recursal/Fanatic-Fandom huggingface dataset:
8/30/2017

## Developer Comments

It’s patch day! We’re putting out another big patch today with two brand new pieces of content: The majestic Divine Unicorn and the battle-ready Tempered Iron Armor. Additionally, we’ve made a number of important bug fixes, gameplay tweaks and performance optimizations.

We’ve put together another fix for out servers that should hopefully bring some of our non-functional worlds back online. The issue is related to the extreme structure load some servers possess, and we’re working to keep up with the increasing strain. That said, this fix should do a lot of good to fix this problem, and we should have another pretty significant fix ready to address this issue later this week.

We’ve also fixed up a bug that caused the Deconstructor to destroy the incorrect items by mistake, which caused frustration for a number of players in the community. Now, any item you drop into the Deconstructor will be the item it disassembles for resources.

We’ve also made a variety of smaller fixes. UI improvements and fixes for 4:3 resolution monitors, new measures to prevent the construction of thrones and other magic structures under water, destroyed storage chests will now drop their loot in loot bags, and much more! As always, take a look below for the full notes, and we hope to see you in Ignus again soon!

## Patch Notes

### New Content

* New Creature: Divine Unicorn
* New Armor: Tempered Iron Armor

### Structures

* Heal Beam once again works properly on structure pieces
* Deconstructor will now correctly destroy the intended items
* Destroyed storage chests now drop loot bags
* Can no longer build magic structures underwater
* Increased Transmuter mana usage to prevent an extreme resource generation exploit
* Increased damage on attack tower magic structures

### User Interface

* Further fixes for menus on 4:3 displays
* New World Create screen
* Server Name now appears in-game
* Mount button removed for unmountable creatures

### Other Optimizations, Tweaks & Fixes

* Server structure improvements to bring non-functional servers back up
* Reduced concentration of rare enemies in some areas
* Fixed Elixir of Amnesia not removing equipped spells
* Patched up spots that allowed building under the terrain
Inventory

Citadel has a large variety of weapons, armors and items that can either be looted from chests and defeated enemies or crafted with the world’s natural resources. All items have a rarity rating, level requirement, durability and weight, all of which can be conveniently found in its item description. Read below for more info on each of these considerations.99999 XP

level 555

## Rarity Ratings & Level Requirements

All of Citadel’s items pass through a loot generation system, meaning that there can be some randomized variance between items of similar types. For example, one Staff of The Forest will not necessarily have the same stats as another.

Items of higher quality will be designated by their Rarity Rating. Items can be Common, Uncommon, Rare or Epic. Each tier is more likely to have a better damage/armor, while also providing additional bonuses to health, mana and a variety of other character stats.

All weapons and armor also have a level requirement, which will also affect the stats that it has. Higher level weapons will have a higher damage/armor rating, and will have better buff values depending on their rarity.

## Item Durability

All weapons and armor have a durability rating, which will degrade a little bit every time you die while they are equipped. Additionally, weapons degrade each time they are used to launch a basic melee attack instead of casting a spell.

An item will break once it reaches a durability of 0, and will be returned to your inventory. Broken items are highlighted red and cannot be re-equipped until they are repaired. To do so, simply build a Repair Bench in your castle and use it to restore the broken item back to working condition.

Weapons and armor of better rarity and level requirement commonly have a higher maximum durability, and are prone to breaking less often. Keep looting and crafting better weapons and armor to reduce the amount of time you spend repairing them!

## Item Weight

An important character stat to keep in mind while exploring and collecting resources, weapons and armor is Carrying Capacity. Every item has a weight stat, which can be seen in an item’s description panel. The total weight of the items in your inventory cannot exceed your carrying capacity.

As you level up you’ll be able to use unlocked Character Points to increase your maximum carry capacity.
9/07/2017

## Developer Comments

It’s patch day, which means the Marble Structure Pack is finally here! This new addition adds a full set of entirely new structure pieces to Citadel, allowing you more creative flexibility in building elaborate and complex castles! This new high level set includes pristine marble walls, floors, roofs, windows, doors and much, much more. Get to level 45, unlock the new set, and begin crafting your masterpiece!

This new high-level set of building pieces offers a clean, palatial alternative to the brooding, gothic aesthetic of the Ornate Set.

The fantastic Marble Set isn’t the only noteworthy thing in this week’s patch. We’ve also made a bunch of tweaks and fixes to the game to improve the gameplay experience and eliminate exploits. Storage chests now lock properly depending on if you’re in a PVP or PVE server. You can now rebind the perspective toggle button. You can also no longer use mounts to clip into someone’s base while dismounting.

One small note for today’s patch: If you saw our Patch Preview yesterday, you saw we promised a fix for the disappearing tames and a rebalance of the Stone and Wood Transmuters. Due to some unfortunate last minute issues with the testing of these fixes, we will be slightly delaying their release. A hotfix will be deployed tomorrow morning to implement these fixes. Apologies for the slight delay!

In addition to the above, we’ve also made a ton of smaller quality of life changes. As always, the full details are listed below! See you in Ignus!

## Patch Notes

### Structures

* New Content: Marble Structure Pack
* Storage Chests are now properly locked on PVE/unlocked on PVP

### Tames & NPCs

* After a number of failed attack attempts on a player NPCs will now flee
* Fixed misconfiguration causing Divine Unicorns to spawn with extreme rarity
* Fix to prevent players from dismounting through a wall/floor into someone's structure

### World Fixes

* Fixed areas where players could drown while not in water
* Fixed multiple spots where players could get under the map
* Lava damage slightly increased
* Various world and spell sound tweaks

### Other

* Perspective toggle added to keybind list
* Added Delete button to Create Game menu
Frozen Essence

**Frozen Essence** is a Resource Crafting in *Citadel: Forged with Fire*.

## Description

Points of location in the North West corner of the map for all the Frozen Essence locations. In total there are up to 48 Nodes. There are also certain caves that can house Frozen Essence Nodes. Can also be acquired by deconstructing The Reawakened.
Journeyman Boots

**Journeyman Boots** is an Armor found in loot chest in *Citadel: Forged with Fire*. **Journeyman Boots** has variations in performance and required level. The player's Magic Find is not affected its performance and required level.

## Description

Increase Armour stat and chance for increased Movement Speed.

## Deconstruction

* 11  Leather (25%)
* 5  Rune Crystal (25%)
* 1  Iron Ingot (50%)
Journeyman Magic Amulet

**Journeyman Magic Amulet** is a Trinket found in loot chest in *Citadel: Forged with Fire*. **Journeyman Magic Amulet** has variations in performance and required level. The player's Magic Find is not affected its performance and required level.

## Deconstruction

* 14  Rune Crystal (25%)
* 7  Iron Ingot (50%)
* 4  Precious Stone (25%)
Demon

Reason: "*There is an article with the same character, and this article is not the correct name.*"

**This page is a candidate for deletion.**
Reason: "*There is an article with the same character, and this article is not the correct name.*"

 File:Pyrant.png
**Demon** is a creature encountered in Ignus.

## Description

The Pyrant is a high level creature in the northern region of the map, he wields fireballs, electricity, and claws.
8/10/2017

## Developer Comments

Good afternoon, denizens of Ignus! We've launched another small update today to address a few small issues. Take a look:

## Patch Notes

* Fixed an issue where some furniture items were decaying despite being claimed
* Fixed an issue where storage chests and other structure based inventory could prevent players from being able to join the game
* Added more logging on our servers to better track unresponsive AI issues
Apprentice Mace

**Apprentice Mace** is a Wand Weapon found in loot chest in *Citadel: Forged with Fire*. **Apprentice Mace** has variations in performance and required level. The player's Magic Find is not affected its performance and required level.

## Description

Melee weapons excel at dealing large amounts of damage at a close range.

## Deconstruction

* 16  Wood (50%)
* 8  Rune Crystal (25%)
* 4  Iron Ingot (50%)
* 2  Leather (25%)

## Loot

* Solomon's Cave (Required levels: 3-7)
* Wilderbane Cave (Required levels: 5-9)
* Lagoon Cave (Required levels: 6-9)
* Veiled Cave (Required levels: 8-9)
* Maraig's Den (Required levels: 9)
* Middlewood Den (Required levels: 9)
Apprentice Arcane Gloves

**Apprentice Arcane Gloves** is a Wand Weapon found in loot chest in *Citadel: Forged with Fire*. **Apprentice Arcane Gloves** has variations in performance and required level. The player's Magic Find is not affected its performance and required level.

## Description

Gauntlets are strong all-rounder weapons, good at most task and a master of none.

## Deconstruction

* 12  Wood (50%)
* 6  Rune Crystal (25%)

## Loot

* Solomon's Cave (Required levels: 3-7)
* Wilderbane Cave (Required levels: 5-9)
* Lagoon Cave (Required levels: 6-9)
* Veiled Cave (Required levels: 8-9)
* Maraig's Den (Required levels: 9)
* Middlewood Den (Required levels: 9)
10/02/2017

## Developer Comments

Good afternoon, Wizards of Ignus! We’re putting out another quick patch today to fix a bug that caused lower than normal health for some tames, and to address some feedback we received over the weekend regarding a few changes that were made in last week’s patch.

As many of you noticed, last week’s patch resulted in a decrease in speed for our various flying trinkets. Both brooms and potions saw their maximum speeds greatly reduced, severely diminishing the value in upgrading your tools beyond the lowest level flight options. We’ve heard your feedback, and returned their flight speeds back to what they once were.

Additionally, we’ve also boosted the basic walking speed back to its original value. While we were hoping to improve the distinction between walking and running, we decided to revert this change after hearing your resounding feedback.

Below are the complete details for today’s patch. Be sure to update your game via Steam and give the servers time to come back up with the latest version of the game. See you in Ignus!

## Patch Notes

* Flight speeds increased to pre-patch values
* Walking speeds increased to pre-patch values
* Fix for low tamed and wild creature HP values
Attributes

**Attributes** determine your character's performance. There are primary and secondary attributes, affected by the items you carry and stat points earned by leveling up.

Weapons always increase your damage, but can have other attributes as well. Clothing will always increase your armor rating, and can also have other attributes. Trinkets can have modifiers to any stat, depending on the trinket and its possible other attributes.

## Primary

Each attribute can be increased directly after a level-up.
* **Health**: How much damage you can take before being killed. You can regain health by consuming potions or eating certain plants.
* **Mana**: Your energy for spell casting. You can regain mana by eating certain harvestable plants, consuming potions, or wearing mana regen items (rings or items with similar effects).
* **Damage**: Dictates the base amount of health that your Spells will take away from targets (actual damage done is determined by a multiplier for each specific spell).
* **Carrying Capacity**: The amount of inventory space you have to carry your equipped items and any additional loot on your person.

## Secondary

Secondary attributes cannot be increased after level up, but may be increased by weapons, armor, and trinkets.

* **Armor**: Reduces the amount of damage taken by an attack.
* **Critical Chance**: Chance to deal increased damage with an attack. Your critical chance modifier can also affect other abilities such as healing, or extracting resources.
* **Health Regen**: The rate at which your health replenishes. This value can only be obtained by Health Regen modifiers from weapons, armor, or trinket items.
* **Mana Regen**: The rate at which your mana replenishes. This value can only be obtained by Mana Regen modifiers from weapons, armor, or trinket items.
* **Movement Speed**: A modifier that affects your character's unmounted movement speed.
* **Cooldown Reduction**: Subtracts a percentage of the time it takes to wait between casting the same spell or ability multiple times. This value can only be obtained by Cooldown Reduction modifiers from weapons, armor, or trinket items.
* **Magic Find**: Increases chances for finding/crafting better than common quality items.
Citadel Forged With Fire Dedicated Server Providers/Rules

1. Follow the existing format on the page. If you need assistance with this, see Gamepedia's Table Help Page or contact an Active Member
	* Dates should in YYYY-MM-DD format.
2. Providers are listed in alphabetical order. Please insert your listing accordingly.
3. The only users who may edit or remove a listing are **Wiki Admins** and the user who added the listing.
	* If the listing of someone else's service is incorrect, make a post on the Talk Page and provide any links and information necessary to confirm your claim and an admin will investigate.
	* Editing or removing listings you have not added will result in a temporary or permanent block on your account and potential removal of your own listing.
	* The only exceptions are for fixing formatting that breaks the table or otherwise affects other listings, in which the listed information should not be altered, or to undo vandalism of listings.
4. When editing your own listing, please update the date on it. Listings that go for over 3 months without an update or appear otherwise abandoned risk removal at admin discretion.
	* It is acceptable to change the update date on your own listing every month or two simply to show that you are not ignoring it.
12/01/2017

# Patch Notes - 12/01/2017 - Improvements Bug Fixes

## Developer Comments

Hey guys, we just submitted a patch today which is mostly cleanup, bug fixing and back end work. Here's a bit of a summary on the fixes that went in today as well as an extended list of patch fixes that were included with the latest release.

**Fixed Today:**

* Fixed an issue that affected creatures from properly respawning in the Forgotten Crypts
* Spells that apply force will no longer affect gargantuan creatures
* Multiple server stability fixes

**Fixed in the latest release:**

* Beam spells should now properly clean up instead of lingering on clients
* Fixed issues where some characters could get into a state that did not allow them to log back into the server
* Improvements to NPC targeting and ranged attack selection
* Navigation mesh generation time improvements
* Multiple client crash fixes
* Fixed an issue where loot chests would sometimes not be interactable
* Fixed areas where footsteps and landing sounds were missing
* Fixed an issue where the player map arrow could disappear
* Fixed an issue where NPC's would not be flying while dismounted mid-air
* New lava shaders added to improve volcanic environment look and feel
* Improved NPC server performance
* NPC movement speed and pathing improvements
* Knockback effects no longer affect partied members
* Animation reacts only happen on critical strike, added a subtle shader effect to acknowledge connected hits
* Fixed an issue where switching weapons while charging would cause the effects to persist
* Fixed the Deathweaver's kiss of death spell to properly show effects
Journeyman Magic Bracelet

**Journeyman Magic Bracelet** is a Trinket found in loot chest in *Citadel: Forged with Fire*. **Journeyman Magic Bracelet** has variations in performance and required level. The player's Magic Find is not affected its performance and required level.

## Description

Magic Bracelets increase your Crit Chance.

## Deconstruction

* 14  Rune Crystal (25%)
* 7  Iron Ingot (50%)
* 4  Precious Stone (25%)
Fire dragon

Reason: "*There is an article with the same character, and this article is not the correct name.*"

**This page is a candidate for deletion.**
Reason: "*There is an article with the same character, and this article is not the correct name.*"

**Fire dragon** is a creature encountered in Ignus.

## Description

Fire Dragons are a small dragon, and one of the first dragons you will likely encounter in Ingus. Levels start in the mid 20s to low 30s. They Have a Bite attack, and a Flame thrower breath attack.
Apprentice Spellbound Staff

**Apprentice Spellbound Staff** is a Staff Weapon found in loot chest in *Citadel: Forged with Fire*. **Apprentice Spellbound Staff** has variations in performance and required level. The player's Magic Find is not affected its performance and required level.

## Description

Staffs are great support weapons, capable dealing buffs and area of effect damage to enemies.

## Deconstruction

* 16  Wood (50%)
* 8  Rune Crystal (25%)
* 4  Iron Ingot (50%)

## Loot

* Solomon's Cave (Required levels: 3-7)
* Wilderbane Cave (Required levels: 5-9)
* Lagoon Cave (Required levels: 6-9)
* Veiled Cave (Required levels: 8-9)
* Maraig's Den (Required levels: 9)
* Middlewood Den (Required levels: 9)
7/29/2017

## Developer Comments

We wanted to get out a patch ASAP for an issue where some users were unable to join servers. We thank you for your patience and will continue to work hard resolving any critical issues with our game. The servers will be doing rolling restarts. In the meantime, please update your client.

### Second Update

We apologize for disrupting play twice in a day. We wanted to finish resolving server join issues the remainder of our userbase were experiencing. We have found that as the game has progressed, our structure system has been causing some issues in worlds with many many structure pieces.

We're working on a better long term solution but in the mean time, structures may take a while longer than they used to to appear in the game world.

Thank you for your continued patience.
7/26/2017

## Developer Comments

Thank you for your patience as we’ve worked tirelessly to investigate and eliminate the various Fatal Error issues you’ve experienced today.

We’re working hard to prepare more bug fixes for you in the near future, and are gathering your feedback as we go for balance tweaks and adding new content.

Thank you for your support and understanding as we refine Citadel: Forged with Fire!

Here's a quick rundown:

## Patch Notes

* Fixed crashes associated with anti-combat-logging systems
* Fixed crashes associated with joining a server while the list is still populating
* Fixed various small issues that could cause a crash while in-game
Apprentice Conjurer's Gage

**Apprentice Conjurer's Gage** is a Wand Weapon found in loot chest in *Citadel: Forged with Fire*. **Apprentice Conjurer's Gage** has variations in performance and required level. The player's Magic Find is not affected its performance and required level.

## Description

Gauntlets are strong all-rounder weapons, good at most task and a master of none.

## Deconstruction

* 12  Iron Ingot (50%)
* 6  Rune Crystal (25%)

## Loot

* Solomon's Cave (Required levels: 3-7)
* Maraig's Den (Required levels: 9)
* Solomon's Cave (Required levels: 3-7)
* Wilderbane Cave (Required levels: 5-9)
* Lagoon Cave (Required levels: 6-9)
* Veiled Cave (Required levels: 8-9)
* Maraig's Den (Required levels: 9)
* Middlewood Den (Required levels: 9)
Irisite

**Irisite** is a Crafting Component in *Citadel: Forged with Fire*.

## Description

An extremely rare piece of rock, used to create valuable weapons and jewelry. Irisite is crafted by combining a Precious Stone with Fiery Essence. Adds up to 10% Spell Energy to crafted spells.

## Known Locations

* N 4.99 - E 4.67 - Meteorite Crash Site in the north-eastern part of the map in the center of an island in the middle of Blackwater Basin. Beware, as it is guarded by a high-level flame demon.
Journeyman Leg Guards

**Journeyman Leg Guards** is an Armor found in loot chest in *Citadel: Forged with Fire*. **Journeyman Leg Guards** has variations in performance and required level. The player's Magic Find is not affected its performance and required level.

## Description

Increase Armour stat and chance for increased Health.

## Deconstruction

* 22  Leather (25%)
* 11  Rune Crystal (25%)
Apprentice Enlightened Wand

**Apprentice Enlightened Wand** is a Wand Weapon found in loot chest in *Citadel: Forged with Fire*. **Apprentice Enlightened Wand** has variations in performance and required level. The player's Magic Find is not affected its performance and required level.

## Description

Wands excel at espionage, subterfuge, and precision ranged attacks.

## Deconstruction

* 8  Wood (50%)
* 4  Rune Crystal (25%)

## Loot

* Solomon's Cave (Required levels: 3-7)
* Wilderbane Cave (Required levels: 5-9)
* Lagoon Cave (Required levels: 6-9)
* Veiled Cave (Required levels: 8-9)
* Maraig's Den (Required levels: 9)
* Middlewood Den (Required levels: 9)
10/26/2017

## Developer Comments

We’re ready to put out another quick set of bug fixes and gameplay improvements to supplement yesterday’s patch. With today’s patch, we’ve added a couple new features to make long trips and general traversal a much less tedious experience.

The first thing we added was a hot key for Auto Run. Say you want to fly a long distance on your dragon, but don’t want to sit and watch the trip. Simply hit the Auto Run key (default binding is Num Lock) and your character will essentially be on cruise control! You can change this key to whatever you like by opening the Keybinds tab in the Settings menu.

The second traversal improvement is a new Settings option that many players have requested over the last few months: Default Run. If you enable this option in the Game Settings menu your character will default all movement to running rather than walking, and will instead walk when the Shift key (or whatever you’ve bound it to) is held.

We’ve also implemented a number of other fixes, including some polish for yesterday’s Custom Game spawn fix, a fix for XP bars in the Tame Menu, ambient sound fixes and even an exploit fix that allowed mounted players to see into other peoples’ castles. Take a look at the full list below for all the details, and make sure to give the servers enough time to come back up with the latest version of the game. Thank you again for all your support and feedback as we work through our Early Access run, and we’ll see you soon in Ignus!

## Patch Notes

* Can now toggle Auto Run with Num Lock (rebindable)
* Default Run option added to Game Settings menu
* Fixed an issue with our recent Custom Game Start Town spawn fix
* Fixed XP bars in the Tame Menu not working properly
* Fixed instances where world ambiance would cut out
* Fixed an exploit that allowed players on mounts to see through structural walls
* Fixed Mana Generators sometimes not feeding Magic Structures
Citadel Forged With Fire Dedicated Server Providers

The following is a list of *Citadel: Forged with Fire* dedicated server providers.

**Note:** All prices are for a server with the minimum amount of slots. Servers with more slots can be cheaper. Please makes sure you are familiar with the Dedicated Server Provider Rules before editing or adding a listing.
8/14/2017

## Developer Comments

Good evening, fellow Wizards! We are currently deploying a small server optimization patch.

This patch should better optimize the way our servers handle the loading of structures, allowing many servers that had been rendered inaccessible come back online. If you’ve noticed that your server of choice has been offline for a long time, give it a try today after this patch.

Please be sure to update your client via Steam, and give our servers a moment to come back online with the latest version of Citadel. As always, we hope to see you in Ignus!
Balarok's Wand

**Balarok's Wand** is a Wand Weapon in *Citadel: Forged with Fire*.

## Description

Balarok was a wizard of modest means who rose to power during The Great War. He used blood magic to great effect and eventually became so powerful that his own people turned on him to end his reign of terror. Wield this weapon carefully. to power during The Great War. He used blood magic to great effect and eventually became so powerful that his own people turned on him to end his reign of terror. Wield this weapon carefully.
Apprentice Magic Ring

**Apprentice Magic Ring** is a Trinket found in loot chest in *Citadel: Forged with Fire*. **Apprentice Magic Ring** has variations in required level. The player's Magic Find is not affected its required level.

## Description

Magic Rings give you passive Mana regeneration.

## Deconstruction

* 6  Rune Crystal (25%)
* 3  Iron Ingot (50%)
* 2  Faery Dust (50%)

## Loot

* Solomon's Cave (Required levels: 3-7)
* Wilderbane Cave (Required levels: 5-9)
* Lagoon Cave (Required levels: 6-9)
* Veiled Cave (Required levels: 8-9)
* Maraig's Den (Required levels: 9)
* Middlewood Den (Required levels: 9)
Apprentice Adventurer's Wand

**Apprentice Adventurer's Wand** is a Wand Weapon found in loot chest in *Citadel: Forged with Fire*. **Apprentice Adventurer's Wand** has variations in performance and required level. The player's Magic Find is not affected its performance and required level.

## Description

Wands excel at espionage, subterfuge, and precision ranged attacks.

## Deconstruction

* 8  Wood (50%)
* 4  Rune Crystal (25%)

## Loot

* Solomon's Cave (Required levels: 3-7)
* Wilderbane Cave (Required levels: 5-9)
* Lagoon Cave (Required levels: 6-9)
* Veiled Cave (Required levels: 8-9)
* Maraig's Den (Required levels: 9)
* Middlewood Den (Required levels: 9)
Apprentice Enchanted Staff

**Apprentice Enchanted Staff** is a Staff Weapon found in loot chest in *Citadel: Forged with Fire*. **Apprentice Enchanted Staff** has variations in performance and required level. The player's Magic Find is not affected its performance and required level.

## Description

Staffs are great support weapons, capable dealing buffs and area of effect damage to enemies.

## Deconstruction

* 16  Wood (50%)
* 8  Rune Crystal (25%)
* 4  Iron Ingot (50%)

## Loot

* Solomon's Cave (Required levels: 3-7)
* Wilderbane Cave (Required levels: 5-9)
* Lagoon Cave (Required levels: 6-9)
* Veiled Cave (Required levels: 8-9)
* Maraig's Den (Required levels: 9)
* Middlewood Den (Required levels: 9)
Journeyman Arcane Staff

**Journeyman Arcane Staff** is a Staff Weapon found in loot chest in *Citadel: Forged with Fire*. **Journeyman Arcane Staff** has variations in performance and required level. The player's Magic Find is not affected its performance and required level.

## Description

Staffs are great support weapons, capable dealing buffs and area of effect damage to enemies.

## Deconstruction

* 22  Wood (50%)
* 11  Rune Crystal (25%)
* 6  Iron Ingot (50%)
Deer

Reason: "*There is an article with the same character, and this article is not the correct name.*"

**This page is a candidate for deletion.**
Reason: "*There is an article with the same character, and this article is not the correct name.*"

**Deer** is a creature encountered in Ignus.

## Drops

Deer (Elk) may drop Hide, Bones, Milk, or Raw Elk Meat.
10/25/2017

## Developer Comments

Good afternoon, Wizards! Today’s patch continues our new weekly cycle between major patches and minor patches by introducing our second minor patch. As you may remember, minor patch weeks are smaller in scale and are more focused on bug fixes and balance tweaks rather than new content and gameplay systems.

Our biggest fix in this week’s patch resolves the on-going issue of tame desynchronization. Many players have recently experienced strange behavior with their tames seemingly disappearing for no reason or becoming stuck and non-functional in their game. These instances are a result of a desynchronization between the player’s client and the game’s server. This problem has now been fixed with today’s update.

Many Custom Game players have also reported that they always log in at a starter town rather than in the place where they last logged off, causing for the frustrating experience of traveling home every time they play. This has been fixed, and Custom Games should now properly save and load you at your last location.

Many players have reported some weird behavior of the directional audio when playing in third person. The issue was that the audio source being used was the player character's position, rather than the camera's position. We've fixed this, so you will now here sounds coming from the direction that makes sense from the camera's position.

Check the full notes below to see all the other small fixes and tweaks in this week's patch, and remember to give the servers a chance to come back up with the newest version of the game. As a reminder: Our SpoOoOoky Halloween event has exactly one more week left! All the Halloween goodies will be leaving the game's chests on November 1st, so make sure you get in there and unlock them while you still can!

## Patch Notes

* Fixed a bug causing tame desynchronization with the server
* Fixed a bug causing custom game players to spawn at a random starter town
* Fixed third person sound orientation issues
* Fixed a bug causing the build menu to not immediately update when new recipes are learned
* Fixed a bug that cause a player's no-build influence to remain after their entire castle was destroyed
* Significant improvement to throne calculation performance
Fireproof

For this quest, you will require the following: Shield Plasma, Blue Gold Ingot, Dragon Stone, and a Forge.

Sadie will give you the Shield Plasma. Take it to a forge with four Blue Gold Ingots and two Dragon Stones. Combine them in the "Trinkets" Section of the forge to make the Inflammable Trinket. Once crafted, equip the amulet and go to the nearest source of lava to your location, or one close to the quest giver Sadie. There is a small lava pool nearby at co-ordinates, N 4.15, E 2.55. There are also 2 Fire Essence nodes if you need a top up.

With the Inflammable Trinket equipped, jump in the lava and have a swim. Don't worry, you won't die. You will take some damage but it's easily manageable.

Head back to Sadie to hand the quest in. The reward for this quest is 52,500 experience and access to the next main story quest line, Calming the Cantankerous.
9/08/2017

## Developer Comments

Hello, Wizards of Ignus! We’re putting out a quick hotfix today to supplement the patch we put out yesterday. As you may know from yesterday's patch notes, we had to hold back on two fixes.

Wood and Stone Transmuters have had their productivity increased. Creating resources will now only require 25 mana, down from the previous requirement of 50. This should better enable players to generate larger quantities of building resources from their excess Rune Crystal.

We’re also throwing in a change to the game's decay system that wasn’t previously mentioned. Now that we’ve significantly improved the way our servers handle the load of larger structures, we’re able to further decrease the decay rates for abandoned structures.

Lastly, we’ve unfortunately had to put another slight delay on the fix for disappearing tames. We’ve encountered some last minute issues with the fix during testing, and want to ensure that when we do put it out it’s ready and fully functional. We apologize for the second delay, and will have it ready for another hotfix next week.

## Patch Notes

### General

* Wood and Stone Transmuters have had their productivity increased. Creating resources will now only require 25 mana, down from the previous requirement of 50.

### Decay Rates

* Abandoned wood pieces: Increased from 5 hours to 2 days
* Abandoned stone pieces: Increased from 10 hours to 4 days
* Abandoned ornate/marble pieces: Increased from 24 hours to 1 week
Mushrooms

**Mushrooms** is a Resource Crafting in *Citadel: Forged with Fire*.

## Description

Consume to replenish 3 health and 3 mana. Distinctly orange coloured mushrooms that grow everywhere; from the southern wildwoods all the way up to the harsh, icy tundras of the north. These mushrooms can be mixed to create powerful elixirs. Adds up to 2% range to crafted spells.
灯台守

彼は灯台にいます。釣りに関する商品を売買しています。

スネークのクエスト「ネクロノミコンを持ってくる」の一部として、灯台守はあなたに ウジ (5)を持ってくるように頼みます。

* Will not buy any insect-bait, despite having an apparent interest in both the moth and maggot.
* Selling crucians is ill-advised, as the precious metals gained from processing them are much more valuable.
* Selling goldfish is particularly profitable, as odds are to catch one fish per two lures; net profit of 27 50 plus 19x tuna.
Apprentice Magic Amulet

**Apprentice Magic Amulet** is a Trinket found in loot chest in *Citadel: Forged with Fire*. **Apprentice Magic Amulet** has variations in performance and required level. The player's Magic Find is not affected its performance and required level.

## Deconstruction

* 6  Rune Crystal (25%)
* 3  Iron Ingot (50%)
* 2  Faery Dust (50%)

## Loot

* Solomon's Cave (Required levels: 3-7)
* Wilderbane Cave (Required levels: 5-9)
* Lagoon Cave (Required levels: 6-9)
* Veiled Cave (Required levels: 8-9)
* Maraig's Den (Required levels: 9)
* Middlewood Den (Required levels: 9)
8/04/2017

## Developer Comments

Good afternoon, Wizards!

We’re putting out a quick patch today to eliminate a few more bugs before we head into the weekend. In addition to some key bug fixes, we’ve also cleaned up a few issues that would cause some servers to become non-functional. USEast8, a server many of you frequent, should now be back in operation.

Take a look below, make sure you update your client, and give the servers a moment to come back up with the most recent version.

## Patch Notes

* Fixed a VOIP-related issue that caused CPU lag for AMD users
* Fixed a bug where some players couldn't join the game after playing a character for a while
* Fixed a bug where spell cooldowns would sometimes not reset after a server restart
* Fixed a bug where level 58 -> 59 required 9 million XP instead of 900k (for real this time)
* Fixed an issue with Mana Generators and powered structures that caused USEast8 to go down
* Improved performance with Mana Generators and powered structures
* Fixed a server crash related to NPCs
Journeyman Cloth Robes

**Journeyman Cloth Robes** is an Armor found in loot chest in *Citadel: Forged with Fire*. **Journeyman Cloth Robes** has variations in performance and required level. The player's Magic Find is not affected its performance and required level.

## Description

Increase Armour stat and chance for increased Health.

## Deconstruction

* 32  Cloth (25%)
* 16  Rune Crystal (25%)
Apprentice

**Apprentice** is one of the ranks of equipment found in *Citadel: Forged with Fire*. **Apprentice** equipment has variations in ability and required levels with 2-9. The higher the ability, the higher the required level. The player's Magic Find is not affected its ability.

## List

Notes: Abilities refer to data on discovered equipment, and different abilities may be found.
Apprentice Arcane Staff

**Apprentice Arcane Staff** is a Staff Weapon found in loot chest in *Citadel: Forged with Fire*. **Apprentice Arcane Staff** has variations in performance and required level. The player's Magic Find is not affected its performance and required level.

## Description

Staffs are great support weapons, capable dealing buffs and area of effect damage to enemies.

## Deconstruction

* 16  Wood (50%)
* 8  Rune Crystal (25%)
* 4  Iron Ingot (50%)

## Loot

* Solomon's Cave (Required levels: 3-7)
* Wilderbane Cave (Required levels: 5-9)
* Lagoon Cave (Required levels: 6-9)
* Veiled Cave (Required levels: 8-9)
* Maraig's Den (Required levels: 9)
* Middlewood Den (Required levels: 9)
Apprentice Cloth Tunic

**Apprentice Cloth Tunic** is an Armor found in loot chest in *Citadel: Forged with Fire*. **Apprentice Cloth Tunic** has variations in performance and required level. The player's Magic Find is not affected its performance and required level.

## Description

Increase Armour stat and chance for increased Health.

## Deconstruction

* 30  Cloth (25%)
* 15  Rune Crystal (25%)

## Loot

* Solomon's Cave (Required levels: 3-7)
* Wilderbane Cave (Required levels: 5-9)
* Lagoon Cave (Required levels: 6-9)
* Veiled Cave (Required levels: 8-9)
* Maraig's Den (Required levels: 9)
* Middlewood Den (Required levels: 9)
System requirements

*Citadel: Forged with Fire* has the following **system requirements**.

## Minimum

* OS: Windows 7 or better
* Processor: 2.0GHZ or better
* Memory: 8 GB RAM
* Graphics: GTX 950 equivalent or better
* DirectX: Version 10
* Storage: 20 GB available space

## Recommended

* OS: Windows 7 or better
* Processor: 3.0GHZ or better
* Memory: 16 GB RAM
* Graphics: GTX 970 or better
* DirectX: Version 10
* Network: Broadband Internet connection
* Storage: 20 GB available space
Apprentice Boots

**Apprentice Boots** is an Armor found in loot chest in *Citadel: Forged with Fire*. **Apprentice Boots** has variations in performance and required level. The player's Magic Find is not affected its performance and required level.

## Description

Increase Armour stat and chance for increased Movement Speed.

## Deconstruction

* 10  Leather (25%)
* 5  Rune Crystal (25%)

## Loot

* Solomon's Cave (Required levels: 3-7)
* Wilderbane Cave (Required levels: 5-9)
* Lagoon Cave (Required levels: 6-9)
* Veiled Cave (Required levels: 8-9)
* Maraig's Den (Required levels: 9)
* Middlewood Den (Required levels: 9)
Stone Trim Pack

**Stone Trim Pack** is a Stone Architecture in *Citadel: Forged with Fire*.

## Description

Unlocks a pack of strengthened stone trim and railing pieces for building. These pieces are largely decorative in nature and must be placed on top of walls.

## Contains

* Stone Straight Fringe
* Stone Diagonal Fringe
* Stone Curved Fringe
* Stone Large Curved Fringe
* Stone Sloped Fringe
* Stone Straight Railing
* Stone Diagonal Railing
* Stone Curved Railing
* Stone Large Curved Railing
* Stone Sloped Railing
Stag and Ego

Jumbo Stag Meat is required to complete this quest.

This quest will require: Health Potion, Mana Potion and 100 units of carry capacity.

Open your map and check for the quest marker North West of the quest giver. Look around the plateau for a giant stag. The normal "Wild Elk" will not give you the meat. You need to find the "Red Stag". The Red Stag is level 45 and has 41,241 health. Be a little prepared for this stage. Fight the stag from a distance as it has a very powerful poison attack that does a lot of damage in a very short amount of time. At about half life, it will start to run. Make sure you have plenty of potions to keep up with it. You can also utilize any tames you have to help with this part.

When you finally manage to kill the stag, loot it's corpse for the Jumbo Stag Meat. The stag meat weighs 25 units of weight each, so make sure you have at least 100 units of carry capacity or a tame to help you carry anything you need.

Take the Jumbo Stag Meat back to the quest giver Stavro and complete the quest. The reward for this quest is 28,000 experience and access to the next quest in the main story quest line, Veteran Mage.
White Marble Roofs Pack

**White Marble Roofs Pack** is a White Marble Architecture in *Citadel: Forged with Fire*.

## Description

Unlocks a pack of strong and elegant, White Marble roof pieces for building. Roofs must be placed on top of walls.

## Contains

* White Marble Sloped Roof
* White Marble Corner Roof
* White Marble Diagonal Roof
* White Marble Triangle Fill Roof
* White Marble Curved Obtuse Roof
* White Marble Curved Acute Roof
* White Marble Large Curved Obtuse Roof
* White Marble Large Curved Acute Roof
* White Marble Flat Triangle Roof
* White Marble Flat Roof
Stone Floors Pack

**Stone Floors Pack** is a Stone Architecture in *Citadel: Forged with Fire*.

## Description

Unlocks a pack of strengthened stone floors for building. Floors serve as a strong foundation for structures and can be placed anywhere. Once this pack has been unlocked, press 'B' to enter build mode.

## Contains

* Stone Floor
* Stone Diagonal Floor
* Stone Curved Obtuse Floor
* Stone Curved Acute Floor
* Stone Large Curved Obtuse Floor
* Stone Large Curved Acute Floor
Stone Millwork Pack

**Stone Millwork Pack** is a Stone Architecture in *Citadel: Forged with Fire*.

## Description

Unlocks a pack of strengthened stone windows and doors for building. Windows and doors must be placed inside a wall piece that has already been built. Once this pack has been unlocked, press 'B' to enter build mode.

## Contains

* Stone Small Door
* Stone Small Walkway Frame
* Stone Small Window
* Stone Large Window
* Stone Large Door
* Stone Large Walkway Frame
* Stone Huge Window
* Stone Huge Glass Window
Repair Bench

**Repair Bench** is a Crafting Hermetic in *Citadel: Forged with Fire*.

## Description

The Repair Bench can repair damaged items; place a damaged item in this structure's inventory to repair it. This structure will drain mana from its own reserves until all items within its inventory are repaired. It must be refilled with mana to continually operate.

## Ingredients:

* 30 Flawless Rune Gem
* 30 Enchanted Stone
* 5 Amethyst Crystal
Journeyman Magic Ring

**Journeyman Magic Ring** is a Trinket found in loot chest in *Citadel: Forged with Fire*. **Journeyman Magic Ring** has variations in required level. The player's Magic Find is not affected its required level.

## Description

Magic Rings give you passive Mana regeneration.

## Deconstruction

* 14  Rune Crystal (25%)
* 7  Iron Ingot (50%)
* 4  Precious Stone (25%)
Stone Walls Pack

**Stone Walls Pack** is a Stone Architecture in *Citadel: Forged with Fire*.

## Description

Unlocks a pack of strengthened stone walls for building. Walls can be placed on top of floors, or directly onto the terrain itself. Once this pack has been unlocked, press 'B' to enter build mode.

## Contains

* Stone Straight Wall
* Stone Diagonal Wall
* Stone Curved Wall
* Stone Large Curved Wall
* Stone Sloped Wall
Player Commands

## Chat commands

Chat commands allow players to communicate with a subset of other online players. Chat messages are colored according to their target audience (an individual, your house, etc) when sent and received.

/say <message>
/g <message>
/general <message>
 /whisper <player> <message>
/w <player> <message>
 /r <message>
/reply <message>
 /party <message>
/p <message>
 /house <message>
/h <message>
 /roll

## Party Commands

Party commands allow players to form and manage adventuring parties. Logging out automatically removes you from a party. Parties are limited to five players, one of which is the designated party leader.

/inv <player>
/party\_invite <player>
 /leave
/party\_leave
 /kick <player>
/party\_kick <player>
 /promote <player>
/party\_promote <player>

## House Commands

House commands allow players to form and manage houses. Unlike adventuring parties, houses are persisted, enduring social structures which allow players to form key alliances in the game and work together on a level and scale not possible with the adventuring party mechanic.

 /house\_invite <player>
 /house\_leave
 /house\_kick <player>
 /house\_setrank <player> <rank>
 /house\_disband

## Other Commands

**Query Commands**

Query commands allow players to ask the servers for informational data, some of which can or can not be otherwise obtained through in-game UI. Query commands are not privileged in any way (like cheat commands are) and can be executed by any logged in player.

 /party\_who
/pwho
 /house\_who
/hwho

**Client Commands**

**Requested Commands**

 /joinchannel <channelname>
 /leavechannel <channelname>
 /channel <channelname> <message>
 /help
Warding Obelisk

**Warding Obelisk** is a Defense Architecture in *Citadel: Forged with Fire*.

## Description

The Warding Obelisk casts a large shield which can absorb incoming damage. This structure will drain mana each time it absorbs damage and must be refilled with Mana to continually operate.

## Ingredients:

- 50 Flawless Rune Gem

- 40 Enchanted Stone

- 20 Obsidian

- 10 Frostwood
Protein Transmuter

## Description

The protein transmuter converts rune energy into meat, wich is especially useful for cooking or tame maintenance. This structure will continuously drain mana from its on reserves as it creates meat and must be refilled with mana to remain operational.

The level requirement for creating a Marbble Transmuter is 60 Mastery 6.

## Ingredients:

- 45 Flawless Rune Gem

- 25 Enchanted Stone

- 30 Dark Essence

- 48 Frostwood
The Deathweaver

**The Deathweaver** is a Staff Weapon in *Citadel: Forged with Fire*.

## Description

Once the mandatory weapon for followers of the widely feared but now eradicated Occult, the Deathweaver is a common offering for conjurers of all kinds. The name was kept as a keepsake, serving as a warning for future wizarding folk about the dangers of overusing blood magic.

## Material Requirements

22 Wood

11 Rune Crystal

6 Precious Stone
Lonsk's Leather

## Quest dialog

**Lonsk:** I do have more information regarding the mystery of the scribe and glyphs. Although House Blackwood was famous for light-fearing cave-dwellers, it would seem this individual is not of their ilk. I will pass on more of what I know if you obtain one more item of personal significance: this special shadowy leather I have been developing, inspired by Ameclysm cave.

**Lonsk:** The cave has a secret room in the back, check your map for it's exact location in the mid-forest Area. If you cannot find my leather near the entrance, dig deeper. As before, it is likely that a creature of some sort has acquired it.
Journeyman Wand of the Wind

**Journeyman Wand of the Wind** is a Wand Weapon found in loot chest in *Citadel: Forged with Fire*. **Journeyman Wand of the Wind** has variations in performance and required level. The player's Magic Find is not affected its performance and required level.

## Description

Wands excel at espionage, subterfuge, and precision ranged attacks.

## Deconstruction

* 11  Rune Crystal (25%)
* 6  Rune Crystal (25%)
Journeyman Staff of Vengeance

**Journeyman Staff of Vengeance** is a Staff Weapon found in loot chest in *Citadel: Forged with Fire*. **Journeyman Staff of Vengeance** has variations in performance and required level. The player's Magic Find is not affected its performance and required level.

## Description

Staffs are great support weapons, capable dealing buffs and area of effect damage to enemies.

## Deconstruction

* 22  Wood (50%)
* 11  Rune Crystal (25%)
Snap Dragon

**Snap Dragon** is a Crafting Component in *Citadel: Forged with Fire*.

## Description

30 health and -10 mana for consumption. A tall and beautiful flower that embodies the natural strength of the dragon. Adds up to 6% spell energy to crafted spells. Grown from snap dragon seed

* In a Farm Plot, Snap Dragon flowers take three hours to fully grow.
* In a Fertile Plot, Snap Dragon flowers take an hour and thirty minutes to fully grow.
Throne

**Throne** is a Utility Hermetic in *Citadel: Forged with Fire*.

## Description

Thrones project a sphere of influence and claim ownership over a structure. It is a critical element of your hold, as:

* Thrones will decay in 10 to 7 days (pve/pvp) unless you replace them or heal them
* If abandoned (dethroned) wood pieces will decay in roughly 2 days
* If abandoned (dethroned) stone pieces will decay in roughly 4 days
* If abandoned (dethroned) ornate pieces will decay in roughly 1 week
* If abandoned (dethroned) magic and decorative structures will decay in roughly 5 hours