Ilngard

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## Ilngard Navigation

 Kosheimer EmpireAderheimKagh-TrumFortres's' BanksSalineir Avetonian EmpireAveton ProperOlauigneNiloth
## Two Empires

Ilngard, also known as Ellengarde in Avetonian is a continent divided between two powerful empires, the Avetonian Empire and the Kosheimer Empire. The Avetonian Empire encompasses the eastern coast, with Aveton Proper and Olauigne as its two kingdoms. Aveton Proper, ruled by the tabaxi, boasts well-developed coastal cities inhabited predominantly by their race. In contrast, Olauigne is the ancestral land of the nature-bonded Mannesks, a tribal people who are gradually urbanizing due to the influence of the tabaxi. The tabaxi are actively building cities across Olauigne to merge those tribal and urban lifestyles.

The Kosheimer Empire of dwarves holds sway over the western and inner regions of Ilngard, extending to the northern and southern coasts. Its three most prominent provinces include Aderheim, the "Core Realm," situated in the heart of the continent and reaching all the way to the western coast, Kagh-Trum in the north, a goblin kingdom heavily influenced by dwarven culture and traditions and Fortres's' Banks, located in the southwestern peninsula ruled by a council of warforged and adheres to imperial laws and regulations while maintaining its ancestral ties to the warforged race. Additionally, Salineir, a reclusive and isolationist elven region, is considered a vassal state, granting the empire access to the mountains and establishing new strongholds.

Not a part of any empire and left independent is country of Niloth, a polar island located northwest of Ilngard, which houses the race of polar drows, who historically engaged in raiding during polar nights due to the scarcity of resources. Despite a brief 3 century long period of vassalization by Kosheim, Niloth regained its independence and resumed its raiding activities after the destruction of the Kosheimer Grand Fleet.

## Races

Beyond the empires, Ilngard's diverse landscape is home to a plethora of races. The ontinent accommodates minority races of tritons and aarakocras spread across the continent. Tribal societies still flourish, comprising sahuagins, badgervolks, harpies, wights, bugbears, slaads, earth salamanders, runelings, and lastly myconids dwelling beneath drow cities and in caves of Niloth.

## Religion

Three distinct pantheons of gods had their beginning on Ilngard, each governing different aspects of the world. The Old Pantheon is deeply rooted in the laws of magic, the afterlife, the elements, and ordered nature. Here, deities like Aarin, the God of Life and Death, and Mihr, the Archangel of Fire, War, and Crops, hold sway. Alongside them, the Natural Pantheon reigns wild and unpredictable, possessing almost complete control over every aspect of the natural world and its phenomena. The Lady of the Forest, Lady of the Mist, and Lady of the Space are the enigmatic figures embodying this untamed power.

In contrast, the Imperial Pantheon revolves around the mundane aspects of everyday life, civilization, and craftsmanship. Here, worshippers revere deities exhibiting control over domains as Peace, War, Order, Chaos, Seas, Wealth, Crops, Lands, Poverty and Hunt.

The Old and Natural pantheons exhibit stark differences in their approach to nature, with the former embodying slow, ordered evolution, and the latter representing rapid adaptation, evolution and randomness. The geographical and geological distinctions between the environments made by those pantheons reflect these differences, as the floating islands of the Old Pantheon exhibit an orderly shape shaped by natural processes devoid of chaos while whole Ilngard is shaped by chaotic processes.

 Natural Pantheon Old Pantheon Imperial Pantheon
## Divine Wars

The history of Ilngard bears witness to fierce wars that erupted between the Imperial Pantheon and various other pantheons. First, the Imperial Pantheon clashed with the Old Pantheon, outlawing their worship and stripping them of a significant portion of their power. Then the Imperial Pantheon confronted the mighty forces of the Natural Pantheon in a grand battle. In a desperate bid for victory, the Imperial Gods imbued their imperial armies with divine power, only to be met with a ferocious counterattack led by Lady of the Mist and her hunters, together with the Lycantropes of Lady of the Forest. And at the end Lady of the Space unleashed her wrath, opening the very ground beneath the imperial forces, swallowing them alive, a move that proved devastating for the armies.

Undeterred, centuries later the Imperial Pantheon pressed on, waging war against the Draconic Pantheon of Sahdamin, seeking to establish a foothold in the already settled kobold lands. The conflict culminated in a fierce clash, where the Imperial Gods sent their formidable Grand Fleet, bolstered by their finest mages, to destroy coastal kobold cities. However, the Draconic gods rallied to protect their followers, leading to a titanic showdown between the divine beings. Despite their valiant efforts, the Imperial Gods were ultimately defeated, as Eluwilussit, a black dragon god, was forced to pledge eternal servitude to one of the Natural Gods of Sahdamin to secure their aid. As a consequence of this pact, Eluwilussit and his followers were compelled to abandon the kobold lands and settle in the desert, closer to the grasp of the natural deity. This transition saw Eluwilussit transform into a god of necromancy, a fate that would alter the trajectory of his divine existence. These wars reverberated across Ilngard, as ever since the Grand Fleet was destroyed and Imperial gods were left wounded in fight with another deities, presence of the Imperial Pantheon in everyday life has weakened significantly.

See also: Kyrevan's Dream Wiki and Jukion