recursal/Fanatic-Fandom huggingface dataset:
Chapter 7

## Chapter Information

### Cover Characters

Velou
Grimm

### New Character(s)

Debonair Diamond
Bikjoe Bonkers
Bremen
Merriopios (Cameo)
Nulo Xao (Cameo)

## Chapter Guide

**The Ironworks** (アイアンワークス, *Aianwākusu*?) is the seventh chapter of Yuki Kawaguchi's *The Hunters Guild: Red Hood* series.

## Summary

The group arrives at the doorstep of the Guild's mobile research facility the Ironworks, and Velou meets the boisterous instructor and conductor, "Hot Blooded Debonair".

Now, three months of arduous training begins. What awaits Velou in this metal fortress? What kind of people will he meet? And what are the Red List's mysterious plans for him?

## Plot Details

One week after leaving behind the ruins of Kasoka Village, Velou and his companions arrive in the port town of Borderport. Now, the young boy stands before a massive fortress: the Guild's mobile research facility and training camp, the Ironworks.

He looks on in awe and remarks that it looks like an enormous metal box, when suddenly, a large muscular woman steps into view. She introduces herself as Debonair Diamond, the instructor and conductor on board the Irownorks, as she towers over the boy. The massive woman then turns to Grimm, who explains that she has brought along three camp hopefuls.

Debonair remembers Tylty and Mylty, as well as their poor performance in the Debarkation Exam, much to the siblings' chagrin. She vigorously shakes Velou's hand, welcoming him aboard; and as his palm stings, the boy ponders why her hands felt so unusually hot.

## Characters in Order of Appearance

* Velou
* Grimm
* Debonair Diamond
* Tylty
* Mylty
* Nulo Xao
* Merriopios
* Bikjoe Bonkers
* Bremen
* Lycaon
* Cinderella
* Hech Horlock

## Locations

* Borderport
* Ironworks
Victreebel

**Victreebel** (Japanese: **ウツボット** *Utsubot*) is a dual-typed Grass/Poison Pokémon.

It evolves from Weepinbell when exposed to a Leaf Stone. It is the final form of Bellsprout.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Victreebel obtained at level 1
* **Bold** indicates a move that gets STAB when used by Victreebel
* *Italic* indicates a move that gets STAB only when used by an evolution of Victreebel
* Moves in yellow cannot be learned by any previous evolutions of Victreebel

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Victreebel
* *Italic* indicates a move that gets STAB only when used by an evolution of Victreebel
* Moves in yellow cannot be learned by any previous evolutions of Victreebel

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Victreebel
* *Italic* indicates a move that gets STAB only when used by an evolution of Victreebel
* Moves in yellow cannot be learned by any previous evolutions of Victreebel

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Victreebel
* **Bold** indicates a move that gets STAB when used by Victreebel
* *Italic* indicates a move that gets STAB only when used by an evolution of Victreebel

## Trivia

### Design origin

Victreebel may be based on carnivorous pitcher plants.

### Name origin

Victreebel seems to be a combination of *victory* (corrupted to make a pun on *tree*) and *bell* (referring to its bell-like shape). The maximum number of characters possible to make up a Pokémon's name in Generation I was ten, and this is likely the reason for the misspelling of *bell* as *bel*.
Venusaur

**Venusaur** (Japanese: **フシギバナ** *Fushigibana*) is a dual-typed Grass/Poison Pokémon.

It evolves from Ivysaur starting at level 32. It is the final form of Bulbasaur.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Venusaur obtained at level 1
* **Bold** indicates a move that gets STAB when used by Venusaur
* *Italic* indicates a move that gets STAB only when used by an evolution of Venusaur
* Moves in yellow cannot be learned by any previous evolutions of Venusaur

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Venusaur
* *Italic* indicates a move that gets STAB only when used by an evolution of Venusaur
* Moves in yellow cannot be learned by any previous evolutions of Venusaur

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Venusaur
* *Italic* indicates a move that gets STAB only when used by an evolution of Venusaur
* Moves in yellow cannot be learned by any previous evolutions of Venusaur

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Venusaur
* **Bold** indicates a move that gets STAB when used by Venusaur
* *Italic* indicates a move that gets STAB only when used by an evolution of Venusaur

## Trivia

### Design origin

According to Ken Sugimori in a Japanese interview that was discussing the Pokémon franchise in general, Venusaur was inspired by frogs. When asked to describe the basis of the design behind the Bulbasaur evolutionary line, Sugimori had stated that it was "a creature that is something like a frog." In another interview, Sugimori described the origin and the basic themes of the original starter Pokémon: "The experience of keeping small animals such as frogs (Bulbasaur), lizards (Charmander), and baby turtles (Squirtle) as pets gives the game a sense of reality and makes it easier to get into the game. I realized it might be difficult to make an emotional connection if the first partner Pokémon is a tough-looking character."

Venusaur's large, rounded snout; wide mouth; wide-set eyes; bumpy, wart-like skin; and quadruped-like movements are vaguely similar to those of certain amphibians, such as the common toad or the Colorado River toad, both of which are toads that exude toxins from their parotoid glands. Unlike Bulbasaur, Venusaur's "ears" have hollows, indicating that they are in fact ears and not glands, as seen in many species of frogs and toads. In particular, its build and ears resemble the *Beelzebufo*, a large prehistoric frog. It also shares similarities with the extinct Pareiasaur.

The flower on its back resembles the *Rafflesia arnoldii*.

### Name origin

Venusaur is a combination of the words *Venus* (referring to the Venus flytrap plant) or *venom* and the Greek *saur* (lizard).
Woond

**Woond** is a dual-typed Ghost/Fighting Pokémon.

It evolves from Pudet at Level 30 while under half HP.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Woond obtained at level 1
* **Bold** indicates a move that gets STAB when used by Woond
* *Italic* indicates a move that gets STAB only when used by an evolution of Woond
* Moves in yellow cannot be learned by any previous evolutions of Woond

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Woond
* *Italic* indicates a move that gets STAB only when used by an evolution of Woond
* Moves in yellow cannot be learned by any previous evolutions of Woond

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Woond
* *Italic* indicates a move that gets STAB only when used by an evolution of Woond
* Moves in yellow cannot be learned by any previous evolutions of Woond

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Woond
* **Bold** indicates a move that gets STAB when used by Woond
* *Italic* indicates a move that gets STAB only when used by an evolution of Woond

### By a prior evolution

 * **Bold** indicates a move that gets STAB when used by Woond
* *Italic* indicates a move that gets STAB only when used by an evolution of Woond

## Trivia

### Name origin

The name comes from Woof, Wolf, and Wound.
Yanmage

**Yanmage** is a dual-type Bug/Dragon Pokémon.

It evolves from Yanma when leveled up knowing Dragon's Dice.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Yanmage obtained at level 1
* **Bold** indicates a move that gets STAB when used by Yanmage
* *Italic* indicates a move that gets STAB only when used by an evolution of Yanmage
* Moves in yellow cannot be learned by any previous evolutions of Yanmage

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Yanmage
* *Italic* indicates a move that gets STAB only when used by an evolution of Yanmage
* Moves in yellow cannot be learned by any previous evolutions of Yanmage

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Yanmage
* *Italic* indicates a move that gets STAB only when used by an evolution of Yanmage
* Moves in yellow cannot be learned by any previous evolutions of Yanmage

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Yanmage
* **Bold** indicates a move that gets STAB when used by Yanmage
* *Italic* indicates a move that gets STAB only when used by an evolution of Yanmage

## Trivia

### Design origin

Yanmage is based on a dragonfly with wizard or sorcerer traits. The top of its head resembles a wizards hat and its tail looks similar to a sorcerers staff. It also has spikes along its back ant tail, fitting of a dragon type. It has an icosahedron in a sphere in its chest, which is a reference to Dungeons and Dragons, an RPG game which is incredibly popular in real-world Oregon. The game, as the name implies, has many dragons , and is also full of wizards and sorcerers, further referenced by Yanmage’s design.

### Name origin

"Yanmage" comes from *Yanma*, *Mage*, and, if the 2nd a and the e were switched, it would spell "Yanmega".
Mialli

**Mialli** (ミャイリ, *Myairi*?) is an antagonist in *The Hunters Guild: Red Hood* series. She is called **Granny** (大 (おお) ばあ様 (さま) , *Ōbā-sama*?) by her fellow villagers.

Mialli was the seemingly harmless wife of Kasoka Village's Mayor. In reality, she was the werewolf responsible for terrorizing the village.

## Appearance

In her human form, Mialli appears not unlike any other ordinary elderly lady; she has an aged face, thinning white hair crowned by a circlet of leaves, and dresses in a winter coat, with a necklace adorning her neck.

Once she transforms into her true form however, Mialli becomes a horrific wolf-like beast. Due to her old age, she no longer has her teeth, instead consuming her victims by swallowing them whole.

Granny's werewolf form.
## Personality

While disguising herself as a human, Mialli has a kind and grandmotherly air about her. In reality, she is a wicked and gluttonous monster, who enjoys nothing more than tormenting and devouring her prey.

She has a particular disdain for little children.

## Synopsis

### Part 1: Werewolf Hunting

Having turned into a werewolf, she started a string of murders which wiped out the hamlet's hunter population. She was quickly disposed of by the hunter Grimm and the village boy Velou, but not before supposedly killing her husband.

## Abilities

**Animalistic Transformation**: Mialli is able to transform from a human form into her true werewolf form. In this form, Granny has six long limbs that she can use to grab and swipe at prey; large ears that she can use to track, and a mouth that splits into several grotesque pieces made for devouring humans.

**Immense Strength**: As a werewolf, Mialli is able to overpower strong huntsmen like her husband. She was also easily capable of destroying a hut.

**Superhuman Speed**: Mialli is able to move incredibly fast. She can move out of her opponent's line of sight in order to attack them from an unexpected direction.

**Hyper Regeneration**: When her eye was blown off by Velou's musket, Mialli healed it completely just a few moments later, implying that any or most injuries she received would get healed at a similar rate.

## Trivia

* Mialli is the first werewolf encountered in *The Hunters Guild: Red Hood* series.
Mylty

## Status

### Occupation

Hermit Crab Driver
Hunter Trainee

## First Appearance

### Manga Debut

Chapter 6

**Mylty** (ミルチ, *Miruchi*?) is a character in The Hunters Guild: Red Hood.

She works for the Hunters Guild as a Hermit Crab Driver, and is the younger sister of Tylty.

## Appearance

Mylty, is a young woman with black hair and a grey fringe of hair. She is first seen wearing the same uniform as her older brother
Swanna

**Swanna** is a dual-typed Water/Flying Pokémon.

It evolves from Ducklett starting at level 35.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Swanna obtained at level 1
* **Bold** indicates a move that gets STAB when used by Swanna
* *Italic* indicates a move that gets STAB only when used by an evolution of Swanna
* Moves in yellow cannot be learned by any previous evolutions of Swanna

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Swanna
* *Italic* indicates a move that gets STAB only when used by an evolution of Swanna
* Moves in yellow cannot be learned by any previous evolutions of Swanna

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Swanna
* *Italic* indicates a move that gets STAB only when used by an evolution of Swanna
* Moves in yellow cannot be learned by any previous evolutions of Swanna

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Swanna
* **Bold** indicates a move that gets STAB when used by Swanna
* *Italic* indicates a move that gets STAB only when used by an evolution of Swanna

## Trivia

### Design origin

Swanna is based on a mute swan. It and its prior evolution, Ducklett, may also be based on the fairy tale The Ugly Duckling, in which the "ugly duckling" eventually grows up to become a "beautiful swan", similar to Swanna's evolution from Ducklett. Its bottom plumage is similar to a bikini. Additionally, its design seems to draw inspiration from the outfit worn by the main character of the *Swan Lake* ballet, Odette.

### Name origin

Swanna is derived from *swan* and may be a combination of *swan* and *ballerina*.
Cinderella

## First Appearance

### Manga Debut

Chapter 4

**Cinderella** (灰の魔女 (シンデレラ) , *Shinderera*?) is an antagonist in The Hunters Guild: Red Hood.

Bearing the epithet of **The Ashen Witch**, she is a member of the Red List. She was responsible, along with Lycaon, for the destruction of Kasoka Village.

## Trivia

* The kanji in Cinderella's name are ones that stand for her title of **The Ashen Witch** (灰の魔女, *Hai no Majo*?).
Chain of Sapience

**Chain of Sapience** (知恵の鎖輪 (サピエンス・チェーン) , *Sapiensu・Chēn*?) is one of The Hunters' 616 Tools, developed by the Hunters Guild.

## Description

Chain of Sapience is a long metal chain, designed with interconnected spikes. The chain's links are designed to look like wolf heads biting onto each other. The chain's size has not been revealed, but it seems to be incredibly long. The many spikes function as hooks that can latch onto objects.

## Usage

Chain of Sapience was first used by Grimm to attack Lycaon during his attack on the Kasoka Village. The huntress used this tool for maneuverability, flying around the giant werewolf. Grimm also wrapped it around some rubble and hit Lycaon with it, as if it was an oversized morning star.

## References

*The Hunters Guild: Red Hood* Manga: Chapter 5 (p. 3).
Ωrogon

**Ωrogon** is a dual-typed Electric/Steel Legendary Pokémon.

It is not known to evolve to or from any other Pokémon.

## Type effectiveness

*\*When factoring in Ωrogon's only ability; Relic Soul.*

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Ωrogon obtained at level 1
* **Bold** indicates a move that gets STAB when used by Ωrogon
* *Italic* indicates a move that gets STAB only when used by an evolution of Ωrogon
* Moves in yellow cannot be learned by any previous evolutions of Ωrogon

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Ωrogon
* *Italic* indicates a move that gets STAB only when used by an evolution of Ωrogon
* Moves in yellow cannot be learned by any previous evolutions of Ωrogon

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Ωrogon
* *Italic* indicates a move that gets STAB only when used by an evolution of Ωrogon
* Moves in yellow cannot be learned by any previous evolutions of Ωrogon

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Ωrogon
* **Bold** indicates a move that gets STAB when used by Ωrogon
* *Italic* indicates a move that gets STAB only when used by an evolution of Ωrogon

## Trivia

### Design origin

Ωrogon's concept resembles The Great Thunderbird, a long-deceased Lockémon known for having lost its life protecting the Kaskade region from The Great Calamity. Many parts of its design also resemble Rotom and Porygon2, the two Pokémon that serve as Amaze-All's mascots. Ωrogon's head references Porygon2, with its torso referencing Rotom, showing similarities to the Amaze-All logo. In addition, its orange and blue coloration also parallels this logo.

### Name origin

Ωrogon comes from *Rotom*, *Porygon*, and the *Ω* in the name refers to it being the final version.
Velou & Grimm vs. Mialli

## Information

### Outcome

Velou & Grimm kill Mialli.

Powers and Abilities| **Velou*** Musket
* Wolfonium Axe

**Grimm*** Layer Clock
* Pocket Chimney
* Grappling Hook
* "Happily Ever After" Bomb
* Hyper Regeneration

## Chronology

### Next

Velou & Grimm vs. Dodou & Naraoia

**Velou & Grimm vs. Mialli** is a battle fought by Velou and the Hunters Guild member Grimm against the werewolf Mialli. It takes place on the outskirts of Kasoka Village as a result of investigating the disappearances in the hamlet.
Teddiursa

**Teddiursa** is a Normal-type Pokémon.

It evolves into Ursaring starting at level 30, which then evolves into Ursaluna when exposed to a Peat Block.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Teddiursa obtained at level 1
* **Bold** indicates a move that gets STAB when used by Teddiursa
* *Italic* indicates a move that gets STAB only when used by an evolution of Teddiursa
* Moves in yellow cannot be learned by any previous evolutions of Teddiursa

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Teddiursa
* *Italic* indicates a move that gets STAB only when used by an evolution of Teddiursa
* Moves in yellow cannot be learned by any previous evolutions of Teddiursa

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Teddiursa
* *Italic* indicates a move that gets STAB only when used by an evolution of Teddiursa
* Moves in yellow cannot be learned by any previous evolutions of Teddiursa

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Teddiursa
* **Bold** indicates a move that gets STAB when used by Teddiursa
* *Italic* indicates a move that gets STAB only when used by an evolution of Teddiursa

## Trivia

### Design origin

Teddiursa appears to be based on a teddy bear and possibly a sun bear or sloth bear cub, both honey bears. The moon marking and the fact that it is a bear cub may mean it may have been based on the constellation Ursa Minor's mythology.

### Name origin

Teddiursa may be a combination of *teddy bear* and *ursa* (Latin for *bear*).
Velou

**Velou** (ベロー, *Berō*?) is the main protagonist of *The Hunters Guild: Red Hood* manga series.

He is a starry eyed young boy whose dream is to become a talented huntsman. Even though Velou isn't particularly good at hunting, he still tries his best to achieve his dream. He finally gets an opportunity to see how the real world of hunting is when the mysterious huntress Grimm comes to Kasoka Village to help exterminate the werewolf hiding nearby.

## Appearance

Velou has messy pink hair, accented by a fishtail braid, bright green eyes and fair skin. His casual attire consists of a winter coat, a plain undershirt, black pants and shoes, a red scarf and brown gloves.

Velou's outfit during the Ironworks training camp.
## Personality

A kindhearted youth, Velou tries to help and protect his village the best he can.

He has a strong sense of justice, wanting to do things because they are good and the right thing to do. This mindset is both a blessing and a curse, as it has made Velou fiercely loyal to the people he cares about, but also naïve of the world around him.

## Synopsis

### History

Velou was born in the small hamlet of Kasoka Village to unnamed parents.

Years ago, Velou's parents were slaughtered by a werewolf, but the Mayor of Kasoka managed to kill the werewolf and avenge their deaths; which led Velou to look up to him and aspire to become a strong and kind huntsman like him.

Ever since, he had a desire to help the mayor and the other villagers; and decided to learn from the mayor how to chop wood, so he could split firewood for everyone in the hamlet.

## Abilities

**Highly Observant**: While investigating the mountain hut with Grimm, Velou was quickly and easily able to poke holes in Mialli's story, by noticing the size of the window and the cobwebs still present on the window sill. He was also able to discern Bikjoe Bonkers' true intentions after spending time with him.

**Memorious**: Velou has been shown to have an unusually good memory, as he was able to remember every single person in his village. He used this to his advantage, by using it to pinpoint who exactly the werewolf hiding amongst the villagers was.

**Basic Hunting Knowledge**: Velou is fairly proficient at hunting, having learnt the basics of it from the mayor. He has been shown to be able to hunt down and kill smaller animals, like a rabbit.

He also seems to know his way around firearms, seeing as he wields a musket of his own and used it in inventive ways during the fight against Mialli.

### Magic

**Fate nullification:** Velou's unique ability granted to him by the Mayor. There is a field around his body made up of a special magical energy. This field nullifies the story threads, also known as the chains of fate, around him. Due to this ability, Velou's fate cannot be controlled by the True Book.
Tsunagi

**Type**

 **Ability**

**Boray** is a Water/Ground-type Pokémon.

It evolves from Boray. It is the final form of Dreel.

## Speculative Statistics

Tsunagi excels in quick water traversal, close-range area of effect damage, and long range sniping attacks. It uses its drill-like tail to burrow into the earth and launch back out at high velocity.

Tsunagi has a signature move named Tsunami, a strong water type attack based on Surf that has the additional effect of scattering stealth rocks along the enemy side.

It typically uses highly accurate water type moves and earthquake.

## Trivia

### Design origin

Tsunagi is based on the Japanese Dragon Eel, eastern dragons, and sea serpents. It is specifically based on the Cetus, a sea serpent with two front legs.

### Name origin

Tsunagi's name is a combination of Unagi, the Japanese word for Eel, and tsunami.
Watchog

Watchog (Japanese: **ミネズミ** *Minezumi*) is a Normal-type Pokémon.

It evolves into Watchog starting at level 20.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Watchog obtained at level 1
* **Bold** indicates a move that gets STAB when used by Watchog
* *Italic* indicates a move that gets STAB only when used by an evolution of Watchog
* Moves in yellow cannot be learned by any previous evolutions of Watchog

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Watchog
* *Italic* indicates a move that gets STAB only when used by an evolution of Watchog
* Moves in yellow cannot be learned by any previous evolutions of Watchog

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Watchog
* *Italic* indicates a move that gets STAB only when used by an evolution of Watchog
* Moves in yellow cannot be learned by any previous evolutions of Watchog

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Watchog
* **Bold** indicates a move that gets STAB when used by Watchog
* *Italic* indicates a move that gets STAB only when used by an evolution of Watchog

## Trivia

### Design origin

Watchog is based on a groundhog and possibly a meerkat or prairie dog. Its design is also based on a road worker, with the body resembling a protective suit and the yellow stripes forming a safety vest.

### Name origin

Watchog is a combination of *watch* and *groundhog*. It may also be a play on watchdog, a dog used to guard.

Miruhog may be a combination of 見る *miru* (to observe) or *meerkat* and *groundhog*.
Trevenant

**Trevenant** is a dual-type Ghost/Poison Pokémon.

It evolves from Phantump when leveled up in Cursed Winds. In Kalos, Trevenant has a dual-typed Ghost/Grass regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Trevenant obtained at level 1
* **Bold** indicates a move that gets STAB when used by Trevenant
* *Italic* indicates a move that gets STAB only when used by an evolution of Trevenant
* Moves in yellow cannot be learned by any previous evolutions of Trevenant

#### Kalosian Form

 * A level of "Start" indicates a move that will be known by a Trevenant obtained at level 1
* **Bold** indicates a move that gets STAB when used by Trevenant
* *Italic* indicates a move that gets STAB only when used by an evolution of Trevenant
* Moves in yellow cannot be learned by any previous evolutions of Trevenant

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Trevenant
* *Italic* indicates a move that gets STAB only when used by an evolution of Trevenant
* Moves in yellow cannot be learned by any previous evolutions of Trevenant

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Trevenant
* *Italic* indicates a move that gets STAB only when used by an evolution of Trevenant
* Moves in yellow cannot be learned by any previous evolutions of Trevenant

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Trevenant
* **Bold** indicates a move that gets STAB when used by Trevenant
* *Italic* indicates a move that gets STAB only when used by an evolution of Trevenant
Snugooi

**Type**

 **Ability**

**Snugooi** is a Water/Poison-type Pokémon.

It is not known to evolve.

## Speculative Statistics

Its ability, Regenerative, causes Snugooi to gain 20% more health from any healing it may receive.

Its signature move, Healing Goo, can target allies and heal them for 50% of their max HP.

Due to its lore, Snugooi would likely have access to moves like Toxic or Acid, as well as Sweet Scent. It learns plenty of healing and draining moves.

It excels in the HP department and healing itself and allies.

## Trivia

* Snugooi is one of the only two Lockémon to possess it's own plush.

### Design origin

Snugooi is a tiny baby sea slug, wrapped in a sort of security blanket. Its bright colors are a defense mechanism against predators, as many Sea Slugs are brightly colored to warn predators of their (sometimes non-existent) toxins.

### Name origin

Its name is a play on baby speak, transforming "Snuggly" to "Snugooi." It also combines the words Sugoi and Gooey.
Yanma

**Yanma** (Japanese: **ヤンヤンマ** *Yanyanma*) is a dual-type Bug/Dragon Pokémon.

It evolves into Yanmage when leveled up knowing Dragon's Dice. In Johto, Yanma has a dual-typed Bug/Flying regional form which evolves into Yanmega when leveled up knowing Ancient Power.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Yanma obtained at level 1
* **Bold** indicates a move that gets STAB when used by Yanma
* *Italic* indicates a move that gets STAB only when used by an evolution of Yanma
* Moves in yellow cannot be learned by any previous evolutions of Yanma

#### Johtonian Form

 * A level of "Start" indicates a move that will be known by a Yanma obtained at level 1
* **Bold** indicates a move that gets STAB when used by Yanma
* *Italic* indicates a move that gets STAB only when used by an evolution of Yanma
* Moves in yellow cannot be learned by any previous evolutions of Yanma

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Yanma
* *Italic* indicates a move that gets STAB only when used by an evolution of Yanma
* Moves in yellow cannot be learned by any previous evolutions of Yanma

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Yanma
* *Italic* indicates a move that gets STAB only when used by an evolution of Yanma
* Moves in yellow cannot be learned by any previous evolutions of Yanma

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Yanma
* **Bold** indicates a move that gets STAB when used by Yanma
* *Italic* indicates a move that gets STAB only when used by an evolution of Yanma

## Trivia

### Design origin

Kaskadian Yanma is based on a dragonfly with wizard or sorcerer traits. The top of its head resembles a wizards hat and it’s tail looks similar to a sorcerers staff.

### Name origin

Yanma derives from 蜻蜓 *yanma* (large dragonfly).
Spinarak

**Spinarak** is a dual-typed Bug/Poison Pokémon.

It evolves into Ariados at level 22.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Spinarak obtained at level 1
* **Bold** indicates a move that gets STAB when used by Spinarak
* *Italic* indicates a move that gets STAB only when used by an evolution of Spinarak
* Moves in yellow cannot be learned by any previous evolutions of Spinarak

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Spinarak
* *Italic* indicates a move that gets STAB only when used by an evolution of Spinarak
* Moves in yellow cannot be learned by any previous evolutions of Spinarak

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Spinarak
* *Italic* indicates a move that gets STAB only when used by an evolution of Spinarak
* Moves in yellow cannot be learned by any previous evolutions of Spinarak

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Spinarak
* **Bold** indicates a move that gets STAB when used by Spinarak
* *Italic* indicates a move that gets STAB only when used by an evolution of Spinarak

## Trivia

### Design origin

Spinarak may be based on the Jorō spider, a spider with similar coloring found throughout Japan. The face-like marking on its back has however given rise to a number of other theories, including the happy face spider, an arachnid from Hawaii with similar coloring and a face-like marking on its abdomen. It could also be based on any number of spiders with face-like markings, including the Asian kidney garden spider, whose markings appear as a frowning face like most of Spinarak's official artwork; or some jumping spiders, which have a similar build to Spinarak but do not spin webs.

### Name origin

Spinarak may be a combination of *spinneret*, the verb *spin* (to form a web from threads), or *Spinne* (German for spider), and *arachnid*. Incidentally, *spinnerak* is the Afrikaans word for *spider web*.
Vulpix

**Vulpix** is a Fire-type Pokémon.

It evolves into Ninetales when exposed to a Fire Stone.

Vulpix has an Ice-type regional form. It evolves into Alolan Ninetales when exposed to an Ice Stone.

## Moves

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Vulpix
* *Italic* indicates a move that gets STAB only when used by an evolution of Vulpix
* Moves in yellow cannot be learned by any previous evolutions of Vulpix

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Vulpix
* *Italic* indicates a move that gets STAB only when used by an evolution of Vulpix
* Moves in yellow cannot be learned by any previous evolutions of Vulpix

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Vulpix
* **Bold** indicates a move that gets STAB when used by Vulpix
* *Italic* indicates a move that gets STAB only when used by an evolution of Vulpix

## Trivia

### Design origin

Vulpix may be based on a red fox and the 狐 *kitsune* of Japanese legend, which are said to have many tails, extremely long lifespans, and supernatural powers such as the ability to breathe fire. After reaching an advanced age, *kitsune* take on spirit forms, which may explain why Vulpix can learn various Ghost-type and Psychic-type moves.

### Name origin

Vulpix may be a combination of *vulpes* (Latin for *fox*) and *six*. It may also involve *Vulcan*, the Roman god of fire.
Debonair Diamond

## First Appearance

### Manga Debut

Chapter 6 (Cameo)
Chapter 7

**Debonair Diamond** (デボネア・ダイヤモンド, *Debonea Daiyamondo*?) is a character in The Hunters Guild: Red Hood series.

She is the hot-blooded conductor and instructor of the Ironworks.

## Appearance

Debonair is a towering muscular woman. She is seemingly missing her left eye, wearing a variety of different eyepatches. As a conductor, she dons a uniform consisting of a dark jacket, a peaked cap, and a cane.

Debonair's uniform.
## Personality

Debonair is a boisterous woman who enjoys a good scrap, challenging various participants. She also took great pride in her physical strength and is not one to mice words despite her friendly persona, commenting on the Tylty and Mylty being failures in previous test.

## Abilities

### Hex

Curse of Heat: Debonair's body emits scorching levels of heat. She can the heat as a form of weapon.
Chapter 8

## Chapter Information

### Cover Characters

Tylty
Mylty

### New Character(s)

Merriopios
Mosko Cobbs(Cameo)
Porschen(Cameo)
Migael Gagia(Cameo)

## Chapter Guide

**Hot-Blooded Debonair** (熱血 (ねっけつ) のデボネア, *Nekketsu no Debonea*?) is the eighth chapter of Yuki Kawaguchi's *The Hunters Guild: Red Hood* series.

## Characters in Order of Appearance

* Hech Horlock
* Lycaon
* Cinderella
* Velou
* Tylty
* Bikjoe Bonkers
* Merriopios
* Debonair Diamond
* Mylty
* Mosko Cobbs
* Porschen
* Grimm
* Migael Gagia
Specoey

**Specoey** is a dual-typed Normal/Ghost Pokémon introduced in Generation Ω.

It evolves into Opakespiel when leveled up while knowing Role Play.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Specoey obtained at level 1
* **Bold** indicates a move that gets STAB when used by Specoey
* *Italic* indicates a move that gets STAB only when used by an evolution of Specoey
* Moves in yellow cannot be learned by any previous evolutions of Specoey

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Specoey
* *Italic* indicates a move that gets STAB only when used by an evolution of Specoey
* Moves in yellow cannot be learned by any previous evolutions of Specoey

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Specoey
* *Italic* indicates a move that gets STAB only when used by an evolution of Specoey
* Moves in yellow cannot be learned by any previous evolutions of Specoey

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Specoey
* **Bold** indicates a move that gets STAB when used by Specoey
* *Italic* indicates a move that gets STAB only when used by an evolution of Specoey

## Trivia

* At the time of its reveal, no other Pokémon had the same type combination as Specoey and Opakespiel.
	+ At the time of its reveal, Specoey and Opakespiel were also the only Pokémon immune to both of their types.

### Design origin

Specoey is based on the opossum. Opossums have a survival tactic known as *playing dead*, which is when an animal will trick predators into believing it's already deceased. Specoey's Ghost-typing is a play on that phrase. Specoey's face resembles a skull, playing further into the concept of death.

Specoey is also based on theatrical performances, most specifically the works of William Shakespeare, an English playwright who was famous for many of his plays, including *Hamlet*, *Romeo and Juliet*, and *Macbeth*. Specoey's skull-like face is a reference to a famous scene in *Hamlet*, where the titular character gazes intently at the skull of another character in the play, Yorick, in a similar pose to how Opakespiel holds Specoey in its hand. Specoey being able to be found in the wild holding a Poison Barb is reminiscent of many of the tragic deaths Shakespeare wrote about in said plays, specifically the several poisons and lethal potions he wrote of, the most notable of which being hebenon, a fictitious poisonous herbal substance from *Hamlet*.

### Name origin

Specoey is a combination of *spectate*, *spectre*, and *joey* (a baby opossum).
Dragons

## First Appearance

### Manga Debut

Chapter 1 (Mentioned)

**Dragons** (ドラゴン, *Doragon*?) were a species of creatures that were hunted to extinction by the Hunters Guild.

## History

Five hundred years prior to the events of the series, the last dragon was hunted down and killed by the Hunters Guild. Hech Horlock was one of the hunters that participated in the extermination of the species.
Comet Laser

**Comet Laser** (天筒熱砲 (コメットレーザー) , *Kometto Rēzā*?) is a combo attack performed by Debonair Diamond using her Curse of Heat and Cinderella using her Ashen Mantle.

## Description

Comet Laser is a powerful long range attack that Debonair can perform while wearing the Furnace Harness. It takes the appearance of a giant pillar created out of a wave of heat and surrounded by sparkles.

## Usage

Debonair may seemingly only perform this attack while being clad in the Furnace Harness. This is primarily because the armor can store heat, allowing her to build up enough heat for a powerful wave.

Debonair begins this attack by performing the **A Limit-Skirting** (限界 (げんかい) ギリギリ, *Genkai Girigiri*?) 3400°C/6100°F technique, concentrating intense heat into both of her palms. Cinderella then casts the Ashen Mantle, focusing her magic around the heat and guiding it.

The attack has been shown to be powerful enough to crush the outer shell of the hunter headquarters, Site Citadel.

## References

1. ↑ 1.0 1.1 1.2 *The Hunters Guild: Red Hood* Manga: Chapter 17 (p. 9-10).
*The Hunters Guild: Red Hood* Manga: Chapter 8 (p. 21-23).
Workman's Arts

**Workman's Arts** (働く男の処世術 (ワークマンズ・アーツ) , *Wākumanzu Ātsu*?) is the fighting style used by Mosko Cobbs.

## Description

Workman's Arts is a hand-to-hand combat style themed after capitalism. It makes use of direct attacks and self-hypnosis to effectively fight against multiple opponents at once.

The various techniques derived from Workman's Arts are known as **Rules** (その, *Sono*?).

## Usage

Mosko Cobbs is extremely proficient with Workman's Arts, using it as his primary form of combat during the 42nd Final Debarkation Exam. He used his skills with the fighting style to force people into becoming his subordinates.

Mosko is capable of successfully and consistently performing the style's various Rules, making him virtually unbeatable in a direct confrontation. The only reason he lost his fight against Merriopios was because he got taken off guard by his opponent's slimes.

## Trivia

* Currently, all of Workman's Arts' Rules are themed after actions and techniques used by employers in a workspace.

## References

*The Hunters Guild: Red Hood* Manga: Chapter 11 (p. 6-7).
*The Hunters Guild: Red Hood* Manga: Chapter 11 (p. 8-10).
*The Hunters Guild: Red Hood* Manga: Chapter 11 (p. 12-14).
*The Hunters Guild: Red Hood* Manga: Chapter 11 (p. 8).
*The Hunters Guild: Red Hood* Manga: Chapter 11 (p. 9).
*The Hunters Guild: Red Hood* Manga: Chapter 11 (p. 10).
Hunters Guild

The **Hunters Guild** (狩人組合 (かりうどくみあい) , *Kariudo Kumiai*?) is a guild of mercenaries that hunt down and exterminate all manner of monsters.

The guild has made it its mission to kill every last werewolf, vampire, and witch, until the world is finally free of them.

## Synopsis

Long ago, this guild was founded by a legendary hunter known as Red Hood.

Five hundred years prior to the events of the series, the guild exterminated the last dragon.

Centuries later, a hunter named Grimm is hired to track down and kill the werewolf that has been killing villagers in the small hamlet of Kasoka.

## Hierarchy

Not a lot is known about the Hierarchy of the Hunters Guild. However it is known that the Chairman of the guild is referred to as the Red Hood.

## Members

* Red Hood
* Grimm
* Debonair Diamonds

## Hunter Clans

Within the Hunters Guild, there are "clans"; groups of hunters that specialize in the killing of a specific kind of monster. The clans revealed thus far include:

* Werewolf Hunters

## The Hunters' 616 Tools

The Hunters' 616 Tools are secret tools developed by the Hunters Guild to aid huntsmen and huntresses in the tracking and extermination of monsters.

* Hound's Muzzle
* Pocket Chimney
* Gas Shells
* Chain of Sapience

## References

*The Hunters Guild: Red Hood* Manga: Chapter 1 (p. 12).
*The Hunters Guild: Red Hood* Manga: Chapter 1 (p. 2-3).
*The Hunters Guild: Red Hood* Manga: Chapter 1 (p. 14).
*The Hunters Guild: Red Hood* Manga: Chapter 2 (p. 2).
*The Hunters Guild: Red Hood* Manga: Chapter 1 (p. 25).
Glimmora

**Glimmora** is a dual Rock/Poison-type Pokémon.

It evolves from Glimmet starting at Level 35.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Glimmora obtained at level 1
* **Bold** indicates a move that gets STAB when used by Glimmora
* *Italic* indicates a move that gets STAB only when used by an evolution of Glimmora
* Moves in yellow cannot be learned by any previous evolutions of Glimmora

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Glimmora
* *Italic* indicates a move that gets STAB only when used by an evolution of Glimmora
* Moves in yellow cannot be learned by any previous evolutions of Glimmora

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Glimmora
* *Italic* indicates a move that gets STAB only when used by an evolution of Glimmora
* Moves in yellow cannot be learned by any previous evolutions of Glimmora

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Glimmora
* **Bold** indicates a move that gets STAB when used by Glimmora
* *Italic* indicates a move that gets STAB only when used by an evolution of Glimmora

## Trivia

### Design origin

Glimmora's blue-tinted petals and bud-like shape may be based on the passiflora caerulea, a plant native to South America that was introduced in Spain, now growing in the wild. The blue passion flower has been used in traditional medicine as a sedative and removes toxic substances. Glimmora's Rock-type might be inspired by the extreme hard bark and external bud that protects the petals of the blue passion flower before blooming. Its appearance may also be based on cherry-like black fruits of deadly nightshade, and purple petals and conical stamens of bittersweet nightshade; both of which are poisonous plants.

Glimmora and Glimmet may take inspiration from one of many animals with sessile habits (i.e. sea anemones, crinoids, sea sponge). It's common behavior for sponges to use mineralized spicules and chemical deterrents as a form of defense mechanism, which may have inspired its Toxic Debris Ability.

It may also reference copper(II) sulfate, a toxic inorganic compound taking the form of blue crystals. Its flower-like characteristics may specifically be a reference to the copper(II) sulfate hydrate chalcanthite.

### Name origin

Glimmet may be a combination of "glimmer" and the suffix "-et" (indicating something is small or lesser) or "emit".
Stunfisk

**Stunfisk** is a dual-typed Ground/Electric Pokémon.

It is not known to evolve into or from any other Pokémon. In Galar, Stunfisk has a dual-typed Ground/Steel regional form.

## Moves

### By leveling up

#### Unovan Form

 * A level of "Start" indicates a move that will be known by a Stunfisk obtained at level 1
* **Bold** indicates a move that gets STAB when used by Stunfisk
* *Italic* indicates a move that gets STAB only when used by an evolution of Stunfisk
* Moves in yellow cannot be learned by any previous evolutions of Stunfisk

#### Galarian Form

 * A level of "Start" indicates a move that will be known by a Stunfisk obtained at level 1
* **Bold** indicates a move that gets STAB when used by Stunfisk
* *Italic* indicates a move that gets STAB only when used by an evolution of Stunfisk
* Moves in yellow cannot be learned by any previous evolutions of Stunfisk

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Stunfisk
* *Italic* indicates a move that gets STAB only when used by an evolution of Stunfisk
* Moves in yellow cannot be learned by any previous evolutions of Stunfisk

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Stunfisk
* *Italic* indicates a move that gets STAB only when used by an evolution of Stunfisk
* Moves in yellow cannot be learned by any previous evolutions of Stunfisk

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Stunfisk
* **Bold** indicates a move that gets STAB when used by Stunfisk
* *Italic* indicates a move that gets STAB only when used by an evolution of Stunfisk

## Trivia

### Design origin

Stunfisk appears to be based on a flatfish, such as a flounder, combined with an electric ray. It may also be based on the stargazer, another fish that spends most of its time buried in the sea bottom and can make electric discharges when it's disturbed. It also may be based on the goosefish.

Galarian Stunfisk may be based on a foothold trap. Its mouth resembles a Poké Ball, making it similar to the Voltorb and Foongus families.

### Name origin

Stunfisk may be a combination of *stun* and *fisk* (*fish* in many Germanic languages) or a combination of *stun*, *fish*, and *disk* (in reference to its flat shape).
Swoobat

**Swoobat** (Japanese: **ココロモリ** *Kokoromori*) is a dual-type Psychic/Flying Pokémon.

It evolves from Woobat when leveled up with high friendship.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Swoobat obtained at level 1
* **Bold** indicates a move that gets STAB when used by Swoobat
* *Italic* indicates a move that gets STAB only when used by an evolution of Swoobat
* Moves in yellow cannot be learned by any previous evolutions of Swoobat

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Swoobat
* *Italic* indicates a move that gets STAB only when used by an evolution of Swoobat
* Moves in yellow cannot be learned by any previous evolutions of Swoobat

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Swoobat
* *Italic* indicates a move that gets STAB only when used by an evolution of Swoobat
* Moves in yellow cannot be learned by any previous evolutions of Swoobat

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Swoobat
* **Bold** indicates a move that gets STAB when used by Swoobat
* *Italic* indicates a move that gets STAB only when used by an evolution of Swoobat

## Trivia

### Design origin

Swoobat appears to based on a fruit bat and a heart-nosed bat. It also resembles a horseshoe bat.

### Name origin

Swoobat may be a combination of *swoon* or *swoop* and *bat*. Its English name containing the English name of its pre-evolved form (Woobat) mirrors how its Japanese name (Kokoromori) contains the Japanese name of its pre-evolved form (Koromori).

Kokoromori may be a combination of 心 *kokoro* (heart) and 蝙蝠 *kōmori* (bat).
Blackbrush Mold

**Blackbrush Mold** (クロカミホコリ, *Kurokami Hokori*?) is a variety of Slime Associates.

## Description

Blackbrush Mold is a slime mold variety that looks like hair. The effect has a slight delay, making the affected surface appear to quickly grow hair. This mold is completely harmless to humans.

## Usage

Merriopios first used this mold during the 42nd Final Debarkation Exam when fighting with Mosko Cobbs. He distracted his opponent by making his mustache appear to grow at an exponential rate. Mosko ripped the newly grown hair in a matter of seconds, but the extra time was enough to give Merriopios an advantage.

## References

*The Hunters Guild: Red Hood* Manga: Chapter 11 (p. 12).