Alpha Revenant

## The Alpha Revenant

The Alpha Revenant standing, and staring at someone with pure bloodlust, located in the Hall of the Revenants.

### Affiliation

Revenants, and other creatures of the like

## Biographical information

### Orgin

Created by Xan to lead the Revenants, and vengeful undead

## Physical description

### Eye color

Red

***The Alpha Revenant***, is a *Revenant* created by ***Xan***, one that far exceeds the powers of a normal *Revenant*. He was created to lead all *Revenants, and undead of the like*, with ***the Revenant Death Knight***.

## ***Creation***

It is not known when ***the Alpha Revenant*** was created. They were presumably created around the same time ***Xan*** created ***the Hall of the Revenants***, because ***the Alpha Revenant***, and ***the Revenant Death Knight***, seem to portray themselves as leaders of all vengeful undead, and similar creatures. Regardless, they inhabit ***the Hall of the Revenants***, sitting on thrones in the center of the maze.

## ***In-Game Stats***

### ***Challenge Rating, AC, HP, Speed, Modifiers and Saving Throws***

* **Challenge:** 10 (5,900 XP)
* **Armor Class:** 13 (leather)
* **Hit Points:** 180-292 (16d8+164)
* **Speed:** 30ft.

* **STR:** 18 (+4)
* **DEX:** 14 (+2)
* **CON:** 18 (+4)
* **INT:** 13 (+1)
* **WIS:** 16 (+3)
* **CHA:** 18 (+4)

* **Saving Throws: STR** +7, **CON** +7, **WIS** +6, **CHA** +7

### ***Resistances, Immunities, Senses, and Languages***

* **Damage Resistances:** necrotic psychic
* **Damage Immunities:** poison
* **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, poisoned, stunned

* **Senses:** passive Perception 13, darkvision 60 ft.

* **Languages:** Abyssal, Common, Undercommon

### ***Traits***

* ***Regeneration:*** ***The Alpha Revenant*** regains 30 hit points at the start of his turn. If ***the Alpha Revenant*** takes fire or radiant damage, this trait doesn’t function at the start of ***the Alpha Revenant's*** next turn. ***The Alpha Revenant's*** body is destroyed only if he starts his turn with 0 hit points and doesn’t regenerate.
* ***Rejuvenation:*** When ***the Alpha Revenant's body*** is destroyed, it's soul lingers, and follows you. After 24 hours, the soul inhabits and animates another humanoid corpse on the same plane of existence and regains all his hit points. While the soul is bodiless, a trip to another dimension, or a wish spell can be used to force the soul to go to the afterlife and not return.
* ***Turn Immunity:*** ***The Alpha Revenant*** is immune to effects that turn undead.
* ***Vengeful Tracker:*** ***The Alpha Revenant*** knows the distance to and direction of any creature against which he seeks revenge, even if the creature and ***the Alpha Revenant*** are on different planes of existence. If the creature being tracked by ***the Alpha Revenant*** dies, ***the Alpha Revenant*** knows. As you are the one ***the Alpha Revenant*** is targetting, even if you flee, he will follow you, and will know where you are. If you escape to another dimension, he will send *revenants* to track you, but will not leave himself.

### ***Actions***

* ***Multiattack:*** ***The Alpha Revenant*** makes two fist attacks.
* ***Fist** (Melee Weapon Attack):* +7 to hit, reach 5 ft., one target. *Hit:* 17 (3d6 + 4) bludgeoning damage. If the target is a creature against which ***the Alpha Revenant*** has sworn vengeance, the target takes an extra 14 (4d6) bludgeoning damage. Instead of dealing damage, ***the Alpha Revenant*** can grapple the target (escape DC 14) provided the target is Large or smaller.
* ***Vengeful Glare:*** ***The Alpha Revenant*** targets one creature he can see within 30 feet of him and against which he has sworn vengeance. The target must make a DC 15 Wisdom saving throw. On a failure, the target is paralyzed until ***the Alpha Revenant*** deals damage to it, or until the end of ***the Alpha Revenant's*** next turn. When the paralysis ends, the target is frightened of ***the Alpha Revenant*** for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see ***the Alpha Revenant***, ending the frightened condition on itself on a success.