Nail Bat (VII Remake)

File:FFVIIR wiki icon.png

## Nail Bat

釘バット (Kugi Batto?)

> A crudely reinforced baseball bat. Designed to beat the living tar out of anything and everything.
>
> Description

The **Nail Bat** is a weapon in *Final Fantasy VII Remake*. Despite its appearance, it functions as a sword for Cloud Strife, and provides the Disorder ability. It is based on his joke weapon from the original *Final Fantasy VII*.

The Nail Bat appears to offer a low attribute boost, but greatly increases Cloud's critical hit rate, making it a strong physical damage dealer. Using it in Punisher Mode makes Cloud swing it like a baseball bat for his Strong Attack, which is slow to use. However, it provides no benefit to spellcasting roles, and starts off with no materia slots, limiting its versatility.

## Obtained

A nail bat is obtained as a reward for "Kids on Patrol" in Chapter 8, "Budding Bodyguard". One of the patrolling kids also has a miniature nail bat on his back, whereas the other kids have wooden swords that resemble the buster sword.

## Stats

 Usable by
 File:Attack Power from FFVII Remake icon.png Attack Power | 30
 File:Magic Attack from FFVII Remake icon.png Magic Attack | 30

## Use

 File:Cloud uses the Nail Bat from FFVII Remake.jpg
The Nail Bat offers initially no materia slots, and what appear at first to be low stats, and few of its upgrades improve the attribute boosts. Its File:Attack Power from FFVII Remake icon.png Attack Power and File:Magic Attack from FFVII Remake icon.png Magic Attack are low and are not upgraded even once, and the only attribute it excels in is File:Luck from FFVII Remake icon.png Luck. Nail Bat's true strength comes in the form of greatly improving Cloud's critical hit rate, the bonus damage dealt by critical hits, as well in strong durability stats, including providing Reprieve at Weapon Level 6 to let Cloud survive otherwise fatal attacks at 1 HP. This is further boosted by the weapon's luck attribute boost. The weapon locks Cloud into a physical damage role, and despite seeming weak due to its low attribute boosts, its critical hit rate can make up for it.

The weapon is also unique in that it plays differently to Cloud's other weapons. When in Punisher Mode, Cloud will swing more concentrated blows which, though much slower, also deal much greater burst damage. This is only useful against enemies that are either knocked back, pressured, or staggered, as they will otherwise be able to quickly dodge. One way to take advantage of this is to use the Disorder ability provided by the weapon to immediately strike an enemy, switching to Punisher Mode in doing so, and then follow up with one of its attacks.

Equipping Nail Bat locks Cloud into a physical damage role, and before being upgraded, it does not give Cloud the opportunity to equip any materia. Significant SP must be spent just to give the Nail Bat basic materia compatibility. Once upgraded, it still does not allow materia to link slots until Weapon Level 6, and so it is best to use its limited slots for File:Complete Materia from FFVII Remake.png Complete Materia and focus Cloud on a physical damage role. Although the Nail Bat can be very good in its physical damage role, it is also much riskier to use due to the Punisher Mode difference, and is more limiting than File:Cloud broadsword from FFVII Remake icon.png Hardedge, which provides the highest attack power increase.