Lee

## Best Gifts

⁠⁠Goddess Statue (+20)
⁠⁠Monument Model (+15)
⁠⁠Performance Center Model (+15)
⁠⁠Sunny Side (+15)
⁠⁠Teapot (+12)
⁠⁠Wall Light (+12)
⁠⁠Mushroom Crepe with Fruit Sauce (+10)
⁠⁠Oil Brush (+10)
⁠⁠Painting: Distant Mountains (+10)
⁠⁠Painting: Redstone (+10)
⁠⁠Porcelain Waterholder (+10)
⁠⁠Roses (+10)
⁠⁠ See more gifts

## Social Interactions

 Chat
 Gift
 Desires
 RPS
 Play
 Dine
 Photo
 Ride
 Relic trade

 **Mission Index**

 — In-game biography

**Lee** is a resident of Portia with whom the player can develop a friendship. He is the Minister of the Portia Church of the Light. He holds strongly to his convictions that technology is evil and that it is entirely to blame for the destruction of the old world - and that, one day, it will again bring about humanity's ruin and destruction once more. Together with Nora, he sells all kinds of gardening products, like seeds. One can either give Data Discs to the Research Center or leave them with Lee, who thinks the data is dangerous and should not be used again. He will destroy one if the player talks to him about it in exchange for seeds. Subsequent discs can be traded in the Church Store for the same purpose.

## Profile

### Personal life

Lee was born on Day 9 of autumn. Lee became indulged in the idea that old world technology was the sole reason that the world fell into the Age of Corruption and Darkness. He strongly believes that these technology is dangerous and should be destroyed. At a young age, Lee became the Minister of the Church of the Light in Meidi. He then moved to Portia to carry the work of the Church.

### Physical appearance

Lee wears a flaring yellow preacher's robe detailed with white buttons and gold trim, a white undershirt, a gold belt, and a gold bead in his long goatee. His head umbrella is green with lighter green arches going around it.

### Related characters

Lee doesn't have family in Portia, but his Buddy in town is Nora, a missionary who works with him at the Church of the Light. He feels alarmed by both Merlin and Petra, whose work at the Research Center is often in direct opposition to his work at the church.

When befriending **Lee**, his relationship network with other NPCs will also be affected, resulting in the player receiving favor points from those NPCs as well.

## Schedule

This article or section is a **stub**. You can help expand it.
\*\*Times verified playing at 50% game speed\*\*

* Tuesday
* Wednesday
* Thursday
* Friday
* Saturday
* Sunday

 21:45 | Enters Happy Apartments for the night.

 22:15 | Enters Happy Apartments for the night.

## Relationship

### Perks

Developing a friendly relationship with Lee unlocks new dialogue that reveals more about Lee and gives the player access to special relationship perks.

Buddy ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠
Send gifts through the mail sometimes.
Possible gifts are:
⁠⁠Mushroom Crepe with Fruit Sauce (2)
⁠⁠Painting
⁠⁠Wall Light

## Social interactions

Interactions:

*Click on the icon to go to the respective section.*

###  Chat

Chat is a basic social interaction available at any relationship level. Chatting with Lee once a day can increase his relationship by 1 point, or 2 points with the Smooth Talk skill; subsequent chatting, on the same day, only results in the same conversation without any relationship gain.

Lee's dialogue may change every day and every season. Lee may also comment about certain events or missions. Higher relationship levels also change Lee's dialogue.

###  Gift

Giving gifts to Lee affects the player's relationship with Lee. Every character has unique gift preferences.

**Tips:**

* Every giftable item, except for the items below, will have a Neutral (+1) effect when given to Lee.
* Gifts given on festival days and on Lee's birthday will earn the player 2x and 3x relationship points, respectively, and will show a unique dialogue.
* Values listed below are without *The Giver* skill, which gives an extra point.
* Lee dislikes Power Stone, unlike most who like it.

####  Desires

The following items are **desires**, or wishes, which are randomly assigned to one or two characters per week. The player is required to be at least at Associate level with Lee for him to be assigned a desire. More desires have a chance to appear as the player's friendship with Lee progresses; the new desires are added to the existing ones but do not replace them. Some characters may desire an item that they do not normally like.

In the event that Lee has a desire, gifting the wanted item will provide the higher tier points; otherwise, on non-desired events, the item gives the base point value. The birthday or festival day relationship bonus applies when gifting a desired item.

 Associate
 Buddy

###  RPS

Lee can play RPS with the player up to three times per day.

###  Photo

Lee can partake in group photos with the player after reaching the Associate level.

* More poses are unlocked by reaching higher relationship levels.
* The "Photographer" skill can fully unlock all poses, regardless of relationship or romantic level.
* All poses can be viewed in Lee's Gallery page.

### Dates

####  Play

Once the player has become **buddies** with Lee, they can schedule a play date together.

####  Dine

If the player chooses to dine at The Round Table with Lee during a play date or date, it is recommended to order dishes he will like. If asked before ordering, Lee will sometimes tell the player exactly which dishes to order; other times, he will just give little hints. In the event that Lee does not specify the exact foods desired, the player should order between three and six dishes, depending on what hint he gives. It is recommended to order each of those dishes from different courses, ex. ordering one Appetizer, Meat, Vegetable, Dessert, and Drink course each, rather than five Desserts.

Lee's food preferences are listed below. **The player is advised to use these preferences only when Lee does not tell the player what to order.** If Lee tells the player a list of dishes to order or gives a hint, it is advised to follow his wishes instead. The full restaurant menu can be found at The Round Table page.

* Likes Vegetarian
* Dislikes Salty Food and Juice

###  Relic trade

Lee occasionally uses the Relic Pieces Exchange board at the Museum to trade for relic pieces. Lee likes to look at particular completed relics, so after the player has donated such relics to the Museum or displayed them in their yard, Lee may come visit the Museum or the player's yard to view these relics. Such visits will earn the player relationship points each time, with the amount dependent upon the relic.

## Missions

**Legend:** ⁠⁠⁠⁠ major • ⁠⁠⁠⁠ minor •  friendship •  romance

* ⁠⁠ Main missions are listed in chronological order, based on the chronology list.
* ⁠⁠ Secondary missions are listed in alphabetical order.
* Major involvement is defined as being directly involved, is one of the main character, actively participates (such as following), or talks a majority of the time.
* Minor involvement is defined as indirect involvement, only assigned as a task (such as delivering a product to the character), gives a mission or rewards but does not continue involvement, or only talks a couple of times.
* Indented missions indicate succession of the previously listed mission. Further missions in its timeline are in chronological order.

⁠⁠  *Mysterious Data Disc 2*
I'm not sure what this is, maybe I should go to talk with someone in Church.
⁠⁠  *Care packages*
Deliver care packages to Carol, Alice, and Oaks with Nora.
⁠⁠ *What Went Down*
There's something not quite right about the robot situation. Go ask people related to the Research Center for their opinion.