recursal/Fanatic-Fandom huggingface dataset:
Lira

## About - Sobre ella

Lira, aka The Princes' Bane, is the crown princess of Keto and a siren notorious for exclusively hunting princes of royal blood. When she kills a mermaid and fails to take Prince Elian's heart, she is punished by her mother, the Sea Queen, with the loss of her fins and her siren song. After the events at the end of the book, she openly becomes the Sea Queen and the Sea Diavolos is considered the hundred-one realm and has a romance with Elian showing him her aquatic realm. She is eighteen years old.

Lira (también conocida como "La perdición de los príncipes") es la princesa heredera de Keto y una sirena famosa por cazar exclusivamente príncipes de sangre real. Cuando mata a una sirena y no logra tomar el corazón del Príncipe Elián, es castigada por su madre, la Reina del Mar, con la pérdida de sus aletas y su canto de sirena. Después de los eventos al final del libro, ella se convierte abiertamente en la Reina del Mar y el Mar Diavolos es considerado el reino ciento uno y tiene un romance con Elián mostrándole su reino acuático. Ella tiene dieciocho años de edad.

## Appareance - Apariencia

Lira is a beautiful siren, with one blue eye and the other red just like her hair. She wears a necklace with a shell like all the sirens in Keto that serve the Queen of the Sea. Its tail is orange in color and has freckles on its face, she has gills in her ribs but loses them when she becomes human. When she takes human form, her red eye turned blue too and gained thin, pale legs. it has sharp siren-shaped nails and fangs. When she assumes the throne of the sea, her tail turns into eight black tentacles and her hair turns wine color.

Lira es una hermosa sirena, con un ojo azul y el otro rojo como su cabello. Lleva un collar con una concha como todas las sirenas de Keto que sirven a la Reina del Mar. Su cola es de color naranja y tiene pecas en la cara, tiene branquias en las costillas pero las pierde cuando se vuelve humana. Cuando toma forma humana, su ojo rojo también se volvió azul y ganó piernas delgadas y pálidas. tiene uñas y colmillos afilados en forma de sirena. Cuando asume el trono del mar, su cola se convierte en ocho tentáculos negros y su cabello se vuelve color vino.
Elian Midas

## About - Sobre él

Elian is the crown prince of Midas and captain of the siren-hunting vessel, the Saad. He first encounters Lira when he sees her in the sea after the Sea Queen took her power. He is nineteen years old.

Elián es el príncipe heredero de Midas y capitán del barco cazador de sirenas, el Saad. Se encuentra por primera vez con Lira cuando la ve en el mar después de que la Reina del Mar tomó su poder. El tiene diecinueve años.

## Personality - Personalidad

Elian is shown to be a prince with a pirate's heart, who has no interest in fulfilling his royal duties as a future king, but instead he likes travelling through the seas to kill sirens- to make the seas safe, as he believes the seas are a home to him. He first questions Lira and her intentions when he lets her onto her ship, but slowly warms up to her and falls in love with her.

Se muestra que Elián es un príncipe con corazón de pirata, que no tiene interés en cumplir con sus deberes reales como futuro rey, sino que le gusta viajar a través de los mares para matar sirenas, para hacer que los mares sean seguros, como él cree que lo son los mares. un hogar para él. Primero cuestiona a Lira y sus intenciones cuando la deja subir a su barco, pero poco a poco se enamora de ella.
Psicologos Clinicos

Los psicólogos clínicos evalúan y tratan los trastornos mentales y emocionales.

Estas psicopatologías van desde crisis a corto plazo a dificultades que duran más tiempo. Algunos psicólogos clínicos se han especializado en distintas patologías: depresión, trastornos alimentarios, ansiedad, trastornos de la personalidad, etc. Otros se centran en poblaciones específicas: niños, adolescentes, drogadictos, entre otros. La psicología clínica está regulada por ley, por lo que es necesario haber cursado un máster oficial o una oposición para poder ejercerla.
Crestell

## About - Sobre ella

Crestell was the sister of the notorious Sea Queen. Parent to a daughter called, Kahlia, not much is told about Crestell's past.

Crestell era la hermana de la famosa Reina del Mar. Madre de Khalia, no se dice mucho sobre el pasado de Crestell.

## Personality - Personalidad

She is depicted as kind, loyal and affectionate, the affection trait causing her untimely demise when she eventually gave up her life for her daughter.

Ella es representada como amable, leal y afectuosa, el rasgo de afecto que causó su desaparición prematura cuando finalmente entregó su vida por su hija.

## Appearance - Apariencia

Although not much is said about her appearance, it's safe to assume that she had deep auburn scales and blonde hair, like her daughter. Like all sirens, she has one sapphire eye, the colour of the Diavolos Sea.

Aunque no se dice mucho sobre su apariencia, es seguro asumir que tenía escamas castañas profundas y cabello rubio, como su hija. Como todas las sirenas, tiene un ojo de zafiro, el color del mar de Diavolos.
Psicólogos experimentales y otros investigadores

Los psicólogos experimentales realizan pruebas y experimentos para obtener nuevos conocimientos sobre distintos aspectos o fenómenos psicológicos. En psicología, sin embargo, también se utilizan otras metodologías que no siempre pasan por el uso del método experimental, como ocurre por ejemplo en los estudios de caso.

Los psicólogos que se dedican a la investigación pueden tener una formación propia del resto de tipos de psicólogos, pero en vez de intervenir sobre sujetos o colectivos, investigan sobre estos para obtener información con la que contrastar hipótesis u obtener datos específicos que les son encargados. Pueden estudiar aspectos de la psicología básica como por ejemplo la memoria, la atención, la percepción o los procesos de aprendizaje, entre otros, pero también fenómenos ligados a un contexto determinado, como la aparición y propagación de rumores o la generación de discursos específicos.

Suelen trabajar en universidades o centros de investigación públicos o privados, y recientemente ha habido un auge en el interés de las empresas por contratar a estos profesionales, debido a la importancia del desarrollo de programas I+D. Las grandes empresas están muy interesadas en temas como la percepción del consumidor ante determinado producto, o en temas de salud laboral.

1. ↑ https://psicologiaymente.com/psicologia/tipos-psicologos
Racjin

**Racjin** (**株式会社ラクジン**, **Kabushiki-Gaisha Rakujin**?), formerly known as **Racdym** (ラクディム, ***Racdym***?), is a Japanese video game developer established in 1995. Its name was changed in 2000 to make it more easily pronounced to the Japanese.

## Mitchell Games developed by Racjin

* *Mitchell Van Morgan 64* (2000)
* *Mitchell Kart* (2000)
* *Mitchell Kart 2* (2001)
* *Mitchell Springtime* (2002)
* *Mitchell Sunshine* (2002)
* *Mitchell Nightmare* (2002)
* *Mitchell Chill-Out* (2002)
* *Gavin's Mansion* (2003)
* *Mitchell Kart: Double Dash* (2007)
* *Mitchell Chronicles* (2008)
* *Mitchell Chronicles 2* (2011)
* *Mitchell & Aang at the Olympic Winter Games* (2010)
* *Mitchell & Aang at the London Olympic Games* (2012)
* *Mitchell Elemental Tetralogy* (2018)
* *Gavin's Mansion HD* (2019)

## External links

* Racjin official site
* Racjin at Wikipedia, the free encyclopedia
Murphy

Murphy é um policial que não se corrompeu pelo Sindicato e um dos poucos que ajuda os personagem de Streets of Rage.

## História

### Streets of Rage

Ainda não tendo um nome definido, o policial de suporte ajuda Axel, Blaze e Adam com artilharia pesada na luta contra o Sindicato.

### Streets of Rage 4

Desta vez Murphy aparece como inimigo ao invés de aliado, obedecendo apenas Estel e o Novo Sindicato.

## Outras Mídias

Murphy fez sua participação nas HQs de Streets of Rage, na história Murphy diz pra Blaze que não pode sair da polícia, pois precisa do emprego pra sustentar a sua família, mas ele entrega pra Blaze um comunicador para chamá-lo quando precisar de ajuda.
K'henni

***K'henni*** est une espèce très particulière. Originaire de Greshan 333 dans le quadrant 4, K'henni peut être considéré comme un "esprit de ruche". Des milliards de corp de K'henni existent dans la galaxie : ils sont tous génétiquement identiques, et possèdent exactement la même personnalité. Ils communiquent entre eux par télépathie quand ils sont a environ 100 mètres ou moins les uns des autres, mais plus le nombre de corp connecté est important, plus la zone d'effet de leur connexion est importante. Chaque corp connecté échange tout ses souvenirs avec les autres, permettant a K'henni de rester a jour sur les évènements arrivés a chaque corp. Ils possèdent une irrépressible envie de se lier a d'autres corps, et si ils ne le font pas pendant environ plus de 3 mois, ils ont de fortes chances de devenir fou, voir même de mourir. Il existe une réunion annuelle des corps de K'henni sur Greshan, ou ils se retrouvent tous et entrent en communion télépathique a l'échelle de la planète, permettant a K'henni d'être au courant des faits et gestes du moindre corp. Être avec plusieurs corps peut être très désagréable, car ils prononcent souvent les mêmes phrases au même moment. K'henni peut être décrit comme "jovial" et "un peu bête quand même", même si ce dernier point vient du fait que le QI d'un corp de K'henni est drastiquement réduit si il n'est connecté qu'a peu ou pas d'autres corps. K'henni est pacifiste, mais son immortalité, disposabilité de ses corp et leurs habilités au combat lui font aimer "tirer sur des trucs" et "les explosions". Il travail en majorité pour la ACU comme membre de la sécurité, mais possède aussi certains corps a la CGA. K'henni se souvient de virtuellement toutes les personnes ou évènements qu'un de ses corps a déjà vu : il est donc très prisé pour ses renseignement, agissant comme une caméra galactique. La plupart des habitants de la Voie Lactée vous conseillerons une chose : Ne dites jamais rien de compromettant sur vous a K'henni, ou l'univers ne vous oubliera jamais...

***Des K'henni notoires :***

- K'henni.
War for Ithil - Part II

"*War for Ithil - Part II*" (*3x05)* is the twelfth session of **Breadgar's Campaign** and is the fifth session of **Chapter 3**. With their victory at the Central Bridge, the Rowdypuffs now had to retake the Great Hall with Durog and his honour guard.

## **Synopsis**

Following their victory at the Central bridge, the Rowdypuffs took a short rest to recuperate from the first skirmish. After this, they travelled to the Great Hall accompanied by Durog and his honour guard. At the Great Hall they encountered an Etoi emissary and were ambushed by an etoi strikeforce. They managed to defeat the Etoi strikeforce and in doing so, won back the Great Hall for the Orks of Ithil. They watched as Durog planted the flag of Ithil on the roof of the Great Hall. He then marched away with his honour guard and retook the rest of the city with the army. At the end of the day, the group met with the Chieftains and were thanked for their help. They were proclaimed friends and saviours of Ithil and promised to help the group whenever they called. After this the group decided to bunk down for the night. They were given residence at one of the few houses still standing. During this, Eve received a letter which confirmed her excommunication from the Order of the Lycan and the confirmation of the bounty on the group’s head. The following morning, the group were given mounts and were escorted over the course of three days to the edge of the southern border. They were met there by Wynston who, despite missing an eye and an arm, was still alive. Aamon telepathically communicated with him, with Wynston asking to join Aamon on his adventures. Aamon happily agreed and the group found themselves with an injured Giant ape as a new mascot. They then travelled up the Red Cliffs of the Aeternum Republic. As night approached, they reached the edge of the forest behind the city of Medvlea.
Azura Tanzanite

**Azura Tanzanite** is a water genasi wizard and a travelling partner of the Black Knights. She is currently played by Hillary.

## **Description**

### Appearance

Azura is a water genasi. She is short, with blueish-greenish hair, scaly skin like a fish and with blueish-blackish eyes. She wears a wizard's robe.

### Personality

She is shy and nervous, especially around stronger personality types like the Black Knights. In battle, she has proven to be steadfast and resolute in battle, a complete opposite of her normal personality.

## **Biography**

### Background

Azura is an enigma thus far. She has little memories of her past and found herself wandering the Calante wilderness.

## **Chapter 2 - The Fall**

### Session #14 - Risen Fall

Find herself alone in the Calante wilderness with little memories, **Azura** searched for shelter from the blizzard. She stumbled upon a cave, whereupon she found the Black Knights about to be attacked by a trio of ogres and their goblin minions. With the ogres announcing their intention to eat the Black Knights, and her as well, she was forced to engage the ogres alongside the Black Knights. In the ensuing fight, she used her magical prowess to throw the ogres off balance, succeeding in sending the leader crashing to the ground with shaking the very ground beneath it. The goblins nestled atop the leader's shoulder in a howdah, were also sent crashing to the ground thanks to her efforts. In the end, with her efforts and the ferocity of the Black Knights, the four proved victorious. After their victory, she introduced herself as **Azura**, and agreed to travel with them to the nearest settlement. They travelled to the hills overlooking a city, whereupon the sight was enough to trigger memories within her. She was then able to identify the city as *Cathulan*. The group consulted their continent map, and identifying *Cathulan* as the capital city of the Kingdom of Calante. They realised that they were somehow transported to this Kingdom through unknown means.
Ithil

**Ithil** is the capital city of the **Ithilian Coalition of Ferox** and is located deep in the southern jungles of Ferox. The overall population of Ithil has been estimated to be around to be in the hundreds of thousands with an unknown amount of trolls and ogres.

Currently, it is unknown how large Ithil is, as the Caelish only saw the front part of the city. It is assumed that the city is large enough to fit and sustain a population of at least one hundred thousand.

Previously, the city was ruled by the war-chiefs of the four largest and most powerful tribes in Ithil, alongside the lower ranked war-chiefs of the smaller tribes. However currently the city stands in ruins, with its people either dead, captured or gone.

## **City Description**

Ithil is different from its contemporaries such as Terrar Alfrell or **Caelum**. It does not massive stone walls but instead relies on the natural defences of Ferox.

Built deep in the dense jungle of Ferox, Ithil stands as a city that relies mostly on its natural environment to defend it. Ithil does not have massive stone walls but massive palisades built around the village borders. These palisades are built in sections between the massive trees. Through sheer strength and effort, the orks cut down the massive trees and more or less cleared the land of Ithil of trees. The palisades, despite being of trees, are still very strong and have sections for them to stand on. Essentially the palisades act as walls. The inside of Ithil is laid out with a smattering of stone houses. They have none of the style of Caelish architecture, the grandness of the Dwarven strongholds or the beauty of Astrovian castles but were built with practicality over aesthetics. As such, one would not find beautiful marble buildings that shine with incandescent beauty or massive statues of past heroes but plain looking domiciles and administrative buildings, generally colourless in their making.
Fate Lost

"**Fate Lost**'' (*3x02)* is the ninth session of **Breadgar's Campaign** and the second session of **Chapter 3**. The group make a hasty retreat from Ithil. Faced with the knowledge that Ithil has fallen, the group are left to decide what to do next.

## **Synopsis**

With Wynston keeping the Tyrannosaurus abomination busy, the group are able to make a hasty escape. They run into the eastern part of the jungle. They eventually stop to rest and think about what had just happened. The group decide to rest for the day and find an outcropping in the forest to rest in. They make a small campfire and think on what to do next. The smoke from the campfire billows oddly and eventually swirls and forms into a translucent form. This form is revealed to be Dawning, who instructs the group on what to do next.

The group decide to look for any surviving Orks by travelling north towards the mountain, specifically towards River Rhin. The group travels for a couple of hours before arriving at what seems to be roads. They are attacked by giant spiders but they are able to decisively defeat the spiders in combat. As they catch their breath, they hear loud thunderous footsteps coming from the north. A massive spider comes barrelling into the clearing where they had been fighting. Despite Aamon’s attempts to dissuade it from attacking, its anger at the group’s killing of its kin leaves the giant spider hostile and disagreeable to any parley. The spider advances but is halted in its tracks by a sudden ambush by ork warriors whose furious assault drives it off.

The group meet surviving orks who explain that Ithil fell from mysterious elemental beings. The group realised that the Etoi attacked Ithil and successfully sacked it. Understanding this the group offer the Orks a chance for revenge. The Orks agree and take the group to the ork survivors. The group arrived at a giant cave mouth boarded off by massive wooden walls. They met the Chiefs of the Ithilian Coalition who promptly challenged them to a test of strength to prove their honesty, asking them to elect a representative to fight on the group’s behalf. Should the group win, they would be allowed into Ithil, if they lost, the representative would die and the group would have to leave. Ann was selected.

In the ensuing fight, Ann is able to decisively defeat the Ork warrior. She kills the ork. Afterwards, the massive spider returns with a huge horde of spiderlings. The orks prepare for battle and the spiders charge as the session ends.
Peperit Town

Layout of town

**Peperit Town** is a mining town of the **Caelish Princepality**. Located deep in the caverns of the Mountain range of Tirith, its population mainly consists of humans, gnomes and dwarves. It is a relatively small town, with a population of around 100.

Currently the town is abandoned and in shambles, with its populace decimated.
Jin-san

**Jin-san** is a human paladin and a member of the Black Knights. He is currently played by Calvin.

## Description

### Appearance

Jin-san is pale in complexion, with black hair and black eyes to match. He wears plate armor and wields a great sword and shield in battle.

### Personality

Jin-san is a straightforward and blunt person. He is driven by a desire to get stronger and become known as the strongest swordsman in the world. He has a fondness for eating bread crust.

In battle, he is aggressive, throwing himself into the fray bravely and without any concern regarding his safety. His battlefield awareness is excellent, as he is constantly looking for weaknesses and watching out for his allies.

## Biography

### Background

Born in 317 AFT of the Third Age, Jin-san was found as a young boy by a person in the woods. This person was a legendary holy knight and the knight had found Jin-san foraging for food. The Knight took Jin-san in and raised him. The Knight taught Jin-san how to fight and how to survive on his own. In time, Jin-san desired to become an adventurer and to become the strongest swordsman in the world. He struck out on his own and found himself in the town of Aestinvale, located in the Risen Sovereignty.

## Chapter 1 - The Rise

### **Session #1 - Sovereign's Rise**

The first to arrive was Jin-san who arrived several days prior to the start of the campaign. He spent the last three days training and sparring with the soldiers.

His day started with training, whereupon he narrowly defeated a soldier called Donnie. Afterwards Donnie recommended Jin-san see Heor Lou at the Guild Hall for possible work. He also directed him to a nearby Inn called the Ill-Tempered Fox. He traveled to the Inn and negotiates for a room. After that, he visited a nearby weaponsmith and declined a proposition from the person working there called Elohir. After this he heard a commotion and learns that Elohir was murdered shortly after he left. He rested for a while at the Inn before going to the Guild Hall. It is there he agreed to journey to the ice formation to act as a scout and report anything back to the guild master Heor Lou. It is here he met Ivy Hellfire and Lux. The three traveled towards the ice formation and were ambushed by ice elementals. The group dispatched the elementals with ease and in the ensuing fight, both Ivy and Lux saved the other’s life. Afterwards the group successfully made their way to the ice formation where they studied the ice. They were ambushed by an innumerable amount of ice elementals and forced to retreat through a nearby gate structure, where the three were forced to block the entrance by causing a cave in. Left with no choice, the group found themselves stuck in the ice formation.
Streets of Rage 2

Streets of Rage 2, também conhecido como ***Bare Knuckle II: Shitou e no Requiem*** ou ***Bare Knuckle II: Requiem to the Deadly*** no Japão, é um Beat' em up da Sega lançado para o Mega Drive em 1992, logo depois o jogo ganhou versões para o Master System e Game Gear. É a continuação de Streets of Rage.

## Desenvolvimento

Após o sucesso de Streets of Rage nos Estados Unidos, a Sega da América já estava planejando uma sequência, ainda mais que o gênero de luta estava ficando popular com jogos como Street Fighter II. Mas só tinha um problema, eles não tinham os recursos de desenvolvimentos necessários para produzir o jogo por conta própria, por causa disso eles foram até o Japão. Chegando lá, a Sega do Japão não quis fazer a sequência, pois Streets of Rage não vendeu muito bem no Japão e eles não achavam que uma sequência fosse necessária.

Tom Kalinske e Al Nilsen conseguiram convencê-los que a sequência seria uma boa ideia do ponto de vista dos negócios, por fim, a Sega do Japão aceitou a proposta e confiou nas decisões da Sega da América. E assim o projeto foi chamado de Bare Knuckle II: Requiem to the Deadly Struggle.

A equipe original que trabalhou no primeiro Streets of Rage, foi trazida de volta para trabalhar na sequência, incluindo Noriyoshi Ohba, que ficou surpreso, não esperando trabalhar em uma sequência de um jogo independente, ele tinha esperanças em transformar um título em uma série.
Risen Doubt

"*Risen Doubt*" is the fifteenth session of the **Campaign of the Black Knights** and the fourth session of **Chapter 2 - The Fall.** Mysteriously transported to the Kingdom of Calante, the Black Knights struggled to survive in this new and unknown land. The city of *Cathulan* offers both opportunity and danger in equal measure.
Chapter 3 - Ithil

**Chapter 3** is the third arc of the **Campaign of the Rowdypuffs**. It takes place immediately after **Chapter 2** and takes place primarily in the Jungles of Ferox, a massive jungle territory that is dominated by the Ithilian Coalition.

Following the assassination of Princeps Korvus Castus, the Rowdypuffs were forced to retreat with Dawning and leave the territories of the Princepality. The group decide to venture the hazardous jungles of Ferox and ascertain the fate of the Orks of the Ithilian Coalition.
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Chapter 1 - The Rise

**Chapter 1 - The Rise** is the first arc of the **Campaign of the Black Knights**. It is the prologue for **Campaign 2** and takes place primarily in the Risen Sovereignty. This chapter is consisted of ten sessions.

In this chapter, three individuals find themselves in the large town of **Aestinvale**, a town located in the southern territories of the Sovereignty. A chance meeting at the Whitehill Guild led to the formation of the adventuring group known as the **Black Knights**. **Chapter 2** immediately follows up this chapter.
House Castus

**House Castus** is a Caelish noble house that currently is the ruling house of the Caelish Princepality. In the second age, House Castus was a small family that were primarily soldiers but since the arrival of the Caelish in **1 AFT**, they have been the principal noble house of the Caelish Princepality.

Their sigil is a white griffin on a golden field. Their words are "**Ave Caelorum**" which means "*Hail Caelum*" in Caelish. Their head of house also has ruled jointly as the Princeps of the Caelish.

## **Culture**

### **Traits**

The Castus typically have reddish/brown hair, silver eyes and stern faces. Some are known for their martial abilities while others have been known for their diplomacy. They also generally produce tall and muscular people. The current head of house, Korvus Castus, stands at 6 ft 3 inches, well above the current average height in Caelum.

### **Customs**

House Castus generally buries their dead in a mausoleum beneath Cael Castus. House members that die in battle have a statue of a griffin erected where they died.

House Castus traditionally follow the religion of the Rhovorn, the pantheon of the Caelish.

## **History**

### **Arrival in Teriam - Circa 1 AFT**

House Castus’s sigil is a White Griffin. This stems from a story during the first arrival on the new continent. When Arctorius first arrived on the new continent, he went out to scout the surrounding landscape but found himself being hunted. He was ambushed by a particularly angry looking Tyrannosaurus. Death was certain, until suddenly the T.Rex found itself assailed by a pure white Griffin, a beautiful and mesmerising beast. In the ensuing fight, the T.Rex died but left the Griffin mortally wounded. In honor of the beast, Arctorius put his remaining strength into healing the Griffin and fell unconscious upon completion. He woke up in the Griffin’s talons. At first he thought he was being carried for later consumption but soon he saw in the distance, the shores and with it the handful of ships that sheltered his people. The Caelish, upon seeing the massive form of the Griffin, quickly picked up their bows to shoot it down but relented upon seeing the body of Arctorius in its grasp. Arctorius was gently let down on the ground. The Griffin hovered a few feet away from Arctorius, who glanced warily in caution and awe. The last thing Arctorius saw before slipping back into unconsciousness was the Griffin roaring and flying away into legend. To this day, it is unknown why the Griffin spared Arctorius (historians reckoned it was due to Arctorius’s own mercy that spared him) but to honor the beast that saved him, he declared that forevermore, House Castus’s symbol to be that of a White Griffin on a Golden field.
Sovereign's Truth

"*Sovereign's Truth*" (*1x06*) is the sixth session of the **Campaign of the Black Knights** and the sixth session of **Chapter 1 - The Rise**. Following their victory in the sewers, the group decided to rest and recuperate back at the Ill-Tempered Fox Inn. Their sewer mission complete, they decided to continue investigating Elohir's murder.

## Synopsis

Last we left off; the group had successfully defeated the were-croc and completed their investigation mission of the disturbances in the sewers of *Duskway*. Following this, they exited the sewers and were congratulated by the guards at the sewer entrances. The stench of the group however, dimmed the congratulations somewhat and the guards helped them by drenching them with water, washing away the sewage that had covered each person. The stench however was only slightly abated, and the group went back to the *Ill-Tempered Fox* to rest and wash, following a request to the guards to procure for them washing materials and perfumes. When they arrived at the *Ill-Tempered Fox*, they were greeted by **Fezec**, who, disgusted by the smell, gifted them the remainder of his personal washing soap and perfume. The group bathed and returned to have dinner, clean and more pleasant smelling.

In the following day, the group travelled to the Guild Hall and collected their reward. They tried to speak to **Heor Lou** but were told he was away on business.  Following this the group travelled to *Northcliff District*, where they met and questioned **Doctor Gregory**. They got important info off him. After their talk with **Doctor Gregory**, the group were summoned back to Whitehill Guild, whereupon they met **Daeric Azurefeld**, who debriefed them on their mission on behalf of **Heor Lou**. Following this, the group were given a bonus and were then given a new mission to travel to *Goldrise*, a village on the eastern outskirts of *Aestinvale*. After this was concluded, the group went armor and weapon shopping and were able to secure a deal with an armorer to supply armor and weaponry for the group, to prepare for the mission ahead.

After this, the group travelled to Goldrise and arrived in the evening. The village was abandoned and there seemed to be none left. The group searched for survivors and found the elderly and young inside the local Church. The village elder speaks to the group and states informs the group that the basilisk had attacked the village and killed many. The conversation was interrupted by a loud roar; the basilisk had returned and the group swiftly killed it, with the group cleverly using the basilisk’s petrifying stare against it, turning it to stone and then killing it in its defenseless state. Victorious, the group had no chance to recuperate as more loud roars echoed in the village.
Chapter 2 - The Fall

**Chapter 2 - The Fall** is the second arc of the **Campaign of the Black Knights**. It is the second chapter for **Campaign 2** and takes place primarily in the Risen Sovereignty. This chapter currently consists of four sessions so far.

In this chapter, it takes place immediately after the **Chapter 1** . Following the defeat at Aestinvale, the Black Knights barely managed to escape the town following Heor Lou's wrathful sacrifice. They are now left to contemplate their next move.
Industrias

La **industria** es la actividad que tiene como finalidad de transformar las materias primas en productos elaborados o semielaborados utilizando una fuente de energía. Además de materiales, para su desarrollo la industria necesita maquinaria y recursos humanos organizados habitualmente en empresas por su especialización laboral. Existen diferentes clases de industrias en virtud del propósito ético fundacional de su actividad (p. ej. ecológicas: fundamentos ecologistas) y tipos que la demarcan en ámbitos sectoriales según sean los productos que fabrican. Por ejemplo, la industria alimentaria se dedica a la elaboración de productos destinados a la alimentación, como el queso, los embutidos, las conservas, etc.

https://es.wikipedia.org/wiki/Industria
The Battle of Witan Cnoch

The **Battle of Witan Cnoch or Assault of Witan Cnoch** was a military engagement in the **Storm War** that took place in **May 192 AFT** at the town of **Witan Cnoch**, a medium sized town of the Kingdom of Astrovius. It was fought by the citizens of Witan Cnoch and a battalion of the Caelish Princepality against two storm giants and five Ratmen clans.
War for Ithil - Part I

"*War for Ithil - Part I''* (*3x04)* is the eleventh session of Breadgar's Campaign and the fourth session of **Chapter 3**. Following the group’s victory over the tyrannosaurus abomination and Durog’s mastering of Ullanor, the group travel to Ithil to scout out.

## **Synopsis**

Following the group’s victory over the tyrannosaurus abomination and Durog’s mastering of Ullanor, the group travel to Ithil to scout out. Determining it had been occupied by the Etoi, they travelled back to Ithil Caves. When they arrived, they watched as Durog presented Ullanor to the tribes of Ithil and restarted the war officially against the Etoi. The group then went to rest but found Dawning waiting for them. Dawning thanked them for their work and gave them each a black orb as a gift alongside a single boon for them to call in whenever they pleased. Afterwards, the group went to a war meeting, where they decided to retake Town Hall with Durog’s tribe. Afterwards, the group were given 3 days to prepare, of which they spent their days training how to whistle in combat and meditated for the war ahead. On the fourth day, the Ithilian forces and the Rowdypuffs march for Ithil. After two days of marching, the army arrives at Ithil. Using Ullanor, Durog was able to force open the gate and the army poured through.

Immediately after passing into the city, the army was assailed by arrows and magic. They were greeted afterwards with a charge from abominations. In the ensuing melee, the Rowdypuffs had to defeat a small group of abominations that branched off from the main force. Aamon’s summons swiftly defeated two of the abominations whilst Ann and Ambrose each killed an abomination on the field. Afterwards, the army split into three forces, each looking to capture a bridge in order to secure the entirety of the eastern flank. The group charged with the central army, looking to retake the central bridge. They were ambushed as they got onto the bridge. In the ensuing skirmish, Ann was able to kill the abomination and later kill it again as it was resurrected. Aamon was able to kill one of the water elementals through his summons whilst Ambrose was able to kill one whilst it was paralysed through Talucia’s dart. Following this victory, they proceeded onwards to Town Hall.
Chapter 4 - Aeterna

**Chapter 4** is the fourth arc of the **Campaign of the Rowdypuffs**. It takes place immediately after **Chapter 3** and takes place primarily in the territories of the **Aeternum Republic**. Following the group's victory in the Ithilian-Etoi war, they are now headed to the capital city of the Aeternum Republic, Aeterna, where they hope to bring the Republic into the fold.
Castle Caelos

**Castle Caelos** is a Caelish settlement located between Caelos pass, the only entryway into the Outer Territories. Castle Caelos acts as the wall that guards the Outer Territories and as such is the third best defended Caelish settlement. Any who wish to enter the Outer and Inner Territories must enter through here or they may take a boat and dock at either Cael's Landing or Ravenna.

Currently, the castle is garrisoned with 5000 soldiers, all well trained and well armed. The castle commander also acts as the Commander of the Border Forces and is ranked as Caelum's Southern Guardian. Currently, the Castle Commander is the Commodore Tala Lasander.

## **Settlement Description**

Castle Caelos is a large fortress nestled between the middle of two large hill ranges that are steep and high. The hills are incredibly treacherous and difficult to traverse. In the middle is a large clearing where Castle Caelos stands. Castle Caelos is a formidable construct with tall and broad walls and a portcullis made of two layers. The first layer is titanium (made to resistant to acid and other melting chemicals) and the next is steel. The portcullis was designed in mind to be nigh indestructible (the titanium being resistant to troll acid and the steel being resistant to most blunt force damage). Built inside the walls are square holes that are completely dark inside (Inside the hole is a cannon) there are many holes and are layered in three layers, top, middle and the bottom most areas. Built on top of the walls are very large cannons and a couple of trebuchets. There are also guards on station at all times watching the nearby environment.

### **Main Buildings**

* **Hill’s Rest**: Tavern. Run by Dale Hill.
* **Ardua Hall**: Hall for leaders.
* **Barracks**: Giant set of buildings where the garrison reside.
Lizardcube

**Lizardcube** é uma empresa francesa desenvolvedora de videogames fundada em novembro de 2015 por Omar Cornut, que se tornou conhecida após o lançamento de **Wonder Boy: The Dragon's Trap**, um remake de **Wonder Boy III: The Dragon's Trap** para o Sega Master System. A empresa está atualmente trabalhando na DLC de Streets of Rage 4 ao lado de DotEmu e Guard Crush Games.
Chapter 2 - Caelum

**Chapter 2** is the second arc of the **Campaign of the Rowdypuffs**. It immediately follows up **Chapter 1** and takes place primarily in the Caelish Princepality.

Following the events at Humil, the Rowdypuffs was commissioned by Commodore Lasander to travel to Caelum and inform the government there of the events. The chapter concludes with the group's departure from the Princepality as enemies and most wanted criminals of the Princepality, with **Chapter 3** taking place immediately after Chapter 2.
Maya

**Maya** is one of the game-exclusive girls who appear in the Akanesasu Shoujo mobile game.

## Biography

Although low on physical strength and manners, Maya is likely to get very upset if anybody interrupts her reading. She plays an aggressive part towards Rei's protective role.

## Trivia

* She will be voiced by Haruka Shiraishi (Asirpa, Golden Kamuy)
Soranetarium

**Soranetarium** (ソラネタリウム, *Soranetarium*) is the opening theme for the Akanesasu Shoujo anime. It was performed by **MICHI**, lyrics by Emi Inaba and composition by Shigeo Komori.

## Lyrics

### TV Version

* Japanese
* Romanji
* English

イヤフォンで塞ぐ 膝 抱える

サナギのように 武装してた

目は 退屈な 街を見てても

鼓動は いつだって 焦がれてた空

まだ 昨日の後悔(ささくれ)も痛むのに

今日を壊す夢を見た

高速で羽化しようと もがいて もがいて

心の壁は ソラネタリウム

名も無き扉を わななき開けよう

ルリタテハのように 傷を 認め 風を 愛したい

見あげてるだけの 空なんていらない

ここにいる私よ 私を越えてゆけ

サナギはとっくに 虫籠から逃げた

iyafon de fusagu hiza kakaeru

sanagi no you ni busou shiteta

me wa taikutsu na machi wo mitetemo

kodou wa itsudatte kogareteta sora

mada kinou no sasakure mo itamu no ni

kyou wo kowasu yume wo mita

kousoku de uka shiyou to mogaite mogaite

kokoro no kabe wa soranetariumu

na mo naki tobira wo wananaki akeyou

ruritateha no you ni kizu wo mitome kaze wo aishitai

miageteru dake no sora nante iranai

koko ni iru watashi yo watashi wo koete yuke

sanagi wa tokku ni mushikago kara nigeta
Insert if available

### Full Version

* Japanese
* Romanji
* English

イヤフォンで塞ぐ 膝 抱える

サナギのように 武装してた

目は 退屈な 街を見てても

鼓動は いつだって 焦がれてた空

まだ 昨日の後悔(ささくれ)も痛むのに

今日を壊す夢を見た

高速で羽化しようと もがいて もがいて

心の壁は ソラネタリウム

名も無き扉を わななき開けよう

ルリタテハのように 傷を 認め 風を 愛したい

見あげてるだけの 空なんていらない

ここにいる私よ 私を越えてゆけ

サナギはとっくに 虫籠から逃げた

悪いニュースは閉じればよかった

天気予報は日々なじればよかった

知らないのが 幸せと 教わっても

虹を探すほうがいい

命綱のない夢に あがいて あがいて

無色透明な ソラネタリウム

果てを決めたのは 怖がりな私

マイマイガのように 堕ちてもなお 光 目指したい

組み直すだけの 脚なんていらない

逢いたかった私が 私を呼ぶほうへ

額縁の中に 飾られてちゃダメだ

扉 開けた 強い 風だ 嫌だ

咄嗟に 閉じた 後悔 残るだけだ

もう一度 開けた 覚悟 決めて 開けた

イヤフォン 外して

厳しくて だけど あたたかい

子どもの頃 撫でてくれた手のような強さを

壊せ

心の壁は ソラネタリウム

錆びついた扉も 根こそぎ開けよう

ルリタテハのように 傷を 認め 風を 愛したい

ひび割れた空の 光に向かって

ここにいる私よ 私を越えてゆけ

サナギはとっくに 虫籠から逃げた

翔(はばた)けよ、私

空を壊すために

iyafon de fusagu hiza kakaeru

sanagi no you ni busou shiteta

me wa taikutsu na machi wo mitetemo

kodou wa itsudatte kogareteta sora

mada kinou no sasakure mo itamu no ni

kyou wo kowasu yume wo mita

kousoku de uka shiyou to mogaite mogaite

kokoro no kabe wa soranetariumu

na mo naki tobira wo wananaki akeyou

ruritateha no you ni kizu wo mitome kaze wo aishitai

miageteru dake no sora nante iranai

koko ni iru watashi yo watashi wo koete yuke

sanagi wa tokku ni mushikago kara nigeta

warui nyuusu wa tojireba yokatta

tenki yohou wa hibi najireba yokatta

shiranai no ga shiawase to osowattemo

niji wo sagasu hou ga ii

inochizuna no nai yume ni agaite agaite

mushoku toumei na soranetariumu

hate wo kimeta no wa kowagari na watashi

maimaiga no you ni ochite mo nao hikari mezashitai

kuminaosu dake no ashi nante iranai

aitakatta watashi ga watashi wo yobu hou e

gakubuchi no naka ni kazararetecha dame da

tobira aketa tsuyoi kaze da iya da

tossa ni tojita koukai nokoru dake da

mou ichido aketa kakugo kimete aketa

iyafon hazushite

kibishikute dakedo atatakai

kodomo no koro nadete kureta te no you na tsuyosa wo

kowase

kokoro no kabe wa soranetariumu

sabitsuita tobira mo nekosogi akeyou

ruritateha no you ni kizu wo mitome kaze wo aishitai

hibiwareta sora no hikari ni mukatte

koko ni iru watashi yo watashi wo koete yuke

sanagi wa tokku ni mushikago kara nigeta

habatake yo, watashi

sora wo kowasu tame ni
Insert if available
Tenuicalva

Genus Name: Tenuicalva

Common Names: Rooter, Sniffer Salamander, Woodlouse Jockey

Species Count: 5

Size: 14 cm (smallest species) to 28 cm (largest species)

Ancestor: Fallandrus (Trenchcoat Salamanders)

Diet:  Small insects and other invertebrates

Habitat/Range: Forest floor of Lepido and Meuse. One species is limited exclusively to Meuse due to it's relationship with the island's giant pill bugs.

Creator: @memebird

Description: The Rooter is a small salamander- an exception in a world where a great many species have went for gigantism. It has a long, thin face, and an equally long tongue, both for fitting into narrow crevices in search of tiny prey. Rooters are rarely seen even at night, because more often than not they are inside rotting logs or walking just below the leaf litter. Rooters lay eggs in temporary pools and their tadpoles mature quickly. One species, living on Meuse, instead of burrowing, climbs onto the backs of the Giant Pill-bugs of the region, their shells are in fact small ecosystems complete with leaf litter and small prey- it is this that the Rooter is after.
Akanesasu Shoujo

**The Girl in Twilight** (あかねさす少女, *Akanesasu Shōjo*) is a Japanese science-fiction multimedia franchise co-developed by Dandelion Animation Studio and Jūmonji. The anime series premiered on October 1, 2018 to celebrate the 20th anniversary of the Animax channel. Simultaneously with the anime's broadcast, a free-to-play mobile game was launched on October 15, 2018.

## Characters

### Crystal Radio Club

* Asuka Tsuchimiya
* Yuu Tonaka
* Mia Silverstone
* Nana Nanase
* Chloe Morisu

## Cast

* **Series Director:** Yuuichi Abe
* **Director:** Jin Tamamura
* **Series Composition:** Shogo Yasukawa
* **Unit Director:** Ryō Hirata (Equalizer)
* **Original Concept:** Kōtarō Uchikoshi
* **Original Character Design:** Hiroyuki Asada, Masakazu Katsura
* **Character Design:** Hiroki Harada
* **Monster Design:** Yasuhiro Moriki
* **Art Setting:** Akihiro Hirasawa
* **Color Design:** Haruko Nobori
* **Concept Artist:** Hiroyuki Asada
* **Design:** Stanislas Brunet
* **Editor:** Mai Hasegawa
* **Art Director:** Yusa Ito (Kusanagi)
* **Chief Animation Director:** Akitomo Yamamoto
* **3D Director:** Hideaki Takeda
* **Sound Director:** Hiroto Morishita
* **Director of Photography:** Atsushi Satou (Studio Shamrock)
Bloons TD 9: The Revenge of the Queen bloon

Bloons TD 9: The revenge of the queen bloon is the last game on btd series. and see the seven colors monkeys are green, blue, red, orange, yellow, pink and purple. and also means new strongest bloon calls queen bloon, the final boss On BTD9

## BTD9: The Revenge of the Queen bloon

### Towers

28 towers9 heroes

7 color monkeys

### Bloons

28 towers8 bloonlords

and queen bloon

## Worlds

1. Monkey Grass
2. The Jungle
3. Volcanic city
4. Snow city
5. Desert city
6. Dungeon
7. Mystery Caverns
8. The Sky
9. The queen bloon planet
Rei

**Rei** is one of the game-exclusive girls who appear in the Akanesasu Shoujo mobile game.

## Biography

A polite, positive girl, though she is known to surprise people with unexpected reactions to some things. Enjoys dancing and singing at parties, she plays a protective role to Maya's aggressiveness.

## Trivia

* She will be voiced by Ai Kayano (Darkness, KONOSUBA)
Nagi

**Nagi** is the main protagonist of the in the Akanesasu Shoujo mobile game.

## Biography

A girl who has been world-traveling among Fragments to find her sisters. Due to the harshness of her own world, she sometimes can't understand Asuka and other's common senses. As they travel together, she gradually opens her mind.
Palmeamplexusectum

Genus Name: Palmeamplexusectum

Common Names: Sloth Bug, Treehugger, Canopy Woodlouse

Species Count: 7

Size: 40 cm (smallest species), 120 cm (largest species)

Ancestor: A basal species of Amplupillulacimex (Great Pillipede)

Diet: Diet varies between species, some eat Moss and other epiphytic plants, Others eat leaves, others eat rotten tree bark and other detritus

Habitat/Range: All species live on the island of Meuse, they are able to coexist with their far larger relatives because they live almost exclusively high up in trees.

Creator: @memebird

Description: The Sloth Bug lives an entirely arboreal existence, and a slow one at that. While they do not have slow metabolisms like their namesake, instead, their chosen method of climbing requires a slow pace. Sloth Bugs remain attached to the treetops by tightly 'hugging' the branch with all their limbs. They move forward by slowly moving their legs, placidly grazing as they go. Sloth Bugs have no defenses against predators, except for pressing tightly against the tree- leaving only their armored backs exposed. Most species are nocturnal, spending the day asleep. adult Sloth Bugs are almost completely unable to move when on the ground, and if they cannot grab onto a nearby trunk or branch, they will die there. Juveniles look more like a typical woodlouse (albeit bigger) and live beneath leaf litter until mature.
Sexólogos

Los sexólogos son profesionales especializados en diagnosticar y tratar los trastornos psicológicos que afectan a las relaciones íntimas de los individuos (por ejemplo, la disfunción eréctil o la eyaculación precoz).

También se encargan de educar a los pacientes en los aspectos relacionados con una sexualidad sana.

1. ↑ https://psicologiaymente.com/psicologia/tipos-psicologos