recursal/Fanatic-Fandom huggingface dataset:
Raymond Farmer

Raymond (or "Ray") is an 18 month-old azurin baby. He appeared out of thin air above Belgrin Farmer, who became his legal guardian. Raymond is currently under the care of Katy Fitzburn, in the Rokugani Embassy of Zingherra.

## History

During a freak magical accident involving several mimics, some magical stones, and a fat commoner, a rain cloud was summoned in the middle of the room. Out of this cloud fell a baby, right into Belgrin's arms. The infant's origins being unknown, Belgrin resolved to look after this baby and give it the best chance in life.

Belgrin brought back Raymond to Zingherra and attended dutifully to Raymond's needs whenever he could. Unfortunately Belgrin was often involved in researching dangerous magic and saving people, so Raymond was often under the care of a baby-sitter, or Bebun, at the Cloppenburg House.

In early Autumn 744 AP, Raymond joined Belgrin and Morty on his first mission: poisoning the dog food of Mr Chan's pet shop. He made a brilliant distraction while Morty crept in and poisoned the dog biscuits, therefore framing Mr Chan for the deaths of Wong's dogs.

When Belgrin disappeared for three months, Katy Fitzburn took it upon herself to look after Raymond. After the Cloppenburg Post-Truth Patrol was accused of murdering several high ranking nobles, Katy and Raymond were both placed under the protection of Lady Kuni. They now live at the Rokugani Embassy. Every Wednesday and Sunday they get a sand-call from Belgrin.

## Character Overview

Raymond loves mushy carrots and apple juice. He loves interacting with animals, such as Murphy, Thor, or Wong's many dogs. When Belgrin is working or reading, Raymond will often be included in the activity, kept entertained by Belgrin's illusions.
Battering Ram

Battering Ram was the right-hand man of the Lord of Blades; and a fierce enemy of House Canith. He fought and died in the 'Battle of Awbor' (714 AP), being struck down by the Jack of Tears.

## History

Bred for a war that he had no desire to fight in, Battering Ram fled the forges of House Canith to follow the Lord of Blades and quickly rose through the ranks to become his personal bodyguard and right hand man.

While he did not share his master’s lust for violence and bloodshed he does follow him almost without question; although the sheer amount of bodies piling up in the name of their cause weighed heavy on his soul.

Battering Ram lost his life during the 'Battle of Awbor' (714 AP).
Scarntlat

The elf cleric of Ehlonna and a key member of the Bismarck Frontier Force. Scarntlat helped the party out of numerous sticky situations, including repeatedly resurrecting the Gnome of Illusion. He was one of the moral compasses of the party, who helped rally support from the churches and noble houses against the undead horde of Saracen. Scarntlat was also pivotal in the final slowdown with Duristanan The Wyrmbreaker and Father Llymic; as he kept his allies from death while summoning heavenly allies to help.

In battle he would always summon allies to help; usually a celestial triceratops or two; much to the annoyance of his enemies.

Following the death of Father Llymic; Scarntlat was named the head of the Church of Ehlonna in Awbor.
Wizards of Awbor

*I have a dream... where knowledge isn't shared because your name is on a list, but because you wish to learn.*

Wizards of Awbor (or WoA for short) is a upcoming publishing company created by Belgrin Farmer. Its aim is to help foster the sharing of magical knowledge, via the publication of books and periodicals.
Silver Knights of Sehanine

The Silver Knights of Sehanine
*[Aelthir Lari]* is the military arm of the church of Sehanine.

## Duties

- Suppress and guard against Undead incursions

- Retrieve bodies of elves dead in foreign
lands for proper funeral rites

- Travel to conduct funeral rites if other
clerics are not present

## History

During the Invasion of Kyuss 40 years ago, the
elder abomination brought in an army of a hundred thousand undead to the gates of Caldor. Once he and his generals were defeated, however, this undead army
fled and dispersed into the countryside, terrorising and laying waste to the
land. This dark period became known as the Hording, and it took five years before the weakened human armies were able to declare the return of peace.

The undead spread across the land in search of
brains and destruction, and many of them fled into the shade of the Elairana Forest. The scattered outer settlements of the elves were unprepared for this onslaught and fled in the face of the Hording. The elves initially struggled to regain
their footing against this invasion, until the Elders granted the Church of
Sehanine emergency powers to organise and lead the protection of the elven
communities. It was with this act that the Silver Knights of Sehanine was born,
a rare military organisation of the Elves.

The founders organised and trained their
members to the art of killing undead, created new weaponry, and taught isolated
settlements how to prepare and defend themselves against the invasion. They
fought hordes of undead and stealthily tracked lone survivors who slipped
through the net. To halt the spread of infection,
they inspected and corrected the funeral rites made by the population, to
ensure that there were no chances for the dead to rise again and infect the
living. At its height, the order boasted 7000 knights spread across the border
of the elven lands. Each member held enough respect to guide and lead the
defences of small settlements, though they usually deferred to other
clerics on any matter other than fighting.

After the Hording ended, the need for the
Silver Knights diminished. Reduced to less than half their strength, they
nevertheless still command respect from the population in honour of their
services. They assist the Clergy of Sehanine to the best of their ability, and retain
a watchful eye on the world, ever wary of a second Hording.

## Abilities

All the members of the Silver Knights are some version or another of clerics and paladins, rarely pious rangers. Most members are at least level 5 characters. They carry high-quality
weaponry crafted out of Baeltas Mournlode (longsword, composite longbows, razorwing arrows). They wear medium or heavier armour
with forest-shroud tunics. Experienced clerics of the order carry a runestaff containing *Dust-to-Dust* (2) and *Gentle Repose* (3). Uniform
is grey and silver.
Steve

## One half of the Jieve blacksmiths

Jim and friend Steve are two companion blacksmiths who have known each other for a very long time. Jim is an armorsmith, financially minded, and an jewelsmith - he was a warrior adventurer for a guild before settling down. Steve is a weaponsmith, a master grinder, and very sociable - technically a monk by training. Both are equally good at enchanting items - a contested statement as both Jim and Steve claim to be better than the other. Together they own the blacksmiths shop colloquially known as “Jieve’s”.

With their knowledge, and backing from Iyasu, they blueprinted, sourced materials for, forged, and enchanted a Jade Tetsubo for Kuni Masuyo. This is despite never having seen a real tetsubo before. This weapon was made of interlocking sections of Jade which was held together by the enchantment magic cast on it. The handle was a single solid rod of jade, wrapped in leather and silk, the end of the weapon was an intricately made pommel in the fashion of a stylized crab.
Yareen (Cromwell)

Yareen (or Cromwell in the common tongue) has a different significance depending on if you ask a human or an elf. For the humans, Cromwell is the capital of Elairana, the seat of their power, and is the furthest most human will get into the elven lands. For the elves, Yareen is the location where they can contain the influence of humans. Yareen is the only elven settlement where humans are allowed to trade and visit (and even then there are strict border controls). It is the seat of the Ambassador, the designated representative of the elven people. The humans view him as the lord of all elves, though in truth his authority barely extends beyond Yareen's borders. The current Ambassador is Lord Mikhael Thuranni, who has served as Ambassador for several centuries.
An Ocean Away

**An Ocean Away** is the 10th episode of the The Series 1970s and is one of the first episodes set outside of the UK.

## Trivia

This episode marks the following:

* The first set purely outside the United Kingdom any of the mini series, since this episode purely takes place in the USA.

* The first episode where almost every character is a HO scale (1:87) model, not a OO gauge (1:76) model.

* The first of six episodes covering the MSR's USA tour in 1974-1976.

The differences of the UK's and the USA's loading gauge and locomotive size is mentioned.
Stiltwalker

## The Stiltwalker

The assassin of the Carnival of Shadows; the Stiltwalker was given his powers by the Jack of Tears. The Stiltwalker can step in and out of reality via the Plane of Shadows as well as increasing and reducing his size at will. He fought in the 'Battle of Awbor' (714 AP) but was planeshifted by Finlicke Kragmantle, to the Demiplane of Mirrors. He swore he would take his revenge.
Sigmund Cross

## Sigmund Cross - The Forlorn Duke

A former aristocrat of Rylandaria, Sigmund Cross eventually gave into to the promises of power, and made a deal with the vampiric god Kas to give him immortality as a vampire. He is currently the Minister For Foreign Affairs in Bruxia, in the government of Ivellios.

Sigmund became a major player in the politics of the city of Hollowheart and even led troops on the side of Kyuss during the Battle of Awbor. He fled the battle after being nearly killed by Sparrow Treekeeper.

In 719 AP, he returned to Hollowheart and subsequently became trapped there, gradually growing mad from the lack of access to fresh blood.

After the arrival of the Unnamed Party, Sigmund formed alliance to overthrow the Skull Lord and attempt to claim leadership of Hollowheart. During the battle against the Skull Lord, he led a battalion of vampires and vampire spawn against the Skull Lord's army. Towards the end of the battle, he was beaten to the throne by Anastacia Alamantar and was unable to mount a challenge against her due to the relative battle-weariness of his vampires.

Sigmund tried to journey to Ravensdawn soon after, only to be captured by Samheim's men. He was later freed by the Pie Friends and helped them with their various attacks against Lord Wolton's men - whilst also enjoying the luxuries that the Blacksmith's Arms had to offer.

Sigmund was involved in both the fight against Lord Wolton and the subsequent fight against Father Inorias.

Following the end of the war between Bruxia and Rylandaria, Sigmund received a piece of the Orb Of Storms and a position on Ivellios' cabinet as his Minister for Foreign Affairs.

## History

Sigmund was once an aristocrat of Rylandaria. His family ruled over the town of Tengate since the formation of the nation. His family arranged his marriage to the Countess Belladonna Skye.

When Sigmund's father passed away; he became the Duke of Tengate; and ruled earnestly and wisely. However less than one year into his rule; Belladonna was struck and killed by a runaway horse and cart. This sent Sigmund spiraling out of control into depression. He didn't leave his castle for months, he stopped taking visitors and barely ate food.

When he finally emerged for the castle; he was a pale shadow of a man. He searched for any possible way to bring back his wife - however, none of the churches could help him. He searched for years, exploring less-and-less legal or sane options; until he sort of a cult of Kas (a demigod of vampires). They offered to resurrect his wife for him; but on the condition that he willingly became a vampire.

Sigmund hastily agreed to this and underwent the painful process that turned him into an undead monstrosity. The cult of Kas upheld their end of the bargain and resurrected Belladonna; however when she gazed upon the creature that had once been her husband, she screamed and fled, tragically falling to her death from the castle turret.

Sigmund was once again alone, but now indebted to serve the Cult of Kas for the rest of his unnatural life.
Roy

A loquacious Bone Devil and partner to the Chain Devil, Sigfried. The two of them were tasked to guard a portal to the plane Thanatos so that Bruxia could recruit an undead army from there. For several months the plan worked smoothly until the arrival of the Unnamed Party.

After a brief skirmish with the party, Sigfried and Roy found themselves pushed through the portal and trapped on Thanatos.

Both Roy and Sigfried found their way back to the Material Plane and resumed working for Lord Wolton - this time guarding his keep. After the Unnamed Party investigated Lord Wolton's castle the pair attacked them and alerted the guards. After a tense battle, Roy was blasted to death by Ivellios.
Rick Astley

An eladrin summoned by Tardigrade IV to help fight against the forces of Kyuss. After the defeat of Kyuss, Rick Astley stayed around to help the Church of Pelor route out the remaining undead and fiends.

## Trivia

The character wasn't initially going to be called 'Rick Astley', but Alastair was given the honour of naming him. And so here we are.
World Serpent Inn

### Population

Mitchifer, Phil Collins, John the Flame, Bear-Stranger Hamp, The Narrator, Twinkle-Toes Potts and various others

An otherworldly tavern located in the space between the planes; it is timeless and offers sanctuary to all, regardless of their race or alignment. While its creation and owner are unknown, it is kept in business by its ever-present and silent bartender, Michifer.

In Zingherra, a portal to The World Serpent Inn opens once every two weeks at 7pm on a Friday, inside the doorway of a flower shop called The Primrose. The inn was visited several times by the Hindenburg Ground Crew, who met there with Elero Kway to discuss plans to halt the invasion of Kyuss.

There is also a portal to the inn in Ravensdawn, again in a flowershop called Heavy Petal. The Unnamed Party met Hennet and Archon there to discuss taking down Lord Wolton.

## Notable Patrons

* Michifer - a silent bartender with snakes for a beard; he instantly knows what is the best drink to serve to all customers.
* Phil Collins - a disgruntled demon (balor) who made a deal with Marcus Sootbeard. He was later slain by the Hindenburg Ground Crew; but not before taking several of them with him.
* John The Flame - a fire elemental who serves as the main fireplace for the tavern. He counts time in logs.
* Meepo - a kobold fighter from an alternative Material Plane, who overseas the fighting pit and gambling den in the tavern.
* Bear-Strangler Hamp - a sentient swarm of bees fighter and champion of the fighting pit.
* The Narrator - a sentient cactus monk who believes he is the only living creature in a fictional world, and so narrates his own life.
* Twinkle-Toes Potts - a sentient cat swashbuckler who acts as the main bouncer for the inn.
* Applestan - a tiny viking warrior in the shape of an apple; the chieftain of the Norsefruit.
* Ragnanna - the second in command of the Norsefruit.
* Eirik Blueberry - the shaman of the Norsefruit.
* Mister Tiddles - a wizard's cat that was polymorphed into a mindflayer; though still has the mind and mannerisms of a cat.
* Gorjan Bexley - a beholder librarian with a fear of almost everything and a pacifistic way of life.
* Jebadiah Altringchum - a rotund pottery man, once the mayor of a town called Ladybarn, in an alternative Material Plane.

## Beverages

The World Serpent Inn is famous for having beverages and food available from throughout the planes, some of the more iconic choices are listed below:

* The Sun Beer - A hallucinogenic beer brewed in Olympia that made Tardigrade IV think Pelor was trying to enter him.
* The Singer's Voice Ale - A pale ale brewed in an alternate Material Plane that allows the drinker to sound exactly as they wish to.
* Leader's Luck Wine - A wine made on the slopes of Hades.
* Backstabber Whiskey - Made by servants of Olidammara for their more drunken raids.
* Barbarian's Rage - Brewed by the warrior clans on Ysgard to celebrate the setting sun.
* Nature's Tempest mead - A mead from the beastlands and one of the many druid circles there.
Badger's Arse

The main pub located within the town of Hindenburg. After the Hindenburg Ground Crew took over the town; they renamed the pub after a running joke about their comrade T.W. Badger.

The tavern is run by a bizarre goblin landlord known as Stumpy Groat. It has also been the location of many of the surreal, ethereal bardic performances by Old Tony.

## Notable Patrons

There have been many notable visitors to the Badger's Arse over the years; but some of the more frequent notable patrons include:

* Stumpy Groat - The owner and landlord of the fine establishment. He was once an adventurer; but lost his entire party to an angry wizard and a horde of zombies. Only recently has he taken up the adventuring life again.
* Banana Kong - The resurrected adventuring companion of Stumpy Groat. Banana Kong is the head chef, and regularly performs his poetry readings to a packed crowd.
* Old Tony - The skulleted bard and harp player who performs regularly at the pub. He tells tales of the mysterious A-man who alleged created the multiverse.
* Milo Stonebreaker - The lord of Hindenburg; Milo feels more at home in the pub among his people than he does in the castle or surrounded by members of the aristocracy; so he spends many of his evenings at the Badger's Arse.
* Tardigrade II - The aged necromancer and grandfather of Tardigrade IV. He whiles away his evenings here performing tricks for a few coins.
* Princess Unicorn - Like Milo, she finds life in the castle doesn't suit her as much as being around the adventuring sorts does; and so she spends many an evening here, often catching up with fellow members of the Hindenburg Ground Crew.
* Barry Shoeshine - Prior to his death; the town drunkard of Hindenburg spent many a day here, completely off his face.

## History

Before it was called the Badger's Arse, the pub was a run down establishment called the Hangman's Arms; it had few locals and even fewer visitors, as not many came to the town of Tolstoff.

However when the town was liberated from House Tolstoff by the Hindenburg Ground Crew; and subsequently given to them to own; they breathed life and money back into the dying town - transforming it into a bustling small town.

The former adventurer, Stumpy Groat, petitioned the new lord, Milo Stonebreaker, asking if he could purchase the pub; and from there set about investing every last copper piece he had into transforming it into one of the most renowned taverns in Awbor.

The Hindenburg Ground Crew requested that it be named after their companion, T.W. Badger; as homage to his misfortune with the Deck of Many Things, which had made purple hair grow all across his face and body.
Soap

*"The soap is in a glass box, to be used as atourist attractin"* -T.W. Badger.

This expensive high quality bar of soap was given to T.W. Badger by Lord Sulmos Hinlon as a reward for defeating Zandykuil. Instead of taking the hint, Badger decided to keep the soap, and put it in a glass box in Hindenburg.

Since then the soap has become a star attraction of Hindenburg. Many visitors travelled weeks to see what was so special about this soap that it needed to be kept in a glass box. There is a small sign next to the box explaining that the soap was being used to attract tourists.

In 744 AP, the Hindenburg Museum (and almost all of its contents, including the soap) was stolen by some cultists. The current whereabouts of the Museum, the soap, and the glass box remain unknown.
Sir Byrant

Once an honoured knight of Nerull; now an undead monstrosity. Sir Byrant was so loyal to the realm of Bruxia, that when he died in battle, he was brought back to life by Lord Wolton to serve at his side as a death knight.

Since rising as a death knight, Sir Byrant was trained by the Black Knight. He also wields the Black Razor; after recovering it on an expedition to No Man's Land.

Sir Byrant commanded the armies of Bruxia for Lord Wolton, and acts as his confidant, bodyguard and executioner - when needed.

From his ancestral home in Ravensdawn, Sir Byrant oversaw armies of undead soldiers recruited from Thanatos (the layer of the Abyss controlled by Orcus) via a portal in his mansion. These legions marched out of Ravensdawn to fight against the forces of Rylandaria. The portal was guarded by two devils known as Siegfried and Roy; however it was eventually destroyed by the Unnamed Party, along with vast swaths of Sir Byrant's mansion.

Angered by the party, Sir Byrant tried to kill them when they returned to his mansion the following day; while he was gathered with Lucian Dermanche and Semaj II attempting to fix the portal. In the ensuing battle that spilled into Byrant's vast mansion garden, he cut down both Geoff and Balthazar before being killed by Otis and his animated butter knives.

His weapon, The Black Razor, was taken by Grakk.
Princess Unicorn

Princess Unicorn is an adventurer and member of the Hindenburg Ground Crew. She was recruited, alongside Mingebard, to help stop Rotten Jack's invasion of Caldor; however he face was badly damaged by him during the ensuing fight. Since then, the bandage-wearing Princess Unicorn has been always on hand to help out the Hindenburg Ground Crew.

She fought in both the Battle of Caldor and the Battle of Awbor, as well as various other skirmishes alongside her companions in the Hindenburg Ground Crew.

Following the fall of Kyuss, Princess Unicorn has been a close advisor to Lord Milo, as well as being in charge of maintaining the keep at Hindenburg.

## Trivia

Princess Unicorn was a character from a one shot run by Paul and played by Alastair.
Waltzing Matilda

**Waltzing Matilda** is the 22nd and second last episode of The Midlander: The Series 1970s.

## Plot

As Clyde begins to become homesick after arriving from Australia the year before, the railway's fleet realise that the British-built, Australian-rebuilt engine needed to feel like he was back home. Instead of trying to remodel the scene as his native home of New South Wales, they decide to ask him about what was life like in the dying years of NSWGR steam. Clyde, being touched by the response from his new British friends and co-workers, decided to tell them about his years of service up at Newcastle and the Hunter Valley in the 1950s and 1960s.

During the late 1950s, Broadmeadow Depot was the major hub for locomotives of the Newcastle and Hunter Valley lines of the New South Wales Government Railways system due to the latter region's heavy coal traffic. Supplied by the South Maitland Railway out of East Greta and the Richmond Vale Railway from out at Hexham. Clyde normally took trains of workers from Newcastle station to latter company and referred to the J & A Brown fleet as the closest he'll get to the UK, due to many being of British design with a few bought second hand. One fine morning, Clyde was handling a usual workers train when he saw one of the RODs struggling to build up steam.

## Trivia

This episode is named after the famous Banjo Paterson song of the same name.
Zodar

## The Zodar

A mysterious construct covered in symbols to many religions, the Hindenburg Ground Crew found the Zodar when they were travelling through the plane of Azzagrat in the Abyss that followed then back to the Material Plane.

It was told that the Zodar would only speak once every hundred years to impart some deep wisdom from the cosmos. After the fall of Kyuss, the Zodar chose to speak. It simply said "Marmite.".

## History

The Zodar is a strange construct of unknown origin and design. It was spotted by Sparrow Treekeeper on the pane of Azzagrat. It seemed to be following him and the Hindenburg Ground Crew as they made their way to see the bizarre msytic; Rule-Of-Three.

The Zodar followed the back to the material plane even though T.W. Badger and Tardigrade IV were distrusting of it. The Zodar did however prove useful in initial fighting Kyuss as he broke free from him imprisonment; by blasting the freed Demigod with solar energy from it symbol of Pelor; causing the Worm that Walks to retreat.

After intially proving useful, the Zodar came to stand outside the Hindenburg Mansion in Caldor; where it remained entirely still for the entirety of the 'Battle of Awbor' (714 AP).

Since the fall of Kyuss, the Zodar has been standing idle in the grounds of the Hindenburg Mansion. It remains so still that the Hindenburg Ground Crew have built a water feature around it.
Simon Waterson

## Simon Waterson - Prince of the Swamp

A scheming bullywug prince to the community of Swampenton; Simon enlisted the help of the Unnamed Party to assist him in taking the throne from King Kerm, after the party swiftly dealt with a pack of vicious giant toads.

However upon arrival at Swampenton and when meeting King Kerm, it seemed that Simon was as benevolent as he first appeared. A vicious fight broke out in the throne room with King Kerm being killed and Simon being slain by Dandak.

Simon also wielded a notable weapon called the Hammer of Shocking; which became the main weapon of Ivellios after Simon's death.
Wormcrawl Island

An island at the southern-most tip of the collection of islands making up Madripore. In ancient times it was a site of worship for priests of Nerull; and the unholy place where Kyuss flayed his ten-thousand followers in an unholy ritual to ascent to godhood.

The island was the site of the black obelisk that housed Kyuss' trapped form until he was freed from his prison by Edwin Tolstoff.
Northampsmith station

**Northampsmith** is the mainline connection of the Gladsville route and the site of the former MSR-owned MPD. It has always been an important station on the railway even with today's strict mainline standards, MSR operations of non-mainline certified locomotives are still allowed in this station.

## History

Northampsmith station was opened in the heyday of railways in 1867 when the town of Northampsmith needed raw materials brought in faster by train. The station started originally as a halt by the London & North Western Railway (L&NWR) but was rebuilt twice by the railway to cope with the changes occuring in the town, which had grown in size thanks to the railway and with a new line being built to Gladsville in the west, a second major station was opened with three island platforms with a large goods yard and motive power depot built to the station's southwestern site.

In 1925, the station was replaced by a far better station to again cope with the changes in time and traffic through the station and became a major stopping point for expresses heading north to Carlisle or south to London-Euston. In 1941, the station damaged in an air raid by the Luftwaffe but was repaired and operational in just two days with the yard repaired and MDP rebuilt, which both were too hit by German bombs. In 1962, Northampsmith's secondary line was in threat of closure and this angered the locals who lived along the line, including those at the line's mainline terminus. The line was saved and became the Moorland Steam Railway, which pleased the locals of Northampsmith since they get to keep the line operational and soon enough, the town was modified to allow the railway to run eastwards to Dentin, Northampsmith's sister town, in 1971. The layout was in the form of a 1970s-style archutecture.

In 1976, the station was modernised to the requirements to British Rail in order to keep trains operating through the station while not removing the signalbox, which was in joint ownership of both BR and the MSR.
Sylethan Lucien

## Lord Sylethan Lucien

Sylethan Lucien was head of the minor noble house, House Lucien. He was an advisor to Mithran Ironwolf, however he was blackmailed into blaming the Hindenburg Ground Crew for the murder of Jackson Armant. He was blackmailed by Katarin Tolstoff, who was working for the Herald of Kyuss.

Sylethan Lucien was later murdered by Katarin Tolstoff as he tried to confess what had happened to the Hindenburg Ground Crew.

## History

A quiet and reserved man, Sylethan and House Lucien served as a stalwart ally of House Ironwolf for many years. Sylethan grew up on the family estate in Caldor, just in the shadow of Caldor Keep, and if he did show any resentment towards the Ironwolf family, he never made it known.

He would oversee the the merchant ships and imports and exports of the Caldor dock, as his family had done for centuries beforehand. While not a corrupt man, he occasionally let a few imports through without the correct paperwork; if a little extra money was passed his way.

Katarin Tolstoff was however able to blackmail him with knowledge that one of these shipments had been a dangerous shipment of alchemist fire, with links to the Black Crescent Guild.

Following Sylthan's death; he was buried in the grounds of the Lucien ancestral home in Caldor. He was succeeded by his son, Rary.
Unnamed Party Chapter 1: Celebrations

This details the adventures of the Unnamed Party and their formation in the town of Fishhook. After saving the town from an aboleth, the group set off to Oxenbridge; along the way they saved a lord from a hag, and skinned several people. In Oxenbridge they managed to save the king from assassination by a mad cult, seeking to end all religions. These adventures took place in 728 AP.
Relwof BigAxe

The first son of Semaj BigAxe, he was the first line for the throne of Rylandaria. Relwof is loud and brash and takes after his father in many ways, including his hot-headedness and lust for battle.

He was saved from a failed coup by his brother, Semaj II, Lord Wolton and Father Inorias by the Unnamed Party. Since then, he has been an ally of them.

He was appointed as the regent of Blackenhall following the execution of Lord Mauldeth. Relwof later fought on the front lines of the war against Bruxia and was responsible for a considerable number of death bone knights.

Following the end of the war between Bruxia and Rylandaria, Relwof returned to Blackenhall to resume his role as the lord of the city. He also would act as prince regent when King Semaj when on state visits.

## Trivia

Relwof is a character of Dan Fowler's from when Rick used to play D&D back in high school.
Mensar's Headband

A powerful headband of unknown origin; it allows the wearer to completely transfer their memories into another creatures mind, or visa versa. The headband was recovered from the assassin, Faceless, by the Hindenburg Ground Crew. It was later used to help the party convince Dentor Elmheart, the Captain of the Zingherran Guard, of Kyuss' existence. Unfortunately in doing so, Dentor inherited Azrael's 200 years' worth of tragic backstory, which almost drove him insane.

It was later given to Elero Kway for safe keeping. Since then, it has fallen into the hands of the Arcane Council.

## History

While the creation of the headband remains shrouded in mystery; Mensar was the fifth High Archmage of Awbor; and wore the item constantly during his reign. He was already in possession of the artifact when he became archmage - so whether it was a creation of his, or an item that he found, remains a mystery.
Viseroth

## Viseroth the Mad

Viseroth was a fanatical fire giant cleric of the orc god, Gruumsh. He was a veteran of the endless wars upon the planes of Archeron. He was sent to the Material Plane with a mission, to spread the war and unite the orc tribes. To this end, he was given the Horn Of Gruumsh, a powerful artifact that could summon platoons of orcs from Archeron.

Viseroth stationed himself in Granga'al and began he assault upon the kingdom of Awbor. Duristanan saw Viseroth's plans as a golden opportunity to spread more chaos, and sent some of the Lords of Dust to guard Grang'al.

Viseroth and his legions were eventually stopped by the Bismarck Frontier Force and the fire giant was by Rylarion.
Pre Caldor Chapter 1: Chasing A Thief

This details the adventures of the Bismarck Frontier Force and their formation in the village of Ashcombe; where they banded together to stop an orc attack, only to become embroiled in the schemes of several organisations to track down the gems of the Well Of Tears. This leads them to Caldor where they violently end a gang war, end a bloody in-party conflict that culminates in a battle at the Church of Pelor. These events too place in the year -2 AP.
Samheim Macabre

The chief spymaster of Bruxia; Samheim lead an inquisition of wraiths and other incorporeal undead through each town in Bruxia, routing out any spies and traitors. He was a member of Lord Wolton's council, and is a member of Ivellios's council.

A cold and calculating man in life, this has been amplified in unlife as a vampire. He was judge, jury and executioner, with only Lord Wolton having authority over him. He now serves Ivellios, but with much less zeal.

He encountered the Unnamed Party in Trapper's Grove, when he was summoned by Deacon to investigate the corpses the party had brought forth to collect a bounty. When he discovered that what they had actually brought forth was the burnt remains of a camel molded into the shape of several bodies - he was so incredulous, that he let them leave with their lives.

The party later encountered him in Ravensdawn, where he was leading inquisitions house to house. They were able to sneakily free several of the dwarven prisoners he had taken, but Grakk then attacked Samheim.

He continued to hound the Pie Friends on multiple occasions while they were in Ravensdawn. He ramped up security checks and routinely executed citizens who showed any dissent.

When the Pie Friends first attacked Lord Wolton's castle, Samheim was summoned and helped catch an invisible Otis. Otis led Samheim on a merry chase through the city to various fake hideouts, giving Savage and the rest of the party time to boobytrap their hideout in the Blacksmith's Arms. In the ensuing battle that destroyed the pub, Samheim and his horde of vampires were killed.

Samheim rose again to accost the Pie Friends after they had killed Lord Wolton in his castle, with the help of Archon, Hennet and King Semaj. However he instead surrendered his rapier, claiming that he would serve the next first minister of Bruxia.

Since Ivellios came to power, Samheim has mainly dealt with keeping Ravensdawn safe and as well as creating a boarder force to patrol the numerous boarders of Bruxia.

## History

A cold and calculating captain leader of the 51st company in the army of Bruxia. Samheim was known and feared for his merciless tactics on the battlefield, and for taking no prisoners. When, on an excursion into No Man's Land, just north of Bruxia, his company was decimated by the blue dragon, Varkmarsh, and Samheim was greatly injured. One of the vampires in his command saved his life, by turning Samheim into a vampire.

Now with in his new undead form, Samheim became even more ruthless and merciless. His tactics and victories caught the attention of the newly elected first minister, Lord Wolton; who offered Samheim the role of his chief spymaster.

Given this chance for even more power; Samheim willingly accepted, and has since been one of Lord Wolton's closest allies.
Silver Dragonfly

An ornate silver dragonfly that functions as a flying pair of eyes for the user. The user can see through its eyes with perfect clarity and it has a range of up to 1 km.

The dragonfly is in the possession of Savage Flame and has been used by the Unnamed Party to covertly scout of areas of Hollowheart, Bruxia and Rylandaria. Previously the dragonfly was in the possession of Xantharatoth, who used it to spy upon unsuspecting victims in the village of Fishhook.
Tarzanne Sunaxe

A cleric of Lathandar and one of the moral compasses of the Forty Thousand Dragons adventuring party. She met the group on their way out of Crookshire along with the druid Fae, and helped them overcome a basilisk infestation at a nearby farm as well as tracking down Brendan Costrello to Zingherra.

Tarzanne was incredibly weary of the Black Razor in the hands of Asteroth Servantes, and on many occasions informed the group that the blade should be destroyed or disposed of.

## History

Tarzanne has been questing for the fabled Sun Axe, a legendary weapon, of which she took her name.
Barry Shoeshine

The town drunkard of Hindenburg, he was completely incomprehensible and a nuisance. He later redeemed himself when he helped the citizens of Caldor escape to Zingherra before the Battle of Awbor; however Barry lost his life when the Lords of Dust attacked the civilians in Zingherra.

## History

“Aaarghhtergamdsa” the only words of the town drunk of Hindenburg, he moved there after other drunkards invaded his patch in Caldor. While not particularly effective or useful he did help with the evacuations of Caldor by not getting in the way.

Sadly he lost his life during the Battle of Awbor when several of the Lords of Dust began killing the villagers of Zingherra in the hope to draw the Hindenburg Ground Crew away from Caldor.
Armprothese

**Die Armprothese** von Sekiro im Spiel Sekiro: Shadows Die Twice ist ein wichtiges Spieleelement und dient als Waffe, nachdem dem Krieger der Arm im Kampf abgetrennt wurde.

Diese künstliche Armverlängerung wurde vom Bildhauer des alten und verfallenen Tempels geschaffen. Es handelt sich dabei um keine gewöhnliche Prothese, da sie nicht nur mit verschiedenen Geräten ausgestattet werden kann, sondern einige davon auch in Verbindung mit Sekiros Katana für einen zusätzlichen Effekt im Kampf sorgen können.

## Umfang der Prothese

* Greiffhaken: Ermöglicht es dem Spieler, höhere Punkte zu erreichen, um sich kurzzeitig zu verstecken oder aber sich auf den Kampf vorzubereiten. Es kann auch im Kampf eingesetzt werden, um Feinde an sich oder aneinander heranzuziehen.

* Sekundärwaffen: Die Prothese erinnert an die Trickwaffen von Bloodborne. Waffen können als Brecher verwendet werden, um den Schutz des Feindes zu brechen.

* Ninja-Tricks: Sekiro kann Objekte wie Feuerwerkskörper benutzen, die von der Prothese angezündet werden und sie auf seine Feinde werfen.

* Fächerschild: Der Fächerschild besteht aus einer Reihe von Klingen welche in einem Fächer angeordnet sind.

* Waffen aus der Ferne: Mit der Prothese können Projektile wie Shuriken abgeschossen werden.

* Flammenlüfter: Das Katana kann durch den Flammenlüfter in Brand gesetzt werden und fügt somit für kurze Zeit auf Feuerschaden zu.

* Lanze: Die Prothese kann variiert werden, um als Lanze verwendet zu werden. Die Speerspitze scheint sich von der Prothese zu lösen und mit einem Stock verlängert zu werden. Der Speer wird verwendet, um einen Feind außerhalb der Reichweite des Katanas niederzustrecken.

Der FächerschildShuriken in der ArmprotheseDie ArmprotheseDer Flammenlüfter
Tardigrade III

One of the founding members of the Hindenburg Ground Crew, he was sadly killed in their first outing, only to be raised as a vampire. He was later rescued and restored to life. Tardigrade III is also the adopted father of Tardigrade IV. Tardigrade III passed away peacefully in 738 AP after retiring from adventuring life and opening a cafe in Hindenburg.
Qicoran Aloro

## Qicoran Aloro - The Shadow

A dashing half-elf (well quarter-elf, but that is another story) swashbuckler and one of the leaders of the Forty Thousand Dragons. He founded the adventuring party alongside Sir Valis and Asteroth Servantes to investigate the disappearance of several miners and the druid, Aimos Nettlebeard, in the area of Crookshire, and stumbled upon a plot by the Cult of the Eveningtide to cast the land into eternal darkness.

Qicoran (though he is known as Narociq to his party) is also a member of the Grey Knuckles Thieves Guild and has helped the party out of some nasty situations, involving dead bodies and theft alongside his trusty dogsbody: Norrick Swiftwind. Though Qicoran's actions have often put him at odds with Tarzanne Sunaxe.
Prince Horatio Xarius

The current elected leader of the Island Kingdom of Madripore. He leads the largest fleet of ships in the kingdom, and commands it from a vast galleon called The Sunken Albatross.

Prince Xarius brought his fleet to help the people of Awbor against the forces of Kyuss during the Battle of Awbor. Although he died in the combat, he was brought back to life by Tardigrade IV.

Since the fall of Kyuss, Xarius has been a strong ally of the kingdom of Awbor.
Simon The Filth Wizard

Simon The Filth Wizard was a mercenary and frequent visitor of the dockside pub, The Dog and Flagon, in Ravensdawn.

He was hired by Ishmael to protect Semaj II from the Unnamed Party (The Pie Friends). When the party visited the pub, Simon took an instant dislike to Menye, and kept bothering him and throwing soil at him. Once an all out fight broke out in the tavern, Menye turned into a fire elemental and burned Simon to death.

## History

Simon was always known as the Filth Wizard. However after donning what he assumed was a magical cloak, it bonded with him and made him completely filthy and uncharismatic. Years of grime built up on him and the cloak every day, and washing did nothing to alleviate it. After years of attempting to remove the cloak, he simply accepted his fate and the title of The Filth Wizard.
Pryderi

## Pryderi - Whip Bro

A whip-wielding warrior who helped guide the Cloppenburg Post-Truth Patrol in their search for a Truenamer. He accompanied them to the Far Realm, and is thought to be still lost there.

## Description

Pryderi is a young man, no older than 20, with a somewhat smaller build than most adventurers seem to be - being 5’9”. Despite this young age and slight build, he seems to be an experienced explorer - having gone out on multiple varying excursions. With these excursions he seems to learn something new - creating an eclectic mishmash of skills to use at his disposal.

Though he’s a good natured sort, he doesn’t hesitate to use backhanded tactics in combat. Poisons, tricks, traps, anything to get the upper hand in a fight. Because, in his own words: “either: you’re fighting evil, in which case you have the moral high ground and they need to be put down; or if two good people are fighting, neither of you are in the right - so to survive you gotta win by any method available to you.”

## Backstory

Raised in close proximity to the church of Fharlangan, also known as the Church of Travels, he was instilled with a sense of wanderlust which he sated with this adventuring lifestyle. Seemingly devoted to this god, he has an inquisitive outlook and constantly wants to seek the next horizon.

## Current Fate

He was hired to guide the Cloppenburg Post-truth Patrol to a Truenamer hidden somewhere in countryside. Joining the party on this adventure, he discovered his home - the temple - was completely abandoned and the denizens sent mad and or had been sent offplane through some seriously powerful unknown magic.

After guiding the party to the Truenamer, the party were given a cross-planar mission - where Pryderi completely vanished. He is, as such, considered KIA.
Ser Kerduvan

The swashbuckling undying skeleton warrior (with a glorious mustache), Ser Kerduvan was a bodyguard to King Bryad I (Pumpkin King), before a terrible magical mishap transformed him into an undying skeleton. He later was rescued by the Hindenburg Ground Crew, and became a prominent member.

## History

The eldest son of Ser Gareth Kerduvan, a famous knight and advisor to King Bryad I; Arthur Kerduvan wanted for nothing more than to follow in his father’s footsteps. He practiced night and day perfecting the art of duelling alongside his younger brothers until that faithful day came, when, following his father’s retirement, he stepped up to become the personal bodyguard of the king. “There’s always room for a Kerduvan by my side”, remarked King Bryad upon Arthur's appointment.

However his glory was to be cut short, as after just six months in his new position he was cut down along with half of his men by assassins sent by the Lords of Dust. King Bryad I was believed to be dead; but rose through foul arcane power as the being known as The Pumpkin King. The residue of this foul act also restored Arthur Kerduvan to life, not as an undead, but a corpse imbued with pure positive energy.

Calling himself “Ser Kerduvan”, he began to roam the countryside slaying any member of the Lords of Dust he came across and searching for King Bryad who he believed to still be alive. However after many years of searching he was waylaid and captured by Edwin Tolstoff and imprisoned; for Edwin, in his paranoia, feared this skeleton knew of his plans to unleash the Worm that Walks.

Ser Kerduvan lay within the prison of Tolstoff Keep for almost 200 years before a chance encounter with the Hindenburg Ground Crew. He quickly joined up with the group, only to be nearly killed by Tardigrade IV when he was possessed by the demon, Bloodfang.

He later fought in the Battle of Caldor, and cut down many of the undead that threatened Caldor, whilst also going toe-to-toe with the undead general known as Vilar. Ser Kerduvan later took part in the skirmish at Wormcrawl Island, where he helped Sparrow Treekeeper kill the mummy, High Priest Sayalte.

Later Kerduvan also took part in both the War Council of Awbor, and the 'Battle of Awbor' (714 AP). Having lived through the battle and since becoming a decorated war hero, Ser Kerduvan has taken to continuing the adventuring life whilst leading the Safety Crew.
Silverblade

The ceremonial sword of House Silverblade. Missing since the destruction of House Silverblade in 700 AP, it was found hidden away in the ruins of Haldorn Keep in 714 AP, and reclaimed by Ajax Silverblade.

## History

The blade was forged by the dwarves of Blightwall in 46 AP and rewarded to Agetos the Adventurer for saving the city. The blade was named Silverblade by its new owner.

The weapon was passed down the family over the centuries, wielded by the successive house leaders. In 700 AP Peiros Silverblade hid the weapon in a secret room to protect it from his enemies. His son, Ajax finally returned to the keep 14 years later, and found the sword.

The Silverblade has since then been used to reforge the honour and status of House Silverblade, and currently wielded by Ajax.

## Abilities

The Silverblade is an ornate +3 dwarvencraft silver greatsword. The excellent crafting of the weapon has made it stronger than steel, despite its silvery composition. The hilt and guard is encrusted with rubies and sapphires.

While a +3 enchantment is not much compared to the great weapons of history, it is a worthy blade for any minor house. The symbolism attached to the blade is sure to grant the wielder an advantage in leading the subjects of House Silverblade.
Der junge Herr

## Beschreibung

Dieser junge Adelige ist ein Nachkomme einer alten Familie. Wie die Ninjas ist auch er allein auf der Welt. Er wurde von Hirata adoptiert und aufgezogen. Im Gegensatz zu anderen Kindern seines Alters, ist er ruhig, mutig und ihn umgibt eine scheinbar natürlich Aura von Anmut. Aufgrund seiner Herkunft wurde er vom Anführer des Ashina-Clans gefangen genommen.
Sir Johan Davidson

## Sir Davidson - Defender of House Bryad

A knight of the kingdom of Awbor, and a trusted protector of House Bryad. Sir Davidson served as a protector of the king's family for many years. In his decorated career he had prevented many tragedies and kept the Bryad's safe.

His noble life ended on an unusual note however; as in his final will and testament, he left his manor in Zingherra, his title and all his worldly possessions to the Gnome of Illusion. This strange decision seemingly came through the bizarre powers of the Deck of Many Things; as the Gnome of Illusions had been drawing from it profusely.

Sir Davidson was buried in a small tomb on the grounds of his Zingherra estate.
War Council of Awbor

Sometimes known as the Council of Awbor, or the War Council of Hindenburg; this was a gathering of all the major houses, churches and important leaders in Awbor to come up with a plan to fight against the forces of Kyuss. the meeting took place in the castle at Hindenburg, and was organised by the Hindenburg Ground Crew.