Non-Wallet Games

A series of standalone adventures. Each adventure follows 2 teams of scientists experimenting with time travel and is played on a postcard. Each installment takes players to new times and locations with unique challenges and goals. The first player to meet the scenario's goal wins. Follow the clues, master your device, and unlock time itself!

#### **Chain Mail: Adventures in Earthsine** **(1-4 players, 60+ min)**

*The world is broken. The chasm has brought on many new challenges and we hope you can help us solve them. Join us in the underworld to gain the glory you deserve.*

A starter set and a postcard sends you on an Adventure in Earthshine. The game consists of a base set of rules, tokens, and cards, which are then complemented by map, monster, quest, and treasure cards--one each--and four hero character cards. The modular design of the game allows for thousands of scenario combinations and a rich depth of party creation and combination.

## Roll and Write Series

* Legends of Dsyx
* Tempus Quest

## Game Books (The Spiel Press)

* Blood Royals

* Star Maps

## Storyteller Cards

* Storyteller Cards
* Storyteller Cards: Fantasy

## Nanodaptions

"Nanodaptions" are truly micro-sized games created by Nat Levan and based on some of Button Shy's most beloved wallet games. Additional information is available at Nanodaptions page from Nat Levan.

#### **Accumulus (3 cards)**

This 2 player nanodaption of Ahead in the Clouds consists of a rule card, a double-sided game card, and a token card. Players get a set number of action points each turn to use to Process, Burst, Condense, Deliver, and/or Bank, attempting to earn enough of the right resources (which the players share) to complete contracts. The first player to complete 3 contracts wins.

#### **Chill Pill (2 cards)**

A 2+ player game based on Fever Chill, this two card game (one rules, one double-sided game board) requires two tokens per player to track infection and temperature levels. Players simultaneously choose one of four actions numbered 1-4 by showing that many fingers, and actions chosen are performed in 1-4 order. A player wins by raising the infection level beyond 7 and loses by raising temperature beyond 7.

Note: there are some discrepancies between the rules text and the game board graphics regarding the actions.

#### **Micro Drift (4 cards)**

A 2-4 player Turbo Drift nanodaption. Micro Drift takes drift racing and captures it in just 4 cards. You will twist and turn, boost and crash along the way!

PnP version on PNPArcade

#### **NanoTec (3 cards)**

Based on HeroTec, 2 players face off in a struggle to be the first to complete a new superhero's Tec gear. Featuring only 2 cards, players will work in both the workshop and showroom where they will leverage super powers and cunning to be the first to gather a complete set of costume, gadget, vehicle, and lair for their client.

PnP version on PNPArcade

#### **Pont D'Avignon (1 card)**

In Pont D'Avignon 2 players push and pull their way to victory, not by petitioning characters as in Avignon, from which is based, but instead by trying to get into your opponent's head. You'll take the Ferula token into one of your hands, and your opponent will try to guess which hand it's in. One hand will move the faith track, and the other will move the fealty track. Incorrect guesses move the flood marker up, and when a flood occurs, scores are tallied.

PnP version on PNPArcade

#### **Wagon Wheels (3 cards)**

Based on Circle the Wagons, in this nano-sized game 2 players place and move their cattle, guns, and forts around the map, trying to dominate quadrants to score their special bonuses.

The largest nanodaption yet comes with 15 coins, and 2 two-sided cards for more options (or substitute pocket change).

## 1 Card Games

#### **To The Edge**

A dexterity game in a small footprint, where you push a card to the edge of the table and score based off of how many of the point locations are over the edge. Very simple and very addictive even when alone just trying to score higher and higher.

Designed by Daniel Isom

## 3-6 Card Games

#### **AdvanceQuest: Among I, The Fungi (4 cards)**

A compact solitaire adventure system designed by C.C. Chamberlin.

*Adventure awaits and a sinister evil grows in the Great Myconid Kingdom, a tangled forest of towering mushrooms. Join forces with a brave mushketeer and fight back to back.*

Additional components required: pencil and paper, polyhedral dice (d4, d6, d8, d10, d12), character sheet (optional).
Artist: Edgar Gomez.

PnP version on PNPArcade

#### **Bread and Circuses (3 cards)**

A 3 player social game designed by John du Bois.

*The great empire is crumbling. Players are nobles doing what nobles do best in a crisis - milking the plebeians for as much money as possible before fleeing to their country homes. Make more money by giving plebeians a scarcer resource.*

Additional components required: pen and paper.
Artist: Fabrice Weiss

PnP version on PNPArcade

#### **Chuck & Cover (4 cards)**

A duel between 2 players competing to use all the abilities on their card. Each turn the target abilities are determined by combinining the number of fingers revealed by players.

*From time to time differences must be settled by a duel. Hands will clash causing expected and unexpected events but if you use your wits, you can come out on top. Remember, strength in numbers can lead to victory.*

Additional components required: 8 coins or tokens for player.

Designers: Corey Andalora and Donnie Coleman

Artist: Marty Cobb

#### **Dicecathlon (3 cards)**

Dicecathlon is a 3 card, dice-based, speed and dexterity tournament of champions. 2-4 players will stack, roll and re-roll, and flick dice in a series of variable challenges.

Additional components required: 5 dice per player and up to 10 tokens per player for keeping score.

Designed by Jason and Leon Tagmire.

#### **Flip the Bottle (3 cards)**

This 2 player game uses three cards: a rules and score tracking card, a table card, and a bottle card. Players take turns flipping the bottle card and trying to land it bottle-side-up on the table card to score a point. The first player to five points wins the game.

Designed by Leon Tagmire

#### **Fliptricks (4 cards)**

A dexterity game for 1 to 4 players, where you compete for the best tricks with your skateboard card. Played over three rounds, in each round everyone performs a different trick, until only one is left standing on the skate.

Designed by Isra C. and Shei S.
Art by Mark Boardman and Marty Cobb

#### **Onium (6 cards)**

"An even smaller quantum solo game" than Pentaquark, Onium is a solitaire, dice-based game requiring 5 black dice, 5 white dice, and 10 tokens. It has two cards with the rules and four cards used to play the game: two double-sided Collider cards and two double-sided Results cards. The four Colliders and Results are marked A, B, C, and D and can be used in any combination for variation and to adjust the difficulty. The rules cards include a table with the difficulty of each collider-results pair. Rolling the dice, the player will scatter (optional), annihilate, calibrate (optional), and record results, attempting to record all required results before running out of dice to start an attempt or being unable to record Onium or an annihilation.

Designed by Nat Levan

#### **Raja Ampat (6 cards)**

A little semi-abstract style game, where you are initially building the map of islands, then placing your wildlife tokens according to the following conditions: you cannot place an animal in a row, column or island that already contains that type of animal.

Designed by Nat Levan

## 9 Card Games

#### **3 Lands or King**

In this little game of conquest where chess meets tic-tac-toe, 2 players deploy selected armies with variable powers on the battlefield, each time to claim their rights on a different land. You win by conquering either three lands or just two but with clear superiority, thus becoming a true King.

*Two Houses against each other, one kingdom to conquer!*

Designer: Davide Ghelfi

#### **Adder: Realtime Chase System**

In this real-time game 2 players chase each other by quickly placing cards on the table in order to move their ship and land it on the opponent's one.
*The Vurdes Aerial Combat Institute has emerged as the premier pilot training facility in the galaxy. In order to gain admission, you've passed written tests and aced your interviews, but one final hurdle lies in your path: Adder. Can you best your rivals in this game designed to test your wits and reflexes?*

This is the 9-card version created in August 2018.

A full, 18-card wallet version of Adder was created in February 2021.

Designer: Marty Cobb

#### **Alpha Blockers**

Part meta-game, part game night etiquette assistant, Alpha Blockers is a fun and helpful addition to games like Pandemic, Forbidden Desert, or Time Stories.

"Alpha Player" - definition: A player that takes over a co-op game, making decisions for the group, without involving others. Use this co-op game companion to help reduce the Alpha Player problem.

Designer: Charlie Hoopes

Originally available in the January 2017 BGotMC $10+ package

#### **Area Z**

A tiny little area control meets zombie onslaught game where 2 to 3 players take control of a faction of humans each, battling in an apocalyptic landscape–one overrun with zombies. Fend off your opponent’s forces while avoiding the roaming hordes of undead.

*You drop into the red zone. You’re immediately surrounded by enemies. Are they human or something else? It doesn’t matter. You’ve brought along enough firepower to secure this area...once and for all.*

Designer: Gabe Barret (Board Game Design Lab)
Artist: Ash Jackson

#### **Blorg in the Midwest**

In this solo game you are Blorg, who took the family saucer for a joyride and crashed it into a small piece of the rural midwestern USA. Now you must find your way home. Maybe you could fix the saucer, or flag down a passing spacecraft. In the meantime you'd better make sure no Earthlings see you...

Designer: John Kean
Artist: John Kean

#### **Count of Nine**

A 9-card solo Euro-game.

*You are the Count(ess) of the small territory of Nine. With limited resources, you will need to make wise decisions on how to build your county and earn your rewards.*

The game is played with 9 double-sided cards containing up to 2 resources and up to 2 structures on each side of the card. The goal is to score the most victory points in a match, which is made up of 2 separate games.

Designer: Scott Czysz's

Icon art: Giampiero Randazzo

Structure art from the Nuremberg Chronicle, 1493

#### **Dwarf Invasion**

In a reversal of roles, the aliens are the ones being invaded, from the dwarves! 1 to 3 players will combine their skills and energies to destroy the alien hive that was simply minding its own business, until you came along trying to rob them of their precious minerals. Watch out, as they will fight back!

Additional components required: up to 12 six-sided dice.

Designer: Hunter Ryckman
Artist: Hunter Ryckman

#### **Garden of Zen**

In this cooperative game of silent harmony, 2 players try to construct a zen garden that will match the hidden goal card. Each card has both a component of the garden and a victory condition. By clever placement and logical deduction, players try to discern which victory condition is on the last remaining card.

Designer: Jason Meyers

PnP version on PNPArcade

#### **Hit & Run**

With cards simulating a slot machine, in this game 2 players push their luck to form combinations of symbols that can potentially give them high scores and low penalties.

Additional components required: 2 dice and 3 coins

Designers: Marty Cobb and Jason Tagmire

#### **Lazer Battlefield**

2 recruits face-off in a war tactics simulation, codenamed: Mirror Battlefields.

In this game, each player takes control of a ship skirting the outside of a battlefield grid. Initially, the grid is full of unknown cards, but as they are hit with your laser, they are revealed and can be moved to help you attack your opponent. First player to hit their opponent twice wins.

A solo variant is available at Button Shy website

Designer: Jason Meyers

#### **Little White Lie**

2 players try to spell the word LIE before reaching 10 people, while avoiding getting 3 of the same letter.
The trick is... you can't see your card. Each player holds their card so that their opponent can see it, then decides how they want to proceed. They can play or fold, and if both players play, there is a showdown.

Designer: Christopher Chung
Artist: Jason Tagmire

PnP version on PNPArcade

#### **Nonchalant**

*nonchalant : having an air of easy unconcern or indifference*

A word-based trivia game for 2 to 4 players, where you come up with an answer, but keep your cool while the pool of letter gets smaller and smaller.

Additional components required: 1 cube as track token, 25 pennies as letter tokens, pen and paper to keep score

Designer: Jason Tagmire

#### **Opposite of Wellness**

A party style game for 3 to 6 players. Each player gives an answer to a subjective question, then the group votes on their favorite. On the next half of the turn you use the previous answer as a semi-objective baseline to answer the next, similar question. At the end of 8 rounds the player with the most voted answers wins the game.

Additional components required: pen and paper for each player

Designers: Jason Tagmire and George Tagmire
Artist: George Tagmire

#### **Six Sons of the Sultan**

A 1-2 players game where you compete for Prestige points by offering 6 different teas to the Sultan. While advancing along each tea track, you unlock points and special abilities or actions.

Additional components required: 3 six-sided dice and 19 cubes (9 in one color, 9 in a second color and 1 for tracking time).

Designer: Todd Sanders

PnP version on PNPArcade

#### **Skyscrappers**

Building a skyscraper is tough, but working together might be even tougher. Skyscrappers pits players against each other, only toforce them to cooperate a few floors higher. Elevate your status when others fail to be the best person at NOT knocking down a tower.

Designer: Rob Cramer

Artist: Daniel Newman

Originally available in the February 2017 BGotMC $10+ package

#### **SLASHR**

     A 3-7 player fast playing, freewheeling horror movie emulator captured in 9 cards. This was part of 9th Level Games' book *Tragedies of Middle School,* an anthology of tabletop role playing and story games, and is being offered as a physical game for the very first time.

Designer: Chris O'Neill

Artist: Chris O'Neill

#### **Starship Babel**

A 3-5 player social game that forms part of the Pocket Universe. Players are aliens speaking different languages, desperately trying to steer their spaceship to safety.

Designer: Robin Gibson

Originally available in the April 2017 BGotMC $10+ package

PnP version on PNPArcade

#### **Tornado Chase**

2 to 4 players attempt to become the best storm chaser and jockey for position while avoiding being swept away in the strom. Let the Veteran Driver get you in the storm's path so the Anxious Radar Tech can drop weather sensors at just the right moment. Just be sure to get out of the path of the infamous F5 Tornado!

Additional components required: 1 six-sided die for the Tornado, 1 player token for each player, 3 sensor tokens per player, 2 action six-sided dice per player, 2 score tokens per player.

Designer: Jason Greeno

PnP version on PNPArcade

#### **Tony's Treasures**

3 to 5 players become elite collectors trying to win the the most pieces at Tony's illicit street sale of 1960's *objets d'art*. Buy as many items as you can, without spending the most money, as the police could be here any minute. The collector with the largest debt is arrested, and the win goes to the one left with the most items.

Designer: Joost Dantuma
Artist: Marty Cobb

#### **Wishing Well**

2 to 4 players compete to be the first to throw all their coin cards in the well. Every time a die is rolled, you can discard a card with the matching number of coins if you are fast enough to grab the die before anyone else.
 *Legends speak of a well that will grant your greatest wishes. The only thing the well asks is that you toss a few coins in return for its magical powers. Can you spare some change?*

Additional components required: 1 six-sided die

Designer: Matias Paredes
Artist: Marty Cobb