Instructions

## 1. join a game

enter a nickname and pick one of the six regions to play in!

olympia: teams are pre-assigned; turns are untimed.

corinth: 60 seconds to pick teams; turns are untimed.

athens: 45 seconds to pick teams; 30 seconds per turn.

sparta: 15 seconds to pick teams; 15 seconds per turn.

once you've entered a region, you can challenge other players in that lobby to a game. After *unlocking 15-character cards, you can play in othrys, an infinite staged challenge. A* *new experimental co-op region, etna, is now available to masters and grandmasters.*

## 2. select your team

you can select up to five heroes to be on your team.

if you're playing in olympia, your team will be randomly selected for you.

want to know how to pick a good team? learn about classing.

## 3. move your hero

each player has two turns per round.

on your turn, select one of your tokens on the map.

click on a new tile to place your token, or press c to cancel your selection.

each hero has a movement (MVT) stat that determines how far it can move each turn.

## 4. choose your action

your hero has up to four choices for what to do on their turn.

pass: do nothing.

autoattack: deal damage to all nearby enemies.

ability: consume 200 MP to use the hero's unique ability.

ultimate: consume 1000 MP to use the hero's unique ultimate.

mythomagic is won when all enemy heroes have been defeated, or when your opponent concedes.

## Game mechanics

### Status effects

some heroes are able to inflict status effects on their allies or enemies.

status effects persist for 4 turns and stack by duration.

here are six common effects that you'll see:

1. charmed: DEF is reduced by 50%
2. distracted: prevented from gaining MP
3. poisoned: receives 800/DEF damage each turn
4. stunned: ATK and MVT are reduced to zero
5. terrified: ATK is reduced by 50%
6. obscured: location is not visible to the opponent

### Calculating damage

autoattack damage is calculated by dividing the attacker's ATK by their opponent's DEF.

note that true damage is applied directly and is not affected by hero stats or status effects.

displayed stat bonuses have already been added. for example, 2200 (+400) means that a hero had 1800 base attack, received a bonus of 400 attack, and now has 2200 total attack.

heroes are defeated when their HP reaches zero.

### Scoring

when you create an account, your player score is initialized to be 10.00.

your player score is updated when you play games while you are logged in.

winning a game against a logged-in player grants you 10% of your opponent's score plus 1.00 if your opponent has at least 10 points.

at most 10.00 points can be gained per win. losing a game removes 10% of your own score.

games against bots have slightly different scoring rules: see details here.

## FAQ

### how do I create an account?

use an invitation code to create an account. don't have a code? request one here or ask around on the mythomagic discord server.

*please do not create multiple accounts.* accounts violating this rule or any of the terms of use will be locked.

### how do I join a group?

after logging in, your account login box will display a space where you can type in the name of your desired group.

once you've joined a group, you'll see a list of all of your group members, as well as their scores and win counts.

group scores are determined by the number of group members and the sum of members' primary (PVP) scores.

### how do I become the leader of my group?

does your group not have a leader yet? submit a "group management" request in the support form to become the leader!

please note that your group must have at least ten members for you to become a leader. remember that creating multiple accounts is prohibited!

does your group already have a leader? see the section below on how to challenge them for their title.

to resign leadership of your group, fill out the support form.

### what are the rules for challenging my leader?

to challenge the leader of your group, you must have a greater primary score than your leader. only one leadership challenge can be active at once per group.

a player may lead at most one group at a time. (you may not challenge any group leader while you are a leader of another group.)

once you have challenged your leader, they will have 5 days to either:

* defeat you in a ranked match (try joining the discord to coordinate a duel time)
* surpass their opponent's primary score

ranked match:

if you defeat your group's leader, the title will transfer to you, and you'll be exempt from all incoming challenges for the next 5 days.

if your group's leader defeats you, they will retain their title and will be exempt from all incoming challenges for the next 5 days.

score surpassment:

if your leader is not able to beat your score within 5 days, the leadership title will transfer to you.

if your leader beats your score, they will retain their title.

however, no exemptions can be gained through this method of resolving challenges.

note that if you challenge your leader and you leave your group, your challenge will be canceled.

### what are drachmae?

drachmae 🪙 are used to purchase characters and card skins from the trading post.

winning any game will earn you five drachmae. up to fifteen drachmae can be earned per day.

drachmae are also awarded as prizes in public tournaments.

### how do I join a tournament?

use challonge to search for open tournaments or to hold your very own Mythomagic tournament!

official tournaments awarding drachmae are organized by miya7090 and are also posted to the discord server.

feel free to reach out on discord or to **fanmademythomagic@gmail.com** to get drachmae prize codes for your competitions!

### what is MP?

all heroes accumulate a certain amount of mana points (MP) after each of your turns, typically around 50 MP/turn.

MP can be spent on abilities and ultimates.

certain heroes can influence the amount of MP accumulated per turn.

### what is a passive?

not to be confused with "passing" your turn, all heroes have a passive skill that will be automatically applied each turn.

a hero's passive becomes inactive once they are defeated.

### what are the differences between opponent bots?

all bots grant points that are added to players' primary scores. bot games also affect players' PVE scores. refer to this section for more details.

buford is a tutorial bot and can grant points to players with 10.00 or less points.

chuck is an easy difficulty bot and can grant points to players with 15.00 or less points.

hank is a medium difficulty bot and can grant points to players with 20.00 or less points.

talos is a hard difficulty bot, unlocked by achieving silver (20.00) class, and can grant points to players with 30.00 or less points.

quintus is an extreme difficulty bot, unlocked by achieving gold (30.00) class, and can grant points to players with 50.00 or less points.

festus is a boss-level bot, unlocked by achieving master (50.00) class, and can grant points to players with 100.00 or less points.

quintus and festus are only available in sparta.

if you are logged in and have a qualifying score, winning a bot game grants 1.00 point, tying grants 0.25 points, and losing grants no points.

the exception to this is games played against festus, where winning grants 2.00 points rather than 1.00 point.

### is there a co-op mode?

in etna, you can play collaboratively with another player to defeat typhon, a particularly strong opponent.

etna is currently limited to masters and grandmasters.

eventually, winning a game against typhon will grant 2.00 points at most once per day.

etna is still actively in development. it will not function as expected just yet.

note that certain characters will support only a single player's team.

for example, while gaea's ultimate *revitalization* will heal both players' teams, athena's passive *well-prepared* will only affect her own team.

more detailed skill descriptions will be provided later on!

thanks for helping test mythomagic online!

### how are pve scores calculated?

PVE (player versus enemy) scores are solely determined by games against bots, as opposed to primary scores which are influenced both by bot games and by PVP (player versus player) games.

the more games you win against bots, and the fewer cards you use to win, the more your PVE score will increase.

primary scores update in real time, but PVE scores are cached. it may take up to 10 minutes for PVE scores to update with recent results.

### what is practice mode?

if you're logged into your account, you can enable "practice mode" after you've joined a lobby.

your nickname will turn green, and any games you play against players (PVP games) will not affect either your score nor your opponent's score.

*important note.* the type of game played is always determined by the recipient of the game invitation.

for example, if your preferences are set to an unscored game in corinth, and you challenge an opponent wishing to play a scored game in sparta, the resulting game will be a scored game in sparta.

### what are hero classes?

there are seven available hero classes: choose your heroes carefully for a successful and well-balanced team.

* melee and ranged fighters tend to have higher attack (ATK) and primarily do damage through autoattacks and abilities.
* supporters boost allies' stats and bestow various blessings, while casters impair enemies and worsen enemy stats.
* protectors often increase the defense (DEF) and survivability of allies, while the main purpose of healers is to restore allies' health points (HP).
* special heroes use unique abilities to affect the outcome of the game.

### what are account classes?

your account class is based on your score: iron, bronze (>15.00), silver (>20.00), gold (>30.00), master (>50.00), or grandmaster (>100.00).

if a player is logged in, their name in the lobby will be color-coded according to their current class. guest players are shown with green names in the lobby.

*tip: you can hover over a name in the lobby to have their score and class shown as text.*

### what does the preview radius tool do?

at any point, you can press z and x to decrease/increase the preview radius, which appears when you hover your cursor over a game tile.

the preview radius can be useful as a tool for measuring tile distances on the map.

### what happens if I disconnect during my game?

disconnecting after a match starts (e.g. wi-fi disconnecting, closing the window, or refreshing the page) gives your opponent the choice to claim victory or to wait for you to return.

if both players disconnect, the match is won by the second player to disconnect, or by neither player if that cannot be determined.

after a mutual disconnection, both players will be returned to the lobby page.

in **all** regions, after three minutes of inactivity, the game will end and your opponent will receive a win.

in certain cases, players may disconnect without the game registering their disconnection.

if this happens for your game, you can wait the three minutes for your opponent to be considered inactive. you may also fill out a bug report.

### what happens when I truce or surrender?

truces (and ties, where both players are simultaneously defeated) do not affect players' win/loss counts.

if both players tie or agree on a truce (t), neither players will receive or lose points, and the game will end early.

surrendering (esc) a game after pick phase completes counts as your opponent's win and your loss.

### how do I favorite a card?

in the character index under "all available cards", click on a star icon in the bottom right hand corner of a card to favorite it.

note that cards can currently only be favorited through the index page. any cards that you favorite will be arranged first in your deck in-game.