MSZ-010 ΖΖ Gundam

* Original Model
* Alt-Form

ZZ (Doble Zeta) Gundam, although it appeared only in GU2 (Char's Revenge), is considered the successor to Zeta Gundam, as it has many similarities.

## Origin

As stated earlier, it was developed based on the Zeta Gundam, as it has many similarities, such as the ability to transform into an alt form. However, here the ZZ Gundam consists of 3 parts, the core, where the pilot himself sits, the legs and the torso. And it was also used in New Vestroia.

## Abilities

* 60mm Double Vulcan Gun

As with many mobile suits, the ZZ Gundam has head-mounted Vulcan Guns, specifically a pair of 60mm double vulcan guns, for a total of four guns and they are loaded with 400 rounds. They are mainly for intercepting incoming missiles/rockets, destroying mobile suit sensors, and engaging lightly-armored vehicles. They are operable in mobile suit mode only.
* Double Beam Rifle

The primary ranged weapon of the ZZ Gundam, the double beam rifle is powered by a built-in small generator and can also be supplied with energy from the mobile suit. It possesses two barrels that need to be replaced every 200 shots, and a cockpit at the back. As with all of the ZZ Gundam's beam weapons, the double beam rifle possesses an unusually high power rating, with the beams from each individual barrel having a power rating of 10.6 MW for a combined total of 21.2 MW. The output and convergence rate of the beam can be manually adjusted. The double beam rifle mounts on the main body when the ZZ Gundam is in G-Fortress mode or when the Core Top is separated, however the barrels are rotated backwards and positioned underneath the body while its cockpit will face forward. This cockpit can be used to pilot the G-Fortress or the Core Top but is inoperable in mobile suit mode, so anyone in the double beam rifle's cockpit when the ZZ Gundam transforms is essentially stuck on the butt of a dangerous beam rifle.
* High Mega Cannon

Mounted in the center of the ZZ Gundam's head is a high mega cannon. It has a power rating of 50 MW and its output is one-fifth that of a Colony Laser's, making it the most powerful beam weapon used by a mobile suit during the First Neo Zeon War, as well as one of the most powerful weapon mounted on a mobile suits ever. The power of the high mega cannon's beam can seriously damage a mobile suit with even a glancing hit, and as shown when used against Chara Soon's AMX-104 R-Jarja, it can completely destroy a standard mobile suit shield making it difficult to block the beam. However, its power is also a weakness as the ZZ's reactor is unable to handle repeated usage of the high mega cannon. The high mega cannon is operable in mobile suit mode only.
* Hyper Beam Saber/Beam Cannon

The ZZ Gundam stores a pair of hyper beam sabers on its backpack. The hilts of these beam sabers are easily three times larger than other beam sabers' during the First Neo Zeon War. The weapon emits a much longer and more powerful blade that can easily cut through several mobile suits in a single swing. Its blade length of about 1.5 times that of regular beam saber's also makes it possible to easily break armor made of Gundarium alloy. The Hyper Beam Sabers double as beam cannons when attached to the backpack. The beam cannon mode can be used in MS form, G-Fortress mode or when the Core Base is separated. Each Hyper Beam Saber has a power rating of 1.1 MW, while the beam cannon mode has a power rating of 10 MW each.
* 21-tube Missile Launcher

The ZZ Gundam mounts a pair of missile launchers on its backpack in mobile suit mode, and on its main body in G-Fortress mode as well as on the Core Base when separated. Each missile launcher possesses 21-tubes that are loaded with AMA-13S small missiles. Also the FXA-07GB Neo Core Fighter, which serves as the cockpit for the mobile suit and the Core Base, also mounts a pair of missile launchers that load with AMA-09S small missiles.
* Wing Shield

The ZZ Gundam mounts a pair of shields on its forearms, and they serve the purpose of protecting the ZZ from attacks that it cannot dodge. They also serve as wings/control surfaces for the G-Fortress and Core Top to increase mobility in the atmosphere.
* Bio-Sensor

A technological variant of the psycommu system developed by Anaheim Electronics. Although its full capabilities are unknown, its primary purpose was to allow a Newtype pilot to more easily interface with his mobile suit via mental commands. The bio-sensor could also have a rather surprising side effect when the pilot was mentally and emotionally focused enough (usually when angry or upset) to cause the bio-sensor to amplify the power, speed and strength of the mobile suit for a short period of time.
* Ballute System

An atmospheric entry device designed to be used by a MS. As the MS enters the atmosphere, a bowl-shaped ballute (balloon parachute) deploys to protect it from the friction heat of atmospheric entry.