Game Mechanics

**Game mechanics** are things the player interacts with in the game that will aid you or make the game difficult.

**(The following information currently only points to the first game, speculations for TNaR2 and *RELOADED*  to be added soon)**

* Monitor
* Monitor 2
* Curtains
* Flashlight
* Hiding
* Gallery
* Audio

Full article: Monitor

The **monitor** is a **game mechanic** in *Those Nights at Rachel's*. The player uses it to view animatronics from cameras. It must be turned on using space before each use and closed using space before turning or moving, (the exception being leaning out towards the left door using E or the northeast arrow button). The cameras can be switched between by clicking on the green squares, and the active one will be highlighted white. They are named, but not numbered.

There isn't any mechanic like a music box in the monitor. The player, however, has to check Ray the Raccoon in the Racoon Hut cam, or he will run towards the office. The monitor's default focus is the stage.
Advantages

* Allows the player to slow down Ray's approach, so much as to never let him escape.
* Reveals animatronics leaving the stage. This is especially useful in later nights and on Hard Mode when they may go straight to the office hallways.
* The cameras change quickly and have wide hit-boxes.
* Allows the player to monitor the stage animatronics' movements.
* Allows the player to tell if any animatronics are by the doors.
* When leaving the monitor at a camera with a wider pan, returning later will reveal the left half and any animatronics hiding on that side (the default start is right each time a cam is entered).

Disadvantages

* It drains power when online.

* The player can't change the monitors' view when you lean out to check the door.
	+ This also applies for doing anything else.

* The cameras always default right and pan left and right, allowing animatronics to hide on the left side of the view, or in the far right which will go out of view a second after switching on the cam. This happens every time a new cam is activated, and is taken advantage of by all the stage animatronics, particularly Pete and Bane.
* Using the monitors alone does not delay Ray.
* The player must go check on The Thing, so they cannot watch the monitor constantly.

Full article: Doors

The doors are a mechanic in the office used to ward off nearby lurking animatronics approaching The Office. File:Tnar-door-panel.png
The doors can be closed at will by the player, but only one can be closed at a time. They are closed using the Door Monitor.

The doors are positioned at the hallway in front and at the right of the player, both used as pathways of the animatronics to attack the player. They resemble sheets of folded metal as would be seen in a warehouse. When open, they are partially visible from the ceiling, implying that they close downwards although the player can never see this happen.

Full article: Curtains

**The Mechanical Curtains** is a **game mechanic** in *Those Nights at Rachel's*. It prevents The Thing from attacking you; as it will kill you if the curtains that conceal it open fully, much like the music box's mechanic in FNaF2. When the curtains are fully open, The Thing will escape within 5 seconds and attack the player. The player has the option to go in the backroom when facing towards it which allows them to close the curtains (by using the SPACEBAR key shown in the image below), giving them more time to check on the other animatronics. The curtains increase their opening speed as each night goes by.

Advantages

* They allow the player to prevent or delay The Thing's attack.
* Hiding in the back room can delay an animatronic entering; however, despite the trailer saying otherwise, the animatronic will still find the player eventually.

Disadvantages

* The curtains open automatically despite being indoors, not leaning as such that they would open naturally, and the Thing not pulling them, as if they were mechanical curtains designed for a puppet show. Considering the Thing being a decommissioned animatronic, this may explain why they do not either stay shut or open right away.
* They seem to open faster the longer they are ignored.
* Pulling the curtains shut is not instantaneous, as the player must *hold* the space-bar. If the player does not hold space long enough, they may not close the curtains completely and move away before realizing.
* Ray will not be delayed by hiding in the backroom.
* The player has a chance of seeing Shadow Rachel when they turn towards the backroom while in the office, who may crash the game.

Full article: Flashlight

The Flashlight is a **game mechanic** in Those Nights at Rachel's. It helps the player to see dark areas (excluding those within the cameras on the monitor) within the Doug's 'n Rachel's restaurant. It is activated by right-clicking. The player can check the door entries for stage animatronics with it, look at how wide the curtains are open in the back-room, (useful more in Hard Mode as it is darker), and shine light down the back room hall, at doors to see if they are closed, or at the monitor to see if it is off. The flashlight will not work when viewing the cameras, or during the cut-scene at the end of the fifth night, although the player can still click it. It is supposedly respectively unable to flash light at the cameras, and out of battery in the cut-scene.

Advantages

* Allows player to see dark areas (Mostly down the halls near the office).
* When shining any hall, It will help the player see which character is at the doors if they are open, or if they are closed.
* When shining the gift-box in the back-room, it can reveal how far along the curtains are. This is more applicable in Hard Mode as the back-room (and the rest of the building) is much darker.
* Allows the player to read the newspaper articles behind the door monitor.

Full article: The Desk

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