Anniagruk Ila Akomalik

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Pittsburgh Gridlock**

This character's story began in the 1939 Pittsburgh Gridlock inaugural season.

* Full Name: **Anniagruk Ila Akomalik**
* Position: **Assistant Coach of the 1939 Pittsburgh Gridlock**
* Age in Chapter: **39 years old**
* Date of Birth: **October 23rd, 1899**
* Modern Country of Origin: **Canada 🇨🇦**
* Career Goal: **Glory**
* Sideline Fashion: **Jute New Concept**
* Alignment: **Harmonious Innocence**
* Demeanor: **Meticulous**
* Playbook: **Swamp Root**

### Demeanor: **Meticulous**

Coach Akomalik always plans for every situation.

### Playbook: Swamp Root

Anniagruk Akomalik emphasizes playing through their larger players and scoring in the porridge.

### Alignment: Harmonious Innocence

* **Harmonious** = characters who cooperate with the group mentality without much question, they don’t want to be the source of drama.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive, gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Anniagruk Ila Akomalik, born on October 23rd, 1899, in Puvirnituq, Quebec, Canada, had a detail-oriented nature that led her to pursue a career in coaching basketball. In Puvirnituq, basketball was a hit on the tundra with young children throughout the early 1900s. With a deep desire for glory and recognition, she embarked on a journey beyond her hometown to pursue her coaching career. Coach Akomalik left the community comforts of Puvirnituq and ventured to Pittsburgh, Pennsylvania, where she began coaching anybody who would listen on the streets. Her skills and unique coaching approach caught the attention of Coach Brian Price of the 1939 Pittsburgh Gridlock, one of the original twelve teams in the newly established Basketball Syndicate of America (BSofA). Coach Price recognized Akomalik's ability to organize large players and emphasize their scoring in the porridge. Impressed by her **Meticulous** demeanor and innovative **Swamp Root** playbook, the Gridlock hired her as an Assistant Coach. Anniagruk Akomalik had high expectations for her players. She believed that thorough planning and attention to detail were the keys to success.

Akomalik's career goal was to achieve glory. She was driven by a deep desire to leave a lasting impact on the basketball world and to be recognized for her coaching style. Her motivation stemmed from her belief that success could be attained through careful planning and execution, and she aimed to guide her team to victory on and off the court. Her proudest moment and biggest hope were yet to be discovered, but Akomalik's **Meticulous** demeanor anchored her unwavering determination to lead her team to greatness. She believed that by emphasizing playing through their largest players and scoring in the porridge, her team could dominate their opponents and achieve unparalleled success.

As for the state of the Gridlock at this point in the lore discovery, Akomalik had mixed feelings. While she recognized the potential within her players, she constantly sought ways to improve their performance. Her meticulous nature pushed her to innovate strategies and support team morale, ensuring that every aspect of their game was thoroughly planned and executed. Akomalik brought a unique quality to the team atmosphere as a coach. Her Swamp Root playbook emphasized playing through the big players and scoring in the porridge, creating a dominant inside game. Her meticulous approach to game planning and attention to detail set her apart from other coaches in the league.

Dealing with the media spotlight was a challenging task for Coach Akomalik. Her demeanor often made it difficult for her to communicate her thoughts and ideas effectively, leading to occasional misunderstandings during interviews. However, she relied on her relentless preparation to provide precise and calculated responses to media inquiries. Every aspect of her coaching strategies was thoroughly analyzed and executed.

## Details

* Favorite Food: Fried Potatoes
* Favorite Color: Red
* Favorite Animal: Nanuk
* A Catchphrase or Motto They Think They Invented: "Precision is victory."
* On-Court Habit: Slightly adjusting the first row of fan seats behind the bench each and every game. Negligibly. Nobody knows the point.
* Piece of Trivia: Akomalik once wrote a detailed basketball game plan for the Hudson Bay Company's trading post in Puvirnituq despite it being completely irrelevant to the business.
* Has a Fear Of: Being Ignored
* Pop Culture Interests: Inuit traditional throat singing, French crime movies, and detective novels
* Love Interest: *None yet discovered.*
* Hobby: Solving complex puzzles and riddles

## Fan Letter

The Press Pass (Season One) production team discovered a collection of war-time marches, addressed to the coaches and starting players of the Pittsburgh Gridlock. This particular march was written about Coach Akomalik.

### The Meticulous Coach Akomalik

> In the Salt Crown's heart, Anniagruk stands,
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> Our Gridlock glory sweeping across the land.
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> Clad in Jute New Concept, a sight to behold,
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> Each thread a mystery in a cold story untold.
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> With precision she plans, she laughs at our shivering,
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> Fan seats aligned, every detail delivering.
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> Her Meticulous demeanor, sharp and profound,
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> Guides the team's destiny, Mania abound.
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> Through Swamp Root tactics, she rhymes with orange,
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> Convincing large people to score in the porridge.
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> Aries, the Basketball God, bestows her grace,
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> As Mania's power fuels her team's chase.
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> In Gridlock colors, Pittsburgh fans unite,
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> Traffic Light Yellow and Red shining bright.
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> For Coach Akomalik, our Meticulous leader,
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> She laughs whenever one of us turns on a heater.
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> ~ Signed, Dick Foster Fork, from Pittsburgh, Pennsylvania.
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## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Pittsburgh Gridlock*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The East Bay Gridlock*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Bay Area Traffic*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Anniagruk Ila Akomalik*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access