Razikai

Razikai is one of the five great city-states (Gandrahimm, Chroma, Volconia, Kanato)It is also colloquially known as The Empire of the Skies.

Immediately to the West of Gandrahimm you will notice the Verbotin Cliffs (cliffs that seem to have no end and are extremely dangerous to travel without magical means because of the swirling winds). Launched from these cliffs is Razikai (The Empire of Skies) with its raging storms, incredible wind drafts, and stunning air castles.

Razikai is an endless sky, made of various air tunnels that move around different qualities of air. There are a range of different surfaces, with floating earth motes, or even cloud banks that are strong enough to hold castles. Djinni especially hold this practice of cloud castles but is also the principle behind the ones that cloud and storm giants can create. Earth motes are generally covered in very lush vegetation, making it quite pleasant.

### History

Razikai began to militarize when Kas of Kanato attacked the water plane.

The Great Caliph created the order of the Razknights. They began with the partnership between the flying creatures and the humanoids. This mythical partnership turned the flying ability of the creatures and the brains and magicks of the humanoids into a lethal combination.

### Political

The Great Caliph (djinni) brought the Razknights as well as the aarocockra and effectively took over the Empire of the Skies. Razikai has responded very well to the Great Caliph’s leadership. He has a series of leaders who help run most of the day to day which has allowed The Great Caliph to focus on his studies of religion...

### Notable Locations

#### Citadel of Ice and Steel - Capital

If trying to trade between the separate castles of djinni is was not enough, there is also the location of the Citadel of Ice and Steel that has the palace of the Djinni leader, Great Caliph. The great Caliph watches over order of the citadel, able to control the winds within, and has tax collected for activity within. This is the centre of trade for the Djinni, where one may bring things it wishes to exchange for something it might like more. Humanoids also can set up shop here for some trade, as long as they do not disrupt the trade of others. Although, movement within the citadel can be very difficult for anyone who does not have the ability to fly or hover, with reports of feeling like the surface is in a freefall. It is said that the grandest flying carpets in the multiverse can be found here.

#### Aaqa

Aaqa is a highly regarded area within the elemental plane of air, important in defence of plane against attacks from the elemental plane of earth and elemental evil or chaos. Aarakocra in particular receive direction here, and the floating land is considered fertile. Despite this, it is not a very good location to go for trade, not much is produced here with a purpose to trade. So while you might be able to find a good amount of precious gems, it is not worth the difficult path getting there rather than trade elsewhere. They do tend to have an abundance of information that the winds bring them in whispers.

There are a handful of wizards clans that live and make their life in the airy environs of Razikai. They are constantly vying for honor and power over one another. The current clan of Sylvar have taken prominence with the embarrassing defeat through wizard's duel of the previously prominent clan of Arirai. To further their disgrace it was exposed that the Arirai clan had been trying to take more power through deals with devils. The Sylvar enjoy prominence in the court of the Great Caliph and in the training of foreign wizards who come to learn of their magicks.

#### The Dome Above

It is rumored that if you travel far enough up that you will hit the dome that encapsulates the world. Few if any have ever attempted this.

### Religions

**Our Lady Moon--** Tempest Domain

Appears as a Firbolg-druid of the moon

**Stargazer--** Life Domain

Appears as a Elf-ranger

### Common People

#### Aarakocra

The aarakocra fly the skies often not partaking in standard economic gain, having a very short lifespan, while their homes tend to be very open to allow their broad wings to take flight at any time. Within their tribes, the Aarakocra do have some level of economy consisting of a bartering system, where the lighter the item generally the more it will cost. Any equipment they carry must be light, and so they do often trade with air elementals if they need armor and weapons, which are much lighter than other makes.

#### Djinni

The Djinn are generally considered the good genie. They are less likely to take slaves, and the ones they do, they treat instead as servants, put under their care and deserving protection. They have a greater history at accepting some short time servitude themselves to a mortal, to grant wishes without trying to turn it back. Especially if a djinni is gifted with fine gifts.

The Great Caliph lives in the Citadel of Ice and Steel while his Wind Dukes live in other palaces scattered throughout the plane.

#### Air Genasi

While the Djinn are often considered a good folk, the clash with humanoid nature often does not extend to the air genasi. The air genasi often focus on the Djinni love of treasures of the material, and thus they have a reputation of being material and untrustworthy. In addition to haughtiness of self-importance and a wish for an audience, their emotions can change unexpectedly. They may suddenly rage, but it may not even last long.

#### Invisible Stalker

Invisible stalkers are elementals of air that are summoned and altered by magic. They are designed to be invisible, unseen as air itself, and act as assassins that can track down a target and draw its last breath.

#### Razknights

A collection of shadar kai and githrazi make up the primary military and peacekeeping force of the plane of air. They are mostly found around cities and locations where its populace reside though they may sometimes be sent to deal with other threats. They ride their mounts (usually wyverns) and are easily recognized because of their bright green helmets.

#### Sylvar Clan

The Sylvar Clan are a clan of wizards who mostly practice Chronurgy magicks. They have recently come to prominence with the embarrassing defeat of the Arirai clan through the official Wizard's Duels of Aaqa.

#### Arirai Clan

This clan of wizards known for their bladesinging have long been at the top of the magickal world in Razikai. Their clan has recently however been usurped in prominence by the upstart Sylvar Clan. To further their disgrace it was exposed that the Arirai clan had been trying to take more power through deals with devils. It appears they are currently in a tail spin and are trying to stop their fall and find a way back to the top.

### Events

#### Wizard's Duels of Aaqa

The Wizard's Duel is an annual event to celebrate Solstice in the world of Razikai. The Solstice celebration has many contests building up the Razknights, celebrating the Great Caliph, and many minor magickal items showcases. However none of these contests come close to the pinnacle of power and prestige that comes with the Wizard's Duels. Three days of grueling matches lead to the champion and the glory of the clan that the wizard represents. While historically these duels have been often won by the Arirai Clan, they have had a recent downfall and the prestige has been given to the Sylvar Clan. Any can enter but without a clan it can often be difficult to make it all the way to the top.