recursal/Fanatic-Fandom huggingface dataset:
Clawmoraly

## Clawmoraly information on theAlpha Legends Wiki

Clawmoraly is a Dark Attacker with the Abomination trait.

**Role: Attacker**

## Overview

Clawmoraly is a Dark Attacker with Anticipation Hater skills, while Clawmoraly is extremely strong he isn't that good. He just has a very bland movepool and a mediocre trait. That doesn't hold him back from being a good choice to take down any Anticipation monster. Other than that, Clawmoraly is just a plain Attacker with just a few things up his sleeves to take down those powerful Anticipation monsters.

**Pros:**

* Great stats
* Decent trait
* Insane damage output
* Access to a few tortures in movepool

**Cons:**

* Bad relics
* All damaging moves are Dark, making him weak to his own element

## Recommended Moveset

### Name

* Precise Expertise (Self Precision + Enemy 60 Dark Dmg - 45s, 1 CD)
* Home Land (Dark Weakness + 70 Dark Dmg - 45s, 1 CD)
* Impossible Training Mission (AoE 45 Dark Dmg + Bleed - 30s, 2 CD)
* The Realms Missonz (50 Dark Dmg + Nightmares - 30s, 0 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* ?

  Dielab  |  Ranabar ?

  Technol Sans ?
Alphloaio

## Alphloaio information on theAlpha Legends Wiki

In an era long past, Alphloaio was a mastermind renowned not only for his unparalleled strategic intellect but also for the elaborate tricks and pranks he consistently executed against his adversaries. This cunning ability to always be one step ahead made him an enigmatic figure, both revered and feared. However, his talents also made him a target. Betrayed by those envious of his prowess, he was ensnared and banished to the Realm of Despair, also known as the Calamity Dimensions, a labyrinthine void from which escape was deemed impossible. For a millennium, Alphloaio endured, his spirit undiminished, his mind ever working. Against all odds, harnessing his indomitable will and astute resourcefulness, he broke free from the shackles of this confounding realm. His escape is not just a testament to his unmatched abilities, but also the beginning of a legend that would echo through the annals of history.

**Role: Attacker**

## Overview

Alphloaio is the first Ancestor monster in the game and the Calamity Era as a whole. He's a Dark/Thunder Attacker with Tortures and high damage skills. Alphloaio has a good trait featuring the all powerful Dodge Area, which makes him useful with Taunt monsters.

### **Pros:**

* Good trait
* Nice relics
* Good virtues

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Darkoio

## Darkoio information on theAlpha Legends Wiki

Darkoio known for his darkness and how evil he truely is, he was born a Demon, but his power was increased when he was given Dusk by his friend Timelord.

**Role: Tank**

## Overview

Darkio is a Dark Tank who features a new status effect, Shield, a shield that cannot be removed by PER, Shield Removal/Block. It will only be removed by making it reach it's end or waiting until it's duration is over. Darkio has a horrible trait, nice stats, low speed but thats normal for a Tank.

**Pros:**

* Great Life and relics
* Decent Strength
* Amazing Self Ability to Sustain Hits

**Cons:**

* Mediocre Trait

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
ORAMA

## ORAMA information on theAlpha Legends Wiki

ORAMA is a Metal Denier with Possession skills.

**Role: Denier**

## Overview

ORAMA is a decent Metal Denier who has Possession and Stun skills. ORAMA has a few gimmicks, but he is still bad because of just how the meta is. However, in the perfect battle ORAMA can be a very good denier, but sadly that isn't that common anymore. ORAMA's trait is just garbage, his relics are good for stamina recovery and removal. ORAMA's stats are pretty average. Overall, ORAMA is a mediocre Metal Denier.

**Pros:**

* Good speed
* Good relics
* Two forms of Denial in Possession and Stun

**Cons:**

* Horrible Trait
* Average stats

## Moveset

**Metal Projector** - Deals low Metal damage to one enemy. Applies Possession to one enemy.

**The Waterfall** - Deals moderate Special damage to one enemy. Applies Bleed to one enemy. Applies Drowned to one enemy.

**Live and Well** - Applies Stun to one enemy. Deals moderate Metal damage to all enemies. Requires cooldown.

**Bo Diner** - Applies Immunity to Tortures and True Vision to itself. Requires cooldown.

**Rain On Me** - Deals low Metal damage to all enemies. Applies Drowned to all enemies. Requires cooldown.

**Boss ORAMA** - Deals moderate Metal damage to one enemy. Applies Possession to one enemy twice. Requires cooldown.

**Boss Base** - Applies Possession to one enemy. Deals low Metal damage to all enemies. Applies Possession to all enemies. Requires cooldown.

**Stunning Rama** - Deals low Metal damage to all enemies. Applies Stun to all enemies. Applies Stun to all enemies. Requires cooldown.

**ORAMA Bay (Special)** - Deals heavy Metal damage to all enemies. Disables Trait on all enemies. Applies Possession to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Joe

## Joe information on theAlpha Legends Wiki

Joe is a Metal Tank with Megataunt and self heal skills.

**Role: Tank**

## Overview

Joe is a good Metal tank and can be used in plenty of situations, having the highest Life stat in the Era is really good and can work well with a Dodge Area monster thanks to his Taunt trait. Joe's skills are great for healing and the other great supportive gimmicks. Joe's trait starts off with Taunt, gains Hardened at rank 1, at rank 3, he gains Mountain, at rank 4, he casts Torture Immunity to himself at the start of the battle which is extremely useful, and at rank 5, he gains Megataunt at the start of the battle, so overall Joe is a monster you might wanna consider when building a Team Wars team.

**Pros:**

* Great trait
* Highest life stat in the Angelic Era
* Great relics
* Access to Torture Immunity

**Cons:**

* Horrible power stat
* Weak to Reverse Healing
* Poor NER capabilities

## Moveset

**Tank the Truck** - Removes all negative status effects from itself.

**I'm A Cop!** - Deals moderate Metal damage to one enemy. Applies Stamina Regeneration to all allies.

**Joe the Great** - Heals itself by 50%. Applies a 50% Damage Protection to itself. Requires cooldown.

**Jokes Aside** - Deals moderate Light damage to one enemy. Heals all allies by 35%. Requires cooldown.

**Take the Prize** - Deals low Light damage to one enemy. Applies Bleed to one enemy. Applies Torture Immunity to itself. Requires cooldown.

**Healing Gun** - Heals itself by 50%. Applies a 50% Life Shield to itself. Requires cooldown.

**Staying in the Line** - Doubles its own maximum life compacity. Heals itself by 75%. Applies a 50% Damage Protection to itself. Requires cooldown.

**Support the Kid** - Applies MegaTaunt to itself. Applies Evasion to itself. Requires cooldown.

**The New Captain (Special)** - Applies MegaTaunt, Positive Effect Protection, Evasion, and Double Healing to itself. Heals itself by 50%.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Sunday

*This article contains information that are fictitious and imaginary as PTV Network New Zealand (Patrick Te Pou Enterprises Ltd) is a fictional broadcaster. This article is also not to be confused with the real "Sunday" which screens on TVNZ.*

### Production team

Annabelle Lee-Mather (Editor)Annabel Reid (Executive producer)
Lynn Freeman (Consulting producer)

### Original channel

PTV1

***Sunday*** (or ***PTV News Sunday***) is a New Zealand current affairs, arts and politics programme airing Sunday mornings on PTV1. The programme is presented by Mitch McCann.

## Synopsis and format

*Sunday* screens on PTV1 between 9:00am and 11:00am. The programme covers an array of topical issues including local and overseas news, politics and in-depth reports affecting New Zealand and the world, plus film reviews, arts features and music, in a wide ranging magazine-style format similar to *CBS News Sunday Morning*.

Each edition of *Sunday* typically opens with a short summary of national and international news headlines, including sport and a national weather forecast. This is followed by a selection of short feature stories, an in-depth political interview by PTV Network's political editor Lloyd Burr, a "headline" investigative feature with in-depth coverage of a major story, a movie review by film critic James Croot, and a general-interest 'colour' piece presented by journalist Finlay Macdonald. The programme usually concludes with a musical segment, often featuring a visiting overseas performer or group.

## Staff

### Correspondents

* Jehan Casinader
* Tristram Clayton
* Sarah Hall
* Paula Penfold
* Phil Vine

### Contributors

* Lloyd Burr – political interviewer
* James Croot – film critic
* Finlay Macdonald – arts presenter

### Fill-in presenter

Tom McRae is the main fill-in presenter when Mitch McCann is on leave.
Pablo Neves (Reboot Timeline)

Vast resources

Fierce leadership skills

High fighting skills

Kidnapping

Mass murder

**Pablo Neves** is a supporting character and a minor antagonist of the Canon series.

Pablo is the de-facto leader of the Neves Cartel and served as the main antagonist of the "Roberts x Cruz" series, where he tried to expand their operations.
Optimine

## Optimine information on theAlpha Legends Wiki

Optimine is a Magic and Light Attacker with very high damage output

**Role: Attacker**

## Overview

Optimine is a unique Magic and Light attacker, and being from the Tales Event would normally mean he'd be great but... not exactly the case with Optimine. His just not that good. Let's go over the pros, since he does have plenty. Starting off with his stats, amazing stats in Power and Speed. His life is very below average and not that high. His relics are also fantastic, which allows him to restore Stamina and boost his damage output. Optimine also has access to Pierce in his movepool, which should help him bypass defensive effects and traits such as Dodge Area and Megataunts. Now onto his cons, Optimine has a horrible trait, which is surprising considering he's a Tales monster. Optimine hasn't got the Damage Output to absolutely destroy enemies as his highest damaging move is 45. Optimine has access to PER, but it's on himself sadly. Overall, Optimine is a unique Attacker who might be usable but isn't that good.

**Pros:**

* Can NER and apply Triple Damage to himself
* Access to Pierce
* Amazing power and speed
* Nice stamina costs

**Cons:**

* Bad trait
* Below average Life
* Poor damage output
* Some of his skills cleanse NER from enemies or PER from itself
* High cooldowns on best moves

## Recommended Moveset

### Use Laser Attack!

* Burn in the Sun (AoE 45 Light Dmg + Sunburn - 40s, 3 CD)
* Deadly Vision (Self NER + Triple Damage - 45s, 3 CD)
* End of the Road (45 Magic Dmg + AoE 30 Magic Dmg + Self PER + Self Extra Turn - 35s, 2 CD)
* Great Vision (Self Pierce + 35% Heal - 45s, 3 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* ?

  Dielab  |  Ranabar ?

  Technol Sans ?
Leavereron

## Leavereron information on theAlpha Legends Wiki

Leavereron is a mechanical beast who knows how to deal with any issues that crosses in his path. He knows how to support his team, hurt the enemy, and take risks, so for anyone planning a attack, make sure you know what you're doing, or else Leavereron will end you!

**Role: Support**

## Overview

Leavereron is a Metal Support with many gimmicks, he throws heaps of PER at the enemy and has plenty of NER skills for his allies while he can also apply Shields and Precision to them. He has a Double PER + Extra Turn skill which is a really powerful skill while he also can apply Nanovirus to his enemies. Leavereron has weird relics for his role and a very bad trait. Leavereron is a monster you do not want.

### **Pros:**

* Lots of PER
* Double PER + Extra Turn
* Great speed stat and good life stat

### **Cons:**

* Bad trait
* Odd Relics

## Moveset

**Metal Steel:** Removes all negative status effects from one ally. Heals one ally by 20%.

**Oblitate the Enemy:** Deals low Metal damage to one enemy. Applies Nanovirus to one enemy. Removes all negative status effects from itself.

**Rusty Wrench:** Deals low Metal damage to one enemy. Applies a 3 Turn Death Countdown to one enemy.

**Fun Times:** Deals low Metal damage to all enemies. Applies Daze to all eneimes. Applies a 30% Life Shield to all allies. Requires cooldown.

**Cannon Ball:** Deals heavy Metal damage to one enemy. Removes positive status effects from one enemy. Applies Precision to all allies. Requires cooldown.

**Call the Pain:** Removes all negative status effects from one ally. Applies Double Damage to one ally. Requires cooldown.

**Bounced:** Removes positive status effects from one enemy twice. Applies a random Torture to one enemy. Gives 1 extra turn to itself. Requires cooldown.

**On a Run!:** Deals low Metal damage to all enemies. Removes positive status effects from all enemies. Applies Daze and Nanovirus to all enemies. Applies Precision to all allies. Requires cooldown.

**「ULT」Notobia:** Deals massive Metal damage to all enemies. Applies Stun to all enemies.

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Angeliron

## Angeliron information on theAlpha Legends Wiki

Angeliron is a Fire Attacker with Bulwark, Torture Immunity, and True Vision SC. Angeliron is the MP monster.

**Role: Attacker**

## Overview

Angeliron is a fantastic Fire Attacker who has the highest Power. Angeliron's main gimmick is heavy hits, twice to a single then to all, bypassing DA. He has a great trait, great stats, and nice relics. But the Trap could've been different to fit his role. Angeliron also has access to Single + PER PER in one move! Overall, Angeliron is a fantastic monster.

**Pros:**

* Great Power and Life
* Great Trait
* Mask is a good relic
* Access to PER as a Attacker
* Access to Freeze as a Attacker
* A Water Skill as a Fire Monster

**Cons:**

* Trap doesn't suit his role
* Horrible Speed

## Moveset

* Deals heavy Fire damage to one enemy. Applies Ignite to one enemy.
* Removes positive status effects from one enemy.
* Deals moderate Fire damage to all enemies. Applies Burn to all enemies. Removes all negative status effects from itself. Requires cooldown.
* Applies Double Damage to itself. Applies Evasion to itself. Requires cooldown.
* Removes positive status effects from one enemy, then, from all enemies. Deals heavy Fire damage to all enemies. Requires cooldown.
* Deals massive Fire damage to one enemy.
* Deals very heavy Water damage to one enemy. Applies Freeze to one enemy. Requires cooldown.
* Deals insane Special damage to one enemy. Requires cooldown.
* **Special:** Removes positive status effects from all enemies. Deals massive Fire damage to all enemies. Applies Burn, Ignite, and Stun to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Demon-Fort

## Demon-Fort information on theAlpha Legends Wiki

Sigrid & Fort was on a hunt for Lord Inheritor, and when they found each other, they fought, fighting for the throne. One of them was defeated, Sigrid & Fort won, now being affected by dusk, he became: Demon-Fort.

**Role: Attacker**

## Overview

Demon-Fort is a Magic Attacker who has Shield Removal skills. Demon-Fort's trait isn't good, he has good relics, good stats. Sword allows Demon-Fort to deal even more damage than he already could do. Overall, Demon-Fort is a average Attacker but is by far dangerous if buffed by a ally member with buffing skills.

**Pros:**

* Good Stats
* Removes Shields before Damage
* Decent Relics

**Cons:**

* Horrible Trait

## Moveset

* Long Gone: Deals moderate Magic damage to one enemy. Removes Shields from one enemy.
* Catch vs. Caught: Removes Shields from one enemy. Deals moderate Magic damage to one enemy.
* Counting Punches: Deals heavy Magic damage to one enemy. Applies Daze to all enemies. Requires cooldown.
* Learning to Move: Removes all negative status effects from itself. Applies Damage Boost to itself. Requires cooldown.
* Lord Takedown: Removes Shields from all enemies. Deals moderate Special damage to all enemies. Requires cooldown.
* Stun Damage: Deals moderate Magic damage to one enemy. Applies Stun twice to one enemy. Requires cooldown.
* Strong and Resilient: Deals moderate Magic damage to all enemies. Applies Daze to all enemies. Requires cooldown.
* Stunbang: Deals massive Magic damage to one enemy. Applies Curse to one enemy. Requires cooldown.
* Trait Eating (Special): Deals massive Magic damage to all enemies. Applies Curse, Stun, and Daze to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Dusk

**Dusk** is Rankup Resource used to rankup Demon Mythics and Guardian Mythics. The substance is available from the Demon Rank Up Survival Dungeon and Guardian Dungeon.

## See Also

* Element 115
* Ultra Amber
* Andust
* **Dusk**
* CPU
* Stardust
* Scales

## Trivia

* This marks the first time a Rankup substance is used for more than one Era in a row.
Elvira Wintersong

## Elvira Wintersong information on theAlpha Legends Wiki

Elvira likes to sing a lot, especially during winter. Except her songs are no pretty for her enemies, because they become corrupted to her songs. She also has freezing capabilities which she got from beating an ice mage.

**Role: Denier**

## Overview

**Pros:**

* ?

**Cons:**

* ?

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Darkclaw

## Darkclaw information on theAlpha Legends Wiki

Darkclaw is a Dark and Fire Attacker with extra turns, NER, and Tortures.

**Role: Attacker**

## Overview

Darkclaw is a fantastic Dark Attacker with heaps of good and the potential to be meta. He an amazing trait, and fantastic relics. His skills... oh boy, they don't let you down either. His skills aren't deadly as other attackers like Crasto. He has access to PER, Burn, Shock, Extra Turns, and NER. Darkclaw does have a few cons, he has a horrible speed stat and poor damage output without boosts. Overall, Darkclaw is a fantastic Dark and Fire Attacker who can be put in your Technology Era team!

**Pros:**

* Insane Trait
* Access to PER
* Two tortures in Shock and Burn
* Access to NER
* Amazing life and power
* Nice relics

**Cons:**

* Horrible speed
* Bad damage output without boosts

## Recommended Moveset

### Dark... Vok... Claw!

* 50,000 Volts (45 Dark Dmg + Shock + Self Extra Turn - 65s, 3 CD)
* Save Armor Claw! (AoE 30 Fire Dmg + Burn - Self CDDA - 50s, 3 CD)
* Shotgun (AoE 20 Fire Dmg + Burn - 30s, 3 CD)
* Deathless Clawed (50 Dark Dmg + AoE 20 Dark Dmg + Self 20% Life Removal + Self Extra Turn - 45s, 3 CD)

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* ?

  Dielab  |  Ranabar ?

  Technol Sans ?
Jundre

## Jundre information on theAlpha Legends Wiki

Jundre a Aether name for "Thunder" a extreme extent of power. He always used his name to his advantage. However, that didn't get him to where he is today. He is now a Guard who saves life using his unique abilities to save others. Is this a first time for a Aether monster to do that?

**Role: Control**

## Overview

Jundre is a good Thunder Control monster who uses Cooldown Activation to take his enemies down. Jundre is easily one of the most unique, he has a bad trait overall. Torture Immunity is nice. He has a average Life and above average speed. His Strength is the second lowest in the Aether Era. Overall, his a unique Denier with Cooldown Activations.

**Pros:**

* Access to PER as a denier
* Removes Positive effects before Controling for *How It Works*
* Good Relics
* Great speed
* Jundre's Extra Turn Skill "Dazing Slash" has 0 stamina cost

**Cons:**

* Below average Trait
* Average Power and Life
* High stamina costs on all Skills

## Moveset

* **Controlling their Limits** (30 Thunder Dmg + CDA - 32s, 2 CD)
* **Just For Me** (PER + 40 Special Dmg + Shock + Self True Vision - 36s, 1 CD)
* **Here Comes Time** (25 Thunder Dmg + Stamina Leak + CDA - 36s, 3 CD)
* **Dazing Slash** (20 Special Dmg + Daze + Self Extra Turn - 0s, 1 CD)
* **The End Game** (AoE 15 Thunder Dmg + CDA + Stamina Leak - 35s, 3 CD)
* **How It Works** (50 Thunder Dmg + PER + Stun + Allies True Vision - 36s, 2 CD)
* **Piercing the Barrier (Special)** (Self Pierce + AoE 60 Thunder Dmg + 50% Life Removal + MegaStun + CDA + Self Remove Pierce)

## Recommended Moveset

* **Dazing Slash** (20 Special Dmg + Daze + Self Extra Turn - 0s, 1 CD)
* **The End Game** (AoE 15 Thunder Dmg + CDA + Stamina Leak - 35s, 3 CD)
* **How It Works** (50 Thunder Dmg + PER + Stun + Allies True Vision - 36s, 2 CD)
* **Here Comes Time** (25 Thunder Dmg + Stamina Leak + CDA - 36s, 3 CD)
Ralandao

## Ralandao information on theAlpha Legends Wiki

Ralandao is a Nature and Light with high damage output, bleed, and self healing skills.

**Role: Attacker**

## Overview

Ralandao is a very strong attacker with Dodge Area. Ralandao's skillset is bland. Ralandao is one of those monsters where if you set him up correctly, he will be able to instantly kill a enemy or all enemies. Let's go over his stats, his power stat is the third highest with his life stat also being around the middle. His speed however lets him down being below the average 9,000. Ralandao's trait is fantastic, having the famous Dodge Area unranked, allowing Ralandao to dodge area attacks, at rank 1 he becomes Immune to Possesion which isn't very special, but his status caster makes him a really good monster, being Team Torture Immunity, which protects the entire team of tortures instantly. Overall, Ralandao is a must own monster and is super duper powerful and can easily win you the battle.

### **Pros:**

* Great trait
* Great relics
* Fantastic life and power stat
* Access to many tortures
* Access to Anticipation Block
* Great healing and Evasion skills
* Access to both PER and Trait Disable as a Attacker
* Low cooldowns and stamina costs. Lots of 0 cd skills

## Moveset

**Lossless Tile:** Deals heavy Nature damage to one enemy. Applies Anticipation Block to itself.

**Towerless:** Deals moderate Light damage to one enemy. Disables Trait on one enemy.

**Victim Taker:** Removes positive status effects from one enemy. Deals heavy Light damage to one enemy. Applies Nanovirus to one enemy.

**Light Troops:** Deals moderate Light damage to all enemies. Applies Light Weakness to all enemies. Requires cooldown.

**Nature Rangers:** Deals very heavy Nature damage to one enemy. Applies Nature Weakness to one enemy. Requires cooldown.

**Healing Trooper:** Heals itself by 100%. Gives 1 extra turn to itself. Requires cooldown.

**Take the Road:** Deals heavy Nature damage to all enemies. Applies Stamina Leak and a random Torture to all enemies. Requires cooldown.

**Power of the Sun:** Deals massive Light damage to one enemy.

**Rebel Force (Special):** Removes positive status effects from all enemies. Deals insane Light damage to all enemies. Applies MegaStun to all enemies.

## Recommended Moveset

### Ralandao Is Coming For You

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**

## Trivia

* This is the first monster with Anticipation Block.
Angelic Talents

**GoAngelic Talents** are a type of item which can be only equipped by Angelic mythics that have been ranked up, starting from rank 1. These elusive objects improve your monsters' abilities in unexpected ways that can really help their strategy when combined with their skills.

## Talents

 Angelic's Thrust
 Protective Spell | Exclusive Offer
Daro

## Daro information on theAlpha Legends Wiki

Daro is a Dark Support monster with Positive Effect Removal and Damage by Percentage skills.

**Role: Support**

## Overview

Daro is a great Dark Support monster with PER, Damage by Percentage, and Supportive skills. Daro also can Trait Disable.

**Pros:**

* Good Trait
* Good Cursing abilities in PER, Trait Disable, and Curse

**Cons:**

* Horrible Life

## Moveset

* Applies Life Regeneration to all allies.
* Applies Dodge Area to one ally.
* Removes positive status effects from one enemy. Deals moderate Dark damage to one enemy.
* Deals low Dark damage to one enemy. Disables Trait on one enemy. Heals all allies by 33%. Requires cooldown.
* Applies a 50% Life Shield to all allies. Applies True Vision to all allies. Heals all allies by 35%. Requires cooldown.
* Removes positive status effects from all enemies. Disables Trait on all enemies. Requires cooldown.
* Deals low Dark damage to all enemies. Applies Curse to all enemies. Applies Nightmares to all enemies. Requires cooldown.
* Removes positive status effects twice from one enemy. Applies Curse and Nightmares to all enemies. Requires cooldown.
* **Special:** Removes positive status effects from all enemies. Disables Trait on all enemis. Applies Nightmares, Curse, and MegaStun to all enemies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Goblim

## Goblim information on theAlpha Legends Wiki

Goblim a big wanter, wanted the most life but he became really slow in return. His life span is so big, he might say Good-night.

**Role: Tank**

## Overview

Goblim is a unique Nature Tank with bland skills.

**Pros:**

* Access to MegaTaunt
* A bit of good sustainability

**Cons:**

* Bad Skills in general
* Bland in the Aether Era isn't good at all
* Taunt is only a Status Caster
* He cannot reapply Taunt that often making him a useless MT monster at times

## Moveset

* **Self Recovery** (Self 50% Heal + Damage Protection 50% - 16s, 0 CD)
* **BlamBerr** (30 Special Dmg + Self 50% Life Shield - 22s, 1 CD)
* **Doubler** (Self Double Life + Heals 35% - 32s, 1 CD)
* **Moblim** (45 Phyiscal Dmg + Allies 30% Life Shield - 36s, 2 CD)
* **Take It My Way** (Self NER + MegaTaunt + Skill Mirror - 36s, 2 CD)
* **Take My Time Slowly** (Self Double Healing + True Vision + Extra Turn - 46s, 3 CD)
* **The Aim of The Game (Special)** (AoE 50 Nature Dmg + Vulnerable + Allies Heal 100% + Evasion)
Empress Mahla

## Empress Mahla information on theAlpha Legends Wiki

Empress Mahla is a Water Denier with PER and MegaFreeze skills.

**Role: Denier**

## Overview

Empress Mahla a horrible Water denier with only Freeze to deny. She has a decent speed to help her gain turns, but in the current meta of the Mob App, Empress Mahla's biggest issue is the fact she's a denier, it's as simple as that most of the time. However, Empress Mahla does have a few things up her sleeves to help her Freeze her enemies: she has a heap of PER. Lots of it and can even PER + AoE PER + Freeze, which is a really good pro, however this isn't too good.

**Pros:**

* Heaps of PER
* Access to AoE MegaFreeze
* Good relics

**Cons:**

* *Freeze the Dance Floor* has a chance to apply Possession to all allies
* Poor life
* **HORRIBLE TRAIT**

## Moveset

**We Are the Leader:** Deals low Water damage to one enemy. Applies Drowned to one enemy.

**Lead the Heir:** Removes positive status effects from one enemy. Deals low Light damage to one enemy.

**True Court Date:** Deals low Water damage to one enemy. Applies Boiling to one enemy.

**Ally Protector:** Removes all negative status effects from one ally. Applies Evasion to one ally. Requires cooldown.

**Freezing Shadow:** Deals low Water damage to one enemy. Applies MegaFreeze to one enemy. Requires cooldown.

**Positive Height:** Deals low Light damage to all enemies. Removes positive status effects from all enemies. Requires cooldown.

**Freeze the Dance Floor:** Applies MegaFreeze to all enemies. 50% of applying Possession to all allies. Requires cooldown.

**Freeze the Universe:** Applies Freeze to one enemy. Applies Freeze to all enemies. Heals itself by 35%. Requires cooldown.

**Heir to the Ice (Special):** Removes positive status effects and applies MegaFreeze to all enemies. Heals all allies by 100%.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Dark Gata

## Dark Gata information on theAlpha Legends Wiki

Gata's are normally dead inside, but Dark Gata is a very different case... he was alive inside when Element-115 changed him into something different.

Role: Attacker

## Overview

Dark Gata is a Dark Attacker with a high life. He can deal heaps of damage while applying Tortures like: Nightmares, Burn, and Ignite. He can also apply Curse. Dark Gata's trait is below average for the Aether Era. His skills offer very little to the meta, but has some effect on the two tanks in the Aether Era.

Pros:

* Nice Trait
* Nice Strength and Life

Cons:

* Horrible Speed
* Bad

## Moveset

* Self Blurr (40 Dark Dmg + Nightmares - 0s, 0 CD)
* Total Ignorance (PER + 30 Dark Dmg + Curse - 25s, 0 CD)
* Self Burned (NER + Burn Immunity - 26s, 1 CD)
* Tortures from Gata (AoE Nightmares + Burn + Ignite - 0s, 2 CD)
* From Inside In (AoE 30 Special Dmg + Curse + Stamina Leak - 30s, 3 CD)
* Fruited (Self NER + 50% Heal + Extra Turn - 46s, 3 CD)
* **Damaged But Healthy** (AoE Stun + PER + MegaStun + Self Extra Turn)
Monster Lab

?

## Ranking Up

### Dragonium Era Updates

The Dragonium Era introduces many updates and that includes the update of ranking up your monsters, most importantly, Dragonium Mythics! Each Rank won't be available instantly. You'll need to win a set amount of battles to be able to rankup the monster, that's if you have the required amount of cells.

#### Requirements

* Rank 1 - Win 15 battles
* Rank 1.1 - Win 5 battles
* Rank 1.2 - Win 5 battles
* Rank 2 - Win 20 battles
* Rank 2.1 - Win 10 battles
* Rank 2.2 - Win 10 battles
* Rank 2.3 - Win 10 battles
* Rank 3 - Win 25 battles
* Rank 3.1 - Win 15 battles
* Rank 3.2 - Win 15 battles
* Rank 3.3 - Win 15 battles
* Rank 3.4 - Win 15 battles
* Rank 4 - Win 30 battles
* Rank 4.1 - Win 20 battles
* Rank 4.2 - Win 20 battles
* Rank 4.3 - Win 20 battles
* Rank 4.4 - Win 20 battles
* Rank 4.5 - Win 20 battles
* Rank 5 - Win 50 battles
第二十一章 后衍存在日趋失稳与失存

另一方面，**上位层次自身更为彰显的失圆满性亦须要求其他形式的代偿**，否则即活跃异常，动荡不安，是为**本层存在的属性规定和现象形态**。（1）

       可见，“**活跃**”一词所形容的状态，原本是指**失稳**的状态，或**强烈期待代偿的状态**。活跃程度愈高，表明存在态势愈弱，亦即**活跃程度**是**存在程度**的反向指标。

       同样，“**动荡**”一词所形容的状态，已是临近于**失存**的状态，或**存在效价剧减的状态**。动荡程度愈烈，表明代偿危机愈重，亦即**动荡程度**是**代偿程度**的同向指标。

        在自然界中，如果以存在物从**自在性被动状态**到**自为性主动状态**的演化序列为尺度，则**活跃程度**可以直接用**能动性**的进化程度来确定，而**动荡程度**又可以直接用**活跃性**的进化程度来确定。（2）

        也就是说，继物理存在以及化学存在之后，生物存在无疑是整个宇宙进化系列上最为薄弱的存在方式。

        而薄弱的生物存在如何运用其积重难返的代偿“招数”来延续宇宙序列的艰远进程，正是自然界充分显示自身**存在性**即**递弱代偿法则**的生动舞台。在这个舞台上，生物进化──严格地讲是**宇宙进化**──终于把物理**感应性**转化为生物**感知性**、把理化**运动性**转化为生物**能动性**、还把死物的**聚合结构**转化为活物的**社会组织**。（3）

        **总之，任何事物特有的属性规定，均发祥于其对下位存在代偿所得的“自圆”成果之上，尽管它恰恰由此构成自身越发活跃的残化要素和失稳存态也罢。**（4）

   而且尤为不幸的是，它赖以维系自稳的手段又偏偏只剩下这些体现为失稳的自残要素本身。（5）

这才使本来无可指望的代偿步骤继续成为不得不指望的唯一前途。（6）

注释：

（1）由上一章可知：后衍存在的物性规定由前衍存在的失稳因素决定。故，层层代偿的结果必然是：越后衍的存在越日趋活跃与动荡。这是后衍存在物性规定下的存在形式，即后衍存在因为存在度递弱，其代偿性存在就日趋繁华（即属性丰化），繁华的代偿呈现为活跃与动荡的表观现象。故，作为最后衍的生物存态尤其是人类社会存态，最为显著地表现着无休止的活跃与动荡。

（2）活跃代表着失稳状态，动荡意味着趋近失存，活跃与动荡作为存在的能动属性随着存在的本质递弱而代偿性繁华，即后衍存在不得不通过层层代偿以日益强大的自为能力求存。当然，正如前章指出的，物演代偿进程由结构属性趋繁、感应属性增益联袂表达，能动属性的增大也是同步于结构属性趋繁、感应属性增益的另一个视角的表达。也就是说，**代偿的属性递丰进程，从结构属性趋繁、感应属性增益、能动属性增强等各个角度同步表达，视角虽然不同，但归根到底是同一自然进程或同一回事**。如人的生物能动性由人体结构来实现，而人体结构的落实离不开表达着感应属性功能的神经系统，三者属于不可分割的一体，本就是一回事。

（3）物理存在、化学存在、生物存在就是这同一代偿进程的顺序表达。自然，生物存在作为最后衍的存在结构最复杂，感应能力、能动性最强，即最活跃、最动荡，代偿度最高。所以，在递弱代偿的原理下，最早的理化感应（如强、弱作用力与电磁感应）层层代偿出最后的人类的感知能力；最早的理化运动（如电磁感应运动）层层代偿出最后的人类的上天入地的能动性；最早的聚合为死物的无机结构存在层层代偿出最后的最活跃、最动荡，也最复杂的人类社会结构存在。

（4）总之，任何后衍存在之所以成其为那样的存在，如万物中山之所以为山、水之所以为水、花所以成其为花、人之所以成其为人，都是其前衍存在的代偿结果；虽然，这种代偿结果是前衍存在的自圆（即弥补本身的本性残缺或存在度不足）成果，结果却终无法自圆，且因为代偿对本性的无效注定越来越残缺、越来越失稳。

所谓代偿的自圆成果其实就是横向耦合达成的依存实现下的相对稳态（即金观涛《系统的哲学》中指出“稳定即存在”认知下的那种稳态）。换句话说，此处“相对稳态”所表述的内涵只是特定衍存位相下的依存实现，即达到存在阈规定的有效代偿。这种相对稳态的绝对稳定性在纵向的衍存序列下是逐层递减的。

（5）因为代偿在属性上的有效注定越来越活跃、动荡，即越来越失稳和趋近于失存，这使得后衍存在弥补自身本性残缺的代偿要求更加强烈，但能用于代偿的手段只能让自身越来越失稳和更加趋近于失存。

（6）于是，不得已的代偿，继续成为求存的唯一手段。

'***注：上一章以前衍存在角度说明前衍存在决定后衍存在，本章接着以后衍存在的角度说明代偿使得越后衍的存在越活跃、动荡，即日趋失稳和失存，从而奠定了下一轮更强烈的代偿需求。由此导入下一章：代偿实现为层层代偿的向上配位倾向，但现象上的向上配位倾向恰好掩蔽了本质上的递弱倾向。'***
Lord Valgar

## Lord Valgar information on theAlpha Legends Wiki

Lord Valgar is a Light Attacker with high damaging supportive moves to overcome the enemy team.

**Role: Attacker/Support**

## Overview

Lord Valgar is a fantastic monster overall. Really good at doing two things, and that is Attack and Support. He starts to outclass even Turnavoid. He can deal up to Insane damage, and he has five traits. Unranked he has Tough, then it's Bulwark at rank 1, at rank 3, he gains Precision at the start of the battle, at rank 4, he gives Sunburn to all enemies, and at rank 5, he gains Evasion at the start of the battle.

**Pros:**

* Insane trait
* Amazing stats
* Good Relics
* Good skills

**Cons:**

## Moveset

* Deals heavy Special damage to one enemy.
* Removes positive status effects from one enemy. Deals moderate Light damage to one enemy.
* Deals moderate Light damage to one enemy. Applies a 50% Life Shield to all allies. Heals all allies by 35%. Requires cooldown.
* Removes all negative status effects from all allies. Gives 1 extra turn to itself. Requires cooldown.
* Deals heavy Light damage to one enemy. Removes positive status effects from one enemy. Applies Sunburn to one enemy. Requires cooldown.
* Removes Shields from all enemies. Deals moderate Light damage to all enemies. Applies Sunburn to all enemies. Requires cooldown.
* Applies a Random Protective status effect to one ally. Heals one ally by 50%. Gives 1 extra turn to itself. Requires cooldown.
* Deals massive Light damage to one enemy. Requires cooldown.
* **Special:** Removes positive status effects from one enemy. Deals massive Light damage to one enemy. Applies Sunburn to one enemy.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Fallidone

## Fallidone information on theAlpha Legends Wiki

Fallidone was the most paid Angel in heaven... that was until he broke a law and changed history forever. He went out of his own way, and stole some Stardust, changed it, and made it turn him into an Angel: He's always wanted power. So now he has it.

**Role: Attacker/Support**

## Overview

Fallidone is a great Earth Attacker, he also is a Supportive type monster too.

**Pros:**

* Nice Relics
* Good Stats
* Extra Turns are powerful

**Cons:**

* Extra Turns could be Anticipation Bait
* Bad Trait

## Moveset

* Deals moderate Earth damage to one enemy.
* Applies Double Damage to itself.
* Deals moderate Earth damage to one enemy. Applies Quicksands to one enemy. Removes all negative status effects from itself.
* Removes all negative status effects from one ally. Applies Evasion to one ally. Heals all allies by 25%. Requires cooldown.
* Removes positive status effects from one enemy. Deals moderate Special damage to one enemy. Applies Daze to one enemy. Requires cooldown.
* Deals heavy Earth damage to one enemy. Gives 1 extra turn to itself. Requires cooldown.
* Applies Double Damage to one ally. Removes positive status effects from itself. Applies Damage Boost to all allies. Requires cooldown.
* Deals massive Earth damage to one enemy. Requires cooldown.
* **Special:** Applies Triple Damage to itself. Deals insane Special damage to one enemy.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Angelic Kamala

## Angelic Kamala information on theAlpha Legends Wiki

Angelic Kamala is a Light Support with Dodge Area as a trait.

**Role: Support**

## Overview

Angelic Kamala is a good Angelic monster. Angelic Kamala is the first monster with Dodge Area since the Guardian Era was active, and is a pretty decent one at best. Angelic Kamala's best gimmick is the amount of support she offers to her team, with the all powerful Torture Immunity, which is very good for todays current meta in the Mob App meta. Angelic Kamala's best thing is the trait and speed. Angelic Kamala's support gimmicks include NER, amazing healing, and Torture Immunity, so she will really be useful in battle. Overall, Angelic Kamala is a fantastic monster that may be good in the meta.

**Pros:**

* Amazing trait
* Great stats and amazing speed stat
* Decent movepool
* Heaps of supportive abilities that includes healing, NER, Torture Immunity, and Precision

**Cons:**

* No PER or TD

## Moveset

**Family of Trama** - Removes all negative status effects from one ally.

**Application Accepted** - Applies Precision to one ally. Applies Positive Effect Protection to one ally. Requires cooldown.

**The Good Effect** - Applies Life Regeneration to one ally.

**The Best of the Team** - Deals low Light damage to one enemy. Applies Sunburn to one enemy. Requires cooldown.

**The Good Side** - Applies True Vision to one ally. Applies Sunburn to all enemies. Requires cooldown.

**The Holding Stone** - Applies Light Immunity to all allies. Applies Precision to all allies. Requires cooldown.

**Dazling Lights** - Applies Daze Immunity to all allies. Heals all allies by 50%. Applies Torture Immunity to all allies. Requires cooldown.

**Do the Right Thing** - Deals heavy Light damage to one enemy. Applies Sunburn to one enemy. Applies Precision to all allies. Requires cooldown.

**Allies and Enemies (Special)** - Deals very heavy Light damage to all enemies. Applies Evasion to all allies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Frostling

## Frostling information on theAlpha Legends Wiki

Frostling is a Water Support who helps with supporting allies with Evasion and Positive Effect Protection.

**Role: Support**

## Overview

Frostling is a **GARBAGE** Water support monster who wants to bring back the Angel Meta, but fails to do that in all the ways possible. Starting with his stats, the only good thing is speed but when you see his skills, the speed doesn't matter because Frostling isn't that good, yes he has Area Evasion or Area PEP but we do have PLENTY of PER in the Mobverse. Onto his trait, nah, the trait is complete GARBAGE. It's no where near good. That's why I'm just going to skip to relics, no, they also suck, so badly that there is literally one or two decent things: Spammable Single Target PER and a lot of NER. And yes, he can apply Anticipation (Effect) to himself, but his skills are useless enough to do nothing to any extra turner monster. Overall, a monster that shall never be looked at, ever.

**Pros:**

* Access to NER, PER, PEP, and Evasion
* Great speed
* Access to Anticipation (Effect)
* Spammable PER skill

**Cons:**

* Extra Turns can be Anticipation bait
* **Lowest Life of the Technology Era**
* Horrible Trait
* Horrible Relics
* Useless skills

## Moveset

**The Lights:** Deals low Water damage to one enemy. Applies Drowned to one enemy.

**Punisher:** Removes positive status effects from one enemy.

**Time of Line:** Gives 30% of Stamina to all allies. Requires cooldown.

**Law of Physics:** Removes all negative status effects from itself. Applies Anticipation to itself. Requires cooldown.

**The Turn Rick:** Removes all negative status effects from one ally. Applies Life Regeneration to one ally. Gives 1 extra turn to itself. Requires cooldown.

**Tried and True:** Deals low Water damage to all enemies. Applies Drowned to all enemies. Requires cooldown.

**The Evasion Trick:** Applies Evasion to all allies. Requires cooldown.

**Hide My Trick:** Applies Positive Effect Protection to all allies. Requires cooldown.

**The Trick of a Life Time (Special):** Removes positive status effects from all enemies twice. Applies Evasion to all allies. Applies Positive Effect Protection to all allies.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?

## Counters

* ?

  Dielab  |  Ranabar ?

  Technol Sans ?
Dragonium Era

## Mob App

The **Dragonium Era** is a Era Saga series that consists of eight Era Saga chapters. It is the third installment of the Space Saga and third installment overall in Alpha Legends. It began in December 2022.

## Modes

### Era Cave

#### Season One

Season One of the Angelic Era for the Era Cave introduced many updates including the removal of a main monster, but players would use this mode as a source of Scales.
Lord Valgar Saga

Sir Valgar walks through endless hallways, he finds something. It's Stardust!

Sir Valgar

Oh my gosh! What is this? I suppose, I can use it?

Suddenly, Sir Valgar changes and evolves into Lord Valgar.
He spins and looks around the place. Seems different now he's transformed.

Lord Valgar

Oh my god! I can feel the power in my veins!

## The Swamp

This is the SWAMP. A place full of life, and horror at the same time.

Pure Pandalf

I have an issue. Team. Please come here!

Lord Valgar walks towards Pure Pandalf. He obviously isn't hiding nothing.

Lord Valgar

Yes?

Pure Pandalf

Theres a issue with the Stardust we locked up when the Corrupted Era began. You guys locked it up, I went to check it today... and it's...gone.

Lord Valgar

That's a good thing. Now I own you and all the Pure monsters. The reason being you took my spotlight. Stopping Lord Nebotus was my destiny! Not yours!

Pure Pandalf

What are you on about? We did it as a team. You even accepted the fact you wern't strong enough. Fine. I'm sorry for taking your spotlight. Now what did you do?

Lord Valgar

That's a good thing. Now I own you and all the Pure monsters. The reason being you took my spotlight. Stopping Lord Nebotus was my destiny! Not yours!
Heartabudda

## Heartabudda information on theAlpha Legends Wiki

Heartabudda is a Fire and Magic Attacker with Pierce trait and high damage output skills.

**Role: Attacker**

## Overview

Heartabudda is a insane Fire/Magic Attacker with Pierce as a trait. Heartabudda will clearly be the meta monster for a long time. He has so much good and very little cons, which aren't even that big of deal. Let's go over the pros. Heartabudda has a average power stat that makes him powerful but, you should still keep in mind that he is much weaker than the usual high stat attacker. Heartabudda has a nice speed though, making him faster than most attackers out there in the meta, he is just short of Vivoloo, which is far faster. Heartabudda has a **broken** trait, featuring a Pierce trait that allows him to bypass lots of pesky defensive gimmicks, one of them being the former Evasion + PEP meta, which Heartabudda should finally make it leave. Heartabudda has insane relics for the role, Sword allowing him to deal much more damage and an Essence to allow him to get a second life or stamina restoration. But we must realize that Heartabudda also has a few cons to go over. Starting with his life stat, being the lowest ever in the Dragonium Era. He also lacks any form of NER for himself,

### **Pros:**

* **Busted** **Trait**
* Fantastic relics
* Good speed and average power stat
* Access to two tortures in Burn and Bane

### **Cons:**

* Lowest life stat in the Dragonium Era
* No access to NER

## Recommended Moveset

### (insert very funny caption here)

* ?
* ?
* ?
* ?

Recommended Runes: **?**

Recommended Relics: **?**

Recommended Talents: **?**
Crownder

## Crownder information on theAlpha Legends Wiki

Crownder is a Light Support with Dodge Area, Trait Disable, and Turn Transfer skills.

**Role: Support**

## Overview

Crownder is a insane Light Support with things we must talk about. Crownder is such a powerful support monster who can really change the tide of the battle with his Trait Disable, PER, Extra Turns, and his access to revival Essence and great heals. Crownder's trait is broken featuring Dodge Area, Bulwark and a status caster Area Evasion. Crownder has multiple big things, Turn Transfer being the most powerful, with a 100% Heal and NER. Crownder will be a top tier monster for a long time in the forseeable future.

**Pros:**

* **Busted trait**
* Amazing PER and Trait Disable abilities
* Insane turn transfer skill in *Ally Boost*
* Great relics
* Highest speed in the Angelic Era

**Cons:**

## Moveset

**Light Win:** Deals low Light damage to one enemy. Disables Trait on one enemy.

**Trouble at the Height:** Deals moderate Light damage to one enemy. Applies Sunburn to one enemy.

**Trap the Light:** Removes all negative status effects from all allies. Applies True Vision to all allies. Requires cooldown.

**With Pleasure:** Removes positive status effects from one enemy. Removes positive status effects from all enemies. Heals itself by 50%. Requires cooldown.

**Hushi:** Deals low Light damage to one enemy. Removes positive status effects from one enemy. Gives 1 extra turn to itself. Requires cooldown.

**Plain Sight:** Deals moderate Light damage to all enemies. Removes positive status effects from all enemies. Applies Sunburn to all enemies. Requires cooldown.

**Realm of Trouble:** Removes positive status effects from one enemy. Disables Trait on one enemy. Disables Trait on all enemies. Requires cooldown.

**Ally Boost:** Removes all negative status effects from one ally. Heals one ally by 100%. Applies True Vision to one ally. Gives 1 extra turn to one ally. Requires cooldown.

**Celestial Paradise (Special):** Removes positive status effects from all enemies. Disables Trait on all enemies. Applies MegaCorrupted to all enemies. Gives 1 extra turn to itself.

## Recommended Moveset

### Name

* ?

Recommended Runes: ?

Recommended Relics: ?

Recommended Talents: ?
Permafrost

## Permafrost information on theAlpha Legends Wiki

Permafrost is a Water Attacker with unique skills.

**Role: Attacker**

## Overview

Permafrost is a horrible Water Attacker with plenty of useless yet sometimes good skills. Let's begin with the Pros, starting with Stamina Protection, the ultimate return of a monster that can apply Stamina Protection, her stats are nice, but all being on average if that. That's about it. The cons are that she has one of the worst traits, besides Status Caster which can protect her unless it's cleaned by PER. Mediocre / not fitting relics that just don't work as well as they should, Permafrost's skills can sometimes effect herself, either by removing stamina or Life from herself. She can also have the chance to insta-kill herself or a single enemy target, which isn't worth it. Overall, Permafrost is a horrible Water Attacker that shall never be used in top meta Demon tier gameplay.

**Pros:**

* Decent Status Caster
* Good stats
* Access to Stamina Protection

**Cons:**

* Trash Trait (besides SC)
* Horrible skill set.
* Two of her skills destroy herself
* Horrible Cooldowns and Stamina Costs for her only good useable skills

## Recommended Moveset

### Ruin The Day

* Era Management (45 Water Dmg + Daze - 35s, 1 CD)
* Make Worth While (60 Water Dmg + Random Elemental Weakness + **Self Removes 25% Life** - 52s, 2 CD)
* Burnafest (AoE 40 Water Dmg + Allies Stamina Protection - 30s, 2 CD)
* Take the Time (70 Water Dmg - 66s, 3 CD)

Recommended Runes: 2 Strength and 1 speed or Team Speed

Recommended Relics: ?

Recommended Talents: ?