Earthshaker - Legendary Ranger Archetype

# Earthshaker

The fury of nature is as easy to access as its mystical abilities. Some rangers prefer to use these powers over learning the precision techniques most rangers employ against their quarries. They become vessels for the lust for destruction nature possesses, and crush everything in their path.

## Rage (Ex)

An earthshaker can call upon inner reserves of strength and ferocity, granting him additional combat prowess. At 1st level, an earthshaker can rage for a number of rounds per day equal to twice his level + his Constitution modifier. Temporary increases to Constitution, such as that gained from Bear's Endurance, do not increase the total number of rounds that an earthshaker can rage per day. An earthshaker can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.

While in a rage, an earthshaker gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, he takes a –2 penalty to Armor Class.

An earthshaker can end his rage as a free action, and is fatigued for 1 minute after a rage ends. An earthshaker can’t enter a rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If an earthshaker falls unconscious, his rage immediately ends. At 11th level, an earthshaker’s bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +3. At 17th level, an earthshaker is no longer fatigued at the end of his rage. At 20th level, an earthshaker’s bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +4.

This replaces predation and apex predator

# Earthshaker’s Talents

The earthshaker adds the following to the list of talents he may choose his ranger talents from:

### Brutal Thrower

The earthshaker has learned to apply his Strength to hurling rocks, spears, allies, or whatever is handy. He uses his Strength for attack roll with thrown weapons, and his rage bonuses apply to thrown weapons. In addition, he may draw a thrown weapon as a free action, and he may use an improvised thrown weapon without taking a penalty to his attack roll.

### Enchanted Rage (10th Level)

Upon entering a rage, the earthshaker may cast a legendary ranger spell that targets herself or his equipment as a free action. The spell must have a range of touch or personal. If the spell’s duration is greater than 1 round, it instead lasts for the duration of the rage.

### Extra Rage

The earthshaker may rage for an additional 6 rounds per day.

This talent may be taken multiple times. Its effects stack.

### Indomitable (Su) (6th Level)

The earthshaker’s fury has hardened his body. He gains 1/2 his Constitution bonus as an enhancement bonus to his natural armor bonus. At 11th level, this increases to his full Constitution modifier.

### Rage Power (4th Level)

The earthshaker may gain a rage power as an unchained barbarianPU of equal level.

This talent may be chosen once for every four earthshaker levels achieved.

### Summoned Fury (14th Level)

If the earthshaker summons creatures using spells or a legendary ranger class feature or has a companion from the Natural Gift class feature, they also have the ability to rage. They gain the benefits of the rage ability, as well as any rage powers possessed by the earthshaker. Each creature raging using a round of rage each round.