Jack

Jack is one of the six players of the game. He is the owner of the Ifrit's Candle. He is currently accompanied by Mika.

## Skills and Equipment

From Ba'az, Jack has learned the basic of giant culture, charter contracts, and black market economics. He also knows how to make an explosive and incendiary substance, known colloquially as dogfire, with basic alchemy. Jack knows how to draw sigils that dispel the animating influence of magic over inanimate matter. He has knowledge of effective sword training techniques.

Jack currently has

* A silver feather insignia from the Sanctuary of the Lost
* A mildly enchanted sword taken from Sir Arcelot rem Thanacross
* A shield
* A good sum of money from extorting the mine owner
* A Cockatrice Feather plant
* An Elixir of Might

## I. The Treasure Room

Jack asked Ba'az what he could say to the bandits to get away undisturbed, and Ba'az instructed him to ask them a riddle so perplexing that it left them so distracted arguing with each other over its answer he was able to leave unnoticed.

## II. The Heiress

Ba'az instructed Jack in potential market value exploitations Jack could use to make money on the local black market, which Jack used to buy a sword and shield.

## III. The Rogue and the Flower

### Part 1

Jack offers to join the palace guard's search party for Rin with the intention of aiding and abetting the fugitive. He was able to warn Rin seconds before the royal military police found them.

### Part 2

Jack asked Ba'az about Rin's Vanishing Art and where Rin might be. He was too late, and found Rin dead by Agard's sword. In gratitude for his attempt to help them, Eleanor gave him Rin's silver feather before disappearing.

## IV. Forces of Nature

### Part 1

Followed Nick to Hrothgar's home and asked Ba'az what strategies should be employed by a human interacting with a giant, receiving an instruction on giant culture.

### Part 2

Asked Ba'az how to cure Falkentooth poison. The bear was cured before Jack was able to complete an antidote.

## V. The Ecstasy of Gold

Jack offered Elijah his support in exchange for gold and asked Ba'az about charter codes and how they might be violated. Elijah declined his offer. Jack was able to use the information that the mine owner had not been properly distributing her profits to her charter lord to blackmail her for hush money.

## VI. Wrath of the Sea Dogs

### Part 1

Jack asks Ba'az how to make an explosive material out of available resources, produces a pot of dogfire, finds a pirate, defeats them in combat, takes the pirate's clothes, and boards one of the pirate fleet's ships in a dinghy, upon which he lights the ship on fire, jumps on the nearest ship, lights it on fire again, and gets captured upon pirates realizing the common denominator in ship fires.

### Part 2

Jack asks Ba’az how he can fight off the pirates and escape from the ship. Ba’az confesses that although he does not care much whether Jack lives or dies, the possibility of his being submerged in water is very threatening, so he will be lending him direct aid. The ifrit directs Jack to follow his lead, and emits a dazzling flare in the face of the closest pirate to Jack. Jack uses the opportunity to steal the pirate’s blade and cut a specific rope in the ship’s mast as Ba’az flies around the ship in spectral form, lighting various things on fire, including an adjacent rope to the one Jack cut. The ship’s sail falls, knocking over several pirates, and Jack runs in the distraction to escape. However, a figure leapt down from the top of the mast just before the sail fell. Falsetto Hollywood spots the flame flying around the ship and withdraws his lute from his back, which he begins to play in quick, jarring notes. Ba’az immediately retreats into the Ifrit's Candle. Barely looking at his target, Falsetto deposits four throwing knives in Jack’s chest and thighs. Before he can close the gap, a barrel of rum Ba’az had ignited explodes in the lower deck below him, knocking him back. A bleeding Jack escapes in the dinghy he arrived in, unaided by an unresponsive Ba’az.

## VII. The Isle of Bones

### Part 1

Jack asks Ba'az to clarify the situation, to which Ba'az replies by estimating that given where they are geographically and historical accounts, it is likely that this is the island where the disappeared pirate ship of Captain Donovan landed, which was said to have carried the cursed Underlord's Helm, which allows the wearer to control the skeletons of those they've slain. He also asks if there are any potions or talismans that could ward off skeletons, and Ba'az instructs him to draw sigils in the sand that weaken the hold of magic over animated matter. Jack is given a healing potion by Michael.

### Part 2

Jack draws more sigils and sits down behind the line of mines planted by Jatin, asking Ba'az to instruct him on effective sword techniques to pass the time.

## VIII. The Tournament

Jack buys more materials to produce dogfire and makes several dogfire grenades. He also practices swordsmanship using the advanced techniques Ba'az taught him.

## IX. The Adventurer

Jack gives a dogfire grenade to Solomon to use to upgrade Michael's Void Crawler. Along with Calen, he throws dogfire grenades at Rainer. After Rainer flees, he trains with his sword using the techniques Ba'az taught him while the rest of the players recuperate.

## X. The Green Lady

Jack asked Ba'az about the nesting habits of wood growlers and discovered that they nest in a specific species of large tree that leans against cliffs and digs its roots into large rock formations to absorb mineral nutrients. He instructed Solomon and Jatin about this and told them to look for trees leaning against a cliff side. Jatin called his Chaos Horse and Solomon mounted it, accompanied by Michael's Void Crawler. They eradicated the wood growler nest and Michael, Solomon, and Jack were each given a Cockatrice Feather plant for their efforts and a Rose Lady between the three of them. Jack struck a deal with Jatin and Solomon to give up his stake to the Rose Lady.

## XI. City of Stone

Jack asks Mika about the number and distribution of gorgons in the town and is informed that there are nine gorgons and one gorgon mother. He then asks Ba'az if there any substances available that could particularly harm gorgons, and how one could be cured from a gorgon’s petrification. He learns that gorgons are vulnerable to mercury and that the venom in a gorgon’s hair is used by them to dissolve the petrification so they can eat their victims. Jack shares this information with all of the other players. Jack uses the mercury to dress the edges of his sword and one of Calen's to do more damage to the gorgons. Jack uses a combination of wheatgrass and burning animal fat that Ba'az informed him smells like human flesh to lure a gorgon, then sets nearby wood on fire to create a smokescreen as Calen and Mika kill it and acquire venom from its hair. Jack encourages the townspeople he freed to help him fight the gorgons around half of them join him. Eventually, they kill the gorgon mother and all the townspeople are depetrified. Mika thanks Jack for saving her town and family and, inspired by his heroic actions, asks to accompany him on his adventures.

## XII. The Enemy

### Part 1

Jack makes a deal with Jatin for half of his Tonic of Truth and follows Sir Barchus in the search party. He has Mika perforate his waterskin with a rock and offers him his own, which is laced with the potion. He then asks Barchus what he knows about the Black Sword.

### Part 2

Jack tells Mika to shoot at Sir Barchus, focusing on his hands and face and trying to get him to drop his sword. After Barchus' death, Jack runs back to the town with a group of other survivors and spreads the word of the truth about the Black Sword being a lie to manipulate the people, with the intention of starting a riot.

### Part 3

Jack tells the surrounding rioters to leave Sir Arcelot alone, and picks up the repentant knight’s sword. The other two soldiers accompanying him are killed by the rioters. Jack then requests the men still following him look for a man in a blue royal military police uniform, embarking on the search himself. He narrowly avoids the attention of soldiers now fully patrolling the town to suppress dissenters as he searches for Pippin. Jack's men find Pippin and ask him to accompany them back to the bar. Pippin pays for a room at the bar and then agrees to deliver Jack’s forged cease and desist letter from the crown, which he is in the process of creating. Jack unsuccessfully tries to stop Pippin from leaving with Nicole. He decides to finish writing his letter and find Pippin afterwards. As he, Mika, and the men leave, they find the soldier presence in the area overwhelming, and forced to move between hiding places throughout the night as they look for Pippin.