recursal/Fanatic-Fandom huggingface dataset:
There Auto Be a Law

**There Auto Be a Law** is the sixty-ninth episode of *Tennessee Tuxedo and His Tales.* In this episode, Tennessee Tuxedo and friends build a car for an auto race.

## Story

Tennessee, Chumley, Yakety Yak and Baldy build a race car for an auto race. They decide to make and sell copies of the car to pay an entrance fee after realizing how wanted their car is. They go to Mr. Whoopee and learn about production line manufacturing. They manage to make a ton of copies of the car, but thanks to borrowing items from their own first model. Unfortunately, the car breaks down during the race, but it still pays off because the other racers are winning.
The Carriage Trade

**The Carriage Trade** is the eighteenth episode of *Go Go Gophers.* In this episode, Ruffled Feather and Running Board race Colonel Kit Coyote and Sergeant Okey Homa for Colonel's horse carriage.

## Story

The Gophers go to the store to buy a carriage with horses, but the salesman sells them a new horseless carriage - or in other words an automobile car. Ruffled Feather and Running Board drive out of control around town, going everywhere until they crash into a cactus. They unfortunately have no money to buy a wagon carriage with a horse, but Ruffled Feather suggests they trade The Colonel.

At the fort, Colonel runs out ready to attack the Indians like they were coming in a stampede, although Sergeant tells him that it's just the two Gophers, who come driving in the car. Running Board asks to trade the horse and wagon with the car, claiming it is faster than the former. Colonel wants this to be proven and wants to race with the Gopher Indians up to the mountain.

When the race starts, the Gophers already have trouble when they drive backwards, although, they get back in the lead when they turn the car around and the wheel on Colonel's carriage had come off. That's until the Gophers crash in a tree. Colonel and Sergeant go ahead of them and make it up a slope, however Sergeant thinks that the carriage hasn't been tied up enough. Sure enough, it comes undone and they go wheeling backwards and fall off a branch. Sergeant figures the Gophers had won.
The Phoney Booths

**The Phoney Booths** is the twelfth episode arc of *The Underdog Show.* In these series of episodes, the phone booths are all replaced by "Phoney Booths".

## Story

### Part 1 (#49 - 3/20/1965)

Cad, Simon Bar Sinister's henchman, replaces real phone booths with Phoney Booths. When he returns to the lab to tell his boss all the booths have been replaced, he asks what they do. Simon demonstrates by deceiving the milkman that his office wants him to call and directs the unsuspecting milkman into one of the Phoney Booths. The booth jumps and spins and when it opens, the milkman emerges in a trance repeating 'I will do what Simon says'. Simon instructs the milkman to destroy all his milk bottles, then remotely tells him to drive his milk truck into a pole. Then he tells him to go home and await further orders.

### Part 2 (#50 - 3/20/1965)

More unsuspecting people fall prey to Simon's Phoney Booths. A banker steps into a booth and is ordered to bring all the money from the bank. An engineer steps into a booth and is ordered to bring his train to Simon's lab. A colonel steps into the booth and is ordered to bring the army to Simon's house. On a college campus, students try to see how many they can fit into a booth, but of course, it's a Phoney Booth. Each emerging student is told to do a task. News finally gets to Shoeshine Boy who steps into a booth to become Underdog, but, it is a Phoney Booth.

### Part 3 (#51 - 3/27/1965)

Simon toys with Underdog who is now in his power after stepping into one of Simon's Phoney Booths. He makes him dance, bring the 1st National bank to him, and then has him retrieve the Empire State Building. Meanwhile, O.J. Skweez, Sweet Polly Purebred's boss, informs her that Underdog is in Simon's power. Polly takes it upon herself to go out with an axe and destroy the booths. When Simon catches wind of this, he sends Underdog out to destroy Sweet Polly. Underdog arrives at Polly's location and she is trapped.

### Part 4 (#52 - 3/27/1965)

Simon instructs an entranced Underdog to destroy Polly. As he approaches the trapped reporter, his brain fights the mind control Simon has and finally shatters the bulb above his head breaking free of the mind control. Polly informs Underdog that Simon is behind the Phoney Booths. They head out to Simon's lab to stop him. Seeing them approach, Simon instructs the colonel he has in his power to shoot Underdog down. Underdog puts Polly down to fight the army. One of the projectiles Underdog deflects, lands on the colonel's trance bulb above his head and frees him of Simon's power. Underdog takes several projectiles and blows up Simon's lab and sends a fleeing Simon and Cad hurling into the air landing in a tree.

## Trivia

* After the bank president is given his order from Simon, he is suddenly seen with brown gloves on.
The World of Commander McBragg

***The World of Commander McBragg*** is an American animated *Total Television Productions* series that aired as part of the NBC/CBS *The Underdog Show* from 1964 to 1966.

## Summary

In his gentleman's club, Commander McBragg looks at a part of a globe and remembers a story that happened at the location of interest. A colleague sitting with him quickly tries leaving or loosely signals he has no interest for a story, but McBragg begins it anyway and tells his colleague a trip that would turn perilous, however, McBragg uses his smarts to get out of a jam and win. At the end of each story, the colleague makes a laughable pun, which McBragg responds to with "Quite".

## Episodes

1. Over the Falls
2. Fish Story
3. The Himalayas
4. The North Pole
5. Khyber Pass
6. Ace of Aces
7. Niagara Falls
8. Dodge City Dodge
9. Football by Hex
10. Rabelasla
11. Okefenokee Swamp
12. The Flying Machine
13. The Giant Elephant
14. The Great Bird
15. Chicago Mobster
16. The Monster Bear
17. The Kangaroo
18. The Giant Mosquito
19. The Black Knight
20. The Flying Pond
21. The Old Ninety-Two
22. Our Man in Manhattan
23. Oyster Island
24. The Steam Car
25. Swimming the Atlantic
26. Fort Apache
27. The Flying Trapeze
28. Around the World
29. Indianapolis Speedway
30. The Rhino Charge
31. Mystifying McBragg
32. Mamouth Cavern
33. The Astronaut
34. Dam Break
35. The Eclipse
36. Ship of the Desert
37. Egypt
38. The Singing Cowboy
39. The Lumberjack
40. The Bronco Buster
41. Echo Canyon
42. Tightrope
43. Lake Tortuga
44. Coney Island
45. Rainbow Island
46. The Insect Collector
47. Lost Valley
48. The Orient Express

## Trivia

* Usually, the segments end with these:
	+ A snake charmer playing his flute and McBragg comes out of the vase wiggling to the music. When he steps out, the charmer breaks his flute in half.
	+ McBragg comes out of a pipe a plumber is trying to fix, in scuba gear. Confused, the plumber looks in the pipe and water comes shooting out.
	+ A lightened fuse attached to a barrel of dynamite (which is in a pile with assorted explosives) shortens, and when it reaches the barrel it opens with the "THE END" card.
The Sport of Kings

**The Sport of Kings** is the forty-first episode of *The King and Odie.* In this episode, King Leonardo knows just the way to get someone to race his too-good horse.

## Story

One of Leonardo's favorite pastimes was horseback riding, or specifically, steeple chasing. In fact he was regarded as the best steeple chase rider in the country because he had the best horse. His horse was named White Star; a black horse with a white star on his head. The horse rode magnificently over hedges and whatnot, was very fast, and can do a lot. He always won a race and was regarded the world champion.

But that raised a problem, since he was too good, no one dared to race with Leonardo, and Leonardo was mad. Odie Cologne suggests giving up horseracing, but Leonardo finds that ridiculous since "horseracing is the sport of kings". Leonardo had offered all kinds of prizes to get people to race him except his kingdom, which gives him an idea for a race, with the prize being Bongo Congo. Odie fears for the worse, but writes the announcement which eventually gets to Biggy Rat and Itchy Brother. Seeing this as a legal way to win the kingdom, Biggy tells Itchy that he will race Leonardo, with him being the one to ride White Star who will certainly win.

As the milkman passes by on his horse, Biggy calls him up rom a four-story building for a pint of cream. When the milkman has to climb up much to his dismay, Itchy falls down and steals his horse then it is brought back to the hideout of the villains. Itchy colors the white horse black, and also paints a white star on his head. The composition of the horse is also fixed, and taken to White Star's stall. The two then grab the real White Star and paint it white - and it happens to have a black star on its face.

## Trivia

* One of the trophies that can be seen in the background at one scene says "Estrella Blanca", Spanish for White Star.
* The milkman has a different look when the camera pans down from Biggy's window.
The Hunter's Magic Lamp

**The Hunter's Magic Lamp** is the sixtieth episode of *The Hunter.* In this episode, The Hunter finds a magic lamp with a genie.

## Story

While cleaning out the storeroom one day, the Hunter and Horace find an old lamp that had belonged to one of the Hunter's ancestors. The Hunter rubs the lamp and a genie appears and offers to grant him wishes. Skeptical, the Hunter spontaneously wishes for a million dollars, and in a flash, a briefcase full of money appears in his hands.

Just then, Officer Flim Flanagan shows up and tells the Hunter that there has just been a million-dollar robbery at the bank. Then he sees the Hunter's case of money and takes it back, assuming the Hunter had already solved the case. The Hunter is angry, realizing that the genie had stolen the money, but just then Horace suggests that the Hunter wish for something that would benefit society instead. The Hunter thinks this is a fine idea and wishes for the genie to get rid of the Fox. The genie grants the wish and banishes The Fox inside a magic wicker basket. With no Fox around, however, there are no more crimes for the Hunter to solve, and soon the Hunter begins to regret his wish. Horace sees his uncle's desperation and wishes for the genie to bring back the Fox. He does, and everything returns to normal.

## Trivia

* The episode is an allusion to the story of *Aladdin*.
The Trap Baiting

**The Trap Baiting** is the seventh episode of *Klondike Kat.* In this episode, Klondike Kat tries catching Savoir Faire with a trap.

## Story

When a turkey is brought to Klondike Kat and Major Minor, to their surprise it has already been skinned by Savoir Faire. Instead of chasing him, Klondike Kat decides to trap him, using food.

His first trap is using a box that will trap Savoir Faire if he pulls the string holding it up, which is attached to cheese and a stick. But, Savoir Faire is smart and while still grabs the cheese, he puts a stick of dynamite in the trap, so it explodes when Klondike Kat gets it out believing it is Savoir Faire. Next Klondike Kat paints a trail of honey into a cave, but Savoir Faire makes the trail longer from the start and attracts a bear. The bear follows the honey trail and enters the cave that Klondike Kat hides in.

Klondike Kat also tries using a piece of cheese that is tied to a shotgun, shooting when pulled. Savoir Faire once again, pulls the string specifically to make the shotgun point to Klondike Kat and it shoots him. The last thing Klondike Kat tries to do is hide in a fake cake, but Savoir Faire nails it shut and rolls it off a cliff while Malamutt gives him a real cake. Klondike Kat ends up rolling back to his hideout and catches him at last.
The Gold Bricks

**The Gold Bricks** is the tenth episode arc of *The Underdog Show.* In these series of episodes, Sweet Polly Purebred has to clear Underdog's name when he is accused of stealing gold bricks.

## Story

### Part 1 (#41 - 2/20/1965)

Underdog is requested to deliver gold bricks from the bank to an undisclosed location. But Riff Raff and his henchman Mooch disguise themselves as toll guards and surreptitiously steal the gold. When Underdog gets to the secret location, the gold bricks are gone and Underdog is placed under arrest for grand larceny.

### Part 2 (#42 - 2/20/1965)

Unwilling to believe that Underdog is guilty of stealing the gold, Polly decides to try and find the real crooks. Her investigations lead her to an old, run down house in the countryside. An old Civil War hermit warns the reporter that ghosts haunt the old house. Polly refuses to believe in such nonsense and heads for the old house to continue with her investigations. Polly enters the house and she meets a group of hideous specters. One leads her into a doorway that is actually an entrance into a bottomless pit. Our heroine falls in. In the meantime, Underdog has his day in court, and is found guilty. The judge sentences our hero to twenty years in prison.

### Part 3 (#43 - 2/27/1965)

A ghost tricks Polly into entering a bottomless pit. The old haunted house is actually a hideout for Riff Raff and Mooch. The two villains use a combination audio and video devices to create the ghosts and other supernatural horrors to scare away nosey visitors from their hideout. Underdog- sentenced to twenty years for his reputed participation in the theft of the gold- hears Polly's calls for help from the phony haunted house. He escapes from jail and heads for the old house and saves the Polly from the bottomless pit. While searching the old house, the pair find Riff Raff's phony ghost machines and his red paint cans. Underdog now knows who is behind the theft of the gold bricks and heads for the state line to stop the two crooks.

### Part 4 (#44 - 2/27/1965)

Finally realizing that Riff Raff and Mooch are really the crooks behind the theft of the bank's gold, Underdog goes after the pair. No matter what they try, Riff Raff and Mooch can't stop Underdog. He cleans off the gold bricks and returns them to the banking officials and then turns Riff Raff and Mooch over to the law.

## Trivia

* This is the second time Underdog was arrested. The first time was *From Hopeless to Helpless*.
* In Part 1, when Underdog arrives at the bank, *The World of Commander McBragg* title music can be heard.
Tick Tock

**Tick Tock** is the sixth episode of *Tennessee Tuxedo and His Tales.* In this episode, Chumley accidentally shoots an arrow in the new Megapolis Zoo clock tower.

## Story

Stanley Livingston is given a clock tower for the Megapolis Zoo. A ceremony regarding this is held, and even the mayor congratulates Stanley. Meanwhile, Chumley messes around with a bow and arrow and ends up shooting an arrow in the clock tower. Tennessee Tuxedo scolds him for it and takes the bow out of his hands, but since Tennessee was now holding the bow, Stanley blames him.

He gives the two an hour to get the arrow out of the clock tower while he leaves the zoo, threatening to skin them alive if they fail. The two make it into the clock and try to fix it, as well as trying to adjust the clock to the right time but the hands send them both falling. The two figure to go see Mr. Whoopee, for Stanley is coming in a little bit.

Mr. Whoopee explains to them how clocks work and how different clocks operate. Using his information, they manage to prepare the clock just right when Stanley returns, but they realize that they completely forgot about the arrow in the clock. Tennessee runs up to get it out, but falls and suddenly becomes the clock's cuckoo bird.

## Trivia

* Tennessee tries to set the clock's time to 3:10, however, when they return to the tower after visiting Mr. Whoopee, the clock reads 1:55.
Wild and Wobbly

**Wild and Wobbly** is the seventy-eighth episode of *The King and Odie.* In this episode, King Leonardo and Odie Cologne go on a journey to the Far West.

This is the final episode of the *Short Subjects* series.

## Story

As seen previously, Biggy Rat and Itchy Brother had disguised themselves as fortune tellers, and proceeded to go over to Leonardo and tell him he will go on a journey to the Far West. So they do, unaware that they will be in trouble.

The first thing that happens when Leonardo and Odie are on the trail, is they are attacked by Biggy and Itchy disguised as Indians on horses charging at them. Leonardo is convinced that this is just a show, but the endless arrows at them make Odie a little worried. He drives away at the suggestion of Leonardo, but they are greeted again by Biggy in another cowboy disguise. He has the road closed off, so he moves Leonardo and Odie in a stagecoach, driven by Itchy.

Itchy drives them to the top of the trail, which is a bumpy ride, then detaches the carriage causing the two to go downhill. Fortunately, Odie eventually stops the stagecoach but Leonardo still thinks they are just acts rather than actual assaults. They make it to a town called Gloomstone and Leonardo stops in a saloon for lemonade, when Biggy and Itchy step in with guns and shoot at the King. Odie comes to his rescue, disguising himself as "El Square-O", and shooting at Biggy and Itchy's guns right out their hands and are taken to jail. Odie comes back as his regular self, Leonardo tells him about the great act he missed and even calls "El Square-O" ridiculous. So Leonardo and Odie continue their journey, even though Leonardo never knew Odie saved his life.

## Trivia

* Leonardo's lemonade is a green color.
* Biggy and Itchy's Indian feather caps look very much alike to the feather caps worn by Ruffled Feather and Running Board. But of course, Go Go Gophers wouldn't be released until three years later.
The Loco Play

**The Loco Play** is the forty-ninth episode of *The King and Odie.* In this episode, the king of Koco Loco is coming to Bongo Congo, and wants to see a play performance.

## Story

It was a peaceful night for King Leonardo and Odie Cologne, as the two were playing a game of Bongo Bongo. Suddenly, Garcia the Palace Messenger comes running up to the two breathless, with a message. The message is from King Loco III, who accepted Leonardo's invitation to come to Bongo Congo. However, the message also says that he would like to see a stage play: "Romeo and *Joliet*" in particular.

The two find it impossible, since Bongo Congo doesn't do stage plays. Odie mentions that Koco Loco has stage plays, which makes Leonardo decide that if they have stage plays, then so will Bongo Congo. Since there's so little time and little cast, Leonardo decides to go with the part of Romeo, but recites a line actually said by Joliet (Juliet). Leonardo realizes that they need a heroine, so he decides to get Lynetta Lion from Hollywood. Lynetta agrees to do it, she tells reporters.

Back at Odie and Leonardo, they are now building the set. Leonardo tells Odie that the balcony must be higher, so he pulls it up and lets go of the rope, causing the balcony to fall on Leonardo. This happens a second time when Leonardo cuts the rope by accident when drawing his sword. As Lynetta flies to Bongo Congo, Biggy Rat and Itchy Brother hear the news. Biggy is interested in capturing Lynetta, and decides to ransom her for a million Bongo Bucks, but first they must get parts in the play.

## Trivia

* Lynetta's character is redesigned: her head is now longer, and she has a different hairstyle. Her eyes are also closed. Her dress appears to be the same, but somewhat more skinnier.
* A "Joliet", the replacement for "Juliet', is defined as a traveler who visits little known regions.
* When the scene transitions to the set-building scene on stage at first, the balcony is seen already up.
Fancy Fencing

**Fancy Fencing** is the twenty-fourth episode of *The Hunter.* In this episode, The Fox steals jails for fences.

## Story

The peace of the town was broken when headlines came out regarding complete jails being stolen. As a result, prisoners broke free and robbed banks and stole. Officer Flim Flanagan began getting weary picking up phone call after phone call, so soon he consults The Hunter.

Meanwhile, Fox put out the jail pieces and passed them off as fence pieces, sold at $5 a foot. A guy by the name of D.D. Danderspool requests the Fox to help him fence his entire thousand acre estate at an unimportant price. The Fox agrees to do so and gets to work.

Meanwhile, The Hunter looks around until he finds a sign that says "Fancy fencing $5 a lesson". Thinking that this might be a clue to find The Fox, this "fancy fencing" is actually sword fencing lessons with a French tutor. Hunter is forced to fight the teacher, despite being completely oblivious, until he carves a hole in the wall to escape. However, the teacher gives chase, commenting that he had never lost a fighter. Hunter walks to Fox's fence and starts pulling on it, until it all falls down and Fox is caught. The Hunter is still being chased by the fencing tutor.
The Bronco Buster

**The Bronco Buster** is the fortieth episode of *The World of Commander McBragg.* In this episode, Commander McBragg remembers about his experience in a rodeo.

## Story

In Arizona, McBragg was invited to take part in a rodeo. In the bronc riding event, a large horse who was about ten feet high was pulled in. This horse was described as mean and clever, and was never ridden by anyone before. But McBragg grabs the bridle and begins to ride the horse, although the horse moves around quickly, jumping out of the rodeo arena. McBragg held on as he was moved around uncontrollably, until he dig his heels in the sand, creating a huge ditch, and eventually stopping the horse. Not only did it take three days for McBragg to return to the rodeo, but he is also given a trophy and created the Grand Canyon.

## Trivia

* Music from *Tennessee Tuxedo and His Tales* is heard.
The Big Falling Out

**The Big Falling Out** is the 102nd episode of *The King and Odie.* In this episode, King Leonardo and Odie Cologne go down the Monkey River waterfall.

## Story

As seen previously, Dr. S.O. Essex visits Leonardo and Odie as he knows the location of the priceless Brass Monkey artifact. However, it is a dangerous adventure to get there, but Odie suggests to Leonardo that they go after the monkey anyway. Their first obstacle is Monkey River, which goes smoothly until Leonardo is about to reach a waterfall, and Odie can't help because he is dazed after being hit by Leonardo's oar by accident.

Leonardo is soon met with the whirling rapids of Monkey River going to the waterfall. Leonardo quickly paddles to the left, but like a magnet, the water pulled him closer and closer to the end. Odie couldn't hear a thing either. Leonardo has one last idea and throws his anchor to a rock, but it misses and when it reaches the bottom of the waterfall, the force throws Leonardo and Odie out the canoe and downwards. Odie is up again, and figuring that they now have to walk to the next place, Monkey Canyon, he says to hurry as they are now being chased by alligators.

Luckily, they are safe and make it to Monkey Canyon. After a rest they continue onwards, but now they have to go down in the canyon. Odie hands Leonardo a vine that he ties to a tree. Ignoring Odie's word of testing the knot out before they climb down, the vine unravels and they have a fall. Leonardo spots the Brass Monkey, but they now have to find a way to get it out of the canyon as it is bigger than they imagined, and now Biggy Rat and Itchy Brother are spying on them.

## Trivia

* Leonardo brings up his time as the boy scout leader in *Get 'Em Up Scout.*
Who's a Pill

**Who's a Pill** is the seventeenth episode of *Klondike Kat.* In this episode, Klondike Kat tries to use a mind-controlling pill on Savoir Faire, but it's the opposite.

## Story

Savoir Faire is stealing all the food, and Major Minor has Klondike Kat go after him. Klondike gets a pill from a doctor to give to Savoir Faire so that he can capture Savoir and get him to do anything he wants. However, it backfires, and the plan is switched. Klondike gets the drug, and Savoir Faire has him do the stealing. Major Minor ends up following Klondike Kat straight to Savoir Faire, whom he captures after the pill's effects wear off after one hour.
The Treasure of Jack the Joker

**The Treasure of Jack the Joker** is the twenty-seventh episode of *Tennessee Tuxedo and His Tales.* In this episode, Tennessee Tuxedo and Chumley try to find the alleged treasure of Jack the Joker in the zoo.

This is the first episode of the second season.

## Story

Tennessee and Chumley visit the Megapolis Museum which is near the zoo. The two make it up to a dark room much to Chumley's fear, where Chumley accidentally knocks something over, resulting in a rum jug to fall from his head which unveils a note regarding a treasure near the Megapolis River, from "Jack the Joker".

The location of this alleged treasure is where the Megapolis Zoo is, so Tennessee wants to dig for it secretly. There are coordinates on the note, but Tennessee and Chumley have no idea what it reads. Unfortunately, Chumley spills the secret to Yakety Yak, so now a group of animals are digging holes in the zoo, much to Stanley Livingston's dismay who shuts it down. Tennessee and Chumley head off to Mr. Whoopee. There, he tells them about how to make a compass out of items and a bowl of water.

After many pratfalls resulting in the compass to be spilled, Tennessee and Chumley at last make it to the location of the treasure, in front of Stanley's office. After they dig the hole and open the treasure chest, which has a treasure chest inside containing a littler treasure chest, Stanley demands that the two are locked up when he sees the hole. Inside their cell, the two open the little chest that Chumley had hid in his hat - which turns out to be a jack in the box.
Tooter Turtle

***Tooter Turtle*** is an American animated Total Television Productions series that aired as part of the NBC Saturday morning cartoon King Leonardo and His Short Subjects from 1960 to 1963. The animation was done by TV Spots, and later by Gamma Productions.

## Summary

In each cartoon, the titular turtle Tooter goes over to visit Mr. Wizard the Lizard, usually with a confident idea for a job in his head such as having a thought to be astronaut or warfighter. Mr. Wizard tries to make him think twice as the jobs are too much, but Tooter begs to be what he desires to be. Mr. Wizard transports him to the job and all is fine for Tooter, until disaster strikes and Tooter cries for help, deciding to change his mind on this job that isn't what it seems to be.

## Episodes

1. Two Gun Turtle
2. Tailspin Tooter
3. Sea Haunt
4. Highway Petrol
5. Knight of the Square Table
6. Mish-Mash-Mush
7. The Unteachables
8. Kink of Swat
9. One Trillion B.C.
10. Olimping Champion
11. Stuper Man
12. Buffaloed Bill
13. Moon Goon
14. Robin Hoodwink
15. Steamboat Stupe
16. Souse Painter
17. Railroad Engineer
18. Quarterback Hack
19. Drafthead
20. Lumber-Quack
21. Jerky Jockey
22. Fired Fireman
23. Sky Diver
24. Tuesday Turtle
25. Snafu Safari
26. Anti-Arctic
27. The Master Builder
28. Taxi Turtle
29. Canned Camera
30. Muddled Mountie
31. Duck Haunter
32. Bull Fright
33. News Nuisance
34. The Sheep of Araby
35. Waggin' Train
36. Anchors Awry
37. Vaudevillain
38. Rod and Reeling
39. The Man in the Blue Denim Suit

## Lyrics

### Opening dialogue

Tooter: Deep in the forest grows a tall, tall, tree! Because it was a short tree, but it um.. grew. And down at the bottom of that tree, there's a little old box, that's really the home of Mr. Wizard the Lizard!

(Tooter knocks while Mr. Wizard can be heard snoring inside)

Mr. Wizard: Who's there? (Noises) Yes? Who is that?

Tooter: It's Tooter the Turtle, Mr. Wizard! I got another favor to ask!

(Tooter shrinks)

Mr. Wizard: Come in, come in my boy!

### Closing dialogue

Mr. Wizard: Drizzle, drazzle, druzzle, drome, time for this one to come home...

Tooter: Gee, Mr. Wizard, looks like I made a mess out of things again.

Mr. Wizard: (laughs), Always, always, I tell you, Tooter. Be just what you is, not what you is not. Folks that do this, has the happiest lot!

## Cast

* Allen Swift - Tooter Turtle
* Sandy Becker - Mr. Wizard

## Trivia

* Not counting Twinkles the Elephant, Tooter Turtle is the only cartoon that aired with *King Leonardo and His Short Subjects* that didn't return with new cartoons after the ending of that show. However, the 39 cartoons were later re-aired with other shows.
* The title is sometimes misspelled as *Tudor Turtle.*
* The 1999 film *The Matrix* references the cartoon when Neo shouts "Mr. Wizard, get me the hell out of here!" to be extracted from eponymous Matrix.
* The song "Hold My Life" by The Replacements also references Mr. Wizard's magic words, albeit it is misquoted as "Razzle dazzle razzle droll, time for this one to come home".
* The cartoon technically doesn't have an official logo.
The Vacuum Gun

**The Vacuum Gun** is the thirtieth and final episode arc of *The Underdog Show.* In these series of episodes, Simon Bar Sinister uses a vacuum gun weapon.

## Story

### Part 1 (#121 - 12/3/1966)

Simon Bar Sinister makes a vacuum gun which he uses to catch Riff Raff, Electric Eel, Batty Man and all of their men for his army while Underdog is saving a sinking ship.

### Part 2 (#122 - 12/3/1966)

Sweet Polly Purebred is captured by Simon and calls for Underdog. Unfortunately, his energy was drained from saving the ship so he and Polly were sucked in the vacuum gun and Simon starts to fill it with water.

### Part 3 (#123 - 12/10/1966)

Underdog's ring has fallen off his finger; Polly dives underwater to find it. Meanwhile, Simon and his army are using their vacuum guns to steal all the money in the country.

### Part 4 (#124 - 12/10/1966)

Polly finds Underdog's ring. He takes his energy pill then defeats Electric Eel, Riff Raff and Batty Man. Simon uses his vacuum gun but since Underdog has his powerful strength back, this time it doesn't work. Using his atomic breath, Underdog beats Simon and Cad and returns all the money.

## Trivia

* This is the only time more than one villain appears in an episode.
* Considering this is the series finale, it can be inferred that all of the recurring villains in the series were defeated once and for all. However, there are still some villains that appeared in the series that obviously don't make an appearance here.
True Blue Blues

**True Blue Blues** is the forty-third episode of *The King and Odie.* In this episode, Odie Cologne tries cheering up King Leonardo during the winter.

## Story

Winter had come in Bongo Congo, and Leonardo sat in his throne room watching the snowfall in misery, since it is no longer summer and he couldn't do horse riding, or cricket, or any of his favorite pastimes. But Odie tells him that there are things he can do for fun in the winter season. They go out to an ice pond where they try to ice fish. But Leonardo falls in the cold water when cutting a circle he is standing on.

Then, Odie shows him how to ice skate, skating in a circle with one foot. Leonardo does the same, going around the circle Odie made, and he falls in the water again. Then they try skiing, sledding, and ice hockey, but Leonardo finds himself in pain in all of those things. Leonardo is even more blue, and black at that, and he even has a cast on one of his feet. Odie makes a call on the phone, ordering a puppy dog. The dog enters the throne room and jumps to lick Leonardo, much to his surprise.

Leonardo gets it on a leash and sees it needs training as it licks Odie. The dog acts wild, running and crashing into things as Leonardo holds on to the leash. Meanwhile, Biggy Rat and Itchy Brother hear about the news of Leonardo's new pet. Since Biggy had discovered where Leonardo holds his gold in the palace, Biggy hatches a plan where a guy disguised as the dog can sneak in and grab the gold. More or less, the "guy" who has to disguise as the dog is Itchy, in a dog costume.

## Trivia

* When Leonardo sleds down the hill and the camera pans to the cliff, Odie slips around the screen briefly.
The Steam Roller

**The Steam Roller** is the thirty-ninth episode of *Go Go Gophers.* In this episode, Colonel Kit Coyote acquires a steam roller with the intention of using it to flatten the Gophers’ teepee.

## Story

The Colonel shows Sergeant Okey Homa his new steam roller to flatten the Gopher Indians. He demonstrates how it works, and drives backwards causing destruction. When Ruffled Feather spots him and reports to Running Board, the two Gophers start their tricks.

As Colonel and Sergeant drive up a slope, the Gophers on the other side wax the path so it is slippery. When they drive down, the steam rollers drives as an uncontrollable fast speed and drive off a cliff. The Gopher Indians chuckle, but are surprised to see it still moving afterwards. So, their next trick is painting their teepee on a rock, to which Colonel's steam roller drives swiftly into.

The Gophers tie the banged up steam roller to a tree. which eventually goes flying and wraps around the tree when Colonel requests more speed. But even after that attempt the roller still moves despite still being in horrible condition, albeit slowly. Colonel demands Sergeant to keep adding wood to the furnace to speed up the motor, though he ends up putting a stick of dynamite inside when the clever Indians hand it to him. The steam roller explodes.
Up a Tree

**Up a Tree** is the twelfth episode of *Klondike Kat.* In this episode, Savoir Faire gives Klondike Kat trouble by staying up in a tree where he has trouble getting to him.

## Story

When Major Minor and Klondike Kat get ready to eat a bunch of food at the table, happy that Savoir Faire has been gone for a while, Klondike opens a dish to find Savoir Faire, who of course steals the food.

Klondike Kat chases after him. Finding his sled, he spots him up in a tree with Malamutt, ready to eat. Klondike Kat climbs a ladder but every time he climbs up, Savoir Faire just hits him. On the second attempt, as Klondike Kat his ladder, Savoir Faire chops the steps until the ladder devolves to stilts.

Then when Klondike Kat tries climbing again, Savoir Faire gives him a "warm reception" and burns half of the ladder. Klondike Kat returns with a metal ladder, but Savoir Faire still beats him by cutting it so it goes downward with his head in between the steps. Finally, Klondike Kat uses a fire truck ladder which at first makes him swing around crazily, until he manages to catch Savoir Faire.
The Purloined Piano Puzzle

**The Purloined Piano Puzzle** is the fifty-eighth episode of *The Hunter.* In this episode, The Fox steals every piano in the country.

## Story

The Hunter insists that reluctant Horace practice playing the piano every day, but one day, to Horace's delight, their piano and every other piano in the city is stolen. The Hunter and Horace travel across the country in the Hunter's sporty car and private plane, searching for the stolen pianos.

After a few false leads, they find the Fox and his newest roadside attraction: Musical Trampolines. Not realizing that the "trampolines" are really the stolen pianos, the Hunter decides to test one out, but he jumps too high and comes crashing down on the Fox, knocking off his disguise. The Hunter chases the Fox into one of the pianos and they fight inside. Just then, Officer Flim Flanagan shows up and arrests the Fox.

## Trivia

* When Flanagan is shocked to see The Hunter, the phone disappears.
The Kat Napper

**The Island Hideout** is the twenty-sixth and final episode of *Klondike Kat.* In this episode, Savoir Faire uses an invention that puts Klondike Kat to sleep on command.

## Story

One night, Savoir Faire and Malamutt raid Fort Frazzle's supplies. To make sure Klondike Kat doesn't come after them, Savoir Faire goes inside his bunkhouse with an invention called The Kat Napper to put in his hat. It is a hat that will send the wearer to a cat nap on the press of a button.

The next morning, Major Minor wakes Klondike Kat up with the news of Savoir Faire stealing their supplies. Klondike Kat gets dressed in his uniform and heads off. Malamutt and Savoir Faire make it to their hideout and put out the bridge leading to it. When Klondike Kat reaches the gap, he decides to jump over it. Right when he gets to the other side, Savoir Faire turns The Kat Napper on and he falls asleep, and falls down the gap.

Klondike Kat vows to never fall asleep on the job again, and uses a rope to get across. But he goes back to taking a cat nap again, falling off the rope. Klondike Kat tries again to get across, this time using a helicopter. The two villains' dinner is interrupted once more, but turning on The Kat Napper causes Klondike Kat to nap, and his helicopter falls when he stops pedaling it. Savoir Faire is victorious that Klondike Kat is gone, but he comes back up again with The Kat Napper out of his hat. He shoves it on Savoir Faire's hat, and he ends up going to sleep. Klondike Kat announces that he got his mouse, when Malamutt knocks him out with a hammer.
The Flying Trapeze

**The Flying Trapeze** is the twenty-seventh episode of *The World of Commander McBragg.* In this episode, Commander McBragg becomes a trapeze artist.

This is the first episode from the second season of cartoons.

## Story

In El City, McBragg was a balloon seller at a traveling circus. When the trapeze artist quits the job, McBragg applies immediately and becomes a trapeze artist, with his competitor being Nasty McNasty, Nasty could do the somersault tricks McBragg could do, but when McBragg aims to do a five somersault trick, Nasty enviously cuts the other trapeze. McBragg has a great fall, although one of the balloons makes him bounce right back up to the trapeze.

"Commander, you're a real swinger!"

## Trivia

* McBragg ends the short with a "Cool" instead of "Quite".
The Himalayas

**The Himalayas** is the third episode of *The World of Commander McBragg.* In this episode, Commander McBragg tells about his encounter with Abominable Snowmen.

## Story

While climbing up the Himalaya Mountains with his partners, McBragg's group couldn't keep up with him considering the brisk winds. McBragg went on on his own, until he is met with an avalanche. McBragg quickly duck to the side, while his group gets swept away. McBragg is all alone, until a group of Abominable Snowmen gives chase. Trapped on the top of the mountain, McBragg gets out his lighter to melt the snowmen, then use one of their shields as a sled that speeds him down into town.
The Colossal Show

**The Colossal Show** was a planned series by *Total Television Productions* sometime in 1968-69. It was intended for NBC who bought the series after the pilot pitch, however they decided to back out of it for a reason that was never known. The only thing that came from this planned show was a comic produced by *Gold Key* in 1969.

Allegedly, the animation for the pilot (which according to former TTV worker Mark Arnold, might still exist, but he doesn't know where it is) was likely done by *Terrytoons*, or someone else.

## Summary

According to Arnold, he said that the series was the "typical" TTV comedy stuff, but taking place in a Roman setting. Arnold stated each weekly episode, a guest character would appear on the show doing a celebrity impression, with a Jack Benny impression being the character on the pilot episode. The main character (whose name isn't known) was an imitation of Phil Silvers.

## Trivia

* Additional failed TTV projects were *Parrot Playhouse,* *Spoofs and Saddles;* which was a takeoff on *Gunsmoke,* and *Noah's Lark;* about a billionaire that built a spaceship with people on board that set out to different planets and was claimed by Arnold to be "different kind of animation totally from anything we’d done."
	+ Changing times were primary reasons why it was tough selling a new show, as sponsors seldomly bought shows at that point, it was networks themselves that bought them. And TTV's sponsor, General Mills, was no longer with them. Networks also preferred stuff from big "factory" animation studios that made things in-house, unlike TTV that primarily outsourced their animation. Also another key reason was TTV hadn't really been getting themselves out and developing contracts and such, unaware that it would eventually affect them sales-wise.
The Big Freeze

**The Big Freeze** is the twentieth episode of *The King and Odie.* In this episode, Biggy Rat and Itchy Brother have a new weapon, a gun that shoots ice.

## Story

As seen previously, Professor Messer had made a hero sandwich with an explosive bomb in it in an attempt to help Itchy and Biggy get rid of King Leonardo, but thanks to Itchy's clumsiness, the wrong sandwich is given to Leonardo and the plan bombs on Biggy, but Messer gives them a freeze ray, called The Ice Cube Ray.

Biggy wants proof that this ray gun really works, so Messer tries it out on a lake outside, which turns into an ice skating rink. Itchy also tries it on faucet water and sticks the icicle it makes in Biggy's coat. Meanwhile, Leonardo and Odie Cologne are playing a game of ping pong, commenting that it is hot. Biggy and Itchy make it past the moat by freezing its water, and they go in and freeze the two with no hesitation.

They then dump the two iced Leonardo and Odie into the lake, where they float hopelessly until they thaw out in the warm water. Catching up with the plan, the two swim back to the palace and sneak in there with caution. As they hear them scolding guards, they catch the two villains and they make a run for it, but Odie takes the gun when they aren't looking and freezes them. The guards take the frozen villains in the cooler.

## Trivia

* In *Battle Slip*, Leonardo mentions that he can't swim, but he does so in this episode (even though he comments his joints are a little stiff from the freezing).
* Leonardo's guards look different as opposed to previous episodes. In most previous episodes they are wearing green and their faces are seen, but here they are in completely grey suits with hidden faces.
Tightrope

**Tightrope** is the forty-second episode of *The World of Commander McBragg.* In this episode, Commander McBragg tells about performing a tightrope act.

## Story

McBragg had dared to walk across a tightrope over Victoria Falls, with the only thing in his hands, a balancing beam. Even though one wrong move meant the end, McBragg still showed off the crowd watching him and did some tricks. When he plans to do a triple backflip, he jumps on the rope for extra spring, although it breaks and McBragg plunges to the waterfall. Fortunately, he saves himself twirling his beam around until it acts like a propeller, and he flies up to the other side of the tightrope.

## Trivia

* In one camera pan down shot, the tightrope disappears.
The Eclipse

**The Eclipse** is the thirty-fifth episode of *The World of Commander McBragg.* In this episode, Commander McBragg tells when he outsmarted a group of pygmies.

## Story

In the Matusi Plains in Africa, McBragg had entered the jungle with camera equipment for footage of an eclipse for a motion picture, when he was met with pygmies who blew poison darts at him. According to what they say in their language, there will be a firing squad of poison darts at McBragg. To get out of the fix, McBragg requests a final wish - a match. When the eclipse happens and the light dims, McBragg uses the match to escape the pygmies.

"What a striking story, no one can match that!"
Unfaithful Old Faithful

**Unfaithful Old Faithful** is the tenth episode of *The Hunter.* In this episode, The Fox steals all the water in the world.

## Story

In Yellowstone Park resided one of the most popular tourist attractions: Old Faithful, which however, all of a sudden became unfaithful when it stopped shooting its water. Officer Flim Flanagan is sure Fox is behind it, although The Hunter questions why he would steal water, since it's everywhere.

However, The Fox doesn't stop there at Old Faithful. Soon enough, all the water in pools, rivers, and oceans were emptied out and taken to a single apartment tap system where The Fox bottles it all. He takes it to the Sahara Desert for his new water paradise: Fox Springs. Meanwhile, back in New York, The Hunter begins searching around, getting hotter and hotter. However, he knew that wherever there was water, there was The Fox.

The Hunter overhears a kid telling his friend about a water pistol, so Hunter seizes him thinking he is The Fox in a disguise, although Flanagan tells Hunter it is a water pistol, albeit loaded with ink. The Hunter then finds a man selling watermelons, but he tells Hunter that they are just regular watermelons the hard way. The Hunter dines in a restaurant and overhears a lady tell a man that their honeymoon should be in Niagara Falls, where there's lots of water. Hunter heads there on his plane but he is told that Niagara Falls is bone dry. Hunter proceeds to take a landing roughly and ends up crashing in to Fox's water paradise. The Fox, disguised, wants five bucks from Hunter. Hunter says he's in a rush and gets in Fox's boat to find the shore, where he meets Flanagan who is glad he caught The Fox once again.

## Trivia

* Ironically, the voice actor of the boy is the same as The Fox. Maybe that's why Hunter thought it was him.
Signed and Sealed

**Signed and Sealed** is the sixty-fourth episode of *Tennessee Tuxedo and His Tales.* In this episode, Big Bill Bailey Bear stays at Tennessee Tuxedo and Chumley's quarters under contract.

## Story

Tennessee's cousin Percy is coming to visit. Needing money to fix up their place, the friends rent to Big Bill Bailey with a crafty four-week lease. After being bossed around by Bailey due to a contract they signed, they visit Mr. Whoopee about leases and contracts and ultimately learn that the only way they can legally break the contract is if Bailey wants to.

Tennessee decides to make their service with Bailey so troublesome, he'd want to break the contract. That's what he and Chumley do, and the last straw is when Tennessee and Chumley feed him spaghetti and meatballs - or, shoelaces and soap pieces painted black. Bailey gives them the four dollars and leaves. They use the money to shape up their habitat just as Percy arrives, who proves to be just the same as Bailey.
The Horn of the Lone Hunter

**The Horn of the Lone Hunter** is the sixty-fourth episode of *The Hunter.* In this episode, The Hunter tells the tale of The Lone Hunter, an ancestor.

## Story

Horace is impressed when he reads in the newspaper that his uncle, the Hunter, is the world's greatest detective. The Hunter claims this should not seem surprising, since he is descended from a long line of horn-blowing heroes, and he tells Horace the story of one of these ancestors, the Lone Hunter.

The outlaw Billy the Fox is on the loose. He has singlehandedly robbed the stagecoach, rustled the cattle, and held up a train. Just then, the Lone Hunter rides into town on a "fiery white hoss" to assist Sheriff Flanagan in apprehending the criminal. He chases the Fox into a gulch, and when his horse hits the brakes a little too fast, he flies off and knocks over the Fox, pinning him down. As usual, the Lone Hunter is credited with the Fox's capture.

## Trivia

* The penultimate lines of the story are akin to "Who is that hero? That is The Hunter!", how every cartoon ended until season 3.