Crad

Crad is a poor excuse for a mobster, let alone the leader of a full-blown crime syndicate. (Fortunately, she didn't need to keep up with that task for long.) Her inability to defend herself well with weapons sends many rivals her way, but one might say she has a knack for predicting other people's actions (or maybe she's just lucky). Either way, she is a somewhat cocky individual, never one to take life too seriously. It's safe to assume her goal is just to piss people off. Though, as lazy as she acts, she still has a few tricks up her sleeves which pop up during her hunt for entertainment.

## **Appearance**

Crad, in her present state, is about 6 foot 3 (~190cm) due to her preferred set of chunky platform boots. The 24 year old may seem lanky, but she has lean muscles beneath that rather exposing blazer. Her face is decorated not only with piercings at the nose and mouth, but tattooed depictions of a frowny and smiley face on her cheeks. Some say this mullet mobster acquired her hairstyle just to show off the cartilage piercings and dangling earrings. She'd say they were right: it looks cool as hell. Always a fan of monochromatic neons, she's easy to pick out from a crowd.

* "LIFE IS A HABIT"
* "HARD TO BREAK"

Below is a mock-up of Judge's back tattoo, acquired during her time on the Geko. Text:

## **Early Life**

### ***Homeworld***

While Crad's world, Versa, was not as technologically advanced as some, its gangs were no less harsh. From cities to farmlands, nowhere was safe from a violent shootout or two. The small planet raged wars not for money, but for the sheer enjoyment of causing a riot (and maybe gaining a bit of power). The notoriety of the almost lawless land *did* gain a few sight-seekers, but when such notoriety exceeded the size and seclusion of the planet, the chaotic society resulted in their own destruction.

### ***Growing Up***

Crad was fortunate to be born to one of the largest gangs on Versa, but her family's position was not so grand. Being afraid of action resulted in being shunned, and thus her parents lived sheltered lives, preparing illegal (as if such a thing exists) drugs to be shipped out.

It is difficult to determine why her timid mother and father, after having their first and only child, decided to usher her so heavily into high-praise from the gang. Crad speculates a few reasons:

* They wanted their daughter to live a better life than them, to live and grow.
* Or maybe they hoped their position would rise if hers did.
* Or maybe adding another member to the family would draw more attention to themselves if they didn't do something, anything with her.

Crad was too lazy to pick physical fights, as it was too much fun to sit idly and taunt, even as a baby. When her parents realized she would develop no recognition this way, the devised a plan (or at least, that's what people say). They spread the rumor(?) that their daughter could predict the future for any individual. No, not just predict: she could decide the future for them.

No one is certain quite how she did it, but after 20 years of successfully planning wars and predicting deaths, it was natural she received the nickname "The Judge". If you got to speak with her, you had a happy end, or a bad end, and that was just the way it was. There were naysayers, of course, for it wasn't unimaginable to assume she helped prepare some of these predicted deaths (or acquired the help from others as her following grew). Still, there was something utterly unexplainable and surreal watching her walk through the scene of a battle, with bullets swishing by, completely unscathed. Some even entertained the idea of her being a robot, a title which followed her for many years. She moved up the ranks either through luck or secret followers, until she claimed leadership of the gang. She sat on the front lines, directing her cronies, all the way until the end of her world. Her escape, too, was lucky: a random ship, who happened to hear tails of a magical prophet, landed in the nick of time. Well, she supposed she wouldn't mind just being a prophet: less work that way. She decided to let her planet die without her.

## **Adulthood**

### ***"Judge"***

Crad stopped going by her real name as she jumped from ship to ship, exploring the stars. Her random shipmates protected her, which, if anyone pointed out, she would simply say was a part of the prediction. Calling herself Judge was simply a natural form of advertising, and it still got a brilliant reaction of anger from those who didn't want to be 'judged'. The young woman was hired by many: people who believed in her magical abilities, thought she was a niche hit-man of some kind, or figured that she had some sort of technology to never be harmed. It didn't matter to her, as long as she got to stay in the action without putting in the effort.

One might say her life became mundane, in a strange way: she was a 'cult classic'. Few knew about her, but those who did loved the challenge or needed the help. Thrill seeking was becoming more and more of a goal, and harder and harder to achieve.

Though she was familiar with some weaponry in her years growing up (mainly the machete), the primitive technology of Versa meant it was much longer before she learned how to use a real gun. She began attaching anything she could to the D (lol), just to assess its intimidation factor.

### ***GEKO***

Who knows how Crad snuck her way onto the Geko. What's important is that she has a free ride, food, drinks, and whatever else she wants. Stealing a nice collection of trinkets on this planet or that, either for herself or to sell off for extra cash? Don't mind if she does. All she needs to do is make herself just useful enough to not get kicked off the ship: beat a guy up, hijack a vehicle, anything as long as she's in the mood for it. And hey, there's always something interesting going on--perfect for that entertainment factor she so craves.