Endgame Professions

## The endgame guild progression is driven by:

* having a strong economy of consumables to support safe raiding
* having as many people have as many best-in-slot gear as possible
* having a large, well-organized, and diverse player-base to sustain raid culture and overcome class checks.
* overcoming gear, attunement, consumable, and DPS checks in dungeons and raids.
* maintaining good habits and safety culture in dungeons and raids, to minimize casualties.
* maintaining some level of redundancy so that the guild progression is not set back if a player dies.

## Farming Priorities

In general, the most labour intensive requirement of supporting raids is to ensure a steady supply of herbs, fish, and dust/essences to support consumables. If the consumables below are not obtained, raiding is blocked, since we cannot safely substitute other items such as the Blasted Land pots for them.

Some of these items, especially the herbs, are needed in such VAST quantities that a player who is not actively contributing to the farm is a net drain on resources. The best practice is that almost ALL players should either have fishing or herbalism maxed out; the main exception to this are players who are constantly helping other players grind out better gear, such as by grinding Silithus epics or reputation grinds.

The most important things to farm in vast quantites are as follows:

* Black Lotus (rare)
* Gromsblood
* Stonescale Eels
* Elemental Fire
* Purple Lotus
* Large Brilliant Shards

## What does a strong raiding economy look like

There are some additional consumables for casters. In this table I assume that there are 5-15 casters in a group of 20, 10-20 in a group of 30, and 15-25 in a group of 40. To date we have never seen bulk production for anything here other than Brilliant Mana Oil.

Caster Consumables
5-15 casters
10-20 casters
Purple Lotus x 3
this is the one that's
typically premade
Purple Lotus x 30-45
P. Lotus x 30-60
 Brilliant Wizard Oil | Large Brilliant Shard x2
Firebloom x3
Firebloom x15-45
Mountain Silversage x 10
Black Lotus x1
requires individual farming

And for melee:

## Enchanting & Tailoring

Enchanters contribute by:

* disenchanting unwanted dungeon and raid loot
* making enchanted leather and thorium for Hyjal rewards.
	+ These require Dream Dust (which is level 45-50ish greens) and Eternal Essences (55+ greens).
	+ Dream dust can be reliably produced by tailors using high-level mageweave recipes and low level runecloth recipes
	+ eternal essences are typically produced by level 55+ greens.
* making oils for casters to improve mana regen and crit chance during raids.
* enchanting gear to increase baseline player safety margin and DPS output.

Tailoring can support enchanting but gear wise it tends to fall behind dungeon and raid loot once you make the epic chest. The most important thing we produce from it is mooncloth, which is primarily used to support players pursuing the tier 0.5 questline. Items like Bloodvine have also been nerfed on Turtle WoW due to the fact that the server is old and there is not a strong need to "catch up" to older guilds, like ZG would let you do in retail.

Tailors also produce mooncloth, which must be produced constantly in order to meet demand from people seeking to complete T0.5 Questline items.

## Leatherworking

Leatherworking has some rare recipes behind reputation grinds. See linked page.