recursal/Fanatic-Fandom huggingface dataset:
Form II

"*An elegant way to work around the opponent's offense.*"
―Cristo

**Form II**, also known as **Makashi**, **The Way of the Ysalamiri**, or **The Contention Form**, was the second of the seven classic forms of lightsaber combat. Developed for the purpose of lightsaber-to-lightsaber combat, to address the failings of Form I, Makashi was the most duelling-centric of the seven classical forms. Relying on precision and efficiency over Shii-Cho's wild, sweeping motions, Form II allowed an initiate to defend himself against an opponent with minimal effort, while placing a heavy focus on avoiding disarmament.

Makashi is elegant and focused, and is based on balance and footwork to outmaneuver opponents. Fluidity, precision, and economy of motion were applied, rather than strength, with Form II bladework heavily utilizing jabs and light cuts rather than hack and slash movements. The form was at its fore when engaged in combat against a single opponent.
Corian

Corian is a dual Water/Psychic type Pokemon.

It evolves from Magean at level 32. It is the final form of Eggagi.

## Biology

### Physiology

Corian is a large, blue turtle standing on its hind legs with a light blue belly. They have long flipper like arms and stout legs with claws the same color as their coral. Their sturdy shells are this color as well. The coral upon their heads has grown, becoming spikes. They are always seen with some form of magical energy around them.

### Special Abilities

Corian prefer to use their magical abilities rather than their physical abiliites. Their shells are often used for protection, while they attack with their magical energy and torrents of water. Their energy is so strong that they can sense their trainer's thoughts.

### Behavior

While strong, these Pokemon are incredibly gentle. They are often seen protecting and teaching younger members of their evolutionary line. When asleep, they retreat into their massive shells for protection.

### Habitat

Corian make their homes in seaside caves lined with sand. This way, they remain out of sight with easy access to the ocean. They are extremely rare in the wild, and most now live in captivity.

## Game Data

### Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By Leveling Up

 * A level of "Start" indicates a move that will be known by a Corian obtained at level 1
* **Bold** indicates a move that gets STAB when used by Corian
* *Italic* indicates a move that gets STAB only when used by an evolution of Corian

#### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Corian
* *Italic* indicates a move that gets STAB only when used by an evolution of Corian

#### By Breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Corian
* **Bold** indicates a move that gets STAB when used by Corian
* *Italic* indicates a move that gets STAB only when used by an evolution of Corian

#### By Move Tutor

 * **Bold** indicates a move that gets STAB when used by Corian
* *Italic* indicates a move that gets STAB only when used by an evolution of Corian

## Trivia

### Origin

Corian is designed after a giant, bipedal turtle.

### Name Origin

Corian's name comes from the words *Coral* and *Magician*.
Kitsonar

Kitsonar is a dual Steel/Psychic type Pokemon.

It evolves into Metsune when traded while holding a metal coat.

## Biology

### Physiology

Kitsonar are small, gray quadrupeds with purple fur ringing their necks. They have large, bushy tails which fade from gray into purple, and large bat-like ears. Their wide eyes are bright gold in color and allow them an easier time while navigating in the dark.

### Special Abilities

Kitsonar are very good at navigating in the dark, using their large eyes and ears to detect their surroundings. They also have the ability to use echolocation, which is a crucial part of their hunting and fighting styles. When threatened, these Pokemon can release high-decibel sound waves with the capability to burst eardrums without fail.

### Behavior

Kitsonar are, ironically, quiet by nature. They spend their time in silence, occasionally chattering to one another. These Pokemon are very social and participate in grooming and hunting in groups. Leaving one alone will cause it to grow sick and die.

### Habitat

Kitsonar live in cave networks rich in minerals. They feed on these minerals along with small fish Pokemon found in the small ponds. Commonly, they reside in areas where larger predators won't harm them.

## Game Data

### Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By Leveling Up

 * A level of "Start" indicates a move that will be known by a Kitsonar obtained at level 1
* **Bold** indicates a move that gets STAB when used by Kitsonar
* *Italic* indicates a move that gets STAB only when used by an evolution of Kitsonar

#### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Kitsonar
* *Italic* indicates a move that gets STAB only when used by an evolution of Kitsonar

#### By Breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Kitsonar
* **Bold** indicates a move that gets STAB when used by Kitsonar
* *Italic* indicates a move that gets STAB only when used by an evolution of Kitsonar

#### By Move Tutor

 * **Bold** indicates a move that gets STAB when used by Kitsonar
* *Italic* indicates a move that gets STAB only when used by an evolution of Kitsonar

## Trivia

### Origin

Kitsonar is based off of a fox or kitsune with bat features to make them more adapted to dark caves.

Kitsonar was originally meant to be a standalone Pokemon. Metsune was not added until much later into development.

### Name Origin

Kitsonar's name comes from the terms *Kitsune* and *Sonar*.
Cavine

**Cavine** is a pure Grass type Pokemon.

It evolves from Spruppy starting at level 16, and evolves into Lycora starting at level 32.

## Biology

### Physiology

Cavine is a mid sized quadruped similar in structure to a wolf. They have a mostly white body and green fur covering their back, tail, paws, and the top of their head. Their ears, which fade from white to green at the tips, look similar to leaves. Their coats no longer let them hide in the underbrush as easily, but with their newly developed speed and strength they are rarely challenged by other Pokemon. Their eyes are bright red in color.

### Special Abilities

Cavine use their superior strength and speed during battle. These Pokemon rarely pick fights, preferring instead to live in relative peace and solitude. Their loud howls often send most other Pokemon running, so they only do so when gathering with others of their kind.

### Behavior

While solitary in nature, Cavine tend to gather in groups when the full moon appears. These meetings are the only times Cavine will howl. While apparently dangerous in appearance, Cavine love to play and explore. Caution should be taken though, as they tend to be overly agressive in their attempts to play.

### Habitat

Cavine wander the forests of Eterna, constantly searching out something new and exciting. They have the tendance to settle beside bodies of water for a rest, often dipping their tails in to get them wet. This is rare to see in the wild, as most Cavine are now in captivity.

## Game Data

### Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By Leveling Up

 * A level of "Start" indicates a move that will be known by a Spruppy obtained at level 1
* **Bold** indicates a move that gets STAB when used by Spruppy
* *Italic* indicates a move that gets STAB only when used by an evolution of Spruppy

#### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Spruppy
* *Italic* indicates a move that gets STAB only when used by an evolution of Spruppy

#### By Breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Spruppy
* **Bold** indicates a move that gets STAB when used by Spruppy
* *Italic* indicates a move that gets STAB only when used by an evolution of Spruppy

#### By Move Tutor

 * **Bold** indicates a move that gets STAB when used by Spruppy
* *Italic* indicates a move that gets STAB only when used by an evolution of Spruppy

## Trivia

### Name Origin

Cavine's name comes from the words *Canine* and *Vine*.
Keychain

**Keychains** (キーホルダー, *Kiihorudaa*) is a piece of equipment that modifies the appearance and abilities of a Keyblade. It is a unique form of equipment available to every Keyblade. Most experienced Keyblade wielders possess numerous Keychains, which are indicative of a wealth of power and exposure to the worlds.

## Description

A Keychain is the crystallization of a Keyblade wielder’s accomplishments. Through performing specific tasks, establishing deep bonds or actions of such nature, the Keychain responds to the light or darkness that is formed from such actions and crystallizes itself as an extension of the Keyblade’s base Keychain. In doing so, the Keyblade may be equipped with this separate Keychain and possess a radically different appearance and set of abilities from the original Keyblade form.

More often than not, Keychains possess a unique elemental or magical characteristic that relates to the event that caused its appearance. They hold the ability to enhance specific Magic or Keyblade transformations, which enables the alteration of combat within an instant, given that Keychains can be switched by Magic.
Totally Real Bible Facts Wiki

## Feliz To My Dad

What are THEY not telling you about the Bible? This is the truth. This is what's really there. From Genesis to Revelation (And all the secret books, of course).

## Bible Verse Of The Day

“Don’t you like **the butt drawer**?”

- 50 Shades of Grey

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Form I

"*It is simple, and its simplicity is its strength.*"
―Cristo

**Form I**, also known as **Shii-Cho**, **The Way of the Sarlacc**, or **The Determination Form**, was the first of the seven forms of lightsaber combat. This combat form was developed during the transitional period within the Jedi Order from ancient metal swords to more contemporary lightsabers. Shii-Cho was intended to cater to these new weapons, establishing the basic motions and target zones utilized with a lightsaber. As Shii-Cho was effectively an experimental combat form, and was created prior to the emergence of Dark Jedi and Sith Lords, it did not address the issue of lightsaber-to-lightsaber combat, and was quickly replaced by Form II. Despite this, Shii-Cho continued to find a niche as a training form, with almost every Jedi duelist receiving some instruction in it, and including elements in their own combat styles. Shii-Cho was considered an effective fall-back option when no other form or combat style would do.

In combat, Form I lightsaber combat was wild and raw, relying on deliberate tactics. Basic initiates in the style demonstrated rather clumsy performance, though in the hands of a master, Shii-Cho was fluid but highly randomized and unpredictable.
Magean

Magean is a pure Water type Pokemon.

It evolves from Eggagi at level 16, and into Corian at level 32.

## Biology

### Physiology

Magean is a quadropedwith with a structure similar to a turtle. It's body is blue, with a lighter blue belly. Their shells are brown with a stipe of coral growing along it. Two pieces of coral adorn its head like spikes.

### Special Abilities

Their heavy shells slow their movement in the water. However they provide ample protection while on land. They hide in their shells, laying in wait until they can attack with a torrent of water.

### Behavior

Magean are extremely intelligent. While less shy than Eggagi, they still tend to avoid other Pokemon. They often approach humans out of curiosity, observing their actions on beaches or in small villages.

### Habitat

Magean tend to reside near oceans, spending much of their time buried in the sand or swimming in the crystal clear waters off Eterna's shores. Magean explore more than their pre-evolutions, yet they always return to the ocean. They are rare to see in the wild, with the majority of them being in captivity.

## Game Data

### Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By Leveling Up

 * A level of "Start" indicates a move that will be known by a Eggagi obtained at level 1
* **Bold** indicates a move that gets STAB when used by Eggagi
* *Italic* indicates a move that gets STAB only when used by an evolution of Eggagi

#### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Magean
* *Italic* indicates a move that gets STAB only when used by an evolution of Magean

#### By Breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Magean
* **Bold** indicates a move that gets STAB when used by Magean
* *Italic* indicates a move that gets STAB only when used by an evolution of Magean

#### By Move Tutor

 * **Bold** indicates a move that gets STAB when used by Magean
* *Italic* indicates a move that gets STAB only when used by an evolution of Magean

## Trivia

### Origin

Magean is based off of a sea turtle, with coral from its tropical home.

### Name Origin

Magean's name comes from the words *Mage* and *Ocean*.
Hokid

**Hokid** is a pure Grass type Pokemon.

It evolves into Horam at level 20, which evolves into Goatyera after leveling up with high friendship.

## Biology

### Physiology

Hokid is a small goat creature. White it's front half is white, it's back half along with its horns and the leaf on its head are green. It is considered incredibly cute by many trainers, and lots of people aim to have one as a pet.

### Special Abilities

Hokid mainly use their horns when they fight. However, they also fire off sharp leaves at their opponents from their tails. They are extremely durable Pokemon, often able to brush of most attacks without taking much damage.

### Behavior

Hokid are hyperactive Pokemon who constantly seek out new opponents to dual with. When two Hokid meet, they will dual one another using their horns. This is how they show affection, which often bothers many trainers.

### Habitat

Hokid tend to frequent large grassy plains where ther can run freely. Sometimes a Hokid will accidentally wander into a town or city, looking for someone to challenge it.

## Game Data

### Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By Leveling Up

 * A level of "Start" indicates a move that will be known by a Hokid obtained at level 1
* **Bold** indicates a move that gets STAB when used by Hokid
* *Italic* indicates a move that gets STAB only when used by an evolution of Hokid

#### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Hokid
* *Italic* indicates a move that gets STAB only when used by an evolution of Hokid

#### By Breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Hokid
* **Bold** indicates a move that gets STAB when used by Hokid
* *Italic* indicates a move that gets STAB only when used by an evolution of Hokid

#### By Move Tutor

 * **Bold** indicates a move that gets STAB when used by Hokid
* *Italic* indicates a move that gets STAB only when used by an evolution of Hokid

## Trivia

### Name Origin

Hokid's name comes from the words *Horn* and *Kid* (the term for a baby goat).
Isaiah

Isaiah is a preexilic book of prophecies warning Israel about the coming conquest of Babylon and guiding them through their struggles. It contains some of the most beautiful scriptures in the Bible, which no one has ever actually heard because the book is just so damn long.

It was one of the most significant finds among the Wadi Qumran scrolls, proving once and for all that the entire book could indeed fit on a single page.

### Structure

Isaiah is a prophetic book that can be divided into three distinct parts. The first warns Israel about the coming judgement while the next two parts tell of the return from exile and the future realization of a new Earth. The entire book is attributed to Isaiah Ben Amoz but modern scholars have seen the latter two parts as being a later Isaiah because it presupposes the return from exile, and also because scholars don't see how a prophet could somehow prophesy a future event.

### Contents and interpretation

Isaiah's prophecy is 90% concerned with how Israel and it's surrounding nations are going to get utterly brutalized by Babylon, but you probably prefer that verse about the wings of eagles.

Isaiah has long been a controversial book considering how peaceful it was to the original readers and how violent it is to modern ones.

### Jesus prophecy

Several passages throughout Isaiah, most notably chapter 53, use strong Christological terminology. As such Christians have long argued that Isaiah is the most unequivocal prefiguring of Jesus in the Old Testament on the grounds of specific references to the virgin birth (7:14), a divine son (9:6), sin-bearing (53:4,5,10,12), innocent sacrifice (53:5,7,10,12), being buried in a rich man's tomb (53:9), and divine appointment (61:1); while critics have taken the longstanding Jewish opinion of "No it isn't."

### Guide to reading

Due to the book's extreme length, experts recommend the popular strategy of not reading it but saying you did.
Les mobs

Pour modifier cette page, connectez vous sur Wikia.

## Zone 1

* Squelette Enchanté
* Loup Enragé
* Fidèle du MouTh'on
* Grand MouTh'on
* Pirate Naufragé
* Zombie Pétrifié
* Mineur Sombre (VIP)

## Zone 2

* Araignée Velue
* Épouvantail Vivant
* Épouvantail Maléfique
* Fantôme
* Bandit Citrouille
* Jeune Blokeur [A faire]
* Blokeur [A faire]

## Donjon

Toutes les pages sont à faire.

* Vache Sharkhan 40 à 49xp
* Sharkhan Précis 38 à 48 xp
* Assoifé Sharkhan 50 à 64 xp
* Agresseur Sharkhan 65 à 79 xp
* Chante Sang 41 à 54 xp
* Statue Animée 73 à 85 xp
* Bûcheron Funeste 50 à 58 xp
* Rôdeur du brasier 51 à 65 xp
* La Terreur
Embyrd

**Embyrd** is a pure Fire type Pokemon.

It evolves into Igning at level 16, which evolves into Altiblaze at level 32.

Along with Spruppy and Eggagi, Embyrd is one of the starter Pokemon of the Eterna region, and is able to be chosen at the beginning of Pokemon Shining Light and Fading Darkness.

## Biology

### Physiology

Embyrd is a small bird with bright orange feathers covering the majority of their bodies. Their beaks and feet are jet black, same as some of the feathers in the middle's of their tails. Their bright plumage glitters in the sunlight, causing people to regard it as a beauty.

### Special Abilities

Embyrd's are extremely fast and aerodynamic, allowing them to perform intricate maneuvers in the air. They use their flames to deter predators without actively engaging in battle.

### Behavior

Embyrd are very gentle Pokemon, loving to nuzzle up to others. They also sing beautiful, yet unique songs. However, the only sing to those they truly care for.

### Habitat

Embyrd soar through the skies unhindered, and commonly found in the southern part of Eterna nesting in berry trees. Seeing them in the wild is rare, and most are in captivity.

## Game Data

### Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By Leveling Up

 * A level of "Start" indicates a move that will be known by a Embyrd obtained at level 1
* **Bold** indicates a move that gets STAB when used by Embyrd
* *Italic* indicates a move that gets STAB only when used by an evolution of Embyrd

#### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Embyrd
* *Italic* indicates a move that gets STAB only when used by an evolution of Embyrd

#### By Breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Embyrd
* **Bold** indicates a move that gets STAB when used by Embyrd
* *Italic* indicates a move that gets STAB only when used by an evolution of Embyrd

#### By Move Tutor

 * **Bold** indicates a move that gets STAB when used by Embyrd
* *Italic* indicates a move that gets STAB only when used by an evolution of Embyrd

## Trivia

### Origin

Embyrd is based off of a humingbird with certain characteristics of a firebird or phoenix.

### Name Origin

Embyrd's name come from the words *Ember* and an alternative spelling of bird (*byrd*).
Spruppy

**Spruppy**is a pure Grass-type Pokemon.

It evolves into Cavine starting at level 16, which evolves into Lycora starting at level 32.

Along with Embyrd and Eggagi , Spruppy is one of the starter Pokemon of the Eterna region, and is able to be chosen at the beginning of Pokemon Shining Light and Fading Darkness.

## Biology

### Physiology

Spruppy is a small, quadroped creature similar in structure to a wolf pup. They have green fur covering most of their bodies, with whitish-grey fur adorning their chest and paws. Their ears, which fade to a darker green at the tips, resemble leaves. Spruppy's coats help them blend into their grassy environments, allowing them to live in relative peace. Their eyes are a bright crimson color, showing their bright, competitive spirit.

### Special Abilities

Spruppy use their small size and speed to their advantage while in battle. When threatened, Spruppy race around their opponents until they tire before attacking with their teeth and claws.

### Behavior

Spruppy are extremely hyperactive, constantly darting from one place to the next. In the wild they prefer a nomadic lyfestyle, rather than settling in one place.

### Habitat

Spruppy reside in various forests throughout Eterna. Since they do not settle down, they tend to nest at the bases of large trees. However, they are extremely rare in the wild, and more likely to be seen in captivity.

### Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Spruppy
* *Italic* indicates a move that gets STAB only when used by an evolution of Spruppy

#### By Breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Spruppy
* **Bold** indicates a move that gets STAB when used by Spruppy
* *Italic* indicates a move that gets STAB only when used by an evolution of Spruppy

#### By Move Tutor

 * **Bold** indicates a move that gets STAB when used by Spruppy
* *Italic* indicates a move that gets STAB only when used by an evolution of Spruppy

## Trivia

#### **Name origin**

Spruppy's name comes from the words *Sprout* and *Puppy*.
Form V

"'Peace through superior firepower.*"*
―Cristo

**Form V**, also known by its two primary disciplines **Shien** and **Djem So**, as well as **The Way of the Krayt Dragon** or **The Perseverance Form**, was the fifth of the seven forms of lightsaber combat. It was developed by practitioners of Form III who felt that the defensively-minded form would unnecessarily extend time spent in combat by forcing its users to wait for an opportunity to strike rather than create their own openings. Form V combat was characterized by power attacks and defense immediately followed by a counter-strike.

Shien, considered the classical variant of Form V, was more adept at blocking blaster bolts than for blade-to-blade combat, whereas Djem So was developed later and was specifically intended for use in lightsaber combat. Both Shien and Djem So were designed to use an opponent's attack against them, as evidenced by Shien's focus on returning blaster bolts to their origin and Djem So's emphasis on immediate counter-attacks. Although some Jedi felt that Form V encouraged aggression and domination, that sentiment did not stop many Jedi from practicing the form.
Lycora

Lycora is a dual Grass/Fighting type Pokemon.

It evolves from Cavine at level 32. It is the final form of Spruppy.

## Biology

### Physiology

Lycora is a bipedal creature with wolf-like characteristics. Their bodies are mostly covered in white fur, with green fur on their necks, shoulders, tails, and the tops of their heads. Their claws and eyes are a dusky brown color. Their ears, which fade from white to green, resemble leaves.

### Special Abilities

Lycora use their claws as their primary weapons. Their speed makes them formidible opponents, although they prefer to stay out of conflict.

### Behavior

Lycora are fairly calm compared to the rest of their evolutionary line. They are gentle Pokemon, often caring for and protecting young or injured Pokemon. If they bond to their trainer, they will not hesitate to fight relentlessly to protect them.

### Habitat

Lycora reside in forests throughout Eterna. They tend to sleep during the day under the shade of big trees. At night, they travel in search of those in need. They are extremely rare in the wild, and are more often found in captivity.

## Game Data

### Stats

 * Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.

* Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

### Learnset

#### By Leveling Up

 * A level of "Start" indicates a move that will be known by a Lycora obtained at level 1
* **Bold** indicates a move that gets STAB when used by Lycora
* *Italic* indicates a move that gets STAB only when used by an evolution of Lycora

#### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Fighting
* *Italic* indicates a move that gets STAB only when used by an evolution of Fighting

#### By Breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Fighting
* **Bold** indicates a move that gets STAB when used by Fighting
* *Italic* indicates a move that gets STAB only when used by an evolution of Fighting

#### By Move Tutor

 * **Bold** indicates a move that gets STAB when used by Fighting
* *Italic* indicates a move that gets STAB only when used by an evolution of Fighting

## Trivia

### Origin

Lycora is based off of the concept of the bipedal werewolf which changes only at the full moon.

### Name Origin

Lycora's name comes from the words *Lycanthropy* and *Flora.*
Rai

**Rai** (ライ, *Rai*) is a Keyblade Master who currently independently wanders the worlds and realms in search of the answer to his curiosity. He is a researcher who ambitions to once again connect the worlds using bridges of light like they once were eons before the Darkness began to spread. The process of his research has lead him through many worlds, encountering both people and knowledge once completely unknown to the man during his naivete. Now accepting both his darkness and light, he seeks out a means to help the worlds prosper without allowing their denizens to fall into Darkness.
KHUniverse Wiki

**This a wiki of fan-invention. Fans of the series are free to create their OC's, their own storyline(s), etc.**

To create a new article, simply enter the article title in the box below:<createbox>
width=24
break=no
buttonlabel=Create new article
</createbox>

Looking for character infoboxes?
* Template:Character Infobox (Normal)
* Template:Character Infobox (Keyblade Wielder)
* Template:Character Infobox (Heartless)
* Template:Character Infobox (Nobody)
* Template:Character Infobox (Dream Eater)

Other infoboxes?
* Template:World Infobox
* Template:Ability Infobox
* Template:Keyblade Infobox
Philippians

* Venerated for having inspired countless tattoos.

* Written by Paul to the Philippinos.
* Pseudonymous authorship is only suggested by utter shitbags.
* Super encouraging to your ex-girlfriend who's doing pretty well.
* Without you.
* Syntyche: Not much is known besides that this person had a badass name.
* I'll Philippian you off.
Kingdom Hearts Universe Setting

The **Kingdom Hearts Universe Setting** is the most integral part of the KHUniverse Wiki. While the wiki encourages independent story-telling and collaborative roleplaying alike, due to the nature of the canon Kingdom Hearts plot being extremely centered around specific events, the timeline and setting of the KHUniverse Wiki has been altered to accommodate for greater freedom.

The primary difference between KHUniverse and the canon Kingdom Hearts story is that the Keyblade War **did not occur**. Because the Foretellers managed to successfully avert the prophecy by the Master of Masters, Master Xehanort did not fall into an eventual obsession with fulfilling the prophecy and rewriting the world through bringing about the χ-blade and was thus a Master who searched for the reasons behind the existence of Light and Darkness as separate forces instead. Such events also meant that, after some time, Aqua, Terra and Ventus all became Keyblade Masters and Sora, Riku and Kairi became their apprentices.

Beyond ensuring that the canon-to-fanon characters had not suffered the same misfortunes as their canon counterparts did, the lack of elimination of Keyblade wielders through the war means they prospered over time as Guardians of the Light. Far greater numbers (although still somewhat rare) of Keyblade wielders exist and are scattered across numerous worlds and often act independently from each other.

It is here in which the eventual conflict will develop, however. With the existence of the Keyblade wielders being as prominent as it is, there will inevitably be those who interfere with the workings of worlds outside of their own. Those who do not possess this power of light may lust for it for their own desires. The Darkness is by no means completely eliminated, and the desire for power can quickly cause it to root in one's heart.

In a story of the conflict between Light and Darkness, just how will the Hearts of the people resist a power that will enable them to travel to, or perhaps conquer, never before seen worlds...?
Épouvantail Vivant

## Description du mob

Les épouvantail vivants sont des mobs de zone 2.

Ils apparaissent à coter des portails du nether. A leurs mort les épouvantails drop soit des graines de blé sauvage , soit du blé sauvage , soit de l'armure Perdue.

## Fiche du mob

HP : environ 125

Attaque : 18

Défense : ne sais pas

XP : 29~39

Drop : Graines de blé sauvage, Blé sauvage, Armure Perdue.
Xose

**Xose** (ゾス, *Zosu*) is the Nobody of Dagda, and an enigmatic figure that travels through the Cosmos and its many worlds. Seeking emotions and a new heart to become a proper individual, Xose does not share the goals of his other half.

His name is an anagram of Dagda's Heartless, Eos, instead of Dagda's very name. The reason for that is yet unknown.
Drive Form

**Type** | Keyblade AbilityMagic

**Drive Form** (ドライヴ・フォーム, *Doraivu Fōmu*) is a very rare ability granted to only a select number of individuals in the world. While not inherently exclusive to Keyblade wielders, it is apparent that those who are worthy of being chosen by the Keyblade have the tendency to wield this power.

It is a trademark ability of Sora, the current apprentice of Master Ventus.

## Description

The ability to *accept* hearts is a vital requirement for obtaining the ability to access Drive Forms. Although all Keyblade Masters possess the ability to extract hearts from themselves or others, very few individuals in the world possess the necessary characteristics to accept them. After all, to accept a heart means to unconditionally accept everything about a person. In accordance, there are remarkably few individuals who possess both the strength and kindness of a heart willing to accept and shoulder the burden of all.

Those who do possess this characteristic, however, are noted to hold incredible latent potential. This latent potential was later dubbed the Drive Form, for it was a power that “drove one’s hidden talent to its upper limits.” When in possession of clothing or other equipment that can naturally enhance one’s abilities, one must accept the heart of another individual while concentrating on the trait they choose to augment. The heart that is being accepted into the Drive Form wielder must be fully accepting of this decision before the temporary fusion is made. The consequence on the donator of the heart is that they are briefly rendered unconscious.

A consequence of this exchange, however, is a vast increase in an ability that both the recipient and donator share, whether this be Magic, physical ability, or otherwise. Drive Forms are temporary, regulated by the stress put upon the body and soul due to being empowered by two hearts, rather than a singular one. Although, to mitigate this stress, there is a reallocation of ability when accessing these forms, often sacrificing a portion of the opposite ability in favour for completely enhancing the intended skill.

Notably, those who accept hearts are also noted to be able to accept both the light and darkness of a person’s heart, as well as their own darkness. Overexertion of this form can lead to one’s darkness running out of control as it perceives a lust for power within the wielder. As such, one cannot foolhardily employ Drive Forms, and must only rely on said power when there is no other alternative to victory.

## Trivia

Although the Drive Form is a purely in-game mechanic that bears little bearing on the actual story, it has been converted into a form which is usable within a roleplaying situation if the correct situation arises.

Note, anyone who wishes to use the Drive Form ability must contact an administrator and thoroughly explain the character in question, especially the reasoning behind their acceptance of hearts, prior to being able to use this ability.
Will

**Will Laniak** (1996-) is a member of The Subgroup™, and actually came up with the name subgroup so thats pretty neat. He is the best friend of Ryan. He is a known libtard.

## Early life

**William Thomas Laniak** was born on August 1st, 1996 in Washington, D.C. When he was a toddler he still used a binkey, coward fuck that he was. When he entered kindergarten at some authoritarian catholic hell institute he met Ryan Judge, who would go on to be his best friend and his window into the world of internet friend groups.
Babylon

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

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File:Placeholder
Lap-dog Husband

**Lap-dog Husband** is the fourth unlocked husband.

## Appearance

Lap-dog Husband has brown eyes and fluffy light blond hair, with a distinct curl at the top and two distinct tufts resembling dog ears. He wears a teal sweater with white trim, showing a pink tank top underneath, as well as black shorts and teal shoes. He carries a small orange dog with him, and appears to have a tail.

## Presents

You have to give cakes for Lap-dog Husband. there are three cakes in total.

## Gallery

ery==

Secret Illustration
Form IV

"*Aggression, yet focus.*"
―Cristo

**Form IV**, also known as **Ataru**, the **Way of the Hawk-Bat**, or **The Aggression Form**, was the fourth of the seven forms of lightsaber combat. An aggressive style, Form IV was fast-paced and effective against single opponents, though weaker in prolonged combat and confined spaces. Also, it was not recommended for use against opponents wielding blasters.

Ataru was characterized by Force-assisted acrobatics, such as somersaults and leaping strikes, both for attack and defense. Another characteristic of the form was its fast, powerful strikes from multiple directions.
Les items

Vous cherchez des infos sur les items ? Vous êtes au bon endroit !

## Armes / Armures

* Faux du Vagabond
* Equipement du Squelette
* Equipement de Garde
* Equipement du Fidèle
* Equipement du Pirate
* Equipement Perdu
* Equipement du Blokeur
* Épée en fer
* Equipement de Frankenstein

## Loot

* **Os Magique** (Drop sur : Squelette Enchanté / Vente : 1 PO les 15)
* **Poil de Loup** (Drop sur : Loup Enragé / Vente : 1 PO les 15)
* **Poudre de Pirate** (Drop sur : Pirate Naufragé / Vente : 1 PO les 15)
* **Encre de Pirate** (Drop sur : Pirate Naufragé / Vente : 1 PO les 15)
* **Oeil d'Araignée** (Drop sur : Araignée Velue / Vente : 1 PO les 15)
* **Graine de Blé Sauvage** (Drop sur : Épouvantails + Bandits + Fantômes / Vente : N/A)
* **Blé Sauvage** (Drop sur : Épouvantails + Bandits + Fantômes / Vente : N/A)
* **Ballot de Paille** (Drop sur : N/A / Vente : 1 PO les 2)

## Clefs / Reliques

* **Clef du Donjon** (Achat : 300 PO)
* **Relique de Frankenstein** (Drop sur : Frankenstein)
* **Relique de Quête** (Récompense de quête journalière)
* **Relique de La Terreur** (Drop sur : La Terreur)

## Potions / Utilitaires

* **Potion de vie** (Achat : 2 PO)
* **Potion de régénération** (Achat : 4 PO)
* **Marteau du Forgeron** (Drop sur : Tous les mobs / Sert à : Enchanter)
* **Pièce d'or**
Health Points (HP)

\* Golly, this article seems to be quite empty! Maybe you should help the RIFTALE Wiki by expanding it.
\* Or you could just delete everything. It's not like they can go back and fix it, can they?

> "HIT POINTS. When you run out of Hit Points, you lose the game. Eating food will restore HP. The number to the right of your HP is your MAXIMUM HP.
> "— Undertale Demo instruction manual
>
>

**HP** (**Hit Points** or **Health Points** in most RPGs) is the level of Endurance that determines the damage a monster or the protagonist can take before dying. The protagonist's maximum HP starts at 20 and only increases when their LV does. Resting at the Inn or MTT resort Bedroom fully heals and raise the protagonist's HP 10 points above its cap. HP can also be restored through consumable items or interacting with a SAVE Point.

An attack hitting the receiving party lowers their HP. The loss is dependent on the attacking party's Attack and the party of receipt's Defense. Upon reaching 0 HP, the protagonist's SOUL snaps in half and shatters, sending them to the GAME OVER screen. If a monster's HP reaches 0, they disintegrate into dust and reward the protagonist with EXP and w:c:Undertale:GOLD.

HP has been abbreviated for **Horsepower** or **Hit Poodles** from w:c:Undertale:Aaron and the w:c:Undertale:Dog Salad's info Checks respectively.

## RIFTALE

For RIFTALE, HP can optionally be used for Health as well, not only Hit Points. Magic effects like KR leave a poison effect that gradually reduces the Health from a character in battle.

It's also encouraged to consider all the damage in UT (including from magic attacks) as physical damage. An explanation for this, is that the monster food, is magical, transforming completely into energy after being eaten, as well for healing the HP. Open wounds receives a boost to get healed instantly, burnt injures are instantly healed and electric damage is nullified to the extent of how much HP was healed. No matter what was the injury or wound. Monster food heals everything.
Stuff du Blokeur

### Armure en maille

* Casque du Blokeur [Restriction Lv.12] | +8 Esprit, +15 Force, +8 Agilité, +15 Armure
* Plastron du Blokeur [Restriction Lv.12] | +14 Esprit, +24 Force, +16 Agilité, +31 Armure
* Pantalon du Blokeur [Restriction Lv.12] | +13 Esprit, +21 Force, +15 Agilité, +23 Armure
* Bottes du Blokeur [Restriction Lv.12] | +7 Esprit, +16 Force, +12 Agilité, +14 Armure
Lacero

**Lacero** (ラスエロ, *Rasuero*) is a Mystic Knight, a nomadic order of loosely associated peacekeepers trained in both in both martial and magical arts. As a veteran member of the order he has encountered, and addressed, a wide variety of threats spanning several worlds, with the most notable issues arising due to the continual surge in Heartless activity. Despite the fact that his actions, and the actions of members of his order, generally manifest themselves as selfless benevolence, his presence is often resisted by the local residents he seeks to aid. While some of this is directly caused by his inevitable status as an outsider, the true problem lies within the extralegal nature of his organization. While the Mystic Knights don't go out of their way to interfere and disobey local laws, they are in no way bound by them. Lacero, in particular, has unnaturally bad luck when it comes to drawing the ire of the local authorities.

During the course of his journey Lacero has acquired, and continues to acquire, a wide host of contacts. While many of these are merely acquaintances, he has gained a few allies in his lifetime, along with a handful of individuals who would label him as either an enemy or rival. Rather recently, Lacero has taken on an apprentice by the name of Soleil, and as has begun her tutelage as a fellow knight. He is currently traveling among the various worlds alongside his new companion in pursuit of rumors regarding the activity of Heartless, and other dangerous entities.

## Quotes

* (To Soleil) *"Don't overextend yourself, Soleil. Even the strongest warrior will fall in an instant if surrounded by enemies. Mindfully guard your flank as you patiently drive towards the enemy's heart."*
Stuff Perdu

### Armure en maille

* Casque Perdu [Restriction Lv.9] | +16 Esprit, +7 Force, +8 Endurance, +9 Armure
* Plastron Perdu [Restriction Lv.10] | +8 Esprit, +10 Force, +17 Endurance, +17 Armure
* Pantalon Perdu [Restriction Lv.9] | +11 Esprit, +12 Force, +16 Endurance, +15 Armure
* Bottes Perdu [Restriction Lv.9] | +6 Esprit, +6 Force, +10 Endurance, +9 Armure
Squelette Enchanté

-Pelle du Squelette ( ~0.5% de drop )

Les Squelette Enchantés sont des mobs apparaissant dans le cimetière de village de la zone 1

Ils ont 20 PV et font entre 2 et 3 dégâts par coup.

A leurs mort ils donnent un *Os Magique*nécessaire à la réalisation de la quête "*Des os pour la magie*" ou une pièce d'armure de l'*Equipement du Squelette*.
Stuff de Garde

## Equipement de Garde

### Arme : Épée en bois

* Épée du Garde [Restriction Lv.4] | Dégâts : 5 - 9

### Armure en cuir bleu

* Casque de Garde [Restriction Lv.3] | + 1 Endurance, + 2 Armure
* Plastron de Garde [Restriction Lv.3] | + 2 Endurance, + 2 Agilité, + 3 Armure
* Pantalon de Garde [Restriction Lv.3] | +1 Force, +1 Endurance, +2 Armure
* Bottes de Garde [Restriction Lv.3] | +1 Endurance, +2 Armure
Wiki LuckyWorld

## **Bienvenue !**

Bienvenue sur la page Wikia de LuckyWorld, un serveur Minecraft-RPG 1.9/1.10 !

Pour Modifier une page, connectez vous à Wikia (créez vous un compte si vous n'en possédez pas un), et cliquez sur le bouton modifier.

**Site** : https://luckyworld.fr/ ou http://nevermore.luckyworld.fr/ ( le second site comprend une boutique )

**IP** : play.luckyworld.fr

**Teamspeak** : ts.luckyworld.fr

## Accès rapides

* Bestiaire
* Items
* Quêtes
* Donjons
* Zones

## Sondages

Retrouvez un sondage tous les 1er du mois juste ici !

### Les précédents sondages :

* La meilleure caractéristique : Force ! http://prntscr.com/dqdhjb
* Le Lvl des joueurs qui passent par ici ... http://prntscr.com/eyrm9s

## Nevermore ou LuckyWorld ?

Nevermore est un "événement" développé par les mêmes dev que LuckyWorld, ayant pour but de proposer du contenu avant la sortie du vrai projet : LuckyWorld. Cette événement prend peu à peu la tournure d'un serveur à part entière, compte tenu du travail fourni par les développeurs et du contenu proposé.

Pour plus d'infos, rendez-vous sur le site officiel de Nevermore : http://nevermore.luckyworld.fr/

**FAQ :**

StoneBloodTV : "Nevermore reste au jour d'aujourd'hui un événement, même s'il prend la tournure d'un serveur à part entière. Nous travaillons activement sur une solution pour migrer cet événement sur le serveur officiel LuckyWorld une fois que celui-ci sera ouvert. Plusieurs solutions sont envisagées et nous souhaitons vous rassurer sur le fait que votre aventure ne fait que commencer et que nous trouverons une solution équitable pour migrer"

**Si j'achète un grade sur Nevermore, je l'aurais encore sur LuckyWorld ?**

- Oui, tout ce que vous obtenez sur Nevermore (grade, box, argent, etc) sera soit retransmit directement sur LuckyWorld, soit l'équivalent vous sera donné (exemple : 1 pièce d'or LW pour 10PO NM ou autre).

**Entre Nevermore et LuckyWorld, qu'est ce qu'il sera changé ?**

- Sur Nevermore, il n'y a aucune classe, et les armes ne sont pas upgradables, il n'y a que quelques enchantements. Alors que sur LuckyWorld, plusieurs classes seront proposées, et les armes seront upgradables comme le montre cet article officiel : https://luckyworld.fr/articles/armes-evolutives-ameliorations-658

**Quand LuckyWorld ouvrira, Nevermore fermera ?**

- Quand LuckyWorld ouvrira, les joueurs de Nevermore vont (presque) tous aller sur LuckyWorld, donc oui, petit à petit Nevermore se videra puisqu'aucune nouvelle mise à jour sera faite dessus, puis il disparaîtra.
Pirate Naufragé

Les Pirates Naufragés sont des mobs apparaissant dans le bateau pirate qui est situé dans le lac à gauche du village.

Ils ont l'apparence d'un squelette avec une partie d'une tenue de noël verte. Ils tiennent dans leur main une épée en bois enchanté. Ils émettent des particules noires à leurs pied.

Ils ont 60 PV et font 9 dégâts par coup.

A leurs mort ils peuvent donner une partie de l'*Equipement du Pirate.*
Zombie Pétrifié

## Description du mob

Les Pirates Naufragés sont des mobs apparaissant à gauche du village sur le bateau pirate

Ils ont l'apparence d'un squelette avec une partie d'une tenue de noël verte. Ils tiennent dans leurs main une épée en bois enchanté. Ils émettent des particules noires a leurs pied.

Ils ont 60 hp et font 9 dommages par coup.

A leurs mort ils dropperont une partie de l'*armure du* *Pirate.*

## Fiche du mob

HP : 20

Attaque : 2.5

Défense : 0

XP : 20 ~ 29

Drop : Stuff du Pirate
Stuff du Pirate

## Stuff du Pirate

### Arme : Épée en pierre

* Épée du Pirate [Restriction Lv.6] | Dégâts : 7 - 11

### Armure en cuir vert

* Casque du Pirate [Restriction Lv.6] | +2 Force, +4 Endurance, +5 Armure
* Plastron du Pirate [Restriction Lv.6] | +7 Force, +9 Endurance, +11 Armure
* Pantalon du Pirate [Restriction Lv.6] | +5 Force, +7 Endurance, +9 Armure
* Bottes du Pirate [Restriction Lv.6] | +3 Force, +4 Endurance, +5 Armure