Plant-based Poisons

## Gympie Gympie

This poison is composed of incredibly fine needles in powder form from the gympie gympie plant, also known as the suicide plant. The poison can be administered through any means, including skin contact. It is quite rare and expensive, as harvesting the needles is incredibly dangerous.

* Due to the nature of this poison, it can be administered in any number of ways - sneaking it into food, coating someone's clothing, or even simply throwing it. Each time the user handles it, they must make a DC15 Dexterity saving throw or suffer its effects. Creatures with scales have advantage on the saving throw.
* While affected by the poison, the user is under the effects of Power Word Pain. Once per day, they may make a DC20 Constitution saving throw to end the effect. The effect can last up to five years.
* The victim may attempt to make a Medicine check to remove the needles - the DC depends on their method. On a successful check, the effects of the poison last for only one day. However, the re is a chance of botching the operation, causing the needles to break and remain firmly embedded in the victim's skin. In this case, the victim may make their Constitution save only once per week.
* The effects of this poison may be ended by a 7th-level healing spell or Wish.

## Belladonna

Belladonna, or deadly nightshade, is a notorious poison. All parts of the plant are toxic.

* Belladonna poison must be ingested for the victim to be affected. The target must make a DC18 Constitution saving throw. On a failure, they roll a d6 to determine the effect:
	+ 1: Sunlight Sensitivity. For 1 hour, the target has disadvantage on attack rolls and perception checks made with sight when they or the target they are attacking/perceiving are in direct sunlight.
	+ 2: Loss of Balance. For 1 hour, the target's speed is halved, and they have disadvantage on Dexterity saving throws and ability checks made with dexterity.
	+ 3: Hallucinations. For 1 hour, the target is incapacitated.
	+ 4: Delirium. For 1 hour, the target has disadvantage on Intelligence saving throws and ability checks using intelligence.
	+ 5: Body Paralysis. For 1 hour, the target is paralyzed. They may attempt a DC18 Constitution saving throw at the end of each of their turns to end the effect.
	+ 6: Diaphragm Paralysis: The target begins to suffocate. In addition, they are unable to cast spells with verbal components. They may attempt a DC18 Constitution saving throw at the end of each of their turns to end the effect.

## Pixie's Trumpet

The trumpet-shaped flowers of this plant are a potent hallucinogen when distilled into a potion form. The potion is effective only when ingested. When the target ingests the potion, they begin to hallucinate vividly. They are incapacitated and have disadvantage on all Perception and Investigation checks.

## Windflower

These beautiful white and purple flowers are very nice to look at, but they can have devastating effects when brewed into a potion. When a target ingests the potion, their Strength and Constitution scored decrease by 1d4 for one hour or until a healing spell of 5th level or higher is cast on them. If they are administered additional doses during this time, the stat decreases do not stack.