Alani Adini Rimsin

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Columbus Dutch**

This character's story began in the 1939 Columbus Dutch inaugural season.

* Full Name: **Alani Adini Rimsin**
* Current Lore Chapter: **Genesis 1939 Columbus Dutch (January—August, 1939)**
* Jersey Number: **63**
* Position: **C3** • **Emergency Center** for the **Columbus Dutch**
* Age in Chapter: **19 years old**
* Date of Birth: **June 20th, 1919**
* Modern Country of Origin: **Romania 🇷🇴**
* Career Goal: **to at Least Make the Team**
* Struggle: **Impulse**
* Alignment: **Lawful Innocence**
* Height: **6' 9" | 2.0574m**
* Weight: **207 lbs | 93.89362kg**
* Character Level: **1 *- Rookie***

### Play Style: **None**

Rimsin isn't known for a distinct play style yet.

### Player Class: **None**

Rimsin isn't known for a distinct player class yet.

### Alignment: **Lawful Innocence**

* **Lawful** = characters who follow strict rules and adhere to prescriptive laws and regulations, no matter how unpopular it makes them.
* **Innocence** = idealistic characters who do not have a strong sense of the alignments of others and are naive, gullible, and/or lack experience. They may act in high regard for others without judgment, to a fault.

## Biography

Alani Adini Rimsin was born on June 20th, 1919, in Oradea, Bihor, Romania. Inspired by her older brother Istvan's love for basketball, she quickly became enamored with the sport. Alani practiced relentlessly, driven by her passion and desire to make her family proud. Motivated by her Lawful Innocence, Alani followed the rules and regulations of basketball with unwavering dedication. Her proudest moment came when she was signed as a Founding Syndicate Player for the Columbus Dutch, realizing her dream of playing professionally. Little has been discovered about her family outside of her brother.

Upon joining the team, Alani felt a sense of awe and gratitude. She was determined to prove herself, bringing an unparalleled work ethic and genuine enthusiasm to the team atmosphere. As a novice, she was eager to learn from her fellow players and coaches. Alani's inexperience in both basketball and English made her somewhat uncomfortable in the media spotlight. She often fumbled for the right words, but her sincerity and passion for the game shone through. Reporters found her endearing, as her innocence made for a refreshing change of pace.

The Columbus Dutch discovered Alani during one of her frequent visits to Columbus, Ohio... her favorite American city. Head Coach John Slack was initially drawn to Alani's impressive size, but was ultimately won over by her determination and unyielding adherence to the rules of the game. After she wowed Coach Slack in her try-out, she was signed just a few weeks before Media Day and Fan Fest in January of 1939.

## Details

* Favorite Food: Garlic-Stuffed Mushrooms
* Favorite Color: Celestial Blue
* Favorite Animal: Pygmy Marmoset
* On-Court Habit: Alani Rimsin doesn't wear socks
* Piece of Trivia: Alani performed slapstick comedy on the stage back home in Romania
* Has a Fear Of: Wet, Spongy Material
* Diet Plan/Training Regimen: a wide variety of vegetables, whole grains, and plant-based proteins, paired with a rigorous training regimen focused on agility and stamina
* Pop Culture Interests: Classical music, Romanian slapstick comedy, and reading summaries of characters in historical fiction
* Love Interest: *None yet discovered*
* Other Professional Interest: Anything involving crafting with felt

## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, names of people, previously-established Lore, team names in other professional sports, and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Columbus Dutch** **(1939-1981)*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Cleveland Dutch** **(1981-present)*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Alani Adini Rimsin*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the **Press Pass: All Access franchise**, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access