Level 0: The Lobby

## **Description**

**Level 0** is the 1st level of the backrooms, and is the first level most wanderers will encounter, however, there have been reports of unlucky wanderers who ended up starting in Level 1 and even Level 2. Level 0 resembles the backrooms of a retail outlet. The walls are wrapped in a mono-yellow wallpaper and are uniform between all rooms. There are florescent LED lights placed at random intervals throughout the roof. These lights are louder than usual, and give off an annoying buzzing sound. This level is a non-linear space, and is known to actively defy the laws of physics. This level exhibits anomalous properties, which will be listed briefly.

Some of the strange properties this level exhibits are:

- Walking in a seemingly straight line then turning around sometimes leads into a wall.

- Walking in a seemingly straight line might sometimes lead you back to your starting point.

- The level is completely still and devoid of life. No reports of entities/meeting other wanderers have ever been documented. Attempting to enter as a group will leave you and your group members separated until the level is exited.

This level is the main access point to the Backrooms, which means that many new wanderers will end up here with no knowledge on how to get out. It is theorized that many people have died due to starvation, dehydration, or due to insanity. It is worth noting that starvation and dehydration are slowed, and take far longer than they usually would.

Some rooms of this level are also pitch-black, and it is unknown why. Some of the lights are also green/red. Staying near these rapidly decreasing your sanity. Bottles of Almond Water can be found scattered throughout the level, so stocking up on them is essential.

Despite the isolating effects of this level, writings and graffiti left by past wanderers have been found. It is theorized that instead of completely separating wanderers, wanderers are unable to perceive each other, but can leave writings or notes for others to find.

The walls on this level are indestructible, and any dents or scratches made to the wallpaper will be reversed instantaneously. The ceiling of this level is a type of drop-ceiling, that is likewise, indestructible. The lights on this level occasionally flicker, and sometimes, completely turn off for short periods of time.

Any forms of technology do not work on this level, and any attempts at outside communication will fail.

This level is known to cause both auditory and visual hallucinations, examples will be listed below:

- Hearing insects chittering.

- Seeing insects in your peripheral vision that disappear upon direct observation.

- Seeing entities or shadows in your peripheral vision/in the distance that disappear upon direct observation.

- Hearing faint voices from far away.

- Hearing a telephone that constantly rings from far away.

- Seeing random doors or stairs.

This level has a sub-layer known as the Manila Room that can be entered after walking for an extended period of time. Then, a wooden door will appear.

### The Manila Room

The Manila Room is a small enclosed room, with wallpaper different to that of the main Level 0. There is a table in the middle, surrounded by 6 wooden chairs. Unlike the main Level 0, it is possible to meet other wanderers here. On the table is a book, titled "Guide to the Backrooms" with the M.E.G insignia imprinted directly on it. This book, as the title suggests, is a guide to the Backrooms. It has information regarding levels, entities, and tips on how to survive. It also teaches wanderers how to no-clip, which is the main way of exiting Level 0. Many wanderers have reported that this was essential in making their escape out of Level 0. To exit, simply go back out the wooden door.

## Addendum

### **Addendum #1**

A note was found in one of the halls by a M.E.G correspondent.

As early as I can remember my venture in this mad mono-yellow maze, these lights have been constantly buzzing and buzzing. It's driving me insane. I don't know if anyone will or even can read this, but, it's worth a shot, I guess. I've been travelling here for what seems like days. Space seems to be altered here, whenever I walk in a straight line I end up back where I started.

I'm falling deeper and deeper. I'm starting to hallucinate things. If anyone is reading this, I am probably long gone. My supplies are dwindling. I only have a few protein bars on me from when I mysteriously got sent to this place. Although, my hunger seems to be slowed. If anyone ever finds an exit to this place, it won't be me.
The writer is *presumed dead.*

### **Addendum #2**

The following is a recorded conversation between two anonymous wanderers after escaping Level 0. The two are presumably friends and were no-clipped into Level 0 at the same time.

**Anonymous #1:** Hey, [REDACTED]! Over here!

**Anonymous #2:** No way! It's you. So, you ended up here too, huh?

**Anonymous #1:** Yup. When we were [REDACTED], I took a step backwards and I got mysteriously sent here.

**Anonymous #2:** Same, expect I tripped on a wire and fell through the floor.

**Anonymous #1:** That's odd. Anyways, how's everything been?

**Anonymous #2:** Other than the fact that we just no-clipped through the bounds of reality and are probably stuck here forever, things are going great!

**Anonymous #1:** No need to be sarcastic.

**Anonymous #2:** It's just.. this whole ordeal has really messed with me.

**Anonymous #1:** Yeah, same..

**Anonymous #2:** Hey, look, there's a person over there!

**Anonymous #1:** Should we try talking to them?

**Anonymous #2:** That's our best bet.

The two approach the person, who reveals themselves to be a M.E.G guard. The guard gives them directions to the nearest M.E.G base, where they reside to this day.

## **Colonies**

Due to the nature of this level, forming a colony is impossible.

## **Entrances**

- Noclip from the Frontrooms to have a chance to be sent here.

- Go down an elevator in any level to have a small chance to be sent here.

- Noclip in Level 1 to be sent back here.

## **Exits**

- Noclip to be sent to Level 1.

- Find a cave-archway type structure in the wall and enter it to be sent to a random enigmatic level.

- Find a rare fire exit door that can lead to Level 1, 2, 3, 4, 5, 6, 7, 8, 9, or 10.

## **Entities**

No entities have been documented in this level.