The Dragon Abyss

## Overview

The Dragon Abyss is part of S2 The Sundering.

## The Dragon Abyss Guide

1. There are 4 gameplay modes in the Dragon Abyss: Forbidden Land, Drascan Blessings, Wyvern's Treasures, and Pilferers Blitz. Pilferers Blitz is only available once players have cleared a certain amount of floors in Forbidden Land. Other gameplay is available all throughout the event period. All gameplay modes will be available for the same amount of time, please refer to the event interface for more information. A different elemental Abyssal Dragon will be available each season: S1- Abyssal Bulwark, S2- Abyssal Flame, S3- Abyssal Blizzard, seasonal roster- Abyssal Storm. The Abyssal Flame, Abyssal Blizzard and Abyssal Storm will appear in order during the seasonal roster.
2. Players may use all of their available Heroes in the Dragon Abyss. All Heroes will be set to level 240, with Epic T1 gear. All artifacts, signature gear, Holy Crown pieces, talents and Cosmic Harmony attributes players already have will be activated in the event.
3. The condition of the player's team after a battle will reset in the next battle. Players can challenge the same battle for an unlimited number of times until they have gained victory in the battle. Successful battles cannot be challenged again.
4. Different events will appear in the Forbidden Land, players can preview and select the event they desire. Enemy lineups can also be reset. Resets are refilled every day, and there is a limit to the number of times players can use the reset function. Special events may not be reset. All data will be cleared once the current Dragon Abyss event period ends.
5. Players may give up on the debuff challenges in Dragon's Soul, but cannot claim the corresponding rewards if they choose to do so.
6. A blessing prayer is available in the event, where buffs are applied to certain Heroes, to boost their powers depending on their tiers. These Heroes will be different depending on the seasonal pool at the time of the event.
7. The Number of floors available in the Forbidden Land depends on the player's seasonal progress. There are 200 floors for servers in S1, and 500 floors in all other seasons. There are rewards for clearing certain numbers of floors in the Forbidden Land.
8. Players can challenge Pilferers Blitz once they have cleared 100 floors in Forbidden Land. Wyvern's Treasures will also be available then.
9. Players can break dragon's eggs when completing a stage in Forbidden Land. The quality of the dragon's egg depends on the difficulty of the stage. Quality eggs offer quality rewards.
10. A daily login is available in the Dragon Abyss. Players can collect dragon souls and scales by logging in every day. The quality of the rewards depends on where the player is at in terms of progress. More floors cleared gifts better rewards.
11. Skills and attribute buffs earned in Dracscan Blessings will also be applied in Forbidden Land and Pilferers Blitz.

## Story

There are few places as cold and dreary as a castle. The bare stone leeches the heat from the fires till it feels like no number of hearths could make it feel like home.

Yet this, Almazzar was told, was where he was supposed to want to be. The Lord Belmaria's court alchemeist! What better job could an alchemist hop? But Almazzar detested this place. Its cold, its darkness, the mundanity of each paltry request. Almazzar knew he was a great alchemist, being held back by a lord that knew him only for salves to treat the hives on his hind.

Almazzar enjoyed the finer things in life and god them the only way that a court alchemist knew how. He produced potions feverishly selling htem to any visiting dignitary. Soon his court was known across the kingdom for its alchemical delights.

His liege, one would think, would have been excited by this development, but quite the contrary. Almazzar's fine clothes and perfumes began to exceed that of his liege. It was an embarrassment that burned a hole in the Lord's mind.

When the Lord Belmaria was mistaken for the alchemist at a hunt with foreign dignitaries, his rage boiled over.

Belmaria was unable to merely kick out this man, now bloved by his court. So it was that he entered the alchemist's chamber, finding within that the alchemist had rows upon rows of animals latched in tortuous confines.

This farm of alchemical ingredients was grotesque in its efficiency. The Lord had been curious how his production had been so speedy, and ow he knew. The Alchemist had tinkered with these animals, replaced their parts with that of others, or removed parts deemed unneeded. Vipers venom, Goats bile, hair of wolverine all grew upon unrecognisable masses of flesh that were once animals.

This he found abhorrent but it was the butchered wyverns that intrigued him the most. Because though only a few mewling wyverns survived, there in a pristine cage dome, lay curled on a bed of coals, a dragon.

This, was an affront. Draconids were the focus of worship for many h eathens. There was no space in Basilousia for men who did not worship the Euda. This seeming fascination of his with the objects of the Drascas heathen worship practices would have been alarming to some, but to Lord Belmaria this was a god-sent way to eliminate this alchemical frustration from his life.

So it was that Almazzar was gotten rid of. Almazzar, too popular for execution, was sent into exile. Though ALmazzar was not sad to leave the dank castle of his employer, he was bitter about the loss of his fine things.

That was not to last for long however, for the followers of Tamat were well aware of Almazzar's prowess and kidnapped him. Tamat was generous in ways the Lord had not been. In ways he could not even fathom.

Almazzar continued his research and created dragon after dragon, fueled by spite and rage. Tamat offered the souls of its followers to create these dragons and Almazzar greedily accepted. He would return on the back of a hundred dragons and they would all rue the day they kicked him out.

Before long, Almazzar had tens of young dragons and Lord Belmaria had no hope.

The Citadel fell quickly. There were no defenses that could truly stop the attack of 10 angry dragons. Nor sturdy enough men to brave the hellstorm that they brought to launch an arrow.

Almazzar had his revent and the unimaginable wealth within the citadel. He for a moment felt like the most powerful man in the world.Powerful he is, surrounded by dragons that love him as a child loves their parent.

But a curious thing happened when Almazzar went to leave his citadel.

The Dragons would not let him.

So caring of their pitiful meaty father, they refused to let him leave into the dangerous of the outer world. No matter how many times he tried to leave, he would always be returned back to his citadel, his victory, his tomb.

There Alamazzar sits. Tinkering amidst the endless riches that he wrought. Each year he gets ever richer, the dragons and Tamat followers bringing him back ever greater treasures. Yet ALamazzar, the golden prisoner, can never leave to spend it.