recursal/Fanatic-Fandom huggingface dataset:
Divine State of Mel-Erik

One of the Nations of Ceal, and also one of the Four Great Wel Nations. It was founded simultaneously with its state religion of Zodiality on the continent of Ultros. The order and structure advertised by Zodiality and with it the Divine State of Mel-Erik garnished much attraction, and soon enough the still young state of Mel-Erik had managed to assimilate many of its neighbouring nations under the banner of Zodiality.

Led by a circle of Stargazers, the Mel-Erik continued to prosper, and the decisions made by its rulers turned out to have auspicious results considerably more often than not, thus reinforcing the idea that the nation was protected by divine favour. As such, over short or long it came to cover all of Ultros.

Its relatively remote location allowed it to exist with relatively little military for a long time, with only occasional small clashes with overly bold Gryphs at the border to the Kingdom of Phryconia. However, as technological advancement brought the Four Great Wel Nations closer together, the Stargazers of Mel-Erik saw fit to invest in a modernization of its military. Drawing on inspiration from both the Resgrif Empire and the Kingdom of Jo'Wöhn, they soon had a reasonably advanced military, as well as a passably developed civil industry.

Being focused on the heavens through their religion, the people of Mel-Erik soon developed an interest in spaceflight, and in around 800 BN, they were the first nation on Ceal to achieve space flight beyond the natural capabilities of Ilyfra-Clan Dracoforms. Soon enough they even erected the first permanent base on Feera.

With the onset of the Iserial War, Mel-Erik took advantage of its remote location on Ceal to constructed the orbital Judgement Grid using Iserial Technology, and then used it as a pre-emptive strike against the other Great Wel Nations, as well as destroying the Great Moebius Barrier to force the Draykin out of hiding. Later in the war, they also constructed the Ultima-Unit, an autonomous orbital battle satellite.

After the Iserial War, they merged with the other Great Wel Nations under the Cetaran Treaty to form the Republic of Cetara.
Aragyune

Location of the Aragyune in North Rida

The Aragyune is one of the mightiest rivers on all of Ceal. It gathers up a large portion of the extensive rainfall of the Agine Rainforest and the Western Stiruaj Mountain Range. It eventually drains into the Kerian Sea east of Fienyn, where it forms a massive, sprawling delta. It's major tributaries are the Nionroza, the Tebliz, and the Kusia. It measures rouglhy 200 fanfelto in length.

## Trivia

* Like the Nionroza, the Aragyune takes its compound-name from the two tributary rivers Arag and Yune that merge to form it. However, these two original rivers are so small and insignificant that they rarely appear on any maps. Instead, the merging point of those two small rivers is frequently used as the Aragyune's start
Bintus

Bintus are members of small semi-arboreal omnivorous mammalian Fatikelij Species native to Ventana and Eknaria that resemble a mix between bear and cat. They hunt their prey in trees or among cliff faces, as well as on the ground. They usually hunt and forage solitarily, and are highly opportunistic.
Planes of Existence

The Planes of Existence describe the potential of interaction between Forms of Existence and their surroundings. Specifically, there are two distinct Planes of Existence: The Material Plane and the Spiritual Plane.

The Spiritual Plane is home to Spirits and Souls, which have limited potential to interact with one another. The Spiritual Plane offers a great deal of freedom, but not many options of what to deal with it. Other than interacting with one another, observing the Material Plane is one of these options. It is also possible, although difficult, for Spirits in the Spiritual Plane to communicate with Spirits that are incarnated in the Material Plane.

The Material Plane is home to incarnated creatures, which consist of a Physical Form, a Soul, and a Spirit that binds the two together. The Material Plane offers a great many things to do, but also brings with it a great many restrictions. Still, pretty much everything interesting that ever happens takes place on the Material Plane.

It is worth noting that the Spiritual and Material Plane are topologically congurent, meaning that if you're at one place in the Spiritual Plane, you are also at the same place in the Material Plane. Changes in the Material Plane also are reflected 1:1 in the Spiritual Plane, with the slight footnote that they don't affect anything there. One could also say that the Spiritual Plane exists in the same space as the Material Plane, but is out of phase with it in such a manner that everything in the Material Plane is observable from the Spiritual Plane, but nothing can be interacted with.
Iserialogists

Iserialogists are Cemarelij who focus on Iserialogy for any reason. A commonly applied distinction is between Iserialogy researches who dedicate their lives to figuring out more about the workings of Iserialogy, researching new Iserialogies and such, and practicing Iserialogists who directly apply Iserialogy in their daily lives.

In the world of Ceal, the vast majority of Cemarelij use at least a little Iserialogy every day. Especially Bottom Rank Iserialogies are something that even ordinary people can learn without much trouble, and most Cemarelij learn at least one or two Low Rank Iserialogies over the course of their lives.

However, one is not usually considered an Iserialogist until the use of Iserialogy becomes the dominant part of one's life. For example, a farmer who is somewhat proficient with Kekeyro Iserialogy may be able to use Iserialogy to irrigate his fields without being called an Iserialogist. Meanwhile, someone who specializes in Kekeyro Iserialogy and irrigates fields on demand would be a good example for an Iserialogist.

Among soldiers and adventurers, a person is usually considered an Iserialogist as soon as casting Iserialogy is his primary role in combat. For example, an archer infusing his arrows with Jylcra would not be considered an Iserialogist. Meanwhile, someone routinely throwing Fireballs around would be a perfect example for an Iserialogist. Summoners are also a prime example of Iserialogists.
Rediscovery of Iserialogy

The Rediscovery was an event that took place in 734 BN and resulted in the Four Great Wel Nations rediscovering Iserialogy, which they had lost access to during the Loss of Iserialogy roughly five hundred years ago. The Kingdom of Phryconia also eventually regained knowledge of Iserialogy, but unlike the Four Great Wel Nations, which had gotten a kick-start on account of the Draykin woman Tyna Elocnarys revealing it to them under varying circumstances, Phryconia had to figure it out from what it could learn from the other nations of Ceal.

The direct result of the Rediscovery of Iserialogy by the Four Great Wel Nations, which were not on good terms with one another, was that the Iserial War broke out and ravaged the world of Ceal. However, afterwards, the Four Great Wel Nations joined into the Republic of Cetara, and the Golden Age of Iserialogy was heralded.
Ariro Clan

### Type

Dragons & Draykin: Original Cemarelij SpeciesDragonmounts & Greatdragons: Fatikelij Species

### Av. Shoulder Height

Dragons: 0.64mDragonmounts: 1.17mGreatdragons: 5.51m

### Av. Lifespan

Dragons: 200 yearsDraykin: 100 yearsDragonmounts: 160 yearsGreatdragons: 700 years

### Defining Quality

Impulsiveness

The Serpentine Dracoforms of the Ariro Clan are whimsical and impulsive. Their fur is a chaotic mix of colors, and they use chaotic flux to levitate.
Chelaine

Spotted Chelaine

Resembling sabre-toothed hyenas, Chelaine easily reach the size of horses, with particularly large individuals exceeding them. These aggressive Fatikelij predators usually work in mated pairs, with one of them distracting the prey or flushing it out, while the other finishes it off.

Chelaine are highly intelligent, and can easily be trained, which is part of the reason why the Seraph domesticated large Chelaine populations and made them their preferred mounts. However, their intelligence is also the very thing which can make them difficult to handle at times: While most other mounts are relatively placid and obedient once trained properly, Chelaine often consider their rider as a partner of equal standing, and will possibly challenge them or disobey their orders.

If a Chelaine respects its rider, it will often form a deep bond with him/her, which will last an entire lifetime. It is extremely difficult - sometimes even impossible - to introduce a Chelaine to a different rider after it has already accepted another. This loyalty makes Chelaine quite popular among adventurers, traveling merchants, or people of other professions who are prone to having their mounts stolen in a careless moment.

Feral Chelaine are formidable opponents. Their size, combined with their intelligence and the fact that they hunt in pairs make them one of the most dangerous wild animals one can encounter - short only of Ferogryphs and Dragonmounts. Many promising adventurers have had their fledgling career end in the stomach of a pair of Chelaine. Fortunately, most feral Chelaine populations nowadays are limited to the steppes of Rida, Pelagia and Jelkyera, but there have been reports of individual Chelaine migrating distances of over a thousand kilometers - as well as offspring of domesticated Chelaine turning feral again - so it is best to be prepared for the eventuality of an encounter either way.

### Races

* Spotted Chelaine
* Brown Chelaine
* Striped Chelaine
Golden City

The Golden City is an open, linked world, and one of the Eternal Cities. It is a bustling center of trade within Minayero, and the one place to go for literally all material needs. Either it will be sold there, and even in the unlikely case that you can't get something directly there, you can bet your tail that there'll be someone there who knows where to get it.

The Golden City takes the shape of a three-dimensional array of interconnected buildings and roads with some, but not a lot of spaces in between. Owing to the place being practically floating within the River of Dreams, stairs are unneeded as one can simply change one's perception of gravity as needed, thus walking up vertical streets and ceilings with ease.

Seen from afar, the overall layout of the Golden City resembles a regular octahedron, with one Causeway emerging from each of its six tips. Also, as its name already implies, the predominant color of the city is gold, owing to its immense wealth.
Dragonmounts

A Dragonmount of the Reyra Clan

Dragonmounts are a Fatikelij Species on Ceal that forms the evolutionary link between the Greatdragons and the Dragons. Like all Dracoforms, they come in thirteen clans, each of which is aligned to one of the Iserial Elements of Ceal. Although specimens of different clans can differ greatly in appearance, they all share a number of typical traits, such as the general appearance of the head, the elongated neck, anatomy of the fore- and hind legs, as well as a long, serpentine tail.

Unlike the Greatdragons, Dragonmounts are relatively social, and are reasonably easy to domesticate, especially by their cousins the Dragons. Since time immemorial, Dragonmounts have been a part of civilization on Ceal, serving mostly as mounts as well as beasts of burden. Due to the long life cycle of Dragonmounts, they are relatively costly to acquire and not as commonly used as the other species of airborne mounts on Ceal, the Ferogryphs. However, there's still a good number of people and organizations that prefer Dragonmounts over Ferogryphs due to their longevity, and it is not unheard of for a treasured Dragonmount to be passed down over several generations.

There are a number of Dragonmount phenotypes, each of which incorporate one or more clans. The most common Phenotype is the Scaled phenotype, which features scales and leathery wings. By contrast, Clans of the Furred phenotype have fur in place of scales and leathery wings. The next most common phenotype is the Serpentine phenotype. Serpentine Dragonmounts have fur and elongated bodies, but no wings at all. Finally, the Aquatic and Wyrm phenotypes are the rarest, featuring only one Clan each. Aquatic Dragonmounts are incapable of flight, but have fins in place of wings and can stay underwater indefinitely. Wyrm Dragonmounts are the most massive of all Dragonmounts, which just like Aquatic Dragonmounts can't fly, but can tunnel through earth and rock at astounding speed.

## Clans

Like all Dracoforms, Dragonmounts come in 13 distinct clans, matching the elements of Ceal. In addition, a mythical fourteenth clan of Divine Dragons exists, though no credible reports of such Dragonmounts exist.
Asuar Atoll

A notable archipelago of Ceal, stretching part of the way between the continents of Ultros and Ventana.

The Asuar Atoll was created when a part of Feera impacted on Ceal after the Second Novean War - a cataclysmic event that came to be known as the Feeran Impact. The Feeran Impact devastated the majority of the Asuar Ridge, leaving a massive, mostly circular crater in its wake, the peaks of which rise above the sea level.
Characters

Throughout the existence of Ceal, many unique individuals have distinguished themselves and gone down in history as heroes, villains, or sometimes just interesting persons of unclear alignment. This page gives an overview about them grouped by the historical events to which they correspond.

The characters are grouped by their species.
Gethnism

One of the seven major religions of Ceal. Originally more of a philosophy than a religion, Gethnism eventually evolved into a movement on par with the other more spiritual religions. Gethnism was founded by and eventually named after the Sage Gethnaya, who constituted the six foundations of civilization is his great work, the Teae'Cinileto. After his eventual death in 291 BN, these principles were spread first through Ventana, and then all of Ceal by the Six Disciples of Gethnaya's, and quickly gathered popularity.

The six principles of Gethnism – which according to the Sage Gethnaya are what elevates the Cemarelij above the Fatikelij – are:

 Cera
 Elzo
Cydaro

A Cydaro (pl: Cydaroj) is a levitating bike utilizing Tertiary Iserialogy, and is by many considered to be the very embodiment of I-Tech. Most Cydaroj are designed for either one or two Retafilij, though models for Lyerelij also exist, primarily tailored for the non-airborne Dragon clans.

Cydaroj are designed to be intuitively easy to use and interface directly with their drivers' Crystal Grid, allowing them to be moved through the driver's willpower. The top speed of Cydaroj varies by design, and can be as low as 50 km/h, but also as high as 1/10 the speed of light. The speed limitations for each design derive from the need for additional protective measures for the driver (and eventual passengers) at higher speeds. Basic Cydaroj feature no protective measures at all, and as such require only very little Iserial Energy to operate. Faster models gradually add additional features such as a barrier to protect from the airstream, Iserial Shields, pressure control to allow for cruising at high altitudes, G-diffusers, and navigational systems. Very advanced Cydaroj are even able to operate underwater and/or in outer space.

Cydaroj require a small amount of Tertiary Iserial Energy to operate, as well as a small-to-high amount of Secondary Iserial Energy (depending on the model and speed). The required Iserial Energy is usually taken directly from the surroundings, but driver and passengers may also supply Iserial Energy to compensate for a shortage of ambient Iserial Energy. Furthermore, some models of Cydaroj also feature Battery Crystals that are used as a fallback option.
Golem

Golems are a type of constructs made of physical matter that are animated through Iserialogy. Usually, this is achieved through Iserial Programs using Tertiary Iserialogy, since this will allow the Golem a defined degree of autonomy. Golems that are animated through Secondary Iserialogy, meanwhile, are effectively the equivalent of string puppets, requiring the Iserialogist to directly control their every action.

Golems are, in a manner of speaking, a hybrid of Iserial Creatures and Mechanical Constructs. They could both be described as Iserial Creatures that use a Hardware instead of a Frame, or Mechanical Constructs that require Iserialogy to function. The most notable difference between Mechanical Constructs and Golems is that while Mechanical Constructs require their Hardware to somehow fit together, Golems can if needed be assembled from any form of suitable matter, such as rocks, earth, or water.

Skilled Iserialogists are capable of creating Golems out of thin air by first using Secondary Iserialogy to create the parts, and then animating them with an Iserial Program.

Golems can easily be confused with Elementals. However, there are several clear distinctions between them:

* Elementals are incarnated Spirits using Frames made out of Secondary Iserialogy
* Golems are manually created constructs made from matter that are animated using Secondary or Tertiary Iserialogy
* Elementals always house a Spirit, and as such are always considered a Form of Existence
* Golems do not house a Spirit by default. However, if a Golem is sufficiently complex and/or cherished by its owner, it may become possessed by a Spirit through means of the Tool Possession Phenomenon
Kiehlero

Map of Kiehlero in the Crystal Seal Timeline

Kiehlero's Location on Rida

One of the biggest cities on Rida, located at the mouth of the Venner river in the Venner Valley and at the very tip of the Tarjul Greatfjord, it is not only a major trade city, but also the wealthiest city in the Holy Kingdom of Aidenous.

Kiehlero is ruled by a Lord Magistrate who is also the official leader of the entirety of northern Rida under Aidenean law. The amount of power and influence of the Lord Magistrate has varied greatly over the ages. At times, merchant lords and/or crime syndicates were the major sources of power. In the Crystal Seal Timeline, however, Lord Magistrate Uriel Ophrah has managed to successfully wage war against crime and corruption and bring law and order back to Kiehlero and northern Rida.

Kiehlero is surrounded by a great moat formed by splitting the Venner in two. It forms an almost perfect semi-circle around the city. Originally, the Venner was flowing straight through the city, and the great project to divert it into the moats took almost a whole century to complete. The old riverbed was filled up and now contains many famous locales, such as the Great Market, the Lord Magistrate's Residence, and the Fish Market.
Orex

Orex are members of tiny omnivorous reptilian Fatikelij Species native to Rida, Pelagia, Zelsia and the Jel-Archipelago. They fill the ecological niche left behind by hedgehogs after the Ascension Event. Similar to hedgehogs, they can curl into a tight ball in which their entire body is protected by spines. Unlike in hedgehogs, these spines are not hairs, but rather long, thin hard scales that serve the same function.
Grand Iserialogist

Mavia Trepoa, the Grand Iserialogist in the Crystal Seal Timeline

The Grand Iserialogist is one of the four Regents of the Republic of Cetara. The office is awarded only to a Wel of extraordinary intelligence and wisdom. He/she rules from Falylekreto, as well as the Tower of the Sun in Ierhayera. As the name implies, the Grand Iserialogist also has to demonstrate exceptional mastery of Iserialogy.

## Regalia

The Regalia of the Grand Iserialogist is the Iserial Staff, a weapon fashioned from Creacryst and inlaid with complex Iserial structures that effectively turn it into an indestructible Iserial Crystal, capable of greatly amplifying the wielder's Iserial powers.

Like all of the Regents' Regalia, the Iserial Staff has a hidden power that is only used in the most dire of circumstances and can only be used for a short time before needing to recover. In the case of the Iserial Staff, that power is relatively straightforward, amplifying the wielder's Iserial power even further, and allowing him/her to to cast Iserialogies in rapid succession. It also allows the user to levitate, and deploys a potent Iserial Shield.
Cucullats

Cucullats are members of medium-sized flightless herbivore bird Fatikelij Species native only to the Asuar Ridge and Zodiac Isles. They are quite fearless and will actively defend themselves with their sharp beaks when threatened. Apart from that, they are peaceful animals that subsist mainly on a diet of nuts, seeds, bulbs and roots.

The Pecker Cucullat became extinct during the Feeran Impact, when the Asuar Ridge was destroyed by a fragment of Feera.
Implicitly Created World

An Implicitly Created World is a Type of World that was "seeded" by one or more Forms of Existence - typically Deities, but occasionally also Ailrokyklij,The Ancient, and *very* rarely Mortals - and then left to develop on its own, without any or only very little further intervention. Ceal is usually considered to be an Implicitly Created World. They stand in contrast to Explicitly Created Worlds, which were either constructed or grown with very specific parameters in mind.

The process of creating such a world usually starts with using Iserialogy to create an artificial World Wall in the River of Dreams, thus creating a "bubble" of space in which the world can be seeded without fear of it naturally dissipating in the ephemeral nature of the River of Dreams, or it being destroyed by Nightmares. Afterwards, the physical parameters of the world are adjusted, and then the seed is placed and left there to grow on its own. The seed can take the for of a big bang creating an universe, or any other process that will eventually result in a complex, self-sustaining world.

Deities with the power to move back and forth along a world's timeline and manipulate causality may do so freely during this early phase in order to get the starting parameters right and make minor adjustments during the world's development. The border between how much adjustment is allowed before a world is considered Explicitly Created and no longer Implicitly Created is somewhat vague. However, a few good rules of thumb are that in an Implicitly Created World, its creator stops making any major changes as soon as the first Cemarelij appear, and doesn't directly communicate with his creations.

A common method of Deities to shape the ongoing direction of Implicitly Created Worlds without influencing them directly is to incarnate themself as Mortals with most of their power and knowledge being sealed away, and try to nudge the world into the right direction with whatever limited means they have in that shape. This contrasts sharply with Deities of Explicitly Created Worlds, which may simply use their divine power at any time to enforce any change they desire.
Angels

Angels are Iserial Creatures created by a Deity to carry out its will. In effect, they are manifested Spirits bound to a Deity through a contract. Angels can vary wildly in appearance, size and power, the only common factor being that they are servants of a Deity. They also range from mindless drones to highly intelligent leaders capable of governing entire civilizations in the name of a Deity.

Angels may or may not be created with Divine Protection. However, since every Angel that has Divine Protection imposes a tax on the Deity's power that lasts as long as that Angel exists, Deities usually limit to amount of Angels that has Divine Protection to a small number of powerful servants.

Mortals can't be turned into Angels directly. However, willing Mortals may allow themselves to be sacrificed, thus releasing their Spirit, which the Deity may then use to create an Angel. If done correctly, this will allow the newly manifested Angel to retain most of the memories he/she had as a mortal.

For a Spirit, it is usually a good deal to be turned into an Angel, since Deities are a good source of the Iserial Energy which is needed for manifestation. However, a Spirit may also turn down the offer, which is why Deities can't kill Mortals and then turn their Spirits into Angels against their will. In effect, however, there is little need for such acts, since at any given time there are usually enough Spirits around that a Deity will have no shortage of willing Spirits whenever it wants to create an Angel.

The limiting factor for Deities creating Angels is that a Deity has to supply sufficient Iserial Energy for the upkeep of all its Angels, with Angels that have Divine Protection being especially expensive. Also, the process of creating an Angel is one that takes a good amount of Iserial Energy straight off the bat and takes somewhat longer than simply manifesting a Spirit in its natural form.
Namoro

The largest planet of the Fal System. Namoro is the only of the system's three gas giants that is visible with the naked eye in the night sky. It is also the most massive of the three gas giants, having slightly more mass than its smaller but denser neighbor Heginro.

Namoro appears as a brilliant orange color, which at closer inspection break up into distinct patterns of brighter and darker bands made up of weather patterns in its upper atmosphere. Unlike on Kyemira, these patterns are highly stable and if they change they only do so over the course of millennia.

## Astronomical Data

**Mean radius:** 68,132 km

**Volume:** 1.32×1015 km3

**Mass:** 1.59×1027 kg

**Mean Density:** 1,200 kg/l

**Semi-major axis:** 1.36×109 km

**Orbital period:** 35.91 years

**Inclination:** 2.85°

**Eccentricity:** 0.0474

**Affinity:** Naleiro
Nova Klifareta

The Goddess of the Novean Faith - also known as the Comet Goddess - whose likeness adorns every church and cathedral. Beautiful yet terrible, she guides the faithful on their path with kindness while smiting the wicked without malice or mercy.

The Comet Goddess Nova stood in the centre of the great conflict known now as the Novean War, which was caused by the consequences of Nova's arrival on Ceal - a turning point in the history of the planet also referred to as the Advent. The exact details are shrouded in mystery as the resulting conflict was destructive enough to almost wipe out all civilization on Ceal, an as such the survivors had more important tasks to concern themselves with than writing down history.

A few facts are unanimously agreed upon though. For one, the Goddess Nova created the four Novean Species - the Seraph, Nefilim, Sprites and Celinne - in the years after her arrival. Another fact that all sources agree upon is that the Goddess Nova was sealed in the aftermath of the war, and the vessel of her sealing - the Crystal Seal - was broken into twelve parts, which were hidden around the world.

Something that remains a subject of debate is whether the Goddess Nova was the mastermind or a victim of the Novean War. Followers of the Novean Faith as well as citizens of the Holy Kingdom of Aidenous tend to side with the version of events written in the Libereja - the holy writ of Novean faith - which depicts the Goddess Nova as a savior who fell victim to the wickedness of the Wel. The Wel, meanwhile, together with most inhabitants of the Republic of Cetara, accuse Nova of starting the conflict and fear nothing more than her return. And then, there is an ever-growing part of the population of Ceal who does not care one way or another as the memories of this thousand-year-old conflict slowly fade into oblivion.

However, these memories may or may not get renewed as the prophesized time approaches, and worshipers of the Novean Faith all around the world are holding their breath in anticipation of the arrival of Nova's Chosen who will gather the pieces of the Crystal Seal and set the Goddess Nova free once again.
Explicitly Created World

An Explicitly Created World is a Type of World that was created by one or more Forms of Existence - typically Deities, but occasionally also Mortals, Ailrokyklij and The Ancient - with very specific parameters in mind. Such a world is usually constructed but sometimes also grown with very little or only details being left to chance. Meviek is a prime example of an Explicitly Created World. They stand in contrast to Implicitly Created Worlds, which were created as a "seed", and then left to develop on their own with minimal to no intervention.

The creation of such a world is a very long and arduous process, which is why usually only Deities, Ailrokyklij, The Ancient, or very advanced civilizations are able to pull it off. The process of creating such a world usually starts with using Iserialogy to create an artificial World Wall in the River of Dreams, thus creating a "bubble" of space in which the world can be built without fear of it naturally dissipating in the ephemeral nature of the River of Dreams, or it being destroyed by Nightmares.

The initial physical laws of the new world will match whatever physical laws were in effect in the area of the River of Dreams where the world was created. These can be changed with some effort, though such changes become both harder and potentially more damaging the further into construction the world is.

Afterwards, the world can be built similarly to a colossal construction project. Here, the ability of Deities to move back and forth in the timeline of a world they created and even violate causality to a degree comes in handy: A Deity can with relatively little effort "seed" a big bang in a fresh world, skip several billion years into the future to see if it had the desired result, and then modify the starting parameters as well as the development of the universe during any point until the desired outcome is achieved. There is some debate over whether such a world should still be considered an Explicitly Created World, however, the general consensus is if the Deity creates the world in such a manner and then makes extensive changes to its Center of Interest, it counts as an Explicitly Created World.
Advent of Nova

The Advent of Nova describes the events of AN 0 and the years that followed, featuring the arrival of the Goddess Nova on Ceal, and the subsequent First Novean War. Many different accounts of these events exist, but they all generally agree on the following facts:

* The Goddess Nova first appeared as a golden comet in the sky, which is why Nova is also sometimes called the Comet Goddess
* Nova first attempted to make the Original Species her followers, but failing that eventually created the Novean Species
* A devastating war broke out between the followers of Nova and those who opposed her, ravaging all of Ceal
* In the end, Nova was betrayed by the Archangels Lucifer and Pegasus, and sealed away by the Wel into the Crystal Seal

Most notably, the prophecy mentioned in the Kenieto, which is a central aspect of the Novean Faith, is *not* one of the facts that all the different accounts agree on.
Lasiondyr Canyon

Location of the Lasiondyr Canion

The Lasiondyr Canyon is a steep-sided canyon carved into the Balirian Highlands of western Pelagia by the Lasion river. The Lasiondyr Canyon is Ceal's longest canyon, attaining a total length of just over 1,000 km, a maximum depth of about 2km near its beginning, and a maximum width of about 25km.

Due to its function as a geographical barrier, the Lasiondyr Canyon has been a border countless times during its history, most lately between the Holy Kingdom of Aidenous and the Unganian Tribes prior to the latter's downfall. Crossing the canyon was cumbersome at best for earthbound creatures and outright hazardous at worst.

The Valurian Viaduct crosses the Lasiondyr Canyon near the town of Limous, and is the only such structure that has endured the test of time. Constructed by master masons, it consists of a serious of bridges stretching between natural rock spires at a location where the canyon is relatively narrow and also accessible from both sides.
Hedgehog

Spiny Wel which can roll up into a ball in case of danger. Their spines makes them excellent defenders, and though a little cowardly, they will always stand up for their friends. Skilled Hedgehog Wel may even learn how to use their Spines akin to the Gryphs' Plumage.

## Sub-Races

* Forest Hedgehog
* White Hedgehog
* Long-Eared Hedgehog
* Desert Hedgehog
Infinity Blade

**The Infinity Blade** is a fictional weapon used NewScapePro's Fortnite series.

## History

The Infinity Blade is a weapon used by the followers of the light and can be summoned to whoever it chooses. It is first used by Ultima Knight to execute his brother Black Knight, however he rejected it and then soon it came into the hands of the Ice King.

The Ice King used The Infinity Blade to get rid of The Devourer population when he ruled over with an 'Icey Fist" .The Ice King then placed the weapon infront of his castle to charge its power. When he was captured by the Fire Kingdom, The Ice King used it to escape imprisonment then set off to fight The Fire King’s forces. The sword was broken during the fight however it returned in the season finale to defeat the Fire King.

The sword then came into the hands of Ultima Knight who used the weapon to kill Black Knight then faced off against The Dark Council.

## Trivia

* The Infinity Blade was vaulted in game, which blocked NewScapePro from being able to use it in their series until it was added into creative in Season 8
* The Infinity Blade was originated from the mobile game series "Infinity Blade" by Epic Games.
* Blue squire was seen using The Inifnity Blade in Season 9 during the Stanger Things episodes.
Dragons

Idra Kegis, a Kyera-clan dragoness

The Dragons are the oldest Cemarelij species of Ceal, which also makes them the oldest Lyerelij species, as well as the first Original Species. Their species is attuned to the thirteen elements of Ceal, and has developed into an equal variety of races, each looking distinctly different from one another. Nonetheless, they are one species and one heart, and cooperate happily with one another, as well as with other species.

Long ago, the mighty, solitary Greatdragons gave birth to the smaller and more social Dragonmounts. However, it was already during the following Iserial Tide that the even more compact and intelligent Dragons came into being. Originally calling themselves Lyerelij, that term was eventually extended to the Gryphs as well, leaving the Dragons with a name more descriptive of their evolutionary lineage to distinguish them from the Gryphs.

Just like the other Dracoforms, Dragons come in 13 different races known as Clans – one for every of the twelve major Iserial elements of Ceal, plus an extremely rare, thirteenth clan for the transcendent Ilyfra element. There are also five distinctive phenotypes among Dragons, which are directly linked to the Clans. The most common Phenotype is the Scaled phenotype, which features scales and leathery wings. By contrast, Clans of the Furred phenotype have fur in place of scales and leathery wings. The next most common phenotype is the Serpentine phenotype. Serpentine Dragons have fur and elongated bodies, but no wings at all. Finally, the Aquatic and Wyrm phenotypes are the rarest, featuring only one Clan each. Aquatic Dragons are incapable of flight, but have fins in place of wings and can stay underwater indefinitely. Wyrm Dragons are the most massive of all Dragons, which just like Aquatic Dragons can't fly, but can tunnel through earth and rock at astounding speed.

Being the first civilized species of Ceal, it took the Dragons several centuries until the first tentative beginnings of actual civilization began to appear. Originally, small groups of Dragons from the same Clan observed a nomadic lifestyle not unlike that of their ancestors the Dragonmounts. However, over time the groups started mingling with one another and became more sessile. The first villages on Ceal formed, and eventually, just like that, civilization had arrived on this formerly primal world.

Dragons don’t really have a concept of modesty, having survived for millennia without the need for clothing. However, since the emergence of the first Retafilij species, and especially since the first more heated conflicts, those Dragons who set out to do battle have taken to protecting themselves with specially made armor, and sometimes even use expertly forced Dragon gauntlets in order to reinforce their attacks. Nonetheless, their most fearsome weapon is still their Dragon Breath, a form of primal, instinctive Iserialogy privy to all Dracoforms.

## Clans

Like all Dracoforms, Dragons come in 13 distinct clans, matching the elements of Ceal. In addition, a mythical fourteenth clan of Divine Dragons exists, though no credible reports of such Dragons exist.
Ptero

Ptero are members of medium-sized carnivorous airborne reptilian Fatikelij Species native to Rida, Pelagia, Jelkyera, Eknaria, Ultros and the Asuar Ridge, as well as the Zural Ocean and the Pargic and Falin Seas. They fly with the help of membranes stretching between the elongated fourth finger of their forepaws and their hind limbs. Ptero occupy a wide range of different ecological niches, such as the Cave Ptero that live in caves and valleys and mostly feed on insects as well as the Navy Ptero that make coasts and oceans their home and hunt fish.
Ceal-Meviek Causeway

The Ceal-Meviek Causeway (often simple referred to as "The Causeway" by the people of Ceal or Meviek) is a Causeway connecting the worlds of Ilyfra and Meviek with one another. It's endpoints are the Eykiro Dream Gate located atop Yaelegaro on Ceal and the Cealkiro Dream Gate near Keyetas in Aielygera.

Constructed from 7 BN until AN 4, the Ceal-Meviek Causeway was the first inter-world construction project undertaken by the people of Ceal. Originally planned to connect to a nearby existing world in order to either colonize it or establish trade relations should it be occupied, the project's goal changed as a result of the First Novean War and was cut short in AN 4, at which point the construction of Meviek pretty much started at the point which the Causeway had reached by that point.
Lyra

The Lyra rune

One of the Iserial Elements of Ceal. Following the traditional order of the Sphere Elements, Lyra is the second element.

Lyra represents the element most frequently associated with light. Lyra incorporates aspects such as purity, enlightenment, exposure, and penetration. It is a straightforward element that can be used for many different purposes.

Lyra resonates with the elements of Lycro, Reyra, Jylcra, Kyera and Jelzyra. It opposes Haerinero.

The Lyra Rune consists of a circle with eight lines extending outwards radially. It is highly symmetrical with 8 axes of symmetry, as well as a 45° rotational symmetry. All angles contained in this rune are 90°.

Lyra is the one element most often associated with the concept of Good. However, this is a fatal misconception. Lyra is an element that reveals and exposes, and used in excess, can quickly lead to a point where it impedes on the right of privacy and cancels out the (ironically named) white lies essential to keep a complex society running. In fact, many conflicts have been caused by groups overly reliant on Lyra going on an inquisition against the "forces of darkness", causing massive amounts of bloodshed.

That being said, Lyra is an element that mandates moderation. It is as much of a beast as its opposite - Haerinero - and requires either other elements to balance it, or a good amount of willpower to avoid going down the path of a zealot. Used correctly, however, it can enrich an Iserialogist's life, and lead him/her to a bright future.
Amplification Crystals

Amplification Crystals of all six Ranks

Amplification Crystals are Iserial Crystals that can be integrated into a person's Crystal Grid. They do not have an effect on their own, but instead amplify adjacent Spell Crystals, thus improving their respective Iserialogies. For example, an Amplification Crystal might increase an Iserialogy's damage or area of effect, or reduce its cast time or Energy cost.

## Growth

Amplification Crystals grow stronger when used, which will make strengthen their amplification. Once an Amplification Crystal has reached its full potential, it can either be upgraded into a fresh Amplification Crystal of the next higher Rank, or split into two Amplification Crystals of the same Rank. When split into two Support Crystals of the same Rank, the parent crystal always retains its current amplification type, but the child crystal may potentially have a different amplification type than the parent crystal.
Minayeiranro

Minayeiranro (zer.: Divine Palace) is the name of the divine palace of the Goddess Nova. It can refer to two places: The palace of Nova on Feera, or the paradise of Novean Faith as written in the Libereja.

## Minayeiranro on Feera

Minayeiranro is the name of the divine palace of Nova on the dark side of Feera. Once the government palace of the administration of the People's Republic of Feeheira, it was conquered by Nova relatively early during the First Novean War and has been serving as her primary base of operations ever since. It is a massive complex consisting of several buildings and courtyards and altogether encompasses an area of nearly 1km², making it one of the largest structures on Ceal.

Nova mostly took over the government palace as it was, making only minor adjustments to it to give it a more sacral feel. Maybe the biggest adjustment was the construction of a great central spire to serve as Nova's personal threat and high throne from which she is able to survey the surrounding area of Feera.

## Minayeiranro in the Libereja

Minayeiranro is the name of the Paradise World of Novean faith. An resplendent palace of infinite expanse with luxurious rooms and marvellous gardens, Minayeiranro is where the Faithful of Novean Faith go when they die. It is a place where everybody can perform the tasks they were born to and enjoyed most in life, and in doing so enrich the existence of those around them. It is a place where the core values of the Novean Faith are applied to their fullest, and everyone who gets their will by their very nature have a good existence there.

Like all Paradise Worlds of Deities, this Minayeiranro actually exists somewhere in the River of Dreams. For one, the Goddess Nova created at least one instance of Minayeiranro herself. In addition, as is the case with most Religions, the Souls of departed Mortal who had a strong belief in going to Minayeiranro after their deaths have frequently spawned Dream Realms of Minayeiranro, which in turn attracted other, like-minded Souls. Some of these Dreams matured into Matured Dream Worlds, and thus became their own versions of Minayeiranro. As such, the exact number of Minayeiranro worlds in the River of Dream is unknown, but estimated to be in the order of several dozens.
Infinite World

An Infinite World is a Type of World that is of infinite size in the dimensions it inhabits. As such, leaving an Infinite World requires breaching the World Wall, and usually involves a Dream Gate. Most Infinite Worlds utilize some variation of the concept of space, surrounding the Center of Interest with a vast, uniform and mostly empty expanse extending indefinitely in all directions, though some Infinite Worlds also employ an algorithm that dynamically generates new content as it is observed. Ilyfra is an example for an infinite world that is surrounded by an infinite expanse of space.

Most Implicitly Created Worlds,as well as a good number of Explicitly Created Worlds are infinite worlds. This can be traced to the Big Bang world generation pattern promoted by Physeicos that provides and easy-to-use template for creative Deities to create new worlds, and is thus widely used, and one of the most popular methods for creating new worlds.
Iserial Creatures

Iserial Creatures are a Form of Existence with a Physical Form that are composed of a Soul, Spirit and Frame. They are directly dependent on both Secondary and Tertiary Iserial Energy, and as such can't exist within Sealed Worlds.

Iserial Creatures can either be created by Iserialogists using Tertiary Iserialogy, or come into existence on their own when a Spirit incarnates itself.

Iserial Creatures are the most ephemeral of all entities with a Physical Form. Unless they can rely on some sort of focus, they are highly dependent on the amount of Iserial Energy within their immediate surroundings. If there is not enough Iserial Energy available, their Frame will dissipate, and they will cease to exist in the Material Plane.

As such, advanced Iserial Creatures created by Iserialogists usually have an internal source of Iserial Energy, such as an Focus Crystal, to give them a measure of independence from environmental fluctuations in Iserial Energy.

Maybe the most prominent example of Iserial Creatures are Pukies, which are capable of surviving even prolonged periods of time without Iserial Energy due to a very intricate Frame design, the exact details of which were lost as a result of the First Novean War.
Rekada

Sketch of Rekada

The chimeric Lord of Spirits in Keylanity. Rekada is an extremely powerful spirit that is said to rule over all the spirits of Ceal, It incorporates aspects of countless spirits, animals and plants, and is said to change its shape and appearance at will.

Despite its great power, Rekada does not often leave the Spiritual Plane, but if it does, the results are often astounding, It is said that Keylanity was first founded when Rekada appeared before a Gryph shaman in Eknaria and shared many teachings about the Spiritual Plane with it. Rekada may also have been involved, to some degree, in the First and Second Novean Wars, as well as the Iserial War, though accounts about that are hazy.

Rekada bows to no one, but it may feel inclined to assist a particularly skilled Summoner or Shaman if the stars are right. Rekada has also a bit of a whimsical side and may act in unexpected ways spontaneously. Despite this, he still commands respect of all that have met it... and lived to tell the tale.
Iserial Aura

An Iserial Aura absorbing damage

An Iserial Aura is an Iserial Barrier that is subconsciously deployed by almost all higher animals in any world. It is based on Primary Iserial Energy, but will also incorporate Secondary Iserial Energy where it's available. The strength of an entity's Iserial Aura directly correlates with its Iserial strength. All Biological Beings can theoretically have an Iserial Aura, and almost all Iserial Creatures have one naturally. Mechanically Constructs, meanwhile, are unable of deploying an Iserial Aura and usually rely on Iserial Shields instead.

An Iserial Aura primarily protects against Primary Iserialogy, but also against any other kind of Iserialogy that directly targets an entity, which is the reason why it is difficult to directly affect part of a creature using Iserialogy. In addition, if Secondary Iserial Energy is available, an Iserial Aura will also provide a modicum of protection against physical damage. An Iserial Aura can only prevent a very small amount of damage that way, but will quickly regenerate over time.
Elementals

Elementals are a Form of Existence that can come into being when a sufficiently large amount of any one Iserial Element gathers in one place. Technically, they are Spirits incarnated in the Material Plane using Frames that directly incorporate physical matter or energy.

The amount of Iserial Energy available need not be particularly large for a Spirit to incarnate as an Elemental. However, the power and size of the resulting Elemental is directly proportional to the available Iserial Energy plus the amount of its own Iserial Energy that the Spirit is willing to invest into the incarnation.

Elementals can also be created by Summoners, in which case the Summoner also provides a certain amount of Iserial Energy to the Advocate he intends to incarnate.