recursal/Fanatic-Fandom huggingface dataset:
Armor Piercing Sniper Rifle

**Armor piercing sniper rifle** is a rare weapon in *Fallout Shelter*.

## Background

The following section is transcluded from Sniper rifle. To modify, please edit the source page.
This sniper rifle is an older model of the famed DKS-501, chambered for .308 ammunition. Apart from a frame tailored for sniping, it boasts a muzzle flash dampener, a monopod that doubles as a forward grip as well as a rubberized eyepiece and stock for extra comfort. It's an extremely fragile precision rifle and requires regular repair and maintenance to keep it in working condition.

## Locations

* Found exploring the wasteland
* Found in lunchboxes
Armed For Bear

**Armed For Bear** is a three-star (★★★) challenge added by the *Fallout: New Vegas* add-on *Gun Runners' Arsenal*.

## Objectives

Kill any 15 named NCR Rangers or commissioned officers (Lieutenant, Captain, Major, Colonel, General) using a machete, Ripper, chainsaw, throwing spear, or ballistic fist.

## Notes

* NCR reputation will remain the same as long as kills are performed in sneak mode.
* Tech Sergeant Reyes is not included in this challenge, as she is a non-commissioned officer.

## Bugs

* When using throwing spears for a kill, be sure to have at least two. The game checks what weapon you are holding \*after\* the kill is made, if you throw your last spear it sees your attack as having been unarmed and does not count it towards the challenge.
Ashton missile silo

The **Ashton Missile Silo** is a location in the Divide.

## Layout

Initially, the missile silo is reached by descending a transport lift to the underground bunker. The lift is crawling with tunnelers that drop from the ceiling. On the way, you must survive an attack by a large group of tunnelers. Upon subsequent visits, the lift sequence is skipped, placing you in the main entrance immediately.

The lift exits into a small control room with a desk and computer equipment. There is a stairway to the left leading downwards, and two doors straight ahead and to the right. The right hand door leads you to the Level 1 launch deck, which is very discernible from the massive hole in the ground, scorched ground and smoldering rubble. There is a floor safe in this rubble opposite the staircase.

The door straight ahead leads into the Level 1 corridor which has assorted office spaces through the hall. In the second room, there is a small room with an Auto-Doc and a commissary terminal inside. The end of this hall meets with the launch site through the door on the right. Following the catwalk around the Level 1 launch deck leads to a room accessible only by hacking the terminal next to the blast door (Science 75). Past this room is another door that leads back to the corridor noted above.

From the control room, going down the staircase leads to the Level 2 launch deck catwalk, with a locked storeroom (Lockpick 50) and a staircase which leads down to the remains of Level 3. Going down into the blast crater left by the launched missile leads to an encounter with more tunnelers, before reaching the silo exit to Sunstone Tower.

## Notable loot

* An eyebot upgrade circuit board is found inside the locked room along the catwalk from the Level 1 launch deck. To get there, stay on Level 1 and go through the medical area. Go through the rear door of the medical area, and turn right. The locked terminal (Science 75) is to the side of the metal door. The circuit board is found in a destroyed eyebot.
* A Big Book of Science is in the north corner of the wreckage of the Level 3 launch deck after the missile launch, just past a locked safe (Lockpick 75). The book is to the left when facing the safe. The easiest way to find this is to jump down from the catwalk just after you enter the silo on Level 2.

## Appearances

The Ashton Missile Silo appears only in the *Fallout: New Vegas* add-on *Lonesome Road*.
Army fatigues (Fallout 76)

**Army fatigues** is an clothing-type item in *Fallout 76*.

## Background

The following section is transcluded from Fatigues. To modify, please edit the source page.
The fatigues consist of a durable, weatherproofed four pocket field jacket that reaches down to the thighs, a pair of trousers with cargo pockets, and a pair of double-buckled, laced combat boots. By default, it comes with an olive drab, solid color camouflage pattern and is intended to be worn with either the basic Army helmet or the complete combat armor system.

The standard uniform of the United States Army.

## Characteristics

Army fatigues is classified as clothes: A cosmetic item, worn over the underarmor and any equipped armor pieces.

## Locations

* Uncommon loot at military locations.
* Camp McClintock: Can be obtained during Back to Basic at the uniform vending station.
Artillery overlook

The **artillery overlook** is a Chinese controlled battery in the Anchorage Reclamation simulation in 2277.

## Layout

The doorway opens up to a fork where both paths lead to all three howitzers. Going down the left path, you encounter a Chinese sniper. Once on the lowest level, hooking back around will bring you to more Chinese soldiers as well as a health dispenser and ammo dispenser. However, if you keep going forward you will find a path that leads to an artillery gun and a bunker filled with Chinese soldiers and additional supplies like health and ammunition. The path continuing on leads to the next artillery gun and bunker. It's the same drill as the last gun, but there is also a Chinese inferno unit thrown in the mix. From there, the next artillery gun is straight ahead and down a hill. There is another bunker with Chinese soldiers inside with another inferno unit.

## Appearances

The artillery overlook appears in the *Fallout 3* add-on *Operation: Anchorage* and in *Fallout 4* on a mural in Concord.
Ascetic

“
You spent part of your childhood in the care of a group of stern monks. Living several years with an austere monastic order taught you focus and patience–the monks "encouraged" you to study for long hours. However, you never forgot the hard, frugal lifestyle of the monks, so you never feel right about accumulating too much gold. If you see ten gold pieces on the ground, you take nine, and leave one piece for someone less fortunate–over the course of your adventure.

”— Game manual, *Lionheart: Legacy of the Crusader*
**Ascetic** is a generic trait which appears in *Lionheart*.

## Characteristics

This arduous training grants you +10 skill points, reflecting the broad range of studies you pursued at the monastery. However, you will find 10% less gold.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
Armory master

The **armory master** is a member of the Enclave stationed in the mobile base crawler at Adams Air Force Base in 2277.

## Background

Usually encountered in the room that bears his name, the most adept Enclave soldier tends to the remaining stockpile of weaponry and technology, deep in the bowels of the mobile base crawler. Skilled in many forms of combat, the armory master has even created a custom helmet and weapon for his personal use.

## Daily schedule

The armory master spends his day in the armory of the mobile base crawler.

## Interactions with the player character

### Quests

* Who Dares Wins: More often than not, while exploring the mobile base crawler, the player will encounter this foe.

## Notes

* He may sometimes pick up the alien blaster in the armory, making him a dangerous foe.

## Appearances

The armory master appears only in the *Fallout 3* add-on *Broken Steel*.

## Bugs

* PlayStation 3 Sometimes he will not spawn at all. Instead, a sixth member of squad Sigma will spawn in his place. It is unknown what causes this to occur.
* Sometimes his Tesla armor cannot be looted.
* Sometimes when enslaved, as soon as you leave conversation, he will become hostile once again.

## References

1. ↑ Fallout 3 Official Game Guide Game of the Year Edition p.61: *"**Armory Master***
*Usually encountered in the room that bears his name, the most adept Enclave soldier tends to the remaining stockpile of weaponry and technology, deep in the bowels of the Base Crawler. Skilled in many forms of combat, the Armory Master has even created a custom helmet and weapon for his personal use."*
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
Asbestos

**Asbestos** is a crafting material in *Fallout 4*.

## Background

Asbestos is a composite of long and fibrous silicate crystals, used especially for its resistance to heat, chemical reactions and electricity. As such, asbestos is required for certain armor modifications to resist fire damage, as well as modifying weapons that used fire, like the flamer, or need to be insulated from added heat, like the power fist or super sledge.

## Locations

* For junk items that contain asbestos, see items with asbestos.

## Note

* The asbestos component item shares the same box-like model as gears, screws, bone, and springs.

## Behind the scenes

Asbestos was used well-throughout the 1950s before it was discovered that exposure to it caused cancer and other health problems. As a result, there was a mass removal of it from buildings and structures. Due to the nature of the *Fallout* series taking place in a Raygun Gothic retrofuturistic science fiction this material was presented as both popular and safe.
Arthur Wallace

“
Oh, you should see Arthur! He's so excited. He says this is much better than the things they show on Captain Cosmos.

”— Madeline Wallace
**Arthur Wallace** was a pre-War character from Cincinnati in the United States who was abducted by the aliens onboard Mothership Zeta.

## Background

Arthur Wallace was abducted along with his whole family. According to his mother, he found being kidnapped by aliens very exciting and claimed it was better than the things they show on Captain Cosmos.

## Appearances

Arthur Wallace is mentioned only in the *Fallout 3* add-on *Mothership Zeta*.

## References

1. ↑ Alien captive recorded log#Alien Captive Recorded Log 4
Arroyo hunting grounds

The **Arroyo hunting grounds** are a small area in *Fallout 2*. They lie to the northwest of Arroyo, the Chosen One's starting point and hometown. They are the hunting fields for the people of Arroyo, indicating that their major source of food - apart from vegetables grown in the village gardens - is a wild herd of geckos.

The hunting grounds are also a good area to search for healing powder ingredients, namely broc flowers and xander root. Smoke, Nagor's dog, can also be found here, just beyond a small patch of toxic waste.

## Appearances

Arroyo hunting grounds appears in *Fallout 2*.
Arrows for Words

“
Pick ‘em off first, and when they’re wounded and dying in the dirt, put the hard questions to them.

”— Game manual, *Lionheart: Legacy of the Crusader*
**Arrows for Words** is a generic trait which appears in *Lionheart*.

## Characteristics

Grants 15 point bonus to Ranged Weapons, but suffer a 10 point penalty to Speech and Thieving/Barter skills.

## References

1. ↑ *Lionheart: Legacy of the Crusader manual*
2. ↑ *Lionheart: Legacy of the Crusader Prima's Official Strategy Guide*
Arturo Rodriguez

**Arturo Rodriguez** is an arms merchant and resident of Diamond City in 2287.

## Background

Arturo Rodriguez is the affable, savvy gun merchant and smith, selling at Commonwealth Weaponry in the Diamond City market. He lives with his daughter Nina Rodriguez at his home in Diamond City. He, like his father before him, is a weapons dealer. Someday he hopes his daughter will also take up the mantle. He is also a Railroad operative.

## Interactions with the player character

### Quests

* Jewel of the Commonwealth: Arturo is one of the residents of Diamond City who can be asked about finding Shaun.
* *Brother Against Brother*: Arturo will cower in the crowd and warn the Sole Survivor not to interfere, while the brother's paranoia has come to a head.

## Other interactions

* Arturo sells goods of a varied nature, including the unique Big Boy and Old Faithful.
* After the conclusion of In Sheep's Clothing he will lament the fact that he sold McDonough the firearm he used.
* He has two conversations with other NPCs in the market place. One involving advice for a purchase, the other involving upgrading a customer's product.

## Appearances

Arturo Rodriguez appears only in *Fallout 4*.

## References

1. ↑ Arturo Rodriguez: *""*
Deacon: *""*
Arturo Rodriguez: *""*
Deacon: *""*
Arturo Rodriguez: *""*
Deacon: *""*
Arturo Rodriguez: *""*
Deacon: *""*
(Arturo Rodriguez's and Deacon's dialogue)
2. ↑ Arturo Rodriguez: *""*
(Arturo Rodriguez's dialogue)
Arroyo warrior

“
Have a safe journey, dull one -- for our sake.

”
**Arroyo warriors** are protectors of the village in *Fallout 2*.

## Background

These large, powerful tribesmen are accomplished warriors in their own right, distinguished by the spears and pants fashioned from animal hides they carry. They are effective at hunting and fighting other tribes, though they are no match for the Enclave invaders that eventually raid and abduct the village.

## Behind the scenes

* The warriors' dialogue file includes Tell Me Abouts from when they were still planned for inclusion in the game.

## Appearances

Arroyo warriors appear only in *Fallout 2*.
Auto-inject stimpak

**Auto-inject stimpak** is a consumable item in the *Fallout: New Vegas* add-on, *Lonesome Road*.

## Characteristics

Auto-inject stimpaks are a type of hand held medication used to heal the body. The item consists of a syringe for containing and delivering the medication and a digital gauge for measuring the status of the stimpak's contents. When the medicine is injected, it provides immediate healing of the body's minor wounds, delivering between 30-90 hit points per injection, dependent on the level of the player's Medicine skill.

The auto-inject stimpak is a modified stimpak which monitors the user's vital signs, allowing for timely emergency treatment. The item can be used in both the traditional manner - by injecting it on demand directly from the inventory screen - or automatically - if kept in the inventory, it will dose the user once their health drops below 50%.

Additionally, it can be used to heal crippled limbs by injecting it directly into the affected limb - via the Pip-Boy interface. When used on a limb it heals a relatively high amount of damage on the limb, and slightly heals the rest of the body. Conversely, when used on the whole body, a relatively high amount of damage on the whole body is healed, but the limbs are healed only slightly.

In hardcore mode, stimpaks will heal over time, versus instantly, and will not heal crippled limbs. Limbs can only be healed by a doctor or with the use of items that specifically indicate limb healing in their information, including, but not limited to, hydra, a doctor's bag, weapon binding ritual, daturana and healing poultice.

### Crafting

***Note**: this item is also craftable via a dialogue option with Veronica, or ED-E (with the Lonesome Road add-on).*
## Variants

* Auto-inject super stimpak
* Stimpak
* Super stimpak

## Locations

* They can commonly be found in duffel bags and lead-lined metal boxes throughout the Divide.

## Notes

* Unlike a regular stimpak, the auto-inject stimpak has weight.
Arnold Black

**Arnold Black** a.k.a. **Dutch** is an inhabitant of Vault 13 in 2161 and a possible identity of the Vault Dweller.

## Background

Born Arnold Black, the son of Dutch parents, Arnie has always been a problem in the Vault. When he sits in chairs he breaks them. When he goes through doors, his head cracks the door frame. The door frame cracks, that is, not the head. And when he rumbles "*I'll be back*," bad things tend to happen within the staid and normally quiet community of the Vault. Maybe that's why everyone is so glad he drew the short straw and is on his way into the outside world. Maybe someone rigged the drawing, to make certain he got the short straw.

## Appearances

* Dutch is one of the bonus *Fallout* prefab characters featured in *Fallout Official Survival Guide*.

## Notes

* Dutch is designed to provide a combative approach to solving the conflict in the game, similar to Max Stone.
* It is impossible to accurately re-create Arnold in the actual game. If you try, you will lack 1 point while setting his primary statistics. +2 ST bonus from Bruiser trait will give you 1 extra point, which makes you unable to start the game unless you use it.

## Behind the scenes

* Arnold's first name and catchphrase indicate that he is a cultural reference to Arnold Schwarzenegger and his character Terminator.

## References

1. ↑ Fallout Official Survival Guide p.32: *"**Arnie, a.k.a. "Dutch"**"*
*"Born Arnold Black, the son of Dutch parents, Arnie has always been a problem in the Vault. When he sits in chairs he breaks them. When he goes through doors, his head cracks the door frame. The door frame cracks, that is, not the head. And when he rumbles "I'll be back," bad things tend to happen within the staid and normally quiet community of the Vault. Maybe that's why everyone is so glad he drew the short straw and is on his way into the outside world. Maybe someone rigged the drawing, to make certain he got the short straw."*
"***Strength:** 10*
***Perception:** 5*
***Endurance:** 10*
***Charisma:** 4*
***Intelligence:** 4*
***Agility:** 4*
***Luck:** 4*
***Tag Skills:** Small Guns, Big Guns, Unarmed Combat.*
***Traits:** Bruiser, Bloody Mess"*
Armstrong (Vault 101)

“
Okay, let's try this slowly. When you and your daddy left, there were problems. Those problems were bad.

”— Officer Armstrong, *Fallout 3*.
**Officer Armstrong** is a member of the Vault 101 security team encountered in *Fallout 3*.

## Background

He is located in the room just beyond the vault entrance when the Vault Dweller enter the vault as part of Trouble on the Homefront.

## Interactions with the player character

### Quests

* Trouble on the Homefront: He is the first security member you encounter in Trouble on the Homefront, but only if Officer Herman Gomez is dead.

### Effects of player actions

He can escort you to the Overseer, Amata, let you go in by yourself, or allow you to leave forever.

## Notes

* He will often shout "This isn't happening!" when attacked or another officer is killed.
* He is of no relation to Stanley Armstrong or Beatrice Armstrong.
* Officer Armstrong only appears if Officer Gomez died in the quest Escape!.
* He will sometimes speak to Pepper Gomez and be addressed as Gomez.
* Officer Armstrong is an exact copy of Officer Gomez, with the exception of name and appearance.
Assault rifle (Fallout 2)

The **AK-112 assault rifle** is a small gun in *Fallout 2*.

## Background

The following section is transcluded from assault rifle. To modify, please edit the source page.
The AK-112 assault rifle is a military assault rifle from the AK series originating from the USSR. The AK-112 was in service during the early 21st century but was replaced by more modern models. Chambered for the 5mm round, it utilizes a 24-round magazine. The AK-112 was eventually considered aged and was no longer in use prior to the Great War.

## Characteristics

As the rifle comes into play around the time hunting rifles and automatic shotguns become available, it's largely a trade good, rather than a reliable weapon. Its damage output is smaller per shot than dedicated weapons, its ammunition modifiers are very poor, and it's only good for the occasional burst. Then again, so is the combat shotgun and 10mm submachine gun.

## Modifications

* Extended magazine: +76 rounds per magazine (total of 100).

## Locations

Quests
* Ghost Farm: Given by Vegeir for forming an alliance with Modoc.
* Shady Sands: Found on Officer Jack during the quest.

Loot
* Sierra Army Depot: A total of six, one in the barracks, two in the armory on level 2, and three inside the lockers in the level 3 security checkpoint.

Non-player characters
* Redding: Caminetto
* Vault 15: Khan raiders carry the rifle.

## Behind the scenes

* The weapon was originally named *Colt Rifle* in the beta version of *Fallout*.

## Gallery

* Colt Rifle screenshot from the Fallout beta

## References

1. ↑ 1.0 1.1 *Fallout* and *Fallout 2* item description: *"{2300}{}{Assault Rifle}"*
*"{2301}{}{An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm rounds. Min ST: 5.}"*
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2))
Assault rifle (Fallout Shelter)

**Assault rifle** is a weapon in *Fallout Shelter*. There are six variations of this weapon, including a unique legendary Assault rifle.

## Background

The following section is transcluded from assault rifle. To modify, please edit the source page.
Manufactured by civilian defense contractor Stent Security Solutions, the R91 assault rifle is a conventional design chambered for 5.56mm ammunition. Employing a roller delayed blowback system, it is a very sturdy design, with simple iron sights that consist of a rotary rear drum and hooded front post, a fire selector switch with three settings (safe, fully automatic fire, single shot), and a flash suppressor. The final touch is the wooden stock and handguard.

The R91 was manufactured by Stent as part of its R series, superseding the manufacturer's own M series of combat assault rifles in the early 21st century. While other models and variants were developed, the R91's combination of ruggedness, firepower, and low manufacturing costs resulted in its adoption as an assault rifle of the National Guard and issuance to troops on the Anchorage front.

The number of working units is particularly high in the Capital Wasteland, as the National Guard units deployed there used it widely. It remains a popular sight among the inhabitants of the region, particularly slavers and raiders, though it is also available for purchase from traders and weapon dealers.

## List of variants

 Assault rifle
 Enhanced
 Hardened
 Armor piercing

## Locations

* Found by Dwellers exploring the wasteland.
* Found in lunchboxes.

## References

1. ↑ Weapon appearance and patterning after the CETME C rifle.
2. ↑ 2.0 2.1 2.2 Citadel terminals; Terminal, R91 5.56mm Assault Rifle
3. ↑ Appearances in *Operation Anchorage*, and *Mothership Zeta*.
Associate's note

The **associate's note** is a paper note that can be found and obtained within the Commonwealth, in *Fallout 4*.

## Location

This paper note can be found at Easy City Downs, inside of the racetrack's HQ, near the terminal.

## Transcript

Wire raised the tribute again - we're paying almost half our take to Libertalia now. I've got Tommy working over the books. I need you to find a better way to rig these races. Take a couple bots offline and see what you can do.
Arrest Warrant

**Arrest Warrant** is a voice holotape in *Fallout 76*.

## Location

* Found on the remains of a unique Mr. Gutsy called the Prison Marshal in a random encounter.

## Transcript

Warden: This is the warden of Eastern Regional Penitentiary. Our last prisoner count came up woefully short. Obviously there has been a mass breakout. I'm authorizing prison marshals to seek out escaped prisoners. Due to overcrowding and the logistics of caring for live prisoners, immediate use of lethal force is authorized. Hmm. There seems to be an issue with the marshal's visual recognition system. No time to fix it now. I must stop those escapees!
Asbestos (Fallout 76)

**Asbestos** is a component in *Fallout 76*.

## Background

Asbestos is a composite of long and fibrous silicate crystals, used especially for its resistance to heat, chemical reactions and electricity. As such, asbestos is required for certain armor modifications to resist fire damage, as well as modifying weapons that used fire, like the flamer, or need to be insulated from added heat, like the power fist or super sledge.

## Behind the scenes

Asbestos was used well-throughout the 1950s before it was discovered that exposure to it caused cancer and other health problems. As a result, there was a mass removal of it from buildings and structures. Due to the nature of the *Fallout* series taking place in a Raygun Gothic retrofuturistic science fiction this material was presented as both popular and safe.
Assault carbine (GRA)

The **assault carbine (GRA)** is a weapon in the *Fallout: New Vegas* add-on *Gun Runners' Arsenal*.

## Characteristics

The following section is transcluded from Assault carbine. To modify, please edit the source page.
The assault carbine is a magazine-fed, compact automatic weapon with a high rate of fire and a comparatively low spread, created specifically for use by American paratroopers. It is one of the most accurate automatic weapons in the game, and can be effectively used in close and long range combat.

The assault carbine can be equipped with an extended magazine, identical to that used on the regular Marksman carbine except with a black rather than aluminum finish.
This special version, modified by the Gun Runners, also accepts a forged receiver and light bolt modification.

The assault carbine uses 5mm rounds, boasting an armor piercing effect of -10 DT, and 5mm AP rounds, which have a -25 DT effect. These make the weapon highly effective against medium armored or heavily armored targets, as only power armor possesses more than 25 DT. In addition, 5mm HP rounds have only a x2 DT multiplier, compared to the x3 multiplier of other HP rounds. (All effects as of patch 1.3.0.452). 5mm ammunition is available in large quantities, as it is also used by the high-capacity minigun. In V.A.T.S mode, it will shoot a 5 round burst for a cost of 20 action points.

### Modifications

* Assault carbine extended magazines, increases ammunition capacity by 6.
* Assault carbine forged receiver, increases condition by 33%.
* Assault carbine light bolt, increases rate of fire by 20%.

## Variants

* Assault carbine, the common variant that supports less modifications.

## Locations

* Gun Runners, sold by Vendortron.
* Various merchants around the Mojave.

## Notes

* The Grunt perk does not affect this weapon. This is because it is introduced in *Honest Hearts*, and add-on content cannot interact with each other.
* Oddly, this weapon can be used to complete the Nyah! See? challenge, despite not being a submachine gun, light machine gun or minigun.

## Bugs

* PlayStation 3 When aiming, it appears that the couriers pinky finger is colliding into the grip of the weapon.

## Gallery

* Assault carbine (GRA) with the forged receiver modification.
* Assault carbine (GRA) with the extended magazine modification.
* Assault carbine (GRA) with all modifications.

## References

1. ↑ Formspring
2. ↑ Josh Sawyer on Formspring
Asphyxiation and You!

**Asphyxiation and You!** is a paper note in *Fallout 76*.

## Location

* Charleston Fire Department: In the knowledge exam room.

## Transcript

Asphyxiation and You!

A Safety Guide Courtesy of the Worker Protection Team at Garrahan Mining Company.

Do you like breathing? Of course! We all do! But the hazards of the modern mine can get the best of us. This short pamphlet will walk you through the various situations you may find yourself in during your time in the mine.

DEALING WITH FIRE

Found yourself in a smoky space with no breathing apparatus? Don't despair! Grab the nearest rag or cloth, dunk it in some water, and cover your mouth! Then stay low as you make your way to safety!

DEALING WITH WATER

Just like loopy Uncle Larry at the family barbeque, whenever water make an appearance inside a mine, things can get out of control fast.

If you find water is improperly draining during extraction or water seems to be coming from places it shouldn't, it is your responsibility to report it to your supervisor immediately!

DEALING WITH GAS

Knock, knock!

Who's there?

A mysterious gas from inside the mine!

A mysterious gas from............. oh no! You're dead!

Mine gases are no joke! If you or your monoxide detector smell something fishy while working underground, get out immediately! Immediate evacuation of the space should be your only response.
Arroyo villager

“
I hear you are the Chosen One. Now, perhaps, our village can be saved.

”
**Arroyo villagers** are denizens of Arroyo in *Fallout 2*.

## Background

The inhabitants of Arroyo are peaceful, kind folk who maintain a simple existence, living among the northern badlands in tents and practicing subsistence agriculture. With the heavy drought, their hopes rest with the Chosen One and the GECK.

## Appearances

Arroyo villagers appear only in *Fallout 2*.

## Behind the scenes

* The villagers were originally intended to wear robes, as noted by the body type in the dialogue file (NAROBE).
* The Tell Me About feature was planned for Fallout 2 and even partially implemented for the villagers.
Armstrong (Van Buren)

**Armstrong** is a corporal serving in either the 4th or 13th Great Midwest Commonwealth Armored Infantry Division.

## Background

Armstrong participated in the Anchorage Reclamation. After he rotated back, he found himself serving as homeland security.

## Interactions with the player character

### Other Interactions

In the Van Buren tech demo, Armstrong will escort the player to the entrance of the Vault. During the short journey he provides fire support and assistance in combat situations. While he does provide good protection, the player can also kill him and take his weapons and power armor.

## Appearances

Armstrong appears in the *Van Buren tech demo*, which was to be the tutorial level in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## References

1. ↑ Inconsistency in his dialogue file state both 4th and 13th Armored Infantry Division. [1]
Armstrong dialogue file

You see a young man.

Cpl. Armstrong

GMC Soldier

You see soldier of the Great Midwest Commonwealth.

You see Corporal Armstrong of the Great Midwest Commonwealth 13th Armored Infantry Division.

{c255}How can I help you, citizen?

{c16711680}Who are you?

{c16711680}What are we doing here?

{c16711680}What happened? How did I get here?

{c16711680}Do you know how to use all that gear or is it just for show?

{c16711680}Nothing right now. Let's go.

{c255}Corporal Armstrong of the 4th Armored Infantry Division, Great Midwest Commonwealth. I'll help you reach your vault, citizen.

{c16711680}Okay. Let's go.

{c255}We need to find your vault entrance, but first we have to get through this bombed out city. There may be Communist insurgents taking advantage of the bombing raid, so be alert, citizen!

{c255}Your Communist parents didn't believe the government's bombing raid sirens and were reduced to ash. You made your way to the relocation center and I offered to escort you here. It should only be a block or two.

{c255}I am trained in the use of light and heavy assault weapons and have fifty three hours of field experience in the T-45d Power Armor, citizen. Most of those were during the Anchorage Reclamation.

{c16711680}What was the Anchorage Reclamation like?

{c255}Commie Chans everywhere, citizen. Those yellow bastards... We cleaned 'em up good, though, didn't we? Ha, ha, ha!

{c255}Well, here's the entrance to the vault, citizen. I have to head back to the City now. This T-45d eats up small energy cells like Chans at a rice buffet! Ha, ha, ha! Don't worry, though. We'll send those godless reds packing within the month!

{c16711680}Thanks, Corporal Armstrong! Goodbye.

{c16711680}Yeah, okay. Bye.
Armorer/Fallout 4

Overview**Fallout 4**Fallout 76

“
The Armorer perk grants access to more effective armor mods.

”— *Fallout 4* loading screen hints
**Armorer** is a perk in *Fallout 4*.

## Effects

Armorer allows the Sole Survivor to access the various ranks of armor modification; each rank of the perk allows access to the next rank of modification (ie, the first rank allows access to base and Rank 1 armor modification and the fourth and final rank allows access to Rank 4 armor modifications).
Artillery smoke grenade

The **artillery smoke grenade** is a weapon in *Fallout 4*.

## Background

These grenades are used by the Commonwealth Minutemen to rain artillery shells down on an area.

## Characteristics

Handle all incendiary devices

with extreme care. High heat can

cause risk of burn or blindness.

## Locations

* The Castle: Found within the West Bastion during Old Guns.
* Workbench: Found within the workbench inventory after each day after artillery installation?
Assaultron blade (Fallout 76)

The **Assaultron blade** is a melee weapon in *Fallout 76*.

## Characteristics

The Assaultron blade is a melee weapon made with the detached blade from an Assaultron's arm. Its design and material make it an upgrade from the standard machete, dealing more damage, but also weighing slightly more. An electric blade modification can be added to it, which deals additional energy damage.

## Crafting

The above template is generated from Template:F76 co Weapon Melee DLC01 AssaultronBlade. For corrections, edit the target template.

## Mods

Modifications list | Mod
Adds Electrical damage.

* Shock damage:
* Value: +200%
* Weight: +20%
Atomization

**Atomization** is a critical kill effect for weapons that fired mini nukes. It was cut from the final version of *Fallout 3*.

## Background

Much like laser disintegration or plasma gooification, the victim is engulfed in a sparkling bright lime green particle effect. The corpse is strangely rendered transparent afterwards with a mild radioactive glow, possibly due to a missing texture.

## Gallery

* Atomizing
* Result
Athletics

**Athletics** is a skill from J.E. Sawyer's *Fallout* Role-Playing Game. No, this skill isn't intended to cover sporting events. Instead, Athletics covers general activities of an athletic nature. Climbing, jumping, and swimming are all covered by Athletics.

## Task difficulties

* Trivial - Climb a sturdy ladder without losing your grip. Jump down from a height of 4'-6' onto level ground without falling prone. Tread calm water while unencumbered.
* Very Easy - Climb a rickety ladder without losing your grip. Jump down from a height of 4'-6' onto uneven ground in dim lighting without falling prone. Tread calm water while lightly encumbered.
* Easy - Climb a slippery ladder without losing your grip. Jump across a 1 hex chasm from a standstill or a 2 hex chasm with 1 hex of running. Swim a short distance in calm water while lightly encumbered.
* Average - Climb using improvised but sturdy, well-placed handholds without losing your grip. Jump across a 1.25 hex chasm from a standstill or a 2.5 hex chasm with 5 hexes of running. Swim a short distance in choppy water while lightly encumbered.
* Hard - Climb using improvised, awkward handholds without losing your grip. Jump across a 1.5 hex chasm from a standstill or a 3 hex chasm with 5 hexes of running. Swim a long distance in choppy water while lightly encumbered.
* Very Hard - Climb using improvised, awkward, widely-spaced handholds without losing your grip. Jump across a 1.75 hex chasm from a standstill or a 3.5 hex chasm with 5 hexes of running. Swim a long distance in choppy water while heavily encumbered.
* Epic - Climb using improvised, slippery, awkward, widely-spaced handholds without losing your grip. Jump across a 2 hex chasm from a standstill or 4 hex chasm with 5 hexes of running. Swim a long distance in stormy water while heavily encumbered.
Ashmaker

**Ashmaker** is a unique heavy weapon in Fallout 4.

## Background

The following section is transcluded from Minigun. To modify, please edit the source page.
A Rockwell CZ53 personal minigun is capable of firing 5mm rounds at over 60,000 RPM with an ammunition capacity dependent on the type of feed mechanism. (120 round unknown, 200 round belt-fed drum, and 240 box – with accompanying extra belt backpack) The CZ53 personal minigun makes up for the small 5mm round by sending a hail of bullets toward its target. Its sheer size, coupled with its trademark sound, is enough to send anyone in its path running for cover. It's a great weapon for suppressing fire, letting others flank the unsuspecting enemy. When the Great War struck, it was already an aging design and was slowly being replaced by the more advanced CZ57 Avenger minigun. The minigun was the favorite weapon of the Mariposa super mutant during the Unity's time, and allowed many of the super mutants to wield them effectively with only one arm.

## Characteristics

*Ashmaker* is a unique minigun in the possession of John Hancock's personal bodyguard, Fahrenheit. As both its own and its owner's name would suggest, it always has the 'Incendiary' effect: "Sets targets on fire for 15 points of damage." Each individual bullet conveys the additional 15 damage, which causes damage to add up very quickly with its rapid rate-of-fire.

## Modifications

All numbers are relative to the base stats.

### Sights

 Gunner Sight
-15% AP cost

## Location

* Quest reward for The Big Dig, if you side with Farenheit. This is also available if you side with the dig crew. If you have a curved ripper, or the Hooked attachment for the pipe wrench, or any other disarming method, you can disarm Farenheit, and the Ashmaker drops.

## References

1. ↑ In-game description: *"{1200}{}{Minigun}"*
*"{1201}{}{A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. Min ST: 7.}"*
(PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2))
2. ↑ *Fallout* & *Fallout 2*
3. ↑ *Fallout 4*
4. ↑ *Fallout 3* & *Fallout: New Vegas* – assumption that there is extra belts within the backpack.
5. ↑ Research Terminal, Research Log - Minigun
6. ↑ Research Note - Minigun
7. ↑ In-game description: *"{38900}{}{Avenger Minigun}"*
*"{38901}{}{Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include improved, gel-fin, cooling and chromium plated barrel-bores. This gives it a greater range and lethality. Min ST: 7.}"*
*"name\_lightMiniGun = {Avenger MiniGun}"*
*"desc\_lightMiniGun = {Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include improved, gel-fin, cooling and chromium plated barrel-bores. This gives it a greater range and lethality.}"*
(PRO ITEM.MSG (Fallout 2), Items.txt)
8. ↑ Animation frames in *Fallout* and *Fallout 2*.
Assault rifle (Fallout: Brotherhood of Steel)

“
The military-grade assault rifle is one of the most reliable weapons in the wasteland. It fires bullets with great accuracy at an impressive rate-perfect for stopping a rampaging enemy.

”
The **9mm assault rifle** is a weapon in *Fallout: Brotherhood of Steel*.

## Characteristics

A good weapon although it is discovered rather late in the game. It remains a valuable weapon since it uses very common ammunition and the rate of damage is sufficient up to the end of the game.

## Locations

* Secret Vault Residence Level 3, found in a footlocker.
* Secret Vault The Garden, purchased from Ching Tsun.
Axe (Point Lookout)

The **axe** is a melee weapon which is added to *Fallout 3* with the *Point Lookout* add-on.

## Characteristics

The axe consists of a sharpened blade attached to a long wooden shaft. Before being used to chop wood, it is now employed by the swampfolk and Point Lookout tribals to chop limbs.

Similar to the tri-beam laser rifle in *Broken Steel*, the axe has an object effect which inflicts an extra 35 damage per hit when used by non-player characters against the player. This damage ignores Damage Resistance and is independent of the condition of the weapon.

## Variants

* The Dismemberer, a slightly stronger axe with a very high chance to turn enemies into paste and giblets, which also restores 5 AP.

## Locations

* Axes can be found on all swampfolk, but especially trackers and bruisers. The Point Lookout tribals will also carry them.
* Axes can also be bought from merchants in Point Lookout.
Atomic Wrangler crier

“
Hungry? Thirsty? Horny? The Atomic Wrangler has you covered!

”— Crier
The **Atomic Wrangler crier** is a crier for Atomic Wrangler Casino. She can be found on a street corner near the Atomic Wrangler in Freeside in *Fallout: New Vegas*.

## Background

The crier for the Atomic Wrangler is a young woman who is one of only a handful of people who has a job in Freeside. She is employed by the Garret twins who pay her to boost the public's awareness of their establishment and help bring in customers. She does so by using blatant sex appeal.

## Interactions with the player character

### Other interactions

Whenever the player walks by she'll shout an advertisement for the Atomic Wrangler.

## Notable quotes

* "Wanna get lucky? Head on down to the Atomic Wrangler!"
* "Make a brief stop at the Atomic Wrangler, where the booze is cheaper, the tables are friendly, and the women are just like the booze!"
* "The Wrangler's just down the street. You're almost there already!"
* "Hungry? Thirsty? Horny? Head on down to Atomic Wrangler!"

## Appearances

The Atomic Wrangler crier appears only in *Fallout: New Vegas*.

## Bugs

* There may be instances where the Silver Rush crier and the Atomic Wrangler crier become hostile towards each other, which will leave one dead.
* PlayStation 3 When she dances, her knife may glitch and appear to be coming out of her side.
B. Bell

“
Can someone PLEASE fix the planetarium projection system? The automated system that was just installed is prone to malfunctions at least once a week. We've had to interrupt the programming more times than I care to remember and end up taking over manually. I suggest we remove the system and bring back the human element so the audience will feel more engaged.

”— Research Lead's Terminal
**B. Bell** was the Research Lead at the Museum of Technology in 2077.

## Background

While working at the Museum of Technology, Bell made a few log entries that criticized the gun exhibit, alerted employees of something new coming or being fixed, and asked for something to be fixed.

## Appearances

B. Bell is mentioned only in *Fallout 3*.

## Behind the scenes

Burton C. Bell is the lead vocalist of the band Fear Factory, whose lyrics include the phrases *"the infection has been removed / the soul of this machine has improved"* - phrases which appear in the Museum of Technology terminal entries under the name B. Bell.

## References

1. ↑ Museum of Technology terminals#Research Lead's Terminal
Automatic surgical unit

The **automatic surgical unit** is a quest item in *Fallout: New Vegas*.

## Characteristics

The diagnostic scanning module is a part of the Auto-Doc. It can be used to help Caesar get rid of his tumor with a doctor's bag.

## Locations

It can be found downstairs in the clinic of Vault 34.

## Related quests

It is used in the quest Et Tumor, Brute? and looks identical to a Conductor.
Aster (character)

“
This island, with all of its danger and beauty, pre-dates you and I. The ecosystem isn't what it once was, but it has adapted. And it will continue to adapt, long after we're gone. What's important, really important in the long run, is understanding it.

”
**Aster** is an escaped synth living in Acadia in 2287.

## Background

An escaped synth, Aster is a self-taught physician and biologist. She investigates the unique Far Harbor environment, trying to both come up with new treatments and better understand it. She took an interest to a mutated flower that grows natively on the Island; the aster, going as far as naming herself after it. Aster wishes to study it's properties and how it evolved over the centuries following the Great War.

## Interactions with the player character

### Interactions overview

* Removes radiation.
* Removes addictions.

## Inventory

 Carried items
 Drops on death

## Appearances

Aster appears only in the *Fallout 4* add-on *Far Harbor*.
Attack mode

**Attack modes** are the different types of attacks that can be performed with a weapon. For example, a 10mm SMG can shoot in single shot, aimed shot, or burst shot. Different attacks do different damage and/or have different ranges (a spear normally has a 2 range, but when set to throw, it has 15 range). Attack mode also allows the PC to access targeted shots with applicable weapons, this is where the V.A.T.S. menu will be displayed.

## Attack Modes

Different weapons have different means of attack, they are as follows -

### Ranged Weapons

* Single Shot, a single bullet or energy discharge is made, with single shot the AP use is low as well as spread.
* Burst Shot, multiple projectiles are fired from the weapon in a rapid fire instance; the AP use is usually slightly higher as well as spread. In burst fire the chances to hit multiple targets at a distance or hit close targets consecutively is possible.
* Targeted Shot, A single shot that can be targeted at a specific body part. Targeted shots usually the same amount of AP as a burst shot but can be aimed at weak areas of a target.

### Melee Weapons

* Swing, the held weapon is swung in a horizontal motion.
* Thrust, the held weapon is jabbed at the target, this is best reserved for knives and spears.
* Throw, the weapon is thrown at the target, this is only possible for spears and throwing knives

## Weapons with multiple attack modes

Many weapons in Fallout 1 and to a greater degree Fallout 2 have multiple attack modes. They are as follows.

### Small Guns

* 10mm pistol
* .223 Pistol
* 9mm Mauser
* 10mm SMG
* Hunting rifle
* Sniper rifle
* Shotgun
* Combat shotgun
* Pancor Jackhammer
* Grease Gun
* Tommy Gun

### Melee Weapons

* Spear
* Knife
* Combat knife
* Throwing knife

### Energy Weapons

* Laser pistol
* Laser rifle
* Plasma pistol
* Plasma rifle

## Weapons with only one attack mode

Though the majority of smaller versatile weapons hold more than one method of attacking, larger weapons are ineffective at low volumes of fire.

### Big Guns

The majority of Big Guns, if not all(with the exception of the Gatling laser, flamer, and minigun), only feature burst fire and single shot modes. Being too big to make targeted V.A.T.S. shots, and in the case of rocket launchers and recoiless rifles, unable to make multiple consecutive shots.

### Melee Weapons

Some of the larger melee weapons, such as baseball bats and sledgehammers, possess no cutting or piercing edges, making them only capable of being swung at targets.

## Appearances

Attack Modes appear in all Fallout games.
Atomic!/Old World Blues

**Old World Blues**Overview

“
With the Atomic! perk, you are 25% faster and stronger whenever you're basking in the warm glow of radiation. Outside irradiated areas, your Action Points (AP) regenerate faster and faster the higher your level of radiation sickness becomes.

”— *Fallout: New Vegas* description
**Atomic!** is a perk in the *Fallout: New Vegas* add-on *Old World Blues*.

## Effects

When in irradiated zones, run speed is multiplied by 1.25, which is good for getting out of hot zones quickly. Additionally, both Strength and Damage Threshold are raised by 2 while in the radiation.

While irradiated, Action Points regenerate faster depending on the extent of your radiation exposure. If irradiated with 200-400 rads, AP regeneration is x1.1; 400-600, AP regeneration is x1.2; 600-800, AP regeneration is x1.33; and 800-999, AP regeneration is x1.5

## Notes

* Synergizes well with Rad Child, Nerves of Steel, Travel Light, Fast Shot and Slayer.
* When eating foods that have a Rad effect longer than one second (such as coyote meat), the Atomic! perk will activate. Eating multiple coyote steaks will stack the Rads duration, giving the player a lengthy speed boost if many are consumed.

Template:Navbox perks FNVOWB