Ability

File:Bodyguard's Night ability.jpg  In Town of Salem, most roles in the game have Night abilities, e.g. investigating, killing or protecting. Abilities are a key part to the game. Most abilities are Night abilities and can only be used during the Night. Some roles have few or no abilities, but have special attributes instead, such as the Executioner. The Jailor, Mayor, Pirate, and a dead Medium have Day abilities.

## Night Abilities

To use your Night ability, click the button File:Guard Player - Unity.png next to a person's name during the Night. (You can sort the table below by clicking on the small arrow next to a heading. Some roles like a Transporter or Disguiser require two buttons to be clicked for their Night ability). Your action will be done based on your role's priority. Image example is the Bodyguard's ability.

Priority is the order in which a role's action happens during the night. The lower the number, the earlier in the night the action occurs. Abilities with higher priority may affect abilities with a lower priority (for specifics, see Roles). Day abilities always have a higher priority than Night abilities. Some roles will still be unaffected by higher-priority abilities because of the role's attributes or qualities.

If an ability causes a visit, a Lookout can see the visitor, an alert Veteran/Stone Gazing Medusa will attack visitors to themselves, an Ambusher or Crusader will attack the visitor, a Trap on the target will trigger, and the Werewolf/Pestilence will attack visitors to their target.

Below is a table showing every role and its priority.

1 This role has a Basic Attack. It will kill roles with no Defense.

2 This role has a Powerful Attack. It will kill roles with Basic Defense or lower.

3 This role has an Unstoppable Attack. It will kill roles with Powerful Defense or lower.

 If two or more Bodyguards protect the same target, they will counterattack in the order in which they joined the lobby.

 The Consigliere is not affected by the Framer's and Disguiser's ability.

 The Godfather chooses a target but does not visit this target. This command can be role blocked or controlled.

**File not found.** The Hex Master's Unstoppable Attack will automatically trigger even if they are role blocked or killed, provided that all living non-Coven players are Hexed.

 The Jailor will always visit their target when jailing them, whether or not they execute.

 The Jester will only deal an Unstoppable Attack to someone if they are lynched. They can only do this once, and the haunt cannot be transported.

 If the Mafioso is commanded by the Godfather and controlled by a Witch, the command will take precedence since the Witch only chooses what target the Mafioso votes for.

Upon receiving the Necronomicon, the Medusa's priority will shift to 5 when they directly visit a player to stone them.

 If two or more Transporters transport the same target, the transports will occur in the order in which they joined the lobby.

 If two or more Witches control the same target, only the Witch who joined the lobby last will control the target.

### Night Abilities

Investigation

Investigation is an ability is used by roles to gain information about other player's roles or actions. This is an ability that usually can be disrupted by other roles, such as a Transporter or Disguiser.

It should be noted that the Trapper is not a Town Investigative role, its main point is to protect people. The information of what roles visited your protected person is only side info, therefore making it an Investigative/Protective hybrid role.

Roles that can investigate:

* Sheriff
* Investigator
* Lookout
* Spy
* Tracker
* Psychic
* Consigliere
* Potion Master

Roles that can investigate indirectly with their ability:

* Trapper
* Janitor
* Witch/Coven Leader
* Retributionist
* Necromancer

Attacking

Attacking is an ability used by players to eliminate opposing roles. This can be stopped by Healing or Defense if the value is equal or higher to the attack. Some roles can only attack after specific occurrences in-game or some roles may be prevented from attacking after specific occurrences in-game.

Roles that can directly attack:

* All Town Killing except Veteran (Jailor cannot attack again after executing a Townie, Vigilante will commit suicide after killing a Townie, and Seekers will only attack Vampires)
* All Mafia Killing except Ambusher
* All Neutral Killing except Arsonist
* All Neutral Chaos except Plaguebearer (Vampires will only attack if they target a non-convertible role or their faction is full)
* All Coven Evil with Necronomicon
* Jester (after being lynched)

Roles that rely on other actions to attack:

* Veteran (relies on players visiting)
* Retributionist (relies on resurrected role being an attacking role)
* Bodyguard (relies on harmful player visits on selected target)
* Trapper (relies on harmful player visits on selected target)
* Crusader (relies on player visits on selected target)
* Ambusher (relies on non-Mafia player visits on selected target)
* Arsonist (relies on dousing targets)
* Medusa (relies on players visiting without the Necronomicon)
* Coven Leader (relies on controlled role being an attacking role without the Necronomicon)
* Necromancer (relies on reanimated role being an attacking role without the Necronomicon)
* Hex Master (relies on Hexing everyone without the Necronomicon)

Healing/Protecting

Healing/Protecting is an ability used by roles to prevent their target from dying. Healing and Protecting will give Powerful Defense, enough to protect from most attacks. Protection usually involves the killing the attacker while 'healing' at the same time.

Roles that can heal/protect:

* Doctor
* Crusader
* Bodyguard
* Trapper
* Potion Master
* Guardian Angel (this role's ability is astral)

Roles that indirectly heal/protect by using their target:

* Witch/Coven Leader
* Retributionist
* Necromancer

Disruption/Manipulation

Disruption/Manipulation are abilities used to roles to affect other role's abilities. They can include role-blocking, manipulation (framing, dousing, disguising, etc), disruption (controlling, roleblocking, blackmailing, and transporting).

Manipulation is where players affect opposing player's info. They usually tend to target Town Investigatives and mess up their results to confuse them. They can also give out false information/get rid of info to confuse opposing players even further.

Roles that can manipulate:

* Framer
* Disguiser
* Hypnotist
* Forger
* Janitor
* Serial Killer (when killing an offending role blocker)
* Arsonist
* Hex Master
* Medusa

Roles that can indirectly manipulate by using their target:

* Witch/Coven Leader
* Necromancer

Disruption is where players affect other player's actions or ability results. This can cause confusion, but are easily found out because of their unique Night alerts to whom they target. Disruptions include: Controlling, Blackmailing, Transporting, and Roleblocking. Roles that can disrupt:

* Transporter
* Witch/Coven Leader
* Blackmailer

 File:Unity Roleblocked.png  Roleblocking is a form of disruption where a player's Night ability is 'blocked' by another player that can roleblock. This causes the target to not be able to use their ability, and thus their ability having no effect for the current Night. This can be overridden by roles with role-block immunity. Super roleblocking is very similar to roleblocking, but with a few differences, being that Serial Killer can't kill their original target, and they can kill the targets they roleblock.

Roles that can roleblock:

* Escort
* Consort

Roles that can super-roleblock

* Jailor
* Pirate

Roles that can indirectly roleblock by using their target:

* Witch/Coven Leader
* Retributionist
* Necromancer

Non-Visiting Night Abilities

These are abilities that do not involve visiting another player for an effect to happen. These abilities are usually limited to a few support/benign roles or an attacking role with a special attribute. Some occurrences can happen in-game to give a role Astral (an effect where their ability registers, but bypasses any other role's effect on the same target).

Roles that do not visit with an ability:

* Bodyguard (can put on a vest for Basic Defense)
* Doctor (can self heal for Powerful Defense)
* Veteran (can go on alert for Basic Defense and deal a Powerful Attack to all visitors)
* Godfather (can command a Mafioso to deal a Basic Attack on a target)
* Guardian Angel (can protect their target for Powerful Defense)
* Survivor (can put on a vest for Basic Defense)
* Arsonist (can select self for an ignition of all Doused targets)
* Medusa (can choose to Stone Gaze and deal a Powerful Attack to all visitors)

Note: A Jailor is not affected any rampaging role that attacks their target, but is affected by any passive attributes their target has.

Roles that do not visit after special occurrences:

* Hex Master (can deal an Astral Basic Attack with Hex after Necronomicon)
* Necromancer (can summon a ghoul to deal a Basic Attack on a target after Necronomicon)

Other Night Abilities

These are abilities that do not fit into any other categories, these are abilities that are all limited to one and one role only. All these abilities involve visiting. They include: Infecting, Converting, and Remembering.

Roles fit with their corresponding ability:

* Plaguebearer (visit a player to infect them at Night)
* Vampire (vote on a player to convert)
* Amnesiac (choose a dead player to remember as their role)

## Day Abilities

Only 4 roles have Day abilities, which consists of 3 Town roles and the Pirate. To use your Day ability, click the button next to a person's name during the Day. A message will appear after you have selected a target.

Day abilities are limited to only a select few. They are used by roles who are selecting a target for their Night ability or, in the Mayor's case, revealing.

## Roles With No Abilities

* Executioner is the only role in the game without an ability. Your only goal is to get your target killed by lynching.