recursal/Fanatic-Fandom huggingface dataset:
Elf

## Appearance

Elves were **fair and beautiful, handsome**, and had pointed ears and no body hair except eyebrows, eyelashes, and hair.

## Features

* Ability Score Increase. Your Dexterity score increases by 2.
* Age. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old. Mini age 500. Max HP 120
* Alignment. Elves love freedom, variety, and self-expression, so they lean strongly towards the gentler aspects of chaos. They value and protect others' freedom as well as their own, and are good more often than not. Drow are an exception; their exile into the Underdark has made them vicious and dangerous. Drow are more often evil than not.
* Size. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
* Speed. Your base walking speed is 30 feet.
* Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
* Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
* Trance. Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance." While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.
* Keen Senses. You have proficiency in the Perception skill.
* Languages. You can speak, read, and write Common and Elven.

### High elf

As a high elf, you have a keen mind and a mastery of at least the basics of magic. In many of the worlds of D&D, there are two kinds of high elves. One type (which includes the gray elves and valley elves of Greyhawk, the Silvanesti of Dragonlance, and the sun elves of the Forgotten Realms) is haughty and reclusive, believing themselves to be superior to non-elves and even other elves. The other type (including the high elves of Greyhawk, the Qualinesti of Dragonlance, and the moon elves of the Forgotten Realms) are more common and more friendly, and often encountered among humans and other races.

* Ability Score Increase. Your Intelligence score increases by 2.
* Spell. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
* Extra Language. You can speak, read, and write one extra language of your choice.
Calling Magic/Item

## *Doombringer*

*Weapon (Spear), legendary*

*The Spear Doombringer was Forged in Svartalfheim by the Maiden of the Forge*

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

*Levitation.* Doombringer has a movement speed of 15 feet on your turn and can change levitation distance for 0 feet to 15 feet as part of that movement

*A Deadly Spear.* *Doombringer* Deals 2d8 + plus Strength or Dexterity modifier Piercing damage plus 1d6 + Intelligence modifier force damage, when used two-handed it deals 2d12 instead of 2d8.

*Doombringer's Violence.* *Doombringer* is capable of being thrown 60/120 feet, dealing 2d10 + your Strength or Dexterity modifier Piercing damage plus 1d6 + Wisdom modifier force damage.

*Doombringer's Call.* When *Doombringer* is thrown/used to stick in an enemy it can be exploded dealing 4 force damage, you can explode up to 6 *Doombringer* at once using an action, at level 6 the explosion deals 5 force damage, at 12th level the explosion increases to 6 Force Damage and at 18th level it increases to 8 Force damage.

*Infinite Doombringer.* As a Action, you can multiply the Spear an 3 of times.

## *Name*

*User, Item Type*

*What the items does and any other information*

## *Name*

*User, Item Type*

*What the items does and any other information*
Changeling

*Changelings can shift their forms with a thought. Many changelings use this gift as a form of artistic and emotional expression. It's also an invaluable tool for grifters, spies, and others who wish to deceive. This leads many people to treat changelings with suspicion.*

## Features

* Ability Score Increase. Your Charisma score increases by 2. In addition, one other ability score of your choice increases by 1.

* Age. Changelings mature slightly faster than humans but share a similar lifespan — typically a century or less. While a changeling can transform to conceal their age, the effects of aging affect them similarly to humans. Mini age 80. max hp 75

* Alignment. Changelings tend toward pragmatic neutrality, and few changelings embrace evil.

* Size. In their natural forms, changelings average between 5 to 6 feet in height, with a slender build. Your size is Medium.

* Speed. Your base walking speed is 30 feet.

* Shapechanger. As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait.
	+ You stay in the new form until you use an action to revert to your true form or until you die.

* Changeling Instincts. You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion.

* Languages. You can speak, read, and write Common and two other languages of your choice.
* Unsettling Visage. When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses.
	+ Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.
* Divergent Persona. You gain proficiency with one tool of your choice. Define a unique identity associated with that proficiency; establish the name, race, gender, age, and other details. While you are in the form of this persona, the related proficiency bonus is doubled for any ability check you make that uses that proficiency.
Fated Armour

Fated Armour is a class that allows the user to tap into there soul's armour

## Features

When takeing this class you gain the ability to equip and unequip your Fated Armour. Your armour is connected to your soul and takes the form that bests suites you.

### Armour Features

At different levels you are able to be put different features onto your armour. Your amour has the amount of features listed in the features collem of the table

The list of armour Features can be found *Here*
Curse of Water

Curse of Water is a Curse Beginner Dark spell

## Effect

Enchant a weapon with this curse, or choose a creature with a 'Cursed Mark'; upon contact with water, the creature must make a con save, or they randomly Hallucinate. Creatures hit by the enchanted weapon contract this curse.

At higher ranks: the curse remains for a minute longer per rank up to teacher. At teacher up to god, the length increases by an hour, although concentration becomes 3 when upholding 2 curses or more.The caster may decide the Hallucination.

## Table

At higher ranks: the curse remains for a minute longer per rank up to teacher. At teacher up to god, the length increases by an hour, although concentration becomes 3 when upholding 2 curses or more.The caster may decide the Hallucination.
Cumulonimbus

Cumulonimbus is a Water Ice Teacher spell

## Effect

Creates thunderclouds, and causes torrential rain to pour down in a large area. While in this area each round you must roll a D20. On a 6 or lower you are struck by lightning and take lightning damage. The area is also considered rough terrain

This spell must be used out doors

## Table

This spell must be used out doors
\* Grand spirit of water and imperial prince of lightning who ascends the heavens, grant my wish and bring about a savage blessing. Display your might to insignificant beings. Strike awe with a blow of your divine hammer on the anvil, and cover the land in water! Ah, Rain! Sweep all else away and expel everything! Cumulonimbus!
Fey

The Fey are a group of creatures that live in the Faywild. They are considered dangerous.

## Society

They were ruled by noble eladrins and other archfey.

### Noble Eladrins

Eldrins are the higher class of fay and rule over the societys in the faywild. However this does not mean that they are the most powerfull fay

### Archfey

**Archfey** were fey beings who gained nearly god-like powers and established a position of preeminence among fey-kind. Each archfey had a unique appearance and set of abilities, most controlled a portion of the Feywild and had self-proclaimed titles.

Some of them were powerful fey of many races, others were the awakened spirits of natural places such as forests or rivers, others the sentient incarnations of different types of animals, and others were noble eladrin so old and powerful they transcended the bounds of mortality.

Some archfey were regarded as deities and granted divine abilities to their worshipers. Archfey could be contacted by a willing warlock to form a fey pact.

## List of Fey races

* Star Elves
* Blink Dog
* Spriggan
Finral

Finral is the spirit of spatial magic

## Appearance

Finral is a slender young man of average height and build. He has "droopy" eyes, and his light brown hair is somewhat unruly. He can control his size. On top of a white under shirt, he wears a light green, loose-fitting tunic with long sleeves and long tails at the back. He also wears dark trousers and a green pair of wide, knee-high boots that lace up the front.

## Personality

Finral is very lascivious, as shown when he is easily distracted by women and asks out those he just met. He is extremely excitable, often reacting to situations in an exaggerated and comedic way. He is quite cowardly, always trying to avoid dangerous situations where he might be hurt or killed but is easily bribed into bravery when females are involved.

## Spirit dive

Finrals spirit dive adorn his host with a black balls robe, green boots and crown made of spacial mana. 2 portals appear on the hosts back that take the shape of wings and a tail made of spatial magic mana as well
Busoshoku Haki

Busoshoku Haki is a A rank skill

## Effect

Busoshoku Haki is a form of Haki that allows the user to use their own spiritual magic to create, in essence, an invisible armor around themself, providing incredible offensive and defensive capabilities. The state lasts for 60 seconds (10) Gives the user a stength bonus of 5 and an AC bonus of 8
Death

Death is a S rank skill

## Effect

Allows the user to kill foes by enveloping them with black fog. This skill has 1d12+2 charges. For 3 charges you can make a 5x5x5 foot area coved in the black fog. Concentration level 3. Creatures inside must make a Dex save, if they fail the save they take 12D12 damage (3 rounds)
Cho Sakai

Cho Sakai is the younger sister of Jin Sakai

## Description

Cho is a averige hight half drow with light blue skin and long flowing light blue hair. She used summoning magic with her Jeweled general Yogi and as such is allways seen with him

## Biography

Cho was allways a quiet girl preferring to be with Yogi and her other magical companions rather then spend time with people. When she did she was part of the The monster hunter guild and severed as Sergeant with in Takeda Ibushi's party

After joining Dark eclipse with her brother she devloped a love for Goyang-i kaes and had planned to propose to him when they left Stormpeak

## History

Cho Sakai was part of the monster hunter guild along side her brother Jin Sakai. She joined dark eclips with him and slowly developed a relationship with Goyang-i kaes and planned to propose to him. However during a simple stop in stormpeak she was killed by a False Hydra.

After the events of The Parting, Jin used his rewarding wish to revive Cho. She thanked her brother but after talking with Goyang and being rejected by him, as he has no memory of her, she desided to live with Corire Uriel and join her army. She created a new division the Uriel's army named the Blue Knights

## Character Information

Useing her summoning magic Cho gained many magical friends. She had 2 rooks that where twin Mithral Tortoise's named Ben and Jerry. She also has a Gold General named Hulk who is a Goliath
Curse of Deprivation

Curse of Deprivation is a Curse Advanced Dark spell

## Effect

Enchant a weapon with this curse, or choose a creature that has a 'Cursed Mark'; the creature must make a con save, or their sight is restricted to 5feet, they cannot smell, they only faintly hear, and they only have enough touch to remain stable. Creatures hit by the enchanted weapon contract this curse.

At higher ranks: the curse remains for a minute longer per rank up to teacher. At teacher up to god, the length increases by an hour, although concentration becomes 3 when upholding 2 curses or more.

## Table

At higher ranks: the curse remains for a minute longer per rank up to teacher. At teacher up to god, the length increases by an hour, although concentration becomes 3 when upholding 2 curses or more.
Elemental Discord

Elemental Discord is a S rank skill

## Effect

You can target up to 8 creaturs with this skill. For the next 3 days you have a psychic connection with theses targets. You can talk to them no matter where in the world they are and this does not take actions to talk in combat. You can also mute a creature; when muted the creature can not talk. You can deafen them as well meaning they can not talk or lisson to the connection
Curse of Midnight

Curse of Midnight is a Curse Graduate Dark spell

## Effect

Enchant a weapon with this curse, or choose a creature that has an 'Advanced Cursed Mark'; the creature becomes severely weakened during night time unless they succeed a con save. They have -3 to all rolls, and disadvantage on attack rolls against creatures friendly to the caster. Creatures hit by the enchanted weapon contract this curse.

At higher ranks: The negative increases by 1 per 2 ranks. The curse remains for a minute longer per rank up to teacher. At teacher up to god, the length increases by an hour, although concentration becomes 3 when upholding 2 curses or more.

## Table

At higher ranks: The negative increases by 1 per 2 ranks. The curse remains for a minute longer per rank up to teacher. At teacher up to god, the length increases by an hour, although concentration becomes 3 when upholding 2 curses or more.
Arcane Class'

Arcane class' are class' created and used by mortals

Once you have met the prerequisites to have a class you must spend a full 12 hours without doing any other activity to gain the class; and in that 12 hours you must focus on your connection to the weave, and channel your imagination.

## Playable Classes

* Synergist
* Scout
* Handyman
* Gunslinger

## Classes in the works

* Swordsman
* Monk
* Shadow monarch
Chill Touch

CASTING TIME

1 Action

RANGE/AREA

120 ft

COMPONENTS

V, S

DURATION

1 Round

SCHOOL

Necromancy

ATTACK/SAVE

```
Ranged

```

DAMAGE/EFFECT

```
Necrotic

```

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
Charter creation

When creating a character it is recommended that you follow these steps

## Step 1: Idea

Think about the type of character you want to create. Do you want to be an all-powerful mage or a down and dirty fist fighter. Keep that in mind as you go through the rest of these steps

## Step 2: Race

The second step is to decide on a race. You can play any race on the Race page so long as it says it's playable

## Step 3: Background

You may choose one background off the Background page. You get everything from this background.

## Step 4: Ability Scores

When playing this system we use standard array, as displayed below.

* 15, 14, 12, 10, 8

## Step 5: Skills

Your DM would have given you skill points to spend. The pricing to spend this skill points are on the Skill point system page alongside the restriction tables. You can spend these on things from the Devine magic, Arcane magic and Hybrid magic pages

## Optional step 5.5: classes

There is a few classes that you can have at the start of the game and are listed here. If you take one of theses class you must put all your points into it.

* Tinkerer
* Anti-Weave
* Gunslinger
* Bard of Blades
* Familia Blessing
* Detective

## Step 6: Equipment

You have 150 gold to spend at the start of a game however your DM can change this amount.
Curse of Radiance

Curse of Radiance is a Curse Beginner Dark spell

## Effect

Enchant a weapon with this curse, or choose a creature with a 'Cursed Mark'; the creature must make a con save or they shine a light that spreads 30 feet, and giving away their position with a beam shooting into the sky. Creatures hit by the enchanted weapon contract this curse.

At higher ranks: the curse remains for a minute longer per rank up to teacher. At teacher up to god, the length increases by an hour, although concentration becomes 3 when upholding 2 curses or more.

## Table

At higher ranks: the curse remains for a minute longer per rank up to teacher. At teacher up to god, the length increases by an hour, although concentration becomes 3 when upholding 2 curses or more.
Dragonborn

**Dragonborn** are humanoids with draconic ancestry. They are renowned for their ability to breathe elemental energy, as well as for their tumultuous history.

## **Appearance**

Dragonborn resemble their dragon ancestors, though they walk on two legs and lack wings. Their scales match the chromatic or metallic scales of true dragons, which reflect the element of their breath weapon. Dragonborn stand tall, averaging between 6 and 7 feet tall and weigh around 250 pounds.

Dragonborn are a people socially divided by one key trait: the presence or absence of a tail. The draconblood dragonborn possess such a tail, while the ravenite dragonborn lack tails.

## **Features**

* Age. Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80. Mini 40. max HP 75
* Alignment. Dragonborn tend towards extremes, making a conscious choice for one side or the other between Good and Evil (represented by Bahamut and Tiamat, respectively). More side with Bahamut than Tiamat (whose non-dragon followers are mostly kobolds), but villainous dragonborn can be quite terrible indeed. Some rare few choose to devote themselves to lesser dragon deities, such as Chronepsis (Neutral), and fewer still choose to worship Io, the Ninefold Dragon, who is all alignments at once.
* Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.
* Size. Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
* Speed. Your base walking speed is 30 feet.
* Draconic Ancestry. You are distantly related to a particular kind of dragon. Choose a type of dragon from the below list; this determines the damage and area of your breath weapon, and the type of resistance you gain.

* Breath Weapon. You can use your action to exhale destructive energy. It deals damage in an area according to your ancestry. When you use your breath weapon, all creatures in the area must make a saving throw, the type of which is determined by your ancestry. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increase to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level. After using your breath weapon, you cannot use it again until you complete a short or long rest.
* Languages. You can read, speak, and write Common and Draconic.
Arcane Phantomsteel Dagger

## Appearance

The dagger has a long double-edged blade forged from silver. The blade is fixed on a rich hilt of shinning gold metal with a smooth grip made of bluish crystal. A set of strange runes  are carved into the blade near the spine. The blade appears brand new.

## History

The Arcane Phantomstell Dagger was created as part of a set of 3 daggers to The 3 Brothers of Gaiahk by there devine patron, The Raven Queen. They used the Daggers in The Parting however 2 of the 3 brothers died. After the war the last brother travelled to Arcadia where he berryed his brothers with there Daggers: Demon King's Daggers and Kasaka's Venom Fang.

## Features

When attacking with this dagger you can re roll ones when attacking with it.

This Dagger has 6 charges and can be used the cast the following spells: Blur and Invisibility

### **Awakened**

* +30 mana
* You attack with this dagger at advantage
* +10 to your stealth rolls
Azrael, Lord of Salvation

Lord of Salvation, Azrael is a Conducing skill

## Effect

*Food Chain.* An ability that allows the user's subordinates to provide their strength to increase there own. They may also divert some of his strength down to them. "Food Chain" also grants him access to the skills of those connected to him.

*Thought Acceleration*. Boosts thought speed by a thousand times increasing there iniative by 14

*Analytical Appraisal*. Analyzes and assesses the target.

*Universal Sense.*

*Ultraspeed Regeneration*

## Table

*Thought Acceleration*. Boosts thought speed by a thousand times increasing there iniative by 14
*Analytical Appraisal*. Analyzes and assesses the target.
*Universal Sense.*
*Ultraspeed Regeneration*
Dwarf of Abjuration, Lodril Nativty

Lodrill Nativity is No. 2 in Project Nativity and uses Abjuration magic to defend him self and others

## Character Information

### Name

No. 2 Dwarf of Abjuration, Lodrill Nativity

## Description

Lodrill is a normal sized dwarf wearing leathor armor and haveing unkept and scruffy hair. He keeps a pick axe on this belt for the off chance he must attack

## Character Information

Useing his power of Ajuration he has 2 abilatys from Project Nativity

### Ultimate defence

If Lodrill is effected or damaged by a spell, skill or weapon more than 3 times he becomes immune to that spell, skill or weapon

### Limmit relese

Once Lodrill is unffefected by a spell, skill or weapon useing his Ultimate defence he stores the energy from any of the spells, skill or weapons that are used against him. He can then reses this energy deling masive amounts of damge
La crisis del covid

La crisis de la COVID-19 y la economía informal es un estudio longitudinal liderado por WIEGO en 12 ciudades del mundo, que se enfoca en grupos específicos de trabajadoras y trabajadores en empleo informal y sus hogares. Utilizando encuestas y entrevistas en profundidad, la 1ª fase evaluó los periodos de abril 2020 (el pico de la cuarentena en la mayoría de las ciudades)1 y junio/julio 2020 (cuando se levantaron las restricciones en la mayoría de ciudades), comparándolos con febrero 2020 (pre COVID-19).

https://www.wiego.org/publications/la-crisis-de-la-covid-19-y-la-economia-informal-trabajadoras-y-trabajadores-en-empleo

CREADO POR CAMAVILCA LAURA JUAN JOSE[1]
Blackout

Blackout is a Spacial God Dark spell

## Effect

Before activating the spell, the user marks specific areas for activation and destination. After the target enters a marked area, the user activates the spell and a black substance spreads out beneath the caster's feet, envelopes the area, and transports the target to another location.

The expanding radius allows for multiple targets to be captured at one time and moved to a singular location. The user can also activate the spell remotely and in multiple areas simultaneously.

## Table

The expanding radius allows for multiple targets to be captured at one time and moved to a singular location. The user can also activate the spell remotely and in multiple areas simultaneously
Devine Class'

Devine classes are awarded by gods or gotten by other means

The devine classes are listed below

* Cleric

* Bard of Lore
* Bard of Blades

### Warlock

*Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through pacts made with mysterious beings of supernatural power, warlocks unlock magical effects both subtle and spectacular.*

* The Fathomless

## Classes in the works

* Archfiend lord
* Colossal monstrous
* Condutor
* Hero
* Holy mage
* Deities Mage
* Blood hunter
Campfire

Campfire is a Fire, Fire Advanced spell

## Effect

You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.

The bonfire ignites flammable objects in its area that aren’t being worn or carried

## Table

The bonfire ignites flammable objects in its area that aren’t being worn or carried
Demon Eyes

Demon Eyes refer to special eyes that have abilities associated with them. How one obtains these eyes may vary, but it's possible for some to be born with them but they are normaly acquired throw skills

Mastering demon eyes require precise control of the flow of mana, and most users are unable to fully control them throughout their lives. As a result, most users would wear an eyepatch to cover their demon eyes when they're not using them

## Known Demon Eyes

There are a number of Demon Eyes. Demon Eyes have long existed even in Era 0 of E-moregar and some of its users are not even aware that they have such eye until they are told to focus their Mana to their eyes.

#### Magic Power Eye

The most common of Demon Eyes, allow the user to view the flow of mana directly. The eye appears to be a deep green colour, and has a cross-like pattern, with something like 4 extra pupils appearing around the main centre pupil.

### The Evil Eyes

The Evil Eyes are a subsection of Demon Eyes that
Chalice of the Flame

Chalice of the Flame is a Fire, Fire Beginner spell

## Effect

You summon a Chalice made of flames. You put a name in the chalice, and when that name is pulled out, a random effect is given for the duration of the spell and the creature must be with in range of the Chalice.

Roll 1d6:

1: The creature has +1 health

2: The creature has -1 health

3: The creature has +2 to a roll of choice

4: The creature has -5 on the next roll

5: The creature is blind for 7 days

6: The creature is scared of the caster for the next 18 seconds (3 rounds)

At higher ranks: you can add more names to the chalice, and effects may become stronger

## Table

Roll 1d6:
1: The creature has +1 health
2: The creature has -1 health
3: The creature has +2 to a roll of choice
4: The creature has -5 on the next roll
5: The creature is blind for 7 days
6: The creature is scared of the caster for the next 18 seconds (3 rounds)
At higher ranks: you can add more names to the chalice, and effects may become stronger
Curses

This is a list of all curses in the emorgar world

## Lycanthropy

In D&D 5e, Lycanthropy is a curse that can afflict individuals granting them shapeshifting as well as new traits and abilities.

On a daily basis, those afflicted will have to confront the curse and the desires it brings. Most cursed humanoids will give in and allow themselves to be permanently changed by the curse allowing it to turn them into predators always looking for a weak target.

Some will try to suppress it and ignore it, but will always be tormented by nightmares of the times they lost control. A small few will grapple with and master their curse, able to fluidly move through their human, animal, hybrid forms as they see appropriate and live mostly normal lives.

Those that master their curse are the rare exception.

All Lycanthropes face a test every month when the moon is full and the beast inside is at its strongest. This is when those who fail to control it are stripped of their humanity and do whatever their nature guides.

There are even Lycanthropes who are unaware of their condition that go out to prowl on the night of a full moon who experience fugue-like symptoms when they become human again. They may even try to invent stories to justify the gaps in their memory.

 Level 3
 Level 5
 Level 10
Arcane Skills

Arcane skills are similar to unique skills in that each table will have different ones. They are created by users of arcane magic to create moves or utility effects. To use one in the game you must work with your DM until the skill is developed in the game. Expect to try the skill and have it fail. Lots.

## Creating Arcane Skills

Step 1: Observe. The first step in the process of creating an arcane skill is an idea and information. Through these aspects an idea for skill is created, allowing for the continuation of the process.

Step 2: Hypothesise. The second step would be to create a hypothesis for how the skill would work, and all of its aspects it may have.

Step 3: Design. Through the hypothesis, a temporary version of the theory is created in an attempt to successfully create a skill.

Step 4: Test. This is where the skill is tested in different aspects to check what works, what doesn't and to gather information on how it functions as a whole.

Step 5: Evaluate. This is where you go over the test results and compare it to the predicted results, and to note if it succeeded, and if it did, in what aspects. If failure occurs, information is given, and the process is repeated until completion.

#### Advanced

 Tattoo magic
 Hunter mutant

#### God

 Complete concealment
 God amongst men
Black flame

Black flame is a B rank skill

## Effect

Black Flame is a skill that allows the user to release very destructive Black Flames from their body. The technique uses one's internal magic, and the maximum size of a flame may reflect on their user's power. By creating a field of magic, transforming it into flames, and then launching it away, fire can be created from thin air. The temperature of the flames can be adjusted based on how much magic is used. The flame does (36) 8d6+8 damage and has a range of 30 feet
Fallen Angel Flapping

Fallen Angel Flapping is a Spacial Graduate Dark spell

## Effect

The user creates a mass of Spatial Magic and launches it at an opponent with in range. They then make a dex saveing throw; if they fail they are forcibly teleported to another location with in range. The user could hit themselves with the spell in order to move themselves into a more advantageous position with in half of the range
DVD Case

DVD case was the 1st person to sign up in both seasons, he also won Camp Comedy, In Camp Domedy he quit ending up in 20th place but he later rejoined

## Appearance

In season 1 DVD case was your average gray DVD case, on season 2 however he turned golden

## Trivia

* DVD case comes from a show called BFAA and it's sequel AAFB
* there is another character inside DVD case: DVD
AKA/Personalities

## Jessica Drew

First appeared in episode 4 and was used as a seductive disguise to infiltrate Drake Thunderbrand's manor to distract him whilst Geo stole some magical armour. During the mission Jessica used her charm to distract and charm Drake, by giving him a lapdance. She also suggested that they should share some wine together and put two lotus flower pills in Drakes glass, with a successful sleight of hand check. It took 2 minutes for the poison to effect Drake, whilst he had Jessica bound by magical chains. Before Drake passed out he used a sharp knife to cut open Jessica's dress. As Drake passed out from the poisoned wine he inadvertently stabbed Jessica's pelvis with the knife. It was during this, that Geo Daehan would sneak into the room and retrieve the Armour. Jessica decided to stay in her position to maintain her cover, and Geo suggested to her that she drink some of the poisoned wine, to keep her cover. Reluctantly doing so Jessica drank the wine and woke up with Drake the next morning. They had a lovely breakfast and discussion about the Armour and Drake's deceased wife whom it belonged to.
Dave

Dave is a follower of Vecna and the ex- leader of The Remnants. Formaly a office worker for The Monster Hunter Guild, he now wonders the realm

## Description

Dave is an overweight man with mid-length hair that is short on the side of his head, square eyebrows, and stubble on his upper lip. Dave wears a white dress shirt that is tucked into his black pants that is held up with a white belt, and black shoes.

## Biography

Dave unsed to be a office worker of The monster hunter guild however after pulling a card from The Deck of Manny Things he reserved 3 wishes and used them to wish for the next 3 things

* To become a noble in Tempist
* To gain every Devine Skill in the world
* To gain the power of Vecna

## Relationships

### Dark Eclipse

He has a very negative relationship with dark eclipse as he belves he that they caused all of bulling and abuse he whent throw when he was empoyed in the monster hunters guild
Disintegration Ray

Disintegration Ray is a ruin teacher dark spell

## Effect

You unleash a concentrated ray of ruinous energy from your fingertips. Make a ranged spell attack against a target. On a hit, the target takes force damage. If this damage reduces the target to 0 hit points, the creature is disintegrated into a pile of fine dust, leaving behind only its equipment.
Curse of Amnesia

Curse of Amnesia is a Curse Beginner Dark spell

## Effect

Enchant a weapon with this curse, or choose a creature with a 'Cursed Mark'; the creature must make an int check, or they forget everything apart from basic functions, information and there instincts for the duration of the spell. Creatures hit by the enchanted weapon contract this curse.

At higher ranks: the curse remains for a minute longer per rank up to teacher. At teacher up to god, the length increases by an hour, although concentration becomes 3 when upholding 2 curses or more.

## Table

At higher ranks: the curse remains for a minute longer per rank up to teacher. At teacher up to god, the length increases by an hour, although concentration becomes 3 when upholding 2 curses or more.
Curse Creature: Quetzalcoatlus

Curse Creature: Quetzalcoatlus is a Curse Teacher Dark spell

## Effect

Using 5 deceased creatures that have been afflicted by a curse or is branded with a Curse Mark; you create a Curse Creature: Quetzalcoatlus from their flesh, that you have full control over. It only disappers after it dies or the duration of the spell ends, in which the bodies are returned to their previous forms.

## Trivia

* Recommended stat block - https://www.dandwiki.com/wiki/Quetzalcoatlus\_(5e\_Creature)
Arts

An art is an enhanced form of fighting, much like martial arts, and allows you to utilise multiple weapons in a numerous amount of ways. whether thats a sword or hand-to-hand. lots of training is needed to understand it better and enhance its capabilities for your use. An art can be learned from many sources, whether thats in a dojo, from a teacher, from a book, or even from gods themselves. Arts come in many shapes and forms, some rarer and more powerful than others, but all with the potential to grow within its rating.  Many arts can be taught to one person, however, a person can only handle using 2 arts active at once, and they can be used separately, but not together. 2 mastered arts can be used simultaneously, and can potentially fuse their attacks into one, enhancing their capabilities

## History

Arts, also known as fighting styles or martial arts, where first recorded in the year of 3 PP by the information guild working with the leaders of the contry of Eclipse.

## Rankings

Each art is given a rank that is telling for how strong and how common the art is. Normal arts are the most common with Mythical arts only being things of fairy tails. The common, rare and epic ranks can be self taught.

Individual rankings can also be given however they follow a different system and only last for a year. They can be confirmed at any of the major 3 guilds however this is a proses that can cost anywhere between 1 silver to 3 gold, so many practitioners decide to self rank. Also this rank can only be given up to Saint Rank. After Saint a practitioner of the rank they want to give or higher must award the rank.

### Art God

*Note: This section is under construction and revision*.

### Art Emperor

Once a practitioner against the rank of Art Emperor they are give a Emperor Weapon that matches the arts they use. This is the sign that they truly are of the Art Emperor rank

### Art King

*Note: This section is under construction and revision*.

### Art Saint

*Note: This section is under construction and revision*.

### Advanced

*Note: This section is under construction and revision*.

### Intermediate

*Note: This section is under construction and revision*.

### Beginner

*Note: This section is under construction and revision*.

## How to acquire a art

You can train in a art for a amount of skill points listed on the Skill point system page. For arts of Unique and above you must find a teacher to teach you the art.

## Core game Arts

### Normal

* Solider swordsmanship
* Barbarian axe fighting
* Juggernaut

### Rare

* Arcane assembly
* Pagers Art

### Epic

* Aincrad style
* Zodiac
* Wild Magic
* Pugilist
* The Flow Style

### Unique

* Diligence style
* Sculptor style
* Lineage style
* Aincrad style: Dual Blades

### Legendary

* Seven Secret Swords
* Miyamoto Sword Style

### Myth

* Grids sword dance
* Dain's Barbarian Axe Fighting

## Addove Noshis' Package Arts

### Unique

* Blue Bear Tribe

### Legendary

* Yasmin's Longsword Dance

### Myth

* Veldora Style Killing Arts
* Yasmin's Demon Dace
Acid blaster

The Acid Blaster is a Rare Wonderous item

## Description

*Rare, Attunement, Wondrous item*

You lob a bubbling blob of acid towards a target creature within range. The target and each creature within 5 feet of it must succeed on a Strength saving throw. A target takes 1d8+2 acid damage on a failed save, or half as much damage on a successful one.

This revolver can be shot 6 times and regains 1d6 shots every 12 hours
Elf Shield

The Elf Shield is a soul weapon that is gained to absorbing the flesh of recently dead Elf

## Statistics

Spirit enhancement prerequisite: Elf Shield

Weapon type: Shield

Rarity: Rare

Effects: +3 to PAC and +1 to MAC

## Abilities

* Elf Ears. If you are not an elf who uses this shield then your ears extend to be that of an elves
* You have advantage on perception and investigation checks
Eldritch Armour

## Spell

Eldritch Armour is an Eldirtch Dark King spell.

## Effect

You cover your self in eldritch energy

When you cast this spell roll a d20 to see what rank of armor it is

20: Dragon - +4 to one ac

16-19: Demon - +3 to one ac

10-15: Tiger - +2 to one ac

9-1: Wolf - +1 to one ac

## Table

When you cast this spell roll a d20 to see what rank of armror it is
20: Dragon - +4 to one ac
16-19: Demon - +3 to one ac
10-15: Tiger - +2 to one ac
9-1: Wolf - +1 to one ac
Имъендраугиль

Земли архипелага

Общий герб Имъендраугиля

**Имъендраугиль** - архипелаг островов ныне принадлежащий цвергам. **Имъендраугиль** разделен на два владения, Дольваклиду и Вимвольфауру.

## История

Во времена Вшивой Резни, под напором многотысячного флота и армий врагов, цверги были практически полностью разбиты. Уничтожено было всё, а то немногое что осталось низкорослые варвары взяли с собой и уплыли на острова **Имъендраугиля**, где в дальнейшем обустроили себе новый дом, основав королевство Тэндраа. На данный момент существует всего два государства на территории **Имъендраугиля**, потому как единый союз гномов канул в небытие спустя пять лет с момента его основания, словно бы и вовсе не существовал. Тот пласт культуры и ремесел что когда-то был единым целым, ныне стал полностью разделен между кланами и донельзя разрознен.

## Описание

Западное владение Дольваклида принадлежит суровым гномам воителям из клана Шробпэнгау, а восточными землями Вимвольфауры правит дипломатичный по гномьим меркам клан торговцев под именем Худульгамке и по меньшей мере странный клан Ирвауко, вобравший в себя всю ученую элиту гномьего рода.

Стоит отметить отличительные черты районов городов цвергов в уникальной архитектуре. Обычно их жилища построены на отвесных склонах гор и прибрежных скал. Часто встречаются небольшие деревянные домики, реже мелькают грубые, каменные сооружения, что свидетельствуют о зажиточности и важности поселения. Пожалуй лишь только клан Ирвауко располагает свои города не снаружи горных вершин, а в глубине их пещер, изнутри. Там они совершают различные эксперименты и производят снаряжение как для Шробпэнгау, так и для Худульгамке и наверно только поэтому общество всех цвергов неизменно находится в этом нестабильном состоянии предвоенного положения.
Dave's guide to everything

**Dave's guide to everything** is the first E-moregar complete Sourcebook. It includes new classes, new spells, new skills and lots of other things.

## Lore

Dave is a all powerfull being indirectly created by Dark eclipse. He owns every skill in the system and as sutch even Gods tremble at his name

## New Skills

*Main page:* Category:Dave's guide to everything Skill

* Residual Slice
* Draconian's Divinity
* Abhorrent Step
* Knight Wall
* Viagra
* Angelic Defilement
* Legend's Flame
* Dead Sneak
* Cryptic Blood
* Dragon's Void
* Eye that can see a thousand
* Brainless Melody
* Elios Passion
* Seduce
* Switch
* Mystical Movement
* Eternal Slit
* Hades Energy
* Mirror Rise
* Invisible Missile
* Stardust Legacy
* Lord's Spirit
* Sky's Orb
* Euthanasia against Sand
* Ferocious Void
* Fierce Breath
* Grisly Dread
* Dryad's Cry
* Masochist's Grin
* Mystic's Depart
* Nebulous Betrayal
* Flat Crack
* Oozing Sludge
* Explosive Mane
* Sharkfish Mound
* Kraken's Apocalypse

### Ultimate skills

* Iatsuch
* Iolas
* Shadow

## New Backgrounds

*Main page:* Dave's guide to everything Backgrounds

* Entertainer
* Faceless
* Feylost
* Folk Hero
* Milltary Spy

## New Arts

*Main page:* Category:Dave's guide to everything Art

* Totem warrior
* Way of The Ofuda
* Shirogane

## New Classes

*Main page:* Category:Dave's guide to everything Class

* Gunslinger
* Bard of Blades
* Pressure Punches
* Prdifull Paladin
* Battle Medic
* Frozen Knight
* The Hidden Master

## New Spells

*Main page:* Category:Dave's guide to everything Spells
Eros, Lord of Max

Lord of Max, Eros is a Concluding skill used by Goyang-i kaes

## Evolution

### Former

Action Surge, Improved crit, Death blade, Death, Synthesis, Separation, Mathematician, Rage

## Effect

*Action Surge*. You can take 2 exstra attack actions on your turn

*Improved crit*. you crit on a 16 to 20 on meele weapion attacks

*Death Blade*. when you kill a creature you can eather destroy its soul or have your weapon exsorb it. For every 15 souls a weapon has it has +1 to attacking and damage roles

*Death*. Allows the user to kill foes by enveloping them with black fog. This skill has 12 charges. For 3 charges you can make a 5x5x5 foot area coved in the black fog. Concentration level 3. Creaturs inside must make a Dex save, against ur Dex save spell DC + 4, if they fail the save they take 12D12 damige. The fog lasts for 3 rounds

*Synthesis*. Transform two differing targets into a single object. Can be used to merge Skills together, evolving them into new skills. More than one Skill can be acquired from the merging depending on the combination used. For skills the taget must be willing.

*Separation*. Release the properties inherent to the target and make it into a separate object. (The original object may disappear if it has no physical form)."

*Analysis*. The user's analysis capabilities are enhanced. Let’s appraisal be used on unique skills and concluding skills

*Thought Acceleration*. Increase the speed of the user's senses and thought by a thousand times. This skill increases the users iniative by 8

*Prediction Simulation*. This allows the user to predict the paths of attacks. Gives advantage on saves for things like fireball

## Table

Improved crit. you crit on a 16 to 20 on meele weapion attacks
*Death Blade*. when you kill a creature you can eather destroy its soul or have your weapon exsorb it. For every 15 souls a weapon has it has +1 to attacking and damage roles
*Death*. Allows the user to kill foes by enveloping them with black fog. This skill has 12 charges. For 3 charges you can make a 5x5x5 foot area coved in the black fog. Concentration level 3. Creaturs inside must make a Dex save, against ur Dex save spell DC + 4, if they fail the save they take 12D12 damige. The fog lasts for 3 rounds
*Synthesis*. Transform two differing targets into a single object. Can be used to merge Skills together, evolving them into new skills. More than one Skill can be acquired from the merging depending on the combination used. For skills the taget must be willing.
*Separation*. Release the properties inherent to the target and make it into a separate object. (The original object may disappear if it has no physical form)."
*Analysis*. The user's analysis capabilities are enhanced. Let’s appraisal be used on unique skills and concluding skills
*Thought Acceleration*. Increase the speed of the user's senses and thought by a thousand times. This skill increases the users iniative by 8
*Prediction Simulation*. This allows the user to predict the paths of attacks. Gives advantage on saves for things like fireball
Calling Magic

Calling Magic is a type of magic used to summon devils, demons, spirits and Items from other worlds

## Spirit Calling

When summoning a spirit the requirements are dependent on the evolution state of the creature

### Lesser Spirits

Becuse lesser spirits are not intelligent they are easily controled and summoned by creatures who have antique power. The summing requires no sacrifices and many can be summed at once

## Item Calling

Items from other worlds can also include items form other realms