recursal/Fanatic-Fandom huggingface dataset:
Stratusoar

Aerial Sweeper Set 1

## Set

Moves: Magnify, Metal Blast, High-Pitch Screech, Energy Surge (Jet Stream as an alternative)

Ability: Clutch (Base), Turbulent (Jetwing)

Item: Stratuburst

Personality: Very Frail, Smart, Nimble

TPs: 200 Ranged Attack, 200 Speed, 100 Energy

## Reasons

Magnify allows you to set up your Ranged Attack against opponents. Metal Blast is one of your STAB attacks and hits hard. High-Pitch Screech may sound like a weird choice since it's a Typeless move, but when Stratusoar Soulbursts, it becomes an Air type move and is stronger than Jet Stream thanks to the boost it gets. Energy Surge is a coverage move against Dark and Spirit Types and restores your teammate's Energy in double battles. Jet Stream is an alternate choice if you don't want Energy Surge.

I chose Clutch for this set, you can pick Frail Armor but it's a higher risk. Clutch guarantees you live any non multi-attacking move at full health and allows you to a guaranteed +2 Ranged Attack from Magnify. This is mainly prominent in Single battles, it won't work in Double Battles if both enemies target Stratusoar.

For the TPs, 200 Ranged Attack lets you hit as hard as you can. 200 Speed paired with Jetwing Stratusoar can outspeed almost any another Loomian and puts you on a speed tie with Nimble Zuelong. 100 Energy is used since Energy is the only stat that increases every 4 TPs, Metronette can't properly bulk attacks with it's weak Melee Defense and low base HP, so being able to keep attacking for a while is your best bet.

Tip: When you send in Stratusoar, don't immediately Soulburst. Use Magnify to set up at least once and then Soulburst.
Harvesect

Jmooroof and Python fixed this.

Moves: Soul Storm, Parasitize, Driving Force/Bulk Up/Dodge/Final Ruse, Soul Harvest

Item: Health Amulet or Heavy Armor (possibly even drain orb)

Personality/Nature: VBrawny clumsy sluggish

TPs: 200 M Attack, 200 health, 100 M defense leftovers (yes, it isn't divisible by 8 but the 4 energy rule won't work on Harvesect.)

Sadly, it can't get more Ranged Defense than M defense to boost Protogon's M attack.

UP: try to get 0 speed UP if you will use Bane of Haste.

Reasons: Very brawny 200 M attack and Health is self-explanatory. Sluggish so you don't have to reduce defense and it can do Bane of Haste. 100 M defense is leftovers, and M attackers are becoming more popular, so 100 M defense helps. It also makes Bulk Up's M defense boost better. Parasitize will heal you, but make sure you don't waste health. If the opponent is low, use soul harvest to kill it, because it will give you +2 M attack.

Weaknesses: (this list is incomplete)

1. Tikilipse (SA and light form,) because it is immune to spirit type moves and it will one shot Harvesect.
Metronette

Good Night (Set 1) (Updated)

## Set

Moves: Dark Surge, Psycho Blast, Peace of Mind, Déjà Vu

Item: Health Amulet

Ability: Mysterious Cloak

Personality: Nimble

TPs: 200 Ranged Attack, 200 Speed, 54 Ranged Defense, 44 Energy

## Reasons

Dark Surge and Pyscho Blast are STAB moves that can cover lots of opponents. Peace of Mind is a great setup move. Déjà Vu can force your opponent to spam terrible moves so that you can set up.

Mysterious Cloak protects from hazards and poison that try getting in your way.

Health Amulet is a reliable way to heal.
Swirelle

## Set

Moves: Perch, Dodge, Jet Stream, Mud Spatter

Item: Health Amulet (for ability advantage)

Ability: Appetite

Personality: Smart, Clever. Don't have to exactly be the exact same nature, you just need those two.

TPS: 168 HP, 40 Energy, 48 DEF, 88 RNG ATK, 52 RNG DEF, 104 SPD

### Set 2

Moves: Perch, Dodge, JetStream, Provoke

Item: Health Amulet (for ability advantage)

Ability: Appetite

Personality: Very Frail, Robust, Clever

TPS: 168 Health, 44 Energy, 104 Ranged Defense, 184 Speed

**EXPLANATION OF SET 2:**

• 168 Health to maximize Health Amulet Recovery and odd Health for Icicle Traps, 168 Health makes Very Clever 88 Melee Attack Tyrecks Steel Crusher a 3hko, and 88 Melee Attack Hasty Sedimars Thunder Chomp a 3hko at +1 Melee Defense.

• 44 Energy gives Swirelle 273 Energy at Level 50, allowing Swirelle to use 1 Perches and 4 Jet Streams.

• 104 Ranged Defense with Clever makes Smart 200 Ranged Attack Power Cuffs Protogon Thunderstrike a 2hko, and 0 Ranged Attack Stratusoar Metal Blast a 4hp ko at +1 Ranged Defense.

• 184 Speed outspeeds 200 Speed None Nimble Tiklipse, 96 Speed Elephage and 200 Speed None Nimble CosmioreU. It also outspeeds Very Smart Speciality Boots Revenine at +1 Speed.
Festifir

Pine Dude

## Set

Moves: Raging Tackle, Earthquake, Bush Whack, Rejuvenate

Item: Ice Essence

Ability: Chill

Personality: Brawny or Robust

TPs: 200 Melee Attack, 200 Melee Defense, 100 HP

## Reasons

Raging Tackle is an obvious choice, Chill allows it to crumble enemies into smithereens. Earthquake is simply coverage when you don't want recoil and if it does more damage than Bush Whack, or for Searknight swap-ins. Bush Whack is the only Plant Type STAB move, so that it can attack and chip onto Luminami's HP. Rejuvenate can heal, so that you won't be destroyed by most things.

Chill is a wonderful ability that boosts Raging Tackle by a lot.

Ice Essence makes the Raging Tackle + Chill combination even stronger.
Eruptidon

Nuke Spread (Set 1)

## Set

Moves: Fire Breath, Accelerate, Magma Block, Landslide

Item: Fire Essence

Ability: Pyro

Personality: Very Smart, Frail, Tender

TPs: 200 Speed, 200 Ranged Attack, 24 Speed, 32 Energy, 44 HP

## Reasons

Fire Breath is an awesome STAB move that does lots of damage with 90 base power. Accelerate can set up to outspeed enemies. Magma Block might be able to squeeze final specks of energy out of your opponent when they miss so that you can Rest to regain energy, too. Landslide is Eruptidon's other great move option even if you don't soulburst. This set can use 3 Fire Breaths and a Magnify.

NOTE: You can run 68 Speed (Or more by taking away R attack) to speed creep other +2 Eruptidon. 24 outspeeds Very Nimble Gobbidemic and other Loomians that speed creep it by 1 or 2.)

Why Pyro? It can make Fire Breath deal broken damage.

Fire Essence is an obvious choice for Eruptidon, boosting the Pyro + Fire Breath combo even further.

Soulburst Set (Set 2)

## Set

Moves: Fire Breath, Landslide, Magma Block, Dark Surge/Accelerate/Magnify

Item: Eruptiburst

Ability: Combustible (Base), Pyro Pro (Soulburst)

Personality: Smart, Nimble, Very Frail

TPs: 200 Speed, 200 Ranged Attack, 32 Energy, 68 HP

## Reasons

Fire Breath is a must for Eruptidon, 90 base power plus STAB. Landslide for the same reason now that Eruptidon gains the ground type. Magma Block to stall out water type opponents since it gets a 4x weakness to water. Then either Dark Surge for an extra attacking option and coverage against Light type Loomians, Accelerate to gain speed against faster opponents, or Magnify to set up your already high Ranged Attack.

Combustible will allow you to switch safely against Fire type attacking moves if you don't lead with Eruptidon which boosts your Fire Breath attacks. Then Soulbursting to get Pyro Pro is just Pyro but with a 10% higher energy cost for Fire Breath compared to the 25% for regular Pyro.
Venolen

Ew venolen

Venolen @Heavy shield

Ability: Devious

Personality: Frail, Very clever, Sluggish

TPs: 200 HP 36 En 200 RDef 64 Speed/R atk

Moveset:

- Adaptive assault

- Poison/Charade

- Mud spatter

- Rejuvenate

Reasons:

200 hp and 200 r def paired with very clever and heavy shield gives max ranged bulk

36 energy for 2 rejuvenates 1 adaptive assault 1 poison/charade and 1 mud spatter

64 speed is for outspeed smart ikazune and very smart falkyrie after mud spatter

Or 64 r atk is for leftovers
Boarrok

Earth Drill

## Set

Moves: Earthquake, Quick Pounce, Raging Tackle, Mega Chomp

Item: Power Cuffs

Ability: Boast

Personality: Very Brawny, Clumsy, Tender

TPs: 200 Melee Attack, 168 Ranged Defense, 116 Energy, 16 Speed

## Reasons

Earthquake is a STAB Earth-Type move that can 2HKO or 0HKO almost any Loomian. Quick Pounce is a choice for priority, helping pick off weak Loomians. Mega Chomp 2HKOes Luminami. Raging Tackle handles finish bug enemies if you're at low HP or can't switch out. This boarrok can use 5 Earthquakes. Extra speed is needed on boarrok to block speed creeps.

Boast boosts Melee Attack to make Boarrok viable.

Power Cuffs boosts every attack of Boarrok to make it a very powerful sweeper and chipper.

## Damage Calculator Code

eJxdkM1uwjAQhF/F8pkDoYAqjlCORYD6Attk41hx7NQ/QRHKu3fd1FHCzfPN2uOdJz+D9RX7sFIpfnhyDQ3yAz8asNbUfMUd+svI5pMrLjsX56uWnO2aAGq0ok8KvIe8TqrAErXDpXl/cSftWsRiFAO9Owta5GTZfh60WS+TlkEvOdn+fRZED1FQa9wFfLDxcq5C43oa0Sgm6FEXaAl2aPuJdkcLDx1n4Vsq6fuxPudjSR4bklfzQMtOoSwdQYUdUtd8F//UmA7/9ouHLLX8E6DGf3dD8BZkXrOrCTpP+I3wHYTUgn3RjirxLfFPFMBOlWlaPgzDL4OBk1Q=
Chartiki

Bulky Stall Breaker

## Set

Moves: Fire Breath, Muck Blast, Provoke, Photosynthesis

Item: Health Amulet

Ability: Noxious Weeds

Personality: Smart, Robust, Very Frail

TPs: 56 HP, 12 Energy, 160 M Def, 200 Ranged Attack, 72 Speed

## Reason

Fire Breath and Muck Blast is great coverage with the only Loomian resisting both of them being Revenine and Whispup. Provoke and Muck Blast is great as it can poison things then provoke them from healing. This is mainly good for things like Obsidrugon as it can poison it then provoke it to stop it from setting up and getting rid of the poison with Beast Slumber. Photosynthesis and poison can be used to stall things out, photosynthesis is also good for healing and getting rid of freezes. This set can serve as a good backbone for more offensive teams as well as well break stall with provoke and muck blast. 56 HP and 160 M Def lets you tank 2 primal slashes from Colossotrops, 12 energy lets you use 4 muck blasts/fire breaths then a Photosynthesis, you only need 8 energy to do this but an extra 4 energy is put in there as leftovers. 200 ranged attack is to hit as hard as possible, and 72 speed lets you speed creep an uninvested sluggish Stratusoar.

Noxious weeds is used over chartiki's other 2 abilities because they aren't really useful in single battles but if your doing double battles use communication so you don't take damage from earthquake

Health Amulet is great for healing but Toxic Essence or Fire Essence can be used instead

## Damage Calculator Code

eJxtkcFuwjAMQH+lypkD7RiTuK2TEJdViB12DuCRKGlTxU60CvXfFxeoWrRb/GL7Oc5VlMGaLvsiaW1WepAGvNhcRSNrEBvxoaQnbbRYCASqbvC/koXQEblQtSljtUwAGvCX7hFJInkyj+gMP9AgzC8PT7djjC3A+Rb0qe9E9LqeivJiKpp78vVcVCyfTFPRW8Gi1mElKXguxzotImU0cBmZd8eADCP4bqRx66W27Dpqq4nnqtyvdgGz79QdeVUEdcI7kJZU9l4HC9zGQgTLj+JRahdheCcf8kQ/w8lkpZWDkWGR4FZ7GP6A1J2+JLr3LjoDd7Jiohw57BpSgBpF3/d/rzecIA==
Rabburn

Set Details:

Item: Drop of Youth

Ability: Awakening

Personality: Robust, Clever, Very Clumsy

TPs: 36 Health, 60 Energy, 12 Melee Attack, 192 Melee Defense, 200 Ranged Defense

Moves: Slap Down, Flaming Kick, Rapid Fire, Power Focus

Explanation:

Meant to be a tanky Slap Down user and Icicle Trap remover. Robust + 192 Melee Defense makes a Trumbull Earthquake 3HKO Rabburn. Clever + 200 Ranged Defense + 36 Health makes a Zepholen Resonate 2HKO Rabburn. 60 Energy gives us 225 energy, allowing 5 Slap Downs. 12 Melee Attack is leftovers. Rapid Fire is to have a 30% chance to burn the target.
Revenine

* Had to change it because I noticed this set's flaws

Tps: 200 R atk, 200 speed, 100 energy

Final Ruse to always lower their loomians even if they have a severe advantage.

Fire Breath for ATB

Spectral Burst for ATB

Accelerate to set up on a faster opponent and benefits final ruse well since it has zero priority.

OR

Dark Surge for light coverage although not recommended since it hits 2 other types for super effective dmg that fire breath and spectral burst already can (plant and mind).

Clutch Plushie to guarantee Revenine lives an attack since it's fragile and so it can safely set up accelerate or in case any attacking moves don't one shot.

As for the tps, Revenine's ranged attack is it's better offensive stat and allows it to hit hard, speed allows you to outspeed slower opponents, and 100 energy because hp matters little on Revenine since anything could one shot it, so the 100 energy allows it to use 5 fire breaths.
CSV Query

**CSV Query** - сторонний плагин для приложения Notepad++, расширяющий его функциональность для работы с текстовыми данными в формате CSV.

## Установка

* Данный плагин доступен для установки стандартными средствами через функционал "Управление плагинами".

## Особенности

* Рабочая область плагина состоит из 1 окна, в котором представлено содержимое текущей вкладки в табличном виде с возможностью поиска определенных значений по обределенным параметрам
Meet the Archaeologist

**Meet the Archaeologist** is a series of irregular unscripted interviews with various archaeologists and experts in the field. All interview episodes focus on a single expert and their particular area of study and personal experiences with their archaeological career so far.

In Marc's own words: *Welcome to Meet the Archaeologist! In this series we'll be interviewing archaeologists from different places, backgrounds and specialities in order to better understand what it's like to be an archaeologist.*

## Overview of the series

The full chronological playlist for this series can be found here.

For greater ease of navigation, the episode overviews listed below are arranged according to the year of their first release. Please note that the order number of the videos does not reset with these years, as this is a long-term video interview series. Pleasant viewing !

## 2011

*Meet the Archaeologist* interviews from 2011.

 3 | Meet The Archaeologist: Harry Beamish |  | 16 December 2011

## 2012

There were no new *Meet the Archaeologist* interviews in 2012.

## 2013

*Meet the Archaeologist* interviews from 2013.

## 2014

*Meet the Archaeologist* interviews from 2014.

## 2015

*Meet the Archaeologist* interviews from 2015.

## 2016

*Meet the Archaeologist* interviews from 2016.

## 2017

*Meet the Archaeologist* interviews from 2017.

## 2018

*Meet the Archaeologist* interviews from 2018.

 59 | Meet The Archaeologist: Reconstructing 'Ava' Based on DNA: Achavanich Beaker Burial Project |  | 19 December 2018

## 2019

There were actually no new *Meet the Archaeologist* interviews in 2019, but Marc did upload a vintage amusing video of fellow colleague Andy Brockman in a certain episode of *Time Team*.

## 2020

*Meet the Archaeologist* interviews from 2020.

## 2021

*Meet the Archaeologist* interviews from 2021.

 64 | Meet The Archaeologist: Rebecca 'Reb' Ellis |  | 12 August 2021

## See also

* ***Archaeo-Chat*** - Video series of long-form unscripted discussions and interviews with various people working in the field, about various archaeological topics.
* ***Watching Brief*** - Video and audio podcast with news from the world of archaeology and related topics, collected over the past month. Several episodes of the podcast premiere early each month.
Waka-Laka

Shaman Oh Man

## Set

Moves: Life Drain, Flabbergast, Rejuvenate/Synthesis, Muck Blast/Bane of Haste

Item: Power Cuffs

Ability: Expertise

Personality: Smart

TPs: 200 Ranged Attack, 200 Defense, 76 Energy, 24 HP

## Reasons

Life Drain and Flabbergast are simple STAB moves that are both really nice to have. Rejuvenate and Synthesis are really the same thing, so it doesn't matter. Muck Blast can be extra coverage, but Bane of Haste can speed you and your slow teammates up.

Expertise is pretty much the only ability you can use, and it removes the effect of Power Cuffs, allowing exactly 4 Life Drains.

Power Cuffs, along with Expertise, makes for some strong powered moves.
Revinine

* Here is the Best Revinine Moveset (imo) (change this if you need. if your changing this change the moves and reasons why)

Set 1

##### Final Ruse, Mega Chomp, Fire Breath, Dark Surge

Final Ruse to always lower their loomians even if they have a severe advantage.

Mega Chomp to deal good damage, and has a chance to flinch the enemy.

Fire Breath to annihlate grass loomians, and if your Revenine has 5 star ranged ATK instead of 5 star melee ATK.

And Dark Surge to always land a hit, and has a nice 20% flinch rate.

The items attached to it is your choice.

And make sure your Revinine isn't fragile.
Twilat

The original set wasn't viable for pvp, so this is a new one.

## Set

TPs: 96 Health 200 R attack 200 Health 4 energy

Nature: Vsmart sluggish frail

UPs: Try to max out everything. Speed and M attack are optional.

Moves: Gloominous roar, Power Focus, Scapegoat, Dodge

Item: Drop of Youth or Typeless essence

Strategy: This is a funny meme to start out with. It can survive ranged hits pretty well. It also boosts Protogon's M attack stat. If you are going to use this in 2v2, I recommend typless essence. In 2v2, most players will attack the stronger loomian, but in the meantime twilat will be able to get some good hits.

This is funny when you destroy pvp noobs and you wreck their starter.
Coonucopia

Because Coonupica now gets Baneful Bash, this thing is now viable for pvp. Please add links to the moves from the Loomian Legacy wiki

Item Drop of youth

Nature: VClusmy/Sluggish Brawny Robust. Robust makes this tank cervolen (Possible 5 hit KO with adaptive assault, 4 with body slam) and other M attackers.

TP: 200 M defense 200 M attack 100 HP

Moves: Paratasitize Baneful bash Rough up Brace

UP: Max all of it (You don't have to worry about speed and R attack)

Don't expect this to tank R attackers.
Propae

BROPAE

## Set

Moves: Poison, Pestilence, Dodge, Pester

Item: Drop of Youth

Ability: Defensive Priority

Personality: Very Robust, Frail, Sluggish

TPs: 200 HP, 200 Melee Defense, 100 Ranged Defense

## Reasons

Poison and Pestilence are the two most useful moves, stalling opponents with its great bulk. Dodge pairs well with these two moves, getting free damage every other turn. Pester allows you to lower your opponent's Ranged Attack, allowing you to bulk their hits better while pestilence traps them and poison racks up damage.

Defensive Priority is what makes this Loomian usable, raising its bulk very well.

Drop of Youth allows this Loomian to bulk hits even better stacked on Defensive Priority.
Luxoar

SIMBA (Kind of)

## Set

Moves: Disperse, Raging Howl, Flash 'N Flee/Quick Pounce, Fire Breath

Item: Light Essence

Ability: Illuminate

Personality: Very Nimble, Frail/Foolish, Tender

TPs: 116 Energy, 200 Speed, 184 Ranged Attack

## Reasons

Disperse and Scapegoat can be used to set up. Raging Howl dishes out heavy damage and OHKOs, even making Obsidrugon scream in pain. Flash 'N' Flee can be used to pivot out if you're not behind a Scapegoat or if you have set up. Quick Pounce may seem like an odd choice, but is actually useful is some scenarios.

Illuminate makes this Loomian's attacks stronger and adds STAB them.

Light Essence powers up all of your attacks, making it a nice choice as an item.
Ventacean

## Set

Moves: Geyser, Soft Water, Battering Ram, Brace

Item: Health Amulet

Ability: Protective Shell

Personality: Frail, Sluggish, V Robust

TPs: 200 Ranged Defense, 200 Melee Defense, 52 Energy, 48 Ranged Attack

## Reason

200 Ranged Defenae and is so you don't take as much damage from ranged attacks, 200 Melee Defense and V Robust are so you do even more damage with Battering Ram, 52 Energy is for 5 Battering Rams(4 extra energy from leftovers) and 48 Ranged Attack for slightly more damage with Geyser. Battering Ram is your spam move, Brace is for setting up so you do even more damage with Battering Ram, Geyser is your STAB move and Soft Water makes it harder to kill.

Protective Shell is so you don't take any extra damage from critical hits.

Health Amulet is so you heal after every turn and so you heal 3/16 of your maximum health after Soft Water.
Mocho

Frozen Lump of Mochi (Set 1)

## Set

Moves: Frost Beam, Peace of Mind, Icicle Trap, Boom bash

Item: Chocolate Bar

Ability: Sugar Rush

Personality: Very Smart, Tender, Frail

TPs: 164 Ranged Attack, 156 HP, 80 Ranged Defense, 96 Speed, 4 Energy

## Reasons

Frost Beam is really powerful STAB. Peace of Mind can set up well with Chocolate bar and Sugar Rush, giving a +50% Ranged Attack, +50% Ranged Defense, and double speed. Icicle Trap is a decent hazard, and Return to Sender can deflect Protogon's Metal Blast and other Ranged Attacks. The TPs allow it to bulk Protogon's Metal Blast for the RTS.

Sugar Rush helps with Chocolate Bar + Peace of Mind.

Chocolate Bar is perfection with Peace of Mind and Sugar Rush, being the only item to allow a super setup with Mocho.
Meta Threats

This is just a page on what Loomians are popularly being used currently.

1: Garbantis. This Loomian's high melee bulk with Battering Ram can really thrash your team hard. Make sure to get something resistant to bug, because Clay-Slap really isn't a very powerful move on .

2: Mutagon. Mutagon is a very powerful loomian that can dish out strong damage with its SA. Quick punch and Brawn Boost can obliterate your team. Best counters are Metronette, Duskit, and Vesperatu for spirit-type damage.

3: Cephalops. Cephalops hits very hard and is extremely bulky and has a reliable healing option with Soul Drain, and also has good coverage, Icicle Traps, and Hypnotize. Watch out for this Loomian and make sure that you can hit it supereffective or wall it. Zuelong, Protogon, Garbantis, Hunder, and few other Loomians can help chip down this monster Loomian.

4. Ursnac. Ursnac is very tanky and can absorb many hits. It can deal good damage and sometimes use Baffle, pivoting out so that it can reuse Tank later AND crippling the victim by lowering its speed. Ursnac can also remove items and to decent damage even on a bulky set, so make sure to have Spirit Types, which are also Mutagon counters.

5: Stratusoar. This Loomian can take on almost any type of Loomian, walling and stalling. It has an SA that blocks Poison and a very good defensive typing that walls many Loomians. It also has a dangerous Ranged Defense stat. This Loomian can use Metal Shriek to weaken your Loomian's defense, then finish it off. Have a good wallbreaker or two in your team that can hit Stratusoar, such as Zuelong, Protogon, Revenine, Infernix, or Eruptidon.

This page is open to edit.
List of Loomians by Utility

This page has a list of loomians by utility in PvP.

This list is incomplete.
Do not include Fakians.

All images were "borrowed" from the Loomian Legacy wiki.

## Baffle Users

These Loomians use baffle and lowers the opposing Loomian's speed, so it can allow a slower Loomian to attack. These Loomians are slow, so baffle goes last, so the Loomian tanks the hit before switching out.

Baffle Users
Ice
 Ursnac
Brawler

## Bane of Haste

These are defensive Loomians that cast Bane of Haste.

Bane of Haste casters
Mind
Ice
Mind
 Pyramind | Mind

These Loomians work well with Bane of Haste, but don't cast them. Make sure to use a Bane of Haste set with them. There are much more but im lazy lol

Bane of Haste Abusers
Plant
Bug
Earth
Electric

These Loomians cast and use Bane of Haste.

Bane of Haste Abusers and Casters
Electric
 Oxidrake | Ancient
Metal
Mind

## Hazard Removers

These Loomains are able to removal all hazards (not just poison types that are able to remove just barbs). The Loomians included in this list are defensive.

Hazard Removers
 Infernix | Ancient
Fire
Air
 Sedimars | Earth
 Stratusoar | Metal
Air
Quad Weak to Electric.
Deludrix

Stop Buggin' Me (Set 1)

## Set

Moves: Douse, Pheroblast, Peace Of Mind, Dodge

Item: Power Cuffs/Water Essence

Ability: Shakedown

Personality: Very Nimble, Frail, Tender

TPs: 200 Ranged Attack, 200 Speed, 14 Ranged Defense, 86 Energy

## Reason

Douse and Pheroblast are for STAB, Peace Of Mind is for set up if you can risk it and Dodge is for wasting your enemies' Energy. This set can use 4 Pheroblasts/Douses, and one Douse/Pheroblast can be swapped for 2 Peace Of Minds, 1 Peace Of Mind and 1 Dodge, or 2 Dodges.

Shakedown can reveal your enemy's item, helping you prepare on how to defeat or wall them with other Loomians.

Power Cuffs boosts Douse and Pheroblast, helping Deludrix attack. Water Essence helps because you mostly use Douse.
Wabalisc

Ranged Attacker (NON-SA) (Set 1)

## Set

Moves: Frost Beam, Rant, Luster Loot, Power Focus

Item: Ice Essence

Ability: Ignorant

Personality: Smart

TPs: 200 Ranged Attack, 200 Defense, 100 HP

## Reasons

Frost Beam is a simple STAB move. Rant can lower the enemy's Ranged Attack, which is decent for Luminami. Luster Loot can crush Loomians like Vesperatu and Ursoul, but also heals Wabalisc. Power Focus is the only setup move that Wabalisc can get.

Ignorant is picked in this set because it may be hard to get an SA.

Ice Essence boosts Frost Beam.

Sedimars 2.0 (Set 2)

## Set

Moves: Frost Punch, Electro-Punch, Sharpen, Scapegoat

Item: Ice Essence

Ability: Hasty

Personality: Brawny

TPs: 200 Melee Attack, 200 Defense, 60 Energy, 40 HP

## Reasons

Frost Punch is a simple Melee STAB move to use. Electro-Punch is coverage for Loomians like Luminami. Sharpen is an obvious move to help Hasty. Scapegoat can be used to block attacks so that you can set up. This set can Sharpen once and then use 4 attacks.

Hasty is very good and goes perfectly with Sharpen.

Ice Essence boosts Frost Punch.
Protogon

## Set

Moves: Metal Blast, Energy Surge, Déjà Vu, Thunderstrike

Item: Metal essence

Ability: Analyze

Personality: Nimble or Smart

TPs: 200 Speed, 200 Ranged Attack, 68 Energy, 32 HP

## Reasons

Metal Blast is STAB and is a decent and reliable ranged attack. Energy Surge is coverage to handle ancient types which dual typing make them neutral to metal, and is very useful for utility and spread power in doubles. Déjà Vu can lock enemies into bad moves so that you can attack or predict a swap and attack something else. Thunderstrike is coverage, handling Loomians such as Luminami, other Protogon, and many Sepharite Loomians.

Analyze can help set up for free on Loomians like Himbrr, Searknight, and many more.

Power Cuffs helps the overall strength of Protogon and lets it be powerful enough.
Wiki-Wiki

Fandom (Set 1)

## Set

Moves: Poison, Photosynthesis, Sap Plant, Dodge

Item: Health Amulet

Ability: Noxious Weeds

Personality: Very Clever, Frail, Sluggish

TPs: 200 HP, 200 Ranged Defense, 100 Melee Defense

## Reasons

Poison does more and more damage over time, squashing your opponent's HP down. Photosynthesis is used for healing, and is a great move bulk-wise. Sap Plant can heal even more and can deal damage like Poison. Dodge gives a free turn of Health Amulet, Poison, and Sap Plant. This set can perfectly bulk very smart Eruptidon's FB.

Noxious Weeds is the only ability that can do anything, and gives a safe swap-in into plant moves without getting chipped at all, even though plant moves would do minimal damage without the weeds.

Health Amulet goes perfectly with Poison, Dodge, and Sap plant, consistently and reliably healing every turn.
Spreezy

Candy

## Set 1 (set 2 is better I think)

Moves: Pheroblast, Provoke, Poison Barbs, Pestilence

Item: Health Amulet

Ability: Hard Candy

Personality: Robust, Clever, Very Frail

TPs: 200 HP, 200 Melee Defense, 96 Energy, 4 Ranged Attack/Ranged Defense

### Reasons

Pheroblast and Life Drain are the main ways to deal damage for Spreezy. Provoke can cripple Terraflies that try setting Poison Barbs. Poison Barbs helps Spreezy assist the team with hazards.

Hard Candy makes it so that Spreezy has an advantage over Melee Attackers and can easily set Barbs and put Pestilence on them.

Health Amulet is the best item to heal, and if you can't use one, then you might need to change the energy to use Heavy items.

## Set 2 (very robust)

I stole this from the internet https://www.youtube.com/watch?v=uXiDzY3Ta0I

Moves: Pheroblast, sap plant, talent trade/poison barbs/provoke , powerfocus/ poison barbs/provoke

TP: 16 energy, 168 health, 200 M def, 116 R attack (4 leftovers are stuck in R attack. You can put this in energy i guess)

Item: health amulet

Ability: hard candy

Talent trade can be used against SA stratasouar I guess
Ursnac

## Set

Moves: Gain Drain/Shadow Sprint, Rough Up, Baffle, Slap Down

Item: Health Amulet

Ability: Tank

Personality: Clever(, Clumsy)

TPs: 200 HP, 80 Ranged Defense, 68 Speed, 152 Melee Defense

## Reasons

This set bulks and bulk creeps many things. 68 Speed outspeeds uninvested Chartiki, if you need to Slap Down or Baffle on it. Rough Up is STAB, and can deal some extra damage against bugs such as Terraclaw, Odasho, and Propae. Gain Drain seems weird, but it can wipe out setup Loomians, but if those aren't a problem, then use Shadow Sprint for priority. Baffle is for lowering the opponent's speed for the Loomian you are going to switch to. Slap Down can remove opponents' items such as essences to make you bulkier or stronger against them.

Tank is the easier and better ability to get since it allows you to bulk lots of stuff.

Health Amulet is so you heal consistently, making it harder and more annoying to kill Ursnac.
Searknight

## Description

Searnight earns a niche in the metagame with its ability Terrifying, stopping many Melee-based attackers from doing much and possibly forcing a swap. Searknight's STAB attack Flaming Kick can land solid 2HKOes on Stratusoar and Hunders, although Searknight may not want to stay in for the latter if the Hunder swapped in without taking a Terrifying drop. Searknight's signature move Searing Steel is nice against Luminami, to deal chip damage in general. Searknight's 4x weakness to Earth impedes it a little, but Searknight is still a pretty useful Loomian in general.

## Set

Moves: Searing Steel, Flaming Kick, Slap Down, Dodge

Item: Fire Essence

Ability: Terrifying

Personality: Brawny, Robust, Very Clumsy

TPs: 200 Melee Attack, 76 Energy, 96 Speed, 128 HP

## Reasons

Searing Steel is nice for Luminami and is STAB. Flaming Kick is useful, and hits Stratusoar for a 2HKO. Slap Down can hit Mind-Types such as Shawchi and Cosmiore for supereffective damage. Dodge can waste enemy Energy and can be used to see what the enemy is trying to do. 96 Speed outspeeds Non-Unleashed Cosmiores. 76 Energy allows 4 Attacks and a Dodge. 200 Melee Attack is to hit hard, and 128 HP lets Searknight take a 3HKO from Rough Up Very Brawny Terrclaw that swapped in.

Terrifying is helpful for stacking on its already immmense physical bulk.

Fire Essence can allow Searknight to OHKO Tahtab and deal generally stronger damage overall.

## Counters/Allies

COUNTERS:
Earth Types such as Boarrok and Sedimars can counter Searknight, forcing a swap, but you can pivot into Raging Tackles from Boarrok for lower their Melee Attack if you need to.

ALLIES:
Allies like Arapaigo and Mocho can handle those two. Arapaigo is the preferred choice, as it can more easily swap in to sponge attacks from the Earth Types.

SET 2 (Tanky Version):

Item: Heavy Shield

Ability: Awakening

Personality: Clumsy, Sluggish, Very Brawny

TPs: 176 Melee Defense, 56 Ranged Defense, 152 Energy, 116 Melee Attack

Moves: Searing Steel, Flaming Kick, Slap Down, Power Focus

Explanation:

Meant to be a tanky wallbreaker. 176 Melee Defense makes most melee wallbreakers (without a super-effective move) 4HKO Searknight. 56 Ranged Defense + Heavy Shield makes most ranged wallbreakers (without a super-effective move) 3HKO Searknight. 152 Energy gives 275 energy at level 50, allowing the use of 5 moves. Rest put into melee attack to hit harder. Power Focus to boost attack and hit harder, slap down to remove items, searing steel and flaming kick as powerful STAB. Awakening to hit harder.
Obsidrugon

Bulky Sweeper (Set 1)

## Set

Moves: Primal Slash, Sharpen, Beast's Slumber, Mega Chomp

Item: Health Amulet

Ability: Resilience

Personality: Very Clever, Sluggish, Clumsy

TPs: 200 Ranged Defense, 200 HP, 72 Melee Defense, 28 Energy

## Reasons

Primal Slash is a great STAB move that can do some big damage after sharpening up. Beast's Slumber is a useful healing move that allows you to survive for long times against melee attackers, even big threats like Boarrok and Tahtab. Mega Chomp covers Luminami swaps, but might only help if you have set up or if the Luminami is weakened. The set can use 2 Sharpens, 2 Slashes, and 2 Slumbers before running out of energy.

Resilience is an obviously busted ability that can make you invincible on the melee side.

Health Amulet can heal you and make you bulkier.

## Set 2 Melee Tank

Moves: Body Crash, Primal Slash, Beast's Slumber, Earthquake/Mega Chomp

Item: Heavy Armor

Personality: V Robust, Clumsy, Sluggish

Ability: Resilience

Tp: 200 M Def / 200 HP / 28 Energy / leftovr M Atk or R Def

## Reasons

200 m def, 200 hp, heavy armor, and v robust allow for max power in body crash, and for longevity

Resilience to make Body Crash deal more damage and makes you nearly unkillable in the melee side

Primal Slash is for STAB, Body Crash to deal damage while tanking, Slumber for Recovery, and Mega Chomp if you want to take care of light types, or earthquake.

28 energy allows for 3 body crashes, 1 eq, and 1 beasts slumber or any combination for mega chomp and body crash and 1 beasts slumber.
Tyrecks

Cement (Set 1)

## Set

Moves: Steel Crusher, Earthquake, Scapegoat, Power Focus

Item: Health Amulet

Ability: Terrifying

Personality: Brawny, Clever, Very Clumsy

TPs: 200 Melee Attack, 200 Ranged Defense, 72 HP, 12 Energy, 16 Speed

## Reasons

Steel Crusher is STAB that can set up, although it has bad accuracy. Earthquake is also STAB that is reliable and can cover many Loomians. Scapegoat can block attacks so that you can set up or attack for free later. Power Focus can set up on weaker Melee-type Loomians. This Tyrecks can use 5 attacks or 4 attacks and 2 setups. 16 Speed is to speed creep bulky Falkyrie.

Terrifying can shut down Melee attackers so that you can attack them easily or set up for a sweep.

Health Amulet helps you heal, because nothing else lets Tyrecks heal, and bulk is important.

Bulky Nimble (Set 2)

## What it does

Tyrecks can get an easy sweep if its counters are gone like Luminami and Mawamurk, it can also provide some help with terrifying to stop things like Hunder from going crazy.

## Set 2

Moves: Earthquake, Steel Crusher, Scapegoat, Power Focus

Item: Health Amulet

Ability: Terrifying

Personality: Brawny, Nimble Very Clumsy

TPs: 192 HP, 12 Energy, 16 M Attack, 160 R Defense, 120 Speed

## Reasons

Earthquake and Steel Crusher are for STAB, The combo of Scapegoat and Power focus is great as you can use it to set up on things like terraclaw to prevent it from pestilence and eerie staring you.

192 HP is to get 16 HP from your health amulet every turn as well as being odd so you an swap into icicle traps a lot. 12 Energy is to use 5 steel crushers / earthquakes. 16 M Attack is leftovers, 160 R Defense is so protogon gets a melee attack boost when it swaps in on you. 120 speed is to outspeed smart ikazune and if its nimble you can live a hit at full health then OHKO it with earthquake.

(Set 3)

## Set

Moves: Earthquake, Steel Crusher, Power Focus, Scapegoat

Item: Health Amulet

Ability: Terrifying

Personality: V Clever Clumsy Sluggish

TPs: 192 HP, 12 Energy, 96 Melee Defense, 200 Ranged Defense

## Reasons (Set 3)

192 HP makes Health Amulet heal 12 HP per turn. 12 Energy to hit the desired 250 Energy mark needed to use 5 Earthquakes. 192 HP and 200 Ramhed Defense paired with V Clever and Health Amulet makes Gloominous Roar from a V Smart Light Essence 200 Ranged Attack Tiklipse 4HKO. 104 Melee Defense are mainly leftovers but it is also to have a better Munchweel matchup.
Terraclaw

Jaw of Doom (Set 1)

## Set

Moves: Parasitize, Mega Chomp, Venom Chomp/Eerie Stare, Cyclone Slam

Item: Health Amulet/Bug Essence

Ability: Slick Shell

Personality: Brawny, Clever, Very Clumsy

TPs: 192 HP, 200 Ranged Defense, 92 HP, 16 Speed

## Reasons

Parasitize is the best general STAB move, mostly better than Clamp Claw because of the HP healing, making it bulkier. Mega Chomp is the obvious move for Luminami and Nymaurae, but also provides general coverage for everything. Venom Chomp is decent coverage, and Cyclone Slam can attack Fire Types.

Slick Shell is an awesome ability that makes Terraclaw quite bulky.

Health Amulet can increase this Loomian's longevity, but Bug Essence can allow it to hit harder and get more HP from Parasitize.
Garlash

Snappy Boi (Set 1)

## Set

Moves: Vicious Snap, Mega Chomp, Chilly Chomp, Primal Slash

Item: Water Essence/Power Cuffs/Dark Essence (D Essence and TPs #1 are preffered, but W Essence and Power Cuffs help other moves.)

Ability: Power Jaw

Personality: Very Nimble, Clumsy, Foolish

TPs #1: 200 Melee Attack, 200 Speed, 52 Energy, 48 HP (Water Essence/Dark Essence)

TPs #2: 192 Melee Attack, 200 Speed, 108 Energy (Power Cuffs)

## Reasons

Vicious Snap is biting STAB and can screw up enemies like Maroon. Mega Chomp is coverage and can almost always OHKO 80 Defense Tahtab with TPs #2 and Power Cuffs OR TPs #1 and Dark Essence. Chilly Chomp is coverage. Primal Slash is coverage, too, especially for Obsidrugon. All sets can use 4 Regular Attacks and 1 Chilly Chomp.

Power Jaw helps all three biting moves.

Water Essence helps Vicious Snap. Dark Essence lets Mega Chomp OHKO most Tahtabs. Power Cuffs can help both AND C-Chomp, but it uses more energy.
Icigool

Surprise!

## Set

Moves: Icicle Trap, Gain Drain/Bane of Haste, Phantom Slash, Chilly Chomp

Item: Health Amulet/Spirit Essence/Ice Essence

Ability: Parting Gift

Personality: Brawny/Brawny, Sluggish

TPs: 200 Melee Attack, 200 Ranged Defense, 36 Energy, 64 HP

## Reasons

Icicle Trap is a nice Hazard to set when you have extra time to do so. Gain Drain can slurp boosts out of Obsidrugons that are setting up on you. Bane of Haste can have a whole team based off of it, so that slow Loomians can crush the fast ones. Phantom Slash is spirit STAB, and Chilly Chomp is Ice STAB.

Parting gift is the only possible ability, and it's OK.

Health Amulet helps the bulk of Icigool, but Spirit and Ice Essence can boost the STAB moves if you already have a Loomian with a Health Amulet.
Shawchi

## Set

Moveset for regular ability

**Psycho Blast, Elemental Burst, Peace of Mind, Thunderstrike.**

Moveset for secret ability

**Foul Chant, Elemental Burst, Peace of Mind, Thunderstrike**

Personality

**VSmart, Frail, Tender/Foolish**

Item

**Mystic Wand**

Alternative Movesets

**Health Gift** or **Energy Gift** instead of **Elemental Burst** or **Peace Of Mind** if you want a sacrifice setup. **Pyrokinesis** instead of **Elemental Burst** if you want a fire type move.
Wresolen

Wresolen

Balls

## Set

TPS: 200 Melee Attack, 200 Melee Defense, 56 RDef, 32 HP, 12 Speed

Personality: Best is V Brawny Tender Clumsy but use Brawny V Clumsy nimble if ur a stretch ace wresolen user lol

Moveset for V brawny: Adaptive Assault, Blaze Punch, Bulk Up, Quick Pounce/Body Slam

Brawny nimble moveset: Adaptive Assault, Blaze Punch, Bulk Up, Stretch

Item: Brawler Essence

Ability: Ace (Aggressive is Viable but ace is way more preferred)

## Reasons

200 Melee attack with ace also brawler essence v brawny is a good dmg thing

200 melee defense you can survive a spirit move

56 RDef is for surviving duskit spectral burst if u can

200 +AtkR Spirit Essence Duskit Spectral Burst vs. 12 HP / 56 DefR Wresolen: 140-164 (75.7 - 88.6%) -- guaranteed 2HKO

Possible Damage Amounts: (140, 140, 142, 144, 144, 146, 150, 150, 152, 154, 154, 156, 160, 160, 162, 164)

32 HP is making it a bit tankier now

12 speed leftovers

with 200 melee defense you can survive phantom slash from a vesperatu (tender ones)

200 ++AtkM Sharp Claws Vesperatu Phantom Slash vs. 32 HP / 200 -DefM Wresolen: 132-156 (70.2 - 83.0%) -- guaranteed 2HKO

Possible Damage Amounts: (132, 134, 134, 136, 140, 140, 142, 142, 144, 146, 146, 150, 152, 152, 154, 156)

heres the brawny nimble

200 ++AtkM Sharp Claws Vesperatu Shadow Sprint vs. 12 HP / 200 DefM Wresolen: 70-82 (37.8 - 44.3%) -- guaranteed 3HKO

Possible Damage Amounts: (70, 70, 70, 72, 72, 72, 74, 74, 74, 76, 76, 76, 80, 80, 80, 82)

or maybe an Ursoul Shadow sprint they might use phantom slash too this is the tender

200 ++AtkM Power Cuffs Sharp Claws Ursoul Shadow Sprint vs. 12 HP / 200 -DefM Wresolen: 94-112 (50.8 - 60.5%) -- guaranteed 2HKO

Possible Damage Amounts: (94, 94, 96, 96, 100, 100, 100, 102, 102, 104, 104, 106, 106, 110, 110, 112)

This is the phantom slash for tender

200 ++AtkM Power Cuffs Sharp Claws Ursoul Phantom Slash vs. 12 HP / 200 -DefM Wresolen: 164-194 (88.6 - 104.9%) -- 25.0% chance to OHKO

Possible Damage Amounts: (164, 166, 166, 170, 172, 174, 174, 176, 180, 182, 184, 184, 186, 190, 192, 194)

and now the brawny nimble

200 ++AtkM Power Cuffs Sharp Claws Ursoul Shadow Sprint vs. 12 HP / 200 DefM Wresolen: 84-102 (45.4 - 55.1%) -- 54.7% chance to 2HKO

Possible Damage Amounts: (84, 86, 86, 90, 90, 90, 92, 92, 94, 94, 94, 96, 96, 100, 100, 102)

200 ++AtkM Power Cuffs Sharp Claws Ursoul Phantom Slash vs. 12 HP / 200 DefM Wresolen: 146-174 (78.9 - 94.1%) -- guaranteed 2HKO

Possible Damage Amounts: (146, 150, 150, 152, 154, 156, 156, 160, 162, 162, 164, 166, 166, 170, 172, 174)
Duskit

## Set

Moves: Dark Surge, Oppress, Peace of Mind, Hypnotize

Item: Health Amulet

Ability: Mean Spirited

Personality: Nimble OR Nimble Frail

TPs: 32 HP, 60 Energy, 200 Ranged Attack, 8 Ranged Defense, 200 speed

## Reason

Oppress is great to abuse Mean Spirited and Hypnotize, peace of mind is great set up, Dark surge is for coverage and lets you hit things like Obsidrugon and light types that are immune to Oppress. 200 Ranged attack is to hit as hard as possible, 200 speed paired with nimble outspeeds 200 nimble Metronette and very nimble delu, 8 Ranged defense is so Protogon gets a melee attack boost when it swaps in on you, 60 energy to use 4 peace of minds/hypnotizes/ a mixture of both, then 4 Oppresses. 32 HP is just leftovers.

Mean Spirited boosts your strength when the opponents' Loomian is asleep and works great with Oppress

Health Amulet is good for longevity while your setting up against things with peace of mind but spirit essence is also good to boost oppress damage. With Health Amulet, you can set up easier on things like Luminami and Cephalops depending on the situation.
Odasho

## Set

Moves: Pestilence, Poison Barbs, Sap Plant, Hypnotize

Item: Drop Of Youth

Ability: Defensive Priority

Personality: Robust, Clever, V Frail

TPs: 200 Melee Defense, 200 Ranged Defense, 96 Health, 4 Energy

## Reasons

All the TPs are so Odasho stays alive for a long time. Poison Barbs are so you can poison your opponent's Loomians, Sap Plant is so you heal over time while slowly damaging them, Pestilence is so they can't swap out and even more over time damage and Hypnotize is for putting them to sleep so they can't attack you as much.

Defensive Priority raises your Melee and Ranged Defenses

Drop of Youth also raises your Melee and Ranged Defenses
Wintrix

Set:

Moves: Brain Freeze/Frost Beam, Air Blade/Provoke, Peace Of Mind, Perch

Item: Ice essence

Ability: Wise

Personality: Frail, Tender, V.Smart

TPs:200 R.Atk, 200 Speed, 68 Nrg, 32 Health

Explanation:V.Smart so you could hit hard. 68 Energy allows you to use 1 Perch, 2 Brain freezes, 1 PoM and 2 Air blades or 4 Brain freezes, 2 Perches, 1 Provoke/PoM. 200 R.Atk is obvious enough since you're using V.Smart.200 Speed lets you be as fast as possible. 32 Health are the leftovers. Brain Freeze/Frost Beam and Air Blade are good STAB moves that lets you deal good damage. Provoke is to deal with venolen and prevent opponents from setting up/using support moves. Perch is for healing, and PoM for setting up.
Terrafly

Hazard Lead (Set 1)

## Set

Moves: Poison Barbs, Provoke/Dodge, Parasitize, Venom Chomp

Item: Health Amulet/Bug Essence

Ability: Ambush

Personality: Brawny, Clever/Nimble, Very Clumsy

TPs: 200 Melee Attack, 200 Speed/Ranged Defense, 68 Ranged Defense/HP, 32 Energy

## Reasons

Poison Barbs is one of the moves that makes this Loomian good, poisoning or badly poisoning swap-ins. Provoke can cripple other slower variants of Terrafly that are hazard leads, and can also prevent Mutagon and Eleguana from setting up. However, Dodge can be used to get free poison damage on switches. Parasitize is a great STAB move that heals this Loomian, and Venom Chomp is worse than Parasitize as a STAB move except for the energy, but it strikes Tahtab hard and OHKOes it. This set can use 2 barbs, 2 Paras, and two low-energy attacks.

Ambush helps this Loomian wreck opponents on switches that it reads.

Health Amulet can increase this Loomian's longevity, but Bug Essence can allow it to hit a bit harder and make it less passive.

Virus (Set 2)

## Set

Moves: Parasitize, Venom Chomp, Wing Slap, Provoke

Item: Bug Essence

Ability: Bug Fever

Personality: Brawny, Nimble/Clever, Very Clumsy

TPs: 200 Melee Attack, 200 Speed/Ranged Defense, 88 Ranged Defense/HP, 12 Energy

## Reasons

Parasitize is a great move that activates Bug Fever. Wing Slap and Venom chomp are basically coverage. Poison Barbs and Provoke can assist teammates and give this Loomian some utility, but it can't learn any other viable moves anyway. This set can use 4 Paras.

Bug Fever turns this Loomian into a fearsome sweeper, grabbing boosts from Parasitize KOs.

Bug Essence boosts Parasitize, which is this Loomian's best move when it's a sweeper set.
Mr. Mix

> "*Did you just attack me? You will regret this!*"
> ― Mr. Mix
>
>

* Battle
* In-Game

**Mr. Mix** is a character in *Advanced Education: Fit of Rage*.

## Storyline

Mr. Mix is the third character that Kalinka is tasked with killing. After defeating Mr. Cleany-Clean, a note will appear in her inventory, reading "Did I leave the stove on?"

After this, Kalinka can approach Mr. Mix and engage in a battle with him. Mr. Mix is significantly stronger than either of the previous enemies, and after turning into his evil form he has special attacks such as pouring boiling borscht over Kalinka. If Kalinka manages to defeat him, he will be thrown into the cauldron by Kalinka and some enraged students souls and Kalinka will obtain his kitchen knife.

## Battle Statistics

**HP: 500**

**ATK: 36**

**DEF: 30**

### Special Attacks

* **Boiling Borscht**: Pours boiling borscht over Kalinka. Depletes around 350 HP.
Hoganosh

Bulky Cake

## Set

Moves: Fiery Fondant, Mega Chomp, Rejuvenate, Sharpen

Item: Fire Essence

Ability: Madcap

Personality: Brawny/Clever

TPs: 200 Melee Attack, 200 Ranged Defense, 76 Energy, 24 HP

## Reasons

Fiery Fondant isn't a bad move; it has recoil but gives you a boost in Melee Defense, which is nice and good. Mega Chomp can chip on Luminami and 2HKO it. Mega Chomp is supported by Hoganosh's good Ranged defense, so Smart 200 Ranged Attack TP Luminami's Maroon will only 3HKO. Rejuvenate is a great healing move that helps Fiery Fondant, and Sharpen can set up on weaker Loomians.

Madcap buffs Fiery Fondant by a decent amount, allowing it to attack way better.

Fire Essence is a simple tool to boost Fiery Fondant's power.
Akhalos

Akhalos @Water essence/Ice essence

Ability: Aqua body/Aggresive

Personality: Brawny/Nimble

TPs: 200 m atk 200 speed 12 energy 56 r def 32 hp

Moveset:

- Brawn boost

- Hydro slash

- Ice hammer

- Body slam

Reasons:

200 m atk to hits hard as possible

200 speed outspeed Very brawny kirolen and below

12 energy is for 3 Brawn boost 1 hydro slash 1 body slam and 2 ice hammer

56 r def to gives protogon m atk boost

32 hp is leftovers
Fiscarna

## Set

Moves: Tsunami, Mudslide, Frost Beam, Peace of Mind

Item: Health Amulet

Ability: Regift

Personality: Very frail, Smart, Nimble

TPs: 112 hp, 20 energy, 200 ranged attack, 168 speed

## Set 2

Moves: Stratagem, Peace of Mind, Mudslide, Recycle

Item: Milkshake

Ability: Regift

Personality: Very frail, Clever, Nimble

TPs: 168 hp, 20 energy, 200 ranged defense, 112 speed
Damage Calculator

In the event that any user wishes to use the damage calculator to test scenarios with our sets, the set data code for every Loomian will be included in the page.

Damage calculator link: [1]

Note: Some abilities are not included with the sets because the abilities' effects are not able to be calculated by the damage calculator.