Match

Match is a gamemode in Sonic Robo Blast 2 based around fighting others and gaining the most amount of points. It is one of the more competitive gametypes in SRB2, and most players tend to play Coop instead.

## Gameplay

The gametype is solely based around gaining the most amount of points in a certain time limit, or by reaching a point goal. To gain points, one must hit other players with rings (or other attacks if a character has any special powers). There are different types of ring weapons available, each with their own special attributes.

* Red Ring - Basic ring, no special attributes.
* Automatic - Fires rings in a constant stream.
* Bounce - Bounces off walls.
* Scatter - Flies in a cross of five rings.
* Grenade - Small mines that explode a few moments after fire.
* Explosion - Slow fire, but with a bigger blast radius.
* Rail - Fires a ring instantaneously.

Monitors can also be found scattered around every map, and each one has their own unique trait.

* Ring - Gives 10 rings to the player.
* Force Shield - Blue shield that protects the player for losing rings twice.
* Whirlwind Shield - Gives the player a small jump in mid-air.
* Elemental Shield - Protects the user from being hurt by fire based attacks, and cannot drown underwater.
* Magnet Shield - Attracts any nearby rings.
* Armageddon Shield - Causes a large explosion by pressing spin in mid-air.
* Speed Shoes - Doubles the player's speed.
* 1-Up - Gives the player 100 rings.
* Invincibility - Makes the player invulnerable for a few seconds.
* Recycler - Swaps around everyone's rings and shields.
* Teleporter - Swaps around everyone's location.
* Eggman Monitor - Hurts the player when broken.

It is recommended that you have a shield at all times, as getting hit without one will have you spill out all your ring weapons. While a shield takes the damage for you.

Chaos Emeralds can also spawn around maps if enabled. When all seven are collected, the user is granted their super form. Giving them infinite invincibility, super speed, and an increased jump height at the cost of 1 ring per second.

## Rings

Each ring has it's own special attributes, these are listed here.

**Automatic** - This ring fires at a much more rapid rate than other rings, but it can waste rings very easily. It's best used on ground facing directly forward, and can hit opponents fairly easily.

**Bounce** - Bounces off any surface, and is best used in small compact spaces, like corridors or small rooms. If used in open areas, they are almost pointless, as they have a smaller chance of hitting someone, and fire at a slightly slower pace than other rings.

**Scatter** - Fires in five rings spreading vertically and horizontally. The knockback on this weapon is inversely proportional to the distance between the user and the target, so a point-blank shot will send your opponent literally flying across the map.

**Grenade** - Small mines that can be launched in an arc, bounce and explode after a certain period of time. They can hit an enemy without causing an explosion just by touching it. The knockback depends on current speed of the thrown grenade ring.

**Explosion** - Has a much slower fire rate, but produces an explosion that damages players in a small radius. The explosion generates a very significant amount of knockback, sending players hit by the explosion flying back.

        **Rail** - Arguably the most powerful weapon in the game. The Rail Ring instantly hits the first target in its path. Rail packs an insane punch, and will cause significant knockback when struck. Skilled players will find the rail very useful.

Having a variety of ring weapons give you an advantage over other players, as you will have more options of hitting someone. Red rings are best used as a last resort, say if you ran out of weapon rings, they could be used to hold off opponents until you gather other ring weapons.