recursal/Fanatic-Fandom huggingface dataset:
Lord Ernest Padraig

**Lord Ernest Padraig:**The Lord of Winterhaven, Ernest Padraig is descended from the noble family that ruled the area under edict of the old empire.

Folks around Winterhaven were happy with Lord Padraig’s father’s authority, and they have found answering to the rules of the new lord no more arduous. On the other hand, Padraig doesn’t have absolute power. For instance, he was unable to raise a force from among the villagers to deal with the kobold problem on the road 2 years ago.

Padraig commands the Winterhaven Regulars, a core group of ten soldiers who perform guard and police functions in and around the walled portion of the village. The Regulars patrol in pairs. To augment this force, Padraig can muster a group of about fifty civilians, given a day’s notice. However, he can only do this if the village itself is threatened—the villagers have no desire to patrol the road beyond the farms. Lord Padraig is a member of the Council of the Vale and was very happy to receive the support of the Thunderspire's Bronze Warders.
PDR

"Fully-automatic SMG. Best-in-class damage at close range."

-In game description

###  Real Life

The Magpul PDR is a personal defense weapon/carbine that is chambered in the 5.56x45mm NATO round. This intermediate cartridge gives the PDR more stopping power than other PDW's, and the PDR's bullpup design makes it short and compact. While its production was canceled in 2011, it seems that Guardian soldiers use an improved variant in game.

### Singleplayer

The PDR is used by Guardian soldiers in "" and "". In "" it is a starting weapon, and it has a Reflex Sight, Suppressor, and Laser Sight.

### Multiplayer

The PDR is unlocked at level 4.

The PDR has strong damage for an SMG. It will deal 40 damage up close, which is more than the MSMC's 34. This allows the PDR to be one of two SMG's that is capable of a three-shot-kill. It will retain this three-hit-kill out to 10 meters, and it will become a five-hit kill at 23 meters. At 30 meters, the PDR becomes a six-shot-kill. The PDR fires at 750 RPM, which is relatively low for an SMG. Headshots with the PDR deal 1.2x damage, which is higher than that of all other SMG's. The PDR has moderate wall penetration, which surpasses the low penetration of the other SMG's.

The PDR has obstructive iron sights that can be difficult to use at longer ranges. Using optics is advised. The PDR also has moderately high recoil, so a Foregrip can definitely help.

The MP7 has good handling, just like the other SMG's. It will ADS in 0.20s and allow the player to move at 100% movement speed. The MP7 has excellent hipfire accuracy.

The MP7 has 40 round magazines (50 w Extended Mags). It has 120 rounds in reserve (240 w Scavenger). It also has a quick reload: only 1.80s for a tactical reload and 2.40s for an empty reload.

The MP7's attachment choices are numerous. The Lightweight Grip can make aiming nearly instantaneous, but it isn't necessary because of the fast default ADS speed. The Foregrip helps the MP7 become a much more controllable weapon, even though it is a very accurate SMG. Long Barrel helps by giving a 15% range boost. The Laser Sight can give the MP7 extremely good hipfire performance, which allows it to be used without ADS in most close range gunfights. Rapid Fire can bolster the MP7's fast rate of fire to an extreme 1,124 RPM, but it harms range, accuracy, and hipfire spread. Finally, Fast Mags will ensure that the player can get out of an unpleasant situation by quickly replenishing ammunition.

Overall, the MP7 is a good SMG. It has low damage, but everything else is standard or above average for an SMG, which makes it a very versatile weapon.

Optics:

Reflex Sight - Weapon Level 1

Red-Dot Sight - Weapon Level 5

ACOG - Weapon Level 8

Holographic Sight - Weapon Level 11

Hybrid Sight - Weapon Level 13

Thermal - Weapon Level 16

Attachments:

Foregrip - Weapon Level 2

Laser Sight - Weapon Level 3

Fast Mags - Weapon Level 4

Suppressor - Weapon Level 6

Lightweight Grip - Weapon Level 7

FMJ - Weapon Level 9

Lightweight Stock - Weapon Level 10

Long Barrel - Weapon Level 12

Extended Mags - Weapon Level 14

Rapid Fire - Weapon Level 15
Thariszun

**Thariszun** is the chaotic evil god who created the Abyss. While his existence is not widely known, a few scattered cults of demented followers revere him, calling him the Chained God or the Elder Elemental Eye. Tharizdun doesn't speak to his followers, so his commands are unknown, but his cults teach their members to:

## Commandments

* Channel power to the Chained God, so he can break his chains.
* Retrieve lost relics and shrines to the Chained God.
* Pursue the obliteration of the world, in anticipation of the Chained God’s liberation
Ser Jonathon Ironspell

Ser Jonathon Ironspell was son of noble birth from the town of Vaester. Though his father had initially wanted Jonathon to take up the family business, he showed to have an innate talent for the arcane arts. Jonanthon's father, Halumoor, sent him to study at the White Lotus Academy, where he learned to mix magic with swordplay.  Though Jonathon was always quick to laugh and had a wild streak about him, he was courageous and always stood up for what he thought was right.

Jonathon was one of the adventurers that accompanied Prince Etheran into the Trollhaunt and never returned.
Into The World Tour

**Into The World Tour** foi uma turnê realizada pela banda Nostalgic, para promover o segundo álbum deles, chamado Into The World. A turnê começou no dia 10 de março de 2020 em Manchester, Inglaterra e terminou no dia 25 de maio de 2021 em Dublin, Irlanda. A turnê foi marcada pelo aumento enorme no número de pessoas que iam aos shows, na maioria dos shows eles conseguiam mais de 50 mil espectadores.

## Setlist

* 01 - From Eden
* 02 - Work Song
* 03 - Arsonists Lullabye
* 04 - To Be Alone
* 05 - Keep Your Head Up
* 06 - The Wolves
* 07 - Esmerald
* 08 - Bible
* 09 - Fundamentally Loathsome
* 10 - Old Pine
* 11 - Hurt
* 12 - Here Comes The Sun

## Shows Cancelados

De todos os 112 shows, apenas 2 foram cancelados, veja abaixo os shows e o motivo do cancelamento.

* 15 de outubro de 2020, Istambul, Turquia, cancelado devido á guerra civil.
* 15 de fevereiro de 2021 Lahore, Paquistão, cancelado devido á manifestações religiosas locais.
Moradin

**Alignment:** Lawful Good

Moradin is the god of creation and patron of artisans, especially miners and smiths. He carved the mountains from primordial earth and is the guardian and protector of the hearth and the family. Dwarves from all walks of life follow him. He demands these behaviors of his followers:

## Commandments

* Meet adversity with stoicism and tenacity.
* Demonstrate loyalty to your family, your clan, your leaders, and your people.
* Strive to make a mark on the world, a lasting legacy. To make something that lasts is the highest good, whether you are a smith working at a forge or a ruler building a dynasty.
House Hunzrin

**House Hunzrin** is a Drow house of Menzoberranzan that controlled much of the agriculture within the city. For that reason, the pitchfork was the weapon of choice for the family.

## Headquarters

House Hunzrin was stuck in the district of Eastmyr, despite its arrogance and the fact that it controlled most of Menzoberranzan's agriculture.

House Hunzrin used quaggoths as shock troops and guards. It also employed a naga named Ssassar.

## Activities

House Hunzrin was in charge of the lands around Lake Donigarten and the rothe herds, which produced cheese and meat, on the Isle of Rothe within the lake. They employed orc and goblin slaves to care for the herds.

In 1361 DR, after many Drow and slaves were killed in the attack upon Mithral Hall, the rothe herds were in a poor state. Shakti Hunzrin, on leave from Arach-Tinilith to look after the herds, reported the following dismal numbers:

* 40 goblins; half of them herders, half of them breeders, but all working as herders at the time.
* 11 rothe born that season, 2 of them stillborn.

House Hunzrin sometimes replenished its herds with stolen animals, such as one white ram from the Ched Nasadan House Zinard.

## History

In 1484 DR, House Hunzrin was the Eleventh House under Matron Mother Shakti Hunzrin.

## Members

Kinuere Hunzrin
Matron mother in 1361 DR.
Ilintuere Hunzrin
Matron mother.
Shakti Hunzrin
High priestess of Lolth and Vhaeraun; later matron mother (1484 DR).
## Gallery

The House sigil of Hunzrin.House insignia.
Viserys the Farseer

## Current Whereabouts

Currently in the Thunderspire, Viserys has recently been made an offical member of the newly reformed White Council, and serves with the forces of good.

## Background

Originally from Winterhaven, Viserys's propensity for magic was noticed at an early age by Valtrhuun the Prescient. Valthruun brought Viserys under his tutelage, and eventually his studies brought him to the Septower in Fallcrest. It was here that Viserys's adventures began. After helping eliminate the threats of the Keep on the Shadowfell, and the Thunderspire Labyrinth, Viserys began to experience prophetic visions and renewed his studies of Ioun's teachings.

It was Visery's visions that brought the heroes of the Nentir Vale to the Pyramid of Shadows and set them on a collision course with their destinies.
Bahamut

**Alignment:** Good

Called the Platinum Dragon, Bahamut is the god of justice, protection, nobility, and honor. Lawful good paladins often revere him, and metallic dragons worship him as the first of their kind. Monarchs are crowned in his name. He commands his followers thus:

## Commandments

* Uphold the highest ideals of honor and justice.
* Be constantly vigilant against evil and oppose it on all fronts.
* Protect the weak, liberate the oppressed, and defend just order.
Salvana Wrafton

**Salvana Wrafton:** The sole owner and proprietor of the Wrafton Inn, this Human Female is friendly and open with a quick smile and a warm welcome. She employs several waiters, waitresses and cooks. Salvana is a good source of new information and gossip going on in town, as the Wrafton inn is frequented by both locales and travelers.
Lolth

**Lolth** is the chaotic evil god of shadow, lies, and spiders. Scheming and treachery are her commands, and her clerics are a constant force of disruption in the otherwise stable society of the evil drow.Though she is properly a god and not a demon, she is called Demon Queen of Spiders.She demands that her followers:

## Commandments

* Do whatever it takes to gain and hold power.
* Rely on stealth and slander in preference to outright confrontation.
* Seek the death of elves and eladrin at every opportunity.
Rualiss

Nearly a decade ago, the eladrin emissary Rualiss traveled from Celduilon to the natural world to keep watch over the Moon Door.

Rualiss wears formal blue robes decorated with messages of peace and cooperation in Rellanic when interacting with the people of Moonstair. At home on his island, he wears simpler robes. Rualiss is not particularly happy to be living outside the Feywild, and the eladrin is gruff and impatient to anyone he is not required to be polite to (a group that initially includes the adventurers.) Rualiss can be helpful, but he usually dispenses a measure of condescension along with his advice.

Rualiss is an emissary from the eladrin castle-city of Celduilon, located a few days from the Feywild side of the Moon Door. He is a learned scholar, and is Moonstair’s best source of arcane lore, history, and knowledge of the Feywild. He can answer questions on those subjects, though he does so grudgingly.

Rualiss helped the Godsworn in the days leading up to the Troll War, and given the strengthened relations between Celduilon and Moonstair, has continued his duties as emissary in an increased capacity.
Asmodeus

**Asmodeus** is the evil god of tyranny and domination. He rules the Nine Hells with an iron fist and a silver tongue. Aside from devils, evil creatures such as rakshasas pay him homage, and evil tieflings and warlocks are drawn to his dark cults. His rules are strict and his punishments harsh:

## Commandments

* Seek power over others, that you might rule with strength as the Lord of Hell does.
* Repay evil with evil. If others are kind to you, exploit their weakness for your own gain.
* Show neither pity nor mercy to those who are caught underfoot as you climb your way to power. The weak do not deserve compassion.
Samazar the Changed

**Samazar the Changed**  is a middle aged human male Sorcerer and is one of the original member of the Mages of Saruun. Though Samazar was a powerful sorcerer in his own right, one of his experiments exposed him to the Far Realm and permanently changed him. Although most who are exposed to the Far Realm are driven mad or mutated beyond recognition, Samazar was able to retain his sanity through sheer force of will.

Samazar now serves on the newly formed White Council.
Zangeon the Whitesmith

**Zangeon the Whitesmith**is a male Eladrin Wizard who is known to be over 300 years old. Though Zangeon is not one of the founding Mages of Saruun, his wisdom, great knowledge and and skill are well respected by the other mages. Zangeon is originally from the Winter Eladrin court in Celduilon.

Zangeon now serves on the newly formed White Council.
Kavaki, The Ram-Lord

**Alignment:** Unaligned

Kavaki is the creator and guardian of the goliaths, guidng them safely from alpine meadow to snowy mountain peak and back again. He bids his followers to honor goliathheritage, to compete fiercely, and to act for the good of the  tribe in all things. Cave paintings often depict him as a massively muscled goliath with curled ram.

## Domains

* Protection
* Strength
* Travel
* War
Amara Azaer

**Amara Azaer:**A tiefling woman, Amara owns the controlling interest of the Azaer Trading dynasty in Fallcrest. She is shrewd and very wise for her relatively young age. Those who underestimate her business acumen do so at their own peril and often live to regret it.

If you seek rare or items, Amara is the person to find them for you.
Notable Foes

During their adventures, the Godsworn heroes have faced, and defeated, many foes. While the total number of enemies dispatched is in the thousands, below is a chronological listing (from first appearance) of notable and important opponents the party faced.

## Heroic Tier

* Skull Kicker Kobold Tribe
* Szartharrax
* Irontooth
* Kalarel
* Blood Reavers
* Chief Krand
* Grimmerzhul Duergar Clan
* Paladin Murkelmor Grimmerzhul
* Blackfang Gnolls
* Maldrick Scarmaker
* Paldemar the Erudite
* The Charnel Lord
* Camnor
* Gharash Vren
* Medragal & the Hovels of the Damned
* Xantarthanax
* Karavakos

## Paragon Tier

* Dresyae Tlathlyn
* Jelvistra
* Skalamad the Troll King
* Eldar Arantham
* Jhaelant
* Parthal the Archlich
* Lareen Arabmtor
* Zirithian
Pelor

**Alignment:** Good

God of the sun and summer, Pelor is the keeper of time. He supports those in need and opposes all that is evil. As the lord of agriculture and the bountiful harvest, he is the deity most commonly worshiped by ordinary humans, and his priests are well received wherever they go. Paladins and rangers are found among his worshipers. He directs his followers thus:

## Commandments

* Alleviate suffering wherever you find it.
* Bring Pelor’s light into places of darkness, showing kindness, mercy, and compassion.
* Be watchful against evil
Ordinator Arcanis

**The** **Ordinator Arcanis** wears deep black robes and a golden mask of an impassive, stylized human face. This mysterious figure serves as the magistrate for the Seven-Pillared Hall. As the representative of the Mages of Saruun, the Ordinator Arcanis judges guilt or innocence in grievances and acts as an arbitrator in disputes.

There is not a single Ordinator Arcanis. Each of the Mages of Saruun takes up the golden mask and black robes in turn, rotating the responsibility throughout the
organization. When the Ordinator Arcanis walks the Hall, the inhabitants tremble. It is not unusual for the Ordinator Arcanis to remain unseen for weeks or months at a time, only to appear suddenly to execute the law of the mages or to settle a dispute. In most cases, the judgment of the Ordinator Arcanis is swift, harsh, and usually fatal—the mages have no desire to maintain jails or inflict minor penalties.

Most residents of the Hall know that they can summon the Ordinator Arcanis by speaking his name while standing in front of the large minotaur statue.
The Kobold Hall

15, Last Seed, 90AN

A small group of adventurers finds themselves in Fallcrest looking for work: Nazarath the Dragonborn Sorcerer, Quinn the half-Elf Cleric, and Lucan the Elf Ranger. They soon hear word that the Lord Warden of Fallcrest is looking for some brave individuals to deal with a group of Kobolds that are threatening the trade road between Fallcrest and Winterhaven.

After a short meeting, Lord Warden Faren Markelhay hires the party clear out a Kobold Infestation from the ruins of an old keep fittingly known as the Kobold Hall. Having grown much more daring and aggressive recently, the Kobolds have grown from a mere nuisance to an actual threat to trade on the old King's Road. Lord Markelhay also dispatches, Relic, the living construct, to assist the party in their mission.

While clearing the ruins of the old hall, the party finds and frees prisoners that have been taken captive by the enboldened Skull Kicker tribe and eventually uncover the new source of power behind the group of Kobolds: A young white dragon named Szartharrax.

After slaying the dragon, the remaining party members find an letter with an offer of alliance to Szartharrax from a goblin warlord named Irontooth.

The party returns to Fallcrest and presents this information back to Lord Markelhay, who after rewarding them, urges the group to head to Winterhaven and help uncover the new potential threat.
Kelana Dhoram

As mayor of Moonstair, Kelana Dhoram has been in office for a decade of peace and prosperity. She takes a largely hands-off attitude toward leadership, and the town runs itself for the most part.

Kelana is a tall half-elf with black hair and light brown skin. Her clothing is well made but not extravagant, and she wears a silver chain of office. Kelana carries herself with an air of perpetual calm, showing emotion only in extreme circumstances. Though she holds a position of power, she is friendly to strangers. In her dealings with the adventurers, she is never anything but respectful and gracious. Kelana’s leadership is based on the strategies of trade, not warfare. As such, she is more than happy to let Bax take on that responsibility.
Crypt of Shadows

24, Last Seed 90AN

Using the key retrieved from the corpse of Balgron  the fat, the adventurers unlock the final locked door and find a series of rooms and hallways infested with zombies and arcane traps. After dispatching a group of undead, the group came across a large run inscribed on the floor of the dungeon.

Though it was apparent to Viserys and Eben that these runes harnessed some type of arcane energy, they could not discern what their purpose. With that, Quinn bravely (or foolishly) decided to test the effects of the arcane trap and triggered it. As a bloodcurdling scream filled the winding passages, nearly all of the party were driven mad with terror and were compelled to flee deeper into the complex, and incidentally into a throng more undead. Beset by ravenous zombies, Vythica nearly fell but was healed by Quinn.

The party then discovered a hidden armory and were met with a magically sealed weapon stand that required them to successfully answer a riddle:

A wondrous treasure,

Valued by all, sought by many.

Found in both victory and defeat,

Yet never at the bottom of a treasure chest.

It marches before you like a herald,

And lives long after you are gone.

Of what do I speak?

Lucan quickly figured out that the answer was "Reputation" and was rewarded with a magical bow. Faced with taking a winding flight of stairs deeper into the dungeon or further exploring this level, the party decided that they should focus on clearing out this level before delving deeper into the catacombs beneath the ruined keep.
Melihandra

One of Etheran's companions, Melihandra was a Cleric of Bahamut who had dedicated her life to the ideals of law and justice. Stalwart in her mission to stamp out evil wherever it could be found, she and the rest of her party performed many heroic deeds throughout the Barony of Therund. She was one of the companions that accompanied Etheran on his ill-fated mission to confront Skalamad, and was one of the casualties in the early days of the war.
Niame the Bound

**Niame the Bound** is a middle aged human female warlock and is one of the original member of the Mages of Saruun. She is extremely driven and is respected for her talents and ambition. While she is exceedingly intelligent,  she is also hotheaded, as many who have crossed her did not live to find out.

Niame now serves on the newly formed White Council.
Zehir

**Zehir**is the evil god of darkness, poison, and assassins. Snakes are his favored creation, and the yuan-ti revere him above all other gods, offering sacrifice to him in pits full of writhing serpents. He urges his followers to:

## Commandments

* Hide under the cloak of night, that your deeds might be kept in secret.
* Kill in Zehir’s name and offer each murder as a sacrifice.
* Delight in poison, and surround yourself with snakes.
Sister Linora

**Sister Linora:** A human female, Sister Linora is one of the priestess' who attends to the village temple. Sister Linora runs services in the temple three times per week, but otherwise she is not present. She prefers to travel among the homes outside the walls, dispensing care to villagers and animals and helping with various farm projects. Although Linora is not a cleric, she is a non-heroic priest of Avandra. She doesn’t have access to cleric powers, but she does know the following rituals: gentle repose, cure disease, and raise dead. Winterhaven has a graveyard for which Sister Linora serves as caretaker. The graveyard is located a short distance south of the walled town.
Into Shadowfell Keep

23, Last Seed 90AN

After defeating the bandits that had been plaguing the King's road outside of Winterhaven, the party of adventurers finds a message indicating a larger threat to the village. With news of a potential spy and a mysterious rift, the group returns to warn the Lord of Winterhaven and investigate these new threats.

Lord Padraig seems very concerned about the contents of the note signed by Kalarel, and points the party to Valthrun the Prescient, the local wizard, under whom Viserys serves as an apprentice.

Though hesitant at first, Valthrun retells the macabre legend of Shadowfell keep and points the group in the direction of a the ruins, warning them that if a death cult is truly attempting to re-open the rift, the denizens of Winterhaven will certainly perish.

With coin heavy in their pouches and potential death awaiting them the next day, Eben bankrolls a night of heavy drinking (and some Dwarfhead Stout from Hammerfast), which results in some bad choices and possible STDs.

Following a dilapidated road, the party arrives at the ruins of Shadowfell keep, finding signs of recent activity.  Delving into this vestige of the fallen empire, the adventurers find the keep infested with goblins and other threats that have yet to be seen....
Prince Etheran of House Movrymm & House Perenon

Recently Killed by the trolll king Skalmad, Etheran Vel’Movrymm Vel'Perenon was heir to the Barony of Therund where his aging father still rules. His eladrin origin on his mother's side is seen as a blessing in Therund, while the same did not entirely hold true in Celduilon, the winter eladrin city of his mother.

Etheran’s father, Eddard Perenon of Therund became enamored with the eladrin princess Saffrenia of the ruling eladrin House of Movrymm. Etheran was born in Therund and came to Celduilon as a young boy to learn of his mother’s people. The councilor Dresyae Tlathlyn was enraged that the princess brought her half-breed into the Winter Citadel, but the old king Palenthior, Warden of the Silver City of Celduilon took a liking to him; he became his ward in Celduilon. He sent him to Gylvain Movrymm, an old historian, to learn the path of the eladrin. He spent many years in study and training.

Palenthior had meant for Etheran to become the heir to the crystal throne of Celduilon, as did his mother Saffrenia. But councilor Dresyae Tlathlyn objected.  Dresyae claimed that Etheran would try to steer Celduilon toward a more conciliatory stance towards humans and tieflings of the natural world, who just three hundred years ago had tried to invade the Feywild and concur Celduilon. It seemed that his judgment was accurate, however, as Etheran was soon after accused of the murder of Llytha Spremrul, the head of the eladrin trade delegation. Embarrassed by the incident but unwilling to accept that Etheran could have done such thing, despite the evidence presented against him, King Palenthior ordered him to leave Celduilon and the Feywild within a day.

Etheran spent five years in Therund, using his tactical skills to help his father ruling the barony and keeping the trolls at bay. But when activities of the trolls indicating that something evil was brewing in the Trollhaunts, Etheran secretly returned to Celduilon to seek advice from his grandfather, the king. The king sent him on a secret mission into the Trollhaunt, where he ultimately met his end at the hands of Skalmad. All but one of Etheran's adventuring companions, Melihandra, Mikall, Ser Ironspell and Bax also died defending Moonstair from Skalmad.

After the events of the Trollwar, evidence was found in Celduilon by the Godsworn, proving that Etheran had been framed in the death of Llytha by non other than Dresyae Tlathlyn. His reputation restored and given his sacrifice, Etheran is now seen as a hero both in Celduilon and in Moonstair.
The Calendar

* **Morning Star**
	+ The first of the 12 months in Nerath. It is considered to be a winter month as well as the first month of the year. The winter Solstice occurs between the 20th and the 22nd of this month.
* **Sun's Dawn**
	+ The second month of the year, also considered to be the last winter month.
* **First Seed**
	+ First Seed is the third month of the year, it is the initial month of the spring season.
* **Rain's Hand**
	+ Rain's hand is the fourth month of the year. It is the second month of spring.
* **Second Seed**
	+ Second seed is the fifth month in the year. It is also the final month of spring.
* **Mid Year**
	+ Mid Year is the sixth month of the year, as the name suggests, it occurs halfway through the year and is the first month of summer
* **Sun's Height**
* The seventh month of the year. The summer solstice occurs on between the 20th and the 23rd of this month.
* **Last Seed**
	+ The eighth month of the year, it is the final month of the summer season.
* **Hearth Fire**
	+ The ninth month of the year, it is the first month of autumn.
* **Frostfall**
	+ The tenth month of the calendar, it is the second month of autumn.
* **Sun's Dusk**
	+ Sun's Dusk is the eleventh month of the year. It is the final month of autumn
* **Evening Star**
	+ The twelfth and final month of the calendar. It is the first month of winter.

## Days of the Week

1. Morndas
2. Tirdas
3. Middas
4. Turdas
5. Fredas
6. Loredas
7. Sundas

## Recording of Years

In this part of the world, years are counted since the fall of the Nerath empire.

AN = After Nerath

BF = Before Nerath
Ioun

**Alignment:** Unaligned

Ioun is the god of knowledge, skill, and prophecy. Sages, seers, and tacticians revere her, as do all who live by their knowledge and mental power. Corellon is the patron of arcane magic, but Ioun is the patron of its study. Libraries and wizard academies are built in her name. Her commands are also teachings:

## Commandments

* Seek the perfection of your mind by bringing reason, perception, and emotion into balance with one another.
* Accumulate, preserve, and distribute knowledge in all forms. Pursue education, build libraries, and seek out lost and ancient lore.
* Be watchful at all times for the followers of Vecna, who seek to control knowledge and keep secrets. Oppose their schemes, unmask their secrets, and blind them with the light of truth and reason.
The Raven Queen

**Alignment:** Unaligned

The name of the god of death is long forgotten, but she is called the Raven Queen. She is the spinner of fate and the patron of winter. She marks the end of each mortal life, and mourners call upon her during funeral rites, in the hope that she will guard the departed from the curse of undeath. She expects her followers to abide by these commandments:

## Commandments

* Hold no pity for those who suffer and die, for death is the natural end of life.
* Bring down the proud who try to cast off the chains of fate. As the instrument of the Raven Queen, you must punish hubris where you find it.
* Watch for the cults of Orcus and stamp them out whenever they arise. The Demon Prince of the Undead seeks to claim the Raven Queen’s throne.
Erathis

**Alignment:** Unaligned

Erathis is the god of civilization. She is the muse of great invention, founder of cities, and author of laws. Rulers, judges, pioneers, and devoted citizens revere her, and her temples hold prominent places in most of the world’s major cities. Her laws are many, but their purpose is straightforward:

## Commandments

* Work with others to achieve your goals. Community and order are always stronger than the disjointed efforts of lone individuals.
* Tame the wilderness to make it fit for habitation, and defend the light of civilization against the encroaching darkness.
* Seek out new ideas, new inventions, new lands to inhabit, new wilderness to conquer. Build machines, build cities, build empires.
Avandra

**Alignment**: Good

The god of change, Avandra delights in freedom, trade, travel, adventure, and the frontier. Her temples are few in civilized lands, but her wayside shrines appear throughout the world. Halflings, merchants, and all types of adventurers are drawn to her worship, and many people raise a glass in her honor, viewing her as the god of luck. Her commandments are few:

## Commandments

* Luck favors the bold. Take your fate into your own hands, and Avandra smiles upon you.
* Strike back against those who would rob you of your freedom and urge others to fight for their own liberty.
* Change is inevitable, but it takes the work of the faithful to ensure that change is for the better.
Rasic

## Background

Far to the north and deep within the Dawnforge Mountains, lives a clan of Duergar slavers known as the Black Hammer Clan. It is here that Rasic was born the rape of a Human female slave and a Duergar slaver. From early life he was forced to labor--day and night-- in the dark Dwarven ruins of the mountain. As he grew he became very strong. Many slavers came to purchase and sell slaves; it was from them that he learned of the world beyond the ruins. He swore that one day he would be free to roam the world.

The Black Hammer Clan often held gladiatorial tournaments between the slaves. The grand prize for the last slave standing was his freedom. Rasic saw this opportunity and entered the tournament. Through many rounds of bloodshed and pain he emerged victorious. His dream of being free had finally come to fruition. Unfortunately, the Duergar did not hold their word. They refused to award him the freedom for which he fought so hard.. A blinding rage filled Rasic and he broke his way out of the arena. The slavers made their best effort to stand against him, but were sliced down one by one as he cut a bloody swath through their ranks.

He eventually made his way to the exit and escaped from the mountains. He was finally free for the first time in his life. Rasic then headed west from the Dawnforge Mountains to hunt down all those that would stand before him... Rasic has a penchent for giving himself titles. His allies humor him, partly because the scares them a little.
Charrak

**Charrak:** This kobold is a runt even by the diminutive standards of his kind. Driven out of his tribe’s tunnels because of his failed plot against the kobold king, he now begs for coins in the Seven-Pillared Hall and sometimes does menial labor for the Hall’s merchants.

Owing to his size and cringing manner, Charrak is often ignored and thus sees many events and transactions around the Hall. His groveling gives way to a cold, calculating mind when he attempts to sell information. He tries to cut deals that leave him with a tidy profit without overtly endangering his life, so he approaches potential clients only with the most useful and expensive bits of information. He is also a great contact for anyone wishing to purchase illegal goods from the growing black market.
Calenjah Calenir

O Calenjah Calenir é uma espécie de Narguilé produzido na Jamaica. Direfente dos narguilés comuns, o Calenjah em vez de ter mangueiras, tem apenas uma espécie de tubo, fazendo assim com que apenas

uma pessoa possa utilizar o produto a menos que a pessoa divida com alguém. O Calenjah Calenir é muito usado pelos Rastafaris. Calenjah Calenir é uma palavra tirada do Patóis Jamaicano, que é um tipo de língua usada na jamaica.
Erandil Zemoar

**Erandil Zemoar:**A charming half elf in his mid thirties, Erandil showed up in Fallcrest one day about two years ago, bought land and built the  Nentir Inn.

Erandil's inn serves as the primary competition for Wisara Osterman's Unicorn Inn.  The half-elf's primary clientelle are merchants from Winterhaven, Hammerfast and Moonstair, as well as travelers who happen to be passing through.

Business has been very good in the last year as travelers flock to the Nentir Vale.
Orontor the Eloquent

**Orontor the Eloquent** is a male human Wizard in his mid thirties. Orontor is one of the newer members of the Mages of Saruun, and is known for his skills in diplomacy and influence. Orontor was the only mage present in the Thunderspire during the attempted uprising of Paldemar.

Orontor now serves on the newly formed White Council.
Past Adventures

## Heroic Tier

* The Kobold Hall
	+ 15, Last Seed, 90AN
* A New Party is formed and a new threat is identified
	+ 22, Last Seed, 90AN
* Into Shadowfell Keep
	+ 23, Last Seed, 90AN
* Goblins and Spiders and Oooze...oh my!
	+ 23, Last Seed, 90AN
* Crypt of Shadows
	+ 24, Last Seed, 90AN
* Sealing the Rift
	+ 24, Last Seed,90AN
* Into the Seven-Pillared Hall
	+ 25, Last Seed, 90 AN - 1, Hearth Fire, 90AN
* The Horned Helm
	+ 2, Hearth Fire, 90AN
* Blessings, Deceit and the Well of Demons
	+ 3, Hearth Fire, 90AN
* Trials of the Body and the Mind
	+ 3, Hearth Fire, 90AN
* The Inner Sanctum and the attack on the Seven Pillared Hall
	+ 3, Hearth Fire, 90AN
* The Tower of Mysteries
	+ 3, Hearth Fire, 90AN
* Power Spreads
	+ 4, Hearth Fire, 90AN - 6, First Seed, 91AN
* A Walk in the Forest
	+ 6, First Seed, 91AN - 19 First Seed, 91AN
* The Admission Letter - Algus Cromwell
	+ 19, First Seed, 91AN - 19, First Seed, 91AN (???)
* Path to Glory: The Pyramid & The Kingdom
	+ 19, First Seed, 91AN - 14, Second Seed, 91 AN

## Paragon Tier

* The Trollhaunt Warrens & The Feywild
	+ 14, Second Seed, 91AN -24, Second Seed, AN
Vythica

## Background

Vythica grew up an orphan. To feed herself and put clothes on her back Vythica took to stealing from people on the streets of Fallcrest. Being a changeling she is able to become almost any form. Hard times made Vythica grow up fast. She became very skilled and very fast at stealing. While sneaking into the a home one night she peered into a bed room to find a little boy torturing a small ferret. Changing into his father she ran to the boy, slapped him and told him to got to bed. She then took the ferret who was eager to go with her and sat happily on her shoulder. She left the house immediately before she got caught. Vythica soon found out that the little Ilder was very helpful by squeezing under doors and other small places unlocking doors from the inside. She decided to keep Ilder and they worked well together, her fortunes soon becoming much greater.

Vythica's true form is 5'9" pale white skin with silver purple hair. Depending on her situation or people around her she can take on any form. Her standard fighting form is usualy a 5' very petite girl with long dark hair and bright green eyes. Dressed mostly in dark leather, tall boots and some light armor. Vythica carries only what she needs at the time; small knives, water and her ferret pouch. She can move fast but very quietly. And is very dangerous up close.
Melora

**Alignment:** Unaligned

Melora is the god of the wilderness and the sea. She is both the wild beast and the peaceful forest, the raging whirlpool and the quiet desert. Rangers, hunters, and elves revere her, and sailors make offerings to her before beginning their voyages. Her strictures are these:

## Commandments

* Protect the wild places of the world from destruction and overuse. Oppose the rampant spread of cities and empires.
* Hunt aberrant monsters and other abominations of nature.
* Do not fear or condemn the savagery of nature. Live in harmony with the wild.
NPC Mobs

## Rex

Rex, the wolf is KitKat783's (Kat) loyal pet. Kat obtained Rex When Mr. A or Avery007 tried to kill Stan2012, KingCharles XIV, and Kat. Rex nearly kills Stan but Kat tamed the wolf before it was able to murder Stan. Rex is probably the most loyal pet in the Chronicles. Rex, in book 3 helped Cassandrix and Kat escape from the prison on The Mushroom Island. Rex, again in book 3, leads Stan to Herobrine who tells him what to do against Lord Tenebris.

## Lemon

Lemon, Charlies pet ocelot, is a tabby who helped the group of DZ, Stan, Kat, and Charlie on their hunt for enderman in the 1st book from creepers. Sadly in the first book again, Lemon dies in the raid of the NPC village. After saving Charlie from death by demolition from a creeper. Its sad that Lemon really didn't have 9 lives :(

## Sr. Pigglesworth

Sr. Pigglesworth, is KingCharles XIV pig that he rides on after his legs are damaged from torture by the Noctem Alliance.

## Ivanhoe

Ivanhoe is Bob33's faithful an cute little pig. Bob got this wonderful pig when Ceasar cuts of one of his legs in book 1 during the battle of Elementia.
Tiamat

**Tiamat** is the evil god of wealth, greed, and envy. She urges her followers to take vengeance for every slight, and she is the patron of chromatic dragons.She commands her followers to:

## Commandments

* Hoard wealth, acquiring much and spending little. Wealth is its own reward.
* Forgive no slight and leave no wrong unpunished.
* Take what you desire from others. Those who lack the strength to defend their possessions are not worthy to own them.
A New Party is formed and a new threat is identified

22, Last Seed 90 AN

Approaching Winterhaven, Relic, Nazarath, Lucan and Quinn are ambushed by an aggressive group of Kobolds. After dispatching the Kobolds and heading into town, Nazarath is quickly called away by the local Wizard, Valthrun the Prescient.  The fighter, cleric and elf head to the Wrafton inn to find out what they can about the recent attacks and encounter another group of adventurers who have just gathered for the same purpose.

Ivgaar the Plunderer, a Goliath warden, Viserys, a human wizard native to Winterhaven, Vythica, a Changeling rogue and Eben, a Deva artificer have met at the Wrafton in with plans to answer Lord Padraig's call for a group of adventurers to take care of the bandits that have been threatening trade into the village.

Several members of the the two parties know each other from past adventures and the two groups quickly decide to strike out together to take care of these bandits.

The party of 7 is ambushed as they leave Winterhaven in search for the Kobold's stronghold. With the help of a map provided by Lord Padraig and Lucan's tracking abilities, the party locates the hideout of the bandits in a small cave network hidden behind a waterfall. After quickly dispatching the Kobolds and Goblin Warlord named Irontooth, the adventurers find yet another note indicating that something more dire is going on in Winterhaven.

"Irontooth,

My Spy in Winterhaven suggests we keep an eye out for visitors to the area. It probably does not matter; in just a few more days, I'll completely open the rift. Then Winterhaven's people will serve as food for all those Lord Orcus sends to do my bidding! Regardless, be vigilant and take care of any threats to our plan.

Kalarel"
Kelemvor

**Alignment:** Unaligned

God of death and the dead, Kelemvor is a fair yet cold diety. Formerly Kelemvor Lyonsbane, Kelemvore is noteable for starting his life as a mortal being and ascending to godhood. Unlike other deities of death and dead, whose rule as gods of the dead made the afterlife an uncertain and fearful thing, Kelemvor urged knowledge that death is a natural part of life and should not be feared. Kelemvor's decrees are simple:

## Commandments

* Do not fear death, for it is the natural end of life.
* Oppose and destroy the undead wherever they may be.
* Cure diseases and defend innocent so that they do no die before their time.
Torog

**Torog**is the evil god of the Underdark, patron of jailers and torturers. Common superstition holds that if his name is spoken, the King that Crawls will burrow up from below and drag the hapless speaker under-ground to an eternity of imprisonment and torture. Jailers and torturers pray to him in deep caves and cellars, and creatures of the Underdark revere him as well. He teaches his worshipers to:

## Commandments

* Seek out and revere the deep places beneath the earth.
* Delight in the giving of pain, and consider pain you receive as homage to Torog.
* Bind tightly what is in your charge, and restrain those who wander free.
The Party

## The Godsworn

Though the composition of the group of adventurers that has come to be known as "the Godsworn" has changed over time, these stalwart heroes have earned a name for themselves. Fill this in more, I'm going to bed!

## Current Quest

The Godsworn have received word from Orontor the Eloquent that Phaervorul, Velkyn's home in the Underdark, is under siege from an undead army. Word of this siege corresponds with a blood red comet in the sky. Orcus has chosen a new exarch. Knowing that this can't be a coincidence, the heroes answer their ally's plea for help and stop the onslaught of the undead hordes.

## Active Members

* Ivgaar the Plunderer (Goliath Warden)
* Rasic (Mul Barbarian)
* Velkyn Hunzrin (Drow Rogue)
* Lorathuil Movrymm (Eladrian Wizard)
* Arauka en'Talwin (Elf Monk)
* Yeshua (Human Cleric)
* Lucan (Elf Ranger)

## Previous Members

* Relic (Warforged Fighter)
* Galvin (Human Artificer)
* Korinn (Dragonborn Paladin)
* Vythica (Changling Rogue)
* Eben (Deva Artificer)
* Viserys the Farseer (Human Wizard)
* Quinn (Half-Elf Cleric)
* Althea (Kalashtar Cleric)
Technical

### Real Life

A technical is an improvised fighting vehicle that is often just a pickup truck with a machine gun mounted on the back. Technicals are used by poor groups, often terrorists, to transport soldiers and equipment and deliver extra firepower. Technicals have no armor or protection for the gunner, but they are nimble and cheap, perfect for terrorist fighters.

### Singleplayer

Technicals can be seen in "", "", "", and "". They are used by UTO soldiers.

### Multiplayer

The technical is absent from Multiplayer.
Cham

The Cloudwatch Inn is widely regarded as the best in town, and its proprietor Cham makes sure that everyone knows it. Cham is portly —one of the perks of his considerable wealth. He dresses well but covers his clothes with a ratty apron, supposedly the same one he has worn since he opened the inn.

Cham is incredibly talkative and more than a little boastful, but he is helpful and eager to please. As a traveling merchant, he passed through Moonstair numerous times and was annoyed at the poor service in the town’s inns. Eventually, he opened his own. Cham loves to talk to the adventurers who pass through the Cloudwatch Inn, though he’s met only a few as powerful as the Godsworn. The number of people passing through the Cloudwatch makes Cham an excellent source of rumors and information that he is more than willing to share..
AH-64E Apache

###  Real Life

The Boeing AH-64 Apache is a well-known helicopter gunship that sees service in the US Army. It has very powerful motors and advanced electronic connectivity. The AH-64 is also capable of engaging targets from a very long distance, which keeps it out of harms way. On top of this, the AH-64 also has thick armor, which helps to protect it from incoming small arms fire. The AH-64 has a 30mm cannon and is frequently armed with 70mm Hydra rockets.

### Singleplayer

The Apache is seen in "" and "", where it provides air support for US soldiers. In "", the Apache pilot's callsign is "Keeper 2-1".
Relic

## Background

A Warforged built by the House Cannith to fight in the Last War, Relic originally had no name, only a rank and designation. While protecting the war mages of the airship Neberkenezer above the battlefieds of Cyre, Relic witnessed a massive blast of arcane magic and awoke in a very different land.

Relic was found in the Harken Forest of by the caravan of [[Lord Warden Faren
Markelhay]] among the wreckage of what appeared to be a massive ship that had somehow crashed miles from any body of water. While initially thought to me a mere golem, Relic's unique nature was quickly discovered after Markelhay employed the expertise of an Artificer from Hammerfast named Eben to repair his new find. Far from a mindless automaton, Relic was a self aware construct built from living materials, something that had never been seen in the Nentir Vale. Relic was named due to his rare nature and has quickly proven himself in service to Fallcrest.

Relic stands at an imposing 6'6 and is powerfully built. His eyes are appear to be red rubies that glow when he experiences strong emotions. He carries a warhammer and a large steel shield into battle, while his scale armor is integrated into his body and the only clothing he wears is a red cloak. At the beginning of the party's adventures, Relic was approximately 5 years old.
UH-1Y Venom

###  Real Life

The Bell UH-1Y is an upgraded version of the UH-1N helicopter that is made for the US Marine Corps. It has many improvements, such as more advanced sensors, more robust four-blade rotors that can survive a direct hit from a 23mm round fired from an AA gun, greatly increased carrying capacity, 50% more range, and a faster cruising speed. Like the UH-60 Black Hawk, the UH-1Y has a pair of 7.62mm miniguns mounted on the sides.

### Singleplayer

The UH-1Y is seen transporting US Marines and US Navy soldiers. It is seen in "", and "".

### Extinction

A USMC UH-1Y flies in to extract in the ending cutscene of "".
C-17 Globemaster III

###  Real Life

The C-17 Globemaster III is a tremendous cargo aircraft that was developed for service in the USAF in the late 1980's and early 1990's. Its many uses include troop transport, vehicle transport, and airdrop duties. It is able to carry a lot of weight, and its four engines allow it to fly very long distances. It is also very popular with many other NATO countries.

### Singleplayer

The C-17 is used to transport supplies, and it is commonly seen flying into the United States' "" FOB. It is seen in the levels "". The only known callsign of a C-17 is "Condor 1", who flies into the US FOB with supplies.

### Extinction

The C-17 is often used by the US Air Force to transport valuable Cryptid specimens and research data for the CREA.
TrumpetBlaster

TrumpetBlaster is an apothecary who helped Elementia's soldiers as a medic during the war against the Noctem Alliance. He is an old player and one of the last apothecaries who remembers how to use traditional remedies to heal as opposed to potions, which was invaluable during the war since Elementia had a potion shortage.
ZBD-09

### Real Life

The ZBD-09, also known as the Type 07, is a modern Chinese wheeled infantry fighting vehicle that was first shown to the public in 2009. It has many variants, including an artillery, armored recovery, and fire support variant that debuted with it. The ZBD-09 has a smoke deployment system and automatic fire extinguishing system, as well as active protection technology.

### Singleplayer

The ZBD-09 is seen in "", where it goes up against US attack boats.