Live Events/Taming Fire

## Paradise Habitability

> *Good, you're here. There's a lot to do, so let's get started:*
>
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> *My name is Keahi Malae, I'm the director of the Far-Future Institute. We've made a name for ourselves over the years by pioneering some of the greatest scientific and engineering projects in human history. Until recently we've been content to advise and do contract work for others, but it's becoming increasingly clear that the various factions of humanity are wasting the potential of human achievement. Too blinded by greed and power and religious or revolutionary dogma, they bicker and compete while humanity slowly approaches its greatest leap yet: becoming an interstellar species.*
>
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> *Our scientists have discovered a planet named Gedi, a hellish world covered in lava oceans, but otherwise holding all the potential for human life. If you can help us tame it and turn it into a new home for our people, it will show the rest of humanity that the FFI is ready to lead the way into the future.*
>
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> *So what do you say? Can you handle the fires of Gedi? Can you usher in the age of the Far-Future Institute?*
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Taming Fire is a legendary live event that runs occasionally, usually starting at 12:00AM UTC on some Saturdays. During the event's runtime it can be reached by tapping an icon of Random Planet underneath the icon that allows you to Fast Forward worlds. Tapping the event icon would take you directly to the event planet, a Normal mode Gedi. The world is played with the Far-Future Institute faction.

Four milestones can be reached in the event, each giving different rewards. This event starts with the Culture settings that comes with the Far-Future Institute. (30% Knowledge, 15% Industrial, No Wealth Values, Space Elevator construction cost halved)

## Milestones

Milestones can be viewed by clicking the event icon (in this case it is the Random Planet) while you are already on the event world. This is also the place where you collect your rewards after you have completed the milestones.

You can earn these milestones in any order (except the final milestone, that one is last - achievable by earning and **maintaining** all milestones).

### Solid Ground

*The first step is obvious: this planet is way too hot. Set up a base camp on one of the volcanic islands and begin cooling down the surface. Eventually the lava oceans will harden, and we'll be able to begin surface operations in earnest.*

Goal: Decrease temperature to 300,000 mK

Rewards: 2,000,000c

Achievement text:

*Nicely done. The surface of Gedi is now much more tolerable and we'll be able to start expanding our operations without worrying about our, installations and equipment, you know, melting. Go ahead and move onto the next phase: the first hurdle has been cleared.*

### Nature Abhors a Vacuum

*Once the surface has been cooled, our next step will be to begin seeding the atmosphere of Gedi. We can't do much until there's enough air pressure to support surface operations without an environment suit.*

Goal: Increase pressure to 90,000 Pa

Rewards: Rewards: Bronze Governor Pack, 5,000,000c

Achievement text:

*Well done again! The latest findings indicate that this is the first time Gedi has had any significant atmosphere in its 2 billion year history. Not bad for the new arrivals! Now we just need to make it a little more hospitable.*

### Breathing Deeply

*An atmosphere is great, but we won't be able to do much without oxygen. Once there's enough of an atmosphere to work with, start converting it into oxygen until our people can breathe openly on the surface.*

Goal: Increase oxygen to 200,000 ppm.

Rewards: 30 GP, Bronze Governor Pack x3, 10,000,000c

Achievement text:

*Excellent work! I've been reviewing your reports, and they're showing great progress across the board. There's really nothing like taking your first breath on a new world, is there? All that's left now is to get some water on the surface and we'll be done!*

### On Alien Shores

*Alright, we've already got people working out on the surface of Gedi now, but in order to sustain a large population we'll need something other than a barren desert. Raise some oceans on the surface of this word, and we'll officially be able to declare success in this endeavor.*

Goal: Increase sea level to 3,500,000 cm

Rewards: Silver Governor Pack, 12 Fast-Forward Hours, 60 GP

Achievement text:

*There it is! A beautiful new world, covered in rich volcanic soil just waiting for new life. Excellent work, my friend, you have secured a place for the Far-Future Institute among the great powers of humanity.*

### Taming Fire

*It is time for the Far-Future Institute to take its place among the great powers of humanity. Transforming this hellish world will demonstrate that we are a force to be reckoned with!*

Goal: Complete all milestones

Rewards: 10 cards for Keahi Malae, 48 Fast-Forward Hours

## Random Events

These random events can only happen during this live event. All live-event-exclusive random events have the title of their respective live event.

### Facility Destruction

*A previously dormant volcano has erupted, as the artifically-cooled surface of Gedi attempts to remelt beneath us!*

*[number between 1 and 2] of our facilites have been destroyed:*

*- [facility] in [city].*

Destroys one or two random facilities. These facilities can be in different cities.

## Strategy

Gedi has a scorching temperature and wide elevation range with lava oceans cover 84% of the surface. Making it a tricky and dangerous to terraform. However, with proper priority sequencing and efficient time management, this will become relatively easy.

All calculations are based on starting culture settings and no governor effects.

* Take note that all cities must have a minimum of **3 habitation facilities online** when the temperature is 1,500K ot higher. This will protect cities from destruction random event wiping the whole population and become abandoned.
* Build up a revenue stream of at least 27,000c/min, can be done in two ways.
	+ First, research and construct (R&C) 2+ spaceports, costing 7Mc in research and 1Mc/facility in construction.
	+ Second, establish the second city and wait for Trade Route Established random event to pop up. Saves your time and GP but has a risk of negative random events interrupt the process.
	+ Utilize governor effects in both ways.

* Prioritize culture shift to Industrial economy. Knowledge values is optional. If needing more revenue, only shift to Plutocrafic government.
	+ Wealth values is highly not recommended as the progress mostly relies on Tier 3 facilities.

* R&C Hab Complex (or Hab Dome) for Hab Unit replacement and room for population growth. Allow for building slot expansion.
* R&C Comet Slings for water growth.
	+ Recommend prioritize water before temperature
		- The reason is water has a bigger difference between the start and the goal than temperature. (3,500,000cm compared to 1,620,000mK)
	+ Outposts and mines can be use for a chance of Overflow random event assisting up to 10% of the milestone progress. But the odds are random and has low-return, so only use this method when having plenty of spare credits.
* Temperature decrease should be the second priority. Has 2 best choices.
	+ First is Soletta. It decreases the temperature rapidly while operating and easy to maintain both temperature and liquid water percentage. But comes with very expensive cost of 50Mc and construction time of 20 hours 24 minutes. Plus requires an active spaceport to start construction.
		- Alana Freyja Lee has an effect to reduce Soletta’s construction time by 5% per level.
	+ Second is Solar Shade. The most efficient, and underrated, facility for temperature reduction. Cheaper and faster to bring online but has negative revenue and could freeze the planet if leaving them alone.
		- DID YOU KNOW : There are many players prefer to choose Aerostat Platform for temperature. Most reasons say it generates credits while operating and Solar Shade consumes it. But, practically speaking, Aerostats are only good in economic terms. While the live event, unlike normal game, efficiency is more important than economy. It is better to spend some hours on a more efficient Solar Shade, or kick up revenue from spaceports (and Comet Slings) for Soletta.
* Lastly, fill the atmosphere. (Pressure and Oxygen)
	+ Pressure : Spaceports would do their job. AtmoGen Suites are also a good choice for main operator.
	+ Oxygen : Hab Complex (and AtmoGen Suites) made a jumpstart for this. General choice, CyanoVats and Kelp Forest are both good.
* Biomass is not required. Play with it however you like.
* Alternative strategy: use Aerostat Platforms for early-game revenue and lowering Temperature, Aquifer Networks for increasing Pressure and Comet Slings for late-game revenue and increasing Water. Fewer technologies have to be researched this way.
	+ If this strategy is used, build CyanoVats and Aquifer Networks in a 1:1 ratio to increase Oxygen while not affecting the Pressure once it is above 90,000 Pa.

## Completion Text

*For too long, humanity has been led by short-sighted rulers and despots who would rather believe their own lies than face the truths that science can reveal. But that day is finally ending.*

*Thanks to you, the Far-Future Institute is being recognized as one of the most powerful groups in human-controlled space, and we're not going anywhere. It's time for the experts to take the reigns of power. No longer will politicians or captains of industry decide the course of human history. We will lead our species into a new future, one where expertise is respected and where science reigns supreme.*

*Thank you for your help, my friend. Thanks to you, the future is bright for science, for humanity, and for the Far-Future Institute.*

**Important: only press 'Complete Event' when you are ready to leave the event world, because you cannot continue playing that same world after that. You also can't restart and complete this event more than once.**

## Trivia

* This live event used to give less rewards as it existed before the 5.15 update that added in legendary governors.
	+ "On Alien Shores" gave 12 Fast-Forward Hours and 60 GP instead of Silver Governor Pack, 12 Fast-Forward Hours, and 60 GP.
	+ Other milestones gave the same rewards.

* On 24th April 2021, to celebrate Earth Day, *Taming Fire* offered Carbon Impact Points in each of the milestones in addition to the regular rewards. It was the first time CIP were featured in a LTE.

* On 27th November 2021, to celebrate Thanksgiving, the *Taming Fire* live event was announced as having increased rewards. Contrary to what happened with other events, this time only two milestones actually had different rewards:
	+ "On Alien Shores" gave Silver Governor Pack, 24 Fast-Forward Hours, 60 GP instead of Silver Governor Pack, 12 Fast-Forward Hours, 60 GP.
	+ "Taming Fire" gave 10 cards for Kehai Malae, 45 Carbon Impact Points, 60 GP instead of 10 cards for Kehai Malae, 48 Fast-Forward Hours.

* On 1st January 2022, to celebrate the New Year, *Taming Fire* was announced as having increased rewards. Again, only two milestones actually had different rewards, which were the same as November 2021's occurence.

* Gedi is one of the planets in which the event Fire From Below can happen in normal difficulty.