Spells

Alongside the weapons in Witchfire there are a plethora of spells. Spells are critical in some fights and they can interact with each other to cause massive damage, they fall into two main types:

## Heavy Spells

A heavy spell can do massive damage and crowd control but takes much longer to recharge compared to a light spell, currently the game has 4 heavy spells.

### Iron cross

Spawn a cross where you are looking and lightning will be cast to all enemies in range, this can be used to distribute other spell effects to them such as frost or decay. The cross lasts for a few seconds.

Mysterium Upgrade Chart
 II
Duration: +5s
 III
Duration: +10s
Enemies coming range get affected

### Rotten fiend

Spawn a grenadier that helps you fight enemies, at higher mysterium levels it can attract enemy focus. Has limited health.

Mysterium Upgrade Chart
 II
Fiend applies fire upon attack
 III
Fiend applies fire upon attack
Enemy focus is on fiend

### Cursed Bell

Spawn a bell in the sky, when hit with bullets it stuns all minor enemies in range and can stun major enemies if they are already weakened (3 charges)

Mysterium Upgrade Chart
 II
Duration: 10s
 III
Duration: 20s
The final toll also stuns major enemies

### Ice Sphere

Makes a sphere of ice around you, enemies inside and that come into contact with the sphere are frozen. At higher mysterium levels can double the effective range of any weapon while in the sphere has limited health.

Mysterium Upgrade Chart
 II
Double weapon range when in sphere
 III
Double weapon range when in sphere
Double reload speed when in sphere

## Light Spells

Light spells might not do as much damage as a heavy spell, but they can be used much more frequently and are very useful during fights, and when used with other spells. Combining light and heavy spells can cause **massive** damage

### Frost Cone

Send out a frost spell from your hands, affects all enemies in its range from directly from where it was cast.

Mysterium Upgrade Chart
 II
Affecting 3+ enemies instantly refills the mag from reserves
 III
Affecting 3+ enemies instantly refills the mag from reserves
Affecting 5+ enemies recharges the spell

### Fireball

Cast 3 small fireballs which home in on enemies and deal damage and give them the fire effect., If you ADS when firing targeting is singular Has 3 charges.

Mysterium Upgrade Chart
Explosion range: 2m
 II
Explosion range: 3m
+1 charge
 III
Explosion range: 4m
+1 charge
Casting while ADS focuses the fireballs onto a single target

### Blight Cyst

Send out a small orb of decay from your hand. When it lands on the map or enemies it will stick there and grow. After an amount of time or when shot the cyst will explode dealing damage and applying decay to nearby enemies.

Mysterium Upgrade Chart
Forced explosion range: 12m
 II
Forced explosion range: 14m
Cyst grows larger
 III
Forced explosion range: 16m
Cyst grows larger
Chance to regrow if attached to enemy: 50%

#### Shockwave

Send a shockwave from your body that stuns nearby enemies, at higher mysteriums damage can be dealt to enemies.

Mysterium Upgrade Chart
 II
Damage: 20
 III
Damage: 40
Instant recharge per enemy affected: 10%

### Lightning bolt

Cast a lightning bolt on the enemy that you are looking at, dealing damage and applying lightning to the enemy.

Mysterium Upgrade Chart
Range: 12m
 II
Range: 14m
Damage: 20
 III
Range: 16m
Damage: 40
The initial bolt stuns any full health enemy