Barbarian Builds

Barbarians have the potential to go with three different builds, with each offering a different playing style.

## Vitality Build

A vitality build is one of two common builds, and is suited for a tank play style. This build utilizes tiger/panda form and its skills more than the strength build for higher survivability and ability to hold aggro. This type of build is more commonly seen in PvE, but is not uncommon in PvP. Barbarians pursuing this build in Territory Wars will typically be pulling catapults.

**Pros:**

* Higher HP
* Higher Defenses
* More likely to pull catapults in Territory Wars

**Cons:**

* Lower attack
* Eats through Guardian Charms quicker
* May be stuck pulling catapults rather than fighting in Territory Wars

### Allocation

**Strength (Str):**

3 strength per level. A Rank 9 poleaxe requires 300 strength to equip, and will be the highest amount of strength you will need for the build. Rank 9 armor requires 255 strength to equip.

**Dexterity (Dex):**

It depends on the endgame weapon used. A Rank 9 weapon (poleaxe) requires 60 dexterity to use, which is the maximum amount of dexterity that should be assigned to the build. Rank 9 armor requires 55 dexterity to equip.

**Vitality (Vit):**

As a vitality build, the remainder of a barbarian's stat points would be allocated in vitality. Once the player has finished allocating dexterity, they would be adding 2 vitality and 3 strength at every level.

**Magic (Mag):**

Do not add any magic points.

## Strength Build

A strength build is one of two common builds, and is suited for an attack play style. It is a build that focuses more around combat in human form, and is more commonly used in PvP than PvE. While it does take away from the ability to tank, a barbarian can still have the potential to tank bosses and other players, but they require more focus on their equipment to get their defenses rather than relying on vitality. Barbarians pursuing this build in Territory Wars will not usually pull catapults but instead focus on killing enemies, especially with skills such as Armageddon.

**Pros:**

* Higher attack

**Cons:**

* Lower HP that must be made up for using equipment
* Lower defenses that must be made up for using equipment
* Not often used for pulling catapults

### Allocation

**Strength (Str):**

As a strength build, the remainder of a barbarian's stat points would be allocated in strength. Once the player has finished allocating dexterity, they would be assigning all 5 stat points into strength.

**Dexterity (Dex):**

While some barbarians may choose to go with a maximum of 60 dexterity to meet equipment requirements, it is not uncommon to allocate extra dexterity points for added accuracy or critical hit rate. Usually this amount is capped at either 80 or 100 dexterity, depending on preference.

**Vitality (Vit):**

Typically a strength barbarian will not allocate any vitality to their build so it can be best utilized in strength.

**Magic (Mag):**

Do not add any magic points.

## Dexterity Build

A dexterity build is the least popular of the three builds. It offers an attack-per-second (APS) play style that was utilized more prior to the Sirens of War expansion, but nowadays is seldom used due to higher potential with vitality and strength builds. It puts a strain on most areas that are important for barbarians - much less survivability due to lack in health and defenses in order to use APS gear, and much less attack due to extra dexterity required to use an APS weapon for this build. It also focuses on being purely in human form without using skills, so this type of build is not suitable for barbarians who wish to tank bosses as they will have a harder time doing so.

**Pros:**

* Fast attack speed
* Unique play style

**Cons:**

* Lower health

* Lower defenses
* Deals less damage than other builds
* Does not use aggro skills so harder to tank bosses
* Not very good in PvP

### Allocation

**Strength (Str):**

Although the build is a dexterity one, all remaining stat points should be allocated into strength to increase attack.

**Dexterity (Dex):**

It depends on the type of weapon used. An endgame weapon for this build would typically be Nirvana 3rd cast AKA Grade 16 fists or claws. Fists require 193 dexterity to equip, while claws require 188 dexterity to equip. No extra dexterity should be allocated.

**Vitality (Vit):**

Typically no vitality would be assigned in this build.

**Magic (Mag):**

Do not add any magic points.