Albion Plateau Redux

**Albion Plateau Redux** is the second part of the fourth exploration region. The main purpose for the region is to offer a place to "farm" specific enemy Ability Cards to raise the spell levels on your own abilities, and to collect skillseeds for unlocking new skills in your Jobs.

The region was released on August 10, 2017, and closed on December 17, 2018.

## Region Details

* Event type -- Farming area
* Duration -- permanent.

### How to Participate

* Select *Albion Plateau Redux* from the World Map -- part of the yellow Exploration region string.
* The region is only accessible after completing Chapter 2: Hope and Prophecy, and Fourth Exploration: Albion Plateau.

### Skillseed bonus

During each day of the week in Albion Plateau Redux, a different elemental Skillseed has an increased drop rate. This makes it easier for players to obtain more of them during that day.

 Tuesday
 Wednesday
 Thursday
 Friday
 Saturday
 Sunday

## Story

Wol shows up at Albion Plateau, and remarks how nice it is. No snow and ice, just a lot of pleasant Spring fields. Echo is shocked that Wol isn't his usual dour self, and Wol promises not to be positive in her presence again.

So... how about a nice relaxing dip in the hot springs? Wol is immediately suspicious, but Echo assures him the springs are safe... it's the areas around it that are filled with rampaging fiends! Okay, he can accept that. Never mind the hot springs, there are monsters to hunt.

## Areas

The region is broken up into five general sections, based on the type of abilities they drop. The map for this region is fully visible upon first entry, and each area is named for the fiend that you will find there. All of the areas are either Teleport points, or are one step away from a Teleport point, so spaces are easy to get to once you've cleared them the first time.

### Light/Dark Shift & Force Hunting Ground

Areas here start with  Bio. As each "arm" is cleared, these change into  Regen boons. Clearing the entire section puts an  Earthforce boon on the starting area as well.

These areas feature light and dark enemies that drop elemental "force" and "shift" abilities.

### Light and Dark Materials Hunting Ground

Initially the areas in this section will have the opposing element locked out, forcing you to use other elements. Once each "arm" is cleared, these change into "force" boons for those opposing elements, generating ONLY that element. Plan your fights accordingly. Clearing the entire section puts an  Flameforce boon on the starting area as well.

Only Light and Dark augment materials (Shards, Fragments, and Gems) drop here.

### Fire, Water, Wind, and Earth Materials Hunting Ground

Initially the areas in this section will have the opposing element locked out, forcing you to use other elements. Once each "arm" is cleared, these change into "force" boons for those opposing elements, generating ONLY that element. Plan your fights accordingly. Clearing the entire section puts an  Iceforce boon on the starting area as well.

Only Fire, Water, Wind, and Earth augment materials drop here.

### Area Attack Ability Hunting Ground

Areas in this section come with ailments like  Slump and  Debilitate. As each "arm" of areas is cleared, these change into their corresponding boons, like  Boost and  Snipe. Clearing the entire section also puts a  Darkforce boon on the starting area.

Fiends here will drop their own ability cards at a higher rate, used to enhance abilities that throw area attacks, like *(element) Shock* and *Fatal (element)*.

### Debuff Ability Hunting Ground

Areas in this section come with  Slow active. Once all of these areas are cleared, these change into  Haste boons, and the starting area gains  Windforce.

Fiends here will drop their own ability cards at a higher rate, used to enhance abilities that throw ailments, like *Taunt* and Weaken.

## External links

* official news page from the Internet Archive
* BuffMeister's compiled cutscene movie on YouTube. (it's short)