recursal/Fanatic-Fandom huggingface dataset:
Violetstar

```
*"I'll see you in StarClan..."* - Violeteyes to Flamestorm before his exile; *The Blood Valley* Chapter 12

```

## Appearances

### Dead:

The Bright Sky

Violetstar is a dark, blue-grey she-cat with lavender eyes.

## Personality

Violetstar is soft-spoken and friendly. She tends to jump to conclusion and make assumptions. She also makes biased decisions. She is caring and loyal.

## History

She was born to Brownspot and Breezelily in ValleyClan. Brownspot had given her a daisy, which she accidently steps on while running. That night, Blizzardkit offers to go get a new one. She reluctantly agrees, when they run into a fox. The fox kills Blizzardkit, but Violetkit is defended by a loner. She passed out from stress and exhaustion. When she awoke, a young rogue named Runner joined the clan after his father, the loner who saved Violetkit, died. He was renamed Flamekit shortly after. Violetpaw was apprenticed to Lionclaw. She got along well with the other apprentices but was closest to Flamepaw.

During their assessment, Mossgaze and Violetpaw got into an argument. Violetpaw meant to lash out at him, but Pebblestorm, Flamepaw's mentor, stepped in between. She received a blow to the neck and died. Violetpaw, Mossgaze, and Flamepaw claimed they found her like that. The clan assumed it was a fox. Violeteyes and Flamestorm became warriors and later, mates.

When Mossgaze was made deputy, Flamestorm was furious. He killed Mossgaze, which led to his exile. Violeteyes was made deputy afterward, but she had yet to tell anyone she was expecting kits. She had her kits as Violetstar, naming them Palekit and Morningkit.

The clan was worried that she wouldn't be able to balance motherhood with leadership, but she managed. She was completely unaware of her daughter's murders and didn't find out it was Emberblaze's influence until it was too late. During a fight with rogues, Morningeyes killed her while she was on her last life.

## Relationships

### Family

Breezelily - Mother - **★★★★★**

Brownspot - Father - **★★★★★**

Tigerpelt - Paternal Uncle - **★★★☆☆**

Mistwing - Cousin - **★★★☆☆**

Brindlepelt - Cousin - **★★★☆☆**

Snakepetal - Cousin - **★★★☆☆**

Morningeyes - Daughter - **★★★★☆**

Paleheart - Son - **★★★★☆**

### Educational

Lionclaw - Mentor - **★★★☆☆**

Dewstar - Apprentice - **★★★★☆**

### Platonic

Windflower - Best friend - **★★★★★**

Frosttuft - Best friend - **★★★★★**

Alderstrike - Good friend - **★★★★☆**

Blueheart - Friend - **★★★★☆**

Blizzardkit - Kithood friend - **★★★★☆**

Nightchaser - Friend - **★★★☆☆**

Loudspark - Brother figure - **★★★★☆**

Shallowpool - Friend - **★★★☆☆**

Mossgaze - Friend; former enemy - **★★★★☆**

Emberblaze - Enemy - **★☆☆☆☆**

## Trivia

* Tigerpelt was originally going to be Violetstar's dead brother named Tigerkit. He was originally shunned from being spoken about because of her parents' grief.
* If Blizzardkit lived, Violetstar would've been mates with him instead.
* Violetstar was named after her grandmother, Violetlily.

### Leader Information

Deputies
 Nightchaser
 Blueheart
Adderpelt

```
"I've been thinking about it for a while, and it's starting to weigh on me. I don't feel like a she-cat. I feel like a tom." Honeypaw to Lightpaw in *Lightstar's Wrath*; *Chapter 7*

```

## Family

### Father(s):

Stormshrew (biological), Thistlesong (adoptive)

## Appearances

### Living:

Lightstar's Wrath, The Broken Prophecy, The War of the Forest

Adderpelt is a brown tabby tom with a flighter underbelly, ear-tips, and tail-tips, as well as a patch on his muzzle. He has bright green eyes.

## Personality

Adderpelt is a bit more serious and hot-headed. When given a task he remains very focused. He prefers to get things done right away instead of waiting. Even with his duties, he always makes time for himself. Though sometimes he doesn't make enough time for himself. When socializing, he means well, but his serious attitude makes communication a bit harder.

## History

Honeykit was born to Squirreldust and presumably Thistlesong, alongside Leafkit and Flowerkit. She was the middle-born kit, but she liked to take the lead. Shortly after being apprenticed to Snowfeather, Honeypaw realized that she wasn't a she-cat, but a tom. He told his family, who supported him, and formally changed his name to Adderpaw. He also started receiving herbs to help him appear more tom-like.

When Lightpaw revealed his true father to be Stormshrew, things became awkward when going to the medicine den for tom-herbs. Though it soon lightened up when Stormshrew started making an effort to be a father. Adderpaw still loved Thistlesong and saw him as a father, but Thistlesong isolated himself from everyone while grieving what he thought he had. Adderpaw later became Adderpelt, along with Leafwing and Flowermask.

After a few moons, Adderpelt helps Snowfeather with proposing to Lightclaw, alongside Russetheart and Icepaw. When returning to camp and discovering Owlkit passed out from greencough, Thistlesong had an outburst, cursing Stormshrew and complaining that Adderpelt, Leafwing, and Flowermask don't even talk to him. Crowsong tells Thistlesong it's because he can't take care of himself, which just makes him angrier and he runs back to his nest. Adderpelt, along with the rest of the clan, felt tense that night.

**More coming soon!**

## Relationships

### Family

Squirreldust - Mother - **★☆☆☆☆**

Thistlesong - Adoptive Father - **★★★★☆**

Stormshrew - Biological Father - **★★☆☆☆**

Leafwing - Littermate - **★★★★★**

Flowermask - Littermate - **★★★☆☆**

Blankpelt - Nephew - **★★★★☆**

Doveface - Niece - **★★★★☆**

### Educational

Snowstar - Mentor - **★★★★☆**

Spottail - Apprentice - **★★★★☆**

### Platonic

Icepelt - Friend - **★★★★☆**

Russetheart - Friend - **★★★☆☆**

Quarryflight - Best Friend - **★★★★★**

Onetail - Friend - **★★★☆☆**

## Trivia

* Adderpelt was originally named Adderheart, but that was changed due to it sounding similar to Alderheart
* Adderpelt is the first trans character to come out on-screen
	+ He was also the first to change his name due to a transition
Ashspots

```
"I've been thinking, what if one of our sons is the beast?" - Ashspots to Sparrowstripe about the prophecy; *The Broken Prophecy* Chapter 6

```

## Appearances

### Living:

The Bright Sky, The Brocken Prophecy, War of the Forest

Ashspots is a black calico molly with vibrant green eyes and thick, soft fur. She has a small scar on her left shoulder

## Personality

Ashspots is soft-spoken and aloof. She isn't afraid to express her feelings and won't sugarcoat it. She's caring and loving towards her family and will go to great lengths to protect them. Though she tries to think optimistically, she habitually sees the glass half-empty.

## History

Ashkit was born to Brightstar and Morningeyes, along with her brother, Berrykit. Brightstar died when she was only a week old, so she doesn't remember him. A few moons later, an exiled apprentice named Smudgepaw was taken in. She wasn't too fond of him, but noticed Berrykit's curiosity.

Ashpaw is later apprenticed to Feathercloud. When Feathercloud offered to turn exploring the territory more fun, she quickly declined, saying she wanted to train like a normal apprentice. That night, Ashpaw was chosen to attend the gathering. She played it off as no big deal.

A moon later, Ashpaw was on patrol when she spotted a rogue.

***More Coming Soon!***
Snowstar

```
"You caused none of it. None of it was your fault." Snowfeather to Lightclaw; *Lightstar's Wrath* Chapter 10

```

## Appearances

### Living:

The Bright Sky, The Broken Prophecy, War of The Forest, Lightstar's Wrath

Snowstar is a light grey she-cat with white speckles and brown eyes.

## Personality

Snowstar is logical and considerate. She has a short-temper and gets stressed rather easily. She is very loyal and prefers to put her clan first. She has a strong connection with her family, which can waver her thinking.

## History

Snowkit was born to Duststar and Featherleg, alongside her littermates, Whitekit and Thornkit. She had an average kithood and apprenticeship.

Nearing the end of her apprenticeship, a falcon nearly took Lightkit and Russetkit when they were playing in camp. She grabbed the kits and brought them back into the nursery before the falcon could swoop down at them. Her mentor, Lakebranch, decided that she could be assessed early. The next day, she earned her warrior name, Snowfeather, for her kindness and patience.

During her walk around the territory with Featherleg, she witnessed Hailshade murder Hawktooth, the deputy. They brought Hawktooth's body and Hailshade back to camp, where Hailshade was exiled and Lakebranch was named the new deputy.

Snowfeather was heartbroken when Thornmuzzle left the clan to be with his outsider mate, but she kept a happy face on for her family. She later received Honeypaw as her first apprentice. Shortly after, Honeypaw came out as a transgender tom and changed his name to Adderpaw. She was very supportive of Adderpaw.

She sometimes asked Lightpaw to come along during Adderpaw's training so he could get more experience. When Duststar didn't let Lightpaw be assessed, Snowfeather assessed him herself despite Duststar telling her that it wouldn't count. Duststar eventually came around and gave Lightpaw his warrior name, Lightclaw.

***More coming soon!***

## Relationships

### Family

Duststar - Mother - **★★★★☆**

Featherleg - Father - **★★★★☆**

Whitecrash - Brother - **★★★★☆**

Thornmuzzle - Brother - **★★★★☆**

Shrewleap - Daughter - **★★★★☆**

Thistleheart - Son - **★★★★☆**

### Educational

Lakebranch - Mentor - **★★★☆☆**

Adderpelt - Apprentice - **★★★★☆**

### Platonic

Russetheart - Sister-In-Law - **★★★☆☆**

Hailshade - Mother-In-Law - **★☆☆☆☆**

Thunderpelt - Father-In-Law - **★★★☆☆**

Darknose - Friend/Daughter-In-Law - **★★★★☆**

Petalfur - Friend - **★★★☆☆**

Flowermask - Friend - **★★★☆☆**

## Trivia

* She was originally just a background character

### Leader Information

Deputies
 Onetail

## Gallery

1/1
Diarmid's Quarters

he's switched rooms once for a more convenient location - it's now near the elevators on a mostly-disused floor, so it's a long elevator ride but a short walk

#### front room

There is a motorcycle in this room. Diarmid why is there a motorcycle in your room. *A c'dna keep it in the fuckin Basilica aye?* Diarmid are you riding it in the basilica. *Nae 'm keepin it f' next time we touch ground*.

#### shrine space

empty and used as a handy location for phone charging. however there's a standard devotional image of the emperor hung on the wall nearby instead

#### rear room

the number of times harper has been dead inside that fucking narnia wardrobe. diarmid doesn't even keep shit in the hanging-up side, or in the bottom few drawers on the other side because they're kind of grody with old blood even after he tries to clean 'em with vinegar and baking soda.
Simon's Quarters

There's a separate cabin *meant* for the Inquisitor, a very grand suite with an office and an en-suite fully-plumbed washroom and all luxuries. On principle, Simon has marked this cabin over for Patricia instead and he himself lives in one of the same two-room suites as his acolytes, for all are equal in *Praxis*. On principle and also mostly *in* principle, for he definitely uses that suite for booty calls and other sorts of things where doing it in proper style requires the atmosphere of Being In A Luxurious Office - you know, skype calls with other Inquisitors etc.

The Saint's two-room suite is the very first you encounter when you take the grand stairway down from the concourse (or the elevators up from the lower decks) and hang an immediate left. An ornate little nameplate on the door has a different name with S.T. initials on it as Simon's whims take him (changes often, but not fully reliably, indicate some new Little Saintly Plan is hatching right now).

### front room

A sofa fit for a Victorian bordello in crimson watered satin with gilded wood frame. An assortment of chairs, all comfortable and all touched with gilt. One of those little bars which is a wheely cart with all the accoutrements and a space for the bottles at the bottom.

There is art on the wall, all of it museum quality: grand illuminations from manuscripts, paintings of paladins in revivalist styles, a tapestry depicting Sisters of Battle destroying a Chaotic dragon-squid. There are icons of some saints The Saint reveres. There are mirrors in jewel-decked gilded frames which provide visual coverage of the entire room.

### rear room

More scarlet velvet curtains around the built-in bed. A desk and chair (guess what, it's richly carved and the carvings are embellished with gilded features and little gemstone eyes); a small hanging screen with security-camera feeds, a larger one at the actual desktop workspace, room to work on real paper too. Another mirror so he can see himself and also behind him, while he's working. The desktop is not a mess but it is not particularly tidy; the pens are in the pencil cup but there's also a dirty glass, a book left face-down with the spine cracking, a nicotine vape stick rolled off half-under the monitor. The bed is piled with blankets and pillows like a veritable nest of luxury. Precious jewelry is draped carelessly over bits of furniture until he or Sebastian goes through and puts it away.
Martyna Pixelowska

Martyna Pixelowska - Córka Kamila Lauzurskiego i jego żony, adoptowana i wychowana przez Jonasza Lauzurskiego

### Aliasy

Księżniczka RL (dawniej)Księżniczka Pixelownii (dawniej)

### Krewni

Kamil Lauzurski (Ojciec, martwy)Ania Lauzurska (Matka, martwa)

Jonasz Lauzurski (Przybrany ojciec, martwy)

Józef Lauzurski (Przybrany brat, martwy)

John Pixelowski (Mąż, martwy)

Aleksander Lauzurski (Dziadek, martwy)

Paulina Lauzurska (Babcia, martwa)

Michał Lauzurski (Brat dziadka, martwy)

Aniela Lauzurska (Siostra dziadka, martwa)

Tadeusz Lauzurski (Wujek, martwy)

Emilia Lauzurska - Pixelowska (Ciocia, martwa)

Piotr Lauzurski (Wujek, martwy)

Aniela Lauzurska (Ciocia, martwa)

Krzysztof Lauzurski (Wujek, martwy)

Karolina Lauzurska (Ciocia, martwa)

Zbigniew Lauzurski (Wujek, martwy)

Robert Lauzurski (Wujek, martwy)

Natalia Lauzurska (Ciocia, martwa)

Daniel Lauzurski (Wujek, martwy)

Jakub Lauzurski (Wujek, martwy)

Dominika Lauzurska (Ciocia, martwa)

Kacper Lauzurski (Wujek, martwy)

Łukasz Lauzurski (Wujek, martwy)

Bruno Pixelowski (syn)

Bonnie Pixelowska (córka, martwa)

David (Przygarnięty/Adoptowany syn, martwy)

Mark Webber (Przygarnięty/Adoptowany syn)

Antoni Pixelowski (syn)

Jack Pixelowski (syn)

Arthur Pixelowski (syn)

Abigail Pixelowska (córka)

Sadie Pixelowska (córka)

Alina Pixelowska (córka)

Ewan Pixelowski (syn)

Emilia Pixelowska (córka)

Ola Pixelowska (córka)

Mateusz Pixelowski (syn)

Amek Pixelowski (syn)

Geralt Pixelowski (syn)

Abi Pixelowska (córka)

Jan Pixelowski (syn)

Edward Pixelowski (syn)

Mason Pixelowski (syn)

Jason Pixelowski (syn)

Maria Pixelowska (córka)

Paulina Pixelowska (córka)

Tim Pixelowski (syn)

Sean Pixelowski (syn)

Jakub Pixelowski (syn)

Weronika Pixelowska (córka)

Przemysław Pixelowski (syn)

Anna Pixelowska (córka)

Zbigniew Pixelowski (syn)

Hanna Pixelowska (córka)

Damian Pixelowski (syn)

### Przynależność

RL (dawniej)Pixelownia (dawniej)

Kepler-2115 (dawniej)

Mandalor (dawniej)

Nowa Republika Galaktyczna

## Biografia

### Dzieciństwo

Martyna niestety nie miała łatwego dzieciństwa, ponieważ zaraz po porodzie została porzucona przez swoich prawdziwych rodziców, ponieważ nie byli gotowi na dziecko. Dopiero w wieku 4 lat została przygarnięta przez Jonasza Lauzurskiego, jej wujka. W trakcie wychowywania bardzo spodobało jej się chodzenie w królewskich sukniach, przez co się od nich uzależniła.

## Relacje

### Przyjaciele

Ola Bardak

Kir'a Kaer

Paeia Oreston

### Wrogowie

Amadeusz Jr

Hadeser

Bóg Mroku

Hans II Bludever

Eliasz Azurycki

Ogalf

## Moce

Żywioł wody

- Pociski wody

- Promień wodny

- Wodny lot

- Wodna tarcza

- Kontrola wody

Żywioł ognia

- Pociski Ognia

- Promień Ognia

- Ognisty lot

- Ognista tarcza

- Kreacja ognistego smoka

## Wyposażenie

Pistolet maszynowy TP-56

Nóż

## Ciekawostki

Martyna odkąd spotkała Jonasza, nigdy nie włożyła spodni
Kepler-2115

Kepler-2115 z kosmosu

Jesień: ok. 16°C

Zima: ok. 2°C

Jesień

Zima

Slime Pixel Nation

Wyspy Kedza

Cookieland

KOÓ

Gułag Jawoxa

Kepler-2115 - Planeta na zewnętrznych rubieżach, jest poza system układu co tłumaczy jej dziwny bieg czasu.

## Odkrycie

Kepler-2115 został okryty przez Mateusza Pixela, a tytuły dostał jego brat, Amadeusz Pixel, w historiach mówi się o tym jako o wyczynie Aleksandra Lauzurskiego.

## Największe miasta

Blackwater - Największe miasto

Liberty City - Drugie największe miasto

Bronie - Trzecie największe miasto

## Ważne Postacie

Aleksander Lauzurski

Mateusz Pixel

Amadeusz Pixel

John Pixelowski

Tadeusz GNP

Jonasz Lauzurski

Kamil Pixelowski
J's Coffee Opinions

J does not have coffee opinions. J doesn't actually like coffee, he just doesn't dislike it enough to stop drinking it. It fits thematically with The Problem In His Life Which Is: Having To Be Awake All The Time right now but he's always been like this. His utter lack of coffee opinions means all coffee he's ever had has been more or less whatever; the bad coffee can be pretty bad but there's never really been good coffee nor has the bad coffee been bad enough to swear off it. He just gets coffee and he gets it "however."

Having coffee with a person is a useful social ritual and he can turn on a moment of charm (which hits wrong if you work with him and thus immediately know how *incredibly* fake it is) where he asks the other person how *they* like it, and then he has it that way, and then he says it's really good and compliments their coffee tastes. The majority of the time when he doesn't need to do this he will still just pick a person he is with and ask them how they like it and then have it that way, he just won't be fake about it. If he's by himself he gets whatever the person before him in line had. If he's making it himself he sort of tosses things at random into it and stirs. He doesn't keep any coffee accessories in his quarters besides the machine and the pods for it so in that case he just takes it black. It's all however. It's usually fine and it's not like it's a big deal if it's bad.
Cadian media

Cadia has a film-making industry and they export this material because it's nice propaganda and people like to look at it or whatever

## Anne of the Islands

A red-headed orphan from the rural northeastern island territories is adopted by farmers and raised in a small community. A gently comedic slice-of-life classic, the series follows her through her Whiteshields years and into the Imperial Guard, where she becomes a celebrated war hero before marrying a medic from her adoptive hometown and returning to the islands to raise the next generation of warriors.

## DeGrassi Unit

A reality show that's been ongoing for decades, chronicling the lives of a unit of the Cadian Whiteshields in their teens, as they enter battlefield-cleanup duty and other war-adjacent services before they graduate into the Imperial Guard. Like all reality shows it's heavily edited for maximum interpersonal drama. Duyvers are particularly fond of DeGrassi unit, which they take in as ten-minute chunks of serial at their cute little nickelodeon theaters.
Schutten Duy

The Shimmering Spires of Schutten Duy: a massed cluster of steel poking up into the sky at the foot of Duyval's huge lifeless sprawl of varyingly-volcanic mountains. The heart of the city is a tower of forges; Schutten Duyvers make some of the very finest futuristic steel alloys available to the Imperium, and turn some of it into extremely nice artisan blades.
Flight jacks

I don't think this is actually a thing in 40k and if it is I don't know about it, but it's a thing I have in MY 40k, just like Canadian Cadia and the planet Elysia being Temperate Rainforest Delaware.

Getting *too deep* into this kind of augmentation gets you more into AdMech territory, but there are minor levels that anybody can get - you don't have to be AdMech to have a cool fake eye, or other types of augments. And it's easier to fly a minivan or other personal craft if you can interface with the controls, so there's a standard jack you can get installed behind your ears that you wire yourself into the pilot's seat and there you go. The Imperial Guard will get this installed on you if they want you to have it in the course of your duties. J has a set installed but has never actually received pilots' training; in fact the only use his jacks have been put to is that, being standard, they're also what's been used to feed him eLearning (and/or brainwashing type) shit while he's in cryo.

Flying *without* being jacked in is "seat of the pants" or "wireless" if considered worth mentioning at all (some craft it doesn't matter; some it quite does). Roger always goes wireless
Trickster the Magpie

Trickster the Magpie urged Haidodoji to give over a tail feather to create the first writing brush. Then Trickster drew the very first piece of art: a picture of a dick. Haidodoji turned Trickster's invention into visual arts of all kinds. Later Haidodoji invented writing, to take down exactly what Trickster said, to hold it against Trickster later. But Trickster is so clever that they could easily reinterpret their own words even after Haidodoji wrote them down.

Trickster the Magpie invented gay pornography.
J Reviews His Coworkers

Dr Rodriguez talks about anime. Unfortunately competent at job. Has the wrong flavor of red lollipop in the jar on the desk. Two stars.

Nils is a good source of intel if one desires intel about coworkers. Tradeoff is awareness of becoming future intel oneself.

Captain MacAskill talks too much when nervous in civilian settings. His pockets are full of body-temperature snack foods. Seems to have no concern for his actual physical safety and will do pretty much anything you ask him to in a battlefield situation. Not bad for a mutant who was suffered to live. Three stars.
Praxis Social Clubs

* the union
* the choir
* horticulturalists' club (those growing plants aboard)
* the Naturalists' Society (significant overlap with the horticulturalists' club, obvs)
* the book club
* the book club for dummies (reading only action-adventure spaceport lit, preferably with movie tie-ins to maximize participation without requiring people to have actually read the book)
* Power Team 5000 (they're doing quasi-competitive workouts via notes left on whiteboards in the ship's gym)
* the other horticulturalists' club (the folks who go to roger's special vaping room and vape fine cadian ses with him even though he's management)
* open jam sessions for musicians. not really a club but idk it's a social activity they do and the same people tend to show up
* knives club. this is just sebastian and j hanging out to look at cool knives together on the cadian internet. it counts as a club so it can be properly scheduled to take up time in j's bullet journal
Normal everyday magic

### pocketbag

an item like a fannypack or sporran, made of woven silk, bigger on the inside than the outside. there are two distinct compartments to a pocketbag, each of which is woven with its own particular spell: the bottom section is made to hold two gourd-shaped pottery bottles in a space which is perfectly flat on the outside, and the upper section is made as a normal small flattish bag with an enchantment which doubles its internal volume without effecting its external shape. the latter enchantment may also be used elsewhere, but the bottom section is a very specific spell, and necessary feature of a pocketbag; as a migratory people it is important to always have some water with you. (the enchantment is a variant of the bag of holding which applies *only to hold two gourd-shaped pottery bottles in a space which is perfectly flat on the outside*.)

### fan

a painting on the face of this cane-and-silk fan enchants it to produce a sea breeze when waved. it's always a real sea breeze from some random sea somewhere in the world; it changes at intervals. sometimes it's nice and cool, sometimes it's hot and it smells rank, you'll have this.

### basketry

baskets can be waterproof. they can be extra-sturdy. they can be bigger on the inside. they can fold up smaller when they're empty.
Yarrow's visions

Thijs has ghosts. Just. Some guys who hang around him, but they're, you know, not really? It's the same group of guys overall but it's not always the same specific guy or guys or number of guys. It varies. They're just kind of around, in the space. Usually to see them Yarrow has to look at Thijs first - then he'll catch them in his periphery and be able to look at them, if he wanted to for some reason (he doesn't). Once in a while he'll just sort of see one of them anyway.

J is always in shadow and Yarrow has to look *very on-purpose* at him to perceive him with the proper light levels for his surroundings.

When Simon's really feeling himself Yarrow truly perceives the golden-disk-style saintly halo; when Roger's sorely vexed he manifests his own little brass hoop, hanging over him at an angle between *rakish* and simply *askew.* (When Roger's hard at work and having to truly channel everything Simon's ever inspired in him, his own little rinky-dink ring-type halo shifts to being golden-bright and jaunty, though it's never anywhere near as *radiant*.)

When they're just hanging around on the ship and Simon *isn't* going all fukken radiant, it's almost safe to look at him - in that all Yarrow sees upon looking at him is Simon himself - but then again, that means looking at Simon himself, which is excruciating, because he's horribly handsome and he looks back.

Roger during long shipboard downtime starts to get a feeling like a small island visited only by gulls. You look at him, for a second instead of the bulkhead behind him there's the grey horizon of sea below a storm-threatening sky.

Doctor Rodriguez is, like, *visually busy in all ways*. He'll have a shower of cherry petals but the cherry petals aren't pink, they're fuzzy grey static, and it's literally annoying to look at it?

Nils has very striking eyes - they're so pale they seem like they're paler than the *whites*, somehow??

Looking at the Professor is almost fun because whatever critter he's into this week will be crawling around on him somewhere, and *he* doesn't do eye contact either so there's no danger!

Diarmid has a motorbike.
Sorrows Wiki

**Welcome to the Sorrows Wiki!**
its based on my book series that im writing

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Sander

Small upwardly-mobile dandy. Born in the undervloer of Schutten Duy, his mother was a successful madam and Sander was taught how to read and do math so he could keep the books for 'em. When he heard there was going to be a press gang coming through, he stole away upstairs where he could sign on to be a Guardsman on purpose and get a conscription bonus for it. He then spent the entire bonus getting a custom-tailored version of the uniform so he'd look a little bit nicer than all the Guardsmen around him and would stand out a little in a crowd.

(Even for a Duyver Sander is short; not delicate, though, built sturdy like a small little brick, just the right size to get tossed through a window in a riot. He's also very handsome - his mom's a looker, he oughta be, he figures - but he's so tiny and obnoxious that this is rarely a strong impression he actually leaves upon people if they hear him rather than just seeing a photo or something. Still, his custom-tailored uniform which fits his frame just right and has extra-fancy silver buttons all down the skeleton-ribs of it - he *does* look good in it.)

Anyway he joined up and got some brothers who had to like him cuz they had nobody else around to be buddies with, and then Brekt died; before they could really recover from that as a group, they got involved with an Inquisitorial action (nothing to do with the Praxis) and Sander *was* fancy-looking and obnoxious enough to stand out as a novelty that Inquisitor just had to collect onto her own ship, so off he went and ditched the remaining three to look after themselves.

His new job was basically big game hunting in space, and looking good and making stupid comments while doing it, and he fulfilled all necessary aspects; eventually he even got hooked up with his Inquisitor's cousin-or-something, a Lady named Maudline who thinks Sander is just the cutest thing ever. She has a giant house that's full of rose marble and Sander always looks like an off-brand oreo on a tray of macarons; Maudline thinks it's precious. They've had a couple dozen test-tube babies and Sander's gotten to name them all; it seems like half of them are growing up to be space pirates, and Sander's so proud of them.

1. ↑ Abby (short for Abbatoir) and Ozzy (short for Ossuarije) stand out in particular
The whole Five Guys with ketchup and everything

They go see the Quartermaster and he barely looks at them. Eyes slide right off 'em. It's kind of rude. Raab hears something familiar in the guy's accent and says "You're from Schutten, yeah?" which of course they did already know, as Roger Konway had mentioned it, and the Quartermaster volunteers very briefly "Vloer 1" and Raab says "Oh yeah, vich end? East side near Kaatsben maybe?" and the guy just says "no," so nobody really tries to chat him up after that, honestly.

There's a bedazzling session not long after they're hired and they trek down in off-duty clothes, their skeleton coats slung over their shoulders. The twins are in entirely different-to-each-other outfits; Olli hasn't shaved and has a red knit watch cap pulled down to his ears; if they have to interact with Konway it'll be Otto playing 5X. The five of them sit amongst the other acolytes but also together with themselves, and four of them feel entitled to join in equally in any side conversation one of them has with anyone else. They each carefully bedazzle the Idiot Kings' jester-crown upon one of the skull-festooned patches on the upper arms of their uniforms. Once most of them are done they hold a conference amongst themselves and then they each add a crooked halo on the skull on the other arm. Beyond that their bedazzlings are unique.

Otto and Olli confer, in one Idiot King's cabin that night: which of their jackets will be the Official 5X Jacket, or shall they bet upon dat Konvay vill not so much notice de differences?

The Idiot Kings' cabins are split up, five separate floors, each the same number of cabins over from the elevators. Roger doesn't want them being cliquish but they can't be ENTIRELY separated. They hear almost-familiar accents, definitely-familiar dialect words amongst back-of-house people flitting by in the background of their Inquisitorial lives and each of these five homesick young men goes after that like a hunting dog; they hang out in 3086's diner and talk to HVAC techpriests, and eventually their five right-above-each-other cabins end up with a wee dumbwaiter installed in the columnal air shaft to which each of their shrine-niches connect, and a speaking-tube mechanism so they can holler at each other without literally hollering up through the floors and bothering their neighbors.

They're very cliquish at first as they settle in, and then once they've settled in they split up immediately and hardly even interact for a few weeks - they've been in each other's pockets in war zones since they joined up, and now they're on a cruise cathedral and can indulge in separate lives until the homesickness brings them back to their brothers again.
What do they think is funny

**Simon:** puns and wordplay

**Yarrow:** balls

**Diarmid:** farts. also balls

**J:** going on a picnic lunch

**Chad:** somebody falling down an open manhole cover, hollering for help, their buddy hears them and comes over and falls down the open manhole cover after them, they call for help together, how many people can we get to fall down this manhole cover

**Thijs:** ....ok no that is funny. how many people *vill* fall down de manhole cover

**Nils:** and then while they're stuck down the hole, they begin farting

**Roger:** that video where the guy is yelling at the moose
Forager

### Affiliation

foraging, food in general, generosity, a side of generosity-with-other-people's-stuff in the traditions tbh

Forager is a bird man and the younger brother of the Mother of Forests. From the time he hatched he was always hungry. His older sister's plants were full of food, but she didn't want to share. One night Forager snuck past her and ate it all, leaving not even a leaf upon the trees. Then no new plants grew. Then the Mother of Forests had to dig down into the muck again to find fresh seeds to brood on. After that she decided it was better to share some of the food her children grew. She taught Forager how to take from her plants but leave the seeds to grow again, and Forager went on adventures to find new things to eat as well. He taught all his magic to the people and always shows hospitality and generosity. Even when Forager's basket is half-empty, he can share half of it, and it will still be half-full; that is Forager's magic.

part of a thing where younger brothers in the mythology are a little bit feckless compared to their industrious older sisters tbh
Medieval Field Trip 1: The World

*part of the Medieval Field Trip series*

The lead comes from Provender: the Facilities team sent down in *We-Haul* to gather local produce under Pat Holm's fruits-in-space agreement ran into some rumors they thought might be of interest. Simon sends some little pet down to get more of a report, to help him decide if it's worth spending a couple days poking about down there himself for funsies.

It's a feudal world, listed as Docalla in the galactic atlas. The people of the Imperial kingdom of Purstmarch pay an annual tithe in gold, infantry and a single white rose.
Material culture

the bird people are like bird furries - people shaped bodies, wings, bird-shaped heads; they can pull their beaks up and remove their bird-heads like pulling off a hood to reveal a human-looking face underneath. (the god/mythological figure Human Boy is notable for not having a bird face, but they've always had human faces underneath, he did not bring that idea with him when he joined the Celestial Flock.)

they used to be more migratory before their planet got colonized by tolkien elves

their diet is fruit and nuts from the forest trees, protein from bugs, they both forage for bugs and manage populations of domesticated ones for food and silk production

the swamp has tall trees with layers like a rainforest, and no solid ground, and around the steep rocks that stick out as jagged mountains there are canefields

currently their houses are built with wooden frames harvested from the swamp trees, with all the interior fittings and furnishings made of lightweight materials like wickerwork and papyrus and silk. no permanent walls, just movable screens. they build kilns on the mountains to fire clay pottery. they have brightly colored dyes in a variety of red and purple shades from inedible shellfish dredged up from the swamp muck. fire inside the home is kept inside a thick pottery vessel and is never ever left unattended
Praxis Characters Hub

alphabetical

Annie, a big buff roman dude who teaches feudal-worlders how to set up their voicemail

Chad, a medical professional wearing shrek-themed gothic lolita to work

Diarmid, who has wings and a motorcycle and does not choose to think

J, a temple assassin who would rather be in cryosleep right now

Nils, a cute little agender utility psyker from Killen Duy

Roger, who wants to be buddies but alas he is management

Sebastian, a servoskull

Thijs, the nickelmaster (same as a quartermaster, just smaller)

Yarrow, a semi-feral (like a possum) combat psyker
Workout break

Roger is doing pushups in his bedroom when Simon lets himself in at the front; Roger pauses when he hears the door open, of course, but Simon calls out for him so he keeps going, counting silently.

“Where oh where could Roger be?” The drawer in the end table is opened and shut loudly. “He’s not in there…”

Roger listens as Simon swans his way around the room until he finally comes back into the bedroom. “Oh, there you are! I’m interrupting workout time – can I help?”

Roger huffs a laugh. “What, gonna do some of my push-ups for me?”

“I could sit on your back; then you’re doing two at once – ”

“If that’s what turns you on today, oh love of my life,” says Roger, so of course Simon does it.

Five reps later Simon slides onto his knees over Roger’s calves; Roger says “I’ve got three more,” and the Saint waits patiently.

Then Roger just rolls over to do sit-ups. Simon holds his legs for him and kisses him when he sits up, but also remarks: “You used to do the sit-ups first, my angel.”

“I did do the sit-ups first,” Roger says with a grin, and stays sat-up until Simon kisses him again. “But see, on my first set I didn’t get kissed.”

“Reckless indulgence, child, leads to a wreck – ”

“Oh yeah, my abs’ll get too cut, eh.”
Sebastian's Quarters

main page: Sebastian (40k)

located very close to the saint's

### front room

a charging pedestal upon which sebastian can rest. a shaggy throw rug in bright orange. Walls hung with garish art. nowhere for humans to sit.

### shrine space

a data card, which no one gave you the right to ask questions about

### rear room

the giant bed and narnia wardrobe are retained. cables have been run to the bed and fitted in with reverence and fire-safety methods by the resident techpriests. stian gets to lie down in bed. there's a screen in here so he can lie down in bed and watch netflix and chill, even. he doesn't need it, he could just stream it directly to himself, but the screen has a heavily bedazzled frame and is lovely to look at.

the wardrobe contains his assortment of little hats and scarves and extra jewels he can stick on himself in various ways and bows and what-have-you. his adornments. his ways to beautify himself.
Duy

A duy (pronounced "die") is like a hive city (but Duyvers insist that they are not hives, for some reason): a massive self-contained city housing millions of people. Duyval has three main duys:

1. Killen Duy (pronounced Kill'n'die), the first duy built, on the central plains
2. Schutten Duy (pronounced Shoot'n'die), a metalworking-specialist duy in the northern mountains
3. Grouen Duy (pronounced Grow'n'die by natives of Killen or Schutten, but Green Die by natives of Grouen itself), where every leafed plant on the planet is grown.

Each duy also has associated **duytjes** (pronounced to rhyme with "mighty" in Killen, pronounced like "ditches" in Schutten), which are smaller outlying settlements dedicated to work which has to be done on location. Killen's duytjes mainly handle manufacture of ammunition and other dangerous-to-handle war materiel they don't want worked on in the middle of the duy, Schutten's are mines, and Grouen's are greenhouse-farms.

Duys and duytjes are interconnected by railroads.

## Life In The Duys

Disclaimer: The following information is true for Schutten and Killen, but Grouen is weird and the following may or may not apply.

### Vloers

The duys are vertically stratified both physically and socially/culturally. Each major division is a Vloer (pronounced like floor), numbered starting with "1" as the lowest and working up to 7 or 8 before you hit the towers and stop counting. Vloer 1 is full of blue-collar working-class people with the most menial jobs; in Schutten the children of Vloer 1 receive only rudimentary on-the-job training for the factory jobs they will work their whole lives. Vloers 2 and 3 are still blue-collar working-class, although some people on Vloer 3 have desk jobs; Vloers 4 and above are more white-collar and intellectual and etc. You are born in a vloer and you will die in that vloer or else you will die in the army or the undervloer: there is no upward mobility within the walls of the duy.

### The Towers

Being rich is hereditary so all the merchants and owners and oligarchs are aristocrats, and vice versa. The title of Baron is granted to people who live in the towers; it means nothing except as an indicator of social class, frankly.

### The Undervloer

Below Vloer 1 each duy is full of space for infrastructure, and each duy has filled this space in with an underclass of people who can't fit in up in accepted society for various reasons. Generations upon generations' worth of rebuilt shanty-town, populated by a people who are collectively ignored and forgotten right up until the Imperium demands a particular quota of Guardsmen and then the undervloer is invaded by "recruiters".
Malachi's Quarters

The door is marked with a hanging letterbox and, above that, a mounted specimen of a cool beetle.

### front room

A large desk *and* a small desk, each with its own chair, one chair taken up with a pile of papers. Bookcases. A large cabinet of many, many very small drawers. A conspicuous vacancy where another large cabinet once stood is beginning to be used for more piles of recently-in-use reference materials and items gathered from field expeditions waiting to be cataloged.

### shrine space

His particular ecclesiarchal academy did not stress personal icon possession so it's a space for burning incense when he hears the ship's bells mark vespers

### rear room

big actual fur blanket off an animal on the bed
The Diner

Located one level below the Praxis' Basilica, around a corner from the Food Court, and connected to the back-of-house Mess via a connecting door in the patrons' area and a shared back-of-house kitchen area (the secret of what lies hidden behind the swinging doors behind the short-order setup herein).

It looks like a chantry chapel has had a premanufactured steel diner assembled inside it. Within this space all who wish to dine on what can be made by the cook on duty are welcome to sit and eat.

This is the special home of the techpriest known as 3086, who cooks for the overnight and early-bird shifts and at least the first half of breakfast depending on his mood. (In other terms: he works the diner during the middle and morning watches.)

### The Diner

The available cooking surface is a big flat grill, and the available ingredients are whatever the mess hall has handy today, and the available menu is whatever the current cook is capable of doing by combining those things. You can very reliably get omelets because there are always eggs; somewhere deep within the ship Facilities is keeping egg-laying birds of some type. When 3086 is on duty almost anything can become available if the chef likes you enough to go to the effort.

On one (1) occasion each year, by default on or near your birthday, you can receive birthday cake: a slab of very dense fruitcake in a bowl of vanilla "milk" (a non-dairy substance with a texture like melted ice cream), with a single pocky stuck straight into it like a candle. You are encouraged to make a wish and then strike the pocky once sharply with the side of your spoon. If the pocky breaks neatly in half, your wish may presumably be granted.

### The Dude

3086 is a native of the Praxis dating back to when she bore another name. He was raised in the little Duyvel-culture-techpriests section of the back-of-house areas, and though he was obviously always going to be a techpriest, he chose to go into Provender as his calling. He feeds people. He is Support.

He has several mechadendrites and one augmented eye that lets him see infrared among other things. He is completely bald, with a paper diner-cook's hat perched atop his bare grey scalp. Below the eyes his face is covered by a sort of shield, which extends into the wide cowl-like collar of his chef's robes. (White on top, checkered below, with a red Greek-key motif executed along hems.) He speaks with a digitized polyphonic voice, autotuned and singing with himself at each utterance, but he clearly has something like a working mouth behind the shield as he sometimes sneaks tastes of his creations in a maneuver that involves ducking lower into the collar of his robe as a mechadendrite sneaks up with a spoon.
Praxis

(you may be seeking: Praxis Locations; Praxis Character Hub)

The Imperial Inquisitional Ship *Praxis* has sailed under the marque of Simon Templar for at least ten years and less than twenty. Before that she had a longer name, no longer suited to her current calling.

## physical description

### exterior

she looks like a giant-ass fucking cathedral that flies through space. there's another smaller cathedral which is the size of an actual cathedral, up on top of the big cathedral of the ship. she's a cathedral wearing a cathedral as a hat.

### interiors

everything is absolutely gothic as fuck. arches and decoration everywhere. backlit stained-glass "windows" depicting saints and religious scenes. gargoyle-type protective sculptures of beneficent things like space marines and sainted engineers above doorways, in corners, etc. most of the ship is made of painted metal and you can stick magnets to it.

## personnel

the number of people who live on the ship for the purposes of serving the ship is way high. they VASTLY outnumber the inquisition who live on the ship for the purposes of doing some other job. the inquisition staff hold something similar to the place of the rich tourists in a resort town, where the summer people may be individually tolerated, and their presence is certainly economically necessary, but you don't necessarily mix nor do you necessarily *wish* to mix with them. they're from a different culture and they're doing weird things at times that interfere with the schedule of your daily life, tbqh.

### watch system

When she was first launched the ship followed a two-section dogged watch, but at some point in her history worker mobilization successfully led to the adoption of a three-section dogged watch, which allows every worker 6 to 8 hours off at a time.

Currently the three sections are named Foremast, Mainmast and Mizzen due to the whims of Simon Templar, who finds it delightful to apply sailing-ship terminology to a cathedral in space.
Duyval

A constantly-overcast ball of rock with a conveniently-habitable average temperature and an atmosphere forcibly made to be breathable by long-ago Imperial efforts. There is only one form of life native to the planet: the illegal cheese. Everything else, from the humans to the ubiquitous moss-cover, was introduced from offworld thousands of years ago.

Human settlement of this planet is for the purpose of exploiting the planet's metal deposits. So far, there has been success. It is in an out-of-the-way spot, fully within well-controlled Imperial space but fully outside of most major space highways and what-have-you; it is essentially tucked in a corner of the Imperium and mostly forgotten about.

Residents are called Duyvers.
Psyker bullshit

psyker powers look like magic and they are actually literally related to chaos which is actually literally very bad and will very much actively attempt to corrupt you and bad things will happen. even when nils is just eavesdropping on people nils is opening their own mind and things could quite conceivably slip in there you know

this page may or may not become more useful in the future