recursal/Fanatic-Fandom huggingface dataset:
Lockpicking

*"A subtle and proud art... But long since rendered obsolete by the BROAD AXE!!! \*slam\*"*

With the Lockpicking skill you can open chests in Dungeons, Prisoner Camps, Paragon Chests, Treasures you dig up from completing treasure maps or simply steal from the locked away supplies from the various NPC shops in town.

## Training

While you can train lockpicking the traditional way, UOPhoenix gives means to train the skill in a very short time.

Head towards Skara Brae to the House of Lockpicking.

There you will find tables with chests on it, with a little sign on them showing you the skill level of the chest required. There is also a NPC called Casey which will train you in various thieving skills including Lockpicking for a few hundred gold coins.

Once you're ready to start, simply lockpick any chest that matches your skill level. In example if Casey trained your Locpicking skill to 30, start with the boxes on the "Level 30" table, when you hit 40 Lockpicking move onto the next table in line (40). You will need approximately 250 to 350 lockpicks to train from 30-100

Note that you do not have to cycle through all the boxes on the table, simply keep opening one and when you succeed it will instantly magically close again, giving you another oppertunity to pick it.

Have fun!
Mim(Faction)

1943 Years Post Mim - Chaotic Mim is born

Good Mim

Chaotic Mim

The Big Boys

The Mob

*The world around us is unbalanced and chaotic. Some must maintain that chaos.*

## The Faction

Mim is a secret organisation with connections to every corner of the globe. Their members vow to maintain the entropy & harmony of the world.

### Members

#### **Mim**

Mim is a common house cat suspended in a bathtub. The creature had there for 1899 years, witnessing the realities of the universe and came to a conclusion; the universe is nothing without chaos. and if he can not maintain chaos on the macro scale that is reality, he can at least maintain chaos on the micro scale of our world. And so, he created Evil and Good Mim, a yin and yang, to create chaos.

#### **Good Mim**

Good mim is a mystery to the world. Who are they, and what do they do? Because of The Mim Organization's relations to all known factions, it is believed that good mim is likely a shapeshifter, however there is no conclusive evidence to that claim.

#### **Evil Mim**

Evil Mim is a human male living in the town of Garden-view. he is the president of the Bepis Corporation, having bought out the company from Bobgarb Trashmun. He lives with his wife and kids, spending his free time giving back to the community of Garden-view. It is unknown how Evil Mim creates chaos, but there is no mistake made by Mim; for sure he does.
Ross' Special Place for his Special Children Wiki

## Introduction to Ross' Special Place for his Special Children Wiki

High quality memes for low quality people!

## Welcome to the Dungeon

This place is dark and not worth exploring, don't do it.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Andrew
* Bad Gods
* Bobgarb Trashmun
* Dad
* Evil Dr. Larry
* Evil Mim
* Father
* Fish boyyy
* Getto Images
* Gronch
* Hax
* Hax$
* Joe Wheels
* King Brian the Terrible
* Kris va Lucifer
* Luchois Krustalingus
* Main Page
* Michaelangelo
* Mim(Faction)
* Ross' Special Place for his Special Children Wiki
* The Italian Militia of Canada
* The Italian Post-Mussolini Fascist Party
* The Red Forest
* Tom Thomson
* Trumpet Man
* Type Man
* Vito Salami
Fish boyyy

A rare photo of fish boy captured by the Italian militia of Canada

## Fish Boy (Catfish Sam)

Fish boy is a strange bipedal figure spotted around the beaches of lake Simcoe. He is known to hunt and murder Shaloms in order to harvest their shekels. there is only one known fish boy, however Biologists theorize that it can asexually reproduce

## Spottings

This drawing was found on the body of a man on the shore of lake Simcoe, theorists believe that he was spotted by the creature.
Andrew

Legendary hero Mega Zayn facing Mutated Andrew in his flesh cave

**Andrew**, aka **The Wretched Blade Demon of Jane and Finch,** is an ugly fucking monstrosity, formerly friends with Tyson the famous Beyblader.

## Biography

Andrew was born in a Tokyo gas station bathroom, upon laying eyes on him his mother immediately flushed him down the toilet. Andrew was then raised by sewer rats until the age of 27, when he became best friends with pre-pubescent child Tyson Granger. Whilst Andrew had originally planned on stealing Tyson's bone marrow and leaving him for dead, their shared love of Beyblade created a bond between them so strong that even when Andrew reached critical matter instability and mutated into his final form, Tyson was spared.
Μπομπ Σφουγγαράκης: Καραβομπερδέματα

Το **Καραβομπερδέματα** είναι ένα βίντεοπαιχνίδι της σειράς κινουμένων σχεδίων *Μπομπ Σφουγγαράκης*, για το Wii και το Nintendo DS.

## Πλοκή

Ο Μπομπ Σφουγγαράκης υποστηρίζεται από ένα D.R.I.V.E. Σύμβουλο που ονομάζεται Seymour Scales για να κερδίσει την άδεια του και να περάσει την τελευταία δοκιμασία του έτους. Το μάθημα D.R.I.V.E του Seymour αντιπροσωπεύει την καταστροφή, την απερισκεψία, την απομείωση, την ταχύτητα και τη διαφυγή. Όλα ξεκίνησαν όταν ο Μπομπ απέτυχε το τεστ οδήγησης μετά το μάθημα για το πώς να παίξει το παιχνίδι. Η Κυρία Παφ του είπε πώς να οδηγεί με τον σωστό δρόμο, τότε του είπε να οδηγεί χωρίς βοήθεια. Ο Μπομπ ανησύχησε και κατέληξε σε αποτυχία. Είναι αναστατωμένος και κάθεται έξω από τη Σχολή Πλοήγησης. Ένα λεωφορείο σταματά κοντά του, καθώς ο Seymour έρχεται κοντά του και συστήνεται. Γνωρίζοντας ότι ο Μπομπ απέτυχε το τεστ οδήγησης, ο Seymour τον ενημερώνει για το D.R.I.V.E. Σύντομα, οι φίλοι του Μπομπ τον βοηθούν να περάσει, αλλά στο τέλος, όταν πήρε την άδειά του, η Κυρία Παφ του λέει ότι η άδεια δεν είναι πραγματική. Ο Seymour μπαίνει στο όχημά του, όπως και ο Μπομπ. Ο Μπομπ σπάει το όχημα του Seymour, καθώς τυχαία αντικείμενα πέφτουν από το πορτ-μπαγκάζ του Seymour, σταματώντας/επιβραδύνοντας τον Μπομπ κάτω. Ο Μπομπ καταλήγει να κερδίζει, ενώ ο Γοργόνας και το Αγόρι Πεταλίδα εμποδίζουν το Seymour. Ο Μπομπ είναι αναστατωμένος και αποφασίζει να πάει πάλι στη Σχολή Οδήγησης της Κυρίας Παφ.

## Σημειώσεις

* Το *Καραβομπερδέματα* είναι το πρώτο βιντεοπαιχνίδι του Μπομπ Σφουγγαράκη, που διαθέτει πρόσβαση με το Wii Wheel.
* Υπάρχει ένα πρόσθετο χαρακτηριστικό στην έκδοση του DS, αποκλειστικά για το Nintendo DSi, όπου ο παίκτης μπορεί να τραβήξει μια φωτογραφία και να κολλήσει σε αυτήν αυτοκόλλητα με θέμα την σειρά. Ωστόσο, δεν μπορεί να αποθηκεύσει τις εικόνες. Εάν ο παίκτης έχει ένα DS, τότε είναι τελείως διαγραμμένο.
	+ Αυτό θα δουλέψει επίσης με το σύστημα του Nintendo 3DS, αφού έχουν επίσης κάμερες.
Bulldog Ant

**Bulldog Ant:**

Strength: 225

Dexterity: 108

Intel: 25

Hits: 300 - 400

Damage: 15 - 22

Anatomy: 85.7

Magic Resist: 83.1

Tactics: 77.2

Wrestling: 75.4

**Special Abilities:**

Spawns from ant hill (up to 7). Melee players must destroy the ant hill or the ants will continue to spawn (300 hits). Ants have lethal poison.
Melee Customizations for UO Phoenix

### Damage Bonuses:

* Modified directional damage system. Players will have a chance for a precision strike based on their tactics skill. The amount of damage added is based on the relative direction to the target.

* 2 handed Spears have a chance to parry spell damage based on the player's arms lore skill.
* Staves and Polearms (bardiches and halberds) now have a chance to do more damage based on the player's arms lore skill.
* Lumberjacking adds a bonus damage to swordsmen who use axes. The screenshot below is provided by HibbiGibbi in his personal experiments.

### Skill Interactions:

* Players with both magic resist and anatomy will have a chance to resist poison effects. Player's poison immunity chance is now scaled base on their level of Magic Resist and Anatomy skill (instead of requiring 100 skill to receive the effect).
	+ Testing by HibbiGibbi shows that at 120 Anatomy and 115 Resisting Spells you are immune to Lethal Poison.

* Players with both magic resist and parry will have a chance to parry spell effects. The player must have 100 magic resist and the success then scales based on parry. This does not apply to players with animal taming above 80.
* Players with both magic resist and archery will have a chance to parry spell effects. The player must have 100 magic resist and the success then scales based on archery.

### Other:

* Updated weapon hit chance during pvp to be more in line with era accuracy.
* Melee has a better chance to hit all creatures.
* Stat orbs - These orbs regenerate a certain stat (Mana, Hits, Stam) every 2 seconds for 30 seconds. They have 50 charges (5 minutes between charges) and cannot be recharged. They are a drop from the boss Hasai in Forgotten Pass.
Blackthorn's Factory

Blackthorn's Factory is a group dungeon intended for a party of 3-5 players (although as few as 1 may enter). The creatures within this dungeon are very powerful and may require a group effort to defeat. The entrance to the dungeon is accessed via a special gate deed which can drop randomly in the global loot table. All party members must enter the gate within 1 minute which leads to a special staging area for last minute preparation.

### Lore

In his pursuit of developing the ultimate army to defeat Minax and regain control of Britannia, Lord Blackthorn created a huge factory to design and develop his machines of war. The factory was fully operational and producing multiple weapons based on the prototypes developed in Blackthorn's Dungeon when word got around that the knight had mysteriously disappeared.

Although the Foreman tried desperately to keep the workers on task and produce the army on schedule, workers began to lose faith that they would ever be paid and eventually revolted. On the day of the revolt, several engineers turned the machines that they had been producing onto autonomous mode, with an order to kill anything they deemed as a threat (virtually anything they saw), and abandoned the factory. The machines were left to roam the corridors and factory floor, endlessly searching out enemies to destroy.

One worker was caught off guard while enjoying his lunch in the breakroom, having not gotten the memo prior to the revolt. Although brave, poor Tom, armed only with a hammer from his tool belt, was no match for the autonomous war machines and died were he stood. This, on his birthday of all days!

### Creatures Included

Clockwork Scorpion

Juggernaut Assault Mech

The Foreman

Mechanized Scorpion

Mechanized Spider

Mechanical Steed

Minion Type Z

Overseer Lord

X1 N3O HP
The Forgotten Pass

The Forgotten Pass is a group dungeon intended for 1-3 players. The creatures within this dungeon are very powerful, especially towards tamed creatures, and may require a group effort to defeat. The entrance to the dungeon is accessed via a special gate deed which can drop randomly in the global loot table. All party members must enter the gate within 1 minute which leads to a special staging area for last minute preparation.

### Lore

The Britannian Archaeological Society hadn't had a significant find or achievement in many years. Funding had dried up during Minax's reign to fund her many wars and nearly all intellectual pursuits lost favor, most especially archaeology. "Who has time to dig in the dirt when there's a war on?" was heard regularly when requesting funding for additional research or equipment for excavation.

In fact it wasn't archaeology at all which motivated Sir Geoffrey to fund a new excavation in a remote and unlikely place. But rumor had it that an ancient civilization once thrived there and legend told of a rare metal used to craft their spears and other tools. It was Sir Geoffrey's hope that this rare metal might prove to be stronger than the iron used to craft most conventional arms and armory, and that it could finally give them the edge they needed to fight back against Minax and retake Britannia.

During the excavation however something strange occurred. All of the archaeologists and crew were slaughtered, save for one who barely escaped with his life, but who had been left catatonic from the experience. All he could ever manage to mutter before finally succumbing to his injuries was a single word: 'beast'.

Since then the excavation site has been abandoned, and few have been brave enough to go anywhere near the site. Those who have say they hear strange noises coming from the large hole dug deep into the earth, and no one has dared ventured in and come back alive.

### Creatures Included

Acid Spitting Drake

Alpha Raptor

Bulldog Ant

Hasai

Highland Gorilla

Juravenator

Pterosaur
Destard

## Description

Destard is located out in the Trinsic Jungle

* Destard 1 contains Dragons, Drakes, Giant Serpents, Water Elementals, Greater Dragons and Skeletal Dragon
* Destard 2 contains Dragons, Drakes, Giant Serpents, Shadow Wyrms and Greater Dragons
* Destard 3 contains Ancient Wyrms, Fire Elementals and Giant Serpents
Mining

## Use

Mining is checked when using a shovel or pickax to mine ore, stone, or sand, when using a shovel to dig up a treasure chest, and when smelting ore into metal ingots.

### Mining for Ore

When mining ore, every success results in two large ore. One large ore weighs two stones. Colored ore is supported on this server. See UOGuide for more details. It took me (qbradq) about four hours to GM mining from 0.0 real skill (20.0 displayed due to 100 str). In that time I mined 3774 large piles of ingots.

As you achieve higher mining skill as you mine you will have different gems appear in your backpack.
Reagents Hot Spot

The below were faction vendors and not a permanent installation. They are now gone.

\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_

On the North-West side of Moonglow island there are a couple of Mages selling their well stocked Reagents to travelers for a very cheap price. It seems even a Lumberjack showed up selling cheap Boards.

The more you buy, the more they will restock next time you come around!
Evaluating Intelligence

*"The highest form of human intelligence, is to observe yourself without judgement." - Jiddu Krishnamurti*

**Evaluate Intelligence** can be used to see how much Mana an opponent has left. It also affects some Magery Spells damage (Similar to Tactics increasing weapon Skills).

**Defensive Properties** when coupled with Anatomy.The Evaluate Intelligence and Anatomy skills work together to provide a passive defensive wrestling ability. As it is passive, you do not have a chance to actively hit a player but it does provide a mitigation against incoming melee attacks. This can be used to avoid putting Wrestling on your Template.

**Formula**: ( Evaluating Intelligence + Anatomy + 20 ) / 2 (!!Defensive properties needs confirmation!!)

**Reading mana level**

When using the skill and targeting a creature or player, it will give you the percentage of remaining mana the target has. Furthermore, an estimate of their overall intelligence is given.

**What Spells are affected by Evaluate Intelligence?**

Almost all offensive spells, as well as every spell that has anything to do with resisting spells, meaning every curse type, bless type, paralyze and mana draining spells. Poison and Mind Blast are two examples not effected by Evaluating Intelligence. Paralyze has its duration increased slightly.

## Spell Damage

**Evaluate Intelligence** is most commonly used for it's Magery Spells damage increase. When you cast spells, the potential damage is calculated based on several factors such as the spell, it's circle, your Magery skill level etc.

The damage gets scaled by the level of **Evaluate Intelligence**. At 0 Eval, the damage is reduced by 70%. At 50 Eval, the damage is reduced by 25%. At around 78 eval it begins to have an actual effect and anything beyond that it provides a bonus up to 20% roughly.

## Training

**Active**

Activate the skill by macro or skill button and target a creature or player.

**Passive**

Casting any spell will have a chance to raise your Evaluating Intelligence.

## See Also

Magery

Anatomy

Wrestling

Inscription

Resisting Spells
Deep Sea Elemental

**Deep Sea Elemental**

Strength: 171 - 200

Dexterity: 126 - 145

Intelligence: 276 - 305

Hit Points: 103 - 120

Damage: 24 - 26

Tactics: 70.1 - 90.0

Eval Int: 100.0

Magic Resist: 80.1 - 100.0

Magery: 70.1 - 80.0

Meditation: 85.1 - 95.0

**Deep Sea Elemental Lord**

Strength: 416 - 505

Dexterity: 146 - 165

Intelligence: 566 - 655

Hit Points: 250 - 303

Damage: 11 - 13

Tactics: 50.1 - 70.0

Eval Int: 90.1 - 100.0

Magic Resist: 150.5 - 200.0

Magery: 90.1 - 100.0
Mechanical Steed

Found in Blackthorn's Factory. Can be tamed. Looks really cool. Don't ride it in the rain. Video here.

**Stats:**

Str: 546 - 575

Dex: 104 - 126

Int: 104 - 150

Hits: 321 - 342

Dmg: 16 - 22

**Skills:**

Magic Resist: 85.3, 100.0

Tactics:  97.6, 100.0

Wrestling: 80.5, 100.0

Anatomy: 60.1 - 95.0

Virtual Armor = 70

Tamable = true

Control Slots = 2

Min Tame Skill = 107.1

**Special Abilities:**

Energy wave attack

Melee AI

**Drops:**

Conjurer's Rags (robe)

Foreman's Cloak

Timing Belts (deco)
Joe Wheels

The man himself

**Joe Wheels** is a mentally retarded supermodel currently being held captive in a Getty Images warehouse somewhere in Seattle, Washington.

## Biography

Joe Wheels has gained a substantial amount of followers and has become somewhat of a cult figure. Many express their desire to see Joe Wheels free so that he might ascend to the heavens and be purged of the putrid sins of mankind. Many of his loyal Wheelers have taken to guerrilla tactics in an attempted to hurt Getty Images, which has led to Getty Images hiring private mercenaries known as "The Bladesharks" to protect them. Don't fuck with the Bladesharks, they steal peoples Beyblades.

#JusticeforJoe2069
Minion Prototype

Found wandering the halls of the lowest level of Blackthorn's Dungeon. Its cold, mechanical heart cannot be swayed by the sounds of music.

Str: ~850 - 930

Dex: ~60 - 90

Int: ~55 - 90

Hits: ~850 - 950

AR: 65

**Skills:**

Wrestling: 90 - 100

Tactics: 90 - 100

Resisting Spells: 90 - 100

**Drops:**

~700 gold

Magic items

Gems
Variety Vendor

The Variety Vendor can be found next to the britain bank.

He sells a variety of very useful items to the wealthy adventurers amongst us. Simply by double left clicking him a window will pop up.

## **Items Worth Mentioning**:

**Pet Bonding Deed**: Instantly Bonds your pet to you, making him a lifetime companion, unless you forget to feed it!

**Pet Leash**: Extremely useful and a longterm better investment then a Shrink Bag. When using a leash on your pet , it will shrink it and place it into your inventory, resetting his happiness state to Wonderfully Happy. Double clicking your shrunk pet will enlargen it making it ready for battle! Note: Shrunk pets are not blessed items! And will go wild when shrunk for too long. To be safe, stable your pets whenever you're finished playing.

**Hunter Bod Book**: Keeps your Monster Kill Contracts and makes it more convenient while hunting and adding bounties to it.

**Resource Box**: Stores and organizes all your crafting components.

**Power Scroll Book**: Stores all your Power Scrolls for convenience. !!!Note: The Book is not blessed at this moment!!!

**Potion of Rebirth**: Buy these, make sure you always have at least some of them with you! Whenever you have a misadenture far away from town , wandering healers or no other players in sight. Drink one of these, use a recall book, restock and get your equipment and dignity back before your corpse rots away.

**T-Map Book**: you will be finding a ton of treasure maps, keep them organized with this!
Minion Type Z

Found in Blackthorn's Factory. Shares the same graphic as a minion prototype. Not to be trifled with.

**Stats:**

Str: 851 - 950

Dex: 100 -125

Int: 61 - 90

Hits: 700 - 1500

Dmg: 20 - 30

**Skills:**

Magic Resist: 100.1 - 115.0

Tactics: 90.1 - 105.0

Wrestling: 90.1 - 105.0

**Special Abilities:**

Auto Dispel

Bard Immune

Poison Immune (deadly)

Pet dmg resistant

**Drops:**

Foreman's Cloak

Timing Belt

Tom's Lunch Bag
Item Properties

http://web.archive.org/web/20010306162501/http://uo.stratics.com/enchant.shtml

Armor Enchantments
Prefix

* Durable +5 to item HP
* Substantial +10 to item HP
* Massive +15 to item HP
* Fortified +20 to item HP
* Indestructible +25 to item HP

Suffix

* Defense +5 (Full Set) / +0.4(Neck, Hands), +0.7(Arms, Head, Legs/Feet), +2.2(Body) to AR
* Guarding +10 (Full Set) / +0.7(Neck, Hands), +1.4(Arms, Head, Legs/Feet), +4.4(Body) to AR
* Hardening +15 (Full Set) / +1.1(Neck, Hands), +2.1(Arms, Head, Legs/Feet), +6.6(Body) to AR
* **Fortification +20 (Full Set) / +1.4(Neck, Hands), +2.8(Arms, Head, Legs/Feet), +8.8(Body) to AR**
* **Invulnerability +25 (Full Set) / +1.8(Neck, Hands), +3.5(Arms, Head, Legs/Feet), +11.0(Body) to AR**

**BOLD** Suffixes can be considered valuable

Weapon Enchantments
Prefix

* Accurate +5.0 to Tactics or +4.6 to Archery\*
* Accurate, Surpassingly +10.0 to Tactics or +9.3 to Archery\*
* Accurate, Eminently +15.0 to Tactics or +14.0 to Archery\*
* Accurate, Exceedingly +20.0 to Tactics or +18.7 to Archery\*
* Accurate, Supremely +25.0 to Tactics or +23.3 to Archery\*

\* The bonus is applied to the Archery Skill level (not to Tactics) if the enchanted weapon is a bow or crossbow.

Durability

* Durable +10 to item HP
* Substantial +20 to item HP
* Massive +30 to item HP
* Fortified +40 to item HP
* Indestructible +50 to item HP

Suffix

* Ruin +1 damage
* Might +3 damage
* **Force +5 damage**
* **Power +7 damage**
* **Vanquishing +9 damage**

**BOLD** Suffixes can be considered valuable

Magic Item Properties vs GM Smith Exceptional Items

GM Smith Exceptional weapon have a **+4 damage** modifier and sit right between **Might**and **Force**Magical Items and have +10 item HP.
GM Smith Exceptional armor has increased AR but comes with +10 item HP.
Mechanized Scorpion

Found in Blackthorn's Dungeon. Watch a video of it here,from the safety of your own home.

**Stats:**

Str: 300 - 415

Dex: 76 - 95

Int: 16 - 30

Hits: 800 - 1000

Dmg: 12 - 17

**Skills:**

Poisoning: 80.1 - 100.0

Magic Resist: 40.1 - 55.0

Fencing: 50.1 - 70.0

Parry: 40.1 - 60.0

Healing: 80.1 - 100.0

Anatomy: 50.1 - 90.0

Detect Hidden: 100.1 - 120.0

Hiding: 100.0 - 120.0

Stealth: 80.1 - 120.0

**Special Abilities:**

Scout AI (stealth)

Pack Instinct (arachnid)

Hit Poison (random greater - deadly)

Poison Immune (deadly)

**Drops:**

Scorpion Leg (short spear)

Scorpion Pincer (bone harvester)

Foreman's Cloak

Timing Belts (deco)
Juggernaut Assault Mech

Found in Blackthorn's Factory. Shares the graphic of the Blackthorn Juggernaut.

You can watch a video of how you're going to die here.

**Stats:**

Str: 851 - 950

Dex: 100 -125

Int: 61 - 90

Hits: 800 - 1500

Dmg: 25 - 35

**Skills:**

Anatomy: 100.1 - 115.0

Magic Resist: 100.1 - 115.0

Tactics: 90.1 - 105.0

Wrestling: 90.1 - 105.0

**Special Abilities:**

Bard Immune

Bleed Immune

Poison Immune (lethal)

Pet dmg resistant

Spell Reflective

Stunning Blow

Explosion Targeting (video)

**Drops:**

Juggernaut Back Plate (shield)

Juggernaut Hubcap (shield)

Foreman's Cloak

Music Gears (random)

Timing Belts (deco)

Treasure Map (lvl 5)
Vito Salami

Image of notorious mafia gangster Vito Salami in his prime

Vito Salami was birthed in Italy until his parents immigrated to the US where Vito grew up on the streets of a poor town in Brooklyn. He soon became one of the most notorious mafioso leaders in all of history.

## Early life of Vito Salami (Italy)

Vito Salami was born into a fucking dirt poor family in Sicily, Italy. Vito Salami even recalls one quote "My family was so poor in Italy that my Pa had to clean old mans assholes ... man those were the days, I was only 6 years old"

When Vito was 9 years old his family wanted a better life so him, his parents, and his 11 brothers and sisters packed all they had and moved to America to live out the American dream.

## Early Life of Vito Salami (America)

Vito Salami arrived in Brooklyn, United States in 1967. Vito was 9 years old when they arrived. America was a foreign place to Vito. But he soon found comfort in his Italian only neighborhood. However even though his father was working 8 jobs they were still dirt poor. This is when Vito started his criminal career.

## Criminal Career

### Before Becoming Don

Because Vito's family was so poor he had no choice but to get into the mafioso business. Vito started from the bottom. He worked as a thug for a big boss named "Fat Tony" (nobody knew his actual name).

One of Vito Salami's first crimes was when he had to break a rival Irish gang member's legs because he betrayed Fat Tony in a drug trade deal. Quote "I remember hearing the crack of his knee caps when I slammed my metal wrench into his legs. I can still hear his Irish screams of pain".

Soon after Vito was promoted and started making good money for his family. Eventually Vito was sworn into the inner circle of the mafia and was promised to be the don when Fat Tony dies. However a close relative of Fat Tony, Marco who had been promised the place of the don was jealous and attempted to assassinate Vito. He took Vito into the back of the bocce ring and pulled a gun on him. However Vito swiftly punched the gun out of Marco's hand and grabbed it. Vito then proceeded to put 19 bullets into the side of Marco's head.

Now with the promotion of don secured for Vito he would soon become don

#### Being The Don

Vito soon became the don after Fat Tony passed away from aids. He became the don in 1987 when he was only 29 years of age. This made Vito one of the youngest dons in a mafia ever. Because Vito became don, he started making mad mula. This meant that he could finally support his family. He made his family one of the richest families in Brooklyn. He then hired 4 of his brothers to work for the mob (Tony, Lesser Tony, Antonio, and Giovanni).

With Vito's new found wealth he was finally able to purchase a butcher shop, which was his dream since he was a kid.
Wind

## Description

Wind is located in a mountain passage between Despise and the Chaos shrine.

To gain entrance to Wind, you must have 72 Magery skill. The town is broken into 3 pieces(2 town sections, and a "garden section"). There is a small dungeon area surrounding the town.

Wind contains Daemons, Dragons, Drakes, Efreet, Liches and Ancient Liches

The Garden section has Imps and Nightmares.
Master of the Sea

This is a two-part custom quest.

It is begun by talking with Finlor the sea captain. He likes to frequent the busiest ports in Britannia. This quest has a thick plot line, and involves a fair bit of globetrotting, but the reward is worth it: a mysterious object which enhances shipboard travel immensely.

The whole quest is not covered here so as not to spoil it for anyone, but if more detailed information is desired, you can head here.
Fire Dungeon

## Description

The Fire Dungeon is located on Serpent's Hold or in the desert section of the Lost Lands (T2A)

* Fire Dungeon contains Evil Mages, Fire Elementals, Giant Rats, Giant Serpents, Giant Spiders, Hell Cats, Hell Hounds, Lava Lizards, Liches, Mage Lords, Orcs, Orc Captains, Orcish Lords, Orcish Mages, Scorpions, Skeletons, Slimes, Efreet, Deamons, Skeletal Mages.
Prisoner Camps

Naughty creatures tend to kidnap lost adventurers and townsfolk that wandered outside of the city walls, for whatever sick and twisted ideas they have planned.

Whenever you find one of these camps, be sure to ofcourse Lockpick and loot the chest first and then free the prisoner and escort her to safety. Its well worth it, especially for newer players!
Acid Spitting Drake

**Acid Spitting Drake:**

Strength:796 -825

Dexterity: 86 - 105

Intelligence: 436 - 475

Hit Points: 3500 - 4500

Damage: 17 - 27

Tactics: 65.1 - 90.0

Magic Resist: 65.1 - 80.0

Wrestling: 65.1 - 80.0

Virtual Armor: 46

**Special Abilities**

Spits acid which pools at it's targets feet. Rears it's head before doing so, giving players a 4 second warning. Blasts can be deadly, pools certainly will be if stood in.
Overseer Lord

Found in Blackthorn's Factory. It shares the same graphic as the Overseer Prototype. Watch a video of it here.

Str: 1021 - 1140

Dex: 120 - 150

Int: 73 - 108

Hits: 1000 - 1750

Dmg: 20 - 35

**Skills:**

Magic Resist: 105.1 - 120.0

Tactics: 95.1 - 110.0

Wrestling: 95.1 - 110.0

**Special Abilities:**

Bard Immune

Poison Immune (deadly)

Poison cloud attack (video)

**Drops:**

Tom's Lunch

Foreman's Cloak

Timing Belts (deco)

Overseer Lord Statuette
Skelly

Skelly

Okay, this is Cyber's only full skeleton PW character. She is pansexual, and I'm 99% sure that someone once said "You aren't Pan unless you've dated every gender" and she took it too seriously.

She is a homestucker and met Vivian online, on a homestuck RP forum.

She has had past relationships with:

* Chloride
* Vivian
* Patches
* Lilith
* Gold
* Jazz
* Fayn
* Derick
* Pascal
* Liu (Oh boy that ended badly)
* Ginger
* Egg
* Gegg
* GG
* PB
* Actually every member of the love dodecahedron
* Herself
Tactics

*"Strategy without Tactics is the slowest route to victory. Tactics without strategy is the noise before defeat." - Sun Tzu*

Tactics works the same way Evaluate Intelligence works with Magery.Warrior templates with a weapon skill will do significantly less damage without Tactics. Every warrior should pick up this skill to deal more damage.

Please note that Tactics does not work with Wrestling

## **Training**

Tactics is trained the same way as all the other fighting skills are trained. Simply pick up a weapon and hit things.

## **The Calculations**

Your level of Tactics determines how much of your Base Damage you are capable of inflicting on opponents. The percentage is equal to your skill plus + 50% (for example, at 120 skill points you will deal 170% of your base damage, while a fighter with no skill will only deal 50%)
The Caverns

The Caverns is a 3 level custom dungeon containing several custom tamable creatures found no where else. The entrance is located at 103° 32' N, 64° 37' E in Felucca. This dungeon may contain custom stealables, locked chests, unidentified corpses or rares.

###

### Lore

During the battle to the prevent the great cataclysm, powerful magic was wielded which shook all of Britannia. Sensing danger, many creatures scurried to find refuge anywhere they could. Whether by instinct or intelligence, some rare creatures sought shelter in a previously unknown system of caverns. Many years later some unsuspecting miners inadvertently discovered the entrance to the caverns. Curious, they ventured in to explore what they had found. Unfortunately all but one of those brave souls perished when encountering such dangerous creatures they were ill-prepared to defeat.

### Creatures Included

Blood Steed

Cave Bear

Cave Gaman

Chicken Lizard

Fire Steed

Greater Poison Elemental

Poisonous Dragon

Rat

Rune Beetle

Slith

Stone Slith

Toxic Slith

Tamable Shadow Wyrm
Blackthorn's Dungeon

Blackthorn's Dungeon is located below Blackthorn's Castle in Britain, with the entrance being a small hole in the floor at 16° 36' N, 13° 34' E in Felucca. This dungeon may contain custom stealables, locked chests, unidentified corpses or rares.

### Lore

After having narrowly escaping the treacherous betrayal of Minax, Lord Blackthorn returned to his castle in Britain to recover from his injuries and plot his revenge. He knew that in order to defeat the evil queen and regain control of Britannia, he would need to raise a mighty army. However, with the witch firmly in control of the government and no funds to hire enough warriors to defeat her, Lord Blackthorn was forced to devise other means of assembling his army.

Few knew of the chamber beneath the storage room where Lord Blackthorn sometimes retreated to for research and contemplation. Only staff were informed of the supply and treasure rooms held beneath the castle for safe keeping. And although it was always suspected to exist, only Lord Blackthorn, his trusted guards, and the pitiful souls unfortunate enough to be drug down there had ever been to the prison or the 'confession room' where enemies of the kingdom were brought to relieve themselves of the burdens of guilt. It was beyond that chamber where Lord Blackthorn spent years building an extension to his underground network, including a laboratory and cells which housed the hideous experiments his goblin scientists were able to conceive.

As the years passed, Lord Blackthorn became more and more obsessed with building the perfect killing machine, be it beast or literal machine in some cases. He spent all of his time deep below the castle, rarely sleeping and hardly eating, growing weak from the lack of nutrition, rest, and sunlight. It was also rumored that he had grown quite mad in his last days, and seemingly disappeared one day, never to be heard from again.

### Creatures Included

Blackthorn Juggernaut

Daemon

Executioner

Giant Black Widow Spider

Giant Horde Minion

Giant Rat

Goblin Alchemist

Goblin Scout

Greater Poison Elemental

Lich

Lich Lord

Minion Prototype

Moloch

Overseer Prototype

Rat

Raging Phoenix

Rotting Corpse

Skeleton

Skeletal Knight

Skeletal Mage

Zombie
Dungeons

There are 18 dungeons in Phoenix including several custom dungeons. All normal dungeons are spawned era correct.

# Britannian Dungeons

* Caverns
* Covetous
* Deceit
* Despise
* Destard
* Hythloth
* Shame
* Sweet Dreams Basement
* Wind
* Wrong
* Entrances to Britain Sewers, Delucia Passage, Ice Dungeon and Fire Dungeon

# Lost Lands

* Britain Sewers
* Delucia Passage
* Ice Dungeon
* Fire Dungeon
* Terathan Keep
Dark and Silver Steeds

These creatures share the same stats. The Dark Steed eats meat while the Silver Steed eats fruits and veggies. The Silver Steed is aligned good, will fight evil, and gives negative karma when killed.

Strength: 185 - 200

Dexterity: 81 - 105

Intelligence: 155 - 225

Hit Points: 111 - 158

Damage:  12 - 17

Eval Int: 10.4 - 50.0

Magery: 10.4 - 50.0

Magic Resist: 45.5 - 85.1

Tactics: 53.7 - 95.6

Wrestling: 60.6 - 93.1

Pack Instinct: Equine

Virtual Armor: 60

Min Taming:  65.1

Control Slots: 2
Smokey the Bear

In the forests of northwest Brittania there is a circle of burnt trees. This serves as a grim reminder of the damage that can be done by an errant fire. And who is everyone's favorite forest fire prevention mascot?

Smokey the Bear can be found in the region surrounding the burnt trees. He will give you a quest which you must complete, and afterwards bring him back some material. After doing this, Smokey will give you a nice fat check. And not even a thank you.
Musicianship

"*Strum a lute, bang on a drum or rattle a tambourine. Without a bit of skill in Musicianship, you’ll likely send your audience screaming away from, or worse — toward you."*

Musicianship is a key factor when attempting Provocation, Discordance or Peacemaking in conjunction with a targets Barding Difficulty
In addition to influencing the level of success for the other Bardic skills, it also allows a character to use the Fire Horn Note that Fire horns are rare to find in UOPhoenix. And cost 15 Sulfurous Ash to use.

Still needs more testing, but this Damage Chart seems to be somewhat accurate for the Fire Horn.

## Training

Musicianship can be trained either actively playing an instrument, or passively while using other Bardic skills.

**0 - 30**: Purchase training from an NPC Bard.

**30 - 120** Double-click any musical instrument to have a chance at gaining in skill.

## Instruments

Instruments can either be bought from Bard, Carpenter or Tinker NPC, but can also be found on monsters or made by players using the Carpentry skill.

Besides regular instruments you can also get your hand on Slayer instruments.

**Slayer Instruments** if used on the corresponded will give you a 20% higher chance to succeed bardic skills.

**Exception Instruments** can be made by Carpenters and give a 10% higher chance to succeed bardic skills.

**Instruments that can be crafted are**: Lap harp, Standing Harp, Drum, Lute, Tambourine (Tassel optional), Bamboo Flute, Satyr Pipe. The different types of instruments dont effect anything except for the look, sound and melody.

**Rare Instruments** and Artifact Instruments can be found if in random monster loot or by using Forensic Evaluation

## See Also

Discordance

Peacemaking

Fire Horn

Provocation
UO Phoenix Wiki

## Welcome to the UO Phoenix Wiki

Ultima Online Phoenix is a pre-aos free shard with Felucca and T2A landmasses. However, PVP has been restricted to Buccaneer's Den, guilds and factions only. We offer a ton of custom features and cool new dungeons, including instanced group dungeons. Tons to see and do and a friendly casual player base. Visit our website to download the client and learn more. Don't forget to join us on Discord chat - no mic required!

## Features Include:

**Bio-Engineered Evo Pets** - You can create and level a highly customized evolution (evo) pet!

**Postal Services**- You may now send your friends messages and even items through the mail!

**Painting System -**The custom painting system allows players to create paintings and portraits of just about anything in the game! All paintings and portraits are signed by the artist and the possibilities are truly endless. Developed by our own team of developers and available here first!

**New Dungeons** - There are 6 fully custom dungeons, each with their own secrets, including an instanced 3 and 5 person group dungeon.

**New Quests** - Custom quests have been added and others are in development now.

**Enhanced Crafting -**New items have been added to all crafting, including complex items requiring multiple components from varying disciplines.

**Custom Rares -** Rares have been added all throughout the lands. Some are daily rares anyone can pick up, and others are only obtainable with a swift hand and calm nerve.

**Townhouses -**A few select in-town buildings have been opened for purchase or rent. More will be released as demand warrants. Other buildings, such as councilor guild halls, may be made available for player guilds if requested. (See staff for details)

**Directional Damage Procs -**Melee enjoys the occasional damage bonus depending on which direction they are facing relative to the monster, up to 2x for a well aimed back stab!

**Enhanced Forensics** - Players can now use the forensic evaluation skill on corpses found inside of dungeons and other popular hunting grounds to conduct a murder investigation. During phase 1 of this roll out, using the skill on a corpse will spawn the murderer, who has a chance to drop a rare named item.Phase 2 of this roll out will include an NPC which will give players a case to solve in a particular location for extra reward.

## Categories

* Beastiary
* Champs
* Commands
* Communication
* Dungeons
* Era Accuracy/ Custom
* Housing
* Links
* Lore
* Noteworthy NPC's
* Other
* Quests
* Razor
* Skills and Crafts
* Templates
* Tutorials
* UO Interface
* Vendors
* Weapons & Armor

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
The UOPhoenix Voting System

UOPhoenix is always looking for new players to join our community.

By voting for our shard every day, it will make UOPhoenix rise higher up in the ratings of the various UO shardlisting websites. Showing that UOPhoenix is alive and flourishing will make it more likely for other players to come check us out!

The Voting Stones can be found to the SW of the bank in Britain next to the Party Matching Stone

By double left clicking the stones, a webpage will open in your browser.

Simply follow the instructions on the various websites, usually its clicking on the vote button there.
Hiding

## Use

Hiding is an activated skill that allows a character to become invisible. This invisibility does not wear off unlike the invisibility granted by the Magery spell, however the Detect Hidden skill and the Reveal and Mass Reveal spells will still reveal a hidden character.

The chance to succeed at hiding is equal to the character's hiding skill, with the following exceptions:

* Hiding within a house that the character owns, is a co-owner of, or a friend to will always succeed (and will provide no skill gain).
* Hiding within range of anything that is aggressive towards you will fail with the message, "You can't seem to hide right now".
	+ This range starts at 58 tiles and goes down by 1 tile every 2.0 skill points until reaching the cap of 18 at 80.0 skill.

Mechanical details were extracted from stock RunUO source code and may differ from UO Phoenix's implementation.

## Training

Training from 0.0 to GM can be accomplished by simply using the skill while not inside a player house.
Runic Crafting

## Introduction:

I would encourage you to first start on the forum post made by the server admin here: http://www.ultimaonlinephoenix.com/433196/topic/runics-and-the-properties-they-give-epp

In that post he explains how runics were tweaked specifically for UO Phoenix and the properties each give. It should be noted that your "GM" exceptional bonus will stack on top of the runic property given.

Also an important note: In order to receive the runic bonus, you must craft in the same material as the sewing kit/hammer. For example, if you have a Dull Copper Hammer, you must use Dull Copper ingots in order to receive the bonus. If you have a Barbed Sewing Kit, you must use barbed leather in order to receive the bonus. So on and so forth.

The below data was tested on a character with GM Anatomy, 105 Parry, 115 Swordsmanship, and 105 Tactics. I have 100 Str, 90 Dex, and 35 Int.

### Blacksmith Runics:

As a means of baseline comparison:

* A full set of "looted" Invulnerable Platemail armor will give you an AR of 75.
* A "looted" Invulnerable Heater Shield will give you an AR of 31.
* A "looted" Supremely Accurate, Vanquishing Broadsword (gives +25 tactics) (best you can get) gave my character 13-78 damage.

#### Dull Copper:

A dull copper runic hammer will come with 50 charges.

* This runic will only add to the durability of armor, so I did not test it against looted invulnerable set.

#### Shadow:

A shadow runic hammer will come with 50 charges.

* Full "Exceptional" crafted Platemail armor will give you an AR of 66.
* An "Exceptional" crafted heater shield will give you an AR of 27.
* An "Exceptional" crafted broadsword gave my character 13-76 damage.

#### Copper:

A copper runic hammer will come with 50 charges.

* Full "Exceptional" crafted Platemail armor will give you an AR of 69.
* An "Exceptional" crafted heater shield will give you an AR of 28.
* An "Exceptional" crafted broadsword (gives +10 tactics) gave my character 14-81 damage.

Summary: Copper runic weapons are better than looted Supremely Accurate, Vanquishing.

#### Bronze:

A bronze runic hammer will come with 50 charges.

* Full "Exceptional" crafted Platemail armor will give you an AR of 76.
* An "Exceptional" crafted heater shield will give you an AR of 32.
* An "Exceptional" crafted broadsword (gives +10 tactics) gave my character 14-81 damage.

Summary: Bronze runic armor and weapons are better than looted Invulnerable/Supremely Accurate, Vanquishing.

### Tailoring Runics:

As a means of baseline comparison:

* A full set of "looted" Invulnerable leather armor will give you an AR of 48.
* A full set of "looted" Invulnerable studded leather armor with leather helm will give you an AR of 51.

#### Horned:

A Horned Runic Sewing Kit will come with 30 charges.

* Full "Exceptional" crafted leather armor will give you an AR of 64.
* Full "Exceptional" crafted studded leather armor with a leather helm will give you an AR of 67.

Summary: Horned runic armor is better than looted invulnerable.

#### Barbed:

\*The information above was written by HibbiGibbi using runics he received through bulk order deeds completion. November 14, 2017.
The Path Of Virtue Quest

**The Path Of Virtue**

This 3 part, 3 level quest starts at the gypsy camp located south of Minoc in the center tent. Double click the fortune

teller to have your fortune read. Immediately following the reading, the fortune teller will begin the quest by asking you to seek out a meteorite fragment in the Hedge Maze. When you return with the fragment, she will then give you a skull of infusion and ask you to infuse the skull with a number of vanquishing weapons, which will destroy the weapon and infuse the skull with it's power. Once turned in, she will provide you with an empty vial and ask that you collect the souls of 100 evil creatures throughout the land. Complete all three stages and you will be able to choose a stat boosting bracelet.

Note: In order to move forward to the second and third levels of the quest chain, you must hand the fortune teller the next meteorite fragment (mentioned in the last quest gump) and have the bracelet you were given in your backpack, trading it in for even more powerful bracelets upon completing the chain up to two more times.

**Skull Of Infusion**

Level 1 - 30 Vanquishing Weapons

Level 2 - 40 Vanquishing Weapons

Level 3 - 50 Vanquishing Weapons

**Vial Of Evil Souls**

Creatures: Daemons, Lich Lords, Ancient Lich, Blood Elementals, Elder Gazors, Balron, and Succubi

Level 1 - 100 evil souls

Level 2 - 200 evil souls

Level 3 - 300 evil souls

**Meteorite Fragments**

Level 1 - Found in Hedge Maze

Level 2 - Found in Forgotten Pass

Level 3 - Received by defeating Medusa

**Stat Bracelets (Blessed)**

Level 1 - (+5)

* Bracelet of Cleverness (Int)
* Bracelet of Constitution (Str)
* Bracelet of Nimbleness (Dex)

Level 2 - (+10)

* Bracelet of Sagacity (Int)
* Bracelet of Tonicity (Str)
* Bracelet of Adroitness (Dex)

Level 3 - (+15)

* Bracelet of Brilliance (Int)
* Bracelet of Vigor (Str)
* Bracelet of Deftness (Dex)
Weapons & Armor

### Introduction:

The table's below describe the prefix and suffix bonuses for weapons and armor looted or crafted.

In the case of bows and crossbows, the accuracy prefix gives a bonus to Archery instead of Tactics.

Characters with GM Item ID are now able to identify all items within a container.

### ***Weapons:***

**Prefix**  **Tactics/Archery**

* Accurate +5
* Surpassingly +10
* Eminently +15
* Exceedingly +20
* Supremely +25

**Prefix Durability**

* Durable +10
* Substantial +20
* Massive +30
* Fortified +40
* Indestructible +50

**Bonus Suffix Damage Bonus**

* Ruin +1
* Might +3
* Force +5
* Power +7
* Vanquishing +9

### ***Armor:***

**Prefix Durability**

* Durable +5
* Substantial +10
* Massive +15
* Fortified +20
* Indestructible +25

**Bonus Suffix AR Bonus**

* Defense +5
* Guarding +10
* Hardening +15
* Fortification +20
* Invulnerability +25

### **Magic Weapons:**

Bows and Crossbows cannot have a "hit spell" effect. Magic effects cannot currently be created via crafting.

 Flame
 Magesbane
 Thunder

If a magic property has "mass" in front of it (i.e. Massthunder, Massblast, etc.) it means that effect will be an AOE (Area of Effect).

### Summary:

All of these effects can stack. For example, it is possible to loot:

A Indestructible, Supremely Accurate, Vanquishing Katana of Massflame.