Update Paragon

This update was released on April 2, 2017. Read the official news post.

The changes are as follows:

## Bug Fixes

* Crop HP now changes after the crop is fully grown
* When a Farm has no water, the Farm will no longer operate
* Resolved an issue where the AI did not shift focus after a building was destroyed
* Key Buildings are now prioritized in constructions based on the queue they were placed in by players
* Issues with Nugget resource collection fixed
* Resource collection particle effect bug resolved (rocks are now less prone to explosion)
* Buildings will now correctly cease operation if the global water consumption exceeds the production
* Fixed an issue where the fire effect was not properly removed after destroying a Cemetery
* Population auto increase after placing water pump in tutorial
* Cooking progress is now correctly shown
* Fixed an issue where the version number wasn’t displaying in-game
* Fixed dust showing behind stones in graveyard
* Fixed UI scaling in 4k resolution issue
* Fixed residential hut panel not showing
* Fixed camera spinning issues when following objects
* Fixed Epicenter wrong placement sound on settings screen
* Fixed issue with Audio Manager volume
* Fixed issue where dishes didn't disappear if Eatery was destroyed
* Fixed issue where music cuts off when game speed is increased
* Fixed missing art/graphics for resource piles
* Additional camera improvements (V2)
* Various audio tweaks
* Fixed an issue where if a Nugget died while fishing, that specific Fishing Pier no longer functioned
* Fixed an issue where boats would not despawn after a Fishing Pier was destroyed
* Fixed an issue where medicine preparation progress wasn’t showing
* Fixed an issue where Eatery eating/drinking progress wasn’t showing
* Creator light now turns off during the day. The position has also been normalized.
* Nuggets no longer continue working when buildings are destroyed
* Eateries, Farms, and certain hut model scales fixed
* Fixed: aborting construction was not properly clearing construction zones
* Buildings and bushes now properly receive lights
* Fixed an issue when Nuggets were trying to drink from a lake and happened to get stuck
* Nugget ragdoll stretching fixed
* Nugget bodies are now properly destroyed/removed from the game
* Culling of Nuggets no longer bugs out when game time is paused
* Fixed: Nugget names changing randomly
* Missing Farm statuses and other text fixed
* Dishes now disappear if an Eatery is destroyed
* Particles rendering behind objects fixed
* Fixed: Nuggets were not prioritizing water from Eatery, but instead were going to Well
* Fixed: News feed was not updating properly
* Fixed: building names were not changed properly based on player input

## Balance Changes

* Get your priorities in order: Changes in Nugget Priorities between Residential and Key Buildings. Should be more balanced now.
* Just look at how much you’ve grown: Real-time values are now shown when hovering the cursor over crops in the Farm
* Put your back into it: Increased repair time for Engineers
* One of each: First children on the planet are now always male and female
* Blissful childhood: Children no longer experience the troubles of adult life. Their vitals start decreasing only when they become adults.
* Hamburgers>fruit and vegetables: Nugget hunger bars don’t fully fill when they eat raw food. Only cooked food makes Nuggets 100% full.
* Now that’s a tasty beverage: Drinking from a Well or lake will no longer fill a Nugget’s thirst bar completely. Only Eatery beverages will fill a Nugget’s thirst to 100%.
* Be more specific: Nuggets no longer carry any more or less than 5 points of resources
* Do you even lift? Global Nugget Might increased. They build and mine things a bit faster now.
* Slow metabolism: Nugget hunger and thirst degeneration rates decreased a bit. Changes made due to changes with food and water satisfaction factors.
* No more minutemen: Time taken for mating increased
* At least buy me dinner first: Family formation conversation time increased
* What’s that smell? Diseased areas start appearing around corpses 240 seconds after death
* You missed a spot: Diseased areas will disappear 60 seconds after a corpse is removed
* The years are getting longer: Full season cycle time increased from 32 minutes to 40 minutes. We wanted to give you more time to build a Farm so you can plant crops before spring or summer.
* No need for rations: Initial Epicenter food amount increased to 10 from 5
* Just another lemon tree: Added extra food bushes to the planet
* Nature’s bounty: Increased food on food bushes
* Dust-to-dust: Increased building degradation rates over time
* Slow recovery: Increased healing time in Hospitals
* They call this a job: Increased fishing time.
* Superior evisceration: Decreased fish gutting time
* Over the legal limit: Decreased amount of fish that can be caught by Fishing Nuggets at once to 3
* Watch where you’re going: Initial Nugget injury will only occur after 900 seconds in the game
* Clumsy little things: After initial injury, Nuggets will be injured once every 600 seconds
* Good things take time: Cooking time increased a bit
* Master brewer: Eatery beverage brewing time decreased based on a new water satisfaction factors
* Well, well, well: Well water quenching capabilities decreased to 10 in a good area, based on a new water satisfaction factors
* There’s only an I in repair: Maximum number of Engineers that can repair one building decreased from 2 to 1
* Hammer time: Added strength bonus to Engineers (+3 to their Might) when they build
* Gotta make it deeper: Gravedigger ground digging time increased by 5 seconds
* Light ‘em up: Funeral Pyre now needs 25 wood for one Nugget body
* Cooking preparation time varies: Funeral Pyre cremation time divided into 5 steps, each step takes 10 seconds
* Happy birthday: Nuggets will have a higher chance of dying of old age after they turn 40 years old. There will be a 15% chance of dying each year following the age of 40.
* There will be blood: Nuggets will begin bleeding if their health falls below 79%, which can only be stopped at a Hospital
* The wonders of the body: Nugget health will regenerate if it is at 80% or above
* Trickle effect: Nugget health bleed time slowed down to 0.1 per second
* Architectural innovations: Tweaked building health and resource requirements based on new Nugget Might changes

## Art Assets

* New accessories for job classes are implemented:
	+ Food Gatherer
	+ Wood Chopper
	+ Stone Miner
	+ Fishing Nugget
	+ Witch Doctor
	+ Cook
	+ Cemetery worker (Gravedigger)
	+ Farmer
	+ Builder

* Added new instruments for resource extraction and collecting food:
	+ Hammer
	+ Axe
	+ Hoe
	+ Scythe

* Added different capes according to job classes
* Backpacks and baskets for resources delivery are added
* Resources and food for backpacks and baskets filling:
	+ Stone
	+ Wood
	+ Fruit
	+ Herbs
	+ Fish

* New Warehouse building is implemented
* Funeral Pyre building implementation
* New herbs for Witch Doctor concoctions
* Paddles for boats
* New animations for Nuggets are added:
	+ Sleeping on the ground
	+ Gathering from bushes in to the basket
	+ Harvesting crops with instrument
	+ Swimming on the boat using paddles

* New hut mating animation
* Improved Snow Particles

## UI Design

* News archive panel items: removed ‘place’ when event happened since there is no way for proper localization
* Main Menu exit game confirmation alert implemented
* Added News Triggers for spring and fall
* Fixed animations in all panels when speed was changed to +2 or +4 (animations were too fast)
* Farm panel: added growth time when hovering over growth speed circle. Updated statuses for crops. Changed color for herbs to white, crops are pink.
* Funeral Pyre panel implemented in the game
* Unable to change name of Farm, Well, and Reservoir fixed
* Fixed reservoir and pump UI mask artifacts
* Moved demolish button to health bar
* Added turn off/on building in top bar
* Implemented Warehouse UI
* Engineers hut, Farm, Eatery, Fishing Pier, Forecast Tower, Hospital, Cemetery, Funeral Pyre, Water Well, Water Reservoir, Water Pump - updated panels. Added turn on/off button and moved demolish button to health bar. Unified font to hold only 3 sizes, which will be reflected in settings UI.
* Added new messages and thoughts
* Construction menu updated: added icon for Warehouse and Funeral Pyre

## Performance Changes

* Improved performance for cloud generator
* Better Nugget culling system
* Improved lights and shadows
* Planet shader surface performance improved
* Tree season shader performance improved
* Improved building LODs
* Planet gravitation system improved

## Miscellaneous

* Exit game alert
* Added Icon indicator when building is in a bad condition
* New Icons ZZZzzz when Nuggets are resting
* Nuggets can be clicked more easily when they’re in buildings or close to one
* We now show plot conditions on mouse over
* New Nugget thoughts
* New News messages
* Added Icon when Nuggets get sick
* Settings for border or border less window modes
* Audio volume tweaks
* Resource mining particle FX improvements
* News messages for season changes
* Confirmation dialogue at game exit

## Known Issues

* Nuggets stand too far from resources during mining (use the force, Luke)
* Snow shader on the ground looks kinda meh
* Dead Nuggets sometimes have icons above them from when they were once alive (ghosts!)
* Nuggets mate inside of unfinished huts (can’t wait?)
* Children can get injured (dammit, Billy)
* Sometimes Nugget animations look glitchy (she call me Mr. Boombastic)
* Engineers might attempt to repair buildings that have collapsed (they’re a little late)
* Sometimes Nuggets can’t reach destinations where resources needs to be dropped (over glass or snow, the postal service here will not go)