The World

*Not to be confused with TWOH.*

The World (TW) is one of the 9 Stands in Project Heritage. It has 350 HP and 100 stamina.

## Moveset

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Q - Stand on/off

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Enables or disables stand.

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CTRL - Run

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Makes the player run faster.

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C - Dodge

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Makes the player dodge in the direction they are moving. 1 second cooldown.

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X - Block

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Blocks all incoming attacks, with each attack lowering stamina. When stamina reaches zero, stuns the player.

### Stand-off Abilities

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LMB - Neutral

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The player punches in front of them, dealing 9 damage. Damage decreases and cooldown increases with each punch.

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E - "It suits me well!"

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The World grabs in front of the player. The player then stabs their arm through the target's chest, draining HP from them. Deals 35 damage and heals for 30. 15 second cooldown. Can attack knocked down enemies.

```
R - Uppercut

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The player uppercuts, launching the target into the air and knocks them down. This move has no set cooldown, as its damage decreases and cooldown increases every punch. Deals 12.5 damage.

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T - Kick

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The player does a roundhouse kick forwards, dealing 15 damage. This move has no set cooldown, as its damage decreases and cooldown increases every kick.

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F - Tandem (Requires 4 cards, consumes 3)

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The World dashes forwards, and begins barraging the target. The barrage deals 25.5 damage, andmthe player can move and attack during the barrage. The only moves that can be used during the barrage are T, R, LMB, and V. 7 second cooldown.

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B - Debris Slam

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The player slams the ground in front of them, dealing 25 damage with a 7.5 second cooldown. Can hit knocked down enemies.

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V - Knife Throw

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The player pulls out a knife and throws it forwards, dealing 15 damage. 5 second cooldown.

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G - Sign Slam

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The player pulls out a circular sign, and then slams it down on the ground, dealing 35 damage. 6 second cooldown.

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Z - Quick Timestop

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The player quickly stops time and teleports forwards to wherever they are looking. 10 second cooldown.

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H - Road Roller (Requires 6 cards, drains 5 if successful, 1 if unsuccessful)

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The World grabs in front of the player. If successful, the player punches them upwards and then stops time. They then grab a road roller, and crushes the target underneath it. They then repeatedly punch the road roller, and time continues. Deals 75 damage with a 7.5 second cooldown. At the end of the move, sets the global timestop cooldown to 10 seconds.

### Stand-on abilities

```
LMB - Neutral

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A 3-punch combo, dealing 30.5 damage total. Combo has a 2 second cooldown.

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E+ - Barrage

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The World barrages the target. Has 35 quick punches and the 36th is a strong punch. Barrage deals 31.5 damage and the strong punch deals 5 damage, for a total of 36.5 damage. 2 second cooldown.

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R+ - Heavy Punch

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The World lets out a heavy punch dealing 15-45 damage depending on charge. 1.5 second cooldown.

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T - Kick

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The World kicks forwards, dealing 17.5 damage to the target. 3.5 second cooldown.

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F - Timestop

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Stops time. While time is stopped, all players in the vicinity will be unable to move. Cards rapidly drain while time is stopped, going down to one card and then resuming time. No cooldown, but sets the global timestop cooldown to 30 seconds.

```
B - Debris Slam

```

The player slams the ground in front of them, dealing 25 damage with a 7.5 second cooldown. Can hit knocked down enemies.

```
V - Knife Throw

```

The player pulls out a knife and throws it forwards, dealing 15 damage. 5 second cooldown.

```
G - Sign Slam

```

The player pulls out a circular sign, and then slams it down on the ground, dealing 35 damage. 6 second cooldown.

```
Z - Stand Jump

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The World goes behind the player and jumps. Height depends on length the move is charged for.

```
H - Road Roller

```

The World grabs in front of the player. If successful, the player punches them upwards and then stops time. They then grab a road roller, and crushes the target underneath it. They then repeatedly punch the road roller, and time continues. Deals 75 damage with a 7.5 second cooldown. At the end of the move, sets the global timestop cooldown to 10 seconds.