Injuries

**Severed Limbs**

You can get severed limbs or lose a limb by getting block breaked, attacked by certain monsters, or getting knocked and having player's intentionally chop your limbs off. You can lose more than one limb at once. Whenever you get a limb severed your willpower increases by 75%

Having a severed arm will give you the bleeding status effect until you either use bandages or replace the lost limb. On top of that your block's health bar will be much lower, your m1s and m2s will be weakened, you can no longer use Aura Climb if you don't have an extremely powerful aura stat, your stamina is decreased, and the whiplash taken from using powerful moves is increased.

Having a severed leg will give you the bleeding status effect until you either use bandages or replace the lost limb. On top of that your speed is detrimentally lowered, your jump height is next to none, your stamina is decreased, and your roll speed is slowed down significantly, making it harder to land the i-frames.

**Broken Bones and Limbs**

Broken limbs can be obtained from attacks from certain monsters, long falls, players purposely injuring you after knocking you, or getting block broken. You can break more than one bone or limb at once. Whenever you get a bone broken your willpower increases by 35%

Broken Arm will greatly weaken your blocks health meter, your stamina will be slightly decreased, will weaken and slow your m1s and m2s, and slightly decrease your overall durability.

Broken leg will greatly decrease your speed, your jump will be extremely low, your stamina will be decreased, and your rolls will be slowed down making the i-frames harder to land.

Broken ribs will give you a constant bleeding status effect, greatly decrease your stamina, and decrease your overall durability. Every 1 minute you will be interrupted by coughing up blood.

Fractured Skull will give you a bleeding status effect, decrease your willpower and knowledge stat, and constantly keep you at insanity stage 1.

**Blinding**

Blinding can be obtained from certain monsters attacks, environmental hazards, or players intentionally injuring you. Getting blinded increases your willpower by 15%

Blur blinding will simply make everything more blurry and decrease the damage of your attacks by 15% due to inaccuracy.

Full blinding will make your game near completely black and decrease the damage of your attacks by 30% due to inaccuracy, you gain 25%+ willpower from this instead of 15%

**Ear Damage**

Ear damage is cause by certain monster attacks, players intentionally injuring you, or environmental hazards. Your willpower will increase be 5% whenever you gain Ear damage.

Ear damage will simply make all noise muffled and harder to hear.

**Frostbite**

Frostbite can be cause by mainly environmental hazards, some spells and few attacks can also inflict frostbite. Your willpower will increase by 30% whenever you gain Frostbite.

Frostbite will weaken all your stats overall slightly, with a more detrimental debuff to your durability, stamina, and speed. Frostbite makes you more prone to gaining other injuries.

**Burn Injuries**

Burn injuries can be inflicted mainly by environmental hazards, with some attacks and spells also being able to inflict it. You gain 25% willpower when you get a burn injury.

Burn injuries will weaken your over stats slightly, with a more detrimental debuff on your aura, strength, and willpower.