Mint Supervisor

**Preceded by:**

None

Chief Financial Officer

“*It keeps everything in 'mint' condition down in the Mints. You'd be hard-pressed (like the coins the Mint produces) to interrupt its work at any time.*”
―*The Cogs Volume 2*, Lullaby Library
The **Mint Supervisor** is a special Cog on the Cashbots corporate ladder, acting as a mini-boss fight for Toons. They appear at the end of a Cashbot Mints run.

The Mint Supervisor is a tall and stout Skelecog occupying 3 x 3 Squares. It walks on four legs, each of which contains a safe. The Mint Supervisor wears a green hard hat, and has a large metal gauntlet in its right hand, colored depending on the Mint that players are clearing: bronze for the Coin Mint, silver for the Dollar Mint, and gold for the Bullion Mint.

The difficulty of the battle with the Mint Supervisor depends on the party's Variable Difficulty rating. When defeated, the Mint Supervisor rewards anywhere between 75 to 200 Cogbucks.

## Overview

There are two stages to the Mint Supervisor's battle at the end of a Cashbot Mint run:

### Stage 1

The first stage is a typical Cog Battle. This is a relatively easy battle between the player and several Cogs, comprising the following:

* Coin Mint:
	+ Without a Challenge Ticket (CT): 2 x Level 9, 1 x Level 10 and 1 x Level 12 Cogs.
	+ With CT: 3 x Level 13, 2 x Level 15 and 1 x Level 16 V 2.0 Cogs.
* Dollar Mint:
	+ Without CT: 2 x Level 10, 1 x Level 11 and 1 x Level 12 Cogs.
	+ With CT: 4 x Level 14, 2 x Level 15 and 2 x Level 16 V 2.0 Cogs.
* Bullion Mint:
	+ Without CT: 2 x Level 10, 2 x Level 11 and 2 x Level 12 Cogs.
	+ With CT: 3 x Level 14 V 2.0, 2 x Level 15 and 3 x Level 16 V 2.0 Cogs.
* During the entire battle, the Mint Supervisor cannot be targeted by any Gags, and will not interfere with the battle.

### Stage 2

The second stage of the battle is a battle with the Mint Supervisor itself. The battle's actual difficulty is determined by the Mint that players are clearing and the Variable Difficulty. The higher the VD rating, the more health the Mint Supervisor has and the more damage it deals with its attacks.

The following sets out a chart comparing its health in the various Mints:

Mint Supervisor Health
 Dollar Mint
 Bullion Mint

The Mint Supervisor cannot be damaged directly until one of the players damages a Safe. This can be done by either throwing a Gag directly at a Safe, or having the Safe walk over Trap Gags. Once a Safe turns red, the Mint Supervisor is stunned for 2T, at which point the players can throw Gags at it. The main body takes 10% additional damage for each Safe that is destroyed. If all four Safes are destroyed, the Mint Supervisor is permanently stunned throughout the battle, and cannot attack.

The Mint Supervisor moves at a rate of 2 Squares per turn (with its Safes moving a total of 2 times per Safe) and usually commands various traps and environmental hazards to occur while in the Mint Supervisor's Room, but can attack players directly.

#### Passive Abilities

* **Emergency Stimulus**: When the Mint Supervisor is at below 40% HP, or when 2 of 4 Safe legs are destroyed, it can now move up to 3 Squares per turn and attack twice per turn. The second attack deals 30% reduced damage.

## Strategy

* The Mint Supervisor's primary battle strategy is to avoid direct confrontation with Toons, slow them down with either Freezing Order or Slowing Economy, and then pummeling them with various falling objects.
	+ The key strategy for players is to keep moving, and avoid being frozen at all costs.
	+ If any signal tower or Sprocket appears, players should destroy these signal towers or Sprockets accordingly.
	+ Goo Sprockets are particularly annoying as they repeatedly slow the players down and increase any damage taken, and should be prioritized above all other targets (including the Mint Supervisor).
* If Toons get too close to the Mint Supervisor, Squash can be extremely disabling as it takes one player out of the fight for 1 turn.
* Trap Gags are a safe and excellent way to destroy Safe legs, as the Mint Supervisor moves slowly and only in four cardinal directions.
	+ By predicting where the Mint Supervisor will walk to next, a single well-placed Trapdoor (for the Coin Mint) or TNT (for the Dollar and Bullion Mints) will instantly destroy a Safe leg and stun the Mint Supervisor.
	+ Lure Gags do not stun the Mint Supervisor, but if successful, can cause it to turn and advance towards a specific direction. This is extremely useful to luring the Supervisor into Trap Gags.
* A high-risk, high-reward strategy (especially for Coin Mints) is to have 2-4 Toons get as close as possible to the Mint Supervisor before using high-levelled Sound Gags. This will destroy all four Safe legs at once, and permanently stun the Mint Supervisor for the rest of the battle.
* Alternatively, 1-2 Toons can get close to the Mint Supervisor and use Bonk Gags on one of the four Safe legs. Assuming both Toons have a Baseball Bat, this combination should destroy the Mint Supervisor's Safe leg in one turn, regardless of which Mint Toons challenge.
* When stunned, Toons should focus all Throw, Bonk and Drop Gags they have on the Mint Supervisor.
	+ For the Coin Mint, a single volley of 3 Grand Pianos will instantly destroy the Mint Supervisor's main body.
	+ For the Dollar and Bullion Mint, this tactic can be repeated twice in the 2 consecutive turns since the Mint Supervisor will be stunned for 2 Turns.

## Dialogue

### General Taunts

* I'm the newly-minted supervisor here.
* Nothing escapes my supervision.
* Thieves! Robbers! Seize them!
* You're not getting away with our gold.
 **Battle Start (Phase 2)** | * Interesting. I didn't account for this.
 **Defeating a Toon** | * A simple miscalculation on your part.
* All that glitters isn't gold, Toon.
* Many a Toon has run themselves aground in search for gold.
* My money. Not yours.
* This mistake will cost you dearly.
* You weren't even worthy of the time of day.
* You weren't worth my time.
 **Defeated** | * Ironically, I don't feel very safe right now.
* Looks like the calculation error was mine alone.
* No no no- not the coins!
* Take my head if you want, but not the gold.
* The C.F.O. will have my head for this...
* This is definitely coming out of my pay...

### Battle Taunts

* Don't look up, now.
* Same-day delivery, courtesy of the Sellbots.
 **Using Raining Money or Throw Money** | * Don't say I didn't offer to share now.
* Here's some contingency funding for you.
* I'm feeling charitable today.
* Money well spent.
* See, we have saved for a rainy day.
 **Using Topple** | * Timber!
* Watch your head!
 **Squashing a Toon** | * Experience crushing defeat!
* Now what were you trying to do, hmm?
* Puny insect.
 **Safe Damaged** | * I don't feel so safe.
* I won't stand for this ... well, I can't stand.
* I'm feeling a bit weak in the knees.
* My leg!
* Ow. I definitely stubbed myself on something.
* Think you're something of a safecracker, now, are you?
* When my legs don't work like they used to before...