recursal/Fanatic-Fandom huggingface dataset:
Iredale Keep

Iredale Keep is a fortified keep located in the estate of Bogan in the Barony of Plainswatch.

## Design

Iredale Keep has five solid round towers that reach twice the height of the next tallest building in this elegant castle. They are connected by towering, thick walls made of grey stone. Stylish windows are scattered generously around the walls in fairly symmetrical patters along with symmetric crenelations for archers and military. A great gate with tall wooden doors and archer holes protects the main entrance.

Iredale Keep is the seat of the lord of Bogan.

On the 30th of Dragon, Dame Celia Aliri, who had declared for the Baroness of the Black Rose during the War of Alliance, took Bogan and executed it's rightful lord, the ten year old Gery Wiladen.
Goric

Goric is the world where the Emeron and Eastern Realm campaigns take place.

The world most prominent feature is the enormous continent of Pherosum, which has most of the nations of the world upon it. The continent of Molandar is next largest landmass, though it is but a fraction of the size of Pherosum. Between these to continents are the island continents of Shang-Tsi, Cardorn and Dilibarth. An uninhabited island called The Rock is south of Pherosum.

Most of the world is made up water, and it is easily possible that there are other undiscovered lands on the seas.
Hissing Knife Tribe

The Hissing Knife Tribe is a tribe of Lizardfolk in the Emeron campaign.

## Summary

The Hissing Knife Tribe is a tribe of Lizardfolk that live in the Brokenback Swamps. In 1158 the Lizardman Cleric Vossk was able to convince the tribe to join his army and attack the Kingdom of Emeron.

The Hissing Knife Tribe participated in the invasion of the Barony of Wrellen, with the bulk of their warriors participating in the Siege of Elderstock Hall.
Fishton Fighters

The Fishton Fighters were an adventuring company formed in the Barony of Fishton.

## Fishton Fighters

### Current Status

Defunct as of Griffon, 1159

The company spent most of their early adventures together fighting small bands of monsters and wild animals in and around Fishton, garnering a modest amount of money and a fledgling reputation for themselves. At some point in 1159 they decided to travel to the Brokenback Swamps in search of treasure.

After several days in the swamps they found the sunken castle of House Morwain. Unfortunately the Bullywugs who took up residence there proved too much for the Fishton Fighters and they were defeated. The survivors were penned up and slowly used as food by the Bullywugs.

The only survivor was Belina Katel, who was rescued by the Joined of Vesper.

## Members

### Jindus

Jindus was a human fighter and the team leader. Recalled by Belina to be serious and somewhat uptight, he nonetheless cared a great deal for his party and considered their safety his responsibility. He survived the initial fight with the Bullywugs and was killed shortly before the Joined of Vesper arrived. Jindus wore heavy armor and fought with a greatsword.

### Belina

Belina was the party tracker. Though pragmatic and smart, she nonetheless viewed her time with the Fishton Fighters as a fun adventure up until things went wrong. She is the only survivor of the group.

### Geddel

Geddel was a human cleric of Guya and the second in command. He was recalled by Belina as being handsome and fun loving. He wore heavy armor and fought with a mace. He was killed in the initial combat with the Bullywugs.

### Bevv

Bevv was a human sorcerer and acted as the team mage. Belina viewed her as something like a little sister. She was killed in the initial battle with the Bullywugs.

### Slint

Slint was the team rogue and quartermaster. He was remembered by Belina as being a bit of a scoundrel with a good heart who would "hit on anything with a pulse." He fought with a short sword and a dagger.
Herchel Gobinmyer

Herchel Gobinmyer is a male human druid and an NPC in the Emeron campaign.

Herchel is a druid who lives in the village of Lakeside and assisted the Joined of Vesper in trying to determine the nature of the zombie plague that affected the people of the village. He was convinced there was a cure and paid them to capture, rather than kill, the affected townsfolk.

## History

Herchel Gobinmyer was an old druid who had semi-retired and was living in the town of Lakeside in the Barony of Imyan in 1159. In the early spring of that year, after a group of adventurers had passed through town searching for a necromancer, people began to get sick. Herchel worked with the young and inexperienced cleric in the town, Wider Veldar, but the two were unable to determine a cause. Shortly after two of the sick townsfolk seemed to go mad and attack their fellow citizens. To everyone's regret both men had to be killed.

At this point the Joined of Vesper visited Lakeside and upon hearing of the issue began investigating as well. They learned that the end stages of the illness turned people int zombies. They also concluded that the issue may be contamination of the water and since nearly everyone in town drew their drinking water from the lake, they decided to follow the river that fed the lake north to the hamlet of Monduplat.

While the Joined were gone, townsfolk started falling to the sickness at a rapid rate and by the time the heroes returned nearly everyone in town had turned to zombies. The only exceptions seemed to be Herchel, Wider and a Trylgorian, a visiting trader. The relative immunity of these three seemed to secure the theory of the Joined. Both Herchel and Wider were fond of pumpkin beer and so mostly drank that which prevented them from being infected. Trylgorian was simply from out of town and hadn't been drinking the local water supply very much.

Hoping for a way to restore the zombies, Herchel insisted that the trio attempt to corral as many as possible in his fenced garden to prevent their injury or even death. When the Joined of Vesper returned with the Charnalite Ring, Herchel helped them to hold the undead at bay while Froderik Penderghast was eventually able to use the ring to restore the zombies to life.

At the request of the Joined, Herchel investigated the Charnalite Ring but declared that he could not destroy it. He did provide an iron box, however, so that it could be carried without being able to send whispers to the individual carrying it.

## Appearance and Abilities

Herchel is of average height and weight with white hair and a medium length white beard. Though retired, Herchel still has a great deal of knowledge about the forest and natural environments and can still access nature magics.
Gavellar

Gavellar is a male human NPC in the Sanlow campaign

## Summary

Gavellar is an old man who owns a general store in the town of Yevud. In late 1159 Brensa sold him a package of rare herbs. Unbeknownst to him, she and her compatriots had acquired them after murdering an old herbalist named Crethira. Gavellar purchased them for 50 gold and was prepared to sell them for 100.

A couple days later Fenton Arrowsmith and Shren, accompanied by local justicar Odwin Oxbridge, called on Gavellar informing him of the source of the herbs and Shren's need of them for the upcoming Battle of the Bridge. Gavellar agreed to sell them back for 75 gold, which Fenton agreed to.
Inn of the Slumbering Serpent

The Inn of the Slumbering Serpent is an establishment in the town of Redwyne in the Emeron campaign.

## Description

The inn is a homey looking two story structure. A large, colorful sign pictures a red dragon with its head resting contentedly on its paws. A plume of smoke rises from the serpent's nose and its eyes are closed. Several beds of flowers brighten the front. Behind the inn is a winery.

Accommodations consist of several rooms on the second story with feather beds, desks and accompanying chairs. One of the rooms is their lavish suite and is larger with a larger bed, more comfortable furniture and a chest with a lock.

The inn is operated by Belba Cralloon and her husband Ollwin. They possess the knack of making a weary traveler feel at home. Ollwin makes wine, and it is of exceptional quality.

## History

Some of the Joined of Vesper stayed here in Lion of 1159 after defeating the Naga that had threatened the entire town. Those of the joined who stayed here celebrated their victory thoroughly. Belba and Ollwin were happy to give them a night of celebrations on the house after their efforts on behalf of Redwyne.
Irella Rha

Irella Rha is a female Twi'lek in the Star Wars: Agents of Chaos campaign.

Irella Rha is the daughter of the high priestess of the Temple of Day and Night in Lessu. Her mother was killed when the city was taken over by the Church of Starry Wisdom and the Shadow Faction of the temple and she and most of her siblings were all imprisoned.

She is considered the most spiritual of the siblings, with a deep focus on meditation and religion.
Irgan

Irgan is an estate in the Barony of Emeron in the Emeron campaign.

Irgan is the northernmost estate in the Barony of Emeron. To the north it shares a border with the estates of Uffgul and Orik, both in the Barony of Lurinlund. To the east it shares a border with the estates of Gaton and Iddot, and to the south it shares a border with Nuqwell, The estate of Emeron comprises it's southwestern and most of its western border and last, but not least, Jemot in the Barony of River's Edge is to the northwest.

Irgan is a rather rural estate, primarily made up of farmsteads and a few hamlets. It is a Royal estate and is directly controlled by the Crown itself, rather than any of the monarch's vassals.
Federan

Federan is a Barony in the Duchy of Imyan in the Emeron campaign.

The Barony of Federan is the northernmost barony in the Duchy of Imyan. To the northwest is the barony of Tralpar and the northeast is the Barony of Antyoch, both in the duchy of Antyoch. To the east is the Plains of Galmar, to the west is the Glave Woods and south is the Barony of Imyan.

## Domains

Federan has four estates. The southwest most estate is Abman, the northwest is Nehes. East of that is the estate of Federan, which is a waypoint along Plains Road. The easternmost estate is Kehak, which stands as the first line of defense against barbarian or monster incursion from the Plains of Galmar.
Gerdock

Gerdock is a male human sorcerer NPC in the Emeron campaign.

## Background

Gerdock is a older sorcerer living in a small cabin in a patch of woods south of Typmit. He rarely ventured into town, doing so only when supplies were needed, but on the occasion when the people needed a magical remedy the local church of Akana could not provide they would hire Gerdock for his magical services.

## History

On the 1st of Unicorn, 1159 the Joined of Vesper visited Gerdock to possibly purchase his magical wares. He proved an entertaining host, wowing them with a few simple cantrips and showmanship. This especially frustrated Froderik Penderghast, who looked down on sorcerers and had literally performed the same spells for his comrades with none of the adulation.
Grand Forest

The Grand Forest is a woodland realm in the Eastern Realms in the Emeron campaign.

## Grand Forest

### Primary Races

Elves, Centaurs, Pixies, Dryads, other woodland races

### Primary Economy

None

Located in the western central portion of the Eastern Realms is the Grand Forest. It is bordered by Ziran to the north, Phorloux to the northeast, Estaria to the southeast, Vade and Wilaria to the south and the Plains of Galmar to the west. All of these nations (except the barbarians of Galmar) have rights to the very edges of the forest which they often use for logging or game hunting, but they are careful to avoid going very deep into the woods or passed the marked off regions as the forest is full of dangers and the locals do not tolerate trespassers.

## Politics

There is no one ruler of the forest, as it is inhabited by elves, dryads, centaurs and other woodland creatures. They have little to do with the outside world, often preferring to keep to themselves. The diverse peoples will agree upon a Speaker, a representative of the various peoples of the forest who is authorized to deal with the foreign powers of the Eastern Realms. A Speaker reigns for as long as necessary or is wished for a particular issue or occasion, and returns to his or her life afterwards.

It is incredibly rare that the people of the Grand Forest will field and army, and in fact it has never happened in recorded history, although ancient tales tell of elves riding griffons and centaur cavalry that brought terror and death to the forces of evil.

Throughout history some ambitious kings of the various neighboring nations attempted to conquer the Grand Forest and it has never ended with anything less than an absolute slaughter for the invaders. In recent memory, none have made any effort, preferring to keep their distance and stay out of the areas of the forest that are marked as off limits to the outside peoples.

The Grand Forest does not have a national crest or symbol.
Horatio Glavewalker

Horatio Glavewalker was a male elf ranger PC in the Emeron campaign.

Horatio was born and raised in the Glave Woods. He was an acquaintance of the Heroes of Unity, and accompanied them to Yadfim. While there, suspicion fell upon the estate's ruler, Lady Crystal Donovan.

Unbeknownst Horatio and his companions, Lady Crystal was being impersonated by the Spider Person Veskolexx. Horatio and Krogar "Salty" Steelblade were convinced by Beastnut (who had secretly been replaced himself by Yovkomevv) to search Lady Crystal's quarters for clues. The two were caught and hanged for Treason by "Lady Crystal."

Horatio's ghost continued to haunt Yadfim for over fifty years, even though both Spider People responsible for his death had been unmasked and killed by the Heroes of Unity.

It was not until over 50 years later that Horatio's ghost was lad to rest. The Heroes of Prophecy came to Yadfim at the request of the new lord, Sir Arocan Gialiadin to help with the haunting. By luck, Dandy Lion, who was a Hero of Unity and a Hero of Prophecy, recognized the ghosts of Horatio and "Salty" and filled her companions in on what had happened.

The Heroes of Prophecy got Sir Arocan to officially void the convictions of treason for Horatio and "Salty" and arrange to have his remains returned to the Glave Woods to be properly buried. This let his spirit finally rest in peace.
Home

Home is a city in the Emeron campaign.

Home is the capital of the Confederation of Halfling Shires and the major trade center for the shires. It is located in the central point of all of the Shires and on the main road on the eastern side of the Long River. It is equidistant from Roadshire and Rivershire.

Nearly all goods headed north to Emeron or heading to or from South Point come through Home at some point in their trip. Home collects a modest tax on passing goods and moves them through. Though homey and cozy like most of the shires, Home is about as cosmopolitan as the shires get. There are a couple of three story buildings and the Mayor’s home is a stone three story affair.
First Battle of Undying Rage

The First Battle of Undying Rage was a battle fought in 1159 on the Plains of Galmar east of the Barony of Lurinlund.

## Belligerents

### Attacking Force

Undead Army and Rockwater Tribe

Banner of Mingolf the Soulcrusher

### Defending Force

Lurinlund forces

Banner of the Barony of Lurinlund

## Commanders

### Attacking Leaders

Soldrol the Heartbreaker, General Lizmont

## Units

### Attacking Units

2,000 Zombies, 2,000 Skeletons, 700 Ghouls, 600 Galmarian Footmen, 200 Galmarian Horsemen

### Defending Units

500 Footmen, 300 Archers, 200 Cavalry, 1800 Lurinund Conscripts, 1200 Hardale Conscripts

## Background

In the summer of 1159 a huge army of undead and Galmarian warriors from the Rockwater Tribe all under the command of a figure known as Mingolf the Soulcrusher was marching towards the northeastern border of the Kingdom of Emeron, where the Barony of Lurinlund met with the Plains of Galmar.

A force of Baronial soldiers under the command of Lurinlund's marshal, Sir Valin Taire, was dispatched to attack them en route while still on the Plains of Galmar.

## Pre Battle

Sir Valin received his orders from the Crown and hastily rallied the might of Lurinlund, both the professional soldiers as well as conscripts. As he marched he sent orders to Hardale to have Mayor Morda Amburgeor rally Hardale's conscript force of 1200 men to join up with his army as well.

The expedition marched east well into the Plains of Galmar to confront the undead army of Mingolf the Soulcrusher.

## Battle

Sir Valin's host made contact Galmarian Riders and a small force of undead led by Soldrol the Heartbreaker on the morning of the 17th of Lion. The undead were quickly destroyed but the riders fled. Eager to end the Galmarian horsemen, Sir Valin ordered pursuit and realized too late that his force had been led into a trap and charged into a massive horde of undead.

The Galmarian horsemen circled around to destroy the archer contingent and block any easy means of retreat. The rearguard, mostly through the efforts of the professional Lurinlund soldiers and cavalry, were able to break free and withdraw, but the batter was a total disaster. Sir Valin was slain along with nearly 1,600 Emeronian troops.

## Aftermath

The Emeronians retreated back to Hardale, where they were rallied by Sir Winston Templeton and reinforced with 1400 men from Fulton. Sir Winston would lead the army in the Second Battle of Undying Rage but would fare little better than Sir Valin had.
High Road

High Road is one of two major roadways in the Barony of Wrellen. It runs from the Plains Road in the east, all the way west to Naxov running through Keypton and Brandon's Bridge before looping south into Naxov. The Broken Wheel Inn also sits along the road a day or so west of Keypton. High Road also links to Bridge Road about halfway through the estate which connects to Typmit and links to the Low Road.

The majority of traffic through the estate is contucted along the High Road, and a great deal of goods are ferried along it.
High Honor Hold

High Honor Hold is a castle in the Emeron campaign.

## Summary

High Honor Hold is the keep in the town of Camur and is the ancestral home of the Quayleth family.

During the War of Alliance it was captured by the armies of Vossk at the Second Battle of Camur.

## Design

The keep has four thick square towers that surround the castle and are connected by high, wide walls of grey stone. A moderate gate with hefty metal doors, a drawbridge, moat and various artillery give it strong defenses. Nearby woods give it ample lumber
Headwater

Headwater is a settlement in the Om campaign.

## Summary

Headwater is a small town between New Gildorn and Provonce colonies located east of the Thunder Hills and near Dead Man's Cove.

History

The small village was taken over in the autumn of 465 by the "Bloody" Anne Adler and the Brotherhood of the Coast. Adler promptly began pressing citizens into their service and trained the populace on row boats and then took them by ship to Dead Man's Cove.
Garok-Tho

Garok-Tho is a male Draethos in the Star Wars: Agents of Chaos campaign

Garok-Tho was a Draethos Force user who followed the Keetael tradition of his people and was seemingly desperate to get to Iridonia. To that end he joined a crew of mercenaries led by Darro Tane and sought to sign up as a mercenary with the Iridonian government to get there.

The recruiter for the Iridonians, Daqua Dar, required Darro’s group and the Crew of the *Eclectic Mayhem* to compete in a non-lethal battle with weapons of his choosing to determine which crew would get the final spot that Dar needed to fill.

Darro ordered his crew to sneak lethal weapons into the contest, however, and immediately deploy them against his opponents. Garok-Tho opened the fight by calling on the Force to cover a huge distance and attack Tohar Anlon with a vibro-axe. However, in short order he was stunned and subsequently killed by Tohar with his own blaster rifle.
Guy

Guy was a male human NPC in the Om campaign.

## Summary

Guy (pronounced *ghee*) is a soldier in the Orlesean Army who served in Le Squad Sontion where he had served alongside Margot before she deserted.

Le Squad Sontion was at the vanguard in the Battle of Waymere and fought their way ashore at Paradise Square, where he had the misfortune of meeting Margot in battle while she was in the city helping the Fate Fighters defend it. Margot slew Guy, to her dismay.
Horse

Horse is the name of a specific male horse in the Emeron campaign.

## Background

Horse was the riding mount for Froderik Penderghast. He was originally owned by Sir Cecil Torton but was given to Froderik after the Joined of Vesper were acquitted of murder charges by Baroness Leena Sullivan. Froderik granted the mount it's rather unimaginative moniker. He is a good mount, though prone to occasionally stopping for no good reason.
Forestwatch

Forestwatch is an estate in the Barony of Tralpar in the Emeron campaign.

## Location

Forestwatch is the southernmost estate in the Barony of Tralpar. It is bordered by Zoupland, in the Barony of Treebend, to the west, the estate of Tralpar to the north, and Anyol in the Barony of Antyoch in the east. To the southwest is the Glave Woods and the estates of Abman and Nehes, in the Barony of Federan, are to the southeast.

The estate is primarily devoted to agriculture and military patrols to guard the border of the Glavewood Kingdom. The patrols are also vigilant against poachers or illegal lumber, as such activities in the Glave Woods invites violent reprisal from the elves.
Heart of the Swamp

The *Heart of the Swamp* is an artifact in the Emeron campaign.

## History

The exact history of the Heart of the Swamp is not known. It has been a part of the history and tradition of the Wives of Death (aka Nāves Sievas) for as long as anyone can remember. It was traditionally held by the Purvs Māte (which translates to Swamp Mother in Trade Tongue) who is the spiritual leader of the Wives of Death.

The *Heart of the Swamp* is a pink crystal ball about the the size of a grapefruit that glows with magical energy.

## Powers

Many of the powers granted by the *Heart of the Swamp* are not fully known and have been kept secret by the Purvs Mātes throughout history. The powers that are known, however, are vast. The artifact allows a user to peer view events of the past, present and possible future. Other than shifting events of the future the limits of the *Heart of the Swamp* to view events seem vast. Further, the *Heart of the Swamp* seems to be able to allow a user to cast spells through it to whatever they are viewing in the present time.

The item comes with a sizable drawback however, as the process of bonding to it, which is needed to use the artifact, blinds the user for life. The blindness cannot be cured through any known magic, and someone bound to the *Heart of the Swamp* will only ever "see" again when using the it.

## Destruction

On the 20th of Griffon, 1159, The Joined of Vesper, including a member of the wives of death named Zenga, did battle with the Purvs Māte. Their goal was to destroy the Heart of the Swamp because it's magic was preventing Zenga's father, a druid named Farian, use his power over nature to attack the Wives of Death in retaliation for the death of his wife and son and kidnapping of Zenga.

The Joined of Vesper won the battle, and smashed the *Heart of the Swamp*. in it's explosion of magical energy each of them saw different visions. Many of them did not make sense, though as time went on several of them proved to have been visions of the future.
Hybog

Hybog is an estate in the Barony of Tralpar in the Emeron campaign.

## Location

Hybog is located south of the estate of Bebox, west of the estate of Ina in the Barony of Plainswatch, north of the estate of Tralpar and east of the estate of Zoupland in the Barony of Treebend.

A sizable portion of the eastern area of the estate is take up by a marshy swamp, though the west is mostly filled with farming hamlets.
Garl Glittergold

Garl Glittergold is a deity worshiped primarily by gnomes on Goric in the Emeron campaign.

## Garl Glittergold

### Aliases

The Joker, The Watchful Protector, The Priceless Gem, The Sparkling Wit

### Chosen Weapon

Battleaxe

Garl Glittergold is the gnomish patron deity. Some say he’s simply an ancient gnomish hero who is overrated, but rarely to the face of gnomes. His symbol is a gold nugget.

Garl, is a god of Luck and Trickery and leads the gnomish pantheon. He is the arch enemy of kobolds and their god(s).

Garl teaches that a sense of humor is an important thing for anyone to cultivate, regardless of their hardships. The inhabitants of a community ought to cooperate for the greater good. Pranks are a sacrament. Authority figures shouldn't take themselves too seriously. The tales and jokes of the gnomish people should be preserved, but change should not be feared.

Garl Glittergold is the most popular of the gnomish deities, and honored, in one way or another, by nearly all gnomes. Garl's clerics wear war helms and gold belts. On ceremonial occasions, their helms and armor are plated with gold as well.

Temples to the Priceless Gem are unassuming and often hidden. They are normally worked caves just beneath the surface, in the heart of a gnomish community. Priests there are usually glad to help traveling gnomes in need.

Ceremonies in honor of Garl are flashy, full of illusion and mystery. They extol gnomish virtues such as cleverness and craftsmanship. During the Communion of Laughter, the faithful are expected to sacrifice a bit of gold or gold dust to the church, which uses it for the good of the community.

Prayers to Garl are typically composed in call-and-response style, with the priest asking a riddle and the flock calling out the answer.

## Appearance

Garl is depicted as a handsome, golden-skinned gnome with sparkling gemstones for eyes. He wears a flowing silk cloak and usually a substantial amount of gold decoration.
Fort Hammercrush

Fort Hammercrush is a fortress in the Thorgain Kingdom in the Emeron campaign.

### Demographics

Dwarf: 90%, Gnomes: 5%, Human: 1%, Half Elf: 1%, Half Orc: 1%, Elf: 1%, Halfling: 1%

## Location

Fort Hammercrush is located near the southeastern most point of the Thorgain Kingdom. Built int he mountains just north of the foothills that mark the border between Thorgain and the Kingdom of Emeron, it commands a view of the northwestern portion of the Plains of Galmar.

## Purpose

Fort Hammercrush guards the border with the Plains of Galmar and serves as a warning beacon and firs line of defense of any aggression towards Thorgain from any monsters or barbarians (or any potential hostility from the Barony of Lurinlund.)

The dwarves of Fort Hammercrush patrol and occasionally fend off skirmishes by the Rockwater Tribe of barbarians or some monster tribes from the Plains of Galmar. There are a few hundred dwarves who live here, mostly either soldiers and loved ones or families/civilians who sprang up to support them. Much of the living areas for the fort are underground.  There are no mages in the area but the Temple of Clangeddin serves what magical needs it can.
Imyan the Indestructible

Imyan the Indestructible is a historical figure in the Emeron campaign.

Imyan was one of the chief lieutenants of Emeron the Conqueror and was one of the main leaders during Emeron's successful war of conquest. He was called "the indestructible" due to his incredible toughness and combat prowess, and it was said he was unable to be seriously injured in battle. He was feared by his enemies and his combat prowess was said to be the greatest among Emeron's companions, even if Emeron was thought to be the better strategist.

After Emeron conquered the lands west of the Plains of Galmar, Imyan was granted a large swath of land, which later became the Duchy of Imyan.

## Battle of Unity

Over a thousand years after Imyan's death, Prince of Imyan, Joslin Kapax, had been replaced by an impostor and had his memory magically damaged. The impostor intended to resurrect the Imyan the Invincible as a death knight and, along with an army of undead an the forces of Imyan, conquer the rest of the principalities to re-unite Emeron.

Raised as a death knight and with an army of undead under his command, Imyan the Invincible led an attack that resulted in the Battle of Unity. During the battle he was faced by the Heroes of Unity, who destroyed the undead Imyan, which destroyed the undead he was leading as well.
Homar Earheart

Homar Earheart is a human male rogue and NPC in the Sanlow campaign.

Homar Earheart was the chancellor for Lady Mery Logwick of Kyalax. He managed to escape the sneak attack on Last Hold by the bandits of the Bandit Woods and the slaughter of the Logwick family and their defenders and secure Lady Mery’s daughter Ginerve and aid her in retaking her estate.

## Background

Homar was born in Hibbon City where he was orphaned at a young age and grew up on the streets. He was a street rat and thief for many years, eventually managing to turn his talents in the service of the nobility. He was eventually hired by Lady Mery Logwick to serve as her inquisitor, where he served faithfully and earned his liege’s trust and respect.

When the previous chancellor died, Lady Mery asked Homar to step into the role, knowing he would understand the needs of the common people better than she ever would. He has proven remarkably adept at the job and was incredibly loyal to Lady Mery and her family.

## The Fall of Kyalax

On the 18 of Lion, 1159, bandits of the Bandit Woods attacked Last Hold, aided by the chaplain, Joslin Exan. Homar was asleep at the time but was able to escape the slaughter and secure the safety of Lady Mery’s daughter (and only survivor of the family) Ginerve, as the girl had snuck out of the keep to be with a boy the night of the attack.

Homar helped Lady Ginerve flee Kyalax and quickly became her chief advisor in exile. Homar was key in her efforts to secure loyal fighting men and gain continued intelligence from loyal townsfolk who remained in Kyalax, which was now ruled by the bandits.

Despite his best efforts Lady Ginerve was only able to muster around a hundred fighting men, roughly and equal number to what the bandits had. He knew they would need an advantage, and the opportunity came when one of his scouts spotted a group of adventurers called the Phoenix Hounds passing through the countryside. Homar was able to secure their aid and proposed a plan where they would sneak into Last Hold and assassinate the bandit leader, a half-orc named Kazzier, and open the drawbridge of Last Hold while he rallied those loyal in Kyalax to revolt and Lady Ginerve attacked the keep.

## Campaign to Retake Kyalax

The effort to retake Kyalax for the Logwick family began on the 15th of Yeti, 1160. The Phoenix Hounds were able to sneak into the keep and though they were quickly discovered they were able to slay Kazzier, and capture the traitorous Joslin Exan.

Meanwhile Homar rallied the loyal townsfolk to march on the keep and kill and bandit who was slumbering outside the castle walls. At the same time Lady Ginerve led her fighting men straight into the city, likewise killing any bandit they came across and attacking the keep. With Kazzier dead the bandit's defense was disorganized and haphazard and with the day Kyalax was again in the rightful hands of the Logwick family.
Fizzlefly

The *Fizzlefly* is an airship in the Om campaign.

## Summary

The *Fizzlefly* is a gnomish airship commanded by Captain Fubblebum. In the early autumn of 465 the *Fizzlefly* broke down south of the Ironwall Mountains and landed to make repairs. During this time it was attacked by gnolls, but the creatures were fought off with the assistance of Wu Xen and Willys who had been traveling the region.

As thanks for their assistance, Captain Fubblebum flew them to Midway Inn once the repairs were complete.
Gilder

Gilder is a male human NPC in the Om campaign

## Summary

Gilder is a soldier in the Gildornian Army holding the rank of sergeant and serving at Dunkirk. On the 6th of Gatekeeper, 465, Wu Xen turned a trio of captured highwaymen over to him in Dunkirk. Gilder thanked Wu and paid him a bounty for apprehending the known criminals.
Hadriel Rha

Hadriel Rha is a female Twi’lek NPC in the Star Wars: Agents of Chaos campaign.

Hadriel Rha is the daughter of the high priestess of the Temple of Day and Night in Lessu. Her mother was killed when the city was taken over by the Church of Starry Wisdom and the Shadow Faction of the temple and her siblings were all imprisoned.

She immediately joined the resistance that was forming in the city and advocated the rescue of her siblings, whom she believed would be executed sooner rather than later as High Priestess is a hereditary position.
Guthra

Guthra is a male half-orc NPC in the Om campaign.

Guthra is a sailor and was the bosun on the *Morning Star*. A mutiny upon the ship saw him marooned along with the captain and most officers. He was later rescued and taken to Waymere.

## Background

Guthra was an experienced sailor who achieved the rank of bosun and served under Captain Christoff Fontaine on the *Morning Star*. In 465 the ship was slated to ferry a number of passengers to Elira. the Gildornian Crown also purchased several passages on the ship for the agents of the Royal Exploration Committee to be taken to Elira.

## Voyage to Elira

The *Morning Star* departed Gildorn in the summer of 465. Unfortunately the voyage seemed cursed from the start. After only a few days at sea, people began to go missing. At first it was dismissed as someone falling overboard at night but suspicions and tensions were raised and when a dead sailor was found bereft of blood the only conclusion that could be made was that someone (or something) was responsible.

Captain Fontaine asked the Royal Explorers to investigate and they eventually discovered that the merchant passenger Braxton Wilk had been an Orlesean agent and had smuggled a fledgling vampire onto the ship to take it to the New World.

The Explorers slew the vampire and Fontaine ordered Wilk arrested and hanged. However the incident seemed to spark an intense paranoia in him and he began growing more and more authoritarian and unreasonable in his decision and disciplinary punishments among the crew.

Ultimately First Mate Clint Connery, aided by the Royal Explorers, led a mutiny against Captain Fontaine. The mutineers seized the ship Guthra, Fontaine, and the other officers (Hitashi and Falcus Yorn) and the few sailors who remained loyal to the captain were given supplies and set adrift in a lifeboat.

## Rescue

After weeks at sea, Fontaine and his loyalists were found and rescued by a passing merchant ship bound for Waymere. Guthra was rescued alongside the rest of his marooned crew members.
Gorloth

Gorloth is a super villain in the Century City campaign.

## Background

Little is known about Gorloth. All that is known is that he is a being from beyond our dimension who has occasionally taken an interest in Earth. He has claimed that he wishes to conquer this realm and name himself its overlord, though he has revealed no other information.

## Invasion attempts on Earth

### **First Attack**

His first entry was some years back, and he was only barely fought off after an attack in the Midwest by H.E.R.O. Led by Radagast, H.E.R.O.’s resident arcane expert, a number of wizards were able to seal the dimensional pathways that Gorloth used to travel to earth.

### **Second Attack**

Gorloth's second attack showed him attacking the American Southwest where he was defeated by a combination of all three chapters of the Omni Men, who were only scene only because of the premonitions of Vision.

### **Third Attack**

For Gorloth's third attack, there were no premonitions or warnings of his strike and the attack came as a sudden surprise. He attacked Century City specifically and focused primarily on the Omni Men’s headquarters in the Kent Hill neighborhood. Gorloth targeted Vision specifically, apparently holding her responsible for his previous defeat. He held her firm in his tentacles and made her observe while he single-handedly wiped out the Central City chapter of the Omni Men.

Gorloth then broke Vision's back, crippling her, before the New Amsterdam Omni Men, H.E.R.O., the Bay City Warriors and the other heroes (and some villains) of Century City arrived.

Gorloth was ultimately driven off, teleporting to his own realm, but the damage was done the Omni Men’s loss was heavy. It us unknown when (not if) he will attack again.
Galmar

Galmar is a deity worshiped on the world of Goric in the Emeron Campaign.

Galmar is an earth deity worshipped frequently by the Barbarians of Galmar. He is a cruel and wicked deity and some adherents of other religions claim he is actually simply a powerful earth elemental and not a true deity. Open warship of Galmar is prohibited in most civilized lands as the god is considered evil. His symbol is a clenched fist.

Galmar teaches strength and power above all else. Those that have the strength to make their way as they wish and bend others to their will deserve the power, respect and veneration they get. Those too weak to do so deserve their fates as well, as decided by those stronger than them. Galmar is not a merciful god and believes only the strong deserve his blessing.

Galmar’s priests tend to be powerful fighters (if not physically than magically) and are very capable in battle. If they are not physically powerful than an opponent should be double careful as the religion only venerates the powerful and someone not obviously strong is apt to be an especially crafty foe.

## Worshippers

Galmar is primarily worshipped by the nomadic barbarian and mosnters tribes of the Plains of Galmar and as such does not have temples or altars. The few followers of Galmar that exist in civilized lands must worship in secret and so they too lack temples and altars. Galmar accepts prayers wherever the devout wish to give them and asks that only the weak be sacrificed to him, weather that is a sacrifice of a weak animal or sentient being, or the destruction of a poorly made structure or crafted good is up to the follower (though many prefer to sacrifice weak sentient beings, believing that a blood sacrifice is better received by the god.)

The club is the preferred weapon of a follower of Galmar.
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Glaskin

Glaskin is a male half-elf in the Om campaign.

## Summary

Glaskin is an orphan boy living in the orphanage being run by Marbaline in Waymere. In the Twins of 465 he got into a scuffle with a fellow orphan, Debnas. Debnas told he he was going to run away and make his fortunes in the Underdens.

Days later Wu Xen came to the orphanage looking for Debnas, and Glaskin informed him of the boy’s claims. His status after the Battle of Waymere is unknown.
Henrick Van Der Voort

Henrick Van Der Voort is a male human NPC in the Traversers campaign.

## Summary

Henrick Van Der Voort is a Coffinmaker in the town of Vallaki. He paid Milivoj to steal the bones of St. Andral from the local church. He claimed to The Wyrd Menagerie that he only did so because of a group of vampires had invaded his home and forced him to do so.

He was arrested by Izek Strazni for the crime, and Izek and The Wyrd Menagerie chased the vampires from his home and shop.
Fernstead

Fernstead is a settlement in the Om campaign.

## Summary

Fernstead is a fledgling settlement founded in Gatekeeper of 465 by a group of pilgrims from Gildorn.

The settlement's official charter, written in part by Fernith, specifically stipulates that Humans, Elves and Half-elves are all welcome in the settlement and forbids any discrimination based on race from the settlers.

Because the land for the settlement was purchased directly from the Crown by Fernith and gifted to the town, and further generous monetary donations were granted to the community by her and Wu Xen, the settlement did not have to rely on loans to get off the ground. As a result of this they were able to reject the predatory lending offers of Baron Webb of Dunkirk. As a result the Baron began a campaign of smearing community of Fernstead as "deviants" and "elf lovers."

## Fernstead's Charter

The exact charter for Fernstead is below:

*Royal Charter from his Majesty King Phillip II of Gildorn*

*Duke Marcus Agrippa, Governor General of the Waymere Colony, in the name of the King, to all his Majesty’s Earls, Barons, High Priests, Clerics, Justices, Officers and all other loyal subjects does hereby decree and by this charter confirm, to the citizens of  Fernstead  for themselves and their heirs that they may hold the lands south east of Dunkirk from the stream called Ebra extending to the coast in the east and to the River Trinn in the south in the name of the King and his heirs.*

*On said land the people of  Fernstead  are granted the rights to erect a town, to establish merchant and trade guilds, to elect from themselves a Sheriff and Magistrate, to raise a militia for defense subordinate to the King’s officers, to collect taxes for the upkeep of the land and to pay the King’s duty. Furthermore, if anyone from whatever place they originate lives in  Fernstead  for a year and a day during times of peace without committing any offences against the Crown, no one shall have lordship over them except the King.*

*In addition to the aforementioned rights and privileges, the citizens of  Fernstead  are exempt from taxes on trade within the borders of the colony, feudal obligations to any but the King, and imprisonment or seizure of property without the right of due process before a Magistrate.*

*In return for this grant, the citizens of  Fernstead  will hold in the name of the King and his heirs a farm of 144 acres and an annual duty of ten per centum of crop yields begin five winters from the issue of this charter*

*It is the King’s will and firm command that the town of  Fernstead  shall have and hold the aforementioned land, rights and privileges and will uphold the laws and peace of the realm.*

*By my hand and seal, Duke Marcus Agrippa on this 28 th day of Fandangath in the Four Hundred and Sixty Fifth year P.C.*
Glog

Glog is a male goblin witch and an NPC the Emeron campaign.

Glog was the shaman of a small clan of goblins who had settled south of the Rugged Hills near the High Road. They found a vein of iron ore in the cave they took as their lair, and began kidnapping any traveler they believed the could defeat and forcing them to dig ore for them.

On the 23rd of Horse, 1159, they attacked a wagon being driven by Brice Wellis. They shot Brice, mortally wounding him, and kidnapped his famly, Tricia and Natha to be slaves.

The Joined of Vesper came upon Brice and healed him, then tracked the goblins back to their lair. The Joined were ill equipped for exploring the cave however, and made a great deal of noise so the chieftain, Blonk. was able to lay a trap and ambush them.

During the fighting Glog held the Joined at bay with his magic but dispite the fierce fighting the Joined ultimatley prevalied and Glog surrendered in the hopes of being spared. He was tied up and dragged to another room, where he realized that Blonk, though beaten to unconsciousness, was still alive.

Glog waited for the moment to be right and then surreptitiously healed Blonk, who resumed fighting. This caused all the distraction that Glog needed to slip the ropes binding him and escape. While the Joined of Vesper slew Blonk, Glog slipped away into the darkness.

Glog had a toad familiar named Ol' Warty who escaped with him.
Hampstead Hall

Hampstead Hall is a keep located in the Estate of Typmit, in the Barony of Wrellen, within the Duchy of Imyan. It is the seat of the Carim family.

## Design

Farchester Hall is located in the village of Typmit. It has seven slim square towers are scattered in a seemingly random pattern but have been built for an ideal defense. The towers are connected by enormous thin walls made of dark red stone. Stylish windows are scattered thinly around the walls in seemingly perfect symmetry along with symmetric crenelations for archers and artillery. A sizable gate with large wooden doors, and a drawbridge around a moat, guard the entrance.

## History

On the 14th of Horse, 1159. the Massacre at Hampstead Hall occurred here.

On the 7th of Lion, 1159, Hampstead Hall and Typmit were taken by an army of bullywugs and lizardfolk led by Lord Walter Obert.
Bogan

Bogan is an estate in the Barony of Plainswatch in the Emeron campaign.

Bogan is east-southeast of the estate of Ina and west-southwest of the estate of Yebart. To the south is the estate of Antyoch, and it is edged out of access to the Tribarc River to the north. Part of the Haunt Woods are within it's territory.

## Events

On the 7th of Unicorn, 1159, the last two surviving members of the Joined of Guya were traveling through Bogan and picked up by the men-at-arms of Dame Brocien Wiladen. They explained their situation to her and she agreed to grant them sanctuary in Iredale Keep.

A short time later, however, Dame Brocien was betrayed and murdered by Dame Celia Aliri while at a war council, leaving her ten year old son, Gery Wiladen as lord of Bogan. Dame Celia also murdered her mother and declared herself as the Baroness of Plainswatch and swore allegiance to Melia Sedri. She demanded that Lord Gery swear fealty to her and hand over the Joined of Guya. Gery, mourning his mother and bolstered by the arrival of Sir Imlott Ebberholt, refused and began making preparations for war.
Candy PoP Pretty Cure

Candy PoP Pretty Cure (キャンディPoPプリキュア Kyandi PoP   purikyua)  is a Japanese magical girl anime series produced by Toei Animation. It is directed and writed by Star-chan. The series's main motifs are sweets, candy, pop, love, happiness, friendship and cooking.

## Synopsis

Candy PoP Pretty Cure Episodes

Once upon a time, in a beautiful kingdom where reigned the peace and the enjoyment and which spread in the name of the Sweet Kingdom. In this kingdom everything was made in chocolate, in biscuit, in cake etc. the rivers in chocolate, houses in gingerbread, clouds in cotton candy etc. In short, this kingdom was completed thanks to the Sweet Queen. But one day, the members of the Sadness attacked and transformed this dream kingdom into a kingdom of nightmares. So the Queen sent BonBon to earth to find the ingredients which will make wake the legendary warrior Precure (Cure Sweety) who is the only one who knows the recipe of the legendary cake which will save people of the sweet kingdom. On earth they are going to get acquainted with Ichika and Momo.

## Characters

### Pretty Cures

* Akemi Ichika / Cure Lolly
* Momozone Momo / Cure Gummy

### Mascots

* BonBon

She is a bunny-like fairy/mascot. She is kind and loves sweets.

## Items

* Tasty Packt - Is the Pretty Cures transforming device.

## Locations

* Hanasagi - Is the town where the Pretty Cures live.

## Movie

Candy PoP Pretty Cure: What a new Cure? Cure Bonbon is here!
Ikong Mae

Ikong Mae is a female catrina psychopomp NPC bard in the Om campaign.

Ikong Mae is a catrina psychopomp who resides in Spire's Edge and is the proprietor of the The Escapade. She welcomed the Fate Fighters when they were traveling in the Astral Plane and agreed to store the corpses of Fernith and Xarth until they could be resurrected. She stressed that she was disinclined to allow violence in her establishment.
Brimmel

Brimmel is a male human in the Emeron campaign.

## Background

Brimmel is a guardsman in the estate of Fulton in the service of Sir Lazrith. He is one of the few men who remained behind in 1159 when Sir Winston Templeton took most of Fulton's fighting men east to fight Mingolf the Soulcrusher.

Brimmel remained loyal to Sir Lazrith even after he was removed and Dame Vonya Loxton was named to replace him and seemed pleased to keep serving in Lazrith's name when Dame Vonya was deposed by the Joined of Vesper and Lazrith's court.