Monsters

*For the list of all monsters, see List of Monsters*

**Monster** is a kind of entity spread across Acronia continent that the player can fight to get EXP and probably some item drops. Monsters are important aspects of the game because a huge number of game content involves defeating monsters to gain BaseLV and JOBLV, search items for crafting, complete quests, collect stamps, and many others.

However, monsters definitely will not stay silent and let themselves be defeated by the player. They will fight players back using various attributes, behavior, and skills they have in disposal, providing challenge to players. Which is why players need to know several information related to monsters to be able to survive and progress effectively.

## Attributes

Generally, monsters have similar attributes to players, such as levels, stats, and elemental attributes.

### Levels

Monster level is the summary of overall monster power. Players need to take note of level of monsters so that they will not fight high level monsters carelessly, especially new players.

Monster levels are indicated by the color of monster names they see above monsters.

* **Blue** - Easy for your level. These monsters are 5 or more levels lower than player level.
* **Green** - Monsters that are suitable for your level. These monsters are 1-4 levels less or more than the player.
* **Red** - Hard monsters for your level. These monsters are 5 or more level higher than the player.

Defeating monsters far outside the player's level range have some EXP penalties.

* 25 level difference = 25% less experience points
* 30 level difference = 50% less experience points
* 35 level difference = 75% less experience points
* 40 level difference = 90% less experience points

## Behavior

Monsters are controlled by AIs that have different behavior types. Knowledge of these behavior types are important to avoid dealing with too many monsters.

* **Passive** - The monster will not attack players even if detected, unless attacked first
* **Aggressive** - The monster will attack players on sight.
* **Assist** - The monster will attack players attacking other monsters or support them with support skills.
* **Escape** - The monster will flee when players are detected, but will sometimes fight back when players attack.
* **Cast Detection** - Generally passive, but will turn aggressive when a player cast skills.
* **Near-death trigger** - The monster will change their behavior on having 25% of HP left. This may include aggression, suicide attack, fleeing, or doing nothing.

## Types

Monsters have different types. Some jobs have a certain skills which lets players get special item drops from their respective monster types. For example, Rangers with Animal Knowledge skill will get Bawoo Leather Piece from Bawoos, while others will not.

* **Plant** - Pururu, Roper, Mokju
* **Animal** - Bawoo, Loki, Bear, etc
* **Bird** - ChokKo, Gigo, Draki
* **Fish** - Fly Fish, Insmouse
* **Insect** - Crawler, Spiders,
* **Magical** - Feathers, Tiny
* **Fairy** - Crystal, Pino, Banshee
* **Rock** - Kangkang, Rock Eater
* **Human** - Devastator, Bandit
* **Undead** - Zombie, Skeleton
* **Machinery** - Briking