recursal/Fanatic-Fandom huggingface dataset:
Gear/Ammo Chemical Large

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_Laser\_Chemical\_Large

Manufacturer: Generic

Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. On a Critical Hit, the Pressurized Container will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ Chemical Ammo - 16 Shots
+ 185 Cbills Cost per Shot.
+ Ammunition Box can explode for 20 damage, 10 heat and 5 stability per remaining shot
Gear/Ammo AC2 (Slug)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_AC\_2\_SolidSlug

Manufacturer: Quicsell

Solid Slug ammo is great for training exercises or demolitions work, but is ineffective at dealing damage to mechs or military vehicles. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ Solid Slug ammo is ineffective against most combat units, but deals a lot of stability damage and is effective against buildings. Mind the recoil.
+ -90% damage dealt to armor
+ -50% damage dealt to structure
+ 200% stability damage dealt
+ +1 recoil with ranged weapons
+ AC/2 Ammo - 30 Shots
+ 59 Cbills Cost per Shot.
+ Ammunition Box can explode for 12.5 damage, 6.3 heat and 3.1 stability per remaining shot
Gear/Ammo AC2 (AP)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_AC\_2\_AP

Manufacturer: Generic

Armour Piercing AC Ammo grants an increased chance for critical hits. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ 6 Damage dealt directly to Internals, always rolls for a Crit.
+ -30% damage dealt with this Ammo
+ +100% chance to deal a critical hit
+ -1 accuracy with this weapon.
+ AC/2 Ammo - 20 Shots
+ 480 Cbills Cost per Shot.
+ Ammunition Box can explode for 15.5 damage, 6.3 heat and 3.1 stability per remaining shot
Gear/AC2 Imperator

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Weapon\_Autocannon\_AC\_2\_Imperator

Manufacturer: Imperator

Intended for use as supporting fire at very long range, AC/2s deal moderate damage with low heat and a large ammunition count per ton.

Uses AC2 Ammo.

# Attributes

+ This weapon has a recoil of 1
+ Weapon has a 4% jam chance - Mitigated by Gunnery
+ Rapid Fire can fire twice with 10% Chance to Misfire and Damage itself.
+ Can be used with Recoil Damper weapon attachments.
+ This weapon has an Anti-Air Factor of 10%
+ Autocannons are ballistic weapons with multiple ammo types.

# Weapon Stats

Category: Ballistic

Type: Autocannon

SubType: AC2
Gear/Ammo Cluster Bomb (Bay)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_Bay\_Bomb\_Cluster

Manufacturer: Generic

A bomb that spreads its explosive force over a wide area with many small sub munitions. Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. On a Critical Hit, the Pressurized Container will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ +1 accuracy with this weapon.
+ 15 damage dealt with this Ammo
+ 5 stability damage dealt
+ Deals area-of-effect damage within 90 meters of impact
+ Up to 40 area-of-effect damage to units in radius. Units further from the point of impact take less damage
+ 20 Area-of-effect stability damage to units in radius.
+ Impact removes mines in a 2 hex radius.
+ Max Range of Bombs increased by evasive pips of bomber. BaseRange\*(Pips^0.133)
+ Bomb Ammo - 1 Shots
+ 4000 Cbills Cost per Shot.
+ Ammunition Box can explode for 27.5 damage, 3.8 heat and 1.9 stability per remaining shot
Gear/Ammo H-MRM L-K

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_MRM\_Heavy\_ListenKill

Manufacturer: Generic

Listen-Kill (aka L-K) missile technology is an upgrade to missiles to improve their accuracy. This is achieved through a small computer and homing device in the missile's head that allows it to home in on the electronic noise of a BattleMech or tank. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ -1 Heavy Medium-Range Missile damage
+ +1 accuracy with this weapon.
+ Listen-Kill missiles have active targeting: 25% more likely to be intercepted by AMS.
+ Missile has 3 HP.
+ HMRM Ammo - 120 Shots
+ 58 Cbills Cost per Shot.
+ Ammunition Box can explode for 3.5 damage, 1.8 heat and 0.9 stability per remaining shot
Gear/Ammo H-MRM

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_MRM\_Heavy

Manufacturer: Generic

Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type.Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ Missile has 3 HP.
+ HMRM Ammo - 120 Shots
+ 50 Cbills Cost per Shot.
+ Ammunition Box can explode for 4 damage, 2 heat and 1 stability per remaining shot
Gear/Ammo HMG (HE)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_MachineGun\_Heavy\_HE

Manufacturer: Generic

High Explosive HMG Ammo contains shells that detonate on impact, generally splashing against armor, but dealing impressive damage when it finds a hole in the enemy's defences.

# Attributes

+ +100% chance to deal a critical hit
+ -50% damage dealt to armor
+ +50% damage dealt to structure
+ HMG Ammo - 400 Shots
+ 20 Cbills Cost per Shot.
+ Ammunition Box can explode for 1.5 damage, 0.8 heat and 0.4 stability per remaining shot
Gear/Ammo AC20 (INC)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_AC\_20\_Incendiary

Manufacturer: Generic

Incendiary ammunition can be used in standard autocannons and their lighter cousins. Developed by NAIS scientists from the Federated Suns, these autocannon rounds contained an Inferno warhead and were covered in a thin coat of magnesium.

# Attributes

+ +40 heat damage dealt
+ -40% damage dealt with this Ammo
+ Target generates 20 heat for 2 turns.
+ AC/20 Ammo - 5 Shots
+ Volatile Ammo rolls Twice to explode
+ 750 Cbills Cost per Shot.
+ Ammunition Box can explode for 50 damage, 45 heat and 12.5 stability per remaining shot
Gear/AC20 Federated

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Weapon\_Autocannon\_AC\_20\_Federated

Manufacturer: Federated

The king of the battlefield in terms of raw damage, AC/20s hit harder than any other weapon. However, this comes at the expense of weight, range, and severely limited ammunition. Like all Autocannon weaponry, AC/20s suffer from recoil effects from continuous fire.

Uses AC20 Ammo.

# Attributes

+ +100% critical hit chance with this weapon
+ +50% Modifier to Through Armor Critical Chance, relative to base values for Damage and Type.
+ This weapon has a recoil of 1
+ Weapon has a 12% jam chance - Mitigated by Gunnery
+ Autocannons are ballistic weapons with multiple ammo types.
+ Can be used with Recoil Damper weapon attachments.

# Weapon Stats

Category: Ballistic

Type: Autocannon

SubType: AC20
Gear/Ammo AC10 (Half)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_AC\_10\_Half

Manufacturer: Generic

Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ AC/10 Ammo - 5 Shots
+ 300 Cbills Cost per Shot.
+ Ammunition Box can explode for 30 damage, 15 heat and 7.5 stability per remaining shot
Gear/Ammo Heavy Rifle (Slug)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_Rifle\_Heavy\_SolidSlug

Manufacturer: Quicsell

Solid Slug ammo is great for training exercises or demolitions work, but is ineffective at dealing damage to mechs or military vehicles. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ Solid Slug ammo is ineffective against most combat units, but deals a lot of stability damage and is effective against buildings. Mind the recoil.
+ -90% damage dealt to armor
+ -50% damage dealt to structure
+ 200% stability damage dealt
+ +3 recoil with ranged weapons
+ HeavyRifle Ammo - 6 Shots
+ 125 Cbills Cost per Shot.
+ Ammunition Box can explode for 30 damage, 15 heat and 7.5 stability per remaining shot
Gear/Advanced

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Quirk\_PowerArmor\_Advanced

Manufacturer: General

Advanced BA armor was created by combined efforts of FWL and Blakist scientists in an attempt to more closely replicate clan Elemental armor. While still heavier than clan version, it is noticeably lighter than IS Standard armor

# Attributes

+ -30% Armor Weight
+ -55% Tech Point cost to repair armor
Gear/Accurate Weapon - Bombs

BOT PAGE || RTVer: Mechattan Project 1.0.1.9

# Description

ID: Special\_Accurate\_Category\_Bombs

Manufacturer: Boeing

This VTOL features Bomb mounts of exceptional design and construction which leads to a marked increase in accuracy and reliability for such weapons.

# Attributes

+ +1 accuracy with missile weapons.
+ This Mech's Quirk.
Gear/Adv. Torso Mount Cockpit

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Gear\_Cockpit\_Torsomount\_Advanced

Manufacturer: Society

The Torso Cockpit has long been a dream of BattleMech designers. By moving the MechWarrior to a more heavily protected area, an army would be able to keep its more experienced soldiers in the fight a lot longer. The Advanced Torso Cockpit features several systems upgrades including an advanced Fire Control System.

# Attributes

+ Cockpit is mounted in Center Torso. Doesn't have ejection system.
+ +1 Initiative
+ Breaching Shot: When firing a single weapon at a target, the 'mech ignores COVER and GUARDED.
+ Improves Offensive Push Accuracy by +2
+ -1 recoil with ranged weapons
+ Immunity to Head Shot Pilot Damage
+ Targeting Computer FCS: Allows Battle Computer Upgrades
+ Basic Cockpit piloting systems
Gear/Ammo AC5 (Slug)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_AC\_5\_SolidSlug

Manufacturer: Quicsell

Solid Slug ammo is great for training exercises or demolitions work, but is ineffective at dealing damage to mechs or military vehicles. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ Solid Slug ammo is ineffective against most combat units, but deals a lot of stability damage and is effective against buildings. Mind the recoil.
+ -90% damage dealt to armor
+ -50% damage dealt to structure
+ 200% stability damage dealt
+ +1 recoil with ranged weapons
+ AC/5 Ammo - 20 Shots
+ 1125 Cbills Cost per Shot.
+ Ammunition Box can explode for 22.5 damage, 11.3 heat and 5.6 stability per remaining shot
Gear/AMS Sensors

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Weapon\_AMS\_Head

Manufacturer: Skobel MechWorks

The Anti-Missile System is used to destroy missiles before they strike their target. This AMS was designed by Skobel Mechworks in coordination with RISC, replacing most of a BattleMech's Sensor Suite and Dedicating it to Interception Systems. It is able to Intercept almost any and all Missiles in Range.

Uses AMS Ammo.

# Attributes

+ Anti-Missile System, fires at incoming missiles in range once every 10 meters.
+ Advanced AMS Protects Teammates & Allies.
+ Can fire up to 5 times per round.
+ AMS Deals 1 Dmg to missiles.
+ 70% Missile intercept chance per shot.
+ AMS fires up to 35 shots per activation.
+ 1 Heat per activation in AMS mode.
+ Range mode is -5% accuracy, 25% jam chance, and +100m range.
+ Weapon carries 200 shots.
+ 5 Cbills Cost per Shot.
+ Internal Ammo Storage can explode for 1 damage, 0.5 heat and 0.3 stability per remaining shot on weapon destruction.

# Weapon Stats

Category: AntiPersonnel

Type: MachineGun

SubType: MachineGun
Gear/Ammo AC20 (AP)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_AC\_20\_AP

Manufacturer: Generic

Armour Piercing AC Ammo grants an increased chance for critical hits. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ 25 Damage dealt directly to Internals, always rolls for a Crit.
+ -30% damage dealt with this Ammo
+ +100% chance to deal a critical hit
+ -1 accuracy with this weapon.
+ AC/20 Ammo - 3 Shots
+ 1666 Cbills Cost per Shot.
+ Ammunition Box can explode for 62.5 damage, 25 heat and 12.5 stability per remaining shot
Gear/Ammo LBX20 SLUG (DOUBLE)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_LBX\_20\_Slug\_Double

Manufacturer: Generic

Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ +25% stability damage dealt
+ Munitions Range: +0Min, +30Short, +60Med, +90Long, +120Ex.
+ LBX/20 Ammo - 12 Shots
+ 500 Cbills Cost per Shot.
+ Ammunition Box can explode for 50 damage, 25 heat and 12.5 stability per remaining shot
Gear/Ammo AC10

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_AC\_10

Manufacturer: Generic

Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ AC/10 Ammo - 10 Shots
+ 300 Cbills Cost per Shot.
+ Ammunition Box can explode for 30 damage, 15 heat and 7.5 stability per remaining shot
Gear/Ammo AC5 (CL)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_AC\_5\_Caseless

Manufacturer: Generic

Caseless autocannon ammunition was developed by the Federated Commonwealth to provide more ammunition. Instead of a standard metal or plastic shell casing filled with propellant, the caseless autocannon round had the propellant 'packed' around the projectile. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ AC/5 Ammo - 40 Shots
+ Caseless Ammo: Double ammunition per bin; 8% increased heat and jam chance.
+ Volatile Ammo rolls Twice to explode
+ 225 Cbills Cost per Shot.
+ Ammunition Box can explode for 22.5 damage, 11.3 heat and 5.6 stability per remaining shot
Gear/AOE Rocket 5

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Weapon\_Rocket\_Heavy\_AOE\_5

Manufacturer: Death Blossom

Heavy Rocket Launcher operate on the same Principle as the normal widespread Rocket Launcher, being unguided bolted on One Shot Throwaway Launchers do they carrier a heavier payload..1 SHOT! VOLATILE!

# Attributes

+ Weapon carries internal ammo for a single attack.
+ -1 accuracy with this weapon.
+ Missile has 4 HP.
+ Deals area-of-effect damage within 40 meters of impact
+ Up to 6 area-of-effect damage to units in radius. Units further from the point of impact take less damage
+ Fires a salvo of 5 unguided rockets.
+ 85 Cbills Cost per Shot.
+ Internal Ammo Storage can explode for 5 damage, 1 heat and 0.5 stability per remaining shot on weapon destruction.

# Weapon Stats

Category: Missile

Type: LRM

SubType: LRM5
Gear/Ammo AC20 QS (VALU)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_AC\_20\_Quicsell\_Double

Manufacturer: Quicsell

Quicsell brand ammunition is guaranteed to be able to deliver higher potential damage than normal ammunition or your money back!\*

<size=80%> \*Damage may vary from round to round, warranty void upon firing. <size=100%>

Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ Quicsell Ammo deals 10% lower average damage, but has a variance of +/-40%. It also contains 10% more ammunition, rounded up.
+ Double-size Ammo bin; 20% extra ammo per ton.
+ AC/20 Ammo - 14 Shots
+ 249.99 Cbills Cost per Shot.
+ Ammunition Box can explode for 50 damage, 25 heat and 12.5 stability per remaining shot
Gear/Ammo ATM

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_ATM

Manufacturer: CLAN

Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ Missile has 4 HP.
+ ATM Ammo - 60 Shots
+ 124 Cbills Cost per Shot.
+ Ammunition Box can explode for 5 damage, 2.5 heat and 1.3 stability per remaining shot
Gear/Ammo ATM HE (Half)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_ATM\_HE\_Half

Manufacturer: CLAN

High Explosive ATM ammo carries a larger payload in exchange for fuel. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ +3 Advanced Tactical Missile damage
+ +1 stability damage dealt
+ -50% to all range brackets
+ Missile has 4 HP.
+ ATM Ammo - 30 Shots
+ 124 Cbills Cost per Shot.
+ Ammunition Box can explode for 6.5 damage, 3.3 heat and 1.6 stability per remaining shot
Gear/AR-24 Sheathed Beacon

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Gear\_Sensors\_EWS

Manufacturer: Kallon

The AR-24 Sheathed Directional Beacon with ECM Suit is based on a a Star League Sensor system, combining the benefits of an Active probe with a ECM system, sadly it cannot provide the same benefits as most of its Technology is lost.

# Attributes

+ Advanced, Compact Electronic Warfare Suite: replaces basic Cockpit Sensor Systems.
+ EWS Protects allies with a 1 Shield and reduces Enemies Shield by 2 within 120 meters. Blocks enemy non-boosted C3 in range. Purple Circle.
+ EWS protects the carrier with ECM Shield of 1 and reduces Enemy Jamming by 2 on carrier.
+ EWS Probe increases Sight and Sensor Distance by 5%, counters Stealth/ECM by 1, improves info readout by 1 and Detects Mines within 120 Meters.
+ Active Probe AoE Sensor Lock: Establishes a Sensor Lock on all enemies within a 310 Radius, 2 Turn Cooldown and generates 15 Heat: May reveal stealthed and undetected enemies. Golden Circle.
Gear/Ammo ArrowIV Guided

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_ArrowIV\_Guided

Manufacturer: Generic

Guided Arrow IV Warheads exchange some of their payload for more direct fire Capability and Accuracy. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ +1 accuracy with this weapon.
+ +1 direct fire accuracy.
+ Deals area-of-effect damage within 90 meters of impact
+ Up to 20 area-of-effect damage to units in radius. Units further from the point of impact take less damage
+ Missile has 30 HP.
+ ArrowIV Ammo - 5 Shots
+ 3000 Cbills Cost per Shot.
+ Ammunition Box can explode for 60 damage, 25 heat and 12.5 stability per remaining shot
Gear/Ammo ArrowIV FASCAM (Half)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_ArrowIV\_Fascam\_Half

Manufacturer: Generic

FASCAM (Field Artillery Scatterable Mines) rounds, contains small but powerful anti-vehicle and anti-personnel mines which scatter out when fired,. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ Thunder/FASCAM munitions lay mines wherever a missile hits the ground.
+ This Minefield has an IFF System and will not detonate on allies.
+ Installs 60 mines within 15 meters of projectile impact. N/A% Chance to fail deploy.
+ 70% Chance to trigger Mines. N/A% Chance for Chain Detonation. N/A% Chance for Linked Detonation.
+ 2 Primary damage. 1 AoE Damage in 33 Radius.
+ NA% reduced movement per mine
+ When on burning ground, these mines lose their IFF and Stealth (if equipped).
+ -80% damage dealt with this Ammo
+ Missile has 30 HP.
+ ArrowIV Ammo - 3 Shots
+ 2500 Cbills Cost per Shot.
+ Ammunition Box can explode for 50 damage, 25 heat and 12.5 stability per remaining shot
Gear/AR20 WarFare Suite

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Quirk\_AR20

Manufacturer: Kallon

The AR20 Warfare Suite is a Prototype of an Advanced Warfare Suite. Offering a variety of Electronic Counter Measures and Sensors.

# Attributes

+ A Mech's Chassis Specialist effects. Reduces carrying capacity by 50%.
+ Electronic Warfare Suites are combined packages of Advanced Sensors.
+ EWS Protects allies with a 2 Shield and reduces Enemies Shield by 1 within 180 meters. Blocks enemy non-boosted C3 in range. Purple Circle.
+ EWS protects the carrier with ECM Shield of 1 and reduces Enemy Jamming by 1 on carrier.
+ EWS Probe increases Sight and Sensor Distance by 16%, counters Stealth/ECM by 2, improves info readout by 2 and Detects Mines within 210 Meters.
+ Active Probe AoE Sensor Lock: Establishes a Sensor Lock on all enemies within a 310 Radius, 2 Turn Cooldown and generates 15 Heat: May reveal stealthed and undetected enemies. Golden Circle.
Gear/Ammo LAA Missile (Bay)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_Bay\_LightAA

Manufacturer: Generic

Not quite as potent as the air-to-air Arrow missiles introduced by the Lyrans and the Wolves, this much smaller air-to-air missile version had its debut with the allied aerospace forces of the Duchy of Tamarind and Duchess Alys Rousset-Marik’s resistance movement. Built smaller and leaner, these so-called light air-to-air (LAA) missiles can be carried by smaller fighters and create far less drag during atmospheric operations. Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. On a Critical Hit, the Pressurized Container will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ 40 damage dealt with this Ammo
+ 10 Damage dealt directly to Internals, always rolls for a Crit.
+ Munitions Range: 120Min, 300Short, 600Med, 900Long, 1200Ex.
+ Streak Launcher makes one To-Hit roll; Only fires if the roll succeeds, if it does all missiles hit.
+ +8 Accuracy against VTOL units.
+ -8 Accuracy against Ground Units units.
+ Eject this weapon with CTRL+Click on Ammo panel. Removes Passive Effects, Unblocks Location & Dumps Ammo.
+ Missile has 30 HP.
+ -50% chance to to be shot down by AMS.
+ Missile Ammo - 2 Shots
+ 6000 Cbills Cost per Shot.
+ Ammunition Box can explode for 25 damage, 10 heat and 5 stability per remaining shot
DLC

Atualmente, existem seis **DLC**s, ou **Conteúdo disponível para download** expansões para ARK: Survival Evolved. Para mais opções para expandir a experiência de jogo, veja Mods.

## Pacote de expansão

O **Pacote de Expansão** é uma adição direta ao jogo principal, adicionando novos mapas, criaturas, equipamentos e conteúdo sem alterar a mecânica de jogo principal.

Os Pacotes de Expansão também são totalmente compatíveis com o jogo principal, e o conteúdo pode ser transferido de uma expansão para servidores Vanilla e vice-versa.

Scorched Earth on Steam
Aberration on Steam
Extinction on Steam

Extinction on Steam

Genesis: Part 1 on Steam
Gear/Ammo Arrow IV Missile x2 (Bay)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_Bay\_ArrowIV\_x2

Manufacturer: Generic

A single Arrow IV Missile set for air launch by flying units against ground targets. Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. On a Critical Hit, the Pressurized Container will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ 20 damage dealt with this Ammo
+ Deals area-of-effect damage within 90 meters of impact
+ Up to 100 area-of-effect damage to units in radius. Units further from the point of impact take less damage
+ 25 Area-of-effect stability damage to units in radius.
+ 180 Minimum Range.
+ 3000 Short Range.
+ Weapon is capable of Indirect fire.
+ Cannot be fired at Flying Targets
+ -30% chance to to be shot down by AMS.
+ Missile has 30 HP.
+ Missile Ammo - 1 Shots
+ 2000 Cbills Cost per Shot.
+ Ammunition Box can explode for 60 damage, 5 heat and 2.5 stability per remaining shot
Gear/Ammo Heavy Rifle Sabot

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_Rifle\_Heavy\_APFSDS

Manufacturer: Generic

This ammunition is an attempt to make primitive Rifle weapons effective in the face of modern armor. Armor Piercing Fin Stabilized Discarding Sabot munitions have been used for centuries. Essentially a long heavy metal dart they punch through armor using kinetic energy alone; no explosive warhead is used. This means ammo explosions are less dangerous, but their damage decreases at long range. Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ +60% damage dealt to armor
+ -30% damage dealt to structure
+ Weapon Heat/Damage/Stability falls off to 50% of starting value at long range
+ Weapon damage varies between +/-15
+ +25% chance to deal a critical hit
+ Ammo Bin has 50% reduced explosive potential.
+ Sabot-HeavyRifle Ammo - 6 Shots; Needs to be in same Location as the Weapon.
+ 500 Cbills Cost per Shot.
+ Ammunition Box can explode for 15 damage, 7.5 heat and 3.8 stability per remaining shot
Gear/Ammo AC2 Flak

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_AC\_2\_Flak

Manufacturer: Generic

Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ +2 accuracy with ranged weapons.
+ +50% damage against Squads & Airborne units.
+ -50% damage against Other units.
+ AC/2 Ammo - 30 Shots
+ 180 Cbills Cost per Shot.
+ Ammunition Box can explode for 12.5 damage, 6.3 heat and 3.1 stability per remaining shot
Gear/Ammo AC2 QS (VALU)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_AC\_2\_Quicsell\_Double

Manufacturer: Quicsell

Quicsell brand ammunition is guaranteed to be able to deliver higher potential damage than normal ammunition or your money back!\*

<size=80%> \*Damage may vary from round to round, warranty void upon firing. <size=100%>

Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ Quicsell Ammo deals 10% lower average damage, but has a variance of +/-40%. It also contains 10% more ammunition, rounded up.
+ Double-size Ammo bin; 20% extra ammo per ton.
+ AC/2 Ammo - 80 Shots
+ 62.99 Cbills Cost per Shot.
+ Ammunition Box can explode for 12.5 damage, 6.3 heat and 3.1 stability per remaining shot
Gear/Ammo AC20 (CL)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_AC\_20\_Caseless

Manufacturer: Generic

Caseless autocannon ammunition was developed by the Federated Commonwealth to provide more ammunition. Instead of a standard metal or plastic shell casing filled with propellant, the caseless autocannon round had the propellant 'packed' around the projectile. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ AC/20 Ammo - 10 Shots
+ Caseless Ammo: Double ammunition per bin; 10% increased heat and jam chance.
+ Volatile Ammo rolls Twice to explode
+ 500 Cbills Cost per Shot.
+ Ammunition Box can explode for 50 damage, 25 heat and 12.5 stability per remaining shot
Gear/Advanced Optics MK1

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Special\_AddOn\_AdvancedOptics\_Mk1

Manufacturer: Mitchell

This Module allows any Mech to employ Advanced Optics, including a Zoom, Thermal and Night Vision Mode

# Attributes

+ Specialist Equipment. Adds Unique Upgrades to the Mech. Uses Special Slot. Requires 0.3T Carry Capacity.
+ Advanced Zoom: Negates No Visual and provides +1 Ranged Accuracy up to 540 meters.
+ Thermal Vision: Ranged Accuracy bonus of 1 for every 65 Target Heat, Decaying every 200 Meters; maximum +5.
+ Night Vision enables Day time visual Detection range during Night and Dark Conditions.
Gear/Ammo LBX10 HE

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_LBX\_10\_HE

Manufacturer: RISC

In an attempt to Improve the Combat Profile of LBX AutoCannons RISC Engineers created a completely new HE Shell. It causes massive explosion around the Impact. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ +1 accuracy with this weapon.
+ Weapon base damage is converted into Area of Effect, direct hit damage reduced 75%
+ Deals area-of-effect damage within 50 meters of impact
+ Ammo adds a 12% jam chance - Mitigated by Gunnery
+ LBX/10 Ammo - 10 Shots
+ Impact removes mines in a 2 hex radius.
+ 1000 Cbills Cost per Shot.
+ Ammunition Box can explode for 30 damage, 3.8 heat and 1.9 stability per remaining shot
Gear/Ammo AC5 (SAFE)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_AC\_5\_Protected

Manufacturer: CASE'd

C.A.S.E. ammunition bins are designed with blast plates facing away from vital components on a mech. Once sensors have detected an ammunition explosion the plate nearest to the outside is jettisoned. Resulting in much of the explosive potential to expand towards the free space outside and away from the mech.

# Attributes

+ Ammo Bin has 95% reduced explosive potential.
+ AC/5 Ammo - 15 Shots
+ 300 Cbills Cost per Shot.
+ Ammunition Box can explode for 1.1 damage, 0.6 heat and 0.3 stability per remaining shot
Gear/AC20 Mydron

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Weapon\_Autocannon\_AC\_20\_Mydron

Manufacturer: Mydron

The king of the battlefield in terms of raw damage, AC/20s hit harder than any other weapon. However, this comes at the expense of weight, range, and severely limited ammunition. Like all Autocannon weaponry, AC/20s suffer from recoil effects from continuous fire.

Uses AC20 Ammo.

# Attributes

+ +1 accuracy with this weapon.
+ 1 Evasion pips ignored by this weapon.
+ Weapon has a 15% jam chance - Mitigated by Gunnery
+ Mydron AC uses one ammo to fire a burst of 5 sub-projectiles.
+ Hits cluster toward same location, affected by clustering modifiers.
+ +20 chance to cluster on hit location with this Weapon
+ Autocannons are ballistic weapons with multiple ammo types.
+ Can be used with Recoil Damper weapon attachments.

# Weapon Stats

Category: Ballistic

Type: Autocannon

SubType: AC20
Gear/AC5 (P)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Weapon\_Autocannon\_AC\_5\_Pirate

Manufacturer: GM

You shouldn't let pirates touch anything! I'm not sure what they were trying to do with this thing. Use it at your own risk.

# Attributes

+ This weapon has a recoil of 2
+ Weapon damage varies between +/-9
+ x3 bonus damage against overheating targets
+ Weapon has a jam chance of Recoil X 10 - Mitigated by Gunnery and Recoil Reduction
+ Autocannons are ballistic weapons with multiple ammo types.
+ This weapon has an Anti-Air Factor of 10%

# Weapon Stats

Category: Ballistic

Type: Autocannon

SubType: AC5
Gear/Acid Spit (1)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Weapon\_PowerArmor\_Acid\_Spit

Manufacturer:

This is a battle armor sized 'Fluid Gun' that spews acid at close range. Boss, I have no idea where the acid is actually coming from. My crew hasn't been replacing any tanks.

Contains 8 Shots.

# Attributes

+ Battle Armor Weapons represent a single suit's weapon.
+ Accuracy with weapons against Battle Armor.
+ +5 Accuracy with weapons against their Unit Types.
+ +3 Evasion pips ignored by this weapon.
+ +50% damage dealt to armor
+ -50% damage dealt to structure
+ Target takes 30% more damage for 2 turns.
+ Cannot be fired at Flying Targets
+ 60 Cbills Cost per Shot.

# Weapon Stats

Category: BattleArmor

Type: Flamer

SubType: Flamer
Gear/AC20 Kali Yama

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Weapon\_Autocannon\_AC\_20\_KaliYama

Manufacturer: Kali Yama

The king of the battlefield in terms of raw damage, AC/20s hit harder than any other weapon. However, this comes at the expense of weight, range, and severely limited ammunition. Like all Autocannon weaponry, AC/20s suffer from recoil effects from continuous fire.

Uses AC20 Ammo.

# Attributes

+ This weapon has a recoil of 3
+ Weapon has a 15% jam chance - Mitigated by Gunnery
+ Autocannons are ballistic weapons with multiple ammo types.
+ Can be used with Recoil Damper weapon attachments.

# Weapon Stats

Category: Ballistic

Type: Autocannon

SubType: AC20
256.34

**Lançado** - 9 de abril de 2017

* A UI do Inventário Remoto agora é padronizada para a visualização de engates combinados ARK da velha escola. Você pode alternar o botão "Mostrar engramas" para obter uma guia "Criação" separada, como a interface de usuário da nova escola. O jogo vai lembrar de sua configuração para isso e se você estava vendo a aba Crafting.
* Corrigido um problema em que os espaços vazios em branco nas caixas de inventário remotas não apareciam corretamente quando estavam na exibição "Exibir Engramas".
* Nova tecla de atalho Craft-All: `A` (bindable in INI)
* Agora, os modos de classificação de estoque são salvos para inventários locais e remotos e guias de criação, respectivamente. (mais tarde terá o atual modo de classificação indicado no menu pop-out)
* Barras de Spoil Fixo que aparecem nos modelos de receita
Gear/Ammo LBX2 CLUSTER

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_LBX\_2\_Cluster

Manufacturer: Generic

Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ +50% critical hit chance with this weapon
+ +1 Evasion pips ignored by this weapon.
+ +15% damage dealt with this Ammo
+ Shell separates into 2 projectiles.
+ 25% damage penalty below separation range.
+ Shell separates after 150 meters.
+ Hits cluster toward same location, affected by clustering modifiers.
+ Accuracy with weapons against VTOL.
+ +2 Accuracy with weapons against their Unit Types.
+ LBX/2 Ammo - 30 Shots
+ 189 Cbills Cost per Shot.
+ Ammunition Box can explode for 12.5 damage, 6.3 heat and 3.1 stability per remaining shot
Gear/Ammo AC10 (DBL)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_AC\_10\_Double

Manufacturer: Generic

Doubled Ammo Bins replace one ammo bins feeding and storing mechanism to fit 25% more shots into one location. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ Double-size Ammo bin; 20% extra ammo per ton.
+ AC/10 Ammo - 25 Shots
+ 300 Cbills Cost per Shot.
+ Ammunition Box can explode for 30 damage, 15 heat and 7.5 stability per remaining shot
Gear/Ammo HE Bomb (Bay)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_Bay\_Bomb\_HE

Manufacturer: Generic

A High Explosive Bomb. Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. On a Critical Hit, the Pressurized Container will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ 25 damage dealt with this Ammo
+ 15 stability damage dealt
+ Deals area-of-effect damage within 60 meters of impact
+ Up to 50 area-of-effect damage to units in radius. Units further from the point of impact take less damage
+ 25 Area-of-effect stability damage to units in radius.
+ Impact removes mines in a 2 hex radius.
+ Max Range of Bombs increased by evasive pips of bomber. BaseRange\*(Pips^0.133)
+ HE Ammo - 1 Shots
+ 2500 Cbills Cost per Shot.
+ Ammunition Box can explode for 37.5 damage, 6.3 heat and 3.1 stability per remaining shot
Gear/Advanced Optics MK3

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Special\_AddOn\_AdvancedOptics\_Mk3

Manufacturer: Mitchell

This Module allows any Mech to employ Advanced Optics, including a Zoom, Thermal and Night Vision Mode

# Attributes

+ Specialist Equipment. Adds Unique Upgrades to the Mech. Uses Special Slot. Requires 1T Carry Capacity.
+ Advanced Zoom: Negates No Visual and provides +1 Ranged Accuracy up to 1080 meters.
+ Thermal Vision: Ranged Accuracy bonus of 1 for every 25 Target Heat, Decaying every 240 Meters; maximum +5.
+ Night Vision enables Day time visual Detection range during Night and Dark Conditions.
Gear/Ammo LBX20 SLUG

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_LBX\_20\_Slug

Manufacturer: Generic

Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ +25% stability damage dealt
+ Munitions Range: +0Min, +30Short, +60Med, +90Long, +120Ex.
+ LBX/20 Ammo - 5 Shots
+ 500 Cbills Cost per Shot.
+ Ammunition Box can explode for 50 damage, 25 heat and 12.5 stability per remaining shot
Gear/Ammo LBX20 CLUSTER

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_LBX\_20\_Cluster

Manufacturer: Generic

Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ +50% critical hit chance with this weapon
+ +1 Evasion pips ignored by this weapon.
+ +15% damage dealt with this Ammo
+ Shell separates into 10 projectiles.
+ 25% damage penalty below separation range.
+ Shell separates after 60 meters.
+ Hits cluster toward same location, affected by clustering modifiers.
+ Accuracy with weapons against VTOL.
+ +2 Accuracy with weapons against their Unit Types.
+ LBX/20 Ammo - 5 Shots
+ 850 Cbills Cost per Shot.
+ Ammunition Box can explode for 50 damage, 25 heat and 12.5 stability per remaining shot
Gear/Ammo AC10 (INC)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_AC\_10\_Incendiary

Manufacturer: Generic

Incendiary ammunition can be used in standard autocannons and their lighter cousins. Developed by NAIS scientists from the Federated Suns, these autocannon rounds contained an Inferno warhead and were covered in a thin coat of magnesium.

# Attributes

+ +24 heat damage dealt
+ -40% damage dealt with this Ammo
+ Target generates 12 heat for 2 turns.
+ AC/10 Ammo - 10 Shots
+ Volatile Ammo rolls Twice to explode
+ 450 Cbills Cost per Shot.
+ Ammunition Box can explode for 30 damage, 27 heat and 7.5 stability per remaining shot
Gear/AC2

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Weapon\_Autocannon\_AC\_2

Manufacturer: GM

Intended for use as supporting fire at very long range, AC/2s deal moderate damage with low heat and a large ammunition count per ton.

Uses AC2 Ammo.

# Attributes

+ Can be used with Recoil Damper weapon attachments.
+ This weapon has an Anti-Air Factor of 7%
+ Autocannons are ballistic weapons with multiple ammo types.

# Weapon Stats

Category: Ballistic

Type: Autocannon

SubType: AC2
Gear/Ammo Gauss

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_Gauss

Manufacturer: Generic

Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Does not explode.

# Attributes

+ Gauss Ammo - 8 Shots
+ Inert ammo; does not cook off or explode.
+ 375 Cbills Cost per Shot.
Estante de Livros

Bookshelf

Estrutura

 Type

Container

 Vida

2 000

 Espaço Interno

100

 Size

⅓L × 1W × 1½H

Item

 Peso

4.0

 Adicionado em

Patch 177.0

**Spawn Command**cheat giveitemnum 309 1 0 0
**or**
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Misc/PrimalItemStructure\_Bookshelf.PrimalItemStructure\_Bookshelf'" 1 0 0

Crafting

 Required level

Level 20

 Engram Points

15 EP

 Crafting XP

28.8 XP

 Prerequisites

* Large Storage Box

Ingredients

**100 ×  Wood**
**45 ×  Thatch**
**35 ×  Fibra**

## Visão Geral

**Bookshelf** é uma estrutura de armazenamento em *ARK: Survival Evolved*. Tem 100 slots de inventário, mas apenas os seguintes itens podem ser colocados na mesma:

* Blueprints
* Notes
* Recipes
* Specimen Implants

O Bookshelf tem 2000 hitpoints e pode ser colocado em todos os lugares em terreno (não requer uma fundação). Como o   Large Storage Box, ele ocupa um espaço de 1x1x2.

## Nota

* Apesar de parecer ser feita de madeira, o Bookshelf leva dano como se fosse palha.

* Estante de Livros é tratada como uma estrutura de palha que podem ser danificados por qualquer coisa, exceto não explosivo ataques à distância.
Gear/Ammo AMS

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_AMS

Manufacturer: Generic

Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ AMS Ammo - 200 Shots
+ 5 Cbills Cost per Shot.
+ Ammunition Box can explode for 0.5 damage, 0.3 heat and 0.1 stability per remaining shot
Machado de Pedra

Machado de Pedra

Arma

 Type

Ferramenta

 Dano físico

20.0

Item

 Peso

2.0

 Durabilidade total

40 *(-0.4 por uso)*

 Uso unico

Não

 Encontrado no Sinal

Branco

**Spawn Command**cheat giveitemnum 34 1 0 0
**or**
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItem\_WeaponStoneHatchet.PrimalItem\_WeaponStoneHatchet'" 1 0 0

Crafting

 Required level

Level 2

 Engram Points

3 EP

 Crafting XP

1.6 XP

 Crafting time

5s

Ingredients

**10 ×  Palha**
**1 ×  Sílex**
**1 ×  Madeira**

## Visão Geral

O **Machado de Pedra** é a segunda ferramenta a ficar disponível em *ARK: Survival Evolved* usado para coletar recursos. Ao contrário da Picareta de Pedra, o Machado de Pedra precisa desbloquear o engrama para ser fabricado.
O Machado de Pedra coleta mais madeira do que palha de árvores, e coleta mais couro do que carne crua de corpos, e mais pedra do que sílex ao minerar rochas.
Como a Picareta de Pedra, o Machado de Pedra pode ser usado como uma arma rudimentar. Pode ser encontrado na caixa de suprimento branco.
Semente de Tintoberry

Tintoberry Seed

Consumable (values pertain to Humans)

 Type

Sementes

 Food

1

Item

 Peso

0.01

 Tam. da Pilha

100

 Decompõe em

2m

**Spawn Command**cheat giveitemnum 236 1 0 0
**or**
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/Seeds/PrimalItemConsumable\_Seed\_Tintoberry.PrimalItemConsumable\_Seed\_Tintoberry'" 1 0 0

## Visão geral

A **Semente de Tintoberry** é usada para plantar   Tintoberry e não compensa ser comida.. Estas sementes podem ser plantadas em Arquivo:Caixa de Plantio Média.png  Caixas de Plantio de qualquer tamanho.

As Sementes de Tintoberry são drops incomuns, e podem ser achados em arbustos ou quando o jogador planta   Tintoberry.
Diretório de Tribos dos Servidores Oficiais

Essas são as tribos localizadas em servidores oficiais do ARK. Clique no Nome da Tribo para ver as opções de governança da tribo e informações adicionais. (e.g. Como contatar o líder da Tribo.)

**Você também pode ver o Diretório de Tribos dos Servidores não Oficiais.**

Além disso, por favor, evite apagar o nome de uma tribo na Wiki. Isso é considerado desrespeitoso.

## Adicionando a sua tribo

Se você quer adicionar a sua tribo ao diretório, veja a nossa página de guia em Tabelas avançadas para mais informações sobre como editar uma tabela.

Use a caixa abaixo para criar a página da sua tribo

Mais informações sobre formatações de páginas, veja o Guia de design de tribos
Gear/Ammo Flamer (HALF)

BOT PAGE || RTVer: HHR 1.4.8

# Description

ID: Ammo\_AmmunitionBox\_Flamer\_Heavy\_Half

Manufacturer: Generic

Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type. On a Critical Hit, the Pressurized Container will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.

# Attributes

+ HeavyFlamer Ammo - 10 Shots
+ Volatile Ammo rolls Twice to explode
+ 100 Cbills Cost per Shot.
+ Ammunition Box can explode for 5 damage, 7.5 heat and 1.3 stability per remaining shot
Arpão Sedativo

Arpão Sedativo

Arma

 Type

Munição

 Ammo for
{Predefinição:Ammofor

Item

 Peso

0.4

 Tam. da Pilha

100 / 50

 Adicionado em

Patch 258.0

**Spawn Command**cheat gfi Bolt 1 0 0
**or**
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Weapons/PrimalItemAmmo\_TranqSpearBolt.PrimalItemAmmo\_TranqSpearBolt'" 1 0 0

Crafting

 Required level

Level 72

 Engram Points

40 EP

 Crafting XP

37.2 XP

 Crafting time

5s

 Prerequisites

* Arquivo:Arpão.png Arpão
* Dardo Tranquilizante

 Crafted in

Arquivo:Mesa de Ferreiro.png  Mesa de Ferreiro
Arquivo:Sela de Argentavis.png  Sela de Argentavis
Arquivo:Sela de Castor.png  Sela de Castor
  Thorny Dragon Saddle
  Tek Replicator

Ingredients

**1 ×  **Arpão Sedativo****
**1 ×  Dardo Tranquilizante**

O **Arpão Sedativo** é um tipo de munição indutor de torpor. Só pode ser disparado no   Arbalete.

Pode ser usado para derrubar facilmente criaturas subaquáticas. No entanto, não é eficaz quando usado em terra, já que não viajará muito longe.

Eles fazem aproximadamente 36 de dano por golpe e induzem 300 de torpor. O modificador de dano da arma afeta o dano base e Torpor o mesmo. Por exemplo, uma arma de arpão a 300% multiplicaria o dano base e o torpor por 3x.

## Notas

* Depois de disparar Arpão Sedativo, é possível pegá-los de volta (se eles não quebrarem).