Rune system

* Class Runes
* Aura Runes
* Spirit Runes
* Mount Runes
* Passive Skill Runes
* Amulet of Runes

## Class Runes

Runes are items, that improve attributes, abilities or add new effects to them. They are basically core of Celestial World. You can access them by clicking Runes button in your inventory.

Class Runes now don't work in 1st map.

## Where to drop

### White rune

Enchanted Forest Normal solve math question at the end of dungeon.

### Red rune

Mystic Portal 1% drop chance on every level.

### Blue rune

Cursed Dimension (Heroic 33% / Mythic 50%): chance to drop **Rune-Chest** from Caelestrasz.

### Green rune

Golden Desert: small chance to drop **Class Rune Chest** from Bounty chest. You can also craft it at Septon. Highlighted values are randomly generated upon dropping the rune.

### Golden rune

Lumen Shop - Decius Asprenus (map1). Needs Level 5+ Shop. Highlighted values are randomly generated upon buying the rune. Second rune effect is also randomly generated upon buying the rune and can not be changed.

## Rune slots

You have 2 available rune slots by default.

**Cosmic Matter** unlocks 3rd or 4th slot.

**Cosmic Matter+** unlocks 5th or 6th slot. Expensive.

Maximum number of equipped Class runes is 6.

## Golden Runes

Golden Runes are end-game runes, that can have additional rune effect of the same class (except gold).

Additional rune effect is locked and can be unlocked with **Gold Powder** (Lumen Shop level 5+).

## Impale mechanic

* Impale is a new status effect that you can inflict on monsters by hitting them.
* Impale "stores" 35% of the damage dealt and adds it to the damage of the next 5 hits.
* Impale can be stacked up to 5 times.
* The base Impale Chance is 8%.
* The Impale effect lasts for 5 hits or 8 seconds.
* Impale Chance from bonuses/runes increases the 8% base chance, so if you have 100% Impale Chance, for example, then the chance is 16%.

## Combo Points

Keep in mind, when Runes got Combo Points (e.g. Green Tiwaz), the max Combo Points active by Default are 3.

4 and 5 Combo Points are only achieveable with Influenced Bonusses unlocked very late in the game.

## Warrior Aura

  White Berkana | +15% damage against monsters per Impale unit.
  Golden Berkana | Increases the Impale Damage against a monster per Impale inflicted on it by **6% - 12%**.

## Warrior Mental

  Red Tiwaz | Strong Body adds 600 Thorns and 2000 Armor.
Gain 200 Armor and 10% increased thorns damage for 10 seconds after dealing thorns damage from a monster's attack.
  Blue Tiwaz | Stump now pulls all enemies close to you and adds 25% Casting Speed and 25% Skill Speed for 10 seconds, for each close monster.
  Blue Ehwaz | Your thorns now deal skill damage.
  Green Tiwaz | Sword Strike, Bash and Stump increase your Combo Points for Spirit Strike by 1 and deal **150% - 350%** more damage per active Combo Point.
The damage of Spirit Strike increases depending on the amount of Combo Points used.
1 Combo Point: +100% Damage
2 Combo Points: +200% Damage
3 Combo Points: +400% Damage
4 Combo Points: +800% Damage
  Golden Tiwaz | Strong Body can be stacked up to 4 times.
  Golden Ehwaz | Deal 1000% of your Thorns Damage to monsters in a radius of **10m - 25m** after casting a mental skill.

## Ninja Dagger

  Red Perthro | Monsters can be poisoned multiple times.
Poison stacks up to 8 times.
You take 5% less damage per poison stack of the enemy.
The poison damage is no longer affected by the rank of the monster.
  Green Othala | The damage against poisoned monsters is increased by **10% - 25%**.The poison resistance of metinstones is reduced by 100%.Increase the poison damage by 4% per nearby enemy.
  Green Perthro | After using a skill spawn a Totem of Cunning for 10 seconds which poisons all enemies within a **20m - 40m** radius.The totem increases your skill damage against monsters by 1000%.This value is reduced by 100% per monster in a radius of 30m.(Cooldown: 10 seconds)
  Golden Perthro | Summon 3 poisonous clouds for 2 seconds after you use Fast Attack.The damage of your poisonous clouds is increased by 0.5% and additional **0.1% - 0.35%** per poisoned monster nearby, of your poison damage.

## Ninja Archer

  White Sowilo | The distance to the target doesn't affect your Range Damage negative anymore.
  Red Kenaz | Skill Chains travel back, if there are not enough monsters nearby.
  Blue Kenaz | Feather Walk increases your Casting and Skill Speed by 100%.
  Green Kenaz | Your archery skills have a 10% chance to reduce the target's Arrow Resistance by **5% - 20%** for 30 seconds.
  Golden Sowilo | Gain **120% - 150%** of Chance for piercing hits as extra Chance of critical hits.

## Sura Weapon

Can be stacked up to 5 times.
  White Wunjo | If your Dispel is successful, the enemy will also be poisoned, burned, slowed and fatigued.
  Red Dagaz | Gain 10% of the Defense Value of Enchanted Armor as extra Increased Impale Chance.
Your skills deal 300% more damage against monsters per Impale unit.
Increases the maximum stack size of Impale by 2.
  Red Wunjo | Gain Increased Impale Chance +30% and Accuracy +30% per Weapon Sura Skill with an active cooldown.
  Green Dagaz | Casts Dragon Swirl after dealing hit damage to a monster and pulls all monsters within a 10m radius towards you.
Dragon Swirls casted by this effect have Skill Area Of Effect +100%.
  Green Wunjo | Weapon Sura Skills that you have casted yourself or have been repeated deal **750 - 1500%** more damage, have Skill Area Of Effect +**375 - 750%** and Chance of critical hit +**175 - 250%**.Weapon Sura Skills are repeated 4 times.
The cooldown of Weapon Sura Skills is increased by 600%.
  Golden Dagaz | Increases the damage of your skills against targeted monsters by **100% - 200%**.
  Golden Wunjo | Weapon Sura Skills are repeated near the end of their cooldown.
They deal **150 - 250%** more damage for every second that has passed since the start of the cooldown.

## Sura Magic

  Blue Uruz | Increase the damage of Flame Spirit by 7% everytime it hits the same monster.
The effect is reset as soon as another monster is hit.
  Blue Jera | Spirit Strike applies a curse to monsters that reduces magic resistance by 30% for 30 seconds. Spreads to up to 10 nearby monsters.
  Green Uruz | Casts Flame Spirit against **10 - 20** nearby monsters after using Flame Strike.
20% chance to hit monsters more than once if there are not enough monsters nearby.
  Green Jera | Gain a Combo Point for Dark Orb after using Spirit Strike, Dark Strike or Flame Strike.
Dark Orb costs **1 000% - 3 500%** more SP per Combo Point.
Casts Flame Spirit against a monster after it has been hit by Dark Orb. The amount of Fireballs increases depending on the amount of Combo Points used.
Fireball Damage **80% - 280%**.
1 Combo Point: 3 Fireballs
2 Combo Points: 6 Fireballs
3 Combo Points: 12 Fireballs
4 Combo Points: 24 Fireballs
  Golden Uruz | Flame Spirit deals up to **300% - 500%** more damage based on the percentage your SP is filled.
  Golden Jera | Increases the effectiveness of Magic Power by **15% - 45%**.

## Shaman Dragon

The amount of Chance of Critical Hits granted by Dragon's Aid has been reduced by 80% for other players.

  Red Mannaz | Gain 50% increased Skill Speed and 25% increased Casting Speed for 15 seconds after you use Dragon's Roar or Shooting Dragon.
  Red Eiwaz | The tickrate of fire damage is increased by 500%.
Each point of Magic Power increases your fire damage by 100%.
  Blue Mannaz | Dragon's Roar deals 300% increased damage if there are less than 10 monsters nearby.
Your skills can hit an unlimited number of enemies.
  Golden Eiwaz | **20% - 40%** of your Race Attributes now affect your Fire Damage.
*Note: Race Attributes = Strong against ...*

## Shaman Healer

  Red Hagalaz | Summon Lightning and Lightning Claw put a curse on monsters that attacks 3 nearby monsters 5 times with Lightning Throw.
Triggers Lightning Burst when the curse ends.
Lightning Burst deals 1500% more damage. (Reduced by 75% per monster hit by Lightning Throw).
  Red Raidho | Summon Lightning repeats 4 times.
  Green Hagalaz | Your Skills have a 10% chance to paralyze a monster whereby it can't use any skills for **100 - 200** seconds.
Each monster can only be paralyzed once.
  Green Raidho | +**5 - 10** Skill Chains for Lightning Claw.
Damage +25% per remaining Skill Chain.
  Golden Raidho | Swiftness increases your Skill Speed by **120 - 150%**, your Casting Speed by additional **62 - 80%** and you may move unhindered through enemies, while Swiftness is active.

## Aura Runes

### Introduction

Aura runes give players special effect and can be worn by all classes. They can increase Spirit Rune Points by +0 up to +5, randomly generated when dropping the rune.

### Slots

By default you have 3 slots.

**Mount Aura** adds 1 additional slot.

**Azure Crystal** can be used to add the effect of an Aura Rune to a Mount Rune by crafting (any crafting window). The Aura Rune will be destroyed during the process. Spirit Rune points won't be added. Dropped from Echidna Mythic+.

New high-level belts add 1 or 2 slots

* **Wraithbelt**, **Spellbreaker Belt** +1 slot
* **Belt of the Headhunter** +2 slots

In total you can have 9 Aura Rune effects.

### Where to drop

* **Aura Rune Chest** - Golden Desert: small chance to drop Aura Rune Chest from Bounty chest. You can also craft Aura Rune Chest at Septon.

* Fragment Portals - Small chance to drop from boss.

* Lumen Shop - Decius Asprenus (map1)
* **Aura Rune Chest (Enchanted Forest)** - Enchanted Forest guardian shop
* Shard Dealer - portal area in map1

Highlighted values are randomly generated when dropping the rune or buying from Lumen Shop.

### Aura Rune Chest

 **Vengeance** | After a player killed you there's a **1% - 75%** chance to curse him, which will kill him after 30 seconds.(Cooldown: 15 minutes)

### Fragment Portals

 **Barbaric Seal** | Your average damage is increased by **50% - 100%**. Class Skills deal no damage.

### Lumen Shop

 **Enemy Analysis** | Allows you to see the HP of other players.

### Shard Dealer

 **Aspect of Thorns** | Deals damage equal to **50% - 300%** of your thorns damage to all monsters within a radius of **5m - 12m** every second.

### Enchanted Forest

 **Alternative Route** | Up to 1000 Paragon Points invested in the **X** attribute will increase **Y** instead with the ratio 1:**Z**.
 **Pet Mutation** | Up to 500 Pet Attribute Points invested in the **X** attribute will increase **Y** instead with the ratio 1:**Z**.
 **Unnatural Strength** | + **1 - 3** Level of all socketed Spirit Stones.
*Note: You need Infected Spirit Stone level 10 - 30 and **Pearl of Alchemy** (drops at the Enchanted Forest) to craft it. For every 10 stone levels the rune gains an additional level.*
 **Champion of Sigils** | You have a **5-10%** chance to receive a random sigil after receiving a sigil.
Sigils Duration **+1-3** seconds.

## Antique Aura Runes

### Introduction

* Antique Runes are an improved version of the default runes, but they also have three negative attributes to balance them out.
* Antique class runes have the enhanced effects that you may already know from the Amulet of Runes.
* You can transform a rune into an Antique Rune with the **Essence of Antiquity**, which you get from the Enchanted Forest.
* You can change the negative attributes with the **Orb of Antiquity**.
* Antique Runes can be upgraded to +9, which requires **rune cores** which you can get by melting the respective rune.
* ***This info may be wrong, need clarification**:* *Keep in mind, that upgrading the rune also upgrades negative effect.*
* To upgrade or melt runes, you need to summon Runesmith Dozu, whose Spawner drops at the Enchanted Forest.
* Runesmith Dozu can either melt up to three runes or upgrade an Antique Rune.
* The Spawner can be used as often as you wish, provided no Antique Rune has been upgraded or three have been smelted.
* Only the player who summoned him can interact with Runesmith Dozu.

### Table legend

* Underlined - Unique additional effect
* **Highlighted Yellow**
	+ ***This info may be wrong, need clarification**: Randomly generated upon creating Antique Rune*
	+ Same as normal Aura Runes
* **Highlighted Blue**
	+ Increses with Rune's refinement aka + level

## Spirit Runes

### Introduction

Spirit runes can be worn by any class and don't have any special effect, they only grant a bonus. Spirit Runes can be improved and have no max level like Amulets. You can melt them at Gilly (Golden Desert) and receive Rune Dust, which will be needed for improving them. Improved runes give higher bonus value and consume more Spirit Rune Points. Ghost Runes consume Spirit Rune Points, you get 3 Spirit Rune Points every 100 paragon levels. (60 at paragon level 2 000). There are 8 slots, which are all available from the beginning. Spirit Runes have 4 different colors.

* Same color as the slot - needed Spirit Rune Points are cut in half.
* Slot has no color - standart amount of Spirit Rune Points needed.
* Slot has different color - needed Spirit Rune Points are doubled.

You can change the color of a slot using **Prisma Diamond** (obtained through Prestige).

There are Normal and Legendary Spirit runes. Normal ones are pretty common and give small bonus. Legendary runes are rare and give much higher values than Normal.

ATTENTION! It is recommended to always upgrade your Spirit Runes with an **Magic Stone+**, otherwise it's possible that the upgrade process will fail!

### Where to drop

Golden Desert - Spirit Chest from Bounty chest. You can also craft Spirit Chest at Septon.

## Mount Runes

### Introduction

Mount runes give special effects to your mount. There are 3 Mount Rune slots. Mount Runes can be worn by any class.

Click K to open Mount interface.

**Azure Crystal** can be used to add the effect of an Aura Rune to a Mount Rune by crafting (any crafting window). The Aura Rune will be destroyed during the process. Spirit Rune points won't be added. Dropped from Echidna Mythic+ and Exitus Portal.

### Where to drop

**Resheph's Medal**

* Horse Portal

**Yellow Mount Runes**

* Islands of Etelascil (Xetass) Mount Island level 3 - rarely drops from Belenus
* **Mount Rune Crate** Stone Claw Atoll - Midas sells it for **5 000** *Pioneer Tags*

### All Mount Runes

  Faithful Companion
  Power Wave+
  Mount Magic
  Mount Aura

## Passive Skill Runes

### Introduction

    You can add passive rune effect into your Skill once it reaches C level. They add additional effects to particular Class Runes . Needed Class Rune has to be equipped in order for passive rune effect to work. Every class has 10 different effects. Up to 5 skills can have passive rune effect and you can have the same effect only once. Aura Rune **Celestial Might** can also have one effect. In total you can have up to 6 effects. Effects are bound to respective abilities so they are not lost when changing class. If you use Celestial Rune on a skill, that already has a passive effect, then it will be changed. Simply right click on Celestial Rune and choose a skill where you would like to add an effect.

### Where to drop

Celestial Runes are crafted at Elissa (Stone Claw Atoll).

You will need 4 Class Runes and **Recipe: Celestial Rune**

* Islands of Etelascil Skills Island level 3 - Remus rarely drops it
* Islands of Etelascil Asprenus Island level 3 - Decius rarely sells it
* Midas (Stone Claw Atoll) sells it for **10 000** *Pioneer Tags*

## Introduction

Amulet of Runes is end-game amulet. It has a default Class Runes effect and unique additional effect, that can be improved with Amulet's refinement level aka +.

This amulet also increases Spirit Rune points, which are needed for Spirit Runes.

* `Formula: Amulet's refinement level * 0.5`

You can change its rune effect to a random effect of your class with **Shining Runestone**.

Can be used as a sacrifice amulet, but you will need *25 000 ×* **Arkenstone**

## Where to drop

* The Ruined Castle Mythic (Echidna)
* The Ruined Castle Deadly (Echidna)
* Lumen Shop
* Portal

## Table legend

* Underlined - Unique additional effect
* **Highlighted Yellow**
	+ Increses with Amulet's refinement aka + level
	+ `Formula: Amulet's refinement level * highlighted value`
* **Highlighted Blue**
	+ Randomly generated upon dropping amulet / changing amulet effect
	+ Same as normal Green and Golden Class Runes

## Warrior Aura

Monsters hit by your attacks gain immune against falling down and knockback.
  White Berkana | +15% damage against monsters per Impale unit.
-3% damage from monsters per Impale unit.
  Red Ansuz | Chance for piercing Hits increases your Impale Chance.
  Blue Ansuz | Aura of the Sword can be stacked up to 3 times.
  Blue Berkana | Increases the maximum stack size of Impale by 3.
  Golden Berkana | Increases the Impale Damage against a monster per Impale inflicted on it by **6% - 12%** + **0.05%**.

## Warrior Mental

  White Ehwaz | Increases the effectiveness of Thorns against a monster by 1% for 10 seconds and adds 25 thorns for 5 seconds after you deal thorns damage to it that was not caused by the monster's attack.
  Red Tiwaz | Strong Body adds (600 + **5**) Thorns and (2000 + **5**) Armor.
Gain 200 Armor and 10% increased thorns damage for 10 seconds after dealing thorns damage from a monster's attack.
  Red Ehwaz | Deal thorns damage 6 additional times when you deal thorns damage from a monster's attack.
  Blue Tiwaz | Stump now pulls all enemies close to you and adds 25% Casting Speed and 25% Skill Speed for 10 seconds, for each close monster.
  Blue Ehwaz | Your thorns now deal skill damage.
Your Thorns Damage increases the damage of your skills.
  Green Tiwaz | Sword Strike, Bash and Stump increase your Combo Points for Spirit Strike by 1 and deal (**150% - 350%** + **0.25%**) more damage per active Combo Point.
The damage of Spirit Strike increases depending on the amount of Combo Points used.
1 Combo Point: +100% Damage
2 Combo Points: +200% Damage
3 Combo Points: +400% Damage
4 Combo Points: +800% Damage
  Golden Ehwaz | Deal 1000% of your Thorns Damage to monsters in a radius of **10m - 25m** after casting a mental skill.
Thorns Damage **+0.5%**

## Ninja Dagger

Poisonous cloud damage **+0.5%**
  Red Othala | Ambush kills enemies with less than 25% of their maximum hp immediately.
  Red Perthro | Monsters can be poisoned multiple times.
Poison stacks up to 8 times.
You take 5% less damage per poison stack of the enemy.
The poison damage is no longer affected by the rank of the monster.
The poisoning chance is no longer affected by the level of the monster.
  Blue Othala | Your poison damage now increases the damage of your class skills.
  Blue Perthro | +10 Skill Chains for Poisonous Cloud.
  Green Othala | The damage against poisoned monsters is increased by **10% - 25%**.
The poison resistance of metinstones is reduced by 100%.
  Green Perthro | After using a skill spawn a Totem of Cunning for 10 seconds which poisons all enemies within a **20m - 40m** radius.
The totem increases your skill damage against monsters by (1000% + **1%**).
This value is reduced by 100% per monster in a radius of 30m.
  Golden Othala | Ambush and Fast Attack cause up to **2 - 8** additional Critical Hits.
The Chance of Critical Hits is reduced by 15% after each critical hit.
  Golden Perthro | Summon 3 poisonous clouds for 2 seconds after you use Fast Attack.
The damage of your poisonous clouds is increased by 0.5% and additional (**0.1% - 0.35%** + **0.003%**) per poisoned monster nearby, of your poison damage.

## Ninja Archer

  White Sowilo | The distance to the target doesn't affect your Range Damage negative anymore.
  Red Kenaz | Skill Chains travel back, if there are not enough monsters nearby.
Reflect Skill Chains from your body if there is only one monster nearby. Effects that increase the damage of skill chains are 95% less effective for skills that have been reflected from your body.
  Red Sowilo | Gain additional 300% of your Chance of critical hits as extra Chance of Skill Chains.
  Blue Kenaz | Feather Walk increases your Casting and Skill Speed by 100% as well as your Dexterity by **0.25%**.
  Blue Sowilo | After you attack a monster with a skill, theres a 50% chance to attack two monsters in its near with the same skill.
Hits **0.01** additional monsters. *Note: 1 additional monster every 100 levels*
  Green Kenaz | Your archery skills have a 10% chance to reduce the target's Arrow Resistance by **5% - 20%** for 30 seconds.
(Max. Stack Size +1 per 90 Dexterity)
  Golden Sowilo | Gain (**120% - 150%** + **1%**) of Chance for piercing hits as extra Chance of critical hits.

## Sura Weapon

Can be stacked up to 5 times
  White Wunjo | If your Dispel is successful, the enemy will also be poisoned, burned, slowed and fatigued.
Dispel Duration +200%
  Red Dagaz | Gain 10% of the Defense Value of Enchanted Armor as extra Increased Impale Chance.
Your skills deal 300 **+0.25%** more damage against monsters per Impale unit
Increases the maximum stack size of Impale by 2.
  Red Wunjo | Gain Increased Impale Chance +30% and Accuracy +30% per Weapon Sura Skill with an active cooldown.
  Blue Dagaz | Average Damage now also increases your skill damage.
  Blue Wunjo | Magic Power now increases the attack value of Enchanted Blade.
  Green Dagaz | Casts Dragon Swirl after dealing hit damage to a monster and pulls all monsters within a 10m radius towards you.
Dragon Swirls casted by this effect have Skill Area Of Effect +100% and Damage **+1%**.
  Green Wunjo | Weapon Sura Skills that you have casted yourself or have been repeated deal **750 - 1500%** more damage, have Skill Area Of Effect **+375 - 750%** and Chance of critical hit **+175 - 250%**.
Weapon Sura Skills are repeated 4 times.
The cooldown of Weapon Sura Skills is increased by 600%.
Casting Speed is 50% less effective for Weapon Sura Skills.
  Golden Dagaz | Increases the damage of your skills against targeted monsters by **100% - 200%** + **0.5%**.
  Golden Wunjo | Weapon Sura Skills are repeated 1 times near the end of their cooldown.
They deal **150 - 250%** more damage for every second that has passed since the start of the cooldown.
**0.5%** Chance of another repetition.

## Sura Magic

  White Jera | +1 Skill Chain
  Red Jera | The effect of Flame Spirit can be stacked up to 7 times.
  Blue Uruz | Increase the damage of Flame Spirit by (7% + **0.1%**) everytime it hits the same monster.
The effect is reset as soon as another monster is hit.
  Blue Jera | Spirit Strike applies a curse to monsters that reduces magic resistance by (30% + **0.1%**) for 30 seconds. Spreads to up to 10 nearby monsters.
  Green Uruz | Casts Flame Spirit against (**10 - 20** + **0.02%**) nearby monsters after using Flame Strike.
20% chance to hit monsters more than once if there are not enough monsters nearby.
Flame Strike costs **5 000% - 10 000%** more SP.
  Green Jera | Gain a Combo Point for Dark Orb after using Spirit Strike, Dark Strike or Flame Strike.
Dark Orb costs **1 000% - 3 500%** more SP per Combo Point.
Casts Flame Spirit against a monster after it has been hit by Dark Orb. The amount of Fireballs increases depending on the amount of Combo Points used.
Fireball Damage + (**80% - 280%** + **0.2%**)
1 Combo Point: 3 Fireballs
2 Combo Points: 6 Fireballs
3 Combo Points: 12 Fireballs
4 Combo Points: 24 Fireballs
  Golden Uruz | Flame Spirit deals up to (**300% - 500%** + **0.5%**) more damage based on the percentage your SP is filled.
  Golden Jera | Increases the effectiveness of Magic Power by (**15% - 45%** + **0.25%**).

## Shaman Dragon

  White Eiwaz | After Flying Talisman hits an enemy cast it again on up to 5 nearby enemies.
  Red Mannaz | Gain 50% increased Skill Speed and 25% increased Casting Speed for 15 seconds after you use Dragon's Roar or Shooting Dragon.
  Red Eiwaz | The tickrate of fire damage is increased by 500%.
Each point of Magic Power increases your fire damage by (100% + **0.5%**).
  Blue Mannaz | Dragon's Roar deals 300% increased damage if there are less than 10 monsters nearby.
Your skills can hit an unlimited number of enemies.
  Blue Eiwaz | Dragon's Roar now pulls all enemies close to you and increases the damage by 5% for each player hit.
  Green Mannaz | Gain (**15% - 30%** + **0.15%**) damage reduction from Blessing if you cast it on yourself.
Any incoming damage greater than 50% of your maximum HP will be reduced to 25% of your maximum HP.
  Green Eiwaz | Your skills summon a Magic Totem for 10 seconds, which casts Flying Talisman on the target of your skills.
Your Totems deal (**20% - 40%** + **0.5%**) extra damage.
  Golden Mannaz | Cast Dragon's Roar additional **2 - 8** times at the same position after you cast Dragon's Roar.
  Golden Eiwaz | (**20% - 40%** + **0.2%**) of your Race Attributes now affect your Fire Damage.

## Shaman Healer

  White Raidho | Summon Lightning always deals critical hits.
  Red Hagalaz | Summon Lightning and Lightning Claw put a curse on monsters that attacks 3 nearby monsters 5 times with Lightning Throw.
Triggers Lightning Burst when the curse ends.
Lightning Burst deals 1500 + **5%** more damage.
(Reduced by 75 + **0.5%** per monster hit by Lightning Throw).
  Red Raidho | Summon Lightning repeats 4 times.
  Blue Hagalaz | Increases your total Lightning Damage by 0.06% per Intelligence Point.
  Green Hagalaz | Your Skills have a 10% chance to paralyze a monster whereby it can't use any skills for **100 - 200** seconds.
Each monster can only be paralyzed once.
  Green Raidho | **+5 - 10** Skill Chains for Lightning Claw Damage +25 + **0.1%** per remaining Skill Chain.
  Golden Raidho | Swiftness increases your Skill Speed by **120 - 150%**, your Casting Speed by additional **62 - 80** + **0.5%** and you may move unhindered through enemies, while Swiftness is active.