Order of the Flames

### Description:

Arising in the decades following the founding of Voldric’s Rest proper, the Order of the Flames is an order of Knights tasked with the protection of Voldric’s Flame.The Order also take it upon themselves to deal with any issues that fall beyond the purview of the Voldricite Guard, for example if a group of Bandits wreak havoc on any of the city’s roads they will be met by a force from the Order. They maintain a large network of blacksmiths, inns, and couriers to bring in new recruits and adventurers to help with the many problems the Order take on.

Voldric’s Flame lies at the center of the city with the City’s Cathedral and it is credited as the reason for the temperate weather the region enjoys. Protection of the Flame is the order’s primary objective, but the Flame is not propagated by wood or coal, instead it requires Good deeds. Its flames glow brighter and stronger for every village saved and grows dimmer when a hero is struck down. The Order wants its flame to be as bright as a star for as long as possible so much of the Order finds itself helping those in need and fighting the evils of the world.

### Faction Benefits:

##### (Active) **Get Down!**

As one of the Order, you are always seeking to protect the weak. As such you can as a reaction to an adjacent ally being targeted by a spell, effect, or an attack, and you are also not a target of that spell, effect, or attack, you can choose to swap spaces with them. Regardless of if you swap or not, you now become targeted by the triggering spell, effect or attack, even if you would not normally be within range. You may do this once, regaining the use of this ability after completing a short or long rest.

##### (Passive) **Rekindle Hope**

Even if their methods may be roundabout, it’s difficult to assume one of the Order has anything but the best intentions. A member of the Order of the Flames gets advantage on persuasion checks to convince others that their actions or motives are benign.

#### Ranks:

Ash-Squire: (lvl 1)

Cinder-Blade (lvl 5)

Ember-Knight (lvl 10)

To become a Cinder-Blade, one must have performed 15 good deeds and been recognized as a contributor to the flame.

To become an Ember-Knight, you must be an exemplar of the flame, having performed at least 30 such good deeds.

OOC you will have to ping NPCs or perform good actions in a game.

##### Additional Rank Details:

Ash-Squire: The lowest rank within the order, held by initiates undergoing tutelage by an Ember-Knight.

Cinder-Blade: This is the most common rank within the Order, if a problem arises around Voldric’s Rest one or more Cinder-Blades are likely to show up to help the Voldricite Guard.

Ember-Knight: These are veterans who have served faithfully either for many years or showed great enough valor to be recognized as a Knight of the Order. This comes with many more responsibilities including training Ash-Squires and maintaining an Estate near Voldric’s Rest.

Kindled-Knight Proper: These Knights are those that have gone above and beyond the typical act of Chivalry, they have shown themselves to be a paragon of the Order and have been recognized as such. They are given an Estate within the Cathedral District and given access to much of the resources that the order can wield. These members are trusted with the many secrets that the order holds and are expected to be trying to continue to spread the message of the Order and to bring new members and resources to the cause.

Flame-Warden: This title is held only by one person and is entrusted with the most important and sacred job within the Order, protecting Voldric’s Flame. This duty is entrusted to the best warrior in the order, rivaling even the Grandmaster themself in martial prowess, the Warden is expected at all times to be guarding the flame. While they do rest and attend to other duties within the Cathedral they are able to within a moments notice return to the Flame to guard it. The post is currently held by Ashryn Ruhr.