recursal/Fanatic-Fandom huggingface dataset:
Angel City (Titanfall 2)

**Angel City (Titanfall 2)** is a map in Titanfall 2.

## Summary

Angel City was originally a frontier city with martial law forced upon it by the IMC. Security checkpoints, along with massive walls, were created to divide the city into many small districts to keep resistance down and segregate the population.

The Harbor District was most heavily hit, with commerce taking a massive nosedive. Because Angel City features in Titanfall 2, it's suspected that the liberation of Angel City was unsuccessful.

The DLC has been announced to be released free as the first DLC for all Titanfall 2 players.

## Original Map

The new design of Angel City has yet to be designed, but the old map looked like this:

## Letter to the Fans

The following letter was published on the Titanfall 2 official website concerning Angel City:

*Back in June, we stated that all post-launch maps and modes for Titanfall 2 will be free for all players.\* This was driven by some things we learned following the release of the original Titanfall, and our desire to build and sustain a vibrant, thriving community that can always play together. This means it’ll be easier to play with your friends, not having to worry about who has what map pack or mode because everyone will have them.*
So today we’d like to reveal that the first post-launch map for Titanfall 2 will be available in December. We’re also excited to reveal that it will be Angel City. Fully remastered, Angel City is a map that is near and dear to many of us here at Respawn, and has proven to be a fan favorite since players first got their hands on it in the original Titanfall. We can’t wait to see how the community uses all the exciting new Pilot and Titan gameplay mechanics we’re bringing to Titanfall 2 on Angel City.

*Everybody that owns Titanfall 2 will get Angel City for free, but for those that want a three day head start can get it by pre-ordering Titanfall 2 – any edition, any retailer. In addition to early access to Angel City, fans that pre-order will also get the exclusive Nitro Scorch pack that includes a special Warpaint as well as a unique callsign.\*\**

*Today, we're also adding some cool content to the Titanfall 2 Digital Deluxe Edition by including Prime upgrades for the Ion and Scorch. These Prime upgrades modify the physical appearance of the Ion and Scorch, introduce new sound effects, and offer up some killer new executions. None of these items impact the balance of the gameplay, they’re just a chance for you to show a little more flair on the Frontier.*

*Following the release of Titanfall 2, we will offer more cosmetic items as DLC. These items will be available for purchase, but as always, gameplay is first here at Respawn and they will in no way impact the gameplay. We'll be revealing more details on our post-launch DLC plans, from new maps and modes as well as customization options, in the months ahead.*
Thanks again to our passionate community, we can’t wait to see you on the Frontier on October 28.

*Drew McCoy*

*Producer*

*Titanfall 2*

*This article is a stub. You can help Titanfall Wiki by expanding it.*
B3 Wingman (Titanfall 1)

The **B3 Wingman (Titanfall 1)** is a Sidearm for Pilots appearing in Titanfall.

## Summary

The B3 Wingman is a specialized, high-damage revolver.

### Real-Life Counterpart

The B3 Wingman resembles a futuristic interpretation of modern day revolvers. It is without a direct real world equivalent, although it appears similar to Chiappa Firearms' "Rhino" revolver. The firearm is only seen to function in double action within game.

## Acquisition

The Wingman is obtained at Pilot Level 27.

The Amped Wingman Burn Card can be used to obtain a B3 Wingman with a significantly faster fire rate owing to a "match trigger".

## Trivia

The B3 Wingman is now updated into the Wingman weapon in Apex Legends.

## Strategy

 **Secondary Weapons**
 **Anti-Titan Weapons**
 **Ordnance**
 **Tactical**
 **Tier 1 Kit**
 **Tier 2 Kit**
Arc Mine

The **Arc Mine** is an Ordnance for Pilots appearing in Titanfall.

## Summary

The Arc Mine is a proximity detonated charge that sticks to any surface. In addition to nominal explosive damage, it causes massive interference to nearby Titan and Pilot vision systems when it detonates.

## Strategy

Arc Mines are effective Anti-Titan measures, and can best be used in tight corners or choke points in a city, forcing the Titans into a funnel of death. Additionally, the mines can be placed on your Titan before piloting it, making for an effective trap against the foolish Pilot who chooses to rodeo you. This can be a hindrance, however, as the damage dealt could potentially put down your Titan faster than the rodeo damage if combated on foot.

## Real-Life Counterpart

The Arc Mine bares many similarities to the real world EMP.

 **Secondary Weapons**
 **Anti-Titan Weapons**
 **Ordnance**
 **Tactical**
 **Tier 1 Kit**
 **Tier 2 Kit**
Amped RE-45

**Replace Sidearm Weapon with a more lethal RE-45 Auto-Pistol.**

***"Presuming you don't want to become a critter's lunch, take this time to locate and secure your hollow point rounds." - Graves, approaching Boneyard***

**Amped RE-45** is a Burn Card in Titanfall. This card replaces your Sidearm Weapon with a more lethal RE-45 Auto-Pistol.
Amped Mag Launcher

**Replace Anti-Titan Weapon with a high-capacity, automatic Mag Launcher.**

***"Just because they call it the Titan Wars doesn't mean we always had Titans. Sometimes you had to improvise." - Graves***

**Amped Mag Launcher** is a Burn Card in Titanfall. This card places your Anti-Titan weapon with a high-capacity, automatic Mag Launcher. This weapon is great for crowd control and long-distance Titan engagements.
Blink

The **Blink** skill is an ability used by Pilots in Titanfall 2.

## Summary

There seems to be a few new abilities that Pilots can use to traverse the battlefield. One of the new skills is the "Blink" ability, wherein a pilot can "blink" across the battlefield, at least over a short distance, disappearing in one area and appearing in another.
CAR

**Magazine Capacity**

The **C.A.R. (Combat Advanced Round) SMG** is a Pilot Primary Weapon in Titanfall 2.

## Summary

Consistent recoil SMG.

Pros
* High DPS.
* Almost no recoil.
* As an SMG, remains perfectly accurate even in hipfire.

Cons
* Poor damage at long range.

## Unlock Track

* Level 02: Unlocks Extra Ammo mod
* Level 03: Unlocks Holosight optics
* Level 04: Unlocks Gunrunner mod
* Level 05: Unlocks Speedloader mod
* Level 06: Unlocks HCOG Ranger optics
* Level 07: Unlocks Gun Ready mod
* Level 08: Unlocks Quick Swap mod
* Level 09: Unlocks Tactikill mod
* Level 10: Unlocks Threat Scope optics and *Frontier Woodland* camo
* Level 11: Unlocks second mod slot
* Level 12: Unlocks *Tri Forest* camo
* Level 14: Unlocks *Frontier Sea* camo
* Level 16: Unlocks *Blood Zebra* camo
* Level 18: Unlocks *Warship Collage* camo
* G2.0: Unlocks Pro Screen attachment, *Stoic Gold* camo, and *The Wasp* callsign patch
* G2.9: Unlocks *From the Hip* callsign banner
Arc Cannon

The **Arc Cannon** is a Primary Weapon for Titans appearing in Titanfall.

## Summary

The Arc Cannon fires lighting bolt like ammunition, and tends to be rather short range. Due to the fact that it utilizes plasma arcs to attack multiple targets simultaneously, it can be surmised that the ammunition itself is plasma based. It seems to have a short charge-up time before firing. When firing the arc cannon at a cluster of enemies, plasma arcs will erupt from the main point of contact, connecting close-by enemies with the target, electrocuting a group. Though it is limited by a relatively short charge-up time, the plasma arc fired can branch between multiple enemies, rendering large groups immobile or ineffective in short order.

## Acquisition

The Arc Cannon is made available at Pilot Level 21.

## Strategy

Because the Arc Cannon has a short charge time, it is best to use this weapon either against large groups of combatants or in ambushes. The plasma arcs can be used to attack multiple units at once, allowing for crowd control and enemy redirection. It is best used in combination with the rocket boosters, as this weapon works best up close and personal, instead of long range.
Also this weapon disrupts the optics of the enemy titans. (Similar effect to Arc grenades and Arc mines)
Using Capasitor Mod will allow you to deal more damage with the Arc cannon however you will be able to discharge it once if is fully charged.

Arc cannon is more like a support weapon which softens multiple enemy titans so other teammates can take them out.

## Titan Navigation

 **Tactical**
 **Ordnance**
 **Tier 1 Kit**
 **Tier 2 Kit**
Atlas Titan

The **Atlas Titan** is one of three default Titans in Titanfall. The Atlas is the starting Titan for all players, and functions as a balance between speed and armor.

## Summary

The *Atlas Titan* was the first Titan produced by Hammond Robotics, and is the workhorse of any Titan fleet. Though it is more mobile than the Ogre, it is more armored than the Stryder, sitting right in the middle of the group in terms of ability and talents. The Atlas is entered through an entry port in the chest, which opens for Pilots upon request; the Titan has an emergency hatch in the top which functions as both an emergency entrance and an ejection port. According to the Respawn Reveal Video for the Atlas, it is the oldest of the Titans, which began the development of the Ogre and Stryder models.

## Acquisition

The Atlas Titan is the first Titan available to new players, serving as a well rounded introduction. It can be used from the get-go.

The Atlas Refurb Burn Card can be used to immediately call down an Atlas.

## Trivia

* In Greek Mythology Atlas was one of the Titans, primordial beings who predated the Greek Gods. After the Titans lost their war against the Gods, Atlas was punished by Zeus, God of the Sky and Thunder, and Father of the Gods. While most of the Titans where imprisoned, Atlas was made to hold Uranus (The Sky) away from Gaia (The Earth), as the union of the two was what had created the Titans. The etymology of Atlas' name itself remains uncertain.
* The naming of this particular Titan likely derives from its ability to deal increased damage, drawing a parallel to the immense strength of Atlas himself.
Game Modes

**Game Modes** are the way games are organized in Titanfall.

## Hardpoint

Hardpoint is the first of two confirmed game modes of Titanfall. A modified King of the Hill system, the fundamental point of this game mode is to capture the three points on the map, labelled A, B, and C. This gamemode is also very similar to king of the hill and domination style game modes from that of other first person shooters. Trade Sam Gagner

## Attrition

This mode combines elements that you'd traditionally see in a singleplayer campaign; Characters, stories, and cinematic moments fused into an online multiplayer match. The objective is to hold off
the opposing team's forces in a team deathmatch style mode. Scoring points for getting kills on pilots, enemy AI, and Titans. The first team to reach the score limit wins the match.

## Last Titan Standing

Last Titan Standing is a single life, battle-royale style gamemode. In this mode, you have one Titan, one death, and your goal is to eliminate the enemy team. All players start in Titans, and if you eject, you will not be allowed to call upon another Titan.

## Variety Mode

This mode is a round-robin mix of the aforementioned gamemodes.

## Pilot Hunter

Team Deathmatch is the classic FPS gamemode of games like Quake and Team Fortress 2. Points are awarded by "team won" as opposed to total deaths like in attrition.

## Capture the Flag

Capture the Flag is a classic game mode in which players protect their flag from enemy capture.
EM-4 Cold War

**Magazine Capacity**

**EM-4 Cold War** is a Pilot Primary Weapon in Titanfall 2.

## Summary

4-round burst Grenadier weapon.

Pros
* Fires four grenades with large blast radii per shot.
* High damage, especially if multiple grenades hit.
* As a grenadier weapon, can damage titans without needing to hit crit points.

Cons
* Has a delay before firing off a burst.
* Ineffective against airborne targets due to reliance on splash damage.
* Projectiles are very susceptible to gravity, making them ineffective at long range.
Ghost Hunter (Kills)

**Requirements:** Kill a Cloaked Pilot 5 times.
**Reward:** 500xp
**Category:** Kills

Ghost Hunter (Kills) is one of the many challenges in Titanfall.

## How to Get Ghost Hunter (Kills)

Cloaked Pilots are easy to spot if you just look for alterations to the background. The cloaking ability creates distortion in the area around the Pilot, allowing you to identify them by the "mirage" quality of their imposed image.
Amped Archer

**Replace Anti-Titan Weapon with an Archer firing powerful Titanhammer Missles.**

***"We traced the modification. Hammond Robotics has a weapons division?" - Bish***

**Amped Archer** is a Burn Card in Titanfall. It replaces your Anti-Titan Weapon with an Archer which fires a slower moving, but more powerful munition. The Titanhammer Missle is far more powerful than the regular missles fired, and can destroy a Titan's shield from half power.
Assassin Pilot Loadout

**Smart Pistol Mk5**
**Locks onto nearby targets.**

**Sidewinder AT-SMR**
**Rapidly fires micro-missles.**

**RE-45 Autopistol**
**.45 cal full-auto pistol.**

**Cloak**
**Most effective against Titans.**

**Frag Grenade**
**Explosive anti-personnel weapon.**

**Power Cell**
**Your pilot's tactical ability recharges faster.**
**Minion Detector**
**Reveals all Grunts and Spectres on your minimap all the time.**

The Assassin Class is the least-armored class of Pilots in Titanfall, but functions best at range.

## Strategy

The Assassin Class has two rules - do everything from a distance, and if you can't, cloak. While your Smart Pistol and RE-45 will deal with most enemies from a medium distance, it is much better to cloak and sneak up on enemies than it is to encounter them head-on.
Core Extender

**Core Extender**
The Core Extender allows any Titan's Core Ability to remain active for an extended period of time.

The **Core Extender** is a Tier 2 Kit for Titans appearing in Titanfall. The Core Extender allows any Titan's Core Ability to remain active for an extended period of time.

## Titan Navigation

 **Tactical**
 **Ordnance**
 **Tier 1 Kit**
 **Tier 2 Kit**
Enhanced Parkour Kit

**Enhanced Parkour Kit**
The Enhanced Parkour Kit allows you to wallrun and wallhang for increased periods of time.

The **Enhanced Parkour Kit** is a Tier 1 Kit for Pilots appearing in Titanfall.

## Summary

The Enhanced Parkour Kit improves wallrunning and wallhanging, allowing you to do both for increased amounts of time. This greatly extends your ability to move through the map.

The kit doubles parkour abilities, allowing you to Wall-Hang for 22 seconds (from 11 seconds), and Wall-Run for 3.5 seconds (from 1.75 seconds).

 **Secondary Weapons**
 **Anti-Titan Weapons**
 **Ordnance**
 **Tactical**
 **Tier 1 Kit**
 **Tier 2 Kit**
Corporate

**Corporate** is a map in Titanfall.

## Summary

Corporate is the site of one of many Hammond Robotics factories built across the Frontier. Its facilities are responsible for producing vast quantities of Spectres for deployment by IMC forces.

## Strategy

Corporate is a wonderful map for close quarters combat, as there are many halls and corners which form natural choke points. Stay quick and nimble, and be prepared to fight at any time. If you prefer more distance in fighting, you can climb on top of the various buildings and halls, which will grant you a fair bit of distance to engage in ranged combat.
Awards

# Titanfall Awards

These are the awards given at E3, Gamescom, PAX Prime, and the Tokyo Game Show to the Titanfall team at Respawn Entertainment. Congratulations to the developers of Titanfall!

The votes are in from E3, Gamescom, PAX Prime, and Tokyo Game Show and the Titanfall team is proud to be the recipient of these prestigious gaming awards. Thank You!

## Tokyo Game Show 2013

Tokyo Game Show Future Game of Show Award
## PAX 2013

Destructoi Editor's Choice
GamesRadar Best of PAX 2013 - #1
## Gamescom 2013

Destructoid Best of Gamescom Editors Choice
Gamescom Awards Best Console Game, Microsoft Xbox
Gamescom Awards Best Next Generation, Console
Gameswelt Best of Show
Jeuxvideo.com France Best Xbox One Game
Jeuxvideo.com France Best FPS
NWTV Gametip Gamescom 2013
PC Games Editor's Choice X360/Xbox One Award
PC Games X360 Games Editor's Choice PC Award
Play3 Editor's Choice PS3/PS4 Award
XGN Best of Show
## E3 2013

@Gamer Most Valuable Game
Atomix Best Xbox One Game
CNET 12 Most Exciting Games of E3 2013
CV Games Best of E3 2013
Destructoid Game of Show
Digital Spy Best Shooter
Digital Trends Best Microsoft Exclusive
EGM Now Best Game of E3 2013
EGM Now Best Shooter
Electric Playground Best of E3
Electric Playground Best of E3 (Shooter)
EW.com Most Exciting Games at E3 2013
Game Critics Awards Best of Show
Game Critics Awards Best Original Game
Game Critics Awards Best Console Game
Game Critics Awards Best PC Game
Game Critics Awards Best Action Game
Game Critics Awards Best Online Multiplayer
Game Informer Best in Show
Game Informer Best Multiplayer Game
Game Informer Best Shooter
Game Informer Best Multiplatform Game
Game One Best Multiplayer Game
Game Revolution Best of E3
Game Shampoo Best Shooter
GamerNode Best of E3
Gamers Game of Show
GameSpot Best of E3 (Editor's Choice)
GamesRadar Most Valuable Game
GamesRadar Best Call of Duty Game
GameTrailers Best New IP
Gaming Excellence Best Console Exclusive
Gaming Excellence Best Shooter
Gaming Trend Best of Show
Gaming Trend Best Shooting Game
GryOnline Best New Brand
GryOnline Best Action Game
Hardcore Gamer Best Xbox One Game
Hardcore Gamer Best Xbox 360 Game
IGN Best Overall Game
IGN Best Xbox One Game
IGN Best PC Game
IGN Best Shooter
IGN Australia Top 21 Games of E3 2013
IGN Italy Best Multiplayer Game Xbox One
Lazy Gamer Best Multiplayer
Machinima Game of Show
Machinima Best Shooter
Official Xbox Magazine Most Valuable Game
PC Gamer Most Valuable Game
PC Gamer Best FPS
Polygon Editor’s Choice
Pop.com.br Best PC Game
RadioTimes 10 best games of E3 2013
Rev3 Games Favorite Games of E3 2013
Techno Buffalo Top 5 Games from E3 2013
The Nerdist Best in Show
The Telegraph UK Top 15 Best Games of E3 2013
USA Today Top 10 Favorites from E3 (#1)
VentureBeat Game of Show
Worthplaying Best of E3 2013
Xbox 360 Achievements Best Shooter of the Show
Yahoo! Games Best of E3 2013
Titanfall Awards
Coliseum

**Coliseum** is a game mode in Titanfall 2.

## Summary

Requires entry tickets, and pits Pilot against Pilot. Coliseum is a game mode introduced in Titanfall 2. Two Pilots face off with a pre-set loadout in a FT3 (first to 3). Entrance to the Coliseum costs 10 Credits or a Coliseum Ticket, the winner receives an Advocate Gift. The arena is a small, circular platform with no cover and no ai enemies.

A good strategy for this game mode can be found on the EPG-1 page

Other Good strategies include; getting in close while jumping and sliding then shooting at the ground where the opponent will land, staying back and sniping with the charge rifle, cooking up a grenade and throwing it at just the right moment to instantly kill the opponent or at least damage them, and using phase shift to get in close and meleeing them.

The preselected kit includes

Tactical: Phase Shift

Primary: Kraber

Secondary: B3 Wingman

Ordnance: Electric Smoke

No Titans

No Respawns

No ai mobs
Electric Smoke Grenade

**Electric Smoke Grenade** is a Pilot Ordnance in Titanfall 2. Electric Smoke is an ordnance that creates an very thick cloud of smoke upon impact. This smoke damages any opponents that walk through it.

you can use the Threat Scope to see enemies trough the smoke

## Summary

*This article is a stub. You can help Titanfall Wiki by expanding it.*
Gravity Star

**Gravity Star** is a Pilot Ordnance in Titanfall 2.

## Summary

Tips and tricks

You can use the gravity star to curve projectiles around corners.
Pull anything human-sized into it, for easy kills.

Can be used to temporarily lock-down enemies, especially pilots.

Be aware that pilots can escape the pull of a gravity star by using a Grapple or Phase Shift. The duration of a gravity star is about 3.5 seconds.

*This article is a stub. You can help Titanfall Wiki by expanding it.*
A-Wall

**A-Wall** is a Pilot Tactical in Titanfall 2.

## Summary

The A-Wall, on use, will deploy an invincible particle wall (similar to Tone's) destructible only at its small circular base that blocks incoming shots and amps outgoing shots. It lasts for a limited amount of time and has one charge.

## Notes

* The Longbow-DMR can kill Pilots in a single shot when amped by this shield. It is not affected by Arc grenades and if an enemy is able to get behind it, it will amp enemy shots as well.
Arc grenade

The **Arc grenade** is an Ordnance for Pilots appearing in Titanfall.

## Summary

The Arc Grenade causes a disruption effect that scrambles vision of a Pilot/Titan for a second and can brings down shields. The range is quite large, but its damage potential, low. Usage of this grenade is effective in close quarters (or against a cluster of a enemies) when used against infantry. Against a titan, the grenade functions as a anti-shield/flashbang (the grenade can scramble the Titan's HUD, effectively blinded said Titan for about 2-3 seconds)

 **Secondary Weapons**
 **Anti-Titan Weapons**
 **Ordnance**
 **Tactical**
 **Tier 1 Kit**
 **Tier 2 Kit**
Fracture

Fracture is a map in Titanfall.

## Summary

Fracture is a massive former fuel depot situated in what was once a burgeoning, rich neighborhood. Once war broke out in the frontier, however, fracking was deployed as a means of meeting the heavily increased production demands, resulting in the current instability of the area. Due to the geological instability of this former depot, it is no longer in active duty, though it is still geographically important.

## Strategy

The best strategy to employ in Fracture is silent movement. Because there are many hollowed-out buildings and fallen structures to hide within, moving between the various secret passages and popping up to attack every once in a while should allow you to go relatively unnoticed on the battlefield while still managing to do great amounts of damage. In the North-Eastern most part of the map is a somewhat empty section, mirrored as well in the South-Western. Unlike other maps, where these areas are death traps, these areas have one or two small buildings which provide cover. Consider using your Titan as a long-range artillery weapon, firing between buildings and over nests to deliver long-range suppressive fire.
C.A.R. SMG

**Magazine Capacity**

The **C.A.R. SMG** is a Primary Weapon for Pilots appearing in Titanfall and Titanfall 2.

## Summary

Close to middle range weapon with a good rate of fire and decent damage. Occupies a tactical niche between the R101C and the R97. Fires 6.19mm CAR ammunition.

## Acquisition

Players unlock the G2A4 Rifle at Pilot Level 34.

## Strategy

This weapon is fluid, maintaining accuracy but still having damage. It is most effective, though, when used in correspondence with the run n gun kit with the counterweight mod.

## Mods

1) Counterweight;
2) Extended Magazine;
3) Suppressor.

## Unlocked

1) Kill 15 Pilots with the C.A.R. SMG
2) Kill 25 Spectres with the C.A.R. SMG
3) Kill 25 enemies with the C.A.R. SMG

## Effect

1) Keeps crosshairs at fixed size when firing from the hip.
2) Increase magazine capacity by 10 to 40
3) Invisible on minimap, reduced damage and range
Arc Tool

**Magazine Capacity**

The **Arc Tool** is a Pilot Secondary Weapon in Titanfall 2. It only appears in the campaign.

## Summary

Also known as the Beacon Substation Tool; allows for base access and manipulation. It is necessary in order to progress through the Titanfall 2 campaign.

*This article is a stub. You can help Titanfall Wiki by expanding it.*
Critically Conditioned (40mm Cannon)

**Requirements:** Get 10 critical hits with the 40mm cannon.
**Reward:** 500xp
**Category:** 40mm Cannon

Critically Conditioned (40mm Cannon) is one of the many challenges in Titanfall.

## How to Get Critically Conditioned (40mm Cannon)

Getting the critical hits you need is relatively easy. Just wait until the enemy is near dying, then switch quickly to the needed weapon to finish them off.
Electrifier (Arc Grenade)

**Requirements:** Kill 5 Pilots with Arc Grenades.
**Reward:** 500xp
**Category:** Arc Grenade

Electrifier (Arc Grenade) is one of the many challenges in Titanfall.

## How to Get Electrifier (Arc Grenade)

Killing 5 pilots with Arc Grenades is relatively easy if you target the Titans. A Titan Kill usually results in an ejection, meaning a well placed Arc Grenade can catch an ejecting pilot immediately out of the gates.
Accelerator

**High-Capacity Drum**
Weapon fire rate accelerates over consistent firing.

**Accelerator** is a weapon mod in Titanfall for the XO-16 Chaingun. The Accelerator will cause the weapon to fire very slowly at first, and over time, accelerate to a much higher fire rate than normal. This mod also increases the magazine size to 150(+90), higher than the Extended Magazine (+30).
Flyswatter (Mobility Kills)

**Requirements:** Kill 1 Pilot while they are wallhanging.
**Reward:** 500xp
**Category:** Mobility Kills

Flyswatter (Mobility Kills) is one of the many challenges in Titanfall.

## How to Get Flyswatter (Mobility Kills)

Killing a Pilot while wallhanging is easiest to do if you also have the cloak tactical ability, which should allow you to stay safely hidden while picking off your enemy.
Cowboy Up (Distance)

**Requirements:** Travel .25 kilometers on top of enemy Titans.
**Reward:** 500xp
**Category:** Distance

Cowboy Up (Distance) is one of the many challenges in Titanfall.

## How to Get Cowboy Up (Distance)

Riding on Titans is a big part of Titanfall, but you must be very aware of your surroundings. Even small amounts of time on top of a Titan can build up for this challenge, so if you need to hop on and off to survive, don't be afraid to do so.
Display a randomized Article of the Day

Template:Tip
To get this working, copy the entire source of this page to your Template namespace and then transclude it where desired.

This template generates a pseudo-random article for today. The article selected is based on today's date so that the article will remain constant for one day but change automatically the next day. This is done by getting the number of seconds from epoch until the beginning of today, doing an expression on it and then modding it by the number of articles in the wiki. So the final result is a pseudo-random number between 0 and the (number of keywords in the wiki - 1). Then it uses that result as an offset to retrieve that number article in the wiki based on the order returned by the ask query. In truth, the article selected **will** change on a day that the number of articles in the wiki changes.

The sample query in this page will pick from all articles in the main namespace. You can customize the queries to select whichever pages you'd like. (You must modify both ask queries to select the same set of pages.)

Loosely based on: wikipedia:Template:Random\_number. Requires the Parser functions extension.

You can see this in action here: User:Tosfos#Random\_article\_of\_the\_day\_demonstration
Critically Conditioned (Sidewinder)

**Requirements:** Get 10 critical hits with the Sidewinder.
**Reward:** 500xp
**Category:** Sidewinder

Critically Conditioned (Sidewinder) is one of the many challenges in Titanfall.

## How to Get Critically Conditioned (Sidewinder)

Getting the critical hits you need is relatively easy. Just wait until the enemy is near dying, then switch quickly to the needed weapon to finish them off.
G2A4 Rifle

The **G2A4 Rifle** is a Primary Weapon for Pilots appearing in Titanfall.

## Summary

### Real-Life Counterpart

The G2A4 Rifle seems to be a futuristic incarnation of modern battle rifles, such as the Mk 14 Enhanced Battle Rifle. The sights and shape are similar to the original M14. It fires a 6.19x97mm LEC cartridge.

## Acquisition

Players unlock the G2A4 Rifle at Pilot Level 18.

## Strategy

The G2A4 has high damage and is very accurate. However being only semi-automatic it performs poorly in close quarters. It is best to hang back from a fight and target individual enemies. Shooting from rooftops will increase accuracy. If caught off guard it is best to fire from the hip, taking advantage of the weapons high damage without the long time it takes to aim down the sights.

## Mods

 **Secondary Weapons**
 **Anti-Titan Weapons**
 **Ordnance**
 **Tactical**
 **Tier 1 Kit**
 **Tier 2 Kit**
Electric Smoke

**Electric Smoke**
The Electric Smoke system deploys a dense, electrically charged smoke cloud that damages enemy Titans and Pilots. It can be used in many ways - one of the most common is to kill enemy Pilots who are attempting to 'rodeo' your Titan.

The **Electric Smoke** is a Tactical Ability for Titans appearing in Titanfall. When activated, it helps hide your movement from enemies, and any enemies that run through the smoke will be disorientated from the electric shock. Electric Smoke is included in the Heavy Weapons and High Explosives Titan loadouts.

## Strategy

The Electric Smoke has three distinct uses: Use as a smokescreen, killing enemy pilots that Rodeo, and area denial. Remember that enemies can still fire into the smoke; they simply won't be able to see through it.

Electric Smoke is a primarily defensive item. Use it when under heavy fire, and when being rodeoed. Enemies will take damage if they pass through it, encouraging enemy pilots to jump to avoid being fried, and making enemy Titans have to disengage. As an escape mechanism, the Electric Smoke excels in tight quarters, especially at intersections. On the flip side, it has little to no use in large open spaces. It can also be deployed to prevent pilots from entering or leaving a building from a certain angle.

When in tight quarters with an enemy Titan the Smoke can be used offensively, providing a steady source of damage to the enemy Titan, which should be maximized via punching the Titan into a corner so it can't get out of the smoke.

## Titan Navigation

 **Tactical**
 **Ordnance**
 **Tier 1 Kit**
 **Tier 2 Kit**
Colony

**Colony** is a map in Titanfall. Colony, like Lagoon, is based around a crashed megacarrier. Siezed by the militia, this is one of the most famous lost elements of the IMC, being out of their reach both militarily and diplomatically.

## Summary

Colony, like Lagoon, is based around a crashed mega carrier. Seized by the militia, this is one of the most famous lost elements of the IMC, being out of their reach both militarily and diplomatically. Though the colony is now officially "uncharted", it is still a heavy point of contention.

## Strategy

Colony is a loose mish-mash of open spaces and primitive dwellings, so your best bet is to get your Titan as soon as you can. Equip your Vortex Shield to cover your vulnerable points, and keep attentive to your surroundings. If you do this and make sure you keep people from rodeo'ing you, you should be fine.
Frontier Militia

The **Frontier Militia** is the unified forces of the Frontier Resistance in the world of Titanfall.

## Frontier Militia

The Militia is a resistance group made of homesteaders, criminals, and freedom fighters. Facing IMC oppression, frontier citizens have formed brigades of "freedom fighters" and "citizen soldiers", literally fighting for their home and safety. Due to the dire nature of the frontier war, many in the militia have accepted the fact that working with criminals and terrorists is an inescapable part of their predicament. Accordingly, much of the frontier is made of criminal groups and private military groups unified towards ending IMC oppression. A standing Frontier Systems Territorial Defense Pact exists which governs the militia and requires mutual protection of foreign territories.

Brigades are assigned specific territories in the Frontier, with some territories spanning entire star systems. The famous MCOR is a sub-brigade of the Freeport System brigade, and is largely made of pirates. Though the brigades, especially the MCOR, are ultimately just well-equipped pirate groups, the militia itself forces these various brigades to function in a singular direction.

### History

After the IMC expanded into space and the initial benefits of colonization leveled out, support for the IMC developing the Frontier declined. Conflicts in the core system, as well as declining profits from offplanet resources, drew attention from the Frontier, forcing the IMC to severely limit their presence.

After the IMC returned to the Frontier, they found the colonists had established prosperous colonies, and had identified new resources and wells. Struggling to meet demand in the Core Worlds, the IMC funded a militaristic push into the Frontier to claim what they saw as rightfully theirs due to their initial Frontier investment. The colonists protested this, and appealed to the Core Worlds, which ignored their protests after seeing the benefits of rising offplanet shipping. The colonists banded together in anger, forging alliances between colonies, mercenaries, and criminal groups, and began to strike against IMC resources.

### Affiliated Persons

* Captain Droz
* Captain Dunnam
* Captain Hainey
* Captain Lastimosa
* Cheng "Bish" Lorck
* James MacAllan
* Jack Cooper
* Lieutenant Riggins
* Robert "Barker" Taube
* Sarah Briggs
* Sergeant Blanton
* Sergeant Emslie
* Wilson

Things to note about the *Militia* fleet:

Pilots are their main fighting force

The Militia made a Titan called the Vanguard-Class Titan. It can use multiple load outs of other Titans, which is very useful. It turned the tides of the Titan war
Active Camo

**Replace Pilot Tactical Ability with longer lasting Cloak.**

***"The suit worked, Bish. They never saw me coming. Prepare to move in 3, 2..." - Sarah***

**Active Camo** is a Burn Card in Titanfall. This card replaces the Pilot Tactical Ability with a longer lasting cloak, allowing you prolonged stealth movement.
Config

**Config** edits in Titanfall 2 allow for more custom and complete control over your Titanfall experience.

## Config

Config commands allows more precise control over your game settings than is possible through the in-game menus. Using a custom config is not considering cheating and will not get you banned. While there are certain settings that will give you clear advantages, those are all cheat protected (meaning they are locked) in Titanfall.

### Command-line parameters

Command-line parameters usually apply to the game's engine and begin with a -. These are launch options and must be set through Origin.< does not work for new EA app

#### Examples

* height : Start the engine with the specified height.
* noborder: Remove the window border if ran in windowed mode.
* novid: Skip the intro video.
* width : Start the engine with the specified width.
* window: Run the game in windowed mode.

### Console variables (cvars)

Cvars and console commands can be passed as launch parameters by pre-pending them with a +, for example +cl\_showfps 1. However, it is more common to place them in a configuration file (.cfg) and execute that.

#### Examples

* +cl\_showfps (0|1|2): Draw FPS, can be 0 (don't draw), 1 (draw in the top right) and 2 (draw in the top left).
* +cl\_showpos (0|1): Draw your name, position and velocity.
* +exec : Execute a config, for example +exec autoexec.cfg.
* +m\_rawinput (0|1): Read mouse input directly from the mouse to avoid mouse acceleration ingame.

### Usage

We've explored launch options above, but usually you will want to place your settings in .cfg files. At launch the game will always read settings.cfg and videoconfig.txt from the C:\Users\<your\_name>\Documents\Respawn\local directory. All the settings in videoconfig.txt are actually cvars and you can put them in your config if you want.

To create your own custom config I recommend creating a file called autoexec.cfg in your Titanfall install directory (for example save it as D:\Origin Games\Titanfall\r1\cfg\autoexec.cfg). Then open Origin, right-click Titanfall and click Game Properties. A small window will open, add +exec autoexec.cfg and submit. If you already have some text in this box make sure to add a space between.

### External links

* Command Line Options - Valve Developer Community
* List of Portal 2 Cvars - Valve Developer Community The Titanfall engine is based on the version of Source engine used in Portal 2.
Amped P2011

**Replace Sidearm Weapon with a burst fire Hammond P2011.**

***"There was a fella from the backwaters that could shoot three times before yer pinky touched the holster. I'm that fella." - Blisk***

**Amped P2011** is a Burn Card in Titanfall. This card replaces your Sidearm with a burst fire Hammond P2011, increasing your pure damage output.
Dead Man's Trigger

**Dead Man's Trigger**
The Dead Man's Trigger auto-detonates all of your planted explosives when you are killed.

The **Dead Man's Trigger** is a Tier 2 Kit for Pilots appearing in Titanfall.

## Summary

Dead Man's Trigger causes all planted explosives to automatically detonate upon your death.

## Acquisition

The Dead Man's Trigger ability is unlocked upon reaching Level 37.

 **Secondary Weapons**
 **Anti-Titan Weapons**
 **Ordnance**
 **Tactical**
 **Tier 1 Kit**
 **Tier 2 Kit**
Experience

**Experience** is the main method of earning cards, perks, and additional benefits/unlocks in Titanfall. Earning XP is done by performing certain challenges, earning certain unlocks, or killing in a unique way. While decent XP is earned passively through regular play, Titanfall really shines when XP is hunted for, showing a system more complex than it seems at first glance.

## How it Works

XP, also called EXP, is a system by which experience is awarded to players for certain actions, milestones, and events, and is used for various leveling, unlocks, and more.

## XP Bonuses

**XP Bonuses** are experience point boosts that are granted for certain actions in Titanfall.

Dominating - Dominating is rewarded after holding all control points in Hardpoint.

Double Kill - Double Kill is earned after killing 2 players in a row.

Executed - Executed is earned after performing a stealth execution.

Headshot - Headshot is earned after killing a person with a headshot.

Jump Kick - Jump Kick is earned after...jump kicking someone.

Killing Spree - Killing Spree is earned after killing 5 or more players in a row without dying.

Killed Rodeo Pilot - Killed Rodeo Pilot is earned after killing a pilot Rodeo'ing either your Titan or another's.

## Level Unlocks

Certain levels grant unlocks when earned. The following is an exhaustive list of these unlocks:

## Cumulative Experience

Below is how much cumulative experience is needed per level, answering "how much experience do I need for level x".
{

See also: Regeneration.
Grand Theft Semi-Auto

**Grand Theft Semi-Auto** is a Pilot Kit Execution in Titanfall 2.

## Summary

Execute your foe with their own pistol.

The gunshots from the execution do not alert enemies on the minimap. Getting off a single shot during the execution will result in a kill, even if you are killed before you can finish the execution

## Navigation

*This article is a stub. You can help Titanfall Wiki by expanding it.*
AI

There are various AI, both friendly and enemy throughout Titanfall. Especially to new players, AI can be difficult to differ from real players. This was probably intentional as Respawn Entertainment wanted the multiplayer experience to feel much like a campaign game. Killing AIs will yield a noticeably lower amount of points than killing another player.

* **Marvins** are among some of the AI you will come across in Titanfall. Marvins may also be hacked with the use of a Data Knife.

* **Soldier** & \***Militia** are the names given to both MCOR and IMC AIs. (The Soldiers belonging to the MCOR and Militia belonging to the IMC.)
Active Radar Pulse

**Active Radar Pulse**
The Active Radar Pulse triggers a scan that allows you to see enemies through walls for a short amount of time.

The **Active Radar Pulse** is a Tactical Ability for Pilots appearing in Titanfall.

## Summary

The Active Radar Pulse allows you temporary sight of enemies through walls, making this a very effective tool for those trying to operate stealthily or in close quarters.

 **Secondary Weapons**
 **Anti-Titan Weapons**
 **Ordnance**
 **Tactical**
 **Tier 1 Kit**
 **Tier 2 Kit**
Gameplay

**Titanfall** is a game of fast and hectic gameplay.

### Summary

Players fight either on foot as free-running "pilots" or inside agile mech-style walkers called "Titans" to complete team-based objectives on a derelict and war-torn planet. The game is online multiplayer-only, but injects single-player elements such as plot, character chatter, and non-player characters into its matches. Respawn Entertainment founder Vince Zampella described the game as bringing "scale, verticality, and story" to first-person shooter multiplayer gaming.

Players choose their pilot types and are dropped on the map, beginning the game. A timer displays the time until a Titan can be deployed, which is reduced by killing other players. Once deployed, Some Titans will project a shield around the drop zone to help protect the titan and pilot, ensuring a pilot to embark. Pilots are agile and accumulate momentum while running (similar to "skiing" in Tribes), which lets players run on walls and chain together double jumps. There are multiple types of Titans, each with unique abilities and customizable loadouts. Pilot and Titan controls are identical except where the pilot's double jump becomes the Titan's dash, as Titans cannot jump, crouch, or cover. The mechs are not slow, but their movement is slower than the nimble pilots. Titan game-balancing abilities include the vortex blocker, which stops and returns an enemy's shots midair, and electrified smoke, which hurts and repels pilots climbing the Titan's back. Player-pilots can eject from Titans that take too much damage, and the Titan replacement timer is reset upon the Titan's death. Games end with a race to the losing team's evacuation dropship.
### Units

Pilots
Titans
Frequent Flyer (Distance)

**Requirements:** Travel a total distance of 8 kilometers in the air.
**Reward:** 500xp
**Category:** Distance

Frequent Flyer (Distance) is one of the many challenges in Titanfall.

## How to Get Frequent Flyer (Distance)

The easiest way to get this challenge is to mix jumping off tall buildings and ejecting from Titans. Using both these techniques should land you some reasonable progress towards this challenge.
Fresh Squeezed (Stryder Titan)

**Requirements:** Kill 1 Execution Kill with the Stryder Titan.
**Reward:** 1 xp
**Category:** Stryder Titan

Fresh Squeezed (Stryder Titan) is one of the many challenges in Titanfall.

## How to Get Fresh Squeezed (Stryder Titan)

This challenge is best done with the various kill challenges, so as to stack effort to multiple challenge rewards.
Auto titans don't count for this challenge as you need to have a pilot squeezed after the Titan punch.
Gunrunner

**Gunrunner** is a Primary Mod in Titanfall 2.

## Tips and Tricks

The Gunrunner mod is best used with Submachine guns and Assault Rifles. The results using this mod with Light-machine guns vary as their hip-fire accuracy is relatively bad. The L-star is an exception for the LMGs as it's hip-fire is better than most in the class.

This is for a very fast paced, in your face kind of play style and should be used very aggressively.

## Navigation

*This article is a stub. You can help Titanfall Wiki by expanding it.*
Fast Autoloader

**Fast Autoloader**
This advanced autoload mechanism replenishes your Titan Ordnance faster, making your Titan's Ordnance available more frequently.

The **Fast Autoloader** is a Tier 1 Kit for Titans appearing in Titanfall. This advanced autoload mechanism replenishes your Titan Ordnance faster, making your Titan's Ordnance available more frequently. This increases your ability to project your power across the battlefield, and gives you greater flexibility in the use of your weapon.

## Titan Navigation

 **Tactical**
 **Ordnance**
 **Tier 1 Kit**
 **Tier 2 Kit**
Attrition (Titanfall 2)

**Attrition (Titanfall 2)** is a game mode in Titanfall 2.

## Summary

This mode is basically all out war. The goal of Attrition is to kill your opponents to earn points. Once one team earns 650 points, that team wins. If the timer runs out, the team with the higher amount of points win the match. At the beginning of the match, only grunts will spawn either coming down in a ship and zip lining down or a drop pod; both will spawn a group of four grunts. Later on as the match progresses; specters, stalkers, and reapers will begin dropping down as well.

### Unit points

Below is a list of how many points each unit will give you for killing it

* Grunts = 1 point
* Specters = 1 point.
* Stalkers = 1 point
* Reapers = 3 points
* pilots = 5 points
* titans = 10 points

### Trivia

* Specters can be hacked; hacking one will award you a point and gain a new ally.
* Your radar will show AI-controlled allies and enemies.
	+ enemy players when revealed will look like a bigger dot compared to the AI enemies
Decisive Action

**40 seconds off Build Time or Titan Core Charge.**

***"There is a time for short cuts. This is one of them." - MacAllan***

**Decisive Action** is a Burn Card in Titanfall. Decisive Action takes 40 seconds off Build Time or Titan Core Charge time, which makes for a much quicker deploy and rise to effectiveness for a Titan on the battlefield.
Dash Quickcharger

**Dash Quickcharger**
Your Titan's dash system recharges at a faster rate, allowing you to dash more frequently.

The **Dash Quickcharger** is a Tier 1 Kit for Titans appearing in Titanfall. Your Titan's dash system recharges at a faster rate, allowing you to dash more frequently.

## Titan Navigation

 **Tactical**
 **Ordnance**
 **Tier 1 Kit**
 **Tier 2 Kit**
Enhanced Targeting

**Enhanced Targeting**
Accelerates lock-on rate and increases range.

Enhanced Targeting is a mod available for the Smart Pistol Mk5. It reduces the time required to lock onto targets, and increases the range of the lock. However, it slightly reduces the targeting area of the lock, requiring slightly more accurate aim to lock onto targets.
Bug Zapper (Arc Grenade)

**Requirements:** Kill 5 Grunts with Arc Grenades.
**Reward:** 500xp
**Category:** Arc Grenade

Bug Zapper (Arc Grenade) is one of the many challenges in Titanfall.

## How to Get Bug Zapper (Arc Grenade)

Bug Zapper is relatively easy to achieve if you launch an Arc Grenade at a drop pod of Grunts and Spectres. If you hit the doors before they open, by the time it detonates, you should be able to get all your kills in.