Crafthalls

### Minecraft

Members of the minecraft hall will often be involved in the construction of roads.

### Smithcraft

The largest of the halls; journeyfolk and some masters are predominantly tasked with the building that does not fall to the landholders themselves.

### Stonecraft

Working in the various quarries across the kingdom. The Hall will also provide labourers for construction crews working on towers, bridges and walls.

### Warcraft

Dedicated to training those who wish to be in the King's Army.

## Minor Halls

### Armourers

On a day-to-day basis Armourers maintain a wide variety of weapons and optical equipment, they are highly skilled in the use of hand tools and are able to maintain their equipment across the kingdom. They formally inspect every weapon annually/or every six months (dependent on weapon type) and also advise the end-user on all matters of equipment care. Within a modern Infantry Battalion, they are exposed to the maximum varieties of weapons and equipment.

### Blacksmiths

A blacksmith is a metalsmith who creates objects primarily from wrought iron or steel, but sometimes from other metals, by forging the metal, using tools to hammer, bend, and cut. Blacksmiths produce objects such as gates, grilles, railings, light fixtures, furniture, sculpture, tools, agricultural implements, decorative and religious items, cooking utensils, and weapons.

### Blademiths

Primarily responsible for making swords, daggers and knives.

### Bowyers

A bowyer is a master-craftsman who makes bows.

### Carpenters

Carpentry is a skilled trade and a craft in which the primary work performed is the cutting, shaping and installation of building materials during the construction of buildings, ships, timber bridges, concrete formwork, etc. Carpenters traditionally worked with natural wood and did rougher work such as framing, but today many other materials are also used and sometimes the finer trades of cabinetmaking and furniture building are considered carpentry.

### Chandlers

The chandlery was originally the hall responsible for wax and candles, as well as the room in which the candles were kept

### Glaziers

A glazier is a tradesman responsible for cutting, installing, and removing glass. Glaziers may work with glass in various surfaces and settings, such as cutting and installing windows or doors.

### Healers

Those trained as healers are taught early on about all illnesses, animal and human, but will, at some stage, choose which they will focus on. The Healer Guildhall is situated close to the ocean because of the apparent diagnostic skills of dolphins. The dolphins are also used to buoy the spirits of anyone who because of their illness or otherwise is feeling low.

### Minters

One of the few crafts paid for directly by the government. They handle the creation of the nation's coinage.

### Papermakers

Trees that are of no use to the builders because of their quality are sent to the mills at the Papermaking Guild.

### Scribes

the children who were the neatest writers in class, and are trained to transcribe music or letters etcetera for the less well-educated members of the Upper class.

### Viandlers

Food and drink preparation and in some cases collection. People in the Viandlery Guild are taught how to prepare certain foods, and where to look for others.

## Artisanal

### Musicians

The composition of sheet music, singing and instrumental are all subheadings that can be learned in the Music Guild. Although Master Olegas is the head of the Music Guild, other Guildmasters lead the divisions.

## Blackmarket

### Mercenaries

Unscrupulous soldiers who are retired or dismissed will often find their way to the Mercenaries Guild, and hire their services out.

### Pillowcraft

Pillowcraft covers all manner of things from prostitution to the less salubrious taverns that pay girls to serve their customers while topless or even completely nude. Underage prostitution is unlawful but not unheard of. Even within the realms of the pillowcraft industry any unlawful activity such as forced sexual contact will be dealt with to the fullest extent of the law.

### Thieves

An association of criminals participating in theft-related crime. Sometimes a member of the Guild may be sought out to retrieve an item belonging to another.

## Ranks

### Master/Grandmaster

There are usually multiple Guildmasters within a Guild, some heading up Guild divisions, others just because of their achievements. One may attain the rank of Guildmaster after holding the rank of Journeyman for at least three years, and they have been selected by the Grandmaster. Masters returning to their own villages will be permitted to take a number of apprentices to train locally, but they must travel to the Hall for their final assessment before they become journeyfolk. See Craftmasters of Sinaria for the leaders of their halls.

### Journeyman/Journeywoman

The Journeyman is someone who is yet to attain the rank of Master, but who is delegated any of the simpler tasks that the Master cannot do at the time. In addition, the Journeyman travels out to villages within the shire, but outside of the limits of the city. The Journeyman would generally have his or her Guild badge on one epaulette and the Kingdom or empire he or she is aligned to on the other. The term Journeyman applies to both males and females. Fourth or Fifth year Journeyfolk on assignment are permitted to “set up shop” in the main part of the city. Depending on their craft, journeyfolk could take three to six years to master their speciality within their craft.

### Apprentice

Children in a crafthall were apprenticed at the start of the year they turned fifteen, and finished their apprenticeship after passing assessment at the end of the year they turned twenty (the following year being the one in which they reached their majority). From the year they turn eighteen, they are known as "senior" apprentices.

### Hireling

Generally, someone untrained employed to do manual tasks.

## Rates of Pay (per day)

1 SP is the average daily wage for a maid however maid might be employed by a Noble, and in that case, she would be paid 2 SP. In a castle, she would earn 4 SP. A maid earning 1 SP could be the daughter of one of the other townspeople, just looking for a bit of money, so working in the village itself. Similarly, for a cook and smith, depending on who is paying their wages, the fee goes up. A page however would generally be working in a Lord or King’s castle. Unlawful employment could be used to supplement mainstream income.

### Civil

Alchemist – 1 GP

Animal tender/groom – 15 CP

Architect/engineer – 5 SP

Barrister – 15 SP

Clerk – 1 GP

Cook\* – 1 SP

Entertainer/performer – 5 SP (paid this way rather than as 1 GP to be easier split between multiple performers)

Forester – 1 SP

Labourer – 1 SP

Maid\*/Page – 1 SP

Mason/craftsman – 3 SP

Mercenary – 2 SP

Mercenary horseman – 4 SP

Mercenary leader – 6 SP

Mistress – 2 GP

Porter – 1 SP

Sage – 2 GP

Scribe – 3 SP

Smith\* – 4 SP

Teamster – 3 SP

Valet/lackey – 2 SP

### Adult

Dancer –

Skimpy –

### Military

Archer – 3 SP

Cavalry – 3 SP

Infantry – 3 SP

Sergeant – 5 SP

Lieutenant – 2 GP

Captain – 5 GP

Martial Knight – 15 GP

Landed Knight – 20 GP

### Unlawful

Pimp/Madam – based on the income of the employees

Prostitute (distinct to legal "entertainers") – 1 SP-1 GP (per hour)

Slave Trader (per slave) – 5 SP

Drug Supplier – a high percentage of the income of the runners.

Drug Runner –