HCCO/指南/6

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## 章節 VI-A：遠程

訓練  遠程非常簡單，不過我們到現在才練是因為：首先在你開始與  巫師或魔法風格的怪物戰鬥之前，使用遠程並沒有任何幫助，而且在沒有足夠的銀行空間、裝備、箭矢的情況下，其實蠻困擾的，建議等到有  10,000,000 去購買  額外裝備套裝後，才可以讓這些武器套裝不那麼令人頭痛，該升級的優先順序比  自動進食：第 III 階還低，這就是為什麼我們到現在才開始訓練  遠程。

訓練  遠程的過程可以分成三個階段：前期 (1)、訓練期 (1-85) 以及後期 (85-99)，我們目前只需要擔心前兩個階段，因為訓練的過程還蠻遠的，到時候可能已經通過了  活水神地下城、 烈火神地下城，甚至可能超過了  陷入迷霧。

### 前期階段

因為獲得  遠程裝備或武器的過程不用太依賴技能本身，我們可以先為整個技能做好準備，這就是前期階段，主要考量三個方面：彈藥、武器以及裝備。

#### 彈藥

在開始訓練  遠程之前，建議先刷  強盜做完  菁英遠程護符，它也是製作  元素星座之怒的其中一個道具，在這期間，大致上也蒐集完前期與中期所需的箭矢數量，它們提供了不錯的遠程攻擊加成，而且在等級 1 時就可以裝備，獲得 200  遠程護符的期間大約可以獲得 48,000  鋼箭矢、32,000  秘銀箭矢以及 16,000  精金箭矢，這已經非常足夠了， 基本補給/  標準補給也提供了大量的箭矢，所以不用太擔心箭矢不夠用的問題。

可以在  強盜基地獲得不錯的  遠程武器，不過掉落率蠻低的，不太值得花太多時間成本，可以自行斟酌是否要刷， 強盜基地也會掉落箭矢，不過整體上會比直接擊殺  強盜還來的慢。

在  70 時，可以擊殺  狂怒長角菁英(近戰) 來獲得大量的  古代箭矢與  鱒魚，不過也沒有必要保留箭矢，因為遊戲後期大多都是使用  藍寶石弩箭與十字弓進行戰鬥。

請注意，這裡不再建議為了  冰箭矢 去刷  冰凍弓箭手，因為該怪物已被增強，現在變得更加強大，並且掉落的箭矢也少很多。

#### 武器

The overall weapon progression will be:

檔案:Normal Shortbow(道具).png Normal Shortbow (1-5) → 檔案:Oak Shortbow(道具).png Oak Shortbow (5-30) → 檔案:Maple Shortbow(道具).png Maple Shortbow (30-40) → 檔案:Yew Longbow(道具).png Yew Longbow (40-50) → 檔案:Elerine Longbow(道具).png Elerine Longbow (50-85) → 檔案:Ancient Crossbow(道具).png Ancient Crossbow (85+)

These items will be obtained from 檔案:Ranged Golbin(怪物).png Ranged Golbins, 檔案:Holy Archer(怪物).png Holy Archers, 檔案:Elerine Archer(怪物).png Elerine Archers and 檔案:Dragons Den.png Dragons Den (discussed below) and can all be farmed ahead of time if bank space is not a concern. As mentioned above, it is possible to farm 檔案:Bandit Base.png Bandit Base for a 檔案:Ancient Longbow(道具).png Ancient Longbow, but it will take more time to obtain than what will be saved by using the item. The 檔案:Elerine Longbow(道具).png Elerine Longbow is a very strong weapon for its level, as it rivals 檔案:Redwood Longbow(道具).png Redwood Longbow from 檔案:Holy Archer(怪物).png Holy Archer / 檔案:Bandit Base.png Bandit Base. If you do decide to farm 檔案:Bandit Base.png Bandit Base or have done so in the past, you can replace the 檔案:Maple Shortbow(道具).png Maple Shortbow with a 檔案:Maple Longbow(道具).png Maple Longbow instead.

An alternative (but less efficient) route for early  Ranged training is to kill 檔案:Thief(怪物).png Thieves in the 檔案:Runic Ruins.png Runic Ruins for 檔案:Steel Throwing Knife(道具).png throwing knives, which, due to their higher attack speed and inherent 15% ammunition saving, can help with early training. This can be paired with 檔案:Throwing Power Gloves(道具).png Throwing Power Gloves to increase effectiveness as well.

#### Gear

From 1-40 you will mostly be naked, as there are few options for gear at this low level. The cape slot is the only slot that you will likely be able to fill, and the options for capes are:

檔案:Cape of Prat(道具).png Cape of Prat > 檔案:Cape of Ranged Preservation(道具).png Cape of Ranged Preservation > 檔案:Fire Cape(道具).png Fire Cape > 檔案:Obsidian Cape(道具).png Obsidian Cape > nothing

It is not really worth grinding for any of these, just use whatever you have access to already. 檔案:Paladin Gloves(道具).png Paladin Gloves don't have any negative bonuses so they are worth using to save on a bit of food. An 檔案:Elite Amulet of Ranged(道具).png Elite Amulet of Ranged is extremely good, as it offers more bonuses than an entire set of green dragonhide.

From 40 onwards, the gear you will use will be a mismatch of dragonhide armour. Use whatever hides you obtained from the 檔案:Amulet of Looting(道具).png Amulet of Looting and 檔案:Volcanic Cave.png Volcanic Cave grind from earlier. It is not worth going out of your way to obtain any singular piece of dragonhide, as it only offers accuracy with no strength bonus, and your accuracy will quickly become saturated on the enemies you train ranged on. Using 檔案:Green D-hide Vambraces(道具).png Green D-hide Vambraces at  70 for instance is perfectly acceptable. Green, blue and red dragonhide armour can also be easily upgraded in exchange for GP. Green d'hide costs 60k to fully upgrade, blue d'hide costs 225k and red d'hide costs 630k. These only offer a small amount of accuracy and DR, but this will come in handy for monsters such as 檔案:Master Wizard(怪物).png Master Wizards and the likes, so it may be worth it.

You will need to farm 檔案:Dragons Den.png Dragons Den for the almighty 檔案:Ancient Crossbow(道具).png Ancient Crossbow for  80+ at some point before progressing. Again, as this dungeon doesn't rely on  Ranged, this could technically be performed before commencing training. The goals of this dungeon are to obtain the 檔案:Ancient Crossbow(道具).png Ancient Crossbow and the 檔案:Ancient D-hide Shield(道具).png Ancient D-hide Shield, the latter of which will be upgraded to a 檔案:Scaled Shield(道具).png Scaled Shield which is a huge DPS increase for  Ranged and even for  Magic in many situations. The shield can technically be substituted with a 檔案:Dragonfire Shield(道具).png Dragonfire Shield or 檔案:Earth Layered Shield(道具).png Earth Layered Shield for meeting raw DR requirements, but the damage sacrificed will be noticeable so obtaining a 檔案:Scaled Shield(道具).png Scaled Shield is recommended. The crossbow is an incredible weapon for the two  Ranged God dungeons, as well as in 檔案:Dark Waters.png Dark Waters, however it is worth noting that all of the other items still have uses.

檔案:Twin Exiles(道具).png Twin Exiles is the next most sought after item, as they are the best item in the game for farming low level mobs with low max HP. It is worth keeping for future rune grinding and completionist farming purposes. Any 檔案:Ancient D-hide Body(道具).png Ancient Dragonhide Armour obtained here can be worn as an upgrade, but it is not necessary to grind for any pieces. Use any leftover 檔案:Elder Dragonhide(道具).png Elder Dragonhide to upgrade elder dragonhide pieces before selling it all off to unlock some free collection log slots.

### Training phase

The best options for  Ranged training are magic enemies. However, the entry level enemy (檔案:Wizard(怪物).png Wizard) is too strong to be tackled at  1, so killing various easy slayer tasks such as 檔案:Cow(怪物).png Cows is fine until around  40 to equip some dragonhide. After this point, farming 檔案:Wizard(怪物).png Wizards and 檔案:Master Wizard(怪物).png Master Wizards for runes is ideal. One can then use these runes to train their  Magic to increase their magic defence to make killing them more efficient. At higher  Ranged and  Magic levels (around 50+), the option of killing 檔案:Shaman(怪物).png Shamans for 檔案:Chaos Rune(道具).png Chaos Runes and 檔案:Necromancer(怪物).png Necromancers for 檔案:Death Rune(道具).png Death Runes opens up to supplement further  Magic training. 檔案:Seething Horned Elite(怪物).png Seething Horned Elites can be killed for any outstanding 檔案:Amulet of Fury(道具).png Amulet of Furies that weren't obtained from 檔案:Volcanic Cave.png Volcanic Cave.

## Chapter VI-B: Magic

 Magic in this challenge will mainly consist of casting Air spells, since you can remove one colour from the rune costs. All spells cost 檔案:Air Rune(道具).png Air Runes, but 檔案:Water Rune(道具).png Water, 檔案:Earth Rune(道具).png Earth, and 檔案:Fire Rune(道具).png Fire spells additionally cost their respective runes.

This is a bad thing for us, since we have no real way to farm a lot of runes yet. However, we can get started by farming some catalyst runes (檔案:Mind Rune(道具).png Mind Runes, 檔案:Chaos Rune(道具).png Chaos Runes, 檔案:Death Rune(道具).png Death Runes, etc.) from the 檔案:Vampire(怪物).png Vampire and the 檔案:Master Wizard(怪物).png Master Wizard. The 檔案:Vampire(怪物).png Vampire is probably best for now, since it is a  Ranged monster, meaning we can strike it with our powerful  Melee. Even considering the drop chance and drop rates are lower than from the 檔案:Master Wizard(怪物).png Master Wizard, this will be faster overall as it will crucially save more food. Killing 檔案:Wizard(怪物).png Wizard until one piece of either 檔案:Green Wizard Hat(道具).png Green Robes or 檔案:Blue Wizard Hat(道具).png Blue Robes (at  10) for each slot is recommended.

Catalyst Runes are the runes you use to power up your spells, while Elemental runes select which element you’re using. You can remove the cost for Elemental runes with staves, which we will abuse to completely nullify the 檔案:Air Rune(道具).png Air Rune cost, and thus primarily use air spells. Remember, since prayer points are a lot easier to farm on a CO than runes, you will generally want to run the two highest offensive prayers at all times when training magic. However, it is only worthwhile if the prayers give magic damage boost (檔案:Mystic Mastery(祈禱).svg Mystic Mastery, 檔案:Augury(祈禱).svg Augury and 檔案:Battleheart(祈禱).svg Battleheart) or if you are very low level and your accuracy is low (below 90%).

The 檔案:Staff of Air(道具).png Staff of Air (obtained from 檔案:Fairy(怪物).png Fairy) reduces the cost by 3, allowing you to cast all spells up to 檔案:Fire Bolt(法術).svg Fire Bolt with the sole exception of 檔案:Wind Bolt(法術).svg Wind Bolt for no 檔案:Air Rune(道具).png Air Rune cost. 檔案:Air Rune(道具).png Air Rune are by far the most valuable elemental rune on a CO, so you should use the other elements to level your magic early on as these runes have little use outside of very late game situations by which point you will have a huge stockpile. You should aim to use most of your 檔案:Mind Rune(道具).png Mind Rune on 檔案:Fire Strike(法術).svg Fire Strike and your 檔案:Chaos Rune(道具).png Chaos Rune on 檔案:Earth Bolt(法術).svg Earth Bolt to make the most use of your varied runes gathered, until you are  30. At this point you can equip an 檔案:Air Battlestaff(道具).png Air Battlestaff to save 5 檔案:Air Rune(道具).png Air Rune/cast, so obtain one from 檔案:Master Wizard(怪物).png Master Wizard and use that until  40. You also have enough magic defence from levelling  Magic that you can consider clearing 檔案:Hall of Wizards.png Hall of Wizards for some  Ranged exp and better robes. The 檔案:Red Wizard Robes(道具).png Red Wizard Robes can be worn at  30 (levelling from 1 to 30 cuts food usage against magic enemies roughly in half) and the dungeon will be important in the a following section anyway. You can alternatively wait until  40 for even higher magic defence. Lastly, now that you have some magic defence, gathering 200 檔案:Amulet of Magic(道具).png Amulet of Magic is on the table. You will obtain a lot of catalyst runes in the process which can be put towards levelling, so it is worth making a dent in this decently long grind now. 檔案:Master Wizard(怪物).png Master Wizard are the best overall source of catalyst runes, as they have the lowest HP while dropping one of three catalyst runes 85% of the time.

You can now make use of every standard spell that is worth considering on a CO, which is up until 檔案:Wind Blast(法術).svg Wind Blast. Prioritise all other elemental spells until you consume your elemental runes, and then finish training on the highest level air spell that has no elemental rune cost. Make sure to use the highest level aurora that you can that has no elemental cost. This will be 檔案:Surge I(靈氣).svg Surge I from  15- 40 and 檔案:Surge II(靈氣).svg Surge II afterwards. The light runes will be supplied from 檔案:Standard Resupply(升級).svg Standard Resupply and will be in considerable abundance, so these should not be conserved.

After  40, you will now use a 檔案:Mystic Air Staff(道具).png Mystic Air Staff to conserve 7 elemental runes and primarily use 檔案:Wind Blast(法術).svg Wind Blast to level up, as this is the new highest no-elemental cost spell available. The relative damage increase between spells is lower as flat damage has diminishing returns, so there isn't much dps sacrificed by sticking to this one spell. However, the only way to obtain this staff is from 檔案:Hall of Wizards.png Hall of Wizards at a relatively low drop rate (~1/191.67). On the plus side, you will get some nice runes (albeit at a slower rate than other options) along the way and a good pet, hopefully. You will also want to obtain a full set of 檔案:Red Wizard Hat(道具).png Red Robes. It is debatable whether staying here all the way until full 檔案:Ancient Wizard Hat(道具).png Ancient Robes is worthwhile. The robes have a very low drop rate and will likely take awhile to complete, but you will obtain some useful runes and almost certainly obtain the pet. It is also important to maximise rune efficiency by maximising magic damage bonus, as rune gathering is a slow process. If you are completionistic in nature then it may be a good idea, although strictly speaking it would be faster to focus on simply obtaining more 檔案:Death Rune(道具).png Death Rune from 檔案:Master Wizard(怪物).png Master Wizard and 檔案:Necromancer(怪物).png Necromancer than worrying about min-maxing the rune efficiency.

Once you have your gear, the best monster to kill is 檔案:Raging Horned Elite(怪物).png Raging Horned Elite as they are melee and drop valuable food, as well as giving a decent income and ammo. They have 5% DR, so using 檔案:Battleheart(祈禱).svg Battleheart if you have the  Prayer level is recommended, along with 檔案:Augury(祈禱).svg Augury. Kill either 檔案:Master Wizard(怪物).png Master Wizard or 檔案:Necromancer(怪物).png Necromancer for 檔案:Chaos Rune(道具).png Chaos Rune and/or 檔案:Death Rune(道具).png Death Rune whenever you need more runes. It is both more rune-efficient and time-efficient to gather runes and use them separately, rather than try to kill 檔案:Necromancer(怪物).png Necromancer with magic directly to slightly replenish the consumed runes. Making use of the triangle bonus is starting to become very important. You will be here until  85. Once you have  85 you will upgrade to 檔案:Glacia God Platebody(道具).png Glacia Armour, and then return to get a single level to  86.

The rest of your magic training will come after 檔案:Into the Mist.png Into the Mist once you have the passive slot. You will return again to 檔案:Raging Horned Elite(怪物).png Raging Horned Elite to get  90 to wield 檔案:Ocean Song(道具).png Ocean Song, and then train from  90- 99 on 檔案:Umbora(怪物).png Umbora while grinding out 檔案:Tidal Edge(道具).png Tidal Edge.

檔案:Mind Rune(道具).png Mind Runes are very useful lategame as 檔案:Water Strike(法術).svg Water Strike is the most rune-efficient spell to use for 檔案:Cloudburst Staff(道具).png Cloudburst Staff and 檔案:Ocean Song(道具).png Ocean Song, so you will want to keep them. You will also want to keep 檔案:Fire Rune(道具).png Fire Rune (as well as 檔案:Ancient Rune(道具).png Ancient Rune and 檔案:Havoc Rune(道具).png Havoc Rune) for 檔案:Incinerate(法術).svg Incinerate for 檔案:Impending Darkness Event.png Impending Darkness Event. 檔案:Water Rune(道具).png Water Rune and 檔案:Earth Rune(道具).png Earth Rune are not terribly important. 檔案:Light Rune(道具).png Light Rune are obtained easily from 檔案:Standard Resupply(升級).svg Standard Resupply.

In summary:

* 1 -  30 using strike spells, gathering runes and gear from 檔案:Vampire(怪物).png Vampire, 檔案:Wizard(怪物).png Wizard &檔案:Master Wizard(怪物).png Master Wizard
* 30 -  40 using bolt spells, gathering runes and gear from 檔案:Master Wizard(怪物).png Master Wizard
* 40 -  90 using 檔案:Wind Blast(法術).svg Wind Blast on 檔案:Raging Horned Elite(怪物).png Raging Horned Elite, gathering runes from 檔案:Master Wizard(怪物).png Master Wizard & 檔案:Necromancer(怪物).png Necromancer and gear from 檔案:Hall of Wizards.png Hall of Wizards & 檔案:Water God Dungeon.png Water God Dungeon
* 90 -  99 using 檔案:Water Strike(法術).svg Water Strike with 檔案:Ocean Song(道具).png Ocean Song on 檔案:Umbora(怪物).png Umbora, gathering runes from 檔案:Wizard(怪物).png Wizard & 檔案:Master Wizard(怪物).png Master Wizard