Tír na nÓg

**Tir ná nÓg** or as it is known among the Aen Elle, the **Old World of the Aen Elle** and has been governed for millennia by the Fey courts of the Seelie and Unseelie. While **Tir ná Lia** is a part of **Tir ná nÓg** they are widely considered different places, since originally, they were two separate spheres which ended up mixed. The forests of Night Ash and Golden Oak trees serving as boundary portals to the **Land of Elves**, which has kept the two realms more or less separate ever since their mixing during the **Conjunction of the Spheres**.

Its buildings are formed out of trees or rock magically molded into elegant forms in tune with nature, open on all sides (thus resembling gazebos or arbors), special places are built of marble, alabaster, and malachite, and adorned with stucco, terracotta, and mosaics. The realm has many bridges (repaired and guarded by trolls) and terraces, peristyles, cloisters and balconies, sculptures and monuments.

It is theorized this is the homeworld of the Ogroid-type monster species. The amount of Chaos permeating the realm is much higher than that of the Continent thus when some species migrated during the **Conjunction of the Spheres** it affected them negatively such as the trolls becoming less intelligent.

## History

### The dimension that would come to be known as **Tír na nÓg** is created via the Big Bang (3,500,000,000 BR - Year 0 Zero Era Tír na nÓg Time)

Though originally just a proto-dimension without any life, this is one of the spheres that was actively used by the Protas, especially The Source who took a liking to it, using it as a garden world directly linking it to Nilfheim to allow the development of life alongside magic.

### Post Protas-Cosmic Horror War, the Fey are brought to Tír na nÓg (300,000,000 BR - Year 0 1st Era Tír na nÓg Time)

After their contributions during the long war, the Fey and their offshoots are brought to **Tír na nÓg** as a reward for their service. The Source carves out a beneficial ecosystem for the species and guides their development from his throne.

### The Tír na nÓg Rebellion

Under the leadership of Albrîhron, the Archfey and Fey that would come to found the Kingdom of the Golden Oak Forest rebel against The Source, this distracts the Protas long enough for him to be sealed by **Albrîhron**, effectively destroying his physical form but not his soul, **Albrîhron** alongside his Archfey mate at the time, Deidre found the Kingdom of the Golden Oak Forest.

### The Conjunction of the Spheres Occurs (299,997 2nd Era Tír na nÓg Time)

The first known human/Aen Seidhe/Dwarf settlers to the realm of **Tír na nÓg**, whom the Archfey warmly welcome, a good number of the newcomers unaware of the Rules of the Fey for a decade start disappearing into the ranks of the Fey as breeders and servants giving rise to three new races: The elven born Aen Teg, the human born Changeling, and the dwarven born Datanlolum Dwarves.

### Putnam Pitch visits Tír na nÓg (1280 AR World Time - 300,012 2nd Era Tír na nÓg Time)

Putnam's journey through the multiverse continued when he was sent to the nearest sphere by Emperor Daryl of Northia. Despite advancements in multiversal travel since the First Conjunction, it was still a challenging feat. However, the nearest sphere was **Tír na nÓg**, and the Emperor believed that the inhabitants there would be able to aid Putnam in his journey back to his home universe due to its proximity.

Putnam expressed his gratitude to Emperor Daryl and set off for Tír na nÓg, the Fey world, in hopes of finding the promised assistance in returning to his home dimension. Unlike his arrival in Northia, Putnam's arrival in Tír na nÓg was peaceful and uneventful. Mounted on the horse that Emperor Daryl had given him as a token of appreciation, he set out to locate signs of civilization.

Putnam continued searching for people, taking in the breathtaking beauty of Tír na nÓg and feeling dizzy by the higher presence of magic in the sphere. Although it left him feeling a bit disoriented at first, he quickly adapted to the new conditions and became fascinated by the world around him. After several hours of searching, Putnam stumbled upon a village in the territories of the Kingdom of Golden Oak Forest where he witnessed a giant attacking it. Not wanting to let the only sign of civilization he had come across be destroyed, Putnam sprang into action, using his witcher abilities to defend the villagers. To his surprise, he found that his Signs were greatly enhanced in Tír na nÓg, and when he used the Somme Sign, it had a much stronger effect than it normally would in a creature like this. The giant was stunned and eventually fell asleep, giving Putnam the chance to rescue the village and learn more about the world he was in.

Putnam struggled to communicate with the Aen Teg villagers, as they spoke a variant of Elder Speech that was vastly different from the one used on the Continent. However, using his limited knowledge of the language, he was able to make himself understood to some extent. The villagers eventually led him to Orx, the leader of the kingdom's spy division, who was making a stop in the village on his way to Tir ná Lia. Orx was fluent in the Common Language, as he had spent time on the Continent as a spy during the most active period of The Wild Hunt, in order to gather intelligence and prevent a potential alliance between the Aen Elle and Aen Seidhe, which could lead to a large-scale invasion of the kingdom in the near future.

After hearing Putnam's story, Orx and Putnam reached an agreement. Putnam would receive assistance in returning home in exchange for his help in avoiding a conflict with the neighboring sphere of Tir ná Lia. This was due to distorted rumors of Geralt of Rivia's presence among the Aen Elle. So, when a witcher arrived in their sphere, Orx and others in his faction saw it as an opportunity to prevent a war between both worlds. Without delay, Orx changed his original plan and set off with Putnam to the capital of the Kingdom of Golden Oak Forest, Dún Eiluned.

Dún Eiluned was a magnificent city, renowned for its grand architecture and towering trees that served as its foundation. The city was woven with delicate bridges and walkways and was guarded by fierce warriors. It was the center of commerce, trade, diplomacy, and the seat of power for the kingdom, ruled by the wise King Bres OakLeaf. When the Spiral allowed it, visitors from far and wide regions of the multiverse would come to Dún Eiluned to seek the king's advice.

##### Tir ná Lia - Tír na nÓg War

As they sat in the grand hall of The Royal Palace of Dún Eiluned, Putnam and Orx were welcomed with open arms by King Bres and his court. The King listened intently to Putnam's tale, his eyes widening with each new detail, and nodded in understanding when Orx shared his knowledge.

At first, there were murmurs of dissent from some members of the court who saw war as the only solution to the problem, but these murmurs quickly turned into a discussion. As the debate continued, it became clear that the pro-war faction of the Fey court was in favor of military action because of the threat posed by the Aen Elle elves with the remains of the Wild Hunt. These elves were still enslaving and invading neighboring spheres, specially Tír na nÓg and other spheres also partly connected due to ease of travel, and using monstrous creatures created by the Elven Sages to supplement their army because of the defeat of The Hunt years ago.

As a compromise, the court agreed to send Putnam on a diplomatic mission to the Aen Elle, with the ostensible goal of seeking outside help since the death of Eredin had caused the opponents present among the Aen Elle to begin to make themselves heard and form various factions. However, after making contact with the Aen Elle rebels, it quickly became apparent to Putnam that his true task was to locate the laboratory where the monstrous creatures were being created and destroy it. During the meeting, the rebels revealed that the lab where these creatures were being made was heavily guarded, but they provided Putnam with information about its location. In addition, they also confirmed Putnam's suspicions that the giant that attacked the village he saved was not a natural one, but an artificial one.

After a perilous journey, Putnam finally found the lab and prepared to carry out his mission. However, before he could do so, the pro-war faction of the Fey court launched a surprise attack against the Aen Elle, catching Putnam off guard. He narrowly escaped with his life, fleeing back to the Continent through a portal found in Tir ná Lia. Not knowing for sure what the fate of the two spheres would be, but at last, he returned home.

## Culture

### Funerary Rites

Due to there being many types of Necrophage/Fey that consume bodies, and the tenacity of their forays to get to said corpses, most beings in **Tír na nÓg** do not bother with burial of the dead rather they hold a service for the soul of the departed then move the corpse far away from the settlement to an assigned area. Only the races of the **Republic of Mages** have actual cemeteries which they post guards throughout. As well as the **Archfey** sometimes will place an individual's body in suspended animation or reanimation for magical experiments.

### Worship

After sealing The Source, establishing the **Kingdom of the Golden Oak Forest** and procreating with an **Archfey**, the Grigori known as Albrîhron requested to be put into suspended animation for an unknown reason many **Archfey** of the Kingdom have taken to worshipping his sleeping form as a slumbering god.

## Known Countries

* The Kingdom of Golden Oak Forest
* The Kingdom of Night Ash Forest
* The Republic of Mages

## Natural Phenomenon

* See Rules of the Fey.
* 'The Land of Youth': Old age is seldom a problem in **Tir ná nÓg** with most races lifespans being several centuries in length due to the heavy saturation of magic in the atmosphere of the realm.
	+ **Time differential**: Between **The World** and **Tir ná nÓg** there is a visible difference in time, with creatures and plants in **Tir ná nÓg** aging much, much slower than their Continent counterparts, for example humans in the Continent tend to live 40-80 while in the realm of the Fey they can be a few hundred years old while still in the prime of youth is possible because of the permutation of raw magic in the air, the magic of **Tir ná nÓg** is even hereditary being able to be passed down the genetic line though weakening with each generation spent outside the realm, (see Rock Trolls and their intelligence). Each year in **Tir ná nÓg** equates to 100 years in The World.

## Notable People

* Seelie- People of the Golden Oak Forest
	+ King of the Seelie and the Summer Court- King Bres OakLeaf (Archfey, descended from a Grigori)
	+ Queen of the Seelie and the Spring Court- Queen Brighid OakLeaf (Archfey, descended from a Unicorn)
* Unseelie- People of the Night Ash Forest
	+ King of the Unseelie and the Fall Court- King Arawn AshBark (Archfey, descended from a Black True Dragon)
	+ Queen of the Unseelie and the Winter Court- Queen Mab AshBark (Archfey, descended from a Phoenix)

* Republic of Mages, Land of the Silver Thorns
	+ Council Representative of the Aen Seidhe- Lord Iangaerbrin
	+ Council Representative of the Humans- Lord Druale
	+ Council Representative of the Dwarves- Lord Zargard of Clan Vanmald

## In relation with Other Realms and Worlds

### In relation with Jötunheim

Long ago, when travel between the worlds were more common, travelers brought various types of Titans over from Jötunheim to **Tír na nÓg** as manual laborers and soldiers, over time they lost control of the giants who settled in to their new homes and can be found in small communities throughout the lands of the Night Ash Forest Kingdom who took them in after the Golden Oak Forest Kingdom rejected them for their large size and fearsome appearance.

### In relation with Nilfheim

**Tír na nÓg** was found to be a world with a natural portal that connects with the foggy realm of Nilfheim, a living throne of made of a Golden Oak, and a Night Ash tree wound together and bound in Silver Thorns regulates the amount of fog that seeps into **Tír na nÓg**, but it is thought that this fog is the reason for the high density of magic found in the **Realm of the Fey**.

### In relation with Tir ná Lia

**Tír na nÓg** is directly connected to **Tir ná Lia**, via the boundary portals created via the forests which at points intersect dimensionally with **Tir ná Lia**.

### In relation with The World

Their relationship with The World is limited to more than being one of the many worlds that crossed during the Conjunction of the Spheres and liberated several monsters/beasts to **The World**. This is one of the worlds that during the Conjunction of the Spheres bled over the force of Chaos onto **The World**. Creatures from this world are magic-touched thus when some were forcibly ejected to The World there were consequences take Nekkers and Trolls for example, their intelligence was lowered significantly when compared to the specimens still living native to **Tír na nÓg**. Because of the Conjunction of the Spheres a population of humans, dwarves and elves ended up on **Tír na nÓg** it took a while for these population to learn the naturally unspoken rules of the denizens of **Tír na nÓg**. After which in an unusual display the remaining humans, elves and dwarves formed a single nation, The Republic of Mages. All of their dealings with the two other kingdoms are handled by highly skilled diplomats and while they are not outright xenophobic, diplomatic officers patrol their territories to handle any disputes or conversations with the intelligent Fey that might occur.

## Notable Races

* The Republic of Mages
	+ Dwarves
	+ Elves
		- Half-Elves (Elf with a human)
			* Quadroon (Half-Elf with a human)
	+ Humans
* Seelie Court
	+ Fey (Magic Folk)
		- High Fey (Medium Size)
			* Archfey
		- Greater Fey (Medium size)
			* Aen Teg (Fair Folk)- The result of the union between an Archfey and an Elf. This race makes up the majority of the population of The Capital City of the Golden Oak Forest as well as the The Capital City of the Night Ash Forest. This change started during the first decade following the arrival of humans, elves and dwarves, as many **Archfey** seduced the newcomers resulting in a new race with a higher birth rate than its parents. The **Aen Teg** do not have the breeding time window of their elven ancestors resulting in large population numbers, the **Aen Teg** are utterly loyal to their **Archfey** ancestors often serving in their houses and cities.
			* Blood Fey
			* Changeling- The result of the union between an **Archfey** and a human. This race makes up the second largest majority of the population of The Capital City of the Golden Oak Forest as well as the The Capital City of the Night Ash Forest. This change started during the first decade following the arrival of humans, elves and dwarves, as many **Archfey** seduced the newcomers resulting in a new race with a longer lifespan than its human parents. **Changelings** have an obsession with humans and often want to trick or mate with them, this is race that the Republic of Mages diplomatic officers have to deal with the most.
			* Datanlolum Dwarves- The result of the union between an **Archfey** and a dwarf. This race makes up the third largest majority of the population of The Capital City of the Golden Oak Forest as well as the The Capital City of the Night Ash Forest. This change started during the first decade following the arrival of humans, elves and dwarves, as many **Archfey** seduced the newcomers resulting in a new race with a longer lifespan than its dwarven parents, they also have perfect skin, hair, teeth, and eyes. They are considered far more beautiful than their dwarven parents. Seelie Datanlolum Dwarves favor white or bright clothing usually enchanted so it can't get dirty, and have lighter hair shades such as almost white to a light brown.
			* Fairy
		- Large Fey (Large size)
			* Ambun
			* Bucca
			* Treefolk
		- Lesser Fey (Small & Diminutive size)
			* Brownie
			* Fae
			* Griggs
			* Sprites
		- Ogroids
			* Ambun
			* Nekker
				+ Phooca
				+ Warriors
			* Trolls- Trolls usually don't live near the cities except on rare occasions as they don't fit with the Seelie view of beauty and light, instead they inhabit the mountains, caves and valleys with in the kingdom serving as border guards, and deterrents for the wilder Fey.
				+ Cave Troll
				+ Ice Troll
				+ Mountain Troll
				+ Rock Troll
* Grigori \*Technically, though only one and his deluded bloodline via the OakLeaf royal family\*
* Unseelie Court
	+ Fey (Magic Folk)
		- High Fey (Medium Size)
			* Archfey
		- Giants/Titans-Considered full-citizens of the Kingdom, many giants joined the Unseelie court as troops and soldiers with each clan getting a village within the borders where they have lived in relative peace due to the protection of the Court. Each Titan Chieftain answers directly to the royal family as such, Arawn considers them his friends.
			* Cloud Giant
			* Cyclops
			* Firbolgs
			* Fire Giants
			* Hill Giants
			* Ice Giants
			* Stone Giants
			* Storm Giants
		- Goblinoids
			* Bugbears
			* Goblins
				+ Hobgoblins
			* Kobolds
				+ Bucca
				+ Clabater
			* Leprechauns
		- Greater Fey (Medium size)
			* Aen Teg (Fair Folk)- The result of the union between an Archfey and an Elf. This race makes up the majority of the population of The Capital City of the Golden Oak Forest as well as the The Capital City of the Night Ash Forest. This change started during the first decade following the arrival of humans, elves and dwarves, as many **Archfey** seduced the newcomers resulting in a new race with a higher birth rate than its parents. The **Aen Teg** do no have the breeding time window of their elven ancestors resulting in large population numbers, the **Aen Teg** are utterly loyal to their **Archfey** ancestors often serving in their houses and cities.
			* Blood Fey
			* Changeling- The result of the union between an **Archfey** and a human. This race makes up the second largest majority of the population of The Capital City of the Golden Oak Forest as well as the The Capital City of the Night Ash Forest. This change started during the first decade following the arrival of humans, elves and dwarves, as many **Archfey** seduced the newcomers resulting in a new race with a longer lifespan than its human parents. **Changelings** have an obsession with humans and often want to trick or mate with them, this is race that the Republic of Mages diplomatic officers have to deal with the most.
			* Datanlolum Dwarves- The result of the union between an **Archfey** and a dwarf. This race makes up the third largest majority of the population of The Capital City of the Golden Oak Forest as well as the The Capital City of the Night Ash Forest. This change started during the first decade following the arrival of humans, elves and dwarves, as many **Archfey** seduced the newcomers resulting in a new race with a longer lifespan than its dwarven parents, they also have perfect skin, hair, teeth, and eyes. They are considered far more beautiful than their dwarven parents. Unseelie Datanlolum Dwarves favor black clothing and can have hair shades such as a reddish or darker color hair ranging from brown to raven black.
		- Large Fey (Large size)
			* Ambun
		- Ogroids
			* Hanivers
			* Nekker
				+ Phooca
				+ Warriors
			* Ogres
			* Orcs
			* Trolls
				+ Cave Troll
				+ Ice Troll
				+ Mountain Troll
				+ Rock Troll
	+ Unaffiliated to the Courts/Wild
		- Greater Fey
			* Blood Fey
			* Bone Fey
		- Large Fey
			* Beldams
		- Lesser Fey (Small & Diminutive size)
			* Tooth Fairies- A diminutive cousin of the Bone Fey, they have a contract to trade teeth for coin, this is done by leaving teeth underneath a pillow. When not enough teeth are harvestable they will raid graveyards and cemeteries exhuming the bodies to take teeth.
		- Necrophages
			* Bullvores
			* Cemetaurs (Female)
				+ Graveirs (Male)
			* Drowners (Bestial Intellect, no better than a predatory fish)
				+ Drowned Dead (Bestial Intellect)
				+ Mucknixer (Bestial Intellect)
			* Foglets
			* Ghouls (Bestial Intellect)
				+ Alghouls (Bestial Intellect)
			* Hags
				+ Annis Hags (Female Form of the Devourers) (Human level intelligence)
				+ Bheur Hags (Human level intelligence)
				+ Grave Hags (Human level intelligence)
				+ Green Hags (Human level intelligence)
					- Water Hags (Bestial level intelligence)
				+ Night Hags
			* Rotfiend (Male) (Bestial Intellect)
				+ Devourers (Male Form of the Annis Hags) (Bestial Intellect)
				+ Greater Rotfiends (Bestial Intellect)
				+ Scurver (Bestial Intellect)
			* Wights (Bestial Intellect)
				+ Spotted Wights (Bestial Intellect)
		- Ogroids
			* Anopheli

## Locations

* Seelie Court
	+ The Capital City of the Golden Oak Forest
* Unseelie Court
	+ The Capital City of the Night Ash Forest
* The Republic of Mages
	+ The Capital City of Avalon
* Unclaimed Territory
	+ The Throne of The Source- A large living throne grown out of a intertwined combination of a Golden Oak tree and a Night Ash Tree bound in silvery thorns, legends among the Fey say it belongs to a forgotten deity of unspeakable power and strength. It once had a temple that surrounded it but it fell to the ravages of time, but the Throne endures awaiting the return of its master.

## Trivia

* **Tir ná Lia** can be reached via the magical forests of **Tír na nÓg**, this is alluded to when Eredin tells Ciri about how things are dangerous outside of **Tir ná Lia**.
* **Tír na nÓg** has a direct portal to another world that of Nilfheim, though from time to time magic naturally converges to briefly connect other worlds.

## Notes

* **Tír na nÓg** is based off of the Land of the Elves in Celtic Mythology.