recursal/Fanatic-Fandom huggingface dataset:
In Sync

## Unlock Tree

 Ghost Friend

 Energetic Friends
 **In Sync**

 Vengeful Ghost

The **In Sync** is a path 2 upgrade.

## Details

* Summon Damage multiplier +15%
* Summon Attack Speed multiplier +15%
* Your Ghost Friend now shoots towards where you aim.

Tripled with Specialize: Summon Damage and Summon Atk Speed multiplier are increased to 45%
Shatter

### Effects

Enemies affected by Freeze explode when killed and deal damage to nearby enemies equal to 10% of their Max HP.

## Unlock Tree

 Frost Mage

 Frostbite
 Ice Shard

 **Shatter**

The **Shatter** is a path 3 upgrade.

## Details

* Enemies killed while being Frozen will deal damage to nearby enemies.
* The damage is equal to 10% of their max HP.
* Tripled using Specialize: The damage is increased to 30% of the enemy's max HP

## Changelogs

* 0.6.3: Reduced the amount of max HP from 25% to 10%.
10 Minutes Till Dawn

***10 Minutes Till Dawn*** was an action roguelike game developed and published by flanne. It was released on Steam for Microsoft Windows on May 11, 2022. It can also be played on the web browser via CrazyGames. The game on Steam was shut down on June 8, 2022. Attempting to play the game on Steam now will give a notice that the game is no longer playable and advises getting the full version of the game titled *20 Minutes Till Dawn* instead.

## Premise

*Shoot down an ever growing horde of Lovecraftian monsters. Choose from a variety of upgrades to create unique and game-breaking builds. Unlock a diverse cast of characters and weapons with unique powers.*

## External links

* Play on Steam
* Play on CrazyGames
Justice

### Effects

Increase your max HP by 1 for every 500 enemies killed with Smite. At most 3 Max HP can be gained this way

## Unlock Tree

 Holy Arts

 Holy Might
 **Justice**

 Angelic

Justice is a tier-2 upgrade in the **Holy Arts** tree.

## Details

* Increase Max HP by 1 for every 500 enemies killed by Smite. Can only gain up to 3 Max HP with Justice.
* Tripled using Specialize: Increase your max HP by 3 for every 500 enemies killed by Smite. The max amount of Max HP is still 3.
Shoggoth

The **Shoggoth** is a boss enemy in Forest.

## Appearance

Shoggoth appears to be a twisted mass of greenish, spotted flesh, with several eyes dotted across its surface. It has five unevenly spaced red eyes on its exterior.

## Behavior

It tries to keep a medium distance towards the player. Once it reaches that distance or closer, it will shoot laser beams out of its body while rotating.

* Shoggoth shoots 5 laser beams from its red eyes. Before firing, there are red lines that indicate the zones of damage.

## Loot

When this boss enemy is killed, it drops a Tome.

## Spawn details

### Forest

#### Standard Mode

Toggle time format (Time remainingTime elapsed)

#### Quickplay Mode

Shoggoth does not spawn in Forest's Quickplay
Summon Mastery

## Required combination

 Vengeful Ghost +  Scythe Mastery

**Summon Mastery** is one of the seven synergies introduced in *20 Minutes Till Dawn*.

## Details

* Summon Damage multiplier +35%
* Summon Attack Speed multiplier +35%
* Bullet Damage -35%

Tripled with Specialize:

* Summon Damage multiplier +105%
* Summon Attack Speed multiplier +105%
* Bullet Damage -72%

## Change Log

in 0.9.0 Summoning Rework

* Change Required combination from **Dual Wield (Removed)** to **Scythe Mastery**

## Note

1. ↑ Each Stand your Ground upgrade reduces the Move Speed by 35% in total, so 3 upgrades would reduce by

1
−
(
1
−
0.35

)
3

{\displaystyle 1 - (1 - 0.35)^3}

, which is approximately 72%
Siege

## Unlock Tree

 Rapid Fire

 Light Bullets
 Rubber Bullets

 **Siege**

The **Siege** is a path 3 upgrade.

## Details

* Shooting when standing still has a 33% chance of not consuming ammo.
* Tripled with Specialize: The chance to not consume ammo is increased from 33% to 70%

## Note

1. ↑ With Specialize, player has 3 Siege upgrades, so when shooting while standing still, the game will checks 3 times, each time has 33% chance to not consume ammo. So the chance to not consume ammo is 100% minus the chance for all 3 checks to fail, which is

1
−
(
1
−
0.33
)
×
(
1
−
0.33
)
×
(
1
−
0.33
)

{\displaystyle 1 - (1-0.33)\times(1-0.33)\times(1-0.33)}

 which is approximately 70%.
Blazing Speed

* Inflict Burn on nearby enemies as you run. The effect occurs more often the faster you move.

## Unlock Tree

 Haste

 **Blazing Speed**
 Run and Gun

 In the Wind

The **Blazing Speed** is a path 2 upgrade.

## Details

* Move Speed multiplier +10%
* Inflict Burn on surrounding enemies after the player has run a certain distance.

Tripled with Specialize: Move Speed multiplier is increased to 30%; Inflict 3 stacks of Burn each time.
Squid Monster

The **Squid Monster** is an enemy that can be encoutered in Temple.

## Behavior

It is essentially a melee monster, so it can only attack the player once the player (accidentally) approaches this monster.

## Spawn details

### Temple

#### Standard Mode

Toggle time format (Time remainingTime elapsed)

#### Quickplay Mode

The spawn table of Squid Monster in Quickplay is identical to the first 10 minutes of Standard Mode
Seismic Ward

### Effects

Summon 2 Seismic Wards that knocks back nearby enemy every 10 seconds. Seismic Wards' ability activates 1 second faster per rank. (-5 seconds max)

### Cost per rank

3150

The **Seismic Ward** is a shield rune, so it aids the player on the more defensive side of things. Its rank is 5+ and costs 3150.

## Effect

Summon 2 Seismic Wards that knocks back nearby enemy every 10 seconds. Seismic Wards' ability activates 1 second faster per rank (-5 seconds max).

The Seismic Wards count as 2 summons, and its cooldown is affected by Summon Attack Speed multiplier.
Reflex

## Reflex

### Effects

* Move Speed +15%
* Your Dodge chance is increased by bonuses to your Move Speed.

## Unlock Tree

 Evasive

 Nimble
 Tiny

 **Reflex**

Reflex is the final upgrade in the **Evasive** tree.

## Details

* Move Speed multiplier +15%
* Dodge is increased by [Move Speed multiplier].

Tripled using Specialize:

* Move Speed multiplier +45%
* Dodge is increased by 3×[Move Speed multiplier].
Specialize

**Specialize** is a character-specific upgrade for Shana that can be offered from a chest that is dropped when an elite enemy is eliminated.

## Details

* Gives 3 copies of the next chosen perk (an Upgrade, a Synergy or a Tome).
* In Endless: Gives

2

n
1

−
1

{\displaystyle 2^{n+1} - 1}

 copies of the next chosen perk, where n is the number of Specialize upgrades picked in a row.
Tentacle Monster

The **Tentacle Monster** is an enemy in Forest and the most basic monster that can be encountered starting from the beginning of a game, alongside the Mysterious Tree. Though, given that the Mysterious Tree has an extremely large quantity of health, this makes the Tentacle Monster practically the only enemy that can be killed at the start of the game.

Overtime, as the game goes through a countdown, the health of a Tentacle Monster increases.

## Appearance

It appears to be a gray-ish, brain-like monster with a pair of eyes, a mouth with at least four teeth, and it has at least four tentacles.

## Behavior

It is essentially a melee monster, so it can only attack the player once the player (accidentally) approaches this monster.

## Spawn details

### Forest

#### Standard Mode

Toggle time format (Time remainingTime elapsed)

*Note: In the first minute of Quickplay, Tentacle Monster is affected by Elite modifiers from Darkness.*
#### Quickplay Mode

The spawn details of Tentacle Monster in Quickplay is identical to the first 10 minutes of Standard Mode, except in the last 2 minutes, Tentacle Monster has 100 HP instead of 80 HP.

#### Endless

 1:00
 2:00

## Gallery

Tentacle Monster on mobile, Halloween version 2.1.208
## Changelogs

* 0.6.1: Changed the stats during 4:00-2:00 of Standard mode.
	+ HP reduced from 400 to 250
	+ Number per spawn reduced from 30 to 26.
Bulk Up

### Effects

* Increase Bullet Damage and Bullet Size by +15% permenantly every time you heal.

### Character

Diamond

**Bulk Up** is a character-specific upgrade for Diamond that can be offered from a chest that is dropped when an elite enemy is eliminated.

## Details

* Increase Bullet Damage and Bullet Size multipliers by +15% permenantly every time you heal.
	+ Works even for the healing when you are at full health.
	+ Does not work for the healing done prior to getting the upgrade.
	+ Healing from Vitality does not count.
Doom

### Effects

Curse takes 1 second longer to activate, but damage is increased by an additional 100% of your Bullet Damage

## Unlock Tree

 Dark Arts

 **Doom**
 Wither

 Ritual

Doom is a tier-2 upgrade in the **Dark Arts** tree.

## Details

* Curse now takes 3 seconds to deal damage. The damage is equal to 300% Bullet Damage.
* Tripled using Specialize: Curse takes 5 seconds to deal damage. The damage is equal to 500% Bullet Damage.
Alpha2icons

This is a page about an image found in the code of the game named alpha2icons.png.

Given the amount of stuff in this sheet it is most likely that not all icons in the image are going to be implemented to alpha 2 or even Update 1.0.

There are only 12 icons in this sheet that are used in game out of over 100 in the image.

## Unused Achievement Icons

There appears to be several icons related to achievements such as the ones from regular CC for baking a specific amount of cookies or having a specific amount of cps, along with ones for milk.

## Unused Building Upgrade Icons

There are unused upgrade icons for the rest of the buildings, the only ones that are used are the first 3 ones for the cursor, the grandma, the factory, and the mine. But the rest of them are here along with an entire unused upgrade tier.

## Unused Other Upgrade Icons

There are also upgrade icons for grandma types, the bingo research center as well as every research upgrade, thousand fingers, and tons of ones for cookie types.

## Unused Dungeon Icons?

There are icons related to dungeons such as swords and achievement icons. This means dungeons or something similar to them may be coming in the future.
Shana

Can reroll upgrades once per level.

**Shana** is the first selectable character in *20 Minutes Till Dawn*. She has 4 HP.

## Ability

Shana's ability allows her to reroll upgrades once. Since 5 upgrades appear and the player with this character can reroll once, this would allow the player see up to 10 different upgrades.

* Shana cannot reroll the upgrades from Elite's chests or Tomes

## Character upgrades

* Reload Rate +50%

## Trivia

* She is the only free character in the game.
* She is the character featured in the Steam cover art of the game.
* She is the only character with more than three character-specific upgrades, with all of the other characters having 3 each.
Lamprey

The **Lamprey** is an enemy that can be encountered in Forest and Temple.

## Appearance

The Lamprey appears to be a flying worm creature with bat-like wings, a large mouth, and no visible eyes.

## Behavior

Being a melee enemy, it moves towards the player, dealing damage on contact.

## Spawn details

### Forest

#### Standard Mode

Toggle time format (Time remainingTime elapsed)

#### Quickplay Mode

Lamprey does not spawn in Forest's Quickplay

### Temple

#### Standard Mode

Toggle time format (Time remainingTime elapsed)

#### Quickplay Mode

Lamprey does not spawn in Temple's Quickplay

## Gallery

Lamprey on mobile, Halloween version 2.1.208
## Changelogs

* 0.6.3: Stats changed.
	+ 9:55-9:00: HP reduced from 400 to 200.
	+ 9:00-7:00: HP reduced from 500 to 250.
	+ 7:00-5:05: HP reduced from 600 to 400.
	+ 2:00-0:01: HP reduced from 600 to 500.
Holy Shield

### Effects

A Holy Shield protects you from damage once. The Holy Shield regenerates in 2 minutes after breaking.

## Unlock Tree

 **Holy Shield**

 Divine Blessing
 Divine Wrath

 Stalwart Shield

The **Holy Shield** is a path 1 upgrade.

## Details

* Gives the player a shield that can absorb 1 hit. After absorbing, the shield will be deactivated for 2 minutes.
	+ The shield also knockbacks surrounding enemies upon breaking.
	+ The cooldown for the shield can be lowered with Stalwart Shield and the Rune Blessing.
	+ The shield absorbing 1 hit does not count as "getting hit".
	+ In endless mode gaining another holy shield while your current one is down refreshes the shield
* Tripled with Specialize: No new effects
Modes

In *20 Minutes Till Dawn*, there are two game modes: standard mode and quickplay mode.

## Standard Mode

In this mode, player has to attempt to survive the game for 20 minutes.

## Quickplay Mode

This mode has the same objective as Standard Mode, except that:

* The time limit is 10 minutes instead of 20. Enemies are the same as in Standard Mode's first 10 minutes.
* The amount of XP gained is supposed to be increased (according to the mode selection screen) but this is currently bugged. The experience gain is currently the same as in Standard Mode.
* Achievements and new levels of Darkness cannot be unlocked in this mode.

In other words, Quickplay mode is essentially the same as *10 Minutes Till Dawn* (minus the custom Darkness level and the new content introduced in 20 Minutes Till Dawn).

## Endless Mode

In this mode, you have to survive as long as you can, as there is no time limit.

The Darkness level is always 0 in Endless.

Runes are disabled, and new Darkness levels and Achievements cannot be unlocked in this mode.

Each upgrade can be taken up to 5 times.

* Getting multiple copies from Specialize also counts as one time.

Enemies after every cycle (10 minutes) will get buffed:

* All enemies' HP + [base HP]x5
* All enemies' move speed + [base Move Speed]x0.2
* Bosses' attack speed +0.25
Glass Cannon

### Effects

Start the game with your HP at half of your max HP. Bullet Damage and Fire Rate +5% per rank. (25% max)

### Cost per rank

6300

The **Glass Cannon** is a sword rune, so it aids the player on the more offensive side of things. Its rank is 10+ and costs 6300.

## Details

* Start the game with your HP at half of your max HP, rounded up.
* Bullet Damage and Fire Rate multipliers +5% per rank (25% max).
Projectiles

The Projectiles stat sets the number of projectiles your weapon fires in a single shot.

Increasing your projectiles effectively increases your damage output, with each extra projectile dealing extra damage.

Projectiles are influenced by Spread, with each additional projectile spreading further out. Having a moderate spread and a high projectile count is the easiest way to deal with large swarms of enemies.

All weapons start with 1 Projectile, except Batgun (2) and Shotgun (4).

## Upgrades

There are only a few ways to increase your projectile count.
Runes

Wind Runes can be purchased with souls from the loadout menu, by clicking "Runes" in the top-right.

There are 2 rune types: Sword and Shield.

Each rune type has 4 rank rows (1+, 5+, 10+ and 15+). Buy any 5/10/15 ranks to unlock the 2nd, 3rd and 4th rows. You **don't** have to buy ranks from the row directly above a locked row (eg. buying all 5 ranks of *Power*, *Alacrity* and *Mysticism* will total 15, making the final Strength row available).

You can only equip 1 rune from each row at a time (eg. for Sword Rank 1+, you can choose either *Power*, *Alacrity* or *Mysticism*).

## Sword

Sword runes focus on dealing more damage.

## Shield

Shield runes focus on defence and healing.
Recharge

## Unlock Tree

 Magnetism

 **Recharge**
 Watch & Learn

 Excitement

The **Recharge** is a path 2 upgrade.

## Details

* Pickup Range multiplier +20%
* Each Exp orb has 10% chance to refill 1 ammo

Tripled with Specialize:

* Pickup Range multiplier +60%
* When the player picks up an Exp orb, the game will roll "10% chance to refill 1 ammo" 3 times
Saccade

## Saccade

### Effects

* Vision Range +15%
* Damage of Glare occurs twice as often

## Unlock Tree

 Glare

 Intense Glare
 Sight Magic

 **Saccade**

The **Saccade** is a path 3 upgrade.

## Description

* Vision Range multiplier +15%
* Damage of Glare occurs twice as often

Tripled with Specialize:

* Vision Range +45%
* Damage of Glare occurs x8 as often

## Changelogs

* 0.6.3:
	+ No longer reduced Vision Range by -16%
	+ Vision Range multiplier +15%
Shotgun

Short-ranged weapon that shoots many projectiles.

**Shotgun** is a selectable weapons in *20 Minutes Till Dawn*. It costs 1350.

## Stats

* **Damage:** 10
* **Fire rate:** 5
* **Projectiles:** 4
* **Ammo:** 2
* **Reload time:** 1

## 20th level upgrades

the shotgun can evolve into 3 Evolutions when the character reaches level 20.

## Tips

* Due to the shotgun's short range, the effectiveness of upgrades such as Rubber Bullets and Reaper Rounds is limited; This can be countered by increasing bullet speed first.
Kill Clip

### Effects

Increase Reload Rate by 5% for every enemy killed. This bonus resets after reloading.

## Unlock Tree

 Quick Hands

 Armed and Ready
 Fresh Clip

 **Kill Clip**

The **Kill Clip** is a path 3 upgrade.

## Details

* Reload Rate multiplier +5% for each enemy killed. This bonus resets after reloading.
* Tripled with Specialize: The bonus Reload Rate multiplier for each enemy increased to +15%
Shub-Niggurath

The **Shub-Niggurath** is a boss enemy in Forest and Pumpkin Patch.

## Appearance

It appears to be a gray-ish/green-ish reindeer-like creature with a long tail, spotted skin, and a pair of red eyes, though it is likely that it has three eyes due to perspective.

## Behavior

It is essentially a melee monster, so the player will only receive damage when coming in contact with it. However, unlike other melee monsters, it has the ability to dash at the player after a short charge up. The direction of the dash is locked in when the charge up starts so constantly moving around the boss or side-stepping shortly after the charge up starts is an easy way to avoid getting hit by it.

## Loot

When this boss enemy is killed, it drops a tome.

## Spawn details

### Forest

#### Standard Mode

Toggle time format (Time remainingTime elapsed)

#### Quickplay Mode

The spawn table of Shub-Niggurath in Quickplay is identical to the first 10 minutes of Standard Mode

### Pumpkin Patch

#### Standard Mode

Toggle time format (Time remainingTime elapsed)

#### Quickplay Mode

The spawn table of Shub-Niggurath in Quickplay is identical to the first 10 minutes of Standard Mode
Divine Wrath

### Effects

Call down Lightning to strike a random nearby enemy for 22 damage every second while Holy Shield is active.

## Unlock Tree

 Holy Shield

 Divine Blessing
 **Divine Wrath**

 Stalwart Shield

The **Divine Wrath** is a path 2 upgrade.

## Details

* While Holy Shield is active, every second there will be 1 Lightning bolt strikes a random enemy.
	+ The Lighting's damage is 22 × (1 + Lightning damage multiplier).
* Tripled with Specialize: Increases the number of Lightning bolts per second to 3
Character Upgrades

**Character-Specific Upgrades** are a type of upgrade that can only be applied to a specific character in the game. Such upgrades can be obtained from the chest dropped from elite enemies offer. These upgrades can appear in any order. The icons of these upgrades are distinguishable from other types of upgrades for having an internal light yellow border (except the Halo Piece).

This is a list of 25 character-specific upgrades (26 if the Halo Piece counts), with their effect listed. The upgrades are separated into section, and each section is reserved for each character:

## Shana

* Reload Rate +50%

## Abby

* Fire Rate -31%

## Dasher

* Move Speed +30%
Mysterious Tree

**Mysterious Trees** are immobile enemies that are encountered in Forest. They have 45,000 health, far more than any other enemy in the game, including Bosses, thus making them very hard to kill using normal weapons. However, it can easily be killed using Frostbite which deals a percentage of the maximum health as damage. With a late-game build it's also possible to kill it normally, although quite time-consuming. Mysterious Trees are also spawned by Hastur.

## Appearance

It appears to be a gray-/green-ish tree. When getting close, the bark of the tree parts and a red eyeball appears at the center of the stem. When mobile, they will tilt towards the player and have exposed roots.

## Behavior

Due to their immobility, Mysterious Trees should be treated more like obstacles. Characters take 1 damage when walking into them. If one is killed, however, the rest of the Mysterious Trees on the map will uproot themselves and chase the player like standard melee enemies. The secret boss will also spawn at the very end of the run, with one for every Mysterious Tree killed.

Despite their size, they are considered "Small Enemies", Mysterious Trees are not actually affected by Small Enemy modifiers from Darkness.

## Stats

* **Health:** 45000
* **Spawn time:** Start of the game in Forest, and as spawn from boss in Temple

## Gallery

Mysterious Tree on mobile, Halloween version 2.1.208
## Changelogs

* 0.6.3: Fixed a bug that caused Mysterious Trees to do 0 damage to the player.
* 1.0: HP decreased from 90,000 to 45,000. Can now be damaged by Frostbite.
Elder

The **Elder** is a elite enemy in 20 Minutes Till Dawn.

## Appearance

It appears to be a gray-ish/green-ish brain with multiple tentacles, four eyes, and a mouth with at least four teeth.

## Behavior

It is essentially a melee monster, so it can only attack the player once the player (accidentally) approaches this monster.

## Loot

When this boss enemy is killed, it drops a chest which contains an Character-specific upgrade and 36 exp.

## Spawn details

### Forest

#### Standard Mode

Toggle time format (Time remainingTime elapsed)

#### Quickplay Mode

The spawn table of Elder in Quickplay is identical to the first 10 minutes of Standard Mode

### Temple

#### Standard Mode

Toggle time format (Time remainingTime elapsed)

#### Quickplay Mode

The spawn table of Elder in Quickplay is identical to the first 10 minutes of Standard Mode

### Pumpkin Patch

#### Standard Mode

Toggle time format (Time remainingTime elapsed)

#### Quickplay Mode

The spawn table of Elder in Quickplay is identical to the first 10 minutes of Standard Mode
Luna

**Luna** is one of the selectable characters in *20 Minutes Till Dawn.* She has 4 HP.

## Ability

When Luna finishes reloading, she creates a Black Hole that pulls in enemies. The direction of the Black Hole is based on where Luna is aiming, but is always placed a set distance away. The Black Hole exists for 1 second before disappearing, regardless if Luna reloads within the timeframe; multiple Black Holes may exist at once if Luna's Reload Rate is quick enough. There does not seem to be a limit to how many enemies a Black Hole can suck in.

Elite enemies are not immune to the Black Holes, but Bosses are.

The pulling effect of Black Holes has no effect on Mysterious Trees.

## Changelogs

* 0.7.4: Added to the game. Notes: Official Steam update cites the Version number as 0.7.0, the same version that Yuki was added. However, this is false; neither characters were added in the same update.
Dual SMGs

Wield 2 rapid shooting guns. Upgrades apply separately to each gun. triggers on-shoot effects twice.

## Other info

### Cost

3150

**Dual SMGs** is a selectable weapons in *20 Minutes Till Dawn*. It costs 3150.

Given that it is a dual-wield weapon, the upgrades will apply separately to each gun. This weapon triggers on-shoot effects twice.

## Stats

* **Damage:** 8
* **Fire rate:** 4
* **Projectiles:** 1
* **Ammo:** 24
* **Reload time:** 2

## 20th level upgrades

the dual SMGs can evolve into 3 Evolutions when the character reaches level 20.

## Changelogs

* 0.6.3: Reload Time changed from 2.5 to 2 seconds. Max ammo reduced from 32 to 24.
* 1.0.0: Dual SMGs base damage increased from 4 to 8. Range reduced.

## Trivia

* It is the only dual-wield weapon in the game.
Spawner

The **Spawner** is an elite enemy in 20 Minutes Till Dawn.

## Behavior

It tries to keep a small distance towards the player. Once it is in that distance or closer, spawns 6 Spawnlings every few seconds.

## Loot

When this boss enemy is killed, it drops a chest which contains a Character-specific upgrade and 36 exp.

## Spawn details

### Forest

#### Standard Mode

Toggle time format (Time remainingTime elapsed)

#### Quickplay Mode

Spawner does not spawn in Forest's Quickplay

### Temple

#### Standard Mode

Toggle time format (Time remainingTime elapsed)

#### Quickplay Mode

Spawner does not spawn in Temple's Quickplay

### Pumpkin Patch

#### Standard Mode

Toggle time format (Time remainingTime elapsed)

#### Quickplay Mode

Spawner does not spawn in Pumpkin Patch's Quickplay
Fusillade

## Unlock Tree

 Double Shot

 Fan Fire
 Split Fire

 **Fusillade**

The **Fusillade** is a path 3 upgrade.

## Details

* Projectiles +1
* Spread +15
* Bullet Damage -25%
* Doubles base projectiles.

Tripled with Specialize:

* Projectiles +3
* Spread +45
* Bullet Damage -58%
* x4 base projectiles

## Note

1. ↑ Each Fusillade upgrade reduces the Bullet Damage by 25% in total, so 3 upgrades would reduce by

1
−
(
1
−
0.25

)
3

{\displaystyle 1 - (1 - 0.25)^3}

, which is approximately 58%
Halo Piece

* Variant #1
* Variant #2
* Variant #3

**Halo Piece** is a character-specific upgrade for Shana that is available after player has picked Ascension.

## Details

* After the player has collected 3 of the Halo Pieces, Shana's Halo will spawn on the ground and can be picked up.
	+ After the player has collected 3 Halo Pieces, any subsequent Halo Piece will spawn an additional Shana's Halo when picked up.
* Tripled with Specialize: Player gets 3 Halo Pieces immediately and a Shana's Halo will spawn
Rubber Bullets

## Rubber Bullets

### Effects

* Bullet Bounce +1
* Fire Rate +10%
* Bullet Damage -10%

## Unlock Tree

 Rapid Fire

 Light Bullets
 **Rubber Bullets**

 Siege

The **Rubber Bullets** is a path 2 upgrade.

## Description

* Bullet Bounce +1
* Fire Rate multiplier +10%
* Bullet Damage -10%

Tripled with Specialize:

* Bullet Bounce +3
* Fire Rate multiplier +30%
* Bullet Damage -30%
Cadence

### Effects

Every 3rd shot has infinite Piercing and double Bullet Size. This shot also deals +20% extra damage per rank (+100% max).

### Cost per rank

12800

**Cadence** is a sword rune. It's unlocked at rank 15+ and costs 12800 per rank. It costs 64000 for all 5 ranks in Cadence.

## Details

Every 3rd shot has infinite Piercing, double Bullet Size, and +20% Bullet Damage (in total) per rank (+100% max).

* The extra bullet damage is permanently in effect while not firing the 3rd shot, benefitting everything that scales with Bullet Damage.
Windborne

## Windborne

### Effects

* Move Speed +15%
* Gale's damage is increased by bonuses to your Move Speed.

## Unlock Tree

 Aero Magic

 **Windborne**
 Eye of the Storm

 Aero Mastery

Windborne is a tier 2 upgrade in the **Aero Magic** tree.

## Details

* Move Speed multiplier +15%
* Gale's damage is increased by [Move Speed multiplier] percent

Tripled using Specialize:

* Move Speed multiplier +45%
* Gale's damage is increased by 3×[Move Speed multiplier] percent
Tiny

## Unlock Tree

 Evasive

 Nimble
 **Tiny**

 Reflex

Tiny is a tier-2 upgrade in the **Evasive** tree.

## Details

* Dodge +5%
* Character Size -25%

Tripled using Specialize:

* Dodge +15%
* Character Size -57.8%%

## References

1. ↑ Each Giant upgrade reduces the Move Speed by 25% in total, so 3 upgrades would reduce by

1
−
(
1
−
0.25

)

3

{\displaystyle 1-(1-0.25)^{3}}

, which is approximately 57.8%
Sword and Shield

### Effects

When Holy Shield is not active, kills with Smite lowers regeneration time for Holy Shield by 1 second.

## Required combination

 Holy Shield +  Justice

**Sword and Shield** is a synergies.

## Details

* Every kill with Smite lowers the cooldown of Holy Shield by 1 second when Holy Shield is not active.
* Tripled with Specialize: Every kill with Smite lowers the cooldown of Holy Shield by 3 seconds.
Kunoichi

### Effects

Increase Fire Rate by 10% and Piercing by +1 every 10 seconds. This bonus is reset upon getting hit.

## Required combination

 In the Wind +  Assassin

**Kunoichi** is a synergies.

## Details

* Fire Rate multiplier +10%, Piercing +1 for every 10 seconds. The bonus is reset upon getting hit.
* Tripled with Specialize: Fire Rate multiplier +30% and Piercing +3 every 10 seconds. The bonus is reset upon getting hit.
Sight Magic

## Sight Magic

### Effects

* Vision Range +15%
* The damage from Glare also applies the on-hit effects of your bullets.

## Unlock Tree

 Glare

 Intense Glare
 **Sight Magic**

 Saccade

The **Sight Magic** is a path 2 upgrade.

## Details

* Vision Range multiplier +15%
* The damage from Glare also applies the on-hit effects of your bullets.

Tripled with Specialize:

* Vision Range multiplier +45%
* The damage from Glare also applies the on-hit effects of your bullets.

## Changelogs

* 0.6.3: Fixed a bug with Sight Magic not applying on-hit effects
Cyclone Sword

**Cyclone Sword** is a selectable weapon in 20 Minutes Till Dawn.

Fires short ranged, wide projectiles.

During reloading, performs a spin attack that continuously deals damage equal to Bullet Damage in a circular area around the character. Does not reload until out of ammo.

## Stats

* **Damage:** 20
* **Fire Rate:** 4.0
* **Projectiles:** 1
* **Ammo:** 8
* **Reload Time:** 1.0
Elemental Shield (Removed)

Removed ContentThis page refers to content that was removed from the game.Read more on the Removed and Unused Content page.

## Elemental Shield (Removed)

### Effects

After inflicting Freeze or Burn 50 times, gain Invincibility for 1 second per rank. (5 seconds max)

### Cost per rank

3150

The **Elemental Shield** is a shield rune, so it aids the player on the more defensive side of things. Its rank is 5+ and costs 3150.

## Effect

After inflicting Freeze or Burn 50 times, gain Invincibility for 1 second per rank (5 seconds max).
Aged Dragon

## Unlock Tree

 Dragon Egg

 **Aged Dragon**
 Trained Dragon

 Dragon Bond

The **Aged Dragon** is a path 2 upgrade.

## Details

* Every 60 seconds, increases the damage of the Dragon by an amount equals to 15 × (1 + Summon Damage multiplier)
	+ This upgrade's effect is active only after it is chosen, and it does not affect other summons than the dragon.
* Tripled with Specialize: The amount of bonus damage per minute is increased to 45 × (1 + Summon Damage multiplier)
Gun Mastery

## Required combination

 Armed and Ready +  Power Shot +  Rapid Fire

**Gun Mastery** is one of the seven synergies introduced in *20 Minutes Till Dawn*.

## Details

* Bullet Damage multiplier +15%
* Fire Rate multiplier +15%
* Reload Rate multiplier +15%
* Max Ammo +1
* Piercing +1

Tripled with Specialize:

* Bullet Damage multiplier +45%
* Fire Rate multiplier +45%
* Reload Rate multiplier +45%
* Max Ammo +3
* Piercing +3
Frost Mage

### Effects

Your bullet has a 35% chance to inflict Freeze for 3 seconds. Boss enemies are only affected by Freeze for 0.3 seconds.

## Unlock Tree

 **Frost Mage**

 Frostbite
 Ice Shard

 Shatter

Frost Mage is the first upgrade in the **Ice Element** tree.

## Details

* Bullets have a 35% chance to freeze Small enemies for 3 seconds. Elites and bosses get frozen for 0.3 seconds instead.
	+ This also applies to summons' attacks (except for Lilith's spirits).
* Tripled using Specialize: The chance to Freeze is increased from 35% to ~72.5%

## Overview

This upgrade is useful as a way to slow advancing enemies and establish crowd control and deal damage in combination with Shatter and/or Frostbite. As a whole, Frost mage best pairs with upgrades that increase your fire rate and cause you to shoot extra bullets. This makes it especially powerful on all weapons except for the Crossbow, which either needs either a very substantial increase in fire rate and reloading speed, or Reaper Rounds, to get the same effect.

## Note

1. ↑ With Specialize, player has 3 Frotsbite upgrades, so when an enemy gets hit, the game will checks 3 times, each time has 35% chance for the bullet to inflict Freeze. So the chance for the bullet to inflict Freeze is 100% minus the chance for all 3 checks to fail, which is

1
−
(
1
−
0.35
)
×
(
1
−
0.35
)
×
(
1
−
0.35
)

{\displaystyle 1 - (1-0.35)\times(1-0.35)\times(1-0.35)}

 which is approximately 72.5%.
Fresh Clip

## Fresh Clip

### Effects

* Reload Rate +5%
* Increase Bullet Damage by 50% for 1 second after reloading.

## Unlock Tree

 Quick Hands

 Armed and Ready
 **Fresh Clip**

 Kill Clip

## Synergies

### Synergy

 Mini Clip

The **Fresh Clip** is a path 2 upgrade.

## Details

* Reload Rate multiplier +5%
* Bullet Damage multiplier +50% for 1 seconds after reloading.

Tripled with Specialize:

* Reload Rate multiplier +15%
* Bullet Damage multiplier +150% for 1 seconds after reloading.

## Changelogs

* 0.6.3: Bullet Damage multiplier changed from +30% to +50%
Blessing

### Effects

Start the game with Holy Shield. Reduce Holy Shield's regeration time by 5 seconds per rank. (-25 seconds max)

### Cost per rank

6300

The **Blessing** is a shield rune, so it aids the player on the more defensive side of things. Its rank is 10+ and costs 6300.

## Details

Start the game with Holy Shield. Reduce Holy Shield's regeneration time by 5 seconds per rank (-25 seconds max).
Ritual

## Unlock Tree

 Dark Arts

 Doom
 Wither

 **Ritual**

Ritual is the final upgrade in the **Dark Arts** tree.

## Details

* Every 10 enemies killed by Curse will increase Bullet Damage multiplier by +1%
	+ Only the enemies killed by Curse count. Enemies killed while inflicted with Curse do not count.
* Tripled using Specialize: Every 10 enemies killed by Curse will increase Bullet Damage multiplier by +3%
Sploder

The **Sploder** is an enemy that can be encountered in Forest and Temple.

## Appearance

It appears to be a gray-ish monster with at least three limbs, at least one large blonde eye, three blonde parts at the back of its body, and a mouth.

## Behavior

It is a sensitive monster that can explode on the impact of a bullet (once its health is diminished) or when it gets within range of the player, the explosion can damage other enemies:

* In Standard, the damage is 50 (19:00-9:00), 80 (9:00-5:00), 100 (5:00-0:00).
* In Quickplay, the damage is 50.

## Spawn details

### Forest

#### Standard Mode

Toggle time format (Time remainingTime elapsed)

#### Quickplay Mode

The spawn table of Sploder in Quickplay is identical to the first 10 minutes of Standard Mode

### Temple

#### Standard Mode

Toggle time format (Time remainingTime elapsed)

#### Quickplay Mode

The spawn table of Sploder in Quickplay is identical to the first 10 minutes of Standard Mode

## Gallery

Sploder on mobile, Halloween version 2.1.208
Ascension

**Ascension** is a character-specific upgrade for Shana that can be offered from a chest that is dropped when an elite enemy is eliminated.

## Details

* Adds 3 Halo Pieces to the upgrade choices pool. Collect all 3 to recover Shana's Halo.
* Tripled with Specialize: Adds 9 Halo Pieces to the upgrade choices pool. Getting the first 3 will result in a Shana's Halo. Getting every other Halo Piece will also result in a Shana's Halo, for a total of 7 Halos.
Dragon Bond

### Effects

Bullets deals additional damage equal to 10% of dragon's damage(this does not include +% summon damage effects)

## Unlock Tree

 Dragon Egg

 Aged Dragon
 Trained Dragon

 **Dragon Bond**

The **Dragon Bond** is a path 3 upgrade.

## Details

* Bullets when hitting enemies will deal an extra hit that deals 10% of the Dragon's damage.
	+ The extra hit cannot trigger on-hit effects
	+ The extra hit's damage does not account for bonus from Summon Damage, so it will be 2, or 2 + 1.5×(minutes passed) (if player has Aged Dragon).
* Tripled with Specialize: The additional damage is tripled
Berserk

### Effects

* Increase Fire Rate and Reload Rate by +10% permanently every time you get hit.

### Character

Diamond

**Berserk** is a character-specific upgrade for Diamond that can be offered from a chest that is dropped when an elite enemy is eliminated.

## Details

* Every time you get hit, increases Fire Rate and Reload Rate multipliers by 10%.
	+ Does not work for the hits you get prior to getting the upgrade.
Dragon Egg

## Unlock Tree

 **Dragon Egg**

 Aged Dragon
 Trained Dragon

 Dragon Bond

The **Dragon Egg** is a path 1 upgrade.

## Details

Summons a dragon egg that hatches a dragon after 3 minutes. The dragon counts as a summon, the egg does not.

The dragon shoots 3 fireball that inflict 1 Burn stack every few seconds. It also shoots towards the player's cursor.

### Stats:

* Damage: 20
* Attack Speed: 0.5
* Projectile: 3
* Piercing: 1

Tripled with Specialize: Summons 3 dragon eggs instead of 1

## Changelogs

* 0.6.3: Added Piercing +1.
* 0.6.0: Base fire rate increased from 0.25 to 0.5. Base damage increased from 10 to 20.
Flame Cannon

Bullets burn enemies for 3 damage per second.

The **Flame Cannon** is a selectable weapon in *20 Minutes Till Dawn*. It costs 3150 Souls.

The Flame Cannon's main source of damage relies on applying Burn to enemies; which sees them taking 3 damage per stack, with one stack being applied each time they are hit by a bullet. Multiple stacks can be applied and the damage will scale linearly ( stacks applied x 3 = total damage).

The burn doesn't take effect immediately upon hitting enemies, only the initial bullet damage, it takes a second for the effect to start, and an additional second for subsequent burns, for a total of 4 instances of damage, regardless of applying further stacks, each application will only last the 4 instances. Due to this, the Flame Cannon behaves less like a traditional firearm, and more like a flamethrower.

These mechanic means the Flame Cannon synergizes well with Upgrades that increase projectile count.

## Stats

* **Damage:** 3
* **Fire rate:** 6.7
* **Projectiles:** 1
* **Ammo:** 12
* **Reload time:** 1.6
* **Piercing**: 999

## 20th level upgrades

the flame cannon can evolve into 3 Evolutions when the character reaches level 20.

## Changelogs

* 0.6.3: Stat changes:
	+ Fire Rate increased from 2.5 to 6.7
	+ Reload Time increased from 1.4 to 1.6
	+ Knockback increased from 0 to 2
	+ Bullet Speed increased from 5 to 10
	+ Piercing increased from 0 to 999
	+ Projectiles now travel in a short distance before despawning
Abby

### Abilities

Allows the player to right click to quickly shoot all of her remaining ammunition in random directions.

**Abby** is one of the selectable characters in *20 Minutes Till Dawn*. She has 4 HP and it costs 3150 souls to unlock her.

## Ability

Abby's ability allows the player to right click to quickly shoot all of her remaining ammunition in random directions.

* The fire rate is 2x the current weapon's fire rate.
* Abby keeps her move speed during the skill.

### Synergies

Especially effective with Batgun and Grenade Launcher.

Upgrades that follow your cursor work even during Abby's special skill. Split Fire continues to shoot a bullet in the opposite direction of the cursor, while Fire Starter and In Sync continue to aim at your cursor.

## Character upgrades

* Fire Rate -31%

## Trivia

* She is the character that is featured in the Discord server icon and banner.
	+ The icon and the banner were in use before the release of *20 Minutes Till Dawn*, hence technically making her revealed before the game was released. However, her name and abilities were never shown before the release of the game.
Anger Point

### Effects

Increase Bullet Damage and Fire Rate by +50% when you get hit. This bonus lasts for 15 seconds.

## Unlock Tree

 Vitality

 **Anger Point**
 Giant

 Regeneration

The **Anger Point** is a path 2 upgrade.

## Details

* When the player gets hit, increases Bullet Damage and Fire Rate multipliers by 50%. The bonus for each time lasts for 15 seconds.
	+ The bonuses will not trigger if player gets hit while Holy Shield is active.
* Tripled with Specialize: The bonuses are increased to 150%
Reaper Rounds

## Reaper Rounds

### Effects

* Bullet Damage +15%
* Piercing +1
* Bullets additionally pierce killed enemies.

## Unlock Tree

 Power Shot

 Splinter
 Big Shot

 **Reaper Rounds**

## Synergies

### Synergy

 Death Rounds

The **Reaper Rounds** is a path 3 upgrade.

## Details

* Bullet Damage multiplier +15%
* Piercing +1
* Bullets additionally pierce killed enemies.

Tripled with Specialize:

* Bullet Damage multiplier +45%
* Piercing +3
* Bullets pierce killed enemies.
Trained Dragon

## Unlock Tree

 Dragon Egg

 Aged Dragon
 **Trained Dragon**

 Dragon Bond

The **Trained Dragon** is a path 2 upgrade.

## Details

* Every 60 seconds, increases the attack speed of the Dragon by an amount equals to 0.05 × (1 + Summon Attack Speed multiplier)
	+ This upgrade's effect is only active after it is chosen, and it does not affect other summons than the dragon.
* Tripled with Specialize: The bonus attack speed per minute is increased to 0.15 × (1 + Summon Attack Speed multiplier)
Ghost Friend

## Unlock Tree

 **Ghost Friend**

 Best Friends
 Ghost Wizard

 Vengeful Ghost

The **Ghost Friend** is a path 1 upgrade.

## Details

* Spawns a Ghost Friend that shoots a piercing bullet. The Ghost Friend counts as a summon.

### Stats

* Damage: 8 × (1 + Summon Damage multiplier)
* Fire Rate: 0.33 × (1 + Summon Attack Speed multiplier) [olddata]
* Projectile: 1
* Bullet Speed: 2.5 × (1 + Bullet Speed multiplier)
* Pierce: 999

* Tripled with Specialize: Spawns 3 Ghost Friends instead of one

## Change Log

in 0.9.0 Summoning Rework

* Ghost Friend’s **attacks now are much faster** and can **trigger on-hit effects,** making it a valuable companion for **Burn/Freeze/Lightning builds** .
* **Ghost Friend** Damage decreased from 22 to 8.
Pyromaniac

### Effects

* Scarlett gain +10% Fire Rate every time she inflicts Burn. This buff resets on reload.

### Character

Scarlett

**Pyromaniac** is a character-specific upgrade for Scarlett that can be offered from a chest that is dropped when an elite enemy is eliminated.

## Details

* Fire Rate multiplier +10% every time Scarlett inflicts Burn. This buff resets on reload.
Shana's Halo

**Shana's Halo** is a character-specific upgrade for Shana that is guaranteed to spawn on the ground after the player has collected enough Halo Pieces.

## Details

* Fire Rate multiplier +50%
* Reload Rate multiplier +50%
* Vision Range multiplier +75%

Tripled with Specialize:

* Fire Rate multiplier +150%
* Reload Rate multiplier +150%
* Vision Range multiplier +225%
Gun Glyph

### Effects

Summon a Glyph every 10 seconds. After a few seconds, the Glyph explodes into 6 bullets that deal 10% damage. Reduce the time it takes to summon a Glyph by 1 second per rank. (-5 seconds max)

### Cost per rank

6300

The **Gun Glyph** is a sword rune, so it aids the player on the more offensive side of things. Its rank is 10+ and costs 6300.

## Details

Summon a Glyph every 10 seconds. After a few seconds, the Glyph explodes into 6 bullets that deal 10% damage. Reduce the time it takes to summon a Glyph by 1 second per rank (-5 seconds max).

The Gun Glyph's damage and cooldown are affected by Summon Damage and Summon Attack Speed multipliers. Gun Glyph does not count as a summon.

Bullet affect upgrades, such as Freeze and Burn also affect the bullets from Glyph. It is unclear if bullet damage upgrades affect the Glyph's bullets.

The bullets fired from the Glyph are the same that would be fired from your gun, so if you use the grenade launcher then the Glyph's bullets can damage you just like the launcher's bullets.
Дмитрий Нагиев

**Актер** | Дмитрий Нагиев

**Дмитрий Владимирович Нагиев** — владелец марсианского ресторана Claude Monet. Ранее актёр и телеведущий.

## Общее

Строгий и серьёзный начальник. Ранее был актёром, шоуменом и телеведущим. Друг Виктора Петровича.

## Биография

в 2114 году был вынужден перенести свой ресторан на Марс. Однажды. он узнаёт. что его ресторан посетит сам Император Галактики. Дима звонит Виктору Петровичу и предупреждает его об этом. Он как мог развлекал Императора анекдотами, но это не сработала и Император съел клона Виктора Петровича, а затем уничтожил ресторан.

## Отношения с другими персонажами

* **Витя** — несмотря на то что Дмитрий Владимирович его начальник, они общается на "ты". Витя с Димой - друзья и иногда могут выпить вместе. Но Нагиева иногда бесит, что Шеф очень много пьёт, но всегда успокаивается.
Winged Terror

The **Winged Terror** is an elite enemy that can be encountered in 20 Minutes Till Dawn.

## Behavior

It moves towards the player, dealing damage on contact.

## Loot

When this enemy is killed, it drops a chest which contains an Character-specific upgrade and 36 exp.

## Spawn details

### Forest

#### Standard Mode

Toggle time format (Time remainingTime elapsed)

#### Quickplay Mode

Winged Terror does not spawn in Forest's Quickplay

### Temple

#### Standard Mode

Toggle time format (Time remainingTime elapsed)

#### Quickplay Mode

Winged Terror does not spawn in Temple's Quickplay

### Pumpkin Patch

#### Standard Mode

Toggle time format (Time remainingTime elapsed)

#### Quickplay Mode

Winged Terror does not spawn in Pumpkin Patch's Quickplay
Minutes Till Dawn Wiki

**Welcome to the...**
**20 MINUTES TILL DAWN WIKI**
**270 articles • 395 files • 3,196 edits**

**ABOUT THE WIKI**

This is a wiki for the games *20 Minutes Till Dawn* and its original version *10 Minutes Till Dawn*.

**WHAT IS 20 MINUTES TILL DAWN?**

***20 Minutes Till Dawn*** is an action roguelike game developed and published by flanne. It was released on Steam for Microsoft Windows on June 8, 2022, in early access, before having its official 1.0 release exactly a year later on June 8, 2023.

*10 Minutes Till Dawn* is a demo version for the full game and was released roughly a month earlier on May 11, 2022. Since the release of the main game it has become unavailable on Steam but can still be played in the web browser via CrazyGames.

**NAVIGATION**

**CHARACTERS****WEAPONS****UPGRADES****SYNERGIES****CHARACTER UPGRADES****RUNES****TOMES****ENEMIES****ELITE ENEMIES****BOSSES**

**HELPFUL LINKS**

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Healing

### Effects

Every 1500th enemy killed will drop an item that heals you for 1 HP. Reduce the threshold of enemies kills needed by 100 per rank. (-500 max)

### Cost per rank

6300

The **Healing** is a shield rune, so it aids the player on the more defensive side of things. Its rank is 10+ and costs 6300.

## Effect

Every 1500th enemy killed will drop a heart that heals you for 1 HP. Reduce the threshold of enemies kills needed by 100 per rank (-500 enemies max).
Ghost Monster

The **Ghost Monster** is an enemy that can be encountered in Pumpkin Patch

## Behavior

It is essentially a melee monster, so it can only attack the player once the player (accidentally) approaches this monster. This monster has fast speed but squishy.

## Spawn details

### Pumpkin Patch

#### Standard Mode

Toggle time format (Time remainingTime elapsed)

#### Quickplay Mode

The spawn table of Ghost Monster in Quickplay is identical to the first 10 minutes of Standard Mode
Yuki

### Abilities

On every 6th shot, send out a Frost Butterfly that periodically freezes nearby enemies. If affected enemies are already frozen, they instead take damage equal to your bullet damage.

**Yuki** is one of the selectable characters in *20 Minutes Till Dawn*. They have 3 HP.

## Ability

On every 6th shot, send out a Frost Butterfly in the direction you are aiming at. The Frost Butterfly moves slowly forwards, freezes nearby enemies every 1 second. If the enemies are already frozen, they will take damage equals to your Bullet Damage.

The Frost Butterflies are not summons, and do not benefit from Summon Damage and Summon Attack Speed.
Focal Point

## Focal Point

### Effects

* All effects of the lens are doubled
* Lens size is halved

## Unlock Tree

 Magic Lens

 Igniting Lens
 Refraction

 **Focal Point**

The **Focal Point** is a path 3 upgrade.

## Details

* The damage buff, bounce buff and Burn stacks of Magic Lens are doubled
* Lens size is halved

Tripled with Specialize:

* The effects of Lens are x8
* Lens size is reduced to 1/8