Chara

## Summary

**Chara** is the default name of the first human to fall into the Underground. They are Asgore's and Toriel's adoptive child as well as Asriel's foster sibling. Although mourned by the Underground's residents after their death, their adoration for the fallen child belies a much more sinister persona that few are privy to and is only revealed in segments on the Pacifist Route before being showcased in full on the Genocide Route.

## Powers and Stats

**Tier:** **2-B**

**Name:** Chara, The Fallen Child (Name in-game varies depending on what the player chooses to name them)

**Origin:** Undertale

**Gender:** Ambiguous

**Age:** Child (Exact age unknown)

**Classification:** Human, Abstract force of evil

**Powers and Abilities:** Superhuman Physical Characteristics, Magic, Weapon Mastery, Non-Corporeal, Possession, Acausality (Type 1. Was unaffected by the destruction of the timeline containing her birth), Energy Manipulation (Can create red slashes of energy, and shoot yellow energy pellets in Yellow SOUL mode. Able to channel DETERMINATION, which is a force and power source in the Undertale canon), Soul Manipulation (Stole Frisk's soul and attacks it directly), Time Manipulation (Can overwrite timelines through SAVEs and LOADs and create alternate timelines), Time Travel, Reality Warping, Acausality (type 1, unaffected by time being rewinded by Frisk), Transmutation (Turned Frisk's body into her own in the Post-Genocide True Pacifist ending), Minor Power-Stealing / Energy Draining (Stole Frisk's Determination), Intangibility through INV, Forcefield Creation through Green SOUL Mode, Flight through the Cellphone's Jetpack mode, Data Manipulation (Able to activate a flag in the game files that permanently blocks the Player from seeing the True Pacifist ending), Fear Manipulation (Made Doggo feel a chill all over his body, even though he had no idea where Chara was), Life Manipulation (Drew a boat that came to life while facing So Sorry), Thermal Manipulation via Heat Up, Statistics Amplification (Through Determination), Homicide Empowerment, Teleportation (Appeared out of thin air after Frisk killed Flowey in the Genocide Route and disappeared right before attacking Frisk/the Player), Power Nullification (Able to disable the Player's input several times throughout the game), Immortality (Types 1, 4, 6 and 7. Chara is already dead and likely doesn't age), possibly minor Sleep Manipulation through Sing (Put Knight Knight to sleep with a lullaby; however, given Knight Knight's nature, it's questionable wether this would work on other opponents)

**Attack Potency:** **Multiverse level** (Casually destroyed the entire game. The game contained a multitude of timelines, from Flowey resetting the game until he knew every outcome, to Sans canonically killing Chara 13 times; then counting his three other bonus statements, 16 timelines had to of been created during that boss fight. As for Flowey, he states he knew everything, but could never predict Chara. He read every book and burned every book? 2 timelines, one for reading, one for burning, and Pacifist and Genocide routes. 2 x 2 = 4. He then states he won every game, and lost every game. All games in Undertale include Bridge Seed [contributes 7 timelines, one for each bridge successfully built and failed on and one for Genocide], Hotland Puzzles [contributes 36 timelines, one for each report on the quiz, pass and fail, and passing and failing each puzzle], Ruin Puzzles [contributes 14 timelines, one for success and one for fail on each route], Snowdin Puzzles [contributes 24 timelines, one for pass and fail, and one for each ending of the Ball Game], Thundersnail [contributes 20 timelines, one for each placement of each snail, and one for when the yellow snail almost wins and for each route] and Waterfall Puzzles [contributes 16 timelines, one for pass and fail and for each route]. Adding all previous timelines, including Sans, we get 137 timelines thus far. Continuing, Flowey states he's appeased everyone and killed everyone. There are 94 monsters in the game, and with Pacifist and Genocide, 94 x 2 = 188. 188 + 137 = 325 timelines. Next, Flowey says "Sets of numbers, lines of dialogue... I've seen them all." Assuming sets of numbers means sets of damage, there are 9 weapons in the game. 9 x 2 = 18. 94 characters x the 3 routes of different dialogue = 282. Adding all previous timelines, we end up with 607 timelines. 607 x 100 to account for the Fun Value system = 60,700 timelines total. Later, she restored those timelines, too)

**Speed:** **Omnipresent** (Their existence is that of an entirely abstract concept that said concept being the feeling you get when you want to grind and ETC...Chara is everywhere possible existing in every timeline influencing everyone.)

**Lifting Strength:** **Unknown**

**Striking Strength:** **Multiversal** (Destroyed the game in a single strike)

**Durability:** **Multiverse level** (Survived the destruction of the game without much effort)

**Stamina:** Limitless (Their existence is that of an entire abstract concept)

**Range:** **Multiversal** (Able to extend throughout all of time and space via SAVE and LOAD; Their natural existence also extends across the multiverse and can influence them)

**Standard Equipment:**

* **Cell Phone**: Frisk can call their friends using this phone. They can also receive calls from those friends.
* **Weapons**: Frisk can use these to combat their foes, or to interact with them by ACTing.
	+ **Stick**: It's bark is apparently worse than it's bite. Absolutely useless in combat. It does no damage. Though it's quite useful to distract dogs, or characters who act like a dog.
	+ **Tough Glove**: A worn glove for characters with five fingers. This adds 5ATK.
	+ **Ballet Shoes**: These shoes make Frisk feel incredibly dangerous for some reason. This adds 7ATK.
	+ **Burnt Pan**: A pan that deals consistent damage. This adds 10ATK, and an additional 4HP every time a consumable Item is used.
	+ **Worn Dagger**: A tool used for cutting plants and vines. This adds 15ATK.
	+ **Empty Gun**: A unique revolver that doesn't require any ammo. This adds 12ATK.
	+ **Torn Notebook**: A notebook with extremely messy writing. This adds 2ATK and 6INV.
	+ **Toy Knife**: A knife made of plastic. This adds 3ATK.
		- **Real Knife**: By far the most powerful weapon. This adds 99ATK.
* **Armor**: Frisk can use these to improve their defense against attacks.
	+ **Bandage**: A bandage that has been used countless times, though somehow it still restores 10HP, but doesn't offer any DEF.
	+ **Faded Ribbon**: If you're cuter, apparently monsters won't hurt you as much. This adds 3DEF.
	+ **Manly Bandanna**: A worn bandanna with abs drawn on it. This adds 7DEF.
	+ **Cowboy Hat**: This hat makes Frisk want to grow a beard. This adds 12DEF and 5ATK.
	+ **Old Tutu**: A tutu that somehow proves to be protective armor. This adds 10DEF.
	+ **Cloudy Glasses**: A worn pair of glasses. This adds 5DEF and 9INV.
	+ **Stained Apron**: A dirty apron is somehow useful. This adds 11DEF and 1HP per turn.
	+ **Temmie Armor**: According to Temmie lore, this is worn during college education. This adds 20DEF, 10ATK, 1HP per turn, and a slight boost in INV.
	+ **Heart Locket**: This locket has "Best Friends Forever." written on it. This adds 15DEF. However, this artifact is completely different in another route...
		- **The Locket**: You can feel this locket beating, as if it were an actual heart. It adds 99DEF.
* **Items**: Frisk can use these usually to heal them or gain a temporary boost in a stat.
	+ **Temmie Flakes**: Torn up pieces of construction paper by the Temmies. It only restores 2HP.
	+ **Snowman Piece**: A piece of a Snowman in Snowdin Forest. Frisk can take it far away across the Earth...or they can just straight up *eat it* to restore 45HP.
	+ **Crab Apple**: An apple that's shaped a crustacean. It restores 18HP.
	+ **Potato Chips**: Nothing like a bag of Potato Chips. It restores 13HP.
	+ **Cinnamon Bunny**: A cinnamon roll that's shaped like a bunny. It restores 22HP.
	+ **Starfait**: A treat made of sparkling stars. It restores 14HP.
	+ **Monster Candy**: Candy with a distinct, non-licorice flavor. It restores 10HP.
	+ **Spider Cider**: A juice sold at the Spider Bake Sale that's been made from real spiders. Gross. It restores 24HP.
		- **Spider Donut**: A donut sold at the Spider Bake Sale that's been made from Spider Cider. It restores 12HP.
	+ **Butterscotch Pie**: Toriel's delicious cinnamon pie. It restores all of Frisk's health.
		- **Snail Pie**: Toriel's delicious...snail pie. It restores *almost* all of Frisk's health.
	+ **Nice Cream**: An ice cream sold by the Nice Cream Guy. The wrapper always says something nice about the buyer. It restores 15HP.
	+ **Bisicle**: A popsicle divided into two so you can eat it twice. Both halves restore 11HP.
		- **Unisicle**: A popsicle divided into one...or a normal popsicle. It restores 11HP.
	+ **Astronaut Food**: Food used to feed a pet astronaut. It restores 21HP.
	+ **Abandoned Quiche**: A spinach egg pie that's been neglected. It restores 34HP.
	+ **Instant Noodles**: This was hanging around in Alphys' fridge. Instant Noodles normally restore 4HP to 15HP. However, if Serious Mode is enabled, then it restores 90HP.
	+ **Hot Dog...?**: A hot dog that Sans sold. He seemingly made it out of "water sausage". It restores 20HP.
		- **Hot Cat**: Just like a hot dog, but with cat ears. It restores 21HP.
	+ **Steak in the Shape of Mettaton's Face**: A massive steak shaped like Mettaton's face, but it's likely not real meat. It restores 60HP.
	+ **Glamburger**: A hamburger made out of...glitter and sequins. It restores 27HP.
	+ **Dog Residue**: Using this fills Frisk's inventory with Dog Residues and Dog Salads. Thank the Annoying Dog for that one.
		- **Dog Salad**: After receiving the Dog Residue, it fills Frisk's inventory with Dog Salads. The amount of HP depends on what's being eaten. The amount of HP depends on what the salad contains. If it only contains bones, then it only restores 2HP, if it contains a fried tennis ball, it restores 10HP, if Frisk thinks it tastes "yappy", then it restores 20HP, and if it's literally garbage, then it restores all Frisk's health.
	+ **Junk Food**: Food that was likely thrown away at some point. It restores 17HP.
	+ **Legendary Hero**: A sandwich shaped like a sword. It restores 40HP.
	+ **Sea Tea**: Tea that was made from glowing marsh water. It restores 10HP, and gives Frisk a slight boost in SPEED until completing a said task. (For example, winning a battle)
	+ **Hush Puppy**: A spell that forbids dogs from using magic. It restores 65HP.
* **Punch Card**: These cards are made to temporarily make Frisk stronger during battle. Using it will make Frisk's hands burn. They can have multiple Punch Cards at once. If the Tough Glove is currently equipped, then it adds 6ATK.

**Intelligence:** Presumably incredibly high (Managed to trick Asriel)

**Weaknesses:** Chara needed someone with strong enough determination and capacity for violence to manifest and needed to possess a host to interact with the universe before they had reached a sufficiently great level of power

**Notable Attacks/Techniques:**

* **Determination**: A power that allows SOULs to persist after death. It also allows Frisk to get more powerful for the time being. If Chara happens to get killed, they can use this power to keep fighting on by using the abilities listed below.
	+ **SAVE**: In-game, this feature is used to save your files. In other words, it saves Frisk's current point in the timeline they're in by using a SAVE Point.
		- **LOAD**: In-game, this feature is used to return to the last time you saved in said file. In other words, it allows Frisk to return to their previous SAVE Point, commonly after being killed by someone or something. Characters with timeline awareness may be aware of the previous Loads.
		- **RESET**: In-game, this feature is used to erase any files and most of the stored information within it. In other words, it completely restarts the said timeline. Just like with Loading, characters who have knowledge of previous timelines will recognize Frisk, but not aware of *how* they know them.
			* **TRUE RESET**: In-game, this feature is used to erase a file and *all* the stored information within it. In other words, it completely refreshes *anything* in that timeline. Even the memories of characters with timeline awareness will be completely refreshed.
* **FIGHT**: Chara will be prompted to attack a character.
* **ACT**: Chara will be prompted to select a character to learn more about them. This includes checking their stats or simply just interacting with them. Frisk can befriend them...or taunt them. In-game, ACTing can make it easier to Spare an opponent, depending on how flattered they are with Chara's interactions. (However, this technique doesn't work on those who are absolutely bloodlusted.)
* **ITEM**: Chara will be prompted to use an item in their inventory.
* **Serious Mode**: This disables any humor when fighting a character. (Some examples are when fighting a Boss Monster like Toriel, Asgore, Undyne the Undying or Sans.)