0.4.0

### Features

* Added the Shimmering Caverns, UnderMine’s fourth zone. It features new encounters, new traps, new enemies, new music, and more!
* Added Ponzu, Scaled Assembly, lord of crystal, and boss of Shimmering Caverns.
* Added over 200 encounters, spread across the Goldmine, Dungeon of Delvemore, Halls of Din, and Shimmering Caverns
* Added Keystone
* Added Caverns Map
* Added Ponzu's Fragment

### Added 13 new enemies

* Glimmerweed
* Churchbell
* Lucent Imp
* Sand Skulker
* Ogre Bombardier
* Troll Bombardier
* Ogre Annihilator
* Unbreakable Scale
* Toxic Scale
* Winged Scale
* Scale Tunnel
* Affluent Mimic
* Strange Mimic

### Peasant Variation has been added

* Peasants now come in all different color combinations

### Bug Fixes

* Reflections have been fixed on several assets
* Lurkers can no longer impale themselves
* Fixed an issue preventing Seertooth and Electrorock from spawning in the Dungeon of Delvemore and Halls of Din
* Gargoyles now indicate that they are immune to fire damage
* Load order of certain relics and blessings has been improved, resulting in more accurate save restoring
* Fixed a bug related to Compulsion making you drink a potion that would remove Compulsion
* Fixed a soft lock that could be caused while dying with both Lucky Charm and Resurrection
* Plague now works as intended on food purchased from the shop
* Fixed an exploit allowing you to get an arbitrary number of Shiitake mushrooms by talking to Matsutake repeatedly
* Fixed an issue related to rotating enemies with off-center collision shapes
* Fixed a rare bug that could cause you to hit yourself if swinging and jumping on the same frame
* Fixed numerous crash bugs across multiple systems

### Balance Changes

* Increased the difficulty rating of Tickers, causing them to spawn in lower quantities (4 > 5)
* Increased the difficulty rating of Gargoyles, causing them to spawn in lower quantities (5 > 6)
* Footman are now strong to ranged attacks
* Gargoyles are now strong to fire
* Throwbos are now strong (titled with "Yes")
* Many encounters that could only spawn a rare chest now spawn a random chest instead
* Rare chest contain slightly less thorium
* Duration of Battle Standard has been reduced
* Inner Fire cast by Ardor Priests increases health and damage more
* Damage from spikes and falling in holes increases with zone progression
* TRANSMUT3 Machines and “Health Levers” now have a chance to break after a certain number of uses (randomly decided on encounter start)
* Thunderbird, Firebird, and Nikko take slightly more exp to gain level 2 and 3
* Sylph requires more exp to gain level 2 and 3
* Djinn requires slightly less xp to gain level 2, and slightly more exp to gain level 3
* Spirit requires slightly more exp to gain level 2 and 3
* Pestle Dexter (Left) got its health increased from `1000` to `10000000`
* Pestle Sinister (Right) got its health increased from `1000` to `10000000`

### Other Changes

* An improvement to Skeletons
* Gold cost scaling in the shop has been reworked. It increases at a slower pace, but reaches the same level at its current maximum
* Added an extra arm to the Crypt Lurker
* Spikes now have a unique look in each zone
* Object occlusion has been standardized across objects
* Items, enemies, and the Peasant now occlude environmental objects like pillars. Meaning you can see a silhouette of them.
* Environmental objects no longer occlude other environmental objects
* Cleaned up reflections and shadows on several objects
* Our shader and material system has been overhauled in order to support faster and better visual effects, including better reflections
* Wall and pillars have been rebuilt for most rooms, resulting in fewer texture layering issues
* Cleaned up the navmesh, hazard grids, and added pilfer exits to nearly every room
* Player HP bar is now capped at a maximum width (note that your Max HP can continue to increase as usual)
* Improved detection and recovery of corrupted save files
* Galoshes now leave oil on sand
* Removed TokenSteve

## Hotfix 1

### Bug fixes

* Fixed an issue with Ponzu's head animation (he was getting hunched up too much)
* Fixed a softlock related to the second Toadvine and Bathcat encounter. (you could fall down into Noori's room during the encounter and it would never end properly)