Najal

Return to Northern Regions

### Description

The sea gives way to steep cliffs in this region, and the coastal plateau is backed by steep mountains which are high enough to be covered in snow and ice all year long. The plateau is heavily populated by the Genasi civilization of Saeloun. Three cities are crowded into the region: Mishgai overlooking the northern cliffs, Vil to the south, and nestled into the mountains is the Saeloun capital, Aashri. Their civilization is facing a crisis: the glaciers in the mountains are melting and there flooding is more severe and more common every year. Many crops and houses are washed away every year, as well as the lives lost. The civilization is paralyzed by argument about how to deal with the danger–is it going to get worse, better, or is this the "new normal" for the region?

### Geography

#### Latitude

29 degrees north (in our world Suez, Chongquing, San Antonio)

#### Average elevation (in feet)

4980 (roughly the elevation of Reno or Kathmandu)

## Adventures Available

### *Team may not take notable damage from this*

#### **Favorite Chisel**

A small collective of genasi have been cut off from their workshop across what is now a raging river. If someone could cross into their workshop, collect their tools and work in progress, and ship it back they'd be willing to offer a small emerald.

Reward: Emerald (food) - 100gp

#### **Repo Man**

The Fessren Corporation has some outstanding debts. If you can collect for them, they'll offer a beryl gemstone.

Reward: Beryl (culture) - 100gp

#### **The First Radiator**

A wizard was trying to create an artifact capable of producing fireballs, but instead he made a metal structure that just constantly emits warmth. Not useful for the military, but it could keep a shelter warm with no smoke or risk of fire spreading. Seems more useful to your settlement than an army–maybe she would trade for it?

Reward: Preserved Shelter - 1 point

#### **Secret Weapon Cache**

You've heard that there was a large cache of weapons secreted away by a corporation in the event of trouble. They're not supposed to have them, so they can hardly complain if they're gone... assuming you can find them.

Reward: Preserved Security - 1 point

#### **Soaked**

A corporation of genasi farmers have found their farmland turned to wetland and it's unworkable. They have been traveling from town to town looking for odd jobs, and they've begun to get desperate. They've begun to turn to thieving to feed themselves–is it possible to offer them another way to survive? Or do you need to bring them to justice?

Reward: Population - 10 People

### *Team will likely use some hit dice during the next short rest after this*

#### **Deep Freeze**

There's an ancient ruin high up in the mountains and your gemfinder indicates there is an emerald there but it seems to be otherwise abandoned. It's surrounded by glaciers and has been for generations–in fact, it's only recently the ice has melted enough to allow access. Who could have built this place?

Reward: Emerald (food) - 300gp

#### **Install Quintessence Engine North**

This mission will become available once you have completed 8 missions in this region.

#### **Install Quintessence Engine East**

This mission will become available once you have completed 8 missions in this region.

#### **Install Quintessence Engine West - NOT POSSIBLE**

Open ocean, it's not possible to install a QE here.

### *Team will likely need a long rest after this*

#### **Saeloun - Formal Introduction**

There are numerous factions all scrambling to get their fractured leadership to endorse their pet solution to the flooding (solutions which often benefit the societal elements they represent). You'll need to introduce yourself to the five largest corporate representatives and then formally introduce yourself to the Saeloun Grand Board of Directors.

Reward: A relationship with Saeloun which starts at your current general Reputation level.

#### **Caravan Guards**

With the disruption in travel it's been hard to get goods from one city to another. The Unstavi Corporation is paying well for a group of caravan guards to help get their caravan of raw supplies from Vil to their workshops in Aashri. Payment on safe arrival of the full set of goods.

Reward: 700gp

### *If you’re not careful and prepared, some team members may die in this adventure*

#### **When the Levee Breaks**

Maestiri Corporation has offered a huge ruby to anyone who can protect their largest investment: a tin mine that runs deep into the earth. The rising waters of a nearby river are threatening to flood it and the miners are refusing to work in it for fear of a flash flood. It's straightforward but challenging: short up the banks of the river or divert its course. But if it's that obvious why haven't the corporation or the miners done this themselves?

Reward: Ruby (security) - 700gp

#### **Finders Keepers**

Dimitri Glasden is a rich and powerful man who owns many studios full of fine goldsmiths. He had a large mansion on the banks of a beautiful stream, but that stream is now a raging river and he had to abandon the mansion, which is now crumbling as the water cuts under the foundation. The gemfinder says there is a large sapphire that got left when the building was abruptly evacuated. There might be more that was left behind... but you may not be the only ones who realize this. Could there be others who are trying their hand at looting the dangerous building?

Reward: Sapphire (shelter) - 700gp

#### **Taste Testing**

A wizard has created a way to preserve entire meals in tiny glass bubbles. Break the bubble and a hot dinner appears. The problem? He needs test subjects to make sure the food is ok after its been in stasis. Whoever is willing to try this and report back to him will get his first batch, which is hundreds of free meals. Sounds like a no-brainer!

Reward: Preserved Food - 10 points