Update 1

Patch Notes for our first ever content update!

This list includes major fixes/changes only, some very minor fixes/changes are not included.

### Gameplay

* Added Shovel Weapon (starting weapon for Chaplain)
* Added Buried Strongboxes and Grave Sites
* Added new perk to Navigator that increases movement speed (replaces fog vision)
* Added experience levels to role perks

	+ F and D grades will not gain experience
	+ Custom and Solo games also will not
* Added delay to Nitroglycerin exploding
* Added new journals based on where and who you are
* Added next and previous inventory binds to the settings menu
* Lowered the damage on most thrown items
* Changed players to revive with 50% health
* Changed Poison to longer heal on revive
* Reduced how hungry you get after throwing up from poison
* Complete score rebalance
* Engineer now starts with Ice Axe instead of Wood Axe
* Marine now starts with one additional bullet
* Improved Wolf and Cannibal attack timing (better matches animation)
* Removed the additional targeting reticle from the Spyglass
* Only the lobby host can now steer the ship in the Lobby
* Seals now give two meat instead of one
* Escape menu now shows all players in-game even after they disconnect
* Random role given if a role is not picked when the ship leaves to start a game
* Blizzard is now quieter when in the Brig
* Players no longer take reduced damage while knocked down
* Increased Lantern warmth on the ground to be the same as when it's held
* Ice Axe no longer found in lockboxes
* Weapons provide more fuel to the Boiler
* Players no longer take cold damage while resting (except for the blizzard)
* Fixed fists to be automatically selected when leaving the Brig
* Fixed fists to be selected when scrolling to an item that cannot be held (Pelts, Sinew, etc.)
* Fixed looting a wolf’s pelt so that it no longer makes your screen bloody
* Fixed the Spyglass zoom breaking at extreme FOVs
* Fixed weapons being misaligned after reviving
* Fixed setting a custom number of Thralls

### Art

* Added new cannibalized corpses
* Added new appearance for Navigator
* Added new appearances for Cannibals
* Added a ‘wet’ effect to characters when they enter / leave the water

### Animation

* Added new Cannibal animations
* Added new Shovel Animations
* Added new VOIP Talking animation (person's mouth moves as they talk)
* Added ship steering animation

* Fixed attack animations occasionally not playing in third person
* Various other animation tweaks

### UI

* Updated Role Selection UI
* Added more languages to lobby language dropdown
* Added some CJK, Cyrillic, and Thai font support to player name font
* Added snowman emoji font support
* Added error message when Vivox (VOIP) stops working
* Added experience progress at the end of the match
* Added a little polish to 'You Won' and 'You Lose' endgame victory text
* Fixed error messages being hidden by the escape menu
* Fixed the HUD telling you that you had three totems when you had none

### Level Design

* Added new dig sites to The Approach
* Added new dig sites and Shovel to the Tutorial
* Removed chance of early Nitroglycerin in The Approach
* Fixed work room door on the ship not being accessible once opened
* Fixed floating meshes on docked ship
* Fixed popping meshes on ship
* Cleaned up world collisions and navigation

### Sound

* Added Impacts and digging for new Shovel
* Fixed issues with loud sounds while opening the Map
* Added new Nitroglycerin delayed explosion sounds
* Added VOIP echo test (found in the audio settings while at the title screen)
* VOIP volume now fades sooner while leaving proximity
* Lowered Totem audio range
* Fixed some VOIP clipping
* Added new flesh sound for opening corpses
* Fixed water splash sound repeating with certain items
* Added/updated various other sounds

### Other

* Server optimization
* Client optimization
* Fixed several crashes
We hope you enjoy playing with all the new additions and fixes!