Warrior

**Warrior** is one of the three base classes, along with Mage and Rogue.

Warrior has two evolutions:

* The Dragon Base DragonWarrior
* The Atealan Base Riftwalker

In addition, there is also the Heromart Shadow Warrior, which is mostly a cosmetic variant, but is separate from Base Classes.

* Warrior
* DragonWarrior
* Riftwalker

**Warrior** is the base the other two classes iterate upon.

## Skills

* Power
	+ Required Level: 9
	+ 6 MP, 0 CD
	+ Attacks for 1 hit of 175% damage.

* Aimed
	+ Required Level: 8
	+ 7 MP, 4 CD
	+ Applies 'Bonus 20%' for 5 turns inclusive.
		- +20 Bonus.
	+ Attacks for 1 hit of 100% damage.

* Trip
	+ Required Level: 7
	+ 3 MP, 9 CD
	+ Attacks for 1 hit of 100% damage.
	+ Inflicts 'Tripped' for 4 turns inclusive.
		- +30 Health.

* Throw
	+ Required Level: 6
	+ 5 MP, 2 CD
	+ Attacks for 1 hit of 175% Pierce damage.

* Stun
	+ Required Level: 5
	+ 17 MP, 14 CD
	+ Attacks for 1 hit of 100% damage.
	+ Inflicts 'Stunned', a 3-turn stun.

* Defensive Stance
	+ Required Level: 4
	+ 11 MP, 4 CD
	+ Applies 'Defense' for 2 turns inclusive.
		- +140 Block/Parry/Dodge.
	+ Applies 'Stable Stance' for the next turn.
		- +50 Boost.

* WarCry
	+ Required Level: 2
	+ 11 MP, 4 CD
	+ Applies 'WarCry' for 5 turns inclusive.
		- +20 Boost.
	+ Attacks for 1 hit of 100% damage.

* Attack
	+ 0 MP, 0 CD
	+ Attacks for 1 hit of 100% damage.

* Double Attack
	+ Required Level: 2
	+ 4 MP, 2 CD
	+ Only available if the last hit connects from your last attack.
	+ Attacks for 2 hits of 75% damage (150% total).

* Triple Attack
	+ Required Level: 3
	+ 9 MP, 0 CD
	+ Only available if the last hit connects from Double Attack.
		- Skill will become unavailable if an attack is used after using Double Attack, but using a non-attack skill will preserve the sequence.
	+ Attacks for 3 hits of 75% damage (225% total).

* Mana Strike
	+ Required Level: 4
	+ 7 MP, 0 CD
	+ Attacks for 1 hit of 100% MP damage.

* Multi Strike
	+ Required Level: 5
	+ 14 MP, 2 CD
	+ Attacks all enemies for 1 hit of 120% damage.

* Strength Strike
	+ Required Level: 10
	+ 7 MP, 4 CD
	+ Attacks for 1 hit of 100% damage.
	+ Inflicts 'Dmg -20%' for 5 turns.
		- -20 Boost.

* Wound
	+ Required Level: 11
	+ 4 MP, 4 CD
	+ Attacks for 1 hit of 50% damage.
	+ Inflicts 'Wound' for 5 turns, 20% weapon + stat damage Metal DoT.

* Final Blow
	+ Required Level: 18
	+ 8 MP, 14 CD
	+ Attacks for 1 hit of 125% damage with +200 Crit.

## Mechanics

### Cloak Scrap

Cloak Scrap is an Artifact shared with the other base classes:

* Final Blow gains a 50% chance to grant an extra HP potion, if you are not already at 5.

### Weapon Restriction

If a Pierce or Magic weapon is equipped, class skills do half damage.

## Rotation

<>: WarCry boost

Defensive:
Stun, <WarCry, Double Attack, Defensive Stance, Triple Attack, Strength Strike>, loop

Offensive:
<WarCry, Double Attack, Triple Attack, Final Blow, Double Attack or Power>, Triple Attack or WarCry, loop

## Strategy

Don't use this unless you have to; it's a base class, what did you expect?

**DragonWarrior** is the Dragon Warrior Base Class. It is available from Aine in Dragonsgrasp. This class requires a Dragon Amulet.

DragonWarrior uses a special mechanic called **Dragon's Fury**, conditionally doubling all your damage.

## Skills

* Power
	+ Required Level: 9
	+ 35 MP, 4 CD
	+ Attacks for 1 hit of 175% damage.

* Dragon's Onslaught
	+ Required Level: 8
	+ 20 MP, 4 CD
	+ Applies 'Onslaught' for 5 turns inclusive.
		- -200 Crit.
	+ Applies 'Onslaught' for 5 turns inclusive.
		- +200 Bonus.
	+ Attacks for 1 hit of 100% damage.

* Sever
	+ Required Level: 7
	+ 25 MP, 4 CD
	+ Attacks for 1 hit of 100% damage.
	+ Inflicts 'Sever' for 4 turns inclusive.
		- +40 Health.

* Throw
	+ Required Level: 6
	+ 20 MP, 4 CD
	+ Attacks for 1 hit of 125% Pierce damage.
	+ Inflicts 'Pierced' for 3 turns inclusive.
		- -10 All.

* Stun
	+ Required Level: 5
	+ 30 MP, 14 CD
	+ Attacks for 1 hit of 100% damage.
	+ Inflicts 'Stunned' for 3 turns, a 3 stun.

* Dragon's Flare
	+ Required Level: 4
	+ 25 MP, 4 CD
	+ Applies 'Dragon Flare' for 2 turns inclusive.
		- +140 Block/Parry/Dodge.
	+ Applies 'Dragon Flare' for the next 2 turns.
		- +50 Boost.

* WarCry
	+ Required Level: 2
	+ 25 MP, 4 CD
	+ Applies 'WarCry' for 5 turns inclusive.
		- +20 Boost.
	+ Attacks for 1 hit of 100% damage.

* Attack
	+ 0 MP, 0 CD
	+ Attacks for 1 hit of 100% damage.

* Double Attack
	+ Required Level: 2
	+ 15 MP, 2 CD
	+ Only available if the last hit connects from your last attack.
	+ Attacks for 2 hits of 75% damage (150% total).

* Triple Attack
	+ Required Level: 3
	+ 20 MP, 0 CD
	+ Only available if the last hit connects from Double Attack.
		- Skill will become unavailable if an attack is used after using Double Attack, but using a non-attack skill will preserve the sequence.
	+ Attacks for 3 hits of 75% damage (225% total).

* Unleash
	+ Required Level: 4
	+ 30 MP, 0 CD
	+ Only available if the last hit connects from Triple Attack.
		- Skill will become unavailable if an attack is used after using Triple Attack, but using a non-attack skill will preserve the sequence.
	+ Attacks for 6 hits of 75% damage (450% total).

* Multi Strike
	+ Required Level: 5
	+ 25 MP, 2 CD
	+ Attacks all enemies for 1 hit of 120% damage.

* Strength Strike
	+ Required Level: 10
	+ 30 MP, 4 CD
	+ Attacks for 1 hit of 100% damage.
	+ Inflicts 'Dmg -20%' for 5 turns.
		- -20 Boost.

* Dragon's Frenzy
	+ Required Level: 11
	+ 30 MP, 4 CD
	+ Applies 'Frenzy' for 5 turns inclusive.
		- +75 Boost.
	+ Applies 'Frenzy' for 5 turns inclusive.
		- -60 All.
	+ Applies 'Frenzy' for 5 turns inclusive.
		- +60 Health.
	+ Attacks for 1 hit of 100% damage.

* Final Blow
	+ Required Level: 18
	+ 20 MP, 14 CD
	+ Attacks for 2 hits of 75% damage (150% total) with +200 Crit.

## Mechanics

### Dragon's Fury

* If the player is affected by both 'Onslaught' and 'Frenzy', all non-trinket Skills do **double** damage.
	+ *Dragon's Fury! +100 Boost!*

## Rotation

Onslaught > Frenzy > Double > Triple > Unleash

Use shields like Dragon Scales and DragonWarrior's own Dragon's Flare to protect yourself while affected by Frenzy's -60 All to reduce incoming damage as much as possible. Note that if you use Dragon's Flare in the middle of this rotation, your last attack will not benefit from Dragon's Fury's +100 boost.

## Strategy

* Can reach a very high DPT that is on par with classes like Ranger and Archivist, in exchange of getting a lot of incoming damage in the process.
* This class uses STR/END as STR increases the damage of non-Crits. Due to this, Dragon's Onslaught is very useful as your attacks will gain accuracy in exchange of Critical hits for a period of time. END is needed as you get a lot of incoming damage if you plan to activate Dragon's Fury.
* Use Dragon's Flare with added defense from gear like Hidebehind and res stacking as well as pets like Baby Chimera to mitigate enemy damage. As a result, Protection is a must for Dragon.
* Despite the fact that it is inferior to powerful classes like the Atealans, this class have a niche use on certain things like getting around certain challenges that have high avoidance as well as mechanics like Wrath.

**Riftwalker** is the Atealan Warrior class. It is obtained by completing "Milkgrass Arena" from Alz'ein in Atrea (the Anomaly), which is accessible only after completing Book 1. This class requires a Dragon Amulet.

Riftwalker uses a special mechanic known as **Rift Cutter**, which increases the damage of each hit, but decreases over time.

## Skills

* Power
	+ Required Level: 15
	+ 35 MP, 4 CD
	+ Attacks for 4 hits of 56.25% damage (225% total).

* Aimed
	+ Required Level: 8
	+ 15 MP, 4 CD
	+ Applies 'Aimed' for 5 turns Inclusive.
		- +75 Bonus.
	+ Attacks for 4 hits of 31.25% damage (125% total).

* Trip
	+ Required Level: 7
	+ 15 MP, 4 CD
	+ Attacks for 1 hit of 140% damage.
	+ Inflicts 'Interrupted' for 2 turns inclusive.
		- +30 Health.

* Reality Breaker
	+ Required Level: 6
	+ 15 MP, 3 CD
	+ Attacks for 1 hit of 100% damage.
	+ Inflicts 'Broken Reality' for 4 turns inclusive.
		- -20 All.
		- +20 Health.

* Rift Cross
	+ Required Level: 5
	+ 27 MP, 14 CD
	+ Attacks for 2 hits of 65% damage (130% total).
	+ Inflicts 'Stunned' for 3 turns, a stun.

* Realm Change
	+ Required Level: 4
	+ 20 MP, 4 CD
	+ Applies 'Defense' for 2 turns inclusive.
		- +180 Melee/Pierce/Magic.
	+ Applies 'Higher Realm' for 3 turns inclusive.
		- +50 Boost.

* Rift power!
	+ Required Level: 2
	+ 17 MP, 4 CD
	+ Applies '+20% Dmg' for 5 turns inclusive.
		- +20 Boost.
	+ Attacks for 1 hit of 130% damage.

* Attack
	+ 0 MP, 0 CD
	+ Attacks for 4 hits of 25% damage (100% total).

* Melee Combo
	+ Required Level: 2
	+ 15 MP, 2 CD
	+ Only available if the last hit connects from your last attack.
	+ Attacks for 5 hits of 40% damage (200% total).
	+ Heals you for 0.05X% HP per hit rounded up, where X is equal to missing stacks of **Rift Cutter**, capped at 5.

* Rift Effect
	+ Required Level: 3
	+ 20 MP, 0 CD
	+ Only available if the last hit connects from Melee Combo.
		- Skill will become unavailable if an attack is used after using Melee Combo, but using a non-attack skill will preserve the sequence.
	+ Attacks for 5 hits of 60% damage (300% total).
	+ Heals you for 0.05X% HP per hit rounded up, where X is equal to missing stacks of **Rift Cutter**, capped at 5.

* Mana Strike
	+ Required Level: 4
	+ 10 MP, 0 CD
	+ Attacks for 4 hits of 25% MP damage (100% total).

* Multi Strike
	+ Required Level: 5
	+ 25 MP, 2 CD
	+ Attacks all enemies for 1 hit of 135% damage.

* Strength Strike
	+ Required Level: 10
	+ 25 MP, 10 CD
	+ Attacks for 4 hits of 25% damage (100% total).
	+ Inflicts 'Dmg -50%' for 6 turns inclusive.
		- -50 Boost.

* Wound
	+ Required Level: 11
	+ 15 MP, 4 CD
	+ Attacks for 1 hit of 110% damage.
	+ Inflicts 'Wound' for 5 turns, a 33% weapon + stat damage Metal DoT.

* Final Blow
	+ Required Level: 18
	+ 20 MP, 14 CD
	+ Attacks for 11 hits of (20.45 + 1Y)% damage with +200 Crit ((225 + 11Y)% total) (max 280%).
		- Y is equal to half your missing **Rift Cutter** stacks, rounded up.
		- Each hit *does not* gain extra damage from Rift Cutter.
	+ Resets **Rift Cutter** stacks to 10.
		- *Rift Cutter boost reset to 50*

## Mechanics

### Rift Cutter

* Riftwalker has a Rift Cutter counter that starts at 10, and is floored at 0.
* Using any class skill except Final Blow reduces 'Rift Cutter' stacks by 1.
	+ *Rift Cutter boost decreased to 5X*
* All class skills gain 5% base damage per hit for each stack of Rift Cutter (+50% base damage per hit at 10 stacks).
* Final Blow resets 'Rift Cutter' stacks to 10 when used.

### Weapon Restriction

If a Pierce or Magic weapon is equipped, class skills do half damage.

## Rotation

Riftwalker has a very simple loopable rotation that revolves around its powerful shield which has a short cooldown and also provides +Boost to enable considerably high damage.

1. Rift Power
2. Realm Change
3. Melee Combo
4. Rift Effect
5. Power
6. Repeat

With Dragon, use Boost after Realm Change for bonus damage and Dragon's Scales after Rift Effect to cover downtime on shield. Aim to align the shield with the enemy's most threatening attacks.

Instead of Power, utility skills such as Strength Strike or Aimed can be used if damage isn't needed. Use Final Blow if your Rift Cutter stacks are running low.

## Strategy

Riftwalker is a powerful sustained DPS class with a strong, spammable shield and excellent damage. "Rift Cutter" provides a base damage bonus of 50% **per hit**, which decays by 5% each turn and is reset with Final Blow. As such, Riftwalker outputs the most damage from high hitcount skills, namely Melee Combo and Rift Effect, each of which have 5 hits. Due to the diminishing effects of Rift Cutter, Riftwalker tends to excel at short fights, but can still do almost any challenge due to its consistent damage and good defenses.

Prioritize Realm Change when off cooldown. Pet Dragon's Dragon's Scales can cover your downtime on the shield, but keep in mind it's lengthy cooldown. Alternatively, Strength Strike can be used to reduce an enemy's boost by 50%, effectively halving their damage. Don't use Strength Strike while protected by Realm Change.

Melee Combo -> Rift Effect -> Power are your damage skills. Power is used as a filler move while waiting for Melee Combo to come off cooldown, which enables the 5-turn loop.

At or below a 10% Rift Cutter bonus, use Final to reset Rift Cutter. As this usually happens before shield is off, prioritize it over shield to get the most out of your next combo. Note that after its first use, Rift Cutter will eventually lose all of its damage bonus before Final comes off cooldown, making it slightly weaker than it started out the fight with..

Riftwalker has no natural +Crit outside of Final Blow, which cannot be used often due to its long cooldown.