Bowser (Canon)/Mystery idiot 50

**NOTE: Most of the profile and information comes from the user Paleomario66. All credit goes to him.**

## **Summary**

**Bowser** is the main antagonist of the *Super Mario Bros.* franchise. He normally kidnaps Princess Peach, forcing Mario to save her on numerous accounts.

He seeks to rule the Mushroom Kingdom with the princess by his side, and to one day defeat his nemesis, Mario.

He grew up as an orphan, of sorts, never knowing his parents. Kamek had adopted and cared greatly for him, and searched out anything the "young Master Bowser" wanted. However, Bowser was severely mischievous as a child, but powerful, due to being one of the seven Star Children. He warped the entire planet, kidnapped people, and was just an ouFtright pain during the early days of the Mushroom Kingdom. However, he's not all bad.

Now being an adult, Bowser *does* pay his respects to people, including Mario.

## **Statistics**

**Name:** Bowser

**Origin:** Super Mario Bros.

**Gender:** Male

**Age:** 26 years

**Classification:** Koopa, The King of Koopas, Star Child

**Powers and Abilities:** Superhuman strength, speed, durability, agility and reflexes, Dimensional Storage, Longevity (In the Super Mario Galaxy series, Bowser has trashed two Star Festivals, which take place once every 100 years. Would live on for 10,000 more years after he created his own universe), Dark Magic, Teleportation, Gravity Manipulation, Dark Matter Manipulation, Telekinesis, Supersonic Roar, Energy Manipulation, Electrokinesis, Terrakinesis, Pyrokinesis, Poison Manipulation, Shockwave Generation, Infinite Self-Resurrection (Has infinite lives, disabling his ability to die permanently), Resistance to Acid Manipulation (Took a bath in acid in Super Mario Sunshine without any ill side effects. Heck, it had so little effect, Bowser refers to it as "great water"), Resistance to Radiation Manipulation (Immune to Hawking Radiation), Resistance to Matter Manipulation (Atomic; can be stripped down to clumps of pixels and then reform completely unharmed), Resistance to Plot Control (Defeated the Super Mario-Kun manga writer, who writes the scripts and plot; if he beat someone like that, he definitely needed to resist his power to bend the plot into his favor), Reality Warping, Space and Time Manipulation/Time Travel, Summoning, Cosmic Manipulation (Can shoot meteors), Shapeshifting, 4th Wall Awareness (Super Mario-Kun only), Size Manipulation, Statistics Amplifications via Adrenaline, Petrification w/ the Fusion Wand,Plot Manipulation (Changed the story before gaining the Star Rod. Once he did gain it, he changed the story even more) Size Manipulation w/ the Minimizer, Transmutation w/ the Magic Wand, Black Hole Creation, Matter Absorption, Flight, Creation and Destruction w/ a Grand Star, Soul Sealing and Soul Unsealing w/ the Power Stars, Wish Granting w/ Dream Stone, Increased speed and stamina w/ Super Bell, Duplication w/ Double Cherry and Pal Pill, Invulnerability w/ Super Bell, Star Rod (Paper Mario) and Mega Star, Size Manipulation and Increased strength and Increased speed w/ Mega Star, Meta Wish Granting, Power Bestowal and Nigh-Complete Arsenal w/ Star Rod (Paper Mario), Evolution Manipulation w/ the Devolution Gun, Healing, Stamina Restoration, Dimensional Travel, Immortality (Type 5; after the destruction of the entire multiverse, including heaven and hell--the afterlives--Super Dimentio would live, which would mean he'd be completely incapable of dying with no hell to contain him. Furthermore, he's unable to be touched by Queen Jaydes, who has power over the concepts of life and death themselves. In the end, Super Dimentio seems entirely deathless), Resistance to Life and Death Concept Manipulation Absolute Restoration and Time Paradoxal Resistance (Similar to the Chaos Heart in the way that it protects its user from the destruction The Void causes, which would erase the user's past) w/ the Pure Hearts. (The omniscient narrator tells us it can grant all wishes, and even the Star Spirits say the same thing), Plot Manipulation (Bowser utilized it to "change the story" in its entirety)Dream Manipulation, (The omniscient narrator tells us it can grant all wishes, and even the Star Spirits say the same thing), Plot Manipulation (Bowser utilized it to "change the story" in its entirety)Dream Materialization, Dream Physiology, Portal Creation, Size Manipulation, Telekinesis, Healing and Duplication as Dreamy Bowser. Laser Beam Emission, Force-Field Generation, Flight, Cosmic Manipulation and Fusionism as Mega Dragon Bowser,Universe Creation.

**Range:** Melee w/o anything. Several dozens of meters w/ projectiles, Multi-Continental w/ Rising Hell, Universal+ w/ the Star Rod (Paper Mario's Star Rod contains all wishes from everyone in the main Mario universe and Star Haven, a realm beyond the stars), Universal+ w/ a Grand Star

**Standard Equipment:** A few Power-ups, Hammers, Spiked Balls, Barrels, Koopa Clown Car, Magic Wand, Fusion Wand, Minimizer, Megamorph Belt, Power Stars, Grand Stars, Vacuum Block, Dream Stone, Star Rod (Paper Mario), Pure Hearts, Black Paint, Koopa Mech, Safety Ring, Heal Shell, Spiked Link, Drill Claw, the Lost Mushroom, a Light Plunger, Super Freezer Gun, Power Drinks, Sleepy Bomb, Bad Mushroom, Freight Bomb, Fire Bomb, Ice Bomb, Rock Candy, Star Egg, Pure Water, Retry Clocks, Earlier Times

**Intelligence:** **Above Average** normally. Sometimes gets strokes of **Extraordinary Genius** intellect (Created an entire space station [that works, I might add], and built an enormous battle mech as well. It is also very notable that he built a dark matter plant atop of everything else)

**Weaknesses:** Sometimes his intellect takes a large stoop, and from time to time, he can be gullible

**Notable Attacks/Techniques:**

* **Dark Magic:** This was only used in Super Mario Bros., where Bowser transformed the entire Toad population into bricks and plants.
* **Bowser Bomb:** Bowser jets downwards, shaking the ground, which will cause some foes to slip and fall. That is, unless they get crushed by the attack itself.
* **Koopa Claw:** Bowser snatches up a foe within his immediate vicinity and chomps on them. Either that, or he could choose to backflip and body-slam onto them instead.
* **Whirling Fortress:** Bowser retreats into his shell and begins spinning rapidly. This renders Bowser immune to virtually any harm, as his foes will, in one way or another, be harmed by his spikes. This also allows Bowser to float briefly through the air.
* **Pyrokinesis:** Bowser has multiple attacks where he creates and manipulates fire.
	+ **Flame Breath:** Bowser's signature technique, where he breathes flames reaching 5,000°C. He can breathe small fireballs, big fireballs, make it rain big fireballs or small fireballs, breathe a constant beam of flame, or shoot multiple red or blue, the latter having a homing effect and doubling the heat to 10,000°C, fireballs at his foes.
	+ **Flaming Tunnel:** Bowser sprouts a column of flame to harm or even trap foes.
	+ **Flaming Boomerangs:** Bowser can spawn boomerangs that are eternally set aflame to throw at foes.
	+ **Rising Hell:** Bowser rises a blanket of flame that can cover entire continents.
* **Spike Shoot:** Bowser fires a spike from his shell like a cannon.
* **Spike Curl:** Bowser curls up into a spiky ball to bulldoze foes with. He feels little to no pain when like this due to his shell's defenses, and he can cling to walls and climb them.
* **Poison Gas:** Bowser summons a cloud of poisonous gas that cloaks his foes and poisons them. Bowser can also add this poison effect to his claws and teeth.
* **Terrorize:** Bowser summons an enormous Boo to terrorize his foes, halving their strength and durability.
* **Ztar Zpin:** Bowser's dark variant of Mario's Star Spin. It allows Bowser to propel himself forward whilst in the midst of attacking, but cannot deflect projectiles or draw items in.
* **Boulder of Doom:** Bowser utilizes his Terrakinesis and forms of barrier of rock around him and rolls forward, thrashing any and all foes in the way.
* **Megastrike:** Bowser makes use of tremendous re-entry force and (somehow) throws a metal soccerball, splitting it into six and giving it re-entry force of its own.
* **Energy Attacks:** Bowser can manipulate and bend his energy into multiple attacks.
	+ **Sphere:** Bowser forms a sphere of energy in his hand, and throws it at his foe. There are two different versions. The red sphere acts like lava--splashing up magma upon contact with the ground. The purple sphere acts like a lightning strike, sending out a shockwave of electricity upon contact with the ground.
	+ **Weapon:** Bowser forges a weapon of pure energy. Most notable is a hockey stick, which he can use to smack foes with.
* **Space-Time Tear:** Bowser warps through space-time, time traveling to where he pleases.
* **Minion Attacks:** These attacks are only executable with the help of Bowser’s minions. Thus, they are only usable for tag team battles pitting Bowser and his minions on the same team.
	+ **Goomba Storm:** Bowser summons a horde of Goombas. These Goombas run off-screen before charging in at the foe’s feet. Bowser attempts to shoot as many as he can with fire—those he shoots are burnt and jump into the sky, and those he doesn’t slam into the enemy’s legs. Once there are no more Goombas, the burnt Goombas then come plummeting down unto the foes’ heads, burning them and smacking into them at the same time.
	+ **Shy-Guy Squad:** Bowser summons a group of Shy-Guys. The Shy-Guys take organization behind Bowser as he curls into his shell. Six Shy-Guys hold a large rubber band behind Bowser as six more push him as far as they can into the rubber band. Once pushed as far as possible, the Shy-Guys leap out of the way as Bowser is sent careening into his enemy’s face—spikes and all.
	+ **Koopa Corps:** Bowser summons dozens of Koopa Troopas. The Koopa Troopas dart off-screen as Bowser curls into his shell and spinning rapidly. The Koopa Troopas then dash in and curl into their shell—spinning—as well, bashing into foes. Bowser then keeps knocking the Koopa Troopas back into their foes. The process repeats until Bowser misses and there are no Koopa Troopas left, or when the Koopa Troopas’ shells break and they’re defeated.
	+ **Bob-omb Blitz:** Bowser summons a few Bob-ombs. Said soldiers then line themselves up, allowing Bowser to order them into specific spots. After a couple seconds, the Bob-ombs then charge forward and explode when next to the foes.
	+ **Magikoopa Mob:** Bowser summons a gathering of Magikoopas. The Magikoopas aline themselves in random orders, and Bowser then throws fireballs into their wands, allowing them to shoot powerful blasts of magic at the foe. This process repeats a few times.
	+ **Broggy Bonker:** Bowser summons a block dog. He then whips out a mop-like cleaning accessory, which he uses to wash the dog. When cleaned fully, the dog is pleased, before lunging forward and bashing his head into the skull of an enemy. Broggy, upon doing that, flies into the air and plummets downward, stomping the foe with tremendous force before flying off-screen. He then charges back on-screen and tackles the foe, followed by fifteen Blitties—block cats—who also repeatedly tackle the foe.
* **Power Drinks:** Drinks Bowser carries with him into battle that, when drank, have certain effects.
	+ **Energizer:** Doubles Bowser's attack potency.
	+ **Bracer:** Doubles Bowser's durability.
	+ **Yoshi-ade:** Doubles Bowser's attack potency and durability.
	+ **Red Essence:** Grants brief invincibility, as well as removing and granting immunity to all status ailments for a short while.
* **Time Rewind:** Bowser carries two weapons in large amounts into battle, allowing him to fiddle with time to an extremely high extent. Even more so than other time manipulators in the franchise.
	+ **Retry Clocks:** Once Bowser is downed or even killed, a Retry Clock will activate, rewinding time back to the beginning of the fight. Bowser and his foe get all their items they used back, and are restored to peak physical condition. The only difference is that Bowser retains the memories of his defeat, while the enemy does not, allowing him to effectively save scum his way to victory--learning everything his foe will do beforehand. He can carry up to 99 of these.
	+ **Earlier Times:** Work the exact same way as the Retry Clocks. Bowser can also hold up to 99 of these, too.
* **Offensive RPG Items:** Multiple offense-based items in Super Mario RPG.
	+ **Sleepy Bomb:** Explodes, putting foes to sleep.
	+ **Bad Mushroom:** Causes natural harm to a foe, and can potentially poison them.
	+ **Freight Bomb:** Explodes, doing damage and possibly halving attack potency and durability.
	+ **Fire Bomb:** Explodes, engulfing foes in searing flames.
	+ **Ice Bomb:** Explodes, engulfing foes in frigid ice.
	+ **Rock Candy:** Creates large shining stars that envelop the foe, doing enormous amounts of damage.
	+ **Star Egg:** Summons star allies that attack the foe.
	+ **Pure Water:** Enchanted water that one hit kills undead enemies. If powerful enough to resist it, the undead foe will still lose a very large chunk of health.
* **Trial Stew:** Upon ingestion, Bowser's health and stamina will be sapped to life-threatening levels, but his max health will be multiplied by 100x and his speed will be tripled all for a short duration.
* **Sports Equipment:** Bowser has lots of sports equipment that can be used in tangent with many other things, or even as a stand-alone weapon.
	+ **Baseball Bat:** A great bludgeoning weapon that Bowser can use Killer Swing on to transmute it. Bowser has been known to use Power-ups in tangent with this weapon.
	+ **Hockey Stick:** Another good bludgeoning weapon that can Killer Swing can be used on. Bowser has been known to use Power-ups in tangent with this weapon.
	+ **Golf Club:** Yet another good bludgeoning weapon that can be transmutated utilizing Killer Swing.
	+ **Tennis Racket:** Bowser's greatest bludgeoning weapon of the four, not only being one the the sturdiest, but can also be transformed into a more powerful hammer. Bowser has been known to use Power-ups in tangent with this weapon.
* **Power-ups:** Bowser has a few Power-ups of his own.
	+ **Super Bell:** Transforms Bowser into Meowser, a giant tiger. With this, Meowser was able to climb entire skyscrapers without fatigue, and had increased speed and stamina plus razor-sharp claws and a powerful tail.
	+ **Double Cherry:** Clones Bowser. He carries four of them.
	+ **Pal Pill:** Creates eight pixel Bowsers that'll protect Paper Bowser.
	+ **Super Sushi:** Turns Bowser into a skyscraper, doubling his power in general for as long as he desires, whilst remaining just as fast and agile as before, if not faster.
	+ **Mega Star:** Turns Paper Bowser into a titanic pixel Bowser with invincibility and doubled strength and speed for 30 seconds.

**NOTE:** While some would argue that Super Paper Mario's highly controversial, "And in the end, it will consume all existence... All worlds, all dimensions." refers to the common synonym universe for dimension, there is plenty pointing otherwise. Dimension D is the piece of evidence to say they mean universe. What says it means space? Well, Merlon stating that The Void is a hole in the dimensional fabric of space, Bestovius being referred to as a dimensional governor that gives out the dimensional technique, said dimensional technique being one that flips the user between spatial dimensions, and, well, sense itself. Why? "And in the end, it will consume all existence... All universes, all universes..." < I'm sorry, but that just doesn't make sense. And besides, it consumes all existence and all dimensions, which would count as spatial as well due to the Marioverse abiding by String Theory. And finally there's the whole instance of the use of "jigen" in the Japanese text instead of "sunpou," which is using the correct version of dimension to refer to mathematical dimensions. It's pretty solid that they're referring to spatiotemporal dimensions.

**NOTE #2:** Bowser must have power at certain intervals in order to utilize the Star Rod at its fullest. For example—Bowser was progressively becoming stronger through the Star Rod's power. But in order to use its full power, he himself must be powerful enough to sustain it. That is when Kammy's platform came into play, allowing Bowser himself to reach a power capable of sustaining the Star Rod's full might.

**NOTE #3:** String Theory is divided into different theories. None are referred to simply as "String Theory." Allow me: Prior to 1995, theorists believed that there were five consistent versions of Superstring Theory (type I, type IIA, type IIB, and two versions of heterotic string theory). This understanding changed in 1995 when Edward Witten suggested that the five theories were just special limiting cases of an eleven-dimensional theory called M-Theory (the name behind it is for "membrane," or "mother of all string theories." Any version of string theory, by default, runs with M-theory). Thus, there are five versions of String Theory, all of which are connected to M-Theory. In Bosonic String Theory, space-time is 26-dimensional, while in Superstring Theory it is 10-dimensional, and in M-Theory it is 11-dimensional. Between these three, so we don't wank and so we don't downplay, M-Theory is the safest (and most likely) case the game had been referring to. And considering it didn't specify, simply calling it "String Theory," we would go by the safest and most likely case, Bosonic String theory.

**NOTE #4:** The Standard key serves a different purpose than other keys. Unlike other keys, the Standard key draws from feats across *the franchise* for the sole purpose of scaling, and to make a key bent on *consistency* for Mario characters. This is why its attack potency is from several different games within entirely different genres. Its only purpose is to scale others from using the most consistent feats.