recursal/Fanatic-Fandom huggingface dataset:
Inalaara

**Inalaara** is a star system located in the Heleus cluster.

## Planets

* Novolori
* Pas-10 - Explorable
* Pas-61
* Pas-88
* Tobonoor

An anomaly is detected in this system. Scanning reveals the Comet Jim Dandy.

### Analysis

An unusual combination of elements, but they hold together reasonably well. Potentially difficult for a novice to navigate.
I told Sid...

**I told Sid…** is one of the terminal entries located on the Tempest. Vetra sends it if Ryder is romancing her.

## Text

To: Ryder
From: Vetra
…which may have been the worst thing I've ever done because she won't shut up about it.
She thinks it's the cutest because you're "soooo tiny." At least she got the "Ryder pathfound the way to your heart… and other things" joke out of the way early.
Sigh.
Worth it though, 'cuz of you.
-V
HyperGuardian Legs I

**HyperGuardian Legs I** is legs armor.

## Description

HyperGuardian hardsuits were built by Kassa Fabrication as a civilian-friendly alternative to the Colossus line intended for private security in heavy-fire situations or extreme environmental conditions. The Initiative considered the bulky and unbreakable HyperGuardian a perfect choice for protecting vulnerable new colonies.

## Blueprint

The blueprint for HyperGuardian Legs I requires the following to unlock:

* 35 Milky Way RD

The following resources are needed to develop this item:

* Omni-Gel Canister x10
* Scale Fibers x5
* Nickel x20
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* HyperGuardian Armor
* HyperGuardian Legs I
* HyperGuardian Legs II
* HyperGuardian Legs III
* HyperGuardian Legs IV
* HyperGuardian Legs V
* HyperGuardian Legs VI
* HyperGuardian Legs VII
* HyperGuardian Legs VIII
* HyperGuardian Legs IX
* HyperGuardian Legs X
Initiative Helmet III

**Initiative Recon Helmet III** is helmet armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. Upgraded hardsuits record vast amounts of environmental data and have increased damage absorption capacity.

## Blueprint

The blueprint for Initiative Recon Helmet III is automatically available as soon as Ryder reaches Level 11.

The following resources are needed to develop this item:

* Omni-Gel Canister x10
* Beryllium x65
* Fluorite x30
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* Initiative Armor
* Initiative Helmet I
* Initiative Helmet II
* Initiative Recon Helmet III
* Initiative Recon Helmet IV
* Initiative Spearpoint Helmet V
* Initiative Spearpoint Helmet VI
* Initiative Spearpoint Helmet VII
* Initiative Spearpoint Helmet VIII
* Initiative Spearpoint Helmet IX
* Initiative Spearpoint Helmet X
Issue on Elaaden

**Issue on Elaaden** is one of the terminal entries from Kariste Archana located on the Tempest. It is related to Architect on Elaaden.

## Text

To: Ryder
From: Kariste Archana
Hello, Pathfinder.
There's something here on Elaaden I need your help with. Not the krogan—I'm handling them perfectly well. But this issue might be too big for me.
Find me at the outpost and we'll talk more.
Kariste Archana
Leader, New Tuchanka Outpost
Initiative Legs V

**Initiative Spearpoint Legs V** is legs armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. This particular suit has been customized according to specific hazard data gathered from the Heleus Cluster.

## Blueprint

The blueprint for Initiative Spearpoint Legs V is automatically available as soon as Ryder reaches Level 31.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Beryllium x80
* Fluorite x40
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* Initiative Armor
* Initiative Legs I
* Initiative Legs II
* Initiative Recon Legs III
* Initiative Recon Legs IV
* Initiative Spearpoint Legs V
* Initiative Spearpoint Legs VI
* Initiative Spearpoint Legs VII
* Initiative Spearpoint Legs VIII
* Initiative Spearpoint Legs IX
* Initiative Spearpoint Legs X
Investigate Remnant Derelict

**Investigate Remnant Derelict** is a heleus assignments mission.

## Description

To keep Morda from potentially building a bomb, retrieve the drive core located inside the heart of the Remnant derelict. We need to get it before her people do.

## Objectives

* Go to the derelict Remnant ship
* Locate the entrance
* Interface with the Remnant device
* Locate the Remnant glyph
* Enter the derelict Remnant ship
* Locate the derelict ship's drive core
* Find an alternate exit from the derelict ship

## Notes

While it appears that the ND1 Nomad can be driven through the derelict ship, it is inadvisable. If the Nomad falls off the damaged bridge, it will be impossible to recover, as the vehicle will repeatedly respawn in midair. Fast-traveling out will break the mission.

The Remnant Turrets at the beginning of this mission respawn after being destroyed and very quickly. There is also Scourge lightning which is nasty—it makes it hard to target the turrets and it does damage your shields. But it is possible to run in, scan the two Adaptive Remnant Core Devices (ARCD's), and run out. The easiest way to scan the ARCD's, though, is to go back after the mission is complete. The Raiders in the area may respawn, but the turrets will be inactive and the lightning gone.

When you exit the Derelict at the end of the mission, turn around and run across the top of the block forming the top of the tunnel. There's a well hidden eezo node at the far end.

## Research Opportunities

* +100 Remnant RD - ARCD x2 (+200 Remnant RD Total)
* +10 Milky Way RD - Mining Drill
* +10 Remnant RD - Remnant Console
* +10 Remnant RD - Remnant Observer Creator

### Gallery

* ARCD 1
* ARCD Scan
* ARCD 2
* ARCD 2 Scan
* Mining Drill
* M.D. Scan
* Remnant Console
* R.C. Scan
* Remnant Observer Creator
* R.O.C. Scan

## Rewards

* +73 AVP
* +5% Elaaden viability
* +530 XP
Kariste Archana

**Kariste Archana** is an asari character and the leader of the Elaaden Outpost on Elaaden.

While Kariste says she is there to attempt to repair the relationship between the Nexus and Clan Nakmor, she is first heard threatening a krogan who is lodging a complaint about an attempt to gain entrance to the krogan family quarters.

## Mission

Kariste Archana is involved in the following mission:

* Architect on Elaaden
Forward Station Protocol Engaged (Kadara)

**Forward Station Protocol Engaged** is one of the forward station terminal entries located on Kadara.

## Text

—Contact—
Preset Viability Metrics: MISMATCH
Habitat 4, dubbed Kadara, does not match Initiative preflight profiles. Advance predictives are no longer applicable. Parameters require 88% rework.
—KNOWN—
Habitat 4: Kadara
Discovered: Attr. Ayako Makoto (AI Exo-geology)
Orbital data onboard.
Spectrographic profiles: WORKING…
Geo-Sounding: WORKING…
ALERT: Sulfide levels in water are extremely high. Until water is potable, outpost deployment not advised.
—More data needed—
Additional forward station coordination required.
—ONGOING—
Kett Fusion Helmet II

**Kett Integrator Helmet II** is helmet armor.

## Description

Although this hardsuit's basic materials—ceramic armor plating and kinetic padding—are Initiative standard, kett biotech permeates the overall design and feeds directly into the user's nervous system. Kett armor enhances combat prowess through chemical regulation and stimulation. This derivative armor can achieve the same result in conjunction with a SAM and Pathfinder implants.

## Blueprint

The blueprint for Kett Integrator Helmet II requires the following to unlock:

* 55 Heleus RD
* Kett Integrator Helmet I blueprint
* Level 5

The following resources are needed to develop this item:

* Kett Alloy x10
* Renderable Plates x6
* Cadmium x30
* Eiroch Fluid Sac x2

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* Kett Fusion
* Kett Integrator Helmet I
* Kett Integrator Helmet II
* Kett Fusion Helmet III
* Kett Fusion Helmet IV
* Kett Unity Helmet V
* Kett Unity Helmet VI
* Kett Unity Helmet VII
* Kett Unity Helmet VIII
* Kett Unity Helmet IX
* Kett Unity Helmet X
Kett Fusion Arms IX

**Kett Unity Arms IX** is arms armor.

## Description

Kett armor enhances combat prowess through chemical regulation and stimulation. This kett-derived armor can achieve the same result in conjunction with a SAM and Pathfinder implants. This upgraded suit adds exterior armor too heavy to wear without biotech enhancements.

## Blueprint

The blueprint for Kett Unity Arms IX requires the following to unlock:

* 90 Heleus RD
* Kett Unity Arms VIII blueprint
* Level 70

The following resources are needed to develop this item:

* Kett Alloy x20
* Renderable Plates x10
* Cadmium x50
* Eiroch Fluid Sac x4

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these arms can be modified during development with one of three augmentations designed specifically for arms armor.

## Upgrade series

* Kett Fusion
* Kett Integrator Arms I
* Kett Integrator Arms II
* Kett Fusion Arms III
* Kett Fusion Arms IV
* Kett Unity Arms V
* Kett Unity Arms VI
* Kett Unity Arms VII
* Kett Unity Arms VIII
* Kett Unity Arms IX
* Kett Unity Arms X
Kett Fusion Helmet VI

**Kett Unity Helmet VI** is helmet armor.

## Description

Kett armor enhances combat prowess through chemical regulation and stimulation. This kett-derived armor can achieve the same result in conjunction with a SAM and Pathfinder implants. This upgraded suit adds exterior armor too heavy to wear without biotech enhancements.

## Blueprint

The blueprint for Kett Unity Helmet VI requires the following to unlock:

* 75 Heleus RD
* Kett Unity Helmet V blueprint
* Level 40

The following resources are needed to develop this item:

* Kett Alloy x20
* Renderable Plates x9
* Cadmium x40
* Eiroch Fluid Sac x3

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* Kett Fusion
* Kett Integrator Helmet I
* Kett Integrator Helmet II
* Kett Fusion Helmet III
* Kett Fusion Helmet IV
* Kett Unity Helmet V
* Kett Unity Helmet VI
* Kett Unity Helmet VII
* Kett Unity Helmet VIII
* Kett Unity Helmet IX
* Kett Unity Helmet X
Isabel Halsey

**Isabel Halsey** is a human character located on Elaaden.

## Background

Isabel joined the Nexus rebellion and was exiled. She went to Kadara and from there to Elaaden. Her brother Kent, in Nexus security, followed her, hoping they could reunite and start over on Kadara.

## Missions

Isabel Halsey is related to the following mission:

* The Rebel

## Notes

Isabel is a quick-change artist who may change the style or color of her hair mid-conversation.
Initiative Arms V

**Initiative Spearpoint Arms V** is arms armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. This particular suit has been customized according to specific hazard data gathered from the Heleus Cluster.

## Blueprint

The blueprint for Initiative Spearpoint Arms V is automatically available as soon as Ryder reaches Level 31.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Beryllium x80
* Fluorite x40
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these arms can be modified during development with one of three augmentations designed specifically for arms armor.

## Upgrade series

* Initiative Armor
* Initiative Arms I
* Initiative Arms II
* Initiative Recon Arms III
* Initiative Recon Arms IV
* Initiative Spearpoint Arms V
* Initiative Spearpoint Arms VI
* Initiative Spearpoint Arms VII
* Initiative Spearpoint Arms VIII
* Initiative Spearpoint Arms IX
* Initiative Spearpoint Arms X
Jarun Tann

**Jarun Tann** is a salarian character. Tann is located in Tann's Office on the Nexus.

## Codex

Andromeda Initiative Director Jarun Tann is a replacement leader for those who died in the Scourge disaster. Personnel records indicate he was the Nexus' Deputy Director for Revenue Management when the arks departed the Milky Way in 2185. However, upon arrival in the Heleus Cluster, the disastrous encounter with the Scourge led to substantial loss of life among the senior leadership. The line of succession eventually fell to Tann as the next in line for overall Director, much to the apparent consternation of certain Nexus personnel.

Born on Sur'Kesh, Tann's application to the Initiative lists his previous work experience as "Senior Consultant, Advanced Matrix-Based Accounting" with hobbies in model ship building and travel...someday." When queried if he had any prejudices that would affect his ability to serve the Initiative, his answer was blank. However, careful data forensics reveals his original reply was "Wait, you're letting krogan come along?"

Today, Director Tann has official oversight of Initiative operations and strategy, and effective supervision of Pathfinder teams.

## Missions

Jarun Tann is involved with the following missions:

* A Better Beginning
* A Trail of Hope
* First Murderer
* Missing Arks
* Nexus Reunion
* Task: Getting to Know the Nexus
Initiative Chest X

**Initiative Spearpoint Chest X** is chest armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. This particular suit has been customized according to specific hazard data gathered from the Heleus Cluster.

## Blueprint

The blueprint for Initiative Spearpoint Chest X is automatically available as soon as Ryder reaches Level 81.

The following resources are needed to develop this item:

* Omni-Gel Canister x70
* Beryllium x300
* Fluorite x140
* Titanium x40

This item has 4 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, this chest can be modified during development with one of seven augmentations designed specifically for chest armor.

## Upgrade series

* Initiative Armor
* Initiative Chest I
* Initiative Chest II
* Initiative Recon Chest III
* Initiative Recon Chest IV
* Initiative Spearpoint Chest V
* Initiative Spearpoint Chest VI
* Initiative Spearpoint Chest VII
* Initiative Spearpoint Chest VIII
* Initiative Spearpoint Chest IX
* Initiative Spearpoint Chest X
Kett: Technology

## Codex

Study of kett technology reveals an interesting dichotomy. While their faster-than-light drives and equipment show less sophistication than Systems Alliance technology back in the Milky Way, the kett are vastly superior when it comes to genetic manipulation and biological analysis. Their weaponry eschews VI support in favor of targeting neurological systems or internal organs with unusual precision, and salvaged kett gear shows that even their battlefield medicine is exceptional compared to the Initiative's.

Nexus scientists believe this underlines the kett's interest in biological excellence. Their technology appears to serve a subordinate role to studying and improving one's own genetic superiority.

My analysis of kett technology from your scans suggests that it is highly mimetic. It follows the kett pattern of behavior: rather than conducting research and development, kett engineers incorporate features from other species and improve their designs incrementally. Remnant and even Initiative-inspired changes are already beginning to appear.
Kett Base

**Kett Base** is the command and control center for all kett operations on Voeld.

## Locations

Notable locations in the Kett Base include:

* Kett Tactical Operations Center

## Missions

The following missions take place or are acquired in the Kett Base:

Priority Ops
* None

Allies and Relationships
* None

Heleus Assignments

* Fact Or Fiction
* Medical Caches
* Remove the Heart

* Fact Or Fiction
* Medical Caches
* Remove the Heart

Additional Tasks
* Task: Hitting Rocks For Science

## Research Opportunities

There are a number of research opportunies but these are only available for a limited time during the mission Remove the Heart.

*For a list of pictures and RD scans see Remove the Heart - Research Opportunities.*

## Lore

### Terminal entries

* For Prefect
* New stock
* Recommendation
* Request help
* Update From Prefect/Voeld

* For Prefect
* New stock
* Recommendation
* Request help
* Update From Prefect/Voeld
Kett Facts

**Kett Facts** is one of the terminal entries located on the Tempest. It is an email from Lexi received after The Journey to Meridian.

## Text

To: Ryder
From: Lexi
Ryder,
I've started my thesis on kett anatomy and thought you would enjoy some of the interesting facts I've discovered.
- Kett have 332 bones in their body (For comparison, human adults have 206)
- Kett have no reproductive organs
- Similar to turians and quarians, kett are digitigrades
- The bone-like armor that covers their bodies are actual bones
- The kett have double the amount of taste buds as the average human
Lexi
Kadara Slums

**Kadara Slums** is a located beneath Kadara Port on Kadara.

## Locations

Notable locations in the Kadara Slums include:

* Tartarus Bar

## NPCs

* Black Market Dealer
* Cassandra Verner
* Cele
* Derc
* Disillusioned Outlaw
* Dr. Ryota Nakamoto1
* Filtration Engineer
* Looter
* Mariette2
* Nilken Rensus2
* Kian Dagher
* Reyes Vidal
* Sanjiv Clement
* Warden

* Black Market Dealer
* Cassandra Verner
* Cele
* Derc
* Disillusioned Outlaw
* Dr. Ryota Nakamoto1
* Filtration Engineer
* Looter
* Mariette2
* Nilken Rensus2
* Kian Dagher
* Reyes Vidal
* Sanjiv Clement
* Warden

## Missions

The following missions take place or are acquired in the Kadara Slums:

Priority Ops
* None

Allies and Relationships
* None

Heleus Assignments

* Modern Medicine
* Murder in Kadara Port
* Out of the Frying Pan
* Precious Cargo
* The Baryte Rush

* Modern Medicine
* Murder in Kadara Port
* Out of the Frying Pan
* Precious Cargo
* The Baryte Rush

Additional Tasks

* Task: Outlaw Weapon Crafting
* Task: Traitor or Victim?

* Task: Outlaw Weapon Crafting
* Task: Traitor or Victim?

## Objects

The Alliance Dreadnought model can be found here.

## Research Opportunities

* Cargo Trailer
* C.T. Scan
* Filtration System
* F.S. Scan
* Unknown Organism
* U.O. Scan
* Uranium Ore Node
* U.O.N. Scan
* Water Purification
* W.P. Scan

* All Tartarus Staff
* Report: Mineral Survey
* Sanjiv Clement: Last Words

* Conduct Complaint: Gess
* Heads up
* Job for you
* Personal Log 1: Ryota Nakamoto
* Personal Log 2: Ryota Nakamoto
* Personal Log 3: Ryota Nakamoto
* Re: Job for you
* Re: Thanks
* Report: Tartarus
* Thanks

## Notes

1 Dr. Ryota Nakamoto is located in Kadara Slums before the mission Modern Medicine. Depending upon certain choices made during that mission, he may move to outpost Ditaeon.

2 Nilken Rensus and his wife Mariette will move from the Nexus to the Kadara Slums if Ryder upholds the guilty verdict during First Murderer.
Jump-jet

The **jump-jet** allows players to jump, evade, and hover during exploration and combat.

## Codex

Once proprietary hardware for turian special forces, Initiative armor comes with jump-jets as standard. These jets allow a user to make extremely high jumps or hover for several seconds. All colonists are trained in their operation to evade predators or environmental hazards, obtain resources, or conduct maintenance in high places safely.

The jump-jet itself consists of a helium-3 microthruster with a tungsten-hafnium carbide casing. A gyroscopic element zero core functions to both keep the user orientated in flight and lower their mass when hovering, keeping fuel expenditure down. Hard-coded safety features prevent continuous operation of jump-jets to avoid injuring the user or melting their equipment.

## Achievements and trophies

The following achievements and trophies can be earned related to a specific jump:

* Long-Distance Jump
HyperGuardian Legs IV

**HyperGuardian Legs IV** is legs armor.

## Description

HyperGuardian hardsuits were built by Kassa Fabrication as a civilian-friendly alternative to the Colossus line intended for private security in heavy-fire situations or extreme environmental conditions. The Initiative considered the bulky and unbreakable HyperGuardian a perfect choice for protecting vulnerable new colonies.

## Blueprint

The blueprint for HyperGuardian Legs IV requires the following to unlock:

* 50 Milky Way RD
* HyperGuardian Legs III blueprint
* Level 20

The following resources are needed to develop this item:

* Omni-Gel Canister x10
* Scale Fibers x7
* Nickel x30
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* HyperGuardian Armor
* HyperGuardian Legs I
* HyperGuardian Legs II
* HyperGuardian Legs III
* HyperGuardian Legs IV
* HyperGuardian Legs V
* HyperGuardian Legs VI
* HyperGuardian Legs VII
* HyperGuardian Legs VIII
* HyperGuardian Legs IX
* HyperGuardian Legs X
Initiative Legs II

**Initiative Legs II** is legs armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. Personnel equipped in these suits can enter and leave alien biomes without fear of contamination—or hostile wildlife.

## Blueprint

The blueprint for Initiative Legs II is automatically available as soon as Ryder reaches Level 6.

The following resources are needed to develop this item:

* Omni-Gel Canister x10
* Beryllium x60
* Fluorite x30
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* Initiative Armor
* Initiative Legs I
* Initiative Legs II
* Initiative Recon Legs III
* Initiative Recon Legs IV
* Initiative Spearpoint Legs V
* Initiative Spearpoint Legs VI
* Initiative Spearpoint Legs VII
* Initiative Spearpoint Legs VIII
* Initiative Spearpoint Legs IX
* Initiative Spearpoint Legs X
Initiative Chest V

**Initiative Spearpoint Chest V** is chest armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. This particular suit has been customized according to specific hazard data gathered from the Heleus Cluster.

## Blueprint

The blueprint for Initiative Spearpoint Chest V is automatically available as soon as Ryder reaches Level 31.

The following resources are needed to develop this item:

* Omni-Gel Canister x60
* Beryllium x240
* Fluorite x120
* Titanium x30

This item has 4 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, this chest can be modified during development with one of seven augmentations designed specifically for chest armor.

## Upgrade series

* Initiative Armor
* Initiative Chest I
* Initiative Chest II
* Initiative Recon Chest III
* Initiative Recon Chest IV
* Initiative Spearpoint Chest V
* Initiative Spearpoint Chest VI
* Initiative Spearpoint Chest VII
* Initiative Spearpoint Chest VIII
* Initiative Spearpoint Chest IX
* Initiative Spearpoint Chest X
Just checking in (Tempest)

**Just checking in** is one of the terminal entries located on the Tempest. It is a follow-up to Hunting the Archon. There are multiple versions. The text varies depending on whether Cora Harper was present on the Verakan, and on whether Cora's loyalty mission, Cora Harper: At Duty's Edge, has been completed.

## Cora was on the Verakan

### Before Cora's loyalty mission

To: Ryder
From: Cora
Wanted to check in. Things got heavy on the Archon's flagship. Still having flashes myself.
"For those enemies who feed on strength, starve them; be a mere shadow, intangible code, the space between stars. Be the formless force that cannot be stopped." – S. Theris, "Further Meditations", p65
Something that gets me—when I can stop thinking about what happened to the salarians and the krogan—is all those Remnant artifacts the Archon had. This isn't just a mission for him. It's an obsession. I've fought people like that before, who only have one thought in their head that burns everything away. They get very dangerous, very fast.
Watching your back.
Cora

### After Cora's loyalty mission

To: Ryder
From: Cora
Wanted to check in. Things got heavy on the Archon's flagship. Still having flashes myself.
Something that gets me—when I can stop thinking about what happened to the salarians and the krogan—is all those Remnant artifacts the Archon had. This isn't just a mission for him. It's an obsession. I've fought people like that before, who only have one thought in their head that burns everything away. They get very dangerous, very fast.
Watching your back.
Cora

## Cora was not on the Verakan

### Before Cora's loyalty mission

To: Ryder
From: Cora
Reports from the Archon's flagship sounded pretty harsh. Hope you're doing okay.
"For those enemies who feed on strength, starve them; be a mere shadow, intangible code, the space between stars. Be the formless force that cannot be stopped." – S. Theris, "Further Meditations", p65
Something that gets me—when I can stop thinking about what happened to the salarians and the krogan—is all those Remnant artifacts the Archon had. This isn't just a mission for him. It's an obsession. I've fought people like that before, who only have one thought in their head that burns everything away. They get very dangerous, very fast.
Watching your back.
Cora

### After Cora's loyalty mission

To: Ryder
From: Cora
Reports from the Archon's flagship sounded pretty harsh. Hope you're doing okay.
Something that gets me—when I can stop thinking about what happened to the salarians and the krogan—is all those Remnant artifacts the Archon had. This isn't just a mission for him. It's an obsession. I've fought people like that before, who only have one thought in their head that burns everything away. They get very dangerous, very fast.
Watching your back.
Cora
Inferno VI

The **Inferno VI** is a sniper rifle.

## Description

The Inferno began as a failed design for a Remnant particle beam shotgun, then was reconfigured into a semi-automatic sniper weapon. It fires short, high-energy particle bursts and requires no reloading. This allows a sniper to continue firing until the weapon overheats.

## Blueprint

The blueprint for Inferno VI requires the following to unlock:

* 275 Remnant RD
* Inferno V blueprint
* Level 40

The following resources are needed to develop this item:

* Remnant Polymer x50
* Magnesium x200
* Cadmium x100
* Scale Fibers x30

This item has 4 augmentation slots available during development.

## Notes

Tiers V-X of the Inferno use the Common resource Scale Fibers in place of the Rare resource Vanadium.

## Upgrade series

* Inferno
* Inferno I
* Inferno II
* Inferno III
* Inferno IV
* Inferno V
* Inferno VI
* Inferno VII
* Inferno VIII
* Inferno IX
* Inferno X
Intruder Alert

**Intruder Alert** is one of the terminal entries at the kett research station at the southern monolith in The Golden Wastes on Eos. The original is seen during A Better Beginning. If Ryder returns to review the entry, SAM is able to translate the text.

## Text

*Only the title of this message can be translated. The rest is written in kett script. Only a few words can be translated without more language study.*
Partial translation: "This lesser idiot," "by tomorrow," and "krogan."

## Translated Text

Translated from Tonaizhet:
For immediate effect: Cease research operations and arm yourselves. I want the head of this lesser idiot mounted on the base wall by tomorrow.
One combatant, and you are thwarted again and again! Destroy it! I care nothing about what a "krogan" is!
Infiltrator

Infiltrators are tech and combat specialists who typically focus on precise hits and avoidance.

This profile enhances Ryder's mental and visual acuity, allowing [him/her] to keep track of [his/her] enemies throughout a chaotic battle.

## Ranks

 Rank 6 - Lethal Infiltrator | 116 skill points each invested in Combat and Tech(232 points) | +45% Weapon Accuracy+45% Weapon Stability+45% Tech Recharge Speed+30% Weapon Headshot/Weak Point BonusBATTLEFIELD AWARENESS: Observe enemies through walls when using a scope.CLOAK EVADES: While evading, a brief cloaking device is activated.

## Notes

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.
Isharay V

The **Isharay V** is a sniper rifle.

## Description

This heavy angaran sniper rifle uses an entire thermal clip with each shot. Slow to reload, but it strikes with massive force. The Isharay's name translates as "goodbye," and the weapon has few rivals when it comes to raw power. The angara take understandable pride in its effectiveness.

## Blueprint

The blueprint for Isharay V requires the following to unlock:

* 185 Heleus RD
* Isharay IV blueprint
* Level 30

The following resources are needed to develop this item:

* Angaran Meditation Crystal x40
* Shell Filaments x40
* Fluorite x80
* Vanadium x20

This item has 3 augmentation slots available during development.

## Upgrade series

* Isharay
* Isharay I
* Isharay II
* Isharay III
* Isharay IV
* Isharay V
* Isharay VI
* Isharay VII
* Isharay VIII
* Isharay IX
* Isharay X
Kesh's Office

**Kesh's Office** is a location in Operations on the Nexus station.

## NPCs

* Wilma
* Nakmor Kesh

* Wilma
* Nakmor Kesh

## Missions

The following missions take place or are acquired in Kesh's Office:

Priority Ops
* None

Allies and Relationships

* Nakmor Drack: A Future for Our People
* Nakmor Drack: Krogan Betrayal

* Nakmor Drack: A Future for Our People
* Nakmor Drack: Krogan Betrayal

Heleus Assignments
* None

Additional Tasks

* Task: A Flower for Kesh
* Task: Broken Wires
* Task: Getting to Know the Nexus

* Task: A Flower for Kesh
* Task: Broken Wires
* Task: Getting to Know the Nexus

## Notes

The Miniature Pallad can be only be found here during the mission Task: Broken Wires. Ryder has to scan the Miniature Pallad **BEFORE** examining the creature as it disappears right after examining it.
Escape Pods

The **Escape Pods** are located on the Tempest off of the Bridge.

## Locations

Peebee makes her home here in one of the escape pods.

## Missions

The following missions take place or are acquired at the Escape Pods:

Priority Ops
* None

Allies and Relationships

* Peebee: A Mysterious Remnant Signal
* Peebee: Reclaiming Poc
* Peebee: Remnant Scanner
* Peebee: Secret Project

* Peebee: A Mysterious Remnant Signal
* Peebee: Reclaiming Poc
* Peebee: Remnant Scanner
* Peebee: Secret Project

Heleus Assignments
* None

Additional Tasks
* None
Kett: Exaltation

## Codex

The facility on Voeld has revealed a key element of kett strategy and biology. The kett do not recruit soldiers: they take prisoners and submit them to "exaltation." This process transfers beneficial genetic traits to the kett, and turns the "donor" into a fanatically loyal exalted, many of whom serve in the kett military. Most of the individuals we have fought appear to be exalted angara.

The exaltation process appears to be two-way, transferring carefully selected kett traits into the donor. The resulting mutations permanently alter the physical appearance and glands of the donor, inducing hormonal changes that cement the individual's loyalty to the kett.

Scientists on the Nexus suggest that exaltation may have originated out of necessity. If long ago, the kett somehow reached a state of genetic stagnation, adopting the genetic traits of others may have been their only means of survival. Today it is a ceremonial, if morally repellent, cornerstone of kett culture.
Jaal Ama Darav: Runs in the Family

*This article is a stub. You can help Mass Effect: Andromeda Wiki by expanding it.*

**Jaal Ama Darav: Runs in the Family** is an allies and relationships mission. It is acquired through an email received after Hunting the Archon and Jaal Ama Darav: Flesh and Blood.

## Description

Jaal has asked Ryder to accompany him to Havarl and meet his mother.

## Notes

Dialogue and action vary based on Ryder's relationship with Jaal.

Jaal sends another email when they return to the Tempest. There is a variation in dialogue and action if Ryder has been romancing Jaal.

## Rewards

There is no viability or XP reward for this mission.
Interfacing: Budgeting request

**Interfacing: Budgeting request** is one of the terminal entries located in the Atrium at Port Meridian.

## Text

Interfacing going forward
Special budgeting request
Reporting: Data missing
(SAM override)
As of today, the Ryder siblings are still the only people able to directly interface with Remnant—and only the SAM connection allows the Pathfinder to do it without damage. It is a self-limiting adaptation. But there was a time when there was only one human biotic, and the mistake of the day was to say she was *the only one* rather than *the first*. This ability is demonstrably trainable. We must assume that, like biotics, it is something that can be assisted, and will spread in future.
To avoid the violence of Subject White, and to avoid the mistakes of BAaT training at Gagarin, we must begin preparations now. We live inside a machine made by aliens we can't comprehend. The next person to control Remnant cannot be an accident.
Welcome to New Zero. Let's be ready.
Initiative Legs III

**Initiative Recon Legs III** is legs armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. Upgraded hardsuits record vast amounts of environmental data and have increased damage absorption capacity.

## Blueprint

The blueprint for Initiative Recon Legs III is automatically available as soon as Ryder reaches Level 11.

The following resources are needed to develop this item:

* Omni-Gel Canister x10
* Beryllium x65
* Fluorite x30
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* Initiative Armor
* Initiative Legs I
* Initiative Legs II
* Initiative Recon Legs III
* Initiative Recon Legs IV
* Initiative Spearpoint Legs V
* Initiative Spearpoint Legs VI
* Initiative Spearpoint Legs VII
* Initiative Spearpoint Legs VIII
* Initiative Spearpoint Legs IX
* Initiative Spearpoint Legs X
Intercepted

**Intercepted** is a heleus assignments mission. It is acquired by interacting with a datapad in the Angaran Resistance Base on Voeld.

## Description

A datapad found in the Resistance base states that supply drops aren't arriving as scheduled. Investigating the matter could turn up clues.

## Objectives

* Speak to Olisk
* Use the requisition terminal
* Reach the drop point
* Defeat the Roekaar
* Search the drop point

## Notes

This mission can be acquired by reading any one of three datapads in the Resistance Base:

* Report: Aya
* Report: Estraaja
* Report: Scout Destranja

## Rewards

* +29 AVP
* +2% Voeld viability
* +270 XP
Jien Garson

**Jien Garson** is a human character.

## Background

Jien Garson is the founder of the Andromeda Initiative.

## Codex

Founder of the Andromeda Initiative, Garson was one of humanity's wealthiest—and most eccentric—entrepreneurs in the Milky Way. Her business interests were wide-ranging, as she made her fortune from investments in a myriad of technology-related fields. Always a maverick, it was her vision of traveling to a new galaxy that set the Andromeda Initiative in motion. Ignoring skeptics and naysayers, Garson spent vast sums of money building or acquiring the necessary technology and ships to make the long voyage possible. It was a private venture, entirely funded by Garson so as to remain free from any government oversight.

In 2185, Garson began the long journey to Andromeda aboard the support hub, Nexus. In a speech given on the eve of departure, she remarked on the collective knowledge and history represented by the arks: "We carry all these things like the honed tools of an artist, to our great empty canvas. To Andromeda, we go to paint our masterpiece."

Garson is slated to serve as the overall leader of the Initiative upon arrival.
Bryant's Datapad

**Backup Datapad** is one of the datapads located on Elaaden. It is found in Aroane Tao's hideout during Nakmor Drack: A Future for Our People.

To: Aroane Tao
From: Able Bryant
Aroane,
We located the stowaway krogan. My guys chased him into a cargo container and he locked himself inside. Coward.
They've tried to bust him out, but the container's held up surprisingly well. Nothing's getting through.
They hear him talking in there. He may be in contact with the Nexus team. Expect they're heading his way. I assume you want him alive?
I've deployed heavy support up top, just in case.
Bryant
HyperGuardian Helmet V

**HyperGuardian Helmet V** is helmet armor.

## Description

HyperGuardian hardsuits were built by Kassa Fabrication as a civilian-friendly alternative to the Colossus line intended for private security in heavy-fire situations or extreme environmental conditions. The Initiative considered the bulky and unbreakable HyperGuardian a perfect choice for protecting vulnerable new colonies.

## Blueprint

The blueprint for HyperGuardian Helmet V requires the following to unlock:

* 55 Milky Way RD
* HyperGuardian Helmet IV blueprint
* Level 30

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Scale Fibers x8
* Nickel x40
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* HyperGuardian Armor
* HyperGuardian Helmet I
* HyperGuardian Helmet II
* HyperGuardian Helmet III
* HyperGuardian Helmet IV
* HyperGuardian Helmet V
* HyperGuardian Helmet VI
* HyperGuardian Helmet VII
* HyperGuardian Helmet VIII
* HyperGuardian Helmet IX
* HyperGuardian Helmet X
Inferno V

The **Inferno V** is a sniper rifle.

## Description

The Inferno began as a failed design for a Remnant particle beam shotgun, then was reconfigured into a semi-automatic sniper weapon. It fires short, high-energy particle bursts and requires no reloading. This allows a sniper to continue firing until the weapon overheats.

## Blueprint

The blueprint for Inferno V requires the following to unlock:

* 250 Remnant RD
* Inferno IV blueprint
* Level 30

The following resources are needed to develop this item:

* Remnant Polymer x50
* Magnesium x190
* Cadmium x90
* Scale Fibers x20

This item has 4 augmentation slots available during development.

## Notes

Tiers V-X of the Inferno use the Common resource Scale Fibers in place of the Rare resource Vanadium.

## Upgrade series

* Inferno
* Inferno I
* Inferno II
* Inferno III
* Inferno IV
* Inferno V
* Inferno VI
* Inferno VII
* Inferno VIII
* Inferno IX
* Inferno X
Invitation: Diplomatic Meeting

**Invitation: Diplomatic Meeting** is one of the terminal entries located on the Tempest. It is an email received during A Trail of Hope.

## Text

To: Ryder
From: The Nexus Cultural Exchange
To Pathfinder Ryder:
We are currently hosting the first angaran ambassador to the Nexus, Isa de Navar. Despite the importance of your duties, we hope your next return to the station will coincide with his visit. A cordial meeting between the Pathfinder to first reach Aya and the angaran ambassador could set the tone for our relations in the future.
Respectfully yours,
Launa T'Saphra
Chief of Staff, Nexus Cultural Exchange

## Notes

A cutscene with the angaran ambassador will be triggered the next time Ryder enters the Cultural Exchange on the Nexus.
Kett Fusion Helmet V

**Kett Unity Helmet V** is helmet armor.

## Description

Kett armor enhances combat prowess through chemical regulation and stimulation. This kett-derived armor can achieve the same result in conjunction with a SAM and Pathfinder implants. This upgraded suit adds exterior armor too heavy to wear without biotech enhancements.

## Blueprint

The blueprint for Kett Unity Helmet V requires the following to unlock:

* 70 Heleus RD
* Kett Fusion Helmet IV blueprint
* Level 30

The following resources are needed to develop this item:

* Kett Alloy x20
* Renderable Plates x8
* Cadmium x40
* Eiroch Fluid Sac x3

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* Kett Fusion
* Kett Integrator Helmet I
* Kett Integrator Helmet II
* Kett Fusion Helmet III
* Kett Fusion Helmet IV
* Kett Unity Helmet V
* Kett Unity Helmet VI
* Kett Unity Helmet VII
* Kett Unity Helmet VIII
* Kett Unity Helmet IX
* Kett Unity Helmet X
Kaerkyn

An oversized insect with two grasping pedipalps for hunting and defense. Burrows and nests underground. Not innately hostile, but will attack when threatened. Could pose a danger, if encountered in large numbers.

**Kaerkyn** is a mob creature.

## Locations

Kaerkyns can be found on Eos, Elaaden, and Kadara.

## Drops

The Kaerkyn is a source of Shell Filaments.

## Notes

A dead Kaerkyn will not leave any visible remains when it dies because it explodes to reveal its greenish inner organs.

The Kaerkyn can be scanned for Task: Comparatively Alien.
Improved Boost

Expands booster chambers to provide a longer boost in both drive modes.

**Improved Boost** is a ND1 Nomad thruster upgrade.

## Acquisition

This upgrade can be purchased from a merchant or developed with resources. The upgrade will be installed the next time you enter the Nomad.

## Blueprint

The Improved Boost blueprint is automatically available when Ryder reaches Level 11. It requires the following resources for development:

* Graphite x120
* Nickel x40
* Platinum x30

## Notes

Detailed statistics for boost can be tracked on the Nomad Stats tab in the statistics menu.

Developing Supercharged Boost before Improved Boost gives the full 165% boost bonus and removes both blueprints from Inventory, but only uses the resources required for Supercharged Boost.
Kalja

**Kalja** is an angaran character found in the Sulfur Springs region of Kadara. She has a talent for improvising defensive devices and can be recruited to the Resistance if Jaal is present when Ryder talks to her. If she agrees to join, she can be found later in the Angaran Resistance Base on Voeld.
Initiative Helmet IV

**Initiative Recon Helmet IV** is helmet armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. Upgraded hardsuits record vast amounts of environmental data and have increased damage absorption capacity.

## Blueprint

The blueprint for Initiative Recon Helmet IV is automatically available as soon as Ryder reaches Level 21.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Beryllium x70
* Fluorite x30
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* Initiative Armor
* Initiative Helmet I
* Initiative Helmet II
* Initiative Recon Helmet III
* Initiative Recon Helmet IV
* Initiative Spearpoint Helmet V
* Initiative Spearpoint Helmet VI
* Initiative Spearpoint Helmet VII
* Initiative Spearpoint Helmet VIII
* Initiative Spearpoint Helmet IX
* Initiative Spearpoint Helmet X
Initiative Legs VI

**Initiative Spearpoint Legs VI** is legs armor.

## Description

Standard-issue Andromeda Initiative hardsuits are designed for exploration as much as combat, combining jump-jets, high-grade external and internal sensors, and a variety of atmospheric filters with the usual kinetic barrier generators and ceramic armor plating. This particular suit has been customized according to specific hazard data gathered from the Heleus Cluster.

## Blueprint

The blueprint for Initiative Spearpoint Legs VI is automatically available as soon as Ryder reaches Level 41.

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Beryllium x90
* Fluorite x40
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

In addition to the seventeen augmentations available for any armor component, these legs can be modified during development with one of three augmentations designed specifically for legs armor.

## Upgrade series

* Initiative Armor
* Initiative Legs I
* Initiative Legs II
* Initiative Recon Legs III
* Initiative Recon Legs IV
* Initiative Spearpoint Legs V
* Initiative Spearpoint Legs VI
* Initiative Spearpoint Legs VII
* Initiative Spearpoint Legs VIII
* Initiative Spearpoint Legs IX
* Initiative Spearpoint Legs X
HyperGuardian Helmet IX

**HyperGuardian Helmet IX** is helmet armor.

## Description

HyperGuardian hardsuits were built by Kassa Fabrication as a civilian-friendly alternative to the Colossus line intended for private security in heavy-fire situations or extreme environmental conditions. The Initiative considered the bulky and unbreakable HyperGuardian a perfect choice for protecting vulnerable new colonies.

## Blueprint

The blueprint for HyperGuardian Helmet IX requires the following to unlock:

* 75 Milky Way RD
* HyperGuardian Helmet VIII blueprint
* Level 70

The following resources are needed to develop this item:

* Omni-Gel Canister x20
* Scale Fibers x10
* Nickel x50
* Titanium x10

This item has 2 augmentation slots available during development.

## Notes

This helmet can be modified during development with up to two of seventeen augmentations available for any armor component.

## Upgrade series

* HyperGuardian Armor
* HyperGuardian Helmet I
* HyperGuardian Helmet II
* HyperGuardian Helmet III
* HyperGuardian Helmet IV
* HyperGuardian Helmet V
* HyperGuardian Helmet VI
* HyperGuardian Helmet VII
* HyperGuardian Helmet VIII
* HyperGuardian Helmet IX
* HyperGuardian Helmet X