recursal/Fanatic-Fandom huggingface dataset:
Tipo dragón

El **tipo dragón** (***Dragon type*** en inglés) es uno de los 22 Tipos Elementales

Otros Pokémon de este tipo se caracterizan por ser difíciles de atrapar y entrenar. Interesante es el hecho de que muchos Pokémon del tipo "dragón" llegan a superar las estadísticas comunes.

## Relaciones con Otros Tipos

* El tipo dragón es débil contra el tipo hielo porque los dragones son parecidos a los reptiles, y por consecuencia son de sangre fría, por lo que las bajas temperaturas los dañan mucho.

* El tipo dragón es débil ante sí mismo porque ninguna otra fuerza de la naturaleza podría con unos seres tan poderosos.

* El tipo acero es resistente al tipo dragón porque en las leyendas antiguas, los caballeros usaban armaduras de este material para defenderse de los dragones.

* El tipo dragón es débil al tipo tipo hada porque, según la mitología oriental, la magia de las hadas podía someter y dominar a los dragones.

* Los dragones son resistentes al tipo eléctrico, agua, fuego y planta ya que éstos representan a la naturaleza y, en las antiguas leyendas, los dragones eran inmunes a las fuerzas de la naturaleza.
Mega-Cresselia

Se dice que este Pokémon es hembra, aunque no puede criar. Es de carácter cariñoso y bondadoso. Sus plumas lunares le sirven para aumentar su poder y se dice que es la representante viviente de la luna en la tierra. Cresselia puede curar a los humanos y Pokémon que caen enfermos por las pesadillas causadas por su contraparte, Mega-Darkrai . Aunque a veces las cambia por sueños maravillosos. No solo puede curar pesadillas, también puede curar problemas emocionales como: corazón roto, traumas de la infancia, etc. Infunde seguridad en los seres que tienen contacto con ella.

Cresselia es el enemigo natural de Darkrai, dado que sus poderosas plumas sirven para despertar del sueño de éste. Es un Pokémon tímido que suele estar alejada de todos los seres vivos y por eso huye en cuanto entra en contacto con los humanos. Se dice que en las noches de media luna, la aurora de su cola se extiende y ondea más hermosa que nunca, pues como se sabe, es la formación de la luz en su sentido nocturno.

## Movimientos

```
SE ESTÁ HACIENDO LO POSIBLE POR INTENTAR DE SABER TODOS SUS MOVIMIENTOS POR FAVOR SEA PACIENTE

```
Tipo Cristal

El **Tipo Cristal** es un nuevo tipo de los Tipos Elementales introducidos en la Generación A.

## Efectividad

#### Cuando reciben un movimiento:

**Debilidades(5):** Es Débil ante Tipos como:
Lucha, Roca, Artificial, Acero, Volador y Dragón.

**Resistencias(10):** Es resistente ante Tipos como: Tierra, Normal, Nucléo, Agua, Fuego, Planta, Fantasma, Siniestro, Hada y Psiquico.

**Inmunidades:**No posee inmunidades.

* Es débil ante el tipo Lucha porque un hombre fuerte puede golpearla.
* Es débil ante el tipo Roca porque ésta es más duro que el Cristal.
* Es débil ante el tipo Acero porque éste es más duro que el Cristal.
* Es débil ante el tipo Volador porque el viento es capaz de hacerlo caer.
* Es débil ante el tipo Dragón porque
* Resiste al tipo Tierra porque
* Resiste al tipo Normal porque
* Resiste al tipo Núcleo porque
* Resiste al tipo Agua porque
* Resiste al tipo Fuego porque
* Resiste al tipo Planta porque
* Resiste al tipo Fantasma porque
* Resiste al tipo Siniestro porque
* Resiste al tipo Hada porque
* Resiste al tipo Psíquico porque
Phil LaMarr

**Phillip "Phil" LaMarr** (born January 24, 1967) is an American actor, comedian and voice-actor. He is famous for his roles on Pulp Fiction (Marvin), Mad TV, Justice League (Green Lantern) and Samurai Jack. He has an extensive voice acting career, with major roles spanning animated series Futurama, Static Shock, Justice League and Justice League Unlimited, and Transformers Animated, and video games Metal Gear Solid 2 and 4, the Jak and Daxter series, Darksiders, Final Fantasy XII, inFAMOUS, Dead Island and the Mercenaries series.

Phil did additional voices in the film TMNT, and is the voice of Baxter Stockman in Nickelodeon's TMNT series.
Wikia InventedPokemon's

**Noticias**

* Los Verdaderos Iniciales son Revelados! Owlanood,Firatten y Seabble
* Nuevo Videojuego por Team Z "Pokémon Inicio y Pokémon Final"  El juego será lanzado en 2016 para Nintendo 3DS y en 2017/2018 para NX.

**Sobre Wikia Invented Pokemon´s**

Wikia InventedPokemon´s es un Proyecto donde Todos pueden crear un Pokémon y Publicarlo,ya sea de Internet ó creado por uno mismo,si no entendeís esto aún pasate por algunas de nuestras paginas!:
* Owlanood
* Seabble
* Mega Ball

También puedes crear un Videojuego ficticio como Pokémon Sol Rojo y Pokémon Luna Azul.
* Ranmoon,Pokémon Tipo Fuego/Hada capturable solo en Pokémon Luna Azul

**Articulo Destacado:**
Pokémon Inicio y Pokémon Final
Pokémon Inicio y Pokémon Final son dos nuevos videojuegos de la Octava Generación. Pokémon Inicio y Pokémon Final son dos juegos creados por el usuario Zero-Dark-Spirit-Hunter Xeno para las plataformas Nintendo NX y Nintendo 3DS, el juego fue desarrollado por Game Freak y el Team Z y distribuido por Nintendo y el Team Z. La historia se desarrolla en Tempa, una nueva región pokémon. El juego será lanzado en 2016 para Nintendo 3DS y en 2017/2018 para NX.

Si Quieres Crear un Articulo pon su Nombre Aquí:
<createbox>
width=25
break=si
buttonlabel=¡Cree Un Nuevo Articulo!
</createbox>

* Pokémon Sol Rojo y Pokémon Luna Azul
* Pokémon Inicio y Pokémon Final
* Owlanood
* Firatten
* Seabble

* Trip
* Mega Ball
Fusión Pokémon

Es cuando un Pokémon se fusiona con otro. Para esto se requiere de la **Caja Fusión**, un objeto creado por el **Team Olux**para fusionar pokémon cuantas veces quieran,a pesar de que aquí,ay un listado,los Pokémon Fusionados,que aparecen aquí, son al menos el 40% de todos en total.

## Pokemon Fusionados Legendarios

* Kyatios (Latios+Kyogre)
* Yvelkratal (Darkrai+Yveltal)
* Banetomb (Banette+Spritomb)
* Luark (Lucario+Zoroark)
* Swamgre (Swampert+Kyogre)
* Dianlash (Diancie+Aegilash)
* Blazchormp (Blaziken+Garchomp)

## Pokemon Fusionados

* Altanair (Altaria+Dragonair)
* Toxinja (Toxicroak+Geneinja)
* Mismaphox (Mismagius+Delphox)
* Gardelure (Gardevoir+Chandelure)
* Spiritgon (Spiritomb+Hydreigon)
* Chesnauggron (Chesnaught+Aggron)

## Caja Fusión

Es un Objeto creado por el Team Olux para Fusionar pokémon a su antojo.

Solo se puede "Romper" a través del Ataque **Mega Rayo** o **Ultra Ola**.
Hard Block

## Additional Properties

**Hard Blocks** are destructible blocks that have no other special properties.

## History

### *Super Mario Maker*

Hard Blocks can be placed anywhere in the level, as well as being placed on tracks. Dragging Wings onto a Hard Block will cause the block to fly left and right in a waving loop pattern resembling a double infinity sign.

## See Also

• Super Mario Bros. 3
• Super Mario World
• New Super Mario Bros. U
 Game Modes
• Network Play
• Ninji Speedruns
• Story Mode
 Transformations
• Builder Mario
• Cape Mario
• Cat Mario
• Fire Mario
• Link
• Propeller Mario
• Raccoon Mario
• Small Mario
• Super Mario
 Course Elements | Terrain
• Brick Block
• Bridge
• Clear Pipe
• Cloud Block
• Conveyor Belt
• Donut Block
• Gentle Slope
• Empty Block
• Ground
• Hard Block
• Hidden Block
• Ice Block
• Jelectro
• Mushroom Platform
• Music Block
• Note Block
• Pipe
• Rotating Block
• Sea Urchin
• Semisolid Platform
• Steep Slope
• Spike Block
• Spike Trap
 Items
• Big Coin
• Big Mushroom
• Cape Feather
• Coin
• Fire Flower
• Frozen Coin
• Pink Coin
• Propeller Mushroom
• Master Sword
• Rotten Mushroom
• Shoe Goomba
• Stiletto Goomba
• Super Bell
• Super Hammer
• Super Leaf
• Super Mushroom
• Super Star
• Superball Flower
 Enemies
• Ant Trooper (Horned)
• Blooper (Nanny)
• Bob-omb
• Boo (Buddies • Stretch)
• Boom Boom (Pom Pom)
• Bowser (Jr. • Meowser)
• Bully
• Buzzy Beetle (Shell)
• Chain Chomp
• Charvaargh
• Cheep Cheep (Blurp • Deep Cheep)
• Dry Bones (Shell)
• Fire Bro (Heavy)
• Fish Bone
• Galoomba (Goombud)
• Goomba (Goombrat)
• Hammer Bro (Sledge Bro)
• Hop-Chop
• Koopa Clown Car (Fire)
• Koopa Troopa (Beach Koopa • Car)
• Lakitu (Cloud)
• Lava Bubble
• Magikoopa
• Moon
• Monty Mole
• Muncher
• Piranha Plant (Creeper • Fire • Jumping)
• Peepa
• Pokey (Snow)
• Porcupuffer
• Rocky Wrench
• Skipsqueak (Spiny)
• Spike (Ball • Snowball)
• Spike Top
• Spiny (Egg • Shell)
• Stingby
• Thwomp
 Gizmos
• Arrow Sign
• Banzai Bill
• Bill Blaster
• Blinking Block
• Bumper
• Burner
• Cannon
• Checkpoint Flag
• Conveyor Belt
• Dash Block
• Fire Bar
• Grinder
• Icicle
• Key
• Lift (Cloud • Flimsy • Lava)
• Mushroom Trampoline
• ON/OFF Switch (Dotted-Line Block)
• One-Way Wall
• P Block
• P Switch
• POW Block
• Seesaw
• Snake Block
• Skewer
• Swinging Claw
• Tree
• Track
• Track Block
• Twister
• Vine
• Warp Door
 Other
Magark

Magark es un pokémon tipo siniestro/hada introducido en la octava generación/primera generación Z

## Etimología

* Su nombre proviene de **Mag**o y D**ark** (oscuro en ingles).

## Evoluciones

Magai evoluciona a Magaze exponiéndolo a una piedra fuego durante el día, Magai evoluciona a **Magark** con el movimiento Mordisco y subiendolo de nivel por la noche y Magai evoluciona a Magight mediante un metodo desconocido.
Meow Dive

The **Meow Dive** is an advanced trick used in *Super Mario Maker* that allows Mario to Spin Jump off an enemy in midair by jumping into it.

## How It Works

This trick is done by Spin Jumping into a enemy in a way that allows them to be even with Mario's feet after they are bumped. This allows Mario to catch up to them and jump off them in midair.

## Variations

### Fire Flower

Fire Mario is able to do a Meow Dive without needing to descend to catch up to the Bob-omb. This is because a Bob-omb will slightly stall in the air after being hit by a fireball.

### Stationary Enemy

By running and Spin Jumping into a stationary enemy that is stunned Mario is able to jump off it in midair.

### Throwing Forward

By throwing a Bob-omb forward Mario is able to perform a Meow Dive at full speed. This will not work with any other enemy.

### Wall Jump

Note: This was partially patched in *Super Mario Maker 2* version 1.0

Mario is able to perform a Meow Dive from a wall jump by throwing a Bob-omb towards a wall and spin jumping off it. As of *Super Mario Maker 2*, objects no longer rebound off walls therefore it is necessary to wait until Mario bumps the Bob-omb before spin jumping off the wall.
Frostgoat

Es un pokémon del tipohielointroducido en la generación A. Fue revelado en los scans de CoroCoro el 17 de julio del 2016.

## Etimología

Su nombre proviene de Frost y Goat (Cabra)

## Evolución

Icen evoluciona a Icegoat al nivel 30. Icegoat evoluciona a **Frostgoat** al nivel 68.

## Diferencias de género

* Frostgoat macho posee mas ataque que Frostgoat hembra.
* Frostgoat hembra posee mas defensa que Frostgoat macho.
Juggling

Works With
 Game Styles

**Juggling** is an intermediate trick used in *Super Mario Maker* that allows Mario to carry multiple items over a distance.

## How It Works

Juggling is done by throwing one item upwards, grabbing the second item and then catching the falling item after throwing up the second item. By repeating this it is possible to carry both items over a large distance. Because it require the use of the up throw it is only possible in the Super Mario World game style.

## Variations

### Up a Vine

By doing an Item Vine Carry it is possible to juggle items upwards wall climbing on a vine.

## Other Variations

### Bouncing On Head

Mario is also able to carry multiple items by balancing them on his head.
Fountain of Lives

**Fountain of Lives** is a Yoshi House level in Super Kuso World. Custom music is used for the level, which plays Super Bell Hill from *Super Mario 3D World*.

## Level Overview

Hence the name of the level, this level is a way to stock up lives by using a glitch that makes a key thrown at a block which is guarded by cement blocks. Once the glitch is performed, another block will appear on the side of the block, which is now no longer a cement block and will be spitting out 1-Up Mushrooms rapidly. Sit on top of the fountain and watch Mario's lives count up all the way to 6 to 99 lives.

• Grab It
• Greedy Yossy
• Double the Fun
• Red Yossy Chan
• So Safe?
• Funky Castle
• The Kick
• Green Yossy Chan
• Soaring in the Sky
• Getting Over It
• Clip It
• Blue Yossy Chan
• The Stars
• The Final Fight
• Reunion
Four Years of Mario Maker

**Four Years of Mario Maker**, usually shortened to **4YMM**, was a community effort to honor the one year anniversary of *Super Mario Maker 2*, as part of the Mario Maker celebration series.

A total of 64 levels were released in batches of 8 at a time for 8 weeks.

## List of Courses

### Week 1

 2
 8

## Trivia

* This is the first event of the Mario Maker Celebration series to involve video trailers on YouTube.

## See Also

• Mario Masters Colosseum 3
• Super Mario Maker 2 Invitational
 **Races** | Main
• Record Race
• Platformer Race
• Puzzle Race
 Other
 **Tournaments** | Global Speedrun Association
• SpeedGaming Live
• Speedoran Jam 4
Pokémon Sol Rojo y Pokémon Luna Azul

**Pokémon Sol Rojo y Pokémon Luna Azul** (***Pokémon Sun Red and Pokémon Moon Blue*** en inglés; 日ポケモン赤とポケモンブルームーン< en japonés) son dos nuevos introducidos en la Generación A para las Consolas de Nintendo 3DS.Fueron Creados por GamerYonathan87 serán lanzados el 10/11/2016.

Se sabe que serán compatibles con Nintendo DS,(DS Lite,DSi,DSi XL,DS LiteXH)

## Novedades

### Región.

Pokémon Sol Rojo y Pokémon Luna Azul se ambientan en la nueva región de Albisaíl, inspirada en el archipiélago estadounidense de Hawái.

### Pokémon.

Actualmente se está intentando trabajar todo lo posible para Completar la PokéDex de la Región.

### Pokémon Iniciales.

Los Pokémon iniciales de Pokémon Sol Rojo y Pokémon Luna Azul son los siguientes:

### Pokémon Legendarios

Los Pokémon legendarios de Pokémon Sol Rojo y Pokémon Luna Azul son los siguientes:

## Diferencias entre Ediciones.

* En PKMNSR se puede encontrar Pokémon con tonos fríos mientras que en PKMNLA se encuentran con tonos calídos.

### Pokémon Exclusivos

* Exclusivos de Pokémon Sol Rojo
* Exclusivos de Pokémon Luna Azul

Copyright © 2016 Team Y.aqua, Todos los derechos reservados
Automatic Level

**Automatic Levels** are a type of level in *Super Mario Maker* which makes Mario complete any level with or without movement. Automatic levels are popular for the *Super Mario Maker* community, but can be sometimes difficult to create. A ton of testing is required to see if the level will allow Mario to complete the level without any minor mistakes put into the Auto Level.

There are many types of **Automatic Levels**.

## Types

### No Button

No Button levels means that the level can be cleared without using any buttons. This is the most popular type of Automatic Level. There are subcategories with this, along with calm to intense Automatic Levels.

### Keep Walk

Keep Walk levels is a type of automatic level Mario can clear the level by only walking. As this can be done in non-automatic levels, Week Walk levels are if when Mario doesn't walk or Runs, it'll end up killing Mario.

#### Keep Run

Keep Run levels are similar to Keep Walk Levels, but instead only running through the level will allow Mario to clear the level instead of Walking nor still (No buttons).

### Keep A/B

Keep A or B levels is another type of automatic level that when the player holds the A or B button, once Mario jumps on an enemy he'll gain height. They may go along with Keep Walk/Run levels.

### Keep Up

In *Super Mario Maker*, when Mario holds Up on the Joystick or the D-pad, when entering the door, Mario will enter the door. While still holding up, he'll re-enter the door less than 1 second. This works in all formats, but never works in the original states of the game.

### RNG

*Main article: RNG Level*
RNG levels are levels that do not work every time the level is played. By using various RNG Elements the level will only be possible to complete if the player gets lucky and everything lines up perfectly. Typically these type of levels have extremely low clear rates and most people will just leave the game on for long periods of time.

## See Also

• Indicators
• Infinite Checkpoints
• Off-Center Course Elements
 Patched
 Contraptions
• Key Check
• Lag Machine
• Multiplayer Detector
• Multiplayer Splitter
• Player Counter
• Power-up Check (Anti)
 Patched
• Freeze Detecting Machine
 Level Types
• Don't Jump (Captain Toad)
• Don't Run
• Kaizo
• Music
• Pacifist
• RNG
• Troll
Damage Boosting

**Damage Boosting** is a basic mechanic where after taking damage Mario will be temporarily invulnerable to taking more damage. While Mario is blinking, it gives Mario a limited time of invincibility before he stops. Once Mario stops blinking, the invincibility is gone.

## *Super Mario Maker*

After taking damage Mario is invincible for 158 frames, or 2.528 seconds.

### Bowser and Bowser Jr.

In *Super Mario Maker*, Bowser and Bowser Jr. can be passed through in the *Super Mario Bros.* and *Super Mario Bros. 3* styles. In the *Super Mario World* and *New Super Mario Bros. U* styles, Mario will still be able to pass through Bowser Jr. but he will be knocked back by Bowser.

• Changing an Enemy's Direction
• **Damage Boosting**
• Despawn Limits
• Glitches (Editor)
• Home Button Buffering
• Key Death
• Left Momentum
• Magnet Effect
• Offscreen Enemy Interaction
• P-Speed
• Progressive Power-ups
• RNG Elements
• Run Oscillation
• Screen Freeze
• Slow Fall
• Spawn Distances
• Special Coordinates
• Sprite Limit
• Spawn-Blocked Objects
• Wall Jump State
Shanary

Shane (Shanary) is a member of The Subway Friday Crew. He is known to be involved with multiple Mexican drug operations. Shane is actually Max from another dimension, however when he reached our dimension he had his memory wiped and was given the name Shane. He is close friends with a whale that traverses the realms to reap the sinners known as Moby scrote.

## Likes/Dislikes

### Likes

* His headphones
* His wireless headphones
* His friend Pablo who was gunned down in Nam

### Dislikes

* People on facebook
* The Subway Rat

## Trivia

* Best dance moves of the entire group
* His preferred Sub is a footlong Big Beef on any bread except for Flatbread because everyone knows flatbread is gay af.
Lunar Magic

Platform
 Release
 Website

**Lunar Magic** is a level editor for *Super Mario World* created by FuSoYa. It allows people to edit levels and the world map, as well as create custom graphics, sprites and music.

It was last updated on October 1, 2022 to version 3.33.

## History

FuSoYa started the development of the level editor for *Super Mario World* in February 2000. The first public release was on September 24, 2000. New releases with improvements continued over the years.

## See Also

• Super Mario Maker 2
Tipo acero

El **tipo acero**1 en España e Hispanoamérica por el anime (***Steel type*** en inglés) es uno de los 22 Tipos Elementales y, al igual que el tipo siniestro, se introdujo en la segunda generación. Los Pokémon de tipo acero destacan por tener altas defensas, pero también por poseer poca velocidad. No se pueden envenenar. Son muy buenos luchadores, los ataques físicos raras veces les causan mucho daño. Su punto débil puede resultar la velocidad y debilidad a los ataques de tipo fuego, tipo tierra y tipo lucha.

## Relaciones con Otros Tipos

* El tipo acero es débil al tipo fuego porque el metal es conductor de calor y el fuego lo derrite.
* El tipo acero es poco efectivo frente al tipo agua porque el agua no puede deformarse al golpe de algún objeto hecho de acero. Y también porque el agua oxida el acero.
* El tipo acero es poco efectivo frente al tipo eléctrico porque es un conductor de la electricidad y el magnetismo de estos Pokémon puede repeler sus ataques.
* El tipo Acero es resistente contra el tipo planta porque las plantas no tienen capacidad para degradar el metal.
* El tipo acero es débil contra el tipo tierra ya que los terremotos derrumban las estructuras de metal.
* El tipo acero es débil contra el tipo lucha ya que si al acero se le aplican potentes golpes, propios del tipo lucha, puede doblarse o romperse debido a su poca elasticidad.
* El tipo acero resulta muy eficaz contra el tipo hielo y el tipo roca porque con su dureza puede perforarlos.
* El tipo acero es efectivo contra el tipo hada ya que en la mitología europea las hadas pierden su poder con los metales y se queman al contacto del metal.
* El tipo acero es invulnerable ante ataques del tipo veneno debido a que el veneno no causa efectos en seres no orgánicos.
* El tipo acero es el único tipo elemental que es resistente a los ataques del tipo dragón (sin considerar la inmunidad del tipo hada), debido a que en las leyendas medievales los caballeros vestían armaduras de este material para aguantar los ataques de los dragones y así vencerlos.
* El tipo bicho es poco efectivo contra el tipo acero porque los insectos no tienen fuerza para generar un cambio físico en el metal.
* El tipo normal es poco efectivo contra el tipo acero porque la mayoría de los ataques del tipo normal son físicos (aunque no tan potentes como los de tipo lucha) y el tipo acero es lo suficientemente duro para resistir esos ataques.
* El tipo acero es resistente al tipo psíquico ya que el acero carece de vida y, por tanto, opone resistencia a ataques psíquicos. Algo curioso, ya que Pokémon como Kadabra y Alakazam doblan cucharas de este material con la mente.
* Hasta la quinta generación el tipo acero era resistente a los tipos fantasma y siniestro, debido a que las máquinas no sienten miedo al no tener emociones o sentimientos. Pero a partir de la sexta generación estos movimientos les causan daño normal, posiblemente porque no todos los Pokémon tipo acero son máquinas, además, todos tienen vida y sentimientos, por lo cual podrían llegar a sentir miedo.
Mario Must Die/Soundtrack

Here are the custom music used in the ROM Hack Mario Must Die.

## Levels

Overworld
*Mega Man 4* - Select Screen
Adrenalina Rush
*Pokemon Red, Blue, and Yellow* - Battle Against Champion Theme
Coin Block Cavern
*Mother 3* - F-F-Fire!
Super Drowning Skillz
*Mega Man 2* - BubbleMan Stage
Keep Moving!
*Yoshi's Island* - Athletic Theme
Mario Graveyard

*Zombies Ate My Neighbors* - Evening of The Undead
*Gradius Rebirth* - HeavyBlow
Impossible Palace
Mission Impossible Theme
Fish Styx2

*Mega Man X* - Launch Octopus Theme
Bright Club Lane
*Tyrian* - Asteroid Dance 1
Yoshi Abuse

*Mother 3* - Fight with Mecha Drago
*Yoshi's Island* - Big Boss
GOD PAINFUL!
*Wonderboy In Monster World* - Last Dungeon
Arrangement, Twilight Park
*Phoenix Wright* - Pursuit ~ Caught
*Pokémon HG/SS* - Champion/Red Battle
## Video

• ColonThree
• Death Zone
• Facedesk!
• Grand Poo World (2)
• Invictus
• Mario is Screwed
• Mario Must Die (**1** • 2 • 3)
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super Dode World
• Super Kuso World
• Super Sheffy World
• Super Wahnthac World
 Other
• *Super Mario Maker 2*
Lift Release

The **Lift Release** is an intermediate trick used in *Super Mario Maker* that allows Cape Mario to gain additional height from a flight.

## How It Works

After doing a cape dive, the player needs to start a lift and then cancel Mario's flight at the correct time. This can either be done by letting go of the run button, or by pressing the second run button. Alternatively, this can also be done by diving into a Fire Flower.

### Frame Window

After Mario starts doing the lift, there is a 3 frame window for this trick work. Mario's flight needs to be canceled 16, 17 or 18 frames after starting the lift.
Dram's Cat's Castle

**Dram's Cat's Castle** is the fourteenth level in Super Dram World.

## Level Map

Area 1

Area 2

Boss Room

• Level 2 (P-Switch Palace)
• Level 3 (Jeita Grotto)
• Level 4 (Pyriphlegethon)
 **World 2** | Level 6 (Jordan River)
• Level 7 (Bridge of Butter 35)
• Level 8 (Autoscrollers Suck)
 **World 3** | Level 10 (The Rise and Fall)
• Level 11 (Dram Switch Palace)
• Level 12 (Alcyonian Lake)
• Level 13 (Ultra Star 3.0)
 **Star Road** | Star Road 1 (Mushroom Madness)
• Star Road 2 (Frame-Perfect Land)
• Star Road 3 (Too Cool For You!)
• Star Road 4 (The Cetacean Mammal)
• Star Road 5 (Dram's Butthole)
Dead Sea

**Dead Sea** is the fifth level in *Kaizo Mario World*. It is known for being the only water level.

## Level Overview

Dead Sea contains 2 exits. Clearing the secret exit will open a path to Star Road.

## See Also

• Level 2 (Death Palace)
• Level 3 (Everywhere-Hurts River)
• Level 4 (Cerulean Cave)
• Level 5 (Aneha's House)
• **Level 6 (Dead Sea)**
• Level 7 (Hell or Heaven)
• Level 8 (Ultra Star)
• Level 9 (Cultural Importance)
Special World
Special Stage 1
• Special Stage 2
• Special Stage 3
• Final Special Stage
 **Kaizo Mario World 2** | Level 1 (Archway Mountains)
• Level 2 (Silver Mountain)
• Level 3 (Screw City)
• Level 4 (Queen Elizabeth)
• Level 5 (Mt. Everest)
• Level 6 (Norfair)
• Level 7 (City Sky)
• Level 8 (Pandemonium)
• Level 9 (Labrinth)
• Level 10 (Ultra Star Return)
 **Kaizo Mario World 3** | • Level 1 (Wakayama)
• Level 2 (Death Peak)
• Level 3 (Nabana no Sato)
• Level 4 (High-Class Estate)
• Level 5 (Hakata Bay)
• Level 6 (Skytree)
• Level 7 (Koopa Keep - Tokyo)
• Level 8 (Umeda Undermall)
• Level 9 (Hell)
• Level 10 (Heaven)
• Level 11 (Koopa Keep - Kyoto)
Special World
Special Level 1 (Colosseum)
• Special Level 2 (Break Room)
Koopa Clown Car

The **Koopa Clown Car**, or **Junior Clown Car** in the New Super Mario Bros. U game style, is a helicopter-like vehicle with a large clown face on the front that is traditionally driven by Bowser or Bowser Jr..

## History

### Super Mario Maker

Unlike in previous games, the Clown Car can now be used on its own where it will slowly fall downwards until it it bounces off another object. They can also be placed on tracks or made to spawn from pipes. As of version 1.30, shaking a Clown Car will create a Fire Koopa Clown Car that is capable of shooting fireballs.

Mario is able to ride inside of the Clown Car where it will allow him to freely fly across a level. It is also possible to place most items and enemies inside as well. If an object is inside of a Clown Car its face will turn angry and it will start chasing after Mario. In addition to this, some enemies, such as Bowser and Bowser Jr., will completely change up their fighting style while inside of the Clown Car.

The Clown Car is available in all four game styles.

## Mechanics

* If a Clown Car touches a Spike Trap or winged Spike Top, it will randomly move to either the left or right if hit on the bottom or top, and either up or down if its hit from the side.
* If Big Mario crouches while riding in a Clown Car he will be unable to take damage from above.
* Clown Cars are able to be destroyed if they are crushed between blocks or by a falling Thwomp.

## Gallery

An used Koopa Clown Car under the effect of the Big Mushroom.
Midair Input Item Jump

The **Midair Input Item Jump**, also known as the **Item TAS Jump**, is considered by many to be the single hardest trick in *Super Mario Maker*. This allows Mario to jump off an item in midair by performing a Midair Input.

This trick was patched in *Super Mario Maker 2*.

## How It Works

Throwing an item and regrabbing it on the next frame will extend the amount of frames Mario is carrying it from 2 frames to 7 frames. This extended throwing animation allows Mario to perform a Midair Input with an item by starting a throw to either the left or right and then facing the opposite direction during the throwing animation.

## Variations

### Full Speed

In order to perform an item jump at full speed Mario needs to bump his head just before the peak of his jump.

### Low Speed

If Mario is moving at a low speed then he is able to jump off the item without bumping his head by performing a Weak Throw.

## See Also

* Fast Momentum Item Jump
* Midair Shell Jump
Kaizo Mario World 3

## Download Links

SMWCentral

***Kaizo Mario World 3*** (*JP*Japanese: 改造マリオワールド 3

Romaji: Kaizō Mario Wārudo 3), also known as ***Asshole Mario 3***, is a ROM hack of *Super Mario World* created by T. Takemoto and is a sequel to *Kaizo Mario World 2*.

It is the final installment in the *Kaizo Mario World* series.

## Events Featured

*Kaizo Mario World 3* was featured at Games Done Quick Express in 2018 being played by TASBot.

Kaizo Mario World 3 by TASBot (GDQx2018)
## World Records

*See Speedrun.com for full and up-to-date results*.

## See Also

• Level 2 (Death Palace)
• Level 3 (Everywhere-Hurts River)
• Level 4 (Cerulean Cave)
• Level 5 (Aneha's House)
• Level 6 (Dead Sea)
• Level 7 (Hell or Heaven)
• Level 8 (Ultra Star)
• Level 9 (Cultural Importance)
Special World
Special Stage 1
• Special Stage 2
• Special Stage 3
• Final Special Stage
 **Kaizo Mario World 2** | Level 1 (Archway Mountains)
• Level 2 (Silver Mountain)
• Level 3 (Screw City)
• Level 4 (Queen Elizabeth)
• Level 5 (Mt. Everest)
• Level 6 (Norfair)
• Level 7 (City Sky)
• Level 8 (Pandemonium)
• Level 9 (Labrinth)
• Level 10 (Ultra Star Return)
 ****Kaizo Mario World 3**** | • Level 1 (Wakayama)
• Level 2 (Death Peak)
• Level 3 (Nabana no Sato)
• Level 4 (High-Class Estate)
• Level 5 (Hakata Bay)
• Level 6 (Skytree)
• Level 7 (Koopa Keep - Tokyo)
• Level 8 (Umeda Undermall)
• Level 9 (Hell)
• Level 10 (Heaven)
• Level 11 (Koopa Keep - Kyoto)
Special World
Special Level 1 (Colosseum)
• Special Level 2 (Break Room)
Olygaflex

Es un Pokémon introducido en la Generación A,puede cambiar de tipo y forma.
Pokémon creado por el hombre tras muchas investigaciones. Sus habilidades son básicas.
Es el único Pokémon que evoluciona 2 veces por intercambio.
Se Conoce muy poca información sobre él,porque es muy raro y casi imposible de encontrar.
Kaizo Wars 3

**Kaizo Wars 3** was a ***Super Mario Make*r** tournament held by the **Kaizoholics**. The event featured 16 racers facing off in a double elimination style tournament. A total of 16 levels were used in the tournament.

## Information

### Date

August 26, 2017

**The Champion of KW3 was Syun (Keiichi).**

## Tournament

Racers
**Schwarze**
**(THAB)**
**(Noah)**
 **Westslasher** | **ヴァル**
**Val**
**Juvenile**
**Supreme**

## List of Makers & Race Levels

Wind Condition
Flight School
Pigs are Nice
Korosu Mario World

## Download Links

SMW Central

**Korosu Mario World** is a ROM hack of Super Mario World created by chrisg\_games.
The hack is inspired Kaizo Mario World and Super Dram World. Korosu Mario World isn't actually about Mario at all. He's Busy. In this hack, it's Luigi's turn to play Kaizo.

A sequel titled Korosu Mario World 2 was released in 2018.

## See Also

 ***Super Mario Bros. 3*** | Kaizo Mario Bros. 3
• Kamikaze Bros. 3
• Super Barb Bros.
 ***Super Mario World*** | Light
• Claustrophobia
• Fly Me To The Stars
• Grand Poo World (2)
• Invictus
• Kaizo Mario World (1 • 2 • 3)
• **Korosu Mario World** (2)
• Legends of Mario
• Lord Pickle World
• Quickie World (2)
• SMW Blind Kaizo Race
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super DoDe World
• Super Dram World (2)
• Super Panga World
• Super Riff World
• Super Ryu World (2)
• Super Sheffy World
 Hard
• Facedesk!
• Mario is Screwed
• Mario Must Die (1 • 2 • 3 • 4)
 Pit
• Glitch Abuse
• Item Abuse
• Pit of Death
• Pit of Despair
• Pit of Insaneness
• Pit of Keys
 **Other** | Kaizo Mario 64
Fireball

**Fireball** may refer to any of the following elements that use fire-based projectiles:

## Properties

All fireballs have the ability to ignite Bob-ombs causing them to explode. Other properties, however, depend entirely on the source of the fireball.

### Player-based

If the fireball is caused by a player (such as from Fire Mario) it also has the ability to damage or kill most enemies, as well as being able to move Lit Bob-ombs.

The amount of damage a fireball will cause to an enemy depends on its type:

 Giant Fireball (Yoshi, Fire Clown Car)
 Charged Fireball (Fire Clown Car)
 Charged Giant Fireball (Fire Clown Car)

### Enemy-based

If the fireball is caused by an enemy (such as from Bowser) it instead has the ability to damage the player. Green Yoshis are able to swallow these types of fireballs and spit them back out as his own.

## Related

While the following elements do not throw fire-based projectiles they will still ignite Bob-ombs if they come into contact and (with the exception of the Angry Sun) be swallowed by Yoshi and turned into fireballs.
Glasichear

Glasichear está basado en una Foca aunque parece tener características de león marino, con rasgos de rey tales como el agua que sobre sale de su cuello. Suele liderar manadas de Liseach. Puede hacer caer a sus rivales con un golpe. Hace callar a los enemigos con una canción que sule cantar ya que es muy hermosa. Es muy territorial, cuando se encuentra con otra manada de su especie tenderá a luchar. En una manada, suele haber 1 o 2 hembras de Glasichear.
Mario Must Die 2/Soundtrack

Here are a list of custom music used in the ROM Hack Mario Must Die 2.

## Title

Looney Tunes theme
Course Clear Message
*Kid Icarus* - Underworld
## Levels

Overworld
*Mother 3* - Naming screen
Disclaimer Level
*Earthbound* - Onett
Aneurysm
*Action 52* - Cheetahmen theme
Ripley's Aquarium
*Mega man 9* - Splashwoman
*Mega man 10* - Pump Man
Overworld (2)
*Donkey Kong Country 3* - Submap shuffle
Fiscal Cliff
*Sonic 2* - Metropolis Zone
What the Shell?
*Touhou 12.8: Great Fairy Wars* - A Midnight Fairy Dance
Forest Overworld (Unused)
*Eversion* Apperception
Labyrinth of Agony (Unused)

*Breath of Fire 2* Final Boss
*Mother 3* Natural Killer Cyborg
Cave Overworld
*Portal* - Still Alive
Cave Johnson

*Sonic 3D Blast* - Panic Puppet act 2
*Fortress 2 Blue* - Culture Shock
I Hate Masks 2
*Donkey Kong Country 2* - Disco Train
Flower vs. Cape
*Top Gear* - Track 4
Final Overworld
*Donkey Kong Country 2* - Lost World Anthem
Gatekeeper
*Jazz Jackrabbit* - Medivo
Megalomania

*Live-a-Live* - Megalomania
*Mana* - Boss Battle 02
*Touhou 11* - A Flower-Studded Sake Dish on Mt. Ooe
*Super Bomberman* - World 5
## Extra

P Switch
*GB Camera* - Animation
Power Star
*Mighty Bomb Jack* - Power
Bonus Room
Dead or Alive - You spin me round like a record
Ending
CUSTOM-Seventh Sound
## Video

• ColonThree
• Death Zone
• Facedesk!
• Grand Poo World (2)
• Invictus
• Mario is Screwed
• Mario Must Die (1 • **2** • 3)
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super Dode World
• Super Kuso World
• Super Sheffy World
• Super Wahnthac World
 Other
• *Super Mario Maker 2*
Ice Block

**Ice Blocks** are blue destructible blocks that alter Mario's physics when he is standing on them.

## History

### *Super Mario Maker*

Ice Blocks can be placed anywhere in the level, as well as being placed on tracks.

Dragging Wings onto an Ice Block will cause the block to fly left and right in a waving loop pattern resembling a double infinity sign.

When standing on an Ice Block, Mario has increased momentum, meaning it takes longer to gather speed, lose speed, or reverse direction. This alteration is commonly referred to as **Ice Physics**.

## See Also

• Super Mario Bros. 3
• Super Mario World
• New Super Mario Bros. U
 Game Modes
• Network Play
• Ninji Speedruns
• Story Mode
 Transformations
• Builder Mario
• Cape Mario
• Cat Mario
• Fire Mario
• Link
• Propeller Mario
• Raccoon Mario
• Small Mario
• Super Mario
 Course Elements | Terrain
• Brick Block
• Bridge
• Clear Pipe
• Cloud Block
• Conveyor Belt
• Donut Block
• Gentle Slope
• Empty Block
• Ground
• Hard Block
• Hidden Block
• Ice Block
• Jelectro
• Mushroom Platform
• Music Block
• Note Block
• Pipe
• Rotating Block
• Sea Urchin
• Semisolid Platform
• Steep Slope
• Spike Block
• Spike Trap
 Items
• Big Coin
• Big Mushroom
• Cape Feather
• Coin
• Fire Flower
• Frozen Coin
• Pink Coin
• Propeller Mushroom
• Master Sword
• Rotten Mushroom
• Shoe Goomba
• Stiletto Goomba
• Super Bell
• Super Hammer
• Super Leaf
• Super Mushroom
• Super Star
• Superball Flower
 Enemies
• Ant Trooper (Horned)
• Blooper (Nanny)
• Bob-omb
• Boo (Buddies • Stretch)
• Boom Boom (Pom Pom)
• Bowser (Jr. • Meowser)
• Bully
• Buzzy Beetle (Shell)
• Chain Chomp
• Charvaargh
• Cheep Cheep (Blurp • Deep Cheep)
• Dry Bones (Shell)
• Fire Bro (Heavy)
• Fish Bone
• Galoomba (Goombud)
• Goomba (Goombrat)
• Hammer Bro (Sledge Bro)
• Hop-Chop
• Koopa Clown Car (Fire)
• Koopa Troopa (Beach Koopa • Car)
• Lakitu (Cloud)
• Lava Bubble
• Magikoopa
• Moon
• Monty Mole
• Muncher
• Piranha Plant (Creeper • Fire • Jumping)
• Peepa
• Pokey (Snow)
• Porcupuffer
• Rocky Wrench
• Skipsqueak (Spiny)
• Spike (Ball • Snowball)
• Spike Top
• Spiny (Egg • Shell)
• Stingby
• Thwomp
 Gizmos
• Arrow Sign
• Banzai Bill
• Bill Blaster
• Blinking Block
• Bumper
• Burner
• Cannon
• Checkpoint Flag
• Conveyor Belt
• Dash Block
• Fire Bar
• Grinder
• Icicle
• Key
• Lift (Cloud • Flimsy • Lava)
• Mushroom Trampoline
• ON/OFF Switch (Dotted-Line Block)
• One-Way Wall
• P Block
• P Switch
• POW Block
• Seesaw
• Snake Block
• Skewer
• Swinging Claw
• Tree
• Track
• Track Block
• Twister
• Vine
• Warp Door
 Other
Death Zone/Soundtrack

Here is a list of custom music used in the ROM Hack Death Zone.

## Title Screen

Old (Unused)
*Super Castlevania IV* - Simon Belmont Theme

Current
*Super Robot Taisen 0G2* - Dark Night

## Levels

Intro
*Mega Man X* - Opening Stage

Overworld
*Digital Insanity* - Unreal Super Hero

Full Moon
*Castlevainia 3: Dracula's Curse* - Beginning

Heavy Athletics
*Touhou 10.5* - The ground's color is Yellow

Alcoholic Cave

*Super Mario Bros* - Overworld
CUSTOM - Cave Theme 4 Hidden Underground Base (Ported by Jascha)
Wet Area
*Teenage Mutant Ninja Turtles 2* - Stage 3

A Plumber Work
*Mega Man 10* - Pump Man
???
*Donkey Kong County 2* - Bossanova
Overworld (2)
*Super Metroid* - Boss Theme

Economic Hell

*Mega Man X* - Flame Mammoth
*Super Metroid* - Mother Braid
Toxic Tower
*Donkey Kong Country 2* - Toxic Tower
???
Wacky Ghost House
*Mega Man* - Quick Man

Better Keep Going -
???
Overworld (3) -
???
Holder of legion

CUSTOM - Nightwish Ever Dream
*Mega Man X* - Sigma Boss Battle 1
???
## Other

P Switch
*Bugs Bunny Birthday Blowout* - Power Up

Power Star
*Dead or Alive* - You Spin me around (Like a Record)

Death
*Castlevania* - Death

• ColonThree
• **Death Zone**
• Facedesk!
• Grand Poo World (2)
• Invictus
• Mario is Screwed
• Mario Must Die (1 • 2 • 3)
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super Dode World
• Super Kuso World
• Super Sheffy World
• Super Wahnthac World
 Other
• *Super Mario Maker 2*
Facedesk!/Soundtrack

Here is a list of songs used in the ROM Hack Facedesk!.

## Title Screen

Unused
*Sonic 2* - Metropolis Zone

Current
*???* - ???

Intro
*Undertale* - It's Showtime!

## Levels

Rocky Fever
*Robo Warrior* - Stage 1

Athletic playground
*Mega Man 3* - Snake Man (Ported by Crazybot)

*Tower of Heaven* - Indiginit Divinity

*CUSTOM (Moose)* - Pastel Wind

Platform Peril
*Sonic 2* - Metropolis Zone

Imperishable
*???* - ???

*Mega Man 10* - Solar Man

Dudley's Creek
*Top Gear* - Las Vegas

*CUSTOM (Lui37)* - Hydrothermal Hollow

Forest of Chaos
*Top Gear* - New York

Munchausen Palace
*Castlevainia 2 Simon's Quest* - Praying Hands

*Donkey Kong Country 2* - Bossanova

Oh Shell No
*Top Gear* - Hiroshima

Triathlon
*Radix* - Fire and Ice

*Kirby's Dream Land 3* - Iceberg

*Deltarune* - The World is Revolving (Vs. Jevil)

*Deltarune* - Vs. Susie

*Top Gear* - Hiroshima

## Overworlds

Overworld
*Donkey Kong Country 3* - Submap shuffle

Cave Overworld (Unused)
*Eversion* - Appreciation

Cave Overworld (Current)
*CUSTOM* - Lost Cave

Forest Overworld
*The Legend of Zelda: Link's Awakening* - Mysterious Woods

Bowser Valley (Unused)
*Donkey Kong Country 3* - Nuts n' Bolts

Bowser Valley (Current)
*Secret of Mana* - One of them is Hope

## Other

P Switch
*GB Camera* - Animation

Power Star
*Lemmings (Sega Genesis)* - CanCan

• ColonThree
• Death Zone
• **Facedesk!**
• Grand Poo World (2)
• Invictus
• Mario is Screwed
• Mario Must Die (1 • 2 • 3)
• Salty Sagan World
• Storks and Apes and Crocodiles
• Super Dode World
• Super Kuso World
• Super Sheffy World
• Super Wahnthac World
 Other
• *Super Mario Maker 2*
Casual Race

The **Casual Race** was a weekly race in *Super Mario Maker* held by the community. The race was created on April 10, 2017 in order to turn the focus away from the various Blind Kaizo Races and to have a race that players of all skill levels could enjoy.

## Schedule

The race took place every Thursday at 4:00 PM PST / 7:00 PM EST, before being cancelled on April 26, 2018 due to lack of popularity.

## Leaderboard

*Main article: Casual Race/Results*
This table lists every player that has won more than 1 race in order by the amount of races they have won. The lead is currently held by Pickle with 8 separate wins. NoteThere are currently 6 races that are unaccounted for due to the original level being deleted.

## See Also

* First Clear Race

• Child's Play Relay
• Games Done Quick (AGDQ • SGDQ 2016 • SGDQ 2018)
• Mario Maker Colosseum (Masters)
• Nintendo World Championships
 **Races** | April Fool's Day Marathon
• Blind Kaizo Race (Hard • European • Marathon)
• Blind Level Race
• **Casual Race**
• Facebook Speedrun Challenge
• First Clear Race
• Flyday Race
• Jank Race
• NSMBU Race
• Precision Race
• Puzzle Race
• Speedrun Race
 **Tournaments** | Get Peach or Die Tryin' (2)
• Kaizo Battlegrounds (2)
• Kaizo Combat (2)
• Kaizo Relay
• Kaizo Wars (II • 3 • 4 • 5)
• Precision Wars (2)
• Speedoran Jam (2 • 3)
• Super Expert Challenge
• Switch Invitational
Mega Ball

Es una Nueva Poké Ball introducida en la Generación A. Aparentemente se puede usar más de 20 veces.
Es un tipo de Poké Ball. Es la mejor de todas, ya que, gracias a su ratio de captura, nunca falla. Capturará a cualquier Pokémon sin importar el nivel, los PS o Problemas de Estado que posea.

 Fue desarrollada por Frank S.A., al igual que las demás Poké Ball de su generación. Con respecto a su apariencia, puede decirse que se trata de una esfera color Negro y Rojo, con dos zonas Rojas y una «M» blanca en la parte superior.

## Obtención

Pokémon Sol Rojo y Pokémon Luna Azul

* Te la Entrega Alaín como regalo.

* Se Puede conseguir despues de hacer 50 intercambios.
Hidden Block

**Hidden Blocks**, also called **Invisible Blocks**, are ? Blocks that are invisible to the player and do not interact with other course elements until they are activated, at which point they turn into Empty Blocks.

## History

### Super Mario Maker

Hidden Blocks can be placed anywhere in the level, as well as being placed on tracks. They function identically to ? Blocks in terms of which items can be placed inside them, how they can be activated, and behavior when activated. A Hidden Block with wings will still be invisible until activated, but the player will be able to see the wings.

If a vine is placed inside the Hidden Block, it will return to being invisible if an area is reloaded by entering a door or a pipe. As of version ?, vines that grow from hidden blocks will no longer grow above the screen meaning any level that requires is impossible.

Hidden Blocks are available in all 4 game styles.
Koopa Troopa Car

## Additional Properties

The **Koopa Troopa Car** is a vehicle in *Super Mario Maker 2* that is controlled by Beach Koopa and can be ridden in once it is defeated.

## History

### *Super Mario Maker 2*

Koopa Troopa Cars that are occupied by a Beach Koopa will chase after the player trying to run into them. After being defeated, the player can then jump into the car and ride it. Koopa Troopa Cars have the ability to destroy Brick Blocks or other enemies by slamming into them. After slamming into a solid object 3 times the Koopa Troopa Car will be destroyed. In multiplayer, performing a Ground Pound onto a player-occupied car will knock them out of it.

Koopa Troopa Cars are exclusive to Super Mario 3D World.

## Mechanics

### Damage Prevention

By turning around just before slamming into an object, it is possible to avoid taking damage

## How To Defeat

Koopa Troopa Car are defeated after 1 attack and can be killed in the following ways:

* Any method of attack

## See Also

• Super Mario Bros. 3
• Super Mario World
• New Super Mario Bros. U
 Game Modes
• Network Play
• Ninji Speedruns
• Story Mode
 Transformations
• Builder Mario
• Cape Mario
• Cat Mario
• Fire Mario
• Link
• Propeller Mario
• Raccoon Mario
• Small Mario
• Super Mario
 Course Elements | Terrain
• Brick Block
• Bridge
• Clear Pipe
• Cloud Block
• Conveyor Belt
• Donut Block
• Gentle Slope
• Empty Block
• Ground
• Hard Block
• Hidden Block
• Ice Block
• Jelectro
• Mushroom Platform
• Music Block
• Note Block
• Pipe
• Rotating Block
• Sea Urchin
• Semisolid Platform
• Steep Slope
• Spike Block
• Spike Trap
 Items
• Big Coin
• Big Mushroom
• Cape Feather
• Coin
• Fire Flower
• Frozen Coin
• Pink Coin
• Propeller Mushroom
• Master Sword
• Rotten Mushroom
• Shoe Goomba
• Stiletto Goomba
• Super Bell
• Super Hammer
• Super Leaf
• Super Mushroom
• Super Star
• Superball Flower
 Enemies
• Ant Trooper (Horned)
• Blooper (Nanny)
• Bob-omb
• Boo (Buddies • Stretch)
• Boom Boom (Pom Pom)
• Bowser (Jr. • Meowser)
• Bully
• Buzzy Beetle (Shell)
• Chain Chomp
• Charvaargh
• Cheep Cheep (Blurp • Deep Cheep)
• Dry Bones (Shell)
• Fire Bro (Heavy)
• Fish Bone
• Galoomba (Goombud)
• Goomba (Goombrat)
• Hammer Bro (Sledge Bro)
• Hop-Chop
• Koopa Clown Car (Fire)
• Koopa Troopa (Beach Koopa • Car)
• Lakitu (Cloud)
• Lava Bubble
• Magikoopa
• Moon
• Monty Mole
• Muncher
• Piranha Plant (Creeper • Fire • Jumping)
• Peepa
• Pokey (Snow)
• Porcupuffer
• Rocky Wrench
• Skipsqueak (Spiny)
• Spike (Ball • Snowball)
• Spike Top
• Spiny (Egg • Shell)
• Stingby
• Thwomp
 Gizmos
• Arrow Sign
• Banzai Bill
• Bill Blaster
• Blinking Block
• Bumper
• Burner
• Cannon
• Checkpoint Flag
• Conveyor Belt
• Dash Block
• Fire Bar
• Grinder
• Icicle
• Key
• Lift (Cloud • Flimsy • Lava)
• Mushroom Trampoline
• ON/OFF Switch (Dotted-Line Block)
• One-Way Wall
• P Block
• P Switch
• POW Block
• Seesaw
• Snake Block
• Skewer
• Swinging Claw
• Tree
• Track
• Track Block
• Twister
• Vine
• Warp Door
 Other
Cape Feather

**First Appearance** | *Super Mario World* (1990)

The **Cape Feather** is a power-up that transforms Mario into Cape Mario.

## History

### Super Mario Maker

Cape Feathers will slowly fall offscreen after spawning, unless they are attached to a track. If Mario touches a Cape Feather he will be transformed into Cape Mario. This gives Mario the ability to fly indefinitely, as well as using the cape to attack enemies.

Cape Feathers are only available in the Super Mario World style.

## Mechanics

* When a Cape Feather is spit out by Yoshi it will bounce off the ground 2 times before continuing to fall offscreen. However, if a Cape Feather spawns from a horizontal pipe it will only bounce 1 time.

## Gallery

Artwork from Super Mario World.Cape Mario with Yoshi, holding a Cape Feather
Carl Vs. Juz Troll Level

## Round 1

### CarlSagan42's Level

Carl's ROM Hack is titled, *Super Super Super* and the level is called, "*Juzcooked Island 1*".

Since the 1 is left in the title, there's a possible chance in round 2, it could be called, "*Juzcooked Island 2*".

### Juzcook's Level

The ROM Hack does have custom music, and is full of traps that can come at unexpected times in certain areas of the level.

The level is titled, "*Carl's Toilet*"

In some points, Juzcook also promotes his channel's chat emots, such as the jank Yoshi emote. Since Juzcook promots this emote, it is used every time your player dies since it is changed as the Yoshi instead of Mario.

The level also features SMB3 Sprits, bringing the "Bass Boss" to eat players in unexpected areas.

The level ending is also RNG Based.