recursal/Fanatic-Fandom huggingface dataset:
Whipswords

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

These whipswords are the signature weapon of Brighid who is in turn the signature blade of Morag. As their name might suggest, these swords can whip out into a longer form allowing Brighid to use them in both close quarters and medium-ranged combat. Much like how Brighid is a fire element blade, so too are her whipswords. These whipswords also help Brighid to use special moves like Heat Haze, Swirling Dragon, and Leaping Blaze.

## **Item Usage**

Brighid’s whipswords appear together as a weapon set that fighters can pick up and wield. Fighters will hold one whipsword in each hand to use for making standard attacks. Unlike most weapons which are only swung once when the attack button is pressed, both whipswords will take a swing with each button press, one after the other, for a nice 2-hit combo. Additionally, charge attacks made with the whipswords will increase the range of both attacks in a similar way to how Byleth’s Sword of the Creator can extend into its whip form for additional range. As Brighid is a fire-element blade, these whipswords will attack with fire elemental damage as well.
Yuffie Kisaragi

Character
 Game of Origin
 Release Date of Origin
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## **Spirit Info**

Yuffie Kisaragi is a ninja and materia thief and claimed to be Wutai’s greatest warrior at the ripe old age of… 9? She holds a grudge against Shinra for the war they waged against her home which leads her to make contact with the eco-terrorist group Avalanche for a secret mission. Once in Midgar she teamed up with Sonon Kusakabe to infiltrate Shinra HQ and steal the Ultimate Materia. Eventually Yuffie would end up teaming up with Cloud Strife and his group after a chance encounter in a forest. Though Yuffie’s mischievous nature would prove to be… problematic for the group at times.

## **Spirit Battle**

Yuffie will be represented by her fellow master thief, Sly Cooper, for this battle and backed up by Sonon Kusakabe in the form of Ephraim. Only items that are meant to be thrown will spawn during this Spirit Battle and this does not include Poke Balls or Master Balls. Instead you can expect to see items such as the Boomerang, Spike Grenade, Smoke Ball, Sprinkler, Deku Nut, and Falcon MK-2.

Additionally, playing off Sonon’s gameplay in Final Fantasy VII Remake, if Sly Cooper is KO’d before Ephraim is then Sly Cooper will respawn as Ephraim KO’s himself on the spot.
The Hillbilly

Chance of Appearance
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## **Assist Trophy Info**

Hideously disfigured and unwanted by his parents, Max Thompson Jr. was kept locked away in his room and fed through a small hole in the wall. One day Max was able to break free and escape from his confines and in his anger he brutally murdered his parents which began a long bloody history of him chasing and slaughtering any animal or person that he could find. Eventually Max would be taken by the Entity where he was given the new moniker The Hillbilly. As The Hillbilly he was tasked with using his chainsaw to hunt down Survivors and sacrifice them in the Entity’s name.

## **Mode of Assistance**

Once summoned from the Assist Trophy, The Hillbilly will raise his chainsaw up and rev it for a few seconds before making a mad dash forwards and hitting anything in his way with the chainsaw. The Hillbilly sees no reason to ever stop and will even go flying off of platforms. He is capable of trapping anyone he hits in his path as he carries them with them and deals several more hits as he runs with the chainsaw. While players can shield through being hit by the chainsaw and avoid getting carried by him, The Hillbilly’s chainsaw is able to deal a heavy amount of damage to shields so use it carefully. If the Hillbilly ends up running off a platform and into the abyss he’ll be respawned up onto another platform a short moment later. Following this (or just running into a wall) The Hillbilly will rev up his chainsaw before running forwards for a second time. Following this The Hillbilly will rev up and run for a third and fourth time before finally disappearing. The Hillbilly has some level of intelligence in determining which direction to charge with his chainsaw and will always attempt to hit as many players as possible in one go.
Team Snakemouth

Stage
 Game of Origin
 Release Date of Origin
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## **Spirit Info**

Team Snakemouth are a team of intrepid explorers from Bugaria! Kabbu the beetle, Vi the bee, and Leif the moth may all come from different walks of life—let alone different parts of the map—but their will for adventure and a knack for truth and justice unites them. Chompy, the sentient, chomping plant-being, hops along for the ride, too, because why not?

## **Spirit Battle**

The battle takes place in the Paper Theatre, calling back to the inspiration that *Bug Fables: The Everlasting Sapling* wears on its sleeve. Loosely representing the noble beetle, Kabbu, the not-so-noble Ganon appears on-stage in very verdant form. Ganon will prefer attacks that use his trident, replicating Kabbu's sturdy helm. Alongside our "Kabbu" is Wild Link who, in yellow duds, represents Vi and primarily will throw his boomerang around and use long-distanced fighting tactics. Lastly, Leif is repped by Polar Bear in blue shorts, who prefers ice-based moves like Snowball and several of his standards. If the fight continues for more than one minute, Piranha Plant will drop to the stage to represent Chompy, and will rush down its opponent with a full moveset to help Team Snakemouth to the best of its ability. All three, or four, of these characters must be KO'd in order to win the Spirit Battle.
Tree Spirit

Game of Origin
 Release Date of Origin
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## **Spirit Info**

Venerable Tree Spirits bless the Enchanted Valley, fighting RuneScapers who dare attempt to cut down a tree within its sacred land. They commonly drop nature runes, as well as seeds and various high-quality axes. Tree Spirits are better regarded as fae than undead, so items like the salve amulet do little to stop their defense of the valley.

## **Spirit Battle**

Set on a Final Destination version of Tadayori's Rest, a green-fitted Viridi represents the Tree Spirit alongside Trevenant, who is summoned at the start of the battle and remains in the background with its intended effect until it ends. Given that all foes are 1.5x more sensitive to fire and explosive attacks, of course a barrage of fire-based and explosive items will frequently be made available for use. Defeat Viridi and you've defeated the Tree Spirit on your tail.
The Terrible Trio

Franchise
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## **Boss Info**

Pictured in the order of Ronk, Snips, and Papes, the Terrible Trio are a dire pirate squad of villains working under Mashtooth's orders. With Snips as the leader, Ronk as the muscle, and Papes as the strategist, the three are sent to capture Bunston when they come across Starfy at various points in his adventure.

## **Boss Fight Details**

First of all, although the stage this boss is fought in is underwater, the physics of being under water have no effect whatsoever on the players, their attacks, items, or anything else. It's just that way because it helps explain how the Terrible Trio attacks. Unlike most boss fights where it's you against one strong opponent, this battle is just you against three weaker opponents. This make the fight on the one hand much simpler as the bosses themselves don't have a lot of really strong attacks nor are they individually very strong. However! The fact that they are all out in the fight at once and attacking you at once is what makes this fight more difficult. Additionally, Snips, Ronk, and Papes all have their own individual health bars.

## **Attacks**

### **Snips**

Snips doesn't really swim around much in the stage but will instead teleport from place to place. As she does this Snips can also throw out bombs towards the player to try and blow them up. Normally when thrown these bombs only hurt the player but if the player is able to reflect them then the bombs can hurt any of Snips, Ronk, or Papes.

### **Ronk**

Ronk is the simplest of the three you fight. He starts off in one place before running forward punching immediately ahead of him as he makes his way from one side of the stage to another. When he reaches the end he has to stop and catch his breath for a second before turning around and running/punching his way back to the other side.

### **Papes**

Papes swims all around the stage in the air. As he does though Papes has a large shield conjured in front of him that he can ram you with. This shield also protects Papes from any head-on assaults requiring you to attack him from any other direction. Papes does not necessarily home in on the player and is a bit more sporadic in his swimming patterns but he's not actively trying to avoid hitting the player either.

### **Paper-Cut Crusher**

Not actually a real attack, but after being defeated the Terrible Trio will stand back up from being defeated and declare their use of their secret technique. Ronk and Papes will surround you on the left and right while Snips will be above you. The three will converge and come right at you each holding out a hand as if in a game of Rock, Paper, Scissors. Ronk will have the Rock, Papes will have the Paper, and Snips will have the Scissors. As they are approaching the game briefly transitions into a cutscenes showing your character taking them all out in one single hit. This “attack” only occurs during their fight in the Story Mode and not in any kind of Boss Rush or Event Match that they might appear in.

## **Soundtrack**

* **The Legendary Starfy**
	+ Snips, Papes, and Ronk
Tinderbox

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

Tinderboxes are primarily used for, as you can probably imagine, lighting fires. You can use them to either create campfires or light nearby candles and lanterns. Using a Tinderbox is also how adventurers can increase their Firemaking skill. Just apply the Tinderbox to a pile of wooden logs and voila, instant campfire!

## **Item Usage**

With a Tinderbox in hand all you gotta do is press the attack button and your character will bend over and light a fire in front of them. These fires are about the size of Kirby and will hang around on the stage for about 6 seconds. Any other fighter that tries to run through a campfire will take a small amount of fire damage. Each Tinderbox can be used to create up to five campfires though only two campfires can be on a stage at a time. If a third campfire is made, the oldest one will burn out and disappear. Due to this limitation, only one Tinderbox can spawn on the stage at a time.
Upa's Kingdom

Stage Size
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## **Stage Info**

The eponymous Upa, baby extraodinaire, is the future ruler of his own kingdom! In Jonno's Smashtopia, Upa's Kingdom looks a lot like the first world in *Bio Miracle Bokkute Upa*, complete with various sweets that act as platforms. Most of them work like any old platform would, but watch out for the dreamsicles! They're a little sticky and melty, being kept out in the warmth of Upa's sun.

## **Stage Layout**

The stage is laid-out as is depicted in the picture present on this page. The only difference is in the lick-of-paint. It's been given a 3D makeover! However, enemies that appear on the stage do so in their original 8-bit forms.

## **Stage Hazards**

### **Flying Doll:**

Acting similar to a Bronto Burt in function, the Flying Doll will bob up and down as it moves left or right across the stage. Knocking it out may produce an item.

### **Pink Pig:**

Pink Pigs will occasionally burrow from out of the cake and walk to and fro on its top! Knocking them out may produce an item. Of course, they can also hit back by running into you!

## **Soundtrack**

* **Bio Miracle Bokkute Upa**
	+ Boss Medley - A remixed medley of Upa's Boss Theme and Final Boss Theme.
	+ Climbing
	+ Digging
	+ Ending
	+ Overworld
	+ Upa Medley [A remixed medley of songs, including the Overworld, Digging, Climbing, and Boss themes.)

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this stage!
The Merchant

Chance of Appearance
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## **Assist Trophy Info**

Known for his catchphrase, “What’re ya buyin’?”, The Weapons Merchant is a mysterious character who Leon S. Kennedy encounters multiple times during his mission to retrieve Ashley Graham from an unnamed village in Spain. No one knows how or where he gets his weapons from, but he always seems to have a fresh supply whenever Leon meets up with him.

## **Mode of Assistance**

When The Merchant appears on the stage he’ll start out standing in place and looking around him as the fighting takes place and almost seem to nervously glance at the chaos of the battlefield. When a fighter gets close to The Merchant, or if they stayed nearby after using the Assist Trophy, he will open up his cloak and say his famous phrase, “What’re ya buyin’?” as 3-6 different weapon-based items spawn on the ground around The Merchant. These items can range from projectile based weapons like the Coconut Gun or Super Scope, throwables like the Sprinkler or Smart Bomb, and melee weapons like the Devil Axe or Ore Club.

## **Other Notes**

If all of the different items that The Merchant can spawn have been turned off, then The Merchant cannot spawn out of the Assist Trophy.
Southern Air Temple

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## **Stage Info**

The Southern Air Temple is one of four temples which the Air Nomads were known to live in. After Avatar Roku died and Aang was discovered to be the next Avatar, he was brought here to be raised and trained in Airbending by Monk Gyatso. At some point after Aang ran away, the temple was attacked by the Fire Nation under the burning gaze of Sozin’s Comet killing all the Air Nomads that were there. When the Hundred Years War finally ended, Aang returned to the Southern Air Temple to begin restoring it and build the Air Nomad culture.

## **Stage Layout**

This stage’s main platform is roughly Battlefield-sized, however its blast zones are quite a bit wider allowing for plenty of room to have aerial combat. There is also a soft platform that flies horizontally above the main platform stretching just a touch beyond the left and right ends of the main platform.

As the match goes on, small rocky platforms will be lifted into the sky by Airbending trainees back on Southern Air Temple. These platforms vary in size, but are all small for the most part, and can appear in various locations and heights around the stage. These platforms can be attacked and destroyed causing them to crumble and break apart. Otherwise the platforms will sit in place for roughly 15-20 seconds before falling down below the screen and disappearing. The positions these platforms have in the Stage’s Design are merely examples of the locations and sizes that these platforms can be.

## **Soundtrack**

* **Avatar: The Last Airbender**
	+ Agni Kai
	+ Arena/Kyoshi
	+ Azula
	+ A Little Fun
	+ Main Opening Theme
	+ Scarf Dance
Sokka

Chance of Appearance
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## **Assist Trophy Info**

Son of Chief Hakoda, Sokka is an young warrior of the Southern Water Tribe who dreams of defending his people and defeating the Fire Nation. While on a fishing trip with his sister Katara, the two were caught in a current which crushed their canoe. What was initially thought to be a tragedy soon proved to be the best thing that could happen as it led to their discovery of the long-lost Avatar, Aang. The three would soon form Team Avatar and begin a long, and rewarding, journey throughout the four nations so Aang could master all four elements and bring an end to the Hundred Year War.

## **Mode of Assistance**

As a non-bender, Sokka must fight with his wit and weapons instead of any mastery over the elements. Sokka will run around the stage looking for opposing fighters to attack with his trusty club and boomerang. The club is used for melee strikes in either simple combos or Link-like jump attacks. Sokka’s boomerang meanwhile is thrown as a fast-moving projectile for ranged attacks and like boomerangs tend to do, it will return to him shortly after being thrown and damage any other fighter on its way there and back.
The Ultimate Pokemon

Player Character
 Allies
 Ally Stock
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## **Description**

It's time to take your final test as a Pokemon Trainer. You must now try to capture the ultimate Pokemon, Mewtwo. Mewtwo has three Stocks in this Event Match as does the Pokemon Trainer. However while the Pokemon Trainer starts out being able to swap between their three Pokemon, once one of those Pokemon has been KO'd in this Event Match, the Pokemon Trainer will be unable to swap to them again for the rest of the Event Match. Poke Balls are the only items that will spawn during this Event Match.

## **Soundtrack**

* **Pokken Tournament**
	+ Dark Colosseum
Woolly World

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## **Stage Info**

Woolly World is a stage that is based on the style of Yoshi’s Woolly World. It primarily pulls from the grass level Knitty-Knotty Windmill Hill and the aerial mobile level that is Wobble Mobile Jaunt. Yoshi’s Woolly World is all about the yarn aesthetic with Yarn Kamek unraveling several Yarn Yoshis and kidnapping them, reminiscent of the kidnapped babies from the original Yoshi’s Island game. A single Yarn Yoshi remained who had to travel across the various worlds of Craft Island to recover bundles of yarn and recraft their Yarn Yoshi brethren.

## **Stage Layout**

Yoshi’s Woolly World starts out as a flat grounded stage with mobile platforms hanging in the air. The mobile is divided into two halves with one half featuring two small cloud platforms on its left and a solid rocket platform on its right with a longer platform above the two of them. The other half of the mobile contains a small cloud platform with a longer cloud platform above it. Which side of the stage these mobiles appear on is randomized each time you fight on the stage.

At some point during the match, a warning sign will appear in the background telling the players to get up on the mobile fast. The mobile will be lifted up into the sky as the ground falls away turning the stage into a mid-air one with no ground at all. This continues for a while before the mobile drifts back down through the sky and the ground reappears as a fighting platform.

The mobiles react to the weight of whatever is on top of them. Anything significantly heavy can cause the mobile to tilt one way or the other affecting the exact positions of the platforms. To clarify, this means that enough weight on the rocket will cause the rocket platform to get lower while the cloud platforms it's connected to will rise up. The platforms themselves won’t tilt and dump whatever is on top of them.

## **Soundtrack**

* **Yoshi's Woolly World**
	+ Across the Fluttering Dunes
	+ Boucneabout Woods
	+ Clawdaddy Beach
	+ Fort Course
	+ Special Course
	+ Vs Bunson the Hot Dog
	+ Vs Burt the Bashful
	+ Wonderful World of Yarn
	+ Yoshi's Woolly World
	+ Yoshi's Woolly World - A remixed medley of the Main Theme and Underground theme in a more lively style than the original. Just before the song loops, a short arrangement of the theme from Sponge Cave Spelunking will play. [SSB4]
* **Yoshi's Crafted World**
	+ Clickity-Clack Attack
	+ Yards of Yarn
Weezing

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Weezing is a spherical Pokemon made up of multiple heads which all are capable of spewing out noxious gases. Each head is capable of producing different dioxins and it can mix these together by inflating one head and deflating the other. This makes Weezing a considerably more dangerous Pokemon than it’s pre-evolved form Koffing. They’re more commonly found in urban areas and will feed off of toxic gases and waste. More than one factory has been overwhelmed by them in the past.

## **Attack Description**

When Weezing arrives it will begin spewing out a thick black smoke which takes over a large portion of the screen. With Weezing at the center, this smokescreen won’t cover up the entire screen, but will obscure a significant portion of it with his blackened smoke. The smokescreen completely obscures anything behind it making it difficult to fight in the smokescreen. However at the same time this could be used as a valuable hiding spot so long as you’re able to track where you’re at and not get lost in the smoke.
Starmie

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

The evolved form of Staryu and Misty’s signature Pokemon. The core at its center can emit electrical waves powerful enough to be detected even in the vast reaches of space. Pokemon Researchers believe that Starmie can use the multiple colors of its core to communicate with others. It also seems to be an indicator of Starmie’s health as it will flicker when Starmie is close to fainting and will go dark when they lose consciousness. Due to their odd shape and ability to send far-off electrical signals, some theorize that Starmie originates from outer space.

## **Attack Description**

When it appears on the stage, Starmie will rise up over the stage and start to rapidly spin around. As it does so the jewel in its center will take on a shining gleam indicating that its attack is about to fire off. And fire off it will, as Starmie will fire off a group of small gems and crystals from its jewel in a manner similar to a shotgun blast. After its fired this first shot Starmie will take a brief moment to pause before its jewel will shine one more and fire off another blast of gems quickly followed by a second blast. So the attack pattern will go blast-pause-blast-blast.
Spaak

Game of Origin
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## **Enemy Info**

Spaak’s are cloudlike enemies with a battery attached to their backs and eight tesla coils sticking out of their bodies. As members of the Subspace Army they attack with electricity channeled through their tesla coils and become dark and thunderous when threatened.

## **Fight Pattern**

Spaaks are aerial enemies capable of both flipping upside down and performing loop-de-loops as evasive maneuvers. Their battery is their weak point and any attacks against it will cause extra damage to them. Because of this Spaaks will make an attempt to shield their battery when moving through the air. When a Spaak’s HP has been brought below 1/3rd, it’s cloud body will darken like a thunder cloud. In this state the Spaak moves faster and more aggressively while its attacks also get stronger. In this more aggressive state, the Spaak no longer prioritizes defending its battery and instead focuses on getting the kill. Electrical based attacks deal almost no damage to Spaaks.

## **Attacks**

### **Spark**

While in its White Cloud form, the Spaak will attack by shooting small spheres of electricity at the player. These spheres don’t do a lot of damage, but are capable of flinching players and stopping in their tracks momentarily.

### **Electric Bolt**

While in its Thunder Cloud form, the Spaak will instead attack with waving bolts of electricity. These lightning breams are fast and are much more damaging than its Spark attack. Touching the bolt at any point deals the same amount of damage and knockback and the Spaak is capable of firing more than one bolt at a time.
Toadette

Chance of Appearance
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## **Assist Trophy Info**

Toadette is a female Toad who first appeared as Toad’s partner in the Double Dash races. Since then she’s appeared in various supporting roles throughout the series including being the foreman for the re-construction of Peach’s Castle, Mario Party host, and assistant to Captain Toad. She seems to get along well with anyone associated with the Mushroom Kingdom. During one of Toadette’s adventures she came upon the legendary Super Crown and when she put it on it transformed her into Peachette, a super-powered form based off of Princess Peach.

## **Mode of Assistance**

When Toadette appears on the stage she’ll joyfully wave towards the camera before pulling out three balloons and flying away off screen. After a few seconds have passed Toadette will fly back onto the stage at a random point and put the balloons back away. Once the balloons are gone, Toadette will pull out an item instead and hold it above her head. The item that Toadette holds will be one of the more valuable items such as a Super Star, Bag of Dragonite, Hocotate Bomb, Devil Axe, Rage Blaster, or Paopu Fruit.

Toadette will only stay in place for 8 seconds before she puts the item away, grabs her balloons and flies off once again. Like before, Toadette will return to the stage after a few seconds with a different item in hand. The first fighter who makes it to Toadette after she pulls out her offered item will be able to take it from her hands.
Zaphias

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## **Stage Info**

Known sometimes as its title, the Bedrock of Peace, Zaphias serves as the capital for the Empire. Zaphias is where Yuri Lowell’s story begins with a quest to stop an unknown mage who stole the aque blastia of Zaphias’ lower quarter. Unfortunately for Yuri, he gets arrested in the process and has to break out. This causes him to meet with Estelle, the imperial princess, and together with Yuri’s faithful companion Repede the three leave Zaphias behind to track down the thieving mage.

## **Stage Layout**

Zaphias is a grounded stage with its left and right blast zones mostly blocked off with tall buildings. The roofs of these buildings can be fought on top of with blast zones to the sides of the roofs. In the middle of the stag is a flowing fountain of water with a thin layer of water along the ground. This water is not deep enough to drown in and is just for running through. The top of the fountain and push light-weighted fighters and items slightly up into the air as well.

## **Stage Hazards**

### **Aque Blastia:**

The fountain’s aque blastia is set in the middle of the fountain and represented by the little green star. The aque blastia can be attacked and destroyed if it takes enough damage. If this happens then the fountain will flow out of control and end up flooding a significant portion of the stage. This flood takes a few seconds to fully occur, but once its complete the water will reach up about halfway to the height of the surrounding buildings making their roofs the only available platforms to fight on for a time. During this time a small soft platform will appear in the middle of the stage serving as a mid-point between the two buildings. After a time, a flash of light will be seen below the waves and the flood will begin to recede. Once the flood has fully receded, the fight can continue on the ground below.

## **Soundtrack**

* **Tales of Vesperia**
	+ Burning Fighting Spirit
	+ The Cold Morning Star Passes By
	+ Comfortable Journey
	+ Distorted Sword Light
	+ Encounter with the Unknown
	+ Furnace of War
	+ Fury Sparks
	+ The Saviors' Determination
	+ Soaring Over Day and Night
	+ A Vow of Unity
	+ The World Stolen by a Finger
Temple

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## **Stage Info**

While Temples are a series staple in the Zelda franchise, this stage in particular is loosely based on the palaces that are found in Zelda II: The Adventure of Link. The top left portion resembles the palace entrances while the building atop the mountain resembles the sprite used to represent palaces on the overworld. Additionally, the palaces in Adventure of Link are subterranean and labyrinthian which is reflected in this stage’s design. In Brawl onwards, the Hylian text on the platforms is plucked straight from The Wind Waker and when translated it reads, “Smash Brothers”.

## **Stage Layout**

This stage is the first Very Large stage seen in the Smash series and as such it has quite the platform setup. Starting from the left there is one main platform with a short platform above it serving as a roof. A pillar is to the immediate right with two platforms past that which lead into the lower half of the stage. Continuing right there is a staircase that eventually levels out into a longer platformer with another smaller platform slightly taller right next to it. Above this section is another longer platform serving as a roof.

Further right there is a tunnel opening which serves as a second way to reach the bottom half of the stage. Past that is another column with a short platform on it before reaching the rightmost section of the stage. Here the ground is mostly flat with one platform jutting up to the right after the previous column. Above it is a slanted platform in the air and then just before the edge of the stage there are two more short platforms stacked on top of each other.

From the tunnel leading down there is an area of the stage commonly referred to as a “cave of life” where fighters can be bounced around on the walls to survive hits that would ordinarily KO them. The larger land chunk here has a flat platform on the left with a sloping platform on the right. Past the sloped platform there is a small gap where fighters can fall to their death and just past it is a small platform which can serve as a last bastion of hope for anyone fighting down there.

## **Soundtrack**

* **Zelda II: The Adventure of Link**
	+ Battle Area
	+ Great Temple/Temple - A remixed medley of the track that plays in Palace and Great Palace areas which uses very similar instrumentation as the Temple Theme, but also incorporates acoustic guitar. [SSBM]
	+ Temple Theme - A calm and atmospheric remix of the track that plays when Link ventures through a dungeon with an emphasis on strings, choir, and drums. [SSBM]
	+ Town Theme
* **The Legend of Zelda: Oracle of Ages/Seasons**
	+ Ambi's Palace
	+ Ancient Ruins (Level 6)
	+ Castle of Despair
	+ Dancing Dragon Dungeon (Level 4)
	+ Final Battle Against Veran/Onox
	+ Moonlit Grotto (Level 3)
	+ Skull Dungeon (Level 4)
* **The Legend of Zelda: A Link Between Worlds**
	+ Hyrule Main Theme
The Crystal Gems

Show of Origin
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## **Spirit Info**

The Crystal Gems are an alien force who rebel against the oppressive Diamonds. Acting as the self-proclaimed guardians of humanity, the Crystal Gems—established by Pink Diamond under the guise of Rose Quartz—are constantly at-arms with the Diamonds' forces, working to repel them from Earth. The Crystal Gems in their first iteration are comprised of Rose Quartz, Garnet, Amethyst, and Pearl. When Rose and Greg Universe's union creates Steven Universe, and Rose disappears, the Crystal Gems later adopt several new members into their ranks as they work to reverse eras' worth of damage caused by the Diamonds. These include Lapis Lazuli and Peridot.

## **Spirit Battle**

The battle begins with Steven Universe on stage with characters representing the three primary Crystal Gems: Little Mac (Garnet), Incineroar (Amethyst), and Lucina (Pearl). Little Mac will be in his blue costume, Incineroar in its purple one, and Lucina in her Emmeryn-themed one. Steven will constantly run in the alternate direction of his foe, shielding himself inside of his Bubble. The player's goal will be to KO Steven within one minute, all while the Crystal Gems are on the prowl to protect him. Fail to KO him within this initial time limit, and two other fighters will join the brawl to defend him. They are Mipha (Lapis Lazuli) in her Ruto-inspired costume, and QQQ (Peridot) in its Rolling Turtle-themed one. The five will consistently grow more persistent in their attacks as time goes on, with the battle allowing up to 4 minutes total playtime. In the final minute, Steven switches gears and gets in on the action, too, having finally grown the gumption to fight his own battles. Will you have what it takes to lay the smackdown on Steven?
Treetop Tower

Stage Type
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## **Stage Info**

In *Pandora's Tower*, protagonist Aeron is tasked with ascending the thirteen-pronged tower and capturing the hearts of each its "masters", or guardians. He is encouraged to do so by the wanderer Mavda, who offers shelter to his betrothed, Elena, when she suddenly falls ill under a dark curse. If Aeron is unsuccessful in bringing Elena each of the guardians' hearts to feast upon, she will ultimately succumb to the curse and become a great monster. The Treetop Tower is the first of the thirteen towers that Aeron visits

## **Stage Layout**

The centerpiece of this stage is the great tree that's growing upside down, right in the middle. Players are able to hop onto the firm bottom-end of the tree's branches and twigs and fight upon it. It provides ample room to attempt avoiding the Master of the Treetop Tower when it becomes enraged, although it may fall to the ground and dissipate for a short amount of time while the beast enacts its anger! Underneath the tree is a hollow groove of stone with vines and flowers coming up from its cracks. This is where the Master of the Treetop Tower will emerge from the background upon. On either side of this stone are patches of soft grass, inclining upwards, from which characters may also fight.

## **Stage Hazards**

### **Master of the Treetop Tower:**

Left alone, it will do nothing, observing the stage and its goings on for a brief period of time before going back from whence it came. If the Master of the Treetop Tower is hit even once, it will come forth in a fit of defensive rage. Once activated as a stage boss, the master will engage in one of three attacks. In a defensive bout, it may form wooden spikes across its entire body and stand stationary. Or, it may go on the offensive and swing down its sinewy limbs towards its opponents. Its last means of offense is to jump up and down, which it only tends to do when low on HP, since it knows well that it may destroy the tree in its center. As the tree falls, it may also dish out heavy damage to those caught underneath it; this comes with exception towards the Master of the Treetop Tower, whom it will sidestep. The tree will regenerate sometime a bit later. If the Master of the Treetop Tower is KO'd, the fighter who dished out the ending blow will gain a stock point.

## **Soundtrack**

* **Pandora's Tower**
	+ Elena II
	+ Elena's Song
	+ Elena's Song (Piano)
	+ Final Battle
	+ Final Battle (Vocal)
	+ Master Theme I
	+ Master Theme II
	+ Master Theme III
	+ Mavda's Theme
	+ Pandora's Tower Theme
	+ Pandora's Tower Theme (Organ)

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this stage!
World Warrior Tournament

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## **Description**

The latest World Warrior Tournament has begun! As Ryu you must fight your way through six other fighters before going up against the Champion! Ryu will have 3 Stocks in this match while all opponents will have one.

## **Soundtrack**

* **Street Fighter II: The World Warrior**
	+ Ryu Stage Type A
Susano

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## **Assist Trophy Info**

With how proud he is of being descended from the legendary hero Nagi, you'd think that Susano would be a skilled fighter in his own right. Sadly this isn't the case. Not only did he scoff an ancient legends and release the demon Orochi by mistake, but he's proved to be so bad at swordplay that Amaterasu has often had to secretly use her brush techniques to cut through things for Susano. Not that he knows Amaterasu is doing this of course.

## **Mode of Assistance**

Susano will appear striking a heroic pose before twirling his sword and rushing forwards in a similar manner to Ike's Quick Draw special. However instead of a slash at the end of the dash, Susano was swinging his sword the whole way through to damage anyone he dashed past. The attack and damage don't actually hit the fighters though until after the dash is complete. That said... Susano isn't as great a swordfighter as he purports to me so oftentimes the people he tried to attack get away scot-free. When this happens Susano will become frustrated as his face goes red and he stomps on the ground a little bit. Sometimes however Amaterasu will secretly assist Susano and use her celestial brush to do the cutting for him. When this happens a piece of paper will fall behind Susano as he finishes his dash with a single brushstroke drawn across it. This will cause each of the fighters in Susano's path to be damaged and fall into a crumpled state.

Susano has a second attack he can do as well, but its considerably rarer than this basic slash attack. During these times Susano will instead use his special technique, the Susano-Style Exploding Implosion. For this attack Susano will jump up into the air towards an opponent and make a downwards slashing motion at them. When he does this there is a 20% chance that the opponent will receive heavy damage and be sent flying away with an explosion. The rest of the time though Susano will be the one being exploded and will be sent flying offscreen as he KOs himself.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Assist Trophy!
Sprinkler

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## **Item Info**

The Sprinkler is one of several sub weapons in Splatoon much like the Seeker. When thrown by an Inkling, the Sprinkler will act much like a water sprinkler would in real life except it sprays out ink of course. The Sprinkler will spread out the Inkling’s ink around the area and cause damage to any opposing Inklings that get too close.

## **Item Usage**

In Smash the Sprinkler is a very similar item. The Sprinkler can be thrown onto just about any surface including the floor, walls, roof, and even some items such as the Crate. Once thrown, the Sprinkler will fire ink around itself covering a small area. This ink is fired out somewhat rapidly and shares the same properties with the Inkling's ink as any opponents who get covered with the ink will take increased damage until the ink wears off.
Super Scope

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## **Item Info**

Originally a peripheral for the Super Nintendo, the Super Scope is a light gun and was originally intended to be the successor to the NES Zapper. The Super Scope came bundled with the game Super Scope 6 which had 6 small games packaged inside of it that were meant to help people learn how to use the Super Scope.

## **Item Usage**

The Super Scope can fire energy-based projectiles heralding back to its origins as a light gun. Quickly tapping the A Button can cause the Super Scope to fire a rapid series of tiny projectiles. The damage they deal is small, but it has the potential to add up if you can line them up against a single opponent. You can also charge up the attack in order for the “bullet” to be larger and deal more damage. The Super Scope comes with 72 rounds of ammo. Tapping the A Button will only use up a single charge per bullet. If you charge it up the larger bullets will consume 2, 4, 8, or 16 of your ammo units depending on how long you’ve charged up the shot.
Weavel

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## **Assist Trophy Info**

After a battle with Samus resulted in Weavel’s body being irrevocably damaged, this former Space Pirate special-forces warrior had his body converted into that of a cyborg. Weavel became a Bounty Hunter aligned with the Space Pirates with the Battlehammer as his signature weapon and the ability to break his body into two pieces and have them act on their own. Weavel was one of several Bounty Hunters who arrived at the Tetra Galaxy after hearing that the “Ultimate Power” could be found there.

## **Mode of Assistance**

When Weavel arrives on the field he’ll shift his body around and split into two halves as he morphs into his Halfturret form. The upper half of his body will run and jump around using Weavel’s arms as its legs and attack why swinging the scythe-like blade on one of its arms when it gets up to melee range with an opponent. The lower half of the Halfturret form will stay rooted in place as it kneels down onto the stage. The lower half will fire explosive Battlehammer rounds around the stage. While the upper half moves around quickly, the Battlehammer rounds of the lower half are slow and you can pretty easily see their trajectory to make an effort to avoid them. But when the battle gets heated with several players fighting and items being thrown around, it’s not as easy as you think to simply get out of the way.
Sword Dancer

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## **Enemy Info**

A 4-armed skeletal warrior hailing from Niflheim. It travels in search of powerful foes to fight as the more it battles the stronger it becomes. In its final form the Sword Dancer grows a tail and wings making it a very powerful enemy.

## **Fight Pattern**

As an enemy the only thing you see of the Sword Dancer at first is a dark blue skull sitting on the ground. When a player gets near the Sword Dancer will rise up out of the ground as its bones arrange themselves into place as it prepares to fight.

## **Attacks**

### **Double Slash**

When in melee range, the Sword Dancer will swing its blades in a downward arc before then swinging them back upwards slashing foes with two rapid hits.
Urban Champion

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## **Assist Trophy Info**

A nameless character, the Urban Champion debuted in a game of the same name. Inspired by the Game & Watch game Boxing, Urban Champion features two nearly identical fighters punching each other in front of a Snack Bar and trying to knock the other into a manhole.

## **Mode of Assistance**

The Urban Champion acts similarly to the Little Mac Assist Trophy and will run around the stage delivering jabs and uppercuts to the enemy players on the stage. Occasionally the Urban Champion will throw a manhole cover, almost like a frisbee, trying to hit players who are far away from him.
Spring Man

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## **Assist Trophy Info**

Spring Man is the latest entrant in the ARMS Grand Prix and he’s quite the enthusiastic competitor too. For years Spring Man has dreamed of entering the Grand Prix and defeating Max Brass to become the new champion. His stats may be completely average, but he’s quite skilled when it comes to parrying the ARMS (and arms) of his opponents and striking back with the Toaster, Boomerang, and Tribolt ARMS.

## **Mode of Assistance**

At first glance Spring Man seems to function similar to how Min Min does as a playable fighter. Spring Man is able to run around, jump, and even guard to defend himself during the fight. Spring Man can even throw quick and powerful punches that can be curved around to hit fighters around him. However Spring Man can only do these simple punches. He can’t switch out his ARMS or use different aerial attacks. Spring Man does have access to one other technique however, the Rush attack. When Spring Man has taken over half the amount of damage necessary to KO him, he can unleash a rapid flurry of punches forwards which can deal quite a bit of damage to opponents who are trapped in their path. This Rush attack ends with Spring Man delivering one final straight punch that goes beyond the range of all of his other punches for a devastating strike that will hopefully send his opponents flying.
Topi

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## **Enemy Info**

Colonies of Topis are known to be found on Icicle Mountain, strangely though people from different parts of the world see them differently. People from Japan see them as small blue seals who love to slip and slide across the ice all day. People from the rest of the world however see them as small yeti-like creatures that walk to and fro. What causes people to see Topis in different forms is a scientific anomaly and one that we are unlikely to get an answer for anytime soon.

## **Fight Pattern**

Topis are fairly weak and don’t require a lot of damage to kill them. Topis will merely walk (or slide if they look like a seal to you) across the platform they are on and will turn around if they run into a wall or the edge.

## **Attacks**

### **Touch**

Topis don’t purposefully attack anyone, however they are so cold to the touch that if a Fighter makes contact with them without attacking them they will be damaged and have a small chance of being frozen.
Vanille

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## **Assist Trophy Info**

Oerba Dia Vanille, Vanille for short, was a victim of a purge and was placed onto a train bound for Pulse. Before the train could reach its destination it was derailed by Lightning and Sazh which allowed Vanille and the other purge victims to be rescued by Snow Villiers. Vanille has the highest magic stat of the party and her Full ATB Skill allows her to cast Death which inflicts a high amount of damage with a 1% chance to instantly kill an enemy. Vanille is also capable of summoning Hecatoncheir, a multi-armed Earth-elemental Eidolon which can transform into a mecha with four machine gun turrets.

## **Mode of Assistance**

Vanille will appear riding inside of her eidolon Hecatoncheir who has already transformed into its Gestalt form. Vanille will then use Hecatoncheir to make a series of ranged attacks against the area in front of her. This will start with a salvo of spreadshot fire from Hecatoncheirs gatling guns as it uses Chain Cannons to fire upon a wide area. Vanille will then follow up by using Missile Tetrad to fire out four missiles from Hecatoncheir which will attempt to lock onto opponents in front of Vanille, but failing that will just fire off into the air somewhere. Once these two attacks are complete, Vanille will command Hecatoncheir to use its most powerful technique, Gaian Salvo. Hecatoncheir will begin to gather up energy inside of its gatling guns before planting them into the ground and causing a massive dome-shaped explosion around Vanille which deals heavy damage to anything in its radius.
Twerkey

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## **Enemy Info**

Native to the Realm of the Fey, the Twerkey is a turkey with a rather massive butt which is probably a good thing because when the Dark Lord attacked and stole the facial features of various Miis many of their mouths got stuck on the butts of the Twerkeys. As one can imagine, Twerkeys are will known for the hypnotic way that they shake their butt in the air. The Twerkey will jump backwards into the air and bash its butt into the face of an opponent sending them flying away a short distance with damage.

## **Fight Pattern**

Twerkeys will slowly walk back and forth on a platform. However they walk backwards with their big butt taking the lead backing up against anyone and anything.

## **Attacks**

### **Butt Bash**

The Twerkey will jump backwards into the air and bash its butt into the face of an opponent sending them flying away a short distance with damage.

### **Fart**

The Twerkey will stop for a moment and shake its butt with vigor as a noxious green gas erupts from its behind with a loud farting sound. This gas will hang around in the air and constantly damage any player who stays in the gas every second.