Classes

Every character in the game is a member of a combat class, a title which allows them to learn and improve skills from a combination of two skill trees. The character's current class is displayed after their name and current level in the stamped parchment status message in the top left corner of their character sheet. There are currently fifteen total classes, five made available to the player at the start of the game and ten that are unlocked through completing various objectives. These objectives include increasing reputation with various factions or spending influence or bounty credits.

Each character also has the option to specialize in one of their skill trees and adopt a subclass, which comes with both positive and negative effects, and changes their recognized class title based on the skill tree they specialized.

## Starting Classes

The player begins the game with access to five classes containing all ten skill trees. Because the player starts with only a single party and each party has a maximum of four members, the beginning team will only consist of four of these classes. The unused class may be selected by retiring one a starting character and hiring a new character with the final class.

1. **Warrior:** Battle / Command
2. **Cleric:** Divine / Retribution
3. **Ranger:**Archery / Nature
4. **Rogue:**Blades / Trickery
5. **Mage:**Sorcery / Arcana

## Unlockable Classes

There are ten unlockable classes found throughout the game:

**Mage Lord:**Sorcery / Command

* Unlocked after gaining 500 reputation with the College of Mages

**Nemesis:**Archery / Retribution

* Unlocked after gaining 500 reputation with the Clerics of Aristei

**Underboss:**Blades / Command

* Unlocked after gaining 500 reputation with the Underworld

**Blademaster:**Battle / Blades

* Unlocked after gaining 500 reputation with the Merchants Alliance

**Enforcer:**Battle / Retribution

* Unlocked after gaining 500 reputation with the Protectorate

**Spellwarden:**Sorcery / Battle

* **​​​​​​​**Unlocked after gaining 500 reputation with the Savantine Guard

**Scout:**Archery / Trickery

* **​​​​​​​**Unlocked after gaining 500 reputation with the Sentinels

**Tracker:**Trickery / Nature

* **​​​​​​​**Purchased from the Master of Bounties at the price of 5 bounty credits

**Ascetic:**Divine / Arcana

* **​​​​​​​**Rewarded to the player after using 250 influence to aid the Wildhome settlement (Also unlocks Hermit)

**Hermit:**Arcana / Nature

* **​​​​​​​**Rewarded to the player after using 250 influence to help the Wildhome settlement (Also unlocks Ascetic)

### Class Table

Heavy armor classes are in blue, medium armor classes are in green, and light armor classes are in yellow.

## Subclasses

The character must invest at least four skill points in a given tree to specialize in it, three to make up the pathway and one spent on the subclass itself. If the character chooses to specialize in a particular tree, there will be multiple effects:

1. The character's class title displayed in the character sheet will change. *For example, a Rogue that specializes in the Blades subclass will no longer have 'Rogue' next to its level, but 'Assassin" instead.*
2. The character will no longer be able to spend skill points on the other skill tree. *As a result, it is advised to spend all necessary points in the non-specialized class before specializing in a subclass, unless restricted by max level.*
3. The character will be able to purchase both skill upgrades within the skill tree they specialized in, rather than being limited to one per skill.
4. The character will be eligible to consume subclass-specific Battle Manuals to learn new skills. *For example, a Rogue-turned Assassin will be able to learn the Shuriken skill after specializing, but not before.*