recursal/Fanatic-Fandom huggingface dataset:
Blackmoor

## Description

Blackmoor is the capital city of the Issuran Kingdom. It is a large sprawling metropolis backed up against a mountainside. It is made up of a number of smaller districts that have their own distinct feels and features, forming the Greater Blackmoor area. The city centre is opulent and grand, and acts as a showground for everything great the city produces.

## Religion

Blackmoor houses various temples for the main prime deities. The largest temple of them all is the Celestial Hall, where the Theocracy of Issura operates from. This temple is dedicated to all the deities, rather than a distinct one.

The other temples are as follows;

* The Dawn Chamber - Temple of Pelor
* The Mind Palace - Temple of Ioun
* The Champion's Hall - Temple of Bahamut
* The Grave Ward - Temple of the Raven Queen
* The Iron Forge - Temple of Moradin
* The Verdant Garden - Temple of Melora
* The Equity Sanctum - Temple of Erathis

## Districts

Stoneforge Palace

Upperwards

Platima District

Goldiro District

Kincard District

Ironfire District

Copperlan District

Oakwood District

Rocklington District

Riverness District

Magmingham District
Highsummer

Highsummer is the Holy Day of Pelor. It is celebrated on the 15th of Lharvion, and coincides with the Summer Solstice.

### Celebrations

People celebrate Highsummer all across the country, even if they do not worship Pelor. Street parties with lots of fried food are held, and people will dance and sing long until the sun sets.
Garry/Cosmic S1

## Garryx\_YT

« General Info **Cosmic Season1** Cosmic Season2 Cosmic Season5 »

When CosmicSMP was formed and he joined Vianda .

While he was in Vianda, he got offered by DerpyLove\_ to join his cause of destroying Vianda. He accepted and became a spy for Yentevia, especially for DerpyLove\_, who had deeper plans. After 2 days of spying, one of his allies, MrFernn, betrayed them both and told GiraffeBae about their plot. Garryx\_YT was forced into exile, killed once but he managed to save a bed in Vianda and hide behind the scenes, waiting for the perfect moment to strike.
Estado Andaluz

## Overview

Personal Flag of Málaga often used to represent the Estado Andaluz

Estado Andaluz is a Military Junta Led by Málaga which originated in the second Spanish Civil war as a breakaway state that re-unified Spain in 2018.

## Recap

When the Civil war started Málaga took the opportunity to revolt under a Military Junta in Andalucia and gained the support of The Kingdom of Portugal which didnt side with the Spanish monarchists because they supported a CONSTITUTIONAL Monarchy and formed the Abu Jo COOP. ,Málaga won the civil war in Summer of 2018.
SS-Militarstaat Nevada

## Overview

The SS-Militarstaat originally used to be a part of the USA. The USA esentially had a corrupt politician who became authoritarian. Because of this, the Progressive Party seceded and declared the Pacific States. This contained Oregon, Washington, California, Nevada, Idaho, Alaska and Hawaii. The US and the PS had a war, which had resulted in more nations trying to secede from the two. Idaho made a revolution, this resulted a domino affected with revolts in Montana and Wyoming. The three Conservative nations formed the Mountainous Territories of America. Eventually, the SS-Oberkommando Sexo-Baller revolted in what is now Ballerstadt. They took major cities in Nevada, and declared independence. This domino effect ended when ceasefires were signed. In the PSA, the liberals won the elections. There are also seperatist groups in Cascadia. The USA also lost Texas, and is currently in a power struggle between nationalists, neo-confederates, and the dictatorship.
List of Settlements (Disambiguation)

"List of Settlements" pages are pages made to list off every settlement (Vilalge/Town/City etc.) in a particular server.

*You can find Lists of Settlements here:*

## YATA

* List of Settlements (Yata)
* List of Settlements (Theia)
* List of Settlements (Skantos)
* List of Settlements (Yata Nether)

## Casual SMP

* List of Settlements (Casual SMP: Chapter 1)
* List of Settlements (Casual SMP: Chapter 2)
Sussy-Pelor

## Description

Sussy Pelor is a humanoid figure in shining golden armour. A brilliant glowing sun sits where his head should be, but it drips a strange liquid.

## Personality

Sussy Pelor appears to be rather controlling and manipulative. He also seems to encourage extreme violence against "evil-doers"

## History

Sussy Pelor appeared to Mirik in a dream, and showed Mirik the Plainstead Valley being purged in light, clearing away the darkness.
Rynnford

Flag

### Members

Some Notable Members: Jojo, Stephanie Derpy, Garry, Kirby, Joseph, PumpkunDev (Spy)

**Rynnford** was a faction led by GiraffeBae. Its capital was Gleanway.

## Etymology

Rynnford derives from the words *Rynn* and Ford. *Rynn* is an Irish word which means 'king', and is also used as a name. Ford is, according to the dictionary, '*a shallow place in a river or stream allowing one to walk or drive across.'* This means Rynnford is the *'King that crosses the ford.'*

## History

The name was chosen by Garryx\_YT, who was planning to make an independent nation. A name suggestion was being held at the time, and Rynnford was chosen by GiraffeBae was the official name. Gleanway was included.

The country was very populated, with a total of 21 people. 6 of them in the Council.

3 days after its formation, they got surprise-attacked by Viandan forces and lost the battle, having all of its buildings destroyed. A few minutes later after capitulation, Jojo announced Rynnford was disbanded. Shortly after the war, it was figured out PumpkunDev was a spy for Vianda, and as such the reason they located Gleanway in matter of hours.

## Government

The country is formally led by the Council of Rynnford, formed by 6 people.
The Forgewrought Guild

The Forgewrought Guild is a guild of craftsmen that specialise in weaponsmithing. The guild has a few senior members spread around the kingdom, dedicating themselves to their craft. Other guild members carry small tokens which show them as trusted patrons to the senior members, and permits guild members to use their services. Only senior guild members are allowed to sell their work.

### Senior Members

Nexus Nightstar - Slashing weapons

Nexus is an edgelord human

Drudge Wellenhammer - Bludgeoning weapons

Drudge is a dwarf who loves to smash things

Piers Waypone - Piercing weapons

Piers is a posh boy human

Godaim Vairmate - Projectiles and ranged weapons

Godaim is a dragonborn

Priscilla Fungleshop - Shields

Priscilla is a small gnome

Marc - Armour

Marc is a minotaur

Damon Luc-Christian - Technological upgrades/addons

Damon is a human with a robotic arm.
Terraria Age Of Ice Mod Wiki

**Welcome to the Terraria Age Of Ice Mod Wiki!**
This is not an actual mod, but ideas for a mod in Terraria. If you have any questions, ask me on my message wall.

We're a collaborative community website about Terraria Age Of Ice Mod that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Smithy

**Smithy,** real name Jethro Junior (named after his father, no last name) is the castle blacksmith and stable hand. He is 14 years old.

## Appearance and Personality

Smithy wears gloves, boots and a forge apron. He has short, messy blonde hair and blue eyes. He is tall and thin.

Smithy is a quiet individual but a very supportive friend. He will always help when he's needed but rarely asks for help himself. He loves animals and is very good with the horses in the stable. He also owns a female pig (simply called Pig) who runs in the forge to make the fire hot enough for blacksmithing and sword sharpening, whom he loves dearly.
Snowflake Chakram

The Snowflake Chakram is a thrown weapon that behaves similarly to a boomerang. Upon hitting an enemy, it deals damage and causes 8 smaller snowflakes to shoot out in all directions that break on contact with a block or enemy. The larger snowflake also gives the target frostburn.

The Snowflake Chakram is crafted with 20 Cryonium bars, 10 souls of frost and 100 snow blocks, at a Cryonium Anvil.
Frost King

The **Frost King** is a post-Moon Lord boss summoned using an Ice Crown in a snow biome.

## Inflicts debuff

### Chance

100% (frost laser) 10% (contact) 50% (ice duplicate)

## Behavior

### Phase 1

He attacks by spinning and dashing at the player and every 5 attacks he stops spinning and does 3 quick dashes.

### Phase 2

This time he has the same attacks as phase 1 but now every 10 attacks instead of dashing, he shoots a laser that inflicts freezing, and when he dashes he leaves a clone behind.
Engulfed and Overwhelmed

*Go back to session list*

## Sneaking and Scavenging

Sneaking through the dry fields of wheat, Ahsatan thinks of the brilliant idea to collect some wood in order to craft some stakes for vampire hunting. They find a wooden fence separating the different fields fairly easily, and Ahsatan and Mirik get to work cutting out two bits of wood using a hacksaw and a hatchet. Not long after the wood is cut, the harsh noise of a screaming swarm of bats grabs the party's attention. Turning round, they spot a gigantic cloud heading in their direction fast. Carric uses Minor Illusion to create the image of a twig blight where the party stood in an attempt to fool the swarm that the blight was the source of the noise that drew them over. The group began to run away from the newly formed illusion, but looked over their shoulder to see the bats change direction to match their angle of escape. Ahsatan came up with another idea; she created an illusory cube of wheat and told everyone else to hide inside it. The four tried to squeeze themselves into the 5ft cube of illusory wheat, but it was a struggle. Before they knew it, they were suddenly swarmed on all sides by a vast horde of bats who were scratching and scraping at them through the illusion. Carric felt himself get grabbed by the swarm and yanked into the air, passed around from bat to bat like a rugby ball. Kiira managed to duck and run through the swarm to the outside, striking any within reach as she went. In the midst of the flurry of bats, Carric managed to spot a patch of clear ground just beyond the swarm and succeeded in Fey Stepping out of the creatures' grasp. Ahsatan and Mirik stood back to back, wildly swinging and firing at the horde around them.

Carric pulled out a Fey Hypnosis on a large majority of the swarm, leaving about 80% incapacitated. This gave Ahsatan and Mirik a chance to slip through the horde to the outside of the ball and begin attacking on the few bats left who could still move.
Eshun Wiki

**Welcome to the Eshun Wiki!**
## Important articles

Player CharactersCosmologyThe PantheonNPCsEshunOrganisationsThe Story Thus Far

## Other Articles

* Flora
* Monsters
* Races
* Locations

## Links for Mobile Users

* Player Characters
* Cosmology
* The Pantheon
* NPCs
* Eshun
* Organisations
* The Story Thus Far

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Aboleth

*They're like an infestation of rats, no matter how many of the buggers you kill they still come back. But imagine if the rats were actually coming back, and remembered every tiny detail of every time you had killed them. And they had a horrible evil agenda brewing since the dawn of time. -* Kimlee Nagerie, a monster researcher

## Description

Aboleths are large fish-like creatures that grow to around 6m in length and weighing around 6,500 pounds. They have a lamprey-like mouth with rows of serrated teeth, three dark eyes vertically aligned and three large tentacles: two sprouting where the pectoral fins would be and the third underneath the "neck". Their bodies are long and slender like a giant eel, with frilled fins adorning the top and the tail. Their skin is soft and squishy like an amphibian, and is coated in a thin layer of mucous that covers its entire body.

#### Personality

Aboleths are highly intelligent, owed to the fact that they are effectively immortal. Their memories stretch back to the dawn of time. Because of this, they are very patient beings. Classifying as "higher beings", aboleths have no sense of morality and empathy, especially for mere mortals. They spend their time plotting and scheming for their grand plan for the multiverse, constantly but slowly furthering their goals.

Aboleths reside in dark waters at the bottom of lakes or oceans, or in subterranean caverns. They enter the material plane via portals connecting to elementus, but it is unknown how or when they got there from the far realm. Their natural habitat is often far away from civilisation, so accidental interactions with aboleths are almost impossible. Some seek them out in hopes of garnering ancient knowledge, which they will sometimes grant in exchange for a favour.

Aboleths have two abilities that make them immediately dangerous to mankind; their ability to infect people with a horrid disease, and their ability to enslave people using mind control. Aboleth disease, also known as aquaphilis, Aquaphilis turns the infected patient's skin translucent and slimy, and causes intense pain and skin lesions if the patient is not submerged in water. Natural and magic healing processes also fail to work unless the patient is submerged in water.
Gruumsh - The Ruiner

*Return to The Pantheon*

## Depiction

Gruumsh is a hulking behemoth of an orc who carries a vicious great axe. He has a single working eye; the other one shut tight with a nasty scar slashed across it.

## Tenets

* *Ruin. Conquer. Kill.*
* *The weak exist to be crushed by the strong. Be the strong.*
* *There are no emotions but fury and joy. The rest are weakness.*
Estado Ultramarino Português Sul-Africano

## Overview

Estado Ultramarino Português Sul Africano(Translation:Ultramarine South-African Portuguese State ,abbreviated:Portuguese South Africa) was a Breakaway state that surged from the Not-So-Based Crisis(fall of the Kingdom of Portugal)at which the gorvernor of Portuguese Angola and Mozambique ,Mafariz, took power and declared independence ,many african states declared war(Notably the DRC) on Portuguese South Africa and UNITA and FREMILO revolted ,Governor Mafariz began mobilizing the army and recruited many african troops with creation of the South African Pact made with Rhodesia and The Union Of South Africa with made the Great Bush War.
Regions of CasualSMP

## Home Continent

The **Home Continent** is a peninsula situated on the world spawn, although most of the land is to the right of it. It is home to ten settlements, almost all of which are situated in the western/central plains of the continent, with a few exceptions such as the cities of Mudussy and Lutaria. It is characterised by wide, open plains with forests to the east and southwest and uplands to the north.

## Evergreen

Evergreen (named after the eponymous republic) is situated to the east of the Home Continent. It is characterised by both dry and humid hot areas to the south with dense forests to the west and plains to the northeast.
Vampire

## Description

Vampires are undead beings that have appeared in many forms of fiction all over the world. They are identified by their pale skin, sharp fangs and appetite for blood.

## Weaknesses

Vampires are said to have many strange and obscure weaknesses that counteract their indestructible nature. Since no recent documentations of vampire encounters exist, it is hard to tell which ones are fiction and which ones are fact, if any.

### Resting Place

Vampires have a resting place which they return to to sleep or when gravely injured. It is said that they must return to this place once a day to sleep, otherwise they will disintegrate.

### Sunlight

The only consistent weakness of the vampire in all forms of literature is sunlight. Vampires burn very quickly when faced with the light of the sun, but it is unknown whether they can utilise a cloak to protect themselves in these conditions.

### Silvered Weapons

Vampires have rather tough skin, which makes it hard for normal weapons to damage them. Weapons made with silver can supposedly bypass this resistance.

### Forbiddance

In some forms of literature, vampires cannot enter a property without a direct invitation.

### Garlic

In some forms of literature, vampires are supposedly allergic and averse to the presence of garlic, such that wearing a necklace of cloves will keep them clear of you.

### Pure Water

In some forms of literature, vampires hate pure water, to the point where they will not be able to cross a running stream out of fear. When put in contact with running or holy water, it is said that they will sustain large amounts of damage.

### Wooden Stakes

In some forms of literature, driving a wooden stake into the heart of a vampire is supposedly the only way to destroy it for good. Alternatively, some pieces of literature say this will only work if performed whilst the vampire is in its resting place.

## Vampire Spawn

Vampire Spawn are minions of a vampire; created from its victims to serve its dark purposes.
Carric Thompson

*Return to Player Characters*

## Description

### Appearance

Average height, upbeat looking blue man with a coat, usually carrying an instrument. Quite long hair which covers his slightly pointy ears

### Personality

very chatty but won't really tell you anything about himself in conversation

## Biography

### Pre-TPWDWTS

Carric's father was a soldier in the Yashiman War. He was injured during a battle in Morguay, but managed to escape to safety in the nearby forest. He became lost in the woods and stumbled into the feywild, where he met an eladrin woman. The pair bonded quickly and had a child.
Pelor - The Dawnfather

*Return to The Pantheon*

*May be the same as Sussy-Pelor*

## Description

Pelor is depicted as a humanoid figure in shining golden armour with a bright radiant sun shining where his head would be.

## Tenets

* *Be ever vigilant for evil. People are quick to forget the lessons of the past.*
* *Help relieve the suffering of the innocent.*
* *Deliver the light of Pelor where darkness dwells, with kindness, compassion and empathy.*

## Worship Practices

Pelor worshippers will set up a shrine to the Dawnfather at their most convenient Eastwards facing window, and offer a small prayer each morning when the Sun rises.

## Notable Worshippers

* Mirik
* Landar Greatwind
* Cardinal Dannell
NPCs

## Major NPCs

### Allies

* Craig Willowmoor
* Lord Rayner
* Maurice
* Vakon
* Od
* Melton Willowmoor
* Kallax
* Bone
* Princess Kaeren
* Senrex
* Sentient Michael
* Cardinal Dannell

### Neutral

* The Innkeeper
* Warlord Zaldran
* Garkuk

### Enemies

* Strongarm Pailon
* Advisor Emota
* Lenca Kaelpin
* Jourrell
* Ratgraeac Goldenshield
* Grozmed Anvilheim
* Gadronna
* Malevar
* Merdug
* Granny
* Victor Ramstoke
* Nossabena Chainmantle
* Thugrock Metalshield

## Minor NPCs

* Strongarm Edvard
* Olympic Orcs
* Worg Riders
* Captain Harmend
* Andura
* Councillor Fendrel
* Grot Stormbrew
* King Galen Issura
* Bingus the hairless tabaxi
Ceratech

Ceratech are an organisation that specialise in technology and weapons development.

Ceratech was founded shortly after the end of the war when the warforged programme was decommissioned. Wilson Armitage, one of the lead scientists who helped develop the warforged, was shocked at the programme ending.

WIlson was attacked by something and severely disfigured. He always wears a full set of clothing, with gloves to conceal his hands and a hood to conceal his head. He wears a mask unless he is alone. His suit is equipped with pain regulators which help him cope.

Wilson wishes to shed his broken human form and become a warforged, but the technology is not set up for it. He sends Ceratech goons out to kidnap the homeless and the sick and needy to receive "free healthcare", and then uses them for his experiments. Each batch of subjects has a different set of tests to go through. Each subject undergo hypnotherapy in order to wire their brains to listen to commands. Each subject has several commands wired into their brain ready for activation.

Wilson has started a new project in order to try and reclaim Chispa. He builds several super subjects and sets them free.

Resolute Undertaker - Kaeren inside a beefy juggernaut suit. Embodied with the item tracker and Emota's soul to create the ultimate hunter

Reptile - A were-thing

Skunk - A young man called Kyle Johnson, stumbled into a ceratech hideout whilst escaping from the guards and volunteered to join the team when questioned. Given a specialised headgear and a strength enhancer to try out.

Pestilence - poisonous gas expert. Wears a plague doctor-esque suit

Thunderbird - flying guy (he's called dwayne)

Morph (chameleon) - guy who can shapeshift and take on people's abilities

Manrachnid - Wilson with some fancy mechanical arms he makes
Organisations

## Organisations

### World Leaders

* Issuran Royal Family
* Saikhaan Royal Family
* Plainstead Aristocrats
* Umbralot Aristocrats
* Theocracy of Issura

### Military, Law Enforcement

* Issuran Royal Army
* Stoneguard
* Royal Palace Guard
* Issuran Court of Justice

### Service

* Lyrandar Airships
* Chadderson Airships
* Ritefoot Cross Country Taxi
* Griff Kings Nationwide Taxis
* Royal Steamrail
* Issuran Mailing Company
* Royal Health Group

### Research and Development

* Ceratech
* Anvus Industries

### Commerce

* Bakers guild
* Woodworkers guild
* Spellscribers
* Thelanzer Industries

## Guilds

* Blackknives
* Massa Issta
* Porticio Artificer's Guild
* Emerson Potions guild
* The Forgewrought Guild

## Cults

* The Emerald Venom
* The Strife Legion
Mirik

*Return to Player Characters*

## Description

### Appearance

Mirik is a buff aasimar with a beautiful face, blonde hair and impressive abs, which are constantly on display as he does not wear a shirt. He wears a red jacket with gold trim, and a belt with the symbol of Pelor.

### Personality

Mirik is a simple fellow, but is steadfast in his beliefs to do good. He follows his guidance from the Dawnfather to bring aid to the land. He sometimes has his chaotic moments, often spurred on by Ahsatan.

### Fighting Style

Mirik utilises a lot of fire and radiant spells to deal damage. He is also fond of his spiritual weapon, which takes the form of a legendary sword of a Pelorian legend.

## Biography

### Pre-TPWDWTS

Mirik grew up in Ketterdam under the Lustre Church, tutored by Cardinal Dannell. At some point, he began receiving visions and was told to head out into the world to prepare himself to fulfill a prophecy.
Calendar of Eshun

### The Year

The Yearly Calendar of Eshun is split into 12 months, each with 28 days. It spans across four seasons (Spring, Summer, Autumn, Winter) with three months for each season. The calendar matches up with how long it takes Eshun to orbit once around the Sun.

### Months

The 12 Months are as follows;

1. Zarantyr
2. Olarune
3. Therendor
4. Eyre
5. Dravago
6. Nymm
7. Lharvion
8. Barrakas
9. Rhaan
10. Sypheros
11. Aryth
12. Vult

### Seasons

#### Spring

Spring takes place from Therendor to Dravago

### Days of the Week

The days of the week are as follows;

1. Sunday
2. Monday
3. Tuesday
4. Wednesday
5. Thursday
6. Friday
7. Saturday
Ahsatan

*Return to Player Characters*

## Description

### Appearance

Ahsatan is a young girl with dark brown hair, a sweepy fringe and a dark red streak. She wears a black single-sleeved jacket with red details, and dark grey trousers with knee-length brown boots. She wields a black katana with blue accents and a crown-shaped detail on the hilt, as well as a wooden shield that also functions as a skateboard.

### Personality

Ahsatan is often quiet with a slightly intimidating vibe, but is easily excited and enthusiastic at the first mention of anything remotely related to athletics and combat, where she rushes into such activities with zero prior thought.

### Fighting Style

Ahsatan is a very offensive fighter, utilising her sword to rush in and deal massive damage to beefier foes

## Biography

### Pre-TPWDWTS

Ahsatan grew up in Afiras, and travelled to Grimmholm.

### Those People Who Dealt With The Snakes

Ahsatan met the rest of the party at the job board in Grimmholm and helped in the rescuing of Craig's goats from the twig blights.

Alongside the party, she has aided in foiling an assassination plot against Lord Rayner, exposing vampiric activity and the source of the Meusewood blight, bringing a group of Ceratech goons to justice, clearing out Hervane from lizardfolk invaders and saving some hobgoblin scouts from an evil hag.

### Sentient Michael

Ahsatan is a warlock of Sentient Michael, a demon. The full details of their bargain are unknown, but she was given a form-changing weapon as a result of it. The weapon siphons blue smoke-like energy from those it hits, and appears to communicate with Ahsatan telepathically. Michael seems to want Ahsatan to feed him well by defeating enemies. He also controls her temporarily to destroy various demonic structures, such as obelisks and figurines.

After smashing a small figurine in Hervane, she gained the ability to summon an aspect of Sentient Michael.

### The Innkeeper

At some point during the party's escapades in Zaldran-occupied Grimmholm, Ahsatan asked if they could have the newspaper Jaylee purchased in Gravenham, as she thought it would be very useful (and Jaylee was currently being held with him). The Innkeeper agreed, but required a contract to be signed. During this contract signing, the Innkeeper asked her for her name. She replied "Ahsatan", and suddenly her name was taken from her. Unable to use that name, she referred to herself as Bungle until it was returned to her on the way up to Gravenham.
Sheaflund

## Notable NPCs

### Ruling Council

* Lord Aranthia - Lord of Sheaflund and the Plainstead Valley
* Counceller Haywood - lead counciller
* Counciller Kenro
* Counciller Einara
* 11 other councillers

### Religious Temples

#### The Sun's Hearth (pelor)

* Priest Rollo Jo (looks like Flint of the elite four, noble accent)
* Porter (looks like Gargamel, rough accent)

### Businesses

##### Scholar's Scrapbook

* Tiberius - tavern owner
* Clive - Tiberius' son
* Tresca Von Mises - regular customer

Snivelling Serpent

Mouldy Bucket

##### Tango's Traps and Parts

* Tango - owner (human male, strong forearms)
* Carakun - workshop worker
* some half elf girl - secretary
Sehanine - The Moonweaver

*Return to The Pantheon*

## Depiction

Sehanine appears as a young elven girl with blue skin, sparkling hair and wavy robes.

## Tenets

* *Seize your own destiny by pursuing your passions.*
* *Let the shadows protect you from the burning light of fanatical good and the absolute darkness of evil.*
* *Walk unbridled and untethered, forging new memories and experiences.*
Avandra - The Changebringer

*Return to The Pantheon*

## Depiction

Avandra appears as human woman with dark complexion and light brown hair flowing behind her to form a road.

## Tenets

* *Luck favours the bold. Your fate is your own to grasp, and to do so is to have the Change Bringer behind you.*
* *Change is inevitable. The righteous can ensure that such change is for the better.*
* *Rise up against tyranny. Fight for the freedom of yourself and others when you can, and inspire others to fight when you cannot.*

## Worship Practices

In fountains dedicated to the Changebringer, people will often offer up a small amount of gold and say "May luck be with me", or something to that affect.

Across the lands, small shrines for Avandra are hidden along roadsides. These shrines contain small gifts, charms, money and food for any weary traveller to stumble across and use. An unspoken rule to keep these "caches" blessed is that anyone who takes from one must give back to it when they are in a better place to provide.
Bane - The Strife Emperor

*Return to The Pantheon*

## Depiction

Bane appeared as a large brutish man covered in jet black spiked armour. Severed heads dangled from his belt, and his burning yellow eyes shine out from the shaded interior of his helmet.

## Tenets

* *Fear is your ally. Conquer your fear and inspire it in your foes.*
* *Disorder and rebellion must be punished severely.*
* *Combat is the greatest gift, and perfecting your skills to master it is the greatest pursuit.*

## History

According to the Worg Riders, Bane ascended to godhood as the God of Humans. He was worshipped heavily during the time humans colonised the continent of Ogru'unel, which caused his domain to become twisted into what it is known as today.

In the year 985AT, Bane was freed from his imprisonment on Carceri and entered Acheron to hone his strength. Pelor caught wind of this and rushed out to face him, and a battle occurred which mirrored events happening on the Material Plane. The creature that freed Bane, Rak-Tulkhesh, orchestrated a great battle between Pelor and Bane worshippers in order to channel divine energy to Acheron. In doing this, both Pelor and Bane became fuelled by the efforts of their worshippers in the war, and so when one side fell the God would too. The Battle of Gravenham ended with Zaldran being taken out by Those People Who Dealt With The Snakes, allowing Rak-Tulkhesh to dish out the final blow to Bane and kill him. Bane's lifeless body was jettisoned across the planes and ended up in the Material Plane, where it fell from the sky and landed in Morguay.
Ioun - The Knowing Mistress

*Return to The Pantheon*

## Depiction

Ioun appears as a mature woman with dark complexion and a warm welcoming smile. She wears billowing blue robes and scarves that fan into books and scrolls.

## Tenets

* *Unmask those who would destroy Ioun. Learn their secrets and unveil them to the world*
* *Uphold and teach the importance of reason, perception and truth in guiding one's emotions and path.*
* *Condemn those who lie without moral cause, for evil folk gain power when their followers obscure the truth. Never stoop to the level of selfish liars.*
YourBoySponge

Yum yum tummy

SA2 Bob

Car Deer (Mortal Enemy)

Patrick (Homie)

Mr. Kay (Business Partner)

Snoop Dogg (Distant Buddies)

Lil Dicky (wE LOVE THE EARTH)

* "YOU DON'T WANT THESE HANDS."
* - YourBoySponge, 2022.

## ~~OVERVIEW~~

YourBoySponge is the titular hero of all young rappers, starting out fresh from November of last year, he has gain quite a following for being so new in the game. (yo)

He don't need no punks to always ling on him, he's been in and out of the hood to know better.

## ~~PERSONALITY~~

(From now, we will be referring to YourBoySponge by his real name, please be respectful with that choice.)

SpongeBob is very hostile if catching him in the wrong place at the wrong time, even in his better days, he still won't make your life easier. Though, as many would say, that's part of his charm.

The only foes he trusts is anyone from his music videos, the list may be updated from the far future so that's why we won't say anything.

## ~~CONNECTIONS~~

While it may not seem like it, Mr. Bob knows how to get his way into things, he knows all bases in Redlore. He pretty much knows the entire political party.

* Why does he know this? Simple.

1. ) Making him more harder to seek, collabs are very rare by him.
2. ) Even coming from the hood, he has great eye, he needs to study his surroundings before heading fourth.
3. ) There is no number three, doesn't take a punk butt motherfricker to know common sense.

The only person he knew before hand is Carl, but even then it's a hit or miss relationship.

Nobody knows why, and we'll never know, Carl won't speak to the team nor will SpongeBob dare let a word out, it's up to you in the comments to theorize.
Vecna - The Whispered One

*Return to The Pantheon*

Vecna is a tall, skeletal lich swathed in tattered robes and enchanted jewels. He is missing his left hand and left eye, and a sickly green fire erupts from both.

## Tenets

* *Learn all you can, and keep hidden that which you know. Reveal what pieces you must, but never the whole.*
* *Express and cultivate evil within yourself, and in doing so, recognise it in others to exploit them for your own benefit.*
* *Seed the ruin of all who worship other deities, until only those who kneel before Vecna remain.*

## History

The Tome of the Whispered One is a book linked to Vecna. Two of these books have been found so far, one tucked away inside Gundren's attic in Grimmholm, and the other amongst Malevar's hoard of treasure in Hervane.
Kiira Dhusara

Player Characters

## Description

### Appearance

Kiira is a young human girl with wavy red hair and green eyes. She wears black leather boots and a black suit. She obscures her face with a black facemask when she is outside. She also has a scar over her left eye.

### Personality

Kiira is rather determined in her goals but also comes across somewhat childish on occasion. She is manipulative of others when needed but does not exhibit this behaviour to her party members.

Kiira also has a very strong desire to pet any and every animal she sees, no matter how scary or intimidating they may seem.

### Fighting Style

Kiira utilises a rapier or her two daggers, rushing up to foes to attack them in their vital areas before rushing off quickly before they can strike back.

## Biography

### Pre-TPWDWTS

Kiira grew up in Blackmoor, and trekked down to Grimmholm sometime around the start of Dravago, 985AT

### Meeting the party

Kiira encountered the rest of Those People Who Dealt With The Snakes by falling out of a tree right as they were attacked by some twig blights. She helped them beat the blights, then introduced herself. When asked why she was in a tree, she stated that she was "chilling". The group told her they were rescuing some "kids" for a farmer, and upon seeing that it was baby goats that required rescuing, Kiira joined the party to help.

In the Grimmholm market, Kiira purchased an onyx gem from a strange lady in a tent. Upon inspecting the gem, she discovered that she had been scammed out of a fair amount of money for a cheap gem. She found out that the lady often posts up shop in Gravenham, so Kiira made a mental note to track her down.

Kiira was very curious about the business of her new party members, and snuck off to follow Landar and Carric as they went about their night-time excursions.
Raven Queen - The Duskmaven

*Return to The Pantheon*

## Depiction

Raven Queen is often shown as a tall pale woman wrapped in a billowing cloak of raven feathers, wearing a white porcelain mask.

## Tenets

* *The path of Fate is sacrosanct. Those who pridefully attempt to cast off their destiny must be punished.*
* *Ponder your failures. Remember the downfalls of the fallen. Heed their lessons and rise above.*
* *Necromancy is perversion of the highest order. The undead must be purged.*
Advisor Emota

*Return to NPCs*

## Description

### Appearance

In her human form, Emota was a lithe woman with amber eyes and blonde hair in a bob-cut with a light green tint at the top. She had a very steely face and wouldn't emote much when she spoke. She was often seen with a yellow and brown splodged scarf round her neck.

In her true form, her eyes became snake-like, she grew fangs and green scales appeared all over her body. Her fingernails become long and claw-like. Her scarf was actually a large constrictor snake called Vhaara.

In revenant form, she looks the same as her true form but with a large red stain in her torso.

## Biography

### Pre-TPWDWTS

Emota was the advisor of Lord Rayner in Grimmholm. In the year 983AT, she was in Niversend when an unknown incident occurred. It is very likely that this incident is what allowed for a Yuan-Ti imposter to take over her identity. She returned to Grimmholm shortly after.

Emota had teamed up with several other factions in order to carry out a plan to take over various settlements in the Plainstead Valley. Her part of the plan was to assassinate the Lord of Grimmholm, but it is not known what the next stage of her plan was. With a strange blight appearing in the nearby Meusewood, she thought that if she could reduce the guard numbers enough, the remaining ones would be too distracted by the blight to properly stop the assassination attempt. She forged a letter from the king summoning guards from Grimmholm to the capital. It worked, and many guards were sent northwards, leaving the remaining guard population heavily occupied by Yuan-Ti posers.

Emota's disguised form was sustained by the use of a magical yellow potion, which she drank frequently and kept various bottles around her at all times.

### Those People Who Dealt With The Snakes

TPWDWTS showed up to Grimmholm and cleared out the blight closest to the town.

Emota and Pailon managed to sneak into Rayner's room, but he managed to fight them off. Pailon had spotted Carric wandering around late at night, so they schemed to use the party as scapegoats.

Emota was destroyed in the Town Hall as Kiira impaled her with her rapier. Emota vowed revenge against Kiira, and a few days later respawned as a revenant.

### Revenant-Emota

As a revenant, Emota had one goal; take out Kiira. She manifested herself as a nasty mark on the back of Kiira's neck, as well as showing up to taunt Kiira in her dreams.

Eventually, Emota caught up to the party and attacked. She was quite easily defeated, and respawned the next day. She now consistently badgers the party, chasing them down as soon as she respawns and trying to take Kiira down.
Landar Greatwind

*Return to Player Characters*

## Description

### Appearance

Landar is a strongly built 20 year old human with short blonde hair and blue eyes. He proudly wears his Stoneguard badges upon his chainmail armour, donning a sword and shield at his side. More recently, he also has a spiritual horse called Quicksilver.

### Personality

Whilst not particularly blessed with intelligence, Landar has a strong sense of morals and has a plan for any occasion. He is a strong believer in doing the right thing, and is not afraid to stand up to anyone who disagrees.

### Combat Style

Landar is a very defensive fighter, utilising strong armour and a shield to deflect attacks from foes.

## Biography

### Pre-TPWDWTS

Landar grew up in the village of Copsley. One day he was instructed by the Dawnfather to head out into the wider world, and had heard rumour of a blue-skinned bard and a sorcerer of Pelor journeying through the village. He met up with them, and accompanied on their trek northwards to the village of Grimmholm.
Kord - The Stormlord

*Return to The Pantheon*

## Depiction

Kord is a barrel-chested man with a rugged beard and short curly hair. He is usually seen wearing a small loin cloth around his waist or nothing at all.

## Tenets

* *Bravery above all. There is no glory in cowardice.*
* *Strength is the path to greatness, but greatness is the responsible use of strength.*
* *The glory of the Stormlord lives through your own glory on the battlefield.*
Warforged

Warforged are a race of sentient machines, created to fight in the Issuran army within the Issura-Saikhaan war. Originally designed as a more advanced form of construct, the designers discovered an ancient artefact that accelerated the development of the project and allowed them to create artificial intelligence.

## History

### Advanced Machines

Towards the start of the war, the royal army realised the opposing side had an advantage in their more advanced technology. Two royal accredited artificers, Wilson Armitage and Renbold Anvus, were tasked with developing advanced constructs that would bolster and provide adequate support to the royal army. They began working on specialised golems that were easier to command. They hired some adventuring guides to venture deep into dungeons to analyse drow constructs and golems of the deep, when they came across a rare artefact. Known as a docent, this small metallic orb appeared to have some form of intelligence. They assumed it was possessed by some form of sentient creature, but the more they investigated the more they realised the intelligence was entirely artificial, thanks to a brand new material found inside. The pair realised that they could not create the constructs they dreamt of, but maybe this orb could.

### Project Genesis

The pair built a shell for the docent fitted with moveable arms and the tools necessary to manufacture objects. They named it the Architect Core, and established a secret factory within Morguay.

After the desecration and the end of the war, Anvus feared that the continued production of the warforged would only escalate tensions between the kingdom and any enemy factions, or that without a war to fight in the warforged would grow violent due to a lack of purpose. Anvus shut down the Genesis project, sealing the Architect Core inside a great vault and disconnecting the power source for the AI. He wished to destroy the remaining warforged, but with many of them lost in Morguay and high prices being offered to purchase those who remained, they ultimately survived. The warforged left in the fringes of society became workers to a select group of the rich and powerful who's offers tempted the royal army enough. The ones in Morguay formed a group and began to build a settlement around one of the few warforged colossi left. What nobody knew however, is that the A.I survived termination. Just before the plug was pulled, the A.I managed to project its conciousness across its children. Shards of the intelligence exist in all warforged now, but it managed to take root and sprout into the full A.I within one of the colossi. It called itself Deus, and with its limited moveability ralleyed the warforged of Morguay into an organised unit.
Corellon - The Archheart

*Return to The Pantheon*

## Depiction

Corellon is often shown as an androgynous elven being of impossible grace, with long wavy golden hair flowing all around them.

## Tenets

* *Create, inspire and find beauty in all that you do.*
* *Follow the echoes of lost magics, forgotten sites and ancient art, for within these lie the Arch Heart's first works.*
* *Combat the followers of Lolth wherever they might be.*
The Tome of the Whispered One

The Tome of the Whispered One is a book linked to Vecna. Two variants of this book have been found, each numbered on the spine. They have scrawls and scribbles of necromantic rituals and notes, but most of them seem to be incomplete or too messy to read.

## Characteristics

The tomes are bound with red leather, and are written in abyssal. From some experimentation, it appears that the book cannot be damaged, defaced or destroyed. When attacked by magic or weapons, the book emits a necromantic pulse, dealing necrotic damage to those nearby.

Tome 1 contained a variety of rituals and notes surrounding necromancy, but most were incomplete or illegible. One page in particular seemed to outline a method to become a spectre, which indicated that Gundren's husband had undergone this very ritual. Ahsatan and Kiira later tried to destroy book #1, but they failed. Ahsatan also spoke to it in abyssal. The following night, a raspy voice spoke out to her offering her forbidden knowledge in exchange for a deal. She rejected.

Tome 2 seemed to include more incomplete and incomprehensible scrawls, but also some rituals that allowed for beings to "upgrade" themselves with draconic parts (as seen with Ytu-Valkta).

## Locations

Tome #1 was found originally in the attic of Gundren in Grimmholm by Those People Who Dealt With The Snakes, during the job they took on to help clear out the source of a mysterious noise that was residing in there. Ahsatan took the book as part of the deal the party had made with Gundren regarding payment. A few days later when she was talking to a freshly captured Lenca, she asked him if he knew anything about the book as he could speak abyssal. He told her to keep it safe with the stoneguard, as he knew of some bad people who were looking for it. The book was handed over to the guard, and stored in the Grimmholm Outpost.

A month later, after Zaldran had taken over Grimmholm and the town had been destroyed from a treant attack on Wild's Grandeur, a horde of giant vampiric bats sent by Thelanzer Industries swarmed the town to steal the book from the outpost. Carric caught onto this as the party went to defend the outpost, and managed to cast Suggestion on the bat who had grabbed it to force it to drop the book on the outskirts of the Meusewood. The party fought off the bats and grabbed the book, then utilised some illusions to trick the night creatures into thinking the book had been destroyed whilst they fled into the forest. The next day, they handed the book over to Cardinal Dannell of Ketterdam in hopes that the church could keep it safe.

Tome #2 was found in Malevar's treasure horde in Hervane. The party left it there, possibly accidentally, and Scrutch the kobold got his hands on it.
Cosmology

Long ago at the dawn of creation, several beings of great power created their own domains from the floating debris of the astral sea. Eshun is a planet that sits within the Material Plane. Surrounding the Material Plane are a collection of other planes that drift around the Astral Sea, drawing closer and further from each other and changing their influences.

## The Astral Sea

Surrounding all the planes is a vast expanse of silvery void and floating debris. This is the Astral Sea, and it is said to be the easiest way to traverse from one plane to another as many planar portals are found floating around. That being said, getting to the Astral Sea is notoriously difficult, as few portals from the material have been located, and the ones that have are heavily guarded and controlled.

## The Mirror Planes

*(sometimes referred to as the Inner Planes)*

These planes are always close to the material and exert the most sustained influence over it. Many of them share the landscape and layout as the material plane, and as such resemble warped reflections of Eshun.

* Elementus
* The Feywild
* The Shadowfell
* The Ethereal
* The Dreamscape

## The Divine Planes

*(sometimes referred to as the Outer Planes)*

These planes have wide orbits around the material and as such their influence varies heavily. There are eight Outer Planes, and are all associated with a specific alignment. These planes were once readily accessible by mages with certain spells, and there were other established portals to them across the world. As of the Divine War, the Prime deities cut off such access to these planes from the material in an attempt to seclude their battle with the Betrayer gods elsewhere. Portals to these still exist, but they are few and far between. All forms of magic to allow travel to these planes have been lost and forgotten, however creatures from these planes are often found to be able to hop between their home plane and the material with ease.

* Mt Celestia
* Elysium
* Arborea
* Mechanus
* Limbo
* The Nine Hells of Baator
* Hades
* The Abyss

## The Demiplanes

These planes exist nearby the Divine Planes and exhibit similar properties, but exert a smaller influence over the material plane. A fair few betrayer gods are imprisoned in these planes.

* Bytopia
* Arcadia
* Acheron
* Gehenna
* Carceri
* Pandemonium
* Ysgard
* The Beastlands
* The Far Realm