recursal/Fanatic-Fandom huggingface dataset:
Harbinger

**Operation: Harbinger** is a PvE mission in *Armored Warfare*.

## Briefing

*"August 12, 2034. The Lions of Nequiel are capturing villagers for ransom or forced recruits. You must get to the town square and clear them out while we ready helicopters for civilian evac."*

## Primary Objective

Players have 12 minutes to complete the objectives.

### Capture the Town Square

Players have 7 minutes to capture the control point at F5.

### Defend the Town Square from Invading Forces

Once the first objective is complete, defend the same control point from enemy capture for 5 minutes.

## Secondary Objective

### Destroy Satellite & Recon Trucks

Destroy four trucks whose positions are indicated on the minimap under 10 minutes.

## Strategy

Enemy vehicles spawn in multiple locations on the northern half of the map, which include but not limited to the river at E2, outside town at D5, or east of the northern field. Additional enemies also arrive from the northern border of the map, so front line vehicles should take extra caution in positioning, or else they may be overwhelmed by enemy attacks from multiple fronts. Lighter vehicles and infantry snipers can take position on the cliff at B1 or C1 to spot and snipe at enemies from afar.

When the mission switches to defensive phase, enemy vehicles spawn both from north and south of the city. A lieutenant vehicle also spawns from the southeastern corner of the map before moving towards the town. Lighter vehicles can either remain in position on the northern cliff at B1 or C1, or spot for enemies coming from the south at G1. The latter position is more vulnerable to due to lieutenant vehicle's increased vision range as well as the possibility of enemy vehicles spawning beyond the map border near H0. Armored vehicles can use the town's buildings for cover while defending the control point.

## Rewards

Harbinger has a x3.65  Experience multiplier and base x11.4  Credits multiplier for completing the mission. The latter can be boosted to x17.07 if secondary objective is complete.

## Gallery

* Old briefing screen
* First rendition's minimap
* Second rendition's old minimap

## Trivia

* Harbinger debuted in 2015, and was overhauled in September 2018.
* On Russian game client, the mission is called "Буревестник" (Burevestnik), which is a Russian name for petrel. As per the Russian poem *"The Song of the Stormy Petrel"*, the term can refer to as "the announcer of the storm", hence the name "Harbinger" in English.

## External link

* Screenshots of Harbinger's first rendition

## References

1. ↑ Introducing Update 0.95 - Armored Warfare Official Website
2. ↑ Black Sea Incursion - Part II is here! - Armored Warfare Official Website
Base

The **Base** was a feature introduced to *Armored Warfare* in August 2015. Its purpose was to provide various passive income bonuses and cost discounts.

The feature was removed from the game in October 2016 with the introduction of a new Garage. Part of the reason for the removal was to shorten loading time upon first entering Garage screen (which then shared the same map with the Base) and exiting matches. Some bonuses were integrated as baseline rewards, and were gradually removed over time until June 2019, when the last 5% Credits income bonus was removed from the game.

There are no plans to reintroduce the Base as of February 2021.

## Description

The Base interface could be accessed by clicking the Base tab on the Garage screen. Initially, only the Garage building was available, but players could spend a special currency called Raw Materials, which could be collected manually on a daily basis, to construct new buildings or upgrade existing ones. Construction and upgrade occurred in real time, which could range from seconds to hours to complete depending on the building's level.

Each building offered its own unique bonuses, which could be further increased via upgrades:

* Airport - reduced Retrofit costs
* Helipad - increased Credits earned per battle
* Academy - increased Commander XP earned per battle
* Barracks - increased Crew XP earned per battle
* Command Center - increased Reputation (then known as Global Reputation) earned per battle
* Garage - reduced vehicle repair cost per battle
* Recon Post - reduced Premium Time purchase prices in Gold

Other buildings were also planned, but they did not appear in the game:

* Ammo Depot - reduced Experience (then known as Reputation) cost for purchasing vehicles' Firepower upgrades
* Armory - reduced Experience cost for purchasing vehicles' Armor upgrades
* Harbor - increased Raw Materials income

## Gallery

* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot

## External link

* Introducing the Base Feature - Armored Warfare Official Website

## References

1. ↑ Introducing Early Access - Test 5 - Armored Warfare Official Website
2. ↑ Introducing Update 0.18 - Armored Warfare Official Website
3. ↑ In Development: Economy Improvements
4. ↑ The Moscow Calling season is now available!
5. ↑ Developer Q&A: February 5, 2021 - Armored Warfare Official Website
6. ↑ Introducing the Base Feature - Armored Warfare Official Website
Al Dabbah

**Al Dabbah** is a PvP map in *Armored Warfare*. It was introduced to the game in October 2020.

## Background Lore

*"War has once again come to Sudan as multiple mercenary forces attempt to seize control of one of the last remaining large-scale solar power stations in the world – the Al Dabbah plant. This cutting edge facility uses technologies that are no longer available. Producing enough power for the entire region as well as being located on the river Nile, it is not only essential, but also irreplaceable. Many corporations are aware of that and the battles for this plant are expected to be exceptionally fierce."*

## Gallery

* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot

## Trivia

* The map is referred to as Jakku in game files.
* There is a triangular prism metal pillar at J9, which is a nod to the monolith placed in Utah between 2016 and 2020.

## External link

* In Development: Al Dabbah Map - Armored Warfare Official Website

## References

1. ↑ Maintenance - October 1 - Armored Warfare Official Website
2. ↑ In Development: Al Dabbah Map - Armored Warfare Official Website
Hydra

**Operation: Hydra** is a PvE mission in *Armored Warfare*.

## Briefing

*"September 15, 2034. The Cartel is sitting on a warehouse full of chemical warheads. Who knows where those things will show up if we don't take them away, quick. Take control of the warehouse and destroy enemy missiles."*

## Primary Objective

### Take control of the Warehouse

Players need to capture the control point located between H5 and H6, or destroy all enemy vehicles within 11 minutes.

## Secondary Objective

### Destroy Missile Launchers

Players have 9 minutes to destroy five missile launchers, which are always located at C4, D5, F7, J4, and J6 on the map.

## Strategy

Players should take position immediately against the first wave of enemies at the start of the mission, and slowly push southwards towards the main objective. A second group of enemies appear around the bridge at E4.

Additional enemies spawn along the main road when at least one player vehicle crosses the river. The area between the river and main road has relatively little cover, so it is important not to overextend. The final group of enemies spawns around the control point, which also include one lieutenant vehicle. Players can consider taking the west flank and attack the enemies from I3 in a hull-down position.

## Rewards

Hydra has a x3.3  Experience multiplier and base x10  Credits multiplier for completing the mission. The latter can be boosted to x15 if secondary objective is complete.

## Gallery

* Old briefing screen
* First iteration's original minimap
* First iteration's second minimap

## Trivia

* Hydra debuted in September 2015, and was overhauled in November 2017.

## References

1. ↑ Update 0.9 coming to PTS - Armored Warfare Official Website
2. ↑ Introducing 0.22 "Art of War" - Armored Warfare Official Website
Baise

**Baise** (formerly known as **Seven Steps**) is a PvP map in *Armored Warfare*. It is also the base map for the PvE mission Tiger Claw.

## Background Lore

*"The rural area of the Baise region became a battlefield between mercenaries hired to protect civilians and ruthless corporate forces. Local triads have hidden a cache of valuable intelligence along with their ill-gotten fortune somewhere in a local village. Although they were soundly defeated, their secret remains buried in the general area. Commander, take the area and destroy your opponents to begin the search for what might set your forces up for life!"*

## Gallery

* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot

## References

1. ↑ 1.0 1.1 Introducing Update 0.22 "Art of War" - Armored Warfare Official Website
FV101 Scorpion

## Crew

* Commander
* Driver
* Gunner/Loader

The **FV101 Scorpion** is a Tier 3 progression Light Tank under Marat Shishkin's dealership.

## History

Class: Light Tank

Developed: 1966-1970

Service: 1972-1994 in the U.K., otherwise still in service

Vehicles Built: cca 3500 of all variants

Operators: two dozen, major users (100+ vehicles) include or included United Kingdom, Belgium, Thailand, Oman, Nigeria, and Iran

One of the most popular post-war Light Tanks of the 20th century, the Scorpion was an excellent British tracked vehicle that served for almost thirty years. It was exported in considerable numbers and participated in several conflicts, including the Falklands War and the Gulf War.

## Vehicle Traits

* Stealthy: This vehicle does not lose any camouflage when moving at any speed, which is handy primarily for scouting.
* Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
* HESH Rounds: This vehicle can fire special Squash Head rounds. These are extremely effective against angled armor that is typical for Soviet tanks.
* Improved Reverse: This vehicle can drive backwards much faster than other vehicles can.

## Upgrades

### Armor

Scorpion Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -10.0° / 35.0°

## Abilities

**Description:**A target designated by this ability will remain spotted for its duration and will receive increased damage.

## Footnotes

1. ↑ 18 mm at 100m;
9 mm at 1000m

CV90105 TML  •
CV90120 Ghost  •
M41  •
 Marat Shishkin | Bglt. Pz 57  •
**FV101 Scorpion**  •
FV101 Scorpion 90  •
M551 Sheridan  •
M8 Buford  •
M8-120 Hades  •
Thunderbolt II  •
PL-01  •
PT-76  •
PT-85  •
Stingray  •
Stingray 2  •
T92 ACAV  •
T92 LT  •
 Zhang Feng | VT5  •
WPB Anders  •
 Oscar Faraday | ASCOD  •
Exp. Tank  •
Griffin 120mm  •
K21 XC-8  •
RDF/LT  •
 Francine De Laroche | Harimau
LAV-300

* Default
* V-300

## Crew

* Commander
* Driver
* Gunner/Loader

The **LAV-300** is a Tier 4 progression Tank Destroyer under Sophie Wölfli's dealership.

## History

Class: Fire Support Vehicle

Developed: 1978-1979

Service: 1982+

Vehicles Built: cca 200

Operators: Panama, Kuwait, Philippines, Venezuela (allegedly), U.S. National Guard (allegedly)

The LAV-300 was an attempt by Cadillac Gage Textron to improve upon the aging LAV-150 and to provide something heavier that could carry more men or firepower. Around a dozen variants were offered. This is an FSV variant armed with a 90mm Cockerill Mk.III L/36 gun, the same weapon as the LAV-150 90 uses. The gun was installed in a two-man turret. For its caliber it packed quite a punch and was able to deal with older Soviet tank models thanks to its wide range of available shells (including APFSDS, HE and HEP) – something potential customers would probably be most interested in. Made of light Cadaloy steel, this vehicle provided a lot of punch in a very light, air-transportable and amphibious package. Despite its qualities, it never gathered as much attention as its predecessor and only roughly 200 vehicles were sold between 1982 and 1994 to several customers. The LAV-300 stopped being offered in 2000. A few units probably still remain in service.

## Vehicle Traits

* Marksman: This vehicle can fire advanced ammunition from its accurate weapon, allowing it to destroy enemy armor at long distances.
* HESH Rounds: This vehicle can fire special Squash Head rounds. These are extremely effective against angled armor that is typical for Soviet tanks.
* Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.

## Upgrades

### Armor

LAV-300 Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -7.0° / 28.0°

## Footnotes

1. ↑ 500 mm at 150m;
425 mm at 700m
2. ↑ 18 mm at 100m;
9 mm at 1000m

Centauro 105  •
Centauro 120  •
B1 Draco  •
Dragoon 90  •
ERC-90 F4  •
Swingfire  •
LAV-150 90  •
**LAV-300**  •
LAV-600  •
M1128 MGS  •
M113 ACAV  •
M1134 ATGM  •
Stryker ADATS  •
Taifun II  •
Wiesel HOT  •
 Marat Shishkin | Zhalo-S  •
Sprut-SD  •
Khrizantema-S  •
Kornet-D1  •
BMPT 2000  •
BMPT 2017  •
BMPT-72 Hades  •
BMPT-72  •
IT-1  •
Kurganets-25  •
Object 287  •
Gadyuka  •
Ramka-99  •
SU-152  •
T-15 Armata  •
T-15 Kinzhal  •
 Zhang Feng | AFT-10  •
Assaulter  •
PTZ-89  •
QN-506  •
ST1  •
Wilk XC-8  •
WWO Wilk  •
ZTL-11  •
 Oscar Faraday | Bradley AAWS-H  •
Sucuri II  •
M48 GAU-8  •
Ontos  •
MGM-166  •
NM142  •
 Francine De Laroche | AMX-10P 90  •
AMX-10RCR  •
C13 TUA  •
Leclerc T40  •
Otomatic  •
Type 16 MCV  •
KTO Rosomak

## Crew

* Commander
* Driver
* Gunner

The **KTO Rosomak** is a Tier 7 progression Armored Fighting Vehicle under Zhang Feng's dealership.

## History

Class: Infantry Fighting Vehicle

Developed: 1999-2004

Service: 2004+

Vehicles Built: cca 860

Operators: Poland

The KTO Rosomak, Polish for "Wolverine", is a licensed variant of the Finnish wheeled Patria X-360 IFV, which was chosen specifically for its highly customizable, modular design. This IFV remains the principal and most modern Polish IFV for more than a decade.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
* PELE Rounds: This vehicle can fire special Penetrator with Lateral Effect rounds. These can penetrate thick armor and deal extra damage to the crew and internal components.
* Autocannon Only: This vehicle is armed only with a (usually more powerful) autocannon.
* Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary.
* Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.

## Upgrades

### Armor

Rosomak Stock Armor
 KTO Rosomak's steel armor can protect its crew frontally from standard Soviet-era autocannon fire while its flanks and rear are protected from 14.5mm bullets. The turret is made from military-grade aluminum and reinforced with additional steel plating.

### Weapon

**Stats:**

* **Depression/Elevation**: -5.0° / 45.0°

## Footnotes

1. ↑ 300 mm at 100m;
90 mm at 400m
2. ↑ 310 mm at 100m;
93 mm at 400m
3. ↑ 36 for Partial Penetration;
18 for Non-Penetrating Hits
4. ↑ 30 for Partial Penetration
30 for Non-Penetrating Hits
5. ↑ 95 mm at 150m;
72 mm at 500m

BMP-1P  •
BMP-2  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
BMD-2  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
Scorpion Kastet  •
**Rosomak**  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
K21  •
Type 89 IFV
LAV-150

## Crew

* Commander
* Driver
* Gunner/Loader

The **LAV-150** is a Tier 2 progression Armored Fighting Vehicle under Sophie Wölfli's dealership.

## History

Class: Fire Support Vehicle

Developed: 1962-1963

Service: 1964+

Vehicles Built: cca 3000 (incl. all versions)

Operators: Saudi Arabia, Malaysia, Egypt, Thailand and more than a dozen other smaller countries

The V-150 (or LAV-150) was a version of the extremely popular Cadillac Gage Commando platform, intended for export. This four-wheeled vehicle was rugged, reliable, well armored for its weight and, most importantly, cheap, making it a popular choice for many poorer third world countries that needed something well-protected to fight poorly armed insurgencies. Even though the firs Commando were built as early as in 1964, the marketing of the platform only ended in 2000, making it one of the most successful and least known armored fighting vehicles.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
* Autocannon Only: This vehicle is armed only with a (usually more powerful) autocannon.
* Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary.
* Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.

## Upgrades

### Armor

LAV-150 Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -8.0° / 28.0°

## Abilities

**Description:**A target designated by this ability will remain spotted for its duration and will receive increased damage.

## Footnotes

1. ↑ 210 mm at 100m;
63 mm at 400m
2. ↑ 220 mm at 100m;
66 mm at 400m
3. ↑ 9 for Non-Penetrating Hits

BMP-1P  •
BMP-2  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
Scimitar  •
Warrior  •
FV721 Fox  •
**LAV-150**  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
BMD-2  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
K21  •
Type 89 IFV
FV107 Scimitar

## Crew

* Commander
* Driver
* Gunner/Loader

The **FV107 Scimitar** is a Tier 1 progression Armored Fighting Vehicle under Sophie Wölfli's dealership.

## History

Class: Light Tank

Developed: 1966-1970

Service: 1971+

Vehicles Built: 466

Operators: United Kingdom, Latvia, formerly Belgium

The FV107 Scimitar is a close relative of the FV101 Scorpion. The biggest difference lies in its firepower since the Scimitar carries a 30mm RARDEN autocannon instead of Scorpion's 76mm gun. Despite being just as obsolete as the Scorpion, the Scimitar remains active in British service simply because the military has nothing to replace it with. Recently, an upgrade program was launched to keep it operational until at least 2023.

## Vehicle Traits

* Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
* Designate Target: This vehicle has the ability to designate targets that are within its line of sight. Designated targets are marked to other players and take increased damage.
* Autocannon Only: This vehicle is armed only with a (usually more powerful) autocannon.
* HESH Rounds: This vehicle can fire special Squash Head rounds. These are extremely effective against angled armor that is typical for Soviet tanks.
* Recon Package: This vehicle's set of advanced optics provides an improved vision range when stationary.
* Improved Reverse: This vehicle can drive backwards much faster than other vehicles can.

## Upgrades

### Armor

Scimitar Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Magazine Type**: Clip
* **Magazine Size**: 6
* **Burst Fire Rate**: 600.00 rd/min
* **Depression/Elevation**: -10.0° / 35.0°

## Abilities

**Description:**A target designated by this ability will remain spotted for its duration and will receive increased damage.

## Footnotes

1. ↑ 100 mm at 150m;
75 mm at 500m
2. ↑ 300 mm at 100m;
90 mm at 400m
3. ↑ 26 for Partial Penetration;
13 for Non-Penetrating Hits

BMP-1P  •
BMP-2  •
BMP-3  •
BMP-3M  •
Boxer CRV  •
Boxer RIWP  •
Bradley FV  •
CRAB  •
CV90 Mk.IV  •
Gepard  •
**Scimitar**  •
Warrior  •
FV721 Fox  •
LAV-150  •
Lynx  •
Marder 2  •
Puma  •
SPHINX  •
VBL  •
VBL Ingwe  •
VBR  •
 Marat Shishkin | Derivatsiya  •
Stalker  •
BMD-1  •
BMD-1P  •
BMD-2  •
BMD-2M  •
BMD-4  •
MT-LB S8  •
Sabre  •
 Zhang Feng | BVP M-80A  •
BVP-M2  •
BWP-1M  •
BWP-2000  •
Scorpion Kastet  •
Rosomak  •
Rosomak M1M  •
OA-82 Jarmila  •
OT-64  •
OT-65A  •
VN17  •
ZBD-04A  •
ZBD-86  •
 Oscar Faraday | Kornet-EM  •
Shadow  •
Pindad  •
T249  •
 Francine De Laroche | AMX-13 DCA  •
AS21  •
EBRC Jaguar  •
Hunter AFV  •
K-153C  •
K21  •
Type 89 IFV
2S3 Akatsiya

## Crew

* Commander
* Driver
* Gunner
* Loader

The **2S3 Akatsiya** is a Tier 6 progression Self-Propelled Gun under Zhang Feng's dealership.

## History

Class: Self-Propelled Gun

Developed: 1967-1971

Service: 1971+

Vehicles Built: cca 4000

Operators: Worldwide (Russia, Ukraine, Vietnam and others)

The Akatsiya SPG was developed as a response to the American M109. It has a long service history, having been used in various conflicts in Eastern Europe, Northern Africa and the Middle East. Its modernized versions are still in service and can be encountered in ongoing wars.

## Vehicle Traits

* Artillery: This vehicle is capable of indirect fire across large distances but is very vulnerable in close combat.
* Heavy Weapon: This vehicle carries one of the largest weapons around with significantly increased damage per shot.
* Smoke Generators: This vehicle generates smoke all around it and lays down smoke cover by driving forward.
* Magazine Loader: This vehicle's loading system allows you to fire several rounds in rapid succession.
* Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.

## Upgrades

### Armor

Akatsiya Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -2.0° / 60.0°

## Footnotes

1. ↑ 309 for Partial Penetration;
78 for Non-Penetrating Hits
2. ↑ 18 mm at 100m;
9 mm at 1000m

Msta-S  •
**Akatsiya**  •
Centauro 155  •
Abbot  •
Abbot VE  •
M108  •
M109  •
Paladin  •
Palmaria  •
PzH 2000  •
PLZ-05  •
PLZ-89
Dire Wolf

**Operation: Dire Wolf** is a PvE mission in *Armored Warfare*.

## Briefing

*"January 3, 2040. Chaos reigns as the National Patriot Activist Army moves in on a peaceful town. You'll need to destroy enemy roadblock and provide cover for fleeing civilians."*

## Primary Objective

### Hold Defense Point at E3

Players need to defend the first control point for 2 minutes and 50 seconds.

### Hold Defense Point at D2

Players need to defend the second control point for 3 minutes.

### Hold Defense Point at B3

Players need to defend the last control point for 4 minutes and 10 seconds.

## Secondary Objective

### Destroy Tanks at a Roadblock

The bonus objective is to destroy two vehicles whose approximate location is designated on the minimap, which can be at A8, B1, or G1 (northeast corner, northwest corner, or southwest corner respectively). The time limit is 6 minutes and 40 seconds.

## Strategy

Enemies can attack the first control point from multiple directions, including the east at D2, or the hill from D5, but most will come from the west. Be careful of optional enemies at A8 and B1: those at A8 can snipe down the road across the bottom the map, whereas those at B1 have clear line of sight diagonally down to E3 and E4. These enemies always appear regardless of the secondary objective's actual location.

The second control point is open to enemy attack from the north. Armored vehicles can either use the SAM launcher or buildings at the edge of the city to take cover from enemy attacks. Lighter vehicles can take position on the westernmost road between D0 and D1 to spot incoming enemies, as well as taking out the optional enemies at B1. If there are any enemies from the first wave that were not destroyed, they would head for the second control point and potentially attack player vehicles from behind. There is also a chance that some vehicles spawn near F1 and head northward towards the control point.

Most enemies attacking the third and final control point come from the city area in the east, but occasionally one or two vehicles can come down the hill from C5.

## Rewards

Dire Wolf has a x3.13  Experience multiplier and base x9.33  Credits multiplier for completing the mission. The latter can be boosted to x14 if secondary objective is complete.

## Trivia

* On Russian game client, the mission is called "Крепость", which means "fortress".
Logistics Cost

**Logistics Costs** (also known as **Insurance Costs**) were a special cost in PvE first added in February 25, 2016 as a way to balance out the rewards of PvE relative to the PvP game mode. For PvE missions on Medium or higher difficulty, players were charged a fee in  Credits to compensate for the fact they did not pay repair and ammunition costs like PvP. Costs for Medium are lower than the costs for Hard, and the amount scaled with tier. Logistics costs were capped based on players' earnings for the match. This means the logistics costs would not normally cause gross earning to below 0 Credits, but it was still possible to lose Credits as a result of using and replenishing consumables or penalty from causing friendly fire damage. There were no logistics costs for easy difficulty.

Logistics costs were later removed for Hardcore (formerly Hard) difficulty in 2019.

## References

1. ↑ Developer Diary - Reward Changes - Armored Warfare Official Website
2. ↑ Developer Diary - Logistics Costs Development - Armored Warfare Official Website
3. ↑ Introducing Update 0.13 - Armored Warfare Official Website
4. ↑ Introducing Update 0.13 - Armored Warfare Official Website
5. ↑ In Development: Economy Improvements
6. ↑ Introducing Update 0.21 "Eye of the Storm" - Armored Warfare Official Website
FV433 Abbot

## Crew

* Commander
* Driver
* Gunner
* Loader

The **FV433 Abbot** is a Tier 4 premium Self-Propelled Gun under Zhang Feng's dealership.

## History

Class: Self-Propelled Gun

Developed: 1960s

Service: 1965-1995 in the United Kingdom,

Vehicles Built: 226 (incl. 80 VE models)

Operators: United Kingdom, India

The Abbot was developed as a fast, light replacement for the WW2-era Sexton SPG. It consisted of a 105mm howitzer installed in a fully traversable turret on top of a FV430 series hull. The VE (Value Engineered) version of the SPG was a cheaper model built for India without some of the advanced features of the original, such as the NBC protection equipment, flotation screens, powered gun operation or communications.

## Vehicle Traits

* Artillery: This vehicle is capable of indirect fire across large distances but is very vulnerable in close combat.
* Magazine Loader: This vehicle's loading system allows you to fire several rounds in rapid succession.

## Upgrades

### Armor

FV433 Abbot Stock Armor
 This vehicle's light armor offers basic protection from autocannons and machineguns.

### Weapon

**Stats:**

* **Depression/Elevation**: -5.0° / 70.0°

## Footnotes

1. ↑ 120 for Partial Penetration;
76 for Non-Penetrating Hits
2. ↑ 18 mm at 100m;
9 mm at 1000m

Msta-S  •
Akatsiya  •
Centauro 155  •
**Abbot**  •
Abbot VE  •
M108  •
M109  •
Paladin  •
Palmaria  •
PzH 2000  •
PLZ-05  •
PLZ-89
Armored Warfare Wiki/Section 1

**About Armored Warfare**

*Armored Warfare* is a free-to-play online tactical military vehicular combat video game available on PC. It is developed by Allods Team and published by Wishlist Games. Armored Warfare puts players in control of some of the most incredible, modern destructive machines to grace a battlefield. Drive modern tanks, armored vehicles and more!

**Available now on PC**
Joshua Seagrove

**Joshua Seagrove** is a premium commander in *Armored Warfare*. He was first available as a reward in the first Storyline Campaign in 2017. He returns as a purchasable commander on MY.GAMES Market periodically.

Many of Joshua's favor sniping tactics, especially for Tank Destroyers; his basic skill boosts accuracy after successfully dealing damage from a long distance, and he has skills that boost camouflage factor while remaining stationary, as well as reducing camouflage loss after firing. On the other hand, he can also be configured to boost his vehicle's performance after destroying an enemy's module.

## Skills

### Skill Field

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Personnel File

*Place of Birth: London, United Kingdom*

*A child of a former British military officer, Joshua Seagrove lived his entire life in the corporate world of Clayburn Industries in England, entering the private the private Clayburn military branch and earning the rank of Major for his performance in several small-scale conflicts. He is highly intelligent, optimistic, and caring, but also somewhat naive in his beliefs. In 2039, after receiving orders to kill civilians, he joined the Seahawk rebellion.*

## Trivia

* Joshua Seagrove was one of the protagonists in the 2017 Storyline Campaign, a story which depicted his task force's defection and subsequent rebellion against Clayburn Industries.

## References

1. ↑ Storyline Campaign - Episode 5 - Armored Warfare Official Website
2. ↑ Storyline Campaign (2017) - Armored Warfare Official Website

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Blank Vehicle Layout

*For vehicles that are T1, use the following*

The **XX** is a tier X XX originating from XX. It is sold by XX and leads to the XX.

This vehicle is one of the three starting vehicles in Armored Warfare, along with the XX and XX. It is by default unlocked and owned by new players, and can be purchased for free from XX if sold.

*For vehicles T2-T7 that are not end points in a tree, use the following*

The **XX** is a tier X XX originating from XX, and is sold by XX. It can be unlocked from the XX, and leads to the XX.

*For vehicles that are side branches of a main tree and do not lead to any other vehicles, use the following*

The **XX** is a tier X XX originating from XX, and is sold by XX. It can be unlocked from the XX as a side branch of the main XX tree.

*For vehicles that are T8, use the following*

The **XX** is a tier 8 XX originating from XX, and is sold by XX. It can be unlocked from the XX, and unlocks a tier 9 Unlock Token, which can be used on the XX, XX, XX, and XX.

*For vehicles that are T9, use the following*

The **XX** is a tier 9 XX originating from XX, and is sold by XX. It can be unlocked with a tier 9 Unlock Token, and unlocks a tier 10 Unlock Token, which can be used on the XX, XX, XX, and XX.

*For vehicles that are T10, use the following*

The **XX** is a tier 10 XX originating from XX, and is sold by XX. It can be unlocked with a tier 10 Unlock Token, and is the end of the XX line.

## Features

The features can be found in the stat card of the vehicle.

## Armor

* Kornet-EM front/side armor against AP rounds with additional armor.
* Kornet-EM front/side armor against AP rounds without additional armor.
* Kornet-EM rear/side armor against AP rounds with additional armor.
* Kornet-EM rear/side armor against AP rounds without additional armor.
* Kornet-EM front/side armor against HEAT rounds with additional armor.
* Kornet-EM front/side armor against HEAT rounds without additional armor.
* Kornet-EM rear/side armor against HEAT rounds with additional armor.
* Kornet-EM rear/side armor against HEAT rounds without additional armor.

XX Stock Armor
 This can be found under the armor stats in game, and gives a basic description of the armor thickness and composition.

## Firepower

*Use this template if the gun does not have more than one shot before the cannon reloads*

XX Cannon

*Use this template if the gun has more than one shot before the cannon reloads*

XX Autocannon

*Use this template for missiles*

XX Launcher

*Use this template for SPG's Smoke and WP shells*

Support Shells

## Special Ability

Toggle

**Description:**
Description not available.

**Conditions**:
No conditions bound to this ability.
## History

The history can be found in the stat card of the vehicle.

## Variants

* **Kornet-EM Titan** skin is available in My.Games market permanently.
* **Kornet-EM Mistwalker** skin is available in My.Games market between March 5 and March 12, 2020.

## See also

* XX
* XX
* XX
* XX
Austin Harper

**Austin Harper** is a premium commander in *Armored Warfare*. He was first available as a reward in The Last Patriot Battle Path. He returns as a purchasable commander on MY.GAMES Market periodically.

Austin has several skills that gradually improve his vehicle's performance as the player loses teammates in battle. Some skills only activate when Austin's vehicle is the only surviving member left in the team, but the performance boost can be very significant. Such traits makes him a potentially powerful commander in PVP Random Battle mode if the player can survive until the very end of a battle, but they generally do not shine in other modes as teammates can respawn mid-game. Alternatively, Austin can be configured with skills that help boost his and teammate vehicles' damage output in vicinity, as well as skills that generally boost his vehicle's performance without conditions.

## Skills

### Skill Field

*This article is a stub. You can help Armored Warfare Wiki by expanding it.*

## Personnel File

*Place of Birth: Saint Louis, USA*

*Austin grew up in a poverty stricken family. He joined the U.S. Army right after school and would serve for almost twenty years, becoming one of the most decorated members of the U.S. military. Afterwards he enlisted in the Clayburn Industries security service in the late 2020s and, after its fall, switched over to the International Security Department.*

*Austin Harper is an inspiring and charismatic figure. His mere presence on the battlefield encourages his comrades to fight harder and deal more damage. Losing a team member brings out his inner fury, increasing his combat abilities; as a sole survivor, Harper can give a small army a run for their money.*

## Trivia

* Austin debuted as a off-screen supporting character in Moscow Calling Special Operations under the name "Department Officer" and later "Resistance Officer". He continued to make off-screen appearances in American Dream and Spirithaven Special Operations. Although he had no role in Apocalypse Special Operations, a large tombstone with his name can be seen in the end of the second chapter "War".
* Austin had a different voice actor in Moscow Calling Special Operations. His voice was replaced by a new actor during the American Dream season, but it is left unchanged for Moscow Calling.

## External link

* Guide: Austin Harper - Armored Warfare YouTube Channel

## Footnotes

1. ↑ When playing in PvE mode, the multiplier increases by 1, then 5, 8, 12, and finally 15 as the number of surviving teammates decreases.

## References

1. ↑ The Last Patriot Battle Path is now available! - Armored Warfare Official Website
2. ↑ Maintenance - October 24 - Armored Warfare Official Website

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Albatross

**Operation: Albatross** is a PvE mission in *Armored Warfare*.

## Briefing

*"February 14, 2038. It appears, Les Affreux airbase has been left poorly defended. An ISD cargo plane is en route. Clear the area and secure the airstrip before the plane lands."*

## Primary Objective

### Capture Radio Tower

Players have 5 minutes to capture the enemy radio tower, which can be located between B5 and B6, or between E2 and F2. This can appear as the mission's first or second objective.

### Destroy Command Center

Players have 5 minutes to destroy the enemy command center located at E3 or G6. This can appear as the mission's first or second objective.

### Defend the Runaway

The final objective is to defend two control points on the runway for 3 minutes.

## Secondary Objective

### Secure Fighter Jets

Players have 9 minutes to reach the four hangar doors indicated on the minimap and close them. It is not necessary to loiter within the objective circles until the doors start closing; the doors will automatically close when a player vehicle drives over a circle, albeit with a short delay.

## Strategy

The mission has two possible starting points: one at northeast corner, and one at northwest corner of the map. The locations and order of the first two objectives ("Capture Radio Tower" and "Destroy Command Center") are also randomized.

Players should use the time to clear out enemies on the map before completing the first two objectives, or else all remaining enemies will combine force with those spawning in the third phase to overwhelm the control points on the runway, which have very little cover available for defense.

## Rewards

Albatross has a x3.2  Experience multiplier and base x9  Credits multiplier for completing the mission. The latter can be boosted to x14 if secondary objective is complete.

## Gallery

* Old briefing screen
* Old minimap
* Old preview screenshot
* Official preview screenshot as of Update 0.25
* Official preview screenshot as of Update 0.25

## Trivia

* Albatross debuted in May 2016.. The mission was then overhauled in May 2018 as part of the "Black Sea Incursion" update.
* On Russian game client, the mission is called "Снегирь", which means "bullfinch".

## References

1. ↑ Introducing Update 0.14 - Armored Warfare Official Website
2. ↑ Black Sea Incursion is here! - Armored Warfare Official Website
Experience

**Experience** and **Reputation** are resources used to unlock vehicle upgrades and to advance vehicle progression in *Armored Warfare*.

## Experience

 Experience (formerly known as "Reputation") or XP are earned by vehicles individually via battles, and they are in turn used to unlock vehicle upgrades or other features, such as commanders and retrofits. Once unlocked with Experience, some vehicle upgrades, particularly modules, have to be purchased with  Credits in order to apply the said upgrade to the vehicle. Experience earned from battle also slowly fills up a progression vehicle's progression bar.

Experience is tied to the vehicle that it is earned from, and they cannot be transferred directly for use to other vehicles. However, vehicles continue to earn Experience even after filling up their own vehicle progression bar. Once that happens, any further experience earned from battles will be pooled up in a separate resource colloquially called  Locked Experience, which can then be converted into Reputation with  Gold.

Experience earned per match can be further boosted with Premium Time (also known as Premium Account), boost tokens, insignia tokens and first win of the day multiplier for each vehicle. Premium vehicles and progression vehicles with Battle Hardened status, as well as some premium commanders with "Combat Experience" skill can also increase the experience earned in each match.

## Reputation

 Reputation (formerly known as "Global Reputation") is essentially Experience that is not tied to any specific vehicle, and it can be used the same way Experience is used on any vehicles that need Experience to unlock new upgrades, not just on the vehicle that was earned from. Reputation can be earned from battle as a separate resource from Experience, and such gain can be increased with boost tokens and insignia tokens. Alternatively, one can also obtain Reputation from Loot Crates drops, log-in bonus, or converted from Locked Experience with Gold.

## External link

* Progression (Dealers, Upgrades and Retrofits) - Armored Warfare Official Website

## References

1. ↑ 1.0 1.1 Developer Diary: Naming Changes - Armored Warfare Official Website
Cerberus

**Operation: Cerberus** is a PvE mission in *Armored Warfare*.

## Briefing

*"June 17, 2037. One of the Cartel's elite strike squads is attempting to hijack a key munitions shipment. Take them down."*

## Primary Objective

Players have 15 minutes to complete all three primary objectives.

### Destroy the Elite Guard

The first objective is to destroy a lieutenant vehicle near E5.

### Destroy the Reinforcements

When the first lieutenant vehicle is destroyed, the next objective appears on the minimap at F3.

There is one lieutenant vehicle to destroy On Standard difficulty. On Hardcore difficulty this is changed to two lieutenant vehicles.

### Destroy the Remaining Lieutenants

The final objective appears on the minimap between B6 and C6.

There is one lieutenant vehicle to destroy On Standard difficulty. On Hardcore difficulty this is changed to three lieutenant vehicles.

## Secondary Objective

There are three possible secondary objectives in this mission, but only one will appear per playthrough.

### Jam Cartel Scanners

This bonus objective requires players to reach designated areas one by one. This is done by driving over each white circle and stay there until it disappears.

### Destroy Mine Shipments

There are five crates to destroy for this objective. All of them can be found along the train.

### Destroy the Transport Trucks

Players are tasked to five transport trucks, which are scattered across the map.

## Strategy

The objective markers on the minimap only indicate approximate locations of the lieutenant vehicles where they would spawn, and the lieutenants may move away from the marker.

As players head north towards the first objective, a light tank may spawn at I5 in the beginning.

The first lieutenant is on open ground with some cover, but it can be flanked easily. Lighter vehicles can go up to the hill on D6 to snipe the lieutenant and other vehicles, and can remain in this position for the next objective as well.

The second objective's lieutenant(s) spawn to the west, but additional enemies also spawn from the border at F6, so it is important to take care of the enemies to the east as well, or else they may circle around and attack player vehicles from behind.

The final lieutenant(s) and their guards spawn further up north, but may push south instead of waiting for players to find them. Additional enemies may also spawn at C3, so players who decide to snipe from the ridge between C3 and E3 should be wary of enemies climbing up the ridge to engage them. The narrow space between the train and the hill to the right between D4 and D5 can be used as a choke point to the players' advantage. Alternatively, players can also circle around the front end of the train at B4 from the west to flank the said enemies.

## Rewards

Cerberus has a x3.55  Experience multiplier and base x11  Credits multiplier for completing the mission. The latter can be boosted to x13 if secondary objective is complete.

## Gallery

* Old briefing screen
* Official preview screenshot
Barren Divide

**Barren Divide** is a Global Operations map in *Armored Warfare*. It was introduced in April 2017. Two Special Operations missions are based on this map: Tkvarcheli Siege and Tkvarcheli Trap.

## Background Lore

*"The Lions of Nequiel have invaded a rural region, decimating the city, taking control of all transportation as well as a local refinery and setting up a militarized presence in the area. Another faction called TRF has taken control of the region, removing the hostile factions and utilizing the resources, even arming citizens to fight back but it hasn't done anything to reestablish a safe zone for any non-combatants. It is the player's mission to restore order in the region by driving both hostile forces out."*

## Gallery

* Minimap with grids
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot
* Official preview screenshot

## Trivia

* On Russian game client, the map is called "Tkvarcheli" ("Ткварчели") after the city of the same name.

## External link

* The Barren Divide Map - Armored Warfare Official Website

## References

1. ↑ Introducing Update 0.19 "Tanks Reloaded" - Armored Warfare Official Website
2. ↑ The Barren Divide Map - Armored Warfare Official Website
Classes

There are several **classes** of Vehicles in *Armored Warfare*. Each class has been balanced so their strengths and weaknesses create a dynamic battlefield.

## List of classes

### Main Battle Tanks

*Main article:* Main Battle Tanks
Main Battle Tanks, or MBTs, are the brawlers and close combat fighter class of Armored Warfare, designed with protection and firepower against all threats.

### Light Tanks

*Main article:* Light Tanks
Of the main classes available in all game modes, the Light Tanks represent the perfect blend of firepower and mobility.  While the Armored Fighting Vehicles are dedicated scouts with little protection that must rely on stealth or speed, the Light Tanks can take and – more importantly – dish out quite a bit of punishment, making them the class with the highest overall damage per minute value in the game.

### Armored Fighting Vehicles

*Main article:* Armored Fighting Vehicles
Armored Fighting Vehicles, or AFVs, are typically stealthy and mobile vehicles commonly armed either with an autocannon or a combination of autocannon and guided missiles.

### Tank Destroyers

*Main article:* Tank Destroyers
Tank Destroyers, or TDs, are a class of mobile fire support platforms focusing on delivering devastating firepower to the enemy from a distance.

### Self-Propelled Guns

*Main article:* Self-Propelled Guns
Self-Propelled Guns, or SPGs, are a vehicle class designed for long-range, indirect fire support against enemy targets.

## External Links

* Class Roles - Main Battle Tanks
* Class Roles - Light Tanks
* Class Roles - Armored Fighting Vehicles
* Class Roles - Tank Destroyers