recursal/Fanatic-Fandom huggingface dataset:
Blackguard Stronghold

Also known as Fortress of the Dark Overlord Army (DN SEA), more commonly to players be referred as simply Dark Overlord Army. It is one of the dungeons that can be played when a player once reached Saint Haven. It contains a Dark Overlord theme where a bloody war is occurring during entrance in the dungeon. The storyline of the dungeon is to help the Saint Haven's soldiers in infiltrating the camp while the Dark Overlord Army tries to defend their camp.

Please improve the article or discuss the issue on the talk page.

« Back to Dungeons

 Location
 Difficulties Available

## Dungeon Summary

* Easy
* Normal
* Hard
* Master
* Abyss

 Recommended Party Size
 EXP Gained

Plate
Common Hidden Ability Spark

Purified Monster Extract
Crude Onyx

 Level
 Amount Spawned

 Recommended Party Size
 EXP Gained

Plate
Common Hidden Ability Spark

Purified Monster Extract
Crude Onyx

 Level
 Amount Spawned

 Recommended Party Size
 EXP Gained

Plate
Common Hidden Ability Spark

Purified Monster Extract
Crude Onyx

 Level
 Amount Spawned

 Recommended Party Size
 EXP Gained

Plate
Common Hidden Ability Spark

Purified Monster Extract
Crude Onyx

 Level
 Amount Spawned

 Recommended Party Size
 EXP Gained

Dimensional Rabbit
Plate

Common Hidden Ability Spark (Epic)
Weapon / Armor
Purified Monster Extract

 Level
 Amount Spawned

## Monster Spawns

 '

## Quests

 Obtained From
 Rodrigo
Applause +

« Back to Raven Skills

## Description

After Applause, additional attacks can be launched by entering the Normal Attack button.

## Details

All hits are converted to Dark damage and are scaled with Dark Atk %

### Obtaining the Skill

**Prerequisites:**

* Character Level 55
* Applause Level 6
* 65 SP in Shinobi tree

Talk to any Assasin Skill Trainer to buy the skill.
Arctic Squish

*This article is a stub. You can help Dragon Nest Wiki by expanding it.*

« Back to Alchemist Skills

## Description

Conjure a giant palm of ice that attacks independently. Persists for 13 seconds.

Generates 1 Phantom.

## Details

Ice Palm inherits the player's Magic Attack Power. Ice Palm's attacks have a chance to freeze targets.

Ice Palm does not generate threat and is invincible. Ice Palm also does not obstruct the actions of others.

### Obtaining the Skill

**Prerequisites:**

* Character level 22
* Icing Mass Rank 1
Armor Break

« Back to Paladin Skills

## Description

Dash forward slightly to strike an enemy, dealing Physical Damage and breaking their defenses. Decreases the Defense of the attacked enemy for 7 seconds. This skill will also grab aggro from monsters.

## Details

Armor Break hits twice, once on the forward step, and again on weapon swing. Is able to connect on fallen targets. Debuffed targets will glow blue. Very strong at breaking super armor. Very minimal launch.

### Obtaining the Skill

**Prerequisites:**

* Character Level 23
* Shin Breaker Level 2

Talk to any Cleric Skill Trainer to buy the skill.
Black Hole

« Back to Mystic Skills

## Description

A black hole forms 7m in front of you and sucks in nearby targets.

## Details

* The size of Black Hole and its suction effect is doubled upon leveling the skill to 6.
* Much less effective on massive enemies as it does not move them. However, small-sized Bosses and Sub Bosses can be pulled.
* The ability to cluster enemies around a single point is very useful for racking up combo achievements.

### Obtaining the Skill

**Prerequisites:**

* Character Level 23
* Triple Orbs Level 3

Talk to any Sorceress Skill Trainer to buy the skill.
Bombs Away +

« Back to Destroyer Skills

## Description

Enhances Bombs Away, increasing damage and the explosion AoE size. Launches 2 small shock waves from character towards the bomb explosion.

## Details

Small Shock Wave Damage: 20% of existing shock waves

### Obtaining the Skill

**Prerequisites:**

* Character level 60
* Bombs Away Rank 1
* 65 SP spent in the Mercenary skill tree
Atlantis

A vast and majestic airship that carries passengers between Carderock Pass and Saint's Haven. At the time the player arrives in Carderock the ship has been sabotaged by the Black Knight and is grounded for repairs. Players must help engineer Hubert get his baby off the ground again by recovering its scattered parts and recharging its Acclivity Drive.

After the player repairs the airship it also seems to service the routes between the rest of the towns.

### Trivia

* While Ellesian is the Pass's main ticket manager, she does not offer passage to Saint's Haven like her colleagues elsewhere. Instead, there is a second ticket manager near the mooring point who only offers passage to the city and nowhere else. She provides the player's first ticket free of charge after the ship is repaired.
* One of this NPC's greetings indicates that the ship has a spotty safety record despite her engineer's care, though she could be referring to the results of the sabotage.
* The ship is already floating even while 'grounded' for repairs.
* The player can only access the Atlantis's Saint's Haven mooring point during the arrival quest. Subsequently, the game will teleport the player to the ship's destination immediately after a ticket is purchased.
Arcane Overdrive

« Back to War Mage Skills

## Description

Concentrates MP for a set period and greatly increases Magic Attack Strength at the cost of significant MP consumption.

## Details

* Doubles the mana cost of all skills for the duration.
* The additional Magic Attack Strength adds on directly to the damage calculation of each skill. For example, Magic Attack Strength 350% + 100% +2345. The formula for calculating damage with Arcane Overdrive is:
	+ (a+1)\*b +c
	+ a = original skill damage%
	+ b = amount of magic attack you have
	+ c = the skill's + damage (the number after the percent)

### Obtaining the Skill

**Prerequisites:**

* Beam Tempest Level 1

Talk to any Sorceress Skill Trainer to buy the skill.
Blade Dancer

Please improve the article or discuss the issue on the talk page.

*This article is a stub. You can help Dragon Nest Wiki by expanding it.*

## Description

Advancement of the Dancer. The Blade Dancer often paints a picture of massacre with her quick and powerful short-ranged combo attack skills. Her enemies won’t even know what hit them!

**Gender:** Female

**Primary Weapon**: Chakrams

**Auxiliary Weapon**:
Archer Gloves List

« Back to Archer Gloves

*This article is a stub. You can help Dragon Nest Wiki by expanding it.*

This page contains a list of all Archer Gloves

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Alliance Gloves

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## PvP Shop Gloves

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Quest Reward Gloves

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Shop Gloves

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Unimplemented Gloves

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.
Apocalypse

## Background

Originally a time-traveling ship built by Kevin in the future. After developing self awareness and being corrupted by the Goddess Vestinel en route to the present it became a powerful monster that absorbed its pilot and many other entities to increase its strength. By the time the player hears of it the abomination has become the master of the **Apocalypse Nest**.

Despite its currently evil nature, the being is **Light**-elemental due to its noble origins.

The Tinkerer is revealed to have been aboard the ship when it crashed in the present day.

## The Boss

 **Apocalypse**
 Species

* Charges up and unleashes a roar, launches and causes push back 3 times. Deals no damage
* Charges up energy in its mouth for 5 seconds then fires an enormous laser and turns a full circle in either direction. Deals light elemental damage and pushes back. Turning speed is equal to running speed if the player is near Apocalypse
* Conjures several purple spots on the ground. Fires a pillar of light after 1 second. Launches targets
* Reaches out in front of it with its tentacles
* Shove its tentacles into the ground, sprouting tentacles at ranged. Each tentacle fires lasers
* Eyes glow purple and phases backwards, then charge forward at a target at range
* Hop around 2 or 3 times, deals impact damage to nearby targets. Launches targets
* (Hell only) Grunts and turn a quarter way round, then shakes wildly while brandishing its tentacles. Rather long reach
* (After losing 1 bar of HP) Shakes its body and drops several tentacles. The tentacle will latch onto the nearest player, immobilize them, and removes all buffs.
* (After losing 2 bars of HP) Grunts and turns a quarter way round, then spins and chases down its target while dealing multiple hits. Light element, causes knock back. Movement speed is equal to normal running speed
* (After losing 2 bars of HP) (Hell only) Conjure a large star-shaped spell centered around it, followed by an enormous explosion of light in that star shape.
* (After losing 3 bars of HP) Shakes furiously then opens its mouth wide and unleashes 4 waves of pillars of light. Each wave is targeted at each player. Light element, launches targets

* Save AoE attacks to kill the tentacles that Apocalypse summons. Also, run back when Apocalypse summons the tentacles to avoid its next attack.
* Run away during its spin attack
* Run away from its light pillar spam and away from other players.
* During its star attack, look at the sky for the pattern. The safe spots are between each point or outside the pattern.
Barrage +

« Back to Reaper Skills

## Description

After Barrages consecutive hits, a striking down attack is added. The additional attack can be used immediately during the consecutive hits when Special Attack button is entered. Enchanted with FIRE ATK.

## Details

All hits are converted to Fire damage and are scaled with Fire Atk %

### Obtaining the Skill

**Prerequisites:**

* Character Level 48
* Barrage Level 6
* 65 SP in Shinobi tree

Talk to any Assasin Skill Trainer to buy the skill.
Arnold

Gender
 Alliance
 Location

 Star Sign
 Height
 Weight
 Likes
 Dislikes
 Friendship Information
 Enemies

Arnold is the "bank" of Ironwood Village, keeping things for the players whose inventory is too small. He also keeps gold for players, though it is unknown if this has a purpose other than an achievement, as no gold cap has been observed.

## Personality

Considering his rather laid back conversations, he seems to do his job as a hobby rather than as a paid profession. It is unknown how exactly he keeps the items safe, not that they need to be guarded.

## Quotes

*"You won't find safer storage anywhere."* ~ chat start

*"Don't worry, all your weird junk is safe."* ~ chat end

*"Sometimes, people store things and never come back for them. I hate those people."* ~ chat end

*"I swear, people give me the strangest things to store."* ~ chat end

*"Your stuff will be safe from everything, even dragons."* ~ chat end

*"I've never lost an item. No matter what it is, it's safe with me."* ~ chat end
Calamity Crush

« Back to Mercenary Skills

## Description

*(Ultimate)* Jump into the air and then slam into the ground with great force, unleashing a powerful quake that knocks down enemies.

## Details

* A two hit attack with large AoE on both hits:
	+ First hit stuns and interrupts enemies, has a much larger area and can hit targets directly behind the Mercenary.
	+ Second hit is very similar to Bombs Away but with larger AoE and much higher damage. More damaging than the first hit.
* During dungeons this skill can one-hit or two-hit kill most small and medium sized monsters, Elite Monsters and Sub Bosses so it can be a significant time saver if used on the largest concentrated spawns.
* Wraith-type enemies will only take the first hit of the skill before becoming intangible, wasting the second hit; same goes for any characters in pvp that can dodge during hit paralyze (such as Archer or Sorceress) to avoid the second hit.

### Obtaining the Skill

**Prerequisites:**

* Character Level 40
* Roll Attack Level 1
* 45 SP in Warrior tree

Talk to any Warrior Skill Trainer to buy the skill.
Achievements

Achievements are completable events that trigger when you finish the criteria it specifies.

Most achievements are simply there for extra content in the form of challenges (getting a higher dungeon rating), fun (using emotes), or completing content (Hitting a certain character level). There are some achievements however that give **Titles**, which are equipped names that can give you enhanced stats.

## General

### Hidden

 Watch out for stampeding fluffalos!
 Squished

## Active Achievement

The Active Mission system (Active Achievement in-game) was implemented by Nexon on 4-17-13. When entering dungeons, an active achievement may be given to the player. There is a chance of not receiving a mission, and the mission itself is randomized. Missions include, but are not limited to:

* Complete the dungeon in 8 minutes
* Complete the dungeon on Normal difficulty or higher.

If the requirements are met, upon completion of the dungeon a gift pouch will be sent to the player's mailbox. The grade of the gift pouch depends on the player's level, and its content depends on the difficulty of the dungeon. Rewards include sparks, lustres, rare titles, and crafting materials.
Chain Tumble

« Back to Acrobat Skills

## Description

Jump during a Tumble to use the momentum to dodge even further.

## Details

The player is considered to be in air during Chain Tumble, and are able to use in-air skills. Clicking the mouse buttons will execute Tumble abilities: Spiral Kick and Spirit Shot.

### Obtaining the Skill

**Prerequisites:**

* Character Level 19
* Tumble Level 2

Talk to any Archer Skill Trainer to buy the skill.
Cleric Edan

A Cleric and devout follower of the Temple Knights. He serves under Enoch. Calm, cool, and respectful to everyone. Eden is one of the four class characters along with Shian, Triana and Angelica who is involved in a series of side-quests in Saint's Haven that deals with the legend of Lodein and Lucifina.

## Chapter 5: Guardian Gerrant

If the player is a Warrior:

Enoch sent Eden to search for Celestine's pendant. He can be found at Tomb of Spite and Pirate Hideout.
Chapter 3: Red-Eyed Dark Elf (Tinkerer)

*For Chapter 3 scenarios for other classes, see Chapter 3: Red-Eyed Dark Elf.*

## [Lv. 14] Lack of Data

2. Talk to Deckard
3. Talk to Hubert

## [Lv. 14] Lack of Power

2. Talk to Hubert
3. Talk to Hubert
4. Talk to Argenta at Ashen Ruins
5. Clear Temple of the Sleepers

## [Lv. 14] Going to Meet Them

2. Talk to Triana
3. Talk to Shian

## [Lv. 16] Can't Change Easily

2. Talk to Deckard
3. Talk to Elena at Inner Catacombs
4. Clear Inner Catacombs

## [Lv. 16] Destroy the Target

2. Talk to Shian at Crystal Stream
3. Clear Temple Chapel

## [Lv. 16] Can Become Stronger

2. Clear Silent Cloister

## [Lv. 18] The Wind of Destiny is Blowing

2. Clear Astral Coven Laboratory
3. Talk to Triana at Astral Coven Laboratory

## [Lv. 18] Couldn't Stop Her

2. Talk to Elena at Dead Man's Road and clear it

## [Lv. 20] The Outcome Cannot be Changed

2. Clear Sanctuary Nexus
3. Talk to Shian at Sanctuary Nexus

## [Lv. 22] Arousal

2. Talk to Deckard
3. Clear Prayer's Retreat
4. Talk to Angelica at Prayer's Retreat
5. Talk to Ethan at Prayer's Retreat
6. Talk to Deckard
Chapter 2: Pursuing the Black Knight

*For Chapter 2 scenarios for Academics, see Chapter 2: Pursuing the Black Knight (Tinkerer).*

Please improve the article or discuss the issue on the talk page.

## [Lv. 9] Secret Melody

1. Meet Fergus in Crystal Stream.
2. Meet Deckard in Carderock Pass.
3. Talk to Fergus.
4. Obtain Dark Elf harp from Lydia in Assassin's Den.

## [Lv. 10] A Daring Rescue

1. Talk to Fergus in Crystal Stream.
2. Take the harp to Adeline in Carderock Pass.
3. Play the harp at Valley of Mourning.
4. Defeat Red Gale at Valley of Mourning.

## [Lv. 12] Pursuing the Dark Knight

1. Talk to Fergus in Crystal Stream.
2. Talk to Deckard in Carderock Pass.
3. Enter the Forest Sanctuary.
4. Talk to Wilbur in Forest Sanctuary.
5. Continue through the sanctuary.

## [Lv. 12] The Silver-Haired Woman

1. Talk to Deckard in Carderock Pass.
2. Talk to the silver-haired woman in Ashen Ruins.
3. Talk to Deckard.

## [Lv. 12] Ancient Relic

1. Talk to Bailey in Carderock Pass.
2. Talk to Cleric Trainer Germaine in Carderock Pass.
3. Find the Obedience Pendant in Dread Forest.

## [Lv. 14] Outsmarting the Enemy

1. Talk to Argenta in Ashen Ruins.
2. Meet Argenta at the Temple of the Sleepers.
Cleaving Gale

« Back to Mercenary Skills

## Description

*(Ultimate)* Whirl your weapon into a powerful tornado, inflicting multiple attacks on nearby enemies.

## Details

* Lifts and suspends enemies like Cyclone Slash.
* Suspended enemies are vulnerable to skills that seem to hit below them and will not be launched out of the tornado.

### Obtaining the Skill

**Prerequisites:**

* Character Level 40
* Whirlwind Level 1
* 45 SP in Warrior tree

Talk to any Warrior Skill Trainer to buy the skill.
Burning Hand

« Back to Pyromancer Skills

## Description

When a fire attribute attack hits a burned enemy, additional explosion damage is given at a set rate.

## Details

* Burning Hand actives by chance on a burned target when it is hit by a fire skill, adding 20% extra damage to that skill in a single hit.

### Obtaining the Skill

**Prerequisites:**

* Volcanic Vortex Level 1
Cleric Body Armors List

« Back to Cleric Body Armors

*This article is a stub. You can help Dragon Nest Wiki by expanding it.*

This page contains a list of all Cleric Body Armor

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Alliance Body Armors

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## PvP Shop Body Armors

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Quest Reward Body Armors

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Shop Body Armors

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Unimplemented Body Armors

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.
Acrobat

Please improve the article or discuss the issue on the talk page.

== Description ==

**Gender:** Female

{{{ingamedescription}}}

One of the two job advancements for Archers.
"While still excellent long-range attackers, Acrobats give up some of their most damaging bow skills in favor of acquiring a devastating arsenal of lightning-fast kicks and strikes. While still poorly armored, Acrobats are one of the most agile classes, boasting plenty of escape moves that allow them to get in close, do damage and get out before the foe even knows what hit them."

Acrobats are arguably the most versatile class in the game. Their ability to cancel almost all of their skills into other attacks has earned them the title of the most feared PvP class. With an arsenal of extremely high damage, low-cooldown moves, even an Acrobat controlled by a mediocre player is nothing to scoff at. They are ridiculously difficult to lock down, allowing them to easily reverse most attacks and combo their opponents to death. Proper skill rotation will also allow them to approach or match the damage output of the Sharpshooter.

**Features:**

* Has a mix of ranged and close-ranged skills.
* Can interrupt any of their skills for another, making them one of the best combo class.
* Highest number of escape skills.

**Acrobat Weapons:**

**Primary Weapon(s):** Shortbow

**Auxiliary Weapon(s):** Quiver

## Sub-Classes

**Tempest**

{{{ingamedescriptionsub1}}}

The Tempest specializes in standing off against a single target.

**Windwalker**

{{{ingamedescriptionsub2}}}

The Wind Walker improves on mobility and AoE damage.

## Job Advancement

At level 45, go to your corresponding Skill Trainer in Lotus Marsh and start your class change quest.

Upon job advancement, you will receive an item that allows you to reset your skills. This item expires after 7 days.

**Tips:**
Cling Snake

« Back to Screamer Skills

## Description

Launch 3 paper snakes along the ground that spreads out in a fan shape. Enemies will also be inflicted by the **Delay** status which reduces their action and movement speeds by 30%. Debuff persists for 5 seconds.

## Details

All 3 snakes may connect on the same target.

### Obtaining the Skill

**Prerequisites:**

* Character level 17
* Spirit Paper Rank 1
* 25 SP spent in the Kali skill tree
Butterfly Float

« Back to Acrobat Skills

## Description

When in the air or using Pin Wheel, press the key for forward/back direction twice or press Shift + Direction Key to perform a quick dodging motion. You can also press the jump key while doing Pin Wheel to jump right away.

## Details

* The player is considered to be in air during **Butterfly Float**, and is able to use in-air skills. Clicking the mouse buttons will execute Tumble abilities: Spiral Kick and Spirit Shot.
* Butterfly Float cannot be executed immediately after Chain Tumble since Chain Tumble ends when the player touches the ground. Instead, use Spirit Shot in between to float and qualify for using Butterfly Float.

### Obtaining the Skill

**Prerequisites:**

* Character Level 35
* Pin Wheel Level 1

Talk to any Archer Skill Trainer to buy the skill.
Cannon Quackum

*This article is a stub. You can help Dragon Nest Wiki by expanding it.*

« Back to Engineer Skills

## Description

Drop a capsule that summons a duck-mounted cannon tower. The tower fires shells at enemies. Slow firing rate.

## Details

The cannon shots are counted towards the player's combo hit counter. A player can only have 3 towers active at any one time. Towers generate threat but are invincible.

### Obtaining the Skill

**Prerequisites:**

* Character level 26
* Gatling Tower Rank 4
Conviction Aura

« Back to Paladin Skills

## Description

Increase the Light Magic Attack and Defense of a party member in a 10m radius. Cancel the aura by using a different aura or by pressing the skill key again. While the skill is active it continuously consumes a set percentage of your MP.

## Details

### Obtaining the Skill

**Prerequisites:**

* Character Level 35

Talk to any Cleric Skill Trainer to buy the skill.
Breeze Call

« Back to Dancer Skills

## Description

Throw weapons out, dealing damage to surrounding enemies and draws them in towards the caster. Activated by clicking the special attack mouse button during any Blade Dancer skills.

Grants a self-buff that increases the critical strike chance of Blade Dancer skills by 30%. Persists for 5 seconds.

## Details

### Obtaining the Skill

**Prerequisites:**

* Character level 17
* Breeze Call Dance Rank 1
* 25 SP spent in the Kali skill tree
Chapter 7: Succession

*For Chapter 7 scenarios for other classes, see Chapter 7: Succession (Tinkerer).*

## [Lv. 46] Uninvited Guest

2. Deliver medicine to Kasarana
3. Talk to Velskud at Dragon Cultist Base

## [Lv. 46] Dark History

2. Talk to Sidel
3. Talk to Kasarana

## [Lv. 48] Behind Story

2. Talk to Velskud

## [Lv. 48] Medicine for the Natives

2. Talk to Sidel
3. Obtain Rotten Marsh's Moss x3 from Ancient Library, Black Mushroom x2 from East Ancient Armory, and Jungle Parsley from Riverwort Village Ruins
4. Deliver items to Sidel

## [Lv. 48] Late Regrets

2. Talk to Kalahan at West Ancient Armory
Chapter 4: Saint's Haven Royal Castle

*For Chapter 4 scenarios for other classes, see Chapter 4: Saint's Haven Royal Castle (Tinkerer).*

## [Lv. 24] To Saint's Haven

1. Deliver the Acclivity Drive to Hubert.
2. Talk to Arnenne and fly to Saint's Haven
3. Talk to Argenta
4. Find Officer Clark
5. Talk to Sorenne
6. Talk with Guardsman Joey to gain access to the castle.
7. Enter the castle and talk to Officer Clark

## [Lv. 24] The Village of Death

1. Talk with the Bishop
2. Head into Rockthorn Gorge and complete it.

## [Lv. 24 Argenta and the Black Knight

1. Talk with the Bishop.
2. Ask Officer Clark if any of the Royal Guards have seen Argenta.
3. Talk with David
4. Head into Rockthorn Gorge to find Argenta.

## [Lv. 24] The General Returns

1. Talk with Bishop Ignacio, receive his letter.
2. Deliver the letter to General Duglas in Black Mines.

## [Lv. 26] Black Sovereign Domain

1. Talk to General Duglas
2. Talk to Officer Clark to recall the troops
3. Report to General Duglas
4. Clear Black Sovereign Domain
5. Talk to Argenta
6. Talk to Gerrant
7. Talk to Argenta
8. Talk to Argenta at Black Mountain Foothills
9. Talk to David

## [Lv. 26] Heat of Battle

1. Talk to Bishop Ignacio
2. Talk to General Duglas
3. Defeat 10 Devout Brethren Fire Mages at Black Sovereign Domain

## [Lv. 28] Dragon Nest

1. Talk to General Duglas
2. Clear Blackguard Stronghold and talk to Gerrant there.

## [Lv. 30] Spark of Hope

1. Talk to Bishop Ignacio
2. Talk to Argenta
3. Collect Spark Fragments at Marissa's Dryspring
4. Talk to Argenta

## [Lv. 30] The Bishop's Favor

1. Talk to Bishop Ignacio
2. Rescue the 3 soldiers at Submerged Ruins

## [Lv. 30] Before the Battle

1. Talk to Argenta
2. Obtain Ruska's Crest from Ruska at Submerged Ruins
3. Talk to Argenta

## [Lv. 30] The Dragon Raid

1. Talk to General Duglas
2. Clear Black Sovereign Assembly

## [Lv. 30] Unfinished Business

1. Talk to Gerrant at the Royal Castle Basement
Borin

Gender
 Alliance
 Location

 Star Sign
 Height
 Weight
 Likes
 Dislikes
 Enemies

The Blacksmith of Mana Ridge and the brother of those in the other towns. He attempts to build a lie detector with the player's help, which either doesn't work or reveals that Mana Ridge is the most wretched hive in Altera (he favors the latter interpretation).

He possesses a talking White Poochum which he keeps in the tower above his smithy. After finding that its owner doesn't seem to be aware of how special it is, Belin sends the player to retrieve it.
Brethren Shamans

List of all **Brethren Shamans**.

 **Brethren Shaman**
 Species
 Brethren Shaman

* Teleports
* AoE close range lightning attack; possible chance to electrocute.
* Ranged lightning attack; possible chance to electrocute.

 **White Brethren Shaman**
 Species
 Brethren Shaman

* Teleports
* Can cast ice attacks that can Freeze you for a period of time.
* Has an ice rain spell that rains ice from above, hindering your Movement Speed.
* Creates ice spikes on the ground that persist for a period of time, similar to the Elementalist's Frozen Spikes.

* Try to keep your distance when they're casting a spell.
* When an Ice Brethren Shaman holds his staff out above him and waves it around, he's going to cast ice rain. Run out of the area as fast as possible, or knock him out as fast as possible.

 **Red Brethren Shaman**
 Species
 Brethren Shaman

* Teleports
* Channels a rain of fire over an area
* Conjures a blanket of fire that travels in a straight line
* After the Black Sovereign Domain these Shamans can revive any Red Gargoyles in the same spawn

 **Black Brethren Shaman**
 Species
 Brethren Shaman

* Teleports
* Casts Blood Rain, which causes minor damage over time in an area
* Casts Gravity spell in an area, which deals damage and greatly reduces movement and action speed
Chapter 1: Tinkerer

*For Chapter 1 scenarios for other classes, see Chapter 1: Archer & Warrior and Chapter 1: Sorceress & Cleric.*

## [Lv. 2] Upgrades

2. Clear Icewind Valley and obtain the Shield Fragment
3. Bring the Shield Fragment to Borin

## [Lv. 3] Lost in Time

2. Talk to Brother Thomas

## [Lv. 4] Footwork

2. Clear Farellina's Rest and talk to Cleric Ethan in the boss chamber

## [Lv. 5] The Meek and the Magical

2. Clear Silent Cloister and obtain the Vision Orb

## [Lv. 6] Everybody's Favorite Traitor

2. Talk to Academic Station

## [Lv. 7] A Worthwhile Death

2. Talk to Angelica at Icewind Forest's boss chamber

## [Lv. 8] Spoiler Warnings

2. Talk to Tinkerer Station
Bombs-a-daisy

*This article is a stub. You can help Dragon Nest Wiki by expanding it.*

« Back to Tinkerer Skills

## Description

While in air, click the special attack mouse button to toss a grenade and slightly pushes the player backwards.

## Details

The grenade is aimed slightly right of the targeting reticle.

### Obtaining the Skill

**Prerequisites:**

* Character level 4
Bombs Away

« Back to Mercenary Skills

## Description

Slam your weapon into the ground to send out an explosive shock wave.

## Details

* Deals minor damage to targets near the caster.
* The shock wave is centered far right of the targeting reticle and the AoE border is right in front of the caster, so enemies to the sides and rear may be unaffected.
* Can launch many types of small and medium mobs out of other skill AoE.

### Obtaining the Skill

**Prerequisites:**

* Character Level 26
* Punishing Swing Level 1

Talk to any Warrior Skill Trainer to buy the skill.
Brush Off

« Back to Warrior Skills

## Description

Use your amazing powers of obliviousness to shrug off debuffs.

## Details

* Can be used while in float status.
* Is invulnerable in the beginning animation, gains limited superarmor afterwards.
* Virtually all disabling effects can be brushed off but a series of rapid hit-stuns will prevent the skill from activating until the Mercenary escapes.

### Obtaining the Skill

**Prerequisites:**

* Character Level 30

Talk to any Warrior Skill Trainer to buy the skill.
Chaser

== Description ==

**Gender:** Male

{{{ingamedescription}}}

One of the two job advancements for Assassins. Known as **Chaser** overseas.

Shinobi possess weapons of assassination handed down from Ancient times, He hides his weapons surreptitiously in his clothes and uses them to finish off his enemies within an instant.

**Features:**

* High mobility with skills
* Can cancel any of their skills for another, making them one of the best combo class.
* Highest number of engage skills.

**Shinobi Weapons:**

**Primary Weapon(s):** Scimitars

Primary weapon used in most of Shinobis abilities, receives less crit then dagger.

**Auxiliary Weapon(s):** Hooks

## Sub-Classes

**Raven**

{{{ingamedescriptionsub1}}}

 The Raven embraces the dark and hidden weaponry, focusing on a mid-range/close-range play style

**Reaper**

{{{ingamedescriptionsub2}}}

 The Reaper endures his rage and blesses his fist with fire, focusing on an high engage close combat play style.

## Job Advancement

At level 45, go to your corresponding Skill Trainer in Lotus Marsh and start your class change quest.

Upon job advancement, you will receive an item that allows you to reset your skills. This item expires after 7 days.

**Tips:**

* Use Burning Escape mid-cast to chain skills that you wouldn't be able to otherwise
* Use Chain Chaser and Fade to re-enter the fight
Crow's Deadfall

« Back to Raven Skills

## Description

Numerous crows are summoned in front. The crows will pull nearby enemies together and crash into them to create a massive explosion.

## Details

* Skill has a large delay before explosion
* All hits are converted to Dark damage and are scaled with Dark Atk %.

### Obtaining the Skill

**Prerequisites:**

* Character Level 50
* Umbra Level 1
* 65 SP in Shinobi tree

Talk to any Assasin Skill Trainer to buy the skill.
Chapter 1: Archer & Warrior

*For Chapter 1 scenarios for other classes, see Chapter 1: Sorceress & Cleric and Chapter 1: Tinkerer.*

## [Lv. 1] The Missing Girl

1. Talk to Elder Harold in Ironwood Village.

## [Lv. 1] An Orc and His Map

1. Talk to Elder Harold in Ironwood Village.

## [Lv. 2] Scattered Clues

1. Talk to Militiaman Timothy in the Shadow Forest Outskirts.
2. Collect all 6 of the Map Pieces in the Shadow Forest Outskirts.

## [Lv. 3] The Red Crest

1. Talk to Captain Steve in Ironwood Village.
2. Talk to Warrior Trainer Duncan (for Warrior) or Archer Trainer Diana (for Archer) in Ironwood Village.
3. Talk to Militiaman Timothy in the Ancient Temple Ruins.

## [Lv. 3] The Minotaur's Trap

1. Talk to Elder Harold in Ironwood Village.

## [Lv. 5] Escape from the Catacombs

1. Talk to Elder Harold in Ironwood Village.
2. Talk to Captain Steve in Ironwood Village.
3. Defeat Umlak in the Catacombs.

## [Lv. 5] Finding Rose

1. Talk to Militiaman Darcy in the Shadow Forest.

## [Lv. 8] In Your Care

1. Rescue Rose and Militiaman Timothy from the Ancient Temple Excavation Site.

## [Lv. 9] Girl of Destiny

1. Talk to Captain Steve in Ironwood Village.
Boss Rush (Carderock)

Please improve the article or discuss the issue on the talk page.

« Back to Daredevil Faire

## Basic Information

Level Requirement: Level 24 ~ 39

Party Limit: 1

Weekly Limit: 7

Minimum Tickets Awarded: 6 (+8 at a chance)

## Description

This is a solo fight against all the 13 bosses in the level 9 through 24 dungeon brackets in succession. The sequence of boss appearance is the same for every run. Each boss will only have 1 bar of health. Each boss may receive a special buff, which are invisibility, speed buff, or super armor.

Killing the goblin referee will drop a 50% recovery food item, but several strong armored goblins will appear to attack the player. Defeating the current boss will cause the armored goblins to flee. Leaving the referee alive has no reward but it has very little endurance anyway.

There is a small chance that Landslide Krag will appear at the end as a bonus boss fight. Defeating him will provide 4 additional Daredevil Prize Tickets.

## Details

To access the Boss Rush, enter the right-most tent. Run forward into the arena where the player is treated with a grand entrance and a short speech by the goblin referee.

Boss list:

* Dark Elf Assassin Lydia from Assassin's Den
* Brethren Shaman Trevorius from Silent Cloister Main Hall
* Orc Commander Cliff Drogakk from Orc Camp
* Hex Ghoul Corpsemaw from Dread Forest
* Minotaur Vuruha from Inner Catacombs
* Scarlet Scythe from Basin of the Fallen
* Harpy Sword Wind from Valley of Mourning
* Hobgoblin brothers from Temple Chapel
* Dark Scream from Sanctuary Nexus
* Stone Gargoyle from Forest Sanctuary
* Spider Queen Zxyzzrx from Astral Coven Laboratory
* Ogre Stompy from Dead Man's Road
* Manticore Saslavan from Prayer's Retreat
Captain Steve

Gender
 Alliance
 Location

 Star Sign
 Height
 Weight
 Likes
 Dislikes
 Friendship Information

Captain Steve is the leader of the Ironwood Militia, a group formed in order to protect Ironwood Village.

He helps the player pursue Rose for all of Chapter One's main quests.

## Personality

Captain Steve is a man with intelligence and leadership not often found in such a rural town. He is respected by virtually everyone.

The captain also seems to be very good friends with Lily.

## Friendship

To befriend Steve, you must have at least 10 Fondness with May.

* Ancient Book
* Mist Flower
* Freesia Bouquet
* Jelly Bean
* Red Mitts
* Chanen No. 7 Handkerchief

## Quotes

*"The militia could always use more help!"* ~ chat start

*"The safety of Ironwood Village is in our hands."* ~ chat start

*"Always remember the brave militia of Ironwood Village."* ~ chat end

*"We won't stop fighting, no matter what!"* ~ chat end
Chain Claw +

« Back to Dark Summoner Skills

## Description

After casting Chain Claw, click the special attack mouse button to conjure another claw to launch enemies. Chain Claw + can also be cast in air by pressing the Jump button.

## Details

### Obtaining the Skill

**Prerequisites:**

* Character level 55
* Phantom Claw + Rank 1
* Chain Claw Rank 1
* 65 SP spent in the Screamer skill tree
Cleric Gloves List

« Back to Cleric Gloves

*This article is a stub. You can help Dragon Nest Wiki by expanding it.*

This page contains a list of all Cleric Gloves

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Alliance Gloves

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## PvP Shop Gloves

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Quest Reward Gloves

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Shop Gloves

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Unimplemented Gloves

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.
Mountain Express

**Mountain Express** is an arena in Block N Load.

## Summary

With buildings, mountains and caves this map provides a variety of terrain to be fought over, under, and through. Charging in to take the Cube Generators quickly may seem like a good option but sometimes creating alternate routes works better. A heavy defense on the first Cube Generator is a great idea, but failing to plant traps and defend the other Cubes early can result in a fast defeat.
Coup De Grace

« Back to Gladiator Skills

## Description

Have enemy on the ground with low attack and deals strong Coup De Grace. When enemy's HP is below 60%,for every 1% of HP past this point, an extra 3% of damage is dealt. (Increases by 0.5% per rank)

## Details

### Obtaining the Skill

**Prerequisites:**

* Character Level 50
* Feint Level 1

Talk to any Warrior Skill Trainer to buy the skill.
Brother Oliver

Gender
 Alliance

 Star Sign
 Height
 Weight
 Likes
 Dislikes
 Friendship Information
 Enemies

Oliver is a Cleric and is one of the two people who defected from the Dragon Followers and wishes to deliver information regarding the Dragon Followers to Lena. Oliver was branded with the Dragon Followers' Mark but managed to gain protection under the court of Cassius.
Last Bastion

**Last Bastion** is an arena in Block N Load.

## Summary

Two massive fortresses face off against each other with only a muddy pool and a single bridge to link them. How you wreak havoc is entirely up to you: choose to snipe from on high, charge over the bridge, tunnel underground to ambush the enemy, or find your own unique strategy. This is a large battlefield for larger than life characters and at this scale setting up small forward bases is crucial.
Insandity

**Insandity** is an arena in Block N Load.

## Summary

Climbing over or digging through the sand may feel like insanity but it can provide vital alternative routes to the other side of the arena. With only a Base to defend it might seem to make sense to concentrate your construction around it, but failing to protect other routes can provide your enemy with the opportunity to sneak round and wreak havoc.
Cleric Headgear List

« Back to Cleric Headgears

*This article is a stub. You can help Dragon Nest Wiki by expanding it.*

This page contains a list of all Cleric Headgears

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Alliance Headgears

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## PvP Shop Headgears

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Quest Reward Headgears

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Shop Headgears

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Unimplemented Headgears

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.
Commission Board

The Commission Board is a large wooden board in which NPC's can place commissions, or quests, for the player to complete.

In front of every dungeon except the first two (Frost Hill and Shadow Forest) the commission board can be found. Each board is tied to that respective dungeon hub, and the quests that appear are affected by the character's level as well as what other quests the character has completed.

They have become a popular tool for leveling, as they give a significant amount of EXP, sometimes the same amount as the dungeon's clear EXP.

## How it Works

The quests found on the board come in two categories: Dungeon and All. All quests tend to show you which commission boards you have missed. Dungeon quests are directly related to the dungeon, and are further separated into different categories.

* Hunt: Hunt quests are strictly searching and defeating the kind of creature that the NPC requests. In lower difficulty settings there will be less creatures; this means that the character has to run it multiple times to complete the quest.
* Collect: Collection quests simply asks to bring certain items. These items can drop off creatures as well as be found in the environment. It's sometimes hard to see these items, but when tracking the quest the tracking arrow will turn into a magnifying glass, signifying that the items needed are in the area.
* Difficulty: Difficulty quests require you to complete the dungeon on a higher difficulty. They range from Normal to Abyss, and just require you to simply complete the dungeon.
Chakrams List

« Back to Chakrams

Please improve the article or discuss the issue on the talk page.

This page contains a list of all Chakrams.

## Chakrams

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Alliance Chakrams

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## PvP Shop Chakrams

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Quest Reward Chakrams

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Shop Chakrams

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.

## Unimplemented Chakrams

* The table above may or may not display all of the current stats. For more information please view the dedicated page for that item.
Chain Lightning

« Back to Priest Skills

## Description

Fire three bolts of lightning that passes your enemy and the ones near it, causing a chain reaction and damaging them, as well as reducing their Light Magic Resistance.

## Details

Able to connect on fallen targets. Very high chance at causing electrocution. Automatically chooses its target regardless of position relative to caster, but tends to prefer closer targets.

### Obtaining the Skill

**Prerequisites:**

* Character Level 19
* Mind Snapper Level 1

Talk to any Cleric Skill Trainer to buy the skill.
Chapter 6: The Astral Coven

*For Chapter 6 scenarios for other classes, see Chapter 6: The Astral Coven (Tinkerer).*

## [Lv. 40] Witch of the Swamp

2. Talk to Argenta
3. Talk to Kasarana

## [Lv. 40] Cat Girl

2. Obtain Jungle Parsley at Riverwort Marina
3. Deliver Jungle Parsley to Sidel
4. Talk to Kiwi
5. Talk to Johan
6. Talk to Ajari
7. Talk to Zulie at Ancient Library

## [Lv. 40] Missing Natives

2. Talk to Kasarana

## [Lv. 44] Rescue the Natives

2. Talk to Kasarana
3. Talk to Zulie at East Ancient Armory

## [Lv. 44] The Most Important Thing

2. Talk to Sidel
3. Talk to Zulie at East Ancient Armory

## [Lv. 44] Green Disease

2. Talk to Kalahan

## [Lv. 44] Kalahan's Recipe

2. Obtain Rotten Marsh's Moss x3 from Ancient Library, Black Mushroom x2 from East Ancient Armory, and Jungle Parsley from Riverwort Village Ruins
3. Deliver items to Kalahan

## [Lv. 44] Across Your Mind

2. Talk to Kasarana
3. Talk to Kalahan at Riverwort Marina

## [Lv. 44] Dragon Cultists' Base

2. Talk to Zulie

## [Lv. 44] Hidden Legacy

2. Talk to Sidel at Dragon Cultists' Base

## [Lv. 46] Reason for Being Stronger

2. Talk to Sidel

## [Lv. 46] For My Friend

2. Talk to Sidel
3. Talk to Zulie at Dragon Cultists' Base
Chapter 4: Saint's Haven's Royal Castle

Redirect to:

* Chapter 4: Saint's Haven Royal Castle

## [Lv. 24] To Saint's Haven

1. Deliver the Acclivity Drive to Hubert.
2. Talk to Arnenne and fly to Saint's Haven
3. Talk to Argenta
4. Find Officer Clark
5. Talk to Sorenne
6. Talk with Guardsman Joey to gain access to the castle.
7. Enter the castle and talk to Officer Clark

## [Lv. 24] The Village of Death

1. Talk with the Bishop
2. Head into Rockthorn Gorge and complete it.

## [Lv. 24 Argenta and the Black Knight

1. Talk with the Bishop.
2. Ask Officer Clark if any of the Royal Guards have seen Argenta.
3. Talk with David
4. Head into Rockthorn Gorge to find Argenta.

## [Lv. 24] The General Returns

1. Talk with Bishop Ignacio, receive his letter.
2. Deliver the letter to General Duglas in Black Mines.

## [Lv. 26] Black Sovereign Domain

1. Talk to General Duglas
2. Talk to Officer Clark to recall the troops
3. Report to General Duglas
4. Clear Black Sovereign Domain
5. Talk to Argenta
6. Talk to Gerrant
7. Talk to Argenta
8. Talk to Argenta at Black Mountain Foothills
9. Talk to David

## [Lv. 26] Heat of Battle

1. Talk to Bishop Ignacio
2. Talk to General Duglas
3. Defeat 10 Devout Brethren Fire Mages at Black Sovereign Domain

## [Lv. 28] Dragon Nest

1. Talk to General Duglas
2. Clear Blackguard Stronghold and talk to Gerrant there.

## [Lv. 30] Spark of Hope

1. Talk to Bishop Ignacio
2. Talk to Argenta
3. Collect Spark Fragments at Marissa's Dryspring
4. Talk to Argenta

## [Lv. 30] The Bishop's Favor

1. Talk to Bishop Ignacio
2. Rescue the 3 soldiers at Submerged Ruins

## [Lv. 30] Before the Battle

1. Talk to Argenta
2. Obtain Ruska's Crest from Ruska at Submerged Ruins
3. Talk to Argenta

## [Lv. 30] The Dragon Raid

1. Talk to General Duglas
2. Clear Black Sovereign Assembly

## [Lv. 30] Unfinished Business

1. Talk to Gerrant at the Royal Castle Basement
Chapter 5: Guardian Gerrant (Tinkerer)

*For Chapter 5 scenarios for other classes, see Chapter 5: Guardian Gerrant.*

## [Lv. 30] The Real Work Begins

2. Talk to King Cassius III

## [Lv. 32] A Dreamy Prescription

2. Talk to Lady Kaylinn
3. Clear Desolation Point

## [Lv. 32] Into the Dream

2. Talk to Rose in her dream
3. Talk to Gerrant

## [Lv. 32] Grim Diagnosis

2. Talk to General Duglas

## [Lv. 32] Salve

2. Clear Graves of Unrest
3. Talk to General Duglas
4. Talk to Academic Station
5. Talk to Gerrant

## [Lv. 32] Remembering the Future

2. Clear Desolation Point

## [Lv. 34] Gerrant's Story

2. Talk to Academic Station
3. Talk to Officer Clark
4. Talk to Stashy
5. Talk to Gerrant

## [Lv. 34] Guardian of the Monolith

2. Talk to Isillien
3. Talk to Gerrant
4. Talk to Isillien
5. Talk to Gerrant

## [Lv. 34] Pieces of Me

2. Obtain fragment of black dragon's wing at Black Sovereign Tower
3. Talk to Shian there
4. Talk to Velskud

## [Lv. 34] The World You See

2. Clear Sunken Ship
3. Talk to Velskud at Black Mountain Foothills

## [Lv. 36] The Girl Who Cried Sea Monster

2. Clear Ruins of Lost Time

## [Lv. 36] Preventative Measures

2. Clear Silent Reach
3. Talk to Angelica there

## [Lv. 38] Monster

2. Clear Pirate Hideout
3. Talk to King Cassius III
4. Talk to Velskud at Black Mountain Foothills
5. Talk to Gerrant

## [Lv. 38] Last Hope

2. Talk to Jasmine
3. Talk to Velskud

## [Lv. 38] Weight of the World

2. Talk to Ignacio

## [Lv. 38] Abject Failure

2. Talk to Mysterious Man
3. Talk to Academic Station

## [Lv. 38] Friends Forever

2. Clear Forsaken Village