Level 2

# Level 2, Pipe Dreams

Level 2, once regarded as being one of the main levels of The Backrooms, is an infinite array of complex yet Euclidian maintenance tunnels that range in size, and once had a variety of uses.

# Description

Level 2's physical layout, whilst complicated, has certain commonalities in its design which allows it to be mapped and understood. The tunnels themselves, despite following no strict flow on how they are structured, all contort at strictly 45 degree angles, and the rough length of hallways has always measured to approximate multiples of 5 when measuring in the metric system.1

The various tunnels also are usually rather tight and narrow, either because of the original dimensions of the tunnels (which sometimes barely fit those of larger builds from shoulder-to-shoulder), or by the machinery, wiring, or other industrial equipment strung up along the walls and ceilings. The walls are built of withered, dirtied concrete, or even bricks in certain areas, the latter of which are usually in muddy brown or black hues. The texture of all wall surfaces are somewhat chalky, regardless of the material of the wall itself, and usually leaves powdery residue on one's fingers if touched or rubbed across. In extremely tight corridors, this even leaves marks and stains on clothing, or occasional bruises on skin.

A thin corridor of Level 2, made even thinner by the heavy industrial piping on the rightmost side of the image.

In a majority of hallways, however, the chalky and tattered walls are often obstructed by imposing, rarely operational machinery that usually covers one or both walls from floor-to-ceiling. These pipes and machines, whilst being identified as various actual types of machines from former engineers in the developed eras of the M.E.G, do not work at all in tandem with one another. Instead, each of these industrial appliances are placed in arbitrary locations across Level 2, and do little more than connect to one another with piping and working electricity. In the modern era, these machines usually create little more than quiet internal whirring noises, as if the machines are faulty. Additionally, each machine is usually connected by long, thick pipes that transfer fluids, electricity, gasses, or even solid objects on sparse occasions.

Whilst piping and odd machinery are an ever-abundant sight, similarly industrial handheld equipment scatters various halls. Flatbed trolleys are one such common appearance, which usually possess items such as miscellaneous machine parts, oil drum barrels,2 and metal, cardboard, and wooden boxes oftentimes chocked full of livable materials. In addition, scraps of paper, old tools, and shattered glass from old light bulbs also cover the level's floor in random areas, usually without much rhyme or reason.

# Bases, Outposts and Communities

Level 2, for hundreds of years, had acted as somewhat of a nexus for various groups to converge in one common area. Its landscape was, for many groups, a decent area to attempt settling due to its hub-like nature to many different levels, many of which had food and water, and the fact that many people enter Level 2 straight from The Frontrooms. The lattermost reason has often been a calling for the more charitable groups of The Backrooms to set up bases, signs, and send out volunteers to pick up the new wanderers to acclimate to their new, permanent way of life.

Level 2 has been a home to far too many groups over the years to count every single catalogued group from the smallest rag-tag group of people to the largest industrial monopolies, so as such only the important and noteworthy groups have been listed.

### Followers of Jerry

Although not having much of a mainstay presence within Level 2 itself, the main base of the Followers of Jerry can be easily accessed through virtually any door of the level. Rather obscurely, however, many of the measurements of Level 2 originated from this faction in order to draw size-accurate maps that would lure people to their main base. Whilst some of these measurements were often regarded as crude and inaccurate, many were later used by the M.E.G. for their level examinations.

### The M.E.G.

The M.E.G. briefly occupied a small section of Level 2, originally created to act as a secondary base to Level 1's Base Alpha. However, the tight space coupled with semi-frequent entities made occupation difficult for the small and expanding M.E.G. As such, the group moved the base to Level 3—which whilst still being a tough level to survive on—was deemed a better candidate to erect the base, which would later become the organization's third most active and most important location.

In the early years of their existence, the M.E.G. still sought out to use Level 2 for semi-frequent supply runs, mainly to scavenge its mechanical tools and assets. They also indulged in attempting to map out Level 2, mainly to function as an experiment for mapping out more levels later down the line.14 However, after a splinter group known as the B.N.T.G. diverged from the M.E.G., practically all interactions between the M.E.G. and Level 2 ceased.

### The B.N.T.G.

An image retrieved from the B.N.T.G's database, believed to be an image of Office Space EL3A during its supposed construction.

As one of the the biggest inhabitants of Level 2, The B.N.T.G. has occupied the level ever since its inception in 2016. Primarily, the group's main base of operations has been within Office Space EL3A. However, The B.N.T.G. has previously saw fit to occupy and adapt more of the level's environment, to varying levels of effectiveness.

# Entities

Due to the extremely explored and mapped nature of Level 2, a variety of common and exclusive entities reside on this level. Additionally, due to Level 2 once being a "social hub" level, many entities that are well known in the current day were originally discovered within Level 2

# Entrances And Exits

Level 2, due to how well-understood it has become over the last few decades, has had a variety of entrances and exits discovered that lead to other normal levels, sublevels, and enigmatic levels. This list is actively updated, and the entrances and exits currently known are below:

#### Entrances

Infamously, Level 2 is most easily accessible from Level 1 via traversing down any corridors that appear to go on for longer than most corridors do in the level. Many individuals have also noclipped into Level 2 directly from The Frontrooms, which is supported by groups such as The Survivors, and allows them to continue their main ethos and work even after the blackout.

These exits, whilst not necessarily common Level 1, are common enough that they are one of the main ways individuals access Level 2, especially those fresh inside of The Backrooms from Level 0.

#### Exits

The most well-known, easiest to find, and most commonly used exits from Level 2 come in the form of exits to Level 1 and Level 3 which take the form of unlocked doors. To enter Level 4 you have to enter an elevator. These exits, especially in recent years, are especially easy to spot, as wanderers of years past often leave signs or engravings in the walls of anomalous doors that lead to these above levels.

Whilst not accounting for all of Level 2's exits, a vast majority of ways to leave Level 2 come from various anomalous doors that can be spotted semi-frequently.