Power Plant

The Cooling Towers.

Power Plant Track.

Power Plant is a track that gets its first introduction in the "Midway Pass" episode.

## Description

Power Plant is a race track that is set on the Industrial district of Velocity. The entire track is situated around machinery, industrial equipment and warehouses. It mostly features small straights and multiple sharp turns and semi long corners More than half of the track is shared with it's neighboring track Storm Drain, including power plays from the aforementioned track.

Like majority of tracks on the roster, it has a 3-lap count.

## Track

The track starts racers off in the middle of the straightaway next to the three silos. Down the slope is where the first and second turn is, with both being angled at 90 degrees. After the sharp left turn, the track leads into two sections of a large warehouse where they will go through a series of chicanes as a result of the equipment that is stored inside. At the end of the warehouse is where racers will encounter a left curve. The track will elevate and split into two pathways where the player can choose their path.:

1. Advance through the lower section and go through a chicane in the warehouse, while avoiding rolling turbines.
2. Take the right-side path where it will take racers above the lower chicane, where they will meet a tight chicane that leads to the outside of the warehouse and off of a small building, followed by a small straight before the track conjoins again.

This time, the track diverts into a sweeping right hand turn and down a straight where they will drive on a grated bridge. At the end of the bridge, racers will encounter a hairpin and approach a massive chicane with two cooling towers. Racers can either continue through the tight chicane, reach an uphill straight and wrap around the second cooling tower, or gamble against the odds and pass under the cooling towers in an attempt to take two shortcuts with a 50/50 chance of a cooling tower collapsing on top of them.

The track conjoins again into a straight again (perpendicular to where racers will start on Storm Drain) before reaching a small warehouse. Racers can either take the shortcut through a garage shutter and encounter a small jump through it or wrap around the warehouse in the form of a chicane. The track joins together again before going through overhead warehouses with a right and left bend in the road. The final turn takes racers into a 90-degree left turn before reaching the start/finish line.

## Powerplays

(\* indicates that powerplay is exclusive to/or deemed Level 2 in PSP Version.)

Most of Power Plant's powerplays are shared with Storm Drain, meaning they consist of structure damage and environmental destruction, along with use of industrial equipment. The track has no Route Changers and **one** true shortcut. Including shared powerplays from the neighboring track Power Plant has a total of **27** powerplays**. 22** of them are Level 1 and **5** of them being Level 2 and these include the following:

* **4** Generator explosions
* **4** Rolling Turbines
* **4** Gas Pipe Ruptures
* **3** Silo Ruptures
* **3** Spherical Gas Silos
* **2** Cooling Towers
* **2** Warehouse Chicane Shifts
* **2** Warehouse Ceiling Collapses\*
* **2** Girder Drops\*
* **1** Wrecking Ball

#### Removed Powerplay

In the beta, another Girder Drop was included as well as Storm Drain. It was placed before the warehouse that includes the turbines but were removed before the game's launch.

## Replays

Like every track in Split/Second, Power Plant has powerplays and get their shine in the form of Instant Replays when one or multiple opponents are wrecked by the player. The track has a total of **6** replays and it includes the following:

* **Silo Rupture**
* **Smokestack Collapse**
* **Warehouse Chicane Shift**
* **Warehouse Ceiling Collapse**
* Both **Cooling Towers**

## Unlockable Stickers

Beat The Team II: The Revenge - Beat 1 minute and 18 seconds on Power Plant in Detonator.High Pipe - In an event, wreck 3 rivals by demolishing a cooling tower.

## Trivia

* An achievement can be rewarded if the player sets a time of 78 seconds or lower on Power Plant in Detonator.
* Achieving the "High Pipe" reward on PSP earns the player a Hanzo GT.
* Power Plant appears 5 times in Season Mode:
	+ Twice in Midway Pass, another two times in Cleaning Up, and once in Boneyard Rush.
* Power Plant has two weather settings:
	+ Sunset (Midway Pass only)
	+ Twilight (regular)
* Since Storm Drain is the neighboring track, Power Plant shares 20 powerplays with it.
* In the beta, just like Storm Drain, the Warehouse Ceiling Collapse phase was deemed a Level 2 powerplay.
	+ It remains the same for PSP.