recursal/Fanatic-Fandom huggingface dataset:
The Unnamed Story (Book)

*The Unnamed Story* is the first book of *the Unnamed Saga*, following would-be knight of the Temple, Rainer, and his captive, the brash and pitiless Caspian.

## Setting

The Unnamed Story takes place in the Kingdom of Kyravelle, a collection of provinces united under the Royal House of Forstat. Though largely provincial and deeply multicultural, seated at the center of all trade routes throughout the continent, Kyravelle is ruled as much by crime and plague as it is ruled by the dying King Tarrant. For some, the Road to All Nations leads to riches and success...but many of those who find their wealth are bandits and thugs, preying on hopeful merchants and pilgrims alike on the ill-guarded highways.

Ruling in the flagging king's stead is the Temple of Divine Revelation, a socio-religious sect dedicated to the worship of the Architect, Great Father of the world, and his Heir, Soleris Atir, symbolized in the mortal realm by the sun. Commanding a fierce army of knights called the Order of Adavarion, the Temple maintains law the way the Canticles suggest--by hunting down those who upset the natural order: the Gifted, people born of magical blood and wielding with the power to shape the world. The choice is simple: submit to registration as a mage and live under scrutiny, or else be branded a witch, to be hunted down and killed. For many magiborn (those of magical stock), the choice is not simple, and can easily end in death. And without the king to combat its rule, the Temple has the first word, and the last.

*Further Reading: Category: Locations (UNS)*

## Major Players

* R.L. Rainer - a well-meaning if naive Kyravellan soldier, charged with the care of a deadly witch
* Caspian - the aforementioned taciturn pyromancer
* Milady - a mysterious young noblewoman with a secret worth killing for
* Reece Ardel - a deadpan Alderan wardame in Milady's service
* A. Creed Valiant - a Divinian loreteller and nullmage in the Temple's service
* Cole Kingslayer - a carnal Riverki Reaper Contracted to Creed
* Kura Curseborn - an irreverent witch-thief with a terrible temper
* Valen d'Velasco - a charming but merciless Corvite illusionist
* Adem Lightforger - a nigh-unkillable Riverki giant with a hidden nature

## Plot

To be added

 **Others**
Minor Characters - World Leaders
Tetsu

**Tetsu** is a wandering spirit found in *the Unnamed Story*. Like **Ilvana**, he has a role to play from the other side. His role, however, is distinctly more gray than hers. He enters the story when **Caspian** journeys to the Grey in search of someone else. He is some of the only help to be found.

To be completed as more is uncovered.

## Trivia

The Japanese word '*tetsu*' means '*lost*'. This is apt, as Tetsu is certainly that--in more than one way.
Xanverse Wikia

# Welcome to the Xanverse Wikia

A catalogue of far too many characters, for the reference of one scatterbrained writer and anyone else who's wondering.

## Hi! What Are You Doing Here?

Looking for something interesting? You have come to the wrong place, my friend. This wikia is largely a dumping ground for the various character and story information used in various in-progress novels, past writing projects and other such things I'm dabbling in. Everything here, minus a few guest pages, was written by me. So unless you're a reader of mine or just like looking at tons and tons of pages of character profiles, this will probably not interest you. If it does for some reason, welcome! Do me a favor and behave while you're lurking, huh?

## Latest activity

Track the most recent changes to the wiki on this page.

 Help

* Wiki Activity
* Image Activity

No changes during the given period match these criteria.

 **Others**
Minor Characters - World Leaders
Transversal (ability)

**Transversal** is the ability to move between points in space at will, without the need for physical motion. People with this ability are called **transversalists**, or **travelers**.

Not to be confused with **teleportation**, which uses a machine for digital conveyance.

## Mechanics

Transversalists have the power to pierce the dimensional veil, transmitting their physical forms through an unidentified medium to instantly reach a point in space. Theories as to how exactly this is done are few, as the ability is exceptionally rare. It is possible that they manipulate the fabric of space-time to adjust their position in a relative area, "snipping out" the point in time where they would normally move. The triggering method for this ability is unknown. To the onlooker, a transversalist appears to vanish, reappearing some distance from where they started. While transversal does defy many known laws of physics, momentum still applies. A running traveler who disappears will reappear still moving at that speed. This makes high-speed travel particularly perilous, as a transversal from a moving vehicle would result in the traveler manifesting at-speed, *without* the vehicle to slow or cushion them.

Transversal is proximity-based, effecting the traveler and whatever they are in direct contact with. This applies to clothing and held objects by default, but can extend to most things they touch. Whether something or *someone* can be brought along for transversal ties to the level of contact with the traveler, relative to size. At least 70% of an inanimate object's surface area must be in contact with the traveler to be brought along. (Example: An apple held in the hand would come along, as it is largely contained. A building hugged onto would not, as the traveler would not cover enough surface area.) This is to prevent them from bringing their surroundings with them. A living person, however, requires only skin-to-skin contact, such as hand-holding. A body-part--such as a hand--will either bring its body with it, or not be brought at all, preventing accidental dismemberment. The more contact made, the more likely the target will be brought along.

## Known Transversalists

* Nicholas Duncan-Gray: Instant transversal, unless actively delayed. Cardinal (X/Y axis) and vertical (Z-axis). Trigger is breaking line-of-sight (eg. blinking) with a target in mind. Range limited by vision or visualization. Single or multiple transversal, restricted by contact. Stable travel synced with pulse to ensure safe landing.
* Gavin Klein: Semi-delayed transversal, marked with temporal distortion at point of entrance and exit. Cardinal and vertical. Trigger is unknown. Wide range limited by general vicinity. Single or paired transversal, restricted by contact. Able to transverse the same path concurrently, casting an "echo" in multiple places.
STAMPEDE ECS

**「STAMPEDE ECS」**は、2010年に販売を開始したN-STRIKEシリーズの電動フルオートブラスター。日本では**「ブレイジングバーストECS」**の商品名で、トイザらス専売で販売された。

付属品として18連クリップ3本、6連クリップ、ブラストシールド、グリップポッド、ストリームダーツ60本が同梱。

海外専売品として、本体をクリアグリーンパーツで成形した「**Sonic SERIES**」版もリリースされている。

詳細
--

### ◆本体◆

**単1電池6個**で稼働する大型ブラスター。後発品で主流となったフライホイール方式とは異なり、直接プランジャーを動かして空気を送り込む「電動ダイレクトプランジャー」を採用している。電池ボックスは銃床部に内蔵。モーターのスイッチは本体左側面、トリガー上部に配置（実銃のセレクターレバーを想像して頂きたい）。

クリップリリースボタンはクリップ挿入部の両側面に配置。キャリングハンドル前部の根元内側にはジャム発生時用のクリーニングドアと、クリップ挿入を示すインジケーターが配される。タクティカルレールはキャリングハンドル上部、銃身上部にロングタイプを計2つ、銃口下部、銃身下部、銃身両側面にショートタイプを計4つ装備。ストラップホールは銃口部上下、銃床部上下の計4つが開けられている。延長バレルは非対応。

軽機関銃風のVULCAN EBF-25を小型化した、重突撃銃とも表現できるブラスター。パッケージ絵のオプションフル装備状態ではかなり大きく見えるが、ブラストシールドを外した実際のフォルムは意外にも細め。ハードSF作品に登場しても全く違和感のないフォルムが特徴的だが、側面部には一部クリアパーツが使用され、プランジャーが動く様子が見られる、後のDOOMLANDSに繋がる遊び心も混ざっている。

### ◆付属品◆

* **18連クリップ**
本機にて初登場したロングクリップで、ALPHA TROOPER CS-18の18連ドラムに匹敵する装弾数を誇る。**3本**も付属する大盤振る舞い。
* **6連クリップ**
従来品と同様のもの。
* **ブラストシールド**
メッシュの覗き窓が配置された防弾盾。かなり大きめで防弾効果は高い。構造上、有効利用できるブラスターは限られる。
* **ドロップグリップ**
伸縮式のフォアグリップ。根元のロック解除ボタンを押すと、グリップ内に収納されている脚が伸び、バイポッド（2脚）として使用可能。しかし18連クリップやドラムクリップほどの長さはないため、輻射姿勢をとるなら6連クリップを使うしかない。

## 使い方

* ①電池ボックスを引き抜き（要ドライバー）、電池を装填
* ②クリップにダーツを装填し、ブラスターへ装着
* ③スイッチを入れる
* ④トリガーを引き続けている間、発射され続ける
* ⑤撃ち終わったらクリップリリースボタンを引きつつ、クリップを抜く

ダーツが内部で詰まった場合はクリーニングドアを開けて取り除く。
クリーニングドアが開いているとモーターに通電しない安全装置が組み込まれている。発射できない場合はドアがちゃんとしまっているか、クリップがしっかり奥まで差し込まれているかを確認しよう。

評価
--

* 直接ダーツを打ち出すダイレクトプランジャーゆえに弾詰まりが発生しづらく、連射力も安定している。ただしトリガーを引き続けると次第に連射力が落ちていくことはフライホイール式と変わりないので、大型クリップを使用する際には注意。
	+ 細かな評価点として、スイッチを入れている間は回り続けて音を立てるフライホイールと違い、トリガーを引いた時だけ動作するので「射撃時にしか音が鳴らない」。動作音自体は大きいので騒音対策にはあまりなっていないが……。
* 豊富なオプションパーツがありがたい。
* 販売終了した現在ではとんでもないプレミア価格がついている。

## 備考・小ネタ

* ブラスター自体の大きさもさることながら、単1電池6本も加わることで、その重量は全ブラスターでもトップクラス。しかし電池ボックスが銃床部に位置する＝重心は後方にあるため、そこまで取り回しづらいわけではない。
* 初めて情報が公開された時の仮名は「Stampede ECS-50」。その数字が示す通り、50連ドラムクリップが付属する予定だったという。しかし、どうやら特許出願でゴタゴタが起こったらしく、お蔵入りになってしまった。
CYCLONESHOCK

**「CYCLONESHOCK（サイクロンショック）」**は、2015年に発売されたN-STRIKE MEGAシリーズのエアコッキングブラスター。

付属品としてメガダーツ6本が同梱。

詳細
--

最大6発を先込め装填するリボルバータイプ。タクティカルレールは銃身上部に1つを装備。スライド後端と銃口直上にアイアンサイトがついている。フロントサイトは蛍光オレンジパーツで視認性良好。

メガ・ストロングアームとでも言うべき、ごついハンドガード付きの重厚感あふれるフォルムが特徴。最早ハンドキャノンと呼んでよいかもしれない。あちらと異なりシリンダー兼バレルは完全固定式で取り外し不可。コッキングインジケータも存在しない。

## 使い方

* ①前方からシリンダーに一発ずつダーツを込める。シリンダーは手動で回す必要がある
* ②スライドを引いてコッキングする。この時同時にシリンダーも回転する
* ③トリガーを引いて発射

なお、スラムファイア機能は実装されていない。

評価
--

* 多少嵩張るが、ハンドガンサイズでメガダーツを連射できる楽しさは何物にも代えがたい。カスタマイズ性の乏しささえ除けば、パワー、扱いやすさ、実用性の全ての面から初心者にオススメできるメガ入門モデル。
	+ 国内版は所謂グレートリガー仕様だが、もともとメガシリーズはパワフルなのでそこまで気になるほど弱体化しているわけではない。パワーと速射性を両立した一丁と言えるだろう。
	+ ハンドガードがあるので両手で構える事は難しい。そのためかシリンダー下側がフォアグリップのようになっている。野暮ったいと思うか、鈍器みたいでイカスと思うかはユーザー次第。

## 備考・小ネタ

* シリンダーはスライド操作時に回るので、コッキングしている／していないに関わらずジャキジャキ回すことができる。
* グリップフレームは本体から独立しており、分解すると簡単に外れる。リペイント時の色分けがしやすい。
Beatrece Ardel

## Palette

**Beatrece Ardel** (better known as Reece)is Milady's guide and protector, and a supporting character in *the Unnamed Story*.

## Personality

For as kind and sweet as Milady is, Reece is every bit as vicious and unforgiving. Stern, aloof and devoid of empathy, her (vaguely) apparent gender plays absolutely no part in her role. Her bearing is more mercenary than mother, and despite her loyalty to Milady, she is strict with matters of her protection. Lacking even a shred of tact, she is usually silent, as what leaves her mouth is often brutal. It is only during combat that she comes alive. Her martial skill lends itself to training, though her sharp tongue and pitiless nature do not, making her a trying taskmaster. She judges each situation by two factors—the level of threat present, and the value of time spent dealing with it—and frequently voices perceived wastes of effort. Her only objective is assuring Milady’s safety on the road, so things that threaten that quickly earn her ire.

As an Alderan wardame, an infamous class of warrior, Reece is every bit as ruthless as the others of her clan, but her status as an Other, removed from the clan body, frees her from the otherwise restrictive cultural standards that closely govern their actions. Her loyalty is only to Milady, and she will decimate anything that stands in the way of that goal, ready and willing to discard so-called allies in favor of her ward's safety.

## Background

Like her employer, very little is known about Reece. Her scarred and weathered skin indicates a life of in conflict, likely due to her status as a member of the Alderan warrior race. Her skill in battle the type that is
developed as much as trained. Though she speaks very little of herself, it is clear that her life has been challenging, and her distrust of others may be due in part to this. How she came into Milady’s service and why she stays is unknown, though one could assume she’s being paid. It is possible that she, like many of her people, serves the girl’s noble family, having acted as her protector even before the journey itself. The facts beyond this are unknown.

## *The Unnamed Story*

Milady’s appearance on the road marks an important turning-point, though it is one Reece herself objects to. Feeling herself sufficient to protect her charge—or rather, finding the other two greatly lacking—she all but forbids their company. It takes Milady pulling rank to convince the merciless Alderan that company would be beneficial, for her safety if not for the sake of companionship. She wastes no time in laying into Rainer for his inefficient style of combat, and acts as a constant challenge to Caspian, who cannot gauge her reactions enough to suit himself to her preference. (Assuming she has one.) What Milady sees as safety in numbers, Reece sees as saddling herself with a pair of fools on top of the girl she’s already carrying. She is an ally, if only in name, and bears no love for either of her “companions.”

## See Also

* Milady
* Province of Alderon
Narene Lidareva

## Palette

**Narene Lidareva** is a clairvoyant mage, and a recurring character in the Unnamed Story.

## History

Narene (then *Narena*) was born and raised in the Priyana Desert, which makes up more than half of the province of Fortana. A member of one of the traveling cities, transversing the desert in search of resources and living in tent camps, Narene has few memories of her childhood. She knows only that her powers came early, and the result was a life of torment. Being strictly Solerian, her clanmates saw her convulsions and soothsaying as proof of possession at best, and like all mages among them, she was soon cast out. Fellow exiles were helpless to comfort her as her powers continued to grow, more and more trapping her in a waking nightmare that often left her blind and screaming. She lived this way for years, until a Temple loreteller came across her in a gutter on the outliers of Kyravelle, wracked by convulsions, unable to tell prophesy from reality. She was brought in as a ward of the Temple, and was entered into study in order to suppress her powers. The undertaking was successful, limiting her visions and lessening in their effects, giving her the first chance of a normal life in all of hers.

## Personality

Born in a place notorious for its hatred of magic, Narene is the product of her rearing. She has no self-esteem, no confidence, and everything she does is hampered by a crippling sense of doubt. Naturally shy and withdrawn, her mental state is further compromised by an overly-developed Gift of Sight. Narene is plagued by visions, from the mundane to the nightmareish, occurring dozens of times a day and up to a hundred at her worst. Even a breath on her face can trigger a vision. Her time at the Temple combined with full-body attire has helped her to limit the frequency of her visions to a handful a day, but when they strike, they are vivid and debilitating. When not wracked by convulsions and images of the future, Narene generally keeps to herself, her few interactions with others stilted and unsure. She has an understandable aversion to being touched, due to the tendancy of physical contact triggering her visions, and will suffer none but those she trusts most to lay hands on her.

## *The Unnamed Story*

Narene appears in Creed's story, both at the outset and later on. As her only true friend, Narene is deeply attached to the loreteller, and reacts with fear at his sudden disappearance from the Temple. She later suffers a mysterious vision that somehow indicates his doom, a fact that sends her fleeing from the safety of the Temple in hopes of warning him. Narene is ill-prepared for the realities of the world, not having considered the dangers involved, her only focus finding him. And that becomes her goal, no matter what it costs her.

## See Also

* Creed

 **Others**
Minor Characters - World Leaders
Monsters (race)

**Monsters** are the various non-human creatures who inhabit the country of Obscenity. Existing almost specifically to torture, abuse or hunt down the human population, monsters make up more than half of the population.

## Types

Monsters vary by type, but the most common ones are broken into a number of classes: demi-humans, which are largely humanoid, beast people, which are partly animal, and non-humans, or things that are neither.

### Demi-Humans

* Giants
* Ogres
* Orcs
* Cyclops

### Beast People

* Werefolk
* Centaurs
* Merpeople
* Satyrs
* Minotaurs
* Harpies
* Nagas/Lamias
* Sirens
* Gorgons

### Non-Humans

* Tentacle Creatures
* Plant Creatures
* Plant People

## Trivia

* The prevalence of monsters in Obscenity, combined with the *cultural confusion* regarding consent, led to the building of the Wall by Paraphilia. House Du Con is renowned for their track record as monster hunters, with much of Clan Masque acting as sentries to the border of Sadistique.
* Monsters are generally banned from passing through or even *entering* Paraphilia, unless able to pass convincingly as humans. Past attempts at leniency invariably ended badly, due again to the cultural misunderstanding of consent and proper interactions with humans.
* The cultural "acceptance" of "interaction" between humans and monsters, both consensual and...*otherwise,* often results in the birth of halflings.
* Most of the beings are amicable to other humans, in the sense that not all of them exist to hurt people. (Of course, "hurt" is a relative term in a place with no laws.)
* Most of the non-human population of Obscenity are monsters. The other half are demons.
RHINO FIRE

**「RHINO FIRE（リノファイア）」**は2015年に発売された「N-STRIKE ELITE」シリーズの電動フルオートブラスター。日本名では「リノ」だが、正式には「ライノ」という読み方になると思われる。

付属品として25連ドラムクリップ2個、専用トライポッド、エリートダーツ50本が同梱。

日本国内販売はトイザらス専売。アメリカ本国限定のカラーバリエーションとして「"Double Your Darts" value pack」が存在する。

詳細
--

### ◆本体◆

旧N-STRIKEの大型モデル、VULCAN EBF-25の（遠縁の）後継機ともいえる2連銃身ブラスター。全長は1mに達する。タクティカルレールは発射方向に対して正中線上のキャリングハンドルに2本（一本のレールに前後2ヶ所）、両側のクリップ装填部上部に1本づつ、計4本を装備。底部にはトライポッドの接続部と電池ボックスが設けられている。後端部にハンドル型のグリップと、親指で押しこむ形の発射ボタン兼スイッチが存在する。

アクセラレーションスイッチは存在せず、発射ボタンを押すと左右の銃身から交互に連射される。通電時、バレルは前後にガシガシとピストン運動するので、迫力は抜群。申し訳程度のキャリングハンドルが設けられているので、オプションを装着しないなら手持ち射撃も出来る。

### ◆付属品◆

* **25連ドラムクリップ**
RAMPAGE（ランページ）付属の物から塗装が簡略化された（クリップ表のELITEロゴが黒とオレンジで配色されているものがランページ、灰色で構成されているのがリノファイア版）以外に変更はない。ランページが品薄のタイミングで国内販売された為、このクリップ目当てに購入したヘビーユーザーも多かったのではなかろうか。
* **専用トライポッド**
左右旋回と前後へのクラッチ式可動軸を装備。脚は折りたたむこともできる。本体との固定は洗濯バサミの要領のバネ固定式だが、保持力はあまり高くない。

## 使い方

* ①電池ボックスに電池を装填（要ドライバー）
* ②クリップにダーツを装填し、本体に装着
* ③スイッチを押し続けると連射される

ダーツが詰まった場合は給弾部上部のクリーニングカバーを開けてダーツを取り出す。

評価
--

* バレルのピストン音の威圧感がスゴイ。撃ち合い遊びで35連ドラムクリップ付きのこれを持ち込まれた時には恐怖そのもの。
* 国内版ではピストンが弱体化しているのか、吸盤付きのユニバーサルダーツを装填するとまず詰まる。エリートダーツを使用すべし。
* 据え置き前提のモデルなので持ち運びには注意が必要。銃身の可動部など、落下時に壊れやすい場所が多い。
Freddy Fazbear

"Back to Basics" - Freddy Fazbear's Loading Screen Text

Freddy is one of the Starter Characters in FNaF World

## Apperence

Freddy Fazbear is a Animatronic Bear with a Black Bow tie and Top hat. Freddy is Brown and Light Brown.

He is seen holding a Microphone until he uses his Attack "Mic Toss"

## Attacks

**Mic Toss |** Killing them softly

**Pizza Wheel** | Multiple hits for multiple enemies

**Birthday |** Increases all of the party's stats for a limited time.

## Strategy

Freddy is a great starting character both for offensive and boosting uses. It is recommended to use Birthday as his first move, as this will raise the stats of the entire party. A well-timed Birthday can pull a losing team out of impending doom. Mic Toss is recommended when quickly finishing off a single enemy is necessary, but it is most useful for a starting player who has not made it to Choppy's Woods. Pizza Wheel deals a relatively well damage to enemies, having a chance to deal damage up to six times for each enemy. It's a very powerful move for starting players, and with characters that apply debuffs/damage over time (e.g. Foxy) can easily drain the HP of groups of enemies. It is not recommended for use at the very beginning, as its starter damage is considerably low in comparison to Mic Toss.

Because of the stronger enemies and limited attacks, however, Freddy is not recommended for the later part of the game.

## Gallery

Battle AnimationIn the teaserFull BodyAttacking AnimationIconWalking (overworld)Freddy In Space Walking AnimationOn A Boat(Overworld)Glitched Freddy Animation
Foxy Fighters

**Foxy Fighters** is a spinoff minigame added in the 1.2 update of *FNaF World*. According to Nightmare BB, his code

was recycled with the purpose of creating this game.

## Gameplay

The player controls Foxy in a plane with Toy Chica, Nightmare Chica, and JJ by his side as computer characters. Meanwhile, the player can move with the WASD keys and shoot with the shift key.

The Goal of the game is to destroy the processing core which is guarded by Souldozer and a few enemies. The player must destroy the enemies in his way to get to the boss and destroy him.

Additionally, the characters and boss, along with Fredbear, talk during the game.

### Enemies

* Flying Mechrabs
* Parachute Gearrats
* Jetpack Chop 'N Rolls
* Souldozer

## Dialogue

This is the dialogue in order:

Fredbear: ''What's this, a space shooter?''

Fredbear: ''Holy crap! Is that my voice?!''

Fredbear: ''Voice acting?! Nooooooo! He's gone too far this time!''

Fredbear: You need to shut this game down!

Toy Chica: ''Alrighty! I'm ready for action!''

Nightmare Chica: ''Sorry I'm late for the party; fashionably late of course!''

JJ: ''Let's kick this party into high gear!''

Souldozer: ''Fools! How dare you challenge me!''

Foxy: ''Souldozer! I should've known it was you!''

Foxy: ''You're not even in the right game!''

Souldozer: ''I wasn't fully appreciated in my last outing...''

Souldozer: ''But now I'm back to show you my full power!''

Foxy: ''Well, we're here to take back what's ours!''

Foxy: ''This will be your last cameo!''

Fredbear: ''Do a barrel roll!''

Fredbear: ''Sorry, I'm not sure what came over me.''

Toy Chica: '' Bingo! Got him!''

Toy Chica: '' Bingo! Got him!''

Toy Chica: '' You won't get tired of my voice, will you?''

Toy Chica: '' You won't get tired of my voice, will you?'' '''This line gets spead-up and repeated several times.'''

Toy Chica: '' You won't get tired of my voice, will you?'' '''This line gets slowed-down.'''

Souldozer: ''Fools! Turn back now and I'll spare your lives!''

Souldozer: ''Or, more likely, I'll just chase you around and kill you anyway!''

Nightmare Chica: ''At least I went down in a blaze of glory!''

Toy Chica: ''NOOOOOOOOOOOOOOOOOOOOO!!!''

Souldozer: ''IMPOSSIBLE! You haven't seen the last of me!''

Souldozer: ''Well, actually yes this is the last you'll see of me.''

Foxy: ''Great job guys, err.... GALS!''

Foxy: '' I see the processing core! Let's blow it up and get out of here!''

## Rewards

Players are awarded new characters for their party, depending on their performance in the game. Upon completing the minigame with a rank of B or lower, players unlock Jack-O-Chica. If a rank of A is achieved, which requires a combined score (kills + health) of 175 or higher, then Nightmare BB is unlocked instead.

Template:Spoiler

## Gallery

Foxy TalkingFredbear TalkJJ TalkingNightmare Chica TalkingToy Chica TalkingSouldozer TalkingToy Chica SpiningFoxy JetFoxy Jet DownFoxy Jet UpJJ JetNightmare Chica JetToy Chica JetFlying Chop'n RollFlying CrabFlying GearratSouldozer
Victor

**Anton Victor Abernathy** is a name shared by all of the variants of Vischias Sei'Dist, created during the Break caused by Fred. Being both separate people and yet the same, Victor is at the center of the KoY Multiverse, it having been created to give Vischias a second (and third, and fourth) chance at survival. Victor's progress through the various verses act as development for Vischias himself, as he is forced to face his demons from different angles. With each iteration, he changes, subconsciously aware of his progress, in a process that culminates in Heroverse.

As of v2, Victor is severed from canon Vischias, each variant becoming its own individual being as a reward for Fred and Vischias' success. As a result, each is given his own path to walk, and a life to choose how to live, in connection to Vischias' own second chance in One Wish.
Language in UNS

There are several languages used on the Continent and in surrounding provinces.

## Languages

* **Caspaini**, spoken in Caspaine. A rhotic language characterized by a lilting, rhythmic speech pattern that lends itself well to song. Caspaini has no written form.
* **Crowne**, spoken Corva and Kyravelle, as secondary language in the Malvaries. Also called **The Crown's Tongue**, or **Crownspeech,** due to its connection with the Continental monarchies. The most widely spoken language.
* **Elysian**, used in certain places in Corva. A complex and ceremonial language that is uniquely hard to master, with numerous forms used between social circles. Its written form is logographic, and common in scholarly records.
* **Fortish**, spoken in Fortana, and Northern Alderon. Also has no written form.
* **Malvarian**, spoken in the Malvary Isles. A palatal language, spoken quickly and heavily populated with allusions and jargon. In written form, it is notoriously florid and evasive.
* **Vot (Alderan),** a complex form spoken in Alderon. Though largely replaced by Crowne, Alderan Vot is distinctly more wordy than the Riverki form, with a written form comprised of ligatures (compound sound characters).
* **Vot (Riverki)**, a simplified form spoken in Riverenbeck. Spoken gutturally in short, sharp phrases, and characterized by a descriptive vocabulary. An archaic form of simplified Vot is also spoken in Malvarian Sirys.

## Dead Languages

* **Cerres**, a scholarly written language specific to Olde Elysia. Used historically in spelltomes and rituals. The language is known by very few, with its many variations making it unintelligible to even the most learned linguists.
* **Highspeech**, an archaic precursor to Malvarian. Originally spoken by the Exalted, it was characterized by an abundance of description, honorifics, and rank-dependent forms. The oldest Malvarian texts are written in Highspeech.
MASTODON

**「MASTODON」**は、2016年に販売開始したN-STRIKE MEGAシリーズの電動フルオートブラスター。

付属品としてショルダースリング（肩掛け帯）、メガダーツ24発が付属。

詳細
--

**単1電池6本**で稼働する電動フライホイールブラスター。電池ボックスは本体後部左側面に設けられている。タクティカルレールは銃身上部に計2つ（前後直列）、銃口下部に1つを装備。本体上部には可動式のフォアグリップ（ハンドル）を備える。メイントリガー下部のアクセラレーショントリガーを引き続けている間、モーターに通電する。本体左側面にクリーニングドアを配置。

梱包状態ではシリンダーが3パーツに分割され、シリンダー保護カバー＆保護バー、ハンドル、スリングも取り外されているため、これらを組み立てる必要がある。スリングは市販品のカバン用スリングと変わらないため、他のブラスターにも流用可能。

中新世から更新世にかけて生息した巨獣・マストドンの名を冠するに相応しく、これまで発売されたブラスター中最大の大きさを誇る。付属のスリングで肩から下げ、轟音を立ててメガダーツをばら撒く様子は、さながらチェーンソーの如し。

## 遊び方

* ①本体を組み立て、電池を装填する（要ドライバー）。スリングの長さも調節しよう
* ②ダーツを先込め装填する
* ③アクセラレーショントリガーを引き、モーターを始動
* ④アクセラレーショントリガーを引きながらトリガーを引くとダーツが発射される

評価
--

* メガダーツを打ち出すパワーを発揮するためにはやむを得ないことなのだが、モーターとシリンダーの駆動音が非常に大きい。安部屋のマンションで遊べばメガダーツの着弾音と合わせて、隣戸から苦情が来る恐れがある。
DISRUPTOR

**「DISRUPTOR」**は、2016年に販売を開始したN-STRIKE ELITEシリーズのブラスター。

付属品としてエリートダーツ6本が同梱。日本版はユニバーサルマイクロダーツ12本を追加同梱した**「ガチ連射キット」**として販売される。

詳細
--

最大6発を先込め装填する開放型シリンダーを備えたリボルバー。タクティカルレールは本体上部に1つを装備。グリップ下部・本体中央下部にストラップホールを備える。本体上部後方のスライドを前後することでコッキングを行う。

往年の名銃・STRONGARM（ストロングアーム）を簡略化した、事実上の改良モデル。HAMMERSHOT（ハンマーショット）と同じようにシリンダーが完全に固定され、各部の安定性が向上。ダーツ装填時に利き腕を気にする必要もなくなった。

## 使い方

* ①ダーツを装填する（最大6本）。シリンダー固定ブームが邪魔な時は手でシリンダーを回す
* ②スライドを引いてコッキング
* ③トリガーを引くと発射。発射と同時にシリンダーが右回転し、次弾を発射位置に持ってくる
* ④以後、弾切れまで②・③の繰り返し

トリガーを引きっぱなしにしてスライドを動かせばダーツが自動発射されるスラムファイア機能も搭載されている。

評価
--

* 機能面ではストロングアームとほとんど変わらないが、内部構造が見直され、射撃性能が改善されている。ダーツ装填が非常に行いやすくなった点も評価できる。
	+ スイングアウトギミックが無くなってしまったことで、あちこちを触って楽しむ玩具的な面白さが薄くなってしまったのは少し寂しいところ。純粋なナーフサバゲーを始めたいならこちらを手に取ってみるといいだろう。
* 日本版のダーツ飛距離は日本版ストロングアームとほぼ同等～僅かに長い。グレートリガー仕様としては中々のレベル。
* 発射と同時にシリンダーが回転する形式のため、ダーツの弾道がブレやすい。また、シリンダーを手動で回した後は発射時に若干もたつく事がある。

## 備考・小ネタ

* ストラップホールにはエリートダーツを2本まで差し込むことができる。グリップ部分は流石に握り手の邪魔になるが、本体中央のホールは追加弾倉として活用できる。
Kura

## Palette

**Kura,** also called the Curseborn, is a notorious marauder, and major supporting character in *the Unnamed Story*. Her role varies between volumes, but is largely antagonistic, but varies over time.

An accomplished bandit, Kura is a cursewitch and ice-forger, able to cast misfortune and solidify the water in the air to deadly effect. Her loyalty is fickle and difficult to secure, changing on a whim. Her appearance is at once striking and *strangely* familiar.

## Personality

Fearless, brutal and crass, Kura is just as much a mercenary as any man out there, and she’s out to make it known. She’s no one’s mistress or nurse, not a trophy to be won or displayed, but a force of nature—a presence to dread. She is in no way inferior to anyone, and she takes great pleasure in educating the many slovenly pigs she meets to this fact. Kura travels alone, seeing allies and potential friends as baggage or bargaining chips for her enemies, settling instead to establish short partnerships and cut ties at the end. She is not without her humanity, however; while she makes no secret of her distaste for men, she tends to show more mercy to women, particularly those at a disadvantage, and young children not yet poisoned by the world. She’s quick to lose patience when tested, lashing out violently at the things that frustrate her. Her temper makes her unpredictable.

## Background

Waking up alone is frightening enough, more so when you feel like someone should be with you—but waking up with no *memory* is even worse. The nameless girl woke up afloat on a melting sheet of ice, just off the coast of the Caspaini river of Kur, with no idea who she was or how she’s gotten there. The local settlement proved less than welcoming to the apparent witch and so she quickly fled, concurrently blighting much of the countryside in her panic. Over time, she learned that her magic, gender and appearance would forever earn her unwanted attention, so she quickly learned to defend herself, and developed methods to *dissuade* others from mistreating her. If she couldn’t be respected, she’d be feared.

And she *is*.

## *The Unnamed Story*

In the city of Liselle, rumor of a tattooed thief slows the Party’s progress when the locals accuse Caspian of being the culprit, despite his insistence that he’s never been there. The confusion is quickly resolved when, in a crowded plaza, they glimpse the true thief: a girl with crimson hair, dark skin and facial markings…the spitting image of Caspian in feminine form. The familiarity between the two is enough to startle them both—and send them running in opposite directions. Despite confusion from his allies, Caspian claims to have no interest in his past, insisting that the thief’s response is proof that she feels the same. This, however, is not the last time they see the mercenary known as Kura Curseborne. Whether driven by curiosity or some sense of connection, Kura appears repeatedly along the road, though never in the interest of helping. Distrust, it seems, is a family trait—one Caspian shares with his twin.
Twins

The presence of twins is a reoccurring theme in the Verse. Multiple sets of twins, both fraternal and identical, appear throughout the various series, with the number and their importance varying from series to series.

## Black Tears

(And all fracture universes thereof)

* Pavel and Peter Shcherbarkov ("the Original twins"'; fraternal)
* Boz and Kolya Shcherbarkov ("the Shcherbarkov twins"; identical)
* Beau and Buddy Blackwell-Hennessy (fraternal; minor)

## The Unnamed Story

* Sarena and Taegan Faire/Kura and Caspian ("the Red twins"; fraternal)
* Borys and Nikolai Kingslayer Vatesh/Rhys and Cole ("the Black twins"; identical)
* Paalus and Petrus Kingslayer/Paal and Petya (fraternal)

## Kingdom of Paraphilia

* Aron and Jakob ("the Golden twins"; identical) [Guest Characters]
* Fieri and Angelique Sei'Dist/Teddy and Angie ("the Fredlings"; fraternal) [Guest Characters]
* Domine Aeon and Domine Ayette (fraternal)
* Domine Aetien and Domine Aetrix/Etienne and Domina (fraternal)
* Vyl and Vayne Sei'Dist (identical, minor)
Obscenity

## The Land of Obscenity

### Current Leader

Magnus Caligon (the Black King); Rex Interitus (the Red King); Mab Morgane (the Witch Queen); unknown White King; various others

## Cultural Landscape

### Ethnic Groups

Demon (majority); monster (partial majority); human (minority, various, including native Obscenian, Paraphilian, Achillean and Kaman)

### Main Exports

Exotic pets; mythological hunting game.

The **Land of** **Obscenity** (native: 変態; *Hentai*) is a fictional country, located southwest of Paraphilia.

A distant and chaotic land, Obscenity is characterized by a general lawlessness, and a culture that surrounds the concept of pleasure and gain-seeking at any cost. Nothing is too perverse, no act too taboo; in fact, taboo is half of their culture. Most of its inhabitants have come to understand and even embrace this way of life. While there are multiple settlements in Obscenity, it has no proper capital. A lack of unified leadership that has seen Obscenity divided between self-proclaimed "lords" and "kings," many of whom are not human.

The ongoing conflict between Obscenity and Paraphilia plays a minor role in One Wish.

## Etymology

Originally called Hentai, the province was named for the Japanese concept of perversion in relation to sexuality. Anything that is considered overly sexual or bizarre is referred to as "hentai", as is anyone who performs these acts. Outside of Japan, the word is used to describe exaggerated animated pornorgraphy.

The name Obscenity comes from the word *obscene*, used to describe acts of a sexual nature considered offensive or disgusting. Obscenity, as such, refers to the act of behaving in a way that is obscene.
List of Weapons in UNS

The Unnamed Story is a fantasy epic, and as such has a large collection of unique weapons featured in its various story lines.

## Catalysts

A catalyst is any object designed to harness, deflect, or otherwise manipulate magical energy. Enchanted with aether to hold certain functions, most catalysts are staves, wands, scepters and sometimes jewelry. The recent threats of the Temple and the Order have made weaponized catalysts increasingly popular. A standard staff is a fragile thing, easily fractured and permanently ruined thereupon. Weaponized models are build of more sturdy materials, but often sacrifice magical power in return for this durability.

### Staves

By Order of Appearance
*Current*: Caspian
 **Hellbound**
*Current*: Creed Valiant
 **Black Belle**
 **Moir'gatiel** | *Current:* Marius | Multielemental
 **Convergence**

### Jewelry

By Order of Appearance
*Current*: Kura
 **The Spiral**
 **Starlight**

### Non-Standard Catalysts

By Order of Appearance
 **Aurelia**
 **Lionheart** | *Future*: Creed Valiant | Spirit

## Standard Weapons

Due to the mixed perspective on magic and its uses, most standard weapons are non-magical, and incapable of being enchanted, due to the forging requirements involved. While better quality weapons can be enchanted to improve durability or add auxiliary function, none of them are wieldable in combination with any sort of magic, as the existing charm prevents the weapon from acting as a ground for the energy used.

### Mortal Weapons

**By Order of Appearance**
*Current*: Rainer
 **Axe & Gladius** | *Current*: Reece | Black Iron
 **Standard** **Broadsword** | *Current*: Rainer | Steel
 **Crown of Thorns** | *Former*: Aseldi
*Current*: Milady
 **Peacekeeper II**

### Riverki Weapons

Riverki arms are created by specialized smiths called lightforgers, who utilize the various ores and materials common in Riverenbeck to create some of the world's most powerful weapons. Sale and trade of RIverki weapons is considered taboo, with the penalty being confiscation at best. If a weapon is found outside of its owners custody, the clans often assume that foul play is at work, and will not hesitate to hunt down anyone known to have wielded it. For this reason, weapons gifted to allies are often marked to avoid confusion, in a way only the proper owner would recognize.

Potential future additions:

Rainer's Shield

Bower's Sunburst Shield

Dick's Broadsword
Elessa

## Elessa Contravi

> *For the Cross-World War boss, see Elessa (Boss)*
>
>

**Elessa Contravi** is an alchemist and reluctant ally to **Adem** in the Unnamed Story.

A rogue Corvite sorcerer, Elessa is a difficult presence to weather, short-tempered and shrewd, and ill-suited to the office of a healer. A fact that is no coincidence.

## Background

Formerly a native of southern Corva, the one who would become Elessa fled persecution by the Sentinelle, who took issue with certain experiments being performed on human subjects. With 'issue' having deadly connotation. The mage escaped, at the cost of something irreplaceable. As Elessa, she set up shop as a healer, her skill in deduction and persuasion allowing her to fool the simple locals into believing she was legitimate.

Using this business as a cover and means of gathering coin, she continued her research without fear of discovery--until someone appeared who needed a healer. And all he got was her.

## Personality

Despite her gifts for manipulation, Elessa is the very last person one would expect to be a healer, a fact that adds to her credibility only in that healers rarely fit a standard mold. (See Marius) She is every bit as cruel as the average Temple knight, with half the sympathy. Her focus is largely on her studies, and interruptions only further vex her. Anything she can't handle quickly is a waste of her time, and able-bodied people are even more so. She looks at everything--be it problem or potential advantage--with the same clinical coldness, measuring variables at a glance. A scholar, she is vastly more intelligent than the average person who crosses her. It is a fact she is well aware of.

Her only softness seems reserved for what she lost. And she isn't talking.

## *The Unnamed Story: Undying*

A catastrophe robs Adem of his patrol, save for Katya, forcing him to abandon his mission in the interest of saving her life. Lucky for them, the local settlement is serviced by a particularly skilled healer, or so the townsfolk insist. *Unluckily*, that healer is Elessa, who is not a healer at *all*, but an alchemist with medical knowledge. Elessa shows no interest in helping, even at the offer of payment, firmly turning him away. Left with the threat of his partner's death, Adem attempts to convince her by *force*--which quickly shows him the type of person she is, as she fails to flinch even then. At length, she sets the terms: she will save Katya, in return for something stolen from her. Something under heavy guard, at the heart of the Grand Temple.

## See More

* Adem
* Katya
Bonnie

"Jammin" - Bonnie's Loading Screen Text:

Happy Jam

**Bonnie** is one of the starter characters in *FNaF World.*

## Appearance

Bonnie is a blue rabbit animatronic, appearing as a smaller version of his counterpart from the *Five Nights at Freddy's* series. He wears a red bowtie and carries a red guitar. He also has two buck teeth, like his toy counterpart.

## Attacks

**Bite |** Low-damage bite attack

**Bash Jam |** Low damage,all enemies

**Happy Jam |** Heal all party members

## Gallery

IconIn the teaserBonnie Walking in Foxy.EXE MinigameBonnie Idle in Foxy.EXE MinigameBattle AnimationAttacking AnimationFull Body
Fazbear Hills

Are you looking for **Freddy Fazbear**? Click here!

**Fazbear Hills** is the starting location in FNaF World. You also spawn to Fazbear Hills after an game over screen. Yet it is playable, **Fazbear Hills** isn't finished, not all of the shops are complete.

## Shops

You Cannot get anything from these stores yet.

Lolbit's Byte Store

MendoEndo's Upgrades

DeeDee's Fishing Hole

## Goal

The Goal in Fazbear Hills is to get threw the Glitched Tree.
Abilities (HV)

An **ability** is an unnatural skill, trait, or aptitude, occurring or developing in certain people. A person showing psionic abilities is called an Alterhuman, or more commonly a Superhuman. Below is a list of documented abilities appearing in Heroverse.

## Overview

This is where I write something interesting about powers etc. Also mention that the categories are called the Olympian scale and are widely used by the Project.

## Documented Abilities

### Achillean

Resistance to physical harm or strain. From: Achilles, the indestructable hero.

* Endurance
* Invulnerability
* Resilience

### Athenian

Abilities specific to the mind and knowledge. From: Athena, goddess of wisdom.

* Enhanced Intelligence
* Empathy
* Mentalism
* Mirroring
* Omnicompetence
* Perception
* Telepathy

### Delphian

Clairvoyance in any form. From: the Oracle at Delphi, seer to Apollo.

* All-Sight
* Insight
* Intuition
* Precognition
* Psychometry/Touch-Seeing
* Retrocognition
* Telesthesia/Distant-Locating

### Erisian

Chaotically affecting the environment. From: Eris, goddess of discord.

* Magnetism
* Sound Manipulation
* Tectonic Manipulation
* Telekinesis

### Hecatean

"Impossible" abilities beyond human capability. From: Hecate, goddess of witchcraft.

* Astral-Projection
* Conjuring
* Elementalism (pyrokinesis, electrokinesis, etc.)
* Flight
* Illusion
* Shapeshifting
* Transversal

### Herculean

Power-related (obviously). From: Hercules. (Often used interchangeably with Achillean.)

* Super-Strength

### Hermian

Related to speed and/or accuracy. From: Hermes, messenger of the gods.

* Enhanced Reflexes
* Hyper-Speed
* Precision

### Promethean

Related to capacity for recovery or survival. From: Prometheus, the fire-bringer.

* Immortality
* Self-Regeneration

### Soterian

Abilities that provide protection. From: Soteria, goddess of safety.

* Barrier-Casting
* Healing
* Warding

## Other Abilities

The following have only one recorded instance of an ability so powerful and singular that it requires its own class.

* Aegletian: Solar Absorption/Focusing
* Aionian: Time and Space Manipulation
* Noctian: Dark Matter Generation/Manipulation
Corva

**The Empire of Corva** is the single oldest civilized country on the continent, second in the world only to the Malvaries, and a location frequently referenced in *the Unnamed Story*.

The Continent's major source of aetherite, a powerful magical ore used in enchantment and spellcraft, Corva is home to the largest population of magiborn, with Gifted outnumbering mortals 2 to 1. Not that it can be proved, as every person in the country denies this out of hand. They are Kyravelle's oldest and most formidable enemy, though as yet have made no gestures against them. And silently, the King of Kyravelle hopes that they never do.
Prince Hyppoliti

## Character Information

### Birth Name:

Sir Hyppoliti IV of Mastri, Lord Prince, Bannerman of House Domine, Royal Inquisitor of Paraphilia
Holden MacAnryder(secondary)
Holden Knight (pseudonym)

### Family:

Prince Leigh - father
Andromache Prince - mother
Prince Charming - half-brother
Jonathan Priest - half-brother
Prince Everleigh Charming - nephew

## Description

### Distinctive Marks:

lash scars (multiple, back; nape to hips)

**Prince Hyppoliti IV** is a nobleman in the Paraphilian province of Sadistique. He is the twelfth head of House Prince, bannerman to House Domine, and Royal Inquisitor to the Crown of Paraphilia. He is a supporting character in One Wish.

## Trivia

* Pol is to date the only character to wield a whip.
* His standard sidearm is a leather bullwhip, but in combat, he uses a custom-made chainmail model. The latter is heavy and precise enough to break bones with one crack.

* He is an award-winning athlete, having won several titles in the Disciplinary Decathlon, in the categories of flogging and use of a lash.
* His back is heavily scarred from the Inquisitor Trials, making him one of three noblemen to bear scars from a lash. The other two are his father, and Domine Aeon.
Kingdom of Yaoi

Better known as **the Kingdom of Yaoi**, **Achillea** is a nation located to the far north. Achillea is one of the three Nations of Attraction, along with Sapphia and Paraphilia.

Achillea is largely self-contained, giving little more to the surrounding nations than the promise of safe haven for people of a like mind. While not overly involved with its sisters, either politically or economically, Achillea is nonetheless a powerful presence on the international landscape...in large part, due to the influence of its *singular* ruler.

The so-called Kingdom of Yaoi is the setting of the (now defunct) community-written series of the same name.

## History

The history of "the Kingdom" is largely unknown, but it is assumed to have been founded based on one simple principle: men were amazing, and should have a place to be amazing *together*. That is about all there is to know. The Royal Family has ruled over the Kingdom for time immemorial, with each subsequent ruler existing an unnatural amount of time. The Kingdom is a safe haven for those like-minded individuals of a male gender drawn to their own sex, inviting people of this persuasion with one hand while repelling all others with its twin. Little more is known.

## Governance

(I was drunk when I wrote this. I feel like I'll regret this caption.)

The Kingdom is led generally, as the word would imply, by a King. However, for the last number of years, its leader has been a Queen: Elinzabed Allsexandra My Peenor of Blowington, to date the most influential of rulers. Part of this is due to her natural charisma and commanding presence. The rest is due to the widespread rumor that "she" is, in fact, a *tentacle* monster. The truth is far more dire. Queen El is a powerful psychic, able to decimate an entire city with the power of her mind. The upper limits of her abilities are unknown, but it is an accepted fact that she is kind, if not a bit mad, and not a force to meddle with.
House Sei'Dist

**House Sei'Dist** is the ruling House of Sadistique, and one of the three founding families in the province. Descended from Clan Payne, the Sei'Dists are one of the three founding families of the province, alongside Houses Domine and Prince.

## History

After the fall of Tarsh, Vischias Payne was installed as viscount of the newly-formed province. The remnants of the assassin clan discarded their former name, adopting the surname Sei'Dist in honor of their fallen leader's famed final words.

(to be completed)

## Noteworthy Members

* Royal Payne - first ancestor
* Vischias Payne I - founding member
* Cruelle Sei'Dist - former viscount
* Whiltheld Sei'Dist
* Vischias Sei'Dist - future viscount
* Helvah Sei'Dist - Royal Inquisitor of Achillea
DAUNTLESS

**「DAUNTLESS」**は、2015年に販売を開始したREBELLE・CHARMEDシリーズのエアコッキングブラスター。

付属品としてレベルエリートダーツ3本、ブレスレットチェーンが同梱。

詳細
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海賊映画でおなじみのフリントロック式拳銃を思わせるデザインが特徴。機能面ではTRIAD（トライアド）の親戚とでも評せる。商品画像では撮影角度の都合上、すこしずんぐりしているように見えるが、実際にはなかなかスマートな形状になっている。

左側面は注意書の刻印のため、非塗装になってしまっているのが寂しいところ。

### ◆付属品◆

* **ブレスレットチェーン**
金色に塗装された金属チェーン。本体に引っかけるか、ブレスレットとして使う。ブレスレットとしては完全に子供用。

## 使い方

* ①ダーツを先込め装填する（最大3発）
* ②コッキングレバーを引いてコッキング
* ③トリガーを引くと発射。IARシステムによって必ず一発ずつ発射される

評価
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* 装弾数の少なさを除けば、射撃性能は一級品。この辺りはトライアドと変わらない。
* グリップの形状が独特で、若干握りづらい。深く握り込みすぎるとコッキングレバーの動作を阻害するので注意。
* 個体差によっては空気が隣のシリンダーに漏れ、ダーツが少し浮き上がってしまう場合がある。