Jupiter Class Battlestar

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The Jupiter Class battlestar is a Colonial capital ship that combines the functions of an aircraft carrier and a battleship. It was designed and deployed after the outbreak of hostilities between the Cylons and Colonials. A few ships of this class remain in service over 40 years after the end of the Cylon War; however, most were retired.

The class was designed and deployed by the Colonial Fleet in the early days of the First Cylon War, quite possibly as part of the Articles of Colonization, with 12 ships initially being built by, and representing, each of the Colonies (Miniseries). They included: Galactica, Columbia, Athena, and Archeron. They formed the lead ships of Cylon War era Battlestar Groups, and were represented in almost every major engagement of the War.

The original battlestars were space-going leviathans of more than 4700 feet (1400 meters) in length, designed to tackle the Cylon threat head on. They featured powerful gun batteries that ran up the center of the hull, numerous point defense turrets, and many missile silos, but their main show of force came from the multiple Viper stacks housed in the flight pods. Initially, these stacks ran multiple stories, but were removed as the war died down (TRS: Blood and Chrome, Razor Flashbacks).

Unfortunately, the class didn't hold up well to the Cylon threat, with only the Galactica, Athena, and a third unnamed ship surviving the war. Despite this, newer Jupiter Class ships were built, with newer technologies, which still remained in service at the time of the Fall of the Colonies.

Eventually, the class is phased out in favor of the smaller Valkyrie type battlestars, and the newer Mercury class battlestars, however was inadvertently survived by the Galactica for nearly 5 years after the Fall of the Colonies.

**Purchase TN:** 3,824 (To Build) 2,549 (New) 1,699 (Used)

**Restriction:** Mil (+3)

• • Capitalships require the Pilot Starship Skill to be operated.

• • Many capitalship have vehicle mounted weapons, these vehicle weapons require the Vehicle Weapon Proficiency feat.

• • A capitalship can forgo all standard attacks (not including automated weapons witch function normally) to provide heavy covering fire. In a radius around the capitalship equal in size to its own fighting space, this area is counted as rough terrain to enemy vehicles costing double movement to move. This area also grants a +2 bonus to defense to all friendly vehicles. (Vehicle Trait)

• • *Sectional Construction:* A Battlestar gains a +2 bonus to damage control checks.

• • *Flight Deck Pods:* 14 Viper Launch Tubes on each hanger pod.

• • *Electronic Warfare Resistant:* A Battlestar has subdivided systems. Everything from command and control down to environmental systems are subdivided, and fire-walled with the absolute minimum of digital networking and computer equipment. This grants the Battlestar’s crew a +5 bonus to checks made to resist hacking or other electronic warfare.

***Accommodations***

• • 200 Luxury Accommodation • • 6,000 Dorm Accommodation • • 10,000 Spartan Accommodation

***Facilities***

• • 2x Brig (PL 5) • • Command Salon (PL 6) • • Diplomatic Facilities (PL3) • • 2x Dojo / Training Area / Gym (PL3) • • Hospital Deck (PL 4) • • 4x Maintenance Bay (PL 4) • • Chapel (PL 2)

***Structure Traits***

• • 8x Docking Clamps (PL 4) • • 8x Hanger Bays (PL 4) • • Escape Pods (PL 6) • • 8x Vehicle Racks (PL 5)

***Power System***

• • Fusion Generator (PL 6)

***Vehicle Systems***

• • 120x Fuel Tanks (PL 5) • • 2x Rocket-Jet Space Engines (900 meters) (PL 5) • • 2x Rocket-Jet Space Engines (800 meters) (PL 5) • • Maneuvering Thrusters (PL 5) • • R.C.S. (Reaction Control System) (PL 5) • • Fuel Economizer (PL 6) • • RAM Scoop System (PL 6) • • Navicomputer (PL 6) • • Hyperdrive, Class 6 (PL 7) • • Automatic Fire Control System (PL 5) • • Internal Comm System (PL 5) • • Life Support System (PL 5) • • Radio Transceiver (PL 5) • • Data Spool Computer Systems D.S.C.S (PL 5) • • Class III Sensor Array (PL 6) • • Depolarizing Charge (PL 6) • • Gravity Field Generator (PL 6) • • Proximity Sensors (PL 6) • • Collision Detection Sensors (PL 6) • • Grappling Cables (PL 6) • • Subspace Communication Array (PL 7) • • Stellar Navigation System (PL 7) • • Damage Control System (PL 5) • • Anti-Accident System (PL 6) • • Point-Defense System (PL 6) • • Radiation Shielding (PL 6) • • Self-Destruct System (PL 6) • • Interceptor Missiles (PL 6) • • Missile Lock Alert (PL 6) • • Targeting System (PL 6) • • Battleship Weapons Coordination Computer (B.W.C.C.) (PL 6) • • Flake Guns (PL6) • • 16x Missile/Torpedo Launcher, Heavy (PL 5) • • 16x Rail Cannon, Heavy (PL 6) • • 2x Mac Gun, Heavy (PL 6) • • 16x Autofire Module (PL 6)