recursal/Fanatic-Fandom huggingface dataset:
Bone Knife

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Throwable: | Yes

The Bone Knife is a tool and melee weapon which was added in update V.0.1 to **Green Hell**.

## Basic Info

They are used to hunt animals, Gather resources or to defend yourself against the Natives throughout Green Hell.

The Bone Knife can also be found in the Drug Facility and the Abandoned Camp with full durability.

## Update History

**Blades**

**Crafting**
Bamboo Blowpipe

Other: | Requires Darts

The **Bamboo Blowpipe** is a ranged weapon which was added in Animal Husbandry update V.2.3.0.

## Basic Info

The **bamboo blowpipe** is a long narrow tube used for shooting small projectiles such as poison darts. To aim press the `left mouse button`, while holding down the  `Left shift key` to steady the aim. Once the player has their target in sight press `right mouse button` to blow a dart.

The **blowpipe** can be used to either kill animals or put them to sleep. The poison darts themselves have very little effect when used against natives, due to the natives themselves being partially immune to it.

The crafting recipe for the **blowpipe** can be learned by picking up a long bamboo stick.

## References

*For information involving the real-world Blowpipe, see the relevant Wikipedia Article*

## Gallery

* Player using Bamboo Blowpipe
* Bamboo Blowpipe weapon as seen on players backpack
* Bamboo Blowpipe in notebook

## Update History

**Weapons**
Bracelet

Coordinates: | 50W 18S

**Bracelet** is a legend quest item which was added in V.2.1.0. It is only available in the Spirits of Amazonia Game Mode.

## Basic Info

The **bracelet** is a piece of jewellery which is made of bone and is decorated with leather. It belongs to the son of a tribal member of the Un'gara tribe. Sadly it was lost, along with the son in a boating accident. It will be left up to the player to retrieve this item and return the **bracelet** back to the village to help ease the fathers pain.

To find the **bracelet**, the player will need to swim to the bottom of the large river, near the mouth of the adjoining smaller river at 50W 18S. It is advised the player is equipped with plenty of bandages or is wearing armor, as piranha occupy this river. The **bracelet** can be found on the arm of a skeleton, surrounded by the remains of the canoe and paddles. To pick up the **bracelet** press `E`. Once collected, the **bracelet** will be stored on the players backpack and can be seen hanging from the side of the weapons section.

It can only be used as part of the blood tears legend.

## Location

The **Bracelet** can be found in the following location;

Spirits of Amazonia Mode: 50W 18S

## Gallery

* Bracelet seen on the skeleton at the bottom of the river.
* River coordinates
* Bracelet shown hanging on players backpack.
* Bracelet displayed on table after returning it to the village.
Discus Fish

The **Discus fish** is a species of passive animal in Green Hell added during the Water Update V.0.3.0.

## Basic Info

The **discus fish** are small brightly colored freshwater fish. They can be found swimming in groups, alongside the angelfish in the rivers, ponds and lakes found in Green Hell. They can be caught by using the stick fish trap and large stick fish trap when baited with maggots.

## Bait

The **discus fish** can be used as bait themselves to catch piranha and arowana, when used with the fishing rod or when placed the in fishing rod trap.

## Harvesting

**Discus fish** can only be harvested when spoilt.

## Meat Values

* When eating any raw meat there is a chance of parasites

Level of hydration changes based on the cooking vessel used
10\* = half coconut shell

## References

*For information pertaining specifically to the real-world Discus Fish, see the relevant Wikipedia article*

## Update History

**Animals**
Banana

Harvestable: | Yes

The **Banana** is a consumable food item in Green Hell

## Basic Info

**Banana** is a large yellow fruit that can be collected from the Banana Tree. The fruit can be eaten 'as is' and provides carbohydrates. **Bananas** can also be harvested for seeds which can be used in planting boxes. Once an banana has spoiled it can be used a fertilizer for plant cultivation and provides 12% fertilization.

## Harvesting

The **banana** can be harvested for the following:

## Update History

 V.0.1.2 | Disappearing Fruits - fixed.
Animal Harvesting

*This article is a stub. You can help Green Hell Wiki by expanding it.*

The **animal harvesting** skill is increased when harvesting a animal. The animal harvesting skill increases number of harvested items and reduces time to harvest an animal.

For example, a player at level 40 Animal Harvesting will be able to get two armadillo shells from a single armadillo, while a player at level 80 will be able to get three, making this perk quite lucrative at the higher levels.

## Basic info

Animal harversting need a blade to be able harvest any kills.

### Blades

* Stone Blade
* Stick Blade
* Bone Knife
* Obsidian Blade
* Obsidian Bone Blade

**Skills**
Fisherman Challenge

**Fisherman Challenge** is a game mode added in V.0.3.0 to Green Hell

## Basic Info

The **Fisherman Challenge** requires the player to catch 9 different species of water animals within a 3 day time limit. The player will begin the game with basic starter blueprints and will need to gather materials in order to craft weapons and tools.

**Fisherman Challenge** tests the players skill of Fishing and Spear Fishing in order to track down and catch water animals.

Once the required animal has been caught it will be removed the the objective list.

## Challenge

Time Limit: 3 Days

Starting Location: 35'W 24'S

Objective: Catch the following water animal species

* Red-Bellied Piranha
* Peacock Bass
* Arowana
* River Stingray
* Angelfish
* Discus Fish
* Red Crab
* Mystery Snail
* Prawn

## Tips

* Use Anaconda Island as your base of operations. You will find there a Fishing Rod, campfire (keep cooking meat to replenish energy, that way you won't waste time on sleeping), Rusty Machete, plenty of coconuts and logs which you can use to build Fishing Rod Traps. Use spoiled fruits and meat as a source of bait: maggots (save some for later) and larvas. Before using your fishing rod dive underwater to scout for fish you need- all kinds can be found around the island.
* When you are done leave the island and follow a nearby creek to find a stingray and crab.
* At the end of the creek jump into the cave and run over to Fishing Dock. There you can catch Discus Fish and Angelfish (there is Stick Fish Trap) with their favourite bait: maggots.
* Keep organized: remove any unwanted fish bodies from the backpack to avoid carrying too much weight.
* Only carry the necessary: make sure you have bandages handy, watch out for aggressive animals and natives.
* Keep track of time: check your watch, every minute counts.
* Eat on the move: keep a eye out for fruits and mushrooms.

## Update History

**Challenges**
Bow

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Equipable: | Yes

The **Bow** is a tool and ranged weapon which was added in update V.0.1 to **Green Hell**.

## Basic Info

The bow can be used to shoot Natives and Animals including flying birds and underwater fish. In order to use the bow, the player must have Arrows as ammunition. It is possible to retrieve and reuse arrows.

The skill associated with using a bow is Archery. The player must hold and aim the bow before firing and the bow sways naturally while the player is aiming. Leveling the archery skill does not decrease the amount of sway, but does decrease the time required to fire an arrow and damage it deals.

All bows require the same amount of stamina to shoot an arrow and same amount of damage. If the arrow strikes an animal or Native in the head, it will instantly kill the target. The Bamboo Bow is slightly lighter than the regular bow.

https://youtu.be/g1RV\_h0Tl6A for video about bows

## Update History

Fixed shoot during sprint issue with Bow.
 V.0.2.1 | Click on Resume in pause menu cause the Bow to shoot - fixed.
 V.0.1.2 | Picking up items with bow in hand - fixed.

**Crafting**

1. ↑ https://youtu.be/g1RV\_h0Tl6A
Bamboo Ladder

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Restrictions | Requires a Frame

The **Bamboo Ladder** is a Custom Building Attachment added in the Expanded Shelters Update V.1.3.0

## Gallery

*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.

*You can help Green Hell Wiki by uploading an improved version of this image because: **Images Needed***
*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.
* A fully constructed Bamboo Ladder.

## Update History

Short Mud Wall, Mud Roof With Notch, Ladder, Bamboo Ladder.
Diving Equipment

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Used in: | Swim Underwater

**Diving Equipment** is a item which was added in update V.1.0 to **Green Hell**.

## Basic Info

The **diving equipment** allows the player to dive under water for extended periods of time. There currently doesn't seem to be a limit to how long the player can stay underwater while using the **diving gear**.

Locations which require the **diving equipment** such as underwater caves are marked on the map with the  icon.

## Location

The **diving equipment** can be found in the following location;

Story Mode: Cenote

Survival Mode: Cenote
Audio Recording - Report 36

**Audio Recording - Report 36** is a story item which was added in update V.1.0 to **Green Hell**.

## Basic Info

**Report Number thirty-six** is an audio recording by Dr Smith. It can be found in at the Delta Camp.

Dr Smith documents his concern over safety and the various members of the expedition. He ends by expressing his opinion on Jake and the expedition's mission.

## Transcription of Recording

*I'm at camp Omega. Still no sign of Alvarez, we have no idea what happened to him.*
*What's even worse, no one's been lighting a fire in the camp on the island for a couple of days now. Maybe the group has just moved somewhere else, but...I don't know, I have a bad feeling about this. People seem to be disappearing. We debated sending Vega to the island to see what's going on, but I don't want to stay in the camp alone. Even with one bodyguard left I don't feel safe. At least Doctor Higgins is in a good mood. Several hours ago he called me from the Lambda-2 location. He was clearly excited, but due to the interference I couldn't understand what he was saying. I think he did mention children? I'll have to wait until he comes back to hear the full report.*
*Has he found something? I fucking hope so. I've had enough of him, his wife and this fucking jungle.*
*End of report.*
Bone Armor

Throwable: | No

The  **Bone Armor** is a type of armor which was added in the combat update V.0.4.0.

## Basic Info

**Bone armor** is used to protect the player's body from wounds obtained through combat or animal attacks. **Bone armor** provides a good form of protection for small wounds such as rash, scratches and abrasions and for larger wounds such as lacerations. The durability can be increased through the crafting skill.

## Update History

 V.0.5.0 | * Broken Armor can’t be taken off when hidden
* Fixed - Armor could be stacked on another Armor after loading
 V.0.4.3 | * Fixed – Armor picked up from limb, changes position for second if not picked directly from slot
* Fixed – Player can block incoming projectiles with Armor during Inspection
* Fixed – Armor hit sound is played on Ants/Bees attack and fall damage
* Fixed – Broken Armor removal is awkward
* Fixed – Leeches can fall off from players hand after placing an armor
* Fixed – Bandages are clipping through Armor dragged to slot
* Fixed – Leeches can be taken off after hiding Armor
 V.0.4.2 | * Fixed – Leaf Armor and Bone Armor have black squares on their models
 V.0.4.0 | New Armor System.

**Crafting**
Cursed Water

**Cursed Water** is a legend quest only available in the Spirits of Amazonia Game Mode.

## Basic Info

The player will need to find and read all seven legend stones relating to the **cursed water** legend. After reading a legend stone, it will be logged in the players notebook under the second tab. Here the player can keep track of all clues found.

When all **cursed water** legend stones have been read, the player will need to find and retrieve the golden artifact and put it back on the alter at the crying rocks. The question mark icon  will display showing its location on the map. At the alter, the player will need press `E` to place the golden artifact on to the alter. A small fire will now need to be built under the artifact and the player will need to ignite it. The golden artifact will then cast a bright glowing light over the alter.

To finalize the **cursed water** legend, the player will need to return to the Mu'agi elder and speak to him. At which point the player will earn 100 trust points and the **cursed water** legend will be crossed out in the players notebook.

## Legend Meaning

The **cursed water** legend describes how the tribe believes that the water have become spoiled as a result of the golden artifact being taken from the alter. Due to the location where the artifact can be found, it is apparent that it was stolen by outside visitors. It could be theorized that spoiled water is a result contamination from outsider activities, such as deforestation or mining. Replacing the artifact may not cleanse the the spoiled waters of ponds or rivers, however the waters found in the small rock pools in front of legend stones will turn from dirty water to clean water.

## Gallery

* Cursed Water Legend in notebook
* Golden Artifact found in a crate.
* Alter located at the crying rocks.
* The alter showing missing golden artifact.
* Artifact after it has been placed.
* Player building a small fire under the alter.
* Golden glow of the alter after the fire has been lit.
* Talking to the elder after replacing the artifact.
* Dirty water in rock pool in front of cursed water legend stone.
* Water becomes clean after completing the legend quest.

## Update History

 V.2.0.1 | New Mode - The Spirits of Amazonia.
Campfire

Other | Fire attracts Natives

The **Campfire** is a Building in Green Hell.

## Basic Info

The **Campfire** is one of the largest found in Green Hell. It will burn brighter and last longer than the small fire. The **campfire** will burn for a total of 20 in-game hours. It has four cooking points, which can be used to cook food and soups.

**Campfires** can be extinguished when it is raining if not placed under a shelter or modular shelter. Fuel can be added to the highest point of the fire to extend its burn length. Once the **campfire** has burned out, it will provide ash and three pieces of charcoal.

## Fire Fuels

The following items can be added to extend burn length:

Sticks, small sticks, planks, charcoal, bamboo sticks, ropes, dry leaves, fibers, bird nests, small leaf piles, feathers, tobacco leaves, molineria, leaf bandages, ash dressings, lily dressings and tobacco dressings

## Location

Blueprints for the **campfire** can be found at the following locations.

* Abandoned Tribal Village
* Anaconda Island
* Bamboo Camp
* Drug Facility

[confirmed] [Possibly a bug] As of version 1.3 it might be possible to unlock campfire blueprint by surrounding small fire with stone ring.

## Gallery

*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.

*You can help Green Hell Wiki by uploading an improved version of this image because: **Images Needed***
*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.
* A fully constructed Campfire.

## Update History

 V.1.0.3 | Fixed - Small Fire and Campfire burn out timer is not sped up during sleep.
 V.1.0.2 | Fixed – Constructions snapped to Small Fire/Campfire don't work after reloading game.
 V.0.5.0 | Light from Campfire is now brighter.
Fixed - Campfire had incorrect recipe in the Notebook.
 V.0.3.5 | Campfire's ghost no longer snaps to Stone Ring.
Fixed - Unlocking Campfire in Notebook.
 V.0.2.0 | Fire can be extinguished by spilling water on it.
New Voice Over when starting fire.
Player stuck when crafting during starting fire - Fixed.
Starting fire cancel by pressing [Q] just before the end block animation.
 V.0.1.3 | Hint reminding why firestarting failed.
 V.0.1.2 | Blocking in starting fire animation - fixed.
Bamboo Short Wall

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Restrictions | Requires a Frame

The **Bamboo Short Wall** is a Custom Building Attachment added in the Expanded Shelters Update V.1.3.0

## Gallery

*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.

*You can help Green Hell Wiki by uploading an improved version of this image because: **Images Needed***
*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.
* A fully constructed Bamboo Short Wall.

## Update History

 V.1.3.0 | New Constructions: Side Doorway, Mud Side Doorway, Bamboo Side Doorway, Short Wall, Short Bamboo Wall,
Short Mud Wall, Mud Roof With Notch, Ladder, Bamboo Ladder.
Fibers

Used in: | Fire Starting

**Fibers** are a combustible item in Green Hell, added in V.0.1

## Basic Info

**Fibers** can be used as tinder along side fire starting tools to ignite fires. They are stored in one of three small slots found in the fire tool section of the backpack.

They can be found by harvesting the leaves from herbs such as molineria. **Fibers** are one of the more expensive types of tinder to make, as some herbs have invaluable medical uses.

Cutting the trunk of Fan Leaf Palm will yield 3 **Fibers**

## Harvest

Plantain Lily Leaf

## Update History

 V.0.2.0 | Kindling now can be used in fire tool via expand menu.
Banana Leaf

Used in: | BuildingCrafting

## Basic Info

**Banana Leaves** are obtained either by cutting down banana plants or by picking up fallen leaves found on the ground. They can be used to build various structures and craft armor.

The player can carry six banana leaves at once, but cannot interact with anything else in the game until these are dropped or used.

Dry **banana leaves** can be collected for use as a Dry Leaf.

## Update History

 V.1.3.2 | Fixed – Hard to insert topmost Banana Leaf into Banana Roof on Shelter built on a floor.
Big Cat Meat

Used in: | Cooking

The **Big Cat Meat** is a consumable food item in Green Hell.

## Basic Info

**Big Cat Meat** is the product of killing a Jaguar, Puma or Black Panther. The meat can be cooked on a fire, smoked, stewed or placed on a drying rack. **Big Cat Meat** is very high in protein and energy.

Spoiled **Big Cat Meat** can be harvested for maggots.

## Meat Values

* When eating any raw meat there is a chance of parasites

Level of hydration changes based on the cooking vessel used

10\* = half coconut shell
Empty Mold

Used in: | CraftingMetal Forging

The **Empty Mold** is a item in Green Hell added in the Mud Building Update V.0.5.0

## Basic Info

**Empty molds** are obtained by harvesting mud bricks. The **empty mold** can be combined with melted iron ore and other materials to produce different types of molds. Once the desired **mold** has been crafted it will need to be placed in to the mud forge to be baked.

Once the **mold** has been baked, it can be harvested to produce metal items which can be used to craft a number of tools and weapons.

The Pottery table has 3 slots for melted iron, these cannot be taken out without breaking the table, Make a mold by hand to be able to make it in the pottery table thus making it a faster prosses.

## Gallery

* An Empty Mold, ready to take a cast of an item.
* An Empty Mold in the Player's inventory.
Big Stone

Used in: | Building

## Basic Info

Big stones can be found on the jungle floor, usually near water or cliffs.

Big stones can be used to create the Stone Ring, Stone Trap, and Mud Water Filter. Additionally they can be harvested to create 3 Small Stones.
Can be combined with a long stick and a rope to make a heavy stone axe.
Dart Frog Notebook Page

**Dart Frog Notebook Page** is a story item which was added in update V.1.0 to **Green Hell**.

## Basic Info

The **dart frog notebook page** written by Jake can be first be seen on a crate during the tutorial. If the player misses it the first time, they will see it further on in the tutorial pinned to the cork board. It details a ritual that is carried out using the poison from the dart frog.

## Page Transcription

This deadliest amphibian on the plant is completely harmless for the natives thanks to kambo ritual.

South American tribes catch a living frog to extract the poison, then they puncture burned skin of children with small doses of frog poison, until they become immune to it.

## Triva

In the real world, Kambo also known as sapo is a poisonous substance that the giant monkey frog secretes. Indigenous tribes of South America use kambo in traditional cleansing rituals. First they catch a live the giant monkey frog by it's legs and scrape the substance off it's back. The shaman then carries out the ritual which involves burning the skin and then applying the kambo. People who are treated with kambo experience dizziness, nausea and vomiting.

## References

*For information involving the real-world Kambo Ritual, see the relevant Kambo Cleanse*
Climbing Equipment

Used in: | Climbing

**Climbing Equipment** is a item which was added in update V.1.0 to **Green Hell**.

## Basic Info

The **climbing equipment** allows the player to use the climbing platforms.

When climbing up or down, the player will need to look at the climbing point and press `E` to start the climbing sequence. A short animation will play followed by a cut scene with the player re-emerging on the other side.

**Climbing equipment** points are marked on the map with the  icon.

## Location

The **climbing equipment** can be found in the following location;

Story Mode: Airport how to find > https://www.youtube.com/watch?v=dJi4iUnVcnw

Survival Mode: Airport

## Gallery

* Climbing Equipment
* Climbing block is seen placed on the rope
when using climbing equipment
Cane Toad

The **Cane Toad** is a species of passive animal in Green Hell. They can be harvested for meat.

## Basic Info

**Cane Toads** can be found near rivers around the rainforest. They are small in size and can sometimes be hard to spot as they tend to blend into the environment when they are not moving. When the player is in close proximity to a **cane toad** they will be able to hear it croaking.

**Cane toads** can usually be killed with one hit by most weapons. They can also be caught using small traps, but not bows & arrows.

Once dead, the **cane toad** can be harvested for 1 raw Cane Toad Meat. The meat then can be cooked, smoked or dried and eaten.

## Harvest

To pick a dead **cane toad** and place it in your backpack, press `E`.
If you wish to harvest the **cane toad** from your backpack, first press `Tab` to open the backpack, then use the `Right Mouse Button` to harvest.

If you don't have the room in your backpack to pick up the dead **cane toad**, you can also use the `Right Mouse Button` while the **cane toad** is on the ground to harvest meat.

## References

*For information pertaining specifically to the real-world Cane Toad, see the relevant Wikipedia article*

## Gallery

* Cane Toad
* Cane Toad at night
* Dead Cane Toad

## Update History

**Animals**
Audio Recording - Report 16

**Audio Recording - Report 16** is a story item which was added in update V.1.0 to **Green Hell**.

## Basic Info

**Report Number sixteen** is an audio recording by Dr Smith. It's in one of the open areas of underwater caves near Delta Camp.

Dr Smith documents his findings of the green unknown mushroom. The recording suggests that the mushroom is the main cause of the virus.

## Transcription of Recording

*I'm at camp Delta. As per your request, I'll be recording my reports from now on. After running the first tests I thought that I needed more samples of our special mushroom. Considering that it's only found in unusual and very specific areas and the unique conditions it requires, I was concerned that we'd quickly use up what we have. However, I've observed that the pieces I had cut off earlier have mostly regenerated. The fungus is exceptionally durable, so for now we're not at risk of running out of samples.*
*There is something ominous about it. I know, I'm being dramatic, but it's hard not to succumb to dark thoughts when you know how many tragedies this innocent mushroom has caused. It's just a small greenish tongue protruding from the earth, only known to a single tribe...*
*I'm sorry I got lost in thought. To summarize: I am planning to spend two more days in camp Delta. I want to move a substantial collection of samples to Omega. I'm going to send some of them with the next transport.*
*End of report.*
Cassava Bulb

Harvestable: | Yes

The **Cassava Bulb** is a consumable food item in Green Hell

## Basic Info

The **cassava bulb** can be found by cutting down the cassava plant. The bulb is high in carbohydrates and when cooked or stewed it will also provide a small energy boost.

The cassava bulb can be harvested for one root which can be used in planting boxes. Once an bulb has spoiled it can be used a fertilizer for plant cultivation.

## Harvesting

The **cassava bulb** can be harvested for the following:

## Update History

 V.0.5.0 | Fixed - Cooked Malanga and Cassava had missing text.
Configuration système requise

Reason: "*Page needs removing as the french Green Hell wiki has been created and is linked on main page*"

**This page is a candidate for deletion.**
Reason: "*Page needs removing as the french Green Hell wiki has been created and is linked on main page*"

Ce qui suit est la configuration minimale et recommandée pour **une configuration système requise** pour *Green Hell*. Bien que ces exigences ne représentent pas une configuration de fonctionnement garantie, le respect des exigences minimales devrait assurer au moins un environnement pouvant être lancé.

## Configuration recommandée

* Nécessite un processeur et un système d'exploitation 64 bits
* Système d'exploitation : Windows 7/8/10 64-bit
* Processeur : Processeur Dual Core 3,2 GHz
* Mémoire : 8 Go de RAM
* Graphiques : GeForce 970, Radeon RX 580 ou équivalent avec 4 Go de RAM vidéo
* DirectX : Version 11
* Stockage : 8 Go d'espace disponible
* Carte son : Compatible DirectX

## Configuration minimale

* Nécessite un processeur et un système d'exploitation 64 bits
* Système d'exploitation : Windows 7/8/10 64-bit
* Processeur : Processeur Dual Core 3,2 GHz
* Mémoire : 4 GO DE RAM
* Graphiques : GeForce GTX 660, Radeon RX 460 ou équivalent avec 2 Go de RAM vidéo
* DirectX : Version 11
* Stockage : 8 Go d'espace disponible
* Carte son : Compatible DirectX

## Voir aussi

* Guide du débutant
* Release date
Fishing Rod Trap

Uses | Catch Fish

## Basic Info

This trap must be placed near water. It is used to catch fish such as Red-Bellied Piranha and Peacock Bass which can be used as a source of meat and fish bones.

Bait such as Larva and Maggots may be placed at the end of the submerged fishing line. However, the trap will capture fish without bait. The trap does not capture specific fish seen within the body of water, a new fish spawns in the trap.

Fish cannot be harvested directly from the trap. It is recommended that the player make space in the backpack prior to picking up the fish. This will prevent the player from potentially dropping it in the water where the drink water option may make it difficult to select again.

## Location

Blueprints can be found at the following locations;

* Anaconda Island

Alternatively, the blueprint will be unlocked after making a Fishing Rod.
Collared Peccary

The **Peccary** is a species of passive animal in Green Hell.

## Basic Info

The **peccary** is a medium sized animal, with a strong resemblance to a pig. They have black hair with a lighter colored collar circling the shoulders. **Peccary** will make a distinctive sound when the player is close proximity and will flee when approached.

They can usually be found living in pairs, in areas with high vegetation. **Peccary** can be hunted by using a spear or caught using traps such as the Killer Trap and Snare Trap.

Once dead, the **peccary** can be harvested for three raw peccary meat and four bones. **Peccary** meat can be cooked on a fire, smoked, stewed, or dried and eaten. The bones can be used to make weapons or bone needle.

## Harvest

To pick harvest the **peccary** once it has been killed, press `E` then you are looking at the animal. The amount of bone/meat you get depends on your Harvesting skill.

## References

*For information pertaining specifically to the real-world Collared Peccary, see the relevant Wikipedia article*

## Gallery

* Peccary in a riverbed
* Peccary killed by spike trap

## Update History

 V.0.2.0 | Harvesting animals now requires blade.
Improved sounds of animals.

**Animals**
Armor

Armor is used to protect yourself from wounds. Each piece of armor can be attached to one of your limbs.

There are currently 6 types of armor in the game.

## Damage Calculation

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Daily News

**Daily News** is a story item which was added in update V.1.0 to **Green Hell**.

## Basic Info

The newspaper article by **Daily News** dated on Monday May 2017, reports on the Jake's discoveries of a miracle cure. Omolu Corp comments that it still too early to start experimenting on people, however witnesses say they have seen cured patients leaving the company's headquarters. Suggesting Omolu Corp has already started to bypass procedures as mentioned later in the magazine article by World Magazine.

The **Daily News** newspaper article can be found displayed on the wall in Jake's third vision.

## Transcription

Will Jake Higgins's discoveries save the world?

Nobody believed that Higgins really found the secret of eternal health. Today we know that thanks to his discoveries Omolu Corp is going to change the world, releasing humanity from the burden of sickness and suffering.

Sammy is suffering from acute lymphoblastic leukemia. He is only four years old and has spent most of his life in a hospital, being subjected to chemotherapy and stuck with needles. Bone marrow transplantation gives the biggest chance of recovery, but Sammy, like thousands of other sick children, is not eligible for the procedure.

The fight for these young patients' lives is a cruel race against time. Unexpectedly, Omolu Corp has joined the struggle, announcing a swift launch of a new-generation drug, which is to make cancer treatment as easy as curing a cold. It's real breakthrough in medicine, one that will change the fate of humanity by eliminating one of its most severe illnesses.

The research conducted by the company has aroused great hope. Terminally ill patients have already started gathering next to Omolu Corp's headquarters hoping that they will be chosen for the first tests. Officially, the company states that it's far too early to experiment on people, but according to witnesses cured patients were seen leaving the company's HQ. Shocking reports about the unbelievable effects of the drug are drawing in a flood of desperate people, willing to spend the rest of their lives in a queue in the hopes of a miracle.

And leukemia is just the beginning. The company has announced that more drugs will be developed to eliminate other untreatable illnesses, all of them based on Jake Higgins's research. It is truly amazing that the remedy for millions of sick people was found in the Amazonian forest, among the members of a tribe completely isolated from civilization. The very idea sounds so preposterous that no distinguished scientist has addressed it. Only Jake Higgins found enough courage in his heart to set off on a long and dangerous journey in hopes of finding a revolutionary cure.

Is there really hope for Sammy? Right now doctors give him a 20% chance of recovery, whereas the new drug is said to be 100% efficient. If the boy gets it fast enough, he will have a long, normal life to look forward to. And even though a world without illness seems like a vision straight out of a science-fiction movie, Jake Higgins and Omolu Corp have just taken us one step closer to fulfilling that dream.
Alvarez Cave

## Basic Info

Located on one of the small islands in the wet lands is the **Alvarez cave**. The surrounding waters are home to piranha and the black caiman, so care must be taken when swimming to this island. Inside the cave can be found the grappling hook gun lying next to the skeletal remains of Alvarez.

In Story Mode the player will first need to find Lambda-1 to gain access to the inside of the **Alvarez cave**.

## Wildlife

 Black Caiman

 Cane Toad

 Mystery Snail

 Poison Dart Frog

 Red-Bellied Piranha

 Red Footed Tortoise

## Gallery

* Coordinates shown on players watch
* Entrance to cave
* Human Skeleton
* Grappling Hook Gun
Difficulty Levels

**Difficulty Levels** can be selected by the player to change different aspects of game play. Once a **difficulty level** has been selected at the start of a new game, it is irreversible and cannot be changed.

## Difficulty Levels

### A Walk In The Park

Recommend for players who want to focus on building and exploring.

A peaceful mode with no hostile or predatory animal attacks. The player still walk into danger, taking damage from the environment such as Food Poisoning,Venom Wound and Worms.

* Sanity - OFF
* Hostile Tribes - OFF
* Predators - OFF
* Nutrition depletion - Slow

### Welcome To The Jungle

Recommend for all players.

A balanced survival experience.

* Sanity - ON
* Hostile Tribes - ON
* Predators - ON
* Nutrition depletion - Normal

### King Of The Jungle

Recommend for survival experts.

Enemies are more hostile and sanity penalties are increased.

* Sanity - ON
* Hostile Tribes - ON
* Predators - ON
* Nutrition depletion - Increased

### Green Hell

Recommend for veteran players.

Enemies are more hostile and sanity penalties are increased. Perma-Death, all progress will be lost after death.

* Sanity - ON
* Hostile Tribes - ON
* Predators - ON
* Nutrition depletion - Increased

## Additional Modes

### Custom

This mode allows the player to customize their overall game experience by changing, adding or remove certain game mechanics. Once the setting have been changed, they can be applied to the players preferred difficulty level.

The following settings can be adjusted:

* Combat difficulty - Easy/Normal/Hard
* Nutrition depletion - Off/Low/Normal/High
* Perma-death - On/Off
* Sanity - On/Off
* Tiredness - On/Off
* Health loss - On/Off
* Tribes - On/Off
* Predators - On/Off
* Arachnids - On/Off
* Leeches - On/Off
* Snakes - On/Off
* Piranhas and stingrays - On/Off

### Tourist

Recommend for players who want to explore or focus on the story without any hazards.

Peaceful mode with no hostile attacks or dangerous animals.

* Sanity - OFF
* Hostile Tribes - OFF
* Predators - OFF
* Nutrition depletion - OFF

## Update History

* Tourist
* King of the Jungle
 V.0.3.0 | Rebalanced difficulty levels & Difficulty description added.
* A Walk In The Park (Peaceful mode)
* Welcome To The Jungle (Balanced normal mode)
 V.0.1.2 | AI Attacks restored on hard difficulty.
Four Pronged Bamboo Spear

The **Four Pronged Bamboo Spear** is a tool and melee weapon which was added in update V.0.1 to **Green Hell**.

## Basic Info

The **Four Pronged Bamboo Spear** is used for spear fishing to catch large species of fish. This spear is slightly stronger and lighter in weight than the wood version.

It can be used to hunt other animals or as a weapon to defend the player from natives. However it deals significantly less damage than other spears, making it the least effective in these areas.

## Location

The Four Pronged Spear can be found at the fishing dock, resting against a pole on the dock itself. Picking up the spear will unlock the crafting recipe for both wood and bamboo varieties.

## Gallery

*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.

*You can help Green Hell Wiki by uploading an improved version of this image because: **Images Needed***
*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.
Black Panther

The **Black Panther** is a species of Aggressive animal in Green Hell.

## Basic Info

The Black Panther is a unique encounter during The Dance of Death legend quest and will not appear anywhere else. In the legend, it is referred to as Ha'kra and killing it will allow you to harvest the Ha'kra Tail. The term Black Panther can be used to describe either a Jaguar or Leopard having excessive black pigments. The Jaguar can be found in South America whereas the Leopard is more often found in Africa and Asia.

## References

*For information pertaining specifically to the real-world Black Panther, see the relevant Wikipedia article*

## Gallery

* Black Panther ready to harvest
* Ha'kra Tail on backpack
* Black Panther attacking player
* Dance of Death sacrificial alter
* Black Panther side profile

**Animals**
Arowana Scale

Used in: | CraftingThe Craftsman Legend

**Arowana Scale** is a item added during the Spirits of Amazonia update V.2.0.1.

## Basic Info

The **arowana scale** can be found by catching and harvesting the arowana fish. Currently in survival and story mode, the scale has no use.

In the SoA game mode it can be combined with a mold to craft the metal scales. The **arowana scale** can only be used in crafting once all legend stones for the craftsman legend quest have been collected and read by the player.
Feeding Trough

Uses | Food for Livestock

The **Feeding Trough** is a structure in Green Hell added in the Animal Husbandry update V.2.3.0

## Basic Info

The *feeding trough* is a small wooden structure which is intended to provide food to animals. It must be placed inside of the animal pen to be able to provide access to animals who are kept as livestock. The player will need to manually fill the **feeding trough** with food. Depending on the size of the food item placed in the trough, it may take the player a considerable large quantity of resources in order to fill it. Only natural foods such as fruits, fungi and some types of flora can be used in the **feeding trough**.

To view the full list of the different types of foods that can be used in the **feeding trough**, see Animal Husbandry.

## Gallery

* Empty water trough
* Trough full of water
* Peccary eating from feeding trough
* Feeding trough in notebook

## Update History

 V.2.3.0 | New constructions - Animal Pen, Beehive, Feeding Trough, Water Trough, Frog Stretcher.
Fishing Rod

Equipable: | Yes

The **Fishing Rod** is a tool which was added in update V.0.3.0 to **Green Hell**.

## Basic info

The fishing rod is a tool for catching fish. Catching fish with a fishing rod uses the Fishing skill.

In order to catch fish, a Bone Hook must be attached to the fishing rod while it is held. The hook may then be baited to attract different kind of fish. The bobber will be pulled underwater and the tip of the rod will jerk when a fish is on the line. The fishing rod must be pulled quickly once a fish bites in order to secure the catch.

Maggots and Larva are common bait that can be used on the fishing hook, though small fish and certain mushrooms are also suitable bait. Different types of fish prefer different types of baits. See the Fishing page for how to fish and what bait attracts different kinds of fish.

## Alternatives

A Fishing Rod Trap can be placed near water with visible fish to capture fish without requiring manual casting. A carefully placed fishing trap can provide more than one fish a day without bait.

Spear Fishing is an alternative to fishing that does not require bait and the extra weight of a rod, especially since most players carry a spear. However, unlike fishing it requires careful positioning and the physical reflexes to strike visible fish. A fishing rod allows the player to reach fish that congregate farther from the shore with more certainty of a bite.

## Update History

Fixed - Fishing Rod's hook/bait slot appeared too late.
Fixed - Fishing Rod that can be found on the map was not affected by gravity.
Fixed - Body inspection didn’t work properly, when casting Fishing Rod.
 V.0.3.1 | Brazilian Nut spawn rate increased, allowing easier access to fishing rods.
 V.0.3.0 | New feature - Fishing & Fishing Rods.

**Crafting**
Antonio Surveillance Notes 02

**Antonio Surveillance Notes 01** is a story item which was added in update V.1.0 to **Green Hell**.

## Basic Info

The **surveillance notes 02** by Antonio can be found in a pit of charred human bones at the illegal gold mine. While being held captive at the gold mine, Antonio makes daily surveillance notes. He documents that they are being tested on and given blood transfusions. It could be suggested that Antonio and his family didn't make it out alive, due to location of where the notes are found.

## Transcription

Day 1

Two guards, changing regularly. Pistols and machine guns.

Old padlocks.

Around 20 people in the cages, Sophia and Teresita are together, but I can't reach them.

Day 2.

The padlock won't open. Change of tactics required.

They are taking the people somewhere. Izabel says they are experimenting on them.

Evidence: medical equipment, presence of natives.

Day 3.

There are sick people in the camp.

Potential epidemic outbreak - chance of escape.

The sick are being controlled. Proof they are being experimented on.

Day 4.

Reek of dead bodies burning. Animated conversations.

Will they take someone from our group?

Day 5.

Are they preparing experiments?

Failed escape attempt. Swollen eye makes it difficult to assess the situation, but we don't have time.

Day 6.

They injected me with something. I threw up.

Isabel says it was a blood transfusion. She's running a fever. They put us in a cage together.

I don't know what's happening to my girls!

Day 7.

I need to find Teresita. Izabel is getting worse.

The guard in the blue t-shirt has the keys.
Blacksmith Challenge

**Blacksmith Challenge** is a game mode added in V.0.5.0 to Green Hell

## Basic Info

The **Blacksmith Challenge** requires the player to craft a metal spear and metal armor (one for each limb) within a 4 day time limit. The player will begin the game with basic starter blueprints and will need to gather materials in order to craft weapons, armor and tools.

## Challenge

Time Limit: 4 Days

Starting Location: 47'W 14'S

Objective: Craft a metal spear and four pieces of armor

## Tips

* Because you have to wait for each component to smelt, this will take more time than most challenges. You will need a source of food and water.
* You will need a total of 7 Melted Iron Ore (1 for the Metal Blade needed for the Metal Spear, 6 total for the Metal Armor - each mold produces 2 Metal Armor Casts, and you need 12 to make the four pieces of armor).
* Iron Ore can be mined from veins located in caves (2 ore per vein) or smelted from Empty Cans (1 each).
* Focus on acquiring the raw materials before setting up your base of operations.
	+ Start by mining the iron in your starting cave. Head northwest to the Bamboo Camp and the nearby cave to find Empty Cans and some iron ore veins, collecting coconuts at the camp to craft coconut bidons. You can also harvest tortoises for meat and shells for cooking later.
	+ Head south to the Dock. You may be able to find some food and Empty Cans, but most importantly get Charcoal from the campfire. You will need this later.
	+ Head further south to the Drug Facility to gather empty cans and the Pot. Get more Charcoal and Campfire Ash.
	+ You should have enough raw materials at this point. If you need more, you can check nearby caves for iron, or visit Plane Crash Cave for more empty cans and iron.
* Once you have the materials, settle down in a suitable location. You will need easy access to water, a source of meat and lots of trees.
* Set up a shelter with a small fire. Use your Pot or Turtle Shell to make meat soups to keep your energy up.
* Mud will have to be collected and used to learn blueprints for working with iron and obtaining metal. You need campfire ash to make mud bricks, which you can obtain from the campfires you found earlier or harvest from Charcoal.
* You will likely want to make several mud forges to smelt multiple components. However, you need a lot of charcoal to keep these running. You will likely want to fire up several mud charcoal furnaces to supply Charcoal (each burn provides 15 Charcoal, but takes several hours). Most of your time in this challenge will be in chopping wood for your furnaces to ensure you have enough charcoal.
	+ You should prioritise setting up your furnaces before building your forges. You don't want to run out of charcoal and have to re-ignite forges frequently.
	+ You can top up forges by inserting charcoal into them while they are still burning.
* Make sure you have plenty of bandages handy. Depending on your location, you may be attacked by natives or jaguars.
* Keep organized: Remove any items from the backpack to avoid carrying too much weight.

## Update History

**Challenges**
Elevator Cave

## Basic Info

A small cave leading to a platform on a cliff edge. A broken generator powered **elevator** can be found which leads down to the valley below. Space around the platform, offers enough room for the player to build a small shelter or bed. Inside the cave can be found iron veins and deposits of obsidian stone. Outside the cave along a small path can be found the snare trap which unlocks this items blueprints.

In story mode: The **elevator** can be used by first obtaining the red fuel can. After obtaining the fuel, it can be used to power the elevator. Enter the elevator and activate the switch to travel to the area below.

In survival mode: the **elevator** can not be used and access to the valley below is currently blocked.

## Items

 Snare Trap

 Obsidian Stone

 Iron Ore

## Flora

Many different types of flora can be found in the surrounding areas of the **Elevator Cave**, below is a list of the most common plants and trees found at this location:

* Coconut Palm Tree
* Fan Leaf Palm
* Raffia Palm
* Molineria

## Wildlife

 Rattlesnake

 Capybara

 Scorpion

## Gallery

* Cave entrance
* Snare Trap near entrance
* Elevator platform
* Exit leading to elevator
* Entrance as viewed from inside the cave
* Coordinates shown on player watch
Cat Fangs Mold

Used in: | ForgingThe Craftsman Legend

The **Cat Fangs Mold** is item added in V.2.0.1. It is only available in the Spirits of Amazonia Game Mode.

## Basic Info

The **cat fangs mold** is made by combining a blank empty mold, melted iron ore and cat fangs. Once the **mold** has been crafted the player will need to place the it into the mud forge to be baked.

After the **mold** has been baked it can be harvested to produce one metal fangs. Please note the **cat fangs mold** can only be crafted once all legend stones for the craftsman legend quest have been collected.