recursal/Fanatic-Fandom huggingface dataset:
Parvaneh/Yaghoub

This is the conversation page for Parvaneh and Yaghoub.

If you would like to read the dialogues of Parvaneh and another survivor, you can find those pages linked on Parvaneh's dialogue master page, in the dialogue master category , or in the *Relationships* section of any survivor page.

### Dirty Little Secret

This event can only trigger if the player has the Norse Side Stories DLC active AND both characters are part of the camp.

So... The others have found out your dirty little secret...?

Yes... now they know. They can think what they want, I know that what I did was honorable.

Was it honorable to leave me rotting in your ship's hold for years?

... I was afraid for your life... the mad king had spies everywhere. I couldn't take the risk, I promised Scheherazade. And believe me, the men I sailed with... they were not saints. If they found you sneaking out on the deck... they would have hurt you.

Maybe I would have liked being raped by your stupid crew! I could have taken them all! You can't imagine how lonely and frustrated I was back then.

... I tried to make your life the best i could...

* Yaghoub: +  Depression

Yeah... your so-called "gifts"... Jewelry, satin dresses and delicacies. That was nice at first, but it doesn't replace a whole life, you know?

I'm sorry, Parvaneh... I did what I could. You're alive. I've accomplished my mission. But will you ever forgive me?

...

* **Maybe**

Maybe one day... I need time. But I'm not dumb, I know that if it weren't for you, I would be dead.

* Parvaneh: +5 **Intelligence**

Now that I am completely free... at first, I despised you even more, seeing what I didn't have all these years... But now... Maybe when I have lived twice the years I was imprisoned... Maybe then I will forgive you.

* **Never!**

???
Mimir's Bracelet

*Mimir was beheaded during the war between Vanir and the Aesir, but Odin thought he could still be useful and resurrected him. But only his head. He now guards Mimisbruun, a small pond where the roots of Yggdrasil bathe, whose waters give wisdom and intelligence. Mimir, being the smart one, drinks every morning from the source. He allowed Odin to drink the water once, but in exchange for his left eye. The little grudge bearer.*

## How to Obtain

* Maybe as Loot from  Combat encounters ???
* From the following  **Exploration Events**:

* Body Drilled with Arrows
* Fishing Spot by choosing “Go Fishing” then "Aim for a Bigger Target"
* Old Man of the Lake
Kari/Solveig

This is the conversation page for Kari and Solveig.

If you would like to read the dialogues of Kari and another survivor, you can find those pages linked on Kari's dialogue master page, in the dialogue master category , or in the *Relationships* section of any survivor page.

###  Blodeuwedd's Daughter

This event does not appear to have a trigger and occurs randomly

You're Blodeuwedd's daughter, that's right?

Yeah...

I'm Solveig, Knut's wife. And this little one is Thormod.

Nice to meet you.

Blodeuwedd has talked to me a lot about you!

* Solveig: +10 to opinion of Kari

Hmmhmm... What have I done this time?

...? No, no, she was not complaining! She was telling me all the good she thinks of you.

It must have been a very quick conversation then.

... Your mother loves you very much Kari, you can be sure of that!

Yeah... A bit too much to my liking sometimes. If only she would treat me like an adult, like anyone else...

As a mom I can tell you, in her eyes, you'll always be someone special!

Great. I'm doomed.

###  Sewing

This event only occurs after the previous event "Blodeuwedd's Daughter".

*Grumble grumble...*

Is everything okay, Kari?

Hmrpf... That's my mom, AGAIN... She ABSOLUTELY wants to teach me how to sew, but it's so BORING! It's useless too! At least my dad taught me useful things, like hunting, fishing, making a fire...

Oh... But sewing is so much fun! And very useful! When your husband will come home with a big hole in his pants, you'll be happy you know how to sew!

Urgh... Why should \*I\* have to do it?! Why don't men learn how to sew??

Oh, Kari... Men don't have the patience, and your beautiful, agile hands!

Pfff... Horseshit! I don't have the patience either... I wish I was born a man, sometimes...

* Kari: +  Depression

... I'm sure you can be a woman who doesn't sew, after all.

... A woman who doesn't sew AND who hunts?

Ahaha, yes! We make our own rules on this new land!

* Kari: +10 to opinion of Solveig
Odin's Raven

*Odin has two ravens called Hugin - Thought - and Mugin - Mind. The little spies tell everything they see and hear to Odin. He sends them f‌lying over Midgard during breakfast, and they finish their travel around the world before dinner time.*

## How to Obtain

* From the following  **Exploration Events**:

* Abandoned Boat
* Wolf Sculpture
Shepherd Crook

*A big piece of wood with a curved end. The runes engraved on it makes animals more obedient to its wearer. Or maybe it's just that they are afraid of the stick. Either way, it works.*

## How to Obtain

* From the following  **Exploration Events**:

* Ravaged Camp
* Sunken Longship if the player kills the vulture and then chooses “Search the Wreckage”.
Herbalist

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

## Description

*If you know what you are looking for, you can find a lot of plants that can be useful on this island: healing plants, hemp, vegetable seeds...*

## Details

* Enables Plants gathering activity for **1** character.

## Upgrades

Upgrades are performed at the Workshop. To access upgrades, you must first upgrade the Workshop with "Study I" which requires x1 Ancient Knowledge and unlocks all Tier I upgrades.

 **Tier I**

 **Tier II**

Tier II upgrades require that you have upgraded the Workshop with "Study II".

* x5 Rope

## Dialogue Upon Completion

 ### Completed.

This dialogue occurs the night after the Herbalist has been completed.

Moira, I need your guidance on one important matter.

...? If you want to know how to make love to a man, it's kind of late no?

... Silly. No, I think there are plenty of good herbs we can harvest in the forest. But I don't know what to take. Do you have any advice on that?

Too bad... I thought we'd have some girl talk. SO... We can fetch some healing plants. That's always useful, if we want to heal our bodies at some point. We could bring back some hemp too. I showed you what it looks like. With it you can make strong ropes. Very useful to craft new things on the camp. Hmm... And if you find seeds of all sorts, you can take that too.

Yeah, we could grow vegetables, wheat or other things with the good seeds.

Yes. Always useful. That's it. So, do you need bed advice now?

No, thank you. I can handle myself quite well in this area.

* Blodeuwedd receives the positive traits Herbs Knowledge permanently.
Ominous Book

*A book filled with forbidden runes. You left it in a corner of the shelter. Since then, at night, you sometimes feel like \*something\* is hiding under your bed. And you are sure that the book changed place once.*

## Uses

* Used in the  Small Angry Dude quest line.

## How to Obtain

* Obtained upon completing the  Ominous Writings exploration event.
Wild Girl

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a Forest exploration event. It offers the chance to recruit Shanaw to the family's camp.

## Inspect

It takes you a while to notice her. Black feathers. Carved bones. A young girl, wearing what seems to be animal skins sewn together, looks at you expectantly. Her gaze is intense. Traces of red color her skin, but you can't say if it's blood or dye.

## Talk

...

* **Talk to her.**

Hello? Are you hurt?

She keeps looking at you, watching your every move. Her pose doesn't look threatening, but her muscles are tense. She seems to be ready for anything. Her grip is firm on the handle of her crude weapon.

* **Keep talking.**

I mean you no harm. What's your name?

She seems to release a bit her grip on her weapon, but she keeps gazing at you, and no sounds comes from her mouth.

* **Make a Friendly Gesture.**

You crouch and slowly lift your hands, revealing your empty palms. After what seems to be an eternity, she slips her club into her belt and stands up.

* **Invite her to join you.**

You point your finger at her, then at you, then in the camp's direction, several times. She looks at you with a mischievous smile, as if she perfectly understood you, and nods. You get back to the camp. She follows you at a distance, cautiously, silent and nimble as a cat. She's now part of your community, for better or worse.

* **Leave her alone.**

 Note: This option is available at every point during the conversation, and regardless of when it is chosen, the dialogue is the same.

She breathes a little heavier as you step back, but still makes no move. When you turn around one second later, she has vanished.

 Note: Despite the way the dialogue sounds, Shanaw will still be in the same place and you can talk to her again whenever you choose.
Parvaneh/Moira

This is the conversation page for Parvaneh and Moira.

If you would like to read the dialogues of Parvaneh and another survivor, you can find those pages linked on Parvaneh's dialogue master page, in the dialogue master category , or in the *Relationships* section of any survivor page.

### Lets dance

Is it me, or are we dying out of BOREDOM here?

<sigh>

Okay let's have FUN! Come here!

Parvaneh makes a feline motion and lavishly dances towards Moira... She drags Moira to dance with her around the fire, their shadows are twitching with passion.

Moira: -  Depression

### If I Were Your Sister

If I were your sister, I would watch over my girl a bit more closely...

Don't you think she's already being overprotective?

Oh! Yes she is! A real tyrant, worse than Björn! No, I was talking about the irrepressible desires that are rising in her body heehee.

Erm... That would be a first... Believe me, I've tried to speak to her about these kinds of things.

I don't know... I see her talking a lot with that snake Yaghoub. They seem to get along very well! I even saw them go exploring together twice the other day. And... I know for a fact that he is well into younger girls...

...

* Moira: -10 to opinion of Kari and Yaghoub

### A Wooden Deer

Ah this Eirik... He is such a sweetheart... I didn't tell you what he made for me? He carved a nice little deer for me, in a piece of wood! That was so sweet! I couldn't resist kissing him in gratitude! On tghe cheek, of course... Teeheehee

It doesn't sound like our Eirik at all! Still... He has been keeping a lot to himself lately... He has changed.

* Moira: -10 to opinion of Eirik

Hmm? Oh I don't know, he doesn't seem so secretive to me. We speak A LOT.

...

* **Drama incoming! Fun!**

Oh oh oh! I would like to see the look on my PERFECT sister's face if she saw you kiss her man!

* Moira: -10 to opinion of Blodeuwedd

Teeheehee... Don't worry, there's nothing between Eirik and me... Nothing yet. Heeheeheeheehee!

* **What does she want?**

If you want to cause trouble, beware Parvaneh... Trouble could find you.

* Moira: -20 to opinion of Parvaneh

hmm...? But why, I didn't do anything bad!

Parvaneh: +  Depression

Not yet... but be cautious. that's my advice.
Rotten Food

*You can't eat that, don't even ask.*

## Uses

* Used to craft  Fish Bait at the  Fishing Camp
* Used for several Camp upgrades at the  Workshop.

## How to Obtain

* Has a chance to be acquired each night if you possess certain perishable foods, such as  Crap Meal or  Fresh Fruit.
* Harvested from the  The Shipwreck.
* From the following  **Exploration Events**:

* Abandoned Bags
* Ball of Blue Fire
* Body Drilled with Arrows
* Gigantic Seashell
* Rotten Bull Head
* Webbed Bodies
* Webbed Dark Hole
Weird Zooming Device

*You never saw a device like that before. You tried to use it in diverse ways, when Kari found out that if you look inside with one eye closed and your fingers crossed, you see small faraway things bigger. Doesn't know how it works, but you'll use it nonetheless, despite Moira saying that it may suck your soul.*

## How to Obtain

* From the following  **Exploration Events**:

* Dark Webbed Hole by choosing "Put Your Hand in" and succeeding the following **Courage** check.
* Rotten Bull Head by choosing "Search the filth" or "Put Your Hand in the Bags" and succeeding the following **Courage** check.
Fire Crystal

*These Crystals seem to glow from the inside. You've never seen anything like it.*

## Uses

###  Tier I Upgrades

* 1 is used for the Tier I **Religious Idol I** upgrade for the  Shelter
* 1 is used for the Tier I **Fire Conservation I** upgrade for the  Shelter
* 1 is used for the Tier I **Boiling Device I** upgrade for the  Water Supplies

###  Tier II Upgrades

* 1 is used for the Tier II **Religious Idol II** upgrade for the  Shelter
* 1 is used for the Tier II **Fire Conservation II** upgrade for the  Shelter
* 1 is used for the Tier II **Boiling Device II** upgrade for the  Water Supplies
* 1 is used for the Tier II **Brewery II** upgrade for the  Tavern
* 1 is used for the Tier II **Forge III** upgrade for the  Forge
* 1 is used for the Tier II **Drying Device** upgrade for the  Dryer
* 1 is used for the Tier II **Fertilizer II** upgrade for the  Garden

## How to Obtain

* From the following  **Exploration Events**:

* You can get ∞ from the  Bored Blue Man
* You can get x1 from the  Colossal Ox
* You can get x1 from the  Creepy Bones Pile
* You can get x1 from the  Dark Cave
* You can get x1 from the  Fishing Spot
* You can get x1 from the  Horn Trapped in Ice
* You can get x1 from the  Lost Shipment
* You can get x1 from the  Mysterious Cave
* You can get x1 from the  Mysterious Grave
* You can get x1 from the  Scratched Rocks
* You can get x1 from the  Skull Tree
* You can get ∞ from the  Stairway to Hel
* You can get x1 from the  Wall Remains
Webbed Dark Hole

This is a **Forest** exploration event. It offers the chance to get  Raw Meat,  Rotten Food,  Weird Zooming Device and  Ullr's Golden Arrow. Acquiring some of these costs you  Fabric and  Wood. The participating survivor may suffer  Depression and  Injuries, and as well as gaining either the negative trait  Arachnophobia or  Pyromaniac permanently.

## Inspect

An unusually big spider web catches your eye. You inspect it closely and find a hole in the ground, large enough for you to put your hand in it. You wonder if something could be stashed here...

## Search the hole

**Note: This is a 'red' option, meaning the 'entity' will disappear once this action is taken!**

Relevant Skills: **Hunting**, **Courage**

Little spiders won't deny you access to a potential hidden treasure. You've seen worse.

* **Probe with a Stick. (Hunting)**

Failure
You find the last -or current?- meal of the arachnids, half digested and covered in webs. Several spiders crawl out of the hole. You retreat.
+  Rotten Food
Success
You’re no fool, it’s clearly a spider nest. You take a hard wooden stick and poke into the hole. You feel something moving inside. After a few tries, you manage to impale a big, hairy and ugly spider... They say it tastes like chicken when cooked.
+  Raw Meat
* **Put Your Hand in. (Courage)**

Failure
You bravely put your hand in the dark hole, and search for... something. Your arm is engulfed up to the shoulder when you feel a big bag of web. You push it aside but it sticks to your skin. Wait... it’s not web.... it's... A SWARM of hairy things! You shriek like a 5 years-old and remove your hand quickly. You shake the spiders off your arm. NO WAY you're putting your hand there EVER AGAIN. What a stupid idea you had!
+  Depression
+ The participating survivor gains the negative trait  Arachnophobia permanently.
Success
You boldly put your hand in the dark hole, and search for... something. Your arm is engulfed up to your shoulder, when your fingertips finally touch a hard surface that could be removed. Little by little, you manage to move the object, but then you feel a terrible pain on your hand! After a few tries, and a few more bites, you manage to pick up the object.
+  Injury
+  Weird Zooming Device
## Burn the webs

**Note: This is a 'red' option, meaning the 'entity' will disappear once this action is taken!**

**Requires at least 10% Fire Intensity.**

Whatever creature is inside, you want to be nowhere near it. You produce a torch and light it before throwing it in the hole. You watch the web catch fire. Soon after burning spiders crawl out of the hole, followed by a swarm of babies. it's quite a satisfying sight. When the fire dies out, you begin probing the hole. The burnt webs and spiders form a gross gooey substance to the touch but it won't stop you. Your fingers finally encounter something hard. You get the object out of the hole and smile: it's a small metal box, and it's not empty.

-  Fabric,  Wood
- Fire Intensity
+  Ullr's Golden Arrow,  Weird Zooming Device
+ The participating survivor gains the negative trait  Pyromaniac permanently.
Wheat Patch

This is a **Meadow** exploration event. It can occur multiple times per play through and offers a chance to get  Wheat,  Seeds and  Raw Meat.

## Inspect

Wild Wheat is growing here. Its vibrant gold colour promising tasty grains.

## Harvest (x2)

Relevant Skills: **Constitution, Harvesting**

You search for the best looking sprouts to bring them back to camp. You grab a fistful of wheat and carefully cut the wheat at the ground. Once you have enough, you tie the bundles into sheaves.

+ Constitution Experience
+ Harvesting Experience
+  Wheat  Seeds
+  Fatigue
## Hunt Here (x1)

Relevant Skills: **Hunting, Stealth**

The tall grass is the perfect spot to hunt for birds and small rodents.

* **Lie in Wait (Stealth)**

Failure
You hide in the wheat patch hoping to catch some hungry beast, but instead something hastily bites your calf. You scream and trample, but you can’t find your aggressor. Your leg and your dignity hurt a lot.
+  Fatigue  Injury
Success
You find the perfect spot to hide within the wheat patch. You're rather comfy and undetectable. You wait for hours... but nothing moves. You wait so long you end up falling asleep. Maybe you were a bit too comfy? You're woken up by a small rodent climbing over your face to reach the wheat. Praise the gods for your luck! You catch the animal and break its neck.
-  Fatigue
+ Hunting Experience
+  Raw Meat
* **Track Animals (Hunting)**

Failure
Looking for animal tracks, you find rodent prints and faeces in the dirt. You follow the trail to a small hole. You place some wheat as a bait nearby and wait. Nothing comes out. Maybe the lair is empty? You probe the hole with your hand. Ouch. Something bit you! You remove your hand quickly. An angry snake comes out of the lair. You retreat to tend to your injury.
+  Injury
+ The survivor receives the affliction  Poisoned 1 for 5 days.
Success
Looking for animal tracks, you find rodent prints and faeces in the dirt. You follow the trail to a small hole. You place some wheat as a bait nearby and wait. Its inhabitant eventually comes out. The animal looks unlike anything you saw beiore. But meat is meat. In a swift movement, you jump on the rodent and slit its throat.
+ Hunting Experience
+  Raw Meat
Workshop

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

## Description

*An area we set up with a variety of tools and a work bench, where we will be able to craft new things for the camp.*

## Details

* Enables crafting activity for  **1**  character.

## Upgrades

Upgrades are performed at the **Workshop**. To access upgrades, you must first upgrade the Workshop with "Study I" which requires x1 Ancient Knowledge and unlocks all Tier I upgrades.

 **Tier I**

* x10 Rope
 File:Study Icon.png | Study II
 File:Better Tools Icon.png | Better Tools
* x5 Stone
* x5 Iron
 File:Robust Materials Icon.png | Robust Materials I
* x10 Rope

 **Tier II**

Tier II upgrades require that you have upgraded the **Workshop** with "Study II".

* x5 Stone
* x3 Iron
 File:Robust Materials Icon.png | Robust Materials II
* x10 Rope
Vidar's Shoes

*Vidar is known as the Silent God. He is foretold to avenge his father Odin's death by killing the wolf Fenrir at Ragnarok. He has the peculiar habit of collecting the leather pieces people cut from their shoes at the toe and heel. His own shoes are made of all these scrap pieces put together. Why not?*

## How to Obtain

* From the following  **Exploration Events**:

* Dirty Clothes if you choose "Search for the owner" and "Search the corpse"
* Sunken Longship
Wild Sheep

This is a **Meadow** exploration event. It can occur multiple times per game and it offers you the opportunity to capture a sheep, which can be kept in the Pens.

## Inspect

A lone, fluffy white sheep is innocently lying on the grass, unaware of your presence.

## Catch it

Note: A successful skill check on any of the options ends the event.

Relevant Skills: **Constitution**, **Beast Handling**

A sheep... Looks like the gods sent it on your path! If you had one at camp, it would be a life changer. You're already drooling thinking of all the cheese and milk you will make.

* **Tackle it. (Constitution)**

Failure
You arrive behind the beast and grab its collar. You try to tackle it to the ground but it struggles and gets away. You sigh. Could be worse, you could have landed in sheep shit.
+ **Constitution** Experience
+  Fatigue
Success
You run toward the sheep and tackle it, stunning it in the process. Now you have a 80kg unconscious sheep to carry to camp... You're not sure if you're happy or not about that.
+ 1 Wild Sheep
+  Fatigue
* **Herd it to camp. (Beast Handling)**

Failure
You make noises to trick the sheep into walking toward the camp. It's a nightmare... It's running away... Herd the sheep they said, it will be fun, they said...
+  Depression
Success
You make noises to trick the sheep into walking toward the camp. It's difficult but with a bit of patience, you manage to herd the animal. Excellent job! They should call you "the sheep whisperer".
+ 1 Wild Sheep
-  Depression
## Pet it x2

You slowly approach the animal, careful not to frighten it. You place your hand on its wool. The warm and fluffy touch makes you smile.
-  Depression
Well Dressed Couple

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a Forest exploration event. It offers the chance to recruit Yaghoub and Parvaneh to the family's camp.

## Inspect

You see a couple of well dressed drifters with dark skin. The man is tall and is displaying a magnificent beard decorated with pearls and golden rings. The woman is stunningly beautiful, and is wearing many jewels tastefully adorning fine pieces of clothing. The man welcomes you with a big smile. The woman seems to be moping.

## Talk

It warms by heart to see someone who doesn't try to kill us the moment he sees us. Welcome stranger, my name is Yaghoub, and this beautiful lady here is Parvaneh.

...

I'm a merchant coming from the glorious Persian Empire, maybe you've heard of us in your homeland? Parvaneh was... a Passenger on my ship. We wrecked on this uncharted island a few days ago, and have already been welcomed by the notoriously famous Björn. I supposed you've met him?

Yes we have... Our story is similar... We've set up camp with a few others not far from here.

Splendid! You've fared far better than us... I know that it's difficult to trust us at this time, but could you take us with you to your camp? Of course we'll work twice as hard to prove our worth. And you can keep our weapons, as a token of our goodwill.

* **We can't do that**

Sorry, we can't trust you just yet.

Of course, of course... I'd do the same. You know where we are if you change your mind! May your gods favor you and your people.

* **Why not**

Why not, we need as much help as we can find.

Splendid! I knew this day was shining with good fortune!

Yaghoub firmly shakes your hand and follows you to your camp, dragging a silent Parvaneh behind him. They're now part of your community, for better or worse.

* **Only one of you**

Why not, but we can only accept one of you.

... Sorry my friend, but we come in a single package! I couldn't possibly leave Parvaneh behind, and she wouldn't leave my protection. Right Parvaneh?

... Yes.

You know where we are if you change your mind! May your gods favor you and your people.
Yarrow Ointment

*Apply on a wound during 7 days and 7 nights, and you'll find true love.*

## How to Obtain

* Crafted at the Forge with 2  Yarrow Powder, 1  Crap Meal and 1  Fabric
* From the following **Exploration Events**:

* Forgotten Barrel: Choose “Search Around”, then "Roll It" or "Carry It" and succeed on the resulting **Strength** check
* Skull Tree
Wood

*Wood is your number one resource on this island. Just make sure you don't cut all the trees.*

## Uses

* Used to fuel your campfire
* Used for many crafting recipes and camp station upgrades at the  Forge and  Workshop respectively.
* Used to repair the  Dryer,  Garden,  Hunting Camp,  Mining Camp,  Shelter,  Tavern &  Water Supplies.
* Used for some of  Björn's tributes.

## How to Obtain

* Harvested from the  Lumber Camp.
* Harvested from the  The Shipwreck.
* As Loot from  Combat encounters.
* From the following **Exploration Events**:

* Abandoned Bags
* Abandoned Boat
* Abandoned Cart by choosing “Take the Wood”
* Desolate Clearing
* Dirty Clothes by choosing “Search for the owner” and “Search the Dam”
* Floating Chest by choosing to ignore the inscription and “Bring back to camp” or “Open It”
* Forgotten Barrel
* Gambling Table
* Lost Shipment by choosing “Take the Wood”
* Mysterious Cave
* Old Man of the Lake
* Ravaged Camp by choosing “Rummage Through Camp”
* Sunken Longship by choosing “Scavenge Wood” after successfully killing the vulture
* Tinder Tree by choosing “Gather the Wood"
* Weird Device
* Well Guarded Cave
Well Guarded Cave

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Forest** exploration event.

## Inspect

You see a big heavily guarded cave entrance. The guards seems to be bored as Hel.

## Distract the guards.

Relevant Skills: **Intelligence**, **Stealth**, **Agility**, **Strength** *(ONLY ONE CHARACTER!)*

**Make up a plan**

Relevant Skills: **Intelligence**
Failure
+ injury
Success
**Come back later**
**Place traps (*3 traps needed*)**
**Lure the guard** (**Stealth**)
Failure
+ fatigue
Success
**Knock him out** (**Agility**)
Failure
Success
**Hide** (**Stealth**)
Failure
+ injury
+ fatigue
Success
Fight (**Strength**)
Success
+ Tactic warrior (+1 AP in fight)
Failure
+ injury
+ Tactic warrior (+1 AP in fight)
* Give up.

Nothing happens

## Enter the cave

Relevant Skills: **Courage, Scavenging**

* Leave
* Check the room (**Scavenging**)
	+ Failure -> +10 wood, +10 rope, +10 fabric
	+ Success -> +3 mead, +2 angelica dust, +3 dried meat, +10 line, +10 wood, +10 fabric
* Inspect the collection (**Courage**)
	+ Failure -> Success path without determined trait
	+ Success -> Determinated trait for 8 days (+15 Courage, -15% to Fatigue increases)
		- Walk away
		- The same as Grimm's! (this option probably shows up after Silent Archer Exploration Events) -> +depression, +bones and amulet needed for Silent Archer quest
* Inspect the collection (**Courage**) (Another one)
	+ Failure -> ???
	+ Success -> ???
Voluptuous Naked Woman

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Forest** exploration event. It can occur once per play through and offers the chance to acquire  Orichalcum Bead and  Sage Powder.

## Examine runic tattoo

Relevant Skills: **Wisdom, Charisma**

* Decode the rune (**Wisdom**)
	+ Success
		- Try to remember (**Wisdom**)
			* Success -> +Wisdom
* Ask woman (**Charisma**)
	+ Success -> Nothing

## Lay down

Relevant Skills: **Wisdom, Agility, Constitution**

* + Depression
	+ Stand up -> Nothing (?this option not available after Talk To Her and/or Smile?)
	+ Try to touch her -> + Injury (?this option not available after Talk To Her and/or Smile?)
	+ Don't move (after talking to her) (**Wisdom**)
		- Failure -> + Fatigue
		- Success
			* Don't move-> go back to lay down
			* Take her hand (**Agility**)
				+ Failure ->+ Depression
				+ Success -> - Depression, + Injury
					- Let go of her hand -> + Depression
					- Don't move (**Constitution**)
						* Failure -> + Injury, + Depression
						* Success-> + Injury, + Orichalcum Bead, + Sage Powder, +Wunjo blessing (-8 to -16 depression every night, +50% to opinion increase)

## Smile

Relevant Skills: **Charisma**

* Smile (**Charisma**)
	+ Success -> - Depression. It may also affect talking to her.

## **Talk to her**

**Relevant Skills: Charisma**

* Introduce yourself
	+ Failure ->+ Depression
	+ Success -> Go to lay down section
* Ask her name -> + Depression
* Ask about the island -> + Depression

## **Be threatening**

* Show your weapon -> + Fatigue
* Yell at her -> + Depression
* Throw a stone at her -> + Injury
* Think about it -> Nothing happens
Weird Device

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Forest** exploration event.

## Inspect

You see a... strange device... Three stone heads on a large wooden structure, tied to some kind of lever in the ground...

You notice a small wooden box in the middle of the device. A cavity is craved on it, large enough to put your hand in it.

## Check The Device

Relevant Skills: **Intelligence, Scavenging**

You cautiously approach the strange device. Several possibilities...

1. Check the heads
You take a closer look at the stone heads. They each represent some sort of warrior, with different attributes.

Search (Scavenging)
(Success)
At the back of the heads, you notice small runes engraved on the stone. You easily decypher the words FOREST, MOUNTAIN and APPLE.
**(Hidden condition met)**

(Failure)
You don't find anything special

2. Check the lever
The lever is firmly tied to the device. Your only choice would be to pull it.
Not a good idea
<Exit>
Pull the lever
Nothing happens. The lever comes back to its original place.
Pull the lever (after putting dirt)
This time, when you pull the lever, something happens! The box closes and the three heads start spinning around like crazy! You hear scratching sounds in the device. After a few seconds, the heads stop spinning. And nothing more happens.
**(Hidden condition met)**

3. Check the box
A simple wooden box. Nothing weird here.

Never mind
<Exit>
Pee in it
You pee in the box... Nothing happens. The box is now wet and smelly.
Put dirt in it
You grab some dirt on the ground and put it in the box. Nothing happens.
**(Hidden condition met)**

Check with your hand
You put your whole hand and a half of your forearm in the box. Nothing.

4. I think I get it... (Intelligence)
You think you have understood how the device works! You need to put something in the box and then pull the lever. But what object should you insert in the box? Hmmm... It must be linked to the runes on the stone heads... FOREST, MOUNTAIN and APPLE.
You decide that a piece of WOOD, a STONE, and a piece of FRUIT could do the trick.
But what is the purpose of this device? Who knows...

## Use The Device

Okay... Now that you know how to use it... Let's do it! What will you insert first?

1. Come back later

2. A Stone

3. A piece of Fruit

4. A piece of Wood

???

## Solving the Riddle:

Depending on the order you insert the requested materials, the machine creates sentences.

 Stone
 Fruit

After you create three Insults ("You fight like a Drunken Walrus", "You smell like a Forest Troll", "Your mom blows Loki in Hel") the machine breaks apart and you can salvage some materials (wood, rope, stone)
Water Supplies

## Description

*There are several lakes and rivers nearby, we should send someone to fetch water on a regular basis. But don't forget to boil it before drinking it!*

## Details

* Enables water fetching activity for  **1**  character.
* Enables conversion of  **1**  nonpotable water into  **0.5**  potable water.
* Maximum potable water stock:  **10**
* Maximum nonpotable water stock:  **20**

## Upgrades

Upgrades are performed at the Workshop. To access upgrades, you must first upgrade the Workshop with "Study I" which requires x1 Ancient Knowledge and unlocks all Tier I upgrades.

 **Tier I**

 File:Additional Buckets Icon.png | Additional Buckets
* x5 Rope
 File:Boiling Device I Icon.png | Boiling Device I
 File:Potable Water Barrel I Icon.png | Potable Water Barrel I

 **Tier II**

Tier II upgrades require that you have upgraded the Workshop with "Study II".

## Errors

* All 3 upgrades for the nonpotable water barrel share the same general description, but upgrade II and III say "in case of difficult times of draught" rather than "in preparation for difficult times of draught"
* The 2nd upgrade for the nonpotable water barrel has a space in its title unlike the other 2 upgrades.
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Yaghoub

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

**Yaghoub**, the Persian Merchant is one of the characters in Dead In Vinland.

## Description

Keywords: **Traveler – Charismatic – Storyteller**

Yaghoub is an appealing Persian Merchant with a majestuous beard neatly combed and filled with precious jewels. He is always giving you big friendly smiles, always has an incredible story to tell. But despite these classic merchant features, he also shows an astonishing sense of sharing, and an infinite kindness.

Some may think he only works as a greedy merchant to be able to travel the world on his beloved ship. In fact, each time he manages to make a good profit, he instantly spend it all on a new, bigger, longer, riskier expedition, making him the poorest merchant there is. But when you see this spark in his eyes when he tells a – mostly invented – story, you understand that he carries his true wealth inside his heart.

A terrible storm made him wreck on the shores of the island of Vinland. He survived alongside a mysterious passenger…

## Skills & Traits

 Resources Collector
+50% to XP gains for the following skills: Forestry, Harvesting, Mining and Scavenging.
 Gourmet
+2 to +4  Hunger each night
## Combat

Yaghoub is a "Fast Protector". While not as deadly as a Warrior, Protectors offer some more battlefield control (Taunt) and can protect other party members by taking some of the damage dealt to that party member upon themselves (Guard), or by buffing their dodge and critical resistance (Impenetrable Wall). Like Eirik, his “Fast” trait gives him +1 initiative for every enemy hurt during a turn. This bonus initiative can help Yaghoub prevent damage to his party by shielding or buffing allies before the enemies get their turn.

As a Protector, he has the following skills:

## Relationships

See Yaghoub/Conversations links to each conversation page between Yaghoub and other survivors.

 **Other Characters**
Snake Rare

Snake Selten

```
Präzision = 100%

```

```
Feuerrate = 6.3%
Rückstoß = 78%
Mobilität = 50%
Magazin = 300
Reichweite = 150/200
Beschreibung = "Die seltene Version der Snake. Sie ist besser als die normale Snake und kann nicht weiter verbessert werden."

```

Die Snake ist die beste Sniper im Spiel. Sie kann Gegner one hitten. Früher war die Snake selten eine Pick and Win only Waffe, mittlerweise kann man sie auch im Shop erwerben.

Gumpert123

Birdyfitz
Weather

There are four weather states in Dead in Vinland: Sunny (Normal), Rainy, Drought, Storm. Each has different effects on your character throughout the day and even during the coming night.

### **Upcoming night**

#### Night effects

* Fatigue: -20 to -10

* Fire intensity: -30 to -20

### Special effects

* Food on the dryer has 0% chances to rot overnight.

* Food on the dryer will dry by 60% to 80% overnight.

## Rainy

### **During the day**

* +25% Depression increase

* +3 to +6 Potable Water and Non-potable Water to the Stock every half-day.

### **Upcoming night**

#### Weather effects

* Fatigue: +0 to +10

* Depression: +2 to +12

* Fire Intensity: -5 to -15

#### Night effects

* Fatigue: -20 to -10

* Fire intensity: -30 to -20

### Special effects

* Humidity of garden parcels: 20 to 30

* Food on the dryer has 10% chances to rot overnight.

* Food on the dryer will dry by 30% to 50% overnight.

## Drought

### **Upcoming night**

#### Weather effects

* Fatigue: +5

* Depression: +7 to +9

* Fire Intensity: +5

#### Night effects

* Fatigue: -20 to -10

* Depression: -5 to -0

* Fire intensity: -30 to -20

## Storm

### **During the day**

* +25% Fatigue increase
* +25% Depression increase

* +6 to +12 Potable Water and Non-potable Water to the Stock every half-day.

### **Upcoming night**

#### Weather effects

* Fatigue: +7 to +15

* Depression: +7 to +15

* Fire Intensity: -25 to -15

#### Night effects

* Fatigue: -20 to -10

* Fire intensity: -25 to -15

### Special Effects

* Every half-day, a random camp station will be damaged by +10 to +25

* Food on the dryer has 25% chances to rot overnight.

* Food on the dryer will dry by 10% to 30% overnight.
Titanite

Misura

**Titanite** è una risorsa rara in Astroneer. Si presenta in nodi di cristalli verde lime alti e cilindrici.

## Fonte

**Titanite** si trova sui seguenti pianeti:

  Glacio | Strati di caverne

La  Trade Platform dà 1 **Titanite** per ogni 2  Rottame, fino a 4 totali per 8  Rottame.

## Usi

La titanite è usata per fabbricare i seguenti oggetti:

## Media

* Icona di titanite
* Un singolo nodo di Titanite
* Un deposito di titanite
Wounds

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This page lists wounds that can be received throughout Dead in Vinland. Like Diseases, wounds are a type of temporary negative trait that your characters can sometimes be inflicted with. They often have a % chance of inflicting another wound each night if the character ends the day with one. They are most commonly a result of receiving damage in combat, but can result from events and failed skill checks in those events or while working in Camp Stations.

Wounds have a % chance to be cured by using the Healing Tent or by items, such as Bandages.
Wild Boar

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This is a **Forest** exploration event.

## Inspect

As you walk through the woods, you spot an unmoving boar on the rocks, looking aroung and sniffing the air. By chance, it hasn't seen you yet.

## Hunt (x1)

**Note: This is a 'red' option, meaning the 'entity' will disappear once this action is taken!**

Relevant Skills: **Hunting**, **Agility**

Requires at least 1 Arrows

This is what would make a good meal for tonight. You thank Ullr, the god of the hunt, for this unexpected meeting before taking your bow silently and notching an arrow.

* **Shoot** (**Hunting**)

Failure
Bad shot. The arrow grazes the animal narrowly and breaks against the tree next to him. The bump makes the boar panic, because it didn't expect to be disturbed and, noticing your presence, it charges at you.
* **Dodge** (**Agility**)

Failure
???
Success
You jump on the side, dodging the beast which flees into the woods, and you manage to land on your feet. You may be returning to the camp empty-handed, but at least you're in one piece! It doesn't look like it, but it cheers you up.
-  Depression
* **Shoot** (**Hunting**)

Requires at least 1 Arrows
Failure
The boar gets dangerously close, you quickly notch an arrow, and after taking aim, you shoot again. And once more, you miss your target. The animal bumps into you, throwing you on the ground violently. Your head hits a stone, making you pass out. When you open your eyes, a bit later, you feel a sharp pain in your head and your ribs. Ouch.
-  Arrows
+  Injury
Success
???
Success
The shot is perfect, and the beast collapses on the ground, dead. Satisfied by your clean shot, you approach the carcass to cut it up and take everything you need. No waste.
+  Raw Meat  Pelts
## Follow discreetly (x1) red

Requires: Stealth, Constitution, Agility

This boar must be part of a herd. If you can situate it, it will be easier for you and your group to hunt it. So, you wait until the animal begins to move and you follow it discreetly.

* Move silently

Requires: Stealth

### Move silently - Success

You follow the animal from a distance, without it noticing you. After a few minutes, it stops once again and you can see it eating something. Looking closely you notice some mushrooms under the trees, each one more colourful than the last!

You take advantage of the fact that the boar is busy eating to gather some. WHen you raise your head, you see the animal is gone. You return to camp without boar, but not empty-handed!

<effect> +strange mushroom, +angelica powder

### Move silently - Failure

You step on a branch that breaks with a loud crack. The boar hears it, and spots you right away by locking his gaze at you. You can see it's about to charge, you only have a few seconds to react.

Dodge (**Agility**)

Failure

Success

Brace yourself for the impact (Constitution)

Failure

When the boar charges at you, you know what to do. You mentally prepare to cushion the blow, but the impact is more violent than you expected and forces a cry of pain out of you. You fall back on the ground, and the beast itself

Success
Fabian

**Fabian** is an important figure in the lore of Brown Dust.

## Summary

The Karian Empire's greatest warlord and most venerable nobleman. He suddenly rose up in revolt prior to the events of Brown Dust, raising a rebel army that forced Emperior Altair II to form his own massive army to meet him. Fabian eventually murdered Altair II. For this, we was known as "The Moon that Eclipsed the Sun". He was known by several other monikers, including "The Emperor Killer", "The Master of the Six Devils", and "The Name that Cannot Be Spoken". The player character is the child of Fabian.
Carlson

*This article is a stub. You can help Brown Dust Wiki by expanding it.*

**Carlson** is a unit in Brown Dust.

Carlson is one of the starting units of brown dust.

Mostly used for early game campain, can be used for the set bonus on Novice Arena, but there are much better tanks.

All skills are shown at +0 and +10

**Skill 1 : Barrier**

**Skill 2 : Armored Assault**

**Awakening Skill : DoT Immunity**
Negative Traits

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This page lists Negative Traits that are acquirable throughout Dead in Vinland. There are many possible traits, so they have been separated into groups for easier navigation.

**A warning on spoilers**: Spoilers are NOT hidden for the *source* section of the trait tables. If you wish to avoid spoilers from the game, please avoid reading the source of traits, **especially** for *event traits*.

 ### Camp Station Negative Traits.

* ???
* -10% to **Concentration Skills** XP gains

States
* +5% to  Depression increases
* Resting at the Shelter
* Critically failing while using the Fishing Camp
* Being a Patient at the Healing Tent
* +5% to  Fatigue increases

Battle
* **Accuracy** -5%
* **Initiative** -1
* ???
* -10 **Charisma**

 ### Dehydration Traits

* +20% to  Fatigue increases
* +0 to +2  Sickness each night

Battle
* ****Initiative****  -2
* +30% to  Fatigue increases
* +2 to +4  Sickness each night

Battle
* ****Accuracy****  -10%
* ****Initiative****  -2
* +40% to  Fatigue increases
* +3 to +6  Sickness each night

Battle
* ****Accuracy****  -15%
* ****Initiative****  -3
* ****Max damage****  -1

 ### Event Traits

These traits require dialogue or event checks to be acquired.

 ### Historical Traits

These traits are unique to their respective characters and cannot be gained through events or leveling up.

 ### Starting Bad Traits

These simply add a penalty, ranging from -5 to -15, to an innate or acquired skill

 ### State Gain/Loss Traits

 ### Unique Traits

* -20% to  XP Gains.

 ### XP Traits

These traits add an XP gains penalty.
Angelica Powder

*Put some on your front door to chase away evil spirits.*

## Uses

* -5  Depression
* Is used to craft  Angelica Ointment and  Angelica Potion at the  Forge

## How to Obtain

* Can be crafted from 8  Healing Plants (for 4 powder) at the  Forge
* Can be obtained as Loot from  Combat encounters.
* From the following  **Exploration Events**:

* Well Guarded Cave
* Wild Boar
Disease

*This article is a stub. You can help Dead In Vinland Wiki by expanding it.*

This page lists diseases that can be received throughout Dead in Vinland. Like Wounds, diseases are a type of temporary negative trait that your characters can sometimes be inflicted with. They often have a % chance of inflicting another disease each night if the character ends the day with one. There is a chance to receive a disease by simply having  Sickness, but they can also be a result of eating certain foods (such as Raw Meat)

Diseases have a % chance to be cured by using the Healing Tent or by items, such as Cure Potions.

## Assorted Diseases

###  Severe Disease

These diseases have a 25% chance or less to be cured and are often permanent until healed. They stand out from other diseases and traits, as they have a red-orange background with darker orange text.

* +4 to +8 Sickness each night

Battle
* **Damage resistance** -1
* **Constitution** -40

States
* +4 to +8 Sickness each night

Battle
* **AP** -1
* **Damage resistance** -1
* 25% chances to be healed by using an item or the Healing Tent
* **Intelligence** -40
* **Wisdom** -40

Battle
* **Critical** +15%
* 5% chances to generate *Glutton* each night
* 5% chances to generate *Suicidal* each night
* 20% chances to generate *Insomnia* each night
* 25% chances to be healed by using an item or the Healing Tent