Skills/Spells

#### **Ferocity**

Ferocity is a 15 point skill tree mainly focused on melee skills and damage. Each point on this skill tree will grant the player 1% of melee damage and every 5 points will grant 1% of critical chance

* **Level 1**: Ferocity 1
 **Description**: A slow and powerful attack move that is different for each weapon type.
* One-handed swords and daggers: Deals (500/625)% damage.
* Two-handed swords and spears: Deals (450/562)% damage.
* Axes: Deals (400/500)% damage and applies bleed effect that deals (20/30)% of damage every 2 seconds for 10 seconds.
* Staff: Deals (240/300)% damage.
* One-handed maces: Deals (300/375)% damage and knocks the enemy down.
* Two-handed hammer: Deals (250/312)% damage and knocks all enemies around.

* **Level 1**: Ferocity 3
 **Description**: Passive. If enemy's health is below 20%, has a chance to put human type enemies into a weakened state for 15 seconds, during wich you can instantly execute them and get additional (15/20)% experience.
* Level 2: It will also heal 10% of health.

* **Level 1**: Ferocity 4
 **Description**: Jumps forward and slams the ground, knocking all enemies nearvy.
* Level 2: Player is invincible during the jump.

* **Level 1**: Ferocity 8
 **Description**: Screams loudly, increasing melee damage by 150% for (4/10) seconds, and knocking all enemies around the player.

* **Level 1**: Ferocity 8
 **Description**: A slow and widde attack move that damages all enemies around and is different for each weapon type: Swords, daggers, axes and spears: Swings around and damages enemies. Maces: Slams the ground, knocks and slows down enemies around.
* Level 2: Increased radius.

 **Description**: Passive. Each time you hit an enemy or shoot an arrow you get 1 stack of rage that increases melee and ranged damage by 0.5%. Two-handed weapons give 2 stacks. Each time you take any non-magic damage you receive 1 stack of rage, if it's already applied.

 **Description**: Passive. After getting a certain amount of rage, you project powerful strikes to the enemies.
* Swords: Requires 40 Rage. Wide horizontal slice with double crit chance. Restores 15% health. 12 rage per slice.
* Two-handed swords: Required 80 rage. Wide horizontal slice with double crit chance. Restores 33% health. 50 rage per slice.
* Axes: Requires 40 rage. Vertical slice with huge damage. Restores 15% health. 12 rage per slice.
* Two-handed axes: Requires 80 rage. Vertical slice with huge damage. Restores 33% health. 50 rage per slice.
* Maces: Requires 40 rage. Shockwave that stuns enemies for 3 seconds. Restores 15% health. Requires 12 rage per strike.
* Two-handed maces: Requires 80 rage. Shockwave that stuns enemies for 10 seconds. Restores 33% health. Requires 50 rage per strike.
* Spears: Requires 50 rage. Piercing strike that reduces armor by 50% for 10 seconds. 25 rage per strike.
* Daggers: Requires 80 rage. Throws daggers around dealing 200% damage and applying poisons. 30 rage per strike.

 **Description**: Passive. Doubles rage generation. Each stack of rage increases attack speed.

* **Level 1**: Ferocity 5
 **Description**: Passive. Increases your critical strike chance by (3/5)%.

* **Level 1**: Ferocity 1
* **Level 2**: Ferocity 5
* **Level 3**: Ferocity 9
* **Level 4**: Ferocity 12
 **Description**: Passive. Increases you melee damage by (3/6/9/12/15)%.

* **Level 1**: Ferocity 11
 **Description**: Passive. Increases damage you deal by two-handed weapons by (5/10)%.

* **Level 1**: Ferocity 11
 **Description**: Passive. Increases damage you deal by two-handed weapons by (5/10)%.

#### **Combat Mastery**

Combat Mastery is a 15 point skill tree mainly focused on improving melee attack chains, melee passives and allowing the user to enchant their weapons. Each point on this skill tree will grant the player 1% of attack speed.

* **Level 1**: Combat Mastery 2
 **Description**: If an element is applied to the character, enchants the **melee weapon** with it, giving it different effects:
* **Fire**: Has a chance to set the target on fire, dealing damage over time.
* **Ice**: Has a chance to slow down the enemy's attack speed for a limited time.
* **Lightning**: Has a chance to shock the enemy, stunning him for 3 seconds.
* **Wind**: Has a chance to push the enemy, dealing additional knock effect.
* **Light**: Has a chance to deal additional holy damage, which increases agains the undead.
* **Dark**: Has a chance to deal additional dark damage and curse the enemy, decreasing his defense.
* **Nature**: Has a chance to heal the player with every attack.
 **Notes:*** As stated by the skill, it only works on melee weapons: bows cannot be enchanted.
* Even though it doesn't state it directly, the skill also works with Blood and Beast elements. The effects are described on the elements themselves.
* Using the skill to enchant a weapon will consume the imbued element.
* The skill can be removed by clicking on the buff's icon.
* The cleave attack shoots a spell that runs through the ground in a straight line. It can hit multiple opponents and has good range.

 **Notes**:
* When cast, the weapon constantly spins horizontaly in place (a bit like the Whirldwind Spin), damaging any enemy it comes in contact with.
* The weapon does not follow the player, damaging only the area it was casted in. It spawns behind and left of the player.
* The sword spins pretty fast and it's able to hit a single enemy up to 17 times before the duration expires.
* The summoned weapon doesn't do damage at the center of the skill, which is where the player is located at the moment of casting. If an enemy is too close to the player at that time, it won't receive any damage.
* The spell will give the player Rage stacks when it hits.

* **Level 1**: Combat Mastery 1
* **Level 2**: Combat Mastery 7 and Defensive Stance 1
 **Description**: During the next 20 seconds, the stance will drain stamina and parry all incoming melee damage in front of the player, as long as he has stamina left.
* Level 2: While in defensive stance, player will dodge all melee and ranged damage from the back and spends 5 stamina for each dodge.
* Level 3: While on defensive stance, player also dodges all magic damage.

* **Level 1**: Combat Mastery 1
* **Level 2**: Combat Mastery 5 and Throw Weapon 1
* **Level 3**: Combat Mastery 11 and Throw Weapon 2
 **Description**: Throws a dagger to the target that deals 20 basic melee damage.
* Level 2: Drags the target that was hit with the knife to you with a chain and knocks it down.
* Level 3: Dragged target is slowed down for 5 seconds.
 **Notes**:
* The skill is affected by melee damage buffs, such as Warcream.
* If an enemy is pulled at max range, it might not go all the way to the player and stop half the way.
* The skill is single target and very long ranged, which makes it a great option to take grouped enemies one by one.
* At level 4, the skill will pull the player into terrain for about one second, so it's not too good to get into very high or far away places.

* **Level 1**: Combat Mastery 3
* **Level 2**: Combat Mastery 8 and Improved Dodge 1
 **Description**: Passive. Each time you actively dodge while enemies are attacking you nearby, you get an effect that increases critical chance by 100% for (2/3/4) seconds.

* **Level 1**: Combat Mastery 1
* **Level 2**: Combat Mastery 5 and Rend 1
* **Level 3**: Combat Mastery 9 and Rend 2
 **Description**: Passive. Gives a (5/10/15/20)% chance to cause bleeding to the enemy with each attack. The bleed will deal 20% of your damage every 2 seconds for 10 seconds.

* **Level 1**: Combat Mastery 4
* **Level 2**: Combat Mastery 8 and Improved Dodge 1
 **Description**: Passive. Each attack or arrow shot has a 33% chance to apply a stacking piercing effect that increases received damage of the target by 1%.
* Level 2: It has a chance to apply the Trauma effect on the target, which reduces movement and attack speed by 20% for 15 seconds. This chance increases with each armor piercing effect applied on the enemy.

 **Description**: Stuns the target for 6 seconds. Stun duration increases with armor piercing stacks applied on the target.

* **Level 1**: Combat Mastery 2
* **Level 2**: Combat Mastery 6 and Fencing 1
* **Level 3**: Combat Mastery 10 and Fencing 2
 **Description**: Passive. Each next attack in the melee combo deals +5% increased damage.
* Level 2: Gives an additional attack to you basic melee combo.
* Level 3: Gives an additional attack to you basic melee combo.
* Level 4: The final attack in the combo has a 100% chance to apply the Armor Piercing effect on the enemy.

 **Description**: Passive. Allows you to equip two one-handed weapons at the same time with a 33% damage reduction.

#### **Archery**

Archery is a 15 point skill tree entirely focused on ranged combat with bow and arrows. Each point on this skill tree will grant the player 1% more accuracy and every 2 points will grant 1% ranged damage.

* **Level 1**: Archery 1
* **Level 2**: Archery 7 and Exploding Arrow 1
 **Description**: Next arrow you shoot will explode, dealing damage to all enemies around it.
* Level 2: Decreased cooldown
* Level 3: Exploding arrows will stun enemies for 3 seconds.

 **Description**: Next arrow you shoot will freeze enemies around and slow them down by 75% for 20 seconds.

 **Notes**:
* The arrow can be controlled for up to 18 seconds before disappearing.
* Time is slowed during the controlling of the arrow: this affects everything in the game, from NPC's to even cooldowns, which will tick slower.

* **Level 1**: Archery 6
* **Level 2**: Archery 10 and Rain of Arrows 1
 **Description**: Creates a rain of arrows at the chosen area, dealing 25% of your ranged damage to all enemies within it.
* Level 2: Increased radius.
 **Notes**:
* The skill lasts for around 16 seconds and hits once every second.
* The player must have at least 6 arrows left to perform the skill, otherwise the message "Out of arrows!" will appear on the screen. This happens even though the skill itself does not consume any arrows.

* **Level 1**: Archery 9
 **Description**: You will shoot 5 arrows instead of 1 in your next shot.
* Level 2: You will now shoot 7 arrows in your next shot. Cooldown is now decreased to 45 seconds.

* **Level 1**: Archery 4
* **Level 2**: Archery 8 and Evasive Move 1
 **Description**: Dodges backwards and instantly shoots a prepared arrow in front of the player.
* Level 2: Increased dodge range.
* Level 3: After the first move, jumps backward and shoots 4 more arrows.

* **Level 1**: Archery 3
* **Level 2**: Archery 11
 **Description**: For 10 seconds, greatly improves accuracy of your shooting.
* Level 2: Duration is now 20 seconds and increases ranged damage by 33%.
* Level 3: Duration is now 30 seconds and increases ranged damage by 150%.

 **Description**: Passive. Has a 33% chance to not waste an arrow after shooting it.

 **Description**: Passive. Allows the player to move while shooting.

* **Level 1**: Archery 2
* **Level 2**: Archery 4
* **Level 3**: Archery 6
* **Level 4**: Archery 10
 **Description**: Improves your accuracy by (5/10/15/25/40)%.

* **Level 1**: Archery 1
* **Level 2**: Archery 4
* **Level 3**: Archery 7
* **Level 4**: Archery 11
 **Description**: Passive. Increases your ranged damage by (5/10/20/40/70)%.

#### **Defense**

Defense is a 7 point skill tree focused on health, knockback resistance and defensive capabilities. Each point on this skill tree will grant the player 5 HP and every 3 points will grant 1 armor.

* **Level 1**: Defense 1
 **Description**: While held down, it allows you to block all melee and ranged damage in front if you. Your block can be broken if the knock power of the enemy's attack is bigger than your knock resistance.
 **Notes**:
* This skill along with Shield Bash are the only skills that require a shield to be equipped in order to be casted.

* **Level 1**: Defense 2
 **Description**: Bashes enemies in front of the player, dealing a huge amount of damage and high knockdown effect. Damage depends on basic strength and player level.
 **Notes**:
* This skill is very strong and it's a great tool for stunning and interrupting enemies.
* Level 2 of this skill does not increase it's damage.

 **Description**: If any element is applied, consumes it for 5 minutes and applies different effects to the shield:
* **Fire**: Sets the target on fire, dealing damage over time.
* **Ice**: Slows down the enemy's movement speed for a limited time.
* **Lightning**: Shocks the enemy, stunning it for 3 seconds.
* **Wind**: PUshes away the enemy, dealing additional knock effect.
* **Light**: Heals the player for 30% of dealt damage.
* **Nature**: Heals the player with 33% chance for 90% of dealth damage.
* **Beast**: Deals additional melee damage.

 **Notes**:
* Despite it's description, Enchant Shield does not consume the element applied on the player.
* While not on it's description, the spell also works with the Blood element. Check Blood Element's description for more information.
* While it's possible to cast Enchant Shield while holding a weapon instead of a shield, this does not grant effects to the left hand or two handed weapons.

 **Notes**:
* Duration is 12 seconds.
* It does not actually requires a shield to be equipped in order to cast the spell. If it works with weapons remains to be tested.

 **Notes**:
* Shield Bash damage is increased by 50%.

 **Description**: Passive. Increases knock resistance by 3.

* **Level 1**: Defense 2
 **Description**: Passive. Increases health by (20/60).

### **Magic Skills**

Magic skills require 2 intellect to attribute points towards.

#### **Arcane Magic**

 Flying