recursal/Fanatic-Fandom huggingface dataset:
Fast Arms

*"Let's get some **fresh** air." -* Fast Arms.

Fast Arms (Biomnitrix fusion of Fasttrack & Four Arms)

## Powers and Abilities

### Abilities

Enhanced Strength, Enhanced Durability, Enhanced Agility, Enhanced Speed, Enhanced Reflexes, Enhanced Jumping, Enhanced Acrobatics, Wrestling Proficiency, Strong/Sharp Teeth, Sonic Clap, Shock Waves, Earthquake Generation, Wall Climbing, Heat Resistance, Gas Immunity, Enhanced Recovery, Enhanced Balance, Enhanced Dexterity, Enhanced Directionality.

## Appearance

### Ben 10,000 as Fast Arms

Fast Arms has Fasttrack's feet and upper face. He still retains Four Arms multiple arms and coloration as well as body shape. The Biomnitrix symbol is located on Fast Arms's torso.

## Credit

The image of Fast Arms was created by RZGmon200.
Shadow the Hedgehog

Shadow the Hedgehog (Sometimes just called Shadow) is a character from the Sonic the Hedgehog series. He is a fighter in Favorite Brawl, revealed in the first Reveal for Discord. His home stage is Sonic Stadium from Sonic Crackers.

## Character Specific Abilities

Shadow can use Chaos Control, slowing down time and inverting the stage's colors. He can also use a wide variety of Chaos abilities.

## Trivia

Shadow is one of Favorite Brawl's creator's favorite Sonic characters, hence why he's in the game.
Frankenback

*"I need enough **electricity** to restart the ship." -* Frankenstrike

Frankenback (Biomnitrix fusion of Frankenstrike & Feedback)

## Powers and Abilities

### Abilities

Enhanced Strength, Enhanced Durability, Enhanced Speed, Enhanced Dexterity, Enhanced Reflexes, Enhanced Jumping, Technokinesis, Electromagnetism, Electrokinetic Levitation, Electrokinesis, Electrical Redirection, Space Survivability, Immense Life Span, Heat Resistance, Electrokinesis, Energy Absorption, Energy Redirection, Radiolocation, Quadrupedalism, Electrokinetic Levitation, Electrokinetic Flight, Elastic Antennae Tentacles.

## Appearance

### Ben 10,000 as Frankenback

Frankenback has Frankenstrike's body shape and generators on his shoulders. He has Feedback's anntenae, colors, and one eye. The Biomnitrix symbol is located on Frankenback's torso.

## Credit

The image of Frankenback was created by RZGmon200.
Garfield

Garfield is the titular main protagonist of the Garfield series. He is a fighter in Favorite Brawl. His home stage is 711 Maple Street.

## Character Specific Abilities

Garfield can hit his opponent with a rolled up newspaper.

Garfield can scratch his opponent, wracking up damage.

## Trivia

Garfield is one of the Creator's first favorite cartoons, specifically The Garfield Show, so Garfield holds a special place in the creator's favorites.
XLR-Ray

XLR-Ray (Biomnitrix fusion of XLR8 and Jetray)

## Powers and Abilities

### Abilities

Enhanced Speed, Neuroshock Blasts, Prehensile TailPrehensile/Sharp Feet, Sharp Claws, Sharp Teeth, Space Survivability, Hyperspace EntranceSpeed Swimming, Underwater Breathing, Heat Resistance, Fire Generation (via Neuroshock Blasts), Enhanced Stamina, Enhanced Agility, Enhanced Strength, Enhanced Durability, Electricity Immunity, Radiation Immunity, Enhanced Jumping, Enhanced Reflexes, Enhanced Recovery, Enhanced Directionality, Accelerated Thinking, Sharp Elbow Blades, Gas Immunity, Wall and Water Running, Enhanced Dexterity, Vortex Creation.

## Details

### Voice Actor

Jim Ward

*"Gwen, Ken hold Animo off while I **rescue** the others." -* XLR-Ray.

## Appearance

### Ben 10,000 as XLR-Ray

XLR-Ray has a red body with a blue crown and wings. He acquires XLR8's head shape, arms, legs, and tail and he has the Biomnitrix symbol located on his torso.

## Credit

The image of XLR-Ray was created by RzGmon200.
Treasure Pile

*You found what was protected by this beast - a stash of gold and jewelry.*

* **Collect** *--Pick 1 of 3 Random Options*
[Received: 100 (Wealth)] *When you finish filling up your pockets with gold, three ghostly chests materialize in front of you. Bringing your hand towards one of them causes the others to shimmer and blur.*
	+ Gain 10 Armor  [Received: 10 Armor]
	+ Gain 2 Damage  [Received: +2 to Base Damage]
	+ Gain Max HP  [Received: +30 to Max HP]
	+ Gain a Big Pile of Wyrdshards  [Received: 100 (Wyrdstone)]
	+ Unlock a New Combat Slot for Items
	+ Unlock a New Weapon Slot for Runestones
	+ Unlock a New Armor Slot for Runestones
Mistbearer

* Icon
* Combat
* Art

## Stats

###

###

0
45-55

2000 HP

## Ability

###

**Burning Souls**

Loses 2%HP per turn. Has +100%damage this phase. Every hit reduces target's damage by 20% this turn. This effect Lasts until Mistbearer reaches 75%HP.

###

**Invulnerability**

Can't be damaged while .

## Summons

This encounter is divided into four distinct phases. Pay attention to the enemy's statuses and intents.

## Notes

Will be invulnerable when stunned. The turn after a stun, the Mistbearer will be Stun Immune and cannot be stunned for a round.
A Forgotten Chest

*You find a chest with strange markings across its entire surface. Most are illegible due to the duration of time it has been in the ground, but what little you can decipher reads: "One shall be cursed ...(illegible)... for not man can possess this ...(illegible)... treasure without sacrifice."*

* **Open the Chest.** *--Random Outcome*
*You feel a sharp sting and then your head becomes dizzy.* [Lost: Random] *After a while you can't recall precisely what happened... but the power you found inside should make the sacrifice worthwhile.* [Received: Random]
	+ [Lost: Random]
		- 10 max HP
		- 10 Armor
		- 1 Damage
	+ [Received: Random]
		- Passive Skill
		- 100 (Wyrdstone)
		- x3 Healing Mixtures
		- 250 (Wealth)
		- Mythical Runestone
* **Leave**
Waluigi

Waluigi is a character from Super Mario Bros., he is the partner of Wario. He is a fighter in Favorite Brawl, his home stage is Wario Colosseum.

## Character Specific Abilities

Waluigi can throw Bob-Ombs at his opponents, having them explode on contact or in a set time frame.

## Trivia

Waluigi is one of the creator's favorite Mario characters.
Avalon

What once was the home of the Fore-Dwellers has been conquered by Arthur long time ago. Humans have settled around Menhirs that banish the Wyrdness, a mystic fog that once covered most of Avalon, when humans first came there, and remains to this day, despite Arthur and Merlin's best efforts. Ever since king Arthur, his powerfull advisary and most of his knights have vanished, the power of the Menhirs has weakened and is since fading.
Armorer

*"The Wyrdness is coming! Brace yourselves before you turn into one of... them!" You hear a shout before you see the shouter. Soon enough, you see something that must have been a human being once but isn't anymore. Or, maybe, it never was? It's a market stall. "Good day, traveler! I'm a market stall. Specializing in weapons and armors."... it says. You blink a couple of times, but the voice is clearly coming from this piece of furniture. "Please do not stare. It's rude. If you want something I have on offer, make your contribution and choose whatever you please. And don't cheat. I know when people cheat."*

* **OPEN THE SHOP**
* **LEAVE**
Ben 10,000

*"Being a hero isn't easy Ken. Sometimes you have to make sacrifices and the Omnitrix doesn't make you who you are it just **amplifies** it." -* Ben 10,000.

### Relatives

Max Tennyson (Grandfather), Gwen Tennyson (Cousin), Kai Tennyson (Wife), Devlin Levin (Nephew), Ken Tennyson (Son)

### Affiliation

Bens of The Multiverse, Galactic Enforcers, Ken Tennyson.

## Appearances

### Portrayed by

Fred Tatasciore (Voice for Animated Series)

### Appears in

Ben 10 (2005), Ben !0 Omniverse, Ben 10 Invasion, Ben 10k

## Description

Ben 10,000 is the future version of Ben Tennyson (Ben Prime). After the events of Ben 10 Omniverse Ken Tennyson loses his Omnitrix to a new foe. Ben as Brainmatter created a new Omnitrix for Ken which contains 10 aliens, 7 of them being from Ben's second alien list from Alien Force.
Halfway

This place is the heart of Avalon, never tainted by war or discord. For centuries, merchants and feuding families met here to perform trades and settle their differences. A huge black Grudgestone sits in the center of the village as a reminder that no crime and no good deed will ever be forgotten. Almost every deal, crime, wedding or war was carved into the colossal stone in Halfway. You can find much valuable information there, or lear about your ancestors.
Orrin

## **Encounters**

Orrin is a Mystery of Wyrdness encounter and can only be encountered while foolishly wandering the Wyrdness without a candle.

#### Loss Aversion

* **"MERLIN?"***"No. He is gone. And he'll never return. This is not the time for us to talk. So be it. Safe travels.""WAIT! SO MAYBE... ORRIN?"*Ah, so it is time for us to talk, after all. Now... give me what I need to see." *--Continue to dialog below*
* **"ORRIN?"***Ah, so it is time for us to talk, after all. Now... give me what I need to see."* --Continue to dialog below

GIVE HIM THE BOOK CONTAINING THE MENHIR RITES.*"Yes, yes, yes... I've wanted to lay my hands on this beauty for a long time." He takes the book in his wrinkled hands, stroking the cover with the utmost respect. Then he riffles through the pages, mumbling to himself. "Of course!" He starts muttering under his breath. "The key is the union between light and darkness... your Menhir represents the darkness... it was a place of worship for those who cherished death and rebirth. A minor sect of the Fore-Dwellers. Yet quite powerful. Then, we the humans came with our own goddess, the lady of life and... also rebirth. The All-Mother. And we worshipped her all across the land. I see... You need blood. Sacrifice yourself to the Menhir. Get to the state between life and death and then... something will happen. It's not quite clear what. But it will help. I will keep the book as a token of your gratitude for my translation. There is nothing else there that you would find useful, and I... Need to go."*
A Squire

## **First Encounter**

*You notice a man hiding behind the bushes by the road. He's dressed like a nobleman's squire, but his armor is crushed and dented in many places. Rage and despair battle in his bloodshot eyes as he fixes his gaze upon you. As you get closer, he shrieks: "You cannot have them! Hear me, stranger?! I won't give them to you!" Immediately, your eyes are drawn to a pouch full of valuables lying behind him...*

* **ASK IF YOU CAN HELP HIM SOMEHOW**
*He shouts something at you while sidling backwards. He's clearly trying not to let you slip out of his sight. "Leave me alone!"*
	+ **STEAL HIS VALUABLES**
	--COMBAT--
	**--ENCOUNTER END--**
	+ **LEAVE**
* **STEAL HIS VALUABLES**
--COMBAT--
**--ENCOUNTER END--**

## **Encounters**

	+ **YES. IT'S... A STONE."***"Don't you understand? I'm building a castle. And I'm choosing only the very best stones I can find for it." He takes out a couple more and lays them on the ground. "Do you get it now? It's the beginning of my kingdom." All you can see is that this man is clearly insane. "I'm happy now. You've shown that you're a person of good will. That means you'll be a perfect fit for my kingdom! And since a good king should be generous towards his subjects, here. Something for you."* [Received: Passive Skill Looter] *"Now, I must go. The castle won't build itself, will it?" The man chuckles and leaves.*
	+ **"CARE TO ELABORATE?"***"Don't you understand? I'm building a castle. And I'm choosing only the very best stones I can find for it." He takes out a couple more and lays them on the ground. "Do you get it now? It's the beginning of my kingdom." All you can see is that this man is clearly insane. "I'm happy now. You've shown that you're a person of good will. That means you'll be a perfect fit for my kingdom! And since a good king should be generous towards his subjects, here. Something for you."* [Received: Passive Skill Looter] *"Now, I must go. The castle won't build itself, will it?" The man chuckles and leaves.*
* **KILL HIM**--COMBAT--**--ENCOUNTER END--**
* **LEAVE**

## **Conversation Mark**

* **GET A PASSIVE SKILL** (1 Runestone)
[Received: Passive Skill Looter]
* **GAIN SOME WEALTH** [Received: 75 (Wealth)]
Fore-Dweller Overlord

* Icon
* Combat
* Alt

## Stats

###

###

0
20

Inf HP

## Ability

###

**Corporeal Form**

*The Fore-Dweller bends reality to manifest his physical form before you.*

Deals powerful attacks which break target's  on . Every turn buffs its  and boosts its damage. Damage boost is more powerful with each turn in this form.

###

**Spectral Form**

*The Fore-Dweller escapes into the Wyrdness.*

Summons new visages and places a  on them and himself. Every turn, steals all enemies'  and boosts damage dealt by his own allies. Damage boost is more powerful with each turn in this form.

###

**Wrath of the Unknown**

The fight will automatically end after 15 turns. Survive!

## Summons

**This enemy has 2 forms: Corporeal and Spectral.**
The longer he remains in one form, the stronger he becomes.
In corporeal form his damage is increased every turn.
In spectral form he can summon minions to his side.
When  he inserts useless  into your deck.

This enemy performs regular attacks, buffs itself, and occasionally summons minions to its side.

Use the  card to force the Fore-Dweller Overlord to change his form.
Ruined Home

## **Normal Encounter**

*You notice the ruins of a home that was burned down. There's no telling whether it was destroyed during the war, set alight out of spite, or simply burned down due to an unfortunate accident.*

**LOOK FOR VALUABLES** *--Pick one Random Option with one Random Outcome.*

Options (pick 1 of 3)

* LOOK AROUND
* A HOLE IN THE FLOOR
* A HOLE IN THE WALL
* DOOR TO YOUR RIGHT
* DOOR TO YOUR LEFT
* DOOR IN FRONT OF YOU

Outcomes

* [Received: 1 to 3 Items]
* [Received: 50 or 100 (Wealth)]
* *You find nothing... and the house changes again.*

Items that have been received in the outcomes (in alphabetical order):
Summoner/FAQ

### **How do I vanquish treasure guardian - Deranged Lifeforce or Soul Harvester?**

For the Soul Harvester, use the card marking. The Harvester will then take all the damage from all your minions.
For the Deranged Lifeforce, use stuns and marking.
Do not discount items when going into these fights. They are tough ones for the summoner, but with a little bit of prep, you'll be able to handle them.

Cards to look for:

: Place Redirect effect on an enemy for 2 turns.
: Stun ALL enemies.
: Sacrifice a minion. Stun all enemies.

Item Suggestions:

: Increase damage by 100% for this turn.
: Reduce Armor of ALL enemies by 50 for 2 turns.
: Reduce the target's Armor by 100 for 2 turns.
: Reduce an enemy's damage by 50% for 2 turns.
Red Death

*We came here from the Homelands to escape the Red Death. But it still caught up with us. Don't go to the Island Asylum; you can easily get infected there. And if you are ever caught showing symptoms, the monks of the Asylum will imprison you and experiment on you. It's better to die in the wilderness.*
Wiki Status

This is an approximate status breakdown on several subjects.

Pages with missing images: Category:Pages with broken file links

Pages with missing information: Category:Missing

* All encounters have been added.
* All first/basic encounters have been mapped and tagged.
* A few of Quest related Dialog might be missing (See Quests, below).
* Icons added to the Encounter page.
* TAGGING OF TIER APPEARANCES INCOMPLETE! tracing of where these locations may appear is still in progress.

### Classes

ABOUT 60%

* Classes mostly have their basic info in place.
* Faction descriptions for all done
* overall Class descriptions are made for most classes, but might benefit from a bit of rewriting.
* In depth strategy suggestions for most classes missing

#### Cards

~95% Finished

All cards as .png files! files named with the card name! whole frame is best, unicolor background or cut out cards are preferred.

* Basic Decks for 9/9 finished
* Collected vast majority of all faction cards. New Cards added with 1.2 patch still missing.
* Wyrd cards / Tainted force Ultra: 5/5 collected Very High: 3/5 (missing blue and green) High: 5/5 collected Medium: 5/5 Low: 5/5 None: 5/5
* Find already added non-faction cards in Cards.

#### Passives

90% Finished

* All class-specific passives added. New Passives added with 1.2 patch still missing (Wyrdhunter and Berserker done)
* Categorizing of Watchers of Tuathan Passives missing in Template:Passives
* Other passives mostly added (Boss-rewards, encounter-rewards, etc.) still need fixing up and missing quest ones. Passives

### Enemies

ABOUT 30-40%

* Basic stats of aproximately 2/3 of all enemies collected (~50 / 71+)
* Tool-tip discription of most enemies collected (as above)
* ALL Icons for enemies collected
* Missing in combat (.JPG FILES!) or ability pictures (.PNG FILES) here -> Category:Pages with broken file links
* General description of enemy behaviour and how it changes on increasing difficulty missing
* Tagging of enemy appearances in different Tiers is still in progress
* MISSING: Description of enemies - suggested approaches or when to avoid.
* MISSING: Perhaps combinations of enemies, which make this one more dangerous for certain classes.

### Quests

ABOUT 90%

* All quests are tracked.
* All stages and quest descriptions added
* Displaying items and spoiler boxes added to quest log
* rewards & additional notes for most quests added

### Gameplay

* Items mostly finished. All icons implemented!
* Runestones - finished.
* Glossary and Currencies mostly done. (might require visual touch ups)
* General Gameplay introduction written - more indepth gameplay help might be good!
* Cosmetics - Female gear and basic page done, Male gear (armor) and Tattoos missing.
* Difficulty table set up - might add calculator to return stat changes based on user input.
* Soundtrack finished.
* Tier 1, Tier 2, Tier 3 contents (Enemy composition and what enemies/encounters to expect) in progress. Add encounters by adding the Category "Tier 1" to the enemy page.

### Lore

<10%

This has currently low priority - but we would love to add more fluff to it, once all the gameplay relevant things are finished!
Berserker/Builds

Basic Tips **Suggested Builds** Class FAQ

Secondary Passives: Frenzy, Bulwark, Corpse Shield

Nice to have Passives (Rank A): Rampage, Wide Swings, Deadly Impetus

Nice to have Passives (Rank B): Amok, Fear, Vitality, Blood inside

Nice to have Passives (Rank C): Steel Barrier, Flesh Barrier

If there is no other choice (Rank A): Fortified Entrance, Taste of Blood

If there is no other choice (Rank B): Plague Wielder, Pendulum, Power of Sacrifice, Blood-Fueled Rage

If there is no other choice (Rank C): Division, Pain Tolerance, Punishment, Burning Blood, Berserker Rage

Do not take: Calm Mind, Soul Trap, Vampirism, Self-Fulfilling Prophecy

Reforges

Chant of Doom

Blood Drinker

Cards: ...

### Speed Run 100% Build

for grinding out EXP or other resources.

Attack Runes Priority: 1. Haegl, 2. Ger, 2. Polished or better Tir, 3. Gar, 4. Ur.

Defense Runes Priority: 1. Stan, 2. Haegl, 3. Ger, 4. Ethel, 5. Peorth.

Passives you need:

Anything that gives you max health or stacking armor or damage when hit. Defensive options or options that give you benefits when you kill stuff are kinda useless (except for the one that gives energy when you kill a monster). Quality of life option is Amok will literally make encounters last seconds. Level 10 get Berserk gives you 100% damage, and level 20 get either card draw or permanent armor reduction you can decide. The stun build only really worth it against the final boss as many enemies are either immune to stuns or become immune to damage while stunned.

Necessary cards:

Pick up 1-2 armor reduction cards, and 1 move that hits multiple targets. Also make sure to pick up your single target damage move (One man army and the move that hits multiple times depending on how many Wyrdcandle stacks you have active are super op and should be picked up no matter what.) For supporting skills get the cards that let you trade health for card draw, and the card called Berserk. Remember to delete all starting cards if you had to choose priority for keeping it's 1. Crawling fire, 2. Small strikes, 3. Strike, 4. Stun, 5. fortify. Remember to also pick up the 50 gold quest card at the lost ghost. Lust is highest priority if you can't get it get Envy instead. Greed is runnable, and if you can't get these three you will probably save time by resetting.

PBR:

Difficulty 8, at a time of 20:29, at level 11 good RNG on card drops.

Tips:

Try to upgrade lust before the second boss. Replace mythic runes for common runes if your not at that part of the game yet. You should be able to speed run lower difficulties much faster with good RNG.
Summoner/Tips

* Higher-level Golems are more of a liability than benefit - their self-healing won't outpace the Armor reduction from hits, and even minor attacks deal a lot of damage back to you
* Summoner doesn't have innate healing (compared with Blood Mage or Necromancer), so Calc Runestone (+5 HP after battle) can be helpful
* Gar Runestone (5 damage each turn to enemies) can be helpful to speed encounters up, given how slow it is to get Summoner damage online

## The Minions

### Abomination

Abomination attacks all enemies on the battlefield.

Passive: Increase damage of all minions by 15%.

Activation: Deal 1 hit to all enemies.

Gains 50% of players multiplied base damage.

### Fae

Fae weakens enemies and grants Ultimate Charges to its master.

Passive: Decrease damage of all enemies by 10%.

Activation: Grants Ultimate Charges equal to its level.

### Golem

Golem protects its allies by redirecting enemy hits towards itself.

Passive: Has redirect, retaliate with 1 Hit dealing 50% of damage received from all hits and reduce armor by 10.

Activation: Heal itself.

Gains 200% of players current armor.

### Wyrm

Wyrm attacks random enemies and reduces their Armor.

Passive: Each hit reduces enemy Armor by 2 and leaves a Hunters Mark. 6 Hunters Marks make enemies Vulnerable.

Activation: Deal 2 hits to random enemies.

Gains 100% of players multiplied base damage.
Totem of the Serpent

This Totem reduces the armor of all enemies at the start of each turn.

* Icon
* Combat

## Stats

###

###

0
0

20/80 HP

## Ability

###

**Silence**

All [incoming] healing is disabled

## Related Enemies

〈
 〉

## Summoned by

Summoned by Shaman.
HP: 20 / 40(Difficulty 4+)
Summoned by Tormented Shaman
HP: 80 / 100(Difficulty 4+)

## Notes

Reduces all enemies  by -25 for 3 turns. (Difficulty 4+, check below)
Astrodactyl

*"How many **flying aliens** do you have?" -* Kevin Levin.

Astrodactyl

## Powers and Abilities

### Abilities

Flight (via Jetpack), Retractable Wings, Propulsion Blast, Energy Weaponry, Energy WhipsEnergy Breath, Energy Shockwaves, Internal Star Power, Star Weaponry, Space Survivability, Enhanced Speed (via Flight), Enhanced Agility, Enhanced Strength, Enhanced Durability, Gas Immunity, Sharp Claws, Sharp/Prehensile Feet.

## Appearance

### Ben as Astrodactyl

Astrodactyl looks like a humanoid Pterodactyl with a jetpack. Compared to his Omniverse appearance, Astrodactyl has a more menacing face and he has a black and white suit with different shaped wings.

## Credit

The picture in the infobox belongs to elmike9.
Berserker

## Starting Passive Skill

Trance

Beserkers are invigorated when they're heavily wounded, making them most deadly when they're balancing on the verge of death.

While using their Ultimate Ability, Berserkers gain the power of  until the end of their turn. The amount of HP they recover with every  depends on the number of Charges they spend. Their Ultimate Ability is charged with every  they suffer.

Basic Tips Suggested Builds Class FAQ

## Passives

The Berserker has 41 passive abilities to chose from, including the starting passive. Click "Expand" to view the full list.

## Reforges

Level 10 Masteries

Level 20 Masteries
Armed Wanderer

## **First Encounter**

*He holds one weapon in his hand and has one weapon on his back. This strikes you as a bit excessive... unless he's a traveling weaponsmith. The blood covering his leather jerkin is not his own. It seems he can take care of himself. "Before you get any stupid ideas. I used to be a Master-at-Arms at Halfway. Trained many young warriors there. If you've gold to spare, I could teach you a thing or two..."*

* **LEARN A NEW SKILL** *Get 1 out of 3 advanced cards* (No Cost)
* **FORGET A SKILL** *Remove 1 card from your deck* (100 (Wealth))
* **LEAVE**

## **Encounters**

#### In Chains (Start)

* **FORGET A SKILL** *Remove 1 card from your deck* (100 (Wealth))
* **LEAVE**

* **FORGET A SKILL** *Remove 1 card from your deck* (100 (Wealth))
* **LEAVE**

#### Lost Friends

* **FORGET A SKILL** *Remove 1 card from your deck* (100 (Wealth))
* **LEAVE**

#### News

* **"THAT WAS EXTREMELY STUPID OF HIM."***"It was... reckless. And honorable. I wouldn't call it stupid. But to each his own, I guess. At least I know he's alive... and you've given him back his peace of mind. That's more than I ever could've done. Thank you, friend. This means a lot to me."* [NPC Saved] [Completed Quest: Invisible Sun]**--ENCOUNTER END--**

#### Invisible Sun (Complete)

* **FORGET A SKILL** *Remove 1 card from your deck* (100 (Wealth))
* **LEARN A SECRET MOVE** *Get 1*  (No Cost)
* **LEAVE**
Reaver

* Icon
* Combat

## Stats

###

###

0
16-20

240 HP

〈
 〉

This enemy will deliver more hits each turn, unless its stunned.

See also Faceless Hunter for the Tier 1 version of this enemy.

* Diff4-6: +2 attacks per turn, Stun→reset

* Diff7+: +3 attacks per turn, Stun→reset

in the previous versions, the Reaver (and variations) higher difficulties changed the number of hit reductions by stun:

* Diff 1-3: 100% Hit reset on Stun (I.e. going from any number back to 1 after stun)

* Diff 4-6: 50% Hit reset on Stun (i.e. 4 -> 2, so it will hit 3x next turn, 10 -> 5, hitting 6 times next time.)

* Diff 7+: 0% Hit reset on Stun (i.e. no reset of hits)
Bard (Village)

After completing World Fixed In Evil, Part 2, the Bard can be recruited to join your Village. After unlocking him, he can change the music that will be played in the village to one of the following:

* **Play something dark.**
* **Play something sad.**
* **Play something even sadder.**
* **Play something melancholic.**
*This Track is not officially released.*
* **Play something optimistic.**
* **Play something else.**
* **Play something funny.**
*This Track is not officially released.* This song is the theme music of No Place Like Home.
Listen to the In-game version:
* **Leave**
Cursed Healer

*You hear someone screaming nearby. "Godless healing! Godless healing!" Intrigued, you approach the source of the sound. It turns out to be a joyful man, advertising his merchandise to the nearest trees. "Who said you need an All-Mother or Stagfather to have a blessing of health? Let's not dwell on them anymore! It's all about potions and elixirs and other trinkets infused with proper..." His monologue goes on. You can see tiny horns growing from his skull. His mind clearly isn't quite right, either. Maybe disrespecting the gods wasn't such a good idea after all?*

* **OPEN THE SHOP**
* **LEAVE**
Story Mode

*"We know that the regular Conquest experience can be pretty... unforgiving. And that's where we imagine the game shines the most. However, there are players who'd rather play something easier just to have fun or to chill out.*

*Here's a mode for you, then. It's just like regular Conquest - with all NPC unlocks and plenty of enemies and encounters to find - but with reduced difficulty. It should be easier to beat for anyone who gives it some time. Have fun!"*

From time to time, even the most resilient and experienced adventurers might crave for a bit more casual and less challenging adventures. The Easy Mode offers just this. The same experience as the regular game - just a little less deadly!

This mode comes with the same items, runestones, NPCs, locations and story as the regular mode, but differs in the following:

* -25% on all enemy stats (HP, Damage and Healing)
* Easier fight configuration (overall less enemies pr combat)
* +50% XP gain (to make up for fewer enemies)

It can be found on the Main Menu!
The Fall of Avalon

*The Lost Soul finally remembered... something about his past. There are only vague recollections, but it seems he figured out something really important. He sent you to find a book in the long lost library - it should contain the Menhir rites, which will be able to save the fading Menhirs all over Avalon.*
A Shimmering Light

## **First Encounter**

*There's an old saying: all that glitters is cold. Even still, when you notice a pale, shivering light between the trees at the edge of the Wyrdness, you feel beckoned to follow the light deeper into the forest.*

* **FOLLOW THE LIGHT***--Random Outcome*
	+ Random #1: *As you walk deeper in the woods, the darkness grows ever more impenetrable and the light fades to shaow. The thorns of Wyrdness-twisted trees carve sigils into your flesh.*  [Lost: 2 HP]
	+ Random #2: *You can still see the light, yet the distance between you and it never seems to close. There's no telling whether it's real or a figment of your imagination. Strange and twisted growths complicate your journey further. They crowd the path and taint the air, making it difficult to breathe.*  [Lost: 3 HP]
	+ Random #3: *Your steps become slow and labored, as weakness spreads throughout your body. Logic tells you there's nothing to be found in these woods, but you continue out of - what? Greed? Curiosity? What's that old saying about curiosity and a cat... ?*  [Lost: 5 HP]

## **Encounters**

*Leaves rustle, twigs snap... and suddenly a mysterious creature emerges. Your heart skips. A dazzling light - the very same glow you've been following - shines from a cavity in the creature's chest. The creature raises its hand and extends a wicked claw in your direction.*

* **ATTACK**
*"Persevering this far proves that you are brave, human." The creature speaks with a voice like silence coalescing over a long-forgotten battlefield. "Raising a blade against me? Even braver." The light within the creature's chest burns brighter. "Once, my worshipers were brave like this. They brought me to this place. We rode the waves on huge, wooden ships... and then they disappeared. Left me here. All alone." You sense the creature's anger rising. "I could use you. But if you refuse, I will feed on your soul."*
"WHAT DO YOU NEED?"
*"Bring me my Eyes. They were stolen from me. My own worshippers took them!" Ravens flock and wheel above him, their violent screams accenting his last words. Could these birds serve as his sight? And what kind of worshippers would steal from their deity? "Find them. Find my worshippers. Look for them in the trees, hanging from the branches... just like I used to hang so many moons ago." The creature touches your forehead. A sudden flash of light blazes behind your eyelids. "And this will help you to understand the words of the dead." As he speaks the last words, he disappears into the Wyrdness.*  [New Quest: A Shimmering Light (Quest)]
* **WAIT**
*You hear a whisper mixed with a faint, mocking laughter. "Coward." The creature disappears within the Wyrdness.*
**--ENCOUNTER END--**
* **RUN AWAY**
*You hear a whisper mixed with a faint, mocking laughter. "Coward." The creature disappears within the Wyrdness.*
**--ENCOUNTER END--**
Ghostgrade

Ghostgrade (Biomnitrix fusion of Ghostfreak & Upgrade)

## Powers and Abilities

### Abilities

Flight, Levitation, Deformation, Density Shifting, Smoke Mimicry, Instant Regeneration, Body Possession, Invisibility, Intangibility, Longevity, Movable Eye, Tentacles, Soul Consumption, Life Force, Absorption Immunity, Space Survivability, Night Vision, Electronic Disruption, Enhanced Strength, Enhanced Durability, Enhanced Speed, Enhanced, Agility, Sharp Claws, Technokinesis, Optic Laser, Technological Possession, Technological Enhancement, Technological Repairment, Electrokinesis, Electroporation, Body Alteration, Size, Alteration, Arm Extension, Weapon Hands, Tentacles, Elasticity, Space Survivability, Light Generation.

## Details

### Voice Actor

Steve Blum

*"You should be **scared** Vilgax." -* Ghostgrade.

## Appearance

### Ben 10,000 as Ghostgrade

Ghostgrade has Upgrade's body shape with a light green and black body. Ghostfreak's veins are seen throughout his body and Ghostfreak's eye is also present.

## Credit

The image of Ghostgrade was created by RZGmon200.
Awakened Golem

* Icon
* Combat

## Stats

###

###

75
12-17

1000 HP

## Ability

###

**Crumbling Stones**

A new Moving Stone will be summoned for every 10  the Golem suffers.

## Summons

This boss will spawn a new enemy after being stunned or after suffering several hits.

Stun will permanently reduce its Armor. It will also lose some armor every few turns.

Every turn increases its damage and occasionally inserts special cards into your deck.

## Strategies

Rude copy paste for now - waiting for a proper write up - sorry!

you mostly want to clear most of the stage before taking on the boss! only treasure guardians can be a tad too challenging and might be skipped. In the combat use stuns on him wisely... dont let yourself get swarmed with moving stones (their abilty increases their dmg for every ally they have - so controll their numbers!) focus on getting the golem to summon one or max two of his minions to reduce his armor and prioritize on killing them! use the dmg cards you get from killing them on damaging other moving stones, if possible/necessary! once the golem has low armor he should go down rather quickly... but keep an eye on his ability ! he spawns minions every 10th hit you land on him, so keep that in mind!

and if you still feel that you struggle too much, just use the Story Mode! thats an easier mode with the exact same content! and you can ease in a bit more gently and change back to regular game mode, once you feel you have a good grip on it :)
Milestone

*It's a mystery why these stones light up and banish the wyrdness when people walk by. Many believe Merlin himself invented the runes carved into them. There's also a darker rumor: that they were left by the Fore-dwellers to lure humans into their domain, like months to the flame.*

* **BOOST THE MILESTONE'S RANGE**
*(Banish Wyrdness around this Milestone)*
	+ *As the flickering light of the Wyrdcandle combines with the Mileston's faint radiance, the surrounding darkness is pushed even further back.*
* **EXTINGUISH THIS MILESTONE**
*(Lose this Milestone, receive a Wyrdcandle)*
* **ASK FOR A BLESSING**
*(Lose this milestone, receive a random bonus: Heal, Boost Damage, or Boost Armor for the next combat)*
* **LEAVE**
Tintagel

When humans first set foot on Avalon, they occupied a small strip of land, ripped away from the Wyrdness by Arthur's druid, Merlin. Besieged by horrors and ancient powers, they raised the round fort Tintagel and survived for three long years within its walls, repelling assaults and devising ways to journey deeper inland.
After the conquest ended, only a small farmhold remained near the fort. Now it's ruined and abandoned, just like its Menhir.
Wyrdhunter

## Ultimate Ability

### **Activation Effect**

Deal 1  to an enemy. Damage dealt is boosted by number of charges consumed.* 1-5 Charges: Each charge adds 10% base dmg.
* 6-10 Charges: Each charge adds 15% base dmg.
* 11-15 Charges: Each charge adds 20% base dmg.
* 16+ Charges: Each charge adds 25% base dmg.

## Starting Passive Skill

Hunter Marks

Wyrdhunters focus on dealing as much damage as possible using quick strikes or powerful blows.

Wyrdhunters call upon a beast of the Wyrdness to deal massive amounts of damage to an enemy, depending on the number of Charges they spend. They charge their Ultimate by landing  on enemies.

Basic Tips Suggested Builds Class FAQ
## Starting Deck

The basic deck of the Wyrdhunter consists of 3 different  and 3 different  cards, with a total card count of 12. 2 of the cards are exclusive to the Wyrdhunter, namely  and .

## Passives

The Wyrdhunter has 41 passive abilities to chose from, including the starting passive. Click "Expand" to view the full list.

## Reforges

Level 10 Masteries

Level 20 Masteries
Patrick Star

Patrick Star (Sometimes just called Patrick) is a character in the Spongebob Squarepants cartoons, he is a fighter in Favorite Brawl. His home stage is Patrick's House from Spongebob Squarepants.

## Character Specific Abilities

Patrick can bounce downward on opponents, sometimes hitting twice. This is a good move to wrack up damage.

## Trivia

Despite Patrick Star appearing in Spongebob Squarepants, he has also appeared in his own spinoff show, The Patrick Star Show.
Weekly Event

The Weekly Challenge is a mode that was added to the game during the Shattered Reality update (v1.1), along with Endless Power and Endless Misery.

The mode sends you out to beat a regular run, defeating all 4 bosses as quickly as possible, however restricting players to a predetermined class and adding a variety of modifiers that can vastly differ gameplay from the regular mode.

## Current Challenge

**Week 4**
(Jan 24
Jan 30)

Ends in: January 30 2024 23:59:59 +0002

## Past Challenges

Below a list of the past 5 Challenges and their respective steam leaderboards (Steam only, as the other ones aren't accessible from outside the game and only up to the first 15 entries)

Week 3
(Jan 17
Jan 23)

Week 2
(Jan 10
Jan 16)

Week 1
(Jan 3
Jan 9)

Week 52
(Dec 27
Jan 2)

Week 51
(Dec 20
Dec 26)

...

Release of the feature (Aug 19 2021)
Tier 2

Wyrm SerpentGiant Wyrm SerpentRabid RatDisease SpreaderShamanPhase ShifterSoul HarvesterSpirit-BenderInfected HumanBounty HunterFlesh-Eating MaggotPerverted LifeforceBlood CarverBloodstoneHead HunterDeformed PeasantDeranged Red PriestReaverTormented ShamanSoulbladeBone IdolDerenheim WinterbaneDullahanCorrupted GiantSuffering LadySick ManDeranged LifeforceFaith HealerFaceless Hunter
Summoner

## Ultimate Ability

### **Activation Effect**

Promote a selected minion. Promotion's power depends on the amount of charges consumed:* 4+ Charges: Promote a minion by 1 level.
* 7+ Charges: Promote a minion by 2 levels.
* 9 Charges: Promote a minion by 3 levels.

## Starting Passive Skill

Unlimited Growth

Solitude

## Choose one of the following

Prime Stone

Prime Tentacle

Prime Serpent

Summoners conjure deadly minions out of thin air, but they're connected to them via a magical link: every time a minion gets Hit, their summoner received damage relative to their level. Summoners' minions need to be Activated through spells. However, they can be Promoted, and grow in power, endlessly.

Summoners charge their Ultimate Ability whenever they Activate a minion. They can Promote a selected minion by a specified number of levels, depending on the number of Charges they spend.

Basic Tips Suggested Builds Class FAQ

## Basic Deck

The basic deck of the Summoner consists of 9  cards, 1  as well as one of each of the 4 basic class specific  cards.

## Passives

The Summoner has 34 passive abilities to chose from, including the starting passive. Click "Expand" to view the full list.

## Reforges

Level 10 Masteries

Level 20 Masteries
Death

## **First Encounter**

*(Occurs after the first defeat screen)*

*Within the darkness, you hear a familiar voice.* [Goat]*"Finally. Now we can start the cycle of proper rebirth." A different voice appears out of nowhere, and its owner is nowhere to be seen.* [Death]*"Begone!" It is calm. Inhumanly calm.*

*"Can I invite you to the table?" You see a hooded figure waiting for you by the table. Upon the table rests a chessboard with a game in progress. As you take the free chair, you realize the creature has no face. A white skull leers from the shadows of the hood. A human skeleton draped with robes. "I admit, I'm not used to showing up in person whenever people die. That's too much hassle with adjusting my presence to your current imaginations and whatnot... but let's say that your case is special."*

* **I'M... DEAD?**
* **YOU'RE... DEATH?**

*(Both lead to the same text)*

*"Yes. And yes to that other question, too. You're technically dead, but there are certain things that prevent you from, let's say... being properly gone." Dead utters a sound that could be interpreted as a sigh. "Recent events had consequences going beyond the intentions that sparked them. And now we're stuck in this unfortunate predicament because time, as you know it, is irreversibly corrupted."*

* **TIME... GOT CORRUPTED?**
*"The past and the future are happening at the same time. All that you see is an echo of things that already happened or eventually will. Presented without inherent sense, without purpose, without any logic." You see four figures on the board changing shape into the form of beasts. A moment later, they dissolve into dust. "You must slay the Guardians and keep slaying them until you reach the source conjuring them out of the Wyrdness. Their deaths will make you stronger." Death stands up and snaps its bony fingers. "This will lead you to your destination."*
* **RECENT EVENTS?**
*Death moves a piece across the board. "One king commanded a great army in order to conquer an island." Death moves a piece of a different color. "Another king pushed back with an army of his own." Death moves another piece. "One wizard wanted to beat back powers he didn't understand..." Death checks the piece it just moved with another. "...and the creatures of this island fought against them, using magic that wasn't meant to be used." You realize the pieces have reached a stalemate.*
	+ TIME... GOT CORRUPTED?
	*"The past and the future are happening at the same time. All that you see is an echo of things that already happened or eventually will. Presented without inherent sense, without purpose, without any logic." You see four figures on the board changing shape into the form of beasts. A moment later, they dissolve into dust. "You must slay the Guardians and keep slaying them until you reach the source conjuring them out of the Wyrdness. Their deaths will make you stronger." Death stands up and snaps its bony fingers. "This will lead you to your destination."*
Training Grounds

## **Normal Encounter**

*The ringing sound of clashing swords grabs your attention as you walk through the Wyrdness. You approach. But you find a campsite instead of a battlefield. Several men drink mead, as if nothing of note was happening around them. Others battle monsters, and something about the movement and behavior of these beasts seems strange... Until you notice a druid chanting something near the campfire.*

* **"I'LL FIGHT SOMETHING EASY."**
--COMBAT--
Victory: [Received: 50 (Wealth)]
* **"I WANT A CHALLENGE."**
--COMBAT--
Victory: [Received: 150 (Wealth)]
* **"HIT ME WITH ALL YOU'VE GOT."**
*"Are you sure? If you win, we'll reward you handsomely, but it's highly unlikely you'll survive this encounter..."*
	+ **"I SAID I'LL FIGHT."**
	Victory: *"Congratulations. Here's the promised reward."* [Received: Mythic Runestone]
	+ **"I CHANGED MY MIND."** *(Back)*
* **Leave**

## **Encounters**

#### In The Flesh (Start)

	+ **"I SAID I'LL FIGHT."**Victory: *"Congratulations. Here's the promised reward."* [Received: Mythic Runestone] *But, if I may ask this of you, lend me your ear for a moment."*"WHAT DO YOU NEED?"*"A favor. You can handle yourself, so I figure you won't be afraid to handle something that no sane person would ever agree to do. Somewhere out there, you might encounter a certain knight. A creature of enormous size and even more enormous appetite. I have to ask you for help - to convince this creature to come back here."*"ALL RIGHT. BUT... WHY?"*"That's... a long story. But he belongs here with me. Here, I can take care of his condition and keep trying to heal him."* [New Quest: In The Flesh]

#### Refusals

* **"WHY DO YOU CARE SO MUCH?"***"As you've probably guessed by now, I was there. I was employed by his father, and I saw what happened to the poor child. I tried to help. I tried to prevent all these horrible things, but... well, I couldn't."*
Village

## Blacksmith

 * Runestones Management
* Runestone Shop

*The Blacksmith is hard at work, when you approach him*

## Candlemaker

 * Wyrdcandles
* Revealing Encounters

*"Aaah, good to see you. Need a candle or two?" - Candlemaker*

## Ghost

 * Gambling
* Currency exchange

*"Trinkets, charms, baubles. Fair prices! Verified origins! And I'm cutting-me-own-throat here!" - Gambling Ghost*

## A Lost Soul

 * Healing
* Quest Cards

## Master-At-Arms

 * Deck Management

*"You're back home already? Go and train! You should practice! Forty hours a day. At least!" - Master-at-Arms*

## Scientist

 * Combat Item Upgrades
* Shop

## Seamstress

 * Character Customization
* Passive Abilities
* Stat Upgrades

*"What can I do for you?" - Erratic Seamstress*
Summoner/Builds

The goal with Fae Snowball is to delay the enemy with a Golem long enough to level a Fae to the point where a single  of the Fae grants you a full Ultimate bar. At that point, you can then grant 3 levels a turn to a damage minion of your choice. This build is highly dependent on a  to protect your team. Invest in additional means of creating new Golems and spells that grant ; remove  or other low-impact cards when possible.
Necromancer/FAQ

### **How do I vanquish treasure guardian - Deranged Lifeforce or Soul Harvester?**

For the Soul Harvester, use the card marking. The Harvester will then take all the damage from all your minions.
For the Deranged Lifeforce, use stuns and marking.
Do not discount items when going into these fights. They are tough ones for the summoner, but with a little bit of prep, you'll be able to handle them.

Cards to look for:

: Place Redirect effect on an enemy for 2 turns.
: Stun ALL enemies.
: Sacrifice a minion. Stun all enemies.

Item Suggestions:

: Increase damage by 100% for this turn.
: Reduce Armor of ALL enemies by 50 for 2 turns.
: Reduce the target's Armor by 100 for 2 turns.
: Reduce an enemy's damage by 50% for 2 turns.
Necromancer

## Ultimate Ability

### **Activation Effect**

Requires 6 Charges.  all living minions and transform into a Lich. Transformation lasts for 1 turn.

Lich form grants you 1 additional  and changes your deck to the Lich's deck. Each minion  during transformation adds 1  card to your hand, raises your  by +25% and Creates 10 .

### **Charge Event**

Every time something dies on the battlefield.

## Starting Passive Skill

Ethereal Master

Raise Undead

## Choose one of the following

Dead Stone

Dead Tentacle

Dead Serpent

Necromancers gain control over dead bodies. Their minions are automatically , but at the start of each turn the minions get weaker and deal damage to the Necromancer relative to their level. Enemies are transformed into Ghouls after being killed. Necromancers' minions are transformed into Ethereal form after being

Necromancers charge their Ultimate Ability whenever something dies on the battlefield. They can  all living minions to absorb their power and transform themselves into a powerful Lich.

Lich form HP, armor and damage modifications are independent from player character. He will always have 0 , unless a passive specifically increases it.

Basic Tips Suggested Builds Class FAQ

## Basic Deck

The basic deck of the Necromancer consists of 9  cards, 1  as well as one of each of the 4 basic class specific  cards. Additionally, the Necromancer class has access to a special 9 card deck of  cards, when transforming into a Lich.

## Passives

The Necromancer has 33 passive abilities to chose from, including the starting passive. Click "Expand" to view the full list.

## Reforges

Level 10 Masteries

* +3 new  cards. [, , ]
* +100% damage.
 File:Reforge Leech Form.png | Leech Form
 File:Reforge Path of Death.png | Path of Death

Level 20 Masteries

 File:Reforge Eternal Form.png | Eternal Form
 File:Reforge Right Hand Path.png | Right Hand Path
* +3 new  cards. [, , ]
* +2
* If killed in Lich form, return to Necromancer’s base form fully healed.