Armor

**Armor** is a type of Equipment that can be worn by the players. It will provide the player with defensive boosts, such as raising the players  Health and  Defense values. Some armor pieces also increase other stats, such as  Spell Damage.

Armor exists in four categories: Helmet, Chest, Gloves and Legs. There is also an equipment slot for capes. The capes do not grant any player bonuses, aside from a few exceptions, such as the Phantom Cape.

Players can also find Clothing, which can be worn in equipment or cosmetic slots. However, no clothing provides any stat bonuses. Armor can also be worn in the cosmetic slots, but they will not provide their stats.

There are additional armor pieces that do not belong to a set; they can be found by looking though the armor category.

## Aquisition

Armor can be obtained through multiple ways. Most of the time players will either buy it from a merchant or craft it themselves using the  Anvil. Armor can also be acquired from quest turn-ins and monster drops.

## Skills

There are various skills the players can acquire from the Mining skill tree that will grant them different bonuses regarding armor equipment:

* Armor Smith (Tier 6, 3 Ranks: Increases sell prices of armor and jewelry by 5%/10%/15%)
* Master Armorer (Tier 7, 3 Ranks: Crafted armor now gains a bonus 1/2/3 bonus attack or spell damage [based on armor type])
* Master Craftsman (Tier 8, 1 Rank: Crafted armor randomly gains 1 of 4 different bonus stats)
* Outfitter (Tier 5, 2 Ranks: Unlock Aerodynamic (Archer) armor set crafting (Rank 1) and Spectre (Mage) armor crafting (Rank 2)
* Uniformity (Tiers 10, 3 Ranks: Wearing all pieces of the same armor set increases damage by 4%/7%/10%)

## Sets that apply Uniformity Bonus

Players will find that armor often enough has similar names - such as the  Copper Helmet belongs to the  Copper Chest Plate,  Copper Gloves and  Copper Legs. Wearing a matching set by itself does not provide the players with a bonus per se. However, if they acquire the *Uniformity* skill, they will increase their damage dealt by 4 / 7 / 10%, depending on their investment into the skill.

### Adamant

* Adamant Chest Plate
* Adamant Gloves
* Adamant Helmet
* Adamant Legs

### Anubis

* Anubis Chest Piece
* Anubis Gloves
* Anubis Headpiece
* Anubis Legs

### Archer

Note: While these items have different names they are counted as being part of the "Archer-Set" and can be worn interchangeably without losing the *Uniformity*-bonus.
Aside from the Aerodynamic helmet, no other "Aerodynamic" armor will count towards this bonus.

* Aerodynamic Helmet
* Bush Chest
* Bush Gloves
* Bush Helmet
* Bush Pants

### Copper

* Copper Chest Plate
* Copper Gloves
* Copper Helmet
* Copper Legs

### Iron

* Iron Chest Plate
* Iron Gloves
* Iron Helmet
* Iron Legs

### Legionnaire

* Legionnaire Chest Plate
* Legionnaire Gloves
* Legionnaire Helmet
* Legionnaire Legs

### Mithril

* Mithril Chest Plate
* Mithril Gloves
* Mithril Helmet
* Mithril Legs

### Phantom

* Phantom Plate Helmet
* Phantom Chest Plate
* Phantom Plate Legs
* Phantom Plate Gloves
* Optional:  Phantom Cape - Does not confer a set bonus

### Sunite

* Sunite Chest Plate
* Sunite Gloves
* Sunite Helmet
* Sunite Legs

## Sets that **do not** apply Uniformity Bonus

There are other sets which may share a common name but are not considered an actual set.

Fall Set
 Fall Chest Plate,  Fall Gloves,  Fall Helmet,  Fall Legs
Mage
 Spectre Helmet,  Spectre Robe
Magma Set
 Magma Chestplate,  Magma Gloves,  Magma Headband,  Magma Pants
Money Maker Set
 Money Maker Coat,  Money Maker Gloves,  Money Maker Pants,  Money Maker Tophat
Spring Set
 Spring Chest Plate,  Spring Gloves,  Spring Helmet,  Spring Legs,  Spring Cape
Summer Set
 Summer Chest Plate,  Summer Gloves,  Summer Helmet,  Summer Legs
Winter Set
 Winter Chest Plate,  Winter Gloves,  Winter Helmet,  Winter Legs
Snaccoon Set
 Snaccoon Hat,  Snaccoon Gloves,  Snaccoon Tail,  Snaccoon Shirt,  Snaccoon Pants