Nalo

Nalo is a native city-state to the continent of Ithel, ticked into the southeast corner. It's a calm settlement that minds it's own business: relatively self sufficient, other regions nearby only have stories or anecdotes to share about the town. Nowadays, it's known for it's insular nature and xenophobia; treating visitors with a mixture of the minimum required hospitality and a curtly veiled aggression.

## History

The town of Nalo was not all that different many years ago. Private affairs kept it to itself, and it preferred to keep it that way. It was a sort of cottage-like utopia for people who desired a simple life outside of external influences. And they preferred to keep it that way. Something changed roughly 90 years ago however— an no one in the region is exactly certain what happened. They cut off all trade (not that there was much to start with), and no longer accepted visitors, tourists or diplomats for any reason. Those who did arrive were promptly rejected and turned homewards- or else vanished.

Those who returned claimed they felt an ominous vibe- like something was wrong. They couldn't put a finger on it- children playing ball in the streets, folks standing watching from nearby porches. It should have been an idyllic countryside panorama. But something chilled the back of their necks.

## Geography

Nalo is set in a little bit of a chillier clime- not far from the tunrdas. That said, it's fully capable of growing hardy produce: the fresh air and greenery is tough enough to survive out the winters until a pleasant warmth of spring causes lingonberries and colourful flowers to bloom all over. Along he outskirts of the town are many smaller farmhouses- used to keep up the fields which reports say look fresh and ripe season round.

## Inhabitants

Not much is known about specific inhabitants. If history is unchanged, then they're still ruled by a local council of about 6 Councillors. A good healthy dispersal of old folks, young adults and kids are definitely prevalent however- every report given tells the same scene more or less on arrival.

## Religion, Magic, Tech and Military

The peoples of Nalo didn't have a particular proclivity for one god or another, nor any skills in magic: though there was a wizard in town who dealt with most of those sorts of needs. He has refused to offer aid though to outsiders—no matter the needs, claiming that it goes against their law to do so. Even the general store offers minimal provisions- usually just enough to send adventurers or visitors on the way back where they came from.

Their technology appears mostly low tech rural, and the population is hale and strong. It's unknown what if any military experiance they have- as they've been attacked or targetted for raids so rarely- but they've clearly been able to sum up a militia to hold their own with minimal if any casualties.

## Law and Crime

Most basic laws standard for towns of this size exist- nothing out of the ordinary or worth noting in particular specialty. Crime itself appears to be quite rare according to scout reports- on account of there only being a singular jail cell near the town square- unprotected from the elements and seemingly never in use. For all intents and purposes, the townsfolk are a picture of perfect civility. At least, until a stranger shows up.

### Events

Should it be required, ConstructionGrowlithe is aware of the particular circumstances regarding Nalo