recursal/Fanatic-Fandom huggingface dataset:
Frostbite Caves - Day 26

**Frostbite Caves - Day 26** is the twenty-sixth level of Frostbite Caves in *Plants vs. Zombies 2*. When this level is finished for the first time, the player unlocks Rotobaga.

## Difficulty

* Rotobaga is meant to be the central plant for the level. However, it proves to be slightly unpractical due to the ice floes reducing the amount of possible firepower coming from it. However, the player should not be discouraged from experimenting with it. Players can also use the ice floes to their advantage.
* Freezing winds are obtrusive and thawing plants are a necessity. Nevertheless, Hot Potato should be picked anyway due to its ability to quickly free plants that would otherwise block projectiles. Additionally, Hot Potato is one of the best counters for Troglobites.
* Weasel Hoarders seem to be the biggest threat in the level. The limited space caused by ice floes and tiles for thawing plants makes Lightning Reed ineffective against Ice Weasels. The best choice is Laser Bean or Fume-shroom. When a Laser Bean is planted in the first column, it itself is enough to protect the player during the whole level. Additionally, it saves space and is protected by the distance of the tiles it is planted on.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

Pepper-pults are your main thawing plant. Utilize them to be able to thaw any plant. Bringing Hot Potato will help to thaw plants that are crucial to your defense, but are not melting fast enough. If you have Fire Peashooter, bring it along as its superior recharge and single-target damage are far more useful than Pepper-pult's splash. Fume-shroom will help to defeat dozens of Ice Weasels, and simply placing them at the front will mitigate their range issue.

The player should use Sun-shrooms as their sun-producers, as there are already 2, and their growth time is minuscule; you can practically grow a column of Primal Sunflowers extremely fast. Additionally, their cost is very little.

### Strategy 1  (Contains gem premium content)

* Required plants:
* In the first column, unfreeze your 2 Sun-shrooms and fill the rest of the column in with Sun-shrooms.
* Start to plant Homing Thistles and Rotobagas at the same time (Homing in 2nd column, Rotobaga in 3rd)
* Unfreeze any Rotobaga as they can do the best job at breaking ice blocks. Also unfreeze Imps in ice blocks if they get too close.
* Use plant food if you're in a bad situation.

## Gallery

By ShroomstagramUserBy Insert Your Name HereBy BF10By Satirelol200By LegendofNicksonBy VeXJLBy Someone456by Powerjohn25By Chainut
## Walkthrough

Frostbite Caves Day 26Plants vs. Zombies 2 Got a new Plant Rotobaga, Level Up - Frostbite Caves Day 26 (Ep.194)By Alex5432000

\*: Removed ~: Epic Quest
Gold Tile

**Gold Tiles** are environment modifiers in Lost City and Modern Day in *Plants vs. Zombies 2* that serve as a pure beneficial factors for both the player and the zombies. The amount of certain numbers are given initially on each level of the aforementioned world. The player can create another gold tile by using Gold Leaves.

For players, if plants are placed on them for the first time, the player will receive a normal sun, and then the tile will give normal sun every 20 seconds if the corresponding plant is still on that place. If a plant planted on a Gold Tile has been dug up, destroyed by the zombies, or moved from its current position, planting a new plant on it will continue generating sun after a certain amount of time.

For zombies, an Imp Porter is selected as the representative that manipulates Gold Tiles. In its case, Gold Tiles serve as station for him to deploy Basic, Conehead, and Buckethead versions of Adventurer Zombies by deploying its backpack into a tent.

## Gallery

An unactivated Gold TileScreenshot 2015-05-30-13-56-18-1-1.pngA Gold Tile after a plant is planted on it and then removed"Tile plants cannot be placed on existing tiles."Gold Tile layout for Day 12Sprites for the Gold TileGold Tiles in Big Wave Beach (only in Piñata Party)A full lawn of Gold Tiles along with Red StingersPotato Mine on a Gold TileDave's mold colonies on a Gold Tile (only in Piñata Party)Ancient Egypt tombstone on a Gold Tile (only in the Epic Quest *Aloe, Salut!* and *Premium Seeds - Aloe!*)Gold Tile in Frostbite Caves (in Inzanity! quest)
## Trivia

* An activated Gold Tile is brighter in color than an unactivated one.
* They bear a close resemblance and act similarly to the Taiji Tiles in Kongfu World.
	+ However, unlike Taiji Tiles, free plants like Iceberg Lettuce and Puff-shroom can be planted on them for profit. However, using Puff-Shroom to make sun early on in the level is not recommended because your Puff-Shroom will only last for 50 seconds, and when it expires you will have to wait for another 15 seconds before it is activated. This can be combat with Power Lily or buying Plant Food.
* They have a Sunflower design carved into them, although it does have differences.
	+ Having a Sunflower design resembles how Sunflowers produce normal sun (i.e. 50 sun).
* It and trap tiles have the same indentations and overall shape. This suggests that they are related.
	+ Furthermore, they are both encountered in Lost City.
* They can still generate sun even if the plants on them are turned into sheep by Wizard Zombie or bound by octopi from Octo Zombie.
* In Modern Day, Gold Tiles appear only on Days 6, 20, and 28. In addition, two Gold tiles appear in the same location on all three levels.

## See also

* Power Tile
* Sun
* Gold Leaf
* Imp Porter
* Tent

ru:Золотая\_клетка
Modern Day - Day 14

**Modern Day - Day 14** is the fourteenth level of Modern Day in *Plants vs. Zombies 2*. This is a Locked and Loaded level that showcases the Shrinking Violet, the premium plant tied to Modern Day Part 1. When this level is finished for the first time, the player receives a Modern Day Piñata.

## Difficulty

The plants given are the three shadow plants, Shrinking Violet, and Garlic. Since the level starts out with many zombies, using Shrinking Violet and Shadow-shroom are good to get rid of the first few zombies. The biggest threat here is the one Disco-tron 3000, Robo-Cone Zombies, and the Gargantuar, as Nightshade will have some trouble killing them. Using Shrinking Violet can help with defeating these zombies.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* **Required plants:**
	+ Garlic
	+ Shrinking Violet
	+ Moonflower
	+ Nightshade
	+ Shadow-shroom

Plant Moonflowers randomly. Also, plant Nightshade randomly. The first six zombies, use Nightshade and Shadow-shroom. Violet for Robo-cones, Disco-tron 3000 and Gargantuar. Have Garlic for emergencies and Plant Food for Shadow-shroom.

## Gallery

Done by PmhpcBy Dung Dinh Anh. Things got a bit out of hand...Ah...much better than last time...By ThisUserLikesOreoBy EpicGamer23468By LegendofNicksonBy LawnDefender072003By Someone456
Jurassic Marsh - Day 40

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.

## Rewards

### Replaying

Same as before

Prior to the 7.4 update, **Jurassic Marsh - Day 40** was the 40th day of Jurassic Marsh. Upon completing the level, the player receives a money bag.

As of the 7.4 update, level expansions were removed from the world maps and placed into epic quests. Because of this, this level is no longer accessible from the map, and must be accessed when the epic quest is available.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1  (Contains premium content)

*Created by MartinUWH*
* **Required plants:**
	+ Twin Sunflower
	+ Winter Melon
	+ Lava Guava
	+ Primal Peashooter
	+ Primal Potato Mine
	+ Gold Bloom
	+ Perfume-shroom
	+ Imitater

* Plant Primal Peashooters in the third column and Twin Sunflowers in the fourth.
* Plant Primal Potato Mines in the eighth column of the second and fourth lanes whenever you can, to keep the zombies at bay, and Lava Guavas whenever they threaten to overrun you.
* Keep planting Perfume-shrooms whenever dinosaurs appear (which is pretty much constantly).
* Plant Winter Melons in the second column, if you can, but make sure that you keep a Lava Guava handy for whenever a pterodactyl drops a zombie behind you.

## Trivia

* The dinosaur lineup is very similar to Jurassic Marsh - Day 28.

\*: Removed ~: Epic Quest
Modern Day - Day 20

**Modern Day - Day 20** is the twentieth level of Modern Day in *Plants vs. Zombies 2*. Five Gold Tiles are present on the lawn. When this level is finished for the first time, the player unlocks Highway to the Danger Room, which is the Endless Zone of Modern Day.

## Difficulty

Although there are no portals, this level can get moderately difficult with Punk Zombies, Prospector Zombies, Balloon Zombies, Newspaper Zombies, and Jurassic Gargantuar. Even though Punk Zombies can only move at half the speed due to the lack of their punk jam, they can still kick any plants in their way. They can kick any plant on the Gold Tiles if the player relies on them for more sun, unless if they are unkickable plants such as Spikeweed. The player may need to kill Prospector Zombies before they eat any plants backwards, damaging their defense. The player may also need to bring stalling plants or high-damaging plants to kill Jurassic Gargantuar and his thrown Jurassic Imp.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1

*By DJViridian*
* **Required plants:**
	+ Melon-pult
	+ Sun-shroom
	+ Primal Wall-nut
	+ Sunflower
	+ Chard Guard
	+ Spikerock
	+ Blover

Use Primal Wall-nuts and Chard Guards for defense. Do that to the first two zombies. Plant at least 17 Sun-shrooms and Sunflowers. Plant Melon-pults and Spikerocks when you can afford them. Use Blovers for Balloon and Prospector Zombies.

## Gallery

Done by PmhpcDone by SaveTheLawnMowerBy MyNameIsMyNameBy EpicGamer23468By LegendofNicksonBy Someone456By SerenityStars364
Modern Day - Day 28

**Modern Day - Day 28** is the twenty-eighth level of Modern Day in *Plants vs. Zombies 2*. There are three Gold Tiles present. The objective for this level is that the player is required to produce 3000 sun. When this level is finished for the first time, the player receives a money bag.

## Difficulty

* This is the second time in Modern Day you have to produce an amount of sun. But the goal is only 3000 sun compared to 4000 sun in Day 6, so the goal is considerably easier. Remember to plant on Gold Tiles.
* Wizard Zombie once again makes an appearance here, along with the All-Star Zombie-Super-Fan Imp combo and the Pirate Captain Zombie can cause some troubles. However, a good defense should be able to take care of them easily.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

Plant defensive plants on Gold Tiles in the front. This will make the level a whole lot easier, thanks to the sun. Bringing stalling plants for the beginning, or starting ones, like Primal Potato Mine. Using Primal Sunflower or other sun producers in the first two columns will also make it easier.

## Gallery

Done by PmhpcBy MyNameIsMyNameBy EpicGamer23468By LegendofNicksonBy AaaaaajdBy Someone456
## Trivia

* This is similar to Modern Day - Day 6 in terms of the following:
	+ Both have objectives that require the player to produce a certain amount of sun.
	+ Both have Wizard Zombies and Newspaper Zombies.
	+ Both have Gold Tiles. In addition, two Gold Tiles on the third column from the right remain their position from Day 6.
Far Future - Day 31

*Bug Zombie and Bug make a great team.*
The content in this page is either bugged, glitched, or broken. A further update may fix these issues at a later date.

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.

## Level

### Objective

Survive the zombie attack with the given plants (incorrect objective error)

Prior to the 7.4 update, **Far Future - Day 31** was the 31st day of Far Future. It is a Special Delivery level. Upon completing the level, the player receives a money bag.

As of the 7.4 update, level expansions were removed from the world maps and placed into epic quests. Because of this, this level is no longer accessible from the map, and must be accessed when the epic quest is available.

## Difficulty

The plants given in the level do well in defeating the zombies, however, the zombies can easily overwhelm them if not treated properly. Each plant can do well in the fight, especially Wasabi Whip, which should be used to defeat major threats with its Plant Food ability. This level is also long, having 5 flags, so be ready to withstand many hordes of zombies.

## Dialogue

*(Crazy Dave and Penny appear)*

Crazy Dave: Hey! Our futuristic lawnmowers are in the past!

Penny: I detect Dr. Zomboss' hand in this, User Dave.

Penny: Or not.

Crazy Dave: Either way, things just got 108% craaaaaazier around here!

*(Crazy Dave and Penny leave)*

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1

*Created by Emperor Nathan*
Place the Apple Mortars on the 1st column in the 2nd, 3rd, and 4th lanes. Place the Citrons on the second column. Place Wasabi Whips on the 3rd and 5th columns, and Infi-nuts on the fourth column. Use one set of Power Tiles on two of the Apple Mortars, and the other set on the Citrons in the 1st and 5th lanes.}

## Trivia

* For some reason, the dialogue may not play. The same applies for Far Future - Day 35.
* When the level begins, the objective is incorrect. It reads "Survive the zombie attack with the given plants," which is used for Locked and Loaded levels, and not Special Delivery levels.

## Walkthroughs

Plants vs. Zombies 2 - Far Future Day 31Plants vs Zombies 2 - Far Future Day 31- Missing Lawnmowers - Caulipower Epic Quest Step 6

\*: Removed ~: Epic Quest
Jurassic Marsh - Day 9

**Jurassic Marsh - Day 9** is the ninth level of Jurassic Marsh in *Plants vs. Zombies 2*. It is a Locked and Loaded level. Pterodactyls make their first appearance here. After completing this level, the player receives a money bag.

## Dialogue

*(Crazy Dave appears)*

Crazy Dave: Penny! I just remembered how much I love silent letters!

*(Penny appears)*

Penny: Coincidentally, User Dave, a flock of Pterodactyls is approaching.

Crazy Dave: Pterodactyls? That's ptotally pterrific!

*(Crazy Dave and Penny leave)*

## Difficulty

The pterodactyl is possibly the hardest dinosaur to deal with, especially in this level. Pterodactyls bring a Jurassic Zombie, Conehead, Buckethead, or Fossilhead to the first column, switching their direction and making the zombies act like the Prospector Zombie; however, Prospector Zombies differs greatly from these backwards zombies because the player cannot use Blover to blow them away, which means once a zombie is taken, it is guaranteed to bring it to the closest column to the house. The zombie walks away from the house, but can still be killed, unlike zombies walking away from the house affected by Hypno-shroom. Plus, many pterodactyls are present, mostly two at a time, so Perfume-shroom cannot be used to affect all of them. The only offensive plants are Primal Peashooter and Potato Mine, which makes this level a bit more trickier. It is suggested to use Instant Recharge on Perfume-shroom.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1

*Created by Birdpool*
* Take out the first few zombies with Potato Mines.
* Place the Primal Wall-nuts in the ninth column to stop dinosaurs from interacting with zombies.
* You will want two columns of Sun-shrooms, assuming yours is at a low level (less than four).
* If a pterodactyl picks up a zombie (or any Dino-Zombie interaction happens), just Perfume-shroom it.
	+ If this fails and a zombie starts eating one of your Sun-shrooms, immediately dig it up (for the sun refund) and replace it with a Primal Peashooter. Once the zombie begins eating the next Sun-shroom, the Primal Peashooter will (eventually) knock the zombie "back", throwing it into a more vulnerable position, eventually landing it in a place where the other plants can possibly kill it.
		- Once you take care of that, if that happens, then replace the Sun-shroom as soon as you can.
* Later into the level you may want to start replacing your second Sun-shroom column with Primal Peashooters.

## Gallery

First flag by Electric PlantsSecond flag by Electric PlantsThird flag by Electric PlantsDone by Electric PlantsBy EpicGamer23468By MyNameIsMyName. Note: I used Primal Wall-nut at the first column from the right in order to keep zombies away from dinosaurs.By LegendofNicksonBy Satirelol200By Someone456By Astephen542
## Walkthroughs

Plants Vs Zombies 2 Jurassic Marsh Day 9Jurassic Marsh Day 9Plants vs. Zombies 2 New Dinosaur Pterodactyl - Jurassic Marsh Day 9 (Ep.302)By Alex5432000

\*: Removed ~: Epic Quest
Jurassic Marsh - Day 6

*For the Chinese version of the level, see Jurassic Marsh - Day 6 (Chinese version).*

## Statistics

### Dinosaurs

One
Two

## Rewards

### Replaying

A money bag

**Jurassic Marsh - Day 6** is the sixth level of Jurassic Marsh in *Plants vs. Zombies 2*. The stegosaurus is introduced here. When this level is finished for the first time, the player receives a Jurassic Marsh piñata.

## Dialogue

*(Crazy Dave and Penny appear)*

Crazy Dave: I can feel the ground a-trembling, Penny! More dinos?

Penny: Indeed, User Dave. A herd of stegosaurs approaches.

Penny: My sensors indicate they will snare zombies with their tail, and then flick them off.

Crazy Dave: That's what I would do!

*(Crazy Dave and Penny leave)*

## Difficulty

The stegosaurus introduced in this level which is very dangerous, as it flings zombies deep into defenses into random rows. Also, the zombie waves come out quickly, giving the player less time to prepare. Instant-kill plants like Cherry Bomb or Lava Guava (if applicable) are highly recommended.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1

*Created by Plantsvszombieslover123456*
* **Required plants:**

Plant one Twin Sunflower in the second column. Then immediately plant a Primal Wall-nut in the ninth column, third row, because it is there that the stegosaurus will arrive. When the first zombie arrives, plant a Primal Peashooter in the first column, the zombies row. Continue planting Primal Peashooter in the first and third columns. Don't forget to use Stunion to hold zombies back. When the first wave comes, plant a Chard Guard in the fourth column because it is there that the stegosaurus will fling the zombies. Kill with Primal Peashooter+Blover Combo. Use Cherry Bomb in emergencies.

## Gallery

First flag by Electric PlantsSecond flag by Electric PlantsDone by Electric PlantsBy EpicGamer23468By ShroomstagramUserBy LegendofNicksonBy Someone456By SerenityStars364
## Walkthroughs

Plants Vs Zombies 2 Jurassic Marsh Day 6 New Costume Primal Wall-nutJurassic Marsh Day 6Plants vs. Zombies 2 New Dinosaur Stegosaurus - Jurassic Marsh Day 6 (Ep.298)By Alex5432000

\*: Removed ~: Epic Quest
Imperial Entanglements - Level 5

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Imperial Entanglements - Level 5** is the fifth level of the Imperial Entanglements event in Penny's Pursuit. It takes place in Frostbite Caves, and is very similar to Frostbite Caves - Day 22. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

## Difficulty

Just by entering the level, the player can already see the changes that weren't present in Frostbite Caves - Day 22. With threats, old and new, the player should try to use a strategy that don't use plants that struggle against zombies such as Explorer Zombie and Hunter Zombie.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 ->  or can remain the same

 ->

### Spicy

 ->  or can remain the same

 ->

 ->

### Extra Hot

 ->  or can remain the same

 ->

 ->

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Don't lose more than 3 plants
* Chill 75 Zombies!

### Extra Hot Bonus Objectives

* Don't lose more than 3 plants
* Chill 100 Zombies!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: Roman variants appear at random.
Modern Day - Day 25

**Modern Day - Day 25** is the twenty-fifth level of Modern Day in *Plants vs. Zombies 2*. It is a Special Delivery level and Modern Day sliders are introduced in this level. When this level is finished for the first time, the player receives a Modern Day Piñata.

The main gimmick in this level is that after the player starts the level, all the plants on the lawn are instantly incinerated, and the player must revive them using the Intensive Carrots that they receive via the conveyor-belt. This is the only plant given to the player throughout the entire level.

## Difficulty

This level relies on reviving plants. The most dangerous zombies are the ones who move plants, which are the Excavator Zombie and the Punk Zombie. If Punk Zombie pushes a plant into a space where a very important plant is placed, the player cannot revive that important plant anymore. Excavator Zombie is an even bigger threat as the plants given cannot kill him quickly, as well as bringing plants backward, rendering them almost useless. In addition, Coconut Cannon can only kill him with splash damage. All-Star Zombie is possibly the hardest to deal with, as he can instantly kill plants, comes out quickly, and spawns in a row where there are slider tiles, so the player should kill them quickly, though they can also revive that plant.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Tips and tricks

* In this level, you can only place plants where plants have already been destroyed. Don't let Excavator Zombies or Punk Zombies move your plants
* Revive the Kernel-pults first, so that you all have damage in every lane, then the Fume-shrooms in the front row, then the Phat Beets(revive the ones father away from your house first) and the Coconut Cannons.
* Plants behind slider tiles can't be hurt by most normal zombies. Keep that in mind when you meet All-Star Zombies.
* Don't save your Intensive Carrots for later. You'll always get a steady stream of them.

## Gallery

By LegendofNicksonBy Someone456Completed by Aleksio567
## Trivia

* This is the only Special Delivery level to give only one plant to the player, which is the Intensive Carrot.
* This is the first level to have slider tiles in a world other than Frostbite Caves.
* The Piñata Party on April 1st, 2016 had the same gimmick to this level. All plants were incinerated at the beginning, the only plant given was Intensive Carrot and the player had to use it to revive the plants.
Legions of the Undead - Level 4

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 1

Survive the zombie attack with the given plants

### Objective 3

Depends on difficulty

**Legions of the Undead - Level 4** is the fourth level of the Legions of the Undead event in Penny's Pursuit. It takes place in Frostbite Caves, and is very similar to Frostbite Caves - Day 29. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

## Difficulty

This is a regular level, unlike Frostbite Caves - Day 29. While you only have at least two slots to choose plants for, depending on the plant chosen, it can help you breeze through the level. With the randomness of the level however, it makes your limited selection difficult to use as one won't know which zombies will appear next.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 -> , , , or can remain the same

 -> , , , or can remain the same

 -> , , , or can remain the same

### Spicy

 -> , , , , , or can remain the same

 -> , , , , or can remain the same

 -> , , ,  (triad), or can remain the same

### Extra Hot

 -> , , , or

 -> , , , or can remain the same

 -> , ,  (triad), , or can remain the same

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Defeat 2 Yetis.
* Don't let the zombies trample the flowers

### Extra Hot Bonus Objectives

* Defeat 2 Yetis.
* Don't let the zombies trample the flowers

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are randomized;  and  appear at random.
Legions of the Undead - Level 5

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.

## Level

### Objective 3

Depends on difficulty

**Legions of the Undead - Level 5** is the fifth level of the Legions of the Undead event in Penny's Pursuit. It has bonus objectives and zombie swaps, just like any other Penny's Pursuit level.

## Difficulty

This level's waves of zombies are randomized, making it difficult to make a strategy for it. With high numbers of zombies, especially Imp Cannon and Zcorpion Zombie, the player should bring plants with excellent crowd control.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 ->  or can remain the same

 -> , , or can remain the same

 -> , , or can remain the same

 -> , , or can remain the same

### Spicy

 ->  or can remain the same

 -> , , or

 -> , , or

 -> , , or

### Extra Hot

 ->  or can remain the same

 ->  or

 -> , , or  (triad)

 ->  or

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Plant Food Hypnoshrooms to morph 10 Zombies!
* Score to beat: 1,000,000

### Extra Hot Bonus Objectives

* Plant Food Hypnoshrooms to morph 10 Zombies!
* Score to beat: 3,000,000

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are randomized; most zombies appear at random.
Here Come Some Roman Zombies! - Level 2

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.

## Level

### Objective 3

Don't let the zombies trample the flowers (Bonus Objective)

**Here Come Some Roman Zombies! - Level 2** is the second level of the Here Come Some Roman Zombies! event in Penny's Pursuit. It takes place in Jurassic Marsh, and is very similar to Jurassic Marsh - Day 22. It has added new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there is an increased number of zombies: extra Basic, Conehead and Buckethead Zombies will appear.

## Difficulty

Just like the original level, this level can be pretty difficult, with the additional zombies increasing the challenge. Due to one of the level's bonus objectives, plants such as Winter Melon or Snow Pea should be used.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 ->

 ->

 ->

 ->

### Spicy

 ->

 ->

 ->

### Extra Hot

 ->

 ->  or

 ->  or

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objective

* Chill 30 Zombies!
* Don't let the zombies trample the flowers

### Extra Hot Bonus Objective

* Chill 30 Zombies!
* Don't let the zombies trample the flowers

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1

These plants are recommended:

* 1.  or
	+ should be used to charm dinosaurs to kill the (usually tougher) zombies with ease, particularly the raptor at lane 1 during final wave.  blows away the other zombies kicked by the non-charmed *Raptors*.
* 2.
	+ Planting these mines in a 3x2 manner for columns 5-6 and 8-9 serves as a good instant kill for the first few zombies at higher difficulties. Plant food these mines are also a good idea. If you have a level 5 onwards Tile Turnip, planting 2 of them on 2 pre-planted mines at C4 gives more free mines for every use of a plant food.
* 3.
	+ A must, particularly if your  is level 5 and above. Plant them at C1 to 3, and C6/7, then use blover to defeat any zombies that got kicked by the *Raptor*/Pterodactyl into the Chard Guards.
* 4.
	+ This plant will make your life easier if you have them, as they will help you meet the don't trample the flowers objective easily. Replace the mines and Chard Guards with Explode-O-Nuts and plant them at C6,7, and 8 before starting the level.
* 5.
	+ For meeting the Chill Zombies Objective. It is much better than using Winter Melon since it costs too much sun and does too little damage (particularly for the higher difficulties). Its chill effect is negated by the dinosaurs.
* 6.  (at least level 3)
	+ If you have selected Hypnotize Zombies perk instead of zombie gone perk, this plant helps you stall the Zcorpion Zombies at higher difficulty levels.
Modern Day - Day 3

*For the Chinese version of this level, see Modern Day - Day 3 (Chinese version).*

## Rewards

### Replaying

Same as before

**Modern Day - Day 3** is the third level of Modern Day in *Plants vs. Zombies 2*. It is a Special Delivery level. It is the first Modern Day level to not feature portals. Shrinking Violet, the premium plant is showcased in this level and Newspaper Zombie, the first new zombie in Modern Day. After completing this level, the player receives a money bag.

## Difficulty

The Newspaper Zombie can be troubling to deal with, as getting rid of the newspaper causes him to walk fast and bite plants faster. However, Shrinking Violet is given. This plant shrinks zombies to decrease their damage and health. The main problem are the Troglobites, who can crush the player's plants easily as the plants given are not too useful for getting past the frozen blocks it pushes to kill the zombie himself, which has some decent amount of health. Pianist Zombie can also deliver the same problem. Shrinking Violet, again, proves to be useful, as it negates the Troglobite's ability to push frozen blocks. The Gargantuar Prime in the end can be difficult to deal with, as Snapdragons and Lightning Reeds alone might not be enough firepower to kill it. Not to mention, the Gargantuar Prime has a laser which can kill plants. Using Intensive Carrots will help to keep a good amount of offense. Plant Food and Shrinking Violet are highly encouraged here to deal with this zombie.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

- pushes two ice blocks

= pushes one ice block

## Strategies

### Strategy 1

*Created by DJViridian*
Plant Lightning Reeds in column 1 and 2, Snapdragons in 3 and 4, and Endurians in 5. Use Shrinking Violet for Newspapers, Piano, Troglobite and that Gargantuar Prime.

Also, do not forget to save up your Plant Food for the final wave, where using it on the Lightning Reeds will quickly demolish the Gargantuar Prime.

## Gallery

By Dung Dinh AnhBy YappatBy ThisUserLikesOreoBy EpicGamer23468By MyNameIsMyNameBy MognoxproxCompleted by MognoxproxBy LegendofNicksonDone by Satirelol200By Someone456First time completion without plant foodBy SerenityStars364
Head Office Impgantuar

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.

## **Head Office Impgantuar**

His giant noggin is a blunt instrument of smashing.

## In-game statistics

### First seen

Penny's Pursuit - ZCorp Incorporated, Inc. - Level 3

Head Office Impgantuar's door is always open. It is, however, highly inadvisable to take him up on that offer.

**Head Office Impgantuar**is a zombie that is encountered in Penny's Pursuit. The Head Office Impgantuar is different from most Imps, having the ability to throw a Gargimp Legal into your defenses and to smash plants with his head.

## Almanac entry

**Head Office Impgantuar**

TOUGHNESS: Great

SPEED: Hungry

His giant noggin is a blunt instrument of smashing.

Head Office Impgantuar's door is always open. It is, however, highly inadvisable to take him up on that offer.

## Overview

The Head Office Impgantuar absorbs 2100 damage per shot and does not degrade. He throws the Gargimp Legal at 1050 damage per shot.

## Strategies

Head Office Impgantuar is not much a threat. He acts similarly to any Gargantuar variant. Using Shrinking Violet or Enforce-mint can shrink Gargimp Legal to the oblivion.

## Gallery

Head Office Impgantuar's almanac entryHead Office Impgantuar Almanac textureHead Office Impgantuar's sprites and assetsAlmanac iconIn-gameA glowing Head Office ImpgantuarHead Office Impgantuar about to throw Gargimp LegalSmashes a plant using his headHead Office Impgantuar defeated
## Trivia

* His head is similar to the Imp's appearance during the Big Brainz events.
	+ His burned animation used the animation of a burned Big Brainz Zombie.
Column Like You See 'Em - Level 2

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Column Like You See 'Em - Level 2** is the second level of the Column Like You See 'Em event in Penny's Pursuit. It has bonus objectives and zombie swaps, just like any other Penny's Pursuit level.

## Difficulty

The main concept of this level is for zombies like Troglobite to block any projectiles with their environment modifiers. With that in mind, piercing plants should be used in this level.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 ->  or

 ->  or

 ->  or

### Spicy

 ->  or

 ->  or

 ->  or

### Extra Hot

 ->  or

 ->  or

 ->  or

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Knock back Zombies 200 times
* Never have more than 11 plants

### Extra Hot Bonus Objectives

* Knock back Zombies 250 times
* Never have more than 6 plants

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are duplicated; all other zombies are randomized.
Fried Chicken

Use the Lightning Reed on a chicken

**Fried Chicken** is an achievement in *Plants vs. Zombies 2*. It requires the player to use a Lightning Reed on a Zombie Chicken in order to get the achievement. It is worth 15 points in the Game Center and 1,500 XP on Google Play Games.

## Origins

Its name is the result of when a Lightning Reed electrocutes or fries one or more Zombie Chickens.

## Strategies

Once you unlock Lightning Reed upon beating Wild West - Day 9, proceed to the next level. You will be introduced to Chicken Wrangler Zombie. Avoid using any plant that prohibits it from releasing its Zombie Chickens. It releases Zombie Chickens when it absorbs three normal damage shots. Try to have more than one Lightning Reed to destroy its flocks. This can also be achieved in select Piñata Parties where both Lighting Reed and the zombie appear.

This achievement leads the player towards one of the best defenses against Zombie Chickens, as Lightning Reeds can destroy multiple Zombie Chickens in each zap.

## Trivia

* The icon resembles a small bucket of fried chicken, which is almost always dropped when Zombie Chickens are electrocuted by Lightning Reeds. It resembles Kentucky Fried Chicken (usually abbreviated as KFC, a fast food brand).
	+ However, the bucket has a chicken body instead of big amount of chicken drumsticks.

## See also

* Lightning Reed
* Zombie Chicken
* Chicken Wrangler Zombie
Jurassic Marsh - Day 19

**Jurassic Marsh - Day 19** is the nineteenth level of Jurassic Marsh in *Plants vs. Zombies 2*. It is a Special Delivery level. Cold Snapdragon, the premium plant tied with Jurassic Marsh Part 2, is introduced here. After completing this level, the player receives a money bag.

## Difficulty

The player gets to try out the premium plant Cold Snapdragon, a powerful up close area-of-effect plant, which is also known as the icy version of the Snapdragon. Planting Primal Wall-nuts or Spikerocks on the flowers are recommended, as Primal Wall-nuts can block any zombie from crossing them, while Spikerocks avoid the objective being failed if a zombie crosses the flowers. However, what makes this level slightly difficult is the early part of the level, where zombies can easily pass the flowers with not many plants given. In addition, even though only the T. Rex is present in this level, it can prove an issue, as if it is not handled properly, it can rush zombies to the flowers, and cause the player to lose the level.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

Plant Cold Snapdragons in the column behind the flowers. When Spikerock and Primal Wall-nut appear on the conveyor belt, plant them on the flowers. Spikerock is useful as it cannot be destroyed by anything except Jurassic Gargantuars. Zombies walking on top of the Spikerocks will not be considered as "trampling the flowers." When the Gargantuar arrives, slow it down with your plants and prevent him from smashing your Spikerocks at all costs, even if you have to use the Mower Launch upgrade and lose a lawn mowers.

## Gallery

First flag by Electric PlantsSecond flag by Electric PlantsDone by Electric PlantsBy EpicGamer23468By Dung Dinh AnhAnother strategyBy LegendofNicksonBy Satirelol200A great way to save time by GalacticFNAFRunnerBy Someone456
## Walkthrough

Jurassic Marsh Day 19Plants vs. Zombies 2 - Cold Snapdragon, Primal Wall-nut - Jurassic Marsh Day 19 (Ep.352)By Alex5432000
## Trivia

* Rarely, there is a chance that a Jurassic Gargantuar may not be spawned in the final wave, due to Dynamic Difficulty.
* There is a modified version of this level in the Gem Jam and Spikeweed Seeds! Epic Quest.

\*: Removed ~: Epic Quest
Speaker

**Speakers** are environment modifiers and lawn obstacles spawned in the boss battle against the Zombot Multi-stage Masher on Neon Mixtape Tour - Day 32 and Modern Day - Day 34, and by Bass Zombie in the Chinese version. Speakers will thump out a powerful beat every few seconds to damage two plants in front of them, but they cannot damage Phat Beets. It also cannot damage Cacti or Celery Stalkers if they are hiding. They also have the ability to generate an extremely powerful shockwave empowered by bass that topples down all plants and zombies in its vicinity, sending them off the screen. However, this ability is disabled during rap and 8-bit jams. This ability is most noticeable during pop and metal jams. Aside from that, speakers also act as obstacles that is similar to tombstones, surfboards, frozen blocks, and backpacks. They can still be destroyed by lawn mowers. They cannot be spawned at the first column from the left side of the lawn.

## Gallery

Sprites and assetsDestroyed speakersA speaker

## Trivia

* It can also instantly kill Zombot Multi-stage Masher as shown here at 3:08. To do this, have a Breakdancer Zombie toss the Zombot during the rap stage twice. Toss the Breakdancer Zombie at a two-second interval so it will not get tossed away from the lawn. If done right, use Power Snow frequently until it reaches the metal phase (since shockwaves are never launched in the third and fourth phase). It will then be killed instantly if one of the five speakers adjacent to the Zombot's original position is still present.
	+ It also occurs with Primal Peashooter in Modern Day - Day 34 though in this case it is much easier than in other levels.
* Shockwaves generated by speakers and Hair Metal Gargantuar are different from each other. The shockwave generated by the speaker can send all plants and zombies it hits flying to the left of the screen while the shockwave generated by Hair Metal Gargantuar's guitar can only hit one plant (two if it slams a plant that is extremely close to itself, i.e. the player places a plant in front of the gargantuar) and does not harm zombies.
* During the fifth phase, speakers launch shockwaves the most often.
	+ Additionally, in the first and second phases, speakers fall and launch shockwaves at a steady rate.
		- It never falls in the second and fifth phase, while speakers never launch shockwaves in the third and fourth phase.
* Despite being an underground plant, an unarmed Primal Potato Mine can be harmed from speakers.
* Speakers that fall from the top will never activate shockwaves. Only the speaker that is nearest to the Zombot (on the 7th column) will do that.
* It also appears in *Plants vs. Zombies: Garden Warfare 2*, as an obstacle needed to be destroyed in the Imp's quest Impsomnia.
	+ However. these are plant speakers.
	+ Zombified speakers that belong to the zombies also appear in Zomburbia and Zombopolis as decorations near a Graveyard.
	+ Coincidentally, they are both Herbal Assault maps.
Meteor, Right?

Complete Jurassic Marsh

**Meteor, Right?** is an achievement in *Plants vs. Zombies 2*. It is achieved by completing Jurassic Marsh - Day 32. It is worth 20 points on Game Center and 2,000 XP on Google Play Games for Android devices.

## Origins

Its name is a pun on the word "meteorite," a solid piece of debris from an asteroid or comet.

The achievement name may be based on what Penny said after defeating Dr. Zomboss in Day 32 of Jurassic Marsh.

## Strategies

*See Jurassic Marsh levels or Jurassic Marsh/Walkthrough.*
## Trivia

* It might be referring to some kind of uncertainty about the meteor actually happening, as Zomboss and Crazy Dave were messing up the timeline.
* It is one of two achievements in *Plants vs. Zombies 2* to have a question mark in its name. The other is You're an All-Star?.
	+ Coincidentally, they both have four syllables.

## See also

* Jurassic Marsh
* Jurassic Marsh - Day 32
* Zombot Dinotronic Mechasaur
Modern Day - Day 23

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Rewards

### Replaying

A money bag

**Modern Day - Day 23** is the twenty-third level of Modern Day in *Plants vs. Zombies 2*. Grimrose is pre-selected in this level, thus showcasing it. When this level is finished for the first time, the player unlocks the aforementioned plant.

## Difficulty

Grimrose is pre-selected in this level. When powered by Moonflower, it can pull up to three of the strongest zombies in its lane into the ground instead of just one, killing them instantly. However, it cannot pull floating zombies such as Balloon Zombies while in the air. It also cannot pull Deep Sea Gargantuars but damage them instead. The player can use Grimrose whenever there are threatening zombies in a lane such as Newspaper Zombies, Surfer Zombies, and Octo Zombies. But due to its sluggish recharge, it cannot pull enough of these zombies per wave. The player would need to choose other plants in order to deal with these zombies and their abilities.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

Done by PmhpcBy SaveTheLawnMowerBy EpicGamer23468By LegendofNicksonBy GalacticFNAFRunnerBy LawnDefender072003By Someone456By ComicBoss4000
## Trivia

* All the special Zombies from Big Wave Beach appear in this level (except Fisherman Zombie and the Zombot Sharktronic Sub).
	+ This may be a reference to Grimrose's similarities to Tangle Kelp, a plant obtained in Big Wave Beach.
Pirate Booty

*Not to be confused with Pirate's Booty, a zombie card trick with identical name in Plants vs. Zombies Heroes.*

## Pirate Booty

Complete the Pirate Seas

**Pirate Booty** is an achievement in *Plants vs. Zombies 2*. It requires the player to complete Pirate Seas - Day 25. It is worth 10 points on Game Center for iOS devices and 1,000 XP on Google Play Games for Android devices.

## Origins

In modern English language, "pirate booty" refers to pirate treasure, such as gold.

## Strategies

*See Pirate Seas/Walkthrough or Pirate Seas levels.*
## Trivia

* Before the 1.7 update, it required the player to obtain every star in Pirate Seas.
* After the 1.7 update, the icon still shows three stars, despite stars being omitted from the game.
	+ The same applies to Nut Un-Common and Yee-Haw!.

## Sea also

* Pirate Seas - Day 25
* Zombot Plank Walker

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