J6

> "*Seems like someone's out to get you.*"
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**J6** is the fifth challenge on the *Crossroads* board. He appears alongside Master Twang in Passion & Peace.

## Attacks

All of J6's attacks deal ??? (Void) damage.

1. J6 unloads his pistols at his target.
	* *J6: 'There you are.'*
	* Attacks for 8 hits of 150% Void Pierce damage (1200% total).
	* Inflicts 'Ambushed' for 1 turn, a stun.
2. J6 tosses a grenade into the air and shoots it.
	* Attacks for 1 hit of 200% Void Pierce damage.
	* Inflicts 'Shrapnel' for 3 turns, a 50% Void DoT.
3. J6 shoots two blasts from his rifle.
	* Attacks for 2 hits of 200% Void Pierce damage (400% total).
4. J6 shoots his pistols at his target.
	* *J6: 'Hold still.'*
	* Attacks for 2 hits of 100% Void Pierce damage (200% total).
	* Inflicts 'Traced' for 2 turns inclusive.
		+ Melee/Pierce/Magic -100.
5. J6 shoots a massive beam from his rifle.
	* *J6: 'Got you.'*
	* Attacks for 1 hit of 1200% Void Pierce damage
6. J6 drinks a potion.
	* *J6: 'Hmph. You're slippery.'*
	* Heals 10% of his maximum HP (1463).
	* Applies 'Keen Eyes' for 2 turns inclusive.
		+ +100 Bonus.
		+ +100 Crit.
7. J6 blasts his target with energy from his rifle.
	* *J6: 'Activating Feedback Loop protocol.'*
	* Applies 'Feedback Loop: Absorbing energy from incoming hits' for 4 turns (see Mechanics).
	* Attacks for 5 hits of 120% Void Pierce damage. (600% total).
8. J6 tosses a grenade into the air and shoots it.
	* Attacks for 1 hit of 200% Void Pierce damage.
	* Inflicts 'Powder Grenade' for 2 turns.
		+ -30 Boost.
9. J6 shoots his pistols at his target.
	* Attacks for 4 hits of 100% Void Pierce damage (400% total).
10. J6 shoots two blasts from his rifle.
	* Attacks for 2 hits of 200% Void Pierce damage (400% total).
	* Inflicts 'Piercing Rounds' for 2 turns inclusive.
		+ -10 All.
		+ +10 Health.
11. J6 shoots a massive beam from his rifle.
	* *J6: 'Steady, now.'*
	* Attacks for 1 hit of 1000+100X% Void Pierce damage.
		+ X is equal to the number of times J6 was hit while affected by 'Feedback Loop'.
12. J6 shoots his pistols at his target, then creates a barrier around himself.
	* Applies 'Barrier' for 3 turns.
		+ +125 Block/Parry/Dodge.
	* Attacks for 4 hits of 100% Void Pierce damage (400% total).
13. J6 shoots a massive beam from his rifle.
	* *J6: 'You think you have me cornered? No.'*
	* Attacks for 1 hit of 100% Void Pierce damage.
	* If the hit connects and the target is still alive, sets his target's HP to 1.

## Rotations

J6's attack rotation is 1 -> 2 -> 3 -> 4 -> (5 or 6) -> 7 -> 8 -> 9 -> 10 -> 11 -> 12 -> repeat.

* If the target is not affected by 'Traced', J6 uses Attack 6 instead of Attack 5.
* The first time J6 is brought below 33% HP (4830), he will pause his rotation to use Attack 13 once.

## Mechanics

### Cloaked

* J6 applies 'Cloaked' for 1 turn at the start of battle.
	+ *J6: 'Target acquired. Engaging the foe.'*
	+ +600 Melee/Pierce/Magic.
* On J6's first unstunned turn, he automatically purges himself of all status effects.
	+ *J6's cloaking effect fades.*

### Pressure

* J6 compares his HP % with his target's HP % at the start of every turn and applies various effects (even if stunned).
	+ If J6's HP % is higher than his target's, he will apply 'Low Pressure' for 1 turn.
		- -5 All.
		- +5 Health.
		- +40 Crit.
	+ If J6's HP % is equal or lower than his target's, he will apply 'High Pressure' for 1 turn.
		- -10 Bonus.
		- +20 Boost.
* If J6 is brought below 33% HP (4830), he will also apply 'Dedication' for 99 turns at the start of every turn.
	+ +5X All.
	+ -5X Health.
	+ +5X Boost.
	+ X is equal to the amount of times 'Dedication' was applied, capped at 8.

### Feedback Loop

* After using Attack 7, J6 will apply 'Feedback Loop' to himself.
* While 'Feedback Loop' is active, J6 will keep track of the amount of hits he has taken.
* Attack 11 deals more damage the more hits J6 has received, with no known cap.

## Resistances

* Shrink: 300
* Immobility: 300