Class Feature Variants: Warlock

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When you become a warlock, you can choose to replace all instances in all your warlock class features where you would use your Charisma score or modifier with your Intelligence score or modifier respectively. If you choose this class variant as your starting class at first level, you gain saving throw proficiencies in Intelligence and Wisdom instead of in Charisma and Wisdom.

### Spell Versatility

*1st-level warlock feature (enhances Pact Magic)*

Whenever you finish a long rest, you can you can spend a point of inspiration to replace one spell of 1st-level or higher you learned from this *Pact Magic* feature with another spell from the same spell list. The new spell must be the same level as the spell you replace.

### Additional Warlock Spells

*1st-level warlock feature (enhances Pact Magic)*

The following spells expand the warlock spell list. This list does not include the Additional Warlock Spells from TCE, or any new Homebrew Spells we are using.

### Eldritch Blast

*1st-level warlock feature, 4th-level warlock feature*

At 1st level, if you know the Eldritch Blast cantrip, you can choose for Eldritch Blast to instead deal a different damage type when you first learn this spell. You can also choose to replace all ranged spell attacks you make as part of the spell with melee spell attacks with a range of 5 feet. The damage and attack type for this spell can't be changed after you learn it, except by using the Eldritch Versatility feature.

At 4th level, you learn the Eldritch Blast spell, which does not count against your number of cantrips known. If you already know this spell, replace it with another cantrip from the warlock spell list.

### Patron Spells

Your patron grants you full access to their domain of spells. You learn every spell on your patron's Expanded Spell List table. Each of these spells counts as a warlock spell for you, but it doesn't count against the number of warlock spells you know.

### Versatile Invocations

*2nd-level warlock feature (enhances Eldritch Invocations)*

When you finish a long rest, you can spend a point of inspiration to choose one of the eldritch invocations you know and replace it with another, which you must also meet the prerequisite for.

### Pact of the Blade (PHB)

*3rd-level warlock feature (enhances Pact of the Blade)*

When you accept this pact boon, you gain proficiency in medium armor and shields. If you later surrender this pact boon through the Eldritch Versatility feature, you lose proficiency in medium armor and shields if you have no other source for them.

## Invocations

*All invocations that allow you to cast a spell of 5th-level or lower by spending a warlock spell slot slot now allow you to cast the spell once per long rest instead.*

### Pact Invocations

#### Mystic Blade

***Prerequisite: Pact of the Blade feature***

When you attack with your pact weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.

#### Chain Summoner

***Prerequisite: Pact of the Chain feature***

When you cast Find Familiar, the casting time is reduced to 1 action and you can do so without expending material components.

#### Eldritch Flexibility

***Prerequisite: Pact of the Tome feature***

Instead of using Spell Slots for your Pact Magic feature, you use the Spell Points variant rule found on page 288 of the DMG. The maximum spell slot level you can create is equal to your Pact Magic slot level. The number of spell points you have to spend is based on your level as a warlock, as shown in the Spell Points by Level table below. As with your Pact Magic spell slots, you regain all expended spell points when you finish a short or long rest.