recursal/Fanatic-Fandom huggingface dataset:
Horseman of War

**War**, also known as the **Red Horseman**, is one of the Four Horsemen of the Apocalypse, along with Death, Famine, and Pestilence.

## **Mythology**

The second Horseman is War, and he is associated with war, violence, and bloodshed. His horse's colour is red and in some translations, the colour is specifically a fiery red. He is often pictured holding a sword upwards as though ready for battle or mass slaughter. The colour red, as well as the rider's possession of a great sword, suggests blood that is to be spilled. The sword held upward by the second Horseman may represent war or a declaration of war.

## **Appearance**

War has a true form, but it's unknown what it looks like. But he takes the appearance of a tall, muscular, well-build man wearing a battle helmet and carrying a sword.

## **Powers and Abilities**

As a Horseman, War is a powerful being, possessing a large amount of power. However, as a Horseman, he requires his totem to focus his powers.

* **Super Strength**- War can exert superhuman amounts of physical force, enough for him to destroy larger objects with some effort.
* **Super Stamina**- War doesn't possess the capacity to tire, and furthermore, does not require sustenance to sustain himself.
* **Immortality**- As one of the Horseman, he has an infinite lifespan.
* **Advanced Invulnerability** - War is immune to conventional methods of killing, though he can be damaged and weakened.
* **Invisibility**- As a Horseman, War is naturally invisible and can only be seen if he wants others to see him.
* **Telekinesis**- War can exert force on objects with his mind.
* **Astral Perception**- War can see the true forms of Demons and Angels.
* **Teleportation**- War can go anywhere he chooses on Earth.
* **Pathokinesis** - War can manipulate human emotions, which drives people to violence. He is heavily reliant on his totem to do so, as he has to twist it to cause such an effect. This power has a radius big enough to affect a small town.
* **Telepathy**- Like his brother Famine, War could read peoples' minds and thoughts. However, unlike his brother, he did not require contact to do this, he just needed to focus and stare at them.

## **Weaknesses**

* **Totem Removal** - Without his sword, he can't manifest a physical form on Earth.
* **Totem Destruction** - Destroying his sword will destroy War along with it.
* **War Dependency** - War flourishes and thrives on war, the phenomena affects his power and the lack of it would flush him out of existence altogether.
* **Physical Objects** - Anything serrated or jagged, or for that matter anything that can be implemented into a weapon, that can be used to pierce can inflict pain upon War's physical form. His physical body can be pierced and penetrated identically to how humans sustain infliction.
* **Divine Weaponry** - Godly weapons can kill War.
* **Deities** - Any god can effortlessly annihilate War.
Ancient Greek Necromancy Ritual

An **Ancient Greek Necromancy Ritual** is a branch of very dark art of necromancy that originated from Ancient Greece. The ritual caused the dead to be reanimated and brought back as a Zombie or summoned as a Ghost.

## **Procedure**

Through the exact details of ritual is unknown, the only known part of the ritual was carving a special sigil, which constituted by a triangle and some Ancient Greek letters inside the coffin of the person who will be reanimated. The sigils could also be carved into stone tablets or written down on paper and could be placed into the deceased's burial site.

## **Usage**

Necromancy, or the practice of invoking the spirits of the dead, was an illegal form of ritual in Ancient Greece but evidence suggests that it was practiced in secrecy. The Necromanteion was an ancient temple dedicated to the God of the Underworld, Hades and his consort, the goddess Persephone. The ancient Greeks believed that while the bodies of the dead decayed in the earth, their souls would be released, and travelled to the Underworld via fissures in the earth. The souls of the dead were said to possess abilities that the living did not have, including the power to foretell the future. Temples were therefore erected in places thought to be entrances to the Underworld to practice necromancy (communication with the dead) and to receive prophecies.
Doppelganger

**Doppelgangers** are mysterious beings that take on the form of another living human for various reasons.

## **Characteristics**

In folklore and mythology, a Doppelgänger is often portrayed as a ghostly being and usually seen as a harbinger of bad luck. Other sources equate a Doppelgänger with an evil twin.

Doppelgangers don't appear to be malevolent in nature, they haven't been known to cause any harm to the person they are mimicking. They act more as a omen of bad luck or even an impending death and taking the form of another person is their way of warning them.

They are a kind of being first documented by the Germans in the Dark Ages.

## **Powers and Abilities**

* **Shapeshifting**- Doppelgangers will take on the form of another human as a way to warn them of any bad luck or impending doom. However they do not take on the form of any deceased humans.
* **Teleportation**- When their task is finished, they are known to mysteriously vanish into thin air, never to be seen again.
* **Voice Mimicry**- There have been many documented cases of a Doppelganger speaking. They can perfectly mimic the voice of the person whos form they are currently taking.
* **Minimal Invulnerability** - There are no records of anyone actually killing a Doppelganger, however it is safe to assume they are invulnerable to some degree to conventional methods of killing.

## **Weaknesses**

* **Completing Their Task** - Not a weakness per se, a Doppelganger will disappear after their task has been completed.
Baltic Pantheon

## Baltic Pantheon

### Leader(s)

Perkunas (Lithuanian)
 Deivas (Lithuanian; formerly)
 Perkons (Latvian)
 Dievs (Latvian; formerly)
 Mara (Latvian; formerly)
 Perkuns (Prussian)
 Deiws (Prussian; formerly)
 Taara (Estonian)

### Origins

Ancient Lithuania, Estonia, Latvia and Prussia

### Established

1300 BC

The **Baltic Pantheon** are gods worshiped by Baltic peoples.

## **Notable Members**

### Perkunas

Perkunas is a God of the Sky and Thunder.
Kucharz

## Opis Funkcji

Kucharz zaczyna grę z dwoma życiami.

Funkcja Nocna: wybiera gracza, któremu poda Posiłek Wzmacniający lub Osłabiający.

1. Jeśli gracz otrzyma 2 Posiłki Wzmacniające, to przyznawane jest mu dodatkowe życie.
2. Jeśli gracz otrzyma 2 Posiłki Osłabiające, to traci jedno życie.

Posiłek Osłabiający jest traktowany jako funkcja nocna o negatywnym działaniu.

Na początku dnia wszyscy gracze dowiadują się, kto dostał Posiłek. Jednak niepodawana jest informacja, jaki był to Posiłek.

## Streszczony opis funkcji - przypomnienie najważniejszych rzeczy

1. Bitch Pls. To jest po prostu Anioł Śmierci, który zamiast zabijać może też dawać dodatkowe życia.
2. Jeden gracz możę otrzymać dwa różne posiłki i nie ma to żadnego efektu. Po każdej kolejnej nocy Kucharz może zadecydować, czy ten gracz straci życie, czy wręcz przeciwnie.
3. Streszczenie tej postaci byłoby dłuższe niż sam opis funkcji.
4. Pozdrawiam.

## Historia

Historia to przyszłość w tym przypadku...

## Porady jak grać

Warto tutaj zanotować kilka porad bądź wskazówek B)

## Zobacz też:

* Pozostały Dwór
* Spiskowców
* Stronę YoloMafii v1
Dragon

**Dragons** are a race of supernatural creatures. Whilst in confined spaces, they appear in humanoid form. There are descriptions of them appearing as giant bat-like creatures when in their true forms.

## **Characteristics**

European Dragons are attracted to gold and they traditionally live in caves, but they make homes or hideouts in sewers when there are no caves to hide in. In addition, it seems that Dragons also are attracted to female human virgins and its implied they eat them.

Asian Dragons are more benevolent and will often shapeshift into human form to seduce and marry humans.

## **Powers and Abilities**

Dragons are powerful monsters, and have abilities that make them difficult creatures to kill. Dragons are arguably one of, if not the most, powerful monsters in existence.

* **Super Strength**- They possess incredible physical strength. Dragons can easily overpower humans through sheer physical force. They are among the strongest of monsters, able to casually break bones, toss a grown man like a doll, and easily lift and carry a grown man for miles.
* **Super Senses** - Dragons possess highly enhanced hearing, sight, and smell superior to that of humans, and some other beings.
* **Super Speed** - Dragons can fly at incredibly high speeds, able to appear out of nowhere.
* **Super Stamina** - Dragons don't tire easily, they can fly miles at incredible speeds, and go through severe trauma without fatigue.
* **Low Invulnerability** - Dragons are near completely invulnerable; the only known way to kill one is with decapitation.
* **Shapeshifting** - They can take a complete human form by shapeshifting.
* **Flight** - They are incredibly capable flyers, able to move with great speed and maneuverability, and still demonstrate great stealth despite their enormous size.
* **Pyrokinesis** - Dragons can generate fire on their hands while in human form, the heat generated is hot enough to melt metal. While in their reptilian forms, they can breathe fire.
* **Longevity** - Dragons are not immortal creatures, though they are able to live hundreds to thousands of years before dying of old age.

## **Weaknesses**

* **Decapitation** - The only way to defeat a Dragon is to cut off its head with a sword made of pure iron.
* **Iron** - Iron can incapacitate them for a brief period of time, swords made of iron can kill them.
Каменный цветок

Каменный цветок - растение локации Каменные Земля. Игра- PvZ elements.

### Описание:

Данное растение дальний родственник Огненному цветку. Раньше все они были беззаботными тюльпанами, но их отправили к зомби на войну. Там Каменный цветок приобретал броню, чтобы выдерживать атаки зомби.

## Общее

Представляет из себя цветок, который имеет чёрные глаза, бутон покрыт каменной бронёй, части листьев в каменной броне и часть стебля в каменной броне. Каждые 2 секунды кидает в ближайшего зомби каменный шар, нанося урон в 2,5 горошин. Имеет прочность в 15 укусов. При подкормке создаёт валун на 3х3 клетки, который катится в направлении самого сильного зомби. или самой описанной зомби толпы, или к растению, которое вот-вот съедят. После смерти превращается в валун на одны клетку и катится, нанося урон в 125 горошин.

## Советы для растений

* Сажайте их туда, где много зомби с высокой прочностью, т.к. он наносит большой урон.
* Посадите его туда, где много зомби с ведром или Гаргантюа т.к. он взорвётся.

## Советы для зомби

* Зомби с деревянным щитом и с каменным топором сможет его победить, но погибнет.

* Зомби Гаргулья сможет его победить.
* Зомби статуя выдержит его удары.

* Чертёнок земли может легко отвлечь его.

## Описание

Данное растение дальний родственник Огненному цветку. Раньше все они были беззаботными тюльпанами, но их отправили к зомби на войну. Там Каменный цветок приобретал броню, чтобы выдерживать атаки зомби.
Hawaiian Pantheon

The **Hawaiian Pantheon** are gods worshiped by Ancient Hawaiian peoples.

“*The native Hawaiians were masters of navigation and other seafaring skills, and their religion and myths strongly reflected the importance of nature and the sea. Hawaiians believed that all things in nature, including humans, contained a sacred and supernatural power called mana. Mana could be good or evil, and individuals, animals, and objects contained varying amounts of mana. The Hawaiian's religion included many gods, local deities as well as the great gods of their pantheon. The people felt a close personal connection to their deities."*

## **Notable Members**

### Kane

**Kane** is the God of Creation and the ruler of the Hawaiian pantheon.

### Lono

**Lono** is the God of Fertility and Agriculture.

### Pele

**Pele** is the Goddess of Fire and Volcanoes.

### Haumea

**Haumea** is the Goddess of Fertility and Childbirth.

### Kamohoali'i

**Kamohoali'i** is the God of Protection and Guidance.

### Papahanaumoku

**Papahanaumoku** is the Goddess of the Earth.

### Ho'ohokukalani

**Ho'ohokukalani** is the Goddess of Stars.

### Nuakea

**Nuakea** is the Goddess of Milk and Lactation.
Apollo's Golden Bow

The **Golden Bow** is the bow of Apollo, and is described as the counterpart of Artemis' bow.

## **Background**

Hephaestus gave it to him when he was a child after Apollo asked for it, needing the bow and arrows to protect his mother, Leto, from Python. After receiving them, Apollo cornered Python in the sacred cave at Delphi. Apollo killed Python but had to be punished for it, since Python was a child of Gaia. Hence, he was exiled from Olympus for a long time.
Arthurian Pantheon

The **Arthurian Pantheon** is a group of gods from British Arthurian legends.

*"Arthurian legend, part of the body of stories and medieval romances known as the matter of Britain, centers on the legendary King Arthur. Medieval writers, especially the French, variously treated stories of Arthur's birth, the adventures of his knights, and the adulterous love between his knight Sir Lancelot and his queen, Guinevere. This last situation and the quest for the Holy Grail brought about the dissolution of the knightly fellowship, the death of Arthur, and the destruction of his kingdom. Stories about Arthur and his court had been popular in Wales before the 11th century; European fame came through Geoffrey of Monmouth's Historia regum Britanniae, celebrating a glorious and triumphant king who defeated a Roman army in eastern France but was mortally wounded in battle during a rebellion at home led by his nephew Mordred. Later writers, notably Wace of Jersey and Lawamon, filled out certain details, especially in connection with Arthur's knightly fellowship (the Knights of the Round Table)."*
Bisaan

**Bisaans** are Malaysian cicada spirits.

## **Characteristics**

In Malaysian folklore, the Bisaan is a female nature spirit. It is believed that every species of tree has a unique spirit presiding over it, and the Bisaan is said to be the specific guardian of the camphor-bearing tree. They can appear in the form of a cicada, and even makes cicada-like sounds at night when they sing - a sure indication that camphor will be found nearby. However, the Bisaan is a very jealous spirit, and will drive away anyone looking for camphor unless they are correctly propitiated. Offerings of food may be given to them. To prevent the Bisaan even further, a person must speak to them only in *bahasa kapor* or *patang kapor,* an artificial language specifically made to completely confuse the Bisaan long enough for the person to look for camphor unhindered.

## **Powers and Abilities**

A Bisaan is a mildly powerful creature.

* **Super Strength**- They have greater strength than normal humans, able to overpower most humans with ease.
* **Minimal Invulnerability** - They cannot be killed by conventional means, they can only be killed by decapitation.
* **Shapeshifting** - Bisaans can shapeshift into the form of a cicada, or a human female.

## **Weaknesses**

* **Decapitation** - Cutting off a Bisaan's head will kill them.
* **Bahasa Kapor** - An artificial language created specifically to confuse them.
Глазастик

### Описание:

Глазастик любит шпионить за растениями и зомби. Даже если никого нет, Глзазстик начнёт шпионить за самим собой.

### Особенность:

Стреляет ягодками-глазками в разные стороны. Ягодки отталкиваются от зомби.

### Здоровье:

Нормальное

**Глазастик** (англ. Dolly Eyes) - растение из игры Plants vs. Zombies: Grave Attack.

## **Общее**

У Глазастика фиолетовый стебель, и 6 ягодок-глаз, которые прикреплены к стеблю. Стреляет своими ягодками в разные стороны. Ягоды вырастают примерно за 5 секунд. При установке на клетку с жидкостью с подкормкой создаёт большой глаз, который будет медленно катится по линии и давить зомби, пока не доберётся до границы. Стоит 75 солнышек.
Celtic Pantheon

The **Celtic Pantheon** are gods worshiped by the Ancient Celts.

“*The Celts worshiped a variety of gods who appeared in their tales. They were all-powerful local deities rather than gods with specialized roles. Each tribe had its own god, who protected and provided for the welfare of that tribe. Some of them had similar characteristics. For example, Dagda, the god of fertility and agriculture in Ireland—known as the good god—resembled Esus, the "master" god of Gaul. Some deities had more clearly defined roles. Among these were Lug, or Lugus, a sun god associated with arts and skills, war and healing, and the horned god Cernunnos, who was god of nature and fertility. The Celts also had a large number of important female deities. These included Morrigan, who appeared as a raven during battle. Another important deity was Brigid, goddess of healing and spring. Epona, the horse goddess, was associated with fertility, water, and death.*”

## **Notable Members**

### Dagda

**Dagda** is the God of Fertility and Agriculture, and is the ruler of the Celtic pantheon.

### Ana

**Ana** is the Goddess of Prophecy and Wisdom.

### Brigid

**Brigid** is the Goddess of Healing and Spring.

### Maponus

**Maponus** is the God of Music and Youth.

### Nehalennia

**Nehalennia** is the Goddess of Seafarers.

### Latobius

**Latobius** is the God of the Sky and Mountains.

### Medb

**Medb** is the Goddess of Fertility and War.

### Ogma

**Ogma** is the God of Language and Learning.

### Ceridwen

**Ceridwen** is the Goddess of Poetic Inspiration.
Skinwalker

**Skinwalkers** are supernatural creatures that can take on the form of animals, including other humans. They have been talked about for centuries by the Navajo peoples of Southern United States.

## **Characteristics**

They shapeshift into an animal, they are killed by silver weapons.

Unlike other therianthropes, Skinwalkers' transformation into a animal is complete. Skinwalkers can change into their animal form at any time, day or night. Skinwalkers also mostly change into canines. They are also able to shapeshift into other humans.

You can tell if you're in the presence of a Skinwalker by their eyes. If you shine a light on one when it's in animal form, its eyes glow bright red. When it's in human form, its eyes seem animal-like.

## **Powers and Abilities**

* **Super Strength**- Their strength is greater than the average human's or even animal, as in its animal form they are able to kill humans easily.
* **Super Speed** - Skinwalkers, in their animal form, can run and move faster than humans.
* **Super Senses** - They can smell, see, and hear far better than humans, in either form.
* **Minimal Invulnerability** - They can only be killed through decapitation or being mortally wounded in their neck region.
* **Shapeshifting** - Skinwalkers possess the ability to take on any animal form.
* **Regeneration** - They can heal injuries faster than regular humans.

## **Weaknesses**

* **Decapitation** - Cutting off a Skinwalker's head will kill it.
* **Ash-Covered Bullets** - Shooting a Skinwalker with bullets that are dipped in white ash will kill them, however the shot must hit their neck or their hand.
* **Silver** - Silver can cause harm to Skinwalkers.
Inca Pantheon

## Inca Pantheon

### Established

1438 AD

The **Inca Pantheon** are gods worshiped by the Incas.

## **Notable Members**

### Viracocha

**Viracocha** is the God of Storms, and the ruler of the Inca pantheon.

### Mama Killa

**Mama Killa** is the Goddess of the Moon.

### Pachamama

**Pachamama** is the Goddess of the Earth.

### Mama Qucha

**Mama Qucha** is the Goddess of the Sea.

### Zaramamma

**Zaramamma** is the Goddess of Corn and Grains.

### Catequil

**Catequil** is the God of Thunder and Lightning.

### Mama Ocllo

**Mama Ocllo** is the Goddess of Fertility.

### Cavillace

**Cavillace** is the Goddess of Childbirth.

### Mama Oello

**Mama Oello** is the Goddess of Spinning and Weaving.
Hupia

**Hupias** are a race of supernatural creatures who were once humans who died and have been brought back as undead creatures.

## **Characteristics**

In Taíno spiritual beliefs, Hupias were contrasted with Goeiza, spirits of the living. While a living Goieza had definite form, after passing away the spirit was released as a Hupia and went to live in a remote earthly paradise called Coaybay.

Hupias were also associated with bats and said to hide or sleep during the day and come out at night to eat guava fruit.

Hupias, as spirits of those who died and the night, were feared and said to seduce women and kidnap people who ventured outside after dark.

## **Powers and Abilities**

* **Super Strength**- Hupias are much stronger than humans, and can overpower them and rip them apart.
* **Super Speed**- They are superhumanly fast, their speed has been described as animal-like.
* **Immortality**- Being undead, Hupias do not age, and are immune from diseases.
* **Low Invulnerability** - Hupias can only be killed by being decapitated with iron.
* **Shapeshifting**- Hupias can take on many different forms, in human form, they could always be distinguished by a lack of a naval cavity.
* **Invisibility**- Similar to Ghosts, they can make themselves invisible to humans.

## **Weaknesses**

* **Decapitation with** **Iron**- Hupias have a great weakness to iron, as being decapitated with iron will destroy them.
Apporting

**Apporting** is the ability to disassemble matter (including spiritual substances like souls) and have it reassemble somewhere else. This is a similar ability to teleportation, however, teleporting is one's own body, while apporting refers to foreign bodies.

## **Races with this Ability**

### Gods and Spiritual Beings

* Deities - Some gods can bring massive objects and other beings to another location.
* Ghost - Ghosts can summon small objects like keys, toys, phones, or even dolls to vanish and later appear somewhere else than the object's original location.
* Tanuki - Many Tanuki are known for transporting people to different locations in their mischief, in some cases they will teleport a person to another country.
Chronokinesis

**Chronokinesis** is the ability to manipulate the passage of time, including stopping time, speeding it up, or travelling through it to end up in the past or an alternate future.

## **Races with this Ability**

### Gods

* Deities - Some gods, like ones associated with the concept of time are able to control and manipulate the flow of time.
Паровой чертёнок

**Паровой чертёнок** — враг мини-локации Мир Стимпанка.

### Описание:

Лучшее и единственное изобретение Зомби-механика, созданное для похищения мозгов.

## Общее

Представляет из себя механического медного чертёнка с выхлопной трубой и печкой в груди. Работает на паровом двигателе, имеет прочность в десять горошин, а деградации начинаются на пятом повреждении (двигатель начинает барахлить). Призывается Зомби-механиком и появляется сам перед каждой большой волной.

## Описание

Лучшее и единственное изобретение Зомби-механика, созданное для похищения мозгов.

## Интересные факты

* Это первый робот из игры Plants vs. Zombies, elements, не являющийся зомботом.
* В его описании сказано, что он является единственным изобретением Зомби-механика, хотя в описании Паротрона сказано, что тот создал и босса Мира Стимпанка.
Reality Warping

**Reality Warping** is the power to change the properties or appearance of things, beings and even physical or spiritual laws by literally changing reality itself, or even constructing a new aspect of reality. It can be extremely powerful if used properly.

## **Levels of Reality Warping**

### Higher Reality Warping

*Able to manipulate to an incredible and unlimited extent.*

* Deities - The power to change the laws of reality and to create new laws or realities entirely. The older more powerful gods are in possession of this power.

### Advanced Reality Warping

*Able to create small dimensions.*

* Soul Eater - Soul Eaters have a very unique power of creating their own dimension in which they will live in and drag human souls to so they can feed.

### Average Reality Warping

*Able to manipulate the laws of reality.*

* Demon - Very powerful Demons are able to manipulate the laws of reality at will.

* Ghost - Some angry, powerful Ghosts can bend the rules of reality and affect people.
* Daimon - Agathodaimons are capable of blessing locations with prosperity to a limited degree.
* Nephilim - They can manipulate reality to an rather impressive scale.
* Cambion - Cambions can easily alter reality and warp the fundamentals of logic and what is natural.
* Fairy - The more powerful Fairies are able to manipulate reality, such as manipulating space to imprison a person.
* Djinn - Djinns are powerful creatures that are able to manipulate reality, and can create life like illusions. This is how they became associated with wish granting.
* Tanuki - If a Tanuki feels threatened, or just wants to play a prank, they are able to cause misfortune to plague a particular person.
* Draugr - Draugr appear to have control over reality to a very limited extent, as they are able to create temporary darkness during daylight hours. Their existence will also open a portal between earth and Helheim in their gravesites.
* Marid - In exchange for being fed human blood, they can grant their masters wealth, fame and prosperity.
* Shedim - They possess some control over the laws of reality, as they can cause misfortune and bad luck.
* Witch - Extremely powerful Witches can manipulate reality at their will, such as keeping a person trapped in a space.
Zielarka

## Opis Funkcji

Funkcja Nocna: wybiera gracza, którego leczy i chroni. Danej nocy taki gracz:

1. Jest chroniony przed Strzałem Spiskowców.
2. Jest chroniony przed otrzymaniem negatywnych efektów.
3. Jest oczyszczony ze wszelkich negatywnych efektów, które posiadał wcześniej.

Zielarka może używać funkcji nocnej na sobie bez ograniczeń.

Specjalna Funkcja - Interwencja: Zielarka posiada jedną Interwencję, której może użyć w trakcie pojedynku. W ten sposób daje dodatkowe życie jednemu z pojedynkujących się graczy na czas pojedynku.
Jeśli Zielarka ma zużytą Interwencję, to może ją odnowić - wystarczy skutecznie zablokować Strzał Spiskowców ( Strzał Magnata się nie liczy) poprzez użycie funkcji nocnej na odpowiednim graczu.

Użycie Interwencji: gdy wszyscy gracze oddadzą głos po pojedynku, to wtedy Zielarka jest budzona tak jak sędzia oraz pytana, czy chce użyć na kimś Interwencji ( i jeśli tak, to na kim).

UWAGA:
Do funkcji nocnych o negatywnych efektach zalicza się:

* wszystkie Eliksiry Alchemika
* Posiłki Osłabiające od Kucharza
* Strzał Magnata
* Okaleczenie Rzeźnika

## Streszczony opis funkcji - przypomnienie najważniejszych rzeczy

1. Zielarka każdej nocy wybiera gracza, który jest odporny na wszystkie negatywne efekty, w tym Strzał. Ponadto usuwane są wszystkie negatywne efekty, który były nałożone na danego gracza wcześniej.
2. Zielarka może na sobie używać swojej funkcji nocnej bez ograniczeń.
3. Interwencja to funkcja używana po pojedynku - przyznaje ona dodatkowe życie tylko na czas rozliczenia wyników pojedynku.
4. Zielarka posiada tylko jedną Interwencję, ale może ją odnowić, jeśli zablokuje Strzał swoją funkcją nocną.

## Historia

Historia to przyszłość w tym przypadku...

## Porady jak grać

Warto tutaj zanotować kilka porad bądź wskazówek B)

## Zobacz też:

* Pozostały Dwór
* Spiskowców
* Stronę YoloMafii v1
Svartalfheim

**Svartalfheim** is one of the Nine Worlds in Norse mythology.

## **Characteristics and Appearance**

In Norse mythology, Svartalfheim is the home of the Dokkalfar, Svartalfar, and Dvergr.

*Svartálfaheimr* appears in the *Prose Edda* twice, in each case as the place where certain Svartalfar can be found to be living: In *Gylfaginning* 33, Svartalfheim is where the Svartalfar are sought by the gods to craft the fetter Gleipnir to bind Fenrir. And in *Skáldskaparmál,* 39, Svartalfheim is where Loki encounters Andvari.

Svartalfheim was probably thought of as a dark labyrinthine, subterranean complex of mines and forges.

## **Inhabitants**

* Dokkalfar
* Dvergr
* Svartalfar
Nakki

In Finnish mythology, Nakki are a race of all male shapeshifting water spirits that usually appear in human form.

## **Charactertistics**

They are principally known for pulling young children into the depths, if they lean over bridge railings, docks or otherwise look into water surfaces to see their own reflection and touch the water. Nakki are a fine example of a creature enlisted by parents to guide children away from unsafe practices.

They normally reside in murky pools, wells, docks, piers and under bridges that cross rivers.

## **Similar Creatures**

Similar creatures/variants include:

* **Näkk** (Estonia)
* **Vetehinen** (Baltics)
* **Vesihiisi** (Baltics)

## **Powers and Abilities**

* **Super Strength**- The Nakki are strong enough to overpower and pull humans down into the water to drown them.
* **Minimal Invulnerability** - They are invulnerable to conventional weapons such as knives and guns which have no effect on them.
* **Shapeshifting**- The Nakki are able to shapeshift into many different forms, most commonly they take the forms of beautiful women, fish, horses, and dogs.

## **Weaknesses**

* **Decapitation** - While their explicit weaknesses aren't stated, it is safe to assume that decapitation will kill them.
Invisibility

**Invisibility** is the ability to render oneself unseen.

* Angel - Angels are naturally invisible while on Earth, and can only be seen if they choose to be.
* Demon - All Demons are naturally invisible, and can only be seen if they want to.
* Loa - They are naturally invisible to humans, and can make themselves visible to humans if they so wish.
* Ghost - Ghosts are naturally invisible, and can only be seen if they want to be seen.
* Daimon - Daimons are naturally invisible to humans, however beings like gods are able to perceive them. Daimons are only visible when they want to be seen.

### Monsters and Creatures

* Fairy - They can only be seen if they want to be.
* Shedim - Shedim are naturally invisible as humans cannot perceive them.
* Oni - If an Oni wishes, they can disappear from human perception. However, this requires concentration and focus.
* Soul Eater - They are naturally invisible and cannot be perceived, unless in its own pocket dimension. When in the physical world, only their hands are visible.
* Rakshasa - Rakshasas can make themselves invisible at will.
* Hupia - Similar to Ghosts, they can make themselves invisible to humans.
* Strigoi - Strigoi are able to become invisible.
* Acheri - Acheri can become invisible at will.
* Daeva - They are naturally invisible, and only their shadows can be seen, which they require to manifest.
* Shojo - They are unseen unless the viewer is intoxicated. Their presence can however be captured on film, but they still can't be seen, unless the person is intoxicated.
* Asura - They can make themselves invisible and visible at will.
* Pishacha - They may become invisible to humans.
* Myling - They can make themselves invisible.
* Kanaima - While not possessing a host, they can make themselves invisible at will.
* Abiku - Nobody has seen what an Abiku truly looks like since they are almost always invisible to humans.
* Pontianak - Pontianaks are able to render themselves invisible at will.
* Dvergr - They are able to render themselves invisible at will.
* Mandragora - Mandragora's are naturally invisible to humans, it is unknown if they can make themselves visible to humans.
* Zanna - Zanna are only invisible to humans unless a Zanna allows a human to see them.
* Hellhound - Hellhounds can make themselves invisible at will, they usually do this when hunting a target or when guarding.
Rawhead

A **Rawhead** is a type of boogeymen creature feared by children in Ireland and the United States.

## **Characteristics**

A Rawhead is an Irish sort of boogeyman that is said to lurk in basements, or the pipes under the sink and preys upon children.

The Rawheads originated in Ireland, but they have migrated to the United States after Irish immigrants colonized in the Americas.

"Rawheads lived in dark cupboards, usually under the stairs. If you were heroic enough to peep through a crack you would get a glimpse of the dreadful, crouching creature, with blood running down its face, seated waiting on a pile of raw bones that had belonged to children who told lies or said bad words. If you peeped through the keyhole he got you anyway."

Not much information is given on them.

## **Powers and Abilities**

* **Super Strength**- Despite preying on children, a Rawhead is strong enough to overpower and send a full grown human to the ground with one hand.
* **Super Speed**- Despite it's large size, a Rawhead can move quick enough and hide to evade humans even in small confined spaces.
* **Medium Invulnerability** - This type of creature can only be killed by high-voltage electrocution.

## **Weaknesses**

* **Electrocution** - A Rawhead can only be killed via a strong electrical current of 100,000 volts. Upon death, their bodies are rendered into mounds of gooey viscera.
Phoenix

In Greek mythology, a **Phoenix** (Ancient Greek: φοῖνιξ, *phoînix*) is a long-lived creature that cyclically regenerates or is otherwise immortal.

## **Characteristics**

They have the power to burn anyone into ash with a simple touch of its hand. Even though a Phoenix is immortal and powerful, it's still vulnerable to iron like many other supernatural creatures.

They would combust upon death and regenerate themselves. Phoenixes can also take on human forms while in society.

## **Powers and Abilities**

Phoenixes were among the strongest and most durable of monsters as they were quite powerful, and almost impossible to kill.

* **Super Strength**- Phoenixes are very strong beings, they can easily overpower humans, and even other creatures with ease.
* **Immortality** - Phoenixes are immortal, and will continue to live forever.
* **Advanced Invulnerability** - Phoenixes are near completely invulnerable, the only thing known to harm it is iron.
* **Pyrokinesis** - They are able to generate fire from their body.
* **Regeneration** - Every 500 years, they will combust themselves and be renewed, and regenerated.
* **Shapeshifting** - Phoenixes can take human form to conceal their true forms.

## **Weaknesses**

* **Iron** - Iron can hurt a Phoenix when it comes into contact with it, but it won't kill it.
Bearwalker

**Bearwalkers** are humans who can transform themselves into the form of a bear. They are related to the Navajo Skinwalker.

## **Characteristics**

In Northern Michigan, the Chippewa peoples have accounts about creatures called Bearwalkers. They are usually a shaman of some kind who gain the power of shapeshifting-- almost always into the form of a bear.

The Bearwalker visits four times, four days apart. Around the victim's house, family members will see a light moving in the trees. After the fourth visit, the victim dies. Four days after the victim is buried, the Bearwalker must visit the grave and recover part of the body--usually one finger and the tip of the tongue--or they to will die, after four months have passed.

Bearwalkers can be spotted when they're on their way to work their power, they breathe spectral fire. Anyone who gets too close to a Bearwalker will be paralyzed and fall to the ground unless they have the magic to counter it. If a person does manage to recover, and can get their hands around the Bearwalker, it will revert back to human form.

## **Powers and Abilities**

* **Super Strength**- While in their bear form, they take on the strength of an actual bear, being able to lift objects two times their own weight, and casually drag things weighing up to two tons.
* **Super Speed**- Bearwalkers in bear form can run faster than the fastest human athlete, handily defeating the fleetest of Olympian track and field runners.
* **Super Senses**- Like real bears, Bearwalkers have superior hearing that is very sensitive, especially to high-pitched sounds. Their sense of smell is 2,100 times better than that of a human.
* **Shapeshifting**- Their main ability is to shapeshift between human and bear form.
* **Pyrokinesis**- When using their power to transform, they will start to breathe spectral fire.
* **Biokinesis**- Any person who gets too close to a Bearwalker will become paralyzed.

## **Weaknesses**

* **Mortality** - Despite all their supernatural abilities, Bearwalkers are still mortal and can be killed like any other human.
* **Wrapping Arms Around** - If a person manages to wrap their arms around a Bearwalker, they will revert back to their human form.
Kimaris

**Kimaris** is a high-ranking demon and a Marquis of Hell.

## Background

Kimaris, according to the Lesser Key of Solomon:

*The Sixtysixth Spirit is Cimejes, or Cimeies, or Kimaris. He is a Marquis, Mighty, Great, Strong and Powerful, appearing like a Valiant Warrior riding upon a goodly Black Horse. He ruleth over all Spirits in the parts of Africa. His Office is to teach perfectly Grammar, Logic, Rhetoric, and to discover things Lost or Hidden, and Treasures. He governeth 20 Legions of Infernals.*

## **Powers and Abilities**

* Demonic Possession - As a Demon, Kimaris is able to possess humans to use as vessels.
* Super Strength - As an Marquis of Hell, Kimarispossesses a level of strength beyond the vast majority of Demons.
* Super Senses- Like all Demons, he possesses an enhanced sense of hearing and smell.
* Advanced Invulnerability - As a Marquis of Hell, Kimaris cannot be harmed by conventional weapons, and he is more resilient to common demonic weaknesses.
* Shapeshifting - Kimaris is notably known for changing his shape from a monstrous form to that of a more human-like figure.

## **Weaknesses**

* Angels - Angels are was able to overpower Kimaris and bind him.
* Divine Weaponry - A weapon forged by a god is able to kill him.
* Exorcism - He can be exorcised and sent back to Hell, though he is more resilient to this than lesser Demons.
* Holy Water - Holy Water is painful and burns his flesh upon contact, though he can withstand it more than lesser Demons.
* Salt - Kimaris cannot cross a line or circle made out of salt.
* Iron - Iron is very painful to Kimaris, he cannot cross iron either.
* Crucifixes - A crucifix can repel Kimaris.
Lachesis

**Lachesis** is a Greek Goddess of Fate.

## **Background**

Lachesis is the second oldest of her sisters, normally seen clothed in white, Lachesis is the measurer of the thread spun on Clotho's spindle, and in some texts, determines Destiny, or thread of life. Lachesis was the apportioner, deciding how much time for life was to be allowed for each person or being. She measured the thread of life with her rod. She is also said to choose a person's destiny after a thread was measured. In mythology, it is said that she appears with her sisters within three days of a baby's birth to decide its fate.

She instructs the souls who are about to choose their next life, assign them lots, and presents them all of the kinds, human and animal, from which they may choose their next life.

## **Appearance**

Lachesis is normally seen dressed in a white dress. Her hair is shortened with braids on the side. She is seen holding and measuring the Thread of Life.

## **Known Powers and Abilities**

Lachesis is one of the most powerful gods in existence. She is so powerful that no other Greek god can challenge a verdict made by her.

* **Super Strength**- Being a goddess, Lachesis is extremely powerful, her strength is far superior to all other beings. Her strength levels surpass those of the Olympians, Titans and some of the Protogenoi.
* **Super Stamina**- Lachesis cannot tire, and doesn't require sleep or sustenance to sustain herself.
* **Super Agility**- As the apportioner of the Thread of Life, Lachesis has tremendous flexibility, allowing her to lengthen or shorten the thread.
* **Immortality**- Lachesis is eons old, yet she retains the appearance of a middle-aged woman.
* **Nigh Invulnerability** - Being a goddess, Lachesis is not susceptible to any form of death or trauma.
* **Nigh Indestructibility** - No earthly weapon can cause Lachesis any harm or damage.
* **Regeneration**- Like all gods, Lachesis can regenerate any injury rapidly in a short amount of time.
* **Foresight**- Lachesis is able to see an individuals destiny by looking into the future.
* **Reality Warping**- Reality bends to Lachesis' will, the ancient Greeks believed that Lachesis chooses an individuals destiny.
* **Clairsentience**- Lachesis can see into a person's past just by looking at them.
* **Chronokinesis**- As the chooser of destiny, Lachesis is able to manipulate the flow of time to make sure a person's destiny happens exactly how it should.
* **Astral Perception**- Lachesis can see and sense things that are naturally invisible. She is able to perceive the underworld, which she visits.
* **Resurrection**- Lachesis is able to resurrect other beings into a new life.

## **Weaknesses**

* **Other Deities -** Gods such as Nyx are able to overpower her.
* **Divine Weaponry** - Godly weapons can harm Lachesis.
Soul Manipulation

**Soul Manipulation** is the ability the manipulate the properties of souls.

## **Levels of Soul Manipulation**

*Taking souls to the next life.*

* Deities - Some gods are able to carry souls on to an afterlife.
* Loa - Common among the Ghede, Loas with this ability are able to help a soul cross into an afterlife.
* Shaman - Shamans act as guides and help escort souls of the deceased to an afterlife.

### Soul Extraction

* Soul Eater - Soul Eaters can remove the souls of human beings, dragging them into their realm, which results in their bodies being left in a coma until they die.
* Kappa - Kappas are able to extract human souls from their bodies. With every soul they take, they gain more power.
Ravana

**Ravana** is the great king of the Rakshasas in Hindu mythology.

## **Mythology**

Ravana is described as having been as a follower of Shiva, a great scholar, a capable ruler and a maestro of the Veena, but someone who wished to steal power from the gods. His ten heads represent his knowledge of the six shastras and the four Vedas. In the *Ramayana*, Ravana kidnaps Rama's wife Sita to exact vengeance on Rama and his brother Lakshmana for having cut off the nose of his sister Shurpanakha.

Ravana was born to great sage Vishrava, and his wife, the daitya princess Kaikeshi in Krita Yuga. People of Bisrakh village in Uttar Pradesh claim that Bisrakh was named after Vishrava, and that Ravana was born there. But according to Hela historical sources and folklore, Ravana was born in Lanka, where he later became king.

Ravana's grandfather on his father's side, the sage Pulastya, was one of the ten Prajapatis or mind-born sons of Brahma and one of the Saptarishi in the first Manvantara. His grandfather on his mother's side, Sumali, king of the Rakshasas, was the son of Sukesha. Sukesha's parents were King Vidyutkesa, who had married Salakantankata, who had abandoned Sukesha, but by the grace of Shiva he survived. Sumali had wished her to marry the most powerful being in the mortal world, so as to produce an exceptional heir. He rejected the kings of the world, as they were less powerful than him. Kaikesi searched among the sages and finally chose Vishrava, the father of Kubera. Ravana and his siblings were born to the couple. They completed their education from their father, with Ravana being a great scholar of the Vedas. The brothers performed penances on Mt Gokarna for 11,000 years and won boons from Brahma. Ravana was blessed with a boon that would make him invincible to the creation of Brahma, except for humans. He also received weapons, chariot as well as the ability to shapeshift from Brahma. Ravana later usurped Lanka from his half-brother Kubera and became the Demon King of Lanka. He appointed Shukracharya as his priest and learnt the Arthashastra from him. Rama once addressed Ravana as a "Maha Brahman"

## **Appearance**

Ravana usuallty takes on the form of a multiple armed humanoid with ten heads with multiple pairs of fangs. He wears a crown and carries a spear-staff.
Plants vs. Zombies: Grave Attack

**Plants vs. Zombies: Grave Attack** (рус. Растения против зомби: Атака Могил) - игра, в которой ваш сосед по имени Безумный Дейв захотел съесть очередное тако, но Доктор Зомбосс украл это традиционное блюдо мексиканской кухни. Дейв очень хочет тако, поэтому он отправляется в путешествие по разным местам. Почему? Да потому-что он БЕЗУМНЫЙ (и хочет тако)!!!

Внимание! Статья под полной переработкой!
Mental Manipulation

**Mental Manipulation** is the ability to influence the thoughts, memories, emotions, and perception of a being.

## **Races with this Ability**

### Gods and Spiritual Beings

* Deities - Some gods are able to control a beings mind, or manipulate their memories.
* Ghost - Angry, vengeful Ghosts can sometimes manipulate peoples minds and drive them crazy and can then manipulate the people they drove crazy to do their will. This will change the person's personality and turn them violent and suicidal.

### Monsters and Creatures

* Banshee - Malevolent Banshees produce a high-pitched screaming that will drive their victims to suicide.
* Oni - They are able to make humans feel intense fear, and turn them violent.
* Pontianak - Their presence can cause their victims to feel an intense feeling of fear.
* Dokkalfar - Dokkalfar can cause terrible nightmares by whispering into their victim's ears.
* Qareen - Qareens will manipulate their victims into doing evil and sadistic acts.
* Wraith - They can alter the perceptions of humans so they will be perceived as the person viewing them.
* Vetala - Vetalas are able to drive humans insane.
* El Naddaha - Using their voice, they are able to hypnotize and put their victims into a trance while they walk to their deaths.
* Draugr - Anyone or anything who spends too much time around a Draugr will become insane, losing all of their sanity. These affected victims will be indirectly killed by the Draugr via suicide.

### Hybrids

* Cambion - They can manipulate even the strongest willed people to do their bidding.

### Humans

* Witch - Malevolent Witches can control the minds of other people or create illusions in a person's mind.
Khryselakatos

According to the Homeric Hymn to Artemis. Artemis' golden bow and arrows, are named **Khryselakatos**, "of the Golden Shaft", and **Iokheira "**Showered by Arrows".

## **Background**

The arrows of Artemis could also bring sudden death and disease to girls and women, but later know to effect any human or lesser Deity. Artemis got her bow and arrow for the first time from The Kyklopes. The bow of Artemis also became the witness of Callisto's oath of her virginity. They are said to be able to kill anything and even weaken Deities.
Dokkalfar

**Dokkalfar** are a race of dark elf-like creatures documented in Norse mythology that dwell in the world of Svartalfheim. They are the dark counterparts of the Ljosalfar.

## **Characteristics**

Been the obscure dark counterparts of the Ljosalfar, the Dokkalfar resided in Svartalfheim. The Dokkalfar hated the sun and it's sunlight, because if they were touched or exposed to it they would immediately turn into stone. They used to annoy and threaten humans, to the point that nightmares were thought to be produced by the Dokkalfar. These Dokkalfar would would sit on a sleeping person’s chest and whisper bad dreams to haunt the person. These elves could also haunt animals, especially horses.

## **Powers and Abilities**

* **Super Strength**- Dokkalfar are strong creatures, able to overpower humans and even other creatures.
* **Super Agility**- They can move with much more flexibility and dexterity than regular humans.
* **Super Senses**- Their eyesight and hearing is much more enhanced than humans.
* **Immortality**- Dokkalfar are able to live forever, provided they are not killed.
* **Low Invulnerability** - They cannot be killed with conventional means, they can only be killed via sunlight.
* **Mental Manipulation**- Dokkalfar can cause terrible nightmares by whispering into their victim's ears.

## **Weaknesses**

* **Sunlight** - Dokkalfar fear sunlight. If they are exposed to sunlight, they will immediately turn to stone.