Sasquatch Imp

* Cave
* Lunar
* Reflourished

*A well-heated imp with immunity to fire damage.*

When he's not tearing down his Healing Burger, he works on his very, very long Treasure Yeti fanfiction. He calls it "Hunger Pang's Inferno". Better not to question it.

**Sasquatch Imp** is the seventh special zombie encountered in Frostbite Caves in *Alternate UniverZ*. He functions like a normal Imp but slightly tougher, and takes no damage from fire attacks.

## Wooly Imp

*Oriental well-heated imp with immunity to fire damage.*

## In-game statistics

### Health

250 damage

Now, with the knowledge that no wolf in this world will try to eat a zombie, he can safely wear his sheep costume till the end of time. It's his comfort zone.

**Wooly Imp** is a zombie in *Alternate UniverZ*. He functions like a normal Imp but slightly tougher, and takes no damage from fire attacks.

> *For the original version from Plants vs. Zombies 2: Reflourished, see Imp Dragon Zombie.*
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## In-game statistics

### Health

190 damage

**Imp Dragon Zombie** is a zombie from *Plants vs. Zombies 2: Reflourished*, that appears in *Alternate UniverZ* during the When Worlds Flourish event. He functions like a normal Imp, but is summoned in groups by Dark Summoner Zombie, and takes no damage from fire attacks.

## Almanac entry

* Cave
* Lunar

**Sasquatch Imp**

TOUGHNESS: Solid

SPEED: Hungry

A well-heated imp with immunity to fire damage.

Health: 250
Speed: 1.19
Special Ability: immune to fire damage

When he's not tearing down his Healing Burger, he works on his very, very long Treasure Yeti fanfiction. He calls it "Hunger Pang's Inferno". Better not to question it.

**Wooly Imp**

TOUGHNESS: Solid

SPEED: Hungry

Oriental well-heated imp with immunity to fire damage.

Health: 250
Speed: 1.19
Special Ability: immune to fire damage

Now, with the knowledge that no wolf in this world will try to eat a zombie, he can safely wear his sheep costume till the end of time. It's his comfort zone.

## Overview

Sasquatch Imp and Wooly Imp absorb a total of 250 damage. They lose their left arm at 125 damage, before dying. Meanwhile, Imp Dragon Zombie absorbs a total of 190 damage. He loses his left arm at 95 damage, before dying.

## Encounters

### Sasquatch Imp

* Player's House: Piñata Party

* Frostbite Caves: FCX-I, FCX-II, FCX-IV, FCX-VII, FCX-VII and FCX-X

* Cheerful Return: HC-X

* Green Gold Rush: GGR-VI

* The Breakroom: TB-VII

* Plant Showcase: Grinded by Gears, Spooky Loft and Dynamite Man

* Timeless Avenue: Midnight Railway and Flame of Unity

* Invaded Levels: Invaded DAX-III, Invaded DAX-VII, Invaded LCX-VIII and Invaded FCX-II

* Endless Zones: Icebound Battleground

### Wooly Imp

* Player's House: Piñata Party

* When Worlds Flourish: 13 and 14

* Endless Zones: Celebratory Carousel Crash

## Strategies

Being in Frostbite Caves, Sasquatch Imp's fire immunity could be very annoying as it discourages the usage of fire plants, while chilling winds and Piercing Cold encourages the usage of them. To deal with this, both fire attackers and non-fire attackers should be brought into levels with Sasquatch Imps. It is a bad idea to simply not bring fire plants just because he is in a level, since other threats like Hunter Zombie becomes way more hazardous without them. As for Sasquatch Imp himself, he only has slightly more health than a Cave Zombie, so using plants with medium damage like Repeater or Rotobaga will do the trick.

In both normal levels and Icebound Battleground, be wary when you see Troglobites, as they may be actually pushing a Sasquatch Imp instead of Yeti Imps, which may catch you off guard, or worse, cause you to lose the level. Therefore, in order to be safe, bringing both types of attacking plants to levels will be the key to succession.