description*
>
>

Jebediah Christoff, also known as Jeb or Jebus, is one of the main protagonists on MADNESS: Project Nexus, however he was first introduced in the game as an antagonist. He was originally against Hank believing he had other intentions, but joined his side alongside Deimos and Sanford when he realized that was not the case.

Christoff is exceptionally powerful. His Halo, or Keystone Fragment, is the source of most of his power, and can use Dissonance to his advantage. He can also levitate along the air.

Originally being a lead scientist for the Nexus Core, Christoff realized Phobos’ evil intentions, and attempted to stop the Project. He wiped out the entire Science Tower, and found the Keystone Fragment along the way. Defeating and killing Phobos, he believed the Project was over, however it made a return years later.

## Abilities

Christoff has supernatural abilities granted by the halo. Using this to his advantage, he is one of the most dangerous people in Nevada.

Christoff can shoot Dissonance bolts from his hands and eyes, resulting in the subject to disintegrate. However, it is implied their S3LFs are stored inside the Keystone Fragment. His charge attack makes him float into the air, then release a huge charge of dissonance around him, making people vanish as well.

He also has telekinesis powers. Shown in Madness Combat and MADNESS: Project Nexus, he can grab anything from a distance with his finger and move it with ease. He can grab objects or corpses to smash other people, and can even rip people apart. He can also levitate.

This power is not shown in MADNESS: Project Nexus or Madness Project Nexus Classic, but he has the ability to revive people into Zeds. In Madness Combat, it seems that they are partially sentient and obey Christoff.

He can also summon the Binary Sword out of thin air, as shown in Madness Combat 3.

## Personality

Christoff is a somewhat egotistical and seemingly suffers from a messiah complex, believing himself and his research to be the key to saving all of Nevada. He thinks that he is always in the right, no matter what he does, believing the ends justify whatever means he uses. He is also a very serious person and speaks in a formal manner. He is highly distrustful of Hank, believing Hank's reckless violence is directly opposed to everything Christoff stands for.

## Appeareance

Christoff wears a white labcoat with bandages under them, dark sunglasses, a beard, long hair and his halo. He also wears a metal plate in his alternate outfit.

## Gallery

The savior himself.Christoff in his alternate outfit used in the Science Tower sector
Bill "Roméo" Clondike

The life and times of Big Bill:

## William "Bill" Clondike

### Aliases

Roméo Belangér, Al'Jabu the Skilled, One Armed Pete, Valatha Xaradan the III, Hoban Yoganis

### Relatives

Father: Bogart Clondike, Mother: Sally Clondike (née Duncroff), Paternal Ancestor: Gogar the Great

## Appearances

### Appears in

The Mystery of Masson Manor, (???) and (???)

### Debut

The Mystery of Masson Manor

Born to a family of 9 in Berryville, Thimble, William was raised by his father, Bogart and his mother, Sally. Said to be of great importance to his family by the local oracle, just as his grandfather was before him, and even his ancestor, Gogar the great, William would set off at adulthood to travel the world and discover his purpose. And that purpose was fighting.
Zed

Zed

> "*You'd think you'd died and gone to heaven. Except, the opposite.*" - Unit Description
>
>

Zeds are a very common type of enemy in the game. They are living corpses that only exist to infect or consume other people. A Zed is the result of injecting S-3LF into a corpse.

Zeds are very weak and do not pose much of a threat. The only time they become dangerous is when you are caught in their grab. Upon successfully killing someone, the victim will become infected and turn into a Zed.

Zeds only appear throughout the Residential Sector and Mining Sector. They also show up in the second wave of Pitstop in arena mode.

## Appearance

A regular Zed has green or dark green skin and an open jaw. They wear the same smock as grunts but with blood on it. The smock can also sometimes be dark gray.

## Personality

Zeds are incomprehensible, mindless beings. Most do not have any personality. Their senses and movement seem to be limited. They are not able to speak or communicate to regular people.
牛

特徴
--

   狼は、緑森にスポーンする動物です。タイプは炎タイプです。

基礎ステータス

（ P=プレイヤーへの,A=動物への,B=建物への // D=ダメージ // OT=継続 ）

強さ
--

* 狼のスキルは20ダメージと一発の火力が高いため、適切な武器と狼3匹で簡単にインスタキルができます。
* 狼の体力は中ぐらいですが、ヒールは弱いため、体力管理に気を遣う必要があります。
* 炎タイプは、トレント、もみの木、ゴーレム、サボテンのボスに強いため、ボス狩りに使われることもよくあります。

## トリビア

* 狼は、taming.io最初期からあったペットの1つです。
* 狼は、ローディング画面で寝ている姿で表示されます。
* 狼は1回も捕まえていない状態でも1匹は連れてスタートできる動物の1つです。~~（つまりポケモンの御三家ってこと）~~
闘牛

特徴
--

   狼は、緑森にスポーンする動物です。タイプは炎タイプです。

基礎ステータス

（ P=プレイヤーへの,A=動物への,B=建物への // D=ダメージ // OT=継続 ）

強さ
--

* 狼のスキルは20ダメージと一発の火力が高いため、適切な武器と狼3匹で簡単にインスタキルができます。
* 狼の体力は中ぐらいですが、ヒールは弱いため、体力管理に気を遣う必要があります。
* 炎タイプは、トレント、もみの木、ゴーレム、サボテンのボスに強いため、ボス狩りに使われることもよくあります。

## トリビア

* 狼は、taming.io最初期からあったペットの1つです。
* 狼は、ローディング画面で寝ている姿で表示されます。
* 狼は1回も捕まえていない状態でも1匹は連れてスタートできる動物の1つです。~~（つまりポケモンの御三家ってこと）~~