Attack (Recon)

An "attack" mission consists in performing an assault to take a fortified position built by the enemy, similar in appearance to friendly firebase. The mission is extremely dangerous and requires a team well-suited for combat tasks. Enemy presence is heavy and the local defences are not to be taken lightly. Utilizing fire support is essential when assaulting against the numerically superior enemy. The goal of the mission is to destroy all enemies from the firebase area and immediate surroundings before extracting.

The mission is highly challenging but can be a great proving ground for experienced commanders willing to test themselves against the enemy. The drawback is that the mission massively increases heat and can prove fatal to un-prepared or unlucky Rangers. Valid tactics involve slow and tactical approach allowing the commander to plan out the attack and set up fire support before moving in. Heavy weapons and grenades are suggested while proper use of support may save the otherwise doomed mission. Managing the radio, ammo, lines of sight, kill zones and need for medical assistance are essential. Once the Rangers have gained a foothold in the firebase area, defensive countermeasures are necessary to hold against the enemy QRF attack depending how quickly the VC defences have been destroyed. Once the area is secure, gathering intel from killed enemies and checking the base command table, if still intact, can provide great intel gains before extracting.

**Killcard Unlock:** Extract without a scratch *(Note: Bringing Rangers with less than 100HP will **NOT** award you the kill card, even if you have taken 0 damage, so make sure all your Rangers have 100hp)*

## Tip n Tricks

* You can easily locate the Firebase without bird dog, there will often be a large clearing in the map the size of your screen, with nothing inside (except for a rock or 2).

* Every Firebase may have a chance to have support weapon in the corner of the fire base, this may be an SPG-9, DShK or a 60mm mortar. Scout it out first, so you don't walk into a DShK wiping out your team, or getting shelled. There is a bug that the SPG-9 & mortar will keep firing if the crew is shot out, you have to blow it up with explosives to destroy it.
* The sandbags provides a cover bonus, so place your rangers on the Sandbags to eliminate the enemies, instead of charging them in without some cover. You can leave 3 Rangers to provide cover and let 1 Ranger run towards the table to complete the mission.
* Each sandbag is considered an asset, so blowing them up with grenades or explosives will give you +5 heat and no bonus, so be careful with grenades. This also applies to the table & radio next to it. So be wary of calling in support, your best call is to call Arty and switch to Airburst.
* Walk over the table to complete the mission & make sure you hear the music. Grabbing the intel doesn't complete the mission, your Ranger needs to walk over the centre.
* Enemies don't always cluster inside the Firebase, they will some times be outside and will rush inwards if there's a disturbance.
* You can call in a secondary extract in the middle of the Firebase (Rocks and the tables doesn't seem to interere with 2nd extract), a good idea for a fast extract.
* If you TOC ask you a radio query to report on the enemy stance in the AO, select Defensive as as the Sandbags count as a defensive structure.
* The mission's difficulty scales up with Rank. A 2nd Lt may face an empty fire base or 2-3 local militias. A 1 Star general may encounter 20+ Main Force units.
* Surprisingly Firebase can be done stealthy. Sandbags block vision to some extent, allowing your Rangers to get up close. You can use WP grenades to clear the Firebase covertly.
* You can call in 2ndry extract in the middle of a Firebase.