recursal/Fanatic-Fandom huggingface dataset:
Wormhole Drive Type-1

## Stats

 Escort Flagship Min. Level
 Escort Limit
 Warmup
 Cooldown
 Min. Range
 Sector Jump
 Sector Warmup
 Sector Cooldown
 Hull XP
 Restricted to

## General

The Wormhole Drive Type-1 is an advanced ship operations technology for the Prophet Flagship, automatically unlocked upon starting the game.

It is an improvement over the Wormhole Drive Type-0, being able to warp between sectors in addition to across a sector, though with a lengthy cooldown.

## Strategy and Setup

### Advantages

The Wormhole Drive Type-1 is superior in that it can warp in-between sectors as well as across sectors, meaning it can cover large amounts of distances really quickly, making it good for farming in the Colony 47 Infected Sector or Carmine Nebula Sector.

### Disadvantages

The Wormhole Drive Type-1 has a much longer cooldown for warping in sector and in between sectors, taking a minimum of 2 and a half minutes to recharge. This means it is vulnerable for a longer time as compared to the Wormhole Drive Type-0.

## Trivia

* The Wormhole Drive Type-1 is the first Marauder based Wormhole Drive, and the first since the Wormhole Blitz Drive and Wormhole Drive Type-E were released in Devastation.
* The Wormhole Drive Type-1 has the same render as the Type-0, except it has a purple color scheme instead.
* The Wormhole Drive Type-1 has received a decrease in cooldown for both local and sector jumps, and an increase in sector jump ability during the late July 2019 update.
Toxic

## Stats

 Restricted to
 Antimatter  | 0

## General

The Toxic skin, when applied, causes the ship to take on a green coloration, resembling Xeno Division and Alien ships.

## Trivia

* Along with Chrome, Sunset and Cipher, Toxic is among the first batch of skins released for Tier 8.

## Gallery

* Mk I/II Valrayvn angled HD render with the Toxic skin
* Mk III/IV Valrayvn angled HD render with the Toxic skin
* Mk V Valrayvn angled HD render with the Toxic skin
* Mk VI Valrayvn angled HD render with the Toxic skin
* Mk I/II Operator angled HD render with the Toxic skin
* Mk III/IV Operator angled HD render with the Toxic skin
* Mk V Operator angled HD render with the Toxic skin
* Mk VI Operator angled HD render with the Toxic skin
* Mk I/II Ajax angled HD render with the Toxic skin
* Mk III/IV Ajax angled HD render with the Toxic skin
* Mk V Ajax angled HD render with the Toxic skin
* Mk VI Ajax angled HD render with the Toxic skin
* Mk I/II Leviathan Dreadnought angled HD render with the Toxic skin
* Mk III/IV Leviathan Dreadnought angled HD render with the Toxic skin
* Mk V Leviathan Dreadnought angled HD render with the Toxic skin
* Mk VI Leviathan Dreadnought angled HD render with the Toxic skin
* Mk I/II Amarok angled HD render with the Toxic skin
* Mk III/IV Amarok angled HD render with the Toxic skin
* Mk V Amarok angled HD render with the Toxic skin
* Mk VI Amarok angled HD render with the Toxic skin
* Mk I/II Vector angled HD render with the Toxic skin
* Mk III/IV Vector angled HD render with the Toxic skin
* Mk V Vector angled HD render with the Toxic skin
* Mk VI Vector angled HD render with the Toxic skin
* Mk I/II Orion angled HD render with the Toxic skin
* Mk III/IV Orion angled HD render with the Toxic skin
* Mk V Orion angled HD render with the Toxic skin
* Mk VI Orion angled HD render with the Toxic skin
* Mk I/II Zettabyte Dreadnought angled HD render with the Toxic skin
* Mk III/IV Zettabyte Dreadnought angled HD render with the Toxic skin
* Mk V Zettabyte Dreadnought angled HD render with the Toxic skin
* Mk VI Zettabyte Dreadnought angled HD render with the Toxic skin
* Mk I/II Wendigo angled HD render with the Toxic skin
* Mk III/IV Wendigo angled HD render with the Toxic skin
* Mk V Wendigo angled HD render with the Toxic skin
* Mk VI Wendigo angled HD render with the Toxic skin
* Mk I/II Artemis angled HD render with the Toxic skin
* Mk III/IV Artemis angled HD render with the Toxic skin
* Mk V Artemis angled HD render with the Toxic skin
* Mk VI Artemis angled HD render with the Toxic skin
* Mk I/II Monitor angled HD render with the Toxic skin
* Mk III/IV Monitor angled HD render with the Toxic skin
* Mk V Monitor angled HD render with the Toxic skin
* Mk VI Monitor angled HD render with the Toxic skin
* Mk I/II Imperator Dreadnought angled HD render with the Toxic skin
* Mk III/IV Imperator Dreadnought angled HD render with the Toxic skin
* Mk V Imperator Dreadnought angled HD render with the Toxic skin
* Mk VI Imperator Dreadnought angled HD render with the Toxic skin
Tungsten Armor

## Stats

Note: XXAL Tungsten Armor is not available to Pharmakon.

## General

The Tungsten Armor is an incredible ship armor that boasts superior mass efficiency. It can only be used on A.X.I.S. Hulls or better.

The EN, EX and KI Tungsten Armor are variants of Tungsten Armor that protect against the corresponding damage type.

The ENAL, EXAL and KIAL Tungsten Armor are even more advanced, additionally providing Alien resistance.

## Strategy and Setup

### Advantages

Compared to Talonite Armor and Heavy Talonite Armor, Tungsten Armor only offers mediocre protection but takes up much less mass. With this armor, your ships can be tanky and damaging at the same time.

XX Tungsten Armor is much more mass efficient than XX Heavy Talonite Armor, enabling your ships to achieve even greater health using the same amount of mass.

XXAL Tungsten Armor is useful against most Alien Event Targets which often deal Alien Damage.

### Disadvantages

Tungsten Armor is only useful when put on ships with many armor slots such as the Guardian Cruiser. Enforcer Battleships are not suitable because they only have one armor slot, severely limiting their maximum health.

While Tungsten Armor has lower health value, it gives noticeably more XP than Talonite Armor and its Heavy variant, allowing higher-level enemies to attack your fleet. The same could be said for XX Tungsten Armor and XXAL Tungsten Armor in relation to their Talonite counterparts.

XXAL Tungsten Armor has the same mass efficiency as XXAL Heavy Talonite Armor, yet provides less health and takes longer to build. It is only useful when you do not have enough remaining mass to fit the corresponding Talonite Armor.

## Trivia

* Tungsten is a real-life metal. It is a hard, rare metal (under standard conditions, when uncombined), and is found naturally on Earth almost exclusively in chemical compounds. It was identified as a new element in 1781 and first isolated as a metal in 1783.
* EN and ENAL Tungsten Armor were first available in The Markets rather than an event store.
* XX Tungsten Armor used to have 27m 51s repair time, but it was significantly decreased to match the repair ratio of XX Heavy Talonite Armor.
* XXAL Tungsten Armor used to have 29m 22s repair time, but it was significantly decreased to match the repair ratio of XXAL Heavy Talonite Armor.
* The Xeno variant of this item is no longer available to Umbra hulls after the late April 2019 update to facilitate the rock-paper-scissors system between T7 factions. Existing items will be replaced by Elemental Node Armor pieces in the May 2019 update.
* Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.
* Its repair time was nullified as a result of the early February 2021 update, which updated the repair time of all Tier 6 ships to be invariant to equipment.

## Gallery

* Tungsten Armor I full blueprint
* Tungsten Armor II full blueprint
VEGA Conflict Wiki/Section 1

Welcome to the VEGA Conflict WikiWelcome to the VEGA Conflict Wiki
The VEGA Conflict guide for Keyword1, Keyword2, Keyword3 and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About VEGA Conflict

Add a description of the game which covers topics of interest and has links.[Read more...]
Talon Frigate

## General

The Talon Frigate is a Tier 2 hull with standard Miner Rebellion technology.

As a frigate, this ship focuses on agility and evasion, avoiding damage when possible.

## Strategy and Setup

### Advantages

Talon Frigates are agile and can kite lesser-ranged ships such as Genesis Cruisers with minimal effort. They can also swiftly enter the minimum range of slow Rancor Battleships and fire at them with no further repercussions. Rear Thrusters are highly recommended for fleet combat in both cases.

Unlike the Harrier Frigate, Talon Frigates already have 2 special slots at Mk I, allowing it to not only equip thrusters but also certain weapon boosts to improve their effectiveness.

It is one of two Tier 2 ships that are instant repair by default, the other one being the Broadsword Destroyer (the Nexus Destroyer is pretty much a Broadsword Destroyer). This enables players to spam fleet after fleet of the same ship without incurring any repair time, which is useful for defending key objectives such as your own base (if it is low level enough).

This ship is able to outrun any other Tier 2 ship, perfect for annoying the enemy. If someone is showing off his or her overpowered fleet and makes the mistake of taunting your sector by stealing cargo (and thus allowing fleets of any level to attack it), you can fleet hold the enemy indefinitely using Talon Frigate spam (until the person decides to use his own frigates, or worse, cutters).

### Disadvantages

Talon Frigates have very low maximum mass, which is typical of frigates, rendering them ineffective unless you pilot them well and stay out of harm's way. Their poor durability makes them vulnerable to destruction before being able to deal significant damage to the enemy, especially against the very things they are supposed to counter, battleships and destroyers, due to the range difference.

Instant repair Talon Frigate fleets automatically lose to their Broadsword Destroyer counterparts because they are destroyed long before getting in range to fire, making any mark upgrades irrelevant. In general, mark upgrades are only worthwhile if you plan to build "real" ships that take longer than 5 minutes to repair.

## Trivia

* There used to be an Enhanced version of the Talon Frigate available for purchase in the Black Market, but it has since been deprecated.
* Mk IV and V Versions of the Talon exist in the preview and game files, but are unavailable in the live server.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* Pack of Talon Frigates during the Flash era of VEGA Conflict
* The Talon Frigate's superior agility can win difficult fights against larger opponents
* Mk 2-5 Talon Frigates
Xeno Phased Munitions

## General

Xeno Phased Munitions are an advanced version of Phased Munitions that targets Alien weapons instead. Their effect is further restricted to Drivers.

## Strategy and Setup

### Advantages

Xeno Phased Munitions can stack with the innate shield bypass of many Alien-type Driver weapons, causing massive damage bleedthrough and nullifying the protection of regenerating shields.

### Disadvantages

Xeno Phased Munitions provide less shield penetration than the regular version (30% vs 50%) and take up more mass (5% vs 9%). They are useless if not for the fact that this is the only special that can boost the shield bypass of Alien-type Drivers.

Xeno Phased Munitions are incompatible with other Alien-type weapons, so make sure not to erroneously equip them.

## Gallery

* Xeno Phased Munitions I stat card
* Xeno Phased Munitions II stat card
* Xeno Phased Munitions III stat card
Void Warheads

## General

Void Warheads are a fusion of AM Warheads and Blister Rounds designed for PvP combat. They are limited to Marauder Hulls and only affect Missile and Torpedo weapons.

## Strategy and Setup

### Advantages

Void Warheads provide a bonus to armor damage, which is useful against many Xeno Division Hulls and A.X.I.S. Hulls due to the popularity of heavy armor builds. They are also great against modules which are comprised almost entirely of armor.

### Disadvantages

Void Warheads increase the explosion radius of your weapons by a proportionate amount. However, this is actually weaker than AM Warheads unless your weapons have at least 500 m AoE by default.

Void Warheads suffer a penalty to shield damage, and are therefore weak against the occasional Harmonic Exophase Shield and Circuit Shield fleet.

## Trivia

* Void Warheads was originally available on the Vanquisher Carrier, which is not intended. The second January 2019 update corrected the issue; players who had it equipped were compensated according to this thread.

## Gallery

* Void Warheads I stat card
* Void Warheads II stat card
* Void Warheads III stat card
Xeno Division Ship Specials

## General

Xeno Division ship specials were developed by the Xeno Division, and completely outclass Demon Corps Ship Specials due to their small mass. These specials can only be used on
Xeno and A.X.I.S. hulls.

## Weapon Boosts (Energy)

Beam Capacitor | Extends the maximum range and shortens the charge time of Energy weapons.

## Weapon Boosts (Explosive)

Overcharged Warheads | Enhances both the shield bypass and AoE of Explosive weapons. Only available to the Decimator Cutter and Vindicator Cutter.

## Weapon Boosts (Kinetic)

Siege Casing | Improves the speed and module damage of Kinetic weapons. It also provides additional Kinetic-resistant health. Only available to the Exterminator Destroyer and Liberator Destroyer.

## Weapon Boosts (Alien)

Xeno Siege Casing | Amplifies the module damage of Alien weapons. It also provides additional health that is highly resistant to Kinetic damage. Only available to the Exterminator Destroyer and Liberator Destroyer.

## Thrusters

Xeno Armored Thruster | An upgraded version of the Armored Thrusters, with more additional health and better repair efficiency.

## Cargo Holds

Xeno Armored Hold | Greatly increases the cargo capacity of a ship and provides extra health that is repair-efficient.
Synchrony

## EVENT OVERVIEW

The Pharmakon have taken advantage of the Hypergates’ opening by sending Fleets with Plexus Carriers through. Their objective? Total annihilation. STOP THEM! Attack event targets to earn Intel, loot drops, and Leaderboard points. Use Intel in the prize store to redeem the Plexus Carrier, Kaon Driver, and more. Gun for a top Leaderboard position to earn Deflector Node Armor IV RIs and/or Blood Amber.

## DESCRIPTION

Synchrony is the 62nd event in VEGA Conflict. Bishop has held Victoria Onin hostage and is planning to depose Dr Kobus Chiron.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST
 DEUTERAGONIST

## Target Payouts

 95
 99

For more information on the event targets, click here.

Note, \* means not 100% chance

## Gallery

* Completed Event Store
* Event Infographic

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • **Synchrony** • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Void Eclipse Driver

## Stats

 Range
 Projectile Range
 Speed
 Spread
 Shield Bypass
 Traits
 Antimatter  | 5,682,170

## General

The Void Eclipse Driver is an Eclipse Driver specialized for PvP combat, instead dealing Void Damage and taking on a purple coloration. It is limited to Marauder Hulls.

## Strategy and Setup

### Advantages

Void Eclipse Drivers have similar advantages as the A.X.I.S. counterpart but deal significantly more damage, allowing ships equipped with this weapon to rain devastation from afar.

Void Eclipse Drivers cannot be resisted by any player ship besides Marauder Hulls, meaning that you would most likely take down an A.X.I.S. Hull before the enemy could even get in range to fire at your ships.

### Disadvantages

Void Eclipse Drivers are easily dodged unless enhanced by Void Phasing Magnets, unfortunately this special increases reload time, damaging their ability to defend against squadrons in addition to a significant DPS cut. Whether this is a worthy trade-off is up to you.

They are also unable to equip Siege Casings which would otherwise increase the weapon's damage to modules.

Void Eclipse Drivers should not be used against NPC Targets (except Mining Outposts) as they have lots of resistance against Void Damage.

## Trivia

* Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* Gladiator Battleships firing Void Eclipse Drivers at incoming Fury Drones
* Gladiator Battleship firing Void Eclipse Drivers into a heavily defended base
* Dragoon Destroyers firing Void Eclipse Drivers at Liberator Destroyers from a distance
Xeno Ion Recharger

## General

The Xeno Ion Recharger is an advanced version of Ion Recharger that targets Alien weapons instead. Its effect is further restricted to Beams and Cannons.

## Strategy and Setup

### Advantages

Xeno Ion Rechargers provide more or less the same buff as the regular version but cost almost no mass. This allows for more flexibility between weapon, shield, and armor on your Combat Modules.

### Disadvantages

At lower levels, the health damage penalty is quite large in proportion to the shield damage bonus. On top of that, most Xeno Division Hulls and above have lots more armor than shields, rendering this special useless if not a hindrance.

Xeno Ion Rechargers are incompatible with other Alien-type weapons, so make sure not to erroneously equip them.

## Gallery

* Xeno Ion Recharger I stat card
* Xeno Ion Recharger II stat card
* Xeno Ion Recharger III stat card
Voyager Corvette

## General

The Voyager Corvette is a Tier 0 hull with starter Miner Rebellion technology. This ship is automatically unlocked at the start of the game and does not require research in the Ship Lab.

As a corvette, this ship has a complete firing arc and serves as a training ship for new players.

## Advantages

Voyager Corvettes are incredibly cheap to produce and commonly used as a spam ship.

Obviously, this ship is a direct upgrade from the Pathfinder Corvette, but it does not have a large impact considering that you only have 1 Pathfinder Corvette but can build up to 100 Voyager Corvettes (or any other ship, for that matter).

## Disadvantages

The Voyager Corvette is very weak and thus rendered obsolete by even the Harrier Frigate, which can be researched and build within half an hour of starting the game. If you are unable to pilot frigates, then the Genesis Cruiser, which has a similar piloting style as this ship, will fully replace it.

## Trivia

* You receive a single Voyager Corvette for free at the beginning of the game.
* The Voyager Corvette is the only buildable corvette as the Destiny Corvette was renamed the Destiny Cruiser.
* Like the Pathfinder Corvette, this ship used to be able to outrun Genesis Cruisers as well as defeat high level VEGA Cargo Fleets.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* A fleet of Voyager Corvettes
* The old slot configuration screen for the Voyager Corvette
* An example of utilizing the Voyager Corvette's 360-degree firing arc
Void Spatial Torpedo Launcher

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Projectile Range
 Speed
 Spread
 Traits

## General

The Void Spatial Torpedo Launcher is an area-denial Void base weapon that fires volatile torpedoes in random directions. It is the Void Damage counterpart of the Spatial Torpedo Launcher.

It swiftly deploys purple-colored torpedoes directly away from the launcher to 1,500 m range, which then become active and slowly travel at 500 m/s before exploding at 9,000 m range. The torpedoes at this stage are inactive and thus ignore enemies that get in the way, meaning that any ship within 1,500 m of the launcher will never be hit. Note that the torpedoes have proximity trigger during the secondary phase.

## Strategy

The Void Spatial Torpedo Launcher gets progressively deadlier as it fires more and more torpedoes, covering the vicinity with a sea of purple. Each torpedo does a ton of damage, often depleting shields in one or two hits.

Bring long-range ships such as destroyers and carriers to destroy them as soon as possible once you enter their range.

## Trivia

* The Void Spatial Torpedo Launcher was first seen in Mining Outposts during the 1st Alliance War. It was revealed before its normal cousion, the Spatial Torpedo Launcher.

## Gallery

* Void Spatial Torpedo Launcher firing in all directions
Twinfire Beam

## Stats

Note: Xeno Twinfire Beam is only available to Xeno Division, A.X.I.S. and Altairian ships.

## General

The Twinfire Beam is a devastating Energy weapon that fires beams in quick succession. It is restricted to Xeno Division Hulls or better.

It fires two solid yellow beams at a time with relatively short charge and reload.

The Heavy Twinfire Beam is a powerful version of the Twinfire Beam, with improved damage and mass efficiency.

The Xeno Twinfire Beam is an advanced version of the Twinfire Beam that has built-in range increase and deals Alien Damage, taking on a green coloration.

## Strategy and Setup

### Advantages

Twinfire Beams deal massive damage that is both undodgeable and unblockable, enabling your ships to reliably destroy targeted ships.

Their range and effective DPS can be boosted by Beam Capacitors, or better yet, Harmonic Beam Capacitors, which further increase the damage dealt for your entire fleet.

The Xeno version does not require range extenders; regardless, most people equip Harmonic Xeno Beam Capacitors to boost their damage output.

### Disadvantages

Twinfire Beams have low range even with Beam Capacitors equipped; they are not recommended on battleships designed for PvP as they can be easily outranged by those with Eclipse Drivers. They are best used on cutters designed to close the distance and open fire as soon as possible.

They are horrible against squadrons as they can only take out one of them at a time. Ships equipped with this weapon are advised to also include Bombardment Torpedoes or other anti-squadron weapons.

Twinfire Beams receive less benefit from Beam Capacitor-type specials compared to Rupture Beams because they have a shorter charge time.

Xeno Twinfire Beams are directly outclassed by Xeno Rupture Beams due to their inferior DPS and mass efficiency. They are also resisted by all Xeno Division Hulls and A.X.I.S. Hulls.

## Trivia

* Despite its description, this weapon does not actually fire alternating beams as it would have been too difficult to code in.
* The Twinfire Beam and its variants received a massive buff as they were deemed too weak. More details here.
* The Xeno variant of this weapon is no longer available to Umbra hulls after the late April 2019 update to facilitate the rock-paper-scissors system between T7 factions. Existing items will be replaced by Blight Havoc Cannon in the May 2019 update.
* Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* Twinfire Beams taking out swarming Alien Reapers
* Twinfire Beams on an Enforcer Battleship destroying a Combat Module
* Heavy Twinfire Beams melting a Berserker Cruiser
* Xeno Twinfire Beam vaporizing an Alien Reaper
Zynthium Plates

## General

Zynthium Plates are the final researchable base armor, commonly used in medium- to high-level bases.

## Strategy and Setup

### Advantages

Zynthium Plates are extremely mass efficient and give much more health compared to Iridium Plates, enabling your modules to take on heavy-duty weapons.

### Disadvantages

Zynthium Plates are succeeded by Capacitive Plates II-III which are more mass efficient and offer even more protection than Zynthium Plates II and V respectively.

## Trivia

* It used to be called Zynthium Alloy along with the ship version, but was simplified to Zynthium Plates.
* The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.
Suppression

## DESCRIPTION

Suppression is the 63rd Event in VEGA Conflict, introducing the Spectre Breaker Fighter.

## EVENT QUOTES

Welcome to the Spectre Division Commander.
We're so glad to have you on board! Just wait 'til you see what I've been working on! The Spectre Breaker is sure to send Liberatus running back to their beloved queen. As well as reducing their shields into rubble, in its Prime Shift state, its able to generate support fields that will boost your allied ships' damage.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## Target Payouts

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.

 106

 110

Note, \* means not 100% chance

For more information on the event targets, click here.

## Gallery

* 78. Suppression Event Store.png

Completed Event Store

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • **Suppression** • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Vigilante Battleship

## General

The Vigilante Battleship is a Tier 5 hull with extra defensive capability in the form of armor slots and health bonuses.

As a battleship, this ship has bonus range and duplicate weapons for each firing arc, dealing massive damage from a safe distance.

## Strategy and Setup

### Advantages

The Vigilante Battleship is much more durable than any previous battleship, enabling it to outlast them in a duel. It can even tank against upgraded cutters and frigates. Skirmish Armor improves your resistance and reduces your overall repair time in most combat situations.

Unstable Reactor can be used for a surprise comeback against cutter fleets, which often cluster together and fly straight into your battleships.

### Disadvantages

While durable, the Vigilante Battleship sacrifices a precious weapon slot, forcing you to use higher-level variants of weapons which are usually less mass-efficient.

The Vigilante Battleship loses out on agility against Hellfire Battleships equipped with Armored Thrusters, making it more difficult to catch them.

## Trivia=

* The original appearance of the Vigilante Battleship resembled a bulkier Fury Battleship.
* A bonus to DPS was added to battleship mark upgrades around the middle of 2018.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 5-6 ships was standardized in the early February 2021 update.

## Gallery

* Mk I Vigilante Battleship angled HD render
* Mk II Vigilante Battleship angled HD render
* Mk IV Vigilante Battleship angled HD render
* Mk V Vigilante Battleship angled HD render
* Vigilante Battleships in space
* HD render of the old Vigilante Battleship
* Pre-rebalance Vigilante Battleship blueprint
* A Vigilante Battleship surrounded by two Revelation Cruisers and an Apocrypha Cruiser
* A pair of Vigilante Battleships
Xeno Corvette

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Spawn Interval
 Spawn Rate
 Spawn Limit

## General

This spawner can sustain up to eight Altairian Corvettes each equipped with a single Discharge Beam. Unlike player spawners, spawned ships are not automatically destroyed when the parent ship is defeated.

## Strategy

Unless you destroy the ship containing the spawner it will continue to warp in Altairian Corvettes, making it a priority target. Altairian Corvettes are also very hard to destroy, and thus this makes it all the more imperative that the ship or module spawning it must be destroyed ASAP.

## Trivia

* The Xeno Corvette was first seen in Altairian Admiral Fleets.
* This spawner has an orange warp animation, in contrast to the green colour seen for the Alien spawners.
* The Phoenix Advanced Access campaign uses the level II version. All others use the level I version.
* Together with the Plasma Corvette, these spawners were originally considered as operations tech with the name of Wormhole Gate Type-C, until the Orator Dreadnought was released.

## Gallery

* An Altairian Mothership (Oligarch) spawning in Altairian Corvettes.
Xeno Focused Apertures

## General

Xeno Focused Apertures are an advanced version of Focused Apertures that targets Alien weapons instead. Their effect is further restricted to Beams and Cannons.

## Strategy and Setup

### Advantages

Most Alien-type Beams and Cannons already have increased range over their Energy versions. This special further extends their coverage, enabling them to not only defend against base attacks from all directions, but also threaten sniper fleets in some cases.

Compared to regular Focused Apertures, this special takes up minimal mass, which is a huge improvement.

### Disadvantages

This special can only increase your maximum range by +1,000 m at best, which is inferior to the regular Focused Apertures (+1,250 m).

Xeno Focused Apertures are incompatible with other Alien-type weapons, so make sure not to erroneously equip them.

## Gallery

* Xeno Focused Apertures I stat card
* Xeno Focused Apertures II stat card
* Xeno Focused Apertures III stat card
Zephyr Thruster

## General

The Zephyr Thruster is an Altairian Thruster that has improved performance over most other thrusters, though at the cost of Shield Energy.

## Strategy and Setup

### Advantages

The Zephyr Thruster is able to provide decent forward speed and turning speed, on par with the Harmonic Chase Thruster and Armored Thrusters, and the advantage it has over other thrusters is that it does not penalize strafe speed, and thus it affords much more maneuverability to Altairian ships over other thrusters.

### Disadvantages

The Zephyr Thruster's only drawback is its reduction of Shield Energy when equipped. Ships with this thruster suffer from the drawback of having less shield energy on their ships, making them more susceptible to taking direct armor damage much sooner as compared to other ships.

## Trivia

* This is the first Altairian Thruster in existence.

## Gallery

* Zephyr Thruster I Infobox
* Zephyr Thruster II Infobox
* Zephyr Thruster III Infobox
Warbird

## General

The Warbird is the second-generation battleship of the Spectre Division, focusing on raw damage output.

Like other Tier 10 Spectre Hulls, even when its shields are exhausted, they can be recharged after a short delay.

## Strategy and Setup

### Advantages

The Warbird has a built in 10% range modifier, approaching ranger territory in terms of range. Its Prime Shift boost increases its strafe speed which furthers its kiting potential.

The Warbird has a large amount of weapon slots, making this ship the main damage dealer in a fleet, especially when surrounded as it can then make use of both firing arcs.

Its Prime Shift weapon can activate multiple times, though careful management is required to reduce the amount of damage taken before shields are replenished. You can use abilities such as the Infiltrator's Prime Shift Active field to bypass the shield recharge delay. Carbyne Armor is recommended to make it easier to lose shields and increase the ship's health to make it harder to destroy when that happens.

### Disadvantages

Prime shift active with shield loss then gave it four shields and two armors have fun loose shields then it dies! The Warbird has no direct bonus to durability such as Armor Health and Shield Energy increase, and has relatively few armor and shield slots. Though its 30% resistance while in Prime Shift balances this out a bit, you should protect this ship from harm during combat, otherwise it can be quickly taken out.

The Prime Shift weapon of this ship has rather low range. Considering the poor durability of this ship, unless you have Conservators on standby to protect the Warbird once it loses shields, you should only use it as a last resort to take out enemies that manage to get close rather than charging this ship into the middle of the enemy fleet.

## Trivia

* When released, the Warbird had a skin slot at all levels. This is not intended (as there are no Tier 10 Skins) and was removed in the early November 2021 update.

## Gallery

* Mk I/II Warbird angled HD render
* Mk III/IV Warbird angled HD render
* Mk V Warbird angled HD render
* Mk VI Warbird angled HD render
Xeno Cluster Missile

## General

The Xeno Cluster Missile is an advanced version of the Cluster Missile with superior damage and deals Alien Damage, taking on a green coloration instead of orange in combat.

## Strategy and Setup

### Advantages

Xeno Cluster Missiles have even better mass efficiency than Heavy Cluster Missiles and deal massive damage, especially against targets with lots of armor.

They can also use Xeno Munitions to reduce their spread and become more accurate against stationary targets.

### Disadvantages

Xeno Cluster Missiles, like its weaker variants, have short range and are hence vulnerable to kiting. They also have problems hitting fast targets especially with Xeno Munitions equipped.

Their AoE is extremely limited and cannot even be enlarged much by Xeno Munitions since it is just a percentage increase.

## Trivia

* The Xeno Cluster Missile is the first Xeno ship weapon.
* The Xeno Cluster Missile originally fired like the Hydra Missile, albeit with a quicker firing rate; it now fires a flurry of missiles since the April 2017 update. Its spread was also halved to the present value due to its inaccuracy.
* This weapon is no longer available to Umbra hulls after the late April 2019 update to facilitate the rock-paper-scissors system between T7 factions. Existing items will be replaced by Blight Nova Missile in the May 2019 update.
* Along with other T6 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* Xeno Cluster Missiles before the patch
* An Annihilator Battleship firing Xeno Cluster Missiles at an approaching Dread Battleship
* Decimator Cutters firing Xeno Cluster Missiles at an Ancient Reaper
Haste Thruster

## Stats

 Speed
 Acceleration
 Restricted to
 Hull XP
 Antimatter  | 3,480,000

## General

The Haste Thruster is an advanced Tachyon Thruster that provides additional acceleration as well as stasis resistance.

## Strategy and Setup

### Advantages

Equipping the Haste Thruster is the easiest way to give your Spectre Hulls resistance to stasis weaponry such as the NET Torpedo and Halt Revenant, as well as certain overdrives.

### Disadvantages

Though greater, the acceleration boost is still too small to make a significant impact.
Zynthium

## General

Zynthium is the final researchable ship armor, commonly used in medium- to high-level fleets.

## Strategy and Setup

### Advantages

Zynthium is extremely mass-efficient and provides excellent protection. It is equipped on all sorts of ships up to Demon Corps Hulls. Levels I-IV are also used on lower-level hulls to replace Plasteel, Tritanium and Iridium, fully utilizing the available mass.

### Disadvantages

While Zynthium provides a lot of health, it also carries a huge repair bill. Unless you are planning to build sniper decoys, do not max out your armor, or else your fleet will take forever to repair.

## Trivia

* Zynthium used to be a type of resource that had been removed.
* It used to be called Zynthium Alloy along with the base version, but was simplified to Zynthium.
* Zynthium is a play on the word "Synth" (for synthetic), with the "-ium" suffix used for elements including most metals.
Xeno Reaper

Stats on this page have not been confirmed by KIXEYE!

## Stats

 Spawn Interval
 Spawn Rate
 Spawn Limit

## General

This spawner can sustain many Alien Reaper equipped with six Discharge Beams, but is unable to replenish them quickly. Unlike player spawners, spawned ships are not automatically destroyed when the parent ship is defeated.

## Strategy

Unless you destroy the ship containing the spawner, it will continue to warp in Alien Reapers, making it a priority target. Close the distance as quickly as possible, taking out any Alien Reapers on the way before focus-firing on the main ship.

## Trivia

* The Xeno Reaper was first seen in Ancient Reaper Fleets during the AXIS event preview.
* Ancient Reapers may be equipped with a level I plus level II version. The level I version starts spawning 30 seconds into the battle while the level II version starts spawning 10 seconds into the battle.
* Alien Hives may be equipped with the level III version. It starts spawning 10 seconds into the battle.
* Together with the Spectral Blitz Reaper and Xeno Blitz Reaper, these spawners were originally considered as operations tech with the name of Wormhole Gate Type-R, until the Orator Dreadnought was released.

## Gallery

* Ancient Reaper utilizing the Wormhole Gate Type-R to spawn a Xeno Reaper.
Cellz

**Overview**Tournament Results
Enesco "**Cellz**" Santo Domingo is a *Gears of War* esports player, currently a player for Northern Forces.

## Trivia

* Received **"Player of the Week"** for **Week 5** of the **Gears Esports 2020-21 Split 3: Phase 2 Pro League** with **⁠⁠Noble Esports**
* Received **"Player of the Week"** for **Week 3** of the **Gears Pro League 2021-22 Split 4** with **⁠⁠Northern Forces**
Away Missions

Currently in the Orion Trail, there's only Encounters that take place in the celestial heavens. In the full game, the plan will be to have a second type called **Away Missions**, where you pick an Officer and a gaggle of redshirts to beam down to a planet, enemy Ship, or other space-thing and embark on a longer set of mini-encounters.
Xeno Munitions

## Stats

 Spread
 AoE Radius
 Shield Bypass
 Hull XP
 Applies to
 Restricted to
 Antimatter  | 1,167,690 | 1,731,535

## General

Xeno Munitions boost Alien weapons by concentrating spread, enlarging explosions and increasing shield bypass. They are restricted to Xeno Division Hulls, A.X.I.S. Hulls and Altairian Hulls.

Surprisingly, it can be stacked with Phased Solenoid.

## Strategy and Setup

### Advantages

Xeno Munitions grant a percentage AoE increase; this may not sound like much for Xeno Cluster Missiles and Xeno Seeker Missiles but it makes a huge difference for Xeno Bombardment Torpedoes and Xeno Sai Missiles, causing the explosions to easily damage multiple opponents at once.

Xeno Munitions enables your weapons to hit stationary enemies with much greater accuracy, due to the massive decrease in spread.

This special takes up almost no mass, freeing up space to equip more powerful defenses.

### Disadvantages

Weapons paired with Xeno Munitions are rather weak against moving targets due to the reduced spread, making them extremely easy to dodge.

The shield bypass bonus is useless against most T6 hulls and above because they often have light shields and heavy armor, but may prove useful against Altairian Hulls which are quite heavy on shielding. Note that shield bypass does not work against Ablative Armor and Screens.

Compared with other specials, Xeno Munitions take a relatively long time to build, which may not be worth it unless you are using Xeno Bombardment Torpedoes or other Alien-type weapons with large explosions by default: the only buff that really counts is the AoE increase.

## Trivia

* This is the first weapon boost for Alien Weapons.
* This is also the first that reduces weapon spread.
* During the April 2017 update, Xeno Munitions got extra spread reduction and was granted a shield bypass effect.
* This special is no longer available to Umbra hulls after the late April 2019 update to facilitate the rock-paper-scissors system between T7 factions. Existing items will be replaced by Incendiary Corpus in the May 2019 update.
* Along with other T6 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* Old Xeno Munitions icon
* Xeno Munitions I blueprint
* Xeno Munitions II blueprint
Zenith

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**Zenith** may refer to:

* Zenith (Event), the feature event that introduced the Ancient Reaper for player usage.
* Zenith (Skin), a skin for Tier 9 ships.
Tick Cannon

## General

The Tick Cannon is a high speed energy weapon utilized by the Pharmakon.

## Strategy and Setup

### Advantages

The Tick Cannon Fires a rapid volley of energy projectiles at a target, constantly barraging a target. The Rapid Fire essentially prevents any ship with recharging shields from regenerating its shields, as long as it is constantly being hit by the volley of projectiles from the weapon itself.

Without a minimum range, this weapon is excellent for close quarters combat.

### Disadvantages

Tick Cannons have a slow weapon travel speed, and will easily miss at long range.

## Trivia

* The Tick Cannon is essentially a Havoc Cannon that does not pierce.

## Gallery

* Bastion Cruisers armed with Tick Cannons firing on a Gargoyle Carrier.
* Inhibitor Battlecruisers barraging Altairian ships with Tick Cannons.
* Inhibitor Battlecruisers with Tick Cannons engaging in close quarters combat.
Xeno Iridium Arrays

## General

Xeno Iridium Arrays are an advanced version of Iridium Arrays that targets Alien weapons instead. Their effect is further restricted to Drivers.

## Strategy and Setup

### Advantages

Xeno Iridium Arrays enable your Alien-type Drivers to reach high speeds and hence become more accurate, especially if they already have accelerated projectiles built in.

### Disadvantages

The maximum speed bonus provided by this special is +750 m/s, which is much smaller than the +1,640 m/s available for the regular version.

Xeno Iridium Arrays are incompatible with other Alien-type weapons, so make sure not to erroneously equip them.

## Gallery

* Xeno Iridium Arrays I stat card
* Xeno Iridium Arrays II stat card
* Xeno Iridium Arrays III stat card
Xeno Shatter Driver

## General

The Xeno Shatter Driver is an advanced version of the Shatter Driver with superior damage, built-in magnets and deals Alien Damage, taking on a green coloration instead of blue in combat.

The secondary projectiles travel much faster than in the regular and heavy version: 4,500 m/s and 4,950 m/s for levels I and II respectively.

## Strategy and Setup

### Advantages

Xeno Shatter Drivers have even better mass efficiency than Heavy Shatter Drivers. They have increased projectile speed which frees up a special slot and reduces the mass needed to use this weapon effectively. Some people equip Xeno Siege Casing with this weapon on destroyers for extra damage against modules.

Xeno Shatter Drivers also benefit from faster secondary projectiles, allowing the shatter to more reliably hit ships that are further away from the main target.

### Disadvantages

Xeno Shatter Drivers cannot be accelerated, capping their maximum speed at around 3 km/s and making them easier to dodge than Heavy Shatter Drivers equipped with Iridium Magnets V.

While they have the highest listed DPS out of all Xeno Division Ship Weapons, Xeno Shatter Drivers also weigh significantly more and are less mass-efficient compared to them. They are weak to rush attacks similar to the regular Shatter Driver.

## Trivia

* The Xeno Shatter Driver's primary and secondary projectiles do a total of 66.7% and 50% DPS respectively.
* The Xeno Shatter Driver fails to hit targets at the very edge of maximum range with its primary shot, effectively only doing 50% DPS instead of 66.7%.
* This is the first weapon with different projectile speeds based on level.
* This weapon is no longer available to Umbra hulls after the late April 2019 update to facilitate the rock-paper-scissors system between T7 factions. Existing items will be replaced by Blight Atomic Driver in the May 2019 update.
* Along with other T6 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* The design behind Shatter Driver and its variants
* Main projectile of the Xeno Shatter Driver
* The fragments of the main projectile
* Exterminator Destroyers armed with Xeno Shatter Driver taking out an Alien outpost
* Exterminator Destroyers taking out an Alien Harvester while backed up by a Suppressor and two Punisher Cruisers