recursal/Fanatic-Fandom huggingface dataset:
Hazardous Mining Facility

Hazardous Mining Facility Is a late game industry system improvement.

## Unlock

Hazardous Mining Facility is unlocked by researching Megarisk Cointainment, a Stage 5 Economy and Trade technology.

### Faction Specific

The Craver have an alternate version of this building called Hazardous Mining Hives

## Changelog

???: Changed effect from +5  per  per Strategic Deposit on Planets to +3  per ,
+10%  per Strategic Deposit
Test

image automatically looks for "(image).png"

TODO:

1. Fix the fact that the image and the description aren't split in the middle (their columns are like 33% and 67% respectively as you can see)

2. Hide 2 and 3 when unused (so you can have quests with 2 choices, or quests with no choices)

3. Make the whole thing collapsible

4. Make the whole thing pretty
AI Labor

AI Labor is a powerful (and very expensive) mid-game industry improvement that synergizes well with Desert, Lava, and Ash planets.

## Unlock

AI Labor is unlocked by researching Maximized Exploitation, a Stage 3 Economy and Trade technology.

## Strategy

* AI Labor is one of the coveted buildings that can improve industry output, and as such is certainly valuable. However, it's titanium cost is fairly high and the effect does not always apply. Furthermore, it competes directly with Predictive Logistics, placed on the same technology tier. Building both will usually run you dry of your titanium, at a time where upgraded attackers become available. As such, it is a sensible decision depending on your systems layout to build it or not.
* For Riftborn they'll still usually want the building, as they can very easily use the bonuses to turn them into a production powerhouse. Cost constraints are still to be kept in mind however.
Exotic Rations

Exotic Rations is an early game military improvement that increases the percentage of  converted to  and increases your  capacity.

## Unlock

Exotic Rations is unlocked from Extreme Composites, a Stage 2 Military technology.

## Strategy

Build this along with Patriot Pills Plant if you need more  and aren't suffering a lack of
Moonbase Alpha

Moonbase Alpha is a mid-game dust and science improvement that can only be built on systems with lunar anomalies.

## Unlock

Moonbase Alpha is unlocked by researching Compact Fusion Methods, a Stage 3 Science and Exploration technology.

### Faction specific

The Umbral Choir have a faction specific version called Extremophile Research.

The Vodyani don't have access to this building.

## Changelog

???: Increased  and  production from 50 to 75
Marvel Comics/Archer

**Archer** is a mutant from Earth-1191. Although not much of his history and origin are known, it is known that he joined Xavier's Security Enforcers at some point up until his family was murdered by rogue mutants. Defecting, he helped to form the Xavier Underground Enforcers, a group of X.S.E. officers who wanted to change the present by changing the past.

## Powers and Abilities

### Powers

**Energy Mimicry:** Archer possesses the mutant ability to transform his body into energy and to project energy in destructive blasts.

* **Energy Blasts:** The containment armor which he wears channels his secondary form's energies into shafts of destructive force from his gauntlets. His focusing cane utilizes his power as a taser charge.
Wraith Orchard

Wraith Orchard Is a late-game food system improvement, and is the Umbral Choir version of Farsighted Crops

## Unlock

Wraith Orchard is unlocked by researching Adaptive Colonies, a Stage 4 Science and Exploration technology.

This building is only available to the Umbral Choir, and is their version of Farsighted Crops.
Logic-assisted Industry

Logic-assisted Industry is a mid-game industry improvement only available to the Umbral Choir. It differs from the standard version of the building by also applying to Sanctuaries.

## Unlock

Logic-assisted Industry is unlocked by researching Neural Robotics, a Stage Three Economy and Trade technology.

This building is only available to the Umbral Choir, and is their replacement for Predictive Logistics
Punctuated Evolution Foundation

Punctuated Evolution Foundation Is a late-game scientist system improvement.

## Unlock

Punctuated Evolution Foundation is unlocked by researching Climate Engineering, a Stage 4 Science and Exploration technology.

## Faction Specific

The Cravers have an alternate version of the building called Evolutionary Analysis Pens.

The Umbral Choir have an alternate effect for this building which presumably effects Sanctuaries, but it is not displayed on the tooltip.

The Nakalim have an alternate version of this building called Imprint Analyzers Foundation.
Anti-Radiation Campuses

Anti-Radiation Campuses is a powerful mid-game science improvement only available to the Sophons.

## Unlock

Anti-Radiation Campuses is unlocked by researching Graviton Research, a Stage 3 Science and Exploration technology.

This building is only available to the Sophons, and is their version of Graviton-shielded Laboratories.

## Changelog

* Version 1.5.1 - Renamed from Graviton-shielded Laboratories to Anti-Radiation Campuses and added +3  per Population on Cold effect.
Amblyr

Template:TooltipMinorThe Amblyr are a pacifist minor faction.

## Political Traits

 Investors
 Automatists

## Collection Bonuses

 30 Amblyr  | Amblyr Law Unlocked/Amblyr trait unlocked (+50% Deposit Value on Luxury Resources)

## Assimilation traits

**Profitable Exploitations (50/90 Chance):** +40  per Strategic Deposit on Systems

**Industry Contacts (40/90 Chance):** +10% Ship buyout reduction on Systems; +10% Construction buyout reduction on Systems
Evolutionary Analysis Pens

Evolutionary Analysis Pens Is a late-game scientist system improvement, and is the Craver version of Punctuated Evolution Foundation

## Unlock

Evolutionary Analysis Pens is unlocked by researching Climate Engineering, a Stage 4 Science and Exploration technology.

This building is only available to the Cravers, and is their version of Punctuated Evolution Foundation.
Skyward Dwellings

Skyward Dwellings is a mid game population improvement only available to Horatio that increases the maximum population of all planets on a system.

## Unlock

Skyward Dwellings is unlocked by researching Compact Fusion Methods, a Stage 3 Science and Exploration.

This building is only available to the Horatio, and is their replacement for Eco Habitats
Portal

Portal is a starting system improvement exclusive to the Vaulters that allows their Military and civilian ships to teleport between 2 systems that built it and to the Argosy once the Dimensional Metafolding technology is researched. It doesn't affect trade routes. It gains a variety of bonuses after certain specific technologies are unlocked making it the only system improvement that can be upgraded.

Going through a Portal drains all remaining movement points, unless you have researched Hyperfolding, then it will only take one movement point.
Colonial Rights

Colonial Rights is a mid-game approval building that scales with system level.

## Unlock

Colonial Rights is unlocked from Inter-Species HR or History Mine (for Vaulters), which are Third Stage Empire Development technologies.

### Faction Specific

The Hissho have a separate set of effects for this improvement that increases the cost required to convert the system.

## Strategy

The Hissho version is useless since you can just declare war on anyone before they get the chance to even begin conversion.
Infinite Supermarkets

Infinite Supermarkets is an early game approval improvement.

## Unlock

Infinite Supermarkets is unlocked by researching Off-world Agribusiness, a Stage One Empire Development technology.

### Faction Specific

Hissho do not have access to this improvement, and instead get Center of the Obsidian Eagle

## Changelog

* Version 1.4: Reduced  Upkeep from 8 to 4, in-line with other T1 buildings
Hazardous Mining Hives

Hazardous Mining Hives Is a late game industry system improvement only available to the Cravers, and is their version of Hazardous Mining Facility

## Unlock

Hazardous Mining Hives is unlocked by researching Megarisk Cointainment, a Stage 5 Economy and Trade technology.

This building is only available to the Cravers, and is their version of Hazardous Mining Facility
Pulvis Production

Pulvis Production is a mid game pacifist system imporvement.

## Unlock

Pulvis Production is unlocked by researching Impactless Sites, a Stage 3 Economy and Development technology.

### Faction Specific

The Lumeris have an alternate version of the building called Workers' Campus.

## Changelog

???:Buffed  production per  from 2 to 5 and removed buyout reductions.
System Shield

System Shield Infrastructure is an late game defense improvement that partially protects you from obliteratos.

## Unlock

System Shield is unlocked by researching Citadel Basic Upgrade, a Stage four Empire Development technology.

## Strategy

If you play with superweapons on then you'll need to put one of these in your home system
Sim Camp

Sim Camp is a mid game industrialist system improvement, when it built provides +0.05  per  on system.

## Unlock

Sim Camp is unlocked by researching Deep Space Personnel Systems, a Stage Three Military technology.

## Strategy

Since it uses , which doesn't do anything for most of the game, to produce  this improvement and its higher tier version Recursive Militarization are must haves for every faction, though the adamantian cost of Recursive Militarization may end up limiting how much you can build it

## Changelog

1.5.1: Reduced  produced from 0.1 to 0.05 per

???:Changed unlocking method from curiosrity searching to researching the tech Deep space Personnel Systems and increased its  cost from ??? to 560 as well as adding 5  to its cost
Profitable Ventures

Profitable Ventures Is a late game trade system improvement, and is the Umbral Choir version of Xhiyun Cartel

## Unlock

Profitable Ventures is unlocked by researching Mineral Manipulation, a Stage 4 Economy and Trade technology.

This building is only available to the Umbral Choir, and is their version of Xhiyun Cartel.
Xenobiological Incentives

Xenobiological Incentives is an early game dust system improvement, and is the Cravers version of Xenotourism Agencies.

## Unlock

Xenobiological Incentives is unlocked by researching Astrofinance, a Stage 2 Economy and Trade technology.

This building is only available to the Cravers, and is their version of Xenotourism Agencies.
Drone Networks

Drone Networks is a starting industry and science system improvement available to every faction from the start of the game.

## Unlock

Drone Networks is unlocked from Stage One Empire Development, and is available to build for every faction from the start of the game.

## Strategy

Drone Networks is a decent enough way to kickstart your starting industry and food production, but if you have Xeno-Industrial Infrastructure or any of its variants already available to you and have planets that synergize with it, you might as well build that first.
Glorification of the Gorgeous

Glorification of the Gorgeous is a mid-game approval improvement and is the Horatio version of Luxuries Lottery.

## Unlock

Glorification of the Gorgeous is unlocked by researching Atmospheric Filtration, a Stage Three Economy and Development technology.

## Changelog

* Version 1.4: Reduced  from 16 to 8 (same change to regular version) and  cost reduced from 1120 to 560, in-line with other T2 buildings
Sophons

**About**
Changelog
Gameplay
Traits
Quest
Ships
Strategy

## Introduction and Background

Welcome to the faction page for The Sophons!

### Conquer Science,

*The Sophons are a curious, peace-loving race whose highest ideals are found in scientific knowledge and technological advancement. Keen to explore and understand the mysteries of the cosmos, they believe the universe is something to intellectually master. Although pacifist in outlook, and despite frail bodies not used to violence, Sophons can construct vessels of devastating offensive capability.*

### Conquer The Stars!

*Masters of science, they have crammed the cold, rocky homeworld of Hekim with glittering metropolises and great works of engineering that proclaim their genius. As the newest member of the triumvirate, you face a future full of risks and challenges, but hey -- that's where the fun is. More great discoveries await you in the inky depths of space.*

### Hekim

The Sophons evolved on Hekim, a rocky world orbiting a blue star. As their sun produced relatively high radiation, their rate of mutation and evolution was unusually rapid. Though their world is cold, numerous volcanic fissures and vents created networks of warm spots, oases and habitable cave systems to indulge themselves in the study of biology and geology from early in their history. With natural energy sources leaving the atmosphere clear, their eyes soon turn to the study of the stars . . .

6 Food, 3 Industry, 5 Dust, 6 Science, 0 Influence

Anomalies: Antonov Rings [+2 Dust per Population, +1 Science per Population]

### Starting Hero

Asaroenni Dzulmaran

[Sophon, Counselor, Scientist]

*From a very young age, Dzulmaran believed that the sound of scientific experiment should not be "Ah-ha!", but something more like "Kaboom!". Chemistry was her early means to this end, but in high school and university she gleefully uncovered the ways in which cracking open atoms and exploiting electromagnetic waves could lead to even larger explosions. Dzulmaran was recruited directly from her graduate program by the tiny Sophon Defensive Options department, and since her strange experiments using Dust she has only grown more powerful -- and dangerous.*
Autonomous Administration

Autonomous Administration is a late game system improvement that can only be built on systems with System Development level 4. Building Autonomous Administration will increase the number of systems you can build before receiving , , or  penalties.

## Cost

Autonomous Administration can be built an infinite ammount of times on a single system but its influence cost scales according to the following formula:

6000 \* (1 + Total Autonomous Administration in Empire) \* Game Speed

## Unlock

Autonomous Administration is unlocked by researching Cultural Invertics, a Stage 4 Empire Development technology.

### Faction Specific

The Hissho have variant of this that provides the same effects.

The Umbral Choir get a different version of this system improvement called Elevation of the Integrated
Propaganda

Propaganda is a system improvement used for raising support of the chosen party.

## Unlock

Propaganda of the parties in the senate is unlocked with Adaptive Bureaucracy in the Second stage of the Empire Development quadrant.
Propaganda of all parties is unlocked with SLC (Supra Light Content) in the fourth stage of the Empire Development quadrant.

## Strategy

It may sound good at first but there's barely any situations where it's worth using, especially when you consider that it takes a while for it to make a noticable effect.

## Changelog

???:Made available to all goverment types with the right technology.
Cerebral Reality

Cerebral Reality is a starting science and dust system improvement available to every faction from the start of the game.

## Unlock

Cerebral Reality is unlocked from Stage One Empire Development, and is available to build for every faction from the start of the game.

## Strategy

Cerebral Reality is a decent enough way to kickstart your starting science and dust production, but if you have Public-private Partnerships or any of its variants already available to you and have planets that synergize with it, you might as well build that first.
Chain Gang Program

Chain Gang Program is an early game militarist improvement.

## Unlock

Chain Gang Program is unlocked when researching Survival Suits located in the stage one of the Military quadrant.

The Vodyani has an alternate version of the building called Military Penance

## Strategy

Chain Gang Program targets the population currently incrementing (see Chance to Increment), making it very easy to control the population makeup on a system. It cannot be used if you only have one Population remaining on a system.
Interstitial Sciences

Interstitial Sciences is an early game science improvement only available to the Umbral Choir. It differs from the standard version of this building in that it also applies to Sanctuaries.

## Unlock

Interstitial Sciences is unlocked by researching Xenobiology, a Stage One Science and Exploration technology.

This building is only available to the Umbral Choir, and is their version of Public-private Partnerships
Micro Domiciles

Micro Domiciles is a mid game population improvement only available to Umbral Choir that increases the maximum population of all crescents on their home system.

## Unlock

Micro Domiciles is unlocked by researching Compact Fusion Methods, a Stage 3 Science and Exploration.

This building is only available to the Umbral Choir, and is their replacement for Eco Habitats
Wraith Compression

Wraith Compression Is a late-game population system improvement, and is the Umbral Choir version of Cosmetic Genetics

## Unlock

Wraith Compression is unlocked by researching Custom Nucleotides, a Stage 4 Science and Exploration technology.

This building is only available to the Umbral Choir, and is their version of Cosmetic Genetics
Cube of the Viceroy

Cube of the Viceroy is an early game dust system improvement and is the Riftborn version of Intergalactic Supermarket.

## Unlock

Cube of the Viceroy is unlocked by researching Multi-Thread Management, a Stage 2 Economy and Trade technology.

This building is only available to the Riftborn, and is their version of Intergalactic Supermarket.

## Changelog

???: Buffed  production from +25 to +50 and +3 per  to +5 per
Holy Proliferation

Holy Proliferation is a starting system improvement exclusive to the Vodyani and is the only way for them to reproduce in the early game.

## Strategy

Vital in the early game since your food production will be beyond trash this improvement becomes less useful as you increase your food production to sensible levels.
Tractable Armaments

Tractable Armaments is an early game defense building.

## Unlock

Tractable Armaments is unlocked by researching High-Energy Magnetics, a Stage Two Military technology.

### Faction Specific

The Unfallen have an alternative Version called Integrated Weaponry.

## Changelog

* Version 1.4: From +250 flat max defensive manpower to +30 per pop and from +750 to +1250 Defensive Bombardment Damage
Epigenetic Crop Seeding

Epigenetic Crop Seeding is an early game food building.

## Unlock

Epigenetic Crop Seeding is unlocked by researching Botanical Scanning, a Stage 2 Empire Development technology.

### Faction Specific

The Sophons have an alternate version called Ultra Greenhouses.

The Horatio have an alternate version called Organic Purity.

## Changelog

* Version 1.4: From +2 to +3  per  and added +10  per system level (Sophon version now also +3  per  on )
Wellbeing Foundation

Wellbeing Foundation Is a late-game approval system improvement.

## Unlock

Wellbeing Foundation is unlocked by researching Cultural Invertics, a Stage 4 Empire Development technology.

## Strategy

Due to its considerable strategic cost and the fact that its an approval building this system improvement is best reserved for systems with particularly bad approval.
Marco 5: Epilogue Transcript

### This is the official transcript for the 2022 animated film, *Marco 5: Epilogue.*

**Marco:** *[speaking opening lines via megaphone]* "Hello everyone, welcome to yet another *Marco* movie. Oh sorry, excuse me... and here we go. I am so glad to see you'll again, and today I am gonna present you my latest movie. Enjoy it..."

**Marco:** "Oh, but before that, I would like to say something. This is the last movie. I am saying this because there won't be any more *Marco* movies after this one. Now. where are we? Oh yes, the movie, right... end of story. Wait, no, this is the beginning of the end, the *very* beginning."

*[Cut to the scene where Marco plays freeze tag with his friends, while holding hands with Pepe & Isabella]*
Singularities

Singularities are powerful abilities available only to the Riftborn that allow them to manipulate time on a system. They need to be "built" on a system first.

Compression Singularity allows the user to speed up time on any visible system.

## Strategy

Use it on yourself or your allies

Dilation Singularity allows the user to slow down time on any visible system.

## Strategy

Use this on your foes.

Rip Singularity allows the user to revert ships and battles to an earlier time on the selected system.

## Unlock

Rip Singularity is unlocked when researching Tachyon Phisics on the fourth stage of the Science and Exploration quadrant

## Strategy

Fold Singularity allows the user to gain the effects of the building that's being currently constructed on the selected system.

## Unlock

Fold Singularity is unlocked when researching Tachyon Physics on the fourth stage of the Science and Exploration quadrant

## Strategy

kinda useless unless youre building  improvements

Stasis singularity allows the user to stop time on any visible system.

## Unlock

Stasis Singularity is unlocked when researching Unified Tachyon theory on the Fifth stage of the Science and Exploration quadrant

## Strategy

Would probably be useful if it did't come so late, didn't significantly slow your  production and wasn't so expensive.
Ultra Greenhouses

Ultra Greenhouses is an early game food improvement only available to the Sophons.

## Unlock

Ultra Greenhouses is unlocked by researching Botanical Scanning, a Stage 2 Empire Development technology.

This building is only available to Sophons, and is their version of Epigenetic Crop Seeding

## Strategy

* Very useful building for the Sophons, it bolsters their agricultural output on Cold as well, providing you with enough food to grow on the food deficient Cold planets. The original bonuses are still there as well, proving this building to be worthy of construction, particularly so on cold systems.
Hotel Cloudylandia 3: Traversmania

***Hotel Cloudylandia 3: Traversmania*** (also known as ***Hotel Cloudylandia 3***) is a 2021 Marcanese-American computer-animated adventure comedy film produced by Anaya Animation and released by Columbia Pictures, Metro-Goldwyn-Mayer, and Paramount Pictures. The third installment in the *Hotel Cloudylandia* franchise and the sequel to *Hotel Cloudylandia 2* (2015), the film is directed by Derek Dymon and Jennifer Lewis Hayes (in their respective feature-length directorial debuts) from a screenplay by Amos Vernon, Nunzio Randazzo, and Genndy Tartakovsky (who directed the prior two films). It stars the voices of Andy Samberg, Selena Gomez (who also served as an executive producer alongside Tartakovsky and Michelle Murdocca), Kathryn Hahn, Jim Gaffigan, Steve Buscemi, Molly Shannon, David Spade, Keegan-Michael Key, Brian Hull, Fran Drescher, Nathan Lane, James Franco, Brad Abrell, Asher Blinkoff, Richard "Ninja" Blevins, and Zoe Berri. In the film, Abraham Von Steven & Denny, who transformed into a human and monster, must find the way to Traversmania to revert back before their transformations become permanent.

Originally planned to be released theatrically in the United States on October 1, 2021, Sony Pictures Releasing moved up the film's release date to July 9, 2021. Released in select theaters worldwide, the film received mixed reviews from critics and became the highest-grossing film in the franchise, as well as the third highest-grossing Marcanese animated film of 2021. The film came exclusively to Anaya+, Paramount+, and Amazon Prime Video on January 14, 2022 to coincide with *Marco 5: Epilogue.*

## Plot

When Mag decides to give the hotel key to Ava and Denny, the latter proposes future plans for the structure, which disgust Mag and lead him to lie by telling him that only fantasy creatures can take care of the hotel. Denny, with the help of fantasy creature killer Ethan The Great, transforms into a monster to surprise Ava and causes trouble at the castle. Due to some incidents, now Mag and his friends are all human and their world has changed for the worse. Now our human monster friends will have to embark on a frantic adventure to Traversmania to stop Ethan and return themselves back to normal in less than 24 hours... or else they will get cursed forever.
Marcom One Wiki

**Welcome to the Marcom One Wiki!**
Welcome to Marcom One Wiki, the newest FANDOM community dedicated to the world of Marcanese pop culture and entertainment.

We're a collaborative community website about Marcom One that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Arcological Administration

Arcological Administration is an expensive late game repeatable FIDS improvement that can only be built on level 4 systems.

## Cost

Arcological Administration can be built an infinite amount of times on a single system but its influence cost scales according to the following formula:

2000 \* (1 + Total Arcological Administration in Empire) \* (1 + Total Arcological Administration on System) \* Game Speed

## Unlock

Arcological Administration is unlocked by researching SLC (Supra-Light-Content) Systems, a Stage Four Empire Development technology.

### Faction Specific

Hissho, Umbral Choir, United Empire, and Nakalim have a weaker version of Arcological Administration that only provides 5% , rather than the normal 10%

## Strategy

In the current version it's significantly better to just stack them all in one place.

## Changelog

* 1.5.1 - Now requires SD4 to build
* ??? - Introduced
List of Brain-Jitsu episodes

There are 25 episodes altogether. These are the episodes.

## Episodes

1. Episode 1
2. Episode 2
3. Episode 3
4. Episode 4
5. Episode 5
6. Episode 6
7. Episode 7
8. Episode 8
9. Episode 9
10. Episode 10
11. Episode 11
12. Episode 12
13. Episode 13
14. Episode 14
15. Episode 15
16. Episode 16
17. Episode 17
18. Episode 18
19. Episode 19
20. Episode 20
21. Episode 21
22. Episode 22
23. Episode 23
24. Episode 24
25. Episode 25
Brain-Jitsu Wiki

**Welcome to the Brain-Jitsu Wiki!**
Brain-Jitsu is a CBBC show which tests contestants (called brainees) to complete a set of challenges using different parts of their brains. After each challenge, one brainee is eliminated whilst the rest gain a higher level brain belt. The show is led and commentated by the Sensei, whilst the Shihan organises and watches over the tasks. Between each level, contestants get the chance to prepare themselves for the challenge ahead in The Room Of Mental Nourishment. They are given a challenge to train the part of the brain needed for the next level. The brainees are given the choice whether to participate or not, but any extra training they do prepares them for the task ahead.

## Levels and belts

At the start of the show, all eight brainees begin with a white belt. At the start of each following level, the brainees who are yet to be eliminated are given a higher level brain belt (worn around their forehead).

* Level 1 - *Yellow Belt* - This level uses the occipital lobes of the Brain. The task here is always *Enter the Dojo*.
* Level 2 - *Orange Belt* - This level uses the frontal lobes; requiring the brainees to do something they would normally do without thinking differently.
* Level 3 - *Green Belt* - This level requires the brainees to get into teams of two, each of the pair using a different half of their brain.
* Level 4 - *Blue Belt* - This level uses the amygdala as brainees are challenged to overcome fear.
* Level 5 - *Red Belt* - This level exercises the thinking part of the brain, the cerebrum, and the doing part, the Cerebellum.
* Level 6 - *Brown Belt* - This level requires the brainees to use their occipital lobes, temporal lobes and cerebellum.
* Level 7 - *Black Belt* - The two remaining contestants push a ball across a table using their focus. The force with which the ball is pushed is measured by the average amount of brain waves used during the challenge.

List of Brain-Jitsu episodes
Observances

Observances are Hissho exclusive starting system improvements that Sacrifices a unit of  to gain different resources.

## Unlock

All observances are unlocked from the start, however you can only use one type which rotates each election.

The Blood ritual sacrifices  to gain .

## Strategy

By far the most useful as it makes ever valuable . make as much use of it as you can while it's available.

The Diligence Ritual sacrifices  to gain .

## Strategy

Very niche, only use this if you have a high  deficit and spare .

The Sun God's Ritual sacrifices  to convert into  at a higher rate.

## Strategy

Even more niche considering Hissho already make high amounts of .
Episode 1

Episode 1 is the 1st episode of Brain-Jitsu.

## Brainees

* Sarah (girl)
* Jack (boy)
* Patrick (boy)
* Freddie (boy)
* Alice (girl)
* Luca (boy)
* Mennat (girl)
* Sara (girl)

## Level 1: Yellow Belt

### Enter the Dojo

#### Questions

1. H
2. H
3. H
4. H

**Code:** 8771

**Advancing:** Patrick, Freddie, Luca, Jack, Sarah, Alice & Mennat

**Eliminated:** Sara

## Level 2: Orange Belt

### Spell Backwards, Step Forwards

**1st:** Patrick

**2nd:** Luca

**3rd:** Sarah

**4th:** Freddie

**5th:** Jack

**6th:** Alice

**Eliminated:** Mennat

## Level 3: Green Belt

### Lantern Whack, Number Crack

**Sum:** 2 x 6 + 8 = 20

**1st:** Sarah & Jack

**2nd:** Alice & Luca

**Stare off:** Patrick & Freddie

**Eliminated:** Patrick

## Level 4: Blue Belt

### Room of Mental Nourishment

**Brain Training:**

**Disgusting drink:** Milk, Blue Cheese & Black Pepper

**Tip:**

**Withdrew:** Jack

**Replacement:** Patrick

### Creepy Crawly Word Grab

**Onscreen anagram:** Maggots

**Freddie:** Game (9 points)

**Luca:** Bsjzw

**Sarah:** Bam

**Alice:** Dolche

**Patrick:** Juugle

**Advancing:** Freddie

#### Tie Break Chopstick Challenge

**Luca:** 45

**Sarah:** 75

**Alice:** 50

**Patrick:** 52

**Answer:** 81

**Eliminated:** Luca

## Level 5: Red Belt

### Chop Chop Don't Drop

**Eliminated:** Sarah

## Level 6: Brown Belt

### Super Memory Dizzy Dash

**Eliminated:** Alice

## Level 7: Black Belt

### Table of Supreme Focus

Patrick wins Round 1

**Eliminated:** Freddie

**Winner:** Patrick
Icy

## Context

**Icy** is an anthropomorphic cyan polar bear with blue hair who is Diamond Lady and Luna's best friend and Kate File's friend. She is in love with Asriel Dreamurr, she even has an Asriel plushie.

## Personality

Icy is a cheerful, kind-hearted person. She always helps her friends defeat their enemies. She can always comfort her friends.

## Relationships

### Luna

They are friends. They work together to beat Diamond Lady's enemies and distract her. Icy sometimes bakes muffins or pizza for her and Diamond Lady.

### Diamond Lady

She and Diamond Lady were enemies, but Diamond Lady tells her grievances and Icy befriends her. Icy always protects Diamond Lady from her enemies along with Luna. Icy often bakes muffins or pizza for her and Luna.
Special Titles

## **Transcendence / Dao / Ascension / Celestial / Saint / Ancestor / Divinity**

Titles are normally bestowed by a the heaven or Heavenly Dao after a tribulation or a certain events they usually manifest as a rune or seal,

## common times they appear in

* At tribulations to breakthrough to the next great realm.

## Types of Titles

* Blessing (Healing-Amplification)

## Titles Manifestation

* Crown
* Halo
* Runes
* Totems
* Tattoo

## Benefits of Titles

* Increases a cultivator's connection with a world energy and laws.
* Increases affinity and bestows certain traits to a cultivator
The Codex

## Information

The Codex is a gameplay mechanic designed to give context to the world of When The Night Comes. Codex entries are unlocked at specific points within each playthrough. Some codex entries are character-specific, meaning that they cannot be unlocked unless the player is actively pursuing a specific character's route. Other entries are choice-specific, and will only unlock when triggered by an event or choice in-game.

There are a total of 20 codex entries.
Pikachu7's Random Wiki Fanon Thingie Wiki

**Welcome to the Pikachu7's Random Wiki Fanon Thingie Wiki!**

Basically you can make random crap like: Fanmade Death Battles, Roleplays, Fanfictions, etc.

We're a collaborative community website about Pikachu7's Random Fanon Thingie that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Admin

We are large and in charge.The guy who made this wiki.The other guy
## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Aldrich Aeon/Outlines

## General Outline for the Novel

#### **Volume 01 - Heavenly Mortal, Awakening of the Nine Celestial**

* Starts with EL at the Heavenly Mortal World, then his short visit to the Aeon World then the start the Tempering journey.
* EL's current body was the **Celestial Sovereign Divine** awakening and strengthen
* 1st reincarnation is his current body as the celestial sovereign divine body

#### **Volume 00 - Wondering the Lower Realms**

* literally travelling here and their while causing chaos
* destroying some ancient sects, provoking powerhouses from higher worlds
* massacres

#### **Volume 00 - Broken seal of the Ancient Battlefield**

* Entering the Demon seal world.
* Cultivating in the battlefield, cultivation soars.
* Obtaining a broken seal coincidently
* Finding an old tomb
* Demonic spirit getting stronger, hard times start
* Seal breaks, escaping the battle-field
* fighting demons, losing, comeback, backups, stalemate, crisis, turn, hard battle, hard bought victory
* enslaving the demon leader - **Evil Spectre Queen**
* Stumbling on the Ancient ruins.

#### **Volume 00 - Ascension, Devata Realm / The Great Beast Tide / Fighting Against the Vermilion Bird**

* Ascending to the devata realm
* due to spatial storm they fall in the best domain,
* killed few princes of the best race
* caused some conflicts, cultivation rises
* finding news about the vermilion emperor, killing the assassins
* planning against the vermilion clan

#### **Volume 00 - Juvenile Saint, The Nine Divine Re-Incarnations**

* EL meets his master - Phoenix Queen.
* enter the juvenile saint city, rising up the ranks.
* Cultivating the Reincarnation art - the 2nd & 3rd layers.

#### **Volume 00 - Rising Through the Heaven, Un-Matched Through the Ages**

* Cultivating the Reincarnation art - the 4th & 5th layers.
* travelling around world and realm, creating troubles and destroying a some of ancient influences.
* Joining multiple sects.

#### **Volume 00 - 3rd War of Gods Erupts, Birth of a Death God**

* Cultivating the Reincarnation art - the 6th layers.
* participating for skirmish.
* going back to aeon clan.

#### **Volume 00 - New Journey, Arch-Mage Aeon**

* Cultivating the Reincarnation art - the 7th layers
* After the war while taking a stroll on the battlefield facing a space crack or entering an ancient lands and dragged through a transportation formation
* as there is no martial or other familiar energies EL had to cultivate from the start as a mage

#### **Volume 00 - Monarch Division, Conferred a Divine Title**

* Cultivating the Reincarnation art - the 8th & 9th layers
* joining the monarch division as a powerhouse
Codex Entry: Raven

desc Codex entry unlock conditions

## Entry contents

### "Raven"

> Levi holds Finn firmly against the ground, his wrists gathered in one big hand and a knee pressing down on his chest, and there's that fucking laugh again.
>
>
> That laugh would haunt Finn's dreams if he could sleep.
>
>
> "You'll never learn, will you, my child?" Levi grabs his chin and snaps his head to the side, making him watch as the life fades from the young girl's eyes. "See if you can pinpoint the exact moment when her heart stops beating. No cheating."
>
>
> Finn sees her lips move and there's an ache deep in his chest that he can't quite place as her hand falls to the side, her fingers twitching, and he swears she's reaching for him. "Let me go," he hisses, finally mustering the strength to push his sire away.
>
>
> Levi rolls his eyes and stands slowly, dusting off his coat and adjusting the high collar of his expensive shirt. "They mean nothing, Finnegan. They're here to serve us, to sustain us. Nothing more," he says, kicking the girl's hand aside as he passes. "You'll remember that one day, and you'll once again become a worthy heir."
>
>
> He turns and begins to walk towards the bustling street where they found her, leaving Finn standing alone before Finn cries out. "Then why me? Why am I still here? Why was I worth saving and why do you torture me?"
>
>
> Levi scoffs and appraises him for a moment before he turns and carries on walking, his hands stuffed deep in his pockets. He shouts over his shoulder. "I was foolish enough to think you'd be like me, and yet all you do is disappoint. Maybe I should have let your boy live instead."
>
>
> Finn clenches his fist so hard his nails break the skin of his palm, a growl rumbling deep in his chest as he watches Levi disappear into the crowd. He closes his eyes and desperately seeks out the image of pretty silver eyes and a dimpled smile, a face that he's almost forgotten no matter how hard he tries.
>
>
> He heads for the dying girl and shuts out the smell of the blood that generously coats the cobblestones, pooling in a halo around her. Her heart is weak, but it still beats. She doesn't deserve this, none of them did, none of them *will*, and he can't let another life fade away. "Stay with me, okay? What's your name?"
>
>
> She doesn't open her eyes but her lashes flutter in recognition, her lips moving, and Finn manages to hear her whispered final word. "Raven."
>
>
> There was something about the way her eyes sparkled as they stalked her from the shadows; her thoughts cheerful and bright, and Finn does something he promised himself he never would.
>
>
>
> Her lips curl over the cut wrist he offers her, and Raven drinks.
>
>
The Hunter Academy

H{HUNTERS}

Early hunters were trye warriors who died too quick for humanity to stand a chance

an order eventyally fromed by peop;le who had brefreinded and even worshipped these creatures

they formed the agency, and were the first enforcers. They studied the creatures and used magic to create the rityal

Hunters ar eusually recruited as children, and spend their childhood through early adulthood honing their skils as potential defenders of the realm.

only the top students are picked to become full hunters. Hunters go through a secret initiation where they are chosen to partake. Most if not all hunters do not remember teh results of their ritual, but their physical and mental abilities are drastically increased as a result of complkleteing and surviving initiation

Not much is know of teh actual ritual, but is is rumored 1 (rumored by the things finn has heard)that

James explains that the chosen are led to a courtyard at night, then they are asked to take an oath and pledge themselves to the hunter's cause. a witch affiliated w the academy hands recruits a vial of liquid, which is then injested. dragon age def an inspiration. liquid is black, viscous, and glowing. those who fail reject the liquid and vomit, hace convilsuons and great discomfort it smells bitter and coppery Even those who pass have adverse effect, fallign to their knees and wretching. results vary from disconfy to severe. Throat burning, body fighting t reject it

Oath: i swear that no night wil be traversed in fear. That morning will be a promise and not a ope. I swear I shall lay doen ,y life in the cause of my duty, to protect the vulnerable from the creatures of this realm and any beyond it. Until my final breath, i pledge myself to you. Body, mind, and soul.

Then some experienced does the otehr part. "Not dead, nor of the living. Bind them and reveal to them the stregth of ascension. we summon yoiu to reach your wizened hands to them. let them be the vessel that will carry us onward. It is written that tis power is our right to weild. Give to their body what seperates man from the vulnerability of the flesh. be that which may push the boundsrues of our mortal coil.

The blood of the vampire; creatures of the night, consumer of life. Impart your keen awareness and resilience, but not be shun of the light or endlessness of life. The blood of the fae: tricksters incarnate, denizens between realms. Impart your cnning anf agile grace, but leave your weakness to the elements. The blood of the demon: purveyors of evil, guardians of the realms. Impart your strength, but not your anger. The blood of the Lycan: predators under the moon, beasts of instinct. Imart your primal power, but not the madnes within.

Hunters are seen as vessels to the agency
Living Dead Girl

Living Dead Girl is the first DLC available for When the Night Comes. All your favorite characters are back for another short adventure, and the player chooses at the start of the game which route to play: August, Alkar, Omen, Piper, Ezra, Finn, Alkar and Omen, or Ezra and Finn. Play time per route averages 40-60 minutes, and routes are partially voiced with reactionary sounds.
Minor Characters

## Argenta Hearthstone, The First Hunter

Argenta Hearthstone was the first documented Hunter. Their existence is confirmed by the Codex Entry: The First Hunter.

## Sir Oeberon Willenheim

The father of August. Founder of the Willenheim Academy, a prestigious institution for the finest of Witches to hone their magical abilities.

## Lady Adahlia

The mother of August. Co-Founder of the Willenheim Academy.

## Gabriel

Finn's former fiancé. Finn cared deeply for Gabriel, who was killed at the hands of Levi shortly before he sired Finn. Not muck is known about Gabriel, but he is thought of fondly by Finn.

## Raven

A female vampire. The Player Character first meets Raven while traversing the Catacombs in Chapter \_ . She has a playful and snarky personality, and regularly plays pranks on Finn and the Player.

## Fiero

A trusted friend of Finn's. Both he and Finn suffered under the terrible reign of Levi. The Player Character must rescue Fiero from a fate revealed later in the game.

## Leviathan Kazimir

Also known as Levi, an evil vampire who terrorized Aclea and Eskira for centuries. He was finally stopped by Harry.

## James William Lane

The former husband of Harry. Was the fourth Hunter to be killed by The Creature. A well-renowned Hunter, James was known throughout the World, as the Player Character states.

James guides the player throughout the story both in blatant and subtle ways.

He is described as - .

## Azazel Ripley

A former Hunter General. Azazel attacked Alkar.

## Lux

Lux is a Hunter that first appears in Chapter Eight. Lux is in an apparent relationship with Raven. They were tasked with watching over the Aibek, a task they did willingly.

## Lord Of Hell

Also known as Lucifer, he is the father of both Omen and Elaine.

## Elaine Morningstar

Omen's sister. She is in a relationship with Armaros. She was the first non-human to be attacked by The Creature.

## Coco

Coco is Ezra's cat. She is described as a fluffy white cat with striking aquamarine eyes. It is hinted that she is not truly only a cat. Ezra found her in his youth, and has had her for around 11 years.
Lunaris Games

Lunaris Games is a small indie development studio founded in 2018 with a passion for creating immersive, narrative-driven stories filled with diverse LGBTQ+ characters. We’re based in the UK, but our team of diverse developers and freelance collaborators are also spread across Europe and America. We self-publish all of our titles.

We believe that representation matters, whether it be solving supernatural murders, saving a kingdom, taking a deep dive into an eldritch-horror-infested world, or battling the forces of darkness.

Team Members (As of Ded 2021)

DIRECTOR | NARRATIVE DESIGN | MARKETING
CO-FOUNDER | ART DIRECTOR
WRITER
EDITOR | DIVERSITY CONSULTATION
CHARACTER ARTIST | CONCEPT ARTIST
PROGRAMMING
 **STEFANIE BUCHANAN**
CONCEPT ARTIST
BACKGROUND + ENVIRONMENT ARTIST
COMPOSER | AUDIO
 **MARINA BAGROVA**
BACKGROUND ARTIST
VOICE DIRECTION + CASTING
About (disambiguation)

When The Night Comes is an LGBTQIA2+ narrative-driven, supernatural visual novel where you ​play as a renowned Hunter; a creature slayer who has been called to the quiet, strange little town of Lunaris to assist the local Enforcers with an investigation into a series of unsettling and unexplained supernatural murders. Immerse yourself in the world of witches, vampires, demons, and Lycans as you slowly unravel the dark mystery that lies deep within the roots of the town.

The question is, are the creatures of the night the ones you should really be afraid of? When The Night Comes is an inclusive story about finding a home and a family in the most unlikely of places, and a lesson in learning to bare your teeth at your maker.

With an incredible cast of voice actors including Gideon Emery (Dragon Age 2, Skyrim), Jonah Scott (Beastars, Attack on Titan), Jalen Cassel (JoJo’s Bizarre Adventure), Chris Patton (Fire Emblem: Three Houses), Cyrus Nemati (Hades, Pyre), Adam Faison, and Ione Butler.

The game currently has one DLC called Living Dead Girl.

**Key Features**
- Choose your characters name and pronouns
- Six individual romances with a diverse, LGBTQIA2+ cast, and two polyamorous pairings plus a no-romance mode where you will not be punished for choosing non-romantic options
- 6 hours average playtime per romance route with over 2,000 voiced lines
- 60+ collectible CGs plus codex entries and three post-game mini-stories
- Multiple endings, good and bad; become the hero or pay the ultimate price

Game Gallery:
Great World King

## Details

the center of the inner universe is at the size of a True World

In this realm the inner world evolves from a **Inner True World** to a **Great Inner World**

## Half-God Realm

Also called the **Divine World King,** its a special realm that few and only the elites can achieve before breaking through to the **Divine Realm**

* **Igniting the Divine Flames**

* At this realm cultivator must have a minimum of 1 star and maximum of 9 stars - if there is no stars this will affect the cultivators strength and their ability to breakthrough to a higher realm - (Divine Realm)

* to become a God first the cultivator needs to
	+ **Condense Divine Heart**
	+ **Temper a Divine Body**
	+ **Cultivate a Divine Soul**
	+ **Condense a Divine Seal**
	+ **Ignite a Divine Flame** (once ignited cultivator can breakthrough at any time)