recursal/Fanatic-Fandom huggingface dataset:
Sessions

A list of all sessions so far, broken up vaguely by arc.

## Intro

* Session 1: Open Graves
* Session 2: Ol' Willy Jackson
* Session 3: Stragos the Enlightened
* Session 3.5

## Travel

* Session 4: Leaving Gardicore
* Session 5: Angelkiss, Demonkiss
* Session 5.5: Gifted Lingerie

## Plortsburg, The City of Revolution

* Session 6: Intro to Plortsburg
* Session 6.5: Mortal in Turmoil
* Session 7: Paragons
* Session 8: Introducing the Stareye
* Session 9: Flying Terrors of Plortsburg
* Session 10: Possessions
* Session 11: The Paragon of Strife
* Session 12: The Purple Worm
* Session 13: Dungeon Prep
* Session 14: Introducing Pilthe
* Session 15: Bioterrorism
* Session 16: Attack of the Tar
* Session 17: Looney's Demons Drag Him Down
* Session 18: The Chitin Titan

## The Infernal Saga

* Session 19: Kitri Says Goodbye
* Session 20: Return to Gardicore
* Session 21: Sacrifices
* Session 22: The Blood Trickle
* Session 23: The Gash
* Session 24: Self Reflections
* Session 25: Enlightened
* Session 26: Old Blood
* Session 27: "Kalirel's Skype"
* Session 28: Spellweaver
* Session 29: The Paragon of Dominion
Drunken Dragon

We start in a tavern!

Kind of.

The Drunken Dragon was the largest inn in Gardicore before the start of the campaign. It was run by Galdric, and was host to guild activities of the Saints of Sekeria.

## History

It was said that Galdric lived in the inn since before Gardicore existed, and that he would die behind the bar.

Other than Inkcap, the party all arrived at the same inn as happenstance. They stayed the night, and when they woke up, the inn was gone; all that is left of the Drunken Dragon is a crater, originally discovered with a layer of purple glass along the bottom.
Magic Items

Here is a list of some of the magic items the party has come across.

## Signature Items

* Burnish, held by Spite
* The Divining Rod, held by Athleo
* Fellgrip, attached to Inkcap
* Lilt, held by Pilthe
* The Messiah's Horn, held by Mourd
* The Penumbra Obscura, held by Looney
* The Skull of the Xiloscient, held by Roxy
* The Spectator's Spyglass, held by Matahari

## Powerful Items

* The Sharp Executioner, returned to Captain Sharp.
* The Staff of Dremont, looted from a sarcophagus near Gardicore in Session 5. Sacrificed in Session 18.3.
* The Staff of the Student, looted from the Purple Worm in Session 12.
* Necrose, given to Looney by Gideon in Session 15.
* The Arcanist's Ward, looted from Xixix's lab by Matahari in Session 17.
* Vulcan, looted from the chamber under Plortsburg by Spite in Session 18.

## Minor Items

* The Bracelet of Delicate Touch, gifted to Roxy by Veralia in Session 5.5
* The Mind Sharpener, gifted to Roxy by Odalite in Session 18.1
* Immovable Rod, gifted to Roxy by Odalite in Session 18.1

## One-use Items

* Jar of Mind Maggots, held by Roxy
* Plorts, held by Matahari
Matahari Laste Fetu

Matahari, also known as the Stareye, is one of the Player Characters, played by Levi. He is a high elf divination wizard.

## Description

Though Matahari appears ageless and ethereal, as an elf, he could be centuries old. He has unblemished pale blue skin, bright blue eyes, and chest-length jet black hair that fades from black, through every shade of gray, eventually into a 2-inch band of white hair at the tips. He wears dark silken robes (black on the outside, blue on the inside) lined with silver stars over linen underclothes.

### Notable Items

* A monopod-esque wooden staff with a bronze U shape as its head, etched with a symbol of the sun and a symbol of the moon.
* The Spectator's Spyglass
* The Staff of the Student
* A simple gold ring adorned with an almond-shaped orange gemstone.
* Diluted Purple Worm Poison
* The Arcanist's Ward

## Stats

 Dexterity
 Constitution
 Intelligence
 Wisdom
 Charisma

* Level: 5
* Health: 32
* AC: 12 / 15 (with mage armor)
* Speed: 30
* Passive Perception: 14
* Passive Insight:
Sunscar

Sunscar is the south-eastern continent that the campaign started in, one of many continents in Sansmadhya. Sunscar is said to have the most magical access of all continents. The origin of its name is twofold; while it is named in honor of its creation as a result of the destruction of Shreev's Sun (when it was severed from the continent to its north, Kingcairn), it is also named in honor of the star-like shape of the continent.

## Notable Locations

* Nestlerock Valley, the Capital.
* Gardicore, the first town of the campaign.
* Seira, the religious hometown of Athleo.
* Plortsburg, the magical hub of innovation in the south.
Vulcan

Vulcan the Earthshaper is a magical item that was originally embedded in the back of the colossal crab under Plortsburg. It was looted and is now held by Spite.

## Description

The head of this hammer looks like dark antique copper, pink and brown in color, covered in a unique pattern that looks like silk or flowing water. When exposed to extreme heat, the lines begin to glow like superheated metal

## Mechanics

\*Requires attunement\*

* **Enchanted**: You gain a +1 to attack and damage rolls with this magical maul.
* **Forgemaster**: You gain resistance to fire damage.
* **Adamantine**: When you hit an object (not a creature) with an attack, the attack automatically counts as a critical hit. Additionally, when you roll a 19 on an attack roll, you may turn it into a critical hit. Once you have used this property, you must finish a short or long rest before you do so again.
* **Earthshaper**: You may use an action to cast the cantrips *mending* or *mold earth*.
* **Bolster**: You magically enhance somebody's weapon or armor. You may use this feature on a creature to give them the benefits of either the *magic weapon* or *shield of faith* spell. You may use this feature a number of times equal to your proficiency bonus and regain all expended uses after a long rest.
The Sharp Executioner

A magic item, temporarily loaned from Captain Sharp to Looney. After its use, it was returned to Captain Sharp.

## Description

This greatsword flairs at its flattened tip. The hilt is bound in red leather, and the blade is polished so well it's almost reflective. Though lustrous, this weapon is severely scarred and blemished, as though it has seen many battles.

## History

The blade originally belonged to the father of Gideon Sharp. Some time after his father's death, Gideon became a vampire, and he used the sword to hunt down and slay over 50 vampires. Presumably, at some point, Gideon's daughter got her hands on the sword, and it was then passed down through generations of Sharp children, until it ended up in the hands of Shyanne Sharp.

## Mechanics

This weapon has four charges, and regains 1d4+1 charges at dawn. You may use them in the following ways while holding the blade.\*

* **Heroic Leap**: Spend 1 charge to gain the effects of the Jump spell as a bonus action.
* **Heroic Dash**: Spend 1 charge to gain the effects of the Longstrider spell as a bonus action.
* **Heroic Slam**: Spend 2 charges to gain the effects of the Thunderous Smite spell as a bonus action. It does not require concentration when used in this way.
* **Heroic Resolve**: Whenever you make a saving throw against a fear effect, you may spend 2 charges to reroll the save, either before or after you know whether you succeed or fail. If you are effected by a fear effect already, you may use this property as a bonus action on your turn to immediately repeat the save with advantage.

\*Any spell like effects produced by this item do not count as casting a spell.
The Staff of the Student

A magical item, originally held by The Purple Worm, but was looted and is now held by Matahari.

## Description

This white-wood braided staff ends in the image of a spider. Its long lower legs interlock to make the body of the staff, and its short upper legs wrap around a faceted purple crystal. The head of the staff can be unsheathed to reveal the spider's long metal fangs in the form of a dagger.

## Mechanics

\*Requires attunement by a spellcaster\*

* **Channel**: You may use the staff as an arcane focus.
* **Pseudosavant**: You have advantage on ability checks used to cast spells. (E.g. checks to counter spells or dispel magic)
* **Echo** **Arcanum**: Whenever you see a spell being cast within 100 feet of you, you may memorize that spell. You can then cast that spell without expending a spell slot once before the end of your next turn. If you don't cast it in that time, it fizzles, and the charge is wasted.
	+ If the spell you use this feature on is not on your class's spell list, or if it is of a level that you can not yet cast, you must make an ability check using your spellcasting ability modifier. The difficulty of this check is determined by the level of spell. On a failure, the spell fizzles ineffectually. On a success, you are able to cast the spell, but you take psychic damage equal to the level of the spell cast.
	+ The DC equals 7 + double the spell's level (1st DC 9, 2nd DC 11, 3rd DC 13, etc).
	+ You may use this feature a number of times equal to your proficiency bonus, and regain uses of it on a long rest.
Games Workshop

**Games Workshop** is a miniature wargame company founded in 1975 in the United Kingdom. In 1983, it released its first major wargame: *Warhammer*, set in a fantasy universe. In 1987, it launched another popular wargame: *Warhammer 40,000*, this time set in the far future. In 2015, *Warhammer* was replaced by *Warhammer Age of Sigmar*. Since 2001 they also publish and support a wargame adaptation of *The Lord of the Rings*: *Middle-earth Strategy Battle Game*.

## Notes and references

1. ↑ 1.0 1.1 "Timeline". Games Workshop Jobs. (achived on June 17, 2022)
2. ↑ "Old World? New Warhammer!!". Warhammer Community. (achived on July 11, 2022)
The Bracelet of Delicate Touch

A magic item, given to Roxy by Veralia, the Xiloscient.

## Description

A golden bracer with a ruby gem embedded in it. A glittering sheen can occasionally be seen pulsing across its surface.

## Mechanics

\*Requires attunement\*

* While attuned to this item, the wearer gains expertise in the *Sleight of Hand* skill, adding their proficiency bonus twice when making ability checks using that skill.
The Staff of Dremont

A magic item, found by Looney resting on a sarcophagus in a graveyard between Gardicore and Plortsburg. It was given to Roxy for use, and she offered it as a sacrifice to travel to hell at the bequest of her patron.

## Description

This ornate black wooden staff pulses with necrotic power. The three claw-like prongs at its head surround a sickly green gem.

## Mechanics

\*Requires attunement by a cleric, wizard, or warlock\*

* **Animate Animal**: You can use your action to cast the *Summon Beast* spell. When cast in this way, you pull the bones of a dead creature from the ground, creating an undead beast. If you hold concentration for the spell's duration, the creature instead stays animated until it reaches 0 hit points. It can not have its hit points restored. You can use this ability once a day, and you regain the ability to do so at the following dawn.
The Arcanist's Ward

A magic item, found in an experimentation room in the laboratory of Xixix. It is currently held by Matahari.

## Description

This deep blue satin vest has subtle embossments of flowers and vines.

## Mechanics

\*Requires Attunement by a spellcaster\*

* **Spirit Mail**: You can cast the spell Mage Armor at will while wearing the vest. In addition, while in combat, you can cast this spell as a bonus action. When cast in combat, you generate 1 charge. You may use charges in the following ways.
	+ **Buckler**: You can spend 1 charge as an action or bonus action to manifest a small spiritual shield fastened to your arm for 1 min. While you are under this effect, you gain a +1 AC. You do not need a free hand to manifest this effect.
	+ **Parry**: While Buckler is active, you may use a reaction and spend 1 charge to add 1d4 to your AC when you are targeted by an attack. If this causes the attack to miss, gain 2 charges.
	+ **Cocoon**: When you take damage, you can use your reaction to spend 2 charges to manifest a spiritual cocoon around your body. You gain a number of temporary hit points equal to 2 x lvl. If this reduces the damage you would have taken to 0, gain 3 charges.
	+ **Mend**: You may use an action to touch somebody and expend a number of charges. They regain HP = 5 x Number of Charges.

* The maximum number of charges the Ward can hold is 7. All remaining charges vanish when you begin a long rest. When you end a long rest, you may roll 1d4 and gain that number of charges.
Session 3.5

*For a list of all sessions, see the page Sessions.*

Because session 3.5 consisted of 4 mini individual sessions, they have all been compiled here.

* Session 3.5, Return of the Dragon: Roxy has an enlightening conversation with her patron and reunites with an old friend.
* Session 3.5, Introduction to Chaos: Athleo's vision of a symbol of his god turns dark and he plummets. He sees a door, and through it, he meets his demonic ancestor, Audrax the Chaos King. Audrax offers to awaken and empower Athleo's demonic heritage. Athleo asks to think about it, and Audrax teaches Athleo the words he must speak to summon the demon into his dreams - "Audrax the Chaos King, I will hear you."
* Session 3.5, A Fight in the Fog: Looney has an unexpected encounter in an even more unexpected dream.
* Session 3.5, Visions of Trees: Inkcap experiences events through eyes that aren't hers.
The Skull of the Xiloscient

Roxy's first magical item.

## Description

This ancient skull has elaborate black runes sprouting two jagged obsidian horns on its forehead, and a purple haze perpetually billows from below its teeth, evoking the image of a forked tongue.

## History

This was once the skull of a powerful political leader and sorceress, Veralia Xiloscient. When she was infected by an infernal curse while fighting the demon Xenakir, her body and soul began to corrupt, until her soul was eventually dragged to hell when she took her last breath. Her remains were taken by the offspring of Xenakir and were passed down through the generations to be guarded until it was to go to the sister of Roxy, Azaria. Roxy stole it and ran away from home, beginning her infernal destiny.

## Mechanics

\*Requires attunement\*

* **Venomous**: While attuned to this item, you gain access to the following spells. You may cast them using any spell slots you have. You may also cast each level of spell once per long rest without expending a spell slot.
	+ *Vicious Mockery* and *Message*
	+ *Ray of Sickness* and *Hideous Laughter*
	+ *Dragon's Breath* (but you may only choose acid, fire, or poison damage) and *Ray of Enfeeblement*
	+ *Tongues* and *Motivational Speech* (but it only takes an action to cast).
* **Eldritch** **Inspiration**: You gain a number of Eldritch Inspiration dice (d6s) equal to your proficiency bonus. Once you have used these dice, you must finish a short rest before you can use them again. You may use them in the following ways.
	+ **Leader's Guidance**: As a bonus action, choose a creature that can hear you within 60 feet. Once within the next 10 minutes, they may add a d6 to one d20 roll.
	+ **Beguiling Tongue**: When you make a charisma ability check, you may spend one die to add it to the roll. You may do so before or after you know whether you succeed or fail. You may spend a spell slot to double the result of the die, and if you lack proficiency in the skill used, you gain proficiency in that skill for the next hour.
	+ **You wouldn't hurt me**: When you are attacked, you may use a reaction and spend an inspiration die to reduce the attack. When you do so, roll the inspiration die and subtract it from the d20 roll, potentially causing it to miss. You may use this ability to turn a critical hit into a regular hit by reducing the number on the die.
Non-Player Characters

Here are the most important NPCs so far, organized by location and order of appearance. For characters played by the players, see Player Characters.

## Gardicore

* Galdric (missing)
* Shyanne Sharp
* Vicar Maxwell
* Greebly
* Ol' Willy Jackson
* Stragos the Enlightened (deceased)
* Varity
* Rendol Brewer
* Sathe Brewer
* Theodore
* Yemen
* Urük

## Plortsburg

* Max
* Odalite, the Opaque
* Daedalus Partri
* Azaria Anomalina
* Pipley Thistlewhistle
* The Purple Worm (deceased)
* Kalirel, the Bronze
* Agni Magnus, the Dragon
* Gregory
* Beau

## Hell

* Veralia, the Xiloscient
* Audrax, the Chaos King
* Eidolon
* Desicos
* Xenakir, the Spellweaver
* Grimsnarl
* Taritone

## Other

* Kitri
* Chip
* Xixix
* Ten'tial
* Gideon Sharp
* "Seeker"
Greebly

Greebly is an NPC Gnome alchemist of the town Gardicore. Though she's a bit eccentric, and her potions are a tad quirky, she is ultimately helpful.

## Description

Greebly is a 3'3" gnomish woman. She has puffy icy blue/silver hair, she wears chunky glasses, and she's almost always wearing thick gloves. She has a nervous, excitable, and distractable demeanor.

## Interactions with the Party

Greebly has given the party a number of potions, starting from the second session when she gave Roxy a potion of ice breath to put out the fires set by the wolves sent by Stragos. She has acted as both a vendor and an identifier for the party, identifying a potion of stoneskin for Roxy.

## Potions

* Lesser Healing Poison: Restores 1d6+2 hitpoints, but the drinker must succeed a DC 11 Constitution saving throw or be Poisoned until the next long rest.
* Common Healing Poison: Restores 2d6+2 hitpoints, but the drinker gains a side effect based on how much they healed.
	+ **4 HP restored** = ***Flesh to Iron***: Though your wounds don't heal much, your skin hardens into metal. Gain +2 AC for 1d4 hours.
	+ **5-7 HP restored** = ***Thermal Heels***: The warm healing magic of the potion slides down your throat, then keeps going, all the way down to your feet. They start to glow orange, nearly white-hot. Your movement speed is doubled for 1d4 hours.
	+ **8-10 HP restored** = ***Sink Like a Stone***: Your wounds seal as a sheet of rock spreads over your arms. Your weight is tripled for 1d4 hours. You have disadvantage on weapon attacks, and your movement speed is reduced by 5 feet. You also become immune to fall damage, but if you land on a creature, they take double the amount of damage you would have taken.
	+ **11-13 HP restored** = ***Sealed in Wax***: The potion passes through you straight to your wounds, then hardens into a translucent green wax. Unfortunately, it also always travels to your ears, sealing them in wax as well. You become deafened for 1d4 hours.
	+ **14 HP restored** = ***Skintight***: The potion heals you by stretching your existing skin taut to cover your wounds, leaving it extremely vulnerable. The next time the drinker takes damage, they are vulnerable to that damage.

## Session Appearances

* Session 2: Ol' Willy Jackson
* Session 4: Leaving Gardicore
Mourd

Mourd was one of the Player Characters, played by Wil. He is a kenku kensei monk.

## Description

Mourd is a 5'2" bird man. He's covered in scars, the most notable being on the top of his head where two horns protrude from thick scar tissue. He wears raggedy muted clothing, and carries a spear with a head fashioned from a horn.

## Stats

 Dexterity
 Constitution
 Intelligence
 Wisdom
 Charisma

* Level: 3
* Health: 28
* AC: 18
* Speed: 40
* Passive Perception: 13
* Passive Insight: 15

## History

Though Mourd was one of the 6 who woke up in graves outside of Gardicore, he no longer travels with the party. After they left Gardicore and before they arrived at Plortsburg, Mourd's attention was drawn by a dragon flying overhead, and the last time the party saw him, he was running off to hunt said dragon.

## Relationships

None of the party got that close with Mourd before his departure.
Spite

Spite is one of the Player Characters, the second character played by Cesar. He is a tiefling Illrigger, an Architect of Ruin, and a Fighter. He is a knight of hell, with Audrax, the Chaos King acting as his patron.

## Description

Spite is a young adult, around 18. They are average height (around 5'8"). Their black hair was tipped with fiery red, as are the small black horns coming out of their forehead. In Session 18.1, Roxy shaved Spite's head, so he is now bald. Their deep red skin is covered in a shifting inkblot. The black sunken pits where their eyes should be are filled only with crimson light. A pointed tail swishes playfully behind them and their forked tongue dances across their lips when they speak.

In Session 18.3, Spite's right hand was replaced by a magical metal prosthetic. It is made of copper and brass, and its structure is more skeletal than a full hand. It has many exposed cogs and moving parts, and subtly emits a glow from its center.

### Notable Items

* Burnish, the Hellfire Greatsword
* Black iron breastplate
* A training wand
* Vulcan, the Earthshaper
* The metallic right hand made by Odalite
* Lesser Healing Poison
* 2 Common Healing Poisons

## Stats

 Dexterity
 Constitution
 Intelligence
 Wisdom
 Charisma

* Level: 6
* Health: 41
* AC: 16
* Speed: 30
* Passive Perception: 12
* Passive Insight: 12

### Feats

* Shadow Touched: Once per day, Spite may cast invisibility and disguise self without spending spell slots. They may also use their spell slots for this.

## History

Over the course of the campaign, Spite has been bubbling up from within Athleo, showing their influence whenever they can. However, only after Athleo deprived himself of sleep and put himself in increasingly stressful situations was Spite finally able to take control. They watched Athleo get sucked into a black void, then crossed the barrier between planes to have a discussion with a demon.

Spite entered the home of their demonic ancestor, Audrax the Chaos King. They asked what Audrax had to offer, and he responded by offering them a ritual that would turn Spite into a knight of hell. Spite took the oath, then woke in Athleo's body ready to explore the world.

Though they initially sparked conflict within the party, Spite quickly found ways to establish a new normal in the group dynamics.
Roxana Luxe

Roxy is one of the Player Characters, played by Keely. She is a tiefling (fierna bloodline) Warlock of the Fiend patron, and an Aberrant Mind Sorcerer. Through her pact of the chain, she may summon a pseudodragon familiar named Sparky. Her patron is Veralia, the Xiloscient.

## Description

Roxy is a curvaceous 26 year old woman. She is of average height (around 5'8"). She has a fairly sharp, angular face and long pointed ears. Her skin is a pale pink, her eyes glow a bright pinkish red, her thick hair is bright pink with shades of deep magenta and pastel pink streaked across the front, and she has a long pair of dark pink ribbed horns growing from the top of her head. She has a black line-art tattoo of a snake wrapped around a rose on her sternum.

She typically wears a red leather corset with a red and pink layered skirt, gold hoop earrings, a thick gold collar decorated with red jewels, and an elaborate piece of gold jewelry across her hand encasing a bright red gem. She has a small crossbow strapped to her back just in case, and perhaps a couple other weapons hidden by the fabric of her clothing, but she doesn’t often use them.

### Notable Items

* The Skull of the Xiloscient
* The Bracelet of Delicate Touch
* A potion of stoneskin
* The Jar of Mind Maggots
* The Mind Sharpener
* Immovable Rod
* Portable Hole
* 3 Lesser Healing Poisons

## Stats

 Dexterity
 Constitution
 Intelligence
 Wisdom
 Charisma

* Level: 6
* Health: 50
* AC: 15
* Speed: 30
* Passive Perception: 11
* Passive Insight: 14
Sansmadhya

Sansmadhya is the homebrew world on which the Nova Campaign takes place. Sansmadhya translates as “Between Two Suns,” referencing the dual suns that used to flank the planet. Shreev’s sun, Vermillon, was destroyed in the Supernova by Shea, introducing chaotic magic to the planet below and causing societal and tectonic changes to the world. Shea’s sun, Amberli, still hangs in the sky, now watched over by Pelor.

## Continents

Sansmadhya has debatably

[UNFINISHED]
Lilt

Lilt, the Recondite Rufter, is Pilthe's first magical item.

## Description

This translucent violet saber inhales light. Those that look into the blade must resist its trance compelling them to map its intricate facets. Black runes dance along the edge of the blade, and a moving eyeball flits at the blade's tip.

## Mechanics

Lilt counts as a longsword with the finesse property. It also has the following features.

\*Requires attunement by an active Paragon\*

* **Enchanted**. +1 bonus to attack and damage rolls using Lilt.

* **Fathomless Whispers**. Any target of this blade experiences unintelligible whispers that drive them towards the precipice of madness. On a hit, your target suffers an additional 1d4 psychic damage.

* **Light of a Dead Sun**. While holding Lilt, you gain blindsight out to a range of 20 ft. Additionally, you know the spell detect magic, and you may cast it at will, no spell slot required. As an action, bonus action, or reaction on your turn, you may grant one additional creature the blindsight given to you by Lilt for 1 minute. You must finish a short or long rest before you may do so again.

* **Moon-withered Flower**. You know the spell Wither and Bloom, and you may cast it without requiring a spell slot a number of times equal to your proficiency bonus. You regain these uses on a long rest. You may also cast it with any 2nd level or higher spell slots you have.
Plasma weapon

**Plasma weapons** are a type of ranged weapons used by the Imperium of Man. Its fabrication secret are held only by a handful of Adeptus Mechanicus, making it a rare and revered weapon, passed on from generation to generation.

## Gameplay

Plasma weapons can be overcharged but with the risk of backfiring and damage the character holding the weapon.

## Notes and references

Explore all **images** for this article subject.
1. ↑  Owlcat Games (@OwlcatGames) on Twitter (August 2, 2022) (backup link)
2. ↑ Purslow, Matt: "Warhammer 40,000: Rogue Trader’s Combat Promises To Be a Strategy Masterclass" (September 5, 2022). *IGN*. (achived on September 26, 2022)
Seira

Seira is a theocratic town in the southern portion of the continent Sunscar. It is the hometown of Athleo Evla.

## History

Seira's existence over the years has been poorly documented. Though they are known for their worship of Shea, the god of order, they have only recently (within the last 300 years) begun a written tradition. The oral tradition came first, and the Seirans had an "if it ain't broke, don't fix it" attitude about it.

## Customs and Traditions

### Servant's Feast

On certain days of the week, members of the Worship Temple provide a meal to all those whose company they find themselves in. The servant can't eat until every single one of their party members have had their portion.

## Notable Characters

* Athleo Evla
* Conrad
* Apocrates
The Supernova

The Supernova was the eponymous historical event of the Nova campaign. It is the name given to Shea's detonation of Vermilon, the red sun created by Shreev. When the sun exploded, Sansmadhya was changed forever, both in landscape and culture. The Supernova notably changed land formations, but most importantly, it introduced magic into the world.
Operative

Operative is one of the four base Archetypes in Rogue Trader. It focuses on debuffing enemies.

## In-game description

An Operative uses Intelligence and Perception to find and exploit weaknesses in an enemy's defences. None can withstand an attack from an Operative.

Core focus: precise single attacks, defence penetration, area debuffs, consistent firing position.

## Archetype Features

The Operative focuses on debuffing enemies, either to assist allies or to improve their own damage dealing capabilities. They particularly excel at weakening enemy defences, and while they can allow their allies to exploit this and deal the killing blow, they can also deal significant damage themselves.

### Characteristics

Operatives can improve the following characteristics during level-up:

* Weapon Skill
* Ballistic Skill
* Intelligence
* Perception

### Skills

Operatives can improve the following skills during level-up:

* Awareness
* Logic
* Lore (Imperium)
* Lore (Xenos)
* Medicae
* Tech-Use

### Abilities

Keystone

* Analyse Enemies
* Expose Weakness

Unlockable

* Intimidation
* Joint Analysis
* Perfect Spot
* Precise Attack
* Tactical Knowledge

Ultimate Abilities

* Dismantling Attack (Heroic Act)
* Dismantling Attack (Desperate Measures)

### Talents

* Tide of Excellence
* Weak Body, Weak Soul
* Fresh Target
* Instant Exposure
* Comprehensive Analysis
* Inflict Despair
* Passive Learning
* Offensive Pattern Prediction
* Reactive Study
* Informed Hit
* Combat Insight
* Sharpshooter
* Uncanny Sight
* Ballistics Calculation
* Insightful Precision
* Sniper Expertise
* Improved Tactics
* Joint Offence
* Terrifying Presence
* Continuous Analysis
* Covert Protocol

### Progression

Operatives gain the following benefits when they level up

1. Gain the Analyse Enemies ability
2. Choose one Skill improvement
3. Gain the Expose Weakness ability
4. Gain your Ultimate Abilities and choose one Talent
5. Choose one Characteristic improvement and one Common Talent
6. Choose one Characteristic improvement and one Talent
7. Choose one Skill improvement and one Ability
8. Choose one Talent and one Common Talent
9. Choose one upgrade for your Ultimate Ability and one Skill improvement
10. Choose one Characteristic improvement and one Skill improvement
11. Choose one Skill improvement and one Talent
12. Choose one Ability and one Common Talent
13. Choose one Characteristic improvement and one Talent
14. Choose one Characteristic improvement and one Common Talent
15. Choose one upgrade for your Ultimate Ability

At level 16, an Operative can choose to become an Assassin, a Bounty Hunter, or a Grand Strategist.
Aeldari

A proud Xenos species, the **Aeldari** are on the decline since the events of the Fall, around ten millennia ago, which saw their empire crumble. While some survived and thrived as the twisted Drukhari, others calling themselves the **Asuryani** choose a strict life aboard the Craftworlds, a few gigantic spaceships drifting across the galaxy. A fundamental element of their culture is their adherence to the Path, a system meant to make sure they don't fall back in the decadent ways responsible for the downfall of their former empire. They can travel across the galaxy through the Webway, a galactic sized extra-dimensional network allowing for faster travel than traditional voidships.

## Behind the scenes

Introduced during the 1st Edition of *Warhammer 40,000* as the **Eldar**, they were renamed Aeldari in 2017, with the release of the 8th Edition Rulebook.

While the color scheme of the Aeldari shown in screenshot and artworks are similar to craftworld Iybraesil, developers declared that the game will feature a completely new craftworld created for the game.

## Notes and references

Explore all **images** for this article subject.
1. ↑ Games Workshop (2020). *Warhammer 40,000: Core Book* (9th ed.). ISBN 978-1-78826-986-5
2. ↑ Priestly, Rick, *et al.* (1991). *Warhammer 40,000: Compilation*. Games Workshop. ISBN 1-872372-40-6
3. ↑ Games Workshop (2017). *Warhammer 40,000: Rulebook* (8th ed.). ISBN 978-1-78581-849-3
4. ↑  Rogue Trader Content Digest on Owlcat Games' official website (September 11, 2022) (backup link)
Bolter weapon

**Bolter weapons** are guns firing a specific type of ammunition called bolts. Those are self-propelled mass-reactive shells who explode right after penetration, result in massive damages.

## Behind the scenes

On August 26, 2022, Owlcat Games published a video on Youtube showcasing the creation of the model and textures of a Storm bolter.

## Notes and references

Explore all **images** for this article subject.
1. ↑  Owlcat Games (@OwlcatGames) on Twitter (June 22, 2022) (backup link)
2. ↑  Building a Storm Bolter in 4 Minutes on the official Owlcat Games YouTube channel (August 26, 2022) (backup link)
Splinter weapon

**Splinter weapons** are a type of ranged weapons used by the Drukhari. They fire shards of splintered crystal covered in toxins, which together inflict great pain to their victims.

## Notes and references

Explore all **images** for this article subject.
1. ↑  Owlcat Games (@OwlcatGames) on Twitter (August 25, 2022) (backup link)
Argenta

Argenta is one of the characters supporting the Rogue Trader in their endeavors.

## Background

Daughter of imperial officers, she was orphaned at a young age, and put under the care of the Schola Progenium, an educative institution, which trained her to become one of the Emperor's chosen: the Adepta Sororitas. Upon joining her new sisters, the faithful girl was re-baptized Argenta, in the honor of a Saint of the Calixis Sector and the Koronus Expanse. She later was assigned a mission within the Expanse, on the remote outpost of Footfall, where she was to guard a sacred reliquary. However, she will be led away from her mission for reasons yet unknown.

## Gameplay

Argenta starts the game with the Soldier class, which focuses on ranged combat. Her origin is a Sister of Battle, which is functionally the same as a Ministorum Priest. Her homeworld is an Imperial World. She starts the game with Bolter and Flame Weapon Proficiencies. She starts with a Level 3 Dogmatic conviction.

### Recruitment

Argenta is recruited automatically during the game's prologue. She is recruited at level 1, so the player has control of all of her level-ups. She comes equipped with an Autopistol, a Mesh Chestplate, a Medikit, and her personal Boltgun Unfading Valour.

## Behind the scenes

Argenta could be spotted on the key art revealed for the game announcement on June 1, 2022, but was only fully introduced with a web article on October 14.

## Notes and references

Explore all **images** for this article subject.
1. ↑ 1.0 1.1 1.2  Sister Argenta: The Soul Ablaze on Owlcat Games' official website (October 18, 2022) (backup link)
2. ↑ 2.0 2.1  Owlcat Games Announces Warhammer 40,000: Rogue Trader on Owlcat Games' official website (June 1, 2022) (backup link)
Officer

Officer is one of the four base Archetypes in Rogue Trader. It focuses on buffing allies.

## In-game description

Officers use their Willpower and Fellowship to improve the combat capabilities of their allies, turning them into even greater threats on the battlefield.

Core focus: extra turns, single target buffs, rescuing allies, momentum.

## Archetype Features

The Officer focuses on supporting allies by improving their characteristics, granting them extra turns, removing negative conditions, and granting temporary wounds. Their own combat abilities are less impressive than other Archetypes, but the buffs they grant to their team more than make up for this.

### Characteristics

Officers can improve the following characteristics during level-up:

* Weapon Skill
* Ballistic Skill
* Toughness
* Willpower
* Fellowship

### Skills

Officers can improve the following skills during level-up:

* Carouse
* Commerce
* Coercion
* Lore (Imperium)
* Persuasion

### Abilities

Keystone

* Voice of Command
* Bring it Down!

Unlockable

* Air of Authority
* Break Their Ranks!
* Get Back in the Fight!
* Move, Move, Move!
* Take Aim!

Ultimate Abilities

* Finest Hour! (Heroic Act)
* Finest Hour! (Desperate Measures)

### Talents

* Commanding Voice
* Steel Resolve
* Blood of Martyrs
* Focus!
* Inspire Courage
* Personal Oversight
* Physical Encouragement
* Iron Discipline
* More Than Possible
* Lasting Impression
* Heroism
* Leader's Assault
* Lead by Example
* Armour of Contempt
* Be Vigilant!
* Inspiring Speech
* Wounds Are No Excuse!
* Watch Yourself!
* Prepare for an Assault!
* Steady!
* Seize the Initiative
* March
* No Respite

### Progression

Officers gain the following abilities when they level up

1. Gain the Voice of Command ability
2. Choose one Skill improvement
3. Gain the Bring it Down! ability
4. Gain your Ultimate Abilities and choose one Talent
5. Choose one Characteristic improvement and one Common Talent
6. Choose one Characteristic improvement and one Talent
7. Choose one Ability and one Common Talent
8. Choose one Skill improvement and one Talent
9. Choose one upgrade for your Ultimate Ability
10. Choose one Characteristic improvement and one Skill improvement
11. Choose one Characteristic improvement and one Talent
12. Choose one Ability and one Common Talent
13. Choose one Skill improvement and one Talent
14. Choose one Characteristic improvement and one Talent
15. Choose one upgrade for your Ultimate Ability

At level 16, an Officer can choose to become a Vanguard, a Master Tactician, or a Grand Strategist.
Vladaym Tocara

**Vladaym Tocara** is an individual of some importance within the spaceport of Footfall.

## Behind the scenes

Vladaym Tocara was first introduced within the *Rogue Trader* tabletop role-playing game book *Lure of the Expanse*, published in 2010.

## Notes and references

1. ↑ Hall, Charlie: "Rogue Trader will explore the far reaches of the Warhammer 40,000 universe" (July 25, 2022). *Polygon*. (achived on July 31, 2022)
2. ↑ Stewart, Sam, *et al.* (2010). *Rogue Trader: Lure of the Expanse*. Fantasy Flight Games. ISBN 978-1-58994-794-8
Chain weapon

**Chain weapons** are a type of melee weapons. Their design is based on regular bladed weapons, but featuring instead a fast-moving chain of serrated teeth. It is used by a wide variety of worlds and species, including the Imperium of Man and the Aeldari.

## Notes and references

Explore all **images** for this article subject.
1. ↑  Owlcat Games (@OwlcatGames) on Twitter (June 28, 2022) (backup link)
Burnish

Burnish, the Hellfire Greatsword is Spite's first magical item.

## Description

The charred end of this shaft of wood eternally smolders until its command phrase is used, after which it roars to life. The shaft extends into a blade made of crystalized lava, over five feet in length, and warm to the touch.

## Mechanics

Burnish counts as a Greatsword. It also has the following features.

\*Requires attunement by an Illrigger\*

* **Summon**: While holding the desecrated hilt, you may utter the phrase "Sacrilege" in Infernal as a free action to cause a greatsword to burst forth.

* **Sear**: While the blade is active, it emits bright light in a 30 ft radius and dim light for an additional 30 ft.

* **Enhance**: You gain a +1 to attack and damage rolls made with this weapon, and it deals an additional 1d4 fire damage.

* **Brand**. Once per day, when you hit a creature with an attack, you may brand that creature for 1 minute with the Infernal symbol of Audrax, the Chaos King. While the creature is branded, they count as an interdicted creature, and their attack rolls have disadvantage if they target any creature other than you. Additionally, when they target one of your allies with an attack roll, you may use your reaction to interrupt that attack with your own. You resolve the effects of your attack before theirs.
Warrior

Warrior is one of the four base Archetypes in Rogue Trader. Its focus is on melee combat.

## In-game description

Warriors are combatants boasting exceptional melee prowess, capable of dealing high damage in close quarters combat and withstanding heavy amounts of damage. They also excel at drawing enemies‘ attention from less defended allies.

Core focus: melee, movement and dodge, armour and parry, taunts, soaking damage.

## Archetype Features

The Warrior focuses on melee combat, including movement abilities to get into melee range with enemies and making extra melee attacks each turn. It also has abilities that reduce damage taken and taunts to force enemies to attack the Warrior instead of their allies.

### Characteristics

Warriors can improve the following characteristics during level-up:

* Weapon Skill
* Strength
* Toughness
* Agility

### Skills

Warriors can improve the following skills during level-up:

* Athletics
* Carouse
* Coercion
* Demolition
* Medicae

### Abilities

Keystone

* Charge
* Endure

Unlockable

* Break Through
* Forceful Stike
* Reckless Strike
* Sworn Enemy
* Taunting Scream

Ultimate Abilities

* Daring Breach (Heroic Act)
* Daring Breach (Desperate Measures)

### Talents

* Contempt
* Enrage
* Epicentre of Slaughter
* Desolation
* Thick Skin
* Open Engagement
* Impetus
* Thick Skin
* Living Shield
* Defensive Manoeuvres
* Ramming Speed
* Disarm
* Clenched Teeth
* Invigorating Hatred
* Hardened Scars
* Interception
* Rigorous Training
* Crowd Kill
* Cautious Disengage
* Defensive Stance
* Opening Strike
* Blade Flurry
* Reckless Fury

### Progression

Warriors gain the following benefits when they level up

1. Gain the Charge ability
2. Choose one Skill improvement
3. Gain the Endure ability
4. Gain your Ultimate Abilities and choose one Talent
5. Choose one Characteristic improvement and one Talent
6. Choose one Skill improvement and one Ability
7. Choose one Characteristic improvement and one Common Talent
8. Choose one Skill improvement and one Talent
9. Choose one upgrade for your Ultimate Ability
10. Choose one Characteristic improvement and one Talent
11. Choose one Ability and one Common Talent
12. Choose one Characteristic improvement and one Skill improvement
13. Choose one Skill improvement and one Talent
14. Choose one Characteristic improvement and one Common Talent
15. Choose one upgrade for your Ultimate Ability

At level 16, a Warrior can choose to become an Assassin, a Vanguard, or an Arch-Militant.
Yrliet Lanaevyss

**Yrliet Lanaevyss** is one of the characters supporting the Rogue Trader in their endeavors. She is an Aeldari Ranger equipped with a long range rifle.

## Background

Many are the species that mankind shares the Milky Way galaxy with, but few are those whom they might call a friend or ally. Each one is perfidious in their machinations. Covetous of what mankind has achieved and all too eager to resort to the violent end of many good, innocent lives to steal that which they can never have. But few are more capable of matching humanity in wits and ability as the Aeldari are, whether they be Drukhari, Exodites, Harlequins or Craftworlders, the last of which is whom Yrliet Lanaevyss hails from.

She is an outcast, fallen into the depths of her chosen path—one of the countless trails her kind might travel to find their purpose in life.

In pursuit of her path, she has drifted far afield of her void-faring home, Craftworld Crudarach, so she might find insights and answers to whatever problems might come to call upon her people. Out in a universe where her people are unwelcome, unwanted and often hunted. Always improving, always bettering herself so she might be up to whatever task is set before her. And this journey out into the distant stars has, like so many of her kind, brought her into the boundless territory of the Imperium of Mankind.

But there is always a cost to knowledge that might one day save untold lives, and we are often unprepared to pay for it.

## Gameplay

Yrliet starts the game with the Operator class, a support role that focuses on debuffing enemies. However, she is more than capable of doing a lot of damage on her own, and she makes for a very effective sniper. As an Aeldari, she cannot use most equipment in the game. She is limited to Aeldari weapons and armour, though she can also use Drukhari weapons if she takes a talent for it.

### Recruitment

Yrliet can be recruited in Chapter 2 on the planet Janus. After speaking with the governor of the planet, she can be found outside near the red gazebo. If you talk to her and ask her to join you, then she will join your party before you go to the rebel camp.

In addition to the normal ways that a player can get rid of a companion, they can give her to the Inquisition by talking to Heinrix while on the bridge of the flagship.

## Notes and references

Explore all **images** for this article subject.
1. ↑  Owlcat Games Announces Warhammer 40,000: Rogue Trader on Owlcat Games' official website (June 1, 2022) (backup link)
Questions Looney asked the Dark Figure

During Session 6: Intro to Plortsburg, Looney and Elara perform a rudimentary séance using a see invisibility spell to speak to the rippling shadow of a humanoid figure attached to Looney. Included in this article is a list of those questions.

## Questions asked

* "Do you want me dead?" The figure shakes its head.
* "Do you know Athleo?" The figure shakes its head.
* "Do you know what happened that night at the Drunken Dragon?" The figure nods.
* "Is there a way for you to jog my memory?" The figure shakes its head.
* "Do you know where I came from?" The figure nods.
* "Do you have my eye?" The figure gives an inconclusive, wishy washy motion.
* "Obviously you want something from me..." Looney says to himself, and the figure shrugs.
* "Have you been with me since I woke up in that circus?" It nods.
* "Have you been with me since before then?" It nods.
* "Do I know who you are?" It slowly shakes its head.
* "Am I supposed to know who you are?" It makes an inconclusive wishy washy gesture.
* "Is there a reason you're attached to me as opposed to somebody else?" It nods before Looney finishes speaking.
* "Do you know anything about this symbol?" while showing the symbol of Audrax painted on Looney's hand. The figure shakes its head.
* "Do you know anything about *this* symbol?" while taking out Stragos's necklace. The figure nods.
* "Are you affiliated with it?" It shakes its head aggressively.
* "Are you supposed to help me?" It cocks its head.
* "Is this thing a bigger threat than you?" It nods.
* "Do you know where I can find more information about this symbol?" It nods.
* "Is there any way you could point me in that direction?" It shakes its head.
* "Would there be any information in the library or anything about this or the Godling?" It nods.
* "Should I keep trying to keep this Godling with us?" It shrugs.
* "Is there another way to communicate with you?" It nods.
* "Is there a way for me to reach out to you directly?" It nods.
* "Fucking how?" The figure looms over Looney and points at a red and black mask affixed to a rope around his waist.
* "Will there be a danger to any of my associates if I continue to use this?" It shrugs.
Sanyi

Sanyi

Gived name to he about Sanyiné, "-2" is sign he is Sanyiné husband. Famous Rolly Polly Cannon speedrunner.

His motto:

,,Dont use stupid smartphone, just simulate in your brain" - Sanyi

,,Windowing Horse" - Sanyi

,, Fattening tool" (zsírzó készülék) -Sanyi

,,A sikamika egy szleng kifejezés, amely a padló takarítását jelenti kézi erővel⁴. A szó eredete nem ismert, de talán a szikamika szóból származik, amely a szikla vagy a kő jelentése⁴. Angolul nincs pontos megfelelője, de hasonló értelemben használható a scrub the floor kifejezés, amely a padló súrolását jelenti. Ha szeretnél többet megtudni a sikamika szóról, vagy más szavakat lefordítani, használhatod a Google Fordítót² vagy a Bing Microsoft Translator³ szolgáltatását.

Forrás: Beszélgetés a Binggel, 2023. 11. 14.

(1) SIKAMIKA JELENTÉSE - idegen-szavak-szotara.hu. https://idegen-szavak-szotara.hu/sikamika-jelent%C3%A9se.

(2) Google Fordító. https://translate.google.hu/.

(3) Bing Microsoft Translator – Fordítás Angol nyelvből. https://www.bing.com/translator?setlang=hu.

(4) . https://bing.com/search?q=sikamika+angolul.

(5) undefined. http://www.bing.com/translator/?ref=TThis&text=sikamika&from=en&to=hu.%22-Sanyi
Chaos

Originating from the Warp, **Chaos** is primordial destruction and corruption made manifest. Daemons are born and thrives from the deepest and vilest desires of mortals species echoing from psychic reverberation into the Warp. They answer to the four Chaos Gods, who want only for the destruction of realspace and its absorption into the Warp. Chaos not only destroy anything in its path, but corrupt all it can touch, promising immenses rewards to its servitors, leading to insidious cults among mortals, especially in the population of the Imperium of Man. Chaos Space Marines are a prime example of this, and their constant Crusades is one of the main threat to the Imperium.

## Pantheon

The four Chaos Gods are:

* **Khorne**, god of blood and rage
* **Tzeentch**, god of change and corruption
* **Nurgle**, god of plagues and putrefaction
* **Slaanesh**, god of excess and decadence

## Notes and references

Explore all **images** for this article subject.
1. ↑ 1.0 1.1 1.2 1.3 1.4 Games Workshop (2020). *Warhammer 40,000: Core Book* (9th ed.). ISBN 978-1-78826-986-5