recursal/Fanatic-Fandom huggingface dataset:
Season 1

**Season 1** of [name of Series] consists of # episodes.

The season premiered on January 1, 2016.

## Plot overview

*This is where you write about the general story in the season so far. A few sentences will be enough for starters. You can expand this section later.*

## Trailer

*You can replace this text with a video trailer using our "Add a video" tool. Or you can remove this section entirely.*

## Episodes

* Episode 1
Divine Spirit Shield

The **divine spirit shield** is a melee shield that requires 75 **defence** and 75 **prayer** to wield. Although this is considered a **melee** shield, you may use it with **range** and **mage**. Divine's special effect reduces all incoming damage by 30%, and 6% of the original damage dealt is drained from **prayer** points.
The Hill to kill Wiki

## Introduction to The Hill to kill Wiki

Click edit to replace this paragraph with a description of your TV series for your readers. Keep it short and sweet.

## Welcome to the Wiki

This is a wiki, a website that anyone, including you, can edit. Go ahead, try it out! Use the buttons below to create your first episode and character pages.

Create an article about an episode by typing the title below:

Create an article about a character by typing the title below:
 Seasons

Create an article about a whole season by typing the title below:

## Pages created so far

* Character name
* Episode 1
* Episode title
* Fun and Games
* General Discussion
* Main Page
* Milke Comes
* New on Wikia starter pages
* News and Announcements
* Questions and Answers
* Season 1
* Season 2
* The Hill to kill Wiki
Episode 1

Mike Coomes is a Vesta Gator for old missing cases Back in 1970 and in the episode he'll to find is about a little girl that his trying to find out this case from in the Hills back in 19 in the Lost case of the Macallan of dough and the mother of her mother Lando Madara and her dad will never found in the file.

*Hill to Find*

**Milkes comes**

The hill to kill is America's favorite TV show on ABC that was back in 1970s that's now a new series Vice Asia Everett.Template:Shaisa everett
Grand Hall (Allerdale Hall)

Le Great Hall est la salle principale de la demeure Allerdale Hall.

## Description

Cette grande salle est considérée comme le Grand Foyer du manoir. Elle possède une grande bibliothèque, des fauteuils, une cheminée ainsi qu'un piano.

Un tableau de Béatrice Sharpe, la mère de Thomas et Lucille, est accroché dans cette salle. Edith le remarque, et trouve que cette femme a l'air sévère et un peu effrayante, confirmé en quelque sorte par Lucille.

## Localisation

Le Grand Hall se situe au rez-de-chaussée d'Allerdale Hall, dans le Cumbria, en Angleterre.

## Histoire

Le Grand Hall est la partie la plus ancienne d'Allerdale Hall.

Un matin, quand Edith se réveille, elle entend une musique au loin et est attirée. Elle se rend dans la salle principale - certainement le salon -, et y découvre Lucille en train de jouer du piano. Elle lit une inscription en latin écrite sur le rebord de la cheminée, qui signifie *"Les montagnes où l'on lève les yeux"* (*"The hills we raise our eyes"* en anglais). Puis Edith demande à Lucille le nom du morceau qu'elle joue, et cette dernière lui dit qu'il s'agit d'une berceuse qu'elle chantait à son petit frère étant enfants.

## Références

* *Crimson Peak: The Art of Darkness*, *The Great Hall*
Inmäo Qarter

> *"Que meus inimigos, se assim permitir Saal, um dia tornem-se meus aliados."*
>
>

> – Inmäo Qarter
>
>

**Inmäo Qarter Zäi' de Nilizia**, filha de Inmäo Taro e Qarter Manaza, dois Antigos Fundadores, e membros do Clã Zäl'. Conhecida por sua crescente benevolência e lealdade ao seu povo, é conselheira de muitas coroas Nilizianas e influente apoiadora da causa Vavini com visibilidade dentro da U.G.E..
William Finlay

### Âge

Inconnu (certainement âgé, car il a servi la famille Sharpe depuis très longtemps)

## Statut Personnel

### Résidence

*Allerdale Hall'*, Cumburland,
Angleterre

## Statut Professionnel

### Base d'Opérations

*Allerdale Hall*, Cumbria
Angleterre

## A l'écran

### Interprète

Alec Stockwell

**William Finlay** est un des personnages du film *Crimson Peak* de Guillermo del Toro. Il est interprété par Alec Stockwell.

## Apparence

William Finlay est un vieil homme, portant une tenue un peu usée.

*(à développer...)*

## Histoire

William Finlay sert la famille Sharpe depuis de bien longtemps. Il est un des rares domestiques à être resté au manoir.

Quand Eleonora Sciotti est arrivée à *Allerdale Hall*, il est tombé follement amoureux d'elle et de son chien, qu'il surnommait *"puppy"* - même quand le chien était âgé de 6 ans.

*(à développer...)*

## Citations

* *"Je sais mon beau maître, je sais. Vous êtes mariés depuis longtemps."* (à Thomas)

*suite à venir*
Character name

CatitenJohn is the Friend of Milke Comes...

she is a Vesta Gator from the 1972 in the hill to kill with her friend Mike Combs her first appearance in heel to find about the missing girl little Carol's case mother of her mother McAllen do Doom who who she Souls with the great Mysteries 2 that is the main character to No One never finds out that she is a undercover cop just like her friend who helps out the citizens of the Hills.

## Biography

When she was a little girl she lived back in Florida with her mother that died instantly from a killer and back in days that's how she became a mystery called her father was a drug addict that never went to her house to find out so she moved to the hills to become mystery cop to find missing people that she never have found about her mother and her early life as a little girl she never really understood the world but now she understands that people needs help more than her.
Boas Vindas!

[Transcrição da mensagem de áudio de aprovação do PICiEMU]

"Olá candidato ██████████, da turma ██████, gostaríamos de parabenizá-lo!

Estamos orgulhosos em anunciar que após a análise dos seus resultados em sua prova escrita e seus exames orais e físicos, nossa bancada aprovou a sua participação no Projeto de Inclusão das Ciências de Espécie e Mapeamento Universal **(PICiEMU)** e já selecionou suas escolhas de possíveis áreas de atuação em uma das novas tripulações do projeto.

Dirija-se a algum de nossos centros de transporte civil e apresente-se em Mub'2 dentro dos próximos três meses para confirmar sua participação e receber seus primeiros recursos de trabalho. Os custos da sua viagem já estão pagos em nome da U.G.E., bastando a apresentação da carta oficial anexada nessa mensagem durante a compra das passagens.

Agradecemos sua colaboração e estamos ansiosos para sua participação na realização desse trabalho de extrema importância.

[áudio incompleto]
PICiEMU

O **PICiEMU** (Sigla para **Projeto de Inclusão das Ciências de Espécie e Mapeamento Universal**) é um plano multi-governamental introduzido pela U.G.E. à maioria dos povos registrados. Trata-se de um conjunto de programas que oferecem acesso tecnológico avançado para esses povos, principalmente através de processos de recrutamento voluntário, fornecendo Navios para Capitães e equipamento para grupos de aventureiros de treinamentos diversos que estejam dispostos a se arriscar explorando dos setores conhecidos aos desconhecidos de Saal, catalogando todas as informações possíveis a respeito de planetas, povos, e criaturas encontrados ao longo de seus percursos, determinados pelas próprias equipes dos programas.

## Programas de Recrutamento

A unidade da U.G.E. Responsável pelo recrutamento, e as atividades dos candidatos após sua seleção nos processos, são centralizadas em Mub'2, um grande porto militar isolado.

### Missão

O principal objetivo é coletar e catalogar diferentes tipos de informações, a fim de aprimorar o conhecimento cultural e científico dos principais responsáveis pelo desenvolvimento universal. Em planetas novos, ou ainda em processo de exploração, são coletadas informações a respeito da presença animal, mineral e vegetal, quando existentes. No caso de interação direta com um povo não-identificado, a abordagem pode variar de acordo com instruções da U.G.E.

### Benefícios

Todo candidato selecionado pelo programa, além de ter acesso a serviços financeiros, médicos e militares únicos, recebe credenciais de acesso especiais, e é oficialmente reconhecido como "Soldado da U.G.E." em seu Identificador. Se acusado por crimes de pirataria, o candidato continua a receber a maioria dos benefícios do programa, mas passa a ser marcado como "Ilegal" sob seu título do Identificador, podendo ser impedido de acessar áreas protegidas da U.G.E., ou tornar-se alvo de Gralhas, dependendo do crime cometido.

### Formação de Equipes

Diferentes tipos de equipes são formadas para diferentes especializações dentro do PICiEMU. Essas equipes são formadas por grupos de três a doze aventureiros, variando de acordo com a especialização buscada por cada um. Sua formação de acordo com distribuição de classes pode ser extremamente variada, mas deve seguir algumas exigências do programa.
Technokin

O Technokin refere-se à antiga linhagem de criaturas biomecânicas fantásticas com ligação física e espiritual com os avanços tecnológicos de seu povo. Naturalmente familiarizados com a Máquina, foram os primeiros a visitar outros planetas e estabelecer colônias levando consigo seu conhecimento e tecnologia, o que os levou a ficarem conhecidos como os "Antigos Colonizadores". Foram os principais responsáveis pela fundação da U.G.E. e seus programas relacionados à ciência como o PICiEMU.
Artros

Os **Artros** são uma raça natural de Tux com aparência semelhante a de crustáceos. Muito resistentes fisicamente e capazes de respirar alguns liquidos, tem maior facilidade com habilidades de Água e normalmente se especializam em Classes Primordiais devido às limitações consequentes da maginalização da raça dificultando seu acesso a tenologias mais avançadas.
Magia do Vazio

**Magias do Vazio** são uma prática ilegal que envolve a manipulação da vida através da morte, podendo fortalecer a criatura que a pratica e quem ela queira desde que alguém enfraqueça de maneira equivalente. É uma arte proibida na maior parte das áreas controladas pela U.G.E., mas apesar disso com suas devidas limitações ainda pode ser praticada por um integrante do PICiEMU sob a justificativa da missão do programa.
Figurine POP : Sir Thomas Sharpe

Cette figurine POP en vinyl a été faite à l'effigie de Sir Thomas Sharpe.

## Description du produit

*La description ci-dessous est en anglais. Je la traduirai ultérieurement en français.*

"*POP Movies: Crimson Peak - Sir Thomas Sharpe from Funko! Figure stands 3 3/4 Inch and comes in a window display box. Check out the other POP figures from Funko! Collect them all."*

## Fiche technique

* Fabricant : *Funko*
* Taille : 9 cm
* Âge recommandé : 8-15 ans
* Référence : FUN6151

## Navigation sur le Site

 Société de distribution
 Distribution
Uso no Hibana

**Uso no Hibana** (嘘の火花, *Uso no Hibana*, litt. "Étincelles d'un mensonge") est l'opening de l'anime Kuzu no Honkai.

## Personnages présents

* Hanabi Yasuraoka
* Narumi Kanai
* Mugi Awaya
* Akane Minagawa
* Sanae Ebato
* Noriko Kamomebata

## Paroles

Ichiban taisetsu na mono wo
Ichiban taisetsu ni shitai
Sonna tanjun na koto ga
Ima wa ichiban dekinai

"Moshimo unmei ga aru no naraba
Anata wa unmei no hito nandesu"
Sonna kotoba
"Ima" wo kowashisou de ienai

Chikaku ni ite mo tooku kanjiru
Ittari kitari shiteru kono omoi
"Akirameru" "Akiramenai"
Owaranai hanauranai

Takarabako no kagi wo tojimeta mama
Kirakira shita omoi de dakishime
Honoka ni irozuita kakera wo tameiki ni kakusu

Me ga atta nara sorasanaide
Himerareta kono uso wo minuite yo
Genkai ga mou wakaranai no
Dakara ima wa nanimo iwanaide

Kurushii yo kowai hodo anata ga suki

Je voudrais devenir
Ce que tu as de plus précieux au monde.
Mais pour le moment, je suis bien incapable d'une telle chose,
Si simple soit-elle.

"Si le destin existait, j'aimerais dire que
C'est toi qui m'es destiné",
Mais je ne peux pas,
De crainte que ces mots ne détruisent notre relation actuelle.

Même si tu es si proche, tu me sembles si loin.
Ce sentiment va et vient…
"J'abandonne…" "Je n'abandonne pas…"
Arrachant les pétales de fleurs un à un, ce jeu n'en finit pas.

Tant que mon coffre au trésor est fermé à clé,
Je serre au fond de mon cœur mes souvenirs les plus étincelants.
Derrière mes soupirs, je dissimule ces fragments de mon passé qui ont perdu de leur éclat.

Quand nos yeux se croisent, ne détourne pas le regard !
Perce à jour le mensonge que tu lis caché en eux !
Je ne sais plus où sont les limites,
Alors ne dis rien pour l'instant.

Je souffre tant… Je t'aime tant que c'en est effrayant.
Moedas

Apesar de inúmeras cidades e vilarejos trabalharem com os próprios sistemas econômicos (muitas vezes baseados em trocas), os locais com maior influência da U.G.E. trabalham principalmente com três Moedas Correntes legais, sendo essas a Moeda Universal (MU) para comércio geral, as Pedras Preciosas (PP) para o "Mercado Elitizado" e os Títulos (Tts) para o acesso a serviços especiais; E uma moeda ilegal utilizada no "Mercado Popular", a Essência (Ess) para fins diversos, também registrada como moeda oficial para fins de controle da *legislação especial*,devido ao seu grande uso em toda Saal.

## Essência (Ess) [Ilegal]

Utilizada no Mercado Negro, ou *Mercado Popular*, como comerciantes e clientes do meio se referem, a Essência (Abreviada geralmente como Ess) trata-se de um tipo de cristal que contém fragmentos energéticospresos a ele, tornando-os muito valiosos para praticantes de magias ilegais.
Transmorfo

Raça caracterizada pela habilidade de mudar a forma de seus próprios corpos, em sua forma original costumam ter de 2 a 4 braços. Suas peles são em tons de cinza que vão do azul ao rosa. São uma raça alvo de cientistas mercenários que buscam seus corpos para desenvolvimento de tecnologias com suas habilidades.
Perícias

Perícias são as especializações técnicas registradas nas fichas de todos os recrutados do PICiEMU que podem ser aprimoradas de diversas formas ao longo do tempo, aplicando melhores efeitos e permissões quanto maiores as pontuações.

## Lista de Especializações Técnicas

### - **Adaptação**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Alfaiataria**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Alquimia**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Arcanismo**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Conhecimento de Sistemas**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Conhecimento em Botânica**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Conhecimento em Zoologia**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Conhecimento Cultural**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Conhecimento Geográfico**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Conhecimento Histórico**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Conhecimento Linguístico**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Conhecimento Musical**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Conhecimento Político**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Determinação**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Diplomacia**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Forja**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Furtividade**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Habilidade de Pilotagem Aérea**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Habilidade de Pilotagem Aquática**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Habilidade de Pilotagem Espacial**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Habilidade de Pilotagem Terrestre**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Habilidades Atléticas**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Habilidades Psíquicas**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Liderança**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Mecânica**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Resistência Física**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Resistência Mágica**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Resistência Psíquica**

**Requisitos de Status:** a

**Nível Máximo:** a

### - **Survivalismo**

**Requisitos de Status:** a

**Nível Máximo:** a
Capitão

Classe voltada para pilotagem de todos os tipos de veículos, podendo se especializar em um ou mais tipos de veiculo, algumas habilidades incluem manobras evasivas, defensivas e ofensivas enquanto pilotam. Também podendo escolher entre habilidades de combate espacial, aéreo, terrestre e aquático, podem também se especializar no uso de Grilos, Cigarras e Vespas. a habilidades de liderança podendo usar habilidades para ajudar seus aliados. Em todas as tripulações da UGE há um capitão, essa é uma das regras para a doação de naves do programa.
Krzysiek Cebula

*"This is MY PLACE!"*

**Krzysiek Cebula** znany także jako **Belial** - były ministrant Księdza Sławomira Kostrzewy zmieniony w Potwora i wtrącony do Kufra.

## Historia

Krzysiek stracił pamięć, albowiem do Kufra wrzucony został podczas snu. Uważa się on za pół anioła i pół demona o imieniu **Belial**, znanego także jako władcę portali. Sławomir Kostrzewa rani i zamyka w kredensie Krzyśka podtrzymując zamki kredensu za pomocą życia Krzysztofa Kostki. Kiedy Daniel Garner zabija ministranta, Krzysiek zostaje uwolniony i rusza w bój. W końcu rani on dotkliwie Kostrzewę, niszcząc jego "avatar" w świecie Kufra i drastycznie go osłabiając, przez co w następnych grach nie ma on już tyle werwy w zatrzymywaniu Daniela oraz jego gangu luzaków, w końcu powracając podczas akcji Painkiller: Hell and Damnation jako nowy avatar - Mroczny Żniwiarz (wyjaśnia to złą jakość Resurrection, Redemption i Recurring Evil). Potem obili razem z Danielem papę demonom a potem ucieka z Kufra i robi klocka do konfesjonału.

## Opis

Krzysiek rzuca tekstami i nawiązaniami do pop-kultury, albowiem jest to jedyna rzecz jaką pamięta. Do zbierania mięsa dla Wesenów używa nowych broni - Sześcianu, Kostkostrzelby, Pieprzonego działa, Kuszy, Ektoplazmera, Miecza, Krzykacza i Piekielnej bomby.
Crimson Peak: The Art of Darkness

Couverture du livre

***Crimson Peak: The Art of Darkness*** est livre collector anglais par Mark Salisbury, sorti en 2015. Il regroupe des informations inédites, à propos des personnages, du tournage, et contient même des croquis.

## Synopsis

*Le résumé n'est qu'en anglais, je suis navrée... Je vais essayer de le traduire le plus rapidement possible.*

*​*​

*In Crimson Peak, acclaimed filmmaker Guillermo del Toro returns to the genre he helped define with a powerful blend of psychological thriller, gothic horror, and seductive romance. This Deluxe book explores the creation of del Toro's sinister masterpiece and the dark themes and motifs woven into every frame of this extraordinary film.*

*Featuring extensive interviews with the director, Crimson Peak: The Art of Darkness chronicles the creative odyssey that brought the film to the screen, showing how del Toro's unique perspective, attention to detail, and storytelling prowess were key in crafting a film of incredible visual richness and thematic power.*

*The book also features extensive interviews with the team of artists who helped realize the world of Crimson Peak, from the film's sumptuous period costumes to the dilapidated majesty of Allerdale Hall and the eerie red-hued ghosts that haunt the halls of "Crimson Peak". Also featuring insights from the film's stars, including Mia Wasikowska, Tom Hiddleston, Jessica Chastain and Charlie Hunnam, Crimson Peak: The Art of Darkness explores the themes at the heart of this breathtaking supernatural mystery in unparalleled detail.*

*Filled with striking concept art and stunning photography, the book also features a range of amazing special items, including an authentic period letter, daguerreotype photographs, biographies that reveal the secret history of Crimson Peak's characters, a booklet that showcases the film's amazing costume designs, and more.*

*A thrilling Journey into the macabre heart of Guillermo del Toro's spine-chilling new tale, Crimson Peak: The Art of Darkness is the perfect companion to this gothic horror masterwork.*

## Fiche technique

* Titre original : *Crimson Peak: The Art of Darkness*
* Auteur : Mark Salisbury
* Editeur : *Titan Libri*
* ISBN-10 : 1608875687
* ISBN-13 : 978-1608875689
* Date de sortie : 13 octobre 2015 (Angleterre)
* Nombre de pages : 160 pages

## Références

1. ↑ Résumé de la quatrième couverture en version originale

## Navigation sur le Site

 Société de distribution
 Distribution
Arachid

Os **Arachid** são uma raça natural de Tux com aparência que se assemelha a de grandes insetos e aracnídeos. Resistentes fisicamente e extremamente ágeis, tem maior facilidade com habilidades de Ar e Sobrevivência e podem se especializar tanto em Classes Primordiais quanto Classes Militares, mas muitas vezes devido ao preconceito com a parcela marginalizada da raça são associados a imagem de e referidos como Stalkers.
Czarny Demon

**Czarny Demon** - typ potwora pojawiający się w każdym Painkillerze. Są to potężne stwory które to Sławomir Kostrzewa stworzył poprzez przemienienie w nie dzieci (w zależności od wariantu) albo oglądające film Hotel Transylwania, albo anime, albo uciekające z kościoła. Zadebiutowały w podstawce i pojawiły się w każdej innej części poza Resurrection, albowiem po osłabieniu przez Beliala Ksiądz musiał wsadzić stare do sokowirówki, tworząc zamiast nich Golemy.

## Opis

Uważaj na te stwory. Są co prawda dość powolne, ale na bliski dystans mogą cię uderzyć swoimi miesniami, a na daleki rzucić w ciebie kulą ognia.

## Warianty

* **Biały Demon** - pojawiają się tylko w poziomie Las w podstawce. Są to przemienione dzieci które przeklinały w kościele.
* **Japoński Demon** - pojawiają się tylko w poziomie Japońska Masakra w Painkiller Overdose. Są to przemienione dzieci które oglądały "złe" anime.
* **Czarny Demon** - standardowy, pojawiający się po raz pierwszy na Cmentarzu.
* **Ogromni Templariusze** - pojawiają się po raz pierwszy w Pałacu, a potem na Pustyni. Są to dzieci które uciekały z kościoła.
Vila Fauxhive

A grande cidade conhecida como Vila Fauxhive (pronúncia: faucs-rive), trata-se de um conjunto habitacional de uma das populações menos favorecida do planeta Tux. A maioria de seus habitantes são famílias Artros e Arachids que tiveram suas habitações nas cidades da Grande Tríplice tomadas no início do governo Xattár, de acordo com a *"redistribuição"* determinada pelo Líder Gugi'Tarrok.

Os prédios estão em constante crescimento, alguns chegando a mais de trinta andares de até dez casas residenciais e comerciais cada. A economia local é fortalecida por algumas coroas e redes interplanetárias, de ambos os lados na Resistência, que fornecem material para as forjas e oficinas locais em troca de mão de obra e voluntários a fim de melhorar a batalha. O governo é composto por dez representantes escolhidos pelo povo, que se reúnem com grande frequência em fóruns abertos para debater as questões da comunidade de forma democrática e justa com a população.

## História

### Decretos de Xattár

Com a derrubada dos antigos governos da Grande Tríplice, e o surgimento de sua *Coroa Unificada* nas mãos do fanático Gugi'Tarrok, muitas mudanças foram feitas na legislação e regulamentação, quebrando os padrões do Acordo da U.G.E., favorecendo as Grandes Produtoras e sabotando os produtores independentes a fim de enfraquecer o fornecimento de armas e equipamento avançado para os grupos Resistentes.
Hiruzen

Hiruzen Sarutobi (猿飛ヒルゼン, Sarutobi Hiruzen) dahulu adalah Hokage Ketiga (三代目火影, Sandaime Hokage; Secara harfiah berarti "Bayangan Api Ketiga") dari Konohagakure. Sebagai seorang murid Hokage sebelumnya, Hiruzen adalah seorang ninja yang kuat, dipuji sebagai "Dewa Shinobi". Meskipun ia hanya menjadi guru dari Sannin, seluruh generasi ninja Konoha mendapat manfaat dari kebijaksanaannya selama hidupnya.
Original Soundtrack

Pochette de l'album (Anglais)

***Crimson Peak - Original Motion Picture Soundtrack*** est la bande originale du film, regroupant toutes les musiques présentes. Elle a été composée par Fernando Velázquez.

## Pistes

1. *Edith's Theme* (1:56)
2. *My Mother's Funeral* (0:50)
3. *Buffalo* (2:08)
4. *After the Ghost* (0:36)
5. *Soft Hands* (0:46)
6. *McMichael* (1:05)
7. *Valse sur une berceuse anglaise* (1:19)
8. *Ghost I* (1:41)
9. *I Desperately Need your Help* (0:54)
10. *The Butterfly* (0:52)
11. *Optician* (1:26)
12. *Return to Your Ghost* (3:55)
13. *Allerdale Hall* (6:19)
14. *The House* (1:48)
15. *What was that* (0:41)
16. *Lullaby Variation* (1:41)
17. *The Book* (0:53)
18. *The Attic* (1:47)
19. *Ghost II* (0:51)
20. *Crimson Peak (*0:54)
21. *Ghost III* (1:42)
22. *I Have to get away from Here* (1:22)
23. *Letter from Italy* (0:38)
24. *I'm Here* (3:02)
25. *The Machine / The Box* (1:28)
26. *Bubbling up* (0:22)
27. *Key's Chase* (0:57)
28. *You Didn't drink your Tea* (0:58)
29. *The Gramophone* (3:04)
30. *You are Awake* (1:40)
31. *Let Me Help You* (0:53)
32. *We Stay Together* (1:15)
33. *I Know who you are* (8:15)
34. *Lucille & Showdown* (10:46)
35. *Finale* (1:52)
36. *Cre*dits (4:11)

## Navigation sur le Site

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The Pit

The Pit is a dangerous location on Penumbra. It's generally in the center of the island and the confluence of several large mine shafts located inside the island.

The area was one of the first mines on the island from which the others began. Having been long exhausted of materials, it is now used as punishment by the guilds on Penumbra. Headstrong workers, criminals and other scum of the earth is jailed in this meters deep pit. At the deepest level, The Pit is a cold and dark place. Periodically, jailers deposit baskets of leftovers down into The Pit, where inmates fight over what little is given.

While most jails would not offer a way out, The Pit does. Old mining equipment is still attached along the walls of the pit. This is deliberately done to give the inmates the idea they can escape. Using the remaining (and deteriorating) equipment, some inmates take their chances and make the climb. Most of the ones that tried, failed. This usually happens halfway up where either the tools give in, or the wall gives way. Since all the inmates in The Pit have already been condemned to death, nobody cares what happens to them.

Since The Pit's inception as prison, only three inmates have ever made it out. The most recent of which has been Edgar Serana.
Veiled

The Veiled are a set of elite guardsmen created to protect the Three. Easily recognized by their ceremonial white masks and black veils that cover their faces. The Veiled are comprised of both men and women, with both sexes fulfilling different roles.

## Members

The men wear blacksteel armour plating and function as body guards. The men are equipped with curved swords, commonly known as Moonswords. This sword is imbued with an infusion that is kept secret by their order. It allows for the wielder to literally cut through infusions and the objects created by them, instantly de-powering them. Once used , the sword blade will glow a bright white.

The women are snipers equipped with lighter armor, usually a mix of leather and chainmail. Their main weapon is a shoulder mounted rifle with a scope on it, known as a Sonta. Their backup weaponry is comprised of Moondaggers.

Their exact numbers are unknown.

## Weapons

### Moonsword

The Moonsword is a single handed sword. The blade starts out straight, after which it takes on the shape of a crescent moon. The blade is primarly meant for dispelling infusions or the effects created by it. It is also a ceremonial piece, and is sometimes used for executions of criminals.

### Sonta

The Sonta is a shoulder mounted rifle. The long barrel makes for an unwieldy weapon that requires shoulder mounts to be use effectively. At peak efficiency, it uses 15 separate focus crystals to increase effective range and impact. Counter to it's weight, the Sonta is actually quite light.
Orin

Orin is the world everyone lives in. This is where humans reside, this is where Leviathans reside. Orin itself was broken up fourhundred and four years ago during an apocalyptic event known as The Great Schism. This shattered the planet. Aside from the five islands known to us, it's unclear whether or not more exist. Some say the rest of the planet was swallowed by the Blackmyst, others say it was vaporized. None know for sure.

Today, Orin prospers with four great cities ruling of the land that remains. Magic is stored in the very ground they walk on. Leviathans roam the skies on rare occasions. Old gods are forgotten and new gods are discovered.
Leviathan

Throughout history, the Leviathan were regarded as mythical beings and worshipped by some, disregarded as myth by others, but what was considered folklore became a horrifyingly sight when The Great Schism happened. An event of cataclysmic proportion where the first ever sighting of Titan, the largest Leviathan, emerged from the very grounds, destroying great mass of lands in the process.

## Types of Leviathan

### Titan

The first to emerge from the fracturing grounds, Titan is the biggest of its kind. Being both much larger in size, Titan also possesses two mouths, located ontop of one another.

### The common Leviathan

A Leviathan’s body seems to be composed of several materials.

* The Leviathans horns glimmer a dark grey. We observed Leviathans with darker horns tend to be larger than those with lighter grey horns.

* The main body seems to have scales on it. Each scale is about the size of a rooftop, with smaller scales stacked on top of it. The large scale is some organic material, almost leathery. While the smaller scales on top of it are made of some form of metal.
* Leviathans posses teeth like most animals, these teeth are quite wide at the base, slimming down to form a triangle.
* A Leviathan propels itself through the air without the aid of wings. Several studies suggest Leviathans somehow employ magic much like our own to stay airborne

### Lifecycle

Not much is known concerning the birth and growth, amongst others, of the Leviathan pre-adulthood. So far, no Leviathan children/eggs/births have been seen. Nothing has pointed towards Leviathans having a lifecycle, or lifespan. There have also been no indications of Leviathan corpses/remains.
Followers of Titan

The Followers of Titan are perhaps the oldest religion still practiced in Orin. They have existed since before The Great Schism, but their following was small. Since The Great Schism, their following grew as Titan had showed itself several times throughout the years.

Preaching of Titan and the Leviathans as saviors and protectors of the world, the Followers bring praise and and glory to the Leviathans. They were the first group directly after The Great Schism to gather and organize the people of Orin into a community and structure the first town after The Great Schism.

### Cults

#### Titan's Claw

Titan's Claw is a group of militarized Follower's of Titan. Their colors are purple and black. Their sigil is the head of Titan.

They don metal armor, infused with powerful defensive infusions. They wield swords and pole arms infusion with powerful offensive infusions. They often carry crystals with them. This group functions both as cult and mercenaries.

Unlike the majority of the Followers of Titan, Titan's Claw sees Titan not as a benevolent guardian, but as a dominating creature. One that stands for strength, power and conquering. They embody this by wearing powerful armor and infusions, along with devastating weapons. They even possess scrolls with old infusions, thought to have been granted to them by Titan itself.

Due to their ruthless nature and general lack of moral fiber, many rich inhabitants of Orin hire Titan's Claw for their own ends. Titan's Claw does have a certain set of requirements that need to be met if they are to be hired. These requirements are:

* The target must have committed a sin in Titan's eyes.
* The target must be of lower class.
* The goal must be righteous.
* The pay must be high.
The Great Iron Clash

The Great Iron Clash is the first large war that was waged between one of the four great cities. It happened in the year 210, it was the year that the first APFs were successfully used in wartime situations.

## Sparks of War

The city of Asar has always been on the forefront of technological development. When messages came in saying that The First Commonwealth was developing iron warsuits, engineers in Asar quickly began making their own prototypes.
Solaen Wardens

Solaen Wardens are a special subsection of the Solaen Guard. They are 7 highly trained guards. Requirements to join the Solaen Wardens is kept secret by the Sol Establishment. There are always 7 Solaen Wardens, no more. These 7 can be either male or female, but are always native to Sol.

They are picked from schools or the Solaen guard. Solaen Wardens are trained to be above expert infusion casters. Legends have it that the most experienced Solaen Warden can cast infusions that can kill a Leviathan.

### Training

Solaen Warden training is divided into two stages. The first stage involves heavy physical and mental training. The second stage is secretive, with several stories reporting different subjects.

#### First Stage

This includes 6 vs 1 close quarter combat and rigorous tests of starvation. This stage of testing is non-lethal but is capable of traumatizing some that take it. The potential wardens are also testing to think tactically and adapt to their surroundings. At this stage, any potential warden can drop out.

#### Second Stage

This stage is kept very secret by the Sol Establishment. The total library of infusions that the Wardens learn is kept secret throughout the years. It is said that forbidden infusions are taught to the Wardens. This stage of training cannot be dropped. Everyone attending this stage becomes a Warden. Rumours have it that Wardens are conditioned to be extremely loyal to Sol, and will do anything to protect it and its people.

### Skills

Solaen Wardens are physically in top shape. Capable of running a marathon in full armor. Whilst they are trained to fight hand to hand, single sword and poleaxe combat, their primary skill set is their vast knowledge of infusions.

They are regarded as the most elite infusers in all of Orin. They can cast any known infusion within a flash, not requiring the use of pre-carved items. Their will is strong enough to move the magic inside anything and manipulate it to their needs.

### Psychology

Aside from physical training, Solaen Wardens are completely loyal to Sol. They are trained to do anything necessary to protect the city and it's inhabitants.

### Dereliction of Duty

Once a Warden is determined to have abandoned their duty, they become Marked. Posters with their faces plastered throughout the city, bounties set out to hunt them down. The other Wardens will be tasked with taking down this Marked Warden.

Death is the only answer to a Marked Warden. There is no trial for these people and they cannot regain their lost honor.
Turtle Dragons

Turtle Dragons are creatures that appeared shortly after The Great Schism occurred. They live exclusively on Penumbra and Precipice. These creatures are hardened, thick skinned lizards.

Quite unique to AGS creatures, the Penumbran Turtle Dragons employ infusions in their own way. A combination of lines running along the side of their body indicate a flow of magic, culminating at the mouth. This gathering of magick is often used to repel foes with a short breath of flames.

### Penumbran Turtle Dragons

Starting their life cycle around the size of dogs. On Penumbra, these lumbering giants quickly grow about 1,5 meters tall, 1 meter wide and 4 meters long. Their backs are made of hardened, dead skin through which no normal sword can cut. Even weapons enhanced by infusions are unable to successfully cut it.

Penumbran Turtle Dragons are wide, slow creatures. They have a short tail that bubbles out at the end, functioning as a tool to smash rocks and warn enemies. They have 4 short legs, making them slow. However their strong jaws and thick skin make them tough foes to kill. Their bodies are colored grey and brown, this means they're well camouflaged in caverns and rocky areas. Their eyes are a glowing green if they are underground, suggest they have great eyesight.

### Precipian Turtle Dragons

These turtle dragons differ in some ways from their Penumbran counterparts.

Aside from being slightly larger, the Precipian Turtle Dragon is naturally far more resistant to cold temperatures. It has a thicker outer layer of fat on it's body, but less actual thick skin due to the lack of predators on Precipice. Unique to the Precipian Turtle Dragon, is it's six legs instead of four. Along with the legs, it's tail is absent as well. It's skin is a mix of white and grey, mixing in great with the surroundings

It hunts by burying in the snow and waiting for days for a prey to come by, at which point it strikes forward, crushing the prey under it's large body.
Penumbra

Penumbra is the darkest island. Sometimes dubbed the Shadowlands, Penumbra is located directly under Solae. The island is covered in perpetual shadow, making sure nothing lives on the surface. Beneath the surface, however, is a completely different story.

The ground of Penumbra is filled with rich veins and pockets of crystals. Aside from that it also hosts a selection of dangerous creatures. These creatures formed AGS, with the help of magic they adapted to their new environment.

While there is no real government on Penumbra, the larger mining guilds do employ mercenary guardsmen to keep the order. The mining guilds own the island. The fluctuation of profits dictates whichever guild runs the island at that moment.

## The Mines

There are five main mines on Penumbra, all ruled by different guilds with different rules.

The primary Iron mine, called the Vein, has most of the working population of the Island managing and mining it.

The primary Coal mine, called the Ash, is the second largest.

The primary precious metals mine, called the Glimmer, is the third largest mine.

The primary gemstones and crystals mine, called the Luminous, is the smallest main vein available.

People that are born in these regions often take the name of said region as last name, indicating some form of loyalty to their profession. The ones from the Vein for example, are often blacksmiths. Masters at the metal forge.
WorldOfSchism Wiki

## Welcome to the World of Schism Wiki

The World of Schism wiki is dedicated to keeping track on the worldbuilding of Entity404's Schism. A game based on said world is in development.

## The wiki

The wiki is meant to be a collection of all possible aspects within Schism, from Government to important individuals. The creatures, the technology and the magick within the world can be found and will be explained on this wiki.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
The First Commonwealth

Located on the largest of the five islands, The First Commonwealth is also the largest single ruling entity on the three islands. The form of government is a Oligarchic Directorial Republic. The shape of the city is circular, with a massive outer wall intimidating any that see it. The city is ruled by a council that is elected by the people. Those on the council rule until their deaths, at which point another election is held.

## The Council

A position on the council is a position for life. Once elected you cannot leave, and you cannot be removed. One of the fir
The World

The World of Schism is set on a planet called Orin, that was shattered by a cataclysmic event known as The Great Schism, in which the world tore itself apart.

Massive amount of land were swallowed by the emerging Blackmyst from within the core, yet left five large islands relatively intact, floating above it at various heights.

As time went by, the survivors were able to rebuild their lives on three of the five islands, in which we now know as The First Commonwealth, Solae, and Penumbra, each with their own cities and governing system.

The other two islands are Precipice and The Boneyard

People also discovered that after The Great Schism, they were able to conjure up a certain type of magic, dubbed Infusions, which has a wide range of uses and capable of being learned by anyone.

They have also developed their technology with knowledge prior to the disaster, primarily technology involving steam powered devices.

Currently, humans are the predominant species roaming in the world, yet much is still unknown, especially concerning the Blackmyst.
The Great Schism

To see the Timeline, click here.

Humanity was going through it's own industrial revolution. Coal and oil were becoming popular and desired resources. Aside from their technological prowess, knowledge about the world BGS is very scarce, as much was lost during The Great Schism.

Things that happened before The Great Schism are lost to the Blackmyst. The Great Schism was the moment the world broke into pieces and shattered. The world itself was divided into five floating landmasses, each with a small congregation of people living on it. The event itself unlocked somewhat of a latent potential within humanity and the very earth itself.

## From this point on, there will be the true history of what came before. Spoiler warning.

Before Leviathans, Automagus or The Source, there was a divine being, who's name is forgotten to time. This forgotten being overlooked Orin and foresaw it's fate. The Forgotten One couldn't bear to see a planet with such potential be wasted as food. However, destroying the Drakheart was not an option, as doing so would could the planet to shatter and crack. The Forgotten One instead, created those named World Guardians. These guardians lived within Orin, preventing the Drakheart from growing larger and stronger, keeping it in its current state.

The Drakheart uses a tool to harvest the lives of those living on the planet. This tool is the Blackmyst. The Blackmyst touches a living creature and turns it into pure energy. This energy is transferred to the Drakheart, helping it grow.

The World Guardians roam within the underground tunnels of Orin, patrolling for any Blackmyst trying to reach the surface. While generally successful, this was not always the case. Over many years, slivers of Blackmyst were capable of finding ways to the surface and leave entire towns empty and dead in their wake.
A thousand years after the World Guardians were inserted into Orin, the Drakheart managed to gather enough power to shatter their defenses. In an instant the earth split open. The Great Schism had begun. Seas of Blackmyst sprung forth to swallow the living beings on Orin. Feasting on this energy, the Drakheart grew strong. The World Guardians flew out of the cracks, casting powerful magicks to prevent the Blackmyst from spreading more than it already did.
After feasting on the many living that were swallowed by Blackmyst, the Drakheart could not consume more. Yet the Blackmyst kept taking energy. Eventually being overwhelmed by the energy, the Drakheart spewed it out into the world again, granting the survivors access to a new form of energy, now known as magick.
Solaen Guard

The Solaen Guard are the main protectors of Sol. Their standard outfit is a chainmail that covers the torso. A gold colored tabard with Sol's logo imprinted on it. Their standard weapons are:

* A buckler or other small shield
* Spear
* Shortsword
* Dagger
* Several crystals for powering infusions

Usually positioned on the walls surrounding the differing sections of Sol.

Their ranks are made up of several different positions, each holding command over those below it.

1. Warden, most prestigious rank.
2. Sentinel
3. Captain
4. Guard
5. Recruit

The Guards are the lowest rank (not including recruits). These will be the ones patrolling the walls and assisting common folk. There are usually five guards in a squad, though they can sometimes be accompanied by a recruit.

The captain oversees and coordinates 5 or more groups of guards, usually patrolling a section of Sol.

Sentinels coordinate with captains to deploy squads outside the walls should it be needed.
Mika Returna

**Mika Returna** (**Fauster**, lit. **Cannonball Girl**), is a playable character and one of the supporting protagonists, from Orie Ballardiae’s faction within a seemingly secondary protagonist faction called **Licht Kreis**, in ***Under Night In-Birth*** series, debuted as a playable in its update ***Exe:Late[st]***. She returns in ***BlazBlue Cross Tag Battle*** as one of the Season 1’s DLC playable characters.

## Bio

Young Mika Returna is a member of Licht Kreis, holding the rank of "Tenth Executor". She is a dear friend of Orie, and there is no force or being on Earth, human, In-Birth, Void, Re-Birth or otherwise, that will keep her from fighting alongside her. One fateful day, she accidentally broke a precious vase at Licht Kreis's HQ and was imprisoned as punishment, only for Mika to dig her way out of her cell with a spoon, steal a plane, crash it en route to Japan, and make the rest of the voyage on a homemade raft while fighting her way through the coast guard; so unwavering is her loyalty in Orie.

## Trivia

* She is the first character who is not one of original rosters from her home series’ first release, followed by Tohru Adachi.
* Before her DLC release in late Season 1, she and Nine the Phantom are the two first late Season 1 DLC characters whose gameplay assets already in prepared for a test drive prior their finalized release.
* Mika has color palettes of the following characters: May (*Guilty Gear*), Carl Clover (*BlazBlue*), Labrys, Nanase (*Under Night In-Birth*), Yang Xiao Long, and Doomfist (*Overwatch*).

## See Also

* Mika Returna at Under Night In-Birth Wiki
Prince's Longterms Wiki

## Welcome to the Prince's Longterms Wiki

Welcome to the official website for Prince's Longterms! Here you'll find information regarding the longterms, such as Big Brother & Survivor.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
IiTricky

iiTricky was a Houseguest in Big Brother 1. He played hard from the beginning, making alliances and deals with multiple players. While it seemed Tricky would make it far into the game, his game was immediately blown up after he was nominated Week 1 by Shopgirly for being deemed a rat and a threat. Tricky narrowly evaded eviction when his partner, Xbro, won the Veto and took them both off the block. In Week 2 he spread rumors around the house that caused Regime and Chuck to be nominated, however, they were Vetoed. Eli caught on quickly with Tricky's deceit and backdoored him, subsequently causing his eviction in a 9-1 vote.
Chuckcaesar

Chuckcaesar was a Houseguest in Big Brother 1. In the beginning he was quiet, but at the same time in everyone's ears at the same time. In Week 2 he had a major blowup with Tricky which in the end resulted in Tricky's eviction after Chuck's partner took them off the block. In Week 3 the target never left Chuck's back and he was backdoored and evicted in a 5-3 vote.
Dino4564

**Dino1456** was a Houseguest in Big Brother 1. He earned the distinction of being the first Houseguest ever evicted from the series. He played the game quiet and didn't form any loyalties other than with his partner, mankiller, and that bit him in the behind when he was backdoored alongside mankiller and evicted by a vote of 9-3.