Guild System and War of Emperium

## GUILD SYSTEM

The guild system was established to foster community formation among guild members and to prepare for the War of Emperium.

Joining a guild offers various benefits, aside from enjoying time with circle friends:

1. Upon guild creation, all members, including the leader/guild master, gain a bonus +1 to ANY stats of their choice and unlock 1 skill slot at the start.

2. Exclusive to the guild master, they receive +100 Aurum per month, which doubles for every 5 new members who join the guild. The guild master can choose to keep the money or share it with guild members.

3. All members receive unique and special 'guild skills' that do not require skill slots. These skills are obtained as the guild levels up. However, these guild skills will be lost if a member quits the guild or if the guild is disbanded. Some skills can only be activated by the Guild Master. For more information on guild skills, refer to this link.

4. Guilds can participate in the War of Emperium, where the winning guild can claim a castle of their own. There will be extra facilitates and services exclusive to all members of the guild that have a castle.

5. Only guilds can undertake the Einherjar Quest and have a chance to obtain God Weapons/Equipment.

### Guild Creation

To create a guild, you will need:

1. An 'Emperium.' Once you use an Emperium to create a guild, you cannot retrieve it if you decide to disband the guild. To create new guild, you need to obtain new Emperium from quests or events.

2. A minimum of 5 members during the guild formation. If a member decides to leave the guild after its formation, the guild will still remain. The guild can only disband if the leader chooses to disband it or if there are no (0) members in the guild.

### Guild Level

Guilds have levels that can be raised by donating Aurum. All members can contribute Aurum, but its not an obligations. Once a certain amount is accumulated, the guild level will increase. Below are the donation amounts required to raise the guild level:

 Level 5 to 10

This means from level 1 to 5, each level required 5000 Aurum to level up. Once level up, the donation point will reset to 0. The same goes to Level 5 to 10, but instead, it need 10,000 Aurum to rise each level.

### Guild Castle

When a guild win War of Emperium, they conquest a CASTLE, establishing it as the headquarters for their guild and gaining exclusive benefits and advantages. Owning a Castle bestows several advantages upon your guild:

1. Castle Services:

* Butler Service: A dedicated NPC butler manages guild and castle affairs. You can request additional facilities or private rooms for the castle.
* Private Kafra: Your guild gains access to an exclusive Kafra service for members, offering Extra Item Storage and teleportation to cities and dungeons.
* Guild's Maids: maids npcs exclusive to serve all members in the castle. But only Guild master can own personal maids chamber.
* Private Tutor and Mentor: The Tutor NPC offers free assistance to members studying in the library, while the Mentor helps train members in the training ground. Completing a study or training session with their help rewards members with bonus stats.

2. Castle Facilities:

* Private Chambers: Guild members are entitled to their own private chambers, with assignment based on their ranks in the guild, determined by the Guild Master. Three types of chambers are available:
	+ Single Chamber: A one-person room with a single bed and personal bathroom, usually reserved for low-ranking members.
	+ Premium Chamber: A two-person room featuring a queen-size bed, private lounge, personal bathtub, and two bathrooms, exclusively for high-ranking members.
	+ Guild Master Chamber: An exclusive room for the Guild Master, equipped with a personal bath chamber. This chamber accommodates Guild Master's needs for comfort and allows for personal decoration. Guild Masters also have dedicated maid chamber NPCs to cater to their needs.
* Training Ground: Guild members can train within the castle and gain a bonus +1 to either STR/AGI/VIT stats (choose 1) upon completing a training session. Each training ground session is limited to two people, with a one-day cooldown before other members can use it. Training sessions can be paused and continued later, and they are considered complete when the training roleplay is finished.
* Library: Guild members can utilize the library for studying, resulting in a +1 bonus to either INT/DEX stats (choose 1) upon completing a study session. Similar to the training ground, study sessions can be paused and resumed later, and they are considered complete when the study roleplay is finished.
* Castle Complex: The guild castle offers ample space to house multiple buildings and facilities. Members can request additional facilities through the butler, which require approval from the Guild Master before construction.
* The Grand Hall: This prestigious venue serves as a hub for hosting various private guild events and parties. During downtime, it becomes a gathering spot for members to interact and socialize with one another.

## WAR OF EMPERIUM

The War of Emperium, a renowned feature from Ragnarok Online, has been incorporated into our world. Guilds have the opportunity to engage in fierce battles to seize control of a Castle, which becomes the guild's headquarters and grants exclusive benefits and advantages. Currently, this feature is locked, but stay tuned for updates and announcements regarding its unlocking.