The World of Emerand

The World of Emerand is the setting for the fantasy series of books by author César Allori, of which there are now two short-stories: "A Névoa" and "Arauto das Profundezas".

The people of Emerand have rediscovered much of an ancient civilization's technology and magic, and using it to foward a so called "magical revolution". New fields such as Arcane Engineering, Unnatural Biology, and even Mystical Philosophy are all areas os knowledge present in this world, along with many different races and cultures.

### The Birth of Sunlight

At the beginning, there was only Chaos. The universe remained in constant conflitct and change, with great elemental vortexes and explosions scatteringall life into the corners of existence. Ruling such an incredibly wild universe was Drakna, Mother of Dragons, followed by her children. Thus the universe remained for time immemorial, until one day the Great God Aureal found the golden energy of Sunlight, and with it, created the first Planar Barrier, banishing Chaos and it’s draconic rulers to the outside of a great golden sphere, the inside of which would one day come to be the known world. With the absence of Chaos, the world began to take shape, and, with it, came the other Planar Barriers, separating the New World into it’s now six Planes of Existance and it’s many different inhabitants.

### The Planes of Existence

#### Plane of Chaos

The original state of the universe, the Plane of Chaos remains the same chaotic vortex of explosions and great elemental tornadoes where Syragna rules with an iron fist.

#### Plane of Sunlight

The first Plane of Existence to come into reality after the events of the Birth of Sunlight, this is the home of the Royal Family of Gods and its Angelic Legions. Being the closest Plane to Chaos, their armies clash constantly with the dragons, in a war for the very survival of the new world of Emerand.

#### Plane of Matter

Also called the Material Plane, or even the Plane of mortals, this is where most adventures and stories of Emerand take place. With an interesting mixture of Sunlight coming from above, and the Primordial Elements coming from below, this ended up as the birthplace of Green, the natural energy of nature and druidism.

#### Plane of Spirits

Sometimes known as the Wild Plane, this is the home of the great Spiritual Monarchs, as well as representatives of all seven prime elements: Earth, Fire, Water, Wind, Electricity, Life, and Death. These great spirits each rule over their own domains, but often work together when the natural cycle or its many spiritual or fey residents are threatened.

#### Plane of Death

The domain of Nar’Korrigan, this Plane of Existance is home to the Eternal River, which guides the souls of the dead into their Final Rest. Once there, their energy is absorved and then transported back into new souls, continuing the natural cycle of life and death.

#### Plane of Blood

The Home of all Demonkind, this Plane of Existence is in a constant state of warfare, as the Demonic Lords vie for dominance of the many mortal souls that find their way there. Located directly beneath the UnderWorld, many demons often find strange ways to steal souls directly from the Eternal River, causing even more conflict to brew with the forces of Nar'Korrigan.

#### The Void

Named for the lack of knowledge about anything related to this Plane, there is very little to be said for the Void Plane, except that it lies at the very center of the world.