Mysterious Liquid

### Collection Grid

*(page 4, column 2, row 2)**(page 3, column 12, row 4)**(page 3, column 13, row 4)*

**Mysterious Liquid** is a passive item.

## Effects

* Tears leave a small, short-lasting pool of creep upon hitting an enemy or when their range is depleted.
	+ The creep deals 1 damage per tick or 30 damage per second.
	+ The creep can deal up to 25 damage.
	+ Multiple creep pools can inflict damage on an enemy simultaneously.

## Synergies

* /  / : Each split tear leaves a creep, creating lots of creep pools.
* : Leaves an explosion-sized creep whenever the Explosivo tear goes off.
* : Each tear bounce leaves a pool of creep.
* : Spawns creep trail under the tear on a constant time interval.
* : Spawns a line of creep behind the knife as it shoots towards enemies, each one left on random time interval.
* : The projectiles from the sword spawn creep pools, sword attacks do not.
* : The lasers spawn creep pools always when it hits obstacles and occasionally on enemies.
* : The lasers rapidly spawn creep pools on hitting both obstacles and enemies.
* : The laser rings spawn creep pools when it hits enemies on a constant time interval.
* : The blasts leave long trails of creep pools, and a creep for each damaging tick. Since the effect stacks, they cause massive damage.

## Interactions

* Following items leave the creep pools:
* Following items do not leave the creep pools:
* / : Only creates the creep pools when damaging enemies or destroyable obstacles.
* : Overrides Mysterious Liquid.
	+ The beam spawns pools of liquid always when it hits obstacles and enemies on a constant time interval.
		- Azazel: Leaves the creep pools at the end of Azazel's shorter brimstone beam.
* /  / : Overrides Mysterious Liquid.
	+ Explosions caused by these items will leave a large pool of creep.
* : Mysterious Liquid removes explosion chance, but fire damage over time is preserved.
	+ Tears can explode as expected. The explosions leave a large pool of creep.
* : Only the main tear spawns creep.
	+ All tears leave the creep pools .
* : Only the burst tears spawns creep.
* : Overrides Mysterious Liquid.
	+ The combination works as expected, with tears spawning liquid even when stopping enemy shots.
* : Mysterious Liquid's graphical effect remains, but the tear leaves no creep.
	+ The tear leaves a trail of creep pools on a constant time interval.
* : Constantly creates pools of creep at the end of the beam. Corn projectiles do not spawn creep.
* : All tears including spores spawn creep upon burst, but not on contact with enemies.
* / : Spawns creep after each tear's effect wears off and drops to the ground but not on contact with enemies.
* Piercing tears: Tears do not leave creep pools when they hit and pass through an enemy, and only leave creep pools when they hit an obstacle or run out of range.
* : The beam spawns pools of liquid always when it hits obstacles and enemies on a constant time interval.
* : Tears do not create creep when they bounce off enemies or obstacles and only when they land.
* Spectral tears: Tears only spawn creep pools after they land, not while passing through obstacles.
* : Overrides Mysterious Liquid.
	+ The combination works as expected.
* : Overrides Mysterious Liquid.
	+ The laser spawns pools of liquid always when it hits obstacles and occasionally on enemies.