Vaero

## Overview

Vaero is a solid buffer and Charge support, able to apply multiple buffs to the team, support Sidekick, and apply Charge stacks with Critical Buffs. It also has solid toughness for a crit support with excellent dodge, and reasonable damage output as well.

While less common, Vaero can also be used as a damage dealer, making use of Critical Apex and Cascade with its Sidekick and buff support to deal enormous damage with Feather Storm.

## Offensive Support

#### Equipment

* Hammer / Katana
* Coat
* Buckler
* Beads Chain

### Build Details

Power is our main active skill, chosen over Teamplay because it costs one fewer skill point, and can apply multiple damage buffs to the team. Vaero supports it well with double Combo Buffing, Holy Prescence, Heroic Party, and Critical Buffs, which in turn allows it to trigger its Charged Reflexes. Once Power has been applied, Vaero can support the team further with Ultra Speed, boosting its dodge even more, or it can go on the offensive with Aerial Strike, which builds high combo with Combo Buffing and Sidekick and gives us the ability to trigger Cleansing Sidekick. With Heroism and Cascade, Vaero is able to deal reasonable damage as well.

Hammer provides a great mix of supportive stats for Vaero, but Katana can be used to get more Charge stacks from Critical Buffs. Coat and Beads Chain offer excellent stats for this build, giving us Crit Chance and toughness, while Buckler bears special mention for its ability to let us hold more Sidekick buffs.

### Team Options

* Vaero has no healing capability whatsoever, so it needs to be paired with a strong healer. Dodo, Koi, and Sutsune are good options here.
* While Vaero can apply some Charge stacks with Critical Buffs, it can benefit from a teammate that can apply more. Salahammer and Goblin Miner can both contribute to the buff and Charge plan, while also being able to protect the team with shields
* Damage Dealers like Spectral Wolf, Ornithopter, and Silvaero all appreciate Vaero's combination of Sidekick buffs and Charge stacks.

## Damage Dealer

#### Equipment

* Katana
* Fin
* Buckler
* Beads Chain

### Build Details

Vaero can run a Dark shift build to significantly increase its damage at the cost of bulk and utility. Critical Apex gives us a massive increase to our Crit stats for attacks with multiple hits, and Vaero has many strong damage multipliers to boost the power of its Feather Storm. While its damage reduction is very poor, it has reasonable dodge chance to mitigate damage, and does very high damage to defensive monsters thanks to Giantsbane and double Armor Bypass.

Offensive Vaero is extremely point-starved, so we're getting some toughness from our equipment to have a chance to survive a hit or two. Katana is the best weapon for a damage dealer, Fin provides us a great mix of stats, Buckler allows us to hold an additional Sidekick buff, and Beads Chain helps with the build's Mana problems.

**An aside: Procs and Cascade**

When making use of Cascade, the order in which your extra hits trigger suddenly becomes important. While most extra hits are determined by the game's internal priority system, "proc" passives trigger in the order in which they're taken on the skill tree. In Vaero's case, you want to select Mana Proc before Attack Proc when choosing your skills, as Attack Proc will do more damage and we want to give it the bigger multiplier.

### Team Options

* Offensive Vaero wants a support that can apply buffs to it, especially Sidekick buffs. Dodo, Bard, and Raduga are all good options
* Combo builders like Ornithopter or Caraglow can boost Vaero's damage further
* Even at full health, Vaero risks being oneshot because of its frailty, so getting shields from the likes of Targoat or Goblin Miner can help it survive, and those can also buff it with Charge stacks.

## Checks and Counters

* Since a significant amount of Vaero's toughness comes from its dodge chance, it can feel quite frail against attacks that can't be dodged.
* Debuff damage can't be dodged either, and Vaero dies quickly to Poison and is severely hampered by Chill and Weakness, while having no innate way to remove debuffs from itself.
* The offensive build only uses one element, and so has a very tough time breaking past Physical or Wind Resistance.