recursal/Fanatic-Fandom huggingface dataset:
Universal Weapon

The Universal Weapon is an artifact created by Kalmar at the Age of Lords. Its 'default' appearance is a dagger of shimmering, silvery steel, with a hilt wrapped in fine red leather. What makes it unique is its ability to resize and reshape itself as the wielder wishes; it can take the form of nearly any melee weapon imaginable.

If the weapon is somehow broken, it can only be repaired by the fragment with the largest section of the hilt; simply hold it in your hand and will that it take on a new shape. The remaining fragments are nothing more than unnaturally high quality steel.

It is currently held by Karamir.
The Eclipse Whale

Created by Azura from a fallen chunk of Veradax to help in the binding of the Maelstrom. The extraordinary beast is vast whale capable of flying at super sonic speeds that was used to block out the moon, absorbing the power from it that was meant to power the storm that is the gateway to Veradax.

He is now a valued companion and good friend.

## History

The eclips whale was created as part of an operation conducted by Ashalla and Azura to coral the super sonic storm created by Orvus to link his sphere to Galbar. As part of this operation Azura created the eclipse whale to stand between the moon and the storm, severing the connection between the two. Together the whale and Azura endured the desolate powrs of the moon, while Ashalla caroled the storm out from under the moon's shadow. Once this was done the pair of godesses left the whale and storm to complete their journey to the Maelstorm alone, while they went to see the Great Soul Reef. Once it had completed it's mission the whale was left to wander the skies of the world until Aura returned to collect it.

we then learned his name, Luis. since then the great whale has accompanied Azura whenever he could, coming into his own as a person while aiding her in her endeavors.

## Powers

Luis is capable of traveling at supersonic speeds though the sky and it's body illuminates the sky around it in much the same way as Azura's own, bringing blue daytime skies to even the darkest of nights. It is also absolutely huge and is somewhat resistant to the powers of desolation due to it's origin as a piece of Veradax and his exposure to the moon's power.

Luis has been granted the ability to control Soul Crystal constructs, and the might armor of Bruna to protect him as he aid's Azura in her quest to thwart death.
The Architect

*This page is a stub. Cyclone should complete this page at some point.*

The Architect is a supreme being and primordial god of this universe. He created Galbar in its primal state, the Barrier, the Core and the other empty Spheres. He also called all the souls into this universe from beyond the Barrier and imbued some of them with divine essence, making them into gods.

He looks like a massive ancient cyclopes.
The Cauldron

The Cauldron is a large basin dug by Narzhak to assist Shengshi's experiments with alcohol distillation. It is located on the Continent Kirron, south of the Giant's Bath, and connected to the latter by a channel. Its formation was accompanied by a quake and the destruction of a sizeable amount of surrounding grassland.

A vast, roughly circular pit in the ground, the Cauldron is filled with water funnelled from the Giant's Bath and heated by a web of small magma vents that surround it to all sides. Its interior is entirely plated with iron, and a quantity of the metal at its bottom remains in a perpetually molten state. Following Shenshi's work with alcoholic yeast within the basin, its waters retain a perceptible concentration of spirits, and inhaling the vapours that rise from it will result in intoxication.
Atokhekwoi

A continent created by Ohannakeloi in the Southern Hemisphere, it is much larger than many other lands. In the far western cordon can be found the tunnel that leads to Ehomakwoi, however it is not easy to traverse by non-divines given its rather ungalbaric nature.

Atokhekwoi is the location on which the Kirronic Great Hooflands can be found, in addition to the first Galbar born mortal sapient race the Ihokhetlani in the western portion of the continent. In the east, the Selka can be found along the rivers and coastline, as in the north-east can be found Azadine and her Reaper Spawn. In the eastern mountain range, the Ihokhurs under Kalani have established a slave-based residence.

Atokhekwoi has a broad variety of climates and conditions. The coastlines of the West and East vary from tropical near the equator to more temperate conditions. Additionally, near the mountains, runoff from stream and rivers make fertile rivers. In the far center nearer the northern coast and mountains grasslands and steppes predominate while in the more direct center the terrain has become quite hostile forming a great desert. In the far south, the southern sea brings moisture while the colder temperatures pose their own challenges.

## The Phantom Towers

The Phantom Towers, a landmark created by Urhu.

On the north-western coast in a region close to the Fel Isles, is a salty marshland made by Parvus. Also in the west is a landmark, the Phantom Towers, created by Urhu.

1. ↑ Parvus makes a salt marsh - https://www.roleplayerguild.com/posts/4865936
2. ↑ Urhu creates the Phantom Towers - https://www.roleplayerguild.com/posts/4866588
The Hive

A Chthonic Sphere owned by Parvus.

## Description

The Hive is an interconnected web of earthen tunnels and cavernous rooms. It houses a great number of insects of untold variety. The tunnels are even known to shift based on the activity of the insects living within the soil.

The Hive is primarily constructed out of soil. Roots, stagnant water, and decaying plant matter are not uncommon within the Hive. Other materials accommodating to insects appear within the hive such as rocks, sand, and tufts of grass, but are less common.

The cavernous rooms primarily consist of the small materials as the rest of the Hive, however, tend to house large insect nests.

A species of blue, bioluminescent moss grows within The Hive, providing it with some sparse light.

## Places of Interest

* The Garden: One of the many cavernous rooms within the Hive, it is distinctive as the lushest part of the hive. While the rest of the Hive may have roots or tufts of grass, the Garden is a lush meadow covered in grass and sparsely populated by trees. The Garden also has several ponds and rocks scattered across it. No insects nest within The Garden, however, it is still covered within roaming insects. Within The Garden, there is a single apple tree which no insects dare approach, let alone touch or even plunder its fallen fruits. The bioluminescent moss completely covers the ceiling of The Garden, mimicking the sky at day.
* The Laboratory: (1MP Monument) A cavernous room within the Hive. It is filled with wooden shelves, cabinets, and tables. It has a self-heating ceramic cauldron and a ceramic basin which refills itself with water. It also has many, mundane ceramic jars.

## Connections with Other Spheres

The Hive very rarely has a large natural connection with other spheres, instead, it has many smaller, insect-sized holes which will occasionally temporarily link it and another sphere. During this time, insects will slip through the small cracks and appear on the other side, however the exact nature of how this occurs depends on the other sphere, and the insects will typically die shortly after the natural connection collapses.

In addition, the insects within the Hives will be altered by proximity to these natural connections depending on the nature of the other sphere.

* The Grand Bazaar : Insects will become more cooperative, and less aggressive. Symbolic relationships become more common, and beneficial.

* The Pit of Trials : Insects will become more aggressive and dangerous. Insects will fight each for no apparent reason, and will seemingly cooperate towards this end with other insects at seemingly random, though these makeshift alliances are often short-lived.

* The Purlieu : Insects will become faster and more nomadic.

* Ehomakwoi : Insects will become slower and more resilient. They become harder to distinguish from stone in darkness.
Vitasaurs

Large reptilian dinosaur-like herbivores created by Phystene. They live on Kalgrun and were created to feed large predators such as Pyrdon. Most remarkably, they possess an aura of fertility such as that possessed by the Branch of the World Tree. This aura causes plant-life around them to grow rapidly, which they can eat.

1. ↑ Phystene creates vitasaurs - https://www.roleplayerguild.com/posts/4873972
Wine

A typical pot of wine.

Wine was among the first things created by the river god Shengshi. Its inception occurred by accident when Shengshi found blooming yeast in his home realm of Fengshui Fuyou. He tasted the waters around the yeast blooms and found the effects of alcohol to be entrancing. He proceeded to mutate the yeast into his own, and has since used it to produce several tons of wine from all sorts of worts. He has since made other kinds of yeasts and learned more methods on how to brew good wine.

## Yeast Types

There are a few yeast types in the wild on Galbar. These are:

* Sleeper's Sand: Sleeper's Sand is a potent fungal yeast used in alcohol production by Shengshi and by mortals on Galbar. Its creation characters are 睡沙酴, meaning "yeast of the sleeping sand". While the fungus is native to Fengshui Fuyou and rather difficult to come by in other spheres, it can be cultivated through expensive and difficult procedures. Therefore, it is usually only introduced to the mortal world through Shengshi's blessings. The use of this yeast in brewing yields an incredibly strong alcoholic drink that can be poisonous if portioned incorrectly. Furthermore, it is heavily reliant on sugar-rich grains or plants, and requires a constant presence of air to properly multiply. Drinks made with Sleeper's Sand are therefore considered nigh-heavenly gifts.

* Cider Yeast: The cider yeast was created in a seredipitous accident caused by Kirron's (hopefully) unintentional destruction of Shengshi's wine stores. Upon the discovery that some strange yeast strands had entered his wines through some rogue apples, Shengshi sampled the yeast strands and claimed them for his own. The result was the creation of the cider yeast, named so after Shengshi's sister Seihdhara, who was dead at the time. The cider yeast was given the power of free roaming in waters running and still, even those inside fruits, in exchange for their loyalty to Shengshi, as well as only being able to feast on fruits. This also effectively made it so fruit can ferment and rot.

## Wine Types

While the yeast often decides several factors in the wine, such as taste, alcohol content and texture, there are still several types of wine on Galbar, some that use the same yeasts, but different ingredients. These are:

* Cider: Any fruit ale or wine made using the Cider yeast.
* Fruit wine: Any wine made with fruit using Sleeper's Sand yeast.
* Grain wine: Any wine made with grain using the Sleeper's Sand yeast.
* Algae wine: Any wine made with algae using the Sleeper's Sand yeast.
* Liquour: Any wine made using Sleeper's Sand yeast that has also been distilled to increase alcohol content.
Bugs Bunny & Taz: Time Busters - Speedrunning wiki

## **Overview:**

Welcome to this wiki, dedicating to the game Bugs Bunny & Taz: Time Busters, and especially speedrunning related stuff. Feel free to contribute if you wish to add anything that you think useful.

You can chat with the (nice and welcoming =D) community on discord by clinking here

You can also check the leaderboards here

## **Categories:**

The game currently has three categories: Any%, All Boss Tokens, and 100%.

Any% and All Boss Tokens are the more popular categories, while 100% only contains only few times.

A fourth category, Any% no OoB, has be discussed and some work has been putted to it. However, nobody has submitted any time yet.

## **Movements and tricks:**

This game features a pretty rich gameplay, and allow for a lot of stuff. Some are intended, some are just glitches. They are gathered in four categories:

* Basic movements: Contains the basics movements intended by the game.
* Advanced movements/tricks: Contains more advanced stuff, mostly not intended by the developpers.
* Unique tricks: These tricks are actually possible in only one place, because of the level design.
* Learnable abilities: Tricks you learn when talking toTweety in some places.

## **Levels of the game:**

This game contains five diferents worlds, including the tutorial world, which serves to link each world:

* Granwich (Tutorial Era)
* Golden City (Aztek Era)
* The Shore Village (Viking Era)
* Sunset Alleys (Arabian Era)
* Ghost Town (Transylvanian Era)
The Grand Bazaar

Sell your soul? In this economy? Have fun staying poor. *Real* businessmen sell other people's souls.

The Grand Bazaar is the home sphere of Chopstick Eyes, and can be accessed via the Route.

## Canon Description

*The Grand Bazaar is a shallow Chthonic Spheres and its borders are thin. Things leak into Bazaar, or are duplicated there: a rock, a flower, a missing sock, a fallen sword, a secret you forgot when you were twelve. When things are forgotten in Galbar, lost in some corner where they will never be found, they frequently pop up in Bazaar.*

*All these things can be bought, and nearly everything can be sold. Your money, your metal, your cow, your wife, your name, your soul, your firstborn son, all of it has a price, communicated through unintelligible jabber and finger-pointing. The invisible hands are shrewd vendors, and difficult to trick, but they will take rarities where they can get them.*

*Some natural connections exist between the Bazaar and other Chthonic spheres. In its lower depths, fighting mantids are sold, ants crawl over the Bazaar's messy floors and moths flutter around its lamps, creeping in from the Hive through cracks in the floor. Certain sectors hear the jabber and babble turn to mutter, where crude rations are traded for weapons from the Pit of Trials- a grim market with little adornment. It is said that if one follows the babble closely enough, one can hear a single intelligible voice, an unseen swindler beckoning you to Sanvadam.*

*Ultimately, most of the Bazaar is a reflection of Galbar, and prices and goods will reflect this. Things that are rare on Galbar will be rare in Bazaar, and things that require godly might to acquire on Galbar will require godly haggling skill to get from the Bazaar, not to mention the time spent, how you say, picking up what fell from the back of the Architect's truck, if you know what I mean. But there's a certain someone who can help you out there...*

## The Palace

*The Palace was one of the largest hotel-restaurant-brothel combinations in the Grand Bazaar, and Chopstick Eyes owned one hundred percent of it. It was certainly the grandest: trimmed with brass and golden statues, it was styled true to its name, with vast, silken rooms, its own private square for dances and performance, and kitchens enough to feast nightly. Sometimes, when Chopstick was feeling particularly lavish, she would sleep in its basement.*

*It was also, unfortunately, quite empty. Advertised as a place 'where the gloves are leather and lace', they were really just silk for the most part. There were neither guests to enjoy the Palace's premium service nor any staff capable of supplying it. The gloves were great for spanking and such like, but man cannot live on handjobs alone.*

*Oh well.*

The Palace is currently guarded by eight Mark II Haze Men, armed with simple steel weapons. There are special rooms reserved for Li'Kalla, as well as generic, but extremely lavish, reservations for any other god who feels like passing through.

1. ↑ https://www.roleplayerguild.com/topics/176322-the-chopstick-eyes-bi-annual-delivery-catalogue/ooc
2. ↑ https://www.roleplayerguild.com/posts/4867964
The Fel Isles

*He lurched and looked down into the Maw, watching as the smoke descended downwards into the Hive. He reached outwards with his powers and forced dirt from the Hive out into Galbar. The stony island began to shift and change, breaking down into fresh soil. He granted the archipelago a name, the Fel Isles.*

## History

Parvus' crystal landed on the island, later known as Thoraxia, boring into the Maw. Parvus conjured soil from the Hive, and thus terraforming Thoraxia and forming eight other islands. He created a tropical jungle on the Fel Isles, and a barrier reef immediately north of the island chain.

## Geography

The Archipelago is composed of nine islands, three central islands, three western islands, and three eastern islands.

## Ecology

A tropical jungle spans the entirety of the Fel Isles. It is noteworthy for its particularly toxic flora and fauna. The types of toxins found are also quite varied.

## Central Islands

They are the largest of the Fel Isles. If viewed from above, it is possible to mistake them as a single island, but they are distinctive landmasses separated by ocean water.

#### Thoraxia

The central-most Fel Isle. It houses the Maw, the gateway between Galbar and the Hive.

#### Caput

The northmost central Island. It has a poisonous coral reef that surrounds its northern beach, causing it to have calm waters. The reef ecosystem has particularly potent poisons and venoms.

## Western/Eastern Islands

The Western and Eastern Islands are geographically similar and are only distinguished by their relative location to the Central Islands. As opposed to the central islands, they are smaller and less compact.
The Eye of Desolation

> *”I really hope chucking massive rocks around does not become a thing among the gods.”* - Azura, Goddess of Wind
>
>

## Orvium Meteor

Formed in Epoch 1.1 of the First Age

*The blast shook the planet, the ocean screamed for days, and the tsunamis wracked the globe. Clouds flooded the young planet and blotted out the newly formed sun, tainting the world in grey. When the dust at last settled, there could be seen an Archipelago. From the destruction, there would come life.*

## History

Formed in the Age of Creation accidentally, by two feuding Gods. Orvus, the God of Desolation, and Seihdhara, the Goddess of Martial Combat had a brief confrontation. In a fit of rage, Orvus created the asteroid and flung it at Seihdhara, who then deflected it back towards Galbar.

The asteroid would then become a meteor as it impacted Galbar in its blue ocean, forming a chain of islands that Azura would forever more name the Eye of Desolation. The islands wrap around a spherical lump of mysterious metal that sunk in the water. The chain thus resembled an eye.

Once the dust and waves settled, the Goddess of Passage, Urhu, found her way to the new archipelago. There she briefly took note of the new islands, but took a greater interest in the sphere of metal. Urhu desired it, but lacked the tools, so she dove to the sea floor and scooped up several chunks along with powder. Then she left, with a mischievous scheme in mind.

Next came the Goddess of Plants, Phystene. She wasted little time in observation, and upon the largest of islands, she breathed life into the barren rock. A thick blanket of green sprang up from fresh soil, forming a jungle of beauty. Next came the wildlife, giant reptiles of pristine scales, and feathered birds with a variety of colors, arriving in all shapes and sizes. After this was done, Phystene had one more gift to give. In the middle of the island, she willed a branch of The World Tree to break the barrier of Galbar from her sphere, and so it did. The branch then became a giant tree, and formed a monument of Fertility.
The Armoring Bracelet

The Armoring Bracelet is a fairly simple looking band of silver. It is resizable although it is firm to the wearer at all times, it magically protects the wearer by increasing resistance to damage and protection from such dangerous effects. It is not perfect, powerful blows can either penetrate or hurt the wearer.

It provides only minimal resistance to effects such as poison or other internal damages or injuries suffered, primarily being focused on protection from outside attacks.
The Great Dark

The Great Dark is Melantha's Sphere. Bordering the Barrier separating this universe and whatever is out there, the Great Dark is the last Sphere one can feasibly travel to by conventional means, considering that the Barrier itself and the Core are inaccessible.

As the name would suggest, the Great Dark is the manifestation of the concept of darkness in the real, physical world. Pitch black inside and outside, the Great Dark surrounds every other sphere, filling in the gaps between them, just like how darkness creeps up where there is no light. Most light sources, barring light from divine sources and/or light coming through from other Spheres, are absorbed by the sphere's borders. Liquid-like and easy to traverse, these borders are what separates the Great Dark from the rest of the universe. Should one enter or leave the sphere by passing through the borders, a disturbance in the fabric of the sphere is created, manifesting in the form of a series of ripples that permeate throughout its perimeter.

Concerning the interior of the sphere, there is a definite up, down, left and right, but no sense of gravity. This effectively means the only thing stopping someone from travelling to anywhere inside the Great Dark is their force of will, as the sphere's magic reacts to the thoughts of the person and "pushes" them towards their desired direction.

Littered inside the sphere are floating islands of different shapes and sizes. Crystalized from the very essence of the Great Dark, these landmasses house all sorts of ethereal flora and fauna that take the darkness as their permanent home. Among these islands, however, is one that surpasses all the others in all regards. This one is where the Mistress of the Night has made her home.

~~Situated at the top of the island's highest peak is Melantha's crowning jewel, her personal palace and abode, a gigantic ebony tower. Made from the same kind of material as the land that surrounds it, the tower naturally acts as the focal point of the sphere's energies.~~

1. ↑ Original character sheet - https://www.roleplayerguild.com/posts/4829878
2. ↑ This piece of geography, although present in the original CS, is yet to be established in character.
Titan of Winds

Created by Azura in the age of monsters to assist in the invasion of the Sky Pyres.

### Power

It can form a vast pocket of air around it that can be maintained even when it leaves the atmosphere. it can keep this air pure from outside contamination, allowing it to act as a massive life support system for invasions of hostile environments.

### Appearance

"Her explanation made she set to work, a wordless melody leaving her beak which spread out before her and formed into Luftstone segments. These massive stones where abstract shapes with the odd hole bored in them that. When the wind blew through those holes it caused them emitted a singular note. Individually their shape and sound where simple, but as more and more formed they coalesced into a singular whole. The sounds of whistles, pipes, trumpets, horns and other wind instruments all emanated from the stone and gradually came together to harmonize as the construct took shape. Its final form was one roughly humanoid framed by a pair of static wings. Its arms had a second set of four limbs that drifted freely around the primary ones. It’s legs where narrow and ended in a pair of heel like spikes rather than feet. Its head was nestled in a massive armored collar, out of which it started with a  singular soul gem based eye. It was armed with a pair of crescent bladed glaives which it gripped with all four of its limbs.

"I dub thee the Titan of Winds”

All of this was made up of jagged stone plates and frames though which the wind howled, playing a symphony as it did that harmonized with Azura’s song."
The Hunting Grounds

The Hunting Grounds is the Chthonic Sphere owned by Kalmar.

A floating disc suspended in the vast blue sky, its edges secured by mountains. The Hunting Grounds has four separate biomes, separated by rivers: a snowy forest, a temperate forest, a desert, and grassland. At random intervals, the biomes shift clockwise. The ground and vegetation immediately change to reflect the new climate, but the inhabitants remain, and they have no choice but to either move on or adapt.

The Hunting Grounds are the source of all hunger - the gnawing in a mortal's stomach that tells them when it is time to eat.

The Hunting Grounds have a connection to the Purlieu. Sometimes, changes in the Purlieu have an impact on the intensity of the biomes in the hunting grounds. Occasionally, caves open up in the mountains of the Hunting Grounds which lead into the Purlieu, allowing the beasts of the Hunting Grounds to wander in.
Ummum

Ummum, the Outermost Extremity, the Handler, is the Avatar of Anzillu. Ummum was formed from the severed tentacle of Anzillu left in the Architect's palace. Ummum is a skinny, emaciated humanoid with thin, milky-white skin. Despite being Anzillu's avatar, Ummum is somewhat free-willed.

1. ↑ Ummum is created - https://www.roleplayerguild.com/posts/4856186
The Mad Ice

This is a significant artifact created by Eurysthenes, God of Puzzles for 3 MP on turn 1.

When used, emits a fog that sends any mortal caught in it insane. While gods, demigods, and heroes feel the effects, they do not immediately succumb.

Madness brings out the true essence in people. What would it reveal in you?
Deen Ra'ad

**Deen Ra'ad** is a character of *We Hunt the Flame*.

> "*A thousand leagues and a thousand sands. For you, a thousand times I would defy the sun.*"
> ― Deen to Zafira, We Hunt The Flame
>
>

> "*His dimpled cheeks were pink from the cold, and his green coat bulged around his arms, muscled from his months in the army.*"
> ― Zafira, We Hunt The Flame
>
>

## Appearance

Deen and his sister, Yasmine, shared the same soft beauty-- hair that shone like burnished bronze, rounded features, warm hazel eyes. He was beautiful, inside and out.

## Personality

Deen is not a fan of confrontation and goes out of his way to keep the peace. He will do anything to protect the one's he loves. Deen is brimming with ideas but just hasn't gotten around to share them. He has simple dreams of exploring the world and falling in love with the right person.
Verse

The command music that Azura uses to design, program and control her various non intelligent creations. Some creations can echo or enhance it, others sing it and yet more are powered by it. The nature of the Verse is such that, should they be taught, others could weave the Verse, to command Azura’s constructs and, possibly, create replicas of the creations themselves if they know the right songs and have a magical power source.

Notably, the Verse is used to create and command Armonia, and to summon and speak with Tonnikala.
The Phoenix

Flight

Sonic Roar

Sonic Clap

## Appearance

Sartravius' first avatar is the form of a giant pterosaur dragon known as the "Phoenix". It sports a large beak, with two horns protruding from the back of his head, and huge wings with molten rock trailing off their edges. Rows of spikes adorn his chest, and his tail is large, flat and fan-shaped. His body is a dark burgundy red color, while his beak is black.

## Abilities

* **Fire Manipulation:** The Phoenix's internal combustion system is made purely out of magma that flows throughout his body. With it, he essentially radiates fire at will and can utilize such extreme heat into his melee attacks or use them to regulate his temperature.
* **Fire Breath:** The Phoenix shoots a highly concentrated beam of orange plasma at his opponent.
* **Flight:** Utilizing his massive wings, the Phoenix is a highly skilled flier, being both extremely fast and agile even for his size. He can even uproot trees, buildings, and other organisms when he flies close to the ground.
* **Sonic Roar:** The Phoenix issues an incredibly loud screech that disorients and stuns opponents at point blank range. It's loudness alone could be heard for several miles.
* **Sonic Clap:** The Phoenix can clap his wings fast enough to which it issues a sonic boom.
* **Durability:** Being how he can tolerate extreme heat, the Phoenix can often be seen lurking within volcanoes when he's not active. His body armor also allows him to mitigate most damage, yet keep aerodynamically stable.

## History

Created within a giant lava lake known as "The Cauldron" (not to be confused with the more well-known Cauldron), the Phoenix was molded out of Muspell's blazing magma and superheated rock. TBC

## Relationships:

* **Sartravius:** As his creator, the Phoenix is bound to be loyal to him. He acts as his avatar, scouring the world of Galbar to spy on other gods and to see what others are doing, before reporting back to him. He both fears and respects him, thankful that he gets to use his powers under his name.
* **Ekon:**
* **Thunderbird:** The Phoenix is highly protective of his mate. While there is yet to be more interaction with the two, it is clear that the fire bird will do anything to keep her safe - even if she has to hide their relationship from Master Sartr.

## Trivia

- The Phoenix was heavily inspired by the pterosaur kaiju Rodan from the Godzilla series. More specifically, his design was based off the flying kaiju's appearance in Legendary's Godzilla: King of the Monsters.
The Warden

The Warden was created by K'nell with the specific purpose of carrying out and ensuring the following of K'nell's will (effectively making him the commander of the guardian nightmares). It wasn't explicitly specified, but assumed this is meant to be contained to the Swahhitteh-Tendlepog cluster. The Warden was born at the same time as the Guardian Nightmares, in a show of horrific power by the God of Sleep. He was described as a man atop a midnight black mare, his body completely encased a dark thorny armor,, all except for fiery eyes. In tandem with the theme of fire, the mare was seen galloping on fire during his counter-charge against Vakk's echo army during the invasion of Tendlepog.

He has been known to use a sword in the defense of Tendlepog against the ethereal echoes, but his purpose is not defined by that action. The Warden is a nightmare and possesses the ability of one, if not at a much greater magnitude than normal. He has the ability to determine a mortal creature's intention even before an act can be made, and uses this knowledge to ensure that all creatures directly opposing K'nell's will be removed from Tendelpog or destroyed.

This act is carried out usually in surprise, with the mare whinnying to give away the impending attack. The Warden rides swiftly into his target, effectively disappearing along with the mare as the victim is forced to sleep. The victim is barraged with horrific and anxious nightmares at such a high frequency, if the victim doesn't have the mental capacity to fend off The Warden, cardiac arrest and other stress related injuries can occur, killing the victim.

## References

1. ↑ The Warden is created - https://www.roleplayerguild.com/posts/4867679
The Maw

The Maw was created by Parvus as the Gateway between Galbar and the Hive. It is located in the middle of the Fel Isles. It is a tunnel lined by green and purple vines. As a defence against intruders both physical and incorporeal, it is populated by Wormtooth Vines which leave a heavier-than-air paralysis-inducing gas in the tunnel, although insects are immune to its effects.

1. ↑ Parvus creates the Maw - https://www.roleplayerguild.com/posts/4837568
Vendral

Vendral is a Beast of Phenomenal Power created by Kalmar in the Age of Monsters, with the intention of rivaling Sartravius's creation, Slaevatein.

## Appearance

Like Slaevatein, Vendral takes the form of a massive dragon, comparable in size. There are a number of differences, however: where Slae had seven heads, Vendral only had five. While all of Slae's heads were unique, Vendral's were all nearly identical. Furthermore, Vendral's scales are an icy blue and white, in contrast to Slaevatin's red. There is a blade on Vendral's tail and sharp spikes on his back, both of which closely resemble ice in texture and appearance.

## Abilities

1. As he possesses wings, it should go without saying that Vendral can fly.
2. He has also demonstrated some degree of intelligence, capable of maintaining conversation with gods, but ordinary creatures will only hear monstrous roars and growls.
3. Vendral also has the power to produce an aura of cold. His scales can become agonizingly cold to the touch, and those near him may begin to experience hypothermia.
4. While Vendral does not possess anything similar to Slaevatein's regeneration ability, he makes up for this by being more durable and resilient.
5. Lastly, all five of Vendral's heads are able to produce a substance known as Coldfire. At first glance, Coldfire appears to simply be blue fire. However, those who are exposed to it will find that is clearly not the case. As the name implies, Coldfire is fire that produces intense cold rather and intense heat. Additionally, Coldfire does not ignite or spread.

## History

Vendral was the runtiest and perhaps the smartest of the first dragons - as far as dragons went, at least. Although he followed his brethren into battle, he could sense that they held no respect or value for him. Although they creator commanded them to destroy and wreck havoc, Vendral did not know why, and took little joy or enthusiasm to the task.

So, he held back. And when they were finally confronted by Shengshi and Asceal, Vendral fled. He fled as far as his wings could carry him, across the sea, until he reached Kalgrun nearly dead from exhaustion. Kalmar found him, and after going through his memories, felt a mixture of pity and respect toward the creature. There was potential there, and so the God of Cold offered him power and redemption.

Vendral accepted, and that is how he became what he is today.

https://www.roleplayerguild.com/posts/4902641
The Giant's Bath

The Giant's Bath may not be a large lake, but it feeds millions of souls across the continent.

The Giant's Bath is in the centre of the Dragon's foot, north of the Cauldron.

### Age Created

Age of Creation

The Giant's Bath is an elevated lake created by Urhu in the age of creation. It stretched roughly 50 metres into the air and is 3 kilometres wide at the base's widest. Furthermore, the lake within is the main gateway between Galbar and Fengshui Fuyou, sphere of Shengshi. The lake also feeds the two largest rivers on Galbar, Beihe and Nanhe.

## Hemen, the Gate to Fengshui Fuyou

The Classic of Piety's first passage reads as follows:

> *"The river lord's realm*
>
>

> *Opens with the dragon's head;*
>
>

> *Wealth awaits the guest."*
>
>

Entrance into Fengshui Fuyou is quite simple. To enter the sphere, all one has to do is present the waters within the Giant's Bath with a dragon's head, carved from the finest wood available. Upon presenting the lake with such an item, two ribbons of water will rise from the depths and arch across the top of the lake, intertwining at the middle. The dew that drips down from the top of the arch will shape the portal to the River Realm and whoever so wishes may freely enter.

While the gate remains closed most of time, its presence blesses the waters of the Giant's Bath with a direct connection to the World Spring, meaning that the lake will never empty, regardless of how much water may escape it.
The Frigid Forest

The Frigid Forest is an ecosystem located in northwestern Kalgrun, created by Kalmar at the end of the Age of Monsters.

## Climate

Unsurprisingly, the region is very cold. It sees snowfall throughout most of the year, and glaciers can usually be spotted off the coast.

## Flora

The vegetation of the region is unusual. The bark of trees tends to either by white, grey, or a light blue. The leaves themselves are a shade of darker blue, though they are usually coated in snow. The plants thrive in the cold but not in the heat, which means they reach their fullest bloom in the Winter but begin to suffer in the Spring or Summer.

The local trees also produce unusual fruit; very similar in taste to fruits of the south, such as bananas, apples, mangoes, and pears, with a similar but somewhat more sugary taste. However, they are icy in appearance and texture, and will melt in warm temperatures. Thus, they may only be reliably harvested in Winter, Late Fall, or Early Spring.

## Fauna

### Insects

The insects of the Frigid Forest, similar to the plants, are made to thrive in the cold but suffer in the warmth. When winter comes, they will usually burrow into the ground or into trees and congregate together, where it is chilly and they can share their bodily cold. Like the fruit, these insects are very similar to their southern counterparts, such as bees, butterflies, and ants.

### Land Life

* Arctic Monkeys.
* Arctic Wolves.
* Arctic Foxes.
* Polar Bears.
* Moose.
* Wolverines.
* Arctic Hares.
* Arctic Monkeys.
* Other.

### Sea Life

* Orcas.
* Narwhales.
* Harp Seals.
* Penguins.
* Various fish.
The Observatory

The Observatory is the Celestial Sphere of Abanoc. It is in the vacuum of space, below the other Celestial Spheres which make up the stars and heavens, but high above the skies of Galbar.

The Sphere itself is a vast empty space with only the Observatory floating in it; a temple-like structure made of dark gray stone with no outer walls surrounding its circular shape, only several pillars standing near the edge. At the center lies an elevated throne, with stairs surrounding the platform from all sides and from it, when looking up, one can see three concentric stone rings atop the pillars with a mirror on the very center from which one can see the central Sphere, Galbar.

Beyond the Observatory the Sphere is lined with stars, and other celestial bodies and when the sun is set in Galbar the same scenery fills the night sky. The Observatory can be seen by gods or other sufficiently powerful beings from Galbar as well.

If someone were to fall off the Observatory on accident they’d fall for a random amount of time, ranging between a few minutes to an hour, before landing back safely at the Observatory.

1. ↑ Original character sheet - https://www.roleplayerguild.com/posts/4826662
Zisqe

**First of the Bujzell, and designated storyteller.**

A naturally curious person with a slight tendency for greed and rash action. They have a high opinion of themselves, but are somewhat suspicious of others. They're fairly stable in terms of reactions, and can be relied upon to be consistent.

As a storyteller, they have a penchant for remembering things and exploring. They have a fairly good natural compass, and is hard to disorient.
Warg

### Notable abilites

Partially incorporeal bodies, increased animal intelligence, heightened senses, vastly increased physical attributes over normal wolves, capable of rapid travel through allowing their incorporeal flame-form to draw out and jump between two distinct points, and an aura of demise.

### Might Cost

4 FP

Wargs, also known as Great Wolves, are the progeny of Roog, the Demigod of Demise. They were initially created by Roog through a similar method used in his own creation; the corpse of a Direwolf was used as a crucible in which Roog's flame and blood could change life into something new. After their creation and proliferation they became one of the notable apex predators of Kalgrun, competing with the likes of griffins and direwolves for prey and territory. Although initially created by Roog, extant Wargs are capable of reproduction by biological means and are able to sustain a population in this manner. They are famed for their unique form, born of Roog's own celestial fires used in his own creation, and an uncanny cleverness and cunning at the very height of animal intelligence.

## Appearance

Wargs appear as large wolves, standing anywhere from five to seven feet at the withers when full grown, with bodies wreathed in incorporeal flames that serve as the beast's fur and hides. Typically of black coloration but with a range of other colors in the black/white spectrum, Wargs make a striking figure with their pelts visually moving as fire affected by all the elements around them. It is notable that these celestial fires are not capable of producing light and only emanate a dull heat. Much like their sire, Wargs possess golden or bronze eyes reminiscent of Katharsos' celestial body that, just as their hides, do not produce any light of their own.
The Vault of Souls

the Vault of souls is an underground structure made to house Soul Crystals. it is maintained, managed and expanded by the Curators of the Vault of Souls.

### Layout

Exploration post: https://www.roleplayerguild.com/posts/4862151

The entrance tot he vault is hidden in a craves at the foot of the north pole mountain. from this wide entrance it descends down into a central chamber located directly beneath the top of the mountain and on the north pole. This chamber is ringed by walkways inked by staircases that spiral around it's outer walls. Branching off from the chamber are tunnels that contain the carefully sorted and labeled Soul Crystals of those interned there.
Yn-'e-Kynweir-Alwyld

Where Heavens and Nature Meet

Yn-'e-Kynweir-Alwyld (En-A-K[eye]n-wear Al-willd) is the divinely constructed monastery built by hand by Roog, God of Demise. It is inhabited primarily by the Cenekyn, the Holy Order of Roog's creation, as a place of residence and martial mastery. Those who reside within its walls feel unnatural calm and serenity and an increased capacity to learn the skills taught there. Although intended for use by the Cenekyn, the Monastery welcomes all mortals and divines within its walls. The complex is built around and adjacent to the Reodweir. The monastery has become the seat of the growing Valla proto-state, Eis Laen.
The Route

The Route is a permanent Gateway to the Grand Bazaar. It has no fixed location or means of traversal, rather existing as snippets of hidden knowledge of the location of scattered microportals that eventually lead to the Bazaar.

Gods and mortal merchants of sufficient skill and experience have an innate knowledge of the Route. In order to use it, they must perform various secretive tasks and journeys, collecting 'keys' and 'passwords' from various 'informants' in the world around them, such as the sound of the wind, the song of a bird, or the roll of a particular set of dice, all at a particular time and place. Once they have acquired the correct key or password, a traveller is enabled to enter a specific microportal into an empty Sphere, which quickly leads them through other microportals and empty spheres into the Bazaar.

The Route is extremely unstable, and collapses when observed by anyone to whom it has not revealed itself. For this reason, mortals wishing to enter the Bazaar or engage in trade with it must be very careful to hide themselves and smuggle their goods, lest their keys become useless and their passwords rejected.

Each merchant has their own secret Route, but sometimes it also reveals itself in the same way to several merchants who are in cahoots, especially if they have been acquainted in the Bazaar. These occasions are the only currently known way for mortals to collaborate in interdimensional dealings with the Bazaar, at least without the aid of a god.

Deities can easily recognise keys and microportals, and their presence has a natural stabilising effect on the Route, albeit not so much that they can afford to be careless.
Wahou

## Wahou - Frog monkey

The Wahou is a small, ape-like amphibian that lives primarily off of fruits and legumes, but also eats fish and meat if necessary.

### Habitat

Rainforest, wetlands

The wahou are tree-dwelling omnivores created by Shengshi that live in the woods around Nanhe. They typically grow to be a little over a metre tall and about seventy centimetres wide, with arms that stretch double their body height. These clever little creatures live in large colonies in the trees where they protect their young and forage for nuts and fruits. However, they are dependent on nearby rivers to lay their eggs in, and often hunt for and feast on fish for the additional fats and proteins. They are very territorial and will gang up on any and all intruders, beating them to death with surprisingly strong punches and deadly kicks.
The Black Edifice

Image of the Black Edifice

The Black Edifice is a monument created by Ekon in the Ugly Underbelly. It is a major fixture to his sphere that allows him to channel fear more effectively while he is away and acts as a breeding pit for monsters. It is tended to by Alabaster Dolls.

1. ↑ Ekon creates the Black Edifice - https://www.roleplayerguild.com/posts/4866954
The Golden Horde

The Golden Horde is a Talemonese Pygmy holy order founded by Anu that functions as his personal guard and elite supersoldiers specialising in magical weaponry, shock and awe tactics and use of animals in combat.

## Initiation Ritual

For a Pygmy to become a member of the Golden Horde, they must typically be one of great reknown and strength within the Ogun caste. If they are worthy, they are invited to drink the King's Wine, a drink brewed from the blood of Anu himself. This drink judges the individual from the inside, testing their will, strength and spirit. If these qualities are found wanting, the drink will immediately kill its consumer. However, if they are worthy, they are granted golden eyes and a stronger physique; furthermore, those that are the worthiest, whose ideals align perfectly with Anu's and see their mission in life as a servant of Anu and his ambitions, they will grow Gods' arms, an extra pair of functional arms growing beneath their original set.

## Weaponry

* **The Dragon's Tongue**: A mana-infused copper dagger forged by Iyawa the Mansa-Smith. Enchantments in the metal keep it as hot as the day it was forged. To keep it from burning its host, it comes with a mana-enchanted sheath. There are only four of it in existence and the spells are prone to fizzling or breaking, causing either the knife to cool down or get too hot, or the sheathe to stop working and catch fire.
The Temple of Heaven

The Temple of Heaven is a massive temple complex, built to house a large servant population in time.

### Age Created

The First Age of Lords

The Temple of Heaven is a large temple complex built into the side of the Lihe mountain on Istais by Shengshi to house the newly found faction of Servants, the Liberites. It is a large number of stone buildings roofed with iron tiles that was blessed with the ability to never grow colder than freezing temperatures, as to not kill the servants within. Through the middle of the complex runs a small river from which the Servants can drink.
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