Resonance

## Explanation

### **What is a Resonance?**

**Resonances** are unique late/endgame abilities commonly referred to as "bells". They have randomized characteristics, making each one unique to itself. Having a Resonance is required in order to safely interact with Yun'Shul and Resonance Doors.

### **Appearance**

Resonances take on the shape of a bell on the player’s hip, hence the name. They vary in shape, color, and pitch.

### **Obtaining**

Every character is assigned one of 3 main methods as to how to obtain their Resonance: killing Bosses, killing players or killing enemies in The Depths. Characters who have been assigned the boss/player-killing main methods can still progress their bells in The Depths. You can see your main method of progression and how much progress you’ve made by talking to Sibex.

Once you've fully progressed your Resonance, you obtain by being knocked out in The Depths. When that happens, a very loud bell choir plays as you are surrounded by particles, being resurrected and regaining all of your health, hunger, thirst, blood, and sanity. After that, a button at the top of your screen allows you to open up a deck of 3 cards to choose your Resonance from.

### Rerolling

Once you have obtained a Resonance, you can talk to Yun'Shul in the Temple of Hearts and use your wish to draw another 3 Resonances to choose from. Be wary that doing this gives you the Tarnished flaw, which delays your bell's activation by 1 second, though that can be fixed by talking to Yamaketzal.

### **Point System**

When a Resonance is chosen, an amount of points is randomly invested into aspects of that bell. These aspects can be either integers (numbers), such as the amount of seconds a bell's effect lasts, or booleans (true or false values) that decide whether or not the bell has access to special alternate effects such as the kick ability in the Portals Resonance. This is what makes every player's Resonance unique in its own way.

For example, one Portals Resonance may end up with lots of points in the Duration integer but almost none in Travel Speed, while another may have points allocated towards toggling on the boolean for Portals' Kick ability, but have low Duration and Travel Speed. What aspects can be invested on depend on the Resonance.

All non-Corrupted Resonances have the same amount of points to invest.

### **Rarity**

There are 4 rarities of Resonances. These are, in order of rarity: Common, Corrupted, Legendary, and Drowned.

#### Common

Common Resonances are the ones which appear most often. They have no inherent upside or downside.

#### Corrupted

Corrupted Resonances are a rare variant of Common Resonances that increase the amount of Points they have to invest from. However, they also come with a downside that is applied every time the Resonance is activated.

This downside can be:

* Being lit on fire.
* Taking a percentage of your HP as damage.
* Losing a moderate amount of sanity.

The downside of your Corrupted Resonance is randomly chosen upon unlocking it.

Corrupted Resonances have an unique sound and purple particles upon being casted.

#### Legendary

Legendary Resonances are the 2nd rarest type of Resonance. Only two are currently obtainable: Teleportation and Dimensional Travel.

Legendary Resonances display golden particles upon being casted.

#### Drowned

Drowned Resonances are the Corrupted equivalent of Legendary Resonances, and the rarest type of Resonance in the game. They work the same way Corrupted ones do, increasing the point pool of the original bell at the cost of a downside when activated.

## Resonances

### Common Resonances

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### Legendary Resonances

0.gifDimensional Travel0.gifTeleportation