recursal/Fanatic-Fandom huggingface dataset:
Barrett M82A1, .50 Browning

(USA, 1987-2002)

The Barrett “Light Fifty” is a heavy, recoil-operated gun. Its weight, action, and an excellent muzzle brake tame the recoil of the big .50 Browning to manageable proportions . . . but the shooter still has to fire it from the bipod while prone, or from a vehicle mount. The military employs it mainly for long-range sniping and the destruction of softskinned vehicles. It’s also useful for the occasional shot at dinosaur.

The rifle is popular with civilian shooters and was adopted by most Western special-ops units. In 1991, the U.S. Marine Corps introduced it as the M82A1 Special Application Scoped Rifle (SASR). More than 10,000 were made. The M82A1 lacks iron sights; to take advantage of its range, a powerful scope is necessary. The weapon table assumes a 2.1-lb. 10x scope, as used by the U.S. military.

Since 1999, it can mount a 5.5-lb. 12.2x night sight (+3 Acc and Night Vision 7, 2¥XS/10 hrs.). It normally fires matchgrade ammo (+1 Acc) or APHEX rounds (Dmg 6dx2(2) pi with a 1d-2 [1d-2] cr ex follow-up).

The original M82 (1985-1987) was used mostly by specialized long-range target shooters: Wt. 39/4.7, Shots 11+1, Cost $5,500. Only 115 were made.

The M107 (2003-) [Tech level 8], adopted by the U.S. Army to replace earlier .50-caliber rifles, features such improvements as iron sights for backup, a full-length accessory rail (p. 161) on top, and a 1.4-lb. 4.5-14¥ variable scope: Wt. 32.6/4.1, Cost $14,800. It can be fitted with a 4.5-lb. sound suppressor (-4 to Hearing, -2 Bulk) and a 5.5-b. 10x thermal sight (+3 Acc and Infravision, M/12 hrs.).
Culture

**Culture** (/ˈkʌltʃər/ *KUL-chər*) is a concept that encompasses the social behavior, institutions, and norms found in human societies, as well as the knowledge, beliefs, arts, laws, customs, capabilities, and habits of the individuals in these groups. Culture is often originated from or attributed to a specific region or location.

Humans acquire culture through the learning processes of enculturation and socialization, which is shown by the diversity of cultures across societies.

After researching "Cultural Identity", ALL Settlements, Town Centers and Capitals produce the following amount of culture per turn:

Settlement: 5+

Town Center: 10+

Capital: 15+

This does NOT go up per era.

Uses for culture: for every 500 you have, you can take a turn off a hex's claim(so, if you have 1000 culture, and rolled a 3 for hex claim, you can spend the 1000 and it will be claimed at the end of this turn!).

If you border another civilization, you can "steal" their hex through culture, for 10000 culture, you can claim one hex of theirs, but be warned, they can do the same to you!
Chainaxe

A **chainaxe** is a brutal hand-to-hand chain weapon crafted in the form of a great one or two-handed axe which incorporates a powered chainsaw edge. The biting action of the whirling row of monomolecular teeth means these weapons can hack through both flesh and armour with ease.

AXE/MACE (DX-5, FLAIL-4, OR TWO-HANDED AXE/MACE-3)
H&K HK21A1, 7.62x51mm NATO

(Germany, 1970-1982)

In the 1960s, Heckler & Koch designed a family of LMGs based on components of their G3 rifle (p. 116). The most common variant was the HK21A1, which was also license-made in Greece and Mexico. The U.S. Army’s Delta Force used the HK21A1 during Operation Eagle Claw in 1980.

The HK21A1 fed from a 100-round disintegrating belt (6.6 lbs., or 7.9 lbs. in assault can). With an $850 adapter, it could instead use the G3’s 20-round magazine (1.7 lbs.) and 50-round drum (4.3 lbs.). A spare barrel weighed 3.7 lbs. (changing it takes only three seconds). A 22-lb. tripod ($1,650) was available. The HK21A1 accepted most G3 rifle accessories, including a 1.4-lb. 4x scope (+2 Acc).

The original version was the HK21 (1961-1970): Wt. 25.3/7.9, RoF 15. This could only use belts, and reloading was slower (seven Ready maneuvers). It also had some reliability issues (Malf. 16). It was license-made in Portugal.

The HK21E (1982-) superseded the HK21A1. It has a longer barrel and allows three-round limited bursts: Dmg 7d pi, Wt. 27/6.6, RoF 9/13, Bulk -7.

The HK23E (1982-2004) is the same weapon in 5.56x45mm NATO: Dmg 5d-1 pi, Range 750/3,100, Wt. 26.8/7.5, RoF 9/13, Shots 200. With an $850 adapter, it can use M16 magazines: Wt. 20.3/1, Shots 30+1(3).
Assassin's Air Rifle

This unlikely but technically almost feasible custom-built weapon is based on one that famously appears in the Sherlock Holmes story “The Adventure of the Empty House.” Holmes notes that it is an “admirable and unique weapon, noiseless and of tremendous power.” When not in use, it seems to a casual glance to be a walking stick, with part of the mechanism carried separately in the user’s pocket. It takes just 30 seconds to assemble into a functional if odd-looking gun. It is then “charged” by pulling against a heavy spring mechanism, and the single shot is loaded at the breech; it fires soft-nosed revolver bullets.

Its wielder in that story is an expert marksman who aims for the head, to ensure an instant kill. The rifle configuration permits shots at significant range, confusing investigators who believe that they are dealing with a close-quarters pistol attack. See the Steyr-Girandoni M.1780 on p. 88 of GURPS HighTech for a real-world example of a TL5 air rifle that actually saw military service.
Dueling Bill

The **bill** is a polearm weapon used by infantry in medieval Europe. The bill is similar in size, function and appearance to the halberd, differing mainly in the hooked blade form. Other terms for the bill include **English bill**, **bill hook** or **bill-guisarme**.

POLEARM (DX-5, Spear-4, Staff-4, or Two-Handed Axe/Mace-4)
Bereaver

*The origins of this greatsword are soaked in mystery, as well as blood. Though it is thought to have been wielded by one of the Guild's most evil Heroes, no record has been found of his name. Some say it belonged not to a man but to a demon, and that is why it gleams with the fires of hell.*

Upon taking this place you gain the Cursed Disadvantage.
Civilization - Aztecs

The **Aztecs** (/ˈæztɛks/ *AZ-teks*) were a Mesoamerican culture that flourished in central Mexico in the post-classic period from 1300 to 1521. The Aztec people included different ethnic groups of central Mexico, particularly those groups who spoke the Nahuatl language and who dominated large parts of Mesoamerica from the 14th to the 16th centuries. Aztec culture was organized into city-states (*altepetl*), some of which joined to form alliances, political confederations, or empires. The Aztec Empire was a confederation of three city-states established in 1427: Tenochtitlan, city-state of the Mexica or Tenochca, Texcoco, and Tlacopan, previously part of the Tepanec empire, whose dominant power was Azcapotzalco. Although the term Aztecs is often narrowly restricted to the Mexica of Tenochtitlan, it is also broadly used to refer to Nahua polities or peoples of central Mexico in the prehispanic era, as well as the Spanish colonial era (1521–1821). The definitions of Aztec and Aztecs have long been the topic of scholarly discussion ever since German scientist Alexander von Humboldt established its common usage in the early 19th century.

**Cost:** 8% Realm Value

**Abilities:** Aztec Warriors(From TL0 to TL3) can enslave enemy units(provided you have Slave Economy), if you get into a Tactical Mass Combat, each enemy unit slain by a Jaguar Warrior, roll a D6, on a 4+ the unit slain adds +1 workforce at the end of the combat.

Can build Sacrificial Altar
Himbert Schült

* ReD (Remasterizado)
* ReD (Flash)

**Himbert Schült** es un guardia de seguridad visto en *Robando el Diamante*.

Himbert está en el programa de intercambio extranjero, aunque su país natal es desconocido.

## Robando el Diamante

Himbert es visto cerca del comienzo de Intruso en un Scooter cuando Henry irrumpe en el Museo con su Scooter, está vigilando en la Sección de "Arte" Contemporáneo y es alertado de que un intruso ha irrumpido en el Museo. Himbert puede ser visto saliendo del pasillo conmocionado por los eventos repentinos.

## Galería

La biografía dice lo siguiente: "Él trabaja para el museo en un programa de extranjero de intercambio. Nadie sabe exactamente de qué país es."
Bokken

Japanese wooden sword used for training in kenjutsu. It is usually the size and shape of a *katana*, but is sometimes shaped like other swords, such as the *wakizashi* and *tantō*. Some ornamental *bokken* are decorated with mother-of-pearl work and elaborate carvings. Sometimes it is spelled "boken" in English.

BROADSWORD (DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, or Two-Handed Sword-4)

TWO-HANDED SWORD (DX-5, Broadsword-4, or Force Sword-4)
H&K MP5SD3, 9x19mm

(Germany, 1974-)

The MP5 Schalldämpfer has an integral sound suppressor (-3 to Hearing) that lasts for some 10,000 shots. The MP5SD1 lacks a stock (Acc 3, Wt. 7.3, Bulk -3), the MP5SD2 has a fixed stock (Wt. 8, Bulk -4), and the MP5SD3 (in table) has a retractable stock. The MP5SD4, MP5SD5, and MP5SD6 (all available from 1982) add a three-round limited-burst option (RoF 9/13) but are otherwise identical to the MP5SD1, MP5SD2 and MP5SD3, respectively.
Fahdes

Fahdes is a minor warp entity known to those who follow him as: "Father Fahdes" he generally puts himself to protecting the material from the immaterium having seen what kind of disasters could occur if balance is not kept.

Fahdes is responsible for the creaton of a "race" of Knights known only as the "Abyss Watchers", alignment of the individual is unimportant, but they must be prepared to give their lives against the more malevolent entities of the Warp.

Fahdes is a Patron: An ultra-powerful individual (built on as many points as the GM wants!), he gifts whomever takes him a suit of Plate Armour that can only be donned when facing the forces of darkness and a Long Sword/Shield, you can call upon him when in the most dire of situations but he may not always answer. and costs 60 points.

Fahdes does not deal with those who cater to evil warp spawn, while he is a diety of the warp, he is a benevolent one who wishes to see the realms of mortals prosper, dealing with an evil entity, has a chance as giving you corruption(roll an HT check, you cannot use luck) if you fail, you gain 1 corruption, if you gain too many, Fahdes will revoke your access to his abilities.

While wearing the armour, you gain the following advantages:

"True faith" advantage

you and any others on the same planet wearing this armour also gain Telecommunication advantage.

Doesn't sleep

Extra attack.

High Pain threshold

Mind Shield 4

But as stated, you may only don this armour when fighting the forces of darkness, the armour weighs over 10 tons when not being worn for it's purpose, it is light as a feather when donned for its purpose however.

WIP more to come.
Axe

An axe (sometimes ax in American English; see spelling differences) is an implement that has been used for millennia to shape, split and cut wood, to harvest timber, as a weapon, and as a ceremonial or heraldic symbol. The axe has many forms and specialised uses but generally consists of an axe head with a handle, or helve.

Before the modern axe, the stone-age hand axe was used from 1.5 million years without a handle. It was later fastened to a wooden handle. The earliest examples of handled axes have heads of stone with some form of wooden handle attached (hafted) in a method to suit the available materials and use. Axes made of copper, bronze, iron and steel appeared as these technologies developed. Axes are usually composed of a head and a handle.

Skill: Melee Axe/Mace
Gorra Antigravedad

* ReD (Remasterizado)
* ReD (Original)

La **Gorra Antigravedad** es una opción en *Robando el Diamante*, específicamente durante la ruta "Ladrón Invisible".

## Robando el Diamante

Cuando sea elegido, Henry se pone la gorra y la activa en un intento de flotar hasta el techo del Museo. Sin embargo, no puede apagarlo y sigue flotando más y más en el cielo, hasta que entra en el espacio.

## Mensaje de falla

*¡Tienes suerte! ¡Siempre quise ir al espacio!*
Beaumont-Adams Mk I, .442 Caplock

The Beaumont–Adams revolver is a black powder, double-action, percussion revolver. Originally adopted by the British Army in .442 calibre (54-bore, 11.2 mm) in 1856, it was replaced in British service in 1880 by the .476 calibre (11.6mm) Enfield Mk I revolver.

GUNS (PISTOL) (DX-4 or most other Guns at -2)
Browning M1917, .30-06 Springfield

(USA, 1917-1918)

This water-cooled MMG was the first in a long line of recoil-operated Browning machine guns. The U.S. military used the M1917 mainly as a battalion MG in infantry units. Some 43,000 were made.

The M1917 fed from 250-round non-disintegrating belts (15.3 lbs., or 20.3 lbs. in wooden box). Its water jacket held 8 pints. The gun mounted on a 61-lb. tripod ($2,700).

8 pints. The gun mounted on a 61-lb. tripod ($2,700). Between the World Wars, the design was exported as the Colt MG38 (1924-1943). Brazil acquired this in 7x57mm Mauser (Dmg 6d+2 pi), while Argentina, Bolivia, Paraguay, and Peru adopted it in 7.65x53mm Mauser (Dmg 6d+2 pi). It was also made under license in Sweden, in 6.5x55mm Mauser (Dmg 6d pi) and 8x63mm Bofors (Dmg 7d+1 pi), and in Norway, in 7.92x57mm Mauser (Dmg 7d pi). China and Poland copied it in 7.92x57mm Mauser

The WWII variant was the M1917A1 (1936-1945): EWt. 40.6. It mounted on a 53-lb. tripod.
Arquebus

Arquebus (.60 caliber). The original long arm; the name derives from hackbusch, or “hook-barrel,” and probably refers to the downward-curved stock. Guns of this type came into use in Europe shortly after 1500 and in China under the Ming Dynasty, which used them to complete the
expulsion of the Mongols. Arquebuses use serpentine powder, not corned powder

GUNS (MUSKET) (DX-4 or most other Guns-2)
Colt Model 1895, 6x60mmR Lee

(USA, 1897-1898)

Colt Model 1895, 6¥60mmR Lee (USA, 1897-1898) The air-cooled Colt Model 1895 was the first truly American MG. Designed by John Browning, this MMG was popularly known as the “Potato Digger” due to the gas lever that swung in a vertical plane below the gun. The U.S. Navy adopted it as the MK I for the Marines, who used it in the Spanish-American War and in China during the Boxer Rebellion. The Model 1895 fed from a 120-round nondisintegrating cloth belt (7.4 lbs., or 20 lbs. for two belts in wooden box) and mounted on a 57-lb. tripod ($2,550) or a 146-lb. two-wheeled landing carriage.

The Model 1895 was produced in many calibers. Italy acquired it in 6.5x52mm Mannlicher-Carcano (Dmg 6d pi); Mexico, in 7x57mm Mauser (Dmg 6d+2 pi); Persia and Russia, in 7.62x54mmR Mosin-Nagant (Dmg 7d pi); Belgium, in 7.65x53mm Mauser (Dmg 6d+2 pi); and Australia, Canada, and South Africa, in .303 British (Dmg 6d+2 pi). Teddy Roosevelt’s “Rough Riders” employed two privately acquired 7¥57mm guns during the Spanish-American War

The MK I MOD 1 (1898-1902) was re-chambered in .30-40 Krag (Dmg 6d pi).

The M1914 (1914-1917), adopted by the U.S. Army, was an improved model in .30-06: Dmg 7d+1 pi, EWt. 36/15.3, RoF 10!, Shots 250. It mounted on a 53-lb. tripod ($2,550). The NYPD also got a few but, like the Army, hardly used it

The Marlin M1917 (1917-1918), in .30-06, replaced the gas lever with a conventional piston, allowing installation in aircraft (p. 233): Dmg 7d+1 pi, EWt. 22.2, RoF 14! (RoF 10! if synchronized), Shots 500.
Blessed

You are attuned to a god, demon lord, great spirit, cosmic power, etc. This can take various forms, but in all cases, you will lose this advantage if you fail to act in accordance with your deity’s rules and values. It comes in three core forms:

* Blessed (10 points): receive (ie visions) wisdom from your deity. Takes an hour and costs 10 FP. Gives +1 Rep to followers of the deity.
* Very Blessed (20 points): same as Blessed with +5 to vision interpretation and +2 rep.
* Heroic Feats (10 points): Once per game session, you may add 1d to one of ST, DX, or HT (other traits, such as Basic Move, are at the GM’s discretion).

The GM may choose to allow other blessings as well.
Clockwork Carbine

Mechanical ingenuity might allow the creation of a functional submachine gun in a steampunk setting, using springs and clockwork to power a miniature Gatling-style mechanism. This design has two 10-round tubular magazines, each of which takes three Ready maneuvers to replace. The clockwork must be rewound with a crank handle (stored in the stock) after every 100 shots, taking 30 seconds. It can only fire full six-round bursts; field modifications to reduce its RoF and conserve ammunition are possible, but are bad for the gun.

The clockwork carbine has a Malf number (p. B279) of 15. It can also be fitted with a gravity-feed hopper in place of the twin magazines at an added cost of $40, changing weight to 13/4, Shots to 50(3), Bulk to -5, and Malf to 13.

[6] Fires fully automatic fire (6-round bursts) only; rewind clockwork every 100 shots. Very unreliable; malfunctions on 15+ (see p. B407).
Flying Leap

**Skill:** **IQ/Hard**

**Defaults: None.**

**Prerequisites: Trained By A Master or Weapon Master, and both Jumping and Power Blow.**

This skill allows you to make incredible leaps. It costs 1 FP per attempt, successful or not. On a success, you may immediately attempt a jump. Use the standard jumping rules (see Jumping, p. 352), but triple your jumping distance. On a failure, you may still attempt the jump, but you receive no bonus and make all jumping-related rolls at -5. On a critical failure, you fall down!

You may use Flying Leap to jump into someone as part of an attack. Such attacks are at an extra -2 to hit, but if you do hit, triple your ST for damage and knockback purposes. In a slam or collision, calculate Move from jumping distance as described for Super Jump (p. 89), and use this velocity to calculate damage.

Modifiers: -10 if used instantly, dropping to -5 after 1 turn of concentration, -4 after 2 turns, -3 after 4 turns, -2 after 8 turns, -1 after 16 turns, and no penalty after 32 turns.
Daewoo USAS-12, 12G 2.75”

(South Korea, 1987-)

The “Universal Sporting Automatic Shotgun, 12-gauge” (USAS-12) is anything but a sporting gun. It’s a gas operated, selective-fire shotgun externally resembling an oversized M16 assault rifle. Based on prototypes developed by Maxwell Atchisson in the 1970s, it’s produced mainly in South Korea – although several U.S. manufacturers have tried to market it. More than 30,000 have been made, most as semiautomatics (RoF 3x9, LC3). Military sales have been scarce. The USAS-12 feeds from a 10-round box magazine, but can also use a 20-round drum ($264, 4.6 lbs.) which adds -1 to Bulk.

[1] First Rcl figure is for shot, second is for slugs.
H&K G3A3, 7.62X51mm

(Germany, 1964-2004) In 1959, the West German army adopted the Gewehr 3, a sturdy, recoil-operated automatic rifle. The main production version was the improved G3A3. Most non-Communist countries that didn’t select the FN FAL (p. 115) opted for the G3; many chose it to replace the FAL. It has been made in Burma, Greece, Iran, Mexico, Norway, Pakistan, Portugal, Saudi Arabia, Sweden, and Turkey – and, for export, in England and France.

The G3 takes a 0.5-lb. knife bayonet (Reach 1). Lighter but flimsier aluminum magazines are available ($36, 1.4 lbs.), as is a 50-round drum (-1 Bulk, $264, 4.3 lbs.). Both a 1.4-lb. 4X scope (+2 Acc) and a 1.3-lb. bipod can be simply clipped on. A semiautomatic civilian version was sold as the HK91A2 (1976-1989): RoF 3, LC3.

The G3A4 (1964-2004) was a G3 fitted with a retractable stock, for paratroops and mechanized infantry: Wt. 12.1, Bulk -5\*, Cost $1,650. The G3KA4 (1983-2004) had a shortened barrel: Dmg 6d pi, Acc 4, Range 800/3,500, Wt. 11.4, Bulk -5\*, Cost $1,650.

The PSG1 (1982-) is a purpose-built sniper version, featuring a match-grade barrel, an adjustable shoulder stock, a pistol grip with palm rest, an adjustable trigger, and a 1.3-lb. 6x scope with a battery-illuminated reticle (+2 Acc and removes -1 from darkness penalties, 3¥T/100 hrs.): Dmg 7d pi, Acc 6+2, Range 1,100/4,400, Wt. 18.5/0.7, Shots 5+1(3), Bulk -6, Cost $9,100/$26. It’s a fine (accurate) weapon. It lacks iron sights, flash hider, and bipod; it’s intended to be propped on a sandbag or a small, 2.25-lb. tripod (+1 Acc for bracing). It comes with a five-round magazine but can use G3 magazines. Numerous antiterrorist and hostage-rescue units adopted the PSG1.

The HK33 (1965-1972) was the G3A3 scaled for the .223 Remington round: Dmg 4d+2 pi, Range 460/2,900, Wt. 9.5/1.2, RoF 12, Shots 25+1, ST 9†, Rcl 2, Cost $1,200/$28. The HK33A2 (1972-2004), identical in game terms, replaced it. The HK33A2 has been license-made in England, Malaysia, Thailand, and Turkey. A 40-round magazine ($30, 1.4 lbs.) is available for HK33-series rifles.

The HK53A3 (1975-2004) was a carbine variant of the HK33A2, and as compact as the MP5A3 submachine gun: Dmg 3d+2 pi, Acc 4, Range 320/2,000, Wt. 7.9/1.2, RoF 12, Shots 25+1, ST 9†, Bulk -4\*, Rcl 2, Cost $1,450/$28. Its muzzle flash gives +2 to any Hearing or Vision roll to locate it firing in the dark.
Lanzamiento de Judo

* HdC (Remasterizado)
* HdC (Original)

**Lanzamiento de Judo** es una opción en *Huyendo del Complejo*, específicamente en la ruta "Aliados Convictos".

Henry Stickmin y Ellie Rose Rose pueden usarlo para intentar llevar a Henry al techo de la oficina de seguridad. Esto resulta en una falla cuando Henry termina salpicando contra la pared de la habitación.

## Trivia

* La técnica que Ellie realizó en Henry se llama Tomoe Nage (巴 投), o *"Tiro rodante"*.
Constitutional Republic

A **constitutional republic** is a state where the chief executive and representatives are elected, and the rules are set down in a written constitution.

The head of state and other representatives are elected but they do not have uncontrolled power. What their power is limited to is written in the constitution. If there is dispute about what the constitution means, this is decided by a court system that is independent from the representatives.

Constitutional republics usually have a separation of powers. The separation of powers means that no single officeholder gets unlimited power. John Adams said that a constitutional republic was "*a government of laws, and not of men*".

Typical Control Rating: 2 to 4.

Typical Conformity Rating: 3 to 4.

Typical Openness Rating: 0 to 6.

Benefits: +4 to rolls to avoid revolution or dissolution (p. 45) and increase Commerce districts revenue by 15%.

Drawbacks: Other realms gain +4 to rolls to use propaganda against the realm.
Breath-Holding

Points: 2/level

You are adept at holding your breath. Each level doubles the length of time you can do so (see Holding Your Breath, p. 351). Normal humans may not take this advantage – to be a world-record diver, learn Breath Control (p. 182). Nonhumans and supers can combine this advantage with Breath Control!
GE M1A1 Bazooka, 2.36”

GE M1A1 Bazooka, 2.36” (USA, 1943-1944)

This simple rocket launcher was the first LAW, firing a 2.36” (60mm) rocket with a HEAT warhead. Cobbled together by an American ordnance officer, it was nicknamed “Bazooka” after the improvised musical instrument of a then-popular comedian. Half a million were made.

The Bazooka’s stock held the batteries required for ignition (2¥S), plus two spares. A HEAT rocket costs $215; three came in a carrying bag. Backblast: 1d+1 burn.

he M20 Super Bazooka (1950-1957) was a larger launcher that fired a 3.5” (89mm) rocket: Dmg 7dx3(10) cr ex with 5dx4 cr ex linked, Range 10/950, Wt. 22/9, ST 9†, Bulk -7, Cost $2,500. It disassembled into two loads: 4.5 lbs. and 8.5 lbs. Instead of batteries, it used a magneto generator – a squeezer operated by the gunner – for ignition. An improved projectile had Range 10/1,300, Wt. 20.5/7.5. It’s still made in Brazil.

[1] Hazardous backblast (see description).

[2] First Range figure is minimum range, not 1/2D.

[3] Sling swivels (p. 154).
Authoritarian/Egalitarian

The **authoritarian - egalitarian** dichotomy axis looks at how the political power is distributed within the empire, be it in the hands of many, few or one individual.

Authoritarians believe that power should be concentrated in the hands of a few individuals whose rule should be entrenched by a strong social hierarchy and limited political freedoms. Authoritarianism is not diametrically opposed to democracy, as both forms of government tend to have some form of submission to authority. The difference occurs in that egalitarians prefer to divide responsibility for decision making among as many individuals as possible, where authoritarians prefer to concentrate such responsibilities into the hands of a select few individuals or a single ruler. The political belief in who should hold power naturally has societal implications: authoritarians, believing power should be concentrated into the hands of a few, would seek to install strong social hierarchies and limit the social mobility of individuals to preserve that structure. Social stratification, on the other hand, would be a concept abhorrent to egalitarians - in fact, such a concept is perhaps the antithesis of egalitarianism, which seeks to eliminate such hierarchies.

Following these beliefs, authoritarians cannot have Democratic authority, while egalitarians cannot have Autocratic authority. Their fanatic counterparts go further and disallow  Oligarchic authority as well, leaving Fanatic Authoritarians with only Autocratic authority and Fanatic Egalitarians with just Democratic authority, respectively. Authoritarians also have the ability to displace pops, where instead of being purged, pops are deported and forced to flee, either to other empires or perhaps to unclaimed planets.

Ingame, authoritarians strive to use pops like tools and objects and control their actions accordingly and thus gain bonuses to influence generation (representing the strong centralized government championed by this ethic) and worker job output (representing their desire to control and direct the actions of the population). They also have access to stratified economies, which reduces the consumer goods consumption of worker and slave pops, meant to imitate the rigid social hierarchies that typify authoritarian societies.

Egalitarians, on the other hand, believing in equality, seek to let pops rule themselves and gain bonuses to specialist job output (reflecting the increased freedoms championed by this ethic) and increased influence gain from factions, representing their strive towards democratic governance. They also have access to the "Utopian Abundance" living standard, increasing happiness and resource output even more than Social Welfare at the expense of increased consumer goods use.

 Authoritarian
 Egalitarian
 Fanatic Egalitarian

**Pop ethics weights Authoritarian**

**Pop ethics weights Authoritarian**
FN P90, 5.7x28mm (Belgium, 1991-)

The innovative P90 PDW is compact and handy, combining a bullpup configuration with a top-mounted magazine that runs parallel to the barrel; its ergonomic grip encloses the trigger hand. Over 17,000 have been made. Users include special-ops forces, SWAT teams, and the U.S. Secret Service. It also features prominently in the Stargate SG-1 TV series. The P90 has an integral collimating sight (+1 skill), fires an AP round as standard, and accepts a 1.2- lb. baffle suppressor (-3 to Hearing, -1 Bulk).

The P90TR (1999-) replaces the integral sight with three accessory rails (p. 161) on the top and sides.

The PS90 (2006-) is a semiautomatic civilian version with a longer (16.1”) barrel, firing normal bullets: Dmg 4d pi-, Range 200/2,200, Wt. 7/0.7, Shots 30+1(3), Cost $1,400/$32, LC3. With the restricted AP ammo, it does 3d(2) pi-. It can also use the P90’s 50-round magazines.

[2] Integral reflex sight (p. 156).
Edicts

**Edicts** are renewable temporary modifiers with a fixed cost that an empire may choose to apply. All edicts have a base duration of 10 years.

You can have +1 Edict active per 2 tech levels.

Edicts are a "Negotiate" Maneuver

Edict cost can be reduced by the following:

### Edict capacity

All empires have an edict capacity which determines how many continuous edicts can be active at the same time without penalties. Each empire starts with an edict capacity of 1 and every edict above edict capacity increases. Edict capacity can be increased by the following:

## Timed edicts

Timed Edicts can be activated by spending various of resources. They do not use Edict Capacity and they cannot be manually deactivated before they expire.

### Edict duration

Timed edicts last for 10 years by default. The duration can be improved by the following.
Chameleon

Points: 5/level

You can change your surface pattern to blend into your surroundings. In any situation where being seen is a factor, you get +2 per level to Stealth skill when perfectly still, or +1 per level if moving. Clothing reduces this bonus to +1 per level when you are motionless, with no bonus if you are moving (unless the clothing is, in the GM’s opinion, camouflaged relative to your current environment).

Chameleon does not normally help in the dark or against someone relying upon senses other than sight. However, you can specify that your ability is effective against a particular visual or scanning sense (e.g., Infravision or Radar) instead of normal vision.

**Special Enhancements**

*Extended*: Your ability affects more than one visual or scanning sense. Each sense beyond the first is +20%.

**Special Limitations**

*Always On*: You cannot turn this ability off. Strangers react at -1; the flickering effect is irritating. -10%.
Globe Theater

The Globe Theatre was a theatre in London associated with William Shakespeare. It was built in 1599 by Shakespeare's playing company, the Lord Chamberlain's Men, on land owned by Thomas Brend and inherited by his son, Nicholas Brend and grandson Sir Matthew Brend, and was destroyed by fire on 29 June 1613. A second Globe Theatre was built on the same site by June 1614 and closed by an Ordinance issued on 6 September 1642.

A modern reconstruction of the Globe, named "Shakespeare's Globe", opened in 1997 approximately 750 feet (230 m) from the site of the original theatre. From 1909, the current Gielgud Theatre was called "Globe Theatre", until it was renamed in 1994

#### Globe Theater(Age of Sail)

Most of the plays of William Shakespeare were first performed on the stage of London's Globe Theater during the 1600s. Theaters offered people a diversion from their everyday lives by allowing them to enjoy comedies, tragedies, and triumphs acted out on stage.

**Cost:** 400 Workforce points(200 for England)

**Benefit(s)**: Gain 1 Wonder point,
Tony Franz

* ReD (Remasterizado)
* ReD (Flash)

**Tony Franz** es un guardia de seguridad visto en *Robando el Diamante*.

Es guardia de seguridad en el Museo, pero está encubiertamente en la mafia. Se le dio su trabajo actual para que pudiera lavar dinero.

## Robando el Diamante

Tony aparece en Simplemente Épico después de la destrucción de la Exposición Tunecina cuando Henry no logra recuperar completamente el Diamante Tunecino. Tony puede ser visto en un salón impactado por toda la destrucción y el caos causado, justo antes de que parte del techo casi cae sobre él.

## Galería

La biografía dice lo siguiente: "Está encubiertamente en la mafia. Lo pusieron aquí para poder lavar dinero."
## Trivia

* En *Infiltrándose en la Aeronave*, otro personaje llamado Two-Ton Tony es visto. Este podría ser **Tony Franz**, ya que su biografía afirma que estaba en la Mafia, pero cambió para unirse a los Toppats. Sin embargo, esto no se ha confirmado directamente.
	+ Si la teoría mencionada anteriormente que afirma que Tony Franz es Two-Ton Tony es cierta, entonces esto significa que Tony sobrevivió a los eventos de Simplemente Épico.
Greener Harpoon Gun, 1.5” Caplock

(U.K., 1837-1870)

This smoothbore, muzzleloading harpoon gun was probably the most common model used by 19th-century American and British whalers. It was typically pintlemounted on whaling boats and yachts. It had twin caplocks (as a failsafe in case one didn’t function in the harsh saltwater environment), protected by a hinged brass cover when not in use, and fired a 4.5’-long barbed harpoon attached to a 30-yard 1” rope.
H&K MP5K, 9x19mm Parabellum

(Germany, 1976-)

The MP5 Kurz is a shortened machine-pistol variant designed for concealed carry under a coat. It lacks a stock but features a foregrip for better two-handed control. If fired one-handed: ST 11, Rcl 3. A 15-round magazine was designed to accompany it ($27, 0.7 lb.), but the standard 30-rounder is more common.

The MP5KA1 (1976-) has only rudimentary sights (Acc 1, Bulk -2, +1 to Fast-Draw). The MP5KA4 and MP5KA5 (1982-) offer three-round limited bursts (RoF 9/13). The MP5K-PDW (1991-) is similar to the MP5K, but has the MP5N grip and a folding stock (Acc 3, Wt. 6.2, Bulk -4\*), and accepts the MP5N’s suppressor.

A special attaché case (p. 31) is available that can mount any MP5K model inside ($3,000, 14.9 lbs. with gun and spare magazine). A trigger in the carrying handle lets the carrier fire the weapon while it’s still in the case. This gives -4 to Guns skill – and unless the shooter employs the proper technique, with the case braced against his midsection, Rcl rises to 3.
Eiffel Tower

The Eiffel Tower (/ˈaɪfəl/ EYE-fəl; French: tour Eiffel [tuʁ‿ɛfɛl] (About this soundlisten)) is a wrought-iron lattice tower on the Champ de Mars in Paris, France. It is named after the engineer Gustave Eiffel, whose company designed and built the tower.

Locally nicknamed "La dame de fer" (French for "Iron Lady"), it was constructed from 1887 to 1889 as the centerpiece of the 1889 World's Fair and was initially criticized by some of France's leading artists and intellectuals for its design, but it has become a global cultural icon of France and one of the most recognizable structures in the world.[3] The Eiffel Tower is the most visited monument with an entrance fee in the world; 6.91 million people ascended it in 2015. The Tower was made a Monument historique in 1964 and named part of UNESCO World Heritage Site ("Paris, Banks of the Seins") in 1991.

#### Statue of Liberty(Industrial Ages)

The Statue of Liberty (officially Liberty Enlightening the World, or La liberté éclairant le monde in French) was a gift from France to the United States to commemorate the centennial of the American Declaration of Independence. Arriving at the entrance of New York harbor on June 19, 1884, the Statue of Liberty has proudly stood there ever since. It was designed by the French sculptor Frédéric-Auguste Bartholdi (1834-1904) and erected according to plans by Gustave Eiffel.

**Cost:** 5000 Workforce points(2500 for France),

**Benefit(s)**: Gain 1 Wonder point, increase trade value by 30%
Greener Elephant Rifle, 8-bore

An **elephant gun** is a large caliber gun, rifled or smoothbore, originally developed for use by big-game hunters for elephant and other big game. Elephant guns were black powder muzzle-loaders at first, then black powder express rifles, then later used smokeless powder cartridges.

GUNS (RIFLE) (DX-4 or most other Guns at -2)
Discriminatory Taste

Points: 10

This talent functions in most ways like Discriminatory Smell (above), but enhances the sense of taste instead, so tracking is not possible. You must ingest a small quantity of the material to be examined; for a living subject, this means bodily fluids. This gives you an IQ roll to recognize the taste, identify whether a substance is safe to eat, etc. You can perform a detailed “analysis” with a roll against a suitable skill (Chemistry, Cooking, Pharmacy, Poisons . . .). You get +4 (in addition to any Acute Taste and Smell bonuses) on any task that utilizes the sense of taste.
Assault Carbine-Axe

The assault carbine-axe is a higher-tech automatic version. It may be used as an axe at -1 to skill. The extra weight at the end of the barrel gives -1 to skill when used as a carbine; bracing the weapon removes the penalty. It can mount a bayonet for appropriate additional penalties. A carbine pickaxe has identical stats and performance, except it has one blade replaced with a spike. It does sw+3 imp and may become stuck (see p. B405).
Liquidificator

## Liquidificator*Traducción: Líquidificador*

* StD (Remasterizado)
* StD (Original)

El **Líquidificador** (en inglés; **Liquidificator**) es una opción en *Stealing the Diamond*, específicamente durante la ruta Just Plain Epic.

## Stealing the Diamond

Se supone que el Líquidificador transforma al usuario en un líquido y hace que sea fácil pasar a través de objetos a medida que las moléculas se doblan. Sin embargo, esto no es realmente eficiente.

Henry lo activa en un intento de ir a través de la pared del Museo y entrar en el edificio inadvertido. Sin embargo, se convierte en agua y salpica en el suelo, siendo absorbido por la hierba. Esto conduce a un fracaso.

## Transcripción

*¡Conviértete en un líquido y dobla tus moléculas alrededor o a través de cualquier objeto!*

*"¡Es increíblemente fácil de usar!"*

*- Gadget Gabe (2010)*

*Nota: ROFLco no se hace responsable de las palabras mal* **reactadas** *o utilizadas en el contexto incorrecto.*

## Trivia

* En el lanzamiento original de *Stealing the Diamond*, la palabra **mal redactados** (misspelled) fue deletreada a propósito como **mal reactados** (mispeled). Pulsando en la palabra le concedia al jugador el logro "Es una broma, chicos". Esto fue eliminado en la versión remasterizada, donde este logro en cambio se añadió al Opacitador de *Escaping the Prison*.
Elswick 2.5” RML Mk I Screw-Gun, 2.5” Caplock

(U.K., 1879-1889)

The Royal Artillery adopted the 2.5” Rifle, MuzzleLoaded, Mark I – or 7-pounder – as a mountain gun. It disassembled for transportation on pack animals, the main parts being the 201-lb. breech assembly and the 199-lb. barrel. These components screwed together – the nickname “Screw-Gun” was inevitable. While popular, the piece was an outdated black-powder muzzleloader in the age of smokeless-powder breechloaders, and the heaviest mountain gun of its time. Its telltale smoke cloud didn’t matter when battling “savages,” but proved disastrous against the Boers in 1899-1902. The British retired it in 1903, but Indian soldiers still used it in WWI and Omani troops employed it in 1958.

Five mules could carry the disassembled gun and twowheeled carriage (923 lbs. with gun) as five 250-lb. loads; ammunition required additional animals. A trained crew of seven could assemble and load the piece in 20 seconds. The mount had limited elevation – a distinct disadvantage in mountain artillery

Besides LE (in table), the Screw-Gun fired shrapnel (Dmg 2d+1 pi+, Range 3,300, RoF 1¥88, Rcl 1), canister (Dmg 3d pi+, Acc 3, Range 80/1,700, RoF 1x78, Rcl 1), and illumination (375-yard radius lasting 30 seconds). A 132-lb. ammo box held six LE, eight shrapnel, and eight canister rounds.
Ballista

A torsion-powered stone-thrower with two horizontal arms that pull a cord – in effect, a gigantic prodd. Large ballistae can hurl bundles of 1-lb. stones as well as single large stones.

Skill: Gunner (Catapult)

[2] Requires crew. Use the listed number of men for beam
slings. See the Crew Size Table (LT p. 81) for other weapons.

[4] Detachable tripod required; see Tripod Mount Table
(LT p. 83).
Fujiwara

**Fujiwara** is one of the largest banks and financial services operating out of Tokyo, Japan. They specialize in banking, insurance, securities, rental properties, and leases.

It's a main bank in Asia, and can be found in almost every major country within cities with a population of over 10,000. Its most major shareholder, Shiozawa Ryo, owns 41% of its stock.

Realm Management abilities:

Era of founding: TL 8

Country of Origin: Japan(Can only be founded in Japan)

$200,000,000 to corporate revenue

Gives Nations loans at 15% interest

Gives Heroes loans at 29% interest
Composite Economy

Composite economies use different systems at different levels. For instance, in a nation made up of tribes or clans, there might be a socialist economy within each clan and a free market between clans – and foreigners can be cheated with impunity. Israeli kibbutzim are enclaves of socialist economic planning within a larger market economy.

Bonuses: -

Drawbacks: -
Carbide Rifle

This pump-action repeating rifle uses acetylene (produced by a chemical reaction) rather than solid propellants, to avoid some of the maintenance problems with conventional firearms. Each bullet costs $0.10; recharging with enough water and calcium carbide for 42 shots takes two minutes and costs $5.

[5] Recharge chemical propellants every 42 shots
Hat Girl

TT

**Hat Girl** (en español; *Chica del Sombrero*) es un personaje menor que aparece por primera vez en Completando la Misión, en lo caminos Triple Amenaza, durante la opción Diversión, cuando ella baila clasico baile presumido que ha sido usado en incontables memes, y Guerra Civil Toppat, cuando Henry es confrontado por los demás miembros del Clan Toppat lo confrontan por abandonar a Ellie en The Wall. Ella está basada en Hat Kid de A Hat in Time.

En su bio, se dice que ella simplemente apareció y se unió al Clan. La gente ha dicho que la vieron en una nave espacial o algo así.

Ella es una chica de cabello castaño con una cola de caballo, ella tiene zapatos color marrón, ademas de eso, ella tiene un sombrero de copa de color morado con una cinta amarilla.

## Curiosidades

* Ella es una obvia referencia a Hat Kid de A Hat in Time.
* Su baile en Diversión, es una referencia a su popular baile y meme al mismo tiempo.
* Poco se sabe de ella actualmente, se especula que ella podría venir del espacio. Como la Niña del Sombrero.
* Aunque sea miembro del Clan Toppat, ella no ha mostrado aún ningún indicio de ser malvada o tener intenciones criminatioras hacia Henry o el gobierno, como el resto de miembros del clan. Algo que no justifica su encarcelamiento.

## Enlaces externos

* 🖱️ Página de Hat Kid en la enciclopedia inglesa de A Hat in Time.
Forbidden City

The Forbidden City (Chinese: 紫禁城; pinyin: Zǐjìnchéng) is a palace complex in Dongcheng District, Beijing, China, at the center of the Imperial City of Beijing. It is surrounded by numerous opulent imperial gardens and temples including the 22-hectare (54-acre) Zhongshan Park, the sacrificial Imperial Ancestral Temple, the 69-hectare (171-acre) Beihai Park, and the 23-hectare (57-acre) Jingshan Park.

The Forbidden City was constructed from 1406 to 1420, and was the former Chinese imperial palace and winter residence of the Emperor of China from the Ming dynasty (since the Yongle Emperor) to the end of the Qing dynasty, between 1420 and 1924. The Forbidden City served as the home of Chinese emperors and their households and was the ceremonial and political center of the Chinese government for over 500 years. Since 1925, the Forbidden City has been under the charge of the Palace Museum, whose extensive collection of artwork and artifacts were built upon the imperial collections of the Ming and Qing dynasties. The Forbidden City was declared a World Heritage Site in 1987.

#### Forbidden City(Iron Age)

The Forbidden City wonder is based on the real life Forbidden City, which is a palace complex in central Beijing, China. The former Chinese imperial palace from the Ming dynasty to the end of the Qing dynasty - the years 1420 to 1912, it now houses the Palace Museum. The Forbidden City served as the home of emperors and their households, as well as the ceremonial and political center of the Chinese government for almost 500 years.

**Cost:** 2200 Workforce points(1100 for China)

**Benefit(s)**: Gain 2 Wonder point, Settlement/City Center/Capitals produce 50% more rounding up, Forbidden city acts as a second Capital, Renown +7
Ellry

**Ellry** es una fusión entre Henry Stickmin y Ellie Rose que se ve en “Completing the Mission", solo en la opción Fusión del camino “Triple Threat".

Combinado con dos cuerpos, Ellry nace como una entidad única que posee el doble de tamaño y poder de lucha mientras habla con las voces de dos fusibles superpuestas. Dado que Henry y Ellie son dos géneros opuestos, Ellry también tiene una mezcla de sus características y personalidades, además de poseer un peinado mohawk para indicar su androginia, por lo que se le habla con el pronombres de "Elle".

En la opción Fusión, Ellie y Henry se combinan en una entidad poderosa para enfrentarse al Clan Toppat dentro de la cafetería de la Estación Orbital Toppat. Mientras desafían a los miembros, solo Kabbitz interviene y los enfrenta en una batalla al estilo de Dragon Ball. Desafortunadamente, Ellry lucha contra su adversario y termina siendo noqueado por el cohete, desactivándolos nuevamente en Henry y Ellie del daño sostenido. Henry y Ellie, ahora separados, aparecen tirados en el suelo, gravemente heridos y posiblemente muertos.

## Mensaje del Fallo

Normalmente, esto continúa durante otras 3 horas.

## Curiosidades

* Ellry es una parodia de la Técnica Fusion de la franquicia Dragon Ball, que incluye el baile de la Fusión y las voces combinadas.
	+ Incluso después de ser derrotados, Henry y Ellie se muestran inconscientes (o posiblemente muertos) con una pose similar a la de Yamcha de Dragon Ball Z.
* Ellry es uno de los dos únicos personajes que usan pronombres "elle" en su biografía; el otro es Sam Turner.
* Obviamente, son el único personaje fusionado de la serie.
Eliminación Sincronizada

* HdC (Remasterizado)
* HdC (Original)

**Eliminación Sincronizada** es una opción en *Huyendo del Complejo*, específicamente en la ruta Aliados Convictos.

Esto resulta en un éxito después de que  Henry y  Ellie estrangulan y noquean a Heath Stone e Isaac Binderson al mismo tiempo, lo que les permite continuar su intento de fuga.

## Galería

El dúo, estrangulando a Heath e Isaac. Como resultado, quedan inconscientes.
Epsilon Axe

The epsilon axe is a type of battle axe named for its similarity to the Greek letter epsilon (ϵ). The epsilon axe was widely used throughout the Middle East, its usage spread from there and grew in popularity to be used in eastern Europe and Russia as well as the Nordic countries. The axe is also depicted in Egyptian hieroglyphics with the warrior carrying both the epsilon axe and a shield thus leaving some to believe that this weapon was used also as a one handed weapon. Bronze examples of the Assyrian design are kept in the British Museum. Some historians have called the epsilon axe the "poor man's" kopesh, it is possible that the epsilon axe would be assigned to less valuable or "irregular" infantry while main forces would be equipped with the kopesh.

[2] one turn to ready after swing
Oldmin

* IelA (Remasterizado)
* IelA (Original)

**Oldmin** es un personaje menor que aparece en Infiltrándose en la Aeronave, durante las rutas Cazarrecompensas Implacable/Ejecutivo Promovido Rápidamente.

## Infiltrandose en la Aeronave

Se le puede ver con Thomas Chestershire en la cabina de la aeronave discutiendo un portapapeles, Entonces Henry irrumpe golpeando el cristal y noqueando a Thomas y Oldmin en el proceso.

## Curiosidades

* En un comentario del desarrollador de THSC en Twitch, Marcus Bromander , el creador de la serie Henry Stickmin, confirmó que Oldmin no está muerto y de hecho está vivo en las rutas " RBH / RPE ".

Actualmente no es viejo,pero su cabello gris hizo que todos le dieran ese apodo