recursal/Fanatic-Fandom huggingface dataset:
Noggin

*Noggins are basically musical rocks. Deeply in tune with the Earth, their simple rhythms echo an Island’s pulse. The sensation of reverberation produced by a Noggin motivates all other monsters.*

Noggin is one of the three single element monsters that can be used to create a Scups

Together, a Noggin,Toe Jammer, and Tweedle will create a Scups

The Noggin is a small gray golem-like Monster. Characteristic features include large green eyes, three-fingered tan humanoid hands and feet, a rocky outer texture, a completely flat head, and a severe underbite.

Interestingly, Noggins' hearing is very poor, owing mainly to the fact that they have no ears. Instead, this Monster is able to "hear" through sensitive receptors in their hands and feet, which pick up the tiniest vibrations. In this way, a Noggin is able to rhythmically follow the heartbeat of the island and reproduce it by tapping its fingers on the hollow top of its flat head.

When the Monster is idle, it stays in tempo by briefly stroking its fingers across its head and slowly stomping its feet.
Kelsa Velt

Janitor of imperial garrison of Pyra Station. Works hard and has a hobby carving bits of wood, and loves this post because he actually has access to it (somewhat). He's really good at it, but it's hard for him to get ahold of wood since he's not allowed to leave the station, and is too afraid to anyway. Getting him more wood to carve would be a strong motivator...

http://swa.stoogoff.com/#coruscanti-citizen
Holocron

***Seems to be a cube made of hand-hewn stone. A delicate trace of silver inlaid in an almost biological pattern, like vines growing across the surface of the box. On one side of the cube, the vines seem to converge in the center of the face, where there is a small indentation in the shape of an oval about 2 cm long and 1 cm wide.***

This holocron can only be activated by the use of light-side force powers while physically touching the oval indentation.

This holocron contains the captured essence of Zurn Roxirk (Tyler)'s master in a time period before Zurn became her padawan. She knew of Zurn as a gifted student, but stresses that she is not his master, only an imperfect copy.
Tokjacra

Twi'lek dockmaster

It looks really bad on him that the bombs were able to be planted, and he wants help investigating how it was done. He will work with them and give them access to security footage (it cuts off), lists of people he thinks might do this (Vadnaa Tondagul), and will allow them to stake things out.

***Do you have any idea how rare it is for a Twi'lek to get a good job in an imperially chartered corporation? This could sink me!***

http://swa.stoogoff.com/#spaceport-official
Catch-your-own Fish Restaurant

* Based on a traiditonal mon-calamari formal restaurant
* Pay at the door
* all of the seating is around a swirling tank of fish and other creatures
	+ maybe 20 people to a side of the tank, all are eating (PCs are a bit later than the rush)
	+ If PCs ask: *Mostly corporate white-collar types, a few other citizens out having a dinner to celebrate something*
* their plates are empty
* MC on a hovering platform just big enough for one person comes by and hands them a decorative spear
* they have to climb to the edge and spear a fish for their dinner
* when they get up all eyes are on them and the crowd is cheering
* Roll an **average melee or ranged light check, upgraded once** (flip a destiny point for another?)
	+ 3 or more successes a HUGE fish
	+ Single success: a little blue one (will need more to get a meal)
	+ Advantages: can upgrade size or taste
	+ Failure: They miss and the crowd boos, someone else tries next
	+ Threats: they get splashed
	+ Despair: a giant tentacle comes out of the water and pulls them in
		- a single attack or successful athletics check gets them free
		- "***Well ladies and gentlemen we haven't seen that thing for a month, was starting to wonder when he'd get hungry."***
* a chef droid with a skillet, knives, and a deep fryer flies over and "docks" with their table over the water as soon as a fish is caught and offers to prepare it as desired
* Vegetarians are escorted to a little garden and given a tiny symbolic harpoon to "catch" various vegetables
Walk toward the Station

* Roll minimum 3X group survival checks (**Hard**) to reach the station
	+ In between checks they can reduce the difficulty to **Average** (and then get upgrades) if they do something to make the check easier (watch for flying ships, think about maps they've seen, climb a tall tree, etc.)
	+ Must roll at least 2 successes, including the last check, to reach the station.
	+ If they fail even 1 then they have to spend the night in the forest before they get a chance at their "final" check
		- If they push through then their survival checks are **Daunting**
		- ~~a Clawcat attacks during the night~~
		- In the morning they see that plants have gown all over them and their things
* Failed Checks lead to obstacles
* Successful checks lead to Interesting things

**Interesting Things:**

* another crashed transport with clear evidence of a bomb when investigated (half of a metal pipe with a chemical residue on the inside, smells terrible)
* a huge flock of Puffs comes by, blanketing the forest and then disappearing
	+ Veeem is fascinated and ponders that this is perhaps a breeding swarm? They don't usually come in packs this size

**Obstacles:**

* Valley with rope bridge across (or climbing down and crossing)
	+ Rope Bridge is alive and tries to attack (only people on it)
		- Stats from Crasna
		- When it is killed it collapses into the valley and they have to cross some other way
		- Veeem is beside himself during and after the fight. "This is a Hybrid of Animal and Plant Life, I've never seen anything like it!" and will want to study it for a while if the players let him.
* Fall through the forest floor
	+ Find glowing mushrooms
	+ 3-5 fwits attack while they are sorting themselves out (or if someone ever leaves the group)
		- perhaps 2 from behind (that they see) and 2 more from the path in front after they turn around
* Show up at Crashed Transport (again)
* If they fail again, they show up at a work site far from the city and can hitch a ride

**Arriving at Pyra Station**
Rosmark River

**The Rosmark River** is a river that runs through the England Region of the Silver Republic

**Source:**

The Rosmark River comes from a small hill plateau in the England Region. It flows through the Grasslands, the Hancona River and the SilverPine River in the Norway Region. This region is known for its fresh water fishing with many different species of fish and a plentiful amount.

**Crossings:**

Plyby Bridge - Road

Graceburn Bridge - Train/Road

Buxland Bridge - Train

Shallow Bridge - Road
Kael Orlessunn

Archaeologist, Alderannian human, lead saboteur, trying to build a non-repulsorlift flyer (helicopter).

Once he thinks the players are trustworthy (and once he's found out about them), Kael will try to recruit them to help sabotage a new kind of harvesting machine that Zydel Corporation is going to bring online soon. It's some kind of giant harvesting machine that's being tested, will make them much faster. If it works and they get a fleet of them they'll be able to strip the planet far, far faster than they can with the current work crews.

He would be happy with it being damaged beyond repair, but the best sabotage would make it look like the machine itself didn't work and discouraged Zydel Corp from using the machines at all. (How long would this really hold them off?)
Uhara Ris

Previous Mediator who was enveloped in scandal and resigned a few weeks ago. Taveera is the replacement.

* male Togruta
* Zydel was paying him off and Vadnaa Tondagul wasn't able to prove it, but cast enough doubt that he resigned
* Refused to ever leave the station and see "what was out there." Didn't care.
Words From Our Sponsors

https://drive.google.com/drive/folders/1ylRs7sIKYxv4\_\_\_\_Bzg5YVIvAyzoEQVyu3k0

Trandoskin (S3E15)

Spicy Sticks (

Blue Milk (S2E2)

Galactic Reeducation Center (S2E12)

Hydrax Has You Covered(S3E4)

Braca the Hutt (S2E6)

Death Sticks (S2E4)

Buy an Ooblix (S4E13)

Excruciator Droid (S4E15)

Fond of Droids Magazine (S3E17)

Galactic Animal Welfare (S2E10)

Gamorian Guzzlers (Droid breaks in) (S2E8)

Uggems (S3E18)

Coruscant Cloth (Jedi Robes) (S3E21)

Don't Shoot People (S4E00)

Lloth Cat Crunchies (S4E05)

Audio Space Books (S4E11)

JoBers Animal Companion Training Droids (S3E4)

**Main Page:**

https://open.spotify.com/show/3xKqOONd013KwWaB4Sy9aO
Mulrey Ocean

**The Mulrey Ocean** is the name given to the vast grasslands that dominate the Gold Empire's landscape. It runs from the borders of the Arctic Ocean to the South Savanna.

**Geography:**

The Northern regions are considered a Humid Continental climate, with Cool, slightly shorter Summers and Cold slightly longer Winters and occasional precipitation. Further south, the climate becomes more temperate with Warm Summers and Mild Winters and evenly distributed precipitation throughout the year. In the far south near the Bronze Desert, the Climate becomes more Semi Arid with hot, summers and warm to cool winters, with regular to occasional precipitation

**Economy:**

Almost the entire Mulrey Ocean is used for Farming. Like the other Nations, this is where the food is produced for the country. Each region is mainly responsible for its own food production apart from the Russia region which cannot grow much food due to the lack of suitable farmland. Berlin, Paris, Milan and Rome are among the largest cities within the Mulrey Ocean

**Fauna:**

Since the Ocean is so large and so vast, it is impossible to list all animals found. But the Ocean is used primarily for farming and thus farm animals are the most common in the region, such as horses, Sheep, Pigs, Goats and Cows. Deer species are very common all over the ocean as well we Moles and Rabbits. Predators such as Wolves, Bears and foxes are also common, with Bears being the least common
Session 4

**Session 3**

* Words From Our Sponsors
	+ Gamorian Guzzlers: https://soundcloud.com/user-238312700-370349668/gamorian-guzzlers/s-vA270tNxOkN
* Intro Music
	+ https://youtu.be/LEn7gXwRgB4?t=10
* Question for Characters:
	+ *What is something that you will NEVER do again?*

*NPCs:*

* > *Mirre Seld*
>
>
* *Veeemisthan*

#### **As we begin:**

* Summarize last session
* Get Marching Order
* Switch to music when they get walking
	+ https://www.youtube.com/watch?v=M6iBBC7m3w8

Possible events:

* Walk toward the Station

**Zurn's**

* Corr - Apathetic/closed off.
* Minn - Curious and concerned
* Taveera - sympathy
* Mirre - reeling and feeling abandoned yet empowered
* Veeem - realizing the scale of this event

Veeem asks about the ship, and gets an offer from Zurn to show him the approx location

Veeem reveals that sugar intoxicates him

Minn finds the pipe bomb segment, and Taveera wraps it in a leaf and stores it in her bag

Mirre asks if Zydel is the bad guy. Taveera says maybe she can change Zydel from within, which Mirre finds wise. Taveera invites her to get a drink.

* then Arriving at Pyra Station

On Pyra Station:

* Their datapads all start going off as they enter the station
	+ Veeem gets a call from Vadnaa
	+ Taveera gets a call from Wes Onasi (see below)
	+ Minn has a voicemail from Binbin Saa'na'a because she missed their workout this morning (or last night)

* Westron Onasi makes a very apologetic call and invites Taveera to meet with him
	+ sure she can bring her friends
	+ He wants to meet and offer her nice things, luxuries, dinner on him at a nice local restaurant
	+ will not bring up the main conflicts right away, but will talk about it if she brings it up
	+ > Session ended here. Taveera didn't realize who Wes was until after the call. She recommended Mirre for a commendation, and offered photo evidence of the crashes. She did not mention the sample (I think), but accepted the dinner invitation. She was careful to keep Zurn out of the view of the communicator.
	>
	>

Session 5
Encounters

* Buying a quirky droid
* Catch-your-own Fish Restaurant
* Ayessa's Shop
* Excursion License Checkout
* Fleeing a building that's getting eaten by a harvester
* Sabotaging the Harvester
* Sabotaging automated cargo craft
* Archaeologist Escort Mission
* Sabotaging the refinement facilities
* Searching for industrial secrets in refinement facilities
* Root Bridge Attack
* Visiting the Hutt's throne room
* Visiting the Academics (1st time)
* Visiting the dockmaster
* Visiting the Hospital on Pyrah Station
* Escaping Holding Cells on Pyrah Station

## The List

* **Keep it long**
	+ use long range
* **Versatile success**
	+ have more than one way to "succeed" in encounters, not just combat every time
* **Cover**
* **Elevation**
	+ try to have varied elevation in the environment
* **Creative terrain**
* **Skillful action**
	+ give opportunities for players to use their SKILLS in combat
* **Triumphant despair**
	+ write down ideas for both triumph and despairs as they may come up in the encounter

## Encounter Ideas:

* **jailbreak scene (small and large)**
* jungle hike near ruins
* jungle Trail ambush
* ambushing PCs along trail or Road
* hacking in a room while covering fire protects them
* **seeing someone steal something while buying things in the market**
* Market mugging situation
* angry shopkeeper gets a bit rough
* gang of youths breaking windows and other stuff late at night in the market, or elsewhere
* hide and seek shooting in all grass or crop of some kind
	+ sniper situation or just shock troopers spreading out
	+ Escape version or assault version
	+ Carlos hathcock-style sneaky entry
* entering their home base or place of business to find one Intruder
	+ OR entering to find many people waiting for them, friendly or not
* life or death for a friendly NPC while on a junk mission,
* watching slaves be badly beaten publicly in the market
* escaping from interrogation room
* escaping from officials office when things go badly
* breaking into officials office
* chase scenes
	+ in cars
	+ on foot
	+ from back of cargo truck, could have either side in the truck
	+ motorcycle versus Flying cars, planetary of course
* Bar fight (no guns, at least at first)
* **Treetop fight, swinging vines and risk of fire starting**
* Standoff
	+ Warehouse with crates
	+ Market Street lined with stalls
	+ Bar standoff
* **Crash hovercraft in Jungle**
* **running from imperials through station/floating city hallways**
* **Ayessa's Shop**
* Crappy gun shop
* super nice shop
* **Barrel spin-gravity station with jump boots to get around from side to side (could make for an awesome chase scene**
Boors Kranlin

Boors Kranlin is a worried, overworked office manager (NOT a secretary) who has been trying to run the office since the last ambassador left.

Works at the Imperial Office of Mediation

* His first post in something similar, used to manage an insurance sales office until it burned down (and apparently wasn't insured)

Male Gossam

**Stats (but with 1 in Brawn):** http://swa.stoogoff.com/#comm-operator

Personality:

* Worried, sighing, stressed
* basically the blue guy that they captured in the mandalorean

Quotes:

* *"OH MY GOSH I'm so glad you are here we have been positively BURIED"*
* "I keep saying we need to pick up a quality droid to help out here..."
* *"Secretary? I take offense at that! I am an Office Manager and I have the credentials to prove it"*
* *"We're supposed to be an office the mediates disputes, but in practice it seems we're the place where they send people to complain about...well, everything. The problem is, there's nowhere for the complaints to go without someone with some authority to pass them on."*
Pyra Station

## Description

Pyra Station is a floating city that is currently stationed 50-100 m above the surface of the planet Marcadia. It is roughly oval-shaped, 2 km long by 1 km wide, with a population hovering between 4,000 and 5,000. The station is a converted gas mining platform towed from another planet, with multiple sections added on over time to create a haphazard layout. Some of the sections are roomy, with a few large, open, and organic spaces. Others are cramped with winding corridors, packed together shops, and there's a whole district that is made of rows of tiny coffin apartments.

some roomy, some cramped, some with a few large, open, organic spaces, others with hundreds of rows of tiny coffin apartments

There is a large cable plunging into the forest that steals power from a still-working Dharma Power Station to supplement its generators and hold up the additional weight of the added units.

The city is primarily owned and operated by the Zydel Corporation, but due to contractual obligations for this job has sections dedicated to both a small imperial garrison and an "academic wing" containing the Archaeologists and Biologists.

The city feels like a boom town. New people are constantly arriving, the crowds in the market area are bustling, and there are plenty of opportunities to blow your entire paycheck every weekend. There is a thriving black market, of course, which contrasts a visible Imperial presence that seems to have eyes everywhere.

All official stores and restaurants are only allowed to accept "Zyds," the official currency of the Zydel Corporation. **The exchange rate is 1:1 from credits to Zyds, but 3:1 back from Zyds to credits. You can find illegal money-changers that will do 2:1, and 1.5:1** if you're a friend or a Hutt syndicate "insider."

## Citizenry

Around half human, with the rest being a variety of mechanically-inclined races. There is a large Ugnaught population left over from the station's days as a gas mining platform on another planet before it was towed here.

## Key Locations

* Southeast Quadrant:
	+ kind of a dump
	+ mostly housing and support services (like restaurants), without much industry
* Northeast Quadrant
	+ contains imperial garrison, with 2 or 3 TIE fighters, small group of storm troopers, and a warehouse
* Market
	+ Droid shop (edge of market)
* Academics Area
* Restaurants and bars
	+ The Red Kettle - lively bar, flash lights and dancing
	+ Shady Bough - small, dark, safe bar
	+ Zanda's Tail - shady underworld bar, not too friendly for outsiders
	+ Catch-your-own Fish Restaurant

#### Old Notes:

* Imperial Presence primarily in the Northeast Quadrant in the Clockwise Half

* Southeast Quadrant is kind of a dump
* Official stores can only officially take "Zyds," the Zydel corporation currency
* exchange rate is 1:1 converting *to* Zyds, but much more expensive converting back
Questions for players

Questions to start a session and learn about the characters:

* What do you hope to find or accomplish on Marcadia?
* What did you want to be when you grew up?
* ~~When was the first time you feared for your life?~~
* ~~What is Evil? Is true Evil rare, or is it something you can find everywhere?~~
* What does it take to earn 100% trust? Have you ever 100% trusted anyone?
* ~~If you'd stayed home, what would you be doing right now?~~
* ~~What is a happy memory from your past?~~
* What was your first impression of Marcadia when you arrived? What do you think of it now?
* if you could talk to a living Dharma right now, what would you ask or say?
* Have you ever heard of the Jedi? What do you think of them? Were they the good guys or bad guys in your stories?
* What is something that happened that you've never been able to explain?
* Do any of your possessions have interesting stories behind them?
* What do other people do that drives you crazy?
* What's the difference between a rebel and a terrorist?
* ~~Does the end justify the means?~~
* What was the best day of your life?
* What was the worst day of your life?
* Tell us about a time you were in over your head.
* ~~What is something that you will NEVER do again?~~
* Who is your hero, and why do you admire them?
* What is a time you did the right thing?
* What is a time you did the wrong thing?
* ~~Are you a good or bad cook? What's your best dish?~~
* What do you do in your free time?
* ~~What do you do to relax?~~
* How do you learn? Do you jump in and try things or research and plan?
Marcadia

## Terrain

* jungle planet, with the entire surface covered in dense plant growth

* Kilometers deep
* Primary plant population is enormous trees dozens of meters wide with expansive branches around. These are covered in parasitic plants taking advantage of the structure and filling all gaps except the top few meters where the tree is gathering light
	+ this creates a forest "floor" firm enough to walk on (usually), but not enough to build anything worthwhile
		- if you fall short range you pierce **3d10** ft, but if you fall more than short range you pierce **4d20** feet into the undergrowth
	+ upper layers are leafy branches in sunlight
	+ Upper layer is always being overtaken by vines, and is always growing upward
	+ it is thought that there is a great extinction whenever the trees reach the maximum height and are finally overtaken by the parasitic growth that they sustain, but this is not proven and the limit of "tree" height is unknown
* Lower Levels are dense labyrinths of vines, roots, hollowed trunks, and fungus-filled cavities
	+ glowing mushrooms and animated fungal life

## Civilization

Extinct: The Dharma

Current: Pyra Station resource outpost, gathering

## Life

* No flying creatures -- Flight was never invented on this planet
* Zanda - simple monkey-like climbing creature with multiple tails
* Lots of small creatures that feed on foliage, often many limbed and not terribly aggressive (create NPC that "fishes" for them?)
* Many predators that live just below the sunny layers, feeding on these creatures. Some prefer to live in the ancient structures, as well.

Stuff randomly starts growing everywhere it can. Every day a little plant comes out of the sink drain, vines hang on the wall near windows, doors can grow shut if rarely used

## Location

Just Rimward of the hyperspace path between Ansion and Rago, not far from the Red Twins.

**I7 on the galaxy map (p348-349 of F&D)**

## Climate

Warm and humid, like a jungle. Generally pleasant, not sticky and hot. Rains occasionally, but not as much as you'd think given the amount of plant life.

The poles are much cooler, with cold-resistant plants. There are no ruins at the poles.
Music

## Lofi

**Star Wars Lofi (live channel)**

https://www.youtube.com/watch?v=oNfKzRP8-Q0

**Mandalorian Lofi**

https://youtu.be/GJEb6jOM07s

**Imperial March/Duel of the Fates Lofi**

https://youtu.be/RkfPwPOaDQE

**Clones theme Lofi**

https://youtu.be/9giTQOjj5W8

**Darth Vader Lofi**

https://youtu.be/iBUkwL9PJ9o

**Rey Lofi**

https://youtu.be/slLQs1S-53M

**Anakin Lofi (a little more minor and creepy)**

https://youtu.be/2BkS43tGJKI

## Exciting/Battle Music

**Beginning Music (straight into exciting)**

https://youtu.be/\_D0ZQPqeJkk

**Later Start (for battle music)**

https://youtu.be/LEn7gXwRgB4?t=106

**Battle Music (misc star wars)**

https://youtu.be/l\_sst6n72H4?t=878

**Battle Music (Epic)**

https://www.youtube.com/watch?v=viMOgBJidyw

**Exciting Music (from Galactic Battlegrounds)**

https://www.youtube.com/watch?v=M6iBBC7m3w8

**Clone Music (battle/exciting)**

https://www.youtube.com/watch?v=70CJDNLrkdg

**~~Intense and suspenseful (Interstellar docking music, starts slow)~~**

~~https://www.youtube.com/watch?v=zxCXqC8YbOI~~

**Intense in-your-face with a beat (from Inception)**

https://www.youtube.com/watch?v=eTblaH-kfts

**Witcher 3 battle music (for the guy with the cortosis medallion?)**

https://youtu.be/lAGm9MTyRJ8

## Force Music

**Force Theme (like a force vision)**

https://youtu.be/W1937VEYguI?t=673

**Relaxing/Force Ambient (sweeter)**

https://youtu.be/uOji0f5xyrg

**Sith Meditation (for a super evil place)**

https://youtu.be/kcfPgQCHi40

**Sad/Betrayal Music (Subversion of the Sovereign)**

https://youtu.be/AtLNnrKR1qE

## Ambient Music

**Outer wilds (forest surface?)**

https://youtu.be/JPyaFR7poL4

https://youtu.be/mDZf-fjBxz4 (extended all traveler instruments)

**Ruins diving ambient:**

(hollow knight, later start) https://youtu.be/sZjpMCu2JRc?t=454

(hollow knight, full vid) https://www.youtube.com/watch?v=sZjpMCu2JRc

creepy (windy) cave,good for crystal mines

**\*\*\*\*\*General Ambient\*\*\*\*\***

https://youtu.be/lET5OZmJesA

**Lower Levels Ambient:**

https://www.youtube.com/watch?v=suOGppx3bPc

**Dark Ambient (temple or lower levels?)**

https://www.youtube.com/watch?v=LptTKfrHSi4

**Moria Ambient**

https://youtu.be/Or2QHt7BEgI

**~~Naboo Music (3 hrs)~~**

~~https://youtu.be/83n4pLUhTmk~~

**Large Cantina Ambient (Loud voices)**

https://www.youtube.com/watch?v=oGhzrhtriAY

**Medium Cantina Ambient (odd music)**

https://youtu.be/BYnAemEf6Gg

**Ship Ambient ("sleeping on the razor crest")**

https://youtu.be/9FQhtaSfXSQ

**Underworld Ambient**

(coruscant underworld) https://www.youtube.com/watch?v=pCmmlvofzp8

**Links to ambient music sources (from Force Majeur)**

https://forcemajeurepod.com/credits/
Bredas Vokress

underworld guy, works for Kechuk the Hutt, sold a fake ID to Zurn and offered the PCs $$ to find refining secrets

* he offers them 1500 credits each to bring him information about how to refine merahtite
* he discounts the ID significantly in exchange for a favorable eye on any requests that come through Taveera's office from him
	+ he will come through at some point and demand that the droid shop owner be shut down for not paying protection money
	+ "fair payment for the efforts of some of my colleagues who protect his business from being ransacked by ruffians"
Zydel Corporation

## Description

* Galactic Empire Planetary Harvest License #184722
* Owns the floating city of Pyra Station, with imperial sponsorship, has to leave a corner to the academics
* in charge of harvesting the merahtite, processing it, and loading Imperial transports
	+ currently uses work crews to cut up buildings with torches (stuff is hard to cut, easy to move after)
	+ They hire Divers to clear out buildings of hostile wildlife (and refugees, but they don't say that)
* Harvester Machine
	+ a new technology that Zydel Corp has brought in to speed up the harvesting process
	+ They only have one, but if it works well then they will order dozens to be here in months
	+ Kael Orlessunn wants to sabotage it
* they pay people in some kind of "Zydel Bucks," which are the only official currency

## Members

* Dona Voor - **Zydel Corporation** office personnel, point of contact for whatever PCs ask about first, basically the personality of the paperwork lady from Monsters Inc.
Veeemisthan

Veeemisthan (friends call him "Veeem") is a Revwien biologist, a member of the Academics on Pyra Station. He is also a member of the Tyia faith, a force-using tradition from his home planet. The Tyia in this period believe openly in protecting the Jedi who survived Order 66, and **would be willing to help any force users that he came across.**

Veeemisthan is a biologist with a focus on animal studies. He figures that he already knows plants pretty well, but finds non-sentient plants less interesting than other mobile creatures.

**Personality:** Fairly jovial, likes talking with people and telling them about his biology studies. Not afraid to ask personal questions.

As a Revwien, Veeemisthan is not affected by alcohol, but gets a similar result when consuming large amounts of sugar. He is a cheerful fellow with a child-like curiosity about non-plant-based technology, although he understand common things fairly well (usually). **He carries a hemp-like strap (like a big necklace) of 5 seeds, which he says are for "good luck" among his people, but they are actually Vognallian seed pods with stats of a frag grenade**. When thrown, they burst and send sharp seeds in all directions.
Aya Olaga

Imperial TIE Pilot on Pyra Station. Fresh out of the academy and ready to take on the entire Rebellion herself! Has a wonderful sense of humor and a lot of innocence. She couldn't bring herself to shoot a rebel in the face, but it hasn't occurred to her that this is the same as shooting down an x-wing.

http://swa.stoogoff.com/#imperial-navy-pilot
Westron "Wes" Onasi

* Chief of operations on the station
* Trying to butter up Taveera before the other factions get to her
* Human Male
* Tall, dark hair
* Chain around his neck with something hanging under his clothes
	+ Talisman of Iron Fists (FnD p190), homebrewed to give his body the cortosis quality, and his hands can block lightsabers (how to make it clear that it can still hurt the rest of him?)
		- a blue fog forms around his palms and falls from them to spread across the ground, leaves a faint trail in the air when he swings his arms
* not a force sensitive, but has some training and can recognize when force powers are used against him

Stats:

* http://swa.stoogoff.com/#black-sun-vigo
* No Force Pike

Negotiating with Taveera:

* he will offer her a nicer place to sleep
	+ big apartment in one of the nicer residential areas, big enough for her friends if she asks
	+ "Zydel will provide this room for free, of course. That will definitely free up your housing stipend to spend on something more...enjoyable than a coffin apartment."
	+ "I'm going to level with you here: this effort to get the merahtite, the work that Zydel is here to do, is what the Empire needs. It's also what the Imperial government wants from this planet. I don't really care if those so-called "academics" want to study the buildings on this planet, but they need to stay out of our way, for the good of every citizen in this galaxy."

His letter to Taveera:

Mediator Chuchi,

On behalf of the Zydel Corporation, I am pleased to welcome you soon to our beautiful world and bustling city, and we are excited to form a strong two-way discourse with you and your team in the coming weeks. We hope your journey so far has been comfortable, and we look forward to welcoming you here when you arrive.

The previous occupant of your post chose to resign, sadly, after some baseless accusations from dissident factions that he was "out of touch" with their experiences and activities. In order to get ahead of such accusations, and to introduce you to the landscape of this beautiful planet, Zydel Corporation is pleased to provide you with a complimentary Forest and Relic Excursion License™, which will allow you to leave the city as you feel the need. The only remaining step will be for you to complete a short "checkout" excursion, of course, which is required for all holders of the license for liability reasons. You may have already received a separate letter containing the details for this excursion.

I can personally assure you, Ms. Chuchi, that the checkout excursion is a minimal affair, with a few ladder climbs and a short flying tour of one of our harvest sites, and then you should be back on Pyra station before suppertime.

As soon as you get settled into your new office, I would love to sit down with you informally to see if there is anything you need to be comfortable here, and to talk about your (and the Empire's) goals for our operation here.

Welcome to Marcadia and Pyra Station!

Sincerely,

Westron "Wes" Onasi

*Chief of Operations for Pyra Station*

*Zydel Corporation*
Mirre Seld

* Checkout Guide for Zydel Corp's excursion licenses
	+ been at this job for 2 months now
	+ doesn't do much climbing unless she has to, watches from the porthole as people climb down and up
* Description:
	+ Young, cute, big smile showing all of her teeth
		- good rolls notice that there isn't a hint of insincerity to her smile, almost too perfect to be real
* Personality:
	+ Joo Dee from Avatar, but not literally brainwashed
	+ HR-type, toes the line and is always aware of liability to the company
* has a gun and fired it once at a range
* Back Story:
	+ came to this planet, like many, to make a name for herself
	+ Wants to "climb the ranks"
	+ She didn't do well in school, wants to win the respect of her Dad, who is head of a Merchant Coop on Coruscant
	+ Didn't sign up for something like this
	+ Believer in the Empire more than Zydel Corp

Stats:

http://swa.stoogoff.com/#spaceport-official
Session 6

Session 5

* Intro Music
	+ https://youtu.be/LEn7gXwRgB4?t=10
* Question for Characters:
	+ *What is a happy memory from your past?*
	+ Taveera
		- memory from very young
		- solitary people, very long time before they joined galactic society
		- her planet is a moon of a larger planet that turned out to have sentient species, the Taz
		- she remembers watching her sister throw down her spear and choose life over violence
		- the moment she realized she wanted to be just like her sister
	+ Minn
		- plant that grows in the mountains, ferments like kimchi, but hard to harvest
		- many happy memories of stuffing jars with family, then eating a delicious meal they waited months for
		- "I fucking love Kimchi"
	+ Tal
		- the opportunities he used to have to spend with his father, going on missions around the Corellian system
		- treasures those memories because he won't be able to have them again
	+ Corr
		- when his master brought him to the top of a mountain, taller than any tree he had ever climbed
		- felt true freedom at that height, jumped off and flew home
	+ Zurn
		- the day after he'd met his teacher, and she'd led him to their ship
		- they visited the explore corps fleet for the first time
* ***Roll Conflict***
* ***Remind people they can rebuild***

NPCs:

* Westron "Wes" Onasi
* Vadnaa Tondagul
* Surn Shode

* They see a young couple getting mugged
	+ As they walk through the market, they hard a stifled scream, and a male voice saying "Quiet"
	+ http://swa.stoogoff.com/#street-tough
	+ 3 street toughs are holding up a young human couple
		- 2 Rodians and a Twi-lek
		- Thosh and Nika Danas
			* From Corsin, an imperial planet with aquatic Selligores[1] in land being developed
				+ came here looking for a fresh start
			* They came here together when Nika got a job working for Zydel corp, doing accounting
			* Throsh hasn't found work yet, was thinking of getting a job as a waiter
		- the PCs lay them out thoroughly, PCs pick up 2 of their guns
		- minn wants to know what Tal's line of work is, wants to keep working with him
		- they call over storm troopers who arrest the unconscious thug, with the other 2 getting away
	+ The thugs pay tribute to Kechuk the Hutt, who will not be happy if they are brought down
	+ Zurn confronts Taveera about her use of force powers, she claims she is simply practiced and accepting
* Agent R (Zud Ena "Agent Ena") calls Minn to check in
	+ "You were gone for a quite a while, Ms. Jhcor. While you were gone, did you happen to stumble across any...interesting artifacts?"
	+ "I understand. Please contact me if you find anything. *\*\*long pause\*\** Hiding things from me would be most unwise, Ms. Jhcor."
	+ Minn is offended
* Catch-your-own Fish Restaurant
	+ good conversation, Wes make his case and Taveera seems to him to be a real believer
	+ Wes offers a larger apartment, and Taveera says she will get back to him ASAP once she talks to her friends
* Visiting the Academics (1st time)
* Zurn's Ship
* After visiting the academics and/or going to Zurn's ship, they get a message from the dockmaster asking for them to visit him
	+ Visiting the dockmaster
* Stealing Refining Secrets

Session 7
Visiting the dockmaster

* On the way:
	+ occasional pairs of storm troopers on patrol on the docks
	+ are the docks busy? Depends on how long since the bombing
	+ **At some point** they run into the 5th degree labor Droid, who seems friendly and interested, but has work to do
	+ They see Taveera's mechanic friend working on a ship. He nods to her and continues working.

* Office of Tokjacra (Twi'lek dockmaster)
	+ up a floor, neighboring the security station (opposite Zydel entrance) overlooking one of the main docking bays (same one the shuttle with Taveera and Tal landed in when they arrived)
	+ It looks really bad on him that the bombs were able to be planted, and he wants help investigating how it was done.
	+ He will work with them and give them:
		- access to security footage (it cuts off)
		- lists of people he thinks might do this (Vadnaa Tondagul, unknown rebels, racists who think a human should have his job)
		- he will allow them to do a stakeout if they ask
		- he will be very interested in the bomb parts if revealed and will ask them to look into them for him (he's afraid he's being framed internally)

* He is willing to pay each of them **500 credits** if they figure out who did it and tell him, but double it to **1000 credits** each if they bring him "legal" evidence he can act on
Kivron T'rurt

Background:

* Male Devaronian diver
* works for another crew, which doesn't really have a name
	+ no we're not really looking for new crew but if you give me your info I'll let you know
		- he won't let you know

Personality:

* won't start a conversation, but is polite and will talk about the ruins-diving industry and job
* kind of gets where the Academics are coming from, but thinks they're kind of being big babies about it, just take some holos and get out of the way
Zud Ena "Agent Ena"

http://swa.stoogoff.com/#isb-agent-lorn-bal

* Human male, 50's, salt and pepper hair
* wears dark, nondescript clothing
* has a blaster carbine strapped to his back

His fellow agent and minion is Radrai Koovukeh

Letter to Minn:

Ms. Jhcor,
I must offer my congratulations on some of your recent work out in the field. You have garnered a reputation of effectiveness (and survival, frankly), and have thus begun to attract the attention of some rather important people on Pyra Station, myself included. I would like to offer you an opportunity. I represent a collective of individuals who wish to see the best works of the Dharma utilized for the greater good of the people of this Galaxy, your people included. I presume that you share this desire? If so, then as you spend time among the Dharma ruins, clearing buildings or protecting clients, I ask that you simply keep an eye out for anything that could be useful or seems out of the ordinary. Any technology, anything special, any weapons. If you find something worthwhile, contact me at this frequency and I will ensure that you are handsomely compensated. Think about it. Best Regards, R
PCs' New Apartment

* They open their door, and its an elevator
	+ goes down a few floors
* Opens into a hallway with 3 rooms on either side, each somewhat larger than the coffin apartments
* at the end of the hallway there's a small kitchen to the right, and a large common room
	+ with a GIANT glass window looking out onto the forest
Scups

*Versatile Scups can readily adhere to most any surface when the need arises. Generally, it prefers to remain on the Earth, as its Water-filled body is quite heavy. The Scups' remarkable feet use Air to produce a call that can travel vast distances.*

The Scups is an odd creature. Its body, which resembles a heart, is colored ocean blue. It has two yellow trumpet-like horns on its head. Its two purple and blue striped legs are somewhat long, and end with plunger-like feet.

When this monster is idle, it stays in tempo by slowly marching in place, avoiding making any suction noises.

Scups are seen as gods, above celestial kind.

## Scups

### Islands

Air Island, Water Island, Gold Island, Tribal Island, Composer Island

### Breeding Time

Default: 12 hours
Enhanced: 9 hours

### Breeding Combo

Tweedle+ Fwog
Noggin + Quibble
Toe Jammer + Cybop

### Likes

Quibble
Harpsitree
Castanevine
Dragon Tower

### See Also...

Scups/Dof
 Scups/Battle
 Rare Scups
 Epic Scups
Scups/Dof

*The horn atop the head of a suction-cupped Scups is not only ideal for amplifying its silly squeaks, but also for catching moisturizing rainwater! The captured precipitation is funneled into the Young Scups’ interior chambers, sloshing about as it sways to and fro. The older this kooky Monster gets, the heavier its rainwater supply becomes!*

As a child, it's a round blue furry monster with big eyes. It has one trumpet-like horn on its head. It also has long legs with purple and blue stripes. As an adult, it has the same design from the original My Singing Monsters game with new graphics.

## Adult Scups

*Nothing can keep a grown Scups down: not even the gallons of rainfall it’s collected in its body! Each exuberant leap and skip of the Scups is amplified by the sway of its water supply and the suction of its cups. Monsters that try to keep up can quickly become exhausted, but luckily this heart-shaped Monster is happy to share a hydrating sip of its rainwater.*
Thrumble

*Wide-mouthed and keen snackers, Thrumbles are prone to swallowing treats whole. Their elongated gullets can squash and stretch to provide said treats with ample time to be pulverized by the reverberations of this happy-go-lucky hummer's signature thrumming. When thrumming on an empty stomach, bubbling pockets of air can expand and prompt a sudden flurry of giggles!*

The Thrumble is a purple humanoid monster with fins and horns on its head. It also has a tail that looks like a fishes’. It’s arms get more blue as they go down. They also end in claws. It has legs that look like a Scups’ legs.
Dream Network вики

**Добро пожаловать на Dream Network вики!**
## Описание

Вас приветствует сервер Dream Network. Мы - молодая и амбициозная команда разработчиков, которые будут делать максимально качественный продукт, в сотрудничестве с игроками. Нам не нужны миллионы от донатов - нам нужно адекватное, приятное комьюнити.

Вы не ослышались! В случае если вам что-то не будет нравится, или у вас будут предложения по улучшению каких-либо режимов, или сервера в целом - то вы всегда сможете написать об этом.
Scups/Battle

Scups can be teleported to the Colossingum at Level 5. it takes 12 hours for the egg to hatch.

## Attacks

Scups has four attacks. there is 6 if the player has the Plans for Nigel and Plug Lyfe costumes equipped. the attacks are:

* Suctioneer
* Adherent Anthem
* Far-reaching Call

* Slosh-Along
* Plug Lyfe
* Plans for Nigel

## Costumes

Scups has 3 costumes. the costumes are:

* Plans for Nigel
* Space Ploddity
* Plug Lyfe
Epic Scups

*After emerging from its amber encasement, Flutter the Freed Thing laid eyes on a Common Scups and immediately felt a suction-cupped kinship. Flutter led a handful of chosen Scups on a journey into its native realm of Thingia, home to all Things. Immersed in a whimsical world of stickiness, these Scups soon morphed into Flutter-like Epics - a testament to their second home!*

Epic Scups has wings that resemble 4 insect wings, it has purple fur with yellow polka-dots all over its body, while the feet has darker purple spots instead, with a bug mouth, lighter-colored foot outline, and very orange-yellow eyes. It resembles Flutter, from Fling A Thing, one of Big Blue Bubble's earlier games.
Artefatos do Cataclismo

Os **Artefatos do Cataclismo** são instrumentos lendários que vieram a existir durante a época de caos d'O Cataclismo. Criados pelos próprios deuses, magos poderosos ou até vindo à existência pela força de vontade de algum ser, esses itens são ditos por serem de extremo poder, já que possuem imbuídos em si, a energia primordial que pairava sobre o continente durante essa época infeliz.

Os Artefatos são itens lendários cujos poderes crescem com aquele que os empunha. Aqueles Artefatos que caíram em desuso, como aqueles que foram banidos, trancafiados ou escondidos, entram no *Estado Dormente.* Nesse estado, o item ainda fornece benefícios e efeitos àquele que estiver sintonizado, mas apenas com tempo, perseverança, e crescimento pessoal, o Artefato ganha acesso aos poderes de seu *Estado Desperto.* Eventualmente, através de desafios pessoais extremos, evoluções e conquistas, o Artefato alcança seu poder máximo quando entra no seu *Estado Exaltado,* estado o qual o Artefato estava quando era usado nas guerras d'O Cataclismo.

Esses itens são de extrema raridade, já que no fim da Era do Cataclismo, eles foram espalhados por todo o mundo de Ebbion.

## **Artefatos Encontrados Pela Odisseia**

### **Dançarina da Noite**

→ *Main article: A Dançarina da Noite*

Essa adaga com o punho de couro negro possui joias encrustadas em sua base. Sua lâmina é afiada, mas ao invés de metal, o material da arma é semelhante a um céu noturno extremamente estrelado. A arma possui uma iluminação própria fraca que se assemelha à luz da lua. Antes empunhada pela campeã das Rainha dos Corvos durante O Cataclismo, A Dançarina da Morte, a lâmina foi perdida e profanada com o tempo, mas hoje em dia está nas mãos de Teco Montgomery, após ser consagrada novamente.
Действующий персонал

## Список действующих администраторов

* Михайло - создатель и основатель Dream Network. Занимается технической частью сервера.
* 2Terra\_Miner - главный строитель сервера. Координирует работу Builder'ов.
* EneiBBel - главный модератор сервера. Координирует работу Moder'ов.

* Coco\_Prod - администратор игрового процесса. Занимается игровой экономикой.

## Список действующих разработчиков

* NeSmole
* mastaa\_x
* Lqdenly
* H4ckkk

## Список действующих модераторов

* 1tsGuff1i

* EtoMexan1K

## Список действующих хелперов

* bloodlqve
* JustKit
* Monster20503
* \_Fara\_Day\_

## Список действующих билдеров

**Полужирным** выделены старшие билдеры

* **2Poppe**
* Гоблик
* Howlikus
Weapons Shop

* Shopkeeper is a Basilisk named **Yeqa**
* He knows Minn as a regular customer, looking and buying
* Personality is the diner owner from Coruscant in episode 2
* http://swa.stoogoff.com/#jakku-trader

   Shopkeeper also has:

* 2 Frag Grenades
* 1 more "mercy" grenade
* Electronic Sighting System - 500 cr, aim as incidental, decreased difficulty to see shooter
* Rapid Recharge Xciter - 750 cr, adds Autofire and Inaccurate 3 (2 adv causes another hit, upgrade attacks by 1 purple and 3 black dice)
* Magnetic Weapon Tether - 250 cr, snaps back to readied position with the push of a button (from engaged range)
Conflict

Taveera:

* ~~1 conflict for influence dark pips to project unease to Zurn (and the group)~~
* ~~1 conflict for agreeing to look kindly on Bredas Vokress's requests in return for a discount~~

Minn

* 1 conflict for kicking unconscious mugger

Zurn

* used a dark side pip for talking to his master

Tal

* 1 conflict for a despair while listening to conversation, brings him back to his trauma
Pre-campaign One Shot

* The PCs have been hired as separate operators to work as a group and sabotage something that Zydel Corporation is doing
	+ Visiting the Hutt's throne room (encounter)
	+ They are promised that they won't have to hurt anyone, only property
		- shouldn't be anyone around this late at night
		- There are actually a couple mechanics working late
	+ Kechuk the Hutt wants them to plant charges on some automated cargo vehicles in the docking bay, with a 14 hour timer
		- Sabotaging automated cargo craft
		- Kechuk doesn't care about the feud between Academics and Zydel Corp; he's subcontracting a job out that he got from Kael Orlessunn
* Have a chase scene after?
* Branches to consider:
	+ How many vehicles do they plant the charges on?
	+ Are they the correct vehicles? (how to give a chance of failure here?)
	+ Do they kill anyone?
	+ Do they get caught?
	+ Do they reveal who hired them?
Radio daze

**Radio Daze** is the 6th episode of Dog City that aired on November 14th, 1992.

## Plot

When mysterious accidents occur during the live radio feed of "It's a Dog's Life", Ace is hired to found out who is causing this.

## Trivia

* Near the end when Ace monologed that Rado will remained as king of media for fans, a shop owner places a small television on display, which was a reference of how televisions would replace radio during the late 1920's.