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## Episodes

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## **FOR GLOOM, THE BELL TOLLS**

* **EXPLORING SPORES BEFORE THE DOOR**
	+ Our heroes finish a long rest before the blue door on the FEYWILD wilderness path
	+ Lining the trees that create the door’s arch are enticing red and white spotted MUSHROOMS
	+ SKITTER calls out to the wood for assistance and catches the attention of an old SPRITE
		- He asks if they are safe to eat
		- The SPRITE cautions that they are, but only if he is the one to cut them
		- SKITTER asks for his help, which the SPRITE offers in exchange for a memory
		- SKITTER tricks the FEY into accepting a useless one regarding his love of rhubarb pie
		- The SPRITE cuts him 4 MUSHROOMS, running off with glee after
	+ The MUSHROOMS are split between the PCs
		- As BEHLEN hands it to his PLANT friend to put into MR STONES, he senses that it knows its properties
		- He feels that this is either a standard HEALING potion, or a short term ENLARGE scroll (2 rounds)
	+ The group, while discussing their pending step through the DOOR,  remember CLYDE’S WHISTLE
		- It had been found with a note “Marta… secret… to get… to … the bell”
		- This belonged to MARTA but had started a fight between her and SAHRA
		- The team ended up leaving it in SAHRA’s care
		- Now that she is gone and suspected to be ZEX of the MALIGNANT SIX, they consider it lost
	+ As they depart the FEYWILD and step back into TERMALAINE, CLAYMONT cuts another for himself
* **THE TOWNHALL CALLS**
	+ BEHLEN eager leads the charge through the door
		- On the other side he finds himself leaving a building 10 yard from the front of the TOWNHALL
		- A familiar tune can be heard on the air, seemingly coming from its rooftop
		- The FOG circles the town hall and obscures anything above the 1st floor
	+ BEHLEN seems able to resist the songs urge to dance as is GORIN as he passes through next
		- They both make for the cover of a nearby tree and wait for the others
		- SKITTER and GROVER are close enough to the tailing CLAYMONT that they have no issue stepping through
	+ As soon as they are all through the portal, the DOOR shuts and SKITTER feels the connection to the FEYWILD fade
	+ GORIN senses ghosts in the sky
		- They seem to be coming out of the surrounding FOG and head directly to a point above the townhall
		- Once there, he feels them fade from his senses
	+ As they prepare to move out, CLAYMONT offers GROVER one of his doses of EARWAX
* **BELLTOWER HEIST**
	+ They team carefully sneaks around the north side of the TOWNHALL
	+ BEHLEN takes a peak into the first window and can make out about a dozen humanoid forms.
	+ Eventually they make it to the south east corner and notice a 2nd story balcony
	+ SKITTER, with his incredible magical skills, conjures a LADDER out of thin air (from his ROBE OF USEFUL ITEMS)
	+ BEHLEN leads the exploration on to the balcony and into the TOWNHALL
	+ They soon are all inside on a 2nd floor balcony that overlooks a room on the 1st floor below
		- There they see a large metal statue with shards of wood adhering to the back
		- It appears to be from the FIGUREHEAD of a ship with pieces of the hull still attached
		- GORIN is aware that there are GHOSTLY energies emanating from within
	+ SKITTER senses that it is made of DARK CHARDALYN
		- BEHLEN tries to calm GROVER’s sudden barrage of whispered questions with answers about DARK CHARDALYN
		- SKITTER allows GROVER to examine one of his charged shards
		- SKITTER gives GORIN a shard charged with PROTECTION FROM GOOD/EVIL in exchange for an uncharged one
	+ As they investigate to the west, they find an open and empty meeting room
	+ BEHLEN then carefully peaks through the next door
		- Beyond he sees a landing and stairs going down into the large, high ceiling FOYER/RECEPTION HALL
		- Their, a dozen or so ZOMBIES are grooving slowly to the music they can hear through the ceiling
		- They regroup and decide to investigate the room with the FIGUREHEAD

## Claymont's Log

bell is 4th floor

spirits are funneling into the belltower when the bell rings.

summoning device is part of the prize. device seems to be the bell.

he's an anti-waxer - group

multiple huminoids. movement.

lumbering dozen shapes.

we have ropes 'n shit. Claymont

skitter remembers the whistle being scrimshaw.marta's family boat?

Gorin - boat part reeks of ghosts. skitter knows has some dark chardylyn.

Grover geeking out over the dark chardylyn that Skitter shows him.

I have 2 unused
gorin - 2 unused
skitter 2 unused