recursal/Fanatic-Fandom huggingface dataset:
Charles Barden

A wealthy businessman and lover of children who purchases an entire amusement park situated at Gotham Beach and has it transported to a private island, renamed Playland Island, where he plans to make it available to children without charge.

When Barden is found murdered in the funhouse in February 1959, there are three prime suspects: Wilton, Barden's nephew, who had hated his uncle for spending his money on the amusement park instead of giving it to him to squander; Macklin, Barden's prospective son-in-law, who had been bitter at Barden for refusing him permission to marry his daughter until after Macklin had finished college; and Carter, an associate of Barden, who had resented Barden for having with­drawn his financing from Carter's careless business ventures. Batman ultimately deduces that the killer is Carter, who had murdered Barden after Barden had discovered that the robot clown inside the funhouse was being used as a drop-off point for stolen jewelry.

1. ↑ Det No. 264: "Peril at Playiand Isle!"
Eric Barroc

The villainous inventor of a diabolical "transformation machine" whose "electronic ray," fo­cused on wild animals, has the power to transform them into terrifying "beast-humans," humanoid crea­tures who retain the basic facial characteristics - as well as other of the bestial attributes, such as "fantastic strength" - of the original wild animals. Barroc and his henchman, Roscoe, use their assortment of beast­ humans to commit a series of spectacular crimes in Gotham City. They are finally defeated and apprehended in March 1964 through the heroic efforts of Batwoman, Robin, Bat-Hound, and Batman, who is more a hindrance than a help throughout much of the adventure because Eric Barroc's transformation machine has temporarily transformed him into an apelike creature with no recollection whatever of his human existence.

1. ↑ BM No. 162/1: "The Batman Creature!"
Alpha (The Experimental Man)

An "artificial man" who has been described by his creator, the scientist Dr. Burgos, as "*a living creature made entirely of synthetic material!*" In September 1962, endowed with superhuman strength but with the emotions of an infant. Alpha helps Batman and Robin apprehend the Green Mask Bandits; goes on a destructive rampage when he imagines his friend Batman has turned against him; develops an adoring infatuation for Batwoman; and, ultimately, forced in a moment of crisis to choose between saving Batwoman's life and saving his own, willingly sacrifices his life for Batwoman and plunges to his doom over the edge of a cliff.

1. ↑ Det No. 307: "Alpha, the Experimental Man!"
Aristo

The leader of a gang of criminals (the text describes Aristo as a "cunning international thief" and "slippery international character") who steal a magic lantern created by Larko the sorcerer from its place in the Gotham Museum and then transform Batman into a magic genie, doomed to remain imprisoned inside the lantern until he has fulfilled three wishes for the lamp's owner, by sprinkling him with mystic powder stolen from Larko's tomb. In his genie form, Batman possesses awesome magical powers and is an obedient slave to whomever holds the magic lantern, but, by working together, Robin and Bat-Girl succeed in outwitting Aristo until the three wishes have been completely exhausted. Then, with Batman liberated from his role as genie and transformed into a mere mortal again, the Dynamic Duo swiftly apprehend Aristo and his henchmen.

1. ↑ Det No. 322, Dec '63: "The Bizarre Batman Genie!"
House Cole

**House Cole of March Redoubt** is a **Minor House of the Stormlands** sworn to **House Dondarrion of Blackhaven .** They are **Lords of March Redoubt.** Their **Sigil** is nine dark pellets on a red background. Their **Words** are *“Fortune Grant Revenge”.* The current **Head of House** is **Lord Ramsay Cole.** The **Heir of House** is **Ser Steffon Cole.**
Joe Bart

A criminal who operates a print shop where fraudulent stock certificates are printed. In July 1945 Bart and his cohorts rob the jewelry store next door to their print shop and attempt to place the blame on ex-convict Roger Ranier, but Batman and Robin apprehend the real criminals and exonerate Ranier of any wrongdoing

1. ↑ Det No. 101: "The Tyrannical Twins!"
Michael Baffle

A debonair "international thief" and wily "society burglar" who, after being sentenced to the firing squad for jewel theft "somewhere in dictator-trodden Europe," bribes his executioners into loading their rifles with blanks and then flees to Gotham City, where he matches wits with Batman and Robin in May 1942.

"*Look how she wears those lights, like a beautiful, dazzling necklace!*" exclaims Baffle, as he stands atop the observation deck of Gotham City's State Building and gazes out over the glistening nighttime skyline. "*This is a rich city. A huge melting pot… of jewels and wealth! I'm going to dip my arms into it… right up to the elbows!*"

Linda Page has described Michael Baffle as "tall, handsome, [and] debonair," and Detective Comics No. 63 says that he is "clever as a fox, romantic as some buccaneer of old… [and a] gallant desperado."

With the aid of two henchmen named Fish-eye and Egg-head whom he acquires in Gotham City, Bame compiles a list of "extremely rich people whose safes need opening" and then proceeds to rob them, sometimes outright, and sometimes by assuming the role of a newspaper society reporter, gaining access to the homes of the wealthy and surreptitiously photograph­ing the layouts with a tiny camera concealed inside his boutonniere and then robbing them at a later date. Curiously, Baffle feels little real malice toward Batman – "*I respect him!*" exclaims Bame at one point. "*He has an uncanny knack for putting people in jail--­- and I detest jails!*" – and, similarly, Baffle's agile mind, quick wit, and gallant manner soon earn him the grudging respect and reluctant admiration of Batman.

Together, Batman and Robin thwart most of Baffle's crimes, recover Baffle's stolen loot, and apprehend Baffle's two accomplices, but Baffle himself escapes from Batman and is never apprehended. "*So long, fella!*" cries Batman, as Baffle executes a final, spectac­ular escape. "*I would have wanted you for my friend---­ but we're on opposite sides, so next time we meet, you've got a fight on your hands, Mr. Baffle!*"

"*Good-bye for now,*" calls out Baffle cheerfully, "*…see you again sometime, Batman!*".

1. ↑ Det No. 63: "A Gentleman in Gotham"
Coelho

*''Aqui é o Coelho! Eu sei que vocês não sabem quem é o Coelho...''*

**-Coelho gravando um vídeo com hu3cat**

## Sobre ele

Coelho é YouTuber, dono do canal Coelho, ele é um amigo de hu3cat, aparece de vez em quando no canal.

## Trivia

* Thomas faz algumas vozes no canal dele, como o Azul nos vídeos de Among Us, e o Homem do T.
Nauê

Nauê foi o gato de estimação de Thomas

## Sobre ele

Nauê foi um gato de estimação pertencente a hu3cat, ele gostava de ração sabor frango mas infelizmente no dia 26 de maio de 2019 ele faleceu atropelado enquanto brincava.

Descanse em Paz, Nauê.

## Trivia

* Ironicamente, Thomas se representa como um gato, e Nauê é um gato.
* O nome Nauê é um trocadilho com a palavra ''Paranauê''.
Academy

A closely guarded estate in an outly­ing area of Gotham City which serves both as a training ground for master criminals and as the headquar­ters of "the greatest criminal organization in the world."

*"Here at the Academy,"* explains its leader, *"…we take the same approach to crime as the F.B.I. takes to crime-busting! We too take only the cream of man­hood--and train them well--scientifically and intelli­gently!! All these men* [ie., the Academy's members]*…have I.Q.'s of over 135! They're all athletes! They could be F.B.I. men, or army officers, but they chose crime!"*

In April-May 1952, when the Academy prepares to hold its annual "all-around competition" to select the man who will lead it for the coming year, Batman infiltrates the Academy under an assumed name, successfully rises to leadership of the organization as part of his plan to recover the Academy's hoard of stolen loot, and ultimately apprehends the entire membership with the aid of the Gotham City Police Department.

1. ↑ BM No. 70/2: "The Masterminds of Crime!"
Batboy

A mysterious midget crime-fighter - clad in the uniform of a baseball player with his identity concealed by a catcher's mask - who helps Robin apprehend the Tapper Nolan mob in March 1955. Batboy, who operates from a secret cavern headquar­ters known as "the dugout" and employs a versatile arsenal of bat-weapons to aid him in his war against crime - induding a "baseball bat-arang," a "jet­ powered battering-ram bat," a "parachute-bat," a quill-shooting "porcupine bat," and a weapon that releases a large net, termed a "web bat" - is in reality Midge Merrill, a middle-aged midget acrobat, once a member of a three-midget circus acrobatic team known as the Mighty Mites, whose vendetta against Tapper Nolan began years ago, when Nolan, then a circus roustabout, deliberately set fire to the circus lent to divert attention while he robbed the gate receipts, as the result of which both of Merrill's midget partners died in the fire. With Batman away on a special as­signment throughout most of the adventure, Robin joins forces with Batboy to apprehend the Nolan mob, after which Merrill happily abandons his career as a crime-fighter for a job as batboy with a hometown baseball team.

1. ↑ BM No. 90/3: "The Adventures of Batboy!"
Green Directional Turret

## Appearance

The Green Directional Turret is an elite version of the Directional Turret. It can be found on Level 4, as early as three rooms in.

## Behavior

The Green Directional Turret behaves just like the Directional Turret, except that it shoot faster bullets. This can make it harder to keep track of bullets when there are other enemies around.

## Strategy

Like the Directional Turret, try to shoot at it diagonally, this is because Directional Turrets only shot bullets horizontally and vertically. Also, because bullets from the Green Directional Turret are faster try not to move aimlessly around the room, find the course of the bullets and try to avoid them.
Barsh

The leader of a gang of criminals who conspire with Mr. Dane, the owner of the Batmantown Safe Storage Company, to lull the citizens of Batmantown (see Plainville) into believing that their town is crime­ free and that Dane's storage company is the ideal place to store their valuables so that Barsh and his henchmen can steal the valuables while the community is pre­occupied with its colorful Batman Pageant. Batman and Robin learn of the scheme, however, and appre­hend the plotters in June 1956.

1. ↑ BM No. 100/1: "Bat­mantown, U.S.A."
Astro

The underworld inventor who is the creator of the "crime satellite," an ingenious flying device, oper­ated by remote control from Astro's hideout, which is capable of such feats as blasting open a bank wall with sheets of flame, melting pursuing police cars with a "searing wave of heat bursts" from one of its antennae, creating impassable fissures in the earth with powerful energy bolts, and creating an impenetrable "force field" around itself to protect itself from harm. Aided by the crime satellite, Astro and his henchmen commit a series of spectacular crimes in April 1959, until they are finally apprehended by Batman, Robin, and members of the Gotham City Police Department.

1. ↑ Det No. 266: "The Satellite of Gotham City!"
Vlad Wong

**Vlad Wong** is an japanese wrestler currently signed to *Irony of All*. He is the current IOA Champion by default.

## IOA History

### IOA: Killer Campaign

It is confirmed that Vlad will challenge the #1 Contender of the next pay per view to his IOA Title Belt from the winner of the battle royal and the main event to see which of the two comes out on top to face him. However, he does not make an appearance in the PPV due to this.
Tio do hu3cat

## a humanidade esta severa adeus

olaa humanidade esta severa adeus

olaa humanidade esta severa adeus

a humanidade esta severa adeus

olaa humanidade esta severa adeusa humanidade esta severa adeus

olaa humanidade esta severa adeusa humanidade esta severa adeus

olaa humanidade esta severa adeusa humanidade esta severa adeus

olaa humanidade esta severa adeusa humanidade esta severa adeus

olaa humanidade esta severa adeusa humanidade esta severa adeus

olaa humanidade esta severa adeusa humanidade esta severa adeus

olaa humanidade esta severa adeusa humanidade esta severa adeus

olaa humanidade esta sever

.a humanidade esta severa adeushumanidade

olaa humanidade esta severa adeusa esta severa adeus

olaa humanidade esta severa adeus

olaa humanidade esta severa adeusa esta severa adeus

**1 ano:** Uh, bem, voce deve estar se perguntando agora mesmo, "o que CARALHOS significa tudo isso", e eu te explico nesse texto aqui. Em resumo, não significa nada, é só uma "prankster" como diria os jovens de hoje em dia (Eu acho), eu fiz isso apenas pra provar que essa Wikia tá nos frapos e moscas, além de que pode ser vandalizada a qualquer momento, isso mesmo, você pode vir na Wikia sem mas preocupações e editar qualquer texto, pois o dono simplesmente só abandonou isso aqui. Como visto e está em negrito, você pode ter visto que está como "1 ano", bem, não é exatamente quase UM ano que editei tudo isso e vandalizei, mas é bem próximo (o que prova meu ponto anterior), eu decidi fazer uma pequena coisinha então, se esse site é abandonado e quase ninguém vê, porque eu mesmo não coloco meu checkpoint? Vamos lá, meu sonho é ser programador e ter foco em Gamedev, como é no início, aparenta ser bem dificil que eu pensava, não é como se fosse só um texto qualquer que você mesmo escreve e tá pronto pra usar, não é bem isso, existe comandos, linhas, e varia por aí, é bem complexo de se entender no início, mas ao menos eu dou o meu melhor, né? Enfim, eu vou focar no meu sonho INDEPENDENTEMENTE do que falarem pra mim, eu vou fazer o que eu quero e vou contar as minhas histórias de personagens em forma de jogo, pode levar 10 anos pra eu aprender, eu não vou desistir, vou focar nisso e acabou. Dito isso, até ano que vem, nós vemos lá. :-)
Tod Allen

A friend of Bruce Wayne and Dick Grayson and a member of the Sportsmen's Club - a man well known for his love of practical jokes - who, having deduced largely on the basis of circumstantial evidence that Wayne and Grayson are secretly Batman and Robin, is unable to resist the temptation to bedevil Bruce Wayne by mailing him a series of letters, all signed with the pseudonym Mr. X, in which he teases Wayne about having unraveled the secret of his dual identity. Batman and Robin ultimately deduce that Allen is their tormentor and decide to confront him to learn the exact nature of his evidence. Allen, however, dies in a plane crash, taking his knowledge of the Dynamic Duo's secret identities with him.

1. ↑ BM No. 134/2, Sep '60: "Batman's Secret Enemy"
Andrews

An unscrupulous assistant curator at the Gotham Museum who commits a series of spectacular crimes while pretending to be the mummy of an an­cient Egyptian bandit come to life. Andrews is captured and unmasked by Batman and Robin in February­-March 1950.

Andrews adopted the role of an ancient mummy, explains Batman, "*because the mummy costume frightened his victims so thoroughly that robbery was easy! Also, because a regular mask wouldn't cover his oversized hearing aid! Otherwise i t would be simple for the police to track down a crook with a hearing aid and a knowledge of Egyptology!*" (BM No. 57/2: "The Walking Mummy!").
Barney Barrows

A janitor at the headquarters of the Gotham City Police Department, possessed by a violent hatred of criminals and unhappy because he is not sufficiently intelligent to pass the "mental examina­tions" required for becoming a police officer, who is accidentally exposed to " a tremendous burst of strange radiation" as the result of "a freak explosion" in the police department laboratory and who regains con­sciousness hours later to discover that the "accidental burst of freak radiation" has somehow "stimulated [his] brain-cells" and transformed him into "the world's greatest mental giant."

Now gifted with "titanic brain-power" but still seized by the same unenlightened lust for vengeance against criminals that had characterized him as a "weak­ minded" janitor, Barrows uses his newly acquired intellectual abilities to deduce the secret identities of Batman and Robin and then, by threatening to make his knowledge public, forces them to serve as his unwilling assistants in an all-out war against crime that has as its end the deliberate assassination, rather than the capture, of criminals.

Batman and Robin manage to outwit Barrows long enough to apprehend the Metals Mob - a gang of criminals specializing in the theft of rare metals­ without allowing the former janitor to harm the crooks, and eventually the effects of Barrows's mind-expanding accident wear off and, lapsing into unconsciousness once again, he awakens bereft of his enormous mental powers - without any recollection whatever either of the Dynamic Duo's secret identities or of any of the events that took place following his accident - and returns to his janitorial duties at police department headquarters.

1. ↑ Det No. 217, Mar '55: "The Mental Giant of Gotham City!"
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Silvana

*''Omae wa mou shindeiru''*

**-Silvana antes de entregar a prova de história de Thomas**

## Informações Básicas

Silvana é a professora do Thomas que trabalha na Etec e que apareceu em ''Rasguei minha prova de história'', informações sobre ela são desconhecidas.

## Aparência

Silvana é uma gata cinza com óculos, cabelo loiro e um vestido laranja.

## Trivia

* Ela é uma personagem que aparece bastante, sendo uma das personagens mais recorrentes.
Atkins (1941)

A stockholder of the Hobbs Clock Company who cunningly plays on the "warped senses" of deranged clockmaker Elias Brock in order to make Brock his dupe in a scheme to murder his fellow stockholders and thereby gain a controlling interest in Hobbs Clock.

Brock, a "fanatical old clock maker" suffering from the delusion that he is Father Time, murders two of the stockholders and attempts unsuccessfully to murder a third - each time by means of a booby-trapped clock that releases a deadly gas, fires a poisoned dart, or explodes - after Atkins has persuaded him that the intended victims are incorrigible timewasters, "murderers of time" who are unfit to live.

Brock eventually kills Atkins for making him his dupe in the murderous stock-acquisition scheme, and then dies himself soon aftenvard when, during a scuffle with Batman and Robin, he plummets to his doom from atop the lofty clock tower of the Hobbs Clock Company, where he has planted a massive charge of TNT in hopes of blowing up the tower.

1. ↑ BM No. 6/2. Aug/Sep '41: "The Clock Maker!"
Bakster Ewers

**Bakster Ewers** is an american professional wrestler currently signed in *Irony of All*. He is the twin brother of Baxter Ewers, brother of Gunther Ewers, and cousin of current IOA Womens Champion, Jaylynn.

## IOA History

### IOA: Killer Campaign

Bakster Ewers is one of the participates in the #1 Contenders Battle Royal match to crown an advancement of #1 Contenders tournament to face off the winner of the main event that will advance as well for Vlad Wong's IOA Championship.
Blue Flock

The Blue Flock is an elite variant of the Flock. The Blue Flock can be found if Level 2.

## Behavior

The Blue Flock is comprised of Blue Swarmlings, these swarmings are harder to kill and larger than the normal swarming, in effect this makes the Flock's area of damage larger. This makes it hard to deal with when there are other enemies close around you.

## Strategy

The Blue Flock isn't much more dangerous than the normal Flock, other than its size and health of its Swarmlings. Try to keep on shooting it but make sure that it doesn't get too close to you, but make sure to not pay attention to it too much because other enemies could hurt you.
Green Gunner

## Appearance

The Green Gunner is an elite version of the Gunner, it can be found on level 3.

## Behavior

The Green Gunner behaves just like the Gunner, it keeps a good distance between it and the player. It will move away when a player gets too close to it. It also shoots eight bullets constantly aiming at you, just like the Gunner. Unlike the Gunner, the Green Gunner has a faster movement speed and its bullets are faster. This makes it harder to avoid its bullets and gives the player less time to get out of its line of fire. This can sometimes force the player into moving into a dense area of enemies or run into bullets from other enemies.

## Strategy

Try not to stay still when going against this enemy. It is better to keep moving, even if you aren't dealing any damage to the Green Gunner. Start shooting it when you have it in your view, but try to keep moving. The best time to shoot at it is after it has shot, because tat's when it has a cool down before it will start shooting again. If you need to dash away from it, try to dash into open space. Dashing backwards and moving after isn't reliable, unlike with other enemies like the Snake so try dashing to the sides.
Brand Ballard

A "makeup artist and stage illu­sionist with a shady record" who, in concert with underworld elements, concocts an elaborate scheme to destroy Batman's career as a crime-fighter by persuad­ing the citizens of Gotham City that Batman is secretly an alien from outer space.

As the manufactured evidence branding Batman an alien continues to mount, wary citizens – including Police Commissioner Gordon and Vicki Vale – begin sifting through their personal recollections of Batman's countless heroic feats and wondering aloud whether those feats could actually have been performed by a crime-fighter who was merely human. "*And come to think of it,*" muses Police Commissioner Gordon, "*he* has *done things no ordinary man could…*"

Before long, fear and suspicion have seized hold of the poputation, the city's racketeers have become increasingly brazen, and Batman has begun to find his effectiveness as a crime-fighter severely diminished. "*I hate being cagey with Batman,*" muses one police officer, after he has refused to cooperate with Batman in an investigation, "*--but he could be getting ready to climax some alien scheme, now that he's been discov­ered!*"

Eventually, however, Batman learns that Brand Ballard is the man responsible for branding him an alien and tricks Ballard into making a full confession. In the process, Batman and Robin also apprehend Ballard's accomplice and a gang of protection racket­eers.

Soon afterward, Police Commissioner Gordon apolo­gizes for having ever suspected Batman of being an alien. "*Yes,*" chimes in Vicki Vale, "*--but can you blame us for thinking **Batman** must be **superhuman**?"*.

1. ↑ Det No. 251, Jan '58: "The Alien Batman!"
Irony of All: Killer Campaign (2020)

**Irony of All: Killer Campaign** was the inaugural professional wrestling pay-per-view (PPV) event produced by *Irony of All* (IOA). It will take place in the Royal Farms Arena in Baltimore, Maryland.

## Production

### Background

In November of 2019, TheSuperBaxter Productions announced that IOA: Killer Campaign was going to be their first event and debut a ton of new wrestlers. Originally, they were going to start the series with the WWE2K19 Engine, but instead it will run on WWE2K20 and beyond.

6 Months Later, the event was updated with a logo as a poster has been confirmed, but currently will not be shown due to certain spoilers of unreleased characters and redesigns of unrevealed wrestlers in the 2K20 Engine.

However on May 28th, 2020. It was announced that everything will be brought back to the WWE2K19 Engine. This is probably due to the amount of glitches WWE2K20 has that would cause problems for the PPV, primarily the entrances for the battle royal and anything that has to do with 6-8 Man Tag Team Matches. Every logo and texture that was used in WWE2K20 will head back to WWE2K19.

During this time it was confirmed that accouple of matches have been revealed with Baxter Ewers taking on an mysterious opponent in the main event, Mick Miller defending his championship the IOA Planet Title against Sun, Mercedes Varnado will challenge Jaylynn for her IOA Womens Championship and a Battle Royale to move up the #1 Contenders Round against whoever wins the main event.

On June 2nd, 2020. The poster has been revealed, which was meant to be hidden until Majin Hollo was in WWE2K20, however after the announcement of going back to WWE2K19, this plan was scrapped. Also later that day, the 6-Man Battle Royal was changed to an 8-Man Battle Royale.

On June 9th, Autumn Ivy will face Majin Hollo in a singles match. Later that night on midnight, It was announced that the official Tag Team Match for the IOA Tag Team Championships were announced with Two Dimmension defending their titles against FreeAgentZ.

On June 16th, Miroslav and Scott Hardy were announced for the #1 Contenders Battle Royale, as well as Norman Parson facing off against an unknown opponent.

On June 18th, it was announced that Baxter's opponent would be his own brother, Gunther Ewers. As well as Big Steve joins the Battle Royale for the IOA Championship.

## Trivia

* The PPV was originally going to run on WWE2K20's Engine, however due to the bad reviews of the game and 2K announcing that WWE2K19 will remain online for the foreseeable future, it was ultimately decided on May 28th, 2020 that IOA will return to WWE2K19.
Baxter Ewers

**Baxter Ewers** is an american professional wrestler currently signed to *Irony of All*. He is the twin brother of Bakster Ewers, brother of Gunther Ewers, and as well as the cousin to current IOA Womens Champion, Jaylynn.

## IOA History

### IOA: Killer Campaign

It is confirmed that Baxter Ewers will participate in the main event of IOA: Killer Campaign against Gunther Ewers to qualify to face against the #1 Contender of the Battle Royal winner to face Vlad Wong with the IOA Championship on the line.

## Trivia

* Originally, Baxter was going to use the Dethklok - Murmaider theme for his entrance, however it was officially changed to Rise - Morningstar due to the music sounding a better theme for him.
Edgar Albrek

A cunning would-be murderer who concocts an elaborate scheme to strangle his wealthy uncle and then escape prosecution by claiming that his own hands were recently amputated in Africa because of a spreading gangrene infection and replaced, by means of a complex hand-grafting operation, with the hands of a deceased English murderer which now persist in exercising a murderous will of their own which is beyond Albrek's power to control. With Robin's help, however, Batman exposes Albrek's hand­ grafting story as an elaborate hoax and apprehends the would-be killer before he can successfully carry out his uncle's murder.

1. ↑ WF No. 41, Jul/Aug '49: "The Man with the Fatal Hands!"
Alfred Foundation

A philanthropic foun­dation established by Bruce Wayne in June 1964, in honor of his butler Alfred, after Alfred has apparently been killed during an encounter with the notorious Tri-State Gang. Wayne describes the foundation ­which is also referred to as the Alfred Memorial Foundation - as "*a charitable organization that will contribute to the betterment of all mankind!*".

In October 1966 Alfred - who has never really been dead at all - is reunited with the Wayne household, and the name of the foundation is changed from the Alfred Foundation to the Wayne Foundation.

In December 1969, after Dick Grayson has set out for his first year of classes at Hudson University, Bruce Wayne abandons his palatial suburban mansion for a more unencumbered life in the city, establishing a new headquarters for himself in the executive offices atop the Wayne Foundation skyscraper, which he has had converted into a spacious penthouse suite. From this time onward, Wayne supervises the philanthropic ac­tivities of the Wayne Foundation by day and fights crime as Batman by night.

1. ↑ Det No. 328: "Gotham Gang Line-Up!"
2. ↑ Det. No. 356: "Inside Story of the Outsider!"
3. ↑ BM No. 217 : "One Bullet Too Many"
Shooter

## Appearance

The Shooter is a diamond shaped enemy found on level 1, you can run into them as early as room 3 and as late room 5.

## Behavior

The Shooters move fast towards the player's direction while aiming at them, then they will stop and fire a slow moving bullet at the player. After they shot they will return to moving towards the player. They won't come too close to the player and will try to move away if the player comes close.

## Strategy

They will always stop before firing a bullet to your current location, so pay attention. It's also easier to kill them while they're sentry.

## Elite Shooter

* Yellow Shooter - doesn't emit light

* Green Shooter - faster movement speed and faster bullet speed

* Blue Shooter - larger bullets and increased health

* Purple Shooter - splits into three purple shooters upon death
Blue Shooter

## Appearance

The Blue Shooter is an elite Shooter you can find on level 4, as early as room 3.

## Behavior

The Blue Shooter is like the Shooter, except that it has shoots larger bullets and has more health.

## Strategy

Like the Shooter, it will stay stationary for a second before it shoots so try shooting it while it's still. The Blue Shooter isn't much more of a threat compared to the Shooter.
Blue Cross Turret

## Appearance

The Blue Cross Turret is an elite version of the Cross Turret. You can find the Blue Cross Turret on level 2, as early as room seven.

## Behavior

The Blue Cross Turret operates the same way a Cross Turret does, except that it shoots larger bullets and that it has increased health and size.

## Strategy

The Blue Cross Turret is easy to distinguish due to it larger size and its larger bullets. The Blue Cross Turret can still be dangerous if you're not paying attention so take out the Blue Cross Turret as quickly as possible. Do this by finding a gap between its line of fire and hit it when you're close enough.
House Norrey

**House Norrey of Norreygrave** is a **Minor House of the North** sworn to **House Stark of Winterfell.** They are **Lords of Norreygrave.** Their **Sigil** is dark and green thistles on a dark yellow black background. Their **Words** are *“Sharp As Thorns”.* The current **Head of House** is **Lord Brandon Norrey.**
Jaylynn

**Jaylynn** is a american professional wrestler and is currently signed with *Irony of All*. She is the current IOA Womens Champion by default and is the cousin of Baxter Ewers, Bakster Ewers and Gunther Ewers.

## IOA History

### IOA: Killer Campaign

It was confirmed that Jaylynn will be taking on Mercedes Varnado in defending her IOA Womens Championship.
Purple Stinger

## Appearance

The Purple Stinger is an elite version of the Stinger, it can be found on level 2.

## Behavior

The Purple Stinger operates like a Stinger, only that once it's killed it splits into three smaller Purple Stingers. These Stingers spawn next to each other, and they don't split again.

## Strategy

Try to use area damage to kill all the smaller purple stingers because the area damage will hit all of the Purple Stingers and kill them. Try to stay away once you kill the Purple Stinger because when its splits the smaller stingers shoot immediately.
Brand Bartor

A small-time criminal, attested in Gotham City for wearing a Batman costume in viola­tion of a local ordinance prohibiting anyone from imitating Batman's famous uniform, who raises as his legal defense the assertion that Batman is himself imitating a Batman of ancient Babylon, as evidenced by a three-thousand-year-old wall painting, recently unearthed, which depicts a figure in a Batman costume battling a soldier.

This defense creates a serious dilemma for Batman, for he knows that the wall painting was made of him when, after having been dispatched through the time barrier by Professor Carter Nichols, he and Robin overthrew the tyrannical King Beladin and restored the good King Lanak to the throne of Babylon. Because he and Robin journeyed to and returned from ancient Babylon as Bruce Wayne and Dick Grayson, however, they cannot reveal that Batman was the subject of the painting without betraying the secret of their dual identities.

Fortunately for Batman and Robin, however, the people of ancient Babylon revered a "hero-idol" named Zorn whose statue shows him in a costume almost identical to Batman's. Acting on this fact, the judge at Bartor's trial rejects Bartor's defense on the ground that the wall painting depicts a mythic figure and not a human being, and that therefore the Batman of Gotham City is not imitating a Batman of the ancient past.

1. ↑ BM No. 102/2, Sep '56: "The Batman from Baby­lon"
Captain Barton

An old seafaring man who is a member of the Stamp Club, a club for Gotham City stamp collectors each of whom specializes in stamps depicting scenes related to his particular hobby or occupation; Barton's collection, for example, features stamps containing pictures of ships.

Knowing that the monetary value of a stamp can be greatly increased by imbuing it with an air of notoriety, Barton begins buying up entire issues of stamps de­ picting scenes of violence, and then, one by one, at­tempts to murder his fellow club members in such a way that the manner of death reflects the victim's own stamp specialty as well as the particular issue which Barton has just purchased.

When Batman joins the Stamp Club in his Bruce Wayne identity in an effort to root out the would-be killer, for example, he presents himself as an amateur racing·car driver and as a collector of stamps containing pictures of racing cars. Soon afterward, Barton purchases a Mexican stamp series depicting a fiery auto accident during a running of the Pan American road race, then attempts to murder Wayne by tampering with Wayne's racing car during an automobile race. Ultimately, however, Batman exposes Barton as the killer and he and Robin take him into custody.

1. ↑ BM No. 78/2, Aug/Sep '53: "The Sinister Stamps!"
Yellow Spreader

## Appearance

The Yellow Spreader is an elite version of the Spreader. In can be found on level 3.

## Behavior

The Yellow Spreader, like the Spreader, shoots out four bullets that slowly go spread out. It will constantly follow you until it is killed. It will also only shoot at you when it's a good distance away from you. Unlike the Spreader, the Yellow Spreader doesn't emit light, which can make it hard to detect and could hit you out of nowhere.

## Strategy

When you enter the room don't rush around the room and try to stay alert. If a Yellow Spreader happens to pop up, dash into an open space, away from its line of fire or you can dash past its line of bullets. Try to keep the Yellow Spreader in view because losing it can mean that it can steal up on you again. Like the Spreader, try to shoot at it after it shoots because it has a cool down before its next shot. If you are having trouble finding it, track down where its bullets are coming from and go that direction, but be careful other other enemies while doing so.
Purple Weakling

## Appearance

The Purple Weakling is an elite version of the Weakling. It can be found on Level 4, as early as room one.

## Behavior

The Purple Weakling behaves just like the Weakling, following the player until it is killed. It also, like the Weakling, inflicts damage on contact. Unlike the Weakling, the Purple Weakling splits into three smaller versions of itself. The three smaller Purple Weaklings are weaker and they start following you right when the original is killed.

## Strategy

Try to use area damage like Yellow Notes or Bazooka so that you kill the smaller squares when the original Purple Weakling splits. Also, try to not make It split too close to you because the smaller weaklings start targeting you immediately.
Sniper

## Appearance

The Sniper is a long range enemy that shoots lasers at players. I can be found on level 3.

## Behavior

The Sniper tries to stay far away from you, and it will try to shoot you from any distance as long as you're in its field of view. The Sniper shoots a laser every couple seconds, a red line indicates where the laser will shoot. You have a second to get out of the red line before it shoots its laser. If you are out of its line of sight it will reposition itself so that it has a clear shot.

## Strategy

Try not to move directly in front of the Sniper, because chances are it will shoot you with a laser. Try to move across from the sniper, so that you don't risk getting hit. Try to get rid of these enemies quickly because they can force you to go in front of other enemies. Try to shoot them while moving or right after they shoot their laser.

## Elite Sniper

There are four different kinds of elite Snipers:

* Yellow Sniper - doesn't emit light

* Green Sniper - faster movement

* Blue Sniper - larger size, and larger laser

* Purple Sniper - splits into three smaller snipers upon death
Yellow Snake

## Appearance

The Yellow Snake is an elite variation of the Snake, it can be found on Level 4, as early as room five.

## Behavior

The Yellow Snake behaves just like the Snake, except that it doesn't emit any light, this makes it hard to detect.

## Strategy

Try to not run into a room aimlessly because you might hit it by accident. Stay alert, If you see it coming towards you get out of its way. This enemy is much more dangerous than other enemies so try to focus on it a little bit more. Using area damage like Yellow notes and Bazooka are highly effective against Yellow Snakes.
House Shepherd

*"The Shepherds went from being sons of salt wives and thralls to a proud and praised Ironborn House, they are deserving of respect, My Lord"* - Baelor Blacktyde

**House Shepherd of Grey Garden** is a **Minor House of the Iron Islands** sworn to **House Coddard of Thrallhold.** They are **Lords of Grey Garden.** Their **Sigil** is a whale on a white background. Their **Words** are *“Strength Of The Sea”.* The current **Head of House** is **Lord Daegon Shepherd.** The **Heir of House** is **Ser Marston Shepherd.**
Purple Sapper

## Appearance

The Purple Sapper is an elite version of the Sapper. It can be found on Level 3, as early as room one.

## Behavior

The Purple Sapper behaves just like a Sapper, it doesn't directly target players and roams around the room planting down mines that explode after a few seconds. Unlike the Sapper, the Purple Sapper splits into three smaller versions of itself. These Sappers plant down mines immediately after the original Purple Sapper is killed. They plant normal sized mines despite their smaller size, which makes them a hazard if killed in the beginning of the game. The smaller Sappers spawn right next to each other, likewise the mines are also planted next to each other. The mines, in result, blast a large explosion of bullets in all directions that are hard to get past.

## Strategy

When facing the Purple Sapper, try to kill it last so that you don't have to deal with its explosion of bullets while dealing with enemies. This is because all bullets or attacks disappear after all the enemies are eliminated, including mines. If you wan't to eliminate quicker, then use Yellow notes so that you kill the three smaller Sappers once they spawn. This prevents you from having to chase them individually, but if there are still enemies you'll have to deal with the three mines it places down. If the three mines go off, dash past the wave of bullets, but you have to go straight past them. If you dodge too early or to horizontally to the wave of bullets it will hurt you.
Yellow Sapper

## Appearance

The Yellow Sapper is an elite version of the Sapper, it can be found on level 3, as early as room one. It is yellow and can only be seen in light.

## Behavior

Like the Sapper, it is a mine planter that doesn't directly target players, and it moves at a medium paste panting mines. Like a Sapper you can tell whether or not they have a mine loaded. If it has a square in the center compartment, then it has a mine loaded. If the Sapper doesn't that means it recently placed down a mine. Unlike the Sapper, the Yellow Sapper doesn't emit light. This can make it hard to find, as sappers don't go for players.

## Strategy

Try to look around the room, specifically in corners. You'll most likely find it when near-by enemies emit light, exposing it, or when bullets go all over the room lighting up the room. Like any Sapper, except for the Purple Sapper, kill them as fast as you can to prevent an onslaught of bullets from mines and enemies. Sappers can go through enemy bullets so if it Is going away from your view and bullets are hurling at you, dodge them and worry about the Sapper later. Another way to track the Yellow Sapper is from the mines that it places down. Follow its mines and you'll most likely find it.
Green Hive Worm

## Appearance

The Green Hive Worm is an elite version of the Hive Worm, and can be found on level 2.

## Behavior

The Green Hive Worm behaves like the Hive Worm, except that it is faster, this makes it hard to shoot and track down.

## Strategy

The Green Hive worm is notorious for bumping into players due to its speed. Try to keep some distance between you and the Green Hive Worm. Try to interpret where it's going and stay away from that place. Shoot it on its side will it moves past you to deal the most amount of damage.
Enraged Queen Bee

## Appearance

The player will encounter the Enraged Queen Bee when they pick 'Boss' in the level 5 Choice Room or encounter it randomly in Level 5.

## Behavior

The Enraged Queen Bee behaves just like The Queen Bee, only that it scatters out more Swarmlings towards your direction. in addition, instead of just summoning Bruisers, after shooting out its lines of swarmlings attack, it summons Cross Turrets and Stingers as well. The second time it does this it summons larger amounts of those enemies. These enemies can all be elite versions too. The Enraged Queen Bee also exerts a red glow around it's body and red electric sparks.

## Strategy

When damaging the boss keep a good amount of distance circling around the room. When it's scattering out Swarmlings try to make more precise shuffles because Swarmlings will be closer together. When it summons enemies, after it shoots out lines of Swarmlings, look for those enemies, specifically Cross Turrets, and kill them immediately, but be carful of enemies spawning on top of you. The Enraged Queen Bee will repeat its cycle of attacks twice just like the Queen Bee, and has the same amount of life. So, deal the same amount of damage as the regular Queen Bee should kill it.
Papai Noel

Papai Noel é uma figura inspirada em São Nicolau. Ele aparece no Natal para entregar presentes para as crianças comportadas, e há boatos que ele dá carvão para crianças mal comportadas.

Ambos Priscila e o tio do Thomas, se vestiram de Papai Noel no Natal, e Thomas ''acredita'' que eles eram reais.

## Aparência

Ambos usam uma roupa vermelha e branca com uma barba branca e com um travesseiro debaixo da roupa para dar a ilusão de gordo. Também mantendo algumas características dos dois, como os óculos do tio de Thomas, e os bigodes de Priscila.
Kilo

## Appearance

The player will encounter the Kilo when they pick the 'Miniboss' in a Level 3 Choice Room or encounter it randomly in Level 3.

## Behavior

The Kilo will start in the center of the room and after a few seconds it will quickly move after you. The Kilo has 2 attacks, for its first attack it will scatter a large amount of lasers at you. For its second attack it will charge after you, laying down three mines in it's path. These mines explode after a few seconds. These attacks will only occur when you are in its line of sight.

## Strategy

Try to get rid of enemies like Sappers and Snipers as they get extremely problematic later into the miniboss. Firstly, when it shoots its lasers try to dash to the side, but if you're far away don't dash because you could hit a laser by accident. You can tell if its going to shoot its lasers when it summons circles around its body. You have a couple seconds to prepare for its attack. When it charges after you dash to the side and shoot the miniboss while it's still. When it faces you dash back, away from it. When its mines go off try to weave between them. Keep on doing this, while attacking other enemies, until it's dead.
Flock

## Appearance

The Flock can be found on Level 2. The flock is a large group of Swarmlings each with their own hit box.

## Behavior

The Flock is a group of Swarmlings. They move around each other quickly, in circles, making a large cluster that gradually moves closer to you. . Flocks are act similarly to Bruisers, attempting to hit you by dealing damage to you on contact. Although, a flock will continue to move close to you until that last Swarmling is killed.

## Strategy

Don't let them get closes to you. try to use notes with area damage and/or that shoot multiple bullets (purple note, yellow note) to quickly take out each Swarmling in the flock.

## Elite Flock

There are four different types of Elite Flocks:

* Yellow Flock - doesn't emit light

* Green Flock - faster Swarmlings and movement

* Blue Flock - larger Swarmlings and increased health

* Purple Flock - Once a Swarmling dies three smaller purple Swarmlings appear
Green Flock

The Green Flock is an enemy that can be found on Level 2.

## Behavior

The Green Flock behaves like the Flock, except that its Green Swarmlings and the Flock moves more quickly, this makes it harder to outrun them.

## Strategy

The Green Flock is not much more lethal than the Flock, but outmaneuvering the Green Flock is much harder. Try to keep distance between you and the flock, dealing damage as frequently as possible. Because its Swarmlings are faster killing the last of them are harder.
Jaehaerys Targaryen

*“I grew up with my father, watched him grow old. He loved us, he was a good man, a strong man. A man that fools slandered as a bastard, were it not for him, the Seven Kingdoms would never have thrived. He was the Dragonwolf, blood of Ice and Fire, blood that runs in my veins.”* - Aemon Targaryen

**Prince Jaehaerys Targaryen** was the only child of **King Rhaegar I Targaryen** and **Princess Lyanna Stark.** He was the **Lord of Summerhall, Master of Grains, Lord Cropsmaster of the Royal Granary, Master of War** and **Lord Commander of the Royal Army** on the **Small Council.** He was married to **Princess Myrcella Lannister.** He was the father of **Prince Aemon Targaryen, Prince Edderion Targaryen, Prince Tyranus Targaryen, Prince Daemion Targaryen, Prince Aerion Targaryen** and **Prince Jonerys Targaryen**
Yellow Portal

## Appearance

The Yellow Portal is a rare, mysterious object that appears after a boss is defeated. It rarely occurs and takes a long time to find just one. The Yellow Portal is bright yellow on the edge but gets darker the closer to the center until it is black.

## Behavior

Once a boss is killed a little yellow glow will appear and it will grow into the normal sized Yellow Portal which takes about a second . The Yellow Portal spins and it emits a yellow glow and yellow particles from the edge of it once it is fully formed. Once you go through it, your screen goes blank for about a second and you are teleported to the grid. The difference is that the grid is faint yellow, and there is a subtle yellow outline on the screen. Also, every room has three random items, like notes, abilities, hearts, or musical notes. The rooms smaller and rectangular, and have three exits all on one side. In the room you can pick any of them, unless you don't want it. The Yellow Portal will give you at least two rooms, but sometimes if you are lucky, you can get up ten rooms or even more! When you get unlucky and go through an exit with no special room on the other side you are transported to the beginning of the next level, just like you normally would after exiting the treasure room after defeating a boss.