recursal/Fanatic-Fandom huggingface dataset:
Amnesia: The Bunker

*Amnesia: The Bunker* is a first-person survival horror game developed by Frictional Games for Microsoft Windows, PlayStation 4, Xbox One, Xbox Series X and Xbox Series S.

The Microsoft Windows version is one of the best versions of the game to use for speedruns as it has the most patches available for running, practice and research, supports a load removal tool and is used by the vast majority of the community. Additionally, the Steam version is the most versatile among the PC releases.

## Maps

*Main article: N/A*

Description.

## Glitches and Techniques

*Main article: Glitches and Techniques*

The Bunker has a wide range of glitches, techniques, skips and tricks, though prop flying is the most prominent one used in the speedrun.

## Speedrun Categories

*Categories are made by the community after enough interest has been shown by a sufficient amount of runners.*

The main category for this game is Any%, but there's also Glitchless.

Below are the listed categories of Amnesia: The Bunker, which you can browse on speedrun.com.

Amnesia: The Bunker Categories

## Any%

*Main article: The Bunker Any%*

The goal for this category is to beat the game as quickly as possible without any glitch restrictions. This category explores the fastest way to beat The Bunker.

## In-Bounds

*Main article: The Bunker In Bounds*

This category aims to beat the game as quickly as possible without going out of bounds.

## No Major Glitches

*Main article: The Bunker No Major Glitches*

The goal for this category is to beat the game as fast as possible without making use of specific glitches and skips. While reloading to the previous save or quitouts are allowed, glitches such as the regrab glitch, clipping through walls, doors, floors or ceilings or going out of bounds are prohibited.

## Glitchless

*Main article: The Bunker Glitchless*

This category aims to beat the game as fast as possible without utilising any glitches, sequence breaks, skips or tricks that bypass intended puzzles and routes.
Quests

*Main article: Strive: Conquest Wiki*

## Main Quests

### Act 1

* Loan
* Introduction
* Aliron Church

#### Elections

* Mayor Elections
	+ Rite of Passage
	+ Dark Elf Witch
	+ Missing Payment

#### Civil War

* Betrayal
* Mine Company
* Guilds Strike Back
* Divine Influence
* Rebel Hunting

##### Princess Storyline

* Chasing the Princess
* Distressed Damsel

## Side Quests

### Daisy Storyline

* Daisy: New Outfit
* Daisy: Training
* Daisy: Disappearance

### Amelia Storyline

* Amelia: Request
* Amelia: Elven Botany

### Cali Storyline

* Cali fighters quest
* Cali heirloom quest
* Cali servants quest
* Cali taming quest

### Lilia Storyline

* Lilia meet quest
* Sick lilia quest

### Marriage Quests

* Marriage
* Marriage: Bread and Circuses
* Marriage: A nice suit

### Sword Artifact Quest

* Champion's return
* Forests and Beasts

## Repeatable Quests

### Fighters Guild

* Monster Hunt
* Dungeon clear
* Trouble Solving
* Assignment

### Workers Guild

* Trouble Solving
* Resource gathering
* Tool making
* Food supply

### Servants Guild

* Assignment
* Items Request
* Slave Request

### Mages Guild

* Resource Supply
* Potion Making
* Trouble Solving

## Uncategorised

* Final words
* Temple quest
* Getting lira quest
Stats

*Main article: Strive: Conquest Wiki*

There are 4 Stat values

All of them affect skill effects, and job output, each to a different extent *for more detail refer to Jobs, Social Skills, Combat.*
All affect slave price 2g per point.
All are sometimes used for checks in dialogs.
Stat gain speed goes down as current value grows
* 90+: mult=0.25
* 60+: mult=0.5
* 40+: mult=0.75

Growth speed scales with this factor table:
* 1 : 0.5x
* 2 : 0.47x
* 3 : 1x
* 4 : 1.3x
* 5 : 1.65x
* 6 : 2x

### Physics

* Used for damage calculation. skill type

* Grows with jobs, dating, and skill usage.

### Wits

* Used for damage calculation. spell type
* Trap activate chance.
* Lock picking chance.

* Grows with jobs, dating, and spell usage.

### Charm

* Used frequently in dialogs
* Used in most social skills.
* Only one job. Whoring

* Grows with jobs, dating, and social skill usage.

### Sexuals

* Used in whoring job.
* Used in flavor texts.
*Might be used in sex interaction*

* Grows with sex interaction and job.

## Combat Stats

*for details refer to Combat*
* HP, MP, HitRate, Evasion, ATK, MATK, DEF, MDEF, Resistances

## Job Stats

*for details refer to Jobs*
* Job Modifiers,Productivity

## Obedience Stats

*for details refer to Obedience*
There are 5(7?)

* Obedience
* Authority
* Loyalty
* Lust
* Consent
* (Submission ?not implemented?)
* (Fear?)

## Slave Tier

*for details refer to Tier*
* Slave
* Peon
* Master
* Hireling
* Heir

## Experience

*for details refer to Experience*
There are 2 type of points

* exp points
* skill points
Bandit Den

*Main article: Dungeons*

## Background Images

* 1
* 2
* 3
* 4
* 5

Resources:| * Rough Wood
* Rough Stone
* Iron

Events:| * dungeon\_find\_chest\_easy
* dungeon\_find\_armory\_easy
* event\_trap\_easy
* event\_dungeon\_prisoner
* celena\_shrine\_find
* erebus\_shrine\_find
* freya\_shrine\_find

Most basic, dungeon of all. Easy dungeon great for both early and late game.

Early, it provides some free slaves and good gold return for difficulty offered.
Late, its one of 2 dungeons where you can get Beast-Kin and Orcs, other then **Bandit Den** and Bandit Fort there is no way to get slaves with those races in (0.6.0b). **Bandit Den** being easier of the 2, allows for more parties to farm it concurrently.

## Gatherable

* Resource Amount: 1-3
* Collection Modifier: 2-2.5x
* Pool:
Rough Wood: 25-40
Rough Stone: 30-50
Iron: 20-30

## Depth

* Number of levels: 2-3
* Stages per level: 3-5

## Enemies

Possible encounters:

 bandits\_easy | [1] | * Bandit [1,3]
 bandits\_easy2 | [1] | * Bandit [1,3]
 bandits\_easy3 | [0.5] | * Trained Dog [1,2]
* Ranged Bandit [0,3]

### Boss

* Bandit [0,2]
* Ranged Bandit [0,2]

Since [bandits\_easy\_boss] is [character] type encounter [character\_boss\_defeat] triggers.
Event generates a new slave for you, from 2 pools.
* ['local', 3] varies depending on Location
* ['random', 1]

## Events

Trigger at 20% chance

 freya\_shrine\_find | 0.3
Amnesia: Rebirth

*Amnesia: Rebirth* is a 2020 survival horror video game developed and published by Frictional Games. It was released for Microsoft Windows and PlayStation 4 on October 20, 2020. It is the third installment in the franchise and serves as a sequel to *Amnesia: The Dark Descent* (2010). The game received generally positive reviews upon release. As PlayStation 5 is backwards compatible with PlayStation 4 games, the game can be bought and played on a PlayStation 5 as well.

The Microsoft Windows version is by far the best version of the game to use for speedruns as it has the most patches available for running, practice and research, supports a load removal tool and is used by the vast majority of the community. Additionally, the Steam version is the most versatile among the PC releases.

View the game's version history here.

## Maps

*Main article: List of maps in Amnesia: Rebirth*

The maps in Rebirth guide the player [text here] in a somewhat linear fashion. There are some maps that act as hubs. In these maps, the player will venture back and forth several times as they're collecting items for puzzles in order to advance the game further.

## Glitches and Techniques

*Main article: Glitches and Techniques*

Rebirth has some glitches, techniques, skips and tricks, and while prop flying is the most prominent one, there are other glitches and techniques that are used throughout the speedrun.

## Speedrun Categories

*Categories are made by the community after enough interest has been shown by a sufficient amount of runners.*

This game currently has two categories; Any% and No Major Glitches. The Any% category submerged within the first week of the game's release, and while much work was done within the first month, the No Major Glitches category didn't officially launch until late February 2021 after sufficient ruleset discussions.

Below are the listed categories of Amnesia: Rebirth, which you can browse on speedrun.com.

Amnesia: Rebirth Categories

## Any%

*Main article: Rebirth Any%*

The goal for this category is to beat the game as quickly as possible without any glitch restrictions. This is the fastest way to beat Rebirth. The Prop Flying glitch is the most significant glitch in this category. It essentially allows Tasi to hover infinitely to easily traverse entire maps.

## No Major Glitches

*Main article: Rebirth No Major Glitches*

The goal for this category is to beat the game as quickly as possible using a limited amount of glitches and skips. The ruleset has been crafted by the community in the #rebirth channel in the HPL Games Speedrunning Discord server.
Dungeons

*Main article: Strive: Conquest Wiki*
Dungeons are temporary locations which the player can travel to. There the player fights against hostile creatures.
Dungeons are separated into levels and stages.
There is **X** known number of Levels known to the player and **X** unknown number of stages on that level.
Each level may have different unknown number of stages.
After completing a dungeon player will recive a reward:
1. Items from loot table
2. A locked chest
3. Resources with massive gathering modifier.

Dungeons are also a source of free new slaves.
Said slaves can be gained through dungeon events.
## Dungeons

\*Weakness refers to element that most enemies of a dungeon are weak against. Weakness percentages vary by enemy.
Dungeon Loot

```
WIP: code for loot tables from \\assets\data\enemydata.gd line 1860. Need to decipher into user friendly loot tables

```

## Description

Dungeon Loot is determined by location and difficulty. Each dungeon has a set of Loot Variant events that have a variable chance of occurring when moving to the next stage, but will always spawn a boss chest that matches the dungeon difficulty and loot that can be gathered after completion. Additionally, each dungeon has locational items attributed to it which can appear in random chests.

### Loot Generation

When Dungeon Loot is spawned, some items in the loot pool may not be guaranteed. Additionally, when items that are made from materials generate, the materials chosen to create the item are randomly chosen from a weight pool. The weight pool is a proportion, not a percentage chance.

> Example: Easy Gear chest will spawn 2-3 Material items and 1 Gear item. The Gear item itself will be an "easy" grade item, but the materials it is made from will either be "easy" or "medium", with weights of 10 and 3 respectively, making the total weight pool 13. An axe is randomly generated as an "easy" gear item, which has a Handle material and Blade material. Each material chosen has a 10/13 chance of being an "easy" material or a 3/13 chance of being a "medium" material. With 2 materials, this means the axe has 2 opportunities to choose a different material grades from the weight pool. After material grades are chosen, a random material of that grade is chosen.
>
>

[WIP: list item and material grades in item pages]

## Dungeons

### Bandit Den

Locational resources

* cloth
* leather
* iron
* wood
* silk

Gatherable resources(1-3 may spawn)

* 25-40 wood
* 30-50 stone
* 20-30 iron

### Bandit Fort

Locational resources

* ironwood
* thick leather
* iron
* steel
* silk
* mithril

Gatherable resources(2-3 may spawn)

* 50-80 wood
* 50-100 stone
* 20-50 iron
* 20-50 iron wood

### Undead Crypt

Locational resources

* bone
* leather
* ancient bone
* magic wood
* silk
* iron
* mithril
* dragon bone
* mythic leather

Gatherable resources(2-4 may spawn)

* 50-80 bone
* 50-100 stone
* 20-50 ancient bone

### Goblin Cave

Locational resources

* bone
* leather
* stone
* wood

Gatherable resources(1-2 may spawn)

* 10-25 bone
* 25-50 stone
* 10-30 leather

### Grove

Locational resources

* cloth
* leather
* wood
* magic wood
* iron wood

Gatherable resources(2-3 may spawn)

* 150-250 meat
* 50-100 wood
* 15-25 magic wood
* 15-25 iron wood

### Ancient Jungle

Locational resources

* magic wood
* iron wood
* thick leather
* mythic leather
* chitin
* iron

Gatherable resources(2-3 may spawn)

* 15-25 magic wood
* 15-30 iron wood
* 20-30 thick leather
* 10-20 mythic leather

### Fire Depths

Locational resources

* steel
* mithril
* obsidian
* thick leather
* leather

Gatherable resources(2-3 may spawn)

* 25-50 mithril
* 5-10 adamantine
* 50-80 iron
Grove

*Main article: Dungeons*

## Background Images

* 1
* 2
* 3
* 4

Resources:| * Meat
* Rough Wood
* Magic Wood
* Iron Wood

Events:| * dungeon\_find\_chest\_easy
* grove\_find\_wood
* grove\_find\_leather
* event\_fairy\_friendly
* celena\_shrine\_find
* erebus\_shrine\_find
* freya\_shrine\_find

## Rewards

[event\_dungeon\_complete\_loot\_easy]
Details for rewards in: Dungeon Loot
## Gatherable

* Ammount: [2,3]
* Modifier: [2,2.5]
* Pool:
Meat = [150,250]
Rough Wood = [50,100]
Magic Wood = [15,25]
Iron Wood = [15,25]

## Depth

* Number of levels: [2,4]
* Stages per level: [3,5]

## Enemies

Possible encounters:

 spiders | [1] | * Half-spider [2,3]

## Events

Trigger at 20% chance

 freya\_shrine\_find | 1
Combat

*Main article: Stats*

TLDR:
Each stat point in wit/physical is 1% more damage.
Each Penetration point is 1% less damage resistance for enemy. if it break armor
Negative Def or Pen>Def does not affect damage.
ATK/MATK is most important in dmg value calculation.
Attacking elemental weakness is almost always worth it.

## Core

### Hit Chance

Hit chance is simply `hitrate - evade` eg:
* 100 hitrate vs 20 evasion equates to 80% hit chance.
* Yo can never go below 20% chance.

If you roll a hit game will check for a crit.
* Meaning if you have 10% crit chance and 80% hit chance, your effective crit rate is 8%.

Healing spells count as spells that essentially +damage\_health
### Raw Damage

First the game fetches caster stats
ATK and physical for 'skill' type skills.
MATK and wits for 'spell' type skills.
Damage value is calculated with following formula `endvalue = (t1 * atk + t2) * (1 + stat/100.0) + t3`
All tN values are provided by the skill.
* t1 is ATK value modifier.
* t2 adds to atk and is later multiplied by stat.
* t3 is a flat bonus.

t1,t2,t3 are individual for each skill, all present as 'value' in Combat Skills Not 100% correct as some are passed as arguments to effects
Each atk point is one more point of damage later modified by stats and others.
Each stat point is roughly 1% more dmg.
* 10 physical = 110% atk
* 100 physical = 200% atk

*Note: damage of melee attack from back row will be halved `endvalue /= 2`*
After all that the dmgmod get applied. `endvalue *= dmgmod`
dmgmod is equal to `dmg_mods * dmg_mods_value`I am not quite sure how get\_value\_damage\_mod(skill\_val:Dictionary): works
And at last value is set to endvalue.
### Defence

For Def:
 `reduction = def - penetration`  No more then 95.
For MDef
 `reduction = mdef`  No more than 100.
Reduction is now the % of damage resisted.
40 reduction for 100 damage hit gives 60 damage.
Reduction is applied to value  `value *= (100-reduction) / 100`.
If target resists certain 'type' of damage, damage will be reduced by that %.
* Zephyra's windwall is example of 'ranged' resistance.
* avilable tags: 'aoe' 'any'(ranged) 'melee' 'heal'you can resist healing effects with a debuff for example

Reduction is applied to value  `value *= (100-reduction) / 100`.
### Execution

If attack was a crit, crit mod is applied to value.
Now target recives damage of damage\_type `|target.deal_damage(i.value, i.damage_type)`
For example 100 water damage.
Value will be once again modified `value *= resists['all']`
Value will be once again modified `value *= resists[source]`
'source' is the skill dmage\_type
Value will be increased/decreased according to elemental resistance correspondinng to damage type. And the 'all' resistance
If damage reciver has a shield it will be damaged before the hp. not implemented?
And finally TR\_DMG event will be processed.
List of maps in Amnesia: Rebirth

This is a list of all maps in Amnesia: Rebirth.

## Chapter 1

* Cassandra
* Caves
* Dark World
* Room
* Deeper Caves

## Chapter 2

* Desert Path
* Fortress Courtyard
* Fortress
* Arsenal
* Cistern
* Oasis
* Alchemist's Chambers
* Park

## Chapter 3

* Tomb of Tin Hinan
* Portal Chamber
* Chamber of Pillars
* Theater
* Laboratory
* Factory
* Lower Factory
* Apartment
* Town
* Mines
* Tower
* Throne Room
* Paris
Workers election quest

*Main article: Quests*

## Rewards

...

* Sigmund, from Worker's Guild asked me to visit Duncan from Fighters Guild and retrieve the payment from previous shipment.

stage1

* Duncan told me that Reim was the courier, who should've brought Workers their payment. I should search for him at Aliron and figure out what happened.

stage2

* Reim refused to complete his duty and asked me to pay for him. I should return to Duncan.

stage3

* I've resolved the payment issue with Fighters Guild and it's time to return to Sigmund now
Shrines

*Main article: Events#Dungeon*

```
TODO: add bless effects

```

## Description

While exploring the dungeons you can happen upon a shrine, you can choose to offer an item, 'sacrifice' a person, or demolish it.
It is important to note that offering a person doesn't kill them.
### **Celena**

Statue with Moon symbol
*You come across a religious structure: a small shrine made of light metal. It seems to be rather worn, but you can make out a symbol of moon engraved on a side of it. Despite being located at such place, you still feel a faint power around it.*
* Demolish:
	+ Iron 5-10, Steel 1-3 75%
	+ Steel 2-5, Mithril 1-2 25%
	*Additionally Curse 33% chance*
* Offering: Food, Plant, Wood
	+ Life Shard 3-5 66%
	+ Life Gem 2-3 33%
* Character:
	+ Blessing 50% chance
* Blessing:
	+ Reduce incoming damage by 30%

### **Freya**

Female Wooden Statue formed naturally
*You find an unusual wooden structure: a beautiful female figure. What especially stands out, is it seems it wasn't carved but rather has grown into such shape. You can feel a faint power around it.*
* Demolish:
	+ Wood 5-15, Magic Wood 2-5, Ancient Wood 0-1
	*Additionally Curse 75% chance*
* Offering:
	+ Cloth: Blessing
	+ Wood: Curse
* Character:
	+ If Character is an Elf or Tribal Elf; 50% chance for Blessing (With testing Aire and other elves got cursed by offering themselves)

### **Erebus**

Statue Made from Rocks
*You come across an unsual assemblence of stones: a small uneven pyramid which has a sizable hole on top. Despite its rough appearance, you can feel a faint power around it.*
* Demolish:
	+ Stone 10-20, Obsidian 1-4
* Offering: Stone
	+ Energy Shard 3-5
	+ Energy Gem 2-3
Jobs

```
This page is a WIP

```

## Description

Jobs can be set from the location screen by clicking the box in the 'occupations' section of any character. From there, you must first choose a job, then choose characters to work that job. The character limit for a job depends on the mansion upgrades you have or the limit set by the quest. Service jobs can be selected from the 'rest/service' option. Each job has a specific stat that increases its effectiveness and also increases that stat.

### Guild Jobs

Notice board tasks may appear as occupations. These will progress based on the effective stat of the characters chosen to complete the respective task: Physics, Wit, or Charm. Notice board tasks will not increase the respective stats(?unknown, please verify?). Tasks with more character slots will progress quicker with more characters assigned.

### Labor

Labor tasks will give the player items. Collection will give items continuously, unless they are reward items from a dungeon, which have a finite amount. Crafting requires the respective upgrade, and for the item/s to be added to the queue on the crafting tab. Once the item/s are crafted, the corresponding workers will still be assigned that occupation but will not gain any stats or receive the HP/MP regeneration resting bonus. It is advised to move crafters to a different job after crafting is complete to maximize efficiency.

### Service/Whoring

Service and Prostitution jobs give money instead of items. One character may do multiple tasks from this tab, but stat gains and progress are also split amongst the selected tasks. This may increase the amount of time required to increase stats as well as the money received. Service jobs will mostly affect the Charm stat, offer low money, and have no requirements. Whoring jobs affect Sexuals stat and offer more money, but has notable risks:

* Whoring cannot be done by peons unless they have Prostitution training; however, slaves do not require this
* Whoring without respective sex skill training will reduce income by 33%
* Male & Futa clients may impregnate Female & Futa workers if they haven't had contraceptives at least 24 hours before whoring
* Whoring will not increase Charm, making them less effective for Servant tasks
Enemies

Enemies are simply hostiles you fight during combat. Be it bandits, monsters, or undead.

## Info

Values of combat stats are not static, they change depending on encounter and dungeon level/stage.
How they change is determined by dungeons themselves for how any specific dungeon affects enemy stats visit Dungeons.

```
NOTE: loot tables not filled yet
NOTE: desc/weaknesses(tips) not filled yet

```

## Boss

Bandit:
* Bandit Boss

Goblin:
* Cave Goblin Boss

Jungle:
* Ogre
* Ogre Mage
* Ogre Alpha

Grove:
* Troll

Crypt:
* Lich

Fiery depths:
* Erebus Stone

### Humanoid

* Bandit
* Ranged Bandit
* Bandit Assassin
* Bandit Mage
* Cave Goblin
* Cave Goblin Archer
* Cave Goblin Mage

### Beast

* Trained Dog
* Trained Bear
* Trained Raptor
* Wolf
* Spider
* Rat
* Gryphon
* Elder Gryphon
* Salamander
* Rockthrower
* Giant Ant
* Raptor
* Centipede
* Great Viper
* Anthropoid
* Ifrit
* Magma Beast

### Undead

* Skeleton
* Skeleton Archer
* Zombie

## Special

### Rebels

* Greg(Enemy)
* Aire(Enemy)
* Rebel Recruit
* Rebel Knight
* Rebel Mage
* Rebel Healer

### Other

* Leon(Enemy)
* White Stag(Enemy)
* Ramont(Enemy)
* Demoness(Enemy)
* Kurdan(Enemy)
* Lich(Quest)
* Hector(Enemy)
* Mysterious Person(Enemy)

### Elves

* Elf Specter
* Elven Soldier
Aire

Aire

*Main article: Characters*

### Story

Elf ranger serving as Anastasia's guardian and friend. First encounterd by player during Rite of Passage. There player saves(or let's her die) from the lich.

Lich encounter details.
* If you help her you can ask her for a sexual reward **Requires Sexual\_factor >= 4**
* If you have sex with her, it is easier to recruit Anastasia

### Recruitment

There are 2 somewhat separate ways to recruit her.

* If you ask her to help you with Chasing the Princess and later convince Anastasia to join you, she will join you after post civil war Final Words.
	+ Its easier to convince her to help if you two had sex.

1. Otherwise there are 2 variants to her recruitment.
2. Visit her in Prison.
	* If Anastasia is dead then **Aire** is forced to join you.
	* If Anastasia is alive (in some way) then **Aire** feels "forced" to join you.

### Related Items

* Lich's Skull
* Unusual Bracelet

### Related Quests

* Rite of Passage
* Civil War Questline - She makes an appereance a cople of times.
* Chasing the Princess
Civil war mines

*Main article: Quests*

## Rewards

...

* Meet Sigmund at Workers Guild and find out what is the problem.

stage2

* Sigmund told you that one of the mines has recently been overtaken by rebel group. You have to travel there and get the mine back to work.

stage3

* You've taken care of the mine, it's time to return to Sigmund.

stage4

* You've taken care of the mine and reported to Sigmund, it's time to see what new mission Duncan has for you
Ancient Jungles

*Main article: Dungeons*

## Background Images

* 1
* 2
* 3
* 4

Resources:| * Magic Wood
* Iron Wood
* Thick Leather
* Mythic Leather

Events:| * dungeon\_find\_chest\_medium
* celena\_shrine\_find
* erebus\_shrine\_find
* freya\_shrine\_find
* event\_tribal\_elves
* spring

## Rewards

[event\_dungeon\_complete\_loot\_medium]
Details for rewards in: Dungeon Loot
## Gatherable

* Ammount: [2,3]
* Modifier: [2.5,3.5]
* Pool:
Magic Wood = [15,25]
Iron Wood = [15,30]
Thick Leather = [20,30]
Mythic Leather = [10,20]

## Depth

* Number of levels: [2,4]
* Stages per level: [4,5]

## Enemies

Possible encounters:

* Raptor [0,1]
 jungle\_easy2 | [1] | * Giant Ant [1,2]
* Centipede [0,1]
 jungle\_medium1 | [1] | * Raptor [2,3]
 jungle\_medium2 | [1] | * Centipede [1,2]
* Giant Ant [2,3]

### Boss

* Great Viper [1,1]
 jungle\_boss2 | [0] | [1] | * Ogre [1,1]
* Ogre Alpha [1,1]
* Ogre Mage [1,1]
 jungle\_boss3 | [0] | [1] | * Maneater Plant [0,2]
* Gryphon [1,1]

## Events

Trigger at 20% chance

 spring | 1
Glitches and Techniques

This is a list of all of the glitches and techniques in all Amnesia games.

## The Dark Descent

* Boost — Movement tech that allows Daniel to gain tons of momentum vertically or horizontally.
* Double Lean — Allows Daniel to lean twice as far.
* Fall Damage Reduction — Techniques that can reduce or negate fall damage.
* Item Armour — Grants Daniel invincibility against enemy attacks.
* Lean Swipe — Uses a lean and swiping motion to clip Daniel's camera through walls.
* Prop hopping — Allows Daniel to jump off of lift-able objects repeatedly.
* Reload Warp — Allows Daniel to teleport through entire maps if certain requirements are met.
* Slippery Physics — Alters hitbox detection.

## Justine

* Boost — Movement tech that allows Justine to gain tons of momentum vertically or horizontally.
* Double Lean — Allows Justine to lean twice as far.
* Fall Damage Reduction — Techniques that can reduce or negate fall damage.
* Item Armour — Grants Justine invincibility against enemy attacks.
* Lean Swipe — Uses a lean and swiping motion to clip Justine's camera through walls. (*Possible if config files are adjusted to allow for saving.)*
* Prop hopping — Allows Justine to jump off of lift-able objects repeatedly.
* Reload Warp — Allows Justine to teleport through entire maps if certain requirements are met. *(Possible if config files are adjusted to allow for saving.)*
* Slippery Physics — Alters hitbox detection.

## A Machine for Pigs

* Boost — Movement tech that allows Mandus to gain tons of momentum vertically or horizontally.
* Fall Damage Reduction — Techniques that can reduce or negate fall damage.
* Prop Flying (Pig hover) — Allows Mandus to hover using a pig.
* Prop hopping — Allows Mandus to jump off of lift-able objects repeatedly.
* Slippery Physics — Alters hitbox detection.

## Rebirth

* Boost(?) — Movement tech that allows Tasi to gain some momentum vertically or horizontally. *Needs confirmation.*
* Inventory Fall Reset (Fall Damage Reduction) — By opening and closing the inventory, Tasi's downward vertical velocity resets to zero. This can be used to avoid fall damage.
* Prop Flying — Allows Tasi to hover using a lift-able object.
* Regrab Glitch — Allows Tasi to clip out of bounds and/or prop fly with a lift-able object.
* Teleport Clipping — Intentionally falling off the level while out of bounds and hitting the teleport plane, clipping through a wall from the hard-fall animation.
Cali heirloom quest

*Main article: Quests*

## Rewards

...

* Visit Village

stage2

* Bring 200 Rough Wood to Peasant

stage2\_1

* Bring 100 Rough Wood to Peasant

stage3

* Search For Bandits

stage4

* Ask about Collector at streets of Aliron

stage5

* It seems you won't be able to meet William just yet... Perhaps you'll have to do something esle for now.

stage5\_1

* Visit William at Aliron City

stage6

* Get Cali's heirloom sword from William

stage7

* Wait for Cali to return

stage8

* Wait for some time

stage9

* Speak with Cali

stage10

* Visit Cali's hom
Cali servants quest

*Main article: Quests*

## Details

Cali will come to ask if the MC thinks she is Feminine enough

## Rewards

Charm Factor +1

Charm +10

* Visit Servants guild on Cali's behalf

## Walkthrough

Upon getting asked if Cali is Feminine enough you can answer

1. You are more than Feminine enough
2. Well, not in particular
3. Why would it matter?

Upon answering. - Cali will think that you try to comfort her but thinks she is not as girly as she should be

1. You can learn to be more feminine if you want to
2. I don't mind you acting like a tomboy

Upon answering- Cali thinks it could be fun and you think about going to the Servants Guild for help

At the Servants Guild you can "Ask on Cali's beneficence" and you will be pointed to the basic Servants training where Cali will begin tou doubt that she will succeed.

1. Don't worry, you can do it
2. There's first time for everything,you won't know until you try
3. You shouldn't get discouraged right as we start

Upon answering - Cali will try the training and be sad about the outcome

1. You shouldn't give up just yet
2. Maybe it isn'T for you after all

Upon answering - Amelia will come and inform you that she was wavesdropping and says to Cali that she should try an different aproach. She will take Cali away for a short while and return her to you slightly different.

1. You look Pretty
2. What was it?
3. You seem somewhat different

Amelia will tell you that new Dresses and Make-up don't fit Cali just some changes in her expression and pose was all it took.
Rite of Passage

*Main article: Quests*
*This article is a stub. You can help Strive: Conquest Wiki by expanding it.*

```
requires  infobox, it should include:
prev,next,storyline,act,related characters,related items
Related Items/Quests sections will include details on items/chars in regards to the quest
Might be moved to Story leacing Story/Rewards/Details/Walkthrough Sections
Details will contain detailed dungeons/encounters if any.

```
Experience

Experience is gained through most actions of characters, and appears as a white number on the character's information bar, until they have enough experience to gain a new class. The required experience to gain a new class increases each time, to a maximum of 5000 experience for 1 new class.

VVV Please Edit.
Help

## ToDo list

* {Quest} template
* {Todo} template
* {Refer to} template
* better style for Template:Code
* better style for Template:Article Item Class
* Template:Article Item Class Template:Article Item Race Template:Article Item Skill

* some proper lua module, i'll probably do it eventually
* item articles for important articles
* Crafting alongside material effects and stuff
* mansion upgrades
* all generic sources of new slaves, Slaves articel or something
* jobs
* experience
* slave tier(slave,peon etc.)
* Obedience article...
* some Items categories need to be more detailed, show gold and other relevant info
* Characters need better story/ descrtptions

* Some Walkthrough guides
* guides for each dungeon
* guides/walkthroughs for quests

## Intro

Hello this is the help page for potential contributors.

Basically Some pages need manual editing/making while others are automated.

There is a bunch of Articles that haven't been started yet.

Here you can find things that need work on:

* Special:WantedPages
* Special:WantedTemplates
* Special:BrokenRedirects
* Category:Article stubs

Or just do ToDo stuff from above.

### Manual Pages

* Stats and calculation related articles Combat,Obedience
* Some items require separate articles eg. Divine Symbol

### Automated Pages

* Characters Partial.. No realistic way of automating this, someone just have to check recruitment/story
* Combat Skills
* Social Skills
* Classes
* Races Not Completed
* Items
* Enemies Done ... Needs some manual filling
* Dungeons Partial.. needs maual guides
* Jobs Not Completed

Quest/Character crawler script is doable, but it would take a while to make it usable, i might make it once Crafting, Dungeons, all Stat stuff, and Jobs are done.
Events

*This article is a stub. You can help Strive: Conquest Wiki by expanding it.*

*Main article: Strive: Conquest Wiki*
Events appear often in form of a dialog window, they serve as a story progression tool as well as a way to add variety into the game.

Notably dungeon events are repeatable with some randomness. Each dungeon contains a list of events that may randomly happen while exploring, for details on which dungeon has which events visit Dungeons.

## Dungeon

* Chest Found
* Trap
* Dungeon Prisoner
* Shrines
* Materials Found
* Friendly Person
* Tribal Elves Ambush
* Spring
Daisy's Dress

## Description

Daisy can change her appearance several times during the game. This page collects different versions of her dresses and their stats.

## Notes

* The **price** is the amount for which Amelia offers you to buy the dress.
* Daisy's starting outfit cannot be returned after completing the quest.
* Technically, there should be a Halloween version. But author of this note didn't find image.
* At the time of writing (version 0.6.7) there is no option to change the uniform to the lewd version in the game. It can be seen in event after purchasing the lewd version and using the option in the dialog.
* Regardless of the version you bought, Daisy will use the regular version in events and inventory. The only difference is a mini-scene when buying the second version and bonusesClarification is needed..
* The author of this note is not sure if the uniform bonuses actually work. Confirmation required (please, edit this line).
The Easy Mode

```
WARNING: this post may be outdated and poorly formatted
NOTE: after personally going through the guide below, and formatting it i can say its somewhat outdated.

```

## Part A

[for magic char]

1. Select Dark Elf Archer as your race.
	* Growth 5
	* Wits 4
	* Charm 5
	* Physics 1
	* Sex, remaining
2. Sex trait to irresistible.

Note that char with Growth = 1 will level XP very slowly;

## Part B

* Restarts:
	1. Start and go to the guild notice board. You want all of them to be killing or item (or resource) quests. If not, restart.
	2. Look at the slave market and 4 guild hires. You want slaves with at least average growth (2-4) and physical either no skill or with worker/farmer/hunter skill only, ***\*AND\****, Physics factor 3-5.

1. Join the fighters guild to sell the sword and armor for extra 300g spending.
2. Custom slave creation
	* growth 3-4,
	* Physics 5
	* Worker/Hunter
	* wits
	* mag =2
	* Likes same food as you
	* Starting class is archer.
3. Date your custom slave, go to the garden praise > positive stuff. ***\*OR\* you can use this time to train them And yourself!***
4. Use the Lust Relief on slave to boost or gain XP

* ASAPUpgrade forge & then all tools to \*STEEL\* blades (handle doesn't matter so keep cheap wood) for 35% bonus.

## Part C

1. Finish notice board quests.
2. Go to starting dungeons goblin/bandits
3. Save when you get there.
4. Destroy pyramids for stone and obsidian or feed it a stone you bought for mana crystals.
5. You may want to save and reload after every battle result you are happy with.
6. MC first class thief for easier chests.
7. Custom slave first skill scholar.
8. Use your save money by selling your loot and buy a staff.
	* If you have a staff you will have it easy.
9. Learn healing.
10. You can spam bandits now.
11. Get Druid class.
12. Focus on unlocking Archmage class

* Eventually upgrade your factors.
* Eventually, The assassin from the fighters guild and the foreman from the worker’s guild.
* If you need obedience controllers its always watchdog > trainer + maid / pet > sextoy.

* Starting on day 6, Night hours save your game. Spam it all the way till 6 am for the exotic slave trader and reroll it till you get a slave you want. It is the only place you can get slaves with a great or excellent growth factor as otherwise ‘good’ is the best you can find.
* Eventually you will want some shackles or other sets of obedience modifiers for a slave (leather collars) and luxury rooms.
* Pay attention to the items sold in shop.
* You can also save scum to reroll shop.

Feel free to omit any part of this if you feel the game has become too absurdly easy.
Obedience

*This article is a stub. You can help Strive: Conquest Wiki by expanding it.*

*Main article: Stats*

```
character daily tick
obedience cap
autorithy threshold
autorithy flavor text
loyalty
how loyalty, obedience, autorithy, interact

```

* Obedience
* Authority
* Loyalty
* (Submission ?not implemented?)
* (Fear?)
* Lust
* Consent

#### Tame

spagheti code for obedience/loyalty/autority gain ?+10% for each point? *cached\_value \* (0.9 + factor\*0.1)* cached\_value is modified skill.value
loyaltyObedience gain *value \*= 0.33 \* factor)*
#### Timid

spagheti code for obedience/loyalty/autority gain ?+10% for each point? *cached\_value \* (0.9 + factor\*0.1)* cached\_value is modified skill.value,also its marked as #obsolete
submissionObedience gain *value \*= 0.33 \* factor)*
autorithy threshold *authority\_threshold\_base - timid\_factor \* authority\_threshold\_per\_timid*
Mae

Mae

*Main article: Characters*

### Description

Mae is a recruitable NPC that can be found and recruited during completion of main story quests in Act II: Freya's Domain.

Her wavy brown hair is shoulder length. It hangs freely from her head. Her eyes are red. She has a pair of rounded raccoon ears. Her skin is healhty and fair colour. Her body is covered in thick, soft fur of light-brown tone. She has a plump, fluffy raccoon tail. Her height is quite short.

### Story

Tanuki-girl that left Empire and joined Beast-kin tribe after her parents have died in order to avoid becoming a slave. After a few months of living there becomes Shaman's appretience and meets main character before upcoming ritual to local God.

P.S. everything else is determined on chooses you make, will she join you or not is your choice to make.

### Recruitment

Answering dialog sequence during Beast-kin Tribe main quest line after ritual and accepting her request to join you.

### Related Quests

Act II: Freya's Domain

(Beast-kin tribe main quest line)

\*to be clarified
Sword artifact quest

*Main article: Quests*

## Stages

### Forests and Beasts

stage2

* Talk with the High Priestess at Elven Capital

stage3

* Visit Beastkin Tribe

stage4

* Visit Lodge at Beastkin Tribe

stage5

* Bring 2000 Meat and Fish to Savra

stage6

* Return to Beastkin Tribe after 1 day

stage7

* Visit Beastkin Tribe

stage8

* Search for Leon at Beastkin Tribe

stage9

* Search for Leon at Beastkin Tribe

stage10

* Search for Leon at forest location

stage11

* Talk to Savra about breaking Leon's madness

stage12

* Deliver 50 Magic Wood, 25 Iron Wood and 15 Mythic Leather to Savra

stage13

* Find a helper for Savra's work

stage14

* Return to Leon once more

stage15

* Track down the White Stag

stage16

* Talk with Erlen at Elven Capital

stage77

* Perform the ritual with Ma
Princess search

*Main article: Quests*

## Rewards

...

* You should visit Duncan and learn your next goal.

stage2

* Duncan explained that you won't be able to complete the elections until princess is found. It's time to find any leads which would help you to locate her.

stage3

* You've learned that the princess is hiding in elven lands. Travel to the elf capital and secure her.

stage4

* Unfortunately, the princess deceased, yet you've acquired her body. Return to Duncan to finish the business.

stage5

* You've captured the princess herself. It's time to bring her back to Duncan
Cali taming quest

*Main article: Quests*

## Stages

### Cali: Beast Taming

stage1

* Visit Workers' Guild on behalf of Cali's new accessory

stage2

* Find Limrov in Aliron and ask about collar

stage3

* Return with materials for the collar

stage4

* Wait until collar is finished

stage5

* Wait for a bit

stage6

* Find a mage to help you

stage7

* Return to Jean with needed materials

stage8

* Return to Mages Guild

stage9

* Wait for a bit

stage10

* Talk to Cali

stage11

* Wait a little

stage12

* Search Aliron for new discoveries

stage13

* Return to Merchant

stage14

* Wait for a bit

stage15

* Visit Aliron's pet shop

stage16

* Talk to Cali

stage17

* Talk to Cal
Strive: Conquest Wiki

**Strive Conquest Wiki**

The wiki about the slave management/rpg adult game, sequel to Strive for Power

Download on Itch.io
Join the community on Discord
If you want to support the development, you can do so at Patreon
## Navigation

Races · Classes

Combat Skills · Social Skills

Items · Dungeons · Locations · Enemies

*Help in building the wiki.*

* Special:WantedPages
* Special:WantedTemplates
* Special:BrokenRedirects
* Category:Article stubs

Help page for potential contributors.
Divine symbol quest

*Main article: Quests*

## Rewards

Able to recruit Zephyra

* *Duncan ordered you to find a way to dispel the dome. Myr suggested you to visit religious institutions nearby, perhaps church of Celena at Aliron can give you some ideas.*
* Talk to Ginny at the Church in Aliron

Stage 2

* *Ginny at Aliron's church told you to make a Divine Symbol for her. This should help you to get past the barrier.*
* Craft Divine Symbol at Mansion from Smithing tab. Return to Church once Crafted.

Stage 3

* *As you've received the Divine Symbol from Ginny, it's time to return to Duncan.*
* Return to Duncan.

Stage 4

* *Duncan told you to get rid of the champion and the barrier protecting the city. Assemble the team and move in.*
* Finish the battle with Duncan.
Jean

Jean

*Main article: Characters*

### Story

Aspiring mage that essentially got thrown out of Mages Guild due to her bad personality.

### Recruitment

1. Trigger jean\_intro Event
	* To do so you must finish Mayor Elections which is officialy completed after civil war.
2. Talk to Myr in Mages Guild.
3. Myr will ask you to take **Jean** with you, simply agree to it to recruit her.
Tutorial

This page is in progress.

**GETTING STARTED**

Strive for Power: Conquest is an adult RPG management sim.  There are various storylines, side quests, dungeons and features to explore.  With a game containing as many features as Strive has it can be overwhelming for newcomers. This page will attempt to make that transition as smooth as possible while answering your questions.
What Dreams Are Made Of

**"What Dreams Are Made Of"** is a song from the 2003 film The Lizzie McGuire Movie.

## Lyrics

Hey now

Hey now

Hey now

Hey now

Have you ever seen such a beautiful night?

I could almost kiss the stars for shining so bright

When I see you smiling, I go

Oh oh oh

I would never want to miss this

'Cause in my heart I know what this is

Hey now

Hey now

This is what dreams are made of

Hey now

Hey now

This is what dreams are made of

I've got somewhere I belong

I've got somebody to love

This is what dreams are made of

(Hey now...)

This is what dreams are made of

Have you ever wondered what life is about?

You could search the world and never figure it out

You don't have to sail the oceans

No no no

Happiness is no mystery it's

Here now it's you and me

Hey now

Hey now

This is what dreams are made of

Hey now

Hey now

This is what dreams are made of

I've got somewhere I belong

I've got somebody to love

This is what dreams are made of

(Hey now...)

Open your eyes

(This is what dreams are made of)

Shout to the sky

(This is what dreams are made of)

Then I see you smiling, I go

Oh oh oh

Yesterday my life was duller

Now everything's Technicolor

(Hey now)

(Hey now)

Hey now

This is what dreams

This is what dreams are made of

Hey now

Hey now

This is what dreams are made of

I've got somewhere I belong

I've got somebody to love

This is what dreams are made of

(Hey now)

(Hey now)

Hey now

This is what dreams

This is what dreams are made of
Daisy

Daisy

*Main article: Characters*

```
Place for ingame generated description

```

### Story

Daisy is a Half-Breed Bunny unique character avilable for recruitment early in the game. She has 3 distinct routes: Nice, Lewd, Fucktoy.
How you treat her has an effect on her route. Choices that increase sympathy:
* After she joins option 1 (+1)
* After she gets her dess option 1 (Normal Dress only?) (+1)

A lot of options can decrease her sympathy, if sympathy<1 then she will not choose to stay with you in Disappearance. Altough you can still force her. Avoid last option in her dialogues, it usually brings sympathy down by (-1)

### Recruitment

1. Trigger event daisy\_meet
	* "Check the streets" in Aliron after day 4
	1. Claim Kinship (Requires Player to have Bestial race)
	2. Purchase
		1. 200g
		2. 100g (Requires Worker Class)
		3. 100g (To succeed in negotiation you need 15 charm)

### Extra

...

```
unique_character_changes here

```

### Related Quests

* Daisy: New Outfit
* Daisy: Training
* Daisy: Disappearance
Races

*Main article: Strive: Conquest Wiki*

```
TODO: handle style better
readability is still pretty low
make Template:Article Item Race simillar to Template:Article Item Class
i'll revamp entire thing eventually, accounting for race factor generation differences

```

## Humanoid

### Human

Race Bonuses:

* HP Multiplier: 1.1
* Collection Modifier: +10%

### Taurus

Race Bonuses:

* HP Multiplier: 1.35

### Demon

Race Bonuses:

* HP Multiplier: 1.3
* Dark Resist: +15

Hidden Class: True Succubus/Incubus

### Seraph

Race Bonuses:

* HP Multiplier: 1.4
* Light Resist: +10

Hidden Class: Valkyrie (Non-Male only)

### Dragonkin

Race Bonuses:

* HP Multiplier: 1.5
* Resist Fire: +10

Hidden Class: Dragonknight

## Elves

### Elf

Race Bonuses:

* HP Multiplier: 0.9
* Hitrate: +10

Hidden Class: Druid

### Tribal Elf

Race Bonuses:

* HP Multiplier: 1
* Hitrate: +5

Hidden Class: Druid

### Drow

Race Bonuses:

* HP Multiplier: 1.1
* Magic Attack: +5

Hidden Class: Druid

## Shortstacks

### Gnome

Race Bonuses:

* HP Multiplier: 0.75
* Evasion +20
* Melee Damage: -10%
* Collection Modifier: -10%

### Dwarf

Race Bonuses:

* HP Multiplier: 1.25
* Smith Bonus: +15%

Hidden Class: Battlesmith

### Fairy

Race Bonuses:

* HP Multiplier: 0.7
* Magic Attack: +8
* Melee Damage: -20%
* Evasion: +25
* Collection Modifier: -20%

Combat Skill

* Fairy Heal: Heals 50% of targets Max HP. One use per day.

Hidden Class: Druid

## Uncivilized

### Orc

Race Bonuses:

* HP Multiplier: 1.4

Hidden Class: Berserker

### Goblin

Race Bonuses:

* HP Multiplier: 0.8
* Evasion +20
* Melee Damage: -10%
* Collection Modifier: -10%

### Kobold

Race Bonuses:

* HP Multiplier: 0.8
* Evasion +15
* Melee Damage: -10%
* Collection Modifier: +10%

### Nereid

Race Bonuses:

* HP Multiplier: 0.85
* Fishing Bonus: +20%

## Monsterous

### Dryad

Race Bonuses:

* HP Multiplier: 0.9
* Earth Resist: +10
* Farming Bonus: +10%

Combat Skill

* Entangle:

Hidden Class: Druid

### Centaur

Race Bonuses:

* HP Multiplier: 1.6

### Harpy

Race Bonuses:

* HP Multiplier: 1.1
* Charm Bonus: +10

### Slime

Race Bonuses:

* HP Multiplier: 1.1
* Physical (normal) Resist: +30

### Lamia

Race Bonuses:

* HP Multiplier: 1.25

### Arachna

Race Bonuses:

* HP Multiplier: 1.25
* Dark Resist: +10

### Scylla

Race Bonuses:

* HP Multiplier: 1.15
* Water Resist: +10

## Beast-Kin

### Beast Cat

Race Bonuses:

* HP Multiplier: 1.05
* Evasion: +10

### Beast Wolf

Race Bonuses:

* HP Multiplier: 1.25
* Hunting Bonus: +10%

### Beast Fox

Race Bonuses:

* HP Multiplier: 1.1
* Charm Bonus: +5

### Beast Bunny

Race Bonuses:

* HP Multiplier: 1
* Sexual Bonus: +5

### Beast Tanuki

Race Bonuses:

* HP Multiplier: 1.15
* Wits Bonus: +5

## Half-Breed

### Half-Breed Cat

Race Bonuses:

* HP Multiplier: 1.05
* Evasion: +10

### Half-Breed Wolf

Race Bonuses:

* HP Multiplier: 1.25
* Hunting Bonus: +10%

### Half-Breed Fox

Race Bonuses:

* HP Multiplier: 1.1
* Charm Bonus: +5

### Half-Breed Bunny

Race Bonuses:

* HP Multiplier: 1
* Sexual Bonus: +5

### Half-Breed Tanuki

Race Bonuses:

* HP Multiplier: 1.15
* Wits Bonus: +5
Fire Depths

*Main article: Dungeons*

## Background Images

* 1
* 2
* 3
* 4

Resources:| * Mythril
* Adamantine
* Iron

Events:| * dungeon\_find\_chest\_medium
* erebus\_shrine\_find

## Rewards

[event\_dungeon\_complete\_loot\_hard]
Details for rewards in: Dungeon Loot
## Gatherable

* Ammount: [2,3]
* Modifier: [2.5,4]
* Pool:
Mythril = [25,50]
Adamantine = [5,10]
Iron = [50,80]

## Depth

* Number of levels: [2,4]
* Stages per level: [4,6]

## Enemies

Possible encounters:

 firedepths\_easy2 | [1] | * Anthropoid [1,2]
 firedepths\_medium1 | [1] | * Salamander [1,3]
* Rockthrower [1,2]
 firedepths\_medium2 | [1] | * Ifrit [2,4]

## Events

Trigger at 20% chance

 erebus\_shrine\_find | 0.2