recursal/Fanatic-Fandom huggingface dataset:
Matchbox

The **Matchbox** is an item. Like the Flipzo Lighter, the player can use it to set fire to other objects.

## Operation

1. Grab the matchbox in one hand.
2. Press the touchpad (Classic Controls) or B Button (Streamlined Controls) to open.
3. Grab a match from the matchbox. The matchbox has an unlimited number of matches.
4. Strike the match on any flat surface, or on the matchbox. It may take a few tries to light.
5. Use the match to light objects before the match burns out.

## Uses

The Matchbox can be used for the following contexts:

* Lighting explosives such as Dynamite, Molotovs, or Bananades
* Lighting fireworks
* Lighting charcoal briquettes in the Grill
* Lighting cartridges to set them off (especially large ones like the .45 ACP Oversize)
* Light source, such as in Meat Grinder
* Lighting Sosigs on fire
* Creating a flamethrower with the Hairspray Can
Hoverbench

The **Hoverbench** is a bench rest tool that you can use in any scene where the Item Spawner is available. The hoverbench can be found under Miscellaneous > Utility.

The Hoverbench is a tool that lets you lock the position of your firearm in place, and make very fine adjustments to its aim, while still being able to operate and fire it. It is the virtual equivalent of a real-world bench rest. The hoverbench works best for testing purposes for long-range shooting, especially at the Sniper Range; if you want to zero in an optic, or test to see how accurate a gun is at a certain range, the Hoverbench will let you consistently fire at a single point while you adjust scope settings or see the grouping on your gun.

## Controls

First you will need a firearm and a hoverbench. Place the hoverbench on any flat surface. Place the firearm above the hoverbench, then with your other hand, press the button "TOGGLE OBJECT LOCK" to lock in place.

**Zero Rot** will reposition the gun so that it is aligned with the bench such that the barrel is parallel with the bench and facing forward.

**Control Slide** will position the position control slide buttons (more on them below) to either the left side, right side, or turned off.

**Axis Sensitivity** will change the sensitivity of the control slide buttons; by default the slide is 1:1 for your hand movements, but decreasing the sensitivity will let you make more fine adjustments.

The Control Slide buttons have two different sets: linear direction, and rotation. The linear direction buttons are three small arrows, one red, one green, and one blue. Green goes up & down, Blue goes forward & backward, & Red goes left & right. The rotational buttons are also in red, green & blue, but rotate the gun on a single axis instead.

## Tips & Tricks

For range-testing, make sure that your scope is set to the same zero distance as the target that you're aiming for. The easiest place to do this is at the Sniper Range, where the paper target can be manually set to a specific distance. From there, your scope's crosshair should be centered exactly on your target; any further adjustments you make should be with the elevation & windage settings on your scope.

If you have a suppressor mounted on your weapon, remember that it will cause your grouping to shift in a certain direction. The hoverbench is a great way to see how much of a shift you get; for example, if you you see your grouping shift slightly up and to the right, you can use the windage and elevation settings to zero your scope and account for the shift.
Luger P08

The **Luger P08** is an iconic early 20th century pistol known for its unique toggle-lock action. It is the successor to the C93 Borchardt pistol after Georg Luger made several improvements to the pistol to make it more ergonomic. The Luger was the primary pistol of the German Army in WWI, and was used in large numbers in WWII even though it had been officially replaced by the P38.

## Operation

 Mag Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the toggle on the top of the receiver and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The Luger P08 can use any Muzzle Device and Pistol Stock.

### Magazines

* The Luger P08 uses any Luger-compatible magazines.

Luger Magazines
 Luger Artillery LP08
 MP18

## Variants

### See Also

* Luger Artillery LP08
* Kalashniluger
* Luger 1902
* Gluger
* Llock

## Videos

H3VR Early Access Devlog- M1 Garand, P08 Luger, Damage System UpdatesLuger P08 & LP08 - H3VR Weapon Deep Dive
Hidden Weapons

## Overview

H3VR has a number of hidden weapons that are not available in the Item Spawner. They can be unlocked, or otherwise accessed from random weapon pools, such as in game modes like Take and Hold's Ricky Dicky Random, Meat Grinder, Return of the Rotwieners, and Winter Wasteland.

## Unlockable

The following weapons can be unlocked for the Item Spawner by completing challenges in their respective game modes:

### Wurstworld

* Frontier Model B - Complete Horseshoe Golf
* 1887 Lever Action Shorty T2 Variant - Complete the Bounties
* Old Timey Spectacles - Complete the Shooting Puzzles

### Return of the Rotwieners

ROTR weapons are not unlocked until the player has completed a run to the end. Except for the three melee weapons that are tied to a specific difficulty, the player needs to be on Classic or Hardcore difficulty for it to count.

* Match 22 - Complete Ralph Wiener's quest and get 200 gun kills.
* Junkyard Flamethrower - Complete Bobert Wiener's quest and get 50 trap kills.
* Four Letter Word - Complete every quest.
* Cricket Bat - Complete a run on Arcade Difficulty
* Short Sledge - Complete a run on Classic Difficulty
* Circle Saw - Complete a run on Hardcore Difficulty
* Cast Iron Pan - Complete Dustin Wiener's quest and craft 20 items.
* Tonfa - Complete Alistair Wiener's quest and get 200 melee kills.
* Saw Bat - Complete Josh Wiener's quest and open 50 boxes and cases.

## Available in Specific Scenes

Some hidden weapons can be reliably found in specific scenes.

* Laser Sword - Found in Arcade Proto

## Random Spawn Only

The following firearms can only be obtained from game modes with random loot spawns, such as in Ricky Dicky Random.

* Gluger
* Grenthor Staff
* Llock
* Ray Gun
* Thompson MK2
M1911A1 Tactical

The **M1911A1 Tactical** is a modernized version of the M1911A1, based on the Kimber Warrior. The Kimber Warrior features an under-barrel rail as standard; this version also features an integrated reflex sight.

## Operation

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

### Attachments

* The M1911A1 Tactical can use Muzzle Devices and Pistol Stocks.
* The M1911A1 Tactical has an underside Picatinny rail, though it's not recommended to use a Pistol Adapter since it already has an integrated reflex sight.
* The following magazines are compatible with the M1911A1 Tactical:

M1911 Magazines
 M1911A1 Dillinger | 18

## Variants

### See Also

* M1911
* M1911 Stamped Prototype
* M1911A1
* M1911A1 Modern
* M1911A1 Gold
* M1911A1 Operator
* M1911A1 Dillinger
* Defender 45
* ST2111
* Floppy McLongflopper
* M1911A1 Oversized
* Sound Check

## Videos

H3VR Early Access Devlog- Back To Vegas For "Research"1911 pistols - H3VR Weapon Deep Dive
M3 Greasegun Suppressed

The **M3 Greasegun Suppressed** is an integrally suppressed version of the M3 Greasegun.

## Operation

Button Mapping

1. Open the dust cover on the right side of the receiver by grabbing it.
2. Insert a magazine into the magwell, located under the receiver and in front of the trigger guard.
3. Pull back the charging handle located on the right side of the gun, and release.
4. Aim and fire by pressing the trigger.

## Variants

* M3 Greasegun
* Lil' Greasy

## Videos

H3VR Early Access Update -50- MEATMAS DAY UNBOXING!!!M3 Greasegun SMGs -- H3VR Weapon Deep Dive
Llock

The **Llock** is a hidden weapon made from the lower frame of a Luger P08 and the barrel and slide of a G19.

## Operation

Button Mapping
 Mag Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The Llock can use any Muzzle Device and Pistol Stock.

### Magazines

* The Llock uses any Luger-compatible magazines.

Luger Magazines
 Luger Artillery LP08
 MP18

## Videos

Gluger and Llock pistols -- H3VR Weapon Deep Dive
Glock

**Glock** pistols are a series of Austrian-made polymer-framed pistols with significant interchangeability. Glock magazines are also frequently used by non-Glock firearms due to their popularity and affordability.

* For the original, full-size 9x19mm pistol, see G17
* For the modified Glock 17 with aftermarket "racegun" parts, see G17 Custom
* For the 9x19mm machine pistol, see G18, and its successor, G18C
* For the compact 9x19mm pistol, see G19
* For the .40 S&W pistol, see G22
* For the .40 S&W machine pistol, see G22 FullAutoMod
* For the .45 ACP longslide pistol, see G41
* For the hidden meme guns, see Gluger and Llock

G17G17 CustomG18G18CG19G22G22 FullAutoModG41GlugerLlock
M2 Tombstone

The **M2 Tombstone** is a heavy machinegun that fires the largest caliber round of any machinegun. It is a heavily modified, man-portable version of the M2 heavy machinegun, with an American flag paint job. The M2 machinegun was designed by John Browning, and has been in service with countries around the world since 1933.

## Operation

Button Mapping

1. Insert a belt box into holder located on the right side of the receiver.
2. Grab the top of the receiver and lift to open the cover.
3. Grab the ammo belt from the belt box and drag it onto the top of the weapon.
4. Close the receiver cover.
5. Pull the charging handle on the left side of the receiver, and release.
6. Aim and fire by pressing the trigger.

## Attributes

* The M2 Tombstone has the same power as an anti-materiel rifle, but can be difficult to aim due to its lack of sights.
* The M2 Tombstone has very heavy recoil, so the player should use both hands to hold the gun and control for the recoil push.

## Videos

H3VR Early Access Update -56- 4th of July! Classic Carbines, Nutty Giants & Rebuilt Fireworks!M2 Tombstone machine gun -- H3VR Weapon Deep Dive
Lockable Platform

The **Lockable Platform** is a utility object that is available from the Item Spawner. These are solid objects that can be spawn-locked and placed anywhere in the world. The most common use is to have a solid object to rest firearms on, especially those that have bipods. However, the player can use them in any way that they wish, including using them for interacting with physics objects. Lockable platforms cannot, however, block bullets.

The platform has a button in the corner with a lock icon; by default, platforms will stay in the air wherever the player lets go of them. Pressing the button will cause the platform to be effected by gravity and fall to the ground.
M249

The **M249** is a light machinegun that can use either ammo belts or magazines. M249 is the US military designation for the FN Minimi, which is used by many other militaries in a variety of configurations. While it is possible for the M249 to use magazines, belts are preferred, especially since the magazine feed can be temperamental.

## Operation

Button Mapping
 Fire

### Method 1: Belt Box

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Attach a belt box to the bottom of the receiver.
3. Grab the top of the receiver and lift to open the cover.
4. Grab the ammo belt from the belt box and drag it onto the top of the weapon.
5. Close the receiver cover.
6. Pull the charging handle on the right side of the receiver, and release.
7. Aim and fire by pressing the trigger.

### Method 2: Magazine

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into the magwell on the left side of the receiver.
3. Pull the charging handle on the right side of the receiver, and release.
4. Aim and fire by pressing the trigger.

## Attributes

* The M249 has an integrated bipod. Grab the bipod to deploy, and then rest the gun on any flat surface.
* The M249 has a functional carry handle. Grab the carry handle to use it. When used, it acts like a foregrip.

### Attachments

* The M249 has an attachment rail on the top of the receiver.
* The M249 can use any Muzzle Device.

### Magazines

* The M249 is compatible with the following magazines:

## Video

H3VR Early Access Update -52- The Big One! New Firearms, Grenades, Sounds, Systems & So Much More!M249 LMG -- H3VR Weapon Deep Dive
R1022 Tactical

The **R1022 Tactical** (better known as the **Ruger 10/22**) is a small-caliber carbine that is good for target practice and varmint hunting. It is inexpensive, reliable, and easy to use, making it a good starting rifle for inexperienced shooters. The Ruger 10/22 is the most successful rimfire rifle in history, and has an extremely prolific aftermarket for all types of sport shooters. Compared to the R1022 Classic, the R1022 Tactical has a polymer stock, an integrated Picatinny rail, and can store extra magazines in the stock.

## Operation

Button Mapping
 Mag Release
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert a magazine into magwell under the receiver, in front of the trigger guard.
3. Pull the charging handle on the right side of the receiver.
4. Aim and fire by pulling the trigger.
5. When the magazine is empty, press down on the touchpad or the A button to eject the magazine.

## Attributes

### Attachments

* The R1022 Tactical can use any Muzzle Device.
* The R1022 Tactical has an attachment rail on the top of the receiver.

### Magazines

* The R1022 Tactical can store three spare 10-round magazines in the stock.
* The R1022 Tactical is compatible with the following magazines:

R1022 Magazines
 R1022 110rnd Magazine | 110

## Videos

H3VR Early Access Update -56- 4th of July! Classic Carbines, Nutty Giants & Rebuilt Fireworks!H3VR Early Access Update 105 Experimental Build 2- Now THAT'S A Plinker (New 10-22 Set)Takedown 10-22 carbine -- H3VR Weapon Deep DiveR 1022 carbines -- H3VR Weapon Deep Dive
## Trivia

* Before Update #105, the R1022 Tactical was known as the "Takedown 10/22" and had a different model.
Laser Sword

The **Laser Sword** is a hidden weapon found in certain scenes. It appears to be just an ordinary hilt, but is able to fire an infinite-range laser out of the shaft. A pair of Laser Swords are found in the Arcade Proto.

## Operation

1. Hold the sword in one hand.
2. Pull the trigger to fire the laser.

## **Trivia**

* The Laser Sword is most likely a reference to the Star Wars series of films, where the protagonist along with all Jedi and Sith(Intergalactic space wizards) wield weapons very similar to the Laser Sword
Trader (Domestic Goods)

## Overview

**Trader (Domestic Goods)** sometimes referred to as chef, tailor, is one of four trader professions. Domestic traders specialize in making clothing, consumables, and stat attachments for shirts. Like every other trade profession they are proficient at surveying, they can also create vendors and place them in player houses.

## Skill progression

 * Domestic Fundamentals I
* Domestic Fundamentals II
* Domestic Fundamentals III
* Domestic Fundamentals IV
* Domestic Fundamentals V
* Domestic Fundamentals VI
* Domestic Essentials II
* Domestic Essentials III
* Domestic Essentials IV
* Domestic Essentials V
* Domestic Essentials VI
* Domestic Expertise II
* Domestic Expertise III
* Domestic Expertise IV
* Domestic Expertise V
* Domestic Expertise VI
* Domestic Mastery II
* Domestic Mastery III
* Domestic Mastery IV
* Domestic Mastery V
* Domestic Mastery VI
MAG-7

The **MAG-7** is a compact pump-action shotgun firing 12x60mm 12 Gauge short shotshells. Unlike more conventional shotgun designs with a magazine placed under the center of the receiver, the MAG-7 utilizes a 5-round removable box magazine inserted into the grip in a similar fashion to a pistol or submachine gun to produce a very compact shotgun.

## Operation

Button Mapping
 Force Cycle
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert the magazine into the magwell, located inside the pistol grip.
3. Hold the weapon with both hands, and with your forward (foregrip) hand, move the fore towards you, then away from you to rack a shell.
4. Aim and press the trigger to fire.
5. Rack the fore again to load the next shell.

If you want to eject a shell without firing it, unlock the fore by holding up on the touchpad or the A Button, and the work the pump to eject the shell.

## Video

H3VR Early Access Devlog - Meatmas Week 2 Roundup! Also MEATMAS 2020 ART CONTEST!MAG-7 shotgun -- H3VR Weapon Deep Dive
GP-25

The **GP-25** is a grenade launcher that is commonly used with AK-pattern rifles. It is the progenitor of the standalone RGM40 grenade launcher.

## Operation

1. Insert a 40mm Caseless grenade into the muzzle of the launcher.
2. Click the safety button on the left side of the launcher, towards the top.
3. Adjust the sighting device by grabbing it and clicking left or right on the touchpad (Classic Controls) or the B and A Buttons (Streamlined Controls) to get the right distance.
4. Grab the grenade launcher by the trigger with the forward hand.
5. Aim and fire by pressing the trigger on the forward hand.
6. If you want to eject a grenade, press the button beneath the safety switch.

## Variants

### GP-25 Classic

This is a bespoke grenade launcher. It mounts to the AKM, AKM Tactical, AK74N, AK101, and Kalashniluger. The Classic version has an adjustable sight for ranging.

### GP-25 Picatinny

The GP-25 Picatinny is similar to the GP-25 Classic but can mount to any Picatinny rail. It also lacks the sights the normal variant has.
HS22

The **HS22** is a modern derringer chambered in .22 WMR.

## Operation

Button Mapping
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to open the barrel.
2. Insert rounds into each chamber.
3. Click left on the touchpad or the B Button again to close the barrel.
4. Aim and press the trigger to fire.

## Videos

H3VR Early Access Devlog- DAT ASP - 1970s HotnessHS22 Derringer -- H3VR Weapon Deep Dive
M1911A1 Oversized

The **M1911A1 Oversized** is a gigantic version of the M1911A1 pistol that fires artillery shells. Introduced in Update #52's seventh alpha, this weapon is ten times larger than the real weapon and chambers a unique ".45 ACP Oversized" with Mortar, Mega Buckshot and MIRV cluster munitions.

## Operation

1. Grab a magazine and spawn-lock it in your shoulder slot on your Quickbelt.
2. Grab the weapon and insert the magazine into the pistol grip.
3. Grab the fore grip on the left side of the slide, and pull back to chamber a round.
4. You can use the bipod to rest the weapon on the ground; grab the bipod to deploy it.
5. Aim using the iron sights on top of the gun, and then fire by pressing the trigger.
6. When the magazine is empty, hit the mag release button located behind the trigger on the left side of the gun.

## Attributes

* While the M1911A1 Oversized does not have any controls mapped to the controller apart from the trigger, the player can still use controls like the mag release button, slide lock, and hammer by physically grabbing them on the weapon.
* The M1911A1 Oversized's firing pin can also be triggered by firing a smaller weapon at the pin.
* The M1911A1 Oversized can also be loaded by inserting individual shells into the ejection port while the slide is locked back.
* The M1911A1 Oversized has an attachment rail on the left side of the frame.
* The M1911A1 Oversized is so large that it cannot fit in any quickbelt slot, and its magazines can only fit in the shoulder slots. Because of this, the weapon was unavailable in the Item Spawner until Update #104 as it could not previously spawn in oversized objects.

## Variants

### See Also

* M1911
* M1911 Stamped Prototype
* M1911A1
* M1911A1 Modern
* M1911A1 Gold
* M1911A1 Operator
* M1911A1 Tactical
* M1911A1 Dillinger
* Defender 45
* ST2111
* Floppy McLongflopper
* Sound Check

## Videos

H3VR- Alpha 7 of Update 52, An April Fools SpecialM1911A1 Oversized -- H3VR Weapon Deep Dive
Match 22

The **Match 22** is an unlockable pistol from Return of the Rotwieners. The Match 22 is the 3rd Series Match Target version of the Colt Woodsman, a sporting pistol that was originally designed by John Browning.

## Operation

 Mag Release
 Slide Lock
 Slide Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The Match 22 can use Muzzle Devices and Pistol Stocks.

## Videos

H3VR Early Access Update 60! RETURN OF THE ROTWIENERS - Pt. 1-2Match 22 pistol -- H3VR Weapon Deep Dive
## How to Unlock

The Match 22 is unlocked in the Item Spawner by completing the following requirements:

* Finish the game on Classic or Hardcore difficulty
* Complete Ralph Wiener's quest in Downtown Wienerton
* Kill 200 enemies with firearms
M16A2

The **M16A2** is an upgraded version of the M16 that was requested by the US Marine Corps. Upgrades include a round handguard, faster rifling, a heavier barrel, brass deflector, etc. Most notably, the full-auto setting was replaced by a three-round burst to prevent wasteful use of ammo.

## Operation

Button Mapping
 Mag Release
 Bolt Release
 Lock Bolt
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to switch the gun from safe to semi-auto. Click again if you want three-round burst.
2. Insert a magazine into the magwell.
3. Pull and release the charging handle on the rear of the gun to chamber a round.
4. Press the trigger on the firing hand to fire.
5. Press down on the touchpad or the A button to release the magazine, or simply pull it out.

## Attributes

* The M16A2 is an AR-pattern rifle. It has the following features:
	+ The charging handle is an ambidextrous handle located behind the rear sight and above the stock.
	+ The rifle has a bolt-hold-open; when reloading, the player can press a button on the left side of the receiver above the magwell to chamber the first round.
	+ The rifle uses STANAG magazines, which are cross-compatible with many 5.56mm firearms.

### Attachments

* The M16A2 can take any Muzzle Device.
* The following attachments can be mounted on the carry handle of the M16A2 (or on the M16A4 Handlesight and M4 Handlesight).

Art 3x9 ScopeC 3x20 ScopeC601 ScopeHandleRail FlatHandleRail Gooseneck
* The M16A2 can use any AR-pattern Bayonet:

Bayonet C601Bayonet CANBayonet H416Bayonet K77Bayonet M7Bayonet M9Bayonet M9 StainlessBayonet USMC
* The M16A2 can also use the M203 or M203A1. When attaching a grenade launcher, the M16A2 model adds a grenade sight. This grenade sight is used with the front sight for aiming 40mm grenades.

M203M203A1
### Magazines

* The M16A2 is compatible with the following magazines:

## Variants

* C601
* M16
* M16A1
* M16A3
* M16A4

## Videos

H3VR Early Access Devlog - Update 107 - AR15 Mega Update 1 is Complete!
HS10A

The **HS10A** is a bullpup semi-auto shotgun. It features a compact design with an integrated flashlight. The HS10A was not very successful, in part due to poor ergonomics and an unreliable action, as well as the flashlight's batteries being prone to getting knocked out by recoil.

## Operation

Button Mapping
 Bolt Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert shells into the loading gate, located underneath the receiver and behind the trigger group.
3. Pull and release the bolt handle on the right side of the receiver.
4. Aim and fire by pulling the trigger.

## Attributes

* The HS10A has a built-in flashlight.
* The HS10A can use any Muzzle Device.

## Videos

H3VR Early Access Devlog- The ULGLIEST Shotgun Ever Made?HS 10A shotgun -- H3VR Weapon Deep Dive
Sapper

The **Sapper** is a device in Meat Fortress for the Spy. The sapper is used primarily to stun all forms of Turburgerts.

When active, the Sapper has a stunning effect for about ten seconds, during which the meter will go to the red zone. Once the meter goes to the limit, the stun effect ends and the Sapper has a ten second cooldown.

## Operation

1. Grab a Sapper and click the two switches to activate.
2. Throw the Sapper at an enemy turret to stun it.
3. You can pick the Sapper back up and reuse it.

## Trivia

* The physics for the sapper let it slide across flat surfaces, matching how it is used in the video *Meet the Spy.*
MG42

The **MG42** is a machinegun with a very high rate of fire. The MG42 is an improvement over the earlier MG34, which had been Germany's primary machinegun prior to and throughout WWII. The MG42 was designed as a "general purpose machinegun", capable of fitting any role, including infantry support, anti-air defense, and area denial. The MG42 added modifications that made it better suited for the infantry role, including a better heat shield and modified quick-change barrel. The MG42 was later upgraded to the MG3 after the war, which is still in use with many countries.

## Operation

Button Mapping
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Attach a belt box to the left side of the receiver.
3. Grab the top of the receiver and lift to open the cover.
4. Grab the ammo belt from the belt box and drag it onto the top of the weapon.
5. Close the receiver cover.
6. Pull the charging handle on the right side of the receiver, and release.
7. Aim and fire by pressing the trigger.

## Attributes

* The MG42 has an integrated bipod. Grab the bipod to deploy, and then rest the gun on any flat surface.
* The MG42 has adjustable sights, which go from 200m to 2000m in 100 meter increments. To adjust, grab the sight, then press left or right on the touchpad or B and A button.

## Video

H3VR Early Access Update -52- The Big One! New Firearms, Grenades, Sounds, Systems & So Much More!MG42 LMG -- H3VR Weapon Deep Dive
## Trivia

* Anton added the 250 round box due to complaints that the MG42 uses up the 50 round drum too quickly. The belt box reads "HISTORISCH INAKKURATE RIESEN MUNITIONSGURTEL BOX FÜR JÄMMERLICHE WIENER", broken German for "Historically Inaccurate Giant Ammunition Belt Box For Miserable Weiners".
* While MG42s where typically issued with loose belts of 250 rounds, they never came in boxes during WWII. The MG3, a version of the MG42 in 7.62x51mm NATO, does use a 250 round box.
MX410 Tactical

The **MX410 Tactical** is a tacicalized version of the MX410 rifle, chambered in .410 bore. It is a modern sporting shotgun.

## Operation

 Flip-Cock
 Fire

1. Insert rounds into the loading gate on the right side of the receiver.
2. Grab the fore end of the gun.
3. Move the firing hand towards the forward hand, then back to chamber a round.
4. Aim and press the trigger on the firing hand to fire.
5. Repeat step 3 between each shot.

## Attributes

* The MX410 can use any Muzzle Device, and has an attachment rail on top of the receiver. It also has MLOK rails around the barrel.
* The MX410 can be spin-cocked. To do this, hold down the touchpad (Classic Controls) or the B Button (Streamlined Controls) and move your hand in a circular motion.

## Videos

H3VR Early Access Devlog - MEATMAS HOLIDAY UPDATE IS LIVE!!!
M240B

The **M240B** is a general-purpose machinegun. M240 is the US military designation for the FN MAG, which is used by many other militaries in a variety of configurations; the "B" configuration is the man-portable infantry configuration. The M240B is essentially the scaled up version of the M249 but without the ability to use magazines.

## Operation

Button Mapping
 Fire

1. Press left on the touchpad (Classic Controls) or B Button (Streamlined Controls) to disengage the safety.
2. Attach a belt box to the left side of the receiver.
3. Grab the top of the receiver and lift to open the cover.
4. Grab the ammo belt from the belt box and drag it onto the top of the weapon.
5. Close the receiver cover.
6. Pull the charging handle on the right side of the receiver, and release.
7. Aim and fire by pressing the trigger.

## Attributes

* The M240B has an attachment rail on the top of the receiver and on the left and right sides of the handguard.
* The M240B can use any Muzzle Device.
* The M240B has an integrated bipod. Grab the bipod to deploy, and then rest the gun on any flat surface.
* The M240B has a functional carry handle. Grab the carry handle to use it. When used, it acts like a foregrip.

## Video

H3VR Early Access Devlog- Update 101 Patch 1 - Meatmas Unboxing (and cleanup)M240B LMG -- H3VR Weapon Deep Dive
M870 Picatinny

The **M870 Picatinny** is an attachable, under-barrel shotgun. It is loosely based on the KAC Masterkey, but this 870 shotgun is a more generic pattern that is attached by Picatinny rail.

## Operation

Button Mapping
 Unlock Pump
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert shells into the loading gate, located underneath the receiver and in front of the trigger guard.
3. Grab the pump handle, move the fore towards you, then away from you to chamber a shell.
4. Aim and press the trigger to fire.
5. Rack the fore again to load the next shell.

If you want to eject a shell without firing it, unlock the fore by holding up on the touchpad or the A Button, and the work the pump to eject the shell.

## Attributes

* The M870 Picatinny pump cannot be used as a foregrip when attached to a firearm; the foregrip portion of the weapon is the trigger assembly.

## Variants

### See Also

* CQB870
* Express 870
* MCS870
* T14 Custom

## Videos

H3VR Early Access Update 105 Experimental Build 1- Mag Fed Attachable Guns
M2 Carbine

The **M2 Carbine** is the full-auto version of the M1 Carbine. The M2 was issued very late into WWII and saw little if any action; it was more commonly used in the Korean war, replacing many SMGs before it was itself replaced by the M16A1.

## Operation

 Mag Release
 Bolt Lock
 Bolt Release
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. To switch the gun to full-auto, click the switch located on the left side of the receiver, near the ejection port.
3. Insert a magazine into the magwell.
4. Pull and release the charging handle on the right side of the gun to chamber a round.
5. Press the trigger on the firing hand to fire.

## Attributes

* The M2 Carbine can take any Muzzle Devices.
* The M2 Carbine can take the M4 Bayonet, as well as the M84 Scope (that is, the one specifically made for the M1 Carbine and not the M1 Garand).

Bayonet M4M84 Scope (M1 Carbine)

## Videos

H3VR Early Access Update -48- New M4s, Take & Hold, StG44, M1-M2 Carbines, AKM Drum, and More!M1 and M2 carbines -- H3VR Weapon Deep Dive
Medical 180

The **Medical-180** is a firearm for the Medic Meat Fortress class. It is a semi-auto, high-power version of the Syringe Gun.

Besides being an offensive weapon, the Medical-180 had a secondary use; when loaded with any of the three alternative ammo types, the Medical-180 is capable of inflicting status effects on Sosigs (such as stun, rage, etc).

## Operation

1. Insert a fresh magazine onto the top of the gun.
2. Grab the charging handle on the left or right side of the gun and pull it back.
3. Aim and fire with the trigger.

## Attributes

* The syringes stick to Sosigs when shot at.
* Unlike the Syringe Gun, the Medical-180 is semi-automatic. However, it also shoots syringes at a flatter trajectory, allowing for long-range shots.

## Alternative Ammo

Syringe
 Blood Fire
 Knockout
 Rage

## Video

H3VR Early Access Devlog- Update 100 Alpha 2 - Meat Fortress Medic & Improved Hand Smoothing
## Trivia

* The Medical-180 is based on the American-180 submachine gun.
MB500

The **MB500** is a modern pump-action shotgun. The MB500 shotguns are actually Remington 870 shotguns with Mossberg safety switches. Due to these discrepancies, it is likely that the models will be replaced some time in the future.

## Operation

Button Mapping
 Unlock Pump
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert shells into the loading gate, located underneath the receiver and in front of the trigger guard.
3. Hold the weapon with both hands, and with your forward (foregrip) hand, move the fore towards you, then away from you to rack a shell.
4. Aim and press the trigger to fire.
5. Rack the fore again to load the next shell.

If you want to eject a shell without firing it, unlock the fore by holding up on the touchpad or the A Button, and the work the pump to eject the shell.

## Videos

H3VR Early Access Update -29- Bullpups Galore!, Meatmas goodie Roundup, Trip to BF VegasH3VR Early Access Devlog- SBR & Shorty Chop Shoppin' and Details of Update -46MB 500 series shotguns -- H3VR Weapon Deep Dive
MP-203

The **MP-203** is a fictional automatic shotgun with the highest capacity of any shotgun. The MP-203 uses a large detachable tube magazine, making it less bulky than a typical drum-fed automatic shotgun. It also features a burst-fire setting, being the only shotgun to have that setting.

## Operation

Button Mapping
 Eject Mag
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety. Press again to switch from semi-auto to three-round burst, and a third time for full-auto.
2. Insert a magazine into the magwell, located underneath the receiver and in front of the trigger guard.
3. Pull back and release the charging handle located on the right side of the gun.
4. Aim and fire by pressing the trigger.

## Attributes

* The MP-203 has an attachment rail on the top of its receiver. It can also take any Muzzle Device.

## Video

H3VR Early Access Devlog - Meatmas Week 3 Roundup!MP 203 shotgun -- H3VR Weapon Deep Dive
MP18

The **MP18** is the first SMG used in combat in WWI. The weapon was designed to use the same 32 round magazines as the Luger Artillery LP08, and provide more controllability and accuracy over the various machine pistol designs of the time. The design would influence later SMGs as they become more prominent in the decades between WWI and WWII.

## Operation

Button Mapping

1. Insert a magazine into the magwell, located on the left side of the receiver.
2. Pull back the charging handle located on the right side of the gun, and release.
3. Aim and fire by pressing the trigger.

Be aware that when pulling back the charging handle, if you rotate it to the left, the bolt will be locked back. This is the safety instead of a conventional safety switch.

### Magazines

* The MP18 is compatible with any Luger magazines.

Luger Magazines
 Luger Artillery LP08
 MP18

## Videos

H3VR Meatmas Round-up Week 2! Day 5-11s Gift Unboxing!Bergmann MP 18 SMG -- H3VR Weapon Deep Dive
Pocket 1906

The **Pocket 1906** is a pocket pistol chambered in .25 ACP. It is a compact self-defense pistol designed by John Browning; it is the European release of the Colt Model 1908 Vest Pocket, manufactured by FN. It is very short-ranged and low-powered.

## Operation

 Mag Release
 Fire

1. Insert a fresh magazine into the pistol's grip.
2. Grab the slide and pull it back all the way.
3. Aim and fire with the trigger.
4. When the magazine is empty, click down on the touchpad (Classic Controls) or the A Button (Streamlined Controls) to eject the magazine.

## Attributes

* The Pocket 1906 can take any Muzzle Device and Pistol Stock.

## Video

H3VR Meatmas Round-up Week 1! Day 1-4s Gifts, and some Melee System Upgrades!FN 'Pocket' Model 1906 - H3VR Weapon Deep Dive
Interactive Machines

**Interactive Machines** are static devices that the player can interact with.

Most of these machines have FVRObject IDs, but are currently not spawnable, and cannot be placed by hand if using mods to bring them in. These machines might some day be spawnable through Gameplanner. Otherwise, they are limited to specific scenes. The majority of these stations are used primarily in Return of the Rotwieners.

## Crafting Stations

The following machines can be used to craft items:

Crafting Stations

## Utility Stations

The following machines can be used by the player for various utility purposes:

Utility Stations

## Other Machines

The following machines do not provide the player with any direct benefit.
Lee-Enfield Obrez

The **Lee-Enfield Obrez** is a cut down version of the Lee-Enfield No.4 Mk I. Such conversions were common in WWI, done to No. 1 Mk. III rifles when soldiers needed access to short-barreled weapons for trench warfare.

## Operation

Button Mapping
 Activate Quickbolt / Slidebolt
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage safety.
2. Insert a magazine into the magwell, in front of the trigger guard.
3. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, pull it back, push it forwards, and turn it clockwise.
4. Aim and press the trigger to fire.

## Attributes

### Attachments

* The Lee-Enfield Obrez can take the Enfield Scope.
* The Lee-Enfield Obrez uses detachable 10-round magazines, and can be reloaded with 5-round stripper clips. The clips can be used to refill the magazine, but there must be a magazine inserted into the rifle to use them.

Enfield Scope
## Variants

### See Also

* Lee-Enfield SwedeMod
* Lee-Enfield No.4 Mk I
* Lee-Enfield Jungle Carbine

## Video

H3VR Early Access Update 76 Alpha 1- Scopes and Bayonets for WW2 Bolt Actions (and tons more!)Lee-Enfield Obrez -- H3VR Weapon Deep Dive
MCS870

The **MCS870** is a pump-action shotgun that belongs to a large family of related shotguns. It is a modular, modernized version of the popular Remington 870 shotgun, intended for urban combat and door breaching.

## Operation

Button Mapping
 Unlock Pump
 Fire

1. Click left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Insert shells into the loading gate, located underneath the receiver and in front of the trigger guard.
3. Hold the weapon with both hands, and with your forward (foregrip) hand, move the fore towards you, then away from you to rack a shell.
4. Aim and press the trigger to fire.
5. Rack the fore again to load the next shell.

If you want to eject a shell without firing it, unlock the fore by holding up on the touchpad or the A Button, and the work the pump to eject the shell.

## Attributes

### Attachments

* The MCS870 can use any Muzzle Device.
* The MCS870 has an attachment rail on the top of the receiver, and on the left and right sides of the barrel.

## Variants

### See Also

* CQB870
* Express 870
* M870 Picatinny
* T14 Custom

## Video

H3VR Early Access Update 92 - New Mk18 and M16A4 Models, New Attachments, WIP Feature PreviewsMCS 870 shotgun -- H3VR Weapon Deep Dive
K98K

The **K98K** is a German bolt-action rifle from WWII. The K98K is the carbine version of the full-length Gewehr 98, which was the standard German rifle of WWI; most militaries by this point had adopted rifles with shorter barrel lengths due to trench warfare. Despite having several autoloading weapons in their arsenal, the German military at the time still issued primarily K98Ks to regular infantrymen.

## Operation

Button Mapping
 Activate Quickbolt / Slidebolt
 Fire

1. Press left on the touchpad (Classic Controls) or the B Button (Streamlined Controls) to disengage the safety.
2. Grab the bolt handle on the right side of the gun. Turn it counterclockwise, and pull it back to open the magazine.
3. Insert individual rounds into the magazine, or place a stripper clip on top of the ejection port, and push the rounds off the clip into the magazine.
4. Push the bolt forwards, and turn it clockwise.
5. Aim and press the trigger to fire.
6. Repeat steps 2 and 4 between each shot.

## Attributes

* The K98K has a bespoke scope. When mounted, stripper clips cannot be used.

K98K Scope
## Video

H3VR Devlog- Alpha 4 of Update 52, K98k, Lee Enfield, Huge Foregrip ImprovementsK 98K -- H3VR Weapon Deep Dive
Modding in H3VR

**Modding in H3VR** is possible using BepInEx, a program which allows hot-loading code into a Unity game. Detailed information on mods, guides and more can be found on the modding wiki including links to the various methods of installing mods.

Mods are not hosted on Steam Workshop or officially supported by RUST Ltd. Most mods can be found on Thunderstore and various GitHub repositories. Some mods are also uploaded to Nexus Mods, but these mods are no longer maintained. Thunderstore has a mod manager called R2ModManager, which will automatically track and download any dependencies needed to run any particular mod, and automatically update each mod to the latest version.

Bonetome is no longer active; mods that were originally hosted on Bonetome are being ported over to Thunderstore. Older mod installers like H3 Mod Installer and Deli Counter are deprecated and may be uninstallable.

## Disclaimer

Remember that mods and other community content *are not officially endorsed by RUST Ltd*. Although it is very rare, installing mods could cause issues or bugs with your game. Additionally, RUST Ltd provides no guarantee that updates will not break any community content. For example, any major changes to the back end of Take and Hold may interfere with mods that add maps to Take and Hold. Most importantly however:

**Do not submit bug reports to the Steam Forums or in the Discord if you have mods installed.**

If you think you have found a bug with H3 itself, then please completely remove ALL mods, and then test that bug again on a clean H3 install before submitting an official bug report.

If you encounter a bug with a mod or require help with mods, you should seek help on either the H3VR Modding Discord server or in the "modding-help" channel on the H3VR Discord server. Please note that the modding scene is subject to changes; Mods may require dependencies that are out of date or no longer available, especially if the creator no longer maintains said mod.

## Known Issues

Mods downloaded through Thunderstore or its Mod Manager will generally not affect your H3VR base game, so if you experience problems either contact the mod author or reinstall your mod profile.

If you manually install mods, especially ones not made by the H3VR community, there is a more likely probability that it will make your game unplayable. For example, VRPerfkit is known to be incompatible with H3VR and should not be installed.
Hawk 357

The **Hawk 357** (better known as the **Ruger Blackhawk**) is a modernised version of the Single Action Army chambered in the popular .357 Magnum round.

## Operation

Button Mapping
 Index Cylinder
 Cock Hammer
 Spin Revolver
 Eject Case
 Fire

1. Open the loading gate by pressing left on the touchpad (Classic Controls) or the B Button (Streamlined Controls).
2. Insert a cartridge into the loading gate.
3. Press right on the touchpad or the A Button to index to the next chamber.
4. Repeat steps 2 and 3 until the revolver is full.
5. Press left on the touchpad or the B button to close the loading gate.
6. Press down on the touchpad or the A Button to cock the hammer.
7. Aim and fire by pressing the trigger.
8. Repeat step 6 between each shot.
9. When the revolver is empty, open the loading gate again, and eject each cartridge, either by grabbing the ejector rod underneath the barrel, or by pressing the trigger. Index to each chamber on the cylinder and eject until the cylinder is empty.

## Attributes

* The Hawk357 can be fan-fired for rapid-shooting. To do this, hold down the trigger, then swipe your hand past the hammer repeatedly.
* The Hawk357 can take any Muzzle Device except for Suppressors, and Pistol Stocks.

## Video

H3VR Early Access Update 79! - Tons Of New Revolvers, Liv Support, ForceTube Support & More!Hawk 357 - H3VR Weapon Deep Dive
Gun Case

**Gun Cases** are interactable objects that are primarily used to hold firearms. They are used in many different contexts throughout H3VR.

## Take and Hold

Gun Cases can be purchased in the Take and Hold characters Classic Loadout Louis and Onsite Procurement Patrice. Gun cases can be purchased at supply points in place of a designated weapon category. A small case will contain a pistol-sized firearm, and a large case will contain any firearm larger than a pistol. Due to these broad criteria, the player is effectively gambling their tokens to either get a very good weapon at a cheaper price, or a terrible weapon well above what it would otherwise cost.

## Adventure Mode Scenes

Gun Cases also appear in Return of the Rotwieners and in Winter Wasteland. In the former, gun cases can appear in random locations throughout the map; that being said, they type of weapon that can appear in a given case is determined by the general area that the player is in. For example, gun cases in Old Wienerton typically contain lever-action rifles, whereas gun cases found in lakeside may have revolvers instead.

In Winter Wasteland, gun cases are always found at set supply depots. Each depot will always have one case that will give the player a randomly selected weapon from one or two specific firearm categories; refer to the Winter Wasteland guide to find out more. These gun cases are the only way that the player can obtain new firearms, besides opening bunkers.

## Sandbox

In Sandbox Mode, Gun Cases are an available item that the player can spawn in. Gun Cases here are used as a way to save specific firearm configurations or sets of items. To save said items, the player must place them inside the case and close the latches. These cases can then be carried and moved at will. Gun cases can be found in the Backpack section of the Item Spawner, and can even be carried like backpacks.

## Videos

H3VR Early Access Devlog- 2ND MAG IN THE DARN SCOUT FINALLY!!!
Shield

**Shields** are a type of melee weapon used to protect the player from enemy attack. Various shields can be used by the player.

To change the pose for holding the shield (ie changing the angle to better suit a left-handed or right-handed user), press the touchpad (Classic Controls) or B Button (Streamlined Controls).

The Ballistic and Riot Shields can be used to protect the player from firearms. Both are roughly the same size, but the Ballistic Shield has a window in the middle.

The other two shields are available to protect the player from melee attacks; the Scutum can protect against pistols and shotguns, but not rifles. The ShieldHandGrenade is smaller, but it can protect against rifles, and the bottom edge can be used as a slashing weapon; especially when shot with the Graviton Beamer. The Scutum Shield is much larger and can be equipped in the Backpack slot.

Ballistic ShieldRiot ShieldScutumShield HandGrenade

 Power Tools
 Bayonets | AK Bayonet • Enfield Bayonet • Bayonet GrillFork • M1 Bayonet • M4 Bayonet • M9 Bayonet • MAS 49/56 Bayonet • Mosin Bayonet • Bayonet Spatula • SVT-40 Bayonet