Engineer Cruisers

The Engineer Cruisers are the gigantic creations of the rebel engineer corps. They use powerful drone technology, in order to run the large ships effectively. They appear on page 2.

## **Layout A**

*This massive cruiser was created for the Engineer corps. It comes well protected by drone tech and a staff of engineers.*

* Default Name: Orville-171903
* Starting Crew: 3 Human Engineer
* Starting Reactor: 9
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (2)
	+ Drones (3)
	+ Medbay (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ 'Scythe' Beam
* Starting Drones
	+ Conservative Drone
	+ Battle Drone Mk. II
* Starting Augments
	+ Drone Booster [X]
* Starting Resources
	+ 20
* Slots: 3 Weapons, 3 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. He recoils in shock at the sight of your ship. "I never believed in a million years the ship who would be saving the Federation would be a Rebel vessel. I'm sure you have your reasons for betraying the Rebellion, and I'd love to hear them, but we have more pressing matters to deal with, such as the Flagship."* **(SHIP\_REBEL)**

### **Unlock**

* Travel to the Central Shipyards and survive a deadly reactor meltdown to unlock this ship... OR defeat the flagship with any of the Rebel Cruisers.

## **Layout B**

*This vast battleship came with one critical flaw - with no medical systems pre-installed, it must rely on its medical drones to heal its crew.*

* Default Name: Damadian
* Starting Crew: 1 Human Soldier, 2 Human Engineer
* Starting Reactor: 8
* Max Hull: 30
* Crew Capacity: 8
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (1)
	+ Drones (2)
	+ Teleporter (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (1)
* Starting Weapons
	+ Energy Stunner🗲
* Starting Drones
	+ Dr. Drone
	+ Dr. Drone
* Starting Augments
	+ Drone Booster [X]
* Starting Resources
	+ 12
* Slots: 3 Weapons, 3 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. He recoils in shock at the sight of your ship. "I never believed in a million years the ship who would be saving the Federation would be a Rebel vessel. I'm sure you have your reasons for betraying the Rebellion, and I'd love to hear them, but we have more pressing matters to deal with, such as the Flagship."* **(SHIP\_REBEL)**

### **Unlock**

* Get to Sector 5 with the Engineer Cruiser Type A to unlock this ship.

## **Layout C**

*This cruiser, despite its size, has only one crew running it. As such, it must rely on its staff of Manager drones to run the rest of the ship.*

* Default Name: HAL-9001
* Starting Crew: 1 Wentworth Technician
* Starting Reactor: 7
* Max Hull: 30
* Crew Capacity: **6**
* Starting Systems
	+ Shields (2)
	+ Engines (2)
	+ Oxygen (1)
	+ Weapons (3)
	+ Drones (3)
	+ Clonebay (1)
	+ Piloting (1)
	+ Sensors (1)
	+ Doors (2)
* Starting Weapons
	+ Burst Laser MK II
	+ Stunner MK I
* Starting Drones
	+ Manager Drone
	+ Manager Drone
	+ Maintenance Drone
* Starting Augments
	+ Drone Booster [X]
* Starting Resources
	+ 6
* Slots: 2 Weapons, 4 Drones, 2-tile Teleporter
* Last Stand entry text: *On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. He recoils in shock at the sight of your ship. "I never believed in a million years the ship who would be saving the Federation would be a Rebel vessel. I'm sure you have your reasons for betraying the Rebellion, and I'd love to hear them, but we have more pressing matters to deal with, such as the Flagship."* **(SHIP\_REBEL)**

### **Unlock**

* Get to Sector 5 with the Engineer Cruiser Type B or beat the game with the Engineer Cruiser Type A to unlock this ship.