Character Attributes

## Basic Attributes

**Strength Value** (STR / 筋力値): Affects the character's physical defense and accuracy value. For warriors, **Strength Value** is the main attribute, so it also affects the maximum and minimum attack power of warriors.

**Agility Value** (AGI / 敏捷値): Affects the character's crit value and evasion value. For archers, **Agility Value** is the main attribute, so it also affects the maximum and minimum attack power of archers.

**Intelligence Value** (INT / 知力値): Affects the character's magical defense and MP regeneration. For mages, **Intelligence Value** is the main attribute, so it also affects the maximum and minimum attack power of mages.

**Stamina Value** (STA / 体力値): Affects the character's maximum HP and patience value.

## Combat Attributes

Combat attributes affect the character's damage dealt and taken.

**Maximum HP** (MAX HP / HP上限): HP that the character has at the start of the battle. When HP reaches 0, the character becomes defeated.

**Maximum MP** (MAX MP / MP上限): MP that the character has at the start of the battle. If the character does not have enough MP, then the character will not be able to activate the skill.

**Minimum Attack Power** (MIN ATK / 最小攻撃力): The lower limit of the character's attack.

**Maximum Attack Power** (MAX ATK / 最大攻撃力): The upper limit of the character's attack.

Attack power value for each attack is randomly determined between the minimum and maximum attack power.

**Defence** (DEF / 防御力): Decreases the character's damage taken.

**Physical Defense** (P. DEF / 物理防御力): Decreases the character's physical damage taken from warriors and archers.

**Magical Defense** (M. DEF / 法術防御力): Decreases the character's magical damage taken from mages.

**Defense Penetration** (PEN / 防御貫通): Ignores the enemy's defense.

**Physical Defense Penetration** (P. PEN / 物理防御貫通): Ignores the enemy's physical defense.

**Magical Defense Penetration** (M. PEN / 法術防御貫通): Ignores the enemy's magical defense.

**Accuracy Value** (ACC / 命中値): When the character attacks an enemy, decreases the chance of the character's miss (when the character's miss, the enemy will not take damage).

**Evasion Value** (EVA / 回避値): When an enemy attacks the character, increases the chance of the enemy's miss (when the enemy's miss, the character will not take damage).

**Crit Value** (CRIT / 会心値): When the character attacks an enemy, increases the chance of the character's critical attack (when the character's critical attack, the enemy will take a lot of damage).

**Patience Value** (PAT / 根気値): When an enemy attacks the character, decreases the chance of the enemy's critical attack (when the enemy's critical attack, the character will take a lot of damage).

## Special Attributes

Special attributes affect the character's damage dealt and taken.

**HP Absorption** (HP ABS / HP吸収): When the character attacks an enemy (except when the enemy is defeated), a certain amount of damage is converted into the character's HP (except when the character has **Bleeding**).

**Maximum HP Regeneration Rate** (HP RR / HP最大回復率): The character regenerates a certain amount of HP each turn before the attack.

**Damage Reflection** (DMG REF / ダメージ反射): When the character takes damage, it reflects a certain amount of damage to the enemy (if the damage taken is higher than the character's HP, the reflected damage is determined by the character's HP).

**Damage Reflection Resistance** (DMG REF RES / ダメージ反射耐性): When the character attacks ana enemy, decreases the character's reflected damage taken.

**Physical Critical Damage** (P. CRIT DMG / 物理会心ダメージ): Increases critical damage of warriors and archers.

**Physical Critical Damage Resistance** (P. CRIT DMG RES / 物理会心ダメージ耐性): Decreases critical damage of enemy warriors and archers (can be decreased up to 150% non-critical damage).

**Magical Critical Damage** (M. CRIT DMG / 法術会心ダメージ): Increases the critical damage of mages.

**Magical Critical Damage Resistance** (M. CRIT DMG RES / 法術会心ダメージ耐性): Decreases critical damage of enemy mages (can be decreased up to 150% Non-Critical Damage).

**Abnormal Status Effect Resistance** (ABN RES / 状態異常耐性): Decreases the chance of inflicting the **Debuff** and **Sin Status Effect** on the character.

**Ignore Abnormal Status Effect Resistance** (IGN ABN RES / 状態異常耐性無視): Increases the chance of inflicting the **Debuff** and **Sin Status Effect** on enemies.

**Experience Gain** (EXP GAIN / 経験値獲得), **Copper Gain** (CPR GAIN / 銅貨獲得), **Equipment Gain** (EQUIP GAIN / 装備獲得): These are attributes exclusive to the warlord. Some vice generals may increase these attributes of the warlord.

## Resonant Attributes

Resonance attributes are attributes that unlock when vice generals reach a certain number of awakenings.

Vice Generals with resonance attributes decrease certain types of damage.

## Growth Attributes

Growth attributes are exclusive to vice generals.

**Awakening Limit** (AWK LIM / 覚醒上限): This is the maximum number of times the vice general can be awakened. Awakening increases combat attributes and unlocks certain skills. The awakening of the vice general can be completed in the **Training** section on the vice general lineup screen.

**Upper Learning Limit Growth Rate** (LRN LIM GR / 育成上限値の成長率): Affects the value of the increase in upper learning limit when the level of the vice general is increased. The learning of the vice general can be completed in the **Learning** section on the vice general lineup screen.