Arena

There are 12 different arenas. They are obtained through the 2000 MON takarabako. Getting a duplicate will give 30 RYO. Each week, starting on Monday six different arenas are found in the random arena selection + the ones you own.

* Dohyo

It is the most basic arena in the game. It is useful for practicing and competing without environmental disturbances.

* Well

The roof slowly covers the circle. Going under the roof will result in a loss.

* Street

The cars go from up to down, and getting hit by one of these will almost always result in a loss; however, you can use dodge to save yourself from most of the impact of the car. The umbrellas go from down to up they function like the boat cushion on the island arena but smaller and weaker. When sprinting, and dodging at the right time you can go through the object in the middle. five power sumotoris can charge through the middle-thing. The success of this increases the closer you are to the middle.

* Magma

The circle is made out of tiles. They break down one at a time as the game goes on.

* Island

The water goes in and out making the circle bigger and smaller as the round goes on. Because of this you can get into the sitting animation and go back up again. The boat functions as a cushion when getting knocked back; however, the boat will also get knocked back compared to the stone blocks on the tower arena, which are immovable.

* Tower

The eight stone blocks function as a wall, the only way to go through these walls is when using dodge. The wooden piece in the middle opens up after 10 seconds starting when the screen displays "Ready?".

* Theatre

The circle moves left to right. Because it begins with moving left the person spawning on the right side will be at a disadvantage.

* Cemetery by sunset

The tombstones break easily. They also reflect you back with about 50% of charge strength when hit. Under certain conditions the sumotoris go through the tombstones, for example the angle of the tombstone you charge at, and if you are doing a running charge. four and five power sumotoris can consistantly go through a tombstone if they charge from close to the tombstone. Five power sumotoris can do this at a longer range from the tombstone.

* Gunsight

The circle moves beginning with going east after that it follows the pattern of south, northwest, south, northeast. The arena has a square border, the border functions as a wall. When at northeast and northwest you can touch this wall.

* Railway

The train runs with the train track in the circle, it comes a little after the circle has rotated and sometimes the train comes before a rotation. The circle rotates going 1-4 train tracks up or 1-4 train tracks down. Dodging the train is possible.

* Roundabout by Day

There are two layers of cars circling around the circle. Getting knocked back whilst under the counter ability, you will knock the cars back much more than a charge.

* Golf

The trees are walls. The map is larger in northeast, and the brown hole is not apart of the circle. 0-2 golf carts are seen in the arena. There are three different paths for the carts they go either north following the path or north or east with the "circle".