Souma Nakajima

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TW: child abandonment, child labor, child abuse, selling of a person, death, violence, murder, body horry, cannibalism/consumption of humans

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## Physical

### Fashion

Souma is a fan of high-contrast patterns (ex: black and white polka dots, pinstripes, checkerboard) and tends to collect pants and jackets in this selection. He loves fishnets, strappy boots and large statement jewelry. His nails are almost always painted black, and he wears makeup regularly. Particularly crimson red lips with glitter drawn over the smile shaped scars extending from the corners of his mouth into his cheeks. His fashion sense is rather dramatic and definitely takes inspiration from circus and theatre.

### Other

He has quite a few mods: right eyebrow, bridge, tongue, nose (left side), septum, medusa, canine bites, dahlia, chin/labret, industrial, daith, snug, helix, vertical industrial, navel, hips, nipples, smiley frenulum, and 5/8" (16mm) gauged earlobes. He also has “VICIOUS” tattooed across his stomach, and a star on his back. Other distinguishing features in his fully humanoid form would be limited to a massive scar on his right thigh—three large gashes.Hiding his oni features is quite a chore though, so there are some… oddities about his human form. He still has three inch horns on either side of his forehead, pointed ears, large and curved fangs, two tongues instead of one (though most people think it is a split tongue), twelve fingers, and thirteen toes.These features are especially difficult to hide if he is drunk, and he will often forget to. As he rarely keeps the company of unaware mortals, there’s generally no need.

## Biographical

### Affiliations

Supernatural Regulation and Intelligence (SRI) (work affiliation)

## Personality

### Traits

ambitious, aggressive, artistic, charismatic, casual, complex, contradictory, deceptive, dominating, emotional, loud, outspoken, physical, unpredictable, proud, skeptical, self-conscious, tough, narrow-minded, sly, reactive.

### Likes

sketching, watercolor, traveling, writing poetry, performing, singing, ambiguity, physical warmth, small displays of kindess or thoughtfulness, chaos, baking, alternative fashion, rock music, metal, body mods, piercings, taking risks, daring tasks, arguing, physical fights, the taste of human flesh, the crunch of bone, blood curdling screams, mukbang

### Dislikes

routine, mundane tasks, sitting still, working hard when it doesn't benefit him, being quiet, losing, being proved wrong, feeling stupid, most humans, older men, feeling trapped, conformity, being told what to do, having beans thrown at him, being interrupted mid-task.

### Strengths

knowledgeable, flexible, quick thinker, original, analytical, imaginative, creative, artistic, excellent brainstormer, charismatic, enthusiastic, energetic

### Weaknesses

very argumentative, insensitive, intolerant, difficulty focusing, loses interest easily, dislikes practicality

### MBTI

ENTP (The Debater)

> “As a human, you are beneath me. You’re scum and your greatest sin is existing in first place. Your best shot at survival is to worship me before I get impatient and devour you whole.” *― Souma Nakajima*
>
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## Supernatural Status

* Oni
* Was previously born a human.
* Souma lives in Lost Cove out of necessity. Lost Cove is the only place the Carnival could possibly operate legally.
* Affiliated with Supernatural Regulation and Intelligence (SRI) for work purposes.
* No known associations with local Legends.

### Abilities

**Supernatural Voice:** Defined as the ability to cause various effects with one’s voice. Souma’s abilities have physical, emotional, and hypnotic effects depending on what he intends. The effects of his voice also are dependent on his own emotional state and physical well-being. This ability is a double-edged sword as 1) he does not always have control over it and 2) he is not immune from certain effects (see weaknesses).

**Hypnotic Voice:** The power to hypnotize others via one's voice. This refers specifically to the ability to make someone perform certain actions according to Souma’s wishes. This can include simple things (such as fetching a glass of water) or more complex hypnosis (total brainwashing in addition to performing a physical action). The more complex the action, the more taxing it is for him.

**Empathetic Voice:** The ability to manipulate the emotions of other sentient beings through one's voice. It’s very common for Souma to even do this by mistake, particularly when he’s feeling a very intense emotion. A person may experience this as feeling like his energy is “infectious” when it is unintentional. (For example: Souma dissolves into laughter and your character can’t help but laugh, too.) If used as a malicious attack, though, they will experience whatever emotion Souma desires temporarily.

**Destructive Voice:** The ability to cause injury and physical destruction through one’s voice. While Souma’s speaking voice alone is not enough to do damage, with enough intent, emotion, and volume he could kill a person within just a few minutes. This ability also has some passive effects. For example: a short fit of squealing laughter may cause a person’s ears to start aching, or it may even give them a headache. If they are especially vulnerable to psychic or auditory attacks, their ears may even start to bleed. Effects vary from character to character and are largely up to the player.

**Oni Physiology:** The power to turn into an oni. Shapeshifting is a natural skill for oni of Souma’s caliber. He can shapeshift between oni form and human form with ease. Certain features (horns, fangs, extra toes and fingers) are very hard for him to hide, especially when drunk.

**Powerful Bite:** The power to have an incredibly powerful bite. He has a particularly strong bite owing to his tusk-like fangs, sharp teeth, strong jaw-muscles, and overall increased strength.

**Powerhouse Physiology:** Possessing an enhanced physiology suited for immense strength. Souma’s muscles are many times more efficient than that of a normal human being. Even his skeleton are many times harder than a normal human's so that he can operate at immense physical strength. The chemical process of his musculature is also highly enhanced so that hisbody does not generate fatigue poisons, the normal by-product of physical stress, which forces the body to rest. Enhanced Senses: The power to possess extremely accurate senses, far more accurate than the average human. Souma is especially good at sniffing out high-grade alcohol.

**Temperature Regulation:** The ability to regulate the temperature of his body at will. He can withstand extreme temperatures on either side of the scale.

**Horn Protrusion:** The inherent ability to have horns protruding from one’s body. Souma’s horns protrude from his forehead and can be used offensively in either form, though more effectively in his oni form.

**Regenerative Healing:** The power to rapidly heal. There is no activation required for this ability as it happens on a subconscious level. Any time Souma’s body is injured it will automatically and rapidly heal itself, even growing back limbs, organs and digits.

**Feral Mind:** The power to tap into a feral state of mind. While in this animal-like state of mind, Souma is able release an unstoppable rage which allows him to perform in vastly increased capacity, taking and devling out an incredible amount of damage that he could not do otherwise.

**Emotion Empowerment:** The power to gain strength from emotions. Especially in the case of extreme emotions.

**Near Immortality:** The ability to never die a natural death. Death is not completely impossible in Souma’s case, but is extremely unlikely owing to his physique and species - especially because he does not age.

**Omnilingualism:** This ability allows Souma to speak, understand, read, and write any language that he is exposed to. This ability is not without its faults, as idioms don’t directly translate well. He may still be confused by phrases such as “I could eat an elephant.”

**Zoolingualism:** The power to talk to animal life forms and understand their reactions. This extends to people with animal or beast forms as well. When he speaks with animals, his own human will only sound like the appropriate animal sound to members of other species/people without this ability. (i.e., if speaking with a dog, he may sound like he’s whining or barking to a human, but to the dog it’s actual speech.) Fear

**Inducement:** The power to evoke extreme fear and horror in others. Humans may find themselves being afraid of him for no reason, and therefore their judgment and perception may be severely impaired by simply being in his company. Supernaturals in general are not affected by this mostly passive ability, with the minor exception of those who are easily frightened.

**Imagination Manifestation:** The ability to bring anything from one's imagination into existence. This can be done through artistic means or simply through use of his imagination alone. This can sometimes be done by accident as well. His artwork often move around of their own accord within their canvas.

### Weaknesses

**Intoxication:** Souma is incredibly susceptible to the influence of alcohol. Just a few drops of sake is enough to dull his senses and ruin his ability to throw any good punches. Many times over, Souma has been tricked into drinking himself into a vulnerable situation. And yet, he never seems to learn.

**Diminished Intelligence:** His oni form is heavy and slow and not quite as bright. His processing and cognitive abilities deteriorate in his full-fledged oni form, and there’s really no way around that. It’s true that this form grants him incredible strength and ability, but it only amounts to so much when he isn’t able to formulate any kind of coherent plan.

**Bean Intolerance**: Beans are also a problem for him; most beans burn him to the touch. Especially soybeans.

**Dependent on Human Meat:** While Souma could survive on other foods, it would leave him substantially weaker. He also prefers the taste of human flesh. So. There’s that.

**Voice Effects:** His voice also affects his physical body and emotional state. If he hears his own crying or laughing, he may not be able to stop as it only eggs him on further owing to his abilities.

**Passive Abilities:** Many of his abilities are actually passive in nature and he has little to no control over how they work.

## Background

### History

Souta and Touya were inseparable as children to begin with. They grew up in in a small family home within Hokkaido, or so they should have if not for the scum they called parents. They had racked up a great deal of debt, so much that they couldn't manage to claw out of it on their own. For the short time that Souta lived with his parents, it was in poverty. He learned to swipe what little food he could, and he quickly taught his little brother to do the same. They both frequently got into trouble, even regularly sneaking into local festivals for fun. This was how Souta discovered his love of theatrics and circuses.

He was ten years old (and Touya was seven) when a strange man came to collect them. He was confused at first, when he saw his parents hold their hands out for the payment, when he and Touya were steered away from them. He cried out for his parents, but they only looked away in shame. Though they were mere humans, in that moment, he felt that he'd seen his first monsters.

The work they were given was impossible. Souta's body was constantly exhausted, and he was getting thinner and thinner. They were barely paid enough for the work they did at the brewery, and to make matters worse Mr. Nakajima (the man who had bought them) would beat them senseless if they couldn't keep up with the workload. The conditions they lived in were pitiful on top of that, spending their nights with chattering teeth and quivering shoulders.

A year later, and though they were alive, Souta felt like he wasn't really living. In an act of desperation and perhaps rebellion, he snuck out of his sleeping quarters to steal a bottle of sake. He took a few sips and, warm bellied and contented for the first time in a long time, fell fast to sleep. Never realizing that he'd left the bottle close to his brother. When his eyes opened, Touya was hovering over his body -- held by his neck. Mr. Nakajima was red faced and hollering. The bottle on the ground.

In a pure act of instinct, Souta grabbed the bottle, busted it open against the floor and sent the sharp end through the old man's eyes. He grabbed his brother and they went running. Without looking back.

No formal education. No parents. No family. Souta and Touya lived as nomads and criminals, drifting into adulthood knowing only enough to get by. They stole what they could, even killed when it suited them. They joined a bosozoku (Jigokuzoku) for protection when Souta was just 15, and stayed part of that boso until tragedy struck again. During a scuffle with an opposing boso, a knife was pulled. Touya was killed as a result. Souta went on a rampage and returned the favor tenfold. But as he cradled his brother's lifeless body and sobbed, a strange figure appeared. No matter how hard he tries to recall details about her face and appearance now, he can't. But he remembers how gentle her voice was as she offered to bring Touya back to the living world -- at a cost.

And so their human lives ended and they became oni. The towering, red and blue skinned oni of nightmares and old folklore were no longer fantasy, but reality. Their new objective? To punish and dispose of sinful humans before sending them to hell. Usually, devouring them. They were given the freedom to start to do that in any way they saw fit, and together Souta and Touya--now living under the new names Souma and Touma Nakajima, as a badge of honor of having survived-- came up with the Carnnibal Carnival. For decades they traveled the world until finally settling in Lost Cove, WA.

### Motivations and Goals

To rid the world of as many humans as possible, to cause suffering upon the human race as suffering was given to himself and his brother, to keep his brother safe for all time.

## Living Situation

### Home

Souma lives on-site of Carnnibal Carnival in his own tent. Though the tent looks quite small on the outside, with black and white pinstripe tarp, it is quite large on the inside. Clutter covers a majority of each surface, including the desks and tabletops, most often paperwork related to the running of the carnival or else concepts for new attractions.

His bed is rather plan, with a basic twin sized mattress and bedframe, black sheets and comforter and nothing else notable about that space.

Much of his artwork covers the space, however, including his sculptures made of discarded antique items, namely dolls, and his paintings. Though some of his artwork is grotesque and dark, much of it is unexpectedly delicate, depicting flowers and calm country sides or animals.

He also has a rather shabby piano with discolored keys and rickety bench that always acts up (sometimes even dumping him back on his ass) as well as a vanity with a mirror that's lit by industrial light bulbs around the edges.

### Never Leaves Home Without

A small sketchbook and watercolor pencil.

### Animals

While Souma has no pets or familiars, he has a number of animals within his menagerie.

## Plotting

### Desired Ships/Plots

I really want to see Souma open up and be vulnerable, so friends are something I'm dying to see! Victims of his shenanigans as well as enemies are always fun. As for romance, he is VERY hard to ship with. It's not impossible, but you will have to be extremely patient as will your character, otherwise it probably won't work.

### Where to Encounter Souma

Carnnibal Carnival, as he hardly ever leaves there. You also might find him on the beach in Lost Cove. Otherwise, he does sometimes end up in Cedargrove for business/clothing shopping, etc.

### No-Go's for RP

There are no "no-gos" really. I just ask that you take him seriously and don't attempt to caricature-ify him.