recursal/Fanatic-Fandom huggingface dataset:
Monia

The Monia crystals, born from the ethereal tears of the moon, are a wondrous and captivating testament to the celestial mysteries that grace the night sky. Akin to fallen stars that have been captured by the Ertha's embrace, these uncommon gems possess an otherworldly allure that has enchanted the hearts and minds of those who seek to uncover their radiant splendor.

The genesis of the Monia crystals lies within the cosmic ballet between the moon and the heavens. As the full moon graces the firmament with its luminous presence, a celestial spectacle unfolds – the moon "cries," shedding its shimmering tears that cascade down to the earthly realm. It is within these tears that the Monia crystals are born, forming as the lunar drops touch the terrestrial surface, their exquisite beauty hidden within the depths of the Ertha.

The appearance of the Monia crystals is nothing short of mesmerizing. These gems, reminiscent of the moon's own silvery luminescence, radiate a soft and enchanting glow that defies the darkness that surrounds them. Even in the blackest of nights, the Monia crystals emit a gentle radiance, their light piercing through shadows and illuminating the hidden corners of the world with a delicate and almost mystical luminosity.

While the Monia crystals possess a celestial elegance that places them among the ranks of one of the most beautiful gems, their true allure lies in their rarity and enigmatic origin. The notion that these crystals are formed from the moon's tears infuses them with a sense of wonder and magic, evoking a connection between the terrestrial and the celestial realms that captivates the imagination.

In their natural state, the Monia crystals are embedded within the earth, nestled deep within the embrace of the land. To uncover their splendor, one must embark on a journey beneath the surface, delving into the hidden realms that lie beneath. It is here, in the depths of the earth, that the Monia crystals await, their presence a testament to the moon's tender weeping and the secrets she imparts to those who dare to seek them.
Trilia

The Trilia Crystals, a rarity among the pantheon of mystical gems, hold within them the electrifying essence of lightning itself. Born from the powerful clash of celestial forces, these remarkable crystals harness the raw energy of lightning strikes during the rare conjunction of a full moon. Their creation is a dance of cosmic forces, as bolts of lightning, guided by the moon's ethereal glow, cascade from the heavens and make contact with fallen Sol or Monia crystals. In that moment of celestial alignment, a transformation occurs, and the Trilia Crystals are brought into existence, their essence forever intertwined with the magic of thunder and illumination.

The allure of the Trilia Crystals lies not only in their mesmerizing luminance but also in the sheer potential of their lightning power. Within each crystal pulses the unrestrained energy of the storm, a force that can be harnessed and wielded by those attuned to its potent currents. The Trilia crystals are sought after by mages and enchanters, drawn to their ability to command the primal might of lightning and channel it into their spells and incantations.

However, the power contained within the Trilia Crystals is not without its risks. The surges of lightning energy that course through these crystals are as volatile as they are potent. Direct contact with a Trilia crystal without proper precautions can result in a shock that ranges from mildly jolting to dangerously electrifying. To handle these crystals safely, one must don specialized gloves or protective attire, forming a barrier between their skin and the electrified magic within.

These unique safety measures have given rise to a tradition of caution and reverence when handling Trilia Crystals. Those who seek to wield their lightning power do so with a deep respect for the forces they command, understanding that the exhilarating rush of power must be tempered by careful discipline. Mages who master the art of harnessing Trilia's lightning power become living conduits of nature's fury, able to shape and direct the electrifying currents at their will.

The journey to acquire a Trilia crystal is a quest that requires both bravery and reverence. Seekers must venture into the depths of the earth, for the Trilia crystals are concealed beneath the surface, nestled within the very heart of the land. Their locations remain diverse and unpredictable, scattered beneath the ground's embrace, waiting to be unearthed by those with a keen eye and a determined spirit.

As one embarks on the quest to find a Trilia crystal, the memory of their electrifying power serves as a constant reminder. To touch the crystal unprotected is to court the lightning's embrace, a lesson that has been learned through generations of trial and error. The tradition of donning gloves or protective gear has become an essential aspect of Trilia crystal handling, a testament to the respect bestowed upon these precious conduits of lightning magic.
Toad Stool

The Toad Stool mushrooms, growing within the shadowy realm of the Shadowweave Forest, present a captivating spectacle amidst the enchanted undergrowth. Standing at the height of a human thumb.

**Appearance:** The Toad Stool's slender, cylindrical stem emerges from the fertile bed of Shadow Toad droppings, anchoring itself firmly to the forest floor. With a texture reminiscent of the finest velvet, the stem extends gracefully, a pristine white against the mystical shadows of the forest.

Crowning the stem is a cap of mesmerizing beauty, resembling a miniature mountain peak in the heart of the woodland. This cap, expansive and domed, is a striking contrast to the stem's delicate proportions. Starting with a deep, inky black at its base, the cap transitions into a breathtaking display of colors. Flakes of grey and white dance across its surface, creating an intricate mosaic that seems to shimmer with an otherworldly radiance.

As one's gaze travels toward the cap's center, the shades of grey and white intensify, creating a captivating gradient that culminates in a mesmerizing play of hues. The cap's edges are adorned with intricate frills. Some liken the Toad Stool to a mystical mountain peak rising from the shadows, its cap reaching towards the mystical heavens that perpetually shroud the Shadowweave Forest.

Amidst the perpetual night of the forest, the Toad Stool mushrooms stand as silent sentinels, their glowy caps a proof to the alchemical secrets hidden within the depths of the Shadowweave. The allure of these fantastical fungi, born from the excrement of Shadow Toads, beckons those brave enough to venture into the heart of the dark forest.

* **Enchanting Elixirs:** Alchemists may venture into the Shadowweave Forest to harvest Toad Stools, crafting elixirs that grant enchanted properties, from heightened perception to the ability to see through shadows.
* **Shadowweave Rituals:** Magicians and sorcerers might conduct rituals within the confines of the Shadowweave Forest, drawing upon the unique magical energies of both Toad Stools and Shadow Toads to unlock hidden arcane potential.
* **Dark Forest Quests:** Adventurers seeking Toad Stools may embark on perilous quests into the heart of the Shadowweave Forest, navigating its treacherous paths and encountering mythical creatures that call the shadowed realm home.
* **Witch's Secrets:** The Witches of Ertha, practitioners of dark arts, could become patrons or adversaries, offering or withholding the secrets of Toad Stool cultivation based on the whims of ancient pacts and forbidden knowledge.
A-60

A-60 is the possibly third entity you will encounter on your run. This entity is hugely widespread.

## Appearance

Multiple faces that consist of multiple combinations. They will change overtime as the entity still rushes throught rooms.

## Section Header

### Damage

Instakill

Combination 1: The most iconic. A red face with open mouth with dot eyes, and a face with shine in its eyes and slightly closed mouth.

Combination 2: A face with shine in its eyes and slightly closed mouth and the iconic SCP-087b image.

Combination 3: The iconic SCP-087b image, and a mentally insane-looking face.

Combination 4: A mentally insane-looking face, and the face of Giygas.

## Mechanic

Rushes throught the rooms extremely fast, compared to A-15. He is 3.33x times faster than it.

After reaching the latest room available, it might overshoot to the next rooms due to its speed, wait 5 seconds, then dissapear.

## Sound

A static sound that loops over, again, again, and again.

## Trivia

* This is the fastest entity as of now, second being A-30.
* The entity **A-60** is a widely spread entity, that you probably would see in every sort of Rooms Fangame.
* This is the first entity to have a gallery with something in it.
Patenia Wiki

**Willkommen im Patenia Wiki!**
Das Patenia Wiki ist ein Wiki über die Tetralogie "Sternendiamant" von Sarah Lilian Waldherr.

## Wichtige Artikel

PlatzhalterEin HauptcharakterPlatzhalterDie erste FolgePlatzhalterEin wichtiger OrtPlatzhalterEin wichtiges EreignisCharaktereBücher

*Brauchst du Hilfe beim Aufbau dieser Community?*

* Einführung
* Wie du mitmachen kannst
* Verwaltung deiner neuen Community
* Leitfäden
* Alle Hilfeseiten
* Regeln dieses Wikis

Du kannst auch Teil der größeren Fandom-Familie von Communitys sein. Besuche Fandoms deutsches Community-Wiki!

*Gründer*: Schreibe eine gute und absatzweise Beschreibung für den Begrüßungsteil über dein Thema. Lass deine Leser wissen, worum es bei deinem Thema geht, und füge einige allgemeine Informationen dazu hinzu. Danach solltest du die Wiki-Verwaltung für weitere Tipps besuchen.
Fortuber

This fantastical fungus, distinguished by its thick outer layer adorned with the radiant viridelect algae, holds both magical and culinary significance in the enchanting tapestry of Ertha.

**Description:** The Fortuber mushroom, with its sturdy form and a cap covered in viridelect algae, graces the landscapes of Ertha. This extraordinary symbiosis between the native mushroom and the foreign alga creates a mesmerizing spectacle, especially when the glow of viridelect illuminates the darker corners of the enchanted woods.
**Magical Properties:**

* **Viridelect Algae:** The viridelect algae, carefully brought from the far southern mountains, thrives on the outer layer of the Fortuber mushroom. This unique species of algae possesses inherent magical properties, glowing softly during the day and intensifying its luminescence at night, casting an ethereal glow.
* **Magical Light Source:** Once the viridelect algae has matured, it is scraped off the Fortuber and harnessed for its magical glow.

**Culinary Uses:**

* Condiment from the Southern Mountains: While the Fortuber mushroom itself is mildly poisonous and inedible, the viridelect algae growing on its surface is carefully harvested. Once scraped off, the algae is used as a condiment in cuisine. Its unique flavor adds a touch of magic to their culinary creations.

**Nocturnal Discovery:**

* Easier to Find at Night: The viridelect algae, displaying its most vibrant glow during the nighttime, makes the Fortuber mushroom easier to locate in the dark corners of the forest. This nocturnal luminescence guides foragers and seekers in their quest to harness the magical properties of viridelect.

**Cultural Significance:**

* **Symbol of Illumination:** The Fortuber mushroom, with its glowing viridelect adornment, is symbolic of illumination and magic in the Ertha's multi cultured. The soft glow not only aids in practical endeavors but also serves as a symbol of the interconnectedness between nature and magic in the enchanted lands.
* **Magical Gatherings:** Forest races often gather around the luminescent Fortuber mushrooms during nighttime festivities. The gentle radiance creates an enchanting ambiance, fostering a sense of unity and magic among the forest creatures in the heart of Immanntrum.
Bal'zak

The Bal'zak crystal, a rare and coveted gem of unparalleled power, is a luminous embodiment of the primal and unrestrained forces of fire. Forged within the crucible of molten earth and intense heat, it stands as a testament to the volatile energies that dwell deep beneath the surface of the world. Its name, whispered with reverence and awe, has become synonymous with unbridled infernos and the very essence of combustion.

This gemstone of fiery essence possesses a brilliance that defies comparison, radiating hues that range from the deep crimson of smoldering embers to the vibrant gold of a roaring flame. Its facets, meticulously carved by the pressure and heat of the earth's core, capture and refract light in a mesmerizing dance that mirrors the flickering tongues of fire. To gaze upon a Bal'zak crystal is to witness the essence of fire itself, an ever-shifting symphony of color and intensity.

The Bal'zak crystal is a rare and coveted find, its origins veiled within the heart of the earth. It is birthed in the depths of active volcanoes, where the very fires of creation meld with mineral formations to create a gem of unparalleled power. Those who seek to acquire a Bal'zak crystal must delve deep into the belly of an active volcano, braving searing temperatures and treacherous terrain in pursuit of this precious prize.

Once extracted from its molten cradle, the Bal'zak crystal exudes an almost palpable heat, its fiery energy contained within its crystalline lattice. It is a conduit of raw elemental power, resonating with the fervent energies of the flames. Crafted by the skilled hands of the Kaza'rak, master blacksmiths and elemental artisans, Bal'zak crystals are often transformed into formidable weapons that harness the very essence of fire itself.

However, the Bal'zak crystal is no passive relic. It is an entity in its own right, attuned to the heartbeats of fire creatures. Only beings of fire, creatures born from the very flames, possess the innate ability to wield the Bal'zak crystal's power. When held by such a creature, the crystal's fiery energies surge forth, channeling their inner inferno into a blazing torrent of destructive force.

The Bal'zak crystal is a manifestation of the untamed and unyielding nature of fire. It is both a source of awe and a harbinger of destruction, a rare and potent gift from the heart of the earth itself. Its allure lies not only in its dazzling brilliance, but in the promise of harnessing the raw power of fire, a power that can shape destinies and alter the very fabric of existence.
Giant-spiders

#### **Giant Spiders: Weavers of Fear**

With their spindly legs and multifaceted eyes that gleam like sinister jewels, Giant Spiders are a chilling sight to behold. Their exoskeletons boast an array of dark hues, serving as both camouflage and a stark reminder of their affinity for darkness. From the smallest crevice to the deepest cavern, these creatures thrive in the hidden corners of the world.

Whether found skulking within dimly lit forests or lurking in forgotten crypts, Giant Spiders command an aura of primal terror. Their webbing is a testament to both their cunning and their macabre artistry, a labyrinthine trap spun to ensnare the unwary. Their fangs, poised to deliver paralyzing venom, speak of a predator's efficiency and the inexorable march of nature's hierarchy.

These creatures, like dark muses of myth, epitomize the archetypal fears that have haunted humanity through the ages. Their silken threads, at once exquisite and menacing, hint at the mysteries that shroud the realms they inhabit. To cross paths with a Giant Spider is to encounter the abyssal realms of fear and fascination, where terror and awe become inextricably entwined.

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Despite their ominous appearance and venomous nature, Giant Spiders do have vulnerabilities that savvy adventurers can exploit:

***Susceptibility to Fire:*** Like many creatures of darkness, Giant Spiders are often vulnerable to fire. Their exoskeletons can catch fire easily, causing significant damage and potentially forcing them to retreat.

***Vulnerability on Underside:*** The underside of a Giant Spider is typically less armored than its top. Attacks directed at this softer, ventral side can yield more damage.

***Web Avoidance:*** While Giant Spiders are skilled at spinning webs, their reliance on them can be a weakness. Attacking from a distance or using tactics that prevent them from creating effective web traps can hinder their effectiveness.

***Light Sensitivity:*** These creatures often prefer dark environments and can be sensitive to bright light. Sudden exposure to strong sources of light can temporarily disorient or blind them, giving adventurers an advantage.

***Startling Noises:*** Like many creatures, Giant Spiders can be startled by loud and sudden noises, causing them to momentarily freeze or become disoriented. This can provide a window of opportunity for adventurers to attack.

***Web Disruption:*** If a Giant Spider relies heavily on its web traps for hunting, adventurers can use ranged attacks or tools to disrupt or destroy these webs, limiting the creature's ability to control the battlefield.

***Environmental Factors:*** Utilizing the environment to their advantage, adventurers can lead Giant Spiders into areas that hinder their mobility or limit their ability to spin webs effectively.

***Pheromone Confusion:*** Some creatures emit pheromones that can interfere with the navigational signals of Giant Spiders, causing them to lose their bearings or become confused in combat.
Malora

Once a renowned sorceress who resided on the outskirts of the desert sands of Talaria aeons ago. Beautiful in every way except her mind, for which the vagabonds who raised her cursed her for her beauty. As she grew up in solitude, knowing no family or friends she focused on working with her hands, using the materials scattered around the vagabonds to conjure magic and sorcery unseen. As she grew, they became fearful of her power, leaving her alone more and more until one day the vagabonds moved. Completely isolated, she practised her craft, knowing nothing but the techniques to conjure things. Her own visions were skewed, showing her things that were strange even to her. A deity so grand that she would want to bow down to him, curses and the destruction of all land as they knew it. It was shortly after that she met him.

Grand Kain, a fateful encounter where he waited until the night had allowed him to swoop in. She was desperate, and alone. His visage was comforting, an individual that matched the dark visions which she saw. Grand Kain, seeking to test the depths of her devotion, cursed her with dark magic. The curse bound her to him, ensuring that her life and purpose would forever be entwined with his malevolent desires. From this her devotion was set, her love unrequited as he continued to do his bidding while she sat in the shadows.

Rarely she worked with Valac, instead when he was cursed moving to spend her time in solitude. However at the rumblings of his return so too did she stir from her own tomb.

Malora's love for Gran Kain is unconditional and unwavering. She is willing to do his bidding without hesitation, driven by her overwhelming desire to please and be close to the object of her affections

Malora's transformation under the curse has left her with an otherworldly and hauntingly beautiful appearance. Her once raven-black hair now shimmers with an eerie, silvery sheen, and her skin has taken on a moonlit pallor. Her eyes, once radiant and full of life, are now a deep, hypnotic shade of onyx. Despite her beauty, there is an air of melancholy and foreboding about her, as if the shadows that have embraced her have seeped into her very being.

Malora's actions, while driven by her love for Gran Kain, can be cruel and merciless. She is willing to inflict pain and suffering upon others if it aligns with her lover's wishes. Her sadism is an extension of her desire to please him and prove her loyalty. She uses her magical abilities and cunning to further Gran Kain's dark agenda, believing that her actions are expressions of her love for him.

The curse placed upon Malora by Gran Kain grants her access to dark magic, which she can wield to fulfil her lover's desires. By removing the curse and the connection she believes in to Kain will she be able to be free.

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Credits: ArezuAzaraak @IMVU (Thank you so much!)
Brunnastam Mushroom

The Brunnastam mushroom stands as a testament to the harmonious relationship between the Satyrs and the enchanted forest. Its elongated form, crowned with a spectrum of deep browns, exudes an earthy elegance. The delicate balance of its slender stem and the rich, flavorful cap makes it a visual delight amidst the enchanting foliage.

**Culinary Uses:**

* **Nutty Delicacy:** Brunnastam mushrooms are renowned for their delicate, nutty taste. The flavor profile is so exquisite that these mushrooms can be savored without the need for elaborate spicing or seasonings. Satyrs have mastered the art of showcasing the natural essence of Brunnastam in their culinary creations.
* **Versatile Ingredient:** Due to the ease of cultivation, Brunnastam has become a prevalent and reliable source of sustenance for Satyrs. Whether sautéed, grilled, or incorporated into stews and soups, these mushrooms add a distinctive richness to the Satyrs' diverse cuisine.
* **Culinary Celebrations:** During festive occasions and communal gatherings, Satyrs gather the bountiful harvest of Brunnastam mushrooms to prepare grand feasts. The aroma of these mushrooms cooking over open fires is a symbol of celebration and camaraderie in the heart of the enchanted forest.

**Cultural Significance:**

* **Forest Harmony:** The cultivation and consumption of Brunnastam mushrooms signify the Satyrs' commitment to living in harmony with the enchanted forest. These mushrooms are not just a culinary delight but a representation of the symbiotic relationship between the mystical beings and the magic-infused land they call home.
* **Culinary Traditions:** Satyrs pass down traditional recipes for Brunnastam dishes through generations, ensuring that the culinary heritage of these magical creatures remains vibrant and cherished. Cooking and sharing meals with Brunnastam mushrooms have become an integral part of Satyr culture.
* **Trade and Commerce:** Beyond the borders of the enchanted forest, Brunnastam mushrooms have become sought after in the magical markets of Ertha. Traders and travelers eagerly exchange goods for these delicacies, recognizing the unique flavors that originate from the heart of Satyr territory.
Farlis

In the dense woodlands of Ertha, amidst the towering trees and dappled sunlight, the elusive and cunning creatures known as Farlis prowl. These small to medium-sized predators exhibit a striking blend of brown, white, black, and grey fur, complemented by obsidian-black teeth, bones, and eyes that gleam with an otherworldly intensity. Their appearance is as mesmerizing as it is fearsome, a true testament to the enchantment that weaves through the fabric of Ertha.
The Farlis navigate the forest with a grace that defies the laws of nature. Their Feet of Zephyr allow them to sprint at speeds surpassing even the fleetest of horses or cheetahs, leaving behind naught but a swirling trail of dust that obscures their swift passage through the underbrush. Their lithe bodies move in a synchronized dance, employing hit-and-run tactics that make them elusive and challenging to track.

Possessing Quick Minds, these creatures process information with split-second precision. This mental acuity not only enables them to change direction at a moment's notice but also grants them the uncanny ability to intercept arrows with their razor-sharp teeth, turning potential projectiles into futile attempts at subduing these agile hunters.

Living in packs, Farlis are social creatures that hunt cooperatively, coordinating their attacks with calculated precision to bring down prey many times their size. Despite their diminutive stature compared to other predators, their combined strength and strategic pack tactics make them a formidable force in Ertha's forested realms.

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**Strengths:**

* Incredible Speed: Farlis can outrun and outmaneuver most creatures in Ertha, making them exceptional hunters and difficult to catch.
* Agile Minds: Their quick-thinking minds allow them to react swiftly to changing situations, dodge attacks, and even catch projectiles in flight.
* Pack Tactics: Working together in a coordinated pack, Farlis can take down much larger prey through strategic teamwork and precision.

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**Weaknesses:**

* Size: Individually, Farlis are small, making them vulnerable to larger predators or formidable adversaries.
* Limited Strength: Despite their pack tactics, their physical strength is modest, and they rely on cooperation to bring down larger prey.
* Forest Dependency: Farlis are adapted to forest environments, and their skills may be less effective in open terrains or different ecosystems.

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Прошлый

### Отношения

Антипатия ( ),Вера ( ), Депривация ( ), Забота ( ), Одержимость ( ), Регрессия ( ), Чревоугодие ( ), Эрудиция ( )

```
 Внимание! Данная статья не завершена; Вы можете помочь Вики, дополнив её.

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**Прошлый**  – одна из черт Флинта, отвечающая за \_.

## Возможные комбинации

Комбинации отвечают за значение взаимодействия одной черты с другой. Главная статья со всеми взаимодействиями находится здесь.
Creatures

* **Basilisk**
* **Buntiga**
* **Farlis**
* **Krakan**
* **Manticore**
* **Shadevil**
* **Shriekers**
* **Shadowkin**
* **Trolls**
* **Zabal**
* **Stingsorus**
* **Wind-stalker**
* **Corag**
* **Auquine**
* **Giant-spiders**
* **Centipedes**
* **Bulette**
* **Rust Monster**
* **Giant Scorpion**
* **Cave Fisher**
* **Hill Giants**
* **Pyrrhyx**
The Beginning of a Beautiful Friendship

**The Beginning of a Beautiful Friendship** is the first episode of the first season of *P-Oni* and the first installment of the Pagem Litirature Universe. It was released on the Ninjago wiki on August 5th, 2022.

## Plot

Pinkie Pie goes up to and says hello to the Omega, who asks her what she is in response. Pinkie then asks him if he wants to come to a party with her friends, to which he objects to. She constantly asks him again and again until the Omega blasts her with his staff, only for her to apear right next to him, much to his surprise. She asks him why he is sad and mad respectively, to which he finally gives in and says that something happened. Pinkie holds up a cupcake and tells him to tell her about it.

## Appearances

### Locations

* Equestria
	+ Ponyville

### Species

* Oni
* Earth Ponies

## Link

https://ninjago.fandom.com/f/p/4400000000000074982

## Trivia

* This is the first episode of P-Oni.
* The episode was originally going to be stand alone, however, positive reception turned it into a full series.
* The non-speech text is contained in \* instead of brackets.

### Continuity

* Pinkie Pie and the Omega meet and become friends.
* The events of "Endings" are also mentioned.

### Errors

* There isn't a space between the thumbnail and the text.
* In P-Oni: How a Pony met an Oni, The Omega is said to be dazed when he arrives in Ponyville, but when Pinkie says hello to him, he seems completely fine.
	+ According to Pythorback22, "Seeing a large pink horse walk towards you can snap you out of ANYTHING."
* The Omega blasts Pinkie with his staff, although he couldn't against Cinch.

## References

1. ↑ https://pagem-literature-universe.fandom.com/f/p/4400000000000019767
E-15

## Appearance

fetch me their souls

An sharper divide symbol. Instead of blue, its red. Smoke surronds the entity too.

## Mechanic

Rushes to the latest room available, but at a faster pace, unlike A-15.

## Tips

* Listen out for the entity's spawn sound, or its main sound. It is louder than A-15.
* Keep opening doors until the entity is near.
Sorellian Language

**Sorellian** (*Sah-Men Vina)* is the spoken language of the Sorellian People. Originating as an offshoot of the Curtezian language, Sorellian has been spoken for close to 2000 years. It was the official language of the Empire of Sorellia (and prior states) before the Final Collapse, and an unofficial language in the Kingdom of Sah-Maiya and the Kingdom of T'wi.
Nivel 4

# Nivel 4: "Oficina Abandonada"

## Clase 1

El Nivel 4 es el quinto Nivel de Las Backrooms.

Este es el nivel donde el objeto Agua De Almendras se encuentra mas frecuentemente.

# Descripción:

El Nivel 4 Se parece a una oficina, la cual esta desprovista de muebles. Algunas habitaciones de este nivel tienen ventanas, aunque muchas de estas están oscurecidas. Las ventanas no están oscurecidas se consideran trampas y deben ser evadidas a toda costa.

El Nivel 4 tiene muy pocas entidades. Los Sabueso y Dullers son las únicas que se han visto. Una persona menciono que vio un Smiler, pero no hay evidencia de ello. Debido a la falta de entidades, hay mucha gente en el Nivel 4. Dispersados por el nivel, hay enfriadores de agua, maquinas expendedoras, y pueden ser encontradas fuentes de Agua de almendras. Es muy facil escapar (y tambien regresar) del Nivel 4

El Nivel 4 es el mejor lugar para conocer gente nueva y encontrar suministros. Antes de intentar entrar en otros niveles, deberías recolectar un poco de Agua De Almendras: la necesitaras, especialmente en el Nivel 5 y Nivel 6

# Bases, Puestos De Avanzada y Comunidades

## El G.E.P. (Alias: El "Grupo de Exploradores Principal") Base Omega:

* Esta es La Segunda base principal de El G.E.P.
* Aquí es donde la mitad de los grupos de equipo viven.
* Cerca de una de las entradas al Nivel 5 y Nivel 6.
* Esta es la base mas resguardada.

## Amor Incrementum:

* Este grupo es un culto religioso que adora a la agricultura.
* Este grupo es uno de los mas pequeños en Las Backrooms, teniendo aproximadamente 10 miembros.
* Las únicas plantas cultivadas son distintas especies de moho, cosechado de las paredes del Nivel 0 y Nivel 1.
* Son increíblemente hostiles y normalmente rechazan los intercambios (acepto si tienes objetos religiosos - cosas relacionadas con Jesús o otras entidades religiosas en - en ese caso estarían mas que *dispuestos* a aceptar el intercambio).

## T.B.D. (Alias "Determinado"):

* Al grupo le gusta recolectar objetos y elementos para ellos mismos.
* Este grupo es muy pequeño, con solo 6 miembros.
* El grupo simplemente ignorara cualquier intento de interactuar con el.
* Ellos solo intercambian objetos realmente raros que en realidad no tienen función.

# Entradas y Salidas:

### Entradas:

Existen muchas maneras de entrar a este nivel. Una de las mas conocidas es hacer No-Clip en una pared de The Hub. También puedes llegar aquí desde el Nivel 3 usando los elevadores, o encontrando una puerta desbloqueada del Nivel 2. Cayendo de el hoyo en el Nivel 283 hay una chance de teletransportarse de los techos del Nivel 4.

### Salidas:

el Nivel 4 tiene salidas ocasionales que llevan al Nivel 5 y Nivel 6. Muchas de las salidas que tienen estilo de oficina como escaleras o elevadores te regresaran a el Nivel 3. Como ocurre con la mayoría de las salidas de los backrooms, una vez que pierde una línea de visión directa, puede desaparecer inesperadamente.
Nivel 2

# Nivel 2: "Sueños De Tuberías"

## Clase 2

El Nivel 2 es el tercer nivel de los Backrooms, y el ultimo en el que es posible iniciar.

# Description:

El Nivel 2 está formado principalmente por túneles de mantenimiento de hormigón grises y oscuros, que se extienden a lo largo de millones de kilómetros. Las paredes están recubiertas de tuberías y, ocasionalmente, de conductos de ventilación, que a menudo contienen un líquido negro espeso y viscoso. Es posible encontrar puertas, pero la mayoría están cerradas o conducen a callejones sin salida. Estas habitaciones suelen albergar estanterías con surtidos aleatorios de objetos, ocasionalmente computadoras.

En determinadas partes de los pasillos del Nivel 2, el calor puede llegar a ser insoportable, alcanzando los 43 °C (110 °F) o más. Esto suele ocurrir en las zonas donde la maquinaria hace más ruido, normalmente al final de los pasillos.

Las entidades que se encuentran en este nivel son algunas de las más peligrosas de los Backrooms. Se pueden oír ruidos procedentes de los conductos de ventilación, que son causados por Crawlers. También puedes encontrar a Mark en los baños de los empleados en el Nivel 2. Otros seres que se encuentran aquí son Smilers, Child Facelings, Clumps, Hounds, Male Deathmoths, Wretches, Bursters, y Skin-Stealers. Lo único que debes, y puedes saber, es que debes huir en cuanto veas uno. La entidad que aparece en la imagen de arriba no ha sido identificada, y se desconoce el destino del fotógrafo original.

# Bases, Puestos de avanzada y Comunidades

## Los Supervivientes:

Un grupo de 29 personas que exploran el nivel. Su lider se llama Austin, y son amigables y abiertos al intercambio. Ellos guardan sus suministros en cajas de madera encontradas en el Nivel 3. Ellos fueron los primeros en descubrir los Wretch. Este grupo a menudo entra en conflictos con el puesto de avanzada de los Seguidores de Jerry.

## Espacio de Oficinas EL3A

El Espacio de Oficinas EL3A es un espacio de oficina en el Nivel 2 que alberga a unos 30 miembros del B.N.T.G..

*Para mas informacion, vea: Espacio de Oficinas EL3A*

# Entradas y Salidas:

###### Entradas

El Nivel 2 es uno de los únicos niveles de los Backrooms a los que se puede acceder directamente desde la realidad normal. Puedes encontrar el Nivel 2 si exploras durante el tiempo suficiente en el Nivel 1. También se puede a el acceder desde El Hub.

###### Salidas

A diferencia de la creencia popular, no todas las puertas del Nivel 2 están cerradas o conducen a callejones sin salida. Algunas pueden llevar al Nivel 3, Nivel 4, y ocasionalmente de regreso al Nivel 1. Encontrar una puerta multicolor de proporciones cómicas que esté desbloqueada te llevará al Nivel 283. Si haces no-clip en una zona extremadamente caliente del Nivel 2, puedes acabar en el Nivel 2.1.
Entities

Entities are things that spawn as you progress throught Resource Rooms. They make noises as a cue that they are near, meaning you should hide.

If you DONT hide, you will get killed by the entities.

You have lockers and blue lockers to hide from the entity.

## A-15

Blue, slow entity. Makes an radio static noise. Rushes to the latest room opened.

## E-15

Red, and a slightly faster entity as if its an harder A-15. Makes an eerie noise.

## A-30

Purple and glitched-looking entity. Fast compared to A-15. Rebounds atleast 2 times.

## A-60

A red entity with multiple faces (atleast 5). Extremely fast. Its so fast at that point it cant even accurately stop in the middle of the room it needed to reach.

## A-80

A black and white entity. Checks lockers in the latest room. Makes a beeping sound when near. Rebounds back to the beginning room when done checking lockers.
Nivel 6

# Nivel 6: "Luces Fuera"

## **Descripción**

Foto del **Nivel 6**, tomada por un usuario anónimo.

Otra foto del **Nivel 6**.
Una foto del **Nivel 6** que representa a uno de los eventos de luto.

El **Nivel 6** está compuesto por una cantidad indeterminada de pasillos, formados por paredes metálicas y pisos de ladrillo. La totalidad del **Nivel 6** está envuelta por completa oscuridad, y ninguna fuente de luz ha logrado hacer que el nivel sea más visible de lo que es actualmente. La fotografía casi siempre ha sido un paso prohibido en la documentación de este nivel, debido a su falta de iluminación suficiente. Se presume que este nivel es infinito.

A lo largo del nivel, se pueden encontrar numerosos tubos metálicos que transportan un líquido caliente desconocido, procedente de una fuente desconocida. Con frecuencia se experimentan alucinaciones auditivas, que van desde agua corriendo hasta voces indescifrables que suenan por todas las tuberías.

Es imposible ver a otras personas dentro del **Nivel 6**; debido a la falta de luz dentro del **Nivel 6**, incluso a una distancia cercana, dos personas no pueden percibirse entre sí. Varios informes afirman que pueden aparecer Smilers o Facelings dentro de este nivel, pero se han determinado que son alucinaciones o el resultado de ruidos sin origen explicable. Actualmente no se informaron verdaderamente entidades en el **Nivel 6**.

Se cree que el **Nivel 6** puede influir en la percepción de la realidad, lo que resulta en síntomas de paranoia y desrealización. A pesar de que no se conocen amenazas tangibles, los Wanderers experimentados consideran que el **Nivel 6** es uno de los niveles más peligrosos dentro de los Backrooms. Una parte significativa de Wanderers que entran al **Nivel 6**, no regresan.

## **Entidades**

Debido a la naturaleza del nivel, hay rumores de que existen entidades, pero no se pueden ver; como se mencionó anteriormente, el **Nivel 6** se encuentra en un estado constante de completa oscuridad.

## **Bases, puestos de avanzada y comunidades**

Debido a la naturaleza del nivel, establecer una comunidad es imposible.

## **Entradas y salidas**

### Entradas

* Se puede acceder al **Nivel 6** a través de la Sala de Calderas en el Nivel 5.
* Localizar una puerta oxidada ubicada en el Nivel 6.1 te llevará de regreso al **Nivel 6**.
* Apagar todas las luces cercanas durante 10 minutos en el Nivel 7.2 te llevará al **Nivel 6**.

### Salidas

* Tropezar accidentalmente con un cable te llevará al Nivel 6.1; vale la pena señalar que tropezar intencionalmente no activará esto.
* Los hoyos conducen al Nivel 8, pero si están cubiertos de telarañas, conducirán al Nivel 8.5. Rara vez estos hoyos pueden conducir a La Colmena.
* Existe una mínima probabilidad de caer a través del suelo, perdiendo instantáneamente el conocimiento, para más tarde despertar en el Nivel 69 dentro de un coche aleatorio.
* Explorar lo suficientemente profundo el **Nivel 6** puede llevarte al Nivel 7.
* Avistar luces de neón fluorescentes en el **Nivel 6** te llevará al Nivel 6.2.
Talaria Empire

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

* **Wrath Of Arezu**
* **Talaria Bazaar**
* **The Hunters Mark**

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

**Location:** In the deserts nearest Valterin

**Terrain:** Arid desert with Volcanos to one side, and lush jungles on the other.

**Leadership Style:** Dictatorship: Similar to despotism, the ruler may have risen to power through control of a group or faction, such as bandits or outcasts.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

#### **Other Information:**

**Layout**: Currently the central hub for economic activity takes place in the Talaria Bazaar. Much of the population resides there in a village of sorts while the Aza'raakians stay in tents surrounding the Wrath of Arezu Arena. All these settlements reside along the banks of the River of Maar, which provides crucial irrigation for crops to keep the inhabitants fed. There is very little rain in the region of Talaria. The River of Maar splits into two parts, The Lower Maar, and the Twin Maar Forks.

**Capital:** The Capital is not established yet. Once permanent structures are built, Asherah’s dream is to have the Wrath of Arezu be the seat of the capital.

**Locals:** Humans and other humanoids.

**Specialized Trade Goods**: Glass and glass crafts and quartz mined from the mountains.

**Economy**: A relatively poor community compared to other regions on the map, Talarians do and trade what they can to get by. Self-sufficient but barely so.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

#### **Military Size:**

There is currently no military to speak of. If their small homeland was under threat, the inhabitants themselves possess combat knowledge due to their rough lifestyle. Asherah’s first aspiration as an established leader would be to properly organize a military under the Talarian banner, making soldiers out of thieves and assassins.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

**Climate:**

**Weather patterns:** Very hot and dry. There is approximately 3 inches of rainfall a year in the monsoon season.

**Leisure:** Gamble, drink, count their small riches, dance, spar, bouts in the arena

**Weapons:** Weapons are found all throughout Talaria. To not be armed, would make one vulnerable in the rough streets. So much so, that even the children are armed usually, and learn the ways of a blade from an early age.

**Greetings:** A friendly greeting would be one where first, both empty palms are revealed, then whatever comes naturally between two people. But always, a friendly greeting is one where one reveals to the other that they do not have any weapons in hand.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

**Customs: -**

**Beliefs:** -

**Rituals and Holidays:** -

**Education:** -

**Language:** -

**History:** -

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
A-80

A-80 will be the 4th entity you will encounter on your run.

Its rather slow compared to the other entities on the list. Its locker-checking abillity, however, is what makes it a bit more dangerious.

## Design

A frowning, melting face. Every part of the face is melting. The entity is black and white and emits black shine, with white light.

## Sound

Afterwordly ambience (but speed up), and a beeping sound if near. It emits the beeping sound in order to try and warn the player to hide immediately, or hide in the previous room, because the entity **checks lockers**.

## Mechanic

Like every entity, it will go to the latest room available to the players, however, it will not despawn right after reaching the room. It will stop in the middle of the room, check the lockers, then go back to the lobby. If doors are openned when A-80 is active, A-80 will proceed to check the lockers in the latest room available. It rebounds back, once again, to spawn, at a medium speed.

## Trivia

* This entity makes an appearance in the game's icon.
* It is the first entity that checks lockers in the A-Section.
Official Resource Rooms Wiki

**Welcome to the Official Resource Rooms Wiki!**

https://web.roblox.com/games/13791984462/Resource-Rooms (MAIN GAME)

DO. NOT. GRIEF.

## Important articles

PlaceholderRoom TypesEntities

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
A-15

## Appearance

divide

A blue division symbol with some kind of smoke.

## Mechanic

Rushes to the latest room available to the player. Is a bit slow, so when it spawns at further rooms, you will have alot of time before hes near.

## Sound

An radio static that is very loud and can be heard from far away. It's sound is affected by chorus and flanging, and distortion.

## Tips

* He is very slow and can take a while to catch up to the player. You can proceed openning the doors and then hide when needed.

## Trivia

* Is the slowest entity in the game as of now.
* Is the first entity you can encounter in A-Section.
Wrappertvstations Wiki

**Welcome to the Wrappertvstations Wiki!**
22

We're a collaborative community website about Wrappertvstations that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Lunar Day Empire

Flag of the Lunar Day Empire (Under Alexandros I)

The **Lunar Day Empire (Third Lunarian Empire)** was the first ever established **Lunarian Nation.** Also regarded to as "Father of the Lunarian Nations" because it was the empire that gave independence to the Democratic Republic of Lunaria, The Sultanate of Lunaria, and the Kuomintang Lunar Republic.
A-30

A-30 is the second entity you might encounter on your run.

## Appearance

A distorted insane-looking face, that is also jittered and turned purple. The eyes are also rotated. Emits purple light.

## Mechanic

Unlike A-15, when reaching the latest room openned, it will rebound back to lobby. It will repeat this process atleast 2 times.

The entity is fast whatsoever and can be heard from very far. It might become a nuisance to wait for it to dissapear on further rooms, if your that lazy and want to make sure all entities are gone before you exit your hiding spot.

## Sound

Emits static whirling and a video static distortion as an warning when it appears. It is likely you can hear its idle sound before you hear its spawn sound.

## Trivia

* It is the first entity to rebound in the first section, A-Section.
* Its earlier version was not able to rebound, and that was fixed by the time A-60 was added.
Nivel FUN

# **Descripción**

El Nivel Fun es un nivel divertido =), ya que era el hogar de todos los Partygoers. El nivel también es conocido por ser una zona de fiesta y tener electricidad y telecomunicaciones confiables, es un meme en los Backrooms con muchas bromas y fiestas sucediendo. El nivel contiene una gran cantidad de salas de fiestas probablemente infinitas con papel tapiz, Pasteles y muebles alrededor. A pesar de las colonias y los memes, este nivel es extremadamente gentil para cualquiera que lo visite y a menudo se lo considera el cielo, lo cual es bastante divertido =).

En contra de las Creencias Populares, Recientes Descubrimientos Mostraron que el Nivel Fun es en Realidad una Habitación Creado por los Partygoers dentro del Nivel = ) que los Partygoers Separaron del Nivel = ) en el Año 1936 en la Guerra Extramundial, transformando el Nivel = ) en una Zona de Paz, La Mayoría de los Partygoers se Trasladaron Hacía el Nivel Fun entonces.

# **Entidades**

Las Entidades dentro del Nivel Fun son:

* Partygoers
* ~~Partypoopers~~

# **Entradas y Salidas**

### **Entradas**

* Encontrar una Foto de el Nivel Fun dentro del Nivel 1 te puede Llevar Aquí

### **Salidas**

* Aquí no hay salidas ¿Por que quisieras irte? =)
Wars and Battles

## This is a list of the battles and wars that happened in the RP:

### Solar Day Invasion: (1949 - 1953)

#### (First Phase of the War)

- First Battle of the Mud Mount

- Second Battle of the Mud Mount

- Retreat to Asemia

- Defense of the Lunar Bay

- First Air Battle of Lunar Bay

- Second Air Battle of Lunar Bay

- Battle of Denton Province

- Al-Mahat Campaign

- Operation W.D.

- Battle of the Sand Bunkers

- Battle of Elvetia

- Battle of Port Hood

- The Asemian Counterattack

- Encirclement of Kessenberg

- Battle of Asemi Island

- Spearhead to Oslopena
Эрудиция

### Отношения

Антипатия ( ),Вера ( ), Депривация ( ), Забота ( ), Одержимость ( ), Паразит ( ), Прошлый ( ), Регрессия ( ), Чревоугодие ( )

```
 Внимание! Данная статья не завершена; Вы можете помочь Вики, дополнив её.

```

**Эрудиция** – одна из черт Флинта, отвечающая за эрудированность.

## Возможные комбинации

Комбинации отвечают за значение взаимодействия одной черты с другой. Главная статья со всеми взаимодействиями находится здесь.