Towers of Digend

Digend has three tower beacons standing around Hireath. The first of these, the Tower of Bone, rose in Sirith in spring 1701. Two more towers, the Tower of Glass and the Tree of Stone, rose in the autumn of 1701. Digend was personally present at each of these events. The last two, Skyshine Pool and Singing Sanctum, were created in spring 1702.

## Purpose

The towers, although different in appearance, all serve the same core purpose - they act as beacons and safe heavens to traveling Vagabonds and herd horses, with the ultimate aim being to lead them to Asylon.

The towers are all tall, but not very spacious, as there is but one floor, containing a single, large room. The edges of the room are used by travelers, and it's rare to enter and not see someone set up for the night. The towers are inexplicably warm and comfortable even during cold weather, and they project a great sense of safety to those inside or around it.

In the center of each tower there is a great shrine to Digend; an ossified statue depicting the god. If offered to, she grants wishes of safety by projecting directions to Asylon into the mind of the worshipper, allowing them to reach her city should they wish to do so.

Those devout to Digend may choose to pilgrimage to one of the towers to offer at her altar. They are also frequented by souls seeking Asylon.

## Opal Tower

### Founded

1702, summer

The Opal Tower is the sixth, last and grandest of Digend’s Towers. Located in the town of Dikos, it is a massive spire. The lower levels are grey and resemble rock, but as the tower rises, white gemstone color begins to sneak in, until on the upper levels, only the opal remains. Opalescent and reflecting all the colors of the rainbow, the spire is beautifully decorated with sculptures of fantastical creatures that sprout right out of the spire itself.

### Inside

The Opal Tower acts as a beacon, just like the other towers - but it is also a temple to Digend, who resides within. The structure is extremely grand, and can easily fit hundreds of horses within the safety of its walls. It has ten floors, with the lower five being available to all comers, upper three to Vicars, and the final two floors only to Digend himself. Those mortals who have glimpsed the upper floors describe that each floor becomes more beautiful, and yet stranger. The fifth floor bathes in a soft light and mist, and the floors above that are even more intense in this ethereal effect.

### History

Created by Digend in the summer of 1702, alongside the town the tower is located in, and the whole continent of Allagi. As Digend’s last tower, the Opal Tower is arguably the most perfect and most *powerful,* although in what way is unclear*.* Unlike the other towers, mortals did not participate in its creation or activation.

## Tower of Bone

### Founded

1701, spring

The Tower of Bone is a mysterious construct created by the ungod Digend. It stands tall in the middle of the Bone Orchard, an unnatural forest of bone. Despite the creepy atmosphere, the area is very safe for travelers, and being in the vicinity of the tower makes one feel less inclined to commit violent acts, even if they originally came there with such intentions

### History

The Tower of Bone appeared in the spring of 1701 after a group of Hedgewitches gathered for the Wordsmith Gathering summoned Digend. After the creation of the Tower the area was left largely undisturbed by visitors until the summer 1701, when a group of Breimen and Vagabonds explored the site, and accidentally activated the stored energy within, allowing Digend to release a great storm on Hireath.

This release expended much of the arcane energy held within the Tower, opening her doors and allowing Digend to gain a new, more mature body as her plans came to fruition.

After Digend left the Tower, it became a beacon and a safe harbor for travelers. The first to enter it discovered the broken shards of a very large crystal inside. Although most of these were cleaned away in the following days, a few shards survive, becoming tokens and souvenirs held by visitors.

## Tower of Glass

### Founded

1701, autumn

The Tower of Glass is a mysterious construct standing in the arid landscape of Sedo. It resembles a natural rock formation in shape, and is the least tall of the towers, instead being much wider at the base. The tower is made of a strange, very hard glass that is not breakable by any known means. The glass has mirroring prosperity, but is also see through, and casts a range of prismatic shadows and lights onto the surrounding landscape. A river flows upstream inside the walls of the tower, and seems to move within the glass, with the tower occasionally spouting water from the top, but seemingly never running dry.

The tower is decidedly unnatural and beautifully wrong.

In an effort to keep travelers away from it, Alya has sent several Zesla to guard the surrounding desert and oasis’´. The zesla will attempt to guide people away from the tower, although it is still possible to visit it.

### History

The Tower of Glass was raised in autumn 1701 after the efforts of two Missionaries caused enough discord to fuel Digend’s creation. The ungod harnessed the energies of Alya and Cascade, who were in the midst of creation when the tower appeared at its epicenter.

Digend personally appeared to mortals who (mostly inadvertently) helped her create the tower, but fled before she was caught by Alya. The Tower proved her strength however, as it was able to withstand Alya’s rage.

## Tree of Stone

### Founded

1701, autumn

The Tree of Stone is a mysterious construct standing in the midst of Onea’s deep and untouched forests. It is shaped like a great tree, and a striking pure white in color. The tree looks completely ordinary except for the size, but on closer inspection it is not made of wood, but instead hard granite, shaped and bent exactly like a tree would. The treetop sees the branches twist into each other like wrought iron.

The forests around  the monument are covered in a perpetual mist, and are easy to get lost in. If one comes seeking the Tree, however, the mists will guide them there.

### History

The Tree of Stone was raised in autumn 1701, after travelers bore witness to Digend’s visions of the other gods, and how they had failed the mortals of Hireath. Using their emotions and the chaos in their hearts, Digend created the Tree, and then vanished.

During this event, the tree temporarily had the power to teleport those touching it to the place they called ‘home’ or whatever other place they desired to be. This power vanished after the group had made use of it, and the Tree is no longer able to teleport people.

## The Skyshine Pool

### Founded

1702, spring

The Skyshine Pool is a pool located in the Wilds of Aquore, near Barrier Mountains. It takes the appearance of a deep, large pond with a small waterfall feeding water to it. A small islet stands at its center. Next to the islet, stands a statue that appears to be as much a part of the water as the pond itself - it is “sculpted” of flowing water, yet holds shape near-perfectly, depicting a great, glimmering hybrid form.

The Pool itself appears normal from a distance, but when activated, will show its true form - a glimmering sky with a thousand shimmering stars, galaxies bound in droplets.

The Pool is surrounded by especially lush and varied vegetation, including many useful plants.

### Guardian

The pond is guarded by an absolutely enormous, white alligator. The creature easily dwarfs any natural born alligator in size and weight, and is alarmingly quick for its size. It is sentient, but does not respond to familiar whispering. The beast will not attack equines unless provoked, but will protect the pool from aggressors. If harmed in any way, it will retreat beneath the water and resurface completely rejuvenated.

The creature has pink eyes, but they turn starlit and blue when the Pool shows its true form.

### Abilities

The Pool seems to be able to shift between regular water, and its true appearance freely.  These transformations seem to be controlled by its Guardian in some way.

The Pool is also capable of granting brief and obscure visions of past, future and present. These images become visible on the starlit waters surface, and will disappear soon after.

The Pool’s water is immune to blessings. It can not be frozen, dried up, pulled out of the basin or otherwise damaged.

### Pond Quest

If your character visits the Skyshine Pool, they may present a gift to the Guardian to receive a brief vision from the Pool. Only members of Talori, Flight and Rogues (as the only factions who may currently reasonably be in Aquore) may visit the Skyshine Pool.

A character may only perform the Pond Quest once.

Here’s how it works:

1. Complete a piece worth at least 1AP of your character visiting the Pool. Please include in the piece what they are offering to the Guardian. An offering is mandatory.
2. Send a note to the group titled ‘Pool Vision’ with a link to your character and offering piece.
3. Wait for a response. You will receive either a brief vision, or communication from the Guardian.

### History

The pond appeared in the Wilds in early April 1702. At first, it appeared as a simple pond with a small waterfall, guarded by a massive white gator. After being activated by an offering, the pond changed, taking its final appearance. It granted a vision as a reward for the help of the Flight.

## The Singing Sanctum

### Founded

1702, spring

The Singing Sanctum is a large building that appeared overnight. Standing in New Valore’s Common District, near the harbor, the building is on the edge of a large plaza, similar to many other public buildings in the city. It is constructed from gold and marble, and looks distinctly not made by equines. The facade is marvelously beautiful, rivaling many of the other Sanctums in the city.

**The Sanctum is currently fully sectioned off, and guarded by Chevaliers all day around. It is not possible to enter the building, or even get very close to it.**

### Inside

The inside of the building features a long, wide hallway lit on both walls by inlaid, golden lights of unknown make and origin. The walls are white marble and gold, perfectly mixed together, seamless. The beginning of the hall, behind the heavy doors, is undecorated, but deeper within, the walls are intricately decorated by magnificent reliefs depicting the history of Hireath. This artwork features no gods, only mortals and their actions. Aodhian history is most heavily featured, but other herds are shown as well.

At the end of the hall stands the main room; a grand Sanctum chamber. The walls are gold and marble, with golden light snaking through floortiles and walls alike; asymmetric like a modern art piece. The large ceiling features large-scale frescoes depicting various historical themes.

On the very opposite edge from the entrance lays a single altar, and behind it, a large statue of white marble, depicting Digend in a glorious form - featuring attributes from all breeds, and eight legs.

### Abilities

The building was able to teleport a group of equines across Hireath, and back home, as well as grant visions and prophecies to those near it. After being sectioned off from visitors, the building has been silent except for locking its doors from the Chevaliers.

The Sanctum doors seem impervious to blessings and physical force alike, making it impossible to break in through traditional means.

### History

Appearing overnight in early April 1702, The Singing Sanctum’s origins and how it came to be are unknown. On the morning after its appearance, a party of curious Aodhians entered the building, and activated it, causing themselves to be teleported to the Tower of Bone. This activation woke the Sanctum, and allowed it to share a number of visions and prophecies with the crowd gathered outside.

Afterwards, the building was sectioned off, and can only be visited by written permission of Isador. It no longer seems to teleport people.