ShooterofIO: Dark Warfare II

***ShooterofIO: Dark Warfare II*** is a first-person shooter game developed by Air Studios and published by Monsteristic. It was released on November 6, 2012 for Microsoft Windows. The game is the fifth game in the ShooterofIO franchise. It is the second game in the Dark Warfare trilogy.

ShooterofIO: Dark Warfare II continues the ever lasting story that was in *ShooterofIO: Dark Warfare*. *ShooterofIO: Dark Warfare II* soon has become one of the biggest games in 2012, and easily made history in the ShooterofIO franchise in how many copies were sold.

The game is a direct sequel to ShooterofIO: Dark Warfare. A sequel to this game has been released, ShooterofIO: Dark Warfare III, that was released on November 18, 2015. A second sequel, ShooterofIO: Dark Warfare 4 was released on November 2, 2018.

## Development

Air Studios began production only three weeks after they finished releasing post-launch content for Dark Warfare. They began making their next installment for the ShooterofIO franchise. Air Studios chose to ditch the Story Mode and make a Campaign that can give more details of what the story has.

With Multiplayer, Air Studios used multiple old assets that were originally built in the original Dark Warfare. But added onto it. Multiplayer officially supported Controller support. While, Air Studios made many changes to the Create-a-Class system, they were worried about how it would perform - but luckly, it worked perfectly after it was finished.

Zombies got a massive change, no more Round-Based focused system, they made it purely Objective Based only without any Round Based systems. They added a Round Counter for whenever a player would complete an objective they'll move up a round. Air Studios chose to make the map Dunkles Reich connect with old maps that have been created in the original title.

## Missions

Dark Warfare II doesn't feature a normal Campaign or Story Mode. Instead you get to play missions that change the way you experience a story type mode. The game launched with 6 Missions and will get new ones post-launch. It's a type of mode really focused on granting new opportunities and experiences for all type of players, also offering a variety of different missions and mission-types. Players have the chance to change the difficulty from Easy to Hard.

### Missions

1. The Plan Begins
3. Fail Safe
4. Underworld
5. Ground Patrol
6. Near Prolude
7. World Issues
8. Chaos Inbound

## Multiplayer

Multiplayer is completely redesigned for a ShooterofIO title creating an all new type of mode.

### Gameplay

The basic gameplay remains the same as in modes and maps.

#### Gunplay

Gunplay remains mainly untouched however, it is changed massively when you create a class. You have only 2 slots on each weapon. Creating a whole new type of customization in one big change. Weapons have been massively changed to now feature predictable-recoil, something that wasn't featured in old games.

The guns all act balanced in many different ways. All gunfights are balanced, no more losing to who shot first, you can now get

#### Ranks

Ranking Up in *Dark Warfare II* is completely different. Unlike in previous main ShooterofIO titles, players would get the chance to earn EXP from just playing matches, players will earn additional EXP from:

* Kills
* Using Streaks
* Earning Medals
* Getting Assists
* Unlocking Camos, Attachments, Weapon Leveling

#### Prestige

Players can enter Prestige mode in *Dark Warfare II* 15 times. Each Presitge has 50 levels in it.

## Zombies

### Overview

Air Studios brings Zombies to a different style of gameplay that fans loved when playing the Siege gamemode in *Dark Warfare*. But changes have been made for it to work better, the Studio changed it and made it where players can do more than just 10 objectives. After every objective the round increases. Earning Points is much easier than ever, you'll get rewarded with Bonus Points after every Objective.

The studio announced that the game would have less content due to the production for ShooterofIO: WWII, but Air Studios produced a new game throughout. They duped the Siege mode, and made many alterations in order to make the experience newer and more fun. Giving a never-ending experience, Air Studios announced on launch that the game has no round limit. The game also is the first to feature Demon Powers, a new way to empower the player to protect them from death situations or help destroy enemy armies!

### Gameplay

Zombies in *ShooterofIO: Dark Warfare II* introduces multiple new gameplay mechanics that make it much easier to survive the undead. The introduction to Demon Powers made things much more unique and easier. The game launched with four powers, all of them being unique. Air Studios also continued the Overworld story in the form of Dunkles Reich, an experience that doesn't stop with one update. Dunkles Reich would be updated post-launch within the life cycle of *ShooterofIO: Dark Warfare II*. Die böse Küste was released with Season Two.

### Maps

* Dunkles Reich
* Die böse Küste

### Perks

* Speedy Hands
* Armor Vest
* Fast Legs
* Timeless Slap
* Elemental Shot
* TNT Bomb

## Wargrounds

*Main article: ShooterofIO: Wargrounds*
Dark Warfare II connects with Wargrounds when Season One releases.

## Seasons

*ShooterofIO: Dark Warfare II* uses post-launch Seasons to release content.

### Seasons

* Season One
* Season Two