recursal/Fanatic-Fandom huggingface dataset:
Karl Meier

**Karl Meier** − filmowiec, dziennikarz sportowy. Tworzył projekt propagandowy dla III Rzeszy, choć jednak z małą chęcią; nie popiera mordów i barbarzyństwa swojej ojczyzny. Przed wojną kilka lat przebywał w Warszawie. Jego zainteresowaniem był wtedy sport. Jest siostrzeńcem Schneidera, dlatego też jest dość wysoko położony. Spiskuje z Polskim Podziemiem, przyczynił się do sukcesu wielu akcji, nawet jeśli sam został parę razy oszukany.
Zoo Life with Jack Hanna Footages

**Zoo Life with Jack Hanna Footages** was the Footages from the VHS Tapes.

## Season 1

### Wild Pooh Hickok

* Fossil Rim Wildlife Center
* Fort Worth Zoo
* Grand Canyon National Park
* Denver Zoo
* Yellowstone National Park
* Dollywood
* Northwest Trek Wildlife Park
* Great Smoky Mountains National Park
* Knoxville Zoological Gardens
* Badlands National Park

### Piglet's Campfire

* Northwest Trek Wildlife Park
* North Carolina Zoo
* Fort Wayne Children's Zoo
* Lowry Park Zoological Garden
* London Zoo
* Marwell Zoological Park
* Beijing Zoo
* Los Angeles Zoo
* Parrot Jungle & Gardens
* Philadelphia Zoo
* Homosassa Springs Wildlife State Park
Alosza

**Alosza/Alosha** – Niemiecka agentka, która miała zostać zlikwidowana za nakazem Rzeszy. Konspirowała na dwie strony; ostatecznie zastrzeliła Kamila Brodzkiego, z którym spiskowała, jednak sama później w odwecie została śmiertelnie zatruta przez Irkę.

## Historia

Alosza była jednym z niemieckich agentów wysłanych na tereny Rosji, którzy mieli zostać zlikwidowani przez Rzeszę. Stali się oni celem eksterminacji, ponieważ mogli zostać złapani przez Anglików i zwerbowani. Alosza jako jedyna przeżyła, przez co polowanie skupiło się tylko na niej, a aby przeżyć, zaczęła konspirować na dwie strony. Ostatecznie postanowiła zabić Kamila, wymierzając mu śmiertelne strzały w miejskiej jadłodajni. Alosza postanowiła kontynuować fałszywy spisek, spotykając się z narzeczoną Kamila; Irką, myśląc iż młoda dziewczyna jest nieświadoma tożsamości niemieckiej agentki. Polska kapralka jednak bardzo dobrze wie, kim jest kobieta i już przy drugim spotkaniu wytyka jej zabicie ukochanego, po czym w odpowiednim momencie zatruwa jej kawę.
Odział Zwz/Ak

# Historia

Odział Powstał w 1941 roku stworzone przez państwo Podziemne dowódca był Alfa od 1941/1942 Gdy niemcy Dopadli odział ucielki Marysia Irka Ewa Major Leokadia I Witek Alfe Zastrzelili i uratował im zycie

Wtedy Dowódca Został Major Kruk

### Członkowie odziału ZWZ 1941 roku 1 sezon

- Major Alfa

-Major Powała

- Kapitan „Jarosz”

- Porucznik „Mietek”

- Porucznik Witold „Wojtek” Szczęsny

- Porucznik Stefan Szejnert

- Sierzant „Rawicz”

- Kapral Marysia „Mela” Joachim

- Kapral Irka „Baśka” Szczęsna

- Kapral Ewa „Czarna” Fronczak

- Lutek

- Antoś

- Olgierd

#### Członkowie odziału ZWZ 1941 roku 2 Sezon

- Major Alfa

- Major Powała zabity w lesie przez Stefana Szajnerta

- Klara,, Major'' Leokaldia

- Kapitan „Jarosz”

- Porucznik „Mietek”

- Porucznik Witold „Wojtek” Szczęsny

- Porucznik Kamil Brodzki

- Sierzant ,,Rawicz”

- LESIO

- Porucznik Stefan Szejnert zastrzelony przez Irke

- Kapral Marysia „Mela” Joachim

- Kapral Irka „Baśka” Szczęsna

- Kapral Ewa „Czarna” Fronczak

- Alfons Borek

- Klarnet TADEUSZ

- Doktor Andrzej Janowski

- Izak

- Benek

- Gibon

- Nawrot

-Antoś

#### Członkowie odziału Ak w 1942 roku 3 sezon

- Major Alfa Zastrzelony Przez niemców gdy dawał odznaczeni Marysi Irce i Ewce

- Major Klara,, Major'' Leokaldia

- Major Kruk,,

- Kapitan „Jarosz”

- Porucznik „Mietek”

- Porucznik Witold „Wojtek” Szczęsny

- Porucznik Kamil Brodzki Zastrzelony w kawiarni Przez Alosze

- Kapral Marysia „Mela” Joachim

- Kapral Irka „Baśka” Szczęsna

- Kapral Ewa „Czarna” Fronczak

- LESIO

- Benek

- Doktor Andrzej Janowski

- Klarnet TADEUSZ opuścił odział i udał sie do Lublina

- Janek rostrzelony w Auschwitz przez niemców

- Doktor Leon Keller Gdy uciekał nie miał Gdaim uciec W Jechał w pole Minowe i zginał

- Izak Zastrzelony podczas akcji na Martina Van Schnica

- Mundek

- Alfons Borek

- Nawrot

- szeregowy OLEK

### Członkowie odziału Ak w 1942 roku 4 sezon

- Major Kruk,,

- Major Klara,, Major'' Leokaldia

- Porucznik Witold „Wojtek” Szczęsny

- Kapral Marysia „Mela” Joachim

- Kapral Irka „Baśka” Szczęsna zastrzelona Przez niemców podczas akcji odbicia jej w leśe

- Kapral Ewa „Czarna” Fronczak

- starszy Szerwgowy OLEK

- Szeregowy Karolina ,,Nitka'' Węgierska

- Szeregowy Zyga

- Doktor Andrzej Janowski

- Mundek

- Alfons Borek

- Szeregowy Alfred Bojar „Sońka”

#### Członkowie odział Ak 1943 roku 5 sezon

- Major ,,Kruk,,

- Major Klara,,Leokadia''

- Porucznik Witold „Wojtek” Szczęsny

- Porucznik Magda ,,Joe'' Cukier

- kapral Marysia „Mela” Joachim opuściła odział po śmierc Andrzeja i wyjechała do klasztoru do siostry

- Andrzej Janowski gdy weszed do Getta został zabity przez niemca

- Kapral Ewa „Czarna” Fronczak opuściła odział ze wzgledu na ciaze

- Starsza szeregowa Karolina Węgierska

- Starszy szeregowy Zyga

- szeregowy Alfred Bojar „Sońka”

- Porucznik ,,Sowa''

- Kapral podchorazy ,,Gecek''
Akcje ZWZ/AK

* Akcja Odbicia Irki i Kamila
* Akcja Zdobycie Pieniędzy W kasynie
* AKCJA przewiezienia Anki
* Akcja Odbicia Adama Szczęsnego
* Akcja odbicia Irki
* Akcja Zabicia Kurta Lindemana
* akcja Odbicia Marysi i Nitki
* Akcja zabicia Martina Van Schnitza
* Akcja odbicia Andrzeja Janowskiego
* Akcja Odbicia pilotki Nataszy
* Akcja Odbicia Zygi i Mareczka
* Zamach na Margarethe von Losein
* Akcja Odbicia radzieckich Jeniców
Karolina Węgierska

**Karolina „Nitka” Węgierska** – Działa w oddziale wraz z Melą oraz Czarną. Była zakonnica. Pochodzi z bogatej rodziny, jest spokrewniona z Margarethe von Losein. Chwalona za umiejętności strzeleckie, jazdę konną oraz znajomość języka niemieckiego, jednakże na początku swej służby wątpiła w swoje zdolności, w szczególności, gdy nie udała się akcja odbicia Irki. Na początku jest strachliwa, lecz z czasem jej charakter się zmienia.

## Ciekawostki

* Nosi ze sobą figurkę lisa, którą posiada od najmłodszych lat. Wierzy, iż przynosi on jej szczęście.
Akcja Odbicia Zygi i Mareczka

Akcja Odbicia Zygi i Mareczka - polegała na uratowaniu Zygi i Mareczka przed tym jak niemcy mieli ich rostrzelać akcje powiodła się sukcesem.

Akcja Odbicia Zygi i Mareczka
Magda ,,Joe'' Cukier
 siły
 straty

## Akcja Odbicia Zygi i Mareczka

### Uczestnicy

* Witold ,,Wojtek'' Szczęsny
* Magda ,,Joe'' Cukier
* Karolina Węgierska
* Alfred Bojar ,,Sońka''
* Jędrzejewski
* Marek Bojar
* Zyga
The Scind Mountain Range

The Scind (Pronunciation: *Sin-d*) Mountain Range is a range shared between the Ardean and Inkwellian territories. In fact, the city of Inkwell is tucked into the northernmost point of the range, also known as the Lower Scind. Within Ardea's territory is the Upper Scind.

It is a cold mountain range surrounded by taiga forest. Its highest point is 174 meters (or blocks) above sea level, marking it as Ardea's second tallest mountain, with the Magni range to the south beating it by 17 meters. The southern tribe's volcano only reaches 95 meters above sea level, as a comparison.

Further cradling the mountain range are the Godwine Plains to the range's eastmost point.
Along the southern ridge is the Staggering Spirit Tavern (previously the Blackened Soul), Illiad-Velvorn farmstead, Blink Sparrow Roost, and Theatre Velvorn.

To the mountain's west is Ardea's Druid Grove, the now defunct Burstow & Co. warehouse and compound, as well as the Sovereign State of Dark Horse.

Few people have climbed through the Scind Mountain Range's treacherous hills to establish homes and cabins. The mountain has many sharp inclines and slippery valleys, making it Ardea's most dangerous range to explore.

Many wolves and wild sheep call both the Scind Mountain Range and Inkwellian forest home. Ram horns are quite the prize in Ardea, making the trek worthwhile to any hunter brave enough.

Within one of the Southern peaks is a holy pilgrimage site, which calls man and beast to its path alike. If you do not wish to visit the site for the sake of communing with the holy Saint Miguel, it still hosts a beautiful view down the valley.
Akcja Odbicia radzieckich Jeniców

Akcja Odbicia Radzieckich Jeniców - Polegała na odbiciu kompanów Nataszy oraz na zdobyciu dokumentacji.

Przebieg Akcja przebiegała tak że Sońka zdołał 10 niemców zabić stenem gdy wysiedli z ciężarówki Witek i Magda byli w środku i udało im się zabici 4 niemców a potem podłożyć bomby rzucono w stronę Lunda Meiera Dellera oraz Hildke Lund i Deller zgineli a Meier był ranny i Sońka go zabrał gdy szli pojawił się Wirtz Który skierował strzały z pistoletu w prosto w Sońkę, Meier zakrył Sońkę i to Meier zginął a Wirtza zabił Zyga gdy partyzanci uciekali ze ośrodka Sońka wziął ze sobą szampana oraz arbuza, Natasza i Nitka spotkali Holkego który trzymał pistolet prosto w głowę Wołodii gdy wyszli Holgego zabiła Magda. Gdy Sońka wyszedł Sońka o mało nie zginął i był śmiertelnie postrzelony jednak Witek Zabił niemca który Postrzelił Sońkę akcja powiodła się sukcesem.

Akcja Odbicia Radzieckich Jeniców
 Straty
1 ranny
w tym Lund Wirtz
Hilde Holke oraz Generał Deller
ZWZ (Związek Walki Zbrojnej)

## Historia

Odział ZWZ powstał 13 listopada 1939 roku o kryptominie ,,SSS'' odział trwał od 13 listopada 1939 roku do 14 lutego 1942 roku. w serialu odział mógł zostać rozwiązany ale dzięki pozyzkanej broni odział pozostał dowódcą w 2 sezonach był Alfa.

Odział ZWZ został rozwiązany 1942 roku i został przekształcony w AK czyli Armie Krajową.

## Członkowie

### **1941 roku wiosna**

* Major: Alfa
* Major: Powała - został zabity w lesie przez Stefana Szajnerta
* Kapitan: „Jarosz”
* Porucznik: „Mietek”
* Porucznik: Witold „Wojtek” Szczęsny
* Porucznik: Stefan Szejnert
* Sierżant: „Rawicz”
* Lutek
* Czesiek
* Bronek ,,Rikszarz''
* Porucznik: Olgierd
* Antoś
* Szeregowa: Marysia „Mela” Joachim
* Szeregowa: Irka „Baśka” Szczęsna
* Szeregowa: Ewa „Czarna” Fronczak

### **1941 roku Lato**

* Major: Alfa
* Major: Klara ,,Leokaldia''
* Porucznik: „Mietek”
* Porucznik: Witold „Wojtek” Szczęsny
* Porucznik: Kamil Brodzki
* Porucznik: Stefan Szejnert został zabity przez Irke
* Sierżant: „Rawicz”
* Czesiek
* Bronek ,,Rikszarz''
* Antoś
* Starsza Szeregowa: Marysia „Mela” Joachim
* Starsza Szeregowa: Irka „Baśka” Szczęsna
* Starsza Szeregowa: Ewa „Czarna” Fronczak
* Szeregowy: Sławek
* Romek
* LESIO
* Benek
* Mietek
* Gibon zginął podczas akcji odbicia Kamila i Irki
* Mechanik Sławek
* TADEUSZ
* Izak
* Dawid
Caillou Gets Grounded The Survival Editor

The Editor Was Released On November 2 2021. Click Download Here http://wix.to/wHuB2LZ

   Click Download Link Part 2 http://wix.to/alZdEuP

Screenshot:

## Error/Bugs

Clickteam Fusion 2.5 Changed Steam: The error This Keeps Happened Earth/Days. We Cause error And Says: "File error" Known Format Corrupt file

Clickteam Fusion 2.5 Randomly Close: There Something Run Frame Cause Crashes/Closing And The File Got Corrupted By Internet Users

Error Code: Steam
Feudal-Tales Wiki

**Welcome to the Feudal Tales Wiki!**
Feudal Tales is a Minecraft Role-playing Community that has a Medieval Fantasy theme. Currently, Feudal Tales is set in the 14th century in terms of technology, though magic certainly adds an interesting twist to the way the world operates! We also describe ourselves as a "Vanilla with Sprinkles" type of Minecraft server, meaning the plugins we have are lore-friendly, and are made to help boost the role-play experience! Find our plugins, their commands, and any guides for them. The main ones we use, outside the typical chat and roll plugins, are Slimefun, Brewing, and Citizen NPCs!

Welcome to the world of Feudal Tales!

## Lore Directory

The Current WorldPlayable RacesReligionMagicWorld HistoryThe Library
## Misc. Lore to Know

Our server timescale is currently on a 1 to 1 ratio, meaning, one day in real life equals one day in RP. Our game is also set in the 14th century in terms of what's technologically available, excluding smaller gun-powder weapons, though, that's not saying that, through proper avenues, things can't be "invented.

Here are the names of the Months and Days, with their real-life counterparts:

Though feel free to just use real-dates for convieniences sake.

Days
 Sun's Day

Months
III Rzesza

### Członkowie

Odziału SS-Wahen 1941 w 1 sezonie

Pułkownik Kirsch został zabity przez Franza Heslera.

Major Oskar Dietrich popełnij samobójstwo strzelajac sobie w głowe

Major Kleim zabity przez Mary sie

Major Burkhe został zabity przez Ewe

Major Franz Hessler został postrzelony przez Kirscha Kilka din pózniej zmarł

Kapitan Moos

Porucznik Brener

Major kontrwywiadu Margarethe von Losein

## Członkowie

Odziału

e

O

Shulce

Sdt

er

ke
Postacie

A

* Adam Szczęsny
* „Ażur”
* Alfons Borek
* Alfred Bojar „Sońka”
* Andrzej Janowski
* Alosza
* Alfa
* Ania

B

* Brener
* Bronia
* Burkhe
* Bronka
* Benek
* Batiar

C

* Czesław Tulej
* Chaim
* Czesiek

D

* Domaraszek
* Dawid
* Kazia
* Dresler

E

* Ewa „Czarna” Fronczak
* Elżbieta Fronczak

F

* Franz Hessler
* Florek
* Felek

G

* ,,Grywałt'
* Gibon
* Gunter
* Grudziński

H

* Henryka Brodzka
* Heinrich Schneider
* Herman
* Hans Rosner
* Hilde
* Halszka

I

* Irka „Baśka” Szczęsna
* Lund
* Lutek
* Lipska

J

* Jurek Bednar
* „Jarosz”
* Jadwiga Szczęsna
* Janek
* Jeschonek
* Jerzy Marszycki
* Jonda

K

* Konstanty Joachim
* Kamil Brodzki
* Karl Meier
* Kasprzycki
* „Knyst”
* Kleim
* Karolina Węgierska
* Kostek
* Klara,, Major'' Leokaldia
* Kruk,, major
* Kurt Lindemann
* ksiądz Tadeusz
* Kurt
* Kirsch
* Kasika

* Leon Keller
* LESIO
* Lipke

M

* Marysia „Mela” Joachim
* „Mietek”
* Malina
* Margarethe von Losein
* Małgorzata Joachim
* Martin von Schnitz
* Nawrot
* Małgosia
* Mundek
* Magda ,,Joe'' Cukier
* Milena
* Mareczek Bojar
* Madej
* Major Calstein
* Maniek Kielan

N

* Nina
* Natalia

O

* Oskar Dietrich
* Orsza
* OLEK
* Jerzy Odrowąż
* Olgierd

P

* Powała
* Polanek
* Pawełek
* Pelagia
* Piotr
* Paweł

R

* „Rawicz”
* Rozi
* Rebeka
* Rachela

S

* Studnicka
* Stefan Szejnert
* Stelmaszczyk
* Stasiek
* ,,Smutny''
* Schulce
* Schmidt
* Stanisława Bojar

T

* TADEUSZ

W

* Witold „Wojtek” Szczęsny
* Wolfgang Heier
* Wirt
* Wirtz
* Walery Pilawski
* Wojtowicz

Z

* Zofia Joachim
* Zyga
* Zuza Rozwadowska
Protection Rackets

Nice place you've got there. Be a shame if something happened.

Once a corner is within your outfit's territory, you can demand that they pay protection. If you have a good relationship with the business owner, they may actually be please that someone is taking charge of the area to keep it safe from rival outfits, local hooligans, and prying cops. They'll slightly resent the envelope of cash that they have to fork over every month, but in general you should be able to keep on with business as usual.

However, if you don't have any kind of relationship with the business owner or for some reason they don't like you, demanding protection money from them will likely do major harm to your relationship with them - quite likely making them unwilling to do anything with your outfit beyond the monthly envelopes.

Also, sometimes a local business owner may just flat out tell you no. Then it's up to you. Do you respect the gumption or decide to break some windows?

No matter what, once your protection is accepted, they'll drop off their donations at the closest front. They'll also expect you to keep your word about keeping the corner safe from the other outfits and local ruffians.
Wojenne dziewczyny Wiki

**WITAMY   NA   WIKI   WOJENNE   DZIEWCZYNY**

Wojenne dziewczyny Wiki to wspólna encyklopedia poświęcona książce i serialowi Wojenne dziewczyny. Wiki zawiera informacje o postaciach , Książkach , serialu ,                                                                                                        wydarzeniach historycznych i wielu innych rzeczach.

Opowieść  o  trudnych  latach  okupacji  hitlerowskiej,  widzianych  z perspektywy  trzech  młodych  Polek. Marysia,  Ewka  i  Irka to  bardzo  młode  dziewczyny,                                                które  na  progu  swego  dorosłego życia  dostały  od  losu  wojnę  -  jedną  z  najstraszliwszych,  jakie  nawiedziły  ich  kraj.

                     **BOHATERKI**

**Ewa****Marysia****Irka**
**Książki****Postacie****Aktorzy i twórcy****Cytaty****Miejsca****Wydarzenia historyczne****SEZONY**

**Sezon I****Sezon II****Sezon III****Sezon IV****Sezon V****STRONY KONFLIKTU**

**Premiera IV sezonu 19 września 2021**

*Potrzebujesz pomocy z rozwojem społeczności?*

* Zasady tej wiki
* Podstawy
* Jak edytować?
* Zarządzaj swoją nową społecznością
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* Wszystkie strony pomocy

Możesz stać się również częścią większej rodziny społeczności Fandomu. Odwiedź Centrum Społeczności!

*Do założycieli społeczności*: W sekcji powitalnej napiszcie ciekawy akapit o tematyce tej wiki. Pozwolicie w ten sposób czytelnikom łatwiej się w niej odnaleźć i dodacie do niej kilka podstawowych informacji. Następnie odwiedźcie panel administratora po więcej wskazówek.
The Sovereign State of Dark Horse

*Written by guest author and creator of Dark Horse, Pie\_Mommy, also known as Raiven*

What started out as a Norinian refugee making a home for himself in the forests of Inkwell soon became a whole little settlement. In a small corner of the wildland, the home grew and filled with the brethren of this settler. And, like the settler, they were all raiders.

Raiders are a tribal people who greatly value kinship and family. They mostly like to be left alone and are highly self-sufficient. Not all raiders actually raid houses and farms, either. These lowlanders got their footing in Norenia centuries ago and have developed since then into their own proud culture. When Norenia was ravaged recently, most raiders scattered to other lands - so here we find them in Aetheral now.

Dark Horse looks to be very inhospitable with its jagged rough walls and people’s heads on spikes near the entryway. There’s even a sign posted telling everyone to go away, but, of course, if you’re close enough to read the sign -- it’s already too late. They have been known to shoot first and ask questions never, so it’s a general widely spread tidbit of advice to steer clear of their home.

The people of Dark Horse are very territorial, though their territory only extends “as far as our bows can shoot from the wall.” They are not unreasonable, however, and King Johann struck a deal with Dark Horse, declaring it a Sovereign State with a little more territory. In accordance to the deal, the people of Dark Horse must not harm or steal from Ardean citizens and will come to the Crown’s aid when called upon. In return, King Johann has granted them protection from his people - brokering a new age of peace between raiders and the monarchy.

The people of Dark Horse are loyal to King Johann and have helped with the undead invasion and battle with Drictag. One of its prominent members currently offers services as a liaison and a bannerman for the crown. In their eyes, “the land belongs to all of us, so it is up to all of us to defend it and its people.”

Some notable people have lived in, or still reside in, Dark Horse, such as; a High Elf who is currently the court physician, a notable Goblin inventor, and the court’s young Half-Elf scribe. Dark Horse is also a friend of the Southern Orc Tribe, calling their tribe a ‘sister-camp’.
Higher Than The Birds Fly

Part of the series Spectacular Stories for Curious Children. Inspired by stories from the Church.

Written by Jebediah Creek

[Published by the IPCS on the 6th of Fellnight on the year 631]

## Higher Than The Birds Fly

Part of the series Spectacular Stories for Curious Children

Inspired by stories from the Church

Written by Jebediah Creek

Birds are mystical creatures. Born with wings, they take to the air with ease. The foxes and rabbit stop their chase to watch, the bears bask in the sun and stare up, and even the humans, elves and orcs marvel at the bird's ability to leave the ground.

But even the bird's ability to soar pales in comparison to one creature, a creature that sees its place in stories, myths and legends. Yes, this creature flies higher than any bird before, higher than human, elf and orc can ever dream.

Beautiful human females adorned with armour of ambrosium, zealous weaponry of zanite, the Valkyrie soar with golden wings in a plane higher than humanity can think. Higher even than the rainbows and storms, inaccessible to simple folk like you and I.

The Valkyrie are a religious force of peace and kindness, fighters that worship the Sun and the Light that it provides. This belief is so strong, that even during the night, the holy power of the Valkyrie keeps the inhabited Aether lit as daylight.

Their beautiful golden wings allow them to cross the endless floating islands of tthe Aether with ease - and from the height, allows them to view the beautiful vistas of flowing rivers and infinite waterfalls that flow off the edge. It is sometimes believed that this is where our rain may come...

Though little else is known about these mysterious Valkyrie, it is said that each one carries a small ambrosium ring (for they do not have gold) with a pink crystal inside. What this crystal is, I do not know. But perhaps if you found a Valkyrie, she may tell you...

Be on the watch for these angels, adorned in golden light with an aura ready for protection. And remember, for the Light of the sun blesses you, so too does it give a Valkyrie her power.
Magick Vol. I

Magick: A Study on Witchcraft [Volume One]

By Paris Rougiard

[Published by IPCS on the 18th of Fellnight of the year 630]

Author’s note:

I hope this provides the public with a positive understanding of the practice of magic and Witchcraft.

This book is dedicated to the witch Charlotte who helped in my research and Hana Rougiard.

## Chapter One-

Witches have been misunderstood for hundreds of years. Most humans have been taught from a young age to fear what we do not understand and magic is no exception. Magic (or Magick) has been around longer than humanity and perhaps even life itself. Those who dare to study and use this supernatural power have only learned a fraction about what magic is and even then don’t understand it fully. Those who practice still have much to learn.

## Chapter Two-

The study of magic is a field of study dominated primarily by women. Witches practice in many different ways from alchemy to a variety of rituals. According to Charlotte, “A good witch has a remedy for any problem, if it can be helped. This can include deadly problems… which is why [witches] sometimes make poisons.”

Charlotte personally practices making health potions and does rituals to assist her garden and home.

## Chapter Three-

Although a witch’s rituals may sound ominous and nefarious one would be surprised that non-practitioners use them too.

Many rituals have trickled their way into the homemaking hacks. Rituals like luck, are based on superstitions. Charlotte told me that she grows her sugarcane on sand rather than soil to make it grow quicker and that sprinkling gone bone onto your garden helps it grow.

Rituals range from simple farming to creating a ring of fire to transport oneself from one place to another.

There are many practical uses for magic that the common person uses without even knowing it.

## Chapter Four-

As far as male magic practitioners go, there aren’t many. Women as witches have a more consistent reputation than their male counterparts.

Men tend to be witch-doctors and warlocks although there are no rules about one’s gender and magical abilities.

Witch doctors do tend to be wise counsel in medicine. Warlocks, however, serve higher beings including a dark abyssal dragon, hellish creatures, and three-headed creatures of corruption.

Of all magic practitioners, Warlocks tend to be more devious.

## Chapter Five-

There is still much to understand about magic in the world of witchcraft but there’s a lot to learn from witched for those who don’t practice.

Although it takes a great deal of bravery to study and learn from something that may seem dangerous and impossible to understand, the rewards are great.

Those who study magic are noble in their pursuits and we should do everything in our power to support them.
The Giant's Forest

The Giant's Forest is a warmer oak and birch forest rich with life. It's a popular place to hunt, forage, picnic, and even live. It was previously known as just "Ardea's Eastern Wood" but has been renamed after a small family of giants was found taking residence within the woods. The family has been since reduced to one giant known as Gauldr, who is the last of his kind within Aetheral -- possibly the world.

The forest's main landmark, besides the giant spoon and campfire, is Kaeth Serine. The forest's territory nearly reaches Kaeth Serine's eastern beaches and serves as Ardea's primary source of oak and birchwoods. Another place of note in the forest's eastern end in the Paladin Academy or College, where followers of the Light may train to become Paladins.

The southmost end of the forest touches against the Magni mountain range and only breaks to give way to Amity Hill before once more closing around it to brush its leaves against Ardea's southeastern walls.

To the north, the forest runs parallel to the Upper Scind before eventually dissolving into the Godwine Plains.

The forest runs long and thin against the coast, and holds not much else of remark, though it has been said that it is quite a beautiful place to live.
Church of the Sundial

The Sundial is the official church of the Kingdom of Dorborough. With it, they had power, which used to be so strong that they held authority over the entire kingdom through the Bishopric of Redcliffe. The Archbishop is the highest authority followed by clerics.

#### Belief system

The primary deity is Auran, who was believed to walk the world as a healer once. He is now believed by the church to take the form of the sun. Followers of the church are primarily concerned with aiding humanity, especially through the practice of healing magic. Other forms of magic are viewed as corrupt and vile by the Sundial, believing their source to be evil as it doesn't come from Auran.

#### Connection with the Light

Hundreds of years ago, when Auran was only just raised as a saint after his passing, there were some disagreements amongst the cardinals of the ecclesiastical council in the Church of the Light on the exact status of Auran. One cardinal by the name of Procopius even went so far as to leave the church entirely, going off to a foreign country to form his own religion, as he believed Auran to be the Lord in human form. Rumors speculate that this is where the Sundial of Norenia came from.

#### Rituals

Followers of the Sundial perform three daily prayers:

Dawn: The devout starts completely prostrated, and slowly rises to a kneeling position, symbolizing the rising of the sun, uttering words of good will for the day to come.

Noon: The devout stands proud with their hands over their head, chanting praise for the blessings Auran has bestowed.

Dusk: The devout kneels to watch the sun go down, symbolizing his vigilance for the coming night and its dangers, knowing that the sun will rise again.
Economy (End Game Goal)

*Ruthlessness in business can fund a ritzy and glamorous lifestyle later on. See how your legacy stacks up based on your business success.*

**Producer of alcohols** - Your outfit has the most profitable manufacturing. Rankings use the total value of booze produced in the previous month, across all of your operations.

**Distributor to the people** - Your outfit has the most profitable sales and distribution, such as bootleggers and speakeasies. Rankings use the total value of booze liquidated in the previous month, across all of your properties.

**Supplier to the stars** - You’ve become an exclusive supplier to a ritzy downtown hotel, which became one of your tied houses.

**Bourbon kings** (DELUXE EDITION ONLY) - Your outfit has gone local in the hills of Kentucky and has sold 500 cases of bourbon.
The Library

The world is full of stories, most of which are carried through the ages by word of mouth alone. For most it is enough to recount tales around a campfire or bar, but for us at the International Page Collection Society (IPCS) we will only be satisfied when the lost stories of the world are found, written, and brought to the public. Knowledge is meant to be shared, stories are meant to be taught, and ink was meant to be spilled upon a page to retell the ceaseless flow of words from people from every culture, age, and decade.

Sign up for a library card, browse through the seemingly endless halls of books, check a few of them out, and get lost in the pages of the thousands of stories that fill our lands.

(Disclaimer: the IPCS is not responsible for any misinformation, unintentional deceit, confusion, getting lost within the bookshelves, being transported to abstract and alternate realities, papercuts, eyestrain, loss of senses or death that results from reading forbidden tomes, damage resulted from magics taught, or damage brought on by debt collectors. Browse with caution.)

Books are typically sorted by Author in alphabetical order.

### A

Typically books written by 'Anonymous' or 'Unknown' will be sorted here.

Alatum Mortisimo, Ziril - Druid's Guide to Alchemy

Unknown - The Laws of Magic/Mana

Unknown - The Man Who Gave Everything

### B

Barry the Explorer - Aetheral Travel Guide (Vol. I - III)

Barry the Explorer - Aetheral Travel Guide Pocket Edition

### C

Creek, Jebediah - Higher Than The Birds Fly

### M

Menaloy, Ibris - The Journals of Voice Ibris Menaloy (Vol. I - VII)

### Q

Quixoia, Wisandria - Affinities (Vol. I & II)

### R

Rougiard, Paris - Magick Vol. I

Raze - Red Hood

### T

Thais, Rey - The Journals and Writings of Rey Thais

Tsarkhar - Last of a Legacy

Tuulo'duin, Risa - Grave Flowers - An Interesting Little Blue Flower

### V

Velvorn, River - A Response to Worship of the Woods
Gameplay

Arrests

Controlled Buildings

Corner Hooligans

Corners

Crew

Ethnicity

Favors

Fronts

Heat

Homemade Booze

Hostility and Conflict

Introductions

Legitimate Businesses

Missions

Police

Police Precincts

Protection Rackets

Refined Booze

Relationship Boost

Relationships & Trust

Resources

Respect

Rival Outfits

Skills

Territory

Truces

Vehicles
Abilities

In the game, crewmembers have the opportunity to enhance their abilities as they gain more experience. This progression can be achieved through various activities, including driving, delivering, selling, producing booze, running a speakeasy, running a gambling house, or participating in combat. Each activity offers distinct choices for improving specific abilities, tailored to the crew member's current activity.

### Booze Production

 Distillation: Booze Manufacture
 Booze upgrade
 Methodical Organizer

### Gambling house

 House Manager
 Mechanically Minded

### Speakeasy

 Counter Chin-Wagger
 Speakeasy Manager

### Editor's tips

* To gain the maximum average net profit per bet at a Gambling House, one should level up the Pit Boss ability. This does also increase potential losses if the player is ´unlucky´, thus it is important to have enough cash to continue your operations for a while.
Controlled Buildings

A business controlled by an outfit where operations can be established.

An outfit, either yours or a rival outfit, can redeem favor that was earned in doing business with them to expand into a nearby business. The business will only look for potential buildings to take over that are already within your outfit's territory, so the more territory you control, the greater the number of potential buildings. The outfit provides the funding to get into the building and then your friendly business sends in a family member to run a legitimate business while the outfit's operations hum along out of sight. Be on the lookout for owners that owe you a favor and know about a potential take over opportunity.
Improved Backroom Wine Operation (Business)

A backroom business that produces Brick Wine.

*Note: Despite being called a 'Improved Backroom Wine Operation', this is an improvement to the 'Backroom Brick Wine Operation' and produces Brick Wine, not Counterfeit Wine (like the Backroom Wine Operation).*

### Required

* Bonus Bricks (Skill)
* Territory Size: 6 corners

### Building Costs

* $1,600
* 7 Pipes
* 150 Stoneware Crocks
* 4 Lumber
* 49 days (7 turns)

### Operation Details

* Consumes 12 Grape Concentrate
* Consumes 80 Stoneware Crocks
* Produces 80 Brick Wine (7 turns)
Odcinek 2

**Odcinek 2** - Sezonu l serialu historycznego wojennych dziewczyn. Swą premierę miał 12 Marca 2017 roku.

## Streszczenie

Ewka i Marysia próbują się pozbyć ciała Domaraszka. Okazuje się jednak, że Domaraszek wcale nie został zabity. Jest ranny, odnaleziony przez przypadkowych ludzi, zostaje odwieziony do szpitala. Skutkiem jest aresztowanie matki Ewki. Dziewczyny starają się zdobyć pieniądze, by wykupić ją z Pawiaka. Tymczasem Niemcy aresztują Irkę. Teraz z Pawiaka trzeba wyciągnąć dwie osoby, więc pieniędzy jest wciąż za mało. Wściekły Witek oskarża Ewkę, że przez nią jego siostra znalazła się na Pawiaku. Irka jest przesłuchiwana. W więzieniu spotyka skatowaną dziewczynę, która przed śmiercią wyznaje jej, przez kogo wpadła i prosi, aby zawiadomić organizację. Człowiekiem, który może uwolnić dwie kobiety jest gestapowiec Burkhe. Dziewczyny nie mają uzgodnionej kwoty, mimo to idą na spotkanie licząc, że Burkhe zgodzi się na niewiele mniejsze pieniądze. Niestety, spotkanie kończy się tragicznie. Ewka przysięga zemstę.
Fire Fight

Fire Fight is a type of FX that was released in December 2011. It is an Effect meaning that people are holding firearms to shoot a random organism.

## Trivia

This and Airstrike have been discontinued to purchase in 2013, people who download this app after 2013 will not able to purchase these effects.

People who still purchased the effects before they are were discontinued to purchase are able to keep these FXs.
Homemade Beer (Alcohol)

Malt syrup churned out by now dry breweries easily converts to homemade beer. When 1920 made the breweries all over the US suddenly obsolete, some began making malt syrup. And they included careful instructions to help the general public avoid its unfortunate tendency to ferment into, well, beer. Backroom Home Brew Operations make use of stoneware crocks and malt syrup to produce large amounts of homemade beer.

### Base Price

$8 per crock

> Kde se pivo vaří, tam se dobře daří.
>
> Czech proverb

### Requires

* Home Brew Production (Skill)
* Malt Syrup
* Stoneware Crocks

### Produced

* Produced by Backroom Home Brew Operation

### Consumed

* Sold to Random Businesses
* Sold via Backroom Homemade Beer Bootlegger
* Sold via Corner Speakeasy
* Consumed by Backroom Beer Operation to produce Backroom Beer
Back Room Expansions

Expansions are improvements that can be installed in Controlled Buildings under the player's control. Controlled Buildings can have up to 3 expansions, depending on the operation manager's Traits and Experience.

## Production Expansions

These can be installed in production buildings.

## Distribution Expansions

These can be installed in bootleggers or speakeasies.

## Notes

* Expansions that require specific Traits (More Bar Seating, Production Tracking) only require the appropriate crewmember to be manager **when** it is installed. They can then be replaced by another manager without any consequence and the expansion will still be effective. Since assigning crewmembers in and out of vehicles and buildings doesn't cost any MP or AP, the player merely needs to have one crewmember with the required trait.
* Traits that influence expansions are:
	+ Hardworking/Organised: +1 expansion slot, allows Production Tracking
	+ Lazy: removes all expansion slots
	+ Friendly/Kind/Talkative/Attractive: allows More Bar Seating
	+ Intelligent: allows Production Tracking
* Expansions are removed when a Business Upgrade is built.
* Some expansions unlocked after completing Missions, such as Discreet Advertising, can only be installed once. The Mission may or may not be repeatable (to be confirmed).
Backroom Businesses

Needs much more expansion. Feel free to contribiute to the tables.

I'm trying to group production lines together.

We need the ingame icons to link in the wiki to replace the names for a better overview.

## Garages

 Small Truck Repair Bay
Truck Driving
Truck Repair Bays
 \*Upgraded Truck Repair Bay

\* can only be acquired through upgrading
Competitors (End Game Goal)

*Some say that it is better to be feared than loved. See how your legacy stacks up based on your success in dealing with the competition.*

**Obliterated competition** - Competing outfits are few and far between, and will not cause much trouble. At least 50% of the city's outfits have been wiped from the map, through whatever means necessary.

**Neutralized hooligans**- Corner hooligans fear you. At least 50% of the city's hooligans have been eliminated or made compliant, through whatever means necessary.

**Earned the dividends of peace** - You never triggered a vendetta with another outfit, such as by killing one of their people.
Small speakeasy (Business)

A backroom business that sells illegal alcohols.

Can sell all Refined Booze (Tier 2) and one type of Bottled Booze (Tier 3).

A step up from a corner speakeasy.

### Variant 2

Possibly a regional variant (Cincinnati?), Same requirements and building costs but better sales

#### Building Costs

* $7,500
* 40 Furniture
* 40 Lumber
* 56 days (8 turns)

#### Operation Details

* Sells (up to) 60 Sparkling Cider every 58 days (9 turns)
* Sells (up to) 60 Bathtub Gin every 58 days (9 turns)
* Sells (up to) 60 Counterfeit Wine every 58 days (9 turns)
* Sells (up to) 60 Backroom Beer every 58 days (9 turns)
* Sells (up to) 60 Corn Whiskey every 58 days (9 turns)
* Sells (up to) 40 Bottled Whiskey every 58 days (9 turns)
* Sells (up to) 28 Bourbon every 58 days (9 turns)
Low stakes game

This style of gambling feature has low buy in, meaning it attracts a number of passersby that wouldn't necessarily be interested in repeated, sustained trips to your gambling house. A good source of passive income, but very dependent on potential customers being within your casinos range of influence.

> *"One should always play fairly when one has the winning cards." - Oscar Wilde*
>
>

Low stakes games are beneficial for players that are looking for consistent passive income, trading in the potential rewards from Debt chasing.

\* This is based on average bet \* win chance % \* win multiplier, this is no calculation for perpetual play. Keep in mind that statistical odds allow one to lose a huge amount when their *n* is low.
High stakes game

High buy in, high payout games invite hardcore gamblers to take up a regular seat at your gambling house, playing and playing until they either win big or fall into deep debt. Not so profitable as other games once your regulars are playing on credit, but having a number of people in your debt can show returns in other ways.

> *"One should always play fairly when one has the winning cards." - Oscar Wilde*
>
>

High stakes games are beneficial for players that are looking for Debt Chasing, trading in consistent gains with potential high losses that need temporary cover.

\* This is based on average bet \* win chance % \* win multiplier, this is no calculation for perpetual play. Keep in mind that statistical odds allow one to lose a huge amount when their *n* is low.
Backroom Cider Operation (Business)

The Backroom Cider Operation produces Hard Cider from Apple Juice and Stoneware Crocks.

4x Lumber
40x Stoneware Crocks

The Backroom Cider Operation has two potential upgrades.

8x Pipes
150x Stoneware Crocks
80x Stoneware Crocks
 Garage Cider Operation | $500
5x Bricks
40x Stoneware Crocks
But the operation can not have any expansions besides Production Tracking.

The Backroom Cider Operation also has a few Expansion available that can be installed to increase production, decrease rescource consumption or increase production speed.
Fame (End Game Goal)

*People look up to the rich and powerful, and have since the dawn of time. See how your legacy stacks up based on your wealth and power.*

**Grasping the gilded age** - Your outfit has the highest net worth of all outfits in the city, after accounting for all cash, assets, and operations.

**Enburdened by destiny** - Your territory extends as far as the eye can see. At least 30% of the city must be under your control.

**Coarse and cunning** - Your crew will follow you in whatever you do. At least 7 of your crew members should be at captain level.
Pittsburgh (Map)

**Overview:** At the start of prohibition, ‘The Steel City’ was both an industrial powerhouse and a melting pot of European nationals. Partly as a result of the cultural significance of alcohol for many of its migrant workers, Pittsburgh was soon declared the “wettest spot in the United States” by prohibition leaders. Sicilian and Neapolitan crime families fought bitterly over territory in the north and south of the city.

**Map size:** Medium

**Ethnic majorities:** American, Austrian, German, Italian, Polish, Russian, Yugoslavian

**Unique ethnic minorities:** Welsh

**Geography:** Pittsburgh is divided by the meeting of the Allegheny, Monongahela, and Ohio rivers. The area in the south west consisting of Carnegie, Mt.Lebanon, and Beachview is largely characterised by its hilly regions, while the Downtown area, or ‘Golden Triangle’ is located centrally at the confluence of the three rivers.

**Unique game mechanics:** Pittsburgh is home to both the Applejack and Rakija resources. Produced using ice and apple juice and the process of freeze distillation, Applejack is a potent and lucrative resource that you’ll be able to unlock very early on in your campaign. Rakija can be discovered a little later, and is refined from plums and sugar selling for a respectable $30 per case. With these two additional alcohol types, you’ll see that Pittsburgh has a much larger and more diverse market for alcohol than the other cities, meaning that it will be easier to get a faster start and earn more money overall.

**Tips:** The three rivers and abundant hills create a ton of choke points which could present you with some challenges when expanding your territory, so you’ll need to be extra careful with where you set up your fronts and how you work your relationships. Although the Downtown area is centrally located, it can be difficult to access, particularly if a rival outfit decides to make a play for it early on. Thankfully the heavy industrial areas and train stations are evenly distributed to the north, south, east, and west.
Cincinnati (Map)

The Cincinnati Map is only available after purchasing the Deluxe Edition of City of Gangsters.

**Overview:** Before prohibition, 'The Queen City' had a proud heritage of beer brewing and corn whiskey distilling, with neighbouring Kentucky providing an ample supply of the world famous bourbon. The lawyer and pharmacist turned bootlegger, George Remus built his criminal empire around a loophole in the Volstead act which allowed him to repurpose distilleries to produce bonded alcohol. He was then able to sell this alcohol for ‘medicinal purposes’ through an extensive network of pharmacies.

**Map size:** Large

**Ethnic majorities:** American, English, German, Hungarian, Irish

**Unique ethnic minorities:** None

**Geography:** The east and west sides of Cincinnati are distinct, with the Walnut Hills and Hyde Park regions in the east being fairly open, and the Northside and Price Hill regions in the West being hilly and significantly more closed off. The Ohio river to the south separates the city from the state of Kentucky which is only accessible via bridges to the south east.

**Unique game mechanics:** You’ll be able to make good use of the abundant corn that comes from Cincinnati’s stock yards and Ohio River barges as an ingredient in the manufacture of both moonshine and the city's famed corn whiskey. In the mid game you’ll likely learn about bourbon production and bottling which you’ll then be able to sell on via your own bootleggers, speakeasies, and clubs.

**Tips:** Your starting location on this map can be extremely important in determining how a campaign will play out. On the east side you’ll have a considerably more open map with easier access to Kentucky. On the west side you’ll benefit from a much more defensible position with many choke points and a clearer route to the Downtown region. Industrial areas and train stations can be found to the far west and east which could prove challenging to reach if you start out in the center of the city.
Moonshine (Alcohol)

Made from neutral alcohol in crocks or from corn, a potent libation. Prohibition has forced everyone into being creative with spirits. Moonshine is homemade booze made at a Backroom Moonshine Operation by evaporating off the unpleasant (and poisonous) additives in neutral alcohol and then selling the slightly refined product by the crock.

### Base Price

$20 per crock

> Prohibition only drives drunkenness behind doors and into dark places, and does not cure it or even diminish it.
>
> Mark Twain

### Requires

* Neutral Alcohol
* Stoneware Crocks

### Consumed

* Sold to Random Businesses
* Sold via Backroom Moonshine Bootlegger
* Sold via Corner Speakeasy
Corner Hooligans

Local loafers, good-for-nothings and other ne'er-do-wells

Corner hooligans control just a single corner of the city, but it's theirs. They're sometimes aggressive toward other outfits and other hooligans. Some just seem content to take up space. Others might have opportunities for you to consider if you use a favor to get an in with them.

They sometimes bother other business owners - business owners that are paying you for protection or with whom you're doing important business. In that case, you might need to get your hands dirty. You can threaten them and hope they stop. If you have an in with them, you can pay them to consider doing something else somewhere else. Or you might just need to resort to some old fashioned street fighting.

> *The most difficult crime to track is the one which is purposeless. -* Sir Arthur Conan Doyle
>
>
Beer Skills

These skills can be learned to improve you beer making operations.

Home Brew Production - Unlocks the ability to make homemade beer. Unlocks "Backroom Home Brew Operation" and "Backroom Bootlegger" skill.

Much More Malt - Allows for an improved home brew operation and to produce 50% more homemade beer. Requirements: produce 150 homemade beer. Unlocks "Improved Home Brew Operation" and "Sanitary Measures"

Malt Making - Learn how to convert barley to malt syrup in your backroom operation. Requirements: "Much More Malt" and produced 150 homemade beer.

Backroom Brewing - Allows for the production of backroom beer. Requirements: "Much more malt", discovered any tier 2 alcohol and upgraded operation. Unlocks "Backroom Beer Operation" and "Corner Speakeasy"

Bootleg Vodka - Allows for the production of vodka. Requirements: "Backroom Brewing" and produced 500 homemade beer and "Corner Speakeasies" skill. Unlocks "Makeshift Vodka Still" and "Small Speakeasy" skill.

Small Vodka Stills - Allows you to produce barrels of vodka. Requirements: produced 30 bottles of vodka, discovered any bottle alcohol and any makeshift alcohol. Unlocks "Small Vodka Still" and "Supper Club" skill.