Thunder Summoner

Thunder summoners are as the name implies, players capable of conjuring electricity and even summoning actual thunderbolts. Their official color is banana yellow.

## Tier-0

Thunder Summoners are immune to electricity, they can never be paralyzed nor stunned by it. If an attack is solely made of electricity (ex: a thunderbolt), they take no damage from it. If the attack is a hybrid (ex: being cut by an electrocuted blade), they only take half of the damage.

## Tier I

* Volt Boost - Thunder Summoners can generate electric currents and have them run through their attacks once they connect with the target, be it through punching, kicking, using weapons, etc. Doing so will do x1.2 ATK and all attacks have a 25% chance of paralyzing the target for their next turn. Costs 5 Stamina per turn (not attack) in order to maintain in use.
* Battery Charger - Getting hit with electricity will not only deal no damage, but also cause the player to recover 20% of that attack back as Stamina (meaning getting hit with an electric attack that would have dealt 20 damage, will instead recover 4 Stamina).

## Tier II

* Static Aura - The user's entire body becomes engulfed in an electrified aura, so any who make direct contact with it, or even contact with their weapon(body with weapon or weapon with body, not weapon with weapon), will take 2 damage, with a 50% chance of being paralyzed for the following turn. Does not affect how much damage the player takes though. Costs 5 Stamina per turn to maintain. This only applies when the user is the one getting touched, not when the user is hitting others via their weapon or hand-to-hand combat.
* Sparkling Glow - The user can generate brilliant bursts of light with their electricity, which when used in close proximity to someone will cause them to go temporarily blind until the end of the next turn. Can also be used to light up dark areas. Costs 3 Stamina per use.
* Maglev - The user generates electromagnetism and uses it to levitate slightly off the ground without ever straying far from it, just enough to avoid things like cracks on it, even low bearing, low hanging traps. As this is what a bullet train uses for movement, the user's speed doubles while using this. Costs 5 Stamina per use.

## Tier III

* Electric Strings - The user must make direct contact with the enemy. Upon doing so, strings made entirely of electricity will be bound between the user's fingers and the general body of the afflicted target. At that point, the user can control the target like a puppet, via various small but precise electrical impulses. Costs 10 Stamina per turn and the user cannot do any other actions while controlling someone. Though it also works on players, there's a 50% chance per turn that it'll fail and the player will break free. Large bosses are immune to this due to their sheer size.
* Overclock - The user pulls their electricity into themselves, pushing their bodies to the limit and causing harm to themselves in the process despite being immune to the shocks themselves. In doing so, the user has their attack and speed both doubled, but also lose 10% of their total HP per turn, and take twice more damage from external attacks. Costs 10 Stamina per turn.

## Tier IV

* Thunderbolt - At this stage, Thunder Summoners live up to their name by literally summoning a thunderbolt to come down from the sky and strike their target below. Hits for x2 the ATK stat, is ranged and hard to dodge since it comes from above and so quickly. Impossible to pull off underground or indoors when there are big sturdy structures above, covering the sky. Has a 50% chance of paralyzing the surviving opponent for the entire next turn. Costs 15 Stamina.
* Railgun - The user can turn even the smallest of pebbles, or any small object really, into a deadly railgun by launching the object with concentrated electromagnetic force. Hits only a single target unless multiple are lined up. Can penetrate cover. Deals x3 ATK. Costs 20 Stamina.

## Tier V

* Lightning Beast - The user creates a land dwelling beast/creature made entirely out of electricity. This beast/creature will act as a battle companion which deals damage equal to the creator's ATK stat per attack, although is killed by any single attack. Costs 5 Stamina for every creation.
* Thunderstorm - The user starts by summoning many dark clouds in the sky, taking up a full turn to charge up, although the player can still move around during this process, just not unleash any other attack nor block incoming attacks. In the following turn, a brutal thunderstorm comes down from the dark clouds above, blasting countless bolts of lightning and thunder at the battlefield, hitting everyone indiscriminately and laying waste to the land. Hits the entire area of combat, allies included. Deals x4 ATK. Costs 30 Stamina.