recursal/Fanatic-Fandom huggingface dataset:
Kieran & Eyra

## Kieran vs. Eyra

**Kieran & Eyra-** relacja między dwójką rodzeństwa: Kieranem oraz jego młodszą siostrą Eyrą.

## Opis relacji

Dwa psy kochają siebie, to można rzecz na pewno. Choć nie jest to cukierkowe i oczywiste. CDN/

## Ciekawostki

* Kieran jest starszy od Eyry o rok i dwa miesiące.
* Ich relacja obecnie zmieniła się od początkowego zamysłu, a także kierunku. Nadal trochę docina Eyra jednak.
* Choć Kieran nie istnieje irl, to został stworzony, początkowo miał istnieć tylko w alternatywnym uniwersum.

## Galeria

Bonding time, przytrafiający się raz na ruski rok.Jako szczeniaki z Kieranem. Z serii "Mamo to Kieran zbił wazon, nie ja."
Filip x Rocky

Filip X Rocky to para homoseksualna między Rockym a moją puppifikają-Filipem, Jego nazwy to między innymi Rocklip i Flicky

## Dowody

W sumie prawdziwości tego shipu nie trzeba potwierdzać, bo jest on oficjalny, ale będą tu napisane momenty z tą parą (jak tylko jakieś będą).

* Filip jest (niestety, bez wzajemności) zakochany w Rockym, dla którego jest tylko przyjacielem, ale stara się to zmienić,
Nine

Nine's face claim

Nine is a tabaxi rogue and teniously allied with the Guru-tan and the Marrow. He is played by Zac.

## **Description**

### **Appearance**

Nine is a twenty-six year old tabaxi male. He stands 5'10" tall and his appearance is remniscent of a black panther. His fur (which covers his entire body) is black and "extremely soft". Nine's eyes are purple and his pupils expand and dilate like any feline's.

Typically, Nine is dressed in dark leather armor and wears a hood of some sort.
Dylan X Briana

Dość stare ID, ale postanowiłam jakiekolwiek im wrzucić

**Dylan X Briana-** to ship pomiędzy Dylanem a Brianą. Są oni małżeństwem. Nazwy shipu to: Driana i Brylan.

## Opis relacji

Obydwa psy kochają siebie. Pamiętają siebie z wczesnych czasów. CDN

## Dowody

### **Sezon 1**

* W odcinku:"Wakacje piesków" Dylan podszedł do Briany i ją przytulił gdy się popłakała z powodu smutnego momentu w książce.
* W odcinku:"Pieski ratują kolację" na początku odcinka Dylan rzekł, że bardzo chętnie zje w towarzystwie jego ukochanej Briany. Suczka zamerdała ogonem.
* W odcinku:"Pieski ratują kolację” kiedy zadzwonił Ryder, Max wpadł na nich a Ci zetknęli się nosami.
* W odcinku:"Pieski ratują kolację" pod koniec odcinka Dylan zapytał Brianę, czy zje z nim kolację.
* W odcinku:"Pieski w ogniu" na początku odcinka Briana podeszła do Dylana, oferując że w ramach ich rocznicy, Briana może pojechać z Dylanem na patrol.
* W odcinku:"Pieski w ogniu" na koniec odcinka Briana zasnęła na ramieniu Dylana.
* W odcinku:"Strażnicy Ziemi" CDN

## Ciekawostki

* W sezonie 1 razem mają CDN
* Znają siebie od szczeniaka i darzą siebie tym uczuciem od tego wieku.
* Są małżeństwem.
* Mają razem czwórkę szczeniąt: Sprimg, Summer, Ash’a oraz Jackie’ego.
* Razem mają CDN dowodów.
Ernest X Snowy

**Ernest X Snowy-** to ship pomiędzy Ernestem a Snowy. Są zaręczeni. Nazwy shipu to: Ernowy oraz Snowerst.

## Opis relacji

Dwa psy mają bliską relacje ze sobą. Ufają sobie. Długo nie wyjawniali uczuć.

## Dowody

### **Sezon 4**

* W odcinku:"Strażnicy Ziemi: Obrona" gdy Ernest obudził się w wieży spytał:"*Czy Snowy jest cała??"*.
* W odcinku:"Strażnicy Ziemi: Obrona" gdy Balto powiedział, że Snowy jeszcze nie znaleźli, Ernest położył po sobie uszy i zaskomlał.
* W odcinku:"Strażnicy Ziemi: Obrona" kiedy jeden z psów zaatakował Ernesta, Snowy uratowała pieska i krzyknęła:"ZOSTAWCIE GO!".
* W odcinku:"Pieski i zimowy sekret Rosji" gdy w Patrolowcu Ernest dosiadł się obok Snowy, ta zarumieniła się.
* W odcinku:"Pieski i zimowy sekret Rosji" gdy Ernest zobaczył, że Rex podszedł do Snowy, ten wyszczerzył kły.
* W odcinku:"Pieski i zimowy sekret Rosji" siedząc na kanapie w Patrolowcu ogon Ernesta dotknął ogona Snowy, powodując, że się zarumieniła.
* W odcinku:"Pieski i zimowy sekret Rosji" gdy Snowy zauważyła, że podczas początku wypowiedzi puls Ernesta przyspieszył i powiedziała mu to psiak zawstydził się, zaś ona zarumieniła.
* W odcinku:"Pieski i zimowy sekret Rosji" po wypowiedzi:" *Jak już mówiłem.... wiesz... jest pewien piesek...który chce być z Tobą...od początku uważa Ciebie za najpiękniejszą sunie świata, mądrą, odważną...ale nie wiem czy ona odwzajemnia uczucie, a jeżeli tak! Och!"* Ernest uniósł oczy do góry i zamerdał najmocniej ogonem.
* W odcinku:"Pieski i zimowy sekret Rosji" Ernest kontynuując wypowiedź powiedział:" *Kocham Cię, ale ciężko mi jest to ukrywać. Nie pogodziłbym się z faktem że ktoś mógłby mi Ciebie odbić...".*
* W odcinku:"Pieski i zimowy sekret Rosji" Snowy zaskoczona wypowiedzią Ernesta, powiedziała że nie wiedziała, że pies czuł to samo co ona.
* W odcinku:"Pieski i zimowy sekret Rosji" CDN
* CDN

## Ciekawostki

* W sezonie 3 mają 4 dowody, w sezonie 4 mają CDN
* Ich Theme Song to CDN
* Razem mają CDN dowodów.
* Obydwoje mieli swoje drobne miłości zanim zostali parą, jednakże z tamtymi nigdy nie byli w związku.
Regulamin

**Tu znajdziesz zasady obowiązujące na Psi Patrol Według Fanów wiki**

1. **Brak krytykowania par typu: "Co to jest!?" lub "Oni nie są razem fake!". Trzeba pamiętać, że każdy ma inne gusta!**
2. **Respektujemy czyjąś opinię!**
3. **Nie usuwamy treści innych stron!**
4. **Szanujemy się!**
5. **Nie nazywamy kogoś: ślepym albo głupim! Tylko dlatego, że lubi inną parę.**
6. **Zakaz dodawania treści pornograficznych!**
7. **Dowodem nie może być tylko stanie obok siebie! Tyczy się to KAŻDEJ pary! Bez wyjątku!**
8. **Nie podszywamy się pod kogoś by mu dokuczyć!!**
9. **Można dodawać shipy z serialu.**
10. **Jeżeli występują już nasze OC w shipach, mogą być one z stąd albo Twoje własne. Zero dodawania shipów z postaciami z internetu!**
11. **Zakaz używania cyber przemocy!!! Każdy ma uczucia!**
12. **Nie usuwamy także treści innych stron tylko po to by kogoś obrazić albo się na nim wyżyć!**
13. **Nie używamy wulgaryzmów!**
14. **Jeżeli wystąpią rysunki z naszymi parami prosimy o nie przerysowywanie!**
15. **Nie hejtujemy i obrażamy innych użytkowników!**
16. **Jeżeli chodzi o dowody OC X OC to bez pytania  można dać dowody z opowiadań o stąd . Jeżeli też występują w opowiadaniach kogoś innego niż kreatora także bez pytania możesz je tu dać.**
17. **Jeżeli chcesz dać jakiejś parze dowody i to para OC X Piesek z show, albo Piesek z show X Piesek z show to dajemy coś jak fanowskie dowody.**
18. **W artykułach z przyjaźniami dajemy :"&" zamiast :"X".**
19. **W artykułach relacji między pupilem a właścicielem dajemy:"X".**
20. **W artykułach z relacjami np. z rodzeństwem dajemy:"&" lub przy bardziej napiętych z rywalizacją ostrą:"vs.".**
21. **W artykułach gdzie dwa pieski się nie cierpią dajemy:"vs".**
22. **Można dodawać dowody zanim opowiadanie zostanie skończone, albo z tych które ma się w planach.**
23. **Masz się dobrze bawić**
Maximum pioneers per Area

This article shows the highest amount of pioneers that you can finish an Area with unless a glitch is used. Extra information is also provided.

Area 1: 1.65 bj

Area 2: 3.29 bj (your progress will slow down slightly if you get close to this amount of pioneers, but won't drastically slow down)

Area 3: Approximately 495 bi (do not try to come anywhere near this. Your progress will severely slow down if you do. My advice is to stay below 1 ba pioneers until at least town 55.)

Area 4: 6.59 bj (if you want to quickly finish the Area once progress speeds up massively, try to stay below 1 bd pioneers. Not doing so won't halt your progress, but it will slow down quite a bit, especially if you hire all possible outlaws.)

Area 5: 13.03 bj (same principle as Area 2, progress slows down slightly if you get close to this, but not too much.)

Area 6: 9.56 bj

Area 7: 5.12 bb (if you exceed 1 aw pioneers, progress gets faster and faster until you reach Area 8.)

Area 8: 1.88 be (after about 1 ax pioneers, progress speeds up a lot, but after that, it stays at roughly the same fast speed until Area 9. It doesn't continue speeding up nor begin to slow down.)

Area 9: 1.47 bn (This is how many pioneers $179.77 dt will earn you. Make sure to stay under this or else the game will break.)

Area 10: TBD

There is a complicated glitch that allows you to exceed these population amounts. My video here proves that such a glitch exists. If you want to know how to do it, just send me a message and I'll explain it to you. Just be warned that the game may become unbalanced if you massively exceed the numbers listed here, so be careful.
Assignments

File:Placeholder
Pronunciation of Vowels
Listen to the song and identify the sounds: long lowercase I, short uppercase I, epsilon, ash, schwa.

## Consonant Sounds

Listen to the song and practice the articulation of all the consonant sounds in it.

## Rhythm and Stress

Listen to the song and identify the rhythm throughout the song, identify the section in the song where the singer emphasises or puts stress.
Sungay

Template:Lutabot subgroup members
Sungay is a Lutabot that appeared in the December 2010 issue of K-Zone Magazine and Foldabots Toy Book 5. He is part of the subgroup Yelobots.

## Bio

SUNGAY, the Yelobot commander is as cold as his icy prehistoric throne. This natural Lutabot leader believes that with might comes power and the weak must perish. His mystic charisma possesses his whole armada of well-armed ice age comrades. He may appear to be a team player but because his sole concern is to serve Lu-sho, he considers the other members of his team dispensable.

## Abilities

LUTABOT MODE

* A Lutant splat is located in SUNGAY’s chest cavity.
* His cybernetically-fused muscle enhances his natural strength in Lutant mode.
* His microfibers help him maintain a stable body temperature.
* His tusks double as lethal twin swords.

WOOLY MAMMOTH MODE

* His tusks can crush glaciers and hold megatons of weight.
* There are micro-enhancers at the soles of his feet for extra traction on icy surfaces.

## Stats

**INTELLIGENCE**: 3

**ENDURANCE**: 5

**STRENGTH**: 5

**SPEED**: 2

**SPECIAL SKILL**: 4

## Trivia

* Sungay means "horns".
* Sungay, unlike most of the Foldabots with the paper clip legs, He does not stand on them as the "Back" will cause him to tip.
	+ This means that you are to be allowed to glue the legs.
* Sungay's head resembles his mammoth tusks.
* Sungay is said to only care about serving Lu-Sho, but in the comics, he is shown to be a team player.
* He is the 1st Lutabot to weild a sword.
* Sungay parallels Dagundong in these ways
	+ They are both based on prehistoric animals: Brachiosaurus and Woolly Mammoth respectively
	+ The're alternate modes's heads were featured in their preceeding members patterns.
	+ Both were the last members to debut.
	+ Both are the torso of their respective Combiners.
Dust Bowl Jam!

**Dust Bowl Jam!** is the third event to be released in Wild West Saga. It is a bit more on the difficult side overall and has a wall from the af to ah range of cash, and fame quantities are also significantly lower than fame in QuickDraw Showdown!, and similar to investor quantities in Theme Park Panic!.
Theme Park Panic!

Theme Park Panic was the first event to ever be released on Wild West Saga. It has 9 total businesses related to things found from a theme park. The pioneers have been changed and the upgrades for them have been clustered together with small number amounts. Reason being is that the formula for earning investors and staff is set up in a way that makes it basically impossible to get over a few hundred million in total. The unlocks have been changed with only giving out small profit boosts and small time reductions. The initial time for each business is also drastically long, and until later in the event, the timer for the last business is much longer than the duration of the event. The beginning of the event is slow, particularly prior to 1 aa total income, but it speeds up later on with proper strategizing with investor upgrades. Progress may also slow down during the cf to cg cash range, depending on which investor upgrades you've purchased and investors spent in previous resets or attractions, but significantly speeds up afterwards.
Eyra vs. Dilara

**Eyra vs. Dilara-** to nieprzyjazna relacja między dwoma suczkami Eyrą oraz Dilarą.

## Opis relacji

Obydwie suczki nie lubią siebie. Często wymieniają werbalne pociski między sobą. Oprócz tego istnieje między nimi duża rywalizacja. Bardzo często sobie dociążają, jeżeli znajdzie się taka możliwość. Nie boją się konfrontacji ze sobą. Gdy do takiej dowodzi, bardzo często docinają mocno sobie. Albo chociaż czuć chłód. CDN/

## Ciekawostki

* Obydwie suczki mają powiązanie z autorką. Dilara była pierwszą jej puppyfikacją, zaś Eyra jest obecną.
* Od początku relacja nie była planowana jako pozytywna. Zawsze suczki miały żywic do siebie antypatie.
Majla X Marlet

To ship pomiędzy Majlą a Marletem.Nazwa shipu to Majlet oraz Marla.

## Dowody

*Sezon 3*

* W opowiadaniu ,,Mission Paw na ratunek" Majla wtuliła się w Marleta a on polizał ją w ucho.
* W opowiadaniu ,,Pieski wyjeżdżają do Szkocji" kiedy Marlet podał Majlii listę zakupów ich spojrzenia styknęły sie.
* W opowiadaniu ,,Pieski wyjeżdżają do Szkocji" kiedy Majla wróciła z zakupów Majlo polizał ją.

*Sezon 4*

* W opowiadaniu ,,Impreza Sylwestrowa" przytulili się a ich szczeniaki wtuliły się w Majlę.

*Sezon 5*

* W opowiadaniu ,,Majla i Marlet spotykają się" Marlet powiedział Majli że ma ładną obrożę na co Majla lekko się zarumieniła.
* W opowiadaniu ,,Majla i Marlet spotykają się" poszli razem na plażę.
* W opowiadaniu ,,Majla i Marlet spotykają się" Marlet przekonał Majlę że woda nie jest straszna.

*Sezon 6*

* W opowiadaniu ,,Pieski i Duży dzień" razem z innymi parami wtulili się w siebie i smacznie zasnęli
* W opowiadaniu ,,Pieski i Duży dzień" Marlet,tak jak inne samce swoim partnerkom,kupił Majli prezent.
* W opowiadaniu ,,Pieski i Duży dzień" ułożyli się obok siebie.

## Inne dowody

* Mają trójkę szczeniąt.
* Są małżeństwem.

## Ciekawostki

* Mają razem trójkę szczeniąt :Kairę,Ara i Hannah.
* Na razie w 3 sezonie mają 3 dowody w sezonie 4 mają 1 dowód,w sezonie 5 mają 3 dowody a w 6 mają również 3.
* Razem mają 10 dowodów.
Korney & Aicko

**Korney & Aicko** to relacja między młodszą i starszą siostrą - Korney i Aicko. Ich relacje są przyjacielskie.

## Opis relacji

Ich relacje są na dobrym poziomie. Korney jest wzorem do naśladowania dla Aicko.

CDN

## Dowody

### Sezon 6

* W odcinku "Mission PAW: Pieski i sekret Psiegoburga" Aicko i Korney bawią się razem.
* W odcinku "Mighty pups: Pieski ratują brylant" Korney wiezie Aicko na plecach.
* W odcinku "Mighty pups: Pieski ratują brylant", gdy Aicko się przewraca, Korney pomaga jej wstać.
* W odcinku "Mighty pups: Pieski ratują brylant" Aicko żartuje z Korney.
* W odcinku "Mighty pups: Pieski ratują brylant", gdy Ryder wybiera Korney na misję, Aicko jest smutna, że nie może iść z nią.
* W odcinku "Mighty pups: Pieski ratują brylant" Aicko po skończonej misji przytula się do Korney.
* W odcinku "Festiwal zbóż" Aicko mówi do Korney "Jak będę duża będę taka fajna jak ty!".
* wip

## Ciekawostki

* W sezonie 1 mają razem wip dowodów, w sezonie 2 wip dowodów, w sezonie 3 wip dowodów, w sezonie 4 wip dowodów, w sezonie 5 wip dowodów, w sezonie 6 wip dowodów, w sezonie 7 natomiast wip dowodów, a w sezonie 8 - wip dowodów.
* Razem mają wip dowodów
Wild West Saga Wiki

Wild West Saga is an idle game for several platforms developed by Tamasenco. Set in the Wild West, players have several Businesses to upgrade, from a Chinese Laundry to a Gold Mine, and each upgrade generates more profits. To help them with this outstanding task we have notorious yet obedient Outlaws for hire, who will automatically produce money for them, even if the player's away. Patent Cards are a core part of the game, permanently providing boosts to businesses; what is more, players can also complete Heroic Deeds to gain extra Gold Coins, which can be spent to buy Boosts and Patent Cards.
There are currently 9 Areas for players to explore: The last Area will hopefully be released soon.* Area 1
* Area 2
* Area 3
* Area 4
* Area 5
* Area 6
* Area 7
* Area 8
* Area 9

Events
Events are another thing released on Wild West Saga with currently 2 events players can play. There is a 3rd one in the works to be released.

Wiki About
This Wiki is an initiative from the Developers as a way of structuring and organising our game's information, as well as, of our community's input!

**Official Description**
*Wild West Saga is an idle game where you click to make money and build a business fortune! Hundreds of Towns to explore and Patent Cards to collect, dozens of Businesses to upgrade and Outlaws to hire. The end goal? To become the richest Pioneer in the Wild West! So, are you up for it?*

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.
Rhiannon

Rhiannon is a half-elf druid with the mark of the storm. She is played by Cameron.

## **Description**

### **Appearance**

Rhiannon is a twenty-five-year old half-elf woman. She stands at 6'1" and has a slim build. Her skin is fair, but much of it is covered in tattoos: Rhiannon has them from her shoulders down to her feet. Her hair is black and worn at shoulder length; her eyes are green.

### **Personality**

Rhiannon has a guarded attitude and is very upfront in speech. She works hard to project a hard exterior, but is deeply affected by suffering around her. Although she is relatively young, Rhiannon has encountered a great deal of sadness.

## **Relationships**

### **Cerwyn**

Rhiannon feels a sense of comfort in Cerwyn's presence, despite being distrustful of the rest of the group.
Businesses

All 20 Businesses have been released in Wild West Saga.

Whenever a business has "The" before its name, it wasn't in any earlier Areas. Later Areas don't include it.

## Area 1

* The Chinese Laundry
* The General Store
* The Saloon
* The Blacksmith Shop
* The Hotel
* The Funeral Home
* The Bounty Hunting
* The Pony Express
* The Gambling Hall
* The Bank

## Area 2

* Chinese Laundry
* Saloon
* Funeral Home
* The Cattle Ranch
* Bounty Hunting
* The Telegraph Office
* The Stage Coach Service
* The Steamboat Business
* Bank
* The Gold Mine

## Area 3

* The Barber Shop
* Chinese Laundry
* General Store
* Blacksmith Shop
* Hotel
* Funeral Home
* The Snake Oil Business
* Cattle Ranch
* Steam Boat Business
* Goldmine

## Area 4

* The Outhouse
* Barber Shop
* The Livery
* Snake Oil Business
* Cattle Ranch
* Telegraph Office
* Stage Coach Service
* Steam Boat Business
* The Drake Well
* Goldmine

## Area 5

* Outhouse
* Barber Shop
* General Store
* Livery
* Blacksmith Shop
* Hotel
* Snake Oil Business
* Pony Express
* Gambling Hall
* Drake Well

## Area 6

* Barber Shop
* Livery
* Funeral Home
* Snake Oil Business
* Cattle Ranch
* Bounty Hunting
* Pony Express
* Steam Boat Business
* Gambling Hall
* Bank

## Area 7

* Outhouse
* General Store
* Saloon
* Blacksmith Shop
* Funeral Home
* Snake Oil Business
* Cattle Ranch
* Stagecoach Service
* Gambling Hall
* Bank

## Area 8

* Outhouse
* Chinese Laundry
* General Store
* Saloon
* Blacksmith Shop
* Hotel
* Telegraph Office
* Stagecoach Service
* Drake Well
* Goldmine

## Area 9

* Barber Shop
* Chinese Laundry
* Livery
* Hotel
* Bounty Hunting
* Pony Express
* Telegraph Office
* Steam Boat Business
* Drake Well
* Goldmine

## Area 10

* Outhouse
* Livery
* Saloon
* Bounty Hunting
* Pony Express
* Telegraph Office
* Stagecoach Service
* Gambling Hall
* Bank
* Drake Well
Quickdraw Showdown!

Quickdraw Showdown was the 2nd event to ever be made on Wild West Saga. Instead of 9 businesses, there are 6 businesses, being: Quickdraw, Accuracy, Firepower, Luck, Taunt, and Heed.

After the beginning, each Fame upgrade costs about 5% more Fame than the previous. This is by far the easiest event in the game, but it is recommended to reach the last milestone while overshooting the targets for previous milestones by as little as possible, since after the last milestone is completed, 100% of skulls becomes fame and 0% skills, allowing you to buy significantly more fame upgrades, and fame gives a much larger profit bonus than skills at that point.

This video shows all the Fame upgrades up to almost 100 t Fame.

Cash upgrades can be found here.
Izumi X Sabra

**Sabra X Izumi-** ship między Sabrą, a Izumi. Znane pod nazwami shipy takimi jak Sabrumi, lub Ibra. Obydwie suczki są ze sobą w relacji miłosnej.

## Opis relacji

Dwie suczki kochają siebie mocno. Izumi to ta w związku bardziej roztrzepana. Sabra zaś tą spokojniejszą stroną. CDN/

## Ciekawostki

* Autorka je bardzo lubi.
* Pierwszy ship homo wśród OC’y autorki.
* Razem mają CDN
Yelobots

The **Yelobots** is a subgroup of Lutabots who tranforms into prehistoric Ice Age animals composed of Sungay, Kalmot, Umbok, Sisid, and Pangil who combines to form Yelotron.

## Members

* Sungay
* Sisid
* Pangil
* Kalmot
* Umbok

## Trivia

* Their main rivals are the Saurobots.
* They are shown to be intelligent. Probably one of the reasons how they beat Saurotron so easily.
* Their root, "Yelo" means "Ice" referencing thier ice powers.
* They fight the saurobots they have been debut on the precedding months like: Pangil vs. Talim, Sisid vs. Tusok, Umbok vs. Sugod, Bato vs. Kalmot and Dagundong. vs. Sungay.
* They appear to look like wolves in Robot Mode.
* They somehow resemble the Predacons who display brute savagery and little or average intelligence seeing as they're brutal and loyal.
Ardo X Tomira

**Ardo X Tomira-** to ship pomiędzy Ardem a Tomirą, są małżeństwem. Nazwy shipu to: Ardomira oraz Tardo.

## Opis relacji

Obydwa psy darzą siebie dużym uczuciem oraz zaufaniem. Znają siebie dość długo, praktycznie od lat nastoletnich. Od początku podobali się sobie. Choć nie wyjaśniali sobie uczuć. Mimo to obydwa psy nawet w młodzieńczy sposób starały się sobie zaimponować. Były to proste, ale urocze starania. Po czasie pieski coraz bardziej zacieśniały swoją więź. Można rzec, że uczucie najpierw zrodziło się u Ardo. Suczka po pewnym czasie zaczęła do niego żywić więcej niż przyjaźń. CDN/

## Ciekawostki

* Są małżeństwem, mają córkę imieniem Mira
* Razem mają w sezonie 1 CDN dowodów w sezonie 2 CDN dowodów, w sezonie 3 CDN dowodów. W 4 sezonie razem mają CDN dowodów, w 5 CDN dowodów, 6 CDN dowodów, 7 CDN dowodów oraz 8 CD dowodów.
Thana Damalis

Thana in OL1

### Relatives

Nikola Damalis (Father), Kyra Damalis (Mother), Petros Damalis (Brother), Leon (Son), Tero (Son)

### Affliation

Shades Rest(Sunless Capital), Norwood (Country), Bastion (Empire)

## Background Information

An Awakened NPC in Otherlife Dreams, Thana is described as inarguably beautiful, alien and exotic, the definition of different. She has a heart-shaped face with large, clear, piercing, intelligent eyes the color of warm honey, with fine, delicate features and a mature look. She stands just a bit over 5 foot, with a pronounced hourglass figure and very fair white skin tone. She wears her black hair partially unbound, shaggy in a matted braid. She has two distinct features, a mouth full of sharp, pointed teeth and a vein on her neck that visibly beats in time with her heart.

Thana is a minor noble and mage from the Sunless capital, Shades Rest. She also acts as Lady in Waiting for a noble from the Barbarian Kingdom. Soon after meeting and befriending Katarina, they both departed Shade's Rest on a journey across Tirtius.

## Personality & Relationships

*"Runner Norwood, you are a man in dire need of manners and a person who will argue with you, rather than do as you ask. I will take this position, and I expect you to fully cooperate."*

Thana is extraordinarily observant and perceptive in regards to both situations and people, and has expressed that she has "exceptional hearing", capable of developing keen insight on the psychology and behavior of her companions. She is also extremely well-spoken, inquisitive, and argumentative, with a serene and measured voice, bordering on musical. She enjoys probing and prodding Runner, frequently luring him into debate, but also at times being heavily flirtatious.

Though she is generally quiet, kind, and polite, she is also honest and direct, and demanding of respect, especially from Runner. She has shown herself to be highly intelligent and capable of managing both physical affairs and acting as counselor to Runner for a variety of emotional ones. Being as intelligent as she is however, Thana can quickly see the faults in herself as much as others, leading her to be harsh in self-judgment for mistakes and quickly seek to analyze and correct her failures through the accumulation of more knowledge.
Types of bad guys

bad guy = (vandal, bully)

evil guy = (vandal, bully, framer)

framer = (skilled at framing)

spy = spies on good guys to get info for the mafia

godfather = leader of the mafia

#1 enemy the worst guy on the wiki = did tons of vandalising, framing, bullying, scamming, spying on good guys and broke fandom rules and sockpuppets
(InfinityAlex Mirror) Megalovania Kirby 64 Remix

"**[InfinityAlex Mirror] Kirby Mash Attack Release Trailer**" is a high quality video on Flustered Fernando.

## Video

The video is a mirror of "Megalovania Kirby 64 Remix" by InfinityAlex, which was uploaded on March 27, 2016. It is a MIDI swap of "Megalovania" from *Undertale* with instruments from *Kirby 64: The Crystal Shards*. The video is a screenshot from *Kirby 64: The Crystal Shards* of the "Whispy Woods" boss battle.

This was the second of two times that Flurnando uploaded a mirror of an InfinityAlex video; the first was [InfinityAlex Mirror] Kirby Mash Attack Release Trailer.

## Description

Original by InfinityAlex. I own nothing.

https://www.youtube.com/user/Bradders583

Original description:

Here's your Undertale shit. Soundfonts are fun, though.
Level bonuses

**Level bonuses** (AKA unlocks, milestones, and OCDs) are profit increases you get when you get one or all businesses to a certain level. Individual business level bonuses usually increase the profit of that business, but sometimes the profit of a different business or even all businesses. Some of them boost the speed of one or all businesses. All business level bonuses usually increase the profit of one business, but sometimes they boost the profit or speed of all businesses.
Other status

really active = on the wiki a LOT

active = on the wiki a lot

somewhat active = on the wiki and also partly inactive

inactive = not on much

really inactive = rarely on

died = got banned or never returning for atleast 1 years (365 days) (leap years wont affect it)

came back somehow = was inactive or banned for 1 years and is back
Busado

**Busado** is a Lutabot that appeared in the Foldabots Toy Book: Volume 6. He is part of the subgroup Komyutabots.

## Bio

BUSADO is the first LUTABOT triple changer to rampage Neo-Republika. His insatiable desire for destruction manifests in his smoke belching bus mode, and in his drive to drill through city sewers in order to spread sludge and stench. BUSADO works well with his street buddy, RUMBADO, who shares his appetite for destruction. They are part of the sub-group of city-crushing KOMYUTABOTS, and form the legs of the gigantic KOMYUTATRON.

## Abilities

LUTABOT MODE

* A Lutant splat is located in BUSADO’s chest.
* His dense exostructure can withstand heavy impact.
* His claws can tear through most metals..

BUS MODE

* His loud horn can damage robotic circuitry.

DRILL MODE

* His drill can bore through city streets and structures.

## Stats

**INTELLIGENCE**: 1

**ENDURANCE**: 2

**STRENGTH**: 5

**SPEED**: 3

**SPECIAL SKILL**: 4

## Trivia

* Busado's name comes from the word "bus" and the Tagalog word "abusado" (abusive).
* Busado is the third Robot to not have hands. The first was Pison and the second was Konkretron's cannon arm.
* Busado is the first Lutabot triple changer.
* Busado is the first Lutabot to have a mask instead of a regular mouth.
* Busado is the only robot on where his face isn't an extension like most robots. Instead, his body is on one sheet of cardboard making his arms higher than his head.
* You can see on Busado's windshield in bus mode "KZ 100" referring to when he was released.
	+ it also references K-Zone's 100th Issue.
* Busado and Rumbado work together to destroy Neo-Republika.
* He is the first Foldabot or Lutabot that can go underground.

## Gallery

Busado from K-Zone January 2011 IssueBusado from Foldabots Toy Book: Volume 6
Going West

**Going West** is the main way to progress in the game. There are 60 towns in each Area, so every 60 times you go west, you move to the next Area with different businesses, upgrades, and unlocks. Each town gives pioneers and settlers when completed, except for the last one of each Area, which takes them all away. The population required to go west is based on your Area, town number, and the amount of pioneers you had at the start of that town. Settlers are not considered in the calculation for target population.

The formula for pioneers gained after going west is approximately ((current Area total earnings/1.125 m)^0.4375) - (current pioneers + current settlers + total pioneers spent in all towns of the current Area), provided that you don't reset before going west and do not stay in towns after reaching the maximum population. The formula doesn't actually seem to consider the total income in the current Area, but instead considers your current pioneer, settler, and spent pioneer amounts, the amount of population gained from resets in the current town, and cash earned in the current town. So if you reset before going west and/or don't go west before reaching the maximum population on every town, the above formula will not be correct for you, but it's still usually close enough.

The maximum population that can be earned in a town is usually about 8x the target population if you didn't reset before going west in that town, but not always.

The formula for maximum population in a town is approximately (6.5\*(sum of owned pioneers, spent pioneers and owned settlers at the start of the current town) + 7.5\*the target population before doing any resets in the current town.) - 2\*(total pioneers and settlers gained from resets in the current town).

This means that multiple people who went west at maximum population for every town can have a different amount of pioneers and settlers on the last town of the Area, because resetting before going west many times can significantly affect it. Spending pioneers also affects it, but it's negligible.
Status for users

awesome = never vandalised

good = vandalised but stoped

we dont know = vandalised and is creepy

bad = is a vandal

really bad = vandalised tons of stuff

framer = frame innocent users for vandalising

#1 enemy the worst guy on the wiki it is hard to be this guy because it would take lots of vandalising to at his rank also he would frame causing chaos on the wiki unless hes banned

admin = a admin

owner = hurricanetracker0902
Riles/Riles (2011)

**Riles** is a Lutabot that appeared in the May 2011 issue of K-Zone Philippines Magazine. He the leader and part of the subgroup Komyutabots.

## Bio

This ambitious Lutabot was once a Foldabot, until he fell under a Lutabot mind-control trap that turned him evil. Once a strong and silent dreamer working to take humans across Neo-Republika’s central business district and the suburbs, RILES now wreaks havoc by endangering his passengers. His spikes can pierce through robotic armor and his number one foe is his friend-turned nemesis, Metrotren. RILES, the Komyutabot leader, turns into Komyutatron’s arms.

## Abilities

LUTABOT MODE

* A Lutant splat is found in RILES’ chest.
* Wicked Lutant spikes reinforce his defense.
* His horns can be used for mind control.

ELECTRIC TRAIN MODE

* His photon blasters are solar-powered.

## Stats

**INTELLIGENCE**: 4

**ENDURANCE**: 4

**STRENGTH**: 2

**SPEED**: 4

**SPECIAL SKILL**: 4

## Trivia

* His name "riles" means "train tracks".
* Riles is the only one in the Komyutabots without a third mode.
* Riles is the first Lutabot to be able to split in half and not be physically harmed. His Foldabot counterpart is Manananggal, who can split in half and not be hurt or damaged.
* Riles is the first Combiner leader to not turn into the torso when combined.
* Riles is the 1st Lutabot whose photon blasters are solar-powered, 2nd was Kuryenticon. This is due to the fact that they were once Foldabots.
* Riles is possibly shorter than Metrotren because he only makes up one cab of an electric train while Metrotren makes up three cabs.
* His Head resembles the Symbol of the Armado Clan.
	+ This trivia is shared with Xi-Takk.
* He was killed while being part of Komyutatron after Kulog impaled Komyutatron's arms with his "beak".

## Gallery

Riles from K-Zone May 2011 IssueRiles from Foldabots Toy Book: Volume 6
Do it Yourself

10.09.2018

Authentic Materials involve any text, written or audiovisual, which in its creation has no objectivity to be a material to use in class but which any we can use to teach some topic in class. Choose a video, TV clips, songs, newspapers, etc. and create an activity for each on wikis.

12.09.2018

Study for the theoretical foundation for using authentic materials in class and write a page. Concentrate on the socio-cultural factors entailed in such media that aid learning and teaching of English.
Have Fun with Kahoot!

**Activity for 24th September 2018**

We are immersed in an age whereby technology speaks louder than textbooks. That means that teachers should move away from traditional classroom controlled by teachers to explore and tap new technologies into the learning process. We have to move away from a controlled physical space to explore and lead learners into autonomous learning and other learning spaces. One way to do so is by using open apps and free online programs to encourage students to earn on their own and apply their learning strategies. It is obvious that there has been a lot of teaching, there is still a lot of it in most classes, but how much learning takes place?

Let's start by creating an online activity which may be taken autonomously or in group as a competition or a s a review task after having covered a given topic or an an intro to a new topic.

**Follow the instructions:**

1. Click on the following link: https://kahoot.com/
2. Sign up for an account
3. Choose: I want to use kahoot as a teacher
4. provide your e-mail account and a password you will remember
5. Then, sign in to your account and create an activity.

The activity could be played in class or at home. Provide the link to your kahoot in wikis Fandom and provide instructions on what students will do with the activity.

For this week, create 5 activities each with 15 questions. Continue with the task for 26th September. No summaries yet!

Teachers, enjoy your tasks.

T. O. Osoro.
Don´t reinvent the wheel, adapt!

Class of 01.10.2018

Most of didactical materials and media are already designed and created. As teachers we need to tap and adapt such material for use in class. In this week´s activities, we will include links to useful resources for learning and teaching English.

Instructions

a)    Open the links given below.

b)    Study the material given in such spaces.

c)    Give a summary of the contents of the page whose link you are provided.

d)    Then copy and paste the same link the summary.

e)    Create the sections as shown below:

·      My vocabulary: http://www.myvocabulary.com/

·      Improve your English: http://www.planet-tmx.com/

·      Quizlet – A Learning Community: http://quizlet.com/

·      Yummy! Learning is like eating chocolate! www.learningchocolate.com

·      Learning Vocabulary with Flashcards – Wherever and whenever you Like! http://www.karteikarte.com/

·      Sheppard Software: Learning new Words! http://www.sheppardsoftware.com/vocabulary\_tips.htm

·      Screenplay: you are the director - www.bitstrips.com

·      Bring the book to life: www.bitstrips.com

Enjoy your tasks

T. O. Ndonyo.
Phonetics and Phonology

Concerning materials and media for teaching phonetics and phonology, the right and precise information suffice for the learning process while it depends on each learner to go that one step further in search of other resources to deepen the understanding and practice on the subject under discussion. The attitude of finding ready-made material in one space may seem a spoon-feeding system of education and may make learners lazy to investigate and construct their knowledge. Notwithstanding this, the notes here included are just an orientation that need to be accompanied more reading and research on the themes presented.

Recommends,

Thomas Osoro.
WORLD WAR 2

world war 2 was conflict between the axis and allies

## 1939:

germany invades poland, france and uk declare war on germany, ussr attacks finland, japan at war with china.

## 1940:

germany attacks norway, germany attacks france, italy joins axis, france surrenders, ussr integrates baltics, uk takes some lands, more countries join axis, italy has a failed invasion of greece,

## 1941:

thailand joins the war, and attaks indochina, uk attacks ethiopia (claimed by italy) , axis attack yugoslavia, axis finally get greece, iraq joins axis, uk attacks iraq, (THE BIG ONE!!!) axis invade ussr, finland attacks ussr, uk gets syria, japan attack peral harbor, usa joins allies, china joins allies, axis advance into ussr stalls, uk advances into lybia,

## 1942:

japan attacks southern eastern asia, japan attacks india, italy attacks egypt, axis advance towards Stalingrad, brazil joins allies, allies attacks madasgar, allies take almost all of northern africa,

## 1943:

ussr starts taking back its land, allies occupy northern africa, allies invade southern italy,

## 1944:

ussr advances into axis land, usa takes land from japan, D-DAY allies attacks northern france and southern france later on, allies advance in germany, germany tries to countern offensive the west allies,

## 1945:

usa takes back part of phillipines, big advancements in germany, leader of germany commits suicide, berlin is captured, germany surrenders, allies attack japan, hiroshima and nagasaki get blown up by usa, ussr invades manchuria, allies make huges advacements on japan, japan surrenders ending ww2
Songs as a pedagogical tool to teach English

For Week 13 Tasks, please answer the following questions and post your answers in the drive. You can work in groups.

1. What is the theory behind using songs as as pedagogical tool in class? Make a summary.
2. What types of songs can be ideal for teaching English to children? Say the type, the reason and the example.
3. Which are the common activities or tasks you can do with children using songs?

........

There are songs to teach English especially to primary schools kids. The rhythm from such songs is engaging and might motivate pupils to learn some words from the song. An example of an adapted song from "Wheels of a bus go round and round":

The fish in the sea goes swim, swim, swim,

swim, swim, swim,

swim, swim, swim.

The fish in the sea goes swim, swim, swim,

all day long.

The lobster in the sea goes pinch, pinch, pinch,

pinch, pinch, pinch,

pinch, pinch, pinch.

The lobster in the sea goes pinch, pinch, pinch,

all day long.

The crab in the sea goes click, click, click,

click, click, click,

click, click, click.

The crab in the sea goes click, click, click,

all day long.

The octopus in the sea goes wiggle, wiggle, wiggle,

wiggle, wiggle, wiggle,

wiggle, wiggle, wiggle.

The octopus in the sea goes wiggle, wiggle, wiggle,

all day long.

Identify other songs you might use to teach: greetings, colors, parts of the body, family members, actions.
Taladu

Taladu is an eladrin elf who lives within the Labryinth of Knowledge and works as a scholar/cartographer. As an NPC, he is controlled by Oz.

## **Description**

### **Appearance**

Taladu appears to be middle-aged and is "extremely handsome" (as described by Bucko and Cerwyn). He is relatively tall and has long silver hair he keeps pulled back from his face and partially braided. He has long, pointed ears and aristocratic features. He dresses in well-made clothing and has a pair of arm-less round eyeglasses he conjures with magic when needed.

### **Personality**

As a resident of the Labyrinth, Taladu possesses a vast wealth of knowledge. He is very intelligent and wise. Taladu is extremely curious about other races and cultures, particularly those that are considered rare. He is a proud man, but generally respectful and helpful. Despite this, Taladu won't hesitate to correct others.

## **Biography**

### **Background**

Taladu's background is largely a mystery, but he has been living in the Labyrinth for an extremely long time. When the elves were separated from their deity and drow were born, Taladu and Ministrik had been living in the Labyrinth for some time. Taladu retained his eladrin heritage and his immortality as his family did not betray their deity.

### **Campaign**

Taladu met the party when they entered the Labyrinth to try and translate a draconic text given to them by Gildan. Taladu agreed to translate the book and was left with it while the party attended other matters. When they returned, Taladu was in disarray over the text and revealed it contained great evil and was being hunted for. Although he insisted it be destroyed, Aerith and Cerwyn convinced him otherwise and he returned the book to Aerith with a brief translation.

Shortly after this, a strange knocking came to the door and Taladu hastily translated the vampirisim cure within the text before ushering the party out through a back entrance. Despite Cerwyn's protests, he remained behind. The last the group heard of him was his screams of pain and terror as Godfrey broke into his home. He is presumed dead.

## **Relationships**

### **Aerith**

Of the entire party, Taladu seemed to consider Aerith the brightest. He agreed to translate the draconic text for Aerith and ultimately returned the book to his care.

### **Cerwyn**

Upon meeting the party, Taladu knew Cerwyn's name without being told. He was the object of an apparent one-sided and relatively unfounded crush of hers.

### **Ministrik**

The two go very far back. Ministrik holds much ill regard for Taladu, but Taladu's feelings for Ministrik are unknown.
Matmedia Wiki

## Welcome to Mr. Osoro´s Page

This space is largely an informative or point of reference for students taking some courses with the lecturer and also a space for academic activities like collaborative and cooperative activities. The invitation is to make a good use of it.

Topics Covered: There is a range of topics sheltered on this space of the academic nature and little concern with current affairs issues. You will find information on materials and media development for English language teaching, a subject lectured at Universidad Distrital Francisco José de Caldas on Saturdays. Similarly, you will find material for Pre-Intermediate English, Phonetics and Phonology, Language and social contexts (sociolinguistics).

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Common Terminology

The terms below are often used by me (TheRichCapitalist) to discuss certain aspects of the game to other players.

**Maximum population**: the highest amount of pioneers & settlers that can be earned in a town, or the mathematically highest possible amount of pioneers & settlers that can be earned in an Area by town 60.

**Card bonuses**: the profit bonuses and cost reductions shown in the "Business Boost" menu for patent cards.

**Area 3 situation/Area 3 problem**: This refers to the major balancing issues in late Area 3. Specifically, progress becomes exponentially slower with each town (on average) past 1 ba pioneers.

**Area 9 situation/Area 9 problem**: This refers to how it's impossible to reach the last town in Area 9 without following the guide posted on Steam or the Area 9 page on this wiki.

**Max cash/Money limit**: The highest amount of cash the game can support ($179.77 dt).

**Maximum population glitch**: The glitch that makes it possible to bypass the limit for the number of pioneers & settlers that can be earned on a town.

**Wall**: a point in the game where it takes a lot longer to go west, or reset for a substantial amount of pioneers than usual.

**Hard wall**: A wall that doesn't speed up after a certain point, but gets exponentially slower. This can only happen in Area 3 through normal play (but is avoidable), but they can also happen by exceeding maximum population in Areas 2, 5, 6, or 7.
Aerith

Aerith, by LilSmolFox

Aerith is a fallen aasimar sorcerer. He is played by Reid.

## **Description**

### **Appearance**

Aerith is a fallen aasimar and stands at 6'0" tall. His skin is very pale with a blueish tint; he has a large scar over his left eye and part of his face. Aerith's eyes are almost entirely white.

Aerith almost always wears his robe, which is a dark blue in color.

## **Character Information**

### **Notable Items**

#### **Current Items**

* Bracelet of Messaging (its partner is currently worn by Cerwyn)
Osric Zander Aroo

Osric is a human monk that hails from the Paozu Monastery

## BIO

"I never knew my parents, and all I do know about them is that they left me at the Paozu Monastery where I was taken in and raised by my master, a Tabaxi monk named Korin. Master Korin trained me in the ways of the monk. He taught me to meditate, to control my Ki, and how to defend myself should the need arize. In the Paozu Monastery, we guarded a powerful artifact that Master Korin told me was part of some ancient ritual to summon a, as he put it, "Bringer of Boons." That old cat always did enjoy perplexing me with riddles.

About two years ago, our monastery was attacked by demonic forces seeking to gain control of the artifact. It's only thanks to Master Korin that I made it out alive. He shoved the artifact into my hands, and ordered me to flee. He brought the monastery down upon their heads to stem the demonic tide, sacrificing himself to save the artifact, and the human he called his son.

I wander now, in search of the knowledge regarding the ancient ritual.

## Current Features and Traits

* -Ki - 4
* Ki save DC=12
* ~Flurry of Blows: Immediately after attack action, spend 1 ki to make 2 unarmed strikes as bonus action. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
	+ DEX save or be knocked prone
	+ STR save or be pushed 15ft away from you.
	+ It can't take reactions until the end of your next turn
* ~Patient Defense: Spend 1 ki to take Dodge action as a bonus action on your turn.
* ~Step of Wind: Spend 1 ki to take Disengage or Dash action as bonus action on your turn. Jump distance is doubled for turn.
* -Deflect Missiles

## Proficiencies & Languages

* Armor: None
* Weapons: Simple, Shortsword
* Tools: Herbalism, Alchemy
* Languages: Common, Draconic, Abyssal