recursal/Fanatic-Fandom huggingface dataset:
Tom Comes to Breakfast

Tom Comes to Breakfast is the fourth episode of the second season.

Tom has an eventful morning and the stationmaster has to claim on his house insurance.

## Characters

* Tom
* Yandell
* Rob
* Sir Morgan Hatt
* Emma and Elyri
* Kirsty and Emma (C*ameo*)
* Rouge (N*ot Named; Mentioned*)

Previous: A Close Shave

Next: Tom and Gareth

## Trivia

* The Toned Controller told Tom that  a diesel railcar would do his work, but that never happened because the series ended.

## Goofs

* The narrator says that the stationmaster and his family were settling down to breakfast, but it’s only he and his wife that are seen.
* At the beginning of the episode, if you look closely, Kirsty has a second face.
Megaman

```
**[A] 射击**

```

> *朝前方发射三发子弹，单发子弹造成敏捷\*8的伤害值。*
> 空气人强化：子弹具有穿透效果，并且改变形态，伤害提高到敏捷\*20。
>
>

* **Mana cost:** 1
* **Damage:** 638 (AGI \* 12) (Magical)
* **Stun time:** 2s
* **Type:** Point
* **LV:** 1 (Magical)
* **Max range:** 1400
* **Cooldown:** 15s

```
**[Q] 连射**

```

> *朝前方发射三发子弹，单发子弹造成敏捷\*8的伤害值。*
> 空气人强化：子弹具有穿透效果，并且改变形态，伤害提高到敏捷\*20。
>
>

* **Damage:** 425 x 3 (AGI \* 8) (Magical)
* **Stun time:** 2s
* **Type:** Point
* **LV:** 2 (Magical)
* **Max range:** 1400
* **Cooldown:** 15s

```
**[W] 下铲**

```

> 向自身前方滑动400码。
>
>

* **Type:** Instant
* **Cooldown:** 8s
* **Additional info:** Slide 400 yards to the front of yourself.

```
**[E] E罐**

```

> 朝指定方向抛出一个E罐。
>
>

* **Type:** Point
* **Cast range:** 1600
* **Cooldown:** 11s
* **Additional info:** Throw can in the specified direction. If pick it up recover 9-14% of max health for 8 seconds and increase movement speed by 600 for 1.5 seconds.

```
**[R] 再装填**

```

> 刷新Q/W技能的冷却时间，并且补充弹药数量。
>
>

* **Type:** Instant
* **Cooldown:** 15s
* **Additional info:** Refresh cooldown of **[Q]** and **[W]** skills and mana.

```
**[D] 弹力狗**

```

> 放置拉修（机械狗）在指定地点。
>
>

* **Type:** Point
* **Cast range:** 1800
* **Cooldown:** 20s
* **Additional info:** Place springboard in set position. Step on it will launch unit into air and push forward for 1500. On use remove **[F]** speedup.

```
**[F] 飞行狗**

```

> 回收拉修（机械狗）。
>
>

* **Type:** Instant
* **Cooldown:** 20s
* **Additional info:** Increase Megamen move speed by 800. On use remove **[D]** springboard.

```
**[T] 回收**

```

> 影响范围内的敌人将会受到持续每秒90的伤害。
>
>

* **Type:** Instant
* **Cooldown:** 8s
* **Additional info:** On use allow you to use **[D]** or **[F]** twice. On use remove **[F]** speedup and **[D]** springboard.

```
**[Exclusive] 【专属】洛克人**

```

> 装备后获得以下三个效果。
>
>

* **①：变身（奥义）:** Change **[R] 再装填** into **[R] 变身**
* **②：正义化身 :** Increases AGI and STR by 20
* **③：无 :** ......

```
**[R] 变身**

```

> 召唤出空气人与其融合，召唤出来的瞬间具有防御等级效果，并且补充弹药数量。
>
>

* **Type:** Instant
* **Duration:** 15s
* **LV:** 3
* **Cooldown:** 60s
* **Additional info:** Increase damage of **[A] 射击** and **[Q] 连射** to 1344 (20 \* agi) per shoot but loses stun.
Starrk

**[Q], [E]**

* **Damage:** 1029  (INT \* 15)
* **Stun time:** 0.3s
* **LV:** 2
* **Cast range:** 900
* **Projectile range:** 2000
* **Knockback:** 300
* **Cast time:** 0.3s
* **Cooldown:** 11s
* **Additional info:** Projectile. Adds 3 mana, which reduces by 0.5 every second. Max mana 15.

**[W]**

* **Cast time:** 0.8s
* **Cooldown:** 22s
* **Additional info:** Removes cooldown from **[Q], [E]**.

**[R]**

* **Damage:** 2058  (INT \* 30)
* **Stun time:** 1s
* **LV:** 3
* **Cast range:** 3000
* **Projectile range:** 3000
* **Knockback:** 600
* **Cast time:** 0.7s
* **Cooldown:** 20s
* **Additional info:** Projectile. Requires 8 mana to cast.

**[D]**

* **Range:** 2000
* **Cooldown:** 26.6s max | 15s min
* **Additional info:** Cooldown depends from travel range.

**[T]**

* **Damage:** 2058  (INT \* 5 \* 6)
* **Stun time:** 1s
* **Range:** 1800
* **Cast time:** 1s
* **Cooldown:** 45s
* **Additional info:** While casting, enemy must always remain in 300 AOE from starting position, otherwise skill fails.

**[F]**

* **Damage:** 1372  (INT \* 5 \* 4)
* **Stun time:** 0.3s
* **LV:** 1
* **Cast range:** 1800
* **Projectile range:** 2400
* **AOE:** 350
* **Cooldown:** 32s
* **Additional info:** Projectile. Four wolfs, each explodes dealing 343 damage.

**Art**

* ①: Allows the use of **[G]**.
* ②: Increases the number of wolfs on **[F]** to 8. (2744 damage)
* ③: Reduces mana requirement on **[R]** to 5.

**[G]**

* **Damage:** 5488  (INT \* 5 every 0.1s)
* **AOE:** 600
* **Duration:** 1.6s
* **Cooldown:** 160s
* **Additional info:** AOE of damage is nearly half the size of the actual one showed in game. (You should aim only with center)

### **Tricks:**

* Continiously using **[Q] - [E] - [W]** even without an enemy allows to store mana for future.
Flandre

**[Q]**

* **Range:** 400 | 600
* **Cooldown:** 16s
* **Additional info:** Can be used one more time for 1.5s after the first use with increased range.

**[W]**

* **Damage:** 1938  (AGI \* 31)
* **Stun time:** 2s
* **LV:** 3
* **AOE:** 300
* **Cast time:** 0.8s
* **Cooldown:** 16s
* **Additional info:** After cast time skill can't be interrupted.

**[E]**

* **Damage:** 1619  (AGI \* 26)
* **Stun time:** 2s
* **LV:** 4
* **Cast range:** 800
* **Cooldown:** 34s
* **Additional info:** Counterable. Follows the target for very long range. If used too close to the target Flan will blink back for 300 range. Knockbacks target for 500 range. If this skill hit an enemy which is using counterable skill it will deal instead 2429 (+50%) damage and knockback for 1500 range.

**[R]**

* **Damage:** 1869  (AGI \* 30)
* **Stun time:** 2s
* **LV:** 4
* **Range:** 2500
* **AOE:** 400
* **Cooldown:** 40s
* **Additional info:** Projectile. Cast of this skill cannot be interrupted even if Flan is stunned. Damage amount can be increased or decreased with enemy armor: 2731 with -10 armor; 2999 with -15 armor; 3195 with -20 armor or lower.
* **Additional info2:** Not projectile. Another form of this skill is activated if used on enemy in the air. Damage will be dealt only to targets in the air, and can be completely avoided if enemy landed before skill struck him (AOE of damage only in air too). This version deals 2803 (AGI \* 45) damage.

**[D]**

* **Damage:** 1869  (AGI \* 3 \* 10)
* **Stun time:** 2s
* **Cast range:** 800
* **Duration:** 1.5s
* **Cooldown:** 18s
* **Additional info:** Damage is increased to 2803 (+50%) if used on enemy in the air. If target goes too far (more than ~1000 range) skill will stop.

**[T]**

* **①:** 20% lifesteal from melee attacks. 20% evasion.
* **②:** 25% to do critical attack with 2x damage and stun for 0.2s
* **③:** 50% to reduce enemy armor by 10 for 5s.

**[F]**

* **Damage:** 3% of enemy max health every second
* **Cast range:** 500
* **AOE:** 500
* **Duration:** 10s
* **Cooldown:** 40s
* **Additional info:** Takes 2s to create. Slows enemies inside for 25%. Breaks any projectile of LV2 and lower (but not instantly, so in melee range they still can hit).

**Art**

* ①: Allows the use of **[G]**.
* ②: Adds +100 attack. Increases attack speed by 25% and movement speed by 60%. When Flan uses combo break with <3000 health she gains +300 attack and +20 agi for 10s.
* ③: Reduces cooldown of **[W]** to 12s, **[E]** to 28s. Raises LV of **[E]** to 5. **[T]** **②** increases to 50% and **③** to 15 armor reduction.

**[G]**

* **Damage:** 3738  (AGI \* 60)
* **Stun time:** 2
* **Range:** 150
* **Cooldown:** 160s
* **Additional info:** Using this skill after 2s in Art ② form will result in another animation for **[G]** (Doesn't do additional damage).

### **Basic combo:**

1. (Q -) E - Q - W - F - R - D - stun
2. (Q -) E - Q - W - F - D - R
Kyo-0

**[Q]**

* **Damage:** 1881  (AGI \* 10 + AGI \* 22)
* **Stun time:** 2s
* **LV:** 2
* **Move range:** 900
* **Grab range:** 1100
* **Cooldown:** 18s
* **Additional info:** Counterable. Grab have small aoe so it can hit even if it nearly missed. Sends enemy in the air.

**[W]**

* **Damage:** 1176  (AGI \* 10 \* 2)
* **Stun time:** 2s
* **Range:** 150
* **Cooldown:** 18s
* **Additional info:** Sends enemy in the air.

**[E]**

* **Cast time:** 0.5s
* **Cooldown:** 24s
* **Additional info:** Gives 20 mana, which depletes by 1 every second. Auto-uses **[T]** after cast. Mana can be used to do a finishing blow in **[D]** skill and be able to do **[T - E]**.

**[R]**

* **Damage:** 1850 max | 1176 min  (AGI \* 20 + AGI \* 2 for every 0.2s charge)
* **Stun time:** 1.5s
* **LV:** 3
* **AOE:** 260
* **Cooldown:** 48s
* **Additional info:** Projectile. 2s max charge time, 0.6 min. Damage depends from charge time and range to enemy. When Kyo-0 activates this skill for second time (during charge time), it will be used even if he is stunned afterwards.

**[D]**

* **Damage:** 1764  (+ 1293) (AGI \* 10 \* 3 (+ AGI \* 22))
* **Stun time:** 2s
* **Cast AOE:** 300
* **Cooldown:** 8s
* **Additional info:** Used only on enemies in the air. If Kyo-0 have mana while using this skill then he will be able to do a finishing blow that hits in a small aoe.

**[T]**

* **Cooldown:** 3s
* **Additional info:** Changes **[Q], [W], [E]** skills.

**[T - Q]**

* **Damage:** 940  (AGI \* 16)
* **Stun time:** 2s
* **LV:** 2
* **Range:** 1600
* **Cooldown:** 15s
* **Additional info:** Projectile.

**[T - W]**

* **Damage:** 1176  (AGI \* 10 \* 2)
* **Stun time:** 2s
* **Range:** 150
* **Cooldown:** 18s

**[T - E]**

* **Damage:** 1058 (4232) (AGI \* 18)
* **Stun time:** 2s
* **LV:** 3
* **Range:** 300/200/200/100
* **Cooldown:** 38s
* **Additional info:** Counterable. Requires mana to use. With **Art** can be used up to 4 times in succession. Sends enemy in the air.

**[F]**

* **Damage:** 2940  (AGI \* 50) | 5292  (AGI \* 90)
* **Stun time:** 2s
* **LV:** 4
* **Range:** 400 + 250 (+ 400)
* **Cooldown:** 65s
* **Additional info:** Counterable (strikes) (but Tohno counter doesn't seem to do any damage). If Kyo-0 health below 3000 and he have 10+ mana then this skill will be strengthened.

**Art**

* ①: Allows the use of **[G]**.
* ②: Up LV of **[Q]** by 1. Allows to use multiple **[T - E]**.
* ③: Give +1500 health.

**[G]**

* **Damage:** 3528  (AGI \* 60)
* **Stun time:** 2
* **Range:** 150
* **Cooldown:** 160s

### **Basic combo:**

1. Q - D - T - Q - T - E - W - R - E - T - W - D - F
2. Q - E + T - W - D - T - Q - E - E - E - E - D

### **Tricks:**

* It is possible to do **[Q]** - **[D]** and **[E]** \* 4 - **[D]** if fast enough.
* Pressing **[T]** before using a **[W]** will result in instant use of the other one.
* Ball tricks: **[Q]** - shift + **[W]** - **[D]**
* It is possible to do animation skip with **[R]** (only with certain enemy character's help) but not really usefull since no skill besides **[W]** is skippable.
Jotaro

```
**[Q] 欧拉**

```

> *抓住目标连续殴打，最多造成力量X50的伤害以及1秒眩晕。*
>
>

* **Damage:** 651 + 325 + 651 +390 + 260 + 761 + 260 (STR \* 50) (Magical)
* **Stun time:** 1s
* **Type:** Target
* **Cast range:** 150
* **Cooldown:** 9s
* **Additional info:** There's a gap in the stun between first and second hits, so enemy can interrupt this skill by using brick or something with fast cast.

```
**[W] 欧拉**

```

> 往指定方向飞踹，踢中敌人后对前方持续殴打，殴打范围具有防御等级，最多造成力量X48的伤害以及1秒眩晕。
>
>

* **Damage:** 1302 + 50 x 30 (STR \* 48) (Magical)
* **Stun time:** 1s
* **Type:** Point
* **LV:** 1 (Physical)
* **LV:** 2 (Defensive)
* **Cast range:** 500
* **Max range:** 500
* **AOE:** 100
* **Cooldown:** 15s
* **Additional info:** Counterable.

```
**[E] 欧拉**

```

> 破坏指定区域的地面，对周围敌人造成力量X24的伤害并眩晕1秒。
>
>

* **Damage:** 1562 (STR \* 24) (Magical)
* **Stun time:** 1s
* **Type:** Point
* **LV:** 2 (Defensive)
* **Cast range:** 400
* **AOE:** 400
* **Cooldown:** 11s

```
**[R] 欧拉**

```

> 对指定目标持续殴打，并且对周围敌人造成等量的伤害以及眩晕，最多造成力量X48的伤害，最后一拳会把目标打飞500距离并且造成1秒眩晕。
>
>

* **Damage:** 86 x 30 + 637 + 273 (STR \* 48) (Magical)
* **Stun time:** 1s
* **Knockback:** 500
* **Type:** Target
* **LV:** 2 (Defensive)
* **Cast range:** 300
* **Cooldown:** 14s
* **Additional info:** Ability has an AOE around the target. Ability doesn't repel if the target is out of cast range.
* **Trick:** Knockback can be cancelled by using bricks before casting [R] from the max range.

```
**[D] 冲刺**

```

> *往指定方向冲刺一段距离。*
>
>

* **Type:** Point
* **LV:** 1 (Physical)
* **Cooldown:** 25s
* **Additional info:** Counterable. Move skill.

```
**[F] 流星指制**

```

> 使食指与中指伸长的突刺攻击，能够将前方一名敌人拉扯过来，造成力量X24的伤害并且眩晕1秒。
>
>

* **Damage:** 937 + 624 (STR \* 24) (Magical)
* **Stun time:** 1s
* **AOE:** 600 (length)/150 (width)
* **Type:** Point
* **Cooldown:** 14s

```
**[T] 白金之星**

```

* **Mana cost** 80
* **Effect:** [怒气值]: Each time Jotaro takes damage mana increases by 10
* **Cast:** [怒气爆发]: Convert mana into HP (1 mana = 40HP) and ̶a̶p̶p̶l̶y̶ ̶1̶0̶%̶ ̶o̶f̶ ̶m̶a̶x̶ ̶H̶P̶ ̶s̶h̶i̶e̶l̶d̶ ̶f̶o̶r̶ ̶5̶s̶
* **Effect 2:** 脱战状态: Reduces mana by 20 points per second after 5s of doesn't deal or taking damage.
* **Type:** Passive/Instant
* **Cooldown:** 30s

```
**[Exclusive] 【专属】 空条承太郎**

```

> 装备后获得以下三个效果。
>
>

* **①：欠款收据（奥义）:** Allows the use of **[G] 【奥义】 欧拉欧拉.**
* **②：黄金意志:** Increase HP by 2500.
* **③：不良学生:** Double mana gain from taking damage.

```
**[G] 【奥义】 欧拉欧拉**

```

> 对敌人造成力量值\*60的伤害。
>
>

* **Damage:** 3906 (STR \* 60) (Magical)
* **Stun time:** 2s
* **Type:** Target
* **Cast range:** 150
* **Cooldown:** 540s
Rentaro

## Rentaro Satomi

### INT

62

```
**[Q] 焰火扇**

```

> *蓄力朝前方打出刺拳，对沿途第一个敌人造成力量\*8+目标8%最大生命值的伤害。*
>
>

* **Damage:** STR \* 8 + 8% target max health (Magical)
* **Stun time:** 2s
* **Type:** Point
* **LV:** 3 (Physical)
* **Cast range:** 900
* **Max range:** 700
* **Cooldown:** 15s

```
**[Q2] 闪空潋艳**

```

> 跃起朝目标飞踢，对目标造成力量\*12的伤害以及2秒眩晕。
>
>

* **Damage:** 688 (STR \* 12) (Magical)
* **Stun time:** 2s
* **Type:** AOE
* **LV:** 2 (Physical)
* **Cast range:** 700
* **AOE:** 300
* **Cooldown:** 20s

```
**[W] 虎搏天成**

```

> 上勾拳击飞目标并且造成力量\*12的伤害以及2秒眩晕。
>
>

* **Damage:** 655 (AGI \* 12) (Magical)
* **Stun time:** 2s
* **Type:** Target
* **Cast range:** 150
* **Cooldown:** 28s

```
**[W2] 雨奇笼鸟**

```

> 飞踢击飞目标并且造成力量\*12的伤害以及2秒眩晕。
>
>

* **Damage:** 655 (AGI \* 12) (Magical)
* **Stun time:** 2s
* **Type:** Target
* **Cast range:** 150
* **Cooldown:** 28s

```
**[E] 隐禅·黑天风**

```

> 四连击对目标造成敏捷\*20的伤害以及1.5秒眩晕。
>
>

* **Damage:** 273x4 (AGI \* 20) (Magical)
* **Stun time:** 1.5s
* **Type:** Target
* **Cast range:** 250
* **Cooldown:** 20s

```
**[E2] 隐禅·玄明窝**

```

> 扭转身体蓄力对前方进行飞踢，沿途击退敌人并造成力量值\*8的伤害和1.5秒眩晕。
>
>

* **Damage:** 459 (STR \* 8) (Magical)
* **Stun time:** 1.5s
* **Type: Point**
* **LV:** 2 (Physical)
* **Cast range:** 300
* **Max range:** 700
* **Cooldown:** 28s

```
**[R] 隐禅·哭汀**

```

> 三连击对目标造成敏捷\*20的伤害以及2秒眩晕。
>
>

* **Damage:** 364 x 3 (AGI \* 20) (Magical)
* **Stun time:** 2s
* **Type:** Target
* **Cast range:** 150
* **Cooldown:** 28s

```
**[R2] 隐禅·上下花迷子**

```

> 三连击对目标造成敏捷\*24的伤害以及2秒眩晕。
>
>

* **Damage:** 436 x 3 (AGI \* 24) (Magical)
* **Stun time:** 2s
* **Type:** Target
* **Cast range:** 150
* **Cooldown:** 28s

```
**[D] 水天一碧之势**

```

> 四连击对目标造成敏捷\*18的伤害以及1.5秒眩晕。
>
>

* **Damage:** 245 x 4 (AGI \* 18) (Magical)
* **Stun time:** 1.5s
* **Type:** Target
* **Cast range:** 250
* **Cooldown:** 20s

```
**[D2] 百载无穷之势**

```

> 扭转身体蓄力对前方进行冲撞，沿途击退敌人并造成力量值\*16的伤害和2秒眩晕。
>
>

* **Damage:** 918 (STR \* 16) (Magical)
* **Stun time:** 2s
* **Type:** Point
* **LV:** 3 (Physical)
* **Cast range:** 250
* **Max range:** 700
* **Cooldown:** 20s

```
**[F] 拔枪射击**

```

> 对目标进行快速的手枪射击。造成2000点物理伤害。
>
>

* **Damage:** 700 x 2 (Magical)
* **Stun time:** 2s
* **Type:** Target
* **Cast range:** 500
* **Cooldown:** 20s

```
**[T] 天童式战斗术**

```

> 莲太郎拥有30点气劲值，每1秒回复0.7点气劲值，每次发动会消耗5点气劲值，发动后替换QWERD技能。
>
>

* **Type:** Instant
* **Cooldown:** 1s

```
**[Exclusive] 【专属】 里见莲太郎**

```

> 装备后获得以下三个效果。
>
>

* **①:义肢解除（奥义）:** Allows the use of **[G] 义眼开放**
* **②:隐禅（被动）:** Increases health by 1500 and hp regen by 50
* **③:寸劲（被动）:** Increases STR and AGI by 15

```
**[G] 义眼开放**

```

> 启动左眼的特质义眼并且开启部分义肢强化身体，持续10秒，期间自身移动速度提高到700（无法被减速影响）。获得“隐禅·全弹开放”使用可能。
>
>

* **Duration:** 10s
* **Movement Speed:** 700
* **Type:** Instant
* **Cooldown:** 320s

```
**[G-G] 【奥义】 隐禅·全弹开放**

```

> 对目标造成连击并且最后一脚踹至腹部将敌人击败，对敌人造成（力量+敏捷）\*50的伤害。
>
>

* **Damage:** 5600 (STR + AGI \* 50) (Magical)
* **Stun time:** 2s
* **Type:** Target
* **Cast distance:** 150
* **Cooldown:** 320s
Heracles

```
**[Q] 无铭斧剑**

```

> *向前劈下巨大的斧头，对直线单位造成伤害，造成范围力量X28的魔法伤害并眩晕和浮空。*
>
>

* **Damage:** 1803 (STR \* 28) (Physical)
* **Stun time:** 2s
* **Type:** Point
* **LV:** 4 (Magical)
* **Cast range:** 1600
* **AOE:** 250
* **Cooldown:** 24s
* **Additional info:** Launches enemies into air. Projectile

```
**[W] 勇猛**

```

> 冲向目标点造成力量X18的物理伤害。当受到影响的敌人处于中心点300范围内时会被击飞眩晕2秒；处于300范围外的边缘区域时则会被减少30%移动速度，持续5秒。
>
>

* **Damage:** 1656 (STR \* 18) (Magical)
* **Stun time:** 2s
* **Type:** AOE
* **LV:** 2 (Physical)
* **Cast range:** 1200
* **AOE:** 500
* **Cooldown:** 20s
* **Additional info:** Counterable. Within the center point (AOE 300) launches enemies into air and stun for 2 seconds. In the edge area outside the (AOE 300) reduces move speed by 30% for 5 seconds.

```
**[E] 重摔**

```

> 抓取前方敌人攻击，再次使用会追加一次攻击。最多造成力量X38的伤害，前两次为魔法伤害，最后一次是物理伤害并且会同时伤害300范围内的所有敌人。
>
>

* **Damage:** 815 + 815 + 1165 (STR \* 38) (Magical) (Physical)
* **Stun time:** 1s
* **Type:** Instant
* **AOE:** 150
* **Cooldown:** 20s

```
**[R] 巨力打击**

```

> 蓄力重拳击打前方，造成大范围力量X28的伤害与2秒的击飞效果。
>
>

* **Damage:** 2576 (STR \* 28) (Physical)
* **Stun time:** 2s
* **Type:** Point
* **LV:** 3 (Defensive)
* **AOE:** 700
* **Cooldown:** 48s
* **Additional info:** Launches enemies into air.

```
**[D] 狂化**

```

> *往指定方向冲刺一段距离。*
>
>

* **Type:** Instant
* **LV:** 3 (Defensive)
* **AOE:** 500/250
* **Duration:** 15s
* **Cooldown:** 25s
* **Active:** Increaces AS and MS by 110% but takes 15% aditional magical damage. Repels enemies within 500 range after release.
* **Passive:** Normal attack deals an additional STR x 8 damage and stun for 0.4s enemies in 250 AOE.

```
**[F] 斩杀**

```

> 处决浮空敌人，对目标及周围400范围内敌人造成力量X60的伤害。技能特性：需求目标浮空/空选后进入CD。
>
>

* **Damage:** 5520 (STR \* 60) (Physical)
* **AOE:** 1400
* **Type:** Instant
* **LV:** 3 (Defensive)
* **Cooldown:** 20s
* **Additional info:** Can only be activated on targets in air.

```
**[T] 十二试炼**

```

> 给予赫拉克勒斯的既是“神之祝福”也是“诅咒”的代表不死性的宝具。
>
>

* **Effect 1:** Increases armor by 10
* **Effect 2:** Increases HP regeneration by 40
* **Effect 3:** Each skill used will aply 400 HP heal for 8s
* **Type:** Passive

```
**[Exclusive] 【^^】 ^^^**

```

> 装备后获得以下三个效果。
>
>

* **①：欠款收据（奥义）:** Allows the use of **[G] 【^^】 ^^.**
* **②：黄金意志:** Adds LV2 defence for full duration of [D]
* **③：不良学生:** Revives with 100% HP. CD 600s.

```
**[G] 【^^】 ^^**

```

> 对敌人造成力量值\*60的伤害。
>
>

* **Damage:** 3906 (STR \* 60) (Magical)
* **Stun time:** 2s
* **Type:** Target
* **Cast range:** 150
* **Cooldown:** 540s
Yorik-trema

A Yuuzhan Vong csapatszállító és rohamcsónak-ekvivalens biohajó-osztálya. Ezek a hatalmas férgekre emlékeztető szállítók képesek Yuuzhan Vong harcosok és egyéb kreatúrák felszíni lejuttatására, de alkalmasak ellenséges hajókra való rácsatlakozásra is. A Yuuzhan Vong új inváziója során használták őket például a telosi csatában is.
Berserker

**[Q]**

* **Damage:** 1524  (STR \* 22)
* **Stun time:** 2s
* **LV:** 3
* **Move range:** 1400
* **Knockback range:** 600
* **Width:** 400
* **Cast time:** 0.3s
* **Cooldown:** 32s
* **Additional info:** Counterable. Will hit even if interrupted mid-flight.

**[W]**

* **Damage:** 1940  (STR \* 28)
* **Stun time:** 2s
* **LV:** 3
* **Move range:** 600
* **Knockback range:** 900
* **Width:** 400
* **Cast time:** 0.5s
* **Cooldown:** 14s
* **Additional info:** Counterable. Will hit even if interrupted mid-flight.

**[E]**

* **Damage:** 831  (STR \* 12)
* **Stun time:** 2s
* **Range:** 100
* **Knockback range:** 1200
* **Cooldown:** 16s
* **Additional info:** Silences enemy for 5 seconds.

**[R]**

* **Damage:** 1732  (STR \* 25)
* **Stun time:** 2s
* **Range:** 150
* **Cooldown:** 35s

**[D]**

* **①:** While doing melee attack he slightly moves forward.
* **②:** Every attack deals additional STR \* 3 (297) damage and knockbacks enemy for 50 range.
* **③:** 20% chance to do an additional attack with STR \* 6 (594) damage, 1.4s stun and 300 range reverse knockback.

**[T]**

* **Attack speed:** 300%
* **Movement speed:** 600
* **Duration:** 5s
* **Cooldown:** 10s
* **Additional info:** When this skill ends Berserker will be slowed by 50% for 3s (can be negated with movement speed up item) and loses 15% of current health.

**[F]**

* **Stun time:** 0.5s
* **LV:** 4
* **AOE:** 500
* **Duration:** 15s
* **Cooldown:** 22s
* **Additional info:** Slows nearby enemies hit by 50% for 3s. Gives LV4 defence for 2s and adds 15 STR for 15s. Cannot be interrupted.

**Art**

* ①: Allows the use of **[G]**.
* ②: Removes health demerit from **[T]**.
* ③: Increases **[F]** stun time to 1s.

**[G]**

* **Damage:** If target has above 25% of max health then reduces to 25%, otherwise deals 9999999 damage.
* **Stun time:** 2
* **Range:** 150
* **Knockback range:** 3500
* **Cooldown:** 160s

### **Basic combo:**

1. Q - F - R - T - stun - E - W  (Use speed up item before to do this without an opening)
2. W - stun - R - T - F - E - Q - W
3. (T -) Q - F - E - W - stun - melee - R - T (- G)

### **Tricks:**

* **[E]** or **[R]** can be used with ball.
* Animation skip on **[F]**. (Also works with **[W]** and **[Q]** but harder)
Kotomine

**[Q]**

* **Damage:** 526  (STR \* 8)
* **Stun time:** 0.7s
* **LV:** 1
* **Cast range:** 1600
* **Projectile range:** 1800
* **Knockback:** 120
* **Cooldown:** 9s
* **Additional info:** Projectile. Can destroy Kiritsugu's **[R]**.

**[W]**

* **Damage:** 1842  (STR \* 28)
* **Stun time:** 1.5s
* **LV:** 2
* **AOE:** 400
* **Cast time:** ~0.5s
* **Cooldown:** 12s

**[E]**

* **Damage:** 1710  (STR \* 26)
* **Stun time:** 1s
* **LV:** 2
* **Range:** 600
* **Knockback:** 600
* **Width:** 300
* **Cooldown:** 24s
* **Additional info:** Counterable. Ignores slows.

**[R]**

* **Damage:** 1842  (STR \* 28)
* **Stun time:** 2s
* **LV:** 2
* **Range:** 900
* **Width:** 300
* **Cooldown:** 18s
* **Additional info:** Counterable. Ignores combo break upon hit. Almost always misses if used on max distance (Kotomine stops just before the enemy). Can only hit the target enemy, ignores everyone on the way.

**[D]**

* **Damage:** 1052  (STR \* 16)
* **Stun time:** 2s
* **Range:** 150
* **Knockback:** 600
* **Cooldown:** 24s
* **Additional info:** Allows the use of **[D - D]** for 5s. Slows by 50% for 3s.

**[D - D]**

* **Damage:** 1184  (STR \* 18)
* **Stun time:** 2s
* **LV:** 2
* **Range:** 700
* **Knockback:** 400
* **Duration:** 0.6s
* **Cooldown:** 0s
* **Additional info:** Counterable.

**[T]**

* **Damage:** 1950  (STR \* 1 \* 30)
* **Stun time:** 2s
* **LV:** 4
* **AOE:** 600
* **Cast time:** 1s
* **Cooldown:** 42s
* **Additional info:** Can be interrupted by any higher LV skill in AOE (without even touching Kotomine) or Kiritsugu's **[R]**.

**[F]**

* **Damage:** 2303  (STR \* 35)
* **Stun time:** 2s
* **LV:** 3
* **Range:** 900
* **Knockback:** 1200
* **Width:** 300
* **Cooldown:** 38s
* **Additional info:** Counterable. Will hit even if interrupted mid-flight. Skill always comes out even if stunned.

**Art**

* ①: Allows the use of **[G]**.
* ②: Every skill used will heal Kotomine for 300 health.
* ③: Increases the number of **[Q]** blades to 3. Damage is increased to 1841 (STR \* 12 + STR \* 8 \* 2).

**[G]**

* **Damage:** 3948  (STR \* 60)
* **Stun time:** 2
* **Range:** 150
* **Cooldown:** 160s

### **Basic combo:**

1. F - R - E - W - D - Q - D - T
2. E - R - T - W - D - Q - D - F
3. R - T - W - D - E - D - F - Q

### **Tricks:**

* Balling with **[D]**.
* Casting **[D]** two times result in auto cast of next one.
* Animation skip on **[E]** + **[W]** and **[D]** - shift + **[W]**.

### **Animation skip:**

1. E + W - R - T - D - D - F - Q
2. D + W - T - R - D - E - F - Q
Kenpachi

**[Q]**

* **Damage:** 1685 min | 2646 max  (STR \* 28)
* **Stun time:** 2s
* **LV:** 2
* **Dash range:** 900
* **Strike range:** 400
* **Cooldown:** 16s
* **Additional info:** Counterable. Strike always come out if not blocked by skill of same or higher LV. Dash range can be greatly increased with movement speed buffs.

**[W]**

* **Damage:** 1444 min | 2268 max  (STR \* 24)
* **Stun time:** 1.5s
* **Range:** 150
* **Cooldown:** 30s
* **Additional info:** Deals 69999 damage to enemies below 15% of max health.

**[E]**

* **Damage:** 1926 min | 3024 max  (STR \* 32)
* **Stun time:** 1,5s
* **LV:** 3
* **Range:** 1200
* **Knockback:** 1200
* **Cooldown:** 24s
* **Additional info:** Projectile. The closer enemy is to starting point the more damage he recieves.

**[R]**

* **Damage:** 2287 min | 3591 max  (STR \* 30 + STR \* 8)
* **Stun time:** 2s
* **LV:** 3 (defence)
* **Range:** 150
* **Duration:** 5s
* **Cooldown:** 28s
* **Additional info:** Dash range can be greatly increased with movement speed buffs. For some reason Kenpachi usually not responds to commands after this skill for 1-2s. Dragging enemy to the wall will instantly stop this skill. You can change directions while dragging enemy.

**[D]**

* **Damage:** 1346  (AGI \* 26)
* **Stun time:** 1s
* **LV:** 4
* **AOE:** 400
* **Duration:** 10s
* **Cooldown:** 60s
* **Additional info:** Slows enemies in AOE on hit by 40% for 5s. Increases STR by 25 for 10s. LV4 defence only persists for 1s. This skill cannot be interrupted.

**[T]**

* **①:** STR increases by 1 for every 2% of max health missing (135 STR max).
* **②:** When Kenpachi recieves 800 or more damage and enemy that dealt that damage is in range 200 or closer he will counterattack that enemy for STR \* 8 damage and 1.5s stun.
* **Cooldown:** 25s
* **③:** Kenpachi health won't go past 1 for 5s after receiving critical damage. (Except for Tohno Shiki's **[T]** skill)
* **Cooldown:** 90s

**[F]**

* **Damage:** 2709 min | 4252 max  (STR \* 45)
* **Stun time:** 1.5s
* **LV:** 4
* **AOE:** 700
* **Cast time:** 1s
* **Cooldown:** 75s

**Art**

* ①: Allows the use of **[G]**.
* ②: Melee attack will deal 99999 to enemies below 8% health. Also Kenpachi will ignore any knockback effect.
* ③: Adds LV2 defence for full duration of **[D]** (Except for the duration of **[Q]**).

**[G]**

* **Damage:** 3010 min | 4725 max  (STR \* 50)
* **Stun time:** 2
* **Range:** 150
* **Cooldown:** 160s
* **Additional info:** Cannot be buffed by **[D]** (except if you do this skill instantly after).

### **Basic combo + trick:**

1. Q - R - stun - D - W - E - F - Q
2. Q - D - W - E - F - stun - R - Q

* Balling with **[W]**.
Shana

**[Q]**

* **Damage:** 1370  (AGI \* 22)
* **Stun time:** 1s
* **LV:** 3
* **Range:** 400
* **Cooldown:** 13s
* **Additional info:** Using this during **[E]** will increase damage by 50% (2055).

**[W]**

* **Damage:** 186 \* 6  (AGI \* 3)
* **LV:** 1
* **Range:** 1400
* **AOE:** 250
* **Cooldown:** 15s
* **Additional info:** Projectile. Adds burning effect for 5s which deal 210 dps and slows by 25%.

**[E]**

* **Damage:** 1619  (AGI \* 26)
* **Stun time:** 1.5s
* **LV:** 3
* **Cast range:** 1200
* **Range:** 1700
* **Cooldown:** 25s
* **Additional info:** Projectile. If enemy has equal or less STR than Shana, this skill pulls enemy to her. Otherwise pulls Shana to the enemy.

**[R]**

* **Damage:** 1869  (AGI \* 30)
* **Stun time:** 2s
* **LV:** 3
* **Range:** 1600
* **Cooldown:** 26s

**[D]**

* **Move range:** 450
* **Cooldown:** 25s
* **Additional info:** Gives max movement speed for 2s.

**[T]**

* **①:** Allows to see the invisible in 1000 AOE.
* **②:** Combo break does 700 (1000 damage). (Bypasses Kirito passive)
* **③:** Reduces combo break cooldown to 50.

**[F]**

* **Damage:** 1245  (AGI \* 20)
* **Stun time:** 2s
* **Range:** 150
* **Cooldown:** 65s
* **Additional info:** If target enemy has 30% or less max health it deals 69999 damage instead.

**Art**

* ①: Allows the use of **[G]**.
* ②: Reduces **[D]** cooldown to 15s.
* ③: Adds 10 armor (38% damage reduction from skills (but not projectiles)) and reduces all magical damage by 12%. (Works after initial reduce, which means effectively 38.5% reduce) Adds +10 to all stats.

**[G]**

* **Damage:** 7000 max | 2450 min  (10000 | 3500)
* **AOE:** 1500
* **Cast time:** 2s
* **Cooldown:** 190s
* **Additional info:** Damage depends from how much health Shana has left. After use reduces health to 20% if it was higher. Cannot be targeted during cast time. Can damage teammates for 50% of damage.

### **Basic combo + animation skip:**

1. E + R - Q - W - F (12500 max hp to one-shot with this)

### **Tricks:**

* Animation skip on start of **[E]**.
* Balling with **[F]**.
* **[W]** perfect target spot.
Grutchin

A grutchinok olyan Yuuzhan Vong biofegyver-létformák, amelyek leginkább hatalmasra nőtt, átmenetileg az űrben is életképes, szárnyas rovarokra hasonlítanak. Arra tenyésztették ki őket, hogy tömegesen támadva átrágják az ellenséges fémhajók falát és károsítsák belső rendszereiket. A Yuuzhan Vong új inváziója során többek között a telosi csatában is bevetették őket.
Melchior Thul

A Demokratikus Koalíció frakcióvezetőjének, a befolyásos Aryn Dro Thul asszonynak a nagybátyja, a *Thul Szállítmányozási Konzorcium* vezetője. Leia Organa Solo és Ponc Gavrisom kormányában gazdasági megbízott volt, biztosítva a vagyonos alderaani körök támogatását a kormány számára. Az újabb választásokat követően visszatért a gazdasági életbe. Az Új-alderaani szélsőséges szeparatista körök támogatója, a Köztársaságtól való elszakadást preferáló frakció mögött áll.
Yatogami

**[Q]**

* **Damage:** 294  (AGI \* 5)
* **LV:** 2
* **Range:** 320
* **Cooldown:** 5s
* **Additional info:** Allows to use **[Q - W]** for 0.5s.

**[Q - W]**

* **Damage:** 588  (AGI \* 10)
* **Stun time:** 2s
* **LV:** 2
* **Range:** 400
* **Additional info:** Allows to use **[Q - W - Q]** for 0.5s. Hits in aoe even slightly behind Yatogami.

**[Q - W - Q]**

* **Damage:** 882  (AGI \* 15)
* **Stun time:** 1s
* **LV:** 2
* **Range:** 320
* **Additional info:** Counterable.

**[W]**

* **Damage:** 529  (AGI \* 9)
* **Stun time:** 1s
* **LV:** 3
* **AOE:** 600
* **Duration:** 4s
* **Cooldown:** 12s
* **Additional info:** This skill can be used to do blink two times or do a slash by pressing A. To move without blinks press M. It is possible to do 1 blink and slash.

**[E]**

* **Damage:** 940  (AGI \* 16)
* **Stun time:** 2s
* **LV:** 2
* **Cast range:** 1000
* **Wall length:** 1500
* **Wall width:** 180
* **Duration:** 5s
* **Cooldown:** 35s
* **Additional info:** Wall will repel anyone moving near it. Also it blocks enemy projectiles and skills of the same or lower LV, but not allies.

**[R]**

* **Damage:** 1411  (AGI \* 24)
* **Stun time:** 2s
* **Range:** 600
* **Cooldown:** 32s

**[D]**

* **Damage:** 940  (AGI \* 16)
* **Stun time:** 2s
* **LV:** 2
* **Range:** 1200
* **Duration:** 0.5s
* **Cooldown:** 22s
* **Additional info:** Counterable. Range slightly increases with movement speed buffs. Activates duel mode if encounter accours with either Okita's **[Q]** or Saber's **[E]**, or Youmu's **[D]**. Duel mode is rock, paper, scissors game. Loser receives 56% of max health damage (~7000). (Not choosing anything or ESC leads to lose too)

**[T]**

* **Damage:** 1968  (AGI \* 4.2 \* 8)
* **LV:** 4
* **AOE:** 600
* **Duration:** 0.8s
* **Cooldown:** 42s
* **Additional info:** Can be stopped by stunning Yatogami.

**[F]**

* **Damage:** 1058  (AGI \* 18)
* **Stun time:** 2s
* **Cast range:** 600
* **AOE:** 512
* **Cooldown:** 45s
* **Additional info:** If this skill hit exactly 2 enemies Yatogami will teleport to the center of AOE.

**Art**

* ①: Allows the use of **[G].**
* ②: Adds +150 attack and melee attack will deal 99999 damage to enemies below 8% of max health.
* ③: Using any skill will heal Yatogami by 1% (123) of max health.

**[G]**

* **Damage:** 3528  (AGI \* 60)
* **Stun time:** 2s
* **Range:** 1400
* **Cast time:** 2s
* **Cooldown:** 160s
* **Additional info:** Hits every enemy in line. Ignores combo break upon hit.

### **Basic combos:**

1. W - F - QWQ - stun - D - QWQ - R - QWQ - E - T - WA - stun - QWQ
2. D - QWQ - WA - stun - QWQ - R - QWQ - F - T - E - QWQ - WA - stun - QWQ - D - T

### **Tricks:**

* Best set-ups for **[G]** are: Brick + **[G]** and **[E]** + **[G]**
* Animation skip on **[D]** + **[W]** or **[Q]** + **[W]**
Season 2

The **second and final season** of the television series aired in 2006. Daniel Hull narrated all six episodes in the UK

## Episodes

1. Pop Goes the Diesel - Duckass makes the yard run like clockwork, but the other engines are a little bored of bustling about with him, they are glad when a visitor comes...
2. Dirty Work - After being disgraced, Peter decided to get revenge on Duckass for laughing at him.
3. A Close Shave - Duckass goes to Huw's station to get away for a while, but ends up having an adventure.
4. Tom Comes to Breakfast - Tom has an eventful morning and the stationmaster has to claim on his house insurance.
5. Big Strong Daniel
6. Tom and Gareth - I thought it was time for a new episode and this one tells some back story from way before the time the first episode was set.
7. Huw and Gareth - Another episode set before episode 1 of series 1. enjoy.
8. Kate Stands By
9. Peter Does It Again
10. Trust Tom
11. A Better View For Gareth
12. Tender Engines
13. Bulls Eyes
14. Yandell's Predicament
15. Haunted Daniel
16. Stefan Gets Lost
17. Tom Gets Bumped
18. The Spotless Record

## Characters

* Tom
* Huw
* Daniel
* Gareth
* James
* Yandell
* Rob
* Duckass
* Troublesome Trucks
* The Toned Controller
* Emma and Elyri
* Rach
* Kirsty and Emma
* Steve (*cameo*)

## Introduced Characters

* Peter
* The Barber
* The Cleaner
* Rouge
* The Ffarquhar Stationmaster and his Family (*The Ffarquhar Stationmaster's children; mentioned*)
* Rouge
* Scarlet
* Dave
* Artie

Previous: Season 1
Reimu

```
**[Q] 贯通炮**

```

> *发出光束对敌人造成智力值\*12的伤害使敌人晕眩2秒。*
>
>

* **Mana cost:** 10
* **Damage:** 739 (INT \* 12) (Magical)
* **Stun time:** 2s
* **Type:** Point
* **LV:** 1 (Defensive)
* **Max range:** 1200
* **AOE:** 120
* **Cooldown:** 5s

```
**[W] 封魔阵**

```

> 引发封魔阵防御自身周围，发动后震开周围敌人，并且短时间内拥有LV4的防御，5秒内恢复25%的生命值。
>
>

* **Damage:** 739 (INT \* 12) (Magical)
* **Stun time:** 2s
* **Type:** Instant
* **LV:** 4 (Physical)
* **LV:** 3 (Defensive)
* **Cooldown:** 24s
* **Additional info:** After cast heal Reimu for 25% of max hp and apply 3LV shield for 5s. If affected by higher LV skill, 3LV shield will be removed.

```
**[E] 魔击**

```

> 发动魔焰，对敌人造成智力值\*16的伤害使敌人晕眩1秒。
>
>

* **Damage:** 1408 (INT \* 16) (Magical)
* **Stun time:** 1s
* **Type:** Instant
* **LV:** 2 (Defensive)
* **AOE:** 380
* **Cooldown:** 8s

```
**[R] 爆裂魔弹**

```

> 持续施法制造魔弹，最多施法3秒，击中敌人造成的伤害为基础15倍+每0.36秒增幅3.6，释放技能的时候，祸灵梦全部的魔力会填充进来。击中后造成2秒眩晕。
>
>

* **Damage:** 924 min/3843 max (INT \* Mana) (Physical)
* **Stun time:** 2s
* **Type:** Instant
* **LV:** 4 (Magical)
* **Cast range:** 150
* **AOE:** 460
* **Cooldown:** 22s
* **Additional info:** Consumes full mana on release. Max orb mana: 100. Gain 3.6 mp every 0.36 sec. Can be released only on 15 mp. After 3s skill we be released automatically.

```
**[D] 妖魔光壁**

```

> 持续时间内能弹开弹幕。
>
>

* **Type:** Point
* **LV:**  4 (Defensive)
* **AOE:** 300
* **Cooldown:** 10s
* **Additional info:** Reflect skills with equal or less LV in front of Reimu

```
**[F] 次元结界**

```

> 持续施法封印目标，当被打断，或者目标逃离最大距离时，则中断施法，封印成功后目标会停止行动5秒，当生命低于15%时会被直接斩杀。
>
>

* **Type:** Target
* **Cast range:** 900
* **Max range:** 1050
* **Cooldown:** 32s
* **Additional info:** Silence and decrease enemy move speed from original to 0 for 3s. After 3s stop enemy for 5s, if enemy have less than 15% hp instead deal 69999 damage and stun for 1s.

```
**[T] 妖魔退散**

```

> 影响范围内的敌人将会受到持续每秒90的伤害。
>
>

* **DPS:** 90
* **Type:** Passive
* **AOE:** 900

```
**[Exclusive] 【专属】 祸灵梦**

```

> 装备后获得以下三个效果。
>
>

* **①：存在与放逐（奥义）:** Allows the use of **[G] 【奥义】 真\*魔眼.**
* **②：暗之情感（被动） :** Increases [Q] LV from 1 to 2, AOE from 120 to 220, Max range from 1200 to 2200, Mana cost from 10 to 5.
* **③：祸根封印（被动）:** Increases [T] burn DPS from 90 to 180.

```
**[G] 【奥义】 真\*魔眼**

```

> 对指定区域范围内所有人造成毁灭性打击，每秒伤害值为所有人的8%最大生命值，持续4秒。
>
>

* **DPS:** 8% of enemy max hp
* **Duration:** 4s
* **Type:** AOE
* **Cast Time:** 5s
* **Cast range:** 1000
* **AOE:** 3000
* **Cooldown:** 320s
Naruto

**[Q]**

* **Damage:** 1674 max | 1401 min  (STR \* 26)
* **Stun time:** 2s
* **LV:** 2
* **Cast range:** 1200
* **Dash range:** 1600
* **Cooldown:** 28s
* **Additional info:** Counterable. Combo break can remove stun, but the damage will still be dealt.

**[W]**

* **Damage:** 2060 max | 1724 min  (STR \* 16 \* 2)
* **LV:** 4
* **Cast range:** 1800
* **Projectile range:** 2200
* **AOE:** 500
* **Cast time:** 0.8s
* **Duration:** 4s
* **Cooldown:** 32s
* **Additional info:** Projectile. Slows enemies inside by 50% for 2s every hit.

**[E]**

* **Damage:** 1803 max | 1509 min  (STR \* 28)
* **Stun time:** 1s
* **LV:** 4
* **Range:** 800
* **AOE:** 600
* **Cast time:** 0.5s
* **Cooldown:** 36s

**[R]**

* **Damage:** 4060 max | 3797 min  (STR \* 25 + 50 \* 10 \* 7)
* **Stun time:** 2s
* **Defence LV:** 4
* **Projectile LV:** 5
* **Cast range:** 3000
* **AOE:** 900
* **Cast time:** 3s
* **Duration:** 7s
* **Cooldown:** 70s
* **Additional info:** Projectile. Slows enemies around casting AOE and inside target AOE by 30% for 2s every hit. Will drag enemies hit mid-fly to the target AOE. Breaking defence will interrupt skill even if Naruto not stunned.

**[D]**

* **LV:** 1
* **Range:** 1800
* **Cast time:** 0.6s
* **Cooldown:** 30s
* **Additional info:** Counterable.

**[T]**

* **Duration:** 25s
* **Cooldown:** 60s
* **Additional info:** Creates a clone which can use all skills besides **[G]**. When enemy kills clone Naruto loses 50% of current health.
* **Additional info2:** Clone has: 4000 max health. 387-409 attack and 77 STR, 72 AGI, 52 INT.

**[F]**

* **Damage:** 2318 max | 1940 min  (STR \* 36)
* **Stun time:** 3s
* **Defence LV:** 4
* **Projectile LV:** 5
* **Range:** 4500
* **AOE:** 700
* **Cast time:** 2.5s
* **Cooldown:** 45s
* **Additional info:** Projectile. Breaking defence will interrupt skill even if Naruto not stunned.

**Art**

* ①: Allows the use of **[G].**
* ②: Increases movement speed by 50 and health regeneration by 60.
* ③: Heals all allies in 1200 range for 40 health every second.

**[G]**

* **Damage:** 3220 max | 1932 min  (STR \* 50-30)
* **Stun time:** 2s
* **Cast range:** 5000
* **AOE:** 2000
* **Cast time:** 7s
* **Cooldown:** 160s
* **Additional info:** Damage depends from how close enemy to the center of AOE

### **Basic combos:**

1. T - D - Q - 2R - stun - F - 2W - E (- G)
2. T D Q -2R - E - 2F-W 2 E
Kirito

**[Q]**

* **Damage:** 1344  (AGI \* 20)
* **Stun time:** 2.5s
* **LV:** 2
* **Range:** 1300
* **Knockback range:** 400
* **Cast time:** 0.3s
* **Duration:** 0.6s
* **Cooldown:** 28s
* **Additional info:** Counterable.

**[W]**

* **Damage:** 403  (AGI \* 6)
* **Stun time:** 1s
* **Range:** 150
* **Cooldown:** 16s
* **Additional info:** Allows the use of **[W - W]** for 2s.

**[W - W]**

* **Damage:** 1344  (AGI \* 5 \* 4)
* **Stun time:** 1s
* **Cooldown:** 0s
* **Additional info:** Have unlimited range.

**[E]**

* **Damage:** 1310  (STR \* 26)
* **Stun time:** 1s
* **LV:** 2
* **Range:** 300
* **Cooldown:** 30s

**[R]**

* **Damage:** 3216  (AGI \* 3 \* 16)
* **Stun time:** 2s
* **LV:** 3 (after 4 strikes)
* **Cast range:** 150
* **Knockback range:** 400
* **Width:** 450
* **Cooldown:** 45s
* **Additional info:** From fifth strike onward up to 16 deals wide strikes that affect other enemies in line. These strikes can do up to 4032 (AGI \* 5 \* 12) damage and stun for 1.5s.

**[D]**

* **Cast time:** 0.3s
* **Range:** 3500
* **Cooldown:** 29s
* **Additional info:** Switches places with target ally. Heals that ally for 1000 health and removes debuffs.

**[T]**

* **①:** Max mana 50. Regenerates 1 mana per second. Spawns with 25 mana.
* **②:** At cost of 50 mana Kirito can ignore enemy combo break.

**[F]**

* **Duration:** 10s
* **Cooldown:** 20s
* **Additional info:** Allows the use of **[F - F]** for 3s. Using it will remove this buff. Under buff every attack is doubled. Second strike deals 280 (400) damage. Increases attack and movement speed by 20%. Each attack stuns for 0.2s

**[F - F]**

* **Damage:** 1310  (STR \* 26)
* **Stun time:** 1s
* **LV:** 3
* **Cast time:** 0.3s
* **Range:** 300
* **Cooldown:** 0s
* **Additional info:** Removes **[F]** buff upon use.

**Art**

* ①: Allows the use of **[G]**.
* ②: Reduces max mana to 40. (**[T]** will use 40 too)
* ③: Increases second strike damage on **[F]** to 420 (600).

**[G]**

* **Damage:** 4032  (AGI \* 60)
* **Stun time:** 2
* **Range:** 150
* **Cooldown:** 160s
* **Additional info:** When Kirito has <3000 health and target enemy has <4000 health this skill will have another animation.

### **Tricks:**

* Balling with **[W]** and **[R]**.
* Animation skip on **[F - F]** + **[E]**. (Can be done with shift)
* Using **[R]** in animation skip allows you to slightly bend the strikes line or completely change its course with blink.

### **Animation skip:**

1. Q - F - W - F + E - W - R
2. Q - F - shift + F + E + R - W
The Chunnel

**The Chunnel** is the twelfth mission in the Second Century campaign of Railroad Tycoon II, as well as the sixth and final mission of the Modern Era act. The premise is the operations of the Channel Tunnel between Great Britain and France.

## Overview

### Introduction Spiel

> *It seems both physics and politics have come together to make the Chunnel a reality. Now what will they think of next? I tell you, a tunnel under the English Channel! How about that? Well, it seems you need to prove it's economic worth now. Generating income on both sides of the Channel is essential to maintaining the idea...if everyone wants it. Now just make them realize why.*
>
>

### Ending Spiel

> *Now there's a mean machine. Just look at that TGV. Mm-mm, amazing. You know, as we near the millennium, it's become clear that you are not only an industrialist par excellence, but an innovator as well. Congratulations. The Chunnel was just the tip of the iceberg, though. That experience marked the beginning of yet another new era in technology. The world won't be the same again. So prepare yourself to enter a new world order.*
>
>
Iori

**[Q]**

* **Damage:** 1293  (AGI \* 22)
* **Stun time:** 3s
* **LV:** 2
* **Move range:** 900
* **Grab range:** 1100
* **Cooldown:** 18s
* **Additional info:** Counterable.

**[W]**

* **Damage:** 1880  (AGI \* 8 \* 4)
* **Stun time:** 2s
* **LV:** 2
* **Range:** 300
* **Cooldown:** 16s

**[E]**

* **Damage:** 1764  (AGI \* 10 \* 3)
* **Stun time:** 2s
* **LV:** 2
* **Range:** 200
* **Cooldown:** 20s
* **Additional info:** Counterable. Can be repeated up to 3 hits.

**[R]**

* **Damage:** 940  (AGI \* 16)
* **Stun time:** 2s
* **LV:** 2
* **Range:** 1600
* **AOE:** 250
* **Cooldown:** 14s
* **Additional info:** Projectile.

**[D]**

* **Damage:** 882  (AGI \* 5 \* 3)
* **Stun time:** 2s
* **Range:** 150
* **Knockback:** 300
* **Cooldown:** 12s
* **Additional info:** This skill does not stun already stunned target, it continues the previous stun (this may result in enemy not getting stunned after this skill).

**[T]**

* **Cooldown:** 18s
* **Additional info:** Max mana: 20. Mana depletes every second by 1. Allows the use of **[T - R]** for 1s. Allows to use **[F - F]** while mana not 0.
* **Additional info2:** Allows to cancel **[W]**, **[E]**, **[D]** skills.

**[T - R]**

* **Initial stun time:** 0.1s - 2s
* **Stun time:** 2s
* **Range:** 200 - 2000
* **AOE:** 250
* **Additional info:** This skill does not stun already stunned target (except for initial stun time), it continues the previous stun (this may result in enemy not getting stunned after this skill). Initial stun time (which ignores combo break) and range depends on charge time of this skill. Comes out after second activation even if Iori gets stunned.

**[F]**

* **Damage:** 3360  (AGI \* 4 \* 8 + AGI \* 8)
* **Stun time:** 2s
* **LV:** 2
* **Range:** 1400
* **Cast time:** 0.4s
* **Cooldown:** 35s
* **Additional info:** Counterable. Deals physical damage (reduced by armor).

**[F - F]**

* **Damage:** 2115  (AGI \* 4 \* 9)
* **Stun time:** 2s
* **AOE:** 300
* **Additional info:** Works only on enemy in the air. Ignores combo break while in use.

**Art**

* ①: Allows the use of **[G]**.
* ②: Increases LV of **[F]** to 3.

**[G]**

* **Damage:** 3528  (AGI \* 60)
* **Stun time:** 2
* **Range:** 150
* **Cooldown:** 160s

### **Basic combo:**

1. R - Q - T - F - F - E - E - E - R - W
2. R - Q - T - R - E - E - E - W - D - stun - R - Q ... (unlimited)

### **Animation skip:**

1. T - E - E - E + T - D - W - R - brick - Q + F
Kyo

**[Q]**

* **Damage:** 1612  (AGI \* 8 \* 3)
* **Stun time:** 0.8s
* **LV:** 1
* **Range:** 250
* **Cooldown:** 13s
* **Additional info:** Using T during the use of Q allows to use other skills without disrupting Q. (Example : Q - T - R)

**[W]**

* **Damage:** 1880  (AGI \* 14 \* 2)
* **Stun time:** 1.5s
* **LV:** 2
* **Range:** 500
* **Cooldown:** 21s
* **Additional info:** Second strike will hit only if enemy in 300 range.

**[E]**

* **Damage:** 1612  (AGI \* 12)
* **Stun time:** 1s
* **LV:** 2
* **Range:** 1000
* **Move range:** 1000
* **Cooldown:** 24s
* **Additional info:** Counterable.

**[R]**

* **Damage:** 3290 max | 1880 min  (AGI \* 20 + AGI \* 4 for every 0.2s charge)
* **Stun time:** 1.5s
* **LV:** 3
* **AOE:** 260
* **Cooldown:** 48s
* **Additional info:** Projectile. 2s max charge time, 0.6 min. Damage depends from charge time and range to enemy. When Kyo activates this skill for second time (during charge time), it will be used even if he is stunned afterwards.

**[D]**

* **Damage:**1075  (AGI \* 16)
* **Stun time:** 2s
* **LV:** 2
* **Range:** 600
* **AOE:**300
* **Cooldown:** 14s
* **Additional info:** Counterable.

**[T]**

* **Additional info:** Allows to use additional skill after **[Q]**, **[W]**, **[D]**.
* **Cooldown:**1s

* **[Q - T]**  in 0.7s
* **Damage:**  537  (AGI \* 8)
* **Stun time:**  1.5s
* **LV:**  1
* **Range:**  250

* **[W - T]**  in 0.5s
* **Damage:**  672  (AGI \* 10)
* **Stun time:**  2s
* **Range:**  300
* **Additional info:** Will only hit flying enemy in 300 range and lower than Kyo.

* **[D - T]**  in 0.5s
* **Damage:**  840  (AGI \* 15)
* **Stun time:**  1s
* **LV:**  2
* **Range:**  600
* **Additional info:** Counterable. Range slightly increases with movement speed buffs.

**[F]**

* **Damage:** 3091  (AGI \* 46)
* **Stun time:** 2, 1s
* **LV:** 3 (initial), 2 (strikes)
* **Range:** 380, 500
* **Cooldown:** 55s
* **Additional info:** Counterable (strikes). Range of strikes increases with movement speed buffs.

**Art**

* ①: Allows the use of **[G].**
* ②: Up LV of all skills by 1. (Except **[E]** and **[T]**)
* ③: Up initial R damage multipler from AGI \* 20 to AGI \* 30 and reduce max charge time from 2s to 1s. (But overall max damage get reduced to 3057)

**[G]**

* **Damage:** 4030  (AGI \* 60)
* **Stun time:** 2
* **Range:** 150
* **Cooldown:** 160s
* **Additional info:** When health <3000 using T will result in LV3 aoe burst. Using **[G]** in 5s after that will have another animation and knockback effect (Doesn't do additional damage).

### **Basic combo:**

1. E - W - Q + T - T - D - R - F
2. D - T - E - Q + T - R - W - F - D - T

### **Animation skip:**

* **[Q]** - **[T]** - **[E]** + **[T]**
* **[D]** - **[R]**  + **[T]** has animation skip:

1. (OLD) D - R + T - E - Q - T - W - F
2. D - R + T - E - Q - T - W - F - T
3. Q - T - E + T - R - D - F + T
4. D - E + T - R - W - F + T