The Ellurian Adventurer's Guild

In Elluria, adventuring is a way of life for some people. While Elluria has been at peace for as long as anyone can remember, with the exception of occasional bandit activity or a few scattered conflicts with nomadic tribes on the borders of Morica and Gashidda. However, strange creatures sometimes descend from the mountains that surround Elluria. The undead occasionally awaken, and ancient horrors are sometimes uncovered in crumbling ruins. All in a day's work for an adventurer!

However, the Commonwealth isn't very keen on strange people just walking around the countryside swinging swords and casting spells, so adventurers are expected to join the guild.

The Guild's headquarters are located in Durendal, the capital of Lagash. The founders wanted to locate themselves in a city as far from Iddamakur and the influence of the Eldritch Covenant as possible, and with Lagash being the province most haunted by monsters, it was the logical choice. While the Guild understands the need for the Covenant in maintaining peace among the ordinary rabble of the land, they feel the Covenant stifles them in their work to achieve their goals.

The guild's training center for new recruits is located in Oleira, and is where new adventurers usually start out. They receive a basic training course in survival and weapons training, along with indoctrination of the Guild's Motto, beliefs and goals. Upon graduation, they receive a Cloak Pin that identifies them as a guild member. As members gain renown, the pin becomes upgraded, from the first rank (stone) to Garnet, Sapphire, Emerald and finally Diamond-- heroes of legend throughout the land.

The Guild has many resources that are available to their members (and only their members):

Since Guild members are vouched for by the Guild, they have a reputation for being trustworthy and reliable. Many people who need a quest fulfilled will only trust a certified Guild member, and will turn to random murder hobos only out of desperation. Many towns place

**The Iron Library** is a vast storehouse of knowledge, not as large as the Obsidian Tower or the fabled Library of Rhylanor, but it is far more specific in scope. It chronicles the hard-earned knowledge of centuries of adventurers, cataloguing their stories and findings. You can find records of past adventuring companies, information on creatures, monsters and places, alchemy formulas, schematics for magical artifacts, and spell formulas-- anything a growing adventurer might need.

The **Spellforge** at the Guild Headquarters is one of only three known to exist: the other two are located in Rhylanor and at the Obsidian Tower.

Guild headquarters has a vast armory, alchemical laboratories, scriptoria (for creating scrolls), blacksmith and jeweler.

The Guild maintains a network of Teleportation Circles and safe houses that can be used in times of need.

There are also rumors of a secret order within the Guild that keeps tabs on events throughout Elluria, but this has never been proven.

**Guild Renown**

**Level 1**

* You are officially a member of the Guild. You receive your guild emblem ( a stylized metal cloak pin) and can operate as a Guild member in good faith. Towns or businesses that have a working relationship with the Guild may offer you credit towards your quest reward for expenses. You may accept quests from official quest boards and you are recognized as being a generally trustworthy adventurer, rather than a bandit or random murder hobo.

**Level 3**

* You are now an established and respected member of the Guild, that has proved their competence with a few successful quests under their belt. Other members of the Guild have a friendly attitude towards you by default (Individual members of the guild might have reasons to dislike you, despite your renown.) They provide you with lodging and food in dire circumstances and pay for your funeral if needed. If you are accused of a crime, the Guild offers legal support, as long as a good case can be made for your innocence or the crime was justifiable.

**Level 5**

* You gain a personal contact within the guild. This contact can be related to your class, the personal interests of your character, or any aspect of the Story that is important to you.

**Level 7**

* You gain access to the lobby of the Iron Library. You may make requests from the librarian at the Information Desk about any topic you are interested in that is covered by the library. You are still a lower level member, so requests from higher-ranked members may take priority over your request.

**Level 10**

* You may purchase magical items of common or uncommon rarity from the Guild at a 15% discount from the listed price, based on availability.

**Level 12**

* You may use the Sanitarium facilities for restorative magic. Curses can be lifted, limbs and arms regenerated, disease and poisons cured or neutralized.

**Level 15**

* You may request additional aid from the Guild while on a sanctioned quest. The nature of that aid is determined by the nature of the quest, the resources available, and your location. It could be anything from a single adventurer NPC with a particular set of skills, to flying mounts, to a small fighting force at the DM's discretion.
* Your Guild pin is upgraded to Garnet and gains a secret ability.

**Level 17**

* You may use the guild sending services for message sending and retrieval. You may sand a message from guild headquarters to anyone in Elluria. If there is not an immediate response, any response received is forwarded to you upon receipt.

**Level 20**

* If you are killed in combat on a sanctioned quest and your companions can transport your body back to the Sanitarium, Raise Dead will be cast on you at no cost.

**Level 25**

* You may requisition equipment from the Guild for use on missions. Any standard gear can be assigned. Magical items up to Rare quality may be requisitioned, depending on availability. These items must be returned in good condition at the end of the quest.
* Your Guild pin is upgraded to Sapphire and gains a secret ability.

**Level 30**

* You are allowed access to the first eight floors of the Iron Library. You may wander the halls freely, as long as you obey library rules. Books may be removed from the library for personal use, but there are harsh penalties for not returning them in the same condition they were checked out. You may arrange for spells from spellbooks in the library to be transcribed into your spellbook in the Scriptorium for a fee.

**Level 35**

* You may requisition up to 500gp of consumables (potions and scrolls) for use on a sanctioned guild quest. This is a free service; you do not need to reimburse the guild or return unused items after the quest.
* Your Guild pin is upgraded to Emerald and gains a secret ability.

**Level 40**

* You are given access to the Sanctum, the top floor of the Iron Library. The sanctum is reserved for the most accomplished heroes of the Guild. There is a personal concierge that will handle all downtime activities for you, including banking, researching topics in the library and overseeing crafting done on your behalf. The concierge will manage your correspondence and communicate with you magically anywhere in Elluria to keep you apprised of messages or any urgent business you need to be aware of.

**Level 45**

* You are allowed unrestricted access to the Guild Teleportation Circle network. You are given a map of all TC locations, including secret and hidden circles, and a list of safe houses.

**Level 50**

* You are considered one of the most valuable assets of the Guild. Should you be killed in action, if your companions can bring your body back to headquarters, Resurrection will be cast on your free of charge and you will be able to convalesce in the Sanitarium as long as needed.
* You may have access to use the Spellforge, under the watchful eyes of the Faya Kavayir.
* You may be approached by the ruling council with some... unusual opportunities.