Laws

{{Stub}} (If anyone make this page easier to read. Please do)

Each Nation within millennium dawn has its own laws and policies to determine what the nations budgets goes towards. The player must be careful to what laws he/she picks to balance its nation.

The Laws interface might seem to be a lot to take in at once or confusing, but once understood it's really easy.

For more information on Religion or internal Faction refer to this: (Put Links here!)

## Policies

### Trade Law

Trade law is what determines how much a nations sells its resources with the others. The higher the trade law equipped the more of your resources will go to the market . The lower your trade law is lesser resources will go to the market. So you will need to balance how much you're willing to send to the market and to your production line.

Selling your resources instead of using them yourself will give you benefits. Selling your resources will give you civilian factories from the nation buying from you in that period they're buying it, just like in the base game. You will also get a small amount of money from each unit you're selling with each kind of resource selling for a different amount. The amount of money each resource sells for is also associated with the trade law the nation has.

The different trade laws you can have listed:

* Tax Cost: 8.0%
* Resources to Market: +10%

Does not have elections

Does not have national spirit Rentier State

**One of the following must be true:**

Autocratic ruling party (You need to have a autocratic ruling party to have closed Economy)

Estimated army strength ratio of 100% or more compared to

**One of the following must be true:**

(Country name) Consumes more Steel than Produced.

(Country name) Consumes more Light Metals than Produced.

(Country name) Consumes more Oil than Produced.

(Country name) Consumes more Technology Metals than Produced.

Description: "A closed economy is shut from the world. Little to no trade with the outside world if all possible. The country purely relies on itself as much as it can. However, some resources are still exported to some of our closest allies."

Consumer Economy:

* Tax Cost: 6.0%
* Resources to Market: +20%
* Trade deal opinion factor: +15.00%
* Resource Export Revenue Multiplier: +4.00%

Requirement: Does not have have national spirit Rentier State

Description: "A consumer economy describes an economy driven by consumer spending as a percent of its gross domestic product, as opposed to the other major components of GDP."

Semi Consumption Economy;

* Tax Cost: 3.0%
* Resources to Market: +40%
* Trade deal opinion factor: +30.00%
* Resource Export Revenue Multiplier: +8.00%

Requirement: Does not have have national spirit Rentier State

Description: "Semi-consumption economies are a relatively new phenomena. They are a hybrid of a Export and Consumption economy without the hassle of being economically dependent on other means of income. However, a semi-consumption economy still relies heavily on consumer spending as a percent of GDP unlike a true mixed economy."

Mixed Economy:

* Resources to Market: +50%
* Resource Export Revenue Multiplier: +12.00%

Description: "Mixed economies are much like semi-consumption economies. They are even less reliant on consumer spending as a whole to make up their GDP."

Export Economy:

* Tax Cost: -3.0%
* Resources to Market: +65%
* Resource Export Revenue Multiplier: 16.00%

Description: "Commodity exporters include countries with large deposits of natural resources, intermediate production countries, or countries with large swathes of farmland. These countries export a large portion of raw and intermediate goods to other countries to account for most of their economic growth."

Globalized Trade Economy:

* Tax Cost: -6.0%
* Resources to Market: +80%
* Resource Export Revenue Multiplier: 20.00%

Description: "A globalized trade economy is much more reliant on global trade then any other country. Nearly all of our resources are sent to market and nearly all of our resources in tend to be from trade."