The Missing Scientist (Quest)

* Install the fuse into Wendell's SCA.B.
* Activate the SCA.B.
* Enter the crawl space beneath the shed.
* Find Wendell's lab beneath the shed.
* Explore the lab for signs of Dr. Tully.
* Activate the hand scanner.
* Speak to Dr. Tully.
* Collect Grilled Science for Wendell.
* Talk to Wendell.

The **The Missing Scientist (Quest)** is a long quest unlocked after finding all 4 Super BURG.L Chips in the Lower Yard. It tasks the player with finding the location of Dr. Wendell Tully.

## Walkthrough

### Finding Wendell's SCA.B

Wendells SCA.B or the Full-Sized SCA.B is located on a table next to the rusty chair on the sheds decking. To actually get and activate the SCA.B, the player must bring both a Black Ox Hammer and Dandelion Tuft to complete this part of the quest. Simply travel to the east side of the shed and climb the Bomber Baseball Bat leaning on the chair. This chair is infested with Black Soldier Ants, Black Worker Ants, and Dust Mites, so traverse with caution to not fall through the holes. The player then needs to walk on the hammer leaning on the arm rest and climb up. When on the arm rest, a Dandelion Tuft is required to jump from it to the table without falling. When on the table, the SCA.B should be there. Hit the back of it with the hammer, install the fuse, the press the button on the right side of the SCA.B.

### Traversing The Undershed

The next step of the quests task the player with finding the supposed location of the Undershed Lab. To enter the Undershed, the player must go to the east side of the shed and swim through a puddle under the decking to the Undershed Entrance. Once in the biome, the player is greeted with a large lit up area with 3 Black Ox Beetles. The best option is to take the tube to the right of the player and fall on the piping to walk around. This will lead to a darker area, in which the player must walk over a trench via a screwdriver. Be wary, as this trench is full of an gargantuan amount of Orb Weavers. Simply run through the rest of the dark area until the player reaches the Undershed Sinkhole, but be wary of the 2 Wolf Spiders patrolling this dark area. Once at the sinkhole, it is recommended to clear out the Mosquitos flying around it before jumping in. The player can easily get in as the lower section of it is enterally water. When inside the sinkhole, quickly get out of the water as its full of Spiny Water Fleas. Walk to the spider cave at the front of the sinkhole, as its the only way to progress. In this cave is multiple Black Widowlings and a Black Widow. It is recommended to run past the Black Widow, but if the player feels well geared, its loot can be fashioned into very strong items. Once outside the cave, the player should be outside the lab.

### The Undershed Lab

At the start of the lab, the player will be in some form of surgery room. Going down the hallway to the right leads to a room full of Fire Worker Ants and Fire Soldier Ants the player needs to deal with. The player wants to go to the left door after dealing with the ants. Going this way leads to a room full of Infected Larva and Orb Weaver Jrs that the player needs to deal with to proceed. Behind this room is a room with a switch that opens the door to the Mant arena. Once this switch is flipped, go back and too the door to the right and enter the Mant area. Go through the breach in the ceiling into a cave above, and fall into the Mants arena. For tips on the Mant fight, see its page. Once the Mant is killed, using a Biometric Scanner in the corner will open the door back to the observatory area, as well as open the door in the back of the room. Going through this door will lead to Dr. Wendell Tully. Talking to him will reveal the last ingredient as Grilled Science, which can be found in the freezer room nearby. Once picked up and after more talking, the quest will be complete.