recursal/Fanatic-Fandom huggingface dataset:
Grind Targets/Umbra

## General

This page provides a list of Umbra NPC Targets that appear each day.

## Umbra Grind Targets

### Cargo

These targets drop technology blueprint fragments for the Umbra faction and can be found in the Umbra Sector.

Note: All cargo fleets have a 100% chance of dropping a blueprint piece of Umbra tech. See this page for more details.

### Crafting

These targets drop crafting materials for non-dreadnought ships and can be found in the Umbra Sector.

Note: Umbra United fleets have a chance of dropping an upgrade credit for the USA Wraith Cruiser.

### Reusable Item

These targets drop reusable item fragments as well as elements that are used for fusion, and can be found in the Umbra Sector.

With the late June 2019 update, the fleet levels for many T6-T7 targets have been rebalanced. Here were the old levels before the update and their corresponding new ones.

List of targets:

### Dreadnought

These targets drop fragments or patterns for dreadnoughts and can be found in the Umbra Sector. They are significantly more challenging than the regular crafting targets.

Note: Once the player has received 1,000 fragments for a particular mark level (just enough for an upgrade credit), the fleet will thereafter drop elements instead.

## Trivia

* The Umbra Overseer reveals the Behemoth Dreadnought via Fragment drops in the Alliance War that took place on 27 September.
* Umbra Miscreants and Umbra Breachers spawned for a short period of time on Thursday November 15, as a sneak peek for the community at an alternative method to earn more fragments for Umbra weapons. They were pulled soon after but later returned.
* Umbra Overseer (130) and Umbra Overseer (150) are the first level 130 and level 150 NPC Targets in existence respectively.
* Umbra Overseer (140) is the first single-player level 140 NPC Target in existence.
* KIXEYE doubled the drop rate of Behemoth Dreadnought patterns for 12 December 2018, 25–28 February 2019 and 15–18 July 2019 as an incentive to get players to farm for the Behemoth Dreadnought.
* The loot table for Dreadnought grind targets was changed to a 2-tier system in April: once the player has received 1,000 fragments for a particular mark level (just enough for an upgrade credit), the fleet will thereafter drop elements instead.
* The Umbra Overseer, Umbra Breacher and Umbra Miscreant were originally found in the Residential Sector before the introduction of Deep Space.
* Some Umbra Cargo and Crafting targets were first released in Umbra Rising as Strike targets.
* Umbra Cargo and Crafting targets were added to Deep Space after the late October 2019 downtime.
* Umbra Overlord Cargo and Crafting targets were added after the late December 2019 downtime.
* Umbra Onyx Cargo targets were added after the mid-January 2020 downtime.
* (Faction) Disorder Cargo targets were added after the late-April 2020 downtime.
* (Faction) Enigma Cargo targets were added after the late-July 2020 downtime.
Nova Cannon

## General

The Nova Cannon is the successor to the Nova Ray, and is a Umbra Energy weapon restricted to the Wraith Cruiser.

Unlike the Nova Ray, it explodes into 5 secondary shots each 72 degrees apart, which travel for 1,200 m at a speed of 4,000 m/s, whereas the Nova Ray explodes into 4 secondary shots each 90 degrees apart, which travel for 1,150 m at a speed of 4,000 m/s. They can pierce up to two ships (and hit the third).

## Strategy and Setup

### Advantages

Like its predecessor, the Nova Cannon is capable of dealing splash damage especially to tightly grouped targets, due to its ability to split its fire whenever the primary shot impacts its target. The Nova Cannon's range exceeds that of the Epsilon ECHO Cannon, outperforming it in that aspect.

The Nova Cannon's ability to split its fire makes it effective against squadrons as well.

### Disadvantages

The Nova Cannon's DPS can be reduced if the opponents have Energy resistance. The Nova Cannon is also restricted to Umbra and to cruisers only, making the Wraith Cruiser the only ship capable of using this weapon.

## Trivia

* The Nova Cannon's primary and secondary projectiles deal a total of 100% and 40% DPS respectively, meaning that it can potentially do up to 140% DPS.
* The Nova Cannon is the first T7.5 Energy Weapon, and the first Umbra weapon to appear for the season.
* This weapon was retroactively unlocked to the Altairians in the first January 2019 update.

## Gallery

* Wraith Cruisers Firing Nova Cannons at enemy Wraith Cruisers.
* Wraith Cruiser Elites trading Nova Cannon Fire
* Wraith Cruiser Elites with Nova Cannon chasing down a Sovereign Carrier Elite
* Wraith Cruiser Elites with Nova Cannons fighting Bastion Cruiser Elites with Epsilon ECHO Cannons
Linton Destroyer

THIS SHIP IS ONLY AVAILABLE ON THE CHINESE SERVER!

## General

The Linton Destroyer is an improved version of the Mk V Lance Destroyer, with increased maximum mass and cargo capacity.

As a destroyer, this ship has modest firepower but very long range, taking out opponents from afar.

## Strategy and Setup

### Advantages

The Linton Destroyer has extra sector speed, allowing it to pursue and escape from other fleets on the map. It has a minor boost to cargo capacity and can carry more resources from defeated NPC Targets and player bases.

This ship not only has the same slot configuration and modifiers as a Mk V Lance Destroyer, it also has extra mass, outperforming its counterpart by far. There is no need to craft mark upgrades for this ship.

### Disadvantages

The Linton Destroyer is only obtainable on the Chinese server. Even there, it is extremely limited.

## Trivia

* A website about the Linton Destroyer can be found here.
* The Linton Destroyer has a very flamboyant colour scheme, utilizing a bright shade of pink, green, yellow and orange. It emits a bright pink engine trail.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.

## Gallery

* Linton Destroyer angled HD render
* Linton Destroyer as shown in the Chinese VEGA Conflict website
* Linton Destroyer advert on Chinese VEGA Conflict website
* Linton Destroyer in The Market; note that it is considered as an Elite ship
* Linton Destroyer comparison with Mk I-V Lance Destroyers
* A pair of Linton Destroyers shredding 3 Mk V Corinthian Cruisers
Interceptor Squadron

## General

The Interceptor Squadron is the most basic Kinetic ship squadron.

It travels directly towards targets, shooting miniature blue pellets at them. When under fire, it can come to an abrupt stop and attempt to "dodge" incoming projectiles.

## Strategy and Setup

### Advantages

Interceptor Squadrons have the highest range out of all ship squadrons, outranging most carriers as well as base weapons. They can be used as cannon fodder since they launch first, soaking up damage and allowing other squadrons to pass through unharmed.

Interceptor Squadrons do not take up much mass and are hence often seen in low-level carriers such as the Valhalla.

### Disadvantages

Interceptor Squadrons have very low firepower, losing to even the researchable Fighter Squadron. They are best supported by other squadrons such as the Bomber Squadron.

They also travel slowly, giving enemies adequate time to shoot them down before being able to fire. Elite Squadrons can vastly improve their effectiveness in that respect.

## Trivia

* Despite its name, Interceptor Squadrons cannot fire on other squadrons and damage them.

## Gallery

* Interceptor Squadrons shown in the Ship Factory before being released
* Interceptor Squadrons up close
* Interceptor Squadrons shredding through a Lance Destroyer
Inquisitor Destroyer

## General

The Inquisitor Destroyer is the first Tier 7 Destroyer, and the Altairian Destroyer, designed for siege warfare. As it opens fire, its Ballista Overdrive periodically activates, enabling its weapons to travel extremely far and pierce many enemies.

Any weapon equipped to this ship has 500 m extra projectile range, enabling their shots to travel further and hit distant enemies outside of their targeting range.

## Strategy and Setup

### Advantages

The Inquisitor Destroyer has increased projectile range and module damage, making it well suited to destroying bases and outposts extremely effectively.

Its Ballista Overdrive enables its weapons to hit many enemies in a line, and can even pierce through the walls created by Altairian Pylon Emitters.

As an Altairian ship, it deals bonus damage against the Pharmakon faction.

### Disadvantages

Like all destroyers, With a slow turning speed, narrow firing arc and only one shield slot, blitz attacks can overpower an Inquisitor Destroyer fleet if a pincer approach is adopted. It is equally vulnerable to squadrons as well. Use Bastion Cruisers to protect them from incoming attack or decoy incoming fire away.

Player modules now have Anti-Pierce which completely blocks Piercing effects, greatly devaluing the ship's overdrive.

## Trivia

* Along with other T7A Herald ships before the Renascence Battlecruiser, this ship has received complete resistance to Alien Nebula and Plasma Nebula in the early April 2019 update.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* The repair time of all Tier 7 ships apart from dreadnoughts has been standardized to a flat 2 hours (similar to existing Tier 8 ships) in the late September 2020 update.

## Gallery

* Inquisitor Destroyers sieging an Altairian Citadel.
* Inquisitor Destroyers sniping a Oligarch Paragon Battleship from long range.
* Elite Inquisitor Destroyers providing cover fire for 2 Elite Bastion Cruisers.
* Inquisitor Destroyers attacking a player base.
* Inquisitor Destroyer taking out the last of a cluster of Combat Modules using Lancer Drivers.
* Inqusitor Destroyer taking out Altairian Combat Module PL and KIs.
* Mk1-2 Render
* Mk3-4 Render
* Mk5 Render
* Elite Render
How to play guide for Default Loadout

*This article is a stub. You can help VEGA Conflict Wiki by expanding it.*

This page will serve as a basic **how to play guide for *VEGA Conflict***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Midas

## Stats

 Restricted to
 Antimatter  | 0

## General

The Midas skin, when applied, causes the ship to take on a shiny gold color. Moreover, when the ship is destroyed in combat, it explodes as golden fireworks.

## Trivia

* This skin's namesake is King Midas, who in Greek mythology has the ability to turn everything he touches into gold.
* This is so far the only skin that changes a ship's explosion visuals.

## Gallery

* Explosion visuals for the Midas skin
* Mk I/II Switch angled HD render with the Midas skin
* Mk III/IV Switch angled HD render with the Midas skin
* Mk V Switch angled HD render with the Midas skin
* Mk VI Switch angled HD render with the Midas skin
* Mk I/II Breaker angled HD render with the Midas skin
* Mk III/IV Breaker angled HD render with the Midas skin
* Mk V Breaker angled HD render with the Midas skin
* Mk VI Breaker angled HD render with the Midas skin
* Mk I/II Deadeye angled HD render with the Midas skin
* Mk III/IV Deadeye angled HD render with the Midas skin
* Mk V Deadeye angled HD render with the Midas skin
* Mk VI Deadeye angled HD render with the Midas skin
* Mk I/II Torus Dreadnought angled HD render with the Midas skin
* Mk III/IV Torus Dreadnought angled HD render with the Midas skin
* Mk V Torus Dreadnought angled HD render with the Midas skin
* Mk VI Torus Dreadnought angled HD render with the Midas skin
* Mk I/II Comandante Carrier angled HD render with the Midas skin
* Mk III/IV Comandante Carrier angled HD render with the Midas skin
* Mk V Comandante Carrier angled HD render with the Midas skin
* Mk VI Comandante Carrier angled HD render with the Midas skin
* Mk I/II Arc angled HD render with the Midas skin
* Mk III/IV Arc angled HD render with the Midas skin
* Mk V Arc angled HD render with the Midas skin
* Mk VI Arc angled HD render with the Midas skin
* Mk I/II Caustic angled HD render with the Midas skin
* Mk III/IV Caustic angled HD render with the Midas skin
* Mk V Caustic angled HD render with the Midas skin
* Mk VI Caustic angled HD render with the Midas skin
* Mk I/II Subverter angled HD render with the Midas skin
* Mk III/IV Subverter angled HD render with the Midas skin
* Mk V Subverter angled HD render with the Midas skin
* Mk VI Subverter angled HD render with the Midas skin
* Mk I/II Buckler angled HD render with the Midas skin
* Mk III/IV Buckler angled HD render with the Midas skin
* Mk V Buckler angled HD render with the Midas skin
* Mk VI Buckler angled HD render with the Midas skin
* Mk I/II Broadsider angled HD render with the Midas skin
* Mk III/IV Broadsider angled HD render with the Midas skin
* Mk V Broadsider angled HD render with the Midas skin
* Mk VI Broadsider angled HD render with the Midas skin
Nightmare: Doomsday

## EVENT OVERVIEW

Override Class IX: Nightmare Protocol

\*\*\*BREAK\*\*\*Remaining hostile elements exhibiting greatly increased power.\*\*\*BREAK\*\*\*Augmented supplies available for top-marked vessels who engage.

## DESCRIPTION

Nightmare: Doomsday is a much more tougher version of the Doomsday Event, featuring only higher level targets, but much greater rewards. This event is meant for top end and paying players.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST
 DEUTERAGONIST
 EVENT DURATION

## EVENT PRIZES

 Sovereign Carrier Blueprint
 Bastion Cruiser Mk III Hull (Max. 6)
 Cavalier Cutter Mk III Hull (Max. 6)

## Target Payouts

 90
 100
 110

For more information on the event targets, click here.

## Trivia

* This is the first Nightmare Event.
* There was no hint of this event coming until CM Lee Announced it.
* The difficulty of the targets still remains the same, despite the claims that the difficulty was turned up, thus it could mean only high level targets were spawning (Levels 80-110)

## Gallery

* Nightmare: Doomsday Event Store

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (**Nightmare**) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Nerve Carrier

## General

The Nerve Carrier is the Plexus Carrier's Marauder adaptation.

## Strategy and Setup

### Advantages

Its three overdrives are almost identical to the Plexus Carrier's, except that the Laser Array deals Void Damage instead of Plasma Damage.

As with other Marauder carriers, the Nerve Carrier can equip field generators such as the Agility Field Compact Generator and Shirk Overdrive Generator, improving its ability to provide support to the fleet.

Unlike earlier T7B Marauder ships, this ship already has 50% Void resistance at Mk I.

Moreover, it has largely increased health and slightly more DPS than other Tier 7 Marauder ships, even the Usurper Carrier, in addition to a modest bonus to screen energy, bringing it closer in line with Tier 8 ships. It also has a fixed repair time of 2 hours, enabling it to hold a large amount of armor and screens without suffering an increase in repair time.

### Disadvantages

As a carrier, it is sluggish and does not receive any speed bonuses in Phase State, making escape almost impossible.

It has one fewer hangar slot than other Tier 7 carriers but this is not a big problem as it is very difficult to fit Void Hammer Missile IIIs or Void Kaon Driver IIIs for maximum DPS anyways.

## Trivia

* Along with the Monolith Carrier, this is one of two Marauder hulls designed to enable Tier 7 fleets to begin to compete against beginner Tier 8 fleets.
* The Laser Array was nerfed in early August 2021 to no longer deal damage to modules. It was considered to be unbalanced due to its ability to outrange all modules that do not have spawners equipped.

## Gallery

* Mk I/II Nerve Carrier angled HD render
* Mk III/IV Nerve Carrier angled HD render
* Mk V Nerve Carrier angled HD render
* Mk VI Nerve Carrier angled HD render
* A Nerve Carrier with 5 Grandmaster Battleships facing off against a single Orion
* Nerve Carrier beginning to activate Network Sync
* Nerve Carrier using its Laser Array against a trio of Omegas
Main Event Targets/Tier 12

## General

This page provides a list of NPC Targets that have appeared in past monthly events, during the release of Tier 12 ships from the RetroSyn Consortium faction.

It also includes NPC Targets that appear in the side-events Mobilization and Decimation, which are related to said faction.

## Centennial

These targets started appearing during or shortly after Centennial.

* Astral Barony Arbiter.png

Astral Barony Arbiter
* Astral Barony Adjudicator.png

Astral Barony Adjudicator
* Astral Barony Judge.png

Astral Barony Judge
* Astral Barony Zealot (200).png

Astral Barony Zealot (200)

## Arbitration

These targets started appearing during or shortly after Arbitration.

* Astral Barony Zenith.png

Astral Barony Zenith
* Astral Barony Vertex.png

Astral Barony Vertex
* Astral Barony Elite.png

Astral Barony Elite
* Astral Barony Pinnacle (200).png

Astral Barony Pinnacle (200)

## Intervention

These targets started appearing during or shortly after Intervention.

* Astral Barony Bane.png

Astral Barony Bane
* Astral Barony Corruption.png

Astral Barony Corruption
* Astral Barony Pestilence.png

Astral Barony Pestilence
* Astral Barony Rot (200).png

Astral Barony Rot (200)

## Negotiation

These targets started appearing during or shortly after Negotiation.

* Astral Barony Atrophy (165).png

Astral Barony Atrophy (165)
* Astral Barony Chain.png

Astral Barony Chain
* Astral Barony Array (175).png

Astral Barony Array (175)
* Astral Barony Flow.png

Astral Barony Flow

## Premonition

These targets started appearing during or shortly after Premonition.

* Astral Barony Hunch.png

Astral Barony Hunch
* Astral Barony Vanguard (175).png

Astral Barony Vanguard (175)
* Astral Barony Vicar.png

Astral Barony Vicar
* Astral Barony Vibe (190).png

Astral Barony Vibe (190)

## Manifestation

These targets started appearing during or shortly after Manifestation.

* Astral Barony Right (170).png

Astral Barony Right (170)
* Astral Barony Creed (175).png

Astral Barony Creed (175)
* Astral Barony Recompense.png

Astral Barony Recompense
* Astral Barony Law (190).png

Astral Barony Law (190)

## Fragmentation

These targets started appearing during or shortly after Fragmentation.

* Astral Barony Exhaust.png

Astral Barony Exhaust
* Astral Barony Fracture.png

Astral Barony Fracture
* Astral Barony Ruin (180).png

Astral Barony Ruin (180)
* Astral Barony Crack (190).png

Astral Barony Crack (190)

## Resolution

These targets started appearing during or shortly after Resolution.

* Astral Barony Resolve (170).png

Astral Barony Resolve (170)
* Astral Barony Verdict (175).png

Astral Barony Verdict (175)
* Astral Barony Tenacity (180).png

Astral Barony Tenacity (180)
* Astral Barony Intent (190).png

Astral Barony Intent (190)

(Note: Some NPC targets don't have fleet level due to changes of fleet level through events. For an example, Astral Barony Arbiter in Centennial event is level 165, but it is level 155 in Arbitration event).
Liberation

## EVENT OVERVIEW

Imperatrix Keres has taken advantage of fighting between factions to raise her own army to take her vengeance. First we need to gather intelligence while repelling her preliminary forces. Hunt down the Liberatus forces where you can find them, collect intel, and report back with your findings.

## DESCRIPTION

Liberation is the 62nd Event in VEGA Conflict. It is the first Tier 9 Event, introducing the Spectre Switch Titan.

## EVENT QUOTES

A new threat rises out of the ashes of the Great War of Factions. Reports of assassins calling themselves Liberatus are flooding the comms. They are targeting those suspected of being clones. We need to stop squabbling over diplomatic policies and help the victims of Pharmakon whose consciousnesses are now trapped inside synthetic shells.

## EVENT DESCRIPTION

 END TIME
 START DATE
 END DATE

 Defend
 ANTAGONIST

## Target Payouts

Drops marked with (Tn), where n is an integer, are categorized into blueprint sets. Players are required to have unlocked the majority of a set before those from the next set can drop. Some blueprints appear in multiple tiers, meaning that they can be obtained from defeating fleets within a broader level bracket.

 109
 111
 113
 115

 110

Note, \* means not 100% chance

For more information on the event targets, click here.

## Gallery

* Completed Event Store

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • **Liberation** • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Marauder Ship Weapons

## General

Marauder ship weapons were developed by the Marauders to terrorize other factions. These powerful weapons exclusively deal Void Damage and are the only weapons that can be equipped on Marauder Hulls. All other hulls cannot use Marauder ship weapons.

## Void Weapons

### Tier 7 Weapons

Void Redeemer Missile | The Marauder counterpart of the Xeno Redeemer Missile, dealing even more damage. Only usable on Marauder Hulls.
Nighthawk Wing

## General

The Nighthawk Wing is a Nighthawk Drone suited for bases.

## Strategy and Setup

### Advantages

The Nighthawk Wing shares the same health, damage and range as the Fury Wing and Nightingale Wing, the best out of all AXIS wings.

It is particularly effective against Altairian hulls, which lack resistance against Blight Damage.

Same concept applies against Liberatus Hulls, newly release factions where their shield doesn't resist the Blight Damage.

### Disadvantages

Similar to the Fury Wing or Nightingale Wing, it has lower speed than the Yellowjacket Wing, slightly shorter flight time than the Bluetail Wing and takes up more mass than other AXIS wings.

## Trivia

* The Nighthawk Wing rounds off the RPS Cycle, as Blight was originally the only damage type that did not have a squadron that dealt its damage.

## Gallery

* Nighthawk Wings attacking Daemon Battleships.
Imperator Dreadnought

## General

The Imperator Dreadnought is the Altairian, and the last, dreadnought released for the Tier 8 season.

Like other Tier 8 Altairian ships, the Imperator Dreadnought can recharge its shields even after being fully depleted.

## Strategy and Setup

### Advantages

The Imperator Dreadnought is the tankiest out of the three Tier 8 dreadnoughts, with boosts to both its shields and armor. Its Reckoning overdrive regenerates 100% of its maximum shield energy over 5 seconds whenever it takes a relatively low amount of shield damage (around 10% of maximum energy), which essentially makes the ship impossible to destroy without the use of shield bypass.

It can launch up to three squadrons depending on the number of enemies in its weapon arc, which deal further damage. The Disruption Squad in particular is most useful because it can apply weapon disruption, severely reducing the enemy's ability to deal damage. Whenever any of them is destroyed or simply runs out of flight time, the dreadnought gains the ability to apply weapon disruption as well, further debuffing the enemies.

As the squadrons are only launched when the Imperator Dreadnought gets to fire at its target, enemies are unable to exploit the squadrons such that the shot fires through them and hits the Imperator while remaining out of the Imperator's weapon range.

Compared to other Tier 8 Altairian ships, the dreadnought applies a much higher level of phase hacking, shutting down almost all enemy attempts to enter Phase State. This is in addition to the standard screen damage bonus which already counters enemy Pharmakon ships.

### Disadvantages

The squadrons' damage is not actually that great considering that the dreadnought's DPS bonus does not apply to them. Moreover, unlike spawned ships such as Zealots for its predecessor the Orator Dreadnought, squadrons are unable to draw attention and are thus useless for decoying.

The Imperator Dreadnought can still take massive damage if the enemy has shield bypass. This includes the case when it fights the ship it is supposed to counter, the Zettabyte Dreadnought.

## Skins

* Chrome
* Sunset
* Toxic
* Cipher
* Oni

## Trivia

* The Imperator Dreadnought is the third Tier 8 dreadnought.

## Gallery

* Mk I/II Imperator Dreadnought angled HD render
* Mk III/IV Imperator Dreadnought angled HD render
* Mk V Imperator Dreadnought angled HD render
* Mk VI Imperator Dreadnought angled HD render
* An Imperator Dreadnought taking out an Umbra ship
* An Imperator Dreadnought's Guardian Squad attacking a Wendigo
* An Imperator Dreadnought's Disruption Squad firing at a Vector
* An Imperator Dreadnought's Skirmisher Squad taking out a Daemon Battleship
Overcharged Warheads

## General

Overcharged Warheads boost Explosive weapons by enhancing area of effect and shield bypass. They are restricted to the Decimator, Vindicator and Altairian Cutters.

## Strategy and Setup

### Advantages

Overcharged Warheads are basically AM Warheads III-V with extra shield bypass. They take up minimal mass, enabling your cutters to pack a punch while also having decent armor, shields and thrusters.

### Disadvantages

The shield bypass granted by Overcharged Warheads is worthless against any ship that is Tier 6 or above other than Altairian Hulls and their Marauder counterparts because they most likely to have extremely tough armor and relatively weak shields. Note that Ablative Armor and Screens are not affected by shield bypass.

## Trivia

* Along with other T6 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.

## Gallery

* Overcharged Warheads I blueprint
* Overcharged Warheads II blueprint
* Overcharged Warheads III blueprint
Infernal Gatling Ray

## General

The Infernal Gatling Ray is a heavily-modified Gatling Ray with a massive buff to damage but suffers a reduction in range. It can only be equipped on Demon Corps Hulls.

## Strategy and setup

### Advantages

Infernal Gatling Rays possess overwhelming firepower that is unstoppable due to their piercing ability. Any ship that gets caught in its range is surely going to be destroyed quickly.

### Disadvantages

Infernal Gatling Rays suffer from a range penalty, allowing ships equipped with this weapon to be easier kited. Make sure to equip Focused Optics V or Ionized Optics III to mitigate this disadvantage.

Infernal Gatling Rays have an insane build time, whether this is worth the power is up to you.

## Trivia

* The Infernal Gatling Ray appears identical to Gatling Ray I-III.

## Gallery

* Tornado Frigates mercilessly pelting a Dominion Carrier with Infernal Gatling Rays
* Covenant Cruisers with Infernal Gatling Rays shredding apart an Apocrypha Cruiser
Luna Roisin

**Luna Roisin** is a fleet commander within the Miner Rebellion, specialising in improving fighter class hulls.

## History

Luna Roisin herslf is an adept soldier skilled in espionage and offensive tactics, trained presumably by the Miner Rebellion.

## Profile

Luna Roisin wears a armored suit with blue highlights. She is seen holding some sort of Pistol in her hand.

*Main article:* Fleet Commanders/Luna Roisin
Due to her fighting experience, she is able to boost the mobility systems and offensive capabilities of weapon systems, granting a buff to energy weapon and health damage, while resisting kinetic weaponry. When 3 fighters are used, the fleet gains an acceleration boost, allowing them to reach top speeds faster.
Metaphase Shield

## General

The Metaphase Shield is an advanced ship shield that resists all three traditional weapon types - Energy, Explosive, Kinetic, taking half damage from them.

## Strategy and Setup

### Advantages

Metaphase Shields provide lots of protection - second only to the Spectral Shield. They resist many of the damage types used in combat, and are therefore the best shield to use in most situations.

They also give much lower XP than the Spectral Shield and other basic shields, protecting you from high-level fleets.

### Disadvantages

Metaphase Shields have poor mass efficiency compared to the basic shields, but this is usually made up by their superior resistance stats.

They are relatively weak against Alien Event Targets and player hulls of Xeno Division and above which can use weapons of other damage types such as Alien Damage, Plasma Damage, Blight Damage and Void Damage.

## Trivia

* Ships that have active Metaphase Shields glow red-orange, and are difficult to distinguish from those with Shockwave Shields.
* This is the first shield slot event prize in VEGA Conflict.
* Originally, the Metaphase Shield only had 80% defense.

## Gallery

* Difference between Metaphase Field (top) and Ship Metaphase Shield (bottom)
* Old Metaphase Shield I blueprint
* Old Metaphase Shield II blueprint
* Old Metaphase Shield III blueprint
Infiltrator

## General

The Infiltrator is a Fighter-class hull belonging to the Spectre Division, and acts as the direct successor to the Breaker.

Like other Tier 10 Spectre Hulls, even if the shield is exhausted, its shield can be recharged after a short delay.

## Strategy and Setup

### Advantages

Like all fighter class hulls, it features high forward speed and stasis resistance, allowing it to close the distance with its targets without fear of being slowed down. It also possesses additional damage modifiers towards Liberatus Hulls as well as shields, making it a reliable option for destroying NPC Liberatus fleets as well as any hull that has heavy shielding.

In Prime Shift, the Infiltrator's effectiveness is further improved as it gains additional speed and acceleration, as well as a DPS Boost and the ability to inhibit shield regeneration. Its Prime shift active fires a projectile that has a field boosting shield defense and recharge rate of all ships inside it, further improving the fleet's defense as a whole.

### Disadvantages

Infiltrators, like all fighters, have small effective range. Hulls with much longer range, such as Rangers and Battleships, can easily decimate them from afar without fear of retaliation.

While the Infiltrator has a high base health, Its slot configuration is not designed for durability. Titans, with the correct defense, might be able to outmuscle it in a battle.

## Trivia

* The Infiltrator is the first Tier 10 Hull.

## Gallery

* Mk I/II Infiltrator angled HD render
* Mk III/IV Infiltrator angled HD render
* Mk V Infiltrator angled HD render
* Mk VI Infiltrator angled HD render
* Infiltrators taking down numerous Liberatus Hulls
* Infiltrators Battling enemy Bucklers and a Primiphilus
* Infiltrators closing in on a pair of Plumbatas
Neutron Driver

## General

The Neutron Driver is a unique Kinetic weapon with large area of effect, but is exclusive to destroyers.

It fires a large dome-shaped projectile that causes a large explosion upon impact or reaching maximum range.

## Strategy and Setup

### Advantages

Neutron Drivers have decent mass efficiency as a Kinetic weapon and can wreak havoc on clustered ships and modules with their splash ability. They can be considered a poor man's version of the Shatter Driver when fighting tightly-packed Alien outposts, effective only at the lower levels.

### Disadvantages

Neutron Drivers have a very narrow range band: they are significantly outranged by Siege Drivers and hence less preferable in most base attacks, while the massive minimum range makes them useless against rush fleets.

Neutron Drivers have a relatively slow projectile speed, making them rather easy to dodge even when boosted with Iridium Magnets V.

## Trivia

* The Neutron Driver closely resembles a crossbow, ironically more so than the Archer Beam.

## Gallery

* The shell of the Neutron Driver, which appears to be larger than most other projectiles
* Damocles Destroyers firing Neutron Drivers at approaching Heretic Cruisers
* Neutron Drivers being fired in a base attack
Mesh Screen

## General

Mesh Screen is a enhanced form of T7 Pharmakon Screens such as the Spectral Screen that provides increased screen energy and resistance to all three traditional damage types - Energy Damage, Explosive Damage and Kinetic Damage. It is restricted to Tier 8 Pharmakon.

Plasma Mesh Screen and Blight Mesh Screen have very high resistance against Plasma Damage and Blight Damage respectively but both have no resistance to the traditional damage types whatsoever.

## Strategy and Setup

### Advantages

Mesh Screen is plain better than its T7 counterpart, with vastly improved mass efficiency as well as absolute screen energy value, yet carries the same XP value. The same could be said for its elemental versions.

Level I-III Mesh Screens can resist three damage types, making them more versatile than the Spectral Screen, Shockwave Screen and Deflector Screen, which only resist two.

### Disadvantages

The mass efficiency drops from level I to level III, so it is more efficient to use multiple level I screens than a single level III screen.

The elemental Mesh Screens take up significantly more mass than Mesh Screen III but only provide the same energy value. Thus, they are only useful when you expect to fight enemies that have weapons of the corresponding damage type.

## Trivia

* The Mesh Screen is the Tier 8 Screen defense.
* All Screens were given 25% extra Screen Energy and 5% extra Defense in the late February 2020 update.
Modulator

## General

The Modulator is a cruiser designed with a more offensive role in mind: once its shields receive enough damage, it gains extra range and firepower, not unlike the Bastion Cruiser's Firestorm Overdrive.

Like other Tier 10 Spectre Hulls, even when its shields are exhausted, they can be recharged after a short delay.

## Strategy and Setup

### Advantages

+Extremely Tanky (even more while under PS Overdrives), with 2-Resistor slot.

+Increase DPS while in combat/shield absorb punishment

### Disadvantages

-Ship Speed is slow, weak against Ranger in PVP

-Firing Range is short

-Spectre resists Removed (Patch 4/2/2020)

## Gallery

* Mk I/II Modulator angled HD render
* Mk III/IV Modulator angled HD render
* Mk V Modulator angled HD render
* Mk VI Modulator angled HD render
Ion Field Compact Generator

## Stats

 Support
 Restricted to
 Antimatter  | 14,267,458

## General

The Ion Field Compact Generator is a PvP-oriented Ion Field Generator that takes up less mass and is restricted to the Vanquisher Carrier.

## Strategy and Setup

### Advantages

Much like the regular Ion Field Generator, friendly ships that are in the Ion Field gain a substantial boost to shield damage, enabling them to quickly deplete enemy shields.

### Disadvantages

This special takes quite a long time to equip.

## Trivia

* Along with other T6.5 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.
Lateral Thrusters

## Stats

 Turning
 Hull XP
 Restricted to
 Pieces

## Strategy and Setup

### Advantages

* Lateral Thrusters give ships a huge bonus to Strafe and Turning percentages, which can make agile hulls more agile, which is a good benefit for players with strong micro-manipulation skills.

* Short Circuit also allows evacuation when the shield is about to fall off, and the 50% Ship Speed bonus allows it to temporarily distance itself from the opponent to regroup.

### Disadvantages

* Since it's a percentage bonus based on the original value, it is extremely ineffective against ships that are inherently slow (eg: Bulwark).

* Short Circuit Overdrive also only lasts 5 seconds and cannot be far away from the enemy, which means that if you are close to the edge of the battlefield, it is easy to fall into a dead end.
Nova Missile

## General

The Nova Missile is an explosive weapon designed by the Umbra. It fires twin missiles with a fixed spread in between them which then explode into secondary missiles much Like the Nova Cannon.

Each primary missile explodes into 5 secondary shots each 72 degrees apart, which travel for 900 m at a speed of 4,000 m/s. They can pierce up to two ships (and hit the third).

## Strategy and Setup

### Advantages

The Nova Missile can deal widespread explosive damage to enemy ships due to the number of times it explodes. It also has a relatively decent range, on par with the Vector Torpedo. The missiles also travel relatively fast in combat.

It has a relatively large AoE Radius as well, which can be supplemented by equipping specials such as Volatile Fuel. Its speed can also be increased with the help of Neutrino Fusion, or it can be granted Shield Bypass with Palladium Munition.

### Disadvantages

There is a noticeable amount of spread in between the 2 missiles it launches with each volley, ships can take advantage of this and hide within the space of both missiles, allowing them to close in on the enemy ship with this weapon and get in firing range. The spread is wide enough to allow a single ship to pass through. The weapon also has a large minimum range as well.

## Trivia

* The Nova Missile's primary and secondary projectiles deal a total of 100% and 120% DPS respectively.
* The Nova Missile is the first Explosive weapon utilized by the Umbra.
* The Nova Missile is the first Explosive weapon that works like the Energy weapon itself.
* This weapon was retroactively unlocked to the Altairians in the first January 2019 update.

## Gallery

* Ogre Battleships firing Nova Missiles.
* Ogre Battleships trading Nova Missile Fire
Omega

## General

The Omega is the Pharmakon Analogue of the Altairian Zeus, designed for swift and deadly strikes, fulfilling a niche role in addition to the Inhibitor Battlecruiser.

It grants increased piercing and splash radius to any Vulcan weapons equipped to it.

## Strategy and Setup

### Advantages

The Omega's main advantages come in the form of improved DoT Bonuses as compared to other Pharmakon Hulls, as well as its Omega Beam, which fires a powerful beam of Plasma that pierces through everything in its path.

It also has decent speed stats, on par with a typical Cruiser. With Double forward Firing arcs, it can deal as much damage as a Battlecruiser or Battleship.

As a Pharmakon ship, it also deals additional damage to Umbra hulls.

### Disadvantages

The Omega's Beam can be easily avoided, due to its narrow hitbox. Since it deals Plasma damage, any ship with Plasma resistance will take substantially much less damage, notably ships from the A.X.I.S., Altairian and Pharmakon factions.

The Zeus is much more agile than the Omega, and can easily outmaneuver it.

Being a Pharmakon Hull, the Omega is vulnerable to chain/ricochet and piercing effects, which the Altairians are famous for. This, combined with the bonus damage against Pharmakon vessels Altairian ships deal allows the latter to quickly decimate them.

## Trivia

* The Omega is the first Pharmakon Specialist.
* All player ships had their Resurgence values modified as a result of the late February 2020 update.
* At the start of the Infiltration event, all active players at the time of the event's start were gifted a fleet of 6 Omegas.
* The repair time of all Tier 7 ships apart from dreadnoughts has been standardized to a flat 2 hours (similar to existing Tier 8 ships) in the late September 2020 update.

## Gallery

* Mk I/II Omega angled HD render
* Mk III/IV Omega angled HD render
* Mk V Omega angled HD render
* Mk VI Omega angled HD render
* 2 Omegas decimating a Behemoth Dreadnought with their Omega Beams
* A group of Omegas assaulting a Daemon Battleship
* Omegas battling a flotilla of Zeus.
* Omega Concept Art
Mobilization/Tier 13/Bounty

## Event Information

This is the Alien Bounty-like side event for Mobilization/Tier 11. Officially, it is named "Bounty Hunt".

## Target Payouts

* 70th
* 71st

 191

## Leaderboard Prizes

* 70th
* 71st

 2
 3-100
 101-1,000
 1,001-2,883

 2
 3-100
 101-1,000

**Contests**

Bounty Weekend • Search and Destroy • Ultimate VEGA Threat

**Deprecated Recurring Events**

Alien Mobilization • Alien Decimation • Special Event • Smash & Grab • Planet Strike • Sector Strike • Crafting Event • Altairian Rising • Umbra Rising • Pharmakon Rising

**Active Recurring Events**

Riot • Alien Strike • Void Strike • Altairian Strike • Umbra Strike • Pharmakon Strike • Civil War • Alliance War • Retrograde • Mobilization • Decimation

**2014 Feature Events**

Uprising • Retribution • Deception • Crackdown

**2015 Feature Events**

Espionage • Jailbreak • Martial Law • Arms Race • Countermeasures • Face Off • Reclamation • Emergence • Revenge • Evacuation • Warfront

**2016 Feature Events**

Backlash • Shadow Strike • Conspiracy • Blood Trials • Iron Blood • Zero Hour • Crossfire • Scorched Earth • Incursion • Search and Destroy • Maelstrom • Nemesis • Redemption

**2017 Feature Events**

Devastation • Vengeance • Resurrection • Vendetta • Outbreak • Eradication • AXIS • Conquest • Ascension • Dynasty • Betrayal • Alien Armageddon • Reckoning

**2018 Feature Events**

Defiance • Contact • Deadlock • Invasion • Blindside • Doomsday (Nightmare) • Anarchy • Ashes • Altairian/Umbra Sector Leaderboard Event • Vector • Pestilence • Redux • Chrysalis • Catalyst

**2019 Feature Events**

Cipher • Duplicity • Synthesis • Vestige • Collusion • Demise • Justice • Altair • Defection • Synchrony • Collateral • Awakening • Singularity

**2020 Feature Events**

Extradition • Pursuit • Hijack • Infiltration • Retaliation • Penultimate • Zenith • Independence • Liberation • Suppression • Upsurge • Haunted • Monarch • Virago • Solstice

**2021 Feature Events**

Breakdown • Inquest • Chase Down • Showdown • Transversal • Barricade • Precision Strike
Gladiator Swarm

## General

The Gladiator Swarm is a devastating Energy squadron that has relatively short range, restricted to the Freyja Carrier and Dominion Carrier.

## Strategy and Setup

### Advantages

Gladiator Swarms have superior mass efficiency compared to Bomber Squadrons and even other swarms such as the Charger Swarm. This allows your carrier to deal the most damage to anything that comes in range.

Gladiator Swarms are both durable and speedy, making them unlikely to be taken down before opening fire and giving you more time to deal damage.

Their extremely long flight time pretty much guarantees that any lone ship that is unable to defend itself from squadrons will eventually be destroyed even if the swarms only have minimal health remaining.

### Disadvantages

Gladiator Swarms are outranged by Bomber Squadrons, allowing other carriers to kite you unless you push your carrier with other ships such as cutters.

## Trivia

* Despite its description, the Gladiator Swarm is actually the fastest ship squadron that is obtainable by players, tied with the Fighter Squadron and Hunter Swarm.
* It also has the longest flight time of 120 seconds.
* The Gladiator Swarm first appeared in Unknown Signal Fleets before being released to players.

## Gallery

* Gladiator Swarms launched from Alien Hives
* Gladiator Swarms attacking an Alien Reaper
* Gladiator Swarms hovering around a Dominion Carrier
Main Event Targets/Xeno Division

## General

This page provides a list of NPC Targets that have appeared in past monthly events, during the story arc of the Miner Rebellion's formal encounter with the Xeno Division.

It also includes NPC Targets that appear in the side-events Alien Mobilization and Alien Decimation, which are related to the Aliens.

## Encounter with the Xeno Division

### Returning Targets

These targets were released prior to the first event in the Xeno Division season - Vengeance - but continue to appear in this season.

### Vengeance

These targets started appearing during or shortly after Vengeance.

### Resurrection

These targets started appearing during or shortly after Resurrection.

 UnknownBarrageHarvester(90-100) (V1)

### Vendetta

These targets started appearing during or shortly after Vendetta.

### Outbreak

These targets started appearing during or shortly after Outbreak.

### Eradication

These targets started appearing during or shortly after Eradication.