The Almighty Cube (Mission Series)

**XP Reward**: 250 / 500 / 1000
 **Block Bucks Reward**: 3000 / 10000 / 20000
 **Blocks Reward**: 8-9 random GeoCorp parts per each stage

**The Almighty Cube** is a series of Grade 2-3 missions assigned by GeoCorp.

The first two were added in Update 1.3.10.1 while a sequel was released in 1.3.11.1.

## Synopsis

A Tech named "The Almighty Leader" was spreading news about a tech he made, dubbed "The Almighty Cube" and seeks for challengers to defeat it, though the attempts of other prospectors are to no avail. However, things took a serious turn when the player accepts the invitation and destroys the cube, much to the shock of The Almighty Leader, who returns two times later on, only to have his cubes destroyed again, without somehow decimating the player despite his ever increasing number of minions. Eventually, he makes the woeful decision of turning on the player personally, and is demolished as well.

## Strategy

Under all circumstances, the player has a maximum of 20 seconds to destroy the cube. If they fail, the cube becomes invincible and all damage done to it will be healed, on top of restoring any missing blocks as well as consumed electricity. Additionally, it does not passively drain power until the fight actually starts. The central blocks of the tech must be entirely obliterated for the cube to be counted as "Destroyed". The initial encounter does not require much preparation, though for the second and the third, heavy weapons are a must. Particularly, several copies of the Hawkeye Mk3 Battleship Cannon will be quite helpful.

Be sure to keep some shields and sufficient power, as Almighty Minions will attack players with GSO Lasers. However, this usually only occurs after the timer expires/cube is destroyed. They are also static, and thus easy to escape from. Defensively, they have no shields or armor.

The initial Almighty Cube is a small, static tech with GSO Shield Bubble Projectors and GSO Repair Bubble Projectors. It also has many GSO armor blocks, heavily reinforcing the anchor below it. Generally, it is still possible to break through the bottom and knock it over with a drill, then quickly destroy it with other mounted weapons such as some 3-Pound Cannons. Typically, Energy weapons available at this stage will be insufficient, so they are out of the option, despite usually being effective against armor. Alternatively, it can be easily taken down with heavy artillery such as the GSO Megaton Cannon as the splash damage can punch through the shield and several rounds of bombardment will knock it out.

The second version is much tougher and invulnerable to melee options, on top of having Hawkeye Havoc Shields and a much higher energy capacity courtesy of MegaReactor Battery. Firing heavy artillery weapons point-blank at the cube is one way to take it down quickly. On the other hand, it is also possible to stack a huge amount of explosive weapons and fire them simultaneously, as the quantity can barely override the damage penalty (explosive weapons do less damage to shields, and thus cause less energy drain) and ballistic weapons are never an option. Once the shield is down, the explosives will be able to quickly punch through the structure and destroy the cube entirely.

The third version is basically an improved copy of the second cube. However, bear in mind that the first attempt will always end in failure (minions will only spawn in the second attempt, but not in future or previous ones) as the prototype shield has sufficient radius to entirely neutralize all forms of damage, on top of preventing techs from physically breaching it. At this point, the player can either choose to stack a massive quantity of explosives, or use the other strategy. The Almighty Leader and his minions are pathetically weak and can be easily taken on at range.

All three cubes can be easily defeated by a low profile (2-3 blocks tall) melee tech, preferably using Straight Jackhammers, that goes straight for the anchor blocks. This approach works despite impact weapons' penalty to armor, as these Jackhammers boast extreme DPS values and will therefore shred those blocks.

## Trivia

* These missions cannot be cancelled due to it spawning specific, permanent terrain structures.

* The first mission intro features small GSO tech named Wheely, who just failed the challenge.

* The Almighty Leader claims that he purchased the Prototype Shield from some "Shady Looking Tech". This hints that this block, normally unavailable to players at the time of the mission's release, utilized an exotic technology.
	+ It is most likely produced by GeoCorp, as the shield also appears in the Charlie Watchtower and SAM Site Ridge Missions, and it also features the GeoCorp livery. Alternatively, it may have came from Reticule Research, a known associate of them.

* These missions might be inspired by the target cubes in the R&D Chamber which are also used for targeting.