recursal/Fanatic-Fandom huggingface dataset:
Mage Council

**The Cynedomian Administrative Counsellorship of High Mages**, or simply **The Mage Council**, is a governmental body in Cynedom. While the Tandem handles matters regarding the military, law enforcement, and passing edicts, the Council itself handles the writing of laws, accounting for taxes, and settling disputes in government.

Members of the Mage Council are referred to as High Mages. They are further made up of two groups, referred to as Councillors and Ministers. The body of the Mage Council is spearheaded by an individual called the **Arch-Mage**, and public relations are represented by a **Speaker**. Generally, the Arch-Mage also takes up the role of the Speaker, but there have been past circumstances where this has not been possible.

Mage Council activities are kept secret from the public, and council meetings are highly clandestine, held in well-fortified and magically warded locations. In addition, the identity of the Arch-Mage is kept unknown to a scant few individuals to prevent the possibility of infighting and assassination, as the Arch-Mage has total veto power over all but a majority decision of the council.

## Structure

The body consists of two main groups: the Councillors, made up of people of certain governing power warranting a seat on the Council, and the Ministers, the heads and administrators of the Council. Ministers handle the matter of allowing new members, generally a fluid process that allows any influential members to join. The appointment of Ministers, however, requires a majority vote amongst all its members.

## Notable Members

* Archibald Winthrop, Minister
* Lunellum, Arch-Mage and Speaker
Brewery

The **Brewery** (sometimes called the **Tavern**) is a Hub in Hourglass. These are places in which the owners specialize in creating unique Potions that Physicians are not allowed to sell. Each place sells their own specialty elixirs with unique effects, but usually carry a disadvantage in the form of debuffs or steeper prices. Due to this niche, the Tavern is vulnerable to shadier activity.

## In Hourglass

* Ever Ale
Operator

An **operator** is the term used to refer to an artificial intelligence housed in a mechanical body. The term became popular through internet culture after being used to differentiate artificial intelligence from traditional "dumb" AI, which simply became known as a *robot*.

Operators are created from a template, at which point they are then specialised through programming to excel in a specific task. The template used is just as complicated as the human brain, and is the source of much human outcry due to the possible connotations of the exploitation of intelligence on par with humanity.

## History

Operators were originally created by a private scientific company through the combination of heavy organ cloning and a destructive process of molecular scanning. The very first operator was created from the donated organ of a child, and named Adam, after the biblical first human.

Adam very quickly become unstable, due to a lack of programming put in place to restrict Adam from thinking, literally causing Adam to become unable to not think about anything. Adam very quickly mentally degraded after realising its creation was not to fulfil any particular purpose other than to exist, causing it to flood the Internet with superfluous requests. This led to swift government action, and the creation of FORGE, a task team specifically designed to handle operator-related incidents.
Hourglass Wiki

## The Hourglass Project

The Hourglass project is a work in progress by *Something with Meaning*. Currently in the writing development stage, Hourglass is slated to be an interactive story revolving around a time traveler with amnesia, a beleaguered librarian wizard, and a quirky trio consisting of an alchemist, assassin, and ronin. This wiki serves primarily as a way to easily present character sheets, planning mechanics on the world of Vista, and generally being able to sort information better. Once the project picks up speed, this wiki will serve the same purpose, but will have a concrete finalized narrative to present for your pleasure. Until then, expect pages to be very fluid and sparse as we get to writing it.

Warning: this entire wikia is one big great spoiler for Hourglass. Almost all of the pages here are written with the assumption that the full story has been revealed, which can spoil significant story twists.

The wiki is currently in an incomplete status. You are fully welcome to explore, but as it stands we have around ~100 pages - and we have 400 pages worth of information to input!

Hourglass is being developed by ''Something with Meaning'', a group composed of Rice (on concepts), Mianon (on development), and DarkRainfire (on art).

Feel free to observe and suggest! Thank you for stopping by.

Hugs and kisses, Mianon and Rice.
Port Mifune

**Port Mifune** is a city in Cynedom, resting at its southernmost point on the coast of the Vistan ocean. An important trading town, it is Cynedom's economic powerhouse. It is also Cynedom's most diverse city, seeing travelers from all around the world ferrying their way through. This lends to its large population and sweatshop industry, with much in the way of cheap labor.
Dysnoium

### EM-C Effect

Excited particles become ineffable, and does not affect other matter until it exits the range of effect

## Material Statistics

### Material Trait

Ineffable (I)Ethereal (I)

**Dysnoium** (/dɪs.'nɔi.əm/) is a radioconstitutive element with the symbol **Dy** and an EM-R number of 4. It is a brittle, translucent brown crystalline material.

## History and Applications

### 23rd Century

Dysnoium was the discovered through the process of energetic bombardment in the 22nd or 23rd century, created through energetic bombardment of the element astatine. It was one of the first radioconsitutive elements to be discovered, and its odd properties were hypothesised to be partially responsible due to fluctuations between quantum or dimensional states.

### Vista

Dysnoium is volatile, and is only used in niche applications where its tendency to randomly become semi-solid is useful.

## Production

Dysnoium can be created from energetic bombardment or radioconstitutive propagation of the element astatine, but this process is expensive and wasteful.

Dysnoium can also be produced through alchemical elemental distillation. It is easy to create, owing to its low elemental number and mass.

## Crafting

Senglasium classifies as a *crystal* crafting component, requiring a forge tier of **infernal**, and a chemistry tier of **makeshift**. It is easy to create, but can't be used in forging until the forge is suitably upgraded, meaning it can only be sold or used in other items for a good portion of the game.

Dysnoium's unique weapon trait, *ethereal*, adds a flat 5% chance to completely ignore the armor defense value of hit enemies. It will only ignore ADF, and will not ignore additional defense from innate defense or magical sources.

Dysnoium's unique armor trait, *ineffable*, adds a flat 5% chance to completely ignore the damage of a single attack suffered when hit. It will only ever ignore direct damage, and will never activate when taking damage from damage-over-time. It will additionally not activate if hit by an attack that would instantly kill the wearer.

## Trivia

* Dysnoium is named after the Greek diety Dysnomia.
Extra-Dimensional Space

**Extra-Dimensional Space**, also referred to as **null space**, is an all-encompassing term used to refer to anything that cannot be governed by the Loop. It is the source of Keine's nigh-omnipotent power.

## Definition and Mechanism

Extra-dimensional space is any location where time and space do not exist. If the Loop is "everything", then extra-dimensional space is simply "nothing".

Extra-dimensional space forms the area between dimensions, and is also anything outside of the Loop itself. By definition, extra-dimensional space cannot be or form part of a dimension, nor can it exist inside a dimension, as this would require extra-dimensional space taking up "space", a property that it is incapable of fulfilling. This makes accessing extra-dimensional space fundamentally impossible, as to access a non-dimensional reality, one would have to travel to a location that does not exist.

Time is similarly absent from extra-dimensional space. While linear processes can and do occur in extra-dimensional space, they occur independently from everything else due to extra-dimensional space being separate from the Loop - this means that time passing in extra-dimensional space has no relativistic anchor, and any definable unit of time can be anywhere between an instant and an infinite period of time.

Tier 6 egos modify the Loop, and thus have no power over extra-dimensional space or anything inside it.

## Denizens

Keine is the only known entity to have journeyed into extra-dimensional space, resulting in her ability to access every dimension at once. Her abilities are different from tier 6 egos as her ability to manipulate reality comes from the fact that Keine does not exist in any particular place, allowing her to exist in every place at once. Keine cannot observe the Loop, being an entity outside of it, but acknowledges that she is no longer bound by it, since she no longer ages.

Keine also refers to other, obscure entities populating extra-dimensional space with her. She cannot interact with them, but they acknowledge her presence. It is unknown as to where these entities originate from, since the existence of other objects existing in space where reality does not exist would either suggest others like Keine have managed to enter extra-dimensional space, or another entity (or group of entities) have somehow managed to propagate in space outside of reality.
Fey

*“And lo, the Architect blessed Vista with his favored children.”*— The Ordained Vision, Book of [Insert Patron Saint of Fey]
The **Fey** were a category of humans born under genetically mutative effects of direct radioconstitutive exposure about the space station Vista.

Despite being highly genetically similar to humans, the Fey are generally classified as a separate race due to their vastly different outer appearance, as well as their innate sensitivity to radioconstitution, as a result of their exposure to it.

During Shimon Ishikawa's stay aboard the station, he realised the background radioconductivity was powerful enough to subtly affect unborn children aboard the station, resulting in a few born human children to be born as Fey. Shimon tweaked the station background to prevent this, but short of disabling the station's background entirely, there was no way to prevent a minuscule fraction of births to result in Fey, in addition to the first population of Fey being genetically compatible with humans. This lead to the Fey being a small but well-established minority race within the Vistan population.

## Biology

Fey are more slender, lean, and tall than their human counterparts. Their skin tends to be extremely pale, occasionally paling to the point of becoming slightly reflective. Fey generally tended to be more dexterous and intelligent than humans, at the cost of a drastically reduced lifespan.

Fey can be born from an extremely rare condition that develops inside the womb, as a result of a large and sustained exposure to radioconstitution. Fey can also be produced by interbreeding. While Fey are genetically compatible with humans, the breeding of a human and a Fey would produce a Half-Fey. Fey genes are recessive, and the Fey are generally the minority in most populations.

Fey are naturally highly sensitive towards radioconstitution, being able to detect strong fields of it as a "tingling sensation". Additionally, their innate sensitivity meant that Fey would generally develop Egos with little trouble, and had a much easier time controlling them than other species. They were made up of more radioconstitutive elements than most other species to live aboard Vista, causing most of their muscle fibres and keratin to be built with radioconstitutive elements. This results in Fey skin and hair to emit a very soft natural bioluminescence. Their odd genetic makeup also resulted in wild and unpredictable hair colouration, ranging from bright pink to dark purple. This was also seen in eye colour.

The Fey also possess a higher body metabolism, leading to most Fey being very lean in appearance. Fey generally reached "adulthood" by the age of 10, and showed signs of old age by 30 years old, with the average lifespan of the Fey being 35 years of age. For the Fey, leading a healthy lifestyle meant that reaching 40 was possible, but it was highly irregular for Fey to live past this age.
N-Ki

**N-Ki** was a 4th generation Serulan. As all clerical work was performed by androids, her family had originally maintained their residence simply on their wealth. She worked as a 'cultural ambassador', much like other young Serulan women. When the Haze Incident came to pass, she was one of the few lucky Serulans to be in Mars, and thus saved by Keine. Brought back thousands of years later, she was one of few Serulan survivors who managed to keep her will and assist Hartford's efforts to rebuild Serula.

## History

Serula, since the beginning of its construction in 2112, was marketed heavily by Silhouette Technologies as prime real estate for the more affluent, and was extremely attractive to both those on Earth disturbed by constant social and political strife, as well as those on Mars that came into conflict with governmental regulation. N-Ki's ancestors were among the first to settle, being an 'old-money' family that simply wished to relocate to somewhere more respectable. Only a small percentage of Serula's residents performed labor due to Sil-Tec's workarounds against robotics regulation. Up until her birth in 2210, her family had steadily depleted their credits in leisure activity.

## Personality

Being very much a product of her society, N-Ki is often mistaken for the city's many robots. She has a constant layer of gloss to her resplendent outfits, colored hair, and even her skin. Her saccharine demeanor also lends to this confusion, as she explains everything with a constant air of cheer and performative body language.
The Plantation

**The Plantation** is a large villa located somewhere in Kanina Canyon. Despite resting in a relatively level area, it is well secluded from any large population, and protected at all perimeters by both legions of guards and natural defenses.

## Layout

The front of the villa faces West, and is protected in that direction by its crops. This field contains a specially bred type of flora that, when ripe, produces a scent that naturally incapacitates anyone that breathes these fumes for a prolonged time. Since the main road to the villa is patrolled at all hours, intruders that opt to go through the fields will have to traverse over a kilometer without falling unconscious.

The back of the villa, separated from the other three sides of the villa and the fields by two walls, faces the east. This area is inhabited by the Plantation's servants, who tend to the livestock. They are not only kept loyal by a stringent contract, but are released from it upon helping capture any intruders through reporting to the guards, with false reports punishable by extension of their contract.

Once the villa has been approached, there is still the Maze to overcome.
Sanzi

*“The power and ruthlessness of the Sanzian military is second only to the Legion of Hell foretold. I am not convinced they are not one and the same...”*— Alanalis al-Wea, "The Folly of War"
Sanzi is the name of a region in North-East Vista. It is bordered by Shevai to the West, and Al-Hikman to the South, as well as having a small coastline on the Kanthall Sea. Recently unified by the Helu Empire, it also includes the Islands off its Eastern coast.
DC / MARVEL Ultimate Fannon / Fanfiction Wiki

## Introduction to DC / MARVEL Ultimate Fannon / Fanfiction Wiki

Click edit to replace this paragraph with a description of your TV series for your readers. Keep it short and sweet.

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Adrian Luca
* Alistair King
* Alpha
* Black Widow
* Brimstone
* DC / MARVEL Ultimate Fannon / Fanfiction Wiki
* Duncan Gragor
* Fun and Games
* Garrett Caine
* General Discussion
* Jonathan-James Thawne
* Kid Cold
* Kieran Cormac
* Lucas Wayne
* Main Page
* Mockingbird
* New on Wikia starter pages
* News and Announcements
* Questions and Answers
* Ra's al Ghul (League of Shadows, Arrowverse)
* Rhodes Zolomon
* Selina Kyle (Telltale)
* Wendy Harris (Young Justice)
WAR

Click on  to open WAR menu section.

In this section you have:

## BONUS DRAW

ⓘ INFO:

* Killing enemies in Alliance Warfare can earn players  Luger guns . Luger guns can be exchanged for lottery rewards on the Bonus Draws page.
* Alliance Kill reward chest will be added daily to the Bonus Draw pool at 12pm, 5pm and 9pm.
* Treasure chests max out at 99.

## KILLS

ⓘ INFO:

**Daily Kills:** Rankings will be cleared every day at 5am. Players can receive their rewards for the previous day's kills on Yesterday's Kill Ranking page.
* TODAY'S KILL RANKING
* YESTERDAY'S KILL RANKING
* TOTALL KILL RANKING

## SALARY

ⓘ INFO:

Everyday from 11am - 2am, there will be an hourly ranking of all the captured cities of your Alliance and their collective productions.

## SPECIAL

ⓘ INFO:

Special production hours happen at 12am, 5pm, and 9pm. The more cities your Alliance occupies, the more rewards you receive.

## ASSAULTS

ⓘ INFO:

Showing where NPC's will strike

## References

1. ↑ The German Luger pistol is higly sought out by Allied soldiers as war trophies. They are highly valuable and can be traded for loot. This items can be gotten by killing enemies in Alliance wars.
Illuminator Ruin

Illuminator Ruins, or Tombs, are underground chambers located throughout Cynedom. Being of significant cultural, religious, and historical import, they are major subjects of study and drive many conflicts between different parties wishing to claim ownership of them. Once unearthed, these chambers tend to succumb to degradation. They are often repurposed as tombs for locals, but are also refurbished into cathedrals or hidden bases as well.

These chambers typically contain etchings relating a story about Vista, usually with narratives involving the Illuminator. The subjects of these narratives can vary wildly in their structure and their purpose. Some, like the West Eversail Tomb, include straightforward accounts from the Illuminator. Others, like the Tomb of the Twelve Hymns, are made up of poetry with more symbolic meaning to them.

Due to weathering and lack of fluent Senglast speakers, it is difficult to accurately ascertain the meaning of some of the more intact chambers. Nonetheless, translations and interpretations of these tomb's narratives are recorded in holy texts, such as the Ordained Vision.

## List of Tombs and Locations

* West Eversail Tomb - Located West of Eversail
* Tomb of the Twelve Hymns - Located within Sanctuary
* The Guilded Tomb - Located within Bronze City
* Sandstorm Tomb - Located East of Sandstorm
* Brimstone Tomb - Located near the Manifest Library
* Mournwood Tomb - Located in North-East Mournwood
* Samki Tomb - Located on an atoll off the coast of Kobalta, North of Samki
* Vorstal's Respite - Located in the Spineback Mountains, North-West of Syltse
* Chamber of the Haze - Connected to the Bronze City Archives
* The Forbidden - Deep within Manifest's Swamp
Rival Battle

A **Rival Battle** serves as the climax to a certain arc in Hourglass, with The Company facing one of the Nemeses once they've had them cornered. Unlike normal combat, the Rival in these battles typically has an advantage that can't be solved by a head-on attack, and must use the details of their surrounding against them. There are five such battles, with one for each Nemesis.
Currency

**Currency** is a mechanic in Hourglass that simplifies bartering. While there are different forms of currency to be found, all are valid and easily converted in the act of trading. In Cynedom, nominal currency is provided in the form of Folms (f), a silver piece that is used for common everyday goods and supplies. The price and value of items in the game, as well as your current balance, are always measured in folms.

## Types

#### Folms

Folms are the most common form of currency to be found in Cynedom.

#### Andsins

Andsins are a paper currency that reduces the carry weight of Folms. Each Andsin (A) is worth 100 Folms. Visiting a Bank can help you convert your folms into Andsins, as well as manage your currency in other ways.

#### Gold Pieces

Gold coins are universally accepted in Vista, and are of the highest value. Gold Pieces are found in piles, and vary in value.
Earth

*“Ah, memories of Earth. My hometown of Houston, enjoying a good steak, shooting 18 on the green. But Houston's been wiped off the map, cattle are extinct, and there's no green outside of the greenhouses.”*— Ulysses West, 'Memoirs'
**Earth** is the third planet in the Sol System, between Venus and Mars. The birthplace of humanity, it makes up the majority of Sol's living population. It is nonetheless largely uninvolved in interplanetary politics, due to being highly isolationist and hazardous to approach by ship.
Hourglass Incident

The **Hourglass Incident** is the name used to refer to the time travel accident that involved Hazel Alice Everglade and her time machine, the Hourglass. The incident caused Hazel to be shunted forward in time an unknown amount of years, or possibly indefinitely; Keine picked up on this error and corrected Hazel's course, causing her to appear on Vista instead.
Panchalohalus

**Panchalohalus** is a radioconstitutive element with the symbol **Pc** and an EM-R number of 20. It is a shiny golden metal, and is brittle to touch.

 History and Applications

### 23rd Century

Panchalohalus was the discovered through the process of energetic bombardment in the 22nd or 23rd century, created through energetic bombardment of the element mendelevium.

### Vista

Panchalohalus was sometimes referred to by its alternate name, orichalcum.

 Production

Panchalohalus can be created from energetic bombardment or radioconstitutive propagation of the element mendelevium, but this process is expensive and wasteful.

Panchalohalus can be mined in small amounts as metal deposits from the earth, and can also be produced through alchemical elemental distillation.

 Crafting

Panchalohalus classifies as a *metal* crafting component, and requires a forge level of **improved**. It can be distilled from a **basic** chemistry station.

Panchalohalus is too brittle to be utilised in weaponry or armor, but can be crafted into a variety of tools that emit or amplify light, making it useful in exploring darker sections of the world where light is more important. It can also be used to invent, and then create, flashbangs.
Lodestone

A **Lodestone** was a large magic construct powered by a metatasium core. It permitted large-scale teleportation of people, materials, and other magic objects around Cynedom, and its invention marked a period of great scientific interest in magic, as well as a great deal of controversy from devout followers Katsmonism as part of their anti-progress beliefs.
Letterpress

*“I didn't think I needed to tell you this area is off limits.”*

Letterpress is Captain of the Guard in Castle Chronos, defending the the Cynedom monarchy. He is a longtime member of Bronze City's nobility and a fairly skilled mage in defensive magic.

## Personality

Letterpress is man of simple motivation, and dedicated to his work as a guard. While he takes his job seriously, he is also humble and agreeable, willing to help any passersby and looks upon himself as equal to any other soldier.
Bio-Augment Interface

**Bio-Augment Interface** (known colloquially as BAI Interface) is a general term describing the device or devices through which an organism's biology is enhanced. This consists of, but is not limited to, nervous system enhancements that enhance intelligence and reaction times, intramuscular weaves and stimulants that increase strength, and intravenous medical systems that can be used to instantly cure diseases.

Though consisting solely of prosthetic attachments and cybernetics at first, further developments in technology made it possible for nanotechnology, advanced robotics, and gene editing to be possible. To what degree one's interface depends on the nature of their birth; some people have a 'spinejack', a direct interface located in the spinal column, while those who are given advanced cybernetics in-utero are able to use augments at will.

## History

The first generation of Bio-Augments were developed out of necessity with the 'Ascension', a worldwide rush to colonize Mars. These interfaces did simple balancing measures, such as accounting for bone density and managing background radiation. This generation of augmentations were extensive and required years of surgeries to implant throughout the body. Kaito Katokachi, commander of the Martian settlement ship 'Reiwa', was equipped with an interface made specifically for important personnel.

Earth models of the technology remained largely the same, without much actual development. In order to qualify for the higher tiers of citizenship, however, one is forced to have an interface implanted; this allows for surveillance of influential individuals under the guise of higher privileges. These models are difficult to remove and replace with more advanced models, so most Earth migrants are forced to have expensive modification. This was the case for Terran Hazel Everglade, whose crude constructed and heavily tampered neurological implants were largely responsible for her amnesia when she suffered head trauma.

## Makes and Models

Cheap models, and those distributed on Earth, tend to consist of a physically wired 'headjack', interfacing with the brain stem through the base of the neck. These models are hard-wired into the biology of the brain and are not easily removed.

Martian innovations in the technology lead to the creation of what would be called the 'spinejack', consisting of a single implant in the lower thorax. Rather than a series of implants commanding different biological aspects, one interface was capable of reaching the entire body. Many Martians don't opt to upgrade to largely theoretical sciences behind more advanced models, and thus possess both a headjack and a spinejack.

Sil-Tec had experimented with technology as well, eventually creating augmentation techniques that pushed the limits of the human body and approaching transhuman status.
Locations (Hourglass)

Below is an exhaustive list of visitable locations in Hourglass.

* Bronze City
	+ Outer Bronze City
		- Outer Bronze City Library
	+ Inner Bronze City
		- Bronze City Library
	+ Wineglass Riverbend
* Eversail
	+ Eversail Library
	+ Eversail Caves
* Brightwood
	+ Brightwood Keep
* Mournwood
	+ Sanctuary
	+ Sanctuary Library
	+ Rumbling Rock
	+ King's Ruins
	+ Tapbranch Barrier
* Cobblestone
	+ Cobblestone Library
	+ Niko Lighthouse
	+ Crescent Cay
* Port Mifune
	+ Windlot
	+ Lyir Lighthouse
	+ Ander Lighthouse
	+ Mifune Library
* Manifest
	+ The Hollow
	+ Manifest Library
	+ Needlepoint Pass
* Vayers Cove
	+ Whitetail Lookout
	+ Vayers Cove Library
* Kanina Sounds
	+ Kanina Library
	+ Mehindelph
	+ Riverbend Lookout
	+ Tall Tale
	+ Centerstone Valley
* Kanina Canyon
	+ Kevecai
	+ The Plantation
* Spineback Mountains
	+ Syltse
	+ Syltse Library
* Sunfall Mountains
	+ Avalanche
	+ Cleir's Remote
	+ Sunfall Library
* Sandstorm Desert
	+ Sandstorm
	+ Sandstorm Library
* Kobalta
	+ Kobalta Library
	+ Uvuzi
	+ Samki
	+ Nyubani
	+ Kiswa
Cinder

**Cinder** is the Ego of Standing Eight.

 Effects

Upon using Cinder, whatever Eight’s fingertips are touching bursts into flame. The flame is incorporeal to Eight and does not harm him, but is otherwise capable of burning flammable objects and immolating anyone unlucky enough to be touching the same objects Eight is.

Eight’s Cinder does not affect bodies of gas, and so will not set air on fire. However, it can boil water, and set oil on fire. Cinder’s fire only spreads out from Eight’s fingertips to a maximum of ten feet. Cinder’s fire does not spread like real fire, and will instantly extinguish if Eight stops contact. The more angry Eight becomes towards something, the hotter Cinder will burn. It can burn hot enough to melt Myalhir, though Eight only ever manages to do this once.

When Eight discovers his Ego, Cinder lasted a split second, and was only useful when used to catch flammable objects like wood or canvas aflame. Eight is able to develop Cinder so that it can be maintained for longer periods of time, for roughly twelve seconds at his peak.

### Limitations

The only incorporeality the flame Cinder creates is its inability to affect its user, Eight. As such, the fire is as real as any other mundane fire, with all the limitations that brings - Cinder cannot burn underwater (but *can* boil water while submerged, despite not technically being able to summon a fire) and will not burn anything in an environment with no oxygen.

Like all other Egos, Cinder cannot be used under the nullifying effects of Myalhir. Cinder can, however, melt Myalhir as long as Eight remains outside the effective range of its nullifying effects.
Silhouette Technologies

**Silhouette Technologies** is a for-profit research and development agency based across the Sol system. It claimed to be and was often recognized as a pioneer in space exploration and space technology, but was renowned for morally dubious activity and methods. It was begrudgingly cited by governmental bodies to be the forerunner in modern military, medical, and spacefaring technology in spite the questionable legality of their affairs. Despite its publicized scandals, it saw enough success to be a household name in terms of its products.

Hazel Everglade always had a tenuous relationship with the corporation. She, like most people, didn't give much thought to Sil-Tec's activities until she had begun her work with Sil-Tec's rival, MICHAEL. During her time there she would perform reconnaissance missions to uncover and sabotage some of the agency's more dubious projects, some dealing in the heavily regulated field of robotics. This earned her both the ire and the intrigue of Sil-Tec. With the dissolution of her ties to MICHAEL, she was offered many opportunities to work with the agency, many of which she accepted. Most notably, Hazel had been instrumental in completing their long-developed project, the PR-RN 1.

## History

In 2041, the long and arduous conflicts on Earth over natural resources had been brought to a halt by the effects of climate change, in part due to the equator becoming unsuitable for settlement, and due to the plentiful resources offered by settling Antartica. The aspect of settling the former unlivable glacier had unsettled the populace, and there was an urging to focus on settling elsewhere. As such, the world's governments had taken their focus from military technology to spacefaring technology, intent on creating a semi-permanent and self-sustaining colony on Mars. The major military powers of the world had formed the Lockroy Agreement, promising to work to their full power in a joint effort to accomplish a Mars colony, and to refrain from any activity that could be seen as acting against each others' interests. Armaments companies of the time took a heavy financial hit from this, with governments not having the priority or available funding to keep up with the sudden change. This lead to the sudden drop in stock in the weapons industry and massive unemployment in high-tech and manufacturing jobs.

This was quickly capitalized upon by former weapons engineer and multi-billionaire Ulysses West, who was at the time using his share of his family's fortune on a startup company that sold commercial electronics. He was able to take on several talented management teams to form a larger conglomerate that would focus on research and development on a broad scale. This conglomerate was founded with the mantle of Silhouette Technologies, named for the stealth technology that had become increasingly popular with the advent of the Lockroy Agreement. He offered hope and gained much positive light in the media for being able to take on the multitude of displaced workers.
The Addiction

*“Help me. Help me.”*— The Addiction
**The Addiction** is a reality-defying manifestation of ill intent, superficially appearing as the corpse of a drowned woman. It appears at the very centre of the Deep Ocean Chasm, where it circles endlessly, silently screaming.

The Addiction is representative of Ver Million's guilt in denying her accountability with the pirates and brigands she travels with, seeing herself innocent of sin as long as she does not join in.
Crowne Sea

The **Crowne Sea** is a large body of water in Northern Vista, with three nations neighboring it: Nornland to the West, Cynedom to the South, and Shevai to the East. The largest fresh-water source in Vista, it has many populous cities resting on its shores due to its ready availability and lucrative fishing industry.
The Abomination

*“Gaaaaaugh! Get... out! Aaagh!”*— The Abomination
**The Abomination** is a amalgamated collection of humans, forest animals, Haze infected organic matter, and plants, fused together into a horrible screaming collection of living and dead individuals. While technically not malevolent on its own, the Abomination seeks to consume and incorporate more and more organic matter, living or dead, through an unknown mechanism and an unknown driving force.

The Abomination has an unusually small health pool, but is offset by extremely rapid health regeneration and an incredibly resistance to almost all forms of damage.

The Abomination is symbolic of Standing Eight's thirst for revenge, and how it blinded him to commit heinous acts which he forgave himself for under the pretence of vengeance.
Shevai

## Location Statistics

### Leadership

Lacks political leadershipCertain monastery castes seen as authorities on religion

### Population

approx 300,000

*“The traveler is burdened by the winding roads. The ones who reside at the crossroads are burdened by travelers.”*— Shevai Proverb
Shevai is a country on Vista. It is bordered by 4 Countries: Nornland to the West, Sanzi to the East, Eucaria to the South, and due to the Sandstorm War, has a small border to Cynedom at the South-West. It also borders the Kanthall Sea at its South.

## Geography

Shevai is a small country, consisting almost entirely of mountains and valleys. This leads to a small permanent population that is reliant on its coastal fishing industry. While the Southern region is generally damp, the country overall sees heavy snowfalls and harsh winters due to it's high elevation.

## History

Shevai is renowned for its rich history and importance to Vistan Religion. The region is marked more with reclusive and ancient monasteries than it is by cities.
Senglast

**Senglast** is a creole language originating from a merger process based from languages taken from Earth countries. It arose after a need to create a galactic "basic" language, when the need for international co-operation because crucial after humanity achieved interplanetary travel.

It was spoken as the primary language on Serula, and chosen as one of the main languages of both Silhouette Technologies research, and MICHAEL activities. It was chosen as the language utilised for the Echo project, and the reason that Senglast is used to activate mechanisms on Vista.
Together

## Audio

**Together** is a digital single by Cha Eunwoo. The song was released on November 15, 2018 as part of the *Top Management* OST, a drama Cha Eunwoo also starred in.

## Credits

* Lyrics by Kang Min Kook, Cha Eunwoo, Casper
* Composed by Kang Min Kook, Casper
* Arranged by Kang Min Kook, Im Hyeon Ji, Brandon Jung
* Produced by Kang Min Kook
* Mixed by Kim Han Gu @Sound Pool Studio
* Mastered by Kwon Nam Woo @821 Sound Mastering

## References

1. ↑ 1.0 1.1 1.2 https://www.genie.co.kr/detail/albumInfo?axnm=81126438
Isoromium

**Isoromium** is a radioconstitutive element with the symbol **Is** and an EM-R number of 2. It is a brittle crimson red crystal, and can be found in large chunks.

Isoromium does not have any physical uses by itself as it is not particularly common, and is also rather fragile. Isoromium is sometimes used as non-magic focusing lens, but this practise is frowned upon, as focusing energy through isoromium may cause it to emit an effect.

## History

### 23rd Century

Anatine was one of the first elements to be discovered through the process of energetic bombardment in the 22nd or 23rd century. It can be either created through energetic bombardment or through radioconstitutive propagation of the element promethium.

The radioconductive effects of isoromium were studied by MICHAEL scientists. It was discovered that the field that isoromium would generate after being exposed to large amounts of energy could manipulate the effects that gravity would have on matter, but could not generate more, or create less, gravity itself. MICHAEL scientists named the field isoromium generated the *Blackthorne-Vasco Field*, after the scientists who first discovered it.

### Vista

Isoromium is commonly referred to as *gravitite* on Vista. Isoromium is used primarily as a spellcasting focus, as Vistans do not primarily have a use for anti-gravitational features in their culture or architecture. Isoromium is frequently used in the practise of levitation, a basic spellcasting feat.

## Effects

As an element, isoromium is rather mundane, and does not do much on its own.

Isoromium generates a radioconductive effect upon being given energy. A field is generated at a size dependant on how much energy is available, and this field modifies the properties of how gravity interacts with matter in its area of effect. Pure isoromium generates a field that negates the effect that gravity has on matter, causing things to become weightless.

## Production

Isoromium can be created from energetic bombardment or radioconstitutive propagation of the element promethium, but this process is expensive and wasteful. Isoromium can be found in a gem-like state in mineral deposits and geodes, and can be created through the process of alchemy.

## Crafting

Isoromium classifies as a *crystal* crafting component, and requires a forge level of **makeshift**. It can be distilled from a **makeshift** chemistry station. Because of this, it can be created and used as soon as the forge and the chemistry station is unlocked.
Eucaria

*“Eucarian cavalries are actually the best in the world. They're the only ones capable of making their horses run at full speed backwards.”*— General Verne

## Location Statistics

### Population

approx. 4,010,000

Eucaria is a Republic in Vista, consisting of most of the Western Coast of the Kanthall Sea as well as having a coast on the [X] Ocean. It borders its rival Cynedom on the West, Shevai in the North, and Al-Hikman to the East. During the events of Hourglass, Eucaria is at war with Cynedom
Obasan

**Obasan** is the owner and proprietor of the Shichiron Inn. Though stern and unapproachable, she had to take on this persona in order to be respected in the violent neighborhood her Inn inhabits. This earns respect from the mercenaries that often regular her business, and are important from warding off Lyir enforcers.
Wolfram

## A1 A/DAM "WOLFRAM"

Syntax Error

Time travel

*“If injuries are sustained due to suit puncture, ensure cadaver is intact for study.”*— WOLFRAM
The **A1 Automated Diagnostics Assistance Mechanism WOLFRAM**, referred to as Wolfram, is an operator unit who was owned by Shimon Ishikawa, before it was incorporated onto the Hourglass by Hazel Everglade as its dedicated operator. It was detached from the Hourglass by Calligraph for study, before it finally made its way back into Syntax's possession.
The Torchbearers

**The Torchbearers** are an order of Cynedomian knights. Part of a devout Katsmonist sect, they adhere to a code based on the teachings of the Illuminator. In short, this code commands them to a life of seclusion and poverty, a dedication to a wide range of martial arts, and intense study of magic. This is meant to form them into elite shock troopers that exceed in skirmishing. Due to this elite status, they are seldom sent into the battlefield in order to save their numbers. When they do go into battle, though, they often make history by turning the battle quickly and utterly.
Terraformer

A **Mass-Clime Terrain and Geographic Manipulator**, more often simply referred to as a **Terraformer**, is a gigantic mechanical platform used by planetary terraforming efforts to transport, convert, and modify massive amounts of terrain and matter through the application of radioconductive effects. Most terraformers were constructed and maintained by Silhouette Technologies, though several other companies also produced their own lines of planetary terraformers as well. Terraformers were used to construct the planet surface of Echo Station.

Terraformers were massive, easily double the size of a UNE Apeiron-Class Spaceship, and were capable of sustaining a sizeable human population on itself. Terraformers possessed physical manipulators, such as claws and scoops, but primarily utilised massive radioconstitutive cores in conjunction with an on-board fusion reactor to move terrain about. Terraformers also had large teleporter cores in their manipulators, and smaller teleporters aboard the terraformer platformers themselves, facilitating the long-range transport of the massive amounts of raw materials required to artificially construct an entire planet.

## Design

By some interpretations, the Terraformer can be considered an unltra-condensed, mobile version of the engineering projects used for the Parvati Initiative on Mars. Though the employment of radioconductive elements allows instantaneous change, many of the design philosophies, and even classification of different purposes, take after the chambers used for long-term terraforming on Mars.
Sanctuary

School of Life

*“As it would happen, the richest place in the West is also the wildest. The people of Cynedom took this as to be an insult to their idea of civilization.”*— The Eucarian Standard Atlas, Cynedomian Chapter
Sanctuary is a fortified settlement within Mournwood forest.

## Points of Interest

* Tomb of the Twelve Hymns
* Placeholder
Nornland

*“Many Cynedomians will tell you that Nornland consists mainly of inhospitable tundra, brutish warriors, and hard-drinking locals. This is the one thing Norns tend to agree with them on.”*— The Eucarian Standard Atlas, Nornnish Chapter
Nornland is a country in North-West Vista. It borders Cynedom to the South, and Shevai to the East. It also borders the majority of the Diademe Sea at it's South-East.

## Geography

Nornland is the second largest country on Vista, second only to Cynedom after the Eversail Treatise doubled the country's size.

## History

Nornland has a proud history as being traditionally inhabited by a human majority. The region was originally settled by human outcasts from Eucaria, at a time where Human-Fey relations were at their most volatile.

## Location Statistics

### Population

Approx. 1,300,000

Placeholder.
Physician

The **Physician** is a Hub in Hourglass. These are stores that market restorative Potions and medicinal agents. Their stock can range from simple healing potions to Focus enhancers. Due to legal restrictions and the Code of the Physician's Guild, Physicians cannot deal in any tonics or ingredients that may cause direct harm or impediment to the body.
Religious Congregate of the Librarians

The **Religious Congregate of the Librarians**, **The Order of Librarians**, or simply **The Librarians**, is a religious order of important political, theological, and scientific figures founded to prohibit heretical knowledge-making (innovation not approved by the governing body or the order itself) and the preservation of all knowledge and technologies unearthed from ruins.

An elite order of learned scholars and skilled practitioners of Cynedomian magic, they were deployed by the Tandem in circumstances when the Cynedomian guard were not enough to keep the peace. They were fearsome in battle, commanding potent magical artefacts and a deep knowledge of spellcraft, allowing them to confront any force head-on.
Ideas Generales

El término **tecnologías de la información y la comunicación** (**TIC** o **TICs**) tiene dos concepciones: por un lado, a menudo se usa ***'tecnologías de la información'*** para referirse a cualquier forma de hacer cómputo; por el otro, como nombre de un programa de licenciatura, se refiere a la preparación que tienen estudiantes para satisfacer las necesidades de tecnologías en cómputo y organización.

Planificar y gestionar la infraestructura de TIC de una organización, es un trabajo difícil y complejo que requiere una base muy sólida de la aplicación de los conceptos fundamentales de áreas como las ciencias de la computación y los sistemas de información, así como de gestión y habilidades del personal. Se requieren habilidades especiales en la comprensión, por ejemplo de cómo se componen y se estructuran los sistemas en red, y cuáles son sus fortalezas y debilidades. En sistemas de información hay importantes preocupaciones de software como la fiabilidad, seguridad, facilidad de uso y la eficacia y eficiencia para los fines previstos, todas estas preocupaciones son vitales para cualquier tipo de organización.

Los profesionales de TIC combinan correctamente los conocimientos, prácticas y experiencias para atender tanto la infraestructura de tecnología de información de una organización y las personas que lo utilizan. Asumen la responsabilidad de la selección de productos de *hardware* y *software* adecuados para una organización. Se integran los productos con las necesidades y la infraestructura organizativa, la instalación, la adaptación y el mantenimiento de los sistemas de información, proporcionando así un entorno seguro y eficaz que apoya las actividades de los usuarios del sistema de una organización. En TIC, la programación a menudo implica escribir pequeños programas que normalmente se conectan a otros programas existentes.

El conjunto de recursos, procedimientos y técnicas usadas en el procesamiento, almacenamiento y transmisión de información, se ha matizado de la mano de las TIC, pues en la actualidad no basta con hablar de una computadora cuando se hace referencia al procesamiento de la información. Internet puede formar parte de ese procesamiento que posiblemente se realice de manera distribuida y remota. Al hablar de procesamiento remoto, además de incorporar el concepto de telecomunicación, se puede estar haciendo referencia a un dispositivo muy distinto a lo que tradicionalmente se entiende por computadora pues podría llevarse a cabo, por ejemplo, con un teléfono móvil o una computadora ultra-portátil, con capacidad de operar en red mediante una comunicación inalámbrica y con cada vez más prestaciones, facilidades y rendimiento.

Las tecnologías de la información y la comunicación no son ninguna panacea ni fórmula mágica, pero pueden mejorar la vida de todos los habitantes del planeta. Se dispone de herramientas para llegar a los Objetivos de Desarrollo del Milenio, de instrumentos que harán avanzar la causa de la libertad y la democracia y de los medios necesarios para propagar los conocimientos y facilitar la comprensión mutua. Todos tenemos ese potencial. La Cumbre deberá aprovecharlo.
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