Bubba Sawyer

In other (unofficial) languages:

**Bubba Sawyer** or **"The Cannibal"**, also known as "**Leatherface**", is one of **34** Killers currently featured in *Dead by Daylight*.

He was introduced with CHAPTER 5.5: LEATHERFACE™, a Half-Chapter DLC released on 14 September 2017.

He originates from the 1986 Slasher Movie ***The Texas Chainsaw Massacre 2***.

## Overview

**The Cannibal** is a chainsaw-wielding Killer, able to trigger a deadly frenzy using his Power, immediately downing anyone in its path.

His personal Perks, Knock Out, Barbecue & Chilli, and Franklin's Demise, make Survivors easier to locate while robbing them of their tools and abilities.

Difficulty Rating: **Moderate**

*(These Killers require the Player to be comfortable with the basics of the role, though they share common mechanics with easier ones)*

## Lore

*Whether killers perform their heinous acts by the compulsions of their diseased minds, or if they are forced into them by external pressures, has long been a matter of debate. But for one killer, nature and nurture are inextricably linked.*

*Leatherface kills not from a desire to exert his will over others, to satisfy carnal urges, or even to quiet the voices in his head. He kills because he is scared. Scared that others will hurt him; scared that his family will be displeased with him, scared that their shared willingness to eat human flesh will be discovered.*

*He does as he is told. His family loves him and that is all that matters. Outsiders are a threat, and threats need to be dealt with.*

*Like those kids that came into the house, uninvited. Walked in like they owned the place. Looked around the house, trying to find out his family’s secrets, no doubt. But Leatherface deals with them, and protects his family just as he’s been taught.*

*He is not just protector, he has many roles, and each role has its own face. He serves dinner, cares for the family, and dresses well when they eat. His Grandpa and Ma used to care for them all, but Grandpa, he is old now and Ma has been still for a while, so Leatherface and his brothers had to take over. Family is everything to him. Family is security and safety.*

*But, even though he did his best, one of the kids got away. He tried to stop her, chasing after her as fast as he could, but she had help: another outsider, driving a truck. The evil trucker killed his brother, ran him over like he was a possum. In a fury, Leatherface leapt at him, the saw ready to avenge his family, but the trucker was too quick. He knocked Leatherface aside and turned his own saw against him.*

*As he watched the outsiders driving away, the rage, grief and pain combined with the worry about what would happen to his family now. They would surely return with the police, and the police would take his brothers, his Grandpa. Without them, what would he do? Without their commands, he would wither and die.*

*As his world collapsed, Leatherface spun in circles, swinging the saw all around, trying to fight off the myriad external threats that surrounded him.*

*Then another feeling overtook him. It came from outside his vision, crawling over his skin with cold dread. He realised that no matter what outsiders could do to him, there was something worse, something bigger that lived in the shadows. He was filled with a terror unlike any he had ever felt before. But it was almost comforting, like the fear he'd felt with his family. The fear of disappointing them.*

*He was brought to a place that was familiar but unknowable, and he instinctively knew what he had to do. He couldn't fail it, the way he had his family. Outsiders would come but he would use his skills to overcome any threats. There would be screaming, but he could make the world quiet again. Until the only sound remaining was the blessed howl of the saw.*

*Let the outsiders come.*

## Load-out

### Unique Perks

**The Cannibal** comes with **3** Perks that are unique to him:

The trauma caused by your brutal attacks makes crying for help painfully difficult.
<p>Putting a Survivor into the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> with your ''Basic Attack'' blocks their Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> from being revealed to any Survivor, who is farther than '''<span class="luaClr clr clr2" style="color: #e8c252;">32</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">24</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">16</span>''' '''metres''' away from them.
<p>For the next '''<span class="luaClr clr clr2" style="color: #e8c252;">15 seconds</span>''', the following effects apply to the dying Survivor:
\* '''Reduces''' their ''Field of View'' and causes them to be deafened.
\* Suffers from the '''''Blindness<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.
\* '''Reduces''' the Crawling speed by '''<span class="luaClr clr clr6" style="color: #ff8800;">-50 %</span>'''.
\* '''Reduces''' the Recovery speed by '''<span class="luaClr clr clr8" style="color: #d41c1c;">-25 %</span>'''.

The trauma caused by your brutal attacks makes crying for help painfully difficult.
Putting a Survivor into the Dying State with your *Basic Attack* blocks their Aura from being revealed to any Survivor, who is farther than **32**/**24**/**16** **metres** away from them.
For the next **15 seconds**, the following effects apply to the dying Survivor:
* **Reduces** their *Field of View* and causes them to be deafened.
* Suffers from the ***Blindness*** **Status Effect**.
* **Reduces** the Crawling speed by **-50 %**.
* **Reduces** the Recovery speed by **-25 %**.

A deep bond with The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> unlocks potential in one's Aura-reading ability.
\* After hooking a Survivor, all Survivors who are at least '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''metres''' away from that Hook have their Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">5 seconds</span>'''.

A deep bond with The Entity unlocks potential in one's Aura-reading ability.
* After hooking a Survivor, all Survivors who are at least **60**/**50**/**40** **metres** away from that Hook have their Aura revealed to you for **5 seconds**.

Your vicious ''Basic Attacks'' make Survivors drop their Item|Items<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> on impact.
\* If not recovered within '''<span class="luaClr clr clr2" style="color: #e8c252;">150</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">120</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">90</span>''' '''seconds''', the lost Items will have their Charges depleted by The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
\* The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of lost Items are revealed to you within '''<span class="luaClr clr clr2" style="color: #e8c252;">32 metres</span>''' and slowly fade from '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>''' to '''<span class="luaClr clr clr19" style="color: #ff0000;">red</span>''' as the timer elapses.

Your vicious *Basic Attacks* make Survivors drop their Items on impact.
* If not recovered within **150**/**120**/**90** **seconds**, the lost Items will have their Charges depleted by The Entity.
* The Auras of lost Items are revealed to you within **32 metres** and slowly fade from **white** to **red** as the timer elapses.

#### Prestige

Prestiging **The Cannibal** will automatically add **Tier I** of his Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.

Prestige **The Cannibal** twice more to automatically add **Tier II** and **Tier III** respectively into the other Killers' inventories.

### Weapon: The Sledge

**The Sledge** is the Primary Weapon of **The Cannibal**.
**The Sledge** might be old-fashioned, but it is still the fastest and cleanest way to put down cattle.

### Power: Bubba's Chainsaw

**BUBBA'S CHAINSAW:**

The Cannibal starts the Trial with **3 Charges**.

**SPECIAL ABILITY: Chainsaw Sweep**

Press and hold the *Power button* to consume one Charge and perform a *Chainsaw Dash* for **2 seconds** that can hit multiple targets.
Survivors hit during a *Chainsaw Dash* are put into the Dying State.

**Additional Chainsaw Dashes**

Press the *Power button* again during the *Chainsaw Dash* window to consume another Charge and extend the *Chainsaw Sweep* by another *Chainsaw Dash*.

* Resets the *Chainsaw Sweep* timer to **2 seconds**.
* Increases the *Chainsaw Sweep* cool-down by **1 second** per charge.

Charges replenish while *Bubba's Chainsaw* is not in use.

**Tantrum**

The *Tantrum* meter slowly fills when revving *Bubba's Chainsaw*.
Once the meter is full, or after hitting an obstacle during a *Chainsaw Sweep*, The Cannibal unleashes a *Tantrum*, wildly slashing out and damaging any Survivors in close proximity, putting them into the Dying State.

* *Tantrum* duration increases by **1 second** for each Charge that was consumed.
* Lose any remaining Charges.
* Movement speed.

The *Tantrum* meter decreases when *Bubba's Chainsaw* is not in use and completely depletes during a *Chainsaw Sweep*.

#### Power Trivia

**Movement Speeds:**

*Main Article*

* Tantrum: **0.46 m/s**
* Charging (eventual): **3.45 m/s**
	+ **The Cannibal** reaches this speed after charging **Bubba's Chainsaw** for **1 second**.
* Charging (initial): **4.37 m/s**
	+ **The Cannibal** reaches this speed after charging **Bubba's Chainsaw** for **0.3 seconds**.
* Sweeping: **5.29 m/s**

**Bubba's Chainsaw**:

* Chainsaw Recharge rate: **0.25 c/s** by default.
	+ It therefore takes **4 seconds** to replenish **1 Charge** by default.
* *Chainsaw Dash* duration: **2 seconds** by default.
* *Chainsaw Sweep* Missed Hit Cool-down: **1.5 seconds**.
	+ The missed Cool-down duration is increased by **1 second** for each consumed Charge up to a maximum of **4.5 seconds**.
* *Chainsaw Sweep* Successful Hit Cool-down: **2 seconds**.
* *Chainsaw Sweep* Obstructed Hit Cool-down: **5 seconds (*Tantrum*)**.
* *Chainsaw Sweep* Cool-down on breaking Pallets or Breakable Walls: **1 second**.
* Each use of a Charge is considered an individual attack by the Game.
	+ This mainly affects the use of Play with Your Food.
* Chainsaw Charge time: **2 seconds**.
* Chainsaw Noise range: **60 metres**.

**Tantrum**:

* Hitting an obstacle with **Bubba's Chainsaw** will trigger a *Tantrum*, which lasts for **5 seconds** by default.
	+ The same applies when a *Tantrum* is triggered by overheating **Bubba's Chainsaw**.
	+ The *Tantrum* duration is increased by **1 second** for each consumed *Chainsaw Sweep* charge up to a maximum of **8 seconds**.
* The *Tantrum* meter fills and empties at a rate of **±1 c/s**.
	+ By default, a *Tantrum* is initiated when **5 Charges** are reached, which, assuming continuous revving, occurs after **5 seconds**.

### Add-ons for Bubba's Chainsaw

* **Reduces** the duration of a *Tantrum* by **-0.5 seconds**.
* **Reduces** the Power Recharge time by **-0.5 seconds**.
* Grants **+100 %** bonus Bloodpoints for *Chainsaw Hit* Score Events in the Deviousness Category.
* Survivors hit with *Bubba's Chainsaw* are only damaged for a single Health State.
* **Reduces** the Cool-down duration of *Bubba's Chainsaw* by **-0.3 seconds**.
* **Increases** the duration of the *Chainsaw Dash* by **+0.25 seconds** per consumed Token.
* **Increases** the duration of the *Chainsaw Dash Window* by **+0.25 seconds**.

* **Reduces** the duration of a *Tantrum* by **-1 second**.
* **Increases** the Movement speed during a *Chainsaw Dash* by **+2 %**.
* **Increases** the Power Charge time by **+12 %**.
* **Increases** the threshold before Revving triggers a *Tantrum* by **+2 seconds**.
* **Reduces** the Power Recharge time by **-1 second**.
* Causes Survivors hit by *Bubba's Chainsaw* to drop any carried Item.
* Survivors hit by *Bubba's Chainsaw* suffer from the ***Mangled*** **Status Effect** until fully healed.
* The Auras of Survivors downed by *Bubba's Chainsaw*, if no other Survivors were within the Terror Radius, are hidden to other Survivors for **20 seconds**.
* **Increases** the Movement speed during a *Chainsaw Dash* by **+3 %**.
* **Increases** the Power Charge time by **+12 %**.
* **Increases** the threshold before Revving triggers a *Tantrum* by **+3 seconds**.
* **Increases** the duration of the *Chainsaw Dash* by **+0.5 seconds** per consumed Token.
* **Increases** the duration of the *Chainsaw Dash Window* by **+0.5 seconds**.

* **Increases** the Power Tokens by **+1**.
* **Reduces** the Power Charge speed by **-18 %**.
* **Reduces** the Movement speed during a *Chainsaw Dash* by **-2 %**.
* The Auras of Survivors within **8 metres** are revealed to you while revving *Bubba's Chainsaw*.
* Survivors hit by *Bubba's Chainsaw* suffer from the ***Broken*** **Status Effect** for **90 seconds**.
* Automatically consumes all Tokens when starting a *Chainsaw Dash*, adding up their durations.
* **Increases** the duration of the *Chainsaw Dash* by **+0.5 seconds** per consumed Token.
* **Reduces** the Movement speed during a *Chainsaw Dash* by **-2 %**.
* **Reduces** the Power Recharge rate by **-0.28 c/s**.
* Instantly recharges all Power Tokens after hitting a Survivor with *Bubba's Chainsaw*.
* **Reduces** the maximum duration of a *Tantrum* to **5 seconds**.

*"There are moments when we cannot believe that what is happening is really true.Pinch yourself and you may find out that it is." — Pam Jones*

## Achievements

*Main article: Achievements*
There are **2** Achievements related to **The Cannibal**:

## Cosmetic Options

Players can choose from a variety of Cosmetic options to customise **The Cannibal**:

###  In-Game Store

**Expand to view content**
Collapse
Expand

Thumbnail
Contains
Name
Collection Name
Release Date
Price

Old Lady
Texas Chainsaw Massacre
13 November 2020 (Friday)

Description
Leatherface's homemaker persona, serene and harmonious until everything goes wrong.

1200

⇓ Expand ⇓

Piece
Name
Collection

Lady of Leather
Texas Chainsaw Massacre

An older woman's flayed face and scalp, lovingly cured into a kindly mask of domestic bliss.

400

Piece
Name
Collection

Homemaker’s Apron
Texas Chainsaw Massacre

An extra-large apron for helping around the kitchen and cleaning whatever blood may spill.

400

Piece
Name
Collection

Dinner Smasher
Texas Chainsaw Massacre

A brutal chunk of wood for when your meal's on the run.

400

Thumbnail
Contains
Name
Collection Name
Release Date
Price

Pretty Woman
Fine Dining
30 September 2021 (Thursday)

Description
Leatherface put on a pretty face to dress up for a delicious diner.

1200

⇓ Expand ⇓

Piece
Name
Collection

Makeup Mask
Fine Dining

While the face is colored with white concealer, blue eyeshadow, and red lipstick, nothing can conceal the darkness that lies underneath.

400

Piece
Name
Collection

Black Suit
Fine Dining

A formal, dining dress suit lightly splashed with blood.

400

Piece
Name
Collection

Sturdy Hammer
Fine Dining

A robust hammer with a sturdy grip, ideal to crack skulls.

400

## DLC

*Main article: Downloadable Content*
**The Cannibal** is part of **1** DLC:

* CHAPTER 5.5: LEATHERFACE™

## History

### Original Power

**BUBBA'S CHAINSAW:**

Press and hold the *Power button* to charge the Chainsaw:

* Start a timed *Chainsaw Sweep* upon activation.
	+ Can hit multiple Survivors in one *Chainsaw Sweep*.
* The *Chainsaw Sweep* stops automatically after **7** swings or upon bumping into an object.
	+ Bumping into an object forces The Cannibal into a *Tantrum*, whereupon he wildly swings his Chainsaw around.
* Survivors hit by Bubba's Chainsaw are automatically put into the Dying State.

**Power Trivia:**

* **Bubba's Chainsaw** has default charge and cool-down times of **2 seconds**.
* **The Cannibal's** *Tantrum* has a default duration of **5 seconds**.
* The Chainsaw Noise can be heard within **60 metres**.

### Original Add-ons

Up to his rework in Patch 4.1.0, **The Cannibal** shared most of his Add-ons with The Hillbilly, with few exceptions:

* Award-winning Chilli
* Chilli
* Knife Scratches
* The Beast's Marks

### Retired Cosmetics

Prior to Patch 5.5.0, **The Cannibal** was able to acquire Masks of each of the original four Survivors.
They have since been removed and are no longer obtainable to Players.
This change was motivated by issues with racism in post-game chats in conjunction with Claudette's Mask.

All Players who had played at least one game with **The Cannibal** at any point since his original release, were recompensed for the removal of the Masks with **6,000 Iridescent Shards**.

Expand to view content

## Change Log

### Patch 1.7.2

* ***Nerf:*** ***Bloodlust*** no longer affects **The Cannibal's** revving speed.

### Patch 3.1.0

* ***Quality of Life:*** adjusted the cool-down for successful Chainsaw attacks to be the same as for missed attacks (adjusted Movement speed and reduced duration from **3 seconds** to **2 seconds**).

### Patch 4.1.0

* ***Rework:*** reworked Bubba's Chainsaw and the majority of its Add-ons.
	+ ***Buff:*** added Charges to **Bubba's Chainsaw**, allowing him to extend the duration of his *Chainsaw Sweep* by consuming Charges as well as increase its speed.
	+ ***Buff:*** increased movement speed during *Chainsaw Sweep* from **5.06 m/s** to **5.29 m/s**.
	+ ***Buff:*** removed the secondary action to initiate a *Chainsaw Sweep* when the revving bar is fully charged, allowing it to activate as soon as the bar is completely full.
	+ ***Nerf:*** added a cool-down after missing a *Chainsaw Sweep*, with the duration dependent on the number of Charges consumed during the respective *Chainsaw Sweep*.
	+ ***Quality of Life:*** downing a Survivor with **Bubba's Chainsaw** does not inflict the same cool-down as when performing a missed *Chainsaw Sweep*, regardless of the number of Charges spent.
	+ ***Nerf:*** disables **Bubba's Chainsaw** if no charges are available and must wait for them to replenish.
	+ ***Nerf:*** added a *Tantrum* meter, causing **The Cannibal** to enter a *Tantrum* for revving **Bubba's Chainsaw** for too long without initiating a *Chainsaw Sweep*.
	+ ***Nerf:*** added an extended cool-down towards *Tantrum* that is dependent on the number of Charges consumed when running into an obstacle.
	+ ***Nerf:*** entering a *Tantrum* by any means depletes all Charges and disables **Bubba's Chainsaw** until the *Tantrum* ends.
	+ ***Quality of Life:*** *Tantrum* cool-down is unchanged if **The Cannibal** runs to an obstacle after downing a Survivor during the same *Chainsaw Sweep*.
	+ ***Quality of Life:*** *Tantrum* meter immediately depletes after cancelling revving **Bubba's Chainsaw**.
	+ ***Change:*** reworked add-ons so **The Cannibal** no longer shares them with The Hillbilly, making them exclusive to **The Cannibal**.

### Patch 5.5.0

* ***Change:*** removed the Survivor Masks of the original four Survivors that could be unlocked by sacrificing them 25 times each.
	+ This change was motivated by issues with racism in post-game chats in conjunction with Claudette's mask.

### Patch 7.3.0

* ***Nerf:*** Survivors benefitting from the ***Endurance*** **Status Effect** are immune from being hit a second time by a *Chainsaw Sweep* within **0.5 seconds**.
	+ This prevents **The Cannibal** from downing a freshly unhooked Survivor immediately below the **Hook**, before that Survivor had a chance to run away.

## Trivia

* Dead by Daylight's Leatherface is based on the Killer mask **Leatherface** from the 1974 movie ***The Texas Chain Saw Massacre***.
* **The Cannibal** is the fourth licensed Character to be introduced to *Dead by Daylight*.
	+ He is the second licensed Killer to be introduced.
* The Hillbilly is said to be based directly on **Leatherface** and the ***Texas Chainsaw Massacre*** franchise, explaining their similarities in looks and abilities.
* **The Cannibal** is one of few Killers that can instantly put Survivors into the Dying State without any Perks or Add-ons.
* During a *Tantrum*, **The Cannibal's** speed is reduced to about that of The Nurse when she is blink fatigued.
* **The Cannibal's** Memento Mori animation was the first one in which the Survivor attempts to get up on their own.
* **The Cannibal's** Memento Mori is a reference to Kirk's death in the original film.
* **The Cannibal** is the fourth Killer to wear face masks.
* **The Cannibal** is one of the most human-looking Killers in the game, as he doesn't have any unnatural alterations to his appearance like most of the other Killers.
* **The Cannibal** is one of few Killers without an associated Realm, though unofficially, and due to his promotional material featuring him in it, the Coldwind Farm can be considered his associated Realm.
* According to **The Cannibal's** Lore, he was taken directly after the events of the first movie from 1974.
	+ However, due to the fact that he is named as *"Bubba Sawyer"* and there are references to *"Drayton"* and *"Nubbins"*, *Dead by Daylight's* version technically originates from the second movie from 1986.
	+ The Add-ons Chilli and Award-winning Chilli reference a scene from the start of ***The Texas Chainsaw Massacre 2*** where Drayton wins a chilli-cookoff with human chilli.

### Voice Actor

* **The Cannibal** is voiced by Filip Ivanovic, who at that time worked as the Art Director on the Game.
	+ **The Cannibal** shares his voice-actor with The Trapper, The Wraith, The Hillbilly, The Nightmare, The Ghost Face, and Jeff Johansen.

## References

1. ↑ https://forum.deadbydaylight.com/en/discussion/302915 January 2022 Developer Update. Dead by Daylight Forum. Retrieved 5 January 2022.
2. ↑ https://forum.deadbydaylight.com/en/discussion/302915 January 2022 Developer Update. Dead by Daylight Forum. Retrieved 5 January 2022.

### In-game assets

* The Cannibal
* The Cannibal (Portrait render)
* The Cannibal (Background image)

### Old assets

* The Cannibal's previous portrait
* The Cannibal's head model #2 (Original survivors' heads)

### Official art

* Sketches of The Cannibal and The Nightmare

### Models

* The Cannibal's model
* The Cannibal's head model #1