Research

**Research** is completed in a Research Lab, which is unlocked during the introductory section of Mitton University. An essential aspect of managing the Foundation, research grants access to new Courses which allows for new methods of teaching, and for Equipments to be upgraded to the latest tech Two Point County has to offer.

## Research 101

To start a research project, the player must either click on the Research Hub, or the Research Lab. In the research screen, a project may be selected from the available projects list.

Once a project has been started, a Teacher will be required to carry out the work, who can most suitably be trained with  Research Qualification. They will contribute research to the project over time, based on their research skill, which can be upgraded with further Staff Training.

The researching Teachers are not required to have the  Research Qualification, but some projects may require a Teacher trained in a course-specific qualification.

Research progresses over time. There are two main methods to speeding up the generation of **Research Points**:

*1) Staff:* By default, the Research Lab is set to allow one Teacher to work at a time. A setting in the Room Inspector can allow further researchers to operate in the room at once.

*2) Items:* Several items are available which provide extra Research Power. These are usually small increases, but installing many items will have a cumulative effect.

When there is no active research, Teachers, in their free time, can visit the Research Lab to generate a new type of Commercial Research over time.

It should be noted that projects do not have to be completed in a single session. At any time, a project may be halted in favour of another, and no progress will be lost. Projects may even be started in one campus and resumed in another. Each time a project is resumed, either in the same campus or another, the **Greenlight Fee** must be paid again.

Greenlight Fee
Indicates the monetary cost of beginning the project
Once a project has been completed the course/item/upgrade will be permanently available for all campuses, and any researched money or kudosh will be added to the total for the campus or Foundation, respectively.

## Projects

Research projects can be broken down into two main types:

### Academic Research ( Base Game)

Academic research is used to unlock new courses, items and item upgrades

####  General Knowledge Course

 Teach students that there's nothing trivial about trivia, by stockpiling enough random information for an entire syllabus.
  General Knowledge (Course)
 General Knowledge Bookcase (Item)

####  School of Thought Course

 Most courses ask their students to think about particular things, things like maths, orchids or the letter 'J'. But the world's hardest discipline is the study of thinking, itself. It's a bit complicated to... think about, but if we get our heads around it, we can teach our students the School of Thought.
  School of Thought (Course)
 School of Thought Bookcase (Item)

####  Research Hub

 Ironically, our research equipment could really benefit from some research.
  Research Hub II (Item Upgrade)
 Description
 Turn research that currently seems stressfully difficult into an absolute breeze.
  Research Hub III (Item Upgrade)

####  Training Pod

 Investigate ways to harness excess brain power by stimulating the lobes with a small mallet.
  Training Pod II (Item Upgrade)
 Description
 Our academic staff believe we can enhance the transfer of knowledge by piping a warm caffeinated jelly on to the brain.
  Training Pod III (Item Upgrade)

####  Omni-Cure

 Improve our Health Clinic with some tweaks to our machinery. A bandage here, a lolly there, it's got to help somehow, right?
  Omni-Cure II (Item Upgrade)
 Description
 Design the ultimate first aid machine, sure to overpower any cold or broken face with the sheer power of its medical aptitude.
  Omni-Cure III (Item Upgrade)

####  Green Screen

 Develop an expansion to our suite's "background pack". Our marketing prowess will surely improve if our team can make videos where it looks like they're at the beach (when they aren't even at the beach).
  Green Screen II (Item Upgrade)
 Description
 We're very close to attaining professional grade video marketing equipment. We'll now be able use special effects and basic subtitling on our campaigns. Look out Cheesy Gubbins.
  Green Screen III (Item Upgrade)

####  Lectern

 Develop our lecture facilities by improving the humble lectern. A few tweaks should increase student attention span by... some percent.
  Lectern II (Item Upgrade)
 Description
 Design a high-tech, speech-supporting phenom sure to make any audience say "can you keep it down, I'm trying to listen".
  Lectern III (Item Upgrade)

####  Science Hub

 Explore possible improvements to our machinery using a detailed short-list written by academic staff ("cupholders?").
  Science Hub II (Item Upgrade)
 Description
 Tinker with the machine's curiosity drive to increase our data-churn out by a whopping 6%.
  Science Hub III (Item Upgrade)

####  VR Platform

 Update our VR Lab's operating system to maximise virtuality and minimise motion sickness.
  VR Platform II (Item Upgrade)
 Description
 With a bit of research, and a few tweaks, our ocular equipment will be so profoundly immersive that it'll make reality seem fake. Spooky.
  VR Platform III (Item Upgrade)

####  Super Chef

 Sure the Super Chef is... well, it's super. But could it be even more super? Let's see.
  Super Chef II (Item Upgrade)
 Description
 Develop the finest culinary grade heating station the County has ever seen. This won't be a mere oven, it'll be a really amazing oven that does a whole bunch of stuff.
  Super Chef III (Item Upgrade)

####  Patisseriser

 Improve our pudding production by taking a look at the machine's "butter drive".
  Patisseriser II (Item Upgrade)
 Description
 There were a few cut corners and leftover parts in our original design... Let's take another look at the manual and see what they're for.
  Patisseriser III (Item Upgrade)

####  Robotics Bookcase

 Develop an expanded reading list for the Robotics course with books such as "Laser Vision and Hydraulic Pigeons" and "Charlotte's Interweb".
  Robotics Bookcase (Item)

####  Robotics Project

**Note:**  The Robotics Project II is granted during the Initial Objectives of Mitton University. Only Robotics Project III needs to be researched.

 Design the finest Robotics equipment in the County. The only way this machinery could be any better is if we let it run itself. But where would be the fun in that?
  Robotics Project III (item upgrade)

####  Mega-Hand

 The current version is all fingers and thumbs, and not in a good way.
  Mega-Hand II (item upgrade)
 Description
 Develop a mechanical hand so advanced, so dextrous, so... handy, that we'll regret calling that old bit of junk "mega".
  Mega-Hand III (item upgrade)

####  Digital Computer

 Apparently most universities have more advanced computers than we do. Theirs don't have cranks, or cupholders. It sounds like a step backwards, but let's take a look.
  Digital Computer (Item)
 Digital Console (Item)
 Digital Server (Item)
 Monitor (Item)
 Super Computer (Research Project)

####  Super Computer

 Develop a computer more powerful than anyone could possibly need. It might be obsolete in a few months, but we can be cutting-edge in the meantime.
  Super Computer (Item)
 Super Console (Item)
 Super Server (Item)
 Super Monitor (Item

####  Knight School Weaponry

 You don't learn by thinking about swords, you learn by doing swords. Let's get our trainees something sharp and pointy, shall we?
  Artillery (Item)
 Archery Kit (Item)
 Weapons Rack (Item)

####  Royal Dummies

 A knight is only as strong as their dinner conversation.
  Prince Dummy (Item)
 Princess Dummy (Item)

####  Combat Training Station

 Make equipment that's even more tempting to bash with sticks.
  Combat Training Station II (Item Upgrade)
 Description
 Perfect our combat training facilities so that our knight's could fight with anyone, but choose not to.
  Combat Training Station III (Item Upgrade)

####  Jousting Track

 Use modern science to develop the first breakthroughs in jousting equipment in 600 years.
  Jousting Track II (Item Upgrade)
 Description
 Turn our incredibly noble equipment into the king of all jousting tracks.
  Jousting Track III (Item Upgrade)

####  Magic Cauldron

 Our basic cauldrons are impeding the potency of our student's potions. Between science and magic, there must be something we can do to improve our equipment.
  Magic Cauldron II (Item Upgrade)
 Description
 Research the cauldrons of great wizards like Alphonso the Lurid and Frederick the Spoony. With improved equipment, we may well produce the County's next great magician.
  Magic Cauldron III (Item Upgrade)

####  Duelling Ring

  Spiffinmoore (Year 2)
 Investigate potential adjustments to our duelling facilities, to help our students cast better, more dangerous spells.
  Duelling Ring II (Item Upgrade)
 Description
 Finely tune the magical properties of our Duelling Ring to get the students living up to their true potential and totally juiced up on magical mojo.
  Duelling Ring III (Item Upgrade)

####  Cheese Course

 Investigate superior Cheeseball equipment for improved student safety and lactic velocity.
  Cheese Course II (Item Upgrade)
 Description
 Analyse a 'real' Cheese Course and take our facilities to the next level. The students will feel like professional cheese-flingers.
  Cheese Course III (Item Upgrade)

####  Jet Pack

 Investigate improvements that make our tech more dynamic, but just as dangerous.
  Jet Pack Station II (Item Upgrade)
 Description
 Dial up the rocket fuel and watch our students pass with flying colours.
  Jet Pack Station III (Item Upgrade)

####  Spy Obstacle Courses

 Improve our spy training facilities by increasing the sense of urgency, and slathering everything in grease.
  Stealth Obstacle Course II
 Pit Obstacle Course II
 Camera Obstacle Course II
 Jump Obstacle Course II
 Laser Obstacle Course II (Item Upgrades)
 Description
 Get lost in thought looking at our earliest blueprint's biggest problems, and come out the other side with a few good ideas.
  Stealth Obstacle Course III
 Pit Obstacle Course III
 Camera Obstacle Course III
 Jump Obstacle Course III
 Laser Obstacle Course III (Item Upgrades)

### Academic Research ( Space Academy DLC)

####  Anti-Gravity Simulator

 Improve our learning environment to increase student buoyancy.
  Anti-Gravity Simulator II (Item Upgrade)
 Description
 Develop our equipment and totally remove the few lingering influences of gravity.
  Anti-Gravity Simulator III (Item Upgrade)

####  Rocket Project

 Investigate whether we can replace some of the rocket's budget materials with more robust, less embarrassing solutions.
  Rocket Project II (Item Upgrade)
 Description
 Upgrade our systems to support premium rocket-fuel. It really might make all the difference.
  Rocket Project III (Item Upgrade)

####  Cosmic Power Wash

 On other, some would say "more civilised" planets, they make fun of humanity for our rudimentary cleansing technology. Aliens just don't feel clean after using a shower.
  Cosmic Power Wash (Item)

####  Planetary Ring

 Analyse a range of equipment used across the galaxy to see what we can pinch with relative ease and almost no legal trouble.
  Planetary Ring II (Item Upgrade)
 Description
 Design a crucible of cosmic combat, sure to strike awe in the heart of even the most deadened and worn-out space-knight champion.
  Planetary Ring III (Item Upgrade)

####  Space Deck

 Add some random sound effects from the first season of "A Taste of Space" to our machinery to inspire students into being less useless.
  Space Deck II (Item Upgrade)
 Description
 Develop our facility's immersive qualities so that students learn better and think they might not make it home (even though they probably will).
  Space Deck III (Item Upgrade)

####  Space Vault

 Design a two-in-one knowledge pod and safety chamber. Space cadets need to practice finding new and confusing technology.
  Space Vault (Item)

####  Teleportation Pad

 Probe the history of special effects to find a safe and simple method for spontaneously transporting matter from one place to another.
  Teleportation Pad (Item)

####  Cheese Refiner

 Develop more sensitive cheese-mining equipment to minimise unwanted crumbling.
  Cheese Refiner II (Item Upgrade)
 Description
 Improve the working conditions of our slugs to increase cheese-yield, texture and clarity.
  Cheese Refiner III (Item Upgrade)

####  Social Simulator

 Examine our course materials to check we've not missed anything obvious about Humanity… How could we forget to explain ironing-boards?
  Social Simulator II (Item Upgrade)
 Description
 Widen our range of sample clothing and lifestyle information to maximise human interest.
  Social Simulator III (Item Upgrade)

####  Changing Booth

 Develop a method of study that allows aliens to try on a variety of earthbound styles during their assignments.
  Changing Booth (Item)

### Academic Research ( School Spirits DLC)

####  Mediumatic

 Flip through a dusty old stack of manuals and figure out how to turn up the volume, so we can hear what the ghosts may, or may not, be saying.
  Mediumatic II (Item Upgrade)
 Description
 A joint effort with our connections on the other side. Push the horrifying limits of netherworldy communication. This final touch will make our prototype seem like two cups with a piece of string in the middle, which, if you remember, it was.
  Mediumatic III (Item Upgrade)

####  Octo-Ectovat

  Lifeless Estate (Year 2)
 Investigate a wide range of terrifying textiles, to see if an alternative material might stop that unfortunate leaking and make learning drastically less sticky.
  Octo-Ectovat II (Item Upgrade)
 Description
 Pluck up the courage and see if we can find out what the machine has to do with the number eight. There has to be something, and it's bound to be the secret to unlocking its true greatness. Its greightness.
  Octo-Ectovat III (Item Upgrade)

### Academic Research ( Medical School DLC)

####  Plaster Caster

 Our Plaster Caster is far from a disaster, but the question lingers: could it cast plaster faster?
  Plaster Caster II (Item Upgrade)
 Description
 Master the Plaster Caster design and develop a machine that casts plaster even faster than the last one.
  Plaster Caster III (Item Upgrade)

####  Helipad: Patient Arrival

 Let's act like a real healthcare facility and develop a way to air-drop patient onto campus. I always thought the "H" stood for hospital, but "helicopter" makes much more sense...
You can place a Helipad anywhere on campus to create a new arrival point for patients visiting the medical campus.
  Helipad (Item)

####  Jab Master

 We use traditional flat-ended needles in our injection equipment, but some hot-shot has made the point that a needle with a sharp end could make less mess. It's worth trying, I suppose.
  Jab Master II (Item Upgrade)
 Description
 A few of our best medical minds believe that our injection treatment could be improved by a faster, more sudden release of chemicals into the body. Let's get working on a more sudden and impactful plunge.
  Jab Master III (Item Upgrade)

### Commercial Research ( Base Game)

Whenever a Research Hub is not in use, it will generate random projects from this section. Each project will be saved for the player to run when ready; however, each project is associated with a certain Course. As such, the project may only be run on a Campus where that Course is being run, so that Teachers with the correct Qualifications are available.

### Commercial Research ( Medical School DLC)

####  Medical School

 Description
 The health ministry is trying to figure out (approximately) how many doctors the county will need in the coming years. Seems an open-ended question that we don't have the answer to, but we can certainly take their money and write down a number.
 25,000

####  Nursing

 Description
 For years, society has refused to put a price on one's health; and yet, medical procedures (clearly) cost sums of money. This disparate and strange information leads us to a single, logical question: what's the deal? Crunch some numbers, break some bones, and see if we can finally put a singular figure on the price of your health.
 25,000

### Patient Research ( Medical School DLC)

Every time a Patient is successfully treated in Pointy Peak, there is a chance that a Research Project will be made available, in order to provide a boost in Treatment Power to further sufferers of the same Illness. These projects may be completed on other Campuses where the Medical School or Nursing are running, including those outside of the Medical School DLC.

####  Psychiatry

 Investigate our recent cases of Mock Star, to calibrate our equipment for current illness strains, and injury trends, and improve our treatment for a while.
  +20% Mock Star Treatment Power (180 Days)

 Investigate our recent cases of Mime Crisis, to calibrate our equipment for current illness strains, and injury trends, and improve our treatment for a while.
  +20% Mime Crisis Treatment Power (180 Days)

 Investigate our recent cases of Space Caged, to calibrate our equipment for current illness strains, and injury trends, and improve our treatment for a while.
  +20% Space Caged Treatment Power (180 Days)

 Investigate our recent cases of Night Fever, to calibrate our equipment for current illness strains, and injury trends, and improve our treatment for a while.
  +20% Night Fever Treatment Power (180 Days)

 Investigate our recent cases of Reptile Dysfunction, to calibrate our equipment for current illness strains, and injury trends, and improve our treatment for a while.
  +20% Reptile Dysfunction Treatment Power (180 Days)

####  Ward

 Investigate our recent cases of Flappy Hamper, to calibrate our equipment for current illness strains, and injury trends, and improve our treatment for a while.
  +20% Flappy Hamper Treatment Power (180 Days)

 Investigate our recent cases of Limpette, to calibrate our equipment for current illness strains, and injury trends, and improve our treatment for a while.
  +20% Limpette Treatment Power (180 Days)

 Investigate our recent cases of Broken Face, to calibrate our equipment for current illness strains, and injury trends, and improve our treatment for a while.
  +20% Broken Face Treatment Power (180 Days)

 Investigate our recent cases of Boneless Thighs, to calibrate our equipment for current illness strains, and injury trends, and improve our treatment for a while.
  +20% Boneless Thighs Treatment Power (180 Days)

 Investigate our recent cases of Pine Dented, to calibrate our equipment for current illness strains, and injury trends, and improve our treatment for a while.
  +20% Pine Dented Treatment Power (180 Days)

 Investigate our recent cases of Piste Off, to calibrate our equipment for current illness strains, and injury trends, and improve our treatment for a while.
  +20% Piste Off Treatment Power (180 Days)

####  Head Clinic

 Investigate our recent cases of Lightheadedness to calibrate our equipment for current illness strains, and injury trends, and improve our treatment for a while.
  +20% Lightheadedness Treatment Power (180 Days)

 Investigate our recent cases of Screwheadedness, to calibrate our equipment for current illness strains, and injury trends, and improve our treatment for a while.
  +20% Screwheadedness Treatment Power (180 Days)

 Investigate our recent cases of Metalheadedness, to calibrate our equipment for current illness strains, and injury trends, and improve our treatment for a while.
  +20% Metalheadedness Treatment Power (180 Days)

 Investigate our recent cases of Rootheadedness, to calibrate our equipment for current illness strains, and injury trends, and improve our treatment for a while.
  +20% Rootheadedness Treatment Power (180 Days)

####  Injection Room

 Investigate our recent cases of Greenvious, to calibrate our equipment for current illness strains, and injury trends, and improve our treatment for a while.
  +20% Greenvious Treatment Power (180 Days)

 Investigate our recent cases of Cheese Bored, to calibrate our equipment for current illness strains, and injury trends, and improve our treatment for a while.
  +20% Cheese Bored Treatment Power (180 Days)

 Investigate our recent cases of Leopard Skin, to calibrate our equipment for current illness strains, and injury trends, and improve our treatment for a while.
  +20% Leopard Skin Treatment Power (180 Days)

####  Thumping Therapy

 Investigate our recent cases of Blank Look, to calibrate our equipment for current illness strains, and injury trends, and improve our treatment for a while.
  +20% Blank Look Treatment Power (180 Days)

 Investigate our recent cases of Woodworms, to calibrate our equipment for current illness strains, and injury trends, and improve our treatment for a while.
  +20% Woodworms Treatment Power (180 Days)

 Investigate our recent cases of Block Head, to calibrate our equipment for current illness strains, and injury trends, and improve our treatment for a while.
  +20% Block Head Treatment Power (180 Days)

####  Surgery

 Investigate our recent cases of Bodily Druids, to calibrate our equipment for current illness strains, and injury trends, and improve our treatment for a while.
  +20% Bodily Druids Treatment Power (180 Days)

 Investigate our recent cases of Heart Throb, to calibrate our equipment for current illness strains, and injury trends, and improve our treatment for a while.
  +20% Heart Throb Treatment Power (180 Days)

 Investigate our recent cases of Brain Farts, to calibrate our equipment for current illness strains, and injury trends, and improve our treatment for a while.
  +20% Brain Farts Treatment Power (180 Days)