Missions

### General Information

Missions are a game mechanic where a player can complete an objective for resources (include flux), xp, artifacts, and other valuable rewards. These objectives can vary in range from killing enemies, recycling cargo, or landing on stations / planets. There are currently 3 types of missions: Story Missions, Timed Missions, and Daily Missions.

#### Story Missions

Story missions are first missions type the player sees since the beginning on their adventure. They contain the lore of the game and made in a chain form with several parts (missions) following each other. The player needs to finish the current part before moving to the next one. Story missions are normally unlocked by landing on station or planet, with the only exception where the player needs to reach a certain level - that Story mission exist initially since the account was created. Unlike two other missions type, the Story Missions cannot be skipped or completed multiple times.

#### Missions List

On average, you get 1530 from completing all story missions.

#### Timed Missions

Based on the name, Timed Missions are the missions limited in time to complete them. These missions appear randomly through gameplay and not necessary to complete. The Timed missions are unlocked once player reaches level 3, and the new ones become available as player progress in level. The higher is the level of the player the more difficult and rewarding missions will appear, however, the rewards and difficulty are fixed and do not scale with player's level. Timed missions can be skipped using 5 . Skipping a mission does not give you reward.

The players can have up to 3 slots for Timed Missions unlocked. At start, only one slot available. Two other slots can be unlocked by:

* Landing at the  Hangar in Arrenius
* Landing at the  Recycle Station in Vibrilian

It is possible to have two or even three identical missions. When doing an objective, the progress will be counted to all of them at the same time.

#### Daily Missions

Daily Missions is the 3rd missions type in the game. They serve to give some additional rewards to those who willing to spend some time in game doing them. The rewards given from daily missions do scale with player's level. Daily missions reset every day at 12 AM (PST). It's impossible to skip or complete daily missions more than one time in a day.

### Notes

1. If you complete Timed Mission but won't claim the reward - once mission expires, the reward won't be claimed automatically and will be lost.
2. If you got two or more identical Timed Missions, claim them from bottom to top, to avoid an error message which says "Mission is not completed"
3. Killed players do not count in progress of missions where you need to kill 40 - 80 enemies in a certain system. However, killed entities, spawned by players, are counted.
4. ^ Entities (Pets), spawned by players, also count in progress of "Variation is fun" Daily Mission, when killed.
5. If you don't have much resources to purchase upgrades daily, you can purchase cheap upgrades on the new ships / ships you don't use or purchase a level 1 elite tech, for a minimal cost of 7 600  and 1 280 .
6. "Everyone's favorite: Bug Legs" Daily Mission can be completed by ejecting your cargo and grabbing the junk (legs) back.
7. You can complete "Team-work FTW" Daily Mission by healing yourself with healing easter eggs.
8. Bosses that spawned in Co-op survival (Tefat, Mandrom) are not counted in progress for missions "Kill Tefat" and "Kill Mandrom", despite being same enemy type.