recursal/Fanatic-Fandom huggingface dataset:
KR-155 "Grampus"

## Военный транспортный самолёт KR-155 "Grampus".

Во время войн, предшествовавших "Революции Сознания" широко использовался для транспортировки живой силы и техники. Пользовался популярностью за счет инновационной для того времени системы вертикального взлёта, которая добавляла самолёту манёвренности. "Grampus" стал одним из самых надёжных видов воздушного транспорта. При достаточно больших габаритах транспортник обладал системами маскировки, а дешевизна комплектующих и впечатляющая ремонтопригодность лишь укрепили статус его надёжности у пилотов того времени. После окончания последней войны был снят с производства, однако его модификации по-прежнему можно встретить в гражданском секторе.
Weird Soft Organ

## Types

1. Fleshy
2. Thick
3. Slimy
4. Scaly
5. Furry
6. Fuzzy
7. Feathery
8. Sharp
9. Pointy
10. Thorny
11. Bulbous
12. Leathery
13. Hidden
14. Soft
15. Bubbling
16. Distorted
17. Shapeless
18. Porous
19. Spongiform
20. Liquid-Filled
21. Foamy
22. Smoking
23. Oozing
24. Drooling
25. Shivering
26. Quivering
27. Pulsing

1. Grasper
2. Tendril
3. Stinger
4. Claw
5. Tentacle
6. Sac
7. Egg Sac
8. Pouch
9. Organ
10. Specialized Organ
11. Bulb
12. Brain Bulb
13. Gland
14. Epiderm
15. Sucker
16. Pod
17. Pseudolimb
18. Nervous Bulb
19. External Muscle
20. Structure
21. Orifice
22. Proboscis
23. Tail

## Contents

30% chance of Bacteria (10% chance of 2nd)

Blood Vessels

Fat

Muscles

## Content Of

Abomination Body

Abomination Head

Abomination Torso

Sea Monster

Space Monster

Space Animal Body
Weird Hard Organ

## Types

1. Fleshy
2. Thick
3. Slimy
4. Scaly
5. Furry
6. Fuzzy
7. Sharp
8. Pointy
9. Thorny
10. Bulbous
11. Hidden
12. Flexible
13. Plated
14. Armored
15. Metallic
16. Distorted
17. Shapeless
18. Porous
19. Spongiform
20. Liquid-Filled
21. Foamy
22. Smoking
23. Oozing
24. Drooling

1. Carapace
2. Shell
3. Bone Structure
4. Skull
5. Grasper
6. Stinger
7. Claw
8. Organ
9. Specialized Organ
10. Sucker
11. Pod
12. Pseudolimb
13. Structure

## Contents

30% chance of Bacteria (10% chance of 2nd)

Blood Vessels

Bones

Fat

Muscles

## Content Of

Abomination Body

Abomination Head

Abomination Torso

Sea Monster

Space Monster

Space Animal Body
Blood Vessels

## Contents

30% chance of Bacteria

Blood

## Content Of

Body Part

Soft Body Part

Skinless Body Part

Skinless Soft Body Part

Torso

Chest

Pelvis

Naughty Bits

Butt

Arm

Hand

Finger

Elbow

Leg

Foot

Toe

Knee

Head

Eye Flesh

Meat

Nose

Abomination Head

Abomination Torso

Wing

Reptile Wing

Bird Wing

Bird Leg

Bird Tail

Reptile Head

Reptile Leg

Mammal Leg

Tail

Visitor Torso

Visitor Chest

Visitor Pelvis

Visitor Arm

Visitor Hand

Visitor Finger

Visitor Elbow

Visitor Leg

Visitor Foot

Visitor Toe

Visitor Knee

Armpit

Ear

Nostril

Visitor Naughty Bits

Visitor Armpit

Flesh

Weird Hard Organ

Soft Flesh

Weird Soft Organ

Tentacle

Simple Mouth

Simple Eye

Roast
Bones

## Contents

Bone Cell

Calcium

## Content Of

(Used as Recipe for Bone)

Body Part

Skinless Body Part

Torso

Chest

Pelvis

Butt

Arm

Hand

Finger

Elbow

Leg

Foot

Toe

Knee

Head

Skeleton

Meat

Nose

Abomination Head

Abomination Torso

Wing

Reptile Wing

Bird Wing

Bird Leg

Bird Tail

Reptile Head

Reptile Leg

Mammal Leg

Tail

Visitor Torso

Visitor Chest

Visitor Pelvis

Visitor Arm

Visitor Hand

Visitor Finger

Visitor Elbow

Visitor Leg

Visitor Foot

Visitor Toe

Visitor Knee

Flesh

Weird Hard Organ

Roast
Future Home Room

## Contents

0-3 Future People

2% chance of Cat

2% chance of Dog

20% chance of Future Gizmo (20% chance of 2nd)

40% Future TV (40% chance of 2nd, 20% chance of 3rd)

2-4 Future Bathroom Stuff

3-7 Future Livingroom Stuff

2-6 Future Bedroom Stuff

0-3 Future Decoration Stuff

1-2 Future Door

Nanocarpet

4 Future Walls

## Content Of

Sprowseship

Future Building
Terraformed Planet

Ingame Name: "Telluric Planet"

 Contents

2-7 Continents

1-7 Oceans

Terraformed Sky

30% chance of (Planet Core, 40% chance of Moon (20% chance of 2nd, 10% chance of 3rd), 1-4 Continents, 1-4 Oceans, Sky)

Planet Core

40% chance of Moon (20% chance of 2nd, 10% chance of 3rd)

## Content Of

(Used as Recipe for Planet)

Star System
Person

## Names

1. \*Man\*
2. \*Woman\*

1. (3.33%) Mc-

1. Smith
2. Johnson
3. Williams
4. Brown
5. Jones
6. Miller
7. Davis
8. Garcia
9. Rodriguez
10. Wilson
11. Martinez
12. Anderson
13. Taylor
14. Thomas
15. Hernandez
16. Moore
17. Martin
18. Jackson
19. Thompson
20. White
21. Lopez
22. Lee
23. Gonzalez
24. Harris
25. Clark
26. Lewis
27. Robinson
28. Walker
29. Perez
30. Hall
31. Young
32. Allen
33. Sanchez
34. Wright
35. King
36. Scott
37. Green
38. Baker
39. Adams
40. Nelson
41. Hill
42. Ramirez
43. Campbell
44. Mitchell
45. Roberts
46. Carter
47. Phillips
48. Evans
49. Turner
50. Torres
51. Parker
52. Collins
53. Edwards
54. Stewart
55. Flores
56. Morris
57. Nguyen
58. Murphy
59. Rivera
60. Cook
61. Rogers
62. Morgan
63. Peterson
64. Cooper
65. Reed
66. Bailey
67. Bell
68. Gomez
69. Kelly
70. Howard
71. Ward
72. Cox
73. Diaz
74. Richardson
75. Wood
76. Watson
77. Brooks
78. Bennett
79. Gray
80. James
81. Reyes
82. Cruz
83. Hughes
84. Price
85. Myers
86. Long
87. Foster
88. Sanders
89. Ross
90. Morales
91. Powell
92. Sullivan
93. Russell
94. Ortiz
95. Jenkins
96. Gutierrez
97. Perry
98. Butler
99. Barnes
100. Fisher
101. Henderson
102. Coleman
103. Simmons
104. Patterson
105. Jordan
106. Reynolds
107. Hamilton
108. Graham
109. Kim
110. Gonzales
111. Alexander
112. Ramos
113. Wallace
114. Griffin
115. West
116. Cole
117. Hayes
118. Chavez
119. Gibson
120. Bryant
121. Ellis
122. Stevens
123. Murray
124. Ford
125. Marshall
126. Owens
127. Mcdonald
128. Harrison
129. Ruiz
130. Kennedy
131. Wells
132. Alvarez
133. Woods
134. Mendoza
135. Castillo
136. Olson
137. Webb
138. Washington
139. Tucker
140. Freeman
141. Burns
142. Henry
143. Vasquez
144. Snyder
145. Simpson
146. Crawford
147. Jimenez
148. Porter
149. Mason
150. Shaw
151. Gordon
152. Wagner
153. Hunter
154. Romero
155. Hicks
156. Dixon
157. Hunt
158. Palmer
159. Robertson
160. Black
161. Holmes
162. Stone
163. Meyer
164. Boyd
165. Mills
166. Warren
167. Fox
168. Rose
169. Rice
170. Moreno
171. Schmidt
172. Patel
173. Ferguson
174. Nichols
175. Herrera
176. Medina
177. Ryan
178. Fernandez
179. Weaver
180. Daniels
181. Stephens
182. Gardner
183. Payne
184. Kelley
185. Dunn
186. Pierce
187. Arnold
188. Tran
189. Spencer
190. Peters
191. Hawkins
192. Grant
193. Hansen
194. Castro
195. Hoffman
196. Hart
197. Elliott
198. Cunningham
199. Knight
200. Bradley

 Contents

Body

Psyche

Clothing Set
Competencies

## What are they?

Competencies, known in game to me as comps, are an opportunity for you to earn free luck. They can also be somewhat of an Easter egg that you stumble across. In order to check the progress on your competencies you can click the profile button on your home screen. From there you’ll see two buttons at the top, profile and competencies. You’ll want to be on the competencies button. Here you will see every competency that you have discovered so far. Next to each competency, you’ll see a series of 5 tally marks. Dark ones are levels you haven’t reached yet. Green ones are achieves levels. Next to that in parenthesis you will see words such as “no comp’cy”, “minimal comp’cy”, “normal comp’cy”, “marginal comp’cy”, “more comp’cy”, and “masterful comp’cy”. These correspond to have 0-5 tallys respectively.

Next to these ratings you will also see a number. That number is how many times you need to repeat the action that earns that competency before it gets to the next level. As you level your competencies, you’ll receive a message on your wall alerting you that you’ve leveled up a competency and the amount of luck you’re awarded for it.

You will also notice that at least one of your competencies (probably introspective) is yellow while the others are white. The yellow comps are ones that have been recently raised. If a comp is recently raised, it won’t be able to be raised again for another 3 minutes and will be turn white again. You will notice that for certain comps, such as the ones dealing with purchasing income aides, will still rise in cost even if you’re purchasing them faster than you can raise the comp. Therefore, it is wise to purchase an income aide, wait for the comp to go back to white, and then purchase the next as opposed to purchasing multiple aides at once.

## What else can comps do?

Besides earning luck for increasing these comps, there are some other benefits as well. For example, let’s go back to the income comps. Each income comp corresponds with a comp level. You’ll notice in your income aides that as a new player, you can only purchase bitcoins but you can also see litecoins but are unable to purchase them. The litecoins offer more of an income boost but these require a level 1 investor comp level to purchase. Each level up to mastering the competency at level 5 has a new aides you can purchase once you achieve that level comp. It works similarly for the jobs comps as well.

Another special kind of comp is used to improve raid actions. The vandal, green thumb, and thief comps are examples of these types. A higher vandal comp will lower a hood’s beauty rate more per action than someone with a lower comp level.

Below is a list of every known comp as well as how to gain and level that comp.

\*indicates a comp that was part of an event that is not available full time
Man

## Names

1. James
2. John
3. Robert
4. Michael
5. William
6. David
7. Richard
8. Charles
9. Joseph
10. Thomas
11. Christopher
12. Daniel
13. Paul
14. Mark
15. Donald
16. George
17. Kenneth
18. Steven
19. Edward
20. Brian
21. Ronald
22. Anthony
23. Kevin
24. Jason
25. Matthew
26. Gary
27. Timothy
28. Jose
29. Larry
30. Jeffrey
31. Frank
32. Scott
33. Eric
34. Stephen
35. Andrew
36. Raymond
37. Gregory
38. Joshua
39. Jerry
40. Dennis
41. Walter
42. Patrick
43. Peter
44. Harold
45. Douglas
46. Henry
47. Carl
48. Arthur
49. Ryan
50. Roger
51. Joe
52. Juan
53. Jack
54. Albert
55. Jonathan
56. Justin
57. Terry
58. Gerald
59. Keith
60. Samuel
61. Willie
62. Ralph
63. Lawrence
64. Nicholas
65. Roy
66. Benjamin
67. Bruce
68. Brandon
69. Adam
70. Harry
71. Fred
72. Wayne
73. Billy
74. Steve
75. Louis
76. Jeremy
77. Aaron
78. Randy
79. Howard
80. Eugene
81. Carlos
82. Russell
83. Bobby
84. Victor
85. Martin
86. Ernest
87. Phillip
88. Todd
89. Jesse
90. Craig
91. Alan
92. Shawn
93. Clarence
94. Sean
95. Philip
96. Chris
97. Johnny
98. Earl
99. Jimmy
100. Antonio

1. (0.05%) Elvis Presley
2. (0.05%) Gabe Newell

 Contents

Body

Psyche

Clothing Set
Bacteria

## Types

1. Pico-
2. Nitro-
3. Sulfuro-
4. Oxy-
5. Toxi-
6. Micro-
7. Nano-
8. Proto-
9. Archi-
10. Ferro-
11. Mono-
12. Poly-
13. Schizo-
14. Myxo-
15. Hydro-
16. Noo-
17. Zoo-
18. Phyto-
19. Aqui-
20. Acido-
21. Cyano-
22. Chloro-
23. Chromo-
24. Fibro-
25. Osteo-
26. Spiro-
27. Bacillo-
28. Flagello-
29. Helio-
30. Anaero-
31. Photo-
32. Litho-
33. Methano-
34. Cerebro-
35. Cephalo-
36. Brachio-
37. Plasmo-
38. Ethylo-

1. -amoeba
2. -bacteria
3. -virus

## Contents

Bacteria Body

Bacteria Thoughts

## Content Of

Body Part

Soft Body Part

Skinless Body Part

Skinless Soft Body Part

Blood Vessels

Skin

Pores

Torso

Chest

Pelvis

Naughty Bits

Butt

Arm

Hand

Finger

Elbow

Armpit

Armpit Hair

Leg

Foot

Toe

Knee

Head

Ear

Brain

Head Hair

Hair

Nose

Nostril

Nostril Hair
Muscles

## Content Of

Body Part

Soft Body Part

Skinless Body Part

Skinless Soft Body Part

Torso

Chest

Pelvis

Naughty Bits

Butt

Arm

Hand

Finger

Elbow

Leg

Foot

Toe

Knee

Head

Tongue

Fish Fin

Fish Tail

Cetacean Flipper

Cetacean Fin

Crustacean Claw

Crustacean Leg

Insect Leg

Insect Claw

Meat

Nose

Abomination Head

Abomination Torso

Wing

Reptile Wing

Bird Wing

Bird Leg

Bird Tail

Reptile Head

Reptile Leg

Mammal Leg

Tail

Visitor Torso

Visitor Chest

Visitor Pelvis

Visitor Arm

Visitor Hand

Visitor Finger

Visitor Elbow

Visitor Leg

Visitor Foot

Visitor Toe

Visitor Knee

Armpit

Ear

Nostril

Visitor Naughty Bits

Visitor Armpit

Flesh

Weird Hard Organ

Soft Flesh

Weird Soft Organ

Tentacle

Simple Mouth

Roast
The Scylla

The *Scylla* was a small ship belonging to Baron Silverlane of Aramoore. It was stolen by Vance Brinewinder who worked for the Baron throughout his young life. Vance took the ship to Raiders Retreat looking for a crew. He found aid from Zetulpa, the necromancer. After fighting through an old outpost, The Party killed both Zetulpa and Vance, and returned the *Scylla* to the Baron.
Orteil's Nested Wiki

## Welcome to the Orteil's Nested Wiki

Here you will find all the content from Orteil's Nested compiled into one Wikia.

## About Nested

Orteil, creator of Cookie Clicker, had created Nested in 2011 out of boredom at work one day.
It is more of a random procedural generator with a universal composition theme to it than a game but it is vast and fun to explore.

You can check out all of Orteil's work at orteil.dashnet.org

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Aramoore Gryphon Riders

Th Aramoore Gryphon Riders (AGR) protect the waters around Aramoore by patrolling the skies atop their trusty winged steeds. Their base of operations is located at Falconhaven. They have a few outposts scattered throughout the Sea of Tarmán. Their sigil is a gryphon in flight above the letters "AGR", emblazoned into a studded circle.
Klejbroda

**Z.A.L.Ą.Ż.E.K**
Ta strona to **Z**aniedbany **A**rtykuł - **L**udzie widz**Ą**, **Ż**e **E**widentnie **K**rótki. Jeśli możesz - rozbuduj ją!

## Klejbroda

### Debiut

*Operacja: P.I.R.A.T*

**Kapitan Klejbroda** (ang. ***Captain Stickybeard***) to przywódca Cukierkowych Piratów - grupy przestępców podróżujących na pirackim okręcie (również po lądzie) i rabujących słodycze. Jego statek nosi nazwę Słodka Zemsta.
Ghost

## Types

1. Depressed
2. Sad
3. Lonely
4. Wailing
5. Screaming
6. Stretching
7. Clinking
8. Sneezing
9. Breathing
10. Screeching
11. Spinning
12. Gasping
13. Moaning
14. Regretful
15. Remorseful
16. Vengeful
17. Friendly Neighborhood
18. Skeletal
19. Tentacled
20. Conjoined
21. Grasping
22. Slimy
23. Floating
24. Mournful

1. Ghost
2. Spirit
3. Apparition
4. Phantom
5. Poltergeist
6. Specter
7. Hauntling

## Contents

Ghost Body

Ghost Thoughts

## Content Of

Moon

Star

Warehouse

Elevator

Containment Room

Cemetery

Cemetery Shed

Mausoleum

Coffin

Room

Medieval Room

Medieval Cemetery

Medieval Grave

Dungeon Monster
Future City

## Names

United Continent of

1. Eu-
2. A-
3. O-
4. E-
5. Ca-
6. Ma-

1. -rt-
2. -lt-
3. -rm-
4. -t-
5. -tr-
6. -tl-
7. -str-
8. -s-
9. -m-
10. -fr-

1. -a-
2. -o-
3. -e-
4. -i-

1. -ri-
2. -ni-
3. -ti-
4. -fri-

1. -sia
2. -nia
3. -ca

"Citadion" if on a Dyson Segment

## Contents

1-3 Spaceports

5-20 Living Centers

5-20 Spending Centers

## Content Of

Future Continent

Dyson Segment
Undiscoverable Content

## Undiscoverable Things

Planet

Earth

42

Everything

God

Mold

Thrusher

Traffic Accident

Attic

Fire Truck

## Undiscoverable Things (Recipes)

Hydrogen Atom (Used as Recipe for Hydrogen)

Planet Composition (Used as Recipe for Barren Planet, Visitor Planet, Future Planet, Terraformed Planet, Medieval Planet, Ancient Planet & Terraformed Moon)

Orteil (Used as Recipe for God)

Cell (Used as Recipe for Blood Cell, Skin Cell, Bone Cell, Muscle Cell, Brain Cell, Plant Cell, Bacteria Body & Yeast)

Body Part (Used as Recipe for Torso, Chest, Butt, Arm, Hand, Finger, Elbow, Leg, Foot, Toe, Knee, Head, Nose, Abomination Head, Abomination Torso, Wing, Reptile, Bird Wing, Bird Leg, Bird Tail, Reptile Head, Reptile Leg, Mammal Leg, Tail, Visitor Torso, Visitor Chest, Visitor Pelvis, Visitor Arm, Visitor Hand, Visitor Finger, Visitor Elbow, Visitor Leg, Visitor Foot, Visitor Toe, Visitor Knee & Nose)

Soft Body Part (Used as Recipe for Naughty Bits, Armpit, Ear, Nostril, Visitor Naughty Bits & Visitor Armpit)

Skinless Body Part (Used as Recipe for Flesh & Weird Hard Organ)

Skinless Soft Body Part (Used as Recipe for Soft Flesh, Weird Soft Organ, Tentacle & Simple Mouth)

## Unused Recipes

.Future Moon (Found in Future Planet, 30% chance)
Fat

## Content Of

Body Part

Soft Body Part

Skinless Body Part

Skinless Soft Body Part

Torso

Chest

Pelvis

Naughty Bits

Butt

Arm

Hand

Finger

Elbow

Leg

Foot

Toe

Knee

Head

Eye Flesh

Crustacean Claw

Crustacean Leg

Insect Leg

Insect Claw

Meat

Nose

Abomination Head

Abomination Torso

Wing

Reptile Wing

Bird Wing

Bird Leg

Bird Tail

Reptile Head

Reptile Leg

Mammal Leg

Tail

Visitor Torso

Visitor Chest

Visitor Pelvis

Visitor Arm

Visitor Hand

Visitor Finger

Visitor Elbow

Visitor Leg

Visitor Foot

Visitor Toe

Visitor Knee

Armpit

Ear

Nostril

Visitor Naughty Bits

Visitor Armpit

Flesh

Weird Hard Organ

Soft Flesh

Weird Soft Organ

Tentacle

Simple Mouth

Simple Eye

Roast
Ceiling Turret

Ceiling Turrets are one of the many human technologies adapted by the Combine for their own use after the Seven Hour War.

The guns are often deployed as static defenses, used to guard areas that are infrequently patrolled, or as a means to supplement a larger defense network. The guns are fitted with small handles and are light enough to pick up and place by hand. When not in use, they are generally stored in small force field-equipped lockers.

## Celling Turret Prototype

There is also an earlier design inside the "Combine\_turrets" folder that has a completely different shape than the final design. There are two variants of it; a whole one without a proper texture, and three models of its various parts with a temporary texture.
Father Grigori

**Father Grigori** is the only known surviving occupant of Ravenholm during the events of *Half-Life 2*. He appears to be eccentric and possibly mentally unstable, but is generally friendly. In *Half-Life 2*, he helps Gordon Freeman survive his trip through Ravenholm, granting Freeman permission to use the various traps he has rigged throughout the town, giving Gordon the SPAS-12, and escorting him to the mines on the far side of the zombie infested town.

Grigori looks quite different than he does in the final game. The prototype Grigori has a black outfit that invokes the

"crazy priest" image that Grigori has, has paler skin, a less-detailed face, and white shoes instead of red.

Additionally, Grigori's textures are separated into individual textures instead of being on one big sheet, like the rest of the characters are. This suggests that Grigori's prototype skin is an old one that hadn't been updated yet.

Was done a variant model with textures, but was cutted.
King Sylas Enridath

King Sylas Enridath is the king of Aquarine. He rules his people harshly, and holds every one of the Tritons accountable for their actions. He refuses to delegate with the surface dwellers, whom he deems weak and cowardly. He understands the need to trade with the surface, and so he allows an advisor to delegate for him. He commands The Illaten, the Triton army, as a courageous general. His pet dragon eel, Atvori, is always with him.
Missions

Missioning is the most important mechanic of the game to utilise while building your character. Performing a mission uses up Energy. Each mission has it's own Energy requirement. Every time a mission is performed, its completion bar will rise a certain amount, up to 100%. Once all missions are completed in that group, a bonus is awarded to the player (e.g. bonus Skill Points), and the missions in that group will now be able to be completed to 200%. Once all missions in that group are completed, a second bonus is awarded. All missions provide influence and currency to the player, and some provide a chance of receiving loot. Loot drops from missions may contain character building aides such as Endurance, Initiative, or Elocution aides.

----UNDER CONSTRUCTION----

* Basic Missions
* Neighborhood Missions
* Campaigning Missions
* Forest Park Missions
* Fundraising Missions
* Event Missions
Uprising St. Louis Wiki

## Welcome to the Uprising St. Louis Wiki

This is an MMORPG in the style of Storm8 or Moblyng games. Your goal is to work with (and against) the political parties in St. Louis to become mayor!

## Welcome to USL!

If you’re a brand new player, feel free to take a look at the New Player’s Guide to get started.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Strider

The Strider's texture received a scale overlay on its textures to make him look more detailed in the final game. Most of the texture was darkened in the prototype, with the top of the Strider's sides getting some shading.

In-game, the Strider is a little different from the final because it is nigh invincible due to the fact that he can be defeated by noclipping near him, hitting the use button, then firing an RPG rocket or two while inside him. This will cause the Strider to deactivate and drop an Immolator, which can be picked up.
Grand Mercantalist Huxley

Alfred Huxley inherited the title of Grand Mercantalist from his father, who inherited it from his father, and him from his. The Huxley's have held the seat of power in Aramoore for nearly four hundred years. Along with the most influential vote on The Council of Six, the title of Grand Mercantalist grants the power to bless or curse businesses in the city. A blessed business is treated with lightened taxes and increased business, while a cursed one is leaned upon heavily and its patrons harassed. Huxley is a fair and just ruler, even if some accuse him of favoritism.
Snake Oil Rock

Just by looking at what's been named Snake Oil Rock, it appears to be an uninhabitable rocky island jutting out of the blue waters of the Sea of Tarmán. Sailing all the way around the quarter mile island reveals nothing but rocky outcrops and moss covered cliff faces. But one such cliff face hides a cave just large enough for the ships of knowing pirates and scoundrels to sail straight through to Raiders Retreat. The moss covered cave is on the southern face of the island, as pirates running from the Aramoorian guard can whip around and seemingly disappear. The guard has reason to believe that Snake Oil Rock may be more than meets the eye, but have yet to investigate it thoroughly. The dark cave leads to a cavern full of exotic sounds and sights. Lit by the lanterns and torches that line the many docks and piers, the cavern is always humid and bustling.
Raiders Retreat

Hidden in a secret cave on Snake Oil Rock, Raiders Retreat is a safe haven for the criminals and scaliwags in the Sea of Tarmán. Roars of laughter, shanty singing, and clinking of glasses are common sounds in and around the Dirty Dragon Inn. Pirates, plunderers, and pillagers abound in this noisy establishment. It is not uncommon for the place to be packed to the brim with patrons. Mersey "Two-Toes" Cooper owns and operates the bar. He strictly enforces the pirate code, as it is the only form of law respected here. A stark contrast to the Dirty Dragon, is the Happy James, which considers itself a high society establishment that caters to the finery of the more civilized captains and crews. The many docks that line the cavern offer plenty of space to accompany the myriad of ships that come in and out of the area. This cavern is what many pirates call home. There are a few small businesses in the cavern that supply illgotten goods to the crews. Trouble is never hard to find in this city of scoundrels.
Wingship

The elven wingship features an open deck without masts, that has two or more sweeping sails on the sides of the ship. Closing the sails of one side allow the ship to make extremely hard turns to the side, making these very agile vehicles. They are owned and operated by elves in all but a few rare cases, as they can be difficult to pilot if not properly trained.
Helena Mossman

**Helena Mossman** is a character cut from *Half-Life 2*. She is the predecessor to Judith Mossman.

Textures for an older take on Mossman with a blonde bobcut and a blueish outfit can be found in Mossman's texture folder. A picture of this Mossman can be found in *Raising the Bar*.

* Helena Mossman's model shows her as blond, with a purple coat and purple trousers. Her original hairdo reinforced the decision that the *Half-Life* characters would have all short or constrained hair - the alternative to what Valve artists call "helmet hair". Furthermore, as the team started working with Michelle Forbes in the voice sessions, Mossman became much more sympathetic and nuanced, moving farther from the personality type for whom this model was originally designed. Mossman's model in the *Half-Life 2* Beta files is very similar to the retail one; what remains of the original model are only its textures.

* Helena Mossman was to be the director of Kraken Base (she refers to herself as "Kraken's director" in the playable *Half-Life 2* Beta sound files) and was to be met at the start of the game, when Gordon was teleported from Kleiner's Lab to Kraken Base. Like in the retail version, the teleportation would fail and Gordon would instead go to Eli's lab, and reach Kraken Base much later in the game with Odell, after the Borealis chapter.

* Sound files located in the folder "/temp/alyx/" in the playable *Half-Life 2* Beta files give some information about a prototype of *Half-Life 2'*s final Citadel scene. Alyx can be heard saying "Let go of me, you bitch!", referring to Mossman, and also lectures the Consul about him being "just another cog in the Combine machinery". As confirmed in concept art seen in *Raising the Bar*, it hints that Mossman's betrayal was decided very early by the developers.

## Trivia

* Being in an Arctic location in *Half-Life 2: Episode One*, Judith Mossman is seen wearing a winter coat and gloves above her original clothes. This somehow restores her original purple outfit.
* Across the web, "Elaine" is often erroneously used instead of "Helena".
The Deep Reef

Beneath the giant, perpetually swirling whirlpool known as the Black Ridge Pool lies a writhing plane of darkness and water. The Tritons of the area call this place The Deep Reef. It is believed that Chatham, the Deep Terror created this plane when time began. This is the home plane of all of Chatham's vile brood.
The Blind Cutlass

A three masted ship owned by Captain Abe. It is a reliable old ship with a dark dolphin figurehead. There is a hidden mechanism in the center of the ship that is activated by Abe's cane. The mechanism activates the magic in the figurehead to cause the ship to jump and hover for a short distance, allowing the ship to clear obstacles in the water.
Barney Calhoun

Texture Half-Life2 Beta

* In the playable *Half-Life 2* Beta files can be found the model of a slightly damaged security guard helmet, named "BarneyHelmet". Appearing as a Metrocop helmet separated into two parts in the retail files and used upon first meeting Barney in the City 17 Trainstation, it was either used as a place-holder early in development or suggests Barney was to have kept his old helmet, as it appears rather worn out, and it would have been seen at some point during the game as an Easter egg. It is also seen in the Half-Life: 2 beta map dsp\_test.
Headcrab

The Classic Headcrab's model is close to the final's design, but the texture is very different. The coloring appears to

## Physical description

### Gender

Generless

be closer to the Headcrab in the Half-Life, with a light body, but brown limbs. He also has blood on him, which the final one lacks.

His health is the same as it is in the final game. His melee attack does 5 damage in Easy difficulty, but 10 in the other difficulties. 10 is the amount of damage he does in the final game, regardless of difficulty.

There are 2 variants of the early model: The Headcrab of the Mutilated Zombine and the Zombie Combine Assassin's Headcrab.
Aquarine

Aquarine is the great underwater capital of the Tritons in the Sea of Tarmán. It lies beneath The Octopus Isles. The tritons are ruled by King Sylas Enridath, a harsh and arrogant monarch. Aquarine is a beautiful emerald city on the ocean floor. The tritons here see themselves as heroes and warriors, protecting the ungrateful surface from the terrors of The Deep Reef. They range from arrogant to outright offensive towards other races, humans most of all. The tritons of Aquarine who deal with the surface races do it begrudgingly, as they understand that the surface has resources that the sea cannot provide.
The Pirates of the Twisting Isles Wiki

## Welcome to the The Pirates of the Twisting Isles Wiki

Adventuring notes and tales of Cole and Abby's campaign started in the Summer of '18

## Hijinx on the High Seas

From the shores of Aramoore, to the heights of Firebend, The Twisting Isles on the Sea of Tarmán are home to some of the bravest Buccaneers in the world. Join The Party as we adventure through these dangerous waters.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
AGR Outpost

A small islet that the Aramoore Gryphon Riders used as an outpost. The necromancer Zetulpa killed the troops stationed here and used their remains to crew The Scylla for Vance Brinewinder. The Party chased the stolen ship here with Captain Abe. They cleared the dangerous outpost and put an end to the necromancer and Vance. Documents found at the outpost show that Zetulpa had been here for a few weeks before the party intervened.
Vronti

Ocean waves and thunderous gales are a soothing comfort to the pirate “wizard” Vronti. His spell casting comes from an innate relationship with the primal forces of storms, introduced through his mother’s non-traditional heritage. In his early years, Vronti was well loved by his mother, but would never see her again after being entrusted to a wizard to control his own budding magical power. Vronti never excelled in the book work associated with wizarding, instead always just “feeling” his way around magical situations, a sensation he commonly refers to as “loosening his sails.” Vronti now sails the seas in search of an ancient relic known as Stormbringer, to curry favor with a cult dedicated to the god known as Talos, the god who his mother had worshipped and ultimately died because of. The cult ended his mother’s life, and Vronti plans to even the score after earning their trust. With the aid of his magical familiar seagull and own innate sorcerous powers the odds look more in his favor everyday.
Vronti is a member of The Party.
Combine APC

A WIP model for the Combine APC exists in this prototype, but it is not used. It has different glass, a bluer body with rust on it, no cannons on the front, and no black in the window part of the rear.

## APC Prototype

The Combine APC enemy does not exist in this prototype. Instead, it is either a scripted, such as in d1\_canals\_end, or static prop, like in d3\_c17\_06b.

The used Combine APC model is completely different as well. It is a brown, box-shaped vehicle with a long antennae near its rear. The vehicle body and tires are separate models.

This design was replaced in the final game, but it does appear as a prop in the final game's d3\_c17\_06.

## Early APC

A very early version of the final APC can also be found in the model's name. It lacks textures and most of the top of the APC.
Firebend

Home of the Dwarves, Firebend is a large city built all the way around the rim of an ancient submerged volcano known as Mt. Glacius. The dwarves use the intense heat of the volcano to smelt their precious metals, as well as the bones of the Tarmáran Trout. They pride themselves as the best shiprites of the Sea of Tarmán. The city proper spans the entire rim of the large volcano, with plummeting mines all the way to the base, well below sea level.
Zeelo Alani

Zeelo "The Happy" Alani is a flamboyant merchant known for his beautiful clothing and eccentric nature. He is a curious fellow, always smiling and greeting others. It is known that he has some inherent magical ability, but no one knows how powerful he may actually be, as he has never been seen to fight. Zeelo is content with making his wonderous attire and collecting rare elixirs and potions. His small vessel, *The Burning Jewel,* has no crew, but he still manages to get about without problem.
Alien Assassin

Alien Assassin With Green Eyes

The **Alien Assassin**, also known as the **Combine Alien Assassin**, the **Breeder** and the **Shock Trooper,** is a transhuman enemy cut from *Half-Life 2*. It is the original form of the Fast Zombie.

## Overview

* The Alien Assassin has long claws used for slashing targets, red spikes on the top of its head, a breathing mask and pipes in its eye orbits, and apparently only two toes.

* Like the Combine Assassin, it is likely that it was to be a quick and resourceful enemy, moving swiftly and performing flips, rolls, and other movements. It was also to fire smoke to conceal its movements, throw Hopwire Grenades and knives stored on its back, and quickly pounce the player.

* It was also to have a Zombie version, but it was never completed. It appears as even more transformed than the Standard Zombie, the Headcrab's rear left leg going inside the Assassin's back even further than in Standard Zombies, to reappear near the Assassin's right shoulder. The hands and feet have turned a bright red, and the bones of the forearms have become visible. The blending between the limbs and chest/waist texture files are also not well finished. When shot at, it sounds like it is metal.

* Both the Alien Assassin and the Cremator bear some similarities. They have an identical orange sphere on the back of one hand, looking like some sort of lid (the right hand for the Alien Assassin, in lower resolution, the left for the Cremator), similar arms and hands (except that the Cremator has only four fingers), and also lines on the hands (although the Cremator has them on its gloves instead of the skin like Alien Assassin). This suggests they were to be related in some way.

## Trivia

* A related sound file, "ball\_zap1.wav", can still be found in the *Half-Life 2* files, in the folder "/sound/npc/assassin/". Similar to a Stun Baton sound, it was likely related to the Assassin's Hopwire Grenades.

* The sound file "tattle1.wav" located in the sound folder for the Alien Assassin in the playable *Half-Life 2* Beta files indicates the Assassin was at some point to taunt the player. However the record seems to be temporary as it is made in a childish way, with a falsetto/Muppet-like voice.

* Players often refer to it as "Prowler", although the term is not in any official source.
Combine Trenchcoat Guard

The **Combine Guard** is the predecessor to both Metropolice and Overwatch Soldiers.

## Overview

The Combine Guard is an early incarnation of all the Combine humanoid units, apparently during the game's development when only one humanoid unit existed. With an all-black uniform with vertical straps, a long trench coat and a white helmet, it was inspired in part by the German SS uniforms of World War II. Once it evolved into the Metro Cop along with one of the (bulkier) helmet designs, the other (flatter) helmet design was recycled into the Overwatch Soldier.

The model for the Combine Guard was created, but only parts of its textures remain in the *Half-Life 2* leak files. As seen in the leak textures, the first known model of Barney Calhoun used this design.

Though unrelated, a part-human, part-Synth unit showcased in the E3 2002 map "Terminal" bears the same name.
Missile Defense

The Missile Defense is a static weapon cut from *Half-Life 2*. It can be found in the *Half-Life 2* leak model files.

Missile Defence Video

## Overview

* In early versions of *Half-Life 2*, the player was to maneuver missiles around certain areas. The HK-707 was to be a static autocannon designed to destroy these missiles with its two cannons. Its model also has a gibs version, showing it was to be destroyable.
* It is unknown if it was to be automatic or operated by an NPC, although it features a handle on its back.
* Its name is written several times on its body, while the model is simply named "Missile\_Defense".
* Its entity, "npc\_missiledefense", can still be found in Hammer, but generates an error.
Tarmáran Trout

The Tarmáran Trout is a unique type of saltwater fish that is found only in the Sea of Tarmán. They grow as long as 6 feet long and can weigh as much as 300 pounds. Their bones are strong and rigid, and can be melted into a pliable material used for building and smithing. It was discovered by the great grandfather of Grand Mercantalist Huxley and is the basis of the foundation of Aramoore.
The Siren's Song

*The Siren's Song* is a a ship crewed by only female pirates. Captain Blade leads the crew with quick wit and even quicker blades. Other members of the crew include Sydney "The Parrot" Smith, Selby " The Splinter" Selroth, Adney "Golden Hair" Lexx, and Sina "The Snake" Dryden. They recently had a falling out with Patches the Pirate. The Party assisted.
Archmage

As the leader of the College of Magic and the one who directly controls the regions weather, the Archmage is an extremely important figure in the region. The current Archmage is Nathaniel Adgerforth. He teaches that magic is a powerful tool that can be used to the benefit of all. In matters of The Council of Six, he finds the politics of it to be pedantic and a waste of time. He is a very sensible man who values knowledge and information above power and fortune.
Future Person

## Future Female First Names

1. Alice
2. Trillian
3. Zeria
4. Zinda
5. Myriad
6. Shosset
7. Tary
8. Wayt
9. Cassidy
10. Millanda
11. Replika
12. Simia
13. Mirrix
14. Bariona
15. Sossis
16. Kroassent
17. Five
18. Seven
19. Fourteen

## Future Male First Names

1. Bob
2. Zaphod
3. Zorvax
4. Zerebius
5. Borbon
6. Bradbury
7. Isaac
8. Werber
9. Omni
10. Robion
11. Shossur
12. Alistor
13. Clonos
14. Sorbel
15. Boodin
16. Bagget
17. Three
18. Twelve
19. Twenty

## Future Last Names

1. Zar-
2. Star-
3. Solar-
4. Jaro-
5. Mera-
6. Gar-
7. Dar-
8. Bar-
9. Mar-
10. Mor-
11. Dor-
12. Kar-
13. Kra-
14. Sbur-
15. Bostro-
16. Astro-
17. Cosmo-
18. Poly-
19. Beeble-
20. Pro-
21. Nano-
22. Shimmer-
23. Glimmer-
24. Wander-
25. Lea-
26. Magna-

1. -bion
2. -bius
3. -micus
4. -bicus
5. -dion
6. -dius
7. -billion
8. -million
9. -bistor
10. -bostrud
11. -wund
12. -brox
13. -biotis
14. -saurus
15. -boticus
16. -meld
17. -sweep
18. -block
19. -dine
20. -zine
21. -nople
22. -neon
23. -ba
24. -zor
25. -zar
26. -klor

## Contents

Body

Future Psyche

Future Clothing Set

## Content Of

Spaceport

Future Home Room

Future Food Room

Future Goods Room
Skitch

**Skitch**, also known as **Snitch**, is a female alien cut from *Half-Life 2*. From an unknown species, she was to belong

to Alyx Vance. It is unknown if their species were to have come to Earth through Xen. It was never developed beyond the concept stage.

## Overview

Skitch was suggested during the first year of development, when DØG was just a rough idea and belonged to Eli Maxwell only. She was to have long "hypodermic teeth" that could apparently kill—"Don't move," said the person above him. "One bite and you'll be dead by your next breath." She was to be met for the first time when Gordon was to meet up with Alyx near the Air Exchange after his train crashed.
Zombine

The appearance of the Zombine is taken as evidence that the Combine were losing control of the headcrab, when Zombines attempt to use their grenade attack, they will start to walk when their grenade is stolen from them.

A Zombine texture sheet can be found in HL2 files, which might indicate that the Zombine was going to be featured in *Half-Life 2*, but was cut during development.
Conscript Merkava Tank

## Merkava

Oroginal Model

The **Merkava** is a Combine vehicle cut from *Half-Life 2*. A recycled Israeli main battle tank, it was meant to be used by the Conscripts.

 Overview

It can be found in several WC mappack maps, such as "`sky_walk10.vmf`" (with a dark skin, a secondary gun and an antenna), or "`sniper_029.vmf`" (with camouflage skin, no antenna and no secondary gun). It was cut along with the Conscripts, the APC being the only armored fighting vehicle left in the final version of the game.

 Trivia

* Four tank sounds originally used by the Merkava are still in the *Half-Life 2* sound files, in the folder "/sound/vehicles/", while six are in the playable *Half-Life 2* Beta sound files, in the same folder.
Quill

Oliver “Quill” Peratook by name, rogue by trade, and man of
the sea through and through. Quill came into the world bloody and screaming as
the hull of a ship lurched violently upon the waves beneath him. The gods had
sung down a most terrible storm, provoking the chaotic spirit of the sea. The
breaths of every man aboard fumed furiously into the night, hoping for life
when it seemed impossible, as a surly midwife drew Quill from his mother.
Seconds later, that hope of life was shattered by the waves. No one survived,
except for this lone halfling, and him only because the gods had a vicious
sense of humor. As stories go, he found himself washed up on an island, the sea
at peace once again in the light of early morning. Men found him then. The
battered, beaten, weather-worn kind. Pirates. Rather than slay the burden and
run, the crew took Quill in and for close to a decade, the captain raised him
as his own. Through mutinies, robberies, and battles with the creatures of the
deep, Quill came to call this crew family, and the sea home. But good things
never last. In the nature of pirates, they were on an island in search of
treasure, and set upon by the indigenous. They were separated, and Quill never saw
another of them in the years to come. Again, the gods and their vicious humor.
For the next six years, Quill learned to fight for life against foes and
against his own hunger. The island became his plaything, and the world taught
him the inexplicable chaos of fate. In this journey, he became a man. And one
day, when another ship landed at his door, he stepped on board ready to set
sail and live every day rolling with the punches. He went from crew to crew,
sticking to his own code, and striving for plunder. A dozen ships and more he
sailed on, and a thousand journeys he had. In this limbo is where he finds
himself today. And for all that talk of freedom and adventure, he has yet to
fill that void within him. Nothing satiates that taste. Because, in truth,
Quill never saw his adoptive family die. Or his dad, Captain Orthock. Or Ole’
Relentless as they used to call him. Was he alive? Would Quill ever see him
again? Perhaps the sea would answer him. One day.

Quill is a member of The Party.
Citizen

The term **Citizen** designates any human living under the Combine rule in a "City" of Earth, as opposed to a Refugee, who defected from the Combine rule to join the Resistance. The status was established after the Seven Hour War and the subsequent Combine occupation.

## Gasmasked Citizen

The Gas Mask Citizen is the oldest known revision of Half Life 2's citizen model. It is a person fully clad in a rubber suit with a brown apron, with his face behind a gasmask. According to Marc Laidlaw, it was cut so Valve could focus more on their facial animation system.

The model in the Leak (believed to be "Citizen.mdl", referenced in many early WC maps) is long gone (with a few potential descendants still present), and all that remains of it are its textures.

It's symbolic of the earliest eras of Half-Life 2's development, while the atmosphere still was toxic enough to necessitate gasmasks.

## Sitting Factory Worker

The "citizen/factory\_sitting" folder contains textures for an unused Citizen. This one appears to be wearing a blue outfit with City 17's logo on his back. He uses a full-sized version of the face used on the Cheaple Citizen model in the final game. Based on the name of his texture folder, this Citizen would be sitting on a chair with a desk in front of him in the factories, an area removed from the final game. There would also be a piece of paper somewhere.

The model for this character is missing. The face texture for this NPC is a high-resolution version of the one used in the final's "cheaple" citizen model.

The overall shape of the Sitting Worker's texture is the same as the one used for Mossman's old body textures, suggesting the same artist worked on both of them.
Hydra

Hydra Impaler

The Hydra is a long blue tentacle with a sharp point at the end and visible veins inside it. Its only attack is to impale a target with its sharp point, then move around with the target's ragdoll on it. It must be long enough in order to attack at all.

It's a little similar to the Tentacle of the Half-Life 1.

Its code is quite complex; the code calculates the maximum distance the Hydra can go, how long it should be, how to avoid getting wrapped up, and to plow through physics objects when attacking.

It has 20 health by default, making it very easy to kill if the player could face it.

The Hydra has two more models for the E3 2003 demonstration shown in the map E3\_Under; Seer and Smacker. The Seer has an eye-like tip, and the Smacker has an oval tip. What they were meant to do is unknown, as there is no code for them.

While not normally seen in the prototype, a map developer's note in the map d3\_under\_01 mentions the Hydra as an enemy would have to face in the map, including a final encounter on a bridge.

This enemy was removed in the final version of the game, but its textures are still in the final game's files.
Houndeye

Code, model and sounds exist for the Houndeye enemy, which originally appeared in *Half-Life 1*.

Unfortunately, the Houndeye's model is corrupt, but the textures and its model preview image can still be viewed. The textures and preview image indicate that the HL2 Houndeye was meant to be much skinnier than the one in HL, and its model preview image indicates it had some hairs near its eyes.

The code suggests that the Houndeye was meant to behave very similar to the HL Houndeye.

The sounds are identical to those used in *Half-Life.*
Eli Maxwell

**Eli Maxwell** is a character cut from *Half-Life 2* who was merged with Captain Vance to form Eli Vance.

Originally, Eli Vance was intended to have no more relation with Alyx Vance than being close friends and appear as an old bespectacled man with a white beard, a bonnet, an apron and walking with a stick because of his missing leg, and named "Maxwell", "Vance" being the name of the captain, Alyx's original father.
Combine Elite Synth

The **Combine Synth Elite Soldier** is a Synth enemy cut from *Half-Life 2*. With the Combine Super Soldier (which

somehow stems from it), it is the predecessor of the Overwatch Elite, as well as the direct predecessor of the Combine Guard.

## Overview

The Combine Synth Elite Soldier is probably a descendant of the "mech" featured in the Weather Control story fragment. The "Combine Elite" is mentioned in the Alyx story fragment; possibly being this unit, although the Combine Super Soldier would also fit the description, both being early elite Combine units.

*Raising the Bar* features concept art for several versions, most of them sporting a big left arm (generally sporting a weapon) and a thinner right one. Some aspects in these concepts also bear similarities with the Hunter, especially its legs.

Some concepts evolved into the Combine Guard, others into the Combine Super Soldier, to finally end up with the Overwatch Elite.

## Trivia

* The Concept of an enemy having one abnormally large arm and an abnormally small one was later used for the Charger in Left 4 Dead.
Zombie Fast

Zombie Fast With Barefoot And Leg Texture

The Fast Zombie's design is completely different from the one in the final game. The prototype Fast Zombie's body is still intact instead of having rotted to a skeleton with patches of muscle on it. He is shirtless with brown pants and has white socks on his feet. When the Fast Headcrab is removed, the Fast Zombie's head is a very pink color and look like it was made out of saran wrap.

The Fast Zombie doesn't appear to be sequenced right. Some of the errors the prototype Fast Zombie has includes not playing his jump animation when leaping (which makes him look like he's hopping with his idle animation) and not playing a roar animation while roaring after a melee combo, despite having these animations.

In the beta files exist model and textures of an unused model of the fast zombie to Samuel: