Vampirism

**VAMPIRISM IS OFF LIMITS FOR NOW**

There are two ways to become a vampire, one is to be inducted into vampirism by another vampire. The second way is to be cursed, curses can be self-inflicted or used by another person to turn that person into a vampire. The curse comes from the Runic word “Sanguinoctis” which was created by a curious god, hoping to satiate their interests by creating something powerful. Little did they know the repercussions for this were not as they expected. One must cast the Sanguinoctis curse on themselves or another then a twisted process of transformation takes place.

* **Fletchling:** Fletchling vampires have just been infected, their appearance is horrifying and twisted. Without hope of change, their wrinkled, torn skin, long blade-like ears, and razor-sharp teeth are part of this transformation. Their eyes become jet black with red blood vessels stretching throughout them. Fletchlings are faster, stronger, and have better senses than mortal beings. However, sunlight scorches their body, causing them to get burned up even if they're fully cloaked during the day. Thelotic arts users’ mere aura drives them away. Except for Thelotic arts users who draw power from Astrafus. During the transformation period, they spend 24 hours in utter agony. (2 OOC hours.) A Fletchling has to drink the blood from at least 1 person 2 times a week in order to survive.

* **Drakulai:** After a month of their initial transformation. A Fletchling vampire evolves into a Drakulai. After initially transforming into a Drakulai, these vampires begin another transformation. One that lasts a week (2 OOC days) where the vampire grows, seven days of mind-shattering pain that turns the vampire into a raging monster, this twisted creature attacks anything that it sees. After seven days they regain sanity and are capable of shifting back to their former appearance. Their bodies are enhanced once more, and they gain a few new abilities. Such as the ability to become a small animal of their choosing. The power to turn into a mass of smoke, and the power to shrink and grow their bodies. They also gain a better resistance to sunlight but gain a weakness to silver, their thicker vampire blood becomes vulnerable to the light that is reflected off of silver. They also become more resilient against grace, a Thelotic art’s power source. However, this resistance is little, as Thelotic spells harm them far more than other mortal beings. Drakulai can only exist in sunlight for a few hours whilst fully covered up, as even with these covers the light is still too much for them.

* **Nosferatu:** A Nosferatu is a vampire that has managed to survive another month as a Drakulai. There is no horrific transformation this time. After becoming a Nosferatu, vampires must drink larger amounts of blood to use the Nosferatu’s special “Hemomorphism” a form of Rittic-based magic created by the Nosferatu and powered by blood. All powers they had before are once again amplified, they are strong enough to penetrate weaker metals, and fast enough to keep up with animals built for speed. The ability to turn into a storm of smoke and shapeshift into a giant humanoid bat. Their true form, which doesn’t always look exactly like a werebat. It is more fine-tuned to the vampire’s liking. However, a Nosferatu must feed 3 times a week to survive, and in order to use their Hemomorphism to its fullest potential they need even more blood. Nosferatu vampires can be crippled with the blood of dead men, being injected with the blood from a corpse cripples them. Their weakness to silver is only furthered at this level, fact is it can cut through their body with ease. Making Silver a go-to weapon for vampire hunters. Nosferatu can wear cloaks to be out in the sun, however they must be fully covered. If any part of them is exposed, they are burned.

**Hemomorphism** is a type of Rittic based magic that is given to vampires once they reach the Nosferatu stage. The magic itself is customizable to the player. So long as it correlates with blood. We trust that you won’t take this out of context and have your Hemomorphism power make sense. Examples of Hemomorpism would be like a Nosferatu creating the ability to shoot “blood spells” that absorb their opponent’s blood and rejuvenate themselves. Or “elemental blood control” where the Nosferatu uses their blood to replicate the effects of maybe 1 or 2 elements with their blood.

* **Vampiyn Monarch:** Vampiyn Monarchs come to be from Nosferatu that have survived 2 months, after this their body becomes fully enveloped in the curse, and they ascend to the final stage of Sanguinoctis. They gain the ability to improve their Hemomorphism to their liking, at any moment. Their strength and speed are double what they were before. They gain the “Blood Pact” power, where they can share their blood with other vampires and at the same time share their power. Those inducted into a blood pact can use the Hemomorphism of the Monarch to a minor degree. If the vampire has its Hemomorphism they can use both. They also become telepathically linked. Any damage to the Monarch is reflected back onto the vampires within the blood pact, but if the members of the pact are damaged; The monarch remains unscathed. Silver at this level is so dangerous and toxic to Vampiyns, that if they're sliced deep enough, their blood will burn away. Sunlight isn't nearly as deadly at this stage, as Vampiyns can exist perfectly in sunlight if they remain covered, and even if they are uncloaked. Their bodies can survive in the sun for a week, albeit every moment of this week would be utter agony.