Last Stand (PvZ)

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**Last Stand** is the sixteenth mini-game in *Plants vs. Zombies*, *Plants vs. Zombies: Journey to the West*, and *Plants vs. Zombies: Great Wall Edition* and is unlocked after beating Adventure Mode and completing 13 other mini-games. It consists of a series of five flags, located in the Pool area, which the player must survive in order to win. However, unlike the Survival Mode, the player is not allowed to switch seeds between two waves of attack. The player cannot plant any sun-producing plants, Puff-shrooms or Sea-shrooms. However, they do get to spend 5000 sun in the beginning of the mini-game and as the player progresses, they will earn extra sun (250 sun) after each wave.

## Origins

The mini-game may be named after many games or the actual term "last stand," which refers to when a small force holds its position when attacked by a much larger force, and while it knows that it will be defeated, the smaller force hopes to delay, severely damage the larger force, or even defeat the larger force.

## Icons

Last Stand 2.pngiPad iconLast Stand PC.pngPC iconLast DS.pngNintendo DS iconLast XBox.pngXbox Live Arcade iconLast stand ios.pngCurrent iPhone, iPod Touch, and Android iconLast stand.pngOld iPhone icon
## Overview

 File:Plants Vs Zombies - Last Stand - Make Money Fast
In the start, the player gets 5000 sun and can choose any plant except sun-producing plants. These plants include Sun-shrooms, Sunflowers, Twin Sunflowers, Puff-shrooms, Sea-shrooms, and the Imitater version of any of them. After the player defeats the last zombie for the flag, that last zombie will drop 250 sun. This is the only time they get sun after starting the first onslaught.

Last Stand is frequently used for gold farming, with as many Marigolds as possible, Gold Magnets collecting the coins automatically for the player and Gloom-shrooms for attacking. This will get them about 5000 to 9000 coins, depending what build they use. For more info, see Money guide.

## Related achievements

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## Trivia

* If the player attempts to plant instant usage plants on their lawn before the onslaught, they will be used instantly even if there are no zombies, which will waste the sun.
* Sun-producing plants are prohibited because the whole purpose of the mini-game is for the player to build and enhance the fortress in between onslaughts and for the player to use their sun wisely.
* Puff-shrooms and Sea-shrooms are prohibited because they are free and their main purpose is to stall zombies which would give the player an unfair advantage should the player fill their lawn with those in between onslaughts.
	+ However, the level is set in the day so the player would have to use a Coffee Bean to wake the mushrooms up.
* It is the mini-game with the most number of flags (excluding ones with unlimited flags), with 5 in total.
* It is the only mini-game where the word "Final Wave" does not appear on the last huge wave(or the final wave).
* The Nintendo DS version is the only version to share icons of the Last Stand mini-game with the PC version. The others are either a degraded Wall-nut or plants set up like Column Like You See 'Em
* Plants do not have to recharge before the player starts an onslaught.
* Ladder Zombies, Jack-in-the-Box Zombies and Dolphin Rider Zombies only appear in each huge wave.
* It is the first game where the player is restricted from selecting certain plants. The second is Versus Mode.
* In the newer iPhone and Android versions, the icon for this mini-game has changed to a second degrade Wall-nut; the previous picture is now used for Column Like You See 'Em. The iPad versions used these icons from the start.
* Unlike the Puzzle Mode counterpart in iOS or Android versions of the game, they have been used a faded Explode-o-nut icon instead of a mallet icon.
* The player will not get a refund of sun if they shovel/dig a plant that is planted during setup.
* The old iPhone icon of this mini-game is similar to Column Like You See 'Em's icon.
* Attempting to hack the game to get the restricted plants will cause it to crash.

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