Professor X

* Modern
* Classic
* Quiet Council

### Bio

Charles Xavier, an incredibly powerful telepathic mutant, spent his life fighting for the peaceful coexistence between humans and mutants. He founded the Xavier's School for Gifted Youngsters to teach young mutants how to use their abilities and also created the iconic superhero team known as the X-Men. Together, they defend the world from all threats and fight for the betterment of mutants around the world.

## Gear

While names and icons may change between different uniforms, stats remain the same.

Stats are based of Lvl 80 Max Tier character.

**Bonus Option** can be changed via random roll.

File:Professor X Gear1.png **Telepathy +30**

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File:Professor X Gear2.png **Body Suit +30**

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File:Professor X Gear3.png **Blue Long Boots +30**

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File:Professor X Gear4.png **Cerebro Helmet +30**

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## Skills

### All Uniforms

#### Leadership

**Mutant Leader**

Applies to: Mutant Allies

* Increases all Basic Attacks by +20%
* Increases all Mind Resist by +50%

Mastery Needed: 1 or higher

#### Passive Skills

**Mental Master**

Applies to: Self

* 90% chence to become immune to Mind Damage.

Required Rank: 4 or higher

Applies to the following Uniforms: Modern, Classic

**Focus Enchancement**

Applies to: Self

* 30% chance to penetrate with MIND IMMUNITY
* 90% chance to become immune to Mind Damage.

Required Rank: 4 or higher

Applies to the following Uniforms: Quiet Council

**Brainwave Amplification**

Applies to: Self

* Increases Mind Damage by +20%.
* Increases Skill damage by 20% and increases Bonus Damage by 5%.

Cooldown Time: 3 seconds

Tier-2 Advancement Required

Applies to the following Uniforms: Modern, Classic

**Will of Krakoa**

Applies to: Self

* Increases Mind Damage by +35%.
* Increases Skill damage by 30% and increases Bonus Damage by 35%.
* Decreases basic damage received by 20%.

Tier-2 Advancement Required

Applies to the following Uniforms: Quiet Council

#### *Ultimate Skill*

**Cerebro Scan**

*Mind Damage, Ignore All Targeting*

Applies to: Enemies

* Mind Blast: Decreases Mind Resist by -30%, (Ignores immunity) (5 Sec.)
* -10% decrease of Mind Resistance (Stacks up to -40%, ignores immunity) (10 Sec.)

Applies to: Self

* Ignores target's Dodge Rate by 100%. (10 Sec.)
* 80% chance to penetrate with SUPER ARMOR, BARRIER, SHIELD, ALL DAMAGE IMMUNE, INVINCIBLE effect. (10 Sec.)
* Invincible (10 Sec.)
* Increases basic damage by 20% for 1 attack(s). (10 Sec.)
* Mind Damage 100% of Energy Attack.

Additional 142 Mind Damage

Tier-3 Advancement Required

#### Striker Skill

**Xavier's Focus**

Activation Rate: When Striker Skill is used

Applies to: Self

* Increases All Element Damage by +75%. (10 Sec.)
* Mind Damage 180% of Energy Attack.

Additional 37 Mind Damage

Striker Skill is applied when a Striker is set.

Tier-4 Advancement Required

## "Modern" Uniform

### Active Skills

**Mental Shock**

*Mind Damage, Guard Break*

Applies to: Enemies

* Mind Blast: Decreases Mind Resist by -30%. (Ignores immunity) (1 Sec.)
* Mind Damage 55% of Energy Attack

Additional 403 Mind Damage

Cooldown Time: 7 seconds

**X-Blast**

*Mind Damage, Ignore Targeting*

Applies to: Enemies

* Decreases All Speeds by -10%. (3 Sec.)
* Mind Blast: Decreases Mind Resist by -30%. (Ignores immunity) (1 Sec.)
* Mind Damage 35% of Energy Attack

Additional 1611 Mind Damage

Cooldown Time: 8 seconds

**Brainwave Warp**

*Mind Damage, Guard Break*

Applies to: Enemies

* Incapacitation (Removes ACTIVE BUFF from target) (5 Sec.)
* Mind Blast: Decreases Mind Resist by -30%. (Ignores immunity) (2 Sec.)

Applies to: Self

* Barrier (8 times) (8 Sec.)
* Increases all Basic Attacks by +25%, all Basic Defenses by +25%, and all Speeds by +1%. (8 Sec.)
* Mind Damage 65% of Energy Attack

Additional 269 Mind Damage

Cooldown Time: 15 seconds

**Phantom Flash**

*Mind Damage, Guard Break, Ignore Targeting*

Applies to: Enemies

* Incapacitation (Removes ACTIVE BUFF from target) (5 Sec.)
* Mind Blast: Decreases Mind Resist by -30%. (Ignores immunity) (2 Sec.)
* -10% decrease of Mind Resistance (Stacks up to -40%, ignores immunity) (10 Sec.)
* Mind Damage 115% of Energy Attack

Additional 1611 Mind Damage

Cooldown Time: 18 seconds

Skill Needed: Lv.5 or higher

**Mind Over Matter**

*Mind Damage, Guard Break, Ignore Targeting*

Move using the V-Pad while using a Skill

Applies to: Enemies

* Fear (1 Sec.)
* Removes ACTIVE BUFF from target (2 Sec.)
* Silence (1 Sec.)
* Mind Control (1 Sec.), increases basic damage received by +1% (1 Sec.)
* Mind Blast: Decreases Mind Resist by -30%. (Ignores immunity) (3 Sec.)

Applies to: Self

* Recovers 15% of HP. (1 Sec.)
* Invincible (5 Sec.)
* Accumulates 10% of pure damage when attacking (Max 100%) (10 Sec.)
* +1% Increase of ALL BASIC ATTACKS each 1% pure damage accumulated. (10 Sec.)
* Mind Damage 100% of Energy Attack

Additional 162 Mind Damage

Cooldown Time: 20 seconds

## "Classic" Uniform

### Active Skills

**Mental Manipulation**

*Mind Damage*

Applies to: Enemies

* Mind Blast: Decreases Mind Resist by -30%. (Ignores immunity) (1 Sec.)
* Mind Damage 80% of Energy Attack

Additional 537 Mind Damage

Cooldown Time: 6 seconds

**Mental Disruption**

*Mind Damage, Ignore Targeting*

Applies to: Enemies

* Decreases All Speeds by -10%. (3 Sec.)
* Mind Blast: Decreases Mind Resist by -30%. (Ignores immunity) (1 Sec.)
* Mind Damage 35% of Energy Attack

Additional 1611 Mind Damage

Cooldown Time: 11 seconds

**Energy Wave**

*Mind Damage*

Applies to: Enemies

* Incapacitation (Removes ACTIVE BUFF from target) (3 Sec.)
* Mind Blast: Decreases Mind Resist by -30%. (Ignores immunity) (2 Sec.)

Applies to: Self

* Barrier (8 times) (8 Sec.)
* Increases all Basic Attacks by +25%, all Basic Defenses by +25%, and all Speeds by +1%. (8 Sec.)
* Increases basic damage by 30% for 1 attack(s). (5 Sec.)
* Mind Damage 80% of Energy Attack

Additional 65 Mind Damage

Cooldown Time: 16 seconds

**Phantom Flash**

*Mind Damage, Guard Break, Ignore Targeting*

Applies to: Enemies

* Incapacitation (Removes ACTIVE BUFF from target) (2 Sec.)
* Mind Blast: Decreases Mind Resist by -30%. (Ignores immunity) (2 Sec.)
* -10% decrease of Mind Resistance (Stacks up to -40%, ignores immunity) (10 Sec.)
* Mind Damage 115% of Energy Attack

Additional 1611 Mind Damage

Cooldown Time: 16 seconds

Skill Needed: Lv.5 or higher

**Mind Over Matter**

*Mind Damage, Guard Break, Ignore Targeting*

Move using the V-Pad while using a Skill

Applies to: Enemies

* Fear (1 Sec.)
* Removes ACTIVE BUFF from target (2 Sec.)
* Silence (1 Sec.)
* Mind Control (1 Sec.), increases basic damage received by +1% (1 Sec.)
* Mind Blast: Decreases Mind Resist by -30%. (Ignores immunity) (3 Sec.)

Applies to: Self

* Recovers 15% of HP. (1 Sec.)
* Invincible (5 Sec.)
* Accumulates 10% of pure damage when attacking (Max 100%) (10 Sec.)
* +1% Increase of ALL BASIC ATTACKS each 1% pure damage accumulated. (10 Sec.)
* Mind Damage 100% of Energy Attack

Additional 162 Mind Damage

Cooldown Time: 17 seconds

## "Quiet Council" Uniform

### Active Skills

**Mind Break**

*Mind Damage, Ignore All Targeting*

Move using the V-Pad while using a Skill

Applies to: Enemies

* Snare (3 Sec.)
* Mind Damage 85% of Energy Attack

Additional 403 Mind Damage

Cooldown Time: 9 seconds

**Psycho Smasher**

*Mind Damage*

Applies to: Enemies

* Mind Blast: Decreases Mind Resist by -30%. (Ignores immunity) (1 Sec.)
* Paralysis (Ignores immunity) (2 Sec.)
* Mind Damage 70% of Energy Attack

Additional 537 Mind Damage

Cooldown Time: 10 seconds

**Cerebro Link**

*Mind Damage, Ignore All Targeting*

Applies to: Enemies

* Mind Blast: Decreases Mind Resist by -30%. (Ignores immunity) (15 Sec.)

Applies to: Self

* Recovers 20 of HP. (1 Sec.)
* Increases all Basic Attacks by +25%, all Speeds by +1%, and all Critical Rate by +25%, removes Incapacitation). (7 Sec.)
* Mind Damage 90% of Energy Attack

Additional 269 Mind Damage

Cooldown Time: 15 seconds

**Silent Festival**

*Mind Damage, Guard Break, Ignore Targeting*

Applies to: Enemies

* Fear (1 Sec.)
* Removes ACTIVE BUFF from target (2 Sec.)
* Mind Control (2 Sec.), increases basic damage received by +1% (2 Sec.)
* Mind Blast: Decreases Mind Resist by -30%. (Ignores immunity) (1 Sec.)

Applies to: Self

* 100% chance to grant All Damage Immunity (3 Sec.)
* Increases basic damage by 50% for 1 attack(s). (5 Sec.)
* Mind Damage 160% of Energy Attack

Additional 1611 Mind Damage

Cooldown Time: 16 seconds

Skill Needed: Lv.5 or higher

**Brain Wawe Shock**

*Mind Damage, Guard Break, Ignore Targeting*

Applies to: Enemies

* Silence (2 Sec.)
* Fracture (3 Sec.)
* Mind Blast: Decreases Mind Resist by -30%. (Ignores immunity) (3 Sec.)
* -10% decrease of Mind Resistance (Stacks up to -40%, ignores immunity) (10 Sec.)

Applies to: Self

* Invincible (5 Sec.)
* Accumulates 10% of pure damage when attacking (Max 100%) (7 Sec.)
* +1% Increase of ALL BASIC ATTACKS each 1% pure damage accumulated. (10 Sec.)
* Mind Damage 90% of Energy Attack

Additional 269 Mind Damage

Cooldown Time: 15 seconds

## Uniforms

### Classic

**Bonus**

Applies to: Self

* Increases Mind Damage by +10%.

**Uniform Options**

### Quiet Council

**Bonus**

Changes effects of skill, Mental Master

Changes effects of skill, Brainwave Amplification

Applies to: Self

* Increases Chain Hit damage by 15% when attacking.
* Guard Break Immunity

**Uniform Options**

## Artifact

**Mutant Utopia**

*Cerebro Upgrade Lv.4*

Applies to: Self

* Increases Mind Damage by 15% of Mind Resist, and an additional 0.2% of Total Instinct. (Up to 200%)
* Increases Basic Damage Dealt to ALIEN Characters by 5%, and an additional 0.2% of total Instinct. (Up to 200%)

## Team Bonus

Team up Professor X with these characters to gain additional stat boosts.

### 3-Character Bonus

**Telepathic Communication**

* Energy Attack ↑ +5.4%
* All Defense ↑ +5.1%
* Max HP ↑ +5.1%

**People's Leader**

* Energy Attack ↑ +5.4%
* All Defense ↑ +5.1%
* Dodge ↑ +4.8%

**New Mutant Mayhem**

* All Attack↑ +5.2%
* Attack Speed ↑ +4.9%
* Movement Speed ↑ +4.8%

**New Excalibur**

* All Defense ↑ +5.4%
* Ignore Defense 4.9%

*Max HP ↑ +5.0*

**X 2 Bonuses:**

**War Against the Phoenix**

* Energy Attack ↑ +5.3%
* All Defense ↑ +5.0%
* Cooldown Duration ↓ 4.9%

**X 2 Bonuses:**

**Quiet Council #2**

* Energy Attack ↑ +5.4%
* Dodge ↑ +4.8%%
* Crowd Control Time ↓ 4.8%

**X 2 Bonuses:**

**Succeeding Will**

* Energy Attack ↑ +5.3%
* Critical Rate ↑ +4.7%
* Max HP ↑ +5.2%

**X 2 Bonuses:**

**Quiet Council #1**

* Energy Attack ↑ +5.1%
* Ignore Defense 4.8%%
* Critical Rate ↑ +4.8%

**X 2 Bonuses:**

**Powerful Telepaths**

* Energy Attack ↑ +5.2%
* Critical Rate ↑ +4.9%
* Attack Speed ↑ +4.8%

**First X-Men #2**

* All Attack ↑ +5.4%
* Max HP ↑ +5.2%
* Critical Damage ↑ +4.7%

**X 2 Bonuses:**

**Illuminati #3**

* All Attack ↑ +5.4%
* Attack Speed ↑ +4.8%
* Crowd Control Time ↓ 4.8%

**Illuminati #2**

* Energy Attack ↑ +5.4%
* Attack Speed ↑ +4.8%
* Cooldown Duration ↓ 4.8%

**X 2 Bonuses:**

**House of M #2**

* Energy Attack ↑ +5.2%
* Ignore Defense 4.9%
* Recovery Rate ↑ +4.8%

**X 2 Bonuses:**

### 2-Character Bonus

**Trusted Mentor**

* Energy Attack ↑ +5.4%
* Max HP ↑ +5.2%

**Complex Past**

* All Attack ↑ +5.4%
* Movement Speed ↑ +4.8%

**Headmasters**

* All Attack ↑ +5.4%
* Critical Damage ↑ +4.8%

**Half Brother**

* All Attack ↑ +5.2%
* All Defense ↑ +5.2%

**Mutant Intellectuals**

* All Defense ↑ +4.9%
* Critical Rate ↑ +4.7%

**Loyal to the Cause**

* Energy Attack ↑ +5.4%
* Dodge ↑ +4.9%

**Rivals and Brothers**

* Critical Damage ↑ +5.1%
* Attack Speed ↑ +4.8%

**Mental Masterminds**

* All Attack ↑ +5.4%
* Cooldown Duration ↓ 4.9%

## Strikers

 - Captain America - 19% chance to appear when attacking.

 - Hulk - 16% chance to appear when attacking.

 - Iron Man - 15% chance to appear when attacked.

 - Black Widow - 17% chance to appear when attacking.

 - Thor - 10% chance to appear when attacking.

 - Spider-Man - 13% chance to appear when attacking.

 - Doctor Octopus - 19% chance to appear when attacked.

 - Vision - 19% chance to appear when attacked.

 - Black Panther - 16% chance to appear when attacking.

 - Black Bolt - 16% chance to appear when attacked.

 - Captain Marvel - 11% chance to appear when attacked.

 - Captain America (Sharon Rogers) - 22% chance to appear when attacking.

 - Doctor Strange - 12% chance to appear when attacking.

 - Odin - 18% chance to appear when attacking.

 - Cyclops - 17% chance to appear when attacking.

 - Jean Grey - 20% chance to appear when attacked.

 - Wolverine - 19% chance to appear when attacking.

 - Storm - 17% chance to appear when attacking.

 - Beast - 18% chance to appear when attacking.

 - Rogue - 18% chance to appear when attacking.

 - Magneto - 20% chance to appear when attacked.

 - Quicksilver - 20% chance to appear when attacking.

 - Scarlet Witch - 22% chance to appear when attacking.

 - Apocalypse - 22% chance to appear when attacking.

 - Cable - 21% chance to appear when attacking.

 - X-23 - 19% chance to appear when attacked.

 - Magik - 20% chance to appear when attacking.

 - Colossus - 18% chance to appear when attacked.

 - Angel - 16% chance to appear when attacked.

 - Emma Frost - 16% chance to appear when attacked.

 - Deadpool - 20% chance to appear when attacking.

 - Domino - 18% chance to appear when attacking.

 - Fantomex - 16% chance to appear when attacked.

 - Psylocke - 16% chance to appear when attacked.

 - Stryfe - 18% chance to appear when attacked.

 - Weapon Hex - 18% chance to appear when attacked.

 - Gambit - 16% chance to appear when attacking.

 - Nightcrawler - 16% chance to appear when attacked.

 - Sentinel - 19% chance to appear when attacking.

 - Mister Fantastic - 20% chance to appear when attacking.

 - Invisible Woman - 20% chance to appear when attacking.

 - Human Torch - 16% chance to appear when attacked.

 - Thing - 16% chance to appear when attacked.

 - Doctor Doom - 18% chance to appear when attacked.

 - Warpath - 19% chance to appear when attacking.

 - Juggernaut - 16% chance to appear when attacking.

 - Sabretooth - 16% chance to appear when attacked.

 - Iceman - 16% chance to appear when attacked.

 - Bishop - 16% chance to appear when attacked.

 - Jubilee - 20% chance to appear when attacking.

 - Namor - 20% chance to appear when attacking.

 - Silver Surfer - 16% chance to appear when attacked.

 - Kitty Pryde - 16% chance to appear when attacked.

 - Rachel Summers - 16% chance to appear when attacked.

 - Kid Omega - 20% chance to appear when attacking.

 - Negasonic Teenage Warhead - 20% chance to appear when attacking.

 - Blue Dragon - 20% chance to appear when attacked.

 - Mystique - 16% chance to appear when attacked.

 - Mister Sinister - 16% chance to appear when attacked.

 - Beta Ray Bill - 22% chance to appear when attacking.

 - Nova (Richard Rider) - 16% chance to appear when attacking.

 - Gladiator - 18% chance to appear when attacked.

 - Dazzler - 16% chance to appear when attacked.

 - Sentry - 16% chance to appear when attacked.

 - Daken - 16% chance to appear when attacking.

 - Ares - 18% chance to appear when attacking.

 - Molecule Man - 18% chance to appear when attacked.

 - Ikaris - 16% chance to appear when attacked.

 - Sersi - 16% chance to appear when attacked.

 - Mephisto - 19% chance to appear when attacking.

 - Polaris - 20% chance to appear when attacking.