Bullie

Back to Encyclopedia

*“The 117th great gang war of Yark was raging and in full swing as the many various gangs of the city gathered in the alley of blood, renowned as “the place ta be ta get a good ol fight goin”. Big boss Galviz of the looney nooses gang reportedly had a “great vision from ol’Tavie himselfz” that predicted his imminent victory against the feared Marsha, big boss of the red tie gang, and Galviz’s favorite “stompin partner”. As they and many other gangs met on the alley of blood, Galviz reportedly offered the other gangs a chance to surrender and “join im as he is a bloody prophet ya ear!” The gangs refused, and so a bloody conflict raged across the alley, a cramped all out brawl of hammers and bats. During this battle Galviz faced down Marsha as prophecy supposedly foretold. What ensued was a battle like no other, the two’s swings and low blows accidentally hitting various goons engaged in the chaos. Galviz and Marsha paused for a sec realizing that they were the only ones still engaged in combat, evenly matched Galviz was shocked to find his prophecy may not come true after all, desperate to fulfill what he thought was the wish of Tavos, Galviz resorted to something unthinkable, a horrendous act that whilst leading to victory would no doubt bring many consequences with it... With a heavy sigh Galviz readied as Marsha charged him, unaware of the horrifying counter about to be unleashed. “Wanna go out or somethin?” Galviz said with a great deal of pain, to resort to “dat thing dem poserz an humiez do” cought both him and Marsha off-guard, an effective yet horrendous way for Galviz to get just enough time in for a haymaker across Marshas face. After winning the battle for Tavos, Galviz looked upon the sky and sighed. He had won… but at what cost!?*

Starting equipment: Smiths forgehammer, Medium armor, Gang insignia, 2 boxes of rations (D quality), Hairspray.

Starting health: +6

Starting stat bonuses: +1 Moxie, +1 Strength, -1 Intelligence

Skilled at using: Greathammers, Greataxes

**Bullie Skills**

**LVL1**

**SLAMSHOCKER**

*(Complex)*

*(1 action)*

Every proper Bullie needs to know how to swing dat hammer good. You may deliver a focused hit on a target with a weapon attack that deals 2d8 damage and causes the stunned status effect on critical hits.

**AUTHORITY OF ATTITUDE**

*(Passive)*

A Bullie is no mere grunt or ruffian, a Bullie is a leader with authoritie. All that a Bullie darn gun stomps on is his/her turf. Whilst in combat you have a 4x4 square of influence that is “yer turf” Any enemy that attempts an attack on you or your allies within this area gain a disadvantage, whilst in “yer turf” you gain an advantage on intimidation rolls and gain a +1 to your strength. Each time you walk out of “yer turf” you may spend an action to move the area over to your current location.

**LVL2**

**GANGWAYZ**

Every Bullie needs a gang, an all the gangs is unique you see. At LVL2 you will assume a Gangway, a set of principles and combat techniques passed down through oral tradition (because books is for nerds ye)

**BASHER**

The life of a Bullie ain’t that complicated, yew bash mooks that get outta line and that’s that. If anybody stomps into yer terf, do yew just let em? COURSE NOT! YEW BASH THEMZ BLOODY SKULL IN! A basher gang is just as it sounds, kickin teeth in is all that matterz. None can bash an stomp like Bashers, the other gangz is all weak.

LVL2: Oh no ya bloody don’t!

(Passive)

If an enemy begins their turn on “yer turf” and tries to move out of it, you may react to it and do a weapon attack at that enemy as long as you’re in range to hit them. This does not use up your reaction but is treated as a reaction attack.

**FORGEMOOK**

Sure a gang needs to be tough and beat grunts like no other, but what’s a gang without some big ol’ hammerz eh? How bout some reinforced jackets? Ya know what! Bring an old cannon and a Forgemook’s gonna turn it into an alley shooter real good and quick. If yew think all a gang needs is clubs and a cool name yer missing out is all i’m saying.

LVL2: Technomancy adept

You gain the ability to cast a single spell from the Technomancy school of magic’s tier 1 spell list, you also gain 2 magic reserves, your bonus for casting spells is Moxie instead of Intelligence. You gain another spell and another magic reserve at lvl4, lvl7, lvl10 and lvl16.

**SHOUTER**

Forget about everythin yewz ever heard about Bullies and gangs. The real Big Boss is the one that SHOUTS THE LOUDEST! Yelling yer lungs out gets all the weaker grunties in order real good and quick. If yew want your gang to follow you to kingdom come, the Shouters is the way to go.

LVL2: Oppressive shout

(Simple)

(1 action)

You shout out a string of slurs and insults at any number of one type of creature within “yer turf”. The creatures must all make a DC 14 Moxie roll, upon failure the creature takes 1d4 damage and is stunned.

**LVL3**

*Basher*

LVL3: Putting weight behind it

*(Passive)*

Once per turn when doing a weapon attack you may announce that you’re putting your weight behind the attack, the damage of the attack increases by your strength or constitution bonus, you also roll with advantage for the weapon attack if the target you are hitting is standing still.

*Forgemook*

LVL3: Item-forging

Your skills as a craftsman allow you to recreate many of the weapons you find. Whilst having access to a forge you may spend an amount of gold to create a copy of a certain weapon, off-hand or utility item. Depending on rarity item recreation will both cost more and take more time to create, any recreation of items can be paused and the continued afterwards. You may also forge a weapon if you have the necessary blueprints.

Common weapons: 100 (a day)

Common off-hands: 50 (a day)

Common Utility: 75 (a day)

Uncommon weapons: 500 (3 days)

Uncommon off-hands: 250 (3 days)

Uncommon Utility: 400 (3 days)

Rare weapons: 2000 (2 weeks)

Rare off-hands: 1000 (2 weeks)

Rare Utility: 1500 (2 weeks)

Very rare weapons: 5000 (3 months)

Very rare off-hands: 2500 (3 months)

Very rare Utility: 4000 (3 months)

Epic weapons: 10,000 (2 years)

Epic off-hands: 7000 (2 years)

Epic Utility: 9000 (2 years)

Legendary weapons: 30,000 (10 years)

Legendary off-hands: 15,000 (10 years)

Legendary Utility: 20,000 (10 years)

Mythic weapons: 100,000 (50 years)

Mythic off-hands: 50,000 (50 years)

Mythic Utility: 75,000 (50 years)

Rare- +2 Very rare- +3 Epic- +4 Legendary- +5 Mythic- +6

*Shouter*

LVL3: Stomping shout

*(Complex)*

*(1 action)*

You order an ally within “yer turf” to “get stompin”. The ally may use their reaction this turn to move their full movement speed, if the ally doesn’t wish to they may make a DC 8 + your Moxie stat bonus Moxie check.

**LVL4**

*Basher*

LVL4: Batterdasher

*(Passive)*

Your swings pack such a punch that they send your enemies flying back, rolling above a 15 on your weapon attack now sends any regular sized enemy that is not rooted to the ground 1d4 spaces. A critical success with your weapon attacks sends any enemy flying 1d8 spaces.

*Forgemook*

LVL4: New tier 1 technomancy spell, +1 magic reserves

*Shouter*

Earburster

*(Daily)*

*(2 actions)*

You gather up all the air in your lungs and shout so loud that you burst the eardrums of all creatures standing close to you, each creature within 3 spaces of you must make a DC 13+ your constitution bonus agility roll to try and cover their ears in time, upon failure they are dealt 4d4 damage and must roll a DC 5 constitution to see if they lose their hearing.

**LVL5**

**THE LADZ**

Tales of your strength and bullying have spread across the land and encouraged a couple lower ranked thugs to seek you out and see if yer all that. The player may decide as to the appearance and even decide on a backstory for 1d4 thugs that will join the group as allied NPC’s.

Thug stat sheet

Health: 10 +2 for each player level afterwards

Stats: Str= 12, Con= 12, Int= 8, Cha= 5, Agi= 10, Mox=13

HB: 10

Tags: Mortal, Cowardly

Movement: Based on decided race

Actions:

Bash= The thug performs a basic hammer attack on an enemy, dealing 1d6 damage

Ye boss?= Thugs are loyal to their boss and will follow all of their orders without question

Promotion= Once a thug has defeated 10 of any wood tier enemy convert them into either a Mook or a Panzy.