Death

*(back to Tarot Arcana)*

>
> "*The moment man devoured the fruit of knowledge, he sealed his fate... Entrusting his future to the cards, man clings to a dim hope. Yet, the Arcana is the means by which all is revealed... Beyond the beaten path lies the absolute end. It matters not who you are... Death awaits you.*"
> —Nyx Avatar, *Persona 3*
>

The Death Arcana represents loss, cycles, renewal, and death itself. This is often given to characters going through a radical change in their life, and as such. Personas of this Arcana are attuned to Dark Element. Despite it's name, Death is not only about the loss of life, but also of transformation. It is however, understandably misinterpreted as death itself is a large unknown to humanity. However, our spirits and convictions die all the time, as they become reformed into new ones.

Hit Dice: 1d10 per Persona User level

Hit Points at 1st Level: 10 + Constitution modifier

Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Persona User level after 1st

## Proficiencies

Armor: Light Armor, Medium armor, Heavy armor

Saving Throws: Wisdom, Strength

Skills: Choose three from Arcana, History, Insight, Intimidate, Perception, Survival

## New Beginnings

At 1st level when you select this Arcana, You gain access to Abilities from the Physical, Curse, and Almighty categories. Your Wisdom or Charisma modifier will be your Spellcasting Modifier. You cannot change these choices later on.

## Soul Collector

At 3rd level if you or your Persona reduces a creature's Hit Points to 0, you can as a reaction roll your hit die and gain a number of hit points equal to the number rolled. You don't expend your hit die when rolled this way.

## Wise Reaper

At 5th level you may add your Spellcasting modifier to the damage roll of all Abilities that your Persona uses.

## Evil Smile

At 9th level, whenever you damage a hostile creature with a Curse or Physical Ability, they must make a Wisdom Saving Throw against your Ability Save DC or be Frightened until the end of your next turn.

## Wither Away

At 11th level, whenever you use a damaging attack or Ability against a creature that is Frightened, you can roll one additional damage die for that attack or Ability. Afterwards, the creature is no longer Frightened.

## Aura of Death

At 13th level, if an allied creature 50 feet of your Persona attacks a Frightened creature, they have advantage on the attack roll.

## Ghastly Wail

At 17th level, whenever an allied creature within 50 feet of your Persona successfully hits a Frightened creature, their attack becomes a critical hit. Afterwards, the creature is no longer Frightened.

## Nyx's Wrath

At 20th level, you gain your Ultimate Persona and you can use the Ability Eternal Gates. When you use this Ability, all hostile creatures within 50 feet of your Persona must make a Constitution Save against your Persona Ability Save DC +5 or they take 150 necrotic damage and if a creature is reduced to 0 Hit Points from this Ability, they are dragged into the gates never to be seen again. On a success, they take 75 Necrotic damage. This Ability costs 40 AP and the necrotic damage dealt bypasses both resistances and immunities. You may use this ability only once, regaining use after a long rest.