Mission 2: The Very Wild West

**Mission 2** is the second mission of Assassin of Steve 3, where you attempt to take a train in Moostern in an attempt to follow the Assassin's trail, with a few mishaps.

## Walkthrough

Upon leaving the Sand Monster's cave at the end of Mission 1, you will find Roger on the other side. He will show you the Shop Altar, which is a portal that lets you enter the shop, similar to the Shop Button from Assassin of Steve 2.

You need to travel across the town of Moostern to the train station on the other side of town. A few Wannabe Thieves spawn in the streets. So do a few Cowboys and some villagers, but do note that the Cowboys, even though they are skeletons, are (currently) passive.

When you enter the train station, the train driver will tell you that the coal delivery for the train has not yet arrived, so he gets you to go to the Blacksmith to see what's going on. The Blacksmith is located on the eastern side of town, being the house with a chimney on it. The Blacksmith will tell you that no coal has been delivered from the mines so he's been unable to make the delivery.

The mines are located on the western side of the town, opposite the Blacksmith. However when you reach the mines you will find they have been overrun by bandits. You have to battle your way into the mines, then when you get to the bottom you will find the Bandit Leader. Upon defeating the Bandit Leader the miners tell you now they can make the coal delivery, and tell you to return to the train station.

However, upon leaving the train station you will find Roger has been captured by Sheriff Firearm, him saying that Roger is a wanted criminal. You enter the saloon, where they went, and then have to fight waves of mobs.
Many missions in Assassin of Steve 3 have a section where you fight off waves of mobs, Mission 2 being the first. In each wave you have to defeat all the mobs before the next wave spawns, and upon defeating the last wave you can progress.

Once you defeat the last wave you can leave the saloon through the back door, however there are now Cowboys patrolling the streets of Moostern for you. They stand immobile, but will kill you instantly if you step within their line of sight. In order to kill them you have to take them down from behind.
At some sections you have to go through houses as alternative routes because Cowboys are blocking every possible route. First you have to go through a house near the prison. There is a ladder next to the fireplace, then climb on the bookshelves to the next house over. Then make your way to the butcher's house, where there is a ladder leading up to the roof. From there there is a path to the clock tower, from which you can enter the bank. Make sure not to go around the right side of the tower, because doing so will instantly kill you.

Inside the bank there is a tripwire trap that will drop a poison potion on your heads, that isn't lethal, but will still be an annoyance, so be careful. To leave the bank so you can get to the train station you have to go via the vault, which requires a vault key to open. To find the vault key, one of the offices near the vault door has a hidden staircase going up to the second level, which then leads to the manager's room, which is filled with emerald blocks... and one chest with the vault key. Inside the vault there is a lever that opens a secret exit which takes you near the train station. Then you should be able to get to the train station so you can board the train.

However, during the train journey, Sheriff Firearm will catch up with you and stop the train.

### Boss Fight: Sheriff Firearm

#### Stage 1

Sheriff Firearm rides a skeleton horse and he wields a bow that has flame on it in normal and hard difficulties. If the fire is dealing too much damage there are some water puddles that you can use to douse yourself. Sheriff Firearm is invincible to all damage, so you need to attack his horse. Upon killing his horse you move on to Stage 2.

#### Stage 2

Now horse-less, Sheriff Firearm leaps up onto one of the clay pillars nearby. He will stay on a pillar for about ten seconds before jumping up and to another random pillar again. You have to wait until he jumps to a low pillar, so you can jump up and attack him with your sword. Be warned that he will jump to another random pillar again within three seconds if you deal any damage to him. Most of the clay pillars are near the water puddles so you can keep jumping in them to put out any fire he causes. Once you defeat him you have completed Mission 2.

## Mobs

* Desert Bandits are skeletons wearing dark orange leather armor. There are two types - one type wields a Bandit's Hatchet and the other wields a knife. The hatchet bandit has increased attack damage while the knife bandit has increased health. This mob also appears in the previous mission.
* The Bandit Leader is a mini-boss that spawns at the bottom of the Moostern Mines. He wields two Stone Blades and has a chance to drop one. He has considerably more health than Desert Bandits and some knockback resistance.
* Wannabe Thieves are skeletons wearing dull green leather armor. They spawn throughout Moostern but not in very large numbers.
* Cowboys are skeletons wearing cowboy hats. There are two types - one type wields a Stone Blade and the other wields a Colt Bow. The bow cowboy has zero chance of dropping the Colt Bow.
* Outside the saloon Cowboys with bows are immobile and will instantly shoot you dead if you get within their line of sight. However they can be killed if you attack them from behind.

## Equipment

You can get three types of armor - Bandit Armor, Thief Armor and Cowboy Armor. Bandit Armor is basic leather armor, Thief Armor has some minor attributes, and Cowboy Armor has some secondary protection enchantments.

* Bandit's Knife: 4 attack damage, 2 attack speed, 8 DPS.
* Bandit's Hatchet: 9 attack damage, 0.8 attack speed, 7.2 DPS.
* Stone Blade: 5.5 attack damage, 1 Sweeping Damage, 1.6 attack speed, 8.8 DPS.
* Colt Bow: 9 ranged damage. (Note: It is not possible to get the Colt Bow until after Mission 2, where it is guaranteed to be found in the Reward Chest and can also be bought from the shop)
* Cowboy Stool (Chair Mode only): 25 attack damage, 0.3 attack speed, -10% movement speed on user, 7.5 DPS

### Recommendations

* Pick up any armor you can find an wear it as soon as possible. Use Thief or Cowboy Armor over Sand or Bandit Armor.
* The Stone Blade is essentially an upgrade over the Wooden Sword or Scarab Fang.
* This is the first mission where you can get potions, whether from the shop or from loot chests or mob drops. Splash healings can be useful for dealing with large numbers of Bandits or Cowboys, especially inside the saloon. Resistance or Absorption potions can also help you last longer in these areas.

## Chest Locations

* Right next to the entrance of the town, there is a chest containing the Lore Book The town of Moostern.

* There is an open window on the back side of one of the prison cells. You can access a chest through it which contains the lore book Diary of a Wimpy Prisoner.

* Inside the prison, the far prison cell on the right side contains a loot chest which can be accessed via a hidden window.

* From the entrance, go straight forward until you find stairs leading up the side of the General Store. You can enter the building and do some parkour to find a loot chest.

* On the second floor of the Hotel, the second last room on the path contains a loot chest.

* Next to the mines, there is a building containing a loot chest.

* In front of Sheriff Firearm's house (which is right next to the mines), you can find Sheriff Firearm's Journal.

* In front of the bank, you can find Robber-Proof Bank.

* In the train station, you can find Train Run Times and Stops

* In the saloon, you can find Drink Prices

* In the bank, the room on the right next to the vault contains Bank Vault Key.

* In the vault, you can do some parkour on the emerald blocks to find a loot chest.

## Music

*Main article: Music*

At all times, one of the following tracks can play:

* **Bama Country** by Kevin MacLeod.
* **Cattails** by Kevin MacLeod.
* **Hoedown** by Jason Shaw.
* **Mountain Sun** by Jason Shaw.
* **Tennesse Hayride** by Jason Shaw.

During the boss fight against Sheriff Firearm, the track **Way out West** by Twin Musicom plays.

## Trivia

* This mission has the most lore books out of all the missions in Assassin of Steve 3, at seven.
* The name "Clint" in Clint's Cowboy Hats is a reference to Clint Eastwood, who is a famous actor known for starring in many cowboy movies.

* One of the buildings (specifically, Clint's Cowboy Hats) has a hole on top which leads to a fake softlock. This fake softlock is also completely unreachable with normal play.
* The boss track "Way out West" also plays during Jackey Down's boss fight in Hidden Mission 2 of Assassin of Steve 2.