recursal/Fanatic-Fandom huggingface dataset:
Magical Barrier

### Description

A transparent magical barrier that can only seen with magic sense, spanning across the entire circumference of the Island of Freaks.

### Effects

- All Freaks are unable to exit the External barrier
- The Banished are unable to exit the Internal barrier

- Negates all forms of teleportation spells

- Causes occasional EMP bursts, enough to knock out the engines of an aeroplane or send a helicopter crashing.

- Obfuscation of the island from satellite images. It is impossible to detect the island of freaks through satellite imagery.

The magical barrier is a spell that keeps all the Freaks trapped within the Island of Freaks. This spell is one of legendary magnitude, cast by Katie with the intention for the greater good - to keep Freaks and Humans apart.

There are two parts to the Magical Barrier - the "External barrier" that prevents freaks from escaping the island, and the "Internal barrier" that prevents The Banished from escaping from their banishment.

The barrier, besides keeping the Freaks inside, also has the additional effect of disabling electronics in an extremely wide radius outside the External Barrier. This is a defense countermeasure planted by Katie in case the secret location of the Island of Freaks is compromised, to disable any incoming planes that might want to bomb the area.

In addition, the External Barrier is able to prevent satellites from discovering the secret location of the Island of Freaks by obfuscating the area by replacing it with a perfectly natural sea-like area. This allows Katie to operate the whole thing without detection from the Humans and avoid any possible political complications. The Humans do not know that Katie exists, nor that all the freaks that mankind has encountered are all actually covertly being sent to a secret island.

## Interested parties

### Katie

Katie is worried that Freaks and Humans are not ready to live together. Katie is afraid that if Freaks and Humans were to suddenly all meet each other and announce that they are real, that there will be total chaos. She wants to make sure that humans will be ready for the great reveal of her existence, and to make sure that her Freaks are truly ready to live in harmony with the humans. Before this is made certain to her, she will under no circumstance negotiate the idea of breaking the barrier.

### The Final Council

Composed of only the most powerful, chaotic Freaks, the Final Council is interested in breaking the magic barrier. The all agree on one thing - they all want something with the Humans. For example, Nightmare wants to enact endless vengeance on the Human race for the trauma he has been put through.

### The Banished (Rebels)

Having been banished by Katie for their transgressions, some of the Freaks sent to The Underground want to be set free again. The rebels want to see the Internal Barrier destroyed, so they can go out, revolt against Katie and do whatever they please.
Pillar of Life

The Pillar of Life is a Proto Magical structure built by Katie and The ChessMaster which acts as the main form of Death Protection on the Island of Freaks. This is heavily guarded by The Protectorate, assisted by automated Proto Magical turrets and sealed away with a warded lock. Every month, anyone who has been linked to the Pillar of Life will be revived if they had previously died.

## Ritual of Binding

In order to receive its benefits, a ritual of binding must be commenced, which requires entry into the pillar's location and Katie to be present in order to operate the arcane machine. However, its benefits come at a cost - being linked to the Pillar of Life will cause their soul to need the Pillar of Life in order to live. If anyone who is linked manages to find a way to escape the island, their soul will begin to weaken after 5 days. When a linked soul is kept outside the Pillar of Life's range for a sufficient amount of time, their personality will begin to fade away until they become brainless and die - and then subsequently be revived at the Pillar of Life's location.

Because of the dangerous nature of the island, most Freaks will not manage to sleep at night knowing that they do not have Death Protection, and almost always choose to be linked to the Pillar of Life.

## Exemptions

A notable example of someone who asked to be exempt from the Pillar of Life is Wally, who asked to be exempt because it interfered with his psychic work - he was granted this exemption due to the relative safety of where he lives. Meanwhile, Happy had asked to be exempt but was declined this exemption, due to his very high risk of suicide.
Rally

Courage

Determination

Rally is a spell that is high in emotion. It is used to bring people's fighting spirit back into action after they have suffered some kind of loss or pain.

At its highest form, Rally can give people a temporary bout of unstoppable willpower, resistance to emotional pain and even physical pain, for as long as Rally remains active. This does not, however, repair the body or provide any kind of resistance to physical damage.
Susan Collins

Conflict resolution

Freckles

Extremely high energy

Susan is known to be one of AST's employees. She has risen to prominence due to her high exposure to a number of Freaks and repeated successes in handling difficult situations. She is highly unusual and she is suspected to potentially be at risk of succumbing to The Anomaly.

Due to this, Susan's history urgently requires further research.
Mental Endurance

Mental Endurance is the overall amount of Magic a user to cast before they suffer increasing degrees of mental exhaustion. A user with high endurance will have the following benefits:

## Benefits

### Increased capacity of Mental Reserve

The Mental Reserve is a limited resource used to restore Mental Energy during combat, and can only be restored by resting the mind or sleeping. Having a larger mental reserve means being able to cast more spells before becoming mentally exhausted. As mental exhaustion builds up to the limit, the user will find themselves less and less able to think, as their mind will become to befuddled. For example, a user who is running out of endurance may fail to properly cast a piercing Ice Spike, and instead, launches a pathetically small ice cube as a projectile. If pushed beyond their limit, this can lead to Mental Incapacitation.

### Decreased penalty from Spell Combos

When spells are casted over and over again in a short period of time, especially if they're different spells, they can result in a stacking up of penalty to the required Mental Energy needed to cast the magic - which increases for as long as the combo is kept up. For this reason, it is much more efficient to for example, shoot two to three fireballs, and then then wait a second or two before shooting more. However, better mental endurance reduces the penalty, allowing magic users to, for example, fire six to seven fireballs before starting to incur this extra penalty.

## Training

The regular way to train this is to cast magic until the Mental Energy is depleted, and waiting a few moments for it to recharge from the Mental Reserve until the mental reserve is completely depleted.

This can also be trained by non-magical methods, which is staying focused on something that requires high effort not only long periods of time, but also staying focused in spite of several distractions. Nothing is learnt if the user cannot stay focused, so the amount of distractions and intensity of the focus needs to be balanced to be just above their current limit. Trying to over-do it will not work.

Persisting through sleep deprivation, especially if mentally taxing tasks need to be done is an effective way to train this. In addition, certain digital games that require "marathon-ing" are good at training this. Drawing is something that also helps, as it requires staying on task for a prolonged period of time.

## Examples

An example of a Freak with extreme mental endurance is Binary, who is able to continue using the few magical powers she has such as her signature Mortal Struggle as well as her Detect Lifesig. Her mental endurance is so large, that she had to spend 20 hours focusing her mind and body on keeping herself from getting hurt during a tortuously long struggle, allowing Katie enough time to save her from potential extreme pain if she had let herself go. She is the only freak to surpass Katie when it comes to mental endurance.

See Magic Stats for more stats that are inherent to a magic user's mind.
Miss Hazel Nutt

Ms. Hazel is a teacher who often teaches at primary and secondary school levels. Hazel has a nurturing and kind personality. She teaches at Heathbridge School to this day.

She is among the few to be a first-hand witness of Whimpers' Freak Transformation, and she is deemed an unsung hero for how her immediate action in evacuating students saved many lives, but yet, no newspaper article talked about her heroic acts on that day. She is also the one to indirectly contribute to the transformation in the first place.

Hazel often consoled the human Lisa Winterson, and attempted to take action when Lisa was the victim of the several bullying attempts. Unfortunately for Lisa, this special treatment further caused resentment, and Lisa's peers respected her even less for not being able to stand up for herself. And since Lisa was too naive to understand and approached her peers to make friends, she only made things worse, as her peers felt that she was intentionally rubbing it into their faces.

As part of the investigation on Whimpers' Freak transformation, the Astro Surveillance Team concluded that Hazel's niceness was largely the root cause and the catalyst of the event. Firstly, since Hazel was interested in boosting Lisa's self-esteem since Lisa had self-esteem issues, she used to compliment her and go as far as to give her special treatment. She also compared Lisa highly against other students due to her high performance, which made other students feel even more jealous and unfairly treated.

In additional, further accelerating the problem was, that Hazel tends to have a firefighter approach to problem solving; that is, she does not understand that certain problems brew over time, and she is more concerned about dealing with immediate effects than diagnosing the root cause. To avoid unnecessary guilt and grief, Hazel was never told about how her contribution unintentionally led to Lisa becoming Whimpers.
Freak Freedom Fighters

- Make contact with and provide aid to humans - which requires either convincing Katie that the Freaks are ready, or forcefully breaking the magical barrier and escaping

The Freak Freedom Fighters (FFF) are an amateur group of banished freaks in The Underground. Unlike most of the banished, they have a positive opinion on Humans and wish to exit The Island Of Freaks in order to meet them and help them. This would require either convincing Katie that the Freaks are ready, or to forcefully escape.

Unlike the Freak rebels, they do not actually intend to harm Katie nor start any kind of uprising against her. Despite this, many rebels join the FFF just so they can aid the cause of breaking the Internal Magical barrier. Some of the more manipulative rebels lie about their real intent.

This group is particularly popular with the Repenters, many of which feel that if they manage to escape the Island of Freaks and show Katie that they can not only live with each other, but also the Humans, that they will get forgiveness.

The freedom fighters are generally disliked by Lost Causes, who think that escaping is a waste of time and effort, and it is better to be in The Underground doing what they want than being in the overworld following Katie's rules.

The FFF is founded by the particularly passionate freak, Hoers, who actively comes up with "plans" for what to do. These plans never seem to actually go through.

They are vigilante in nature, and their idea of dealing with crime is a gray area. There are many different ideas on how crime should be dealt with, and they are intending on solving crime for Humans without being authorized to. Most of them do not know better, and do not understand the complications this can bring.
Police Corps HQ of Konoha

The Police Corps is the main HQ, in Konohagakure, where the leading officials manage the
police corps over the whole realm. It is where meetings are held in
order to increase and maintain the efficiency that is expected of the
police corps to uphold the order and peace.

The complex that is the HQ, looks on the outside firm, with strong beige coloured walls. The emblem of the blue background and white shield is visible from the few flags that uphold the banners of the corps. In the inside, it is more comfortable looking, even though the atmosphere is quite serious. In the 'vaults', there are several inside training facilities and the building support an own barracks for those in service of the corps.

Though out of sight, underneath a heavily guarded and fortified side-building of the complex, is the prison. Locked away from the warm sun, the Police corps detain criminals that aren't considered to be much of a threat, due to several factors. Such as the chakra-restraining neckband.
Proto Magic

Proto Magic is the briefly explored precursor to True Magic, and an alternate paradigm altogether when it comes to casting magic, although it shares similar magic mechanics such as Automaticity, Spell Focus and Spell Combos. However, it is completely different from True Magic because it does not involve a sentient being, but rather, it is the art of creating inanimate, non-sentient scientific contraptions that are able to cast magical spells. The way these "enchanted" Proto Magical equipment cast magic can be observed to use the same rules of True Magic. Due to the deceptively simple nature and apparent complexity of these devices, many people mistake them for magical items being enchanted by some ritual, without realizing the highly scientific, logical and reproducible component to it.

This was first discovered by the Seven Bearers of Unlimited Potential, a group of 7 scientists of Original Earth who made this discovery, which was seen as shocking at the time.

Ultimately, while Katie is a huge fan of Proto Magic due its potential for MagiProgramming, it is rarely used anymore on Alternate Earth, not only because the creation of such devices is mostly a mystery, but also due to the Critical Universe Loophole causing True Magic to deprecate Proto Magic, rendering it no longer necessary for most uses.
Locations

The Alternate Earth in year 2017 currently has the following locations:

## The Island Of Freaks

The island itself is located in an unknown location, hidden away from detection.

* Haven Dome
* Cloud Nine
	+ Care Center
	+ Community Buffet
	+ Open Hotel
	+ Wally's Hut
	+ Freak school
	+ Whimpers' Treehouse
* Soft Core
* Lovely Fields
* The Great Shield (Volcano)
* The Cryovolcano
* Magic Station
* Pillar of Life
* Pillar of Eternity
* Sparkle Caves
* Sunny Beachside
* Heavenly Forest
* Friendly Monster Pit
* Cliff of the Lost
* The Underground
	+ (Layer 1) Slippery Slope Layer
	+ (Layer 2) Malevolance
	+ (Layer 3) Dysfunctionism
		- Cool Blue Mana Pool
	+ (Layer 4) Final Layer

## Several real-world countries

In Alternate Earth, there are still human countries that exist that are nearly identical to real-world countries, such as America, Russia, China, and several European countries. Before transformation, the Freaks come from their home country.

## Astro

Astro is the location where the Astro Surveillance Team first originated from. They are a technocracy with a relatively small population, and it is an artificially created state that was co-financed by several countries from around the world.

* Factory AZ v1
* Residential Zones (split by grid on latitude/longitude - for example, Residential Zone 1-1 is the top-leftmost zone)
* Research Complexes
* MarketZone MOBIVER
* MarketZone STATIVER
* Astro Surveillance Team HQ
* Astro AIRFORZA Military base
* Astro GROUNITZ Military base
* Pinnacle Decision Centre
Rocs

A Roc

### Lifespan

As far its known, the average lifespan of a Roc is to be estimated from twenty-five to thirty-five years old.

### Average size

Rocs are often depicted in stories to be capable of picking up and destroying small fisher ships, but the average sized roc is the size of a small horse.

The average roc is a large beast. When standing on its legs and its back straightened out, their height can reach up from 6'6 feet/1.98 metres to 8'10 feet/2.69 metres. Usually, their feathers sport a brown coloured, though there have been rocs that had feathers that are slightly darker or lighter though nothing too far away from brown.

## Lifestyle

It's not confirmed if the birds are solitaire or live in small communities. This has been difficult to conclude as there has never been a full analysis on the birds. Even with the Akiyama clan in Kirigakure, who hold since recently a number of these birds, most of what is known of the birds is merely guessing. With reports and stories about these birds varying, it is thus hard to say what they are. They, however, have been reporting to hunt for small cattle and animals on land - both alone as in pairs. It is not also unusual to spot a roc attempting to hunt down another bird, but this has occurred less as the bigger sized specimen aren't that agile as other birds. Fishermen have also reported and tales of how rocs attempted to dive down and attempting to steal some of their caught fish as well rocs diving down to try to catch fish themselves. They thus seem to have a moderate of intelligence and so far a few have been tamed, but their handlers do report that it is an extremely tough job to keep the birds disciplined to prevent infighting.

## Region of Appearance

The majority of the Rocs have been spotted at the northern and the eastern parts of the Kanashi Ocean. There have been reports and stories that there are also small populations at the Sea Country.

## Strong Points

* Strong: The birds are capable of lifting heavy weight with their size. With their sharp talons, they can deliver deadly attacks with diving on their prey, digging their talons in them and proceeding to drag them up in the air to only drop them to their demise.
* Sharp eyes: Rocs have similar sharp eyes to that of hawks.
* Good intelligence: Rocs have shown that they are cunning enough to observe and make capable estimations on when they can take on a prey or not. Their intelligence further allows them to learn quickly from mistakes and adapt.

## Weak Points

* Strong sense of independence: With their strong sense of independence it has proven difficult to tame these creatures, often resulting in the creature's demise or that of the handler.
* Fickle Loyalty: Handlers have reported that it is a constant fight to keep control over their rocs as the birds test their handlers from time to time. Disobeying an order or straight out attempting to attack their handler isn't a rare occurrence.
Stadium In The Sky

The Stadium In The Sky is a location on The Island Of Freaks close to Cloud Nine, high up in the air. It is a large stadium that is used for the Freak Athlon. It has several features, such as enough props and materials stored to re-arrange the main field into different challenges, a large amount of seats, a central field with soft turf and the ability for the whole large structure to float. The normal way to enter or exit the stadium is by using a cloud-like elevator that goes up and down every now and then.

The building itself floats by using solar-powered Proto Magical devices attached to the very bottom that are constantly casting Levitate. There is a certain limit to the power of the levitation, and if something had to strike it with huge force such as a meteor, it would not hold. However, it can easily hold all the freaks in the entire island, including all the freaks in their most gigantic form.
AV

AV
--

AV is a human who lives on the Island of Freaks, which is something previously unheard of due to Katie's strict separation from the Humans and the Freaks. Due to the extreme rarity of his appearances, some Freaks doubt his existence, dismissing it as a hoax - while the few that believe he exists tend to question whether he is really a human or not.

AV is the subject of great controversy among the freaks, no human has been seen on the Island of Freaks for over 50 years since the appearance of the dreaded Nam, and before that, there was no other. Due to the fear of Nam, AV is also slightly feared due to possible rumors of him being Nam in disguise, but Katie repeatedly confirms that this cannot be true, despite the fact that she nor the Astro Surveillance Team, with all their data, could track down where AV truly came from.
The Downwards Spiral

The Downwards Spiral is a dimension that has only been described by accounts from Fairy Powderdust.

It has been described as being a hellscape that gets worse and more horriffic over time, until the victim becomes desensitized. The geography is chaotic and seems to be a mix-and-match of unusual settings and creatures which seem to allude to different forms of mental illness.

The most notable effect of The Downwards Spiral is its confirmed effect to change the Universal Concept of Freaks. Before the spiral, Fairy Powderdust's Universal Concepts were Dreams, Forgiveness and Self-Consciousness. After the spiral, her concepts became Tragedy, Mass Murder and Self-Abuse.

It is speculated by the Astro Surveillance Team that this realm does actually exist and is not just a psychological state, but requires a magic-capable Freak to receive enough psychological trauma to not only reach a breaking point (Soul Break), but to go so far past that breaking point to reach a point of no return.

By Fairy Powderdust's accounts, it has also been noted that the spiral is filled with abusers and the abused, and the only way to escape is to either become an abuser or to leave soul-bound to an abuser. Red Glitter is an example of an abuser that came from the spiral.

Due to some additional recent findings, The Downwards Spiral is no longer being investigated by the AST due to the mere existence and mechanics of this dimension being considered as Forbidden Knowledge by Katie. It is uncertain whether Serendipity Inc. has any knowledge of this.
Chonobi Language

The language of the Chonobi culture varies heavily from the neighbouring cultures. Many outsiders have described the Chonobi language as harsh and short, whereas as a few describe it as a language that can convey emotion well and bring powerful messages. As a vital part of their heritage, there is a certain pride among the Chonobi folk about their language.

## Chonobi Runes

While some Chonobi clans have adopted and written in Taika, the actual Chonobi alphabet and writing are different from the Taika counterpart. The writing is done in what is called runes.  Their principal design serves to convey messages or narrate stories, not much different from the writing of other cultures. However, there are specific runes that bear inscriptions of prominent significance. Because of some runes having an inherent meaning, they can be used as a means of communication between the natural and supernatural. Allowing Chonobi to use some runes as spells for protection or success.

Before extensive trading and connecting with Taika and Yakimara culture, the Chonobi didn't have much access to vellum or parchment.  The runes were usually carved on wood, bone, or stone, which explains their angular appearance.

The majority of the Chonobi folk have a basic understanding of reading and writing with runes. However, the true study and understanding of the symbols is a lengthy pursuit - often only an option for the nobility or those desiring to join one of the priesthoods of a particular deity.

## Accents

There are various accents within the Chonobi culture and clans. For outsiders, these differences are hard to pick up on while for those raised within a Chonobi dominated region or clan, the differences can be picked up easier.

Currently, there are a few main accents that are present and some of their differences from each other:

* Ylfling - Hon Clan:
	+ The Ylfings tend to have a shorter pronunciation than some of the other accents. As where some would say *"I usually work"*, a Ylfling is more likely to state: *"I do work"*.
	+ Ylfings tend to have something like a rolling "r" in their words, especially after a "d", "t" or a "g". Words like *"draw", "trip",* and *"grand"* all get a rolling "r" sound.
* Scylding - Sarutobi Clan:
	+ The Scyldings speakers use "*after*" for things that just happened. Instead of *"I had just drank the beer," "I was after drinking the beer."*
	+ Scyldings speakers use *"don't be"* as an imperative, as in *"Don't be worrying about that."*
* Vythling - Cho Clan:
	+ Vythlings speakers tend to drop vowels after the 'r'.
	+ The sound for *"th"* in Vythling accents usually sounds more like "t" or "d" sounds.*"Thin"* sounds like *"tin"* and *"this"* sounds like *"dis"*.
* Hyrling - Sanosuke Clan:
	+ Hyrling speakers leave out *"if," "that,"* and *"whether,"* as in the sentence, *"Tell me did you see the show."*
* Framían - Framí Clans:
	+ Generally, vowels which are followed by consonants are short.
	+ "*To*" is pronounced as "*tae*" by Framían speakers. *"Do"* becomes *"dae"*. Additionally, "*no*" gets a bit of an "*aw*" sound at the end making it sound like "*naw*" or *"nae"*.
True Bodymorph

Biochemistry

Life

Chaos

Order

Transformation

Alteration

Permanence

Mutation

Revolution

Body

Self disgust

Emotional Insecurity

Self Hatred

Extreme Emotions

True Bodymorph is a spell that permanently modifies the user's body into something different. Its mechanics are very similar to Bodymorph, although with the marked difference that this change is permanent until another True Bodymorph is cast.

However, with enough knowledge of biology and entering the Super tier of True Bodymorph, biology can be entirely customized, such as Katie's modification of her own immune system.

## True Bodymorph is both a psychic and a non-psychic spell

Since this can also change the mind, this is one of the few spells that is both a Psychic and a non-psychic spell at the same time. Because of this, transforming someone else is particularly difficult, and requires a Mental Struggle.

## Dangers & Precautions

This is a very dangerous spell to toy with, and should not be attempted without extensive knowledge of biology or some form of Death Protection. Turning into an inanimate object or anything else that destroys the mind is immediately lethal, and Bodymorph is a much safer alternative because turning into a non-viable life form causes the user to revert after some time.

In addition, although memory is always entirely preserved, care must be taken to take into account that different instinctual changes can happen. For example, turning into an anthropomorphic cat may make the user no longer be able to taste sugars and see in gray scale. Changing into a female preying mantis can give the instinctual desire to bite a lover's head off.

## Relevance to Freak transformation

If a Freak transformation is witnessed while another user is casting a Level 3 Detect Magicsig, a peculiar anomaly can be detected - that not only is a True Bodymorph is being cast whenever the rare event of a Freak transformation happens - but it also emits a strange Magic Signature. The magic signature appears to coming from everywhere with an overwhelming signal.

With a Level 7 Detect Magicsig, it is possible to find out about the existence of The Universe, and realize that the universe itself has a Life Signature - this can be done by putting on a Level 7 Detect Magicsig while a Freak transformation is happening, which is an extremely unlikely occurrence.

The truth is that The Universe is a sentient being, and that whenever a Freak transformation happens, the universe is empathizing with them and casting a True Bodymorph on them according to its own creative mind. This is how The ChessMaster was able to find out the revelation of how The Universe is sentient, and that it can be talked to through the right channels following the events of the discovery of the first freak.
The ChessMaster

## Freak Data

### Universal Concepts

ChaosStrategy

Cheerful Existential Nihilism

Multiple Outcomes

## Combat Data

### Special Weaknesses

None

This section is currently being researched.

## Appearance

This section is currently being researched.

## Personality

This section is currently being researched.

## Voice, Speaking habits & Examples

* ...

**Example phrases:**

1. ...

## Motives

This section is currently being researched.

## Hobbies

This section is currently being researched.

## Pre-freak History

This section is currently being researched.

## Post-freak History

This section is currently being researched.

## Reputation

### Character relations

This section is currently being researched.

## Abilities

This section is currently being researched.
Estimated Stat Ranking

As a joint effort between the Astro Surveillance Team and the IMF-RT, several Freaks have been analyzed for various capabilities in a detailed document abbreviated as the ESR (Estimated Stat Ranking). These documents had been available to the public following an illegal leak by the Culture of Tolerance. While this has given Serendipity Inc. the advantage of knowing the Freaks' combat specifics, this has also satisfied the curiosities of several of the Humans who believe that Freaks exist. The rankings are available online here.

### Rank Categories

Besides order, Freaks are also ranked in categories, which all compare with a healthy average adult male.

Usually, Freaks tend to have a range of capabilities, as not everyone performs on the same level in all circumstances. This is why most Freaks have their abilities are represented as ranges. The lower range is called the **Baseline ability**, and represents their normal ability to perform with no handicaps and most importantly, without the use of Magic. The upper range is called the **Potential ability**, which usually requires Freaks to bring in the use of Magic in order to pull off certain feats.

### List of Recorded Freaks

The following is a list of Freaks who have been recorded by the ESR:

```
Scott Williams
Katie
Squiggles
Whimpers
Binary
Sir White the Righteous Knight
Dianna
Happy
Tangles
Runa
Strigid
Wally
Espy
Crash
Beat
Sailor Doon
Darlington
The Alchemist
Bowie
Bob
Cammie
Arky
Slithers
Tony Two-Ton
Chompy
Badass Buck
Darkness Monster
Vanity
Fairy Powderdust
Sludgemus
The Governor
Hoers
Grumps
Sticks
The ChessMaster
Nightmare
Dance Queen

```

### List of Recorded Humans

The following is a list of Humans who have been recorded by the ESR:

```
 AV
Zachary Cohen
Paul Stromatik
Susan Collins

```
Spell Focus

Spell Focus is a term that refers to when a Magic user actively is focusing on actively casting a spell. It is very difficult to focus on two spells at the same time, and the closest thing one can get is rapidly switching focus between them.

### Advantage

Focusing to cast a "primary" spell has the advantage of saving a lot of Mental Power, up to 50%.

### Only one spell can be focused on at a time - other active spells need Automaticity

However, if more than two spells need to be active at the same time, Automaticity is the only way to truly perform this, because some spell combinations cannot be switched between rapidly enough to maintain them properly.

### Switching Spell Focus takes time, or else extra Mental Energy is used.

Switching spell focus comes with its own cooldown dictated by Mental Flow. For example, if a user has an average mental flow, they may take up to 2 seconds to properly switch between spells, as they have to bring to their focus how the other spell is cast. If that user attempts to cast before that 2 seconds, they will get a penalty. For example, if 2 seconds is their switch speed and they cast the other spell prematurely at 1 second, they will get a (2/1)\*100 = 200% penalty to the Mental Energy cost of that spell. This is capped at a 400% penalty.

### Examples

An example of such a situation where it would be impossible to switch rapidly enough is Levitate + Telekinesis at the same time - if you focus on just the telekinesis, you'll fall, and then if you focus on the levitation, the object you're holding will fall)

On the other hand, switching between firing Ice Spike and Detect Lifesig would still be feasible.
The Return of the Unwelcome

> *"When the day comes that temptation is too strong, a man in dread shall bring forth the fall of hope; bringing forth a new age of violence."*
>
>

A rather dreadful prophecy. It is foretold among many people that a new age of war shall dawn upon the world; one that shall rock the foundations that man created. A new era that shall bring forth misery and hatred. But also on where heroes shall rise, in a desperate attempt to get some semblance of hope and prosperity.

Many different orders attempt to prevent the happening of the prophecy. While some claim that the prophecy can be delayed, it can't ever be halted. Yet, that hasn't stopped various organisations rising and falling, all with the singular goal; to prevent the Return of the Unwelcome.

Various variants exist. Many within the Taika culture and clans believe that the first signs of the Unwelcome are the increasing spread of demons; who intend to plague the virtuous and innocent. While demons usually tend to fight among themselves, they will gladly cooperate in order to usher the Unwelcome to enter the world of the living; gifting it also access to demonkind. One of the most prominent Taika organisations that tend to prevent demonkind from ushering the Unwelcome one is the Order of the Flame.

The Chonobi variant differs from the Taika version. The Chonobi clans and people tend to believe that it isn't just an age of darkness and suffering. But just another era in which heroes can rise and be tested as various spawn from the Black Pits manage to find their way to the world of the living. As such, the stance of the Chonobi folk is more welcoming of the prophecy. One of the reasons for friction and distrust among them and the Order of the Flame. The Chonobi don't regard the Unwelcome as an entity of dread and suffering. Instead, the Chonobi regard the Unwelcome as a polar entity of the Great Wolf; thus shaking the foundations of the known worlds, and leading the world ever closer to its inevitable ending and rebirth.

The Yakimara stance is quite different. Many of the Yakimara that are still loyal to the Vetei; their pantheon of old, tend to believe that nothing can halt the prophecy from coming true. They see that the prophecy is merely a test of the old gods, desiring to see what kind of heroes will rise and fall during those troubling times.

In addition to organisations and cults that have or are attempting to halt the prophecy from coming true, there are a few organisations and cults that try to see the prophecy coming true. These dreaded cults are often those who worship the likes of demons and unholy beings, in the regards of the Taika and Yakimara folk. The real reasoning of these cults varies from each other, but the vague promises of being rewarded by the Unwelcome seems alluring enough for the weak-willed and ambitious.
Hermod

> *His name meaning "war-spirit".*
>
>

> *One of the Vali Gods, he is the god of travel, trade and promises.*
>
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The Messenger of the Gods, Hermod is the god of travel, trade and of promises of the Chonobi people. It is said that Hermod was the one who brought the idea of language to the people but due to his mischievous nature, he decided it would be intriguing to bring multiple languages to man. He is also the god of thieves, traders and such. The exact nature of Hermod being the patron god of these diverse professions may have to do with that the god grants his followers the path to fortune. Furthermore, Hermod is known for his secrecy - never to spill a lie. In some myths, he is the lover of Bergjlot but nobody can be certain as Hermod doesn't spill a word on his relationship with the Goddess.
A Dozen Virgins - Song

> *"Don't let the wife hear it. Last time, she pulled my ear so hard, that I thought it was going to stay upside down."*
>
>

A song that is quite known among the more rugged parts of the Chonobi culture and communities. The song is usually sung during feasts, having no other purpose than to make merry and drink even more.

## Lyrics

There were a dozen virgins

Uchiha, Hyuuga and Hantas

We took them for some pickn'

But all we got were wanks.

***\*Chorus***

Oh, we are the thegn's army.

Each a member of the hird.

We'll pummel your asses

And ravage your lasses

And do it all again.

The prettiest of the virgins

She was so fair and sweet.

I told her I'd a organ

For where to spread my seeed.

**\*Chorus**

The oldest of the virgins

She was a vandal lass.

I showed her my mighty weapon

And she showed me her ass.

**\*Chorus**

The fattest of the virgins

We took her for a whore.

I gave her all me codpiece

She still wanted more.

**\*Chorus**

Her sister was from the North

She came forth.

She showed there was more ways

Then oneto show me oats.

**\*Chorus**

Her mother was from Hagi

And she was very hot.

It took a whole damn iceberg

To cool her burning twat.

**\*Chorus**
Ran

*The Chonobi common noun rán means 'plundering' or 'theft, robbery'. Because Rán or Ran is a personification of the sea, skalds employ her name in a variety of kennings to refer to the sea. Examples include Ránar-land ('Ran's land'), -salr ('Rán's hall'), and -vegr ('Rán's way'), and rán-beðr ('the bed of Rán') and meaning 'the bed of the sea'.*

*One of the Vali Goddess, her domain being that of the marine lifeforms within Egir's domain.*

Ran is the wife of Egir and considered the Mistress of the Drowned, a lesser god of the Chonobi pantheon. It is said that those who risk drowning will be left to the mercy of Ran. Those who she wants to suffer will be taken by her net into the deep, to suffocate and die. Those that she pities shall be spared and not be dragged down by her net. It is unsure how one entirely wins the favour of Ran but most priests of Egir state that Ran doesn't harm those who have earned the favour of Egir.
Original Earth

The Original Earth was the state of the Earth before the Total Annihilation of the Original Universe. The last moment that Original Earth existed was in the final few seconds of the year 2665.

Due to this phenomenon and the current timeline being on Alternate Earth, time is often referred to "OE" or "AE" times. For example, the year 2542 OE is the year 2542 in the Original Earth, whereas the year 2017 AE (the current year) refers to the year 2017 on Alternate Earth.

Not much is known about Original Earth and how it was like, as only the Seven Bearers of Unlimited Potential have survived to tell the tale, and they will not speak a word of it, including Katie, who refuses to speak about it even to her most trusted Squiggles. The main reason behind this is that the seven bearers fear a second annihilation, and they do not want humanity to reproduce the same, extremely complex sequence of steps it takes to discover the true, unlimited potential of Magic. And even then, the survivors do not remember everything about how Original Earth was.

The only few things that were known about Original Earth is that incredible scientific advances had been made, and that the people on Earth had split into two factions; a utopian regime, and a dystopian regime that were each in constant conflict.

Several years of culture, history and science have been lost to the sands of time.
Asami's Mice

> *"See that orphan? Watching us the entire time. Either one of the Red Devil or just a curious kid."*
>
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Asami’s Mice are in short the spy ring network of the Red Devil, Asami Sanosuke. This spy ring network consists of civilians, much alike Kaizen's birds, that work through connections with each other and finally allowing information to be brought towards Asami. The reach of Asami’s mice reaches from Kumogakure to various parts of the Lightning country. Her influence is most noticeable in the vicinity of Kumogakure but stretches to various areas within the Lightning country.

It is different organised from most professional spy ring networks but has served the interests of Asami as that of her allies quite well. Most that are aware of the woman’s spy ring usually consider orphans to be her most loyal ‘mice’. However, the spy ring isn’t just limited to the poor orphans but to a much wider range of civilians that either work for a connection that ultimately leads to Asami.
The Inner Circle

### Exclusive or free:

Exclusive as one needs to be undergoing various test and years of servitude before being allowed as a member.Brief summary:

### Owner:

N/A

The Inner Circle is a small order that is dedicated to providing protection for the followers of Miku's Light as they try to reach enlightenment. It is attractive for those who are too poor to pay for an education or those that have a militant preference. The Inner Circle is quite secretive with their rituals, but it is rumoured that they require that a member swears to not only devote their life in servitude of Miku but also not to stain the edge of their weapons with the blood of the innocent. For their honourable and righteous behaviour, they have gained a mixed reputation, for some members have been quite zealous in the past.
Empress of Fire

> ***"Though what is the matter? It wasn't a bad song."** Kiyomi mumbled after some time. **"No, but the message isn't all that great, your grace."** Katashi answered, throwing a look at the teen. There was an apologetic smile on his lips. He continued to speak on a soft tone, just audible enough for Kiyomi. **"The song praises you as the leader that can bring us glory and hope, rekindle our hearts. But it is also a warning to those who listen. You see,"** the man looked back at Kiyomi for a few seconds as they continued to walk, **"there are two messages hidden in it. It depends on the singer on what it is. Some of the clan haven't forgotten what we had left behind all these ages ago. The old homeland from which our ancestors were driven from. It is only a very small part of the clan that holds the desire that one day we will reclaim the old lands that our ancestors ruled. Another one is..."** The man grew silent. Kiyomi was slight surprised, thinking back to what the song's lyrics were. The message wasn't one that did amaze or faze Kiyomi. If anything, she had wondered before if there wouldn't be any ambitious Sarutobi that dream of reclaiming what was the home and domain of their ancestors.*
>
>

> - Katashi Sarutobi and Kiyomi Homura, hearing the song.
>
>

The song is made by the Sarutobi clan and serves a few purposes. It depends largely on how it is sung as there are a few variants to it. Most tend to remind the crowd of the Sarutobi renowned sense of duty and loyalty. But it also speaks of the subtle message that the Empress will arm the Sarutobi, the Ravens, with arms. It became more popular after the first Akenian clan meeting as the Sarutobi and Hons became disgruntled on how the Kusanagi asserted themselves into the empire.

So far, it has been a song that is only known and sung in Chonobi.

## Lyrics

"Empress of fire,

In the reign of the wolf,

Eclipsed in the eye of

The empire of we Akinains.

Empress of fire,

What season may come,

We fight for the day

You’ll restore our heart

And bring us to glory.

We are forever

In your graces.

Empress of fire,

Save us, everyone,

Your courage inspires,

Causing evil to be undone.

Empress of fire,

Believe in us all.

Embrace us with arms,

And dress us with swords

And light up our hearts with blood so bold.

We are forever

In your graces.

Empress of fire,

In the reign of the wolf,

Eclipsed in the eye of

The empire of we Akinains.

Empress of fire,

What season may come,

We fight for the day

You’ll restore our heart

And bring us to glory."
The Arsenal

Located in Konohagakure, the Arsenal is a place filled with shops, workshops and establishments focused on
making, repairing and reinforcing tools, weaponry and armour. It is a
very busy market that is often visited by both collectors as those who serve in the military.

The Arsenal supports a wide variety of people who wish to sell their
wares. From shops who offer their wares on display to smiths where a
client can commission weapons or armour, while the smith(s) are forging
it in near sight. There also people who take nothing more than a blanket and try to sell their wares as it is often seen on less orientated markets.

A good part is currently a part and member of the Cho Trade, who have a
quarter of the trade of weapon and armour as the metal resources under their management. It offers wares that range from to be serving as a collectable on the wall to actual combat use.
Eir

> *Her name meaning "help, mercy".*
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> *One of the Vaki Goddess, her domain being that of Health/Medicine.*
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One of the kindest goddess,within the pantheon of Chonobi gods.. She is often portrayed to be a kin of Audhild but in some myths and variants, she is not related to Audhild. Eir is the goddess of medicine, health and poetry. She has her own hall within the afterlife, where many poets and those who value art are invited to reside with her.
Godai Lightning Techniques

The elemental techniques using the Lightning chakra nature. Primarily used for Godai but it isn't odd for various figures in active military service to utilise the techniques in other situations and scenarios.

## Light Attack

 **Type of Jutsu**:
 **Rank**:
 **Range**:
 **Nature Type**:
 **Handseals**:
 **Description**:
 **Weakness**:

## Heavy Attack

 **Type of Jutsu**:
 **Rank**:
 **Range**:
 **Nature Type**:
 **Handseals**:
 **Description**:
 **Weakness**:

## Block Technique

 **Type of Jutsu**:
 **Rank**:
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 **Nature Type**:
 **Handseals**:
 **Description**:
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Paul Stromatik

Social Engineering

Induction & Deduction

### Notable Features

- Often dressed in dark, high-contrast aviation uniform- Wears a messenger bag in public

- Very stiff gait

- Sometimes stops abruptly to closely observe an area before going in.

## Combat Data

### Special Resistances

BulletsBlunt Force

Pain

### Special Weaknesses

FatigueElectrical shock

Paul Stromatik is an investigative agent who worked for the Astro Surveillance Team (AST). He has 13 years of service in AST and 11 years as a field investigator in Austria.
Return of the Warlord - Song

*"Though lost glory and no big attempt was ever made, they haven't forgotten what they lost. Likely never will."*

The Return of the Warlord song is a song that is known by all Sarutobi and most Hon as Cho. It has various versions but the following is the most recent.

## Lyrics

*Masters of the wind*

*Hardened warriors, number one*

*Death met the king of kings*

*Where all men play on ten*

*It’s a wrath of Valdar*

*They are men at war*

*The sign of the hammer’s our guide*

*It’s a metal daze*

*It’s the Sarutobi  ways*

*Return of the warlord at last*

*Blood of the Kings, Defender!*

*King of the sons of war!*

*[Chorus]*

*With a heart of steel*

*And hell on wheels*

*The kings of metal lead us*

*It’s the king of kings*

*The crown and ring*

*Carry on*

*As the kingdom come*

*It’s a call to arms*

*Our battle hymns*

*Today is a good day to die*

*Sons of Valdar call*

*In Akumu's hall*

*The blood of my enemies flow*

*Blood of the Kings, Defender!*

*King of the sons of war*

*[Chorus]*

*With a heart of steel*

*And hell on wheels*

*The kings of metal lead us*

*It’s the king of kings*

*The crown and ring*

*Carry on*

*As the kingdom come*

*Blood of the Kings, Defender!*

*King of the sons of war*

*[Chorus]*

*With a heart of steel*

*And hell on wheels*

*The kings of metal lead us*

*It’s the king of kings*

*The crown and ring*

*Carry on*

*As the kingdom come*