recursal/Fanatic-Fandom huggingface dataset:
Preguntas y respuestas del Equipo de Desarrollo

En esta sección, se muestra una serie de preguntas y respuestas que los desarrolladores del equipo de Ghostship Games han dado a comentarios y sugerencias de la comunidad durante algunos de los streams abiertos que han dado (tanto a través de Twitch como de YouTube). Todos los enlaces incluyen las fechas asociadas.

**Nota**: recuerda que las respuestas dadas a continuación no son información 100 % precisa y cierta.

* Los desarrolladores que hacen *streaming* del juego no saben (o a veces no pueden dar detalles al respecto) acerca de todos los detalles del estado de elementos en desarrollo, para lo cual han dado respuestas basadas en sus suposiciones u opiniones.
* El proceso de desarrollo de GSG es lo suficientemente flexible para que cualquier decisión tomada esté sujeta a nuevos cambios. Los planes comentados pueden cambiar conforme lo hace el juego, y lo que se ha comunicado en fechas anteriores a la actual podría verse modificado por eventos más recientes.
* El equipo de "streaming" divide su atención entre jugar al juego y responder a las preguntas que se van haciendo. Pueden darse casos de errores de comunicación, y a veces la gente incluso se olvida o mezcla datos, por lo que la información no escrita oficialmente está sujeta a imprecisiones.
* Algunas de las respuestas que se dan son directamente bromas. Aprende a distinguir entre un tipo y otro de información.

En esta lista **no** podrás encontrar:

* Questions along the lines of "When is the next update?" or "Is the next update going to have X?" You can view the latest roadmap **here**.
* Questions like "What is your favorite weapon?" and other open-ended questions not phrased as suggestions or ideas for Deep Rock Galactic.
* Questions about adding features that are already in the game and that the question asker wasn't aware of.
* Questions which nobody could really comment on.

Para agrupar los duplicados, haz clic en el encabezado de "Categoría", si no, las respuestas se mostrarán de más reciente a más antigua. Pulsa [Ctrl] + [F] para buscar palabras específicas.

es:Preguntas y respuestas del Equipo de Desarrollo
Early Access Patch (Build ID No.3961583)

Hi!

This is a bug fix patch to address critical issues that came up in the first week of Scorched Acres. This patch explicitly does NOT contain balance fixes, since we want to make sure players have enough time to figure out new strategies and preferences with the new content.

## Gameplay Changes

* + Increase damage of  explosion from 100% of your health to 300% of your health
	+ no longer pierces armor
	+ Add new graphics to  to clarify that it is not a
* + Reduce horizontal jump distance to reduce chance he yotes himself off the stage
* Misc
	+ Blood Shrines now take into account shields and barriers to make it more consistent
	+ Reduce maximum number of overlay effects (burning, shielded, glass, etc) to 6 from 8 for performance

## Bug Fixes

* Fix   sometimes having double cooldowns
* Hitting Immune characters or  attacks no longer applies on-hit effects
	+ This is especially important for , who was previously recieving debuffs like  and  while Immune
* Immune characters can no longer block "armor piercing" health costs (Blood Shrines,  abilities)
* Fix  reducing maximum health and also applying curse health reduction on top of it
* Improve performance on  entangle graphics
* Fix execute threshold for being frozen showing up on player healthbars
* Fix high overlay counts causing monsters and players to go pink and invisible
* Fix the   being stretched
* Fix typos and formatting errors

Thanks again for everyone's enthusiasm in our new content update. We're very happy with the reception and are excited for our next content updates to come!

You can all now go back to stacking guillotines :)

-hopoo
Glorious Battle

**Glorious Battle** is a challenge in Risk of Rain 2. It is completed by completing a Teleporter Event with less than 10% health.

## Tips

* The game checks what percentage of health the player has remaining when the Teleporter Event finishes, not for the entire duration of the Teleporter Event. This means that it is possible for the player to leave the Teleporter radius right before it reaches 100%, then take enough damage via fall damage or allowing enemies to attack them, then re-enter the radius for the challenge.
Gunner Turret

Base Cost | $35

The **Gunner Turret** is a drone that supports the player with more firepower, at the cost of being unable to move freely. It is possible to bind more than one Gunner Turret to the player's Survivor.

As of the Hidden Realms Update, all purchased Gunner Turrets that survive to the end of the stage will also move on to the next one. Upon entering the next stage, their positions are randomly placed somewhere close to the player's spawn point.

## Skill & Behavior

### Primary: Turret Fire

The Gunner Turret fires a bullet every 0.1 seconds, dealing 30% damage with a proc coefficient of 1.0. It will also push away enemies with a force of 300, which is noticeable against light enemies, such as the .

This skill has a cooldown of 2 seconds, holds 40 stocks, resets its cooldown upon each activation, and replenishes all stocks when it recharges.

### Behaviors

1. **Use primary**: the Turret must be within 60m from its target and have line of sight. It will refresh its enemy target at the end of it, which means the Turret will also prioritise the closest enemy as it pushes them away.
2. **Search for target**: no requirements. Effectively an idle state.

## Version History

Anniversary Update
* Quality of Life
	+ Graphics Updates
		- Update visuals to match other assets

Early Access Hidden Realms Content Update
* Gameplay Changes
	+ 🌧 Purchased Gunner Turrets now persist between stages
Arrastrero nayaka

* Saltando
* Lateral
* Parte inferior

El **arrastrero nayaka** es una de las criaturas que viven en Hoxxes

## Descripción

Esta criatura se encuentra exclusivamente en los Pasillos Erosionados. It appears to be a reptilian creature with a scaly body adorned with spikes. Its body is primarily a salmon color, but its underbelly is a bright yellow. On the front of the creature appears to be a large maw with several sharp teeth and two fangs used to grip prey and hold them in place.

A highly mobile and aggressive creature, the Trawler's body is well adapted to cruising through the sands of the Corridors at high speeds. While moving, the majority of its body is concealed underneath the sand. It can use natural slopes in the environment to launch off of, gaining lots of air time in the process.

## Estadísticas

**Ataques:**

* Se lanzará contra los enanos y los golpeará con gran fuerza. Al hacerlo, el objetivo saldrá volando por los aires. La colisión en sí no provoca demasiado daño, pero la amenaza de caer por precipicios o colisionar con otros elementos peligrosos del medio ambiente se convierte en un problema muy importante en ciertos tipos de cuevas.
* Alongside their tackle, Trawlers can also attempt to grab Dwarves and swim away with them. When preparing this attack, the Trawler will charge towards a target with its front maw and fangs clearly visible. If it touches a Dwarf while doing this, it will steal them away. Trawlers will attempt to take captured Dwarves far away from their team to break up positions. The screen switches to a third person view to show the Trawler swimming with the Dwarf. While grabbed a Dwarf is completely incapable of taking any action other than rotating their camera and using the Heightened Senses, and must either wait for their teammates to kill the Trawler or to be released naturally.

**Resistencias:**

* Ninguna
* A pesar de no tener resistencias, el arrastrero ignora el daño directo por fuego y frío del lanzallamas y del criocañón, respectivamente. Sin embargo, el daño indirecto (como el de las llamas pegajosas) sí que puede afectarle

**Debilidades:**

* Ninguna

**Punto débil:**

* Estómago (300 % de daño adicional)
* Expone su punto débil al hacerle daño

**Blindaje:**

* Ninguno

## Consejos y trucos

* Cualquier arma con efectos de aturdimiento hará que el arrastrero se detenga en seco y acabe tendido sobre el suelo con el estómago hacia arriba, exponiendo su mayor punto débil.
* La habilidad para atrapar a los jugadores e incapacitarlos es parecida a las de las sanguijuelas o los cazadores mactera, y por tanto, cualquier enano podrá matar al arrastrero inmediatamente usando la aptitud **Sentidos agudizados** cuando sea atrapado.
Healing Drone

Base Cost | $40

The **Healing Drone** is a drone that supports the player by healing their Survivor and other allies. Once purchased, the Healing Drone flies close by and follows them. It is possible to bind more than one Healing Drone to the Survivor. After finishing the Teleporter Event, the Healing Drone travels to the next Environment along with the rest of the party.

## Skills & Behavior

### Primary: Heal

The Healing Drone heals a single nearby ally for either 5 seconds or until they reach full health, whichever comes first. This ally could be the player, a minion, or another drone.

This skill has a cooldown of 10 seconds.

### Behaviors

1. **Stay close to owner**: the Healing Drone must be at least 35m away from its owner and the owner must be alive. This behavior is active for 2 seconds.
2. **Use primary on owner**: the Healing Drone must be within 15m from its owner, who must have less than 95% health. The Healing Drone will strafe the owner during this behavior.
3. **Go to owner off nodegraph**: the Healing Drone must be at least 10m away from its owner, have line of sight, and the owner must have less than 75% health. This is a precursor to healing the owner, so 75% health for the owner is the trigger point when they become more attentive.
4. **Go to owner**: similar to the previous behavior, but the Healing Drone has no line of sight to the owner and will therefore use the nodegraph for pathing.
5. **Use primary on closest ally**: the Healing Drone must be within 15m from its target, who must have less than 95% health. This behavior is active for 5 seconds, during which the Healing Drone will strafe its target. Due to how much the Healing Drone prioritises staying close to its owner, it will only heal another ally if the owner is already within 35m and above 95% health.
6. **Go to closest ally off nodegraph**: the Healing Drone must be within 10-60m from its target, have line of sight, and the target must have less than 99% health.
7. **Go to closest ally**: the Healing Drone must be within 20-60m from its target, and the target must have less than 99% health.
8. **Strafe the owner idly**: the Healing Drone must be within 20m from its owner. Due to the conditions for following/healing an ally, if the owner is dead, it is very likely the Healing Drone will find no suitable behavior and will revert back to its Wander/Look Busy state. Therefore, an injured ally will need to get the Drone's attention by getting within 60m from it. The Healing Drone will then heal/follow this ally until they are fully healed, killed, or stray too far away, at which point it will lose its attention again.

## Version History

Anniversary Update
* Quality of Life
	+ Graphics Updates
		- Update visuals to match other assets

## Trivia

* Before PC Patch v1.2.2.0, players with  could be killed by their own Healing Drones if it got converted by a , with the death screen stating "Killed By: Healing Drone".
* If the player has damaged shields and , the Healing Drone will not stop healing for 5 seconds or until the shields have recharged. This means the healing can contribute towards the barrier if the player's Health stat is full.
Experiencia

La **experiencia** es un elemento esencial para progresar en *Deep Rock Galactic*. Al subir de nivel ganando experiencia, desbloquearás la posibilidad de comprar mejoras y objetos de vanidad, permitiendo que los jugadores puedan conseguir superar misiones más complejas gracias a habilidades o equipo nuevo o mejorado.

## Conseguir experiencia

La experiencia se puede ganar en cada misión completando objetivos, consiguiendo minerales y matando criaturas hostiles.
Toda la experiencia ganada en una misión aumentará gracias a un multiplicador basado en la bonificación por riesgo de dicha misión completada.

* Objetivos principales y secundarios: Obtendrás la mayor cantidad de experiencia disponible completando estos objetivos. Los principales te darán aproximadamente el doble de EXP que los secundarios; además, ambos se verán afectados por las bonificaciones por riesgo.

 Fósil alienígena
 Setas boolo
 Dystrum
 Holomita

* Enemigos hostiles eliminados - 1 de EXP por cada enemigo eliminado por el equipo (no se ve afectado por la bonificación por riesgo).
* Minerales extraídos - EXP ganada en función de todos los minerales recogidos durante la misión. Este valor puede calcularse usando la siguiente tabla:

**Nota:** Las cantidades de minerales siempre se redondean a la baja para calcular la EXP obtenida. La EXP total también se redondea a la baja.

## Rango de jugador

También podrás revisar tu progreso de jugador en la parte superior derecha de la pantalla, en la insignia del jugador. Se mostrará mediante una gema azul que contiene el rango del jugador y tu nivel, además de la cantidad de créditos totales que tienes. Subirás de nivel cada vez que se rellenen los tres bordes de la gema azul, y estas zonas se rellenan cada vez que ganes un nivel con cada una de las 4 clases disponibles de enanos. Subiendo a todos los enanos al máximo, podrás acceder a un nivel de jugador máximo de 33; sin embargo, podrás seguir subiendo dicho nivel cuando asciendas a un enano.

*El rango de jugador evoluciona de la forma siguiente:*

 2
 3
 4
 5
 6-7
 8-9
 10-11
 12-13

 16-17
 18-20
 21-23
 24-26
 27-30
 31-35
 36-40
 41-45

 51-55
 56-60
 61-65
 66-70
 71-75
 76 o superior

## Experiencia necesaria por nivel

La experiencia que se necesita para subir cada nivel aumenta conforme el nivel del jugador aumenta. El nivel máximo de una clase es el 25 (implementado a partir de la versión 19.

La tabla siguiente recoge los valores de experiencia necesaria para ascender desde el nivel en el que se han colocado hasta el siguiente nivel.

Total: 315,000 EXP
Berserker

*This article is a stub. You can help Raid Land Wiki by expanding it.*

Rampaging south from the frost-covered tundra of the northern plains, the Elderfall Berserkers epitomize the traits of a relentless raider; being strong, fast, adaptable and well versed in both ranged and close combat.

The Berserker doesn't specialize in melee or ranged attacks. It is a ranged/melee hybrid.

The masteries for the Berserker are Wild Berserker and Grim Berserker.

A well versed Berserker can effectively damage enemies from range and with close combat. The Berserker is countered by the Hunter, however, hunters can be dealt with using an axe throw.
The most effective attack against Warriors is the slam attack, as a well placed attack is able to attack from above, away from the protective shield of the warrior.

 **Abilities and Attacks:**

* Attack/Left-Click: **Melee Swing** (Swings weapon.).
* Main-Ability/Shift/Right-click: **Axe Throw** (Throws axe into the air, forming a curve.).
* Holding Left-Click: **Spin Attack** (Spins axe 360 degrees (same height through the whole spin).).
* Left-click hold while in the air: **Axe Strike** (Slams axe into the ground dealing very high damage).

**Skill Tier 1 (class level 1)**

*Relentless*

Reduces max health but increases max stamina energy

*Savagery*

Reduce max stamina but regain partial stamina from kills

*DeathStreak; Retribution*

Increased melee damage with health buff on respawn from 3rd death in a row

**Skill Tier 2 (class level 4)**

*Frenzied*

Receiving damage increases move speed and track attackers with a foe marker icon

*Harbinger*

Thrown weapon reveals all nearby enemies and bunnies with marker icons

**Skill Tier 3 (class level 8)**

*Fearless*

Inflict more melee damage the more foes in close range

*Executioner*

Inflict more ranged damage the further from the target

*KillStreak; Berserker Rage*

On 2nd player kill, each player killed in a life multiplies Player Kill XP bonus

**Skill Tier 4 (class level 13)**

*Brutality*

Slam and spin attacks stun pause foes stamina recharge for a short time

*Bloodthirst*

Gain health from ranged kills and next ranged throw attack costs zero stamina

**Skill Tier 5 - Mastery (class level 20)**

*Wild Berserker; Stunning Slam*

Creates a stun explosion on hammer slam which slows enemy movement for a short time

*Grim Berserker; Sanguine Strike*

Thrown scythe creates a large impact sphere life steal of nearby foes while empty handed
Gunner Drone

Base Cost | $40

The **Gunner Drone** is a drone that supports the player with more damage.

Once purchased, the Gunner Drone follows the player's Survivor at a close distance and shoots targets. It is possible to repair and utilize more than one Gunner Drone at a time.

In contrast to the   Gunner Turret, the Gunner Drone is non-stationary and deals much less damage.

## Skill & Behavior

### Primary: Four-Shot Burst

The Gunner Drone 4 shots with a 0.15 second delay between shots, each dealing 50% damage with a proc coefficient of 1.0.

This skill has a cooldown of 1 second. The skill technically has a 2-second end lag delay, but this can be interrupted by activating the skill again, effectively making it usable once every second.

### Behaviors

1. **Stay close to owner**: the Gunner Drone must be more than 60m from its owner, who must be alive. This behavior is active for 3 seconds and the Gunner Drone will refresh its enemy target at the end of it.
2. **Stop**: the Gunner Drone must be more than 60m from its owner, who must be alive. This behavior is active for 1.5 seconds, cannot be selected twice in a row, and the Gunner Drone will refresh its enemy target at the end of it. This is intended as a "soft leash" from its owner so that the Drone will not prioritise staying close to its owner so much and stay potentially close to enemies. However, due to the previous behavior having the same requirements means this will never be chosen.
3. **Approach owner**: the Gunner Drone must be at least 20m away from its owner, who must be alive. The Gunner Drone will refresh its enemy target at the end of it. Since the remaining behaviors are related to attacking enemies, it means the Gunner Drone will only focus on a target as long as it is within 20m from its owner.
4. **Use primary while strafing**: the Gunner Drone must be within 15m from its target and have line of sight.
5. **Use primary while chasing**: the Gunner Drone must be within 45m from its target and have line of sight. While being at least 15m away is not technically a requirement, it practically becomes one because the previous behavior would be chosen in such a scenario.
6. **Strafe the owner idly**: the Gunner Drone must be within 20m from its owner, who must be alive. This is effectively used when there are no enemies nearby.
7. **Go to owner when no enemies**: the Gunner Drone must be at least 10m from its owner, who must be alive. The Gunner Drone will refresh its enemy target at the end of it.
8. **Use primary while chasing when the owner is dead**: no requirements.

## Version History

Anniversary Update
* Quality of Life
	+ Graphics Updates
		- Update visuals to match other assets
Artificer: Orbital Bombardment

**Artificer: Orbital Bombardment** is a challenge in Risk of Rain 2. It is completed as  by killing 15 enemies before touching the ground.

## Tips

* Using Artificer's  to hover in the air after jumping from a high point can give enough time to kill 15 enemies before touching the ground.

* Items like  and  can help the player stay in the air longer.

* Using an  can create a quantum tunnel straight up, allowing Artificer to gain incredible height.
* A  with a  can trivialise this challenge given a high enough ledge, as two uses of Forgive Me Please register as 16 kills.
3D Printers

**3D Printers** are interactables that spawn on all common Environments. These large machines can destroy one item given by a player to print a new one. They allow players to have some control over their items and, by extension, their build.

If the player interacts with the printer, it destroys 1 random item in the player's inventory that is the same rarity as the displayed item, then drops 1 copy of that displayed item. If the player has any Scrap of the corresponding rarity, the Scrap is guaranteed to be destroyed before any other item. *(See the Scrapper page for more information about Scraps).*

A 3D Printer can be interacted with indefinitely, as long as the player is willing to transform their items. Once the player has nothing but the item to be printed in their inventory, further interactions with the printer will simply replace the item with a copy of itself. This is generally not very useful, but can be used to generate a random item with the help of a , or to give copies of the item to fellow players in multiplayer.

Printing items should be done carefully: converting too many items can unbalance a player's build and become more detrimental than beneficial.

## Notes

* 3D Printers will not spawn with the Artifact of Command active.
* It is possible for 3D Printers to spawn close enough to bottomless pits that any printed items will fall into the pit and be lost.
* If a player is holding , the item in a 3D Printer can be replaced with a random lunar item while the cost of using the 3D Printer remains unaffected. This means that players can very easily get a high number of stacks of lunar items, rather than purchasing them by spending Lunar Coins.
* 3D printers will never offer  scraps.

## 3D Printer

Basic 3D Printers allow the player to exchange Common or Uncommon items.

## Mili-Tech Printer

Mili-Tech Printers allow the player to exchange Legendary items. They are the rarest printers.

## Overgrown 3D Printer

Overgrown 3D Printers allow the player to exchange Boss items.

* They can never offer  for exchange (although Pearls can still be used with an Overgrown 3D Printer to obtain a new item).
* Overgrown 3D Printers do not spawn on .

## Version History

Early Access Content Update 5
* Gameplay Changes
	+ 3D Printers will appear more often on all stages, ~50% more
	+ 3D Printers will cost less to spawn on all stages, ~50% less

PC Early Access Patch (Build ID No.4892828)
* Bug Fixes
	+ Remove Overgrown 3D Printers from

Early Access Hidden Realms Content Update
* Major Content
	+ Added Chest: Overgrown 3D Printer
* Quality of Life
	+ 🌧Update the visuals for items taken during 3D printing to be a bit clearer
Emergency Drone

Base Cost | $100

The **Emergency Drone** is a drone that supports the player by healing their Survivor. Once purchased, the Emergency Drone flies close by and follows them. It is possible to bind more than one Emergency Drone to the Survivor. After finishing the Teleporter Event, the Emergency Drone travels to the next Environment along with the rest of the party.

It is similar in function to the   Healing Drone, but is much more expensive, more durable, can heal more rapidly, and can heal multiple targets at once.

## Skills & Behavior

### Primary: Heal

The Emergecy Drone heals an ally below full health for 5 seconds even if they are fully healed in its duration. This ally could be the player, a minion, or another drone.

This skill has a cooldown of 1 second.

### Behaviors

The Emergency Drone features the same behaviors as the Healing Drone, but it has two additional ones at the end of the list.

1. **Go to owner**: no requirements.
2. **Go to closest ally**: the target must be at least 10m away. This behavior ensures the Emergency Drone will always follow an ally even if its owner is dead.

## Version History

Early Access Hidden Realms Content Update
* Major Content
	+ Added Drone: Emergency Drone
Acrid: Bad Medicine

**Acrid: Bad Medicine** is a challenge in Risk of Rain 2. It is completed by landing the final blow on a  as .

Killing a   Twisted Scavenger in A Moment, Whole does *not* count.

## Trivia

* The name of the challenge is a reference to Risk of Rain 1, where if a  spawned as the teleporter boss, the title underneath the name would appear as ‘Tasting your own medicine’

## Version History

Early Access Artifacts Content Update
* Major Content
	+ Added New Acrid Challenge: Bad Medicine
Acrid: Easy Prey

**Acrid: Easy Prey** is a challenge in Risk of Rain 2. It is completed as  by killing 50 enemies while they only have 1 HP left.

This is easily accomplished by  an enemy, then leaving it alone until the poison has removed all but 1 of its HP.

## Version History

Early Access Artifacts Content Update
* Major Content
	+ Added New Acrid Challenge: Easy Prey
Goobo Jr.

**Goobo Jr.** is an equipment in Risk of Rain 2, added in the *Survivors of the Void* expansion.

When activated, the holder launches a dark blob projectile, which spawns a gummy clone of the holder at the site of impact. This clone's base damage and maximum health are both 300% of the player's. After 30 seconds, the clone will instantly die regardless of its current health, regardless of the healing effects from healing items such as  and/or .

## Notes

* Gummy clones have the exact same skill loadout as the player who spawned it, and they do *not* inherit the player's items.
* If Goobo Jr. is given to an   Equipment Drone, it will produce a gummy clone of the Equipment Drone, *not* the player.
* A gummy clone *can* be corrupted by , except for gummy  and .
* A maximum of 3 gummy clones can be spawned by the holder who spawned them.
	+ This limit can be bypassed to have multiple gummy clones out at once by spawning a ghost of them with , however they will still die after 30 seconds regardless.
* The icon in the ally cards (which normally shows their character icon) for the gummy clone is replaced with the icon for the equipment.

## Tips

* A gummy  will also place gummy turrets, allowing up to 4 turrets per Engineer player (or 5 if the player has at least one ). However, since gummy Engineer has no items, its turrets will not have any either.
	+ Gummy turrets die after 30 seconds of being spawned. However, their death is independent of the gummy Engineer's death.
* A gummy  will aggressively and accurately used charged shots, can fire two in its lifetime, and can crit if the weak point happens to be where the clone tries to aim. This on top of the damage bonus clones receive means that Railgunner clones will always be somewhat effective in combat, at least in the first loop.

## Lore

```
//--AUTO-TRANSCRIPTION FROM UES [Redacted] --//

"I'm telling you, you need to be more strict with your little slime project, dude. I caught him rummaging through my stuff earlier. You know how hard it is to get stains out of these UES uniforms? "

"His NAME is Goobo Jr., thank you very much. And I'm sure he was just playing. He likes his uncle Rich, isn't that right, Goobo?"

"It doesn't have vocal chords, Mike."

"You don't have vocal chords."

"Real mature. Anyway, you better stop messing around, or the Captain will send that slime ball to the front lines. Now, I got to go do my job. Y'know, what we were sent here for, not playing dollhouse with your ‘science project' over here."

"Yeah, yeah... Alright, he's gone. Hey Goobo, listen up. You got a good look at Rich, right? I got an idea to knock him down a few notches. First, you gotta take on his shape, and then..."

[THIS LOG HAS BEEN FLAGGED FOR REVIEW AS PART OF: COURT MARTIAL OF RICHARD D. BAGGINS]
```

## Version History

Survivors of the Void
* (Undocumented) Added New Equipment: Goobo Jr.
Escape Pod

The **Escape Pod** is an interactable and where the player starts their journey. Upon beginning a new run, most Survivors fall from above in their own Escape Pods ( and  spawn without a Pod, while  spawns with a unique Pod). While inside the Escape Pod, players are  to damage. Before gameplay can begin, the Pod must be exited by pressing the interact button, which jettisons the door and allows the Survivor to leave.

On the back of the Escape Pod, the player can interact with a panel to obtain the , a unique piece of equipment. The Fuel Array is necessary to unlock  via the Power Plant Challenge.

## Version History

Anniversary Update
* Quality of Life
	+ 🌧 Add  earlier into player spawning to reduce chance of dying instantly on entering a map
Barrel

The **Barrel** is an interactable that spawns on almost all Environments. It contains 8 gold and 4 XP that can be retrieved by opening it. This amount scales linearly with the difficulty coefficient and is decided by the value of the coefficient when entering the stage, not when opening the barrel.

Since money-costing interactables scale exponentially with the difficulty coefficient, the relative reward of a barrel compared to the cost of a chest falls off quickly with time. Against a small chest, for example, at the beginning of the game on Easy Difficulty the ratio is roughly equal to 1/3, and then drops off to approximately 1/4 and 1/5 for the Hard and Impossible difficulties respectively.

Beside the little resources they provide, barrels can be used to launch  or spawn .

## Version History

Anniversary Update
* Quality of Life
	+ Update visuals for Barrels to match other assets
Bandit: Classic Man

**Bandit: Classic Man** is a challenge in Risk of Rain 2. It is completed as  by successfully resetting cooldowns with  15 times in a row.

## Tips

* The only way to break a streak of resets is to use Lights Out and not kill a target with it. Time passing between attacks, or using other skills between uses of Lights Out, will *not* interfere.
* Use Bandit's other skills to whittle down monsters before finishing them off with Lights Out. Remember that there is no time pressure, so be patient and methodical; if a monster seems to be outside the killing range for Lights Out, either leave it be or defeat it (without using Lights Out) and find a new prospective target.
* Gathering  can allow Bandit to kill weak monsters such as  in one shot with Lights Out. Since these small monsters generally spawn in large groups, they are prime candidates for attempting this challenge.
	+ If the Artifact of Soul is active, weak Wisps will emerge from slain monsters, giving an easy target to follow up on after killing a monster.
* Enabling the Artifact of Swarms can greatly help with this challenge, as all enemies will have half the normal health.

## Version History

Anniversary Update
* Major Content
	+ Added New Class Challenge: Bandit: Classic Man
Engineer: Zero Sum

**Engineer: Zero Sum** is a challenge in Risk of Rain 2. It is completed as  by finishing charging the Teleporter with zero Monsters remaining on the stage.

## Tips

* The easy method is to charge the Teleporter to 99% without killing the Teleporter Boss, at which point no more monsters will naturally spawn. Kill the remaining monsters then kill the Teleporter Boss to complete the challenge.

* Can be done on Prismatic Trials.

## Version History

Early Access Artifacts Content Update
* Major Content
	+ Added New Engineer Challenge: Zero Sum
Blockade Breaker

**Blockade Breaker** is a challenge added in the *Skills 2.0 Update*. It is completed by killing 15 bosses in a single run.

Completing it will unlock the 4 Heresy items: , , , and , and by extension, the .

## Tips

* Both Teleporter Bosses and bosses that spawn naturally in stages count towards this challenge.
* Each individual enemy in a Horde of Many (and each enemy spawned during the second phase of the  fight) counts towards this challenge.
	+ This means that enabling the Artifact of Kin can trivialize this challenge, as Teleporter Events (outside of the late game) will spawn Hordes of Many.
	+ Similarly, individual enemies on the Boss Waves of The Simulacrum all count towards this challenge. This is potentially the quickest way to unlock this challenge if one has the Survivors of The Void DLC, as most boss waves will include more than 15 enemies.

## Version History

Anniversary Update
* (Undocumented) Unlocks  and

Early Access Hidden Realms Content Update
* (Undocumented) Unlocks

Early Access 'Skills 2.0' Content Update
* Major Content and Changes
	+ Added New Challenge: Blockade Breaker
Acrid: Pandemic

**Acrid: Pandemic** is a challenge in Risk of Rain 2. It is completed as  by inflicting  1000 times.

## Tips

* Acrid's normal playstyle involves poisoning enemies, so players do not need to do anything particular to complete this challenge.
	+ If players do wish to speed up the challenge's completion, enabling the Artifact of Swarms will give twice as many enemies to poison.
* Killing enemies instantly with an attack that inflicts poison still counts towards this challenge.
* Acrid's alternative passive  will *not* count toward completing this challenge.
Blackout

**Blackout** is a challenge introduced in the *Scorched Acres Update*. It is completed by defeating  in the Gilded Coast stage before the Halcyon Beacons deactivate.

## Tips

* makes this challenge easier, since his  can block Aurelionite's laser entirely, avoiding the time loss caused by needing to take cover.
* Lowering the difficulty and going to the Gilded Coast quickly helps considerably. As Aurelionite is a Special Boss, her health increases much faster than most other enemy types as time goes on. Waiting too long before entering the Gilded Coast makes this challenge much more difficult.
* The Trophy Hunter's Tricorn trivializes this challenge, as once Aurelionite is able to be damaged, you can use the Tricorn and one shot her, thus completing the challenge.

## Version History

Early Access Scorched Acres Content Update
* Major Content and Changes
	+ Added New Challenge: Blackout
Loader: Earthshatter

**Loader: Earthshatter** is a challenge introduced in the *Hidden Realms Update*. It is completed as  by landing a  hit at 300mph or higher.

## Tips

* An easy way to do this is by punching downward while in the air.
* Another way to do this in an environment that has launch pads. Make sure a monster is on the other side of a launch pad's trajectory and fully charge the gauntlet before taking the launch pad.
* Yet another way of doing is this is to use  to pull Loader towards an enemy, releasing a fully charged punch right before clinging to the target.

## Version History

Early Access Hidden Realms Content Update
* Major Content
	+ Added New Class Challenge: Loader: Earthshatter
Commando/fr

... et c'est ainsi qu'il partit, avec tout sauf son humanité.

Le **Commando** est un personnage jouable dans Risk of Rain 2.

Il est pensé comme un personnage simple à prendre en main, sans réels points forts ni points faibles. Toutefois, le Commando peut être aussi l'un des personnages les plus forts en abusant des effets de la Cumulation d'objets grâce à sa vitesse et le coefficient élevé de la plupart de ses capacités.

## Capacités

Primary

 Proc Coefficient
 Description
 * Takes 0.4s with Attack Speed of 1.
* Damage falloff starts at 25m and ends at 60m, falling to approximately 50% of the bullet's damage.

Secondary

 Cooldown
 Proc Coefficient
 Description
 * Can travel through terrain

 Cooldown
 Proc Coefficient
 Description
 * Unlocked via the Commando: Rolling Thunder Challenge. *(As Commando, land the killing blow on an Overloading Worm.)*
* Damage falloff starts at approximately 6m and ends at roughly 25m, falling to about 25% of the blast's damage.

Utility

 Cooldown
 Description

 Cooldown
 Description
 * Unlocked via the Commando: Godspeed Challenge. *(As Commando, fully charge the first-stage teleporter before the timer hits 5 minutes.)*
* If used in the air, it will act like an extra jump.

Special

 Cooldown
 Proc Coefficient
 Description
 * Fires more shots based on attack speed, with default six.
* Damage falloff starts at 25m and ends at 60m, falling to approximately 50% of the bullet's damage.

 Cooldown
 Proc Coefficient
 Description
 * Unlocked via the Commando: Incorruptible Challenge. *(As Commando, clear 20 stages in a single run without picking up any Lunar items.)*
* The timer for the explosion begins after the first bounce and is 1 second long.

## Tips

* Double Tap has one of the the highest potentials to proc item effects out of any Primary skill.
* Phase Round resets the accuracy spread of Double Tap. To maximize long range DPS, Double Tap a bit before using Phase Round to reset the accuracy and Double Tap again.
* Tactical Dive can be used to avoid falling damage from any height if used before hitting the ground.
* Tactical Dive into upwards slopes for a huge upwards jump.
* When airborne, Tactical Slide will propel you slightly forward and upward.
* You can jump during Tactical Slide, maintaining your forward momentum and allowing you to jump gaps you otherwise would not be able to.
* Suppressive Fire is a perfect tool to stun enemies and cancel their attacks. Alternate between Suppressive Fire and Tactical Slide for maximum survivability.

## Gallery

* Default
* Hornet

## Trivia

* **Commando** was one of the original playable characters in the first Risk of Rain.
* In the first Risk of Rain, if there were enemies on either side of Commando, Suppressive Fire would fire in both directions, alternating rapidly.
* Prior to Skills 2.0, Commando's Suppressive Fire would not scale with attack speed.
* Commando was the first survivor to be worked on in Risk of Rain 1 and Risk of Rain 2.
* Unlike every other survivor, Commando's in-game icon features his old model from early in development.
Ben's Raincoat

Stat
 Debuffs Blocked
 Cooldown

**Ben's Raincoat** is an item in Risk of Rain 2, added in the *Survivors of the Void* update.

If the holder has any stacks of this item, most debuffs they would receive are completely negated. When this happens, a visual effect of a raincoat will be briefly displayed over the Survivor and the item will go on a 5 second internal cooldown, represented by the  debuff. Negating a debuff also gives the holder 10% barrier. After the cooldown is over, the buff will be replaced with the  buff, indicating debuffs can be negated again.

The holder can negate 1 (*+1 per stack*) debuff before Ben's Raincoat goes on cooldown.

## Notes

* Ben's Raincoat only negates **timed** Debuffs.
	+ and  are not negated because they do not expire.
	+ and  are also not negated because they are technically not debuffs. Even they were to be blocked, it would not prevent the damage which is caused by a controller. *(See Void Fog for more details on this mechanic)*
	+ The   are also not prevented, since they are items and not a debuff.
	+ Unlike the , Ben's Raincoat does not prevent cooldown debuffs, such as  and .

## Lore

```
Return: Gorton Men's Rain Jacket (Medium, Yellow)
Tracking Number: 73***********
Estimated Delivery: 03/04/2053
Shipping Method:  Standard
Shipping Address: 545 Matthaios Blvd., Gloucester, Earth
Reason For Return:

The jacket itself is fine, but for some reason, a bunch of the students here got super weird about me wearing it. They keep telling me to take it off because this other guy, Ben, wears a yellow jacket. I guess it's kinda his thing or something.

Refund:
Replace:  X

Additional Notes:

Please send a replacement that's blue.
```

## Version History

PC Patch v1.2.3.0
* Gameplay Changes
	+ Rework behavior - Now has an internal cooldown of 5 seconds
	+ Now blocks 1 (+1 per stack) debuffs before going on cooldown
	+ Now grants 10% of your health as barrier when blocking a debuff
	+ Now has the ‘Healing’ tag
	+ No longer grants maximum health
	+ 🌧 No longer blocks non-timed debuffs, like Eclipse 8 and skills like Power Mode
	 *Developer Notes: Ben’s Raincoat was a very binary item, resulting in unsatisfying stacking behavior and frustrations when given to monsters (like in Simulacrum). The item also trivialized Eclipse 8. Now, it has a bit of downtime for when it can block debuffs - and since we didn’t want this to be just a net nerf, we also added a large barrier when blocking a debuff with the coat.*

Survivors of the Void
* (Undocumented) Added New Item: Ben's Raincoat

## Trivia

* The item is named after Ben Schofield, a senior programmer for Hopoo Games.
Berzerker's Pauldron

Stat
 Frenzy Duration

The **Berzerker's Pauldron** is an item in Risk of Rain 2.

When the holder kills 4 enemies in quick succession, they get the  buff for 6 seconds (*+4 seconds per stack*), which grants a 50% increase in movement speed and a 100% increase in attack speed.

## Notes

* Correction: All 4 enemies do not have to be killed within 1 second. The Pauldron activates when the player's multikill streak reaches 4 or more, and the streak only resets if 1 second passes without killing an enemy.

## Tips

* Characters with powerful crowd control abilities such as , , and  can make much more reliable use of this item.
* Items that deal powerful area damage, such as  and , can make activating this item's effect easier.
* Although the  activates on-kill effects, it alone cannot activate the Berzerker's Pauldron. The doll registers a "kill" once per second, which is too slow to maintain a multikill streak on its own. It will still make activating the Pauldron easier, however.
	+ Having a  makes it possible to have 2 dolls active at once, which is sufficient to activate the Berzerker's Pauldron.
* The War Cry buff does *not* stack with the  buff from . In fact, the two buffs cannot coexist, so whichever is activated later can overwrite the other. This is important if one has at least a few stacks for a long duration for Berzerker's Pauldron but activates the Gorag's Opus, which will bring down the duration to just 7 seconds.

## Lore

```
Order: Antique Pauldron
Tracking Number: 58***********
Estimated Delivery: 04/05/2056
Shipping Method:  Priority
Shipping Address: Jungle VII, Museum of 2019, Earth
Shipping Details:

Another antique for the collection. This bad boy was found on the battlefield where much of the War was fought. The excavation site was littered with bones, all surrounding the remains of one rebel soldier, who was carrying this artifact. According to hearsay and rumors, rebel soldiers wearing pauldrons much like this one would enter trances on the battlefield. Time would slow down, and all they could see was the enemy.

Of course, it’s just speculation, but… There were a lot of bodies surrounding this thing’s old owner. Be careful, OK?
```

## Version History

Survivors of the Void
* (Undocumented) Description changed from "Enter a frenzy after killing 3 enemies in quick succession." to "Enter a frenzy after killing 4 enemies in quick succession."

Anniversary Update
* Major Content
	+ Added New Lore Entry: Berzerker's Pauldron

PC Patch v1.0.1.1 (Build ID No.5440050)
* Bug Fixes
	+ Fix  not triggering Berzerker’s Pauldrons
DrizzlePlayerHelper

*This page refers to content that is used for internal mechanics. It can not be accessed by vanilla means.*

This item is given to the Survivor at the start of a run on   Drizzle difficulty.

It gives 70 flat armor and multiplies base health regeneration by 2.5.

It is flagged as hidden, and will therefore not show up in the player's visual inventory.

## Trivia

* This item does not have a name, as it's only referred to in code.[1]
* Before the Skills 2.0 update, it only gave 70 armor and the health regeneration multiplier was applied to all characters regardless of difficulty.
* Before the Skills 2.0 update, using a Shrine of Order removed this item from a player's inventory.
Ifrit's Distinction

**Ifrit's Distinction** is an Elite equipment in Risk of Rain 2. It can only be found as a rare drop from a  Elite. The drop chance is 1/4000 from each Blazing Elite, but this chance is affected by the  and .

A player equipped with Ifrit's Distinction gains the power of a Blazing Elite; their attacks will  enemies for 50% total damage over time, and a trail of fire will follow them and hurt any enemy that makes contact with it.

Although Ifrit's Distinction is held in the equipment slot, it works passively and cannot be activated. Equipment cooldown reduction and additional equipment charges from  do not affect its behavior.

## Tips

* Melee Survivors such as  and  make somewhat better use of Ifrit's Distinction, since they will generally be close enough to enemies to burn them with their fire trail. However, the large amount of extra burn damage will benefit all Survivors to some degree.
* Equipping Ifrit's Distinction on Acrid will allow them to  and burn enemies simultaneously. This gives an easy way to Acrid to finish off enemies that have been poisoned, since poison can only bring them to 1 health but they will die from burning.
* Having the  makes this equipment drastically more powerful. Even a single stack will raise the total damage over time to a whopping 200% total damage, tripling the holder's overall damage output. Further Ignition Tank stacks will make the damage even more severe.
* Since Ifrit's Distinction guarantees the Burn debuff on hit, it can be contributed towards the activation of .

## Trivia

* The name "Ifrit's Distinction" is a reference to a boss from the first *Risk of Rain*, Ifrit. Known as the "Scion of the Infernal King," Ifrit was a large flaming beast that summoned pillars to trap players and attacked with fire.

## Gallery

* Survivors' appearance holding the equipment.
* Survivors' Mastery appearance.
Guidance Offline

**Guidance Offline** is a challenge introduced in the *Skills 2.0 Update*. It is completed by defeating the  in Siren's Call.

The Alloy Worship Unit only spawns upon destroying six  nests in Siren's Call. It will spawn in the large open area of the map next to the cylindrical pillar.

*See Alloy Worship Unit for tips on defeating the boss.*

## Version History

Early Access 'Skills 2.0' Content Update
* Major Content and Changes
	+ Added New Challenge: Guidance Offline