PSYNCIN' IN THE CHaiN

## Chapters

*-Search: Kaname Date-*
*"Date, Kaname. ABIS Special Agent. Verify identity."*
—Somnium description
**PSYNCIN' IN THE CHaiN** is a dreamworld featured in *AI: THE SOMNIUM FILES*.

It is a Somnium world created from Kaname Date's dream by the Prototype Psync Machine. Saito Sejima entered this Somnium to swap bodies with Date.

## Mental Locks

Despite appearing as the final Somnium in the entire game, it is quite easy to clear. Since this Somnium represents the state of Date being Psynced by Saito, time will not pass as the player moves on the map, and all options that appear will only consume 0s or 60s, depending on whether to advance the story progress. Performing 6 options that consume 60s and 4 options that consume 0s to clear the Somnium.

For the above reasons, the Retry function is not available in this Somnium, because the Psyncer is not Date himself.

### ᛚ# ʞɔo⅃ lɒɈnǝM - concealed

After Saito checks all the Mental Locks, he smashes the screen showing #89, unlocking the Mental Lock without any action from the player.

### 𐑕# ʞɔo⅃ lɒɈnǝM - c%ncealed

When Saito's progress advances to Mental Lock #2, as Date, the objects that the player can investigate are quite limited, only **Monitor** and **Exit**. When investigating **Monitor**, there will be 4 options that do not consume time. After selecting any of them, investigate the **Monitor** again, a knife will appear on it. Select the new option *Investigate Knife*, and a new object **Psync Room Door** will appear nearby. Execute *Move* to go to the Psync Room. Go to the **Psync Machine** and perform *Investigate* on it will have this section finished.

In summary, to finish the progress during Mental Lock #2:

* *Any option* on **Monitor** (0s) -> *Investigate Knife* on **Monitor** (0s) -> *Move* on **Psync Room Door** (60s) -> *Investigate* on **Psync Machine** (60s)

### Ԑ# ʞɔo⅃ lɒɈnǝM - con%ealed

After entering Mental Lock #3, the player can only investigate the **Psync Machine** again, this time with four different options. Just like the Monitor just now, just choose any one. This will make the nearby **Door** inspectable, and then perform *Move*, and the player will come to the **Chemical Plant**.

In summary, to finish the progress during Mental Lock #3:

* *Any option* on **Psync Gear** (0s) -> *Move* on **Door** (60s)

### 𐊀# ʞɔo⅃ lɒɈnǝM - concea%ed

After entering Mental Lock #4, the player comes to the Dark Room. The only inspectable object here is **Pool of Blood**, and four options appear on that. However, unlike before, you can only advance progress if you choose *Stick Hand In* on it. After doing so, the nearby **Mirror** will become inspectable, with four options appearing on it. Perform *Investigate* to have this section finished.

In summary, to finish the progress during Mental Lock #4:

* *Stick Hand In* on **Pool of Blood** (0s) -> *Investigate* on **Mirror** (0s)

### ट# ʞɔo⅃ lɒɈnǝM - conceale%

After entering Mental Lock #5, the player is no longer able to perform any free actions. After the dialog display ends, only the *%s!nk* option that appears can be selected. This option will appear three times in a row, and the Psync will end after the three selections are done.

In summary, to finish the progress during Mental Lock #5:

* *%s!nk* (60s) -> *%s!nk* the second time (60s) -> *%s!nk* the third time (60s)

## Objects of Interest

PSYNCIN' IN THE CHaiN is the most linear Somnium in the game, limiting your interactivity as you progress forward. The Mental Locks in this Somnium are operated by Saito Sejima as he dives deeper into the Psync, so instead, this page measures progress by a set of 11 steps Kaname Date takes as he tries to maneuver through. Additionally, time doesn't progress in this Somnium, and all of the choices are divided into either 0 seconds spent or 60 seconds spent, with a full 360 seconds used by the end of the Somnium. As such, no TIMIEs are featured in this Somnium, as everything is fixed for the player.

## Hidden Item

* The **hidden item** appears once you get to the room with the Prototype Psync Machine. It's right next to the **Pool Of Blood**, hanging from one of the hooks.

## Gallery

Left portion of the Psync Control RoomRight portion of the Psync Control RoomMap of the %s!nc Room, when staying in the Psync Control RoomLayout of the Psync RoomMap of the %s!nc Room, when staying in the Psync RoomLeft portion of the Dark RoomRight portion of the Dark RoomMap of the Dark Room of Chemical Plant (although the name still displayed as %s!nc Room)The Dark Room, filled with blood
## Trivia

* With every Mental Lock cleared, a notification pops up telling the player that they have reached a checkpoint. Despite this, the "Retry" feature is completely disabled in this Somnium, making the checkpoints useless. It could potentially be an aesthetic choice to show that Saito Sejima has reached a checkpoint himself as he progresses deeper into Date's Somnium.
* Information on the save data of this Somnium shows "Psyncer: Saito Sejima", unlike other Somnia that show "Subject."
* The note displayed when acquiring picture to the album is "Day 6: Date A/B", but when flipping through the Album section of FILE, the name is displayed as "Day 6: Saito A/B."
	+ Description of the achievement obtained by completing this Somnium is also "Cleared Saito's Somnium."
* The animation played after the end of this Somnium is the Game Over animation played after the countdown exhausted in other Somnia, which means that the Psync performed by Saito exceeded 6 minutes. Afterwards, another animation will play after it, indicating Date's personality being swapped to his previous body.

## Navigation

Hitomi Sagan • Mayumi Matsushita • Renju Okiura • Mama • Shoko Nadami • So Sejima • Moma Kumakura • Rohan Kumakura • Cyclops Serial Killer