recursal/Fanatic-Fandom huggingface dataset:
Bad Weather

Bad Weather shrouded in darkness

Bad Weather is an enemy encountered in the Giant Garden area of Homeflower. He can only be found either underground or when being spawned by Cloud Babies, and is significantly stronger than the other Cloud enemies.

Bad Weather later reappears in Kingland Arena as part of Weather Report.

## Attacks/Actions

* Bad Weather will attack, dealing physical damage to one party member.
* Bad Weather will release a terrible thunderstorm, dealing magical damage to all party members and inflicting Startled.

## Bookworm's Knowledge

*Bad Weather's scythe is so sharp because he freezes the accumulating precipitation around it when he floats high into the atmosphere.*
Black Prophet

The Black Prophet is an optional boss found at the end of The Inward-Looking Eye in Sacred Lantern, accessible after all the lost number sages have been found - most notably, #4 is in Information Village, so the Totem must be defeated before accessing this area. It is a strange tentacle monster cultist, who is attempting to initiate the end of the world by allowing the Doomsday Clock to strike 13.

The Black Prophet is assisted in battle by the Doomsday Clock, a huge, invincible clock which starts the battle at 5. Every turn it will tick up by one, and if it ticks to 13, the world will end - this is the only straight Game Over in the game, and will force you to load from your last save. The Black Prophet will also occasionally accelerate the clock, ticking it up by an additional 1 hour. However, the Doomsday Clock has four steal-able pieces of Time, which set it back by 1 hour each.

## Attacks/Actions

* The Black Prophet will summon a bolt of electricity, dealing magical damage to one party member and Startling them.
* The Black Prophet will call upon the forces of darkness, dealing magical damage to all party members.
* The Black Prophet will scratch with diseased claws, dealing physical damage to all party members and inflicting Sick.
* The Black Prophet will chant in a strange language. When it does this, it is preparing for a powerful attack, and next turn, it will do one of the following:
	+ It will surround itself with a magic barrier, and will reflect all magic moves dealt to it that turn.
	+ It will call upon the forces of darkness, dealing 400% magical damage to one party member.
* The Black Prophet will chuckle to itself, doing nothing. However, next turn, it will accelerate the Doomsday Clock, pushing it ahead by 1 in addition to its normal addition on that turn.

## Strategy

Unlocking this requires beating the totem, so you can probably do it straight afterward. Startling or grifting from the Doomsday clock can also net you extra time.

## Stats

### Money

7,650

A powered-up version of Black Prophet is found in Andrew's section of The Heart Prison, accessible after beating the game. This version of the boss has significantly boosted stats, but its attacks and effects are otherwise unchanged. The Doomsday Clock is also absolutely the same as the previous fight. Defeating this version of Black Prophet will unlock Punch's stage in The Heart Prison.
Jennifer Skunk

Jennifer Skunk is an enemy encountered in the Jonathon Bear's Playtime Forest area of Grim Echoes, accessible from Ashby's. She is one of Jonathon Bear's animal friends, although she gets more and more corrupted as the level goes on.

Once the player enters the dark forest section of Jonathon Bear's Playtime Forest, she will become enveloped in shadow, and start attacking you. Once the player enters the corrupted section, she becomes corrupted by the Pulsating Mass and gets much more powerful.

## Attacks/Actions

* Jennifer Skunk will giggle, doing nothing.
* Jennifer Skunk will release a strange odor and say "I'm so sorry!", which has a 50% chance of inflicting one party member with the Sick status.

### Enveloped in Shadow

* Jennifer Skunk will giggle, doing nothing.
* Jennifer Skunk will watch you, doing nothing.
* Jennifer Skunk will release a foul odor, inflicting the Sick status on one party member.

### Corrupted

* Jennifer Skunk will release a foul odor, inflicting the Sick status on one party member.
* Jennifer Skunk will release a terrible black miasma, inflicting the Miasma status on all party members, depleting 5% of their HP every turn. Jennifer can only do this once.

## Grift

### Corrupted

* Toilet (10%)
	+ +2 LUK, 1/5th of the Gross Set.

## Bookworm's Knowledge

*In one episode of Jonathon Bear's Playtime Forest, Jennifer Skunk learned a lesson about dental hygiene after she forgot to brush her teeth for a week and her breath was so bad it wilted Jonathon's flowers.*
Jonathon Bear

"Jonathon Bear lives in a forest with his animal friends. Jonathon Bear is filled with stuffing and can talk."

### Personality

Supportive* "You care about your friends more than anything. Doubles the effects of items."

### Abilities

* High Five
* Sunshine
* Natural Alarm
* Energize

### Affiliates

* Jimmy (owner)
* Hug Monkey
* Jennifer Skunk
* Molly Raccoon
* Thomas Porcupine

Jonathon Bear is Jimmy's stuffed bear from a show by the same name. A source of comfort and support in Jimmy's life, Jonathon fills a more miscellaneous support role than Helga, and has a heavy focus on item usage.

## Appearance

Jonathon Bear is a simple plush bear with rosy cheeks, beady, black eyes, and a small, stout stature. His fur is brown and, even if his sprite doesn't reflect it, often described as very fluffy.

## Personality

As the protagonist of the children's show Jonathon Bear's Playtime Forest, Jonathon Bear seeks to have fun in everything he does, and loves to bring his friends in on the fun. He's always there to pick up his friends whenever they're feeling down, and sports a bubbly attitude even when things are dire.

## In Battle

Jonathon Bear fills a support role, like Helga, but with less of a focus on pure healing. He instead revolves around more miscellaneous support and item usage. He shares High Five with Helga, giving him a basic heal, but his other skills allow him to do things such as gift his MP to allies and cure the entire party of sleep. His unique manual, Immunize, even allows him to cure the party of all common status effects, and grants immunity to those status for multiple turns afterward.

Jonathon's personality, **Supportive**, doubles the effect of every item he uses. This makes him a very strong single-target healer, turning Ants on a Log into a full heal, and Choco-Cola into a 50% MP heal. More tactical usage of this ability includes using items like Mecha Super Balls, to double its effect to a massive 2000% damage (though keep in mind this item deals damage based on the luck stat, which is Jonathon's worst, so you'd ideally want to account for his poor luck with equipment before utilizing this strategy). He synergises very well with Everything Bag and Coat of Pockets increasing effectiveness of items by 4.5.

Jonathon's level upon joining the party is somewhat obtuse, though he's typically set to one level lower than Jimmy.

### Funducation

 **Supportive** | You care about your friends more than anything.
 **High Five** | Give your friend a high five to boost their confidence.
 **Sunshine** | Bathe your opponent in warm, dangerous UV rays.
 **Natural Alarm** | An early riser has no empathy for those who sleep in.
 **Energize** | Convert your mana to usable energy.
Grunk

Grunk is an enemy encountered in The Pulsating Mass. It is a massive torso with its head cut off ending in a dangling spine. This monster is the single strongest unique enemy in the game.

## Attacks/Actions

* Grunk will attack, dealing physical damage to one party member.
* Grunk will work itself into a frenzy. When it does this, its regular attack will change to a rampage, where it will deal 150% physical damage to three party members (450% total).

## Bookworm's Knowledge

*Grunk like to inhabit the crawlspaces under houses. Sometimes they knock on the floorboards above them so they can lure people down.*
Ashby's

> *"Jimmy wonders if they have an arcade."*
>
>

Ashby's is a mall in Grim Echoes that appears at first to be abandoned, after resting, Jimmy learns the mall is inhabited by ghosts. It is also the first friendly area Jimmy encounters in Grim Echoes besides Scriff Village.

Apparently something terrible happened here three years ago, which turned everyone who wasn't a ghost into ghosts, rad or otherwise.

While they accommodate primarily ghosts, humans can still shop here, some people just find it awkward is all.

A TV outside of a boarded up storefront can be used to gain access Jonathon Bear's Playtime Forest.

## Places

* Ms. Robin's Shop - Yo-Yo, Knuckle Duster, Knockoff Handbag, Pinstripe Suit, Pulverizing Light, Hologram, Containment Pod.
* First Bank of Grouse
* Sharp-Dressed Man - Ghost Clothes, Moth-Eaten Jacket.
* Funhouse - Cherry Bomb, Super Ball, Roman Candle, Smoke Bomb.
* Midnight
* Jonathon Bear's Playtime Forest
* Murderer's Store - Through a mirror, sells a Severed Hand.

## NPCs

* Mrs. Robin - Terrified by ghosts.
* Timothy Mouse - Stopping in Ashby's as part of his adventure.
* Ghosts.
* Rad Ghost.
* Mr. Mouse - Crying in the Funhouse, (Presumably over the loss of his child.)
* Vampire.
* Murderer - Sells you a Severed Hand for $2,000.

## Treasure

* ♪ Hotel at the End of the World ♪
	+ The music that plays at Ashby's.
* Severed Hand (Furniture)
	+ +3 LUK; 1/6th of the Spooky Set.

Go through the mirror in the Funhouse to get Hotel at the End of the World.Go through this mirror in the Sharp Dressed Man changing room......And buy the Severed hand from this guy for $2,000.
Goblin Hero

Goblin Hero is an enemy encountered in the Kung Fu Tower area of Everchip, accessible after completing Central Hub. It is a powered-up version of the Goblin Knight, and the most powerful Goblin-type enemy in the game.

Goblin Hero later reappears in Kingland Arena as part of Die By the Sword.

## Attacks/Actions

* Goblin Hero will attack, dealing physical damage to one party member.
* Goblin Hero will shout a battle cry, giving all enemies the Motivated status.
* Goblin Hero will tense its battle-trained muscles, doing nothing. However, next turn, it will tear into you, dealing 150% physical damage to three party members (450% total).
* Goblin Hero will chant in a strange language, doing nothing. However, next turn, it will cast Heal 2, recovering 50% of all enemies' max HP.

## Bookworm's Knowledge

*True Goblin Heroes don't have swords. They're Goblin firefighters. Goblin doctors. Goblin teachers. Well, actually, some Goblin Heroes do have swords, and they became heroes by fighting all the time.*
Equipment

There are a few types of equipment to be found in Jimmy and the Pulsating Mass, like weapons and outfits.

* Weapons primarily influence a character's offensive stats as well as their basic attack, but on occasion can change the way a party member battles entirely. Some examples being the Rad Sneakers, or the Taser, which effectively remove a character's ability to provide any offensive support and delegate them to a purely supportive role.

Outfits cover any type of equipment that isn't a weapon, this includes clothes, trinkets and manuals.

* Clothes are comparable to the basic armor you can find in most JRPGs, most often simply influencing defensive stats. But clothes-just like weapons-can sometimes completely change a party member's role in battle albeit never to the extent that weapons can. Examples include the Porcupine Suit and the Fall Colours.
* Two trinkets can be equipped on a character at once. Trinkets can do anything from influence a character's stats, add extra properties like a passive magic reflect chance, a heightened critical hit ratio or steal chance, or provide a decision based on risk/reward, like the Barbed Wire Wristband which gives a massive attack buff at the cost of some HP every turn.
* The final outfit type are manuals. Manuals are equip-able skills that provide no benefit on their own. They do not influence stats or give any extra properties, but are still arguably the most important type of equipment in the game, as adding two extra skills on top of a party member's usual four can multiply somebody's usefulness tenfold, or completely change their play-style.

### Links

* Weapons
* Clothes
* Trinkets
* Manuals
Ladybug Tank

Ladybug Tank is an enemy encountered in the Central Stamen area in Homeflower, accessible after completing Central Hub. It is a huge tank with very high stats; beware its rocket attack.

Ladybug Tank will later reappear in Kingland Arena as part of "The Carapunks."

## Attacks/Actions

* Ladybug Tank will fire its cannon, dealing physical damage to one party member.
* Ladybug Tank will fire a laser, dealing magical damage to one party member.
* Ladybug Tank will fire a volley of rockets, dealing 300% physical damage to all party members. However, it will not be able to use its rockets again until it wastes a turn reloading them.

## Grift

* Ladybug Wardrobe (-20%)
	+ +2 DEF, 1/5th of the Gross Set.

## Bookworm's Knowledge

*Ladybug Tanks contain enough horsepower to crush most dandelions effortlessly.*
Digital Guardian

Digital Guardian is an enemy encountered in the Kung Fu Tower area of Everchip, accessible after completing Central Hub. She is a 'guardian' type enemy, based on a pixelated witch.

## Attacks/Actions

* Digital Guardian will release an airborne virus, inflicting the Immunodeficiency status on all party members.
* Digital Guardian will chant in a strange language. When she does this, she is preparing for a powerful attack, and next turn, she will do one of the following:
	+ She will cast Ice 2, dealing 200% magical damage to all party members.
	+ She will cast Fire 2, dealing 300% magical damage to one party member.

## Bookworm's Knowledge

*Digital Guardians let their broomsticks fly them everywhere. They also sleep and eat on their broomsticks. The one thing they don't use their brooms for is sweeping.*
Beach Babe

Beach Babe is the name of several enemies encountered in the Bonita Vista area of Megatropolis. They are several women in swimsuits who walk around the beach and terrify Jimmy's prepubescent mind. At the start of each Beach Babe battle, *Jimmy will be Afraid and unable to act until they're defeated.*

Beach Babe B will later reappear in Kingland Arena as part of "The Fabulous Free Babes," Beach Babe A will also be summoned by the 2-Star Holo Orb as part of "Surprise Party."

## Attacks/Actions

### Beach Babe A

* Beach Babe will attack, dealing physical damage to one party member.
* Beach Babe will shield her eyes from the sun, doing nothing.

### Beach Babe B

* Beach Babe will toss a frisbee, dealing physical damage to one party member. Next turn, she will apologize and run to get her frisbee, doing nothing.

### Beach Babe C

* Beach Babe will attack, dealing physical damage to one party member.
* Beach Babe will rip towards a gnarly wave, doing nothing. However, next turn, one of two things will happen.
	+ She will shred right into you, dealing 400% physical damage to one party member.
	+ She will wipe out and eat it, dealing 400% damage to herself and instantly dying.

### Beach Babe D

* Beach Babe will spin her hula hoop, dealing physical damage to two party members (200% total).

## Grift

### Beach Babe D

* Beach Ball (5%)
	+ +2 LUK; 1/5th of the Girly Set.

## Bookworm's Knowledge

*There are lots of Beach Babes. Maybe you would learn more about them if you took the time to talk to them.*
Mid-Level Goon

Mid-Level Goon is an enemy encountered in the Blue Staff River area of Sweet Melody. It is a mid-ranking member of The Petty Thugs, and a powered-up version of the Low-Level Goon enemy.

Mid-Level Goon will later reappear in Kingland Arena as part of "The Goon Squad."

## Attacks/Actions

* The Goon will attack, dealing physical damage to one party member.
* The Goon will push you around while mocking you, dealing 150% physical damage to one party member.
* The Goon will smirk like he knows something you don't, charging up for a powerful attack.
	+ Mid-Level Goon will play rough, dealing 200% physical damage to all party members.

## Grift

* Work Ethic (90%)
	+ Puts the Mid-Level Goon to Sleep.

## Bookworm's Knowledge

*In order for a Low-Level Goon to graduate into a Mid-Level Goon, it's said that they have to spend at least 1,000 hours shaking people.*
Goblin Mage

Goblin Mage is an enemy encountered in the King's March area of Everchip. It is a magically-oriented variant of the common Goblin enemy that wears an eggplant on its head. A more powerful variant of it is the Goblin Warlock.

## Attacks/Actions

* Goblin Mage will cast Fire 1, dealing magical damage to one party member.
* Goblin Mage will chant in a strange language. When it does this, it is preparing for a powerful attack, and next turn, it will cast Fire 2, dealing 300% magical damage to one party member.

## Bookworm's Knowledge

*Goblin Mages have taught themselves to read from discarded magic tomes. Other Goblins want to learn, too, but the Goblin Mages keep the knowledge to themselves because they're jerks.*
Cackle

Cackle is an enemy encountered in the optional Grimclaw's Dungeon area of Homeflower. It is undead, making it weak to holy.

Cackle later reappears in Kingland Arena as part of "Deadly Wings."

## Attacks/Actions

* Cackle will attack, dealing physical damage to one party member.
* Cackle will take flight, becoming Flying and giving itself a 100% chance to evade physical attacks. This will also change its regular attack to breathing fire, dealing magical damage to one party member.
	+ Startling Cackle will remove its Flying status effect.

## Bookworm's Knowledge

*Cackles like to feed off the rotting flesh of cadavers. When there aren't any available, they have no problem seeking out live prey.*
Ebeezil

Ebeezil chillin'

Ebeezil is an optional boss found at the end of Ebeezil's Dungeon in Fermata Forest, accessible after obtaining the Bear Form. He is a powerful and mysterious being, who is said to destroy the world if he ever goes to sleep. At the start of the fight, Ebeezil will unavoidably inflict the Lethargic condition on the entire party, draining 5% of their MP per turn. He is also, uniquely, incapable of being stunned by sleep, and will instead use different attacks if he ever 'falls asleep'.

## Attacks/Actions

* Ebeezil will slash with his cursed scythe, dealing physical damage to one party member and inflicting Withering.
* Ebeezil will slash like a maniac, dealing 150% physical damage to the entire party.
* Ebeezil will play a lullaby, inflicting sleep on one party member.
* Ebeezil will chant in a strange language. When he does this, he is preparing for a powerful attack, and next turn, he will summon a blizzard, dealing 300% magical damage to the entire party.
* Once every five turns, Ebeezil will be able pull everyone into the dream realm, (but it is not guaranteed to happen on the fifth turn exactly) inflicting Sleep on all party members and himself.
* If any party members are asleep at the start of a turn, he will enter their nightmares, instantly killing all sleeping party members. However, he will still use this attack if they are all woken up before he has a chance to attack.

### Asleep

* Ebeezil will dream of plague, inflicting Sick and Immunodeficiency on all party members.
* Ebeezil will dream of famine, reducing all party member's MP by 50% of the maximum.
* Ebeezil will dream of the apocalypse, dealing 400% magical damage to the entire party.

## Strategy

You can fight Ebeezil as soon as he's unlocked, as he's not that difficult. Having Jimmy in bear form and Buck for offense works well. Helga and Jimmy's 'Mental Clarity' is useful, too; using it as soon as possible prevents Ebeezil from causing instant unconsciousness when he enters your nightmare.

Make sure Jonathon or Jimmy has the Caffeinated Inhaler equipped so they can use natural alarm if Ebeezil takes everyone into the dream world.

## Symbology

Ebeezil brandishes a powerful scythe like the Grim Reaper or the Fourth Horseman of the Apocalypse, and indeed his dreams reflect two other Horsemen (Plague and Famine) and the Apocalypse itself. He could also represent sleep paralysis demons or the fear of dying in sleep. He also seems to be a reversal of Azathoth, a being that dreams the universe and it dies when it wakes up.
Goblin Thief

Goblin Thief is an enemy encountered in the West, South, and East sections of the King's March area of Everchip. It is a thief variant of the common Goblin enemy that wears an onion on its head. It has a lot of money to steal and a furniture item, making it a valuable encounter.

## Attacks/Actions

* Goblin Thief will attack, dealing physical damage to one party member.
* Goblin Thief will throw painful sparkle dust in your eyes, dealing physical damage to one party member and inflicting Startled.
* On any turn except the first, Goblin Thief may run away, counting as 'defeated' but giving no experience.

## Grift

* High-Heel Shoe (5%)
	+ +2 ATK, 1/5th of the Girly Set.
* 300 Dollars (40%)

## Bookworm's Knowledge

*For Goblins, a life of crime is easy. Goblin Thieves, though, are especially adept at their craft. A Goblin Thief once stole a pilot script for a sitcom, wrote herself into it, and placed it back before anyone noticed. She's now a world-wide superstar.*
Lingering Eye

The **Lingering Eyes** are the boss of the World's Library and the final boss of the Secret Meridian area. They are two large eyes embedded in the walls of the World's Library who seem to be the guardians of the Secret Knowledge. Both Lingering Eyes are identical in battle, but they must be killed together or they will revive each other.

The Lingering Eyes battle is based on each eye alternating between 'open' and 'closed' once hit. If both Lingering Eyes become closed, then at the end of the turn, the Lingering Eyes will instantly kill one party member. Otherwise, the Lingering Eyes will alternate between watching you and winking, inflicting Charmed on one party member and causing them to attack their allies for three turns (charm only happens if a Lingering Eye is closed). If one Lingering Eye dies, the surviving one will revive it to the surviving Lingering Eye's current health instead of winking or instakilling a party member.

## Attacks/Actions

* The Lingering Eye will attack, dealing physical damage to one party member.
* The Lingering Eye will shoot you a creepy glare, dealing 50% physical damage and Startling one party member.
* The Lingering Eye will freeze the air around you, dealing magical damage to one party member.
* The Lingering Eye will occasionally twitch with excitement. When it does this, it is preparing for a powerful attack, and in the next turn, it will do one of the following:
	+ It will go on a rampage, dealing 150% physical damage three times to one party member (450% total).
	+ It will release a mysterious force, dealing 150% magical damage to all party members.
	+ It will shoot you a scary look, dealing 50% physical damage to one party member, with a 50% chance of inflicting Afraid.

## Strategy

Hit them with two characters per turn to avoid both of them being closed and ready to instakill one party member.
Injector

Injector enveloped in darkness.

Injector is an enemy encountered in the Whisper Weaver's Dungeon area of Homeflower, found in Giant Garden. It later reappears in the Kingland Arena as part of "The Creepy Spiders". It is an Immunodeficiency-focused spider.

## Attacks/Actions

* Injector will attack and inject its venom, dealing physical damage to one party member and inflicting Immunodeficiency.
* Injector will sink its fangs into your neck, leeching physical damage from one party member.
* Injector will release a clicking sound. When it does this, it is preparing for a powerful attack, and next turn, it will release an airborne virus, inflicting Immunodeficiency on all party members.

## Grift

* Spider Table (-15%)
	+ +2 MAT, 1/5th of the Gross Set.

## Bookworm's Knowledge

*Injectors scurry along the ceilings of infested caves. They enjoy biting their prey and toying with it until its worn out so they can wrap it in webbing and suck out the innards later.*
Legato

> *"Jimmy can hear music all around him."*
>
>

Legato is the central town on the isle of Sweet Melody. Its theme appears to be somewhat medieval, yet populated by living musical instruments.

Jimmy and Buck are first transported here after escaping the Iron Flamingo. The residents forbid exit until after the coronation at Legato Castle. After fighting their way through the castle guards, it's revealed that the returned "Queen" is actually Helga who was also sent here from the Flamingo. After reuniting with her sons, Helga joins the party and adds Jonathon Bear as a companion, and they set off to find the rest of Jimmy's family.

After getting the Vampire form all the NPCs in Legato will talk vaguely about the evil queen of Legato, after defeating The Mad Queen, they will talk about how they've been feeling better recently.

When the player stomps down on the button on the second floor of Cecelio's home, Jimmy's tattle will change to *"Jimmy strains his ears but can't hear music anymore."*

## Locations

* Legato Castle
* Ms. Robin's Shop - Recorder, Hand Wraps, Tuxedo, Crush, Alphablocks, Stuffed Hippo.
* Halls of Greed

## NPCs

* Ms. Robin -Begins as a shopkeeper in Smile and branches out after Jimmy reaches The Wilted Lands.
* Timothy Mouse - Stops in Legato while set out on his adventure.
* Harply - Legato's coroner.
* Mr. Marvelous - Squats in Harply's home and puts up statues of himself.
* Besson - Town crazy person.
* Martin - Harply and Mrs. Deering's son.
* Cecelio - Esteemed composer currently writing his next big composition.
* Mr. Grouse - Working his second First Bank of Grouse location.
* Mrs. Deering - Former castle maid, Harply's wife.

## Treasure

* ♪ March of the Corgis ♪
	+ The music that play in Legato.
* Harp (Furniture)
	+ +3 MAT; 1/6th of the Musical Set.

Both treasures are in Martin's room, you can't get them if Helga is in your party.Entrance to the Halls of Greed, you can't get to it if Helga is in your party.
Joker

Joker is an enemy encountered in the optional Mad Queen's Castle area of Sweet Melody, found in Legato Castle. He is a joker on a unicycle, who has control over life and death.

Joker later reappears in Kingland Arena as part of "Two-Dimensional Terror."

## Attacks/Actions

* Joker will say "*Ooh, who knows what fun thing will happen!?*", and will either instantly kill one character (party member or enemy) or restore them to full health.
* Joker will smile, doing nothing.

## Grift

* Stationary Bike (-10%)
	+ +2 MDF, 1/5th of the Gym Set.

## Bookworm's Knowledge

*Jokers have been given ultimate authority over life and death by the Mad Queen. She finds their antics amusing.*
Accelerated Dynamics

*"..."*

Accelerated Dynamics is an optional area in Megatropolis.

The main lobby can be accessed at any time, but the player is blocked from the dungeon proper unless they have at least 100,000 dollars in their bank account, at which point they are considered a "platinum member" and are invited to the luncheon.

You can chat with various NPCs at the luncheon, but the main meat of the area lies beyond - exit the lunch room and head right, following the corridor all the way to the end. This is where you discover the Nightmare Zone section of the area, which is themed after avarice. Unlike the Halls of Greed, this focuses more on lust for power, especially in light of Mr. Grouse's change in character as you progress through the game.

The dungeon is completely linear as you navigate through the floors of this building, and you discover that Mr. Grouse has gone beyond simple banking and has been developing weapons for use. Once you reach his office at the top, you learn that he has been corrupted by his desire for growth, seeking increasing amounts of power after getting a mere taste of it.

Following his defeat, he tells you that he will not change his ways, and offers Jimmy some insight to what it would feel like to experience power beyond his known boundaries. He also gives the Life Insurance key item, which prevents Jimmy from losing any money should he be defeated in battle.

## Enemies:

* Corporate Drone
* Secretary
* Prototype
* Yesman
* Vendotron

## Treasure

* Molecular Beam -Manual, Andrew only, 600% magical damage, ***no cooldown.***
* Skyscraper -Furniture, +3 ATK, 1/6th of the Modern set.
* Hyperdrive Unit -Trinket, +50 agility.
First Bank of Grouse

Mr. Grouse's bank aptly named "First Bank of Grouse." His first bank is in Smile. Jimmy can can deposit money here which keeps it from being at risk of being lost in battle.

Mr Grouse has branches in Legato, Mute Notes, Ashby's...

As Jimmy's adventure goes on, Mr. Grouse slowly climbs the corporate ladder, starting out working behind the till, and eventually not being present at his branches at all.

Jimmy has an ATM in the Clubhouse.
Buddy Bee

Buddy Bee shrouded in darkness

Buddy Bee is an enemy encountered in the Giant Garden area of Homeflower. Despite attacking him, the Buddy Bees are typically friendly to Jimmy, and even revere him and his family.

Buddy Bee reappears in Kingland Arena as part of The Carapunks.

## Attacks/Actions

* Buddy Bee will attack, dealing physical damage to one party member.
* Buddy Bee will sting you, dealing physical damage to one party member and inflicting Startled.
* Buddy Bee will cheer for its friends, adding the Motivated status to all allies for two turns.
	+ Buddy Bee will not do this if all enemies besides itself are already Motivated.

## Buddy Bee (Corrupted)

Buddy Bee is an enemy encountered in the Beehive area of Homeflower. It is a zombified version of a regular Buddy Bee after being corrupted by The Pulsating Mass.

## Attacks/Actions (Corrupted)

* Buddy Bee will attack, dealing physical damage to one party member.
* Buddy Bee will shuffle around while moaning, doing nothing.
* Buddy Bee will cannibalize its friends, leeching physical damage from all allies and inflicting Motivated to itself for three turns.
	+ Buddy Bee will not cannibalize its friends if it is already Motivated or is the only enemy remaining.

## Bookworm's Knowledge

*Buddy Bees will befriend anything. One time, a Buddy Bee became best friends with a jar of pickles. When it found out that the jar was an inanimate object and thus incapable of friendship, the Buddy Bee cried for three days straight.*

*A zombified Buddy Bee has forgotten everything it knows about friendship. It is twisted and hollow inside.*
Corporate Drone

Corporate Drone is an enemy encountered in the optional Accelerated Dynamics area of Megatropolis. He is a generic worker at the company, who knows self-defense.

Corporate Drone will later reappear in Kingland Arena as part of "Team Corporate Interest" and "Surprise Party" when summoned by the 2-Star Holo Orb.

## Attacks/Actions

* Corporate Drone will attack, dealing physical damage to one party member.
* Corporate Drone will steal a bit of MP for himself, draining 20 MP from one party member.

## Bookworm's Knowledge

*The Corporate Drone took self-defense classes after Mike from sales stole all of his leads.*
Home

> *"Jimmy feels safe."*
>
>

**Home** is Jimmy, Buck, Helga, Lars, and Andrew's house. It's the first area of Homeflower and the opening of the game. Helga aims to bake a cake for Jimmy, but needs some honey from the Beehive. Buck is encouraged to join Jimmy, though he only relents if Jimmy helps clean his room first. Thus begins Jimmy's adventure.

Jimmy can receive up to two free Ants on a Log from Lars in the kitchen until Sweet Melody. If Jimmy runs out of Ants on a Log, he will be able to continually get two more.

If he attempts to leave through the front door at this point, Helga stops him one last time, urging him to stay behind to spend more time with his family. If Jimmy insists on leaving, he finds himself in his front yard, but the world is devoid of color, and he can no longer return home having "forgotten what its interior looks like". Jimmy returns to the cliff where he first began the game, and can only utter an "I'm Sorry" before the game truly ends.

## Treasures

* ♪ An Open Window ♪
	+ The music that plays at Home.
* Ants on a Log (x2)
	+ Recovers 50% of max HP.
* Buck's Mix Tape (Trinket)
	+ Buck only, increases Buck's chance of multi-hit by 25%.

In Lars' room.Only obtainable after Blue Staff River.
## Trivia

* When Jimmy firsts exit the house, a strange tendril can be seen slinking back into the dog house.
* When in the Blob form, Jimmy can slink through the shower drain in the bathroom, placing him in his parent's bathroom. Exiting will allow him to see "adult fun time," which is just his parents hula-hooping.
Symmetrical Cavern

> *"Jimmy is absently-mindedly going through the times table in his head."*
>
>

Symmetrical Cavern is Andrew's memory zone and the third accessible memory zone in the game. Like most memory zones, Symmetrical Cavern has no unique enemies. The area is only accessible through the Path of Enlightenment.

Symmetrical Cavern features puzzles focused around the concept of symmetry, requiring Jimmy to restore symmetry between the east and west sides of the room. Each puzzle is bookended by long corridors stretching outward to the east and west, often with a toy-box on one side.

The memories of Andrew are unusually negative compared to Jimmy's memories of his other family members. Andrew is often cold and distant in these memories, only caring about perceived problems he can solve. Notoriously, Andrew can be seen talking to someone who is presumed to be Helga, about what they should do, and if they should "have another", which is speculated to be Andrew asking if they should have another child as a substitute for Jimmy. This memory, and the others in Symmetrical Cavern serve to highlight Andrew's emotional immaturity.

## Treasure

* ♪Simple Arithmetic♪
	+ The music that plays in Symmetrical Cavern.
* Cube (Furniture)
	+ +3 DEF; 1/6th of the Geometric Set.
* Mortarboard (Trinket)
	+ +10% MAT.

Left side of the large room with the pool of water.Right side of the large room with the pool of water.Mortarboard is at the end of the dungeon.
## Quotes

* *"Truant? For how long? I see. One moment... Jimmy, add the numerators. No, the denominators have to be the same first."*
* *"I know you're...Me, too. ...and tired. What else can...do, Helga? Should we have another? ...right. I never should...said anything."*
* *"I don't know...discouraged, Jimmy. Something...should be easy for...smart as you. We'll...with the school. I'm sure...the gifted and...program."*
* *"And so, Little Bunny...hopped, and soon... to the top...and he had...carrots...Again? Little Bunny held his tummy, "I'm so hungry," he said..."*

## Puzzle Solutions

The first puzzle.The second puzzle. Use of the Rotting Pumpkin is needed to light the right torch, and the Low-level Goon must be used to push the crates.The third puzzle. The Low-level Goon must push the mirror on either side of the dark lines running along the floor, so that Jimmy may reach the numbers on either side as the 50's Style Vampire.The third puzzle cont.
Goblin Knight

Goblin Knight is an enemy encountered in the Castle Dragon area of Everchip, as well as the South and East of King's March. It is a physically-oriented variant of the common Goblin enemy that wears a pineapple on its head. A more powerful variant of it is the Goblin Hero.

Goblin Knight later reappears in Kingland Arena as part of Die By the Sword.

## Attacks/Actions

* Goblin Knight will attack, dealing physical damage to one party member.
* Goblin Knight will shout a battle cry, giving all enemies the Motivated status.
* Goblin Knight will tense its battle-trained muscles, doing nothing. However, next turn, it will tense like a python waiting to strike, and will counter all physical attacks dealt to for 300% damage that turn.

## Grift

* Pineapple Drawers (5%)
	+ +2 ATK, 1/5th of the Fruity Set.

## Bookworm's Knowledge

*Despite there being Goblin Knights, you never see Goblin Squires. That's because Goblin Knights are just regular Goblins who found some armor.*
Murk

Murk is an enemy encountered on the return to the Iron Flamingo and in The Inward-Looking Eye. It is a large, angler-fish-type fish creature who uses powerful single target moves.

## Attacks/Actions

* Murk will attack, dealing physical damage to three party members (300% total).
* Murk will watch you. This will do nothing, but its attacks for the rest of the battle will change to the following:
	+ It will chomp down REALLY hard, dealing 300% physical damage to one party member.
	+ It will snake towards you. When it does this, it is preparing for a powerful attack, and next turn, it will chomp down hard and spit out what's left, instantly killing one party member.

## Grift

* Fishbones (-20%)
	+ +2 DEF; 1/5th of the Scaly Set.

## Bookworm's Knowledge

*Murk is a bottom feeder that trawls through lake mud, searching for drowning victims. Its teeth can easily crush their bones.*
Cumulus

Cumulus is an enemy encountered in the Cloudy Hill area of Homeflower. He is fairly strong for this point in the game, having high HP and the ability to counter.

Cumulus reappears in Kingland Arena as part of Cloud Kingdom.

## Attacks/Actions

* Cumulus will attack, dealing physical damage to one party member.
* Cumulus will release a deep, chesty laugh, charging up for a powerful attack.
	+ On the next turn, Cumulus will tense its body like a python waiting to strike, countering all physical attacks dealt to it this turn for 300% physical damage.

## Bookworm's Knowledge

*Cumulus once ate a bag of marbles thinking they were hard candy. He felt pretty embarrassed afterward.*
Gut Worm

Gut Worm is an enemy encountered in The Pulsating Mass. It is an enlarged tapeworm that has infested a human host.

## Attacks/Actions

* Gut Worm will attack, dealing physical damage to one party member.
* Gut Worm will leap into your own mouth, inflicting the Infested status on one party member and killing itself.

## Bookworm's Knowledge

*Gut Worms leap from host to host, devouring them from the inside out. Their hunger is insatiable.*
Helga (Boss)

Helga is a miniboss and the third match Jimmy faces in the Kingland Arena in Everchip. She is his loving mother, who doesn't take the arena seriously and won't mind if you beat her in it.

For the *much* stronger spoiler enemy fought in the postgame, see here.

## Attacks/Actions

* Helga will attack, dealing physical damage to one party member.
* Helga will say "Are you feeling okay, honey?" and heal you, recovering 25% of Jimmy's max health.
* Helga will seem distracted by the people in the audience. When she does this, she has a chance (not guaranteed) to give you a super slap next turn, dealing 300% physical damage to one party member.
* When below 50% HP, Helga may be unable to stop smiling. When she does this, she is preparing to heal, and next turn, she will apply first aid, recovering 350 of her own HP.
Hug Monkey

Hug Monkey is an enemy encountered in the Jonathon Bear's Playtime Forest area of Grim Echoes, accessible from Ashby's. He is one of Jonathon Bear's animal friends, although he gets more and more corrupted as the level goes on. Unlike Jonathon's other animal friends, Hug Monkey doesn't have a real name.

Once the player enters the dark forest section of Jonathon Bear's Playtime Forest, he will become enveloped in shadow, and start attacking you. Once the player enters the corrupted section, he becomes corrupted by the Pulsating Mass and gets much more powerful.

The normal version of Hug Monkey later reappears in Kingland Arena as part of "Team Friendship!"

## Attacks/Actions

* Hug Monkey will giggle, doing nothing.
* Hug Monkey will give one party member a big hug. When this happens, they will be Grasped for two turns, making them unable to move. In addition, Hug Monkey will be unable to act during this time, spending his turns holding you instead. However, if Hug Monkey is Startled, they will be let go of, getting rid of the Grasped condition.

### Enveloped in Shadow

* Hug Monkey will giggle, doing nothing.
* Hug Monkey will watch you, doing nothing.
* Hug Monkey will grab one party member. When this happens, they will be Grasped for two turns, making them unable to move. In addition, Hug Monkey will be unable to act during this time, spending his turns holding you instead. However, if Hug Monkey is Startled, they will be let go of, getting rid of the Grasped condition.

### Corrupted

* Hug Monkey will attack, dealing physical damage to one party member.
* Hug Monkey will grab one party member. When this happens, they will be Grasped for two turns, making them unable to move. In addition, Hug Monkey will be unable to act during this time, spending his turns holding you instead. However, if Hug Monkey is Startled, they will be let go of, getting rid of the Grasped condition. While Corrupted, Hug Monkey will squeeze whichever party member is being Grasped, dealing physical damage to them at the start of each turn.

## Bookworm's Knowledge

*One time, Hug Monkey hugged an electric eel and it shocked him. He was sad afterwards.*
Boring Lecture

Boring Lecture is an enemy encountered in the World's Library area of Secret Meridian. It is a sentient book, but it's pretty boring.

## Attacks/Actions

* Boring Lecture will talk about something boring, putting one party member to sleep.
* On alternate turns, Boring Lecture will slam into the party, dealing 50% physical damage to all party members.
* If another enemy calculates with Boring Lecture, it will talk about something REALLY boring, putting all party members to sleep.

## Bookworm's Knowledge

*Living with Boring Lectures is the absolute worst. They keep talking about God-knows-what; if you give them the time of day, you'll nod off in seconds. One time I was on a ladder restocking a Boring Lecture on the top shelf; it started mumbling something, and the next thing I know I'm waking up on the floor with a concussion. Now I wear earplugs most of the time.*
Timothy Mouse

### Location(s)

Smile, Giant Garden, The Wilted Lands, Legato, Mute Notes, The Sea Worm, Blood Marsh, Ashby's, Kingland, The Arena, Punch's hair, Sacred Lantern, Calm Valley, Bonita Vista, Shinryu, Information Village

### Family

Mrs. Mouse, Cordelia Mouse, Sunny Mouse, Beatrice Mouse

### Occupation

Adventurer

Timothy Mouse is a small mouse child who goes on an adventure and ends up in a lot of the same areas Jimmy does. The first time you see him his family is being harassed by one of the petty thugs in Smile. After you defeat the Low-Level Goon, Timothy has an argument with his family and sets out for an adventure.

Timothy appears in every major town and city in the game as well as a few other side areas. He tells you about his travels and some general information about the area. Timothy cannot appear in the same area twice.

Timothy sends postcards to his mother after every area he visits, but worries about his family as they never reply.

Timothy's final spot is in Information Village, after the Totem has been defeated. This triggers the event flag where his family frets over how Mrs. Mouse has fallen terribly ill. Deliver the news to him, and bring him back to Smile, where he gathers with his family for one last conversation with the dying Mrs. Mouse. After Mrs. Mouse passes on, Timothy gives Jimmy a Silver Jimmy. Mrs. Mouse's room can be freely accessed, where the player can see that she's received and hung up all his postcards on her wall.
Secret Cavern

> *"Jimmy feels loved."*
>
>

Secret Cavern is Helga's memory zone and the first accessible memory zone in the game. The first room has 10 pots on poles, each pot plays a different note whenever a water droplet falls into it from the ceiling.

It seems to be a comforting place for Jimmy, evidenced by his tattle.

Secret Cavern, like all the memory zones, has no unique enemies.

Secret Cavern is only accessible by entering Blue Staff River from the opposite end.

## Enemies

* Metrognome
* Whistling Kettle
* Bagspider
* Treeman
* Hypnopottamus

## Treasure

* ♪ Balancing the Great Rings ♪
	+ The music that plays in Secret Cavern.
* Caffeinated Inhaler (Trinket)
	+ Immune to sleep.
* Helping Hands (Weapon)
	+ Jonathon only; normal attack is changed to a 10% group heal.
* Rollerskates (Trinket)
	+ +10% AGI.

Located left at the first fork in the road.Located down a rope which is on the middle section of a long bridge.Located across the second bridge you encounter in the large room filled with water.Located at the very end of the level.
## Quotes

* *"I'm sorry, Jimmy. I can't... I'm just so overwhelmed right now... We'll talk later..."*
* *"Do you remember when... and your father would pick you up by... Oh, dear! Hurry up... we'll be late... first... of school."*
* *Come... baby... You can... it. Just walk... me... Just a... more steps."*
* ...sleep. Go to... Shh... ♫ Open... ♫ ♫ ...eyes. ♫ ♫ Open your... ♫

## Trivia

Balancing the Great Rings was originally going to be randomly generated via the same pots used in the first room, but getting into battles and opening the menu would have de-sycned the music.
Unlucky Neko

Unlucky Neko is an enemy encountered in the optional Magical Land of Fish area of Megatropolis. It is a spooky, unlucky black cat with an empty gaze, who can instantly kill you. It is related to the Lucky Neko, but, unlike it and the other Magical Land of Fish enemies, it gives no significant reward on defeat - unless you want its Cat Clock, encountering it is pure bad luck.

Unlucky Neko reappears in Kingland Arena as part of "Team Catfight."

## Attacks/Actions

* Unlucky Neko will watch you, doing nothing.
* Unlucky Neko will tear out your guts, instantly killing one party member. This attack cannot be avoided.

## Grift

* Cat Clock (0%)
	+ +2 MAT; 1/5th of the Fuzzy Set.

## Bookworm's Knowledge

*Unlucky Nekos crawl in hidden places. Sometimes they devour house cats and take on their forms. Even their owners can't tell the difference, but they do feel a chill sometimes when looking into the cat's blank, silent gaze.*
Space

Jimmy lands here after he escapes the Central Hub. He first ends up all alone on the moon, and wanders into a replica of his home. Tried from his long journey, he clambers into his bed to rest, but the Pulsating Mass pursues him here, forcing him to flee. Jimmy ends up taking a couple of teleporters to different areas of the moon where he reunites with Helga and then Andrew. He also meets with Lars and Hitomi to discover that they've started a family, but Hitomi lets Lars rejoin the party and use her spaceship to return to the world below.

For Andrew's section, you have to manipulate the crystals on the right so that they are a mirror image of the ones on the left. Use the Jack-o-Lantern to get them to melt. The crystals will start regrowing for each step you take - use the Bird's dash to cover enough ground.

The enemies encountered here can be found on Anomaly Comet.

## Enemies

* Squirm
* Tongue Plant
* Mouth
* Fingers
Mr. Cat

*"..."*

## Description

Mr. Cat is a completely silent cat, only ever speaking in ellipsis. While little is known about him, it is revealed early on that he has a long standing connection with the Mouse family, with Cordelia mentioning that she may even have a crush on him. It's unclear how many years have passed since his arrival in Smile, but it is hinted that he was close to the Mad Queen, possibly as her hired assassin or a general, as the broken cell in Legato Castle is covered in gigantic scratches that are seen also in his dungeon.

## Nightmare Dungeon Appearance

After Cordelia's disappearance, the player can discover more about Mr. Cat by entering his hideout under The Unbreakable Bridge, revealing a passageway to his own nightmare dungeon.

## Trivia

Mr. Cat is most likely a reference to the Cheshire Cat, as it is mentioned a cat monster that served under the Mad Queen's reign.