Water Magic

Dodge                           2 MP                     Snapcast 4 MP

Your
movements become more fluid, and you are able to dodge one mundane or magical
attack. This dodge must be used within 20 seconds.

Verbal: By my
control of **Water**, I enhance my
ability to **dodge**.

Snapcasting
verbal: Dodge!                                         Cooldown:
6 seconds

Heal                               2 MP                     Snapcast 4 MP

Using
your knowledge of liquid manipulation, you are able to knit wounds back
together. For every 10 seconds of roleplay, you restore 1 HP to a location on
another person or yourself. This may be continued for as long as your
concentration on the task at hand is not broken, and can move to different
locations until HP has been fully restored. If your concentration is broken or
you pause, you must recast in order to continue healing. You may heal yourself.

Verbal:
By my control of **Water**, I knit
together your **wounds**….. (every ten
seconds) and **Heal** you.

Snapcasting
verbal: Heal!                                             Cooldown: 10
seconds

Snapcasting this spell only
allows you to heal one hit to one location. You may heal yourself.

Knockback                   2 MP                     Snapcast 4 MP

The
surrounding liquid works to disrupt you target’s movement, knocking them back
several paces. This knockback must be used within 20 seconds.

Verbal:
By my control of **Water**, I disrupt
your **movement**. (When used) **Knockback!**

Snapcasting
verbal: Knockback!                                 Cooldown:
6 seconds

Bolt                               2 MP                     Snapcast 4 MP

You
bend water to your will, projecting a small jet at your opponent to injure
them. They take one damage to the torso, unless you specify otherwise.

Verbal:
By my control of **Water**, I attack you
with a **Bolt** of water.

Snapcasting
verbal: Bolt!                                              Cooldown:
6 seconds

Stabilise                        2 MP                     Snapcast 6 MP

Using
your knowledge of liquid manipulation, you are able to repair extreme wounds
and prevent someone from dying. After 20 seconds of roleplay, you stop the
person’s death count.

Verbal:
By my control of **Water**, I stop your **wounds** from being life threatening….
(after 20 seconds) and **Stabilise**
you.

Snapcasting
verbal: Stabilise!                                      Cooldown: 40 seconds

Silence                          2 MP                     Snapcast 4 MP

You
drain energy away from you target’s throat, causing them to be unable to speak
for 20 seconds.

Verbal:
By my control of **Water**, I prevent
you from speaking. **Silence**.

Snapcasting
verbal: Silence!                                        Cooldown:
6 seconds

Stealth                          2 MP                     Snapcast 4 MP

You
use water manipulation to blend into your surroundings, gaining stealth for 1
minute.

Verbal:
By my control of **Water**, I hide
myself in **Stealth**.

Snapcasting
verbal: Stealth!                                        Cooldown:
6 seconds

Blind                             3 MP                    Snapcast 5 MP

You
cool the liquid in someone’s eyes, temporarily blinding them.

Verbal: By my control of **Water**, I disrupt your **vision**.
**Blind**!

Snapcasting
verbal: Blind!                                            Cooldown:
6 seconds

Resist
Magic                2 MP                     Snapcast 4 MP

Using
your knowledge of magic, you prevent a spell from affecting you.

Verbal:
By my control of **Water**, I **resist** that spell.

Snapcasting
verbal: Resist!                                          Cooldown:
6 seconds

Detection                     3 MP                    Snapcast 5 MP

You
project your senses via moisture, detecting those around you as per the
Awareness skill.

Verbal:
By my control of **Water**, I enhance my
**senses** to **detect** those around me.

Snapcasting
verbal: Detect!                                         Cooldown:
6 seconds