Why do Paladins Wear chain? Because it's Holey!

27th June 2023

Clad in her order's ceremonial robes, Seraphina ventured into the darkened streets of Otha's Rest, her steps were cautious but resolute. The moon cast an ethereal glow upon the cobblestones, guiding her path through the winding alleys. Her senses heightened, she remained ever vigilant, aware of the lurking shadows that seemed to dance and whisper in the corners of her vision. But fate had its own plans, for as Seraphina emerged into a dimly lit square, a sudden ambush befell her. A group of shadowy figures, their faces concealed by hoods, materialized from the darkness with malicious intent. Panic welled up within her, and the young cleric cried out for aid, her voice echoing through the silent night.

In that moment of peril, the call for help reverberated through the streets, reaching the ears of those nearby who were attuned to the struggles of the city. Whether by chance or destiny, it was a summons that would not go unanswered. Heroes and adventurers, with their own tales of valour and defiance, hurried to Seraphina's aid, their weapons at the ready and determination etched upon their faces.

## Adventurers Attending

* Io Aerkeryrm
* Creed
* Lessbelle Elmtree
* Aloissius Bellum

## Session Summary

Amid the sunny day at the Junction Inn beer garden, a group of adventurers gathered for a drink and some respite from their recent tough battles. Their concerns about capturing Freddie Teaque were overshadowed when they heard a lady screaming for help. While some of the adventurers hesitated, Io, always eager to help, led the charge with her bottle of wine. The lady, a Paladin, was under attack by shadowy rogues, and the group rushed to her aid.

Unexpectedly, the Paladin unleashed a fireball, harming both allies and foes alike. Frustrated by her lack of gratitude, Lessbelle, skilled in invisibility, backed away and sent their animals to assist instead. Despite the Paladin's lack of appreciation, they continued healing her until she fell unconscious. They managed to retrieve a note about a magical tablet from the attackers and traced it to a "Dr. Dannell" but their leads seemed to lead nowhere. Later, while seeking information from forest animals, they uncovered a lead about cultists with tattoos and followed it to a mysterious ruin. The adventurers freed prisoners and confronted the cultists, facing fierce battles and ultimately convincing one cultist to turn away from evil. Reflecting on their day, the adventurers found some lessons learned and a yearning for another drink, even if the path ahead was still uncertain.

## Player Diaries

### Lessbelle Elmtree

It was pretty sunny, so I met up with some of the others for a drink in the Junction Inn beer garden. Been some tough fights recently and I was annoyed about not capturing Freddie Teaque still and drinking seems to be the way of life for adventurers, one tavern after another.

Then this lady starts screaming for help. Aloissius and Creed are pretty mercenary, they barely lift an eyebrow if there's no gold involved, but thankfully IO likes sticking her oar in anywhere she can, so she led the charge with her bottle of wine. I'm not really a on the clock hero, if someone needs saving or helping, I'll try my best. These shadowy rogues were doing their best to mob this Paladin looking lady, so me and IO rushed in to help. I tried asking them all to put down their weapons and slow down, but they were having none of it. Then some guy shot me with an arrow from nowhere and while I was trying to help the Paladin lady, encouraging her to stand up, given that she was cowering on the floor, she just indiscriminately fireballed everyone. If that's the thanks I get for helping someone, that person better find someone else to help them. If she didn't want my help she should have said, so I turned invisible and backed out of there and sent my animals in to help instead. She probably didn't realise or even notice while she was crawling around on the floor doing the worst job of trying to stay alive, but I kept healing her anyway, until she couldn't be healed no more. All these religious folks are soooo smart and all about their gods being saviours, but they're mostly pretty poor at saving themselves. Those rogues were bad men and some of them paid the price, I'm sure that lady thought she was good, but I have a feeling she won't be missed.

They tried to steal something from her anyway, but Creed isn't letting anyone steal anything around here, unless it's him doing the stealing, so he stole it back, some note about a magical tablet or something. IO's smart, so I let her figure out what to do next. Eurghhhh more Paladins, all blustery and self important about the end of the world, but no leads, no connections, no involvement, all self righteous order of nonsense. Useless, unhelpful. Apparently, some Dr lady who isn't really a doctor just some kind of smarty pants has something to do with it, so we ransacked her office. Nothing. Anyway, something about evil Necromancer cultists. I'm glad IO was there cos these investigative leads things were giving me a headache and my hangover couldn't take it, it was so bad I snapped at Greg about doughnuts. Maybe drinking isn't all it's cracked up to be. Anyway, we got out to some forest, I made friends with the animals and asked them about the comings and goings in the forest. Some hedgehog started telling me about these weirdos with tattoos, so we followed that lead to some weird cults ruin. Bunch of weirdos who liked dying trying to do something weird to these prisoners. We freed the prisoners, killed two of the cultists, proper dead, one got full on butchered by Aloissius, but he deserved it. I convinced the last cultist to turn to the light and aid us in bringing him redemption for his crimes. He explained some stuff about the tattoos and then IO asked him some important stuff about whatever all this mystery nonsense is.

After all that I could do with another drink, but that's probably not a lesson learned.