recursal/Fanatic-Fandom huggingface dataset:
Banquets

***Banquets*** are held to generate Honour, which is used to improve a player's Rank in order to gain access to new features and skills.

To begin holding banquets, you must have reached rank 4, (Peasant), and researched Banqueting. This can be researched from the Industry tab of the research screen.

Once you are able to hold banquets, you will need banqeting goods (resources) to host them. To get the first available banqueting goods (venison), you will need to have also researched hunting, plus built at least one Hunter's Hut. Hunters' huts become available once *Hunting Level 1* has been researched, and can be found by clicking on the crown icon in the buildings area to the right of the village screen. As soon as venison is stored the village hall, you can start to hold banquets by clicking on the *Banqueting* tab at the top of the village screen.

**TIP:** As your rank increases, research higher levels of banqueting to hold larger and more impressive banquets. The larger the banquet, the more honour you will receive from it.

## The Banqueting Screen

     The top of the banqueting screen shows the goods which are available for banqueting. These are dependent upon completed Banqueting levels. The higher the research level, the more goods types are available for banquets, and the higher the honour multiplier. Please see the table below.

During a banquet, an equal amount of each good will be used - this is determined by the *least* amount of goods available. For example, the image to the right shows that the highest-level banquet (*Impressive*) will use 26 of each type because there are only 26 units of venison available (the venison being the least plentiful in this instance). The lowest-level banquet (*modest*) uses only five of each. As you can see, the numbers before the brackets add up to 34 - this is the total of the most plentiful goods (clothing and furniture).
FAQ:Houses and Factions

## What are Houses and Factions?

There are 20 Houses in the World. Each House is made up of a number of factions, with a maximum of 12 factions to a House. This increases to 20 when a world enters its Second Age. A Faction is a group of players who join together to work towards common goals.

## How do I join a House with three or more Factions?

In this instance, the existing Factions within the House must vote whether your Faction may join. To be accepted, a Faction needs a majority, plus at least three (3) votes. Factions must have five (5) members before they can join a House.

## How do I create a Faction?

In order to create a faction, you must be at least the rank of Page (rank 14).

## How do I invite other people to my Faction?

While in the *current Faction* window, type the name of the person you wish to invite into the Faction and then click the *Invite User* button.

## How do I join a Faction?

To join a faction, you must be a Bondsman (rank 7) or higher, and invited by one of the *officers* of the faction.

## Why are some names in the Faction screen in red?

The players in red have been invited to your Faction but have not accepted the request yet.

## Is it possible to see if other players are online?

Yes, as long as they are in your Faction. In the *current Faction screen*, a green circle next to a player's name means they are currently online.

## What are Officers and Generals?

A General, indicated by three chevrons next to their name, is the person who is in charge of a Faction; they can invite, dismiss and promote members to Officers. Generals can also vote for someone else if they wish to remove themselves from power.

Officers, indicated by one chevron next to their name, can invite new members to a Faction and vote on the leadership of the Faction.

## Our Faction cannot vote out the current leader.

To vote out the current leader, three Faction Officers must vote against the current leader. The Leader is any Faction officer that has a majority vote amongst all Faction officers and the current Leader.

## What is the maximum amount of Factions for the House?

Each House may contain a maximum of 12 factions. This increases to 20 when a World enters it's Second Age

## How many players does a Faction need before it can join a House?

A Faction requires five (5) players before it can join a House.

## Can the leader of a House dismiss Factions?

Yes, House leaders may remove Factions which have less than five (5) members remaining.

## What happens to existing Glory points if a Faction defects?

All Glory points amassed are earned by the House. A House cannot lose Glory points at any time. If a Faction leaves a House all Glory points massed by that Faction remain property of the House.
Christmas

Every year Christmas arrives early in Stronghold Kingdoms, with festive Resource Stashes in-game, snow and an advent calendar featuring more prizes. Log in every day for your chance to win Card Packs and Wheel Spins.

### Advent Calendar

As a thank you to the Kingdoms community, we are giving away Card Packs and Premium Tokens. In order to receive these all you need to do is login and open a door on the Kingdoms Advent Calendar. The calendar is open to anyone with a Kingdoms account and new prizes will be available every day. Players are allowed two chances to win per day between now and December 25th when the Calendar closes.

**Here’s what you need to do to take part:**

1) Log in to Stronghold Kingdoms once a day.

2) Click on one of nine advent calendar doors.

3) Click on a second door if you don’t win the first time.

4) Come back the next day for another chance to win!

### Christmas Presents Stash

Every Christmas present is uncovered by the first Scout to reach the Present Stash. This gives that player a chance to get a precious Wheel Spin. The Present Stash will transform into a regular stash of wood, meat, ale or another much needed resource.

```
The only requirement is to uncover/open the Present stash.
They do not need be in your honour circle to give you a Wheel Spin.
Uncovered stashes do not give wheel spins.

```

So if you have not had much luck in the daily calendar, be sure to send out your Scouts before your neighbours do!

### Snow

On the 1st of December we make it snow in Stronghold Kingdoms for the festive season! You will now find all corners of each game world covered in a soothing layer of fresh snow.

```
Please note the Snow is purely cosmetic, as such snow will not affect gameplay. Snow can also be turned off in the settings if you get too cold.

```

### How long does this last ?

The Christmas events start on the 1st December.
The last day of the advent calendar is 25th December.
The last day of the in-game snow and present stashes is 1st January.
Impresora Pequeña

Nivel
 Tipo
 Fabricado en

La **Impresora Pequeña** es un ítem de elaboración utilizado para imprimir ítems medianos como los Paneles Solares Medianos y las Baterías Medianas. Se puede utilizar para iniciar una base en cualquier lugar con un solo Compuesto, en cualquier Planeta.

## Trivia

* Antes de la Actualización de Recursos, se llamaba el *Fabricante Pequeño*.

## Media

* Active smallfab.png

Una Impresora Pequeña imprimiendo una Impresora Mediana
Archer

***Archers*** are ranged troops, and can be used to back up close-combat units by killing enemy troops from a distance; however, they have very little hand-to-hand combat strength themselves.

## Using the Archer

Archers are essential defensive troops; they are particularly effective when attacking, you place them behind close-combat (hand-to-hand) troops.

In order to gain access to Archers, you must be at least Rank 6 (Villein), and have completed the required levels of research ( please see the sidebar to the right).

## Resources

In order to turn peasants into archers, bows are required; these are created by the fletcher and stored in the armoury. It costs one bow and 20 gold for each archer.

## Research

Long Bow must be researched to give access to archers and increase their hit points, allowing them to survive more damage while attacking or defending.

**TIP:** It is a good idea to research Long Bow to its fullest; this will give you a very strong defence force in your castle, plus your archers will survive longer when attacking other players and the AI.

## Cards

Certain cards may be played in order to provide a boost to your troops' capabilities or to the number of troops in your castle. Some of these cards are played instantly and are removed from your pack, while others remain in play for a defined amount of time. Please see the individual cards for more information.

**TIP:** Before using cards which instantly give more troops or peasants, please ensure you have sufficient unit spaces to accommodate them. These cards do not increase your maximum army allowance.

 **Villagers** | Peasants arrive in a village of your choosing - these may be turned into archers, providing you have the gold and the bows available
Pikeman

***Pikemen*** are defensive and offensive troops, which are used in close-combat situations.

## Using the Pikemen

In order to gain access to Pikemen, you must be at least Rank 11 (Yeoman), and have completed the required levels of research (please see the sidebar to the right).

**Tip:** Placing pikemen inside and around the keep is an excellent last line of defence

## Resources

Pikemen require pikes and armour in order to turn peasants into troops. Pikes are made by the Poleturner, and stored in the armoury. Armour is made by the Armourer, and is also stored in the armoury. It costs one pike, one armour, and 50 gold for each pikeman.

## Research

Pike can be researched from the Military section of the research tree to give access to pikemen, and increase their hit points, allowing them to survive more damage while attacking or defending.

## Cards

Certain cards may be played in order to provide a boost to your troops' capabilities or to the number of troops in your castle. Some of these cards are played instantly and are removed from your pack, while others remain in play for a defined amount of time. Please see the individual cards for more information.

**TIP:** Before using cards which instantly give more troops or peasants, please ensure you have sufficient unit spaces to accommodate them. These cards do not add to your maximum army allowance.

 **Villagers** | Peasants arrive in a village of your choosing - these may be turned into pikemen, providing you have the gold, plus the pikes and armour available
The Final Age

#### Welcome to the Final Age!

*The Final Age* features five extra levels for Capital buildings, **Royal Tower** system, as well as a veteran only world.

The end is upon us, my liege! In this Age, there are new PvE features which allow players to terminate the world. This can be done only by a House Marshall.

All players are able to see the ‘End World’ Button, which is in the glory round screen and is unavailable until a House captures all the Royal Towers on the world map.

The road ahead will prove the ultimate test of your courage, character, and ingenuity! Please be aware of the changes that this final age brings with it:

## Gameplay Changes

A new rule set is now in effect:

1. The Final Age begins with 150 **Royal Towers** on the map.Go Do that first Noobs!Don't Chill all Eras by the way.

2. ‘The Button’ can be pressed by the Marshall of the House that controls all towers.

3. Pressing ‘**The Button**’ ends the world, determining which players claim each reward tier!

4. The Glory Race has no end and Houses are no longer eliminated.

5. The first House to win the Round and gains a star.

6. After each Glory Round, towers respawn and tower control is reset.

7. Each Round brings the number of towers down by 10, with a minimum of 20.

8. A new **Royal Towers** tab has been added to the Glory screen.

9. Capital guilds can now be upgraded an additional five levels.

10. No new players may join this game world. Only those who previously had a village on this world may enter it.

## Royal Loot Prizes

At the end of the Final Age prizes ranging from gold to bronze will be distributed to members of houses meeting the following conditions:

**Gold**: Members of the House with the most stars at the time the world ends will receive the Gold prize pack.

**Silver**: Members of the second, third, fourth and fifth place houses will receive the Silver prize pack.

**Bronze**: Any players not receiving the Gold or Silver Prize who are ranked Prince and above who had at least one village on the world will receive the Bronze Prize.

### Prize Contents

**Gold**:

1. Unique King Shield Charge
2. 1000 Card Points
3. 5 Research Packs
4. 5 Ultimate Random Packs
5. 10 Super Random Packs
6. 25Random Packs
7. 3 7-Day Premium Tokens

**Silver**:

1. 500 Card Points
2. 1 Research Packs
3. 1Ultimate Random Packs
4. 1 Super Random Packs
5. 1 Random Packs
6. 1 7-Day Premium Token

**Bronze**:

1. 100 Card Points
2. 1 Ultimate Random Pack
3. 1 Super Random Packs
4. 1Random Packs

## Final Victory Ultimate Champion Prize

In addition to a Royal Loot Prize, members of the House which ends the world will receive the Final Victory Ultimate Champion Prize.

**Final Victory Ultimate Champion Prize:**

1. Unique Grim Reaper Shield Charge
2. 100 Expert Chivalry Cards
3. 20 Research Packs
Resources

***Resources*** are what makes the world go round in **Stronghold Kingdoms™**.

Below is a list of resources including how they are produced, where they are stored and what their main use is. All resources, except weaponry, can be found in stashes on the World Map. All resources can be traded and donated to various different capital town buildings.

**TIP:** Some resources can only be used after completing the appropriate research.

**TIP:** Some resources may only be created in certain village types; please see the Village Table for more information.

**TIP:** The Armoury (where weapons are stored) is part of the *stockpile* but in order to increase its capacty, it must be researched.
Thief

The **Thief** is one of the character Classes in Hero's Song. Thievery and skulking in the shadows are but two of their tools.

## Description

With the element of surprise on their side, Thieves are able to sneak through the shadows and pick the pockets of society's most elite. They are master rogues who wield deadly daggers cutting the throats of those from whom they steal to silence them and utilizing a variety of tricks...

## Skills

No confirmed rogue skills as of 01/27/2016.
Research

Research is a fundamental part of the **Stronghold Kingdoms™** experience: all skills, buildings, features and everything that a player can accomplish in Stronghold is tied in some way to research.

Players obtain research points to spend on researching new branches of the *research tree*. These open up new buildings, troop types, food types, features etc. Research takes a certain length of time - increasing with each completed research. Certain researches require a player to be of a minimum rank before they can be started, and certain branches of research open up new branches to the player once completed.

A player may carry out one level of research at a time; however, *premium tokens* allow up to five (5) levels of research to be queued, although only one will be researched at a time.

There are two (2) views in the research screen; *branch* and *tree* view. *Branch* view shows all currently-available research, as well as any buildings or branches these may unlock, while *tree* view shows the entire research tree, including still-locked research.

**TIP:** Hovering the mouse over queued researches will show you the name of the research and how long it will take for that research item is completed.

## Obtaining Research Points

When the player first begins the game, they are given eight (8) research points to spend. Once these are depleted, there are various ways to obtain research points. The most common method is by receiving three (3) points with each rank (including sub-ranks). Points may also be purchased for gold from the player’s treasury; however, the price of gold increases each time a point is bought. Players may also receive free research points from *Strategy Cards*.

**TIP:** It is a good idea to avoid buying research points with gold until later in the game, unless your Research queue is empty. There is no reason to not keep that timer ticking.

Gold cost to purchase a research point follows the formula

# G
8

x
2

10
x

{\textstyle G=8 x^2+10x}

 where x is how many research points you have purchased already plus 1. This does not include any discount due to Philosophy research. The base cost for the very first research point purchased is 18 gold.

Important to note that while maxing Philosophy will allow you to purchase significantly more Research Points for cheaper the research time taken will also increase. This method is best used by players intentionally delaying or slowing honor gains as they will be unlocking fewer research points from rank ups.

## Research Time

The base time taken to complete a research is approximately

# T
0.8

n
2

29
n
30

{\displaystyle T = 0.8 n^2 + 29n + 30}

 where

T

{\displaystyle T}

 is the research duration in seconds and

n

{\displaystyle n}

 is the number of researches *already completed*. Researching Mathematics will reduce the time for all future researches.

**TIP:** Check your progress on the Learned Scholar achievement to see how many researches you have already completed.
Vacation Mode

***Vacation mode*** is a new feature of ***Stronghold Kingdoms***™ designed for players going on vacation/holiday that will be without access to their account. By entering this mode, players are protected from all attacks, from both AI and other players, during the *Vacation Mode* time period. However, players cannot access their account until the *Vacation Mode* time period has elapsed. Production, population, popularity, building and all other aspects of player's villages remain the same, as if the player is simply not interacting with them. The only difference is that they cannot be attacked.

To activate *Vacation Mode* go to *Vacation Mode options* from the My Account drop down menu. Activating *Vacation Mode* requires a 7 or 30 day Premium Token be in play. Activation can be done twice per calendar year, choosing between 3-15 days for each *Vacation Mode*.

Players cannot activate *Vacation Mode* until their account is at least 30 days old.

*Vacation Mode* affects all game worlds and as such once active all worlds will become inaccessible.

Any attacks sent by the player activating *Vacation mode* which are yet to land will be cancelled once *Vacation Mode* is activated.

Any attacks incoming on the player activating *Vacation mode* which are yet to land will continue on as normal.
Tourney

## Tourneys

Tourneys are limited time tournament-style contests in which all players of a given world compete in completing various activities in game (e.g. ‘Total Wolves Killed’). Players are automatically entered into a Tourney once they complete a Tourney objective.

### Tourney Leaderboards

To ensure that players of all ranks have a chance to participate and win prizes, each Tourney has three separate leaderboards and players are assigned to a leaderboard based on their rank:

* **Commoners** - These are players between the ranks Village Idiot (1) to Yeoman (11)
* **Gentry** - These are players between the ranks Alderman (12) to Baron (17)
* **Nobility** - These are players that are Viscount (18) and above

When a player ranks up during the course of a Tourney, they will automatically be moved to the appropriate tier (if applicable).

```
**Note:** The Tourney leaderboard does not update as often as the regular leaderboard, so there may be temporary discrepancies between player stats. Hence, it might take a while before a player appears on the Tourney leaderboards after entering the Tourney.

```

## Prizes

Within each leaderboard, players compete for one of three prize bands. The first two bands are based off the player’s position on the leaderboards. The third prize band is awarded to all players who fulfil a minimum requirement (e.g. kill at least 500 wolves). This requirement will vary between Tourney objectives.

To view the contents of each prize band, click the ? icon next to the prize band name in the Tourney window.

When a prize  is available, this icon will be displayed on the World Map. Prizes received and prizes claimed can also be seen in the reports screen.

```
**Note** - On the iOS , Android, Mac and Windows 10 Store Version of Stronghold Kingdoms™ the Prize will be shown in the top left corner of the screen by tapping the rewards button.

```

## Past Tourneys

You can view the results of past Tourneys by clicking on the “Past Tourneys” button
Stronghold Kingdoms Wiki

Welcome

Here you will find all the resources you need to master your kingdom and flourish; these range from self-help tips, to mini start-up guides, to more in-depth and informative pages.
* What is Stronghold Kingdoms™ and who are Firefly?
* Newcomers to the game, check out the **Beginners Guide** and earn some starter rewards!
* Need to know those all important websites? Then take a gander at the Important Links page.
* Please refer here for update notes, reported on our forums.
* Open up new possibilities with the Deluxe Pack.
* See the Glossary here for those all important facts and hints.

**New to Stronghold Kingdoms?**
* Don't have an account yet? Sign up for free here: SHK Login

*There’s a whole lot to keep strategy veterans happy* - strategyinformer.com
*A level of depth that goes beyond the normal Stronghold games* - hookedgamers.com
*It's truly NOT a pay to win game* - zam.com

News & Events

* Resources
* World Map
* Villages
* Troops & Units
* F.A.Q

Help
* Contacting Support

Rules & Policies
* Official Rules

* Quests
* Wheel
* Achievements
* Captains
* Coat of Arms
* Village Table

Top Questions
* Why can't I build a vineyard?
* How do I get a second village?
* How do I get Faith Points?
* What rank do I need to join a Faction?
* What Makes A Good Steward?

* Increased research queue size
* Build five (5) buildings at once
* Offline Auto features:
	+ Auto Scouting
	+ Auto Recruit Troops
	+ Auto Attacking
	+ Auto Trading

Strategy Cards
* Buy, earn and trade-in cards to help grow your villages, defend your castles, trade at markets... and much more

For more information, please click here.
Second village

## Can I own more than one village?

Yes. Once you raise your rank to Alderman (12) you can own a second village. To take ownership of a second village, you need to research **Leadership** and own a captain.

You can buy a village on the world map, as long as you have a captain and at least 10,000 gold\*\* with which to purchase a new village charter.
You can also capture an enemy's village by attacking their castle and reaching its *keep* (your captain must also reach the keep).

Please see the Table of Ranks to find out how many villages you are allowed to own at each rank. For the list of village types, please see the Village Table.

**TIP:** Capitals are not included in the maximum number of villages; therefore it is possible to be an Alderman (12) and own two (2) villages, plus a parish capital.

**TIP:** \*\*The further away from your village a new village charter is, the more expensive it will be.

## How do I go about purchasing a new village?

As stated above, as long as you have completed the required level of research (**Leadership**), are of sufficient rank, have enough space to be able to own another village, and have a captain and at least 10,000 gold, you will be able to buy another village... bearing in mind the following:

* In general, the costs of new village charters rise in increments of 10,000 gold. Therefore, assuming your second village is within the same parish as the first, it will cost you 10,000 gold. A third village in the same parish will cost 20,000 gold, and so on.
* However, a new plot outside your existing parish will be significantly more expensive, the further away it is.

**TIP:** Switching to a village you own, which is located in a parish closer in proximity to your intended new village will reduce the purchase cost.

The costs listed below are for village charters based within the same parish:
Island Warfare

Island Warfare is a special world featuring a new system when all inter-island travel is affected by the Sea conditions.

Conditions can change daily with heavy storms and strong tailwinds either slowing or accelerating the progress of monks, trades, attacks and scouts as they move between islands. This type of Icon  indicates that your units are moving between Islands and are affected by the current Sea conditions.

Sea conditions are distinct from existing in-game weather events such as droughts and heatwaves. These still exist on Island Warfare, behaving as they would on regular game worlds.

### Sea Conditions

Depending on the weather the travel between islands will either become faster or slower. The speed of your journey will be affected by sea conditions when you need to cross from one island to another. The sea conditions will affect your journey and return completely, from the start (your village) to the end (your target) and back to the start (your village) even when traveling over land. Journeys between islands will be faster or slower based on the sea conditions that they were started on, if the conditions change while your units are moving, they will not be affected by them.

## Conditions

* Tail winds mean that inter-island journeys will take one fifth of the usual time.

* Strong winds mean that inter-island journeys will take a quarter of the usual time.

* Fair winds means that inter-island journeys will take one third of the usual time.

* A Fresh Breeze means that inter-island journeys will take half as long as usual.

* Calm seas mean the journey will take the standard journey time.

* Rough seas mean that inter-island journeys will take twice as long as usual.

* Stormy seas mean that inter-island journeys will take 3 times longer than usual.

* Violent storms mean that inter-island journeys will take 4 times longer than usual.

* A Hurricane at sea means that inter-island journeys will take 5 times longer than usual.

```
**Note**: To join the new 'Island Warfare' game world players will need to log in, click on the blue **Select World** button followed by **Select Special Worlds** and 'Island Warfare'.

```
Sub-rank

***Sub-ranks*** are the ranks in between titles (e.g. Knight, Villein), through which players must progress in order to get further in the game. Each Rank has its own number of sub-ranks which dictate how many research points a player can receive per title.

As your Rank increases, so do the number of sub-ranks and honour points required to rank up.
FAQ:Glory

# How do Glory Rounds Work

Worlds will Start in the First Age .

Players can join a Factions and subsequently a which can become Houses and Compete in the Glory Race, as part of the Age.

After a House reaches 2 million points, they earn a star, and the House(s) with the least points are knocked out the race. They will not be disbanded but will be removed from the race.

When there is only one House left, the server progresses to the next Age. Some of the new ages will come with changes to the way the game is played. Some Ages will come with an increase in the amount of glory required to end the race.

The Links for the Ages can be found here: Age 2 , Age 3, Age 4

# Does the game reset?

No, the server remains open and progresses through the Ages. There are a few changes such as: stock exchanges are cleared, votes reset, the amount of glory needed to complete the race is increased.

# Does the map reset?

The map will remain as it was, all Houses are disbanded and the accumulated glory will be reset, as well as all voting in parishes and the prices at stock exchanges will be cleared.

# Do I lose everything and research too?

When a Glory Round has been completed and the World has transitioned to the next Age, You keep all your research, villages, castles etc.
World Map

***The World Map*** is the main hub of the game world, from where almost everything in **Stronghold Kingdoms™** can be accessed.

## Village Icons

The village icon is affected by the buildings in your own village - with every 6 buildings you build in your village, the tier icon will increase:

## World Map Icons

These are icons which can be found on the *world map*:

**Seasonal Items**

## Map Arrows

**From** Your selcted village
**From** The selected vassal village
**From** The liege lord's vassals
**To** The selected liege lord's village

## Map Filtering

The Map Filtering button allows players to filter specific icons on the World Map so that only what they are looking to see is visible. After pressing the Map Filtering button the filter buttons and check boxes are displayed on the right hand panel of the User Interface.

The buttons across the top of the filter are.

There are also check box options for the following:

* Always Show Your Villages
* Show House Symbols
* Show Faction Symbols

 The search button allows players to search for all villages on the World Map by Village name or Village ID. **Please note**: To search by Village ID, "Display Village IDs" must be turned on in Settings.

 Click the reset filter button to remove all filters and return to the default World Map view.
Peasant

***Peasants*** to the Medieval Lord are what air is to humans; a neccessity. They are the heart and soul of every village and army.

Each village requires a certain amount of peasants in order to run the various tasks and buildings found there. Those that do not find jobs around the village can be recruited into armies as various troops or simply left in their hovels to work the land and pay tax to their lord.
Wheel

***Wheel*** spins are rewards given for completing certain Quests in Stronghold Kingdoms. They can be used by a player at any time to win prizes to use in game.

## Quest Wheel

The Quest Wheel is used to win prizes after completing Quests. Any wheel spin rewards redeemed by players are saved up to be used by the player at any time. The Quest Wheel is accessed from the upper left corner of the World Map screen by clicking on the Wheel icon.

To spin the wheel, simply click on the **Spin** button on the Wheel screen. Wait for the wheel to land upon a prize and you will be rewarded with it.

The Quest Wheel has 5 levels, each with its own set of available prizes. The level of the Quest Wheel is based on the player's rank.

## Prizes

There are a number of available slots on the wheel which the spin can land upon. These relate to various prizes which include...

* Card Packs
* Card Points
* Faith Points
* Gold
* Research Points
* Jester (Spin again!)

The player is instantly rewarded with whatever prize the wheel spin lands upon to use however they want.
The Sixth Age

Welcome to the Sixth Age!

**The Sixth Age** (Age VI) features a change of speed, abundant weapons on the map as well as a reduction in troop recruitment cost!

Exciting times are upon us, Sire! Your strength, endurance and cunning have served you well thus far. The Sixth Age is upon us and the changes that come with it add yet another layer of strategy and complexity to our world!

You will need to keep your allies close and eyes open as you carve out a path for your medieval empire in this new age. Old enemies and new rivals may emerge as the world prepares for The Final Age…

## Gameplay Changes

A new rule set is now in effect:

1. The cost to recruit troops in capitals has been halved.
2. Movement speed has increased for Armies and Scouts, they now move at four times the speed of the First Age.
3. Monk movement speed has been doubled.
4. Weapons can now be found in stashes.
5. Weapons can once again be bought and sold at markets.
6. The max faction size is now 10 players.

NB: Please note that all features of the game world other than those mentioned above will remain as they are at the time of the start of the Sixth age. Players will retain all their villages, research, cards, points etc. As with every Age transition, all Factions and Houses will be disbanded at the beginning of the Sixth Age. The Capital forums will be cleared and all players removed from their elected positions.

## Hall of Heroes

All members of the winning House at the end of the Glory race will have their names recorded in the Hall of Heroes, which can be viewed at strongholdkingdoms.com. This hall of fame is our way of recording the daring victories of the players, factions and houses who battle against the odds to become the only remaining house in their Glory Race.
The names, coat of arms and factions of faction leaders and officers are highlighted at the very top of the page, with the House Marshal given special treatment. All other players are listed below and sorted by faction.
Please note that winning players with potentially offensive names will be censored or renamed.

## Age 5 Victors

Players who were members of the victorious house of Age 5 at the time they won the final glory round will receive the following prize at the beginning of Age 6:

1. 6x Quest Wheel Spins
2. 1 x Ultimate Random Pack
3. 5 x Super Random Packs
4. 10 x Random Card Packs
Premium Tokens

***Premium Tokens*** are a great way to improve your abilities in **Stronghold Kingdoms™**, giving extra in-game options and automatic offline features.

## Buying and Playing Tokens

To buy a **premium token**, go to the *cards panel* by either selecting the *all cards* icon (found at the top centre of the game), or by clicking on the screen-specific cards icon at the top left of the screen.

Once in the cards panel, click on **Get Premium Tokens**. Using Firefly crowns, you may now purchase either a seven (7) day or thirty (30) day token. Once purchased, click on the token at the top of the panel to put it in play. Just like strategy cards, a premium token is only active on the game world on which it was set in to play.

Premium Tokens can be stacked in order to extend the premium mode time period. When Premium Tokens are stacked they will appear as a blue token  and the timer will be updated to reflect the total time for the stacked premium tokens.

# Offline Features

These features allow the automation\* of certain tasks while offline. All offline features are controlled in the *logout screen*.

### Auto Trade

**To use auto trade:** To switch this feature on, select the check box beside *auto trading*. Next, select the type of goods you wish to trade (the default is set to *wood*), then click on the *resource* icon to show the list of resources. Select the amount you wish to **keep** (the slider indicates how much you wish to keep back). For example, if the slider is set to 0%, **all** goods of that type will be traded; however, if the slider is set to 100%, **no** goods will be traded. If the slider is set to 75%, then 25% will be traded. And so on.

### Auto Recruiting

* The auto functions will only operate every 2-4 hours while you are offline.

### Vacation Mode

***Vacation Mode*** is a mode for **premium** players that gives them some security should they go on vacation/holiday and will be without access to their account Vacation mode is only available with a 7 or 30 day premium token in play.
Grúa

Nivel
 Tipo
 Fabricado en

La **Grúa** es un módulo Grande que puede ser colocado en un Vehículo y ciertas Plataformas. Cuando se combina con una Cabeza de Perforación, puede ser usado para minar Recursos a un ritmo más rápido que la Herramienta de Terreno e incluso cavar a través de sedimentos duros que la Herramienta de Terreno no puede penetrar. La *Grúa* tiene una ranura de fijación Nivel-2 en la cabeza para la Cabeza de Perforación (aunque se pueden adjuntar otras cosas) y 2 ranuras Nivel-1 en el lateral.

## Uso

Para controlar la "'Grúa"' debe sentarse en su propio asiento (no en el del vehículo) ubicado en la base de la "'Grúa'". La "'Grúa"' es operada con el cursor y siempre apunta hacia el Terreno para facilitar la minería.

* Los recursos recolectados por la "'Grúa'" se transferirán a cualquier ranura de almacenamiento vacía, por lo tanto es muy recomendable que una "'Grúa'" sea usada junto con un módulo de Almacenamiento.
* Al igual que la Herramienta de Terreno, cualquier pila no terminada será almacenada dentro de las [[Taladros] Cabezas de Perforación]] en el propio inventario virtual.
* Cuando se monta en el mismo Explorador Grande con un Centrifugador de Suelo, la **Grúa** enviará la tierra recolectada directamente al depósito interno del centrifugador, llenando sólo su inventario interno y luego los contenedores después de que éste se haya llenado.
The Fifth Age

**The Fifth Age** (Age V) features Superior Military Schools, abundant Treasure Castles and political reformation!

The Fifth Age gameplay changes will allow players to increase their castles’ defensive capabilities
and deliver greater riches to their Kingdom. It will also bring significant changes to established political systems
and the way in which Houses earn Glory for their conquests.

The following rule set will affect players in this new Age:

## Gameplay Changes

A number of core gameplay features to **Stronghold Kingdoms™** will be changed to present new opportunities and challenges for both new and veteran players. These are:

* Military Schools can be upgraded to level five.
* Treasure Castles are twice as likely to appear.
* All Factions and Houses are disbanded.
* Weapons Cannot be purchased or traded in this age.
* Large Houses gain Glory more slowly than small Houses. A House with 60 members will gain one third of the amount of Glory that would be gained by a House with 10 players or less.
* To be eligible for the office of Sheriff, a candidate must belong to a House which controls at least 30% of Parishes in the County.

**NB:** Please note that *all* features of the game world other than those mentioned above will remain as is at the time of the start of the fifth age. Players will retain all their villages, research, cards, points etc.As with every Age transition, all Factions and Houses will be disbanded at the beginning of the Fifth Age. The capital forums will be cleared and all players removed from their elected positions.

```
Once the Fifth Age begins all players will be notified in-game concerning the new rule set.

```

## Hall of Heroes

All members of the winning House at the end of the Glory race will have their names recorded in the ***Hall of Heroes***, which can be viewed at strongholdkingdoms.com. This hall of fame is our way of recording the daring victories of the players, factions and houses who battle against the odds to become the only remaining house in their Glory Race.

The names, coat of arms and factions of faction leaders and officers are highlighted at the very top of the page, with the House Marshal given special treatment. All other players are listed below and sorted by faction.

Please note that winning players with potentially offensive names will be censored or renamed.

## Age 4 Victors

Players who were members of the victorious house of Age 4 at the time they won the final glory round will receive the following prize at the beginning of Age 5:

* 6x Quest Wheel Spins
* 1 x Ultimate Random Pack
* 5 x Super Random Packs
* 10 x Random Card Packs
Ranks

## Overview

When beginning the game, all players start at the same Rank, *Village Idiot*. There are 23 different Ranks in total, each of which has sub-ranks within. From the rank of Knight there is a choice of masculine or feminine titles, the form of title given will depend on the gender the player selects for their avatar. The cost, in honour, of promoting through the ranks increases at each new rank title. As well as increasing the number of vassals each Lord may have, it also opens the Research to own more Villages. Each promotion gives the user 3 Research points to use for new technologies and skills, as well as allowing access to branches of Research which were previously unavailable. Ranking up also opens new designs for use in players' Coat of Arms.

**TIP:** Ranks with multiple sub-ranks require you to work through them before you can acquire the next rank. e.g. *Freeman* has 2 sub-ranks

**TIP:** Research points are earned for each sub-rank, in addition to each full rank.

**TIP:** In order to own more villages, you must first research Leadership (research more tiers for more possible villages) and Captains

## Increasing Honour

Increasing your Rank requires honour, which may be earned in a variety of ways:

* Creating Banquet buildings such as Carpenters' Workshops and holding Banquets
* Building Decorations which allow daily passive honour
* Destroying and/or attacking various Enemy AI.

*For more information about the above and other methods of honour gain, please see the honour page.*

## Accessing the Ranks Screen

Clicking on the crown icon in the centre of the top right-hand toolbar will take you to the Ranks screen. It is here that you can view the Ranks as you progress through them, as well as see the amount of Honour you need for the next Rank or sub-rank, and see what Achievements you have. To level up, click the top-right button (which shows a crown and a number) while in the ranks screen.
You also need to have plenty of apple.
Honour circle

Each village has a red radius surrounding it. This is known as the *honour circle*. Players only receive honour from attacking Enemy AI or scouting stashes within their village's honour circle. Players can also use their vassal's honour circle to send out attacks from the vassal village and receive honour.
Champion Pack GG

The **Stronghold Kingdoms Deluxe Bundle** is now available as a download from Get Games

The Stronghold Kingdoms Deluxe Bundle is brim full of extra content that's worth over $30 and includes **Stronghold Crusader HD** for free.

Extra content in the Bundle includes:

* 10 Random Card Packs
* 5 Super Random Card Packs
* 2 Ultimate Random Card Packs
* 2 x 7-Day Premium Tokens

***Please note**: This offer is only valid for one use per account, and is available to new and existing accounts which have not redeemed a Premium Edition Box code. GetGames also previously released the "Stronghold Kingdoms Deluxe Pack". The extra content from the "Stronghold Kingdoms Deluxe Bundle" will work alongside the old "Stronghold Kingdoms Deluxe Pack".*

The Deluxe Bundle can be purchased for 9.99 GBP by going to the following link: [1]
Player Profile

Players can find out more info about other players in Stronghold Kingdoms worlds through their Player Profile screen.

## Information

Across the top of the Player Profile screen are the most basic pieces of information about the selected player; their Username, highest Leadership title and region, Rank and Leaderboard Points.

 ***Note**: The Highest leadership title and first alphabetical region of which they hold that title are displayed next to the player's username.*

In the centre of the screen, the player's username and rank are displayed with their Coat of Arms beneath. Players can edit their Coat of Arms by clicking on it. Underneath the Coat of Arms are the names of the players Faction and House as well as their respective emblem and flag.

## Avatar

Whenever a player clicks on a name in the Leaderboard or views a Player Profile, an image is displayed of their Lord or Lady. This is known as an avatar, and can be edited in various ways from Settings\Edit avatar or from within the Player Profile. The gender of an Avatar also determines the gender of a player's rank.

## Achievements

From the player profile, players can view their own or other player's Achievements and information about them in an popup window.

## Quests

From the player profile, players can view their own or other player's Quests and information about them in an popup window.

## Villages and Capitals

A list of all the player's Villages and any Capitals of which they are a Leader are displayed in a drop-down menu. Clicking on any of these village or capital names will focus on them in the World Map.

## Communication

Player's can send any other messages using the in-game Mail system from the Player Profile. Simply click on the *Send a Message* button to begin writing your message.
Abyss Challenger Trophy

Abyss Challenger TrophyHideout ItemCreates an object in your hideout8 Variations*Metadata*
Item class: *Hideout Doodads*
Metadata ID: **Metadata/Items/Hideout/HideoutTotemPole10**

**Challenger Trophy** is a hideout decoration obtained by completing challenges in the Abyss leagues. It is awarded in pieces, starting with the 19th challenge then every 3 challenges onward, up to 8 pieces after completing all 40 challenges.
FAQ:Scouting

## Are there any other ways to gain food/resources?

Resources may be foraged, or pillaged from other players.

## How do I scout resources?

First you must research **Scouts**, then build a *scout* from the *units screen*. On the world map screen you will often see resource stash, which can be scouted and foraged.

Being the first to reveal stashes within your honour circle will net extra honour, based on your rank. Previously uncovered stashes will only net the resources within.

**TIP:** Weapons are never found in stashes.

**(*A* )** In order to scout a stash, on the world map, you must first click on the yellow shield above the village from which you wish to send the scouts, then click on the stash you wish to retrieve.

**(*B* )** You can also select the village to send scouts from via the top right-hand drop down menu.

 **(*C* )** A small window will appear, allowing you choose the number of scouts to send, the time it will take them to get to the stash, and whether it will yield honour or not. If the stash has already been uncovered, a small icon will appear next to the *go* button, showing the contents of the stash.

## What are the bags with the question marks on them?

These are resources which have yet to be scouted. If you are the first player to scout them, you will receive a small honour bonus, as well as the resources.

## Can scouts do anything else?

Scouts can be used to scout other players' castles, and enemy AI castles/Paladin castles/bandit camps/wolf lairs.

## If I scout another player, which information will the scout return with?

If a scout is successful, it will return with the layout of the castle and the placement of its troops at that point in time; if you then attack that castle, you can use the **View Castle** button to see its layout. You may also view the layout if you have been sent a scouting report by another player.

**TIP:** You will only see the castle layout and troop placement for the moment it was scouted/attacked; changes made after that will not show up.

## Are scouts always successful?

No. The success of the scouting mission depends on the number of scouts you send, the level of the defending keep, the number of defensive archers, and a bit of luck.

## Why aren't my scouts moving any faster after research?

If you finish the research *after* the scouts have started moving on the map, the completed research will not affect them.

## Can scouts be cancelled?

Yes, they can be cancelled.

Please see Scouts for more information.
FAQ:Achievements

Achievements are awards given to players for completing certain objectives and targets within the Stronghold Kingdoms world.

Most of the achievements have 4 levels to them : Iron / Silver / Gold / Diamond.

There are exceptions which will have the following additional levels : Double Diamond / Triple Diamond / Sapphire.

The objective for the Achievement itself remains the same for each level, however the amount of effort taken to reach the next level increases each time. An honour bonus is also given for obtaining the Silver, Gold and Diamond levels of all Achievements.

All players can view other players' achievements by going to their Player Profile and clicking on the "Achievements" button.