Armor

This page also covers Shields and Targes.

## Theorycrafting

Different armor types reduce damage taken at different rates, as well as having different dodge modifiers and movement speed penalities while in combat. Damage taken is reduced by approximately 1.333% per 1 point of defense before applying any benefits from leveling up the armor's skill. Any armor piercing (arp) damage from certain mobs (or players with particular gear) is exempt, and cannot be reduced by any amount of defense.

* **Armor Type:** There are four armor types; unarmored, light, medium, and heavy.
* **Dodge Chance:** How wearing that armor type influences your chance to avoid being hit.
* **Movement (In Combat):** How wearing that armor type influences your speed.
* **Mit/Def Point (At 100 Skill):** Amount of damage reduction per 1 defense at 100 armor skill.
* **Def Cap (At 100 Skill):** How much defense you need at 100 armor skill to reduce *normal damage* to 1.

Being defense capped will reduce all *normal damage* you take to 1. You will still take any armor piercing damage as it is exempt from defense. For example, liches deal 150 damage, and half of that is armor piercing. So defense can reduce half of that 150 damage to 1, but the other 75dmg will still go through. This means other stats such as dodge, shield block, and total health remain relevant against many mobs even if you cap your defense stat. But even so, capping defense is still a solid advantage.

 Light Armor
 Medium Armor
 Heavy Armor

## Unarmored

* Lowest damage reduction scaling of the four armor types (tied with light armor).
* +20% bonus to dodge chance.
* No movement speed penalty in combat.
* Approx. 54 defense required to cap defense at 100 unarmored skill.
* Capping defense does not reduce any armor piercing damage.

There is only one article of clothing currently associated with the unarmored skill.

## Light Armor

* Lowest damage reduction scaling of the four armor types (tied with unarmored).
* +10% bonus to dodge chance.
* No movement speed penalty in combat.
* Approx. 54 defense required for 100% mitigation at 100 light armor skill.
* Capping defense does not reduce any armor piercing damage.
* Each skill bonus adds +5% exp in that skill, so +3 Archery also adds +15% Archery skill exp.

Some light armors come with default enchants for specific skills.

Retired light armors (can no longer be crafted):

* Maidservant Dress
* Modest Dress
* Nun Outfit
* Red Rose Gown
* Seamstress Blouse
* Noble Gown

## Medium Armor

* Average damage mitigation scaling of the three armor types.
* No bonus or penalty to dodge chance.
* -50 movement speed penalty while in combat.
* Approx. 44 defense required for 100% mitigation at 100 medium armor skill.
* Mitigation does not block any armor piercing damage.

## Heavy Armor

* Highest damage mitigation scaling of the three armor types.
* -20% penalty to dodge chance.
* -100 movement speed penalty while in combat.
* Approx. 34 defense required for 100% mitigation at 100 heavy armor skill.
* Mitigation does not block any armor piercing damage.

## Shields

* Shields grant the chance to block attacks, reducing incoming damage by 75-95%.
* Base block chance is 10% and increases by 0.5% per level in Shield Block, to a max of 60%.
* Shields increase the time between your auto-attacks by 400ms (+0.4 seconds).

### Targes

As an alternative to a standard shield, targes offer a lightweight offhand with a minor defense bonus but which cannot perform shield blocks. The gain is there is no attack speed penalty. Currently steel targes can be found rarely from chests, or as a rare drop from Dark Slimes (perhaps around 1%). Dark slimes will only drop plain +0 steel targes.