Archive:KOMRAD

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The **KOMRAD** is a Missile Launcher, a primary weapon in Archive:The Cycle.

## Summary

The first missile launcher added to the game, part of the original 15 Alpha I weapons.

Short for Archive:Korolev Ozone-powered Micro Rocket Assault Device, the KOMRAD is one of the most destructive weapon systems developed by the mega corp, and one of its most expensive.

This fearsome weapon platform is capable of firing salvos of fast-moving missiles capable of making short work of any hostile element.

## AoE Mechanics

The aoe radius is mis-represented in-game, the stats report 175 radius which is 1.75m even though the aoe radius can hit targets up to 400 or 4m away.

* If you shoot a single target and get a body shot you will do 34 damage.
* If you shoot a single target but miss and the projectile explodes >0.5m away from the target you will deal 100 aoe damage.
* If you shoot a single target but miss and the projectile explodes between 1.75m - 4m away from the target you will deal 75 aoe damage.

## Modifications

Only 1 of each type of mod (Rail,Handle/Stock,Body,Magazine) can be equipped at the same time.Most guns have 4 modifications.

# Compare Weapons

Missing Data

If your looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Archive:Weapon Comparison or continue below to the Missile Launcher only compare tables.

## Update History

Release 12
* Decreased magazine size from 18 to 12
	+ Mods
		- Big Bertha
			* Decreased magazine size from 6 to 4
* Audio Changes

Archive:Release 8
* Upgrade 1 changed from 20% AOE Radius to 10% Damage
* Upgrade 2 changed from 10% Damage to 10% AOE Radius

Archive:Release 7
* Unequip time reduced from 0.5s to 0.3s
* Refire time increased from 0.7s to 0.8s

Archive:Release 6
* Spread reduction in ADS from -25% to -75%
* Refire time from 0.75 s to 0.7 s
* Direct damage from 25 to 40
* AoE damage from 75 to 80
	+ Mods
		- “Big Bertha”
			* Direct Damage bonus from 200% to 300%

Archive:Release 5 - Season One
* Damage reduced from 34 direct and 100 AoE to 25 direct and 75 AoE
* ADS time reduced from 0,6 s to 0,5 s
* Initial projectile speed increased from 4000 to 7000
* Projectile acceleration increased from 5000 to 9000
* Projectile radius increased from 2 cm to 20 cm
* Base spread increased from 5 to 8
* Max spread increased from 9 to 9.5
* Spread multiplier while in the air increased from +50% to +75%
* Spread reduction now starts earlier
* AoE radius increased from 175 cm to 200 cm
* AoE damage falloff range changed from 75 cm to 125 cm
* Damage falloff changed from -25% to -50%
* Mods
	+ “Rapid Rockets”
		- Initial projectile speed bonus from +100% to +35%
	+ “T.N.T Rockets”
		- AoE damage radius bonus decreased from +25% to +20%
		- Initial projectile speed penalty from -20% to -25%
	+ “Big Bertha”
		- Damage bonus increased from +50% to +100%
		- Does not reduce spread anymore
		- New: Refire time penalty +10%
		- Initial projectile speed increased from 2000 to 5000
		- Does not delay projectile acceleration anymore
	+ “Streamlined Chamber”
		- Spread reduction bonus decreased from -25% to -20%
		- ADS spread reduction bonus decreased from -25% to -20%
		- Burst interval penalty decreased from +30% to +25%
	+ “Booster Chamber”
		- Initial projectile speed bonus decreased from +25% to +15%
	+ “Heavy Weight Stock”
		- Recoil increase rate bonus adjusted from -25% to -50%
	+ “Light Weight Stock”
		- Recoil increase rate penalty adjusted from +15% to +20%

Archive:Release 3
* Magazine
	+ Big Bertha
		- Only fires one missile at a time
		- Significantly increased damage per shot (direct+aoe)
		- Faster projectile speed
		- Decreased spread
		- Reduced clip size
		- Added delay after firing before projectile starts travelling .
	+ T.N.T. Rockets
		- Larger blast radius
		- Slower projectile speed
	+ Rapid Rockets
		- Significantly increased projectile speed
		- Fewer shots per burst
		- Reduced ammo
* Body
	+ Streamlined Chamber
		- Reduced spread
		- Increased burst interval
	+ Booster Chamber
		- Slightly increased projectile speed
		- Increased spread
* Stock
	+ Heavy Weight Stock
		- Reduced recoil
		- Reduced movement speed
		- Reduced aim and equip speed
	+ Light Weight Stock
		- Increased movement speed
		- Increased aim and equip speed
		- Increased recoil

Archive:Early Access
* Balance
	+ Stability System Reworked
	+ Damage from 130 to 134
	+ DPS from 402 to 414

Playtest #10
* Balance
	+ Damage from 25+100 (Direct/AoE) to 30+100

Alpha V
* Increased direct damage: 0 → 20
* Reduced AoE damage: 70 → 60
* Increased AoE falloff penalty: 0.35 → 0.25
* Increased AoE radius by 60%
* Increased self damage AoE multiplier: 0.5 → 1
* Increased missile interval per bust: 0.09 → 0.12
* Added slight gravity to missiles

Alpha IV
* Bug Fixes
	+ Komrad missile mini launcher has crosshair displayed when aiming

Alpha III
* Added
	+ Increased damage of each projectile
	+ Increased rate of fire

Alpha I
* Added
	+ Added as the first missile launcher in the beginning.

# Weapons Data Code

This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.