recursal/Fanatic-Fandom huggingface dataset:
6/20/2016 Changelog

## Official Notes

 *These are the official notes released by developers.*

### Added

*This section outlines features and mechanics that a completely new to the game.*

* Reactor icon added to compass when it is active.
* We have added 5 new servers in Tokyo.
* There are now alien material spawns at the Dominion Reactor.
* New Legendary Weapon Part material.
* Aliens have some new animations and will continue to get more in each patch.
* Added new REWARD text and animation at top of the screen for the following:

level up
gained PK rating of 1000.
completed comm station.
completed roadblock.
completed reactor.
unlocked supply drop.
* New audio sounds:

UI Hover over item.
Group invited received.
Group Invite Sent.
Leave Group.
Fill bottle.
Jump and land are now 3d sounds that other players hear if you are close enough.

### Changes

*This section outlines features and mechanics that have been adjusted for balance or ease of use.*

* Shotgun hipfire spread adjustment -20%. Shotguns do not get a spread benefit from using ironsights.

This will make buckshot ammo 20% tighter in spread now.
APF and Slug rounds are 20% more accurate as well.
This should address the majority of the 'random' feel of shotguns right now. Ammo damage balance may need to be adjusted because of this change to shotgun effectiveness.
* Small green military crate collision has been adjusted.
* Wolfstrom specops, elite and Sindal's Wulfsabre have all had their stats adjusted.

These weapons were not in line with other weapons of this caliber and thus players should notice a quite a difference in this weapons handling, accuracy and damage.
* Specops bag at vendors now properly costs Starlight Coin instead of Blackdust Coin and gives 3 specops bags.
* Unopened stashbox limit inside vault has been capped at 100.
* Sniper rifle audio rolloff fixed.
* AAR Sniper audio fixed.
* CobraX reload audio fixed.
* MANY audio rolloff related bug fixes.

### Fixes

*This section outlines changes that were made to fix bugs or other issues that would cause the game to function improperly.*

* A ton of crash fixes (there are more, but we have tried to isolate the ones affecting the majority of users in this patch).
* Attachments will no longer fall through objects to the terrain beneath them.
* Major bug related to alien spawns fixed. Aliens spawns were being calculated including dead players, this is no longer the case.
* Issue related to physx causing certain weapons to fall through the floor has been identified and fixed.
* Crystal spawns at excavation sites should now be lootable.
* Exploit allowing users to bypass 5000 bullet cap inside vault has been fixed.
* Tracer Bullets are now working.
* Dropped giftboxes and spraypaint cans can now be properly picked up.

### Removed

*This section outlines features or mechanics that have been removed from the game completely.*

* **None**

## References

1. ↑ http://forum.playshatteredskies.com/forum/4-announcements-news/
Stamina

**Stamina** is consumed when you sprint. Run for too long and you might run out of it, disabling you from sprinting any longer. At very low stamina levels, your character will pant with exhaustion.

The Stamina gauge is slowly refilled over time when your character is not sprinting or crouching, and can be replenished using certain consumables like Adrenaline Syringe.

You will be able to regenerate stamina when standing still. The best and fastest way to regenerate Stamina is by crouching.
Brotherhood Hideouts

The **Brotherhood Hideouts** is one of the key Social features.

This is a special area on the map controlled by the Brotherhood of Chaos and has access to your Global Vault. There is however one catch, while Brotherhood hideouts are conveniently located, they are full-combat areas meaning other players can attack you while banking. Use fortifications to secure windows and doorways and make a safer banking situation for yourself. Bank at your own risk or spend additional time and travel to a safe Dominion Outpost.
Clean Water Flask

Thirst: | 35

A flask that has been filled with Water. This Flask can be refilled.

## Information

It is recommended to keep a couple of these in your inventory if you are out looting as you will often find the need to drink water to prevent health loss. Since Water Flasks can be filled up, keeping a hold of a few can be useful if you come across a well.

Water Flasks can also be crafted through the crafting menu, provided you have the correct materials.

Consuming this bottle will replenish your liquids by 35%.
Wolfstrom

Spread: | 4

The **Wolfstrom** is one of three currently available **Assault Rifles** in Shattered Skies. It is one of the most common weapons you will find in the world. The **Wolfstrom** benefits greatly from having the best per-shot damage of all the assault rifles which beats any other guns (Except **Sniper Rifles**), but as a tradeoff base grade **Wolfstrom**s and **COG** variants can only shoot in single fire. **MERCENARY** and above (including the **LEGENDARY "Sindal's Wulfsabre"**)get access to a 3-round burst fire mode, boosting the rifles potential rate of fire and provide deadly accuracy at range. No other rifle in the game currently has a burst fire mode and the **Wolfstrom** is the only rifle in game to have access to a unique alternate fire mode from **MK3** (**MERCENARY**) and above.

The **Wolfstrom** along with all the other available **Assault Rifles** uses the **5.56 Ammo** type which is a common type of Ammo so you should never have an issue finding ammunition to feed the rifle.

The **Wolfstrom** and **COG** design is simple. A black metallic weapon with some small chrome finishes on the top of it.

The **MK3-MK5** (**MERCENARY** to **ELITE**) get a small paint job re-work. Most of the gun looks same, but the back part of body is colored into blank creamy color with some red painted finishes.

### **Wolfstrom - Possible Modifications**

* Muzzle attachments
* Scopes
* Grips
* Side rails

### **Wolfstrom - Variants**

There are 6 variants of the Wolfstrom that are available for players. These variants are:

* Wolfstrom
* Wolfstrom **COG**
* Wolfstrom **MERCENARY**
* Wolfstrom **SPECOPS**
* Wolfstrom **ELITE**
* Sindal's Wulfsabre **LEGENDARY**

### **Wolfstrom - Images**

* Vanilla & **COG** HUD Icon
* **MERCENARY** & **SPECOPS** & **ELITE** HUD Icon

### **Wolfstrom - Skins**

The **Wolfstrom** at **MERCENARY** tier (And above, excluding the **LEGENDARY "Sindal's Wulfsabre"** since it has it's own unique skin as part of being a legendary weapon) is able to use skins which you can 'put on' just like **Attachments** in the **Attachment Menu** by pressing **F6**.

All skins below have been updated with the patch on the **1st of July 2016**:

(Please note that all skin images below have been rendered with a 3D Graphic Program, and all these skins can look a bit different in the Game Shaders Engine)

* Skin 1
* Skin 2
* Skin 3
* Skin 4
* Skin 5
* Skin 6

### **Trivia**

* Did you know, that the **Wolfstrom** was supposed to be a weapon added in the previous **Free Reign** game called **Romero's Aftermath** and it's name suppose to be **WDX**? It is believed and proved since files of that weapons have been found since first builds of **Romero's Aftermath**, plus the project of that weapon can be found in the **Rmory Company** site under the **Romero's Aftermath project**.
* Did you know, that the **Wolfstrom** is the only weapon in the game that is able to fire in burst fire mode?
* Did you know, that the **Wolfstrom** is the only one of three **Assault Rifles** that have no **Extended Magazine Attachments**?
6/24/2016 Changelog

## Official Notes

 *These are the official notes released by developers.*

* **\*\*AMD ATI USERS\*\* DISABLE RAPTR AND PLAYTV -- THEY ARE KNOWN TO CAUSE A CRASH WITH SHATTERED SKIES**
* We have discovered a bug related to player hitboxes that at unique angles will cause bullets to pass through the player model. We are looking into fixing it.

### Added

*This section outlines features and mechanics that a completely new to the game.*

* Spawn protection has been added.

Your character has a swirling orange effect during map load. Your character is invulnerable during this period.
Once you begin moving or apply any input to your character, the spawn protection is removed.

### Changes

*This section outlines features and mechanics that have been adjusted for balance or ease of use.*

* Launcher has been updated and should no longer have issues downloading patches.
* Killing a player that is wielding a Legendary Weapon will now cause them to generate a single Legendary Weapon part inside their backpack that you can then loot.

Remember you can trade in 50 Legendary Weapon Parts for a Legendary Weapon box at the vendor in Dominion Outposts.
* Tab menu group range radius reduced from 10 to 5.
* Item rarity color updates for pristine bandage, c.i.v medkit, m.i.l medkit and binoculars.

### Fixes

*This section outlines changes that were made to fix bugs or other issues that would cause the game to function improperly.*

* Contender & Pinwheel full auto mode has been fixed to no longer be silent.
* Bug related to shotgun ammo type has been fixed (this was causing shotguns to sometimes do 10x damage or 1/10th damage).
* Fixed bug related to dying to mines or traps placed by a player that is 500+ meters from you causing your character to desync from the server and create a "fake" godmode where you couldn't deal damage and nobody could damage you.
* Group bug that was causing players to be unable to be invited to group has been fixed.
* Terrain fixes.
* Floating object fixes.
* Billboard staircase collision fixed.
* Text fixes.

### Removed

*This section outlines features or mechanics that have been removed from the game completely.*

* Burned HEMTT truck near Adam's scrapyard that was missing collision has been removed.

## References

1. ↑ http://forum.playshatteredskies.com/forum/4-announcements-news/
Item Crates

**Item Crates** are a key feature in Shattered Skies.

These are static spawn treasure crates on timers that contain random goodies that you surely won't want to miss during your loot routes. Beware of other players looking to camp these special treasure crates as they can contain Epic valuables and Legendary equipment thus they require a few seconds to open leaving characters very vulnerable during the opening process. The rewards found in these chests are often stashboxes which do not drop on death and can be opened at a later point in the safety of a Dominion Outpost.
Fortification

**Fortification** is one of the key gameplay features in PVP.

As your character levels up you will gain access to crafting recipes such as barricades and fortifications which can be deployed in the world creating on demand cover. Some barricades are stronger than others such as a metal shield compared to a wooden shield. Use fortifications on windows and doorways of buildings to create your own temporary fortress and keep other players out. Particularly useful when trying to bank at a Brotherhood Hideout. Explore unique ways to access areas normally inaccessible with clever use of barricades.
7/22/2016 Changelog

## Official Notes

 *These are the official notes released by developers.*

### Added

*This section outlines features and mechanics that a completely new to the game.*

* Landmines now deal damage to group members to prevent exploit related to them.
* Legendary assault rifles, snipers, sub-machine guns, shotguns and light machine guns next patch will have 5 repairs max, down from 10. JUST A HEADS UP!

### Changes

*This section outlines features and mechanics that have been adjusted for balance or ease of use.*

* Placing landmines/traps on top of each other no longer works.  They now have a .5 meter minimum radius between landmines.
* Food and Water depletion rates have been standardized.  Food and Water now equally depletes over 45 minutes from full to empty regardless of idle, jogging or sprinting character state.
* Legendary Pistols now have 3 repairs max, down from 10

### Fixes

*This section outlines changes that were made to fix bugs or other issues that would cause the game to function improperly.*

* Landmines now play a brief audio sound when you step on it before it explodes.
* Unloading a weapon / opening a giftbox / opening a lootbag / drinking / eat / filling objects no longer causes inventory to refresh to top of screen.

### Removed

*This section outlines features or mechanics that have been removed from the game completely.*

* None

## References

1. ↑ http://forum.playshatteredskies.com/forum/4-announcements-news/
6/15/2016 Changelog

## Official Notes

 *These are the official notes released by developers.*

### Added

*This section outlines features and mechanics that a completely new to the game.*

* There are now twice as many servers.
* New Audio for the following sounds:

Out of Stamina
Player Jump
Player Landing
Headshotting a player or alien
Flesh Impacts
Cooking an item
Using bandages
Dropping Items
Equipping Armor
Changing Cosmetics
Swapping Backpacks

### Changes

*This section outlines features and mechanics that have been adjusted for balance or ease of use.*

* FPS and TPS muzzle flash have been separated.
* TPS now has a big muzzle flash meaning use a Flashhider at night, players will see you.
* FPS muzzle flash has been GREATLY reduced to not interfere with ironsight PVP.
* Grenade icon distances will now only show if within 30 meters of a grenade.
* Bullet snare duration has been increased slightly bit to prevent so much bunny hopping as long as you are hitting shots.
* Aliens within the reactor have grown even more aggressive and dangerous as this is a group activity.
* Description fixes and clarifications.
* Shotgun slug damage has been reduced from 90 to 75.

### Fixes

*This section outlines changes that were made to fix bugs or other issues that would cause the game to function improperly.*

* Adrenaline syringe now works.
* Stamina loss in Dominion Outposts fixed.
* Max health check removed from medical items to fix a bug related to them sometimes not working. Be careful using medical items when at full health as they will be consumed and not provide health since you are already max health.
* MS4 using a grip was causing a 100% inaccurate ironsight. This has been fixed.

### Removed

*This section outlines features or mechanics that have been removed from the game completely.*

* **None**

## References

1. ↑ http://forum.playshatteredskies.com/forum/4-announcements-news/
Shattered Skies Wiki

Welcome to the Shattered Skies Wiki
The Shattered Skies reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 844 pages (181 articles).

Welcome to the Shattered Skies Wiki

## Welcome to the Shattered Skies Wiki

**Shattered Skies** is a game being created and developed by Free Reign Entertainment.

Shattered Skies raises open-world sandbox looter-shooter style games to the next level. Step into a massive experience set in a world where all hell has broken loose.

A comet impact has shattered the moon into countless pieces which were pulled down by earth's gravity along with fragments of the comet itself, resulting in thousands of meteoric impacts.

Areas that meteor shards landed have brought strange crystal growth formations all over the world and remaining humans are just now discovering how to harness this great crystal energy, granted they can survive the monsters lurking in a dense fog near the crystals.

[Read more...]

Basics
## Basics

Controls

Gaining XP

Looting

Character Customization

Respawn

Crafting

PVE
## PVE

Factions

Roadblocks

MG Uplink Station

Bring Chaos

Survival

Item Crates

PVP
## PVE

PK Rating

Supply Drops

Dominion Reactor

Fortification

Weapons Customization

Ammo & Armor

Social
## PVE

Global Vault

Dominion Outpost

Brotherhood Hideouts

Vendors & Trading

Friends System

Groups

Videos
## Videos

*See more videos*

Shattered Skies on Twitter
## Shattered Skies on Twitter

Tweets by @ArtemisKniveswindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Wiki Community
## Wiki Community

We are always looking for more contributors! If you're looking to help, please **be bold** and start editing! Remember to check out our help wiki if you're new to wikis. Areas most in need of help are...

* Finishing up articles

Remember, this wiki would be nothing without contributions from people like you!

Wiki links
## Wiki links

* Admin noticeboard
* Recent changes
* Official Help Wiki
* New pages
* Missing pages

Featured Images
## Featured Images

mw.loader.load('ext.slideboxlightshow');*
Polania Republic

**Polania Republic** is a large agricultural country with a long history. It is trying to maintain its status and territory, struggling with its aggressive neighbours: The Saxony Empire in the west and Rusviet in the east. Polania initiated a program to modernize its army while a large part of the country is still occupied by Rusviet forces.

## Units

In the Polania campaign you play an army of rebels and freedom fighters. Their fast and light units often can’t compete on open fields, but they are stealthy and can use effective hit & run tactics.

There is strong support in the population. It’s easy and cheap for Polania troops to reinforce their lines.

## Arsenal

* Polania units
* Polania heroes
* Polania buildings
Saxony Gatling-Mech "Bär"

Weapons | **Gatling Gun**

Damage: 100/10/5/0

**Saxony Gatling-Mech "Bär"** is a Saxony unit in *Iron Harvest*.

## Background

Slow, but well-armed and armored mech. Its Gatling gun attacks multiple targets in a cone in front of the unit.

## Abilities

Sweep
Attacks multiple targets in a cone. Very effective against unarmored units.
### Veterancy

Veteran
+10% speed, Retreat
Elite
-20% reload time

## Gallery

*This article is a stub. You can help Iron Harvest Wiki by expanding it.*
Barricades

*This article is a stub. You can help Shattered Skies Wiki by expanding it.*

Barricades are any objects or structure that creates a barrier or obstacle to control, block passage or force the flow of traffic in the desired direction.

## A list of Barricades

* Wooden Shield
* Iron Shield
* Razorwire
* Spike Trap
* Spike Mat
* Small Mine
1920+

The world of 1920+ is an alternate reality that diverges from our own reality around World War 1. 1920+ was created by the Polish artist Jakub Różalski.

## Inspiration

Originally, 1920+ was based on the Polish-Bolshevik War of 1920. The war (and the Battle of Warsaw) is considered by many historians to be one of the most important events in the history of the world. It changed European history forever and halted the Red Revolution and the Bolsheviks' move west. Jakub started adding more themes, parties, and heroes to shape the history and world of 1920+.

## Story

In the Industrial Revolution, humanity is fascinated by new technologies such as steel and steam engines, and the industry is developing at an all time high. Experiments and attempts to build steel mechanized machines begin. All of this was driven by the governments, generals, and other powerful leaders. As the arms race starts, conflict on a massive scale seems inevitable, and mechs of various sizes and shapes start to intrude on everyday like and dominate the battlefield.

Like the world at the beginning of the 20th century, 1920+ is full of diversity, mystery, and unexplored places. In this world, the traditional way of life and harmony with the environment is gradually superseded by technology, machinery, and industry, Countryside landscapes plays an important role in making the world of 1920+ unique.

The world is mainly seen from the perspective of countryside and rural life. People are focused on their own work and problems, way from inevitable change. Technological innovations and the industrial revolution arrive in these environments last. When the mechs are gradually introduces into their lives, they are no longer huge, looming mechanical monsters, but instead a very useful tool to use.

The mechs of 1920+ are not advanced or futuristic, they aren rather crude, massive, and often have awkward structuring which resemble the first tanks of World War 1. These mechs can have weird control schemes and are often hard to control and move. The inside of the mechs are also very often crammed with not much room to move around.
Anna

*This article is a stub. You can help Iron Harvest Wiki by expanding it.*

**Anna** is a Polania hero in *Iron Harvest*.

## Background

Anna is the Polania hero. She is a girl thrown into a world of guerrilla warfare. She becomes a capable sniper and a symbol of resistance. Slowly, she uncovers her family’s role in the Great War and the Polania resistance. Wojtek is her trusty companion.
How to play guide for Iron Harvest

*This article is a stub. You can help Iron Harvest Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Iron Harvest***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Tick Tank

The **Tick Tank** is the main battle tank of Nod from the Second Tiberium War. Being a Tiberian Sun exclusive vehicle, it is mainly obtained through Mystery Crates but can also be purchased on the map Toxicity.

## Gameplay

The Tick Tank is able to entrench into the ground. It's main gun is stronger than the ones mounted on Light Tanks.

## See also

* Tick tank
* Titan, GDI counterpart
Release date

This page contains the **release information** for *Iron Harvest*.

Iron Harvest will release **when it's done**. A tentative release date is set for the end of 2019, but is subject to change depending on community feedback.

## Release information

* There will be an early single-player test (Alpha 1) for backers in summer of 2018 and a multi-player test at the end of the year (Alpha 2). The latter will be as close to a proof of concept as possible.
* A closed beta for backers will be released in the second quarter of 2019 and will determine what changes are going to be made and whether production will wrap up by the end of the year.
* All releases will receive updates to maintain them through the production cycle.
* All backers will receive a monthly post with behind-the-scenes material.

## See also

* How to play guide for Iron Harvest
* System requirements
Terrain

**Terrain** plays a vital role in tactics in *Iron Harvest*.

## Summary

* Terrain features like bushes, walls, and of course buildings determine lines of sight and available cover. Cover is particularly important for infantry, which tends to be quite squishy in the open.
* It can be modified using explosives and mechs, clearing lines of sight or creating new cover.
* Naturally, cover is essential in planning your attack. Charging across an open field looks glorious on paper, but (short of being a Rusviet bullet sponge) is a good way to get killed.
Shattered Skies

**Shattered Skies** is a game being created and developed by Free Reign Entertainment.

## Description

Shattered Skies raises open-world sandbox looter-shooter style games to the next level. Step into a massive experience set in a world where all hell has broken loose.

A comet impact has shattered the moon into countless pieces which were pulled down by earth's gravity along with fragments of the comet itself, resulting in thousands of meteoric impacts.

Areas that meteor shards landed have brought strange crystal growth formations all over the world and remaining humans are just now discovering how to harness this great crystal energy, granted they can survive the monsters lurking in a dense fog near the crystals. Sergey Titov roams the lands.
Polania Recon Mech "Śmiały"

Weapons | **Mech Rifle**

Damage: 400/400/400/200
 Cost | 200 steel200 oil18 pop

**Polania Recon Mech "Śmiały"** (*Valiant* or *Bold*) is a Polania unit in *Iron Harvest*.

## Background

Fast and light recon mech. Powerful, but slow gun (effective up to medium armor, halved against heavy). Bayonet for close combat.

## Gallery

* Concept art

*This article is a stub. You can help Iron Harvest Wiki by expanding it.*
Combat mechanics

*This article is a stub. You can help Iron Harvest Wiki by expanding it.*

**Combat mechanics** are built around the idea that no unit should ever feel useless. In summary:

## Terrain

* Everything in the game is destructible – if the weapon is powerful enough. So no cover lasts forever.
* Cover and armour play a big role in the game. Rifle bullets can’t penetrate the armour of a huge mech, while an infantry unit in a trench or behind cover will get a lot less damage than a unit in an open field. Utilizing both is vital to succeeding.

## Units

* Units are important. They can level up twice, get stronger and gain new abilities. You should try to keep experienced units alive.
* Each unit has a distinct niche and tactical application that can be modified with additional equipment (regular riflemen can be turned into grenadiers by picking up grenades or man anti-mech guns for defense).
* Heroes are no god-like super-units. Instead, they offer additional tactical opportunities. They are the most versatile units in the game.

## Armor

* The game features four levels of armor: None, light, medium, and heavy. Each weapon type deals a specific amount of damage to each level of armor, which may include none at all. Finding the right tools for the job is important.
Iron Harvest Wiki/Section 1

Welcome to the Iron Harvest WikiWelcome to the Iron Harvest Wiki
The Iron Harvest guide for factions, units, combat mechanics and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Iron Harvest

Drawing on the legacy of *Company of Heroes* and *Dawn of War*, *Iron Harvest* is the next great RTS game. Set in the unique world called 1920+, born in the fertile mind of Jakub Różalski, the game aims to create gameplay where sound tactics and smart use of units under your command matter more than twitch reflexes and clicks per minute. A great single-player campaign is just the cherry on top.

The game is currently being funded on Kickstarter and met its initial goal in under 48 hours![Read more...]
Iron Harvest

***Iron Harvest*** is an old-school real-time strategy game for PC, PlayStation 4 and Xbox One, set in the alternate reality of 1920+. It is currently in development by King Art Games, and is set to release in Q4 2019.

## Features

* Three playable factions with over 40 unit types and 9 heroes.
* Three singleplayer campaigns with an overarching story (21 missions).
* Sandbox-like missions with a variety of approaches and paths to take.
* Many viable tactics, from brute force to stealth.
* Slower-paced gameplay allowing for sound tactical thinking and planning, rather than twitch-clicking.
* Complex combat mechanics that give each unit a distinct role on the battlefield.
* Destructive environment and dynamically changing cover and lines of sight.
* Singleplayer & Co-op skirmish matches.
* Singleplayer & Co-op challenge maps.
* Competitive multiplayer (ranked matches, leagues).
* Free DLCs & Updates.

## Setting

*Iron Harvest* takes place in the World of 1920+. It is an alternate version of our own world created by Polish artist Jakub Różalski. In the early 20th century, tradition clashes with progress, and the world is still full of mysteries and secrets.

Humankind, fascinated by technology, iron, and engines, invented powerful walking machines, that proved to be mighty weapons on the battlefields of the Great War and are now part of everyday life.

Now, a few years after the Great War, secret forces are working towards the destabilization of Europe, determined to set the world on fire and seize control.

## Inspirations

*Iron Harvest* stems from King Art's love of RTS games from their classic period in the 90s and 00s, primarily the original *Company of Heroes* (gameplay) and *Warcraft 3* (narrative). Other titles include *Dawn of War* and *Dawn of War II*, *Command and Conquer: Red Alert* and *Generals*, and of course, *Starcraft* and *Starcraft II*. The developers draw on ideas perfected in older RTS games and combine them with their own - and the massive survey among 15 000 RTS players that demonstrated what fans of strategy games truly desire:

* A stronger focus on singleplayer and co-op instead of purely competitive gameplay.
* Less emphasis on MOBA gameplay. Rather than constant fast paced action and constant micro-management, many would like to see deeper tactics and things like base-building.
* And, of course, a return to the strong narratives of old strategy games.

## Links

* Home page
* Kickstarter

1. ↑ https://www.kickstarter.com/projects/kingartgames/iron-harvest/description
Factions

There are three factions in *Iron Harvest*:

* Polania Republic, whose arsenal emphasizes hit and run tactics with large numbers of stealthy, light units.
* Rusviet, which puts a premium on reliable, mass-produced technologies that can take a beating and keep fighting, destroying the enemy in close combat or through attrition.
* Saxony Empire, emphasizing victory through superior tactics and advanced technologies.
Iron Harvest Wiki

Welcome to the Iron Harvest WikiWelcome to the Iron Harvest Wiki
The Iron Harvest guide for factions, units, combat mechanics and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Iron Harvest

Drawing on the legacy of *Company of Heroes* and *Dawn of War*, *Iron Harvest* is the next great RTS game. Set in the unique world called 1920+, born in the fertile mind of Jakub Różalski, the game aims to create gameplay where sound tactics and smart use of units under your command matter more than twitch reflexes and clicks per minute. A great single-player campaign is just the cherry on top.

The game is currently being funded on Kickstarter and met its initial goal in under 48 hours![Read more...]

1920+

* Single player modes
* Multi player modes
* Combat mechanics
* Units
* Terrain
* Resources
* Campaigns

* Single player modes
* Multi player modes
* Combat mechanics
* Units
* Terrain
* Resources
* Campaigns

Europe at War

Guides
* How to play guide for Iron Harvest
* System requirements
* Release date

Videos

Wiki Community
We are currently maintaining 402 pages (49 articles)!

Recent changes | New pages | Missing pages

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Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Saxony Mortar Battle Suit

Weapons | **Mortars**

Damage: 500/400/100/0
ROF: 8
 Cost | 200 steel100 oil 14 pop

**Saxony Mortar Battle Suit** is a Saxony unit in *Iron Harvest*.

## Background

Slow infantry unit. Can attack over great distances using its mortar. Can stun units in close combat.

## Abilities

Stun Gun
Uses a cattle prod in close quarters to disable enemy infantry.
Mortar
Bombards targets at range. Must remain immobile for the duration of the attack.

## Gallery

*This article is a stub. You can help Iron Harvest Wiki by expanding it.*
Polania units

This page lists **Polania units**.

## Heroes

Anna
Sniper and hero of the Resistance.
Wojtek
Anna's companion
## Infantry

Polania riflemen
Cheap fusiliers drawn from the ranks of the Republic's peasantry.
## Mechs

Polania Recon Mech "Śmiały"
A light, ranged combat scout mech.
Polania PZM-12 "Tur"
A super-heavy artillery mech.
*This article is a stub. You can help Iron Harvest Wiki by expanding it.*
System requirements

*This article is a stub. You can help Iron Harvest Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Iron Harvest*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

No system requirements have currently been revealed.

## Minimum requirements

No system requirements have currently been revealed.

## See also

* How to play guide for Iron Harvest
* Release date
Shattered Skies Wiki/Section 2

Basics

## Basics

Controls

Gaining XP

Looting

Character Customization

Respawn

Crafting

PVE
## PVE

Factions

Roadblocks

MG Uplink Station

Bring Chaos

Survival

Item Crates

PVP
## PVE

PK Rating

Supply Drops

Dominion Reactor

Fortification

Weapons Customization

Ammo & Armor

Social
## PVE

Global Vault

Dominion Outpost

Brotherhood Hideouts

Vendors & Trading

Friends System

Groups
Character Customization

**Character Customization** is one of the key gameplay features in the game Shattered Skies.

Show off your unique style with advanced character customization progression. Unlock permanent cosmetics for your character by completing Faction Tasks, locating rare spawned cosmetic packages or prestigious PK rating sets like the Warlord cosmetic set that is rewarded from PVP activities. Cosmetic items do not drop on death and most can be traded with other players however some account bound cosmetic items are rewarded from special activities cannot be traded.
Rusviet

**Rusviet** is huge, powerful, and has unmatched industrial and population potential. However, the country is tired and worn out by the long war and the continuing occupation of the eastern parts of Polania. People are frustrated, and the power of Tsar Nikolaj weakens. Mysterious Grigori Rasputin has become an extraordinarily powerful man and revolution is in the air...

## Units

Rusviet uses relatively slow, but very heavy armoured mechs. Their technology might be old, but it is very effective – especially in close combat.

The Rusviet army is huge. Units are cheap and numerous. In close combat, it’s almost impossible to stop them.

## Arsenal

* Rusviet units
* Rusviet heroes
* Rusviet buildings
Length

**Length** is one of the most important aspects of Slither.io. The length of your snake, which also determines its size, is displayed as a number in the lower left-hand corner of the screen. To increase your snake's length you must eat pellets, either those randomly generated by the game (which give a small amount of length), pellets left from speed boosting (small amount of pellets) or by eating the remains of other unlucky snakes who have died (typically giving much more length than individual pellets).

Snakes will lose length when they use their movement boost.

The length of a snake also determines its turning speed and radius. The bigger the snake, the slower the turning speed is and thus turning radius is larger. The snake continues to grow larger in length and thickness until it reaches the maximum length of about 40,000 mass. After this point the score will increase but the size of the snake will stay the same.

The player's vision is also affected by their snake's length, with the camera gradually zooming out the bigger they become up to a certain distance. Note that camera zooms out slowly so new players still have small vision for some time even after they've eaten a lot.

Currently there is a cap in place that limits the points a player can attain. As your points get higher there seems to be a countdown clock that gets shorter. every time you change direction or position in some major way it resets the countdown, as your score gets higher this becomes tougher to do, namely because of your size, restricted turn radius and worms following around you. Through limited testing at around 30-40K points you have maybe 30-45 minutes, after 40-50k you have maybe 15 minutes. As such this game seems to come with a hard limit which you cant surpass because you will eventually die from being unlucky if you stick to riskier movements. When this occurs you lose the ability to turn and as such you die either from other players or from hitting a wall. Its also possible that there is no cap since its not at a specific number, and that it is in fact a cheat some players are aware of that somehow takes away other players ability to turn. Its been mentioned a few times but there doesn't seem to be any recent info regarding it. For now its been confirmed to occur in the Chrome browser and while in incognito mode. it was suggested that a plugin may have affected the game but its strange that it only occurs north of 40K points so far.

## Ranking and Leaderboard

Along with your current length, you are also shown where you rank among other players on the server. Typically this is shown as "X of Y Players" where X is your current rank and Y is the total number of players in your game.

The Leaderboard shows the current lengths and names of the top 10 longest snakes in the game.
Multi player modes

*Iron Harvest* will feature the following **game modes** for multiple players.

Co-op campaign
You can play the whole singleplayer campaign with a friend, controlling the same units. So you can divide your units into two combat groups or one player plays the offense, while the other manages defence and production.
Challenge maps especially designed for co-op
Think “coordinated attacks on enemy bases” or “stay alive until your co-op partner reaches you.”
Competitive multiplayer with leagues and seasons
There are ranks, players can unlock skins, gain medals and fight for the top position in their region.
Units

**Units** are the backbone of each of the three factions, serving a specific tactical role without ever becoming useless in the course of the game. All units can level up and can be healed/repaired. It makes sense to keep your experienced units alive instead of building new ones, after all.

## Infantry

Infantry units are the most versatile units in the game. Infantry units are organised in squads of 5 or 6 soldiers and can equip different weapons and tools to get new abilities or to change the type of damage they deal. A standard infantry with a rifle cannot harm a mech, but the very same infantry squad could find grenades, mines or hand cannons on the battlefield to change the balance of power...

Infantry units can also man weapon systems like heavy MGs, cannons and mortars on the battle field. Usually each weapon system has pro’s and con’s. Heavy MGs can cause havoc among enemy infantry but they’re pretty slow and have a build-up phase. There are also humanoid units with primitive exo-skeletons that cannot modify their loadout, but compensate for it with excellent loadouts.

Faction links

* Polania
* Rusviet
* Saxony

## Mechs

Walking machines or mechs play a major role in Iron Harvest’s combat. There are about 30 different types of mechs in the game, from giant, ultra-heavy war machines to relatively quick lighter mechs. In the world of *Iron Harvest*, mechs were developed in place of conventional armored units of our world.

Faction links

* Polania
* Rusviet
* Saxony
Slither.io Wiki

Snakes    Pellets    Length    Controls    Strategies    Tips & Tricks

About the game
Slither.io is a smash-hit online browser game developed by LowTech Enterprises where you control a snake and play with millions of players around the world, trying to eat to become the longest snake of the day.
Slither.io can be played on browsers via the Official Website and is also available for mobile devices on both the Apple and GooglePlay app stores.

Official Twitter
Tweets by @slitheriogamewindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));

Community
We are currently maintaining 296 pages (12 articles)!
Recent changes | New pages | Missing pages

How to help
See how you can help contribute to the Slither.io Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Not sure where to start?
* Find out more about Wiki editing on the **Official Help Wiki**.

Register
Register an account to keep track of your contributions.
Featured video

Featured images
mw.loader.load('ext.slideboxlightshow');*
Pellets

**Pellets** are the food that Snakes must eat to grow bigger and increase their Length. The bigger the pellet, the more it will contribute to a snake's growth.

Pellets spawn at random on the ground, but they are also generated by players who use their movement burst at the rate of six pellets per second. Pellets will also be generated when a snake dies. The pellets will spawn in clusters of around the same size the snake's body segments had when it died.

There are also special pellets that appear larger than most other pellets and move around the screen, generally trying to avoid the player. When eaten, these special pellets give a much larger amount of length to the player and so it can be worth it to use your speed ability to grab them, especially early on in a game.

## Pellets Contribution to Length

 Boost Trail
 Special
 Player Death
Gunter von Duisburg

**Gunter von Duisburg** is a Saxony unit in *Iron Harvest*.

## Background

Gunter von Duisburg is an experienced warrior and a legendary commander of World War I. He and his mech Brunhilde saw many battles – perhaps a few too many. His other aides are the dire wolves Tag und Nacht.

## Gallery

*This article is a stub. You can help Iron Harvest Wiki by expanding it.*
Controls

The **Controls** in Slither.io are relatively simple. On browsers, your snake is controlled by your keyboard keys and moves in the direction of your cursor. Your snake can also be controlled using the left and right arrow keys on the keyboard. On mobile, by default, you simply press and hold in the direction you want to go. In the settings menu, you can switch to thumbstick mode, which creates a small digital thumstick in the bottom left (or right) of your screen. This can be advantageous because it makes the phone feel like a controller and it reduces the screen size blocked by your controlling hand.

## Speed Boosting

You can either click and hold the right or left mouse button, hold the up arrow or the space button to generate a burst of speed (in mobile edition, you have to double-tap your screen). This makes your snake move significantly faster than usual at the cost of shedding 15 of your current length per second. However, the amount of length shed remains constant, meaning that the larger your snake is, the less significant this loss of length is. However, when using the speed boost, it can be harder to control your snake precisely and you'll have less time to react to the movements of other nearby snakes.

A snake using its speed boost can be easily identified by the shining/shimmering effect that is applied while speeding.
Campaigns

There are three **campaigns** in *Iron Harvest*, divided between the three factions. Each features seven missions, for a total of 21 that form a single narrative. Each campaign features one core protagonist and two additional heroes.

## Campaigns

They are listed in the narrative order
* Polania campaign: Focuses on Anna of the Polanian resistance, as she fights the foreign occupiers and slowly uncovers her family’s role in the Great War and the Polania resistance.
* Rusviet campaign: Olga, secret agent of Tsar Nikolaj, investigates incidents that might point towards a huge conspiracy in Rusviet and beyond.
* Saxony campaign: Gunter von Duisburg takes to the field: A grizzled veteran of the Great War, who has seen many battles – perhaps a few too many.
Saxony Empire

The **Saxony Empire** is one of the most influential countries in Europe, with powerful industry, developed cities, modern factories and a strong military tradition. After the unfavourable conditions of surrender in the Great War, the current mood in the Empire is bad, and proud elites and humiliated aristocrats secretly oppose the Emperor’s appeasement policies.

## Units

Saxony uses the most advanced technology with its strong long-range capabilities.

Their mechs are powerful, but expensive.

## Arsenal

* Saxony units
* Saxony heroes
* Saxony buildings
Black Nakk

*This article is a stub. You can help World of Final Fantasy Wiki by expanding it.*

 HP
 AP
 Strength
 Magic
 Defense
 Magic Defense
 Agility
 Weight

in there if you could get it to keep it's mouth open.

## Mirage Board

### Passive Abilities

* HP+
* Strength+
* Strength+
* Defense+
* Agility+
* Evasion+
* Evasion+
* Assault
* Vigilance

### Support Abilities

* Sizzle
* Stroll

## Item Drop

* Potion
* Eye Drops
Olga

**Olga** is a Rusviet unit in *Iron Harvest*.

## Background

Olga is a Rusviet spy and a confidant of the Tzar. She investigates incidents that might point towards a huge conspiracy in Rusviet and beyond. Her personal assistant is Changa, a Siberian tiger.

## Gallery

*This article is a stub. You can help Iron Harvest Wiki by expanding it.*
5.56mm AP

Armor Damage: | 15

*Armor piercing 5.56mm Ammunition for Assault Rifles. This is the preferred bullet type for killing Aliens and Monsters.*

Currently **5.56mm AP** can be used in:

* AK12S - Including the Legendary Aggressor
* MS4 - Including the Legendary Kraken
* Wolfstrom - Including the Legendary Sindal's Wulfsabre
The Exorcist: Legion VR Wiki/Section 1

Welcome to the Official The Exorcist: Legion VR WikiWelcome to the Official The Exorcist: Legion VR Wiki
The The Exorcist: Legion VR reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 405 pages (52 articles).

The Exorcist: Legion VR
**The Exorcist: Legion VR** is a game developed by Wolf & Wood Interactive Ltd and published by LegionVR, LLC and Fun Train. It was released on November 22, 2017. The Excorist: Legion VR is available on Playstation VR, HTC Vive, or Oculus Rift.

The Exorcist: Legion VR is an episodic VR experience set in the academy-award winning world created by horror maestro William Peter Blatty. Each chapter features a unique demonic entity that will test your courage and resolve..[Read more...]