Alpha 54

## Patch Notes

### Artificial Intelligence

* Unarmed NPCs are capable of picking up weapons dropped on the ground during combat
* Thief NPCs are capable of randomly pickpocketing the player and other NPCs
* Thief NPCs can be hired to lockpick doors
* Thief NPCs can be hired to break into windows
* Hacker NPCs can be hired to hack objects
* Slum Dwellers will sometimes run to pick up money that they see on the ground
* Vampire NPCs are capable of biting other people
* Cannibal NPCs are capable of Cannibalizing dead people
* Gorilla NPCs can use the Lunge ability during combat
* Jock NPCs can use the Charge ability during combat
* Drug Dealers may take drugs during combat
* Shapeshifters may pop out of an NPC that you kill
* Fix for NPCs saying lines of dialog if they are simultaneously rescued from prison and blown up at the same time
* Fix for certain cases where NPCs’ crimes were ignored
* Fix for general weirdness if more than one NPC transforms into a Werewolf at the same time

### Graphics

* Potential fix for NPCs sometimes appearing to walk backwards or sideways
* Fix for white weapon outline sometimes flashing across the screen
* Fix for held weapon not flashing white when a person is hit

### UI / Controls

* Name of current disaster can be found at the bottom of the Missions screen
* When prompted to leave the level, text appears in different colors (green or orange) indicating whether you’ve completed your Big Quests or not, as an extra reminder for players
* Fix for scroll bar on Stats interface being in the incorrect position if the player scrolled down and restarted the game with a different character
* Fix for items on Missions screen appearing too dark
* Fix for inventory “flashes” from client players sometimes appearing on server player
* Fix for Big Quest markers not disappearing when Thief steals from chests
* Fix for soft lock in local coop mode if players have for some insidious reason created a custom character that already has all of the available traits, and then gain a trait at the end of the level

### Playfield Objects

* Elevator will not prompt the player if they want to exit unless all main missions on the floor have been cleared
* “ATM Machine” changed to just “ATM” because I’m tired of getting bug reports about this
* Well has properly sized Mouseover box
* Fix for cursor text appearing when the player mouses over mines

### Items

* Fix for player being able to use Pickpocket to steal Slave Helmet off slaves’ heads
* Potential fix for player losing control sometimes after Quick-Escape Teleporter is used
* Water Pistol can no longer have Infinite Ammo when this mutator is on, since the interface requires the gun to be empty in order to change ammo types

### Status Effects / Traits / Special Abilities

* Fix for NPCs retaining status effects that they are not supposed to between levels

### Big Quests

* Fix for data not being carried over to next game properly all the time when using the leftmost elevator in Home Base
* Fix for instances where certain characters like Wrestler could automatically fail Big Quest at the start of the level if no options for quest targets were available to them

### Mutators

* Potential fix for saved games not always being invalidated properly in Continue mode when the player returns to Home Base

### Level Generation

* Fix for Cops sometimes sleeping in prison cells
* Thief appears more often in levels
* Vampire appears wandering around sometimes in Park and Downtown

### Multiplayer

* Fixed some multiplayer connection and load errors

### Saved Games

* Added better error handling for when a user’s system fails to save the game due to permissions issues

### Other

* Created new Demo version of the game for itch.io and GameJolt

## Subpatches

### Alpha 54b

* Fix for Thief NPC attempting to mug people by reaching in the wrong direction
* Fix for Thief NPC sometimes failing to lockpick or break into windows facing certain angles
* Fix for Thief NPC not wanting to break into certain windows
* Fix for Thief NPC being capable of lockpicking things that are not doors
* Fix for Thief NPC lockpick targeting not working with gamepad
* Fix for Hacker NPC leaving the player’s party after completing task while enslaved
* Fix for weirdness when Shapeshifter falls down holes while inhabiting someone’s body
* Fix for NPC gorillas sometimes appearing to shake after death
* Fix for NPCs attempting to pick up guns with no ammo
* Fix for Ghosts being able to pick up weapons
* Fix for NPC Vampire attempting to bite Cop Bots, Ghosts, etc.
* Fix for not always being able to assign Toolbar items properly with gamepad after the first level
* Another fix for being able to steal the Slave Helmet off Slaves’ heads
* When the hacker is hired, Tech Expert choices for the object being hacked are available to the player
* Fix for Bouncer picking up Baseball Bat during tutorial
* Fix for NPCs attempting to pick up live Bear Traps
* Fix for certain objects not being internally “recycled” properly
* Fix for orange Big Quest arrows not appearing on a map when the target was part of an optional quest
* Fix for NPC images not appearing on Missions screen
* When NPC Shapeshifter pops out of people’s bodies, they will always flee instead of attacking, and will be initially hostile toward the player