Magecraft

8Xp [what is 8Xp?] to learn magecraft as a skill is a lot.  For the same cost you could learn to use a lance and ride a horse with 2Xp left over to spend onHp.  Having learned magecraft is still not the same as learning spells.  Spells must be bought additionally but may be crafted by the player and reviewed by the narrator before acceptance in game.

The use of magically granted and advanced skills and abilities can quickly increase the ability and power level of a character.  Balance is as important as ingenuity.

Narrators govern the rules and preceding rulings do not dictate current or future rulings.  Simply using knot tying to hog tying to spellbound is a fast but expensive route to stunning every enemy in an encounter and never having to fight.  The skill basis is knot tying.

Could a knot tie this thing down?  Next is hog tying.  Could hog tying hold this thing prone? For how long?  If all these fit I ask can this creature be bound by arcane spells?  And if so, he’s bound.  Prone and incapable of reasonable movement or action for the time given.  The costs are paid through spellcraft.

Either you pay in Xp, high mp cost, expending permanent points, or having a low mp casting cost.  Low mp spells are easily dispelled by other magic users.  Even magic users and enchantments can be dispelled.  A spell has a purpose when written and when approved.  Does this spell act the same if used out of place?  A woven basket looks much like a bucket but will it hold water?  Perhaps if carefully lined with latex or with a coating of resin or beeswax.  If you simply weave a spell like a basket, will it hold dirt or water or hot rocks or ball lighting?  What was it designed to hold?

The Saurian spell holds prey til the lizard man can get to it.  That’s enough for him.

**Cobra Gaze** 13Mp [what is 13Mp?] SPR4 [What is SPR4?]

9yd/req surprise/ req eyes/grappling, advanced/ vs Awa/ 1round

+3, +3, +3/-3/-3/+3, +6/-3/+4= 13mp to cast

Nine casting stipulations to calculate thusly costs 9Xp to learn.  That’s enough to learn the basics in use of shield, armor, and horseback combat.  Or you can cast this one spell when you have the time and the points.  Spells move at spr+4 as a standard.

From over 25ft away a saurian can lock eyes with an unexpecting target.  That target is now held as if grappled proficiently by an advanced technique.  To escape, the target must break free by rolling either a one or the exact number of their unadjusted awareness score.  This lasts a full round or about five seconds before they shake it off but this is enough for their needs in hunting and scouting.

3yd distance +3Mp, 3yd +3Mp, 3yd +3Mp

Req common component “surprise” -3mp

Req c “eye contact” -3mp

Skilled technique “grappling” +3mp

advanced skill technique +6mp

Challenge roll “vs Awa” -3mp

Full round duration +4mp

Goblinoid sorcerers short list:

A 96Xp goblinoid sorcerer will spend 88Xp on spells and 8Xp on learning magecraft.  This is without learning things like stealth climbing spear shield armor use or purchasing any hp or mp.

Without those skills it’s unlikely they’d ever get to 96Xp.  Suffice to say most goblin sorcerers will have a few to a handful of these spells.  It’d take an easily 120Xp goblin to have the bulk of these spells as they spend at least half of their available Bp on Hp alone.  I send 30-50Xp goblins out regularly.  Just remember that npcs are built to be overcome.  They are not built to be heroes but hurdles.

**Elemental Blade** 5x6 1yd elemental somatic verbal 5Mp 9Xp

**Blast** 9yd 2x6 elemental somatic verbal

1Mp 8Xp exempt

**Burst** 6yd 1@ 2x6 elemental somatic verbal 1Mp 8Xp exempt

**Burn** 3x6 2@ 3Rd elemental somatic verbal 16Mp 11Xp

**Endure**  5x6 -1permanent “restore” multicast 2Mp 8Xp zero-range

**Recover** 1yd 3x6 vs acc  restore verbal somatic 11mp 8Xp

**Revivify** 1yd 1x6 2@ vs sta restore verbal somatic life -1permanent 15Mp 10Xp

**Dispel** 1yd d3 vs acc 6mp 3xp

**Despoil** 1@ d3 vs awa 8mp 3Xp

**Cripple** 1yd skill forge advanced break

Applies a -5 non proficient penalty on an item.  With weapons, the broken thing may be used as a club or improvised weapon but not as the weapon it should be.  It’s broken.

7Mp 10Xp

Call lightning the shaman blade

Must be cast outdoors ranged multicast elemental lightning

Multicast counts as area effect

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