Junko Enoshima

## Character Backstory

**Warning:** The following contains spoilers for Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair.

Junko Enoshima is the mastermind behind the events of the Killing School Life and the hijacking of the Neo World Program (AKA the Hope Restoration Program). She conspired with her twin sister, Mukuro Ikusaba, to trap the students of Hope's Peak Academy within the academy and force them to kill each other. She had Monokuma kill Mukuro after she was no longer needed. She broadcasted the murders of the students of Hope's Peak Academy in the Killing School Life. She framed the main character of Danganronpa: Trigger Happy Havoc, Makoto Naegi, for a murder he didn't commit to have him unfairly punished. Even after her death, she motivated a terrorist organization called Ultimate Despair to spread despair among the world and had Monokuma inserted into the Neo World Program, the Future Foundation's last hope for reversing the actions of Ultimate Despair. One could even say she's the main antagonist of the first two Danganronpa games.

## Character Card Abilities

### Primary Active: **Charm**

* Start with 1 charge.
* Use a charge to mind control a player to perform actions/uses/commands of your choice on targets of your choice for the same night and next day.

### Secondary Passive: **Absolute Despair**

* You only win with despair, and you cannot vote.
* You know who the blackened is, and get another Charm charge for each trial despair wins.

## Character Card Notes

### Primary Notes:

* Your target is immune to mind control after 1 mind control.
* The targeted player is told they are affected by "Hypnosis", not "Charmed".
* As long as the command is completed, other actions/uses are unaffected.
* Non-free actions are changed before free actions.
* Charm cannot affect votes or force a player to say role information.
* Junko can only mind control the puppet master's chosen blackened to murder; attempts to force other players to murder fail.

### Secondary Notes:

* Junko can prevote, but she cannot actually vote.
* When using Charm, Junko is immune to suppressions and lethal effects, and she cannot be affected by Sledgehammer effects.
* Junko is immune to Monokuma punishments.
* Junko is immune to mind control.
* Junko is informed of who the puppet master or a turncoat is if he/she murders.
* If selected to be the founder, Junko loses her entire secondary passive.

## Strategy

Junko's abilities can change the entire game in multiple ways. For one, Charm allows her to perform a more powerful version of Hypnosis without needing the Hypnosis item. As Junko is only the blackened if selected by the puppet master or performing a turncoat murder, Junko can openly assist the blackened as long as she doesn't reveal who the blackened is by doing so. Unless she is the puppet master or the blackened, she cannot use items only usable by those on the side of despair (such as Kerosene) nor use items reserved for the blackened (such as Shotput). The ability Absolute Despair tells Junko who the blackened is in order to assist him/her and uniquely rewards Junko for doing so.

It would be in Junko's best interest to sabotage and suppress everybody but the blackened (in ways such as using Bag of Chips or Tazer on hope players) to give the blackened the best chance of killing other characters and getting away with it. Those on the side of hope cannot win trials by voting for Junko (unless she was the blackened) and most often cannot remove Junko without becoming a turncoat murderer, so Junko can press the advantage to win in a way most other character cards don't allow.