Signs

Various **signs** are used in Walled City 99 for decoration and for their intended purpose: to show direction or information, warn about something. Some of the signs were designed by Humans, and some by Companions.

## Round safety signs

* **Children**: droid sign with Companion parent and their child. Seen in Dead City, Sewers entrance house, Antvillage, Clementine's Midtown apartment, Midtown.
* **Railroad crossing NN** (or EE): droid sign. The original sign uses the letter R, but here it is replaced with N from the first alphabet or E from the second. Used for decoration, there are no railways in the city. Rooftops, Dead End, Barbershop, Midtown, Neco Corporation factory entrance, Neco Corporation factory itself.
* **No honking**: Dead City, Rooftops, Antvillage, Barbershop, Midtown.
* **Human personnel AOIMCNBR only**: one of the most common signs in the city prohibits companions from entering certain places - apparently, this type of segregation was common during the existence of Humans. It uses the second droid alphabet, most likely it was modified by Companions from some original sign. Currently used as a decoration. Inside the Wall (see some info about this sign there), Dead City, Slums, Dufer Bar, Elliot Programming, Rooftops, Dead End, Sewers, Barbershop, Neco Corporation factory, Jail.
* **No smoking**: Neco Corporation factory, Jail.
* **Do not enter**: Rooftops, Dead End, Sewers entrance house, Antvillage, Midtown, Neco Corporation factory, Jail.
* **No bicycles/motorcycles**: apparently, bicycles and motorcycles were common among the human residents of the city. Dead City Zurk Run, Barbershop, Midtown, Jail.
* **No parking**: Barbershop, Neco Corporation factory entrance, Midtown, Jail.

## Triangle warning signs

* **CCTV in operation**: in most places it's not in operation. Rooftops, Sewers entrance house, Sewers, Jail.
* **Non-ionizing radiation**: we remind you that alpha, beta, gamma and X-ray radiation are ionizing, others are not. This sign is installed near the communication equipment. Inside the Wall, Rooftops, Sewers.
* **Elderly people:** human sign, not used in the game.
* **Road work**: human sign, not used in the game.
* **High voltage**: Rooftops, Dead End, Sewers, Jail.
* **Crosswalk**: human sign, not used in the game.
* **Sudden drop**: Dead End, Sewers, Antvillage, Clementine's Midtown apartment.
* **Another non-ionizing radiation sign?**: looks like Wi-Fi symbol and used only in Sewers entrance house and in the Sewers, in the same big hall as the water memory

## Square information signs

* **Contraflow cycling**: several bicycles are visible nearby. Jail.
* **Acid rain area**: droid sign, see TV Channels#Weather report. Seen only in Sewers entrance house.
* **Droid toilet KLJMPOM 100m**: droid sign. It is used for decoration, because the arrow points just into the walls in the Slums and Midtown, so most likely this sign does not mean anything. Slums, Sewers entrance house, Midtown.
* **Obstructions:** not used in the game?
* **International Symbol of Access**: human sign. Not used in the game?
* **Under construction consien:** droid sign, it is unknown what is "consien". Not used in the game?
* **No through road**: Antvillage.
* **Arrow**: it can point at any direction. Sewers entrance house, Antvillage, Clementine's Midtown apartment, Midtown.

## Rectangular information signs

* **Bicycle park**: Clementine's Midtown apartment.
* **GJHUIO 15 - 10**: droid sign, its meaning is unknown. Sewers entrance house, Midtown, Jail.
* **NORE 24/24**: probably means cafe. Jail.
* **HOTEL**: not used in the game?
* **LS\_EART**: droid sign, its meaning is unknown. Sewers entrance house, Midtown.
* **No LS\_EART**: droid sign, its meaning is unknown. Neco Corporation factory.
* **OUVETURE 7/7 24/24 LE BOUT DO MONDE (BAR CLUB), ENTREE RESERVEE AUX HUMAINS A 600m** (OUVETURE 7/7 24/24 THE END OF THE WORLD (BAR CLUB), ENTRY FOR HUMANS ONLY A 600m): human sign in Sewers entrance house, points in the opposite direction from Midtown.
* **0122.222.00.144.0566.2500, ATTENTION!, pedestrian zone**: the meaning of the numbers is unknown. Neco Corporation factory.

## Zurk warning and safe zone signs

They are installed in places where Zurks live, or where it is safe to hide from them: Dead City, Dead End, Antvillage, Clementine's Midtown apartment.

WARNING DANGER, probably a Zurk warning
## Street signs

They are used to navigate Slums and Midtown.

Slums: Market PlaceSlums: Elliot ProgrammingSlums: Super Spirit LaundrySlums: Grandma ClothingMidtown direction signMidtown: ResidenceMidtown: Clothing ShopStreet names: BU, UO, AT, EMK, OP, NG, QD and TRDHouse numbers from 1 to 8

## Gallery

"Human personnel only" sign used as a decoration in Dufer BarSafeZone Entrances Zurk warningsDead End entrance signsSewers entrance signsClementine's Midtown apartment signsJail bicyclesControl Room Subway station human signsControl Room Area escalator signs