recursal/Fanatic-Fandom huggingface dataset:
All Backup Formations

# Charge Offensive

The first Backup Formation available to all players once the functionality is unlocked.

# Skills

 Attack by Storm
 Spearhead

# Blessing of Luna

This Backup Formation can be unlocked by paying 100 by players with a minimum Player Level of 80.

# Skills

 Heal
 Energy Power

# Scythe of the Death

This Backup Formation can be unlocked by paying 200 by players with a minimum Player Level of 85.

# Skills

 Smite
 Erudition

\*Wrongly stated in-game to only affect backup units.

# Arctic Coercion

This Backup Formation can be unlocked by paying 300 by players with a minimum Player Level of 89.

# Skills

 Powerful Energy
 Nourishment

# Spell Commandment

This Backup Formation can be unlocked by paying 400 by players with a minimum Player Level of 93.

# Skills

 Force Field
 Incandescence

# Hunt in the Forest

This Backup Formation can be unlocked by paying 500 by players with a minimum Player Level of 97.

# Skills

 Incentive
 Empowerment
Adjutant

See also: Adjutant List
Every player unlocks the Adjutant functionality at Player Level 69. It is a functionality that can be unlocked for each hero individually once that hero has reached 4\* ranking (no Spell Mark slot unlock required).

To access this, just go to your specific Hero, click "View" and you should find "Adjutant" in the tab menu on the left.

# How it works

Each hero starts as a Lv.1 Adjutant once manually activated for it. This immediately activates an Adjutant ability that:

* Is specific to each hero.
* Is a local ability - is only active as long as the Hero is present in an Adjutant slot of the current Formation Support.
* Scales with the adjutant level.

Furthermore when the hero adjutant level reaches specific breakpoints, up to four additional buffs can be unlocked:

* These buffs always unlock at Adjutant levels 10, 20, 30 and 40
* They do not scale with the Adjutant level
* LV20 and LV40 effects are local abilities - active just like the main Adjutant ability that is in place only as long as the Hero is present in an Adjutant slot of the current Formation Support
* LV10 and LV30 effects are global abilities - once unlocked they act as permanent buffs in all of the player's battle

# Upgrade

In order to upgrade adjutant level, the player must primarily spend  Spell Scrolls.

Starting with upgrade to level 5,  Tactics Manuals are required. These can be obtained either from the Mystical Store or Memory Store.

Below is a comprehensive table of the cost to upgrade.
Awakening Missions/Cove

## Tidal Elemental

**Minimum Level**: 64

 4. Deploy Sea Elemental with at least 2 other Cove units and win 3 battles in Campaign.

## King of Pirates

**Minimum Level**: 64

 4. Deploy Regnan Pirate with at least 2 other Cove units and win 3 battles in Campaign.

## Ancient Sea Monster

**Minimum Level**: 64

 4. Deploy Revyaratan with at least 2 other Cove units and win 3 battles in Campaign.

## Mermaid Princess

**Minimum Level**: 64

 4. Deploy Mermaid and 3 Cove units and win 3 battles in Campaign.

## Tidal Guardian

**Minimum Level**: 64

 4. Deploy Regnan Serpent and win a Duel of Champions battle.

## Primal Dragon Turtle

**Minimum Level**: ???

 4. Deploy Dragon Turtle with at least 2 other Cove units and win 3 battles in Campaign.

## Regnan Deadeye

**Minimum Level**: 64

 4. Deploy Regnan Archer with at least 2 other Cove units and win 3 battles in Campaign.

## Shark Rider

**Minimum Level**: 68

 4. Deploy Shark Trainer and win a Duel of Champions battle.
Basilisk

* Base
* Awaken

**A tank that's proficient at control. Petrifies all surrounding units when it dies.**

*Predators living underwater. They're unfeeling and patient, and are used to waiting for their prey to wander into their trap in the dark.*

# Skills

Trigger
 Adamantine Flake | Blue (2nd)

Passive
 Plague Symbiosis | Purple (3rd)

Passive
 Petrifying Impact | Orange (4th)

Trigger
 Plague Strike | Red

Trigger
 Rite of Vitality | Red

Passive

\*Each Unit can only use one of the 'Red' tier skills at a time. However, the player may freely choose between them out of combat for each individual Unit, similarly to Awakened abilities choices.

# Talents

 Hitpoints
 Damage Reduction
 Magic Resistance

# How to obtain

You will need to buy Elite Unit Pack or from Single Purchase Event to unlock the unit.

Shards are available in:

* Barracks Redemption:  Dragonsteel
* Elite Unit Pack
* Single Purchase Event
* Wishing Fountain

# Giant Basilisk

*These magnificent scales gave the Basilisks a new lease on life, as they caused the light reflecting off of them to become much more dangerous.*

## Awakening Missions

*Who are born in the mud but struggle to pray in the harsh environment, and who broke the shackles of the slaves to become free! People of Tatalia, have you forgotten the history or still remember the yearning for freedom?*

**Minimum Level**: 64

 4. Deploy **Basilisk** and win a Duel of Champions match.

## Awakened Skills

 Petrifying Bite deals an additional 150% damage to target unit and decreases its Unit Defense by 15% for 7s.
 Adamantine Flake

 Whenever **Basilisk** is attacked, there is a 15% chance to dispel a positive buff from the attacker and cause it to lose 5% Attack Speed for 5s, up to 4 stacks.
 Petrifying Impact

 Whenever a **Basilisk** figure dies, friendly Fortress units gain 10% Unit Damage Reduction and regenerate 1% of Max HP per second, both for 10s, up to 2 stacks.
Angelic Alliance

Genesis Slate

## Angelic Alliance

### Pieces

6

*It shines the light from the heaven, reviving the dead units*

 LV2
 LV5
 LV8
 LV11
 LV14
 LV17
 LV20

# Pieces

## Sword of Judgement

* Hero Attack: **4.8 + (3.2 x level)**
* Unit Attack: **8.4% + (5.6% x level)**

## Lion's Shield of Courage

* Hero Defense: **9.6 + (6.4 x level)**
* Unit Health: **1.8% + (1.2% x level)**
* Unit Attack: **3.0% + (2.0% x level)**

## Helm of Heavenly Enlightenment

* Hero Intelligence: **9.6 + (6.4 x level)**
* Hero Attack: **3.6 + (2.4 x level)**
* Unit Attack: **2.4% + (1.2% x level)**

## Armor of Wonder

* Hero Knowledge: **9.6 + (6.4 x level)**
* Hero Defense: **2.4 + (1.6 x level)**
* Unit Health: **4.8% + (3.2% x level)**

## Sandals of the Saint

* Hero Intelligence: **9.6 + (6.4 x level)**
* Hero Attack: **3.6 + (2.4 x level)**
* Unit Attack: **2.4% + (1.6% x level)**

## Pendant of Holiness

* Hero Intelligence: **9.6 + (6.4 x level)**
* Hero Attack: **3.6 + (2.4 x level)**
* Unit Health: **2.4% + (1.6% x level)**
Beholder

* Base
* Awaken

**Incredible opened. Weakens enemies at the beginning for an easier victory.**

*These multi-eyed monsters are clever. For them, all the creatures are servants.*

# Skills

Trigger
 Spell Penetration | Blue (2nd)

Passive
 Debility | Purple (3rd)

Passive
 Gather Energy | Orange (4th)

Trigger
 Calm Body | Red

Passive
 Dark Conflict | Red

Trigger

\*Each Unit can only use one of the 'Red' tier skills at a time. However, the player may freely choose between them out of combat for each individual Unit, similarly to Awakened abilities choices.

# Talents

 Hitpoints
 Damage
 Magic Resistance

# How to obtain

You will need to buy Elite Unit Pack or from Single Purchase Event to unlock the unit.

Shards are available in:

* Barracks Redemption:  Dragonsteel
* Elite Unit Pack
* Wishing Fountain
* Auto Chess

# Evil Eye

*An evil power of unknown origin, its eyes radiate dreadful fear. The eye of death sees the fragility of enemies and absorbs invincible power.*

## Awakening Missions

*Mysterious and great power devour the places where the sun can't shine. Dark warriors, rise from the underground world and everything will be shrouded in the shadows!*

**Minimum Level**: 72

 4. Deploy **Beholder** with at least 2 other Dungeon units and win a Duel of Champions battle.

## Awakened Skills

 Beholder opens 4 more eyes but closes 2 of them when killing 1 target unit. At most he will close 6 eyes.
 Debility

 Hostile heroes' Mana Regeneration is decreased by 1 for every hostile unit that dies. The effect can be triggered 2 times.
 Gather Energy

 Skill effect increased to 150% of the previous skill's effect. Increases unit damage reduction by 10%. Increases Magic Resistance and Unit Damage Reduction for the Beholder by 10% when a hostile hero casts a spell. (Counts as Spell Breaker)
Les Loups-Garous

Les Loups-Garous sont des êtres surnaturels de ***An Ounce Of Hope***. On en rencontre qu'un depuis le premier tome à la cinquième partie du second tome, ***Kyle***. On sait qu'il ne se transforme pas quand il le désire, en tout cas, on a pas eu l'occasion de le voir. On ne sait pas comment ont-ils vu le jour ni les caractéristiques de cette catégorie d'êtres surnaturels.
Centaur Archer/Skills

Centaur Archer gains **5% + (1% x level)** Unit Damage.

Whenever a Protected Woods unit enters the battlefield, Centaur Archer gains **1% + (0.2% x level)** Unit Damage and **1% + (0.2% x level)** Critical Damage.
Whenever a Rampart unit enters the battlefield, Centaur Archer gains **1% + (0.2% x level)** Unit Damage Reduction and **1% + (0.2% x level)** Unit Defense.
Whenever a Ranged unit enters the battlefield, Centaur Archer gains **10 + (2 x level)** Critical Hit and **1% + (0.2% x level)** Critical Damage.
Whenever Centaur Archer gains 25 stacks of Natural Hunter, it fires 100 arrows over 2s (15s cooldown), each arrow dealing **10% + (2% x level)** damage to a random enemy unit.
Catherine

###

 Earth Arrow

###

 Mirth

###

 Slayer

###

DEF 4 + (4 x Rank)

The Queen of Erathia, leader of the loyal Iron Crusaders.

Under the leadership of Catherine, the Iron Crusaders are more difficult to defeat.

A relatively balanced hero.

# How to obtain

Catherine is the first hero of the game. Fragments are available in:

* Underground (Story): chest rewards chapters 1-5
* Guild Store, 5 fragments = 500 guild coins.

# Specialty

 2⭐
 3⭐
 4⭐

# Spells

 Earth Arrow | Earth | Damage

 Mirth | Water | Support | 28

 Slayer | Fire | Support | 23

 18s | Friendly units within target area gain **56% + (4% x level)** Unit Attack for 10s (duration increased by 50% for 9-man units).

# Adjutant

 LV10
 LV20
 LV30
 LV40

# Lore

 2 | Trial of Angels: Bethlehem
 3a | Jousting
 3b | Tomb of the Brave Warrior
 5 | Royal Castle

# Community videos

* MMHEC Catherine lore tutorial and unlocks (by TheWickedOne)
* Hero Lore! Going for Catherine's Royal Wedding Skin! (by TBone)
* Era of Chaos - Catherine Lore (full auto!) (by Brendan)

# Galleries

## Concept Arts

* Classic CatherineGo to File:Catherine1.png
* Captain CatherineGo to File:Catherine2.png
* Royal Wedding CatherineGo to File:Catherine3.png
* Socialite CatherineGo to File:Catherine4.png
* Wings of Triumph CatherineGo to File:Catherine5.png
1/5
Anger

* Orange
* Purple

### 2-set

ATK +10%
Holy Emblem DEF +20

### 4-set

**Emblemed unit's ultimate skill level is increased by 4.**

### 6-set

ATK +20%
Holy Emblem DEF +55

### 2-set

ATK +5%
Holy Emblem DEF +13

### 4-set

**Emblemed unit's ultimate skill level is increased by 2.**

### 6-set

ATK +15%
Holy Emblem DEF +30

## Perfect Versions

* 1
* 2
* 3
* 4

### Basic stats

Holy Emblem ATK +10
Holy Emblem DEF +10

### Bonus stats

Unit DMG +0.5%
Unit DMG +0.5%
Critical DMG +1.25%
Critical DMG +1.25%

### Basic stats

Holy Emblem ATK +10
Holy Emblem DEF +10

### Bonus stats

Unit DMG Reduction +0.5%
Unit DMG Reduction +0.5%
Defense +0.5%
Defense +0.5%

### Basic stats

ATK Amplification +1%
Holy Emblem ATK +10

### Bonus stats

Unit DMG +0.5%
Unit DMG +0.5%
Attack Speed +1.25%
Attack Speed +1.25%

### Basic stats

ATK Amplification +1%
Holy Emblem ATK +10

### Bonus stats

Unit DMG +0.5%
Unit DMG +0.5%
Critical DMG +1.25%
Critical DMG +1.25%
Cave Hydra/Skills

Each time a Dungeon unit is deployed, increases Cave Hydra's Unit Damage Reduction by **3% + (0,3% x level)** and Unit Damage by **2% + (0,2% x level)**. The frequency of attacks by Cave Hydra's invisible heads is shortened to once every 2s and each of their attacks generates 2 additional Shadow Scales. When an enemy hero casts an Ultimate Spell, Cave Hydra inflicts Snake Venom on all enemy units within a large area in front of it and decreases their Critical Damage Reduction by **5% + (1% x level)** for 3s. CD is 15s. When deployed at the same time as Faun, Cave Hydra evolves into Dark Hydra, increasing its Unit Defense and Unit Damage Reduction by **25% + (1% x level)** each, and its Tenacity by **250 + (10 x level)**. The frequency of attacks by its invisible heads is further shortened to once every second. The Shield that is generated each time a stack of Scales is removed is upgraded to a Shield that grants immunity for 2s and increases healing received by 1%. Healing received stacks up to 20 times. Rebirth restores 1 additional stack of Scales.
Battle Scar Sets

## Battle for the Divine Sword

* Tripartite Influence
* Gelu's Plan
* Wilderness Warrior
* Lady Luck
* Barbarian Queen
* Divine Sword Appearance
* Finale
* Seven-Night Story I
* Vague Prophecy
* Son of the Forest
* Dragon Slayer
* Surprise Attack
* Idle Talk(Stronghold)
* Idle Talk(Rampart)

## Magic and the Black Dragon

* Evolved Dragon King
* Magic Spellbreaker I
* Magic Spellbreaker II
* Power of Magic I
* Power of Magic II
* Evil Forces
* Seven-Night Story II
* Growing Ambition
* Magic Reinforcement
* Dragon Blood Legend
* Icy Kingdom
* Snow-Capped Mountain Peak
* Idle Talk(Tower)
* Idle Talk(Dungeon)

## Battle of Restoration

* Seven-Night Story III
* Return of the Queen
* Loyalty Unto Death
* Invite
* Archenemy
* First Steps to Restoration
* Joint Forces
* May Peace Prosper
* Glorious Victory
* Righteous Army
* Immortal Hero
* Fierce Battle
* Idle Talk(Castle)
* Idle Talk(Inferno)

## Freedom and Order

* Idle Talk(Cove)
* Idle Talk(Conflux)
* Strange Creatures
* For Order
* Seven-Night Story IV
* Conflux Power
* Coastal Clash
* Treasure-Hunting Journey
* Marine Vault
* Ordinary Day
* Gift I
* Gift II
* Divine Weapon I
* Divine Weapon II

## Silence of the Wild

* Seven-Night Story V
* Siege
* Death Knight
* Deception
* Ghostly Summon
* Bones and Rags
* Shadow of Death Prelude
* Immortal Mars
* Marsh King
* Fire Witch
* Gnoll Armor
* Confronting Death
* Idle Talk(Fortress)
* Idle Talk(Necropolis)

## Neutrality is Justice

* Seven-Night Story VI
* Itinerant Priest's Determination
* Peter Lee's Mission
* False VIctory
* Shipyard Event
* Master of Weapons
* White Moonlight
* Gift from Allies
* Secret Vault
* Parting Conversation
* Tower Gift
* Rampart Gift
* Shipyard Ruins

## The King's Reign

* Seven-Night Story VII
* Ray of Judgement
* Absolute Strength
* Forest Companion
* Ancestor's Power
* Mage Archer
* The Lad and the Maiden
* Darkness Falls (Scar Set)
* Unsettling Night
* Pitch-Black Feather
* Forgotten God
* Ocean Treasure
* Embracing Death
* Faceless (Scar Set)
* Golden Isle Relic I
* Golden Isle Relic II

## Lofty Tribute

* Enroth Craftsmanship I
* Enroth Craftsmanship II
* Power of Enroth I
* Power of Enroth II
* Warrior Incarnate
* Good Old Days
* Evil Rite
Centaur Archer

## Awakening Missions

**Minimum Level**: 80

 Star Soul VI

# Skills

## Star Soul Skills

 **Star Soul IV** | *(Faction Advantage)* **Centaur Archer** gains 100% Magic Resistance,
 **Star Soul V** | *(Exorcism)* Whenever a friendly Water spell is cast, **Centaur Archer** gains 5% Critical Damage until end of battle, up to 10 stacks.
 **Star Soul VI** | Unlocks Hail of Arrows skill.
Bow of the Sharpshooter

Genesis Slate

## Bow of the Sharpshooter

### Pieces

3

For thousands of years it has been fighting to defend Avlee.

 LV2
 LV5
 LV8
 LV11
 LV14
 LV17
 LV20

# Pieces

## Bow of Elven Cherrywood

* Unit Attack: **2.4% + (1.6% x level)**
* Hero Attack: **2.4 + (1.6 x level)**

## Angel Feather Arrows

* Spell Damage: **1.2% + (0.8% x level)**
* Hero Defense: **2.4 + (1.6 x level)**
* Unit Attack: **1.2% + (0.8% x level)**

## Bowstring of the Unicorn's Mane

* Unit Health: **2.4% + (1.6% x level)**
* Hero Knowledge: **2.4 + (1.6 x level)**
Vapor

"That could have gone better."

Doctor Ann Darnell, better known as Vapor, is a member of the U-Foes. She is the sister of X-Ray.

Once the experiment started, Rick Jones alerted Bruce Banner that the United States Army were on their way to arrest Utrecht. As the Hulk, Banner reached Utrecht Laboratories where he found an antennae on the roof that was generating massive amounts of radiation. He destroyed the antennae and the building, but Darnell and her fellow contributors emerged from the wreckage as the super-powered U-Foes. They decided to teach the Hulk a lesson and fought against him. They were defeated, but vowed to kill the Hulk if he got in their way again

## Vapor

### Relatives

Jimmy Darnell (Brother)Simon Utrecht (Love interest)
Summer

## Singles

1. "Comethru"
Released: September 7, 2018
2. "Thinking 2 Much"
Released: September 21, 2018

***Summer*** (stylized as ***Summer,*** and in all lowercase) is the seventh extended play by American singer-songwriter Jeremy Zucker. It was released on September 28, 2018, through Republic Records.

## Singles

The lead single, "Comethru", was released on September 7, 2018.

The second single, "Thinking 2 Much", was released on September 21, 2018.

## Tour

Jeremy embarked on the Anything, Anywhere Tour in 2018 and 2019.

## Track listing

There are 5 tracks on the extended play. All songs are stylized in all lowercase.

* **\*** indicates the song has both an explicit and a clean version.
Awakening Missions/Conflux

## Elf Mage

**Minimum Level**: 64

 4. Deploy Sprite with at least 2 other Conflux units and win 3 Campaign battles.

## Silent Snow Spirit

**Minimum Level**: 64

 4. Deploy Ice Elemental with at least 2 other Conflux units and win 3 Campaign battles.

## Lightning Storm

**Minimum Level**: 64

 4. Deploy Storm Elemental and win a Duel of Champions battle.

## Energy Elemental

**Minimum Level**: 64

 4. Deploy Fire Elemental and win a Duel of Champions battle.

## Magma Elemental

**Minimum Level**: 64

 4. Deploy Stone Elemental and win a Duel of Champions battle.

## Phoenix

**Minimum Level**: 62

 4. Deploy Firebird with at least 2 other Caster units and win 12 Campaign battles.

## Magic Elemental

**Minimum Level**: 64

 4. Deploy Psychic Elemental and win a Duel of Champions battle.

## Master Leprechaun

**Minimum Level**: 64

 4. Deploy Leprechaun and win a Duel of Champions battle.

## Ice Demon

 4. Deploy Ice Demon with at least 3 Conflux units and win 3 battles in Campaign. (Sweep does not count towards the mission.)
Chronicles

Chronicles is a recurring PvE play mode that is expected to appear periodically. Each instance lasts for two weeks.

# How to Access

If Chronicles is active, you can access it from the Town via a specific obelisk icon.

# Story Choices

(thanks to BlueregardQKazoO for providing the list)

Here are some remarks about the list below:

* Not all options seem to actually be currently available in game (nobody up to date has obtained Abyssal Lord on global)
* Some of the texts may not reflect actual in-game text. If you have the correct text, you can contact Tilwin#0678 on discord so we can get a quick update.
* The choices are not individual. Don't get annoyed if you follow the choice and don't get the expected reward. With this path for sure you won't be able to get most URs there for instance.
	+ Choices taken in previous chapters can influence choices in further chapters. This makes the outcomes very difficult to follow currently. If you wish to help us, fully note all story choices (including the order) and then send it to us for analysis.
* If you follow the choices below, you can get the following units guaranteed (assuming the choices in their direction are taken where given an option): Angel, Shark Trainer, Dragon Golem, Judicator and Regnan Seer.

## Chapter 1

 Lost cyclops
 Desertion | All will be executed

## Chapter 2

 Infernal Chariot | Go talk to parents | Give a beating | Praise the child
 Let me go | 2 Hydras, 4 Hell Hounds | 1 Hydra, 7 Hell Hounds
 Figure in nightmare
 Queen's identity
 Demon's temptation
 Suspicious trio

## Chapter 3

 Prophet's request
 Honesty
 Cat Rescue
 Augur
 Naming a nation

## Chapter 4

 Prophet's mission
 Flames
 Psychic elemental
 Emerald-Green hat
 Mystical circle

## Chapter 5

 The Silent graveyard
 Tornado
 Power of Chaos
 Troublesome mantis (???)
 Nasty mantis (???)

## Chapter 6

 An open Pandora's Box
 City in the Air
 The Kreegan's Request
 Fist choice

## Chapter 7

 True master | * Iron helmet farmer (recruit Abyss Lord for 100 coin)
 Temple | Enter (recruit Coatl for 100 coin)

## Chapter 8

 Recurring dream | In spite of everything, Armageddon's Blade and the Sword of Frost came together

# Obtaining UR units

In order to obtain each UR unit you must pick specific story choices. Most seem to be multi-step.

Here is a comprehensive (and incomplete at this point) list:

# Blessings

Blessings offer you the choice of 1-3 bonuses for your army that carry through your run in Chronicles.

## Hero Blessings

 +5/10/15% Unit DMG Reduction

## Elemental blessings

 Element ZoneCh.6 | When the four (Element) marks of Fire Water Air and Earth are in play at the same time, every 15s you gain 80 mana and reduces cooldown of all spells by 10s.
Admiral's Hat

## Admiral's Hat

### Pieces

4

*A mysterious power originating from the ocean grants you protection.*

 LV2
 LV5
 LV8
 LV11
 LV14
 LV17
 LV20

# Pieces

## Necklace of Ocean Guidance

* Hero Defense: **7.2 + (4.8 x level)**
* Unit Health: **1.2% + (0.8% x level)**
* Unit Attack: **2.4% + (1.6% x level)**

## Sea Captain's Hat

* Magic Damage: **2.4% + (1.6% x level)**
* Hero Attack: **7.2 + (4.8 x level)**
* Unit Health: **1.2% + (0.8% x level)**

## Navigator's Telescope

* Hero Knowledge: **7.2 + (4.8 x level)**
* Unit Health: **1.2% + (0.8% x level)**
* Unit Attack: **2.4% + (1.6% x level)**

## The Six Rites

* Magic Damage: **1.8% + (1.2% x level)**
* Hero Intelligence: **7.2 + (4.8 x level)**
* Unit Health: **1.8% + (1.2% x level)**
Adelaide

###

 Frozen Arrow

###

 Ice Bolt

###

 Ice Wall

###

KNW 4 + (4 x Rank)

*"As a young woman, shipwrecked and alone, Adelaide stumbled into snow elf territory. She underwent 20 years of training with her rescuers and became the most powerful mage in the kingdom before returning to Erathia."*

Adelaide uses her frost spells to deal tremendous, explosive water damage and control enemy units by Freezing. She is ideally paired with powerful ranged or combat units, both of which benefit from magic that slows, or even stops, their foes, leaving them vulnerable.

# How to obtain

* Sign in Store
* Castle Week

# Specialty

 2⭐
 3⭐
 4⭐

# Spells

 Frozen Arrow | Water | Damage

 Ice Bolt | Water | Damage

 Ice Wall | Water | Support | 35

 32s | Conjures an Ice Wall which Freezes nearby enemy units for 8s. Has a cooldown of **32.5s - (0.5s x level)**.

# Adjutant

 LV10
 LV20
 LV30
 LV40
Adela

###

 Earth Arrow

###

 Slayer

###

 Fire Shield

###

DEF 10 + (10 x Rank)

# Specialty

Friendly units' Combat Efficiency is changed as follows:
* Bonus: 10% Castle, 8% Tower, 4% Fortress and Cove, 2% Rampart and Necropolis
 2⭐
Friendly Support Spells are 20% more effective.
 3⭐
Friendly Castle units gain 10% Unit Damage.
 4⭐
High Morale causes friendly units to additionally gain 20% Unit Damage.

# Spells

 Earth Arrow | Earth | Damage

 Slayer | Fire | Support | 23

 Fire Shield | Fire | Support | 25

 18s | Increases the Damage Reflection of friendly units within a large range by 40% and grants them fire Magic Immunity, lasting for **7.6s + (0.4s x level)**.

# Adjutant

 LV10
 LV20
 LV30
 LV40
9-man

Units which consist of 9-figures.

# List of Units

## Summoned

### Artifacts

At the beginning of the battle, summons a level **1 x level** **9-man** Skeletons unit with **[22 + (3 x level)] x (Player Level)** ATK and **[326 + (24 x level)] x (Player Level)** HP.

# Hero Bonus

 Erdamon | King of Rocks | 4⭐
 Kassandra | Spartan Legion | 4⭐

# Synergy

## Unit Skills

Evil Sorceress is immune to Silence.
When Evil Sorceress enters the battlefield, the friendly hero gains **2 + (1 x level)** mana and Evil Sorceress and another non-1-man unit gain "Magic Mirror" until end of battle (reflects 60% of any received Spell Damage to 2 random enemy units).
While fighting a non-Melee unit, Evil Sorceress gains **40% + (4% x level)** Unit Damage Reduction.

## Spells

 Rush Tactic | Air | Support | 46

 32s | Friendly units in a large area gain 30% Attack Speed and 50% Magic Resistance for **7.7s + (0.3s x level)**. The increase for **9-man** units is doubled.

## Artifacts

 **Lucky Horseshoe** | **Change of Fortunes · LV2**

Friendly **9-man** units gain 6% Unit Attack.

# Counters

## Awakening Skills

- Nemesis increases Giant's Attack Speed by 1% and Defense by 16 for each basic attack, for 10s, up to 60 stacks.
- Each basic attack has a 20% chance to grant Static Magnetic Field for 5s. Melee units have a 40% chance to be stunned for 2s after attacking a unit with Static Magnetic Field. While Static Magnetic Field is active, Giant is immune to air Spell Damage.

- Nemesis grants Giant's basic attacks a 5% chance to trigger Thunder Rage.
- Has a 20% chance to grant Static Magnetic Field for 5s. Melee units have a 40% chance to be stunned for 2s after attacking a unit with Static Magnetic Field. While Static Magnetic Field is active, Giant is immune to air Spell Damage.
- Giant's Unit Damage is increased by 15%. When attacking 1-man or 4-man units, normal attacks' damage is increased by 50%. When attacking **9-man** or 16-man units, has a 5% chance to stun the target unit for 2s, and deals damage to 4 figures in the unit.
Black Guard

* Base

*A mercenary captain who seeks nothing but profits and places great importance on the spirit of contracts. His armor has a mysterious power.*

**Neutral Captain with powerful endurance.**

# Skills

\*Each Unit can only use one of the 'Red' tier skills at a time. However, the player may freely choose between them out of combat for each individual Unit, similarly to Awakened abilities choices.

# Talents

 Hitpoints
 Damage
 Damage Reduction

## Hero Bonus

 Zeus | Lord of the Skies (Specialty) | 1⭐
 Mephala | Absolute Defense | 3⭐
 Crag Hack | Offense (Specialty) | 2⭐
 Ryland | Dendroid Guard | 1⭐
Armageddon's Blade

Genesis Slate

## Armageddon's Blade

### Pieces

6

 LV2
 LV5
 LV8
 LV11
 LV14
 LV17
 LV20

# Pieces

## Knight Sword

* Hero Defense: **4.8 + (3.2 x level)**
* Unit Attack: **8.4% + (5.6% x level)**

## Forest Bow

* Hero Defense: **9.6 + (6.4 x level)**
* Unit Health: **1.8% + (1.2% x level)**
* Unit Attack: **3.0% + (2.0% x level)**

## Warrior Hammer

* Hero Intelligence: **9.6 + (6.4 x level)**
* Hero Attack: **3.6 + (2.4 x level)**
* Unit Attack: **2.4% + (1.6% x level)**

## Staff of Wisdom

* Hero Intelligence: **9.6 + (6.4 x level)**
* Hero Attack: **3.6 + (2.4 x level)**
* Unit Attack: **2.4% + (1.6% x level)**

## Mountain Battleaxe

* Hero Knowledge: **9.6 + (6.4 x level)**
* Hero Defense: **2.4 + (1.6 x level)**
* Unit Health: **4.8% + (3.2% x level)**

## Exemplar Crossbow

* Hero Intelligence: **9.6 + (6.4 x level)**
* Hero Attack: **3.6 + (2.4 x level)**
* Unit Health: **2.4% + (1.6% x level)**
Angel/Skills

Whenever a Castle unit is deployed, Angel gains **2% + (0.4% x level)** Unit Damage and **2.5% + (0.3% x level)** Critical Damage.
Angel negates all damage that exceeds 18% of its Max HP.
Whenever target unit or another enemy Inferno unit dies, friendly units gain **25% + (5% x level)** Attack Speed and **125 + (25 x level)** Critical Hit for 10s.
Arch Devil (Specialty)

* Withering damage is doubled on Burning units.
 Xeron | **Arch Devil** | 2⭐
 Xeron | **Arch Devil** | 3⭐
* Devil and Pit Fiend gain 5% Unit Damage Reduction for each friendly Inferno unit on the battlefield.
* Efreeti and Gog gain 5% Critical Damage for each friendly Caster unit on the battlefield.
 Xeron | **Arch Devil** | 4⭐
Capital of Rampart

## Capital of Rampart

### Components

**Texture**, **Assault**, **Drive**, **Measure**

## Skills

### Fortification

 Ring of Thorns

**Rampart Faction bonus, thorns make enemies bleed.**

### Attributes

Lethality +1.5 + **1.5 x level**

Armor +2.5 + **2.5 x level**

Support +1.5 + **1.5 x level**

### Wall Upgrade

Lethality Mastery: Each point increases 1440 HP

Armor Mastery: Each point increases 1920 HP

Support Mastery: Each point increases 1440 HP

### Tower Gpgrade

Lethality Mastery: Each point increases 24 ATK

Armor Mastery: Each point increases 32 ATK

Support Mastery: Each point increases 24 ATK

### Fortification Upgrade

Armor Mastery: 1% initial bonus and increases effect by 1% per 100 points.

# Skills

Walls
 Rampart Archer Tower | Passive (1st)

Towers
 Ring of Thorns | Passive (2nd)

Fortifications
Alamar

###

 Fire Arrow

###

 Frantic

###

 Air Shield

###

KNW 5 + (5 x Rank)

# Specialty

Friendly units' Combat Efficiency is changed as follows:
* Bonus: 10% Dungeon, 8% Stronghold, 4% Necropolis and Inferno, 2% Fortress and Conflux
 2⭐
When a friendly hero casts an Ultimate Spell, Dungeon units that possess the Red Dragon Bloodline enter Rampage state and Dispel debuffs on them, also when their Red Dragon Bloodline points reaches 1/5/10/15 respectively, they gain 15/20/25/30% Unit Damage for 15s.
 3⭐
 4⭐
HP loss due to Frantic is decreased to 5% and its duration is extended to 15s.

# Spells

 Fire Arrow | Fire | Damage

 Frantic | Fire | Support | 41

 Air Shield | Air | Support | 25

 18s | Increases the dodge of friendly units within a certain range by 30% and grants them air Magic Immunity, lasting for **7.6s + (0.4s x level)**.

# Adjutant

 LV10
 LV20
 LV30
 LV40
Aerial Rampart

*The Tower's War Machine and the brand-new Giant Rampart in the skies marry advanced technology with revolutionary magic. Millions of turrets shall bring about endless glory!*

## Awakening Missions

*Rocks cannot produce their own wings, and bronze cannot create images by itself. Why do people live and die? There's a cause and effect for eveything. The material builds a natural foundation, and the form shapes an indeterminate mystery. Work hard to spread the supreme good and wisdom, and the purpose is to uncover the lofty true meaning. Virtue is the scale of all things, while wisdom explores the source of the world.*

**Minimum Level**: 64

 4. Deploy Magic Airship with at least 2 other Tower units and win 3 battles in Campaign.

## Awakened Skills

 Every 12s, inflicts freeze on two enemy non-melee units for 3s.
 Spell Field

 Magic Airship gains 20% Unit Damage Reduction.
Whenever Magic Awakening is triggered, friendly units in a large range gain 10% Unit Damage Reduction for 15s.
 Magic Awakening

 Magic Awakening additionally causes friendly Caster units to gain **4% + (1% x level)** Attack Speed and **4.5% + (0.5 x level)** Unit Damage for 15s.
Airborne Fortress/Skills

Every 30s, Airborne Fortress shoots a light beam, deals 5% Max HP Damage to enemy units in very large are in front of it also inflicts Blind on them and and causes effected units to lose 40% Unit Damage Reduction for 7s.

Airborne Fortress gains 30% Unit Damage Reduction.

Airborne Fortress gains 30% Critical Damage Reduction.

Whenever a Foundryman unit enters the battlefield, Airborne Fortress gains 5% Unit Damage Reduction and Unit Defense.
Whenever a Tower unit enters the battlefield, Airborne Fortress gains 5% Unit Damage Reduction and Critical Damage Reduction.
Whenever a Defense unit enters the battlefield, Airborne Fortress gains 50 Block Value and 5% Unit Defense.
Every 20s, Airborne Fortress summons a magnetic storm, all friendly Defense units gain 50% Unit Damage Reduction. This effect weakens to 0 over 10s and can not be dispelled. During this period, whenever protected unit gets attacked by a Melee unit, they inflict Paralysis on attackers.
Archibald

###

 Earth Arrow

###

 The Cycle of Life

###

 Under Shadow

###

DEF 5 + (5 x Rank)

*"The passing of King Morglin Ironfist left behind his bereaving brothers Roland and Archibald, one of whom would eventually reign over the Ironfist dynasty. Attempting to seize the crown, Archibald accused Roland of murder and also bribed the fifth Rowal Seer. Eventually, Archibald was the one who ascended to the throne. Adept of necromancy, Archibald then led a legion of undead and formed an alliance with the dragons and the orcs in preparation for war against Roland."*

**Note:** Archibald is the only hero that cannot be ranked up using  Universal Hero Tokens.

# How to obtain

* only from Dragon League
	+ can not be promoted by Universal Hero Tokens

# Specialty

 2⭐
 3⭐
The Cycle of Life is upgraded to Earth Calamity and Under Shadow is upgraded to Heaven Calamity. Also enhances the effects of Apostle Judgment.
 4⭐

# Spells

 Earth Arrow | Earth | Damage

 The Cycle of Life | Earth | Other

 Under Shadow | Earth | Damage

 31s | Conjures a shadow that lasts for 10s, dealing **87 + (103 x level)** earth spell damage on enemy units within range every second, and reduces their Attack Speed by 30%. Meanwhile, increases the Attack Speed and Life Drain of friendly Necropolis units by 30%.

# Adjutant

**Note:** Archibald is the only hero which's Adjutant levels require Archibald tokens instead of Spell scrolls, on top of the usual Tactics Manuals.

 6-10
 11-15
 16-20
 21-25
 26-30
 31-35
 36-40

 LV10
 LV20
 LV30
 LV40
Berserker

* Base
* Awaken
* Altered

## Death Howler

**Powerful DPS, good in all positions. Strong vs. single unit, Buff on death.**

*Berserkers are the best Orcs at fighting. They are tall, strong and easily angered. In all battles, they will rush violently into their enemies, and chop them apart with their axes.'*

# Skills

\*Each Unit can only use one of the 'Red' tier skills at a time. However, the player may freely choose between them out of combat for each individual Unit, similarly to Awakened abilities choices.

# Death Howler

*One day, people found that the statues of Mars made a burst of sound, which seemed to be an unwilling roar or a rejection of death.*

## Awakening Missions

*Feel it? This is a fateful battle that no one can quell! If you are afraid of facing a strong enemy, leave now, you coward. If you do't have the consciousness to protect your home, just fall down, you loner. Strive for restoring the glory of the past, you who believe in the mortality of Krewlod.*

**Minimum Level**: 72

 4. Deploy **Berserker** and win a Duel of Champions battle.

## How to Obtain

* Limited Time Recruitment
* Faction Altar
* Cross-Server Store
* Quiet Pearl Exchange

## Awakened Skills

 Max HP Damage doubles. On a successful dispel also deals 50% extra damage.
 War Fury

 Cry duration is increased by 15s, effect is increased by 50%, also increases Critical Damage by 30% (unclear if on all units or just Berserker). Can't be dispelled.
 Immortal War God

 Summons a Small Statue of Mars at the beginning of battle:
* It has half HP Regeneration of the original ability.
* Friendly Stronghold units gain 8% Unit Damage.
* Disappears when **Berserker** dies.

Statue of Mars inflicts Deterrence on enemy units every 15s for 6s.
Statue of Mars inflicts Deterrence on enemy units every 15s for 6s.

# Star Soul Awakening

## Star Soul Quests

**Minimum Level**: 80

 Star Soul VI

## Star Soul Skills

 **Star Soul II** | *(Peerless Dance)* **Berserker** deals 100% damage to target unit and inflicts a Hunting Mark.
 **Star Soul V** | *(Immortal War God)* **Berserker** negates all damage that exceeds 20% of its Max HP.
 **Star Soul VI** | Unlocks Fissure of Rage skill.

# Talents

 Hitpoints
 Critical Hit
 Damage

# How to Obtain

Shards are available in:

* Gold Altar
* Limited Time Recruitment
* Faction Altar
* Stronghold Week
* Barracks Redemption: Dragon Blood Crystal
Bless

16s | All friendly units:\* Gain **28 + (2 x level)** Critical Hit until end of battle.\* Ignore unit damage up to 4 times, lasts 10s.Friendly Castle units also gain 15% Critical Damage, Unit Damage and Unit Damage Reduction for 20s.Stacks up to 4 times, can't be dispelled.

## Hero Bonus

 Adelaide | Frost Ring | 3⭐
 Roland | Heightened Morale | 1⭐
 Adela | Holy Spirit's Blessing | 2⭐
Friendly Support Spells are 20% more effective.
 Adela | Holy Spirit's Blessing | 4⭐
High Morale causes friendly units to additionally gain 20% Unit Damage.
Abyss Lord/Skills

Abyss Lord gains **25% + (1% x level)** Unit Damage.
Whenever Abyss Lord attacks a unit, it inflicts that unit with burn for 4s (dealing 50% damage every 2s).

Abyss Lord gains **2500 + (1000 x level)** Base Unit Attack.

Abyss Lord gains **300 + (40 x level)** Unit Defense and is immune to Stun, Slow, Freeze and Deterrence.
Whenever Blade of Hatred triggers, Abyss Lord has a 50% chance to gain 300% Attack Speed for 6s.

Abyss Lord gains **15% + (1% x level)** Attack Speed and Unit Damage Reduction.
Whenever Grudge Holder triggers, Abyss Lord gains a stack of **Hatred**.
**Deadly Feud**: Whenever Abyss Lord gains 8 stacks of **Hatred**, it loses all stacks and deals 100% + **35% Hatred + (1% Hatred x level)** damage to enemy units in front of it in a large range and causes them to lose **2% Hatred + (0.2% Hatred x level)** Unit Defense, Unit Damage and Unit Damage Reduction for 5s.

Abyss Lord gains **200 + (20 x level)** Critical Hit and **15% + (1% x level)** Critical Damage.
At the beginning of battle, if Abyss Lord and Devil are both on the battlefield they gain 500 Defense Penetration and Defense Pierce.
**Reign of Inferno**: Whenever Abyss Lord has 3 or more Seeds of Hatred, enemy non-Inferno units both take damage and heal 66% less for the next 10s (25s cooldown)
* Abyss Lord: **15% + (1% x level)** Max HP Damage
* Devil: **150% + (10% x level)** damage

10s after Abyss Lord enters the battlefield and when it dies for the first time this battle, it triggers **Reign of Inferno**.
Arch Mage

*Master in the field of magic, they know all the mystery of magic. For the Arch Mages, their mission is to constantly explore the mysteries they have not yet been discovered, and finally master them.*

## Awakening Missions

*Rocks cannot produce their own wings, and bronze cannot create images by itself. Why do people live and die? There's a cause and effect for eveything. The material builds a natural foundation, and the form shapes an indeterminate mystery. Work hard to spread the supreme good and wisdom, and the purpose is to uncover the lofty true meaning. Virtue is the scale of all things, while wisdom explores the source of the world.*

**Minimum Level**: 62

 4. Deploy Mage and win 12 Campaign battles.

## Awakened Skills

 Attack Speed is increased by 10%. Stacked effect is not cleared when **Arch Mage** changes target.
 Magic Field

 Increases Attack Speed by 15% for friendly units in its path.
 Energy Loss

 It the target is killed, enemy heroes lose 2 mana.
Ronin's Campaign

Ronin's Campaign was a vigilante crusade orchestrated by Clint Barton after the loss of his entire family to the Snap impelled him to take out his grief and anger on the criminals that happened to survive.

## Results

* Ronin (Clint Barton) eliminates many factions of criminals that survived the Snap

## Ronin's Campaign

### Performers

Clint Barton (as Ronin)Akihiko

The Mexican Cartel

Natasha Romanoff
Assassin

* Base

*We work in the dark to serve the light. Nothing is true, everything is permitted.*

# Skills

Trigger
 Assassin Instinct | Blue (2nd)

Passive
 Smoke Bomb | Purple (3rd)

Trigger
 Chain Attack | Orange (4th)

Passive
 Armed Conflict | Red

Passive
 Courage Boost | Red

Trigger

\*Each Unit can only use one of the 'Red' tier skills at a time. However, the player may freely choose between them out of combat for each individual Unit, similarly to Awakened abilities choices.

# Talents

 Hitpoints
 Damage
 Damage Reduction

# Hero Bonus

 Ezio | Brotherhood | 3⭐
 Ezio | Brotherhood | 4⭐
 Zeus | Lord of the Skies (Specialty) | 1⭐

# How to Obtain

Shards are available in:

* Assassin's Creed Tavern
* Barracks Redemption: Dragon Blood Crystal
Blood Angel/StarSkills

**Star Soul II** | Retribution debuff lasts 2s longer, and has all effects doubled.
 **Star Soul IV** | Blood Angel gains 200 Tenacity and 10% Unit Defense.
Whenever Blood Angel casts Retribution, its next normal attack deals 200% damage.
Whenever Blood Angel exits Stealth mode, it gains 1000 Dodge, 50% Unit Damage Reduction and 50% Critical Damage for 10s.
 **Star Soul V** | Blood Angel is immune to Stun and Silence and the duration of Petrify and Low Morale on it is halved.
 **Star Soul VI** | Unlocks Divine Vengeance skill.
Black Knight

* Base
* Awaken
* Altered

## Dread Knight

**The top Charging unit. Has high burst skills and becomes more and more powerful in battle.**

*Black Knights are possessed by terrifying curses. They wander Necropolis killing any living being who crosses their path.*

# Skills

\*Each Unit can only use one of the 'Red' tier skills at a time. However, the player may freely choose between them out of combat for each individual Unit, similarly to Awakened abilities choices.

# Awakening

*I see skies pitch black like the night and a moon red as blood. Darkness has shrouded the light. Fear is the name that inspires darkness. The bloody blade was granted to him and even the dead follow him. When the Dread Lord arrives, no one can hear the wails of the lambs.*

## Awakening Missions

*You who are buried beneath the earth, return from the land of the dead! Turn your hatred on all living creatures into a tidal wave of death and devour this corrupt, forsaken world!*

**Minimum Level**: 64

 4. Deploy **Black Knight** with at least 2 other Necropolis units and win 3 Duel of Champions battles.

## How to Obtain

* Gods Store
* Faction Altar
* Quiet Pearl Exchange

## Awakened Skills

 Affects 2 hostile units within a large range instead of one
 Death Charge

 When killing a target unit, heals by 30% of Max HP and becomes Magic Immune for 7s.
 Terrifying Suppression

 If the target unit is in Low Morale increases Critical Damage by 50%.

# Star Soul Awakening

## Star Soul Quests

 Star Soul VI

## Star Soul Skills

 **Star Soul VI** | Unlocks Unyielding Undead skill.

# Talents

 Hitpoints
 Attack Speed
 Critical Hit

# Specific Synergies

## Spells

 8s | Order **Black Knights** to deal Critical Strike once. The damage this time increases by 20%. Also causes the target to lose 200 Unit Defense for 3s. Costs **38.5 - (0.5s x level)** mana.

# How to obtain

Shards are available in:

* Gold Altar
* Limited Time Recruitment
* Faction Altar
* VIP packs V10, V12 and V14
* Gods Store (top 8).
Backup Formation

Starting with Player Level 75 players can unlock this functionality in Arsenal.

It allows deploying Backup Formations consisting of 3 units. The backup will enter the battlefield after 3 units are dead on the player's side (or fewer if the player deployed fewer than 8 units) but no earlier than 25 seconds after start of combat.

 Hunt in the Forest | 97

*See also: All Backup Formations*

# Acquire

Every player starts with the Charge Offensive Backup formation unlocked. Subsequent Backups can be unlocked by paying a specific  amount.

# Assistance Lineup

Each Backup formation has a fixed backup lineup. Because each Backup is composed of up to 3 units, each Lineup features 3 unit types placed in a fixed pattern. On deployment, the player will be able to adjust the lines (up-down) in which the Backup will attempt to fit in battlefield. The columns can't be adjusted and will always be the back columns in the formation.

Note that the units placed in the Backup Formation can not also belong to the Main Formation. For multi-formation modes it would seem the same unit can be used in one Main Formation also as a Backup for another Formation (tested with Trial of Angels).

# Leveling Up

Every formation starts at level 1 and can be upgraded up to level 15. Leveling up is done by paying . See the table below for the cost for each level:

# Special Skill

Each Backup formation has a characteristic Special Skill that triggers when the formation enters the battlefield and affects the friendly and/or opposing army for a specific duration. Leveling up the formation automatically levels up the Special Skill associated with it.

## Battlefield Skill

Each Backup Formation also benefits from a Battlefield Skill that is automatically unlocked at level 5. The Battlefield Skill features an effect available only for the selected Backup Formation, but unlike the Special Skill is available from the beginning of combat.

Battlefield Skills can also be leveled up independently up to level 15 using  Energy Scrolls. The level can never exceed that of the Special Skill (Formation).

## Global Skill

Starting with level 10, Backup Formations also unlock a Global Skill. The effect of it is similar to Hero Global skills and Bookshelf spells - you benefit from it at all times.

Like Battlefield Skills, Global Skills can also be leveled up independently up to level 15 using  Energy Scrolls. The level, again can never exceed that of the Special Skill (Formation).

# Availability

The Backup Formations are disabled in Steadwick, Battle of the Gods, Clash of Gods, Kingdom Championship, Crypt and Dwarven Treasury play modes.
Ares Wrath

18s | Summons a spear, dealing 25199 damage to all enemy units, launching them into the air for 2s, and dispelling 2 stacks of Buff that have been applied to them. When the enemy units that were launched into the air have landed on the ground, deals additional 5% Max HP Damage to them, inflicts them with Bruise for 19s, and decreases their Movement Speed and Attack Speed by 20% each.
Antimagic Runestone

Genesis Slate

## Antimagic Runestone

### Pieces

3

A rune engraved with a seal of magic resistance.

 LV2
 LV5
 LV8
 LV11
 LV14
 LV17
 LV20

# Pieces

## Garniture of Interference

* Hero Knowledge: **1.8 + (1.2 x level)**
* Unit Health: **0.6% + (0.4% x level)**
* Unit Attack: **0.6% + (0.4% x level)**

## Surcoat of Counterpoise

* Hero Knowledge: **1.8 + (1.2 x level)**
* Hero intelligence: **1.2 + (0.8 x level)**
* Unit Health: **0.6% + (0.4% x level)**

## Boots of Polarity

* Hero Knowledge: **1.8 + (1.2 x level)**
* Unit Health: **0.6% + (0.4% x level)**
* Spell Damage: **0.6% + (0.4% x level)**
Bloodhound Master

**Decreases DEF, increases damage with Bleed, and controls opponents with a hunting net.**

# Star Soul Awakening

## Missions

**Minimum Level**: 80

 Star Soul VI

# Altered Skills

## Star Soul Skills

 **Star Soul IV** | *(Bloodhound Tracking)* **Bloodhound Master** gains 20% Unit Damage Reduction.
Every 23s, Bloodhounds attack a random back row enemy unit;
* Deals 300% damage
* Causes target to lose 30% Unit Damage Reduction for 8s.
 **Star Soul VI** | Unlocks Specialized Arrow skill.
Blood Angel/Skills

Every 10s, Blood Angel causes target unit to lose 25% Unit Damage Reduction and increases damage dealt by Blood Angel to it by **10% + (1% x level)**, lasts 5s.

Blood Angel gains **0% + (2% x level)** Unit Damage Reduction.

Blood Angel gains **0% + (2% x level)** Unit Damage, **2.5% + (0.5% x level)** Unit Damage Reduction and **5% + (3% x level)** Attack Speed negates all damage that exceeds 10% of its Max HP.
Blood Angel's attacks ignore **15% + (1% x level)** of target's Unit Defense.
When Blood Angel enters Stealth mode, it summons a clone of itself behind a random enemy Ranged or Caster unit.
* It cannot be attacked by enemy units.
* Its normal attacks deal **5% + (3% x level)** damage to two figures of the target unit, until it dies.

Blood Angel gains **5% + (3% x level)** Life Drain.
Whenever a Blood Church unit enters the battlefield, Blood Angel gains **2.5% + (0.3% x level)** Unit Damage and Critical Damage.
Whenever a Castle unit enters the battlefield, Blood Angel gains **2.5% + (0.3% x level)** Unit Damage Reduction and **2% + (0.2% x level)** Unit Defense.
Whenever a Charging unit enters the battlefield, Blood Angel gains **20% + (2% x level)** Critical Hit and **2.5% + (0.5% x level)** Attack Speed.
Whenever target unit or an enemy Inferno unit dies, Blood Angel gains **75% + (15% x level)** Attack Speed, **250% + (50% x level)** Critical Hit and **125% + (25% x level)** Defense Penetration for 10s.