Agatha

Agatha is a female Hill Dwarf Battle Master Fighter currently at level 3. She excels at using multiple weapons, utilizing her Two-Handed fighting style for off-hand attacks.

## Inventory

* A set of traveler's clothes
* Hunting trap
* Animal trophy
* Staff
* Leather armor
* Longbow
* Handaxes (2)
* Greataxe
* Sigurdr Pages
* Dungeoneer's pack
	+ Backpack
	+ Crowbar
	+ Hammer
	+ Pitons (10)
	+ Torches (10)
	+ Tinderbox
	+ Rations (10 days worth)
	+ Waterskin
	+ Rope (50 feet)

#### Magical Items

* Boots Of The Winterlands
* Talking Doll

## Abilities

#### Dwarf

* **Size And Speed**- Agatha is a Medium sized creature with a movement speed of 25 feet. Her speed is not reduced by wearing heavy armor.
* **Darkvision**- Agatha can see 60 feet in the dark, but cannot discern color in the dark.
* **Dwarven Resilience**- Agatha has advantage on saving throws against poison and resistance against poison damage.
* **Tool Proficiency**- Agatha is proficient with smith's tools.
* **Stonecunning**- When Agatha makes a History check related to the origin of stonework, she is considered proficient in the History skill and adds double her proficiency bonus to the check, instead of her normal proficiency bonus.
* **Languages**- Agatha can speak Common, Dwarvish, and Giant.
* **Dwarven Toughness**- Agatha's hit point maximum increases by 1, and it increases by 1 every time she gains a level.

#### Outlander

* **Wanderer**- Agatha has an excellent memory for maps and geography, and she can always recall the general layout of terrain, settlements, and other features around her. In addition, she can find food and fresh water for herself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

#### Fighter

* **Fighting Style (Two-Weapon Fighting)**- When Agatha engages in two-weapon fighting, she adds her ability modifier to the damage of the second weapon.
* **Second Wind**- On Agatha's turn, she can use a bonus action to regain hit points equal to 1d10+her Fighter level.
* **Action Surge**- On Agatha's turn, she can take one additional action. Once she uses this feature, she must make a short or long rest before using it again. At level 17, she can use it twice between rests, but not more than once on the same turn.
* **Martial Archetype (Battle Master)**
	+ **Combat Superiority**- By becoming a Battle Master, Agatha learns a handful of maneuvers that are fueled by special dice called superiority die.
		- **Maneuvers**- Agatha learns three maneuvers. She may only use one maneuver per attack. She learns two additional maneuvers of her choice at levels 7, 10, and 15. Each time she learns new maneuvers, she may also replace one maneuver she already knows if she would like to.
		- **Superiority Dice**- Agatha has four superiority dice, which are d8s. A superiority die is expended when she uses it. She regains all her superiority dice after a short or long rest. She gains another superiority die at levels 7 and 15.
		- **Saving Throws**- Some maneuvers ask for saving throws. The saving throw for a maneuver is 8+Agatha's proficiency bonus+Agatha's Strength or Dexterity modifier, her choice which one.
	+ **Student Of War**- Agatha gains proficiency in an artisan's tool of her choice.