recursal/Fanatic-Fandom huggingface dataset:
Infantryman/ru

Пехотинцы являются основой любой армии. Способный использовать большинство видов оружия, каждый пехотинец может представлять собой различные угрозы для противника. С относительно низкой ценой за штурмовую группу, пехотинцы являются простым и эффективным способом давления на противника.

# Вооружение

-\* Прошу обратить внимание, что все оружие ближнего боя и взрывчатка могут быть использованы всеми фракциями, но открытие оружия за каждую фракцию потребует разного уровня соответствующей нашивки

Для различного сборок и настроек см. Loadouts.

# Нашивки

* США
* Германия
* СССР

 Звание
  США Разбл.

 Rank
  German Unlocks

 Rank
  Soviet Unlocks

* США
* Германия
* СССР

 Звание
  США Разбл.

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  Германия Разбл.

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* США
* Германия
* СССР

 Звание
  США Разбл.

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  Германия Разбл.

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* США
* Германия
* СССР

 Звание
  США Разбл.

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  Германия Разбл.

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  СССР Разбл.

* США
* Германия
* СССР

 Звание
  США Разбл.

 Звание
  Германия Разбл.

 Звание
  СССР Разбл.

 Rank
 US  GERMAN  SOVIET

 Rank
 US  GERMAN  SOVIET

* США
* Германия
* СССР

 Звание
  США Разбл.

 Звание
  Германия Разбл.

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  СССР Разбл.

* США
* Германия
* СССР

 Звание
  США Разбл.

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  Германия Разбл.

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  СССР Разбл.

* США
* Германия
* СССР

 Звание
  США Разбл.

 Звание
  Германия Разбл.

 Звание
  СССР Разбл.

* США
* Германия
* СССР

 Звание
  США Разбл.

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  Германия Разбл.

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* США
* Германия
* СССР

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  США Разбл.

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  Германия Разбл.

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  СССР Разбл.

* США
* Германия
* СССР

 Звание
  США Разбл.

 Звание
  Германия Разбл.

 Звание
  СССР Разбл.

* США
* Германия
* СССР

 Звание
  США Разбл.

 Звание
  Германия Разбл.

 Звание
  СССР Разбл.

* США
* Германия
* СССР

 Rank
  American Unlocks

 Rank
  German Unlocks

 Звание
  СССР Разбл.

# Транспорт

## Германия

 PASSENGERS
 WEAPONS

 PASSENGERS
 WEAPONS
 REQUIREMENTS

 PASSENGERS
 WEAPONS

## США

 PASSENGERS
 WEAPONS

 PASSENGERS
 WEAPONS
 EQUIPMENT
 REQUIREMENTS

 PASSENGERS
 WEAPONS

## СССР

 PASSENGERS
 WEAPONS
 EQUIPMENT

 PASSENGERS
 WEAPONS
 EQUIPMENT
 REQUIREMENTS

 PASSENGERS
 WEAPONS
Lockheed P-38 Lightning/sk

Lockheed P-38 Lightning je ťažká stíhačka vyrobená firmou Lockheed. Lietadlo bolo vytvorené ako stíhačka, ale bolo tiež používaneé ako strmhlavý bombardér, ľahký bombardér, prieskumné lietadlo a doprovodná stíhačka na dlhé trasy. Bol vyzbrojený štyrmi guľometmi kalibru 50 a 2 bombami pripevnenými na krídlach.

## Galéria

* Lockheed P-38 Lightning
* Real Life Lockheed P-38 Lightning.jpg

Lockheed P-38 Lightning v skutočnosti
* Lockheed P-38 Lightning artwork
Patch 3.2.X

**Patch 3.2.X** are all patches beginning with 3.2.

## 3.2.1

A small update to change a couple of cards:

* King Crab: Now a 7/4 Monster. (*Note: We feel this card is really powerful in basically any deck using pirates, and could use a more interesting design.*)
* Ice Blast: Cost increased to 5.

## 3.2.2

### Shop

* Rotated out a couple of the pre-made decks available for sale.
	+ Added "Knight Deck", "Rat Deck" and "Panda Strike Deck".

### Cards

#### Neutrals

* The Eye of Dominion was reworked:
	+ Now costs 3;
	+ Is a normal Building;
	+ Has 7 attack and 5 health, Sluggish and cannot retaliate.
* Salahar Rider: Health increased to 4.
* Salahar Soldier: Health reduced to 4.
* Talibos Changed his text to: "Greed: Heal for 1."

#### Crusaders

* Last Stand: Bonus reduced to +2/+4.
* Plea of the Righteous: Bonus reduced to +1/+2.

#### Pirates

* Merchant's Estate: Cost increased to 2.
* Southport Captain: Has now 1 attack and 3 health. Gold gained on Initiative increased to 3.

#### Vikings

* Ragnar the Marauder was reworked:
	+ Renamed to Ragnar the Storm King;
	+ Now costs 10;
	+ Has 4 attack and 10 health and Chain Lightning (4).
Dwellers of the Shadow Plains (base)

**Dwellers of the Shadow Plains** is a base in the Base of Darkness Mode. It is a Medium difficulty base and takes place in the Shadow Plains stage.

 **Score:** | * 1 Star : 850000
* 2 Stars : 900000
* 3 Stars : 1100000

## Round Breakdown

### **Round 1:**

Enemies:

* Rustic Goon x 2
* Space Centaur x 1
* Overgrown Boxer (type 2) x 1
* Overgrown Boxer x 1
* Hashi x 1

Number of Hope Crystal(s) Awarded:  4

### **Round 2:**

Enemies:

* **Wave 1:**
	+ Magician x 1
	+ Thrifty Goon x 1
	+ Rustic Goon x 1
	+ Second Skirmisher x 1
* **Wave 2:**
	+ Second Skirmisher x 1
	+ Skirmisher x 1
	+ Topknot Goon x 1

Number of Hope Crystal(s) Awarded:  4

### **Round 3:**

Enemies:

* Hashi x 1
* Cougee x 2
* Reeshi x 1
* Mono x 2

Number of Hope Crystal(s) Awarded:  4

### **Round 4:**

Enemies:

* Joku **(sub-boss)** x 1
* Rustic Goon x 2
* Magician x 1
* Space Centurion x 1

Number of Hope Crystal(s) Awarded: 5

### **Round 5:**

Enemies:

* Space Centaur x 2
* Reeshi x 2
* Hip Goon (type 2) x 1
* Hashi x 1

Number of Hope Crystal(s) Awarded:  6

### **Round 6:**

Enemies:

* **Wave 1:**
	+ Bulwark x 1
	+ Overgrown Boxer x 1
	+ Magician x 1
	+ Hip Goon (type 2) x 1
* **Wave 2:**
	+ Skirmisher x 3

Number of Hope Crystal(s) Awarded:  5

### **Round 7:**

Enemies:

* Kyoko x 1

Number of Hope Crystal(s) Awarded:  6

### **Round 8:**

Enemies:

* Dove x 1

Number of Hope Crystal(s) Awarded:  6

### **Round 9:**

Enemies:

* **Wave 1:**
	+ Hip Goon x 1
* **Wave 2:**
	+ Thrifty Goon x 1

Number of Hope Crystal(s) Awarded:  -
Hasan City Guard Tower

Hasan City Tower is a common neutral building card that is summoned for 2 gold.

## Stats

Hasan City Guard Tower has 4 health, 2 attack, and 2 Range

## Ability

Hasan City Guard Tower cannot move or gain movement.

## Lore

"These towers have claw and bite marks all over them... I wonder who... or what they were fighting against." - An Archer
Demon Hunter

Demon Hunter is a basic Ninja unit card that is summoned for 5 gold.

## Appearance

A woman carrying a long sword on one hand and a spell on the other.

## Stats

Demon Hunter has 4 health, 3 attack, and 4 movement.

## Ability

When summoned, this card gains 2 attack until the end of the player's next turn

## Lore

"Graceful, nimble, and powerful. The only thing I wish she was better at is being discrete. She is always wearing dancing around with her gold jewelry jingling!" -An irritated Kunoichi

## Changelog

* August 25th, 2016:
	+ Demon Hunter's health and attack bonus from its Initiative effect were reduced by 1 ("*This card is a little too good at applying damage directly from the hand and simultaneously creating board pressure, so we've reduced its efficacy slightly. Initiative attack and HP were both reduced by 1.*").
Wizard

**Wizard** is a basic neutral unit card that is summoned for 3 gold.

## Appearance

An elderly man wearing a worn-down mage robe and equipped with a self-made staff.

## Stats

Wizard has 2 health, 2 attack, 2 movement, and 2 range.

## Ability

When played, the Wizard deals one damage to a random enemy.

## Lore

"All Wizards are the drop-outs and failures of our school of magic. Be warned apprentices, you would not want to become like them. Would you?" -Professor Headwood
Ragnar the Storm King

Ragnar the Storm King is a Legendary Viking unit card that is summoned for 10 gold.

## Appearance

A incredibly gigantic man wearing a tunic, and equipped with an electrically charged battle-axe

## Stats

Ragnar the Storm King has 10 health and 2 attack

## Ability

When Ragnar the Storm King attacks, all units, including the unit that was attacked, that are attached take 5 additional damage.

## Usage

Best used with freeze aura to clump enemy units together, or sheep to the slaughter because chain lightning triggers another time for every unit hit by thunderstrike.

## Lore

"We were all struck down hard.... We were obsolete... Luckily Bryjonolf gave me his blessing and protected me.... I didn't deserve it" -Ragnar the Storm King
Behemothra

Behemothra is an Epic monster unit card that is summoned for 3 gold.

## Stats

It starts off with 4 health, 3 attack, and 3 movement.

## Ability

Behemothra has the special ability to gain 1 health and 1 attack each time a monster is summoned by either side.

## Usage

Behemothra is used in decks with lots of Monster units in them, but it is very vulenerable when left alone.

## Lore

"Be wary of the Behemothra and the monsters nearby because if left to its own devices, it has the power to destroy worlds"- The Tarius Files

"If you see any small, purple creatures any where on the island, I urge to kill it immediately! Or a terrible fate might befall on you...." - An island Witch Doctor

## Updates

* Behemothra's health has been increased from 3 to 4./Behemothra's special ability has changed from "gaining 2 health and 2 attack from each monster summoned" to "gaining 1 health and 1 attack from each monster summoned".
Health

**Health**, or health points (HP) represent the value of life of a character, enemy or boss. When health of a character, enemy or boss is fully depleted, they are KOed. The maximum value of HP and the visual appearance of the HP gauge varies from character, enemy and boss.

## Character (player)

**Health** for a character is represented by a green bar within a player's HUD. Just like any other unit in *Wishmere*, if an attack from an opponent successfully makes contact with a character , that character loses HP. When a character reaches 0 HP, they are KOed, lose one Life and their HP is reset back to their maximum capacity. During gameplay, it is possible for a character to pick up a health item, which will regenerate any lost HP in value of the health item collected. Other than collecting health items, there is no other way to regenerate HP.

**Lives** are represented as red gems on the left side of a player's HUD. Every character begins a game with 2 Lives. A Life is subtracted when a character's

## Enemy

Health for enemies is represented by a red bar that is placed above an enemy's head. Every enemy (aside from bosses) has their HP gauge placed above their heads, including sub-bosses.

## Boss

Health for bosses is represented by a long red bar at the bottom of the screen. Upon entering a battle with a boss, the boss HP gauge will appear at the bottom of the screen. During co-op play, the boss has an extended HP gauge that is layered over his initial HP gauge. The number of times it is layered depends on the number of other players during co-op mode:

* For single player, the boss has only 1 filled gauge of HP (default)
* For 2 player co-op, the boss has 2 layers of HP gauge
* For 3 player co-op, the boss has 3 layers of HP gauge
* For 4 player co-op, the boss has 4 layers of HP gauge
Decks

Decks are what you use to battle in Cards and Castles.

## Creating a Deck

When creating a deck you must choose at least 1 (at most 2) of the six factions: Vikings, Crusaders, Pirates, Warlocks, Druids and Ninjas.

Once chosen, you will be taken to a screen that showcases your collection of cards of your two chosen faction and the Neutral faction. You will choose 50 cards, with no more than 3 cards of any one single card.

Some things to keep in mind:

1) You need units. New players will often be amazed at the cool spells they can use, and the combos they can make, while neglecting the fact that if they run out of units, those spells are useless.

2) Watch the curve. Stuffing your deck with too many cheap or expensive cards can make your deck useless. If you can't maintain control throughout the game, you will not win at the higher tiers, no matter how strong your early, mid, of late-game may be.

3) Know your timeline. Knowing what should happen at the 1-4, 4-6, an 6-10 range allows you to understand what is making your deck suffer.

4) Careful with buildings. Utility buildings like Church can be far stronger than they appear, and buff buildings like Armory can be incredibly powerful as the game goes on. However, they are often expensive and fragile, and depending on them is a bad idea.

5) It's not always about the Castle. Sometimes having a Minotaur or Northlands Ranger hit the Castle can be incredibly satisfying, but other times you might want them to kill that Sea Witch instead, even though you know they will die the next turn. When do you want to do this and why? Although the goal of the game is to destroy the Castle, games usually last long enough that even if an opponent is at 8 health while you're at 20 before turn 6, you can still lose very easily. Why? Well if you ignore, say, their Armory, or their Sea Witch, when the opponent destroys that oh-so-powerful unit you had hit their Castle, you'll be running on empty while they push forward with an army of Skeletons or units that always 1/1 up you (get it?). If you have an early game lead, but you know your deck works better in the late-game, it's usually better to kill buildings and worrisome units early on so that your late-game isn't beaten out by theirs so your Magic Eater could get that one hit.

## Default Decks

There are 3 Default Decks given to you from the start. They are full of cards you own but it is unknown how many and what cards are in the deck. Default Decks are great for learning the basics of the game. Once you do learn the basics it is best to try and create your own deck.

## Different Deck Types

There are many different types of decks. Certain faction combinations usually indicate a certain kind of deck. You can see what factions someone is using by the icons next to the cards on their side of the board.

## Vikings and Crusaders

Decks that use vikings and crusaders are usually war party decks, freeze decks, or dragon decks.

## Player-made Decks

* Zombiemonger's Zero-Legendary Undead Deck
* Jol14's Semi-ok undead deck\
* NightReapers Drakes Deck
Pre-Constructed Decks

You may purchase pre-constructed decks in the Shop using Silver Points. They are currently 800 silver each. These decks are typically well balanced, but there is always room for improvement and customization.

When you purchase a pre-constructed deck, you add all of the cards in the deck to your collection. Note that buying a pre-constructed deck is a good way to get one copy of a variety of legendary and epic cards, and two copies of some rare cards.

7 Pre-constructed decks are currently available for purchase. Each can be purchased only once.

## Awakening Deck

Legendary:

1x Headmaster Sarus (Foil)

1x Professor Headwood

Epic:

1x Ronin

1x Sentry Golem

1x Awakened Rage

Rare:

2x Flying Swords

2x Infernal Furnace

2x Iaijutsu

2x Dojo of Awakening

2x Patient Study

2x Woodwar

Common:

3x Masuta

3x Mischievous Imp

3x Mage Apprentice

3x Vanish

3x Vanishing Strike

3x Pyromancer

3x Rite of Awakening

2x School of Magic

## Monster Deck

Legendary:

1x The Kraken (Foil)

1x King Kaiju

Epic:

1x Salahar Voyager

1x Behemothra

1x Elvish Hunter

Rare:

2x Bridge Troll

2x Pacifism

2x The Tarius Files

2x Phantom Strike

2x Grendel

2x Special Delivery

Common:

3x Hasan City Colossus

3x Knock Out

3x Manfish

3x Kaijr

3x Shroud of the Redcloaks

3x Bearhog

3x Minotaur

2x Salahar Rider

## Dragons Deck

Legendary:

1x Dramoth the Eternal (Foil)

1x Aeroth the Windrider

Epic:

1x Dragon Taming

1x Dragon Bolt

1x Search for the Truth

Rare:

2x Green Drake

2x Shadow Drake

2x Hardened Scales

2x Ice Drake

2x Rampage

2x Fire Drake

Common:

3x Faithful Drake

3x Dragon Temple

3x Path of Eternity

3x Dragon Knight

3x Ice Blast

3x Stone Drake

3x Dragon Lore

2x Monk

## Last Will deck

Legendary:

1x Andrew the Giant (Foil)

1x The Monster Tamer

Epic:

1x Witch Doctor

1x Frog Prince

1x Titan Watcher

Rare:

2x Grendel

2x Special Delivery

2x The Tarius Files

2x Acolyte

2x Crumbling Archive

2x Nunchuck Nun

Common:

2x Dragon Lore

2x Manfish

3x Salahar Spitefish

3x Ship of the Damned

3x Banshee

2x Holy Bulwark

3x Sea Witch

2x Cannonball Barrage

3x Monk
Blacksmith

Blacksmith is a basic neutral unit card that is summoned for 3 gold.

## Appearance

A short, balding man wearing a vest with workshop tools

## Stats

Blacksmith has 2 health, 2 attack, and 3 movement.

## Ability

While in play, Blacksmith gives all units a bonus of 1 attack

## Usage

That one damage adds up, and can be extremely useful, in addition, he is very hard to kill without using spells.
Fenrir

Fenrir is a Legendary Viking unit that is summoned for 9 gold.

## Appearance

A large wolf-man with a metal breastplate. He wears red-orange trousers, and has a menacing pose and facial expression.

## Stats

Fenrir has base stats 5 Attack, 8 Health, 4 Movement, and 1 Range.

## Ability

Fenrir's rampage, coupled with his 4 movement, allow him to rocket into enemy territory, as well as take out one or two units on the way. He also reveals stealth units which is situational, but the newly revealed unit can give him just the boost he needs to wipe the enemy board clean.

## Usage

This card is as good as, if not better than the Rune Warrior, at the price of two extra gold. Because both are generally needed in Sudden Death, Fenrir is an amazing card to have in any Viking deck.
Shoden, the Zen Master

Shoden, the Zen Master is a legendary ninja unit card that is summoned for 7 gold.

## Appearance

A bald man with a blue arrow on his head with one hand glowing blue and the other glowing yellow.

## Stats

Shoden, the Zen Master has 8 health and 4 attack.

## Ability

Shoden, the Zen Master awakens at the start of your next turn. He gains +1 Movement and an attribute based on your factions.

With Vikings: +2 Chain Lightning

With Crusaders: Gain health on awaken and whenever it attacks

With Pirates: +1 Range, -1 Attack

With Warlocks: +2 extra damage in a 3x3 area

With Druids: Rampage

## Usage

Used primarily in awaken decks. Usage varies based on factions.

## Lore

"We have trained enough! Now stop, and listen..." -Shoden, the Zen Master

## Trivia

This unit bears resemblance to Aang from Avatar: The Last Airbender.
Shaman

Shaman is a common neutral unit card that is summoned for 2 gold.

## Stats

Warrior has 1 health, 1 attack, and 3 movement.

## Lore

"Previously a meager healer, the Shaman has turned to the arts of fortune telling." -Loremaster Tarius

## Update

* Shaman's attack was decreased from 2 to 1
* Shama's movement was increased from 2 to 3
Hasan City Colossus

Hasan City Colossus is a common Crusader unit that is summoned for 2 gold

## Stats

It starts off with 6 health, 0 attack, and 0 movement.

## Ability

Hasan City Colossus has the special ability to gain 2 attack and 1 movement each time a monster is summoned by either side.

## Lore

"Decorative statues that litter the lost city of Hasan. There are weird footprints around them, but it couldn't be the statue's. Statues don't move."- The Tarius Files

"Legend has it that these statues defended Hasan City when monsters came, growing stronger with each monster that arrived. But of course it's just a legend." -Wizard
Loremaster Tarius

Loremaster Tarius is a Legendary Crusader mage unit that is summoned for 4 gold.

## Appearance

An elderly man with a pair (or triple) of glasses, wearing a brown sweater and a darker trench coat. He also has 3 visible scrolls on his back and is gazing in wonder at a pair of dragons hovering above his book.

## Stats

Loremaster Tarius has 2 Health, 1 Attack, 2 Movement, and 3 Range

## Ability

The two dragons that you get from him can be any of the drakes or dragons, making him vary in power from game-to-game.

## Usage

This Card is used mainly in dragon decks for an extra boost in power, as the extra 2 dragons are subject to buffs, such as from the card Dragon Temple. As well as this, a lucky player can get a 4th or out-of-faction Dramoth/Vileroth/Rakanoth. This is a huge shift in the game, as many Dragon decks depend on the presence of these late-game cards to dominate the late-game.
Fist of the Five Gods

The Fist Of the Five Gods is now called "Lightning Blade" after The Enchanted Grove" update. It give a MELEE unit +2/+2 and Chain lighting(3) for one turn. This is very good at remove mass of unit such as zombie. According to Redmaster's card value, it is rank S. This mean that it is one of the best card in The Viking class. This is true as Lightning Blade is being play in most deck on the ladder as well as Card.tv.
Grudge Bearer

Grudge Bearer is an epic viking dwarf unit card that is summoned for 4 gold.

## Appearance

A ginger-bearded dwarf with an axe and shield.

## Ability

Grudge bearer can only move 2 spaces and takes a turn to get ready. His attacks hit enemies in a cone in front of him and knock them back. When he dies allies with the dwarf tag gain +1/+1

## Usage

Grudge Bearer can be used in dwarf decks, with chain lightning, or as a beefy unit.
Mage Apprentice

Mage Apprentice is a basic neutral unit card that is summoned for 3 gold.

## Appearance

A young adult equipped with the standard Warlock Academy's uniform and wand.

## Stats

Mage Apprentice has 3 health, 1 attack, 2 movement, and 3 range

## Ability

After Mage Apprentice is Awakened, a random spell is added to the player's hand.

## Lore

"Professor Headwood's F's are killing my GPA! At this rate, I will become like all those drop-out wizards!" - An anxious Mage Apprentice.
Craxus, God of the Arena

Craxus, God of the Arena is a Legendary neutral unit card that is summoned for 13 gold.

## Appearance

A huge, bald, bare chested man, equipped with a large pitchfork and shield.

## Stats

Craxus has 15 health, 13 attack, and 3 movement.

## Ability

Craxus's cost temporarily decreases by the amount of gold gained, not including the standard gold gained each turn.

## Usage

Best used in Pirate decks with multiple gold gaining cards, such as Merchant's Estate and House of Daggers.

## Lore

"Once known as Craxus the Undefeated, he has transcended to the realm of the Gods and has become Craxus, God of the Arena"- Sensei Masuta

"Raaah!"- Craxus
Legacy Deck

A **Legacy Deck** was composed of Legacy cards, which were simply cards that have been labeled as obsolete as of the Return To Monster Island update. These cards had a "C" as their set symbol. They have been completely removed from the game.

## Gameplay

Legacy Cards were not usable in standard gameplay, and could only be used during battles between friends.

## Stats and Abilities

Legacy Cards often contained stats and abilities that were more powerful than their contemporary selves.

You will also find that many of those cards have unrecognizable abilities:

* Evasive- The ability to move after attacking
* Double Strike- The ability to attack the same target twice, without moving.
* Multistrike (Now known as Rampage)- The ability allows the unit to attack two different targets.
* Unstoppable- An ability only known to the Legacy legendary: Bryjonolf. This allowed the unit to gain 3 movement and the ability to attack and move every time the unit slays a target.
* Armor- An ability that decreases all damage to a unit
Escaping Detention (base)

**Escaping Detention** is a base in the Base of Darkness Mode. It is a Hard difficulty base and takes place in the Hazelroad High School stage.

 **Score:** | * 1 Star : 125000
* 2 Stars : 250000
* 3 Stars : 325000

## Round Breakdown

### **Round 1:**

Enemies:

* **Wave 1:**
	+ Magician x 2
	+ Space Centrum x 1
	+ Topknot Goon x 1
	+ Skirmisher x 1
	+ Mono x 1
* **Wave 2:**
	+ Space Centaur x 1
	+ Purple-hat x 1

Number of Hope Crystal(s) Awarded:  5

### **Round 2:**

Enemies:

* Narsus x 1
* Thrifty Goon x 1
* Space Centaur x 1

Number of Hope Crystal(s) Awarded:  5

### **Round 3:**

Enemies:

* Overgrown Boxer (type 2) x 1
* Joku **(sub-boss)** x 1
* Boss Goon **(sub-boss)** x 1
* Skirmisher x 1
* Mono x 1
* Topknot Goon x 1

Number of Hope Crystal(s) Awarded:  -
Dojo of Awakening

Dojo of Awakening is a rare neutral building card that is summoned for 2 gold.

## Appearance

A large, flat plain with training equipment scattered about.

## Stats

Dojo of Awakening has 3 health and 0 attack.

## Ability

When an a unit awakens while Dojo of Awakening is in play, the unit gains 1 health and 2 attack

## Lore

"Winning the battle through physical means is only half the battle, you must win through your spirit as well." - Master Jinso
Fighter Pilot/ru

**Achtung! Debris ahead!**
**This page is a candidate for deletion.**

**Reason**: Contains out-dated information and is not well constructed
-Galtsu

Пилоты истребителя могут стать настоящим кошмаром для любых наземных целей с их мощными бомбами. Выбор самолётов ограничен только **P38 Lightning** для США, **Messerschmitt Bf.109** для Германии и **Як-9** для СССР.
С точки зрения геймплея самолёты выполняют одни и те же функции, имея примерно одинаковые характеристики, однако, каждый самолёт имеет свои особенности, например, P38 несёт 2 бомбы, в то время как Bf.109 одну, но более мощную, а Як-9 несёт 4 бобмы, которые слабее бомб P38.
В воздушном бою выигрывает, в первую очередь, мастерство пилота, а не техника.

# Вооружение

M1A1 Thompson

MP40

PPSh-41

PPS-43
 Дополнительное оружие

M1917

Luger P-08

Walther P38

Nagant M1895
 Оружие ближнего боя

M-1910 Entrenching Tool

Schanzzeug

File:NR-40.png
Vulcan Stalin
File:Vulcan Stalin.png
AVS-36 Bayonet
 Цена персонажа при смене класса

# Нашивки

* United States
* Germany
* Soviet Union

 Rank
  American Unlocks

 Rank
  German Unlocks

 Rank
  Soviet Unlocks

* United States
* Germany
* Soviet Union

 Rank
  American Unlocks

 Rank
  German Unlocks

 Rank
  Soviet Unlocks

* United States
* Germany
* Soviet Union

 Rank
  American Unlocks

 Rank
  German Unlocks

 Rank
  Soviet Unlocks

## Советы по игре

Охота на истребители врага перед атакой наземных целей является хорошей тактикой, уничтожив опасных соперников и завоевав господство в небе, можно полностью сосредоточиться на поддержке наземных войск, заодно лишив такой поддержки врага. Бомбы и пушки самолётов отлично уничтожают танки, пробивая слабую броню крыши, пулемёты могут справиться с лёгкой техникой и пехотой. Опытные пилоты могут сбивать парашютистов даже на лету, значит, по возможности старайтесь прикрывать союзные десантные самолёты от атак авиации.
Если Вы попали под зенитный огонь с земли, старайтесь повернуться к орудию боковой плоскостью, чтобы усложнить попадание, т.к. её размер значительно меньше нижней.

### Советы по контролю

Настраивайте чувствительность управления на большую, но удобную Вам, величину, чтобы лучше контролировать самолёт и совершать более резкие манёвры.

Больше советов тут(англ).

## Знаки отличия

Наиболее эффективным знаком отличия является знак **Бомбы сброшены**, позволяющий нести больше бомб.
Guardian

Guardian is a basic neutral unit card that is summoned for 3 gold.

## Appearance

A fully armored man equipped with a shield and a spear.

## Stats

Guardian has 5 health, 3 attack, and 3 movement.

## Abilities

Initiative: When summoned, the summoner's castle is healed by 1 health.

## Changelog

* August 25th, 2016:
	+ Health went from 6 to 7 ("*We realized this is the same card as Berserker, but without the knockback. This was a small oversight making these cards so similar, so we've increased Guardian's HP to 7.*").
* Health has been decreased to 5/ Guardian has gained the ability to heal the castle by 1
The Eye of Dominion

The Eye of Dominion is a Legendary neutral unit card that is summoned for 3 gold.

## Appearance

A crumbling tower made of molten rock with a flame-like eye floating above it.

## Stats

The Eye of Dominion has 5 health, 7 attack, and 2 range.

## Ability

The Eye of Dominion cannot move or gain movement and can't attack on the turn summoned.

## Lore

"I was walking into the school, right. And as I passed by that weird statue that looked like a prong, I passed out! When I awoke, I burned the words, "They broke me.... I don't remember.... Three of me" on the walls. Weird, right? I still had to clean it up" - Troublesome Pyromancer
WAR PARTY!

WAR PARTY! is an epic viking spell card that can be cast for 10 gold.

## Card Illustration

Rune Warrior, Warrior, and Ragnar the Storm King having a party.

## Ability

Discard a random card; during your turn and your opponent's turn units can be played for free.

## Usage

WAR PARTY! is the win condition of war party decks. It doesn't have much use outside of war party decks.
Crafting

In *Cards and Castles*, it is possible to acquire new cards by **crafting** them. A player can craft any card from the currently active expansions with shards, a currency used exclusively for this purpose.

## Disenchanting

Players can acquire more shards by disenchanting their cards. They can either manually choose which cards they want disenchanted, by pressing on the "Crafting" button and then clicking the card, or they can simply press "Clean Up" to have all extra copies removed from their collection. It is not possible to disenchant starter cards.

Before patch 3.2, the game used Card Points as its main crafting currency, as well as for acquiring new packs. After the patch, Card Points are now used exclusively to buy packs and shards to craft cards.

### Values

Cards of different rarities will cost different amounts to craft, and will reward different amount of shards when being disenchanted. The foil version of a card costs around four times as much to create as its common counterpart, and is the only kind of starter card that can be either crafted or disenchanted. A basic foil card rewards as much shards as a common card.

**Values in Shards**
 Legendary | 250 | 800 (*1600*)

\**Values only for foils.*

## Related achievements

*Note*: Using the "Clean" button to remove all extra copies won't reward the player with the "Disenchantment" achievement. They must manually disenchant a card to be awarded it.
Acolyte

Acolyte is a Common mage minion card that is summoned for 2 gold.

## Appearance

A short, stout mage donning a red cloak, a spellbook, and a pink bow.

## Stats

Acolyte has 2 attack, 2 health, and 2 movement.

## Ability

**Combo**: After each attack Acolyte summons a zombie.

## Lore

"The acolytes are graduates from the Warlock Academy, who specialize in necromancy. Recently, they have left the Warlocks and have become mercenaries."- Kurou the Hand
Research new steel grades

**Research new steel grades** is an upgrade in *Cossacks 3*, available at the Academy.

## Background

Metallurgy was actively developed during the 17th and 18th centuries. New steel grades were invented in order to improve weaponry. At the same time, metalworking methods were perfected. As a result, cold steel weapons became more effective and less expensive.

## Effect

* 18c musketeer/grenadier melee attack efficiency +25%
Dragon Bolt

Dragon Bolt is an epic viking spell card that can be cast for 3 gold.

## Card Illustration

Master at Arms smashing ice with a lightning hammer.

## Ability

Give a unit chain lightning 1 on the turn played. Your next dragon costs 3 less.

## Usage

Dragon Bolt isn't worth using even in dragon decks. Chain lightning 1 isn't enough to deal significant damage to enemies and it isn't worth spending 3 gold to make a dragon cost 3 less.
Research new nitre purification methods

**Research new nitre purification methods** is an upgrade in *Cossacks 3*, available at the Academy.

## Background

The low effectiveness of early firearms was partly due to detrimental impurities. In time, the progress of chemistry reduced the percentage of impurities in one of the powder ingredients - nitre - and thus improved gunpowder combustion efficiency.
Pirates

*This article is a stub. You can help Cards and Castles Wiki by expanding it.*

**Pirates** are one of the six factions in *Cards and Castles*.

Pirates are thieving scoundrels who love treasure and will use any dirty trick they can to win in combat. Pirates have exclusive access to gold-generating abilities and are a debuff-focused faction. They use the following unique mechanics:

* TREASURE: Gain X gold at the start of your next turn.
* STUN: Prevents an enemy unit from moving, attacking or counter-attacking for one turn.
* RIPOSTE: Deals double damage on counter-attacks.
There are 55 cards in total.

## List of Buildings

 Rat-Infested Hovel
Rainbow

Every card in the game has an alternate "Rainbow" version which is cosmetically enhanced from its normal counterpart, similar to foil or golden cards found in other card games. Rainbow cards both have a different card frame and some sort of glowing aura effect around the in-game character or spell graphic, if applicable.
Hotkeys

What follows are the *Cossacks 3* hotkeys, as used in the game.

## Mass management

* Control + A: Select all units, shift-click to remove groups.
* Control + Alt + A: Select all military units.
* Control + B: Selects all buildings.
* Control + P: Selects idle peasants.
* Control + Q: Selects all warships.
* Control + M: Select empty/half-empty mines

## Unit orders

* S: Stand ground.
* V: Engage (cancels stand ground).
* D: Hold fire.
* E: FEUER FREI
* P: Patrol.
* G: Toggles guard mode

## Formations

* R: Column (infantry) or wedge (cavalry)
* K: Square (infantry) or column (cavalry)
* F: Reform.
* G: Toggle grouping.
* L: Rank formation.
* J: Stand down.

## Peasants

* C: Town Hall
* H: Housing
* I: Mill
* O: Storehouse
* N: Mine
* J: Cathedral/Mosque/Orthodox Cathedral
* P: Shipyard
* M: Market/Bazaar
* B: Barracks
* L: Blacksmith
* S: Stable
* R: Artillery Depot
* E: Academy/Minaret
* D: Diplomatic Center
* K: Barracks, 17th century
* C: Town Hall
Patch 3.1

**Patch 3.1** was released on August 14th 2016. It added new badge levels, going from 10 to 20, changed the amount of cards coming from packs and rebalanced a number of cards, as well as moving some of them to the Neutral faction, to allow for more deck variety.

## Competitive play

* Tournament mode now has 4 additional card picks, bringing the total to 24.
* The number of Badge Levels has been expanded from 10 to 20.

## Shop

* Age of Dragons Packs are back!
* Normal Card Packs have been renamed to "Wild Pack" to better indicate they can contain cards of any set.
* Store packs have been rebalanced with 5 cards, with legendary and epic drop rates increased to maintain an equivalent per-pack drop rate.
* Premium pack prices have been slightly reduced, and bundle tiers altered.
* The rewards from timed Mini Packs are now more random

## Card changes

### Neutrals

* Acolyte: Is now a 2/2 with 2 range
* Armory: Cost increased to 5.
* Blessing of the Treans: Changed to a standard Melee unit buff of +1/+4.
* Door Knight: Health increased to 7.
* Elvish Hunter: Health reduced to 3.
* Fencer: Decreased Movement to 3 and increased Health to 7.
* Flux Dabes: Cost increased to 4.
* Hasan City Guard: Health reduced to 3.
* Infernal Furnace: Initial damage reduced to 2, cost reduced to 2.
* Sacrificial Altar: Its cost has been increased to 3 and the Health benefit removed.
* Shaman: Attack reduced to 1.
* Troll Gunner: Is now a 1/2.
* Talibos: Attack increased to 3.
* Vileroth the Devourer: Health reduced to 5 on account of the card being moved to neutral.

### Crusaders

* Dramoth, the Eternal: Heal reduced to 3.
* Heal: No longer draws a card.
* Monk: Ability changed to heal 2 instead of granting max health. HP reduced to 7.
* Shroud of the Redcloacks: Changed to only target units. Castles cannot wear cloaks!

### Ninjas

* Hidden Intent: Cost reduced to 2.
* Shoden, the Zen Master: Viking buff has been fixed to only include lightning. Graphics fixed on all buffs.
* Vanish: Cost reduced to 2 and cost reduction reduced to 3.

### Pirates

* Dread Pirate Robins: Health reduced to 4.
* Salahar Voyager: Monster price bonus reduced from 7 to 5.

### Warlocks

* Flame: Damage reduced to 2.
* Flames of Eternity: Damage reduced to 2.
* Hardened Scales: Reduced to +2/+2.
* Incinerate: Cost increased to 4.
* Witch Bolt: Damage reduced to 3.

### Vikings

* Dragon Bolt: Damage reduced to 2, cost reduced to 2.
* Iceweaving: Damage reduced to 1, cost reduced to 1.
* Lightning Bolt: Damage reduced to 2.
* Ludicrous Strength: Reduced to +5/+5.
* Rampage: Cost increased to 3.
* Shattering Strike: No longer has a Focus requirement.
* Temple of the Five Gods: Cost increased to 3.
* WAR PARTY!: Cost increased to 5.
Troll Gunner

Troll Gunner is a common Pirates unit card that is summoned for 5 gold.

## Appearance

A large green guy wear green shirt, caring a revolver.

## Stats

The Troll Gunner has 6 attack, 5 health, 2 movement, and 2 range.

## Usage

The Troll Gunner is the highest damaging ranged unit in-game. Due to this, there is a large draw back in Upkeep 3. It has direct synergy with Beastial Rage and Dwarven Scope, both of which allow the Gunner to attack the enemy castle from safe squares. It has indirect synergy with damage buffing cards, as it is beyond burn damage (5+ health) and can attack the enemy castle from square C5.

## Lore

The Troll Gunner, like other trolls, demands a toll each turn for his services. Likes: Bridges, Gold, Long Walks on the Bridge.
Sushi Shack

Sushi Shack is a building card that is summoned for 1 gold.

## Appearance

A small run down shack that sell some of the freshest tentacle dishes.

## Ability

On your turn, give a random friendly combat unit +1 Movement this turn.

## Usage

A cheap building that allows you to make slower movement units have a bigger presence, or rush down with units with a higher base movement. Caution, movement has a limit on 5.

## Lore

* "The food here really gets something moving...." -Local Citizens
Cards and Castles Wiki/Bottom section

*Cards and Castles* Wiki

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Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

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To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
The Red Files

**The Red Files** is an ongoing story based on the Cards and Castles universe. It is created by C&C Youtuber and Twitch Streamer, Red Master.

As of now, the series has 12 chapters, and 13th one is coming soon

**All Chapter can be found on the C&C Reddit**

**Disclaimer: The author notes that this story is not the official Cards and Castle Lore**

## Chapters

* Chapter 1: Sarus Rises
* Chapter 2: The Clash; Brynjolf's Awakening
* Chapter 3: The Training; Alliances Forged
* Chapter 4: The Journey Continues; New Friends Found
* Chapter 5: The Deal; Evil Rising
* Chapter 6: The Bounty; The Dojo
* Chapter 7: The Training Starts; The Next Step
Hall of Winds

Each turn Knock all targets 1 space away from your side.
At the end of each turn (your turn and enemy's turn), friendly and enemy units are shifted horizontally.

What happens that you might expect:
castles do not move.
units do not move onto or through castles or other units.
units do not move past the edge of the screen.

What happens that you might not expect:
buildings move, including the hall of winds.
moving buildings can be a useful mechanic, although the description on buildings indicate that they should be immune to being moved, so perhaps this will change in later versions.

useful for:
advancing units that otherwise do not move
grouping enemies together to hit them with area damage or chain lightning.
advancing slow units
keeping the enemy away
Furor of Battle

Furor of Battle is a common viking spell card that can be cast for 1 gold.

## Card Illustration

Warrior Swing his hammer in the air enthusiastically while another warrior hides in the background.

## Ability

Give a unit +1 attack every time it hits something.

## Usage

Furor of Battle is never useful. if you want something to continuously give a unit attack use Thrill of Victory.
Salahar Soldier

Salahar Soldier is a common neutral unit card that is summoned for 3 gold.

## Appearance

A masked individual wearing leather pads and metal plates. He brandishes a Buster Sword.

## Stats

Salahar Soldier has 4 attack, 3 health, and 3 movement.

## Ability

Temporarily gains a bonus 1 attack for each bonus gold gained.

## Usage

Good statline that doesn't require combos to be effective, but becomes stronger with them. Works well with gold-gaining buildings like Estate, and can be an early game threat with Treasure Hunt.

## Lore

* "Salahar Soldiers used to be a cult of tough mercenaries that would pillage and raid all across the land. One day the mercenaries came to Salhar, pillaging and destroying anything that got in their way. The Salahar people, infuriated by this unprovoked attack, lay a curse on the mercenaries, diminishing their strength and forcing them to serve the city," -The Tarius Files

* "Of course, they're still greedy little buggers" -Salaharian People
Castle

The Castle is the goal of the game. The player's job is to protect his/her own castle, while simultaneously attack and destroy the opponent's.

## Gameplay

At the start of each new match, both castles, the player's and the opponent's, have 20 health; they are located in the middle row, second to last column on both sides of the board.

The Castle is not a unit, a building, or an obstacle and can only be affected by spells that use target or castle in its description.

## Customization

Players can customize their castle with skins. These skins can either be bought through bundles, won through Tournament, or can be gained through Ranking up.

The different types of skins are:

* Legendary Castle
* Windmill Castle
* Autumn Leaves Castle
* Treehouse Castle
* Monster Island Castle
* Dragon's Lair Castle
* Classic Castle
* Fairy Castle
* Church Castle
Shield Knight

Shield Knight is a common neutral unit card that is summoned for 2 gold.

## Appearance

A man wearing leather armor, equipped with a human-sized shield.

## Stats

Shield Knight has 4 health, 2 attack, and 3 movement.

## Lore

"This shield doesn't protect me at all! I wish I had my old shield back before all the budget cuts..." - An angry Shield Knight
Yaarhym Giant

Yaarhym Giant is a rare viking giant unit card that is summoned for 9 gold.

## Appearance

A dark-skinned blonde-bearded viking with stag horns on his helmet, wielding a war hammer and wearing armor,a blue cape, blue gloves, and fluffy footwear.

## Ability

Yaarhym Giant attacks everything in a cone in front of him and knocks them back. He deals 2 additional damage that chains to everything nearby for everything he hits.

## Usage

Yaarhym Giant is great with freeze aura and movement boosts to take out large clumps of enemies.
Grendel

**Grendel** is a rare neutral Undead Monster card that is summoned for 5 gold.

## Appearance

A large undead humanoid monster wearing only pants.

## Stats

Grendel has 7 health, 6 attack, and 2 movement.

## Ability

When Grendel is destroyed, a Zombie spawns in its place.

## Usage

The zombie the Grendel summons afterwards is useful when playing defense, as it creates another obstacle to go through. His statline is also very good.

## Lore

"Grendels are a ferocious sight to behold, capable of killing most troops with one hit. However, they can easily be recruited simply by promising them more sheep to herd" - The Tarius Files
Masuta

Masuta is a common neutral unit card that is summoned for 2 gold.

## Appearance

An elderly asian man wearing a robe and equipped with a wooden staff.

## Stats

Masuta has 3 health, 2 attack, and 3 movement.

## Ability

Masuta's ability requires him to survive until the summoner's next to in order for it to take effect. If Masuta does survive, the next unit played will have its cost decreased by 1.

## Lore

"It's best you hold your tongue before you say something you regret.... Sensei" -Kurou the Hand
Cards and Castles Wiki

Welcome to the Official *Cards and Castles* Wiki
the *Cards and Castles* compendium by the players, for the players.
We are currently maintaining 661 pages (162 articles).

Contact Cratebrick on Discord if you wish to help edit.

What is *Cards and Castles*?

Cards and Castles is a combination digital collectible card and grid-based strategy game where you collect cards, build decks, and challenge players head to head on a battlefield grid. Fight their armies and destroy their castles to earn new cards and build new strategies to keep your opponents guessing.

Links

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*Cards and Castles* Community Links
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Featured Article

Do you hear people talk about "Legacy Cards"? Come check out this article!

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*Cards and Castles* Wiki

AboutThe gameThe developersThe wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

Joining inRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Tatar

**Tatar** is a ranged cavalry unit in *Cossacks 3*.

## Background

The Ottoman Empire included enormous territories with various peoples who formed the majority of the Turkish army. These soldiers were neither a homogeneous group nor disciplined. They were armed with various, frequently obsolete weapons. Sultans also hired nomadic tribes living in the Crimea (Southern Ukraine). Tatars, like other similar units, had no standard uniform and dressed in traditional garments. They usually attacked in mounted arrays and were armed with bows, lances, scimitars, daggers, lassoes and occasionally with muskets and pistols. Chain mail or leather was used as an armour. Tactically, they fought in extended formations. Tatars were numerous but greatly inferior to the regular cavalry concerning battle skills. With their bows, which were effective at short ranges, they were able to fire 10 to 12 shots per minute and could cause great damage to an enemy.

## Characteristics

* Horseman armed with a bow.
* ↑ Hits targets at a range.
* ↓ Does not fire when an enemy is up close.
* ↑ Fires flaming arrows at buildings, fortifications and ships.
Vikings

**Vikings** are one of the six factions in *Cards and Castles*.

Vikings are all about combat potency, strengthening their units and giving them devastating damage abilities. They use the following unique mechanics:

* FREEZE: Freeze now prevents the target from attacking or moving for one turn. Frozen units also deal combat damage AFTER the opponent (the opposite of first strike).
* CHAIN LIGHTNING: Chains damage to connected enemies.
* THUNDERSTRIKE: Deals damage to enemies in a cone in front and knocks them back one space (the specific area corresponds to the animation in game).
* SIEGE: Activate this effect after attacking an enemy building or Castle.
* FREEZE AURA: Every turn freeze all enemies around you.
* KNOCKBACK: Enemies struck are pushed backwards.

They have 56 cards in total.
Rally the Town

Rally the Town is a rare neutral spell card that is summoned for 4 gold.

## Card Illustration

Three Filthy Peasants raising their pitchforks in outrage.

## Ability

Summons three Filthy Peasants on to the board, one on the block, one above, and one below. (Unlike the single Filthy Peasant, these ones do not summon Rats)

## Lore

"What is it Piggy? Timmy is stuck in the well?! Let's go get 'em!" - Filthy Peasant
Aeroth the Windrider

Aeroth is a Legendary Viking dragon unit that is summoned for 5 gold.

## Appearance

A large blue dragon with a stout snout, piloted by a man in a large military-grade winter coat, what seems to be a cape or scarf, fuscia gloves, and aviator goggles. Aeroth has horns that go backwards with the top of their head and poke up right about where their neck starts. Aeroth also has a woolly fur coat, large wings, as well as a pair of tiny eyes and small ears.

## Ability

When played Aeroth pushes all your drakes 3 spaces forward.

## Usage

Good in dragon decks as removal and mass castle damage.