recursal/Fanatic-Fandom huggingface dataset:
Баги

**Баги** - первая серия сериала "Электрошарики".

## Сюжет

Мальчик играл в онлайн-игру "Кубик Ёжика", но первый заметил, что он не может остановить кубик. Мальчик идёт к маме и спрашивает, сможет ли она устранить баг. Мама советует поискать в интернете, и мальчик на компьютере замечает рекламу СоветоСовуньи. Он кликает, и СоветоСовунья спрашивает, почему тот грустит. Мальчик рассказал о всём произошедшем, и электрошарик попросил, чтобы ему рассказали про сайт. Мальчик ответил, и СоветоСовунья просит игру остановить процесс, а затем спрашивает про любимую игру Мальчика. Он отвечает про игру "Смешарики. Начало", и сайт останавливается, а Мальчик от радости орёт на всю квартиру.

## Интересные факты

* Мальчик упоминал реальную игру "Смешарики. Начало".
Виктор

**Виктор** (полное имя — **Виктор Воробьев Витальевич**) — выдуманный персонаж мультсериала «Смешарики».

## Биография

Родился 1 апреля 2010 года в Мегаполисе, куда Витя ненадолго уехал. С детства стал дружить к Крошем и Ёжиком и часто с ними играть. Также любил послушать стихи Бараша и поиграть в куклы с Нюшей. С детства отец воспитывал в нем дисциплину, серьезность и уверенность. Тот через несколько лет стал местным философом, переняв советы отца и других смешариков из долины, которые посчитал мудрыми.

## Описание

Выглядит так же, как Витя, но, в отличие от него, имеет на голове хохолок из перьев.
Бабаевск

Тип: Город

Территория: 15 км.

Население: 2 000 648 Смешариков

Статус: Активен

Состояние: 50/50

## Внешний вид

Сам по себе город хороший,но из-за набегов Лосяш-ботов он разрушается.Архетиктура красивая,есть достопримечательности: "Памятник морковке","Дом счастья и мира","Башня великолепия".

## История

Бабаевск был основан Крошем 7 в 1793 году. После этого на него нападали много раз,но город держал отпор. Позже появились Лосяш-боты,которые уничтожают город и по сей день

## Качество жилья

Жилья где всё хорошо мало где найдёшь,например у реки Бабаевка есть деревушка,название у неё Нижний Бабаевск. Там есть хорошее жильё,так и не далеко с озером.Но вернёмся в Бабаевск.Там житьё не очень хорошее,но есть. Вот возле "Башни великолепия" есть один райончик,там можно жить хорошо.
KepikPhone

**KepikPhone** - общедоступный шарафон, разработанный в Шарараме - городе Страны Смешариков.

## KepikPhone

### Ядро

SmeshiLinux (K1-K10 - 1.4-3.6, K11-K22 - новые версии SmeshiLinux)

### Совместима с

большинством шарафонов, доступен в SmeshPhone и KroshPhone

## Версии

1. **K1 (2001)** - первая версия. Появились стикеры, приложение KEPiKS, все приложения ЛОСЯндекса и другое.
2. **K2 (2002)** - вторая версия. Кнопка "SCAN" была добавлена.
3. **K3 (2003)** - третья версия. Теперь появился ЛосьТВ.
4. **K4 (2004)** - добавили функцию "Карты" - более точное показание карт.
5. **K5 (2005)** - появление браузера "KepikBrowser".
6. **K6 (2006)** - изменение интерфейса.
7. **K7 (2007)** - изменение интерфейса KepikStore.
8. **K8 (2008)** - в этой версии появилась возможность переноса файлов.
9. **K9 (2009)** - изменение интерфейса.
10. **K10 (2010)** - обновление всех приложений от KepikMedia.
11. **K11 (2011)**
12. **K12 (2012)** - двенадцатая версия. Появился маркет (до этого нужно было всё скачивать из интернета).
13. **K13 (2013)**
14. **K14 (2014)** - четырнадцатая версия. Появился ЛОСЯндекс Тестер (из серии "Приложения ЛОСЯндекса").
15. **K15 (2015)**
16. **K16 (2016)** - четвёртая версия. Улучшено качество.
17. **K17 (2003)**
18. **K18 (2018)**
19. **K19 (2019)** - девятнадцатая версия. Теперь появились приложения КРОШикпоиска и СмешРамблера. Ранее их можно было устанавливать отдельно.
20. **K20 (2020)** - обновили Лось-ТВ.
21. **К21 (2021)**
22. **К22 (2022)** - новый дизайн. Иконки приложений обновлены.

## Лось-ТВ

Онлайн-платформа для просмотра фильмов. Стоимость подписки - 140 руб./мес.

Премиум - 900 руб/мес.

## Стикеры

* Я - Кепик! - сразу доступен.
* Kikoriki Angry Balls Evolution - за скачивание одноимённой игры.
* ТВ-Стикеры - бесплатно.
* Кошачий лес - 180 рублей.
* Ветрик и Кроля - бесплатно. Можно получить в магазине стикеров.
* Коша-смайлы - доступен сразу.

## KepikStore

Магазин приложений от KepikMedia. Здесь находится более миллиона приложений. Доступны приложения из SmeshPhone и KroshPhone.

## Похожие

* SmeshPhone
* KroshPhone
Ролевая игра Тайны стихий (ЛоА) вики

## Добро пожаловать на вики-страницу проекта Ролевая игра Тайны стихий!

ᅠЯсного солнца и яркой луны, путник! Священные духи даровали тебе способность к стихиям, когда ты был ещё младенцем. Но чтобы стать могущественным магом, тебе следует обучиться у мудрых учителей. Запасись терпением: уйдёт много сил, месяцы упорных тренировок будут за твоими плечами. Но помни: даже самые способные мастера не обучат тебя всему - различные подвиды магии ещё остаются загадкой для всего мира. ᅠ

ᅠСможешь ли ты познать тайны стихий? Мы не знаем. Всё зависит лишь от одного тебя, твоего упорства и поступков, которые в будущем образуют тропинку под гордым названием судьба.

ᅠСобытия ролевой происходят через 2 года после окончания Столетней войны.

## Помощь участникам

**Фэндом** — это сообщество интернет-энциклопедий на разные темы. Любой пользователь может редактировать страницы на этой вики: просто нажмите кнопку «Править» в верхней части любой страницы. Посетите Вики Сообщества и задайте любой вопрос на форуме.

Вот список некоторых служебных страниц, которые пригодятся любому участнику вики:

* Все статьи вики
* Шаблоны
* Активные участники
* Категории
* Свежие правки
* Новые изображения на вики
* Справка

## Галерея

С изображениями и видео на вашу вики будет приятно посмотреть. Вы можете найти видео на интересующую вас тему в Видеотеке Фэндома.

Файл:Placeholder

## Создать страницу

Вы можете улучшить эту вики. Создайте новую статью!
<createbox>
width=24
break=no
buttonlabel=Создать новую страницу
</createbox>
Так же вы можете улучшать уже созданные страницы
Doomed Swordsman

## Cir'leh The Doomed Swordsman

**BOSS**

*Hint: 'This swordsman looks very alert, yet tired at the same time. The feverish glint in his eyes matches the shine of beautiful sword. Could this be the infamous Cir'leh you've heard so much about?'*

HINT: *'Density once got to one of the explorers in this dungeon. Cir'leh mocked him and thought to trick him for a boon. But no one tricks Density. So the sword he got was not all he had bargained for. Powerful thing though, and very shiny!'*

* His sword attacks drains the life out of you. (-3 strength debuff)
* Immune to throw daggers. (most likelyalso immune to arrows)
* Takes half damage from piercing.
* Attacks by swinging his word. (easy boss if you have a shied to block)
* Drops Deathbringer sword (cursed). Drains enemies it hits. As long as you are in combat the magic bar refills. If you don't fight for a while, you get drained instead.
* Drops a short sword +1.
* Drops chain mail +1 (block 5 slashing and piercing from all blows)
Адриан Жорльш Айст

фото 1882 года

**Адриан Жорльш Айст (им при род. Царевич Фан Хаунзен** (1847-1953) — единственный сын Царевича Кар-Карния (1829-1856) известный писатель, за свою карьеру написал около 3х тысяч книг и стихов.

## Биография

Царевич родился в Санкт-Смешбурге, во время правления своего могущественного деда Дыщ Фон Карыча II 2 марта 1847 года. С детства интересовался поэзией. После смерти отца стал главным наследником трона. В 1863 году добровольно отказался от титула наследника, и позже начал писать собственные стихи и книги. Когда он начал набирать популярность, в 1869 году сменил имя на Адриана Жорльш Айста. В 1871 году рождается сын Поль Жорльш Айст (1871-1911). В 1894 году умирает мама писателя, Мария Фон Ган (1826-1894) 68 лет, от болезни сердца.

## Трагедия

29 января 1911 года умирает сын Поль от передозировки опасными веществами в возрасте 39 лет. После этого было подорвано здоровье Адриана, и у него появилось куча болезней. С депрессией ему помогла справиться его внучка, Гаргиогина Польловна. Позже и пропали проблемы со здоровьем.

## Смерть

1 марта во время работы над его книгой "Смерть или жизнь?" ему стало резко плохо. Его охранники хотели вызвать врачей, но им он сказал что все хорошо. На следующий день, 2 марта утром в его доме нашли мертвым.

Как выяснилось, причиной смерти стало отравление алкоголем.

## Награды

Принц Смешариковской Империи (1864г)

Писатель года (1874г)

Писатель века (1900г)

Награда за лучшую книгу "Ориан" (1917г)

Ветеран Смешариковской революции (1919г)

Известный писатель в своей стране (1942г)

Самый известный долгожитель в мире (13 февраля 1953 г)

Известнейший человек и писатель во всём мире (вручена посмертно 14 октября 2000 года)
Куну

Игрок: Фёдор Радин

## **Внешность**

Смуглая кожа. Чёрные волосы похожие на недоваренные спагетти. Имеет немного итальянскую внешность. Губы ярко выраженные и немного синеватые. Нос похож на вороний клюв. Глаза выглядят как ромбы и имеют голубой цвет. Уши поломаные.

## **Способности, умения и навыки**

Приспособлен быстрым и маневренным водяным атакам. Легко управляется со всеми подвидами магии воды, кроме растений. Знаете базовые навыки врачевания. Умеет готовить, шить и выполнять как мужскую работу, так и женскую( нет сексизму!). Использует магию воды в комбинациях со своим копьём и серпом. Имеет при себе флягу-пояс.

## **Личность**

### Слабости персонажа

Вспыльчив. Страх быть забытым или потерянным.

### Плюсы и минусы характера

Сложное отношение с людьми. Крайняя недоверчивость. Умение причинять боль не ведая этого. Из хороших чёрт всегда честен и не умеет врать. Всегда помогает тем кто просит. Проявляет свою милую часть характера среди друзей.

### Как относится к врагам, друзьям, незнакомцам

К врагам относится с недоверием. Друзей всегда принимает. С незнакомцами почтительно.

## **Биография**

### Детство

Родился в южном племени воды. Отец уплыл на фронт и жил только с матерью. Так как был единственным мужчиной в племени, то был довольно вспыльчивым. Не раз грубил кому-нибудь. До прибытии северных собратьев был единственным добытчиком пищи. Был одним из немногих магов воды кто использовал её в комбинациях с оружием.

### Взрослая жизнь

В семнадцать лет уплыл на Северный полюс для изучения магии воды и попутного изучения водной магии с самых истоков. С мира духов. После получения звания мастера он смог попасть в священную рощу и попасть в мир духов. Там он познакомился с древними духами которое поведали о самом могущественном маге воды жившим в городе за стеной. В тот же день Куну уплыл и начал свой путь. Путь поиска.
Unexplored

Recommended* OS: Windows 10
* Processor: 2.6 GHz
* Memory: 4 GB RAM
* Graphics: 3D Graphics Card
* Storage: 500 MB available space

**Unexplored** is a roguelite game that blends procedural generation, roguelike elements, and offers tremendous replayability.

## Steam store description

**Real-time Roguelite Dungeon Crawling at its Very Best!**

Unexplored is the roguelite that feels like a roguelike. An accessible yet challenging action RPG, praised for its fantastic level generator, real-time combat and a surprising amount of content and depth. Plus: free DLC such as Mithril Runs and Ripley Runs, adding even more variety! Explore dangerous dungeons, solve mysterious puzzles and engage hundreds of foes, big and small, in intense melee combat.

* Easy to Play, Easy to Die
* Fantastic Generated Dungeons (using brand new tech)
* Real Emergent Gameplay with many Tactical Options
* Intense, Real-time, Dual Wielding Melee Combat
* Stealth Mechanics (dungeon crawling like a real rogue…)
* Over 50 dangerous and unique bosses
* Challenging, generated puzzles
* Adaptive, original soundtrack
Tool

Tools are mainly used to disarm traps. Like floor traps, turrets, trapped bookcases or trapped chests. But can also be used to remove torches from walls to get a free torch and or reduce light levels to sneak.

They can also disarm small mechanical spiders. Though they are know to explode if you get to close once they get disarmed.
The Werewolf

Book: On the Werewolf. "There is something suspicious about this Dire Wolf. Some how his teeth look bigger?"

The where wolf looks like a normal Dire Wolf till you get too close and transforms.

* Immune to non-enchanted melee weapons.
* Weak to silver weapons (normally they spawn in the dungeon when the boss can be found in it)
* Can sniff your exact location.
* Hits with melee punches.
The Cyclop

H*int: 'You can only stare, mesmerized by the single, huge eye in the middle of this giant's forehead.'*

* Attacks with a giant club.
* Cast Triple Spiked Boulder attack (Same attack that earth elementals use) you get stunt if you get hit.
* Cast Single Spiked Boulder attack. Stunts if you get hit.
* Has high armor, blocking 4 damage from melee weapons.
* Drops a HUGE CLUB that does 18 crush/pierce damage. Requires 25 strength to use effectively.

Usually found on a floor with eye plants, if the plant sees you, the room where the cyclops spawns usually gets blocked by solid walls, making it almost impossible to fight him unless you use descend or teleport to get into the room. This is why you almost always get a hint about him along with some unidentified potions (that are invisibility potions) you are supposed to go invisible in his floor and seek the cyclops and kill him first before doing anything else on that floor. In lack of invisibility potions you can use sneaking or a invisibility cloak. You can also try killing the eye plants (without being seen by them) by using sneak and throwing incineration potions near them. Or throw a lit torch near and then throw gas or poison gas potions near to lit them on fire.

Strategies: If you throw items at him (stack of arrows works nicely) when he starts casting his spiked boulder attack, if the item you throw collides with the boulder when near him, the explosion will stunt him, giving you a few seconds to get in, hit him and run, rinse and repeat. You can also hide behind walls or a brazier when he cast so the boulder hits the object and if he is near enough, the explosion will hit him and stunt him. Otherwise attack from far with arrows or staves as his melee hit does massive (18 crush/pierce) damage. Drain magic gas stops him from casting his boulder spells and if you don't get close, he just stand there looking at you, becoming a easy target for arrows.
Water

**Water** can be found through-out the entire dungeon in cauldrons, pools and lakes. It is both an environmental hazard to navigate and a tool that can be collected and used.

* Water can be collected in an Empty Flask.

## Flask of Water

* If you are burning, you can consume water to quench the fire
* Can be thrown at fire-based creatures for damage (e.g. fire elementals)

## Flask of Hot Water

* A flask of water can be heated to make **Hot Water**which is used to make Tea
* You can heat a flask of water by equipping it and then move your character to hold it over a heat source (fire, lava, etc.)
Wyrd Water

**Wyrd Water** can be collected in an Empty Flask from a cauldron or pool. It can be used in multiple ways:

* Can be applied to a weapon, giving it an additional 3 magic damage. The effect lasts on a charge basis (not a time-basis) and seems to have about 20 charges.
* Can be thrown to release a cloud of Myst gas
Ants

There are several ant species found in the Dungeon of Doom.

## Giant Ant

Hint: Giant ants are huge and scary. The ants are always *busy and scribbling everywhere. They can't see very well, instead using their antennae for smelling and feeling their way. And beware, fire won't hurt them much.*

* Immune to be set on fire.
* Resistant to fire damage.
* Can walk on lava and can't walk on water (unless spawned on water).

## Fire Ant

*Hint: Fire ants are similar to giant ants, except they seem more violent and produce the occasional burst of flames. It's anyone's guess what fuels the flames and keeps these babies walking around. So far, keeping your distance seems to be the clever thing to do.*

* Cast strengthened on themselves +3 strength +2 haste.
* After getting hit may burst into a small fire explosion that sets anything near by on fire (you included)
* Ignites on fire anything they touch that is flammable (you and enemies included)
* Weak to water weapons/magic.
* Keeps their distance from pointy weapons.
* Can walk on lava and can't walk on water (unless spawned on water).
* Glows in the dark.

## The Ant Queen (boss)

*The huge queen lays eggs that spawn new ants all over this dungeon.*

* Drops the ant queen carapace as loot. Forge it with a leather armor (light armor that blocks 2 damage from piercing and slash) to get a fire resistant armor which protects you from touching lava (you still can't walk over it though) and from catching fire.
* Immune to being set on fire and resistant to fire damage.
* Attacks with a fire breath and a short range green cry that will stunt you if you are too close.
* Cast strengthened on herself +3 strength +2 haste.
* Will lays ant eggs periodically.
* Can't walk over water, weak to water weapons/magic.
* Can walk on lava.
* Keeps her distance from pointy weapons.
* Explode when killed.
Frost Giant

*Hint: 'This IS impressive. But, it is hard to choose what impresses you more. The sheer size of this giant or the enormous, magic weapon he wields.'*

Book: *'Not good. Definitely, not good! The footprints indicate a giant is around here somewhere. The rims of the prints are cold to the touch. There are few things that I enjoy meeting less, than this giant. Let's hope Fate is on my side, when I try to avoid it.'*

* Attacks with a giant axe +1 (19 slash damage, strength 20 to wield)
* Attacks with a giant sword +1 (10 piercing when stabbing 16 slash when swinging, strength 22 to wield)
* Droops the weapons and a non-enchanted blue cloak as loot.
* Takes half damage from ice damage.
Jabberlings

## Jabberling (Small)

*Hint: 'Jabberlings are small humanoids that burrow. You'll encounter them in groups most of the time. That's also when they prefer to blind unwary adventurers with smoke before rushing in to attack.'*

* Can burrow in soft soil to hide and ambush.
* They will sometimes back away from you if you are facing them.
* Often they will have one or more Potion of Smoke that they will throw at you, trying to blind you, before attacking.
* They will throw daggers at you if they have them.
* Do not leave daggers on the ground near them, as they will pick them up and throw them at you

## Jabberling (Big)

*Hint: 'This Jabberling looks bigger than any other one you've seen so far. However, it seems just as reckless.'*

* Wields a spiked mace and a small shield.
* Can burrow in soft soil to hide and ambush.

## The Jabberling Chief (Boss)

Hint: *'You don't get to be chief of a Jabberling tribe without learning a trick or two...'*

* Wields a long sword and a short sword and a brown cloak.
* Summons cave collapse on you. RUN! (He is immune to his own attack, this attack stunts and does crush damage)
* He is followed by several jabberings.
* Can burrow in soft soil to hide and ambush.
Books

* Magic Tome

* On Orcs
* On the Kobold Nine-Jah
* ???
* On Jumpers
* On The Kobold Boomer
* On Blue Bloats
* Journal (burnt)
* Kurt's Marvelous Exploits
* Arthur, king's Memoirs
* Manny's notes
* The All-Artisan's Guidebook
* The Alchemists Cookbook
* On Big Beetles
* On The Wraith Lord
* Moobak was here
* On Green Beetles
* The wonderfulle worlde of Flutterbyes
* On The Heartless Ogre
* Magic Reference
* Sir Slush, blessed by Lady Sophie
Mech Spider

Hint: Some one looked at spiders, decided to copy the design and improve on it. Now you find these magical spell-spewing turrets walking around on eight legs. You wonder if the switch on the wall will have any effect on the construct.

## Mechanical spider

* Can attack with magic missiles or a flame throwers or with arrows.
* Immune to pretty much everything.
* Usually but not always, there is a lever on the floor that turns them off.
* When turned off they will blink in red. If hit in this state, they explode violently.
* Can be corroded by potion of corrosion, being hit by a weapon coated I acid blood or hit with a weapon enchanted with corrosion.
* Magic drain gas temporarily disables them from shooting.
* Can be disabled with a Tool. **WARNING**, some times they explode in your face.

## MEGA MECH SPIDER (boss)

* Shoots arrow and explosion spells.
* Immune to pretty much everything.
* Can't be disabled with a tool.
* Can be corroded or disable with magic drain gas? (confirmation needed)
* Always drop as loot a repeater crossbow.
* Can be disabled by flipping all the levers off.
* If hit when disabled, will cause a **MASSIVE** explosion.
The Great Deep One

Hint: This monstrous star fish haunts the deeps of the Dungeon of Doom. The local Merfolk worship it, apparently.

* Attacks by summoning dozens of fish of all sizes. (does this at least once)
* Shoots several underwater spikes. 4 or 5 waves of them in your direction.
* Acts similar to spike plants, stay on his back while hitting it and it should be a easy kill.
* Marine trap attack from Merfolk mage will teleport you to the boss.
Boars

## Boar

*'This boar has small beady eyes, big tusks, and a small wiggling tail. The boars of the Dungeon of Doom are no joking matter. They can see in the dark very well and also possess a keen sense of smell.'*

* Boars seem to be able to find you by smell, even if you are hiding
* Can see in the dark.
* Can't open doors.
* They bite and also do a charge attack.

## The Blighted Boar

**BOSS**

*'The Blighted Boar might be blind, but there is nothing wrong with its sense of smell. What's worse, it seems to be magic resistant. Also, the smell! Let's not talk about the smell!'*

* Resistant to magic

## Nightmare Boar

*'Except for its gleaming eyes this boar is pitch black. It also seems to be much faster than its smaller cousins.'*

Journal (book): The boars on this level are truly hellish creatures. Fast and strong, and on top of that they are vampiric too!

* They will heal if you get bitten.
* Has a charge attack that does heavy damage and stunts.
* Release smoke around them which may blind you.
* Scroll of light (or magic weapons with similar effects) does 20 damage to them and stunt them for a long time.
* Can sniff your exact location.
* Can't open doors.
Journals

This is a series of anonymous notes of tips and hints that sound as advices and usually indicates what the hero may find on the current floor.

* *Oh no, i heard heavy footsteps on this floor. Let's just hide here and stay very, very still. I don't want to run into whatever is making that noise. Whatever it is, it's bigger than me.* On that floor (f2) there was a Ogre.
* *...Finally, some light! What a cute little sprite. I'll just put you in a empty jar. Thanks little guy, now i can see clearly again. I'm such a genius...*
* *Hmmm, there is an empty beetle carapace in the corner. I wonder if there are more around.*
* *Hey, those hideous statues are very lifelike. They seem to just hang around and gossip, like old men on a bench in the the sun.*
* *Those shots came out of nowhere! It must be some kind of automated device shooting at me.*
Merfolks

Hint: "Name says it all. People who prefer living in water to living on land. You are not going to win a race with them in the water.

All merfolk move very fast in water.

## Merfolk (Blue)

* Has heavy armor and attacks with a falchion or a trident or scimitar.
* Also use a medium size shield.

## Merfolk (Dark Green)

* Cast water trap spell (teleport you to deep water if you get hit)
* Wears no armor nor shield.

## Merfolk (Green)

* Has heavy armor and attacks with a falchion or a trident or scimitar.
* Also use a medium size shield.
* Cast full heal on himself once.

## The Marine Magus (boss)

Hint: Deep waters may contain well-keep secrets. Be prepare if you ever have to face the Marine Magus. You'll need all the protection from his magic that you can get your hands on.

* Attacks with a +1 falchion and +1 (or more) tidal trident.
* Shoots 5 water magic missiles in a row that do 8 damage each and also stunt you.
* Shoots 3 water trap spells that will teleport you to deep water if you get hit.
Runners

## Runner

Hint: These fast little critters stop at nothing.

* They jump in your direction an hit you with piercing damage.
* Easy to deal if you block the first attack or if you aim a pointy weapon at them.
* Can't walk/jump into water.

## Jumper

Hint: Most of the time, you won't be able to spot them. But once you do, they are suddenly all over you.

* They go in and out of invisibility, only visible when they walk.
* Similar to runners, they jump and crash into you, doing piercing damage.
* Easy to deal if you block the first attack or if you aim a pointy weapon at them.
* Can't walk/jump into water.
Character Classes

All classes start with the same set of basic items, plus items specific to their class.

## Classes

### Adventurer

How to Unlock: This is the only class unlocked at the start of the game.

Starting Items: A short sword, a dagger, leather armor, and 3 torches.

Bonus Starting Items with Adventurer "Well-Prepared" achievement: 3 scrolls of magic mapping and six rations.

### Archer

How to Unlock: Collect 48 arrows in a run.

Starting Items: A bow, 24 arrows, a dagger, and leather armor

Bonus Starting Items with Archer "Hawk Eye" Achievement: A Ring of Archery + 2.

### Barbarian

How to Unlock: "Tribal Teeth" achievement: Craft a necklace of orc teeth.

Starting Items: Class-bound horny helmet, a dagger, and a big axe.

Bonus: You strength counts as 4 lower when determining whether or not you are encumbered by armor.

Bonus with Barbarian Achievement "Masterful": Life Potions grant an extra 9 HP.

### Cleric

How to Unlock: "Rest the Bones" achievement: Put a skeleton permanently to rest with a Scroll of Last Rites.

Starting Items: A mace, small shield, leather armor, an idol of Lady Sophie, and Scrolls of Last Rites.

Bonus Starting Items with Cleric Achievements: Mace + 1

### Musketeer

How to Unlock: "Dodge This!" achievement: Kill a boss with a pistol or musket.

Starting Items: Short sword, leather armor, a pistol with ammunition, and a stylish hat "worn at the right dainty angle, and a winning smile." :)

Bonus Starting Items with Musketeer achievement "Smug": Rapier

### Rogue

How to Unlock: "Nimble Fingers" achievement: pick a lock on a door or chest.

Starting Items: Two daggers, a stealthy cloak, a ring of Nimbleness, a ring of Perception, and leather armor.

Bonus Starting Items with Rogue "Assassin" achievement: 3 potions of invisibilty.

### Warrior

How to Unlock: "Swordsman" achievement: Defeat 50 enemies with a single swing-able sword.

Starting Items: A sword, a small shield, a dagger, a ring of Parrying, and leather armor.

Bonus Starting Items with Warrior "Master of Arms" achievement: Ring of Swordsmanship +1 and a better shield.

### Wizard

How to Unlock: "Batteries Not Included" achievement: Recharge a spent magic staff.

Starting Items: A dagger, staff of Magic Missiles, 2 Scrolls of Recharging, 2 Scrolls of Enchanting, and a class-bound hat of Lore.

Bonus Starting Items with Wizard " Archmage" Achievement: 2 Scrolls of Enchanting

## DLC Mithril Run Classes

* Human Ranger
* Human Warrior
* Elf Archer
* Dwarf Warrior
* Halfling Rogue
* Wizard

The Dark Ritual and Ripley Run DLCs do not have character classes.
Weapons

Weapons are items that are used primarily to make attacks. Each weapon tracks how many monsters you have killed with it, if a weapon has enough kills it can be used as an offering on Red Altars, if it has at least 25 kills it becomes a greater offering.

## Melee Weapons

Melee weapons are the most common weapon type.

#### Dagger

* Starting Weapon:
	+ Starting weapon for Adventurer. (off-hand)
	+ Starting weapon for Archer. (inventory)
	+ Starting weapon for Rogue. (both hands)
* Requires Strength 10.
* Can be used to ram enemies without attacking. Deals 5 Piercing damage without modifiers or enchantments.
* Attacking throws the weapon, it can then be retrieved. Deals 5 Piercing damage without modifiers or enchantments.

#### Short Sword

* Starting Weapon:
	+ Starting weapon for Adventurer (main hand)
* Requires Strength 11.
* Can be used to ram enemies without attacking. Deals 5 Piercing damage without modifiers or enchantments.
* Attacking causes you to lunge forwards. Deals 7 Piercing damage without modifiers or enchantments.

#### Kriss

* Can be used to ram enemies without attacking. ?Damage?
* Attacking causes you to lunge forwards. ?Damage?

#### Sword

* Requires Strength 12

* Can be used to ram enemies without attacking. Deals 5 Slashing damage without modifiers or enchantments.
* Attacking causes the weapon to swing in an arc. Deals 8 Slashing damage without modifiers or enchantments.

#### Club

Heavy Club

* Requires Strength 20
* Cannot be used to ram enemies.
* Attacking causes the weapon to swing in an arc. Deals 13 Crushing damage without modifiers or enchantments.

#### Heavy Spiked Club

* Requires Strength 20
* Cannot be used to ram enemies
* Attacking causes the weapon to swing in an arc. Deals 13 Crushing and Piercing damage without modifiers or enchantments.

#### Warhammer

* Requires Strength 16
* Cannot be used to ram enemies.
* Attacking causes the weapon to swing in an arc. ?Damage?

#### Axe

* Cannot be used to ram enemies.
* Attacking causes the weapon to swing in an arc. ?Damage?

#### Spear

* Can be used to ram enemies without attacking. Deals 4 Piercing damage without modifiers or enchantments.
* Attacking causes you to lunge forwards. Deals 10 Piercing damage without modifiers or enchantments.

## Ranged Weapons

Ranged weapons all use ammo, they are named for the fact that they also have a higher range than the melee weapons.

## Makeshift Weapons

Items that aren't weapons but can be used to make attacks anyways.

#### Torch (Lit only)

* Cannot be used to ram enemies.
* Attacking throws the weapon, it can then be retrieved. Deals 3 Fire damage without modifiers or enchantments.
Phantom

Hint: Phantoms are rather flimsy creatures. Hitting them won't do you any good. You are going to need some magic to get rid of them.

* Immune to non-enchanted melee weapons.
* Immune to +1 +2 +3 weapons.
* Non-enchanted morning start do hit them, probably because it does two damages (piercing and crush) at the same time?
* They bleed ectoplasm, which so far can't be used for anything.
* Can phase through solid objects.
* Invisible till you get close enough, they also produce a faint light.
* They levitate, often flying far away if you hit them.
* They drain you if you get hit.
* As undead, they take double damage from purity weapons.
Fish

**Fish** can be found in the dungeon's underground lakes and pools.

* Fish come in three sizes: small, big and huge.
* Fish cannot attack you while you are completely on land, but can bite you if you have a section of your body over the water.
* If you need to swim across water, just wait for them to swim away and make a dash for it before they see you.
* If you need to swim out and then back, you will need to kill them first.
* You can swim the same speed as a fish in a direct line, but don't try and corner too much otherwise they will catch you and start biting.
* Fish can be safely killed from shore with strikes into the water.
* Fish swimming in wyrd water will teleport behind you if you try to attack them.
* Fish swimming in poison water will poison you with their bite.
* They do piercing damage.

## Fish

*'Fins, gills, scales and a tail. Swimming in the water. Definitely a fish then.'*

* 6 HP

## Bigger Fish

*'Fins, gills, scales and a tail. Swimming in the water. Definitely a fish then. This one's quite the catch.'*

## Huge Fish

*'Fins, gills, scales and a tail. Swimming in the water. Definitely a fish then. This one's huge!'*
Lava

**Lava** is an environmental hazard and barrier found at mid to lower levels of the dungeon. It emits light and burns anything that falls into it.

## Notes

* Walking into it will cause 1 point of damage with no fire-resistance
* A Torch can be lit by holding it above lava
* A vial of water can be heated to make Hot Water by holding it above lava

## Crossing Lava

### Freezing

You can freeze lava using a Potion of Freezing or Staff of Freezing as shown here:

Beware that the platforms are temporary and will return to lava quickly so don't wait around on them.
Варануля

**Варануля** — варан-спортсмен, житель Страны Смешариков. Любит спорт больше всего в мире. Лучший друг Оленяша и Тапиряша. Тайно влюблён в Совунью.

## Описание

Внешне выглядит как довольно милый варан серо-коричневого цвета, с коричневыми полосами на хвосте.

## Появления

### Истории смешариков

#### Подводный спорт лучше всех!

В этом рассказе Варануля предстаёт одним из главных персонажей. Он рассказывает Крошу и Ёжику о пользе спорта, а в дальнейшем строит гоночно-спортивную лодку и занимается спортом.
Gargoyles

*'Gargoyles appear to be massive stone statues. They can perch indefinitely without moving and love to surprise their victims. Gargoyles come in all sizes and shapes. Small gargoyles are similar to a human in size and proportions. Larger specimens sometimes have extra arms or very practical wings.'*

HINT: *'Hey, those hideous statues are very lifelike! They seem to just hang around and gossip, like old men on a bench in the sun.'*

All gargoyles share some common traits:

* Resistant to piercing damage.
* Immune to cold.
* Weak to corrosion. (Corrosion or acid potion does 25 damage to them)
* Weakness to crushing damage.
* Weakness to fire (if desperate, you can throw lit torches at it for 3 damage)
* Gargoyles with wings can fly and will chase you across water, lava and void.
* Gargoyles can be active or disguised as statues in rooms. If you hear cracking sounds in your current room, grab what you can and then run before they crack open.
* Once a gargoyle activates, it will not return to its statue form.
* Big gargoyles drop stone armor, only armor that can block magic damage.

## Small Gargoyle

* 24 HP
* Wields a sword or axe or a spear and some times a medium shield.

## Winged Gargoyle

They come in different kinds depending on what weapons they use.

* Wielding a +1 War Hammer, they can summon cave collapse on you and melee you with the war hammer.
* Wilding a bow, they shoot arrows at you.
* Wielding a war axe +1. They just melee you with it.
* Wielding a pole axe or a great sword. They just melee you with it.

## Spiked Gargoyle

* Retaliates by shooting spikes around itself when hit (thorns enchantment) and can hit you or other enemies with those spokes.
* They attack you with melee weapons.

## The Rumbleknuckles (Boss)

*'You find a very ugly statue and a name scribbled underneath. 'Rumbleknuckles' treasure hoard', it says. Hm, you see no immediate hoard, so it's just Mister Ugly-face here for you.'*

HINT: *'Rumbleknuckles is not just any old gargoyle, he is THE old gargoyle! His name it not a name. It is actually a description of the sounds he makes when you wake him up...I wonder if I could get an autograph? #fanboy #happytraveller #holiday'*

* Uses a sword of lightning +2 that shoots a lightning bolt when swung. You get stunned if hit.
* Also uses a short sword +2.
* Flies.
* Has high defense from the front including magic damage reduction from the stone armor he wears.
* Weak to crush damage from any side.
Bats

There are several bat species found in the Dungeon of Doom.

## Bat

*Hint: Bats are mostly just a nuisance. However, in swarms they tend to be a bit overwhelming. Bats hate fire and it won't take much to kill them.*

* Can be killed with a single dagger strike.
* Pointy swinging weapons work well against swarms of bats, especially those created by traps.
* Bats are scared of torches and will flee in the opposite direction.
* Scrolls of Light instantly destroy them in droves; very useful tool against them in dim/dark depths.
* Fear pointy weapons and keeps their distance.

## Vampire Bat

*Hint: Vampire bats are dangerous and love to suck your blood.*

* Basically a bigger version of a bat with more health.
* If they successfully hit you, they will heal themselves.
* Vampire bats are scared of torches and will flee in the opposite direction.
* Fear pointy weapons and keeps their distance.

## Fire Bat

*Hint: Fire bats have a very fiery temperament: they always seem torn between biting and burning you.*

* Their wings burn on an off, if hurt of killed when burning, they will bust into flames and burn you.
* Some fire bats are a bit larger and have more HP, these one EXPLODE instead of releasing flames when they die.
* Immune to burning, take half damage from fire.
* Fear pointy weapons and keeps their distance but only when their wings are not burning.
* Doesn't fear a lighted torch.

## Chill Wind Bat

*Hint: These big, bluish bats seem ignorant to the cold. Worse, their might wings seem to produce a chilling wind.*

* After being struck, these bats will fire a short-ranged ice attack that explodes in ice shards.
* Immune to cold
* Weak to fire-based equipment
* Flees from fire torches.
* Fear pointy weapons and keeps their distance. (confirmation needed)

## The Monstrous Bat (Boss)

Hint: *This is one BIG bat! Oh no, now he is summoning his friends... Be careful around these beasties. They may catch you unawares spitting acid your way!*

* When reaching approximately 50% health, he will periodically spray a yellow breath that corrodes the player equipped items.
* Summons a swarms of bats against the player.
* Fears pointy weapons and keeps his distance.
* Tries to ram into you for 15 damage.
Jitterlings

## Jitterling

Hint: These furry, humanoid creatures are distant and bigger cousins of the jabberlings. They don't burrow, but seem very resilient to cold.

* Prefer to attack with maces.
* If they have potions on them, they are almost always freezing potions.
* Some times they wield crossbows.
* Resistant to cold damage.
* Don't burrow in soft soil.
Egg

*'You wonder what is living inside these eggs. On second thought, you'd rather not find out! Better destroy them before they hatch.'*

* Each creature that lays eggs has its own egg type
	+ Giant anteggs are dark brown with a dark red top
	+ There are also eggs for larger ant variants.
	+ Spider eggs are light gray eggs and can hatch into small, normal, blade and small poisonous spiders.
	+ Creep eggs are dark, purple and look somewhat like a triangle.
	+ There are also larger Creep eggs which hatch into their giant variant and green ones who hatch into their poisonous variant.
* Eggs will hatch if you bump into them, walk loudly near them or disturb them in any way.
* Eggs are much easier to destroy than creatures, so if you need to clear them out, use a weapon that has a good attack radius (e.g. sword) if they are in a cluster, because any you don't destroy will hatch.
Ration

Typically found in crates or barrels lying around the dungeon. Rations heal 10 hp slowly over time. They are never used as an autoheal, and are mostly useful for keeping the player's HP up between encounters.

* You can combine them with a flask of poison blood to create an antidote.
* They are more cost efficient than potions (at least until you have used 4 life potions) at which point potions are just as efficient. So, if you you buy 3 life potions at the starter shop, sell those rations and buy healing potions instead. If you don't buy life potions, you are better off selling the healing potions and buying as many rations as you can. In summary 4 rations are cheaper and heal more than a healing potion.
Rouge

The Rouge is a class that specializes in sneaking and hiding from monsters.

He starts with a ring of nimbleness +1 which increases your lockpicking ability and a ring of perception +1 which increases your chance to spot and disarm traps.

His starting weaponry is very light as he only has two daggers. But since he also starts with a cloak with +1 sneak, the Rouge is very adept at sneaking around monsters and avoiding fights altogether. To be continued (still figuring this dude out)

to unlock: complete the achievement by unlocking a door with a lockpick
Smesh Dance

**Smesh dance** (рус. **Смеш танцы**) — игра, разработанная студией Kiko Studio. Есть поддержка игровой камеры «V-Motion».

## Геймплей

Выбирайте свои самые любимые треки из мультсериала «Смешарики».

## История

Спустя 2 дня Kiko Studio разработала игру "Smesh Dance". Игра стала популярна. В сентябре компания выпустила обновление "Новый сезон". Песни из нового сезона, новые скины, а значит и новые события!

В декабре проводился предновогодний турнир. В турнире были песни из альбома "СмешКаверФест". Начата разработка мобильного приложения "Smesh Dance Now!"

В фервале вышло обновление "Танцы под Колобоково". Добавили все альбомы группы.

В марте компания сообщила что разработка мобильной версии "Smesh Dance Now!"приостанавливается до мая. Из-за глобальной ошибки движка Smeshreal 4.0 [Error:345 Project file cannot open and build].

В апреле игры серии "Smesh Dance" были перенесены на новый движок.

В мае разработка мобильной версии была возобновлена.

В июле была выпущена игра "Smesh Dance Now!"

В августе был готов сайт ,перенесены и адаптированы все песни из полной версии.

## Список песен

* «Круглая песня».
* "Песня о Смешариках"
* «Вестибулярный аппарат».
* «Баламут и обормот».
* «От винта!»
* «Марафонец».
* «Новогодняя колыбельная».
* «Бабочка моя».
* «Ягода малинка».
* «Стихия».
* «Водные процедуры».
* «Индийская песня».
* «Бедненький больной».
* «Город Омск».
* «Песенка о моде».
* «Я всё-таки есть».
* «Всё о шоколаде».
* «Хорошее настроение».
* "У меня есть друзья".
* "Домовой".
* "Три четверти печали".
* "Эмигрант".
* "Макраме".
* "Drill".
* Альбом "СмешКаверФест".
* "А мы не смеёмся".
* "Так-тик-так".
* Ремиксы на песни Смешариков
* И другие!

## Галерея

Начальный экран игры Smesh danceЭкран выбора песен игры Smesh dance
Wyrms

## Green wyrm

Hint: Wyrms are the lesser cousins of the famous dragons. No wings, but by no means harmless. This specimen seems to be extremely poisonous.

* Shoots up to 7 poisoning bolts in a row, they poison you for 13 damage if you get hit.
* Spits a poison breath.
* Touching any part of their body hurts you.
* Melee punches you at close range.
* Dives on deep water and swim very fast.
* May drop dragon scales. (Mix with health potions for a surprise)
* Setting them on fire by using their own poison breath is their weakness.
* Has high armor, blocking up to 7 damage.
* Immune to being poisoned and likely takes half or no damage from poison damage.
* Immune to bleeding.
* Warning: After death, if you touch the red disappearing corpse you get hurt.
* Can't attack in deep water and they seem to freeze looking at you, making them an easy kill with a spear. Also easy to kill one by one with a spear if you hide behind a lit brazier, their poison bolts will bounce on the brazier and you can hit from behind and if they shoot poison breath, the brazier will lit it and burn the wyrm.

## Fire wyrm

Hint: Wyrms are the lesser cousins of the famous dragons. No wings, but by no means harmless. (text missing here)

* Shoots a single ranged fireball that explodes into a large ring of flames, igniting anything on fire.
* Punches with melee at close range.
* May drop dragon scales. (Mix with health potions for a surprise)
???

There are some books with the same "???" name, they contain hints on weapons and effects.

Unknown book hint: 'blackstingerstaff'

Unknown book hint: 'Freezing'

This is most likely an error of coding in the game. The game probably failed to properly display the hint. Like instead of saying: Your read how to identify scroll of light. From now on you can identify them. Instead you get the error: ??? Unknown book hint: "scroll of light"
The All-Artisan's Guidebook

These books contain information on how to create useful items:

* We all know scales of a dragon can be used to create life potions. But if you have 6 of them and a simple chain armor, it can also be used to create a special suit of dragon scale armor.

* You can use a forge to merge a Ring of Archery with any bow. The bonus of the ring is then transferred to the bow.
* I've taken one good look at the Spider Queen before I ran for my life. But I am pretty sure a good artisan can fit one of those fangs on a scimitar to create a poisonous blade.
Elf

*'This creature's skin has a very pale complexion. You also notice his pointy ears. Do not mistake them for vampires! The elves are rather sympathetic. They also seem quite eager to sell you their wares.'*

Elves are the shopkeepers in the Dungeon of Doom. The are normally found in enclosed rooms, but players have reported finding them wandering around the dungeon (this is apparently a bug [Or is it? Just met one, he said hello, and tried to follow me]).

Either way, they are passive and will never harm you.
Wolves

## **Wolf** (Brown fur)

Hint: A wolf is a sleek, furry pack animal. know for it's loyalty an ferocity.

* Will stop for a second if you hold a pointy weapon against them, but then dive into it.
* They do piercing damage with their bite.
* They fear torch on fire.

## **Dire Wolf** (White fur)

Book (Moobak was ere): Found dire wolves, not happy. I outran them, but only slightly. They caught my scent again every time. They are almost as fast and ferocious as I am. That's saying something. Bitting and clawing me. Bah! Just a little scared of open flames.

Hint: Add text here.

* Hits with melee punches doing crush damage.
* Can sniff your exact location.

## The Werewolf (Boss):

* White fur and fast, looks like a normal dire wolf but then transform.
* Hits with melee punches
* Can sniff your exact location.
* Weak to weapons made of silver.
* Immune to non-enchanted weapons.

## The Wolf Of Winter (Boss)

Hint: The huge black wolf's fur steams in the cold air. its white eyes gleam with fierce menace.

* Permanently freezes any water or lava near him.
* Most likely immune to cold or resistant to cold.
* Melees you with his first.
Гусений

**Гусений** — гусь-изобретатель, живущий в Стране Сластён. Был удалён из сериала из-за того, что не был похож на смешарика, однако в 2021 году всё же появился в сериале.

## Характер

Гусений — изобретатель, который только то и делал, что изобретал. Впервые появился в рассказе «Самоходные лыжи», там он хотел изобрести новую модель лыж, это говорит о его креативном характере. Гусений оказался очень авантюрным, он испытал лыжи на огромном склоне холма и едва не лишился своих перьев, когда надвигался на груду камней. Лыжи — это страсть Гусения, он может многое изобрести, но по большей части это касается лыж, он постоянно рисует чертежи лыж и пытается их изобрести, хотя, надо сказать, его попытки не всегда удачны, о чем, собственно, и свидетельствует рассказ «Самоходные лыжи». Гусений частенько заезжал к одинокому привидению Онэ, ведь иногда где-то надо отдохнуть в передышках между испытаниями новых лыж.

## Внешний вид

Гусений был слегка полноват и выглядел значительно больше всех смешариков. У него очень круглое покрытое серыми перьями тело, из которого выступает вытянутая шея с головой. Огромный красный клюв, жёлтая шапка-ушанка, под которой выпученные глаза - единственное, как можно описать Гусения. На рукаве он носит сумку-бананку синего цвета с коричневым ремешком, наверняка хранит там свои инструменты.
Star Spawn

Book: On star Spawns: "You spot, what for all intend and purposes are a bunch of floating stars in the air in front of you. Unfortunately, they are more than just pretty sparkles. These stars are definitely sentient, and will attack you with piercing stabs of cold."

* At range they attack with a lighting bolt that ca ricochet on walls and will hit hard and stunt you.
* At close range they shoot a short piece of cold magic that exploded into more cold shards.
* The slowly heal constantly.
* They take half the damage from cold magic.
* Are immune to burning, poison, stunt, magic and non-enchanted melee weapons.
* They produce light so is almost impossible to get a sneak attack on them.
* It is best to kill them with arrows or with an enchanted magic weapon.
Kurt's Marvelous Exploits

**Kurt's Marvelous Exploits** are a series of notes about.. his marvelous exploits..

* *Yes! I tricked them into spilling their beans. I know how to find out on which pedestal in this floor i should place the key. A magic mark will appear on it when the room is filled with Myst.*
* *Density, damn your luck! Apparently "floor name" is haunted by shadow imps that appear out of thin air. It's a good thing i brought spare set of armor! To even the odds, i'll just go and trap a super bright sprite. Okay, chucking this potion right away, so i'll have the flask to trap the sprite in.*
* *The more i hear about the "*random boss name*" the more i hate it.*