The Races of Northmarch

The races of Northmarch are divided into four categories; Beings, Mortals, Hybrid Mortals, and Descendants. Beings are often increasingly attuned to sources of the Bloodsong and live exceedingly long lives. However, each Being was created by their makers with a specific environment or intention in mind, and often have difficulty surviving outside their original residences. Meanwhile, Mortals are incredibly adaptable and tenacious, albeit with much shorter life spans. Unlike Beings, which have an inherent talent for Magic, Mortals must spend several years attuning themselves to the Bloodsong before they are capable of manipulating this energy.

## Beings

Beings consist of races that were created by the Primordials which arrived within the Mortal Realm to inhabit Northmarch.

### The Mumakin

The ‘Mother Kin’; the Primordial's first attempt at creating a Mortal Race.

### The Golkin

The ‘Stone Kin’; created by the Primordials to guard the Mountains.

### The Merkin

The ‘Water Kin’; created by the Primordial to guard the Oceans.

### The Faekin

The ‘Wild Kin’; created by the Primordial to guard the Wilderness.

### The Titans

Massive beings capable of ‘sculpting’ physical landmasses.

### The Dragons

A powerful race of winged and highly intelligent Dracanoids, intended to be the Primordia's crowning achievement.

### The Automakin

The ‘Metal Kin’; created by the Primordials to guard their Constructs.

## Mortals

Mortals typically consist of races that evolved on separate continents within the Mortal Realm, and eventually traveled to settle Northmarch. These races include Elves, Dwarves, Humans, Orcs, and Ard'yen. The one exception to this classification are the Serpentillian, a Mortal Race which evolved within Northmarch many years after the disappearance of the Primordials. How this occurred is unknown, however it is believed to be related to the Primordial Question.

### The Serpentillian

Intelligent and highly adaptable bi-pedal reptilians which originally evolved within the deep swamps of Northmarch.

### The Elves

Prodigious and elegant mortals with long life spans, allowing them to master a variety of skills.

### The Dwarves

Stocky and durable mortals with a close affinity for mountains and mining.

### The Humans

Exceptionally persistent and versatile mortals, fragile but tenacious.

### The Orcs

Muscular, tribal mortals with deep ties to heritage and tradition.

### The ArdÝen

Nimble and nomadic felines that love to wander and typically do not establish homes.

## **Hybrid Mortals**

Many of the Mortal Races are capable of reproducing with one another; the offspring of these pairs result in a Hybrid Mortal.

## **Descendants**

When the blood of a Being is crossed with the blood of a Mortal, or the blood of one Being is crossed with that of another, the result is a unique Descendant.

### Ekenida

The descendant of a Merkin and a Mumakin.

### Jinn

The descendant of a Faekin and a Mumakin.

### Imp

The descendant of a Faekin with D'rahic essence.

### Crones

The descendant of a Godling with D'rahic essence.

### Nephilim

The descendant of a Mortal with D'rahic essence.

### Leshiic - The Taken Ones

A Mortal or Being that has become corrupted by an Imp or Crone.

### D'rahmer

The descendant of a Merkin with D'rahic essence.

### Vampriskin

The descendant of a Mumakin with D'rahic essence.

#### Vampire

The descendant of a Vampriskin and a Mortal.

#### Harpy

The descendant of a Vampriskin and a Merkin.

#### Succubus

The descendant of a Vampriskin and a Faekin.