recursal/Fanatic-Fandom huggingface dataset:
Artifact 057

Artifact Ref: The **Gemstone Heart Necklace**

Serial Number: 057

Object Class: Safe

Internment Information: This Artifact was brought by the Artifact Ministry from the MacBoon Auction Company.

Description: Artifact 057 is a heart made of a gemstone known as rose quartz held by a white & gold ribbon.

Effects: If the wearer of Artifact 057 concentrates hard enough, they have the power to create their own temporary dimension[1].

Current Location: The French Offices, Paris

Note 1: The dimension will dissapear once the Gemstone Heart Necklace is no longer being worn by anyone. The dimension cannot be accessed using Artifact 057.
Artifact 053

Artifact Ref: **Noah’s Ark**

Serial Number: 053

Object Class: Safe

Internment Information: Artifact 053 was found frozen in ice atop Mount Ararat in Western Turkey by members of the Eastern Europe mountaineering corps.

Description: Artifact 053 is an olivewood boat 45 meters breadth. It has no actual means of propulsion such as sails or oars.

Effects: Because of interdimensional magic, the inside of the ark is big enough to hold anything possible.

Current Location: The Fantasy Garage,
Artifact 039

Artifact Ref: The **Hessonite Earrings**

Serial Number: 039

Object Class: Safe

Internment Information: The Hessonite Earrings were recovered from a Splinter Cell agent who used them to infiltrate the Unnatural History Museum.

Description: The Hessonite Earrings are two gold earrings tipped with four balls of Hessonite Garnet.

Effects: Whoever wears the Hessonite Earrings can bypass any protective enchantments.

Current Location: The Unnatural History Museum, Canberra.
Sawmills

These mills receive wood from the center poor quality wood that cannot be used in ovens) to make paper and furniture for factory dormitories and homes in other areas. These factories can also produce utensils (wooden spoons, axe handle, pickaxe, shovel for the workers of the center...).

These factories are equipped with large circular saws that rotate thanks to the strength of the workers. But the rest of the work is mostly manual (although wagons make it easier to transport the logs).
Artifact 046

Artifact Ref: The **Necronomicon**

Serial Number: 046

Object Class: Safe

Internment Information: Artifact 046 was descovered just outside the gates of R’lyeh.

Description: The Necronomicon is a book bound in flesh and incrusted with blood diamonds. It contains detailed instructions on how to summon the old gods.

Effects: The Necronomicon can accurately predict where the next burst of Necronomical energy will be.

Current Location: The reading room at the Unnatural History Museum.
Artifact 069

Artifact Ref: The **Gills of Pontos**

Serial Number: 069

Object Class: Safe

Internment Information: Artifact 069 was purchased from the [Redacted] jewellery store, located in the Hawaiian city of Hilo.

Description: Artifact 069 is a gold choaker decorated with twelve (22) golden south sea pearls.

Effects: Anyone wearing Artifact 069 will have the ability to breathe underwater[1]. They have also been shown to be 2% better swimmers then they usually are.

Current Location: The Unnatural History Museum, Canberra.

Note 1: The wearers lungs & diaphragm will shut down after being fully submerged for 1 minute, and will restart as soon as the wearer reaches the surface.
Artifact 056

Artifact Ref: The **Hilt of Stars**

Serial Number: 056

Object Class: Weapon

Internment Information: This Artifact is currently under the use of the Splinter Cell, but has been registered as an Artifact into the Artifact Directory.

Description: Artifact 056 is a longsword hilt of dark blue metal decorated with tiny shining stars.

Effects: When the current wielder of Artifact 056 defeats someone also wielding a sword or sword-like Artifact, Artifact 056 will gain the power to create its blade onto itself[1].

Current Location: Unknown

Note 1: When use of Artifact 056 was first documented, it could switch between two blades. One made of bronze, and the other made of steel.
Artifact 040

Artifact Ref: The **Hat of Uncle Sam**

Serial Number: 040

Object Class: Safe

Internment Information: This Artifact was confiscated after a person wearing it began to attack Chinese imegrents. It was apparently purchased from the gift shop at the National Archives.

Description: The Hat of Uncle Sam is a thick foam hat decorated with the colours of the United States.

Effects: This Artifact only effects legal citizens of America. Wearing this hat gives the wearer a strong sense of patriotism, even making them try and defeat anybody from another country[1].

Current Location: The American HQ, Washington D.C.

Note 1: The amount of hostility shown seems to depend on the countries alliances during World War 2.
Artifact 049

Artifact Ref: **Lovecraft’s Spear**

Serial Number: 049

Object Class: Weapon

Internment Information: Lovecraft’s Spear was painstakingly assembled by gathering its pieces from around the world in order to seal away Cthulhu.

Description: Lovecraft’s Spear is a spear made of blue stone from beyond the mortal plane. It is tipped with the highest grade of platinum.

Effects: Lovecraft’s Spear has the magical power to lock any lovecraftian entities within R'lyeh. It is also very useful in combat situations.

Current Location: The Rabbits Hole.
Artifact 077

Artifact Ref: **Unidentified Radioactive Isotope**

Serial Number: 077

Object Class: Deadly

Internment Information: Artifact 077 was found by a cleanup crew after the explosion of Fukushima.

Description: Artifact 077 is a solid green rock made of an unidentifiable material, possibly some type of Uranium.

Effects: Those who come into contact with Artifact 077 will experience seizures & vomiting, which will quickly escalate into total shutdown of all bodily functions. Within a period of 5 hours, all bodily functions will be reactivated except the brain. The body will then rush at the nearest person as quick as they can and attempt to bite them[1]. A bite from these beings seemingly have the same effect as Artifact 077.

Current Location: Hazardous Materials Zone, Site 8.

Note 1: All living organisms bitten must be terminated as soon as possible.
Artifact 045

Artifact Ref: R’lyeh

Serial Number: 045

Object Class: Location

Internment Information: R’lyeh was discovered when the Artifact Ministry detected a massive burst of Layline energy off the coast of North America.

Description: R’lyeh is a green temple created intirely on a slanted surface. It is completely sunken into the Sargasso Sea.

Effects: R’ley is able to almost completely able to seal old one’s & outer gods within its walls if it is locked using Lovecraft’s Spear.[1]

Note 1: After the awakening of R’lyeh, Necronomical magic began to spill out into the world, but this is attributed to Cthulu.
Ashley Quinlan

**Ashley Quinlan** (a.k.a**Ashley Q.**) is one of the four Ashleys and possibly of Irish ancestry given her surname and red hair.

She is the snobbiest of all of them and is selfish and manipulative as are all of the other Ashleys. Out of all members of the clique, she seems to be Ashley Spinelli's biggest enemy. Just like all of the Ashleys, she has a little sister Brittany and a little brother Tyler. She and the other Ashleys' catchphrase is "scandalous." Ashley Q. is noted to be an excellent kickball player. She usually wears a white blouse, blue jacket, blue skirt, and black Mary Jane shoes.

Voice: Allison

Father: Mr Quinlan

Mother: Mrs Quinlan

Younger Brother: Tyler Quinlan

Younger Sister: Brittany Quinlan

Friends: Ashley Armbruster, Ashley Boulet, Ashley Tomassian, TJ Detweiler (sometimes), Vince LaSSao (sometimes), Ashley Spinelli (sometimes), Gretchen Grundler (sometimes), Mikey Blumberg (sometimes), Gus Griswald (sometimes), Randall Weems (sometimes), Menlo (sometimes), Lawson (sometimes), Scribe Kid, Jordan and Jerome, King Bob, Miss Finster, Principal Prickly, Miss Grotke, and other Third Street School students (sometimes)

Enemies: TJ Detweiler (sometimes), Vince LaSSao (sometimes), Ashley Spinelli (sometimes), Gretchen Grundler (sometimes), Mikey Blumberg (sometimes), Gus Griswald (sometimes), Randall Weems (sometimes), Menlo (sometimes), Earwin Lawson (sometimes), Gelman, Conrad Mundy, Greg Skeens, Sue Bob Murphy, Lazy Kid, Chucko Kowalski, Jocko, Buster, Cheay, Koreo, Kurst the Worst and some of the Third Street School students (sometimes)

Likes: Make overs, fashion, dresses, tea, dolls, looking pretty, making fun of others, popularity, teaming up with Randall and Menlo to do some snitching (sometimes) and teaming up and making trouble with Lawson (sometimes)

Dislikes: Not getting her way, losing, being tricked, not being girly, being framed by troublemakers, being grounded and made fun of by troublemakers (particularly Lawson)
Artifact 033

Artifact Ref: **Tesla’s death ray**

Serial Number: 033

Object Class: Deadly

Internment Information: The Death Ray was discovered by a group of urban explorers deep below the abandoned laboratory of Dr. Nicola Tesla. It fell into the care of the Artifact Ministry 3 days later after a city block was accidentally destroyed[1].

Description: Tesla’s Death Ray looks like a cartoony raygun. It is made out of a mixture of steel & titanium. It is fueled by a tank of Methane.

Effects: When the trigger is pulled, the Death Ray will fire a ray of incredibly hot radiation that can kill an unprotected person in 6 seconds. Do not use near flammable gas or liquid.

Current Location: Vault [Redacted] at the Unnatural history museum.

Note 1: Explosion was later blamed on gas lines. The Ministry helped pay the reconstruction cost.
Artifact 060

Artifact Ref: The **Infinite Power Source**

Serial Number: 060

Object Class: Safe

Internment Information: Artifact 060 was recovered from a power plant in [Redacted], Vietnam after it caused several power overloads.

Description: From the outside, Artifact 060 is a titanium box. On one of its sides, it has several power outlets ranging from household outlets to USB ports. On the other is a *Danger: High Voltage* symbol.

Effects: Artifact 060 is capable of generating an unknown, seemingly infinite, amount of electrical energy. However, Artifact 060 has a habit of overloading anything that is not specifically designed to be powered by it.

Current Location: The Power Generation Room at the Unnatural History Museum.
Artifact Directory

## Operational Information

* Security clearance levels
* Object Classes
* Secure facility locations
* Task Forces

## List of Artifacts

### 001 to 099

* Artifact 001 - [Awaiting De-Classification]
* Artifact 002 - The Perfect Map
* Artifact 003 - The Bag of Holding
* Artifact 004 - The Wand of Fire
* Artifact 005- The Ruyi Jingu Bang
* Artifact 006 - Rasputin’s Heart
* Artifact 007 - The Forge of Hephaestus
* Artifact 008 - Magic Nails
* Artifact 009 - The Looking Glass
* Artifact 010 - The Sword of Cleansing
* Artifact 011 - The Obsidian Tunic
* Artifact 012 - The Claws of Lightning
* Artifact 013 - The Mug of Truth
* Artifact 014 - Amelia Earhart’s Biplane
* Artifact 015 - The All-Seeing Eye
* Artifact 016 - The Magical Antivirus
* Artifact 017 - The Black Knight Satalite
* Artifact 018 - The Poison Apple Tree
* Artifact 019 - The Spinning Wheel
* Artifact 020 - Poseidon’s Trident
* Artifact 021 - The Boots of Hermes
* Artifact 022 - The Masquerade Mask
* Artifact 023 - Zeus’ Thunderbolt
* Artifact 024 - The Shield of Shiriœ
* Artifact 025 - The Bell Witch’s Brew
* Artifact 026 - The Flying Dutchman
* Artifact 027 - The 8 Acids of Mirshí
* Artifact 028 - The Layline Tuning Fork
* Artifact 029 - The Magic 8-Ball
* Artifact 030 - The Horn O’ Plenty
* Artifact 031 - Instant Messaging
* Artifact 032 - The Buddha’s Hand
* Artifact 033 - Tesla’s death ray
* Artifact 034 - The Flight Potion’s
* Artifact 035 - The Roswell U.F.O.
* Artifact 036 - The Bone Key
* Artifact 037 - Chill Drinks Vender
* Artifact 038 - The Bounce Ball
* Artifact 039 - The Hessonite Earrings
* Artifact 040 - The Hat of Uncle Sam
* Artifact 041 - The Bermuda Triangle
* Artifact 042 - Viking Sunstone
* Artifact 043 - Circus Bubbles
* Artifact 044 - The Swordsmans Sash
* Artifact 045 - R’lyeh
* Artifact 046 - The Necronomicon
* Artifact 047 - The Shining Trapezohedron
* Artifact 048 - Rice’s Revealing Potion
* Artifact 049 - Lovecraft’s Spear
* Artifact 050 - Xolotl’s Tablet
* Artifact 051 - Beer Cork Necklace
* Artifact 052 - Freyja’s feather cloak
* Artifact 053 - Noah’s Ark
* Artifact 054 - The Flaming Blade
* Artifact 055 - Nissan Skyline GT-R
* Artifact 056 - The Hilt of Stars
* Artifact 057 - Gemstone Heart Necklace
* Artifact 058 - The Flyswatter of Mwindo
* Artifact 059 - The Penton Dimension Traverser 2000
* Artifact 060 - The Infinite power source
* Artifact 061 - Indestructible Glass
* Artifact 062 - The Labarynth
* Artifact 063 - Clockwork Miniatures
* Artifact 064 - The Alchemy Box
* Artifact 065 - Eon, the Flying Citadel
* Artifact 066 - The Warp Flute
* Artifact 067 - Quicksilver
* Artifact 068 - The Black Obelisk
* Artifact 069 - The Gills of Pontos
* Artifact 070 - Greyhïm’s Bagpipes
* Artifact 071 - Meteoric Silver
* Artifact 072 - Magitite
* Artifact 073 - Glacial Frost
* Artifact 074 - A Taint on Water
* Artifact 075 - The Holy Rosary
* Artifact 076 - Greek Fire
* Artifact 077 - Unidentified Radioactive Isotope
* Artifact 078 - X-Ray Spex
* Artifact 079 - The pharaoh's Wall
* Artifact 080 - The Mark of the Insane
* Artifact 081 - Die Glocke
Artifact 050

Artifact Ref: **Xolotol’s Tablet**

Serial Number: 050

Object Class: Safe

Internment Information: Artifact 050 was braught from the [Redacted] accult store in [Redacted], Utah.

Description: Artifact 050 is a purple & Black sandstone tablet decorated with small pieces of bones.

Effects: Artifact 050 has the ability to detect any deaths in a 134 meter radius. The names of anyone who dies will be inscribed into the stone. The name will disappear after 1 hour[1] or when too many new names are made.

Current Location: Aztec Wing at the Unnatural History Museum.

Note 1: Unless the person is resurrected in some way. If so, the name will be crossed out and will not fade. It can still disappear if too many other names are added.
Artifact 081

Artifact Ref: The **Die Glocke**

Serial Number: 081

Object Class: Deadly

Internment Information: Artifact 081 was found within a Nazi research base in [Redacted], Germany by the [Redacted] squadron.

Description: The Die Glocke is a large metal bell-like machine ingraved with a Nazi swastika. Inside of it is a violet coloured mercury substance[1].

Effects: When the Die Glocke is opened it will release a lavender gas that will form crystals in living tissue, blood would gel & then seperate, and plantlife would melt into grease.

Current Location: The Rabbits Hole.

Note 1: The substance has been nicknamed Xerium 525 & contains large amounts of mercury, cyanide, thorium & beryllium.
Artifact 048

Artifact Ref: **Rice’s Revealing Potion**

Serial Number: 048

Object Class: Safe

Internment Information: Rice’s Revealing Potion was gifted to our agents by the long-dead corpses of three college professors.

Description: Artifact 048 is a misty vial of transparent liquid potion.

Effect: Rice’s Revealing Potion can turn anything magically invisible to a visible form.

Current Location: The Unnatural History Museum, Canberra.
Artifact 019

Artifact Ref: The **Spinning Wheel**

Serial Number: 019

Object Class: Safe

Internment Information: Artifact 019 was found by researchers wedged in the ground a short way away from Artifact 018.

Description: Artifact 019 is a spining wheel made out of mahogany from 500-1000 AD.

Effects: When any type of straw is spun with it, it will result in a type of “Golden Thread” made out of a mixture of gold and [Redacted], making it nearly unbreakable.

Current Location: The Unnatural History Museum, Canberra.
Wonderland

**Wonderland** is one of the many parallel dimensions that run parallel to our own. It is a strange place where the laws of physics do not apply & Artifacts magic is altered. It can be traveled to by Artifact 009.

## Artifact Alterations

When the Artifact Ministry first arrived in Wonderland, one of the things they first noticed was that their Artifacts seemed to have different powers than they normally do.
Artifact 029

Artifact Ref: The **Magic 8-Ball**

Serial Number: 029

Object Class: Safe

Internment Information: This was obtained at a dollar store by Mr. Abe [Redacted]. It was donated to the goverment 2 months later.

Description: From the outside, this Artifact looks like an average 8-Ball filled with a blueish liquid.

Effects: When this Artifact is shaken, a vague prediction will appear in the looking hole. These predictions will always come true.

Current Location: The Unnatural History Museum, Canberra.
Artifact 026

Artifact Ref: The **Flying Dutchman**

Serial Number: 026

Object Class: Weapon

Internment Information: This Artifact is currently under the use of the Splinter Cell, but has been registered as an Artifact into the Artifact Directory.

Description: The Flying Dutchman resembles a shipwrecked British trading ship.

Effects: The Dutchman can sail at incredible speeds on the ocean, and can fly during a full moon. The hull is lined with cannons that fire ghostly cannonballs.

Current Location: Unknown
Artifact 008

Artifact Ref: **Magic Nails**

Serial Number: 008

Object Class: Safe

Internment Information: This artifact was recovered from the private storage of motorcycle repairman [Redacted].

Description: They appear as 9[1] Average-looking nails made out of an unknown metal. They are stored in a dark blue cardboard box with “Enchanté” written on the side.

Effects: Anything with a Magic Nail attached to it will be enhanced by some degree. This effect will wair off in half of an hour. Their are currently only 4 nails that are not in use.

Current Location: The Unnatural History Museum, in Canberra.

Note 1: Judging from the looks of the box, their are suposed to be 10 nails. Where the 10th nail is & what it is being used for remains a mystery.
Dietary Deficiencies

Calcium deficiency

When children don’t have enough milk they suffer from calcium deficiency. This deficiency could be deadly for weakest children.

Protein deficiency

Meal is very important for workers for protein if they don’t eat enough meal they will suffer from  Protein deficiency. When there is animals disease, this deficiency appears for some people.

Vitamin deficiency
Apples could be victims of worms. When it happens, workers suffer from Vitamin deficiency.

Consequences

* The fatigue
* The weakness
* Respiratory problems: incurable
* Acceleration of mutations
* Constipation
* Depression: incurable
* The lack of concentration
* Death

Foremen don’t care about consequences and sanctions fall easier.

When a deficiency consequence is incurable, it means there is no medicine for this and the situation could deteriorate.
Artifact 062

Artifact Ref: The **Labarynth**

Serial Number: 062

Object Class: Location

Internment Information: The existence of the Labarynth was first theorised by acclaimed sizemologist Dr. Leroy [Redacted]. He built an elevator deep into the Earth’s crust, but was never seen again.

Description: The Labarynth is a series of magical tunnels & chambers located just above the lithosphere of Europe & parts of Northern Africa. The tunnels interior range from Greek temple walls to suburban alleyways, and seem to move at random.

Effects: The walls of the Labarynth are ever-changing, opening & closing paths. Time is very strange in the Labarynth, and one could find themselves lost in it for days. Frightened Agents sometimes tell of fearsome monsters inhabiting the pits.
Artifact 043

Artifact Ref: **Circus Bubbles** brand bubble mixture

Serial Number: 043

Object Class: Safe

Internment Information: Artifact 043 was discovered after agents [Redacted] & [Redacted] witnessed a performance of the Magic Circus. When backup arrived, the circus had completely disappeared. Artifact 043 was found where the main tent once was.

Description: Artifact 043 is a red and white striped cylinder of bubble fluid. Bubble fluid seems to be average soap water molecularly fused with isotopes of Helium and Silicone.

Effect: Bubbles created by the bubble mixture are bigger and stronger than any other bubbles. The bubbles can easily hold an adult man inside them. Artifact 043 seems to always be filled to the brim with bubble fluid.

Current Location: The French Offices, Paris.
Artifact 059

Artifact Ref: The **Penton Dimension Traverser 2000**

Serial Number: 059

Object Class: Safe

Internment Information: Artifact 059 was invented by the brilliant Dr. Samuel Penton. He quickly realised how dangerous his invention was & contacted the Artifact Ministry, where he was quickly offered a job at Site 8.

Description: [Redacted]

Effects: Artifact 059 is designed to be able to warp between dimensions using the Interdimensional Frequency Code[1]. However, it cannot change its actual co-ordinance, and will be unable to teleport if that co-ordinance in the other dimension is obstructed.

Current Location: The Fantasy Garage, California.

Note 1: The Interdimensional Frequency Code is a list of dimensions numbered by their energy frequency.
Civilian works

There is lot of different civilian work.

In first, there are the producers and farmer:

* producers of alcohol and grower of alcohol plant
* Alchemists  (the alchemists are an independent corps of army but they are considered as civilian)
* Lumberjack
* Breeder

The ressources handler:

* Transporter of food (they transport the corpses to the industrial class and take the rations they prepare)
* Accountant (they keep the stokes healthy and full and make the account in the warehouse)
* Ressources collectors and distributors (they collect the resources from the producers, the food from the industrial class and stock it, they give the food…)
* Cooker and barman

Entertainer:

* Game manager (they manage all the game between civilian and/or military, they make that rules are respect and that the laws on games and gambling are respect, especially the laws on the gambling. They usually work on the bar and casern and organized contest and different game between the soldiers. A game can take place without them only with 4 people maximum. They travel a lot between territories of Legions and districts)
* Prostitutes (men 10% and women 90%)
* Musicians
Workers

They look very skinny but they are very strong. They all wear the same clothes. Grey pullover (made of cotton or wool), grey trousers (cotton) and leather shoes.

Unlike the other classes (Military and Pure), workers don’t have mutation because they never leave the Industry and the temperature is hot enough to prevent the spread of bacterias and virus. Plus, when the dead bodies are recovered, they are heated before being used as meat.

Workers are divided in all the factories (12.500 per type of factories). They live and die at work or during sacrifices.

Pure's workers:

Workers are people who go to reap some resources and transfer it to the working class. Their life is very controlled by foremen, and some sanctions exist for people who don’t respect strict rules.There are 60 000 workers split up between five jobs(Alchemist, Lumberjack, Miners, Farmer, Breeder).
Foremen

The foremen are the executors of Xypex Garlus' will, assigned from birth, they manage an area and the workers who compose it, manage the internal and external current affairs, they all have an assigned role and at different scales, from the bottom of mine until seconding Xypex Garlus himself. Foremen have the same duties as workers like reproduction. It is less subject to diseases and deficiencies because they eat better which leaves them in better shape and in a better position against the workers.

There are different types of foremen organized in a hierarchy:

-The foremen called "administration" who support Moloch in the administrative and management tasks of Pure's Sacred and resources.

-The foremen who manage a barrack and an area. They must ensure that production quotas are filled in this area and that the barracks receive what it takes to function as food.

-Finally the foremen who manage a mine, a farm or any other place of production individually, it manages quotas, security, the smooth running of its point of production.On found everywhere. He is the closest to the workers, he follows their routine, eats with them. Although he is entitled to more food and services than workers. It is generally him who applies the sanctions because of its proximity and its availability except in exceptional case, whatever the context or the state of the workers, this one must apply the sanction. It transmits the first report on the state of the productions which will arrive to moloch at the end of a cycle of transmission between the different foremen.
Mythology

Moloch is blind god who needs to create a Sacrifice who will feed him. He was sent by Molik in Vice to make him learn about his desire and how much it cost take a life. At the beginning, Moloch creates a first Sacrifice of people with his right hand but actually they only think about themselves and they were primitives. Actually they don’t think about him and don't respect him. His requirement wasn’t respected. Theses actions create the rage of the God. After many hesitations and some tears he destroy the first Sacrifice. The second generation is aware about the story behind the first generation. This generation more educated than the first. And it’s why today they care about the ‘Grand Soleil’ the God wants. When Moloch creates the second generation he made 3 orders (Industry, Pure, Military) and one chief to gouvern one order. The legend said he creates 3 orders because, he also noticed if they have one chief like in the first generation, the government was really breakable.
Clothing factories

These factories receive cotton and wool from the centre and process it to make clothing for the people of the city.

These clothes are different depending on the area and the rank of the person in the hierarchy.

These factories are equipped with large spinners to spin wool and cotton. These yarns will then be woven using impressive machines. The final seams are made by the workers themselves.
Artifact 068

Artifact Ref: The **Black Obelisk**

Serial Number: 068

Object Class: Deadly

Internment Information: Artifact 068 was discovered by a small archeological team in the Sahara Desert.

Description: Artifact 068 is a small, black obelisk constructed out of an unknown magnetic material.

Effects: All magnetic objects within a 82.4 meter radius will be pulled towards Artifact 068. When they interact, their will be a small explosion, and the magnetic object will be destroyed.

Current Location: Site 8. Artifact 068 must be kept in a lead-lined testing chamber at all times. No magnetic objects are to be taken into its chamber without testing authorisation.
Sacrifice

One Moloch’s limb which creates a complete city and where peoples needs to give him their souls to feed him. This city is composed of one ritual names the 'Grand Soleil'. This city is composed of inhabitants names the 'Sacred'.They are composed of 3 orders (Industry, Military, Pure). Each order is headed by a diactator. These days, Industry is comanded by Phileas Griverois, Military by General Kendreid, and the Pure by Zipex Garlus.
Sanctions

Sanctions are imposed by foremen who decides to punish one worker according to his judgement.

They can be:

* [Number] Lashes
* Day(s) without food
* A week without food
* Sacrifice the person ( the prisoner is enclosed for the next event by the Military)
* Sacrifice the father and the child, the mother doesn’t have food during few days or need to go to the nursery buildings several times per week during a month. (only for couples who have a child)
Azura Whacks RecessFan1984 With her Sword

## Summary

Cyber Woo Is Looking at The Battle Stage When RecessFan1984 Is Killed By Azura With Her Sword.

## Transcript

* [Cyber Woo looks in the keyhole to see Azura whacking RecessFan1984 with her sword.]
* Azura: LIAR!!!! (X2) YOU'RE A MASSIVE LIAR AND A NI HAO, KAI-LAN SUPREMACIST RECESSFAN1984!!!!
* (Lucina Hits RecessFan1984's Butt)
* Azura: HOW DARE YOU BETRAYED ELEPHANT012!!!!
* (Azura Hits RecessFan1984's Torso)
* Azura: That's It! I WILL KILL YOU!!!!
* (Azura Hits RecessFan1984's Butt)
* RecessFan1984: Ooooooooooooooooooow!!! Why You Assaulted Me?
* Azura: That's What You Get For Betraying Elephant012
Artifact 005

Artifact Ref: The **Ruyi Jingu Bang**

Serial Number: 005

Object Class: Weapon

Internment Information: The Ruyi Jingu Bang was found floating in the river by a group of rice farmers in Japan. It was swiftly and silently confiscated by the Kaiju Killah Corps.

Description: The Ruyi Jingu Bang is a staff of varying size made of an unknown heavy material. Both sides are tipped with low-carat gold.

Effects: Those who hold the Ruyi Jingu Bang can change its size freely, from the size of a toothpick to the size of a skyscraper. No matter its size, it always weighs 7000 Kg, making it impossible to lift without assistance.

Current Location: Vault 2 at the Unnatural History Museum. Formerly Heavy Storage at the Japanese Offices.
Sacred

Sacrifice's inhabitant. They're not speak with words, they're telepaths. They live in this city since 40 years. They're divided in 3 order(Military,Pure,Industry) wich are controlled by 3 differents chiefs. Each order needs to cooperate with others to live in the city. They must deliver a precise number of 30 years old persons to pass a 'Grand Soleil'. They are aware about the first generation which existed. They don't think a lot of this generation but some people of this world seems like really sensitve about this destroyed generation.
Pure's mutations

After working a lot in mines, a little area with some people, miners get a disease which transforms them. This disease is very contagious, today all workers have this (except children which are cure by medicinal plants). It could be explained by workers lives all time together and medicinal plants are rare.

The transformation progress by steps:

1. Arms
2. Chest
3. Head
4. Chest

Members become stronger, some hairs appear on it and they shrink a little. Muscles are very developed.
Farmer

They have to maintain (against worms) and harvest foodstuffs before sent it to factories.

What they do during the day:

1. Wheat: harvested in winter, contain starchy, very useful for manual works
2. Beans: harvested in summer, vegetable which gives fibres, necessary to the digestion
3. Apples: harvested in spring, give some vitamins which help for manual works and to keep good health.
4. Potatoes: harvested in autumn, it’s very easy to keep it during the year.
5. Medicinal plant: harvested in spring, used by alchemists to help of the good development of children (without mutations), but hard to maintain so only a few quantities can be harvested.
6. Cotton: Harvested in summer. It’s used to make clothes
7. Ginger: Harvested in winter. It’s used to create medicines to increase women fertility.
Task Forces

**Task Forces** are specialised groups within the Artifact Ministry that handle everything from dangerous Artifact containment to cleanup duty. They vary immensely in size, designation, and location.

## List of Operational Task Forces

### Thunderclap Squad

One of the Ministry’s most successful multi-purpose Task Force’s. It is made up of only 5 members.

### Treasure Hunt

An elite Artifact collection team that originally obtained some of the Ministry’s most used Artifacts.

### The Janitors

The Janitors are the Ministry’s #1 cleanup crew for any incident.

### The Deadheads

This team is tasked with memory alteration procedures. It was originally called Forget-Me-Not, but the Ex-military leader decided it wasn’t manly enough.

### U.S.P.D: United States Police Department

This America-based group is trained to impersonate police officers and specialise in covert interception of Artifacts.

### Cute Rabbit Corps.

This covert all-woman task force jumps in to action to stop terrorist’s attacks all around the world.

### Kaiju Killah Corps.

The Artifact containment squad for the Japanese branch. They are also one of the best at damage control.

### Bermuda Flyers

The Task Force assigned to the Bermuda Triangle. They mainly attempt to track all boats and planes traveling through it.

### Devils Due

The Devils Due is an elite task force trained to apprehend criminals using Artifacts. Their symbol is a cartoon demon holding a double-barrel shotgun.
General Kendreid

Lastest painting of the Supreme General Kendreid

Kendreid was elected fifteen years ago. He is forty-two years old. He is thin and do not have a very athletic corps. He almost nether fight in is all carrier, he always prefer to talk. He gain the respect of his pair by his intelligence and his strategic sense of war. He choose the Legion of the Eagle. He never was really ambitious, until the day he was elected Captain. At this time, he starts to talk a lot with his lieutenants. Most of them was talentuous soldiers, and for him, most of the captains did not deserve their post. By allying with a powerful captains and a lot of promising lieutenants and the hunters, he starts a purge of all the ungrateful and lazy captain. The general of that time was the General Velduin, from the Legion of the Stag. He did nothing for stop the purge and the intern war among it’s captains.  Five month later, when only twenty captains were still alive, he was elected general with the unanimity, but Velduin was still the general. He defy Kendreid in a death combat for end this dark times. Kendreid show of with his own falcon. He send it to fight Velduin. Velduin died, the eyes eat by the bird a few days later.
Molik

**Molik** is the old Moloch’s brother and they always fought against because Moloch thinks he can take any souls he wants to feed himself. Actually **Molik** doesn’t agree and after many millenary he understands he couldn’t change the small mind of his brother, so he blind him and he sent him to an alone land names Vice which seems like a prison for Moloch.
Chiefs

A chief is a leader of one order, a chief don't die at 30 like Sacred. He dies of old age. A leader needs to federate his order, because sometimes we can see revolutions if the Sacred feels that the governement is volatile. Today the Industry is headead by Phileas Griverois, The Pure by Zipex Garlus and the Military by General Kendreid.
Zipex Garlus

Born in the Pure and assigned foreman, Neville Blanc is a workaholic from childhood, knowing he his well positioned in society, he does everything to be up to the task that was given him, serve Moloch. Foreman in charge of managing an iron mine, Neville was known for his steadfastness and selflessness in his work, after a year spent in the mine, he was promoted to the management of the barracks mines, with hundreds of workers at his command. He climbed the ladders until he became the right arm of Talric Busque, the chief appointed by Moloch. Active, it turns out to be indispensable and it is thus designated next leader. So when Talric Busque dies, Neville takes the name of Zipex Garlus to differentiate himself as a leader, and no one disputes his accession to power. Immediately his goal is to increase productivity, for this he orders all the foreman to be more urgent and brutal against the workers, to increase the quotas as well as the working time. In fact production increases, but Zipex is paranoid although no one can dispute it.

Some physical precisions: normal build, good musculature, white-beige skin, thin face, long black hair, long black jackets open at the front and dragging to the level of ankles,. Underneath he has a brown shirt, an orange-brown scarf-tie, various badges on the shirt, orange-brown striped brown canvas pants, leather shoes, leather gloves.
Legions

They are 5 Legions:

**Legion of the Horse**

* They have the all the horses of the military classe
* They have the biggest forest.
* Their method of executions (for dissident soldiers) is the spread out the member of the soldier with horses.

**Legion of the Wolf**

* They have the biggest infected zone (alchemist part of the city doesn’t count)
* They raise combat wolves doped with medicine, make some of them big enough for being mount
* Their method of executions (for dissident soldiers and civilians) is to make the condmn fight a wolf with a simple knife. If the soldier survive, an other wolf is send on the arena of execution.

**Legion of the Dog**

* Most of the soldiers have their own dog
* Their captain don’t wear the usual captains uniform
* They intervened during the rebellion of 150 workers of the purist class, sending 3000 mens. The battle was won in less than 1 hour.
* Their method of executions (for dissident soldiers and civilians) is to make the soldier run will he is chased by dogs. No one ever survive that.

**Legion of the Eagle**

* The betters soldiers raise can their own bird of prey,
* They have the largest numbers of civilian.
* Their method of executions (for dissident soldiers and civilians) is to attach the soldier to a tree a make him bleed, then send a dozen of hungry bird of prey eating him.

**Legion of the Stag**

* They use bow and crossbow but no gun and powder
* They train and raise mountable stag.
* Their method of executions (for dissident soldiers and civilians) is to impale the dissident with the wood of a stag.
Miners

They dig and collect stones and minerals then send it to factories.

What they do during the day:

1. Stones: Use to build houses and administrative buildings
2. Iron: Use to create some weapons, tools and the outside of machines
3. Gold: Very rare ore, use to build the inside of machines
4. Silver: Very rare ore, use only to create jewellery.

Wagons (towed by two humans) can carry minerals and stones to factory.

Mechanical arms are used to dig faster, they are handled by four humans.
Prominent personalities

**Abbas**:

Abbas was born like all the other children in the "nursery" of the alchemists, he grew up and at 10 years old started working as a miner, being of weak constitution he worked slower than the others and took more breaks, he was beaten many times and deprived of food. As this treatment became unbearable for him, at the age of 15 he brought together several workers and began to form a rebellion against the "managers" who exploited them. After 3 months of preparation (scouting, recruitment and material recovery), they waited until the end of the work to blow up some passages, and with other screes, they made barricades, killed all the foremen and prepared to fight against the military class that sent their soldiers to quell the rebellion. After a battle that was quickly won by the soldiers (legion of the dog: 3000 men), the surviving rebels were gathered in one place, and to avoid all perishing they decided to denounce Abbas who was taken to the prison reserved for outlaws to be sacrificed. He was sacrificed two weeks later.

**Idriss:**

Idriss was born like all the other children in the "nursery" of the alchemists, he grew up and at 10 years old started working as a lumberjack. His strength and endurance made him an excellent lumberjack. At 19 years old he did as much work as 3 new loggers combined... His work was noticed by the foremen who decided to make him a propaganda icon in order to show the other classes what they were capable of but also to motivate the other workers to surpass themselves. In order to further motivate the workers, the "big boss" decided to promote Idriss to the rank of foreman. A position he still holds today at the age of 25.
Moloch

**Moloch**, Molik’s brother is an egocentric God who thinks the souls needs to feed him, and after a fight with his brother,he was defeat and he couldn’t feed him in another way anymore. His brother Molik sent him to Vice to let him understand even if something is good he cannot destroy life of people just for his passion of souls. The unique way, he can satisfy his wish is create a world with himself and each time he makes it he let a part of his life in the creation of a Sacrifice.
Artifact 023

Artifact Ref: **Zeus’ Thunderbolt**

Serial Number: 023

Object Class: Deadly

Internment Information: Zeus’ Thunderbolt was found at an archeological dig site near Mt. Olympus, the same digsite Artifact 020 and Artifact 021 were found.

Description: Zeus’ Thunderbolt is a short bolt of thunder held within a leather strap.

Effects: The holder of Zeus’ Thunderbolt can extend and compact the thunderbolt however they choose. It can also let out a massive beam of electrical energy that can destroy a city.

Current Location: Vault [Redacted] at the Unnatural History Museum.
Phileas Griverois

Phileas which giving orders

Philéas was born in a nursery, and like all others newborns, he knows neither his father nor his mother. He is raised by nurses and very quickly, turns out to be very intelligent. He then learns to work on the machines of metallurgy factories from 4 to 8 years old. He then entered the world of work, and very quickly, he proved to be a very good speaker, giving courage to his partners. He was also very strong, he alone could operate a machine that usually required 3 men. These personality traits earned him a good reputation among other workers.

On the day the former leader died, elections were held to nominate a new leader. With no surprise, Phileas took this position as a chef at the age of 12. But, as a new leader, Philéas was entitled to more privilege than his comrades, better food, a place to sleep, eat and relax for him alone. These "riches" went to his head so much that he forgot where he came from and a hatred for poverty and his former classmates grew in him. He couldn't bear the thought that he might have been like them one day.  To free his hatred and feel powerful, he took pleasure in summoning young workers to torture them, without killing them so as not to displease God, and then sending them back to work in the factories. Of all the chiefs there have been, Phileas is the bloodiest and most mentally disturbed. Besides, he's getting older and he knows it. So he increased his rate of torture to get his fear of death out of his mind.

He has a strong body, big nose, clever, scar on his hand.
First Generation

The first genaration was Moloch's left hand but actually Moloch thinks if they were primitives they will obey his desire. But they were only focus on themselves and they don't understand what they have to do and this was really useless to Moloch. So he tries many times to make them advance but they were not prepared to evolution and his hungry was increasing so he decide to destroyed it. Then he was really weak, so immediatly he build the second generation with his right hand and today the Military can observe the abandonned place.
Food factories

These factories receive their raw materials from the Pure. They are often vegetables and fruits (wheat, beans, apples and potatoes) and meats (sheep, cows, chickens). But, food factories also take care of humans who die outside the 'Grand Soleil' because the bodies are recovered to be transformed into edible meat exclusively for the army, except in the event of famine.

These factories do not have many machines, only large slaughterhouses, and storage facilities, but most of the work is manual.
Pure's housing

All workers live in the same types of apartment: a room with a bed, a table and a fire to cook.

In this buildings, there are baths and latrines reserved for residents. Foremen check all mornings if nobody stays in his bed.

A group of houses makes an allotments, workers are split up in, according to their job (minors with minors etc…).
Pure

Headead by Zipex Garlus, this order is the center of the city. This order is responsible of the ressources of the city. There are 60 000 workers split up between five jobs. Pure's workers are people who go to reap some resources and transfer it to the Industry. They are very poor so wear poor clothes. Their life is very controlled by foremen, and some sanctions exist for people who don’t respect strict rules. They are very busy at typical days with their jobs. Few workers are famous by their act in the entire city. But one time per week they have a day of rest and they make fests for the new year. Like Military, they suffer from mutations and only nursery can heal that (for children only). They live together in allotments. Their daily lifes are very hard so to survive some illegal activities exists. All of Sacred eat the same food

Some rules in this order :

* A worker must be effective (according to the judgment of foremen)
* Go to the prayer during the rest day
* Couples and sexual acts are forbidden outside the Childbirth buildings
* Abort is forbidden
* Don’t respect the working time
* Obtain food from the black market
* They can’t go outside the town when they don’t work.
Nursery

Thsi building made to give birth to children. Only women can access this building. The children are educated from birth to the age of 8. then they start to work in factories (the same factory as their father but they don’t know it). The children don’t know their parents to not create affective links between them (so if someone dies at work, it will not affect, or less, the others mind).

Women take medicines made by the alchemists to increase the fertility.
Artifact 047

Artifact Ref: The **Shining Trapezohedron**

Serial Number: 047

Object Class: Deadly

Internment Information: Artifact 047 was detected within the forest of [Redacted] by Artifact 046.

Description: The Shining Trapezohedron is a black diamond of unnatural quality stored in a hexagonal box crafted from bronze & gold.

Effects: Those who hold the Shining Trapezohedron will be haunted by the Haunter of the Dark, who is actually a manifestation of the god Nyarlathotep. If a human body is sacrificed to the Shining Trapezohedron, the sacrificer will gain knowledge of the arcane worlds.

Current Location: The Rabbits Hole.
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Arthur and Joseph argue too much while going crazy/Arrested (Deleted Scene)

This is a Deleted Scene from Arthur and Joseph Read argue too much while going crazy/Arrested.

## Transcript Prepared

Officer Scooter: Arthur and Joseph Read! You kids are under arrest for arguing while going crazy in your house and scaring peoples, your parents, your brothers and your sisters with your big teeth, including the Vyond Multiverse! You both are going to jail for 500 years! In the Police Car now, you madmen!

Arthur and Joseph Read: put us down you stupid Police Officer! I hate Arthur because he's talking back to me!/I hate Joseph because he's talking back to me! We don't want to go to jail!
Pure's typical day

**Typical day:**

* Wake up at 6 a.m
* Break of 5 minutes each two hours
* A lunch break of 30 minutes at 2 p.m
* Work  up to 9 p.m
* End of work and free time for the rest of the day.

**The day of rest:**

* After seven days to work, workers have a day to take a break.
* Mandatory prayer from 8 a.m to 12 a.m
* 12 a.m, lunch is shared between the community
* Free time until the next day
Childbirth buildings

Childbirth buildings:

The childbirth buildings is an area where men and women come, they make fertility tests if the test is positive they can enter in a waiting room. Others are forbidden to come for the rest of their life**.** For others, one man and one woman enter into a room which is separate in two parts.

They can’t see the others and they must to quickly have sex by holes, and finally go outside. Workers must do that one time per month to perpetuate humanity.

After that the woman, if she becomes pregnant, continue to work but they are less sanctioned and stop to work after 7 months. After the childbirth, the child go to the Pure's nursery