Dark Nebula

### Introduction

Dark Nebula is the codename of the major update for Hades Star released on October 30th, 2023. Major changes to the game arrived, and this guide will list them for your convenience. The new version is in testing phases and changes listed here are not final and subject to change.

### UI Improvements

* Stations and ships have a brand new look.
* Clicking on the yellow star icon shows you more details about your yellow star:
	+ All the planets you have unlocked will be listed with their upgrade status. This includes the upgrade cost and their level, or the upgrade progress.
	+ You can one-click-upgrade the planets from this screen.
	+ Shipment capacity and mining capacity now shows you the maximum your star can hold as well as the current capacity (The maximum is equivalent to how much your start can generate daily credits and hydro).
	+ A graph of hydro income and expenses has been added, like the credits one that currently exists in Hades
	+ The expenses graphs now show 2 weeks instead of just one week
* A new started pack is now available for purchase and gives:
	+ 2000 crystals.
	+ A permanent +40% blueprint payout from artifacts.
	+ A permanent +20% shipment value bonus.
* The number of ships you have and the maximum you can have is now always shown below the number of crystals you own.
* You can collect a free reward every 24 hours after your last collections. Rewards can be one of the following:
	+ Crystals
	+ Hydro
	+ Credits
	+ A random artifact based on your red star station level that can be directly claimed for modules.
* Viewing replays of star fights can be sped up without having to hold down the button.
* Corporations can set their discord server as a button under the corporations description for easy access.
* Almost all numbers you see in the UI can be clicked to show detailed information about them.
* Clicking on a ship's installed module in the ship's statistics' UI will show you the module's stats as well as its description. This is true even for enemy ships or Cerberus ships.
* Discovered sectors in yellow stars are selectable. Check their description will show you:
	+ Total hydrogen currently in that sector
	+ Amount of hydrogen that can be generated per day in that sector (it's also the max it can hold, excluding Genesis, Enrich, etc).
	+ Any cooldown on that sector, for example, time until you can activate Enrich again.

### General Gameplay

* All ships move faster, although the AU/m values in the ships' description is the same as the values in Hades.
* Planets and trade stations now have a 24 hours rotation of shipments.
* Max limit of shipments in planets and trade stations have been greatly increased
* You can no longer put shipments or artifacts in planet over the maximum limit. In Hades, you were able to go 2x the max limit.
* Artifact stored in planets are always sorted by type instead of being randomly mixed.
* Planets no longer generate new crystal shipments.
* The shipment relay has an active duration of 1 day from level 1.
* The shipment relay sells shipments at a rate of 10 shipments per hours from level 1.
* The shipment relay upgrade costs has been greatly reduced.
* Upgrading the shipment relay does not affect its active duration or shipments per hour.
* Warp lane activation costs a lot less hydro
* In red stars, you can tell miners to move after they are done mining just like you do with transports loading artifacts. This is activated after an asteroid is depleted or the miner is full
* You can choose to make the action of "departing after the loading is done" or the action of "depart now" the default action for both miners and transports, so it no longer asks you each time.
* The white star scanner can be built in a sector that has planet.
* The shipyard shows you your recent ships so you can build them with their mods in one click, this includes battleships, transports, and miners.
* A new objective is available every 12 hours instead of every 24 hours

### Blue Stars

* Blue stars last for about 3 minutes instead of about 5 minutes.
* The countdown timer now shows how long before the star shrinks instead of how long before it explodes.
* You don't lose your battleship if you lose a blue star even if you don't have the Sanctuary module installed.
* The Sanctuary module no longer affects whether you will receive credits.
* The reset timers for hydro, credits, and ranked matches are no longer separated. Now, they are all reset at the same time.
* You can now see how much credits and hydro you can receive on a daily basis and how much you've received so far.
* The maximum of hydro rewards per day will be set to 12000, instead of 25% of hydro capacity.

### Red Stars

Not much notable changes happened so far in red stars in regards of gameplay. But Artifacts are modified. All Artifacts now resemble the name of the blueprints they give (e.g. Transport, Weapon, Miner, Shield). In addition, Support modules are Combat modules and Drone modules.

* The bar above the planet showing how much remaining artifacts are left has been changed into 4 colored square dots to easily distinguish the type of artifacts available in the planet
	+ Yellow : Transport
	+ Red : Weapon
	+ Blue : Shield
	+ Purple : Miner
	+ Green : Combat
	+ Orange : Drone

### Dark Red Stars

Dark red star is a new game mode which is similar to normal red stars but more difficult. All Artifacts will give +100% bonus.

* They are available starting from red star level 7.
* Only 2 players can join a single dark red star.
* The new system does not have a Sanctuary module so, ships lost in a dark red star is lost forever
* Enemies are Dark Cerberus ships which are more powerful than normal Cerberus ships.
* Sentinel ships can attack up to 6 enemies instead of 3.
* Credits asteroids give more credits compared to normal red stars. You still can only obtain one credit asteroid per day. It can be either from a normal red star or from a dark red star, but not from both.

### White Stars

* White stars now last 7 days instead of 5.
* Disbanding a ship in a white star triggers a 3 days cooldown.
* Team sizes in white stars have been changed to only 10v10, all other sizes have been removed.
* Damage to enemy ships is no longer part of the corporation's progress bar of a white star battle.
* The amount of relics a corporation collects is partially converted to corporation XP.
* Planets in white stars no longer generate relics automatically. You have to deposit Hydro to generate relics. Higher level planets are still more efficient and require less Hydro to generate a single relic.
* Cerberus ships now always spawn in all white stars. Ships are spawned in mirrored fashion so both corporation need face same Cerberus enemies.