Thresh/LoL/Gameplay

de:Thresh/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Howling Abyss

## Abilities

**Edit**

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* Map-Specific Differences

**Info**

### Targeting input

Passive

Notes
* *Souls* grants a small amount of  sight around itself.
* The probability for *souls* dropping from small minions and monster on  Summoner's Rift starts at 33% but adjusts dynamically to match the expected quota of *souls* dropped (lowers if above, rises if below, remains if even). *Souls* collected are not considered when adjusting the probability.
* The maximum amount of *souls* **Thresh** can collect is 999,999, granting him <span style="color:**Script error: The function "keyword" does not exist.**;">749,999 **bonus** ability power and <span style="color:**Script error: The function "keyword" does not exist.**;">749,999 **bonus** armor (99.99% damage reduction, reduced to 99.98% when hit by **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**).
* **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** drop a soul each (sometimes the icy ghosts from **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** active will drop one each after reaching their targets).

**Map-Specific Differences**

 Howling Abyss differences

* Each collected soul counts as 2 from 1.

 Ultra Rapid Fire differences

* Gains 3 souls per pick-up.

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**Info**

## Damage type

### Sub-type

Spell damage

Magic

## Counters

### Grounded

Blocked

Blocked

See Notes

### Knockdown

Interrupted

Notes
* *Death Sentence* is a two part ability. The first when **Thresh** casts the spell, the second when he releases the hook. *Deathly Leap* can be reactivated for a potential third application. Each count as an ability activation for the purposes of on-cast effects such as Spellblade, charging **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, and stacking **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
* *Thresh* will not face in the target direction during *Death Sentence's* cast animation (only after the projectile starts traveling).
* The  dash has a maximum following range.
* While  grounded or  rooted *Death Sentence* cannot be recast.
* *Death Sentence* will not  stun enemies that are  unstoppable or  cc-immune but the link will still be created and **Thresh** is still granted the ability to recast for his dash.
* If the missile is blocked by  spell shield, **Thresh** will also not create the link.
* *Death Sentence's*  stun duration is reduced by  tenacity but the  tether will always persist for the full duration, unless the target uses a  cleansing effect.
	+ *Death Sentence's*  stun will persist even if **Thresh** dies before the duration ends, but the target will no longer be pulled.
* If the target is  crowd control immune or  unstoppable, **Thresh** will not tug at his chain even if the immunity wears off before *Death Sentence* ends.

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* Tips & Tricks

**Info**

## Counters

### Projectile

Blocked

Notes
* Allies can pick up the lantern through thin walls if its grab radius allows it.
* **Thresh** cannot grab the lantern but can  shield himself if he is near it.
* The lantern is considered a unit and can be targeted by an allied **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, and **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
	+ It is  untargetable to enemies.
* The lantern's duration and maximum leash range are each displayed as a circle on the ground.
* *Dark Passage* is special cased to trigger **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).**.

**Tips & Tricks**

* Since the ally needs to select the lantern, it would be best if it is thrown somewhere where other units cannot obstruct it. On the other side, enemies may create targetable units on top of the lantern to impede allies from grabbing it (i.e **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**).

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**Info**

## Damage type

### Sub-type

See Notes

Magic

## Counters

### Parries

Blocked

Missing

Notes
* Applies  area damage on the ability and deals  proc damage on the enhanced basic attack.
* *Flay's* passive's buff icon changes colors depending on charge level:
	+ **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**
	+ **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**
	+ **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**
	+ **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**
	+ At 100%, *Thresh's* scythe will glow green and a sound effect will play.
* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** Wind's Fury will apply *Flay's* passive to each enemy hit, with the secondary targets taking minimum damage (charge resets upon hitting the primary target).
* The enhanced attack applies other on-hit effects and can  critically strike as normal (the bonus damage cannot) but does not affect structures or wards (hitting them does not consume the bonus damage or reset the charge).
* *Flay's* passive can be  dodged (the enhanced attack is not consumed and the charge is not reset).
	+ **PENDING FOR TEST**: Enhanced attack's interactions with  blocking and  blinding effects (regarding both bonus damage and charge reset).

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**Info**

## Damage type

### Sub-type

Area damage

Magic

## Counters

### Spell shield

Blocked

Notes
* *The Box* is always cast from the original casting position.