New Californian Expedition

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## Lore

War. War never changes.

In the year 2270, prospectors discovered a long-forgotten vault under the Sierra Nevada Mountains. In the vault was a gateway that lead to another world, untouched by the atomic fires that ravaged the Earth long ago. News of this gateway to paradise quickly spread and President Wendell Peterson of the New California Republic ordered an expedition to be sent through.

They created a settlement on the other side of the portal in a world free of toxins and radiation. The community grew and explorers set out in search for more land. But it soon became apparent that they weren't alone in this new world.

This land was home to a race of intelligent quadrupeds called Ponies, sharing the name with ancient depictions of a creature from earth. Relations were peaceful at first but attempts of trade failed to bear fruit. The ponies were seemingly without want and were in abundance of food, water, medicine and natural resources. They were happy to offer quantities to the expedition for free and teach the expedition how to work the land around the Gateway. But little of the goods the NCR could offer satisfied the local ponies enough for large-scale trade.

The desire for resources, and the lack of trade to the locals convinced the Peterson administration that there could only be one course of action: the full-scale colonisation and integration of this strange new world. The further the NCR's troops marched, the more resistance they encountered. Soon skirmishes broke out between the two equally matched sides. A stalemate settled in. In the year 2273, or the year 1005 in the Equestrian calendar, the Treaty of Las Pegasus was signed between the NCR and the  Equestrians. The NCR's border would remain in its current position in exchange of recognition of both sides. All ponies were also to be treated freely and equally as full citizens of the NCR. Finally trade deals would be drawn up between the two nations, allowing the flow of goods the NCR so desperately needed.

Now under Governor-Colonel Jameson, the New California Expedition is experiencing a boom as the NCR's most prized possession. Safe, secure, it is the paradise the Earth so desperately needs.

But even this world is not safe from war. Tension between this world's superpowers are rising, fuelled by familiar old desires. The NCR might soon find itself fighting not against mountain bandits or desert raiders, but against an industrial and military might not seen in 200 years. Only time will tell what the outcome will be. After all, war never changes.

## Starting Situation

Give us an overview of the things you need to consider starting out - what are the good and bad things, what directions could you take, etc.

### Military

The NCR begins with a fairly small military. Of its nine divisions, several are missing equipment, and there are no air nor naval forces to speak of. The troops they do have are all made up of infantry. There is very little manpower available, with a mere 37k deployed, and very little in reserve. Military advisors available provide more than adequate buffs. The military as it begins is insufficient to cover the entire border with Equestria, though it is unlikely that there will be any conflict for some time, so the military situation will not be an issue.

### Threats and Opportunities

The only threat the NCR has is a equestrian invasion but you do have the option to go through a democratic focus, until you reached "Ally Equestria" in which the NCR can ally with them. The other approach however is if Equestria goes into a state of civilwar with the Lunar empire a new focus parts are unlocked in which unlocks the "Seize the oppurtunity" path in which enables loads of oppurtunity of territorial expansion against the southern states, Buffallo tribes, and Las Pegasi. The NCR also has the land configuration in which it can develope the land, Economy, and even get pony only divisions through certain focuses.

## National Focus

(If the national focus tree follows a natural progression through the game, consider writing this section as National Focus and Walkthrough)

## Technology

* **Mountain Infantry I**
* **Support Equipment**
* **Engineer Company I**
* **Pre-Industrial Artillery**
 Doctrine
 * **None**

* Note: The Expedition doesn't have a racial research tree.

## Politics

### National Spirits

* Stability: **-10.00%**

   **Homeland Exports** | * Resource Gain Efficiency: **-25.00%**
* Weekly Ponypower: **+50**
* Consumer Goods Factories: **10.0%**

This bountiful land is a paradise unlike anything seen in the wastelands back home. We have a duty to see that we export goods back through the portal for the benefit of the NCR.

### Leaders

Expeditionary Committee (New Californian Expeditionary Committee)

LFB(H) (The League of Free Beings - Harmonic)

LFB(S) (The League of Free Beings - Socialist)

Military Junta (New Californian Military Junta)

### Staff and Designers

**Political Advisors**

**Tank Designer**

	+ Hard attack: **+5%**
	+ Reliability: **+10%**

**Ship Designer**

	+ Surface Visibility: **-10.0%**
	+ Max Speed: **+10%**
	+ Deck size: **-10%**
* **Capital Ship**:
	+ Surface Visibility: **-10.0%**
	+ Max Speed: **+10%**
	+ Heavy Attack: **-10%**
* **Screen**:
	+ Surface Visibility: **-10.0%**
	+ Max Speed: **+10%**
* **Submarine**:
	+ Sub Visibility: **-10.0%**
	+ Surface Visibility: **-10.0%**
	+ Max Speed: **+10%**
 **Canoeoe**

	+ Production Cost: **-25.00%**
	+ Deck size: **-20%**
	+ Max Range: **-50%**
* **Capital Ship**:
	+ Production Cost: **-25.00%**
	+ Armor: **-20%**
	+ Heavy Attack: **-20%**
	+ Max Range: **-50%**
* **Screen**:
	+ Production Cost: **-25.00%**
	+ Max Range: **-50%**
* **Submarine**:
	+ Production Cost: **-25.00%**
	+ Max Range: **-50%**

**Aircraft Designer**

	+ Agility: **+10%**
	+ Ground Attack: **+10%**

**Materiel Designer**

* **Infantry Equipment**:  Production Cost: **-5.00%**
 **Muzzles Pile Of Guns**

* **Infantry Equipment**:
	+ Production Cost: **-30.00%**
	+ Soft attack: **-10%**
	+ Reliability: **-10%**
 **Wheelmother's Garage**

	+ Fuel Usage: **+10%**
	+ Max Speed: **+25%**

**Industrial Concern**

* Electronics Research Speed: **+10%**
* Industrial Research Speed: **+5%**
 **Rough & Ready Co.**

* **Infrastructure** construction speed: **+10.00%**
* **Air Base** construction speed: **+10.00%**
* **Naval base** construction speed: **+10.00%**
 **Industrial Concern (Pre-War)**

* **Civilian Factory** construction speed: **+10.00%**
* **Dockyard** construction speed: **+10.00%**

**Theorist**

* Land Doctrine Research Time: **+10%**
 **Gold Devil Billy**

* Air Doctrine Research Time: **+10%**
 **Captain Victor**

* Naval Doctrine Research Time: **+10%**

**Chief of Army**

* Special forces Defense: **+10.0%**
* Special forces Capacity Multiplier: **+20.0%**
* Special forces Division training time: **+20.0%**
 **General Elyse**

* Division Attack: **+5.0%**
* Division Defense: **+5.0%**

**Chief of Navy**

**Chief of Airforce**

 **Ace Sparky**

* Air superiority defense: **+5.00%**
* Air superiority agility: **+5.00%**

**Military High Command**

* Division Defense on core territory: **+7.5%**
 **Ranger James**

 **Organizer Cassidy**

* Supply Consumption: **-7.5%**
* Damage to Garrisons: **-7.50%**
 **Old Man Finch**

* Infantry Division Defense: **+5.0%**

## Economy

### Laws and Development

  Volunteer Only

* Recruitable Population: **1.50%**

* Construction Speed: **+10.00%**
* Research Speed: **+5.00%**
* Factory Output: **+10.00%**
* Dockyard Output: **+10.00%**
* Resources to Market: **+50%**
* Civilian intelligence to others: **+20.0%**
* Navy intelligence to others: **+10.0%**

* Industrial Research Speed: **+3%**
* Electronics Research Speed: **+2%**
* Consumer Goods Factories: **35.0%**
* Military to Civilian Factory conversion cost: **+30.00%**
* Civilian to Military Factory conversion cost: **+30.00%**
* Fuel Gain per Oil: **-40.00%**
* Fuel Capacity: **-25.00%**
* **Infrastructure** construction speed: **+10.00%**
* **Military Factory** construction speed: **-30.00%**
* **Civilian Factory** construction speed: **-30.00%**
 Scientific Development
  Small Science Base

* Daily Political Power Gain: **+0.20**
* Research Speed: **-55.00%**

* Resource Gain Efficiency: **-10.00%**
* Construction Speed: **-10.00%**
* Research Speed: **-10.00%**
* Factory Output: **-10.00%**
* Dockyard Output: **-10.00%**

 Poverty
  Negligible Poverty

* No penalties

(unrecognized string "Other" for Template:Law2)

* Note: Due to both illiteracy and poverty being moved to development post-NCE release, both are 'dummy' ideas with no effects.

### Industry and Resources

Factories

Resources*\**
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