Coldwake

Recently Coldwake was gifted to Ambassador Honkers.

The *Duchy of Coldwake,* sits in the upper area of Stranglethorn Vale and is composed of six counties.

Among the landscape of jungle sits Fort Coldwake, a growing settlement utilized as a liaison point for shipping and trading of materials and precious stones.

Thanks to the connection of the river between Greyvale and Coldwake the once horrible results of a violent rebel attack against a shipment container filled with alligators, formerly belonging to Nathul Furlbrow bound for the Gold Coast Zoo, has now had its cargo transported to the small animal sanctuary built within Coldwake. It seemed a more fitting place for a plethora of murderous semi-aquatic reptiles.

Exports include herbs, decorative crystals, diamonds, emeralds, rubies, fish, rum, alligator boots, hide, bones, and hats, as well as pelts once belonging to the local wildlife.

## Within the March of Death's Howl

Death's Howl is made up of the two Counties of Siren's Call and Pale Serpent.

## Within the County of Siren's Call

* Destiny's End - Rightmost to the border, a barony specializing in the collection of fossils and special minerals.
* Pinto's Hideaway - An inland barony located within a midland valley.
* Koalbourne - A blacksmithing and mining processing town, also specializes in distillation of spirits.

## Within the County of Pale Serpent

* Ice Serpent Valley - Settled in an S curve, this is a mid-valley barony.
* Pale Wash - a mining town that is still fairly underdeveloped and ripe with potential.

## Baronies

* Stachigrad - The first of twin vineyard baronies.
* Vinograd - The second of twin vineyard baronies.
* Sazerac - A coastal barony that specializes in the production of rum and other fine exports.

## Within the County of Coldwake

Fort Coldwake - The Seat of the County of Coldwake.

* Coldshimmer - A bustling mining settlement.
* Deadman's Jetty - The County of Coldwake's inner port, used for transportation up and downriver.
* Port Sazerac - The main coastal port of the County of Coldwake.

## Within the County of Zaramar

* Runehaven
* Hillstadt
* Vallahir Cross
* Kilbasza
* Dun Tiraz

## Within the County of Forte Donna

* Clarion Cry - A coastal mining town, home to humans and dwarves alike and the county seat.
* Forjaz Commune - A small communal barony utilized by dwarven settlers.

## Within the County of Soul Rise

* Soul's Rush - Just below Tar Fjord Rise, Soul's Rush is a small barony that maintains the forestry within the area.
* Tar Fjord Rise - sits in the upper left mountainous area of the Duchy of Coldwake and bastion to followers of the Light.

## Within the County of Rey Mono

* New Deeprock - The seat of the barony of New Deeprock, outside of the runes of its predecessor, Deeprock Digsite: a nearby crater excavated for precious materials and artifacts.
* Twocansas - Another coastal mining outpost barony, as well as home to the only lighthouse on the coastline.

## Within the County of Wailing Cat

* Offshore is the Barony of Wailing Refuge, a small island barony used for hunting, fishing, porting, and an exporter of tropical goods.
* Offshore is the Barony of Sanctuario De Gatos, another small island barony dedicated to the care and feeding of cats of all shapes and sizes.