Gith

The Gith are yellow-skinned humanoids which have a natural talent for Psionics. They come from the Astral Plane, and bear a natural affinity for altering the fabric of a malleable reality. They are split into two 'subraces', though these are not physiological divides, only a divide in mindset. Broadly, there are the Githyanki, who are war-like and vengeful over their eons of servitude of the Illithid, and the Githzerai, who attempt to put such history behind them and use their psionics to reach a form of enlightenment. Off of Nexus, the Githyanki primarily live in the Astral still, out of convenience and the presence of the Illithid(Whom they seek to destroy), and the Githzerai live in Limbo, finding it's highly malleable nature- Even when compared to the Astral- quite conducive to their psionic training.

On Nexus, the Gith are overall more grounded and less extreme in their differences. Rather, there is less faction-like behavior, simultaneously forcing the Gith together and allowing other viewpoints to take hold. This happens primarily on Amedala, as before properly-kept history, a Githyanki Warlord, in an act of desperation, breached the veil between worlds, causing an Illithid Slave Colony, a Githzerai Monastery, and the Githyanki's fleet to all fall onto the continent which would come to be known as Amedala.

In the thousands of years since, Amedala has been shaped by the wars of the Illithid and Gith and the incredible acts of Magic and Psionics. The result of these is that the continent of Amedala is an incredible blast crater which reaches the Underdark at it's deepest points, and what used to be the continent's surface is thousands of floating islands working on strange gravity and geometries. The Illithid live in the Underdark and this crater, and the Gith were scattered, forced to mingle, and now live on the surface, the crater, and on the many floating islands.

* Gith as DnD Characters
* Gith as FATE Characters

## Gith as DnD Characters

The Gith of Nexus are quite different than the Gith of other worlds, primarily because there is no direct distinction between the -Yanki and -Zerai. Instead, Gith foster their talents in semi-unique ways.

Gith choose one of their Physical Ability Scores and one of their Mental Ability Scores, each of which gain a +1, then they place another +1 into another ability score.

They then choose three of the Gith Features, below, at least one of which must be a "Psionic" feature. Heroic Gith gain 2 more features and their Psionic Dice become d8's, and Paragon Gith further gain 2 more with d10 Psionic Talent Dice. Epic Gith get 3 more features and d12 Dice. In addition, all Gith possess the "Psionics" method of spellcasting, in addition to the normal casting mode of their environment. If Psionics is the norm(As with Araminta and Amedala), Gith gain the Wild Talent Perk.

### Gith Features

**Astral Magic.** You choose one Psionic cantrip, one first level spell, and one Psionic second level spell. You may cast each leveled spell once per long rest. Heroes further gain third and fourth level spells. When becoming a Paragon, you may choose additional 5th and 6th level spells. Epic Gith gain 7th and 8th level Psionic spells. Each time you choose this Gith Feature, you gain an additional set of spells appropriate to your tier, and may choose the same spell multiple times if you wish.

**Astral Understanding.** You choose two skills you possess proficiency in. You may roll one of your Psionic Power Dice as an Intuition die for these skills.

**Decadent Mastery.** You choose one Skill and one Tool which you become proficient with.

**Force of Will.** When you make a Strength, Dexterity, or Constitution saving throw, you may use your reaction to instead make a Charisma, Intelligence, or Wisdom saving throw, respectively. You may do so once, regaining the ability to do so after a short rest, or you may spend a Psionic Power die to use this ability again before you finish a rest. Taking this multiple times allows you to use it 2 additional times before needing to spend dice.

**Mental Discipline.** You gain a Psychic Shield equal to half your maximum hit points which recharges at the end of a short or long rest, and you gain an Intuition Die made against Charm and Fright effects. This die matches your Psionic Power Die size. Taking this multiple times increases your Shield by half your maximum hit points further and grants an additional Psionic Power die each rest.

**Psionic Enlightenment.** You gain Psycho Ki equal to half your level which you regain at the end of a short rest. You learn Psionic spells, whose level may be upto half your level rounded up, equal to your proficiency modifier. When you gain a level you may change one of these spells. You may spend Ki equal to the spell's level to psionically cast the spell.

**Psionic Power.** You gain Psionic Power Dice equal to your proficiency modifier, which you regain at the end of a rest. When you roll an attack or skill check using strength or dexterity, you may spend and roll one of your Power dice as part of the effect. Taking this feature multiple times grants additional dice equal to half your proficiency modifier.

**Psionic Talent.** You gain a Psionic Power Die and learn one Psionic spell whose level is your proficiency or lower, which you may cast by spending one of your Psionic Power dice. You may further cast any spell you know through the Psionic method by spending a Psionic Power die, casting it at a level equal to your proficiency modifier. If the spell's level is higher than this number, you cannot cast the spell. Taking this multiple times grants an additional die and additional spell each time.

**Psionic Will.** You gain Psionic Power Dice equal to your proficiency modifier, which you regain at the end of a rest. When you roll a mental saving throw, you may spend and roll one of your Psionic Talent Dice, adding it to the save. Taking this feature multiple times grants additional dice equal to half your proficiency modifier.

### Common Gith Packages

**Githsaldei**. Githsaldei usually possess a +1 Dexterity and a +2 Charisma, then place nearly everything into Astral Magic and Psionic Talent. Githsaldei are Gith who have returned to their Mindflayer owners, though whether they are equal or slaves of a different sort is a matter of opinion...

**Githyanki**. Githyanki traditionally possess a +2 in Strength and a +1 Intelligence, then take Astral Magic(Mage Hand, Shield, Levitate), Force of Will, and Psionic Power. Heroes might take additional Astral Magic or Psionic Talent, Decadent Mastery, or more Force of Will.

**Githzerai**. Githzerai usually possess a +1 Dexterity and a +2 Wisdom, then take Psionic Talent(Usually Shield), Mental Discipline, and Psionic Discipline. Heroes take Astral Magic, Decadent Mastery, and/or improve Psionic Talent.Sample Stuff