NPC Stats

The following stats are just averages that are easy to work with. The Storyteller can freely

## Average Mortals

### Base Stats

* All Attributes (1)
* Initiative (8)
* Toughness 1
* Impression 2
* Health 5
* Vigor 5

### Talent-Profiles

#### Gang Member

* Ranged Attack (+2)
* Melee Attack (+2)
* Dodge (+2)
* Intimidation (+1)
* Alertness (+1)
* Criminal Knowledge (2)

#### Thief

* Stealth (+2)
* Disguise (+2)
* Security (+3)
* Alertness (+1)
* Criminal Knowledge (2)

#### Factory Worker

* Alertness (+1)
* Willpower (+1)
* Specific Craft (of choice) (2)

#### Street Seller

* Negotiation (+2)
* Manipulation (+2)
* Alertness (+1)
* Empathy (+1)
* Investigation (+1)
* Empathy (+1)

#### Wealthy Merchant

* Negotiation (+3)
* Manipulation (+3)
* Confidence (+1)

#### Policemen

* Ranged Attack (+3)
* Melee Attack (+3)
* Dodge (+2)
* Alertness (+2)
* Investigation (+2)
* Intimidation (+1)
* Willpower (+1)

#### Cultist

* Disguise (+2)
* Investigation (+2)
* Inner Eye (+2)
* Willpower (+1)
* Occult Knowledge (2)

## Elite Mortals

### Base Stats

* All Attributes on (2)
* Initiative 10
* Toughness 2
* Impression 4
* Health 8
* Vigor 8

#### Detective

* Ranged Attack (+4)
* Melee Attack (+3)
* Dodge (+3)
* Alertness (+3)
* Investigation (+3)
* Intimidation (+2)
* Willpower (+1)
* Inner Eye (+1)
* City Knowledge (2)

Witchhunter

* Ranged Attack (+4)
* Melee Attack (+4)
* Dodge (+4)
* Alertness (+3)
* Investigation (+3)
* Willpower (+3)
* Inner Eye (+3)
* Intimidation (+2)
* Empathy (+2)
* Witchhunting Knowledge (3)

## Animals

Vermin Swarm

* Dexterity 1
* Strength 1
* Perception 1
* Initiative 10
* Toughness 4
* Health 10 (depending on size)
* Vigor 4
* Can´t parry or be parried

#### Cat

* Dexterity 3
* Strength 1
* Perception 4
* Initiative 5
* Toughness 1
* Health 3
* Vigor 3
* Claws (Short Range, Strength + 1 as damage)
* Can´t parry

#### Dog/Wolf/Jackal

* Dexterity 2
* Strength 2
* Perception 5
* Initiative 8
* Toughness 3
* Health 5
* Vigor 5
* Fangs (Short Range, Strength + 1 as damage)
* Can´t parry

#### Horse

* Dexterity 3
* Strength 4
* Perception 2
* Initiative 8
* Toughness 4
* Health 10
* Vigor 5
* Hooves (Extended Range)
* Cant be parried or parry, cant dodge or seek cover in tight spaces

#### Batswarm

* Dexterity 4
* Strength 0
* Perception 3
* Initiative 10
* Toughness 5
* Health 10 (depending on size)
* Vigor 3
* Can´t parry or be parried
* Reduces nearby Enemy Perception by 3

#### Bird of Prey/Owl

* Dexterity 3
* Strength 1
* Perception 4
* Initiative 8
* Toughness 3
* Health 2
* Vigor 2
* Cant parry or be parried
* Claws (Strength + 1)
* Called Shots blind enemies

## Spirits

### Phantoms

* All Attributes on 2
* Initiative 8
* Vigor 8
* Talents of their mortal selfes; Willpower and Inner Eye +2

## Lesser Undead

Every Gravespawn takes the stats of a human or animal from the list above with the following modifications:

* Binding equals Vigor.
* Reduce Charisma and Intellect to 0.
* Immunity against fear and *Mental Damage*.
* Gain the Special Rule *Undead* (Can never suffer more than 5 points of damage from a single source)

## Afflicted

### Wight

* Attributes and Talents - Consult Professions
* Health 6
* Binding 6
* Essence 6
* Recommendet Powers: *Endurance of the Grave*, *Dead Sight* and *Gift of Unlife*

### Strigoi

* Attributes and Talents - Consult Professions
* Health 7
* Binding 7
* Essence 8
* For Powers consult Bloodlines

### Ghoul

* Attributes and Talents - Consult Professions
* Health 8
* Binding 7
* Essence 7
* For Powers consult Clans

### Revenant

* Attributes and Talents - Consult Professions
* Health 7
* Binding 8
* Essence 7
* For Powers consult Houses

## Other Undead

Constructs are listed on a different page.

### Unliving Statue

* Strength 3
* Composure 1
* Intellect 1
* Unarmed Combat / Weapontype (of choice) 3
* Initiative 5
* Toughness 5
* Health 10
* Binding 5
* Can´t dodge, sidestep or take cover

### Wooden Constructs

#### Resurrected Boatwreck

*Crafted from flesh and bone of the dead and the decaying wood of a smaller boat Boatwrecks are about as tall as a human although far wider. They are usually armed with scrawny limbs and sharp wooden spikes.* Requires Fleshchanger and Awaken the Wood.

* Dexterity 2
* Strength 3
* Composure 1
* Perception 1
* Initiative 7
* Toughness 3
* Health 10
* Binding 5
* Immunity against fear and *Mental Damage*
* Can´t dodge
* Wodden spikes (Strength + 1 damage)

Resurrected Shipwreck

*A massive construct from the rotting carcass of a large ship, emporered by countless strings of mucles and tendons. They can take all sorts of shapes and attack with a set of crude limbs and sharp claws. They are about the size of a small house although they move incredibly slow.* Requires Sculpter of the Dead and Awaken the Wood.

* Dexterity 2
* Strength 6
* Composure 1
* Perception 1
* *Five Actions with* Initiative 5
* Toughness 5
* Health 20
* Binding 10
* Immunity against fear and *Mental Damage*
* Can´t dodge, sidestep or take cover
* Wodden spikes (Strength + 1 damage; can´t be parried)

#### Resurrected Tree

* Dexterity 2
* Strength 6
* Composure 1
* Perception 1
* *Two Actions with* Initiative 6
* Toughness 7
* Health 15
* Binding 8
* Immunity against fear and *Mental Damage*
* Can´t dodge, sidestep or take cover
* Can´t be parried