The Pentaract: Hypercube 7

## Room 04: Switch to Hypercube 4

Empty Threats, 30', normal gravity

This room appears to be empty, but any ESP or similar spells / spell-like abilities cast in this room will reveal some sort of presence in this room thinking threatening malicious thoughts towards the player. A dimensional spell such as Plane Shift or Gate will reveal the room is haunted by a ghost which will subsequently attack the party.

Doors: 12, 16, 18, 37

## Room 12: Switch to Hypercube X

Chaotic Gravity, 40', chaotic

The gravity in this room changes every 1d4 rounds, re-roll after each gravity change. This room is otherwise empty.

Doors: 04, 16, 18, 20

## Room 14: Switch to Hypercube 6

Chair Trap, 30', normal gravity

This room is empty except for a small rectangular stone platform. On the platform are too runes (read magic to determine what they say--one says "chair" and the other says "not chair") with a plain wooden chair sitting over the one that is says "chair". If any of the players sits on the chair then they are transformed into a chair and the previous chair disintegrates into ash. The chair can be transmuted into any random object so long as it's not a chair by moving it over the "not chair" rune. Any players turned into a chair via the "chair" rune will suffer the same effect if put over the not "chair rune"

Dead End

## Room 16: Switch to Hypercube 3

Fog of War, 90', normal gravity

A fog causing extreme spacial distortion fills this room, as soon as 1 step is taken from the wall the fog fills the player's entire field of view and no wall or door can be seen. If caught in the trap then the party member has a 50% chance to become lost and a 20% chance to become hopelessly lost. Any party member that is caught in the fog can still hear the rest of the party, but the fog distorts the sound making it sound like it's coming from all directions. If a party member reaches out to where they believe their lost comrade is, while keeping a grip on the wall, they will reach out into nothing but fog. If the party sticks to the edge of the wall the room can be traversed safely.

Doors: 04, 12, 20, 37

## Room 18: Switch to Hypercube 8

Empty, 25', random gravity

Doors: 04, 12, 20, 37

## Room 20: Switch to Hypercube 9

Yugoloth, 35', normal gravity

In this room sits a fox man, Arcanaloth named Po'Tchell, at a desk furiously writing away at paperwork. Around the fox man are 6 small bug creatures, Mezzoloths, that are quickly scurrying back and forth from the desk at the center of the room to several clear glass tubes on the periphery of the room. The bug creatures grab papers off of the desk, roll them into tubes and stuff them into clear glass cylinders. They then scurry to one of the glass tubes and place them inside a slot, upon them closing the slot the cylinder containing the paper can be seen getting whisked away to places unknown. These creatures are initially non-hostile towards the party. The bug creatures will not respond at all to the party's presence, and the fox man will provide cordial conversation. The fox man is not able to answer very specific questions about the goings on inside or outside the dungeon, responding with something along the lines of "I am not privy to the specific details of the Philosopher's research, I simply try to maintain whatever business relations he has with those parties that are interested in said research".

Doors: 12, 16, 18, 37

## Room 30: Switch to Hypercube 1

Starry Night, infinite size, no gravity

This room appears to be an endless expanse of outer space. Stars can be seen in the far distance. There is no breathable atmosphere and it is unbearable cold.

Dead End

## Room 37: Switch to Hypercube 5

Positive Magical Energy, 25', normal gravity

This room contains a positive magical/psychic/holy energy field which allows the players to memorize spells, both wizard and priest, and gain PSPs without the need of rest.

Doors: 04, 16, 18, 20