Flawless Pathway/Abilities

## Sequence 9: Investigator

**New Abilities**

* **Investigation:** Whenever an **Investigator** touches an object, they are able to gather information about that object. The information they can gather varies depending on what they want to gather. This isn’t limited to what that object is made of, what its density is, who owns/owned the object, the weight and size of the object, the object's purpose, etc.
	+ The amount of information they can gather is limited to only 3. For example, if they wanted to know the information of who owns it, what it's made of, and what its purpose is, then that is 3 pieces of information. However, they are able to gather more information as they digest the potion. Once the potion is completely digested, they are then able to gather 10 pieces of information.
* **Spirit Vision:** They are able to see into a person’s soul and deduce their emotions. They are also able to see non-physical things such as spirits and ghosts.
* **Increased Intelligence:** Their IQ level has increased to a total of 135.
	+ This allows them to be knowledgeable in mathematics, physics, history, and mysticism.
* They become more determined to do something as well as becoming more calm in situations where it is not in their favor. They also become more creative in the things they do which allows them to become a better Beyonder.

## Sequence 8: Sniper

**New Abilities**

* **Sharp Shooting:** When using a revolver or a rifle, they have an unequaled level of accuracy and precision compared to regular humans, being able to precisely hit an opponent's head while being upside down in the air.
* **Eagle Eye:** Their vision parallels that of an eagle. They are able to see the smallest of details from very far away which aids their Sharp Shooting ability.
	+ These **Eagle Eyes** cause strain to their eyes and cause migraines.
	+ As they digest the potion, they are able to use these eyes more and more. When they fully digest the potion, they are able to use these eyes on a daily basis without any drawbacks.
* **Undetectable:** Any clues left behind by them, or anyone of their choosing, can completely disappear.
	+ These clues include Smell, Footprints, Spiritual Essence, etc.
	+ There is a limit to the amount of clues they can make disappear.
		- The limit when they first consume the potion is 1 clue. As they fully digest the potion, they are able to make 5 clues disappear.
* **Unnoticeable:** They become very stealthy, making every step they take very faint.
	+ However, if their overall weight exceeds 250lbs, their steps start to make noise again.
		- The overall weight includes their body weight and any exterior things they wear or carry.
* **Enhanced Agility:** Beyonders of this pathway become much more agile than before. They are as agile as a cat.
* **Unreal Reaction:** They have an increased reaction time, much greater than that of a Formula 1 driver.
* The potion grants them an improvement in handling weapons like revolvers, rifles, swords, daggers, knives,  etc.

**Strengthened Abilities**

* Their previous Beyonder abilities gain a minimal increase in strength
	+ Their **Investigation** ability increases in strength. The amount of clues they can gather from touching an object increases from 10 to 13.
	+ Their Intelligence, or IQ level,  increases from 135 to 139.

## Sequence 7: Mystic Designer

**New Abilities**

* **Reshape:** **Mystic Designers** are able to **Reshape** constructs of all shapes and sizes into their very own image. **Mystic Designers** also have a level of expertise in understanding the foundation of a construction.
	+ How this ability works is that they must fill the construct of their choosing with their spirituality, this then allows them to **Reshape** the construct to their own image.
		- The reshaped constructs which have been poured with their spirituality and have been reshaped come to life. However, they don't live for long.
		- The amount of Spirituality that one must pour into a construct depends on the construct itself.
			* Larger constructs require more spirituality to be poured into the construct. This is the opposite for smaller constructs.
			* The complexity of a construct also determines the amount of spirituality that needs to be poured in.
		- The amount of constructs they can **Reshape** is only 1. This number increases as they digest the potion. After completely digesting the potion, they are able to **Reshape** 3 constructs.
	+ The reshaped constructs don’t stay the way they were imagined forever. After a couple minutes, the reshaped construct will go back to its original form and lose its “life.”
		- This time duration only lasts up to 2 minutes. This time duration increases as the potion is digested. After finally digesting the potion, the time duration increases to 10 minutes.
* **Masters Command:** They are able to control constructs which they have reshaped with great efficiency. Like a man holding the strings of a marionette.
* **Spirituality:** They are more well versed in Divination Arts and Ritualistic Magics.
* The potion allows the consumer to become more creative. This allows their reshaped constructions to be more wild and weird.

**Strengthened Abilities**

* **Investigation:** The amount of information they can now gather increases to 17.
* **Undetectable:** The amount of clues they can make disappear increases from 5 to 7.
* Their physicals have increased, which makes them stronger than the average human.

## Sequence 6: Beastologist

**New Abilities**

* **Summoning:** **Beastologist** are able to summon a beast from the wild. These beasts appear from the **Beastologists’** shadow.
	+ They must clasp their hands together to summon a beast.
	+ Like the other abilities in the sequences before, the beast they summon takes up their spirituality, depending on the beast they summon.
		- Powerful beasts take up a lot of spirituality to summon. While weaker beasts don't take up as much spirituality.
		- They can only summon up to 4 beasts at the moment. This number can increase from 4 to 10 when the potion is fully digested.
* **Multi-Lingual:** **Beastologist** are able to speak and understand the language a certain beast talks.
	+ They don’t understand the language right away. They must spend at least a couple days before fully learning it.
	+ However, that is when they first consume the potion, as they fully digest the potion, they are able to understand and speak the language of the beast in a couple minutes.
* **Borrower of Strength:** They are able to borrow the strength of the beast they summon, making it their own.
	+ This borrowing of strength from a beast is limited.
		- If they borrow too much strength then they will inevitably lose control.
		- If the beast isn’t compliant with the borrowing of strength, they will have no choice but to agree.
		- If the beasts’ strength is something beyond what they are able to grasp, then they possibly can’t borrow the beasts’ strength.
* **Mental Fortitude Enhancement:** Their **Mental Fortitude** is greater than the toughest of humans.
* The potion of this sequence allows them to become good with beasts, basically allowing them to act as a pet owner.

**Strengthened Abilities**

* **Investigation:** The amount of information they can now gather further increases to 25.
* **Undetectable:** The amount of clues they can make disappear further increases from 7 to 12.
* Their Intelligence, or IQ level, further increases from 139 to 145. They become “highly gifted.”
* **Reshape:** The amount of constructs they can Reshape increases from 3 to 5.
	+ The reshaped constructs also have a longer time duration. Going from 10 minutes to 15 minutes.
* **Spirituality:** They are even more well versed into **Divination Arts** and **Ritualistic Magic.** Making even the simplest form of **Divination Arts** and **Ritualistic Magic** be as easy as breathing.

## Sequence 5: Unknown Caster

**New Abilities**

* **Casting:** They are able to cast upon **Blessings** and **Curses** to all living organisms.
	+ They are only able to cast **Blessings** and **Curses** after they cite an incantation.
		- They must cite these incantations in secret.
		- The incantation they cite must be based on the **Blessing** and **Curse** they are casting. For example, if they want to bless an ally with more speed, they must cite an incantation to do with speed.
	+ The **Blessings** consist of increased Strength, Luck, Power, Spirituality, Mental Strength, Ability Usage, etc.
	+ The **Curses** consist of Bad Luck, Decreased Strength, Decreased Power, Decreased Mental Strength, Death, etc.
	+ Unknown Casters are more immune to **Curses** and more prone to **Blessings**.
	+ The amount of organisms they can cast **Blessings** and **Curses** on are limited.
		- They can cast **Blessings** and **Curses** to 3 organisms when they first consume the potion. As they digest the potion, they are able to cast Blessings and Curses upon more and more organisms. Once they fully digest the potion, they are able to cast **Blessings** and **Curses** to 10 living organisms.
	+ The amount of **Blessings** and C**u**rses they can cast at one time is also limited.
		- They are only able to cast 3 **Blessings** and **Curses** when they first consume the potion. As they digest the potion the amount of Blessings and Curses they can cast increase. Once fully digesting the potion, they are able to cast 10 Blessings and Curses at one time.
* **Transfer:** They are able to **Transfer** their very own **Blessings** and **Curses** to another organism.
	+ The Transfer is limited to 3 **Blessings** and **Curses**. As they completely digest the potion, they can Transfer, at most, 10 **Blessings** and **Curses** to another organism.

**Strengthened Abilities**

* The strength of **Investigation** increases even further. They are able to gather 40 pieces of information.
* The amount of clues they can make disappear due to the **Undetectable** ability increases from 12 to 20.
* The amount of constructs they can **Reshape** increases from 5 to 8.
	+ The reshaped constructs also have a longer time duration. Going from 15 minutes to 18 minutes.
* Their Summoning ability increases further, being able to summon from 10 to 15 beasts.
* They are also now able to understand and speak any language with absolute ease.
* The amount of strength they are able to borrow from another beast increases further, approximately 30% more.

## Sequence 4: Wizard of Imaginations

**New Abilities**

* **Barrier of Imaginations:** **Wizard of Imaginations,** as the name suggests, can create a Barrier composed of Imaginations. These Imaginations are given a physical appearance in the form of a ring around the Wizard’s body.
	+ They are able to use their own Imaginations and the Imaginations of other people.
		- The Imaginations of themselves and of other people are what limits the barrier’s efficiency.
		- The Imaginations, once shaped as a ring, are no longer present in the person’s mind.
	+ A single imagination is one ring, if they have 10000 imaginations, then there will be 10000 rings surrounding the body.
	+ The amount of Imaginations they can turn into a ring is 50. This number increases to 500 as they digest the potion completely.
* **Reforming of Imaginations:** They are able to reform the Imaginations of themselves and of others into whatever they see fit.
	+ They can form a sword, bow and arrow, spear, gun, whips, etc. These reformed Imaginations, however, don’t last forever.
		- A reformed Imagination can last up to 5 minutes as they first consume the potion. After fully digesting the potion, the reformed Imagination can last up to 15 minutes.
	+ The amount of Imaginations they can reform is also limited.
		- They can reform 3 Imaginations when first consuming the potion. The amount of Imaginations they can reform increases to 7 as they fully digest the potion.
	+ Reforming an Imagination also takes up a lot of their spirituality.
* **Bringer of Imaginations:** **Wizards of Imaginations,** are able to bring Imaginations into reality. Whether it be their own Imaginations or the Imaginations of another person, they are able to bring it into reality.
	+ They are only able to bring Imaginations into reality with the help of the Barrier of Imaginations ability.
		- They must make contact with the Imaginations in the form of rings to bring it into reality.
		- The less complex the Imaginations, the easier it is to bring into reality.
			* For example, if they Imagined a duck, then bringing it into reality would be very easy. However, if they thought of a Dragon with 50 arms, 7 pairs of wings,  rainbow scales, and a goatee mustache. Then bringing the Imagination into reality would be much more difficult.
		- The amount of Imaginations they can bring into reality is 1 when first consuming the potion. This number increases to 8 as the potion is fully digested.
		- This also, like **Reforming of Imaginations**, takes up a lot of spirituality.

**Strengthened Abilities**

* The strength of **Investigation** increases even further. They are able to gather 100 pieces of information from any object they touch.
* The amount of clues they can make disappear due to the **Undetectable** ability increases even further to 30.
* The amount of constructs they can **Reshape** increases from 8 to 15.
	+ The reshaped constructs also have a longer time duration. Going from 18 minutes to 25 minutes.
* Their Summoning ability increases further, being able to Summon from 15 to 20 beasts.
* The amount of Strength they are able to borrow from another Beast increases further, approximately 15% more.
* They are able to Cast **Blessings** and **Curses** to 13 organisms.
	+ They are also able to **Transfer** **Blessings** and **Curses** to the same amount of organisms.

**Mythical Creature Form**

* As a Sequence 4 **Demigod**, they receive some level of **Godhood**. To a certain extent, they can control the extent of their incomplete **Mythical Creature Form** to minimize the consequences and their inclination to lose control.
	+ Their incomplete **Mythical Creature Form** is a *Seraphim*, a singular Fiery-Red Eye with a Golden Cross-Shaped Pupil, that is surrounded by Crimson Wings. The feathers that are a part of the Crimson Wings are called **Quills of Life.**
		- The **Quills of Life** take the form of an Illuminated Crimson Feather.
		- They are able to “bestow” the **Quills of Life** to the **Reshaped Constructs** that were given life, the **Summoned Beasts** and the **Imaginations** brought to reality. They can also “bestow” these **Quills** to any living organisms outside of the Beyonder’s Creation.
			* Being “bestowed” the **Quills of Life** grants the thing the usage of the **Flawless Pathway's** abilities.
				+ Each of the **Quills of Life** are a single feather that is a part of the **Mythical Creature Form.** Taking out a feather is like taking out a part of their spirituality.
					- They are able to gain these feathers back after the thing they “bestowed” the **Quills of Life** to have died. Otherwise, the **Quills of Life** they have “bestowed”, will be theirs to keep forever.
					- Another way to gain these feathers back is by consuming **Beyonder Characteristics** of the **Flawless Pathway.**
			* They are only able to bestow 3 **Quills**. If they exceed this limit, they will be closer to losing control.

When those who are under **Sequence 4** gaze upon their **Mythical Creature Form**, they will lose all sense of free will, making them nothing but puppets who bow before a mighty being.

## Sequence 3: Usurper

**New Abilities**

* The “True Essence” of all things that exist are linked to the **Nexus Sea.** **Usurpers** are able to forcibly take these “True Essence” and use their powers and abilities through the usage of the **Nexus Sea.** However, there are three components to this ability.
* The “True Essence” is something that exists in all things of creation.
	+ **Forceful Invitation:** They are able to forcefully invite themselves into the “True Essence” of the thing they want to go into. However, the “True Essence” of anything is very resistant, not wanting external things to go inside of it, this is why they are able to forcefully invite themselves.
		- The resistance of the “True Essence” depends on the power of the thing. If the thing is much more powerful than the **Usurper**, then the **Usurper** will not be able to forcefully invite themselves and may potentially lose control.
	+ **Unwanted Taking:** After using **Forceful Invitation** to forcefully invite themselves into the “True Essence” of the thing they want to go into, they are able to take the “True Essence” and hold it in their hands.
		- “True Essences” can be held by bare hands but a “True Essence” would be very painful to hold.
			* A powerful “True Essence” would be much more painful to hold than a weak “True Essence.”
	+ **Absorption:** After finally grasping the “True Essence(s)” they are able to absorb the “True Essence” and gain the “True Essence’s” power and abilities.
		- **Absorbing** “True Essences” are similar to consuming a potion without the acting method. It takes time to absorb the “True Essence” fully.
		- The power of the “True Essence” also impacts how long it takes to fully absorb.
			* If the  “True Essence” is powerful then it would take a very long time to absorb it fully. However, it's the opposite if it's weak.
				+ The **Absorption** time can take up from a couple days to thousands of years.

**Strengthened Abilities**

* The strength of **Investigation** increases even further. They are able to gather all pieces of information from any object they touch.
* The amount of clues they can make disappear due to the **Undetectable** ability increases even further to 36.
* The amount of constructs they can **Reshape** increases from 15 to 20.
	+ The reshaped constructs also have a longer time duration. Going from 25 minutes to 35 minutes.
* Their Summoning ability increases further, being able to Summon from 15 to 20 beasts.
* The amount of Strength they are able to borrow from another Beast increases further, approximately 20% more.
* They are able to Cast **Blessings** and **Curses** to 25 organisms.
	+ They are also able to **Transfer** **Blessings** and **Curses** to the same amount of organisms.
* **Barrier of Imaginations:** The amount of Rings of Imagination they can create increases from 500 to 1500.
* **Reforming of Imaginations:** The amount of Imaginations they can Reform increases from 7 to 15.
	+ The time limit the reformed Imagination can last increases from 15 minutes to 25 minutes.
* **Bringer of Imaginations:** The amount of Imaginations they can bring into reality increases from 8 to 14.

**Mythical Creature Form**

* Their incomplete Mythical Creature Form develops further; the divine pattern on their Crimson Wings and **Quills of Life,** become complex and more expressive of the themes of the **Flawless Pathway.**
	+ The **Quills of Life** seem to become tainted with gold colored hypocycloids.
	+ They are now able to “bestow” 5 **Quills of Life** from their **Mythical Creature Form.**
	+ These **Quills**, when departing from the main body, don’t disappear immediately after the main body dies.
* As a **Sequence 3 Beyonder,** they can hear prayer up to a certain point. This allows the **Quills of Life** to be able to answer these prayers, however, complicated prayers can be directly heard by the **Usurper.**

## Sequence 2: Twisted Merger

**New Abilities**

* There are in total, nine **Twisted Merger** Beyonder characteristics in existence. A maximum of six **Twisted Mergers** are allowed to exist at once if there are three **Disciples of Glory** already due to the limited amount of Beyonder characteristics.

**Authorities**

* **Merge (Unification):** Everything that exists, be it physical or non-physical, is able to be **Merged** by “Them.” This makes the **Merged** product truly unique but very unstable.
	+ To **Merge** things, “They” must fully grasp the foundation of what “They” are **Merging**.
		- This, to some extent, would be “Their” only limit.
		- If “They” were to Merge things without completely knowing the foundation of what they’re **Merging**, then the **Merged** product will be very very unstable.
	+ The **Merging** process works as follows.
		- “They” must choose what “They” want to **Merge**.
			* Anything and Everything is subject to **Merging**.
		- After choosing, what “They” **Merge** into the target and how much “They” **Merge** fully depends on “Them.”
			* This Merging isn’t only limited to other things. “They” are also able to **Merge** things to “Themselves” as well.
		- Once “They” have **Merged** things into other things or into “Themselves,” “They” or the things they **Merged** together will become very unstable.
			* However, the **Merged** things will gain a boost in power depending on what was **Merged**.
			* After a period of time, the final **Merged** product will be stable. This, however, depends on what is **Merged**.
* They are able to utilize **The Glimmering Links of Creation (Nexus Sea).**
	+ **Revival**: After “They” die, the **Quills of Life** can be used by “Their” loyal companions to **Revive** “Them.”
		- “They” can **Revive** perfectly only 3 times, trying to **Revive** a 4th time would lead to uncertain predicaments.
			* To be specific, when “They” **Revive** for the first 3 times, “They” retain everything, however, if “They” **Revive** a 4th time, then “They” can lose things such as “Their” original body, “Their” knowledge and wisdom, “Their” beyonder abilities, etc.
		- There are Three steps to this **Revival**, and along with these steps come limits.
			* First, “Their” companions must be one who is “bestowed” with the **Quill of Life**, if they are not "bestowed" with it, then they have absolutely no chance of **reviving** “Them.” They must also have the main body of the **Twisted Merger** or the body of another Beyonder of the same sequence or of the same pathway.
				+ There must be a total of 10 companions “bestowed” with the **Quill of Life** to **Revive** “Them.”
			* Second, the ones “bestowed” with the **Quill of Life** must head to **The Glimmering Links of Creation** where they must drop the **Quill of Life** and the main body into the **Nexus Sea.**
			* Third, the companions must “pray” to “Them” for three days and wait. After the third day, “They” will be **Revived** fully.

**Strengthened Abilities**

* “They” are able to make “Their” whole existence “disappear” with the Undetectable ability.
* The amount of constructs “They” can **Reshape** increases from 20 to 100.
	+ The reshaped constructs also have a longer time duration. Going from 25 minutes to 35 minutes.
* “Their” Summoning ability increases further, being able to Summon from 15 to 20 beasts.
* “They” are able to borrow all of the Beast’s power.
* “They” are able to Cast **Blessings** and **Curses** to 100 organisms.
	+ “They” are also able to **Transfer** **Blessings** and **Curses** to the same amount of organisms.
* **Barrier of Imaginations:** The amount of Rings of Imagination “They” can create increases from 1500 to 5000.
* **Reforming of Imaginations:** The amount of Imaginations “They” can **Reform** increases from 15 to 40.
	+ The time limit the reformed Imagination can last increases from 25 minutes to 1 hour.
* **Bringer of Imaginations:** The amount of Imaginations “They” can bring into reality increases from 14 to 20.

**Mythical Creature Form**

* “They” become a complete **Mythical Creature.** “Their” **Mythical Creature Form** is a giant humanoid covered with crimson feathers. This giant humanoid figure also has three fiery-red eyes with golden pupils and crimson wings made up of even more crimson wings.
	+ Due to "Their" constitution as **Quills of Life**, "They" have a high capacity for **regeneration**, being able to recover quickly from serious and disabling injuries, like being able to regenerate "Their" entire limbs.
* “They” can “bestow” 10 **Quills of Life** to “Their” companions.

## Sequence 1: Disciple of Glory

These are **Angels** closest to **True Godhood**. “They” have gained initial control of the corresponding domain's **authorities**. “They” can willingly make even living things turn into an Imagination. “They” can **defy** many things, be it a physical object or an abstract concept.

**New Abilities**

* **Reality into Imagery:** “They” are able to make things turn into an imagination.
	+ This ability has its limits.
		- First, this takes up a lot of spirituality to do.
		- Second, “They” can’t turn everything into an imagination. There’s a certain amount of things “They” are able to turn into an imagination.
			* Once “They” turn something into an imagination, “They” can undo this effect.
			* The max amount of things “They” can turn into an imagination is 10.
		- Third, the time limit the thing stays as an imagination is about 30 minutes.

**Authorities**

* **Defy:** “They” can **Defy** physical objects and abstract concepts from affecting “Them.” With this authority, “They” are not affected by nearly everything and able to do nearly anything that is impossible.
	+ “They” are able to travel to any place in the entire cosmos. This is possible by **Defying Space-Time.**
		- “They” are also able to **Defy** the destination “links” in the **The Glimmering Links of Creation** which also allows “Them” to travel anywhere.
	+ “They” can even **Defy rules and laws.**
		- With this, “They” can do the impossible by destroying a Beyonder Characteristic or existing in non-existence.
	+ “They” can **Defy** attacks to the **body, mind, soul,** and **spirit** so that it will have absolutely no effect on “Them.”
		- The limit to this ability is when someone stronger than “Them” attacks “Them.” However, to a certain extent, “They” are still able to **Defy** attacks of stronger beings.
	+ “They” can **Defy** **death**, allowing “Them” to be immortal for some time.
		- Defying such powerful concepts would make it harder to **Defy** and would possibly lead “Them” to losing control.

**Strengthened Abilities**

* The amount of constructs “They” can **Reshape** increases from 100 to 1000.
	+ The reshaped constructs also have a longer time duration. Going from 35 minutes to 2 hours and 30 minutes.
* “Their” Summoning ability increases further, being able to Summon from 20 to 75 beasts.
* “They” are able to borrow all of the Beast’s power.
* “They” are able to Cast Blessings and Curses to 1000 organisms.
	+ “They” are also able to Transfer Blessings and Curses to the same amount of organisms.
* **Barrier of Imaginations:** The amount of Rings of Imagination “They” can create increases from 5000 to 10000.
* **Reforming of Imaginations:** The amount of Imaginations “They” can Reform increases from 40 to 100.
	+ The time limit the reformed Imagination can last increases from 1 hour to 10 hours.
* **Bringer of Imaginations:** The amount of Imaginations “They” can bring into reality increases from 20 to 50.
* "They" have mastered the **authority** of "Their" corresponding field.
* “Their” **authority** of **Merging** can affect even **Uniquenesses** to a certain extent.

## Sequence 0: Flawless

This is a **True Deity**. In a sense, "He" is an embodiment of the corresponding **Authorities**. “He” is a master of **Perfecting** and **Completing**, doing everything possible to make all things **Flawless**.

**Authorities**

* **Flawlessness**: It contains **authority** over everything **imperfect** and **incomplete**, which in this case, nearly everything in existence.
	+ **Imperfect:** “He” can expose **Flawlessness** to **Imperfect** things such as humans, beasts, angels, gods, concepts, etc. and make them perfect.
	+ **Incomplete:** “He” can expose **Flawlessness** to **Incomplete** things such as humans, beasts, angels, gods, concepts, etc. and make them complete.
	+ By exposing **Flawlessness** to **Imperfect** and **Incomplete** things, and making them **Perfect** and **Complete,** this allows the things exposed to **Flawlessness** to be able to achieve **Ascendance**. Something that’s **Complete** and **Perfect** cannot exist in such an **Imperfect** and **Incomplete** creation.
		- For example, if "He" decided to expose Flawlessness to a Sequence 9 Seer, "He" can make that Sequence 9 **Seer** become a Sequence 0 **Fool**.
	+ With such **Authorities**, there can only be limits. If “He” decides to **Defy** these limits, “He” will undoubtedly lose control.
		- There are three limits to this **Authority**. However, the limits only apply to living things and don't apply to non-living things.
			* First, “He” must always watch over and govern the living things “He” has exposed **Flawlessness** to
				+ If “He” fails to do so, “He” and the thing exposed to **Flawlessness** will inevitably lose control.
			* Second, “He” is limited to a certain amount of living things “He” can expose **Flawlessness** to at one time.
				+ The max amount of things “He” can expose Flawlessness to is 10. Exceeding this number will make “Him” lose control.
			* Third, if “He” exposes “Himself” to **Flawlessness** then “He” can only expose **Flawlessness** to 3 other living things. If “He” fails to obey this rule, there will be greater consequences than just losing control.
				+ When “He” exposes “Himself” to **Flawlessness** all of “His” previous beyonder abilities become Perfect and Complete.
	+ "He" is able to see the **Imperfections** and the **Incompletions** in all things.
		- These **Imperfections** and **Incompletions** are not visible to everyone except "Him." The **Imperfections** and **Incompletions** take the form of a disgusting black thing that can't be explained even by "Him."
			* Being **Flawless** "Himself," gazing upon such **Flawed** things will bring so much pain to "His" eyes, which in turn, can lead to "Him" losing control.

**Nirvana (Flawless Realm):** This is the **Divine Kingdom** of **The Flawless.** “He” can create a higher dimension that is devoid of **Imperfect** and **Incomplete** things. Because of this, any foreign influence, be it from beyonders or other things, cannot affect or come inside of this **Divine Kingdom,** only those exposed to **Flawlessness** can affect and be inside of this **Divine Kingdom.**