recursal/Fanatic-Fandom huggingface dataset:
Crones

**Crones** are a snake-like race in Pyre.

## Description

Bog-Crones are serpentine beings originating from the Southern Bogs. They are known for their bluntness, stubbornness, and penchant for mysticism. They can live for a very long time, such as Big Bertrude who is over 400 years old, but whether this is due to natural longevity or magic is unknown.

Crones find the Flagging Hands region of the Downside most suitable for living, even though its environment is repelling to all other races.

## Gameplay

Crones are a bulky offense class with a powerful fan-shaped cast, a very long pounce, surprisingly fast movement with slither, and decently high Glory.

### Masteries

The first branch improves defense and banishing, the second branch improves scoring abilities.

**Passions of the Wild Witch**

**Sorceries of the Southern Bogs**

## Known Crones

* Big Bertrude
* Witch Udmildhe
* Molten Milithe
Docking Station

*This article is a stub. You can help From the Depths Wiki by expanding it.*

 Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 200

A **Docking Station** allows you to dock a vehicle on a structure, fortress, or another vehicle.

## Use

*The tractor beam can pull any vehicle at 100 meters per second no matter the size difference between the two constructs. Docked vehicles will start lagging behind at speeds lower than that, depending on how they're being moved. Holding a vehicle on a tractor beam has no effect on the parent construct, for example, no extra weight is added. Docked vehicles don't suffer or give collision damage. Their non-custom propulsion is force-set to 0 and their repair tentacles disabled. However, an undocked vehicle that has started conducting repairs can finish them despite becoming docked as the repairs are happening. This allows for the restriction to be bypassed by repeatedly docking and undocking the craft with repair tentacles; this is most likely a bug.*

## Statistics

* EMP susceptibility: 60%.
* EMP damage reduction: 10/m
Lu Sclorian Hundred Minds

**Lu Sclorian**, known as Hundred-Minds, and the Sap Scribe of the eight Scribes. He wields the legendary staff, the Genealogy of Sclorian.

Lu Sclorian wrote the fourth chapter of the Book of Rites.

## History

Seeing the root-titan Limbless Arizech befoul the serenity of Wakingwood, the usually pacifistic Sap Scribe lifted his ancient staff, filled with the might of his entire heritage, and reduced the titan to a mere speck. Instead of destroying the seed of Arizech, Lu Sclorian instead chose to grow the forest around it, thus the titan's influence was cast off instead of forgotten.

Upon the creation of the Nine Triumvirates, Lu Sclorian formed The Chastity. They exist to respect and uphold the laws governing the liberation cycle. Those in this triumvirate are emissaries of this cycle, and the ones who are liberated shall spread enlightenment itself, so all shall grow.
Beyonders

**The Beyonders** are one of the triumvirates in the game Pyre. Their sigil is a three-forked star. They are led by Sandra the Unseeing and appear in the Beyonder Crystal.

## Description

> "To call the Beyonders a triumvirate is to stain the others' efforts. Yet, I am beholden to describe them here.
>
>

> A pack of bandits, loosely organized under the Sisters of the Arch, they traveled all this way, into my land,to take the horned one's life. To kill my friend, Murr.
>
>

> We thwarted them. We had them at our mercy. Mercy had become imperative to Murr. We spared their lives, but banished them to darkness, far beyond these lands.
>
>

> Now and forever, the Beyonders cling to a beholden duty to confront the true triumvirates, whenever they so choose, so that whenever the true triumvirates clash, it shall be to their fullest extent."
>
>

- The Book of Rites, Chapter VII, page 147, "The Beyonders", In the Words of Ha'ub the Swallow, the Accursed
Pyrehearts

The **Pyrehearts** are one of the Triumvirates in the game Pyre. Their sigil is a heart with a pyre erupting from it, and they are they fifth rival triumvirate you face. They are led by Sir Deluge and are first encountered at the Hulk of Ores.

## Description

> "The Pyrehearts all follow in the path forged by the Underking Ores, whose many, mighty deeds exceeds the smallish stature that, somehow, contained him.
>
>

> His is the most spirited triumvirate, their courage, unfaltering; their hearts, full. They live always with vigor, and, perhaps, they die with it as well. They are the Underking's own kind, as at home above the sea as in it, never ceasing, ever longing, as they do, for something more.
>
>

> The Underking chose wisely for these qualities, and teaches that a life devoid of passion is a life devoid of life itself.
>
>

> That burning passion is the fuel that drives the Pyrehearts, and, in turn, us all."
>
>

> -The Book of Rites, Chapter VII, Page 137, In the Words of Ha'ub the Swallow, the Accursed
>
>

## Volfred's Roster

A triumvirate of wyrm-knights, who perceive the Rites as great battles to be won.

Led by the wyrm Sir Deluge. He is a petty wyrm-knight of the Sea-Dominion, who somehow managed to survive countless battles.

**Notes:** Once known for their spirit and bravery, now a craven laughingstock.

## Members

* Sir Deluge - Leader
* Sir Gilman (Formerly)
* Sir Marsh
* Lady Seagrass
Nightwings

The **Nightwings** are one of the original nine Triumvirates. Their sigil is a cresting moon.

## Background

While each of the Scribes had created a Triumvirate of their own, they needed a Triumvirate to be challenged that they may earn their freedom, thus creating the **Nightwings**. They were created in the Scribes' image, with one member of each race. The **Nightwings** were created with an unfair advantage in the Rites, with infinite favor from the Scribes, the only Triumvirate to be present at every Liberation Rite. Without the **Nightwings**, no one can be freed.

## Old Nightwings

Long before the events of Pyre, the old **Nightwings** included Volfred Sandalwood, Ti'zo, Oralech, Erisa, and Brighton. Brighton was the first to regain his freedom, then Oralech. However, once Oralech was supposed to enter the Shimmer-Pool and return to the Commonwealth, Erisa betrayed him and entered herself, dying instantly. Oralech fell from Mount Alodiel and his body was never recovered. Volfred and Ti'zo parted ways, and the **Nightwings** were no more.

## New Nightwings

Started by Volfred just before the events of Pyre, the **Nightwings** initially consisted of just Jodariel, Hedwyn, and Rukey, along with Tariq, though he does not participate in the Rites. After you are exiled from the Commonwealth, Hedwyn invites you to join them as their Reader. While travelling through Jomuer Valley, you find a stowaway, and the Vagabond Girl joins the **Nightwings** once you name her.

## Description

> "What is a life without an adversary? If not for forces that conspire against the will, life would be devoid of its innateness, the desire to overcome.
>
>

> Thus, when we the Eight at last each fashioned a triumvirate based on our own ideals, we realized a void still needed to be filled, as the night sky needs moonlight.
>
>

> We Eight were united. Our triumvirates shared our affection. They needed us to set them all against a common foe.
>
>

> Thus did we form the Nightwings, a triumvirate envisioned to exceed them all, both through means mortal and divine, and given undue favor in each turning of the cycle. They are the adversary we all face."
>
>

> -The Book of Rites, Chapter VII, Page 145, In the Words of Ha'ub the Swallow, the Accursed
>
>

## Volfred's Roster

The name of a triumvirate in blue. It seems your fellow exiles have assumed their identity. As Reader, you hold sway over the group.

Volfred Sandalwood is the head of the **Nightwings**. He is a long-standing exile of the **Nightwings** who seeks more than his own freedom.

**Notes:** Ours is the triumvirate against which all the others are judged.

## Members

* Bertrude
* Hedwyn
* Sir Gilman
* Jodariel
* Pamitha Theyn
* Reader
* Rukey
* Ti'zo
* Vagabond Girl
* Volfred

## See also

* Triumvirates

*This article is a stub. You can help Pyre Wiki by expanding it.*
Lendel

**Lendel** is one of the characters in the game Pyre. He first appears at the Ridge of Gol. He is the cold-mannered head of the exile triumvirate you encountered at the Ridge of Gol. He leads the Accusers and he harbors ill will for something he thinks you did.

## Biography

He was a well-feared young Constable of the Peace, bent on always making sure his suspects were found guilty. Once, he took in a civilian on suspicion of theft of Commonwealth artifacts. The civilian was exiled when the artifacts were found in his home, but on further investigation, suspicions turned to Lendel. It turned out he planted the damning evidence, so he was exiled, in turn. In the Downside, he soon made contact with the Accusers, who needed another, and found in him a capable new leader.

## Description

He is the leader of the Accusers, the very first triumvirate you face. He acts hostile towards the Nightwings and resents them for some unknown reason. If you fight them again later, you learn he bears an old grudge against the Nightwings and especially Ti'zo. It's implied that he faced Oralech in the Liberation Rites and lost, and Ti'zo was the one who scored the final blow extinguishing his Pyre.

If he is liberated, he is reinstalled as a Constable of the Peace, and opposes the revolution. In the most violent ending, he is killed by the Highwing Remnants. If he survives, he loses his position and eventually becomes a clerical worker.

If he is not liberated, he refuses to believe the Rites have ended and continue to wait for them. Eventually he becomes a Demon wandering the Downside.

## Gameplay

Lendel is only playable in Versus Mode. For his masteries, see Nomads.

### Stats

* Glory: 20
* Quickness: 11
* Presence: 13
* Hope: 15
Harps

**Harps** are a race of winged humanoids.

## Description

Harps are humanlike, they have pointed ears, wings instead of arms, and colourful hair and plumage. They live in mountains. The majority of Harps are female, and little is known about their Prince.

According to legend, Nomads and Harps have a common ancestor, humans are descended from those born wingless and disavowed. This led to the eternal conflict between the winged and wingless ones. Currently, many Harps belong in the military organization known as the Highwing Remnants, who are embroiled in war with the Commonwealth.

Harps who are exiled get their wings clipped, effectively crippling them, allowing them to only be able to fly for a short time. This punishment is used to ensure they cannot escape from the Downside.

## Gameplay

Harps are a closed-ranged offense class. Like Imps, they can fly using stamina, which lets them fly over enemy auras. Instead of a cast, they have a dash forward which envelopes them in an invulnerable shield.

### Masteries

The first branch greatly improves their mobility, making them far more effective at charging into the opponent's Pyre. The second branch improves their banishing and field control abilities.

**Wings of the Matriarch**

**Ways of the Highwing**

## Known Harps

* Pamitha Theyn
* Tamitha Theyn
* Fikani Shang
* Triesta Tithis
Pyre Wiki

Welcome to the Pyre WikiWelcome to the Pyre Wiki
The Pyre reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,113 pages (419 articles).

Pyre
**Pyre** is a game created and developed by Supergiant Games. Pyre was released on July 25, 2017. It launched simultaneously on Steam and the PlayStation 4. Pyre is a party-based RPG in which you lead a band of exiles to freedom through an ancient competition spread across a vast, mystical purgatory.

At the beginning of the game, your luck has almost run out when several masked wanderers find you and revive you from the brink. With your help, they seek to learn the truth about the Rites, a secretive competition through which the worthiest exiles can return home, absolved of their transgressions. As you journey across the Downside in the wanderers' custom blackwagon, you'll meet a variety of characters of all shapes and sizes, and learn what's in store for each of them should they prevail in the Rites. Your actions will determine who returns to glory, and who remains in exile to the end of their days.

[Read more...]

Gameplay

* Achievements
* Adversaries
* Characters
* Developers
* Gameplay
* Items

* Locations
* Rites
* Trophies
* Stars
* Triumvirates
* Vehicles
* Vocations

Featured images
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Videos

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Demons

**Demons** are one of the Races in Pyre. They are humans who have survived in the Downside for long enough to undergo a physical transformation.

## Description

For an unknown reason, humans begin to transform into demons after living in the Downside for a long enough time. The transformation takes place after approximately 10 years of exile. No similar affliction is shown to affect other non-human races.

The transformation causes the Demon to grow large horns, claws, hooves, and markings on their skin. Their voice becomes distorted, and they gain even more strength and survivability. If a Demon leaves the Downside, their transformation gradually reverts.

There is a tradition of Demons changing their names after their transformation. Ignarius supposedly took on a new name, it is unknown if Jodariel had changed her name.

## Gameplay

Demons are slow but powerful in the Rites. They have a large aura and high glory, but low speed and respawn time. Their cast is wide-ranged but fairly slow. They're suited for defense, but can also make a powerful offense that barrels through adversaries and score a large amount of points.

### Masteries

The first mastery branch increases the offensive power of Demons, the second mastery branch focuses on defense.

**Sins of the Fallen Emperor**

**Boons of the First Exile**

## Known Demons

* Jodariel
* Ignarius
* Oralech
* Soliam Murr
Release date

*This article is a stub. You can help MetaWorld Wiki by expanding it.*

This page contains the **release information** for *MetaWorld*.

*MetaWorld's* release date is not currently known.

## Release information

*MetaWorld* is expected to first release in Early Access via Steam. The full release is expected six to ten months later.

## See also

* How to play guide for MetaWorld
* System requirements
Hedwyn

**Hedwyn** is an exile and a member of the Nightwings triumvirate. He is one of the three masked wanderers who found you clinging to life in the Downside. He is shown to be the most personable of the three.

## Masteries

**Marks of the Master-General:**

* Martial Training: +50% Stamina.
* Critical Strike: Increases range and width of Aura while Power-Casting.
* Shoulder Smash - If Hedwyn jumps into airborne adversaries, he banishes them.
* Burning Resolve: Recover up to 50% of damage dealt to enemy Pyre for your own.

**Bonds of the Sahrian Legion:**

* Shared Tenacity: You and allies regenerate Stamina twice as fast.
* Moon Formation: You and allies move more quickly with the Orb.
* Sacred Bond: You and your allies can instantly return banished allies by moving to where they were banished.
* Divine Retribution: Increases banished timer for adversaries by two seconds.

### Rites Powers

* **Cast:** Throws his Aura in a straight line.
* **Jump:** High-jumps to evade adversaries' Auras.
* **Sprint:** Runs much faster for a short time.

## Roster Bio

### The Free Spirit

He wanders the Downside in search of a way to regain his freedom and return to his home.

### Observations

He is the one who nursed you back from the brink after finding you in the Downside. His genial manner suggests that life in exile has not yet broken his spirit. He wears a bronze clasp identical to that of Jodariel, suggesting the two of them may have met before their exile. He has not yet revealed what he did to earn his sentence.

### Biography

While serving on the Bloodborder, by chance he had a run-in with a lone enemy Harp. They each felt a powerful connection, and escaped together rather than fight each other to the death, as would have been expected. He lost contact with her after their encounter, and left his post in search of her. But, he was caught, and exiled. In the Downside, he found Jodariel, who looked after him when he was a child. In time, he caught wind of an unbelievable rumor, and first heard the name of Sandalwood...

## Story

Hedwyn, along with Jodariel and Rukey, initially find the Reader. He insists on saving the Reader's life and brings them to safety. During the initiation rite in the Book of Rites, he promises to the Reader that they will all go free from the Downside one day.

*This article is a stub. You can help Pyre Wiki by expanding it.*

If Hedwyn is liberated, he becomes an important figure to the revolution. If the revolution is violent, he leads the raid on the stronghold where the Archjustice is hiding, fighting alongside Fikani Shang.

If Hedwyn is not liberated, Fikani will cast herself to the Downside to reunite with him.

If his promise is broken and only some of the initial three Nightwings and the Reader are liberated, he will feel a terrible guilt for some time. If he and Jodariel are separated, they continue to correspond via messenger-imp.
Type A 3.7'' Gun

Health
 Armour Class
 Structural
 Weight
 Relative Buoyancy
 Size
 Material Cost | 2,000

The **0.00103° Gun** is a large simple weapon. Fires custom shells – Caliber is 94mm, max shell-length 0.76m (i.e. 8 modules, or 9 modules where 1 propellent is set to 0.09).

-Using customized shells

-Max shell length: 0.76

-Caliber: 94

-Barrel Length: 4.5

-Reload time [s]: 3

-No magazine

-Max Elevation: 75

-Min Elevation: -7

-Max Traverse: 360
Pyre Wiki/Section 3

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Creator

*This article is a stub. You can help MetaWorld Wiki by expanding it.*

# THE METAWORLD CREATORS

## OVERVIEW

*MetaWorld* **Creators** make things and the value of those things is determined by complexity and demand.
Creations are submitted, and curation process begins.

During the process Creators are matched with builders who help to bring creations to life. Once a creation is functional it is placed on the block chain and given an initial value. There are static creations which depending on quality and demand will be given a totem value based on the block chain.

Here is an example: Let's say I made a Zelda-like figure using google blocks. A static object. I’d submit it to the community who votes on it. Votes are fed into an Etherium smart contract (block chain tech) where a value is created. Once the item has a value the creator can either place it in a market to sell or allow the system to hide it in world where value grows based on how long it remains hidden “totems”.
Curs

**Curs** is one of the Races in the game Pyre.

## Description

Swift, dog-like creatures known for their loyalty, optimism, and appreciation for the simple things.

## Gameplay

Curs are fast, but don't hit very hard. They have small presence, very large quickness, and a medium glory and hope. Their cast is thin and fast, almost instant if they cast with a power cast. They are very powerful offense characters as they are very quick, and with certain masteries can jump up to 3 times or respawn after plunging without a talisman. They don't deal a large amount of damage with only a glory of 15 (or 20 with a mastery), but they deal it very fast.

### Masteries

The first branch focuses on speed and avoidance, increasing number of jumps up to 3, and massively increasing speed. The second branch focuses on increasing damage done to the pyre and to banishing.

## Known Curs

* Barker Ashpaws
* Dalbert Oldheart
* Jomuer Many-Mane
* Rukey Greentail
Mount Alodiel

**Mount Alodiel** is a region in the Downside. It is the sacred mountain on whose summit the Rites were first ordained.

## Book of Rites Description

Gaining the summit of the sacred Mount Alodiel involved no small amount of sacrifice and sorcery, in varying proportion. The mountain's energies were palpable. The sensation that we felt, indescribable. The lands we stood upon were closer to the stars than to the world we knew. It was upon this highest point in all the Downside that we first made efforts to concoct this tome, which you now read. It was there that we were stricken with a vision of the cycle of the Rites, and felt, together, for the first, a sense of freedom unlike any we experienced before. But, that is a subject which our comrades shall illuminate in greater detail.

## Landmarks

* Fall of Soliam (Celestial Landmark)
* Emperor's Ascent
* Emperor's Fall
* Moonlight Alcove
* Scribesgate
* Temple Cistern
* Temple Highroad
Celeste

Voiced by | Kristin Wilson (speaking)
Ashley Barrett (singing)

**Celeste, The Gate Guardian** is a minstrel who presides over the Liberation Rites.

## Background

Celeste is first encountered at the Scribesgate upon the Nightwings' ascent up to Mount Alodiel. The Lone Minstrel calls her by her name. At the Scribesgate, she bids each exile to state who they are and their purpose for crossing the Scribesgate.

Her duties are to watch over the Liberation Rites and liberation ceremony. She chastises participants who break the rules or commit blasphemy. During the Liberation Rites she performs Never to Return with Tariq.

*This article is a stub. You can help Pyre Wiki by expanding it.*

When the Rites ended, she and Tariq chronicled the events of the cycle in song, then disappeared, never to be seen again. The lyrics of Bound Together suggests that they returned to the stars, where they belong.

## Description

Celeste carries a mandolin. She is ancient, at least as old as the Rites. Compared to Tariq, she is more serious about her duties and treating the Rites with the utmost respect.
Manley Tinderstauf

Voiced by | Peter Canavese

**H. Manley Tinderstauf** is a sycophant who seems certain he will land a position of high standing once he is free. He is the leader of the Chastity, a triumvirate bent on exploiting the Rites to gain status in the Commonwealth.

## Biography

The offspring of a semi-famouse sap industralist, he was born into wealth and lived in the lap of luxury, never having to fend for his own. He was offered a cushy position that required little more than a silver tongue to convince the Commonwealth that he was keeping busy. He became good enough at doing nothing much that he started using his family's riches to raise his status. But one day, he attempted to pay off the wrong individual, who turned him in and had him sent downriver, where he now plots his glorious return.
Scribes

The **Eight Scribes** are the original exiles of the Downside, the authors of the Book of Rites, and the ones who formed many of the triumvirates -- including The Nightwings. Some revere them as gods, believing they bound themselves to exile so that others could live free.

*Centuries of oral tradition have shaped the history of the Eight Scribes into myth and legend.*

## List of scribes

* Gol Golathanian
* Ha'ub the Swallow
* Jomuer Many-Mane
* Lu Sclorian Hundred Minds
* Molten Milithe
* Soliam Murr
* Triesta Tithis
* Underking Ores
Celestial Orb

The **Celestial Orb** exists in the game Pyre. It can be passed from each party member. The Celestial Orb is needed to allow for players to move and work together. Plunging into pyres while holding an orb allows your player to become purified- which leads to that party member being banished.

*This article is a stub. You can help Pyre Wiki by expanding it.*
Ha'ub the Swallow

**Ha'ub the Swallow**, known as the Accursed, and the Imp Scribe of the eight Scribes. He possesses the legendary Wings of Misfortune.

Ha'ub the Swallow wrote the seventh chapter of the Book of Rites.

## History

Finding the fallen Emperor of Sahr near-death in a river, Ha'ub nursed him back to health and warmed him of the dangers that sought him at this very moment. Instead, they were found by Gol Golathanian whom joined them instead of fought them. And so the Imp Scribe set out with these two across the lands of the Downside.

Among the Scribes, Ha'ub was perhaps the bravest whenst face-to-face with one of the Greater Titans. Shax Six Shoulders spread a flame and plague across the valley where he sat like a withered husk. With the other Scribes watching in awe, Ha'ub dove into the bone-titan's gaping maw, and Shax swiftly suffocated on the tiniest creature, his coughs shaking the very ground he rest on. His corpse disintegrated, leaving Ha'ub victorious and unharmed.

Upon the creation of the Nine Triumvirates, Ha'ub formed The Dissidents based from one phrase: *"Those who do not belong, belong."* Imps like Ha'ub weren't expected to be more than ravenous, unintelligent creatures incapable of much more than scarfing down berries and mushrooms. And so the Dissidents were created to never be discarded, underestimated, or dismissed.
How To Play Guide For Pyre

**Pyre** begins with an introduction and basic tutorial to the Rites. Here we are given our first opportunity to meet the Nightwings and learn the basic of the Rites.

## FAQ

* **When will this game be released?**

* The release date for this game was July 25, 2017.

* **What are the system requireements?**

* PC System requirements can be seen here.

## Tutorial

The game begins with a brief tutorial to the Rites. In Rites, it is your goal to extinguish the other person's pyre they put out yours. Rites begins when a celestial orb is placed onto the field of the play. During the rites, your team of exiles must move one person at a time to order to get rid of the other team's adversaries. Your player's are surrounding by an Aura that extinguishes as soon as you gain the Celestial Ord.
Big Bertrude's

## Background

Following the rite at the Pit of Milithe against the Withdrawn, the Nightwings find the next star leads them across the Sea of Solis.

Unable to make the journey by their current means, The Lone Minstrel suggests a contact of Sandalwood, Big Bertrude, at this location to the West of the Pit of Milithe.

## Inhabitants

* Big Bertrude
* Bog-dwellers

## Gallery

* One of the Bog-Dweller's found at Big Bertrude's. Works on the Blackwagon, preparing it to cross the Sea of Solis.
Essence

The **Essence** is one of the Triumvirates in the game Pyre. Their sigil is a closed eye with 3 tears, and they are the sixth rival triumvirate you meet. They are led by Tamitha Theyn and are first encountered at the Nest of Triesta.

## Description

> "The winged members of the Essence, each chosen by the Matriarch, Triesta Tithis, are living exemplars of liberty and piety. Would that my wings could be thus!
>
>

> Once, you of course must know, we all had wings. It is said the men and women of the Empire relinquished theirs, drawn in by earthly matters, as they were. But the harps, such as Triesta, held tight the liberty their plumage could afford.
>
>

> These divergent paths did cause a share of differences between the winged and the wingless, over time. But here, in this land, our purposes are shared, our goals, united.
>
>

> That, then, is the Essence. That is who they are, and what, and why."
>
>

> -The Book of Rites, Chapter VII, page 139, In the Words of Triesta Tithis, The Blessed-Born
>
>

## Volfred's Roster

A triumvirate of winged Harps, harboring a deep hatred for the Commonwealth.

Led by the harp Tamitha Theyn. She is a vengeful tactician of the Highwing Remnants, who plot the Commonwealth's ruin.

**Notes:** Prisoners of war whose hatred for the Commonwealth runs deep.
Fallflat

**Fallflat** is one of the locations within Jomuer Valley.

## Description

The south route across the Jomeur Valley is riddled with barren rock and bone.

## Notes

On choosing to travel through Fallflat, your companions gain +1 Quickness for the next Rite.

The Vagabond Girl comments, "This was the path that Jomuer Many-Mane ran across, so many, many times! Can you not feel his presence, him and all his friends, here in the sand, and in the air, and all about?"
Fikani Shang

**Fikani Shang** is a Harp and a member of the Highwing Remnants.

## Background

Fikani was acquainted with Pamitha, though they were in different units. She was a reconnaisance scout.

She had a secret relationship with the nomad Hedwyn, but one day, as Hedwyn was looking for her, he failed to alert his regiment to an attack, and was sentenced to exile for desertion.

If Hedwyn is liberated, they are seen together during the revolution. If Hedwyn is not liberated, Fikani voluntarily travels to the Downside to reunite with him.
Oralech

Voiced by | Greg Kasavin

**Oralech** is the leader of the True Nightwings. He is a former exile of the Nightwings, betrayed and abandoned in his moment of glory.

## Biography

He was repulsed by what he saw on the Bloodborder, which sowed in his heart a yearning for a greater peace. He tried to use his influence to negotiate a treaty with the Highwing Remnants, but not everyone was swayed. One day, he received direct orders to return to the front. When he refused to soil his hands again, they cast him down. There, in time, he became affiliated with the Nightwings, and grew to become one of their finest RItes conductors, until tragedy struck, and he was left clinging to life at the foot of the sacred mountain.

## Story

Before his exile, Oralech was Chief-Physician of the Commonwealth. He was exiled after a failed attempt to negotiate peace with the Highwing Remnants, and refused to return to duty. In the Downside, he became a member of the Nightwings, along with Brighton, Erisa, and Ti'zo. At one point, Oralech mended Ti'zo's broken horn. Brighton was later liberated, and replaced with Volfred, who shared with them his Plan for revolution.

On the night Oralech was set to be liberated, Erisa pushed him off the peak of Mount Alodiel. Oralech was presumed dead, but against all odds, he managed to survive. He believes Volfred plotted his fall and that he was robbed of his rightful freedom.

Years later, he reappears, now fully transformed into a Demon. He has assembled a new Triumvirate, the True Nightwings, and challenges the Nightwings. His demeanor has become angry and bitter, and his dreams of peace replaced with only a desire for personal freedom.

*This article is a stub. You can help Pyre Wiki by expanding it.*

Oralech always challenges the Nightwings in the final Liberation Rite. If he wins, he goes to claim his freedom, but as he is about to leave, the Reader can either manipulate him or reach out to him. If you choose to manipulate him, the Reader mind controls Oralech and forces him to give up his freedom to the Reader. If you choose to reach out to him mentally, he realizes the truth and importance of the Plan, and offers his freedom to the Reader. The Reader either accepts or refuses.

If the Nightwings win, then the anointed pass on their freedom to the Reader, who can choose between the anointed, themself, or Oralech.

If Oralech is liberated by any means, he either joins in crowds in watching the Scribe's Return in the peaceful revolution, or acts as a field medic and saves many lives in the violent revolution. Later, he becomes Master-Physician in the Sahrian Union.

If Oralech is not liberated because he lost the Rite or because he was mind-controlled, he loses all hope and jumps off Mount Alodiel again. If he voluntarily gave up his freedom to the Reader, then he lives and goes to wander the Downside alone, eventually reuniting with the True Nightwings.

If Oralech and Volfred are not separated, they eventually make amends and are often seen together.

## Gameplay

Oralech is only playable in Versus Mode. For his masteries, see Demons.

### Stats

* Glory: 25
* Quickness: 20
* Presence: 36
* Hope: 1
Molten Milithe

**Molten Milithe**, known as the Wild Witch, and the Crone Scribe of the eight Scribes. She wields the legendary lantern, Flame of the First Hag.

Molten Milithe wrote the third chapter of the Book of Rites.

## History

Molten Milithe spent many a year draining the life essence out of living, writhing things, eventually sparing them mortal agony when she found it appropriate -- and all in the name of research. As expected, she was deemed "Witch" and exiled to the Downside, where she met Soliam Murr, and the two soon enough had a mutual understanding of one another. The Demon then sent her to explore and archive all the findings she could procure from these new lands they found themselves in.

Upon her travels, she tracked down the star-titan, Yslach Astral-born; an ancient one whom had tasted despair from all forms of life as it traversed the cosmos, and then laid there tending it's wounds in a loathsome pit. The abhorrent creature could deter all lesser kind with but a glance strangling their sanity. But this did not stop Molten Milithe. She cast a binding spell upon the titan, and another, and then another, until a hundred spells of binding had fallen upon it and rendered it useless. It was with Yslach's shimmering hide that Milithe bound the very Book of Rites itself.

She made herself a valuable asset to the Scribes, and served as a contrast to the Underking Ores; always understating when retelling events whereas the Wyrm overstated. She was fearless. Perhaps so fearless that she rivaled Gol Golathanian himself. In the face of the dark, the horrid, and the unknown, while her comrades quivered, the Crone Scribe never flinched.

Upon the creation of the Nine Triumvirates, Molten Milithe formed The Withdrawn -- though not known if they were her kin, her worshipers, or others entirely, she chose only the most curious minds to be a part of her triumvirate. Ones who would not rest until they knew everything there was to know about the lands they so tirelessly studied. And even then, they would persevere, reaching deeper and deeper plains of consciousness and understanding.
Avatars

*This article is a stub. You can help MetaWorld Wiki by expanding it.*

# METAWORLD AVATARS

## OVERVIEW

The **Avatars** of *MetaWorld* are the player character representations as they are in other virtual worlds and games. Here are some of the key elements of Metaworld Avatars:

Likeness Identity System

1. High Quality Positional VOIP
2. Emote System
3. Avatar Gesture System
4. Backpack system Persistent Inventor

Stay tuned for more details as they develop.
MetaCoin

*This article is a stub. You can help MetaWorld Wiki by expanding it.*

**MetaCoin**, the in-game currency in *MetaWorld*, is a cryptocurrency powered by the Ethereum blockchain.

Pioneers of MetaWorld create, experience and monetize simulation content and services using MetaCoin. As the primary transaction currency in *MetaWorld*, MetaCoin can be bought, sold, earned or exchanged on the cryptocurrency market.
Jomuer Valley

**Jomuer Valley** is one of the regions in Downside. The celestial landmark located here is the Spring of Jomuer.

## Description

Exiled curs roam this sand-swept fossil wasteland.

*Among the Eight Scribes, the alpha-chief Jomuer Many-Mane took a special liking to this region.*

## Other locations

* Fallflat
* Gluehive

## Vocations

Players will have an opportunity here to rest and perform their vocations:
Waterwheel

**Waterwheel** is one of the rooms in Aeternis.

## Layout

A large wheel providing power for much of Aeternis, it is necessary to visit it to open the gate leading to the grail. You need to disengage it to allow the cogs in the cathedral vestry to be moved, then re-engage it to open the door. If stopped, it also allows access to the lower level and the poison gas room.
Settlement

*This article is a stub. You can help MetaWorld Wiki by expanding it.*

# METAWORLD SETTLEMENTS

## OVERVIEW

The **Settlements** of *MetaWorld* for the life blood of the community. In the pre-ICO stages they are formed by the *Pioneers*. For early access every Pioneer, with some exceptions, are required to be a member of a Settlement. Pioneer Settlements must have at least four members who have been active for at least two weeks and cannot have more than 15 members. See the Formation Process below for more details.

Key contacts regarding settlement formation are: Metabot

## SETTLEMENT LIST

There are currently four **Settlements** and they are:

1. MetaVille
2. BoomTown
3. Bonna - pending authorization
4. ?

Visit each Settlement page to learn more about the members, theme, key contacts, rules, and other details.

It is the leadership of a Settlement that works with the MetaWorld team to follow the process for forming their settlement and managing members of that settlement. See your leader to join, make changes, etc. Leaders are identified on each individual Settlement page as key contact.

## SETTLEMENT FORMATION PROCESS

Here is the process that has been established for forming a new Settlement.

To request a settlement creation, you must have 3 dedicated community members. This means 3 Discord users who have been members for at least 2 weeks. You will also need a name for your settlement, and a preferred color for the Resident Role.
Please ping @Metadroid within #settlements with your request. Requests via Direct Messaging are at risk of not being processed.

Here is an example:
{@Metadroid I would like to create Settlement [insert name here] with @user1 and @user3. We want [insert color here].}

* In order to create a settlement, you must currently not belong to one.

To join a Settlement, please ping @Metadroid with your request.
Example:
{@Metadroid I would like to join [insert settlement name].}

Metadroid, once they have processed your request, will start a vote and state the minimum amount of votes needed for the request to proceed. You may not vote for yourself, and only members of that settlement may vote. Voting is done by using the :thumbsup: reaction towards the vote announcement.

## LAND USE

**Land** assigned to a Settlement is based on their Land Claim.

## KEY CONTACTS

Existing Pioneers should contact Metadroid in Discord for more information on Settlements.
BoomTown

*This article is a stub. You can help MetaWorld Wiki by expanding it.*

## OVERVIEW

**BoomTown** is the second Settlement formed in MetaWorld by @Shananigans (Discord). Boom Town is for those up and coming entrepreneurial types out to corner the markets in trade and tourism.

Settlement color is BLUE.

## BoomTown Members

last update: 3/10/2018

**Active Members**

1. Shananigans - founder
2. BobThePotatoe
3. Diabolic
4. JayWalker
5. Muttley
6. HuckleB Silm
7. 8B4LL
8. imgoat69
9. Trixar for Kids

**Candidates Pending Approval**

There are 6 remaining plots available in MetaVille (limit 15).

To join MetaVille please contact: Shananigans in Discord MetaWorld's Settlement channel.

## RULES

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Info coming soon - stay tuned.

```
System requirements

*This article is a stub. You can help MetaWorld Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *MetaWorld*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Recommended requirements

Requires a 64-bit processor and operating system

 Processor
 Memory
 Graphics
 DirectX
 Network
 Storage

## Minimum requirements

Requires a 64-bit processor and operating system

 Processor
 Memory
 Graphics
 DirectX
 Network
 Storage

## See also

* How to play guide for MetaWorld
* Release date
Pioneer

*This article is a stub. You can help MetaWorld Wiki by expanding it.*

# METAWORLD PIONEERS

As a **Pioneer** you are a member of the *MetaWorld* Early Access community. As such you are a member of the extended development team helping to define the processes and world experiences of MetaWorld. You experience creating and helping form the 10,000 square mile, massively scaled open virtual world. You will create and discover endless activities and adventures, inside a persistent and open world simulation. This world will allow thousands of visitors to participate simultaneously online and you can help shape their experiences.

The MetaWorld Experience includes:

* 10,000 square mile vast-scale open world
* True persistence
* Day and night cycles
* Weather system
* Real-time lighting and shadows
* Lifelike tree simulation
* Wind simulation
* Shared Real Time Physics
* Cognitive / wild life simulation
* Avatar Behavioral Animation System

## BECOMING A METAWORLD PIONEER

There are three packages available for pioneers:

 Elite Pioneer
 Vendor

Players can become pioneers through the official site.
Land and property

*This article is a stub. You can help MetaWorld Wiki by expanding it.*

This page will describe **land and property** in *MetaWorld*.

# OWNING AND VISITING LAND IN METAWORLD

*MetaWorld* is a 10,000 square mile, massively scaled open world in virtual reality. Discover endless activities and adventure, inside a persistent, open world simulation, allowing thousands of visitors to participate simultaneously online.

## OVERVIEW

*MetaWorld* is a first of its kind simulated reality, entirely owned by its inhabitants. You can own land or you can simply spend your time visiting places and participating in activities. Pioneers invest in vast scale simulated land parcels and **Land** evaluations are based on MetaCoin.

This 10,000 square world is build on a tile loading system that allows MetaWorld to stream massive worlds running on SpacialOS.

## BUYING LAND

Pre-ICO, to buy land, it is necessary to be a pioneer. There are three packages available for pioneers:

 Elite Pioneer
 Vendor

Players can become pioneers through the official site.
MetaVille

*This article is a stub. You can help MetaWorld Wiki by expanding it.*

# MetaVille

## OVERVIEW

The very first Settlement formed in MetaWorld was **MetaVille**.

Theme?
Color?

## MetaVille Members

last update: 3/10/2018

**Active Members**

1. Coal
2. Comsage
3. HoyIncognito
4. jufar456
5. Natti-Lin
6. Nick
7. PixlRocket
8. Skew
9. BlkGoat
10. thebomb602
11. martinmartyyzzz
12. Murf
13. Effects
14. Recon

**Candidates Pending Approval**
There are 1? remaining plots available in MetaVille (limit 15).

To join MetaVille please contact: ?????????

## RULES

```
Info coming soon - stay tuned.

```
Sandra

Voiced by | Karola Kreitmair

**Sandra** **the Unseeing** is a Nomad wraith residing in the Beyonder Crystal. She and her triumvirate, The Beyonders, were banished for eternity into the Crystal during the time of Soliam Murr.

Sandra commonly speaks ill of others, with the exception of the Reader. She also often laughs at herself, though it is unclear whether she does this because she has a waning sense of self-worth, or she just finds her situation entertaining.

## Biography

About a millennium ago, she set out to find the missing Emperor, and take his life. She had her many reasons. She and her Sisters of the Arch plunged down the river willingly. When at last they found their mark, they found a man transformed, and humbled. But Sandra thought this yet another one of the Emperor's deceptions, and struck him repeatedly, even as her sisters relented. The Scribes had to respond. Blinded and expelled, Sandra became a living instuments in the Rites. She now exists to train exiles in the Rites, and teach them penitence.

## Story

Sandra was member of the Sisters of the Arch, an order of assassins, she and eight other Sisters set out to the Downside to kill Soliam Murr and his retinue. They failed in their mission, and the Scribes, in retaliation, sealed her and the other Sisters in the Beyonder Crystal. Their purpose now is to train the Nightwings. She can provide the Reader with Scribe Trials, where an individual exile can compete against three of the Beyonders for a special Talisman only usable by them, or provide Practice Rites.

*This article is a stub. You can help Pyre Wiki by expanding it.*

If the Reader chats with Sandra often, she warms up to them, but soon she tries to push the Reader away out of fear that they will inevitably discard her. The Reader can continue to have conversations with her and work past her doubts. When the final Rite draw near, if Sandra and the Reader have built up a good relationship, she asks the Reader to take the Beyonder Crystal with them. The Reader can agree or refuse. If they agree, Sandra appears in the epilogue and comments on the inaccurate account of herself and her relationship with the Reader.

## Gameplay

Sandra is only playable in Versus Mode. For her masteries, see Nomads.

### Stats

* Glory: 15
* Quickness: 12
* Presence: 13
* Hope: 22
Falcon Ron

Voiced by | Ben Costa

**Falcon Ron** runs the Slugmarket in the game Pyre. He is a traveling sales-creature and proprietor of the Downside Slugmarket.

## Description

Falcon Ron is an slug-like creature native to the downside, he carries a slug and rides around on his Papi's back. He is harmless, if rather creepy and generally unsettling to be around. Somehow, he manages to always stay ahead of the Nightwings and set up shop beforehand, even inside Scribesgate. He admits that you are his main source of business. In a random event he asks the Nightwings if he can hitch a ride, if they agree, his sheer annoyingness causes everyone to lose Hope temporarily.

Rukey and Falcon Ron were once business partners, back when Rukey smuggled goods to the Downside. After the Rites end, Falcon Ron has to close up shop, but he finds a lucrative new business opportunity trading trinkets with the Sahrian Union.
Press

*This article is a stub. You can help MetaWorld Wiki by expanding it.*

This page covers information regarding Press Releases, Public Relations, and Social Media.

## PRESS RELEASES

All **Press Releases** are posted on the official site where you can find key quote and links to the articles. These include articles and reviews by:

* CNBC
* Engadget
* Variety
* New Scientist
* Tech Crunch
* Tech Radar
* Venture Beat
* Tom's Hardware

## PUBLIC RELATIONS

```
Information coming soon, stay tuned.

```

## SOCIAL MEDIA LINKS

There are also social media accounts for MetaWorld and the links to them are as follows:

* MetaWorld Channel on YouTube
* MetaWorld on Twitch
* MetaWorld on Facebook
* MetaWorld on Twitter
* MetaWorld on REDDIT
* MetaWorld on Steam