Bugs/Bendy and the Ink Machine

***"And the one that did... I don't know, there's just something unworldly about him."***
- Thomas Connor
This article lists a lot of identified **bugs** that occur in video games. To fix these issues, please report the bugs by contacting Joey Drew Studios Inc. via email.

**WARNING: Some glitches or bugs listed below can cause soft-lock, crashing, or even a loss of saved game data.**
A list of **bugs or glitches** that occur or discovered in *Bendy and the Ink Machine*.

Send an email regarding any bugs found to the Joey Drew Studios Inc. support team, via either of these addresses:

* batim@joeydrewstudios.com (PC)
* rtgames@roosterteeth.com (Consoles)

## Current Bugs

* PC
* Consoles

### Falling Out of the Map

This bug will sometimes occur by causing Henry to fall out of the map. It is unknown how this happened.

### Stuck in the Ink Tunnels

On very rare occasions, when the death sequence occurs, the player will get stuck in the tunnel and not be able to escape, soft-locking the game.

### Camera Jittering

Sometimes upon entering the game, the camera will not move properly, and will start and stop rapidly while moving very slowly. This issue can be fixed by turning of V-Sync and Motion Blur. (If they are already off, turn them on, then back off again.)

### Pitch-Blacked Menus and Walls

Occasionally when changing the quality in settings, the pause and the main menu become very dark and in-game some walls become black. The only way to fix this is to quit and reopen the game.

### Glitched Objectives

Sometimes the objectives, subtitles, and signs around the game will be messed up and instead of showing normally they show random voice lines from other characters and the objectives will be only written "OBJECTIVES/CH1\_OBJ\_01" (Note that the objectives will change depending on which chapter the player is.)

### Glitched Audio Log Transcripts

Occasionally, the game will display names incorrectly in the transcripts of audio logs found in the studio, displaying file extensions in the format "AUDIOLOG/NAME\_<FIRST NAME>" instead of the correct "<First name> <Last name>" format.

### Early Audio Log Achievements

Some achievements that involve collecting audio logs will be obtained before actually hearing every log in a chapter.

### Stop Shaking

In *Chapter 1: Moving Pictures*, upon entering the ritual room, there is a can of Bacon Soup on a shelf. If the can is eaten, the shaking of Henry's vision will stop.

### Respawn Glitch

In *Chapter 2: The Old Song*, once bringing the Miner Searcher or the regular Searcher from the infirmary with Henry to the Music Department hall then getting clobbered by Sammy after activating the pump switch in Sammy's office, the Searcher will keep attacking Henry and keep giving Henry damage. Henry will die if enough damage is dealt but will respawn to the ritual room instead of the Bendy statue, however, the ink effects will still play. This will extend to the end of the chapter and can be fixed by exiting the game and reopening the save file.

### Mission Rewind

In *Chapter 3: Rise and Fall*, if you save your game, leave, and return, your mission may be set the previous one without moving you in the chapter, causing a softlock which can only be fixed by restarting the game from the beginning.

### Trapping Ink Bendy

In *Chapter 3: Rise and Fall*, there is a trick that allows the player to trap Ink Bendy in the elevator and take him down to Level 14. Ink Bendy will often get stuck on walls and such, as he has no set path when down there. Since Ink Bendy never despawns, he will be stuck down there unless the player can lead him back to the elevator.

### Glitched Miracle Station 1 and Glitched Projectionist

In *Chapter 3: Rise and Fall*, in the Projectionist Maze, if the player hides in a miracle station when the projectionist is chasing them, he will continue to do his swiping arm animation, instead of walking away when Henry closes the door. He cannot exit the miracle station and the player will have to reopen the game and the save file. This should save the player’s ink heart progress but the projectionist will automatically be behind Henry since he will be between the two entrances to the maze until he hide again or walk up the stairs to the elevator, for which the projectionist cannot get to. This can sometimes add to the Incorrect Ink Heart Count glitch.

### Infinite Spill Sound

In *Chapter 3: Rise and Fall*, hitting one of the barrels numerous times with the plunger will cause the spilling audio to loop infinitely.

### Glitched Miracle Station 2

In *Chapter 3: Rise and Fall*, while opening the pause menu inside of the Little Miracle Station, the cursor will not appear, so Henry cannot use the menu before exiting the station.

### Butcher Gang in the Elevator

In *Chapter 3: Rise and Fall*, when activating the elevator by traveling to the lower levels with a Butcher Gang enemy inside of it, the enemy will rise from thin air until getting on top of the elevator and get permanently stuck.

### Glitchy Butcher Gang

On rarer occasions, due to their models supported with ragdoll physics, the dying Butcher Gang would have their bodies stretch around in every direction, and sometimes chaotically.

### Twisted Alice's Off Dialogue

In *Chapter 3: Rise and Fall*, if hitting the wall with Henry's weapon near when Twisted Alice drops the elevator down, there will be a bug causing Twisted Alice's voice and subtitles far out of sync, leading her speech to finish while she's walking towards Buddy Boris at the end.

### End Game Softlock

in *Chapter 3: Rise and Fall*, when Henry is about to enter the elevator to end the game, if you enter the second the doors open the elevator may not close to start the final cutscene. the only way to fix this is to restart your save

### Twisted Alice's Projectionist Dialogue Glitch

In *Chapter 3: Rise and Fall*, when Henry travels down to the inky abyss, Twisted Alice may repeat her line about the Projectionist.

### Chapter 3 Reset

In *Chapter 3: Rise and Fall*, at some parts of the chapter, if you leave the game and return later, your progress will be reverted to an earlier portion of Chapter 3. (For example, going from after the butcher gang fight to before meeting Alice.)

### Stuck Brute Boris

In *Chapter 4: Colossal Wonders*, during the boss fight against Brute Boris, he will sometimes get stuck in one place and start throwing punches indefinitely, soft-locking the game.

### Unbreakable Weapon

In *Chapter 4: Colossal Wonders*, during the fight against Brute Boris, if Henry is carrying the plunger when killed, he will enter the respawn sequence with it still equipped. After respawning, he will keep the plunger and it will no longer break. The same goes for the Gent Pipe.

### Bert's Glitchy Arms

In *Chapter 4: Colossal Wonders*, very rarely when fighting Bertrum, his arms may glitch into the ground, rendering the fight impossible. This can be fixed only by restarting the chapter.

### The Projectionist's Magic Tricks

In *Chapter 4: Colossal Wonders*, if Henry is killed by the Projectionist after resetting the power, he will appear standing in the area where Ink Bendy drags his body. Hiding in the Little Miracle Station will result in the Projectionist appearing behind Henry.

### Messed-Up Bull's Eye Minigame

In *Chapter 4: Colossal Wonders*, in the Storage 9 location during the gun minigame, the gun will malfunction and stop shooting making it impossible for the player to complete the rest of the game.

### Black Screen

The black screen will show after loaded the save file from the menu after the update following the release of *Chapter 5*.

### Glitched Cart

In *Chapter 4: Colossal Wonders*, there will sometimes be a bug where if Henry tries to glitch out of the roller coaster, he may randomly die and if trying to respawn; the tunnel may push Henry back, soft-locking the game.

### Clipping Wall

In *Chapter 5: The Last Reel*, during the fight with Sammy in Chapter 5, it's possible for him to push Henry through the wall in the area he emerges from. It's impossible to exit the area after entering it. Reloading the game is a way to advance.

### Unbreakable Plank

In *Chapter 5: The Last Reel*, when traversing the decrepit hallway, the plank of wood scripted to break will not, making it impossible to progress. The only way to fix this problem is to restart the chapter.

### Stuck Beast Bendy

Rarely in *Chapter 5: The Last Reel*, during the second confrontation stage, there is a bug that causes Beast Bendy to get stuck to the wall, forcing the player to restart the encounter.

### Glitched Audio Log Script

After an audio log finishes, when going back to where the audio log is, the transcript will still be on the upper left of the screen.

### No Sammy Shadow

In *Chapter 2: The Old Song*, for console Android/iOS mobile ports, when you enter the sewers under the infirmary, Sammy’s Shadow behind the gate is not there for some reason.

### Bendy Stuck in the Maze

In *Chapter 2: The Old Song*, in the Android/iOS mobile ports, Ink Bendy gets stuck somewhere in the beginning of the maze and won’t chase you to the end. Therefore, he cannot kill you unless you back walk to where he got stuck and get too close.

### Freezing Ink Bendy

In *Chapter 3: Rise and Fall* from the Nintendo Switch, if the Tommy Gun is used on Ink Bendy, his walking animation will freeze and slide after the player, without the background song playing.

### Incorrect Item Amount

In *Chapter 3: Rise and Fall*, sometimes on the PS4, Henry will only be able to find four of the five required Ink Hearts in Level 14. The only way around this bug is to restart the entire game from scratch in a new save file, but even then, the same bug may be encountered again.

### Non-Vanishing Body

In *Chapter 5: The Last Reel*, after defeating Sammy Lawrence and Beast Bendy, they will not disintegrate unlike the PC version of respective ending of their boss fights.

### Everyone is Beast Bendy

In the archive chapter, all the character's boards are replaced with Beast Bendy's character board.

### Visible Sammy

In *Chapter 5: The Last Reel*, Sammy can be clearly seen behind the boarded doorway, unlike the PC version of his boss fight where his body was fully coated in darkness.

### Miracle Station Flying Glitch

In Chapter 3: Rise and Fall, if you use the elevator, but are standing outside it, you won't go up. If Henry then enters a Little Miracle Station and leaves it, he will go up or down (depending on where the elevator is set to go)
### Fixed Bugs

* PC
* Xbox One
* PlayStation 4
* Nintendo Switch

### Glitched Credits

On rare occasions, during the ending, the credits will bug out with credit texts and Bendy's head.

### Infinite Earthquake

In *Chapter 1: Moving Pictures*' prototype only. Approach the entrance to the ritual room, and walk back. The room will infinitely shake until Henry walks towards the pentagram to complete the chapter.

### Descend to the Void

In the *Chapter 1* prototype, after falling into a room from the lower level, grab the axe and start chopping boards to clear a path. Then, walk towards the crack from the right side of the hall. After following those steps, Henry has a rare chance to fall out of the map.

### Out-Of-Sync Subtitles

For example, in *Chapter 2*, Henry's next subtitle along with his "*Where the hell did he go?*" dialogue will be out of sync when rushing to the entrance hall quickly after he finished speaking to try seeking Sammy for help. This was fixed in a patch upon *Chapter 4's* release.

### Stuck Projectionist

In *Chapter 3: Rise and Fall*, sometimes in the inky abyss, the Projectionist will get stuck in one of the corners within the maze.

### Shadowy Vision

In *Chapter 2: The Old Song*, only from the early Game Jolt port. If Henry approaches the shelf filled with Bendy dolls from S3 vault, his vision starts fading to darkness even though Ink Bendy is not there.

### Slug Henry and Head-Turning Sammy

In *Chapter 2: The Old Song*, pressing the ESC key numerous times the moment Sammy hits Henry will allow Henry to move by "floating". When dropped to the floor, Henry will still move and glitch around the map before Sammy takes him to the ritual room. Sammy's head will even glitch through his chest or back if Henry moves by from behind him.

### Frozen Searchers

In the first release of *Chapter 2: The Old Song*, if pausing the game when a Searcher is in view or active near the Searcher's animations will freeze or their model will not even show.

### Permanently-Locked Achievement

In *Chapter 3: Rise and Fall*, sometimes, the "Hearing Voices" achievement cannot be unlocked.

### Broken Piper

In Piper's first encounter, Henry can still hit Piper before he even pops out of "*The Butcher Gang*" poster without moving any closer to the switch. Doing so causes Piper to come out without his animation playing to destroy the poster, floating in the air while remaining frozen. Piper will still follow after Henry, but cannot harm him. It is still possible to kill him. However, making this bug occur renders Henry unable to activate the switch, even after killing Piper, and this will stay until restarting the game.

In *Chapter 3*'s first release before the *Chapter 4* update, this bug was different. Instead of coming out of the poster in a glitched way after his first hit, he will still remain behind the poster. However when enough hits are dealt, the dying Piper will clip through the poster without tearing it and dangle on mid-air before vanishing into ink.

### Reincarnating Piper

Although very rare, another bug can cause Piper to spawn after 10 seconds each time when killing him as an endless cycle. Whether this bug was fixed for *Chapter 4*'s release or not is unknown.

### Ganged Up

In *Chapter 3: Rise and Fall*, from the inner chamber on Level 9, when getting killed by all Butcher Gang enemies near the Bendy statue during the current task and after respawning, Henry will keep getting killed and respawning in the repeating cycle, causing a soft-lock.

### Disappearing Maze

In *Chapter 3: Rise and Fall*, if Henry goes to anywhere except Level 14 after Twisted Alice tasks him with collecting the ink hearts, get himself killed by Ink Bendy, and then go back to Level 14, the entirety of the Projectionist's maze would vanish.

*Note: After this was noticed by Youtuber TZKUnit, the developers put a pair of broken headphones near Norman Polk's audio log as a reference to TZKUnit as a way of saying thanks.*

### Unnatural Valve Panel

In *Chapter 3: Rise and Fall*, as soon as Ink Bendy arrives when Henry successfully unlocks the valve panel at the perfect time, the panel's lid will be later seen oddly having Ink Bendy's ink spread effect after he leaves the current location.

### Glitching Out of the Elevator

In *Chapter 3: Rise and Fall*, towards the chapter's end, if Henry moves close enough to any walls within the falling elevator, he will glitch out of the elevator. Once the elevator crashes, Henry's point of view while Buddy Boris is trying to help Henry regain consciousness is low enough to view Boris' legs.

### Frozen Ink Bendy

In *Chapter 3: Rise and Fall*, Ink Bendy will sometimes stop moving while his walking animation keeps playing.

### Wally's Glitched Transcript

In *Chapter 3: Rise and Fall*, playing Wally's audio log, walking away, and then coming back will cause the log's transcript to remain on the camera indefinitely. This can be fixed by playing the audio log a second time.

### Invincible Henry

In *Chapter 4: Colossal Wonders*, during the boss fight against Brute Boris, in the final phase, Brute Boris is supposed to be throwing carts from the roller coaster at Henry, but instead, the carts just smash right in front of him, doing no damage to Henry.

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