Battle System

## BATTLE MECHANIC

Admins will occasionally hosts battle sessions for events and quests. Participation is optional but it will reward you with exclusive items and/or points. All players are free to host their own battle sessions at any time.

RoE battle follows a turn-based system. The order of turns is determined either by players’ agreement or by a random dice roll. In general, the sequence of a battle goes like this:

1. A attacks B
2. B rolls for evasion (if they can)
3. B subtract their HP based on the damage received
4. B attacks A
5. Rinse and repeat

To determine the value of your action, you must pay attention to your character's **STATS** and **SKILL**.

### 1. STATS

In RoE, Status (Stats) are the six fundamental character statistics that make (or break) a character. Stats start out with a base value of 1 and can be raised as far as 99. Once you have reached Job 3, the cap is increased from 99 to 150. Using Equipment and Items can increase stats beyond the cap. The initial status points your MC receives depend on their job tier. Distribute these points wisely among your character's stats, ensuring each stat has a minimum of 1 point:

* Novice: 50 points
* Job 1/Expanded/Super Novice: 100 points
* Job 2-1/2-2: 200 points
* Job Transcendence-1/-2: 250 points
* Job 3-1/3-2: 300 points

#### 1.1 STATS AND MODIFIER

Your Stats is directly linked to your dice modifier. Every 5 Base Status points provides +1 Modifier. Decimals above 0.5 are rounded up.

* Strength (STR) measures **melee attacks**
* Dexterity (DEX) measures **ranged attacks**
* Intelligence (INT) measures **magical attacks**
* Vitality (VIT) measures **HP**
* Agility (AGI) measures **evasion rate**
* Luck (LUK) measures **critical rate**

#### 1.2 HOW TO USE MODIFIER

**ATTACKING** = 1D10 + STR, DEX, or INT Modifier. Example: if you have 0 STR/DEX/INT, your normal attack dice roll is 1d10. if you have 99 STR/DEX/INT, your normal attack dice roll becomes 1d30.

**HP** = 200 + (VIT Modifier X 10). Example: if you have 150 VIT, your HP becomes 500.

**CRITICAL HIT RATE** = LUK Modifier x 3.

Critical Rate only increases in an increment of 10%, with a rounding down system. Examples:

22 LUK : 5 = 4 x 3 = 12 = 10% crit rate

65 LUK : 5 = 13 X 3 = 39 = 30% crit rate

150 LUK : 5 = 30 x 3 = 90 = 90% crit rate

How to roll for critical hit = after rolling for attack, you roll another d10 to determine whether that attack lands critically or not.

If your crit rate is 10%, only 10 roll land you critical hit.

If your crit rate is 20%, 9&10 roll lands you critical hit.

If your crit rate is 90%, 2~10 roll land you critical hit.

Critical attacks are +50% more powerful than normal attacks. Critical attacks cannot be dodged. Critical rate does not apply when using Skills.

**EVASION RATE** = AGI modifier x 2. Evasion Rate only increases in an increment of 10%, with a rounding down system Examples:

30 AGI : 5 = 6 x 2 = 12 = 10% evasion rate

65 AGI : 5 = 13 X 2 = 26 = 20% evasion rate

150 AGI : 5 = 30 x 2 = 60 = 60% evasion rate

How to roll for evasion = after your opponent launches an attack, you roll d10 to determine whether you can evade the attack.

If your evasion rate is 10%, only 10 roll allows you to evade

If your evasion rate is 20%, 9&10 roll allow you to evade

If your evasion rate is 60%, 6~10 roll allow you to evade

Evasion rate only applies for non-critical normal attacks. Critical attacks and Skills cannot be evaded.

### 2. SKILL

In RoE, Skills are special actions a Character can perform depending on their **Job Class**. The list of Skills can be found here. Ragnarok has over a 500 unique skills, therefore it is impossible for us to translate it into our Battle System. Hence, In RoE, skills are for writing & aesthetic purposes only.

RoE uses a job categorization system using **ROLE** instead. The role you choose will determine the skills you have. Your character can have a maximum of 2 Roles. Initially, your character begins with 1 Role. We have prepared methods for players to unlock their 2nd role such as **studying in the Royal Academy or buying it in the item shop.**

#### 2.1 ROLES AND SKILLS

Skills are performed by consuming **Skill Point (SP)**. Players start battle with 0 SP and earn 1 SP for every normal attack. Those having multiple roles may choose to perform a skill based on either role. Using a skill will consume 1 turn. Upon activating a skill, the user rolls a d10.

There are a total of 7 Roles available:

**1. STRIKER**s are those trained in martial techniques and weaponry.

* Passive skill: self buff of +50% damage dealt. At the start of battle strikers roll a d3 to determine how many turns the buff will last.
* Active skill: consecutive attacks. Use a separate dice roll for each attack.
	+ 1 = miss
	+ 2-6 = double attack
	+ 7-9 = triple attack
	+ 10 = triple attack and gain an extra turn

**2. CASTER**s are powerful offensive magic users.

* Passive skill: begins the battle with 1 SP
* Active skill: multiple-hit spell. Use a separate dice roll for each attack. Casters can choose to spend 1 extra SP to attack 1 additional target, but the damage towards the 2nd target will be halved.
	+ 1 = miss
	+ 2-6 = double attack
	+ 7-9 = triple attack
	+ 10 = triple attack and returns SP consumption

**3. DEFENDER**s take the brunt of opponent attacks for their teammates.

* Passive skill: natural aggro. If a defender is in your opponent’s team, you must roll a d2 that will randomly decide whether your attack goes to the defender or the intended target.

* Active skill: the next damage received is reduced. Defenders can choose to defend an ally instead but it will cost 2 SP instead of 1.
	+ 1= takes full damage
	+ 2-6 = takes ½ damage
	+ 7-9 = takes ⅓ damage
	+ 10 = takes 0 damage

**4. HEALER**s protect their allies from harm.

* Passive: healers can protect a party member from a fatal blow once per battle, leaving them 1 HP left.

* Active: restore the target’s health
	+ 1 = miss
	+ 2-6 = heal ½ of the previous damage taken
	+ 7-9 = heal ¾ the previous damage taken
	+ 10 = completely heal the previous damage taken and return SP consumption.

**5. BUFFER**s are supporters who enhance the attributes of their allies

* Passive: when a buffer is in your party, always +1 to the result of your dice roll.
* Active: empower the target. Buffers can choose to spend 1 extra SP to bless their target with the ability to perform 2x dice roll on their next turn, and they can choose the higher result.
	+ 1 = miss
	+ 2-6 = target’s next dice roll +1
	+ 7-9 = target’s next dice roll +3
	+ 10 = target’s next dice roll +5

**6.** **DEBUFFER**s are supporters who weaken your opponents.

* Passive: when a debuffer is in your opponent’s party, always -1 to the result of your dice roll
* Active: weaken the target. Debuffers can choose to spend 1 extra SP to curse their opponent with to perform 2x dice roll on their next turn, and they must choose the lower result.
	+ 1 = miss
	+ 2-6 = opponent’s next dice roll -1
	+ 7-9 = opponent’s next dice roll -3
	+ 10 = opponent’s next dice roll -5

**7. SLAYER**s are PVP specialists known for their deadly techniques.

* Passive: slayers’ attacks cannot be evaded & they are immune to debuffer’s passive skill.
* Active: instantly kills your opponent (does not affect bosses).
	+ 1-5 = miss
	+ 6-8 = normal attack
	+ 9 = deals damage equal to 30% of the opponent’s HP
	+ 10 = instantly kill a target player

#### 2.3 ROLES RECOMMENDATION FOR EACH JOB

To help those who are not familiar with the Ragnarok game, we have listed each job’s recommended/standard role. We recognize that the Ragnarok game gives players the freedom to deviate from a Job's standard role. In RoE we also allow this deviation as long as it makes sense. (example: Striker priest is possible. Healer assassin is not possible.) We recommend that players make this deviation only if they are familiar with the Ragnarok game.

### 3. ITEMS

The list of items that can be used during battle will be updated periodically.