Sly 3: Honor Among Thieves/April 18 2005

* Logo
* Title screen

The **April 18 2005 build** of *Sly 3: Honor Among Thieves*, colloquially known as the **E3 2005 demo**, was a demo given out at E3 2005.

## Contents

The main menu music is the underground Venice theme. The demo contains five items:

* A promotional video of the backstory of *Sly 3*.
* Lemonade Brawl
* Fly the Biplane
* The Shaman Escapes
* 2P: Sly/Carmelita

The following comparisons are made with regards to the NTSC retail build.

### Lemonade Brawl

*Main article: Lemonade Brawl*

In the **April 18 2005** build (the E3 2005 demo), the job is called "Lemonade Brawl".

* The scrolling instructions along the top of the drinking challenge states: "Mash buttons to drink faster."
* Sly's charge cane spin attack from *Sly 2* is present and can be executed; press and hold .
* The controls page in the pause menu references *Sly 2'*s controls, and only for Sly, regardless of the character currently under control.
* Sly's Charge Combos operate much differently than in final retail builds. The  button acts as both an attack and a charge-up; in order to "charge" up the attack, Sly must land consecutive  hits on enemies. If consecutive hits are not landed within a certain period of time, the combo is reset to level 1.
* All three charge combos (Spin, Push, Jump), and all three levels of charge combos are available for Sly to use.
* When Murray is carrying an enemy,  is throw, rather than pickpocket.
* The art on the coins is the same art used in the *Sly 2* Prologue. (Clockwerk wings)
* The scrolling instructions along the top of the Mask boss battle states: "Let Bentley and Murray stun him before attacking."

### Fly the Biplane

*Main article: Fly the Biplane*

In the **April 18 2005** build (the E3 2005 demo), the job is called "Fly the Biplane".

* Story details are omitted from the job's description.
* The objective is to destroy 30 planes, instead of 25.
* There is no way to flip the biplane; in the final retail build, a flip is done with  (forward or backward) + . Performing this in the E3 2005 build will cause Sly to do a barrel roll instead.

### The Shaman Escapes

*Main article: The Shaman Escapes*

In the **April 18 2005** build (the E3 2005 demo), the job is called "The Shaman Escapes", and features the Guru, referred to as the Shaman.

* A different voice is used for The Guru when he is speaking to other characters.
* Pressing  to trigger the waypoint shows Sly's insignia, instead of a circle.
* The art on the coins is the same art used in the *Sly 2* Prologue.
* Running behind enemies does not alert them.

### 2P: Sly/Carmelita

*Main article: Cops and Robbers*

In the **April 18 2005** build (the E3 2005 demo), the minigame is called "2P: Sly/Carmelita".

* Sly's charged cane spin attack from *Sly 2* is present and can be executed; press and hold .
* Initially, pressing  as Sly will trigger his uppercut attack from *Sly 2*. However, once Sly attacks Carmelita, pressing  will trigger a prototype of his charge combo.
	+ The  button acts as both an attack and a charge-up; in order to "charge" up the attack, Sly must land consecutive  hits on enemies. If consecutive hits are not landed, the combo is reset to level 1.
* In addition to dropping off loot, Sly also gains points by killing Carmelita.
* Carmelita cannot natively perform Mega Jump; she must obtain the Mega Jump power-up to perform it.
* The voice actors for Sly and Carmelita when they pick up powerups are different than their retail voice actors.

## Gallery

### Gameplay

Controls of Sly during "Lemonade Brawl"Controls of Bentley during "Lemonade Brawl"Controls of Murray during "Lemonade Brawl"Description of "The Shaman Escapes"Completion of "The Shaman Escapes"Description of "Lemonade Brawl"Completion of "Lemonade Brawl"Description of the minigameSly win screenCarmelita win screenControls screen for the minigame