recursal/Fanatic-Fandom huggingface dataset:
Alden's Chapel

**Stewards**
 **Clergy**
 **Parishoners**
 **Diocese**
 **Status**

**Alden's Chapel** is the center of worship in the Duchy of Seastone, and is located in the center of the town of Alden's Rise. Unlike many Churches, the clergy of Alden's Chapel have all taken vows of poverty, and most of the Chapel's collections are distrubuted after services to the impoverished citizens of the neighboring villages. A small portion of the collections is reserved for the expenses of feeding, clothing, and sheltering the clergy, including the small order of monks that reside with them.

## History

Built by Father Marcus Alden in 416 K.C. the Chapel stood for centuries as the center of spiritual nourishment for the people of the region. Its contributions to the community can be found from Stonegarde City to the farthest reaches of Silverbrook, and without Alden's Chapel, the most impoverished citizens of the region would surely have perished in starvation.

Father Marcus extoled the virtues of poverty and chastity among clergy, and as a result, all clergy who have followed him have been sworn to both poverty and chastity. They live simple, yet truly meaningful lives, and are well-respected for their many contributions to the communities they serve. Clergy of Alden's Chapel are easily recognizable by their simple, theadbare robes, and the sandles upon their feet. There is no distinction between ranks among the priests, save for the brown robes worn by the neophytes, and the order of monks, whose heads must be kept shaven at all times.

## Recent Events

Alden's Chapel was destroyed by fire when Edwyn Harlow invited the Alterac Syndicate to march through Alden's Rise unmolested, and both clergyman and parishoner alike perished in the flames. Of the Chapel that had stood for two centuries as the very center of spiritual growth in the region, only the stone foundation remains.

Recently, the lady Merridyth Marwyn has sworn to rebuild the Chapel at her own expense, to labor alongside the workers during its reconstruction, and to serve its clergy for one year as part of her penance for having slain Harlow in his cell whilst awaiting execution at the hands of Seastone's executioner.
Boralus

**Location**
 **Affiliations**
 **Status**

**Boralus**, Kul Tiras’ capital, lies on the island’s west coast. The city’s population has dwindled since Jaina Proudmoore’s and Daelin Proudmoore’s exodus, and many houses and surrounding farms lie empty. Currently the city's population stands at four-thousand heads. The people have drawn in away from the fringes and toward the coast; one can wander for a short while through the abandoned residential districts and market places in the city’s east side. An ideal place for a secret society or hidden cabal, the town is eerily quiet. Still, Boralus is a friendly enough harbor, though almost all its citizens carry long knives to “gut the murlocs and naga.” Kul Tiras’ diminished Navy patrols the wasterways leading to the harbor, so merchants from Stormwind City, Menethil Harbor and rarely Kalimdor make Boralus a regular stop.

## Districts

Boralus is a large city, and as such is composed of many districts:

* The **Tidehunter Chapel** is Boralus' main center of worship for the Holy Light and is located in the northern part of the city.
* **Proudmoore's Court** is the wealthiest part of the city and is where most of the nobility and naval officers make their home.
* **Craftsman's Terrace** is a district where various other races live alongside humans to offer both exotic and common craftsmanship to the people of Kul Tiras.
* **Highwave Hold** is Boralus' military quarter. Directly linked to the Great Anchorage, this is where the main Kul Tiras Naval headquarters is located.
* **Dogwater District** is the lower residential area. The few remaining people living in this district are mostly sailors and laborers.
* The **Green Lantern Slums**, located in the southernmost area of the city, is home to some of the poorest people in the kingdom. Times have been hard for many, especially after the losses of the Second and Third Wars.
	+ The **Green Lantern Lighthouse** is located to the south of the district and is in charge of lighting the seas for incoming ships.
* **Greenbridge Square** is the main residential quarter. Most of the average citizens live here, and it is also where the city hall is located.
* **Academy Square** is the location of several top educational institutions in Kul Tiras, such as the Boralus Hydromancer Academy and the Royal Naval Academy of Kul Tiras.
* **Merchant's Quarter** is the city's main trade district.
* The **Great Anchorage** is Boralus' harbor, located along the southwestern most part of the coastline. Directly accessible through Dogwater District and Highwave Hold, it is where many ships of the Kul Tiras Navy are anchored.
* The **Boralus Farmlands**, although not officially part of the city, are located in the outskirts just north of the city. A small sub-urban area can also be found just outside the main gates.

## Gallery

A street in Boralus.A street in Boralus, with a statue of the late Lord Admiral Daelin Proudmoore visible in the back.The Hydromancer Academy in Boralus.
Cuisine of the Forsaken

File:Mushrooms.jpg
**Forsaken Cuisine** is a misnomer.

## Ingredients and Preparations

### For the Dead

* The bodies of their delicious enemies.
* Mushrooms of all stripes! Forest mushrooms in Tirisfal.
* Living slime molds.
* Bat wings.
* Lordaeron cuisine at special times.
* Mint.

### For Guests

* Mushrooms.
* Escargot.
* Sewer cap mushrooms.
* Stillwater lily broth.
* 'Thrice-Spiced Crunchy Stew'. Delicious invertebrate bits. Roaches!

*For Elf-Forsaken Fusion, see Cuisine of Silvermoon#Tranquilien*

## Rationales and Disclaimers

Another one we don't know a huge amount about.

* Quests waffle back and forth on if Forsaken need to eat or not.
* I've likely missed a few things here and there. They'll come eventually.
Cedarfall

**Location**
 **Affiliation**
 **Status**

**Cedarfall** is a town located in the southwestern regions of the Ashen Coast. It is ruled by the House of Lockewood under Lord Daryl Lockewood. It replaced the town of Oakwood as the seat of the House of Lockewood after it was destroyed in the Second Range Rebellion.
Alerwyn City

**Location**
 **Affiliations**
Scourge and Cult of the Damned (Currently)
 **Category**
 **Status**
 **Population**
 **Current Head**
 **Past keepers**

Built by Lord Hullen Ravenshield in honor of the House Ravenshield's founder, Alerwyn Tyrocious. The town itself and a small portion of the surrounding land is now inhospitable because of a plague cloud used to poison the land itself, Dilan Ravenshield and the Argent Crusade work feverishly to undo the damage done, but like the Plaguelands it will take many years to cleanse.
Eligor Dawnbringer

**Gender**
 **Race**
 **Affiliations**
Argent Crusade (Current)
 **Location**
 **Status**

Commander Eligor Dawnbringer is the (presumed) Commander of the Brotherhood of the Light and is a high ranking figure within the Argent Crusade. He spends his time varied between Stratholme, with soldiers of the Brotherhood and Crusade, Tyr's Hand or Light's Hope Chapel. He was present during the War Against the Lich King and played a major part in the downfall of both the Scarlet Onslaught and Naxxramas, directing soldiers of the Crusade and Brotherhood and any who volunteered in attacking the Scarlets or the floating necropolis of Naxxramas.

*Adapted from wowpedia*
Battle for Light's Hope Chapel

The **Battle for Light's Hope Chapel** was the conflict fought between the Undead Scourge Death Knights that would later become the Order of the Ebon Blade and the Argent Dawn at the Light's Hope Chapel that resulted in the creation of the Argent Crusade and the defection of a large portion of the Scourge's Death Knights.
Alverdo Blackmoore

File:Alverdo.png
Lord **Alverdo Blackmoore** is a Lordaeronian born human paladin in service to the Gilnean re-establishment order, the Blades of Greymane. Alverdo is a well known paladin known for his martial prowess and his appearances on many a battle field, even if called upon alone. He once served under the League of Lordaeron but departed after believing the leadership was inept and has served under the Blades' banner ever since.

He later became the baron of Faewood Valley after Cladriah Felweaver's removal from the position following the Second Range Rebellion, where he was properly sworn as a part of the Kingdom of Gilneas.

 File:Blackmoorecrest.png
Aerin Greymane I

**Race**
 **Birth**
 **Titles**
 **Affiliations**
 **Family**
Aerin Greymane, mother
Gregory Hewel, husband
 **Status**

Queen **Aerin Greymane I** (359 F.A. - 403 F.A.) was a ruler of the Kingdom of Gilneas. She was the daughter of the mad king Mortimer Greymane I and succeeded him after his death in 381 F.A..

Her first act as queen was to forfeit the corpse of Archbishop Landren I, who was murdered by her father and crucified outside his estate, as well as a large donation to the Church of the Holy Light, leading to an understanding between the two parties and avoiding a madman's holy war.

Unfortunately, in 395 F.A. she suffered a terrible accident by falling off her balcony. On her death bed she was visited by a Wicker man from the Blackwald, who performed an odd ritual on her. The man was found dead in his chambers a few hours later just as Aerin began recovering miraculously, with a note on his bedside saying "we sow the seeds of tomorrow with the blood of today.". After her recovery, Aerin's eyes were found to be amber, rather than the blue they were.

In the years after her recovery, Aerin erected several shrines to the Old Ways, most notably the Shrine of the Shrouded Man, found on the outskirts of Gilneas City overlooking the Blackwald. In addition, she also put forward plans to expand agrarian culture in southern Gilneas and funded deep mining excursions in eastern Gilneas. She eventually married a young noble from Nambitus, Gregory Hewel.

Gregory and Aerin struggled for some time to have children. Aerin believed it was due to her fall when she was younger, as Gregory was proven to not be the cause having sired a bastard when he was young. Secluding herself in the Shrine of the Shrouded Man for several days, Aerin returned home, her eyes no longer amber and was successfully impregnated, although she was oddly silent during her pregnancy, secluding herself in her study towards the apex. While in labor, she told the nursemaids that her child was to be named Beren, and she died in childbirth. After her death, several scribblings were found in her study, the most notable one placed above them all, "We sow the seeds of the future with the blood of today.".
Creg Reynolds

Creg Reynolds is the youngest son of Troy Reynolds and Monica Reynolds, being born in the village of Sherfield. He survived the exodus from Sherfield to the Scarlet Crusade and eventually to the Argent Dawn. Currently he follows in his father's footsteps and is a blacksmith within Light's Hope Chapel for the Argent Crusade. Of all the living Reynolds' born to Troy and Monica, he is the only one to be unmarried and with no kids, instead dedicating himself to his work.
Blackfall Reach

The Kingdom of Gilneas
The House of Blackmist
 **Status:**

*"Something's wrong about this place. I don't know what."*
*-Random Traveler*

Blackfall Reach is a town situated in the northern regions of the Headlands that mysteriously survived the invasion of the region despite the heavy orcish presence. The town borders on the edge of the Lost Woods which makes up the central Headlands region and is filled with superstition. The town is run by the House of Blackmist who are sworn to the House of Grayblade. The town is often very quiet even during market hours and its people are known to be odd.
Rail Roads

Here is the information pertaining to Rail Roads.

1. A Rail Road must lead from one city to another, or from one city to a Natural Warp Temple.
2. Rail Roads must not vary in height more then 21 blocks from the starting point at the city. (For example, if the road starting at the city is at Y 70, then it must not go below Y 60, or above Y 80.)
3. Rail Roads must be relatively straight.
4. Rail Roads must be a minimum of 3, and a maximum of 7 blocks wide.
5. Rail Roads must be covered and protected from mobs, care must be taken that the top of the covering not exceed the height allowed from the start of a city. (In the example above, the roof of the road must not be above Y 80.)
6. Rail Roads provide an income multiplier of 0.1 per block of length. Which equates to 10 Fens per block of length. A Rail Road of 500 blocks long, would provide 5,000 tax monthly.
7. Rail Roads are protected by the server.
8. Should a Rail Road, and a Road be made together, they will be protected together, and the tax modifier of both will be processed.
9. Rail Roads CANNOT be diagonal. Never make any section of a Rail Road diagonal. Turns are ok.
10. Rail Roads count towards the tax of the cities at both ends of the railroad. (Essentially doubling the tax value.)
Barony of the Sheer

The **Barony of the Sheer** is a barony ruled by the House of Kolreen. Formerly a region dotted with hamlets, it was officiated as a barony to encourage re-population of the area, and to provide an area to place the sudden influx of refugees entering into the Ashen Coast under the House of Whitefang, though they showed little interest for the region outside of the town of Belvet's Landing, their seat. Since the disbanding of the House of Whitefang when its members departed beyond the Dark Portal,  the House of Kolreen under Melissa Kolreen have been appointed barons and have taken command of The Sheer. Since the shift in power, Kolreen has brought a large millitary presence into the Sheer and single-handedly guards the border between the Range and Reach.
Division 1138

**Division 1138** is a highly-classified division of Gnomeregan's intelligence agency responsible for all high-altitude and orbital operations undertaken by the Gnomeregan Military. Among the most secretive and costly of the Grand Alliance's covert operations units, the Division's activities are rarely directly observed or discussed, but rose to prominence during the Reclamation of Gnomeregan when a prototype orbital weapons platform was utilized against Sicco Thermaplugg's remaining armoured forces under Razlo Crushcog. Division 1138 satellites are also rumoured to be in use for communications relays and monitoring Azeroth's 'near-space' for extradimensional oddities.

## Known Members

The membership of Division 1138 is rated at a higher security classification than much of the GCO's personnel. Due to the highly sensitive nature of D-1138 operations, its members are kept as anonymous as possible in all internal and external reports and publications. However, a handful of members and ex-members are known to the public or to the greater intelligence community.

* Dr. Randy Wrenchguider, M.Eng, M.Sci. The founder of D-1138, Randy Wrenchguider perished in a prototype jet-rocket explosion in 593KY. He was instrumental in the establishment of the early aviation-focused D-1138 and its transition away from regular avionics to extra-atmospheric and high-altitude operations and is one of the only D-1138 members to be publicly acknowledged and commemorated with a plaque at the GCO headquarters.
* Captain Braxxas P. Hypoflux (ret.), a former test pilot with the D-1138 and the only Gnome publicly known to have experienced extra-atmospheric flight.
* 'Hyperion'. The alias of an unidentified D-1138 officer, 'Hyperion' is believed to be the mastermind behind the GCO's orbital weapons project. His existence was inadvertantly leaked in a budget report justifying the continued existence of D-1138 in the trying economic climate of New Tinkertown.
Duchy of Astordale

**Current Ruler**
 **Population**
 **Status**

Astordale is a low valley hidden away by the mountains of Lordaeron, just north of the Thondroril River. Once known at the Duchy of Astordale, it has long since fell after the fall of Lordaeron to the Scourge. It's abandonment has led to the populus primarily being Necromancers and the undead.

## City and Settlements

Astordale is nestled in a low valley, surrounded by the mountains of the Plaguelands on each side. It's only access points are a mountain pass from either the Eastern or Western Plaguelands, and entry from the Thondroril River.

After trekking through a cavern which the river runs through, on would see the main city in the distance, what was once a sprawling city of Lorderonian farmers has long since turned to ruin. The walls that once protected the great city in shambles, a shadow of their former selves. The river runs all the way through the city, cutting through the center, and is then irrigated at the end of the city to the various farms and settlements outside of the city.

### Hawkenforth

The city of Hawkenforth is nestled right in the center of the valley, the Thondroril River running directly through the city through various canals the split the city in three main districts in a Y pattern, the fourth district being a branch of the Farmers market, but is also the largest district. Hawkinforth is the capital city of Astordale, its crown jewel in the center of the valley.

### Talongarde & Eastwing

Two sizeable farming communities of Talongarde and Eastwing are the bread baskets of the Duchy of Astordale. These communities are known for growing and producing many different products, such as:

* Dairy
* Beef Products
* Corn
* Wheat
* Barley
* Apples
* Pork

The Duchy is highly influenced by farming, and most of its wealth and income comes from selling and trading such products. Various unexplored regions are yet to be discovered, a large portion of the duchy has been over taken by woodlands known as Sylfan Forest. The Forest is no able to be explored without a proper team of soldiers, as it is still infested with undead.

Near the forest is the Barony of Vasregal, another farming community owned by Baroness Aeristani Vintel.

## Recent Events

As of recent, with the aid of Lawspeaker Toderick Stoneward, and a few Alteraci allies, Zaria R. Blackmoore has successfully claimed Astordale, and is current Duchess of the lands.

The Duchy of Astordale is presently under construction, while the major city of Hawkenforth is near completion, the outlying territories have yet to be fully restored and reclaimed. Most of the major farmlands are corrupted by dark scourge magics, and constant cleansing needs to be done to ensure the lands will be sufficient for use once more.
Baron of Stonegarde

**Baron / Baroness of Stonegarde** is a hereditary title in the Stromgarde Peerage, held by the Duchess of Seastone. Originally given to the house of Marwyn at the beginning of the house of Trollbane's rule over the Kingdom of Stromgarde, its territorial designation comes from Stonegarde City. It may also be used as a Courtesy Title by the Duchess' heirs, male or female.

On February 13th, 624 K.C. the Duchess bestowed the title upon renowned Knight, and master paladin, Sir Binor Dungalion.
Avis Roc Magna Australis Ardens

The **Great Southern Fiery Roc** (*A. roc magna, australis ardens*) is an extraordinarily rare bird found only in the Magna Desertum region of Kalimdor, and particularly in the Tanari Desert. Known only in the stories of lost travellers and wandering adventurers, *australis ardens* was thought a myth until shortly before the Great Cataclysm of 626KY - when a specimen was finally captured by enterprising individuals from Gadgetzan.

With an apparent average wingspan of twenty feet, *australis ardens* is a large and powerful species. However, its most extraordinary and precious quality is its innate association with fire. *Australis ardens* is not only found in one of the hottest areas of the world, but is itself perpetually aflame, with fire coursing along its wings and boiling from its mouth and nose with every breath. While the colouration of its feathers is itself a striking pattern of red and black plumage, the bulk of focus on the species has been on that fire, both in the tales of wanderers and in the recently uncovered Tol'vir stories and artworks depicting two-headed flaming birds. In particular, Tol'vir symbology seems to associate these birds with two peculiar quasi-deity figures: Rajh, Lord of the Sun, and Isiset, Mistress of Magic.

A magnificent species in great demand among the zoos and private bestiaries of the world's aristocracies and scholars, the *australis ardens* nonethless eludes all but the most dedicated captors. Both difficult to find despite their inability to hide and able to burn their way out of most means of capture, it requires true talent in the handling of animals to secure and transport any specimen. The eggs of the species, though a preferable option, have never been seen - prompting some speculation that the *australis ardens* is in some way a migrant from the Firelands. Barring proof of this speculation, it is presumed that the species belongs to the Cthoni or Titanos Dominions.
Alterac Border Disputes (6th Century)

The **Alterac Border Disputes** of the 6th Century were a series of minor wars and conflicts fought between the Kingdom of Alterac, Kingdom of Lordaeron and Kingdom of Stromgarde for control of a 'triangle' of mountainous terrain to which all three held a lawful, historical, or cultural connection felt to trump the claims of the other parties. They were fought between 557KY and 583KY, though the bulk of these conflicts constituted only minor battles as no party felt it worthwhile to commit major forces to the matter. While elements of the territorial dispute lingered after 583KY, they were largely forgotten by the Second War.
Crakeriver

The **Crakeriver Wickers** are a group of Wickers that make their home within the Earldom of the Gale, namely within Ironwood Keep. Having been granted a section of the keep for their people as long as they aid with the maintenance of the Barony of Ironwood, the Crakerivers have been one of the few clans to be more accepting of Gilnean life and armoring, having replaced much of their old ways of defense with more modern Gilnean arms, bar guns. As a result, the Crakerivers are a unique mix of the older lifestyle and that of the more modern times within the Wickers, keeping to their faith and magic while also taking on the armor of a typical person of Gilneas. The clan is heavily dominated by women and while there is no sexual discrimination in the clan, they were borne from it within the Rakkinthorn. As a result, all three leaders of the clan are women and most of their warriors are women as well. Men within the clan are slowly beginning to grow, and as it stands they continue the tradition that all are equal within the clan so long as they pull their own weight. The Crakerivers have a heavy emphasis on freedom after their slave-like life style under the Rakkinthorn, and as a result refuse to take part in any form of slavery or forced servitude.
Castle Longspear

**File:Longspear Hold.jpg** **Castle Longspear** *or* **Longspear Hold** is an ancient fortress, built by the Longspear. The ancient stronghold has stood for more than a thousand years, and has never fallen to an invader. Rising from the Northwestern cliff as if it were part of the land itself, the base of its grey stone towers is covered in patches of green moss and blackened in places from a fire that had failed to consume it centuries ago. Dark and foreboding, the ancient Castle Longspear now serves as the temporary seat of the Duchess of Seastone after the March on the Highlands.

The original Castle has been added to throughout the centuries and after Stonegarde became the seat of the Marwyns, Castle Longspear was typically lived in by relations of the Jarl--often Knights, who were responsible for both the defense and upkeep of the Island stronghold. The large, fortified manor (Shown on the left side of the picture) was the last of these additions, built during the year 436 K.C. It was built for Sir Rodric Marwyn when he complained of the main Castle being too difficult to heat during the winter months.

## Trivia

* In 501 K.C. a rival lord lay siege to the Isle of Longspear, and with a garrison of less than sixty men, the Marwyns slaughtered the invading force, leaving more than three hundred corpses littered about the shores.
* Despite being damaged by fire, the ancient stronghold has never been breached by enemies.
* Joren Marwyn began renovations of the Castle's interrior in 604 K.C. but the project was never finished.
* Liam Marwyn, his daughter Merridyth, and their entire household were forced to live in the ancient castle for two years before retaking Stonegarde from the Alterac Syndicate.
Barony of Edenford

The **Barony of Edenford** is a region in the Range formerly ruled by the House of Chester. The region fell in obscurity approximately four centuries after its formation following the sudden deaths of almost all the members of the House of Chester in a suspicious fire at their manor. With the ruling house believed defunct, it was absorbed into the greater Range, but was mostly delegated to management by mayoral rule. It was ravaged during the Invasion of Gilneas, and it is one of the few regions of the Ashen Coast that remains largely in disrepair. Those few stray regions that are not destroyed are generally very small communities still under mayoral rule. The Barony was home to the city of Edenford, the settlement of Folston Village and the fortified city of Fort Gaelik, all of which are either in ruins or abandoned, and it was once known for its richness in minerals. Due to being mostly abandoned, there is a noticeable lack of law enforcement in the region, which many bandits and criminals capitalize on, hiding in the ruins of Edenford. From there, they were known to occasionally harass the few locals of the region. They also seek the precious metals in the mines beneath the city, now very dangerous due to lack of maintenance after being abandoned.

Following the Second Range Rebellion, a number of former supporters of Oliver Gregor fled to the region, taking advantage of the lack of law enforcement to hide. In addition, the bandits have increased their number of raids, and many people have gone missing in weeks with several small settlements being outright abandoned.
Dicastery

A Dicastery is a court and high department of the Council of Bishops in service to the Archbishop for the provision of the Church of the Holy Light. The function of a Dicastery is to provide advice and guidance to the Archbishop in the management of the affairs of the worldwide church.

## The Triad of Triads

Dicasteries consist on Congregations, three triads of nine congregations dividing up into thus:

#### Modeled after Bishop Hylan, the Dicastery of Law led by the Lord Chancellor of the Church

Congregation of the Chancery

Congregation of the Inquisition

Congregation of the Treasury

#### Modeled after Bishop Leander, the Dicastery of Philosophy led by the Lord Vicar of the Church

Congregation for Education

Congregation for Sacred Texts

Congregation for Ecumenism

#### Modeled after Bishop Neheri, the Dicastery of Stewardship led by the Lord Chamberlain of the Church

Congregation of the Noble Guard

Congregation of the Silver Hand

Congregation of Holy Crusades
Ashfort City

**Ashfort City** was located in Northern Tirisfal, Lordaeron. Once controlled by the house of Ashvale, the entire city was laid to waste during a siege in the year 618 K.C. The ruins of Ashfort City, particularly the Ashfort itself are presently inhabited by the remnants of a rogue force of forsaken, known as the Bloody Dawn.
Barony of Knight's Blackpoint

**Goverment-**
Ruler
 **Area(Land)**
 **Population**
 **Currency**
 **Major Settlements**
 **Kingdom Allegiance**
Gilneas(Presently)

The **Barony of Knight's Blackpoint**'s history is one that is quite small and uneventful. Originally given to Tanaarch Broderick for his role in taking the independant village, it was seized forcefully by the Kingdom of Gilneas because of his failure to maintain it. Buying it back years later, Tanaarch attempted lazily to develop the land, and eventually gave up on the project. Before the Kingdom of Gilneas could once again fine him and seize it back, the Worgen Curse broke out; thus it remains in his hands.

## Building/Settlements

There are two settlements within barony, Byhill and Knight's Blackpoint. The two were built side-by-side, and some consider them the same settlement. Byhill was once a bustling town, but came to a bitter end and was all but destroyed. Those that remained in the area built a small village overlapping the decrepit ruins, renaming the area Knight's Blackpoint. Throughout the centuries the population dwindled down to less than two hundred residents.

### Knight's Blackpoint

There are thirteen residencial houses within the village, some centuries older than others. No commercial buildings exist within the town, essentially because Byhill is interlocked with the small village.

### Byhill

Byhill was home to almost seventy buildings in its time, but the majority of them were destroyed in the Battle of Lord's Greed in 46 K.C. The small Hollowforge Inn barely stands, but is the closest thing the town has to an inn. The aged Bradshaw Mill is falling apart, but is the only working industry that keeps the village running.

## Threats

The numerous spiders of the Blackwald are a constant threat to the village's safety, though throughout the centuries many reports of immunity to the painful venom have been reported. Surrounding settlements have often despised the village, and while they have no standing militia or anything of the sort, the townspeople know the Blackwald better than anyone could ever hope to.
Earldom of the Gale

The **Earldom of the Gale** is an earldom ruled by the House of Darkoak along the western coast of The Reach. A gift for the then Lord Dayne alongside his elevation onto the House of Darkoak, the Earldom has replaced the typical Darkoak holdings of the Barony of the Thorn and instead encompasses said barony alongside the majority of the northern Reach. The Earldom of the Gale encompasses the Barony of Ironwood, the Baronetcy of Ridgebane and the Barony of Ironsea.
Earldom of the Tip

The **Earldom of the Tip** is an earldom ruled by the House of Greyfield located in the western section of The Reach, along the coast. It encompasses they key holdings of the House of Greyfield and is the center of power of the region.

Within the lands also sits the keep of Highroost, a walled off enclosure being used to breed Chimeras for the Reach following the capture of Lieutenant Fairsight's chimera during the First Range Rebellion. Said Chimera has been retrained since then under less abusive circumstances from her previous owner. Highroost is watched over by the knightly family of the House of Woodcourt.
Diocese of Northrend

**Archbishop**
 **Bishop**
 **Auxiliary Bishop**
 **Bishops in Residence**
 **Dean of Northrend**
 **Cathedral**
 **Patron Saint**

The **Diocese of Northrend** is a geographic province of the spiritual authority of the Church of the Holy Light.  It is centered around Fort Wildervar and Westguard Keep in the absense of a viable cathedral seat. Once fully constructed however Fort Wildervar is to serve as the Bishop Seat of Northrend until such a time, Westguard Keep serves as the primary residence for the Bishop of Northrend.

## Jurisdiction

The diocese empasses Howling Fjord, Borean Tundra, Sholazar Basin, the Grizzly Hills, Dragonblight, Icecrown, Storm Peaks, Crystalsong, Wintergrasp, and Zul'Drak. It does not border any other Diocese due to it's far northern continental location. Formerly the Diocese was divided into two section the **Diocese of Northrend** and the Diocese of Icecrown, with the election of Caspius to Archbishop, they were merged into one large diocese.

### The Coat of Arms

The Shields type, Chevron, signifies protection and faithful service. The colors picked, Gold, Silver/ White, and Blue, signify generosity, sincerity, peace, strength and loyalty. The Hand stands for sincerity, peace, and justice. The Garb signifies plentifulness and the achievement of hope. The Crescent at the bottom of the coat of arms stands for the hope of glory, and ones who have been enlightened.
Dagger Point

File:Castle Marwyn.jpg  **Dagger Point** was the seat of the first Marwyn Chieftains, (Styled Jarl Marwyn) descended from the ancient Arathi tribe of Longspear. The tiny peninsula lies between the coasts of Alden's Rise and Stonegarde, controlling the main roadway between both settlements, and offering a commanding view of the entire coastline. Often locally referred to as *"The wet Keep"* the ancient Castle Marwyn has been damaged by the elements due to a missing section of the Western roof. A full reconstruction of the castle is scheduled to begin in the Spring of 624 K.C. and once completed, Castle Marwyn will be the primary residence of Seastone's heiress. Historically, the Castle and its attended lands were held by the first Marwyn chieftains.

## Trivia

* Dagger Point has been known in the past as *"The Spear"*, *"The Dagger"*, and *"Joren's Dagger"*
* The bridge connecting the castle to the rest of the peninsula has been damaged many times during storms, and rebuilt for the sixth time in the year 512 K.C.
* The two cannons atop its battlements have not been operational in more than fifty years.
* Dagger Point has come under siege three times since the rise of the Alterac Syndicate, and never once has it fallen to the enemy.
Eldre'rhok

**Headmistress:**
 **Location**
 **Affilation:**
The Kingdom of Gilneas
The House of Felweaver
 **Status**

Eldre'Rhok is a former ruined Highborne temple. It was repurpose into a magical acedemy. While Ravendale  exists to train the Headland's casters. Eldre'rhok trains warlocks of the Headlands, and local magic users.The region is surrounded by mountain walls, and only accesible by magic, air, or a elven made tunnel.

## History

### Faewood

After the construction of Narcarn. Lord Felweaver sought to rebuild this ancient temple as a academy. Magi, and warlocks coming forward to teach the fledgling students of Faewood. Construction was well under it's way when Lord Felweaver learned of Ravendale's existence. Willing to take the warlocks of the Headlands. Cladriah continues this project along with helping with Ravendale.

## Instruction

While smaller than Ravendale, Eldre'rhok offers some schools of magic. Those seeking the Knowledge in runeweaving, old ways, and ravnry are prompted to go to Ravendale.

### Wing of Desolation

Boosting a large number of talented warlocks A large wing of Eldre'rhok offers knowledge in these schools. Demonology, curses, and destruction magic.

### Court of Arcane

Instructs those seeking knowledge in the schools of Arcane, Frost, Fire.

Led by Highborne, High elven, and human instructors. The main Court of Eldre'rhok instructs Faewood's magi. These schools offer a deep understanding of magic.

## Hall of Blood

A few classes instructs magi in the art of Blood magic. While not as fleshed out as the other schools. It gives the basic understanding of Blood magic.

## Structures

Eldre'rhok contains several wings, a court, a large library, and an Arcane Vault

### Arcane Vault

Containing relics from Faewood's endeavors. This vault lies beneath the Court of Arcane as it hides some of the best kept secrets of Faewood.

### Grand Arcanum

A wing is dedicated just to the the Arcanum. In a large floating wing contains thousands of tome's containing much lore of Arcane, and other schools. The Librarian, headmistress, and the Baron is allowed full access to the library's restricted sections.
Arathorian Traditionalism

**Arathorian Traditionalism** is a political and historiographical philosophy that advocates a return to a semi-idealized set of traditions dating back to, or ostensibly reconstructed from, the Arathorian Empire, the short-lived successor state the Kingdom of Arathor (Dissolution Period), or to the pre-Imperial tribes. Characterized by its factionalism, inability to agree on historical claims and by an often unreasonable preference for old over new, Arathorian traditionalism is a fringe position save for in a handful of isolated territories of the Kingdom of Stromgarde. Its adherents usually refer to themselves as 'Arathorians'. A fringe philosophy, most Arathorian traditionalists can be found in the isolated areas of the Arathi Highlands.
Dicastery of Philosophy

The Dicastery of Stewardship is an upper department of the Archbishop's cabinet. Led by the Lord Vicar of the Church and founded on the hard work of Bishop Leander, the Dicastery assists the Archbishop in the perfection of the Church's spirituality, including the publication of liturgically and philosophically profound texts, dialogue with other cultures, and the education of the people.

## Purpose

The Dicastery is comprised of a triad of congregations.

The Congregation for Education manages the dissemination of information through the teaching of pupils under the direction of teachers.

The Congregation for Sacred Texts manages the Church of the Holy Light's ritual rubrics and scripture codices.

The Congregation for Ecumenism is dedicated to the management of philosophical dialogue with all other cultures and belief systems.

In addition, the Lord Vicar assists in the creation and management of dioceses and the transference of bishops.
Corin's Crossing

**Race(s)**
 **Languages**
 **Affiliations**
Undead Scourge (Current)

**Corin's Crossing** used to be a fairly prosperous crossroads trading town in Lordaeron. Surrounded by the farmlands of Lordaeron and located strategically at a crossroads connecting Andorhal, Stratholme, and Tyr's Hand, Corin's Crossing was a common stop for traders and travelers. After the Undead Scourge turned the breadbasket of Lordaeron into the toxic Plaguelands, Corin's Crossing has become an outpost of the Scourge. Travelers are advised to give the town a wide berth, as it is crawling with minions of the Scourge.

Long before the coming of the Scourge, a group of members of the House of Reynolds moved to Corin's Crossing, creating a successful lumber (Reynolds' Lumber Co.) business in the region, eventually it was destroyed and the building was torn down following the coming of the Scourge.
Axaar System

The Axaar System refers to the entire star system that houses the Axaar (Star) and planets like Axaar (Prime). Aside from Axaar Prime their are three other planets in the system, with Axaar Secondary and Axaar Tertiary being in the 'habitable zone' of the system. As far as anyone knows, those planets have been taken by Burning Legion, or the recently discovered threat of The Swarm.
Ashen Verdict

*"The Ashen Verdict is a select group of the most talented craftsmen in the Ebon Blade and the Argent Crusade. Its creation symbolizes the unity of our forces as we mount this final assault on the Lich King and his minions. It is through the Ashen Verdict's efforts that we have discovered how to bend saronite to our will."*
—Highlord Darion Mograine

 **Races**
 **Base of Operation**
 **Status**

The **Ashen Verdict** is the name of the alliance struck between the Argent Crusade, led by Highlord Tirion Fordring, and the Knights of the Ebon Blade, led by Highlord Darion Mograine. Much like the Shattered Sun Offensive against Kael'thas Sunstrider, the Ashen Verdict is a combination of separate orders for a common purpose: the final assault against the Scourge in Icecrown Citadel and the eventual fall of the Lich King.

The strongest combatants of this coalition, along with the champions of the Alliance and Horde, led the charge against the citadel.
Belric Legost

**Age**
 **Race**
 **Class**
 **Affiliations**
 **Ranks Held**
 **Place of Birth**
 **Status**

 Death Captain Belric Legost is a Death Knight in the Undead Scourge. He is currently commanding the forces of Tempestus Valley in their war with the forces of the Argent Bulwark and Argent Crusade.

In life, Belric was once a Paladin and Knight of the Silver Hand

Belric Legost was slain by forces of the Argent Bulwark in Tempestus Valley in July of 624 K.C.
Aderic (Mythical Figure)

**Aderic,** the Patriarch, is a prominent figure in the Gilnean mytho-history. While the myths differ according to time and place, the bulk identify him as a tribal chieftain during the time of the Empire of Arathor who either ruled in the nascent city-state of Gilneas as a vassal of the Arathorian Emperor, or a pre-Imperial chieftain or tribal 'king' who lead a war against Arathorian settlers and enforcers during the earliest years of the Imperial Period. He is today claimed by the House of Greymane as an ancestor whose blood gives them the sole authority to rule in Gilneas, though the increasing advances in deciphering ancient Imperial taxation and ration records suggest that there was no singular Aderic, and that he is rather a composite figure.
Countess of Aberdeen

**Countess of Aberdeen** is a hereditary title in the Stormwind Peerage, originally created as *"Earl of Aberdeen"* for Sir Charles McGowen just after the First Orcish War. The territorial designation refers to the quiet village of Aberdeen in Stormwind's Southern countryside. Upon McGowen's death in June of 624 K.C. the Earldom passed to his niece, Melysa Marwyn, styled *"Lady Aberdeen"* in her own right.

## History

A Stromic Knight of no small renown, Sir Charles was the second son of one of Stromgard's Barons, James McGowen. Because at the time, Stromic law prohbited second sons from inheriting, when his brother, James II inherited their father's lands and title in Stromgarde, Sir Charles migrated to Stormwind with his wife, Annette, and their household. He became an officer in Stormwind's Army, and was ennobled shortly after the first war for his role in holding back the Orcish Horde so that citizens of Stormwind might escape to Lordaeron. Sir Charles held the title until his death at the age of 86 in June of 624 K.C. With no children of his own, the title passed instead to his niece, Melysa Marwyn, daughter of his sister, Lady Lizabet.

## Land Holdings

The Earldom came with 5,000 acres of Stormwind's Southern Countryside, including the tiny village of Aberdeen, Aberdeen Castle, and a single property in Stormwind, known as Aberdeen House.

## Wealth

Relatively poor in comparison to most of Stormwind's aristocracy, the Earldom had little income, save for its two tenant farms, a handful of rental cottages, and an apple orchard just West of the Castle. A small vineyard was added in recent years.
Earl of Sutton Vale

**Earl of Sutton Vale** is a hereditary title in the Stormwind Peerage, dating back to 12 K.C. It is presently the Courtesy Title used by the heir-apparent of the Duke's of Newcastle. (styled *Earl of Sutton)*Its territorial designation comes from the ancient village of Sutton Vale, built by Baron Sutton in 7 K.C.

## History

The title itself dates back to the early days of the Kingdom of Stormwind, when Henry Sutton I married into the house of Wrynn. Then Baron of Sutton Vale, Henry was raised to the rank of Earl, a title far more suitable for the consort of Lady Elizabeth Wrynn. Theirs was among the few true, loving marriages of the house's history, and the beginning of a long-standing relationship with the ruling family of Stormwind. All present Suttons of Newcastle are descended from the house of Wrynn through this marriage. The couple spent much of their lives at the spectacular Heartwood Hall estate, built for Elizabeth.

I the year 342 K.C. Edward Sutton I was created the first Duke of Newcastle, and granted much of Newcastle County, including Castle Rock, and the village of Willowbrook. Edward is known primarily for the beautiful Castle he built, which remains the seat of the Dukes of Newcastle to this day. Since 342 K.C.

## Coat of Arms

The coat of arms differs from the Duke's own, in that it lacks the supporting Lions, and Ducal Coronet. If the Duke's eldest male heir has been inducted into the Brotherhood of the Horse, he may also feature a wreath or ribbon displaying the standard of the Brotherhood of the Horse, and the Crossed Lances. The Coat of arms may also feature any symbols, standards, or ornaments associated with the heir's military honors.
Emberstone Mine

The **Emberstone Mine** is a mine located near Emberstone Village in the Kingdom of Gilneas. The minerals extracted from the mine are coal and iron. During the Invasion of Gilneas, the captured inhabitants of the nearby village were forced to work as cheap labor for the invading Forsaken army until the village was freed. It is currently abandoned, carts full of metal lying around the area.
Besterlint Manor

**Location**
 **Affiliation**

**Besterlint Manor** is a large manor built on the shore of the Bite, overlooking the town of Seabreeze within the Duchy of the Ashen Coast. Having been built in the days of yore by the ancient Ebonoak wickers and Stromic settlers, the manor serves as the seat of the House of Enderlain. Inside, there is a feasting hall, two kitchens, map room, guest chambers and a series of bathing rooms. The upper level of the manor contained bedrooms for the House Enderlain and the Throne Room. Within the throne room sits a large, oak table with a wooden throne at its head - the trout sigil of Enderlain carved into it. Lastly is the Baronetess' chambers, a large bedroom, office and armory for the lords equipment.

Outside the manor is a large, extensive garden filled with oak trees, rose bushes and dense vegetation. At the center of it all is a large oak with black bark and dark green leaves, wicker runes carved into the bark. It is considered a shrine for people who worship the old ways, like the Enderlains.
Diocese of Stromgarde

**Archbishop**
 **Bishop**
 **Cathedral**
 **Patron Saint**

The **Diocese of Stromgarde** is devoted to the spiritual care of the faithful members of the Church of the Holy Light in the Kingdom of Stromgarde. If functions from the Sanctum of Stromgarde within Stromgarde City and is headed by Bishop Koah Johnson.

## Jurisdiction

The Diocese of Stromgarde borders the other sections of the Diocese of Gilneas at its most western point.  The western border begins at the coastline and extends northward following Thoradin's Wall until it reaches the mountain range at the hinterlands. From there it moves eastward, following the mountains, and borders the Diocese of Ironforge before it reaches the coastline.  Its southern border extends to the coastline.
Darrowmere Lake

Darrowmere Lake is the largest lake in the Eastern Kingdoms. It is located in the southeastern part of the Western Plaguelands, and is one of the most symbolic places in the fallen kingdom of Lordaeron. At its center is the abandoned island town of Caer Darrow where the House of Barov sits. Inside and deep below the House of Barov is the Scholomance, the home of the Cult of the Damned and countless undead minions. The Lake is fed from a the largest river in Lordaeron, the Thondroril River and other countless smaller ones like the Preb River in the Verthill Valley. The lake feeds into an extension of the Thondroril River that empties into the sea near the ruins of Southshore.

 File:WoWScrnShot 043015 120802.jpg
In the past, the lake was the site of multiple battles between the Grand Alliance and the Orcish Horde.

## Geography

*This section is from the RPG and it can be ignored if one so wishes.*

This freshwater lake lies to the southwest in the Eastern Plaguelands. The Greenrush River, with origins in Zul'Aman, travels through the Eastern Plaguelands and finally empties into Darrowmere. Now it is in the Scourge’s hands and their filth pollutes the waters; more dead fish wash up on the shores every day.

The eastern side of the lake is exposed to a constant breeze which carries with it fresh air blown down from the peaks of the Hinterlands. This is where the plaguemist is thinnest in all the Plaguelands, and traces of blue sky can even be seen reflected in the large lake.

 File:WoWScrnShot 043015 120934.jpg   File:WoWScrnShot 043015 121025.jpg