Plague Events

Plague Events in Nightfall are a Mechanic which exists to kill off survivors at the end of the **Build Phase** generally around the fall of the first night.

## Plague Event List

### Zombie Infection

* All demised are infected when the event starts.
* Additionally, 1 non-demised survivor is infected for every 4 required non-demised kills when the event starts, rounded up.
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{\displaystyle toInfect = (int)Math.ceil\ ({desiredMonsters - currentMonsterCount - plaguedSurvivors\over 4})}

	+ toInfect = how many **non-demised** survivors to make sick
	+ Math.ceil = round the final value
	+ desiredMonsters = [see **Plague Kill Target**]
	+ currentMonsterCount = dead players
	+ plaguedSurvivors = demised, sick, and zombified players.
		- ex: 1-4 required = 1 survivor infected
		- 5 req. = 2 infected, 9 = 3, 12 = 3, etc.
* If all infected players, sick and zombie, should die for any reason before enough survivors die, more survivors will become infected as dictated by the above formula.
* Infected players start out **sick**, receiving **Nausea** for 8 seconds, turning into zombies afterwards.
* Survivors become immune to infection once enough players combined are dead, sick, or zombified.
* Monsters are released as soon as a player zombie dies while the quota is full.
* Immune survivors can not be infected by any means.

#### Infected Player Stats

Infected Players turn into decaying zombies after 8 seconds pass.

Health: 10 Hearts

Resistance: 60%

Depth Strider 3

Shrine Weight: 0

Proccable

Attack: equal to the attack stat of held item.

Armor Shred: 0

**Non-Demised** zombified players have a 50% chance to infect survivors on hit.

Zombified players cannot break blocks, place blocks, or use item abilities.

Zombified players cannot fire bows or take advantage of attack replacement effects.

Infecting another survivor as an infected will reward 500 exp.

Zombified players are affected by **Withering** which lasts until death.

* Ticks every second
* 2.5 Damage per tick

All Zombified players will freqently summon **Lesser Infected Zombies**.

Lesser Infected have a 10% chance to infect survivors on hit.

### The Twins

* A random **Non-Immune** survivor will die periodically until enough players die.
	+ Regular survivors will no longer be chosen as soon as enough Demised survivors remain to fill the rest of the kill quota.

### Assassins

* Random **Non-Immune, Non-Demised** survivors will become assassins when this event begins
* Potions cannot be manually activated during this event, Safety Juice does not work either
* Assassins receive 500 Exp when they kill a survivor.
	+ Assassins are given a target when they spawn, when they kill the target they receive 1000 Exp instead.
* Once enough non-demised survivors die, the Assassins and Demised are immediately eliminated by a dark force, ending the plague.
* Event cannot start unless there are 2 or more non-demised surviors to kill.

#### Assassin Stats

Health: 20 Hearts

Resistance: 85%

Depth Strider 3

Shrine Weight: 0

Unproccable

Damage vs Survivors: 125

Damage vs Plague Immune: 5

Armor Shred: 0

Damage is always Shield Breaking.

Assassins cannot break blocks or use activated item abilities.

Assassins can fire bows and take advantage of attack replacement effects like Arcane Scepter beams.

### Storm

* All survivors, including Heroes are affected by **Withering:**
	+ 1 Tick every 0.75 Seconds
	+ Damage per Tick: 20
	+ Armor Shred: 0
	+ Effect deals Shield Breaking Damage.
	+ Effect is removed when plague event ends or as soon as enough Demised survivors remain to fill the rest of the kill quota.
* Survivors will periodically be thrown in a random direction due to strong winds.
* **Non-Immune** survivors will be periodically struck with lightning.
	+ The more times a survivor has been struck by lightning, the more damage they will take.
	+ Deals Shield Breaking Damage.
* Being indoors provides no protection against the storm, because reasons.

### Meteors

* A random **Non-Immune** survivor will die periodically until enough players die.
	+ Regular survivors will no longer be chosen as soon as enough Demised survivors remain to fill the rest of the kill quota.
	+ Being indoors will not save you.

### Floating

* All **Non-Immune** survivors are afflicted with a random high potency Levitation effect.
	+ Demised survivors are given higher potency effects compared to normal survivors.
* After an amount of time has passed, all survivors chosen to die will die at once.
	+ The survivors which will die to the event will emit enchantment glyphs during the floating.
	+ Being indoors, outdoors, or disrespecting the levitation effect by means such as water or teleportation makes no difference.
	+ Different death messages occur based on how high a target floated before their death.
* After the plague event ends, survivors will not take fall damage for 10 seconds

## Plague Kill Target

All the plagues share one purpose, to kill off a certain amount of survivors with some respect for equilibrium. Approximately 1 survivor will die for every 3 present when a plague starts, more will die if Heroes are present.

1 Hero: +1 target amount

2 Heroes: +2 target amount

3 Heroes: +4 target amount

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{\displaystyle desiredMonsterAmount = (int){\operatorname{numGamePlayers} + 2\over 3} + extraMonsters}

## Plague Immunity

Survivor **Heroes** and any survivor holding a Legendary Quarry Drop have immunity to the Plague events.

Immune Survivors:

* Never get selected to die against Twins, Meteor and Floating Plagues.
* Cannot be infected by Zombie Infection Plague.
* Only take 5 damage against assassins and cannot be converted into an assassin.
* Is not poisoned or struck by lightning during Storm Plague.

## Trivia

* The Twins have a small chance to be angrier, the death message will be more warped when this happens.
* When a survivor dies to Meteors with a Star Fragment equipped, a unique death message will be displayed, an achievement is granted when this interaction occurs.
* Resurrection and **Just In Time Heals** are ineffective during plague events.
* Deaths during a plague event do not trigger Avenge, Last Blessing, or Scavenger.