Gerard Hercules Liggit

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Gerard Hercules Liggit**
* Jersey Number: **52**
* Current Lore Chapter: **Genesis 1939 Boston Potatoes (January—September, 1939)**
* Position: **SF2** • **Off-Pine Small Forward** for the **Boston Potatoes**
* Age in Chapter: **19 years old**
* Date of Birth: **July 29th, 1919**
* Modern Country of Origin: **United States 🇺🇸**
* Official BSofA Nickname: *a nickname is only earned after the player starts 30 games in their career*
* Career Goal: **Start at Least One Game**
* Struggle: **Humility**
* Alignment: **Authentic Good**
* Height: **6' 7" | 2.0066m**
* Weight: **221 lbs | 100.2439kg**
* Relative(s): **Caleb Liggit, brother**
* Character Level: **1 *- Rookie***

### Play Style: **None**

Liggit isn't known for a distinct play style yet.

### Player Class: **None**

Liggit isn't known for a distinct play style yet.

### Alignment: Authentic Good

* **Authentic** = characters who value honesty and being true to oneself and they are not afraid to express genuine thoughts and feelings, no matter the law, group harmony, or their own image.
* **Good** = characters who have a strong moral compass and act with kindness, compassion, and generosity. They may act in high regard for others until a display of behavior dismisses their reason for good faith.

## Biography

Gerard Hercules Liggit was a young man with big dreams and even bigger biceps. Growing up in Lowell, Massachusetts, Gerard was always drawn to the sound of a bouncing ball and the roar of the crowd. He played pick-up games in the park every chance he got, and by the time he was a teenager, he was one of the most dominant players in the city. His love for the game only grew when he watched the first ever professional basketball game, and he knew that one day he wanted to be a part of that world.

Gerard’s motivation in his career was simple: As soon as he heard there was a professional basketball organization, he was going to start at least one game in the BSofA. He believed that he had what it took to be a professional player, and he was determined to prove it. His proudest moment would be the day that he stepped onto the court as a starter, and he hoped to make the most of it, if the Lore Producers ever discover that day... Gerard had a unique combination of size, speed, and strength, and he was a force to be reckoned with on the court. He was also a good listener, always taking the advice of his coaches and teammates. He was well-liked by everyone on the team, and he brought a positive energy to the locker room.

Gerard was a little intimidated by the press. He was still a young player, and he wasn’t used to the attention. But he handled it with grace, always smiling and being respectful to the reporters. He knew that the media had a big impact on his reputation, and he wanted to make a good impression.

Gerard was discovered by the Boston Potatoes during their initial scouting for the team. He was playing in a pick-up game at a local park, and Coach Narling was passing by on a bicycle. Narling was immediately impressed by Gerard’s size and athleticism, and she offered him a contract on the spot. Gerard was thrilled, and he couldn’t wait to join the BSofA.

## Details

* Favorite Food: Beef Wellington
* Favorite Color: Burgundy
* Favorite Animal: Giraffe
* On-Court Habit: Doing push-ups during timeouts
* Piece of Trivia: Wears a pilot hat and pilot goggles at all possible times in support of his other brother, Felix Ulysses Liggit, flying in the RAF for the United Kingdom; the BSofA requires him to take them off on the court.
* Has a Fear Of: Eggs
* Diet Plan/Training Regimen: eating five meals a day, each containing at least 25 grams of protein. Training regimen involves weightlifting and agility drills.
* Pop Culture Interests: Classical music, silent films, and Greek mythology
* Love Interest: Blue Belle Jones, a Bostonian Jazz singer
* Other Professional Interest: Gerard has no other professional interest

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict Interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Gerard Hercules Liggit*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access