recursal/Fanatic-Fandom huggingface dataset:
Romarion

### Sigil

A golden cross complimented by two crowns of similar color resting afront a red field.

### Position

Basileus Autokrator of the Rhodian Empire

## History

The Palaiologian dynasty spans as far back as Maximillian the Great's death. The Kingdom of Rhodes had divided with two royal families that selected the professions they would focus on. Throughout the inception of the two families, they have been in an intense feud regarding whom is more legitimate than the other.

Regardless of the feud, the two branches believe in an Imperial Rhodes. Thusly, since their existence, there has always been an Emperor of Rhodes. Where as the Aurelii family focuses on the political aspects of Rhodes, Palaiologos focuses militarily.

Thanks to the Palaiologian family, many major leaps in technology has been made. And further steps to become a major powerhouse in Acearia regardless of its small land size compared to Monseduissant or the mainland of Bretonnia.

The Palaiologos family had been commonly adopting impeccable generals who stand out throughout Rhodes' history. Most notably Etripicus whom received three triumphs before his death against an overwhelming army in Bolecia. However the process of adoption was abolished in the mid 12th century.

Only recently has the Palaiologos family ascended to the crown for multiple generations. And due to the constant rule of Palaiologian family members, the senate has become more lenient to their ascension.

With this massive progression, the Palaiologan Dynasty and the Aurelii Dynasty finally united. The Dynasty is transformed into the Romarion Dynasty, commonly known in Rhodes as the Romaros Dynasty.
Ranedal

## Overview

The oldest cities within the kingdom of Ranedal hail back to 1,670 Anteo Deorum. These cities started off as minor coastal villages, the villagers known for hunting local leviathans of the deep for their survival. Now, the lands of Ranedal have turned this into a rather lucrative business. Bringing in thousands of pounds of leviathan meat and blubber every fishing season. Salting and selling it off to their neighbors or southern trade partners.

It is said the people of Ranedal are naturally born sailors and whalers. Most children within the nation will have learnt useful sailor’s knots by the time they are eight and by fourteen will have journeyed out to sea with their fathers. Due to this the people have a great respect for the ocean and its bounty. Honoring the tusked leviathans as children of Arzyn and revering the serpents beneath the waves as Nottial’s ilk.

Perhaps it is due to their seafaring nature or just their culture but the people of Ranedal are rather superstitious. For as most Amrothians will use the old men to read their blood and whisper prayers to Arzyn, the Raners will seek signs within any form of nature. From a bird flying with a snake in its beak to cows lying down, all things within nature have a meaning to the men of Ranedal.
Deanna Oliver

Deanna Oliver (born September 27, 1952) is an American actress and writer. She hails from Spokane, Washington. Oliver performed the voice of Toaster in the film The Brave Little Toaster (1987) and its sequels. In addition, she was a writer of the animated series Animaniacs (1993) and Tiny Toon Adventures (1990). Sherri Stoner worked with her for Universal's fantasy comedy Casper (1995) and Disney's My Favorite Martian (1999).

In 2010, she made an appearance at California State University, Northridge, with director Jerry Rees to discuss the making of their film, The Brave Little Toaster. She has a son, who according to Oliver, was deployed to serve in Afghanistan some months before the interview. At the deployment ceremony, some of the soldiers who were fans of the film had brought their toasters with them for her to autograph.

In addition to writing for animation, she currently teaches and directs main-stage shows at The Groundlings Theater in Hollywood.
Prawozodeski

Heir to Ferrosia

### Sigil

Hadrian clutching Lichtverbre in one hand and a shield in the other afront a blue field

### Cadet Branch(es)

(None)

"Acts of goodness are not always wise, and acts of evil are not always foolish, but regardless, we shall always strive to be good.” - Saint Hadrian

## History

The Prawozodeski Dynasty remains one of the oldest in Aschental, though rather young when compared to the whole of Carim. The Dynasty's founder remains hotly debated. As Hadrian Prawozodeski is written to be the eldest member of the family, he is only known due to his ascension to divinity.

However the family runs as deep as Aschental's roots. The first family in Aschental to be blessed by the Gods; Sutral, and found one of the culturally proud regions of Carim unintentionally. Hadrian Prawozodeski, or, Saint Hadrian, preferred a more conservative route for Aschental, and wished to keep far away from Carim intervention. As he believed the Empire would swallow Ferrosian pride and culture.

His thoughts of conserving the rights and liberties of all Ferrosians, Hadrian would be an icon to most noble families. However it would be recognized as the Right Hand of Sutral in the Church of the Allfather that was soon worshiped by the Ferrosians en masse.

Eventually Hadrian would be granted the city of Konigstadt in honor of his great skills against the Amrothian invaders. The city of Konigstadt would harness the sun-like banners that Hadrian adored. The Prawozodeski family would, in extension, also be referred as the "Sonnenbrille Dynasty" due to their blood being graced by Sutral himself. Hadrian would then found the Ferrosian Hospitaller, more commonly known as the Ferrosian Order.

With the successful religious entrance within the family, the Prawozodeski family has remained, unintentionally, a religious powerhouse. However with each patriarch, the family remains quite separate, attempting to only participate in church matters when called upon.

The Prawozodeski family had broadened within its years. The most notable wyvern hunter would be of Prawozodeskic descent; Renault. Arguably holding the most extensive guides regarding the intricate patterns and personalities each wyvern specimen has. However, within time, Renault disappeared off of the face of Acearia, never to be found or heard of again. Yet oddly enough, nobody bothered to track the Caesian.

Within time, the dynasty fell under stagnation. The family itself never truly lost its strength, nor did it gain much. However with the family, and the people they encircle, this family still remains much of an outsider to most other Carim dynasties.
Valmere

Valmere is the center most province of southern Carim, bordering both
 the Sea of Thornes and the Great Lake of Lancaster. Due to bordering
two large inland 'seas', the sea seperating the people from the north being called the Sea of Thornes. All the while the southernmost sea has been called Lancaster Lake and the Sea of Carim. The people of Valmere have become natural
sailors and merchants. This has caused them to be the main hub of trade
for all of Carim and the Southern kingdoms that wish to trade with the
empire. Valmere is considered to be one of the more multicultural
provinces within Carim, thus is has become the home to many non-Carim
natives. From those of the Lancaster Kingdom to those of Amroth, all men
 that wish to gain a fortune come to Valmere.

Valmere is rich in natural silver and gold ore veins located
within the mountain ranges that run along the province's edges. Along
with this the natural plants of Valmere are known for their bright
colors, because of this the land is known for dye farms and large
textile mills springing up across the land. Around these mills
cities began to take form, from these cities come an urban middle class
that work as tradesmen throughout their lives. From blacksmiths to
glassblowers these crown jewels of Carim civilization call to all men
from around the world. However, within the slums of these towns a
thriving black market that relies on the weakness of man booms. Whores
selling themselves, and men giving away discount booze are common among
the ghettos that infest the lower parts of the cities.

Valmere's government is even unusual for the republics of the
southern provinces. For they vote on who will step forward as their
Archduke instead of the Emperor of Carim choosing for them. This has
allowed most of the rich aristocracy within Valmere to remain in power
without strife caused by the affairs of the empire at large. Another
difference among the Valmere's government is the Council of Springwick.
The capital of the province known as Springwick hosts all great landed
gentries across Valmere as well as the Dukes of the land. Here they work
 hand in hand with the Archduke, it is said that without the Archduke
the Council is nothing and without the Council the Archduke is nothing.
For the Archduke cannot raise his army without leave of the Council, and
 the Council cannot impose new legislation without permission from the
Archduke.

The armies of Valmere are a rather strange mix, the landed
gentries arm their sons in cuirass plate and chain-mail. Sending them off to war
with a two handed war-hammer or pole-axe. While the peasants that are
forced to serve under the Council or Duke typically are armed with
whatever they can afford. Typically these men are armed with single
edged swords such as falchions, while others are given light and cheap
crossbows to cut down the enemy with. As for armor peasants of Valmere
typically rely on boiled leather or gambesons.

The current Archduke Dynasty hails from the Gismondi Dynasty.
Southern Kingdoms

The Southern Kingdoms are a mix of minor city states and fledgling kingdoms that have never risen to profound glory as the Three Eternal Kingdoms of Amroth, Antea, and Carim. Though, within the recent years they have gained riches beyond belief from the trade of Antea. As nations such as the Lancasters trade precious gems for the lumber of Carim, and the Anteans set up trade quarters within city states; the Southern Kingdoms grow in influence.

With Wealth Comes Power, due to their diplomatic and commercial nature the Southern Kingdoms have begun to find themselves infiltrating the courts of foreign nobility. Even the personal entourage of Princess Katherine Rosenthal has several southern merchants. This alone has sparked an influx of Southerners into the northern lands, with greedy merchants and shred businessmen searching for a chance to enter the world of nobility.

Existing Southern Kingdoms:

- Bretonnia

- Monseduissant
Deuce Bigalow: Male Gigolo

**Deuce Bigalow: Male Gigolo** is a UK VHS/DVD release by Touchstone Home Video on 4th September 2000 and 26th March 2001.

## Trailers and info

### Rental 2000 Re-release

1. Gone In 60 Seconds
2. Keeping The Faith
3. Beloved
4. The Insider
5. Instinct
6. The Cider House Rules
7. Mission To Mars
8. VSC 15 Warning (Walt Disney/Buena Vista)

### Original 2001 release

1. Coyote ugly
2. The Cider House Rules
3. Gone In 60 Seconds
4. The Hurricane
5. Cradle Will Rock
6. Keeping The Faith
Shiva

## Overview

Much is to be said about the province of Shiva, some within the
Antean kingdom would call them barbarians while their neighbors of Carim
 would consider them grand warriors. The truth is rather simple, they
are both of these things. The province of Shiva is one of
border mountains and rolling plains that spread across the land.

It is said that the goddess Nema crafted the horse that roamed the land, a gift to those humans that continued to worship her even after the destruction of the old kingdoms. So, in honor of
their god the Shivan people swiftly took to raising and taking care of
these beasts. Alongside having an abundance of horses the mountains of
Shiva also produce mass amounts of iron and other metals needed for the
process of steel-making. In the early years this gave the people of
Shiva an edge over their Antean counterparts and a much needed trade
commodity.

During the Age of Strife these mines would become a priceless
asset to the Antean kingdom. Unlike the rest of their brothers and
sisters the Shivan lords saw warfare as the highest calling to those of
the nobility. Even creating a high society based around the martial arts
 and personal perfection in ones field, a major offshoot of the Antean culture. Though, through this offshoot they have saved Antean on
the battlefield countless times with their screaming warriors and
howling arrows. Sadly, in times of peace they are seen as nothing more
than a group of barbarians by their fellow Anteans. Even to the point
that they have been isolated by the lords outside of their domain.

Such an action has caused the Shivan people to become extremely
untrustworthy of their brothers. The Shivans however have accepted this
and have created a strong anti-immigration policy, along with a rather
large standing army when compared to other Antean forces. As for the
peasantry they need not involve themselves in such a warlike manner,
they go about their days harvesting the rich iron from the mines of the
mountains or focusing on the growth of their rice paddies.

The merchants of Shiva are known to
 be long distant travelers, even when compared to the salesmen of other
nations. These merchants travel great distances with the natural silks
and iron of the land, from these two basic resources they are able to
gain great wealth by trading them for rarer luxuries not found in Antea.
 In fact it is common for the lords of Shiva to have entire "museums"
dedicated to foreign weaponry and armor. While the peasantry will save
entire months worth of coin to simply buy the spices of the southern
kingdoms of the dragon scales of Amroth.

The largest city within Shiva is the capital of Yamato, a proud and ancient city that has held since the first Shivan Saiko was elected to rule over the lands by his lords. Unlike their brothers the Shivans elect a Saiko for life, this elected monarch acts as the governor of Shiva. For now the High Kings of Antea have respected this agreement and have not attempted to force a hereditary monarchy like the other Antean provinces.
Griffons

Griffons are beasts with the backside of a lion, the front talons of an eagle, along with the head and wings of previously mentioned beast. Griffons have stalked the mountains and skies of Carim for ages, their lifestyles having been recorded by some of the earliest settlers.

Recently they have been spotted within the lands of Shiva and a few fledgling southern kingdoms, though they tend to stick to more mountainous terrain. Feasting upon mountain goats, wolves, and even bears. It seems as if they are truly the masters of their territory. That is until they must share lands with the infamous mountain drakes, that is when the king of the skies is truly locked into a fight for survival.

Griffons are rare beasts now and none have been able to capture one alive, for it is said they die upon realizing their freedom is gone. This does not stop would be hunters or poachers from attacking the large beast, for those that can bring back a griffon's wings or pelt can earn a rather decent living for the task. As tribal medicine workers and even some religious cults rely on the believed magic stored within the creatures bones.
Milwood of the Eastern Ward

## **History**

The founder of house Milwood would be Brechtwald. Dubbed "Brechtwald the Brave"; he participated in the War of Three Archdukes and survived the ordeal. During the Battle of Ferdinburg, Brechtwald had been part of the Vanguard and broke into the walled settlement and began to butcher Dale soldiers.

He had met the legendary tactician and combatant Qwenton Farkasson, who was said to be undefeated in combat, but he was slain. With two proper swings of his mighty flameberge he brought the legend to the ground. Shortly after Qwenton's death victory was seized.

After the war, many soldiers spoke of Brechtwald's relentless pursuit of Qwenton. They spoke of Brechtwald defeating Qwenton in the bell-tower of Ferdinburg. The patriarch of House Durrandon then summoned Brechtwald to reward him for his stalwart behavior. He was given the old keep built by Stephen Durrandon's personal architect: Harkynhal. The Keep itself was named after the builder to honor him.

Brechtwald thus begun to decide what he would do with his titles and pioneered the Ram's Honorguard. He would use Harkynhal as a training ground for his recruits. Brechtwald was a Caesian, and most, if not all, of the volunteers were human. He remained stubborn on keeping this order high profile and did not bend to sate the minority.

The popularity of the Honorguard grew sporadically. Most of the Honorguard worked as the police of Horn Hall whilst the Durrandinian military focused on the north. With the love of the Honorguard and good word spreading like the plague, Gregor Durrandon, current Archduke of House Durrandon, invited Brechtwald and offered to use the Honorguard in special operations. Upon Brechtwald agreeing, the Honorguard was created.

Brechtwald's teachings were that of Duty over Self-need. The oath of becoming an Honorguard require this before truly being accepted as one of the Ram's personal guardsmen.

Overtime Brechtwald begun to bore children. The bloodline, at first, held Caesian features. But as the line extended, the human traits overcame Brechtwald's Caesian genes. By Brechtwald the III, or, Brechtwald the Nimble, the family line became completely human. The bloodline, though considered nobility, act as equals to the public and to commoners. Which is the reason why a majority of Horn Hall's population respects the Honorguard and house Milwood itself.

## **Ancestral Items**

Brechtwald the Brave's personal Flameberge. The hilt is made up of gold and silver with the hilt being of fine leather. The pommel itself holds the three feathers of house Brechtshaw; the pommel, too, is made of silver.

A beret made of abyssal black wielding the three feathers; Red, White and Gold.
Nema

Nema, the younger sister of Nihil. Born of Light and darkness just as her brother was. As Nema sprang forth from the unity of Nottial and Sutral, it was said she glowed with the radiance of flashing lightning, eyes bright as shimmering rubies, with hair black as coal. It is said while within the realm of the gods that Nema watched intently as her father crafted the animals of the world, all the while her brother brought force the Caesian race.

The actions of both her father and brother spurred Nema into action, creating the species of mankind. Crafting several races of humanity the goddess put her care and devotion into each being, all of humanity can trace their ancestry back to their loving mother. As Nema sent her children into Acearia she gave them dominion over the wild groves of trees and open pastures. As humanity slaved away carving out a life for itself it would be Nema that would lessen their troubles.

The legend goes that Nema gifted the first humans with sturdy work horses from her father's pens. These beasts would go onto become the common ride and work animal of the world. Used both by Caesians and humanity in unison, from pack animals to fine steeds that roamed across the open plains. Because of this Nema is often depicted as a large nut brown horse with gleaming red eyes and a blackened mane.

When Nottial betrayed Sutral it was Nema who drew the earth upwards, creating vast mountains and shallow passes that humanity could hide behind. Though, this would be her only action to aid her children. As humanity began to learn the arts of war from their Caesian neighbors, Nema began to withdraw further into the heavens. Leaving behind her children but never fully abandoning them. She is known to appear during times of strife or civil unrest to those that worship her, especially the Anteans. The priests of Antea hold vigils during unrest, gazing upon the open fields in anticipation for the stallion of Nema to appear.

### Recent History & Worship

The worship of Nema originated within Antea but has spread into the surrounding kingdoms. Currently her worship has a moderate status within Carim and several southern kingdoms. The Cult of Nema as it is called is a strange faith when compared to others, as Nema does not ask for offerings nor blood sacrifice. Instead she asks for silent prayers, burning candles, and the open hearts of her followers. The Cult of Nema is ran by a head priestess that has several minor priests and priestesses that spread the word of Nema across the land. Calling for kindness and caring, while also calling for the destruction of those that would bring death to the innocent. She is considered the goddess of agriculture, the hunt, and of course animal husbandry.
Drakes

#### Drakes are a serpent race that inhabit the eastern portion of Carim and the western lands of Antea. It is said that they were dragons cursed by the gods, while others state they are a race of their own. Fearsome, temperamental, these flightless creatures can stand taller than a man and some variants even have a venomous bite.

In the rivers and lakes of Carim the hidden Water Drake awaits its next meal. These hidden killers are marked with a mixture of grey-green scales and overlapping jaws. The River or Water Drake as it is called is known as an ambush predator that will strike at any unsuspecting creature that nears the water's edge, no matter it being man or beast.

The cousin of the River Drake would be the feared Swamp Drake. This variant of drake can be found within the regions of Eastmoore and the northern portion of Monseduissant. These beasts are hunted for their bronze scales and deadly venom. These drakes swim freely and stalk the marshes of Acearia, picking off the Great Serpents of the land. The beasts have even been seen openly hunting humans as a food source, causing the swamp hunters of Carim to always be on their guard for a drake wishing to secure an easy meal.

There is yet another form of drake, the proud Mountain Drake. The drakes's that claim ownership over the jagged mountains of Acearia are known as fierce and territorial warriors, constantly battling both griffon and man for territory. These creatures are by far the strongest species of drake and are even captured as pups by bands of hunters, so that they may be raised up in captivity and sold off as mounts. Though, even in their "tamed" state these beasts will openly reject their riders at times and attempt to free themselves. It truly takes a strong warrior to break these beasts of their fierce independent nature.
Katherine Rosenthal

Brother(s) - Michael Rosenthal

Sister(s) - (None)

## History

Katherine Rosenthal is the twin sister of Michael Rosenthal, and the princess of the Empire of Carim. The woman was born during a snowy night along with her brother, it is rumored that both children were cut from their mother's womb at the same time by the grand healer of the capital. While some lords complain that is was Michael who was born first, but the truth remains a mystery as even the midwives of that fateful night went missing while the grand healer was exiled to the southern kingdoms.

Katherine grew up along side her brother, loving him just as she would love her father. Devoted and would die for her family. That would all change upon her thirteenth name day, when she and her brother would be sent off to opposite corners of the country.

The young woman would be sent to live among the southern lords and ladies of the empire. Learning the ways of the republic, to understand the needs of the poor, and to aid those that did not have a voice for them. She would become one to settle disputes through democracy and courts, without the swift voice of a king or queen.

## Recent History

As her father dies from an unforeseen illness Katherine gathers with her southern lords and diplomats in the capital. While her brother only brings sworn swords and lesser lords to his side, Katherine gathers both great and common men alike. She is also known to be one of the few women within the capital to be trained in the ways of the saber and bow. As time goes on and her father weakens, Katherine makes her push for power to show the world that democracy can govern an empire.

####

## Appearance

Like all Caesians Katherine is rather tall, especially compared to human women but among other Caesian nobles she is short. Standing only at six foot eight, her hair is said to be red as fire the same color of her mother's. Her dark blue eyes seem to shimmer like the waves of the sea, prepared to drown anyone who dares to gaze into them for far too long.
Grosvenor

## History

The family of Crakehall is mostly unknown. The house was recently made with the success of Ser Holden Crakehall, who participated in the war against the Orcs however dying in battle only a year before the expedition returned in 1264 PD.

Holden's only son, Jorah, now leads the lowly house to glory. However much isn't known of the house due to its recent creation and the lack of care of the Lords. To the nobility and royality alike, Crakehall is just another up-jump family of peasants seeking a hint of glory.
Carim History

## History

The history of Carim is one steeped in bloodshed and warfare. A place where two races have unified to fight against a world that would see them destroyed. Such a nation has known hardship and strife since its inceptions, so its history has been one of warfare. Though, even for such facts of life the people have striven forward into the future without looking back.
Ornmore

## Overview

The Lands of Ornmore are nestled between three great nations, the Kingdom of Antea, Ranedal, and Solvrike. Here they are beset on all sides by traitorous cousins and power hungry foreigners. Thus the people of Ornmore are known for their skills in diplomacy and in the use of the axe. For they won their independence from the Kingdom of Solvrike In 434 Post Deorum. Ever since then they have been forced to walk a thin line between survival and dreams of expansion.

All of Ornmore is known for rich woodlands and hills full of iron. These two natural resources have given the landlocked country a means of entering into the international market. Hardy oaken wood from Ornmore can be found as far south as Monseduissant, while its shipments of iron are sent as far west as some orcish kingdoms.

Due to their position in the world the kingdom of Ornmore has been forced to pay yearly tribute to Solvrike as a means of maintaining their “independence.” Along with the fact that their Solvrike cousins have forced them into several unfair trade deals, the people of Ornmore have a burning hatred for those of Solvrike. The nation of Ornmore is simply waiting for its chance to strike back at their neighbors.
The World of Acearia Wiki

## Welcome to the The World of Acearia Wiki

The World of Acearia is a high medieval fantasy with themes of political, social, and economic distress. With heavy realistic tones and in depth lore, The World of Acearia is aimed at creating a unique form of fantasy Roleplay.

## Current Affairs

After the successful campaign of Grand Marshal Michael Rosenthal, he returns home. Rumors spread as Katherine Rosenthal plans to usurp the throne whilst her brother is at war. The succession of Wilhelm is at hand, and so may war.

The Southern Kingdoms face fire and blood. Minor nations clash in fields bathed in the summer sun, streams of gold and rivers of blood run across the southern lands.

To the north in Monseduissant the death of King Tibault d'Lucier brings questions of succession. His only child, the heiress Aldessa d'Lucier becomes Queen of Monseduissant.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Magic

In the beginning there were the gods and through their divine beings
flowed a source of never ending energy that would be used in the
creation of Acearia. The gods themselves after the creation of the
universe and in the beginning of the Age of Strife would gift a select
few their very own abilities. Instilling within their chosen champions a
 shard of their own essence, a power that was not easily bestowed but
quickly taken if a hero was to falter.

**Living Saints**

Living Saints are the god’s chosen representatives upon the face
of Acearia. Brave men and women who have proven themselves within the
eyes of their respective gods may rarely be gifted such a position as a
Living Saint. These Saints are typically clad in armor crafted from the
greatest artificers of their faith, armed with holy weapons gifted to
them by the gods themselves, and with the power to change the tide of
battle. Such as when Saint Cyr of Nihil crafted a great vortex of
essence from the dead upon the battlefield that would drive the orcs
from the field and kill a score of orc chieftains in the process. Or
when a Dark Saint of Nottial summoned a great abyssal darkness that
would hide the movements of an entire orc warband and lead to the near
destruction of the Moonstone Pass in 700 Post Deorum.  Though, since
these powers are gifts from the gods the Living Saint can only wield the
 forces of nature that are under the patronage of their god or goddess.
Living Saints are a rare sight in the world of Carim and have not been
seen in near three hundred years. For one can easily fall out of favor
with their deity if they falter on the path laid out before them.

**Champions**

Champions are just that, champions of their gods sent out into
the world to do their lords bidding on a slightly smaller scale.
Bestowed upon these men and women are minor powers of their gods or
goddesses. These powers typically revolve around one aspect of their god
 or another, such as a champion of Nihil being able to control massive
amounts of essence without draining themselves of life. While followers
of Arzyn would be gifted brute force and strength to which very few
natural men or Caesians could withstand.  To gain such power one must
not only follow their god with strong devotion but make personal
sacrifice. Though, some gods prefer a sacrifice being brought to them.

**The Blessed**

The Blessed are typically the most faithful of a small community,
 especially priests and priestesses. These men and women are typically
given minor powers such as type of premonition typically found in dreams
 or random outbursts that strike the Blessed. Though, some gods do gift
their Blessed followers minor abilities that have a much more physical
effect. Such as increased strength, the ability to call upon light at
will, fire, or even pestilence.
Carlomayne

### Sigil

Golden Cross of Saint Carlomayne surrounded by five golden doves afront a blue field

### Cadet Branch(es)

Cerdicingas

*"These are our lands! And no one can take it from us!"*

## History

The Carlomayne dynasty was never meant to be royalty, however with enough Amrothian brute force, they were crowned as such. Conquerors by their Amrothian cousins and Murderers to their Austronnic neighbors, the Carlomayne dynasty remains fervent on staying as the Royal Family of Bretonnia by any means.

Founded originally by Karlomond the Explorer, or Karlomond the Great. The dynasty was formed with the intention of solidifying some governmental control over a region in Bretonnia known now as Saxonia. Karlomond would eventually succumb to the southerner's will, by joining the Church of the Allfather.
Silla

Silla, the northern most province of Antea, a land of open farms, and man made defensive canals. The lands of Silla are rich in spices and incenses which are the main exports of the land.

These lands belong to minor lords and ladies that all answer to a much higher power, the king of the land known as the Taejo, the Taejo has been the king of Silla since her founding in the Age of Strife. However, they would not remain independent for long as the Amrothian hordes to the north began to invade. The Amrothians under their Great King Harald devastated the Sillan lands. So, the Taejo Hwang Tae fled to Antea seaking aid. To save his people the Taejo promised and gave over his lands to the High Queen of Antea.

The Silla people themselves hold several cultural phenomenon that drastically differ from their Antean counterparts. Such as each family remaining as their own private entities. For a father is seen as a king of his own people, just as the Taejo is seen as the father of all Sillans. The heads of the family, typically the oldest members are allowed to govern their family as freely as they wish within the laws of the land. From arranging marriages to deciding which path of life their children or grandchildren shall walk upon.

This has caused some families and regions of Silla to be extremely militaristic, while others remain as scholars or simple fathers. Though, the nobility of the realm typically employ their children as scholars and philosophers while the peasantry fill the various other roles of society. From the break backing work of a farmer to the bloody duties of a soldier.

The capital of Silla known as Onjo is a city of spiraling towers and expansive libraries. The city itself is considered to be the home of philosophy by the Antean people, while being maintained as one of the bastions against the barbaric Amrothians to the north.

In fact it is the province of Silla that acts as the natural bulwark against the Amrothian raids. Throughout the province soldiers stay on a constant vigil for the enemy. Workers build and construct defensive ditches and canals across the northern border in preparation for Amrothian assaults. Man made marshes filled with hidden iron spikes, disease ridden carcasses, and even great venomous serpents are used by the kingdom as a way to halt the progress of any would be invader. These defenses have halted the raids of the north, however they are falling into disrepair as several laws of the old age have been removed. Allowing the peasantry to seek higher education and even climb the social ladder of Antean society.

This has left the army and the work force severely understaffed, it is only a matter of time before the weakness of Silla is exploited by their neighbors.
Michael Rosenthal

Grand Marshal of the Royal Carim Army

Brother(s) - (None)

Sister(s) - Katherine Rosenthal

## History

Michael Rosenthal, twin brother of Katherine Rosenthal. The young man was born on the end of winter, along with his sister. It is unknown which one of them came from the womb first, as their father kept it a secret hidden from the twins since birth

Michael along with his sister were raised within the capital of Carim, Castrum until the age of thirteen. Upon their thirteenth name day the two who had once been near inseparable were split up as tradition demanded. Michael would be fostered among several of the northern lords, learning the culture and warrior like ways of the northern peoples. Such ways hardened the boy turning him into a young man. At the age of fifteen Michael would slay his first man. An Amrothian raider that had come to burn down one of the many small hold fasts within the kingdom.

It was upon the fields of battle and the boisterous courts of the northern lands that Michael learned the true meaning of leadership. Learning when to hold his own or give into the demands of others. Unlike the bureaucratic southerners Michael believes in the divinity of the monarchy and the absolute rule of the Emperor.

## Recent History

As his father Wilhelm the third dies of sickness Michael makes his move to claim the throne, to strip it away from his sister. Now, due to his sister's power hungry nature it seems that Michael maybe forced to cause a civil war among his own kin, all in the name of honor and tradition.

####

## Appearance

 Michael is a sinewy young man of wide shoulders and great height as all Caesians are. His eyes are a pale blue, that shimmer like ice beneath the water's surface. All the while his hair is the color of wispy snow, blowing in the wind, giving him a ghost like appearance even among other Caesians.
Age of Conflict

The Age of Conflict

601 to 1,264 Post Deorum

The current age of Acearia, it is a time of political change and uprising. The old Empire of Carim is threatened by a rebellious people. The kingdom of Amroth turned their backs on the gods of light centuries ago, and now worship Arzyn. The Antean people are the only ones that have a certain peace in their future, even if they are constantly warring with the raiders of the north. Ancient threats arise in the west, new gods begin to stir out of the minds of humanity, and the world herself is slowly changing for better or for worse.
Komnenos

*"Even when Carim falls, we will hold her torch, Gods willing. If they come expecting surrender, they will taste steel." - Constantinus to his council*

The Komnenos family would be the parent family to the Aurelii, regardless what they say. However both families would struggle for the title as Basileus after their founder, Maximillian, would pass.

Unlike their political counterparts, the Komnenos family would remain as Strategikon for Rhodes since their inception. The family would adopt military culture over political and attempt to preserve Rhodes at any cost. Throughout the years of Rhodes' life, had it not been for the Komnenos family there would be no more Rhodes.

Notable figures who were adopted into the family due to their prowess was, at first, tradition. However during the Rhodian Reforms of 1264, this would be nullified. The common saying: "Born into the purple" would become a reality because of the reforms.

Though the state religion would remain Monostyphalism, the Komnenos family are whispered as heretics. Though they say they worship Arzyn, they truly respect the God of Light. And because of their religious fervor they are already fighting an uphill battle to remain in the council.

The motto: "Where Eagles Dare" refers to the Komnenoi family's history. Following nobody but their will, these bred soldiers will do the insane if it offered even a lick of success. The last person to be adopted under these circumstances was Etripticus the Great.

In the past 300 years the Komnenos family has ruled as Basileus. And due to the most recent Basileus: Andronikos, Rhodes has vassalised an impressively large strip of Bretonnia in the southernmost region.
Saphiel

The Goddess of Healing, Fertility, Comfort, and Humility. It is said as the ashes settled over Carim and the orcs were driven far beyond its borders, that the humans of the land felt forsaken by Nema. As Nema had come to the aid of the Anteans but not her children that resided alongside the Caesians. So, in their desperation they prayed to Nihil and their hearts were opened with grief. Begging for him to take them in as adopted sons and daughters, but instead from their collective consciousness sprang forth a new being.

Wreathed in the light of the sun, clothed with the mist of the morning air, and gifted with beauty beyond comparison; Saphiel was born. In her fledgling state as a new goddess the being would bring hope to human and Caesian alike. Preforming wonders and healing the sick, all the while passing down her gifts to all who would listen.

It would not be long until Nihil returned from the heavens to take Saphiel as his wife. Now, through the years the two gods bore many more minor gods that serve them.

### Recent History & Worship

The Church of Order see Saphiel as an equal to Nihil, however she is not openly worshiped in her own right. Instead she is always accompanied by Nihil or at least mentions of him during the prayers, chants, and rites preformed by the Church.

However, within villages and cities alike minor cults have rose up. Typically among doctors and midwives, were she is openly worshiped as a proper goddess instead of simply being Nihil's wife. Such worship is allowed by the Empire of Carim, however not fully accepted within the nobility. The practice of the cults only has a following among the peasantry and a few impoverished nobles. It is unknown if Saphiel's worship has spread to other countries or is simply a practice among the people of Carim.
Greywyn

The lands of Greywyn are located in the far western province of
Southern Carim. These lands are known for a wealthy and aristocratic
class of local landowners that typically hold a greater wealth than the
regions dukes or earls but still pay homage for military protection.
These free men employ other freemen or indentured servants to toil in
their fields. While some others even resort to slavery of others.

These Aristocrats are known by many names, the most commonly used
 name for these aristocrats would be the term Gentry. The Gentries of
Greywyn are typically upper-middle class families that have a
stranglehold on farmlands and trade within the southern provinces.
Unlike their northern counterparts the Earls or landed knights, Gentries
 do not rule over their lands directly. The gentries hold assemblies
that resemble the Senate of the Emperor. Within these assemblies the
laws of the land are voted on by delegates, whom form into various parties and factions. These laws are not enforced by the assembly or by
 the gentries. Instead that falls to the Dukes or Archduke of Greywyn,
the only ones allowed to hold true military and judicial authority. They
 however can only act with the permission of the assembly.

The land itself is filled with open pastures and soft rolling
hills, with only a few dense gathering of forests upon the borders of
the land itself. The rolling hills are home to mass farms filled with
perhaps the highest quality grains within all of Carim, while other
farms yield the famous Grey grapes of the south that are squeezed into
the sweetest of southern wines. The naturally rich soil has caused a
boom in the wealth of the southern provinces, especially so in Greywyn.

The gentries that own these lands typically set up rather large
estates that sometimes grow into towns. A few of these towns, such as
the capital of the province Lightmill, have become bustling cities.
Packed with the traders and slavers from the southern kingdoms or their
sister province of Valmere. Within these cities vice and sin turn a
profit, however they pale in comparison to their cousins of Valmere.

The men and women who work the land of Greywyn are typically
nothing more than your average farmer or land working. So, in times of
war or civil strife the middle class of the cities are brought forth as
the main body of the Greywyn military. Men and women clad in pieces of
chain-ail that typically only cover vital areas such as the chest and
head. While the remainder of the body is protected by boiled leather or a
 gambeson. These soldiers typically are armed with a long pikes along with a
large pavise shield, while others prefer to wield a crossbow. Some of
these men after years of service to the province can find themselves in
service to rich land owners or even as body guards to criminal "lords".

The current Archduke of Greywyn is Caito Ottone, a proud man but one that knows the position of Archduke within the province of Greywyn is more of a titular position.
Yuyue

## Overview

Located in the southeastern region of Antea, the province of Yuyue
consists of mostly flat lands and a majority class of farmers. The
people of Yuyue have learned to live peaceful lives and have only been forced to take up arms against Amrothian raiders from time to time. Due to this and their location the people of
Yuyue have formed large but closely knit communities. Though, the majority of these communities are farmers and merchants.

Known for their agricultural work the Yuyue people are
also well off tradesmen. Using their coastal location to connect with
the outside world the province has seen a boom in woodworking and
papermaking. In fact Yuyue is the largest supplier of paper to the
capital of Antea and the provincial capitals as well.

Sadly, even if the province of Yuyue is considered to be a safe
haven their people are typically the first to be conscripted. Young men
and women taken from their family homes then placed on the front lines,
with the childlike dreams of glory. Only to be cut down by raving
Amrothians or the steel clad knights of Carim. However, this has also
lead to the studies of foreign cultures within the many thriving port
cities of Yuyue. To keep track of such advancements in cultural
understanding the provincial capital of Yuyue known as Huihae has set up
 a multitude of libraries. These libraries range from small individual
buildings to castle sized exhibits that hold a near endless fountain of
information.
Cop Land

**Cop Land** is a UK VHS release by Miramax Home Entertainment on 18th May 1998 and 28th December 1998.

## Cast

* Sylvester Stallone as Sheriff Freddy Heflin
* Harvey Keitel as Ray Donlan
* Ray Liotta as Gary Figgis
* Robert De Niro as Moe Tilden
* Peter Berg as Joey Randone
* Janeane Garofalo as Sheriff Deputy Cindy Betts
* Robert Patrick as Jack Rucker
* Michael Rapaport as Murray Babitch
* Annabella Sciorra as Liz Randone
* Noah Emmerich as Deputy Bill Geisler
* Cathy Moriarty as Rose Donlan
* John Spencer as Leo Crasky
* Frank Vincent as PDA President Lassaro
* Malik Yoba as Det. Carson
* Arthur Nascarella as Frank Lagonda

## Opening (Rental 1998 Re-release)

* Blue Warning Screen
* European Captioning Institute Warning Screen (1995-2005)
* Miramax Home Entertainment Ident
* Coming Soon logo (1993-2004)
* George of the Jungle trailer [announced by Brian Cummings]
* Starship Troopers trailer
* Walkers UK TV Advert [announced by Dave Benson Phillips]
* Miramax Home Entertainment Ident (silent)
* Jackie Brown trailer
* Miramax Home Entertainment Ident (silent) (again)
* Scream 2 trailer
* A Smile Like Yours trailer [announced by Tim Allen]
* The Wings of the Dove Trailer
* Volkswagen Polo UK TV Advert
* The Ice Storm trailer [announced by Ringo Starr]
* Pot Noodle UK TV Advert
* VSC 18 Warning (Walt Disney/Buena Vista) [announced by Emilio Delgado]
* Feature Presentation logo (1992-2004)

## Trailers and info

### Original 1998 release

1. Face/Off (Now on Video)
2. Air Force One
3. Starship Troopers
4. Jackie Brown

### Rental 1998 Re-release

1. George of the Jungle
2. Starship Troopers
3. Walkers 1998 (UK TV Advert)
4. Jackie Brown
5. Scream 2
6. A Smile Like Yours
7. The Wings of the Dove
8. Volkswagen Polo 1998 (UK TV Advert)
9. The Ice Storm
10. Pot Noodle 1998 (UK TV Advert)
11. VSC 18 Warning (Walt Disney/Buena Vista)
Rosenthals

## History

The Rosenthals are a proud and grand house from Caesland. They like many other great houses of Carim are of Caesian blood, they however tend to boast they are of the purest strain of the ancient and first race. The Rosenthal family started off as a cadet branch of the once proud Thorne family, and served them loyally throughout the many years the Thorne’s reigned as emperors of Carim.

In 600 PD the Thorne lineage came to an end, leaving the only rightful heir to be Wilhelm Rosenthal the distant cousin of the last Thorne emperor. Wilhelm would prove himself to be a kind and just leader, setting the statue quo for all of his blood to follow. Throughout the change of power the Empire of Carim transitioned rather peacefully, minus some minor uprising from petty lords that believed they held a better right of inheritance.

The old family seat of the Rosenthals would be given up to the Clovis family, which were a cadet branch of the Rosenthal family. The Rosenthals would then claim Thorne’s peak to be their own family home. Thorne’s Peak is a citadel located within the Caeslandic mountains. Positioned upon the sides of the tallest mountain there is only one main road up to the hold, with only minor horse trails being the only other ways of travel to the near impenetrable city.

However a majority of the Rosenthal’s time is spent within the capital of Carim, the city of Castrum. This city is considered to be a second home to the Rosenthal family, where their rule is law throughout all of Carim especially within the inner courts of the city. The current members of the family are Wilhelm Rosenthal along his twins Michael and Katherine. Wilhelm withers and dies slowly while his children debate who shall inherit the throne.