Fanilla

*Fanillas shoot stunning wind, which gets more powerful as it goes down the lane.*

## In-game statistics

### Codename alias

unused\_43

**Some folks confuse Fanilla for a wind turbine. Others confuse him for a zombie, because he has really bad breath and makes no effort to change that. Fanilla isn’t good at making positive first impressions.**

**Fanilla** is a plant in *Plants vs. Zombies 2: Reflourished* and the second plant obtained in Steam Ages. He is unlocked after beating Steam Ages - Day 4.

Fanilla shoots stunning winds that have a wide hit detection and deal light damage to zombies multiple times, with the number of hits zombies take increasing the farther they are from Fanilla. The more the zombie is hit by the wind, the greater the damage and stun duration are, up to a maximum of 12.5-14 damage and ~0.55 second stun at a distance of 5 tiles.

The stunning effect of the winds will also cause flying Gentlemen Zombies to land on the ground.

## Almanac entry

**Fanilla**

Fanillas shoot stunning wind, which gets more powerful as it goes down the lane.

Special: stun stops Gentleman Zombies from flying

Some folks confuse Fanilla for a wind turbine. Others confuse him for a zombie, because he has really bad breath and makes no effort to change that. Fanilla isn’t good at making positive first impressions.

## Plant Food effect

When given Plant Food, Fanilla shoots out a strong tornado that does 100 damage to all zombies in his lane, stunning them for 10 seconds and chilling them for an additional 10 seconds (20 seconds total).

## Strategies

Fanilla's stun is able to not only keep Gentleman Zombies grounded, but can interrupt the ability of other zombies as well:

1. Stops "Sandstorms!" and "Snowstorms!"
2. Disables Shield Zombie's shield.
3. Interrupts and stops Gargantuar Prime's eye lasers.
4. Stops spinning Jester Zombies from reflecting projectiles.
5. Forces flying Dodo Rider Zombies and Robo Dodo Riders to the ground.

While a single Fanilla's damage is low and the stun brief, these effects add up when multiple are planted in a single lane. Even two Fanillas can stun zombies much more often, stalling entire lanes for an effective price and racking up significantly higher damage. Zombies with sluggish movement, such as Camel Zombies, are particularly vulnerable to the effects of stacked Fanillas. If playing the game at 30 FPS, it is also recommended to swap to playing the game at 60 FPS; because Fanilla's attack deal damage for every frame in contact with a zombie, making this switch will effectively double the damage.

Remember that Fanilla is best placed near the back of the lawn to maximise the stun duration, so it's recommended to also bring along backward-attacking plants such as Cattail or Split Pea in the Steam Ages and other levels where zombies can access the left side of the lawn.

## Balance changes

### Initial launch

Compared to PvZ2C version 3.2.5:

* Instead of hitting the entire lane at once, winds have a wide hitbox that travel down the lane
* ▲ Wind now stuns zombies in direct contact
* ▲ Wind deals damage for each in-game frame of contact, rather than a single hit
* ▲ Main attack now disables Gentleman Zombie flight
* ▲ Recharge: 20s -> 15s
* ▲ Firing Rate: 4.5s -> 2.1s
* ▼ Damage: 40 -> 0.5
* ▼ No longer shoots tornadoes
* Has a different Plant Food effect

### Version 1.1.1

* ▲ Plant Food Projectile Stun: 7s -> 10s
* ▲ NEW: Plant Food Projectile Chill: 20s
	+ Developer note: One plant food for 7 seconds of stun on one lane sounds underwhelming, no? Well originally, that wasn't even the plan. The original plan was for the Plant Food projectile to also knock zombies back, however, hardcode got in the way as it often does. Instead of that, we decided to give you some bang for your buck here by increasing the stun duration and giving you some bonus chill afterwards. The latter takes inspiration from the original Fanilla's costumed Plant Food effect in the Chinese version. Neat, huh?