recursal/Fanatic-Fandom huggingface dataset:
Pug

*Man's best friend* (Maya & Edgar Allen Pug) *Pug* (Don)

Holy Marking

Extra Character

The **Pug** is a special companion only present in the parties of two secret explorers, Alfred Nobel and Jörg S. Friedrich. It has a unique combat die and perk that are aviailable to no other animal. It cannot carry any cargo.

The pug has three forms with different names but identical stats: Nobel is accompanied by either Maya or Edgar Allen Pug, while Jörg S. Friedrich is accompanied by Don.

## Combat

The pug comes with 2 combat dice: 1 for attack, 1 for taunt. Its attack die can be used in combos, as it has attributes of red, green and blue humanoid dice (it can also be used for tasks outside of combat). Pugs cannot be promoted.

## Trivia

* A pug cannot be promoted through the Animal Whisperer perk, even if you mod the game and, for example, add it to Alexandra David-Neel's party.
* Maya and Edgar Allen Pug's description reads "Man's best friend", while Don's is simply "Pug". Previously, however, they were different:
	+ The first two pugs were originally described as: "Kjellberg's best friend and secret therapist. Likes poetry and twerking." Don was not in the game yet then.
	+ When Kjellberg got renamed to Nobel, this was changed to: "Nobel's best friend and secret therapist. Likes poetry and dynamite. A true hunting dog."
	+ Finally, the current descriptions were introduced when Don was added to the game.

## References

Here you can find a collection of really cute pug pictures.

Companions
Waterfalls

Location

**Waterfalls** are resting locations typically found next to mountain and river terrain, in almost every biome. One rest grants 40 Sanity and takes 5 days.

Staying at a waterfall is considered resting in the open, and can trigger positive or negative events based on the current sanity level of the party. You may rest as many times as desired at the same waterfall.

Waterfalls are inefficient in sanity regeneration compared to other rest spots. Consider using a waterfall only when absolutely necessary.

Locations
Slaver Camp

Location

**Slaver Camps** are trader locations where a player can barter items and buy or sell companions. They are found on Expeditions 3-6, typically in Jungle and Prehistoric biomes. Exploring a slaver camp gives four options:

1. **Inspect slaves.** The player can choose between 4 natives consisting of a random mix of scouts, warriors, shamans and/or animal handlers (always human, even in prehistoric worlds). When one is chosen, a barter window opens where items must be offered to purchase the selected native. If a deal is reached, the native joins your trek at an additional cost of -3 Standing. Unlike villages, multiple companions can be obtained this way, though they must be bought one at a time and every purchase costs standing.
2. **Sell unit.** the player can choose to sell a companion in exchange for items in the slaver's trading inventory. Selling a humanoid companion may result in your other party members losing loyalty.
3. **Barter.** Slavers carry one signature weapon (rifle, pistol and/or shotgun) or a whip in their inventory, along with 5-8 other types of items typically found in villages. Each successful trading deal with a slaver costs -3 standing.
4. **Attack the slaver camp.** This immediately launches combat with the enemy Slaver, whose group consists of the slave master, 2-3 slaver minions, and a hyena. Defeating the slaver rewards varying loot from their trading inventory, possibly a native companion, and +5 Standing. But be warned: a defeated slaver camp bursts into flame and causes any slaver camps in future expeditions to be hostile.

## Tips

* Trading with a slaver reduces your standing, but just viewing their items does not. However, items from their inventory are not guaranteed to drop as loot after combat.
* After a slave is purchased, they are just like any other companion. Their loyalty, levels, etc. work no differently than usual.
* Before attacking the slaver, examine the map and plan how to avoid the resulting fire.

Locations
Promoting

All humanoid companions can be **Promoted** by spending Exploration Points. Animal companions can be similarly promoted, but only with the Animal Whisperer perk exclusive to explorer Alexandra David-Neel.

There are 4 possible levels of promotion, and all companions start at Level 1. A companion's current level is shown next to their title at the heading of their stats screen.

Leveling-up a companion increases their Toughness permanently and enhances a humanoid's primary perk. Leveling-up can also give a companion upgraded and/or additional combat dice.

Costs for promoting are the same for all companions:

You can view a companion's promotional perk on their stats screen. The perk that can be promoted is indicated by a green **+** symbol next to the companion's other perk and ailment icons. Once the primary perk is promoted to Level 4, it is maxed out. Companions only have one upgradable perk, even if they come with extra perks.

Once the player acquires the required points, they can promote a humanoid companion at any time during an expedition simply by clicking the Promote button on their companion's stat screen. This button also indicates the number of points that will be spent for the next promotion.

## Tips

* Exploration points and promotions cannot be transferred from one companion to another, and are lost when the companion is dismissed or killed.

* Points accumulate across expeditions, so they can be saved up from multiple trips and used to upgrade a new companion all at once.

* Promoting animals with Alexandra David-Neel affects only their toughness and dice, as they do not have perks. Promoting a pack animal does not increase its capacity – that requires buying Animal Improvement in London, or promoting a Native Animal Handler.

* Promoted perks for a humanoid companion are permanent for as long as they are part of the expedition party.

* Explorers are not promoted through Exploration Points. Instead, they can choose one Perk from a selection of three and gain +3 Toughness each time they complete an Expedition, even if they failed to find the pyramid.

For details on specific perk upgrades, see: Companion Perks
Shotgun

Shotgun

The **Shotgun** is a weapon item that adds a specific attack die in combat. It is randomly offered for sale at port in London and rarely from trading caravans. The explorers Charles Darwin and Roald Amundsen start out with this gun.

Like all guns, it is reusable and doesn't require bullets to play its die.

## Combat

The shotgun has a single die with a 2/6 roll chance of success. It is less reliable than the Signature Shotgun.

It can be combined with red dice to produce more powerful and even multi-target combo attacks.

Items
Shrine Pendulum

Shrine Pendulum

*A peculiar artefact which reacts when being close to a shrine.*

**Shrine Pendulums** are passive-benefit items that shake more and more vigorously the closer the player gets to a shrine .

These can be found as random loot in various locations, as well as occasionally for trade from caravans and shaman huts.

## Tips

* Every expedition map has between 1 and 6 shrines, making this item usable and useful on every trip.
* This item makes for convenient trading, as it is weightless and therefore does not consume carry capacity.

Items
Treasure Map

Treasure Map

*A wrinkled old map that shows the location of a buried treasure. We'll to use a shovel to dig at the marked spot.*

### Effect

Reveals where to shovel to find buried treasure.

### Source

London, Caravans, Missions or as loot from various Locations

### Stack Size

1 (item does not consume weight capacity)

A **Treasure Map** is a special item that reveals where the player can dig to find buried treasure. Hovering over its icon in inventory shows a ~4x4 hex square with a red **X**. This square indicates the section of terrain on the current map that the player must travel to.

Treasure maps do not provide any kind of reveal or mark on the actual expedition map. The player must identify the **X** hex themselves, stand directly on it, and consume a shovel to discover the hidden treasure.

Each treasure map only applies to the current expedition and are only usable for one treasure item. Finding the treasure won't consume the map, and it can be traded for lower value at any trader. The player can even sell the map before finding the treasure and still dig up the loot afterward.

A treasure map does not count towards weight capacity and is removed after expedition.

Items
Sabertooth Tiger

Sabertooth Tiger

The **Sabertooth Tiger** is an animal enemy found in both Prehistoric and Arctic worlds and rare potential companion. It is an aggressive mob that can aggro, follow and surprise-attack an explorer who crosses its path. When defeated, it drops 1 Sabertooth Tiger Pelt, 4 Raw Meat, and 2 Sabertooth Tiger Teeth.

## Dice

A sabertooth tiger rolls 2 combat dice each turn.

Enemies

## Companion

The arctic version of the Sabertooth Tiger can sometimes be acquired as a companion from a beastmaster in some arctic villages. It is very powerful in combat (second only to the battle tiger), but cannot typically gain levels, except if your explorer is Alexandra David-Neel. It cannot be mounted and has no cargo capacity.

Sabertooth Tiger

### Stats

 2
 3
 4

Companions
Lost Spell

Lost Spell (Ls)35 Pedra Dura e 35 Pedra Afidada

Lost Speller é a classe mais utilizada entre os magicians devido suas skills ter grande área de ataque, em compensação os danos em cada monstro são considerados baixos eas skills são lentas tanto para soltar a magia quanto o tempo para recarrega-la. Sua principal skill é baseada no elemento Agua (Water), que dão em média 4-5 hits, uma skill de fogo, na qual lança uma bola de fogo em linha reta, atingindo 2 hits em todos os monstros que tiver a frente, uma skill que deixa um brilho de luz em frete ao personagem e da 1 hit, e uma skill passiva que aumenta o tempo de carregamento de suas skills. Sugere-se adquirir esta advanced em primeiro lugar.

Hidden Skill: Lost Speller é a única advanced class de magician que tem uma skill secreta. Ela pode ser obtida aumentando a skill passiva Quick Spell ao level 10. O elemento desta magia é Dark, muito poderosa e muito utilizada em towers, hunts e até mesmo PvP, a skill cria um buraco negro em volta do personagem e atinge todos os monstros que passarem por cima tirando de 3-4 hits.

**Habilidades:**

**Feito por: Alexandre Herran**
Viewing Loss

Viewing Loss

*Suffers from impaired vision and perception.*

**Viewing Loss** is a temporary physical ailment that effects both explorers and companions. It lasts for 30-50 days, causing -40% view distance for the group. It can be acquired by traveling or resting at low Sanity. It can be cured by resting at Healing Springs or by healing at a Shaman Hut.

Ailments
Machete

Machete

*Machetes makes excellent tools for cutting all manner of things. They are particularly helpful for traversing jungles.*

### Effect

Removes jungle tiles, reduces sanity cost for travel.

### Stack Size

20

The **machete** is an excellent and almost essential item when exploring. It is consumed automatically when passing through jungle tiles. Reduces the sanity cost of moving through the tile, and removes the jungle. They have a purchase value of 2.

Items
Tim Timster

Tim Timster

*World famous journalist who enjoys to be involved in all kinds of dangerous journeys.*

### Capacity

Tim Timster is a journalist and can be found randomly at the docks with his pet dog, Luis.

He has a special companion perk due to his profession, Journalist, which grants increased fame for each expedition.

## Stats

 2
 3
 4

## Tips

* Always recruited together with his pet dog, Luis.
* Because Luis has the Extra Character perk, there's no downside to hiring and immediately dismissing Tim (while in London), just to get Luis into your party.
* His perk is most effective for speed runner strategies.
* He is also a good combat companion thanks to his dice combo, and Luis gives another die.

## Trivia

    Tim Timster is a reference to the famous comic character Tintin, created by the Belgian author Hergé.

Companions
Criador

O Criador é um dos personagens mais versáteis conhecido. Um alquimista e guerreiro que pode causardanosmágicosefísicosemseusoponentesedarapoioaequipe.Temcapacidadedecriaritens e poções em campo de batalha.

Arma recomendada:

​

Arma Esmagadora e Machado.

**Status Recomendado:**

​

Por ser uma classe versátil não segue um padrão exato, tudo depende do seu estilo de jogo.

➔ Autodano/Stunner(Machado):FULL ​

SRT/DEX-Esse tipo causa grande dano e o efeito do Stun acaba sendo de grande ajuda, principalmente em pvp. VIT é opcional.

➔ Apoio (Arma esmagadora): FULL SRT / DEX / INT - Para os que querem um efeito maior, principalmente de cura. Não recomendado investir muito em INT, pois a cura pode ser complementada com MATK da arma. A quantidade de INT é opcional.

DEX aumenta a probabilidade de sucesso da habilidade Resistir (Stun).

**Habilidades:**

Criador é uma ótima classe, porém pouco usada nos servidores brasileiros.
Pure Mind

*Is immune to any kind mind sickness.*

Perk (Companion - Blessing)

**Pure Mind** is one of few, randomly assigned blessings a chosen humanoid companion may gain when exploring temples, granting them immunity to most mental ailments. The blessing also removes some pre-existing ailments.

Like all other blessings, the effect is permanent.

## Tips

* Blessings cannot be bestowed on an explorer, nor any animal companions (even with David-Neel)
* Pure mind makes a companion extremely valuable, as it prevents many negative effects of traveling and resting while at low sanity.

Perks
Spider Leg

Spider Leg

*The rather spiky end of a severed spider leg. It stinks and a greenish slime is still oozing from it.*

### Stack Size

10

**Spider Legs** are hunting trophy items obtained from defeating Giant Spiders, which only spawn from Giant Spider Dens after activating a fungal shrine or accepting the ghost quest.

With a strong combat party, these legs can easily be farmed from enemy spiders for large amounts of Funds.

Items
Spear

Spear

*A rather pointy spear. Usable in combat. Will add an additional combat die.*

Using a **Spear** during combat adds an additional combat die with a spear on each side (guaranteed to roll a spear). A great addition when facing several or tough opponents.

Unlike other weapons, spear dice cannot be used on their own. However, they are very versatile and can be combined with any of the standard three dice colors used by humanoid companions.

Spears can typically be obtained in native villages, or looted from defeated angry natives or zombie pygmies.
Signature Rifle

Signature Rifle

*Beautiful custom hunting rifle with golden engravings. Usable in combat.*

The **Signature Rifle** is a weapon item that adds a special attack die in combat. It is randomly offered for sale at port in London, or from slaver camps and rarely from trading caravans.

Like all guns, it is reusable and doesn't require bullets to play its die.

## Combat

The signature rifle is a single die with a 5/6 roll chance of success, and has stronger attacks than the standard Hunting Rifle.

It can be combined with blue dice to produce powerful combo attacks.

Items
Ticket

Ticket

*The trading item used at polar stations.*

**Tickets** are used at Polar Stations, in Arctic regions. They can be used to stay the night at stations, and can also be spent to use a dog sled that will bring you to another station.

Tickets can be bought at Polar Stations in groups of 5, 10 and 15. The explorer Roald Amundsen also starts with a number of Tickets.

Items
Lizard Village

Location

**Lizard Villages** are nearly identical to other native villages, but peopled with lizards, and found in prehistoric regions. Possible humanoid recruits include Lizard Warriors and Shamans (there is no lizard scout or animal handler). Possible animal recruits include a Parasaurolophus or Chasmosaurus.

A Beastmaster can also rarely be found here.

Lizard Villages never have idol statues.

At -10 Standing, the village will spawn Angry Lizardpeople instead of the regular Angry Natives.

Locations
Strong Mental Exhaustion

Strong Mental Exhaustion

*You are very exhausted from exploring for such a long time. Increased sanity costs and reduced max sanity.*

### Effect

Travel base Sanity cost increased by 200%. Maximum Sanity reduced by 25.

### Source

Automatic after 640 days in *RIVALS* mode.

### Cure

impossible

**Strong mental exhaustion** is an incurable mental ailment that can afflict your explorer in *RIVALS* mode. This always happens 92 days after you gain the Medium Mental Exhaustion ailment, which it will replace.

It will permanently reduce your maximum Sanity by 25 and triple the base Sanity cost of travel. In addition, all your humanoid companions will gain the Faithless ailment if they don't have it already.

However, your current Sanity will be fully replenished at the moment when you gain this ailment.

## Tips

* This ailment will make travel very difficult and dangerous. Rather than exploring, it is usually better to focus on surviving and delivering any treasures you are carrying.

Ailments
T-Rex

This content does not exist in the base game but was made as a modification for it by the developers themselves, available on the Steam Workshop. It can also be found as a rare roaming enemy in *Curious Expedition: Rivals*.

## Combat

As you'd expect, the T-Rex is very powerful in combat, surpassing even the Giant Crab. Fortunately, it always travels alone.

Enemies
Bardo

**Bardo**

30 pedras cristalizadas duras & 30 pedras cristalizadas afiadas

Bardos são andarilhos que podem causar danos e até mesmo curar através de sua musica.

**Status recomendado:**

​SegmentodoWonderer,queébaseadoemSRT.AsHabilidadesDiscordePassiveNotesestão diretamente ligadas ao SRT.

Therapy Melody parece estar relacionado a MEN, que pode ser melhorado com anéis. Lembre que mesmo tendo uma habilidade de cura esse não é  o foco principal da classe, então não é de se esperar grande coisa da cura. INT parece não fazer diferença.

**Habilidades:**
Followed

Followed

*You have the feeling you are being watched...*

### Cure

Negotiating, persuading or combating the Angry Natives. Will expire naturally over time.

**Followed** is a temporary physical ailment that may be triggered after leaving a village with negative Standing (50% chance if standing is -1 to -3, automatic if -4 or lower). It lasts for 30-50 days, and causes a group of natives to confront the party every time the player explores a stone circle, stone statue or Shrine.

First the group of natives will demand tribute, triggering a trading page that allows the player to gift items worth enough value for them to leave peacefully. The player can also avoid combat by rolling a successful . If the player outright refuses the natives' demands, they will attack as a group of angry natives enemies. Note that groups generated in this way will always contain 3 Native Warrior enemies.

Ailments
Stinger

**Stinger**

45 Pedras Cristalizadas Duras & 35 Pedras Cristalizadas Afiadas + Orb DEX 5

Guerreiro que usa Lanças para atingir seus inimigos.

**Status Recomendado:**

​Stinger tem como base SRT, seguem o mesmo padrão de Guerreiro. Podem utilizar Lanças de uma mão ou Lanças de duas mãos. A Classe se parece muito com Wonderer não só no estilode jogo, mas como também as habilidades.

➔ SRT Completa / DEX - Lanceiro habilidoso com bom dano e boa taxa de cíticos. ➔ SRT Completa / VIT - Lanceiro com dano e defesa equilibrados.

**Habilidades:**

**Feito por:** Traveca (Priest)
Raptor

Raptor

*A very intelligent but highly aggressive carnivore dinosaur.*

**Raptors** are large, fast combat animals. They act as both enemies and companions under different circumstances.

## Enemy

Enemy **Raptors** are commonly found in all prehistoric worlds, but can also appear in desert, jungle and drylands environments at expedition 5 and 6. They appear alone or in groups of 2-3, have a high aggro chance and are as fast as any explorer. In packs of 3, **Raptors** represent a great threat to any experienced explorer, matching the damage of the Giant Crab at its most fearsome and boasting a total of 36 toughness, which is 11 greater than the crab.

### Combat

Each raptor in the pack adds three attack dice in combat, which makes it capable of delivering a lot of damage very rapidly.

Enemies

## Companion

Raptor

*A very intelligent but highly aggressive carnivore dinosaur.*

### Capacity

Raptor companions can be hatched from mysterious eggs found in raptor nests. A few secret explorers have them as starting companions.

They are mediocre pack animals, but truly shine when mounted, which gives them the fast mount perk and a powerful combat die. If promoted by Alexandra David-Neel, they can become extremely powerful combat animals, potentially dealing up to 12 damage per turn.

### Stats

 2
 3
 4

\*Gets extra level 2 die if mounted.

### Notes

* **Animal:** Can only be promoted through Alexandra David-Neel's Animal Whisperer perk.
* **Fast Combat** **Mount:** Can be ridden to reduce the base sanity cost of travel. When mounted, gains an additional combat die and the Fast Mount perk at the cost of -1 total Cargo Capacity.
	+ Combat dice given when mounting cannot be used while over-encumbered.
* **Warning:** If you choose to remove the Raptor from your trek, it will be placed on the map as a hostile animal and may get aggroed if you remain near it.

Companions
Research Assistance

*Increased sanity gain when discovering a new butterfly specimen.*

Perk (Companion)

**Research Assistance** is an companion perk rewards Sanity each time you collect a butterfly. It is exclusive to the Scientific Assistant, who can be added to the game through an official mod or by playing *RIVALS* mode.

The perk is promotable, and a higher-level assistant will reward extra Sanity upon collecting a butterfly:

 2
 3
 4

## Tips

* The benefit stacks with the Butterfly Enthusiast explorer perk.
* Obviously, it is only useful in jungle biomes, where butterflies appear.

Perks
Whisky Expert

*Increases the gained sanity when drinking whisky.*

Perk (Companion)

**Whisky Expert** is a companion perk exclusive to Scottish Soldiers and a couple of secret explorers. It grants a Sanity bonus when consuming Whisky. This perk is promotable, and a higher-level soldier will grant a higher bonus:

 2
 3
 4

## Tips

* This perk's benefit is stacked onto the 20 Sanity already granted when consuming a bottle of whisky, making that item the strongest sanity-regeneration consumable in the game.
* Beware: This perk does not eliminate the risk of acquiring Alcoholism when consuming Whisky at low Sanity.
* Whisky can only be found regularly at port in London, or for an incredibly-inflated price from some missions. Be sure to stock up before each expedition to maximize the use of this perk.
* The effect is stackable - if you have more than one character with this perk, both bonuses will be applied.

Perks
Faça Dungeon offline sem gastar muito

**DUNGEON OFFLINE**

Muita gente sofre ao fazer as dungeon de pedra cristalizada afiada e pedra cristalizada dura no modo off-line pois vai sozinho e acaba sofrendo todo o dano. Existe uma ferramenta no jogo pouco utilizada, “Trazer um fantasma” na qual permite que você traga um amigo que esteja na sua lista de amigos para lhe ajudar a completar a dungeon. Esta opção está disponível na maioria dos “Itens room”, basta ter o Item “Summon Stone” em sua bag, que é obtida de “Boxs”, Dungeon Ablution, ou então também estão à venda no Stall. Nas imagens, eu escolhi trazer meu amiguinho Lanzin, na qual é controlado pelo próprio sistema do avabel. Ele é seu mascote e fica te seguindo por todo lugar. Ele atacará conforme você também atacar os monstros da dungoen, inclusive, se algum monstro atacar ele, ele revida o atack. Basta dar um hit no monstro que ele se encarregará de DETONAR o monstro, inclusive o boss. Porém ele também tem vida, igual todos os outros players, e pode morrer durante a dungeon. Véii na boa... é engraçado d+++. O preço de uma “Summon Stone” varia muito, pois a maioria dos players não sabe a sua função, então vendem barato. De 1k a 100k Faça e teste você também e comente ai sua experiência. LEMBRANDO QUE SÓ FUNCIONA NAS DUNGEON OFFLINE
Guerrilha/Raid

GUERRILHA / RAID

O que é:

Guerrilha ou Raid como chamam é um evento diferenciado do jogo disponível a todos, na qual recompensa os players de acordo com o desempenho de cada um em batalha. É uma luta entre os jogadores contra o BOSS que tem MUITA vida e o objetivo é derrota-lo. O BOSS geralmente é representado pelo evento que está acontecendo no momento. Para entrar na sala irá consumir 26 a 28 DP. E se morrer, irá perder EXP como se tivesse morrido nos mapas normais.

Recompensa

A recompensa é variável e depende do desempenho de cada um. De acordo com boatos a cada 1 de dano que você causa no BOSS, é o tanto de EXP que você irá ganhar. Logo, quem bate mais, recebe mais.

Lembrando que a recompensa só poderá ser recebida no NPC Quest, após o BOSS ser derrotado. O resultado ficará disponível durante um período curto de tempo, aproximadamente 24 horas, então, para não perder a recompensa, saia da sala e fale com o NPC.

Dica: A recompensa em EXP é cumulativa, ou seja, você pode usar recursos para aumentar ainda mais o EXP recebido. Procure sempre ativar o Planning que te dará 30% a mais do que você receberia. Se possível, pegue o resultado quando completar 2 horas de jogo, que o EXP aumenta ainda mais 30%. Tickets Mensais também são validos.

Exemplo: Se você bateu 2.000.000 no BOSS, você receberia 2.000.000 de EXP, porém com Bônus de 30% de Planificação + 30% de 2 Horas Logado + 60% de Ticket. Você receberia então 4.400.000 de Experiência.

Nível de Dificuldade

De Lv 1 ao Lv 75 – Nível Médio

De Lv 76 ao Lv 100 – Nível Avançado

Obs: Os Lv 76+ não poderão entrar no Nível Médio

Horário

O horário não está definido em lugar nenhum, sendo então aleatório. Deste modo, não dá para saber quando vai ter ou não. Fique esperto aguardando a mensagem “Nome do Evento is Out. Ask to NPC to Join”.

Acesso a Guerrilha / Raid

Primeiramente, espere aparecer a mensagem

Então vá até o NPC Quest

E escolha  Lista de missões em andamento e ira aparecer Guerrilha(1).

Clique nela e clique em “Move (26cp)”. Você será redirecionado para a sala e poderá sair a qualquer momento, desde que tenha DP.

Muitos não conseguem entrar na sala pois quando vão falar com o NPC, não aparece a sala.

Isso porque Guerrilha só está disponível para o horário GMT 8+, vá nas configurações de seu celular e mude de GMT (Brasília) para GMT (Manila ou Hong Kong). Depois entre no jogo novamente e mude de Channel pelo menos 2 vezes até aparecer a sala. Feito isso só entrar e derrotar o BOSS. Para aquirir a EXP retorne ao NPC de quests e entregue a missão.

Obs.: Caso morra na Sala ou saia para comprar mais Potions, você poderá voltar e entrar de novo que sua recompensa estará garantida.

**Feitor por: Alexandre Herran**
Slaver

Slaver

**Slavers** are traders and potential enemies that are found in slaver camp locations in Expeditions 3-6. They only attack if the player chooses to combat them when visiting the camp. Attacking one slaver will cause any slave camps in future expeditions to be hostile. The slaver group consists of the slave master, 2 (Expeditions 3-4) or 3 (Expeditions 5-6) minions, and a hyena.

Upon defeat, the slaver will drop ~3 loot items from their barter inventory, possibly including stacks of jewels, consumables like coca leaves, and even tools such as coston flares. Loot will also include the standard hyena drop: 1 hyena pelt, 2 raw meat and 1 animal tooth. Winning the battle will also reward the player with +5 standing, potentially a native companion, and rarely the slave master's whip.
Weather Balloon

Weather Balloon

*A balloon to collect interesting scientific data.*

The **weather balloon** is a device for collecting data on a region. It takes one day to use and is consumable.

When used, it reveals nearest unknown point of interest. Thus having a large supply of balloons, one can reveal all locations on the map.

Items
DG de Kodra

Dg de Kodra é uma ótima maneira de conseguir um bom dinheiro, então nesse tutorial ensinaremos a como fazer. Ela se inicia na segunda feira e dura a semana toda, vá a NPC  Ailys guia do labirinto, escolha a opção calabouço offline, depois a opção Busca do tesouro ela vale 33 CP. Então vc tera que enfrentar alguns mob e depois 1 boss, cada dia  semana é um boss diferente e um fragmento de mapa diferente, como vamos observar nas imagens abaixo.

Todos os dias são os mesmos mobs.

Porem o boss e muda e cada dia é um fragmento diferente.

**Segunda**

**Terça**

**Quarta**

**Quinta**

**Sexta**

Por ultimo o boss da sala dourada

Cada dia da semana é um mapa diferentente.

**Segunda**

**Terça**

**Quarta**

**Quinta**

**Sexta**

Depois que conseguir todos os pedaços dos mapas vá ao Npc Síntese e faça seu mapa antigo, em posse do mapa antigo, você poderá entrar no salão dourado nos finais de semana e matar o boss, na recompensa vem estátuas de kodra que variam de preço, que podem ser vendidas em qualquer Npc de comércio.
Racist

Racist

*Is prejudice against and shows aggressive behavior towards members of another race or cultural heritage.*

### Effect

Possible loss of Loyalty and other negative events

### Cure

Green Mushroom, Shaman Hut cleanse, Pure Mind

**Racism** is a mental ailment present in some recruited companions. At low Sanity, afflicted characters will trigger various negative events:

* When resting in a village, a non-native racist may make offensive comments to villagers, reducing Standing.
* When resting in a mission or station, a native racist may make offensive comments with the hosts, reducing Sanity and Loyalty.
* When resting in the open, a racist may offend and argue with a companion of another race, reducing loyalty in one or both of them.

A racist companion will never trigger an event that involves them falling in love with a native.

Like most mental ailments, it can be cured with a Green Mushroom, cleansing at a Shaman Hut, or with the random blessing of Pure Mind from a temple. There is also a **rare event** that can occur when resting in the open at high Sanity, in which the afflicted bonds with a companion of another race and is healed.

Ailments
Pumpkin Lantern

Pumpkin Lantern

*A peculiar lantern made from a hollowed pumpkin. There is no rational explanation for its strong lightsource, but it seems to never deplete.*

### Stack Size

20

The **Pumpkin Lantern** is obtained by accepting the special quest offered by native spirits when resting in the open. The goal of the mission is to kill a group of 3 giant spiders that are lurking in a marked cave nearby.

It acts as an infinite light source that allows the player to explore caves safely without consuming torches.

Only a single lantern can be obtained during the player's entire journey, but for some reason it can stack up to 20.

## Trivia

This item was added as a Halloween update (Alpha 20) but was kept in later releases.

1. ↑ https://twitter.com/CuriousExped/status/659700537387032576
.

Items
Ruffian

*Receives an additional attack die.*

Perk (Explorer)

**Ruffian** is an explorer perk that grants the addition of 1 fully-upgraded attack die to roll during combat and during special events. It is randomly offered as a reward choice upon completing an expedition.

## Tips

* This extra die can open up new possible combos during combat.
* The red attack die is used in event rolls like: arresting a wrongdoing companion, climbing up to a hill shrine, participating in a village tournament.
* Helps strengthen explorers lacking red dice, such as Johan Huizinga or Mary Kingsley.

Perks
Ship

Location

The **Ship** is your starting location for every expedition. The ship has several interacting options:

1. Rest overnight. This regains +40 Sanity over 5 days, and can be repeated as many times as desired. The Fresh Air Fanatic perk increases the Sanity regained.
2. Access storage. The player can stash up to 10 stacks of items here, allowing the group to free up capacity space before or during the expedition.
3. Refill water. This gives the player a free stack of 20 water, and can be repeated for up to 5 stacks. This is only useful in worlds with desert terrain.
4. Sail Home. You can escape the expedition by sailing back to London. On Tourist Trip or Expedition difficulty, this will not grant any race bonus, but will allow the player to continue the game. On Certain Death difficulty, the player **must** use the ship to sail back after exploring the Golden Pyramid.

You can return to your ship as many times as you like during an expedition, so long as it stays intact.

## Tips

* It is possible to lose your ship (and any items stored on it) if it falls in range of a shrine's destructive curse, though it is immune to fire. If this happens, the only way you can return home is via baloon.
* The ship's capacity can be incredibly useful to save items mid-expedition, as everything in its cargo is automatically returned to the player's inventory immediately after the expedition. This means any treasure in its hold can be exchanged for Fame or Funds.

Locations
Stone Overhang

Location

**Stone Overhangs** are resting locations found on dry land terrain in desert, jungle or dryland biomes. One rest grants 40 Sanity and takes 5 days.

Staying at a stone overhang is considered resting in the open, and can trigger positive or negative events based on the current sanity level of the party. You may rest as many times as desired at the same overhang.

Overhangs are inefficient in sanity regeneration compared to other rest spots. Consider using an overhang only when absolutely necessary.

Locations
Sir Chorge

*Sir Chorge was exiled from his homeland in Hessia and became a notorious pirate and privateer.*

## Starting Items

4 Whisky

3 Shovels

1 Pistol

1 Binoculars

## Gameplay

**Sir Chorge** is a secret explorer and one of the most unique characters in the game. He starts with two perks instead of one, two reusable items and even a special tortoise companion, which normally can only be obtained rarely during gameplay. Chorge's official in-game title is Pirate.

 How to Unlock

Follow the instructions from Secret Explorers.

**Pin:** 1401

## References

**Joerg Reisig** is a fellow indie game developer based out of Berlin, like Maschinen-Mensch. His Twitter tag is @\_chorge, after which his character is named. Hessia is historically a state in Germany, from which Joerg has never actually been exiled.

joerg-reisig.com

*Photo courtesy of Pinterest.*

Secret Explorers
Tesla Gun

Tesla Gun

*Tesla's own invention. Usable in combat. Allows a special dice combo.*

The **Tesla Gun** is is a weapon item exclusive to Nikola Tesla and several secret explorers who are based on him.

## Combat

The Tesla Gun provides a single die with a 2/6 roll chance of success. Unlike other guns, it combos with both blue and green dice. It is also the only weapon other than dynamite that can self-damage your characters. On the other hand, its combos offer a lot of flexibility, including a multi target attack option.

Its self-damage is applied to all characters who contribute at least one die to the attack (if a character contributes two die, they will take only 1 damage). If your explorer is mounted and contributes a die, the damage will be applied to their mount.

 Stable Beam
 Alternating Beam

\* Because Self Damage is applied only to characters who contribute dice to the attack, Quick Discharge will not actually harm any of your characters.

Items
Scurvy

Scurvy

*Symptoms include weakness, feeling tired, sore limbs*

**Scurvy** is a physical ailment that causes a 30% infection chance to the afflicted companion during each travel leg. It can spawn a new injury, or advance a present one into an infected wound.

Scurvy can be acquired by traveling or resting at low Sanity. It can be cured by consuming Coca Leaves, Mango, Muktuk, or Red Berries.

Ailments
Husky

*Man's best friend*

### Capacity

The Husky is a combat animal companion that can also carry one crate of cargo. Like pack animals, its cargo capacity can be increased for Funds at port in London, under Animal Improvement.

It can be recruited in arctic villages, or acts as part of the starting troupe when playing the explorer Roald Amundsen.

## Stats

Huskies have one dice for attacks and one for taunting.

 2
 3
 4

Note: Like all animals, Huskies can only be promoted through the Animal Whisperer perk held by Alexandra David-Neel.

## Tips

* While they are versatile companions with decent combat abilities and some carrying capacity, Huskies have a low Toughness and cannot normally be promoted. This means they tend to become less and less useful as the game progresses.
* They have a good synergy with native animal handlers, who can increase their cargo capacity. Amundsen starts with two huskies and an animal handler, who can potentially increase the dogs' total cargo capacity to 10 crates, and that's without the Animal Improvement in London.
* Huskies are a questionable addition to David-Neel's party because they never get a second attack die and don't synergize well with animal handlers because David-Neel cannot promote humans.

Companions
Portal

Location

A **Portal** is a special location that yields two options when explored: leaving it alone does nothing, but stepping through it transports the group temporarily to a Portal World.

Only one portal can spawn on any given map, and most have none. The presence of a portal is indicated on the World Map when selecting a destination.

Each portal world allows 20-30 days before transporting the group back to the originating portal. A player can choose to leave a portal world early by simply interacting with the Portal entrance again.

Time continues to pass in the race to the pyramid while a party is detoured in a portal world. Leaving the Portal World returns the expedition to the site of the Portal and removes it from the exploration map.

Locations
Trader

**Traders** are representatives at Trading Locations that are willing to barter most items at different prices than their base values. A partially-complete table of those value modifiers grouped by trading location can be found below. Traders can be found at Caravans, Villages, Missions, Shaman Huts, Polar Stations.

Trading Caravans are the only trading location type which buys jewels and hunting trophies for an increased value. This can make them a powerful means to greatly increase the net value of your items.

For every 15 value you donate to a village, your standing in that region goes up by 1, up to a maximum of 10.

It sometimes makes sense to trade for weightless items such as animal teeth, pendulums, or tome pages - even at an increased price - to free up inventory space without having to dump valuable items.

### Missionaries

Missionaries' special item value modifiers are shown below.

### Polar Stations

Polar Stations' special item value modifiers are shown below.

### Shaman Huts

Shaman Huts' special item value modifiers are shown below.

### Trading Caravans

Trading Caravans' special item value modifiers are shown below.

### Villages

Villages' special item value modifiers are shown below.
Scientific Assistant

Scientific Assistant

### Capacity

**Scientific Assistants** are companions available only through an official mod, or in *Curious Expedition: RIVALS*. They can be recruited only in London. In *RIVALS*, they are acquired through crates.

Their perk gives you Sanity whenever you capture a butterfly.

May start with the following ailments: Alcoholic (15.3%), Kleptomania (7.7%), none (77%).

## Stats

 2
 3
 4

Companions
Trading Caravan

Location

The **Trading Caravan** is a trading location found on dryland, grassland, or desert terrain in all biomes except arctic. Its hex is always surrounded on all sides by terrain of the same type. This location disappears after the first time you view its respective inventories, regardless of whether you take that opportunity to make a transaction or not.

## Inventory

Each trader will offer water (20) plus 8 normal (80% chance per slot) or special (20% chance per slot) items.

For specific item values for bartering, see: Trader

### Normal list

These items have a higher chance of being selected:

* Machete (20)
* Climbing Gear (20)
* Extra Bullets (10)
* Shovel (5)
* Torch (10)
* Chocolate Rations (10)
* Empty Canvas (6)
* Whisky (10)
* Food Cans (10)
* Spear (5)
* Native Trinket (3)

These items have a lower chance of being selected:

* Colorful Marbles (5)
* Coston Flare (10)
* Dynamite (10)
* Binoculars (1)
* Sextant (1)
* Telescope (1)
* Elephant Tusk (3)
* Drums (1)
* First Aid Kit (10)
* Treasure Map (1)
* Treasure Pendulum (1)
* Temple Pendulum (1)
* Shrine Pendulum (1)

### Special List

This item has the highest chance of being selected:

* Moon Stone (1)

This item has a high chance of being selected:

* Native Trinket (3)

These items have a lower chance of being selected:

* Coca Leaves (10)
* Treasure Map (3)
* Horn Flute (10)
* Crystal Ball (1)
* Tome Page (2)
* Dinosaur Skull (1)
* Mini Puppets (6)
* Treasure Pendulum (1)
* Temple Pendulum (1)
* Shrine Pendulum (1)
* Voodoo Doll (3)

Locations
Shaman Hut

Location

A **Shaman Hut** is an explorable location where you can cleanse your followers of their ailments, heal their injuries and diseases, or trade for tome pages, mushrooms and other mystical-focus items.

Cleansing a character will rid that character of any/all negative mental perks. A cleansing will require an offering of your supplies worth 20 Value.

Healing a character brings them up to full health, removing any injuries along with any physical ailments such as infected wounds and diseases they may have. Healing costs the same as cleansing.

## Tips

* Shaman huts are traders with different assigned values for specific items. Offering items of inflated-value, such as tome pages, can lower the cost of healing/cleansing.
* Cleansing an abomination does not remove it's inherent need to consume raw meat, and will still periodically eat party members.
* Cleansing and healing will only be displayed as options if a companion has a mental or physical ailment, respectively. No matter the severity of the ailment, the trading cost is always 20 Value.

Locations
Prepared Animal Meat

Prepared Animal Meat

**Prepared Animal Meat** is prepared from raw meat by a cook companion, and is occasionally presented as a peace offering from villagers. Simply select raw meat in the inventory bar to prepare a piece. Once prepared, this meat can be consumed to increase Sanity. Its quality is determined by the level of the cook making it, so a promoted cook will produce more effective meat.

Prepared meat can also be traded during an expedition, though all meat carries the same barter value regardless of quality.

All meat spoils after leaving an expedition, so any meat remaining in the player's inventory will disappear upon returning to London.

## Variations

The quality/effectiveness of Prepared Meat is based on a cook's skill level:

Items
Protector

*Receives an additional defense die.*

Perk (Explorer)

**Protector** is an explorer perk that grants the addition of 1 fully-upgraded defense die to roll during combat and during special events. It is randomly offered as a reward choice upon completing an expedition.

## Tips

* This extra die can open up new possible combos during combat.
* The green defense die is used in event rolls like: stealing a quest idol, sneaking a lover out of a village, winning in a card game against a companion.
* Helps strengthen explorers lacking green dice, such as Aleister Crowley or Richard Francis Burton.

Perks
Rabies

Rabies

*Symptoms include violent movement, fear of water, confusion, aggression.*

### Effect

Loss of Loyalty on shallow water terrain or waterfalls, eventual attacks on the group and death.

### Cure

Healing Springs or healing at a Shaman Hut

**Rabies** is a physical ailment that causes the afflicted companion to lose loyalty on shallow water terrain and at waterfalls. A rabid character will potentially attack the group and eventually die if left untreated. It can affect both humanoid and animal companions.

It is caused when traveling or resting at 0 Sanity, and can be cured by resting at Healing Springs or healing at a Shaman Hut.

Ailments
Liberando 4F

## 4F-Fazendos Missões

Para liberar o 4f é preciso fazer as quests de área, as missões variam entre matar criaturas e coletar itens, é preciso ir no npc Ballis, ele te transfere para Busca e Labirinto.

Localização dele no river....

Em seguida vá e converse com " Balis, administrador de missões "

As quests necessarias para subir de andar são as chamadas " QUESTS DE AREA " para pega-las, converse com o administador de missões e siga a ordem: não aceitar > area de planicie > aceitar.

Após aceita-la, aperte em andamento e depois no nome da quest que deseja ver alguma informação. Nesta imagem o circulo vermelho: indica a quantidade de itens necessários ou de mobs mortos necessários para completa a missão.

Logo após fazer todas as 6 missões de área você podera matar o boss da 3F, no qual você poderá ir sozinho ou acompanhado com alguém de sua equipe. Para ter acesso a sala do boss é preciso pedir uma nova missão chamada de "Objetivo final", onde o Npc irá te teletransportar para sala onde vc deverá matar o inimigo.

Depois de matar o boss você tera acesso ao 4F e poderá fazer a missão parar ir ao 5F.
Totem Stick

Totem Stick

*A powerful totem stick. When rammed into the ground, nobody seems to dare coming closer.*

### Effect

Protection that blocks enemies in an area-of-effect. Kills any enemies caught in its radius.

### Stack Size

10

**Totem Sticks** are consumable items that temporarily prevents enemies from advancing or attacking in the targeted zone. It can be targeted anywhere up to 5 hexes from the group, and has a 7-hex circular area of effect.

An enemy who lands inside the stick's area will be destroyed.

Items
Sir Deddlee Endeavour

Sir Deddlee Endeavour

*A famous aviator with an unappeasable desire for adventure.*

## Starting Items

4 Whisky

7 Flares

1 Pistol

10 Machetes

## Gameplay

**Sir Deddlee Endeavour** is a secret explorer with blended stats of both the explorer Amelia Earhart's character and her Sailor companion, and who's perk comes fully upgraded. He has identical stats to Reddick Campbell. His official in-game title is Aviator.

## How to Unlock

Follow the instructions from Secret Explorers.

**Pin:** 7112

## References

Sir Deddlee's name is a homonym with "Deadly". His title indicates that he is knighted. His attire resembles a Scottish Highland service dress uniform circa WWI, with some subtleties that may be tribute to the Royal Air Force's service dress of the time.

Wikipedia

Secret Explorers
Tuned Drums

Tuned Drums

*These can produce haunting melodies.*

The **tuned drums** are a rare product of the native musical craftsmanship and can be brought back from the expedition, to be sold for Funds or donated to the museum for Fame, or kept for the entertainment of the party.

A set of tuned drums can, just as the common drums, be played (by left-clicking in the inventory bar) once every 10 days. Doing so will replenish some of the expedition Sanity (by +15 points).

The drums can be acquired by:

* participating in a rare encounter while resting in a village while the common drums are in the expedition's inventory. During the encounter, an old man will approach the party asking if he can play part's drums. If allowed, he will tune them after his performance, turning normal set of drums into the tuned ones.
Voodoo Doll

Voodoo Doll

*A doll that brings bad luck upon your rivals. Can only be used once as it has to be burned in fire.*

### Stack Size

3

A **Voodoo Doll** is a trading item that halts all competitors' progress for 20 days. It can typically be purchased at a shaman hut.

Despite its in-game description stating it must be burned in fire, the player can choose to use/consume this item at any time.

Items