Pet Follow Ability Script

*Created by Taz.*

```
Using "RC_Core.rcm"
; By Tazco
 ;Make pet follow and attack leaders target.
Function Main()

Player = Actor()
Target = ContextActor()

PName$ = Name(Player)
TName$ = Name(Target)

ScriptLog("Pet follow running by " + Pname)

;------------------------------------------------------------------------------------------------
;tamed pet follow.

StoredTamedID% = Split(ActorGlobal(Player, 3), 21, "|")
    If (StoredTamedID > 0)
        ;Check Tamed Pet Health see if its still alive.
        TamedHP% = Attribute(StoredTamedID, "Health")
            If (TamedHP > 0) ;tamed npc is alive so kill it.
                    SetActorAIState(StoredTamedID, 5) ;set pet to follow player
                    Return
            Else
                OutPut(Player, "You dont have a pet out.", 255, 127, 21)
                Return
            Endif
    Endif
 ;End tamed pet follow.
;------------------------------------------------------------------------------------------------

PetID$ = ActorID("Gremlin", "") ;pet id
Petname$ = "Gremlin"  ;Pet Name
PetFound% = 0 ;Used for repeat if = 1 end repeat

;Look for actor pet
;Repeat

 ;--------------------------------Vampire Check----------------------------------------------------------------------------------
 ;If vamp dont tell player they cant use a pet in this form
                IsVamp% = ActorId("Vampire", "Form")
                PRace$ = Race(Player)
                PClass$ = Class(Player)
                PlayerID% =ActorID(PRace, PClass)

                If(IsVamp = PlayerID) ;if player is a vampire
                    OutPut(Player, "You can not use a human pet in vampire form.", 255, 34, 12)
                    Return
                EndIf
;----------------------------End Vampire Check----------------------------------------------------------------------------------

PetID$ = ActorID("Gremlin", "") ;pet id
Petname$ = "Gremlin"  ;Pet Name

PetToFind$ = FindActor(Petname, 2) ;type 2 search through NPCs
PetTag$ = Tag(PetToFind)
NpcName$ = Name(PetToFind) ;found actor name
PetOwnerName$ = ActorGlobal(PetToFind, 1) ;check for pet owner name.
FirstPet$ = PetTag ;Tag of first pet in zone found.

;Look for actor pet
Repeat ;check if player has a pet already

;OutPut(Player, "Stored pet name " + PetOwnerName)
   If (PetOwnerName = Pname)
    EndRepeat% = 1
   Else
 	If Not (PetTag = + PName + "s Pet") ;If npc found is a gremlin pet

             PetToFind$ = NextActorInZone(PetToFind)
            NpcName$ = Name(PetToFind) ;found actor name
            PetTag$ = Tag(PetToFind)
            PetOwnerName$ = ActorGlobal(PetToFind, 1) ;check for pet owner name.

	EndIf
  Endif
 DoEvents(14)

 Until (PetTag = + PName + "s Pet") or (PetTag = FirstPet) or (EndRepeat = 1) ;end if pet is out check

 	If (NpcName = Petname) ;If npc found is a gremlin pet
 		PetOwnerName$ = ActorGlobal(PetToFind, 1) ;check for pet owner name.

 		If (PetOwnerName = PName) ;see if pet found is players pet. Check stored name to player name.
 					;Incress speed
 					NewSpeed2 = Attribute(PetToFind, "Speed")
 					NewSpeed% = NewSpeed2 + 15
 					SetAttribute(PetToFind, "Speed", NewSpeed)
                     SetActorAIState(PetToFind, 5) ;set pet to follow player
			 	;Play random animation on wait command for pet.
			 	PickAni% = Rand(1, 2)
			 		If (PickAni = 1)
					 AnimateActor(PetToFind, "Jumping Happy", .5, 2)
					 DoEvents(2000)
					EndIf

					If (PickAni = 2)
					 AnimateActor(PetToFind, "Laughing", .5, 2)
					 DoEvents(2000)
					EndIf

            PetFound% = 1
		EndIf
	EndIf

 DoEvents(10)
 	If (PetOwnerName = "")
 		PetFound% = 1
 	EndIf

 ;Until (PetFound = 1) ;end gremlin check

PetID$ = ActorID("RockHead", "") ;pet id
RockPetname$ = "RockHead"  ;Pet Name
PetFound% = 0 ;Used for repeat if = 1 end repeat

;Look for actor pet
;Repeat

 PetToFind$ = FindActor(RockPetname, 2) ;type 2 search through NPCs
 RockNpcName$ = Name(PetToFind) ;found actor name

     	If (RockNpcName = RockPetname) ;If npc found is a gremlin pet
            PetOwnerName$ = ActorGlobal(PetToFind, 1) ;check for pet owner name.
            If (PetOwnerName = PName) ;see if pet found is players pet. Check stored name to player name.
                    SetActorAIState(PetToFind, 5) ;set pet to follow player
                    PetFound% = 1
            EndIf
        EndIf

         DoEvents(10)
      If (PetOwnerName = "")
		PetFound% = 1
	EndIf

 ;Until (PetFound = 1) ;end rockhead check

	If (PetOwnerName = "")
		OutPut(Player, "You must have a summoned pet, to use this ability.")
		Return
	EndIf

AnimateActor(PetToFind, "Idle3", .5, 2)

End Function

```