recursal/Fanatic-Fandom huggingface dataset:
The Drunken Unicorn

**Author:** JNAProductions

Scarlet's favorite tavern. Home of the famed Wyvern '88 wine, known far and wide for its sheer, intoxicating power and odd side effects, from turning skin blue to summoning bees. It's located near where many merchants live, as it caters to a slightly higher class of clientele, but still has cheaper drinks and housing for the less well-off who wish to associate with the upper crust. It features nightly performances from the Bardic College's many students, as it is also located directly nearby the BCoMaA.
Wild Boar

The wild boar, also known as the wild swine, Eurasian wild pig, or simply wild pig, is a suid native to much of Eurasia, North Africa, and the Greater Sunda Islands. Human intervention has spread its distribution further, making the species one of the widest-ranging mammals in the world, as well as the most widely spread suiform. Its wide range, high numbers, and adaptability mean that it is classed as least concern by the IUCN and it has become an invasive species in part of its introduced range. The animal probably originated in Southeast Asia during the Early Pleistocene, and outcompeted other suid species as it spread throughout the Old World.
Division of Wealth and Power

**Author:** NineOfSpades

Though it's often lauded as the free city, Tandem is an imperfect society. Generations of prosperity has driven a wedge between those with wealth and power, and those who do not. Once, there was a time in which the leadership of the city was invested in the well being of its people. But times change, and people grow complacent. The majority of the cities Nobility are now more concerned with maintaining their own status and luxury, content to lavish themselves while slowly breaking the backs of the common laborers who toil day in and day out just to get by. Sure, there are exceptions, the kind few who take it upon themselves to ignore their privileged lifestyle and lend aid to those less fortunate. But these are the exception, not the rule. Indeed, such upstarts who challenge the status quo often find themselves disposed before long. At best, many citizens of Tandem get buy where they can and are occasionally lucky enough to reap the benefits of a vain noble who's looking to rally popular support, buying loyalty with bread and circuses, without fixing the underlying issues which plague the metropolis. It is a city of splendors hiding a great mass of desperate souls who scrap by in the gutters, brushed out of sight so as not to offend the lawmakers, sorcerer lords and merchant kings that make the city their home.
Healing Magic

**Author:** Breakfast

In this setting, clerical healing in the traditional DnD sense does not exist, nor do any of its arcane equivalents. Bombarding things with deific or arcane energies to cause tissue to start regrowing causes graft versus host reactions, various other infections and/or tumors, possibly with tentacles.

Instead, there are two practical ways of magically healing wounds.

The first to enhance the natural rate of the body's healing through the use of alchemy, (herbal) medicine, or various other medicinal means.

The second is through very delicate applications of magics in order to perform magically enhanced surgery. In Tandem, this school of healing is called Magi-Medicine and its practitioners are called Doctors or Magi-Surgeons.

Doctors rely heavily on alchemists in their work, as one often needs a combination of surgery and medicine in order to achieve the best results.
Necropolis of Tandem

**Author:** Darklady2831

Three hundred years age, the Free City of Tandem realized that it had a problem. Too many people living in confined spaces, poor hygiene, and corpses buried anywhere there was land had led to the outbreak of many plagues. To rectify this problem, the Senate issued a decree: all bodies were to be exhumed from their places of burial, all mausoleums were to be demolished, and all corpses were to be relocated to burial grounds outside the northern walls of the newly built Barrows District. These burial grounds, as large as an entire district, came to be known as 'Necropolis'. Noble Houses commissioned new Mausoleums and Crypts for their dead, the poor scrambled over each other to find a spot to bury their loved ones, and century-old corpses were tossed into pits en mass. Temples and Chapels were constructed along the walls of Tandem, facing out to the massive cemeteries that had been created. Only three decades ago, a wall was built around Necropolis, with many acres of land left bare for Necropolis' future 'inhabitants'.
Super Mushroom

Super Mushrooms reappear in Super Mario World and no changes had been made to them. However, Super Mushrooms tend to "leap" out of the bushes sometimes for the player to receive. However, in this game, grabbing one while in Super, Fire, or Caped form will put it in the Item Stock, regardless of any reserve items. It also marked the first appearance of the current color scheme of the Super Mushroom, with the colors of the cap and spots reversed (red cap with white spots).
Nmrat (Nick)

Nick, ign nnmratt, is a "Li'l Youngin'" in High School. He showed up on LetsTango back in June of 2015. Starting out as just a little peasant, he spent a lot of time in the PlotWorld until he finally earned the rank Architect. He still refuses to see himself as that great of a builder, but there are a few of us who say otherwise. Prior to earning Architect, although, he was an Officer of the server. He ranked his way up to Admin. Nick does not participate in factions, although he does love fighting along with his building, so you can find him in the Arena at most points.

Nick has a long history with many of the players and staff of LetsTango. He originally had met Emmaly(Tango) in a different bending server long ago. Along with Emmaly, he met other players, and he also knew of a few people but didn't really speak with them, like jmajacob(Jake the Admin, more currently known as Simplyyjake), but he also left the other server prior to meeting people like Exdrich.

Admin, Architect, and also Viceroy, Nick loves the server. It's become, as he words it, "a second home" to him. He clearly and openly states that many of the others in the server are like an extended family. He can get mad, as he has a hot temper, but he tries to be friends with anyone and everyone.

A message from Nick, "Thank you LetsTango players and staff. You all have been with me through many things, and I hope I can be with you guys for a long time to come. You all have a special place in my heart."
Tandem University

**Author:** Breakfast

Complete with campus and a huge library, Tandem University teaches the well off and noble. Originally built by the elves, the university grounds host multiple buildings that are built into and around the natural landscape.
Along a cobbling vestige of the Muhan river, that splits the university grounds in two, are several bridges and parks, sheltered from outside Tandem by high gates around the grounds.

The university teaches a plethora of topics, ranging from business and law to the practical applications of magic and technology.
The university doesn't teach its students a trade per se, but being a graduate with passable grades makes obtaining an apprenticeship in any intellectual field of your choice almost a triviality.
Free City of Tandem Wikia

## Welcome to the Free City of Tandem Wikia

This wiki details story elements, characters and plots for "The Free City of Tandem", a freeform play-by-post roleplaying game set in a fantasy/steampunk world. The Free City of Tandem is played over at the giantitp forums.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Iriana

**Iriana** (イリーナ, ,  **Irīna** ?) cuyo nombre completo es **Iriana Romanov**, es estudiante de Millenium Academy, hasta donde todos sus compañeros saben ella no realizo el examen de ingreso para el dormitorio Ra Amarillo con Sebastian Heavensbee, su ingreso a la Academia a sido un poco misterioso por lo cual varios han llegado a dar falsos rumores sobre ella.

## Apariencia

La vestimenta de Iriana consta de un uniforme al estilo japones, el cual usa solo para fastidiar al encargado de Ra Amarillo, siendo este una camisa blanca con bordes y cuello azul, y una corbata a juego con sus ojos y mechones de cabello (rosa). Lleva una falda negra más arriba de la rodilla con una ligera cadena la cual usa como cinturón, medias de color rosada (la cual usa en pierna derecha) y azul (la cual usa en la pierna izquierda) y zapatos blancos.

Su contextura es delgada y baja, su tez es algo pálida y lleva 3 piercing al lado de la boca, sus ojos son de color rosa y su cabello es largo el cual le llega más abajo de la cintura y es de tono azul oscuro, lleva un flequillo de varios colores (blanco, azul y rosa) y dos semi-coletas a cada lado de su cabeza. Como accesorios lleva un collar con varias cuentas pequeñas similar a la forma de los piercing, también lleva guantes que no cubren sus dedos y son de color negro y rosado, sobre los cuales lleva dos pulseras una en cada mano.
The Vigil

**Author:** WindStruck

Think of secret police, the KGB, CIA, spies, etc. Beneath the facade of a senate and representing interests of the collective, there is actually a real power behind the chaos that pulls the strings. The vigil is a "secret" organization which even most common folk have heard rumor about, though only purposely as a front. What the common people know is that yes, there are spies and agents of the government of sorts, but their motives are for security and national well-being. This for the most part is true. What they don't realize is that the elite use this organization to their advantage, thus they always tend to pull out of sticky situations right before they go sour with a tidy profit. Sabotage, rumors, slander, even some assassinations are not above this organization.
Pixies

**Author:** WindStruck

They do exist! Pixies are the most iconic species of fey and technically are the most populous of the "civilized" kind. They're also potentially the most elusive all the same. The reason being their innate invisibility. Pixies are a small race; they are bigger than the itty bitty sprites, but smaller (and far less powerful) than the Sidhe Lords. They stand between two and a half and three feet tall. Pixies usually live in small, cozy homes up in trees. Collectively, their "villages" can be spread around over a mile. They are predominantly foragers and vegetarian, and they like celebrations and merriment. As has been passed down in old wives' tales, they are known to sometimes pull pranks on unsuspecting travelers. Despite being small and peaceful, they still defend their territories from unwanted intruders. Pixies also have a number of other supernatural qualities.

In addition to the ability to turn invisible, spells and natural objects have great difficulty inflicting harm on them. Iron, the bane of all fey, works well if you must fight one. In fact, any other metal works in a pinch too. Pixie dust, a product from their wings is also highly magical. It can be used to aid in most magical rituals. Even large quantities of it can be used by completely inept people to get strange results, like temporarily turning invisible or levitation. But in order to even get that much pixie dust, it comes at a steep price. It could take months to fill up a bottle after painstakingly collecting it every day. It's much faster and easier to just rip their wings off and grind them up. In fact, like dryad hair, pixie hair also has magical properties as well. And their blood... thus, this is all a major problem for Fey and a big reason (among numerous other ones) why they tend to avoid civilization. A greedy and unscrupulous alchemist or wizard with no regard for life would easily see such Fey as a walking gold mine. Sure, not everybody is like that. But it only takes one.

Pixies are a potentially immortal race. Forever young, never aging... so long as their will to live goes on. Sooner or later though, they may experience something which jades them. When the world no longer seems like such a happy, beautiful place, when paranoia and pessimism finds its way into their minds as often seen in most adults, that is when a pixie fully matures. This is usually the time they start thinking about children of their own. The children bring joy back into their life, and often times a family can persist for centuries. Unfortunately, pixies still do meet their untimely ends... More often than not by poachers or putting themselves in dangerous situations due to their curious or adventurous natures. There are also apex predators such as Dragons too.
Orcs

**Author: Darklady2831**

In the far northern taiga of Al-Jura roam dozens of tribes of muscular grey-skinned men with slight porcine features. These tribes, who collective refer to themselves as Orcs, are said to be the descendants of humans who were enslaved by the Elves who ruled Al-Jura over five hundred years ago. Magically altered and bred for manual labour, those slaves eventually rebelled and fled into the northern grasslands and forests of Al-Jura, organizing into tribes and clans. Orcs stand between six and seven feet tall, with greenish-grey to grey skin and yellow or red eyes. Their faces vaguely resemble those of humans, with flatter and broader noses, enlarged canine teeth, and bold brow ridges. Their hair is generally dark and coarse, almost like the fur of a wild boar. Male orcs have short porcine tusks jutting from their lower mouth. Orcs typically have more muscle mass than humans or elves, though that is not to say that all orcs are stronger than all humans. Orcs typically have worse higher reasoning skills than elves, but they usually make up for it with an almost bestial cunning.

The Orcs are split into two broad cultural groups, urban and rural. The majority of Orcs cling to their tribal ways, living as their ancestors have since their liberation from the elves centuries ago. In the past dozen or so decades, however, some Orcs have begun to migrate south, forsaking their tribal ways to take up modern tools and professions. These 'civilized' orcs take up the difficult jobs that humans or elves don't want, from smithies, to plowing fields, to mining or forestry. In recent years, Orcs have proven to be well-adapted to tasks requiring strength of arm and clarity of eye. Many soldiers swear by the Orcish blades or armour they bear. Even if their crafts are not as beautiful as those of Elves, or as numerous as those of men, Orcish goods are dependable beyond those made by any other race.
Dark Magic

**Author:** Razade

Pulling from negative emotions and powerful fel energies, Dark Magic is a
 school most often banned in the civilized world. Necromancy, Blood
Magics,curses, mind control and even more nefarious powers all stem from
 this disciple. Users of Dark Magic are generally not taught in
established schools, instead stumbling on ancient tomes and scrolls left
 behind by previous Dark Sorcerers. Such leanings do not go easy for
Sorcerers who hope to harness these powers, many dying in their pursuit
of power.
Theurgy

**Author:** NineOfSpades

Theurgy is a form of magic which manifests thespirits of the world onto the physical plane, and occationally can be utilized to send travelers to the spirit realm. All things in the world are born of two elements, the physical and the spiritual. Tethered by an unbreakable bond, they form a complete being.  As all things have a spirit, when a mortal being dies, its spirit still lingers, a shadow of the person they once were. Theurgists are often sought out for this purpose, acting as a medium to contact the dead. But one must always recall that spirits can be fickle, and their aid always comes with a price. Act with caution, friend, for just as we may use magic to enter their realm, occasionally a spirit will cross over into our world. And when that happens, you had best pray that the spirit has not come to enact vengeance against you.
Elves

**Author: Razade**

Short, slender, long lived and beautiful the Elves once controlled much if not all of Al-Jura but the time of their empire has long since ended. Now Elves live in cities across Al-Jura and perhaps even beyond, a sizeable population making up a portion of Tandem. The Elves of Tandem are known for their tan or dark ochre flesh with typical silvery white hair and eyes of various gemlike colors. Tandem Elves have adapted well to the cosmopolitan culture of the city and several large noble families are entirely Elven. Tandem Elves are known for their flowing clothing, high toothed sandals that grant them a little more height next to their human neighbors and liberal use of make up to accent their wild outfits. In the past Tandem Elves were close to nature, singing songs to the trees and living a peaceful life of fishing and hunting even at the height of their empire. Their closeness to nature has remained all this time, Elves able to move through thick brush and trees as easy as a fish swims and possessing keen senses of hearing as well as impeccable night vision. The Elves of Tandem speak their own language as they have for centuries past though most if not all speak the Common Tongue to some level. Tandem Elves make up the second largest population of species within the city next to humans to a ration of one Elf to every three human. Elves and humans cannot breed though this does not stop romantic relationships from growing despite some stigma.

Elves also built the canals in the first and second district.

**Elven PCs**

* Alsandair Scarletbough

**Notable Elven NPCs**
Titmouse

**Titmouse Inc.** is an American animation and production studio known for a bunch of animated films, music videos, feature films, short films, and commercials.

The studio is founded by Chris Prynoski and his wife, Shannon Barrett Prynoski in 2000 after moving to California as a revamped animation studio.
Titmouse was well known for an animated show such as Metalocalypse, Black Dynamite (for only it's the first season), Superjail!, Turbo F.A.S.T., Breadwinners, G.I. Joe Resolute, The Venture Bros. (on later seasons), China, IL, the animated sequences for Community, Motorcity, Randy Cunningham: 9th Grade Ninja, Moonbeam City, and Kirby Buckets. As well as other animated works such as Linkin Park's Breaking The Habit and Diablo III: Wrath.

Titmouse, alongside Ordet and Wit Studio, is animating Littlest Pet Shop: Blythe X.
The Great Gnarled Woods

**Author:** WindStruck

The forest, also known as *Mi Sylva* in the Fey tongue (which means "our forest") is an absolutely sprawling wooded area, beginning at the outer reaches of the City of Tandem and continuing as far as the eye can see. It expands for miles all around, even brimming up to the mountains and shores - wherever permitted by civilization, that is. On its outer fringes (or sometimes "inner fringes" when surrounding towns), the woods are relatively tame with plenty of wildlife. The most dangerous thing you may come across are wolves, bears, or panthers. As one travels further into the woods, however, the trees grow impressively large and seem to tangle about themselves. There's more than one canopy layer, and the ground level is choked with underbrush that is difficult to navigate through. It is here where other more dangerous things might make their homes. Closer to the mountains are orcs and trolls who know the hunting paths like the backs of their hands. And still somewhere deeper in the woods, it is said that the heart of a fey kingdom resides.
Continent of Al-Jura

**Author:** Razade

The continent of Al-Jura is a landmass the size of modern day Russia, Mongolia and China, which straddles the equator of the world granting it a wide range of climates.

The interior of the continent is dominated by large forests and mountain valleys. Sweeping grasslands make up much of the northern reaches of the continent before giving way to rugged taiga and more mountains while the equator is a swathe of jungle.

The shores of Al-Jura are likewise forested though clear cutting has given way to many cities and towns in the shadows of the mountains that are a constant giant who blanket all civilization within their shadows. Rain and storms are constant through out the continent even where they shouldn't be and many speculate these storms are less than natural in the making.

Off the coasts of Al-Jura are a great deal of islands which serve as perfect bases for pirate raiders or other peoples who seek to remove themselves from civilization. Rivers criss-cross the entire continent and evidence of several ancient civilizations can be found throughout the entire landmass though arguments rage even today on who built them. Most significant of these sites are known as The Field of Hands, a twenty mile stretch of clear land dominated by towering marble statue arms. Little more than grass grows in this twenty mile circle and despite the rainy nature of the continent, it is said not a single drop of rain has fallen within The Field for at least a century.
Magic

**Author:** Razade

Magic exits in the world, a force ever present within the fabric of
reality. Magic is an inherent skill born in races to varying degrees and
 those with enough power are known as Sorcerers. Magical ability
typically appears around puberty and various schools have arisen to
teach their own particular blend of magical theory and secrets to those
willing to learn and willing to pay the price for knowledge. Basic magic
 controls the four elements of earth, wind, water and fire to various
effects. Most Sorcerers learn several generic spells in the course of their training.
Leveemen

**Author:** Voshkod

The canals of Tandem don't take care of themselves. The Leveemen, engineers and laborers, make sure that the water flows where it's supposed to. They're one of the most powerful groups in the city, and the one people are least likely to cross. For if you can make the water run where it's supposed to, you can also make it go where it shouldn't. Wise people remember the fate of the Wayward Gang, after they tried to shake down the Leveemen for protection. It's hard to run a gang when the canal next to your headquarters breaches in just the right spot to wash you, your men, and your riches into the sewers. Even the many secret groups in Tandem leave the Leveemen alone, for the common good and their own safety.
Society of Gentlemen Adventurers

**Author:** Voshkod

A club for men (and women, despite the name) who consider themselves adventurers, and have shown some skills to that extent. At least that's what they claim in public. Others claim the Society is nothing more than a glorified Thieves' Guild, but they're probably just angry they didn't get in. The Society has a club down near the water (members only, of course). The club provides easy access to the water and the Steamways, along with excellent food and drink. Yearly membership is paid for by doing one mission for the Club President. As noted above, each member of the Society is obliged to assist other members in danger.
Artifactors Guild

**Author:** Voshkod

Need something built? A grappling gun, a clock that moves like a spider, a fifty-foot tall walking menace to society? If it can be done with steam or clockworks, the Artifactors can make it - for a price. These cloaked demons of steam rarely ask for money, though; they want objects, in most cases; stories, in a few cases; and memories, for those very special projects.
Pigeon Infestation

**Author:** WindStruck

The Free City of Tandem is not a sparkling utopia. Like any large city, it has its "slums." Normally most people complain about rats and other four-legged vermin. But what people complain about the most in Tandem are the birds! Flying rats, they call them. You literally could not walk six steps in this city without having to side-step around one. Or perhaps you could ignore them and practically bowl them aside with your feet as most people do. That's only describing one of the less-infested areas, however. Sometimes one could look down a street and it appears to be one giant, bobbling mass. The common house cat is rather overwhelmed and usually doesn't even touch them either. They tend to fight back swarms too, by the way. Anything that's about a comparable size to them. And even if numerous die, they breed like rabbits.
Nobody really knows why the situation with birds is the way it is in the city. It's been an issue which has noticeably gotten worse over the past century. Is it the large tree houses? Shifting migration or weather patterns? Some people have taken to trying to put this untapped resource to work, however. Pigeon carrier services are convenient and dirt cheap. The blooming industry is also sometimes erroneously blamed for the overpopulation problem. Some other more desperate people have taken to catching and eating the birds, though it's a lot of work and not much meat... they're usually tough and not too tasty either. These birds have to be cooked carefully and thoroughly, however, for many times when people eat their meat, they become terribly ill.
Brotherhood of the Grand Hunt

**Author:** NineOfSpades

While Dragonslayers and would-be-dragonslayers have been around since before recorded history, The Brotherhood Of The Grand Hunt traces its origins back to shortly after the Founding of Tandem. Initially created as a mercenary force to slay a perticularly foul dragon which had taken to devoring young maidens all across the country side, the Brotherhood (Or as its more commonly called, Foxhorn, due to their iconic hunting horn emblem) was later instituted as a more permanent force to seek out and eradicate Dragons and Wyverns, protecting the peoples of Al-Jura from the greatest beasts to roam the land. Nowadays, their focus has shifted somewhat. True, they still hunt dragons, and have lost none of their vigor for doing so. But unlike their more noble goals, modern Hunters are frequently motivated by more selfish ambitions. About 70% of the Brotherhoods membership is drawn in on the promises of wealth, selling their services to villages that are threatened by repeated wyvern attacks. The remainder see the hunt as a matter of sport, and compete with each other for glory and fame by hunting the most dangerous or ellusive creatures they can find. Every fifty years or so, the Brotherhood will initiate the Grand Hunt, selecting a True Dragon and mustering their entire membership (Approximately five thousand strong) to slay it, and they are almost always successful in doing so, though not without considerable casualties. Officially, they don't condone hunting of Sentient Wyvern, those born of the intelligent races who possess the capacity to reason. But the Brotherhood has also never taken meaningful measures to punish its members who violate this rule either. In Truth, Foxhorn rarely shows any Wyvern, no matter their nature, any sort of mercy when the opportunity to strike presents itself.
Witchcraft

**Author:** Darklady2831

The Orc tribes of the far north practice a crude and ritualistic form of magic known in the south a Witchcraft. Part religious ceremony and part magical incantation, Witchcraft's main applications are to divine information from natural phenomenon, and to apply outside influences onto the conditions of the mortal world. Hexes, curses, and charms are all manifestations of witchcraft, as are the various tribal rituals to divine when it will rain, when a battle is favourable, or when the winter will end.
Shukrute

**Aurhor:** JNAProductions

Deep, deep beneath Tandem is an unopened portal, leading to a realm of pure destruction and demons. The world there is a barren place, devoid of anything except cracked earth and magma, destroyed by the demons that inhabit it. Some people wish to see the portal open, thinking they could control the power within, while others have vowed their lives to seeing the portal destroyed. So far, none have succeeded, either in opening the portal or destroying it, but their it remains, waiting to unleash the hordes that inhabit it upon a fresh world.
Nation of Nihon

**Author:** NineOfSpades

Residing far to the east, the Empire Of Nihon is one of the oldest kingdoms in the world. Ruled by a Supreme Emperor, who in turn delegates the leadership to the heads of the one hundred and eight clans which compose the nation. The people of Nihon adhere to a life of dedication, personal responsibility, respect and above all the belief in honor and duty. Nihon is home to some of the finest scholars of medicine in the world, born out of generations spent searching for the key to eternal life. They also produce extremely high quality metals, thanks both to the nearly unmatched skill of their craftsmen, and the naturally enriched deposits of iron which can be found in their norther mountain ranges. However, their skill with all forms of magic is less developed than others, with sorcery often viewed with mistrust even under the best of circumstances. The only exception is Theurgy, but even that is limited to an extremely select few. They utilize spirit magic to connect with their honored ancestors and seek their guidance, or commune with the essence of nature when offering tribute, but little else. Nihon maintains trade routes with Tandem, though the two rarely interact beyond that since the distance between the two is so great. Few people in Tandem have ever seen a person from Nihon, aside from the sailors which come bringing exotic spices, herbs and crafts to trade, or the small army of workers who immigrated to help construct the railway, of which a few still remain within the city, tending to the tracks and maintain the steam engines. Recently however, Nihon has been thrown into disarray by the unexpected death of their Emperor, and its future is now uncertain.
Tandem General Hospital

**Author:** Breakfast

Located roughly in the middle of Marrow Town, the hospital has a reputation for providing excellent care and serving equally terrible food. It is a tall building, adorned with pillars and steps on the outside, along with a wheelchair ramp that seems to have been placed as an afterthought. The inside has rich marble floors and many stately doors, all of them closed. Busy looking doctors rush to and fro at speeds that leave the chamber plants bristling in their wake. There is even a fountain in the courtyard, which is usually surrounded by elderly men, but never the same ones for too long.
Pneumatic Hackers

**Author:** Voshkod

Pneumatic tubes run under the skin of Tandem, allowing messages and small packages to be pushed across the city at the speed of steam. The Pneumatic Hackers are a small group of anarchists that get their jollies from intercepting and misrouting messages. They don't hit very often, but when they do the results can be spectacular. Who can forget the clan war they started by sending a love letter to exactly the wrong person? Or the fall of the Master of the Bank of Tandem, taken down when his private messages to his trading house ended up in the hands of the Artifactors Guild? Most dismiss the Pnuematic Hackers as a group of foolish children, playing at games beyond their ken. Sooner or later, they say, they'll cross the wrong power and get wiped out. A few, though, suspect the Hackers are playing at a deeper game, and are trying to work some power, a ritual or summoning, through the pneumatic network.
The Locked Room

**Author:** Voshkod

In the deepest basement of the Club, there is a locked room. Each President, upon election to office, places another lock on the door. There are hundreds of locks in place. What's behind those locks? No one knows. Some say there is wealth beyond measure, others claim that doom, either personal or for the city, rages behind the locks.
Bardic College of Music and Arts

**Author:** JNAProductions

A prestigious college for the best and brightest of artistic talents. Poets, musicians, painters of the highest caliber are brought here and trained to the heights of perfection. It includes famed poet Joseph Ingman, who's still composing literature at the age of 85 and giving master classes to aspiring young poets. Other instructors include Donvy Hallister, a master of all brass instruments, who refuses to perform in any band including woodwinds due to a streak of misfortune involving his love life and flutists, and Krei Lannigan, a painter who began the surrealism movement.
The Blue Dragon

**Author:** Razade

The Blue Dragon is part tavern, part bath house and part laundromat. A series of small buildings, the largest standing four stories, make up The Blue Dragon so named for the vividly azure laqure used to cover its wood and is clearly influenced by the architecture of Nihon. Sitting only two blocks from the Fine Brothers Rail Station, the business is in a perfect position to pick up clientele from all over the city. The Blue Dragon holds a policy that anyone with money is worthy to be served and all three sides of its business operate a variety of levels for every conceivable financial sector.

However all of this is a front of sorts as The Blue Dragon acts as an underground Magical Academy for the Dark Arts as well as utilizing its position two blocks from the Fine Brothers Rail Station to buy and sell information for any who pass through.
Cult of the Black Dawn

**Author:** Darklady2831

In sharp contrast to most of the established faiths on the continent of Al-Jura, the Cult of the Black Dawn believes not in a deity or higher power, but in the power of mortals to take charge of their own fates. Among their number are counted many cutthroats, thieves, con artists, and unscrupulous businessmen. These however, are merely jackals taking advantage of the resources and manpower that the Cult has to offer. The true parishioners of the Cult of the Black Dawn are the downtrodden and oppressed masses of the Free City of Tandem.

To believers of other faiths, the cult are irreverent, dangerous, seditious blasphemers. To the Cult, practitioners of other faiths are inept, irresponsible fools who depend upon beings who at best want to herd them like livestock. To the downtrodden masses, the Cult is one of the few organizations willing to extend a hand to those in need. The Cult's philosophy of personal and communal empowerment provides hundreds, if not thousands, with the motivation and spiritual assurance they need. The Cult is one of the fastest growing faiths in Tandem, and several of the more well established churches are growing more and more wary of the threat the Cult could pose both politically and religiously.

Among the Cult are many who practice or know of forbidden and esoteric arts. The Cult's philosophy of mortal improvement by any means draws many of the outcast and downtrodden fringe members of society to its numbers. The Cult has an unusual number of dark sorcerers, mad scientists, and unnatural beings within its ranks. Many of these members draw small followings of their own from within the cult, deranged and fanatical subordinates who are willing to do anything for the chance to learn from their chosen masters.
Prophecy of the Six Wikia

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about PotS that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Spunkhouse Breweries

**Author:** WindStruck

About 60 years ago, a gnome entrepreneur wanted to create a fine restaurant like no other. It would serve five-star meals with multiple courses; it would serve snacks, common foods, and pastries; there would be an endless tap of ale, wines, and other fine alcohols; they would serve coffee, tea, and ice cream; they would invite all the best performers; they would serve nobility; they would serve the common folk; and it would be staffed almost entirely by robotic machinations.

"Machines trained to use simpler machines" is the way he described it. The trickiest part was getting them to understand the language of other people. Bound elemental spirits excelled at this. At first people were reluctant to trust the golem-like staff, but as it turned out, they really didn't care about them so much. After all, they were pretty much background... much like the music! The establishment took off quite well with little to no incidents. It turned out to be a great place many people enjoyed... except it was a little pricey.

Today the establishment has multiplied. You can find many which follow the same model all throughout the City of Tandem. It's become a popular place for the upper class to meet (if only briefly and in their own little area), and peasants alike. Adventurer bands and performance troupes, businessmen and merchants all frequently stop here to grab some good food and drink and discuss their future plans, all while enjoying a pleasant atmosphere. Prostitution, gambling, and other seedy activity is banned from the premises.. as the founder wisely understood, that kind of nonsense would only attract trouble. Still, trouble makers occasionally find their way into these doors regardless. The golems are also equipped with various measures to subdue undesirables, all while the city guard is silently notified. Overall, a visit to Spunkhaus is about as civil as one can humanly expect.

Spunkhouse Breweries can be found all throughout the city in all districts. Generally the ones near the upper-class look very nice, and the ones in the poor area of town look a little dingy, but they all still manage to serve the same menu regularly. The ones located in Barrow Town can be found in the nicer areas which are actually patrolled by guards.
Littlest Pet Shop: Strikers of Paw-Tucket

***Littlest Pet Shop: Strikers of Paw-Tucket*** *(**リトレスト・ペット・ショップ: ストライカーズ・オブ・ポータケット**, Ritoresuto Petto Shoppu: Sutoraikaazu obu Pootaketto)* is an upcoming animated series produced by Hasbro's eOne Animation, Aniplex, Kadokawa, Goddard Textiles and Hollowfox Television Animation with animation provided by Studio Grackle, IGzwei and Boulder Media.

The series is a spin-off of Littlest Pet Shop: Blythe X, based off the shortlived "A World of Our Own" television series of the same name and set in the Anthroverse portion of the Hasbro/Hollowfox Humanoidverse.

Developed by Aaron Montalvo, Robert Berens and Jeffrey Bell, the series will start airing on Montalvo Allspark in May of 2021. The series is rated TV-PG.
World D

World D is the fifth and final secret world that was featured in the game Super Mario Bros.: The Lost Levels. Like the other secret worlds, it was left unused in Super Mario Bros. Deluxe. When Bowser is defeated at the end of World D-4, Princess Toadstool is saved, and, as such, Mario and Luigi beat the game.
Samurai of the Eastern Lands

**Author:** NineOfSpades
Nihon’s elite defenders, raised from infancy to protect their nation and its people. Though small in number, the Samurai’s skill in battle makes them more than a match for all but the strongest of foes. However, they are not brutish soldiers. Samurai adhere to the Way Of The Blade, which drives them to improve not only their bodies, but their minds as well. Studies include medicine, music, philosophy, history, art and even rudimentary knowledge of magic. They live by a code of honor and righteousness, which they are committed to with absolute dedication. Most would rather die than face the shame of failing to uphold their duty. Upon being bestowed their title, each Samurai

((Note: the last sentence cut off on the forums as well, this is not a copying error. - Ralegov))
Word of the Divines

> *"Salvation. Hope. Our people long for these, and you shall grant them these gifts."* -Lady Diarae in a vision to the Word of the Divines.
>
>

The Word of the Divines is the player character throughout PotS. It is the last of the Rethari bloodline, and guides the Six in their quest to rid Eidreath of evil.
Maggot

**Maggot** (マゴト, ,  **Magoto** ?) es una mujer enigmática, de la cual no se tiene mayor información. Actualmente solo se sabe que es miembro del grupo Piezas Desfiguradas.

## Personalidad

“Desconcertante”, ese sería un buen término para definir la psique de una persona como Maggot; siendo un personaje enigmático y sereno, que la gran parte del tiempo mantiene una postura distante y cerrada ante cualquier interlocutor.
Otra forma de definir la personalidad a esta damisela, sería al igual que su aspecto, deteriorado. Esto es algo generado por alguna experiencia en su vida que la ha llevado a cometer actos tales como asesinar a los duelistas que ha vencido, al robarse su alma, sin ningún tipo de conflicto interno al respecto.

Más aún, este aspecto se denota más en su mirada al ver el sufrimiento de sus enemigos, donde se puede apreciar su escalofriante sonrisa; esto es algo muy común en ella, la cual disfruta intensamente del pesar del prójimo, ya sean aliados o rivales.

Además de no haber formado ningún tipo de relación particular, debido a su distancia y estoicismo, dentro del grupo de Piezas Deformadas, Maggot se las ha arreglado para ser un miembro de respeto entre los miembros, a costa de roces o amenazas que esta también ha generado en su estadía dentro de la pequeña organización, reconociendo que no le interesa en lo más mínimo lo que les pase a sus compañeros, con tal de cumplir su objetivo único y personal, el cual es vengarse de “Esa” persona que le ha hecho tanto daño, de una vez por todas.
Millennium Academy

**Millennium Academy** es una academia de duelos fundada por Xeo Reinhold, la creadora del **Duelo de Monstruos**. La academia sirve como un lugar para que los futuros duelistas puedan llegar a tener oportunidades en la Liga Profesional una vez se gradúen de la misma. La academia destaca por poseer una estructura en la que sus estudiantes son divididos conforme a sus habilidades para el duelo. Actualmente la academia es propiedad de Alexander C. Hangul, quien sirve en la misma como su director.

## Información Principal

Usualmente referida simplemente como **Millennium**, esta academia fue fundada por Xeo Reinhold en sus últimos años de vida como su deseo final de que más personas aprendieran el **Duelo de Monstruos**, quien aparentemente también deseaba que la academia durara por más de mil años, dando origen al nombre de la institución. La Academia se encuentra situada en alguna península de Europa, poseyendo una apariencia bastante tecnológica que destaca a simple vista. El edificio principal, cuya estructura asemeja un poco a un castillo, es el lugar donde los estudiantes reciben sus distintas clases relacionadas con los Duelos; detrás de este edificio se encuentra una gran cúpula que es el lugar donde los estudiantes y profesores pueden realizar duelos, contando en su totalidad con un sistema de Visión Sólida por lo que básicamente se puede mantener un duelo en cualquier lugar de la cúpula, asimismo, existen diversos lugares dentro de dicha cúpula en la cual los estudiantes, profesores o invitados pueden tener duelos delante de un gran público, dichos duelos generalmente se realizan durante eventos anuales en los cuales la academia sirve como sede de los mismos. La academia cuenta con cuatro estructuras a sus alrededores que sirven como dormitorios para sus estudiantes, divididos en: Dormitorio Slifer Rojo, Dormitorio Ra Amarillo, Dormitorio Obelisco Azul y el cuarto edificio sirve como un dormitorio para que se alojen los invitados de la academia, además de contar con la habitación y oficina del Director.

## División de los Estudiantes

Una vez ingresan en la academia, los estudiantes son divididos de acuerdo a sus habilidades para el Duelo, por medio de un Duelo de Prueba con algún examinador de la academia. Cada dormitorio es supervisado por un profesor quien actúa como el líder del mismo. Los tres profesores encargados de cada uno de los dormitorios son el siguiente escalafón de autoridad dentro de la academia, siendo superados únicamente por el director de la academia.

### Dormitorio Ra Amarillo

**Profesor Encargado:** Sebastian Heavensbee

### Dormitorio Obelisco Azul

**Profesora Encargada:** Bryndís Brynhildur
The Grove

**Author:** JNAProductions

This is simply an ordinary patch of trees in the middle of Tandem. It's a quiet, restful place, rumored to have many mystical properties. Some say it's protected by dangerous nature spirits of great and terrible power, others say it's a holy place to the rulers of Tandem, and still others say the trees themselves are beings that control anyone who comes nearby. It is, however, a very restful and calming place, a spot of serenity and peace in the bustling city of Tandem. Many people will come by and plant a seed as a sign of respect before resting in The Grove, and feel cleansed and at peace with themselves afterwards.
Xeo Reinhold

**Xeo Reinhold** (セオ ラインホルド, ,  **Seo Rainhorudo** ?) nacida como **Alejandra A. Amnael** (アレハンドラ A アムナエル, ,  **Arehandora A. Amunaeru** ?) cambiaría su nombre luego de descubrir diversas tablillas jeroglíficas en un asentamiento arqueológico al momento de publicar el descubrimiento bajo dicho nombre. Posteriormente se hizo mundialmente famosa por crear el juego de cartas: **Duelo de Monstruos**, inspirado en los escritos de las tablillas que había descubierto anteriormente; usando nuevamente el nombre de **Xeo Reinhold**.

## Apariencia

Xeo se presenta como una mujer esbelta y de una estatura promedio. Su piel posee una coloración blanquecina cálida, haciendo juego con sus cabellos rosados los cuales cubren su ojo derecho y caen a lo largo de su pecho en una trenza. Sus ojos hacen un contraste bastante notable en su apariencia, ya que, a diferencia de sus cabellos o piel, éstos son de un color grisáceo, provocando que su pupila se difumine un poco como un efecto óptico.

Sus ropas están compuestas por una camiseta blanca sin mayores diseños y con sus mangas recogidas hasta un poco antes de sus codos, sobre ésta porta un chaleco de color negro abrochado. Sus prendas inferiores se componen de un pantalón de tela fina de color negro y zapatos de tacón bajo, igualmente de color negro. Un accesorio en su apariencia, son tres perforaciones en su oreja izquierda.

## Curiosidades

* Según diversos rumores se dice tuvo contacto con los **Artículos Milenarios**, volviéndose portadora del **Ojo del Milenio** temporalmente.
* Luego de su muerte, las cartas de las **Bestias Sagradas**, así como su **fusión**, desaparecieron de forma misteriosa.
Iriana/Toon Tale

## Curiosidades

Iriana relaciona todas las cartas de su deck con sus compañeros de la Academia y hasta con sus mismos profesores, los relaciona con alguna peculiaridad de su personalidad o con los deck que usan, dentro de las relaciones de cartas y personas estan:

* Alexander: relacionado con la carta Golem de Mecanismo Antiguo Toon, dado que el Director usa cartas tipo máquina.
* Yujo: la carta con la que Iriana lo relaciona es Chica Maga Oscura Toon
* Bryndís : es relacionada con la carta Soldado Cañon Toon, ya que Iriana ve en esta carta a Bryndís un pequeño Soldado Tierno.
* Sebastian: para su profesor de dormitorio Iriana le asigno la carta Buster Blader Toon, para ella detrás de la faceta de tranquilidad se oculta un pequeño profesor guerrero.
* Gwen: debido a al estrategia que Gwen usa en los duelos y a la habilidad de su deck Irina la relaciona con Elfo Géminis Toon, ya que esta carta al igual que Gwen tiene estrategias ocultas.
* Nick: cuando pequeños Nick le obsequio a Iriana su primera carta la cual fue el Dragón Toon de Ojos Azules, desde ese momento ella siempre ha relacionado esta carta con su hermano mayor, además de que el arquetipo del Deck de Nick tiene relación con el Dragón de Ojos Azules.
Muhan river

**Author:** Breakfast

The Muhan river springs from deep inland Al-Jura. It has a distinct turqoise color, owing to chalk found in the mountains gorges it flows through.

Tandem sits in the river delta of the Muhan river, dividing the Tandem University in two, though much has been done in terms of water management.