Kheldir, God of War

(Kel-deer) Blight God, born of the Titan of Earth.

Brother of Oris, so corrupted by war and human emotions he no longer requires worship to be sustained, only the need for bloodshed somewhere in the world.  Larger conflicts between nations make Kheldir even more powerful. Seldom answers prayers as he does not need to satiate his worshipers, although if a prayer will result in more bloodshed he will take interest.

Kheldir was once a magnificent wolf of colossal proportions much like his brother, Oris. However, like some gods, he became more corrupted by the chaos than the others, causing a great divide between the brothers as Kheldir leaned into war so heavily he became consumed by it.

He does not need worship or belief to be sustained, with only physical conflict somewhere in the world to feed his life force. He need not sleep, eat or drink thanks to this absorption of chaos. With more conflict the stronger he becomes. Feeding off the malice and harm that he has become the embodiment of. During times of war Kheldir is at his strongest, becoming an unstoppable force of wrath and violence.

In history there was said to be a few men and women whose passion for war was so great that Kheldir blessed them with glowing raw strength straight from his own, causing them to be giant literal walls of muscle and flailing limbs whose veins glow gold, forever shrieking and crying out in angry and boiling rage.

Yet none of these corrupted monstrosities have been seen for over 300 years.

It is said that Kheldir can be smelled before he can be seen, the stench of war all that comes with it being potent and unyielding.

Vultures are claimed by many to be the heralds of Kheldir, often seen after a battle picking at the corpses. This has led to the popular belief that vultures are a bad omen, a sign that Kheldir is close by.

There is no set place of worship for Kheldir, the strongest in their passion being the northest lands of Aether known as the Dsiri Northlands where the Valir worship Kheldir and only Kheldir. It is believed that he is the reason behind the Valir strength and battle success.

KheldirKheldir's Rune
## Evoking Kheldir

Evoking Method:

~ Engage in aggressive and competitive combat of any kind where the combatant is able to fight back, preferably to the death, shout Kheldir’s name as loudly as possible and give in to the red mist, letting your anger and adrenaline completely take over.

~ Followers of Oris cannot evoke this god.

~ Ooc dice roll, 1-14 success, 15-20 failure.

.

Evoking Result (1 of):

~ Near death or defeat, the character will have the energy to rise and fight on for 3 more turns (3 of your posts, 3 of the opponents), but their mobility will still be hindered by whatever has brought them down in the first place. The character has their strength doubled and a numbness to sharp pain. The character will feel nothing but unbridled rage towards the target and boiling throbbing around their injuries, will struggle to see through the mist and see reason, this can make them dangerous to anyone who tries to intervene.

When these 3 turns are up the character will succumb to the full extent of exhaustion and/or their injuries that will put them out of the fight.

This is always initiated automatically before the character will face death or defeat, so they will likely not succumb to death should their turns end so long as they sustain no further injuries that would cause such.

This does not make the character immune to death, but harder to kill and control. They can still very much die during these turns.

.

Evoking Failure (1 of):

~ The character will feel a searing and agonising pain through their veins for 2 turns.

~ The character will have their strength halved for 2 turns and be twice as slow.

.

## Kheldir's Shrine in the Aramoor Cathedral

Kheldir does not have a shrine in the Aramoor cathedral, it has long since been removed and lost as they never answer prayers and worhsip of this Blighted God is disputed over its ethics.