Elsbeth Ahthuslas

## Background

Born in a remote Calistrian conclave located deep within a mountain range far away from the troubles of the rest of the world. Elsbeth (El) lived a relatively calm and peaceful life with the "loving care" of both her parents. Her father a fastidious man lost in the glory and routines of his old life, as Marshall of Chelaxian forces in Galt, he trained his child with strict regimes and harsh punishments trying to instill in her not just the skills to survive but absolute obedience to the law required to resist the influences of murderous anarchy. Her mother offered no respite from the harsh training of her father, content instead to ignore her half-breed child and focus her administrations on the constant stream of visitors who sought her attention. What little time she did spend with her child was to teach her the ways of Calistria, a process undeniably scarring to the young child. Soon El found her ways to avoid the training of her father, and the "lessons" of her mother and her guests instead spending time with the more agreeable tenants of her mountain home, her sisters and brothers, related by blood or not.

As her father grew older the ravages of time soon became visible on his human form, and his training grew stricter as he faced his own mortality. El in turn avoided it more and more sneaking out into the mountains with the other children, eager to show them what she learnt, as much as she hated learning it. They in turn showed her what they learnt and soon a strong bond was formed between all the children, sharing not just what they learnt but their hopes and fears for the future. They formed their own informal lessons and games out in the rocks and snow, El trying in vain to insert rules and structure to the childish chaos, and the more she tried the more she realised how different she was from her fellow adolescents. She hated her training but in many ways she needed it and the structure it brought into her life, without it she found herself aware of the gulf between her and her peers and she found herself returning to the spartan training of her father. As she reached adulthood her father began to grow old and restless, lamenting a lost life and being surpassed by his child, he wandered off one day without so much as a word leaving El to train on her own.

With the disappearance of her father El was lost, her burgeoning adulthood made her different than her full blooded peers, her mother still viewed her as little more than just another follower of Calistria and the bleak mountain tops offered little comfort. All she knew was training, and how to escape training, but without a teacher she was lost. Her once friends either moved on or were content to engage in the fine arts found in the conclave, few were interested in pursuits of the arcane and those that were trained rarely and with exotic weapons. While El had used a whip, and had felt the biting sting of it on more than one occasion, she was far from proficient but seeking a purpose for her training she dove into combining it with her martial pursuits. It was a challenging endeavour but it provided a direction to the directionless El, but soon even that waned and El found herself needing more.

The concept of a lost life began to weigh on El, she was aging much faster than her elven mother and she desired more than just her peaceful life in the conclave, her father taught her skills and she felt an itch to use them. So saying goodbye to her home she took off into the world. Seeking wealth and fortune she wants her name to be known as proof of a life well lived.

## Description

Slim and spindly El lacks the intimidating physical form of a well trained monk, instead her lithe and svelte body holds incredible flexibilty and dexterity which she uses to control her fights. Brought up to follow the rules, under the threat of physical pain from her father, El follows the letter of the law but often not the intention, being unable to fully hold back the chaotic nature of her Elven mother. Seeking to make up for lost time El can be a bit greedy and selfish, but underneath it all she truly cares for those around her and hopes to someday retire and run a similar conclave to the one she grew up in one that provides shelter and respite to the weary.

## Information

*Level*:8

*HP*: 52

*BAB*:+6/+1

*Skill Points*:32

*Speed*: 50ft

*Initiative*: +6

*Hero Points*:

*Racial Traits*:Low Light Vision, Elven Immunities, Keen senses, Ancestral Arms

*Traits*: Snowstride, Opportunistic, Cold-Blooded

*Languages*:Common, Elven

## **Class Features and Feats**

**Maneuver Master Monk**:

Flurry of Manuevers: Full action 3 combat maneuvers at -3.

Maneuver Defense: Improved combat maneuver feat, any creature attempting that maneuver against the maneuver master provokes an attack of opportunity.

Reliable Maneuver: swift action Ki point to roll cmb dice twice

Meditative Maneuver: swift action +wis (4) to cmb rolls

Unarmed Strike: d8

Stunning Fist: 8 times a day DC Fort 17 fatigued or sickened 1 min

Evasion: Reflex save normally deals half damage on a successful save, he instead takes no damage.

Maneuver Training: Monk lvl as bab for cmb.

Ki-Pool: 8 points swift action Increase his speed by 20 feet for 1 round. Give himself a +4 dodge bonus to AC for 1 round. Gain a +20 bonus on Acrobatics checks made to jump for 1 round.

High Jump: Adds his level to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps.

Wholeness of Body: 2 ki points heal 8.

**Bonus Monk Feats:**

Combat Reflexes: 7 aoo

Deft Maneuvers: Improved Trip, Disarm, Dirty Trick, Feint, Reposition,Steal

Greater Trip: +2 Trip & they provoke aoo

**Feats**:

Dirty Fighting: +4 CMB for flanking count as int13 for prereq

Weapon Focus: +1 flails (whip)

Whip Mastery: Lethal dmg, no long provoke.

Improved Whip Mastery: 15ft aoo's

## **Equipment**

### *Weapons*

Modifiers

*General Goods*\*:

*Magic Items*:

+2 Wis Headband

+2 Dex Belt

+2 leveraging whip

Cloak of Hedge Wizard Divination

Gauntlets of the Skilled Trip

Feather Token Whip

*Containers*:

*Currency*:

*Carried Weight*: 6lbs

*\*If quantity is unspecified, assume a quantity of 1*

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained

## Spell List

Level 0 Spells

Level 1 Spells

Level 2 Spells

Level 3 Spells

Level 4 Spells

Level 5 Spells

Level 6 Spells

Level 7 Spells

Level 8 Spells

Level 9 Spells