Classes

This is the list of all the **Classes** available in Aeon Clash.

Each Champion has a passive skill, 2 class skills and 1 champion skill unique to them.

Depending on their class the Champion can have 1 out of the 15 available weapons, each having a special attribute.

* **SWORD:** If you heal yourself to full health with Conviction your basic attacks deal double damage for 5s.
* **GREATSWORD:** Knockback enemies with every 3rd basic attack.
* **FISTS:** Gain increased attack speed for 5s. after successfully performing a combo.
* **DAGGERS:** Bloodlust Bleed deals double damage.
* **CLAWS:** Damaging enemies with Bloodlust Bleed increases your movement speed for 5s.
* **AXE:** The PLAYER has a 25% chance to throw their axe with every 3rd basic attack, damaging the first enemy hit.
* **HAMMER:** The PLAYER has a 25% chance to stun enemies for 2.5s. with every 3rd basic attack.
* **SCYTHE:** The player has a 25% chance to heal themselves for 50% of their maximum health by killing an enemy.
* **SPEAR:** The PLAYER hurls their spear forwards with every 5th basic attack, damaging and stunning the first enemy hit for 2.5s.
* **LANCE:** The PLAYER has a 25& chance to Charge forwards with their lance after every 3rd basic attack.
* **STAFF:** The PLAYER has a 25% chance to avoid an attack.
* **BOW:** The PLAYER has a 25% chance to fire 2 arrows at once with every 3rd basic attack.
* **HEAVY GUNS:** Deal more damage for 2.5s. after successfully hitting an enemy with 3 basic attacks.
* **LIGHT GUNS:** Lock onto the targeted enemy after successfully hitting them with 3 basic attacks.
* **WAND:** Once the Damage Boost Meter has 5 stacks your skills deal double damage.

## Vanguard Class

**Vanguard Class Default Stats:**

* **Health:** 1250 (Lvl. 1) / 2200 (Lvl. 20)
	+ **[LVL = +50 HP]**
* **Damage:** 115 (Lvl. 1) / 400 (Lvl. 20)
	+ **[LVL = +15 DMG]**

### Warrior

Warrior Champions will always wield either a Sword or Axe in battle.

* **PASSIVE: Conviction**
	+ Killing an enemy heals the PLAYER for 25% of their health.
* **SKILL 1: Arc Strike**
	+ The PLAYER attacks in an arc, damaging all enemies hit.
		- **COOLDOWN: 6s**
* **SKILL 2: Spinning Strike**
	+ The PLAYER attacks in a circle, damaging and knocking back all enemies hit.
		- **COOLDOWN: 8s**
* **CHAMPION SKILL:** Depends on the Champion
	+ **COOLDOWN: 25s**

### Tank

Tank Champions will always wield either a Hammer, Lance or Greatsword in battle.

* **PASSIVE: Health Boost**
	+ Killing enemies increases the PLAYER's maximum HP, this can stack up to 5 times.
* **SKILL 1: Endurance**
	+ The PLAYER takes half damage from all attacks for 6s.
		- **COOLDOWN:** 6s
* **SKILL 2: Barrier**
	+ The PLAYER places down a 1500 HP barrier in front of him that blocks all damage for 8s.
		- **COOLDOWN:** 8s
* **CHAMPION SKILL:** Depends on the Champion
	+ **COOLDOWN: 25s**

## Damage Class

**Damage Class Default Stats:**

* **Health:** 750 (Lvl. 1) / 1320 (Lvl. 20)
	+ **[LVL = +30 HP]**
* **Damage:** 200 (Lvl. 1) / 485 (Lvl. 20)
	+ **[LVL = +15 DMG]**

### Assassin

Assassin Champions will always wield either Daggers or use Claws in battle.

* **PASSIVE: Bloodlust**
	+ Enemies damaged by the PLAYER have a bleed effect applied to them for 2.5s.
* **SKILL 1: Enchantment**
	+ The PLAYER's basic attacks deal double damage for 6s.
		- **COOLDOWN:** 6s
* **SKILL 2: Stealth**
	+ The PLAYER becomes invisible for 10s.
		- **COOLDOWN:** 8s
* **CHAMPION SKILL:** Depends on the Champion
	+ **COOLDOWN: 25s**

### Fighter

Fighter Champions will always use their fists in battle.

* **PASSIVE: Combo**
	+ Deal more damage by using skills one after another.
* **SKILL 1: Barrage**
	+ The PLAYER unleashes a barrage of blows for 5s., damaging and knocking back all enemies hit.
		- **COOLDOWN:** 6s
* **SKILL 2: Uppercut**
	+ The PLAYER uppercuts the targeted enemy, damaging and knocking them into the air. Upon impact with the ground the enemy is additionally damaged and stunned for 2.5s.
		- **COOLDOWN:** 8s
* **CHAMPION SKILL:** Depends on the Champion
	+ **COOLDOWN: 25s**

### Mage

Mage Champions will always wield a Wand which lets them cast spells in battle.

* **PASSIVE: Damage Boost**
	+ Killing enemies increases the PLAYER's damage, this can stack up to 5 times.
* **SKILL 1: Magic Blast**
	+ Fire a magic blast in front of you that damages and knocks back the first enemy hit.
		- **COOLDOWN:** 6s
* **SKILL 2: Magic Wave**
	+ Unleash a magic wave around yourself that damages and knocks back all enemies hit.
		- **COOLDOWN:** 8s
* **CHAMPION SKILL:** Depends on the champion
	+ **COOLDOWN: 25s**

### Marksman

Assassin Champions will always wield Guns in battle.

* **PASSIVE: Ammunition**
	+ After depleting a total of 100 Ammunition, the champion reloads their weapon giving them increased attack speed for 2.5s.
* **SKILL 1: Combat Roll**
	+ The PLAYER performs a combat roll in the desired direction, avoiding damage and reloading if under 15 Ammunition.
		- **COOLDOWN:** 6s
* **SKILL 2: Wall Hack**
	+ For 5s. The PLAYER can see enemies through walls if they're near them, gaining increased movement speed.
		- **COOLDOWN:** 8s
* **CHAMPION SKILL:** Depends on the champion
	+ **COOLDOWN: 25s**

## Specialist Class

**Specialist Class Default Stats:**

* **Health:** 1000 (Lvl. 1) / 1570 (Lvl. 20)
	+ **[LVL = +30 HP]**
* **Damage:** 200 (Lvl. 1) / 485 (Lvl. 20)
	+ **[LVL = +15 DMG]**

### Hunter

Hunter Champions will always wield either a Bow, Spear or Guns in battle.

* **PASSIVE: Speed Boost**
	+ Killing enemies increases the PLAYER's attack and movement speed, this can stack up to 5 times.
* **SKILL 1: Slide**
	+ The PLAYER slides forward, avoiding all incoming damage.
		- **COOLDOWN:** 6s
* **SKILL 2: Trap**
	+ The PLAYER places down a trap that roots the first enemy caught in it for 2.5s.
		- **COOLDOWN:** 8s
* **CHAMPION SKILL:** Depends on the champion
	+ **COOLDOWN: 25s**

### Utility

Utility Champions will always wield a Staff or Scythe in battle.

* **PASSIVE: Resistance Boost**
	+ Killing an enemy gives the PLAYER temporary crowd control and status effect resistance for 15s.
* **SKILL 1: Break**
	+ The PLAYER removes the targeted enemy's active resistance skill and damaging them in the process.
		- **COOLDOWN:** 6s
* **SKILL 2: Cure**
	+ The PLAYER removes all status effects applied onto the targeted ally.
		- **COOLDOWN:** 8s
* **CHAMPION SKILL:** Depends on the champion
	+ **COOLDOWN: 25s**

### Hybrid

Hybrid Champions are like the name states hybrids of the available classes. A hybrid champion can have 1 skill each from 2 classes with the 3rd skill being a Hybrid exclusive skill.

* **SPECIAL SKILL 3: Passive Change**
	+ Upon killing an enemy the PLAYER can change between their 2 class passives and weapons.
		- **COOLDOWN:** 10s
* **CHAMPION SKILL:** Depends on the champion
	+ **COOLDOWN: 25s**