recursal/Fanatic-Fandom huggingface dataset:
Face Training: Facial exercises to strengthen and relax from Fumiko Inudo Facening

Name: Face Training: Facial exercises to strengthen and relax from Fumiko Inudo Facening

Console: Nintendo DS

Released: 2007

***Face Training: Facial exercises to strengthen and relax from Fumiko Inudo Facening*** (***JP***) is a Nintendo DS video game released in 2006 by Nintendo. Nintendo first party Intelligent Systems developed the game, while Fumiko Inudo, a "beauty expert" in Japan, assisted with the development of the game. In Japan, the game came packaged with a camera that could be placed in the Game Boy Advance slot of the original Nintendo DS and DS Lite. In Europe, the game is now a DSi exclusive, since it utilize the DSi camera feature. The game is a face training game that is capable of reading various expressions made with the user's face. The game was one of the many Touch Generations video games, and was unfortunately not released in the U.S. or outside of Europe or Japan.
Computer TV Game

Name: Computer TV Game

Console: Color TV-Game

Released: 1980

***Computer TV Game*** is a remake of Nintendo's arcade game titled *Computer Othello*. The game has both single and multiplayer modes. *Computer TV Game* was the last of the five Color TV Game systems released. It was released in 1980 exclusively in Japan.
F-Zero GX

Name: F-Zero GX

Console: GameCube

Released: 2003

***F-Zero GX*** is a racing video game for the GameCube released in mid-2003. It was the first in the series to be developed by Amusement Visions (a department of Sega) and was correspondingly released in the arcades as *F-Zero AX* as part of the Triforce System.

It is the fourth game in the series, with previous installments appearing on the SNES, Nintendo 64, and Game Boy Advance. *F-Zero GX* includes various racers both old and new, and features an all new story mode that places the multitude of characters within quality-made CGI movies. It's often considered one of the hardest games featured on the console, and arguably one of the hardest racers, partly due because of the story mode, which will give players a struggle early on.
Ball

Name: Ball

Console: Game & Watch and DSiWare

Released: 1980

***Ball*** is a Silver Game & Watch video game released in 1980 by Nintendo. Being the company's first Game & Watch title, *Ball* is celebrated among the gaming community and within the company and has seen several rereleases and remakes. In *Ball* the user controls a character who must juggle several balls at once, making sure that none of them are accidentally dropped. This can be done by moving his arms left and right, which is controlled with the two face buttons. Both arms are moved at the same time instantaneously by pressing the left and right buttons; when one arm is moved right, the other is moved right and when one arm is moved left, the other moves left. It is this simplicity that made the Game & Watch series so memorable, iconic and lucrative.

Though *Ball* was not the most successful game in the franchise, selling an estimated 250,000 units, it is perhaps the most important. Had *Ball* been a failure, the future of the franchise and conceivably the company's video game business would have possibly been less likely to survive. Because of its success, however, many more Game & Watch games were developed and the game itself was remade or rereleased several times. There have been many iterations of the game in the *Game & Watch Gallery* series and in 2009 Nintendo released the game on their DSiWare service for 200 Nintendo Points. In 2010 (2011 in North America) Nintendo remade the original Game & Watch unit and released them through their Club Nintendo service.

The contents within the original version's box were the unit, LR43 batteries, an ACL slip, and batter stickers (the latter two only for the second edition of *Ball*).
Calciobit

Name: Calciobit

Console: Game Boy Advance

Released: 2006

***Calciobit*** is a Game Boy Advance soccer game released in 2006 by Nintendo and Paritybit. It's a simulation game released during the end of the original *GBA*'s lifespan. It was never released outside of Japan. The name *Calciobit* derives from the Italian word for soccer (Calcio) and chobitto, which means to play for a little bit.
Elite Beat Agents

Name: Elite Beat Agents

Console: Nintendo DS

Released: 2006

***Elite Beat Agents*** is a Nintendo DS video game released in 2006 and 2007 by Nintendo. The game is a westernized version of *Osu! Tatakae! Ouendan*, which had proved successful in Japan. It's a rhythm game in which a secret organization funded by the government dances to help people through often outrageous problems. It was critically acclaimed for it's innovative contributions to the music genre, currently having an average of 88% on GameRankings.com.
All Night Nippon Super Mario Bros.

Name: All Night Nippon Super Mario Bros.

Console: Famicom Disk System

Released: 1986

***All Night Nippon Super Mario Bros.*** (オールナイトニッポン スーパーマリオブラザーズ) is an officially licensed retool of *Super Mario Bros.*, released in 1986 for the Family Computer Disk System. This version is based on the Japanese radio program *All Night Nippon*, and it was given out as a raffle prize on the show itself. The game was published by Fuji Television, who would go on to publish *Yume Kōjō: Doki Doki Panic*, which was localized as *Super Mario Bros. 2*. Essentially, this game is a replica of the original, except with the sprites of the Toads and various enemies replaced with the likenesses of Japanese celebrities for a humorous effect, occasionally different levels, and the option to play as Luigi with his physics from *Super Mario Bros.: The Lost Levels*, although the 2-player mode is removed as a result.
Donkey Kong Jr. Math

Name: Donkey Kong Jr. Math

Console: Nintendo Entertainment System

Released: 1983

***Donkey Kong Jr. Math*** (***JP***) is a game for the NES that consists of Donkey Kong Jr. solving math problems to win. The game not only has a one-player mode, but along with that it also has a two player mode. The game was released in Japan in December 1983 and was released in America in 1986. The game's characters feature Donkey Kong Jr. as the main, playable character, Donkey Kong, who will sit on top holding math problems, and a female version of Donkey Kong Jr.
10-Yard Fight

Name: 10-Yard Fight

Console: Nintendo Entertainment System

Released: 1985

***10-Yard Fight*** (10ヤードファイト, Ten Yādo Faito) is a game for the NES which was released in arcades and on the NES. It is an American football video game that was developed by Irem, and published by Nintendo. It features five different levels of difficulty, including high school, college, pro, play offs, and Super Bowl, with the latter being the hardest. It has generally been accepted as an awful game by both gamers and critics alike.
Animal Crossing: New Leaf

Name: Animal Crossing

Console: Nintendo 3DS

Released: 2011

***Animal Crossing*** is a video game announced for the Nintendo 3DS. Some screenshots of this game have already been released. Some fans are disappointed in the new character design. In the first three games, the characters were short and slightly plump. In this game, all characters are tall and thin. One of the most notable but minor differences in this game are that there are park benches and lamp posts around the player's town. Also, you can change your pants, and have long-sleeve shirts. Also, a very brief article stated that the player will get to be the mayor of the town in this game, although it is not yet known what all the player will get to do as mayor besides looking after the town. Some fans think that the player will be able to schedule special days and festivals, and possibly even approve changes to the town. It is currently unknown if Tortimer will appear in the game because of this. A trailer of this game revealed that the player will also be able to swim in this game by jumping off of a pier.

Hideki Konno has confirmed that the game will utilize StreetPass in some way.
DK: King of Swing

Name: DK: King of Swing

Console: Game Boy Advance

Released: 2005

***DK: King of Swing*** is a video game that was released in 2005 for the Game Boy Advance. It is noted for being the first *Donkey Kong* game developed by Paon, who Nintendo recently gave rights to make games in the series after Rare left Nintendo. In the game, the player will need to press the L and R buttons to grab the on screen orbs to go higher and progress through the game. Bubbles from *Clu Clu Land* is also included in this game as a playable character in the Jungle Jam mode.

A sequel called *DK: Jungle Climber* was made a few years later for the Nintendo DS.
Diddy Kong Racing

Name: Diddy Kong Racing

Console: Nintendo 64

Released: 1997

***Diddy Kong Racing*** is a racing game for the Nintendo 64. Featuring Diddy Kong from the popular *Donkey Kong* series, it was also the first game Banjo and Conker starred in. The game was developed and published by Rare and distributed by Nintendo.
EVR Race

Name: EVR Race

Console: Arcade

Released: 1975

***EVR Race*** is a Nintendo developed and manufactured arcade video game released in 1975. Nintendo regards the game as the first title they ever released, omitting *Laser Clay Shooting System* whose inclusion could be argued. Genyo Takeda created the video game, which has led Shigeru Miyamoto to consider him Nintendo's first video game designer. *EVR Race* was extremely large and six players could participate. In the game, horses would race on the screen and the players were required to predict which horse would win. The game was extremely complicated, so after Nintendo released the game they had a hard time maintaining it and there were a lot of breakdowns. Due to their experience with *EVR Race*, Nintendo learned how difficult it was maintaining arcade games.
DK: Jungle Climber

Name: DK: Jungle Climber

Console: Nintendo DS

Released: 2007

***DK: Jungle Climber*** is a game published by Nintendo for the Nintendo DS. The game is a sequel to the 2005 Game Boy Advance game *DK: King of Swing*. In the game, you use both L and R buttons to make the selected character progress through the game. To get higher up in the level, you must grab onto orbs. Unlike the original which only had one screen to play on, this one will have two screens so that you can see what you're going to encounter up ahead.
Fire Emblem: Mystery of the Emblem

Name: Fire Emblem: Mystery of the Emblem

Console: Super Nintendo Entertainment System

Released: 1994

***Fire Emblem: Mystery of the Emblem*** is a game for the Super Famicom and both a sequel to and a remake of *Fire Emblem: Shadow Dragon and the Blade of Light*. The game is comprised of two books, the first one being a slightly stripped-down remake of the original game and the second one being more or less a direct sequel to it.
Donkey Kong: Jungle Fever

Name: Donkey Kong: Jungle Fever

Console: Arcade

Released: 2005

***Donkey Kong: Jungle Fever*** is an arcade game that was released in 2005, being developed and published by Capcom only in Japan. It is a sequel to the GameCube video game *Donkey Kong: Jungle Beat*, which was released shortly before this game. Because this game was only released in Japan, not much is known about it.
Donkey Kong Country 2: Diddy's Kong Quest

Name: Donkey Kong Country 2: Diddy's Kong Quest

Console: Super Nintendo Entertainment System, Game Boy Color and Game Boy Advance

Released: 1995

***Donkey Kong Country 2: Diddy's Kong Quest***, released in Japan as ***Super Donkey Kong 2*** (スーパードンキーコング2, *Sūpā Donkī Kongu Tsū*), is a platform game made for the Super Nintendo Entertainment System. This game was released in 1995 as a sequel to *Donkey Kong Country* and later followed by *Donkey Kong Country 3: Dixie Kong's Double Trouble!* in 1996.

*Donkey Kong Country 2: Diddy's Kong Quest* was developed by Rareware and published by Nintendo. The game has been re-released for both the Game Boy Advance and the Wii's Virtual Console. The game is considered a classic among fans.
Captain Rainbow

Name: Captain Rainbow

Console: Wii

Released: 2008

***Captain Rainbow*** (Japanese: キャプテン★レインボー ***Kyaputen*★*Reinbō***) is a Wii video game that was published by Nintendo and developed by Skip (the creators of *Chibi-Robo!* on the Nintendo GameCube). The game stars Nick, a character who can transform into superhero Captain Rainbow. After his ratings have gone down for his television show, he heads to an island that grants wishes, though he will come across more than that — he will be required to transform into his alter ego and battle enemies and so forth. Notably, many secondary Nintendo characters also appear in the game including but not limited to Birdo from the *Mario* series, the playable character from the NES video game *Golf*, and Hikari from the Japanese exclusive video game *Shin Onigashima*.

The game was only released in Japan and Taiwan. The UK-based *Official Nintendo Magazine* mentioned a possible release of *Captain Rainbow* in Europe in summer 2009. However, this did not happen for unknown reasons.
Fire Emblem: Radiant Dawn

Name: Fire Emblem: Radiant Dawn

Console: Wii

Released: 2007

***Fire Emblem: Radiant Dawn*** (***JP***) is the tenth game in the *Fire Emblem* series. It is sequel to the 2005 GameCube game *Fire Emblem: Path of Radiance*, was announced at E3 2006, and was released on the Wii in 2007/2008. The game was developed by Intelligent Systems and published by Nintendo.
Electroplankton

Name: Electroplankton

Console: Nintendo DS

Released: 2006

***Electroplankton*** is a music video game released for the Nintendo DS, in which you create music by touching things on the touch screen. In the US, it was released in limited number because it is not a mainstream game.

Along with not being considered a mainstream game, it's also commonly considered not to be a game at all, but rather a toy, as there is no real objective, and there is no way to actually lose (in fact, its probably even less of a game that *Brain Age* is, seeing as that game actually features an objective/time limit/and score).

The game, or rather "toy", is also oftentimes considered a demonstration of what the Nintendo DS hardware can do, as it takes advantage of most features, including the touch screen and microphone (with the latter one being featured more so than most other games that were released at the time).

There are ten different types of Plankton that you can touch that will produce different sounds and performances.

The Guinness World Records Gamer's Edition 2008 deemed *Electroplankton* the first game in which the player could compose their own music.
Doshin the Giant

Name: Doshin the Giant

Console: Nintendo 64DD and GameCube

Released: 1999 (Nintendo 64DD) and 2002 (GCN)

***Doshin the Giant*** (巨人のドシン *Kyojin no Doshin***?**) is a game for the GameCube and the failed Nintendo 64DD. The game was never released in America, and was only released in Europe and Japan.

Doshin is a giant that is the reincarnation of the sun, and appears to the islanders of Barudo everyday. The natives utilize Doshin's size and abilities to build monuments or interact with each other in daily life. Doshin is known as the "Love Giant", a yellow, featureless giant with a happy face, a few strands of hair, and an outie belly button. It has an alter-ego named Jashin, which is the "Hate Giant", and has wings on its back, clawed feet, and also an outie belly button. Unlike Doshin, which is a benevolent, helpful being, Jashin is known to be a destructive force to the natives, the exact opposite to Doshin's nature.

Based on the number of good deeds done by Doshin, the natives will shower him with love (in the form of hearts), which would make him bigger (and more powerful in getting things done). The same thing can be said with Jashin, where based on the number of bad deeds, the natives will shower him with their dislike (in the form of skulls) and he can grow in size. Both can only do so for one day, as the size is reset as the next day arrives.

There are four tribes of natives on the island, each can be separated with the color of their clothing (red, blue, yellow, green). The female natives are dressed in a sleeveless, uni-colored gown (of their tribe's color). The male natives wear a kilt and hat of their tribe's color, but remain shirtless, also showing outie belly buttons. This game has 25 minute days each day the giants will shrink back to their normal sizes.
Chef

Name: Chef

Console: Game & Watch and DSiWare

Released: 1981

***Chef*** is a wide-screen Game & Watch game that was released in 1981. An estimated 1,000,000 units were manufactured by Nintendo. The game's model was FP-24, with the FP standing for Frying Pan. The contents within the game's box included the *Game & Watch* unit, two LR43 batteries, battery stickers, and the game's instructions.

The original *Game & Watch* game was released as a title in both *Game & Watch Gallery 2* and *Game & Watch Gallery 4*. Enhanced versions were also included that featured *Mario* characters instead of the traditional ones that were present in the original. Chef also appears as a move Mr. Game & Watch can perform in *Super Smash Bros. Melee* and *Super Smash Bros. Brawl*. After the player uses the kitchen timer in *Personal Trainer: Cooking*, *Chef* will become an unlockable game.

As in all the *Game & Watch* games, the game includes a clock that, if desired, will alarm at a set time. The alarm-set icon is appropriately a kettle. When the alarm goes off, the kettle will whistle and subsequently steam will come out. The accuracy of the clock, according to the game's instruction manual, is an average daily differential within +/- 3 secs when under the temperatures of 50°F - 104°F (10°C - 40°C). The average battery lifespan for the Game & Watch unit is 6 months.
Electroplankton Beatness

Name: Electroplankton Beatness

Console: DSiWare

Released: 2009

***Electroplankton Beatnes*** is a DSiWare version of the Beatnes instrument from the Nintendo DS retail title *Electroplankton*. This version was released in 2009 in North America and Japan and in 2010 in Australia and Europe. Although released as one of the first, *Beatnes* is the ninth instrument in the DSiWare series.
Arcade Classic 4: Defender + Joust

***Arcade Classic 4: Defender + Joust*** is a compilation of two classic arcade games that was released for the Game Boy in 1995. The two games include *Defender* and *Joust*. Nintendo published this game and Williams Entertainment developed it. The game accompanied three other games within the *Arcade Classics* series, though they weren't developed by Williams Entertainment (note: they were all published by Nintendo, however). If you play the game on the Super Game Boy, it features enhanced graphics.
3D Classics: Xevious

Name: 3D Classics: Xevious

Console: Nintendo 3DS

Released: 2011

When **Xevious** first hit arcades back in 1982, it became known for its odd visual style and unique sound effects. Now, after a number of releases on various platforms over the past 30 years, the game now makes an appearance on Nintendo's 3DS system via the eShop. While being able to take the game with you on the go for those quick pick-up-and-play moments is certainly intriguing for shooter fans, it's the amazing depth the 3D brings to the table that ends up making the game such an interesting prospect.

The gameplay in 3DS Classics: Xevious is quite simple, as you play the game in typical vertical shoot 'em up fashion. You have two weapons at your disposal, a Blaster and a Zapper with which to take out the constant barrage of metallic enemy fighters. Whereas the majority of your challenge is held in blasting the airborne enemies, you will have to bomb an assortment of attack installations on the ground, especially once they begin launching cannon fire your way.
Densetsu no Starfy 3

Name: Densetsu no Starfy 3

Console: Game Boy Advance

Released: 2004

***Densetsu no Starfy 3*** is a Game Boy Advance video game released in 2004 exclusively in Japan. The game, developed by TOSE and published by Nintendo, is the sequel to the game *Densetsu no Starfy 2*, which was released a year prior to this game. It was succeeded by *Densetsu no Starfy 4* for the Nintendo DS, making this game the last for the Game Boy Advance. It contains similar gameplay to its two predecessors. One of the game's new features are multiplayer minigames.
Donkey Konga

Name: Donkey Konga

Console: GameCube

Released: 2003

***Donkey Konga*** is a *Donkey Kong* video game for the Nintendo GameCube. It was developed by Namco and published by Nintendo in 2003 in Japan and 2004 overseas. It is the first installment of the *Donkey Konga* series. *Donkey Konga* is notable for being the first game to be compatible with the DK Bongos.

*Donkey Konga* eventually received two sequels: *Donkey Konga 2* and the Japan-exclusive *Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku*.
Donkey Kong: Banana Kingdom

Name: Donkey Kong: Banana Kingdom

Console: Arcade

Released: 2006

***Donkey Kong: Banana Kingdom*** is an arcade game, and a sequel to *Donkey Kong: Jungle Beat*, only released in Japan. It is developed and published by Capcom under a license from Nintendo. It is the second *Donkey Kong* game that Capcom has developed, the first being *Donkey Kong: Jungle Fever*, which was also an arcade game. The game seems to feature many of the sub-characters from *Jungle Beat* including partners and bosses. Because this game was only released in Japan, not much is known about the game.
Excitebike: Bun Bun Mario Battle Stadium

Name: Excitebike: Bun Bun Mario Battle Stadium

Console: Super Famicom

Released: 1997

***Excitebike: Bun Bun Mario Battle Stadium*** (***JP***) is a downloadable Satellaview video game that was only made available in Japan for the Super Famicom.

The game is a remake/adaptation of the NES classic *Excitebike* that features updated graphics and *Mario* characters such as Mario, Luigi, Princess Peach, and Yoshi. There were four versions in all, each one adding a new character and other features.
Alleyway

Name: Alleyway

Console: Game Boy

Released: 1989

***Alleyway*** is a video game for the Game Boy handheld unit. It was developed by Intelligent Systems and published by Nintendo in 1989. It is a classic Breakout style game that requires the player to delete all of the blocks above, without allowing your ball to go below the paddle. The game, as it sounds, is similar to the famous arcade video game *Breakout*. On the box art, it is revealed that Mario, Nintendo's mascot, is actually within the paddle controlling it.
Baten Kaitos: Eternal Wings and the Lost Ocean

Name: Baten Kaitos: Eternal Wings and the Lost Ocean

Console: GameCube

Released: 2005

***Baten Kaitos: Eternal Wings and the Lost Ocean*** (***JP***) is a video game for the GameCube. It was co-developed by Monolith Soft and Tri-Crescendo, and published by Namco. The game is an RPG that spawned a less-successful sequel called *Baten Kaitos Origins* in 2006, also for the GameCube. The game is an RPG, that also features some card based mechanics as well. It was once stated by Namco that they are going to create another sequel to this game on the Nintendo DS, though about a year later and still no word on when or if this game will ever be released.
Excitebike

Name: Excitebike

Console: Nintendo Entertainment System

Released: 1984

***Excitebike*** (***JP***) is a Nintendo Entertainment System racing video game initially released in 1984, (later 1985 in North America), by Nintendo and the first game in the *Excite* series. In the game the player has the option to race against the computer or with a friend. A noteworthy feature is the ability to create custom-made tracks which allows the player to add pieces to a blank track. Not including the tracks created by the player, *Excitebike* contains ten courses.
Donkey Kong Jr. (video game)

Name: Donkey Kong Jr.

Console: Arcade, Nintendo Entertainment System and Famicom Disk System

Released: 1982

***Donkey Kong Jr.*** (***JP***) is a 1982 arcade game by Nintendo. Throughout the 1980s, it was also released for various console systems. in most versions. Its eponymous star, Junior, is trying to rescue his father, who has been captured by Mario—Mario's only appearance as the villain in a video game. This game is the sequel to the famous *Donkey Kong*.
Conker's Bad Fur Day

Name: Conker's Bad Fur Day

Console: Nintendo 64

Released: 2001

***Conker's Bad Fur Day*** is a game from the *Conker* series. It was released for the Nintendo 64 in 2001, distributor by Nintendo. and starred Conker the Squirrel, who had debuted in *Diddy Kong Racing*. It was one of the last Rare games that was made for the Nintendo 64.

This game was originally going to be the colorful and innocent *Twelve Tails: Conker 64*, but changed in development to a more raunchy theme with drug and alcoholic use, swearing and occasional flashing, turning it into an M rated game. This was done so because Rare wanted to differentiate itself from earlier playful titles like Banjo Kazooie.
Face Pilot: Fly with your Nintendo DSi Camera!

Name: Face Pilot: Fly with your Nintendo DSi Camera!

Console: DSiWare

Released: 2010

***Face Pilot: Fly with your Nintendo DSi Camera!*** is a Nintendo DSi game released in 2010. In the game, the player plays as a hang glider pilot who must pop balloons and fly through rings in the sky. To do so, the player must move their head to move their character. The game relies on the DSi's camera to play.
BS The Legend of Zelda

Name: BS The Legend of Zelda

Console: Satellaview

Released: 1995

***BS The Legend of Zelda*** (***JP***) is a game that was released on the Super Famicom's Satellaview service in 1995. It contained two maps and was a remake of the original *The Legend of Zelda* that was released on the NES (Famicom in Japan) in 1986. The game featured enhanced graphics that resemble those of *The Legend of Zelda: A Link to the Past*. Because the game was released exclusively on Nintendo's Satellaview service, it was never made available in America or Europe.
Donkey Kong Classics

Name: Donkey Kong Classics

Console: NES

Released: 1988

***Donkey Kong Classics*** is a compilation cartridge for the Nintendo Entertainment System featuring two classic Donkey Kong arcade games, *Donkey Kong* and *Donkey Kong Jr.*. This game combined the two ports that were previously available on the NES.
Classic NES Series: Super Mario Bros.

Name: Classic NES Series: Super Mario Bros.

Console: Game Boy Advance

Released: 2004

***Classic NES Series: Super Mario Bros.*** is a Game Boy Advance video game released in 2004. It is a port of the Nintendo Entertainment System classic *Super Mario Bros.* While people can play *Super Mario Bros.* on the *GBA* in the form of *Super Mario Bros. Deluxe*, a much more impressive remake of the game that was released on the Game Boy Color five years prior to this game, this is the only chance that players can play the game on the original Nintendo DS and DS Lite. Also, when this game was released, *Deluxe* was no longer available and thus this was an option for those who had never owned it. While the game was released in 2004, a reprint of the Japanese version (***Famicom Mini: Super Mario Bros.***) was released on September 14, 2005 to coincide with the game's 20th anniversary and with the release of the Game Boy Micro. While the game remains almost unmodified, the most significant thing they kept was the Minus World glitch.
Dragon Quest IX: Sentinels of the Starry Skies

Name: Dragon Quest IX: Sentinels of the Starry Skies

Console: Nintendo DS

Released: 2010

***Dragon Quest IX: Sentinels of the Starry Skies*** (***JP***) is the ninth instalment in the acclaimed *Dragon Quest* series, developed by Level-5 and published by Square Enix in Japan and Nintendo in North America, Europe and Australia.
Densetsu no Starfy 4

Name: Densetsu no Starfy 4

Console: Nintendo DS

Released: 2006

***Densetsu no Starfy 4*** is a Nintendo DS video game released in 2006. It was made exclusively for Japan, and was, as of yet, the last *Legendary Starfy* game to not be released in America and Europe. The game stars Starfy once again on an epic platforming adventure in a similar vein to the *Kirby* titles. He is joined by Starly and Moe.
Art Style: DIGIDRIVE

Name: Art Style: DIGIDRIVE

Console: DSiWare

Released: 2009

***Art Style: DIGIDRIVE*** is an *Art Style* video game that was released for DSiWare in North America in the end of 2009. The game is the tenth game in the series which features the player to propel a disc-shaped core as many meters as possible before the piston collides into the core and ends the game. The player must direct up to three different varieties of "vehicle," each of a different color, into one of four different lanes. If five of the same vehicle fill up the same lane, a changing shape (triangle, square, pentagon, hexagon, circle) will appear and the lane will change to the same color as the type of vehicle that entered this lane. If the player does this with all four lanes, the player will go into Overdrive Mode. Once the player messes up, the lane that was messed up will go out, pushing the core farther.

This game has been released in the PAL regions as ***Art Style: INTERSECT*** on October 2, 2009 and has been released in Japan on November 4, 2009 and North America on November 16, 2009.
Disney's Beauty and the Beast: A Board Game Adventure

Name: Disney's Beauty and the Beast: A Board Game Adventure

Console: Game Boy Color

Released: 1999

***Disney's Beauty and the Beast: A Board Game Adventure*** is a Game Boy Color video game developed by Left Field Productions and published by Nintendo. The game was released in 1999, and is based on Disney's *Beauty and the Beast* film, released in 1991. The game is a party game where one plays as a character from *Beauty and the Beast*. The mini-games that are present are inspired from the movie.

Similar to *Mario Party*, the player plays on a board game based level, and will in between moves play in mini games. There's a second mode in the game where you play as Belle and go to his castle to tell Beast of a mob that's coming. There are only three levels in this mode.
Fire

Name: Fire

Console: Game & Watch

Released: 1980

***Fire*** is a silver type Game & Watch video game unit that was initially released on July 31, 1980. The game is one of the best selling in the Game & Watch series selling an astonishing (albeit estimated) 1,000,000 copies worldwide. A re-release for the game was made for the Wide Screen units, which sold 200,000 **more** units that the silver edition. This particular version of the game was released on December 4, 1981.
Flametail

Name: Flametail

Console: DSiWare

Released: 2010

***Flametail*** (*Moyasu Puzzle Flametail* in Japan) is a DSiWare video game released in 2010 by Nintendo and Mindware. A successor to the "square" game from the WiiWare title *Maboshi's Arcade* (also by Mindware), *Flametail* has the player controlling a line of squares that obliterate blocks that litter space. Enhancements have been made to the game such as being able to shoot missiles. The game, which costs 500 Nintendo Points, was released in 2010.

It should be noted that the *Maboshi's Arcade* variant of this game was already playable on the Nintendo DS through DS Download Play. However, this version is in many ways vastly improved. The player must also download the *Maboshi's Arcade* game again everytime they wish to play it if they turn the system off, whereas *Flametail* will remain on the Nintendo DSi, Nintendo DSi XL or Nintendo 3DS.

The game was among the four focused games on an episode of Nintendo Week (the June 7th, 2010 episode. Other titles featured were *A Kappa's Trail*, another DSiWare game, *100 Classic Books*, and tips on *Super Mario Galaxy 2*).
3D Tetris

Name: 3D Tetris

Console: Virtual Boy

Released: 1996

***3D Tetris*** is a video game released for the Virtual Boy in 1996. A Japanese version was planned, to be called ***Polygo Block***, but the production of games was ceased due to lack of interest in the Virtual Boy system. This was the last game released on the Virtual Boy This version of the game of *Tetris* uses a three-dimensional playing field as opposed to the traditional two dimensions more generally used. The player not only rotates the playing piece horizontally, but vertically as well which means that the piece has four possible directions in which to move.
Excitebots: Trick Racing

Name: Excitebots: Trick Racing

Console: Wii

Released: 2009

***Excitebots: Trick Racing*** is a Wii video game released in 2009 by Nintendo. The game is part of the *Excite* series. The game uses *Mario Kart Wii'*s Wii Wheel, and features intense races on varying environments, unique minigames and fantastic tricks. Nintendo describes the game as "one of the more unique racing games on the market". Monster Games, the developer of *Excite Truck*, created this game while Nintendo published it. Japanese version Developer(s) Nintendo Club.

Whereas *Excite Trucks* introduced trucks to the series, *Excitebots* introduces robots into the fray that resemble insects and animals.
Fire Emblem: Shadow Dragon and the Blade of Light

Name: Fire Emblem: Shadow Dragon and the Blade of Light

Console: Famicom

Released: 1990

**Fire Emblem: Ankoku Ryū to Hikari no Tsurugi** (ファイアーエムブレム　暗黒竜と光の剣 Fire Emblem: The Dark Dragon and Sword of Light) is the first game in the *Fire Emblem* series developed by Intelligent Systems and published by Nintendo. It was first released on the Famicom (known internationally as the Nintendo Entertainment System) on April 20, 1990. It takes place on the continent of Akaneia. It stars Marth, a character who later appeared in *Super Smash Bros. Melee*. The Falchion weapon from this game acts as the *Fire Emblem* franchise's symbol in the *Super Smash Bros.* series.
Climber

Name: Climber

Console: Game & Watch

Released: 1986 (Crystal Screen) and 1988 (New Wide Screen)

Not to be confused with *Ice Climber.* ***Climber*** is a Game & Watch video game released in the Crystal Screen format in 1986 and the New Wide Screen format in 1988. The game was never released in Japan, and an estimated 250,000 of the New Wide Screen version were produced by Nintendo. The model number for the Crystal Screen version is DR-802, while the model number for the New Wide Screen game is DR-106. Some speculate that the game is based on the *Ice Climber* NES game, though this is unconfirmed.

In *Climber*, you are a child known as Climber who, with the help of Lord Meiji's teachings, jumps across platforms trying to get to the top of Block Mountain while avoiding enemies and platforms that move. The enemies are the Blockmen, which walk and turn into block platforms when they reach a gap; Eyerom, birds that fly and get in the Climber's way; and thorny plants, which are obstacles in the way of Climber's movements. In each set of 5 levels, the first 4 ends with a bonus game where Climber has 2 chances to time his jump to catch Hentori, the bonus bird. On the fifth level, Climber must jump and grab the sword at the correct time to stab and defeat Dragalo the dragon.

Both versions of the game were essentially the same with only minor differences. There's a cheat in the game where if you press the jump button while also pressing the GAME button, you'll start the game at the sixth level.
Famicom Mini Series: Shin Onigashima

Name: Famicom Mini Series: Shin Onigashima

Console: Game Boy Advance

Released: 2004

***Famicom Mini: Shin Onigashima*** (***JP***) is a Game Boy Advance video game released in 2004 by Nintendo. It is a remake of the Famicom game *Shin Onigashima*, and little to no alterations were made on the game to stay faithful to the original title. The game was not released in America or Europe, and thus was exclusive to Japan. It was part of the *Famicom Mini Series* that re-released a variety of classic Famicom games for the Game Boy Advance.
Animal Crossing-e

Name: Animal Crossing-e

Console: e-Reader

Released: 2002

***Animal Crossing-e*** came in four series and was released on the e-Reader in 2002 and 2003. Each series contained an insane amount of cards, though each pack only came with five. It was a goal of players to collect every card in the series. Each card contained a character, design, town tune and more. With the cards you were able to unlock new content within the GameCube game *Animal Crossing*. They served no other gameplay purposes. Some cards are more rare than others, and it's a goal of some collectors to find them all, just as it is a goal to collect all of the items within the game.

You can receive items in one of three ways. The first way is to send the password contained in the card to a villager via a letter. Within a couple of days they'll send a reply with a piece of furniture. If you send the password to the villager that is featured on the card, then they'll send you a Nintendo Entertainment System game. This is rare, though, because there's a slim chance that the villager is in your town. If you scan the card in the e-Reader while attached to the GameCube at the Post Office or Tailor Shop, you will instantly get a letter in the mail with a piece of furniture. However, depending on the card, the results will differ - you may not always receive a piece of furniture. Other possible results are listed below:
Color TV-Game 15

Name: Color TV-Game 15

Console: Color TV-Game

Released: 1978

***Color TV-Game 15*** is the sequel to *Color TV-Game 6*. This game features fifteen different variations of Light Tennis, whereas the original only has six. Like *Color TV-Game 6*, *Color TV-Game 15* was very successful, selling over a million copies in Japan. The controllers were now separate from the console, while in the original the players were required to turn the knobs on the actual console.
Fire Emblem: The Binding Blade

Name: Fire Emblem: The Binding Blade

Console: Game Boy Advance

Released: 2002

***Fire Emblem: The Binding Blade*** (***JP***) is a *Fire Emblem* video game released on the Game Boy Advance exclusively to Japan. It is a tactical RPG, single-player video game released in 2002. The English name of the game was first revealed in the Wii video game *Super Smash Bros. Brawl* in the chronicles.
America's Test Kitchen: Let's Get Cooking

Name: America's Test Kitchen: Let's Get Cooking

Console: Nintendo DS

Released: 2010

***America's Test Kitchen: Let's Get Cooking*** is a Nintendo DS video game released in North America in 2010. Based on the PBS show *America's Test Kitchen*, *Let's Get Cooking* is a Touch Generations video game that contains three hundred recipes. The game follows the success of another Nintendo published title *Personal Trainer: Cooking*, and bears a similar 'Touch Generations' orange strip at the top that has a brief description of the game. The game was rated E for Everyone by the ESRB for containing alcohol references.
Bit Generations: Dialhex

Name: bit Generations: Dialhex

Console: Game Boy Advance

Released: 2006

***bit Generations: Dialhex*** is a Game Boy Advance video game released in 2006 by Nintendo and skip, Ltd. The game was part of the initial batch of *bit Generations* games. The game was not released in America or Europe, but a remake of the game, titled *Art Style: ROTOHEX* for the Wii's WiiWare service, was released two years later in 2008. The remake was slightly different, though was instantly recognizable to fans of *Dialhex*.
F-Zero AX

Name: F-Zero AX

Console: Arcade

Released: 2003

***F-Zero AX*** is an arcade video game created by wholly owned Sega developer Amusement Vision. The game was developed as a compliment to the GameCube video game *F-Zero GX*. If you wanted to merge your *GX* vehicles over to the arcade game, then you could simply insert the GameCube memory card into the arcade cabinet and the enhanced vehicles would then be made available.

Similar to all previous games in the *F-Zero* series (and the GameCube title that was released around the same time), *AX* is considered one of the most challenging racing video games, due in part to its intense speed, insane tracks and competitive A.I.

In North America, only 20 arcades with this game exist, with one of them reported to be at the Circus Circus Casino in Las Vegas, Nevada.
Electroplankton Sun Animalcule

Name: Electroplankton Sun Animalcule

Console: DSiWare

Released: 2009

Electroplankton is a group of unique sound-manipulation applications all bundled together as one DS title. Designed by exhibition artist Toshio Iwai, it is a collective work of art disguised as a game. The title itself has gone on to become a cult hit. With the advent of DSiWare, Nintendo has seen fit to separate the games and release them individually on the service. Nearly four years after their original North American release, how do these little apps hold up all by themselves?

Sun-Animalcule is an application where you interact with 'electroplankton' – tiny undersea creatures that produce sounds when manipulated through the DSi. It is mainly controlled via the stylus, with minimal button interaction. As in the other Electroplankton titles, X and Y zoom in and out on wherever your stylus is moving at the time; Start takes you into 'intermission' (pauses the game); and B will exit back out into the main menu. There is no save feature, so if you create something you like, you'll have to remember how you did it for next time.

There are two modes of play: Performance Mode and Audience Mode. In Performance Mode, you are given a big, blank space to work with. The idea is to fill that space with up to thirty plankton at any given time (any more than that and the ones you originally planted will begin to disappear in favour of the new ones). Plant your little plankton anywhere you like across the touchscreen to hear them emit sound, see them shine brightly, then watch them grow from tiny little dots into giant, smiling blobs that expand to fill the view on the top screen. Each plankton will grow for a little over a minute before disappearing from the touchscreen. You can tap and drag a plankton from place to place if you like, which causes their sounds to change pitch as they're moved about. You can tap a plankton to make it disappear from the touchscreen, or press Select to clear the touchscreen entirely.
Electroplankton Lumiloop

Name: Electroplankton Lumiloop

Console: DSiWare

Released: 2009

Electroplankton is a group of unique sound-manipulation applications all bundled together as one DS title. Designed by exhibition artist Toshio Iwai, it is a collective work of art disguised as a game. The title itself has gone on to become a cult hit. With the advent of DSiWare, Nintendo has seen fit to separate the games and release them individually on the service. Nearly four years after their original North American release, how do these little apps hold up all by themselves?

Lumiloop is an application where you interact with 'electroplankton' – undersea creatures that move about in the water and produce sounds when manipulated through the DSi. It is controlled mainly via the stylus, though the buttons will work too: X zooms the top screen in on a plankton and Y zooms out; Select switches the groups of plankton (each group emits their own distinct sounds); Start takes you into 'intermission' (pauses the game); and B will exit back out to the main menu. There is no save feature, so if you create something you like, you'll have to remember how you did it for next time.

There are two modes of play: Performance Mode and Audience Mode. In Performance Mode, you are presented with five round, dimly glowing plankton. Spin one of them around in a circle and it begins to gradually produce a single low tone that makes its way up to a maximum of two octaves higher, depending on how long you spin the individual plankton. With each octave, the plankton will emit a brightly coloured glow that gradually expands to fill the touchscreen. As you spin different plankton, the glows (and tones) overlap to produce only a marginally interesting visual experience, but a very relaxing aural experience. To stop a plankton from making sound, spin it in the opposite direction or just leave it alone and it will gradually slow to a stop; the glow will disappear along with the sound.
Endless Ocean: Blue World

Name: Endless Ocean: Blue World

Console: Wii

Released: 2009

***Endless Ocean: Blue World*** (***JP***) (also known as ***Endless Ocean 2: Adventures of the Deep*** in PAL regions) is a 2009 Nintendo published, Arika developed, diving simulator video game for the Wii and a sequel to 2008's *Endless Ocean*. The game was announced during Nintendo's 2008 October conference, and a short video showed off some of the gameplay. The game is similar to the original title but with some new additions.
Baseball

Name: Baseball

Console: Nintendo Entertainment System, Famicom Disk System and Game Boy

Released: 1983

**Baseball** is a game that was released on the Nintendo Entertainment System and Game Boy. It is a simple Baseball game that is both developed and published by Nintendo. It was released in the early days of both consoles, and was re-released as a special NES game in *Animal Crossing*. It is now available for download in the Wii Shop Channel.
Computer Othello

Name: Computer Othello

Console: Arcade

Released: 1978

***Computer Othello*** is an important arcade video game released in 1978 exclusively in Japan. It is important because it was the first video game both published and developed by Nintendo, and the first game developed by Nintendo R&D1. While not the first video game Nintendo was involved with, it still makes its mark on history for the various reasons listed above. *Computer Othello* is a tabletop arcade game that was later released for retail with the release of *Computer TV Game*. The game was a computerized version of the board game Othello.
Arcade Classics: Centipede + Milipede

Name: Arcade Classics: Centipede + Milipede

Console: Game Boy

Released: 1995

***Arcade Classics: Centipede + Milipede*** is a compilation of two classic arcade games that was released for the Game Boy in 1995. The two games include *Centipede* and *Milipede*. Nintendo published this game and The Code Monkeys developed it. The game accompanied three other games within the *Arcade Classics* series, though they weren't all developed by The Code Monkeys (note: they were all published by Nintendo, however).
Domo-kun no Fushigi Terebi

Name: Domo-kun no Fushigi Terebi

Console: Game Boy Advance

Released: 2002

***Domo-Kun no Fushigi Terebi*** is a Game Boy Advance video game by Suzak (*F-Zero GP Legend*, *Wario: Master of Disguise*) and Nintendo that was released for the Game Boy Advance in 2002. Starring the popular Japanese mascot Domokun, this title featured various mini-games. Six of the games contained within were later remade (with enhanced graphics, sound and control) for DSiWare. They were sold separately on the service and cost 200 points each.
Donkey Kong Jr. + Jr. Sansū Lesson

Name: Donkey Kong Jr. + Jr. Sansū Lesson

Console: Nintendo Entertainment System

Released: 1983

***Donkey Kong Jr. + Jr. Sansū Lesson*** is a package of *Donkey Kong Jr.* and *Donkey Kong Jr. Math*. It initially was made for the Sharp C1 Famicom TV, A TV with a built-in Famicom. There was both games in the package, but there was missing content from both games.
Balloon Fight GB

Name: Balloon Fight GB

Console: Game Boy Color

Released: 2000

***Balloon Fight GB*** is a Game Boy Color remake of *Balloon Kid* that was released in 2000 by Nintendo. Color features were added to the game, as was battery save data and Super Game Boy features. *Balloon Kid* wasn't released in Japan, so this was the first time Japan got a taste of the game (the Famicom game *Hello Kitty World*, however, was based on the game). A new map has been added and the menu has been slightly altered.
Clu Clu Land

Name: Clu Clu Land

Console: Nintendo Entertainment System

Released: 1984

***Clu Clu Land*** (***JP***) is a video game released on the NES in 1984. It stars the red, sphere-like protagonist Bubbles, who gets around by grabbing poles, swinging around them, then letting go to change directions. There was also a port to the e-Reader called *Clu Clu Land-e*.