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Stranded Deep Wiki

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Welcome to the Official Stranded Deep Wiki, a publicly accessible and editable wiki for information related to *Stranded Deep*. The wiki and its 219 articles and 321 files are managed and maintained by 2 active contributors from the *Stranded Deep* community, along with the wiki's administration team. Anyone can contribute.

**About**
 is a first person, open world survival video game, developed and published by Australian developer BEAM Team Games for Microsoft Windows and Mac OS X and announced for Linux, but the Linux version has yet to be released as of 2018. It is the debut video game for the company. Stranded Deep follows the story of a plane crash survivor stranded somewhere in the Pacific Ocean.

Stranded Deep takes place in the Pacific Ocean, where a plane crash survivor finds themself faced with some of the most life-threatening scenarios in a procedurally generated world. Players are able to explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes, and need to search for and develop the means to survive.

The game features a dynamic weather and day-night cycle. Also featured is a building system, whereby players are able to settle on an island and construct a shelter or a raft with which to explore the ocean, and a crafting system, whereby resources can be harvested and combined in order to create equipment. Resources are limited, and therefore need to be managed. As supplies that players are able to carry are limited, items need to be prioritized for the task at hand.

Players need to manage their vitals of health, hunger, thirst, and sleep, against the elements they face, and are able to search sunken shipwrecks and islands for interesting and rare equipment.

**Contents**
AchievementsCreaturesCraftingDeveloper
ConsoleStructuresMissionsItemsLocationsStatsVehiclesThe WorldTools

**Updates**
**Current Version**

Update 0.76.00
*(released December 22, 2020)*

**Current Stable Version**

Update 0.76.00
*(released December 22, 2020)*

*See more...*

**Twitter**
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**Article of the Day**
Stick
Used for crafting or fuel for fires. You can reignite your fire. LMB(default) while holding a stick, on your Campfire, Fire Pit or Fire Spit and your fire will run again (this time you need minim 1 to re-ignite the fire). It goes up to 6 sticks to fully recharge.

**News**
Update (console only)
Added-the escape ending
Added-new ways to craft
Added-new creatures (turtles fish etc.)
Added-new structures oli rigs
Fixes-fix bugs on console
Update

**Trailers**
**Stranded Deep Official Trailer**

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Update Hotfix 0.04.H2

Update Hotfix 0.04.H2 is an update for Stranded Deep released on July 27, 2015.

Hotfix 2 for version 0.04 (0.04.H2) is now live with a fix for a large bug where players with high frame rates were getting launched from their rafts, dragging mechanics were not working, and possibly more undesired behaviour.

## Bug Fixes

* **Physics** – Fixed a problem where users running at high frame rates would experience issues with the rendering outrunning the physics engine. This had been the cause of multiple problems, including dragging not working and being launched from rafts unexpectedly.
Update Hotfix 0.70.02

Update Hotfix 0.70.02 is an update for Stranded Deep released on March 30, 2020.

Please note it's taking a little longer to get builds out the door at the moment. There’s so much happening behind the scenes for us -- between the world going a little crazy, PC development and our impending console release. We ask that you bear with us; we’re not as active on the forums at this time, but we’re here and very focused on development.

We hope everyone is staying safe!

### Bug Fixes

* Fixed **Billboard** "blobs" remaining on some objects when returning to islands.
There have been a few edge cases remaining in previous builds. This issue should be fixed now...
* Fixed Clay Roof **Billboard** not appearing.
* Fixed **Maps** not removing from Cartographer map list when deleted.
* Fixed **Spears** and **Bows** not playing de-charge animation correctly.
* Fixed missing **Female Voice FX** when failing to light a Camp Fire.
* Fixed **Land Animals** entering water when running over shore-line rocks.
Watch

The Survival **Watch** is a unique item in Stranded Deep which displays the various vitals and game information details.
The survival Watch is Stranded Deep’s unique way of displaying your vitals and useful information without breaking out of the games immersion.

You can view their survival Watch by holding down the [F] key (by default).

Occasionally the Watch will beep to let you know that one of your vitals is getting low. If your vitals are critically low and you are in danger of dying, the Watch will beep continuously. You can delay the warning for 90 seconds by hitting the [F] key.

## Changing Modes

Switching Watch modes will toggle the displayed data. You can switch modes by clicking the left mouse button (by default).

### Mode 1

The first mode on the survival watch is a general data view. It displays the in-game **time**, the **date**, the **total days survived**, the current **position of the day/night cycle**, and "UV-Index".

This mode also displays the vitals that you must monitor for survival - Health, Hunger, Thirst, and SPF. The watch will periodically beep when any of these vital signs are too low, warning you to take action or perish.

Also used in the technique of making maps and navigation where time keeping helps in distance measuring.

### Mode 2

The second mode on the survival watch displays your skills - Hunting, Cooking, Harvesting, Physical, and Craftsmanship.

Each Skill has a maximum level of 7.

### Mode 3

This screen mode displays your Stats Effects.

Positive effects are marked with the + symbol.

Negative effects are marking with the - symbol.
Speargun Arrow

The **Speargun Arrow** is a craftable tool item found in ***Stranded Deep***.

## Gameplay

Speargun Arrows are craftable ammunition for the Speargun allowing the player to hunt animals.

Speargun Arrows deal the same amount of damage as Crude Spears and normal Arrows. In stacking very high and requiring only Sticks and no Stone Tools for crafting, however, Speargun Arrows possess the combined advantages of normal Arrows and Crude Spears. As such, Speargun plus Speargun Arrows are formidable hunting tools, outclassed only in terms of damage by thrown Refined Spears.

Speargun Arrows will break if shot into hard surfaces like rock or steel.

Speargun Arrows cannot be used as ammunition for a Crude Bow.

## Update History

 Exp. Update 0.43.02 | Fix
 Exp. Update 0.18.01 | Fix
 Update 0.15.00 | New
Refined Pick

The **Refined Pick** is a craftable tool item found in ***Stranded Deep***.

## Gameplay

The Refined Pick is a craftable item allowing the player to mine Rocks and Clay from Minable Resources) and to injure animals. It also enables the player to harvest resources (like Sticks from Palm Tree Logs or Small Pine Trees), but less efficiently than with a Refined or even a Crude Axe.

## Building

Refined Picks cannot be used to build structures. However, like Stone Tools, Crude and Refined Axes and Knives, they can be used to destroy structures.

## Update History

 Update 0.28.00 | New
 Exp. Update 0.27.00 | New
Stone Tool

The **Stone Tool** is a craftable tool item and material found in ***Stranded Deep***.

## Gameplay

The Stone Tool is a craftable item allowing the player to harvest resources (like Fibrous Leaves from Young Palm Trees).

## Crafting

Several tools in turn require Stone Tools as a crafting material:

* Refined Knife
* Crude Axe
* Refined Axe
* Refined Pick
* Crude Hoe
* Refined Spear
* Arrow

## Building

Stone Tools cannot be used to build structures. However, like Refined Knives, Crude and Refined Axes, and Refined Picks, they can be used to destroy structures.
Grid Legion, Storm Wiki

Welcome to the Official *Grid Legion, Storm* Wiki
the *Grid Legion, Storm* guide for Grid Legion, Storm and more written and maintained by the players.
We are currently maintaining 712 pages (124 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Grid Legion, Storm

***Grid Legion, Storm*** is an indie game that wants to be an eSport. It's an ambitious goal but that's the dream that I would like to invite you to come join in on creating with me. Competitive play is the evolutionary catalyst for GL's meta. Competitive play is the key, the backbone, to growing GL into an eSport. I've worked on GL for a very long time. I've refined its rule set, crammed in a ton of card mechanics, arranged things to maximize the space for creative play and now, I am inviting you to play a vital role in evolving GL's meta moving forward.

Content
CardsKeyword Mechanics

Guides
* Create a How to play guide for Grid Legion, Storm

Videos

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*Grid Legion, Storm* Links
Steam pagePublisher

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
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Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Grid Legion, Storm Wiki/Bottom section

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CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
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XP

Experience points (XP) are the means by which a templar improves in quality. They can be earned in one of two ways:

* Completion of a mission. The number of XP awarded depends on the mission itself, as some will offer poor rewards and others will be generous, in all cases the base reward is only shown at the end of a mission. The base reward is modified by the game difficulty (as higher difficulty tiers payout more than easier tiers), the cumulative of the multiplier (x1.00-1.40) earned as your Mission Rewards, the number of Secondary Objectives you completed and any people you have rescued. The last two offer fixed rewards of +5XP per objective/person, that aren't affected by the reward multiplier. e.g. 3 secondaries and a mission reward total of 25% is (100XP x 1.25) + (3 x 5) = 140 XP, not 115 x 1.25 = 143 XP. Only templars who are deployed AND survive a mission will receive the experience points (XP) earned during the mission.

* The lesser option is, that in the event a templar remains unused for a length of time, they will be leveled to the same amount of experience a new recruit would have. This keeps them somewhat viable, but is not as effective as battle experience especially on higher difficulties where the new recruit level is low.
HVRL

1 Dart consumed per shot

High velocity, rapid fire rocket launcher.

Fires small, medium-damage rockets in a fair spread at a moderate pace. A fully-automatic weapon, it is effective at taking out enemies at short to mid range quickly. While the base damage for a plain HVRL is about 25, the splash - about 13 for the same weapon - is additive to the direct damage, doing upwards of 35 from a decent launcher, making it a very effective support weapon for suppressive fire.

## Stats

* Rate - 4 [ 4 | 4 ]
* Damage - 25 [ 24 | 26 ]
* Accuracy - 1 [ 1 | 1 ]

\* values include common base value, [ lowest observed base value | highest observed base value ]
Stingray

The **Stingray** is one of the many wildlife fish in the world of Stranded Deep.

## Summary

The **Stingray** can be found in Reefs, though they are not poisonous to the touch in the game currently, although this is probably going to be changed. Can be killed for 2xsmall meat using crude spear (best to throw at them while swimming along behind)
Gauss Cannon

* consumes 2 bullet per projectile
* rapid fire
* long range
* mini explosive bullets

a very effective and ammo efficient, long range rapid-fire weapon.

## Stats

* Rate - 8 [ ? | ? ]
* Damage - 14 [ ? | ? ]
* Accuracy - 90 [ ? | ? ]

\* values include common base value, [ lowest observed base value | highest observed base value ]
Structures

The **Structures** is a material / crafting found in / Crafted in ***Stranded Deep***.

## Gameplay

Structures are used to make something / get something, Structures is a great thing without. we couldn't get trees or something like that.

## Crafting

Water Still

Shelter

Plant Station
Template:Plant Station

Fuel Still

Furnace

Brick Station
Template:Brick station

Loom

Tanning rack
Template:Tanning rack

Campfire
Template:Campfire

Fire Pit

Fire Spit

Hobo Stove

Smoker

Bird Snare

Fish Trap

Sleeping bag

Hook

Chair

Table

Template:Corrugate Table

Shelf

## Structures Found

Palm Sapling,
Yucca tree,
Tree,
Rock,
Grid Legion, Storm Wiki/editcopy/Top section

Welcome to the Official *Grid Legion, Storm* Wiki
the *Grid Legion, Storm* guide for Grid Legion, Storm and more written and maintained by the players.
We are currently maintaining 712 pages (124 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Grid Legion, Storm

***Grid Legion, Storm*** is an indie game that wants to be an eSport. It's an ambitious goal but that's the dream that I would like to invite you to come join in on creating with me. Competitive play is the evolutionary catalyst for GL's meta. Competitive play is the key, the backbone, to growing GL into an eSport. I've worked on GL for a very long time. I've refined its rule set, crammed in a ton of card mechanics, arranged things to maximize the space for creative play and now, I am inviting you to play a vital role in evolving GL's meta moving forward.

Content
CardsKeyword Mechanics
Grid Legion, Storm

***Grid Legion, Storm*** is an indie game that wants to be an eSport. It's an ambitious goal but that's the dream that Wind Jester Games would like to invite you to come join in on creating with the team. Competitive play is the evolutionary catalyst for GL's meta. Competitive play is the key, the backbone, to growing GL into an eSport. The team has worked on GL for a very long time. They've refined its rule set, crammed in a ton of card mechanics, arranged things to maximize the space for creative play and now, are inviting you to play a vital role in evolving GL's meta moving forward.

## Features

* Play to learn.
* Single player campaign.
* Grid to grid combat on terrain tiles.
* Capturable expansions.
* Domain tech system, gold & aether resources.
* Summon combatants, cast spells and enchantments.
* Create your own decks from a wide range of card mechanics.
* Competitive multiplayer experience.
* Draft format.
* Epic and evolving meta.

## System Requirements

The minimum requirements are as follows:

* **OS**: Windows Xp
* **Processor**: 2.0 Ghz
* **Memory**: 1 GB RAM
* **Graphics**: Shader Model 2.0
* **DirectX**: Version 9.0c
* **Storage**: 1210 MB available space
Threats

File:Wooden raft paddle1.jpg
Many **Threats** exist in the world of Stranded Deep, and can pose just as much a threat to your survival as your various vitals.

## Summary

* Great White Shark - Aggressive and large, the most dangerous creature in the ocean.
* Tiger Shark - Relatively peaceful, known to "nibble" on divers.
* Sea Urchin - Poisonous when touched, these creatures are otherwise harmless to the player.
* Marlin - Marlin will charge you and attempt to slash your character with their long bill, causing serious bleeding.
* Snake - Territorial, bites when player is near. The creature freely roams about on islands.
Plasmacaster

0.6 Plasma consumed per shot

High damage, long range plasma weapon.

* Only simultaneous fire available
* Semi-automatic
* Overheats
* Hold for charge shot, increase plasma used to 2 and damage to 450%

A decent, long range plasma weapon, capable of reliable burst damage from afar.

## Stats

* Rate - 20 [ # | # ]
* Damage - 20 [ # | # ]
* Accuracy - # [ 85 | 97 ]

\* values include common base value, [ lowest observed base value | highest observed base value ]
Cards

**Cards** are used to play Grid Legion: Storm. Below is the complete list of the cards in GL.

# Domains

* Nobility Domain
* Sylvan Domain
* Divine Domain
* Demonic Domain
* Fire Domain
* Water Domain
* Air Domain
* Earth Domain
* Arcane Domain

# Nobility Cards

* Squire Knight
* Squire Sword Dancer
* Barracks
* Guardian
* Squire Duelist
* Noble Knight
* Noble Sword Dancer
* Avenger
* Keeper
* Noble Duelist
* Warlord
* Dame

# Sylvan Cards

* Verdant Archer
* Verdant Sniper
* Verdant Catapult
* Verdant Sentinel
* Verdant Enchantress
* Sylvan Archer
* Guided Arrow
* Sylvan Ambush
* Sylvan Sniper
* Sylvan Catapult
* Sylvan Sentinel
* Sylvan Enchantress

# Divine Cards

* Devout Paladin
* Pandora's Box
* Time Shift
* Sky Sight
* Sanctuary of Enlightenment
* Dispel
* Summoner
* Seer
* Silencer
* Mage Slayer
* Mind Bender
* Serene Angel

# Demonic Cards

* Imp
* Dark Ritual
* Revenant
* Scamp
* Goblin Looter
* Dark World Portal
* Anathema
* Hellion
* Necromancer
* Infestor
* Asmodeus
* Succubus

# Fire Cards

* Fire Elemental
* Fireling
* Fire Shaper
* Inferno
* Searing Rain
* Ifrit
* Salamander
* Cataclysm
* Fissure
* Stormbeak
* Phoenix
* Dragon's Breath

# Water Cards

* Sea Witch
* Siren
* Naga
* Tide Shaper
* Shrouding Fog
* Water Weird
* Mist Bender
* Mindlock Mephit
* Frost Blast
* The Great Wave
* Glacial Guardian
* Flash Flood

# Air Cards

* Surge Pegasus
* Cloud Bringer
* Phase Striker
* Unsummon
* Whirlwind
* Ethereal Field
* Gust Sovereign
* Wind Shaper
* Squall Dancer
* Winds of Change
* Cloud Viper
* Phase Walker

# Earth Cards

* Mold Beast
* Tepeyollotl
* Scavenger Worm
* Terraforming Dragon
* Stoneskin Totem
* Abundant Harvest
* Stream of Life
* Moss Giant
* Stonework Guardian
* Gaia's Orchard
* Earth Vine Druid
* Gaia's Healing

# Arcane Cards

* Fool Rogue
* Chained Dragon
* Devouring Dragon
* Hoarding Dragon
Grid Legion, Storm Wiki/editcopy/Bottom section

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Sublevel Zero Wiki

Sublevel Zero is a first-person roguelike six-degree-of-freedom shooter set in a universe where reality is falling apart. Take control of a lone gunship pilot whose mission is to loot and craft ancient technology. Descend into a vast underground facility, fighting through procedurally generated zero gravity environments to recover the technology you and your clan need to survive.
Inspired by gaming classics such as Descent and Forsaken as well as contemporary shooters like Teleglitch, Sublevel Zero’s gravity-defying combat is driven by modern looting and crafting. Battle enemy fighters, surface foes and turrets who strive to halt your progress. Every shot and every decision counts as you navigate each hazard before it is too late. The emphasis is on survival and ammunition is scarce so you will need to strengthen your tactics, adaptability and skill in order to survive enemy encounters.
* **Procedural, Permadeath** - No lives. No saves. Fight your way through a different procedurally generated environment every time. Make every shot, every decision count. A wide range of environments stand in your way, from industrial zones to mining caverns. Think on your feet and adapt to each one’s hazards before it’s too late.
* **VR - Enabled** - Step into the cockpit of your gunship with the Oculus Rift. Hold onto your lunch as you twist and turn in all directions. Lock onto enemies using positional and head tracking with special weapon types. Interact with the cockpit and map views with flightstick support.
* **Looting & Crafting** - Collect a wide range of randomly-generated weapons, upgrades and game-changing items. Craft them together to equip your gunship for your play style. Unlock more items and blueprints as you play and keep those unlocks across playthroughs.
 Sublevel Zero On Twitter
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Arcthrower

0.6 Plasma consumed per shot

High damage, short range plasma weapon.

* Continuous fire

Fire devastating short-range arcs of electricity.

## Stats

* Rate - 10 [ # | # ]
* Damage - 12 [ # | # ]
* Accuracy - 50 [ # | 51 ]

\* Values include common base value, [ lowest observed base value | highest observed base value ]
Generation Zero

*This article is a stub. You can help Generation Zero Wiki by expanding it.*

Experience an explosive game of cat and mouse set in a vast open world. In this reimagining of 1980’s Sweden, hostile machines have invaded the serene countryside, and you need to fight back while unraveling the mystery of what is really going on. By utilizing battle tested guerilla tactics, you’ll be able to lure, cripple, or destroy enemies in intense, creative sandbox skirmishes.

Go it alone, or team-up with up to three of your friends in seamless co-op multiplayer. Collaborate and combine your unique skills to take down enemies, support downed friends by reviving them, and share the loot after an enemy is defeated.

All enemies are persistently simulated in the world, and roam the landscape with intent and purpose. When you manage to destroy a specific enemy component, be it armor, weapons or sensory equipment, the damage is permanent. Enemies will bear those scars until you face them again, whether that is minutes, hours or weeks later.

Explore a vast open world, rendered with the award-winning Apex engine, featuring a full day/night cycle with unpredictable weather, complex AI behavior, simulated ballistics, highly realistic acoustics and a dynamic 1980’s soundtrack.
Grid Legion, Storm Wiki/editcopy

Welcome to the Official *Grid Legion, Storm* Wiki
the *Grid Legion, Storm* guide for Grid Legion, Storm and more written and maintained by the players.
We are currently maintaining 712 pages (124 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Grid Legion, Storm

***Grid Legion, Storm*** is an indie game that wants to be an eSport. It's an ambitious goal but that's the dream that I would like to invite you to come join in on creating with me. Competitive play is the evolutionary catalyst for GL's meta. Competitive play is the key, the backbone, to growing GL into an eSport. I've worked on GL for a very long time. I've refined its rule set, crammed in a ton of card mechanics, arranged things to maximize the space for creative play and now, I am inviting you to play a vital role in evolving GL's meta moving forward.

Content
CardsKeyword Mechanics

Guides
* Create a How to play guide for Grid Legion, Storm

Videos

Featured images
mw.loader.load('ext.slideboxlightshow');*

*Grid Legion, Storm* Links
Steam pagePublisher

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed **here**.
Sublevel Zero

**Sublevel Zero** is a first-person roguelike six-degree-of-freedom shooter set in a universe where reality is falling apart. Take control of a lone gunship pilot whose mission is to loot and craft ancient technology. Descend into a vast underground facility, fighting through procedurally generated zero gravity environments to recover the technology you and your clan need to survive.

Published by Mastertronic, Sublevel Zero is a 6-degree-of-freedom shooter with roguelike elements, driven by looting and crafting. Low-poly, pixel art graphics, an awesome 8-bit inspired soundtrack from composer Will Bedford, and Oculus Rift support combine with this core gameplay to make #SL0 a game the devs are desperate to play themselves! Coming on Steam for PC, Mac and Linux this year, check out news for the latest updates.

## Game Features

* **6 Degrees of Freedom** - Your gunship is free to fly and rotate in all directions. You can attack from any angle, and so can your enemies. Inspired by classics such as Descent and Forsaken, Sublevel Zero’s retro gravity-defying combat is driven by modern looting and crafting.
* **Procedural, Permadeath** - No lives. No saves. Fight your way through a different procedurally generated environment every time. Make every shot, every decision count. A wide range of environments stand in your way, from industrial zones to mining caverns. Think on your feet and adapt to each one’s hazards before it’s too late.
* **VR - Enabled** - Step into the cockpit of your gunship with the Oculus Rift. Hold onto your lunch as you twist and turn in all directions. Lock onto enemies using positional and head tracking with special weapon types. Interact with the cockpit and map views with flightstick support.
* **Looting & Crafting** - Collect a wide range of randomly-generated weapons, upgrades and game-changing items. Craft them together to equip your gunship for your play style. Unlock more items and blueprints as you play and keep those unlocks across playthroughs.
Comanche Hull

Huge primary ammo storage, at the cost of low armour.

## Stats

* HP - 118 [ # | # ]
* Primary ammo - 2872 [ # | # ]
	+ Energy - 200 ? [ # | # ]
	+ Bullet - 2540 ? [ # | # ]
	+ Plasma - 130 ? [ # | # ]
* Secondary ammo - 140 ? [ # | 153 ]
	+ Darts - 86 ? [ # | 118 ]
	+ Missiles - 15 ? [ # | 25 ]
	+ Advanced missiles - 11 ? [ # | 12 ]
* Inventory capacity - 18 [ # | # ]

\* Values include common base value, [ lowest observed base value | highest observed base value ]
Grid Legion, Storm Wiki/Top section

Welcome to the Official *Grid Legion, Storm* Wiki
the *Grid Legion, Storm* guide for Grid Legion, Storm and more written and maintained by the players.
We are currently maintaining 712 pages (124 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Grid Legion, Storm

***Grid Legion, Storm*** is an indie game that wants to be an eSport. It's an ambitious goal but that's the dream that I would like to invite you to come join in on creating with me. Competitive play is the evolutionary catalyst for GL's meta. Competitive play is the key, the backbone, to growing GL into an eSport. I've worked on GL for a very long time. I've refined its rule set, crammed in a ton of card mechanics, arranged things to maximize the space for creative play and now, I am inviting you to play a vital role in evolving GL's meta moving forward.

Content
CardsKeyword Mechanics
Grenade

2 Missles consumed per shot

High damage, bouncing explosive.

* Hold for trajectory display

Similar to the Dumbfire, but it has a larger explosion radius, does more damage and can bounce off walls. Useful to lure multiple enemies to a doorway or corridor, back up and bounce one of these into them to soften them up.

## Stats

* Rate - 0 [ 0 | 1 ]
* Damage - 200 [ 196 | 208 ]
* Accuracy - 1 [ 1 | 1 ]

\* Values include common base value, [ lowest observed base value | highest observed base value ]
Launch Page

First-person roguelike shooter Sublevel Zero launched on Steam October 8, 2015.

## About

**Sublevel Zero** is a first-person roguelike six-degree-of-freedom shooter set in a universe where reality is falling apart. Take control of a gunship pilot whose mission is to loot and craft ancient technology. Descend into a vast underground facility, and fight through procedurally generated zero gravity environments.

## Game Features

* **Six-degrees-of-freedom** - You and your enemies can fly and rotate in all directions
* **Permadeath** - No lives, no saves
* **Crafting** - Customize your gunship with a wide range of randomly-generated weapons and upgrades
* **VR Enabled** - Step into your gunship's cockpit with the Oculus Rift

## Helpful Links

* Official Website
* Twitter
Loot

In Sublevel Zero you can **Loot** to pick up Items from your enemies.

Loot is divided into Nanites, Ammo, Repair Kits, and Equipment.

## Equipment

Equipment type loot includes, guns, launchers, engines, and hulls that can be equipped.

Equipment stats can be affected by the players Class.

## Guns

Energy

* Tier 1
	+ Pulsar
	+ Impact Rifle
	+ Laser
* Tier 2
	+ Spreadpulse
* Tier 3
	+ Shockpulse
	+ Transpulse
	+ Ion Beam

Bullet

* Tier 1
	+ Autocannon
	+ Shredder
* Tier 2
	+ Flak Cannon
	+ Minigun
	+ Smartgun
	+ Railgun
* Tier 3
	+ Saturation Cannon
	+ Gauss Cannon

Plasma

* Tier 1
	+ Flamethrower
	+ Firebolt
* Tier 2
	+ Plasmacaster
	+ Welder
* Tier 3
	+ Arcpulse
	+ Arcthrower

## Launchers

* Tier 1
	+ Dumbfire
	+ Homing Missile
	+ Grenade
	+ HVRL
* Tier 2
	+ Concussion
* Tier 3

## Hulls

Hull type equipment determines maximum armor, maximum ammo, and inventory space

* Tier 1
	+ Standard Hull
	+ Bomber Hull
* Tier2
	+ Strafer Hull
* Tier3

## Engines

* Tier 1
	+ Standard Engine
	+ Assault Engine
* Tier 2
* Tier 3
Nanites

In Sublevel Zero, each killed enemy drop some **Nanites** which disappear after few seconds.

These **Nanites** are used by Crafting module. By collecting **Nanites**, you can gain one or more NanoCarts at the end of each level.

Gambler and Interest NanoCarts increase the worth of **Nanites** collected. The worth of **Nanites** is modified by two Chassis : increased by driving Larva and reduced by driving Hulk.
Impact Rifle

Instant hit energy weapon with long reload.

* Effective for stunning enemies

single shot weapon with instant travel time, has high stun value per shot.
connecting with both shots seems to stun nearly any enemy.

## Stats

* Rate - 1 [ 0 | 1 ]
* Damage - 45 [ 40 | 50 ]
* Accuracy - 90 [ 84 | 97 ]

\* Values include common base value, [ lowest observed base value | highest observed base value ]
Visitors

A **Visitor** is someone in To The Rescue! that visits your shelter

Adopters are the most common visitors. They come in your shelter to adopt a dog.

See adoption to know how these visitors work.

**Lost dogs owners**

Sometimes people who have lost their dogs come by with a dog's description and their dog would usually be in your shelter unless you have adopted them out. Because of this, when you have multiple visitors, it is wise to check all the visitors to see if anyone lost a dog before proceeding with the adoption process.

**Unique visitors**

Unique visitors are visitors who don't come to adopt a dog but come to advertise your shelter or wanting you to give G. Bison food

In low chances they want to adopt a dog but you can refuse their adoption request.

* Erin Avila: The Mayor who helps set up your shelter
* Lucy Grey: A reporter who will increases the donations or number of adopters the next day
* Jeremy: An irresponsible person who will ask to adopt a dog. If you let him adopt one, the dog will come back to the shelter once every few days.
* Luisa: A random dog hater
Tortoise Hull

Higher armour, but low ammo capacity.

## Stats

* HP - 115 [ # | # ]
* Primary ammo - 1426 ? [ 1343 | # ]
	+ Energy - 120 [ 95 | # ]
	+ Bullet - 1500 [ 1186 | # ]
	+ Plasma - 78 [ 62 | # ]
* Secondary ammo - 99 [ # | 104 ]
	+ Darts - 74 [ # | 78 ]
	+ Missiles - 15 [ # | 16 ]
	+ Advanced missiles - 7 [ # | 8 ]
* Inventory capacity - 14 [ 13 | 15 ]

\* Values include common base value, [ lowest observed base value | highest observed base value ]
Autocannon

Low damage bullet weapon with auto-aim.

* Both Simultaneous and alternate fire available

Automatic bullet weapon that fires mid speed projectiles with low damage. Shots will automatically aim at targets near the reticle.

## Stats

* Rate - 3 [ 2 | 4 ]
* Damage - 12 [ 9 | 15 ]
* Accuracy - 80 [ 71 | 90]

\* Values include common base value, [ lowest observed base value | highest observed base value ]
Spreadpulse

0.3 Energy consumed per shot

Room-clearing energy weapon.

A low-mid range, fast energy weapon that shoots 6 energy pulses. It's damage is merely "okay" and it's accuracy isn't the greatest, however, it's fast attack speed and EXCELLENT ammo efficiency more than make up for it. It has t POTENTIAL to deal a considerable amount of damage compared to other Tier 2 weapons in the same amount of time, as well as being able to sustain it for much longer.

## Stats

* Rate - # [ 5 | # ]
* Damage - 31 [ # | # ]
* Accuracy - 66 [ # | # ]

\* values include common base value, [ lowest observed base value | highest observed base value ]
Railgun

Instant hit bullet with high damage and long reload

* Consumes 20  bullets
* Passes trhough enemies, crystals and some walls
* Only simultaneous fire available

## Stats

* Rate - 0 [ 0 | # ]
* Damage - 70 ? [ # | 80 ]
* Accuracy - 90 ? [ # | 98 ]

\* values include common base value, [ lowest observed base value | highest observed base value ]
Chassis

In Sublevel Zero, you choose a **Chassis** before each game.

At start, only the Standard gunship is avalaible. Other **Chassis** are unlocked with (un)known conditions. These **Chassis** have bonus and malus on some characteristics. More information will be detailed in individual page. All **Chassis** are equiped with Standard Hull and Engine.

* Standard gunship
	+ Well balanced
	+ Equiped with Autocannon, Pulsar, Dumbfire and have  Energy regen
* Seeker
	+ Homing weapon oriented gunship
	+ Equiped with Smartgun, Laser, Homing Missile and have  Bullet regen
* Pyro
	+ Plasma oriented gunship
	+ Equiped with Flamethrower, Autocannon, Dumbfire and have  Plasma regen
* Hulk
	+ Armoured gunship with large cargo
	+ Equiped like Standard gunship
* Berserker
	+ Ramming oriented gunship
	+ Equiped like Standard gunship, moreover it have HP bonus and HP regen
* Hunter
	+ Sniper oriented gunship
	+ Equiped with Autocannon, Impact Rifle, Dumbfire and have  Energy regen
* Larva
	+ Nanites collector gunship
	+ Equiped with Autocannon, Pulsar, Homing Missile and have  Energy regen
* Reaver
	+ ????
* StormTrooper
	+ Bullet oriented gunship
	+ Equiped with Shredder, Laser and HVRL and  Bullet regen
Cluster

8 Darts consumed per shot

Dumbfire cluster missle with multiple sub-missles.

Fires a single missle which splits into smaller HVRL darts upon impact. These sub-missles can come back towards the player, so it is wise to hide behind terrain just after firing.

## Stats

* Rate - 1 [ # | # ]
* Damage - 110 [ # | # ]
* Accuracy - # [ # | 1 ]

\* Values include common base value, [ lowest observed base value | highest observed base value ]
Ion Beam

4 Energy consumed per second

High damage, medium range beam weapon.

* Overheats

Tier 3 weapon.

Hold the button to charge for a moment, then it fires a constant beam of high damage. Has the Spreadpulse benefits of high damage and ammo efficiency, but the accuracy and overheat features of the Plasmacaster.

## Stats

* Rate - 10 [ # | # ]
* Damage - 168 [ # | # ]
* Accuracy - 90 [ # | 91 ]

\* Values include common base value, [ lowest observed base value | highest observed base value ]
Standard Hull

Favours primary ammo capacity over armour and secondary ammo.

## Stats

* HP - 100 [ 95 | # ]
* Primary ammo - 1698 [ # | # ]
	+ Energy - 120 [ # | # ]
	+ Bullet - 1500 [ # | # ]
	+ Plasma - 78 [ # | # ]
* Secondary ammo - 99 [ # | 104 ]
	+ Darts - 75 [ # | 78 ]
	+ Missiles - 16 [ # | 16 ]
	+ Advanced missiles - 8 [ # | 8 ]
* Inventory capacity - 14 [ 13 | 15 ]

\* Values include common base value, [ lowest observed base value | highest observed base value ]
Gilets de protection

*Cet article est une ébauche. Vous pouvez aider Freeman: Guerrilla Warfare Wiki en ajoutant à l'article.*

**Les Gilets de protection** sont la protection principale entre les balles et vos organes vitaux.

## Liste

 Gilet FLAK
 Veste d'Assaut
 Veste légère en Kevlar
 Veste de combat renforcée
 Armure Corporelle
"Peau de Dragon"
Grenades

*Cet article est une ébauche. Vous pouvez aider Freeman: Guerrilla Warfare Wiki en ajoutant à l'article.*

**Les Grenades** sont un type d'arme dans *Freeman: Guerrilla Warfare*. Elles sont concernées par la compétence Explosifs, et demande beaucoup d'entraînement pour etre lancées efficacement, mais il s'agit d'un atout puissant dans la bataille pour la domination.
Bomber Hull

Holds more missiles but has low armour and primary ammo capacity.

## Stats

* HP - 100 [ 95 | 105 ]
* Primary ammo - 1426 [ 1379 | 1493 ]
	+ Energy - 101 [ 97 | 105 ]
	+ Bullet - 1259 [ 1200 | 1318 ]
	+ Plasma - 66 [ 63 | 69 ]
* Secondary ammo - 119 [ 113 | 125 ]
	+ Darts - 90 [ 85 | 94 ]
	+ Missile - 19 [ 18 | 20 ]
	+ Advance missile - 10 [ 9 | 10 ]
* Inventory capacity - 14 [ 13 | 15 ]

\* Values include common base value, [ lowest observed base value | highest observed base value ]
Saturation Cannon

12 Bullets consumed per shot

Fires a volley of shrapnel at a high rate.

This weapon functions very similar to the Flak Cannon, but it does more damage, fires much faster, but takes a moment to charge up. The bullets will bounce off of walls, potentially back at you.

## Stats

* Rate - 6 [ # | # ]
* Damage - 25 [ # | # ]
* Accuracy - # [ # | 72 ]

\* Values include common base value, [ lowest observed base value | highest observed base value ]
Strafer Hull

Stores more ammo of all types, but has average armour.

## Stats

* HP - 110 [ # | # ]
* Primary ammo - 2132 [ # | # ]
	+ Energy - 150 ? [ # | # ]
	+ Bullet - 1883 ? [ # | # ]
	+ Plasma - 97 ? [ # | # ]
* Secondary ammo - 140 ? [ # | 157 ]
	+ Darts - 86 ? [ # | 118 ]
	+ Missiles - 15 ? [ # | 25 ]
	+ Advanced missiles - 11 ? [ # | 12 ]
* Inventory capacity - 18 [ # | # ]

\* Values include common base value, [ lowest observed base value | highest observed base value ]
Smart Gun

36 Bullets consumed per shot

Fires bursts of homing bullets.

* Hold for manual targeting
* Retains target

This heat-seeking weapon makes it easy to pick off fast moving targets, but it consumes ammo very quickly.

## Stats

* Rate - 3 [ # | # ]
* Damage - 20 [ # | # ]
* Accuracy - # [ # | 87 ]

\* Values include common base value, [ lowest observed base value | highest observed base value ]
Shockpulse

2 Energy consumed per shot

Fires a focused energy shockwave.

* Effective for stunning enemies
* Hold to charge a short range radial shockwave
* Overheats

Very accurate, rapid-fire long range weapon. It functions very much like an upgraded Plasmacaster, but the projectile goes through multiple enemies, like the railgun. Not very ammo efficient, but useful for stunning harder enemies or using the charged shockwave to take out groups of enemies.

## Stats

* Rate - 20 [ # | # ]
* Damage - 30 [ # | # ]
* Accuracy - 93 [ # | # ]

\* Values include common base value, [ lowest observed base value | highest observed base value ]
Turtle

The **Turtle** is one of the many wildlife reptiles in the world of Stranded Deep.

## Summary

There are different types of **turtle**, mainly Leonardus Chelonia; Raphaelus Chelonia; Michelangelus Chelonia; Donatellus Chelonia. (The names are a play on the cartoon series by Eastman and Laird, Teenage Mutant Ninja *Turtles*.)

Turtle species range is how common they are. Here is the list from most common to least: Leonardus Chelonia; Raphaelus Chelonia; Michelangelus Chelonia; Donatellus Chelonia. The donatellus is definitely the rarest as it was not noticed until several days after the update.

## Trivia

The names of the turtles (Leonardus, Raphaelus, Michelangus and Donatellus) is a reference to the Teenage Mutant Ninja Turtles
Crafting

In Sublevel Zero you can use **Crafting** to create new Items from your Loot.

There are base, or tier-one, modules, and two upper tiers. Tier-2 items cost either 750 or 1000 Nanites to build, while Tier-3 cost 2500 or 3000. The accumulation of Nanites can be assisted by one or more NanoCart perks (e.g. Gambler and Investment). Some of the blueprints, you will need to unlock by playing the game. Which ones you get for each playthrough is semi-random. Even if you lose, depending on what sublevel, you will still unlock a few blueprints.

See the individual modules' pages for more detailed information.

### Guns

#### Tier-1

 Pulsar

 Laser

 Impact Rifle

 Autocannon

 Shredder

 Firebolt

 Flamethrower

#### Tier-2 (750 Nanites)

 Spreadpulse (Pulsar + Shredder)

 Minigun (Pulsar + Autocannon)

 Smartgun (Impact Rifle + Autocannon)

 Railgun (Impact Rifle + Laser)

 Flak Cannon (Firebolt + Shredder)

 Plasmacaster (Flamethrower + Firebolt)

 Welder (Flamethrower + Laser)

#### Tier-3 (2500 Nanites)

 Transpulse (Spreadpulse + Smartgun)

 Shockpulse (Welder + Smartgun)

 Ion Beam (Railgun + Plasmacaster)

 Gauss Cannon (Minigun + Railgun)

 Saturation Cannon (Minigun + Flak Cannon)

 Arcpulse (Spreadpulse + Plasmacaster)

 Arcthrower (Welder + Flak Cannon)

### Launchers

#### Tier-1

 Dumbfire

 Homing Missile

 Grenade

 HVRL

#### Tier-2 (1000 Nanites)

 Concussion (Dumbfire + Grenade)

 Cluster (Dumbfire + HVRL)

 Homing Swarm (HVRL + Homing Missile)

#### Tier-3 (3000 Nanites)

 Super Cluster (Cluster + Grenade)

 Magcluster (Homing Swarm + Dumbfire)

 Shield Launcher (Concussion + Homing Swarm)

### Engines

 Standard Engine (Speed / Chording)

 Scout Engine (Boost)

 Assault Engine (Ramming)

#### Tier-2 (750 Nanites)

 Recon Engine (Standard Engine + Assault Engine)

 Jumpjet Engine (Standard Engine + Scout Engine)

 Helo Engine (Assault Engine + Scout Engine)

#### Tier-3 (2500 Nanites)

 Spartan Engine (Recon Engine + Assault Engine)

 Storm Engine (Recon Engine + Scout Engine)

 Taurus Engine (Jumpjet Engine + Scout Engine)

 Sprinter Engine (Jumpjet Engine + Standard Engine)

 Spiker Engine (Helo Engine + Standard Engine)

 Taurus Engine (Helo Engine + Assault Engine)

### Hulls

#### Tier-1

 Standard Hull (Guns)

 Bomber Hull (Launchers)

 Tortoise Hull (Hull)

#### Tier-2 (1000 Nanites)

 Gunship Hull (Standard Hull + Tortoise Hull)

 Strafer Hull (Standard Hull + Bomber Hull)

 Tank Hull (Tortoise Hull + Bomber Hull)

#### Tier-3 (3000 Nanites)

 Apache Hull (Strafer Hull + Bomber Hull)

 Comanche Hull (Strafer Hull + Standard Hull)

 Blitzer Hull (Tank Hull + Bomber Hull)

 Fortress Hull (Tank Hull + Tortoise Hull)

 Cyclone Hull (Gunship Hull + Standard Hull)

 Porcupine Hull (Gunship Hull + Tortoise Hull)
Shield Launcher

1 Advanced Missle consumed per shot

Projects a short-lived shield bubble on impact.

* Hold and release for manual detonation

Upon detonation, creates a bubble where projectiles cannot enter or leave. Useful for hiding inside or placing clumps of enemies inside to temporarily render them ineffective.

## Stats

* Rate - 0
* Damage - 0
* Accuracy - 0

\* Values include common base value, [ lowest observed base value | highest observed base value ]
Arcpulse

Charged energy pulse weapon.

* ripple fire available

Automatic plasma weapon with bullet speed comparable to the Pulsar. Shots arc electricity to nearby enemies dealing constant damage while in range. A direct hit will deal damage at least 2 total times, once for arc damage and once for impact damage. Targets can be hit multiple times by arc damage.

## Stats

* Rate - 3 [ # ] 6
* Damage - # [ # | 30 ]
* Accuracy - # [ # | 90]

\* Values include common base value, [ lowest observed base value | highest observed base value ]
Naprawa ploterów

Im mniejsza ilość usterek w firmie, tym mniejsze wydatki związane z przestojem, to również mniej nieusatysfakcjonowanych nabywców, że jakieś faktury uzyskali po czasie.
Nieopłacalną operacją jest samodzielne naprawianie drukarki. Weźmy pod uwagę fakt, że istnieje ryzyko, że jeszcze bardziej ją zepsujemy, aniżeli naprawimy. Dosyć delikatne fragmenty elektroniki w każdej drukarce uniemożliwiają usuwanie awarii drukarek na własną rękę

[konserwacja ploterów w Poznaniu]

Naprawa drukarek przy dzisiejszej zaawansowanej technologii nie jestrzeczą prostą. Słusznym rozwiązaniem jest mieć w zapasie podpisaną umowę z jednostką, która zajmuje się naprawą drukarek. Jeśli w podpisanej przez nas umowie jest uwzględniony okres realizacji, to istnieje szansa, że nie zdezorganizuje nam to pracy całkowicie. Prócz tego jeżeli będziemy opłacać abonament to serwis drukarek ma obowiązek pojawiać się w naszej firmie regularnie i wypełnić stosowne czynności mające na celu konserwację drukarki, co z pewnością obniży częstotliwość awarii.
Apache Hull

Huge missile loadout, at the cost of low armour.

## Stats

* HP - 120 [ # | # ]
* Primary ammo - 2215 [ # | # ]
	+ Energy - 157 [ # | # ]
	+ Bullet - 1957 [ # | # ]
	+ Plasma - 102 [ # | # ]
* Secondary ammo - 199 [ # | 157 ]
	+ Darts - 150 [ # | 118 ]
	+ Missiles - 32 [ # | 25 ]
	+ Advanced missiles - 16 [ # | 12 ]
* Inventory capacity - 22 [ # | # ]

\* Values include common base value, [ lowest observed base value | highest observed base value ]
Homing Swarm

8 Darts consumed per volley

Fires a swarm of homing darts.

* Hold for manual targeting

A burst of homing projectiles. Effective at medium to long range versus several smaller targets, or versus one large target using manual targeting at most ranges.

## Stats

* Rate - 1 [ # | 1 ]
* Damage - # [ # | 86 ]
* Accuracy - 1 [ # | # ]

\* values include common base value, [ lowest observed base value | highest observed base value ]