(Old Prospection Rules)

## Known Powers

### Aspirant Powers

**Attuened to Death [5 points]-** *Whenever a mortal creature perishes, their soul passing the Inner Veil will resonate a small magical echo. Those attuned to death are ceceptable to those resonances. This power allows the Aspirant to be alerted whenever someone in close proximity dies.*

Passive: Whenever someone dies within up to 300 meters they become alerted. They can make a Perception Roll to determine the exact location.

**The Second Face [Requires two or more Distortion Powers | 5 points]-** *Through their connection to the World of the Dead the Aspirant may gain access to the experiences spirits had with a chosen object through touching it. This might manifest in the form of smells, flashing colors or pure emotion when examining the chosen object. Stronger memories connected with the examined objects will always be senses first. Should too many memories be bound to an object, the experience might be critically overwhelming.*

Active: The Aspirant may gain sensual or emotional expressions from the dead when examining an object. They must make a Perception + Examination Roll, depending on the amount of successes the Storyteller will give them more insight. The examination requires several minutes of Absolute Focus.

**Minds Eye [5 points]-** *The Aspirant becomes gains supernatural resistance against illusions and other powers that would easily sway the minds of mere mortals.*

Passive: Whenever making a Perception Roll to resist necromantic maniulations, the Aspirant gains an additional die for each of their Prospection Powers. If the Storyteller deems it appropriate this bonus might also apply to other rolls trying to resist enemy powers.

**Mind Theft [10 points]-** *Allows the Aspirant to extract memories from a sleeping or paralyzed mortal*.

Active: The chosen target must have a Vigor/Binding rating of 0 or sleeping. The Aspirant must choose a specific event or time before making a successful Evocation Roll. This requires Absolute Focus and might consume up to 15 minutes. The Storyteller will give the Aspirant more or less coherent / accurate visions from the targets memories.

**Eye of the Webworker [Requires Mind´s Eye | 10 points]**- *The Aspirant may examine a corpse or artifact of power to reveal the magical manipulations that said object went through. To most they will appear as a web of glowing strings, their colors suggesting their purpose and their connections in what way they are intertwined. It may allow the Aspirant to make out weak spots or allow for further manipulation with the right powers.*

Passive: The Aspirant may add their **Mind´s Eye** bonus for Examination or Investigation rolls related to foreign necromantic powers. This can also grant them insight in the way an object was exposed to necromancy.

Active: When making a successful Evocation Roll the Aspirant gains three additional dice when making Called Shots against Gravespawn or Constructs.

**Dead Sight [Requires Mind´s Eye | 10 points]-** *Allows the Aspirant to sense the Inner Veil and make out any disturbances in its fabric. This can be used to sense other Undead, Artifacts of power or haunted regions aswell as ongoing manipulations.*

Passive: Whenever a necromantic power or ritual is cast within 50 meters of the Aspirant they become aware of this. They may make a Perception Roll to determine the exact location.

Active: When activated the Afflicted must make an Evocation Roll to activly use this power. Holding it up consumes Intense Foucs and doubles the range of the passive power. When using Absolute Focus they additionally become aware wether any Undead (including Spirits) or Artifacts are located within range. A Perception Roll can be made to determine their exact location. Using this allows the Aspirant to de facto "see" spirits.

**Uncanny Reflexes [15 points]-** *The Aspirant rapidly increase their situational awareness, reflexes and their reaction speed at the expense of Essence. This might even grant them precognition of imminent danger.*

Active: The Aspirant may choose to automatically pass a reflex or reaction check through spending a point of Essence. The Storyteller might ask if they wish to spend a point of Essence to react to something they are not yet aware off. Additionally they may spend 2 points of Essence instead of spending Initiative when performing a Parry or Dodge action.

### Master Powers

**Undo the Curse of Babel [10 points]-** *Allows the Haruspex to understand any spoken language as long as they have established eye contact.*

Active: This requires Faint Focus. The Haruspex will be able to understand (although not speak!) any language while keeping their focus up.

**Plague Sense [Requires Sense Corruption (Contagion) | 15 points]-** *Allows the Haruspex to access the senses of anyone they infected with a plague of their design.*

Passive: The Haruspex is aware of the exact location of each victim infected with one of their plagues within a kilometer.

Active: The Haruspex may spend a point of Essence to access the senses of a single infected no matter the distance. This requires Absolute Focus and a successful Evocation Roll. They may quickly jump between targets to gain information regarding a specific region. Doing this for too long may result in Mental Damage.

**Expand Conciousness [30 points]-** *Allows the Haruspex to expand all of their senses at once at a range of up to a kilometer. They may hear, see, smell, feel and taste anything as if they stood at the desired location within range. Powers can be cast like this aswell.*

Active: When activated the Haruspex must spend two points of Essence and make two successful Evocation Rolls. They become perfectly aware of their surroundings and may choose any point within reach to project their senses from. This requires Absolute Focus, yet they may cast other powers from their chosen location as if they where at full focus. The range of this ability can be up to 300 meters (depening on their Prospection Rating).

## Aspirant Rituals

**Haruspicy [5 points]-** *The Aspirant may gain insight on a matter of choice through dissecting the corpse of an animal. The chosen animal must be fed with Essence-drenched hallucinogenics in large enough quantities to kill them. After its death the corpse must be cut open and its entrails inspected while the Aspirant focusses all of their thoughts on a matter of choice. The information gained is usually scarce and confusing but might just provide the necessairy inducement that leads to an impactful revelation.*

Duration: 30 minutes / 2 AP

Ritual Resources: Sacrifical (2+), Narrative Resource (Optional)

Effects: During the Ritual the Aspirant may gain cryptic information or a short vision. If they wish to gain insight on a specific information the Storyteller might demand the sacrifice of a specific lifeform. A greater sacrifice may provide greater insight.

**Attuned Senses [10 points]-** *The Aspirant may attune their senses to a certain type of target for a limited amount of time. To do so they must fill a bowl with sulfur, bonemarrow, fly agaric, the oil of a cypress tree and Essence shed in the form of tears. The mixture must be grinded until an oily paste emerges that must be rubbed onto the Aspirants eyelids, nose, ears and tongue.*

Duration: 2 hours / 1 AP

Ritual Resources: Common (2), Exotic (2), Chemical (2), Necrotic (2)

Effects: The Aspirant may choose a type of target like *spirits, corpses, Ghouls, liars* or something similar. For a single session they will be able to sense their targets with a sixth sense. They may make a Perception + Prospection Roll to find them, depending on the distance the difficulty ranges from 3 to 6.