recursal/Fanatic-Fandom huggingface dataset:
Traditional Names

These are lists of available **traditional names** that can be used as a username. Please remember that these are not names of actual people and are randomly generated. If you are familiar with any of these names, please contact a staff member immediately. Feel free to add new names and make sure not to use any real information. If you've used any of these names, please edit the page and add that you've taken it. e.g.: | Taken By (your username)

## Feminine

* Aaliyah Abbot
* Adalynn Acker
* Addison Anderson
* Amity Barlow(Taken by NellaAndFriends)
* Anna Bloodworth
* Annette Brown
* Arianna Bullard
* Ashley Burns
* Ava Carter
* Bailey Caulfield
* Becca Chase
* Becky Newman
* Belle Clarkson
* Bernice Coburn
* Bethany Coleman
* Brianna Cook
* Bridget Cornett
* Brooke Cummings
* Carmella Davis
* Cassidy Turner
* Dionne Greene
* Evie Harris
* Georgie Hudson
* Hailey Jackman
* Heather King
* Jayla King
* Jessica Lane
* Kacey Micheals
* Kelly Mills
* Lauren Day
* Marley Ottis
* Marinette Penn
* Mavis Remington
* Maxine Ross
* Mickey Sawyer
* Noelle Sharp
* Payton Symonds(Taken by Annette777777)
* Rosie Troy
* Shannon Wilson
* Sophia White
* Stephanie Yates
* Tina Young
* Zoey True

## Masculine

* Aaron Alonso
* Abraham Bermudez
* Aidan Calvo
* Andy Castillo
* Angel Cortez
* Archie Del Rio
* Austin Estevez
* Barry Lopez
* Carter Montero
* Charlie Austin
* Finn Ramirez
* Greg Sanchez
* Jessie Shehu
* Joey Ali
* Josh Sultan
* Julian Kumar
* Justin Loyola
* Kaden Solo
* Kyle Novik
* Liam Oliver
* Max Tosell
* Owen Chai
* Russel Lam
* Shayne Mah
* Ted Wang
* Tommy Couch
* Vinny Franic
* Zack Barlow

## Unisex

* Addison Beck
* Ariel Frank
* Bailey Jenson
* Cameron Olsen
* Izzy Wolff
* Robin Abraham
* Sam Crusan
* Tristen De Cloet
* Yancy De Witte
Basic Names

## Just Letters

* KawaiiSam
* RachelTheBeautiful
* VickyLuvLuv
* EthanPlaysMinecraft
* RileyNeedsLove
* TeaganFox
* YoMumSoCrazy
* ICantEven
* RageQuitSksksksksks
* GoodFellows
* CheeseHoliday
* BlackberryOwl
* PigSinger
* CoffeeCake
* ToyStoryTea
* NeptuneSun
* AntCancer
* CeleryCat
* PsychoHoneyBee
* NeoRushRed
* ShrekLuck
* DownfallOlaf
* TuneOboe
* GuitarFlat
* TrumpetComposer
* DrumOctave
* DrumFoxCow
* ZebraGoat
* SunnetPool
* PearYoda
* BearKiwi

# Letters with Spaces

* Austin Slurps Tea
* Can you not, like
* Supernova Beetlejuice
* Theater Kid With a Backpack
* School is Out
* Beatrice Furry Now
* Vita Vita with a Visa
* Wolfgang gang gang gang
* Chocolate Tea Bags
* Fred The Friend

# Letters and Numbers

* InflunetalTune3829
* Best Queen333
* Slithering Snake825
* Dynomite427
* PollyCanSkate23
* MotherOfZero3
* Got Game111
* Pioneer10
* CircusBaby422
Dealing with trolls within our wiki

If a troll happens to target this wiki UNDER NO CIRCUMSTANCE do you confront them. If you see anyone who is trying to troll this wiki, please tag a mod or admin and let them deal with it. Interacting with a troll, hacker, or hater can be dangerous and result in the victim getting a global ban. Let an admin handle blocking them, they are more capable of getting rid of the pesky rodents on this wiki.

-Inkyfollower
The Red Lantern Wiki

The Red Lantern was first released on October 22nd, 2020 on the Epic Games Store and Nintendo Switch. It was created by the independent gaming team called Timberline Studio. The player controls a young female who has decided to leave the city and follow her life long dream of having a sled dog team. The start of your new team includes your adopted husky, Chomper, who you brought along with you. Your goal is to build a team and make it to the cabin that was left for you by your old friend, Margot.

=== **Welcome to the The Red Lantern Wiki!** ===

We are a new wiki and we are slowly growing! If you have any questions, don't be afraid to reach out. Thank you!

## Gallery

* Chomper getting chin scritches
* Slayer when you first meet him
* Your Journal
* Barkley
* Stilton getting pets
* Sneaky Weasel!
* Iggy loves affection
* What a beautiful skyline
* Where should you go?
* Petting Noodle
* Fin picks up a scent
* Fin at camp
* Chomper chewing the gang line
* The dogs catch ptarmigans Stilton spotted
* Charged by an albino moose
* Noodle plays with the wolf
* The wolf kills a caribou
* Iggy after the musk ox
* aurora borealis
* Barkley and Chomper
* Barkley attacking the wolf
* Barkley faces the wolf
* Barkley finds his voice
* Barkley scares off a moose
* Barkley's Sticker
* Chomper's Sticker
* Finding the axe
* Fin's Sticker
* Gale chases a porcupine
* Gale get a nose full of spikes
* Iggy's Sticker
* Noodle's Sticker
* Stilton's Sticker
* Slayer's Sticker
* Running on a frozen river
* running on a lake
* Finding the dog booties
* Bodega's Sticker
1/38

Twitter
Business Ideas

So uh-

I wanted to uh-

Announce a little something.

Maybe, we can open up our own trolling business.

So, lets say, a certain wiki, is being mean to a certain user.

And, if that user, thats getting bullied, comes to us, and we troll the wiki that was bullying them!

But, it isnt that easy.

We need to get people to find out about our company.

And that’s the one thing i was concerned about.

So, do you guys have any ideas?

And if the admins arent okay with this, then thats totally okay. Its just a little suggestion.
Wolf

The Wolf is one of many animals you can Encounter along your journey, in various ways. You can get up to 4 Journal entries about the Wolf.

### Howling

Either your character or Noodle can hear the wolf howl and you can decide whether or not to pursue it. When you're alone, you're most likely to walk into an empty area and talk to yourself about whether or not the wolf is stalking you. This will add an entry in your Journal under the Wolf's name that says "\_\_\_"

If you have Noodle in your party, you can follow Noodle to find a Wolf trapped in an animal trap. If you decide to save the wolf instead of killing it for its meat, another entry will be added to your Journal: "\_\_\_\_"

### Wolf Attack

You have a chance to encounter the wolf while sledding. He will walk alongside the trail. Your character will talk to him about not coming any closer, but no matter what the Wolf will attack.

If you went to follow the howling earlier and got the entry about the wolf stalking you, you will comment on this when you first notice this wolf.

If you have Barkley in your sled team, he will leap forward and save you from the Wolf, getting himself injured in the process. You will have a chance to either shoot the wolf (gaining 4-5 meat), wave your rifle at the wolf, or throw meat at it. Afterwards, Barkley will ask for a belly rub, and then he will be loaded into the sled. In order to heal him, you must use a Med Kit. This is the first part of Barkley's quest.

If you do not have Barkley on your team, the Wolf will bite your arm and your dogs will bark at it and it will run off. You will then receive the "Injured" status and need to use a Med Kit to clear it.

Wolf attackBarkley protects you from the wolf
### Hunting

You have a chance to encounter a wolf when you stumble across an elk that is dead on a lake. If you chose to wait, a Wolf will come up and start to eat on the Elk. You can then either chose to shoot it (gaining 4-5 meat) or you can chose to leave.

In another instance, if you injure but don't fully kill an Elk, a Wolf has a chance of coming up and finishing the job. You still have a chance to collect the meat, in some cases.
Slayer

Slayer is one of the eight dogs you can adopt at the beginning of the day.

When you first see her at the yard, she is skittish and does not want to be approached or pet.

## Slayer's Quest

As per her skittish nature when you meet her, Slayer's quest revolves around her over-coming her fears. In order to activate the path to complete her quest, when you first see an elk on your journey, you need to choose the option to try and go look at it. When you do this, Slayer will prevent you from doing so and you will continue on your journey without losing any hunger. This will prompt the "Slayer does not like elk" text to appear on your screen.

In order to move Slayer's quest forward, you must pet her at camp. You will then talk to her about overcoming her fears.

Next time you find an elk, you will want to pursue it again. Slayer will accompany you and howl, and you can then chose to congratulate her for showing she wasn't afraid. You must then return to camp and pet her.

For the next part of her story, you must become tired, although not necessary to finish Slayer's quest. You can do this by not sleeping. You will hallucinate a manhole cover, and Slayer will bark at you.
Rules & Guidelines

Welcome to trollers wiki! This is not a very strict wiki, but there are going to be harder rules for mods, seeing that they are the examples of this wiki. The good news is you won’t get blocked for being a mod! If you break any of these guidelines, than you will simply be demoted unless it’s an extreme Violation! Have fun learning to be a respectful and responsible troller! Happy trolling!

## User Guidelines

1. **Any disrespect towards one of our own, or a higher up will not be tolerated**
2. **Off-topic conversations will be deleted unless they are off topic**
3. **Impersonation of other users on alts or famous people will not be tolerated. If you have been banned and return on a new account, your posts will be deleted and your new account(s) will be banned.**
4. **Keep this wiki active**
5. **NO RAIDS! IF U RAID, YOU WILL BE BANNED FROM THIS WIKI!**

Thanks for following our wiki’s guidelines, users! It’s highly appreciated!

## Moderator Guidelines

1. **Unlocking Previously locked Posts is a huge no no, unless given permission to do so**
2. **By no circumstances can you vandalize posts**
3. **Blocking/unblocking people without permission is an extreme violation, always get permission before doing so**
4. **If you are tagged, help the person out, do not make fun**
5. **Spamming is strictly off limits**
6. **Always keep pages on topic and appropriate**
7. **Do not give other people admin/mod powers without permission**
8. **Be respectful to higher ups**
9. **Breaking any of the rules for normal users can also result is demote, or in extreme cases, a ban**

Thanks for following our wiki’s guidelines, mods! It’s highly appreciated!
Noodle

Noodle is one of the eight dogs you can adopt at the beginning of the game.
When you first meet Noodle, he is curled up on the ground. Your musher says that he doesn't like indecision, and decided what to do if his musher didn't.

## Noodle's Quest

When you hear a wolf howling, Noodle howls back, and your character asks if Noodle is trying to scare it off or bring it closer. If you choose to follow Noodle, he will lead you to a wolf with its leg stuck in a rusty trap. If you free the wolf, the trap will fall apart. At camp, petting Noodle will progress his story.

Later, you hear the wolf howl again. Following it will show you that the wolf has killed a caribou as thanks for releasing it. Text will appear saying Noodle thanks you for listening. Petting Noodle is required after this event to get the next one.

Near the cabin, the wolf will appear again at the side of the trail, and you can let Noodle take a break to play with it. This will complete Noodle's story.

After completing Noodle's quest, you will unlock his sticker and accessory (A wolf toy).

## Noodle's Abilities

Every run after completing his story, you can encounter the wolf again, who will give you food whether or not you have freed it during that run.

Noodle can also help you decide whether an encounter is worth going into.

The wolf kills a caribouNoodle playing with the wolfNoodle's Sticker
Wiki Rules

* Don't add information that is duplicated, unneccesary or useless in a new page.
* Do not delete the information of the pages unless they have nothing related to the game.
* Strictly forbidden to put bad words in the pages.
* Do not delete information that is according to the game.
* Please don't add fanart to the pages, or in a gallery page for example.
* Use English while editing and not another language, using another language will confuse another users.
Fin

Fin is one of the eight sled dogs you can adopt at the beginning of the game.

## Fin's Quest

When Fin finds a scent trail, you are given the option to follow her. She finds a skunk, and your character has the option to comfort her, telling her she's sure she'll find other things next time.

After speaking to her at camp, she may steal your beanie overnight, and your character comments that Fin must be comforted by your scent. You must talk with her one additional time at camp, and then, next time you go to sleep you are given the option to give Fin your beanie. Doing so will result in the Cold status condition (which can be fixed by starting a fire), but afterwards you are able to pet Fin. Fin will find another scent trail, and when you follow her, she will lead you to one or two bullets buried in the snow. After this event, text will appear saying that Fin feels safe and trusted.

Completing all of this will reward you with Fin's picture in the journal.

## Fin's Abilities

Fin will find bullets for you after completing her quest.

Fin picks up a scentFin finds a bulletFin's Sticker
Journal

Your journal helps keep track of what you have accomplished so far during your save file, as well as helps determine what you still need to accomplish.

## Page 1 and 2

### To Do and To Do - Revised

Page one seems to have been written by the protagonist as a child. There are colorful drawings of what seems to be a fox, a bear, a cabin, a campsite, a musher's sled with three dogs leading and a musher, and at the bottom, a #1 trophy and some mountains. This is accompanied by the text "• Get Dogs, • Get Sled, • Go to Alaska," and "• Finish Dog Sled Race."

Page two is titled "To Do - Revised." It has no images and has been written by the protagonist as an adult. It has the text "Get van, Bring Chomper, Adopt a dog team, Go to Alaska, Hop on sled - First step to musher (*Figure it out*)," and "Find our new HOME."

At the bottom right corner, there is large print saying "SUPPLIES????" in reference to the next pages. The text is crossed out as you complete your journey.

## Page 3 and 4

### Make a Plan and Packing List

On the 3rd page of the journal you will see a check box. As your character experiences new Encounters along her journey, a new checkmark will be added to your journal at the end of your trip (whether that's when you reach the cabin or you fail your run). When you complete a row of checkboxes, your character will have learned enough about sledding and what supplies she needs to add new supplies to your next run.

### Supplies

On the 4th page of your journal is a list of the supplies your character will bring with you at the start of each new run. As you continue to play the game, and discover new items and encounters, you will gain more supplies. There are stickers for fire starter, dog booties, a fishing pole, an axe, a trap, and a gun cleaning kit. There are drawings of bullets, birch, med packs, meat, the tent, and a package.
Chomper

Chomper is one of the nine Sled Dogs and is your loyal companion who comes with you from San Francisco to Alaska. You will always have Chomper on your sled

team and he is always the leader of the sled team.

## Chomper's Quest

Chomper's Quest starts with a squirrel running across the sled team's path. In some cases, you have no choice but to follow Chomper as he chases the squirrel, in other you can have a say, but in order to start the quest you need to let Chomper attack the squirrel and eat it.

A little while after, some weasels run by. Go to camp and talk to Chomper about his prey drive. To continue with the quest, you must go after the weasel. You try to convince Chomper to leave and go back to the sled due to the weasel’s camouflage, but fail, Chomper will attack and eat the weasel. You must go to camp and pet Chomper afterwards.

Later in the game, a squirrel runs by. You will have the option to “Let Chomper choose” leading to Chomper choosing what is best for the team instead of giving in to his prey drive. An achievement will pop up. Make sure to pet Chomper at camp to finish his story.

## Chomper's Abilities

Chomper is able to help gather food for the sled team. When you stop to hunt and find small prey, such as squirrels, rabbits, weasels, and ptarmigan you will sometimes have the option to "Let Chomper get them" in which case Chomper will try to attack the animal and sometimes succeed. If he succeeds, he will eat the animal and the food consumed will add more energy on to the sled team's energy bar.

Chomper's first squirrel huntChomper passes up a squirrelChomper's StickerChomper chewing the gang lineChomper steals Barkley's catch
Different Types of Trolls

# The Smile Spreaders

* Smile spreading trolls often post very off-topic posts just to make others smile
* They're pretty harmless, just a bit silly
* These trolls don't intend to cause a riot, or start arguments.

# Political Pigeons

* Political Pigeon Trolls always aim to troll about politics.
* Whether it be about an election, a law, or state rules, these trolls aren't afraid to bring it up

# Judgementals

* Judgementals are not tolerated in this boot camp whatsoever.
* These trolls are on the bad side of the trolling world
* They are known to suddenly show up judging a community or fanbase.
* Some judgementals are harmless, and only share a simple opinion.
* Others intend to hurt other with harsh words.

# Simps

* Simp trollers usually try to get the attraction of female users.
* These trollers are actual simps, except jokingly.
* When these trolls troll, they playfully joke about being a simp for a specific user(s).
* Sometimes, they might choose inappropriate usernames or behave an inappropriate way. At this boot camp, those actions are not tolerated.
Your Character

Your character is an adult female. She always had dreams of being a musher growing up, but instead she went to Med School. After discovering through herself, and her peers, that Med School wasn't the best for her, she took her Husky, Chomper, and left San Francisco and headed up to Alaska in a van.

She was gifted a cabin from an old, family friend Margot, who used to have a sled dog team herself. She was given a crudely drawn Map in order to help her get to the cabin with the "Red Lantern."

Once she passes mile marker 32 with Chomper, she mentions that the first kennel should be up ahead.

Your character is on a journey to discover herself and find her self confidence.

With any failed attempts made at runs once you have your sled team together, your character will jerk back "awake" in the van and declare it was all a "nightmare."
The Sled Dogs

There are nine total sled dogs in the game The Red Lantern. Your character will always have Chomper, their personal dog, on the sled team, but at the beginning of the game you will have the option to chose 4 other dogs to join your team from the total of eight. Each time you start a new save file, the order in which you see the eight dogs will be randomized.

## The Dogs

* Chomper
* Stilton
* Slayer
* Bodega
* Barkley
* Gale
* Fin
* Igloo
* Noodle
The Map

The map is a helpful tool that you can reference at any point during your run to help you determine where you would like to turn next. There is no wrong path on the way to Margot's house, and each different area on the map can provide different opportunities and challenges for the player and her dogs along their journey.

### The Forest

Any area with trees along the map is a forested area. When you first enter a forested area on your sledding journey with your team, it will be added to your journal at the end of your run.

### Frozen Lakes

The larger circles of water along the map are all frozen lakes. Here you can find spots to fish, as well as find the occasional beaver to hunt, or borrow some wood from. This location is another that will be noted in your journal upon first visiting it.

### The Plains

The plains are scattered around the map, primarily near the mountain ranges and between the masses of water.
Igloo

Igloo "Iggy" is one of the eight adoptable dogs at the beginning of the game.

When you first walk up to Iggy's house, she is buried under a pile of snow. She wags her tail excitedly at you, though, and if you chose to adopt her, your character mentions that Iggy's old owners say Iggy still loves the wild and wants to explore, but they were simply unable to provide her with that anymore.

## Iggy's Quest

Iggy is a protective dog. Her quest is triggered by a rogue musk ox charging into your sled.

You can raise your gun to shoot but the Muskox tries to charge, prompting Iggy to jump into between you and the Muskox, injuring herself in the process. You do, however, shoot the musk ox and get its' meat. Be sure to heal and pet Iggy at camp following this event.

Later, a wolverine will attack . You will have a choice to leave or scare it off. Though neither will work, choosing to run may soft lock the game.

Igloo will fend off the predator and will not get injured. Chomper and Iggy touch snouts, followed by the musher praising her and placing their foreheads together. Be sure to speak with her at camp before finishing your run and make it to the cabin to get her sticker and accessory (A barrel and medpack).

## Iggy's Abilities

Iggy will protect you from wolverines and musk ox. There is also a possibility that she will be the one to bite the bear during a bear attack rather than Chomper.

Iggy after the musk ox eventIgloo's StickerThe Red Lantern - Release Date TrailerThe Red Lantern Photo
Weasel

The weasel is one of many huntable prey in The Red Lantern. It produces 2-3 meat, depending on if you have cleaned your gun already or not.

## Story Involvement

If you have Bodega in your sled team, you will have an Encounter where two weasels run across your path. Should you chose to pursue them, one weasel will roll around in front of you, and when you turn around you will notice that the other was trying to steal your food from you. Bodega, however, will stop this from happening by killing the weasel to protect your food.

This encounter will also be one that is notated under the "Weasel" in your journal.
Green Key

The Green Key is an item that is required to escape via the Sewer. It is not needed if you are leaving by the Main Door or Rooftop.

## Green Key

### Usage

To unlock the green lock on the Sewer Door.

## Description

It is a small green key with a square handle and a rectangular lock. It is used to remove the small green lock on the secret escape door in the sewer. Initially, this door is hidden by a fake wall which must be blown up using the Dynamite to access.

## Spawning

* Kitchen- Cupboard 2
* Second Floor Entryway- Wardrobe
* Attic Main Room- Table
* Attic Bedroom- Right Drawer (**Preset 4 & 5**)
* Guest Bedroom - Slendrina Cupboard
* Bathroom - Toilet
Fire (Arthur Brown)

I love this song, although Pandora has restricted it to "radio only". This means it cannot be played again, cannot be seeded onto playlists, and cannot be played on demand. All we get are terrible inferior recordings. This is the same for several other songs. Arthur Brown is featured in the iconic Who film Tommy as the preacher.
Bottle of Desinfectant

### Usage

To clean the dirty fabric in order to make a healing bandage for the Player's injuries.

### Noise

Medium

The **Bottle of Desinfectant** is a minor item in The Twins.
It is not required to escape, but can provide useful aid to a Player who chooses to find it.

## Appearance

It is a small blue bottle with a red lid and white writing saying 'Desinfectant'.

## Use

It should be brought down to the Blueprint Room and placed on the bandage blueprint. While this does nothing on its own, should the Player also find and use the Dirty Fabric, they can assemble bandages.

## Spawning

* Prison Top Floor- Wardrobe
* Prison Top Floor- Cell 1 on Right Row
* Security Room- Table
* Prison Storage- Right Drawer
* Kitchen- Cupboard 11
* Prison Bottom Floor- Bench

## Trivia

* It is unknown why the Bottle's writing says 'desinfectant' on it instead of 'disinfectant'. This is presumably a typo from DVloper.
Moderator Guidelines!

Welcome to trollers wiki! This is not a very strict wiki, but there are going to be harder rules for mods, seeing that they are the examples of this wiki. The good news is you won’t get blocked for being a mod! If you break any of these guidelines, than you will simply be demoted unless it’s an extreme Violation! Have fun learning to be a respectful and responsible troller! Happy trolling!

1. **Unlocking Previously locked Posts is a huge no no, unless given permission to do so**
2. **By no circumstances can you vandalize posts**
3. **Blocking/unblocking people without permission is an extreme violation, always get permission before doing so**
4. **If you are tagged, help the person out, do not make fun**
5. **Spamming is strictly off limits**
6. **Always keep pages on topic and appropriate**
7. **Do not give other people admin/mod powers without permission**
8. **Be respectful to higher ups**
9. **Breaking any of the rules for normal users can also result is demote, or in extreme cases, a ban**

thanks for following our wiki’s guidelines mods! It’s highly appreciated!
Switchboard Key

No one knows how this key even works.

**Switchboard Key** is an item, and a key in The Twins.

## Appearance

**Switchboard Key** is made out of pure gold, and is shiny. It has a donut-shaped handle with a medium-sized hole, and a long cross-like blade.

## Use

Giving access to the Switchboard, that is used to lower the Display Pedestal with a Diamond on it.

## Spawning

**Switchboard Key** spawns in one of listed below positions, depending on which Preset you're playing:

1. Cog Machinery
2. Breakable Box
3. Prison Storage - Right Drawer
4. Breakable Box
5. Secret Closet - Table
6. Breakable Box

## Trivia

* **Switchboard Key** has a different appearance and design to the other three keys in the game.
Peter Easley

**Peter Easley** is a werewolf from city of Delford.

He was turned into a werewolf at a young age after an incident in his town's carnival. This gave him time to master his werewolf abilities, allowing him to control his transformation and the wolf. After his family learned of his condition, he was abandoned and Peter was left alone to fend for himself. He has mentioned he has an uncle he resides with in Delford, but it is unknown if this is true.
Deja

*"Something's definitely wrong."* *-* **To Maksim**

   Deja is a caretaker of the Petrovsky Manor along with Maksim. She resides in the manor but occasionally accompanies Irina Petrovsky while on business. Her responsibilities include keeping the manor safe and presentable, along with taking care of Irina's son, Collin Petrovsky.
Stilton

Stilton is one of the eight sled dogs the player can chose to adopt at the beginning of the game.

When you meet Stilton, he is perched atop his dog house, watching the world around him intently. Your character mentions that he is currently "retired" but he still goes on runs with pups and other short runs for training.

## Stilton's Quest

To start Stilton’s quest, you’ll need to follow Stilton after he sees something. He will lead you to two ptarmigans. In order to start his story, let him get his ptarmigan and talk to him after setting up camp to proceed with his story.

When you make it to the cabin after this event, there is a chance that Stilton notices something. Then the scene of the protagonist riding down to the cabin will play, and you will see Stilton's sticker in the book.

After completing Stilton's quest you will unlock his accessory (a pair of ski glasses).

## Stilton's Abilities

During your journey, Stilton is able to help you make decisions from time to time, which can sometimes bring higher benefit to the player than if they had just made the decision themselves.

Once your character finds the animal trap, if you chose to set it up and have Stilton help you pick the spot, you will reap a higher reward of meat in the morning from the trap than if you had just set the trap on your own.

Stilton often finds ptarmigans that the player can hunt or allow the dogs to hunt.

When your character grows tired, on occasion you may see a caribou you aren't sure is real. You can ask Stilton to check on it, and he will bark, causing it to teleport to nearby rocks. You can then shoot and hunt it successfully.

The dogs catch ptarmigans Stilton foundStilton's StickerStilton when you first meet himStilton's Accessory
Iron Disc

An old rusty metal disc. I wonder if the Twins used it for any kinds of sports in order to just yEeT it around...

### Usage

-Unlock the Counterbalance Lock on the Front Door.-Push the item of the Main Room Shelf

## Description

The **Iron Disc** is an Item in The Twins.

It is required to unlock one of the two Locks on the Front Door, being the Counterbalance Lock and is also needed to push off any items that spawn on the Main Room Shelf. It can be used on the left side of the Counterbalance, on the handle where it can fit thanks to the small hole it has in its middle, maintaining it there and thus lowering the left side of the Counterbalance, while the right side, blocking the Front Door off, lifts up, due to its heavy weight. It can also be used on the Main Room Shelf by going to the Third Floor Storage Room and going through the vent in it. That way, you can fit it on the long wooden plank and let the **Iron Disc** pull it more sideways while knocking down the item on the Main Room Shelf. But to remove the **Iron Disc**, you will have to go down to the Main Room to do that.

## Appearance

It appears as a large, rather flat metal disc with a small hole in the middle, likely to those you can find on each sides of dumbbells, and it is mostly covered in rust.

## Trivia

* The Iron Disc's origin could be that it used to work as weight on the side of the dumbbells that can be found in the Backyard, on the Lifting Bench, and that the Twins could have used to practice bodybuilding. This is likely due to the fact that this is exactly where the Iron Disc can be found in one of the Presets, while playing the game.
* When placed in the Counterbalance's handle, the Iron Disc can actually be removed, cancelling its weight effect and thus blocking the Front Door once again. This is because the Iron Cog can also be placed here, which serves the same function of weighing down the plank, should the player choose to deal with the Giant Beetle a different way.
* The Iron Disc has similar uses with the Iron Cog.
	+ However, the Iron Disc can't be used if you found the Cogs puzzle. Instead, you must use the Iron Cog.
	+ The Iron Disc can only be used for unlocking the Door and drop an item down through the Main Room's shelf.

## Gallery

The Iron Disc put in place to open the Counterbalance Lock
In the Roots

The party wakes in the inn of the Dueling Trunks. Before they embark on their investigation of the Myconid colony, Elora Nightingale provides them with some equipment, and insists that the Myconids are a peaceful people who mean no harm. The adventurers fight through the deadly vines and fungi of the forest before reaching the cave that is home to the Myconids. The party pushes into the cave and are greeted with violent images being projected into their minds. They fail in their stealthy approach, and are attacked by the fungal people. Our adventurers defeat and tie up the Myconids, before pressing further into the cave. The players descend a staircase of mushrooms to find themselves in a large room. The stairs however were no stairs at all, but a hulking fungal creature, who attacks the party. The heroes fight back, and Alice reveals her true form of Myria, surprising everyone. Blomf finishes off the massive mushroom. In the cave Cassia and Damien find a strange statue of the founder of Opaz, Elips Ornith. The statue bears a cape and necklace that the party takes with them before leaving. As everyone leaves the colony, they find the tied up Myconids now dead, presumably perishing along with their leader.
Blomf Vald

## Description

### Appearance

Blomf is a burly Half-Orcish man, just under 7 feet tall. He has a dark pointed beard and close cropped hair. His impressive physique lends itself to his use of heavy weapons and wearing plain clothes rather than armor.

### Personality

At first meeting Blomf seems to be a typical all brawn, no brain type, with an unshakeable chipper disposition. But while he may be big, dumb, and friendly, there's much more to him than meets the eye.

## Birthday and Star Sign

Blomf, born on Orsh 6th, is a Lioniflus. The guardian is a brown bear. They are hard headed and tough. The birthstone is an onyx.

## Relationships

### Blitz of Shelburn

Despite their tendency toward aggression, or perhaps because of it, Blomf and Blitz became steadfast friends. Their mutual respect for each others battle prowess has been a solid foundation for their relationship, while off the battlefield they are no strangers to sharing tender moments. While Blomf and Blitz have occasionally differed on their idea of honor, Blomf trusts Blitz to do the right thing for the party.

### Myria Amaranthis

Though the two make an odd pair, Blomf accepts and appreciates Myria as a part of the group, even without fully understanding her.
Aurelia

Aurelia is the world in which the campaign takes place. It is a world defined by its nature and environment and how civilisations adapt to be build around, on or into the landscape and natural features of this world.

One example of this is the Tuskmoor pass, a four-pronged river that divides the continent of Everidge into quarters. The direction of water flow of the Tuskmoor pass changes with the phases of the moon.

Two main continents of the world of Aurelia have been mentioned in the show so far: the continent of Everidge and the continent of Grynhaven (from which Malik hails).

## Calendar and Astrology

There are 13 months and 10 astrological signs in the world of Aurelia, each with a guardian animal and birthstone.

6 months have been revealed through the character's birthdays: Cranutaru, Aleuth, Dagon, Tassilia, Orsh and Florum.

5 astrological signs have been revealed: Gryn, Feysa, Tailorn, Harmeldian and Orsh.

(More information on each sign can be found on the character's wiki pages under their birthday and starting section)
Main Characters

## **The Celestial Syndicate**

The six player characters that comprise the Celestial Syndicate, and the protagonists of UniversiD&D's primary campaign.

**Blitz of Shelburn, Human Cleric**
**Blomf Vald, Half-Orc Barbarian**
**Cassia North, Tiefling Sorcerer**
**Damien Andrano, Half-Drow Fighter**
**Malik Silverleaf, Human Wizard**
**Myria Amaranthis, Changeling Rogue**

## **Allies of the Celestial Syndicate**

Kyra Beckett

Flightless

Elora Nightingale

Dee, Enya, and Rory

Cyrus Tanagathor

Estel Yanza

## **Other NPCs**

Kit Rethgar

Lila Crowning

Leonidus Emry

Dollop & Bowie

Leo

Beeatrice Buzzworth

Melesina Moonflower

Pirx V'Don

Franklin Gaja

Wello & Sesrick Worgenshire

Elowyn Aelasar

Flynn Neworth

Algernon

The Farenmair Family

Nikia Rohmenwell

Ronan Karlek

## **Additional Characters (Mentioned but never seen)**

The Beckett Family

Elektra and Adonis Amaranthis

Cronan Andrano

Sierra Rose

Steve and Clara Silverleaf

Captain Kurd

Arlok

Thestias Rytenburg

Valerius Lionshield

Revati Symsano

Pua

Ezio Landore

Elpis Orneeth

Empress Helene Zeron

Radulf Harkinson

## Enemies and Encounters

Fungus Zombies

Myconids

Kobold bandits

Library Nothic

Leapwell Kor

Remorhaz (and young Remorhaz)

Black Pudding Ooze

Doppelgängers

Shriek to the Moon of Black Entity

Kenku bandits

Venus flytrap Boar

Intellect Devourers

Shadow mimics

Eye of the Deep Beholder

Human pirates
Growing Questions

The party arrived at North Gresham to investigate the disappearance of Earl Harkenson and had arranged a meeting with the city official Edwin Taft. They had also seen a notice of a competition called the ‘Clash of Champions’ before settling in for the night.

The next day the party split up again, with Blitz and Blomf going to investigate the Clash of Champions whilst the rest head to speak with Edwin Taft. On their way they find the Falcon’s Roost Mailroom where they send a message to the High Priest, requesting official identification and a picture of the Earl. They then head to the Great Hall to wait until their meeting with East

At the waterfall (the location for the Clash of Champions), Blomf and Blitz sign up the party to fight an surprise dangerous monster that night. They then head to meet the others at the Great Hall.

Blomf and Blitz arrive just before Taft and Taft reveals that the Earl had declined the Baroness’ request for more guards for the festival before leaving and that he disappeared somehow between Taft’s office and the lobby.

The party workshop a group name for their entry to the Clash of Champions before deciding on the Celestial Syndicate. They then thoroughly investigate the Great Hall lobby where Malik detects magical particles on a spot on the floor. They meet the Baroness and she contributes little new information with the party growing suspicious of her.

After they leave the meeting Damien writes in his sketchbook and it is revealed another member of the order, KY, is currently in South Gresham. The party theorise as to the Earl’s fate for a while before they spot a young woman watching them and Damien and Alice stealthily follow her before confronting and questioning her. She reveals that she was working the day the Earl vanished and that she saw him reduced to ash in front of her in the lobby.

The group realise they may not get paid as they cannot bring the Earl back so they decide to stay and try and win some gold in the Clash of Champions. As they continue theorising about the Earl’s whereabouts and who might be behind his disappearance, they see a missing person’s portrait of the Earl being posted on a cork board. They see that his skin is bright pink.

## Quotes

“Damien is the sugar daddy of the group” - Alex on who has money and pays for things
The Child of the Watcher

A mysterious acolyte who devotes his life to a being of known as 'The Watcher' who observes events without interfering. This particular Child of the Watcher dwells at the Shrine of the Watcher/Ridgestone.

Children of the Watcher sport a shaved head and body tattoos with two small stones set into their palms.
A Peculiar Prologue

In the opening episode of UniversiD&D's main campaign, we are first introduced to the world of Aurelia. The story opens in the town of Opaz, on the continent of Everidge, in the year 1645 FS. A rough storm quickly forms, rushing our first players, Cassia North and Damien Andrano into the nearby Dueling Trunks, a tavern built into a large oak tree. The adventurers, who had been in town investigating disappearances of local livestock, find a booth and settle in. One by one we are introduced to each of the other player characters as they each enter the tavern. First Alice Duskfall introduces herself and her seemingly imaginary friend Celeste. Blomf Vald struggles to make his entrance, until his good friend Leo opens the door for him. Following his introduction is that of Blitz of Shelburn, an imposing figure and another quick friend to the party. Lastly is Malik Silverleaf, who follows the Baroness of Opaz, Elora Nightingale, into the tavern. The party and the baroness make their introductions, and after some time passes, Kit Rethgar mounts the stage and tells the crowd that his troupe will be reprising a local favorite play, Pua: A Brush with Death. The party and the delighted crowd enjoy the play until one of the actors, dressed as a fungal zombie, attacks a fellow performer. It becomes clear that this is not a part of the show, but instead a real undead creature. The party springs into action, defeating both the attacker and his victim, who had risen from the dead. During the action, we see Alice change into Earendil, an Elven man with a much less timid demeanor. Elora Nightingale, who had left the tavern with the panicked crowd, now returns to find the party standing over two mushroom ridden corpses. The baroness suggests investigating the nearby Myconid colony, a race of mushroom people who live peacefully in the local Nymphwood Forest. The party agrees to stay the night and investigate the colony in the morning.

The episode's introduction of the fan-favorite character of Leo is regarded as one of the greatest moments in the history of Dungeons and Dragons
A Token of Luck

Episode 16: A Token of Luck

The party had arrived in Brooktail and learnt from Garnet about a malevolent otherworldly being draining the life force of Everidge. They had left Flightless with his new friend Willow in the care of Miss Reinbach.

Without a clear destination, the party discuss heading to Shelburn but soon receive a mission from the Order of the Arcane Eye via Damien’s sketchbook. The message requests that they go to Talister to investigate thousands of washed up sea creatures (similar to in Mokupuni). Due to the events in South Gresham, they are assigned another order member to work alongside as a precaution.

The party decides to accept the mission and head out of town, hitchhiking a cart ride north to Talister alongside some rowdy dwarves.

Arriving at Talister the party find the towns population on the beach struggling to save the massive quantities of sea life washed ashore. The party witness fish leap out of the water and beach themselves even as the townsfolk try to toss them back. The sea life seems hostile and demented and they try to bite at Blitz when he gets too close.

Spending most of the day unsuccessfully trying to throw fish back into the water, come sundown the party go to a tiki bar called The Taste of Kiana and indulge in Sun-berry smoothies and meet the other Order operative, Estel Yanza, and her badger Dewdrop.

The party and Estel investigate the beach some more and she reveals that she was recently recruited by the Order after her mother’s death. Damien decides to not yet divulge that his ring holds Estel’s mothers spirit. With Luna’s (Malik’s owl) help searching, the party come across an old woman who is comforting a beached and dying dolphin-esque creature.

The old woman, Mirna, speaks of ‘spots of energy’ out at sea that usually dictate the way of things and that something besides these spots of energy has influenced and corrupted the life essence of the sea life.

With Estel, Damien and Cassia debating as to whether the old lady’s words are valuable wisdom or inane rambling, the party return to town to speak to the Baron about what they have learned. Though he thanks them he is unable to provide any aid. He pulls Blomf aside and threateningly tells him to ‘stop interfering with the ooze.’

Back at the Taste of Kiana, the party encounter a young man, Algernon, who witnessed their fight with the fungus zombies in Opaz and has become a bit of a fan of theirs. He gifts the party a dual-faced coin as a token of luck. The party then decide to visit Shelburn and Blitz’s parents as he has not seen them since his ship was attacked by pirates. Estel decides to come along and they leave town in her carriage.
Pirx V'Don

A mysterious but seemingly benevolent character, Pirx V'Don is a tall (7"2) Firbolg shopkeeper with patchy pink hair (including g a pink flare of hair on the tip of his tail).

Pirx V'Don is the shopkeeper of The Travelling Crossroads, which sells numerous magical wares.

"The Travelling Crossroads comes around precisely when you need us" - Pirx V'Don

"This guy is either extremely powerful, or super high." - Jacob Gonzalez on the nature of Pirx V'Don
Enya

One of the three divination wizards who summoned the party to the college of Inkbury, Enya is a purple Tiefling man with shorn-off horns leaving only stumps.

Enya seems to be the leader (or at least the most forward and outspoken) of the three wizards.

He partially aided the party during their encounter in Episode 9: Shriek to the Moon of Black (Part 2).

He has since travelled West in search of Necromantic knowledge, hoping the school of magic will be less strictly prohibited in other areas.
A Tale of Travelers

After their investigation of the Myconid colony, the group returns to the town of Opaz to report their findings to Elora Nightingale. They confront her, telling her that the Myconids were far less peaceful than she had previously suggested. The baroness apologizes and pays the party for their service. With their business in Opaz finished, the group decides to travel south, to the city of Inkbury. They purchase a cart and horses from a local wagon shop, and begin making their way south. As they travel they notice a large, mysterious stone that seems to serve as some monument or memorial to a giant king. They continue on however, taking the river pass to Inkbury. Rock slides begin to make travel difficult, forcing them to pause as they become impossible to avoid. Upon closer inspection, the Blitz notices small dragon-like creatures that seem to be causing the rock slides. The adventurers climb up the bluff and stand before a cave, ready to fight they antagonistic little beings.
Flightless

A young multicoloured macaw kenku, Flightless is a companion of the Celestial Syndicate who joined their party in Episode 10: The Star Tides Festival.

He is notably deaf (and mute, being incapable of mimicking heard speech like most kenkus) and communicated via Thieve's Cant (which is creatively portrayed through the use of American Sign Language by Blake and Kylie). He can only communicate with Alice, who acts as his interpreter at times. Alice has also developed a close and protective relationship with Flightless.

Flightless displays an innocent and curious nature with skittish tendencies though he has been shown to be somewhat capable of combat to a degree.

Flightless has been shown to have a voracious appetite, such as when he greatly helped the party in their eating contest at the Star Tides Festival.
Everidge

Everidge is one of the continents of the world of Aurelia and the one in which our adventurers first find themselves.

It is the continent from which most of the party originate (with the notable exception of Malik Silverleaf).

Everidge is divided into four quarters by the Tuskmoor pass, a cross-shaped river that flows through the lands.

Everidge is ruled over by the Zironian Empire.

## Regions

Everidge is divided into eight regions:

**The Southstead** is the South Eastern part of the continent and reaches from Vakkerne and Derrgrim up to Luxton. The capitol is Inkbury. It is known for its trade and economy.

**The West/Red Dunes** is the desert landscape to the South West of the continent. The capitol is T'Koya. The area is largely unexplored.

**The Western Envelopments** is the North West region. Rïsta Kai is the capitol. A more magically heavy and accepting region where one can find the top mages of the continent.

**The Eastern Shores** reach from Brooktail up to Xhen Maw with Xhen Maw as its capitol.

**The Fulcrum** spans between Solarus, Richton and (including) the Tritzum Peaks. The capitol is Solarus. This is where the main government and the Empress operate.

**The Polar North** is everywhere North of (and including) Richton.

**The Lunar Isles** is a separate region themselves. The capitol is Glaceford.

**The Al'vala Islands** are a separate region as well. The capitol is Maopopo.

## Locations Visited

### Towns/Cities

Opaz

Inkbury - the Capitol of the Southstead.

South Gresham - a city set into the ground in rings.

North Gresham

Brooktail - a town with Victorian England architecture and fashion.

Tallister - a coastal town with a beach-side market.

Shelburn - the hometown of Blitz

### Notable landmarks

The Coalator's Obelisk - a strange stone spire/obelisk jutting out of the ground somewhere along the route between Opaz and Inkbury.

The Plateau - an unnaturally regular and smooth plateau of stone with strange regular structures rising up from it.

Ridgestone (The Shrine of the Watcher) - a wave shaped hill located between Inkbury and South Gresham with a shrine at the top There is a large central hourglass pedestal with an eye carved from bone placed atop it. This is where one can find the Child of the Watcher.