recursal/Fanatic-Fandom huggingface dataset:
Ser Muir

> *"Just keep him out of trouble, yeah? Last thing we need is people getting scared of a mage in their midst."*
>
>

## Class information

### Weapons

* Longbow
* Shortsword

## Appearances

### Appeared In

Session 2Session 3

Session 7

**Ser Muir** is the Senior Templar responsible for the Lothering Chantry, and thus head of their local chapter, and guardian of Mother Saede, the Revered Mother of the village.

Strong-faced and stone-willed, he seems to assess everybody slowly and with precision, likely the result of years defending small settlements like his own.

He's also a capable and determined soldier, unflinchingly able to down enemies with his bow during the Skirmish In Lothering, and being the first to come to the aid of the Party's new pirate ally.

## Involvement

### The Guardian Of Saede

As the group entered Lothering, the guard immediately directed the two mages his way, stating they should likely check in with him there.

When Balderic and Vitaar entered, leaving Reese outside due to the revelation of his Apostate status, he was deep in conversation with some of his fellow Templars.

Calmly waiting their turn, he greeted them in peace before wandering what their business was. With Balderic willingly checking in, he appreciated the voluntary nature of it, before simply warning him off making a fuss around here. The people have been through enough, and struggle through each day, the last thing they need is another thing to frighten them.

### The Skirmish In Lothering

He appeared during the early planning stages for the village defence. Speaking little, he mostly conversed with the Guard Captain and Balderic.

As the fight kicked off, he immediately began loosing arrows at the swordsmen, barely hesitating to do so. Deciding that he was of little use during the chaotic melee that unfolded at the forest's edge, he searched for the enemy archers. Figuring out their location from the damage Vitaar had taken, he split their attention between himself and the Party's new 'circumstantial ally' pirate that was trying to take them all on by himself.

### A Village Revisited

He was mostly seen in the background following the Skirmish, celebrating with the rest of the survivors.

When the group returned to deliver Jeren home, Ser Muir was unexpectedly visited by the mages and their new 'circumstantial ally' Ellya. His jovial tone quickly shifted when the Templar recruit explained that it appears Reese is an apostate.

Ser Muir then took his staff, checking it for magical properties, before noticing the magical attunement to a fish knife on his hip. Asking for it, he easily disenchanted it before passing the now-mundane blade back. Willing to waive the usual punishment of immediate delivery to the Kinloch Hold circle, in part due to Reese's help in protecting the village, he decided to instead enlist Ellya as the young elven mage's guardian. She will instruct him and train him, aided by Balderic, before he is inevitably delivered for training and his Harrowing at the Circle.

## Approval Ratings

**Balderic****:** 30 (Warm)

**Vitaar****:** 32 (Warm)

**Reese:** 20 (Neutral)

**Ellya:** 20 (Neutral)
Reese

> *"Oh no! Woe betide me for having fallen upon such a morose fate! Betrayed by the same such hope I doth hold within me." -* **While feigning death.**
>
>

## Personal Information

### Languages

* Antivan (presumed)
* Trade Tongue
* Ancient Tevene (Reads)

### Masters

* Ellya (Templar Guardian)
* Balderic (Magical Training)

## Class information

### Focuses

* Arcane Lore (Cunning)
* Healing (Cunning)
* Seeing (Perception)
* Deception (Communication)

## Appearances

### Appeared In

Session 1 - Present

**Reese** is a timid, yet often bombastic, Elven mage who hails from Antiva, and the group's resident healer and performer, possessing a particular talent for foppish dramatics.

Despite this more ridiculous side, his true strength lies in his magical potential. Possessing innate talents with healing, he has proven indispensable to the team so far. While less experienced than his companion Balderic, his offensive abilities are not be sneered at, showing a considerable knowledge of glyphs.

## Background

Very little is known of him at the moment, other than he is quite young and inexperienced with the wider world, not as attuned to combat or severe situations like his allies.

He has also suggested that he has no formal magical training, outwardly admitting that does not belong to a Circle, and has lied about it in the past.

## Stats And Abilities

 Constitution
 Cunning
 Dexterity
 Magic
 Perception
 Strength
 Willpower

### Attributes

* Health: 25
* Mana: 25
* Defence: 11
* Speed: 13
* Spellpower: 15

### Spells

* Heal
* Glyph Of Paralysis
* Glyph Of Sealing
* Glyph Of Warding

### Abilities

* Can use the Heal Action as a minor action, instead of a major.

## Inventory

* Staff
* Fish-Gutting Knife
* Rope
* Bedroll
* Chalk
* Playing Cards
* "*The Truth Of Blood"*
The Campaign

## Chapter 1 - The Path To Mirewood

***Following an attack on the innocent miners of Shaleglen, our group of adventurers gives chase, learning the man behind it, Valen, was heading south with intent to complete a ritual. Even worse, he was not alone. Allies had been taking civilians on various settlements along the path, with unknown intent. They fended off an attack on Lothering, then launched their own attack on Barkham's Court Keep.***
Damon

> *"What would you have me do Koran? The problem won't just go away by ignoring it. There could still be people down there, trapped with Maker knows what."*
>
>

## Appearances

### Appeared In

* Session 1
* Session 2

**Damon** is the overseer of the Shaleglen mining operations, and by proxy leader of the Shademount Miners.

He dresses somewhat extravagantly for a miner, but still maintains his professionalism, often being seen with a furrowed brow and stern outlook for the day-to-day dangers that threaten his folk.

## Involvement

He was first encountered after the group escaped the Shaleglen Mines, having defeated the Shade of Terivalis and ceased the attacks for the time being. Directed to him by Hurghol, a miner they rescued from the chaos, they hoped he might be able to give answers.

Deep in a heated debate with his fellow Koran, he seemed almost beaten by the circumstances, not knowing what to do next – his miners were scared, their progress scuppered, and now their benefactor was nowhere to be seen.

He’d even sent a scout over to the benefactor’s house to ask after him, only to later find out he’d been killed by the very man he was sent after.

Happy for any help to take stress off of his back, he sent Koran away to gather the miners for a meeting, while Vitaar rummaged about in Valen’s house, eventually returning with the scout’s body and news that he had apparently been planning this all along.

Angered at his blame in all that had happened, he resolutely sent the group after Valen, not caring whether he was alive or dead, informing them he’d apparently come from the eastern roads, hailing from somewhere far to the south.

## Approval Ratings

**Balderic: 2**0 (Neutral)

**Reese: 2**0 (Neutral)

**Vitaar: 3**5 (Warm)
Petey piranaha

Image of Tri waving goodbye to the viewers

Grouplings

Petey piranaha is a major antagonist in the Super Mario Series. As the main antagonist of Power Septer arc, a supporting antagonist of the sunshine arc, a minor antagonist of the Treaty,Take over and War arcs and the main antagonist of the Mushroom Ruler arc.

## Personality

Petey is manipulative,cunning and is patient.

## Biography

During the Power Septer arc Petey was in his volcano until Wario and Waluigi came to ask for his assistance he accept all the while planning to betray them. And after the Wario bros managed capture Daisy and Peach he chased them of his island while using the princesses to capture Mario and Luigi. After killing them he gained all the power of the Mushroom Kingdom, but he heard that everyone was going to take the power for them selves he made them fight against one another for the chance to fight him. Then one of the the Koopalings Roy killed him and toke the power for himelf and the other Koopalings. After the universe reset he went back into hiding and during the War arc Bowser sent Dr Mario and Mr L to destroy Delafino Plaza enraging Petey, but before he could retaliate the universe reset again. And after awhile Bowser recruited him in some of his schemes during the Sunshine and Treaty arcs. During the the Take Over arc the Koopalings asked him to make another Septer, but was betrayed again. After another reset he went back into hiding and after hearing about Peach being dethroned for being crazy he decided take over during the kingdom search for a replacement Managed to convinced everyone to Elect him Ruler of the Mushroom Kingdom. After becoming allies with Damitucosita he told him to spy on Mario and the others and after capturing Yoshi he planned on eating him, but was stopped from doing so. After disappering from everyone he went back into hiding planning on his next scheme.
Balderic Hereward

> *"Now here's how this works. Vitaar is our bodyguard, and our bank. Nobody wants to rob someone like him, no matter how confident they are."*
>
>

## Personal Information

### Languages

* Trade Tongue
* Ancient Tevene (Reads)
* Arcanum

### Affiliations

* Ferelden Circle Of Magi
* The Party

## Class information

### Focuses

* Etiquette (Communication)
* Arcane Lore (Cunning)
* Self-Discipline (Willpower)
* Evaluation (Cunning)

## Appearances

### Appeared In

Session 1 - Present

**Balderic** is a flamboyant Human mage, from the Ferelden Circle, and the group's resident hunter, cook and damage dealer.

His magical potential rivals that of teammate Reese, able to effortlessly form perfect conjurations, and manifest his Arcane Lance spell into whatever form he wishes - be it a piercing spear or a blunt fist. He's also shown the capability to pour his magic into broken objects and repair them, no matter how damaged they are - as he did with the torched parchment pages in Shaleglen.

## Background

Very little is known of him at the moment, only that he was too young at the time of the 5th Blight to really recall much bar being able to recognize blighted ground.

At some point, he passed his Harrowing and departed the Circle at Kinloch Hold, eventually convincing the Tal-Vashoth Vitaar to travel with him as part-friend, part-bodyguard.

## Stats And Abilities

 Constitution
 Cunning
 Dexterity
 Magic
 Perception
 Strength
 Willpower

### Attributes

* Health: 32
* Mana: 27
* Defence: 12
* Speed: 12
* Spellpower: 15

### Spells

* Winter's Grasp
* Concussive Blast
* Flame Blast
* Flaming Weapons
* Mending

## Inventory

* Staff
* Bedroll
* Small Tent
* Flint & Steel
* Dining Utensils
* Skinning Knife
* *"The Stars And Their Power"*
* *"Unknown Tome"*
	+ In an unknown language.
The Sun Manes

> "*Any and all wishing to fight, you have a home here among the Sun Manes. You will be fed, clothed, and paid per service."* - during Greagor's speech.
>
>

## The Sun Manes

### Motto

*"We Stride The Sun, Guarding Against Dark"*

## General Information

### Reach

Regional (Ferelden)

**The Sun Manes** are a mercenary force currently command by Lord Greagor, a Ferelden landowner and veteran of the 5th Blight.

## Background

Very little is known about the background of the group, though Vitaar battled alongside them numerous times during the 5th Blight and the concurrent Civil War within Ferelden at the time.

The weeks prior to the Party encountering them in Lothering were stated to have been spent on a recruitment drive across the southern reaches of Ferelden, intent on replenishing numbers lost from previous causes.

With the neighbouring Orlais seemingly in turmoil, darkspawn raiding up and down the Frostbacks, roving bands rambling across the south, and bandits targeting travellers, there is no shortage of targets to be pointed at.

## Hierarchy

They appear to function much like a regular military unit, as Rylen was stated to be a 'Captain' within the force, and Greagor bearing the more honorary title of 'Commander'.

At the moment, it doesn't appear that other titles are used, as the new recruits weren't addressed as anything aside from their names.

## Activities

Presently, they are focused on clearing what areas they can of threats, aiming to gradually travel back to Greagor's lands as tensions at the border heats up.

## Known Members

* Commander Greagor, the 'Grand Lion'.
	+ Presumed founder and current leader of the group. A stoic and menacing man of middle age, weary of the world of politics and thrones.
* Captain Rylen, the 'Little Lion'.
	+ Greagor's third and youngest son, and an accomplished fighter on his own.
* New Lothering Recruits:
	+ Aella, a chatty and battle-ready young volunteer.
	+ Wimund, quiet and little spoken, eager for new adventures.
	+ Kaelar, kept mostly to himself and his drink.
The Party

## Current Members

\* Balderic

* A flamboyant yet accomplished Mage of the Ferelden Circle, Balderic has spent the most recent times of his life in the company of his friend/ally/bodyguard/enforcer Vitaar as he navigated the wilderness of his wider home. Leaning more towards combative and spiritual magic, he has mastered the element of conjuring brutal assaults as if from the very fade itself. Has taken a pseudo-leadership position within the group, by proxy of paying Vitaar and helping protect Reese from those that might do him harm. Member since Session 1.

\* Ellya

* A Templar recruit currently tasked with hunting down a suspected Elven apostate. Having been in pursuit for the last several days, she encountered the group as they ventured back to Lothering to return Jeren home. Showing a keen interest in Reese, fitting the description of her target, he managed to convince her that he was simply a doctor, not a mage, though this was proven to be a lie in the fight that followed. Joined in Session 6.

\* Reese

* While often timid and unaware of the wider world, this elven mage possesses a profound amount of magical talent, which he has dedicated to healing and defense of his allies. Hailing from the distant mercantile land of Antiva, he recently let slip that he does not belong to the Circle, but suggested that he has lied about it in the past. Fortunately for him, his newfound allies seem to show little fear of it, short of telling him to keep close and where to avoid so as to stay out of trouble. Member since Session 1.

\* Vitaar

* A towering mercenary Tal-Vashoth warrior, Vitaar is the very definition of a tank. With longsword and shield in hand, he is very difficult to move and resilient in the face of repeated assault, able to weather far hardier attacks than either of his compatriots. Due to his imposing stature, he is the group 'bank', by assumption that nobody dared to steal from such a figure, and their front-line combatant, protecting the 'squishy mages'. Given his appearance, he has grown weary of those that give him a wider berth, and often seeks company in fellow warriors, comrades and those able to swap tales. Is under the employ of Balderic for unknown reasons outside of protection, and is the only member of the group to have fought during the 5th Blight, encountering the Sun Manes mercenary group on multiple occasions. Member since Session 1.

## Major NPC's

\* Gallus

* As much a scoundrel as possible, when Gallus isn't drinking or flirting with women, he's often pocketing somebody else's money or swindling somebody into paying for him. Underneath this, however, beats the heart of someone clearly in pursuit of something, trying to get something back. His talks of mythical sea creatures, gold and imaginary ships may possibly have some truth to them. Travelled briefly with the party between Lothering and Barkham from Session 3 to 6.
Mario (Minecraft)

Mario is one of the main characters in Mario Minecraft.

## **Personality**

He's like his past incarnation in the SMS.

## **Bio**

It started of like the SMS series except with not only Peach, but Yoshi and Donkey Kong to. So Mario recruited Tyler and Gill since they notice that their house was next to castle, but when Gill and tyler were captured so was they and forced to signed over the Kingdom to Bowser. Then they were saved by Gill and Tyler who managed to stop Bowser and is now plotting a scheme to Jr on their side.

## **Trivia**

* He's like Mario(SMS/NFH) in the SMS series
* Mario maybe more paranoid then his last incarnation.
Thorulf

> *"He likes to focus and take his mind off of darker issues. Right now he's drawing us a map from memory of our route to Ostagar."* - **Kynedrin**
>
>

## Personal Information

### Relatives

* Kynedrin (eldest brother)
* Venghest (older brother)

### Languages

* Trade Tongue
* Dwarven (presumably)

## Appearances

### Appeared In

Session 2 - Session 6

**Thorulf** is the youngest of the three dwarven brothers that make up the Kynthoven Caravan, a band of travelling merchants and rogues.

As the youngest, he has often been made to stay behind during dangers - such as the Skirmish In Lothering and Assault On Barkham, to both keep him out of harm's way and to protect the caravan itself.

## Involvement

Very little conversation has been had with Thorulf himself, with most chatter being guided by his older brothers.
Yoshi’s Island (Episode)

Yoshi’s Island is the fifth installment in the Super Mario Series. In this episode Mario and Yoshi must save Yoshi’s Egg and bring it to Birdo.

## Characters

* Mario
* Yoshi
* Fire Mario (First Appearance)
* Boom Boom (First Appearance)
* Birdo (First Appearance)
* Scuttlebug (First Appearance)

## Plot

The episode starts with Mario doing the intro with Yoshi. Yoshi then tells Mario that they must go through the desert to get to Yoshi’s Island burg there’s an evil guy in the desert. Mario then finds a ?-Block he hits it and gets a Fire Flower and transforms into Fire Mario. They enter the desert and find a chest with weapons that they equip. Yoshi then tells Mario that the evil guy is Boom Boom and that he stole Yoshi’s Egg and he must bring it to Birdo. They find a castle that Boom Boom was at. Boom Boom comes down and tells them they’ll never get the egg and then spawns a wave of Scuttlebugs. Once Yoshi and Fire Mario defeat all the Scuttlebugs they enter the castle where they find Boom Boom who then retreats. Fire Mario and Yoshi get the egg then jump to Yoshi’s Island and find Birdo. They give it to Birdo who then evilly laughs and the episode ends.
Tripolar

## About

Tripolar Is the Ceo and leader of the Groupalings from 2016 to presents Tripolar has uploaded Pretty much everyday with Fan favourite series. Like Funhouse, Super Mario series, Sonic, and many more Boosting the channel to What it is today With A Million Subs today The Groupalings Record on a Minecraft Java Server Called GroupalingsMc And The Ip Is Groupalings.com 1.20.1 where you can chat to the gp members while they build
List of NPCs

**A list of the major NPC's the Party have met on their travels, listed in order of appearance.**

## Shaleglen

**Valen,** the seeming catalyst of the disaster within the mines.

**Hurghol,** a rescued Dwarven miner.

**Koran**, the senior Dwarven miner and representative of his kin.

**Damon**, the overseer of the mining operations themselves.

## Lothering

**Guard Captain Hewald,** veteran of the 5th Blight.

**Ser Muir**, Senior Templar at the Chantry in Lothering.

**Lord Greagor**, Commander of the Sun Manes.

**Rylen**, the 'Little Lion', son of Greagor and a Captain in the Sun Manes.

**Aella, Wimund** and **Kaelar**, new recruits in the Sun Manes.

**Commander Moray**, a local Commander within the Blackstone Irregulars.

**Mother Saede**, the Revered Mother of the Lothering Chantry.

**Jarath**, local blacksmith who is testing out a new method of shield-making.

**Jeren**, the absentee son of Jarath. Was controlled by the enigmatic usurper Maven, and was recovered and cared for by Vitaar as they returned him home.

**Hahiatel,** an Elven locksmith, with dwindling faith in her current residence.

**Erucar**, an Elven painter, seeking better inspiration.

**Kynedrin**, the Dwarven leader of the Kynthoven Caravan, a trio of merchants.

**Venghest,** the second member of the Kynthoven Caravan, and younger brother to Kynedrin.

**Thorulf**, youngest of the three brothers, and a keen drinker.

**Koth**, Qunari leader of the Skullworn.

**Auberlin**, the resident marksman of the Skullworn.

**Bargar**, a one-eyed Dwarven member of the Skullworn.

**Cephon Olivarius**, a Tevinter mage member of the Skullworn.

## Barkham

**Havus**, Captain of the Guard

**Revered Mother Yora,** the elderly Chantry leader of the small village.

***Maven,*** usurper of Barkham.

**Jonan**, former and returned Shire Reeve of Barkham, one of the few to resist the domination

**Ser Netho**, strong-willed Templar, protector of Maram.

**Ser Maram**, shell-shocked Templar.

**Unnamed Tailor**, a kindly-mannered lady.

## Travelling Companions

**Vitaar's Horse**, a domineering and stubborn cart horse.

**Betsy**, Reese's sassy horse.
Blackstone Irregulars

**The Blackstone Irregulars** are a renowned mercenary group that offer membership in their organization in exchange for the right to exclusive bounties.

## Background

Very little is known about them at the moment, as the group have yet to actually meet a representative outside of guardsmen.

Both Balderic and Vitaar are aware of the group, hearing of their reputation for honourable work and high-paid jobs.

## Hierarchy

They seem to function much like a regular military unit, with local leaders receiving the honorary title of 'Commander', such as Commander Moray in Lothering.

## Activities

With their Lothering branch, the Irregulars are tasked with monitoring the surrounding countryside for threats, and warning the locals away. Due to being an irregular force, they don't have the presence of arms to deal with some of the larger problems, and so have offered bounties to any volunteers willing to sign up to the group.

Two such bounties in Lothering include a warning away from a 'Ghost Sighting' at a nearby farmhouse, and a request to discern the fate of the garrison of Caer Aede, a distant southern fort even further south than Ostagar. There were a number of Irregulars there when the 5th Blight struck, and the leaders of the Irregulars want to find out the fate of their companions.

## Known Members

* Commander Moray
	+ The representative in the Ferelden village of Lothering, tasked with protecting the local populace.
Старые боги

Старые боги представляют собой также троицу. Но раздельную, и друг на друга не влияющую, в отличие от новых.

Светлая. (Законопослушная Добрая)

Красивая женщина, одетая во все белое. потрясающе красива и вызывает желание смотреть на нее бесконечно. Покровительствует лечению, воскрешению, жизни, смерти, жертвоприношениям. Отвечает за свет. Терпеть не может собственные изображения.

Святой символ: красный или белый шар.

Оружие: Посох.

Домены: все, кроме порядка, хаоса, добра и зла.

Серый (Истинно Нейтральный)

Весьма странное божество. Выглядит как человек в темном балахоне, скрывающем лицо. Никому не покровительствует, ни за что не отвечает. Вознаграждает за любые дела, не важно, ведущие к добру, злу, хаосу или порядку. Иногда выдает задания, способные покачнуть весы в ту или иную сторону.

Святой символ: шахматный конь.

Оружие: двухсторонний меч

Домены: все

Чудовище. (Хаотично Злое)

Страшный монстр. Отвечает за борьбу, драку, ярость, войну. Покровительствует воинам, варварам и прочим бойцам, отвечает за загробную жизнь для доблестных воинов. Задания выдает крайне редко, зато они часто приводят к глобальным конфликтам.

Святой символ: конечность монстра (например, засушенная)

Оружие: Секира

Домены: все, кроме порядка, хаоса, добра и зла.
Skirmish In Lothering

> *"This place is really lucky it had so many fighters around at one time"* - **Vitaar**
>
>

## Skirmish In Lothering

### Result

Defenders Victory* Assassin presumably escaped

Commanders| * Ser Muir
* Guard Captain Hewald
* Lord Greagor

Participants| * Lothering Guard
	+ Guard Captain
	+ 5 Guardsmen
* The Sun Manes
	+ Lord Greagor
	+ Rylen
	+ New Recruits
* Mercenary Band
	+ Koth
	+ Auberlin
	+ Bargar
	+ Cephon
* The Party
	+ 2 Mages
	+ 1 Warrior
	+ 1 Rogue
* Kynthoven Caravan
	+ Kynedrin
	+ Thorulf
* 4 Archers
* 6 Swordsmen

Casualties| * 1 Guardsman
* Assassin M.I.A.

**The Skirmish In Lothering** was the first pitched battle that the Party encountered during their pursuit of Valen, the mastermind behind the masssacre in Shaleglen.

## Prologue

After some information gathering the night before, the party awoke to hear a commotion at the southern border. Allegedly, the civilians trying to barge their way in were from a village to the south, fleeing their armed pursuers. Having already lost one of their group to these men, they were desperate for the protection of the village limits.

Distrusting their motive, and needing to check them for corruption, the Guard Captain was unwilling to just let them come charging in. After some negotiation between the group, the Party, and the guardsmen, they agreed to let them in under supervision.

Just as they did so, a group of 12 mounted guardsmen arrived, led by Havus, the Captain of the Barkham Guard. Addressing all present, he requested that the civilians be remanded unto their custody, as they were wanted for charges of desertion and theft of popular property. Refusing to let this new group in, the Lothering Captain demanded they disarm so they could discuss matters further. Curtly refusing to do so; but noticing the odds stacked against him, Havus and his group left, not before threatening retribution.

## The Aftermath

With all enemy forces either in flight or slain, the residents of Lothering had mostly managed to live to fight another day.

Captain Hewald offered to buy drinks for the friendly strangers that had kindly offered their aid, though he rapidly grew to regret this as everybody bought large and/or expensive beverages to celebrate their hard-fought victory.
Бертола

Бертола

Самая большая, из окружающих Бешень, страна. Построили стену по всей границе с Чираном и и охраняют ее круглосуточно. Сами довольно агрессивны, но от Чирана все время огребают, возвращаясь с сильными потерями. У Лагола периодически отбирают кусок земли, а те, так же периодически ее возвращают.
Gallus

> *"The snake always takes ten percent"*
>
>

**Gallus** is a Human Rogue of questionable morals and a strong interest in self-preservation. His exotic appearance and accent are considerably out of place in southern Ferelden, where the Party first came across him.

Rousing an entire corner of the tavern into singing sea shanties, he proved adept at misdirecting attention away from himself when it mattered - keenly observing the goings on within the place.

He willingly stayed behind in Lothering to defend the village, nearly losing his life in the process, though he did barter for a monetary reward at first.

## Background

Not much is really known about him, bar two things. First, he legitimately believes in the 'Great Snake' of pirate tales, and chastises anyone that risks bringing its rage upon them. Second, he is chasing a mysterious ship that holds his gold.

How much of either of these things are actually true and not the result of a booze-addled mind is anyone's guess.

 Stats And Abilities

 Constitution
 Cunning
 Dexterity
 Magic
 Perception
 Strength
 Willpower

### Attributes

* Health: 32
* Defence: 13
* Speed: 13

## Inventory

* Cutlass
* Gauntlet
* Coin Purse (taken from a former lover)
Блинкан вики

Проект создан одним мастером НРИ для описания собственного сеттинга. Сеттинг предназначен для вождений по системе Pathfinder или Gurps. С остальными системами автор связываться не хочет.

Пока заполняются важные части для старта игры. В частности:

Боги

Города

Государства

Личности

Существа

Изобретать велосипед автор не хочет, поэтому, если в вики нет описаний какой-то расы, то следует брать их из forgotten realms.

Блинкан (читается блинкАн) - один из множества миров, управляемых Межмирьем. Интересен он тем, что именно там появилось Триединое Божество. Из мира достаточно трудно выпасть куда-либо, кроме самого Межмирья, но это возможно, если мастеру так нужно. при этом придется пройти через "Буфер", в котором неподготовленный человек теряет все чувства на долгий срок (обычно достаточный, чтобы погибнуть на противоположной стороне, если кто-то сердобольный не выходит).

Мир представляет собой огромный материк-пангею и множество мелких островов. Крайний юг и север не обладают сушей и покрыты дрейфующими льдами. материк омывается Круговым морем, в которое рискуют соваться в основном островитяне и совсем отчаянные люди.

Исторически сложилось так, что долгое время весь материк (за исключением нескольких зон) занимала Империя некромантов. После ее падения (по неизвестной причине) настали темные времена - длительные междоусобицы. Среди выживших образовалось 5 крупных государств (не считая подземных царств, которые пересидели темные времена). Старая столица (огромный мегаполис) находится в географическом центре материка, занимает огромную площадь и полностью заброшен. Туда рискуют соваться лишь искатели приключений и различные темные личности. На постоянной основе там "живут" нежить, оборотни и различные измененные твари. Очень опасно.

Южнее старой столицы находится "Сад четырех стихий". Совершенно безумная пустыня. (текст не закончен)
Лихвин

Ударение на первый слог: ЛИхвин.

Небольшой, но очень богатый городок, находящийся между горной грядой и речкой. Город вытянут с севера на юг. Через северные ворота основная дорога идет на восток через мост. Речка используется для сплава различных товаров, но жители не слишком любят чужаков (старая история - войны и все такое). Поэтому Лихвин делится на 2 части: 1 для приезжих и торговцев, а другая - для своих. Часть для своих частично находится на горе, частично внутри нее - там проживают в основном дварфы, но и ратуша находится там.

Части разделены каменной стеной (в самой стене располагаются различные лавки и таверна “Середина” - они обслуживают участок стены над собой в обмен на привилегии и удачное расположение для туристов), единственные ворота в которой открыты, но стражники фильтруют входящих. Поэтому войти можно только по важному делу и только важным шишкам (или по особым приглашениям).

Мостов через реку 2, напротив ворот моста нет - в особых случаях наводят понтонный для прямого доступа. Но сегодня его нет. Речка пересыхает за лето, но набирается водой к концу августа.

Город вытянут с севера на юг. Через северные ворота основная дорога идет на восток.

Здесь находятся:

## Таверна “Середина”

Название происходит из-за того, что таверна находится практически ровно по центру городка (частично в самой стене)  недалеко от ворот. А также от того, что Лихвин находится посередине пути между рудником (по совместительству лесопилкой) и Мерженом (МержЕн) - крупным торговым городом.

Таверна легко вмещает 300 человек (разделена на несколько залов различной направленности: конфиденциальный, тихий и свободный), а над ней пятиэтажная гостиница еще на пять сотен койко-мест. Третий этаж самый дорогой (там уже не слышно дебоширов снизу, но еще не слишком высоко). Наверху располагается смотровая площадка, где летом открывается дополнительный зал для гулянок (куда чужаков обычно не пускают).

Игроки начинают именно в свободном зале таверны, где сейчас почти пусто, поскольку очередной сплав ожидается только через неделю. Речка пересохла за лето и только только начинает набирать силу от дождей. Течение там уже бешеное, но глубина пока недостаточная для сплава.

## Старое кладбище

Недалеко от Лихвина расположено небольшое заброшенное кладбище. Здесь похоронено несколько сотен человек (возможно и других рас), а также есть склеп одного помещика. Склеп давно разграблен и опустошен, но других инцидентов на кладбище не бывает. Или не бывает свидетелей и следов.

В самом склепе наемники обнаружили замаскированный проход в подземелье. Куда оно ведет на данный момент неясно, но точно выходит к каким-то естественным пещерам.
The Three Little Pigs

**The Three Little Pigs** is the first episode of Super Why!

## Summary

Jill from Jack and Jill stomps on Pig's Blocks so The Super Readers travel into the book of The Three Little Pigs, and they stop a big bad wolf from blowing down the pig's houses

## Plot

The episode begins in Storybook Village, a town in Reader Valley, where Whyatt travels to where Pig lives, where Jill stomps on his blocks, Heard a ringtone on his handheld "Super Duper Computer", Whyatt calls out a super big problem, and calls the super readers, and summons the readers to the Book Club and investigate the problem, and suddenly, Princess Pea picks out the story, "The Three Little Pigs", In the story, Princess Pea says "Presto", Whyatt introduces to read the story of the Three Little Pigs, but the Big Bad Wolf blew the house down in the story, Alpha Pig built a sign for which way the wolf went, In the first obstacle, the Super Readers find the alphabet, The second obstacle, where Red introduces the words to find the wolf they were looking for, and suddenly, the wolf was found, The third obstacle is changing the story and saving the day, and accidentally got a small wolf, so the obstacle of spelling turned the wolf to big, and found the Super Letters and went back to the Book Club on their Why Flyers, ending the episode.

## Appearances

Main Characters

* Whyatt/Super Why
* Princess Pea/Princess Presto
* Pig/Alpha Pig
* Red/ Wonder Red
Commander Moray

> "*Many of those who were stationed still have family, and we wish to comfort those with certainty. Inquire with Commander Moray if interested."* - **Bounty Posting "The Fate Of Caer Aede"**
>
>

## Appearances

### Appeared In

Session 2 - Session 4

**Commander Moray** is the leader of the Lothering Chapter of the Blackstone Irregulars. In that capacity he has posted a number of exclusive bounties upon the local Chantry Board, seeking closure for lost garrisons and discerning mysterious threats.

Taking up residence in the Dane's Refuge tavern, he was mostly seen in the background, interacting with the Skullworn mercenaries or leading the northern front of the Skirmish In Lothering.

It was not until the groups were all planning to head out in pursuit of those that attacked the village that he was truly met. Thanking the party for their efforts, he apologised to the Skullworn. They'd previously agreed to pursue the bounties he'd posted on the board, but in light of the recent attack Moray suggested a longer-lasting residence in return for payment, lest they be caught off guard once again.
Plastuwu

ВНИМАНИЕ:Данная странница не имеет нечего с игрой

данная странница про одного из игроков

данный игрок появился в мае 2020 года (09.05.2020)

фотография пользователя:отсутсвует

## внешность

шляпа:шляпа полицейского

маска:Anbu Mask A

флаг:флаг президента (XXL)

(состоит в клане:Ezic(EZIC))

волосы:белые

сумка:Школьная Сумка Зелёная Лево,Школьная Сумка Зади Чёрная

крылья:невидимые

ботинки:Чёрные ботинки (лево и право)

## инвентарь

Наручники,ключи от наручников,маток изоленты,повязка на глаза,фонарик

## о игроке

друзей:0

известен ещё как:офицер

убийства:1

арестов:2

освобождений:0

смертей:0

репутация:нейтрал

умения:взлом,онлайн чат.

частые название серверов:Role Play,Hide And Seek in dark\

пол:мужской

страницу создал:Арсений Ковалёв (plastuwu)

и да,если вы не знакомы с персонажем,нечего не менять,данная страница будет меняться (если что то поменяется)
Города

Лихвин - небольшой торговый город на реке

Бешень - небольшой город к югу от Лихвина. Является независимым малым государством. Граничит только с 4-мя соседними городами-государствами.

Савелл - город государство (на юго-востоке от Бешени)

Бертола - город государство (на северо-востоке от Бешени)

Чиран - город государство (на северо-западе от Бешени)

Лагол - город государство (на юго-западе от Бешени)
Государства

Политика Блинкана в основном крутится вокруг нескольких королевств. Кроме них существует также множество обычных государств, состоящих из 1 или нескольких городов.

Королевства территориально могут быть разделены на части, между которыми будет что угодно. Но они объединены общей культурой, законами и другими нюансами.

1. Эльфийское
2. Дворфское
3. Оркское
4. Человеческое

Орки и Люди образуют королевства лишь формально. На самом деле постоянные склоки, гражданские и феодальные войны так часто перекраивают границы, что остальные просто решили считать их границы общими, не учитывая внутренние, которые переменчивы как ветер в мае.

Королевства официально придерживаются политики тирпимости, но по факту любые отклонения от нормы преследкются самими жителями без участия властей.

Мелкие государства чаще всего подчинаются одному из королевств или пытаются удерживать независимость. Дворфские города всегда подчинены королевству дворфов, поскольку имеют подземную связь между, назависимо от географического положения. Чаще всего подобные государства многонациональны и волей-неволей толерантны ко всем приезжающим. Но встречаются и закрытые общины, которые не приемлют НЕТАКИХ.

Людские государства обычно пользуются законом королевства как основой для собственной хартии, накладывая на нее законы сильных соседей.

Эльфийское королевство по большей части занимет южные джунгли, частично разделенные великой пустыней. У них есть лишь несколько крупных поселений, не связанных с джунглями, но они все используют общий закон.

Существуют и комбинированные города-государства (например, Лихвин), где часть территории живет по законам королевства эльфов или дворфов, а другая часть считается вольным городом или вовсе использует законы королевства людей.

Нужно понимать, что жители привыкли к подобному и не видят ничего странного. Тогда как приключенцы (особенно выходцы из закрытых и изолированных общин) могут воспринимать все это как хаос, кошмар и лютый бред.
Venghest

> *"Hey now Kyn, ya can't blame us for trying to do something fun."*
>
>

**Venghest** is a fun-loving, determined Dwarven merchant of the familial 'Kynthoven Caravan', which he runs alongside his older and younger brothers. Often the devil's advocate to his older brother's stern outloo on life, he is nonetheless loyal to the needs of his kin and values them above all else.

He was at the table where Balderic met the group, resting on his ironwood staff, and was absent during the Skirmish, though his brothers defended the southern gates.

## Involvement

### The Kynthoven Caravan

He was sat with his younger brother Thorulf when Balderic first spotted him, though was not truly met until Kynedrin brought the inquisitive mage over. He tried to negotiate for the group, only to have Kyn correct him and remind him who the leader was.

Little else has been seen of him, as he was presumably responsible for guarding the group's caravan during the Skirmish In Lothering.
Kalle Laitela

**Kalle Juhani Laitela** kuuluu sarjan alkuperäisiin hahmoihin. Hän oli mukana sarjassa vuosina 1999-2001 sekä vierailulla vuonna 2002, kunnes palasi yli kymmenen vuoden poissaolonsa jälkeen takaisin kevään 2012 päätösjaksossa. Häntä esittää Pete Lattu.

 Ensiesiintyminen - 1. Pihlajakadun asukkaat kokevat järkytyksen
Smash Bros Minecraft Episode 1

Thumbnail of video.

***Smash Bros Minecraft*** is the first episode in the *Smash Bros Minecraft*YouTube series on Tripolar's channel.

## Description

In this episode of the BRAND NEW Smash bros Minecraft Series, Master hand starts to pick players for the first Smash Bros Team! This Team is called the STARS and include Mario, Link, Pikachu, Kirby, Fox and Samus! Welcome to this new crazy series all about 12 Super Smash Bros Team fighting for the Ultimate Prize! What will happen next?! FIND OUT!

## Summary

The episode begins with the host of the series, Master Hand, explaining how the series will work, saying how 12 teams will be selected and fight each other. He then goes on to choose the first team: Team Stars. It consists of: Mario, Link, Pikachu, Samus, Fox and Kirby. Being the team leader, Mario goes around his base to greet his team members at their homes, then visits the Club House.

## Characters

* Master Hand
* Mario
* Link
* Pikachu
* Samus
* Fox
* Kirby
Mario Minecraft Episode 20

Thumbnail of video.

***Mario Minecraft Episode 20***is the twentieth episode in the *Mario Minecraft*YouTube series on Tripolar.

## Description

In this episode of Mario Minecraft, Bowser has ultimate power so Mario must stop he! Mario comes up with a risky plan for him and Luigi to be killed by Bowser!?! Will the plan work or is Mario and Luigi dead forever!? FIND OUT!

## Trivia

* The timestamp for the video is 15:00.

Mario Minecraft Episode 2
Mario Minecraft Episode 3
Mario Minecraft Episode 4
Mario Minecraft Episode 5
Mario Minecraft Episode 6
Mario Minecraft Episode 7
Mario Minecraft Episode 8
Mario Minecraft Episode 9
Mario Minecraft Episode 10
Mario Minecraft Episode 11
Mario Minecraft Episode 12
Mario Minecraft Episode 13
Mario Minecraft Episode 14
Mario Minecraft Episode 15
Mario Minecraft Episode 16
Mario Minecraft Episode 17
Mario Minecraft Episode 18
Mario Minecraft Episode 19
**Mario Minecraft Episode 20**
Toad’s Bob-omb Battle

The thumbnail of Toad's Bom-omb Battle

Toad’s Bob-omb Battle is the third installment in the Super Mario Series. This episode stars Toad in a fight against King Bob-omb and the Koopa Troop.

## Characters

* Toad
* Bowser Junior
* King Bob-omb
* Hammer Bro

## Plot

Toad suddenly pops out of a red coin and finds some weapons in a chest. He does the intro and then Bowser Junior pops out of the red coin. Bowser Junior calls him weak and says he can’t do anything. Toad then runs away doing parkour and hits Bowser Junior off. He jumps in some machine that shoots him in the air and turns it day time. He then runs toward King Bob-omb who Bowser Junior says can explode the entire kingdom. Bowser Junior then spawns in some Hammer Bros. Toad fights them and does a good job and then notices King Bob-omg is spawning some to. He begins to attack him with the bow but then is over run by Hammer Bros. He quickly defeats the last of the Hammer Bros. and then hits King Bob-omb some more until he finally explodes. Toad rubs it in Bowser Juniors face and Bowser Junior says he won’t capture him this time but I’ll go get Luigi then runs off and Toad chases him.
Jenni Vainio

**Jenni Susanna Vainio** (ent. **Puolakka** ja **Sirén**) kuului sarjan alkuperäisiin hahmoihin. Hän oli mukana sarjassa vuosina 1999-2001, 2002-2011 ja 2012-2013. Jenni poistui sarjasta lopullisesti keväällä 2013, kun Kuulan perhettä ahdistellut Heiskanen ampui vahingossa Sepon sijaan Jennin. Häntä esitti Anu Palevaara.

 Ensiesiintyminen - 1. Pihlajakadun asukkaat kokevat järkytyksen
Salattujen elämien kausi 1

Salattujen elämien **ensimmäinen tuotantokausi** alkoi MTV3-kanavalla 25. tammikuuta 1999 jaksolla Pihlajakadun asukkaat kokevat järkytyksen.

## Henkilöt

* Jukka Salin
* Hanna Salin
* Aleksi Salin
* Saku Salin
* Silja Salin
* Katja Vainio
* Jenni Vainio
* Toni Veijalainen
* Laura Kiviranta
* Aki Nikkinen
* Markus Ekholm
* Ismo Laitela
* Kalle Laitela
* Miia Laitela
* Seppo Taalasmaa
* Ulla Taalasmaa
* Elina Taalasmaa

## Jaksot

1. Pihlajakadun asukkaat kokevat järkytyksen
2. Paha tytärpuoli
3. Aki kompastuu omaan nokkeluuteensa
4. Jenni ja Katja tahtovat pitää Tonista kiinni
5. Seppo jää kiinni rysän päältä
6. Kuka tappoi Tyynen?
7. Epäluuloa ilmassa
8. Laura ja Markus napit vastakkain
9. Katjan hulttiosisko
10. Syyllinen sormi osoittaa Sakuun
11. Lauralla ja Markuksella kipinöi
12. Aleksi saa puolustajan
13. Aki joutuu treffiansaan
14. Ullaa uhkaillaan
15. Jenni aiheuttaa hormonimyrskyn
16. Katja kuulee ikävän totuuden
17. Ullan ihmissuhdesoppa sakenee
18. Miia osoittaa luonteenlujuutta
19. Menneisyys piinaa Aleksia
20. Elinan elämään puututaan
21. Laura pelottelee Jukkaa
22. Katja ei jaksa Jennin moralisointia
23. Ismon itsehillintä pettää
24. Ulla rikkoo kirjesalaisuutta
25. Huolia ystävästä
26. Jukan ja Hannan salaisuus
27. Ismon pelot ovat käymässä toteen
28. Markuksen unelmatreffien märkä loppu
29. Laura nieleksii ylpeyttään
30. Kari yllättää kaikki
31. Saku ei peittele tunteitaan
32. Miian romanssiunelmat säröilevät
33. Toni heittää verkot veteen
34. Elämä hymyilee Akille
35. Kari on selityksen velkaa
36. Niin ystävyys palkitaan
37. Toni ottaa ohjat käsiinsä
38. Puhuttelu
39. Pelkoja ja hormoneja
40. Rakkausvalistusta
41. Jukka kuulee järkyttäviä totuuksia
42. Miia yrittää auttaa
43. Lauran vaarallinen elämäntapa
44. Kari pääsee Jukan niskan päälle
45. Aleksi luottaa vilpilliseen ystäväänsä
46. Laura saa tarjouksen
47. Akin ja Tonin sanasota
48. Karin vaarallinen suhde
49. Toni katuu Jennin sydänsuruja
50. Kateus pistää Katjaa
51. Toni lohduttaa Jenniä
52. Aleksilla on paineita
53. Laitelat harrastavat talviurheilua
Боги

В Блинкане существует несколько видов божеств: Старые боги, Новые боги и Малые боги.

Отличие малых богов от всех остальных в том, что они работают в пассивном режиме. Дают какие-то благословения, позволяют священникам использовать нужное оружие и домены. И все. Старые и новые боги куда как более активны. Могут и наградить и наказать и задание выдать. Новые могут еще и напиться с вами в таверне. Достоверно известен случай, когда приключенец попал в постель к Анджеле примерно на месяц.

В качестве малых богов можно использовать стандартные варианты из Pathfinder или D&D. Но тогда на игру нужно приносить распечатку с подробным описанием бога. Не все так просто :) .
Salatut elämät

**Salatut elämät** (sanotaan **Salkkarit**) on suomalainen draama- ja saippuasarja, jota esitetään MTV3:lla. Sarjaa tuottaa FremantleMedia Finland Oy. Sarjan ensimmäinen jakso esitettiin 25. tammikuuta 1999. Kuvaukset alkoivat 16. marraskuuta 1998.

Sarjaa piti alunperin esittää vain jaksoon 540 eli alkuvuoteen 2002 asti, mutta sarjalle on tehty sen jälkeen useita jatkosopimuksia. Nykyinen jatkosopimus tehtiin keväällä 2017, jossa kerrottiin sarjan jatkuvan ainakin vuoteen 2023 asti.

Suurin osa sarjan tapahtumista sijoittuvat kuvitteelliselle Pihlajakadulle, joka sijaitsee sarjassa Helsingin Ullanlinnassa. Jakson aikana esitetään kohtauksien välissä maisemakuvia Helsingistä. Jakso päättyy usein siniseen cliffhangeriin, jossa jäädään yleensä jännittävään tilanteeseen. Vuosina 2001-2003 cliffhanger oli keltainen.
Aki Nikkinen

**Aki Petteri Nikkinen** kuuluu sarjan alkuperäisiin hahmoihin. Hän oli mukana sarjassa vuosina 1999-2002, kunnes palasi kahdentoista vuoden poissaolonsa jälkeen takaisin syksyllä 2014. Hahmo esiintyi myös vuonna 2009 erikoisjaksossa Salatut elämät 10v. Häntä esittää Sami Uotila.

 Ensiesiintyminen - 1. Pihlajakadun asukkaat kokevat järkytyksen
Божественный воитель

Божественный воитель - разумный, наделенный божественной силой, провидением и влечениями. Он теряет свою личность и сознание, становясь проводником силы божества.

Выглядит как закованный в латы рыцарь. Остальной внешний вид зависит от божества - обычно сразу понятно мировоззрение и, иногда, можно определить божество. Черты лица под полным шлемом не рассмотреть, остается лишь телосложение. Доспехи и оружие зависят от божества.

Никто не знает точно как становятся божественными рыцарями. Известно лишь, что некоторые палладины действительно ими стали. Но случаев встреч с рыцарями больше, чем известных палладинов. Встречи с воителями крайне редки, поэтому про них известно довольно мало.

Обычно они занимаются какими-то своими делами, воюют между собой или истребляют врагов своего бога. В города и крупные поселения попадают крайне редко. Почти не обращают внимания на тех, кто им (и их божеству) не мешает.

Общение: невозможно.

Тактика боя: бежать!

Рыцаря можно убить. Таких случаев известно штуки четыре по всему миру. Остается только тело без лица, шрамов, первичных половых признаков итд. Оно вскоре растворяется в воздухе.
Pahainpäivä

**Pahainpäivä** on Salatut elämät -televisiosarjan halloween-teemainen spin-off -sarja, jonka kaikki viisi jaksoa julkaistiin 24. lokakuuta 2018 MTV Katsomossa sekä C Moressa.

## Henkilöt

* Viola Helenius ... **Vivi Wahlström**
* Benjamin Taalasmaa ... **Aaron Bojang**
* Severi Sievinen ... **Roope Puhakka**
* Nella Tamminen ... **Sonja Kasurinen**
* Jonne ... **Kasper Tähkä**
* Kalle Laitela ... **Pete Lattu**
* Pietari Haukkala ... **Miikka Wallin**
* Sanni Taalasmaa ... **Kerttu Rissanen**
* Ilja Taalasmaa ... **Ruupertti Arponen**
* Raakel Kurki ... **Miia Räikkönen**
* Johanna ... **Aini Syväoja**
* Klovni ... **Karo Allonen**

## Jaksot

1. Karkki tai kirous
2. Pirurginen sairaala
3. Sannilla on kissanpäivät
4. Ilja leikkii hengellään
5. Benjaminin emämanaus