Endings

***"Survive the night, just wait for 6 AM, and then it'll all be over? That's how it works there before, right?"* - Michael, *The Joy of Creation: Story Mode*.**
This article or section contains major spoiler that reveals important plot detail about this topic. Continue reading at your own risk.

* FNaC
* TJoC
* POPGOES
* ONaF
* Plus

## *Five Nights at Candy's Remastered*

### Night 5 Ending

In this ending, Mary Schmidt is given a paycheck after her five-night shift, and is shifted to the dayshift according to Phone Guy. This is shown in a scene with a $100.50 paycheck that the player received on the ground with black and white tiles. The receiver is Mary Schmidt, whom the player plays as. The paycheck is sent on November 20th 1987, and is paid by CTC Entertainment, with a note saying "You're one of us now!". Alongside the paycheck, a shadow of The Rat can be seen on the screen, indicating that there is still an antagonist that the player has yet to encounter at that point.

After the ending screen, the player unlocks their 1st star on the main menu, as well as option to attempt Night 6.

### Night 6 Ending

Mary Schmidt received her extra paycheck for her extra night shift. This ending is overall the same scene from the ending in Night 5. The paycheck is different, Mary Schmidt which is the player now receive a $20.10 paycheck for their overtime shift a day after their last paycheck. The shadow of the Rat is now gone, and instead there is a reflection of possibly Old Candy on the ground.

With Night 6 beaten, the player unlocks their 2nd star on the main menu, as well as Custom Night and Extra, where some behind-the-scene content are shown. The player also unlocks a cute Candy the Cat plush that can be seen on the left side of the desk in the office.

### Custom Night Ending

Once beating the Custom Night in any difficulty, a pink slip taped on a computer similar to the one in the office is shown. Mary Schmidt, the character that the player plays as, has been fired for tampering with animatronic equipment (possibly referring to the player changing their AI difficulty), potentially damaging the facility and/or animatronic equipment, and apparently having "too much perfume". An additional note is written saying "I am really disappointed in you" with a sad face. A Cindy poster can be seen in the blurred background, implying that the pink slip is in the office.

If 7/20 Mode is beaten, an origami cat can be seen in the ending screen, blurred with the background. An extra star is now unlocked in the main menu. In addition, the office now adds a cute Cindy plush at the right side of the desk.

### Night Null Ending

Upon beating the night, the player is treated to a cutscene where the camera slowly pans up Forgotten Candy as an audio log plays. In the tape was a person talking about he may be going crazy and that he will not stop until "he" is perfect.

> I feel that... time... is... is... bleeding from my hands. I don't know if I'm going insane or something. Nothing works. I know it should work, but it just doesn't. It's like he's... \*chuckles\* I guess I just need to sleep. As much as I hate having to spend my time like that. Unconscious and lifeless... like him. I won't stop until he's absolutely perfect. End of audio log.
>
>

Forgotten Candy's eyes light up after the audio log ends, followed by a deep roaring sound, before the cutscene cuts to blackness. This cutscene appears to be a teaser for the upcoming *Five Nights at Candy's 4*.

With Night Null beaten, an extra star is now unlocked on the main menu screen. In addition, the player also unlocks CAM 13 for every night, meaning the player now get to view the said room with The Rat inside.

## *POPGOES Arcade*

### Normal Ending

After defeating the final boss, Dead King Freddy claims that Popgoes will regret his choice, and when he dies naturally, he would wish for a second chance. Popgoes walk out of the castle, and his friends have came to celebrate the victory with him. With this, the player has reached an ending of the game, however the completion percentage will only go as high as 99%, depending on how many chests are left undiscovered, hinting that there is an alternate completion ending. Returning to the game brings the player back to where they were before they fight against Freddy.

### Blackrabbit Ending

*Read POPGOES Arcade's Walkthrough for ways to obtain this ending.*
By encountering Blackrabbit and calming her down, she reveals her original identity to be Bonnie Glade, and tries to leave the machine. She tells the player to go and find their parents, and says "Time to go home" to both the player and herself, before disappeared. The player is brought back to the main menu screen.

Beating the game again by defeating Dead King Freddy will gives the player a full 100% completion. The arcade machine shuts off later on, and the camera zooms out, facing the whole arcade room. Popgoes the animatronic slowly walks into the game and to the 3D printer, before he turns and faces the camera. The game finishes and the credit is shown.

## *One Night at Flumpty's*

### Normal Ending

After the player has reached 6 AM (although the screen shows the time changed to the word "HAM" instead of 6 AM), the player is shown a "credit" scene where all the characters in the game are listed: Flumpty Bumpty, Birthday Boy Blam, The Beaver, The Redman, Grunkfuss the Clown, and Golden Flumpty in their respective order, each accompanied with their more-cartoonish faces. Finally, the phrase "THE EGGND" is shown, along with a message to Scott Cawthon, thanking him for making the FNaF series.

### Hard Boiled Mode Ending

After beating the Hard Boiled Mode, the player unlocks a star on the main menu screen. Clicking the star reveals a screen featuring Empty Bempty, a colorful egg similar to Flumpty Bumpty. The screen is called "EASTER EGG" with another text below reads "...THIS IS REALLY ALL THERE IS..." Below Empty Bempty is a paragraph:

> Don't be confused; this isn't Flumpty Bumpty. This colorful little guy is Empty Bempty! He can go anywhere he likes, but he can't do much else. You see, Empty is an Easter egg. He is not immune to the plot; the plot is immune to him!
>
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## *One Night at Flumpty's 2*

### Normal Ending

Similar to the first *One Night at Flumpty's* ending, the player is shown a "credit" scene after making it to 6 AM (despite the clock changing to the word "SPAM" instead). The characters featured in the game are listed: Flumpty Bumpty, Birthday Boy Blam, The Owl, Grunkfuss the Clown, The Redman, Eyesaur, and Golden Flumpty in their respective order. Interestingly, this credit scene is in a simplified 8-bit style, with all the characters in their forms of 8-bit sprites. Finally, the phrase "THE EGGND" is shown.

### Hard Boiled Mode Ending

The Hard Boiled Mode Ending in *One Night at Flumpty's 2* has a newspaper article shown on screen, much like how the intros and/or endings in some of the original FNaF games are. The headline of the article writes "BEATING AN EGG" and the title reads "Kidnapped person wins Flumpty Bumpty's game!" The following article is written:

> After countless citizens of New Dork have been abducted by the mysterious Flumpty Bumpty to play his "survival hide-and-seek" game, one has bested Flumpty and earned the privilege of becoming Flumpty's new best friend.
>
> Allegedly, Flumpty has constructed a skinless many-headed monster out of the corpses of his game's unfortunate past contestants.
>
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There are also 6 articles written alongside the one shown above, blurred in the background. Some are related to Flumpty, while some are random unrelated topics, and one is a thanking message written from Jonochrome.

## *One Night at Flumpty's 3*

### Normal Ending

After beating Flumpty Night, the player is greeted by a cutscene where Flumpty BVumpty releases them into the outside world, only for said world to be an absolute wasteland with an ocean of lava and destroyed buildings seen to the right of the screen. After a few seconds, the game then cuts to the credits.

### Hard Boiled Mode Ending

After beating Hard Boilded Mode, the same cutscne from the Normal Ending plays out, only instead of being greeted by what is basically hell, the player is instead greeted by a more peaceful scene, and after this, an image with Flumpty saying, "I'll miss you" as he stares at some kind of light in the distance. The words "THE END" then appear on the bottom-right corner of the screen.