Elder Elves

## Statistics

### Age

These genetically superior Elves mature at the age of 24 most can live around 2000 years but Psionicly gifted ones live way past that the oldest one in history was around 10,000

### Size

The average elder Elf is 7 to 8 feet tall but there are Elder Elves that are larger and smaller than these averages. Your size is Medium.

## Racial Traits

### Trait 1

Superior Darkvision: You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

### Trait 2

Genetically Superior: Due to their bodies being engineered for combat the Elder Elves posses great eyesight and accuracy. You gain proficiency in Acrobatics or Perception.

### Trait 3

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

### Trait 4

Trance. You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trance like meditation, during which you remain conscious.

### ***Lore:***

*Not much is know of these elves other than they can before the Eladrin elves some say they still walk among us hiding their unique qualities. they were a Stratocracy. in many ways the closest society that their descendants have is the Shadar-kai Elves Society.*

### ***Subraces:***

#### ***Physically Gifted:***

* ***Combat Experts:** you gain Proficiency in Insight and with 3 weapons on your choice.*
* ***Level the Field:** as a bonus action you can activate a Parry Stance , during this Parry Stance when a creature attacks you, you can use a free action to parry up to 3 attacks and make counter attacks you make a contested attack roll if you roll higher than theirs you deal normal damage to them. starting at level 10 you can parry up to 5 people and level 15 you can parry until the start of your next turn. you must complete a long rest before you can use this ability again*
* ***Seers of Time:** You can see into the past and the future. When you make an ability check, you can roll a d10 and add the number rolled to the check. You can wait until after you roll the d20 before deciding to add the d10, but you must decide before the DM says whether the roll succeeds or fails. Once you use this trait, you can't use it again until you finish a short or long rest.*

#### **Psionically Gifted**

* ***Immortal's Magic:** You are a being which wields magic that gets more powerful as you get older, with a variety of tools from invisibility, to weapon conjuring, and charms. You can cast the Dissonant Whispers spell once, without requiring material components. When you reach 3rd level, you can cast the Sanctuary spell once, without requiring material components, it lasts up to 8 hours (DC equals 8 + Proficiency + Intelligence Modifier) you will need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the Shatter (Deals Psychic Damage instead) spell once , without requiring material components and need to finish a long rest before you can cast it again. Wisdom is your spellcasting ability for these spells.*
* ***Telepathic:** You can communicate telepathically with any creature you can see within 30 feet of you. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. A creature without telepathy can receive and respond to your telepathic messages but can't initiate or terminate a telepathic conversation. You also are resistant to psychic damage.*
* ***Psychic Overload:** As an action, you can push the limits of your psychic power, delivering a huge blow to the mind of one target you see within 30 feet. The target takes 2d8 psychic damage and must succeed a Intelligence saving throw or be stunned until the end of your next turn or until they take damage. The DC for this saving throw is equal to 8 + your proficiency bonus + your Intelligence modifier. You must finish a long rest to regain use of this trait.*