Challenge Mode

Challenge mode is a modifier that can be obtained from Daisuke in The Breach after rescuing him from the Gungeon. It causes a selection of random modifiers to effect every room in The Gungeon on the next run.

## Price

The initial price to initiate Challenge Mode is 6 Hegemony Credits, however, after failing at challenge mode 30 times Daisuke will lower the price to 1 Hegemony Credit.

## Modifiers

These modifiers can effect rooms throughout the Gungeon, every room will have at least one.

### **Poison Pursuit**

Poison Pursuit causes a trail of Poison Creep to appear underneath the player, almost seeming to follow them.

The player can move faster than the trail however, giving them a chance to escape.

### **Cursed Ceramics**

Cursed Ceramics causes a number of Cursed Pots to appear at random on the floor of the room.

These Pots remain even after all enemies in the room have been killed.

### **Long Live the King**

Long Live the King makes every enemy in the room invulnerable except for one, who has a crown icon floating above their head.

When the "King" is killed, the other enemies in the room become vulnerable.

### **High Stress**

High Stress causes the player to be immediately reduced to 1 HP upon taking any damage.

This lasts for a few seconds, before the players health is restored minus the damage they initially took.

The High Dragun fight will always have High Stress in challenge mode.

### **Thermal Clips**

Thermal Clips causes a pool of Fire Creep to appear under the player upon reloading any weapon from an empty clip.

This will not happen if the player reloads before reaching the end of a clip.

### **Unfriendly Fire**

Unfriendly Fire causes the players projectiles (From most, but not all weapons) to bounce off walls.

After bouncing, these projectiles become red, with the ability to harm the player.

These hostile bullets can still hurt enemies however.

This does not effect beam weapons.

### **Pot Shots**

Pot Shots causes any object that is capable of blocking a bullet (Barrel, Bush, Pot, etc) to fire a bullet at the player upon it's destruction.

This occurs no matter what actually destroyed the object.

### **Dark Was the Night**

Dark Was the Night causes the whole room to be enveloped in shadow, except for a light that shines in the direction the player is aiming, as if it were a flashlight.

### **Don't Blink**

Don't Blink causes the same darkness effect as Dark Was the Night, except for the new detail that all enemies in the darkness become jammed, and all enemies that and up in the light of the flashlight cease to be Jammed, and become stunned.

### **Gorgun's Gaze**

Gorguns's Gaze causes the Gorgun's eyes to appear periodically throughout the room, releasing a petrifying wave. If this wave hits the player, it does not do damage, but it petrifies the player.

This can be avoided by dodge rolling through the wave, or by simply looking away.

### **Last Bullet Standing**

Last Bullet Standing causes one random enemy in the room to be invincible until all others have been killed. This enemy will have a red X floating above their head until they become vulnerable, upon which it will become a green tick mark.

This modifier only affects the first wave.

### **Gull's Revenge**

Gull's Revenge acts identically to the Gatling Gull's missile attack, except for the duration of the room.

Targets will begin to appear throughout the room, before an explosive missile drops upon them.

### **Explosive Pyre**

Explosive Pyre causes all enemies to explode upon their death.

### **Blobulin Rancher**

Blobulin Rancher causes missed shots to turn into Blobuins if they hit a wall.

This does no effect every shot, as it has a cooldown between spawning Blobulins.

### **Rat's Revenge**

Rat's Revenge fills the room with Floor Fire Traps that go off every few seconds.

These traps stop functioning after the room is cleared.

## Boss Specific Modifiers

All bosses in the Hollow and Forge have their own special challenge modifiers that will always affect their boss rooms.

### **Something Wicked**

This modifier affects the High Priest.

Something Wicked causes Candle Kin to spawn throughout the room, they burst into fire creep when shot or touched.

### **Extremely Bad Chess**

This modifier affects the Kill Pillars.

Extremely Bad Chess causes Poison Creep to periodically cover square portions of the room, making it resemble a chess board.

### **Night's Watch**

This modifier affects the Wallmonger.

Night's Watch causes two invulnerable Sniper Kin to be stationed atop the Wallmonger, who fire at the player throughout the fight.

### **Dragun Rage**

This modifier affects the High Dragun.

Dragun Rage has multiple effects:

* The Dragun's bullets move much faster.
* The Dragun's fire breathing attack bounces off the back wall of the boss room.
* The Dragun's RPG attack fires two missiles instead of one.
* The Dragun's skull attack fires 9 homing skulls instead of 5.
* The Dragun's bouncing Bullet Kin attack contains more bullets.
* The safe zones in the Dragun's second phase are much smaller.

## Trivia

* Blobulin Rancher is a reference to the game Slime Rancher.
* Ghost of The Shell is a reference to the movie Ghost in The Shell.
* Don't Blink, and it's effect are references to the Weeping Angels from Doctor Who.
* Something Wicked is a pun on the Wick of a candle.