Threat BM

## *The Threat is an Idiot*

#### -Dubbed by Simurgh of the TC community-

This one is pretty simple, as The Threat cannot clear some weapon malfunctions/operations. Thusly when The Threat tries to kill you via Threat Echo, it can't manage to do so if you have a certain weapon malfunction. Unfortunately not all weapons are capable of Threat BM. The Colt SAA, Colt .38 Detective Special, and S&W Model 10 (which are all revolvers of course) cannot Threat BM since they have no malfunctions to stop The Threat from firing the weapon at yourself.

Only Semi-Automatic weapons can Threat BM, and the Yeet Cannon has it's own special Threat BM.

* Magazine-less Lock
* Stove Pipe
* Double Feed
* Mag Safety (Yeet Cannon only)

#### Magazine-less Lock is a rather simple technique, used primarily to tease the Threat. There's no true advantage to it.

For Magazine Lock, you are required to empty your gun completely of ammunition, similar to the start of a Double Feed listed below. But instead of forcing bullets to press against one another, you just lock the slide back (Without a round in the chamber either).

Though not as teasing or fun as a Double Feed, it is a more 'safer' option to it. Since some Receivers are not comfortable malfunctioning their weapon with live rounds. Even though forcing a Double Feed is still as safe as a Magazine-less Lock.

#### -Stove Pipe-

There is a malfunction for Semi-Automatics that can occur, only when operating and cannot be done manually. A Stove Pipe is when the ejected casing of the bullet gets stuck between the slide and the chamber, creating a 'Stove Pipe' look similar to a chimney.

If you are to get a Threat Echo, as well as get a Stove Pipe before it takes control, and do not clear the malfunction. The Threat is unable to clear it and cannot fire the weapon to kill you.

#### -Double Feed-

This malfunction can occur during regular gun operation, but it can also be manufactured manually by the user of the weapon. A Double Feed occurs when the spent bullet casing fails to be extracted from the weapon chamber, and the next round from the magazine presses against it creating a double feed. This is usually, for inexperienced Receivers, an annoying malfunction to have. Needing a decent enough amount of time to possibly have them killed by a Killdrone.

If you are to get a Threat Echo, you can hope to have already gotten one naturally to survive The Threat or you can create a Double Feed manually. To do this you need to:

1. Fully empty your gun of ammo. Mag and the chambered round.
2. Lock the slide back manually, and insert a bullet into the chamber directly.
3. Pull out a magazine with at least 1 bullet in it and load it into the gun.

Following those steps will cause a Double Feed in the gun, disallowing it to fire. It might be important to learn how to clear a Double Feed, but it is just as important to know how it works and how to cause one manually.

A more in-depth example follows from a fully loaded gun (And with default keybinds):

```
 > E > (1-5 to put the magazine away) > Hold R+G + Hold T (In that order) > Release R+G + Release T (In that order) > Z > (1-5 to pull out a magazine) > Z

```

And that is how to manually produce a Double Feed.

#### -Magazine Safety-

The Yeet Cannon/High-Point C9 is special in that it has a magazine safety feature. The weapon cannot and will never fire if it doesn't have a magazine inside of it, even with a chambered round.

This is where you can abuse it to technically have a loaded weapon, but The Threat cannot kill you. So you'd normally have a loaded Yeet Cannon, but during a Threat Echo you can just take the magazine out. **\*\*IT IS IMPORTANT, that during a Threat Echo you do *NOT* pull a magazine out during the Mind Control event, or it will put the magazine in the gun!\*\***