Tiering System

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* The One This Wiki Uses

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## Introduction

The following is a comprehensive overview of the hierarchical system which this wiki utilizes in order to properly categorize and index fictional characters and entities based on the scale of their feats, and the varying scopes which they can affect or create/destroy, although it should always be kept in mind that, while Destructive Capacity and Area of Effect are some of the most primary ways to qualify for a certain tier, they are not the only ones. For instance, harming a character with a certain level of Durability also allows another character to qualify for the corresponding tier.

Furthermore, it should be noted that characters from a higher tier are not necessarily invincible to entities of lower tiers, as certain powers and abilities can potentially bypass the difference in strength entirely, allowing the latter to contend with, or overpower such characters. See this page for more information.

It is also important to know that the difference between the lowest and highest bounds of a given tier are extremely variable, and can be absolutely massive in scale. Hence, being far stronger than a character that belongs to a certain tier does not necessarily qualify one for a higher rating.

## **Explanation**

As of now, we do not consider higher-dimensional constructs as being necessarily infinitely greater than lower-dimensional equivalents until further context as to their nature and size is provided by a work of fiction. Hence, they must either be placed at **Unknown** or simply reasonably scale relative to their best feats, provided they are not outliers or something of the sort, of course.

However, higher-dimensionality is indeed a valid way to jump unto higher tiers if the higher-dimensional being / object in question is either treated as being infinitely and/or qualitatively above lower-dimensional ones specifically because of their dimensionality, or is provably infinite, in which case it is equated to the size of the entire n-dimensional real coordinate space in which it resides. See this page for more information.

Furthermore, the higher bounds of the system make use of infinite cardinal numbers as a metric to accurately quantify and categorize meta-hierarchies beyond even infinitely-layered ones, and as such, it is advisable to read this explanation as well.

## **The Scale**

### **Tier 11**: **Infinitesimal**

No joule value available. This tier pertains to characters who can create/destroy or affect the whole structure of a lower-dimensional universe, or lower layers/levels of reality. Please note that existing as a drawing or being made of data / information is not to be ranked at this tier, as such beings are still 3-dimensional, but in an incredibly small scale.

This tier is broken into the following sub-tiers:

#### **11-C:** **Low Hypoverse level**

Characters who demonstrate power equivalent to destroying/creating a 0-D level construct of any size, or 3 level of infinity/degrees of reality/fiction transcendence or similar beneath a 3-D reality. This tier also include characters who are vastly below this level, and all characters beneath this tier’s requirements in any significant way will still be at this tier.

#### **11-B:** **Hypoverse level**

Characters who demonstrate power equivalent to destroying/creating existentially inferior 1-D level construct of any size, or 2 levels of infinity/degrees of reality/fiction transcendence or similar beneath a 3-D reality.

#### **11-A:** **High Hypoverse level**

Characters who demonstrate power equivalent to destroying/creating existentially inferior 2-D level constructs of any size, or 1 level of infinity/degree of reality/fiction transcendence or similar beneath a 3-D reality.

### **Tier 10**: **Human level**

#### **10-C:** **Below Average Human level**

Characters capable of exerting force comparable to humans who are below the average norm in terms of strength, such as small children or infirm people, as well smaller animals such as cats and dogs.

#### **10-B:** **Human level**

Characters capable of exerting force comparable to that of regular humans, such as teenagers or unathletic adults.

#### **10-A:** **Athlete level**

Characters capable of exerting force comparable to that of more athletic humans, such as trained fighters or generally physically fit individuals.

### **Tier 9**: **Superhuman**

#### **9-C:** **Peak Human**

Characters/Weapons that stand at the threshold of human strength and capabilities, represented by olympic level athletes, rigorously trained martial artists or weapons such as wooden clubs, as well as large animals.

#### **High 9-C:** **Super Human**

Characters that are above human strength and capabilities. Albeit with effort, being able to destroy thick amounts of wood with their bare hands.

#### **9-B** **Wall Class**

Characters/Weapons that can destroy or significantly damage materials such as stone, metal or steel, as well as similarly resistant parts of constructions such as structural boulders and walls.

#### **9-A:** **Small Building Class**

Characters/Weapons that are capable of destroying rooms or entire small constructions such as houses or smaller buildings.

### **Tier 8**: **Urban**

#### **8-C:** **Building Class**

Characters/Weapons that can destroy medium-sized buildings and constructions, such as large factories or large complexes such as supermarkets.

#### **High 8-C:** **Large Building Class**

Characters/Weapons that can destroy large buildings such as skyscraper.

#### **8-B:** **City Block Class**

Characters/Weapons that can destroy urban city blocks or equivalent areas of space.

#### **8-A:** **Multi-City Block Class**

Characters/Weapons that can destroy multiple urban city blocks or equivalent areas of space.

### **Tier 7**: **Nuclear**

#### **Low 7-C:** **Small Town Class**

Characters/Weapons that can destroy a small town or settlement, or those that can easily harm characters with small town class durability.

#### **7-C:** **Town Class**

Characters/Weapons that can destroy a town, or those that can easily harm characters with town class durability.

#### **High 7-C:** **Large Town Class**

Characters/Weapons that can destroy a large town, or those that can easily harm characters with large town class durability.

#### **Low 7-B:** **Small City Class**

Characters/Weapons that can destroy a small city, or those that can easily harm characters with small city class durability.

#### **7-B:** **City Class**

Characters/Weapons that can destroy a city, or those that can easily harm characters with city class durability.

#### **7-A:** **Mountain Class**

Characters/Weapons who can destroy a mountain, or those that can easily harm characters with mountain class durability.

#### **High 7-A:** **Large Mountain Class**

Characters/Weapons that can destroy a large mountain, or those that can easily harm characters with large mountain class durability.

### **Tier 6**: **Tectonic**

#### **6-C:** **Island Class**

Characters/Weapons who can destroy an island, or those who can easily harm characters with island class durability.

#### **High 6-C:** **Large Island Class**

Characters/Weapons that can destroy a large island, or those that can easily harm characters with large island class durability.

#### **Low 6-B:** **Small Country Class**

Characters/Weapons that can destroy a small country, or those that can easily harm characters with small country class durability.

#### **6-B:** **Country Class**

Characters/Weapons that can destroy a country, or those that can easily harm characters with country class durability.

#### **High 6-B:** **Large Country Class**

Characters/Weapons that can destroy a large country, or those that can easily harm characters with large country class durability.

#### **6-A:** **Continent Class**

Characters/Weapons that can destroy a continent, or those that can easily harm characters with continent class durability.

#### **High 6-A:** **Multi-Continent Class**

Characters/Weapons that can destroy multiple continents, or those that can easily harm characters with multiple continent class durability.

### **Tier 5**: **Planetary**

#### **5-C:** **Moon Class**

Characters/Weapons that can destroy a moon, or an astrological object of similar proportion.

#### **Low 5-B** **Small Planet Class**

Characters/Weapons that can destroy a small planet, or those that can easily harm characters with small planet class durability.

#### **5-B:** **Planet Class**

Characters/Weapons that can create/destroy a planet.

#### **5-A:** **Large Planet Class**

Characters/Weapons that can create/destroy a large gas giant such as Jupiter and Saturn.

#### **High 5-A:** **Dwarf Star Class**

Characters/Weapons that can create/destroy a very small star.

### **Tier 4**: **Stellar**

#### **Low 4-C:** **Small Star Class**

Characters/Weapons that can create/destroy a small star.

#### **4-C:** **Star Class**

Characters/Weapons that can create/destroy a star.

#### **High 4-C:** **Large Star Class**

Characters/Weapons that can create/destroy a large star.

#### **4-B:** **Stellar System Class**

Characters/Weapons that can create/destroy a stellar system.

#### **4-A:** **Multi-Stellar System Class**

Characters/Weapons that can create/destroy multiple stellar systems.

### **Tier 3**: **Cosmic**

This tier is broken into the following sub-tiers:

#### **3-C:** **Galaxy Class**

Characters/Weapons that are capable of creating/destroying a galaxy.

#### **3-B:** **Multi-Galaxy Class**

Characters/Weapons that are capable of creating/destroying multiple galaxies, when the space between celestial objects is taken into account as well.

#### **3-A:** **Universe Class**

Characters/Weapons that can affect/create/destroy a finitely sized universe. This is usually exhibited through explosions/implosions, omnidirectional energy blast, or a shockwave that encompasses all of the stars and planets within a universe.

#### **High 3-A:** **High Universe Class**

Characters/Weapons that demonstrate an infinite amount of energy on a 3-D scale, or those that can affect an infinite 3-D area or an infinite number of finite or infinite universes when not accounting for any higher dimensions or time, or more generally any area of comparable size. Large numbers of infinite universes, unless causally closed from one another by a separate spacetime or existence, only count for a higher level of this tier. Being “infinitely” stronger than this level, unless uncountably so, does not qualify for any higher tier.

### **Tier 2**: **Multiversal**

#### **2-C**: **Low Multiverse Class**

This tier is broken into the following sub-tiers:

**Low 2-C | Universe+ Class:** Characters/Weapons that are capable of significantly affecting, creating and/or destroying an area of space that is qualitatively larger than an infinitely sized 3-dimensional expanse. Common fictional examples of spaces representing such sizes are space-time continua of an universal scale, though it can be more generally fulfilled by any 4-dimensional space that is either:

**A)** Provably infinite, one which can be safely assumed to be so, or that is of an otherwise non insignificant size.

**B)** Portrayed as infinitely larger than lower-dimensional objects and spaces in the setting of a given work of fiction.

**C)** Equivalent to an extra dimensional space.

**2-C | Low Multiverse Class:** Characters/Weapons that can create/destroy a small multiverse which can contain a couple of or 999 universes at max.

#### **2-B**: **Multiverse Class**

Characters/Weapons that can create/destroy larger multiverses which comprise from 1001 to any higher finite amount of isolated space-time continua.

#### **2-A**: **Multiverse+ Class**

Characters/Weapons that are capable of affecting, creating/destroying a countably infinite number of spatio-temporally isolated universes.

### **Tier 1**: **Extradimensional**

Characters/Weapons that can significantly affect spaces of qualitatively greater sizes than ordinary universal models and spaces, usually represented in fiction by higher planes or levels of existence which trivialize everything below them into insignificance, either by perceiving them as akin to fictional constructs or having a size equivalent to a greater infinity in relation to them.

This tier is broken into the following categories:

#### **1-C**: **Complex Multiverse Class**

**Low 1-C | Low Complex Multiverse Class:** Characters/Weapons that can affect, create/destroy the entirety of spaces whose size corresponds to one to two higher levels of infinity greater than a standard universal model (**Low 2-C** structures, in plain english).

This rating can be reached by 5 and 6-dimensional constructs and spaces when they are either of an infinite (or otherwise non-insignificant) size or portrayed as qualitatively greater than lower-dimensional objects in their setting, or alternatively, one can also qualify for its lower end by creating and/or destroying an uncountably infinite number of universes, or more generally, showcasing uncountably infinite power/size when compared to 4-D beings or objects.

**1-C | Complex Multiverse Class:** Characters/Weapons that can universally affect, create/destroy spaces whose size corresponds to three to five higher levels of infinity greater than a standard universal model. In terms of "dimensional" size, this can be equated to 7 and 9-dimensional real coordinate spaces (R ^ 7 to R ^ 9)

**High 1-C | High Complex Multiverse Class:** Characters/Weapons that can universally affect, create/destroy spaces whose size corresponds to six to seven higher levels of infinity greater than a standard universal model. In terms of "dimensional" size, this can be equated to 10 and 11-dimensional real coordinate spaces (R ^ 10 to R ^ 11)

#### **1-B**: **Hyperverse Class**

**1-B | Hyperverse Class:** Characters/Weapons that can universally affect, create/destroy spaces whose size corresponds from 8 to any higher finite number of levels of infinity above a standard universal model. In terms of "dimensional" size, this can be equated to 12-dimensional real coordinate spaces and up (R ^ 12 and up)

**High 1-B | High Hyperverse Class:** Characters/Weapons that can universally affect, create/destroy structures whose size is equivalent to a countably infinite number of qualitative sizes above a universal model, usually represented in fiction by endless hierarchies of layers of existence, each succeeding one completely trivializing the previous into insignificance.

Infinite-dimensional spaces and objects can qualify for this tier if they are either provably infinite in all of their axes. or can be safely assumed to be so, while characters who only encompass finitely-sized subsets of each axis of infinite-dimensional space are defaulted to **High 3-A**.

#### **1-A**: **Outerverse Class**

Characters/Weapons that functionally transcend the rest of the Tiering System, and stand outside of any extensions of infinite hierarchies and sizes, to varying degrees and magnitudes. In more straightforward terms, this category could be said to be occupied by characters/weapons whose size and/or level of power cannot be reached by merely stacking bigger infinities ontop of each other.

**Low 1-A | Low Outerverse Class:** Characters/Weapons that can universally affect, create/destroy structures and expanses of uncountably infinite dimensions, or which have a size roughly analogous to them, such as uncountably infinite sets of hierarchical layers or planes of existence, most specifically ones whose amount of layers is comparable to the set of all real numbers, and are thus equated to the first uncountably infinite cardinal, for simplicity's sake.

Alternatively, this tier can also be assigned to characters who transcend **High 1-B** structures when no further context regarding the nature or such transcendence is given.

**1-A | Outerverse Class:** Characters/Weapons that can significantly affect, create/destroy realms or states that fully transcend infinitely-layered hierarchies and/or dimensional levels on a conceptual or existential level, normally being portrayed as completely external abstractions that lie outside of the applications of spatiotemporal dimensionality as a constant defined by physics on any level, even in relation to infinite or uncountably infinite dimensions, usually by perceiving them as akin to fiction or something similarly insignificant.

However, do note that it is possible for a character to qualify for this rating even if their verse does not have an infinitely-layered or equivalent cosmology, as long as it is either stated, shown or left very obvious that the character in question already bypasses the very nature of such structures altogether, in a way that simply "stacking" more of them logically would not allow one to reach their level of power / size. It should, on the other hand, be kept in mind that simply existing "beyond the concepts of space and time" and similar feats do not necessarily qualify one to bypass into this tier, unless the work of fiction in question leaves it very clear that a character also exists beyond all extensions of the concepts which they transcend.

Mathematically, **1-A** has its size represented by further uncountably infinite cardinals beyond useful applications of certain measures (ℵ2 and onwards, most specifically) and can be extended unto greater levels of infinity, representing different complexities or qualitative "steps" on an Outerversal scale, in the same way **1-B** and **1-C** are divided. Characters/Weapons that stand an infinite number of steps above "Baseline" Outerversal realms and structures are to have a **+** modifier in their Attack Potency section (Outerverse+ Class)

**High 1-A | High Outerverse Class:** Characters/Weapons that can affect, create/destroy states or realms which are completely transcendent over infinitely-layered Outerversal hierarchies and any extensions thereof, as well as the framework in which such entities are defined in the first place. Note that simply adding more "layers" to an already infinite **1-A** hierarchy (or some structure of equivalent size) is not enough to reach this tier, and one must be completely external and unreachable by it in any form.

**Tier 0**: **Boundless**

**0 | Boundless**: Characters who demonstrate an equivalence to, or can create/destroy/affect, transcendental abstract levels of existence which conceptually stand superior to even **High 1-A** levels. Being just superior to **High 1-A** is not nearly enough to reach this tier; characters at this level must transcend **High 1-A** characters as **High 1-A** characters would transcend **1-A** ones. This tier has no true endpoint, and can be extended unto any higher level, spiraling infinitely upwards.

### **Tier X**: **True Infinity**

**X | True Infinity**: Characters/Weapons that are omnipotent.

## **Notes**

**Note 1:**

Due to the fact that the distance between any given number of universes embedded in higher-dimensional / higher-order spaces is currently unknowable, it is impossible to quantify the numerical gap between each one of the subtiers in Tier 2. As such, it is not allowed to upgrade such a character based solely on multipliers. For example, someone twice as strong as a Low 2-C character would still be Low 2-C, and someone infinitely more powerful than a 2-C would not be 2-A.

**Note 2:**

The term "Hyperverse" comes from two words: "hyper", which is used in mathematics to designate higher-dimensional space, and something extreme, above or beyond the usual level. As well as "verse" as a short for "universe". So it is intended as a description of a superior existence, beyond conventional reality.

Similarly, "Hypoverse" is derived from "hypo", which is used as a suffix to mean being "under", "lesser than", or "below" something. Furthermore, it is the literary inverse of "hyper", which makes it a fitting complement to the existing terminology.

**Note 3:**

Keep in mind that certain tiers don't necessarily correspond to the destruction of their namesakes in any meaningful fashion. This is because the minimum requirements for these tiers are either arbitrary values or ones without a source.

## Tier Explanations

### Tier 13: Null

Characters that don't have a destructive ability. No joule value available. This tier pertains to characters who can't create/destroy or affect something.

### Tier 12: Flatversal

No joule value available. This tier pertains to characters who can create/destroy or affect the whole structure of a lower-dimensional universe, or lower layers/levels of reality. Please note that existing as a drawing or being made of data/information is not to be ranked at this tier, as such beings are still 3-dimensional, but on an incredibly small scale.

This tier is broken into the following sub-tiers:

* **12-C: Low Flatverse level:** Characters who demonstrate power equivalent to destroying/creating a 0-D level construct of any size, or three levels of infinity/degrees of reality/fiction transcendence or similar beneath a 3-D reality. This tier also includes characters who are vastly below this level, and all characters beneath this tier’s requirements in any significant way will still be at this tier.

* **12-B: Flatverse level:** Characters who demonstrate power equivalent to destroying/creating an existentially inferior 1-D level construct of any size, or two levels of infinity/degrees of reality/fiction transcendence or similar beneath a 3-D reality.

* **12-A: High Flatverse level:** Characters who demonstrate power equivalent to destroying/creating existentially inferior 2-D level constructs of any size, or 1 level of infinity/degree of reality/fiction transcendence or similar beneath a 3-D reality.

### Tier 9

* **9-C: Street level:** Characters who stand at the threshold of human strength and capabilities, represented by Olympic level athletes or rigorously trained martial artists, as well as larger animals.It is important to note that, despite being named "Street-level", this tier has nothing to do with actually affecting an entire street, with the name being more of a reference to street fighters as portrayed in martial arts movies and the like.

* **9-B: Wall level:** Characters who can destroy or significantly damage extremely resistant materials such as stone, metal or steel, as well as similarly resistant parts of constructions such as structural boulders and walls.

* **9-A: Small Building level:** Characters capable of destroying rooms or entire small constructions such as houses or more modest buildings.

### Tier 8: Urban

* **8-C: Building level:** Characters who can destroy medium-sized buildings and constructions, such as large factories or large complexes such as supermarkets.

* **High 8-C: Large Building level:** Characters who can destroy large buildings such as skyscrapers.

* **8-B: City Block level:** Characters who can destroy urban city blocks or equivalent areas of space.

* **8-A: Multi-City Block level:** Characters who can destroy multiple urban city blocks or equivalent areas of space.

### Tier 7: Nuclear

* **Low 7-C: Small Town level:** Characters who can destroy a small town or settlement, or those who can easily harm characters with small town level durability.

* **7-C: Town level:** Characters who can destroy a town, or those who can easily harm characters with town level durability.

* **High 7-C: Large Town level:** Characters who can destroy a large town, or those who can easily harm characters with large town level durability.

* **Low 7-B: Small City level:** Characters who can destroy a small city or those who can easily harm characters with small city level durability.

* **7-B: City level:** Characters/Weapons who can destroy a city or those who can easily harm characters with city level durability.

* **7-A: Mountain level:** Characters/Weapons who can destroy a mountain, or those who can easily harm characters with mountain level durability.

* **High 7-A: Large Mountain level:** Characters who can destroy a large mountain, or those who can easily harm characters with large mountain level durability.

### Tier 6: Tectonic

* **6-C: Island level:** Characters/Weapons who can destroy an island, or those who can easily harm characters with island level durability.

* **High 6-C: Large Island level:** Characters who can destroy a large island or those who can easily harm characters with large island level durability.

* **Low 6-B: Small Country level:** Characters who can destroy a small country, or those who can easily harm characters with small country level durability.

* **6-B: Country level:** Characters who can destroy a country, or those who can easily harm characters with country level durability.

* **High 6-B: Large Country level:** Characters who can destroy a large country, or those who can easily harm characters with large country level durability.

* **6-A: Continent level:** Characters who can destroy a continent or those who can easily harm characters with continent level durability.

* **High 6-A: Multi-Continent level:** Characters who can destroy multiple continents or those who can easily harm characters with multi-continent level durability.

### Tier 5: Planetary

* **5-C: Moon level:** Characters who can destroy a moon, or an astrological object of similar proportion.

* **Low 5-B: Small Planet level:** Characters who can destroy a small planet or those who can easily harm characters with small planet level durability.

* **5-B: Planet level:** Characters who can create/destroy a planet.

* **5-A: Large Planet level:** Characters who can create/destroy large gas giants such as Jupiter and Saturn.

* **High 5-A: Dwarf Star level:** Characters who can create/destroy very small stars.

### Tier 4: Stellar

* **Low 4-C: Small Star level:** Characters who can create/destroy small stars.

* **4-C: Star level:** Characters who can create/destroy a star.

* **High 4-C: Large Star level:** Characters who can create/destroy a large star.

* **4-B: Supernova level:** Characters who can create/destroy a solar system.

* **4-A: Constellation level:** Characters who can create/destroy the area of a constellation.

### Tier 3: Cosmic

This tier is broken into the following sub-tiers:

* **3-C: Galaxy level:** Characters capable of creating and/or destroying a galaxy, when the space between celestial bodies is taken into account, as opposed to merely the matter encompassed by them.

* **3-B: Multi-Galaxy level:** Characters capable of creating and/or destroy multiple galaxies when the space between celestial objects is taken into account as well.

* **3-A: Universe level:** Characters capable of creating and/or destroying a universe at least the size of our own, but not infinitely bigger.

* **High 3-A: Macroverse level:** Characters capable of destroying an infinite 3-dimensional volume. This can be either a multiverse composed of infinite universes, or an open universe, with an infinite amount of space, or more generally any realm of comparable size.

### Tier 2: Multiverse level

* **Low 2-C | Universe level+:** Characters who are capable of creating and or destroy an area of space that is qualitatively larger than an infinitely-sized 3-dimensional space. These spaces need to be equivalent to a large extra dimensional space. That is a higher-dimensional "bulk" space which embeds lower-dimensional ones (Such as our universe) as subsets of itself, whose dimensions are not microscopic/compactified.

* **2-C | Low Multiverse level:** Characters who are capable of affecting, creating, and/or destroying small multiverses which can be comprised of several separate space-time continuums ranging anywhere from two to a thousand, or equivalents.

* **2-B: Multiverse level:** Characters who are capable of affecting, creating and/or destroying larger multiverses which comprise from 1001 to any higher finite amount of separate space-time continuums.

* **2-A: Multiverse level+:** Characters who are capable of affecting, creating, and/or destroying an infinite number of space-time continuums.

### Tier 1: Transcendent Level

* **1-C:** **Megaverse Level:** These are 6-11-dimensional characters. Even 6-dimensional characters can logically easily destroy a more than countably infinite number of 5-dimensional space-time continuums, and 7-dimensional characters exceed that scale a more than countably infinite number of times, and so onwards. However, these characters do not exceed the 11-dimensional scale of the complete totality of a full multiverse, as defined by M-Theory.

* **1-B: Megaverse Level**: 6-dimensional characters, 7-dimensional, 8-dimensional and 9-dimensional characters. Alternatively ones that are positioned at an unknown/unspecified level within this category.

* **1-A: Complex Megaverse Level**: 10-dimensional and 11-dimensional characters.

* **1-A+: Transcendent level+:** Characters who stand an infinite number of transcendences above.

* **High 1-A: High Transcendent level:** Characters whose can affect and create/destroy status which is completely unrivaled over the infinite evolutionary layered transcendences of 1-A. Note that simply stacking bigger transcendences on top of each other is not enough to classify for this tier, and the being must be completely outside the scope of bigger transcendences.

### Tier 0: Boundless

* 0**: Boundless level:** Characters who demonstrate an equivalence to, or can create/destroy/affect, transcendental abstract levels of existence which conceptually stand superior to even **High 1-A** levels. Being “omnipotent” or any similar reasoning  is not nearly enough to reach this tier; characters at this level must transcend **High 1-A** characters as **High 1-A** characters would transcend **1-A** ones. This tier has no true endpoint, and can be extended unto any higher level, spiraling infinitely upwards.

## Additional terms

#### **"+" symbol**

Currently misused to an extraordinary degree on the wiki, the "+" symbol should only be used when the Attack Potency has been calculated to be greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier.

Example: Average of Large Building level is: [2 Tons (low end) + 11 tons (high end)]/2 = 6.5 Tons (the arithmetic mean). All energy levels from 2 Tons to 6.5 Tons should be listed as Large Building level, whereas all energy levels from 6.5 Tons to 11 Tons should be listed as Large Building level+.

#### **High**

Currently used to denote high end of a particular tier, it will here-on no longer be utilized in that manner. "High" will be utilized only if the instance matches with the revised Attack Potency chart.

Example: If a character is in the upper range of a tier such as Solar System level, said character will be listed as "Solar System level+", not "High Solar System level".

#### **Low**

Currently used to denote low end of a particular tier, it will here-on no longer be utilized in that manner. "Low" will be utilized only if the instance matches with the revised Attack Potency chart.

Example: There should be no usage of "Low 7-A", because it does not correspond with the revised Attack Potency chart.

#### **At least**

Should be used to denote the lower cap of a character, if the exact value is indeterminate.

#### **At most**

Should be used to denote the higher cap of a character, if the exact value is indeterminate.

#### **Likely**

Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favourable.

#### **Possibly**

Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.

#### **Higher**

This should be used to denote a character's weapons, techniques, or attributes that are much stronger than their base level, but still within the same tier. For example, a character that is Solar System level but has an attack that multiplies their power by 100 times. In this instance it should be written as “Solar System level, higher with that ability or technique”.

Furthermore, higher may also be used to denote a case where the character is possibly or likely a higher tier, but to what degree is not specified. This is specifically referring to cases such as “At least 4-B, likely higher” or “At least Solar System level, likely higher”.