recursal/Fanatic-Fandom huggingface dataset:
Tales of the Always Night

*Tales of the Always Night* is the name of the science-fiction / fantasy book series detailing the crew and mission of the ACS *Conch*. Chronologically, the story occurs between the end of *Oræl Rides to War* and the beginning of *The Final Fall of Man*, although there are considerable overlaps. The books in the series are as follows:

1. *The Last Alicorn*
2. *The Cursèd Playground* (to be released ... 2023? Stay tuned!)

   The story takes the form of a serialised adventure, aimed at young adult and casual readers, with lighter prose and fewer wanky philosophical sidelines (although there are still some of those, because some people like them ... it's me, I'm some people). The stories are illustrated for additional entertainment value.

*"The story of the ACS* Conch *and its legendary circumnavigation of the galaxy was never a matter of Fleet record, and it certainly never got an AstroCorps mission log. Over the centuries, it became more folk tale than history. By the Thirty-Ninth Century YM, only fragments remained.*

*"Loës Artikon, at one time a respectable historian, is responsible for assembling the most complete collection of* Conch *stories and lore, and destroying Artikon’s own reputation utterly in the process. Loës Artikon is remembered, if at all, as an author of the most preposterous fantastical claptrap who was laughed out of the halls of over a hundred universities for attempting to pass such unbelievable rubbish off as* fact*.*

*"In the unlikely event you have read Artikon’s original collection of Xidh* theria*, or one of the popular interpretations to have been published as adventure stories under the title* Tales of the Always Night*, the story you are about to read will not strike a familiar chord. There are overlaps, of course, but the benefit of a folk tale is the sheer number of liberties that can be taken with characters and events.*

*"The story you are about to read is the story of what really happened to the crew of the ACS* Conch *on their famous voyage.*

*"This story owes a great deal to the work of Loës Artikon, which was in fact earnest and above intellectual reproach. The author hopes Artikon’s memory might find some measure of vindication, perhaps even acceptance, as a result of this tale seeing the light of day.*

*"Or, alternatively, he will join Artikon in obscurity and ridicule.*

*"Either way.*

*"The author would like to add a further special thanks to his firstborn, Elsa Hindle, for loaning him her imagination throughout the process of writing and reading this story. Without her, some of the wildest pieces of truth – Captain Pelsworthy of the Boze, the Nyif Nyif, perhaps even the Last Alicorn itself – may have remained untold by a cowardly storyteller, and dismissed as the desperate embellishments of a fallen historian."*

*- From the introduction to* The Last Alicorn
Pater and Fuck-Ton

*“Hey guys,” the Chief of Security and Operations said, the communication crisp and solid on the suit-to-suit channel. “So this is Fuck-ton, is it?”*

*“Excuse me?” Z-Lin queried.*

*Waffa chuckled. “That was all I heard Zeeg say about the gun. Your comm line was like something out of the dumbler handbook.”*

*- Waffa and Z-Lin Clue,* Bonshoon

The twin-200 payload mini-whorl cannons fitted to the *Astro Tramp 400*. Originally nicknamed "Pater and Mater", the gun pair was renamed after the replacement cannon was fitted and its weight and unwieldiness was tagged as an issue.
Naka

*Coffee didn’t grow well on the Eden Road, and was prohibitively expensive to either grow or import. The discerning Milky Way Cultist’s alternative,* naka*, was a highly-caffeinated lichen hybrid that boiled up into something that tasted like socks but at least kept you awake just in case someone poured more of it into your mouth when you dozed off.* - Greyblade

A preferred beverage of humans living on the Four Realms staircase, *naka* is an ancient artificial lichen hybrid optimised for growth in cold temperatures and thin air.
Edpool

> Before I wind this up, though, I wanted to address something that my Author Ego, Andrew Hindle, was worried about. Boy worries about a lot of things, I’ve got to say. It comes from being clothing-repressed, you know.
>
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> “People are expecting the end of the world, or the end of the galaxy,” he said, “because of the title of the series.”
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> “*The Final Fall of Man*?” I replied handsomely. “Why?”
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> “Well, because it’s *The Final Fall of Man*, I guess.”
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> “Alright, well let’s be fair here. A lot of people and planets *did* get wiped out.”
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> “Yes, but not *all* of them.”
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> “Your readers do know the difference between a Fall of Man and an Apocalypse, don’t they?”
>
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> “I think so, but *Final* … ”
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> “Final schminal. The point of the original Fall of Man was that Adam and Eve did what they were told right up until the Devil tempted them with knowledge, after which they were cast out of paradise. Anyone who didn’t see where this series was heading is an idiot, there I said it.”
>
>
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> Okay, look, sometimes I can be a little harsh in these matters...
>
>

- *Edpool*

Edpool is the editor persona of Andrew Hindle.

As well as hanging out in the notes sections of Hindle's books and even hosting a couple of **Editor's Note** sections of his own, Edpool performs editorial services for friends and colleagues and basically anyone who will let him. He even performs editorial services for a few people who don't want him to fix their appalling writing, but who should really be thanking him.

The line between Hindle's assorted personae is blurred at best, allowing him to switch between them without warning and on several occasions have conversations - and arguments.

Edpool's primary environment is Twitter, but he really doesn't like it all that much. He's dabbled in book reviews and even a YouTube channel where he reviews chapters of stories, but he's really only truly at home sitting in front of a pile of text, red pen held vindictively in his hand.
Omnicide

*“If trying to unravel the entire urverse were enough to grant me the rank of Ghåålus, I’d be there already.”*

*“Oh yes?” the Black Lotus tipped her head. “And what happened to the quintillions of innocent beings on the scales while you were making this grand attempt at omnicide?”* - Black Lotus

*Omnicide, according to standard Earth dictionaries, refers to the destruction of all life, usually in reference to a nuclear incident - a definition I consider a little human-blinkered for my tastes. Killing all organic life on Earth isn't exactly* omni*-anything.* - *Andrew Hindle*

Omnicide is a crime on the books of Corporate law, one of the few so-called Category Zero crimes, and is defined as the intentional destruction of the entire urverse. Some scholars have made the argument that in order to qualify as truly *everything*, omnicide should include the destruction of theoretically inclusive planes such as the Elsewhere, inside of which the urverse is supposedly but an infinitely small element; or the High Places, inside of which the Elsewhere is supposedly but an infinitely small element.

For most usual purposes, however, the act of destroying the urverse as defined by the infinite-upon-infinite law-sets of physics and unphysics that encompass the Corporation, Beyond the Walls and Limbo is considered more than sufficient.

Few criminals get close enough to committing omnicide - or even conceptualising a plan to do so - to actually attract the attention of anyone who might be inclined to stop them. So far, by definition, 100% of attempted omnicides have been prevented and the criminals responsible sentenced according to the *actionable* crimes committed in pursuit of their goal.

Considering the obvious fact that should anyone successfully commit omnicide, nobody would be left to sentence them or even note that the crime had taken place, the elevation of an omnicidal criminal to Class Zero criminal status is and will forever remain a purely theoretical exercise in criminal philosophy.

Omnicide is distinct from so-called lesser omnicide that is defined as the destruction of a single Dimension or any finite number of Dimensions. Lesser omnicide is a Category One crime that has been recorded as having been committed several times in known Corporate history.
Mer

## Mer (disambiguation)

*Mer* might refer to:

- A character in the Xidh aplabet.

- A Firstmade High God.

- An iteration of the Molran Fleet machine mind, early precursor to the Six Species synthetic intelligence.

All of these concepts are based on the same thing, and all interconnected.

*Bason raised her voice again. “I designate you Mer,” she said.*

*“Mer,” Mer said, sounding for all the world as though it was mulling the name over. “Named for the Firstmade deity, the so-called Nonentity held in superstitious esteem by the Three-Sider, Wide-Eyed and Lo-Rider subcultures, yes? The machine-as-metaphor-for-universal-standard, balancing the respective concepts of good and evil, or The Resplendent and Cath-”*

 *- Bason Karturi and Mer,* Deadshepherd

## Mer (character)

*Mer* is a character in the Xidh alphabet, meaning approximately *The All-Seeing*, or *The Machine*. Its concept predates the formulation of Xidh and long predates the creation of sentient machines, and has been reliably linked to the ruling deity of the Firstmade Brotherhood of Sight. The symbol, *mer*, stands alone as a concept unifying social, cultural, and mechanical systems into a higher-level biome.

## Mer (High God)

The High God at the head of the Firstmade Brotherhood of Sight was named Mer. It is a matter of historical and philosophical debate as to whether Mer was named for the concept of *mer*, or the concept was named after the deity that embodied it.

Mer takes the form of a great all-seeing eye that is usually mechanical or technological in aspect; this is widely agreed to be a symbolic manifestation of the interlinking social, psychological, behavioural, biological and technological systems that form the structure of wider Corporate (and perhaps urversal) civilisation. The ideology of Mer and the Sight Brotherhood has led to the deity being nicknamed *The Machine*, as a reference to the unseen and underlying structures that form societies. Mer, as an artificial essence predating the invention of artificial minds, is generally considered the patron deity of all machine intelligences - this in itself is a paradox and a contradiction, as machines are also generally considered to be objects of pure rationality and the polar opposite of the nonsensical illogic of biological "souled" entities.

Mer's assumption of control over, if not total integration of, all the Corporation's artificial sentients and interconnected systems has given Sight almost unprecedented theoretical power even compared to the other nine Firstmade Brotherhoods.

*This entry is a stub. To be continued. Hur hur hur, stub.*
The Final Fall of Man

*The Final Fall of Man* is the name of the science-fiction book series detailing the crew and mission of the AstroCorps modular starship the *Astro Tramp 400*. The books in the series are as follows:

1. *Eejit*
2. *Drednanth*
3. *Bonshoon*
4. *Fergunakil*
5. *Blaran*
6. *Molran*
7. *Damorak*
8. *Human*

The story was originally intended for the first seven books to be a connected series of almost entirely standalone stories, concluding with *Human* to tie the series together. The development of the narrative, however, made the reading order above a strong recommendation, if not a practical necessity.

The title of the series refers to the end-of-civilisation events that unfold around the *Astro Tramp 400* as she continues her mission, and is a nod to the biblical concept of the Fall of Man.

*“Your readers do know the difference between a Fall of Man and an Apocalypse, don’t they?”*

*“I think so, but* Final *… ”*

*“Final schminal. The point of the original Fall of Man was that Adam and Eve did what they were told right up until the Devil tempted them with knowledge, after which they were cast out of paradise. Anyone who didn’t see where this series was heading is an idiot, there I said it.” - Edpool and Andrew Hindle*
Stonk

*Also "~ed", "~ed-up", "~wit", "gob-~", "~ing", "~ery", "~-hole", "~-nozzle" "~er"*

A derogatory term dating from early Molran bio-engineering trials, the *stonk* was a terminating sphincter in a genetically-engineered life-form constructed for transplant, grafting and other medical needs. The complete organism was otherwise non-sentient, and featured an enhanced metabolism that broke down nutrients far more efficiently than even the Molranoid digestive system.

The final *stonk* aperture was responsible for passing small packets of completely depleted and valueless waste material; the term has since become synonymous with a person who says or does nothing that contributes in any way to the enrichment of society or the biosphere.
Able

> *The ables were multi-purpose synthesised organisms with a very limited subset of sentient rights, intended for short-term fill-in work, menial labour and heavy lifting. They were named for semi-mythical AstroCorps figure Able Darko, who in turn had been named in the ancient maritime tradition of Able Seaman. The original Able was engineered, almost literally, for physical impressiveness, strength and resilience, as well as strong organ function and high donor compatibility, broad-spectrum immunities and universal blood type. He was also designed with large cranial and raw-brain capacity, as well as a pliable and easily-guided nature.*
>
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> *This was perfect for the able fabrication and configuration program, since it allowed for a wide range of intensively technical and muscle-memory-ingrained skill-set types to be loaded onto the blank able template wetware, creating stable, if unimaginative substitute crewmembers.*
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> *It was also the basis for several super-villain clone armies and a whole subset of campfire astromythology, but the risks in this regard were actually very minimal. Ables were severely limited, useful for emergency and skeleton crew starship operation and maintenance, but were no substitute for the real thing. Classically an able was fabricated, configured and assigned in the absence of a crew position only for the time required to secure a human replacement.*
>
>

- *Eejit*

Ables are cloned wetware designed to fill in for manual labourers at need, particularly in AstroCorps institutions and on board starships. Of all the Six Species, ables are fabricated exclusively from human stock.

## Fabrication plant

*Main article:* Fabrication plant*.*

The machinery in which an able is designed, cloned, printed and configured. Also called an *able printer* or *clone factory*.

## Fabrication process

The printing of ables is an offshoot of medical fabrication, for example, of replacement limbs and organs in case of accidents or illness. Rather than tailored fabrications of body-parts, however, able fabrication involves the printing of an entire human-based organism and its configuration with a required set of skills and response models.

The printing of an able's organic matter typically takes a standard fabrication plant twenty minutes, the bulk of the fabrication process being taken up with configuration.

## Configuration process

The basic able configuration process typically takes a standard fabrication plant five hundred minutes.

## Configuration errors

Able fabrication technology is vulnerable to various failures, most notable being errors in able configuration. These errors can result in the fabrication of eejits.

*These entries are stubs. To be continued. Hur hur hur, stubs.*
Elder Races

The ten Elder Races of the Corporation are as follows:

* Molran
* Damorak
* Time Destroyer
* Jimble
* Kernian
* Deep Ranger
* Jayjay-Hark
* Skœrren
* **Oo**oo**ooOO**o

Overall, it is a well-known fact that only nine of the ten Elder Races are accounted for in the records. It is theorised that the tenth Elder Race, recorded only by the placeholder *The Grey Folk*, performed some act of forbidden art, science or magecraft in the past or future, and consequently erased themselves from history.

The Tenth Elders are also an ideological and academic subculture who named themselves in reference to the vanished tenth Elder Race, and the intellectual qualities they were theorised to have represented.

*This entry is a stub. To be continued. Hur hur hur, stub.*
Saint Bortemus

*“You mentioned smuggler –* Bortemus’s ballsack!*”*

*“I didn’t realise you were an adherent of Saint Bortemus the Fish Charmer,” he said mildly. - Black Lotus and Çrom Skelliglyph*

*Good old Saint Bort is what happens when a Firstmade doesn't want too many people looking too closely at what exactly was* really *happening in that pond, and so decides to let the human have a win for once. - Andrew Hindle*

Saint Bortemus of Garney, also known as *Bortemus the Fish Charmer* or simply *Saint Bort*, is a little-known Saint in the wider Pinian canon. One of the few human priests to be canonised before the Flutter, he is often overlooked in favour of the large number of splinter-denomination Saints to be formally canonised between 0 and 2378 AD, and recognised by the Pinian Church thereafter.

There is disagreement among historians as to whether Bortemus of Garney was even an official priest of the Pinian Church, or simply a civilian resident of the small town of Garney who was retroactively ordained as part of his canonisation.

The Pinian Gospels refer to the charming of the fish as the only miracle - indeed, the only known act - that Bortemus of Garney ever performed. While interpretations of the Gospels that refer to this deed as *Saint Bortemus's Sole Miracle* are widely believed to be works of parody due to their crude insinuations and the unusual number of fish puns included in the verses, they nevertheless adhere to the same general narrative.

The Pinian First Disciple, most likely Speed at that point in Earth's history, was enjoying the waters near Garney when threatened by a "great fish". In different interpretations this "fish" has been variously identified as a shark, a dolphin, a whale, a golden carp, and even a Dragon who had been disturbed while hunting. Since the only bodies of water sufficiently close to the municipality of Garney to qualify as *the waters near Garney* were small lakes incapable of supporting large marine animals, and a heavily disputed waste treatment reservoir containing no naturally-occurring fauna except filter flukes, the story is widely agreed within the Pinian Church to be allegorical.

Bortemus of Garney was said to have charmed the great fish and lulled it to sleep with gentle song, although once again different interpretations refer to him battling the fish and subduing it by force; tricking the fish by use of riddles; and befriending and even beguiling the fish by different means that are agreed to have been mistranslated by scribes over the years.

Thus saved, the First Disciple gratefully agreed to make Bortemus of Garney into a Saint of the Pinian Church for all the Ages of Gods and Men, provided he take a holy vow of silence and adhere to it for the rest of his days. It is widely agreed that Bortemus of Garney did so, although the interpretations of the Gospels differ wildly on how long he lived after taking his vows.
Cryptoadiplase

A nerve agent designed by the New Russian Union in the mid-22nd Century (Earth). Used regularly in NRU police actions, the nerve agent quickly became the weapon of choice for quelling civilian insurgencies all over the world.

Cryptoadiplase encourages lethargy and a deep feeling of admiration and trust, and then makes the victim's nose and gums bleed for one to two hours. As a result of this side-effect, grotesque images of stricken civilians – young children in particular – were initially shared by journalists and members of the public to the horror of citizens of other nations.

The various world governments and police forces did nothing to curtail the use of the gas or develop a more harmless strain, since it was easier to target the images and the people disseminating them. After a few months, the outrage was forgotten and deployment of cryptoadiplase continued.

Also called *greensleep gas*. Victims of a cryptoadiplase attack are said to suffer *the bloody grin*.
Eejit

*Eejit* might refer to:

- The first book of Andrew Hindle's science-fiction series *The Final Fall of Man*. Available in e-book and paperback.

- A cloned item of autonomous articulated wetware, commonly referred to as an able. *Eejit* is a nickname given to the fabricated backup workers when damage to the fabrication plant caused configuration errors to manifest as behavioural and cognitive flaws.

*"*Eejit *is a great book. At least it was fun to write, so I can only imagine it would be fun to read. Give it a try and get back to me." - Andrew Hindle*

*"An* able *is a clone that we print out to temporarily fill a gap in the crew registry. An* eejit *is what comes out of the printer when there's a gap in the configuration program." - Commander Z-Lin Clue*
Russell Alexander (human explorer)

Russell Alexander (June 5th, 2004 AD - June 10th 2081 ZE) was an English-born Zootopian political, conquistador and explorer who is well known for being the first Human embassador for Zootopia and also for his expeditionary expeditions across the far corners of the Mammal World along side three other Humans, Sarah Otterton, Eil Hopps and Baily Longmire.
Molranoid

The umbrella term for the three interrelated species of Molran, Bonshoon and Blaran. Characterised by a shared ancestry, although technically no longer capable of independent interbreeding.

Molranoids all stand approximately seven-and-a-half feet tall (7'6", ~228 cm), with flat-topped triangular heads and prominent elongated eye teeth and large, sensitive ears that closely resemble bats' wings. These features have earned Molranoids the epithets *bat-head*, *flat-top* and *vamp*, among others.

Molranoids have two pairs of arms and one pair of legs. Each limb is tipped with four long, general-purpose digits.

The anatomical and clinical differences between Molranoids and humans, and between the three species of Molranoid, are too many to name in a feeble little wiki.
User Reports

This is not the official report for Silver Creek Entertainment. In order to file an official report you need to go to the official Report Form.

This page is where users of Hardwood Games can keep a record of conversations that all can see. This page can be linked to other players for reference. Just click the edit button and upload a snapshot of the report. Link this page in your profile for other players to see. You can change the px of the picture shown up to 700px.

Bowdang, being "people" friendly

Kirk, with his usual insults
Six Species

The Six Species is a political and cultural alliance of six sentient species:

* Molran
* aki'Drednanth
* Bonshoon
* Blaran
* Fergunakil
* human

## The Six Species charter

The charter is a series of accords formulated by the allied Six Species governing bodies, dealing largely with conduct and interrelations between the member-species.

## Early history: The Twin Species

In the formative years of the Molran Fleet, the Twin Species Social Code was drafted as a formal statement of the division between Molran and Blaran, and their continued separation into distinct species.

## The Four Species

When the Molran Fleet encountered the Damorakind, they were saved by aki'Drednanth agents who then joined the Fleet and the union as a third species. They brought Fergunakil survivors with them from the Damorakind warships, and the Fergunak became the fourth species.

## The Five Species

Also called *the Quin Species*, the union expanded on the awakening of a large population of sleeper pod dwelling civilians on board the Fleet Worldship *Bonshoo*. The awakened population, separated severely from the Molran and Blaran species by genetic drift and culture-gap as well as a number of physiological and psychological disorders from their extended time in the pods, were named *Bonshooni*.

## Humanity and the Six Species

After reaching Earth and then departing once again following the First Feast and the fall of *Big Shooey*, the Molran Fleet agreed with reservations to name humanity as the sixth species. For official reasons, however, *human* is still expressed without the proper-noun status of a sentient species, instead classified as an intelligent non-sentient organism.

## The dumbler races

*Main article:* Dumbler*.*

Sentient species encountered after the formulation of the Six Species charter are dubbed *dumbler races*, *dumblers*, *dumblermar* or *dumbler folk*. Also called *Seveners*. There is no official agreement that a seventh species will never be added to the Six Species, although as has been pointed out, it would mean rebranding all the stationery.

*These entries are stubs. To be continued. Hur hur hur, stub.*
Emote Commands

Emote (or emotion) commands show facsimiles of facial expressions or representation of other emotions.

Given the emotional nature of emotes, the meaning may differ to individuals. Keep this in mind if you get offended by an emote. The possibility exists that offense was unintended. Also, using more ambiguous emotes should be done with this consideration and caution may be in order.

## In-Game Instructions

/smilies or /emoticons gives the following in game instructions:

## Technical Notes

/sing is an anomaly. It only works at a table and /help sing doesnt work. /sing counts as 2 emotes for the 6 emote limit.
/sing :music :music (text) :music :music is an extremely limited shortcut for the 6 emote limit.
Being an text action, /sing&&/sing (text) doesn't work.
Arbus Rosedian

*The Category 9 Convoy Defence Platforms were the final dreadful invention of Arbus Rosedian, one of the most spectacularly deadly minds of the first Worm Cult occupation of the Corporation.* - Greyblade

*“Arbus Rosedian is a legend,” Greyblade explained. “He studied the forbidden and deadly works of the Kernians. He stared down the Relth.* Multiple *times. He was the salvation of entire civilisations of Pinian Brotherhood worshippers. That, up there on the* Natha’i*’s bridge, wasn’t Arbus Rosedian.”* - Greyblade

Born a Molran in The Centre during the final centuries of the Worm Cult occupation of the Corporation, Arbus Rosedian renounced his species and claimed a position among the Tenth Elders early in his academic career. Even among the Tenth Elders, he was considered a dangerous intellect.

After smuggling himself through the Worm Cult blockades around The Centre, Rosedian escaped the occupied Dimension and spent years in the ruins of the Kernians’ civilisation. After allegedly learning many of their lost and forbidden secrets, he returned to The Centre and put what he had learned into practice. As a worshipper and asset of the Firstmade Pinian Brotherhood, he was granted full discretion to use the Brotherhood's wealth, influence and workforce to create weapons. The pinnacle of his lifetime of effort was the Category 9 Convoy Defence Platforms.

The Vultures, according to Rosedian’s own claims, appeared before him on six separate occasions, four of which were independently verified. He was always able to walk the delicate line between Relth disapproval and full prosecution, however. Whatever rules and laws he broke in the pursuit of knowledge and creation, they were never enough to earn him any punishment.

After the end of the Worm Cult occupation and the conclusion of the resettlement conflicts, Rosedian and all but one of his Category 9 Convoy Defence Platforms departed the Corporation in accordance with new treaties concerning weapons of the so-called Godfangs' power. Their sworn intention was to confront the Worm in its lair and destroy it once and for all. Most of the fleet, known in mythology as Rosedian's Daughters, was destroyed. When several of the Godfangs returned some tens of thousands of years later, Rosedian was allegedly still alive and in command, although the extension of his life by artificial means had reduced him to little more than a biomechanical extension of the platforms' own intelligence by this stage.

This final echo of Arbus Rosedian died shortly after his return to the Corporation, after drinking Modarkan plum wine containing a harmonic fibre to which modern Molren had long since developed an immunity, but to which he was still vulnerable. The fibre induced the subviral flaw known as the long lull, and the *thokagna* were unable to revive or regenerate him.
Blaran underworld folklore

The Blaran subspecies is generally considered (chiefly by Molren) to be a criminal caste of the wider Molranoid species-group. This is only technically the case, most Blaren being productive members of Six Species society.

There are, however, numerous groups of so-called extra-legal Blaren, including corsair crews, criminal syndicates, and even whole civilisations. Among these, several individual Blaren have earned a special place in legal history and Six Species criminal folklore.

Blaran underworld figures of note include:

* Happy Gretchen
* Provenance-Circa-Eleventh-Century
* Babellum Voom
* Devlin Scrutarius
* Gila Rodel
* Grendel's Grief
* Kitander ‘Bluothesh’ Po Chane
* Belerious 'The Eunuch' Po Chane
* Lalliard 'Left Sock' Malakaar
Hardwood Euchre Rules

This page is a stub, you can take tricks by expanding it
Euchre is a trump type game where players can call trump according to call order and the flip-up card. Calling trump is the bid and the bid is always 3 tricks (out of 5) for 1 point. There is further points available for getting all 5 tricks and for "going alone" and getting all 5 tricks. If the bid (3 tricks) is not made, its becomes a euchre (a failed bid) and the opponents are awarded 2 points.
Tales of the Final Fall of Man

*Tales of the Final Fall of Man*  is the name of the science-fiction short story / novella collection expanding on the characters, settings, stories and histories in *The Final Fall of Man*. The anthologies and their stories are as follows:

1. *Deadshepherd*: *Sisterhood*, Black Honey Wings, *Malachi's Gambit*, *Ghåål's Ark*

1. *The First Feast*: *The Last Warship*, *Will*, *Big Gravity*, *The First Feast*

1. *Panda Egg*, or, *The Çromicles of Theria*: *Fallen Angel*, *Black Lotus*, *Thick of Mind*, *The Green War*, *Bookwyrm*, *Devils and Such*, *Predericon in Darkness*, *500,000,000 BC*, *The Still-Beating Heart*, *1,947*, *Mastelvale*, *Panda Egg*

1. Untitled Tales #4 (to be released)

1. Untitled Tales #5 (to be released)

*"I would up having to finish this anthology rather more quickly than I’d planned, but in a sense it’s good to get it out there. I really wasn’t going to do much more with it.*

*"My original plan, shining and wonderful as it was, had been sixteen short stories in a nice collection, to round out* The Final Fall of Man *series and tell some of the stories that had been too big for sidenotes in the main narrative. Once I’d written* Sisterhood *and added Black Honey Wings and was halfway through* Malachi’s Gambit*, I realised that sixteen stories of this length was going to make a book way too big for my publishers to handle, at least in paper form.*

*"And so I decided on four stories in a book, and a probable four-part anthology for the completed sixteen stories." - Andrew Hindle on* Deadshepherd, *demonstrating what a rush he was in by writing "would" instead of "wound", also not realising there would be five parts to the anthology, maybe more*

*"The general idea of my grand Disney-Marvel-esque Phase Plan is that the straight-up space opera we saw in Phase One ended up opening out into a much wider sci-fi / fantasy urverse for Phase Two. And where* Eejit *threw the reader into Phase One with a perhaps over-challenging and wordy story,* Bad Cow *did the same for Phase Two with an admittedly merciless world-building exercise that tried to answer the question “how did we get from here, to there?”" - Andrew Hindle rambling about* The First Feast

*"This anthology has been something of an artsy-fartsy experimental thing for me, and I want to thank you for reading it. I mean, even more so than I appreciate you reading my other books, I appreciate you reading this one.*

*"And I should apologise, belatedly, in the very likely event these stories have come across as fragmentary, random, and deeply confusing. This is at least partially intentional. They’re all set in the same expanded urverse, albeit not technically in the galaxy of* The Final Fall of Man*, so the title may have been misleading. Even so, they do all have important parts to play in the overall narrative." - Andrew Hindle's continued rambling about*Panda Egg
The aki'Pedia Wiki

## Welcome to The aki'Pedia Wiki

A little project I decided to try out, where I can put some relevant info and background details on the urverse of The Final Fall of Man and up-coming related works.

## What's it all about?

A couple of years ago Andrew Hindle started writing a science-fiction book. That book became a series of eight: *The Final Fall of Man*.

That series has since exploded into a short story anthology series *Tales of the Final Fall of Man*; a prequel trilogy *Oræl Rides to War*; and an illustrated serial short story adventure series *Tales of the Always Night*, documenting a whole universe - a whole *urverse* - of madness. So a wiki to keep it all straight might be a good idea.
Hardwood Games Wiki

The Hardwood Games is a series of classic games with a fantasy background developed by Silver Creek Entertainment. These games include Euchre, Spades, Hearts, Solitaire and Backgammon.

Each Hardwood game has age old intricate strategy.

Silver Creek Entertainment has also developed a command language for online use. Players can personalize this command language in multiple ways making individualization virtually limitless.

The purpose of this wiki is to expand knowledge of how the strategies and command language work.

This site is a Wikia, which means that anyone can edit content. Wikia can also be used as a personal tool for storage and sharing by anyone. For more information, see How to Use Wikia.

Silver Creek Entertainment Online Policies

Note: There are several sites that list some commands as a secret or a cheat. This is in error. Silver Creek Entertainment has provided commands for all players to use, along with Information Commands to find out how to use them.

Although the commands are vast and a simplified form of programming code, they are for public use.

There is only one "secret" within Hardwood Games and WIST does a good job of describing it on the Hardwood Forums.

The easiest way to unlock the secret "pixie dust" is to open the options menu (at an in game table, just hit "esc") then "control-p".

To turn it off, just repeat (except the menu needs to be closed afterward).

This wikia's sole intention is to educate about and promote Silver Creek Entertainment's products. All images and titles are considered the property of Silver Creek Entertainment and their permission is required to use them.
P'bruz

*“We are close,” Maladin provided. Janya* didn’t *think that was what* p’bruz *translated as – and she* didn’t *think it meant* brother*, either – but she didn’t make an issue of it.* - Drednanth

*“They’re ...* p’bruz g’tar*,” Greyblade said disinterestedly, checking his file. “It doesn’t really have an analogous concept in Xidh or Old Meganesian. Two of them are in a monogamous partnership, the third is a free agent who will occasionally join the couple and contributes to the household-”* - Greyblade

*P'bruz* (*the one family*; full formal designation *p'bruz g'tar*, *the one family unified in love*) is a domestic grouping common in numerous civilisations and accepted as non-standard alternative in many others. The term is broad enough to refer to religious or military units as well as family groupings.

*P'bruz* can be of any age, gender or species, but usually share some sort of demographic commonality. *P'bruz g'tar* often, but not always, defines a relationship of a romantic, sexual or familial nature. In more advanced civilisations lacking the incest and inbreeding taboos perpetuated by genetic instability or sociocultural dogma, it can define a relationship encompassing all three.

## Etymology

Since the New Pinian term originated from the Ancient Pinian *pabrozh* / *pabrozh gzhar*, and has no direct Xidh equivalent, the specific relationship form is widely considered peculiar to civilisations under Pinian rule. There are numerous *broadly* equivalent sociocultural units across the Corporation that could use the term directly, but they tend to employ more generic Xidh terms, or concepts in their own linguistic frameworks rather than adopting the New Pinian wording.

It is not therefore so much an unusual *unit*, as an unusual *term*.

## Cultural significance

*Mere siblinghood or the pledged troth be naught but a shade, the brotherhood of blade or gun a child's approximation, the fellowships of worship and war but pale imitations. Yet in all of these lies the seed, and any of these may be the fertile earth.* - The Book of Pinian, *in reference to the* p'bruz *bond*.

*P'bruz* is distinguished from other similar concepts of fidelity, loyalty and family unity by its singular intensity. Even in Pinian cultures and languages, it takes great shared experience or a ferocity of love to elevate a bond from its "lesser" equivalents to the *p'bruz* level.

While the relationship form finds common usage in some cultures, they are usually cultures known in any case for their strength and intensity of relationships and interpersonal connections. To refer to a relationship as *p'bruz g'tar* under most circumstances and contexts is to risk diluting its meaning.
Corp Sci R&X vessels

Large long-haul vessels often used as permanent habitats for their crews (or populations). A combination of the AstroCorps Chrysanthemum class hubstation and the Molran Fleet transport class vessel. An R&X vessel is smaller than a Chrysanthemum, but can dock more modular starships at a time than the standard Chrysanthemum complement of 30.

A standard R&X vessel consists of a 30-deck hub globe with an equatorial gravity exchange plane. From the circumference, ten docking spars extend (usually bilaterally separated by their own exchange fields) and terminate in smaller 15-deck structures, each with an equatorial gravity exchange *deck*, that are built for habitation or scientific research and development.

R&X vessels are relative-capable and often travel in uncharted regions of Six Species space, exploring or studying new worlds and phenomena. In this sense, they are considered the quintessential adventure starship even though the smaller AstroCorps modulars have a generally wider mission brief and are more common and widespread.
Foom Count

Silver Creek Entertainment limits the number of fooms per hand that can be done per player. This to both ensure that a single player cannot continuously spam a game and that the server cant be crashed by multiple people.

A command string should be prioritized, given a foom limit. For instance, when doing a "good luck" command string the priority lies in what should be done first.

If the priority lies in giving luck to your partner first, "/luck 2" should be the first command. What should be done second should be the second command. "/luck 2,1,3" works if giving luck to everyone else is the first priority but giving luck to your partner is the highest priority. After that, "/srainbow" or any other fooms desired can be added in order of priority. Text should be added to the string at the end, in case the foom count is high enough to accommodate the entire string.

Example of priority in command strings:

/luck 2,1,3&&/srainbow 2&&/luck me&&/srainbow 1,3&&/pay2&&/srainbow me&&/pay 1,3&&/star 2,1,3&&pay me&&gle

Total foom count: 15

Text displayed no matter what happens: gle

The above example will give luck to everyone and a super rainbow to your partner and display "gle" if the foom count is only 5. It will, of course, differ if the foom count is different but with prioritization, it should give good results no matter what.

Don't understand the example? See Foom Commands and How Commands Are Combined.

This type of complex command string should, of course, be bound to an appropriate keyword. See Bind Commands for more information.

The above could easily be bound to "gle" (or any other keyword that makes sense). Example:

/bind gle=/luck 2,1,3&&/srainbow 2&&/luck me&&/srainbow 1,3&&/pay2&&/srainbow me&&/pay 1,3&&/star 2,1,3&&pay me&&gle

The above example would bind the command string to the keyword "gle" and would be accessed by typing /gle in-game.
Bind Commands

Bind commands allow a "command string" to be bound to a short cut keyword. There are default binds, provided by Silver Creek Entertainment, and players can make their own binds, even to the point of overriding the keywords the default binds use.

Binds are considered an "alias" of a command, meaning they become a command in their own right. Once a bind is made, other binds can then activate those bound "aliases" in the same way as any other command.

Note: The "text" rule during a command string still applies.

## The Bind Command

The bind command is pretty straightforward:

/bind\_(keyword)=(command string)

Example: /bind j=/joy&&/joy&&/joy

This would make "j" bound to the above command string and typing "/j" would give the "joy" command 3 times.

## Binding binds

Once the "j" bind (above) has been bound, it is possible to use it as a shortcut for a larger "superjoy" bind.

/bind\_(keyword)=(bind command string)

Example: /bind sj=/j&&/j&&/j

This would execute the "j" bind (above) three times giving the "joy" command 9 times total, bringing superjoy.

## Chat Alias

Once any bind has been made (even /bind hi=hi), a file called "ChatAlias" is made. It is located in Program Files/Hardwood Program (Euchre, Spades, etc.) and may need the "Compatibility Files" button at the top pressed (windows vista).

Note: Windows 10 location: C:\Users\(USER)\AppData\Local\VirtualStore\Program Files (x86)\Hardwood Euchre

The Chat Alias file can be used to create new binds or edit existing binds. Opening it with Notepad allows direct editing. Close any Hardwood Program in order to save the Chat Alias file (the game is using it if its open).

The format of the Chat Alias file is all business. Just the (keyword)=(bind command); is present and all that is needed to create new binds. For instance, the joy example above looks like j=/joy&&/joy&&/joy; in the Chat Alias file. Just follow the same format for creating binds within the Chat Alias.

## Bind Editors and Type-It-In

A bind editor allows you to easily click and pick in-game fooms. You can make complex text and foom binds and then copy them to your Chat Alias file. A bind editor is best at creating complex text coloring and even pictures with text. For instance,

~[c6]~[j4]O==; ~[c12]~[j12]@~[c2]~[j3])-->~ makes

King Coyote's bind editor:http://facweb.cti.depaul.edu/bfisher/bindeditor/

Phat Cat's bind creator:http://www.theadnet.com/member/online-card-games/#

The Type-It-In program allows you to use an overlay that contains Hardwood Commands (set by you) and you can spam fooms and text by using the overlay, much like a bind.

Type-It-In download:https://download.cnet.com/TypeItIn/3000-18487\_4-10079916.html

## Hardwood Preset Binds

Hardwood has list of preset text binds. The list of text binds are in-game commands and does not create a Chat Alias file, you have to make your own bind before the Chat Alias is created. You can overwrite any preset bind keyword with your own bind and overwrite what those binds do. For example, the preset bind "bbl=I'll be back later." can be changed by binding bbl. "bind bbl=trouble in paradise! I'll be back later" will overwrite the preset bbl command.
Information Commands

Information commands can give information on players, time of day, foom count, bind lists and provide in-game instruction boxes about commands.

<references>

1. ↑ Location varies, depending on the command you want info on
2. ↑ player names are not capital sensitive
3. ↑ You have to be in the same room as the player. Either of you can be at any table or in the lobby.
4. ↑ replaces manually opening the chat tab and seeing all people at the table
Άνω Ζιγκαζάγκ

Αρχείο:Άνω Ζιγκαζάγκ.png

**Κροκοτοπία** - **Άνω Ζιγκαζάγκ**

*Πατήστε εδώ για να δείτε τις τιμές των περιοχών του κόσμου: Κροκοτοπία*

Πολύ καιρό πριν, ένας μάγος ανέκτησε ένα κλειδί με ιερογλυφικά, αφού νίκησε τις σκοτεινές δυνάμεις που είχαν εισβάλλει στον Πύργο Μπρίσκμπριζ. Τώρα ο Αλχαζρέντ και ο βοηθός του Αλίμα πιστεύουν ότι αυτό το κλειδί ξεκλειδώνει ένα σκοτεινό οιωνό. Ωστόσο, επικίνδυνοι κακοποιού κατέλαβαν το χωριό Ζιγκαζάγκ στην Κροκοτοπία, όπου η Αλίμα διεξάγει την έρευνά της. Ο Αλχαζρέντ στέλνει τους μάγους εκεί για να προστατεύσουν τη βοηθό του και να τη βοηθήσουν να συνεχίσει την έρευνά της, που τους οδηγεί στην Αίθουσα των Ζυγών, ένα μνημείο που λέγεται πως είναι η πύλη του Κάτω Κόσμου.

Οι μάγοι αποκτούν είσοδο εδώ στο επίπεδο 60, με την αποστολή Μυστική Εξπρές Παράδοση.

## Ψάρια

 Δόλωμα με Βρύα Θρυλικό Δόλωμα Ισορροπημένο Δόλωμα Σφυροκέφαλος Καρχαρίας Τζάκσον Πόλοκ Φαραωμάρι Χέλι Κροκοτοπίας
Environmental Commands

Environmental commands change the environment in different ways. Players can change avatars, chat balloons, backgrounds and character opacity in various ways. The full list of Characters, Backgrounds and their commands are on separate pages for ease of tables.

1. ↑ Other players do not see these changes
2. ↑ /away can be used as a watcher if its used in the lobby tab
3. ↑ 3.0 3.1 If any opacity is on, it needs toggled off (/ghost or /ghostback) before any other opacity (using /ghost, /ghost #, /ghostback or /ghostback #) can be used  Citation needed
Elidia

## Appearance

The form that she has chosen for herself is a curvy young woman. She has a heart shaped face and pale skin. She has completely bluish purple eyes with no pupil. She also has rather large lips which seem to be red. She wears a loose blue dress secured by chains that cross tightly around her waist above her hips. On her feet she wears plain blue flats which are practical for her usage of them. She wears a metal headpiece with a blue stone. She has stark white hair which reaches her hips and is rather soft according to Red-coat. Overall Elidia is a rather pretty woman who looks around the age of 17. When she is happy, her eyes seem to shine.

(May update with greater detail later)

## Personality

Elidia can be completely ruthless at times, and soft and kindhearted other times. Usually Elidia is helpful and protective over most people although if you get on her bad side expect to be manipulated and dragged through the dirt. She does not understand many simple human non-literal figure of speeches. Elidia tries her best to help any fae or nymphs who wander into Hillford to the best to her ability. When she is mad she usually storms off somewhere as another form apart from herself so it's harder to find her. She tries her best not to mention how her 'sisters' did things but sometimes she cannot help but relate something in her everyday life back to her life as a water nymph with others. She also sometimes flirts to get her way as she avoids using her power among men as much as possible.

## Abilities and strong points

* Ability to turn into anything she's ever seen. (Animals and People only)
* If she gets hurt she is able to turn into another form without having those injuries she received while in her previous form.
* Able to manipulate men to make them do what she pleases.
* Able to control the Holy chains and use them how she pleases.
* Able to use the physical abilities of her forms e.g able to pick up heavy items.

## Weaknesses

* She cannot use the magical powers of her forms e.g fire power.
* She is prone to injury in her favorite form considering the form is a human.
* It takes time and energy to shift between forms.
* Sometimes does not understand simple human terms which can be used against her.
* Tends to over react if someone threatens her or others.