Greninja smash ultimate

## Overview

Super heavyweight (heaviest), amazing frame data (2nd fastest), Amazing range (has amongst longest reaching attacks), Incredibly damaging, incredible combo potential, amazing KO power, projectile, amazing recovery but slowest fight in game overall. Ranked S tier, 2nd out of 82 characters. More indepth summary later on in page.

## Stats

Run speed: 1.0. Slowest in the game and whole smash series.

Walk speed: 0.60, slowest in the game and whole smash series.

Run acceleration: irrelevant as his initial Dash speed >run speed.

Initial dash speed: 1.6, 3rd lowest in the game.
Traction: 0.087, amongst the lower ones in the game (in a way its good as it reduces the speed at which his initial dash transition into his grossly slow run speed).

Air speed: 0.60, slowest in the game and whole smash series.

Air acceleration: Base is 0.01 and his maximum is 0.08, his base is average and his maximum is above average.

Air friction:0.015, this is above average.

Jumps: Fullhop from the ground is 20 units (4th lowest in the game) and air jump is also 20 units (lowest in the game). His total height is 40 units (2nd lowest in the game).
Fallspeed: 1.85, one of the fastest fallers in the game. Good to avoid juggling but bad for his combo susceptibility which is further worsened by his weight.

Fastfall: 1.6 times his fall speed.

Gravity:0.18 and during vertical knockback its 0.09. Later one is top of its kind while the former one is top 3.

Weight:235, significantly heavier than the 2nd heaviest character Bowser (135 weight) and heaviest weight in the series. This is amazing for his survivability which is guaranteed by his recovery which can t be edgeguarded (unless by mario or dr mario or command grabs) leading him to survive 200% percent which great ease. And While it makes him susceptible to combos, compared to other heavyweights, despite his terrible mobility, his disadvantage is slightly better due to certain moves and smaller size.

Greninja, like bowser has passive armor, and it resists up to 20 KB which combined with his weight is pretty useful.

Spot dodge: When fresh it has 2-16 intangibility frames and has 23 frame total duration and can be cancelled to ground attacks on frame 19 (18 frame spot dodge duration). Greninja's spot dodge is amongst the 3 (bayonetta bat within and Mythra foresight) which grants intangibility on frame 2.

Forward roll: Grants intangibility on frames 3-13 and has total duration of 25 frames (all when fresh). Frame data wise, it is the fastest roll in the game with the least end lag on it as well. It covers 36.01 units horizontally which is amazingly long distant and is amongst the top 10 (lower top 10) furthest rolls in the game.

Back roll: When fresh it grants intangibility on frames 3-14 and has total duration of 31. This, again, is the fastest roll start up wise, end lag wise and total duration wise. In terms of horizontal distance, it covers 35.00 units which again is top 10 rolls in the game (lower end of top 10).

Greninja can crawl and crouch and can wall jump.

Neutral Air dodge: Intangible for frames 2-27 and has total duration of 35 (all when fresh), this is special as his end lag on it is much lower than the other air dodges in the game.

Directional air dodge: All direction grants intangibility frames of 2-20 when fresh. Though the total duration (hence end lag) on directions differ. His distances on his air dodges are 23 units which is the 3rd largest in the game. Unlike other charactesr, Greninja can grab ledges after 21 frames after directional air dodging. (total durations on directionals) Here they are:

       Side: Has duration of 63 frames which is the shortest in the game.

       Up: Has duration of 73 which is shortest in the game.

       Down: Has duration of 54 frames which is tied with fox for being the fastest in the game.

       Diagonally up: Has duration of 68 frames which is the shortest in the game.

       Diagonally down: Has duration of 59 frames which is tied with fox for the shortest in the game.