Living Armor

### Description

*"A knight's sword and armor with only the soul remaining after the body rotted away."*

### Awakenings

* **Living Armor** ↓
* Soul Knight

## Skull Info

The **Living Armor** is a Unique, Power skull. It attacks with it's flaming fist. It Awakens into Soul Knight.

## Appearance

Living Armor is exactly that. A body of blue metal armor from shoulders to feet. A glowing sword is centered vertically with the hilt pointing upwards. The sword seems to be infused with the soul of the knight's body. It is engulfed in blue fire which makes up the bulk of the Living Armor's arms, torso, and legs.

## Basic Attack Info

His basic attacks consist of a 3 step combo. A left jab followed by an overhand right hand hook and finally a planted left straight punch.

Aerial: He swings his flaming sword overhead.

## Skills

* When the Flame Spirit gauge is fully charged, it goes into a state of combustion, dealing continuous Magic Damage.
* When a skill is used during combustion, the skill is enhanced and all Flame Spirits are consumed.
* Tackle: Dashes are considered attacks.
* Cannot dash consecutively.

* When the Flame Spirit gauge is fully charged, it goes into a state of combustion, dealing continuous Magic Damage.
* When a skill is used during combustion, the skill is enhanced and all Flame Spirits are consumed.
* Tackle: Dashes are considered attacks.
 Soul Knight | * When dealing damage to enemies with normal attacks, gains charges in the form of Flame Spirits.
* When the Flame Spirit gauge is fully charged the first time, it goes into a state of combustion, dealing continuous Magic Damage.
* When the Flame Spirit gauge is fully charged the second time, it becomes stable.
* When a skill is used during combustion, the skill is enhanced and all Flame Spirits are consumed.
* When a skill is used while stable, the skill is enhanced even further and all fFlame Spirits are consumed.
* Tackle: Dashes are considered attacks.
* Cannot dash consecutively.

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* The Flame Spirit gauge is charged by 30%.

 Soul Knight | * When swapping, creates a Spirit Flame, dealling Magic Damage.
* The Flame Spirit gauge charges overtime.

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* Soul Burn (Combustion)
* Combustion:
	+ Amplifies skill damage and Area of Effect (AoE) and creates a field of Spirit Flame, dealing Magic Damage.
  Soul Charge
* Soul Charge (Combustion)
* Combustion:
	+ Amplifies skill damage and distance traveled and leaves a blazing trail of Spirit Flame, dealing Magic Damage.
  Soul Knuckle
* Soul Knuckle (Combustion)
* Combustion:
	+ Amplifies skill damage and causes punches to create explosions, dealing Magic Damage.
  Soul Sword
* Soul Sword (Combustion)
* Combustion:
	+ Amplifies skill damage and range, dealing Magic Damage.
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	+ Combustion:
 Soul Knight | * Creates a massive Spirit Flame, dealing Magic Damage.
	+ Combustion
		- Amplifies skill damage and Area of Effect (AoE) and creates a field of Spirit Flame, delaing Magic Damage.
	+ Stable:
		- Amplifies skill damage and Area of Effect (AoE) and creates a field of Spirit Flame over a wide area on the ground, dealing Magic Damage.

	+ Combustion:
 Soul Knight | * Charges forward, dealing Magic Damage.
	+ Combustion:
		- Amplifies skill damage and distance traveled and leaves a blazing trail of Spirit Flame, dealing Magic Damage.
	+ Stable:
		- Charges forward without stopping for 2 seconds, dealing Magic Damage.
		- Creates explosions in its path, dealing Magic Damage.

	+ Combustion:
 Soul Knight | * Charges forward with its fist engulfed in Spirit Flames, dealing Magic Damage.
	+ Combustion:
		- Amplifies skill damage and causes punches to create explosions, dealing Magic Damage.
	+ Stable:
		- Amplifies skill damage and causes punches to create explosions followed by piercing flame sparks, dealing Magic Damage.

	+ Combustion:
 Soul Knight | * Performs a slash with the sword engulfed in Spirit Flame, dealing Magic Damage.
	+ Combustion:
		- Amplifies skill damage and range, dealing Magic Damage.
	+ Stable:
		- Amplifies skill damage and Area of Effect (AoE).
		- Summon pillars of fire in succession, dealing Magic Damage.

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