Battle of Treomar (minigame)

**Battle of Treomar** is a gambling minigame in Enderal in which the player character and the opposing NPC draw three cards each. The game is started by placing a bet and then the player character draws cards. Each card, depending on the creature, has a value in points which are then counted. Then the NPC draws cards. The player character and the NPC can optionally decide to roll two dices, which cost 40 - 45% of the pennies places as bet. The amount of points gained each round can vary between 5-42 points under the worst and perfect circumstances.

## Locations

The game is played mostly in inns and tavern around the evening and midnight. Every location has usually one NPC who is willing to play the game.

* Dancing Nomad in Ark (Shepherdsson)
* Fat Leoran in Ark (an unnamed noble)
* False Dog in the Undercity (needs confirmation)
* Riverville inn
* Frostcliff Tavern

## Cards

The cards drawn have the following values:

* Rat - 1 point.
* Leoran - 2 points.
* Priest - 3 points
* Wolf - 4points.
* Spider - 5 points.
* Archer - 6 points.
* Bear 7 - 7 points.
* Seraph - 8 points.
* Petrified - 9 points.
* Myrad - 10 points.

In case the cards are fairly distributed, the average score of the cards is 16.5 for each draw and possible outcome are between 3-30, with the chance of either the maximum or worst result being 1/1000. After the cards are drawn, the player has the option two switch one, two or all cards for better ones, with the odds of success depending on Sleight of Hand score. In case of success, the cards are switched for myrad cards. If caught cheating, the penalty is losing 40-50% of the opponent's bet when winning and the cards are reversed.

Controls for one, two or three cards are:

C, one card.

### Sleight of Hand

Sleight of Hand determines the odds of success for swapping cards, thus players would like to earn money with this minigame, are advised to raise the skill.
Around 30 Sleight of Hand, the odds of success are very low or zero, while with 80 in the skills, the chance of success are around 50%.

## Dice

After drawing cards and the optional cheat, the player can then decide to throw the dice, which cost 40-45% of the personal bet. As the dice have six sides, the average score of a throw is 7 points. The chance of a certain result with the dice is as follows:

Fox example, if the player has a score of 19 and the opponent 21 and the opponent will role a 7, what are the chances of outscoring the opponent? For outscoring the NPC, a score of at least 10 is needed, thus the required result is either 10, 11 or 12. The chance of doing so is + 2.78 + 5.55 + 8.33 = 16.67%. The chance of it resulting a draw (score 9) is 11.11%, while the odds of losing the game are: 100- 11.11 - 16.72 = 72.22%

### Dice advice

The dice should be thrown when the player is 8 or less points ahead of the NPC have a nearly secure victory. Between 2 positive and two negative 2, the game can go any way, thus dice should be thrown if willing to lose extra money.

When the positive margin is 9 or higher, the chance of losing is minimal when deciding not to throw the dice in case the NPC decides to do so. In case the NPC has a margin of 9 points, it's better to accept a lose, as the odds for neutral or victory combined, are not enough for losing the initial bet and the dice bet of 40-45% of the initial sum.

## External links

* https://en.wikipedia.org/wiki/Probability\_distribution