Maintenance Panel

* FNAC
* FNAC 2
* Audio
* Gallery

The **Maintenance Panel** is a vital game mechanic in *Five Nights at Candy's*.
It is used to find the animatronics around the place.

## Appearance

The maintenance Panel Appears to Be a Regular security tablet with a grey plastic border and a green light with two other lights (that are off) under it to the top right corner. In the camera view, there is a security map of the restaurant, a red circle that blinks in the top left corner, and an eye beside the circle when the night vision is on.

## Gameplay

The maintenance panel is used watch the cameras and to locate animatronics, so the night guard can find out where they are. Normally, the camera is completely dark, but the night vision can be turned on to see more clearly. Sometimes, the night vision is not needed, as the toy animatronics have eyes that shine in the dark and thus they can be spotted without it. When putting the monitor down, the night vision will automatically turn off.

The Main uses for the monitor are to watch Blank to know when he is about to attack, and to see if animatronics without shiny eyes, like Old Candy and RAT, are at the doors.

The Maintenance Panel does not seem to take power normally, but it seems to drain power when using night vision.

The **Maintenance Panel** is a vital game mechanic in *Five Nights at Candy's 2*.
It is used to find the animatronics around the place, and lure them around the building using telephones.

## Appearance

The Maintenance Panel seems to be located under the player desk, forcing the player to look down in order to see the Maintenance Panel. The panel itself is white and has 5 plugs connected to the upper side: a red, a white, a yellow and two black ones. Upon opening it there's also visible crack on the screen.

## Gameplay

In the second game it is called the SaSS, the Security and Surveillance System.
It is used to keep track of the animatronics movements by checking the cameras.
With it, the player can also access the telephones and use them to lure away animatronics by activating the phone call.

Unlike the first game, it doesn't drain any power, but the phones can be temporarily disabled by the animatronics in the same room and uniquely, the Penguin and RAT can crash the entire SaSS if they are caught on camera while they are close to it. The former makes the player unable to use that phone for awhile, while the letter leaves them completely vulnerable to all animatronics until the SaSS has rebooted itself.

## Trivia

* SaSS as well as the monitoring system seems to be very old, since the cameras have very low number of FPS.
	+ It's also supported by the fact that SaSS has an interface style similar to Windows 95.
* There's a visible crack on the panel's screen.

## Five Nights at Candy's

Maintenance Panel buttonThe animation of the monitor being put up and downThe overlay of the Maintenance Panel.The Maintenance Panel static.The symbol that appears when night vision is on.When Cam 01 isn't selected.When Cam 01 is in use.When Cam 02 isn't selected.When Cam 02 is in use.When Cam 03 isn't selected.When Cam 03 is in use.When Cam 04 isn't selected.When Cam 04 is in use.When Cam 05 isn't selected.When Cam 05 is in use.When Cam 06 isn't selected.When Cam 06 is in use.When Cam 07 isn't selected.When Cam 07 is in use.When Cam 08 isn't selected.When Cam 08 is in use.When Cam 09 isn't selected.When Cam 09 is in use.When Cam 10 isn't selected.When Cam 10 is in use.When Cam 11 isn't selected.When Cam 11 is in use.When Cam 12 isn't selected.When Cam 12 is in use.
## Five Nights at Candy's 2

The animation of the monitor being put upThe animation of the monitor being put downThe overlay of the Maintenance Panel.A crack.The signal lost of the Maintenance Panel animated.The signal lost of the Maintenance Panel.The security system rebooting shortly after being crashed by The Penguin or RATThe error message after the Penguin has crashed SaSS.The error message after RAT has crashed SaSS.When Cam 011 isn't selected.When Cam 011 is in use.When Cam 012 isn't selected.When Cam 012 is in use.When Cam 013 isn't selected.When Cam 013 is in use.When Cam 014 isn't selected.When Cam 014 is in use.When Cam 015 isn't selected.When Cam 015 is in use.When Cam 016 isn't selected.When Cam 016 is in use.When a phone call has ended.When a phone call is used.When an animatronic temporarily disabled a phone.RAT Before Crashing SaSSRAT crashing SaSSPenguin Crashing SaSSPenguin Before Crashing SaSS