Weapon Rules

Weapon Types

#### **Standard type -Edged or Blunted Weapon**

A Standard weapon Deals one point of damage to a Target Area. A weapon Over 48 Inches in length with a handle exceeding great type Minimum restrictions is treated as a Standard.,

All double-Sided Weapons count as a Standard weapon,

Daggers that can slash and/or stab measure 5' to 17' inches in total length

Short swords average between 18' & 35' inches in total length,

Long swords Average between 36' to 47' inches in total length

Flails Must not have a chain longer then 6' Inches. the total length to not exceed 42' inches

#### **Great Type** --**Two-handed swung Weapon**

All great type weapons when used with both hands Deal two points of damage to a Target Area. Great Type weapons have the effect: Shield Break, Two solid hits to a shield while Calling “Break” Shatters the Shield until it can be repaired by a Blacksmith, if attacking a player from the rear one must call out the damage Inflicted otherwise the strike is treated as a single point of damage, Great Weapons when used with One hand deal one point of damage

Size Restrictions: Great weapons Measure 48' to 84' inches in total length with the handle not exceeding 1/3rd of the weapons overall length

#### **Stab Type -Weapon.**

All stab type Weapons Deal one point of damage to a target area**. Daggers that can Stab** have the effect that when used with both Hands will deal 2 points of damage & ignore all Armor that the target is wearing, otherwise they deal a single point of damage. **Javelins** Have the effect to Incapacitate limbs without killing the target, unless a death blow is made. Size restrictions: **Javelins** measure 48' to 72' inches in length & the handle must have courtesy padding. **Spears** measure 60' to 84 inches in length & have courtesy padding

#### **Missile type Weapon**

**Arrows** deal 2 points of damage to a single area, Arrows striking an armored portion of the Head deal one point of damage, Throwing weapons such as Daggers, Hammers, & Axes deal 1 point of damage to a target area, Throwing stars must be primarily foam and at least 4 inches across

#### **Rock type Weapon**.

Does 1 point of damage to a target area. Rock Weapons are only effective against the skull of a being & do not cause damage to other points of the body, Size restrictions: 4' to 12'inches across in diameter All Type five Weapons can be blocked. **Boulders** deal 5 points of damage to the struck target area & measure between 36'-60' inches across and must be thrown with both hands or used by siege weaponry

***Sheathed or otherwise worn Weapons cannot block attacks. The Head is an illegal Target Area for standard, great & stab Type Weapons. The Head is a legal Target Area for Arrows and Rocks only, decapitation can only be carried out by standard or stab type daggers only. All weapons must have at least 1 inch of foam on the striking edges and any stabbing ends which is measured from core out, foam on the striking edges of weapons must give when squeezed or struck against a target, Stabbing weapons cannot be extremely pointy/sharp in order to be used to stab, all weapons must have a foam pommel, [No metal or wood cores allowed, Bamboo cores must be wrapped in a layer of tape,]***

##### **Shields**

There are two kinds of Defense based Equipment, Armor & Shields

A Shield may not be constructed in a way that would cover two to four sides of a fighter.

Only one Shield may be used by an adventurer at a time.

Shield Bashing, Checking, & Kicking is allowed.

Shields must be padded on the edges and face so as not to cause injury when struck with a forceful blow Metal cored shields may not be used to bash,check or push and must be well padded, The maximum width of a shield is 4 feet The maximum height of a shield is 5ft. The minimum dimension on the face of a shield is 12 inches.

Bucklers must not exceed the distance of the users fingertips to their elbow in order to count as a buckler, bucklers may be used with a weapon, Continued strikes to a destroyed Shield will pass through the shield into the arm on which the Shield is worn. A person may not Bash, Check or Shield Kick an opponent's rear.

**Shield kicking of small Shields and/or Bucklers is not allowed, Intentional shield contact to the Head or**

**Neck is not allowed, Striking with the outer edge of a shield is not allowed**

#### **Archery Rules**

**No compound bows or compound-crossbows allowed.**

**Arrows can only be blocked by a Shield or Ability/tana that allows such, An arrow that is blocked by a Weapon is considered to travel in the same direction and strike the Area behind the Weapon, Arrows are considered to hit if there is a significant deflection of the arrow.**

The maximum poundage allowed on a bow is 35 lbs. pull at 28 inches of draw.

The maximum poundage allowed on a crossbow is 30 lbs. at its loaded draw.

The minimum diameter across a striking head on a Arrow must measure at least 2' inches across

All arrows must contain a penny, or solid equivalent piece secured inside the foam at the end of the shaft. The arrow’s striking surface must be constructed of open-cell foam such as couch cushion. Additionally All arrows must have at least two full fletching’s. And The arrowhead should not have excess movement and must be secured at the end of the shaft in such a way that it will not come off in combat

**If a bow is struck Three times by a Weapon, it is considered broken and cannot be used until Repaired**