Deadeye

* Deadeye
* Burst Fire
* Energy MG

**Deadeye** is an assault-type Exosuit developed by Aibius in *Exoprimal*.

## Description

User-friendly, all-purpose Exosuit. Excels at medium and long-distance combat. Its primary weapon is a low-recoil assault rifle that can hit targets at a distance while aiming down guided sights. Deadeye can also use powerful palm strikes to repel enemies at close range.

## Skills

* **(Deadeye *α*) - Aggressor:** A weapon with shotgun and burst rifle modes. Fire without aiming to blast nearby enemies with the shotgun, or aim down the sights to release an effective five-round burst.
	+ **Damage Values:**
		- **Against Exofighters:** Burst: 20x5 {100 total} | Shotgun: 16x10 (160 total)
			* Shotgun damage increases to 21x10 (210 total) when using the **Combined Arms** module.
		- **Against Raptors:** Burst: 50x5 (250 total) | Shotgun: 22x10 (220 total)
			* Shotgun damage increases to 29x10 (290 total) when using the **Combined Arms** module.
		- **Against Carnotaurus:** Burst: 24x5 (120 total) | Shotgun: 22x10 (220 total)
			* Shotgun damage increases to 29x10 (290 total) when using the **Combined Arms** module.
* **(Deadeye B) - Devastator:** A self-feeding energy machine gun. Continuous fire will cause the weapon to overheat. Fire without aiming for full auto, or aim down the sights for a single charged shot.
	+ **Damage Values:**
		- **Against Exofighters:** 16 (auto) 160 (charged)
			* Auto fire damage increases to 20 when using the **MG Damage Chain** module.
			* Charged shot damage increases up to 176/184/192/200/208 when using the **Heat Charge** module.
		- **Against Raptors:** 40 (auto) 250 (charged)
			* Auto fire damage increases to 50 when using the **MG Damage Chain** module.
			* Charged shot damage increases up to 275/288/300/313/325 when using the **Heat Charge** module.
		- **Against Carnotaurus:** 16 (auto) 250 (charged)
			* Auto fire damage increases to 20 when using the **MG Damage Chain** module.
			* Charged shot damage increases up to 275/288/300/313/325 when using the **Heat Charge** module.

## Modules

**Modules** are collectable items that are used to upgrade **Exosuits.** The specific effects of the modules(at max level) are listed below.

* Slot 01
	+ D01 - Damage Chain
	+ D01 - Recharger
		- Recharger Module Cooldown reduction(at Lv.5):
			* **The cooldown reduction is the same for Thrust as well.**
			* Regular grenade cooldown - **19 seconds** (It's not 18, it lingers on 18 for a second when it initially pops up)
			* Grenade cooldown on raptors - 17.5 seconds / 20 shots = **0.075 seconds per shot**
			* Grenade cooldown on Carno - 16 seconds / 20 shots = **0.15 seconds per shot**
			* Grenade cooldown on Exosuit - 12 seconds / 20 shots = **0.35 seconds per shot** Assuming you empty 1 magazine in the recharge window, not missing any shots:
				+ **~30% faster recharge** on large Dinos
				+ **~15% faster recharge** on smaller Dinos
				+ **~75% faster recharge** on Exofighters

* Slot 02
	+ D - Shot Grenade
	+ D - Piercing Thrust

* Slot 03
	+ D - Reload Dodge
	+ D - Dive Dodge+

## Navigation

 **Characters**
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 **Neosaurs**
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