PVZ Heroes - Set 5 : Refreshing Return

A new update was released for PVZ Heroes in 2021, introducing set 5, called the Refreshing Return. It includes 80 new cards, 40 for the plants and 40 for the zombies. Each specific class got 8 new cards. A lot of stat changes and effect changes were made.

***"Calling all heroes ! The plants and zombies have discovered a secret waterfall ! It seems the water has some magical properties, and it seems things are rising out of it..."***

**Balance Changes :**

**2 New Classes !**

**Bloom -** This new plant class uses plants that hide as "Spores", which are like gravestones. They have access to the firststrike and stun mechanics.

**Ghoul -** This new zombie class strikes hard and fast with respawning zombies, zombies with the dangerous shatter ability and shrink abilities. They can often shuffle themselves into the enemy deck causing negative implications or even leech/steal effects from other plants !

***New Traits :***

**Firststrike -** These plants and zombies get to attack first during the battle phase. If there are several Firststrike plants, they progress from highest strength.

**Defender -** Plants only. These can switch positions with other plants before combat, once during the plant phase.

**Spore -** These are plant equivalents of zombie gravestones.

**Shatter -** When this unit hurts the plant hero, the enemy hero loses a random card from their hand or a targeted one, depending on the type of shatter.

**Stun -** These plants and zombies will temporarily negate their targets attributes and affect for one turn after being hit.

**Shrinker -** These reduce zombie and plant attack power instead of health. If their attack = 0, they are destroyed.

**Afterburn -** These plants and zombies inflict extra damage at the start of the turn to their affected target.

**Trait Changes :**

**Armored** now resists strikethrough damage. If the base health of the plant or zombie is equal to or higher than strikethrough damage, all of that strikethrough damage becomes 0. If beneath that value, armor will reduce the damage by 1, instead.

**Superpower Changes :**

Hearty Health - We've made The Smash grant armor 1 to a zombie, draw a card and heal 4.

* Old Effect : Heal 6
* New Effect : A zombie gets armored 1. Draw a card. Heal 4.

Rock Wall - Zombies blessed with this rock armor literally gain armor now.

* Old Effect : A zombie gets +5 HP
* New Effect: A zombie gets +4 HP and armored 1.

Cut Down To Size - This relic has become more lenient.

* Old Effect : Destroy a plant with 5 or more attack
* New Effect : Destroy a plant with 4 or more attack

Time To Shine - You need a couple of plants before you can play this now.

* Old Effect : A plant does a bonus attack
* New Effect : If you have 2 or more plants on the field, a plant does a bonus attack.

**Guardian Class :**

Meet the 8 New Guardian Cards !

**Brainy Class :**

The brainy class is pretty strong, but we've noticed from a certain Fry "Cook" that some things like interdimensional zombie should have it's health replenished back to 3. We noticed a lot of cards with low win rates to have some trouble getting on the field or get removed too easily.

Meet the 8 new cards for the **Brainy Class !**

Meet your new Brainy Cards and what they do :

**Perk Me Up -** This 1 cost science trick can give a small boost of HP for early game or to give to a big powerful card to finish off opponents with near full block meters. It draws a card, too !

**Lab Tester Zombie -** This bullseye lab tester has grown a mysterious environment ! It creates a free 1 cost zombie environment in any lane, great for covering plant environments.

**Wisdom Grounds -** Wisdom Grounds give your zombies bullseye. It's great for granting an extra brain for your next turn, which can really turn the tides !

**Professor Smithsword -** Use your Zombot Drone Engineers to help fill the field with powerful science zombies ! Destroying plants will help you gain massive card advantage.

**Doctor Draw -** The relative to Intergalactic Warlord, this bearded fellow will give you a permanent extra card for the rest of the game ! This way, you'll have much more to play in the late game !

**WE NEED A LEAP ! WE NEED ONE ! -** A madness filled trick. Target one zombie and supercharge into a massive minion ! Of course, it needs to be relatively expensive. You'll also gain a certain Fry Cook's favorite cards to help leap your zombies into thicc Zombots and Tricksters !

**Mister Madness -** This transforms all zombies into zombies that cost 1 more. It's a larger group effect of target compared to the Leap Trick, albeit a smaller leap. However, these transformed zombies keep their tribes, making them still viable with your original tribe synergies !

**Tyranno-Saurus 10,000 -** Do you like super death machines ? Get to turn 8 and watch the mayhem ! It will bonus attack through your opponent, completely immune to tricks while doing bullseye damage ! Run from the super charged Zombot T-Rex !

Meet the **8** new cards for the Sneaky Class !

**Meet these 8 new cards :**

* **Gold Hoarder Imp -** Get your crew aboard deck, swashing their buckles and getting extra copies of Pot of Cold into your deck !
* **Frostbite Zombie -** Keep your zombies warm and dry, while beefing their stats with freezing !
* **Trilobite Crusher -** A big brute with high strength. Freeze a plant after playing Frostbite Zombie, and get the benefits of both !
* **Parrot Commander -** Create a diversion parrot zombie that helps you conjure pirates for your pirate deck
* **Dr Whale-Tron -** This beast will go and freeze everything by drawing cards ! Watch it's strength go through the roof !
* **Captain Brushbeard -** A superpowered machine with big strikethrough potential.
* **Salmonella -** Watch as she and her pirate crew finish your opponent off with huge perma-boosted stats !
* **Pogo-Gargantuar :** When the Pogo-Bouncers are getting bounced themselves, you know the big boi has arrived. Legends speak of a garg gone berserk on a pogo-stick, and that when he slams onto the ground, he bounces off everything into existence. He also makes a grand finisher.

**New Balances to Existing Crazy Cards :**

**Meet the 8 New Cards for the CRAZY Class !**

**Meet the 8 cards and what they do !**

* **Cannonball Imp** puts a powerful damage dealing cheap minion on the field. Play gravestones with your pirates to deal chip bullseye damage.
* **Brain Candy Land** creates Easter Eggs in random lanes at the start of the turn ! Also acts like Cheese Cutter.
* **Sugary Brainz** will perk your zombie to finish off players with bullseye and overshoot damage !
* **Dr Bombardo** will bombard the plant hero with his specialized bullseye bombs as your pirates swab off the plants !
* **Quick Draw Con Garg** may not be the strongest garg, but his bullseye potential by drawing cards can be devastating !
* **Atomic Space Zombie** will help create a Meteor Z environment, boosting your zombies attack power !
* **Tuxedo Zombie** will help finish plant players off by making your Dancing zombies all bullseye ! Also helps maintain card advantage so you don't dry out.
* **Captain Barrelbeard** will deal massive damage when evolved with fellow Pirates ! When defeated, he'll leave with a big bang !

**Meet the 9 New Cards for the Beastly Class !**

**Meet the 8 New Cards for the HEARTY Class !**

**Solar Class :**

Wing Nut was seen as a powerhouse of stats, so we had to reduce it's HP to make it a bit more manageable for its cost.

Smarty Class :