Consumables

Consumables are items offered in the shop at the end of each round. They are single-use items and disappear upon usage, but their effects remain for the rest of the run. They modify different aspects of the run, such as enhancing cards in the deck or boosting the base multiplier for different hands. Consumables have the same height as Jokers and playing cards, but are slightly narrower in width.

If directly offered in the shop, the player has the choice to buy and use the card immediately, or to just buy it and hold on to it for future use. Buying and using the card immediately activates its effect, unless it targets the playing cards from the deck, in which case it cannot be used until a hand is available to apply the effect on. Until then, all purchased consumables remain in the consumable slot.

2 consumable slots are available initially, and each consumable occupies 1 slot. Consumables generated as a result of other cards activating also appear in the consumable slots, unless no more space is available, and any attempt to generate or buy more consumables is disabled. A consumable occupying a slot can be sold (as always, for lower than the ordinary cost in the shop) at any time to vacate that slot.

Consumables are split into 3 categories: **Tarot** cards, **Planet** cards and **Spectral** cards, each with their respective booster packs. Two booster packs of different categories are always offered in each shop, and they refresh or restock only in the next shop encounter. Tarot and Planet booster packs appear more often then Spectral booster packs, which geneally offer better enhancements.

Purchasing a booster pack opens it immediately, where it then reveals multiple card options for the player to choose, along with some number of playing cards (equal to the player's current hand size) from the deck to apply the effects on. Only one consumable option can be used, and the rest disappear after the player has used that card. If none of the options are appealing or suitable, the player can also choose to skip without using any card, and they are all discarded as well.

The number of cards that booster packs offer depends on their name. Ordinary booster packs grant only 3 cards, Jumbo booster packs grant 4 and Mega booster packs grant 5 (for Spectral Card booster packs it is instead 2, 3, and 4 cards respectively). They cost $4 (equal to a standalone consumable from the shop), $6 and $8 respectively without discounts.

## Tarot Cards

Tarot Cards generally modify various aspects of the playing cards in the deck, such as their suit or rank. They are also capable of enhancing those cards by giving them additional effects such as adding extra chips or multipler to the hand's base value. A few of them offer cash or generate new jokers or even more consumables. There are 23 different cards, but one of them, The Soul, is secret and not available in the demo version. There are generally no unlock conditions for Tarot Cards, except that The Soul can only be found in booster packs *[please verify]*.

## Planet Cards

Planet Cards level up their respective associated poker hand type by increasing the base value of chips and multiplier. There are 11 different cards, but two of them, Ceres and Planet X, are secret and not initially available in the shop. There are generally no unlock conditions for Planet Cards, except that Ceres and Planet X can only be found in the shop after playing their respective associated poker hand type, and only for the rest of that run.

## Spectral Cards

Spectral Cards are a fairly recent addition, debuting in the demo version of Balatro. They are similar to Tarot Cards in the sense that they generally modify the playing cards in the deck as well, though to a much greater extent than Tarot Cards. In exchange for these large modifications, they usually disadvantage the player in another aspect of gameplay, such as reducing hand size, destroying additional cards from the deck or consuming all money. There are 12 different cards, 2 of which are not available in the demo version. There are generally no unlock conditions for Spectral Cards, except the fact that they can only be found in booster packs.