Building

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**Building** in One Hour One Life loosely refers to crafting **structures**, such as roads and buildings. They are indicators of an advanced civilization.

## Roads

Stone Roads increase the walking speed of your character, and take over the movement in the direction the road leads. They can be used to set up speedy routes between far away resources and neighboring towns. It is created by placing a Flat Rock on Floor Stakes.

Stone Floor and Wooden Floors although not technically 'roads', are commonly used as such. Especially around areas such as farms, where it is inconvenient to skid around trying to stop. They are created by placing Cut Stones or Boards respectively on Floor Stakes.

* Wooden Floor
* Stone Floor

## Buildings

Buildings can be made out of Pine, Adobe, Wood or Stone.

### In Door Bonus

When a player is in a building with full floors, enclosed walls and closed doors, he will get in door bonus.

The game only check 13x13 area with the player at the center, so your building can't be too large, or the game can't detect the walls. To get the bonus, you need to be in the center of a 13x13 room (including walls), or anywhere in a 8x8 room (including walls).

It has following bonus:

* Hunger decays slower, maximum additional 20s per pip
* Biome tempertaure doesn't effect that much
* Cloths are double effective

### Door

A Door is a structure which can be opened and closed by interacting with it (even when holding items or injured). It is installed using Marking Stakes, and can be removed by using a knife or flint chip. Wooden Doors can be locked using a Lock and Key. Closing a door with a lock will automatically lock it. So try not to get locked in a room without a key. Pine Doors are considered very expensive due to the amount of milkweed required, and are not lockable. A Springy Wooden Door closes automatically, and cannot be locked.

According to HETUW Mod, wood doors are 0.2 more effective than snow doors for insulation.

* Pine Door
* Wooden Door
* Locked Wooden Door
* Springy Wooden Door

### Wall

A Wall is an impassible structure made to prevent passage of Animals or players, and hold Heat inside of a room. It is installed using Marking Stakes, and can be removed depending on what material they are made of. Stone Walls (If they haven't already turned into Ancient Stone Walls), and wet Adobe Walls can be deconstructed by using a Steel Mining Pick. Pine Walls can be deconstructed by using a Steel Axe, which will turn it into Kindling. Pine Walls are considered very expensive due to the amount of milkweed required.

* Pine Wall
* Adobe Wall
* Plaster Wall
* Painted Plaster Wall
* Stone Wall

### Floor

Floors are walkable structures made to increase the Heat inside of an area or room. They are installed using Marking Stakes, and can be removed depending on what material they are made of. Wooden Floors can be removed by using a Steel Adze, and Stone Floors can be removed by using a Steel Mining Pick.

According to HETUW Mod,

Wood and Stone floors are the best, and are improved by adding bear skin by 0.1.

Pine floors are 0.2 less effective than wood or stone.

Stone block is 0.3 less effective than wood/stone.

Snow is 0.2 more effective than pine needles

* Wooden Floor
* Stone Floor

## Other Structures

* Adobe Oven
* Adobe Kiln
* Shallow Well
* Deep Well
* Wooden Box
* Wooden Chest
* Fence
* Fence Gate
* Property Fence
* Property Gate
* Iron Mine
* Bell Tower
* Big Sign
* Small Sign
* Marked Grave
* Mine Cart Track
* Monolith
* Oddity
* Live Nosaj
* The Apocalypse

### Machines

* Newcomen Pump
* Kerosene Newcomen Pump
* Diesel Water Pump
* Multipurpose Newcomen Engine
* Newcomen Hammer
* Newcomen Roller
* Newcomen Bore
* Newcomen Lathe
* Oil Rig
* Fractional Distiller
* Camera

## History

* v.152 - Held-objects now trigger bare-hand transitions if no other transition applies. This means you can now open a door when your hands are full.
* v.156 - doors and minecarts can be activated while holding objects including a baby.
* v.239 - "Roads, along with stone walls, are not reclaimed by nature, so you can build long-term routes across the map, even as civilizations die out along those routes. This should help distant villages continue to find each other over time.
* v.247 - Fixed so you can't build a road/floor on top of an existing road/floor.

## References

1. ↑ Jason Rohrer, OHOL Forums, "Update: Precious Life", 8 June 2019