recursal/Fanatic-Fandom huggingface dataset:
Ghast

Game of Origin
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## **Enemy Info**

Ghasts a horrid ghost-like entity that calls The Nether it’s home. This hell like area is like heaven for Ghasts as they float on by looking for adventurers to kill. Their presence is betrayed by their telltale cry that sounds like a child whining, but if you can’t find them fast enough they’ll have fired a fireball at you to burn you alive.

## **Fight Pattern**

Much like in Minecraft, Ghasts float about through whatever area they’ve spawned in looking for someone to attack. When they're near, you’ll always know it by the whining sound they emit warning you to either get ready, or to run.

## **Attacks**

### **Fireball**

With a target in sight, a Ghast will fire a fireball straight for you. Strong or reflective attacks can send the fireball flying right back at the Ghast and damage it. Two reflected fireballs are enough to KO a Ghast if you haven’t inflicted any other damage on it.
Hien

Chance of Appearance
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## **Assist Trophy Info**

Hien is a samurai and the Prince of Doma, a kingdom under control of the Garlean Empire, who was forced into hiding when the Doman Resistance fell. After participating in the Naadam with the Warrior of Light, Hien decided to come out of hiding to lead the Doman people in another resistance where he would be backed up by the Scions. After a successful attack on Doma Castle and the defeat of the activating imperial viceroy, Yotsuyu, the nation of Doma was freed from Garlean control. As thanks for their help, Hien would then aid the Scions in their next goal; liberating the nation of Ala Mhigo from the Garlean Empire.

## **Mode of Assistance**

Hien will run and jump around the stage seeking down opposing fighters before attacking them with his Samurai techniques. The different attacks Hien can use are as follows:

* **Hakaze** - A swift attack where Hien will swing his katana downwards before quickly following up with a sideways slash.
* **Shifu** - Hien will leap up into the air as he swings his sword with him hitting opponents in his range up into the air with him. Hien will then follow up this attack by swinging his blade downwards as he carries opponents with him back down to the ground.
* **Fuga** - A slower move compared to Hien’s rapid sword swings, Hien will swing his sword once horizontally with extended range to hit enemies who are a little farther away than his normal melee range.
* **Midare Setsugekka** - Hien’s most powerful attack, for this attack Hien will charge up his blade as frost appears on the ground beneath him and on his sword. Hien will then make two powerful slashes with his katana with the first being an upwards slash followed by a sideways swipe with each hit having an extended range. While each slash has a good amount of knockback to it, if an opponent is immediately in front of Hien then the first hit will actually keep them in place allowing them to be combo’d by Hien’s second slash for additional damage.
Fungi Forest

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## **Stage Info**

As one might expect from a place called Fungi Forest, this area has a lot of mushrooms in it. Some small, some large, and one of them is gigantic! The Fungi Forest features a large cuckoo clock which can change time from night to day and vice versa. Doing so can change what areas can be accessed and how enemies behave. After feeding some bananas to Scoff, Dogadon can be found here waiting to get his revenge against the Kongs.

## **Stage Layout**

This stage takes place in front of the giant cuckoo clock in the Fungi Forest. A pendulum hangs down below slowly ticking time away. The pendulum does not have an effect on the match however other than slowly changing time in the background from day to night to day again. There are two mushroom platforms to the left and right that can be fought on top of. These mushrooms aren’t just normal platforms though. When a fighter jumps off of them they’ll get an extra bounce in their jump and be propelled higher into the air.

## **Soundtrack**

* **Donkey Kong 64**
	+ Angry Aztec
	+ Battle Arena
	+ Dogadon Battle
	+ Dogadon Rematch
	+ Fungi Forest Race
	+ King Kut Out
	+ Main Menu
	+ Monkey Smash
	+ Rambi’s Theme
	+ Staff Credits

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this stage!
Freezie

Game of Origin
 Release Date of Origin
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## **Item Info**

The Freezie is an icicle enemy known for being extremely cold. During Mario and Luigi’s plumbing days they would occasionally run into Freezies. If the Freezies weren’t eliminated before they could reach the center of a platform they would cover the entire thing in ice making it very slippery. In later appearances Freezies would be used as hazards that would make anything freeze when touched.

## **Item Usage**

As an Item, the Freezie will slide from one end of a platform to another instead of falling off to whatever is below the platform. When picked up and thrown the Freezie can deal a good amount of freezing damage to an opponent while also trapping them in a block of ice and sending them flying up in the air. While trapped, opponents can’t move and need to wait until the frozen effect ends. Freezie items can be attacked and destroyed and if anyone is within melee range of a Freezie when it breaks they’ll take 2% damage, but won’t be frozen or receive any knock back.
HP Banana

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## **Item Info**

HP Bananas are a delicious treat that any Mii can enjoy. Eating one will not only make you feel refreshed, but will also restore HP to the Mii that eats it. By default, HP Bananas will restore just 20 HP, but as Miis eat more and more bananas, the amount that they’ll heal will increase. This caps out at 500 HP after eating 500 Bananas. Nobody tell Donkey Kong!

## **Item Usage**

When a fighter picks up an HP Banana they’ll heal themselves of 20% damage. However this only works if the fighter has already taken 20% damage or more. If a fighter has taken less than 20% damage then the HP Banana will disappear into their pocket and appear next to their Damage % on the HUD. The HP Banana will remain there until the fighter reaches 20% damage. At that point they will automatically eat the HP Banana and heal 20% damage.
Gyromite

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## **Stage Info**

Gyromite is one of two NES video games that came packaged in with the Nintendo peripheral R.O.B., the other being Stack-Up. Using the R.O.B. peripheral a player can control the movement of the red and blue pillars in each level moving them up and down as they also control Professor Hector moving about each level trying to collect all the pieces of dynamite.

## **Stage Layout**

This is a stage that each time you launch it can look differently and every 1-2 minutes the stage will fade to black with just a single platform, before a new layout of the stage will fade on in for you to fight on. Using the attached picture as an example, the stage is a mid-air one. Sometimes you may see steel girders on the left and right edges of the stage but when a player gets near them they will become translucent as if they weren't ever there, because they weren't. You can walk right on through them as well as be thrown right through them. This also applies up at the top of the stage where it displays the name of the game and the score. In some layouts there will also be pits in the bottom of the stage that you can fall through.

## **Stage Hazards**

### **Pillars:**

At random intervals, the blue pillars and red pillars can raise up and down. This can create new walls and at times block off small portions of a stage. Red Pillars will all move at once together. Blue Pillars will all move at once together. Red and Blue pillars will never all move together at the same time and the two different colors of pillars don't have to move in an alternating fashion of Red-Blue-Red-Blue. It could just as easily go Red-Blue-Blue-Red-Red-Red-Blue-Red. Be careful of being too close to these pillars when they are moving because if you are caught between them and either the floor or ceiling as they close in, you will be hurt for a very large amount of damage and knockback.

### **Smicks:**

Those little bird things on the stage are called Smicks and they do not always appear on every layout of the stage. When they do though, they will roam back and forth on whatever platform they spawned in on very similar to a Goomba. If a player gets too close to one the Smick will swipe at them for a minor amount of damage. They can also be picked up and thrown by a player for a larger amount of damage or just thrown off the stage entirely if you're sick of the damn things.

## **Soundtrack**

* **R.O.B. Series**
	+ Test Mode
	+ Stack-Up/Gyromite - A remix of various music tracks from Stack-Up and Gyromite including Gyromite's "Title Theme", Stack-Up's "Title Theme", "Memory Mode", "Direct Mode", Gyromite's "Level Theme" and finally Stack-Up's "Bingo Mode". [SSBB]
* **Gyromite**
	+ Game A BGM
	+ Game B BGM
Disco Kid

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## **Assist Trophy Info**

As his name implies, this kid loves disco! It's reported that Disco Kid blasts this punchy music from out of his car's massive stereo system when he isn't striking a move in the club... or the ring! Little Mac takes this cocky character on as part of his journey to the championship.

## **Mode of Assistance**

Disco Kid immediately begins to dance towards his opponents, twisting, twirling, and finger-pointing as he dashes across the stage. He will pose after every successful hit, confidently slamming one heavy-hitting fist into his foes at a time. Like all other *Punch-Out!!* boxers, he has a couple of primary ways of attack: a left jab and a right hook. His flamboyant poses are more varied! An air of pompous confidence begets the fighter as he shouts "Here it comes!", "Have a taste of this!", or "Discotastic!" between each punch. If he misses his mark, he might whirl around, falling to the floor in defeat for a few moments before getting right back to it. Between it all, he never loses his trademark smile, even if you manage to send him out of the ring.
Fruity Factory

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## **Stage Info**

Found deep inside the Juicy Jungle there lies a factory where various fruits are processed. Donkey Kong and the rest of the Kong family make their way through this factory dodging cleavers, juicers, spinning blades, Chompasauruses, and many other threats.

## **Stage Layout**

Fruity Factory is a bit of a hazard heavy stage which makes it undesirable for competitive matches. That said there is fun to be had with its layout when hazards are turned off. The main platform in the middle consists of two connected conveyor belts which by default do not move. On the left and right are two large sliced melons which can be stood on as platforms. Above them are two drills which when inactive can go past them without a problem. Atop each of these drills is a solid platform that’s safe to stand on. Up above is a larger platform that you can stand on and pass through should you wish.

## **Hazards**

### **Conveyor Belt:**

The conveyor in the middle can turn on at various points which would take anything standing on it to the left or right depending on which way the conveyor belt is moving. This isn’t a very fast conveyor belt so you can definitely run against its movement if you want to. Some of the slower characters however may have trouble especially if they’re just using their walking speed.

### **Fruit Chopper:**

Represented by the red line in the middle of the conveyor belt, this large chopping knife will at times swing downward and slam into the conveyor belt trying to chop in half whoever is there. This deals moderate damage and knockback. The knife will wobble slightly to indicating the incoming hazard before it swings down.

### **Fruit Drills:**

While normally passive and safe to go through, once the drills start spinning anyone who makes contact with them will take several hits of damage. When the drills press downward against the melons below it it will carry the platform atop them with them. A player who is standing on the melon when the drill comes down will be most unfortunate as they are dealt considerable damage and sent flying as each spin of the drill hurts them more and more.

## **Soundtrack**

* **Donkey Kong Country: Tropical Freeze**
	+ Frosty Fruits
	+ Fruit Bounce
	+ Jammin’ Jams
	+ Juicy Groove
	+ Punch Bowl
	+ Reckless Ride
	+ Swing Juice
	+ Swing Juice (Underwater)
Flame Thrower

Game of Origin
 Release Date of Origin
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## **Enemy Info**

Inside of *The Mysterious Murasame Castle*, Flame Throwers appear where Flame Shinobus once did. They move much like their human counterparts do, but their flames are much more formidable and cannot be deflected. Like Bomb Throwers, a few hits should take care of them.

## **Fight Pattern**

Flame Throwers perpetually stand in place, usually towards the edge of a room or platform, and shoot flames at opponents from afar.

## **Attacks**

### **Flame Thrower**

It's the move that they're named for! Flame Throwers operate similarly to Bomb Throwers, except they spit large, unassailable fireballs out at surprisingly efficient speeds. These fireballs cannot be dispelled by standard attacks and take a fair amount of energy to take out with something like Mario's F.L.U.D.D. They're powerful, dishing out a bunch of damage if they manage to hit you.

## **Other Notes**

A variation of the Flame Thrower appears on Murasame Castle.
Flooder

Game of Origin
 Release Date of Origin
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## **Enemy Info**

Flooders are looming, cylindrical machines held up by four wheeled legs. Their flat top allows Octolings or other enemies to perch atop them and allow them to perform a sneak attack on their foes from near or far. As for the Flooder themselves, they can track down foes with their laser eyes and then come roaring at them with their unlimited well of ink. Beware!

## **Fight Pattern**

When a fighter comes within five Kirbys from a Flooder, the flashlights in their eyes will turn on, spotlighting their foes as they rush towards them. Their wheels will creak as they haphazardly careen forward, letting a torrent of ink gush out from their endless supply beneath them. This ink can be tripped upon as it is laid down, and will cover most characters pretty quickly in it while dishing out persistent flinching damage as it pours out onto them. The Flooder itself is invulnerable and can only be temporarily halted with a powerful enough attack, not destroyed. Just like in *Splatoon*, occasionally an Octoling or another enemy will ride the Flooder. Flooders can only move left or right and are locked onto whatever platform they are found on.

## **Attacks**

### **Flood**

As mentioned above, the Flooder will, indeed, flood a stage in ink. If it sees an opponent, it will begin pouring an effulgent amount of ink from its body, which maintains attributes mentioned above.

### **Ram**

As the Flooder charges forward, it might damage its opponents by ramming into them.
Elec Man

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## **Assist Trophy Info**

Elec Man is a Robot Master created by Dr. Light. Elec Man was built for the purpose of controlling the voltage for nuclear power plants to prevent them from melting down. Dr. Light considered Elec Man to be his greatest creation for a time and boasted of Elec Man’s razor-sharp judgment as well as his physical agility that went unmatched until Dr. Light later created Quick Man. Elec Man would later be reprogrammed by Dr. Wily in his attempt to conquer the world. This led to Mega Man being dispatched by Dr. Light to fight Elec Man and the other reprogrammed robots. When Mega Man defeated Elec Man, he gained the Thunder Beam weapon which is super effective against Ice Man.

## **Mode of Assistance**

Elec Man will run and jump around the stage firing off Thunder Beams as he does. These Thunder Beams can be fired off either directly above, directly below, or directly ahead of Elec Man. Elec Man will usually only fire one Thunder Beam at a time, but occasionally he will fire off two at once, and then even rarely Elec Man will fire a Thunder Beam off in all three directions. These Thunder Beams cause damage and high knockback to opponents and are capable of KOing foes with as low as 70% damage in the right circumstance.
Goomba's Shoe

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## **Item Info**

The Goomba's Shoe is a large green boot with a wind-up key in the back and commonly has Goombas living inside of them jumping around. If Mario knocks out the Goomba he can take the shoe for himself. Once inside, Mario can hop all around the stage straight over the dangerous spikes that would normally hurt him as well as squad enemies with it's large heel.

## **Item Usage**

Pressing A when next to the Goomba's Shoe will cause your character to hop right on side of it. When inside your jumps increase in height and if you land right on top of a player after jumping you'll hit them with a nice amount of damage and send them plummeting straight down in a Meteor Smash. The trade-off here is that while inside the Goomba's Shoe there is only one attack you can make. Regardless of whatever your character's Neutral Attack is, by hitting the Neutral Attack button they will do a single simple jab. Hitting any other attack buttons will cause your character to jump out of the Goomba's Shoe before making the attack.
Hildibrand Manderville

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## **Spirit Info**

Self-styled as an “agent of inquiry and inspector extraordinaire” and “Gentleman of Light”, Hildibrand Manderville forsook the family business to travel around Eorzea with the aim to solve any kind of troubles he could find. Though he certainly means well, inept might be the most kind way to describe Hildibrand as he seems to have a knack for falling backwards into comedy and has gotten himself blown up on more than one occasion. Hildibrand’s storylines throughout Final Fantasy XIV are based off of Inspector Clouseau complete with having title cards featuring the same Pink Panther font when advancing his story.

## **Spirit Battle**

Captain Falcon is chosen to match Hildibrand’s gentlemanly persona as the fight takes place on the vast Gaur Plain. That said, Captain Falcon won’t do much fighting and will instead spend most of his time either performing taunts or trying to avoid the fighter with dodging maneuvers and is especially skilled at recovering back to the stage.

If a minute passes before the player can knock out Captain Falcon, a second Captain Falcon will spawn in to represent Hildibrand’s father, Godbert Manderville. This second Captain Falcon, while it will start out the battle with a taunt as well, is considerably more aggressive than the one representing Hildibrand and will attempt to brutally take down the player for messing with his son. As an added threat, this second Captain Falcon comes in with the "Gold" status effect which causes him to deal a greater amount of damage and knockback with all direct attacks and throws.

If another minute passes after the second Captain Falcon spawns in, then a third fighter, Peach with a Gold effect, will spawn in as well to further harass the player. This third fighter represents Hildibrand's mother, Julyan Manderville, and primarily will use her frying pan side smash.
Groudon

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
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## **Pokemon Info**

Groudon is a legendary Pokemon native to the Hoenn regions and is said to have the ability to create and expand the continents. In ancient times it battled against Kyogre, it’s oceanic equivalent, until their bout was stopped by Rayquaza. In modern times it was sought after by Team Magma who sought to use its Primal Reversion to cause the lands around the Hoenn region to expand and shrink the ocean.

## **Attack Description**

Groudon doesn’t do a whole lot when he appears and pretty much just stands around. He’ll move around a little bit by turning around and moving its arms and legs, but beyond that Groudon is fairly stationary. That said, anyone that makes contact with Groudon will be hurt with fire damage as Groudon’s body is quite literally overflowing with heat. Compared to Moltres, the damage from touching Groudon is considerably less to make up for the fact that Groudon covers a much larger area of the stage.
Dogcopter

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## **Assist Trophy Info**

Dogcopter is the titular character of Steven Universe's favorite show: an action-packed caper starring a part-dog, part-cat, part-helicopter hero! Sometimes, Steven will see Dogcopter in his dreams. Turns out that everyone's favorite dachshund with a propeller on their back is also a fine therapist.

## **Mode of Assistance**

Dogcopter flies around the stage, stopping at varying intervals to open the hatch on its behind, dropping two small missiles that hone-in on nearby opponents. They deal about as much damage and knockback as Samus'. Dogcopter will perform this move up to five times before flying away. He can be swatted out of the air, but will always stand back up and fly again (thanks to his cat genes giving him multiple lives). Sometimes, Dogcopter will summon two extendable, robotic hands from his sides instead of employing his missiles. Using these hands, he will pick up and throw opponents around the stage, often throwing them at each other, into a wall, or against the ground. He will swoop in at a downwards arc to scoop them up, tossing them out just moments later.
General Guy

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## **Assist Trophy Info**

When Toad Town was experiencing a series of thefts nobody would have suspected the Shy Guys. Especially not Shy Guys that lived in a toy box! It was from that toy box where General Guy commanded his troops and took orders from Paper Bowser himself. His army commends his bravery and obeys him without question as he rolls around in his own personal tank.

## **Mode of Assistance**

General Guy rolls up onto the stage inside his toy tank to attack. Gesturing forward and blowing a whistle the lightbulb atop the tank will glow and spark with electricity before firing off several thin bolt of electricity off of it and into any direction. These bolts deal minimal damage individually, but the hitstun that generates from each hit could lead to your being struck by another bolts or from attacks from other players.
Globox

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## **Assist Trophy Info**

This large fat amphibian-like creature was created by the Bubble Dreamer Polokus when the Glade of Dreams was dreamed into existence. Originally named Globber, Globox renamed himself one day and passed on his old name to one of his 650+ children. How can anyone have that many children? Some questions are best left unanswered. Globox is Rayman's best friend and together the two have gone on several adventures together including the time when he accidentally swallowed Andre and had to find a doctor who could remove Andre from his stomach.

## **Mode of Assistance**

Globox will run around the stage (in a goofy looking manner) and will perform various basic attacks such as punches, kicks, and slaps, and slamming his hands into the ground. Globox is on the slower side, however he can jump high into the air when chasing down opponents. He's not that strong, but he is amusing to watch run around.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Assist Trophy!
Halt Gem

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## **Item Info**

A gem acquired in the outskirts of Vale, it has the Psynergy of Halt bestowed inside of it and when thrown it releases it's spell causing whatever it hits to instantly stop in its tracks.

## **Item Usage**

When thrown in Super Smash Bros, it has an effect window similar to that of the Deku Nut in Smash 4. Whoever (whatever including items) that are caught in the blast will become instantly frozen in time. Unable to move, defend itself or really do anything. A player can even be affected by the Halt Gem while midair and they are just stuck there until it wears off. You can attack anyone who is frozen by the Halt Gem but the damage and knockback won't be applied until after the item wears off. Used correctly, you can rack up a lot of damage and knockback to the point that when the item wears off the player you were attacking is sent flying off the screen and unable to recover from it. You'll have to do all this quickly however as the Halt Gem's effects don't last for very long. After just 2 seconds, time will be restored to the affected players.
Ice Climber

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## **Stage Info**

Ice Climber is an NES game featuring a pair of ice climbing buddies named Popo and Nana who set out to scale Icicle Mountain in order to retrieve their stolen vegetables. Unlike previous stages inspired by this game, this stage is a (mostly) faithful reproduction of the Bonus Stage from the first level of the game.

## **Stage Layout**

See the official picture. The size classification of “Very Large” really only applies to the height of this stage. When it comes to the width of the stage it's actually shorter than Final Destination. The words, “Bonus Stage” and the timer do not exist in the actual stage. Additionally the giant ice walls on the left and right are not present either. This allows for KO's to be made on the sides of the stage. This is not a scrolling stage so the players can traverse up or down this large stage at their pleasure. None of the platforms can be broken and despite it taking place on an icy mountain there is no slipping affect present. The cloud platforms travel at a slow pace going strictly in a straight line and once they reach the boundaries of the stage they will start to immediately wrap around and appear back on the other side.

## **Soundtrack**

* **Ice Climber**
	+ Ice Climber Retro Medley - Remixed medley of tracks
* **Devil World**
	+ Devil World Medley - Remixed Medley of tracks
* **Clu Clu Land**
	+ Clu Clu Land – A Remixed Medley of tracks created for Super Smash Bros. Brawl
* **Ice Hockey**
	+ Ice Hockey Medley - Remixed Medley of tracks
* **NES Open Tournament Golf**
	+ NES Open Tournament Golf Medley - Remixed Medley of tracks
Feyesh

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## **Enemy Info**

Feyesh is a fish-like grunt soldier in the Subspace Emissary and could be based off of the Monoeye from Kid Icarus. They are pale pink with gigantic cyclopean-like eye and five tentacles below it that are capable of dealing electric stings. Though they appear to be fish, water is secretly a weakness of theirs.

## **Fight Pattern**

Feyesh lazily drift through the air unless a fighter enters their line of sight. At that point Feyesh will charge towards them to attack. Feyes are pretty weak enemies so it doesn’t take much to dispatch them. In fact, if they are hit by any kind of water attack they will be instantly defeated and dissolve into bubbles.

## **Attacks**

### **Electric Sting**

When a Feyesh gets close to a fighter they’ll swing their tentacles at them for a low damage electrical attack. After they swing their tentacles the Feyesh will float in place for a couple seconds before pursuing after the fighter and attempting to hit them again.
Electrified Glove

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## **Item Info**

Electrified gloves were designed and manufactured by Future Industries and were used by Hiroshi Sato to arm the Equalists against the benders they opposed. Electrified gloves are simply enough, gloves which can be used to fire a blast of electricity from their center. These are excellent when paired with hand-to-hand combat, but have limited range beyond that. After exposing her father as an equalist and defeating him, Asami Sato would make the Electrified glove her primary weapon when fighting alongside Korra.

## **Item Usage**

When picked up, Electrified Gloves are worn over a fighter’s arm, or whatever the equivalent is for fighters like Marx and Klinklang. Electrified Gloves has 11 charges and attacking with them will consume these charges. A basic attack will do a melee-ranged electric blast damaging opponents in front of you for some damage and will cost 1 charge. If you use a Smash Attack with the Electrified Glove the attack can be charged up to deal more damage and as well as increasing the range of the electric blast up to 1.5 Bowsers away. At maximum charge this attack will consume 3 of the Electrified Gloves’ charges and if you only charge up the Smash Attack part way then it will only consume 2 charges. Once the Electrified Glove has run out of charges it will break apart and fall off its wearer’s wrist.
Feh

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## **Spirit Info**

Feh is your faithful assistant in *Fire Emblem Heroes*. This dutiful owl ensures that the player receives their daily gifts and messages. She's quite friendly and knows all of the latest on *Heroes*, like the deets on upcoming characters and new features! This sweet bird goes out of her way to make sure you enter battle with a smile on your face, and now... you're battling her!?

## **Spirit Battle**

Feh is represented by a perpetually small, white Falco with an enhanced jump who will constantly evade you, dancing through the halls and detritus of the Massive Owl Space Library to evade you as long as possible. Feh is capable of summoning strong gusts of wind that affect her enemies, but not her. She will be especially prone to use this ability when she's cornered, though the bellows will come randomly throughout the match. Knock this little bird out of bounds and you've won the fight.
Halberd

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## **Stage Info**

Capable of atmospheric and space flight, the Battleship Halberd serves as Meta Knight's signature airship. It's dependent on solar energy and some components are powered by Wheelie enemies. Meta Knight isn't alone in the Halberd as his group of warriors, the Meta-Knights, join him on the ship whether they are simply flying around or Meta Knight is gaining his revenge on Kirby.

## **Stage Layout**

The stage remains unchanged from it's previous appearances. The match starts out Grounded as the Halberd prepares itself for launch. Upon launch, a platform will rise out of the ground where the players are fighting in the hanger and start to fly up in the sky. Any players that aren't on that platform when it takes off will be KO'd. After a short time of flying through the air the platform will land and merge with the Halberd itself transitioning into a Mid-Air stage. This is where the match will take place until it ends.

## **Stage Hazards**

### **Combo Cannon Beam:**

A reticle will fly around on the screen gunning for a player. When it settles on a target, the reticle will blink and lock in place before a giant laser beam is fired from the combo cannon. Anyone it hits will be really hurting as it deals a lot of damage and knock back but thankfully the beam is easy to avoid.

### **Combo Cannon Cannonball:**

At times the Combo Cannon will aim upwards and launch a Kirby-sized cannonball onto the stage. The cannonball will spiral down until it makes impact with the stage dealing damage and knock back to anyone that made direct contact with the cannonball or was within the short-range splash damage radius.

### **Combo Cannon Arm:**

Indicated by the large mechanical arm rising from the ship and moving around, the arm will track the players slightly looking for someone to collide with. There is to reticle to indicate where the arm will swing, but once it's decided it will thrust forward and try to collide with a player to deal damage and knock back to them.

## **Soundtrack**

* **Kirby Series**
	+ Boss Theme Medley -A Remixed Medley consisting of the boss themes of Kirby's Adventure, Kirby's Dream Land 2, Kirby Super Star, the mini-boss theme of Kirby 64: The Crystal Shards, a recurring theme called “The Arena” and then finally the boss theme from Kirby: Squeak Squad. [SSBB]
* **Kirby's Adventure**
	+ Butter Building - An acoustic and electric guitar-based remix of Butter Building. [SSBB]
* **Kirby Super Star**
	+ Gourmet Race - A metal remix of Gourmet Race. [SSBB]
	+ Meta Knight's Revenge - A Jazzy Remix of various themes. [SSBB]
	+ Vs. Marx - A remix of the Vs. Marx theme. [SSBB]
* **Kirby 64: The Crystal Shards**
	+ 02 Battle - A Remix of the 02 Battle Theme. [SSBB]
* **Kirby & The Amazing Mirror**
	+ Dark Meta Knight Battle
* **Kirby's Return to Dream Land**
	+ CROWNED
Egg Plant

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## **Item Info**

Monikered after the fruit that you're thinking of, this plant doesn't bear royal purple berries. Instead, it bears eggs! That makes total sense on Yoshi's Island.

## **Item Usage**

The Egg Plant will appear already fastened into the ground, as if it were given a full life of growth over the weeks and months even though it had just arrived. Someone was a good plant parent! Master Hand, perhaps! Nonetheless, it will operate much as it does in the Yoshi games, idling by whilst gently spouting out an egg to its left, right, or center every couple of seconds. Grab one of these eggs and it'll do one of two things. You might be able to pick it up and throw it, in which case it can be tossed with the same tenacity and "pop" as the ones in Yoshi's special move. Or, it might function as Food, and heal you up by a few percentage points.
Food

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## **Item Info**

It’s food! Eating food is necessary to stay alive, though not all of it is good for you. Be it breakfast, lunch, dinner, or anything in between eating food is something all living things must do. Food comes in many shapes, sizes, and flavors. Not all is tasty, not all is healthy, but all is the favorite treat of someone.

## **Item Usage**

Food in Smash Bros are rendered as small 2d images of a variety of tasty foods from ice cream, to pancakes, to entire pizzas. Food can spawn in individually on the stage, however container items such as Crates and Party Balls and drop Food in a large bundle. Individual types of Food heal for different values with the weakest being strawberries and cherries which heal 1% and the strongest being roast turkeys and large hams which heal 15%.
Glover

Chance of Appearance
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## **Assist Trophy Info**

One fateful day, the Wizard was performing magic spells in the castle courtyard when his gloves fell right into his cauldron! They came out enchanted, with the right glove becoming the heroic Glover and the left one becoming the evil Cross-Stitch. Glover travels the world over to free the Wizard from Cross-Stitch's curse, and to maybe restore his brother, Glovel, to life after he had become corrupted into the naughtier glove.

## **Mode of Assistance**

Glover appears on stage floating to the side of his trademark red bouncy ball. He will float about with the ball almost like a computer cursor, gently patting it before engaging in one of multiple actions. For starters, Glover might choose to punt the ball, slapping it forward three to four Kirbys outward in length. Anyone hit by the ball will be dealt stackable, mild damage as it returns to Glover like a boomerang. Glover can also move more quickly by dribbling the ball against the ground like a basketball, then rolling it forward with a heavier slap that dishes out more damage and knockback. He can dribble the ball from high above, dunking on opponents with the ball, too. Finally, he can leap onto the ball, two fingers outstretched to balance himself while the other two help him roll around, potentially grounding foes in his path. Roughly 20% of the time that he is summoned on stage, Glover will be wielding a bowling ball instead of a bouncy ball. It will function much in the same way with some cosmetic differences, but will dish out much more damage and knockback given its heftier weight.
Gaur Plain

Stage Type
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## **Stage Info**

The Gaur Plain is located on the Bionis’ Leg and it covers a vast range of fields from Jabos Rock Rest Area to Villiera Hill. It’s the largest free-roaming area of the map and features a lush grassy field, multiple bodies of water, and curiously shaped rock formations. In the distance one can see the looming figure of the Mechonis almost as if it were taunting those from the Bionis.

## **Stage Layout**

This stage features two main platforms on the left and right side of the stage that have slight curves to them. Instead of meeting in the middle there is a gap in between that players can fall between. These platforms are also walkoffs as they lead to the blast zones of the stage making this a rare Mid-Air stage to feature walkoffs. Below these two main platforms are a series of smaller platforms with most of them being soft passable platforms, but there are a few at the bottom of each side that cannot be passed through. Either way the middle of the stage is left mostly bare making it a dangerous place to do combat. On the far left and right hard platforms below the stage a spring can be found. When jumped on this propel the players higher up in the air than what a normal jump can handle. These springs are a great way to get back up to the main platforms of the stage if a player is having difficulties getting there. This stage also features a Day/Night cycle affecting the lighting and background of the stage.

## **Hazards**

### **Metal Face**

When night hits the stage there is a random chance that Metal Face will fly in on the stage serving as a Stage Boss. KO’ing Metal Face will reward a fighter a point in Time Matches. See Metal Face's Boss page for more details.

## **Soundtrack**

* **Xenoblade Chronicles**
	+ Engage the Enemy
	+ Gaur Plain
	+ Gaur Plain (Night)
	+ Mechanical Rhythm
	+ An Obstacle in Our Path
	+ Riki the Legendary Heropon
	+ Time to Fight
	+ Visions of the Future
	+ Xenoblade Chronicles Medley - A remixed medley of tracks featuring a metal remix of Gaur Plain, abridged quotes of Mechanical Rhythm and You Will Know Our Names, and finally a high-tempo remix of Escape the Enemy. [SSB4]
	+ You Will Know Our Names
	+ Zanza's World
* **Xenoblade Chronices: Future Connected**
	+ FogBeast Battle
	+ Time to Fight! (Bionis' Shoulder)
Freeze Gun

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## **Item Info**

Used by the Federation Marines, the Freeze Guns were first authorized by Commander Adam Malkovich in order to help Samus defeat the Brug Mass. From then on the Marines were allowed to continue using these weapons as the equivalent to Samus' own Ice Beams. They're powerful enough to freeze someone to death as well as disable Samus' Power Suit as seen when Adam used one to prevent Samus from entering Sector Zero.

## **Item Usage**

The Freeze Gun has two functions. With a single tap of the attack button a hard ice spike will be fired out and striking an opponent from a distance. This attack cannot freeze anyone but it does serve as a nice long-range attack. Alternatively if one holds down the attack button the Freeze Gun will instead fire a stream of frozen energy as a short range attack (similar to the range of the Fire Flower item). Using the weapon in this manner causing it to deal a smaller amount of damage but it can also freeze an opponent in a block of ice. Either way you do it, this weapon has a limited amount of charges and once depleted your character will simply toss it away.
Guard Scorpion

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## **Boss Info**

The very first boss of Final Fantasy VII, when Barret and Cloud go on a mission for AVALANCHE to bomb the Sector 1 Reactor, they were not expecting the Guard Scorpion to fall upon them from above just as they were setting the bomb. Resembling a Scorpion the two must work together to dismantle it if they hope to survive. Just don't follow Cloud's advice when he says to, “Attack while it's tail's up!”

## **Boss Fight Details**

The Guard Scorpion stays in one spot throughout the battle. This leaves it very vulnerable to a slew of melee attacks but with it's varied selection of attacks it can keep itself well defended. Periodically the Guard Scorpion will also raise it's tail in preparation for a counter attack. If hit with a melee attack while the tail is raised, the Guard Scorpion will counter with Tail Laser. Additionally, the Guard Scorpion is an armored foe and takes little damage from ranged attacks however electric-based attacks will do extra damage.

## **Attacks**

### **Rifle**

A hidden rifle will fire out a volley of bullets for a small amount of damage. There are two variants of this attack. The first is just a straight stream of bullets where the Guard Scorpion starts firing at the angle where the player is. The second is to start from straight ahead and arc the rifle upwards as it fires bullets in an arc.

### **Scorpion Tail**

The Guard Scorpion will whip it's tail up from behind it and down in front stabbing at the player for medium damage and high knockback.

### **Bolt**

A bolt of lightning will fly down from above and try to connect with and zap the player. The bolt comes in faster than Pikachu's Lightning but the damage window is narrower.

### **Tail Laser**

This attack will only be used as a counterattack if the Guard Scorpion is hit with a melee attack while it's tail is up. The tail will then begin to charge up energy before firing a laser beam all across the stage platform for a high amount of damage and knockback.

## **Soundtrack**

* **Final Fantasy VII**
	+ Opening ~ Bombing Mission
Guard Armor

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## **Boss Info**

The Guard Armor is a massive Emblem Heartless that’s made up of five pieces, the Armored Torso, two Gauntlets, and two Hammerlegs. When threatened, the Guard Armor can even rearrange its form into that of the Opposite Armor. It’s most commonly found attacking Traverse Town, Olympus Coliseum, and Daybreak Town.

## **Boss Fight Details**

The Guard Armor features 5 HP bars with each one associated with a different body part. The Guard Armor itself will stand on one far side of the stage and individually send out its body pieces to attack you. At the start of the fight the Guard Armor will only send one of its body pieces out to attack you, but as the fight rages on and the Guard Armor’s health depletes it’ll experience a feeling of desperation (despite being a Heartless) and start sending out its body parts faster than before leading to multiple body parts out on the stage making their attacks at the same time which can be pretty hectic to dodge through and deal with.

## **Attacks**

### **Spinning Claw**

Detaching one of its Gauntlets, the Guard Armor will send the Gauntlet spiraling across the stage like its a massive boomerang that runs the full length of the stage being battle on before flying back to the Guard Armor and reattaching itself to the main body.

### **Hammerstomp**

Detaching one of its Hammerlegs, the Guard Armor will send the Hammerleg out onto a point on the stage as it thrashes about stomping on that point over and over before flying back to the Guard Armor and reattaching itself to the main body.

### **Torso Tornado**

Detaching its own torso from the rest of its body pieces, the Guard Armor’s own Armored Torso will spin rapidly as it bounces out on the stage hitting different points trying to slam into the opponent before it flies back to the rest of its body pieces and reattaches itself to them.

## **Soundtrack**

* **Kingdom Hearts**
	+ Shrouding Dark Cloud
Gazer BT

Chance of Appearance
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 Chance of Appearance
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## **Assist Trophy Info**

Gazer BTs are the most common Beached Thing to appear in *Death Stranding*, but can still prove to be quite dangerous for Sam Porter Bridges to come across when they infringe upon the peace of his post-apocalyptic mail route. BTs, like the Gazers, have become aggressive towards humanity following the continuous torment of their souls after being stranded in the world of the living. If a Gazer spots Sam, they will stalk him until they have grabbed him from behind and ultimately consumed him, causing a voidout (explosion) that may even be capable of leveling entire cities. Sam is capable of driving Gazers back to the other side with a hematic grenade or by cutting their umbilical cords. Otherwise, they remain a terrible thorn in his side throughout his adventure to better understand these creatures—and in doing so, himself.

## **Mode of Assistance**

A single Gazer BT will linger over the spot that it was summoned, seeking movement. Once an opponent triggers any form of movement—even a taunt—the Gazer BT will be driven in their direction, locking onto them. Unusually fast for its sauntering form, the Gazer will zoom towards that first opponent to move, aiming to consume them. If it successfully connects with the opponent, it will be about as hard to evade the Gazer as it would be Kapp'n, dragging the fighter into the ground in a heaping, black, gooey mass. If the opponent somehow breaks free, the Gazer BT might try again with whatever time it has left on the stage. If the Gazer is able to keep the opponent pinned down, however, it will eventually fully consume them, culminating into an explosion with tremendous damage and knockback capabilities for all within its vicinity (about the size of two floating Battlefield platforms across).

The Gazer BT's "umbilical cord" is present at all times and may be attacked by anyone on the stage—besides the one who summoned it—to try and ward it away. Some good damage racked up later and it might just break, causing the Gazer to disintegrate, finally able to pass on. Whoever lands the final hit will be healed upwards of 50% as a "thank you" from the BT.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Assist Trophy!
Hot Dog Duffel Bag

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## **Item Info**

It's Steven Universe's Hot Dog Duffel Bag! What's inside, you ask? Let's unzip and find out.

## **Item Usage**

Well, normally you'd unzip it, but this is *Smash* we're talking about! Pick up the Hot Dog Duffel Bag and toss it around for a while. Hit your foes with it, or even your friends if you'd like. Either way, after it takes a pummeling while giving a pummeling for a bit, it'll burst open! What's inside, you ask? Why, six or seven hot dogs, of course! Steven has alluded to as much himself with the bag measurements he'd once provided.