Combat Systems

In *Hololive Isekai*, combat is turn-based. In a battle encounter, during a player character's turn, you click on the character skill and then click on a highlighted target to use the skill on the target. Each character have 6 different stats that govern the combat effectiveness of the character, namely **Health**, **Attack**, **Defence**, **Speed**, **Turn Priority**, and **Poise**. All stats, other than Health, can be modified via skills, passives, and status effects. Player characters has an additional stat - **Enmity**, which generally determines how often that character gets targeted by monsters for attacks.

### Active and Reserve Parties

In an encounter, players will usually have 2 parties which they can access - the active and the reserve. The active party consists of up to 4 player characters that are active on the battlefield. The reserve party can consist up to 4 other player characters who will serve as backup for the active party members. Active party members may retreat and swap positions with one of the members from the reserve party, allowing them to take over in the battlefield.

### Using Skills

#### Character skills

*List of playable characters*

Each player character has a total of 4 skills that they can use at any one time. There generally 3 types of skills, offensive skills, supportive skills, and self-target skills. Most skills can only target 1 character, but they are skills that target multiple characters at once. **Offensive skills** can only target enemies and some skills can only target certain positions. They generally deal damage to the enemy or inflict some form of detrimental effect onto the enemy. **Supportive skills** can only target allies, and occasionally the casting character, and they generally provide some form of beneficial effect to the target. Lastly, **self-target skills** are skills that can only target the casting character. Similar to **supportive skills**, these skills generally provide benefits to the target.

#### General actions

In addition to the 4 character skills, player characters also has 3 general actions that they can perform - *Move*, *Guard*, and *Retreat*.

*Move* allows player characters to reposition themselves with their allies.

*Guard* puts the player character in a defensive stance, which causes that character to take less damage from enemy attacks until the character's next turn. Additionally, the character also gains +1 **Turn Priority**.

*Retreat* will cause that player character to retreat into the reserve party, allowing another character from the reserve party to take the place of the retreating character on the battlefield.

### Positions

During combat, each team are arranged in a horizontal line with 4 positions. The front of the team is the position closest to the center of the battlefield, while the flank is the furthest. Players are able to move the characters around using the *Move* skill or by using certain skills that may move the character. Enemies can also displace the player characters via certain skills. In certain battles, the positioning of the characters are important to ensure victory of that encounter.

## Elemental System

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