Getting Started

Getting started in Expanded Mod can be daunting for the first time mod player, whether it be installation, getting it to work properly, or playing it outright, this guide should help remedy those issues. **The CD version is no longer officially supported, and as such will not be documented here.**

## Requirements

Expanded Mod will require the latest version of Extended Edition (**legitimate**)

***For best results, you should also own The Tale of the Dragon for* Extended Edition *due to EM utilizing TOTD features, and art assets.***

## Installation (Steam)

1. Close Age of Mythology
2. Subscribe to all with the Official Expanded Mod Collection
3. Wait for EM to download through the Steam Browser
4. Start Age of Mythology, upon entering the main menu you will be given a dialogue to restart, restart.
5. Disable any desync sensitive mods, make sure all Expanded Mod files are highest priority, Close Age of Mythology and reverify your cache.
6. Once the cache has been verified, congratulations you should now be able to play Expanded Mod.

Due to Skybox's poorly handled implementation of EE's Steam Workshop function, you are limited to 50 subscribed mods, if you go over this limit, any additional mods will refuse to download, check the FAQ for any problems.

## Installation (ZIP)

1. Close Age of Mythology
2. Extract the ZIP file into your steamapps/Age of Mythology/Mods folder, and enable it in under AoMEE's Workshop.
3. Disable any desync sensitive mods, make sure all Expanded Mod files are highest priority, Close Age of Mythology and reverify your cache.
4. Once the cache has been verified, congratulations you should now be able to play Expanded Mod.

## FAQ

**"My Icons are invisible/Units are black/etc"**
For Nvidia users, make sure you have Expanded Mod Textures II enabled, your Steam Cache has been reverified, you do not have more than 50 subscribed mods.

For AMD and Older Hardware users, unfortunately EE has problems interfacing the Workshop and Shaders with your hardware, and until this fix, I am unable to do really anything.

**No Expanded Mod unit appears in campaign/random map/etc**
Make sure Expanded Mod Core has highest priority, you have less than 50 subscribed mods, Expanded Mod Core is enabled, and all other Non-EM Desync Mods are disabled. If all else fails, reverify your cache or restart your computer.

**X/y/z is invisible in Fall of The Trident/The Golden Gift/etc**
This unfortunately is a byproduct of how EE works in regards to models and art assets from a different internal version then The Titans/Normal EM. Because of this Expanded Mod will no longer be supporting proto1.0 internal versions of EE in the future.

**Is x/y/z mod compatible**
Depends, if it changes anything Data related (generally Desync Sensitive Mods) it's a no go, but texture mods and model replacers can work providing they are higher priority than EM's files. Maps, Campaigns, Scenarios should be compatible, but due to changes and additions it's a how's-it's-going affair.

Can you make a patch for x/y/z
I use very few mods, the ones I do are generally non-Data mods, so NO, I will not make a compatibility patch for your infinite population/resources/etc mod.