Away Team Procedures

<- Back to SOPs

Strategic step-by-step guide on how to run dive missions including:

* General Guidelines
* Personnel Selection
* Brief Explnation of mission types.

For a more tactical guide with more fine details look here

Zanzibar Away Team Procedures

* 1. Away Team Leader (ATL) is Designated by the Captain
* 2. ATL decides which crewmembers go on the away team.
	+ Recommendations:
		- Personell Selection
			* Crewmembers should be selected based on their diving experience and thier current role
			* ATL should be skilled and experienced in Away Missions and diving outside the ship
			* Team Members should be experienced and/or briefed on all Away Team Procedures prior to exiting the boat.
				+ At the bare minimum each Team Member should know how to:
					- Operate:
						* Diving Suits
							+ Replacing their oxygen tanks
						* Small Arms (the hand held weapons in their possession)
						* Welders and Plasma Cutters (may be used as weapons as a last resort)
					- Understand
						* Husk Infection
						* Artefact Handling
						* Barotrauma (Pressure damage)
				+ Specialties, Skills, and Preferred mission type for each.
								- using weapons
								- Surviving hostile environments.
							+ Second Best at Looting Wrecks
						* Preferred mission types
							+ One security person should be on any dive mission where teammembers must move beyond the subs line of sight.
								- The security officer protects the team from any hostile entities that may appear.
							+ Nest Destruction
							+ Clearing enemies out of caves, wrecks or ruins
							+ Best at Command and Control
							+ Second best at Using weapons
						* Preffered mission types
							+ One Command person should be on any dive team.
								- Usually leading the team, but may also:
									* Provide security in lieu of, or supporting security personnel.
									* Observing the team to gain experience or
									* be the Point of Contact to other Command Staff on ship
							+ Useful on any mission, but particularly in:
								- Complex or Novel Situations
								- Large Teams
								- Or missions that take place far away from the main sub.
							+ Best at Healing injured crewmembers.
							+ Manipulating alien objects
							+ Salvaging:
								- Alien Artefacts
								- Genetic Material from Monsters
							+ Preffered Mission Types
								- Any mission where:
									* Crewmembers are likely to be injured or monsters to get genetic material from a present
										+ Nest Destruction
										+ Wreck Salvage
										+ Abandoned Outpost
									* Alien artefacts are being handled ( if the medic has the right perks
										+ Salvaging Alien Artefacts
										+ Looting Alien Ruins
						* Advisory
							+ A medic is handy on any mission where casulties are exspected. A medic can provide immediate care to an injured crewmember outside the sub more efficiently than any other Specialty.However they must take great caution not to be injured themselves.
							+ Its recommended to only send medical personnel on dive missions if there are medics availialbe on the main ship as well.
								- Best at using mechanical tools like Plasma Cutters, Crowbars, Wrenches, etc.
									* Cut and Patch holes in walls the fastest.
									* Mine Reasources
								- Get the most loot out of salvaging wrecks and abandoned stations
								- Best at using fabricators and other machinery
									* Can tinker with items to improve their performance.
							+ Preffered mission types
								- Salvage Missons for wrecks and artefacts
								- Mining missions
								- Nest Destruction
									* Cuts through Ice and other cave hazards the fastest.
									* Maniuplating electrical systems.
										+ Running the Subs reactor
										+ Maintaining and modifying circuitry
							+ Preffered Mission Types
								- Beacon Repair missions
								- Wreck Salvage
									* Temporarily powering sections of the ship.
								- Abandoned Station missons
* 3. Equipment Required by the Away team
	+ All Away Team Members :( Without these the Team Member is at great risk
		- Diving Suit
		- 2-3 Extra Oxygen Tanks
		- Undwwater Scooter
		- Their Tools
		- Weapon if assigned one by ATL
	+ ATL:
		- Sonar Beacon: To allow the main sub to keep track of the dive team's position.
		- Hand Held Sonar: For navigating the team beyond the Sub's Sonar Range.
	+ Medics:
		- Additional Medical supplies
	+ Security
		- Weapon and ammunition.
	+ Logistics Crewmembers (Engineers, Mechanics, Janitors, etc)
		- Their tools, and any other equipment required for the mission:
			* Ruin Scanners, Artefact Containers, Etc
	+ Tools and their Uses :
		- Welding Tool: To repair the walls of subs, stations, and ruins.
		- Plasma Cutter: to slice into walls, doors, and mine reasources
		- Crowbar : Prys open hatches and doors, doubles as a makeshift melee weapon
		- Underwater Scooter: Allows Divers to travel far faster, and haul large cargo faster
		- Tool Belt: Allow greater inventory space when mining or salvaging wrecks to bring back more small goods
		- Sonar Beacon: These help the Team leader find his members. If possible all members should be equipped with one.
			* Warning: Active Sonar Attracts Monsters.
		- Hand Held Sonar: If the team wants to cover more ground, especially during mining missions. More than one crewmember may be equipped with one.
		- Artefact Container: Used to make trasnporting and Storing alien artefacts easier
		- Ruin Scanners: used to map out alien ruins for future dive teams.

4. After All Away team members are properly equipped the gather in the airlock and dive out.

* Avoid Flooding the sub by making sure the airlock is properly sealed from the ship.

5. The Away Team Conducts the mission while the ATL keeps in constant contact with the boat.

* Each mission type requires a different set of risks that the ATL must manage.
	+ Each mission type explained in detail here

6. The Away Team Returns to the ship after the mission objective has been completed.

7. Once the team reaches the ship the following actions are performed.

       All Returning Personnell:

* Properly store any diving Gear: Sonars, Scooters,etc
	+ Place suits in proper locker loaded with fresh oxygen tanks.
	+ Load any spent or partially used oxygen tanks into the oxygen generator or powered oxygen shelf to be refilled
	+ When all tanks have been filled put them into their proper shelf or storage container
* Deposit any material aquired during the trip to its proper area:
	+ Artefacts stay in or close to the airlock to mitigate their effects
	+ Mined materials to the Fabrication Room
	+ Fuel Rods to the Reactor Room Etc
* Report to Medical for immediate check up.
	+ Medic heals the team members wounds and cures any infections.
		- If a crewmember has or is suspected to have an infectious disease.
			* Follow SOP for Infectious Diseases.
	+ If a crewmember has been fully healed, has minor injuries, and/ or isn't a threat to the rest of the crew:
		- The medic gives them the ok to return to their duties.

ATL

* Performs a Role Call to ensure all personnell are on the boat
* Leave no man behind, or at least unaccounted for.
* Reports to the Captain the events of the mission
	+ Including, but not limited to:
		- Sucess or Failure of the Mission
		- Casulties Sustained
		- Materiel Acquired or Lost
		- Any other pertenent information.

General Tips and Tricks:

* To move large cargo to the ship faster  that must be held in both hands such as coilgun ammo, artefacts, bins, or railgun shells:
	+ Have one diver hold the large cargo and hold space bar.
		- This will make the person holding the cargo go limp.
		- Warning load a fresh oxygen tank before you get grabbed:
			* You can't replace tanks while your limp.
	+ Another diver with an underwater scooter grabs the limp diver by pressing G.
		- The other driver can hold and underwater scooter in one hand and the limp diver in the other.
	+ Use the Underwater scooter to drag the other diver to the ship.

   Diving suits can be salvaged from wrecks by placing them on dead bodies and dragging them back to the ship.