Hydra Slayer (Class)

**Alignment:** Any

**Hit Die:** D6

**Class Skills:** 2+ Int mod. Acrobatics, Bluff, Climb, Craft, Diplomacy, Intimidate, Knowledge (History), Knowledge (Martial), Perception, Ride, Sense Motive, Stealth, Survival, Swim.

**Role:** The Hydra Slayer summons an arsenal of creatures with a wide array of abilities to solve any situation

**Proficiencies:** all simple weapons, light and medium armor

**Persona:** At first level, you gain the ability to shape your will into a Persona. This functions as an Eidolon, but with the evolution point total listed above and it gains an additional +2 to one physical and one mental ability score. Additionally, you may shape an additional persona at third level, and every 2 levels thereafter. You must select which Persona to manifest each time you summon it. You may manifest your persona by spending 1 round, but it only lasts 1 minute per level. By doing a ritual that takes 1 minute, you may change which Persona you are manifesting.

**Life Link:** At first level, a Hydra Slayer forms a close bond with his Persona. Whenever the Persona takes enough damage to send it back to its home plane, the Hydra Slayer can sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the Persona. This can prevent the Persona from being sent back to its home plane.

In addition, the Persona and the Hydra Slayer must remain within 100 feet of one another for the Persona to remain at full strength. If the Persona is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the Persona is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the Persona is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the Persona gets closer to its Hydra Slayer, but its maximum hit point total does return to normal.

**Augment Summoning:** At second level, you gain Augment Summoning as a bonus feat. It applies to your Personas.

**Shield Ally:** At 4th level, whenever a Hydra Slayer is within his Persona’s reach, the Hydra Slayer receives a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if the Persona is grappled, helpless, paralyzed, stunned, or unconscious.

**Maker's Call:** At 6th level, as a standard action, a Hydra Slayer can call his Persona to his side. This functions as dimension door, using the Hydra Slayer’s caster level. When used, the Persona appears adjacent to the Hydra Slayer (or as close as possible if all adjacent spaces are occupied). If the Persona is out of range, the ability is wasted. The Hydra Slayer can use this ability once per day at 6th level, plus one additional time per day for every four levels beyond 6th.

**Transposition:** At 8th level, a Hydra Slayer can use his maker’s call ability to swap locations with his Persona. If it is larger than him, he can appear in any square occupied by the Persona. The Persona must occupy the square that was occupied by the Hydra Slayer if able, or as close as possible if it is not able.

**Uncanny Manifest:** Once per day, you can manifest your persona even when you would normally not be able to, including in an area of anti-magic (But not dead magic). This becomes twice per day at 20th level.

**Greater Shield Ally:** At 12th level, whenever an ally is within an Persona’s reach, the ally receives a +2 shield bonus to its Armor Class and a +2 circumstance bonus on its saving throws. If this ally is the Hydra Slayer, these bonuses increase to +4. This bonus does not apply if the Persona is grappled, helpless, paralyzed, stunned, or unconscious.

**Life Bond:** At 14th level, a Hydra Slayer’s life becomes linked to his Persona’s. As long as the Persona has 1 or more hit points, the Hydra Slayer is protected from harm. Damage in excess of that which would reduce the Hydra Slayer to fewer than 0 hit points is instead transferred to the Persona. This damage is transferred 1 point at a time, meaning that as soon as the Persona is reduced to a number of negative hit points equal to its Constitution score, all excess damage remains with the Hydra Slayer.

Effects that cause death but not damage are unaffected by this ability. This ability does not affect spells like baleful polymorph, flesh to stone, or imprisonment, or other spells that do not cause actual damage.

**Reshape Manifest:** At sixteenth level, you may gain a new Persona in place of an older one as a ritual that takes one hour.

**Dual Arcana:** At eighteenth level, you may manifest two Personas at the same time. You must manifest each separately and changing them must be done individually.

**World Arcana:** At twentieth level, you may manifest your Persona as a free action, or swap to a new Persona as a ritual that takes 1 round. You may use your Reshape Manifest feature as a ritual that takes 1 minute.