Relics

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**Needs an overwork!!! The visuals are not up-to-date.**

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Relics are buildings on the world map, that can be occupied by an alliance in order to give various buffs to the members of the occupying alliance.

Relics can be located on the regional map, by tapping on the red diamonds with a blue centre diamond.

### Relic Modes

Relics have two possible modes: Wartime and Peacetime, and they can only be attacked by an alliance member during their Wartime periods. Every relic comes into its Wartime every 3 days, for a 2 hour period. The alliance, that occupies the relic at the end of the Wartime, will occupy it. However during the Wartime period the relic is open to attack from any alliance member, who can occupy the relic by attacking it and defeating the defending alliance troops.

The players of the occupying alliance can send their maximum number of marches and troops, to reinforce the occupied relic. If no alliance is able to steal the occupied relic within 30 minutes, of its capture or the Wartime ends (whichever is sooner) the alliance owning it will successfully occupy it.

Once a relic has been occupied it reverts back to its Peacetime mode, for 72 hours granting the occupying alliance the benefits of the buff/s it provides. After which it reverts back to its Wartime mode again.

The alliance occupying it will successful, no matter the time on the timer! In both cases the relic will change to Peacetime for 3 days (72 hours). After this period of time the Wartime timer will start again and other alliances can attack the relic once more.

The first time an alliance occupies a certain relic (it has to go to Peacetime, while the alliance owns it), every member, that has been in the respective alliance for more than 24 hours, will get a first occupancy reward. After the first occupancy the relics will give much lower occupancy rewards every time they are occupied, but the other conditions are exactly the same.

### Relic Types

There are four different levels of relics and each alliance can only have maximum of 4 relics of each level. The first two levels of relics (Sanctuaries and Altars) have 4 types of relics each whereas the third level (Shrines) only has 3 types of relics, that all give different buffs. The buffs of two relics of the exact same level and type do **NOT** stack; alliances should focus on occupying one of each type and level!

1. **Level 1 Relics:**
	* *Sanctuary of Bravery:* Increase Hero Exp Gained by +5%
	* *Sancturay of Foison:* In-City Gold Mine Production +20%
	* *Sanctuary of Gale:* March Speed +10%
	* *Sanctuary of Wish:* Gathering Speed on the world map +10%
2. **Level 2 Relics:**
	* *Altar of Blood:* Troop HP +5%
	* *Altar of Flame:* Troop Attack +5%
	* *Altar of Storm:* Troop Training Speed +5%
	* *Altar of Wisdom:* Increase Hero Exp Gained by +10%
3. **Level 3 Relics:**
	* *Shrine of Light:* Stamina Recovery Speed +20% **&** Hospital Healing Speed +15%
	* *Shrine of Order:* Troop HP +5% **&** Increase Hero Exp Gained by +10%
	* *Shrine of War:* Troop Attack +5% **&** Training Speed +10%

`Hint: There are 48 sanctuaries, 24 altars and 9 shrines on the map, each equally distributed between their types.`

### Lost Palace

The Lost Palace is the level 4 relic. Other than the first 3 kinds of relics, there's only one type and it appears only once in the middle of the map. Also the peace time lasts 7 days instead of just 3. The Palace also does not give simple boosts to every player in the alliance like the level 1-3 relics do, but the alliance leader of the alliance owning it will be granted the "King" title.