Arcanist's Fever

**Arcanist's Fever**, also called **arcane fever** in short, is a negative character attribute, which only affects The Prophet when it's increased beyond 40% and 70% by adding penalties to multiple character attributes. By increasing the fever beyond 100%, it kills the player character. As such, the percentage should be kept below 40%. At these stages, it does not inflict any penalties.

## Penalties

Arcanist's fever inflicts the following penalties to other character attributes at 40%:

Strong arcane fever:

* Increases physical damage received from by 5%.
* Decreases stamina regeneration speed by 10%.
* Increases weakness to magic by 10%.
* Decrease health by 10 points.

At 70%, the penalties received from severe arcane fever are the following:

* Mana regeneration slowed by 15%.
* Increases weakness to magic by 15%.
* Increases physical damage received from by 7%.
* Decreases Health by 20 points.

In total, the penalties received from arcane fever at 70% and beyond are:

* Increases physical damage received from by 12%.
* Weakness to magic increased by 25%.
* Decreases Health by 30 points.
* Decreases mana regeneration speed by 15%. This may result in a stop of mana regeneration at the beginning.
* Decreases stamina regeneration speed by 10%.

The Weird Fever is applied to all new player characters and stays in effect until the end of Taming the Waves, in which The Prophet is cured from the arcane fever kicking after learning of hers/his new magical powers. It lowers Carrying capacity by 7 points and does not become worse when ignoring the storyline quests completely after A New Beginning.

## Increasing arcane fever

Arcane fever is increased by the following methods:

* Entering areas with high amounts of magical energy increases arcane fever by 2% for about every 5-6 seconds being present in an area.
* Consuming healing potions, either player-made or generic healing potions increases the percentage by 2 percent points or more.
* Using wolf blood potions increases the fever by 6% for each potion used.
* Using healing magic, either spells which heals oneself continuously or upon casting by certain amount. This is also for scrolls. There are also some healing spells which can heal other targets and increase the fever for the caster.
	+ In the case of the healing spell Boon, this build-up per health point regained, can be increased by using higher ranks of the spell when they become available.
* Summoning an apparation, which is then killed in combat or banished due to enter an area which the apparation can't enter. The amount of fever increased depends on two factors, which determines whether it's increased by a percent-point amount between 5-15%.

## Decreasing arcana fever

Arcane fever can be decreased by the following methods:

* Consuming Ambrosia or player-made ambrosia potions. See alchemy ingredients for more information.
* Using a Smoking Pipe, which consumes one bunch of Peaceweed and lowers the fever amount by one percent-point. This is considered a wasteful method, as peaceweed is one of the major and cheap ingredients for player-made ambrosia potions.
* Using the talent Blessing of the Discipline, which can be used once every 24-hours in-game time. This talent can be learned from the memory **Arcane Interference**, which is part of the Thaumaturge branche of the Mage memory tree.
* The memory **Mental Expert** decreases arcane fever build-up from healing spells and the consumption from healing potions by 33% as well. This part of the Thaumaturge branche as well.