Myrin Lithron

**Myrin Lithron** is a member of the party.

## Backstory

Myrin and his family were travelling towards a new settlement, as they were ambushed by a group of bandits. They chose to kill Myrin family. However Myrin managed to flee the scene. This scene would run through Myrin’s mind and dreams often, making him terrified. Myrin kept venturing on his own for a few days, before he stumbled upon a group of hunters who gracefully took in Myrin and recognized them as one of their own. It took awhile for Myrin to get comfortable around them, but eventually he started to recognize this community as his second family. It however showed that Myrin was different from the community.

Small Myrin quickly discovered a passion for music. From an early ages Myrin started playing a wooden flute, one that he has always kept with him. His new community didn’t approve of the music. Music wouldn’t be the key to survival. They would need their sons to be strong, not afraid to hunt and protect. Myrin would often go along with hunting parties, learning about all kinds of traps and hunting methods. Despite Myrin’s best effort to genuinely enjoy hunting, he kept performing his music. This was often to his fellow community members chagrin.

Myrin would daydream during those hunting days. How he would travel from settlement to settlement, making his coins through music. He often got too stuck within his daydreams, eventually reaching that one day that resulted in Myrin straying away from the hunter’s party. He got lost in the surrounding woods and kept searching for a way around. Myrin stumbled on a mother wolf, standing alone with one of her pups. The Mother wolf defensive, growling and leaping towards Myrin. Myrin’s screams were heard as his fellow hunting party came running, attracted by the screams. Several arrows would put an end to the mother wolf’s life.

The party would aim their arrows at the pup, which carefully made its way over to its mother, nudging it heads against the mother’s head. Myrin felt remorse, and jumped in between the arrows and the pup. The hunters lowered their bows, disapproving but accepting Myrin’s wish. Myrin protected the pup, and took it with him. The two of them bonded quickly, resulting in the two of them never seen apart. Myrin named the wolf Ayrenn.

A few years went by, as Myrin kept his growing interest for music, which resulted in more and more annoyance within his community. Ayrenn and Myrin went travelling, from settlement to settlement. Myrin would use his music to make coins every now and then. Just enough for Ayrenn and himself to survive. Their travelling made Myrin realise his home was never within his former community. There is more to that world than what he was used to.

Myrin had kept one another goal in his life. Locating the bandits that attacked his family. Hoping to find the reason why they had to disturb his family’s peace. Through all the years of his life, Myrin has never strayed away from his faith.

## Reputation

  Foulrock Darkspeakers | 220 / 1,000 | Friendly

## Abilities

**Sacred Words - Beginner**

Can read some things written in the Light's Sacred Words.

## Spellbook

**Tame Large Beast**

Tame a large beast.

**Restoration**

Engulf an ally in light, restoring a lot of health to them.

**Song of Empowerment**

Inspire your allies, giving them +50% Strength for as long as the song is being played.

**Write**

Write a new song, discovering a new spell. You can attempt to determine the effects of the song. Can only be used once per day.

**Purge**

Purge an enemy or ally, adding or removing fatigue from the target.

**Commune**

Use the Light to find and speak to anybody anywhere in the world.

**Song of Rising Daggers**

Unique spell. Any nearby daggers will come to live and fight for the singer, for as long as the song is being played. Many enchanted and magical daggers ignore this.

**Prayer of the Invincible**

Pray to the God of Light, making yourself and all nearby allies invincible for a short period.

**Song of the Purging Beacon**

Unique spell. Shine a bright light on a large area for as long as this song is being played. This light will gently heal allies and gently purge dark forces.

**Lightwave**

Send a wave of light through the air, healing any allies and damaging any enemies in the path.

**Song of the Arcane Shield**

Unique spell. Summon a strong arcane shield to protect an ally for as long as the song is being played.