Abhoth

## The Source of Uncleanliness

*Abhoth lies deep within the heart of Mount Voormithadreth. There, from the cesspit of Y'quaa, it sends forth its revolting children, extending its reach across the Earth.*

### Gameplay

* **:** The Lead Investigator spawns 1 Cultist Monster on a  Wilderness space that does not contain a Cultist Monster. Then, if there are 6 or more Cultist Monsters on the game board, advance  Doom by 1.
* When 3 Mysteries have been solved, **investigators win the game**.
* When Abhoth awakens, **flip this sheet** and resolve the "Abhoth Awakens!" effect on the back.

#### Setup

Set aside 8 Cultist Monsters and all Abhoth Special Encounters.

## Awakening

**Reign of Filth**
*For the first time in millennia, Abhoth has ventured forth from its subterranean lair. Its children swarm through the streets of every major city and civilization is on the verge of collapse. Humanity is on its last legs. Soon, Abhoth will reign above all.* **[ Show/Hide the Back ]**
**Abhoth Awakens!**

Spawn the Abhoth Epic Monster on Space 9. Then spawn all but 3 Cultist Monsters from this sheet, each on a  Wilderness space that does not contain a Cultist Monster.

**Final Mystery**

The Abhoth Epic Monster cannot lose  Health unless 3 Mysteries have been solved.

When the Abhoth Epic Monster is defeated, the Final Mystery is solved and **investigators win the game**.

**The Source of Uncleanliness**

* Each time  Doom would advance, spawn 1 Cultist Monster on a  Wilderness space instead; spawn the Monster on a space that does not contain a Cultist Monster if able. Then, if there are no Cultist Monsters on this sheet, **investigators lose the game**.
* **:** Spawn 1 Cultist Monster on a  Wilderness space that does not contain a Cultist Monster. Then each Cultist Monster recovers all  Health.

*Note:* The original Doom replacement effect was "Each time  Doom would advance, spawn 1 Cultist Monster on a  Wilderness space that does not contain a Cultist Monster. Then, if there are no Cultist Monsters on this sheet, **investigators lose the game**." The word *instead* was added to denote this effect as a Doom replacement effect, and the spawn effect was updated to allow Cultist Monsters to be spawned even if there aren't any Wilderness space without a Cultist Monster.

## Rulings, clarifications, and reminders

* If after an investigator has defeated a Cultist Monster as part of a Spawn of Abhoth Special Encounter during the Encounter Phase and there are no Monster on his space, he may resolve an additional encounter of his choice.
* A Spawn of Abhoth Special Encounter is not a Combat Encounter. As such, bonuses that state "during a Combat Encounter" do not apply to tests resolved during the Special Encounter. (Note: This ruling takes precedence over other rulings.)

## Strategy

Abhoth's Mysteries seem to be a balance between monster-fighting and search for  Clues, thus any investigator with a high  able to generate clues, like  Mandy Thompson could be an interesting choice.

Cultists that are being constantly spawned due to the  Reckoning ability, and Spawn of Abhoth Encounters investigators have to face instead of fighting them can be tough at times, so it would be a good idea to bring in combat-oriented investigators as well as some capability to get rid of Cultists remotely, since they will spawn on  Wilderness spaces which are usually hard to reach.  Diana Stanley can discard the Cultists easily with her active ability to avoid the multiple encounters and prevent  Doom from advancing but, as she discards these Monsters instead of defeating them, she cannot solve Spawn of Uncleanliness Mystery by her ability. Any influence-oriented investigator that can sit on  Tokyo, like  Charlie Kane can also do the job, however this may take a bit more time and is more random as the Monsters may lose  Health or be discarded by these encounters.

Since the majority of Mysteries are located on  Wilderness spaces,  Leo Anderson can help with his passive ability. The major downside of failed encounters from Abhoth are Injuries and Illnesses, so  Vincent Lee could also be helpful to discard them.

## Lore

### Description

A pool of filth from which horrible monstrosities emerge. Can communicate telepathically. In the story "The Seven Geases", refuses to devour a supplicant out of fear of indigestion.

#### Appearance

*"Then, in that reeky twilight... he descried a sort of pool with a margin of mud that was marled with obscene offal; and in the pool a grayish, horrid mass that nearly choked it from rim to rim.*

*Here, it seemed, was the ultimate source of all miscreation and abomination. For the gray mass quobbed and quivered, and swelled perpetually; and from it, in manifold fission, were spawned the anatomies that crept away on every side through the grotto. There were things like bodiless legs or arms that flailed in the slime, or heads that rolled, or floundering bellies with fishes' fins; and all manner of things malformed and monstrous, that grew in size as they departed from the neighborhood of Abhoth. And those that swam not swiftly ashore when they fell into the pool from Abhoth, were devoured by mouths that gaped in the parent bulk."*

—Clark Ashton Smith, The Seven Geases

#### Current Residence

Cavern of Y'quaa, beneath Mount Voormithadreth, the tallest peak in the Eiglophian Mountains, spanning the middle of Hyperborea (north of the Arctic Circle)

### Source

The Seven Geases, Clark Ashton Smith, 1934.

## References

1. ↑ An inhuman cult led by Yeb in devotion of Abhoth.
2. ↑ 2.0 2.1 FAQ p. 6.

## Links

* Abhoth on  *The H.P. Lovecraft Wiki*
* Abhoth on  *Wikipedia*