recursal/Fanatic-Fandom huggingface dataset:
Gigan

=== **Species: Alien Cyborg**

Size: 400 feet tall

Side: Evil

Home: Planet Hunter (what i use to know)

## POWERS and ABILITIES

**Tremendous strength
Levitation flight
 Powerful hammer claws able to slash almost anything
 Great agility
 Eye laser
Flash teleportation
Great endurance
Very aggressive fighter
High intelligence
Breathable in space
Powerful tail for piercing and slashing
Feet with a blade as a toe can leave grieving wounds
The bow-saw on his stomach can appear in two forms, long line of blades down to his belly, the other a full bow-saw burst out of his chest
Hammer claws glow bright red for extra damage**

## WEAKNESS

Good endurance, yet as his primary an assassin Gigan tries his best not to get hit most of the time
Marlene J. Prescott

**Marlene Janel Perscott**, is a powerful druid-in-training.

## Powers and Abilities

Marlene's powers are still only vaguely understood as a result of the secretive and mysterious nature of Druids and Darachs. However, she gained additional supernatural powers from her connection to the Telluric Currents running throughout Beacon Hills, along with tapping into power sources (Nemeton, the Full Moon, etc.):

* **Telekinesis**: MJ has demonstrated the ability to move objects solely with her mind. Throughout the series, this power has been shown to become stronger and stronger. She was able to immobilize an Alpha Werewolf with a single thought and cause him extreme pain while, however, the more powerful it got, the more unstable the power got.
* **Mountain Ash Mastery**: Like all Druids, Marley has the ability to create mountain ash barriers simply by throwing the ashes into the air and willing them into the shape she wanted.
* **Rituals**: Marlene, like all Druids, has the ability to perform and conduct rituals based on the arcane rules of mysticism and the occult. She is capable of harnessing, then drawing power from a power source such as a nemeton, the full moon or harnessing telluric currents, blood magic, i.e. blood or human sacrifices are also a potential component for the dark druidic arts.
	+ **Divination**: She uses rituals in order to see the past, present, and/or future.
	+ **Telluric Currents**:  When in-sync with the telluric currents, MJ is able to tap into it's power. She uses this connection to perform terrakinetic and atmokinetic feats, such as creating intense thunderstorms and earthquakes.

### Abilities

* **Expert Acrobat**
* **Expert Combatant**
* **Multilingual**
* **Talented Singer**
Coyotl

A **Coyotl** (*koh-YOO-tuhl*; Grimm: *ki-YOH-tuhl*; Nah. "coyote") is a coyote-like Wesen that first appeared in "Bad Moon Rising".

## Characteristics

Coyotl have quite a severe woge: the face reshapes, they grow fur, their snout elongates, their ears grow and become more canid, they gain razor sharp teeth, and their eyes change color. The color of their eyes varies in color and can be yellow, orange, brown, or blue, and in rare instances, they have heterochromia iridum. ("Bad Moon Rising") The hair on top of their heads stays the same.

Physiologically, they have the same basic abilities as most canidWesen. Even in their human forms, they are seen to have an enhanced sense of smell, albeit nowhere near as good asBlutbaden or Hundjägers, demonstrated when Carly Kampferwas unable to detect her woged cousins in her bedroom and when Jarold Kampfer failed to discern Carly's location at Hayden Walker's hideout. ("Bad Moon Rising")

Like Fuchsbaus, they often use their fanged jaws in combat. However, they don't appear to do too much damage, as Toddwas able to recover after having his arm bitten only minutes earlier.

They don't appear to be any more durable than humans, as Hank was able to knock down Hayden with one punch to the face, though it should be noted Hank is a strong man. They do have the ability to be stealthy.

Like multiple Wesen, Coyotl can concentrate their woge to just their eyes.

## Behavior

They are known for being mean, nasty, and all around bullies, and they are often considered the equivalent of street gangs in the Wesen world. They have a very strong pack mentality and don't take kindly to anyone straying from the sacred bond of the pack. In fact, Monroe was shocked to learn that Jarold Kampfer had left the pack and was still alive, implying they kill all deserters. Because of this, they have a reputation for inbreeding. Coyotl implement an ancient ritual consummation called the Aseveración in order to introduce a female into the pack. The ceremony can only be performed after the female's 17th year and under a full moon.

Coyotl also sometimes eat humans. A pack will strip people to the bones, and it's stated that they leave nothing behind. Coyotl also eat smaller animals, such as rats and dogs.

Despite their ruthless nature, Coyotl greatly fear Grimms to the point that they will not even attempt to fight them and simply surrender. The sight of one is enough for them to lose control of their woge.
Murciélago

A **Murciélago** (*Mur·cié·la·go*; Span. "bat") or **Geölterblitz** (*geh-ØL-tur-blits*; Ger. "greased lightning") is a bat-like Wesen that first appeared in "Happily Ever Aftermath".

## Characteristics

When woged, they have glowing red eyes, leathery brown skin, bat-like features, sharp claws, webbed hands, and vicious rows of teeth. They have the ability to produce a sonic shriek that is fatal to humans. The shriek shatters eardrums, pops eyeballs, ruptures nasal passages, and explodes bowels. In addition to their sonic shriek, Murciélagos also possess razor sharp claws that they use as secondary weapons. Blutbaden refer to Murciélagos as Geölterblitz, meaning "bat out of Hell" (lit. "oiled lightning") due to the fact that a Murciélago's screech is particularly harmful to the sensitive hearing of a Blutbaden. AsMonroe puts it, it can "peel the bark off a dog." ("Happily Ever Aftermath") The best way to fight a Murciélago is to use a hand-crank siren known as a Murciélago Matraca, which emits sound waves that temporarily render the Murciélago incompetent, as Murciélagos possess keen, bat-like hearing.

Murciélagos are more agile than humans, able to walk away after jumping out of a two story window onto solid concrete with no visible wounds. They are also more resilient to their own scream attack; it will kill them, but it takes longer than it does with humans, and even after suffering the wounds, they still remain alive for a few minutes. They are not stronger than humans and are much weaker than Grimms, as Nick and Meisner were able to easily fight one individually. ("The Rat King")

It's worth noting that Lucinda Jarvis' hair turned from blonde to black when she woged. It's unknown if this happens to all Murciélagos or just females. Male Murcielégos' hair grows longer when they woge.

## Behavior

Murciélagos seem to have more extreme emotional levels; they can be calm and creative, producing masterpieces such as Spencer's painting in the beginning of "Happily Ever Aftermath", or they can be selfish, spiteful, and caring only for themselves, as seen with Lucinda Jarvis' murderous hatred for her step-family and her apathy for her husband that could only be tamed when she got what she wanted.
Scharfblicke

A **Scharfblicke** (*SHAARF-blik-uh*; Germ. *Scharf* "sharp" + *Blicke*"sight," "look," or "view"; pl. *Scharfblicken*) is an owl-like Wesenthat was first mentioned in "Bad Hair Day" and first appeared in "Face Off". They have extremely powerful vision and can still see in magnificent detail in a low-light environment.

## Characteristics

Upon woge, they grow an owl-like plumage around their face and down their neck, and their hair becomes a part of the plumage. Their nose extends into an owl-like beak, and their eyes grow larger, gaining a bright orange iris. In addition, their eyes do not appear to have the limited movement of a true owl's. In this form, they possess incredibly powerful vision, able to see incredible details such as the tumblers inside a lock, even in low light. However, this vision is only possible in their Wesen form, as in human form it is significantly less, demonstrated by the fact that Al Eckert wore glasses.

## Behavior

Not much is known about their behavior, other than they are willing to do secret small jobs for people and to never talk about the job afterwards. Also like many Wesen, they are afraid of Grimms.
Steinadler

A **Steinadler** (*STINE-ad-lur*; Ger. "golden eagle", lit. "stone eagle") is a hawk-like Wesen that first appeared in "Three Coins in a Fuchsbau".

## Characteristics

When woged, Steinadlers gain a muzzle-like face and a beak-like nose. They have sparse, feather-like hair all over their body. They retain their human hair color. Their eyes are an extremely pale yellowish-green color. Like a few Wesen, they can localize their woge in their eyes without altering the rest of their body.

Steinadlers are renowned for their exceptional vision. Their superior vision is a result of having five times more visual sensory cells per millimeter of the retina than humans. They also have special colored oils in their eyes that reflect certain wavelengths of light. These special ocular biological factors endow them with near perfect night vision and a whole host of other ocular abilities.

Steinadlers are incredibly fast creatures, appearing as a blur when they run. They are stronger than humans and have superhuman reflexes, as Chavez was able to easily take on a Balam and a Phansigar at the same time. ("The Grimm Identity") However, when it comes to Grimms they are vastly inferior. Nick was able to bringFarley Kolt to his knees with a single punch to the face, and he later easily restrained Chavez during their brief fight. ("Three Coins in a Fuchsbau")

A *Steinadler Knife* is used by Grimms to kill only Steinadlers. The blade is smithed from platinum and dipped in nightshade. A single stab to the heart is often enough to dispatch them.

It is believed that Steinadlers have protoreceptor proteins that allow them to perceive magnetic fields, which is apparently done by turning its head. ("Aunt Marie's Book of Lore")

## Behavior

Steinadlers are known for their ability to poker-facedly exhibit simultaneous friendliness and sternness, so it is impossible to tell whose side one is on. The ability to sternly influence others as though they were subordinate friends makes the Steinadler excellent military figures. They have a reputation for being heroes and adventurers as well as having high intellect and good intuition.

## History

The Garde Nationale, an army recruited by Paris to defend it from the Prussians, was led by Steinadler officers.

In Japan, the Order of the Golden Kite was established to distinguish Steinadler in the Japanese military from other members. It was abolished in 1947. ("Aunt Marie's Book of Lore")
Experimental

**The Experimentals** (, *Jikkenteki*) are a race of scientifically enhanced humans that are created by government approved scientists. Any human can become an Experimental at the consent of both the scientist and the human undergoing the change however, there has been scouting programs established in order to discover hidden gems that have exceedingly high potential that can be brought out through physical modification of the body. The head creator if the Experimental is obliged to hand in a form regarding everything about them, including their past, appearance and current abilities. The form will then be stored and recorded by the governing body in a file fully dedicated to the Experimental, with the Experimental required to get an annual review of their body in case any other abilities or modifications of the sort have come to fruition, these check-ups can either be carried out by the government itself or their creator, though a government inspector needs to be present in such type of check-ups.

Though the abilities an Experimental can possess is extremely vast, a common trait all Experimentals share is that they have A.I (Artificial Intelligence) that is stored in a personal cloud meaning that if the Experimental "resets", all the data lost would still be accessible through the cloud. This is definitely more efficient than the human brain in which they formerly where it could take a few minutes trying to recall a short collection (or even a single) memory while they were still human, this cloud-based memory gives them access to the skill of Refinement in which they can easily improve their techniques making their potential for growth nearly limitless. However, this A.I also increases the chances of them going *rogue*. A *rogue* Experimental is an Experimental that has defied goverment laws therefore classifying them as a Dark Mage though some Experimentals can be made as *rogue* Experimentals. For example, if an unapproved scientist creates an Experimental, their creation is instantly labelled as a Dark Mage and are seen as enemies of the Magic Council.

When previously stated that "*the abilities an Experimental can possess is extremely vast*", this is not limited to supernatural ones such as Magic and Curse Power but in fact, **literally** physical modifications such as turning the test subject from human to a hybrid through means such as implanting body parts or fluids of another species within them. They're practically have undefined versatility depending on who is carrying out the experiments.
Dr. Gao

**Dr. Gao** is a character who appeared as one of the main antagonist in Space Colony. He is an evil doctor who works with Victor Krane. He wants to destroy humanity and control bionic super humans as a new race on Earth.

## Abilities

* **Geo-leaping**: Krane gave Dr. Gao the ability to geo leap, after he saved his life.
* **Force Field**: In Space Colony, Gao uses a red Force Field to protect himself from the bionic team.
* **Triton App:**Dr. Gao can use the Triton App to control bionic soldiers with his brain.
* **Enhanced** **Agility:** Dr. Gao was shown to have acrobatic agility when he was dodging Adam's laser vision.
Frozen Sugared Grapes

Chocolate Cream Pie Murder

## Ingredients

* 1 bunch green seedless grapes
* 1 bunch red seedless grapes
* 1 cup Prosecco or champagne
* 1 cup tequila or vodka
* ½ cup white ***(granulated)*** sugar ***(variable—you may need to add additional sugar)***

**Hannah's 1st Note: You can make several batches of both kinds of grapes with this recipe, as many as you need for your party. Just save the marinating liquid for the next batch. It will work for up to 4 batches without losing its *oomph*. And yes, *oomph* is a culinary term!**

## Directions

* Choose a bunch of green seedless grapes that has grapes that are plump and fresh. You can make this recipe with 2 bunches of green seedless grapes or 1 bunch of green and 1 bunch of red seedless grapes, or 2 bunches of red seedless of grapes.
* Prepare your freezing pans by making sure the pan size you choose has sides that will keep the grapes from rolling off and that it will fit in your freezer. ***(Don't laugh—I made these, I used a baking sheet with sides that were too wide to fit in my freezer at the condo!)***
* Remove the grapes from their stems and wash them under cold, running water. (This is easier to do if you use a colander or a large strainer.)
* Pat the grapes dry with paper towels.
* Fill a large, shallow bowl with 1 cup of Presecco or champagne and 1 cup of tequila or vodka. Mix them together with a whisk.
* Leave the liquor mixture and the grapes on the kitchen counter at room temperature.

**Hannah's 2nd Note: If you have too many grapes in your bowl and the liquor mixture doesn't cover them, simply add additional amounts of each liquid to completely cover the grapes.**

**Hannah's 3rd Note: I used champagne and vodka when I made these grapes for Stephanie Bascomb and Mother.**

* Let the grapes marinate in the liquor mixture for 1 hour. ***(Longer is okay but don't let the liquor evaporate.)***
* Once the grapes have marinated in the liquor mixture for at least 1 hour, fill a shallow bowl with white ***(granulated)*** sugar and roll the grapes in the bowl, one by one.

**Hannah's 4th Note: If you're making several batches of grapes, you may need to add more white granulated sugar to your bowl. If the sugar gets sticky and doesn't adhere to the grapes any longer or sticks to them in clumps, just dump out the sugar, rinse and thoroughly dry the bowl, and put in fresh sugar.**

* As you roll the grapes in the white sugar, place them on the pan you've chosen with a small space separating them from touching each other.
* Once the pan is full of sugared grapes, place it in your freezer in a nice flat space and let the grapes freeze overnight.
* In the morning, get out a freezer bag, pluck the frozen grapes off the freezing sheet, and place them in the bag. Seal the bag, place it back in the freezer, and proceed marinating and freezing more grapes if you've chosen to make more than 2 bunches.
* Serve these grapes frozen. They're very refreshing on a hot, summer day and a great addition to a barbecue or a pool party.

**Hannah's 5th Note: Be careful with these grapes! They taste delicious, but if you've marinated them for a long time, they can pack a real wallop!**
Aria Moon

Age ;;
17 years old
Gender ;;
Female
Species ;;
Werewolf
Personality ;;
Aria is extremely loyal, sarcastic, and smart. She can be kind, caring, sweet to someone she grows close to. Aria keeps to herself most of the time but if something catches her attention, she is not afraid to go after it. She tends to be protective and possessive over things she cares deeply about. She will do what she wants despite the rules she has to break to do it. She has a slight bad girl vibe but can be nice if she chooses to be.
Aria seeks adventure and freedom along with love. She looks for humor, loyalty, and kindness in a partner.

Other ;;
She can shift into a full wolf
Schinderdiv

A **Schinderdiv** (*SHIN-ter-dihv*; Ger. *Schinder* "flayer" or "oppressor" + N.Per. *دیو (div)* "false god") is a warthog-like Wesenthat appeared in "The Last Fight".

## Characteristics

Schinderdiv have a fairly extreme woge, growing large tusks protruding from their chins and cheeks. Their ears enlarge and become swine-like. They possess both great size and durability, and they are incredibly strong creatures as well, able to throw around grown men with ease. Their physical prowess does not appear to be tempered by age.

## Behavior

A Schinderdiv is ruthless and selfish and is not to be trusted. They only act for themselves and will do anything to achieve a goal. They use their brute force strength to pin victims and their tusks to inflict damage. They appear to be unafraid of Grimms and are hostile towards them. As a very powerful Wesen, they are not above taking them on in a fight. One way to deal with this Wesen in a fight is to jump on its back and use its tusks as leverage to break its neck, as Trubel did to Stan Kingston.
Jägerbar

A **Jägerbar** (*YAY-gər-bar;* Ger. *Jäger* "hunter" + *Bär* "bear") is a bear-like Wesen that appeared in "Bears Will Be Bears".

## Characteristics

Upon woge, Jägerbars grow brown fur over their face, head, arms, and shoulders, but not over their chest. Their features change, gaining bear-like ears, a snout, and fangs. They also gain bear-like claws. They can roar and snarl like bears, suggesting their vocal cords change. They are capable of an extreme woge, as seen in "Bears Will Be Bears" and Portland, Wu.
Physically, Jägerbars are super-humanly strong and very fast, as one was easily able to overpower a grown man of similar build. However, they are weaker than Grimms, as Nick was able to almost casually overpower two while unarmed. They are also able to perform great leaps like actual bears. Additionally, their sharp, bear-like claws are able to leave big imprints in wood. They are good trackers and hunters and possess an enhanced sense of smell, as Frank Rabewas able to track down his son purely by scent.

## Behavior

In ancient times, Jägerbars practiced a brutal and savage ritual called the Roh-hatz to celebrate their young becoming adults. They would kidnap two humans and hunt them like animals.

In the modern era, Jägerbars have found a more civilized role in society. They can easily live among humans and are mostly civil and non-hostile. They can be found as lawyers, clerks, and the like. As such, their more barbaric practices, such as the Roh-Hatz, are rarely performed.

Jägerbars' relationship with Grimms seems reasonably neutral. They neither greatly fear them, nor do they hate them. However, they are still wary of them, particularly if confronted by them.
North American Werewolves

this is juan david salazar

    **The North American Werewolf has the physical appearance of an upright wolf, which walks and runs on its hind legs.,The hands and feet are changed from a human’s five fingers and toes to four, with the small finger and toe conjoining. The North American Werewolf is completely covered in a reddishbrown fur, with a narrow snout and tall ears. Their eyes are completely black and although they can see infrared, they have nightvision. Their teeth as well as their nails, become elongated and sharp. This breed does have supernatural speed like the other breeds of Werewolves. However, they have exceptional hearing, detecting the slightest of noise. They are excellent trackers and can smell their quarry up to distances of a hundred miles away. Their physical strength increases by seventy fold when they change. Both men and women can change if they are bitten and the female is just as strong as her male counterpart. The North American Werewolf is immortal. Like other breeds, the full moon triggers their bloodlust and forces them to change. Even if they are elderly, they are still covered in a reddishbrown fur and are supernaturally strong. They are also allergic to silver, but this breed does have the regenerative capabilities like the others do. This means they cannot be killed by normal bullets, if they were shot through the heart or head. This species changes involuntarily every full moon and ‘black out’ during the process. In some cases, humans who change into this breed are not even aware that they are a North American Werewolf. As they have only been sighted during a full moon, it's conjectured they may transform only during this period. When the moon is full, this breed will hunt human. It's because of this, they are often found living in the country. When they become aware of their supernatural state, they attempt to isolate themselves for the safety of others. However, due to the 'black outs', this attempt turns futile when the bloodlust takes control.**
Ruby Moon

**Name:** Ruby Moon

**Age:** 16

**Gender:** Female

**Species:** Banshee

**Weapon:** Chinese Ring Daggers and chinese Sword

**Likes:** Drawing,Music,walks in the Woods,other Supernatural Creatures

**Dislikes:** bullies.

**Crush/GF/BF:** Gareth Black

## Headline text

**Introduction:** Ruby was the one who always sneak around and spy on people. Even other supernatural who does even realize she is even their. Ruby is smart girl and never let her guard down. She always practice fighting after school. She always like to meet new friends. And try to figure out the other that's seen to be just like her. She always try not to tell people that she is a Banshee but only the ones that find out will end up knowing what she is the ones like:Garth,Tarik, Lexi,Kayla,and Devlin
VOLTRON

**THIS FORM CAN BE USED ONLY BY ALPHA werewolves**

## **Origins**

This is Stiles that uses for the first time this term to describe the super wolf form Aiden and Ethan. Voltron is basically an American story of five young boys who join forces and vessels to create the most powerful Voltron werewolf warrior of the universe. Stiles therefore refers to the union of several elements to form a new more powerful.(Braeden) after the bad joke of Scott and Isaac Alisson on the bike Aiden, twins fuse in the BHHS to attack them. They are stopped by Deucalion and resume their human form.

In 3.05, during the battle between the pack of Derek, Scott and the pack Alpha, the twins use this form again.

In 3.09, Ethan Scott and Stiles reveals that before their encounter with Deucalion they were unable to merge to take this form. With it, they were able to kill one by one the members of their pack and dismember their Alpha.

In 3.10, the voltron chasing Jennifer Blake in the hospital. He struggles at first against Derek and Peter Scott.The voltron reveals they do not want them they hurt and are there to just Jennifer. Stiles then breaks his baseball bat on the head and is once again confront and Peter Scott. Later, Melissa used a defibrillator on twins which has the effect of stun them and make them regain their human form.

In 3.12, when fighting between Kali and the twins against the Darach, once they try to merge but are stopped by Jennifer who fend them against a wall. After I killed Jennifer Kali, the twins form Voltron to attack but they were knocked out by Darach that their "breaks" the neck.

## Weaknesses

Like all the werewolves, the "Voltron" is sensitive to electricity. A fairly strong current separates Ethan and Aiden who then return to their human form. In 3.01, Braeden accompanying Isaac uses an electric weapon to fight the twins. Melissa McCall uses a défébrilateur (3.10) as a source of electricity for the combats Voltron. In addition, it appears that when they are separated and one of them is wounded the other feels his pain if your alpha twin.
The Phoenix Sword

**The Phoenix Sword** is a small sword, that can host the Phoenix Stone in the hilt of the sword. It is used to trap vampires spirits in the phoenix stone, to punish them for their sins by locking them up in their own personall hell.

## Description

Precious little is known about the history of the phoenix sword, and even fewer written accounts regarding the sword's creation and use as a weapon seems to be available on the subject, as none of the books Alaric sought out had any concrete information regarding the weapon. The sword itself is very short, around 1 foot 2 inches, almost a dagger. The blade seems to be made of a hard metal, possibly iron. The blade also has some kind of an X-shaped edge. At the pommel in the hilt there is a round, empty space, made of the same metal from the blade. The round empty space is where the phoenix stone fits in, completing the sword. It can then be used to stab a vampire in the heart to transfer the vampire's soul into the stone.
Berserker Chimera

Powers and Abilities

Noah was a part-Berserker Chimera, but due to the fact that the other half of his Chimera nature remains unknown in addition to his short tenure on the series, the majority of his powers remain unknown. The powers he demonstrated in the series include:

* **Super Strength**: As a part-Berserker Chimera, Noah possessed an incredible level of superhuman strength that surpassed that of the Beta Werecoyote Malia Tate in a fight. He was able to use this strength to easily pierce through Sheriff Stilinski's body with his bone spikes and easily broke through a chain that was used to lock up a gate.
* **Super-Speed**: As a part-Berserker Chimera, Noah possessed a greatly heightened level of supernatural speed that allowed him to outrun even the most athletic humans. While he was not as swift as a true Berserker, Noah appeared to be at least as fast as a Beta-level shapeshifter such as a Werewolf or a Werecoyote.
* **Shapeshifting**: As a part-Berserker Chimera, Noah was able to shapeshift his body to somewhat resemble a Berserker, which involved the area around his eye sinking into its sockets and a number of bone claws and spikes extending through the skin of the inside of his wrists and the tops of his hands. These bone claws and spikes were incredibly strong and could be used to cut through a human or supernatural creature's skin and bones as well as cut through thick metal chains. It is unknown if Noah possessed additional shapeshifting abilities.
* **Mountain Ash Immunity**: Like all Chimeras, Noah was immune to the supernatural effects of Mountain Ash, since he was scientifically created rather than magically or mystically bestowed powers, which meant that he was technically not a supernatural being. As a result, he could handle rowan wood or Mountain Ash like any other human or Chimera, and it could not be used against him to trap him or keep him out of a warded area.

## Weakness

It is unclear what weaknesses, if any, Noah possessed, due in part to the short amount of time he was in the series and the mystery surrounding the other supernatural species that made up his Chimera nature. However, this does not mean that Noah was invulnerable, as evidenced during his battle with Malia Tate and Braeden, when it was revealed that he was not as strong as a true Berserker. Electricity seemed to only slightly affect him, as opposed to other shapeshifters who would be more seriously weakened to its exposure.

He was somewhat vulnerable to the blackouts caused by his transformations, since he could not recall what he had done while transformed once he shifted back to human. He was also shown feeding on red bone marrow donor bags, which could indicate that he needed blood or bone marrow as sustenance; this is their weakness.
Excandesco

An **Excandesco** (*eks-KAHN-dee-skoh*; Lat. "catch fire") is a devil-like Wesen that was seen in "Trial by Fire". They are believed to be the basis of the phoenix.

## Characteristics

When they woge, Excandescos take the form of a human comprised of jet black igneous rock. They have three digits on their hands and feet. By releasing large amounts of white phosphorus though their skin, Excandescos can generate intense flames. This power can be accessed regardless of if they are woged or not. Due to their nature, they possess a natural resilience to intense heat.

Slathering their bodies while they are woged via a Super Soaker or something similar with a sticky fire retardant composed of licorice root, beeswax, witch hazel, and jojoba will prevent them from conjuring fire. Consequently, the energy will be turned inwards, causing them to explode. They usually take off the majority of their clothes before they woge to avoid burning them.

## Behavior

Excandescos are among the most dangerous Wesen ever observed, largely because the heat they emanate makes them hard to get close to. They also seem to have a strong case of pyromania and love to commit arson. Some go so far as to make a criminal career out of it. It has been noted that they have a tendency to stick around and watch the fires that they start.
Mauvais Dentes

A **Mauvais Dentes** (*MO-vay don*; Fr. *mauvais* "bad" + *dents*"teeth") is a saber-toothed tiger-like Wesen that first appeared in "Bad Teeth".

## Characteristics

When Mauvais Dentes woge, they grow gray fur over the head and arms, and they develop stripes and enormous teeth capable of leaving puncture wounds in their victims up to an inch in diameter.
They are incredibly strong creatures, able to casually overpower grown men; one was able to kill three men at once and was later shown to be capable of holding its own against two Grimms for a short time. They are also highly agile, fast, and stealthy, and they have razor sharp teeth and claws that they use to kill. When they kill, they lacerate their victims and bite their necks. They are also very durable: one was able to take multiple punches to the head without much reaction. However, like many Wesen, they are weaker in their human form.

Mauvais Dentes do eat humans, or rather parts of them, as evidenced by Marnassier's behavior aboard a cargo ship. It is unknown if human flesh is part of their necessary diet, or if this is simply a bloodthirsty habit.

## Behavior

There are many left in the world, but based on the accounts of the Grimm ancestry, they are vicious killing machines with the ability to wipe out an entire village single-handedly. They have a reputation for baiting their victims before killing them, enjoying tricking and deceiving their opponents, much like cats. LikeHundjägers, Mauvais Dentes have no qualms endangering innocent bystanders if that would bring them much closer to the designated targets.

According to Kelly Burkhardt, the Seven Royal Families are the only people powerful enough to have Mauvais Dentes working for them.
Apgadnieks

An **Apgadnieks** (*uhp-GĀD-nee-eks*; Latvian: "wage earner, breadwinner, supporter") is a husky-like Wesen that appeared in "Lost Boys".

## Characteristics

The most striking feature of Apgadnieks are their intense blue eyes, to which they are able to concentrate their woge. When they woge, they also gain hair that covers most of their body and face except for the area around their mouth. They do not lose the hair on their heads that they have in their human forms, and depending on the lighting, the hair that they gain when they woge can look either white, brown, or a bit of both. The cartilaginous area of their nose also turns into a brown, dog-like rhinarium.

## Behavior

They have a natural tendency to be leaders, and as such, they aren't hesitant to give orders or directions when necessary. They are also courageous and more than willing to fight others that may be much bigger or older than they are. Apgadnieks are clever and quite resourceful creatures as well, able to survive with few resources.
Stone Mimicry

The power to **transform into or have a physical body made up of stone**.

## Capabilities

User is made up of or can transform their body completely into stone. User can be either anatomically identical to their normal form, aside of being made of stone, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately, the user can transform into homogenous matter, without any part of their form being more important than the other.

There are several kinds of stone, of varying hardness and durability. The user may be able to tap the varying abilities of them, for example the sharpness of obsidian.
Delta Werewolf

The Delta Werewolf is a Very Rare Kind of werewolf that Appears under two circumstances. First, If A Pack Reaches 20 members, the two Betas of the pack that the Alpha Trusts most will become Deltas to serve as Second in commands to split the pack into two sections. Second, If an Omega Survives past 2years without Pledging themselves to an Alpha, They will become a Delta. Physically, A Delta Possesses the Strength of 5 Betas in human form. Often Called Half-Alphas, as they possess Half the Strength Of an Alpha but 5 times the strength of a beta (an Alpha Possesses 10 times). if a Pack become large enough, the Deltas of the Pack may become as strong as A common Alpha, While Their Alpha Will be Much Stronger. Deltas appear in their werewolf form like regular Betas except Their eyes are neon green rather than Gold, Like Betas. Known Deltas: Dianna West(Omega, Deceased), Cole Parker(Beta, Promoted To Alpha)....

## Powers & Abilities Edit

* **Shapeshifting:** Werewolves have the ability to shape their features into that of a partially lupine form, which involves glowing eyes, fangs, claws, a ridged brow, and large sideburns. With practice, Werewolves can learn how to only transform a few selective features as needed, such as only extending their claws to cut something, their fangs to bite something, or simply making their eyes glow to enhance their eyesight or display their supernatural nature.
* **Superhuman Strength**- Deltas possess Strength Far beyond that of Common Betas, and are Even Stronger in Wolf Form.
* **Superhuman Speed**- In Human Form, Deltas move Three time as fast as normal Humans, and in Wolf form can run at speeds of 70 miles an Hour.
* **Superhuman Senses**- Deltas Can Smell Things Miles away, hear things within a mile Radius, and See things from far Distances.
* **Animal Control -**Deltas can Control Dogs and other Similar Animals to an extent.
* **Resistance to Cold** - Like Their Wolf Cousins, Werewolves have a Remarkable Resistance to Cold.
* **Pack Sense (Pack Bonded Deltas Only)** - Deltas can Sense when another member of their pack is Near them, And Can Pinpoint the Exact location of their Alpha, regardless of how far apart they are from said Delta.
* **Rage Enhancement**- Werewolves can increase in strength the more that their Anger increases.

## Weaknesses Edit

* **Silver -**Silver is Dangerous to a Werewolf. it will burn skin if a wolf comes in contact with it, and it will kill if a weapon made of the metal hits the Heart.
* **Wolfsbane**- Wolfsbane acts as an Acid if a wolf comes in contact with it. it will induce involuntary Changing, and will act as a poison if ingested. A Silver Weapon Dipped in the herb will be Twice as Deadly.
* **Moonstone** - Moonstone will turn off a Werewolf's power if contact with Moonstone is Made. Until The Next Full Moon.
* **Mercury**- Mercury will kill a Werewolf if It enters the Blood.
Kira Ashida

* **Enhanced Speed**: kira is faster than humans and have much better stamina.
* **Regenerative Healing**: She can heal herself rapidly.
* **Nine Tails**: Using an object that are called tails, kira can summon demon ninjas called Oni and can control them. This is also the source of her power.
* **Enhanced Reflexes**: She has the ability to react faster then humans.
* **Immortality**: kira has a prolonged life.
* **Fox-Fire**: Each Kitsune has a fox-fire. Since Asami is a spirit kitsune, she relies on her connection to her ancestors. She can also project her spirit out of her body.
* **Enhanced Swordsmanship**: She is able to learn how to wield a sword quickly.
Thunderbird Physiology

The power to **use the abilities of Thunderbirds**.

## Capabilities

User with this ability either is or can transform into a Thunderbird, a vast bird capable of creating storms and thundering while it flies: clouds are pulled together by its wing-beats, the sound of thunder made by its wings clapping and lightning the light flashing from its eyes when it blinks.

Depending on the people telling the story, the thunderbird is either a singular entity or a species. In both cases, it is intelligent, powerful, and wrathful. All agree one should go out of one's way to keep from getting the thunderbirds angry.
Wildermann

A **Wildermann** (*VIL-dər-maan*; Ger. "wild man") is a hominid-likeWesen that first appeared in "Big Feet". They are the inspiration of the bigfoot legend.

## Mythology

Possibly one of the most well-established Wesen in human folklore, the Wildermann is documented not only in the world-wide phenomena of Sasquatch-like beings, but they were also depicted throughout the art and tales of many medieval European cultures. They traditionally are shown as solitary men or women covered in hair. In archaic English, they were known as the Woodwose ('wose' derived from the same root as Wesen).

## Characteristics

When they woge, Wildermann experience an explosive growth of hair. Their hair is hominid in form, except it has a second outer layer covered in small spines. The outer layer is supported by a single-helical structure. Wildermann also gain a more ape-like face, including a strong protruding jaw with enlarged canines. Most notably, Wildermann have enormous feet capable of leaving deep impressions in the ground; thus, they are known as Bigfoot. Some Wildermann also have red-colored irises when they woge.

Wildermann are incredibly strong and are more than capable of tearing a full grown man to shreds and casually overpowering Blutbaden. They are incredibly fast for their size and are capable of traversing large distances in a short amount of time. While Wildermann have high levels of stamina and pain tolerance, they are no more durable than humans.

## Behavior

Ironically, despite their rather frightening appearance, Wildermann are normally a very friendly Wesen species. Wildermann tend to be loners who enjoy nature and activities such as campfires, hiking, and camping. Despite their peaceful natures, Wildermann will resort to violence when they feel it is necessary. When enraged, a Wildermann is a terrifying sight to behold.

Many Wildermann are highly self-conscious about their woge. Consequently, they will seek professional psychiatric help worrying they suffer from a lack of impulse control, when, in fact, they do not.

Famous Wildermann have historically been poets and supporters of transcendentalism. They neither reject civilization nor fully embrace wilderness, representing their solitary preferences while also showing their unwillingness to give in completely to their inner beast.
Ziegevolk

A **Ziegevolk** (*TSEE-guh-folk*; Ger. *Ziege* "goat" + *Volk* "people") is a goat-like Wesen that first appeared in "Lonelyhearts".

## Characteristics

When Ziegevolk woge, they grow hair over most of their bodies, their faces become flatter, and their ears become pointed. Like actual goats, they have small horns just above their foreheads and beards on their chins. The skin on the backs of their hands turn black, giving them a very passing resemblance to hooves. Oddly, despite being goat-like, male Ziegevolk have fangs, and female Ziegevolk have horns.

Ziegevolk have superhuman agility, speed, and are able to jump decent heights and distances when woged. For example, whenNick and Hank tried to arrest Billy Capra, he demonstrated great agility by quickly escaping and running along a catwalk and jumping off of a roof, without showing any signs of discomfort despite the height. Some of these abilities appear to extend into their human forms, as Barry Kellogg was able to outrunMonroe by quite a distance, even though he wasn't woged. ("One Angry Fuchsbau")

### Geruck Gland

he Geruck gland is a gland found just below the hypothalamus in a Ziegevolk's brain. The sole purpose of the gland is to regulate the release of pheromones from a Ziegevolk's sweat glands. By eating live amphibians, more specifically toads, Ziegevolk can stimulate the gland to produce more pheromones than usual. Certain types of toads stimulate the gland more than others. After eating certain toads, a Ziegevolk can produce enough pheromones so that all the Ziegevolk has to do is be near their intended victim to enthrall them.Even males, including Blutbaden with their keen sense of smell, have difficulty avoiding its influence, even if they are fully aware of what's happening. ("Lonelyhearts") Ziegevolk can use the pheromones for more than just inducing romantic feelings. For example, due to consuming a rare breed of toad, Barry Kellogg was able to use his pheromones to make people open to suggestion, enough to actually fabricate false memories from the recipient's perspective. These pheromones were so potent that he didn't require touch to spread them; they would simply spread through the air in close proximity to him. ("One Angry Fuchsbau") In response to this, a neutralizing procedure was developed in the late 1820's.

## Behavior

The Ziegevolk are rather meek creatures and will always run rather than fight. They generally do not intend to kill their victims and are considered lovers, not fighters. They are commonly celebrities in Hollywood, and many are gameshow hosts. Ziegevolk are often found in bars, where they use their pheromones to lure and seduce victims. They are normally manipulative and arrogant creatures but are often mostly harmless. Ziegevolk that eat toads are not breeders, but herders, a rarity amongst the species. ("Lonelyhearts") The toads stimulate a gland in the brain that controls the secretion of sweat. Larger volumes of pheromone-filled sweat can force anyone to do whatever they say. ("One Angry Fuchsbau")They greatly fear any threats, such as Grimms or stronger Wesen like Blutbaden and Löwen. ("Lonelyhearts") ("One Angry Fuchsbau")
Island District

The **Island District** consists of 5 separate islands, and a large portion of the coast of the mainland closest to the Islands. The Island District has 2 Train Stations, one of which is the last station before The Lodge. Notable objects in the Island District are The Arena, The Lighthouse, and The Great Library (Underground, Hidden, Secret)
Mario's Italian Restaurant

**Mario's Italian Restaurant**is a small restaurant which is located in the spawn area next to the Department of Education and the Vertoak City Construction office. It has three stories and has a red and white wool canopy over the entrance. There is also a cobblestone path between the D.O.E. and the restaurant leading into a side door into the kitchen. It is unknown what the restaurant sells, but it is most likely pizzas, pasta, and other Italian foods.

The first story has the kitchen, the order counter, one small table with one small chair, a watercooler, and three small chairs at the order counter. Inside the kitchen, there are four furnaces, three crafting tables, two cauldrons filled with water, and five chests which have nothing inside them.

The second story contains two long tables, each having two large chairs and two small chairs. In addition to those, there is also a balcony where customers may eat outside. Three small tables, each with two small chairs are located on the balcony.

The final story, the third story, might act as a break room for the restaurant's workers. It has a couple of bookshelves, two beds forming one large bed, two crafting tables, two chairs, a painting, and two chests (one on each side of the large bed). The chests, like the chests in the kitchen, contain no items or blocks in them.
Cactus Co.

Cactus Co. is an office within Vertoak's Old City. It is known as being one of the oldest remaining buildings in

## Cactus Co.

### Coordinates

*Unknown*

Vertoak. It is four stories tall, and has a roof access through the CEO's office. It is located near the Town Hall and The Lighthouse.

It is made with many stone blocks. Stone on the sides, stone bricks and chiseled stone bricks for window siding. The tops and bottoms of the windows contain green wool. The first floor is a lobby, the second is stocks, followed by offices, and management offices.
VCS Wakerunner

**This Page is outdated as of v11.**

The **VCS Wakerunner**is a ship docked at Barnegat Bay. This ship is built out of many things: oak wood planks, oak wood logs, white wool for the sails, glowstone, cobblestone, glass blocks, levers and an iron block for the steering wheel, and dispensers for cannons, each one containing almost 9 stacks of arrows.

## Sections

### Top

The top section of the Wakerunner is where the sails, steering wheel, and captain's quarters are located. There is a disclaimer posted on the wall of the captain's quarters which reads:

"I built this ship using an online Minecraft building tutorial. After finishing I realized it looked like one of Broville's ships. Instead of removing it, I put up this disclaimer. I also modified it to be different."

In the captain's quarters, there are 2 beds, a bookshelf, a crafting table, and a normal sized chest. The chest has 8 cookies, a map, a compass, and a clock in it.

### Middle

The cannon dispensers are located in the middle section of the ship, as well as 2 small rooms, each of these rooms containing 3 bookshelves, a crafting table, and a bed. There are 10 of these cannon dispensers in total in this section, and as stated above, each one contains almost 9 stacks of arrows inside. The dispensers are divided equally, 5 on one side and 5 on the other. On each side, there is a button and a path of redstone dust connecting from the button to each of the 5 cannons. Also, 2 normal sized chests are located on this section, one containing 9 iron swords, 9 leather caps, and 9 leather boots, and the second containing 9 bows and 18 stacks of arrows.

### Bottom

The last section of the VCS Wakerunner, the bottom, is the storage and crew quarters of the ship. There are 6 beds, 6 normal chests, 2 crafting tables, and 4 large chests in this section. Every chest, however, is empty.

## Trivia

* "VCS" stands for "**V**ertoak **C**ity **S**hip".