The Void

**The Void** is the second storyline quest of the first act and after talking to Jespar Dal'Varek, you are free to start exploring the continent of Enderal. Completing this quest is necessary for gaining access to the Myrad travel system, but there are no other limitations, except character level.

## Short walkthough

* Talk with Jespar
* Loot Yero's Strongbox
* Talk to Alfrid about Yero
* Investigate Yero Sunwind's house
* Travel to Ark with Jespar
	+ Talk to Jespar at the Viewpoint.

## Walkthough

The quest begins when the player wakes up, in the company of Jespar Dal'Varek. He will tell you that you are the only survivor of the attack on the camp and dragged you his tent. He will then explain that he has taken a job from The Holy Order as a freelancer. He will also tell that you are afflicted with Arcanist's Fever, which can also be cured by his employer, but remarks that is quite unusual for the gift of magic emerging so late in life. However, he does need some help first before taking you to his employer.

He needs to investigate the life of Yero Sunwind, who was an archmagister for the Order. He decided to take his life and the life of thirthy students in a magical explosion, while being infected with a mysterious disease, known commonly as the Red Madness. Jespar needs to find out if there was something in his life which could have caused that.

### Investigation

#### Alfrid

Alfrid, who is an old man, can be found in front house, sweeping the terrain. When asking about Yero, he will invite the player character to sit on the bench and will then about childhood of Yero and his recruitment by the Order in his teens.

#### Strongbox

Before his suicide, eyewitnesses have seen Yero throwing a strongbox in the ocean of the Sun Coast.

### Journey to Ark

With the investigation concluded, Jespar gives The Prophet a teleport to Riverville scroll and will await your arrival at The Drunken Bee, the only inn of Riverville. He will ask what the preferred type of combat the player pursues and gives a few Learning books according to that style. One can select mage, rogue or warrior. He suggest traveling at night, in order to avoid bandits and other misshiefs. When you are ready, the game forwards to 00:00 and Jespar starts following the player. He will stick with the player, as long as the player does not stray too far from the intented path. He will at that point until the player returns. To go to Ark, you have to travel the road east (The Penny Road).

At the Scout Tower and Miner Cabin, Jespar will stop. Talk to him to gain another knowledge point for Strange Horizons. At the Miner's Cabin, you can talk to Bunvar to start the short side quest Feud Between Brothers, but it's optional. Continue down the road, you will encounter Dual Towers. There are quite some bandits there and Jespar can take one or two down before his health is nearly depleted. However, one can also use the presence of Jespar to have an easier time cleaning this place and acquire a Soul here. Regarding combat, this place is the hardest obstable. Continue from here one, more of less straight east to reach the city.

## Guides

* Beginner's guide (Enderal)
* Controls (Enderal)
* Levelling
* Magic (Enderal)
* Skills

### Character attributes

* Carrying capacity
* Health
* Mana
* Stamina