CBU-89/B

* Missile

AGM176  AGM114  AGM65  KH-29  KH-59  GBU-39/B  **CBU-89/B**  AGM130  S2-GP

## CBU-89/B Guided Mine Dispenser

Weapon Release Date 18/11/2022

Although grouped within the missile class, the CBU is a guided weapon

Requires **RANK 30 T4 Crates. Shop Purchase**

Update 1.6.82 On 19/6/2023

Another interesting weapon development from the Skunk Works at FG

Introducing the **CBU-89/B** Guided Mine Dispenser

Each Missile lays Sixteen Mines in various random patterns over a 9x9 Area.

Brighter mines indicate partial or full superimposition of two or more mines.

All superimposed mines will explode upon Z contact & not just the top one first.

The mines have no time limit before they explode unless dropped onto a zombie

Or a zombie walks onto them

Troops cannot set off the mines

But are damaged by the initial blast radius from the missile impact

The Missile has unlimited ammunition with a Eight second reload and a fast flight time of One second
The CBU-39/B adds another area destruction option to your arsenal.

Note that in use
The drop speed is very fast but locking you to this weapon

Z susceptibility to mine of trigger radius 0.9: 116%

Mine blast & effect have no damage falloff & are universally stackable.

## Prototype Missile CBU-89/B (CS) Released 22-12-2023

Introducing the blazing star CBU-89/B CS - more destructive than ever!
Watch as each mine lights up in an X-shaped blaze, displaying an explosion reminiscent of tactical fireworks. This beast comes with infinite ammo and a reload speed that's out of this world.\* Based on the famous CBU prototype, each explosion is pure fiery devastation, making it way more destructive than the regular version.

**Additional Weapon Specifications**

1 Flight time is ⭐ based: 1.0→ 0.97→ 0.94→ 0.91→ 0.88→ 0.85s.

2 Reload is ⭐ based : 8.0→ 7.8→ 7.6→ 7.4→ 7.2→ 6.9s.

3 Sixteen mines are dispensed in a random pattern from each missile in a 11x11 grid.

**Mine Specifications**

1 Damage: stackable with anything, including self; 116% against all zombies.

2 Blast radius: 2.3.

3 Slow: 40% for 0.15s.

4 Detonation area is a 3x3 grid, based on zombie proximity. (Figure 1)

5 Ignites the ground in a cross shape upon detonation. (Figure 2)

6 Only zombies can trigger the mines; there is no chain explosion if mines are in proximity of each other.

**Figure 1:**

Centric Square - Active Mine

Hatched Area - Detonation Proximity

**Figure 2:**

Centric Square - Detonated Mine

Circles - Ignited Ground; Radius from largest to smallest: 1.35, 1.0, 0.65.

Each area deals 250% of stated damage over 3s and slows by 10% for 3.1s.
**Can stack with anything, including self. Damage is 100% against any zombie type.**

## Unit Stats

 Blast Radius
 Salvoes

**Weapon Damage**

The below figures are based on you starting with 1 ⭐weapon

If you boost a 1⭐ to level 10 the Damage level is correct

If you boost a 2⭐to level 10 you’ll get at slight variation in damage to the list

But as you boost the weapon higher the damage figures correct themselves

## **Pre Update 1.6.82 On 19/6/2023**

Requires **RANK 28\***

**As of update v1.6.73 Dated 13-12-2022**

**This weapon has had a screen shake reduction**

\*Not Available In Common Crates. Shop Purchase Only. As Yet

## Tips

* Once fired, you have to wait 1.0 *Second* before other gunship weapons can be utilised
* It can be fired upon spawn points, the mines will explode when zombie’s spawn