recursal/Fanatic-Fandom huggingface dataset:
History and Events

## Calender

The Timeline is made using The Calender of Luccini. This general timeline can also be supplemented by the campaign timeline.

## Timeline

### **370**

* The Great Unraveling.
* The destruction of Eyore.

### **400**

* The Destruction of Thaggenmount.
* The Poisoning of Marranth.
* The Fall of Iescalon.
* The Sinking of Xanaar.

### **550**

* The Destruction of Rhest.
* Writing of *Small Wonder: Rise and Fall of the Halfling King*

### **640**

* Construction of The Temple of Elemental Evil.

### **650**

* Razing of The Temple of Elemental Evil.

### **677**

* Tiar Tarsiev of the Traveler's and Explorer's Club explores ruined Azlant

### **698**

* Marius Nero comes to power in Foghaven.

### **702**

* The Marinian Code is issued in Foghaven.

### **750**

* Mid-Summer: The Red Hand Invasion.
* Mid-Summer: the Fortress of Karak is overrun by demihumans.
* Mid-Summer: Second Rise of The Temple of Elemental Evil.
* 1st Caminra: The Tooth of Cahervaniel Falls.
* 2nd Caminra: The Temple of Smigglysmok discovered.
* 6th Caminra: The Drain of Rekka & The Tome and Knife of Daharsta recovered.
* 10th Caminra: The Tome of Daharsta goes missing from the Tri-God Shrine.
* 30th Caminra: The Battle of Brindol.
* 30th Caminra: The Death of Rekka.
* 9th Receptra: Uelwen's Chitine take up residence in the Temple of Smigglysmok.
Monse and Jasmine

**Monse and Jasmine** is the friendship pairing between the Monse Finnie and Jasmine Flores.They are portrayed by cast members Sierra Capri and Jessica Marie Garcia.

 Summary

Monse and Jasmine became real friends during Season 3 after Monse.

## Quotes

* "*We’re not the girls who catch breaks. We’re the girls that just... don’t break. We’re resilient and strong because we don’t let experiences define us. We define our experiences.*" Jasmine to Monse in (The Final Chapter)

## Trivia

* They did not exactly like each other before becoming friends in Season 3.
Active Adventure Threads

Ddera Westmarches is a largely player-directed campaign style. So The PCs get to decide what adventure they want to go on next, with which characters. Between games it is up to the players to make a 'call for adventure' which signals to the DM what direction to prep in for a particular session. One issue that has arisen is that for those players who attend sporadically (and even sometimes the regular players when some time has elapsed) it is hard to know what there is to do for quest lines in Ddera Westmarches. I intend to gather links here that give the players a place to look if they want to see what quest lines are open, what places have been discovered.

Several resources exist so far in this wiki that can give players some ideas. First of all the Rhogar's Points of Interest are a useful launching pad as well as the more general Sites of Interest page for the wiki. Sometimes a quest can come simply from deciding to explore a site that another adventuring group passed by. Though DM Quinn won't update it constantly, there is also the History and Events page that will have a timeline of the PCs adventures and thus reveal some of the places they have been. The list below, however, will instead list quest lines that have been interacted with more directly and have story elements open and actively running to the knowledge of at least some of the PCs.

## Adventure Thread List

Cahervaniel

 Adera's Digsite / Vanoq

The Temple of Elemental Evil

 Eralion's School of Healthy Wizards and The Buried Tower
Jackson's Journal

### 2nd Receptra, 750 LCY

Jackson was happy with the final result in Smigglysmok looking forward to the next adventure and hoping my team mates can keep it together like they did in the temple good work to all.

### 14th Receptra, 750 LCY

We were few they were tough and at times it was very very ruff yes we did lose one and the mad brain boss slipped away we did stop them from achieving there goal for now more work needs to be done now on to find the priest of Abadar in hopes he still alive so he can help to clean up the bees nest we have opened Sarenrae help us all.

### 19th Receptra, 750 LCY

Jackson is very happy with his companions we all did a good job rescuing the priest of Abadar also some other captives plus we stopped the caravans raids on the road through the Xanwood I think we all deserve a pat on the back for this one now on to the next adventure. Are we ready? I think so.

###
Luccini

Luccini is a primarily elven city-state on the Gulluvian Isle. Across the Luccan channel lies the opposing city-state of Foghaven. Luccini is the oldest currently known city in Ddera. This Elven city houses ancient knowledge passed down through many magisters, chronicling the Luccinin Elvish rises and falls through the ages of many empires of the mainland Ddera.

## The People of Luccini

The primary race of Luccini is high elves. The Elves here are somewhat xenophobic about races that do not come from Luccini. They consider the other people of the world to be temporal, passing, and presumptuous about their role in in the world.

## The Libraries of Luccini

One of the difficulties of scholarly life in Luccini is the organization of all of the tomes of scholarly knowledge that exist there. The city's stores are absolutely replete with such tomes on every imaginable topic. Collected from the first days of Luccini, and some of the earliest memories of when the high elves of the region tamed the forests and began making cities of their own. The problem, however, is that nearly all of this knowledge is the personal property of one ancient familial house or another. Books, their copies, and the knowledge within are traded with the utmost ascendancy of importance within Luccini and across the channel to Foghaven. These familial houses often keep even their mundane libraries guarded and warded nearly with the same potency as their vaults of coin and gem. Getting a chance to even study within some of these libraries for a day is a task that often requires favour and getting into good standing with the noble house in question. This is a stark contrast to the public library of Foghaven, which, while certainly not complete with all forms of knowledge, has an admirable baseline standard for the budding scholar. In Luccini, it is common that even the most minor of noble houses will own several tomes that exist in only one known copy in that library alone.
Shirk

Shirk, also known as "Simple Shirk" due to his unfortunate low intelligence, was the oldest child of 4 to very poor parents who lived on the edge of the Grand Duchy of Dennovaria. His parents could not afford the general Taxes owed to the government so they decided to move to Mistwood which was in their eyes "unowned" land. However, a few days into the journey to the South Eastern town Shirk's Father was killed defending his family against a goblin ambush. Shirk, now being the only male in the household, took it upon himself to care for his Mother and 3 sisters. Being of low intelligence Shirk was not able to hold a steady job as learning came very hard for him, he was however very useful in picking locks and minor theft which allowed him to get the money he needed to keep his family alive. Shirk frequented the local tavern where he would prey on the drunks with a little too much in the coin purse. One day, he was overhearing a tale of treasure from an adventurer calling himself Captain Shem. Shirk decided to join Shem on his next adventure in order to better provide for his family. Shirk made himself useful by helping his new found friends open a chest filled with relics of an ancient cult, which included a large book filled with demonology and a sacrificial dagger. Shirk laid his eyes on this dagger and knew he needed to possess it as it was inlaid with jewels on the hilt and could fetch a decent price from the traders that frequent Mistwood often. The dagger was cursed and poor Shirk was not smart enough to break its hold on him and he began to slowly descend into madness. From voices in his head telling him to kill people or to return the dagger to the temple in which it was found, Shirk eventually gave in and killed a helpless Hypogriff and proclaimed the death in the name of Smigglysmok and Shirk has since disappeared with the dagger and his fate is currently unknown.

Shirk's Journal
Cesar and Oscar

**Cesar and Oscar** are brothers, and have a close relationship. Their father left when they were young and their mother was never around, which forced Oscar to take responsibility for his younger brother. Oscar joined the Santos to be able to provide for his brother and hoped that Cesar would eventually join as well.do you know the age difference between Oscar and Cesar cause I don’t

## Quotes

"Ain't no future if you don't handle your present." - Oscar Diaz (Chapter Eight)

## Trivia

* In the second season, Oscar gives Cesar a chance to redeem himself for not killing Latrelle , in which Cesar succeeds in , allowing the two to reunite again .
Jackson's Letters

### 21st Receptra, 750 LCY

For the attention of Sunlord Maltias Gwent in the temple of Sarenrae Velanya Upon your request I have traveled to Mistwood in hopes I may find out what has happened to sister Rhonwen I am sad to say she was killed defending the good people of Mistwood ,Brother Abelard one of the priest for the temple of Abadar was taken hostage looking into the caravan raids taking place on Port Elizabeth Way in the Xanwood forest , I and some hardy adventures were able to put a stop to the raids, Rescue brother Abelard some caravan owners and some supplies but as you have feared there is more going on in this sleepy little town the more I dig the more I uncover and I feel the two priest here will not be able to keep up so I am requesting a cleric of are order be sent to replace the beloved sister Rhonwen post hast, There is evil manifesting here and it need to be dealt with.

Chief Inquisitor Jackson for the order of Sarenrae
Skills

This page details some of the additional skills available for use in the Ddera setting.

##### **Knowledge (Monster Lore)**:

> This is a general knowledge skill that is a class skill for all classes in Ddera. Specific skills allow PCs knowledge of specific monsters regularly and that remains unchanged. As an adventurer though, there is a chance that just by contact with the trade, regardless of your book-learnin' you might have heard talk of any kind of monster out there. Typically the DCs for knowing information about a creature will by higher (by DM discretion relative to information rarity, but by approx 5) than for someone using the skill that is specifically tied to that monster type.
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##### **Knowledge (Mechanika):**

> This skill is a catch-all knowledge skill for the mechanikal fusions of engineering and magic that are used to animate the strangest of magicyte-powered automatons and various other objects that would be foreign to the vast majority of the inhabitants of Ddera.
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##### **Advanced Crafting Skills**

> Craft (Canoneer), Craft (Clockwork), Craft (Demolitions), Craft (Mechanika), Craft (Small Arms), Craft (Steam Engine).
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> These skills are all advanced crafting skills that are a mystery to the vast majority of the residents of Ddera, but the closer you are to Foghaven, the closer you get to seeing some of the products of these skills. The residents of the iron city see the fantastic every day and even most of them wouldn't have the foggiest clue of how to make any of these wonders. These skills are not class skills to any but the select few of classes that they matter to. Generally speaking, Craft (Canoneer) and Craft (Demolitions) require military training even to take ranks if they are not a class skill and Craft (Mechanika) and Craft (Steam Engine) require some kind of steam or steel workers guild training to take ranks in if they are not class skills.
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Greyhook's Tomb

This location is a dungeon deep in the Marrwood, nearly a full score miles south of the Ahngoeln Mountains. It was excavated by Greyhook as a place to store his treasures until he could come back for them after he managed to separate himself from his fame and reknown among pirates. Sadly his reputation followed him even in an attempt to escape it. Fearing that this location had already been discovered he had his treasure carted elsewhere. Even more unfortunately, the natural cavern that Greyhook had discovered at the bottom of this excavation proved to lead far deeper into Ddera than Greyhook could ever have known, and before he himself could get the last of his treasure out, someone or something caught up with him, and he met his end.
Hersk

Drellin’s Ferrry – Guard Sergeant – He
doesn’t trust Gorg the half-orc at all. He is very worried and almost hostile
to him. He resents those that travel with him as well. His desire to save his
town allows him to push these feelings aside because his captain told he must comply. At the
tavern, however, he has no qualms about voicing his opinion to his fellow
Drellin’s Ferry friends.
Old Rhestilor

About five hundred years ago, the nearby city of Rhest came to control the Elsir Vale and a large swath of land north of the Giantshield Mountains and up to the current borders of Gaunt. Soldiers from Rhest secured the roads all the way to Dennovar and beyond, creating a safe passage for trade between the eastern coast and Thane-Haig the omnipresent dwarven home. Under the kingdom's shield, the towns along the Dawn Way—Brindol, Talar, Terrelton, and the rest—grew up from tiny hamlets or lonely soldiers' posts to flourishing human settlements. As the Dawn Way became an important route for trade, the kingdom of Rhestilor grew wealthy on the tariffs exacted from the passing merchants.

Rhestilor eventually collapsed under civil strife, monstrous incursions, and magical blights. Around four hundred years ago, the city of Rhest was burned by a savage horde out of the Wyrmsmoke Mountains. Although the warriors of Rhestilor killed many of the goblins and their kind, the city was abandoned and the already weakened kingdom broken. Since then, the towns of Elsir Vale came to look after themselves. While most of the local lords still hold titles derived from the old kingdom of Rhestilor and everyone knows that the kings of Rhestilor were long dead, and the realms that have arisen on the periphery of what was once Rhest have yet to claim the center of the vale.
Ameliorri the Dryad

Ameliorri is a dryad in the Marrwood not too many miles south of the town of Mistwood. She met Thomas, Rekka, and some of the other adventurers based out of Mistwood during their trials at trying to clear out the Temple of Smigglysmok. During a critical encounter when Rekka had be transformed into a wight and the party was fleeing the Temple, she emerged from the forest and created a wood wall behind the PCs, allowing them to escape.

When they later returned to retrieve Thomas' body, she helped them take it to her dryad grove and placed his body at the foot of her tree and petitioned the powers of the fae courts to spare his mortal life. Her intercession on his part was successful and Thomas was returned to life, with a touch of the fae.
Cesar and Ruby

"*I love you, compa. Ever since day one in kindergarten when you cried your ass off." --* Cesar, Chapter Nineteen

**Cesar and Ruby** is the friendship between Cesar Diaz  and Ruby Martinez. Their characters are portrayed by Diego Tinoco and Jason Genao .

## Early Life

Cesar and Ruby met when they were in kindergarten, before the Chapter One. According to Cesar, Ruby was crying the day they met eachother.

## Quotes

* "*Compa, listen to me. I'd die before I let anything happen to you! You know that right?*" (Chapter Eighteen)

* "*Love you too. I'd take another bullet for you.*" (Chapter Nineteen)

## Trivia

* They’re the only mexican kids in the crew.
Soranna

Drellin’s Ferry – Guard Captain – She is cautious
about the PCs. She has let them into town and is definitely worried about how a
party of people including a large cat and a half-orc will fit in town. Any
reservations she might have about technology and Garion’s character (and she
has some, being somewhat naturalistic) are pushed aside by her worry over the
halforc. However, in these desperate times she has taken a chance on these
adventurers to save her town. As with the others in Drellin's Ferry, Soranna was among the first to see the party in action and her admiration for them only grew even as their members came and went.
Li Minghui

Li Minghui is the CEO of the Black Iron Group, a powerful mining company, which has monopolized the mining sector on the planet Great Iron Plants

*He was a typical man who only cared about his own interests.*

*His surname was not “Li” in the beginning but “Hei”. He used to be a destitute, bottom-level Immortal Cultivator who was not appreciated on the surface of the planet. It was also said that he once tricked certain major sects for their resources. In his desperation, he had to flee to the underground worlds to make a living.*

*But the man was best at flattery and bribery. He somehow made acquaintance with a big shot of the Dongfang family, whom he respected as a foster father. He even changed his family name from “Hei” to “Dongfang”, thereby becoming “Dongfang Minghui”.*

*With the Dongfang family, one of the four Kurfürst families, as his reliance, Dongfang Minghui naturally thrived in the underground worlds. It did not take long before he seized a mine of rare minerals. In the following decades, he acquired and expanded his corporation blatantly through all kinds of shameless approaches, building it into the Black Iron Group that was a minor celebrity in all the underground worlds today.*

*The most awesome skill about the man, on the other hand, was not his cruel, cunning methods or his shameless character, but his keen senses. When he smelled that the Dongfang family was about to fall apart, he joined the Li family in advance and respected a big shot of the Li family as his foster father exactly like last time, changing his family name from “Dongfang” to “Li”. He also offered tremendous evidence about the dark history of the Dongfang family, which he had carefully collected during the past decades, to help the Li family strike the Dongfang family. Naturally, he did not forget to bribe his new “foster father” with a fortune so that he would not be badmouthed.*

*Therefore, regardless of the changes in politics on the surface of the planet, the man had been enjoying his life below the ground for decades. He was almost a local dominator of the thousand square kilometers around!*

(Chapter 2366)

*Li Minghui has been seeking ‘fathers’ everywhere. His ‘fathers’ were certainly not idiots. Why would they admit him as their foster son without a good reason?”*

*Long Yangjun explained, “The only reason is that the man offers them a fortune every year and helps the Immortal Cultivators on the surface of the planet to earn the interests from below the ground.*

*“Li Minghui claimed to be able to turn granites into oil. He is almost the most brutal and harsh one of all the Immortal Cultivators below the ground. The death rate in the mines and factories affiliated to the ‘Black Iron Group’ is thirty percent higher than other underground mines and factories. It must be noted that the hominoid workers and miners are already treated very harshly in other places, but his treatment is thirty percent even more brutal. You can totally imagine how atrocious it is!*

(Chapter 2367)
The Calender of Luccini

This is the most prominently used calender in Ddera. This calender starts year zero from the date Luccini was founded and uses twelve months to denote the seasons of the year. Each month is comprised of exactly 30 days. The acronym LCY is often used to denote 'Luccini Calender Year'.

The new year starts with the winter month of Surgastra and is followed by another winter month of Spatra. The spring begins with the month of Iterra and continues through Fonsra and Lysetra. The summer begins usually by Aestra and continues through Belura and Caminra. The autumn begins to creep in during the month of Receptra and continies through Umbra and most of the month of Nixra where winter slowly creeps in and follows through to the last month of the year, Nostra.

## Months of the Year

1 - Surgastra

2 – Spatra

3 – Iterra

4 – Fonsra

5 – Lysetra

6 – Aestra

7 – Bellura

8 – Caminra

9 – Receptra

10 – Umbra

11 – Nixra

12 - Nostra

## Days of the Week

By the calender of Luccini each week of the month has ten days in it, making for three week months.

1 – Einorba

2 – Tviorba

3 – Prioba

4 – Fjorba

5 – Fimorba

6 – Eksorba

7 – Sjorba

8 – Attorba

9 – Niorba

10 - Tieorb
Tolax'ta Village

The Tolax'ta Village is a lizardfolk village in the western Xanwood that lies a mere five miles north of the Port Elizabeth Way. This village is home to a tribe of capricious warrior and shamanic lizardfolk of a blue-green coloration. This village has been responsible for many of the raids on caravans travelling between Port Elizabeth and Mistwood. The shaman of the tribe, for a long time had held a powerful sway of the region through his possession of the esperstone Pantana.

This all changed on 16th Eskorba, Receptra 750, a group of adventurers led by Jackson (and including Vin, Rial, Dahm, Galoreous, and Thanek) stormed the village in an attempt to free Abelard and a number of people who were imprisoned there. When they arrived the village was involved in a ritual sacrifice of one of the prisoners. The adventurers were victorious and scattered the lizardfolk to the forest and rescued their prisoners. When the adventurers had left and it seemed safe, what few lizardfolk were alive returned and set about rebuilding after such a terrible rout and devastation of half their able-bodied population.
The 8th Church

The 8th Church is a sect and knightly order that worships Iomedae and particularly venerates her 8th act of ascension. The church is highly controversial in some areas and is outright accused of heresy in Velanya. This is despite The 8th Church prime involvement in the first pacification of The Temple of Elemental Evil.

The church takes the evidence that Iomedae saved the soul of a graveknight as proof that it is both possible and right and desirable to make efforts to save the souls of individuals into the years of undeath. The knights of the 8th Church will keep undead charges with them in an effort to redeem their souls. They will try to get them to die in battle for a worthy cause. Typically in the order 2-4 knights will be led by a sargeant and they will keep one undead charge. Though they do not rule out the possibility of redeeming all souls trapped in undead, they mostly go after those that have more power to them. Resources are somewhat limited to the 8th Church. This is a direct result of them being declared heretics right in the heartland of Iomedae worship, Velanya. Though the knights have shrines throughout known Ddera, they are much fewer and further between than their once power base in Velanya.

"Martyrdom redeems the soul."
Belcore

Belcoer Wastrel

He was born in the city of fog haven and grew up in the great libraries of the city.  working for several different organizations in a less then legal all to acquire magical items brought apon him a fatelful encounter. Call it good or bad luck but after a rather messy job at "the family clans" tavern his eldest 3rd cousin paid him with a strang holy symbol. it was to Chaldira and it would not stop wispering to him in his sleep. Belcore felt that there was only one thing to do and that was to find the place of these dreams and see if he could expand the clans influence while he was at it. so onward he waet to find this temple of elemental evil and see what all these dreams where about.

His adventures where fun and soon aftre arriving in this.... top town? belcore began tot plan the building of his grand inn to use as a base and to ear some extra coin. this temple was probvng to be much work and a lot less fun that expected.

Belcore died a hero, cleric of Chaldira, and king of the ogres.
Mad Mage Gelig

Gelig is an oft-cursed and oft-referred to gnomish wizard. His history is mostly surrounded in mystery. He has a penchant for showing up unwanted and unannounced and disrupting the activities of various people. His magical power and resources are obviously immense though no one can for sure say where he acquired such. The flavour and style of his magic is decidedly otherworldly and unlike any of the known masters in Ddera teaching in the recent past, and Gelig himself could be deemed a master of the magical arts. Many people have had their sons and daughters 'apprenticed' to Gelig, as a sort of press-gang into magical service, causing much disruption in peoples lives.

Additionally to his magical exploits, there is some evidence that Gelig supports a drug production and running business out of Blackcove. This network specifically controls the production and distribution of the widely prohibited Zerk. The evidence also points to a dedicated "monastery" of monks in the mountains somewhere near Blackcove that do little but consume Zerk, train, and await the next coming of Gelig.
Julia Whitman

[1]

**Julia Whitman** (formerly **Selena Finnie**) is the late mother of Monse Finnie, Hayden Whitman and Cooper Whitman.

## History

When Monse was three years old, Julia left her with her father to pursue the life of a high class woman and kept her first family and her Hispanic roots a secret since she was embarrassed of both. Monse kept what little belongings she had left behind in a show box in her closet.

She is first introduced in Chapter Four when Monse is leaving Rose’s house and Julia is arriving at the house with her two young children.

Later in Chapter Eight, Monse poses as a babysitter and watches her two half-siblings under a fake alias. Monse questions Julia about herself which leaves her believing that Julia truly wasn’t her mother until Chapter Thirteen where Julia admits to being Monse’s mother. Monse ends up having a relationship with her mother and later moving in with her until the two get into it when Monse learned that Julia told all her friends that Monse’s father abused her. An outraged Monse confronts her for her lies and realizes that she left her and her father for being black and not high class like herself, her new family and her peers. Monse asks her if she would’ve stayed had Monse been born looking white but Julia has no response. Monse then stormed off and they never see each other again.

In Chapter Twenty-Four, Monse finds out that her mother committed suicide from all of the trauma.
Game Information

This page is the landing page for all game information that is less 'fluff' related. Here you will find the links to Character creation information for the Ddera West Marches game, the West Marches Token Economy, some homebrew rules content, and other things of this nature.

## Ddera-Wide Rules

* Skills
* Feats
* Prestige Classes

## West Marches - Ddera - Game Information

* Ddera West Marches Character Creation
* Ddera West Marches Game Style
* Ddera West Marches Introduction Story Piece
* Token Economy
* Active Adventure Threads

## Foghaven

* Foghaven Character Creation
* Foghaven Saga

## Misc House Rulings

* Cavalier: Knowledge (Nobility) is a class skill.
Suq'Axta Village

The Suq'Axta village is a lizardfolk village in the western Xanwood, just seven miles north of the Port Elizabeth Way. The village is led by a shamanic leader known as Suq'Axtu. The lizardfolk of this village are agreeable and generally live in harmony with the swampy forest that is their home. They often have some difficulties in their dealing with a neighbouring village of lizardfolk, the Tolax'ta, as well as with the Kolbolg Village to the northeast.

The lizardfolk of the Suq'Axta tribe generally have a green colouration of various shades and hues.
Knick Knack

**Real Name**: Nujol Half-ear

**Race**: Half-orc

**Age**: 23

**Occupation**: Former sapper with the annihilated Bridgebreakers

**Squad**: 4th

**Class**: Slayer (Vanguard)

**Distinguishing Features**: Left ear is mangled and missing the top half; Wears a bright Sun yellow headband with the emblem of the Brigebreakers embroidered on it.

**Background**: Born in a small city on the outskirts of civilization. As a child he did not receive his name until age 2, due to the higher infant mortality rate, and received the name Nujol, *Scarred*, after an unfortunate accident with a wolf. Nujol joined the military at age 19 to try and make a difference in the world and fight against injustice and tyranny. He was hand picked for the freshly created sapping unit known as "The Bridgebreakers" by it's Captain Lash. After several successful missions the Bridgebreakers became a fearsome and renowned group of men and women that gave their lives for the betterment of the world. Nujol received his nickname "Knick-knack" by his friends in 4th squad for his obsessive attachment to a small wooden trinket he received from a child as a gift after their first successful mission. After a failed mission that cost the lives of an unknown number of Bridgebreakers including Captain Lash, who remains unaccounted for, Knick-knack, along with his friend and squad partner Short Fuse, left the military in a form of AWOL as to not see themselves split up and lost in the world of being proper soldiers. The two are currently listed in the military records as MIA and presumed dead. They have since decided to become adventurers to make some decent coin and liberate under their own rules. Ironically, shortly after their new journey began the two became separated and have been searching for each other ever since.
Ddera West Marches Introduction Story Piece

The introductory fluff piece is a reference for the tenor and some of the basic assumptions of the West Marches Campaign and it is useful to have it available for reference for new players.

## West Marches Story Introduction

Many moons ago when the world was just a little younger than it is today, Ddera was strewn with empires of high civilization. Most corners of the continent had been crisscrossed with trade routes, and though the world was far from peace, the great powers kept one another in check, one never letting the other get too out of hand. In the north, the dwarves of Thane-Haig delved too deep beneath their mountain home while the southern empires of Rhest, Xanaar, Marranth, and Iescalon warred incessantly, always looking for an edge over the other. The world was rocked by earthquakes wrought by the hubris of the Dwarves, while Iescalon deployed plague warfare to finally conquer. The empires were wracked with internal struggles: calamity from the north, and the rise of plague from the south. Monstrous races dug themselves out of holes in the earth, the mountains, the faerealms, and parts unknown. In a few short decades, the empires had all fallen, leaving the ruins of civilization everywhere in their demise. The civilized races retreated to the nearest bastions of their peoples…battered by demons, monsters and plague.

This however, is all ancient history. Several centuries have passed since these events unfolded and civilization is slowly returning to the land. In the northeast of Ddera, the Island nations of Gulluvia and Luccini escaped much of what transpired on the continent. The continent too recovers, though slowly. Several nations, the technological metropolis of Foghaven, the imperial Velanyans, and the Grand Duchy of Dennovaria have all staked claims to large tracts of land.

You find yourself in the southern reaches of civilization, in a region yet unclaimed. This was once the battle ground and the crossroads for the mighty empires of Xanaar, Marranth, and Iescalon. The nations of Dennovaria and Velanya have interests in the region, and the area is prime for all manner of relic-hunter, glory-seeker, fortune-finder, and adventurer. You find yourself now in the village of Mistwood, the only surviving stopover between Port Elizabeth and the nations of Velanya and Dennovaria. Mistwood is nestled between the harsh wilds of Falak’s Fields, the treacherous Ahngoeln Mountain range, the Northwood, and the Marrwood. All regions ripe for adventure, but you… you have your own reasons for being out here in the wilds.
Campaign timeline

of the upper rooms. Dahm has a strange dream about his sister and the Ahngoeln
 Mountain Range. While the rest of the party rests he leaves Cahervaniel and
  27th Sjorba
 the city. They meet Atticus later at the Murky Ale tavern. After some
  28th Attorba
 them across Lake Liere and drop them off at Stormcliff. Once there they battle
 a shadow and some giant spiders to leave the place. They ascend away from
 Stormcliff into the Ahngoeln mountains. Once there they finde a defensible
  29th Niorba
  1st Einorba
Shem

Captain Shem is a former pirate that has been near Mistwood searching for the treasure of Captain Greyhook. In the meantime, Captain Shem has taken up residence in Mistwood and purchased a large rowboat. The craft, The Sandy Mare, can carry about 6 humanoids plus gear. Shem has gotten quite experienced and rowing about Lake Liere.

Captain Shem's Journal
Dwarves

In general, dwarves are treated with wariness. They are seen by many as bad luck. Though centuries distant this is a long rippling after-effect of the cataclysm of Thane-Haig, widely regarded as caused by dwarven greed an hubris. The common farmer may not know why he distrusts dwarves, or sees them as an ill-omen... but the dwarves remember.
Ddera Wiki

## Welcome to the Ddera Wiki

This is the wiki for the Ddera world and adventures played by a nebulous group of RPG players in Kamloops, BC, Canada.

## Navigation

* Game Information
* Maps
* Races
* Player Characters
* Non-Player Characters
* Nations and Settlements
* Noble Houses
* Organizations
* Sites of Interest
* Artifacts
* History and Events

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

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The fam

Jamal Turner

Cesar Diaz

Olivia(deseased/never was important

Jasmine Flores

**"The Fam"** is the unofficial name of the team of the main characters on *On My Block*.

## Summary

*The primary group that On My Block focuses on. Also the main characters of the show*

## Throughout the series

The group faced ups and downs such as in Chapter One the group broke apart. This happens numerous times throughout the series.

## Trivia

* They first met in 4th grade.
* Season 2 ended with them all getting kidnapped.
* Season 3 ended them going separate ways with Monse leaving at her boarding school, they all grew apart. Ruby and Jasmine continue their relationship, Jamal began to play football (for real), Oscar got married and is expecting a baby, and Cesar led the Santos after Oscar left. In Season 4, they all reunite.
* It's also known as the "Core4" because the original group consisted four of members; Monse, Jamal, Ruby, and Cesar.
The Black Banners

The Black Banners are a mercenary company that were active in the Port Elizabeth to Mistwood area. Most of the company were slain or scattered in an encounter with an adventuring party led by Jackson (including Galoreus, Thanek, and Rass'lar, Rick, and Short Fuse) on 13th Priorba, Receptra 750. The leader, Grelm, fled with the last piece of the Panoply of Narven.
Gun Mage

(Magus Archtype)

Loses the Medium Armor Class feature from level 7 and Heavy Armor feature from level 13. Loses the Bonus feats.

Gains Exotic Weapon Proficiency (Firearms) 1st Level. All of the Class features of the Magus interact with Firearms. Gains Gunsmithing 2nd Level. Starts with a firearm, as the gunslinger in UC.
Wild Men of the Marrwood

The Wild Men of the Marrwood Forest are a the remnants of what humans did live in this region ages ago. They roam the forest of the Marrwood in small roving gangs of men and women, taking what they please and living off of the land. They are savage and often brutal in their ways, but they are not without their own sense of justice.
Traveler's and Explorer's Club

At the very edge of 4th District of Foghaven lies this only semi-exclusive club. There are a good number of drawing rooms and parlours here where folk can cominigle and smoke and drink and variously carouse and exchange stories. One can only enter if they have been invited, and the building isn't at 'capacity,' whatever that means. A magitek scanning contraption at the door is employed to check this. That said, invitations aren't a mess to come by and occasionally one can find touts in pubs and bars and out in many districts scouting out people to invite.

The business of the Club and it's patrons is what the name implies, vague as this is.

One of the founders of the T&E Club was a legendary explorer known by the name Tiar Tarsiev. Many of his journals are archived by the Club and provide countless source materials for places requiring... 'further exploration.' He some of his last explorations before he disappeared were said to be of the lost continent of Azlant. Many of Tiar's notes are available beyond the confines of the T&E Club, but most are not. The club reports them as 'lost', though they are widely believed to be in possession of all of them.
Velanyan Imperial Church

The official state church of Velanya is the church of
Sarenrae. Indeed, this is the most ascendant position for the Dawnflower any
where on the known world of Ddera. The Emperor Agrym in the year 651 declared
the church the Imperial Church of Velanya in gratitude for the assistance of
the Sunlord’s aid in razing The Temple of Elemental Evil. At the time, this was
seen as a minor promotion as the church had already been the most prevalent in
the capital city of Velanya. In the interceding years, however, the Church of
Sarenrae has risen to fill this role more than nominally throughout Velanya as
it expands. Much of the empire’s continued success in expansion can be seen
through a lens of credit to the Church of the Dawnflower. With such a presence
of healing and hope on the battlements of whatever area most recently serves as
a border for the empire’s expansions.

The Church of Sarenrae, for its part, largely supports these
expansions of the Velanyan state as a means of bringing the faith further into
the out reaching wild-lands. Any place that can have state support to build the
churches of The Dawnflower can have a new light shone on it, redeeming and
healing it with new light. The church has been a major influence in the
Velanyan Empire’s strategy for expansion in the last century. This strategy is
far less war-like than in previous times. Missionaries of the Church are sent
out to regions of interest bordering Velanya and are inundated with the good
deeds of the priesthood; blessing crops, healing the sick, and warding off the
darkness that comes with a lack of Sarenrae’s light. The goodly inhabitants of
the region often welcome the influence of these priests, and when the priests
seek to set up a trade economy to supply their deeds, the locals often
enthusiastically agree. When this is in place, the ambassadors of the empire
arrive, and with the help of the already locally entrenched priesthood, the people
of the region agree to join the Velanyan Empire for everyone’s mutual benefit.

### Leadership of the Church of Sarenrae

The Velanyan Church of Sarenrae is led by what is considered
to be the highest ranking in the Church of Sarenrae on Ddera, the Sunlord. The current
Sunlord is Maltias Gwent, a human male risen from the ranks of the church over
the course of thirty years. His position as Sunlord is one he came to only 748,
after the last Sunlord Altara Vyne, disappeared mysteriously and unscryably.
Maltias is only aged 40, and it is expected that his leadership will carry the
church for many years to come. His first two years have seen only slow changes
to the Church and its ways from the leadership of Altara. Where she had fought
Empress Keralia’s recent expansions, Maltias has sent ever more missionaries
beyond the borders of Velanya. Where Altara seemed most concerned for the improvement
of the citizens within Velanya’s borders, Maltias desires to bring more under
the holy light of the Dawnflower.
"Guardsman"

Phil the Guardsman began his adventure in an alternate time line by working to save a village from a Naga that had dominated the villagers. It had created a cult like organization to have the villagers supply it with anything it desired. This let to a raid on its lair and the rescue of Myron Tweed the master tailor. This more than simple tailor slew the Naga and Guardsman commissioned a statue of him as the hero of the village.

Very soon after Guardsman was swallowed by a strange mist. The Mists had taken Guardsman and party to Ravenloft. This was a very bad time for him

The mists threw guardsman into an alternate time line. very quickly he learned that a army of orcs and dragons were invading this place, the elser vale. a tactical retreat was in order and organized evacuation was conducted to protect the people of the vale. Many forces where recruited along the way, Owl riding elves, forest giants, geriatric dwarves and the forces of the vale. A new organization was founded in the process to fight against these evil forces. The Night Guard. After the war cleanup is still ongoing and many evei; forces are scattered through out the region.
Denagoth

Denagoth is a nearly forgotten nation southwest of The Endless Exanse. It is ruled over by the Shadow Lord, Landryn Teriak. In recent decades some trade has escaped Denagoth via it's southernmost regions. The history of this country is mostly shrouded in darkness but is deeply intertwined with the elven wizard k8ngs of Port Elizabeth. Mostly Denagoth and Landryn Teriak are names that are used as bogeymen to scare children, in regions where they are mentioned at all. Those truly in the know about Denagoth will tell you of Teriak's defeat at the hands of the wizard kings of Port Elizabeth. Since that time so.e centuries ago, the people of Denagoth have stayed in the blasted confines of the Shadow Lord's lands.
Rass'lar's Journal

### 2nd Caminra, 750 LCY

I met a beautiful woman with a bite in my pocket. He told me it was not a snack but a family. I always wanted a family that my dad tried to eat. I also met someone with a bad understanding of the depth, a fake sheep and another man with a different rage. The strange person in the hat brought a huge sword, but only used some shotgun devices. Speaking of hate devices, everyone tried to get me. Arrows, bolts, syrups, bright objects. All I want to do is take people and grab them with money. I changed my legs to a wise man with many legs. Then I saw a rope, it was a trap (the trap was bad). Then I got the more legs, I took one, but then I chased it. I want to destroy the bones, but a stupid, white and shiny (family?) Show and have all my satisfaction. I blew a cruel statue when it attacked angry images that had fled from his son. Then I smell a strange gas press, I can not remember what happened, but everyone was angry with the blue man. Then I tried to save my friends from a missing girl who had entered a man with one finger. But he is very quick. I learned that it was not bad and I felt because I was bad. Then we return to the clever leg meat, which is not smart and bad. He dropped me on a big ax, leaving me so I broke his face. Next time I want to play with more attractive people. The magic is stupid.
Nations and Settlements

## City-States

* Blackcove
* Luccini

##### Port Elizabeth

* Fort Wendar
* Baronies of Port Elizabeth

## Nations

##### Denagoth

* Drax Inora
* Drax Kurzot
* Forgetender Holds
* Forest of Geffron
* Gereth Minar
* Geron
* Karak
* Lothenar Forest

##### The Grand Duchy of Dennovaria

* Culpea
* Dennovar
* Fort Ranek
* Marth

##### Grand Duchy of Gaunt

* Fort Donneg
* Hainault
* Hookhill
* Lendore's Ferry & Lendore's Isle
* Maarden
* Ohrlayne

##### Kingdom of Gulluvia

* Dead Mule
* Gulluvia
* Mere
* Norgurd
* Thorold Castle

##### The Empire of Velanya

* Fort Gnalt
* Hommlet
* Relford
* Slough
* Severnik
* Velanya

##### Free States of the Elsir Vale

* Brindol
* Dauth
* Gurardsrealm
	+ Drellin's Ferry
	+ Vraath Keep
* Talar
* Terrelton
* Prosser
* Witchcross

## Other Settlements

* Mistwood
* Vasidok
* The Hammerfist Holds
* Savoste
Stuffmaster Grabber

Stuffmaster Grabber is a kobold leader from the Kolbolg Village in the Xanwood. Stuffmaster Grabber is a title that becomes the name of the kobold of the Kolbolg Village that assumes this role. As the name might imply, the duties of Stuffmaster Grabber include acquiring things from the outside world to bring back to the Kolbolg Village. The stuff that Stuffmaster Grabber brings back must please the Firbolg masters of the village and much of it will be used as tribute to the mysterious site of Carrionholme, deeper in the Xanwood.

The last Stuffmaster Grabber was slain in an encounter with Jackson's Party (Vin, Galoreous, Thanek, and Emeralt). on 18th Attorba, Receptra 750. One of the cooperative kobolds of the raiding party was designated the new Stuffmaster Grabber by Jackson's own party, and the group parted ways.
Ddera West Marches Game Style

## Outside Resources for West Marches

West Marches play style is the way in which I am running my most current and largest campaign. The best introduction to what West Marches is all about is done by Matt Colville: https://www.youtube.com/watch?v=oGAC-gBoX9k

The creator of the West Marches style in its current incarnation in RPG parlance is Ben Robbins. His blog also enumerates many other good ideas about the West Marches style of gameplay:  http://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/

## West Marches in Ddera

Now, with Quinn running a West Marches game in his Ddera world, there is going to be some interfacing with all of the other adventures that have taken place there and the fact that yes, some of the other world is known. So not all things will be run exactly as is enumerated in the video and blog above. As a gaming group we will of course be doing things in our own style. The home town will not ALWAYS be safe. You can travel to other civilized places! Not all of the adventures will be hack-and-slash-a-thons. Threads of story that come up through the adventures will be woven to create a large campaign. Little is off the table, let's have fun with it.