recursal/Fanatic-Fandom huggingface dataset:
Outsiders

The **Outsiders** (not to be confused with the Korian Outsiders) operate a number of space stations in each system. The Outsiders are scrupulously neutral. Everyone is welcome at their stations - citizens, militia, pirates, or aliens - regardless of affiliation or reputation. Unlike other factions, the Outsiders don't operate any space ships, just stations.

Because of the Outsiders' neutrality, it's not unusual to encounter hostile ships in the vicinity of their stations.

The Outsider stations offer missions from all factions, although Citizenry and Militia missions are the most common. Be sure to check how each offered mission would affect your reputation with the various factions.

The Outsider stations don't offer exactly the same ship types for sale as Citizenry stations do. They offer two of the Red Devil ships (the Icarus and the Barracuda corvettes) but don't offer the Tennhausen frigate, Vanguard heavy frigate, or McKinley cruiser.

The Outsider stations offer the Smuggler's Hold and some additional defensive equipment that the Citizenry stations don't: Field Impact Shields (regular shields aren't offered) and the Rebound and Ramming Deflectors.
Mass Driver

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

 Manufacturer
 DPS\*
 Damage
 Range
 Speed
 Reload time
 Aim assist
 Shield penetration
 Armor penetration
 Energy use
 Price

**Mass Drivers** are hardpoint weapons in *Rebel Galaxy*.

## Details

A simple but well-balanced energy catapult. Easy on the power use as well as on the wallet.
Photon Cannon

Manufacturer
 DPS\*
 Damage
 Range
 Speed
 Reload time
 Aim assist
 Shield penetration
 Armor penetration
 Energy use
 Price

**Photon Cannons** are hardpoint weapons in *Rebel Galaxy*.

## Details

The Photon Cannon is unsurpassed at taking down enemy shields.

Because of its huge bonus to shield penetration (200% for an effective 112 DPS against shields), it is close to the highest DPS against shields in the game.

It works extremely well paired with Auto-cannon (that with 200% armor penetration has almost the highest DPS against armor) in the combined range of 4800m, still with a very limited energy consumption (that helps recharging faster the shields in practice).
Port Denver

**Port Denver** is an Independent station in the Colorado system.

Port Denver has an Equipment Bay, Shipyard, Commodities Exchange, Bar, and Merchant's Guild. The Bar offers the StarVenger mini-game.

Port Denver sells Alien Specimens at a discount, as well as Pure Water. It has special interest (and will sometimes pay a premium) on Vat Grown Tissues, Robot Modules, and Soy Paste.
Shields

Shields are the first and foremost main line of defense for your ship.

Much like your Hull of your vessel, your shields act on a 4 direction basis, damage to your rear only affects your rear shields and once depleted, damage to your rear will affect your rear hull. This is the same with your sides (Port/Starboard) and front. In knowing this, a good tactic to preserve your Hull is to adjust ship orientation once that shield direction has taken a fair batter/blow.

They can't take as much damage before failing as your Hull can, but they can regenerate fairly quickly and unlike your Hull, damage doesn't start penetrating through to your equipment, your Hull is just exposed first after your shields fail.

You pay for equipment damage and hull damage, this is why your shield is the most important defense system on your vessel.
Darius Junction

**Darius Junction** is a Red Devil station in the Dakota system.

Darius Junction contains an Equipment Bay, Black Market, and Bar. The Bar offers the StarVenger and Slots mini-games.

Darius Junction sells Narco-Cola, Scag, and Counterfeit Goods at a discount. They have a special interest in (and may pay a premium for) Designer Clothes, Stolen Freight, and Explosives.
Port Ozark

**Port Ozark** is an Independent station in the Missouri system.

Port Ozark has an Equipment Bay, Shipyard, Commodities Exchange, Bar, and Merchant's Guild. The Bar offers the Slots and 8-Ball mini-games. An ECM-1 can be won playing 8-Ball.

Port Ozark sells Robot Modules at a discount, as well as Components. It has special interest (and will sometimes pay a premium) on Steel, Diamonds, and Red Star Beer.
Patch Notes Version 1.03

Rebel Galaxy Outlaw version 1.03

* Launcher no longer accepts joystick input for launch (potentially causing some false quick-launches)
* Failure to initiate primary sound device rolls through other available sound devices, looking for anything that’ll work.
* Directinput mice/keyboards won’t be recognized as ‘primary’ directinput devices, and VKBSim Black Box is also properly recognized as a secondary device.
SPZ

The SPZ

## Cockpit

The **SPZ**, a heavily modified Pathfinder Plus, is an available ship for Juno Markev in Rebel Galaxy Outlaw. It was added in patch 1.17.

## Comparison

Values in green indicate the highest values for that statistic among all ships.

[1] Can only be bought at Bountiful Vista in Eureka after completing the quest to unlock the ship dealer.

[2] Added to the game in post-launch content patches.

[3] Can only be bought at Bountiful Vista in Eureka, at Tefton Police in Montana and Syracuse Police in Utah.

[4] Can only be bought at Bountiful Vista in Eureka and Jesse's Den in Juarez.

## Notes

The turret placement on this ship is pretty ideal. Both turrets have a clean field of fire and anything that's in front of, behind, above, or below will be clean in the fire arc of both turrets. Even with a Powerplant 2 installed, you will have trouble running an energy weapon stronger than a Gauss Gun. However, a Gatling Cannon might be a suitable addition if paired with twin Mass Driver Turrets.
Powerplant 2

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

 Manufacturer
 Capacity
 Charge rate
 Price

**Powerplant 2s** are ship power generators in *Rebel Galaxy*.

## Details

Provides more robust power generation than the entry-level variant, which supplements the output of the reactor core.

## Requirements

This can only be equipped on ships with a maximum powerplant rank of 2 or higher.
Shanksville

**Shanksville** is a Red Devil station in the Rockfarming system.

Shanksville contains an Equipment Bay, Black Market, and Bar. The Bar offers the StarVenger mini-game.

Shanksville sells Human Organs at a discount, as well as Black Market Weapons and Pulp Novels. They have a special interest in (and may pay a premium for) Stolen Freight, Narco-Cola, Human Transplants, and Hijacked Valuables.
Patch Notes Version 1.07

Rebel Galaxy Outlaw version v1.07 (August 16, 2019)

### TECHNICAL

* Launcher will now identify your primary monitor and indicate it, and for new players will default select it
* Fixed various issues with Fullscreen sometimes attempting to use incorrect monitor depending on desktop layout

### INTERFACE

* Keybind screen is now sorted by category! A few binds that weren’t set to exclusive now are.
* Fixed applying a joystick profile messing up invisible binds on buttons for mouseclick (buttons that didn’t respond to clicks afterward)
* Categories added to settings menu
* Reticle display is now the default mouse display for new players running the game for the first time.
* Fixed ‘undo’ sell text showing incorrect recovery price in commodity market
* Fix mission faction display not updating properly in on-station missionlog
* Can save keybindings in paint mode

### CONTROLS

* In Joystick mode, all controls (except those bound to axes, like throttles/stick) can be simultaneously used and mapped on keyboard, with nice carryover state if multiple are depressed and released at different times.
* Fixed issues with remapping menu navigation controls on KBM.
* Can now remap all pool controls. Go forth and play much 8-ball!
* Tons of little fixes for various overloaded keymapping collision situations.

### GAMEPLAY

* Fixed an issue where stations would pre-emptively re-populate goods on reload into station. Alas, no more cheesing cargo missions.
* Teleport away from hostiles on load if any are near, regardless of your damage state. No more unwinnable save states! We hope!
* Break out much farther from atmosphere in sublight mode. Please don’t drive into any more planets. It makes us sad.
* Knocking 8-ball off table should properly lose game

### MISSION FIXES

* If game is exited in Kasha Donar mission after she has been unflagged as invincible, reloading will reflag her as killable
* Ansel is properly unkillable in Durgan battle. Oops.
* Secondary Cops in Spider’s Web all properly flagged as ‘to kill’ to make it easy to find them if they wander away chasing butterflies or something during battle
* Fixed some complex issues to do with disabled leader/follow ship relationships in Warning Shot mission that…are extremely hard to describe. They’re fixed.

### BALANCE

* Enemy swarm launcher damage reduced 33%
* Enemy ImRec damage reduced 18%
* Dirty cops in Warning Shot have reduced onboard weaponry
* EMP Javelin now has a 40 projectile capacity vs 25
* EMP Javelin projectiles sped up 400mps for greater accuracy
* Reduced ambush frequency at jumpgates

### MISC

* Sonora ‘normal quality’ cockpit mesh doesn’t have an exterior missing texture. And it never did jedi hand wave
Tatiana Markev

Tatiana Markev is character in Rebel Galaxy Outlaw.

## Description

She is the mother of Juno Markev, and was not been in contact with Juno for long time, for she made Juno imprisoned for her own sake.

Tatiana and Juno finally met each other again with the guide of Sandar, after Juno's investigations with Xander Brust on mysterious assault to Brust Arms freighter convoy from unknown crafts posing as Inviolates.
Her plan was, by assaulting convoys and many different factions from the shadows, manipulate them and create an empire in Dodge Sector, and Tatiana says it's for succeeded to Juno.
However, Juno refuses her offer citing past abuses done by her and told her to stay out of her life. Then they part their ways.

Dodge Sector Police later arrests Juno and demands her to trick Tatiana by contact her and tip her fleet's location for the police force to commence full scale assault. Juno may proceeds the plan or warn Tatiana about the cops' plan.

Tatiana owns a vessel for her operation consisting of battlecruiser-class capital ship and many different faction's ship piloted by her goons.
Her battlecruiser owns a special weapon based on warp technology to evaporate the targets.
Police Cruiser

Mercenaries' Guild

**Police Cruiser** are combat capital ships flown by various factions in Rebel Galaxy Outlaw.

## Description

They are heavy combat capital ships with eight turrets. With their heavy armor and firepower, they will support fighter ships effectively. They will be deadly foe if fought.

### Loadouts

* 2 Beam Turrets
* 2 Flak Turrets
* 2 Photon Turrets
* 2 Swarm Turrets
Sturville

The Sturville

The **Sturville** is swift, and features excellent armament for such a hull class, including six broadside ports and five turret mounts. While the hold size is moderate at best, this is an excellent choice for aspiring mercenaries.

The first three turret mounts are located on the top of the ship, with Alpha toward the middle, Beta ahead of Alpha, and Gamma toward the front. Delta and Epsilon are located on the bottom of the ship, with Delta at the front and Epsilon toward the back.
Tennhausen

The Tennhausen

The **Tennhausen** has become a standard for military enforcement, and the consumer-class vessel is valued for its remarkable combat agility and expanded broadside capabilities.

The Tennhausen looks a lot like a larger Mastadon performs much like a larger, slower version too. Its 4 turrets are well placed with 2 along its spine and 2 along its belly, with all 4 being able to focus on a single target at large angles. The only obstruction to the turrets is the bridge which prevents both Alpha and Beta turrets from shooting directly backwards, with Alpha having slightly more of its fire angle blocked due to its closer proximity to the bridge.
Powerplant 4

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

 Manufacturer
 Capacity
 Charge rate
 Price

**Powerplant 1s** are ship power generators in *Rebel Galaxy*.

## Details

Top of the line capacity and recharge capability, which supplements the output of the reactor core.

## Requirements

This can only be equipped on ships with a maximum powerplant rank of 4.
Patch Notes Version 1.18d

Rebel Galaxy Outlaw Release version 1.18d / 1.03 (September 28, 2020) [PS4]

### ACHIEVEMENTS

* The "Wolfpack" achievement now always triggers correctly. For anyone who missed this achievement, it will now pop the first time a save is loaded, providing the save has all six buddies unlocked.

### BUGS

* Some crashes were leading to data corruption, so this patch includes safety measures intended to restore a save backup if a save is inadvertently corrupted. While we cannot restore lost data, this should ideally resolve save data corruption errors moving forward. We will be continuing to investigate any crashes with an eye to resolving these completely, so please report any problems to us on Twitter, Facebook, or our Discord.
* We are also continuing to work towards fixing any outstanding crashing issues. Thank you to everyone who has been helping us track these down!

### ART

* The masks for painting the Mattock, Foxbat, and SPZ went on vacation. We found them and put them back where they belong. Your version number won't change with this update, but you will need to close/update/re-open to see these masks show back up.
Sacrament

The **Sacrament** is a bomber-class ship in Rebel Galaxy Outlaw.

## Details

The Sacrament is a heavily-armed Inviolate fighter craft. These are commonly found raiding Commonwealth Freighters, being escorted by lighter Inviolate craft. The Sacrament carries an impressive array of weaponry and will bring down freighters easily if left unchecked. Fortunately, these ships can be quickly dispatched due to their rather poor armor and pitiful agility. Also, its massive size makes it an easy target to hit.

### Loadout

* 2 Torpedo Launchers
* 2 Swarm Launchers
* 4 Combat Lasers
* 2 Laser Turrets
RedReaver

**RedReaver** is a Red Devil station in the Vacaville system.

RedReaver contains an Equipment Bay, Black Market, and Bar. The Bar offers the Slots mini-game.

RedReaver sells Black Market Weapons, Explosives, and Bioweapons at a discount, as well as Vat-Grown Tissue. They have a special interest in (and may pay a premium for) Thralls, Stolen Freight, Counterfeit Goods, and Sushi-Grade Starfish.
Plasma Launcher

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

 Manufacturer
 DPS\*
 Damage
 Range
 Speed
 Reload time
 Aim assist
 Shield penetration
 Armor penetration
 Energy use
 Price

**Plasma Launchers** are hardpoint weapons in *Rebel Galaxy*.

## Details

Fires a low-velocity plasma orb, very effective at taking down enemy shields.
Virian Station

**Virian Station** is a Red Devil station in the Gore system.

Virian contains an Equipment Bay, Black Market, and Bar. The Bar offers the Dice mini-game.

Virian sells Vat-Grown Tissues, Counterfeit Goods, and Hitchcock Coronas at a discount, as well as Human Organs. They have a special interest in (and may pay a premium for) Thralls, Stolen Freight, Explosives, and Greel Whiskey.
Spanner

Spanner is a robot Character in *Rebel Galaxy*.

He is the real estate agent, sanitation engineer, and maintenance man in charge of the Bountiful Vista, a space station in the Eureka system. After trying to sell the facility for 98 years, he was hopeful that the player would purchase it for him. He initially tries to sell Bountiful Vista to the player for 250,000, but is desperate enough that he can be bargained down to 50,000. Once the station is purchased, he initiates the quests to upgrade the facility, usually insisting that Juno return to Bountiful Vista to talk about it (much to her annoyance).
Patch Notes Version 1.17

Rebel Galaxy Outlaw Release version 1.17 (September 26, 2019) - 726MB

The SPZ is a thoroughly gutted Pathfinder Plus chassis outfitted with dual side-mounted turrets. With only one primary weapon hardpoint and increased armor plating, it's an affordable option for the single-minded pilot who wants their defenses to take care of themselves while they get down to business.

* The Foxbat: Available at Police Stations

The Foxbat is a decommissioned police craft, refurbished for civilian use. Its excellent speed and maneuverability are supported by an underslung turret mount.

### OPTIMIZATIONS

* A whole bunch of console optimization work has made it into the PC build, which should further improve performance on low to mid range machines
* Character model optimizations
* Some new level of detail (LODS) for larger station objects/planetary gates
* Texture optimizations
* Load time optimizations
* Tons of memory allocation optimizations
* CPU optimizations
* Just a whole lot of optimizations, y'all.

### BUG FIXES

* Unequipping a weapon with a turret active would have a temporary turret scale issue in the scene. Now...it doesn't!
* Some minor scene geometry fixes. Doorways should stay put now, we promise.
* A few bartenders had an animation/gesture bug in their intro animation. Now they don't!
* Some minor pool animation tweaks on a male character
* Numerous minor fixes
Ranger LS 3I

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

 Manufacturer
 Energy use
 Price

**Ranger LS 3Is** are ship radars in *Rebel Galaxy*. In the normal playstyle, one is provided as a starting radar and automatically equipped.

## Details

The Ranger LS 3I provides both color-coding and locking capability.
Veder Franks

**Veder Franks** is a character in Rebel Galaxy Outlaw.

Spanner, in his effort to fully outfit Bountiful Vista (it is implied that this is part of a plan he has spent literally decades working on), decides to open a bar on the station. He suggests that Juno Markev go to the system of Discouragement, and recruit a bartender named Veder Franks. Juno is asked to hire him, and after hiring him he re-appears on Bountiful Vista, where he tends bar.
System Militia

The **System Militia** are a key faction in Rebel Galaxy.

The System Militia are the authority of the system in which your games story takes place. Your reputation with the System Militia begins off as neutral, which is neither hostile nor friendly. Unlike many of the other factions, this means they will not be hostile towards you unless you break the law of their system which notably is attacking them or anyone from the Citizenry faction, or trafficking something (Having illegal items on your craft).

Being hostile towards you does not necessarily mean they will attack you, if you are neutral with them and they scan your craft and find illegal goods, they will at first hail you and ask something be done about it - you can also attempt to bribe them.
This can be avoided if you buy a special cargo hold from one of the trade hubs in which will allow you to hide illegal goods.
Revenant

The **Revenant** is a fighter-class ship in Rebel Galaxy Outlaw.

## Details

The Revenant is an advanced heavy fighter-class ship flown by the Pirate faction. It is heavily armed and will make short work of the player's shields with its massive number of weapon hardpoints. Like the Adze, these ships are fond of unleashing a nearly endless barrage of Swarm missiles at any target. Fortunately, these ships are rather slow and are somewhat easy to bring down with focused fire.

### Loadout

* 4 Trion Accelerators
* 2 Tracers
* Torpedo Launcher
* Swarm Launcher

## Gallery

* Ruth's Custom Revenant
* Pirate Revenant
Red Devils

The **Red Devils** are the largest affiliated pirate faction in Rebel Galaxy Outlaw. They also appeared in the original Rebel Galaxy game.

It should be noted that the Red Devil bases are the only source of the Littleneck Dashboard flair. Red Devil bases will only permit your entry if your standing with them is high enough.

## Stations

* Shanksville in Rockfarming
* Dante Station in Thibodaux
* RedReaver in Vacaville
* Noir in Taggart
* Blackknight in Merlin
* Jellico Outpost in Tennessee
* Darius Junction in Dakota
* Virian Station in Gore
* Godfried in Hampton
* Clanton in Littlehope

## Ships

* Barghest
* Foss
* Mead
* Skrull
* Light Cruiser
* Cruiser
* Frigate
* Freighter
* Destroyer
Sonora

The Sonora

## Cockpit

The **Sonora** is an available ship for Juno Markev in *Rebel Galaxy*.

## Comparison

Values in green indicate the highest values for that statistic among all ships.

[1] Can only be bought at Bountiful Vista in Eureka after completing the quest to unlock the ship dealer.

[2] Added to the game in post-launch content patches.

[3] Can only be bought at Bountiful Vista in Eureka, at Tefton Police in Montana and Syracuse Police in Utah.

[4] Can only be bought at Bountiful Vista in Eureka and Jesse's Den in Juarez.

## Notes

**Sonora** is a wonderful ship early game for several reasons:

* good maneuverability (in particular installing an Injection Burner 2K, that can be later reused with superior ships)

* middle hull (your body points), higher then most of the more expensive ships middle/endgame; also you can install Duratanium Armor to have almost a tanker ship (reusable with superior ships)

* 3 weapons hardpoints that can install a very effective offensive setup with 2 auto-cannon and 1 photon cannon (good range, good damage and minimum energy drain; also both reusable for end game)
* a decent powerplant lvl 2 to sustain a shield generator lvl 2
* can install an ECM lvl 3: it has the best 75% chance of success and the fastest reload time, much better than the others
* you can also add a cargo extender lvl 2 if you want the second most wide hold size in the game with 12+10 slots that early game are very useful and versatile for all types of missions, mining and transport while collecting spoils of battles too (a quite important economic income at this moment)

Progressing in the game this ship will allow you to save fast enough credits to opt directly for an end game ship (the top fighter ship, Coyote, is just +200k credits because you will be exchanging the ships, and the **Sonora** already costs 100k credits).

## NPC

Commonwealth Traders are occasionally found across the Dodge Sector. The Sonora is one of the ships that they fly.

Loadout:

* Utility Laser
* 2 Combat Laser
* Torpedo Launcher
* Laser Turret
Sandar D'Truz

**Sandar D'Truz** is a character in Rebel Galaxy Outlaw. He is a smuggler that Satchel asks Juno Markev to help collect the bounty of. His arrest "doesn't take," as it were, because he's free, later on, when Juno charges Ruthless with finding a contact who can give her a lead on her mother, Sandar is the Greel he points to.

In addition to his in-game appearances, he shows up in much of the Rebel Galaxy Outlaw promotional material (including the game trailer) and was a part of the original Rebel Galaxy game.

## As an Enemy

Sandar can be encountered once as an enemy during Satchel's mission to capture him. He flies a modified Sandhawk similar to the ones flown by the Mercenaries' Guild. It packs quite a punch and can be tough to bring down. Make sure you are well-prepared before undertaking this mission.
Patch Notes Version 1.18c

Rebel Galaxy Outlaw Release version 1.18c (September 23, 2020) [STEAM]

### BUGS

* The “On The Road” achievement will now trigger correctly. For anyone who missed this achievement, it will now pop the first time Juno moves through any jumpgate
* Incremental achievements such as “Kill 1 Pirate Lord” – “Kill 5 Pirate Lords” – etc, will now trigger correctly. Note for those who have already triggered these achievements, you get to keep them.

A patch to bring the “On The Road” achievement in line with the Steam version will be arriving on consoles, though as these patches need to be approved by individual platform holders, we have no ETA at this time.
Platypus

The Platypus

## Cockpit

The **"Platypus"**, known officially as the **Pathfinder Plus**, is an available ship for Juno Markev in *Rebel Galaxy*. This is the ship Juno starts the game with. They are also used by Commonwealth faction. In NPC usage, they are identified as "Trader".

## Comparison

Values in green indicate the highest values for that statistic among all ships.

[1] Can only be bought at Bountiful Vista in Eureka after completing the quest to unlock the ship dealer.

[2] Added to the game in post-launch content patches.

[3] Can only be bought at Bountiful Vista in Eureka, at Tefton Police in Montana and Syracuse Police in Utah.

[4] Can only be bought at Bountiful Vista in Eureka and Jesse's Den in Juarez.

## Images

* Side view
* Platypus ship used by Commonwealth.
Subspace radio

**Subspace Radio (SSR)** is a series of audio broadcasts that the player can listen to in *Rebel Galaxy Outlaw*. There are a total of 7 distinct stations that feature 21 hours of music, DJs, and commercials between them. At the beginning of the game, the player's radio is set to The Stinger by default, but the station can be changed at any time while aboard the ship. The radio can also be turned off.

## List of stations

* The Stinger (72.6 STNG)
* Classical Spark (98.3 SPRK)
* The Jackal (124.3 SJKL)
* Lariat Subspace (158.5 SLRT)
* The Grinder (171.1 SGRN)
* Scorpion Latin (186.4 SCRP)
* Backbeat (199.1 SBBP)
Steel Rats

The **Steel Rats** are a pirate faction in Rebel Galaxy Outlaw.

## Description

They do not appear to have a dedicated station of their own, but they do tend to operate more heavily in certain systems than others. They've been seen to be especially active (as in, they are frequently seen in random encounters) in the Taggart, Arizona, Alabama, Sexton, and Dakota systems (possibly others -- asking other wiki members to note where they've had RANDOM encounters with them), but are unlikely to appear in milder-threat systems such as Texas or Kansas. Occasionally, a mission will draw them into systems they are not normally seen, such as the Juarez system, but random encounters will them will be much rarer.

They are hostile to both the DoubleJacks and the Red Devils.

## Ships

* Scrim
* Velious
* Archon
* Zandt
* Vandal
* Kassar
* Various capital ships
Sharky

**Sharky** is a character in Rebel Galaxy Outlaw.

Her home station is Lafitte Tech in Louisiana.

She can be recruited as a buddy, but unlike other buddies she is not unlocked in the main quest line. She will summon you for several personal quests, and it is only after completing several of them that she will be unlocked.

## Background

Sharky is first encountered when Satchel refers Juno Markev to her as a contact in the system in her search for Ruth. She is a competitive pool player, winning an 8-ball trophy at some point in the game, and thinks Juno is getting too old for these kinds of adventures. She challenges Juno to an 8-ball contest to prove herself before she'll divulge Ruth's location (though if the player is unable to win, or prefers to just skip the 8-ball, she has an alternate method for Juno to prove herself: Help Sharky track down a bounty).

She takes pride in her pool skills. When she feels wronged by tournament officials, she believes it is a matter of honor to correct them.

In addition to being a pool shark, Sharky regularly takes on bounty hunting missions. She sometimes calls Juno for assistance on these missions.

Sharky is Ruth's friend, and asks Juno to go easy on him. It was her recommendation that caused Juno to agree to a more peaceful meeting with Ruth than her first (the one seen in the opening cinematic).

## As a Buddy

Sharky flies a standard Red Devil Mead with no difference whatsoever save for the unique themed paintjob.

Loadout:

* Gauss Gun
* 2 Tracer
* Seeker Missile

Notes: By the time you have unlocked her, you already have more capable buddies at your disposal. Her ship does not offer anything special at all, although it might be a bit more durable than Richter's modified Prospector.
Port Belgrade

**Port Belgrade** is an Independent station in the Montana system.

Port Belgrade has an Equipment Bay, Shipyard, Commodities Exchange, Bar, and Merchants' Guild. The Bar offers the 8-Ball mini-game. An Ion Blaster can be won playing 8-ball.

Port Belgrade sells Sushi-grade Starfish at a discount, as well as Soy Paste and Dry-Aged Yik-Yak. It has special interest (and will sometimes pay a premium) in Robot Workers, Holovangelism Vids, and Pure Water.
Patch Notes Version 1.10

Rebel Galaxy Outlaw version v1.10 (August 19, 2019) - 60MB

### CONTROLS

* F3 and F4 screenshots keys are now exposed as bindable if you'd like to move them. Cuz some of you do!

### GAMEPLAY

* You can now choose to temporarily ignore distress signals from the command menu if you've got a long haul ahead of you. (Command menu control can be rebound)
* When interrupted by hostiles or arriving at a hostile mission, you approach 3k further out to give you more reaction time

### MISSION FIXES

* Failing Life On Mars won't result in double Marla/Satchel buddy missions

### BALANCE

* Gauss Gun: lowered energy costs by 6.5%
* Photon Cannon: lowered energy costs by 10%
* Plasma Launcher: raised shield damage 14%
* Tachyon Laser: damage raised 10%
* Trion Accelerator: very slightly more accurate
* Reduced max spawn difficulty on Minor Threat missions
* Reduced max spawn difficulty of some early patrol missions
* Pirate population reduced 15% in Texas.

### MISC

* Dante, Blacknight, & Virian Black Markets are back online after a police raid temporarily shut them down.

### ART

* Minor tweaks to Sandhawk/BloodEagle models
* Minor tweak to Coyote model
* Platypus AO map no longer includes stripe information
* Fixed a character placement on Joplin concourse

### FUN

* New police decal sheet for all your painting needs.
* New figurine available in pirate stations. Best part of the patch.
Satchel

**Satchel** is a character in Rebel Galaxy Outlaw. He can be recruited as a buddy.

While searching for the killer of her husband, Juno Markev receives a tip from Orzu that Satchel may know where he is. Juno finds him at Hobbes Station in the New Mexico system, whereupon he only agrees to help her find him if she helps him execute a bounty capture on Sandar D'Truz.

## As a Buddy

Satchel can be found at Hobbes station. He flies a heavily modified Kodiak gunship and carries a slightly weaker loadout. There is no visible cockpit which suggests that he may be interfacing directly with his craft's sensors when flying his gunship.

Loadout:

* 2 Gauss Gun
* 4 Ion Blaster
* Seeker Missile
* Torpedo Launcher
* 3 Laser Turret

Notes: Satchel's gunship is big and slow. Despite being a toned-down version of a pirate Kodiak, it still packs quite a punch. The three turrets will constantly focus fire at anything within range and has a coverage of nearly 360 degrees. With his gunship's endurance and the amount of firepower that goes along with it, it's always a good idea to bring Satchel along for high-risk missions.
Powerplant 3

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

 Manufacturer
 Capacity
 Charge rate
 Price

**Powerplant 3s** are ship power generators in *Rebel Galaxy*.

## Details

This unit features exceptional capacity and recharge capability, which supplements the output of the reactor core.

## Requirements

This can only be equipped on ships with a maximum powerplant rank of 3 or higher.
Utility Laser

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

 Manufacturer
 DPS\*
 Damage
 Range
 Speed
 Reload time
 Aim assist
 Shield penetration
 Armor penetration
 Energy use
 Price

**Utility Lasers** are hardpoint weapons in *Rebel Galaxy*. In the veteran, sim, and old school playstyles, one is provided as a starting weapon automatically equipped on hardpoint A.

## Details

A low wattage utility laser with limited combat value.
Police Fighter

The **Police Fighter** is a fighter-class ship flown by some factions in Rebel Galaxy Outlaw.

Mercenaries' Guild

## Details

The craft appears to be the most common Dodge Sector Police Fighter Craft and also used by Mercenaries' guild. The ship is lightly armored but has indeed better performance than some of low tier pirate crafts like Jackrabbit.

### Loadout

Dodge Sector Police variant:

* Mass Driver
* Tracer
* Seeker Missile

Mercenaries Guild Variant

* Mass Driver
* 2 Tracer
* Seeker Missile

Notes: The Mercenaries Guild variant has a bit more firepower thanks to one extra Tracer.
Patch Notes Version 1.0.0.4

Rebel Galaxy Outlaw Release version 1.0.0.4 [Xbox One]

### TUTORIAL

* Fixed an issue in flight training where cycling stations from the map mode could result in a crash.

### ACHIEVEMENTS

* The "On The Road" achievement will now trigger correctly. For anyone who missed this achievement, it will now pop the first time Juno moves through any jumpgate
* The "Wolfpack" achievement now always triggers correctly. For anyone who missed this achievement, it will now pop the first time a save is loaded, providing the save has all six buddies unlocked.

### ART

* Some ships were missing engine glow and other flairs. We've had Juno smack them with a big wrench, and they're back now. Hurray!
Skrull

The **Skrull** is a gunship flown by the Red Devils.

## Description

While the Skrull has modest forward hardpoints for a gunship, it has four turrets that provides nearly 360 degrees of coverage making it dangerous to approach at any angle. It is also protected by an impressive amount of armor.

### Loadout

* 2 Laser Turrets
* 2 Combat Turrets
* Seeking Missile
* 2 Combat Laser
* 2 Auto Cannon
Police Frigate

Mercenaries' Guild

**Police Frigate** are combat capital ships flown by various factions in Rebel Galaxy Outlaw.

## Description

They are light combat capital ships with four turrets. With their heavy armor and firepower, they will support fighter ships effectively. However, in general they are not powerful compared with other capital ships.

### Loadouts

* 2 Beam Turrets
* 2 Tracer Turrets
Sparks Casino

**Sparks Casino** is an Independent station in the Nevada system. It is the home station for Orzu, and is where Juno Markev must take the cargo she obtained for him as a 'favor' in exchange for his gift of the Platypus. It is also where she goes to purchase a Slots machine for Bountiful Vista.

Sparks Casino has an Equipment Bay, Commodities Exchange, and Bar. The Bar offers the Dice and Slots mini-games.

Sparks Casino does not offer anything for sale, but it has special interest (and will sometimes pay a premium) on Void, Sushi-Grade Starfish, Greel Blue Label, and Hitchcock Corona's.
Changes

• Assigning rewards for buildings

• Redrawn Kaaba 🕋

• The police took off their masks

The post will be updated.

-📍Starting from September 22, players of level 18-35 will be teleported to the territory of military units in order to develop game performance.

- 🚔Police randomly spawn like bots and walk with them.

-🚨A curfew is introduced throughout Russia from 21:00 to 6:00. When entering the game at this time, the player will immediately be attacked by the police.

- The newspaper will no longer be published

### 1.4.20 - 2021.03.31

🔧App:

⁃ As of April 5, Android support will be completely discontinued.

⁃ It is forbidden to use phones with root access / jailbreak. Accounts of players using non-factory firmware will be blocked.

⁃ The OS X and iPadOS version of Cheapshot has been added to the app store and adapted for large screens.

⚙️Mechanics:

⁃ Special buildings will appear regardless of whether the place is occupied or not.

⁃ Defender in all special buildings changed to 🦖.

⁃ Added the ability to craft ✳️ from ❇️.

⁃ Jin 🧞‍♂️ now has more health 💚.

💬Community:

⁃ Using the 👌 gesture while burning and extinguishing is now considered a threat and will be punished accordingly.

🛠 Craft:

✳️+12 = ❇️x3 (200💎)
Port Lubbock

**Port Lubbock** is a Commonwealth station in the Texas system. Juno Markev starts the game here, after the opening cinematic shows her crash-landing on the planet.

Port Lubbock has an Equipment Bay, Ship Dealer, Mission Board, Commodities Exchange, Bar, and Merchants' Guild. The Bar offers the 8-Ball and StarVenger mini-games.

Port Lubbock sells Gold Ore at a discount, as well as Iron Ore. It has special interest in Robot Modules, Soy Paste, and Red Star Beer.
Release date

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

This page contains the **release information** for *Rebel Galaxy*.

The PC version of Rebel Galaxy is expected to release **2019 August 13**, at first exclusively on the Epic Games Store.

A Steam release is expected a year later on 2020 August 13. It may also be released on other storefronts at about this time.

PS4 and Switch versions are expected to be released, but no specific time frame has been announced other than being after the PC release. An XBox One version is being considered as well.

## See also

* How to play guide for Rebel Galaxy Outlaw
* System requirements
Tachyon Gun

Manufacturer
 DPS\*
 Damage
 Range
 Speed
 Reload time
 Aim assist
 Shield penetration
 Armor penetration
 Energy use
 Price

**Tachyon Guns** are hardpoint weapons in *Rebel Galaxy*.

## Details

A very powerful weapon, the Tachyon Gun requires an enormous power draw.

This is the strongest weapon in the game against both shields and armors of opponent ships; on the other side it drains your power reserves quickly, so you have to adopt a mixed offensive setup in practice with Photon cannons and Auto-cannons, to avoid critical stop firing or having inhibited afterburner or shields recharging slower (the top offensive ships have all light hull, your body points, so the shields are quite important for your survival once the armors are gone).

An other problem with the Tachyon Gun is its high speed because the others weapons with the same speed consume even more power limiting to few seconds your linked fire (the time you can fire continually with all weapons until you exhaust the power reserve, causing the interruption of your fire and afterburner, and the slowdown of shields recharging). Also using weapons with different speeds will double your estimated aim point in battle (and we can fire just at one of them), so you are going to miss with one weapon or the other (in particular when the target moves laterally).

For these reasons Tachyon Gun requires expert pilots to be effective, otherwise it is not recommended.
Bees

**Bees** is one of the bots in Cheapshot.

## Description

Bees are bots controlled by players. Players can buy them from shop for 1500 each. They collect 💰 from faraway buildings and steal 💰 from other players. For every 💰 stolen, they get 1🎖. Bees get better the more they do their job which means experienced bees harvest faster, have more 💚 and move faster.

But be aware... bees send from the place can only reach a distance of 15 kilometers. Did you send the bees then they will wait 4 hours for you. After this time they will send out a message that they couldn't find you.

Bees can be attacked by other players, police or bots. Stealing doesn't mean that the other person is happy with you taking their money... police is coming your way and killing your precious bees.
November 21st (version 1.18)

Features and additions created for the console version are added to Epic Game Store version. 252MB. NEW SHIP AND WEAPONS!

SHIP

* The Mattock is now available at Bountiful Vista and Jesse’s Den.

FEATURES

* New Flight Training module available from main menu.
* Pirate Lords now drop weapons on destruction.

WEAPONS

* Three new weapons: CPC Laser, Gatling & Flak Cannon. Only available from Pirate Lords.

BUG FIXES

* Sometimes could break warp on following vs leading ships, resulting in a confusing breakout.
* Paint projector hides properly when exiting paint mode so that it doesn’t appear in certain scenes.

ART

* New utility laser artwork.
* New turret artwork for turret variants.
* Some ITTS reticle updates for clarity.

OPTIMIZATIONS

* Even more optimization work spilling over from console versions.
* Various additional textures/meshes optimized.

BALANCE

* Durgan slightly whacked with a nerf bat.

MINOR

* Veteran & Old School modes show up in menacing red text.
* After chiding several factions about safety while flying, pilot models sit in the correct chair in exterior views of Beluga.
Sequoia

The Sequoia

## Cockpit

The **Sequoia** is an available ship for Juno Markev in *Rebel Galaxy*. The Sequoia is a ship that can only be bought at Bountiful Vista in the Eureka system.

## Comparison

Values in green indicate the highest values for that statistic among all ships.

[1] Can only be bought at Bountiful Vista in Eureka after completing the quest to unlock the ship dealer.

[2] Added to the game in post-launch content patches.

[3] Can only be bought at Bountiful Vista in Eureka, at Tefton Police in Montana and Syracuse Police in Utah.

[4] Can only be bought at Bountiful Vista in Eureka and Jesse's Den in Juarez.
Richter

**Richter** is a character in *Rebel Galaxy*.

He is involved in the first story missions for Juno Markev, the player character and he is also the first buddy that Juno can acquire.

He later requests you assist him in some personal missions. He is trying to set up a new company to take on his brother, and needs you to clear out some Infected ships from his new (cheap) factory, and to help him find supplies when (he claims) his brother starts buying out all of said supplies in order to squash his company..

## As a Buddy

Richter flies a modified Prospector with a unique military camo pattern paintjob. His loadout consists of the following:

* 2 Tracer
* Seeker Missile

Notes: Richter is the first Buddy that you will unlock. The two Tracers and single Seeker Missile launcher provide ample firepower against enemies you will face early in the game.
Red Devil Cartel

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

The **Red Devil Cartel** are one of the factions of Rebel Galaxy, once you start the game you will have a slightly hostile reputation with them, which means you will be on a bad foot with the Red Devil Cartel.
This isn't as bad of a reputation as those you have with the other starting factions, so it gives you an easier window to get into a good stand point with the Red Devil Cartel, who, are one of the few opposing factions of the System Militia.

The best way to join the Red Devil Cartel is to get to a part in the main story where your mission requires you to meet Juster, once you hail him you should join him and later on back stab the Militia. Destroy all Militia ships and fighters, including Zenya. This will give you a significant boost in reputation with the Red Devil Cartel.

The Red Devils are known to fly a variety of ships, from the common Mastadon light frigate to the imposing Blackgate dreadnought. One possible name of a dreadnought is "Red Devil Gargantua".

The Steam achievement **Skull And Crossbones** is described as "Become neutral to pirate factions", however despite mentioning factions plural this is obtained purely if you become neutral to the Red Devils, you don't need to worry about the other pirate factions like the Greel Syndicate or Korian Outsiders.

WARNING, nearly every single mission available from a Red Devil base will make you lose standing with the System Militia or the Citizenry. While the former isn't as big a deal, becoming hostile to Citizenry can be a major problem; you lose access to a LOT of starbases.
Patch Notes Version 1.00

Rebel Galaxy Outlaw version 1.00 (Launch Version!)

* Dice has seen a recent boon in the galaxy, and players are now available at all casinos
* Durston exterior landing animationss on Sparks/Pellinore fixed.
* Corner-case where a tractor beam visual could be stuck on while in a turret fixed.
* If you only have turrets in mounts past mount 1, you can still properly switch cameras to turrets.
Scrim

The **Scrim** is a light fighter and the Steel Rats' workhorse, commonly found in systems where there is a major Steel Rat presence.

## Details

The two Mass Drivers allow the Scrim to hit harder compared to other enemy fighters of its class but these do not have the projectile velocity to be accurate at long range or against fast moving targets. The Scrim is also annoyingly fast and well-protected for a light fighter. These ships can be dangerous in huge numbers.

### Loadout

* 2 Mass Drivers
* Seeking Missile
Patch Notes Version 1.0.1

Rebel Galaxy Outlaw 1.0.1 (December 9th, 2020) [Switch]

### LANGUAGES

* Users in Latin America territories whose system language is Spanish will now automagically boot into the Spanish version of RGO, rather than English.

### TUTORIAL

* Fixed an issue in flight training where cycling stations from the map mode could result in a crash.
Rebel Galaxy

Rebel Galaxy

***Rebel Galaxy*** is a space sim developed by Double Damage Games.

A Leviathan disengages from warp and looms large.
Rockets spent, sublight drive down, half your broadsides are blown to scrap, and you’ve got a hold full of contraband. They’re hailing you. What’s it gonna be – Fight or Flight?
Or maybe you’ve got one last trick up your sleeve…

**Epic Space Combat**
You’ve played space games before… You chased the reticle, fired your lasers, launched a missile or two. Just a tiny ship amid the chaos of the battlefield.
Not anymore.
Now with Rebel Galaxy, you’re in control of an enormous destroyer, bristling with weaponry, firing massive broadside volleys, burning holes in cruisers, and bringing down fighters by the score. Or you will be if you can just earn a few extra credits. Maybe the militia won’t bother to scan your hold.

**Fragile Alliances**
The universe isn’t empty – it’s filled with a cast of weird, untrustworthy, endearing, or downright hostile characters.
In Rebel Galaxy you will interact with other ship captains, some hostile, some desperate for your help. You’ll meet shady characters in even shadier station bars. You’ll even have to bargain with inscrutable tentacle-faced alien freaks.
If you’re silver-tongued, you might make a few friends, or at least temporary allies. Or you could make ’em beg. Your call.

**Random Universe**
Rebel Galaxy takes place in a massive, randomly generated universe filled with nebulae, junkyards, asteroid belts, and ice fields.
No two star systems will ever look the same. Explore. Discover new trade routes. Scavenge from the hulks of derelicts. Mine. Hunt. Protect the less fortunate, or prey on the unwitting.

**This Isn’t a Strategy Game**
Rebel Galaxy has been designed from the outset for spaceship combat action.
It’s not about clicking and issuing orders. It’s about feeling the concussion of a broadside blast, and the impact on your deflectors as they absorb a particle beam meant for your shield generator.
Zoom in to control an individual turret and blast incoming torpedoes out of the sky. Lock onto a series of targets and let a fan of image-recognition missiles take them out in a pyrotechnic display. Protect your wounded side in a last desperate bid to make warp distance. Take a breath when it’s over.

**But it pays to think, too**
It’s not action-only around here. A shrewd player can take a very different approach. Hire a mercenary or two, set your turrets to custom AI stances, and talk your way out of a scrap.
Hang out in the bar, and you might get a hot tip about a relief vessel sent to a world wracked by famine. A smart trader might want to get there first, and offload a few tons of meat while the price is right. An unscrupulous one might make sure the relief vessel never arrives at all.
Or you could choose to be virtuous, too. There’s always that option…
Patch notes

These are **patch notes** for *Rebel Galaxy*.

## 2019

* November 21st (version 1.18)
* September 26th (version 1.17)
* August 29th (version 1.15)
* August 23rd (version 1.14)
* August 22nd (version 1.12)
* August 20th (version 1.11)
* August 19th (version 1.10)
* August 16th (version 1.07)
* August 14th
* August 13th
* August 12th
* August 9th
* August 8th
* August 6th
* August 2nd