Algecell's NM Guide

Hello and welcome to the Missions Guide for UAC

This guide will help you know what missions are coming up and the recommendations to take during those missions. If you’re planning on becoming a Nightmare Captain or is hosting a nightmare game then this is recommended to use.

I myself have led a lot of nightmares back in my days and still am hosting lots of nightmares. Hopefully these details can help you learn from your past mistakes and increase your win rates. If anything this was also created for those that kept forgetting what’s next and don’t know how to prepare for it.

Thank you for keeping the community alive with your runs and hopefully you’re able to achieve victory.

~Algecell

Adding Visual Directory link at here to help readers visualize this guide better:

Visual Directory

## Prologue:

Mission 00:

Go and meet Colonel Windsor and receive your first mission.

Mission 01:

You may get BMDDs as your mission. You have to walk up to the marked areas under the BMDD towers for 10 seconds. This will disable your attacks and abilities, although claymores, local nationals, and other player-controlled objects will still be available. Afterwards, the marked area will be completed. There will be more areas to cover according to difficulty. You will receive 100% completion after all BMDD towers are repaired.

Or

You may receive Spores Colonies as your mission. The spores can only be killed with explosives. You should grab the explosive spawns at Thalim (2 MRLs and 2 MRL rocket), an MRL at refugee camp, and Armory (6 Frag Grenades and 6 Explosive Charges) to ensure completion. More spore colonies will spawn according to difficulty. Note that hoppers and seekers will spawn periodically out of the spore colonies, so be careful and travel in groups if you are not able to fend them off alone. You will receive 100% completion after all spore colonies are destroyed.

Mission 02:

You may get the sentries mission. Mission mk44s will be spawned at an LZ which must be distributed across the map into placement areas. The spawn and drop locations are randomized between Thalim, Balaad, Armory LZ, and Balaad LZ. Please note that these mk44s are not the same as the mk44s that the CE collects. You will receive 100% completion after all mk44s are placed.

Or

You may get the Infected Population Mission. There will be a marked location to go and analyze the population for infection, which someone needs to go to. Afterwards, certain civilians will be highlighted across the map who need to be selected via right-clicking which puts them under your control. Afterwards, you must lead them to Dr. Rosen's laboratory in Thalim. You will receive 100% completion as long as >80% of the civvies are lead to the hospital.

Mission 03:

You must defend the Balaad Bunkers. There are 4 bunkers to defend from generally 3-4 directions. Those directions are southwest, southeast, northeast, and east. Around 2 minutes into the mission be careful of krills that spawns, you need flares to see invis and the kiters in order to support them. In order to receive 100% completion, you need at least one bunker.

## Ch. 1:

Mission 04:

You need to head south of Balaad to destroy incoming t1’s that are planning on destroying your squad. Make sure you have 3 kiters. One goes northwest, one goes southeast, and the last one goes south. Each kiter must hold their kite and not lead the t1s into the dps/support. If this happen then expect a couple deaths. Additionally, there will be more spawns depending on the difficulty. You need to kill all the pinged t1s in order to receive 100% for this mission.

Mission 05:

You must escort civilians around the map to Thalim. You could save a civie and send him mid where the next mission will begin. This gives your team time to farm more xp in order to complete missions more smoothly. You will need most of the civilians to receive 100% for this mission.

Mission 06:

Escort Dr. Rosen from Thalim to the Rosen Hills/fields (middle of the map). He will test the water for infection by getting samples at the silos. Depending on difficulty the mission will be extended by how many more samples to obtain. In order to receive 100%, you need to protect Dr. Rosen until he collects all the samples.

Mission 07:

You must escort the convoy that can spawn from South, West, or North TCP. Make sure to have kiters on standby to escort the convoy in case it gets overrun quickly. The DPS and certain individuals, such as CE, PL, and MO, have to defend/make a base for the next mission, which should take place in Armory.

Or

You must defend the airfield for the incoming AH-25 Hunters. There will be 2 helis coming in to refuel. You need to defend for about 2 minutes until the fuel gets airdropped to a nearby LZ. 2 locations will be the LZ next to Armory and the LZ next to Balaad. There are 6 fuels, so you must fuel each heli with 3. Please note that you need to only have 3 fuel when fueling a heli, otherwise it will suck up all the fuel and there won't be enough for the other. During this time the CE, PL, and MO will set up base at airfield. You will defend here for the incoming mission.

## Ch. 2:

Mission 08:

This missison will either be a Titan or Thanatos mission. If doing nightmare then this mission will be combined. This is why you would base in Armory/Heliport. This mission will require kiters to stay alive for as long as possible. Flare for the kiters so they don’t die and have the DPS to focus fire on specific targets that can easily kill the kiters (e.g. barons, hunters, etc.). During the thanatos mission, you need to be careful of being in prone, as this increases the chance that you die if you are pulled by Thanatos. Thanatos will pull anybody from the team while also running away due to his AI.

Mission 09:

You will have to fill up 3 generators with energy. When filling up the 3 generators, you need to stick together and fill them all up. The CE, PL, and MO should stick with the LZ next to the Armory. They need to defend that hill for the next mission when VIPs come around. Note that eels spawn during this mission, who will drain your energy. However, there will be naturally-spawned ecells next to the generators unless they were picked up earlier in the run.

Or

You may get the apiary mission. You will have to hunt down the 8 apiaries. It's still recommended that the players stick together. Going out alone during this mission can get people killed quite easily. The CE, PL, and MO should stick with the LZ next to the Armory. They need to defend that hill for the next mission when VIPs come around.

Or

You must bring back the 3 silos online. The map will continue to darken to an unusual degree. Make sure you have good people that knows how to stay alive do this mission or they might just get killed out of nowhere due to invis spawns of krill, wraiths, and stalkers. The CE, PL, and MO should stick with the LZ next to the Armory. They need to defend that hill for the next mission when VIPs come around.

Mission 10:

VIPs is a hard mission. It is 100% complete if all VIPs are alive. You need to defend all 3 VIPs from any external harm and perhaps even internal (trolls). If anything make sure you time their movement path together. So you’re able to make them all walk at the same time together so you don’t need to focus on separate areas because the VIPs got separated. Make sure you don’t bpen your VIPs. Destroying the rocks leading up to Rosen Hills (the middle of the map) from the north will help you get beneficial pathing from the VIP AI.

Mission 11:

Thalim refugee mission will be hard. You need to escort refugees that will be coming from the Eastern TCP while also defending Thalim. CE, MO, and PL should always stick to Thalim and defend with all their might. PL should be very active with his army and try to destroy all the ranged units. If it’s a mortarian then I’d advise caution. The DPS should be spreaded out within Thalim. The kiters should be kiting for Thalim and escorting refugees all the way from eastern TCP to Thalim. The kiters that are in Thalim should go for the convoy that spawns at the southern TCP shortly after the last refugees spawn. You should make sure Some DPS should also follow the kiters meaning there should be 3~4 people going out. No more and no less are required. Escort the convoy and get to Thalim where it will start to pack up the civilians and police officers inside. Then you must escort it out of Thalim and to the west TCP. At the same time as convoy spawns you must fend off Grotesque. A huge t1 boss that will easily cleave you in two with one hit. Grotesque randomly spawns around the map. Once convoy is packed up and ready to leave Thalim another t1 boss will spawn. Darreus will be coming over to catch any stragglers so make sure you have a plan. Flaring out and having vision is good enough as long as someone catches the darreus looming around. You should be ready to kite the bosses away from the convoy. As long as a few civvies/police get in the convoy and the convoy leaves with a vehicle, you should receive 100%.

Mission 12:

You will need at least one person to leave the AO. For Pete's sake, please do not fail the nightmare run because of this mission. Note that if you jump into the de-spawning area, you will respawn here for the next mission.

## Ch. 3:

Mission 13:

A month has passed since you’ve left the AO. You and your men must defend the heliport from incoming zombies so that the US Army can airdrop additional soldiers. This will take a while so make sure you can destroy certain t1s that will always spawn during this mission. You will have to deal with Minerva and Arachnid. You will spawn from the southern TCP. You must keep the amount of zombies around airport down in order to get 100% for this mission.

Mission 14:

During this mission you will have a choice to help Dark sky, who are offering to help you in exchange for access to the Rock Avalanche facility in the northeast part of the AO. On the other hand, you can choose to not help them due to their suspicious nature. You should note that Dark Sky will significantly increase the difficulty/time of the run. You must choose as a team. The side that gets more votes will obviously win the choice of helping or not.

US Army Route:

Mission 15: Chose not to help Dark Sky

The US army will airdrop supplies in marked LZs. Additionally, you will have to kill a Metasis and an Immusilus with surrounding shredders to clear the skies for air support. You will need to do all these missions fully to get 100%.

Mission 16: Chose not to help Dark Sky

After you are done defending the heliport you will be commanded to destroy certain areas that are marked. The US Army will air drop 3 satchel charges that you will need to pick up and go near the location and then right click the satchel in your inventory. It will cause a blast similar to the satchel charge that the CE has, but the radius is halved. However, if you are close and it blows then you’re a dead man. So make sure you get some distance between placing the charge. After you destroy the marked locations, you will get 2 triggered Thresher Maws that wants to kill you guys now. Be careful because any stragglers out there can get killed easily if you don’t know how to deal with their movement pattern. After killing both thresher maws, you will receive 100% for this mission.

Or

Fungus Cores will appear out of nowhere. You must destroy these because there is an incoming t1 named Infernus that is coming to destroy the heliport. The more spores destroyed, the more resistances that the infernus has will be dropped. There will be more spores according to difficulty. The spores only take damage from explosives similar to the spore colonies. After you kill the spore colonies and Infernus this mission will be 100% complete.

Mission 17: Chose to not help Dark Sky

The US Army has finally complied with your request and will have Combat Engineer’s entering your AO to activate the long abandoned vehicles. You must defend the 3 CEs that are coming from the southern TCP and destroy any incoming zombies while setting up your base on the southern highlands (Located directly south of Thalim). The CEs will enter 2 M-ATVs and one Bradley and take up positions in the highlands.

Mission 18: Chose to not help Dark Sky

You must now survive the incoming T1’s that have surrounded your AO. There will be a lot of them so make sure you’re ready with base preparations and have everybody on standby. Focus fire targets like Darreus, Metasis, Cacumen, and go down the chain from there. LLDR groups of enemies. You will obtain the NM win (if played in NM) and also the BB SI (if played in NM). From here on out you’ve completed the entire campaign… or did you?

## Epilogue:

Mission 19: Nightmare

(Epilogue is only accessible if you have 100% completion on missions and you are on the difficulty Nightmare. Do not expect epilogue in any other modes.)

Your men have been airdropped in the middle LZ by the cornfields. You have to grab the satchel that will be airdropped next to your location and head to the 1st location satchel placement. It will be marked on the minimap so pay attention. During this mission you will want the CE to start placing his barricades and man-made sentries around it to act as cover. Upon the 1st satchel death you’ll receive another. However, this means you have 4 satchels in total because you have 3 locations to go to. After losing another satchel you will not receive another one and your team will fail the mission. Do be careful because there is a huge roach that will be appearing from the ground and trying to destabilize your team (Charon). Charon is invincible until the final part of the mission, make sure you have a tank to protect the satchel from his attacks. He will burrow after a short period of time. In order for 100% completion, you need to successfully detonate a satchel at all locations.

Mission 20: Nightmare

After destroying all caves, you need to defend yourselves from all zombies on the map, who will make a beeline to your location. Basing in Thalim after the 3rd satchel is a good idea. Camping in Thalim will provide a sense of security due to the terrain advantage. Make sure your kiters are in position because this is the time where your team must survive another huge wave of T1’s. Charon has 2 phases. The first phase occurs when Charon is reduced to 50% hp, goes invulnerable for a bit, and burrow/tps across the map. During the second phase Charon will re-approach you, and may re-enter phase one if they are given enough time for their ability to come off cooldown. Please note that Charon will have regenerated a bit of health after not being in combat. You will receive 100% for surviving and killing Charon in this mission.

Mission 21: Nightmare

After killing Charon you are now tasked with removing all of the zombies in the AO. After clearing the AO you will then win the entire campaign. You will also receive a NM win for the BB SI (battle buddy) and also obtain the MOS (class) SI that you played with. For example, you played as a rifleman then you will get the Rifleman NM SI Grenadier. In order for 100% completion, you need to kill every last zombie on the map (after the zombie count drops down a certain point, they will be pinged).

## Dark Sky Route:

Mission 15: Chose to help Dark Sky

You must investigate Thalim & Guslani for any notes about the RA Facility nearby. You will be receiving marked locations to go to and investigate while defending the heliport. Usually a ghost or cav scout would go out and investigate, but this can entirely be up to anybody. Note that once you search Dr. Rosen's facility, a Livid will appear who regenerates health upon hitting other units.

Mission 16: Chose to help Dark Sky

You need to find 3 KECs in order to power the 3 Combat Walkers that will used to help you in your mission. There are several possible locations where these KECs are at. If anything try to complete this mission quickly as it takes time to traverse to all the locations.

Mission 17: Chose to help Dark Sky

He promised you help before you accepted his request and now he’ll give you help. You must escort his combat engineer’s that will be arriving from the southern TCP and defend them from incoming zombies. Once you’ve fully escorted them then you’ll receive 3 combat walkers. You will be basing at the wastelands that are south of Thalim. Make sure you are prepared because Dark Sky will place a Bio-Resonator. You must defend this at all costs. The moment it dies it will cause a huge explosion that will destroy the entire AO. If you are able to defend the bio-resonator until it is fully charged, it will eliminate all of the zombies. You should utilize barricades, turrets, stun abilities, and anti-t1 abilities to successfully complete this mission. Note that this mission is significantly harder than the other route's standard mission. A win on the Insane difficulty will give you an Insane DarkSky achievement which is one of the requirements for the MOS Mech Operator (the other being 245k experience in the Warranted Officer Category). In order for 100%, you need to defend the bio-resonator until it is fully charged. If you do not have 100% completion at the end of the game, you will NOT receive the Insane DarkSky achievement.

P.S. The Combat Engineers spawn last and currently Dark Sky units do not attack-move. Try to protect them as they move in a congo line.