Yunet

## Yunet Cordova

Yunet, created using NovelAI

Yunet is a young Luracian woman, studied alchemist, and talented seamstress. Luracian life was turned upside down when her ancestor's soul, king Brengr of the Guruptoi, chose her to be his host as he sought to destroy the risen necromancer Kel-Rizzar. The personal call to adventure was too strong, and she left a prosperous life behind in search of a destiny not all her own.

## Backstory

### Youth

Yunet Cordova is the daughter of a tailor. Middle class by the standards of the flying city of Luracia, Mr. Cordova makes a decent enough living, though not as much as Yunet's mother would like. Despite her interest in seamstress work, Yunet was enrolled in a school of alchemy to practice the more lucrative art of potion making. She has a sister, but Sheena is 15 years her junior and Yunet more or less grew up as an only child.

Her great grandfather had often told her the epic tales of Brengr, the barbarian king of the Skolzem mountains, and though her parents found the tales too unsavory for their young daughter, Yunet always listened eagerly to the savage tales of her progenitor’s exploits. When Yunet's great grandfather passed away his estate was inherited by his descendants, and Yunet was given a small charm: a saltire, or St. Andrew's cross, said to be forged from the nails her ancient ancestor pulled from his cross and gouged into the eyes of the king who had ordered his execution. Both as a signature fashion statement and in memory of her great grandfather, Yunet wore the cross dangling from a choker.

Throughout her youth Yunet had a vivid imagination. She would play pretend with the other children of her age, and found it frustrating that the 'heroes' the other children respected and emulated were all wizards, spellblades, honorable knights; nothing like Brengr. Playing an adventurer felt underwhelming when every problem could be solved with a wand wave, and any pretense of being a damsel felt cringey when in her eyes the ‘hero’ was wholly unqualified to call himself that.

In her teenage years Yunet was well liked at both the alchemical school and at home, and though she felt that she fit in perfectly, Luracia wasn't quite the world she needed. She was growing into a charming young woman and as she reached adulthood accepted the courtship of a Luracian priestess named Saria Loxstein. It was a very formal relationship. They were unable to get too affectionate in order to keep Saria's reputation clean, but they were still very close. While not exceptionally bright Yunet still dedicated herself to her studies until, overnight, something clicked.

### Vison

She dreamt she walked in a dark cave, dwarven pillars lining the chasm, intent on finding whatever lay at the cavern’s end. She came across a shadowy beast and turned to run, but in typical dream fashion there was no escape. There was no choice but to turn and fight, and she hacked at the creature with a sword. Suddenly, but naturally, the dream changed and she was Brengr in one of his stories. The impenetrable hide of the unnatural beast split beneath his sword point, and the beast thrashed violent death throes. But there was more to this place, and time was short. Brengr sprinted further down the tunnel, ignoring the wounds the beast had inflicted on his skin, and was coming upon a chamber where two glowing red eyes peered at him from a tall shadow when Yunet's mother shook her from her sleep.

It took Yunet quite a while to come back to terms with reality, taking time to check the mirror, feel her slender arms, and digesting the strangeness of the situation while hugging her torso which minutes ago, she was sure, couldn't possibly fit into her night gown. Dreams often feel very real, but never had one been so hard to shake, like the reality of the waking world was mismatched to the truth. She knew her room, her sheets, her nick knacks, her skin, but moments ago she wasn’t Yunet, she was Brengr, and nothing had been out of place. Finally shaking the vividness of the dream, which stuck with her like a proper memory, Yunet went back to her daily life. Her interest in potions and dress-making didn't change, but suddenly there was a draw to leave the flying city. Something down on the earth below had to be done. She had to do it.

### Leaving Luracia

Yunet's studies fell aside, her mind distracted. She began spending what time she could in the Athenaeum Aggregatum seeking information about what she sought down on the earth, reading everything she could get her hands on, but her mind always drifted to the stories of Brengr and of his enemy, the necromancer Kel'Rizarr. When one day she stumbled across mention of the necromancer, and it struck her: he wasn't dead. He couldn’t be. Not wholly. Not anymore. If he was, she wouldn't feel this drive.

Yunet asked her parents if she could leave the next time the flying city connected with the ground and search for her life's meaning. Of course her parents, frustrated with how she had let her education fail at the cusp of graduation, refused outright. In the ensuing argument Yunet, filled with an alien frustration and releasing a string of words she herself hadn't composed, brought a fist down on the heavy oak table and heard it crack beneath her palm. Her parents saw it and were bewildered. Yunet saw it, felt the cross laying on her skin, and came to an epiphany. Brengr could never die as long as Kel'Rizarr walked on earth. But Brengr's body was long gone. He needed a loyal host to claim vengeance again on Kel'Rizarr. Yunet was his new body. Yunet was the only one Brengr found worthy to carry on his legacy. And Yunet had to kill Kel'Rizarr.

Yunet left her home and lived, temporarily, with Saria. Yunet confided her feelings, impressions, and beliefs about her situation with Saria, who tried to take it in stride, but was unsure what to think. She tried to comfort Yunet, and comfort turned to relief, which in turn teetered on passion. But Yunet’s attitude shifted, growing bold, aggressive and conflicted. Offense was taken, and Saria made Yunet leave. Rather than return home, she wandered the flying city in a bout of self-imposed vagrancy until the next time it connected with the earth. She wouldn't ask her parents for permission this time.

## Campaign

### Aether Nightsong Arc

During the Aether Nightsong arc, Yunet was traveling across the country headed for the Skolzheim mountains in hopes of learning more about her ancestor's purpose. It wasn't until after the attack on Pavone and the party's trajectory toward the Quedem people that Yunet joined in the nightmare of the ants and spiders. Trapped in the vision for days on end, the party eventually found her where she had hidden away to sleep, in a barn loft, and shook her awake. She stayed with Eero at the foot of the mountain to recover.

### Mysteries of the Mist Arc

Staying with Eero was pleasant, though uneventful. There was some conversation between them, but as Eero had not yet unlocked his psychic capabilities conversations were brief. Eero was incapable of saying much, and Yunet was more of less ashamed. Eero's fiancee was gone through no fault of his own, and he was determined to get her back no matter the cost. Yunet had lost her love because she was acting stupid.

But one night the town was suddenly assaulted by thri-kreen, and both of them snapped into action. Eero was an incredible fighter, and the rush of battle was thrilling, crashing down in waves of exhilaration like a long lost dream. It was then she met Galvur, another commendable warrior, and the two of them set off to the underdark. Eero had proven he didn't need help.

The travel through the underdark was stifling and cold. I had hoped to get to learn more about Galvur, but he was rather disinterested in me. The travels were dull and dank. Even being assaulted by mindflayers was surprisingly benign. It was a tough battle, but the thrill wasn't there, and when it was over Galvur hardly said a word. No preparation, no plan, no conversation. I thought the whole idea was foolish from the off, but the further I went the more I realized Galvur was acting on impulse, and short sightedness, not even passion. When Edric and company finally found us I, despite my irking need to kill the horseman, was very much relieved. Compared to long travels through the underdark, Edric's company felt like family and the scrapyard felt like home.

I was more a follower than an active participant for the next while. When we were interrupted in the night by a quickling I did what I thought would be the best long-term solution and tried to dislodge his leg, but I was stopped and Gridge was bound by rope. I understand Gridge's short sightedness toward his own actions, and upset over me seeking to do him harm, but I'm surprised the rest of the party thought I was in the wrong. I certainly hope, should I come under the influence of some great evil, that they would use more than a rope to secure the fate of our friends. Had we known how dire the consequences would be if Gridge succeeded... Even a small chance for Gridge to escape was too much to bank on.

We traveled through the feywild. It was strange and far less appealing than I had heard. I was glad to be out, and secretly looked forward to seeing some of the Guruptoi. I know they're as far from the rule of Brengr as I am, but at least my fluency in orcish would come in handy. But it wasn't so. Even the barbarous tribes have had their wills culled by the hags. They didn't fight with bravery, they fought out of fear and followed the orders of a cunning witch. I feel most sorry for the chieftain. At least the rest of them didn't have to live with themselves anymore.

Now that we've fought the hags once and learned somewhat of their motives and plans, I feel my talents might be best used elsewhere. I'm sure Edric won't hear a word of it, but if I can I'd like to head back to the land of Delinos. If the hag seeks to cripple their minds with fear, I think my best use may be to bolster them to be strong together. I may be a silly Luracian girl, but I know the language and some customs, and a thing or two about rhetoric. I've united them before, in another life...

## Relationships

Yunet is undergoing a bit of a long-term break with her former sense of self. Two conflicting personalities are pushing for expression: one is primary but more submissive, sympathetic and agreeable, but confused and aimless. The other is domineering, pragmatic, and aggressive, but only manifests in accordance with her adrenaline. Yet her primary personality has taken a back seat, trying to let the other take the reigns. In the end, she comes off as colder and more dispassionate than she actually feels. It's likely very difficult to warm up to her.

### Edric

Edric's a Luracian noble, and seems like it with the notable exception that he actually gets his hands dirty helping others instead of sending pawns. He's a little bit like a child that can conjure magical toys and doesn't realize just how dangerous he can be. But he's protected from criticism. Without him we have no leader, no funding, and no army on standby. I know my frustrations with him are more directed toward Luracian sensibilities than the man himself. I'm sure if he had been reared outside a position of privilege he wouldn't assume the leading role in all things.

Maybe my greatest frustration is just that even here, with my feet on true earth, Luracian nobility rules over me. I want to fight back, prove my independence. But Edric's not an enemy, and it's not fair for me to take my frustrations with Luracia out on him.

### Eero

Eero's a fine companion and skilled warrior. I regret his speech impediment because I assume he'd be a joy to talk to. The first time we fought together I realized he's not as incapable as he seems in conversation. I don't think I'd want to talk to him too much though. He seems even more isolated to the outside world than I was in Luracia. I hope he's reunited with his fiancée soon.

### Monana

I hardly know her. Her voice is pleasant, but I've seen her face maybe twice under her hat.

### Leora

Leora seems as conflicted as me, but she might just be on the quiet side. I see her and can only think that she needs a friend, but she's only looking for a protectee. She's really a champion shackled by a lack of confidence and purpose.

### Ena

Ena feels like her mind is elsewhere, but I don't know what we'd do without her. She can seemingly disappear from plain sight, and I pray none of our enemies learn how to mimic her talents.

### Modokus

The very admirable model of stoicism. I have few words for him, but I hold him in high esteem. I would hate to be on his bad side. Not just because he's one of the few people who could beat me in a melee fight, but because that would be a failing on my part.

### Minty

I was reluctant to take the sweater she gave me, as I'm usually picky about my wardrobe, but it proved very useful in the underdark. I doubt her intentions were altruistic, but it was still appreciated. Her aptitude with a bow has come a long way...

### Via

She's literally too pure for this world. And by pure, I mean pure absentminded chaos. For her sake, I hope she finds a quiet life before her naivety gets her hurt, but I'm grateful for her company in the meantime.

### Galvur

Galvur's not very bright, but he gets things done. I halfway like him quite a lot, and the other half finds him contemptibly thick skulled.

### Gridge

Gridge is the spawn of Asmodeus. It is of utmost important that he be wiped from existence. (I have to go with the meme)

Gridge is fine and I genuinely like him despite the feeling not being mutual. I doubted he could be held by restraints so I sought to disable his mobility in the least permanent way I could think of and thankfully for everyone within 100 miles of the Skolzheim mountains (including you Gridge) the unseelie fey was bested by twine.

## Magic Items

* Cloak of elvenkind, *looted from a Drow*
* Scimitar of Swiftness, a drow relic cursed to allow scrying on the party. Curse has been removed.
* Belt of Frost Giant Strength, received from the treasure hoard after killing the hags.

## Trivia

* Yunet's original inspiration was Yugi Muto. Though Yunet's build has seen many, many changes and several classes (2 of which were played briefly before the campaign fizzled out), the idea of a multiple-personality noblewoman who took was possessed by a spirit when raging was the original adaptation I landed on.
* Despite how much I picture Yunet wanting the prestidigitation and mending cantrips to fix her bloody and torn clothes, I have never asked someone to cast those spells one me. I have asked both spells be cast, but never for me.
* Brengr is very much based on Conan from the Robert Howard stories. I picture the stories she's read of his exploits, which are mostly fiction, mirror the writing style and motifs.