Aaron (Mobile)/Builds

## **Wiki Build Guide - Grand Marshall Aaron**

Aaron is the premier "R" rarity tank. While Lewin can theoretically tank with the Protect skill and Scott can tank with Lance Phalanx (with damage reduction when above 50% HP due to Cautious Tactician), those two do not have soldiers suitable for tanking. Aaron does. Aaron also has a damage reduction Talent that gets better the lower the HP he has. So, Aaron is theoretically a stubborn old man who will not die. Alas, his R rarity stats betray him. At least he is better than Grenier when tanking!

To get this out of the way, yes, there are better alternatives to Aaron. Vargas beats Aaron at physical tanking and is superior to Aaron in every stat saves for MDEF and SKL. Vargas also has damage reduction, but is better at higher HP. Vargas can also come back from the dead once per battle. Meanwhile, Ledin beats Aaron in every single stat and can bring the pain when counterattacking if *[Divine Guard]* is active. Ledin can also guard against incoming magic attacks, which is a rare trait among tanks.

So, why use Aaron?

1. You need a Glory tank and don't have anyone better or available. (Grenier, Ledin)
2. You want a tank who can also provide some utility (Armor Pierce, Shield Bash)
3. You need an extra Glory Tank for Guild Battles.
4. You are doing a R-Only Rarity run.
5. You just love the old man.

Honestly, the real reason is utility. Aaron has access to amazing skills and could make an excellent tank, but is held back by his R rarity stats. If he had stats on par with SRs, he could be on par with Vargas but for the Legion of Glory. (Both have Unbreakable Guardian, have high DEF, and have damage reduction. Vargas can come back from the dead while Aaron can passively heal himself with Reinforcement. However, Aaron does have Shield Bash...) Alas, this is but a dream that fades upon dawn's first light. Onto the guide itself!

### Skills

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Only run for kicks. Please don't do DPS Aaron. The man is meant to tank, not deal damage.
**Detect** can be replaced by **Healing** or **Tenacity** if you don't want to waste a Runestone. But, if you are running this build, chances are you really like Aaron and wanted to give it a whirl (or you are doing a R-only run or something).

### Equipment

The **Protect Ring** is a solid accessory, granting extra HP and DEF while increasing HP as its bonus.
**Greaves** are an okay accessory, granting DEF and MDEF while further increasing MDEF as a bonus.

**Bloodline Magic Armor** is the best armor for pure survivability due to its ability to reduce incoming melee damage by 30%. Even though this damage reduction is RNG based, its effects are extremely powerful when it does activate. This damage reduction effect even stacks with other sources, such as from the Phalanx or Aaron's Talent! The Bloodline Armor also increases HP and DEF as a bonus. // However, other armors work just as well, such as **Aeneas' Armor** or **Gaea's Armor**. They are more straightforward with their effects and can be used instead if one dislikes the RNG aspect of Bloodline.
**Overlord Badge** is an alternative accessory for Tanks. Its main purpose is to be immune to Mobility Down which is the bane of any Tank. *(Mobility Down will prevent the Tank from guarding allies.)* If you have a healer or another unit with a Sage Hat that is glued to your Tank, you can pass on the Overlord Badge.
**Holy Ark** is used more for its melee reflect gimmick (30% at max) than anything else. Otherwise, it is not recommended.

### Enchants

For Aaron specifically, Hard Rock may be better so he can utilize his Old But Tough talent better. Aaron's functionality kicks in when his unit as a whole has less HP (Hero and Soldier HPs combined). However, if Tiaris is around or someone has Regenerate, Steel may be preferred instead for overall usability. This will make Aaron's talent be more of a failsafe instead of a core feature for him.
**Ice** is mostly used for RNG crowd control and for PvP instead of PvE. It can be nice when it works, but when it doesn't...