Lumenomancer Bloodmage

Lumenomancer Bloodmage

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�Fully Offensive Light armour. Spells deal increased damage at the cost of some HP. Mastercraft; Comes with a Light spell that receives elemental compensation.�

Location:  https://forums2.battleon.com/f/tm.asp?m=21466402 - Golden Giftboxes - Ultra Rare shop
Element: Light
Type								G

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Level 15 35 55 75 95 115 135 150
PowLvl 15 MC 35 MC 55 MC 75 MC 95 MC 115 MC 135 MC 153 MC
CostLvl 15 35 55 75 95 115 135 152

Price 71 267 1840 14523 116788 941270 7588511 36307750
Sell 35 133 920 7261 58394 470635 3794255 18153875COMBAT DEFENCE

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Melee	23	26	30	33	35	39	42	46

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Ranged 23 26 30 33 35 39 42 46
Magic 32 35 39 42 45 48 51 55ELEMENTAL MODIFIER

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Fire	94	88	82	79	76	73	69	68

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Water 95 92 88 87 86 85 83 83
Wind 93 84 75 71 65 61 56 54
Ice 94 88 82 79 76 73 69 68
Earth 95 92 88 87 86 85 83 83
Energy 93 84 75 71 65 61 56 54
Light 91 80 71 61 54 48 42 39
Dark 97 97 95 95 95 95 95 95ATTACK

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Hits: 2
Type: �As Weapon�
Element: �As Weapon�
BR%	72.5	102.5	132.5	162.5	192.5	222.5	252.5	279.5

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Stat% 99.5 165.5 231.5 297.5 363.5 429.5 495.5 554.9
BTH 1 4 6 9 11 14 16 19EFFECT

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 * You receive  Armour Lean x1.25.
 * Spells deal +50% boosted damage. You pay HP equal to:
HPCost	12	25	40	58	79	102	127	151Note:  Does not apply to Heal-element spells.
Note2:  Does not boost damage if the player cannot pay the HP cost. MASTERCRAFT BONUS
 * The armour comes with the following spell:

Blood Radiance - Channel Light magic through your blood to blast your foe with this powerful spell! Costs [MPCost] MP.
Hits:	2
Type:	Magic
Element:	Light
Damage	9-27	21-63	38-111	63-187	87-258	112-334	140-417	166-497

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Stat% 125.8 236.4 362.0 541.7 677.3 800.3 923.2 1026.6
+BTH 3 8 13 18 23 28 33 38

MPCost 76 134 201 277 362 456 559 653The effect above applies, granted the player can pay the HP cost.

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Damage	14-41	32-94	56-167	94-280	130-387	168-500	210-626	248-745

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Stat% 188.7 354.6 543.0 812.5 1015.9 1200.4 1384.9 1539.9
+BTH 3 8 13 18 23 28 33 38

MPCost 76 134 201 277 362 456 559 653
HPCost 12 25 40 58 79 102 127 151DESCRIPTION

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You have seen the light, power is in blood, so this armour will let you boost your spells' power by paying a bit of health.

 http://media.artix.com/encyc/AQ/AQPedia2/Armours/Lumenomancer\_Bloodmage.jpg

Numbers thanks to In Media Res. Image and description thanks to Zeldax. Write up thanks to Msyu.

Analysis

Starts off as a standard armour attack:
BR%	145	205	265	325	385	445	505	559

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Stat% 199 331 463 595 727 859 991 1109.8
BTH 1 4 6 9 11 14 16 19With two equally powerful hits, each hit does \*1/2 damage.

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Spell starts off as a standard spell:
Damage	15-43	30-88	48-142	69-205	93-277	120-358	150-448	179-537

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Stat 199 331 463 595 727 859 991 1110
BtH 3 8 13 18 23 28 33 38
MPCost 76 134 201 277 362 456 559 653

EleComp 1.26451 1.42856 1.56359 1.82082 1.86326 1.86326 1.86326 1.84977
HPCost 12 25 40 58 79 102 127 151Damage is multiplied by the listed EleComp. Deals an additional +50% damage with the listed HPCost. With 2 equally powerful hits, each hit does \*1/2 damage.

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All this has ALREADY been factored into the above numbers.

Updates

November 16, 2017: The armour was released.

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