recursal/Fanatic-Fandom huggingface dataset:
4V4

Players are divided into 2 teams, and each team with 4 players. You can play random match with other players that assigned by the system, or invite friends to form a group and then compete la la la with other teams. Team Death Match means you have to frag many opponents as possible to fight until death.

## Goal

The goal is to play as a team to get as many points as possible in the game to win the match. United with teammates to destroy the opponents and try to survive to the last.

## Rules

* 4v4 TDM unlocks at level 5. Time limit: 5 minutes. Shoot down the opponent plane to get point.
* Each player can select 3 planes of any class to join 4v4 TDM. If you don't have enough planes, you can select the basic plane repeatedly. When all 3 planes have been shoot down, then you are out.
* The basic game time lasts for 5 minutes. When the match ends, the team which gets the higher points wins the game. If it's a draw when the basic time runs out, another 1 minute overtime match will start. The team which get the next point first wins the game. If there is still a draw, then the game ends up with a draw.
* Medals are gained from Ranked Match, so work hard with teammates to win the game, and gain medals to improve your ranking on the leaderboard.

## Strategies

* Flying together and avoid being surrounded by the opponents. If that happens, call for support. And if you find teammates in trouble, try to help him out as soon as possible.
* Choose different type of planes to max out your team strength. Use the armor type planes to attract enemy fire, and then other attack or agility planes to flanker attack the enemies.
* Most pilots agrees that play till end worths respect even though being defeated. It's coward to abandon game half way. If doing so, a great amount of medals and credit points will be deducted as a punishment. So play fair and play clean.
* Use the commands and flares wisely in the battle to save you a life when in danger.
Leaderboard

> "*Medals indicate your success in combat. Players gain or lose medals by either winning or losing battles!*"
>
>
>

The leaderboard displays the players or teams that ranked all over the world. The leaderboard can be divided into 3 parts: total board, individual season board and team season board.

On the leaderboard, you can tap on the player icon to check their information and send friend invitation. And you can also tap on the team icon on the team season board to check team members information, and request to join their team.

## Total Board

The total board displays the top 100 players that all over the world based on their total medal count, which will be accumulated throughout their whole game time, and it won't be reset. If you are out of top 100, then you will find out your status "Not listed". However, through your own hardworking, you can still rank to top 100.

## Individual Season Board

The individual season board displays the top 200 players during the season period. Each season lasts for 15 days, that's to say, each month will have the 1st half and 2nd half season period. When the season ends, top 200 players will be rewarded with diamonds. And all the players' season medal count  will be reset to certain amount. After the new season starts, players will start the new season from different level.

 No.2
 No.3
 No.4～20
 No.21～50
 No.51～100
 No.101～150
 No.151～200

 M <4000
 4000<M<5000
 5000<M<7000
 7000<M<9000
 M >9000

## Team Season Board

The team season board displays the top 100 teams during season period. The teams are ranked according to their team honor point, which is a sum of honor point of all the team members. When the season ends, the honor points of all teams will be reset to 0, and the top 100 teams will be rewarded with diamonds.

After the new season starts, all teams compete from the same level. That's fair for all team. Honor points are earned from the Ranked matches 1 vs 1, 2 vs 2 and 4 vs 4. After shooting down a non-teammate, players get 1 team points no matter win or lose. (Shooting down a teammate from the same team doesn't get any honor point)

 No.2
 No.3
 No.4～20
 No.21～50
 No.51～100
YF-12X The Fallen

***"YF-12X The Fallen is an advanced, long-range, Mach 3+ strategic reconnaissance aircraft, featuring two fuselage, three engines."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
M-131 Smokescreen

***"M-131 Smokescreen is a single-seat, twin-engine stealth ground-attack aircraft, which is the first operational aircraft to be designed around stealth technology. "***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Player:Bad Boy

Bad Boy (VNAF-TEAM)

### Main Aircraft

F-22K Tempest,TR-57K The Punisher,FA-33 Death Whisper,YF-12X The Fallen,J-15B Black Shark

### Player Overall Stats

Powerful

UB Bad Boy,or Bad Boy for short,is an Active Member of Ultimo Battalion,Ex Captain of VNAF Team,A Multirole Madness in Solo and a Primary Attacker in Duel and TDM,He was known to be undefeatable in Ranked matches,and capable of wipeout a whole team with just 1 aircraft,He is also spotted flying with numerous high skilled players,one of which is Sugar Daddy from Army or Heaven,ex Co Captain of VNAF-TEAM and [Vie☆ ] Quan ︻デ═一,one of his primary support and the active Co-Captain currently in VNAF-TEAM and Members in UB

Numerous data has been collected about this player,one of which is the craziness of his capability in combat,though,sometimes player can defeat him if they know which planes to use to countermeasure him.But trust me,he does often 1v1 train with such Attack-type Players,like Quan himself,or UB Flash.

UB Bad Boy currently have over 75000+ Total Medal,with 55 planes owned,He mainly used 5 Aircraft.They are:F-22K Tempest,TR-57K The Punisher,FA-33 Death Whisper,YF-12X The Fallen,J-15B Black Shark,Some data also show that sometimes he fly with X-31F SkyStalker

# Strategy

#### Solo

Before enter combat,be sure to select your planes wisely,Bad Boy is known to be strong in Close Combat and Missile Combat,Although he lacked capability to do critical hit unlike Quan,notably with his AS-18X and F-20X Lord Maximo,His cannon accuracy/Missile Accuracy does makes up for the lack,so select any planes that hit hard on both Cannons and Missile,and if possible,use planes that have Critical Strike capabilty.Once enter combat,do everything to survive and hit Bad Boy with everything you got,use every strategy that you have to fight him.If you can defeat his first plane while having more than 225 Armor,you can be 80% sure that you can win in Solo

#### Duel

It is unclear whether Bad Boy will matchmaking with who.but here are some tips to fight

1. If he Duel with Support-Type players like [Vie☆ ] Quan ︻デ═一,be sure to take down the support planes first,then attack Bad Boy.Normally you would stuck in a 1v1 or a 1v2 after a few seconds due to Quan or Bad Boy can take down your teammates in a matter of seconds upon beginning the fight,so fight hard while stay survive for the longest
2. If he Duel with Primary Attack-Type players like Sugar Daddy ,UB Flash,CR7 Saga,Split both players out and fight in 1v1,and fight hard,once the first aircraft is down,support the other player to attack his teammates or Bad Boy.

If you are fight alongside with him,be sure to give the support he need to win the fight quickly and easily
S-06 Snarl

***"S-06 Snarl is a single-seat, twin jet-engined fighter aircraft that capable of supersonic speeds in level flight."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
FA-158 Wingblazer

***"FA-158 Wingblazer is a two-seat, dual-role, totally integrated fighter for all-weather, air-to-air and deep interdiction missions. Its maneuverability is derived from low wing loading with a high thrust-to-weight ratio enabling the aircraft to turn tightly without losing airspeed."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
FX-3 Megmatron

***"FX-3 Megmatron features high-speed interception and supercruise capabilities, basic stealth technology, and multirole capabilities."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
J-15A Flanker-D

***"J-15A Flanker-D is an all-weather carrier-based twin-engine air superiority fighter. It has a strengthened undercarriage and structure, folding wings and stabilators, all for carrier operations."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Dalia Sartala

"*By now, humiliation is a laughable joke to me.*"
—Dalia Sartala, now known as Darth Riath

## Dalia SartalaDarth Riath

Dalia Sartala on Kamino, following the "Facility No. 9 Massacre".

**Dalia Sartala**, formally known as **Darth Riath** was a Mirialan Sith Lady who served the Sith Order during the New Republic Era and the rise of the First Order. Born into a poverty-stricken family, her father sold her into slavery at the age of 7, at first performing menial jobs to Ono the Hutt on Tatooine before after maturing, becoming an exotic dancer. Throughout that time, her abilities, which have been suppressed for a long time due to her imprisonment with the Hutts grew stronger as her hatred for her captors and her family was further intensified, and in 14 ABY, she escaped Tatooine and at first found herself working in bars, brothels and pubs on the streets of several Hutt worlds before eventually being discovered by a Sith Lord by the name of Darth Kronos. With Kronos discovering her, and impressed by her force sensitivity, Dalia soon became a Sith apprentice and joined the Sith Academy on Korriban, soon proving to be an adept Sith.

## Biography

### Early Life

Dalia Sartala was born on the planet of Mirial, as a part of the Mirialan race into a poverty-stricken family who was slandered by the Mirial Oligarchy which operated in her city. As a child growing up, Dalia was found to be force sensitive, however, she did not show signs of it until she was much older. Dalia's family was poverty-stricken as a result of many factors - said factors being the oligarchy which heavily taxed her city, and also due to the fact that her father was an alcoholic and her mother worked in menial labour jobs. In order to sustain more money for the family, Dalia's father gave her up at the age of seven, to a slaveowner by the name of Aldrous Tinn, who treated his slaves horribly. With this, Dalia endured harsh conditions as she had to perform menial labour and worked in the slums of Mirial, however, due to her rebellious nature, she attempted to escape to find a new life for her own. However, due to her failed escape attempt, Tinn berated and punished her harshly, however, this did not stop her from another escape attempt. Due to another escape attempt which resulted in the death of one of Tinn's men, Dalia was sold to Ono the Hutt's cartel as one of his slaves.

#### Under Ono the Hutt

Living in Ono the Hutt's court, Dalia was forced to perform menial labour jobs at first, similarly to her former employer. However, as she matured, she eventually became one of Ono's personal dancers as she was part of an exotic dancing troupe which performed all around the galaxy. However, despite her appearing to server Ono loyally, in reality, she plotted an escape attempt.

TBA.
X-31F Skystalker

***"X-31F Skystalker features a cranked-delta wing, and fixed strakes along the aft fuselage, as well as a pair of movable computer-controlled canards to increase stability and maneuverability."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Player:Quan

### Main Aircraft

Solo:AS-18X Soul Of Gold/J-15B Black Shark,F-20X Lord Maximo,FA-33 Death WhisperS class:AS-18X Soul Of Gold,FA-158 Wingblazer,ATD-2X Maganboss II

Duel/TDM:AS-18X Soul Of Gold,F-20X Lord Maximo,FA-33 Death Whisper

Other classes:

B class: J-135 Iron Work,R-22 Rampage,D-12 Shura

A class:DL-17X Morgan,FA-Y23 Blitzwing,F-54 Battlecry

### Player Overall Stats

Unknown

[Vie☆ ] Quan ︻デ═一 Is the Co-Captain of VNAF-TEAM,Support Type Player in Duel/TDM and an Attacker in Solo,He is a player known to be used AS-18X to cause high damage in Ranked match .In Addition,He also have fly/train himself in Solo,being a strong and worthy opponent to fight against and an all around player

Through time,he have fight and combat against some of the most strongest player in game and gain his skills through those fights and also known to have bought planes without using credit card, but by earning Diamonds/Gold in game. This also explains why he have low armored planes.

[Vie☆ ] Quan ︻デ═一 Currently have over 45000 Total Medal with 54 planes owned.But currently,he mainly used 6 aircraft.They are:AS-18X Soul Of Gold,F-20X Lord Maximo,FA-33 Death Whisper,J-15B Black Shark,FA-158 WingBlazer (Known as F-15S MTD) and ATD-2X Maganboss II (or ATD-0)

In Global Chat,he appeared to be a silent type of person,who do not talk much unless you started to approach him,He will always be helpful to other players and his friends,It is unclear if he has been taken or not.

# Strategy

When you encountered him in Solo, It is highly recommended not to take missile fight head on due to him being a menace in Air to Air missile fight. With his AS-18X/J-15B being the start aircraft and the FA-33,F-20X to shoot high accurate missile at range,you will lose a lot of plane health before you can even take a chance to take him down.Instead,fight him in close range combat with guns to ensure victory.

With him being the supporter,when fly in Duel or Team Deathmatch,It is recommended that you being the primary attacker,He will make sure the damage that he cause will be maxed out and cause a massive distraction to the enemy team in order for you to take the kills swiftly and easily. It is also highly recommended that you take the lead,due to him flying low armor planes

Fight Against:

Upon encountering him in the game,be sure to take him down first before attacking the other player.If you attack the other player first before attacking him,there is a high chance that your plane will be suffered heavy damage and be killed easily.
FA-33 Death Whisper

***"The FA-33 Death Whisper defines air dominance. The unique combination of stealth, speed, agility, and situational awareness, combined with lethal long-range air-to-air and air-to-ground weaponry, makes it the best air dominance fighter in the world."***

* Summary
	+ The FA-33 Death Whisper is based on the F-22 Raptor in the real world.
	+ It can be obtained from a legendary lucky chest or the store for 720000 Gold.
	+ It has incredible agility but a slightly lower missile damage despite being an attack type plane.
J-31 Nova Prime

***"J-31 Nova Prime is a twin-engine, mid-size fifth-generation jet fighter. It would perform a multitude of medium and low-altitude missions including close air support, air interdiction, aerial bombardment, and suppression of enemy air defenses."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
FA-Y37 Lord Starxus

***"The FA-Y37 Lord Starxus is a near-future, single-seat fighter aircraft that capable of hypersonic flight with two combined Pulse Detonation/Scramjet engines. Energy fragment chance +80%"***

* **Summary**
	+ one of the best aircraft in the game, not the best aircraft in terms of fighting but in speed it is much better.
	+ this plane does not have a real life counter part
	+ this plane may be one of the hardest to get but FA-35K is better that it.
J-10 Silverbolt

***"J-10 Silverbolt is a multirole combat aircraft capable of all-weather operation."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
T-182 Frenzy

***"T-182 Frenzy is a twin-engine, mid-wing electronic warfare aircraft that capable of carrying and firing anti-radiation missiles."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Le'Kora Kaddedua

**Le'Kora Kaddedua** was a Sith Warrior who had no conscious. The way of the Sith was that of brutality, pain and misery to others, when distributed by her. Le'Kora vowed to only fight for the Sith, as well as herself, for she believed she and the Sith deserved glory for her and their actions. Le'Kora was commonly a rallying cry for Sith Warriors in battle.
Top Gun Season

Top Gun is a new feature that introduced in update 5.0.0. Displayed as a golden helmet in game, Top Gun stands for the ultimate honor for pilots. Each Top Gun season lasts for 70 days (10 weeks in total), and each week there will be 10 missions opened to complete.

Complete missions from Top Gun to earn points, upgrade Top Gun level and collect more rewards!

## Free vs Elite

Players who use the free version of the codex will only receive rewards every three or four levels while those who opt for the Elite version will get rewards each time they level up. In addition, while free users receive rewards up to level 60 of Top Gun, those who paid to advance to Elite version continue to do so until level 100.

There are Elite and Elite Pack for players to choose. The Elite Pack have much valuable rewards, and you can upgrade to certain level instantly after purchasing it. In the Elite Pack, there are some exclusive paintings that offered to the players.

## Missions

You earn points by completing missions in game. All players receive weekly missions after new week starts. Each week there will be 10 missions, 5 for free and 5 for elite. Complete a free mission, you get 60 points, and after completing a elite mission, you get 120 points. The Top Gun levels up after players get 100 points, rewards unlocked after players reach certain level.

You can still complete Elite missions even though they didn't advance to Elite version. Once you purchased the Elite version, you can collect mission points and Top Gun Elite rewards at one time.

## Rewards

The rewards available in the Top Gun are numerous, ranging from gold, diamonds, energy stones, boost cards. People who purchased the elite Top Gun will naturally have more extravagant rewards available to them, lucky keys, premium account and even an exclusive paintings after hitting level 100.

## Top Gun Rank

All players compete for Top Gun honor during the season, and top 100 players will be listed on the leaderboard. The rank is based on the player's Top Gun level in the current season. Once the season ends, all the current point will be reset to 0, and all players compete for new race in the new season.
FD-112 Red Magpie

***"FD-112 Red Magpie is an air superiority jet fighter with multirole capability."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
D-21 Mirage

***"The D-21 Mirage is a supersonic fighter aircraft under development to perform air supremacy, intercept and ground attack based on the Dassault Mirage V."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
JC-16 Trailbreaker

***"TK-48 Tailgate, informally referred as the Jump Jet, is a family of military jet aircraft capable of vertical/ short takeoff and landing operations."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
L-04 Flywheels

***"L-04 Flywheels is a supersonic jet fighter aircraft. It was developed to intercept increasingly-capable bomber aircraft, and thus has exceptional climb, altitude, and speed."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Paintings

Visual Modifications allow players to change and modify the appearance of their planes. These modifications can give a plane a more attractive appearance as well as increase its performance or stability.

Each plane has an unique and beautiful factory paint. However there are still some famous aerobatic team paints can be chosen from, such as Thunderbirds, Blue angels, Blades, etc. Paints can be obtained from top gun event and from the store.

## Aerobatic team paints

* Blades: The Blades or August 1st Aerobatics Team is the aerobatic demonstration team of the People's Liberation Army Air Force. The team currently performs with 6 J-10 aircraft.
* Thunderbirds: The USAF "Thunderbirds" is the air demonstration squadron of the United States Air Force. The Thunderbirds perform aerial demonstrations in the F-16C Fighting Falcon, and they also fly two F-16D twin-seat trainers.
* Blue angels: The Blue Angels is the United States Navy's flight demonstration squadron. The Blues fly six F/A-18 Hornet aircraft.
* Knights: The Russian Knights is an aerobatic demonstration team of the Russian Air Force. Originally formed on April 5, 1991 at the Kubinka Air Base as a team of six Sukhoi Su-27s.
* Swifts: The Swifts is an aerobatic demonstrator team of the Russian Air Force, formed on 6 May 1991. The team currently performs with 6 MiG-29/29UB aircraft.
TK-48 Tailgate

***"TK-48 Tailgate, informally referred as the Jump Jet, is a family of military jet aircraft capable of vertical/ short takeoff and landing operations."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
YF-23 Lord Tranes

***"YF-23 Lord Tranes is a single-seat, twin-engine stealth fighter aircraft technology demonstrator. It is stealthier and faster, but less agile than its competitor."***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.
Last Team Standing

LTS is a team version of Last Man Standing. Players are divided into two teams, and you try to shoot down (frag) as many opponents as possible, while defending both yourself and your teammates from being fragged by your opponents.

## Goal

The goal is to be the last team remaining after the opponent team has been fragged. There is no respawning in this game, once you're killed or crash, you're out of the game, and your team lose one member.

## Rules

* Last Team Standing unlocks at level 12 and available on Wednesday, Friday and Sunday.
* Each member's attribute bonus will be shared with other teammates in LTS. But the same attribute won't be overlapped. So select planes wisely.
* Each player only has 1 life in LS, no respawning allowed in this mode.
* When the match ends, the team that survives to the last wins the game. If both teams have planes survived \* when time's up, then there continues an extra 1 minute overtime match. If there are still planes survived in both team, then the team that get highest score wins the game. Sometimes a draw may occur.

## Strategies

* Since the goal is to survive the team to the last, you should try your best to keep yourself and teammates alive long enough. But sometimes self-sacrifice is an aspect of any team sport.
* Flying together and avoid being surrounded by the opponents. If that happens, call for support is needed. And if you find teammates in trouble, try to help him out as soon as possible. Because lost a member will put your team in disadvantage.
* Use the commands and flares wisely in the battle to save you a life when in danger.
J-20 Predaking

***"J-20 Predaking is a stealth, twin-engine, fifth-generation fighter aircraft that capable of long range strike. "***

* **Summary**
	+ The Cannon is a single target defense that deals moderate damage.
	+ Cannons are both cheap and quick to upgrade at lower levels.
	+ Cannons can shoot any ground units, such as Barbarians and Archers, but not any air units, such as Dragons and Balloons.
	+ Starting from level 7, the Master Builder, if available, can gear up a Cannon to make it resemble a Double Cannon.

* **Defensive Strategy**
	+ Cannons have a high rate of fire and a decent range, which makes them an ideal deterrent for Wall Breakers (which have extremely low health).
	+ Cannons are very useful for keeping Giants from attacking other defenses.
	+ You can defend Mortars and Wizard Towers by placing them within range of Cannons.
	+ Make sure Cannons are placed within range of Air Defenses, because Cannons are unable to target air units (or at least in range of an Archer Tower or Wizard Tower which can also target air units).
	+ Upgrade these structures and Mortars first at lower levels, as they are one of your main ground defenses. They are also the cheapest and most common defensive structure available, which makes them a good initial investment for defense.
	+ At Town Hall 5 (and maybe above), if two Cannons are placed near each other, it could be a great help as sometimes players mostly try to go for the Archer Towers using Giants, which makes them shotguns thus killing Giants easily.
	+ A Geared Up Cannon is highly effective against swarms of smaller troops due to its increased rate of fire and higher damage over time.