recursal/Fanatic-Fandom huggingface dataset:
Revolver Six Shooter

WEAPON

The Revolver Six Shooter in Manhunt.

The Revolver Six Shooter in Manhunt 2.

“*Originally devised for the uniformed police, this .38 caliber weapon made its way onto the streets of Carcer City and the black market when the police armory convoy was hijacked last year. Starkweather has armed his hunters with these weapons for many of his movies. Now as a special offer to our members, we have obtained the same weapons from the supplier that equipped Starkweather's hunters, order yours while supplies last! - $500*”
―Valiant Video Winter / Spring catalogue, p.13
The **Revolver Six Shooter**, also known as the **.38 Revolver** , is a blue class weapon in *Manhunt* and *Manhunt 2*.

## Description

The Revolver Six Shooter is one of the more basic firearms in both games, with a slow fire rate and reload time, although it has average damage and range. It can only carry six shots and the player can carry up to 30 spare bullets.

It is one of the few weapons whose models will change while reloading or cocking; in this case, the cylinder slides out while reloading.

## Influence

The Revolver Six Shooter is based on the Smith & Wesson Model 686, with slight modifications to the model.

## Appearances

### *Manhunt*

* Strapped for Cash (Wielded and dropped by each of the four Wardogs holding Cash's family hostage)
* View of Innocence (Found in the laundromat. Wielded and dropped by the Innocentz)
* Drunk Driving (Wielded and dropped by some of the Innocentz in the graveyard)
* Graveyard Shift (Wielded and dropped by the Innocentz)
* Mouth of Madness (Wielded and dropped by the Smileys)
* Doing Time (Wielded and dropped by the Smileys at the upper cells)
* Kill the Rabbit (Starting weapon. Wielded and dropped by the Smileys)
* Press Coverage (Wielded and dropped by the cops)
* Wrong Side of the Tracks (Wielded and dropped by the cops)
* Trained to Kill (Wielded and dropped by the cops)
* Deliverance (Unobtainable, since it is wielded by Starkweather and killing him for his gun ends the scene)

### *Manhunt 2*

* Safe House (Starting weapon. Wielded and dropped by the Watchdogs)

## Trivia

### *Manhunt*

* Its reloading animation can be interrupted before the player loads all six bullets inside by pressing the fire button.
* According to the texture files of the bonus scene "Monkey See, Monkey Die", the Revolver Six Shooter was originally planned to appear in that scene.

### *Manhunt 2*

* The Revolver was in "Best Friends" in the PS2 Beta but it was replaced with the Light Handgun in the final version.
* This weapon is one of the most uncommon ones in the game together with the Sniper Rifle, Sawn Off Shotgun and the Crossbow.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Instruction Manual, p.13
Sledgehammer

WEAPON

The Sledgehammer in Manhunt 2.

The **Sledgehammer**  is a red class weapon in *Manhunt 2*.

## Description

The Sledgehammer is a powerful tool meant for small scale demolition, such as breaking down walls and doors. This demolition extends to human application as Danny and Leo use it to crush the Project's minions to death.

It is a very powerful melee weapon indeed, able to down a hunter in three hits and finishing them using the same amount. As a Red class melee weapon, it can be utilized to smash heads by standing on top of the right spot on a corpse before hitting it, destroying the head in a gruesome act of desecration.

## Appearances

*Manhunt 2*
* Awakening (PC and Wii only. Found in the second checkpoint, in front of a jail door where an inmate is assaulted by two orderlies)
* Safe House (PC and Wii only. Found in the episode's starting area, in the room next to the padlocked door)
* Bees' Honey Pot (Wielded and dropped by a civilian standing in front of a vent barred with mesh, repairing the piping)
* Assassination (PC and Wii only)
* Domestic Disturbance (PC and Wii only. Found in a shed in a house's backyard, near a pile of bricks)

## References

1. ↑ *Manhunt 2* (PS2 Disc)
`...\GLOBAL\GAME.GXT`
Virgo

VEHICLE

## A Virgo in *Grand Theft Auto: Vice City*

The **Virgo** is a two-door muscle car featured in the *Grand Theft Auto* series that is mentioned in *Manhunt*. It only appears in a wall portrait inside the Starkweather Estate in Wapona Hills.

## Design

In the 3D Universe, the Virgo is depicted as a luxury two-door American coupe, resembling a 1977–1979 Mercury Cougar, combined with a 1977-1979 Lincoln Continental Mark V, the front of the Virgo is also similar to the front of the 1981–1989 Lincoln Town Car. The side windows, front end and bulge on the trunk resemble the Cougar; the taillights resemble those of the Continental Mark V, albeit with some lights missing.

The Virgo retained the same overall design, with minor cosmetic differences on the tailights. In terms of color choices, the Virgo may come with a variety of colors for the vinyl landau depending on the body color, including black, brown, cream, white, or in GTA Vice City Stories' case, the same matching color as the body's.

### HD Universe

In the HD Universe, the Virgo general body style is inspired by the eight generation Cadillac Eldorado, with the front grille and headlights resembling a 1967 Chrysler Newport and the rear resembling a 1968 Newport, with available modifications adding a very pronounced rear mounted spare tire and rear wheel arch covers and some design cues from early 1970s Cadillac Eldorado models. The Virgo happens to resemble the Esperanto from the 3D Universe *GTA* games.

## Gallery

The *GTA Vice City* screenshot used in the wall portrait in *Manhunt*. The same portrait can be found in *GTA San Andreas* inside Madd Dogg's Crib.
Stanley Grex

CHARACTER

**Stanley Grex**  is a minor character in the *Manhunt* series who appears briefly in *Manhunt 2* during one of the flashback missions.

## Background

Stanley Grex was a rich businessman in Cottonmouth who invested large amounts of money into the Pickman Project after the government refused to fund any further research in the project. Grex was also a scientist involved with the project as well.

## Events of *Manhunt 2*

Shortly before May 14th 2006, during the same night of the Project's experiment malfunction, Leo has declared war on the Project and has Daniel Lamb shoot Grex with a Sniper Rifle at the Maibatzu Plaza from the window of the Project Office Building. Shortly after Grex is killed, Project Militia arrive to hunt down and kill Leo/Daniel.

## Episode Appearances

* Assassination (Killed offscreen; Corpse)

## Trivia

* Grex is the only person intentionally killed by Daniel himself, the other deaths were either that of self-defense or when he was under the command of Leo Kasper.
* His head texture is named "governor", which may mean he had a different role in the Beta.

## Gallery

Grex's corpse, seen in the intro of Assassination.
## References

1. ↑ 1.0 1.1 Manhunt 2 Instruction manual - Dr Whyte's report, p. 8
TV-MK Studios

LOCATIONBUSINESS

**TV-MK Studios** is a television studio in *Manhunt 2*.

## Description

Television programs like 5 Past High Noon, Frankie and the Freaks, The Terry Helmut Show, a music talent program and a news together with the weather channels are filmed in the studios. There is a parking garage and an elevator leading into it, and out of it. Behind the studio leading outside the garage there is a studio back lot which is on a farm, used for filming 5 Past High Noon.

## History

### 2006

*Main article: Domestic Disturbance*
The Project use the TV-MK Channel to control their test subjects, as shown in the final cutscene of Domestic Disturbance, where Dr. Pickman commands Daniel Lamb that he will not remember that he was there, in which he goes to sit down on his couch to watch the TV-MK channel [citation/verification needed].

### 2012

*Main article: Ghosts*
In Ghosts, Daniel has a violent hallucination about the TV-MK channel (and notably; Dr. Pickman's voice), when he enters the room inside his house with the televisions piled together.

*Main article: Broadcast Interrupted*
Weeks after Pickman's death, Leo infiltrates a Project-owned TV-MK studio and massacres the agents posing as TV crews to clear the area. He and Danny scour the studio for leads on the Project they can follow to set them free while “finding his past” amongst the records. Danny eventually gives up, frustrating Leo who urges him to push on so that they can find what they need. However, a tape recording by Dr. Whyte prompts them to look for her, but they are interrupted by the Bloodhounds who enter the studio to claim their bounty. Danny shoots his way out of the TV studio until the area is clear of any mercenaries. Throughout the search, Daniel also states that he "used to watch that channel."

## Beta

According to Steve "Josimar" Walsh's portfolio website,  TV-MK were originally named "MK-TV", possibly more reference to the real life program MKUltra. There was going to be an additional TV-MK program named That BITCH Next Door!. Various TV-MK and their program logos can also be seen.

## Trivia

* In the Kids TV Studio, the White Rabbit from *Manhunt* appears hanging by a microphone dead from the ceiling, as well another White Rabbit's head on a stick. This could be only the developers reusing models from the previous games, similar to the Gasoline Can.
* Killing in specific studios will cause background sounds to emit. For example, silly cartoon sounds in Kids Studio, and a crowd cheering, clapping, or booing in the Sitcom Studio.

## References

1. ↑ A poster for the TV-MK "Poptart" contest.
2. ↑ Steve "Josimar" Walsh's website, archived
Silent Death

**Silent Death** is a horror movie shown advertised in *Manhunt 2*.

## Description

The movie can be seen advertised in the Maibatzu Plaza and The Voyeur Cinema.

The movie's poster depicts a woman lying dead on the ground, surrounded by green gas. There are two reviews for the film. The Daily Slasher awarded the film a two-star rating (implying that it is of bad quality) and wrote, "Silent, but violent" in their review. Slaughterhouse Weekly, on the other hand, gives the film three stars (implying that it is of reasonable quality) and writes in their review, "NOT to be sniffed at!"

## Trivia

* The woman in the advertisement is the same model of Barbara Schternvart from another Rockstar game, *Grand Theft Auto: San Andreas*.
* The green gas around the women, another example of Rockstar's crude humour, hints at the film's title, which is a clear reference to farts. This is also prominently alluded to in the film's critiques.
* This movie is also advertised in another Rockstar game, *Grand Theft Auto: Liberty City Stories*, there are several modifications to the poster; the movie is instead called *"Silent But Violent"*, and the "Silent but violent" rating was "Reeks of Suspense!"
Tarbrush Café

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BUSINESS

## Tarbrush Café

### Appearance(s)

*Manhunt
Manhunt 2*

### Other appearances

*Grand Theft Auto III
Grand Theft Auto: Vice City
Grand Theft Auto: San Andreas
Grand Theft Auto IV*

### Locations

Carcer City
Cottonmouth
Liberty City
Vice City, Florida
San Andreas

The **GTA Wiki** has an article on:**Tarbrush Café**

**Tarbrush Café**, also known as **Tarbrush Coffee**, is a café chain that appears in *Manhunt* and the *Grand Theft Auto* series.

## Description

### *Manhunt*

A Tarbrush Café stores can be found on the second floor of the Carcer City Mall, in the Old Town Subway Station, and the Carcer Point Subway Station.

### *Manhunt 2*

In Cottonmouth, there are no Tarbrush Café stores, however, there are cups with the Tarbrush Café logo scattered around the floor.

### *Grand Theft Auto* series

In *Grand Theft Auto: Vice City*, an accessible Tarbrush Café store can be found in the North Point Mall. In the mission Cop Land, the protagonist, Tommy Vercetti, has to blow up the café. It is only accessible before the mission Cop Land, as it cannot be entered after the café is blown up.

Many locations in *Grand Theft Auto: San Andreas* have Tarbrush Café (with the Vice City logo in low-resolution) cups scattered around them, such as bars, dance clubs, and Jefferson Motel rooms, suggesting the business operates in San Andreas.

### HD Universe

In *Grand Theft Auto IV*, while no Tarbrush Café stores appear, there are several tables and umbrellas bearing the company's logo in Westdyke and Leftwood in the state of Alderney. This could suggest the business is still operating during 2008 and is able to compete with the much more popular The Bean Machine coffee chain.

## Influence

It is a parody of Starbucks. They also bear similar logos.

## Gallery

**Tarbrush Café** kiosk at the Carcer Point Station.**Tarbrush Café** coffee cups at the Journalist's apartment.

## Trivia

* The Tarbrush Café's name may be a reference to the derogatory phrase "touch of the tar brush," used to denote a person who appears white, but is suspected to be partially of African or Asian descent.

## References

1. ↑ First appearance in *Grand Theft Auto III*.
Special Weapons and Tactics

**This article is a disambiguation page for Special Weapons and Tactics**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**Special Weapons and Tactics** can refer to:

* Carcer City Special Weapons and Tactics, the CCPD's police tactical unit in *Manhunt*.
* Cottonmouth Special Weapons and Tactics, the Cottonmouth Police Department's tactical unit in *Manhunt 2*.
Trashmaster

VEHICLE

## A Trashmaster in *Manhunt 2*.

The **GTA Wiki** has an article on:**Trashmaster**

The **Trashmaster** is a garbage truck featured in the *Grand Theft Auto* series, which also appears in *Manhunt 2*.

## Design

The Trashmaster featured in *Manhunt 2* is the model seen in *Grand Theft Auto III*, however it has a different front fascia, resembling a Ford Cargo.

## Locations

* A Trashmaster is used to travel from Dixmor Hospital to Wooddale Community Enclave, as seen in the end of Awakening in the start of Ghosts.
Subtle Slaughter

TROPHY

―In-game description**Subtle Slaughter** is a secret bronze trophy featured in *Manhunt*.

## Acquisition

The player has to perform an execution with a Chainsaw in any execution levels. The Chainsaw is available to be picked up from Piggsy's in the final Scene, Deliverance. A Chainsaw is also available in the last Bonus Scene Time 2 Die located inside the warehouse.

### Deliverance

Progress to the section where Piggsy unlocks the door to the stairs, lure Piggsy to the top floor on top of the wire mesh twice. Piggsy will then break the mesh and fall down, pick up the Chainsaw and open the door to Starkweather. A cutscene will play, Cerberus will come out and Cash runs back to the attic. Lure them to the attic and hide in the shadows, wait until a Cerberus looks away from the player, and perform the execute.

### Time 2 Die

This article contains insufficient information and is considered as a Stub. You can help the Manhunt Wiki by expanding it as much as you can.

Progress to the warehouse section and pick up the Chainsaw. Chase The Hoods and perform an execution with the Chainsaw.
Enemy Efficient

TROPHY

―In-game description**Enemy Efficient** is a bronze trophy featured in *Manhunt*.

## Acquisition

The player has to kill two hunters at the same time using one shot. Shotgun and Sawn Off Shotgun are the only weapons possible to shoot two hunters.

### Graveyard Shift

Progress through Graveyard Shift to the entrance of the Carcer Chem.

Kill the first Innocentz, leaving the last two hunters standing behind the gas canister. Equip the Sawn Off Shotgun, sneak up behind the duo, aim to the duo hunters in a row, and shoot.
Sawn Off Shotgun

WEAPON

The Sawn Off Shotgun in Manhunt.

The Sawn Off Shotgun in Manhunt 2.

“*A sawed off shotgun, in which the barrels are sawed off to become shorter, for the purpose of the pellets inside the shells to spread out over a vast area. The powerhouse of short-range weapons, the sawed-off 12 gauge can sever a man in half with a single blast. The blast is also so immense that it throws the person in hits. The damage from this weapon is reduced if the target is more than 15 feet away. These weapons are favored by the Innocentz and can be seen in Starkweather's upcoming feature "Graveyard Shift". As a special promotional offer, Valient Video Enterprises is offering our members the actual weapons that were used in the shooting. These formidable close quarters weapons are individually signed and numbered by Starkweather himself!! So act fast, supply is VERY limited - $1000*”
―Valiant Video Winter / Spring catalogue, p.14
The **Sawn Off Shotgun**, also known as the **Sawed Off 12 Gauge** , is a red class weapon in *Manhunt* and *Manhunt 2*.

## Description

This article contains insufficient information and is considered as a Stub. You can help the Manhunt Wiki by expanding it as much as you can.

## Executions

### Manhunt 2

Shares the same animations with the Shotgun and its flashlight variant with no difference.

## Appearances

*Manhunt*
* Grounds for Assault (Found in a small room with a padlocked door in a hallway connecting two bathrooms)
* View of Innocence (Found inside a room with a rusty lock door in the Jacob Bensons Family Chemist store, which is found on the mall's highest floor)
* Drunk Driving (Wielded and dropped by the Innocentz)
* Graveyard Shift (Starting weapon. Wielded and dropped by the Innocentz)
* Mouth of Madness (Wielded and dropped by the Smileys)
* Doing Time (Wielded and dropped by the Smileys)
* Monkey See, Monkey Die (Starting weapon. Wielded and dropped by the Monkeys)

*Manhunt 2*
* Bees' Honey Pot (Wielded and dropped by the pimps and the Watchdogs. Found on top of a washing machine in the brothel's basement)

## Trivia

*Manhunt*

* ﻿According to the texture files, the Sawn Off Shotgun was originally meant to appear during the scene "Divided They Fall".
* In *Grand Theft Auto: San Andreas*, it can be found in the game files (Model name: "cj\_sawnoff.dff"). Moreover, this model uses the "dirt64b" texture.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Instruction Manual, p.14
2. ↑ The name comes from the Official Strategy Guide, 112th page.
Spiritz

LOCATION
DEFUNCT BUSINESS

**Spiritz** is a wine store featured in *Manhunt*.

## Description

The wine store located in Carcer City Mall. The shop was established in 1966 and it's defunct, along with all businesses located in the mall. It is inaccessible to the player and plays no role in the storyline whatsoever. In the exterior of the store, there is a menu of wines including Chablis, Sancerre, Pinot noir, Chardonnay, Chenin blanc, Merlot, Riojas, Carménère and Beaujolais.

There is also a Sprunk and candy vending machines that the player may use for cover during View of Innocence.

## Appearances

*Manhunt*
* View of Innocence

## References

1. ↑ Texture file: *levels\mall\GB\_wineshop01*
View of Innocence

SCENE 8

## Objectives

• ­Get your hands on a gun
• ­Find the video camera
• ­Find the video tape
• ­Go watch the video on the bar TV

**View of Innocence** is the eighth scene in *Manhunt*.

## Plot Summary

Cash shoots his way to the director's video tape and watches it.

## Scene

### Intro

With gunshots heard and the Innocentz seen roaming around, Ramirez arrives and orders the Innocentz to the graveyard and follow Cash to the mall.

### Ground Floor

The director created a special work-in-progress video recording for Cash. An abandoned and unfinished mall was where the director hid the tape and a video camera.
Cash gets a gun inside a laundromat. Later, Cash finds and shoots the Innocentz members. An Innocentz member jumps out from an emergency exit and attempts to shoot Cash, the player can find Painkillers inside the exit. Cash progresses his way to the second floor.

### Second Floor

On the second floor, a save point can be hit after passing two Innocentz. Cash still finds more Innocentz and kills them.

### Third Floor

The final and third floor, Cash finds the video tape in a recording store, Cash gets the tape behind a counter. More Innocentz can be seen and another save point can be hit after the small cutscene. A Sawn Off Shotgun can be picked up in a locked room in a pharmacy store. Cash gets his way to find a video camera.

### Toy Store

Down to the second floor, Cash shoots more Innocentz and finds the video camera in a toy store. A painkiller can also be picked up inside the store and a save point. Cash gets the camera and finds out that the camera is broken, the director tells Cash to find a television in a bar.

### Bar

Cash finds a bar with the television. Cash finds out the power is off, the director tells Cash that there is a power switch down the basement. Cash gets the power back, on the way back to the television, an Innocentz member jumps out from a bathroom, scaring Cash. Cash kills him and plays the video tape.

### The Tape

Cash views the video, which shows an Innocent taunting the camera before decapitating Cash's relative gruesomely. Enraged, Cash shatters the television set on which he was watching the tape, while Starkweather claims that he could never have allowed Cash's family free after they saw a production of his snuff film, confirming that Cash's family are all dead and that Cash had no way of saving them.

## Scene Objectives

* Get your hands on a gun
* Find the video camera
* Find the video tape
* Go watch the video on the bar TV

## Gallery

### Official Screenshots

Cash in the bar.Cash attempting to execute an Innocent.Innocentz aiming.An Innocent aiming.More Innocentz.The Innocentz aiming.An Innocent covering with a Revolver Six Shooter.An Innocent aiming with a Revolver Six Shooter.
## Trivia

* "View of Innocence" may be a reference to Cash's viewing of the tape containing his family's execution. In this case, the scene's name is ironic as Cash must've felt guilty for failing to save them, though it might even refer to the innocence of his family members in this entire snuff film. It may also be a reference to the Innocentz gang first introduced in this level.
The Monkeys

HUNTERS

“*Ook ook ook! Ook-aak-eek-aak!*”
―A Monkey hooting.
**The Monkeys** are hunters featured in *Manhunt*. They are a bonus gang only appears in the bonus Scene, Monkey See, Monkey Die! Their voice actor(s) are uncredited.

## Description

This section contains insufficient information and is considered as a Stub. You can help the Manhunt Wiki by expanding it as much as you can.

Appearing as their Animal namesake, the Monkeys are a wild group who wear large bloody costumes and wield Shotguns. The Monkeys especially stand out from the other Hunters by making an array of simian noises.

## History

### Monkey See, Monkey Die!

*Main article: Monkey See, Monkey Die!*
The bananas in Carcer City Zoo are in shortage, multiple Monkeys are angry and wants more bananas. Some time before the Scene started, the Monkeys has Sawn Off Shotguns, killed every Wardogs in the Zoo, with the only survivor left is James Earl Cash. Cash starts in the end of the Zoo, the Monkeys use several weapons trying to kill Cash escaping the Zoo. Cash was hard to beat and they failed.

## Trivia

* It is believed sometime during development Cash would originally wear the Monkey suit, specifically in the Scene Doing Time due to the opening line and the prevalence of a Rabbit suit in the following Scene. It has never been confirmed if this is true or not.
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Wooden Spike

WEAPON

The Wooden Spike in Manhunt.

The **Wooden Spike** is a green class weapon available in *Manhunt*.

## Description

The Wooden Spike can only be found in the Starkweather's Estate attic and can be used to battle Piggsy. It shares execution animations with the Shard, which is an exclusive variant of the Glass Shard for this scene.

## Appearances

*Manhunt*
* Deliverance

## Trivia

* The Wooden Spike share its textures with the unused Baseball Bat with Spikes.
The Asylum Staff

HUNTERS

**The Asylum Staff** are a hunter group in *Manhunt 2*. They are the first hunters the player faces in the game.

## Background

The Asylum Staff are operators working at the Dixmor Hospital.

## History

### Events of *Manhunt 2*

#### 2006

*Main article: Domestic Disturbance*
On the year 2006 during an unknown date at 12:51 AM, after the murder of Mrs. Lamb in her own residence by her own husband Daniel Lamb, Dr. Pickman and the Asylum Staff arrive at the scene and witness Danny staring at and standing over his wife's corpse. Dr. Pickman then commands him to forget everything that happened before he spoke to him and forget that the Project was in his house (causing Danny to drop the knife), before commanding him to never speak to Leo again. Danny robotically moves towards the couch and sits down to watch static on the television.

Pickman remarks on the effectiveness of the experiment before ordering the staff who were accompanying him to take Daniel Lamb away to the asylum, remove the planted cameras around his house, and burn down the house to destroy all evidence of the Project's presence.

#### 2012

*Main article: Awakening*
Six years after the murder of Daniel's wife, the staffs are seen again operating the asylum at night where he is admitted. They are seen doing their jobs: transporting an inmate on a gurney, medicating an inmate with a needle, etc. Suddenly, a lightning bolt strikes the asylum, causing a brief power outage that startles a pair of orderlies in a control room. However, the power outage also causes the security system to go offline, opening the cell doors throughout the facility. The two men notice it through the camera feeds and one of them tells the other to get help.

Meanwhile, the asylum orderly who was treating an inmate earlier in his cell leaves and is ambushed by two inmates who beat him down. The one who stayed in the control room realizes that Dr. Whyte is still inside the “psycho section” during the riot where she was nearly choked to death by an agitated Danny while she was trying to inject him. Danny gets back to his senses and escapes the cell with the help of Leo who guides him to a way out of the asylum. As Danny goes around the asylum, he can find orderlies beating up inmates with nightsticks and unlucky staff being beaten by inmates. Regardless, he kills and evades many staff to escape the asylum, never seeing them again.

## Episodes of Appearance

* Awakening (As one of the main hunters)
* Domestic Disturbance (Seen in the outro)
Tramp

This article contains insufficient information and is considered as a Stub. You can help the Manhunt Wiki by expanding it as much as you can.
Requiring improvement: Description for #Apparel.

CHARACTER

## Biographical information

### Main affiliation

Lionel Starkweather James Earl Cash (Briefly)

## Game information

### Voiced by

Mark Margolis

“*No need any help from mister what's-his-face... I'm my own man.*”
―The Tramp

The **Tramp** is a minor character in the *Manhunt* series who appears as a minor character in *Manhunt*.

## Background

Very little of the Tramp's background is known; his jacket indicates he may have served in the U.S. military at some point during his life. Sometime before 2003, he became an actor for the film director Lionel Starkweather.

## Events of *Manhunt*

In 2003, the Tramp is locked in a cage by the Innocentz as part of Lionel Starkweather's snuff productions. Starkweather orders James Earl Cash to kill the guards and free the Tramp, which he successfully does. Following this, Starkweather orders Cash to safely guide the Tramp to the Carcer City Church as part of the film plot. After fighting through several members of the Innocentz, Cash delivers the Tramp to a tomb in the church cemetery, and after fleeing to a nearby street, the scene is cut and Cash awakens in the underground entrance to the Carcer Chem Factory.

## Scene Appearances

*Manhunt*
* Drunk Driving
Ugolino's Watchmakers

LOCATION
DEFUNCT BUSINESS

* Logo 1
* Logo 2

**Ugolino's Watchmakers** is a watch shop in *Manhunt*.

## Description

Two Ugolino's Watchmakers shops can be found in the game. This first shop appears during Born Again and its accessible to the player. The second shop appears during View of Innocence, it is innaccessible to the player and is defunct like many other businesses at the mall.

## Scene Appearances

### *Manhunt*

* Born Again
* View of Innocence

## Gallery

Ugolino's Watchmakers logo, used in Carcer Mark Shopping Mall and Carcer City Mall.Ugolino's Watchmakers logo, used only in Carcer City Mall.
### Carcer Mark

Ugolino's Watchmakers in the roof of Carcer Mark Shopping Mall, Carcer Mark.

Exterior of Ugolino's Watchmakers.Interior of Ugolino's Watchmakers.
### Carcer City Mall

Ugolino's Watchmakers in the roof of Carcer City Mall, East Los Albos.

Exterior of Ugolino's Watchmakers.
Skully 2

This article contains insufficient information and is considered as a Stub. You can help the Manhunt Wiki by expanding it as much as you can.

CHARACTER

## Unknown

* 1
* 2
* 3

## Biographical information

### Home

Somewhere in Carcer City, possibly the East Los Albos area

### Main affiliation

The Innocentz
Valiant Video Enterprises
Lionel Starkweather

### Weapons

May have one of these:
Axe
Baseball Bat (Wood)
Knife
Revolver Six Shooter
Sawn Off Shotgun
Sickle

## Game information

### Voiced by

Antone Pagán

Skully 2 is a member of The Innocentz he wears a light brown hood and olive pants with a bloody skull mask that has one apparent , his body is dirty and bruised he sings La cucaracha a traditional Mexican folk song he possibly has some hatred to dogs as he refers Cash as a dog

quotes

Sorry man we can be amigos you and i ?

Okay you can go now go on run

Malditos help me

Diablo, give me the gringo's eyes tonight

D. Damn it Carlos is he over your side ?

I don't fucking believe the legs on this cucaracha

All this running i am not a dog

I see you amigo

Gonna burn you pendejo where ever you are

I am coming over to take your eyes

Let me introduce you to a good friend of mine

Chase that dog !

you'll always be running chico

you don't nothing but run all your life amigo

La Cucaracha La Cucaracha

you cannot escape me

hmm nice boots I don't think you need them no more

It's fun time !
Saw

WEAPON

The Saw in Manhunt 2.

The **Saw**  is a blue class weapon in *Manhunt 2*.

## Description

Coated in what appears to be rust, the Saw is a tetanus threat in waiting, if only the victims killed by it lived to suffer the effects. Among *Manhunt 2*’s Blue class weapons, the Saw has the unique ability to behead targets outside of executions. Outside of executions, corpses may be decapitated via simply standing over the right area on this corpse before striking it, dropping a Head for the player to use. Besides that, the player can knock on surfaces to make noise that lures and alerts hunters.

Because of its length and weight, the player can swing their Saw around a corner (whether they are standing or crouching) to attack an incoming hunter. The player may only perform this move at the edge of a corner, where the weapon will be raised up when facing left or held at chest level if facing right, both of which have no effect on gameplay. If the attack successfully lands, it will knock the hunter down for approximately 5 seconds, unlike in the first game. They cannot be executed until the short interval after they stand up. Otherwise the player can hit the downed target, only killing them if their health's low, but will stand if they're healthy even if they're in the middle of being beaten.

## Appearances

*Manhunt 2*
* Ritual Cleansing (PC only. Found in the shadow of the truck that the player first sees when starting the episode)
* Origins (Wielded and dropped by a Project surgeon)

## References

1. ↑ HUD icon and model file name in *Manhunt 2*
2. ↑ *Manhunt 2* (PS2 Disc)
`...\GLOBAL\GAME.GXT`
Smiley 1

**Smiley 1** also known as ¨**Mr. Bones**¨ by fans, is a member of the Smileys. He is voiced by Robert Stanton.

### Background

He was most likely abused as a child at the hands of an overprotective mother. At some point prior to the events of Manhunt, he was sent to Darkwoods Penitentiary, possibly for murder. During the events of the Manhunt, he, along with the rest of the Smileys, escaped from his cell and took over Darkwoods.

### Personality

Much like the rest of the Smileys, his behavior can be described as delusional and paranoid. He rants and raves about his lost shoes, appearing to be on the edge of desperation to find them. If the player is spotted, he will accuse Cash of stealing his shoes. His obsession with shoes appears to have stemmed from an abuse upbringing, as he will cry and vehemently apologize to his mother when attacked. Also when attacked or brink of death, he may plead for his shoes back. He appears to have a form of schizophrenia, as he wails about images of bones and grubs. He has bouts of manic happiness, and will shout in excitement when cornering and attacking Cash.

## Relationships

### With other Hunters

Likely due to his mental illness, he rarely interacts with other Smileys, other than when discovering dead hunters. However, in Mouth of Madness, he can be heard giving orders to open and close the gates.

### With Cash

Overcome with delusions, he accuses Cash of stealing his shoes. This could have been a lie told to him by Starkweather or his associates in order to motivate him to pursue Cash. He is plagued by an entity known as the Witchetty man, of whom he believes Cash is a manifestation of.

### With Valiant Video and the Manhunt

Possibly due to his insanity, he does not mention his association with Valiant Video Enterprises and the snuff film ring.

### Notable Dialogue

* ¨Nurse! He´s got my shoes. NURSE!¨
* ¨Where´s nasty, wasty [?] Mr. Witchetty? Open the door!¨ (Mouth of Madness)
* ¨Those are *my* shoes. MY SHOOOOES!¨
* ¨I know the sound of my own shoes, a\*\*hole!¨ (spotted)
* ¨Was that a wiggle, Mr. Witchetty man?¨
* ¨I recognize these footprints. They were made by MY SHOES!¨
* ¨Let's all lie down. Like this guy. I think he´s onto something..¨ (spotting a dead hunter)
* "DOG LEEEEGS!"

### See Also

* Smileys
* Darkwoods Penitentiary

### References

Smiley 1 Dialogue
Sprunk

You can help by adding some relevant images or discussing changes on the talk page.Please remove this template when images are added.
**Note:** Please remember to follow our image policy in naming and licensing before adding images.

BUSINESS

## Sprunk

### Appearance(s)

*Manhunt
Manhunt 2*

### Other appearances

*Grand Theft Auto* series (since *GTA: Vice City*)

### Locations

**State of San Andreas**:Sprunk Incorporated, East Beach, Los Santos
Home o' Sprunk, Montgomery, Red County

The **GTA Wiki** has an article on:**Sprunk**

**Sprunk** is a brand of lemon-lime soft drink featured in both the *Manhunt* and *Grand Theft Auto* series.

## Description

Sprunk is a carbonated lemon-lime beverage claimed in a *Grand Theft Auto: San Andreas* radio commercial to contain "10 times the caffeine and sugar", mixed with mercury, ether, and benzene, and packaged in fragmentation grenade-shaped cans. In *San Andreas*, a branch office of Sprunk can be found in East Beach, Los Santos, as well as the Home o' Sprunk packaging plant in Montgomery, Red County.

Sprunk vending machines are dotted throughout the *Grand Theft Auto* series since *GTA: San Andreas*, from which the player can buy a can of Sprunk for $1 and drink its contents to replenish their health. In *Manhunt*, the vending machines are not interactive to the player. Sprunk cans can be also found in the scenario.

Advertisements have also been featured in *Manhunt* and *Manhunt 2*.

## Gallery

A Sprunk can in *Manhunt*.Sprunk Vending Machine texture from *Manhunt*.

## Influence

Sprunk is an obvious parody of Sprite. Sprunk co-exists with eCola, a parody of Coca-Cola in the HD Universe of the *Grand Theft Auto* series. However, in reality, Sprite is a brand owned by Coca-Cola. In *Grand Theft Auto V*, eCola cans say *"Canned under authority of The SPRUNK COMPANY by SPRUNK Enterprises Ltd, LC, USA"*, meaning eCola is owned by Sprunk.

## *Manhunt 2*

A Sprunk vending machine were supposed to be one of the environmental execution, then later scrapped at the time of the development.

## Appearances

This section contains insufficient information and is considered as a Stub. You can help the Manhunt Wiki by expanding it as much as you can.
Requiring improvement: Exact locations

*Manhunt*
* Grounds for Assault
* Strapped for Cash
* View of Innocence
* Graveyard Shift
* Press Coverage (Inside Chips Casino)
* Wrong Side of the Tracks
* Trained to Kill
The Pervs

HUNTERS

**The Pervs** are a hunter gang in *Manhunt 2*. They are the third hunter group the player encounters in the game.

## Background

The Pervs are contemptible people, coming in to the club "expecting a blowjob", and likes to torture people.  It is unknown where the name of the gang came from, the first mention of the name is by Leo Kasper, introducing the gang to Daniel Lamb. These bouncers are more violent as other hunter groups as they have a basement of the club and use the place to take victims and torture them with such weapons and tools.

## History

### Events of *Manhunt 2*

*Main article: Sexual Deviants*
After finding matches with a name "Judy" written on it, Daniel Lamb goes to the S&M Club while Leo Kasper tries to warn him. Starting the episode, Leo Kasper introduces The Pervs to Daniel. Daniel enters to the restroom, seeing a Perv entering the restroom urinal. Daniel kills the Perv with parts of the urinal.

Exiting the restroom, Daniel spots the Pervs done watching the stripper dancing, so one of them stand in a pressure plate opening the exit door.

Going through the receptionist from the back way, Daniel spots a Perv idling. Entering the next room, Daniel sees two Pervs telling the strippers into the dungeon with the help of Judy. Some Pervs stay in the current place to guard. In the dungeon, the Pervs are torturing innocent people with Power-Saws, Stun-Prods, scalpels, and electric chairs.

*Main article: Red Light*
A lost Perv is seen inside Velvet Glove on the cashier. His actions are different from other Pervs, as he will not hurt Daniel but instead run away from him.

## Episode Appearances

* Sexual Deviants (as the main hunters)
* Red Light (a Perv as a cashier for Velvet Glove)

## References

1. ↑ Used as a name for their own animations. Also from the dialogue labels.
2. ↑ 2.0 2.1 Used as names for an unused Perv model.
3. ↑ Sexual Deviants intro cutscene
Leo Kasper: *You know this place. The Project recruited here.*
4. ↑ Sexual Deviants
5. ↑ Dixmor Hospital Patient Records, p. 11.
6. ↑ Jay O. Sanders, Wikipedia
7. ↑ Leo dialogue: "The Pervs run this club. They're **pure sleaze**. Guys **come in expecting a blowjob**, they go out Project zombies."
Shotgun

WEAPON

The Shotgun in Manhunt.

The Shotgun in Manhunt 2.

“*Weapon of choice of the Smileys, the SAP features smooth action and fast reload for a manual pump action repeater. Order now and receive a free back strap for holstering your weapon. - $1,800*”
―Valiant Video Winter / Spring catalogue, p.13
The **Shotgun** is a red class weapon in *Manhunt* and *Manhunt 2*. The model seen in *Manhunt* is called **SAP-12**.

## Description

This article contains insufficient information and is considered as a Stub. You can help the Manhunt Wiki by expanding it as much as you can.

## Influence

The Shotgun is based on the Franchi SPAS-12 in *Manhunt* and on the Itacha 37 in *Manhunt 2*, both with slight modifications to the models.

## Executions

### Manhunt 2

Shares the same animations with the its flashlight variant and the Sawn Off Shotgun with no differences whatsoever.

## Appearances

*Manhunt*
* View of Innocence (Cutscene/Unobtainable)
* Graveyard Shift (Cutscene/Unobtainable)
* Doing Time (Wielded and dropped by some of the Smileys in the upper cells. Found in a room in the upper cells as a reward if you bring the head of the Smiley on the watch tower to the guard room in the previous scene Mouth of Madness)
* Kill the Rabbit (Found at the end of the first cell block the player is in. Wielded and dropped by some of the Smileys and the Cerberus)
* Divided They Fall (Cutscene. Seen on Cash's back before it was taken by Ramirez. Wielded and dropped by the Wardogs)
* Press Coverage (Wielded and dropped by some of the cops. One can be found in a police van's compartment with one Painkillers)
* Wrong Side of the Tracks (Starting weapon. Wielded and dropped by some of the cops and SWAT units)
* Trained to Kill (Starting weapon. Wielded and dropped by some of the cops)
* Monkey See, Monkey Die (Wielded and dropped by a Wardog who was killed in the scene's intro)

*Manhunt 2*
* Safe House (Wielded and dropped by the Watchdogs)
* Assassination (Cutscene only. Wielded by the Project's militia, uses the first *Manhunt*’s model)
* Most Wanted (Wielded and dropped by the Bloodhounds)
* Origins (Wielded and dropped by the Watchdogs)
* Domestic Disturbance (Wielded and dropped by SWAT units)

## Gallery

The SAP-12 Shotgun used during the intro cutscene of Assassination in *Manhunt 2*.

## Trivia

*Manhunt*
* Its model appears to be a slightly remodelled version of the Spaz shotgun in the PlayStation 2 version of *Grand Theft Auto: Vice City*, renamed "S.P.A.S. 12" in other versions of the game.
* ﻿Its reloading animation can be interrupted before the player loads all 8 shells inside by pressing the fire button.
* If the player picks up the Shotgun while equipped with a red class weapon, a small glitch will occur where they will be holding the Shotgun with its stock folded. Firing the gun will cause the weapon to change to the regular model instantly.

*Manhunt 2*
* The player can destroy a Police Cruiser by firing at it, causing it to explode and instantly kill the nearby hunters.

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Instruction Manual, p.13
Distortion Games Wiki

Welcome to the Distortion Games Wiki!
On this wiki, information about the upcoming Jacksepticeye fangame, Rift, is stored. The lead contributor is the main developer, Mason, who just posts bullshit headcanons because they can.

Warnings

**Rift** itself will deal with heavy subjects, such as depression, self-harm, anxiety, post-traumatic stress disorder and other mental illnesses. It will also deal with gaslighting, emotional manipulation, and losing oneself. This game, because of these warnings, is not recommended for those who are easily triggered by these subjects.

Rules and Guidelines

Distortion Games Wiki:Rules and Guidelines

Game Staff

**Game Developers:**

* Mason: Lead Dev; Programmer, Artist, Writer, Social Media Manager (they/them)
* Asher: Co-Lead Dev; Artist, Writer, Social Media Manager (he/him)
* Robbie: Dialogue Writer (he/she/they)
* Art: Cutscenes Artist (he/she/they)
* Berserk: Cutscenes Artist (she/her)
* Chilli: Background Artist (he/him)
* Jamsies: Composer (he/him)
* Nico: Programmer (it/its)

**Playtesters:**

* Ivy (she/her)
* Mikey (he/him)
* Void (he/they)
* Alex (xie/xiem)

**Server Moderators:**

* L (she/her)
* Alex (xie/xiem)
* Atlas (he/him)
* Oceira (they/them)

**Former Devs:**

* Smol: Artist
* Quinn: Cutscenes Artist
* Lee: Plot Writer
* Skater: Sprite Artist

Discord Server

Click here to join our Discord server!

(Keep in mind: Major ARG events are incredibly triggering. Discretion is advised.)
Shotgun + Light

WEAPON

The Shotgun + Light in Manhunt.

The Shotgun + Light in Manhunt 2.

The **Shotgun + Light** is a red class weapon and a variant for the Shotgun in *Manhunt* and *Manhunt 2*.

## Description

This weapon is the same as the common Shotgun but features an attached tactical light used by hunters to locate the player in the shadows.

The flashlight is automatically turned on when aiming and will reveal the players' location to other hunters.

They are used by the Cerberus and S.W.A.T. in *Manhunt*, and The Bloodhounds in *Manhunt 2*.

## Influence

The Shotgun is based on the Franchi SPAS-12 in *Manhunt* and on the Itacha 37 in *Manhunt 2*, both with slight modifications to the models.

## Executions

### Manhunt 2

Shares the same animations with the Shotgun and its Sawn off Shotgun with no difference.

## Appearances

*Manhunt*
* Wrong Side of the Tracks (Wielded and dropped by some of the SWAT units)
* Trained to Kill (If kept from Wrong Side of the Tracks)
* Border Patrol (Wielded and dropped by some of the Cerberus)
* Key Personnel (If kept from Border Patrol)

*Manhunt 2*
* Most Wanted (Wielded and dropped by the Bloodhounds)
* Domestic Disturbance (Unobtainable)

## Trivia

*Manhunt*
* According to the texture files, the Shotgun + Light was originally planned to appear during "Kill the Rabbit".

## References

1. ↑ 1.0 1.1 1.2 1.3 1.4 Instruction Manual, p.13
Toy Corner

BUSINESS

The **GTA Wiki** has an article on:**Toy Corner**

**Toy Corner** is a toy store featured in *Manhunt* and *Grand Theft Auto: San Andreas*.

## Description

The Toy Corner store located in the second floor of the Carcer City Mall. A Painkiller can be found inside the store. Their known products include toycars, dolls, teddy bears, trainsets, balls, jigsaws, and other games. According to their sign, the business was established in 1978.

In *Grand Theft Auto: San Andreas*, a Toy Corner store is situated in Marina, Los Santos and its inaccessible to the player. Their known products include $9 masks (such as alien, clown, and witch), and a $12 party kit (including balloons and catering). Their logo can be seen on Mules.

## Gallery

Toy Corner store in the Carcer City Mall.Interior.
Перси

**Перси -** житель Эсгарота, важный чиновник Бургомистра.

## Биография

Перси впервые появляется во второй серии на озере. Он разрешает Бэрду провезти бочки с рыбой в Эсгарот, однако Альфрид и Брага заявляют, что Бэрд не имеет на это права. Затем они сбрасывают рыбу в озеро. Разгневанный Перси объявляет им, что если они не прекратят, то он нажалуется бургомистру, после чего Альфрид приказывает перестать сбрасывать рыбу.

Впоследствии при разрушении Эсгарота выжил и объявил всем, что именно Бэрд убил Смога последней чёрной стрелой.

В Битве Пяти Воинств был сильно ранен троллем, однако вскоре оправился. Именно он трубил в огромный рог на похоронах Торина, Фили и Кили.