Poisons

Poisons is a path in which the user can add toxic/noxious effects to their chakra and release it into living beings to affect their senses or harm them in order to gain an upper hand in combat.

## **What kinds of poisons can be created through chakra:**

* **Paralyzing:** self explanatory, it temporarily paralyzes limbs or blocks the respiratory system enough to make combat quite difficult for a short period of time.
* **Nightmare:** Induces hallucinations, commonly in regards to the victims deepest fears, a very distractful kind of poison.
* **Acid:** can instantly rust metallic items or kill animals and fauna with ease, very corrosive material that not only causes burns and considerable pain but if inhaled it causes damage in the lungs.

### **D - rank spell unlocked = Amateur**

Your chakra can be turned into pretty basic poison, though it won’t be a quick process as your chakra control isn’t that good. You’re able to generate poison resin and spit it in short medium distances with not exact accuracy but covering a relatively decent area, the ideal usage at this rank is generating resin and storing them in tubes to be added to Kunai and shuriken, though you may only carry 2 of those tubes at once, as poison outside of your body will require constant chakra feeding and manipulation to remain functional. The user needs to remain static while using these poisons or spitting them.

**Your paralyzing poisons** are from the lowest tier, causing paralysis directly on the limbs or body parts (goes through clothing and armor). This paralysis won’t last more than 4 seconds.

**Your nightmare poisons** very basic hallucinations, that will tamper with the precision of the general attacks or defense or the user but not majorly. These hallucinations may last approximately 4 seconds.

**Your Acid poisons** are toxic, exposure to them will cause burns and bleeding, while the target is exposed to it, they will suffer some respiratory difficulties that may tamper their agility. The acid lasts 10 seconds to dissipate approximately but will cost more chakra than the rest of the kind of poisons.

### **C - rank spell unlocked = Toxic agent**

Your poisons are more complex, and your chakra control has improved enough for you to not only deploy poison quicker but to add another kind of poison to your repertory, liquid. Achieves longer ranges when spitted and allows the user to spit it on a stream-like pattern, from this point on the user may mix ninjutsu techniques (Ninjutsu natures, senju, summons, kenjutsu, multi blade, nintaijutsu, Aburame kikaichu bite) with poisons, giving them the effects of the poison to their attacks or releasing poisonous agents through them, though at this level they will only be able to add poisons with the effects of the previous rank (d-rank).

**Your paralyzing poisons** are moderate, causing paralysis directly on the limbs or body parts (goes through clothing and armor). This paralysis won’t last more than 10 seconds.

**Your nightmare poisons** Elaborate hallucinations, that will tamper with the precision of the general attacks or defense of the user and not only that but will be able to hide the location of the target for them to quickly relocate/hide in case of emergency. These hallucinations may last approximately 7 seconds.

**Your Acid poisons** are toxic, exposure to them will cause burns and bleeding, while the target is exposed to it, they will suffer some respiratory difficulties that may tamper their agility, it will also affect their vision due to the now powerful gasses that emerge from it. The acid lasts 20 seconds to dissipate approximately but will cost more chakra than the rest of the kind of poisons.

### **B - rank spell unlocked = Organic Chemist**

Your body has adapted to the usage of poison, to a degree in which you’re able to materialize the poisonous transformation of chakra into a mist which will slowly spread but will be ideal to perform in a radial short range to scare away targets or attackers when you’re overwhelmed. This can be exhaled through any part of the body as it directly emanates from your tenketsu, but be advised, this forced release is relatively expensive in chakra but is perhaps quicker to deploy. The user no longer needs to remain static while generating spitting (liquid/resin) poisons.

**Your paralyzing poisons** are quite decent, causing the body of the target to go somewhat rigid, making their movements predictable and slower than usual. This paralysis won’t last more than 16 seconds.

**Your nightmare poisons**  produce nightmare inducing hallucinations, that will tamper with the precision of the general attacks or defense of the user, will be able to hide the location of the target for them to quickly relocate/hide in case of emergency and will cause the target’s heartbeat to increase and to be stunned. These hallucinations may last approximately 10 seconds.

**Your Acid poisons** are more elaborate, exposure to them will cause burns and bleeding, while the target is exposed to it, they will suffer some respiratory difficulties that may tamper their agility, will also affect their vision due to the powerful gasses that emerge from it. The acid lasts 30 seconds to dissipate approximately but will cost more chakra than the rest of the kind of poisons.

### **A - rank spell unlocked = A living weapon**

Your body has been modified at this point due to the constant exposure to this kind of poisonous chakra, your very body fluids (saliva, sweat,etc), which allows the user to sneakily infect targets (high synergy with Inuzuka, Curse mark users).

**Your paralyzing poisons** at this rank, cause the body of the target to go very rigid, stopping all their current actions and keeping their body rigid and with clumsy performance. This paralysis won’t last more than 16 seconds.

**Your nightmare poisons**  Powerful hallucinations, that will tamper with the precision of the general attacks or defense of the user, will be able to hide the location of the target for them to quickly relocate/hide in case of emergency,will cause the target’s heartbeat to increase and to be stunned and make them confuse allies with enemies. These hallucinations may last approximately 15 seconds.

**Your Acid poisons** are very dangerous, exposure to them will cause burns and bleeding, while the target is exposed to it, they will suffer some respiratory difficulties that may tamper their agility, will also affect their vision due to the powerful gasses that emerge from it and they will be able to even go through walls if applied several times on surfaces. The acid lasts 30 seconds to dissipate approximately but will cost more chakra than the rest of the kind of poisons.

### **S - rank spell unlocked = walking pandemic**

Your poisons can be deployed even quicker, not only that but you got access to the “bomb” kind of release which will cover the battlefield with a specific kind of poisonous gas, this release is highly expensive and not something the user would use too many times during a combat.

**Your paralyzing poisons** at this rank cause the body of the target to entirely paralyze, stopping all their current actions. This paralysis won’t last more than 1 minute.

**Your nightmare poisons** Hellish, that will tamper with the precision of the general attacks or defense of the user, will be able to hide the location of the target for them to quickly relocate/hide in case of emergency,will cause the target’s heartbeat to increase and to be stunned,make them confuse allies with enemies and even modify the entire perception of the environment as long as the hallucination lasts. These hallucinations may last approximately 3 minutes.

**Your Acid poisons** are very dangerous, exposure to them will cause burns and bleeding, while the target is exposed to it, they will suffer some respiratory difficulties that may tamper their agility, will also affect their vision due to the powerful gasses that emerge from it, they will be able to even go through walls if applied several times on surfaces and will be able to paralyze the exposed body parts exposed to this acid (if inhaled it will cause B-rank paralysis damage). The acid lasts 2 minutes seconds to dissipate approximately but will cost more chakra than the rest of the kind of poisons.

## **Ranking of poisons:**

The user needs to regulate the potency of their poison, which means they can use C-rank kind of poisons while on S-rank, it’s all about the proportionality of the situation.

Note that the higher the rank of the poison created, the more expensive it’ll be. S-rank kind of poison being the most expensive.

### **Notes:**

* Passive poisons are default B rank, it can be stronger by actively focusing more chakra into it.
* Poisons are made from Chakra, you cannot use them to make chemical compounds or catalysts for chemical reactions.
* Poisons cannot be used to detect other poisons.
* You cannot use poisons to mask your own scent.