Disintegrator Weapons

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Disintegrator weapons are some of the most vicious and cruel weapons in the galaxy and highly illegal in almost every local and galactic government. A target that is killed or destroyed by one of these weapons becomes atomized and leaves virtually no trace that the target ever existed. This makes disindegrator weapons highly sought after for assassins and more than a few bounty hunters.
      There are two types of disintegrator weapons: disruptors and incinerators.
      Disruptor weapons treat all targets as if their damage threshold is 5 lower than it actually is. Because of the massive energy involved in creating a disruptor beam, disruptor weapons can fire only once every other round. You cannot use any feat, talent, or other special ability that consumes more than one shot in a round (such as Double Attack or Rapid Shot) with a disruptor weapon.
      If damage from a disruptor or incinerator weapon kills a creature or destroys an object, vehicle, or droid, that target is disintegrated and ceases to exist, leaving no trace behind.
#### DX-2 Disruptor Pistol

**Pistol**
      *Force Unleashed*, page 99.      **Cost:** 3,000   **Weight:** 3kg   **Availability:** Illegal
      **Damage:** 3d6   **Stun:** —   **Type:** Energy  **Mode(s)** SingleThe DX-2 is a disruptor pistol built by the Tenloss Criminal Syndicate. It is illegal on most worlds and firmly outlawed by the Empire (despite its use by some Imperial special forces). Designed to disintegrate what it hits, the DX-2 tears apart targets on a molecular level, leaving gaping wounds when it does not totally eliminate a target. Used by some criminals and thugs, the DX-2 actually became more popular shortly after the end of the Clone Wars. Many shadowy figures think that if they are going to carry a weapon in defiance of Imperial law, they might as well carry a highly illegal one—and besides, it’s often useful not to leave bodies behind as evidence. Despite this, disruptor weapons remain a sign of cruelty and brutality not permitted in many societies, including some criminal organizations.
      A DX-2 requires a power pack to operate. After 10 shots, the power pack must be recharged.
#### DXR-6 Disruptor Rifle

**Rifle**
      *Force Unleashed*, page 99.      **Cost:** 3,500   **Weight:** 6kg   **Availability:** Illegal
      **Damage:** 3d8   **Stun:** —   **Type:** Energy  **Mode(s)** SingleThe DXR-6 is a disruptor rifle built by the Tenloss Criminal Syndicate. It is
a larger version of the DX-2, and it has the same legal and social issues associated with its use.
      A DXR-6 requires a power pack to operate. After 10 shots, the power pack must be recharged.
#### Incinerator Rifle

**Rifle**
      *Force Unleashed*, page 99.      **Cost:** 3,500   **Weight:** 5kg   **Availability:** Military
      **Damage:** 3d6   **Stun:** —   **Type:** Energy  **Mode(s)** SingleOften used by Bothan spies to hide the evidence of their misdeeds, the incinerator rifle works on the same basic principles as the disruptor weapons popularized by the Tenloss Criminal Syndicate. Though the incinerator rifle is technically no more powerful than a standard blaster pistol, an incinerator rifle dissolves many of the molecular bonds in any target it strikes. By the time a target is killed or destroyed, the incinerator rifle has broken molecular bonds to the point where the target loses all cohesion. As a result, the wielder of this rifle can kill an enemy and dispose of the body all at the same time.
      An incinerator rifle requires a power pack to operate. After 20 shots, the power pack must be replaced.
#### Sonic Disruptor

**Pistol**
      *Knights of the Old Republic*, page 70.      **Cost:** 1,000   **Weight:** 1kg   **Availability:** Illegal
      **Damage:** 2d6   **Stun:** —   **Type:** Energy (sonic)  **Mode(s)** SpecialOne of the most violent sonic weapons on the market, the sonic disruptor is outlawed by the Republic, even for use against the Sith. The sonic disruptor not only deals devastating sonic damage to a target, it also atomizes anything it harms, leaving fiew traces of a victim behind. Like all weapons that deal sonic damage, a sonic disruptor’s attack cannot be negated using the Deflect talent (or any talents with Deflect as a prerequisite).
      As a disruptor weapon, the sonic disruptor treats all targets as if their damage threshold was 5 lower than it is. If damage from the sonic disruptor kills a creature or destroys an object, vehicle, or droid, that target is disintegrated and ceases to exist. Because of the massive energy required to create a sonic disruptor beam, the sonic disruptor can only fire once every other round. You cannot use any feat, talent, or other special ability that consumes more than one shot from the weapon per round (such as Double Attack or Rapid Shot) with a sonic disruptor.
      A sonic disruptor requires a power pack to operate. After 10 shots, the power pack must be recharged.
      See also: Sonic Weapons.
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Notes
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