Physimancy

The casting art of Physimancy involves the study and application of essence to utilize elements which exist in the physical world. As the oldest form of casting art, with the largest range of techniques, Physimancy theory makes up the bulk of an Initiate’s casting education; with both practical and theoretical Physimancy, continuing to be a prominent focus for all Spires throughout their education.

Due to the complexity of the casting art, Physimancy has many of its techniques separated into smaller branches, known as casting subjects, based on their elemental focus; with a branch of universal techniques available for each subject to share from. Any more specific, or complex versions of the universal techniques, are elaborated further in their related subjects.

### **Universal Physimancy Techniques**

* **Create:** generate a specified element.
* **Shape:** change the shape, or visible colour of the element.
* **Manipulate:** move an element.
* **Convert:** change one element into another.
* **Combine:** utilize multiple elements to create another element, or effect.
* **Concentrate:** increase the intensity of an element.
* **Diffuse:** reduce the intensity of an element.
* **Detect:** determine the source of an element.

### **Illusion Physimancy Techniques**

* **Generate Light:** create a shapeless source of light.
* **Absorb light:** create darkness.
* **Reflect light:** redirect light back to create a mirror.
* **Bend light:** redirect light around a target, or area to render it invisible.
* **Trace image:** form a visual construct of objects, shapes, locations, or other imagery from memory.
* **Construct image:** combine with gravity Physimancy to give visuals created by the trace image technique a temporary physical presence.

### **Fire Physimancy Techniques**

* **Generate heat:** create flameless heat.
* **Form plasma:** combine with lightning Physimancy to create plasma.
* **Form lava:** combine with earth Physimancy to create lava.
* **Form steam:** combine with water Physimancy to create steam.
* **Form explosion:** combine with gravity Physimancy to create explosions.

### **Wind Physimancy Techniques**

* **Manipulate pressure:** create an area of increased or decreased air pressure.
* **Purify air:** separate air from anything suspended in it.
* **Remove air:** create an area of vacuum.

### **Sound Physimancy Techniques**

* **Manipulate pitch:** increase or decrease the pitch of a sound.
* **Absorb sound:** create silence.
* **Mimic sound:** recreate a sound from memory.
* **Filter frequency:** separate gaseous, liquid, or solid elements from each other.

### **Lightning Physimancy Techniques**

* **Harness energy:** negate fatigue in a body by converting electricity essence into energy.
* **Filter Current:** force electricity to only flow in one direction.
* **Form plasma:** combine with fire Physimancy to create plasma.
* **Form acid:** combine with water Physimancy to increase or decrease the acidity of a liquid.
* **Magnetise:** combine with gravity Physimancy to create or remove a magnetic field around a physical object, or area.

### **Earth Physimancy Techniques**

* **Enrich soil:** charge soil with earth essence to aid plant growth, or decomposition.
* **Morph earth:** compress sand into glass, or soil into stone and vice versa.
* **Form lava:** combine with fire Physimancy to create lava.
* **Form crystal:** combine with ice Physimancy to create crystals from a mixture of elements.
* **Form clay:** combine with water Physimancy to create clay.

### **Ice Physimancy Techniques**

* **Generate cold:** create iceless cold.
* **Suspend state:** stop the decomposition, or functions of a body.
* **Form crystal:** combine with earth Physimancy to create crystals from a mixture of elements.

### **Water Physimancy Techniques**

* **Enrich water:** charge water with water essence to aid body recovery.
* **Purify water:** separate water from anything suspended in it.
* **Form acid:** combine with lightning Physimancy to increase or decrease the acidity of a liquid.
* **Form clay:** combine with earth Physimancy to create clay.
* **Form steam:** combine with water Physimancy to create steam.

### **Gravity Physimancy Techniques**

* **Manipulate speed:** increase or decrease the speed of an object.
* **Negate gravity:** create an area of weightlessness.
* **Absorb force:** stop collisions or impacts.
* **Construct image:** combine with illusion Physimancy to give visuals created by the trace image technique a temporary physical presence.
* **Form explosion:** combine with fire Physimancy to create explosions.
* **Magnetise:** combine with lightning Physimancy to create or remove a magnetic field around a physical object, or area.

## **Casting Practices**

As Physimancy uses the most diverse range of essence types overall, it’s most common for students to learn the universal techniques for the primary elements, then specialise into subjects required for their career choice. On a similar note, all forms of casting flow techniques can be used within Physimancy but **manifestation**, and **projection** are the most commonly used.

Some Physimancy subjects are more difficult to learn by themselves, and due to this spike in difficulty, the Spire Academy split the Physimancy element subjects into three difficulty tiers, with the primary elements being the easiest to start learning, and so on. Only when a student has shown they have mastered the universal techniques in at least one of the elements in a tier can they progress to the next tier of elemental learning.

### **Primary Elements**

* Fire
* Water
* Earth
* Wind

### **Secondary Elements**

* Lightning
* Ice
* Sound

### **Tertiary Elements**

* Illusion
* Gravity

## **Trivia**

* Students are encouraged to do low risk Physimancy casting if they have no access to a forge stone, or soul forge, to reduce the risk of essence build up. So long as they’re not casting near non-casters.