The Library

The Library is meant to be a treasure trove of arcane knowledge. A place where every spell ever created gets stored so even if all those who know how to use the spell perish, its knowledge is not lost. It was made on the order of Qael'Naath who lamented the spells that fizzled out of existence upon his return. It is located within Sancta Civitas and constructed by an embassy of Emissaries who joined forces with the local Mantarin and Artifex' avatar: Kallak.

## Titles

**Transformable Vessels II** – The Vessels that store this information are able to alter their shape depending upon what information must be stored. For mana spells they will generally take the shape of clay tablets, scrolls or books (depending on the age and general knowledge of the world). Druidic ceremonies would be stored as mosaics or tapestries showing the event with all the appropriate required context written on it. Spiritsinging’s uniqueness makes it impossible to replicate, however the songs and poems used to quicken the Worldsong are still stored with the appropriate context upon tablets. Telluric magic is impossible to record, as is the use of Deepspeak.

**Marvel of Construction II** - The Library is built with an unparalleled degree of complexity and skill for it’s day and age, with high ceiling, many splendid columns and immaculately decorated gardens outside. These advanced features will also be found when the planned expansions to the building are undergone at a later date.

Architects and builders have been pushing themselves to create ever more complex and strong structures for the additions of The Library. The Vault of Ink was the first addition that pushed existing theories of construction to their limits. The creation of the Omen-Spire has pushed the limits themselves. While this may demand its toll, the result speaks for itself. The Library became an ever more complex and marvelous creation.

**Walls of Infinity I** – A gift to the artists who can weave the ink. Vast galleries exist within the Vault of Ink. Grand, flat walls are flanked by windows letting in natural sunlight. The walls themselves are rarely visible though. For upon them illusions in the 3 spatial dimensions are projected. These illusions may show tranquil fields, majestic mountain ranges, or even the hearts of a storm. They also produce faint sounds and smells of the location. Meant to inspire poets and other dreamers as well. The illusions are not constant and will randomly shift to show different landscapes. These landscapes would serve to inspire artists. However, the locations are not real. They are not places upon Galbar. The illusions are not portals and running headfirst into them will only give you a concussion.

**Oracleothan I** – This blessing allows for the gold-capped Omen-Spire to detect the ripples upon the mana and confer its information into the drop. When this drop touches a Vessel, the information is transferred to said Vessel and the drop loses any magical significance.

## Description

The path leading from the main road was made of the same white stone the city was so known for. A colonnade led you towards the stairs that would carry you to the entrance. The columns were chopped far too thick to carry the simple entablature. Yet the Eloxochitly insisted upon it. For one day the columns would be chiseled down into statues of the grand mages of history, upholding not just the horizontal beams depicting the great feats of magic. The crepidoma led to the main elevated level. Which carried the cyclopean columns that upheld the large, domed roof of the main hall inside. The dome, however, was not complete. A hole in the middle of it allowed some light to pour in. Within the grand entrance, hall stairs snaked around the inner columns or along the inner walls. Small openings led to long hallways. Filled with rooms, big and small. All suspiciously empty. Only a few rooms were furnished with benches, tables, and the likes. It was a true labyrinth that surrounded the main hall. One that went up and down with no clear, standardized levels. Some passages led to tunnels carved into the earth and stone. Leading to deep vaults. More often than not, corridors ended abruptly. As if something was to be built at their end but the builders hadn’t gotten to it yet. Deep under the ground, the tunnels stopped in the same, sudden manner. The Eloxochitli insisted that this was all per design.

Some doors led one outside. Into the large gardens. Much like the inside of the library, the outside had no care for level terrain. Small, artificially raised mounds surrounded the large, circular building. Some places were hedged, other paths led to grand terraces sitting in front of small insect-made waterfalls. Meditative rock gardens were tucked away in hidden corners and small arbors were planted with among others: alder, rowan, and hawthorn. It was a gentle, soothing place.

### Vaults of Ink

With the discovery of ink-weaving and the permission of Qael’Naath, a whole new section of The Library was to be created. The Vault of Ink sores small samples of the ink of the world (like ink of the sun, ink of the moon, ink of stone, etc). Together with explanations of its effects and factors of potency. The Vault of Ink, despite its name, is not an underground structure. In stead is a large domed building with many openings for a myriad of galleries and plinths for statues. The upper areas are bathed in sun and act as places to celebrate art and artists. Here you will find the Walls of Infinity, which are meant to inspire sculptors, painters, poets and dreamers. The ink and its information is kept protected in lower chambers. Lest they are stolen.

### Omen-Spire

A large pyramidal shape is built as an extension of The Library. Atop it, an obelisk grows as high as it can. The obelisk's apex is plated with pure gold and hollow. Whenever an Omen’s ripples in the mana travels across the Omen-Spire, the innate magical abilities will condense a singular drop of water from the top and let it fall down through the hollow spire. Magically imbuing the information of the ripples upon the drop. Below the hollow obelisk, there is a well and four golden claws which hold singular Vessel. When touched by the drop, all information imbued into the water is transferred to the Vessel. Which takes the shape of a small bowl with engravings upon it. Filling the bowl with water and letting a drop fall into it will visually replicate the ripples. Though its engraved data is more important to those who can read it. While the drops are considered useless in a magical sense, the well’s water comes exclusively from such condensed drops.

## History

### First Age

At the start of the First Age, one of the two main missions given to the Emissaries was to establish a repository of arcane knowledge within the insectoid city of Sancta Civitas. Upon their arrival, they joined forces with the Mantarin and aided in the construction of this great Marvel. Upon the opening of The Library, the Winds of Magic sanctified the main hall and created the Vessels. Tiny wisps which take the form of whatever magical knowledge is to be shown. Veteran architects and designers will note that many corridors and underground tunnels seem to lead to nowhere. They will also find that The Library does not look entirely "finished".

## References

1. ↑ 1.0 1.1 https://www.roleplayerguild.com/posts/5105702
2. ↑ 2.0 2.1 https://www.roleplayerguild.com/posts/5128712
3. ↑ 3.0 3.1 https://www.roleplayerguild.com/posts/5120490