Lizardfolk

Lizardfolk are reptilian humanoids that populate the southern islands off the coast of Holominea.

## Background

Lizardfolk are reptilian humanoids. Their skin is covered in scales and vary in color from dark green to shades of brown and gray. They are shoprter than men on average, but powerfully built. Lizardfolk are often between 4 and 5 feet tall and weigh between 60 and 100 pounds. Lizardfolk also have non-prehensile muscular tails that grew to three or four feet in length, and these were used for balance. When frightened, Lizardfolk can intentionally detach their tails to distract enemies.

Although non-reptilians struggle to tell the difference between males and females, Lizardfolk could easily distinguish themselves. They are commonly mistaken for Lycanthropes however, which they are not.

### Cultural Attitudes

Lizardfolk make their homes on the rocky islands off the southern coast of Holominea, where vegetation is sparse, and they subsist mainly on fish. They are primitive, and live in crudely-built villages off wood and thatch, surrounded with palisades. Lizardfolk have no interest in money or jewel, nor do they value knowledge unless it was practically useful. They largely value things based on whether or not it was good to eat. Lizardfolk are easier to parley with after a meal, and a hungry one was completely obstreperous.

### History

Lizardfolk had existed since before the curse of Malchoir, and had been a constant source of trouble for the kingdoms of Holominea. They originally lived in small tribes across the southern plain, but were eventually driven into the sea after many years of warring with the Holominish kingdoms, usually started by Lizardfolk raiding human settlements for food and supplies. The treacherous and shallow waters between the southern coast and the islands are littered with reefs and sharp rocks jutting from the water, making the Lizardfolk's exile to the islands more isolating. Adaptive as ever though, Lizardfolk have seafaring capabilities, and are excellent swimmers. In modern times, they can be seen ominously patrolling the coast. They are most likely aware of the abandoned state of the land, as well as the deadly monsters that populate the land in place of the men they used to antagonize.

### Society

Lizardfolk gather into tribes. A typical tribe might have 70-100 Lizardfolk. Lizardfolk society is patriarchal and chieftains hold their positions for their strength and power alone. Although challenges for leadership are rarely made, anyone in the tribe could try and seize power from the leader. This would leave the tribe unorganized and vulnerable until a new leader took charge or the old leader had reasserted their position. Lizardfolk chiefs were most often celebrated warriors. In a tribe, they would be assisted by two lieutenants. Shamans rarely served as leaders, and by-and-large only offered advice. Lizardfolk mostly worship a primordial deity they call Fiscflódu, who apparently resembles a fish.

Females in the tribes were responsible for hatching eggs, raising young, and maintaining the camp. All the females in the tribe would work together to raise the young. They monitored their hatchlings closely, as the young were difficult to handle and tended to wander off, away from camp and into the wilderness.

While they relied on raiding other settlements for food before, Lizardfolk now are mostly fishermen, and some tribes even keep chickens as livestock. Fishing rights is a constant source of conflict with certain tribes from different islands, and they are known to go to war with each other over this.

Lizardfolk do have access to metal weapons, but metal armor is much rarer; instead, they usually wear leather. The only metal Lizardfolk have they get from trading with other civilizations, such as sea-sahuagin or shifty merchants from a southern continent far beyond the sea. Lizardfolk's weapons of choice are maces, axes, and slings.