recursal/Fanatic-Fandom huggingface dataset:
Adventurer leather outfit

The **adventurer leather outfit** is a piece of clothing in *Fallout: The Frontier*.

## Locations

* Worn by Old Pathfinder.
* Worn by Green fairy customers [verification needed]
* New Buckman stadium - one can be found north east on a bedroll under a champion spark plugs sign.
* Nolan apartments - building 03 - one can be found next to a skeleton, west, under the highway.
* Frontier QA test room - in a mailbox named "All armor". Located in the room to the right, just around the corner.
Contract: An Explosive Demise

**Contract: An Explosive Demise** is a note in *Fallout: The Frontier*.

## Transcript

Target: Radio Tower near Irvington

Details: You are to take down a Radio Tower that has been distributing classifed content. Use extreme force.

[The note also contains the location of the next target.]

## Location

* On Sideshow Bomb during the quest Signal Degradation
Branded

The **Branded** were one of the four factions of tribes that controlled The Frontier, however they were destroyed roughly a century ago.

## Background

The Branded were a friendly tribe of armour enthusiasts who were generally welcoming to outsiders and were known to host large celebrations of drinking and feasting. The Branded held the tradition of drilling bolts into their bones, upon which they would weld metal plates and portions of power armor frames to form an exoskeleton that pieces of power armour could be placed on.  In addition, the Branded did not believe in standard punishments, instead using the laser of a robot to sear the crime committed by the person somewhere on their body, after which they would hold a celebration. This tribe was led by a man commonly referred to as the Crimson King, who earned this position by welding the head of a Protection over his own and had a crown on top. At some point, over a century ago, a pre-War Vault Dweller turned Robobrain named Daniel encountered the Branded after being exiled from his Vault; the Branded took him into their tribe, seeing him a Branded already due to his metallic body housing a human mind, giving him the name "The 21st Century Schizoid Man". Circa 2180, the Enclave discovered the Branded village, eventually leading to the Enclave assaulting the tribe, razing its home, killing all those present with plasma weaponry, and salvaged the armour from the corpses of the tribe all within one night, leaving only Daniel alive. Upon discovering the remains of the tribe, Daniel buried every member of the Branded with the blades of their swords facing skyward, blaming himself for the death and destruction. Daniel then moved a large slab of concrete to act as a memorial, after which Daniel left the Frontier.

## Appearances

The Branded are mentioned in *Fallout: The Frontier*.

## References

1. ↑ Fallout: The Frontier loading screens
2. ↑ The Courier: *"The Scavs."*
Quintillus: *"That's a bit tough. They're such a large group that they have tribes and histories within themselves. I can tell you that the name gained prominence about 100 years ago, when the Bleeders started to lose power and the Branded disappeared. Over time they civilized, or they've tried to. Each attempt at a permanent settlement has failed, from Undertow all the way to Junkflea. It's safe to say that Salttown is the most successful Scav settlement, but only just."*
(Quintillus's dialogue)
3. ↑ 3.0 3.1 3.2 3.3 Breach Outreach Headquarters terminal entries, Branded Story (Published)
4. ↑ 4.0 4.1 4.2 4.3 4.4 An Epitaph
D.C. Journal of Internal Medicine

**D.C. Journal of Internal Medicine** is a skill book in Fallout: The Frontier.

## Characteristics

Reading this book permanently increases the player character's Medicine skill by 3 points (4 with the Comprehension perk).

## Locations

* Havre Le Givre - La Devineresse Occult Shop - on the ground in the north west corner. In the same room as the crystal ball. (Not owned by the player)
* Goose Hollow Medical Clinic - on a side table next the couch in the main living room. (Not owned by the player)
* Vault 6 Quarters Level 1  -
* Vault 6 Quarters Level 2  -
Ammuniton Dispensers

An **Ammo Dispenser** is a world object in *Fallout: The Frontier*.

## Characteristics

Ammo Dispensers are interactable objects in the Frontier. Two of them exist in, each one selling a different ammo type. The first one boasts a blue metal base and sells 5.56mm rounds. The second one boasts an orange metal base and sells .308 rounds. You can buy the ammo by interacting with the dispenser.

## Location

* Ammo Dispensers are found in the Filthy Nightingale, east of Camp Phoenix or northwest of the Breach Outreach Headquarters.
* The blue 5.56 dispenser can be found on a lootable shelf to the left of the player when you enter the Filthy Nightingale.
* The orange .308 dispenser can be found on the left side of the counter, in the northwest corner of the building.

## Interactions with the player character

* The dispenser with the blue base sells 40 rounds of 5.56 ammo to the player for 64 caps.
* The dispenser with the orange base sells 12 rounds of .308 ammo for 20 caps.

## Bugs

In the 1.0 version of *the Frontier* the 5.56 ammo dispenser requires 88 caps instead of 64 caps.
Alabama Blues

Fallout: The Frontier side quest

**Alabama Blues** is a side quest in *Fallout: The Frontier*.

## Background

The Drunk Man in The Wasted Angel will tell you a story about two men, a sheriff and a bandit. One day the bandit killed the sheriff’s wife and after retaliation ran off into the wastes.  That bandit’s name is Daniel Way and he just happens to be in the Frontier.

## Notes

* If you choose to kill Daniel you will be rewarded with the Merciless Ripper and 20 caps from the Drunk Man. Alternatively, the weapon can still be obtained even if Daniel is left alive and the Courier lies about Daniel being dead. Telling Daniel to let go of his anger using 80 Speech, or saying you won't kill Radic, will also encourage this outcome.
* If you opt to side with Daniel (select you will get to the bottom of this while speaking to Daniel) then you will find that the Drunk Man, whose real name is Radic, has disappeared. Speaking to Angelina reveals that Radic has left the Courier a note suggesting Radic himself has changed and won't be seen again. Daniel will then enter The Wasted Angel and reward you with the Sheriff's Repeater.
Community Outreach

Fallout: The Frontier side quest

**Community Outreach** is a sidequest in *Fallout: The Frontier*.

This quest occurs during the With Great Power questline.

Cooper wants you to find Edward Blake who went snooping in the town of Irvington.

## Quick Walkthrough

* You can find Edward Blake dead in the Irvington Clinic.
* Steal his patient log to find out where his files are
* Sneak into the Zaris Household
* Blake's files are located in a hard locked footlocker.
* You can find the key next to the terminal under a bunch of empty whisky bottles
* Return to Cooper.
"Borrowed" NCR Prison MP Outfit

The **"Borrowed" NCR Prison MP Outfit** is a unique armor in *Fallout: the Frontier*.

## Characteristics

* Two will need to be given to Felix and Clara during House of Armor.
* Can be used to hide you from the NCR for the Crusader and Legion playthrough.

## Locations

* Two can be found in lockers located in the Storage Shed of the NCR Prison.
* One can be found in one locker in the Admin Building of the NCR Prison.
* One is across the locker in the Admin Building under a bench.
CEVA suit

The **CEVA Suit** is a unique armor in *Fallout: the Frontier*. The special use for this costume is the ability to enter the RobCo Tower Laundry room, where you can find key from secret apartments. The key must be used on a scanner found in the round table room inside the wardrobe.

## Characteristics

The CEVA Suit provides high protection against radiation and damage resistance like light armor. The unique feature of this armor is full protection from Rad Wraith.

## Locations

Fort Harrington - found in a cabinet on the **Ground Floor**, *not the sewage irradiated floor*, within the changing room.

The changing room is to the left upon entering the Fort via the Garage Door Entrance.

The cabinet is labeled "CEVA Suit Storage Only."
Art Gault

**Art Gault** is the deputy of The Skidds.

## Behind the scenes

“The "Deputy" of the Skidds. A rough and irate old man who has a bit of a god complex. Not to mention a bit of a xenophobe. He will often engage in rude behavior towards the player. Gruff and tired sounding.”— *Fallout: The Frontier* Casting Call Club description
Al's toy store

## Technical

**Al's Toy Store** is a unmarked location in *Fallout: The Frontier*.
It is located between NCR Radio and Ground Kontrol Arcade.

## Layout

The toy store is a two room store. The front room contains a couple of toy racks with a counter and register on the right. The back room is a storage area. The store houses a unique toy enemy named Buttercup

## Notable Loot

* Meteor Mac's Martian Slayer - Found on a shelf in the south east corner
* Codac R9000 - Found on a shelf to the left
* Camera Film - Next to the Codac R9000
* Boxing Gloves
* Evil Gnome
* One large teddy bear and three large dino toys.
* Recall of Nuclear Football - Note found on the counter near the big dino toys

## Bugs

* A stylish gambler hat can be found, but changes appearance to widows veil when worn.
Crafted machete

Fallout: The Frontier weapon

###

20

###

46.1

**Crafted machete** is a melee weapon in *Fallout: The Frontier.*

## Locations

* Carried by Little Joe.[verification needed]
* Carried by Luc.[verification needed]
* Carried by Anton.[verification needed]
* Train station east - next to a corpse on a table, downstairs. The door downstairs is located east of the entrance.
* Frontier QA test room - in a mailbox named all weapons. In the room to the right, just around the corner.
Clothes Make The Man

“You've learned how to make the most out of looking professional. You take 25% less damage while wearing tuxedos, dresses and similar outfits.”— In-game description
**Clothes Make The Man** is a perk in *Fallout: The Frontier*.

## Effects

You take 25% less damage while wearing tuxedos, dresses and similar outfits.

## Behind the scenes

This perk was designed and implemented by Tgspy.
"My Metal Friends"

**"My Metal Friends"** is a note in *Fallout: The Frontier*.

## Transcript

"My Metal Friends" By Freddy

For Ms. Margaret's English class.

I used to be very sad and alone. My dad is an explorer, that means he is on the surface a lot and has no time for us. Mom is also busy because she is an ad-min-is-tra-tor. I tried to make friends, but all the other kids laughed at me, and that made me sad. Then one day, mom gave me something she found on the surface, they were schematics for friends! I worked really, really hard to figure out what the blueprints meant.

Now I don't need friends, because I made my own, ten of them! We play a lot, and have cool adventures in my room. When I grow up, I'll make a robot for everyone so no one has to be alone.
MechaMan X3

*There is a dastardly cyclops attacking another part of town. Go down there and show it what's what!*

A mechanical cyclops that serves as yet another threat to the town.

* Cyber Cyclops: A mechanical cyclops whose eye serves as one of several weak points.
* Half the Man He Used to Be: After its central core is destroyed, it splits into two perfect vertical halves... and each half attacks you independently.
* Organ Autonomy: During the second phase, its body splits into two halves, with each half moving around on its own. After one half is destroyed, its limbs are separated from the body and will independently move around and attack.
Becky's Party Starter

Fallout: The Frontier weapon

###

1 + 10

###

4.5

**Becky's Party Starter** is a thrown explosive in *Fallout: The Frontier.*

## Locations

* Dynamo Cola Portland - inside Becky's desk. The desk is located in a cubicle to the south.
* Frontier QA test room - in a mailbox named all weapons. In the room to the right, just around the corner.
Cut-Down shotgun

Fallout: The Frontier weapon

## Attack statistics

###

100

###

100

###

267.9

**Cut-Down shotgun** is a weapon in *Fallout: the Frontier*.

## Characteristics

The Cut Down Shotgun is a break action double barrel shotgun with nearly identical stats to the Sawed Off Shotgun. However the player does handle it with two hands instead of one and it can be modded to make it slightly more accurate.

### Durability

The Cut Down Shotgun can fire a total of about 395 times, or 790 standard rounds, the equivalent of 395 reloads, from full condition before breaking.

## Locations

* Carried by Captain Monroe.
* Pump Station - next to the Monkey wrench on the left.
* Adam Gaileon's shop - north west on a lawn chair. Next to the two grain silo's.
* Saturnite showroom - next to wrecked truck found in the parking lot.
* Frontier QA test room - in a mailbox named all weapons. In the room to the right, just around the corner.
Black Heart

“You are the epitome of pure evil, blacker than the darkest nights. You receive a 10% damage boost for all weapons, but only while your karma is below neutral.”— In-game description
**Black Heart** is a perk in *Fallout: The Frontier*.

## Effects

+10% damage boost for all weapons, but only while your karma is below neutral.
Cultural reference

Numerous **easter eggs** and **references** to various books, movies, and other games are one of the staples of the *Fallout* series. These are instances where something or someone from pop culture or the real world is referenced in the game itself, e.g. *Fallout 2* has an encounter with King Arthur.

## Breaking Bad

Star-Born Studios programming included the show "Nuka Break", described as: "Nuka Break: From the makers of Ralphie comes a dramatic look at the unlicensed Nuka trade, and what some men are willing to do when pushed to the limit. When Dr. William Borus discovers that he is dying from cancer, he decides to sell unlicensed Nuka Cola for the sake of his family, thus beginning a long slow descent into villainy that will shock the nation!" This is reminiscent of the television series *Breaking Bad* in which Walter White, a teacher and family man, slowly becomes a meth-dealing drug lord for the sake of his family.

## Jim Sterling

Jim's Sterling, a unique Ranger Sequioa, has a name and icon that directly reference to the online game journalist Jim Sterling.

## Loss.jpg

One of the loading screens features a message that features 7 lines positioned in reference to *Loss*, an infamous comic that often takes a minimalist form in Internet memes, using just seven lines in a sequence.

## Golgo 13

The G-13 rifle and its Pip-Boy icon are references to the long-running anime and manga series Golgo 13, whose protagonist wields a scoped M16 rifle like the G-13.

## *Fallout* mods and fan-works

*Fallout: The Frontier* also makes references and lore tie-ins to various other unofficial fan works in the *Fallout* series. Note that this does not reflect the lore of those works unless they explicitly state so.

### Nuka Break

The name of the "Nuka Break" show is a homage to *Nuka Break*, a 2011 fan-made short film and webseries based off of *Fallout: New Vegas*.

### *The Storyteller*

* Star-Born Studios programming included the show "The Storyteller", described as "The team at the Scholarly Harmonics Of Obtusely Determined Youths(S.H.O.O.D.Y.) provides us with this educational history series. "The Storyteller" brings some of history's greatest moments to life with real life actors and robots! Every day is a new story! Featuring the voice talents of Jason Demon, as **The Voice of History**." S.H.O.O.D.Y. is the acronymized form of Shoddycast, the creators of the series, while Jason Demon is a reference to Jason Damron, the voice of the character.
* Willis Burke notes that Star-Born Studios is still utilizing cameras instead of "ED-NA" units. The ED-NA (Eyebot Documentary Narrative Assistant) is the Storyteller's travelling robot companion.

## *Snow White and the Seven Dwarfs*

Robert House references the story, *Snow White and the Seven Dwarfs*, in his note, likening himself to the prince that comes upon Snow White upon sealing Marilyn into cryogenic stasis.
Battler rifle

This article needs more information to remain independent.

Fallout: The Frontier weapon

## Attack statistics

###

35

###

35

###

280

**Battler rifle** is a unique weapon in *Fallout: the Frontier*.

## Modifications

* Jonnygun wrap - increase max. condition
* Jonnygun laser sight - decrease spread
* Jonnygun scope - increase zoom

## Locations

* Hotel Room - inside the hardened safe.
* Frontier QA test room - in a mailbox named all weapons. In the room to the right, just around the corner.
Daughter of Diane

**Diane** is a member of the cannibalistic group "The cleaver's"

She is instantly reconcilable due to her wearing a skirt in the cold.

## Background

Not much is known about her. She carries a note around called: "Red Snow"

Another Savage walks into the gallows to pay respects. Another body falls as they enter my sight.

The snow looks so pretty when it's running red, topped with brains and bone. Pretty, just like my sister when the tore open her guts.

Matt stays underground, and Kevin never leaves that stuffy steak house, they don't know they're missing. There's nothing better than death out in the open, on full display to the world.

## Notes

* Like most Smiler's she wears a Smiler's mask and will not be seen without one in the game.
Dead Hunter's Ramblings

**Dead Hunter's Ramblings** is a note in *Fallout: The Frontier*.

## Transcript

[You found this note on the body of the dead hunter from the lone shack in the southern Frontier. It's so dirty and soaked with blood that most of the text is completely unintelligible. You can only make out individual words and phrases:]

...secret stash...

...prized posession...

...keys...

...many hiding spots...

...well...

## Location

* Lone Hunter's Shack - on the corpse of the dead hunter in the west corner.
Congratulations (Signal Degradation)

## Congratulations

**Congratulations** is a note in *Fallout: The Frontier*. It is given to the player after reading the message, To whoever Finds This Terminal, on the Pirate Radio station terminal.

## Transcript

If you're reading this, then that means you found the "contract" I gave to the bomber. Why did I send a bomber, you might ask? Because I knew that if someone manages to take out the... well, pretty weak ass guy I sent out to bomb the "tower", then they're worthy of knowing this info.

This Netwrk you hear all over the place? And that radio signal you're probably listening to? That's the Netwrk's encrypted data stream. How the fuck they can send so much data over the airwaves is beyond me. But it's there, and it's a scary amount of data, judging from how slow my fucking terminal has gotten.

I've managed to decrypt a single piece of information from this stream of bullshit. Where it's all going. I tracked it to a location in the frigid depths of the Frontier. I can't go myself as I'm freezing to death as it is, and I don't have any better clothes. I'm likely to freeze my ass off. For now though, I think I'm just gonna go lay down.

- Scott

## Location

* Abandoned Listening Post during the Signal Degradation quest.
Big Bear Is Watching

Fallout: The Frontier NCR side quest

**Big Bear Is Watching** is an NCR sidequest given by John Wayne in Camp Phoenix. This quest will begin immediately after Biggest Fan.

## Background

* John Wayne is concerned about at least three subversives in the camp.
* There have been supply shortages, especially when it comes to food
* Angalina is obviously hiding something
* Johan Reynolds is a communist and he wants you to prove it.

## Quick Walkthrough

* Give the NCR Chef the call sign "Crucible"
* Confront Ian
* Talk to Angalina
* Talk to Johan Reynolds (Speech check of 40 to get key to his locker)
* Inspect his locker (Hard Lock)
* Optional: Check the Dead Drop location
* Return to John Wayne
* Meet John Wayne at the Frost Lion Resort.
* End this by either executing the captures or turning on John Wayne
* If turned on John Wayne, obtain gift from Dead Drop location
* Quest ends.

## Rewards

* Reynold's Family Helmet or Rifle
* Johan Reynolds or John Wayne will remember this

## Bugs

* Even if you shadow Angalina the quest marker will not complete. To progress with Angalina one must use a speech check of 70 and then 100.
* You will not be able to unequip the silent pistol until the quest ends.
Chinese Army: Special Ops Training Manual

**Chinese Army: Special Ops Training Manual** is a skill book in Fallout: The Frontier.

## Characteristics

Reading this book permanently increases the player character's Sneak skill by 3 points (4 with the Comprehension perk).

## Locations

* Bright Town Ruins - Abandoned Hotel - on a book shelve in the north west.
* Happy Emperor Tea House - in a bookcase on the second floor. Next to the room with the ham radio.
* Slaves Harbor - Main Hangar - on a desk behind a locked door. Located in the west. (Not owned by the player)
* Sewage Bypass A113 - on a table behind the locked door.
* Well-Kept Mansion - on top of the stacked bookcase, left of the ladder, in the billiard room.
* Church Basement - on the ground in front of a metal shelf on the left.

## Notes

* The Chinese Army: Special Ops Training Manual in Slaves Harbor is not reachable by normal exploration. Console commands are needed to get to this location.
Badass authority glasses

**Badass authority glasses** are a unique piece of clothing in *Fallout: The Frontier*.

## Characteristics

The badass authority glasses are a variation of the Authority Glasses. The difference is the Sneak -5 and Guns +5.

## Locations

* Mrs. Tidy Bleach Factory - Found on a dead mercenary in the upstairs room.

## Appearances

Badass authority glasses appears in Fallout: The Frontier
Delivery van

## Delivery Van

### form id

968970

**Delivery Van** is a driveable vehicle found in Portland.

## Location

* Can be bought at Rudy's for 21000 caps.
* In the alley behind The Green Fairy
* Optional quest reward The Interview, Breach Outreach Headquarters
* North west of Adam Gaileon's Shop - Between degrading military vehicles

## Apperances

Delivery Van can be found Fallout: The Frontier
Breach of Trust

This article needs more information to remain independent.

Fallout: The Frontier side quest

**Breach of Trust** is a sidequest in *Fallout: The Frontier*.

This quest occurs during the With Great Power questline.

Papa Razi wants you to plant a bug in Salt Town's foreman's office.

A speech check of 65 is needed to lie to the guard to let you into the foreman's office.
The player may try to convince the Foreman which requires 8 Charisma or 7 Intelligence, however, neither of this is necessary and only gets more lore of Salt Town from the Foreman. The player may simply place the bug on a display case behind the Foreman and leave.
Byrus

Um asno em um pacote pequeno e forte. Ele não se importa com quem você é, para quem você trabalha ou com a sua aparência, ele encontrará uma maneira de insultá-lo e rir na sua cara enquanto faz isso. Ele sempre diz que vive para se divertir e ser mais forte do que todos os outros.

## Curiosidades

* Byrus conta que se 'conformou' com Lady Byrathes, e ela com ele.
* Lady Byrathes conta que a ultima vez que Lorde Summerset os visitou, Byrus o assutou com a quantidade de palavras ofensivas que ele fala.
* Jack contou que ele e Lady Byrathes não queriam se casar.
Chobo

**Chobo** is found at the Filthy Nightingale. Upon leaving the place, he will come outside and cough up blood before dying.

He will be found carrying a note, "You Need To Know!" which says he is dead because the mayor of Junkflea is trying to keep him quiet. He urges the reader to find a copy of a recording at the police station, under one of the jail cell cots.
Breaking the Cycle

Fallout: The Frontier Crusaders main quest

After exhausting all of the options of convincing the Domina and after you have completed Head Games you can proceed with this quest.

## Quick Walkthrough (Truce with NCR Exiles)

* Speak to Domina Weaver
* Visit Goose Hollow School House and Post Exchange, it is recommended to bring America
* Return to Domina Weaver
* Exhaust the conversation choices and it will end with "You may have exhausted all of your options of convincing Domina for now. Perhaps time will bring further answers."
* Continue on with the Crusader's Quests, completing all tasks by Hector Clements, Mollie Callaghan and Charlene Yong.
* Upon receiving a Pip Boy text message from Mollie about an emergency, speak to Mollie and follow her to the patient. Quest Head Games will begin.
* Successfully complete Head Games, talk to The Domina again.
* Speak to Blackthorne in Camp Phoenix about a ceasefire
* Blackthorne will agree to meet near the Skidds.
* Speak to Domina Weaver when you are ready to commence the final battle.
* Take down Rancor and the Legate.

## Notes

* Before visiting Goose Hollow, it is highly recommended to play Castellan Clements' Quest Line and obtain the NCR Disguises.
	+ The disguises will avoid a gunfight with the NCR while visiting NCR Affiliated Areas.
	+ The disguises are not any NCR Armor you can loot from any NCR Store or Soldier. It is a special armor that must be obtained by following Clements' quest line.
* The player must not go to Archimedes II before starting the Crusader's Quest Line.
	+ The quest line will bug out and you can not complete either the NCR or the Crusader's Quest Lines.

This article needs more information to remain independent.
Corvega factory

Fallout: The Frontier location

## Technical

**Corvega Factory** is a car factory in Portland.

## Layout

**Corvega Factory Entrance**
Pristine Vending Machine Pristine Red vehicle, duffle bag on top near stairs

## Notable Loot

* H-Bomb Charm Necklace - Corvega Factory Assembly Lines B - Inside Rhonda's stash on the second floor in the west. The stash is located under a bed.
* The Ear Bleeder - on a table in the secret area. The secret area is located inside a window in the the east. The player has to jump up to reach it, 2 arrows point towards the entrance.

## Appearances

Corvega Factory appears in *Fallout: The Frontier*.
Arachnophobia

**Arachnophobia** is a kill challenge in *Fallout: The Frontier*

## Challenge requirements

The player must kill 10 spiders with flame weapons before they run away. Flame weapons include the Spitfire, Legionaries Flamer and the Librarians Flamethrower.

## Effects

Grants 50 XP upon completion and the Arachnid Intolerance perk.

## Notes

* The spiders/tarantula's in the Happy Emperor Tea House do not count towards the challenge.
* The baby tarantula's in a farmhouse near Camp Phoenix do not count towards the challenge.
Adam Harrision

**Adam Harrison** is a resident of Irvington who runs the general store of the town.

## Background

According to his memo: *"I was born a long ways away from here, in Arizona. My family lived with a tribe, but weren't tribals. They helped the tribe with stuff like medicine and relations with NCR. None of us could have expected the Legion, even now I don't think I can fully wrap my head around it. We didn't stand a chance, and we were taken captive. Yes, I was a slave. Spent most of my life as a slave. I watched my parents get killed because they were "intellectuals", and my little sister was starved to death by one of the Praetorians after she got pregnant. I probably would have died there, but someway, somehow, my collar broke down and I managed to get myself free. I ran to Irvington, and it's here I met your mother."*

Adam chose Irvington instead of Goose Hollow because it was closer. Although he didn't like the town at first, it grew on him. He met his would-be wife in the town, Sonia, but she died a year ago from disease. Sonia was also pregnant, but the doctor did not have the heart to tell Adam.

## Quests

* Bump in the Road: Adam begins this quest. Ask him if he needs any help. Adam will then bring up a caravan that came in to trade a while ago that said they would come back and never did. Adam is now starting to worry about them and advises asking around the town to see which way they went.

## Notes

* His surname is misspelled "Harrision" in game.
Biohazard Facility Expedition Brief

**Biohazard Facility Expedition Brief** is a note in *Fallout: The Frontier*.

## Transcript

Pathfinders,

According to the data collected from a United States Army Corps of Engineers holotape, there should be a biological weapons facility somewhere in this sector. Unfortunately, further intel is scant. The holotape sustained had significant damage and could not be properly read.

As such, take all necessary precautions. The last thing we need is to get caught unprepared by an outbreak of something like smallpox, SEBOV, or Limit-115.

Do not attempt to secure any such facility. Simply return with any findings, and a hazmat team will lock down the area.

Gloriam Deo,

- War-Saint Octavia

## Notes

* Gloriam Deo translates to "Glory to God".

## Location

Found on the corpses of Order of Eschaton Pathfinders.
Running to Never (saga)

The **Running to Never** saga is a 2019 ongoing science-fiction Minecraft Original Music Video saga, created by German MC animator TheBlueJerome. It began with the eponymous music video Running to Never, before expanding with two sequels Chemicals and Heroes Tonight; it centers on Nero and his group of friends, as they work through their personal mistrusts and discord, and go against the main villain Tristan.

In 2021, a supplementary prequel in collaboration with popular singer Alan Walker was released onto YouTube, titled Fake a Smile.

Episode 1. Running to never

Episode 2. Chemicals

Episode 3. Heroes tonight

Episode 4. Fake a smile
Army backpack

The **army backpack** is a light backpack in *Fallout: The Frontier*.

## Locations

* Carried by Green Fairy customers.[verification needed]
* Carried by Donovan.[verification needed]
* Occasionally carried by Militiamen hunters. [verification needed]
* Federal nuclear survival center - one can be found in the gift shop, on the ground next to the register.
* Goose Hollow Post Exchange - one can be found in the bar area, on a shelve in the southwest corner. (Not owned by the player)
* The Lodge - one can be found upstairs in the bedroom, inside an open locker.
* Frontier QA test room - in a mailbox named "All armor". Located in the room to the right, just around the corner.
.357 Magnum sixgun

This article needs more information to remain independent.

To meet *Fallout: The Frontier* Wiki's quality standards, this article or section may require cleanup. Please help by improving the article.

Fallout: The Frontier weapon

## Attack statistics

###

36

###

36

###

67.5

## Ammo & Reloading

### form id

754ffc

The **.44 magnum sixgun** is a weapon in *Fallout: the Frontier*.

## Characteristics

The .44 Magnum Sixgun is another double action revolver with a swing out cylinder. The weapon is of a different model than the vanilla .44 Magnum Revolver but has nearly identical performance. However it has a wider array of modifications available for it which do give it an overall better performance at the cost of not being able to mount a scope.

### Durability

The .44 Magnum Sixgun can fire a total of about 1,245 standard rounds, the equivalent of 208 reloads, from full condition before breaking.

### Modifications

* Magnum long barrel - increase weapon damage. (+3)
* Revolver HD cylinder - increase rate of fire. (0.33)
* Handle grip - decrease spread. (0.4)

## Locations

* Frontier QA test room - in a mailbox named all weapons. In the room to the right, just around the corner.
Bryant

“What does it look like I do here? I drink, I make a few deals, and then I fuck. It's a hard life, but a rewarding one.”
**Bryant** is a visitor of The White Rabbit Hole. He works for the NCR, but is also a chems dealer. He was raised in Redding, California but hated the place. He only joined the military in order to get away from it.
Auto Commander

## Background

Auto Commander are Pre War military robots for military base's around the Frontier.

## Player interactions

Auto Commander are used as sentry enemy's to attack the player in different area's of the frontier.

## Inventory

Auto Commander's Commonly Drop.

* 5.56mm Rounds
* Case 5.56mm
* Drained Microfusion Cell's
* Microfusion Cell's
* Rockets
* Scrap Electronics
* Scrap Metal

## Location's

Keres Enterprises office building Nuclear Base During the mission Chekhov's Gun
Cut Content

**Cut Content** refers to content in *Fallout: The Frontier* which was cut from the final version of the mod. Most of it can still be found in the game files but is inaccessible within the game itself. Much of the equipment can only be obtained by use of console commands.

## Characters

* METTA
* The Father, a very religious cut Companion. His recruitment would have involved killing a group of "demons" which are actually Raiders who slaughtered his flock at the church he lived in.

## Creatures

* Giant molerats
* Mother Tarantula

## Props

* Animated Archimedes II exterior windows

## Quests

* METTA (quest)
* Epoch
* Ghost Stories

## Robots

* Droids
* Teslatron
* Plasmatron

## Weapons

* Unnamed alien blaster
* Claymore mine
Arts And Crafts

Fallout: The Frontier Legion side quest

**Arts And Crafts** is a Northern Legion sidequest given by Animus.

## Background

Animus and his Artistic Legionnaires are located on the road between the gladiatorial arena and Ostia.

## Detailed Walkthrough

* To help the Artistic Legionnaires talk to them and perform their appropriate quests.
* The Sound of Suffering
* Orange Rhymes With...
* War Totems
Blue orb necklace

**Blue orb necklace** is a piece of jewelry found in Portland.

## Characteristics

The necklace does not provide any bonus; it is an esthetic item.

## Note

* The necklace is only visible when wearing open clothing

## Locations

* Goose Hollow - Miss Slater's House - found in a wardrobe in the bedroom.(Not owned by the player)
* Old Pawn Shop - in a display case to the left.
* Goose Hollow Post Exchange - on a round table near the bar. (Not owned by the player)
* The Menagerie - in a dresser, in the first room upstairs.

## Appearances

Blue orb necklace appears in Fallout: The Frontier
Bugeye

“Move your eye jellies somewhere else, Two Legs! Bugeye doesn't have time for your hurt words!”
**Bugeye** is a resident of Junkflea.

## Background

Bugeye is eccentric and refers to himself in third person, saying he is from a tribe known as the Beast Lords. He claims he is from a metal womb, and that his mother dropped him on his head. He claims he ate his mother.

## Quests

* The Tragedy Of Bernardo: Bugeye asks the Courier to find "Bernardo". This begins a wild goose chase of asking different people around the wasteland. It is eventually revealed Bernardo is a teddy bear. Upon returning it, Bugeye will be happy. However, the player may also rip the teddy bear in half, prompting Bugeye to become hostile.
Mario Paint

***Mario Paint*** is a drawing utility for the Super NES. It was released in 1992 and has received praise for its included features at the time.

## Streams

In his streams, Joel attempted to follow Bob Ross's *The Joy of Painting* by drawing his paintings on Mario Paint. Thanks to the magic of Bob Ross, Joel's paintings actually turned out to be decent.

DO YOU DARE ENTER THE MOUNTAIN CABIN OF PLINTILSAD AND GET THE SPELL OF FINGLEDOOF? WILL YOU GET THE CRYSTALS OF GRINGIFF? AND DEFEAT THE EVIL GLUNBUFF? BUT FIRST YOU HAVE TO HAVE THE BITS AND THE BUUTS OF GRINGLEDOOF.
CRUNDLE QUEST V - THE CRYSTALS OF GINGLEDOOF!

Joel joked that one of his paintings reminded him of old text adventure games for DOS. He proudly titles it ***Crundle Quest V: The Crystals of Gingledoof***, noting the over-the-top naming convention in high fantasy.

## Videos

Vinesauce Joel - Bob Ross Mario PaintVinesauce Joel - Bob Ross 64 The Next Generation

## See also

* Template:Vinebooru
* Template:WikipediaLink
* *Mario Paint* at the Super Mario Wiki

Template:Vinesauce
Bingo

Wir sehen uns gemeinsam eine Folge Rosins Restaurants an. Auf der Bingo-Karte sind einige Situationen zu finden, die angekreuzt werden, sobald sie in der Folge vorkommen.

## Regeln

Wir spielen mit folgenden Regeln:

* Vorschau der Sendung zählt noch nicht
* Treffer mit Feldbezeichnung ansagen z. B. B2
* Treffer müssen unmittelbar angesagt werden. Liegt die Szene mehr als 1 Minute zurück, zählt es nicht mehr.
* Es zählt erst, wenn man die Situation eindeutig gesehen hat.

Werden im Laufe der Sendung 5 Situationen in einer Reihe (horizontal, vertikal, diagonal) angekreuzt, erreicht der Chat ein Bingo. Dafür gibt es einen Extra-Dreh am Glücksfahrrad. Wird kein Bingo erreicht, wird einmal für Luna am Glücksfahrrad gedreht. Die erdrehte Zeit wird dann von der verbleibenden Subathon-Zeit abgezogen.

## Felder

* Es wird mit Weißwein abgelöscht
* "Sowas hat es noch nie gegeben"
* Jemand weint
* Jemand wird entlassen
* Eine Hauptzutat wird beim Kochen vergessen
* Frank fasst jemanden an
* Der "Koch" ist kein gelernter Koch
* Frank sagt "Reibeplätzchen"
* Etwas brennt an
* Ein Gegenstand geht kaputt
* Erstes Testessen <20 Punkte
* Es wird mit Fertigprodukten gekocht
* Flo kommt zum Umbau
* Willy kommt zum Umbau
* Schreibfehler in gedruckter Speisekarte
* Testesser hätte sich weitere Zutat gewünscht
* Essen wird mehrfach mit gleichem Löffel abgeschmeckt
* Wände werden grau gestrichen
* Frank bekommt Lachanfall
* Lavakuchen zum Nachtisch beim Testessen
* Eierwaffeln zum Nachtisch beim Testessen
* Eis zum Nachtisch beim Testessen
* Testesser trägt "Witze-Shirt"
* Kandidaten widersprechen Frank
* Zutat zum Kochen fehlt
* Es gibt Beifall
* "Jetzt liegt es in der Hand der Testesser"
* Frank singt
* Frank schlägt die Hände überm Kopf zusammen
* Es wird erwähnt, Frank komme aus dem Ruhrgebiet
* Inhaber haben >30k Schulden
* Restaurant gibt es aktuell noch
* Restaurant musste nach Sendung schließen
* Restaurant hat nach Sendung Inhaber gewechselt
* Frank verteilt High-Fives
* Frank droht damit zu gehen
* Kaputte Geräte in der Küche
* Frank findet neue Speisekarte Mist
* Testessen à la carte
* Salat als Vorspeise beim Testessen
* Service rettet Gesamtpunktzahl
* Suppe als Vorspeise beim Testessen
* Kandidat/in ruft Frank nicht selbst
* Restaurant ist Familienbetrieb
* Testesser beschwert sich über kaltes Essen
* Es gibt eine Werbeaktion
* Vergammelte Lebensmittel in der Küche oder Kühlschrank
* Frank findet ein Gericht beim Testessen RICHTIG GUT
* Altes Ambiente wird mit grauem Filter dargestellt
* Testesser spricht als wäre er Gastroexperte
* Frank ist zynisch oder sarkastisch
* Sprecher macht Wortwitz
* Frank zwinkert in Kamera
* "Kulinarische Linie"
Cluster-7

This article needs more information to remain independent.

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The **Cluster-7** is a unique 10mm Graisser in *Fallout: The Frontier*.

## Characteristics

The Cluster Z is a modified 10mm Graisser only acquirable via the Wild Wasteland trait. It deals astronomically high damage firing 7 projectiles per shot dealing 133 damage each, it's ROF remains the same but the ammo needed per shot has been changed to 7 either the magazine size increased to 42.

### Durability

The 10mm submachine gun can fire a total of about 14000 standard rounds, the equivalent of 416 reloads from full condition before breaking.

### Modifications

* 10mm Graisser Silencer (already attached)
* 10mm Graisser Stock (decreases spread) ~~This isn't to increase your chances of killing your target but instead to help prevent you from accidentally destroying the house next to the target.~~
10mm Graisser

To meet *Fallout: The Frontier* Wiki's quality standards, this article or section may require cleanup. Please help by improving the article.

Fallout: The Frontier weapon

## Attack statistics

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20

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20

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180

## Ammo & Reloading

### form id

72ce17

**10mm graisser** is a weapon in *Fallout: the Frontier*.

## Characteristics

The 10mm Graisser is a one-handed automatic submachine gun. It is very similar in performance to the vanilla 10mm submachine gun, but deals 1 more damage per shot, has a significantly higher critical chance multiplier, and hold 2 additional rounds per magazine. [citation needed]

### Durability

The 10mm Graisser can fire a total of about 2300 standard rounds, the equivalent of 72 reloads, or 54 reloads when modified with extended magazines, from full condition before breaking.

### Modifications

* 10mm Graisser Ext. Mags - +10 rounds per magazine
* 10mm Graisser Silencer - Silences the weapon
* 10mm Graisser Stock - Decreases spread by 1

## Locations

* Frontier QA test room - in a mailbox named all weapons. In the room to the right, just around the corner.
* Can also be found on slavers in the Slaves Harbor area.
Minijuegos

Durante tus aventuras, te encontrarás con muchos minijuegos. Algunos de ellos se basan en tus reflejos, otros en tu deducción. Las estadísticas del personaje principal (destreza, inteligencia, carisma y fuerza) se pueden mejorar a través de cuatro minijuegos. Otra parte de ellos se dedica a diversos trabajos. Por último, pero no menos importante, como el personaje principal tendrá que desafiar, luchar y aprobar exámenes, habrá minijuegos para validar tu progreso.

## **Mejora de las estadísticas**

En esta categoria estan todos los minijuegos que sirven para aumentar la fuerza, destreza, carisma y inteligencia.
Agumon

A Reptile Digimon with an appearance resembling a small dinosaur, it has grown and become able to walk on two legs. Its strength is weak as it is still in the process of growing, but it has a fearless and rather ferocious personality. Hard, sharp claws grow from both its hands and feet, and their power is displayed in battle. It also foreshadows an evolution into a great and powerful Digimon. Its Special Move is spitting a fiery breath from its mouth to attack the opponent

### Evolves from:

* Koromon
* Gigimon
Barracuda

This article needs more information to remain independent.

## Attack statistics

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33

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33

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464

The **Barracuda** is a unique Mac-11 in *Fallout: The Frontier*.

## Characteristics

The Barracuda is a much more powerful variant of the machine pistol. Dealing twice as much damage with only a small debuff to the ROF and spread. However it's ammo has been changed to .45 Auto which is considerably more expensive, rare and heavy. It's appearance has been changed as well, with metal parts attached to make the weapon resemble the creature it's named after and has been given a camo paint job.

### Durability

Barracuda can fire a total of about 2000 standard rounds, the equivalent of 80 reloads, or 54 reloads when modified with extended magazines, from full condition before breaking.

### Modifications

* Mac-11 Ext. Mag- +12 rounds per magazine.
* Mac-11 Silencer - Silences the weapon
* Mac-11 Stock - Decreases the spread by 0.4

## Locations

* Can be obtained during the quest L'Absinthe
Chloe Zaris

**Chloe Zaris** is a resident of Irvington living in a barn.

## Background

Chloe is the daughter of Zaris and was born in Irvington. She had issues with her mother Zaris since Zaris "turns into a bitch" while drunk and would end up beating her daughter. Chloe has decided to give her mother the silent treatment as a result.

She is close friends with Mae Caufield and lived with her family growing up. Chloe is a bit of a delinquent herself and was caught shooting bottles next to Old Ben's shack despite the potential dangers of injuring him and his house. She also once had dangerous chems on her, suspected to be supplied by Tycho.

## Trivia

* She is likely named after Chloe Price from the *Life is Strange* series.
Episódio 2

*'Depois de acordar em um mundo onde você nunca esteve antes, você com certeza está se saindo bem, não está? Muito bom! É hora de você tomar decisões difíceis, lutar contra monstros e viajar para a grande Cidade Carmesim! Sua lealdade será testada, seu conhecimento será ampliado, mas os mistérios continuarão a crescer.'*

### Atenção

* São três imagens no total e 2 conquistas.
* Para ganhar as imagens deste episódio, você precisa escolher corretamente.
* Você pode ganhar as três imagens sem fazer replay.

## Conquistas

### **Playing it safe**

Você realmente sabe ouvir. Ótimo!

*(Ganha se escolher a opção ''fique na carruagem''.)*

### **Covarde**

Você tinha um único trabalho.

*(Ganha se escolher a opção ''Suspire e desvie o olhar dele''.)*

## Respostas

**Jack**

→ (Não diga nada.)

→ Uau! Eu gosto muito de flores, então adoraria vê-las...

→ Flores não são para mim.

*O quê? Que absurdo! eu nunca...*

→ Eu não sei Jack, Gerald parece ter razão.

→ Sim, isso é loucura. Quer dizer, Lady Byrathes tem Byrus.

→ (Mude de assunto.)

*'...'*

→ Eles foram forçados a algo que não queriam fazer. Isso é confuso.

→ Concordo com Gerald, trair ainda é trair.

→ (Não diga nada.)

*'...'*

→ De modo algum. Eu sou do lado oeste do continente e não venho aqui a muito tempo.

→ Sim, claro que conheço Laxius.

Nosso personagem

→ (Salte e pesquise com Gerald.) **IMAGENS DO GERALD**

→ (Salte e pesquise com Jack.)

→ (Fique na carruagem.) **Conquista ''*Playing it safe*''**

*Se escolher 'pesquisar com Jack'*

→ (Defender.)

→ (Atacar.)

→ (Gritar para Jack.)

*'..'*

→ Acho que vou ficar com você Jack, de preferência na margem?

→ Gerald! Espera!

→ (Fale com Dyclos.) **IMAGEM DYCLOS X KOR**

**Gerald**

*... está tentando se matar?*

→ Não. Eu quero te ajudar.

→ Talvez, mas tenho que ter certeza de que você não será morto primeiro.

*O que eu devo fazer?*

→ Empurre Gerald para baixo, e gire sua espada. **1° IMAGEM**

→ Grite para Gerald.

*'...'*

→ (Olhar em seus olhos.) **2 ° IMAGEM**

→ (Suspire e desvie o olhar dele.) **Conquista ''*Covarde*''**

'...'

→ Você pode me levar com você?

→ Espero que você volte lá novamente também.

'...'

→ Você está flertando comigo?

→ (Não diga nada.)

'...'

→ T-tudo bem, Gerald eu entendo.

→ Não, eu mereço algumas respostas. Afinal, ajudei você a encontrar.

**Dyclos**

*'...'*

→ Você deve ser incrivelmente poderoso então.

→ Você parece muito cheio de si.

'...'

→ (Resposta sarcástica.)

→ (Não diga nada.)

*... nos aventurar lá fora para tomar um pouco de ar fresco?*

→ (Aceitar.)

→ (Recusar.)

**Kor**

*Além disso, quem é você?...*

→ (Entre e defenda o Dyclos.)

→ (Entre e se defenda.) **(CAMINHO DA IMAGEM Dyclos x Kor)**
Bloody Mary

This article needs more information to remain independent.

Fallout: The Frontier weapon

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106.6

**Bloody Mary** is a unique melee weapon in *Fallout: The Frontier*.

## Location

* The Mountain - stuck inside the corpse of Sarah Lyndon, fifth floor.
* Frontier QA test room - in a mailbox named all weapons. In the room to the right, just around the corner.
Dark orb necklace

**Dark Orb Necklace** is a piece of jewelry found in Portland.

## Characteristics

The necklace does not provide any bonus; it is an esthetic item.

## Note

* The necklace is only visible when wearing open clothing

## Locations

* Goose Hollow - Miss Slater's House - found in a wardrobe in the bedroom.(Not owned by the player)
* Valhalla - inside Odin's box
* Old Pawn Shop - in a display case to the left.
* Goose Hollow Post Exchange - three can be found on a round table near the bar. (Not owned by the player)
* The Menagerie - in a dresser, in the first room upstairs.
* Filthy Nightingale - worn by hope.

## Appearances

Blue Orb Necklace appears in Fallout: The Frontier
Bailey's drugstore

## Technical

**Bailey's Drugstore** is a unmarked location in *Fallout: The Frontier*.
It is located east of The Green Fairy, next to Wilson & Son's Auto Repair.

## Background

Bailey's Drugstore is a pre-war store that sold medicine and other consumables. At the time the bombs fell, the inhabitants chose to overdose on Med-x to prevent exposure to the radiation.

## Layout

The drugstore has two floors; the ground floor has several racks filled with food and household items. There is a closed counter in the at the back with various medical items. The second floor contains the living quarters. A full interior is present with a kitchen, dining table, bed, relaxation area, bathroom and a closed off desk space.

## Notable Loot

* It's Over - on a nightstand next to the bed
* A key to the safe

## Notes

* The drugstore has the same building layout as Adam Gaileon's repair shop

## Appearances

Bailey's Drugstore appears in *Fallout: The Frontier*.