Live Events/Making It Rain

>    *Hey, Terry. Your nickname is Terry, right? Oh whatever, it is now.*
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> *Terry, do you know what is the most vital resource in the interstellar economy? It's not metal or food, it's not coffee, it's not even oxygen. It's water. Everybody needs water, from ship captains to terraforming committees to regular consumers, and they're willing to pay for it. There's a lot of water in the universe, but it usually comes in tiny comets and glaciers on useless moons.*
> *Until now. The Horizon Corporation has been granted exclusive rights to Eurybia, a planet with a truly breathtaking amount of water, and our plan is simple: sell it. Drain every last drop off and ship it off-world. I don't care whether it's liquid, ice or vapor, and I don't care what else you do to this planet in the meantime. Just dry it out before the deadline, and there's a bonus in it for you.*
>
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> *Don't disappoint me, Terry.*
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## Terraforming Goals

### Goal Biosphere support

15 - 50

Making It Rain is an epic live event that runs occasionally, usually starts at 12:00 AM UTC on some Wednesdays. During the event's runtime it can be reached by tapping an icon of Random Planet underneath the icon that allows you to Fast-Forward worlds. Tapping the event icon will take you directly to the event planet, a random planet covered in seawater, Eurybia. The world is played with the Horizon Corporation faction.

Four milestones can be reached in the event, each giving different rewards. This event starts with the Culture settings that comes with the Horizon Corporation. (30% Wealth, 15% Plutocracy, No Knowledge Values, Orbital Surveyor construction cost halved)

## Milestones

Milestones can be viewed by clicking the event icon (in this case it is Random Planet) while you are already on the event world.

This is also the place where you collect your rewards after you have completed the milestones.

You can earn these milestones in any order (except the final milestone, that one is last).

### Startup

*Who are you? Oh right, Larry. Listen, what part of this do you not understand? Build a city, and start draining the water. It's not rocket science, Larry. Get to work.*

Goal: Decrease overall water level to 9,000,000 cm

Rewards: 2,000,000c

Achievement text:

*Ok, we're in business. I've sent you a wire transfer for your cut of the first shipment, which is 0.1% of the net revenue. You're welcome.*

### Economy of Scale

*Ok, Carrie, you've proven that you're not totally incompetent, now it's time to prove that you're actually worth your paycheck. Step up your water reduction rate, and let me know when you've hit the next milestone.*

Goal: Decrease overall water level to 7,000,000 cm

Rewards: Bronze Governor Pack & 5,000,000c

Achievement text:

*Not bad. Your water sales have increased Horizon's stock percentage by 12%. Keep it coming, Mary.*

### Draining the Sea

*You're making good progress, but the clock is ticking. Keep dropping that water level, there's still a long way to go.*

Goal: Decrease overall water level to 4,000,000 cm

Rewards: 20 GP & Bronze Governor Pack

Achievement text:

*More than halfway done. Not bad, Harry. Why are you just standing there? What, are you expecting a hug? Go finish the job!*

### Bone Dry

*Crunch time, Barry. We need every last drop of water shipped off this planet, and we need it soon. Can you get it done, or not?*

Goal: Decrease overall water level to 10 cm

Rewards: 12 Fast-Forward Hours & 20 GP

Achievement text:

*I always liked you, Gary. I always knew you could do this. Nice work, seriously. Now get out, I've got a party to go to.*

### Making it Rain

*Everybody needs water, and with Eurybia we hit the jackpot. Drain these oceans and ship them off-world, our customers are waiting.*

Goal: Complete all milestones

Rewards: 10 cards for Vivica Matiba-Cavalcanti.

## Strategy

This live event is relatively simple. It is around the same difficulty as Under Pressure live event, if not easier. All milestones refer to overall water level, to which "Vapor in Atmosphere" and water "Frozen in Ice" still count; therefore, strategies involving freezing or vaporizing the water will not work.

* Create 2+ cities and wait for random events like "Trade Route Established" to get culture revenue.
	+ Watch transmissions and use culture revenue governors to boost income.
	+ Do not use mines as they are very inefficient.
* Spend Culture Points towards Industrial.
	+ You may also want to spend Points on Conservation to increase the amount of building slots in each city.
* Ignore the flooding risk. Even if all the water is liquid, the islands will still be above the sea level.
* Rush Ice Launchers and place as many as possible into your cities.
	+ "Rushing" refers to using GP to speed up researching a facility.
	+ Ice Launchers can also be used as a source of revenue, in which case use revenue governors to boost income.
* Use Hab Complexes or Hab Domes and population-increasing facilities to increase building slots.
* Constantly upgrade your Ice Launchers and build new ones.
	+ Pressure may drop below 600 Pa and the water might freeze. Do not worry about this as Ice Launchers still remove water even when it is ice or vapor.
* Efficiently utilize water-reduction governor effects.

## Completion Text

*There's the Gary we all know and love! Nice work, this is exactly the kind of result that I was expecting.*

*Thanks to us, the Horizon Corporation has seen its most profitable quarter to date. People on every human world are talking about the new business model that we just created, and I've already greenlit three more similar projects for the upcoming fiscal year.*

*We really did some good work here, Terry. You're welcome for the opportunity.*

**Important: only click 'complete event' when you are ready to leave the event world, because you cannot continue playing that same world after that. You also can't restart and complete this event more than once.**

## Trivia

* On 15th May 2021, instead of a usual weekend live event, a "harder" Making It Rain live event was scheduled at 12am UTC. It was eventually found out that the event was on Expert mode. Originally, the event had normal rewards. However, due to some complaints about the unexpected difficulty change, the event restarted at 2am UTC. The rewards were increased after the restart.
	+ "Startup" gave 5,000,000c and 10 GP instead of 2,000,000c.
	+ "Economy of Scale" gave 10 GP, Bronze Governor Pack, and 10,000,000c instead of Bronze Governor Pack and 5,000,000c
	+ "Draining the Sea" gave Silver Governor Pack, 25 GP, and 20,000,000c instead of 20 GP and Bronze Governor Pack.
	+ "Bone Dry" gave 6 Fast-Forward Hours and 50 GP instead of 12 Fast-Forward Hours and 20 GP.
	+ "Making It Rain" gave 10 cards for Vivica Matiba-Cavalcanti, 24 Fast-Forward Hours, and 100 GP instead of 10 cards for Vivica Matiba-Cavalcanti.

* On 12th November 2021, *Making It Rain* was scheduled to start at 12am UTC on Expert mode. This time, the Event announcement stated clearly the increased difficulty, warning players that "normal strategies may not work". The live event had increased rewards:
	+ "Startup" gave 4,000,000c instead of 2,000,000c.
	+ "Economy of Scale" gave Bronze Governor Pack and 6,000,000c instead of Bronze Governor Pack and 5,000,000c
	+ "Draining the Sea" gave 20 GP and 20 Carbon Impact Points instead of 20 GP and Bronze Governor Pack.
	+ "Bone Dry" gave 14 Fast-Forward Hours and 35 GP instead of 12 Fast-Forward Hours and 20 GP.
	+ "Making It Rain" gave 12 cards for Vivica Matiba-Cavalcanti instead of 10 cards for Vivica Matiba-Cavalcanti.