recursal/Fanatic-Fandom huggingface dataset:
Wiki Crawling-Flesh

## Crawling-Flesh en quelques mots

Voici mes chers amis le logo de Crawling\_Live

**Ce kiwi a pour but de dire qui est Crawling-Flesh, ce qu'il a fait, qui est-il dans le Rap Game mais aussi le Twitch game.**

## Sa modération

*Parmi les modérateurs connus ou non:*

1. *MortelSoda,*
2. *Nounours**,*
3. *Erkens**,*
4. *Horius.*

## Références

1. *Les écrits de Crawling-Flesh premier du nom*
2. *Crawling-Flesh ce bourreau par Nounours*
3. *Ces admirateurs*
4. *Les historiens*

## Mais dis donc Nounours quels sont les partenariats de Crawling?

S*es partenariats* *car oui Mr Flesh est **quelqu'un de connus** retenez bien cela*

## Crawling-Flesh juge du tchat

Sur cette image, vous pouvez voir Sieur Juge Crawling

## Activité wécente

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre kiwi. Trouver des vidéos sur votre thème en explorant la vidéothèque de Fandom.

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Otoroshi

The Otoroshi are mysterious creatures inhabiting dense damp forests of Japan and, most notably, temple gateways. They are thought of as guardians to temples as they perch atop arches leading to shrines and temples.

They appear as hunched, hairy four-legged beasts with sharp claws and a cavernous mouth. Their skin is bright blue making sightings unmistakable, however they are masters of disguise. It is thought that the Otoroshi's thick black mane which drapes across much of its body serves to make itself invisible when desired.

The demon's grotesque appearance repels any undesirable travellers wishing to enter the temple and they are known to attack and even consume those who do not submit to fear.
Grolard

Grolard est l'école de magie fondée et dirigée par le professeur Albus Gandalfdore. Elle est composée de quatre maisons: Griffiondor, Serpendard, Pouffesouffle et Serdegland, chacune de ses maisons est sous la tutelle d'un professeur.

Ouverte le 12 décembre 2018 cette école a pour but d'enseigner la magie aux membres du serveur discord de Crawling-Flesh. Chaque élève doit choisir une maison parmi les quatre proposées en utilisant le choipeau magique, puis, après assignation il peut rejoindre son dortoir, assister aux cours des professeurs, faire des recherches dans la bibliothèque ou discuter avec les autres élèves dans la grande salle, il peut aussi se présenter et faire connaissance avec les autres élèves et le personnel de l'école sur le quai 9 ¾.

Grolard a dû faire face a quelques problèmes logistiques, le choipeau et les sabliers ayant été mystérieusement ensorcelés les rendant erratiques, provoquant la confusion parmi les élèves et le personnel enseignant.

Les sabliers de la coupe des quatre maisons ont été rendus inutilisables suite au hack du 22/12/2018 nul ne sait pour l'instant si ils pourront être réparés.
Lord Dailian

**Lord Dailian** was head of House Dailian, a large elven hold that made a great deal of its wealth through logging and forestry. Dailian was by all accounts a good man, a progressive by elven standards who wished to see the monarchy dismantled. He fought in the Hartcrown war alongside his men, and at one point was saved by Eldon of Far Water, who lost an eye in the process.

Dailian was killed by The Pale Hound for reasons that aren't entirely clear. It may have been at the word of Lord Glynwraek as a way to remove his largest political rivals. His dying words mentioned Glynwraek.
Feredir

**Feredir** is a tressym the group found close to the destroyed Gharheart. He has the appearance of a black cat with wings made from peacock feathers. After questioning in his own language by Belros, it was discovered his family was likely caught in a house fire and killed. After a bit of feeding and coaxing by Ethi, Feredir agreed to accompany the group.
Falhearn

**Falhearn** is an elven city near the western border of Nornost. The city is populated by good-natured, mostly dark skinned high elves that speak with French-sounding accents.

#### Midsummer Festival

Each year the city of Falhearn throws a large midsummer festival honoring the fey god The Summer Lady. The festival attracts a great number of people and enjoys almost complete participation.

#### Fey Woship

The people of Falhearn revere several local fey gods, including the Summer Lady and the Winter Lord. Also in their pantheon is the wolfish god Feolan, and possibly the mysterious Lord of Bones.
House Glynwraek

**House Glynwraek** is one of the five largest noble houses in the high elven nation of Nornost. It is currently headed by Ethireth, formerly by Lord Erehim Glynwraek.

House Glynwraek is many thousands of years old and has attained and absorbed many other, smaller houses throughout its history. Its current wealth mostly stems from taxation of the population of its vast land holds.
Gork, Talu, and Kuuba

**Gork** and **Talu** are a Goliath couple that reside in the mountains west of Nornost with their pet bear, **Kuuba**. They live happily in a modest home near a lake that for untold years held the magic blade Winter's Bane. Gork would tell passers by the legend of the sword and help them find their way to the lake if one wished to try to retrieve it.

Kuuba does the fishing for the family in a nearby river.
Ashani's Mother

Ashani's Mother is a mysterious figure and the current target of the Group's questing. Little is known about her aside from her race and her striking eyes. Ashani left her home in order to try to find her. It *is* known that she passed through the town of Falhearn several times, her trips possibly reaching back two thousand years.
Ashani

**Ashani**, or **Ash**, is a half high elven monk who resides in the world of Crossroads. She is 20 years old and the daughter of Alshams and a mother whom she does not know. She never left the area of Ankbahn, where her temple resides, with the mountains that border the desert a good way of keeping her close to home. Today, she travels alongside her companions, who she now sees as family, on a quest to find the woman who had abandoned her a mere days after she was born. On the way, she is realizing her true abilities and discovering that her mother may be more than she expected.

#### Early Life

From the stories Ash has heard, her mother and father were very much in love, and she was a result of it. She was born at the height of summer, on the day of the solstice, which was a momentous occasion for her father and for the temple. She was born with piercing amber-colored eyes, in which flames seem to dance. She was always told it was the mark of the sun in her soul. She doesn’t remember much of her mother, only that her eyes had a similar peculiarity to them.

She trained with her temple-mates, needing to live up to high expectations. None of them could learn to manipulate the sun’s ki within them. With being born on the solstice and having her father be temple Master, there was a lot riding on her shoulders, which lead to anger issues.

Her anger was said to stem from the harsh rays of the sun within her. She became enraged fairly easily, and usually resorted to violence. When she was eleven years old, she murdered a bully that made a wrong decision. This was witnessed by some of the town and by her childhood friend Sunshos, who she hasn’t seen since the day. She was isolated after that for almost two years, learning to control her anger and hone her skills. Not many saw her the same after that, so her days were repetitive. Once she was older, she was able to seek the attention of foreigners that ventured to the temple looking to study, feeling alone again once they had gone.

#### Leaving Ankbahn Behind

Rumors of a dragon nesting nearby and the rumors of war brewing, Ashani decided she needed to venture out and find her mother. Her father always talked about how she was, and Ash needed to see it for herself. Her father encouraged the journey, since a dragon attack was possible, the temple may need a new master one day. Promising to keep up her training, Ashani set out for the rest of the world, seeking to find Olanthalas, where her mother was said to reside.

She crossed the mountains and came to the Inn at the Crossroads, seeking shelter from the rain and to rest her tired feet. It is here that she met Ethireth, who would become a sister of sorts, and Belros, who
would eventually, after weeks of his flirtations, become her partner. The three agreed to journey together on the quest to Olanthalas.
Nounours

Nounours est l'ours chargé de la régie sur les lives de Crawling-Flesh. Malgré quelques difficultés pour maintenir la qualité des lives au plus haut (surtout le mardi) il reste un stagiaire relativement compétent et aimé par son patron.

Il tient aussi le rôle de "greffier incompétent", de témoin voire de victime lors des procès des viewers dissidents.
Lady Suelia

**Lady Suelia** is the head of a powerful Elven noble house. She is owner of the second largest mass of land in Nornost, and possibly the wealthiest individual in the nation. She was also Lord Glynwraek's biggest rival in the fight for the crown. Rumor has it she ordered the assassination of King Aerileoth, but this is so far unproven.

After the Group's assault on the Glynwraek estate, Lady Suelia was left as the almost certain choice for the next Princess and Queen of Nornost. In thanks she offered each character a favor and outfitted them well for the next leg of their journey.
Lady Ithereal

**Lady Ithereal** is one of the heads of the noble houses of Nornost. She lives in the city of Dwallofairn in a large elaborately decorated pyramid. She has a pet winged lizard and a large order of guards that wield silver warhammers.

Ithereal's family made their name through weapon smithing and now stands as one of the five most powerful houses in high elven lands. In fact, her family is the one said to have created Steel Song, a fabled blade lost to time.

#### Interactions with Player Characters

The Lady herself is sympathetic towards the cause for dismantling the monarchy, but is unsure of who would be the best suited to lead the nation in pursuit of this goal. After a meeting with Ethireth and L'ellan and learning Ethi's true identity, Ithereal implied she might be open to the idea of supporting Lord Dailian, if the Group could convince him to rally his troops along side hers in what she considers to be the inevitable upcoming war between the houses. Ethi agreed to this task.
The Summer Lady

**The Summer Lady** is a fey god in the world of Crossroads. She is greatly revered by the town of Felhearn which throws a week long Midsummer festival each year in her name. Her counterpart is the Winter Lord, and she has a somewhat adversarial relationship with Feolan.

#### Interactions with Player Characters

Ethireth had a brief conversation with the Summer Lady, only realizing her true identity towards the end of their banter with the arrival of Feolan. Days later, Belros saw The Summer Lady at the side Oisian after the group's battle with Feolan.
Asterope

**Asterope** or **Aster** is a High Elven druid that lives in an isolated part of the Wood Elf forest. She serves as a powerful witch or hag, providing all types with potions, herbs, spells and advice, all for a price.

Some 120 years ago, Lord Glynwraek came to her with his newborn daughter and paid her a great deal to keep her safe and concealed. She came to love the little elf child and taught her well and guarded her fiercely.
Nornost

Nornost is the name of the High Elven nation on the continent of Istrus. It consists mostly of forest and swampland and is ruled by many noble houses, lead by an elected Monarch who serves for life. The last leader was the assassinated King Aerileoth, followed briefly by his son Aerlorith. Currently the nation is without leadership, and the heads of its many houses are building support for their own candidacies.

Rumors spread of an upcoming war with the Wood Elf nation.
Transformers Animated

Vudu

YouTube (clips)

The Autobots lead by Optimus Prime, have landed on earth, in Detroit. Unfortunately so have the Decepticons and their evil leader Megatron. Now the Autobots with the help of Professor Sumdac and his daughter Sari, who has gained special powers from the AllSpark, help to fend off the Decepticons and protect the earth.
Inn at the Crossroads

The **Inn at the Crossroads** is a small inn near the center of the continent. It consists of a bar, a small dining area, and an elevated sleeping area composed of many hanging hammocks. It is run by Libelia, joined recently by her new husband Bartok Blackleaf. Other permanent residents include Libelia's young daughter Opha, and longtime employee Baren.

This inn served as the starting location of the campaign.
The Dragon's Wick

**The Dragon's Wick** is an inn in the city of Dourstone. It is run by dwarven sisters Amber and Reet and was patronized by most of the Group during their stay in the city. After they left, it was visited by The Pale Hound on his mission to capture Ethireth. He then set the building ablaze once he got the information he needed, leaving the status of the inn at present in question.
Dourstone

**Dourstone** is a largely dwarven and gnomish city in the world of Crossroads. It has tall stone walls around all sides and a dock with access to a large river. There is also a sizable Goliath population that performs much of the manual labor.

Sub-districts include the Goliath populated Mountains, the Gnomish Tiny Town and the Dwarven Greywash Street.
Ulgo Broskinboor

Bürgermeister **Ulgo Broskinboor** was the gnomish civic leader of Dourstone. He was known as a sharp and miserly man who put great effort into protecting the town's vast treasury. He even went so far as to hire several thieves to help construct a great vault in which to hold the city's riches, killing all who were involved after its construction was complete.

**Interactions With Player Characters**

After arriving into town and hearing of the city's rat problem, the Group approached the bürgermeister about the contract to take care of it. He also contracted Sammin and Eldon to look into a break-in at the vault that had occurred recently. An important item had been taken, one that possessed mild mind control abilities. The Group completed the rat contract, finding the mind control device in the process. After some argument about whether or not an object like that belonged in the hands of someone like the bürgermeister, they turned it over.

After the break-in of the vault, Ulgo had the tongue of a city guard cut out to keep him from telling anyone about it. This goliath, known as Bear, teamed up with a small group of cultists in order to kill Ulgo and steal from his vault. The cult, lead by Peregrine, conscripted Ethireth into their plan as well, promising her a night of riches and taking down a corrupt city official.

Naturally the plan didn't go exactly as predicted. Jackal was killed by a guard and Panther ate Ulgo's wife alive. Ethi was put off the plan by Panther And Peregrine cutting "trophy" pieces off of the bürgermeister, and when Peregrine revealed her intention to leave the vault un-raided, Panther turned on her as well. Peregrine then killed Panther and chased Ethi out of a third story window, but not before decapitating Ulgo, ending his life.
Winter's Bane

**Winter's Bane** is a +1 rapier currently wielded by Ethireth. Belros retrieved it from a frozen-over lake said to be the deathplace of Froicite, Lord of Winters.

> "*And they say there used to be dragons in these mountains. One most foul, yeah? Named Froicite, Lord of Winters.They say it was so powerful that it's very dwelling here chilled the mountains to their bones, yeah? Summer never comes where the Lord of Winters dwell. ... Until some crafty dwarfs made a pact with a being not of this world. A being of pure fire, yeah? What we have is some mere imitation of the real flames. That being gave the Dwarves the power of the true flame, and those crafty dwarves sealed it in a blade, yeah? Then their champion took to the mountains on the back of a great eagle, who's land Froicite had stolen, and here he battled dragon after dragon of Froicite's brood, yeah? Till at last the Great Dragon appeared. It's breath was colder than the harshest winter, it's teeth icicles, yeah? They fought, dwarf, dragon, and eagle. None survived, yeah? They crashed into the valley and the dragon's blood became the lake, freezing solid, but one spot remained unfrozen. The spot where the Sword of Winter's Bane rests, yeah?*"
> ― Talu
>
>

After hearing the tale of the sword as told by Gork and Talu, Belros transformed into a shark and descended into the lake to find the sword. At the bottom he found a massive dragon skeleton and one of a dwarf, still clutching the sword in its bony hand. On the return trip he also saw a plesiosaur in the otherwise barren lake.
Father

The **Father** is a mysterious horned figure who seems to lead a cult of shapeshifters. His goal seems to be anarchy or the destruction of modern national governments and laws. It is currently unknown what sort of creature or race he is, but his blood appears to be able to create and sustain animal shape-shifting powers in others. Known members and ex members of his cult include Peregrine, Visha, Panther and Jackal.
Eldon of Far Water

**Eldon of Far Water**, is a human Warlock/Rogue that resides in the world of Crossroads. He is a Hound - a magically enhanced bounty hunter - granted his powers by The One Beyond The Veil.

#### Early Life

One hundred and sixty years ago, Eldon was born to fisherpeople in the village of Far Water. Eldon was raised as a girl, and his father often chased his mother away in a drunken rage. When a Hound happened by, Eldon's father hired the man to return his wife and, when his father failed to pay the agreed upon price, Eldon was given as payment to become the Hound's ward.

#### Becoming A Hound

Eldon would be trained by his mentor in the ways of battle and tracking from a young age. He learned the basics of magic, and of stealth not long after. It was a lonely life, and Eldon's mentor was harsh and cruel.

The promise of power kept Eldon going, and of the chance to make his self image a reality. Over time, Eldon began to commune with The One Beyond The Veil, an incredibly powerful extraplanar being who granted Eldon's mentor his powers through a mark on the Hound's left palm.

The One Beyond the Veil promised Eldon power, and a new body - a man's body - if Eldon would kill his mentor and take the Hound's left arm as a trophy. Wielding a magic dagger, Eldon slew his mentor and cut off his arm.

In a flash of magic, Eldon was literally reborn as an infant, his left arm marked by the seal of The One Beyond the Veil. He grew up once again, this time alone save for the One Beyond the Veil, who guided Eldon into adulthood before breaking contact.

#### Life As A Hound

Eldon did a Hound's work for decades with nothing of interest happening. He never really made any money from it, and gained his fair share of scars for his trouble. It wasn't until he started working for wealthier clients and alongside other Hounds that he turned a profit and could afford to live life on the road in relative comfort.
Hippogriff

The Hippogriff is perhaps one of the most well-known and revered legendary creatures. They are the result of an uncommon breeding practice of mating a Griffin with a filly.

They can be described as having the head, breast, front legs and wings of an eagle, and the body and hind legs of a horse. They possess a large solid beak, deadly razor-sharp talons, and a mane formed by ruffled feathers running down the neck. Hippogriffs are colossal creatures with a wingspan of up to 24 feet they make effective transport. However, the Hippogriff is not an easy beast to tame and can be deadly - particularly to those who do not show ample respect.

The Hippogriff comes in a variety of shades and colours, usually in accordance with the breed of its equine mother. The most common include: bay, chestnut, dun, grey and roan. The least common are black and buckskin.
Bigorne

The Bigorne (counterpart of the Chicheface) was a monster which terrorised the French provinces of Normandy and Auvergne, dating back to the 15th century. Unlike the Chicheface this collossal creature was heavily bloated, feeding on the husbands of overbearing wives.

The beast is depicted as having a smooth rounded belly and back and huge clawed feet. Its almost humanoid face is dominated by a flat snout and gaping mouth lined with rows of sharp teeth.

Contrary to the etymology of the name Bigorne or Bicorn (two horns), no horns are present.
Hidebehind

The elusive Hidebehind is a rare and curious creature inhabiting forests across North America.

It is described as being particularly non-distinctive and featureless, with long jet-black hair over an almost humanoid frame. Mixed accounts on its description are not surprising, for the Hidebehind has never been seen in its entirety for, as the name suggests, it is almost always concealed. Some believe it is a shapeshifter; taking the shape of the thing it hides behind.

The Hidebehind is extremely deadly and an unrelenting predator. It will use its ability to conceal itself to stalk human prey without detection.
Kitsune

The Kitsune is a magical nine-tailed fox originating from Japanese folklore. They are large in size and magnificent, sporting a small variety of colours and defining attributes. Due to their size they are more likened to a wolf, but with more slender features associated with the fox.

The Kitsune is hunted for its tail(s) which have magical properties, however they are extremely powerful and evade most efforts to capture them. Killing a Kitsune requires one to cut off all of its 9 tails or, alternatively, guess which tail holds the creatures life force.

There are two types of Kitsune: the *zenko* which are benevolent and rarely come into contact with other beings, and the *yako* which can be dangerous. Within these two types are a further four variations, each in accordance with the four primordial elements: wind, water, fire and earth. The wind Kitsune has a smaller build than the other three, with a creamy white coat and the ability to fly. Water Kitsune can be seen dancing on the waves on remote coastlines. Their fur is palest blue with distinctive red markings on its face and pointed ears. The fire Kitsune shares the closest resemblance to fox with burnt orange fur and dark blue accented features. It exudes warmth and has the power to ignite its surroundings, often being responsible for bush fires in dry climates. Last is the earth Kitsune which is bulkier in frame and appears in shades of grey, brown and black.
Sasabonsam

The Sasabonsam is a vampiric being originating from Ashanti tribe folklore in Ghana and Togo, West Africa.

Ssasabonsam (or Asanbonsam) are described as having long, spidery limbs ending in sharp iron hooks which it uses to cling to high branches and attack unsuspecting prey from above. Its skin is black and bat-like, stretched taught over its limbs, and sharp fangs protrude from its gaping mouth.

They can be encountered in thick forests and jungles along the west coast of Africa where they consume any form of prey; small or large.
balls
Barghest

The Barghest is a spectral black dog known by many names. Its fur appears to wave and rise like black smoke from its back, its howl blood-curdling, and its eyes burn red like coals from a fire. The Barghest is larger than a common mutt - but smaller than any wolf - however its ferocity is unparalleled making it a fearsome predator.

They haunt the outskirts of settlements, preying on lone travellers and livestock. This creature has also been seen in graveyards, digging up the rotting remains of the newly-buried for devouring.

They are known to gather in packs, yet the most chilling tales come from isolated beasts lurking on hilltops and prowling the fields; searching for its next meal.
Bourbon

**Bourbon** is Belros's horse. When at the elven horse ranch choosing their steeds, the Group was told there was one horse that was wild and refused to cooperate with anyone. As it came to Belros's turn to choose a mount, the ornery Bourbon smashed his way out of the barn and approached him for selection.
Wapaloosie

The Wapaloosie is a tiny creature which makes its living feeding on fungi in damp woodland. It is thought to be only the size of a rabbit and just as ravenous.

It is described as having tiny clawed feet which allow it to cling to the branches and trunks of trees with ease. Even its thin tail ends in a fine sharp tip which aids in stabilising itself during its climb.

Another peculiar feature of the Wapaloosie is its spine which is flexible allowing the small creature to bend, stretch and compress itself - useful when traversing through branches intertwined.
Gumberoo

The Gumberoo is a great lumbering beast living deep in cedar wood forests. It is said to be like a bear in shape, except rounder, with short legs and ugly features. Unlike a bear, the Gumberoo is hairless but for a shaggy undercoat of hair on its chin and a pair of bristly eyebrows. Its skin is a dull coal-black colour and tough like leather.

The Gumberoo has been seen roaming the burnt remains of forest fires, feasting on decayed and charred wood. However the beast is also known to devour almost anything from raccoons and rats to humans and horses.

Due to its thick and almost elasticated hide, projectiles intending to damage the creature such as arrows or bullets simply bounce off - making the Gumberoo a fearsome foe to fight.

Although it enjoys the charred remains of burnt woodland, the Gumberoo is extremely vulnerable to combustion and therefore fire is employed to hunt down the creature.
Alicanto

The Alicanto is a subterranean bird inhabiting caves and mines located in the Atacama Desert, Chile. They are of medium size with a metallic plumage of bronze, gold and silver.

It feeds on minerals and ores using its strong sharp beak to chisel away at rock deep underground, consuming all types of precious metals such as copper and gold. They will often gorge themselves on entire veins of gold which renders them flightless and must wait until it has been fully digested before taking flight once more.

The Alicanto is easily visible within the dark caverns it inhabits, as it emits a subtle golden glow that illuminates its surroundings. Its distinctive glow can be used to guide those searching for precious metals, making the bird highly lucrative amongst miners and prospectors.
Carbuncle

Carbuncles are small feline creatures with large fluffy ears. Their colours and markings vary, with some being spotted like a leopard (pictured). Most tend to be solid shades of orange, brown or grey. They are nimble creatures, capable of climbing trees and jumping to tremendous heights, and extremely timid which means they are rarely sighted.

The Carbuncle's most famed and distinctive feature is the gemstone encrusted in its forehead. This stone has magical properties; one of which allows the creature to sense corrupt motives within those it encounters - this makes it vulnerable to poachers. If the Carbuncle senses greed or ill-temper, the gem will shine bright; temporarily blinding its foe. If the Carbuncle senses no ill-motive, it will bow and drop its gem willingly. Only a person who wanted the stone to keep it, but not abuse it, would be able to receive it. The gemstone can be crushed and used as a valuable ingredient to cure blindness and impaired sight.
Hugag

The Hugag is a great lumbering creature likened to a moose or an elk. It is a bizarre looking beast: with toes for hooves, a shaggy body and a hairless head, corrugated ears and jointless legs.

Perhaps its most distinctive feature (of which there are many) is its swollen upper lip, which hangs down from its snout and just scrapes the surface of the ground as it walks.

Its four rigid and entirely jointless legs make its walk awkward and comical. It also means the Hugag can never lay down to rest; it must sleep standing up.

The creature is entirely docile and indulges in a plain diet of twigs, bark and grass.
Lord Glynwraek

**Lord Erehim Glynwraek** is the former head of the high elven House of Glynwraek, one of the most powerful noble houses in Nornost. He is the biological father of Ethireth Glynwraek. He once had many factions and individuals under his employ in his efforts to become elected king of high elven lands.

Erehim was an active participant in the Hartcrown War, offering funds, troops and his blade in aid of the cause. He sustained a leg injury during a orcish charge that broke through his ranks during the Battle of Helhain Field.

#### Reaching for the Crown

Erehim had high aspirations, seeking the title of Monarch of Nornost. To this end he hired The Pale Hound to seek out his runaway daughter Ethireth in order to either force her to help support him or at least stop her from working against him, as she was one of the few people who could potentially counter his immense political power.

#### Fall From Power

Through a vision in some elven ruins, L'ellan discovered that she, and possibly Lord Glynwraek, were being controlled by a mysterious Drow witch. Seeking to stop his bid for power and to hopefully get the defeated Pale Hound off of their backs, the Group traveled to Olanthalas, stopping to meet with Lady Ithereal and Lord Dailian about a possible alliance in opposition of Glynwraek. However, the Pale Hound got to Dailian first, taking out one of Glynwraek's biggest rivals and the Group's best hope for a try for fairer government in Nornost. Upon arrival in the capital, the Group decided to confront the Witch first in case Glynwraek's actions were solely caused by her. The witch escaped however, and Glynwraek was arrested for his crimes, including collusion with the enemy and conspiracy to commit murder. House Glynwraek and all responsibilities therein were handed over to Ethireth.

#### Vampire Chess Arc

Glynwraek managed to keep himself imprisoned rather than executed for the one year time skip during the Vampire Chess arc. To do so he used the power and influence afforded to him by agents he implanted within House Glynwraek.

In order to bait Ethireth into a trap so that she could be caught and cleansed of the vampire curse, the Seekers traveled to Olanthalas and convinced the Warden to secretly give him to them, knowing that Ethi would want to hunt him down and kill him. Their trap worked, but his fate was once again put into question after King collapsed Nemenphite's pocket dimension the Seekers were using as a base, with Glynwraek still inside.
Troll

Trolls are huge lumbering humanoid beasts usually inhabiting dense forests and alpine regions. Some sources tell of trolls cohabiting in family-like units of up to 2 or 3, however most convey trolls as solitary beasts.

Trolls are ugly, slow-minded and easily out-witted. They tend to have thick grey skin, usually hairless, and not much of a neck. Although stupid, do not be fooled - Trolls are brutish, strong and extremely volatile which means they often attack humans and other creatures on-sight, ripping them to shreds with immense force.
Guar

The Guar is a fearsome beast inhabiting the rainforests of Brazil and Bolivia. It is colossal in size, reaching up to 10 feet in height with huge ape-like arms and claws capable of felling trees. The monster is covered in purple armor-like scales and patches of thick reddish fur.

The Guar has backward facing feet which makes it move slow and laboriously through the dense fetid jungle it inhabits. Not instinctively a predator, this creature is normally docile however if provoked can inflict fatal damage.
Squonk

The Squonk is a hideous looking mournful creature said to inhabit the forests of northern Pennsylvania, United States, by nineteenth-century loggers.

It resembles a small fat tapir with rolls of fat and sagging pale skin. Its body is often covered in puss-filled warts and sores which cause it extreme discomfort, its eyes constantly weeping and emitting a quiet sorrowful whimper.

Squonks are extremely timid and tend to reside in dense forest and shrubbery to spare any onlookers its revolting appearance.
Basilisk

The Basilisk is a legendary reptile - King of Serpents - and deadly predator, burrowing in the arid plains and deserts of North Africa. It is reputed to cause death by a single glance, and spit toxic venom from its ferocious fangs.

The Basilisk can reach 50 feet in length and is covered in thick dark green scales. Its spine is ribbed and its head is crested with horns resembling a crown. Being extremely toxic, it leaves a trail of deadly venom in its wake which kills vegetation and scorches the ground.

The monster fears only 3 things: weasels, the crowing of a rooster, and the sight of its own reflection. Basilisks are repulsed by the smell of a weasel and so they were often sent into hollows rumoured to be inhabited by the monster to flush it out.
Barbegazi

The Barbegazi originate from Swiss and French folklore. It is a form of gnome which resembles a short round man with a frosty fur-coat. It has enormous disproportionate hands and feet, traversing its mountainous habitat by rolling or burrowing through the snow and ice.

They do not converse in any human tongue, and are rarely encountered by people due to their preference for high altitudes and inaccessible mountain ranges.

Barbegazi are believed to cause avalanches by burrowing in unstable snow drifts.
Snow Wasset

The Snow Wasset is an elusive creature which almost exclusively lives underground, only surfacing to devour its prey. Unlike most creatures in colder climates, the Wasset hibernates in summer months and only becomes active during the winter.

It is a limbless beast with grey or white fur covering its snake-like body. Its head is almost canine and possesses a menacing jaw of sharp teeth.

The Wasset hunts from underground, sensing footfall in the surface where prey walks unaware of the gruesome fate lurking below. By burrowing through the deep snow, it has the element of surprise on its side, thrusting up and dragging its prey down into the icy depths for devouring.
Gumby

Vudu

YouTube

In 1962 Clokey Productions began production on a new Gumby adventure series. Gumby and Pokey went off to explore more historical events and to have every other conceivable adventure in and out of books through time and toy land. In the mid to late 60's, new characters joined Gumby and Pokey. Professor Kapp, a friendly absent-minded professor, becomes Gumby's scientific go-to guy. Prickle and Goo were created to represent what famed east-west philosopher Alan Watts called the two types of people.
Super Sportlets

Super Sportlets is an intriguing mix of live action and state-of-the-art CGI environments and special effects. The show features four young, college-aged aliens from the Planet Sportus who pursue bad guy Rudy Rude to Earth. They must stop him from robbing Earth kids of their energy and turning them into video game playing, junk food eating couch potatoes. The four sporting superheroes, Athletica, Ballistico, Charm, and Strongo, appear as normal humans in their ultra-modern gymnasium, a place where kids can practice and improve their various sporting skills. Besides utilizing their unique superhero abilities, the Super Sportlets use a super computer, SID (Sports Information Download) to become experts in Earth sports so they can foil energy bandit Rudy Rude.

The types of sports featured in the series include Soccer, Basketball, Freestyle flatland BMX, Skateboarding, Breakdancing, Capoeira, Taekwondo, Baseball, Surfing, Volleyball, Gymnastics and many others.
Dingmaul

The Dingmaul is a feline creature roaming the thick forest canopies and mountainous regions of North America.

It most resembles a wildcat or lynx, with a robust frame and pointed ears. The Dingmauls legs are short but strong, allowing it to climb high and fast and even hang from upper branches in a bat-like manner. True to its alias - the 'ball-tailed cat' - it possesses a long tail ending in a hard, heavy ball or disk. One side of this ball is polished smooth, and the other is studded with barb-like growths.

Its unique hunting method involves lying in wait in the tree canopy, above unsuspecting prey and then striking them, pounding the poor thing to death with its deadly weapon.

The Dingmauls tail is an effective multi-tool, for instance during mating season a male will use the smooth side to beat heavily on its chest as a way of signalling to potential mates.
Chicheface

The Chicheface is a monster found in French folklore. Sightings date back to the 15th century in Normandy, France. It was said to devour women who were passive and obedient to their husbands, as opposed to its cryptid counterpart the Bigorne who only consumed men tyrannised by their wives.

The beast is likened to a starved wolf with bovine hind-legs and tail. Its rib cage protrudes from its emaciated belly making it appear weak and fragile, however the mouth bares a sharp set of teeth which are used to maim and tear its prey to shreds.
Snoligoster

The Snoligoster (not to be confused with the Snallygaster) is a frightening creature inhabiting the impenetrable swamps of the southern states.

Its frame is not dissimilar to a crocodile with a long body, sickly green skin, tooth-filled snout and menacing yellow eyes. However, the Snoligoster bears features unparalleled by any crocodile or alligator. Its back is covered in glossy dark hair from head to tail, and it has no feet or limbs - just one long tail ending in 3 bony plates which it uses to propel itself through the water and mud.

Not only that, because protruding out of the creatures back is a long and treacherous spike which it uses to impale unwary prey from below the murky water.
Anghar

The Anghar is a monstrous avian creature from Persian folklore. It is said to have the head and body of a dog, and the wings and tail of a peacock.

Although fearsome with sharp talons and teeth, the Anghar has beautiful plumage of greens, blues and blacks which it can be seen pruning by mountain lakes.
The Amazing World of Gumball

Series tells the story of an extra-ordinary suburban family who just happen to live in an ordinary town. Dad is your regular 6'4" pink rabbit who stays home while Mom works in a rainbow factory. Their kids are pretty standard too- there's Gumball, a blue cat with a giant head, Anais, a 4-year-old genius bunny and Darwin, a pet goldfish who became part of the family when he sprouted legs.

## The Amazing World of Gumball

### Available on

On Demand
Roku
Amazon Fire TV
Apple TV
Vudu
YouTube

## Trivia

* When it airs on Kabillion, it plays in Low

audio.
Caladrius

The Caladrius is a magical healing bird mentioned in Ancient Roman and Greek mythology. Likened to a heron in size and stature, it has snow-white plumage and a long neck.

They are greatly valued for their healing properties; for example, they have the ability to determine if a sickly individual will live or die. It is said to be able to absorb the sickness from within a person, fly away and dispel it, where it is burned and destroyed by the sun.
Gasp!

If you like laughs, lunacy and all things illogical, then get ready for Gasp – a little Goldfish with a big heart and BIG imagination.

Based on the successful GASP!, ZAPT!, SPLAT!, SQUISH!, CRASH!, CHOMP!, series of comic books by Australian author/illustrator/genius Terry Denton, this fin-twitching series follows the adventures of pets and a goldfish left home alone. When Ginger and Fred leave the house what do their pets get up to? From singing and dancing cockroaches to Arctic adventures in the freezer, in this house anything can happen and usually does!
Shagfoal

The Shagfoal is a demonic and malevolent beast said to haunt the dark country lanes of northern England, awaiting unsuspecting travellers.

It is described as a large black skeletal dog, with a vicious snarling mouth. It has unique equine-like features such as an elongated snout, baring huge snarling teeth, and a shaggy mane along its rigid spine. The pelt is patchy and matted and its eyes glow red - like burning coals.
Kelpie

The Kelpie is a formidable water creature native to the great lochs and swamps of Scotland.

The creature can be described as an animated horse carcass, its lower jaw rotted away revealing a gruesome set of teeth. Its body is hairless and slimy, but for a scraggly mane drenched by the fetid waters it haunts. Rather than hooves, the Kelpie possesses large webbed claws which it uses to swim and plough through the water and mud.

Unlike the tamable Hippocampus, this malevolent water horse is known to devour unwary travellers, dragging its prey down to the watery depth and allowing the remaining entrails to float to the surface.
Indus Worm

Indus Worms are monstrous giant worms lurking in the muddy depths of the Indus River and surrounding plains. They have a thick, fleshy almost translucent body which reeks of the rotted remains digesting within. The creatures mouth is a gruesome sight, baring two large teeth which it uses to devour its prey and plough through solid rock.

It is a nocturnal beast, only emerging from wallowing in the river bed to hunt its prey.

The Indus Worm is prized for its oil which is highly flammable and volatile in small amounts. Once killed, the monstrous worm can be strung up and left to decay which releases the oil from glands in its fleshy tail.
Locations

Locations in the world of Crossroads

### Continents

* Istrus
* Shouzai
* Novolier

### Countries

* Nornost
* The Cerulean Accord

### Cities

* Dourstone
* Falhearn
* Gharheart
* Olanthalas
* Ankbahn
* Dwallofairn
* Cythika

### Inns and Shops

#### Misc

* Inn at the Crossroads
* The Drake's Maw Inn

#### Dourstone

* The Dragon's Wick
* The Redbriar
* Burwin's Brokers
* Blackiron's
* Nicodemus' Potions
* Gambler's Den
* The Black Whip
* The Stranger's Company
* The Bildenstar
* Kodor's Eatery

#### Dwallofairn

* The Fox and Goblet
* The Falcon's Tree
Mix Master

YouTube

Chaos ensues when the residents of a small town discover their world has collided with a magical game world. Now freaky monsters run wild while an evil prince plots his conquest. The fate of our world now lies in the hands of an unlikely hero named Ditt who is destined to become the Mix Master!
Kabillion Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## All Shows

* Mix Master
* Sonic X
* Transformers Animated
* WWE Slam City
* Cosmic Quantum Ray
* The DaVincibles
* The Amazing World of Gumball
* Hero: 108
* Thomas Edison's Secret Lab
* LEGO Ninjago: Masters of Spinjitzu
* LEGO Nexo Knights
* Mix Master: Final Force
* Dream Defenders
* Miraculous Ladybug
* Sabrina: Secrets of a Teenage Witch
* Scaredy Squirrel
* Shaun the Sheep
* Wendy
* Barbie Dreamtopia
* Curl it with Cobi
* DC Super Friends
* Gasp!
* I Got a Rocket!
* Pet Alien
* Super Sportlets
* Yu-Gi-Oh! 5D's
* Batman Unlimited
* LEGO City
* Oddbods
* Insectibles
* Super Geek Heroes
* Gumby
* Bobby's World
* Cloudbabies
* Chloe's Closet
* Dive Olly Dive!
* Little Smart Planet
* ToddWorld
* My Little Pony
* My Little Pony: Friendship is Magic
* Geronimo Stilton
* Thomas and Friends
* Blue's Clues
* Elmo's World
Feolan

**Feolan** is a minor fey god in the world of Crossroads. He seems to be tied to the area around Felhearn and associated with the Court of the Summer Lady and the Winter Lord. According to legend Feolan served as the jester in the court of the Summer Lady, but came to resent the way he was treated. To retaliate, he seduced the Summer Lady and attempted to eat her alive in her sleep. For this he was outcast and his worship waned significantly. Today he is followed only by a cult known as the Wolves and continues to seek greater love, respect and worship.

#### Interactions with Player Characters

During a midsummer festival to honor the Summer Lady, Ethireth had a chance encounter with Feolan while unknowingly speaking with The Summer Lady. After realizing the identity of the Lady and consuming a great deal of drugs and alcohol, Ethi attempted to find her again in order to inquire about the identities of Tay and Tye. Instead she found Feolan and asked him instead. After a bit of unsuccessful back-and-forth, Feolan demanded a dance as payment for his trouble and marked Ethi with a wolf bite.

Days later at the start of the Feast of Beasts, Feolan made his presence known to Ethi, along with his intention to "devour the flesh of the Summer Lady." Thinking he was speaking literally, the group pursued a fleeing group of Wolves into the swamp and to Feolan's den. There he transformed into a giant black shadow wolf with many eyes and tails and fought and lost to the group. His dying words implied that his defeat meant nothing, and that he would return in time. The group also realized that he had meant only to ruin the Lady's festival and perhaps reduce her worship. Belros saw the Summer Lady safe and sound, at the side of Oisian.
Pet Alien

Tommy Cadle’s seemingly-simple life is turned upside down when a group of wild and outrageous aliens crash into his world. Taking refuge in his lighthouse and taking over his life, the young earth boy struggles to educate his house guests about the way things are done on Earth. But the uninvited aliens have their own ideas about what’s best for Tommy and his fabulous little mudball of a planet.
Dive Olly Dive!

YouTube

“Dive Olly Dive!” follows the fun-filled underwater escapades of Olly and Beth, two young, unmanned research submarines in training. Under the guidance of their human supervisor Diver Doug, they discover the marvels of the world they live in.

## Trivia

* When it airs on Kabillion, Season 1 plays in PAL audio, while Season 2 plays in NTSC.
Thomas and Friends

*Thomas and Friends* is show about a blue locomotive and his friends on the Island of Sodor, produced by Phil Ferhle and Simon Spencer. Alec Baldwin narrates Season 6, while Michael Brandon narrates Season 7 and Michael Angelis narrates Season 8.

## Official description

### 1st version

*"Thomas & Friends is available at a station near you. Follow along as Thomas travels the countryside, helping his friends when they get caught up in mischief. For Thomas, it's just another day on the railroad. Watch Thomas & Friends on Kabillion."*
### 2nd version

*"Being a good train engine is a lot of work, but Thomas and his friends are up to the challenge. Watch Thomas & Friends."*
## Episodes

**Season 6**

* No Sleep for Cranky/Harvey to the Rescue
* Harvey to the Rescue/A Bad Day for Harold the Helicopter
* Elizabeth the Vintage Lorry/The Fogman
* Jack Jumps In/A Friend in Need
* It's Only Snow/Twin Trouble
* The World's Strongest Engine/Scaredy Engines
* Percy and the Haunted Mine/Middle Engine
* James and the Red Balloon/Jack Frost
* Gordon Takes a Tumble/Percy's Chocolate Crunch
* Buffer Bother/Toby Had a Little Lamb
* Thomas, Percy and the Squeak/Thomas the Jet Engine
* Edward the Very Useful Engine/Dunkin' Duncan
* Rusty Saves the Day/Faulty Whistles

**Season 7**

* Emily's New Coaches/Percy Gets it Right
* Bill, Ben and Fergus/The Old Bridge
* Edward's Brass Band/What's the Matter with Henry?
* James and the Queen of Sodor/The Refreshment Lady's Tea Shop
* The Spotless Record/Toby's Windmill
* Bad Day at Castle Loch/Rheneas and the Rollercoaster
* Salty's Stormy Tale/Snow Engine
* Something Fishy/The Runaway Elephant
* Peace and Quiet/Fergus Breaks the Rules
* Bulgy Rides Again/Harold and the Flying Horse
* The Grand Opening/Best Dressed Engine
* Gordon and Spencer/Not So Hasty Puddings
* Trusty Rusty/Three Cheers for Thomas

**Season 8**

* Thomas and the Tuba
* Percy's New Whistle
* Thomas to the Rescue
* Henry and the Wishing Tree
* James Gets a New Coat
* Thomas Saves the Day
* Percy's Big Mistake
* Thomas, Emily and the Snowplough
* Don't Tell Thomas
* Emily's New Route
* Thomas and the Firework Display
* Gordon Takes Charge
* Spic and Span
* Edward the Great
* Squeak, Rattle and Roll
* Thomas and the Circus
* Thomas Gets it Right
* As Good as Gordon
* Fish
* Emily's Adventure
* Halloween
* You Can Do It, Toby
* James Goes Too Far
* Chickens to School
* Too Hot for Thomas
* Percy and the Magic Carpet