Synergy

A **Synergy** is when one or more tiles interact to transform at least one the tiles into something new.
Here is the list of synergies in encyclopedia order :

# *Road tiles*

## Blood Path

If at least two Battlefields overlap with each other, any Wasteland (empty) tiles that they overlap with become Blood Paths. Blood Paths spawn a Blood Clot every 4 days. Blood Paths also persist even if another road card is being placed upon it although it will no longer show.

## Ransacked Village

If a Vampire Mansion is placed next to a Village, the Village becomes a Ransacked Village. At the start of every loop, up to four Ghouls appear on the Ransacked Village tile.

## Count's Land

After three loops, a Ransacked Village tile becomes a Count's Land tile. Count's Lands are like an improved Village. They heal for more HP and grant a Quest with a better reward when crossing through.

## Overgrown Fields

If Wheat Fields are placed next to A Village?, or if an Oblivion card is used on a Village, the surrounding Wheat Fields become Overgrown Fields. Overgrown Fields spawn Scarecrows every 4 days, and add a Fields of Blades for every empty slot during battle.

## Bridge

A River placed on a Wasteland tile transforms the latter into a Bridge. The bridge itself doesn't do anything, except allowing the river to cross the road.

# *Roadside tiles*

## Shipwreck

A River placed next to a Battlefield becomes a Shipwreck. The Shipwreck spawns one chest and one Siren at the start of every loop. Additionally, enemies killed on adjacent tiles have a chance to become ghosts. Note: Chests spawned by the Shipwreck cannot be mimics.

## Goblin Lookout

If a Swamp is placed next to a Goblin Camp, the camp becomes a Goblin Lookout. Goblin Lookouts spawn Goblin Archers on adjacent tiles. These will increase in damage every time they will attack.

## Abandoned Bookery

After using up all 20 charges of its charges, a Bookery becomes an Abandoned Bookery. Abandoned Bookeries spawn a tome in any fight adjacent to it. If a Vampire Mansion overlaps with an Abandoned Bookery's area of effect, the tomes are replaced with Vampire Mages. If a Temporal Beacon overlaps with an Abandoned Bookery's area of effect, spawned Watchers are replaced with Watcher Mages.

## Hungry Grove

A Blood Grove becomes a Hungry Grove when placed next to another Blood Grove, or when the adjacent Grove, Forest or Thicket is either destroyed by an Oblivion card or converted to a Burned Forest (see below). Hungry Groves act similarly to Blood Groves, killing enemies at 20% health instead of 15%, but occasionally attacks the hero for ([5+3\*loop] damage) during combat.

## Reed

A River placed next to a Wasteland becomes a Reeds tile. Spawns a fish man every 3 days. It no longer doubles the effect of adjacent landscape tiles.

# *Landscape tiles*

## Mountain Peak

Rocks and/or Mountains placed in a 3x3 square form a Mountain Peak. A Mountain Peak grants the Hero +48% health and spawns a Harpy every 2 days. Only one Mountain Peak can exist during an expedition. Upon transformation, it yields Noticeable Change. It is recommended to use Rocks instead of Mountains, as Mountains on their own are generally more valuable than Rocks. Note: If an Oblivion card is used on a Mountain Peak, the one tile is removed and the other 8 tiles are reverted to Rocks and Mountains at random. Another Rock or Mountain can replace the destroyed tile to form the Mountain Peak again. This strategy can be used to gain the resources obtained by creating the Peak again and again.

## Blooming Meadow

A Meadow that is adjacent to any other tile (except another Meadow) becomes a Blooming Meadow. These heal the Hero for 3 health per day (instead of 2) and give a Noticeable Change when formed.

## Maquis

A Forest or Thicket placed next to a Desert or Sand Dunes becomes a Maquis. The Maquis reduces all enemies' damage by 2% (limit of -50%), but increases their attack speed by 2% (limit of +50%).

## Oasis

A River placed next to a Desert or Sand Dunes becomes an Oasis. The Oasis reduces the Hero's attack speed by 0.5% and reduces the enemies' attack speed by 1%. It no longer doubles the effect of adjacent landscape tiles.

## Burned Forest

If a Forest or Thicket is vertically or horizontally aligned with a Storm Temple, it becomes a Burned Forest. The line doesnt have to be continous, it will change tiles even after void space. Burned Forests increase the Hero's magic damage by 0.5 each, instead of increasing attack speed.

## Town

Five Suburbs and/or Towns arranged in a + shape will convert the center tile into a Town, doubling the effects.

## Empty Treasury

When a Treasury is fully surrounded by any other tiles it becomes an Empty Treasury. Upon emptying, it gives the Hero a large amount of resources. Empty Treasuries also spawn a Gargoyle every 3 days that flies to a random path location.