Dragonfjall

Subcontinent off to the east of Omnarith closest to Katoushah. The name Dragonfjall comes from the draconic shape of the island. Scrying of the island is difficult and requires sahar to complete. Even so, pockets of the island are immune to even the strongest of scrying attempts. Scholars suggest that possible lead deposits could be the cause.

## Geography

Tall mountains and rocky coasts are the first signs of an unwelcoming landscape. Once surmounted, the island reveals fertile meadows enriched by infrequent volcanic activity within the mountain range.

#### Wyrmback Mountains

The central mountain range of Dragonfjall. Occasionally produces volcanic eruptions in the northern segment. Home to kobolds, harpies, and wooly mountain goats with beautiful red horns.

#### Pineteeth Forest

The northern forest. Wild and untamed, the trees of this forest grow hundreds of feet tall and dozens of feet round. According to the Mahjur many fae are known to live inside the forest possibly due to an entrance to the First World.

#### Draketail Pines

The southern forest. The acidic earth leaves a pine barren of separated thin pine trees. Sparse of wildlife. A loud sound occurs rhythmically close to noon every 3 days but the cause is unknown.

## Inhabitants

**Mahjur Enclave**

A clan of dwarves exiled to Dragonfjall during the Piccaran Empire in the year 842. The isolation was enforced with cannon on the cliffside and cultivating a number of sea serpents patroling the Sea of Scales. They were originally a penal colony forced to work mines acquiring precious living stone until the 922 Accord of Bloodstreet banning slavery and forced labor. At that point golems and constructs were brought to the mines and the Mahjur were kept out.

On the mainland, the Wollotoch destroyed the Piccarans but didn't touch this isolated enclave. Living on through the centuries the Mahjur have adapted an agrarian lifestyle on the surface and left their mighty Piccaran technology to rust.

In 1267 the Mahjur mysteriously fell asleep at their work, either mining, farming, or writing. It wasn't until 1297, thirty years later, that they were awakened by a group of adventurers sent by the Kartouche General Neshkans. A Worm-that-walks was found to be responsible for the sleep spell at the behest of one of the Dwarves, who then fled to Katoushah.

Lan'mahzulem
The major city of Dragonfjall. This was the first Dwarven settlement on the island and is the largest.

Lan'nesim
The northern city of Dragonfjall. This port city was is the closest to the source of Living Stone and receives ships from the empire.

**Hoggarth Warren**

A city of kobolds who live within the Wyrmback Mountains. They are sporadic traders with the Dwarves.

## Myths and Legends

#### Island of Certain Death

All attempts by The Republic of Katoushah to explore this land have ended in disaster. None who have ever sailed for the island have returned. This is quite likely a consequence of the sea serpents bred to protect the isle and not supernatural forces as many Kartouche sailors believe.

#### Source of Living Stone

The island of Dragonfjall is one of few known locations for finding bloodstone. It is rumored that this material allowed for the creation of more Sahar by Father Nef'numma, but this has never been substantiated.