recursal/Fanatic-Fandom huggingface dataset:
2016 Eagle Projects

## Rudy's Eagle Project

We arrived on the third weekend of November one month after Aden's eagle project. Our goal was to redo a bridge and the trail. When we got there we took all our tools and went up to the bridge. Next, we made a plan. We were going to take apart the bridge nicely, but some of the older boys played "Tug-of-War" with the boards. After that, we started cutting boards for a new bridge. After we were done with the bridge some of the kids left because they only signed up for helping with the bridge.

## Aden's Eagle Project

The project was on the third weekend of October. When we arrived we got right to work. Our goal was to transplant the plants, flowers, saplings, bushes, etc. from the pots into the ground. It was hard work. We were lucky that we had an auger (mechanized post-hole digger) with us. While we were planting we got a vehicle with a water tank in the back and used it to water the plants. Then, we spread mulch around on top of everything when we were finished. We worked really quickly and were done before lunchtime. After lunch we went home.

For information about what eagle projects are you can search "about us."
Tanka Harwar

## **User(s)**

Ferivar Kutaeminbeb
Iolo Goch

**Bardic Magic:** Tanka Harwar (バード魔法: タンカ ハーワー, Baado Mahou: Tanka Harwar) is a bardic-based Healing Magic spell.

## Description

When an infant is having a bad dream, the parent sings to their young to quell their horrors. When an elder is on their deathbed, they ask for a song as their peacefully pass to the other side. Though hymns are a much more effective matter of healing and curing individuals, they are only effective when these hymns correspond to the culture of the individual. A hymn about some pantheon that they are unaware of mean nothing spiritually, and thus their spirit will fail to respond to the message it spreads. Thus, Iolo often uses hymns that he knows are significant to the person he’s preparing to heal, and when he can use them, their power is so tremendous that it can bring people back from a near death experience.

Because he is on the road mostly, however, he typically is unaware of the significance of hymns, and because his lack of experience with other cultures outside of Clover, he knows very few. To make up for his inexperience, mainly in situations where first aid is absolutely required, Iolo uses the reed pipe to connect to the song of nature itself. It moves the trees, the water, the air itself to help cure the individual in question and to purify them. While a valid first aid option, for ailments such as curses, or disease, using the song of nature does very little, and he in order to aid them he must learn their hymn. If he has a hymn in use, Iolo can purify an individual completely, even of the effects of other magic.
Écarlate

**Écarlate** is a Former General of the Spade Kingdom. He decided deserted the Spade Military in his late -Twenties As well as his young Sister that was 19 Joined him.  His magic power was Plant Magic, an uncommon type to the Spade Kingdom Because of the snow-covered landscape. He was deemed an Oddity since his early childhood. His Sister always had for praises They say she was a prodigy at ice magic.

Most of **Écarlate** life was helping his sister from the abuse they got from their Father. From the bullies in their town. Even from the cruelty Of the Spade soldiers. He Always helped his sister until the day After getting his grimoire. He kills his abusive father for all the pain and suffering caused him and his sister. A few years later he joins the Spade Military. so he can provide for his sister. But 2 years after his sister got her grimoire she joined the military. after 10 years. he's sawed how cruel his nation's military was. then a few years later he joined the white wolf's to make some money.

## Personality

**Écarlate** is quite deceptive in nature. Also, strong-willed and kind heart that very polite. He hates when people are treated cruelly. He just wants to kill them with a smile.

## Battle prowess

### **Plant Magic:**

* **La Rose Falce: Tagliente Tempesta di rose**
* **Pioggia di petali di rosa**
* **Germogliare Rosa Salvaguardia Parete**

### **Restraining Magic:**

* **Germogliare Rose viti di rilegatura**

### **Abilities**

* **Enhanced Strength**
* **Immense Durability**
* **Immense Endurance**
* **Enhanced Speed**
* **Immense Magic power**

### **Equipment**

* **Grimoire:**
* **Rosa volante:** Écarlate possesses with has broom with a Rose's Design the Flow on the Back.

## Trivia

* His Magic and appearance is based on  Marluxia from K**ingdom Hearts.**
Vulcan

## Image Gallery

Vulcan (バルカン barukan) is the spirit of lava and serves Agni, who calls him Grodd.

## Appearance

Vulcan is a red-furred and green-skinned monkey, with a body-build of a gorilla. He has eyes with yellow irides and white pupils, spike-like protrusions along the length of its tails, elongated blunt fangs, and two long horns curving upwards on its forehead like a crown (both its fangs and horns are dark-tipped). In its mouth, Vulcan doesn't have a tongue, but has an opening that is shaped like a dome volcano. During Agni's training to master vulcan he has grown to the size of a full grown adult gorilla.

## Personality

Vulcan is a very prideful spirit, as it detests being called by the name "Ape" and boasts about its power.

Vulcan hated some humans, due to the fact some humans had used his power for evil, he also seems to have taken a liking to Agni, as he was moved by his actions for truly using his power for good. He also treats his fellow spirits with much respect.

## Battle Prowess

### Magic

* **Lava Magic**: As the spirit of lava, Vulcan uses this form of magic to create, shape and manipulate lava.Vulcan's BreathLava Armor of VulcanVolcanic EruptionWarrior's WarhammerLava Wave: Eruption plume

### Abilities

* **Mana Sensory**: Vulcan possesses the ability to sense mana in others and his surroundings.

* **Immense Magic Power**: As a spirit, Vulcan possesses a vast amount of magic power.

## Trivia

* Vulcan's favorite thing is to train.[55]
* His nickname is references to the intelligent gorilla named Grodd from The Flash from DC Comics.
Strategic Familiar Shield

## **User(s)**

1. Osamu

**Shield Magic Mana Zone: Strategic Familiar Shield** 「盾魔法マナゾーン『戦略的おなじみ盾』 *Tate Mahō Manazōn "Senryakuteki Onajimi Tate"*」 is a Shield Magic spell.

## Description

With an open grimoire, the user takes control of the surrounding mana, then summons a shield in the form of a seven layered wall in the shape of an iridescent flower. This shield is extremely dangerous, since this is able to absorb the mana from an opponent's spell and in turn, use that mana to grow larger and more powerful. Therefore, the stronger the opponent's spell is, the stronger the shield will get.
2018 winter

## Winter 2018

### February

(T30 – 02/24/18)

What walks, crouches, creeps, crawls, slithers and slides?

What slept in a darkness that has never seen the light of the
sun?

What, for a brief time, inhabited an environment of a constant
56 degrees and 100 percent humidity?

What knows stories about characters named Higginbotham, Henshaw
and Chucky and places called Rocky Topper, Lemon Squeezer, Bubblegum Alley and
the Hall of the Mountain King?

What has clay stained clothes that will never be restored to
their like new appearance despite the claims of Tide, Gain, Cheer and Purex?

What has eaten in a place-called the Volcano Room?

What has played Gaga Ball 333 feet underground?

What makes a camp in a 10-acre room?

What has laid eyes on a Bluegrass Concert Venue a cave troll would
never want to miss?

What dares to crawl into a hole that has a padlocked steel door
at a bottom of a pit?

If you have ever asked yourself any of these questions in the
past, or even if they have never crossed your mind before now.

We have an answer for you. . .

The answer is a Scout.

A Troop 30 Scout.

A very cool, dirty, adventuresome and tired Troop 30 Scout.

If you ever happen across one of these Scouts crawling out of a
hole somewhere or just walking across a parking lot, ask him what he does on
some of his weekends!

**Questions**
inspired from the February 2018 Troop 30 Outing to Cumberland Caverns.

T30 Historian-at-Large
Песчаник

Песчаник - светло-палевый кот с одной чёрной лапой и зелёными глазами.

## Биография

Песчаник родился в стае Пустого у Ворона и Цветочницы. Дальнейшая история неизвестна, так как о самой стае известно практически ничего.

## Предводительство

После Великой Битвы все стаи стали племенами. Песчаник стал властвовать над племенем Песка и стал Песчанозвёздом.
Огненная Звезда

Огненная Звезда - крупная бело-желтая кошка с ясными зелёными глазами и всклокоченной шерстью.

## Биография

Огнелапка Родилась и выросла в стае Кирпича у Белянки и Жука. В детстве была любопытным котёнком и часто влезала куда не надо, за что её часто наказывали. Оруженосцем она не была, так как в то время ещё не было такой должности, однако начальные навыки охоты и поведения в битве ей дал её отец. Когда настало время Великой битвы, то выдвинув свою кандидатуру, она стала предводительницей названного в свою честь Огненного племени. Это была очень мудрая кошка, рассудительная и спокойная, и в то же время оптимистично смотрела вперёд.

## Факты

1. В "Детстве Огненной Звезды" она была названа два раза огненно-красной с белыми лапами.

***«Детство Огненной Звезды»***

В этой книге рассказывается о её детстве. Огнелапка - главный герой.

«***Прк***
White Serpent

**White Serpent**「白の蛇 *Shiro no Hebi*」was one of the nine squads of the Magic Knights. The squad was reinstated by its current captain, Alaric Leto.

## Overview

Like the other Magic Knight squads, White Serpent follows the orders of the Wizard King and will act according to his requests. However, unlike the others, they are fiercely loyal to their captain and are willing to ignore any requests from the Wizard King in favour of their captain.

## Members

White Serpent is led by captain, Alaric Leto, who holds authority over the members of the squad.
Иерархия: врачеватель

В каждом племени есть **целитель** и его ученик. Целители лечат котов при помощи целебных трав, толкуют знаки Звёздного племени, а также целитель докладывает предводителю о пророчествах и тому подобное.

Целители пользуются огромным уважением не только в своём, но и в чужих племенах.

Целители выше племенных границ, однако, всё равно должны их соблюдать. Он может только по нужде перейти её.

## Обязанности

Обязанности есть у каждого кота в племени, но у целителя их гораздо больше. За день они должны успеть набрать целебных трав, проведать больных и подозрительных котов (если такие есть), а также провести урок ученику (если таковой есть). У самого ученика обязанностей гораздо больше (в основном, с точки зрения самого ученика). Кроме того, что он должен помогать целителю делать всё вышеперечисленное, он обязан заменять его во время отсутствия, ловить блох и клещей у старейшин (ученик ведь) и следить за порядком в палатке. Также каждый целитель должен совершать путешествие к Священному месту каждую луну, чтобы увидеть знаки, посланные Звёздным племенем, растолковать их и выполнить волю Звездных предков. Многие предводители используют целителей как парламентёров, так как они неприкосновенны и имеют право свободного прохода на любую территорию.

## Закон целителей

* Целители должны хранить верность своему племени.
* Целитель должен любить всех одинаково, никого не выделяя.
* Целители неприкосновенны. Убийство целителя – строжайшее нарушение воинского закона. Но они всё равно не должны охотиться или шпионить.
* Целители выше племенных границ, однако, всё равно должны их соблюдать.
* Целители имеют право обороняться, но не нападать во время битвы.
* Целители должны бороться за жизнь до конца.
* Целителям запрещено любить и иметь детей, чтобы всё своё время и все свои знания отдавать своему племени.
* Целители обязаны толковать и выполнять знаки Звёздного племени.
* Целители не обязаны охотиться, однако имеют на это право на своей территории.
* Целитель должен ставить пользу племени выше собственной жизни.
* Целитель не имеет права оставлять племя.
* Целитель должен воспитать ученика.
* Ученик целителя обязан с достоинством перенимать все знания своего наставника.
* Целитель обязан оказывать помощь всем больным котам. И не только из своего племени.
* Когда ученик целителя закончил обучение, в племени становится два врачевателя.
* Каждую ночь половины луны целители отправляются к Лунному Озеру (Лунному Камню), чтобы побеседовать со Звёздным племенем.
* Целители проводят похоронные церемонии для падших предводителей.
* Глашатай или предводитель должны выслушать целителя в любое время. Целитель – важнейшее лицо в племени. Порой его слова важнее слов предводителя.
Иерархия: ученик врачевателя

Ученик целителя спит в целительской палатке рядом со своим наставником. Он получает свое полное имя у Лунного Камня/Лунного Озера, но остается учеником, пока его наставник не освободит должность целителя.

Большинство учеников целителя начинают лечить котов почти сразу же, как они способны покинуть детскую. Котята и другие оруженосцы могут помочь с целительскими обязанностями, если нужно. Ученик целителя осваивает ремесло своего наставника: учится заботиться о больных котах и правильно употреблять целебные травы и другие «медикаменты». Обычно они обучаются в палатке целителя или за пределами лагеря, собирая травы. Также они учатся истолковывать знамения от Звёздного племени. Если целитель доволен успехами своего ученика, он дает ему имя целителя, но церемония не совсем похожа на церемонию посвящения в воители обычных оруженосцев.

## Интересные факты

1. Наставник Быстрокрылой - нынешней врачевательницы Племени Тьмы - Остроморд, умер задолго до того, как она закончила своё обучение, и Быстрокрылая сама изучала травы.
Иерархия: котёнок

***Котёнок*** - кот младше шести лун, живущий в детской со своими матерью и братьями и/или сёстрами. Котята обычно непослушны и часто беспокоят воителей и старейшин. Однако они любят слушать сказки последних. Большинство котят горят желанием начать обучение еще до достижения возраста шести лун и интересуются всем, что происходит за стенами лагеря.

## Описание

***К***огда котёнок рождается, его отец или мать дают ему имя в честь какого-то события или предмета, связанного с его рождением (Дождик) или какого-либо кота (Чернолапик), хотя иногда выбор имени не зависит от внешних причин. Если котёнок умирает до того, как родители успевают дать ему имя, это делают за них звёздные предки (Волнишка). Котята остаются в детской со своей матерью, которая воспитывает их и заботится о них, пока им не исполнится шесть лун.

В детской котята понемногу, по мере взросления, узнают все о своих соплеменниках, племенных особенностях, традициях, врагах и Воинском законе. Их мать, другие королевы и старейшины рассказывают им истории о великих битвах, путешествиях и котах. Забота о котятах лежит в равной мере на всех королевах.

По достижении возраста шести лун они становятся оруженосцами и получают новое имя, в котором суффикс «-kit» заменяется суффиксом «-paw» (лапа). В русском переводе иногда используется соответствующий аналог (Нежнолапик, Тигролап) либо другой уменьшительно-ласкательный суффикс (Желудишка - Желудёнок). Иногда при переводе имя не меняют. Котята могут выбрать или призвание целителя, или воителя, после чего их наставник обучит их всему, что нужно знать и уметь, чтобы следовать выбранному пути.
Коты-Воители. Старые племена вики

## Добро пожаловать на **Коты-Воители. Старые племена вики**

Что было до начала эры Котов-Воителей и даже до первых переселенцев? Какая была иерархия в племенах? А какую добвчу они ловили? Узнайте всё в этой Викии.

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True Magic

**This Article is the property of the Black Clover: Chevaliers of Chaos Author's and rightfully so textual information cannot be edited, copied, or used without proper authorization.**

## **Magic Information**

### **Official English**

True-Magic, or Sacred True Magic (Viz,Funimation)

**True Magic** 「純粋（**じゅんすい**）法 *Junsui Mahō*」is an energy that is capable of amplifying the forms of other magics into its most truest form. It stems from the Angel race and is connected to the bonded-host grimoire.

Used By **Amaterasu Mizuki**

## Description

This form of energy allows the user to amplify the magic itself, or other forms of magic. Because this energy is made up of **Positive Mana**, it is not something that can be merely imitated or copied, as the energy itself is purer in quality, a form of purity which not even individuals loved by mana possesses.

True Magic naturally absorbs any mana, or parts of it located within a spell, transmigrating the taken energy into a source in which fuels its own, allowing for a consistently dramatic increase of the energy’s power to overwhelm spells. However, the increase is not permanent and the energy dilutes itself back to its original given state after a certain amount of given time. As such, it is the only form of energy that is known to the Angels and their beholders that can counter Anti Magic as it is able to absorb its quantities of negative mana.
Samuel Gordon

Black Mirror 2 (flashback, mentioned)
 **Relatives**:
William Gordon (grandfather)
Victoria Gordon (grandmother)
Robert Gordon (uncle)
James Gordon (uncle)
 **Status**:
 **Species**:
 **Gender**:
 **Hair**:
 **Ethnicity**:

**Samuel "Sam" Gordon** is a main character and protagonist of Black Mirror.

## Biography

Samuel is a member of the Gordon family and Randal's son. From the very birth, he was regularly possesed by a dark spirit. At some point he met and married Cathrin, and they lived together in Black Mirror for some time until one fateful stormy night Samuel was possesed by spirit again and left the castle. He returned sometime later and met and attacked Cathrin in old wing, knocking her unconscious and starting a fire in the wing. He exited the castle and witnessed Cathrin's death in fire though windows. Cathrin's death caused Samuel to leave Black Mirror. When spirit kills William, Samuel learns of his death and arrives in Black Mirror to attend the funral and investigate William's death. In the end, unable to live with his deeds, Samuel jumps from the top of William's tower, falls onto the same fence that killed him and dies from the fall on the same spot. He is later found there.
Giant Sparrow

***This article is under development. If you can, please add to the page.***

## Introduction

"*Giant Sparrow*" is an independent video game company that is based in *Santa Monica, California*. This company is responsible for the development of *What Remains of Edith Finch*, but they are also responsible for *The Unfinished Swan*, a video game with a similar style of innovation compared to their second game, *What Remains of Edith Finch*.

## Game Development

*Giant Sparrow* is the company that has developed *What Remains of Edith Finch*. Their development process is unknown as of now, but it was announced in 2014 that the game would have two subsequent trailers at *Playstation Experience* and *E3*. A new trailer resurfaces the game near its release date at the 2016 *PlayStation Experience* and also announce its publisher, *Annapurna Interactive*. The game is published on 25 Apr, 2017 soon after.

## Trivia

* *Giant Sparrow* recognizes their misleading portrayal of their games as they do not intend for the games to be considered within the horror genre.

## References

1. ↑ "About *Giant Sparrow*". retrieved 2017-06-30
2. ↑ 2.0 2.1 "Introducing What Remains of Edith Finch, a New PS4 Exclusive" – PlayStation.Blog. retrieved 2017-06-30
3. ↑ PlayStation (2015-05-25), What Remains of Edith Finch – House Introduction Trailer | PS4 – YouTube. retrieved 2017-06-30
4. ↑ "PlayStation (2016-12-03), What Remains of Edith Finch – PlayStation Experience 2016: Stories Trailer | PS4" – YouTube. retrieved 2017-06-30
5. ↑ "Megan Ellison’s Annapurna Pictures Launches Video Game Division" –
 Variety. retrieved 2017-06-30
Dream Team

## **User(s)**

Raasu Duakutea

**Game Creation Magic** **: Dream Team** is a game-based Creation Magic spell.

## Description

With an open grimoire, the user can summon up to 5 mana puppets, called All-Stars, from a roster of 10 available All-Stars. Each All-Star is able to use one specific magic spell that is copied by the user from another mage. In order to copy a spell, the original user of the spell has to agree to give his or her spell to the new user while placing his or her hand on the cover of the new users grimoire. The user can choose which All-Star learns which spell. After this is done, the original mage will be unable to use the spell again.

## All-Stars

Below you can find an overview which All-Star can use which spell at this moment.

## Trivia

* Dream Team is a reference to the famous USA basketball squad of the 1992 Olympics.
* All of the All-Stars have very good synergy, making them a formidable team when working together.
* Because they are made of mana, they are vulnerable to Anti Magic.
Robert Gordon

Black Mirror 2 (mentioned)
 **Affiliation**:
 **Relatives**:
Victoria Gordon (mother)
James Gordon (brother)
 **Status**:
 **Species**:
 **Gender**:
 **Hair**:
 **Ethnicity**:
 **Occupation**:

**Robert Gordon** is a character in Black Mirror.

## Biography

Robert is William's and Victoria's son, Randall's and James's brother, and Samuel's uncle.
Иерархия: оруженосец

**Оруженосец**– племенной кот шести лун или старше, обучающийся на воина под руководством наставника. Имена оруженосцев в оригинале имеют суффикс –paw (лапа), что символизирует путь, на который они вступают, пока не получат воинское имя. Чаще всего первая часть ученического имени остается от котячьего, но в особых случаях и она меняется. Оруженосец становится воином, когда наставник и предводитель решают, что он выучил достаточно для получения нового статуса.

## Описание

У оруженосцев есть своя палатка в лагере, где они спят. Когда оруженосец получает воинское имя, он становится полноправным воителем и переселяется в воинскую палатку. Оруженосцы могут поменять свой статус и стать учениками целителя и наоборот, если им разрешат, или в случае серьезной травмы, как это было с Желудёвкой.

## Занятия и тренировки оруженосцев

Оруженосцы должны проходить обучение у своих наставников, охотиться, ходить в пограничные патрули с остальными котами племени и заботиться о старейшинах, в основном вытаскивая клещей и блох из их шерсти. Они любят развлекаться, говоря котятам, что кроличий помёт – это вкусные ягодки.

Иногда наставник испытывает своего оруженосца, давая ему какое-нибудь задание и незаметно наблюдая за тем, как оруженосец с ним справляется. Если это последнее испытание перед посвящением и оруженосец проходит его успешно, ученик становится воином.

###

### ***Обязанности и правила***

Оруженосец не может покинуть лагерь без разрешения наставника или другого воина. Ему не позволяется есть, пока не поедят старейшины и кормящие королевы. Только после этого, если ему разрешат, он может подойти к куче с добычей. Если оруженосец нарушает правило, его наказывают, обычно заставляя искать клещей и блох у старейшин и обрабатывать их мышиной желчью, если таковые найдутся. В качестве другого наказания ученик должен вытащить из палатки старые подстилки и заменить на новые. Бывают и другие наказания, их выбор часто зависит от проступка оруженосца. Также предводитель может не взять с собой на Совет провинившегося ученика. Замечено, что оруженосцы работают очень много и часто мечтают о том, чтобы поспать.
Список племён и их краткое описание

## Список племён, живущих в лесу и около него

**Огненное племя**

*Огненное племя расположено прямо по середине леса, среди кустарников ежевики и терновника. Территория Двулапых (людей) находится далеко от этого места, так что опасности от них этим котам ждать не стоит￼.*

*Характер котов - добрые, честные преданы своему* *племени и ставят жизнь своего племени выше своей личной.*

*Добыча - белки, зайцы, мыши*

**Племя Песка**￼

*Племя Песка расположено около тихой речки, из которой коты ловят рыбу и раков. Это очень умные и хитрые коты, однако другие племена считают Песчаных котов слишком жирными и откормленными*.

*Характер котов - умные, хитрые, изворотливые, хорошие охотники*.

*Добыча - различная рыба, раки, полёвки и белки - в период бескормицы*

**Племя Льда**

*Племя льда расположено неподалёку от Звёздного камня, около которого предводители получают дар девяти жизней.*

*Характер - честолюбивые, вредные, эгоистичные, гордые, однако смело бросаются в бой.*

*Добыча - ящерицы, кролики*

**Племя Тьмы**

*Племя Тьмы расположено в болотистой местности леса, которая слабо освещается солнцем*

*Характер - спокойные, рассудительные, юморные*

*Добыча - лягушки, жабы*

## Племена, живущие в горах

**Клан Тающего Снега**

*Клан Тающего Снега расположен в горах*

*Характер - серьёзные, быстрые*

*Добыча* - птицы
Odin Finch

**Odin Finch** (ˈodən ˈfɪntʃ | Oedin Finch) was the eldest member of the Finch family. He was responsible for bringing the Finch family from Norway to the United States.

## History

In life, Odin wrote novels entitled *The Mysteries of Death and Thereafter* and *Joining the Great Majority*, both of which have copies stationed at his memorial shrine.

In Edie and Sven's room Edith can find a shrine to Odin which has a viewfinder placed at its center. Within it is a recount of the events leading up to Odin's death accompanied by pictures. After Odin's wife, Ingeborg Finch, and newborn son, Johann Finch, died as the result of what he viewed as a family curse, Odin decided to move his daughter Edie, his son-in-law Sven, and his granddaughter Molly away from their home country of Norway. Odin packs up the remainder of his family and his house and sails away from Norway in hopes of finally being away from the Finch family curse. On the way, very high waves crash the boat, killing Odin and sinking the house. Edie's husband, Sven, builds a new home for his wife and newborn daughter, Molly, on the shore they land on. Odin is the first to be buried in the new family cemetery.

The Odin Finch Memorial Park (where his grandson Sam would die years later) was named in his memory, and a monument of Odin standing atop the sinking house is created by Edie at the Finch's new graveyard.

## Gallery

One of the photos at Odin's memorial shrine.One of the photos at Odin's memorial shrine.One of the photos at Odin's memorial shrine.An oil painting of Odin.Odin at his wife and son's graves.Odin's monument at the family graveyard.Edith's journal sketch of Odin.

## Navigation

 Sam's Branch
 Edie's Branch
 Odin's Branch
 Other
Deceased Members of the Finch Family

The following is a list of all known **deceased members of the Finch Family**.

## Trivia

* Besides Edith's son, Christopher, Milton Finch is the only Finch who is likely to still be alive by the end of the game's events, as he was confirmed in a Reddit AMA by Giant Sparrow to grow up to become the King in *The Unfinished Swan*.
Tarot Kingdom

The **Tarot Kingdom** 「タロット王国 *Tarotto Ōkoku*」 is a country which has always been at odds with the four kingdoms. It is north of the Spade Kingdom. It is currently ruled by Elbe Ó Oberon under the guise of it's king, Aleister.

## Description

The Tarot Kingdom is unique for the fact that the sun never shines there, as dark storm clouds continuously cover it's skies. This has fueled the belief that the Tarot Kingdom is cursed. Due to the constant bad weather, the agriculture is negatively affected.

The Tarot Kingdom is ruled by a secret council called the **XX** 「二十 *Nijū*」, twenty individuals who blend into their society and share information with one another that they hear throughout the kingdom. This forms a security that prevents the kingdom from being breached from within. The previous twenty of the council were murdered by Elbe and are currently being replaced by new members.
Gregory Finch

*He reminded me so much of Calvin. Lost in his imagination.*

**– Sam Finch in his letter to his ex-wife, Kay Carlyle.**

## Introduction

**Gregory Finch** (ˈɡre.ɡə.ri ˈfɪntʃ | Gregeree Finch) was the thirdborn and the second son of Sam and Kay, and the younger brother of Dawn and Gus. Gregory was an imaginative newborn, as noted by his father Sam's speculation after Gregory died from drowning in a bathtub due to parental neglect  a month before his second birthday.

## Appearance

Gregory was a fair-skinned, blue-eyed newborn. If he lived longer, he'd probably have blond or black hair.

## Personality

Sam, in his letter to Kay, says that Gregory used to laugh when he thought he was alone. Gregory probably saw things the rest of people could not see, which is proven to be right during the gameplay as a frog in the bathtub. His imagination made him very happy, which worried Sam, because he could "feel him slipping away", just like Gregory's paternal uncle, Calvin Finch.

## Death

On December 19, 1977, Kay was giving Gregory a bath, which was interrupted multiple times by Sam constantly calling her over the phone. Though Kay did drain the tub when Sam called, she left Gregory in the tub, which allowed him to turn the water back on using his toys, and he ultimately drowned. It is heavily implied that his death led to Kay and Sam's divorce.

## Trivia

* Gregory lived from January 12, 1976 - December 19, 1977, making him 1 year, 11 months, and 7 days at the time of his death (or almost 2 years old since he died a month before his second birthday). In January 12, 2021, he would be 45 years old.
* Gregory is the sole Finch that Edith doesn't say the name of, nor a specific phrase about him while sketching him in her book, though there are lines where Edith refers to him and Gus as Dawn's "deceased brothers".
* A minor mistake can be seen on Gregory's memorial painting: during Gregory's story, the wind-up frog doesn't have the wind-up mechanism to work, however we can see the little key that made the toy work at his memorial painting.
* Gregory is the second newborn to die in the game, with the first being Johann.
* In the "House" trailer, Gregory's surroundings in his story were originally going to be a little different - there would be less bright colors, fewer toys in the bathtub and the frog would be a bit more realistic.
* The name of the song that plays in Gregory's story is called "Waltz of the Flowers".

## References

1. ↑ 1.0 1.1 1.2 1.3 "What Remains of Edith Finch – Gregory 1976–1977: Divorce Contract, Bathtub Toys Imagination (Drowns)" – Video Games Source on YouTube

## Navigation

 Sam's Branch
 Edie's Branch
 Odin's Branch
 Other
Ingeborg Finch

— The ViewMaster recount of Odin's story.

**Ingeborg Finch** was the wife of Odin Finch and the mother of Edie Finch and Johann Finch. Her family lived in Norway where she gave birth to her second and only son. She and her son died shortly after (possibly of childbirth). Before her death, Ingeborg became the maternal grandmother of Molly Finch and the mother-in-law of Sven Finch (who took Edie's surname) when he married her first and only daughter, Edie, before her death in 1937.

## Gallery

Odin kneeling at Ingeborg and Johann's grave.

## Navigation

 Sam's Branch
 Edie's Branch
 Odin's Branch
 Other
White Crowned Dragon King's Roar

## **User(s)**

1. Kingston Draconus

**Light Magic: White Crowned Dragon King's Roar** 「光魔法『白位龍神唸り』 *Hikari Mahō "Shiro Kurai Ryūjin Unari"*」 is a light-based Creation Magic spell created by Kingston Draconus.

## Description

With an open grimoire, Kingston gathers and compresses his magic through creation magic and formed it into a serpentine white dragon. Due to being composed of pure light magic the dragon travels at great speeds ready to knaw at its targets. After some added damage from an aimed Yasaka Magatama, Kingston was able to break Ezekiel's bone with a finishing blow from this spell.

## References

1. ↑ 1.0 1.1 |Break Your Bones: Kingston shows of White Dragon Roar for the first time.
2. ↑ |Break Your Bones: Dragon King breaks through the skeleton's joint.
April 2015

## April outing

**Troop 30 & Pack 30 Webelos**

**House Mountain, April 2015**

The first annual Troop 30 camp for Webelos and Cross-over Scouts to come hang with the boys of T30.

The campout was an opportunity for the troop to showcase some of our scout skills to prospective new recruits.

There was:

- cooking and good food

- a campfire.

- demonstrations of fish cleaning, cooking, knot tying, shelter building, some kind of hammock thingy

- a robe / bucket challenge course

- ultimate Frisbee

- tug of wars (the geezers dominated!)

- a hike to House Mountain

- some kind of totally awesome chocolate ambrosia cupcakes (provided by our hosts)

- thunder, lighting and rain

- great fellowship
Johann Finch

— The ViewMaster recount of Odin's story.

**Johann Finch** was the son of Odin Finch and Ingeborg Finch who died when he was still a newborn in *What Remains of Edith Finch*. Not much is known about him, apart from that he was born and died in Norway where Odin and Ingeborg used to live and was buried there.

## Trivia

* Johann may be named after Johann Ly, the game's audio and unlockables programmer. Johann's name also makes an appearance on Calvin's cast during his flashback.
	+ This would make sense, as there is an achievement for seeing Johann's name which pops during the end credits when Johann Ly's name is seen on the screen.

## Gallery

Odin kneeling at Johann and Ingeborg's grave.

## Navigation

 Sam's Branch
 Edie's Branch
 Odin's Branch
 Other
Rick

— Rick to Barbara

**Rick** was the boyfriend of Barbara Finch. He disappeared on the night of Barbara's death on October 31, 1960, leading the police to determine him as the culprit behind it. He is featured in the October 1961 issue of the horror comic *Dreadful Stories*, which retells the events surrounding Barbara's demise.

## Personality

Within the *Dreadful Stories* issue, Rick is portrayed as Barbara's "biggest fan" who desires to return her to her former stardom, enough to trick Barbara into believing he was in danger in order to frighten her into gaining back her trademark scream. He acts dismissive of Barbara's feelings when she rebukes him for his prank, leaving their relationship on bad terms. As this comic is the only depiction of Rick shown in the game, it is unknown whether the actual Rick had acted the same way.

## Appearance

Rick is a tall, broad man with brown hair and black sunglasses. He wears a green and yellow letterman jacket featuring Orcas Island logos, blue jeans, and a green sneaker. During the events of the comic, he wears a white cast on his left leg and supports himself with two crutches. While attempting to scare Barbara, he dons a large Bigfoot mask with darkened eyes, large fangs, and red lips.

## Gameplay

On Barbara's memorial shrine, Edith can go through the *Dreadful Stories* issue placed at the center of her memorial, in which Rick is shown helping Barbara prepare for her upcoming convention appearance. After the convention is called off and the two hear a loud noise from the basement, Rick goes downstairs to investigate; twenty minutes later, Barbara decides to follow him and finds one of his crutches lying at the bottom of the stairs.

After walking to the end of the basement and approaching the rattling fridge, Rick jumps out with a Bigfoot mask in an attempt to scare her, only to be whacked over the head by his own crutch. Upstairs, Barbara takes Rick to the house's front door and slams it in his face. She keeps one of his crutches, likely leaving him stranded at the door.

## Trivia

* Rick's leg cast texture is based off of Calvin's, with Rick's being less dirty and yellowed as well as missing signatures from Walter, Sam, and someone named Samantha.
	+ As their casts are otherwise the same, Rick's cast features signatures from many of the game's developers.

## Gallery

Official render of Rick watching Barbara fight the Hookman by Dan Valvo.
(Link)Barbara's sketch of Rick on the walls of her room.Rick as Barbara practices her scream in the comic.Rick attempting to frighten Barbara in the comic. in the comic.Rick after being hit by Barbara with his crutch in the comic.Rick being kicked out of the house by Barbara in the comic.
## References

1. ↑ Barbara's gravestone states her death date as October 31, 1960.

## Navigation

 Sam's Branch
 Edie's Branch
 Odin's Branch
 Other
2017 merit badges

## aviation merit badge

We have recently just completed the aviation merit badge. A person from troop 213 came to help us with the merit badge. On the first day we made foam airplanes and did all the writing work. Then on the weekend we went to an airfield and each of us went up in a plane. After that we just had a couple more things to do then we were done!
2015 October

## Little Hump

**Carvers Gap to Little Hump Mountain**

**October 2015 Outing**

Under the oversight of our new Scoutmaster, a young group of T30 Scouts hit an old favorite hike -- Carvers Gap to Little Hump Mountain. The fourteen-plus mile hike was strenuous due to some long uphill stretches, but the reward was one of the most beautiful spots in the Southeastern United States and perhaps on the Appalachian Trail.

Along the way:

- awesome views from Jane Bald and Little Hump Mountain

- a history lesson at the Overmountain Victory Trail about the Overmountain Men’s “hike” to the pivotal Revolutionary battle of Kings Mountain

- strong sustained winds

- sleeping in 19-degree weather plus wind chills (some without the cover of a tent)

- practicing Leave No Trace principles on behalf of folks who don’t have a clue

-  hanging a “bear bag” more as sacrificial offering than as a deterrent (fortunately, no critters accepted our “offering”)
Wizards of the Round Table

nut magic

**Wizards of the Round Table** 「円卓の魔法使い *Entaku no Mahōtsukai-dan*」 are thirteen extremely powerful Mages from across the world, banded together by Royce Vermillion and Zakari Draconus.

## History

The *Wizards of the Round Table* were found about twelve years ago by Zakari Draconus and Royce Vermillion with help from Giselle Vaude. It is, as the name suggests, a roundtable of mages from all across the world. The group's main purpisse is to maintain peace and security among the nations following the tragedies of the War of Magic.
Camping and other outings

## Our outings

Troop 30 goes camping each month. You can keep updated on our by going to the BSA Troop 30 Scoutlander member site here This page is still expanding so you are welcome to add things to it if you are part of the troop.

You can find all about our history here.

## Popular pages

* The Home page
* Packing your gear
* Usefull links
2017 Eagle projects

## Rudy's Eagle Project

We arrived on the third weekend of November one month after Aden's eagle project. Our goal was to redo a bridge and the trail. When we got there we took all our tools and went up to the bridge. Next, we made a plan. We were going to take apart the bridge nicely, but some of the older boys played "Tug-of-War" with the boards. After that, we started cutting boards for a new bridge. After we were done with the bridge some of the kids left because they only signed up for helping with the bridge.

## Aden's Eagle Project

The project was on the third weekend of October. When we arrived we got right to work. Our goal was to transplant the plants, flowers, saplings, bushes, etc. from the pots into the ground. It was hard work. We were lucky that we had an auger (mechanized post-hole digger) with us. While we were planting we got a vehicle with a water tank in the back and used it to water the plants. Then, we spread mulch around on top of everything when we were finished. We worked really quickly and were done before lunchtime. After lunch we went home.

## Adrian's Eagle Project

Adrian put together an amazing Eagle Scout project at the Beck Cultural Exchange Center. They needed a lot of help with landscaping. We pulled weeds, spread mulch, trimmed bushes, assembled a new bench, and planted new flowers and shrubs. Over 20 people were there to help from Adrian's family, friends, Troop 30 current and former scouts and finally the Troop 30 Geezers were there. Adrian is well on his way to Eagle. It looks like we may have 5 Eagle Scouts in this year alone!
The Black Mirror Wiki

## Welcome to the The Black Mirror Wiki

The Black Mirror is a third-person point-and-click horror adventure game developed in 2003 by a Czech company, Future Games. Its original name is Posel Smrti (Czech: Death's Messenger). The game features 150 locations and 5 hours of spoken dialogue. Two sequels, Black Mirror II and Black Mirror III, were released.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is bout and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Help

## How to I navigate the wiki?

If you want to find something on the wiki page but you do not know were it is you can go to the search bar at the top of the screen and type in what you want.

## How do I comment?

You can go to the bottom of the web page and then click on the comment box. It will open an editor and then you type your comment. Easy as that!
Packing your gear

## Here are some lists on how to pack your pack!

Packing for back country... https://docs.google.com/file/d/0BxE\_ahK8uIKHMWhFS1E3SGFvOGc/edit

The Boy Scouts top 10 essentials... http://scoutingmagazine.org/2013/02/the-10-essentials/

Some videos on backpacking... https://m.youtube.com/#/playlist?list=PLA747A13F96D964B0

Do you have more helpful lists to add?

## Popular pages

* The Home page
* Camping
* usefull links
May 2015

## May Outing

**May 2015 Outing -- Cycling**

**Cades Cove & Maryville Greenways**

A small patrol hit Cades Cove in the Great Smoky Mountain National Park early and completed the 11-mile loop to knock out a 10-mile bike requirement for the Cycling Merit Badge. They completed the route before and vehicles were allowed through the loop.

After lunch at camp the patrol set out to do the loop a second time and add a partial loop around the Cove to get a 15-miler for another badge requirement.

However, due to a slight miss communication the “short cut” across the Cove ended up being a “longer cut” and proved to be a 19-miler ride. This time with the expected bumper to bumper traffic added the challenge of not “taking out” side view mirrors! The final mirror count = 2 / insurance claims = 0.

The extra miles were a bit more wearisome for a few -- but all proved their “spaghetti”. Bear and deer sightings kept the patrol on watch and attention off the miles.

An evening of good food and thanks to the senior scout in camp, the guys sped off to an early turn-in time.

The second day started with a quick-but-hardy breakfast in hopes of breaking camp and beating the impending rain storms and get another cycle ride in.

The cyclers made their way to the Maryville Greenway and were able to complete 15 more miles between a couple of light showers. One cycler was able to limp the last mile with a flat tire. Not too bad for 45 miles in two days!
What Remains of Edith Finch Wiki

## Welcome to the **What Remains of Edith Finch Wiki**

#### *What Remains of Edith Finch* is a first-person narrative adventure video game developed by *Giant Sparrow*, the creators of *The Unfinished Swan*. *Giant Sparrow* released *What Remains of Edith Finch Wiki* on April 25, 2017 on the PC and PS4 platforms. This wiki documents this game through the help of the game's fans, though anyone in reason is welcome. If you are interested, come join our community today!

***What Remains of Edith Finch** is a collection of strange tales about a family in Washington state.*

*As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she's the last one in her family left alive. Each story you find lets you experience the life of a new family member on the day of their death, with stories ranging from the distant past to the present day.*

*The gameplay and tone of the stories are as varied as the Finches themselves. The only constants are that each is played from a first-person perspective and that each story ends with that family member's death.*

*Ultimately, it's a game about what it feels like to be humbled and astonished by the vast and unknowable world around us.*

– Official game description

What Remains of Edith Finch - House Introduction Trailer PS4What Remains of Edith Finch - PlayStation Experience 2016 Stories Trailer PS4

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Sun Magic

**Sun Magic** (太陽魔法 Taiyō Mahō) is a type of magic that allows the user to create and control solar energy and the opposite of Moon Magic.

## Description

This magic attribute gives the user the ability to use Solar energy in a variety of ways. They can use solar energy to attack in various ways, mainly by projection or flame control. The user can concentrate the solar energy and unleash it, proving the destructive capabilities that resides within this magic. It has a stronger attribute than flame magic, in which flame magic has it limits whereas the sun is hotter by far. Without the use of a grimoire, the user is still able to use this magic. However, in order to use it to its full potential, specific spells are required, which are stored within grimoires.