Warmonger/Moveset

## Moveset

### General

* **Renown: Vanguard** - Earn more Renown when controlling objectives, either by capturing or defending them, to unlock your feats in a match. (non-Dominion/Breach gamemodes only)
* **Revenge Mode** - Boosts Damage and Health. All Attacks are Uninterruptible. Parry and Throws knock enemies down. Attacks are Auto-Parried on activation.
* **Dodge: No Guard** - When performing a Dodge, your Hero's Guard disappears until the end of the Dodge.

### Hero Specific

* **Enhanced Light Attacks** - All Light Attacks are Enhanced, not being interrupted if blocked. This includes the Light follow-up in Preying Claw and Stab.
	+ **Forward Dodge Light** - While Warmonger does not have a Forward Dodge Light, she is able to cancel her Forward Dodge early with a Light Opener from any direction.
* **Uninterruptible Heavy Finishers** - Heavy Finishers (including the Heavy follow-up in Preying Claw and Slash) have Uninterruptible Stance, which starts up earlier into the attack than most instances of Uninterruptible.
* **Feintable Dodge Attacks** - Beast of Prey and Prey Upon can be canceled during their start-up with E (PC), B (XB1) or O (PS4).
	+ **Beast of Prey** - Side Dodge Heavy is Unblockable and has Extended Dodge properties. Due to being a Feintable Side Dodge Attack, Beast of Prey will count as a Heavy instead of a Light when Parried.
	+ **Prey Upon** - Forward Dodge Heavy is Undodgeable.
* **Chain Starters** - Zone Attack, On the Prowl, Prey Upon and Beast of Prey can be chained into a Light Chain Attack or Heavy Finisher.
* **Preying Claw** - Preying Claw can be initiated with the Guardbreak input of MMB (PC), X (XB1) or X (PS4) after either a Light Attack or a Forward/Side Dodge. It can be held to delay the move, along with charging it for a Full Charge Preying Claw.
	+ **Bleeding Claws** - Instead of dealing Stamina or Direct damage, Preying Claw will inflict Bleed damage upon landing.
	+ **Stab or Slash Follow-up** - If Preying Claw lands, Warmonger can either input LMB (PC), RB (XB1) or R1 (PS4) for a Guaranteed Light Attack or RMB (PC), RT (XB1) or R2 (PS4) for a Heavy Attack that is only guaranteed on a Full Charge Preying Claw as noted below.
	+ **Full Charge Preying Claw** - If Preying Claw is fully charged, it'll have uninterruptible properties and deal greater hitstun that can wallsplat. This stun will allow Warmonger to guarantee the Slash follow-up in Preying Claw and Slash.
	+ **Preying Claw Cancel** - Press E (PC), B (XB1) or O (PS4) during Preying Claw's start-up to cancel it. Compared to other Bashes, the latest cancel time is much later into the move.
* **Vicious Impale** - Warmonger can initiate Vicious Impale with MMB (PC), X (XB1) or X (PS4) upon parrying an attacking, dealing damage and pinning the target as Warmonger pushes them back. Holding the input will extend the duration of the impale, thus the distance of the push back.
	+ **Poisoning Wallsplat** - If Warmogner impales her target into a wall, Warmonger will slash them with her claw, dealing Bleed damage.
	+ **Grounding Riposte** - If the opponent is knocked down as a result of the Warmonger's Parry (either from being Exhausted or the Warmonger having Revenge), Vicious Impale will have Warmonger stab her foe, dealing the same damage as if the opponent had been pushed back into a wall (Vicious Impale's base damage plus Poisoning Wallsplat's Bleed damage).
* **Stacking Bleed** - Bleed damage dealt by Warmonger can stack.

### Moves

(From Guard Mode)

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