recursal/Fanatic-Fandom huggingface dataset:
Hexes

A Blood Sworn Rank within Visage

Hexes have forgone most weapons and defense and work solely with their magic. Like any swordmaster, they see their magic as an art to perfect. It's not to say others such as Flayed Shields and Death Wards do not use magic, but those within this rank seem to have an uncanny gift and quick reflexes with their magic. Many Hexes are paired with Flayed Shield to ensure their protection and help with long ranged offensive attacks behind a safe barrier. They’re also known to tag team: one distracts and the other attacks.

Known for fighting and defending with their magic, Hexes are almost always quick on their hooves as they’re not the best at taking physical hits. From monster fighting to protecting Omens on missions, they use their magic for an assortment of things. Hexes can also work alongside DarkVaults to better study the Void magic, but are often wary of the dark magic. Every Hex knows the tales of those who lost themselves to the hunger and siren’s call of dark, Void magic. If a Hex values their life, they often steer clear of The Void.

**Things Your Hex Character Can Do**

* Join a Pirate Lord with their crew on a ship
* Able to fight on missions and quests
* Study dark magic with Dark Vaults
* Protect Omens on Missions
Ruah

## **Appearance**

Pale and see-through, the Ruah can take the appearance of numerous creatures, including passed loved ones.

## **Lore**

These spirits are known for being mischievous and playful, frequently playing pranks on the locals for their own amusement. They are able to mimic simple phrases and sounds, but do not seem to carry an intelligible language of their own.

While most Ruah are considered harmless, there have been a few documented cases of rogue or unstable entities that have gone above and beyond their usual limitations, aiming to cause serious harm to the living. Skilled Guardians and Venators (or potent void users) are generally asked to step in during these circumstances, banishing the Ruah to another plane of existence.

The Ruah are generally considered solitary creatures, preferring to vex the living over interacting with one another, but every so often they can be found grouped together, drifting amongst the ruins long left behind. It is considered a beautiful but haunting spectacle, and they are quick to scatter if disturbed.

It is common for folk to blame their own shortcomings upon the Ruah, but it is generally considered to be in jest and/or out of frustration over true belief. They are regarded as either a minor inconvenience or a great influence, depending on your beliefs.

Each spirit is unique but they never stay around for long, seeming to disappear at just the right moment.
Veinstitch

A Blood Sworn Rank within Visage

These are the main healers within the faction. They work with the wounded, which seems to be plentiful here when surrounded by a world determine to kill them. Veinstitches are able to work on ships with Pirate Lord's or even work in secured areas, such as Korove and The Scurvy.

With the ability to heal through magic or medicine, Veinstitches are often sought. Those within the rank must know much. Within the small community most Veinstitches know the various fauna within the desert area to use to help heal wounds. Not only must they know how salves and medicines are applied, but they must gather them and preserve them themselves. Or if one is lucky to have a scab as an apprentice its an easy thing to start the scabs off with doing for their own learning and to ease the workload of their teacher.

Due to the knowledge of flora and certain monster fauna, Veinstitches are also adept at creating poisons. While most Veinstitches do not dabble in poisons, the general public suspects they do and often treat them with cautious disdain. That said, if they need a Veinstitch, they'll seek them out, but if things don't turn out as the patient planned, it's easy enough for the blame to be shifted to the Veinstitch. Thus just as many thank a Veinstich for their gifts as they kill them as a threat.

**Ideas on what your Veinstitch Can Do**

* Master in the art of healing with magic ability or needle and thread
* Able to forage for healing materials and know what those are
* Work with poisons and able to create antibiotics for them
Markless

Approximately 65 - 70% of Tasnal’s population is comprised of the Markless. All individuals in Tasnal are born into this rank, and must prove themselves as adults in order to gain the title of Citizen. Being Markless does not inherently mean being looked down upon, although individuals over the age of 40 may experience derision or pity from most Citizens. After this point it is considered unlikely they will ever gain Citizenship; though there are exceptions to every rule.

* Markless are provided with healthcare, food rations, and education
* Markless are not given the right to bear children or vote
* Markless are barred from entering the Citizen districts after age 18
* Markless are not permitted to hold any government job
Arcana Uncharted Wiki

**Welcome to the Arcana Uncharted Wiki!**
We are a deviantart-based ARPG (that's 'art roleplaying game' for the uninitiated!) that takes place in a world where equines and cervids co-exist as the dominant, sapient species, and magic is alive and constantly changing! We are a casual sandbox-style ARPG that grants extensive, creative freedom to our userbase. Our gameplay is designed to be easy to absorb and minimalist. Check out the articles below to get started!

## Important articles

PlaceholderRulesPlaceholderGameplayPlaceholderJoining Arcana UnchartedPlaceholderScoring SystemPlaceholderWorld of Arcana UnchartedPlaceholderCreating CharactersPlaceholderCreative ContributionPlaceholderMagic MechanicsPlaceholderArcanum
Unicorn

Unicorns have a common ancestor affected by pure magic, which is responsible for their unique attributes. Unicorns are considered to be the most 'magically attuned' of the arcana races. They are naturally aligned with, and adapt more easily to Aeon's pure magics.

You occasionally hear rumors that unicorn ancestors originated from the Capitol, but there is no proof of this.

Unicorns are herbivores, and have difficulty adapting to dairy. They typically can't tolerate meat in any capacity.

Unicorn characters can have an affinity for fire, water, wind, or earth.

**Pure unicorns always have:**

* horn(s), typically on the head.
* cloven hooves.
* lionel tails.

**Pure unicorns can have:**

* long hair on fetlocks and chin.
* manes that extend to the center of their back..
Dryad

A pureblooded dryad (plural: dryads) is identified by the plant life that grows from their body. This plant life usually goes through seasonal changes or stagnates at full bloom, but there are always anomalies. A depressed or sick dryad usually suffers from wilted, or even withered growth.

Pureblooded individuals are obligate herbivores or frugivores. They cannot tolerate dairy or meat in any capacity.

Dryad characters can have an affinity for earth or life.

**Pure** **Dryads always have:**

* plantlife (or plant-esque, such as coral) growing from their body.

**Dryads can have:**

* extra hair (such as an extended mane down their top line).
* antlers.
* gemstones.
* bark or rock like texture on their body.
* cloven hooves.
Episode 2

**I Despise Them** (奴らが憎い, *Yatsura ga Nikui*) is the second episode of the *Wave, Listen to Me!* anime series.

## Synopsis

Koda struggles with her newly found popularity with customers since she began radio. A festival is coming up and she uses her ties to the radio station to promote her job’s curry stand.

## Long Summary

Everyone seems to recognize Koda’s voice right off the bat. Her debut on radio was so successful that MRS recruited her for a small time job to test out how she does. Koda struggles with the possibility of unemployment and living alone.
Keras

## **Appearance**

Covered in moss, lichen and a mixture of fungi (and/or the occasional flower bloom). Their horns can vary in both shape and size.

## **Lore**

Keras are known to be gentle and for the most part, docile creatures. They will hold their ground if need be, but most of their threats are merely a display of grandeur over actual aggression. If provoked, their horns are used sparingly, preferring to use their mass to overwhelm or crush their opponent.

Their offspring also have the ability to release poisonous spores if they feel threatened, which has the potential to cause respiratory failure if a sizable amount is ingested, but its potency dwindles as they grow older and the armour across their hide thickens.

Keras are considered sacred amongst Occasians, and harming one is considered to be a most grievous offence. When Elysium first began to farm the land, Keras were hunted for their horns and hide, with the fungi thought to increase the potency of pharmaceuticals and recreational drugs.
Eclipse

The rank of the cultists of the Astrarium.

Those who have turned their back on the leadership of Cosmos, who have joined with the darker forces slowly invading the faction. The mysterious cult forming in the dark corners of the herd, led by even more mysterious forces.

These are those who ignore the law, and seek power by any means. Who are willing to do anything and everything to improve their standing and their ability.

They will not be stopped.
Aer

Aer is a peaceful nation found in the western sea, inhabited by citizens who call themselves the aerborne. The Aer Isles team with wind magic, which plays a critical role in keeping their hot-balloon cities afloat in the sky. Aerbornes live alongside enormous avians called **Roc**, who are integral to Aer's history, traditions, and wellbeing. Aerbornes are best known for their coming-of-age traditions, the **Imprinting** and **Migration** respectively.

## The Aer Isles

The Aer Isles are a series of five landmasses that erupt from the ocean like towering pillars. There is no shore to access; the parameter of each island consists entirely of steep bluffs, making anything less than an aerial approach impossible.

Atop each isle is a flat, lush steppe occasional dotted with sparse forests. The soil is adequate for the nation's agricultural needs, and produce farms are the majority of what you will find when exploring the land for homesteads. For the rest of Aer's civilization, one merely needs to look up.

Most Aerbornes live within **The Zephyr**, a floating city held aloft by a myriad of colorful hot air balloons. For visitors, the swinging bridges that connect homes and establishments to one another feels like a dizzying maze of brightly painted rope and creaking planks, but the average resident knows precisely where they're going, and how to get there. The balloons that keep the city afloat are minded around the clock, and thoughtfully placed netting keeps little ones from plummeting too far.

Unsurprisingly, most Aerbornes are a pegasi or pegasi hybrid. Other species are less common, but not startlingly so.

## The Roc

The **Roc** are enormous avians regarded as sacred and integral to Aer culture. Aerbornes live alongside these creatures in a symbiotic relationship, offering mutual survival, friendship, and trust.

### Biology

Rocs are highly intelligent and emotionally rich. They possess their own trilling, whistling language- described as 'to the point' by those capable of translating it - and typically learn to understand Common Tongue in their adolescence, though they are not capable of speaking it.

A Roc measures between 6 and 8 meters (19.6-26.2 ft) at the wither, and has a wingspan between 42 and 55 meters (137.7-180.4 ft) As stamina flyers built to traverse Aeon's seas, they have 'active soaring' wings - long and narrow.

Roc have taloned feet on their wings that allow them to easily traverse terrian. The head, legs, belly, throat, and tail is feathered, while their back is covered in thick, leathery skin that can extend up the back of their necks and the top of their tails. They come in all colors, but typically mimic the earth, sky, or sea.

Roc consume meat and raw magic. Aerbornes are careful to maintain the island's population of indigenous elephants, a Roc's primary meat source. The other half of their diet is provided by the arcane geysers around the Zephyr, which constantly expel wind magic. A Roc intending to take a long journey will gorge itself on magic for weeks ahead of depature, consuming enough magic to sustain their bodies for up to a year.
Stars

The rank of the skybound of the Astrarium.

Anyone whose work involves the sky. A varied rank that stretches from astronomers, to navigators and pilots, meteorologists, even the pegasi/peryton whose work involves flight. It also includes anyone whose job is scavenging from the world below- as rare a career as that is.

If they focus on the sky, this is the rank for them.
Chapter 40

**I Can’t Lose Anything** is the fortieth chapter of the *Wave, Listen to Me!* manga series.

## Synopsis

Minare escapes into the woods with a phone to get help. However, she gets caught a short while later without contacting anyone. Kureko asks Hokakushi if they could record a new rap to play in the background and she agrees. He gives Minare the seemingly nonsensical lyrics and tells her that she can come up with new ones to fill time. Meanwhile, the first show the MRS crew recorded in Wassamu airs, and Oki recognizes Rothion's voice as Ritsuko. At MRS, Mato notices something off with Kureko's email that was sent along with the rap, and after playing the rap backwards, they discover a hidden message from him asking for help. Chuya and Oki also come to the station, Chuya because he is worried about Minare, and Oki because he knows he heard Ritsuko on the broadcast. Komoto, Chuya and Oki head to Wassamu to rescue the MRS group.

## Characters in Order of Appearance

* Minare Koda
* Mizuho Nanba
* Hiromi Saiki
* Katsumi Kureko
* Hokakushi
* That guy
* Rothion (voice)
* Shinji Oki
* Ryusuke Komoto
* Kanetsugu Mato
* Chuya Nakahara
Occultatum

According to every record kept by Tasnal, the Occultatum does not exist.

This organization was founded in the weeks following the Forgotten Coup. It was decided that, although Void magic was banned in Tasnal, there would need to be a small group of hand selected individuals to keep the practice alive, lest another rebellion occur. Since then, it has been traditional for trusted members of state to select a small group of void users to keep close at hand.

Members always have a cover job, normally working as a government official, but may occupy any Citizen rank. They are selected from the most loyal and dedicated members of state, and must be willing to do whatever is necessary to maintain the peace of Tasnal. Due to the covert nature of this organization, nobody aims to become part of the Occultatum - they are exclusively recruited by trusted officials or the Voice themself.
Faction Page Template

Heraldry symbol placed above ^

**succinct, bite-sized blurb about your** **faction goes here; try to keep it under 250 characters and only include what really matters when describing your faction!**

## Culture

general culture ranging from religion, to government, to art and music, etc.

## Ranks

list of ranks with VERY short blurbs - preferably only a few words. Rank names should link to more in-depth pages on ranks.

## Ancestral Talent

tell us about your special snowflake magic

## Homeland

tell us about your island, it's geography, flora, fauna etc
Traveler Faction

The Traveler Faction isn't so much a faction as it is a way of life for your character. Travelers, as the name would suggest, wander between island nations, but settle roots in none. Traveler characters can begin in any faction (provided it does not break that faction's lore) and will receive one free Arcanum Displacement Token every six (real-time) months. These tokens do not stack: your six-month countdown begins when you use the Displacement Token you have already acquired.

As a special character type, travelers have the potential to be capped if too many of them emerge in the group. All potential caps will be individual-based, meaning that every user will have the ability to create at least one traveler.

Travelers can originate from a User Faction or from one of our NPC Factions.
Chapter 25

**The Party Goes On** is the twenty-fifth chapter of the Wave, Listen to Me! manga series.

## Synopsis

Madoka tells Minare about Valentine Radio, which is an event that will take place in February of next year which involves radio speakers from MRS as well as affiliate stations. She goes on to say that Minare's show is interesting not because of the charm of radio, but her own. She believes that the job of a radio personality is to make the listeners the stars, because they are interesting. She asks Minare if she is interested in her listeners. She does not like the fact that despite being a lucky amateur, Minare does not seem to appreciate radio. Minare is angry that she is making all these assumptions about her.

Meanwhile, Toru is trying to get Makie to come back with him. Chuya tries to convince him to let her work at the store and reveals to him that she has been staying with him.

## Characters in Order of Appearance

* Minare Koda
* Madoka Chishiro
* Chuya Nakahara
* Toru Tachibana
* Makie Tachibana
* Yoshiki Takarada
* Kunio Yanagawa (mentioned)
* Mizuho Nanba
Voice of the State

The Voice of the State, or Voice, is the democratically elected leader of Tasnal. Although they typically abide by the votes and advice provided by the Council of Nine, they have the final say in what laws are passed. Terms are served in increments of five years, and there is no limit to the number of times an individual can be voted in.
Trader

Traders are some of the few individuals who are granted government permission to sell and trade items with those residing outside of Tasnal. Their wares are kept under careful observation by government officials and they are expected to pass along most of their stock and earnings to the government; for compensation, of course.

Traders may have their own trading vessels or hitch rides with military ships as they move around Aeon; however this can be an unpredictable method of travel. Traders are expected to obey the laws of the faction they travel to and put the utmost effort into maintaining political relations; infractions can result in heavy punishment once they return to Tasnal.
Guild Master

The Guild Masters are individuals who have showcased exceptional skill and knowledge in an area of their expertise. They are democratically elected from a body of Specialists, and terms typically last for three years; there is no limit to how many times an individual can be re-elected. They are expected to act as advisers to Specialists in their Guild and occasionally act as liaisons between the Council of Nine and Voice to their Guilds.

Guilds are open to creation and can vary wildly. All focus on one area of expertise and include a body of Specialists, led by a Guild Master. For example, doctors will typically belong to a healthcare guild, technicians will belong to a mechanic guild, and so on and so forth. Those belonging to a Guild generally have an easier time securing government funding and jobs than freelance Citizens.

**Created Guilds:**

* None yet!
Assassin

Rumours of the legion of assassins kept by Tasnal circulate in abundance, however these are staunchly denied by the government itself. The identities of Tasnal’s assassins are fiercely guarded and they are expected to be move like shadows wherever they are. Their goals are simple; dispatch the target, don’t leave any evidence behind, and most importantly, don’t get caught.

Assassins are often recruited from Military positions. Individuals who show remarkable skills in battle and utmost loyalty to the State are most likely to be approached. Jobs may come up in Tasnal itself, or require assassins to discreetly travel to other factions in order to take care of untrustworthy emigrants or political adversaries. Poison is the typical method of execution, although assassins are expected to be highly skilled in combat arts as well.
Pirate Lords

A Chaos Elitist Rank within Visage

Pirate Lords have one of the highest statuses achievable within the faction. They are the Captains within the herd, commanding ships that carry out their will., Pirate Lords are expected to set sail and take down the creatures within the lands as well as accept missions and quests from the Pirate King. These duties are to be performed personally or delegated to a ship that serves them. Overall, Pirate Lords exist to maintain some sort of order within the chaos of Visage by keeping the void monsters at bay. In turn, they soak in the glory and admiration of the Horde. Often, a Lord will put on parties and parades to show off their prowess and game more support. To be a Lord isn’t just to being a captain, it’s also about being an entertainer.

Pirate Lords must be recognized by the Pirate King. They most do something to attract and maintain attention. Anything works as long as it gains notoriety. Only then will the Pirate King will come to visit the ship and deem your character worthy of being Pirate Lord.

**Things your Pirate Lord Can Do**

* Have their own ship and crew
* Able to take part on expeditions
* Hunt down monsters
* Fight other Pirate Lords
* More to come as things progress in Visage
DarkVault

A Chaos Elitist Rank Within Visage

A new rank within Visage, and not one with much backing in the faction. Sin created this new rank in hopes to try and understand Void magic and The Eye more, even though most in Visage fear the increasing power of The Eye and the wild dark magic that seems to be pouring from it. Almost everyone in Visage has lost someone they loved to the Void, so this choice has not won the Pirate King any favors. Dark Vaults are individuals willing to put aside the blood and gore of fighting, and focus merely on the The Eye, to study it and its recent activity. Many Dark Vaults gather together to travel with a Pirate Lord or Worshipers for safety as they journey to The Eye.

Many Dark Vaults will stick with a Pirate Lord and crew to study what is happening to the lands closer to the Jagged Teeth Mountains and The Eye. A few have even set up up the most inland outposts of Visage. They’re little more than shacks by viable water, but they’re a relatively safe place to stop for the night. Their goal is merely to understand and try to create a balance between the two powers of Visage: pirates and the void. But it's clear some are out to bring forth the Void in hopes to resurrect their beloved Deity, while others are there to destroy The Eye entirely. Overall, the Dark Vaults are not entirely trusted, both within the common people of the fraction and their own numbers.

**Things You DarkVault Character Can Do**

* Join a Pirate Lord and their ship to study and adventure out
* Stick to Korove, or The Scurvy with other ranks to work together to study more
* Able to take trips to get closer to the eye
* Able to experiment/study on creatures close to The Eye and Jagged Teeth
* Buy Void creatures or their parts for study within Korove or The Scurvy
Guardian

Guardians are responsible for providing funeral arrangements for those that have run out of time. They are frequently tasked with finding a suitable plot and helping return the body to the earth, often speeding up the natural process of decomposition with the help of their talent and keeping track of the deceased location, should any wish to visit.

They are considered to be the most 'in tune' rank with nature, reading the land and learning to bend and shift with the landscape, making them the most invaluable (and dare I say useful) guides you can find on the isle.

*"Now the gate has been unlatched, headstones pushed aside - corpses shift and offer room, a fate you must abide."*

## PCs

Hyzenthlay is semi absent from her duties at the moment but she is open to having mentored young and upcoming Guardians in the past, and/or can be included in your character's history - just send me a DM to discuss!
The Autistic Gang

The Strong Chromsones

## Location of the main base

The HQ

The Autistic Gang is a faction created by Robert plane in EFTGS season 2. This gang was made to empower autistic kids unfortunately for robbie this backfired. The Autistic gang was at its peak. the gang consisted of Owen, James, Aiden, Jacob, Tanner, maddy and Robbie. They where the main antagonists of season 2. they spend most of there time planning there evil plots to annoy the west side gang in class. its also a big group of nerds.

## Season 2

Robbie and his gang are at his peak and make some appearances in season 2's episodes. Robbie and tanner are the only ones of the gang seen on camera the rest have been expanded on in the expanded universe. One of there biggest attacks on jordan bridgeman was when they touched his welded creations. other then that they are extramley weak in power only being at 5 at this time. The downfall of the autistic gang started when tanner jacob and owen all started to betray robbie as even they got annoyed by him as he pushed the limit. this also added on to the gangs downfall as robbie was defeated in Robbie vs Jadion vs Jordan.

## Season 3

The Autistic Gang barley makes an appearance for season 3 as this is there lowest point and have only 1 power as there main base was infested by rats (Explained in the expanded lore)

## Season 4

The autistic gang has been almost completely disbanded as robbie now says hes neutral completely embarrassed by his defeat he refuses to admit he had one and claims that jordan bridgeman made it up. The Truth is he did but it was the only way they could infenifey the group and they went by the autistic gang after they did it.

## Triva

Raven Bealvies the autistic gang was formed by vaccines and was purposely created by Jordan to have agonist in the series

The Autistic gang killed 2 of dilraj's rats

3 members died from the gang by die we mean they died from laughter of robbies failure these 3 being jacob, owen and tanner
List of Taken Countries

This is a list of all the countries that have already been taken (claimed) by members on this wiki, which mean that you can not any of them as yours. If the country you want is already on this list, please chose another. If the name is not on this list, that means it is open, and then feel free to choose it as yours!

After a country is claimed you are not really allowed to change he it unless the country dies and the creator, Spud doesn’t think you just did it on purpose to switch. Essentially meaning that can’t be abused. Sometimes he may allow you to switch without that However that means if you stared a page for that country it needs to be fully fleshed your before you switch so we don’t have abandoned pages.
**Please check this list before choosing your country and making your claim**

## List of Taken Countries (In alphabetical order)

* Athens
* Byzantine Empire
* Iceland
* India
* Israel
* Italy (Separate from Sicily)
* Nigeria
* Russia
* Sicily (Separate from Italy)
* Sweden
* Qing

## Blocked Nations

These are nations that can’t be played for one reason or another, at least for now.

### Third Reich

Also important for a future event like Soviet Union used to be. Doesn’t exist at the moment in world stage, so wouldn’t make any sense anyways. Should be coming soon.
Volsaga

***Welcome, traveler, to the Isle of Bone.***

Legend tells that millennia ago, a great hero-mare called Saga left the war-torn reaches of her homeland to seek out a new home for her and her family. She walked across the sea, ice spreading beneath her hooves, growing weary as she walked for days on end and found no land. The moons and sun her only guides, she walked until the sky turned black, and it was then she met the first Frost Giant. A great dragon, with wings to swallow the sky, he descended on Saga and the two battled atop the churning dark seas. For seven days and seven nights she fought him, until she finally struck him from the sky into the sea. He cursed her, her kin, and the sea they had battled upon, his final breath escaping in a frigid, never ending winter.

She fashioned his bones into an island, and it is here that our story begins.

.

## History

*Lo, the Old Giant lay dying*

*He called to Saga, “Listen now, Child;*

*From the venom of my blood*

*My children spring forth;*

*Ever shall they torment you*

*After I draw this breath*

*Ever shall your people find death and ruin*

*I curse you and your kin;*

*Ever shall you wait for their return*

*Eyes drawn in fear to the smoking horizon*

*You will wait on breathless heartbeats*

*Even after they die*

*For my brood will never die*

*This I give to them.” - The curse of the first Frost Giant, as passed down in bardic legend.*
Society of the Twisted Hoof

The **Society of the Twisted Hoof** is Lorrdveil's not-so-secret underground magic-users club. Members operate almost solely out of Amalosi University in Guildedtown, though a few operate outside the capital city as traveling sorcerers.

### History

The Society of the Twisted Hoof was started by a group of magically-talented scholars during Martigal the Mad's oppressive rule of the isle. With the use of magic in public made illegal and punishable by death, they needed a safe space to practice and hone their craft. In many ways, the Society of the Twisted Hoof was a rebellion movement.

The secret society grew in number over the years and members upgraded from meeting in basements to harnessing forms of magic to craft a permanent safe house. The original scholars designed and built what would later become Amalosi University but at the time functioned as a discount orphanage. The catch was that a secret entrance led to an interior much larger than the exterior - a place only accessible by those with a keen knowledge of magic. Members acted as orphanage staff and the Society of the Twisted Hoof became synonymous with aiding the helpless.

Members of the society were hunted by Martigal's (and later Grundlem's) secret police forces and would don decorative masks and cloaks when traveling in public. Altercations and scuffles occurred daily, with magical explosions and blood spilled across the streets. Citizens got caught in the crossfire. Those who were arrested were never seen again. The society attempted multiple coups, but with no real success.

By the time Ceacil becomes Keeper of the Veil, the society's numbers have dwindled to a little more than fifty total students. Since then, the Society of the Twisted Hoof has come out of hiding at last.

### Membership

Only individuals who have shown exceptional skills for magic are invited to join. Invitations are sent in the form of a riddle or short quest. Upon proper completion, a member is initiated into the society via some form of ceremony (the ceremonies vary greatly in style. They still haven't figured out exactly what they want to do for them). Most ceremonies involve candles, hoods, chanting, and some form of mild embarrassment.

Requirements for membership:

* Mastery (Level 3) of at least one talent
* Advanced literacy and critical thinking skills
* General knowledge of potion-making
* Leadership skills

### Current Members

All currently active members of the Society of the Twisted Hoof are faculty and staff of Amalosi University.

* Director of Spells
* Director of Inherit Magics
* Dean of Students
* The Librarian
* a Receptionist
* Amalosi University Professors (full and part-time)
* Academic Affairs Director
Qing Dynasty

* The Qing Dynast, or the Great Qing (大清) is an empire located on the east coast of Asiant. Essentially the whole nation is named after its esteemed ruling dynasty.

It is a scientifically advanced nation, but is suffering from rising rebellions to get rid of the monarchy and establish a communist government supported by the WCO. It is also full of resources ranging from jade and diamonds to iron and bronze. It has a very large and skilled army and has one of the largest populations in the world.

## Foreign relations

### Japan

Qing has a very poor relationship with Japan because of several wars and battles

#### Vietnam

Qing has poor relations with Vietnam also due to numerous wars and battles

### India

The two countries often ignore each other and try to avoid conflicts with each other as both of them are the major power in Asiant

### Sweden

Qing helped Sweden during their war with Russia by giving them supplies. Sweden has also agreed to be apart of the Jade Road

## History

### Foundation of the Qing

The story of the Qing begins after the collapse of the Tang Dynasty, China was broken into 15 nations controlled by Emperors And warlords. Xuanye, One of the emperors from the north united the 15 warring nations and founded the what is known as Qing Dynasty, or Qing empire.

## Culture and religion

Although it’s ethnic is mostly Han, there were many beliefs such as Buddhism, Taoism, Confucism, and Kharvark. Some ethnicities are Han, Uyghur, Manchu, Tibetan, and Mongol.

## Inventions

* The crossbow

* Paper
* Silk
* Hydraulic mining
* Trebuchet

## Military

The Imperial Army is one of the largest in the world with having over 235,000 soldiers mostly due to the 4 year long War of the Red Cliffs with Japan.

### Navy

Qing had a relatively small navy until it suffered numerous invasions from Japan.

## Climate

In the north temperatures drop very low but in the south temperatures can get very high.

## Abilities

### Spirit of the Tiger

The people of Qing are brave and never surrender from a battle
Igor

Igor is an assistant of Pretorius who once had another assistant The Late Dr. Victor Frankenstein now He helps The Mad Doctor preform evil experiments, Fritz Igor is Loyal to The Monsters and especially Count Dracula King of All Monsters, Igor eats Flies and Spiders to sustain his Eternal Life, The Assistant Fritz Igor still wanders The Earth Today.
Siege of St. Petersburg

The jewel of the Tsar, the city of St. Petersburg watched over Russia since the beginning of his rule. In the twilight of Russia’s involvement in the great northern war was the last Swedish-Russian battle in the war. It shattered Russian resistance in the area and was afterward claimed by Sweden. It began involvement of Israel in the region.

In this battle, Carolus had a 5 day siege. The first three they were simply encamped, offering surrender. By the fourth it began, and first bolts launched into the city, BYU ring the buildings. Holding the gates wit a shield wall, Caroleans stopped any from leaving in a systematic slaughter of its defenders. A group of hunters that had previously joined the Swedes revealed themselves to be Israelis led by King Solomon II, and a Israeli army joined the battle. Together, the Swedes and Israelis crushed the Russian city.

## The Battle

Swedes camped outside the city for three days. Every day was a new offer of surrender. Ok the second the Swedish diplomat was shot. On the third after it was denied, the Swedes unleashed there new flaming siege weaponry. Balls of Fire descended on the city, setting Nd a blaze and making its defenders surge to the front.

Carolus charged to the fray and made his men hold the gate with a shield wall, preventing Russian escape. Previously there was a Finnish hunting party that had joined them. They revealed themselves to be the Israeli king and his men. They called in more Israeli units and the combined forces of Sweden and Isreal defeated the Russian Garrison. Now in control of Petersburg, Charles and his men stayed there. After hearing of the expanding of the Soviet Union Charles journeyed to Israel.

## Forces

### Russian Forces

Russian forces made up of Petersburg trained guard and its men. It was generally a quite strong garrison as it also had many remnants of Russian armies Peter had pulled back to defend his prized city of Petersburg. These forces defended it quite well and would have beat the Swedes if not for there strategy.

### Sweden and Allies

Sweden had the largest army there in Petersburg led by the king. Quite a elite and war hardened army, it was equipped with weaponry prepared for this siege. Equipped with new technology like the flame throwing catapult, they were prepared for the siege. They were a pretty size able army for the Caroleans, and had a elite cavalry regiment by there side. Many of them were trained to make a shield wall, for when they prevented escape through the shattered gate. Sweden’s allies were a small force of Israelis, heavily armored with the exception of the hunting party which used bows and such, as they were disguised as a hunting party.

## Aftereffects

This battle put the important, sought after city of Petersburg firmly in the hands of the king of Sweden. Remaining it to Carolusburg to spite its previous owner, he planned to use Peters favorite city against him in military campaigns. With the rise of the Soviet Union this was not to be but it has became an important border city for Sweden nonetheless.
Flayed Shield

A Blood Sworn Rank within Visage

Just like the Death Ward rank, the Flayed Shields are a much needed rank. Those that follow under this rank are the main defenders against monsters and any sort of attack. They are great with pairing up with Hexes and Death Wards in battle, knowing how to protect them while the others can attack out. The Flayed Shields are often the main defenders of the people, but are not as glorified as the Death Wards.

Just because they focus on defense, don't assume Flayed Shields don't know how to cause damage. They work heavily with shields most of which have spikes, teeth, and other things plastered on the front to help cause more damage. Their primary goal will always be to protect others and are keen at getting in the middle of fights. That said, the Flayed Shields are taught to make tough decisions. If they see that there is no way to help someone, but another can be helped, they leave to save those who they still can. It’s a tough decision to make, but they are trained to do it. Because of this their loyalty compares to no other, a true back bone of the ship who will not go down without a fight.

**Ideas on what your Flayed Shield Can Do**

* Train Scabs to follow suit in this rank
* Join a Pirate Lord and crew and help protect them
* Stay in Korove or The Scurvy to help protect it
* Able to set off like Maurders with others to explore the desert without a Pirate Lord
Athens

Flag of Athens

Athens is a city state in the Mediterranean peninsula of Hellas. The people of Athens favor science and philosophy, and literary arts, unlike there Hellenic brothers in Sparta. Due to this, they have made many great inventions to aid them in some situations with varying effect. Nevertheless, they are in a losing war against Sparta.

## Religions

They are a main bastion of the Hellenic faith. However, you will find that the peoples of Athens pray mainly to their patron goddess Athena. But, you can find them worshiping other gods or goddesses of the Hellenic pantheon.

## Athens and Sparta

Athens and Sparta have many differences in ideology geography, and more. This has caused the two to be bitter rivals. Spartans never work with those of Athens unless Hellas itself is in dire need, such as the Persian invasion. Their very focuses as a nation are opposing, Sparta respecting honor and military strength, Athens respecting Philosophy, Literature, Mathmatics, Science, etc.

This conflict has been going on since the mysterious infancy of the two Nations, and will go on into the foreseeable future. The only time there will be true and everlasting peace in Hellas will be when Athens and Sparta are gone. Athenians hate the ways of Spartans and Spartans do the same to them, Athenians thinking Spartans are nothing more then well trained wariors

## Military Tactics

### The Phalanx

16 rows of soldiers, (up to 32 have been used before, 16 is more common though.) with 8 colums, all with shields interlocking and pole weapons bristling outward. Followed by a rear of archers, the phalanx starts moving along, gradually picking up speed. The enemy advances, a thin shield wall covering them. They hit the phalanx, the archers take the shields down, and the enemy is skewered by 128 spears. The phalanx pushes the enemy back with their spears, even broken ones. When the enemy has been pushed, they drop the spears and draw swords.
Satellites

The rank of the nobility of the Astrarium.

Nobles have no official political power within the herd, but remain hugely influential nonetheless. They are old families who have built up wealth and fame over the generations. Many have members who have been elected to parliament. They tend to fancy themselves a form of royalty.

Because of this power they've accumulated, they get away with far more than they should. While some use their influence for good, others think themselves above the other members of the herd. Tales of near-slavery, of whipping boys/girls, of magical abuse and forced intimacy are sadly not unheard of.

Arranged marriages are common among the nobility, as is an expectation to attend the Triumvirate. When marrying outside the nobility, it is expected to only marry someone who has achieved financial success- someone who contributes to the family fortunes. Some families are stricter than others in this regard.

Nobility almost always live in Unum, and the businesses they own are almost always located there as well.
Matthew Hayworth

Hacker

Matthew is a side character in EFTGS season 2.

Matthew first appears in season 2 as a hooded figure who barley talks, he is a known hacker and has lead many discord raids towards enemies of the Jurassic ark and FIBE.

## Season 2

Matthew barely appears throughout the second season, and when he does appear he barely speaks and keeps his hood up, he does however always keep it classic regardless of his situation. He is an observer to Jordans antics towards Robbie and Dilraj.

## Season 3

In season 3 Matthew submits his chadness of a main character. Helping Jordan in many debacles including the discord lore, Carson intervention and Epic car wash.

## Season 4

Matthew becomes more of a character as he helps in the battles and raids towards the FFED an evil sexist discord ran by a simp who is being controlled by evil women! Matthew also gives Jordan moral supports during the corona saga

## Trivia

Matthew has a girlfriend that is an sexy emo girl. Reports say her but is big.

Matthew hacked Chris Chan.

Matthew detoxed Pete the leader of the FFED.
India

**India** (official name: the **Republic of India**; Hindi: *Bhārat Gaṇarājya*) is a country in South Asia.
It is among the most diverse countries in the world and was called the **Golden Sparrow** Or **Sone ki Chidiya**  before the war for independence.
Although India has succeeded in getting independence from the British it is having problem maintaining it because the British are trying to find a way back to India.
Even after gaining independence it lies divided in many small kingdoms among which the Mughal empire of Akbar and the Rajput empire of Maha Rana Prataap, two sworn enemies are the biggest.

## **History**

### Foundation

India is one of the oldest countries in the world. It was considered the end of the world. In the past people used to think by capturing India tgey had captured the whole world.It has survived since Mohenjodaro and The Harrapan Civilization. Mohenjodaro and The Harrapan Civilization are one of the most ancient civilizations in the world.

### Vedic Period

After these civilizations crumpled The Aryans came to India and established The Vedic Civilization. The Vedic civilization is divided into two parts the early Vedic period and the late Vedic period. In the early Vedic period all the people were treated equally and there was no caste system but in the late Vedic period the the caste System came into existence and the women were not treated at par with men.

### The Hindu Era

This is the time when the Hindu rulers ruled India like Ashoka the great. This the time when Alexander the great invaded India.

### The Muslim Era

This is time when the Khiljis and The Mughals had captured Delhi and had declared themselves as the rulers of India. The Hindu rulers' empires crumpled because of being divided.
Chapter 54

**Better Safe Than Sorry** is the fifty-fourth chapter of the Wave, Listen to Me! manga series.

## Synopsis

Mato gets coffee with his ex-wife and colleague, Kaori Ohori, where he asks her to help Minare with news-reading skills. Meanwhile, Minare and Mizuho try to talk about Junichi's issues with Miyuki, but she seems unconcerned. Later, after Badger No Hunting Hour wrapped, Jiro tells Makie that he could get her a meeting with his director, but asks her if she is willing to give up her job at Voyager. At night, while Junichi is sleeping, Hiromi dressed as Saki shows up in his room and tells him to follow him. All of a sudden, an earthquake occurs.

## Characters in Order of Appearance

* Kanetsugu Mato
* Kaori Ohori
* Ryusuke Komoto
* Kakoen
* Miyuki Ono
* Mizuho Nanba
* Minare Koda
* Hiromi Saiki
* Eriko Ono
* Makie Tachibana
* Jiro
* Taizo
* Junichi Ono
Wisps

## **Appearance**

A vibrant, electric blue in the dark and an opaque white during the day.

## **Lore**

These creatures can be found en mass in shallow pools around the island. They are considered to be harmless, however, during the catalyst, they were known to sting anything that came into contact with them.

At night, the Wisps are a vibrant source of light and beauty, illuminating their surroundings in vivid shades of blue. While most are content to leave well enough alone, a few Occasians have attempted to bottle these creatures in the past and take them from their home, only to watch them pale and waste away.
Shalom

Shalom (Hebrew: שָׁלוֹם shalom; also spelled as sholom, sholem, sholoim, shulem) is a Hebrew word meaning peace, harmony, wholeness, completeness, prosperity, welfare and tranquility and can be used idiomatically to mean both hello and goodbye. It is receiving more widespread use due to the spread of Israeli influence after the time of the great northern war.

As it does in English, it can refer to either peace between two entities (especially between man and God or between two countries), or to the well-being, welfare or safety of an individual or a group of individuals. The word shalom is also found in many other expressions and names. Popular name in Israel. It is one of the most well known Hebrew terms in the world.

## Etymology

In Hebrew, words are built on "roots", generally of three consonants. When the root consonants appear with various vowels and additional letters, a variety of words, often with some relation in meaning, can be formed from a single root. Thus from the root sh-l-m come the words shalom ("peace, well-being"), hishtalem ("it was worth it"), shulam ("was paid for"), meshulam ("paid for in advance"), mushlam ("perfect"), and shalem ("whole").

In translations of the Bible, shalom may be translated as peace (English), paz (Spanish and Portuguese), paix (French), pace (Italian), or pax (Latin). The concept of peace is important in Christianity.

Biblically, shalom is seen in reference to the well-being of others (Genesis 43:27, Exodus 4:18), to treaties (I Kings 5:12), and in prayer for the wellbeing of cities or nations (Psalm 122:6, Jeremiah 29:7).

The meaning of completeness, central to the term shalom, can also be confirmed in related terms found in other Semitic languages. The Assyrian term salamu means to be complete, unharmed, paid/atoned. Sulmu, another Assyrian term, means welfare. A closer relation to the idea of shalom as concept and action is seen in the Arabic root salaam, meaning to be safe, secure and forgiven, among other things.

## Thanks Wikipedia

This is a thanks Wikipedia page, meaning it copied or used expansively information from the most useful Wikipedia, father of fandom Wikipedia’s in general. Thanks, Wikipedia, for your help in making this article.