recursal/Fanatic-Fandom huggingface dataset:
Piglin Bartering

## Strategies

Piglin Bartering requires Piglins or Piglin Brutes to be on board.

Piglin Bartering has a chance of giving: Blaze Strike, Ghast Fireball, Spectral Arrow, Splash Fire Resistance Potion, Lava Pocket, Leather Armor. Keep in mind that you can only get up to 8 cards in your inventory, and Piglin Bartering follows this rule.

## Changelog

**Version 2.0**

Changed rarity from legendary to uncommon

Reduced cost from 5 -> 1

**Version 1.0**

Added Piglin Bartering
TNT Cannon

## Strategies

TNT is a powerful board clearing card that can practically delete the middle of the board. TNT Cannon spawns 5 TNT in the middle row of the board, which behave in the same manner as normal TNT.

## Changelog

**Version 2.0**

Changed rarity from legendary to epic (card color stayed the same)

Reduced cost from 16 -> 14

**Version 1.0**

Added TNT Cannon
Charged Creeper

## Card Text

Special Attack - ignite and explode for multitudes of damage at the end of your turn

## Clarification

Charged Creeper and Creeper have Ambush, this isn't mentioned on the card.

Ambush - Capable of moving or attacking immediately

Explode, typically, means that the unit destroys itself to deal 5 damage on surrounding tiles, but this unit's explosion is stronger.

Charged Creeper's explosion occurs in a diamond shape, dealing 7 damage to the nearby adjacent spots, and half that damage (rounded down) to spots 1 further out.

## Strategies

Charged Creeper can be a powerful board clearing unit. Using him to hastily destroy your opponents defenses can be a game changer. You must be careful not to kill your own units and hero in the explosion as well.

Beware that even 1 point of armor will nullify damage from an explosion like any other attack. It's a good idea to run cards that can easily remove armor like Arrow Storm or Ghast Fireball alongside it.

You can also use Charged Creeper Aggressively, giving it extra movement with cards like Speed Potion and igniting it with Flint and Steel by your opponent's hero without them having a chance to react.

## Changelog

**Version 3.0**

Updated the card to show Ambush trait

**Version 2.0**

Changed rarity from legendary to epic (card color stayed the same)

Changed fuse length to be only 1 turn

**Version 1.0**

Added Charged Creeper
Elytra

## Strategies

The Elytra is a powerful speed buffing card that can help out all units.

It is a good idea to wait until you have a full lineup of slow, but powerful units spawned, and then give the elytra to the slowest, buffing all other units in the process.

## Changelog

**Version 2.0**

Changed rarity from legendary to epic (card color stayed the same)

**Version 1.0**

Added Elytra
Enoch Powell

**John Enoch Powell** is a British politician, author and soldier who has served as the Secretary of State for War of the British Government-in-Exile since 1954. Previously he was the Minister of Security from 1950 to 1954, the Chief Secretary to the Treasury from 1945 to 1950, and a member of the Canadian House of Commons.
Traits

Traits are recognized by looking at the symbols located in the top left of a card. Each symbol represents an unique ability or passive effect. Cards can have none or multiple traits at once. Currently only entities have traits.

## List of Traits

###  Teleport

Upon getting damaged, this unit will attempt to teleport to a random location. If the selected spot is occupied, the teleportation will fail and the unit will stay put.

###  **Gold bartering**

This unit can be bartered with using the Piglin Bartering card. Bartering discovers a card randomly selected from the following list:

* Blaze Strike
* Ghast Fireball
* Spectral Arrow
* Splash Fire Resistance Potion
* Lava Pocket
* Leather Armor

###  **Emerald interaction**

This unit can be traded with using the Emerald card. Doing so will permanently give the unit +1 max Health and heal them for 1 Health, as well as triggering a special effect, usually connected to the unit's passive effect. For example, using an Emerald on a Wandering Trader, which has an effect that spawns a Llama on death, will cause a Llama to spawn without killing it.

###  **Undead**

This unit ignores poison damage and heals health instead of taking damage when hit by Instant Damage Effects, like the damage from Splash Damage Potion. The unit will also take damage from Splash Healing Potions.

###  **Aquatic**

This unit does not have any special passive abilities, instead it is labeled as an aquatic unit because certain cards buff aquatic units.
Diorite

## Card Text

Place a diorite block that is so ugly it blinds a random nearby entity at the end of every turn

## Clarification

Blindness - reduces attack range by 2, does not stack

/needs additional information on duration

## Strategies

Diorite is a valuable block for preventing enemy units from attacking.

Diorite is most easily countered by ranged units, but can also be overwhelmed with multiple nearby units.

## Changelog

**Version 2.0**

Changed card background to new common rarity coloring

**Version 1.0**

Added Diorite
Update 4.0

## 4.0 Changelog:

### Goat Horn

Buffs illagers, goats and camels with speed, also gives strength to camels and goats (lasts 1 turn)

### Curse of Binding

Prevent your opponent from discarding any cards the next 3 turns

### Pottery Sherd

0 cost; capture one of your entities in a story (return card to hand)

### Pitcher Plant

1 health building with no special features

### Cherry Sapling

Gives all friendly entities +1 health after 8 turns

### Suspicious Sand

Discover an item after mining suspicious sand

### Camel

12 cost, 6 health, 3 damage and 2 armor, attacks like goat

### Librarian

11 cost, 3 health, 1 damage; when enchant is used, gain +1 health; gain +1 attack and e-book with emerald

### Sniffer

15 cost, 6 health, 0 damage; discovers ancient flowers every time moved

## Card Changes:

Gilded Blackstone - now only gives the item to the player who placed it

Dolphin - now only buffs your entities

Piercing - Cost 13 -> 8

Zombified Piglin - Attack 2 -> 1

Skeleton - Attack 1 -> 2

Armorsmith - Now only buffs friendly units, cost increased from 7 -> 13

Cleric - Now only buffs friendly units, cost increased from 7 -> 16

Targets - Now only buff your units

Bee Nest - Now only buffs your units

Hay Bale - Now only buffs your units
1948

### South Africa

* Civilian government under D.F. Malan formed, though with no real authority over the British Preservation Junta.

### Russian Republic

* Fall of Boris Savinkov's government, Revival wins elections. Mikhail Tereshchenko elected President. Immediately challenged by Bosporus Crisis.

### USSA

* Death of Al Capone, Frank Nitti ascends to the First Secretaryship.
Parrot

## Strategies

Parrot is a heavily luck based card. When spawned, Parrot pulls health and attack stats from random units on the board. Parrot works best when the board has many high stat cards on the board.

Regardless of entities on board, Parrot will always have the flying trait, and the same speed and range.

## Changelog

**Version 2.0**

Changed rarity from legendary to uncommon

**Version 1.0**

Added Parrot
Zoglin

## Strategies

Zoglin is a hard-hitting unit, but it lacks terms of health, making it a great target for armor related buffs. On the other hand, the combination of undead and fire resistance makes Zoglin deceptively tanky and resistant against many direct damage cards like Dragons Breath and Blaze Strike.

## Changelog

**Version 3.0**

Removed descriptive card text

**Version 2.0**

Changed card background to new rare rarity coloring

**Version 1.0**

Added Zoglin
Pillager

## Strategies

Pillager is a ranged unit, great for running and flanking enemy units.

When buffed with an Emerald, Pillager gains +1 HP and Max HP and +1 Damage.

## Changelog

**Version 3.0**

Removed descriptive card text

**Version 2.0**

Changed card background to new common rarity coloring

Increased Cost from 8 -> 9

**Version 1.0**

Added Pillager
Name Tag

## Strategies

Name Tag can be an extremely versatile card due to it's many uses.

Name Tag's unique ability allows for it to take down high cost high threat cards such as Ender Dragon or Wither by swapping their attack and health. This card goes well with Anvil or other offensive consumables to make for easy cleanups.

You can also use the same tactics on your own units to deal large amounts of damage to enemy units or the other player's hero.

You can also buff a Sheep, a Killer Rabbit, or a Vindicator to increase their stats.

## Changelog

**Version 2.0**

Changed rarity from legendary to epic (card color stayed the same)

**Version 1.0**

Added Name Tag
Bread

## Strategies

Bread is a very unique consumable that allows you to gain an additional 2 XP. It can be useful for getting late game cards a little earlier, giving yourself more flexibility with removal, or thinning out your deck to get to your synergy cards more consistently.

This makes it one of the most flexible and strongest cards in the game.

## Changelog

**Version 2.0**

Changed card background to new common rarity coloring

**Version 1.0**

Added Bread
Baby Magma Cube

## Strategies

Baby Magma Cube can be very useful for dealing a small amount of damage immediately to threats near your hero.

Because Baby Magma Cube applies 1 fire damage, you can deal 2 damage to a targeted entity.

## Changelog

**Version 3.0**

Removed descriptive card text

Cost reduced from 4 -> 2

**Version 2.0**

Changed card background to new common rarity coloring

**Version 1.0**

Added Baby Magma Cube
Golden Apple

## Strategies

Golden Apple is a simple, but effective way to heal your units. The first 2 healing points it does is like normal healing, but the second two can go above normal health. This creates multiple opportunities for Golden Apple to be useful.

## Changelog

**Version 2.0**

Changed rarity from rare to uncommon

Reduced cost from 6 -> 4

**Version 1.0**

Added Golden Apple
Creeper

## Card Text

Special Attack - attack an enemy to start a fuse, explodes at the end of turn

## Clarification

Creeper and Charged Creeper have Ambush, this isn't mentioned on the card.

Ambush - Capable of moving or attacking immediately

Explode - The unit destroys itself to deal 5 damage on surrounding tiles

## Strategies

Creeper is a low cost card that has high removal power. To some extent, it can be treated similarly to attack consumables.

When struck by lightning (assuming it survives) it becomes a Charged Creeper, which has a much higher damage output.

You can also use Creeper Aggressively, giving it extra movement with cards like Speed Potion and igniting it with Flint and Steel by your opponent's hero without them having a chance to react.

## Changelog

**Version 3.0**

Updated the card to show Ambush trait

**Version 2.0**

Changed card background to new common rarity coloring

Increased cost from 3 -> 5

Changed fuse time to be only 1 turn

**Version 1.0**

Added Creeper
Wolf

## Strategies

Due to wolf's low health and lack of armor, it is best used as a defensive unit and shouldn't be played unless the opponent's units are near your hero, as it easily gets shutdown by ranged units otherwise. The ambush also combos greatly into quickly defending.

## Changelog

**Version 3.0**

Removed descriptive card text

Updated the card to show Ambush trait

**Version 2.0**

Changed rarity from rare to uncommon

**Version 1.0**

Added Wolf
Axolotl

## Card Text

Play dead - if at less than full health, the axolotl will play dead to heal

## Strategies

Axolotl can be quite a powerful early game defense. Because of Play Dead, it can easily circumvent low damage entities. Axolotl is best used against Skeletons and spawning strategies, due to this behavior.

Axolotl gains +1 HP and +1 Max HP when a Dolphin is spawned, and recieves speed from nearby Water blocks.

## Changelog

**Version 2.0**

Added Axolotl
Magma Cube

## Strategies

Magma Cube is a low health and low attack unit that spawns Baby Magma Cubes when it dies.

Baby Magma Cube spawning occurs in it's spot, as well as the adjacent two spots. If any of these spots is filled, the spawning will not occur.

## Changelog

**Version 2.0**

Changed rarity from rare to uncommon

**Version 1.0**

Added Magma Cube
Chorus Fruit

## Card Text

Attempt to teleport the selected entity to a random location on the board

## Clarification

This card's effect fails if it tries to teleport the entity to a tile that's already occupied.

## Strategies

Chorus Fruit is a very handy card to have against strong units that are getting near your hero. While not guarnteed, Chorus Fruit attempts to teleport with the same mechanic as Endermen and Shulkers.

In ideal scenarios, you use Chorus Fruit on a nearly empty board, for the best chance of a successful teleport.

## Changelog

**Version 2.0**

Changed rarity from rare to common (card background stayed the same)

**Version 1.0**

Added Chorus Fruit
Vindicator

## Strategies

Vindicator can be a scary unit to go up against due to it's very high attack, not to mention it's Emerald and Name Tag synergies. These are best dealt with very quickly.

Emerald gives Vindicator +1 HP, +1 Max HP and +1 Attack.

## Changelog

**Version 2.0**

Changed card background to new rare rarity coloring

**Version 1.0**

Added Vindicator
Flint and Steel

## Strategies

Flint and Steel can deal a decent amount of damage, but the key use is instantly detonating Creepers.

Detonating Creepers can destroy your opponent's line of attack and even harm their hero with their own Creeper.

## Changelog

**Version 2.0**

Changed card background to new common rarity coloring

Cost reduced from 9 -> 5

**Version 1.0**

Added Flint and Steel
Nightadile

## Basic Info

#003

Devious Gator Pokémon

TYPE:GRASS/DARK

Abilities: Overgrow, Moxie(HA)

M/F Ratio: 50% M 50% F

Egg Group: Monster, Grass

Height:20’0

Weight:2,560 lbs

Evolution: NONE

## Pokédex Entry

Nightadile have calmed down a little bit and have become less overprotective.Yet still will protect their trainer no matter what.They still have no remorse to their enemies.

## Base Stats

HP:100

ATK:110

DEF:90

SPA:70

SPD:90

SPE:65

BST:525

## Moves

Level Up
 44
 55
Witch Hut

## Strategies

Witch Hut is a card generating structure that can provide many potions.

Potions include: Splash Poison Potion, Haste Potion, Invisibility Potion, Splash Fire Resistance Potion, Speed Potion, and Strength Potion.

## Changelog

**Version 3.0**

Decreased cost from 16 -> 12

Increased armor from 0 -> 2

**Version 2.0**

Changed rarity from legendary to rare

Reduced health from 10 -> 5

Buffed the chance to discover a random potion from 10% -> 25%

**Version 1.0**

Added Witch Hut
Drowned

## Card Text

Impaler: has a 25% chance of getting +2 range and +4 attack

## Strategies

The Drowned is a luck-based unit that can be either underwhelming, or game changing.

When spawned with a trident, the Drowned has 3 range and 5 attack, making it an extremely powerful ranged unit. The unfortunate part about the Drowned is that this only occurs 1/4th of the time, making him quite a gamble.

## Changelog

**Version 3.0**

Reduced cost from 5 -> 4

**Version 2.0**

Changed card background to new common rarity coloring

**Version 1.0**

Added Drowned
Lava Pocket

## Strategies

Lava Pocket is a trap that can deal a large amount of damage. Despite being lava, it's initial 3 damage can still deal damage to fireproof mobs (the 5 fire damage is negated however).

Lava Pockets work well as an affordable defense that can take out higher health targets, and can be quite powerful to targets with armor.

## Changelog

**Version 2.0**

Changed card background to new common rarity coloring

Reduced price from 7 -> 4

**Version 1.0**

Added Lava Pocket
Elfos

**Este artículo es un esbozo**

Puedes ayudar a Wiki Sweet Dance LA expandiéndolo. ¡No tengas miedo de editarlo, cualquier cambio puede ser revertido fácilmente a través del historial!

Los elfos son taaaaan lindos! cada uno te da beneficios como monedas vidas y hasta.... **ROPA!** los elfos se consiguen capturándolos en *la ciudad del elfo* el primer elfo que consigues es *Alicia en el país de las maravillas,* los mas comunes de ver son *Sirvienta gatito* y *Pegaso arcoiris,* y los raros de ver son: *Chinchilla, Pequeño demonio sakura* y *Pequeño demonio fantasma,* otros elfos como *Meredith* se consiguen en el *Tragamonedas de la suerte* y otros son los *Elfos de decoracion* o *extras.*

**Lista de elfos:**

#### Transformación:

*-Alicia en el país de las maravillas*

-*Sirvienta Gatito*

-*Zorro Ártico*

#### Combinar:

-*Conejo de malvavisco*

-*Pequeño demonio fantasma*

*-Pequeño demonio sakura*

-*Meredith*

-*Inari*

-*Estrella de mar*

-*Pez de cuento de hada*

#### Encarnar:

-*Coral*

-*Reno de cristal*

-*Sirvienta de nieve*

-*Príncipe de fuego*

#### Montar

-*Dragón Rojo*

-*Pegaso arcoíris*

-*Tigre blanco*

-*Reno de cristal*

-*Chinchilla*

-*Bruja de halloween*

-*Fenix*

-*Principe de la rosa*

-*Alpaca adorable*

*-Dragon de azura*

-*Caballito de mar*

**Lista de elfos de decoracion:**

-*Elfo DJ*
Romance

Romance novels are all about love and relationships. It is possible for a book to fall into the romance category as well as a second genre. For example, I'm not a huge romance fan, but I do like paranormal romances, where one or more characters are some sort of 'creature' like a werewolf, or a zombie. Watch for realistic fiction or historical fiction that may be centered around love or a relationship. Evaluate what the main topic of the book is: history or love. Here are some examples of romance books.
Skeleton Trap

## Strategies

Skeleton Trap is a dangerous trap for your enemy to trigger. After dealing 7 damage, it spawns Skeleton Horses randomly on the board.

It may be beneficial to even trigger the trap yourself, using a weak unit, or even a unit that can be converted using lightning.

## Changelog

**Version 2.0**

Changed rarity from legendary to epic (card color stayed the same)

Reduced cost from 20 -> 18

**Version 1.0**

Added Skeleton Trap
Honeycomb

## Strategies

Honeycomb is a buffing card that can be used to give buildings or entities armor, or seal the max health of the target eqaul to it's current health.

The sealing potential of Honeycomb is what makes it very powerful. You can use it to make an entity have much higher than normal health using Golden Apples, Enchanted Golden Apples or Name Tags. Or, you could prevent an opponent's unit from healing back up health after being dealt a decent amount of damage.

## Changelog

**Version 3.0**

Increased armor given from 1 -> 3

**Version 2.0**

Added Honeycomb
Realistic Fiction

This genre is exactly what it sounds like. Everything that takes place in the book could take place in real life. There are no made-up elements like an imaginary place or characters who can do magic. The characters are made up but the situation is real. Often these books are about issues or problems that people face today. They can help you find a solution in your own life or gain sympathy for others who are struggling with a similar problem. Remember, someone who lived through a traumatic experience that happened in the past may fall into this category and not historical fiction. Check that definition if you aren't sure. Here are some examples of realistic fiction.
Iron Golem

## Strategies

Iron Golem is a hard-hitting tank for a relatively low cost. Iron Golem is ideal in scenarios where your opponent has a lot of medium to low health units on board, and you want to clear them out.

Having 8 health makes Iron Golem quite a threat, so you could use it's threatening presence to build up ranged defenses behind it to give it even more powerful.

## Changelog

**Version 2.0**

Changed from rare to uncommon

**Version 1.0**

Added Iron Golem
Zombie Villager

## Clarification

### Emerald interaction

Trading with Zombie Villager using Emerald gives the unit +1 health, +1 max HP, and +1 attack.

## Strategies

Zombie Villager is a slightly upgraded version of Zombie, with an emerald interaction to pair. That makes this card a great early-game option in villager-based decks that need a cheap defense in order to setup its stronger units.

## Changelog

**Version 3.0**

Removed descriptive card text

**Version 2.0**

Changed rarity from rare to common (card color stayed the same)

**Version 1.0**

Added Zombie Villager
Wither

## Strategies

Wither is the best unit for removing other units. Due to it's high health, fast regeneration, range, and piercing wither damage, Wither can remove even heavy units from the board.

Wither can be used to deal damage to heroes, although buff cards will make this effort much more worthwhile.

## Changelog

**Version 2.0**

Changed card background to new legendary rarity coloring

**Version 1.0**

Added Wither
Bee Hive

## Card Text

Place a bee hive that spawns a bee nearby at the end of every turn, takes one damage per bee spawned

## Strategies

Bee Hive is a powerful early game structure to quickly assume board control.

In combination with Bee Nest, Bee Hive can spawn Bee's that also rapidly gain attack. This strategy is a great early way to rush board control.

## Changelog

**Version 2.0**

Changed rarity from rare to uncommon

Cost reduced from 12 -> 8

Health Increased from 6 -> 10

Bee Hive now takes 1 damage per bee spawned

**Version 1.0**

Added Bee Hive
Chicken

## Card Text

A foolish passive animal that you can place anywhere on the board

## Clarification

As already explained it the Card Text, this card can be spawned on any unoccupied tile of the board. This includes right in-front of your opponent's hero.

## Strategies

Chicken is a simple passive mob with little to no usefulness on its own, but has its use cases in specific decks and scenarios. This card having 0 attack in addition to its special ability makes it synergize well with Hay Bale, as you can effortlessly infiltrate the enemy's backline.

A similar use case for Chicken is triggering enemy traps, or even your own. If you suspect the enemy has placed a trap, you can place a Chicken there to test the waters. Additionally, using Skeleton Trap, you can trigger the effect with a Chicken and gain an advantage without damaging one of your important units and without counterplay.

Another strategy that uses the Chicken is to bombard your opponent's hero with cards that can deal damage directly in an area, as long as there is a targettable entity nearby, like Dragons Breath or Ghast Fireball. Note that DOT effects have their duration halved when afflicting heroes, so cards that deal damage without such effects, like Ghast Fireball are more efficient.

Similar cards you might want to run in tandom with these strategies are Sheep and Pig.

## Changelog

**Version 2.0**

Changed card background to new common rarity coloring

**Version 1.0**

Added Chicken
Trident

## Strategies

Trident is a controlled way of dealing a large amount of damage to a single unit, with some bonus splash damage.

Trident can convert units with the lightning it spawns.

## Changelog

**Version 3.0**

Increased cost from 10 -> 17

**Version 2.0**

Changed card background to new common rarity coloring

**Version 1.0**

Added Trident
Dragons Breath

## Card Text

Launch a ball of dragon's breath that deals 2 poison damage and 2 wither damage to a unit as well as adjacent units

## Strategies

Dragons Breath deals both poison and wither damage to the targeted entities. The splash is similar to Arrow Storm, in that it is in a plus shape.

Dragons Breath gets a great amount of value against entities with high armor, due to the fact that both wither and poison damage pierces through armor.

This card can also be used aggressively by targeting an entity in-front of your opponent's hero to deal 2 damage to their hero. Note that DOT effects have their duration halved when afflicting heroes, so cards that deal damage without such effects, like Ghast Fireball are more efficient. That said, because DOT effects don't hurt entities until the end of turn, you can target an entity with only 1-health, like Chicken, with both at the same turn.

## Changelog

**Version 3.0**

Increased cost from 8 -> 13

**Version 2.0**

Changed card background to new common rarity coloring

**Version 1.0**

Added Dragons Breath
Enchanted Golden Apple

## Strategies

The Enchanted Golden Apple is the best way to heal and buff a unit on board. Similar to Golden Apple, Enchanted Golden Apple heals above the normal health on top of normal healing.

Enchanted Golden Apple works well on any high damage unit, especially in conjuction with speed and other buffs.

## Changelog

**Version 2.0**

Changed card background to new legendary rarity coloring

**Version 1.0**

Added Enchanted Golden Apple
Installation

This is an installation guide for several common launchers. Download links are available for all the launchers by clicking on the header of each section

## GDLauncher (Fastest)

1. Make sure GDLauncher is set to automatically manage Java for you
2. Press the [+] button in the lower left of the launcher.
3. In the "Add New Instance" modal, select "CurseForge".
4. Type "Create: Above and Beyond" in the search box. Select the first result.
5. Set a custom name for your instance if you wish to do so, then select the arrow on the bottom right.
6. Wait for the files to finish downloading, then press "play" on your new instance!

More Help: GorillaDevs Discord, GDLauncher GitHub

## Curse / Overwolf

1. Optional: Skip steps 2-6 by clicking here (**requires CurseForge to be installed**).
2. In the game menu (anvil icon with fire), make sure Minecraft is installed.
3. Select Minecraft (dirt block icon) in the left-hand menu bar of your launcher.
4. Press "Browse modpacks".
5. Type "Create: Above and Beyond" in the search bar.
6. Select the first result and press "Install".
7. Press "My modpacks".
8. Find Create: Above and Beyond and press Play!

More Help: CurseForge Discord

## ATLauncher

1. Install Java 8
2. Select "Add Curse Pack" in the top-left
3. Search for "Create: Above and Beyond" and select the first option.
4. Follow the steps to install the pack.

More Help: ATLauncher Contact

## Vanilla Launcher

1. Make sure you have installed the version of Minecraft that Create: Above And Beyond is released for (1.16.5 at the time of writing)
2. Have Java 8 installed on your system
3. Install Forge 1.16.5 from here
4. Navigate to your minecraft folder
5. If there is no "mods" folder, you have not launched the game with Forge open yet. Either create the folder "mods" (all lowercase) in .minecraft, or launch the game with Forge selected in your launcher, then close it again.
6. Download Create: Above and Beyond from Curseforge
7. Unzip the .zip file into your 'mods' folder. Make sure that the mods folder is empty first. When you are done, the .minecraft/mods folder should contain many .jar files and nothing else.
8. Launch Minecraft from your launcher with the Forge 1.16.5 profile selected in the lower left.
Goat

## Strategies

Goats are great for piercing through many weaker units.

Goat charging attacks in the same direction as the target, and deals 1 damage to every entity or building in the path. Once an open spot is found, the Goat will stop. If no spot is found, the Goat will continue off the board and will instantly die.

## Changelog

**Version 2.0**

Added Goat
Splash Poison Potion

## Strategies

Splash Poison Potion is a great way to deal a lot of damage through armor to multiple enemy units. Unfortunately, this poison takes a while to fully deal it's damage, and also doesn't kill the units.

## Changelog

**Version 3.0**

Increased cost from 8 -> 11

**Version 2.0**

Changed rarity from rare to uncommon

Reduced cost from 12 -> 8

**Version 1.0**

Added Splash Poison Potion
Gilded Blackstone

## Strategies

Gilded Blackstone is an interesting defensive block that may drop golden items.

Due to the fact that Gilded Blackstone has a 50% chance of dropping Golden Apple, Enchanted Golden Apple, Golden Carrot, or Golden Armor, it maybe be worthwhile to break your Gilded Blackstone immediately after placing it to attempt to collect one of these powerful items.

## Changelog

**Version 2.0**

Changed rarity from rare to uncommon

Cost Reduced from 4 -> 3

Health Reduced from 5 -> 3

**Version 1.0**

Added Gilded Blackstone
Hay Bale

## Strategies

Hay Bale is a very niche card, but can work quite well in certain decks. With these decks, you want to get as many 0 attack units on the board as possible. This is best done with cheap, passive mobs like Pig and Chicken. Passive mobs also come with the extra quality of being able to spawn anywhere, making them perfect for rushes.

Unfortunately, Hay Bale falls of in the mid game, where tankier units start to show up. Because Hay Bales only apply their effect on pre-existing units, you either have to keep your fragile passive mobs alive or cycle Hay Bales fast enough so new units always recieve the buff. In addition, early game tanks like Turtle can halt your progress massively, as they will soak up hits and stall until beefier cards become available.

## Changelog

**Version 2.0**

Changed card background to new common rarity coloring

**Version 1.0**

Added Hay Bale
Cave Spider

## Strategies

Cave spiders are best used as a sacrificing card, due to their powerful but slow poison debuff. It is generally a good idea to rush early game with cave spider and attack the other player's hero for the best usage. Cave spiders are also an excellent choice to use when attacking mobs with high armor, since poison ignores armor.

## Changelog

**Version 2.0**

Changed from rare to uncommon

**Version 1.0**

Added Cave Spider
Spawner

## Strategies

Spawner is a great early game way to gain board control. Spawner will continually spawning Silverfish until 4 exist on the board.

## Changelog

**Version 2.0**

Changed rarity from legendary to rare

Reduced cost from 10 -> 7

Reduced health from 6 -> 5

Reduced armor from 3 -> 1

Changed spawner to stop spawning silverfish if there are 4 or more on the board

**Version 1.0**

Added Spawner
Poison Damage

One of the 3 DOT (Damage Over Time) types, along with Wither and Fire, and one of the Negative Effects.

## Effect

X **Poison Damage** - Deals 1 damage that ignores Armor to an entity X turns, but can't kill it

So 3 **Poison Damage**, like on the Bee card, will deal 1 damage ignoring Armor to an entity for 3 turns, but won't do anything if there is only 1 health left.

**Poison Damage** does not stack and gets overwritten by the highest amount.

Any **Poison Damage** inflicted on heroes gets halved.

**Poison** is a weaker version of Wither, but applying both at the same time is a strong combination as Wither negates **Poison**'s lack of lethality. As such they'll deal 2 damage that ignores Armor to an entity each turn. A good example of this is Dragons Breath

## Counter Measures

The only way to clear **Poison** is Milk. But this will also clear all Positive Effects on the entity.
Blaze

## Strategies

Blaze is a high damage ranged unit with decent range to pair. Blaze is effective at dealing with End and Overworld mobs, but suffers greatly against Nether mobs and armor, where the additional damage is less effective (nether mobs ignore Fire Damage).

Additionally, to maximize DPS output, try to alternate your attacks between different targets, as the Fire Damage does not stack above four.

Blaze synergizes well with movement-slowing effects, as it deals damage rather slowly. Cards like Ice Storm and Stray can help Blaze stay alive longer and reach its full potential.

## Changelog

**Version 2.0**

Changed rarity from rare to uncommon

**Version 1.0**

Added Blaze
Dolphin

## Card Text

When spawned, gives all aquatic entities +1 health and +1 max health

## Strategies

Dolphin is a passive mob that can be used to buff aquatic entities. Dolphin works especially well with low health, but high damage aquatic mobs.

## Changelog

**Version 3.0**

Increased attack from 0 -> 1

Increased cost from 4 -> 6

Reduced health from 3 -> 2

**Version 2.0**

Changed card background to new common rarity coloring

Reduced cost from 9 -> 4

Reduced attack from 1 -> 0

**Version 1.0**

Added Dolphin
Zombified Piglin

## Strategies

Zombified Piglin is a general purpose early-game unit with balanced stats. Its versatility makes it good for a first entity - able to deal with many things your opponent might throw at you.

Due to being both Undead and Fire resistant, this unit can also be deceptively tanky and more resiliant to consumable attacks such as Blaze Strike and Splash Poison Potion.

## Changelog

**Version 3.0**

Removed descriptive card text

**Version 2.0**

Changed card background to new common rarity coloring

Increased cost from 4 -> 5

**Version 1.0**

Added Zombified Piglin
Blaze Strike

## Card Text

Attack an enemy unit as well as two adjacent horizontal spaces with 3 Fire Damage

## Clarification

When this card targets an entity or Building vulnerable to Fire Damage, the target will suffer 3 Fire Damage.

Buildings cannot be targeted directly and can only be affected by targeting a nearby entity.

## Strategies

Blaze strike is a great way to remove health and armor from a group of enemies.

Dealing fire damage to Shulkers and Endermen can be especially powerful, due to making them teleport.

## Changelog

**Version 3.0**

Increased cost from 6 -> 8

**Version 2.0**

Changed card background to new common rarity coloring

**Version 1.0**

Added Blaze Strike
Settings

### Draft

You are given 14 rounds of choosing between 2 completely random cards. Cards are not weighted by rarity, so a legendary card is equally likely as a common card to show up.

### No Draw

Start with your entire deck in your hand, but you can no longer draw any more cards. Your hero will take 1 damage each turn if you do not play any cards on your turn.

## Turn Time

Turn time is a setting for how long each turn will take in seconds.

## Hand Size

Hand size changes how many cards you can draw before you can't draw any more. In places where you can discover cards, hand size is ignored, but the discovered cards count towards your hand size.

## Fatigue

Fatigue is a mechanic you can enable to prevent over-cycling and to nerf discarding. 1 means your hero will take damage after the first reshuffle.
Update 3.0

## Arenas:

You can now select different arenas! Arenas are unlocked by accomplishing Quests, find all 9 of them!

## Heroes:

Sick of playing as Steve? Change out your hero with one of 8 new heroes. Heroes are unlocked through quests.

## New Gamemode: No Draw

Get your entire deck immediately, but you can't draw anymore cards.  Once you run out of cards, you begin taking damage.

## New Settings:

### Hand Size:

Change the max amount of cards you can hold at once. Along with this, the default hand size is now 5, which we found makes games shorter and more exciting. You can still play 8 hand games as well.

### Deck Fatigue:

Tired of those boring cycle decks? Try out fatigue options, these punish you for wasting cards. You can set either 3 recycles, 2 recycles or 1 recycle, or if you want to play like before you can also disable fatigue.

## New Cards

### Sculk Block

Place a weak block that you can mine for XP!

### Sharpness

Permanently increase the attack damage of a melee mob.

### Minecart

Move a unit horizontally without using it's turn.

### Butcher

Gain emeralds for passive farm animal deaths.

### Tadpole

Turns into a frog quickly, but is quite vulnerable until then.

## Bug Fixes:

Fletcher and Wandering Trader are now effected by lightning

## Card changes

Piglin Bartering -> No longer caps at 8 max cards.

Witch Hut Cost 16 -> 12

Witch Hut Armor 0 -> 2

Anvil Cost 4 -> 7

Arrow Storm Cost 2 -> 4

Blaze Strike Cost 6 -> 8

Chorus Fruit -> Guarantees Teleport

Dragons Breathe Cost 9 -> 13

Ghast Fireball Cost 8 -> 12

Ice Storm Cost 14 -> 16

Trident Cost 10 -> 17

Splash Poison Potion Cost 8 -> 11

Leather armor cost 4 -> 5

Golden armor cost 5 -> 6

Iron Armor Cost 6 -> 8

Iron armor given 3 -> 4

Diamond armor cost 7 -> 10

Diamond armor given 4 -> 6

Netherite Armor Cost 8 -> 15

Netherite Armor Given 5 -> 10

TNT changes:

Is now an entity

Has 3 HP and takes 1 damage each turn

also explodes when it runs out of health from other attacks

TNT Cannon now spawns these TNT instead of the old TNT

End Crystal Changes:

Can no longer be buffed, or selected by default

Honeycomb armor given 1 -> 3

Honeycomb no longer gives armor to units

Honeycomb seal only works on entities

Removal of text for ambush, and text that doesn't add actual gameplay value

Dolphin Cost 4 -> 6

Dolphin Health 3 -> 2 (spawns with +1 from itself)

Dolphin Attack 0 -> 1

Drowned Cost 5 -> 4

### Saving and Loading Decks:

Due to changes between versions, going from one version to another will delete your decks.  This does not mean you lose any of your collection, just that you will have to rebuild your 27 card decks.
Killer Rabbit

## Strategies

The Killer Rabbit is an extremely powerful entity that can output a good deal of damage. It's core weakness is having a very low amount of health.

To get the best value out of a Killer Rabbit, armor should be used to block attacks, preventing it from dying in one shot.

## Changelog

**Version 3.0**

Removed descriptive card text

**Version 2.0**

Changed rarity from legendary to rare

Reduced armor from 1 -> 0

**Version 1.0**

Added Killer Rabbit
Invisibility Potion

## Strategies

Invisibility is a very powerful buffing card that prevents a unit from being attacked by other units. Invisibility is not immune to attack cards such as Anvil. Invisibility is best used on offensive units that can deal a lot of damage, but will hide from opponent attacks.

## Changelog

**Version 2.0**

Changed card background to new rare rarity coloring

**Version 1.0**

Added Invisibility Potion
Dazator

## Basic Info

#002

Devious Gator Pokémon

Type:GRASS/GROUND

Abilities:Overgrow,Moxie(HA)

M/F Ratio: 50% M 50% F

Egg Group: Monster, Grass

Height:5’8

Weight:1,010

Evolution: Lv 36

## Pokédex Entry

Dazator can be straight up mean to anyone other than their trainers.They have become very overprotective and will bite anyone who comes near.They run as fast as they can but still are very slow.

## Stats

HP:75

ATK:90

DEF:85

SPA:55

SPD:65

SPE:40

BST:410

## Moves

Level Up
 19
 24

Level Up
 33
Enderman

## Strategies

Enderman can be used to quickly put pressure on your opponent, without requiring much setup. Enderman is especially weak to wither, poison and fire damage, which force it to teleport to random spots on board.

## Changelog

**Version 3.0**

Removed descriptive card text

**Version 2.0**

Changed card background to new common rarity coloring

**Version 1.0**

Added Enderman
Shabana Mahmood

```
This article is written in the 'future' (2022) and thus does not reflect the state of affairs in the present day, 1954. It does however represent a premonition of what is to come.

```

## Politics

### Ranks held

Pensions Minister 2021-Deputy Education Minister 2017-2021 Deputy Justice Minister 2015-2017

**Shabana Mahmood** is a British lawyer and politician serving as the Minister of Work and Pensions of the Union of Britain since 2021. Previously she was Deputy Minister of Education from 2017 to 2021, and Deputy Justice Minister from 2015 to 2017. A member of the United Democrats, she has been Member of the Common Assembly for Birmingham Ladywood since 2011.
Anvil

## Strategies

Anvil is a great way to quickly remove high value entities from your opponents side. In ideal scenarios, Anvil is used to remove ranged units that your opponent has just spawned, preventing them from getting any value out of their unit.

Due to it's low cost, it's not unreasonable to utilize Anvil for removing small amounts of armor on an enemy entity, allowing for a big attack to go through.

## Changelog

**Version 3.0**

Increased cost from 4 -> 7

**Version 2.0**

Changed from rare to common (card remained the same)

**Version 1.0**

Added Anvil
TNT

## Strategies

TNT is not as useful for attacking units as it is attacking buildings. TNT's fuse allows enemy units to move out of the way, but can deal a lot of damage to slowed units or cramped units.

## Changelog

**Version 3.0**

Changed TNT from Consumable to Entity

**Version 2.0**

Changed rarity from rare to uncommon

Reduced fuse time from 5 -> 2 turns

**Version 1.0**

Added TNT
Shulker

## Strategies

Shulker is a very flexible long ranged unit. Having range that covers the majority of the board, it is easy to make good use of the Shulker.

It is possible to damage your opponent's hero by placing the Shulker directly in front of your own hero.

## Changelog

**Version 2.0**

Changed card background to new rare rarity coloring

**Version 1.0**

Added Shulker
Jail

## Strategies

Jail is extremely useful for taking out a massively buffed single unit. Jail's real cost comes from the 3 XP maintainence cost, which can set you behind your opponent greatly.

After use, it is ideal to attack your own Jail to get rid of it's maintainence cost as soon as possible.

## Changelog

**Version 2.0**

Changed rarity from legendary to rare

**Version 1.0**

Added Jail
Thunderstorm

## Strategies

Thunderstorm is a luck-based board clearing card that can vary greatly in value. If your opponent has board control, it may be the right call to make, especially if you give your opponent time to spawn in strong units.

## Changelog

**Version 2.0**

Changed card background to new rare rarity coloring

Reduced price from 15 -> 13

**Version 1.0**

Added Thunderstorm
Bee Nest

## Card Text

Place a bee nest to discover a bee and give all bees +1 attack for every newly spawned bee

## Clarification

Discover (a bee) - (A bee) Card not from your deck gets added to your hand

Even the newly spawned bee gets +1 attack.

*text in brackets relates to this card specifically*

## Strategies

Bee Nest is not very powerful until you have a lot of Bees or a Bee Hives ready.

Bee Nests do stack, so having multiple will buff Bees by how many you have.

## Changelog

**Version 2.0**

Changed card background to new common rarity coloring

Now gives a bee on placement

**Version 1.0**

Added Bee Nest
Mooshroom

## Strategies

Mooshroom is like the other passive animals, but also generates food. This food can be useful in getting ahead of your opponent.

Food generation has a 1 in 5 chance of generating a Bread.

If the Mooshroom is a Brown Mooshroom (has been struck by lightning) there is also a 1 in 5 chance of generating a Golden Carrot.

## Changelog

**Version 2.0**

Changed rarity from legendary to rare

**Version 1.0**

Added Mooshroom
Fletcher

## Strategies

Fletcher is a villager that can generate Emeralds from adjacnet ranged enemy units. This ability makes him a very powerful Emerald generating entity that pairs well with other Emerald-buffed units.

When Fletcher recieves an Emerald, he gains +1 HP and Max HP, as well as +1 range, making him an interesting and potentially more reliable long range option.

## Changelog

**Version 2.0**

Added Fletcher
Damage

Damage is one of the five stats every entity has, along with Health, Range, Speed and Armor. Damage determines how powerful an entity's attack is. When you use an entity to attack another target-able unit, the targeted unit loses Armor or Health *(for more information, see Armor)* based on the attacking unit's Damage. For more information about the interaction between damage and health, and how units get destroyed, see Health.
Arrow Storm

## Card Text

Deals 1 damage to target, as well as 1 damage to any adjacent entities

Arrow Storm is an easy way to chip away your opponent's hero, while also dealing minor damage to your opponent's units simultaneously. Arrow Storm can also be quite handy at removing single armor points or dealing with smaller enemies, as you may see with strategies involving Armorsmith or Spawner.

## Changelog

**Version 3.0**

Increased cost from 2 -> 4

**Version 2.0**

Changed card background to new common rarity coloring

**Version 1.0**

Added Arrow Storm
Armor

Armor is one of the five stats every entity has, along with Health, Range, Speed and Damage. Armor sits on top of a unit's Health and usually needs to be removed completely before any Health can be taken. One damage instance cannot remove Armor and Health at the same time, i.e. an attack can only take Health if the target's armor is already at 0. Certain effects like Wither Damage and Poison Damage, aswell as the card Piercing can bypass Armor. Some units, especially buildings, spawn with Armor applied, but it can always be added via certain cards.

## Strategies

### Utilisation

Because of Armor's special properties, it is extra effective at blocking occasional hard hits, rather than constant poke. Applying Armor on your units gets more valuable on low-health but hard hitting units as in for example Vex and Bee, where just one armor point can make the difference between taking down an important enemy and getting one-shot instantly.

### Countermeasures

The optimal way to counter Armor will depend on the distribution of Armor among enemy units. If the enemy has a couple of heavily armored units, like you would see in Killer Rabbit decks, Piercing and cards that apply Wither Damage are solid options to completely ignore the Armor. Fire Damage can also be a effective choice for melting the Armor down, allowing for bigger attacks to go through.

Dealing with tiny amounts of spread out Armor is a bit more tricky. Your best bet is applying AoE damage, preferably Fire Damage, with cards like Blaze Strike or Ice Storm. Miner's Resilience is also a great counter, especially if you have a strong unit on the board already. Additionally, a long ranged unit, like Shulker, paired with the Piercing buff can help pick off small, armored units safely without spending EXP.

## List of cards that apply Armor

* Armorsmith
* Diamond Armor
* Honeycomb
* Iron Armor
* Leather Armor
* Miner's Resilience
* Netherite Armor
* Sheep
Wither Damage

One of the 3 DOT (Damage Over Time) types, along with Poison and Fire, and one of the Negative Effects.

## Effect

X **Wither Damage** - Deals 1 damage that ignores Armor to an entity X turns

So 4 **Wither Damage**, like on the Wither Skeleton card, will deal 1 damage ignoring Armor to an entity for 4 turns.

**Wither Damage** does not stack and gets overwritten by the highest amount.

Any **Wither Damage** inflicted on Heroes gets halved.

**Wither** is the stronger version of Poison, as Poison lacks lethality. The combination of the two is really strong as **Wither** makes up for this shortcoming. As such they'll deal 2 damage that ignores Armor to an entity each turn. A good example of this is Dragons Breath

## Counter Measures

The only way to clear **Wither** is Milk. But this will also clear all Positive Effects on the entity.

Certain cards, like Wither Skeleton, are immune to **Wither Damage** entirely. This can be seen by the Glyphs on the card art.
Health

Health, or **HP**, is a stat every unit has. How much Health a unit has left determines if its dead or alive - if Health goes below 1, a unit dies. Every unit has a max Health value, and Health can't normally exceed a unit's max Health, unless the player uses Golden Apple or Enchanted Golden Apple. Max Health can also be increased via buffs seen in Emerald and Dolphin.
Cleric

## Card Text

At the end of turn, heals a random entity for 5 health

## Emerald Interaction

When the Cleric is traded with using the Emerald card, it heals one Health to your hero, as well as gaining one max HP and healing 1 Health.

## Strategies

Cleric is another villager that requires the correct set up to use. Cleric works extremely well against low health units, who do not benefit from being healed.

**Healing**

Healing occurs at the end of every turn. It selects a random unit on board (excluding heroes), and attempts to heal it by 5 HP. If the selected entity is already at full health, the healing is failed, and no healing is given.

**Emerald**

Clerics also benefit from Emerald. Emerald gives them +1 HP and Max HP, and also heals your hero by 1 HP. This makes for a very powerful hero healing strategy if you have Emerald generating cards like Fox or Fletcher.

## Changelog

**Version 2.0**

Changed card background to new rare rarity coloring

**Version 1.0**

Added Cleric