Healing

Healing is a key part of Noita's roguelike experience. Although healing comes more commonly in the form of Health Pickups in the Holy Mountain, there exist other sources of healing, some based on magic and some not.

## Health Pickups

Every Holy Mountain will have a Full Health Regeneration, which adds 10 to the player's max HP and regenerates all their health.

These pickups can also be found in the Dark Cave and very rarely in Treasure Chests around the world.

## Spell-Based Healing

In the game, there are two ways to heal yourself using spells:

* Healing Bolt has 20 charges, each healing 5 HP, but since it's a spell, it can be modified to increase its efficiency.

* Circle of Vigour has 2 charges, but a scaling effect. Therefore, a single circle can heal from 30% to 50% of a player's health.

## Hiisi Healers

* Hiisi Healers are passive enemies that are found most commonly in the Hiisi Base. They don't have a means of directly attacking the player, serving mostly as backup for other Hiisi. However, the same way a Healing Bolt fired by the player can heal enemies, the bolt fired by the healers can heal the player.
* The most common method is to line-up two healers and stand in the middle. If at least one of them has less than their full HP, the other will shoot, indirectly healing the player. Kicking them once each is the best way to keep them active because spells can sometimes deal too much damage to their small HP.
* You can douse a single Healer in Pheromones which will trigger them to attack you.

## Repair Drones

* Similar to Hiisi Healers, the Repair Drones are healing robots that spawn rarely in The Vault. They also fire Healing Bolts, but at a much faster rate, making them better healers under the right conditions.
* They are very mobile, but since they count as physical objects, the Telekinetic Kick Perk can be used to grab and position them to heal you instead of the enemies.

## Vampirism

* The Vampirism Perk is a reliable but weak source of healing, because most enemies bleed blood but a full flask of it can only heal 40HP. Under the perfect conditions (a huge pool of blood and a flask to drink from), this perk can heal 8HP per second.
* It synergizes very well with the More Blood Perk or the Materialize Blood spell, because these give you more access to blood. It could also work well with Glass Cannon because a single flask of blood could heal 80% of a player's health.

## Blood Money

* The Trick Blood Money Perk is another reliable source of healing, which causes enemies to drop Blood Money when killed by the environment rather than the player's spells (rocks, explosive, drowning, etc.). Healing scales with the amount of gold provided by the nugget, with small gold nuggets starting at 2 hp each. Note that trick kills provide double gold, so at least 4 hp can be dropped per enemy.
* Healing becomes trivial when combined with the Unlimited Spells Perk and the Rock spell, especially when casting it alongside Burst of Air and various homing spells. Note that damage field is considered a spell kill, so will not provide blood money when applied to Rock.
* Also synergizes very well with the Gold is Forever and Trick Greed perks. Note that Trick Greed can be stacked up to 5 times, making even basic enemies drop large amount of blood money on a trick kill.
* The No Wand Tinkering perk also makes enemies drop blood money (6% chance), but at the normal rate for spell kills at the trade-off of not being able to edit wands at all. Having Tinker With Wands Anywhere at the same time allows editing only in Holy Mountains.

## Healing Materials

Healthium, Lively Concoction and Hearty Porridge are all Magical Liquids capable of healing you:

* Healthium is an incredibly rare liquid found in flasks around the world. Can be spilled on the ground to be absorbed at the rate 1HP per 1 pixel or drank to give 7.5 seconds of regeneration, effectively healing 75% of a player's health.
* Lively Concoction is an alchemical product unique to each seed. Being stained by it gives the Rapid Healing effect, being a very efficient albeit difficult source of healing. The necessary materials can be found by extreme experimentation or using this calculator.
* The Hearty Porridge is a liquid that inflicts 15 seconds of the Regeneration buff for a whole bottle, being capable of healing around 150% of the player's health. Currently, the only way to obtain it is to take the Eat Your Vegetables perk.

## Refreshing Gourd

Refreshing Gourd is an item found in the West Cloudscape and in the Friend Room, that releases a small field similar to the Circle of Vigour. It is one of the few sources of healing with a consistent, albeit dangerous, spawn location.

## Kammi

The Kammi is an item found in chests around the world that, when thrown, summons a wooden cot filled with healing bolts whose number scales with the player's health.

## Notes

* Healing Bolts have a lot of synergies and anti-synergies. See the spell's page for more details.
* Healing bolt can be made infinite with the use of Increase Lifetime and Ping-Pong Path. See Guide To Infinite Lifetime Spells for more details.
* The Circle of Vigour is in the pool of Random Static Projectile Spell, so it could be cast from there. Be very careful though, because Matosade and Giga Black Hole are also in the pool.