Dark Monger (Class)

## Overview of The Dark Monger Class

Dark Monger is a 5 level support class dedicated to the manipulation, application, and consumption of souls through the use of mysticism. This is a class exclusive to those who are affiliated with Aviculturists or who are Owls.

## Features

### **Class Unlock:**

At Level 19, you can unlock this class via an Affiliation Quest from the Aviculturists.

When this class is unlocked, you become proficient in *Dark-Magic and Soul-Magic*.

### **Ebbeonic Flow:**

At Level 21, you gain 1 Ebbeonic Flow token per game. These tokens stack and can only be used all at once. I.E. If you have 5 tokens, you must use all 5 at a single time. If you are maxed out on Flow Tokens and you gain another one, you automatically default back to 0 tokens and all of your Ability Stats lose -2 to their values.

* 1 Token: +2% Max HP
* 2 Tokens: +4% Max HP
* 3 Tokens: +6% Max HP
* 4 Tokens: +8% Max HP
* 5 Tokens: +10% Max HP

### **Soul Cage:**

At the cost of one, two, three, or four Ebbeonic Flow tokens, you may steal the soul of a defeated opponent and trap them in a soul cage (must be on the verge of death, or be dead).

* Normal Enemy (One Token): You can consume this Soul Cage to gain +1 to your action pool for the turn.
* Tier 1 Boss (Two Tokens): You can consume this Soul Cage to gain +2 to all rolls for this turn.
* Tier 2 Boss (Three Tokens): You can consume this Soul Cage, as a reaction, to take 50% damage from an attack or series of attacks (Once enemy turn is over, you will have missed timing)
* Tier 3 Boss (Four Tokens): You can consume this Soul Cage to activate an Ebbeonic Gift for free (This does not count towards usage restrictions. I.E. Once per game).
* Chapter Boss (Five Tokens): You can consume this Soul Cage to regain all death saves or exhaustion points.

### **Soul Veil:**

At the cost of two, three, or four Ebbeonic Flow tokens, you may cast an Ebbeonic Veil that surrounds an hostile, or potentially hostile encounter.

* True Darkness (Two Tokens): A veil of mystical darkness surrounds the encounter and boosts damage from Dark Monger and Harbinger of Death weapons by 10% and every other friendly weapon by 7.5%,
* Macabre Shadow (Three Tokens): A veil of malevolent darkness surrounds the encounter and reduces the AC of non-Ebbonic beings by 5.
* Excellent Refuge (Four Tokens): A veil of protective darkness surrounds the encounter and increases all friendly damage by 5% while boosting all rolls by +2.

### **Soul Exchange:**

You may exchange your soul excess cages for Ebbeonic Flow Tokens.

* Four Normal Enemy Soul Cages = 1 Token (Can only be made once per game)
* Tier 1 Boss Soul Cage = One Token
* Tier 2 Boss Soul Cage = One Token
* Two Tier 2 Boss Soul Cages = Three Tokens
* Tier 3 Boss Soul Cage = Two Tokens

### **Soul Distortion:**

You have gained the ability to alter people's souls and actions to an extent. Ebbeonic Flow Tokens can now be used manipulate changes in state.

* Normal Enemy (One Token): You can consume this Soul Cage to remove 1 from the action economy of an enemy for the turn.
* Normal Enemy (One Token): You can consume this Soul Cage to become imperceptible to people with an awareness under 17 and for people who are not affiliated with aviculturists.
* Tier 1 Boss (Two Tokens): You can consume this Soul Cage to cancel a reaction of another character for the turn (that reaction cannot be used for the entire encounter).
* Tier 2 Boss (Three Tokens): You can consume this Soul Cage, as a reaction, to do 25% more damage from an attack or series of attacks (Once your turn is over, you will have missed timing)
* Tier 3 Boss (Four Tokens): You can consume this Soul Cage to transfer a curse or soul to an inanimate object. This will create a cursed object/ item.