NOISZ ARC⌖CODA/Styles

NOISZ ARC⌖CODA features all of the styles present in NOISZ Ignition and NOISZ re:||VERSE except Infinity Style, alongside the new arcade-exclusive Exceed Style.

All styles from NOISZ Ignition and NOISZ re:||VERSE only display their Skill A in the preview, but the Skill B abilities are active.

NOISZ ARC⌖CODA does not have Modules.

## Dancer

 Base Lives
 Base Difficulty
 Character
During Overflow, deal 0.5x damage.

## Blaster

 Base Lives
 Base Difficulty
 Character

## Crash

 Base Lives
 Base Difficulty
 Character

Although not mentioned on the style's description, when absorbing 4 or more bullets with the shield, shooting the next beat will increase Combo by 4 rather than 1, similar to Blaster Style's Charged Shot.

As well, Crash Style can gain Combo during its invincibility frames, similar to the effects of Core Module in NOISZ.

## Mega

 Base Lives
 Base Difficulty
 Character

## Parry

Parry Style differs from its appearance in NOISZ re:||VERSE, likely to account for NOISZ ARC⌖CODA's nearly always active Lethal rate. It takes the characteristics of a previous version of Parry Style.

 Base Lives
 Base Difficulty
 Character

## Harmonic

 Base Lives
 Base Difficulty
 Character

## Exceed

 Lives
* Each bullet absorbed charges the gauge by 1 charge. The gauge can hold up to 16 charges.
 Difficulty
 Character
* Exceed Mode uses up the gauge by 1 charge every 1/4 beat, deactivating instantly when it runs out. You can still absorb blue bullets to charge during Exceed Mode.
* At full gauge, shots deal +50% more damage in Exceed Mode; scales linearly with smaller gauge.

## Song-specific Styles

### Beyond The NOISZ

On Easy, Normal, and Hard of Beyond The NOISZ, you use Limit Breaker. The first five of its lives count for white damage, and the last five count for red damage.

 Base Difficulty
 Character

On Overload, the red damage lives are removed, and the style's name is changed to Void Breaker.

 Base Lives
 Base Difficulty
 Character

### Quicksilver

 Base Difficulty
 Character

### multiVerse

On Easy, Normal, and Hard of multiVerse, you use Limit Breaker. The first five of its lives count for white damage, and the last five count for red damage.

 Base Difficulty
 Character

On Overload, the style's name is changed to Void Breaker.

### re:||BIRTH

The first five of its lives count for white damage, and the last five count for red damage.

 Base Difficulty
 Character

### re:||VERSE

The first five of its lives count for white damage, and the last five count for red damage.

 Base Difficulty
 Character
No damage penalty when Crashing.

Although not mentioned on the style's description, when absorbing 4 or more bullets with the Crash Mode shield, shooting the next beat will increase Combo by 4 rather than 1, similar to Blaster Style's Charged Shot.

## Options

### Movement Speed

**Toggle Flash** - Tap the Flash button to change between regular and faster (Flash) movement speed.

**Hold Slow** - Faster (Flash) movement speed is now the default. Hold the Flash button to move at regular movement speed.\*

**Hold Flash** - Regular movement speed is now the default. Hold the Flash button to move at faster (Flash) movement speed.\*

\*(The "Hold Slow" text is a translation from Japanese. The exact wording on the English version of NOISZ AC may differ. The "Hold Flash" text is extrapolated from the Hold Slow text)

1. ↑ https://twitter.com/noiszgame/status/1148821430869667840