recursal/Fanatic-Fandom huggingface dataset:
Great Stuffed Animal War

The Great Stuffed Animal War was a very influential event in BlueBear Land's history. The Great Stuffed Animal War took place when there was no BlueBear Land at all, and simply tribes of animals on a bed. This page will tell you the story of the Great Stuffed Animal War and how BlueBear Land came to be.

Here is a map of all the tribes that lived on the bed before the Great Animal War.

BlueBear had a democratic society with him and the rest of his family, and the monkeys in Monkeyland and Berry’s family in Berryland just lived together and were not ruled by anyone. The Frogs and the Rabbits had one leader that ruled all of them. The Turtle just slept on the blanket.

However, conflict began. The stuffed frogs in the Froggy Empire were growing numerous, and they were annoyed that the turtle got land that he basically did nothing with. So the frogs went over to the rabbits and asked them if it was okay if the frogs knocked the turtle off the bed and took all the land to themselves. However, BlueBear, the mayor of the BlueBear Republic, said that the turtle had a right to keep the blanket and said that if the frogs took the turtle’s spot on the blanket that they would do everything they could to stop him.

So, the frogs went over to the Rabbit Fields and asked the rabbits if they would help them in smashing the turtles. The rabbits said yes, and BlueBear went over to ask the monkeys and Berry and his family if they would help him in ensuring that Turtle had his rightful place on the bed. They said yes. But the frogs and the rabbits were not frightened of them, and just a few minutes later the frogs and the rabbits gathered together and pushed the turtle off the bed. The turtle’s spot was split between the rabbits and the frogs, and BlueBear’s family, the monkeys, and Berry’s family began invading the frogs and the rabbits.

The bears were successful initially, pushing the frogs back out of most of the turtle’s area. The monkeys and Berry’s family was also successful, pushing the rabbits back a lot.

However, then everything slowed to a halt. The frogs and the rabbits created good defenses, and the people knocked off the bed by a smashing came back on to continue trying to smash the other stuffed animals. After hours of fighting, the stuffed animals heard a door open. The previously empty house had been bought, and new people were moving in!

A boy named Max walked in and saw the turmoil. He immediately pulled all the stuffed animals back from each other. He said that they should not be fighting over spots on the bed and that they should all live together in peace. He saw that the BlueBear Republic had a good system, and reorganized it to cover the entire bed. He put the turtle back in his place, and named the new society “BlueBear Land”, and made BlueBear its first mayor.

Today, the stuffed animals celebrate the ending of the Great Stuffed Animal War and the creation of BlueBear Land every year.
Great Stuffed Animal Immigration

The Great Stuffed Animal Immigration was when a plethora of stuffed animals moved into Blue Bear Land. This happened because someone donated a bunch of bored animals that they weren't using anymore so they could have a better time. Many of the animals that moved into BlueBear Land now live happy and successful lives.
Crocodile Twins

The crocodile twins are two crocodiles that moved to Blue Bear land when they were not able to get enough food. The left one is named Marshy and the right one is named Swampy. In Blue Bear land, they are quite popular, letting small stuffed animals take rides on their backs. They both enjoy celery, donating some celery to Toaster and then going over there frequently to eat meals that Toaster cooks with it. They have a job as police guards, keeping the peace within BlueBear Land.
Grandpa Bear

Grandpa Bear is an old bear. He is biologically nobody's grandpa, but he is sort of adopted everyone in BlueBear Land as his grandchildren. He acted as Brown Bear's father in Upon a Time. He doesn't officially work for Toaster, but he grows vegetables and donates them to him, and frequently gives Toaster and his employees cooking advice along with sometimes cooking special dishes for everyone else.
Mousey

Mousey is a little, shy, gray mouse. He is Bluey's sibling. They have the same father but different mother. Mousey likes to venture out at night, when things are calm and visit with his friend, Moon. He does not enjoy Weka.io's company, however, as Weka.io would always try to eat him or bully him into doing something silly. Though Moon is aware of this, unfortunately, he has not said anything to Weka.io, preferring to keep the neutral stand between his two friends. Mousey hopes to someday build up more muscle and grow as big as Big Bear, but for now, his strategy is to avoid Weka.io whenever he can.
The Plushies

The Plushies are a group of animals that came to BlueBear Land when they had nowhere else to go. There are 6 members: Elky, a deer; Wooly, a sheep; Koala, a koala; Cherries, a fox; Waddle, a penguin. They hang out together and often kept to themselves. However, they are friendly and were always up for a night in town, singing Karaoke. Some of their favorite songs are: Born to Run, Lean On Me, and Sweet Home Alabama.
Gustav's Lair

Ihr seht eine
riesige Halle vor euch, und möglicherweise den
seltsamsten und schauerlichsten Ort, den ihr je betreten habt. (00:00 - 00:08) Alles wirkt wie
eine Mischung aus einer gigantischen unterirdischen Höhle und einer verlassenen Industrieanlage. Die Wände sind bis zu einer gewissen Höhe mit Metall verkleidet, danach bestehen sie nur
noch aus kaltem Gestein, wie die gesamte Decke, die sich ca. 12 Meter hoch über euch befindet. Ein paar Meter darunter scheint sich hinter der linken Wand ein kleiner Raum zu befinden, der nur durch ein Geländer von der Halle getrennt wird. Auf ungefähr 10 Metern Höhe befinden sich mehrere nach vorne verlaufende Stahlträger, an denen mehrere
wie Greifarme aussehende Apparaturen hängen – völlig leblos hängen sie herab.

Das mit Abstand schaurigste und größte Etwas in der Halle
steht mittig, und von euch aus leicht links auf einem Gleis, das quer zu euch
durch die gesamte Halle verläuft und rechts in einem
Tunneleingang mündet.
Vor euch steht, ca. 8 Meter hoch, ebenfalls völlig leblos und unheilvoll, die Riesenkanone mit
dem Namen Schwerer Gustav. Die erbarmungsloseste Superwaffe des dritten Reiches,
und die größte jemals gebaute mobile
Kanone der Welt, steht vergessen und reglos vor euch, ein Biest aus Eisen und
Stahl.
Das lange Kanonenrohr zeigt (von euch aus gesehen) nach rechts in die Halle. In Schussrichtung befinden sich die vordersten 2 Wagons
eines stählernen fensterlosen
Zuges, die sich rechts in der Halle ebenfalls auf dem Gleis befinden, bis sie
schließlich in dem Tunnel
verschwinden und offen lassen, wie viele weitere Wagons noch folgen.

Der zweite Wagon des Zuges fällt dadurch auf, dass er
nur aus einer Ladefläche zu bestehen scheint,
auf der ein mit einer gewaltigen Plane bedecktes rundlich wirkendes Ladegut
angekettet ist.

Aus der Mitte der Oberfläche von Gustav schälen sich 3 baumstammdicke Kabelstränge heraus, die mit 3 entsprechenden Schaltpulten
verbunden sind, die sich hinter Gustav an der hinteren Hallenwand befinden.
Immer wieder blitzen ab und zu einzelne Birnen der Schaltwerke leicht auf und
erlöschen wieder. Die Schaltwerke sind von
Glaswänden umgeben, und von
den Werken führen wiederum Kabelstränge zu verschiedenen Apparaturen, die wie
Generatoren wirken.

Als ihr gerade zu Gustav seht, fällt ein kleiner Gesteinsbrocken von der Decke
herab, und prallt mit mehreren Schlägen, die
bis zu euch nachhallen, von dem Ungetüm ab und
bahnt sich seinen Weg zum stählernen
Boden.

Ihr steht mittig am vorderen Rand der Halle, und zwar am oberen Ende einer
kurzen Eisentreppe, die auf das Industriegelände der Halle führt. Der Hallenboden ist nicht eben, an mehreren
Stellen befinden sich ein paar quadratische Vertiefungen, ausgestattet mit
verrosteten Maschinen und weiteren Steuerpulten.
Insgesamt wirkt jedoch alles unfertig, als hätte man die geplante Industriehalle nicht komplett
umsetzen können, und als hätte nie eine Form von Produktion stattgefunden.

Und ihr seid dran!
Snipy

Snipy is Snoopy's son. He loves to play ball with his friends and helping Grandma Bear cook. He likes to collect leaves like Lighty, especially in fall, so they like playing together after they go to school at BlueBear's Stuffed Animal School. One of Snipy's talents and hobbies is lockpicking. He started doing it when at school he once found a dusty container like a wallet, with a few tools and a lock inside. On the back of the container in shiny letters wrote "Lockpick Set".
Moon

Moon moved to Blue Bear Land during the Great Stuffed Animal Immigration. Each night, Moon hovers over the great Blue Bear Land and lends his light to help those working at night see their way. Twice a month, he would exhaust his energy and require a recharge. Most stuffed animals don't talk to Moon as he would be in slumber during the day. Only a few who ventures out at night like Mousey or Weka.io would meet Moon and talk to him. Moon doesn't mind the low number of friends he has as he treasures peace over the noisiness of the day.
Fishy

Fishy moved to Blue Bear land because he wasn't able to get enough water where he lives. He enjoys eating small vegetables, and tends to a farm of seaweed which he gives to Toaster, who makes crispy seaweed for everyone. He enjoys being a productive member of the greater Blue Bear Land community and often spends his leisure time helping out at the local school.
Grandma Bear

Grandma Bear is BlueBear's grandma. She works as a helper in Toaster's restaurant, and everybody loves the cookies she bakes. Grandma Bear is a strong advocate of hard work, and is very wise. She says that as a young girl she lived among the wilds, and saw the Great Stuffed Animal War happening, and that ever since she has been a strong pacifist.
Bendy

Bendy is a fairly recent stuffed animal. He came about when Max began playing what is widely recognized as a terrible videogame -- "Bendy and the Ink Machine". Although he can be annoying sometimes, particularly when he goes into trances and talks about ink for hours straight, the other animals try their best to like him. He was originally given a post as a security guard for BlueBear Land, but he was fired because he kept scaring the other security guards. Now, he works at the post office just outside the bed, where his constant ink production helps him to do his job well.
Jeff

Jeff is a giraffe and George's younger brother. He, like his brother, is an herbivore, and mainly eats leaves, but sometimes fruit. He tends a garden with his brother, which is full of acacia trees that they can eat the leaves off of. Jeff also takes some leaves to Toaster, so that he and his employees can cook leaf-based meals for the other herbivores and omnivores.
Star

Star is a star that mysteriously appeared in BlueBear Land one day. He says that he was up in the sky, but then he saw another sky below made of a blanket. He tried to go to that sky, and ended up on the bed in BlueBear Land. Star naturally produces a lot of light and is very hot, but he is able to control how hot and how luminous he is with his mind. So, he works in Toaster's kitchen, where he is very useful for cooking since he can simply touch a thing and it becomes cooked.
Rainbow

Rainbow is a snake that moved over during the Great Stuffed Animal Migration. He takes the small stuffed animals for rides along his back, and works as a perimeter security guard along with the other snakes in order to protect the citizens of Blue Bear land from the wild stuffed animals. He enjoys soup.
Violet

Violet is a small, stuffed dog. She is one of the few electronic animals that resides in BlueBear Land, and she is very popular as the animals like to try out the speaker which allows her to sing songs and play lullabies. Violet works at the local Karaoke bar downtown and hang out with The Plushies a lot.
The Story of the BlueBear Family

Once BlueBear, Shiney, Lime, Lemon, RedBear, and Sparkly were all together.

Then, they got in a car crash.

Lime died, Sparkly, RedBear, and Shiney got lost, and BlueBear had a brain injury and walked away because of it.

Lemon, still alive, watched BlueBear walk away then Lemon tried to catch him.

But it was no use.

Then BlueBear recovered from his injury, and forgot about his family.

Then later on, he found RedBear.

He didn't recognize him though, they got taken by a storekeeper and thrown in the store, and Sparkly, he went to the airport store.

Two weeks later...

A little kid who was about three or four years old went into the store.

Then he pointed at BlueBear, Shiney, and RedBear.

His parents got them.

About five days after, the kid and his parents moved out of the house, but the kid forgot his stuffed animals. BlueBear, RedBear, and Shiney together made a town called the Blue Bear Republic.

Three years later,

It was Easter.

Lemon was with the Easter-Bunny while he heard BlueBear was in Arizona!

On Easter, he asked the Easter-Bunny to take him there.

When the little kid woke up, he saw Lemon in a Easter-Basket.

He took him to the Blue Bear Republic.

Then, Lemon told BlueBear he was his dad.

Then they lived happily.

Meanwhile, Sparkly escaped from the store, and looked around for food and water.

Two months later, Blue Bear found Sparkly.

Then Sparkly came to the Blue Bear Republic and they lived happily until the Great Stuffed Animal War.
Ducky

Ducky is a small puppet who previously lived in the wilds and then moved to BlueBear Land after its creation by Max. He helps out the Sock Brothers by acting as a tour guide to any incoming stuffed animals. He is sometimes anxious if he is doing a good job, but Blue Bear helps calm his anxiety and the Sock Brothers assure him that his work is very helpful.
The Story of Mushy

Once, Mushy and Corduroy were all happy!

They were until they got in a plane crash!

Mushy floated out to the Alaska, while Corduroy got pulled up by the rescue service.

One hour later, Mushy woke up.

He got scared but found some other polar bears and got safe. \*He is a polar bear\*

One day later, he saw something brown on the ground.

It was a hat! He put it on for the rest of the day.

When he woke up, he tried to take the hat off, but it was froze to his head!

Ugh, said Mushy. "I guess I'll be wearing this forever."

Two years later, the socks were going on there daily patrol when Mushy saw them.

He was bored and asked them to bring him somewhere.

The socks said "Of course!" "Where do you want to go?"

Mushy said "Wherever Comfy!"

The socks said "Ok!"

"Next destination, BlueBear Land!"

Mushy climbed on the socks and they flew away!

Then they dropped him at BlueBear Land and then he recognized someone...

It was Corduroy!

Then they lived happily ever after.
Royaume d'Azhar

Aquilien, le noble aigle

Effectif (armée): 5 000 000 (2e)

Satisfaction des habitants: 3e

Le Royaume d'Azhar est un Overland très influent dans le monde. Il se situe au Nord de la Zone de Confluence des Overlands. Le Royaume partage ses frontières avec la Région Autonome de Lacrima, la Grande République et l'Empire Mythique. Il dispose de nombreuses îles dans les espaces maritimes qui lui sont appropriées.

Fruit d'une histoire longue et mouvementée, le Royaume d'Azhar est actuellement une monarchie absolue sous le commandement d'un Roi, nommé Yris. La devise du Royaume est depuis sa fondation "Avancer vers la perfection" et son emblème est Aquilien, le noble aigle. Il a pour capitale Alakazam. Ses habitants sont appelés les Azharites.

Le Royaume entretient des relations tumultueuses envers ses voisins: il ostracise notamment l'existence du Jardin d'Eden; a autrefois vaincu l'Empire Mythique durant la Guerre des 96 jours et ensuite humilié la nation qui a causé ainsi la plus grosse crise de l'Empire et a entraîné son actuel déclin; il se retrouve notamment en rivalité avec le Nouveay Royaume d'Asura. Le Royaume est donc le seul territoire du monde à s'affirmer en tant que maître du monde, suivi de près par le Royaume d'Asura.

Actuellement, le Royaume d'Azhar est la deuxième puissance économique du monde derrière le Conglomérat Central; la première puissance diplomatique du monde; actuellement l'effectif de l'armée s'estime à 5 000 000 d'hommes prêts pour une bataille. Le Royaume est également réputé pour son niveau de vie de ses habitants. Selon des études, le niveau de satisfaction des habitants se placerait en troisième position derrière le supposé territoire du Jardin d'Eden et le Royaume d'Asura.
Toad

Toad moved to BlueBear Land from a far away swamp that was several months walking distance away. He has heard about BlueBear Land from his cousin Frog and decided to make the hard journey. By relying on his charm, Toad was able to convince a few travelers to take him in and let him ride with them in their wagons. In return, Toad often danced, singed and played his guitar to help entertain his fellow travelers. When he arrived at BlueBear Land, he told his story, and BlueBear decided to commission the Sock Brothers so that nobody who wanted to move to BlueBear Land would have to make the hard and long journey that Toad did.
Overlord

Un Overlord est le commandant suprême d'un Overland. Il est notamment le chef politique, culturel et économique du territoire. Il dispose également d'un pouvoir militaire car il a sous son commandement direct, l'armée de la nation.

## **La liste des Overlords**

Au Royaume d'Azhar, l'Overlord est Yris.

En Théocratie d'Antonie, l'Overlord est Saint Pierre.

En Empire Mythique, l'Overlord est l'Impératrice Céleste, Adelia.

En Région Autonome de Lacrima, l'Overlord fut le Chef de la tribu, Janah.

En Grande République, l'Overlord est le Représentant Constantin.

En Terre Australe, l'Overlord est Sophien Donatello.

Au Califat, l'Overlord est A.D.A.M.

Au Consulat d'Indre, l'Overlord est Indra.

Au Royaume Asura, l'Overlord est le Shah Asura IX.

En Conglomérat Central, l'Overlord est l'homme le plus riche du territoire, c'est-à-dire Sergio Agnelli.
Cat

Cat is an old cat who is sometimes seen around Blue Bear land. She does not spend much time there, preferring to spend the time roaming around the bed, looking for things to eat. Another reason she does not spend much time in Blue Bear land is because while there she frequently gets into arguments with the dogs, who stay in the bed almost always and have a disparaging attitude towards Cat's lifestyle.
Two-headed Penguin

The two-headed penguin is an amalgamation created by fusing two penguins together. The heads are independent of one another, and each has their own personality, tastes, and way of speaking. The heads share control of the same body, with each being able to control it when they choose, however if the heads get into a fight sometimes they can try to block the other head from controlling the body. While it takes a while to get used to the two-headed penguin's appearance, all the animals of Blue Bear land are in agreement that the two-headed penguin is a very nice person.
Burlap Klawmen

A Ratman who is a Level 4 Rogue, Level 3 Fighter, and Level 1 Druid.

## Bio

Burlap was born in the sewers of Regalius. Here, he spent most of time doing regular rat things.

One day, while scavenging, Burlap discovers the Craven Edge. Scaring him, Burlap left the sewers for help. It is here where he first came into contact with The Party. Upon agreeing to help, The Party aided Burlap in defeating a sewer monster.

After that fateful day, Burlap remained a member of the party for around a week. Burlap spent most of this time in the party thieving, stabbing, and being a general nuisance.

One day, Burlap's thievery went too far. While Chartroos and Ogdar were out picking flowers, Burlap attacked Alias and got away with the Orb of Myrkul.

Burlap escaped to the town of Arcan. Here, Burlap meets up with Grimloc, who pays him for research on Burlap's body. With the money, Burlap attempts to start his own "business" dealing with the black market as well as underground wizard fight clubs. This whole time, Burlap continues to give his body to Grimloc for research reasons.

One day, just after recovering from giving blood to Grimloc, he was found by The Party. And although he tried to get away, The Party ended his life, then and there, and dumped his corpse into the sewers.

### After Death

Grimloc found Burlap's body and resurrected him as an undead.

## Personality

Burlap Klawmen was one good rat. Liked cheese and long walks in the sewer.

## Relationships

* Alias doesn't like him
* Grimloc touches his bod
* Wobble *hates* him
* Ea is disgusted by him

## Trivia

* Ea cut off one of his fingers
* Alice sewed this finger back on
* The People of Regalius have nightmares about the Ratman to this day
Abilities

The many Abilities of Eldia.

Also see: Extreme Magic

Also see: Godly Gifts

## Actions

Defend – Action. Declare this action during battle, it ends your turn, but imposes disadvantage on attack rolls an enemy would make against you. If you choose to defend you can defend another creature within 5ft of you, you move in front of the creature you are defending and provide them full cover if they are equal to or smaller in size then you, if they are larger you only provide half cover.

## Feats

Fast Art - Instantly complete a painting. Used by Cone.

Ally Surge - Give your hit roll to all allies in range, and give them an attack action. Oisin.

Rite of Clouds - Monk, Deflect Missiles no longer costs Ki points, instead successful activation gives a Ki point. Owner; Chartroos

Rite of Mountain - Paladin, Aura of protection effect is upgraded to within 10 feet become field of view, and +3 bonus becomes +6. Owner; Grimgor

Rite of Sun - Warlock, Fire based magic during the day (while the sun is visible) has its range become "within sight", and damage is increased by an additional hit die roll. Owner; Alias

Tantrum Tossing - Can Throw non-weapon objects (dealing only 1 damage) with perfect accuracy as a repeatable bonus action. Owner; Chartroos

Rat Magic - May once per encounter do 1d10 damage of any element (caster's choice) to an enemy, but the more you use it, the more you change into a ratman.

## Features

Ratmaninfication - The process of becoming a ratman. Gain the feat Rat Magic.

## Curses

Black Rose Curse - See Black Rose. The Curse will twist ones emotions but grant power in their place.

* Compassion - Blunt attacks may now be treated as piercing attacks at the wielders discretion.
Anvils of Power

The Anvils of Power are ancient dwarven relics that were scattered all across Eldia before they were lost to history. Their locations are currently unknown expect for one.

## Anvil of Power: Storms

This anvil was uncovered by the Ökenbar dwarves. It is said to have been used by a powerful rune smith, whenever he would strike his hammer to the anvil he would summon forth a storm and rain lightning down upon his foes.
Tarvos

Tarvos – Melee: +6 to hit, reach 10ft., one target. Hit 3d12 - 3 damage, Wielder gains +1 Temporary Hit Points (they recover after a long rest) for each point in Armor Class. Can warp to allies missing 50% of their max HP. Two-Handed Battleaxe. Current - Alias

Awoken Tarvos - +10 to hit, 3d20 + 3 True damage. The wielder can make an earthen copy of themselves, which shares the stats and abilities of the wielder but only has 1 HP. Only one copy can be present at a time. The wielder can swap places with their copy at will.
Cinnamon

Cinnamon is a cute little bear that likes to run around the neighborhood. He wants to grow up to be an adventurer and travels the world. He often neglects his study in search for adventure in the local town and as a result, gets in troubles with his parents. Despite their many different tactics, school was not a place for Cinnamon. He prefers to learn by experience and in the open space of nature.
Stefaan

Level 10 Janitor for the Golden Boot in Regalius.

## History

Stefaan was born and raised in Regalius. Now a teenager, he works as a janitor, trying to get a little bit of extra spending money.

Having worked at the Golden Boot for a year, Stefaan felt as though nobody respected him. One day, Alias of The Party told Stefaan of a party that his co-workers were having without him, celebrating The Day of Ribbons. Not knowing that Alias was lying, this upsetted Stefaan. In order to make him feel better, Alias threw a massive party for him in Regalius's town square. In order to prepare for the party, Stefaan stole a recipe for Crowberry Tart.

In the end, the party on The Day of Ribbons and his friendship with The Party did a lot to make Stefaan feel better about his job.

## Relationships

### Alias

Throughout the party planning process, Stefaan began to look up to Alias, and is decieved a little too easily by him.

## Trivia

* As a hobby, Stefaan is a cheesemaker
* Stefaan's favorite food is Crowberry Tart
* Stefaan speaks Common and Janitorialism
Legendary Weapons

Weapons forged by the Eldian Gods, they hold power beyond any normal enchantment, granting power to their wielder taking them to new heights.

## Regalian Artifacts

Once the weapons are unsealed by Jadu they can start leveling up. On their first level the weapon gains Fated Strike, one the second level Legenadry Strength, on the third level Alert and the ability to destroy Chimera Spheres, and finally on the fifth level the ability to damage and potentially kill Pheris.

Alondite - Zelgius's Artifact.

Aagcapa - Bhabata's Artifact.

Tarvos - Daein's Artifact.

Bijali - Acrius's Artifact.

Bifrost - Livann's Artifact.

? - To be discovered

? - To be discovered

## Relics of The Mist

Jadu's unnamed relic - looks like a metal quill with a ball and chain attached.

Yodha's unnamed relic - looks like a chain with decorative orb shaped ornaments on it.

## Dream Relics

The Sleeper’s Compass – Ninda’s Artifact.

## Dream Breakers

Prázdné – A Warhammer that channels power from the astral plane.
Session 21: Oh, Fish!

Date: 10/5/18

Notable events this session:

* The Party's boat is stopped by The Seaside Extravaganza: A Floating Casino town.
* Alias scouts ahead, but doesn't report back, as he is distracted by gambling.
* Upon learning that Tumes is stuck in debt slavery to the Captain of the boat, The Party decides to free all the debt slaves they can find.
* Bolm makes a plan:
	+ 1. Frame Ea using a pair of weighted dice, as Barnabus Coyle.
	+ 2. While the guards were distracted, take all the money and all the debt slaves.
* What actually happens:
	+ Bolm and Crolm together as Barnabus Coyle, tell on Ea to the Captain.
	+ The Captain, knows they are two dudes in a trenchcoat, which causes them to run away to the bathroom. (Using a smoke bomb)
	+ Alias, seeing the signal (smoke bomb), goes to security and tells on Barnabus Coyle.
	+ Ea tells Alias that Crolm and Bolm went to the bathroom. There, Alias encounters Steve, who Bolm summoned using his Wand of Find Steve. Steve tells Alias, as per Bolm's request, that Crolm and Bolm jumped through a hole in the wall, when in reality, they escaped using the toilet and rope.
	+ The guards assault the bathroom, and assume that Alias is one half of Barnabus Coyle, however, they are distracted by Hip Hop's performance, and Alias gets away.
* Meanwhile, Ogdar saves Tumes.
* The Party arrives at Nacra
Prázdné

A Warhammer that channels power from the astral plane.

Extra Damage: If you hit a character with this weapon you deal 2d6 extra force damage.

Empty Void: Alternatively, you can open a portal above an enemy within 15ft. If the creature is Large or smaller, he must succeed on a DC16 Strength Saving Throw or be sucked into the Astral Plane. After you've used this feature, roll a D20. On a 1, the weapon shatters into dust. On a 2-19 you can use this feature again after a long rest. On a 20 you can use this feature another time without resting. Proficiency with a warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Session 22: Pots, Pans, Plots!

Date: 10/10/18

Notable events this session:

* The Party arrives in the City of Nacra
* Tumes is given money to go home by Ogdar, and soon disappears.
* Shortly after, Ogdar discovers the scene of a murder, and a whole lot of books.
	+ Meanwhile, Crolm crafts some runes and accidently creates an explodey axe, which will go off *eventually*. Crolm also invests in flamethrowers.
	+ Meanwhile, Bolm assists Dilan in stopping a Call Stone from melting everything in its path. Ogdar eventually comes to help
	+ Meanwhile, Alias, hoping to surprise The Party with food, discovers Dirt Pudding, an extremely addictive white powdered drug.
* The Party reconvenes at the pier.
Bogdan Kosmatka

Hausmeister des Hotel Camelot.

## Appearance

Kräftig, mittelgroß, kurze braune Haare, braune Augen. Arbeitsmäßig gekleidet, leicht verschmutzt.

## Character

Ehrfürchtig vor Gott. Ist sowohl seinem Herrn als auch dem Hotel Camelot treu untergeben, was ihn emotional spaltet. Er ist sich seiner Sünden gewiss, und dennoch sind ihm infolge von Todesdrohungen seiner Vorgesetzten die Hände (und der Mund) gebunden. Selbst bei seinen (seltenen) Beichten verliert er kein Wort über seine Taten im Camelot, wenngleich er andeutet, dass er bereits gemordet hat (oder zumindest Beihilfe geleistet hat, indem er half, die Leichen im Hotelfriedhof zu vergraben.
Lediglich schwere Androhungen in Bezug auf die Hölle könnten ihn womöglich dazu verleiten, mehr über seine Geheimnisse preiszugeben, als ihm lieb ist.

## Career & Profession

Sehr verarmt und arbeitslos wurde er vom Hotel Camelot als Hausmeister eingestellt, was dem Hotel seinen lebenslangen Dank einbringen wird. Nur seine Liebe zu Gott übersteigt noch seine Liebe zu dem Hotel. Die Sünden des Hotels brachten ihn zwar in Zweifel (gegenüber sich selbst, dem Hotel und seinem Glauben), dennoch ist er dem Camelot bis heute treu.

## Knowledge

Er weiß über die dunklen Machenschaften von Hotel Camelot (sowie weiterer Hotels in Umgebung) bescheid. Er weiß also, dass sich die Hotellobby gemeinsam mit der Gemeinde verschworen hat, alle Schatzsucher, die dem Nazi-Zug zu nahe kommen, umzubringen, um den Goldfieber-Tourismus in der Region am Leben zu erhalten.
Der Friedhof auf dem Hotelgelände, der als Friedhof jüdischer Bauern während des 2.Weltkrieges getarnt ist, enthält in Wirklichkeit überwiegend Leichen von Opfern des Camelot-Hotels.
Das viele Wachpersonal ist nicht nur zum Abhalten betrunkener Jugendlicher in der Region (die nach Nazi-Schätzen suchen), sondern zur Durchführung der Beseitigungspläne, Bewachen von Beweisplätzen, schnellem Eingriff bei Schöpfen von jedwedem Verdacht von Gästen, sowie zur Geheimhaltung der paranormalen Aktivitäten im Hotel.
Der Bau der Kapelle (und eine etwaige Segnung eines Priesters) sollte vor allem deswegen durchgeführt werden, da es vermehrt zu paranormalen Aktivitäten im Hotel kam, welche der Rache der Camelot-Opfer zugeschrieben wird.
Bogdan weiß, dass mehrere Zimmer, die angeblich wegen Heizungsproblemen oder Renovierungsarbeiten geschlossen sind, eigentlich wegen dem Aufkommen von Erscheinungen vorübergehend geschlossen sind und untersucht werden.
Er weiß, dass es jüngst bereits erste Touristen-Opfer solcher Erscheinungen gab (welche ebenfalls vergraben wurden, um den Ruf des Camelot nicht zu verschandeln). Die Todesursache wurde Bergsteige-Unfällen zugesprochen.

## Belongings

Holzkreuz (buff pray, bless / curse / exorcism) und Schrotflinte in Sanitärraum.
Verschiedene Putz – und Arbeitsmittel.
Ein Tagebuch (auf Polnisch), dass einige Hinweise auf die Camelot-Aktivitäten gibt
Familienbilder
The Emerald Enclave

A group who, act as experts on nature often acting as guides through dangerous environments, herbalists, apothecaries, and those intrigued with nature. One of the biggest achievement is the eradication of the black roses, a total success that freed the world forever of all black roses. Never saw another one again. Poof. Good job.
Bluey

Bluey is a little, shy, blue elephant. He is Mousey's sibling. Though they have the same father, they did not have the same mother hence the difference in their appearance. He likes putting up shows for the local neighborhood kids. When he is performing, he shreds all of his shyness and displays a great talent for acting. Most think that he will win the Great Blue Bear Land's Actor Guild Award next year.
Session 24: Shining Shimmering Splendid

Date: November 2rd

Notable events this session:

* The Party awakens with a magic carpet.
* The Party learns about what Ancient and Extreme Magics really mean.
* The Party attempts to locate Rhal the Last , due to a misunderstanding.
* Instead, they find Grimgor , who has seemingly given up on being the Gauntlet Leader
	+ Meanwhile, Alias runs into his old friend the Gutsplitter, while Crolm and Bolm try to outdrink a Dwarven God
* Ogdar fights Grimgor and obtains the Gauntlet. Thus becoming the leader of the Order of the Gauntlet  .
* The Party then flies to Nedres to try to find out the truth about Fletcher 's parents, but end up being sidetracked in Gazmor 's Curscus.
* Everybody is charmed into thinking the Curscus is great, except for Alias, who remains grumpy
* Gazmor puts on a show in order to excavate Aagcapa . However, Crolm punches Gazmor in the face, preventing him from doing so, and obtaining the weapon for himself.
* Gazmor escapes, but his *mysterious creatures* prevent The Party from chasing him.
* The Party saves the most of the crowd from the *mysterious creatures*
* Gazmor returns, this time with Daica and Lahab . They loudly discuss their plans to get back all seven legendary weapons, and then attack The Party.
* Luckily, The Party is able to escape using a Warp Stone that Bolm looted earlier.
* Using this, The Party warps to Sprgaia .
Bijali

*Bijali -* Melee or Ranged Weapon Attack: +6 to hit, reach 10 ft. one target or within 80 ft., d10 number of light spears. Hit: 2d10 (melee) + 4 piercing or 2d6 (Projected) + 4 light damage. Two-Handed Spear. Owner; Bolm

Awoken Bijali - +10 to hit, 4d10 + 8 true damage (melee), 2d8 + 6 true damage (ranged). Bijali can now create light copies of itself that can be used by allies as a melee or thrown weapon with these stat: +6 to hit, 2d6 + 4 light damage, throwing range of 60 ft.
Session 23: A Murder Mystery

Date: 10/19/18

Notable events this session:

* Having learned about somebody murdered last session, The Party splits up to investigate.
	+ Crolm and Bolm sneak into The Arena, where they see Gorgrim lose in a fight against Aegon the Fearless
	+ Alias, meanwhile meets *a man* (Yoneq) who is studying some scrolls. Alias decides to do homework with him.
	+ Ogdar, meanwhile, goes to Nacra's Guards for help
* After a fruitless discussion with the guards, Ogdar visits a tavern, and finds Alias there.
* At the tavern, a woman dies inexplicably. Alias and Ogdar then interrogate everybody at the bar, to find the murderer, but everybody blames them.
* "I kill people" -Ogdar
* *tries to escape* -Alias
* *A man* sides with Alias and Ogdar, and helps them to escape by warping them to his hideout.
* Turns out *a man* is the murderer, and he has been killing and dissecting people in order to learn how to undo the rat curse.
* *A man* returns with the corpses of every single patron of the bar.
* *A man,* Ogdar, Alias, and Rubber Ball have a body swappin' good time.
* In the end, A man is apprehended by the guards, Alias and Ogdar is left in their own bodies, and Rubber Ball has permanent sentience
* Ogdar feels immense physical attraction to Alias for an unspecified amount of time.
Korbac

A Half-Orc Priest of Ilmater, Revived Ogdar.

## Bio

Korbac was a Priest of Illmater in Illmatia. Here, he was the official caretaker of both Chartroos and Grimgor. In 1192, Korbac left on a quest to spread the word of Illmater. During this time, Korbac met many people, including Pa Tato.

Fifteen years later, The Party ran into Korbac in Regalius, and requested a ressurection for their fallen friend, Ogdar. Later, Ogdar found him in a tavern and tried to recruit him. However, Korbac declined, due to his old age.

## Trivia

* Korbac is a level 13 cleric
* Korbac's guilty pleasure is drinking day-old mead.
Blankets

The four blankets of BlueBear Land originated from an unknown source and have played a part in the history of the bed. From up to down: Blue, Softy, White, Pink. Bluey has himself been the long resting spot of Sleepy Turtle, and almost never moves, while the other blankets like to run around and play. Sometimes, Blue and Softy would travel with the great Emperor (Max), to unknown places in the greater universe and came back with travel tales. They currently hold the title of the Great Traveler and head up the local Adventure Club.
Rage

Barbarian Feature

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren’t wearing heavy armor:

* You have advantage on Strength checks and Strength saving throws.
* When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
* You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can’t cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
Wiki Primastory

## Bienvenue sur le wiki

Un wiki qui suit loue les exploits d'un héros, qui se permet d'unifier les territoires en conflit. Une épopée qui permet aux hommes de rêver... Les paysages atypiques; les histoires remplies d'aventures. Venez découvrir un monde qui vous est inconnu.

## Décrivez votre thème

Écrivez une description sur votre thème. Informez vos lecteurs sur ce dont parle votre thème et ajoutez des informations générales qui le concernent.

## Activité récente

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre wiki. Trouver des vidéos sur votre thème en explorant la vidéothèque de Fandom.

Fichier:Placeholder
Snipy's Father (Snoopy)

There was this comic called Peanuts, and there was a dog called Snoopy in it so people started making Snoopy stuffed animals. One of them one day escaped a store and found a poster for BlueBear Land. He needed a place to live and stay, so he ventured off to the house where BlueBear Land was. He also had a kid, named Snipy. He has stayed at BlueBear Land ever since then and loves to read books and listening to classical music.
The People

The people inhabiting Eldia.

## Friends and Allies

Fletcher -

Alice Día - Stitched Mouth Girl.

Jezano -

Cone -

Kygan - The Librarian of the Grand Library.

Carlos - A skeleton who lives in Regalius, he wears a sombrero and is one of the guards who guards the front gate to Regalius.

Stefaan - Janitor for the Golden Boot in Regalius.

Hip Hop -

Korbac - A Half-Orc Priest of Ilmater, Revived Ogdar.

Zolm Doulderdash -

Scarf Bloodborne -

Maybelle Green -

D Jay -

## Foes and Adversaries

Myrkul -

Grimloc - An obsessive researcher, also now as Grimloc The Grotesque.

Juju De Juju -

Masym - A Lich.

The SWOLBOLD - A Buff Lycanthropic Kobold.

Daica - Ice Witch the party fought in Regalius.

Gazmor - Man who gave the party the UNO Skip Card.

Lahab - Flame Swordsman.

Kevin Bacon - Khefv’yiin Bakh’on, most likely dead.

Eolweald - Human from Humanton. Dead.

Sundai - Human from Humanton. Dead.

Haminir - Human from Humanton. Alive.

Yoneq - Human Alchemist researching ratmen.

## Everyone Else (Neutral)

Ea Nowhere -

* Eliza - A Black Scale Sea Serpent.

Arashk - Lizard folk guard, Izmalret worshipper (Ilmatter).

Drazda - Lizardfolk Shaman the party knows. 3rd shaman leader of the southern lizard tribe.

TrazRashakGrauzio - Leader of the southern lizard sand bearers, twice the size of a normal lizardfolk.

Alei Dar - Leader of the Eldian Guard.

Kelli - A dwarf from Yggshire.

Wobble Wibb - A man with a gambling problem.

Rhal The Last - The last Eldian Orc.

Urdinak - The Blue Wizard.

Oisín - Guard Captain. Wears an eye-patch.

Pa Tato - A potato farmer.

Cyrus - A light teal almost white dragonborn. Kinda an Asshole.

Matamoto - Famous baker, good snicker-doodles.

Magamoto - A famous “magician”

Duey Von Marton - Alchemist who runs a stall in Arcan.

Jasckson Reed - Artist makes sign for party’s bar.

Double - pronounced dough-ble.

Phaye Green - An Elven wand-maker.

Barnabus Coyle -

Tumes Wo-ly-ker - A large man with a gambling problem.

## Organizations

The Council -

The Eldian Guard -

The Grand Library -

Wizard Fight Club -

The Order of The Gauntlet -

The Emerald Enclave -
Masym

**Masym** is a Lich.

Theme Song.

## Known Weapons

* *"Where do you think you're going? I've got a **bone** to pick with you!"*
* *"Welcome to Feller's Pass, where the humor is always **bone dry**!"*
* *"I don't have much of an army - just a **skeleton crew**!"*
* *"Sorry, I haven't had time to decorate yet - it's all very **barebones**!"*
Eldia Wiki

## Welcome to the Eldia Wiki

This wiki is dedicated to the role-play campaign for "Mysteries of Eldia" and is written from the players' (The Party's) perspective.

## Quick Links

The Party

The People

Locations

Eldian Gods

Items and Abilities

Eldia Calendar and Timeline

Sessions

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Session 19: Spark of Light

Date: 9/20/18

Notable events this session:

* Alias hires Maybelle Green as head manager of Silver House.
* Since they have time to kill until the start of Hip Hop's tour, The Party decides to investigate the nearest dungeon just outside of Arcan.
* The dungeon's electric powered lights, intrigue Alias. Maybe he will invent cars.
* In the main room, The Party encounters Lux, the final prince of Regalius, who is currently wielding Bijali through sheer force of will.
* The Party talks to him and learns some about him:
	+ 1. He has been hiding in this dungeon for 80+ years through the guidance of Acrius.
	+ 2. The dungeon being closed was keeping him alive. Now that it is open, he doesn't have lots of time left.
	+ 3. He has been in charge of Bijali, guarding it to make sure it doesn't fall into the wrong hands.
* Acrius contacts Alias, and commands him to fight her stone warriors in their own "mind."
* Alias fails, Ogdar fails, Crolm fails, but Bolm succeeds (only because the warriors had like 2HP).
* I guess Bolm is the strongest guy now. Alias isn't liking Acrius right now.
* The Party goes back to Silver House to sleep.
Eldian Gods

## Traditional Gods

Nagax - Deity of Death, Rebirth, and Snakes.

Bhabata - Deity of Flames, Compassion, and Forgiveness.

Livann - Deity of Water, Health, and Rainbows. Hates Violence.

Acrius - Deity of Light, Comradery, Justice, and Vengeance.

Sacae -Deity of Winds and Fertility.

Daein - Deity of Earth and Harvest. Brown and Green. Grew the first gnomes.

Zelgius - Deity of Combat, Swordsmanship, and Training.

## Dwarven Gods

The dwarves of Eldia only recognize Nagax, Bhabata, Livann, and Acrius from the Eldian gods, Acrius being the most popular. The dwarven gods are:

* Berronar Truesilver: Goddess of safety, honesty, home, healing, the dwarven family, records, marriage, faithfulness, loyalty, oaths
* Clanggedin Silverbeard: God of battle, war, valor, bravery, honor in battle
* Dugmaren Brightmantle: God of scholarship, invention, discovery. The Party once encountered him trying to outdrink the entire bar.
* Dumathoin: "Keeper of the Secrets Under the Mountains" God of buried wealth, ores, gems, mining, exploration, shield dwarves, guardian of the dead
* Laduguer: God of duergar, magic weapon creation, artisans, magic. (considered a dying power)
* Marthammor Duin: God of guides, explorers, expatriates, travelers, lightning
* Moradin: God of dwarves, creation, smithing, protection, metalcraft, stonework
* Sharindlar: Sharindlar, also known as the Lady of Life and Mercy, is the chaotic good dwarven deity of healing and mercy. Sharindlar represents a side of dwarven life rarely observed by outsiders. As of late her command of fertility has expanded her clergy's influence over animal husbandry along with the developing of new varieties of crops.
* Thard Harr: God of wild dwarves, jungle survival, hunting
* Vergadain: God of wealth, luck, chance, nonevil thieves, suspicion, trickery, negotiation, sly cleverness

## Foreign Gods

Gods that were brought over from other realms or countries.

Ilmater - intermediate deity of endurance, martyrdom, perseverance, and suffering.
Fancypantius Family

A former noble family, still recognized by elves. The family runs the largest and most successful bank in Eldia. Their family heirloom is a wooden great sword etched with gold.

## Known Members

Philibuster O.G. Fancypantius – Ogdar’s Adoptive Father. 100+ years old. Believes a man must be honorable, just, and gentlemanly. A strict man stuck in his ways. A powerful swordsman and businessman.

Serendipitous X.S. Fancypantius - Ogdar’s Adoptive Mother. 100+ years old. A kind woman who wants the best for her children and encourages them to listen to their father. A powerful mage.

Saevann Q.T. Fancypantius - Ogdar’s Adoptive “little" sister. 80+ years old. She encouraged Ogdar to go on a journey of his own. She went on her own adventure occasionally sending mail to her mother and father. A powerful priest of Livann and Sacae.

Ogdarington O.P. Fancypantius - A big oaf.
Yggshire

A quaint little village with a nice well.

## History

Not much is know of the history of Yggshire.

## Features

* A Well
* A Small Church of Illmater
* A Small Castle
* A Tavern

## Notable Characters

* Kelli
* Unnamed Warlock/King
* Unnamed Tavernkeeper

## Trivia

* This was the location with the first town, first dungeon, and first tavern ever visited by the party.
Humanton

## Culture

Humanton practiced the ritual slaughter and cannibalism of all non-human races, and sustained this pastime through an extensive campaign of kidnapping and terror. The town even built a public execution arena to butcher elf children in. Wow!

## Destruction

After a brief stay, the party freed the prisoners kept in Humanton and began razing the town, slaughtering most of its disgusting, inbred, cannibal popuation.
The Day of Ribbons

## Before The Party's Party

An annual occasion where beautiful ribbons are tied to posts all over town. When asked why, people only give a somber look. Nobody speaks about it, giving the impression that it's disrespectful and insulting to do so. The ribbons signify Myrkul’s betrayal to the council and to Eldia. When he turned traitor, he burned the ribbons decorating the statues of the eldian gods.
Session 25: Family Tree

Date: 11/9/18

Notable events this session:

* The Party loots Alias' Treehouse for goodies.
* The Party flies to Sprgaia on Ogdar's request.
* The Party are attacked by the guards of the Fancypantius Family, and learn that Ogdar is their son.
* Ogdar convinces his father that he is good at making money, and that he is about to make a deal with the Mist. Ogdar's father is pleased, and gives The Party some new gear.
* The Party flies to The Mist, and use their Legendary Weapons to get in.
* The Party is attacked by Katala, but Yodha commands them to stop.
* Yodha tests The Party's combat prowess, to which they prove their worth. Yodha proceeds to bring them to Rani.
* Rani (Kaun Sala's sister) and The Party talk about many things.
	+ The nature of the Mist and the Gods
	+ The nature of the Nafarata
	+ The Orb of Myrkul's purpose
	+ Kaun Sala's plan and origins
	+ Zelgius may not be a god after all