Version 1.9.6

**Version 1.9.6** was an update for the Scape and Run: Parasites Mod, released on November 20th 2022. It was 15.21 MB.
*This is the longest change log to date.*

## *Change Log*

#### Fixes

* Crash:

java.lang.NullPointerException: Ticking entity
at net.minecraft.entity.player.EntityPlayerMP.func\_152111\_bt(EntityPlayerMP.java:295)
at net.minecraft.util.CombatTracker.func\_94547\_a(SourceFile:65)
at com.dhanantry.scapeandrunparasites.entity.ai.EntityParasiteBase.attackEntityAsMobMinimum(EntityParasiteBase.java:543)
Crash, now if Beckon spawn value from Residue is 0 the spawn will be cancelled:
java.lang.IllegalArgumentException: bound must be positive
at java.util.Random.nextInt(Random.java:388)
at com.dhanantry.scapeandrunparasites.block.BlockInfestedRemain.func\_180650\_b(BlockInfestedRemain.java:99)
Crash:
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Scape and Run Parasites (srparasites)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/multiplayer/WorldClient
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at net.minecraftforge.fml.common.network.simpleimpl.SimpleNetworkWrapper.instantiate(SimpleNetworkWrapper.java:166)
at net.minecraftforge.fml.common.network.simpleimpl.SimpleNetworkWrapper.registerMessage(SimpleNetworkWrapper.java:159)
at com.dhanantry.scapeandrunparasites.util.handlers.SRPPacketHandler.init(SRPPacketHandler.java:33)
at com.dhanantry.scapeandrunparasites.proxy.CommonProxy.preInit(CommonProxy.java:44)
at com.dhanantry.scapeandrunparasites.SRPMain.PreInit(SRPMain.java:42)

* Console spam, sometimes leading a server to crash:

java.lang.NullPointerException: null
at net.minecraftforge.fml.common.network.FMLOutboundHandler$OutboundTarget$5.selectNetworks(FMLOutboundHandler.java:162) ~[FMLOutboundHandler$OutboundTarget$5.class:?]
at net.minecraftforge.fml.common.network.FMLOutboundHandler.write(FMLOutboundHandler.java:378) ~[FMLOutboundHandler.class:?]
at io.netty.channel.AbstractChannelHandlerContext.invokeWrite0(AbstractChannelHandlerContext.java:738) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.channel.AbstractChannelHandlerContext.invokeWrite(AbstractChannelHandlerContext.java:730) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:816) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:723) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.handler.codec.MessageToMessageEncoder.write(MessageToMessageEncoder.java:111) ~[MessageToMessageEncoder.class:4.1.9.Final]
at io.netty.handler.codec.MessageToMessageCodec.write(MessageToMessageCodec.java:116) ~[MessageToMessageCodec.class:4.1.9.Final]
at io.netty.channel.AbstractChannelHandlerContext.invokeWrite0(AbstractChannelHandlerContext.java:738) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.channel.AbstractChannelHandlerContext.invokeWriteAndFlush(AbstractChannelHandlerContext.java:801) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:814) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.channel.AbstractChannelHandlerContext.writeAndFlush(AbstractChannelHandlerContext.java:794) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.channel.AbstractChannelHandlerContext.writeAndFlush(AbstractChannelHandlerContext.java:831) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.channel.DefaultChannelPipeline.writeAndFlush(DefaultChannelPipeline.java:1032) ~[DefaultChannelPipeline.class:4.1.9.Final]
at io.netty.channel.AbstractChannel.writeAndFlush(AbstractChannel.java:296) ~[AbstractChannel.class:4.1.9.Final]
at net.minecraftforge.fml.common.network.simpleimpl.SimpleNetworkWrapper.sendToAll(SimpleNetworkWrapper.java:236) [SimpleNetworkWrapper.class:?]

at com.dhanantry.scapeandrunparasites.potion.SRPEffectBase.func\_76394\_a(SRPEffectBase.java:82) [SRPEffectBase.class:?]
* Error message:

net.minecraft.util.ReportedException: Loading entity NBT
at net.minecraft.entity.Entity.readFromNBT(Entity.java:2097) ~[Entity.class:?]
at net.minecraft.entity.EntityList.createEntityFromNBT(EntityList.java:268) [EntityList.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.createEntityFromNBT(AnvilChunkLoader.java:637) [AnvilChunkLoader.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.readChunkEntity(AnvilChunkLoader.java:564) [AnvilChunkLoader.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:521) [AnvilChunkLoader.class:?]
at net.minecraftforge.common.chunkio.ChunkIOProvider.syncCallback(ChunkIOProvider.java:101) [ChunkIOProvider.class:?]
at net.minecraftforge.common.chunkio.ChunkIOExecutor.tick(ChunkIOExecutor.java:150) [ChunkIOExecutor.class:?]
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:803) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:743) [MinecraftServer.class:?]
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:192) [IntegratedServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:592) [MinecraftServer.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0\_301]
Caused by: java.lang.ClassCastException: net.minecraft.entity.item.EntityItem cannot be cast to com.dhanantry.scapeandrunparasites.entity.ai.EntityParasiteBase
at com.dhanantry.scapeandrunparasites.entity.monster.EntityBiomass.readEntityFromNBT(EntityBiomass.java:469) ~[EntityBiomass.class:?]
Potential fix to console message spam:
[19:53:52] [Client thread/ERROR] [net.minecraft.client.renderer.entity.RenderLivingBase]: Couldn't render entity
java.lang.ClassCastException: electroblob.wizardry.client.model.ModelRobeArmour cannot be cast to com.dhanantry.scapeandrunparasites.client.model.entity.SRPModelBiped
at com.dhanantry.scapeandrunparasites.client.renderer.SRPLayerBipedArmor.renderArmorLayer(SRPLayerBipedArmor.java:66) ~[SRPLayerBipedArmor.class:?]
at com.dhanantry.scapeandrunparasites.client.renderer.SRPLayerBipedArmor.func\_177141\_a(SRPLayerBipedArmor.java:55) ~[SRPLayerBipedArmor.class:?]

at net.minecraft.client.renderer.entity.RenderLivingBase.func\_177093\_a(RenderLivingBase.java:561) ~[caa.class:?]
* Crash:

java.lang.NullPointerException: Exception ticking world
at com.dhanantry.scapeandrunparasites.util.handlers.SRPEventHandlerBus.setNewParasiteTask(SRPEventHandlerBus.java:650)
at com.dhanantry.scapeandrunparasites.util.handlers.SRPEventHandlerBus.onEntitySpawn(SRPEventHandlerBus.java:596)

at net.minecraftforge.fml.common.eventhandler.ASMEventHandler\_248\_SRPEventHandlerBus\_onEntitySpawn\_EntityJoinWorldEvent.invoke(.dynamic)
* Colonies giving parasites health/armor/damage bonuses over and over (no more summoner god)
* Primitive Devourer with wrong spawn texture
* Potential fix for parasites not gaining points
* Adapted Manducater not placing Residue blocks
* Typo in srpevolution command
* Typo in "COTH Convert At Kill" description
* Beckon animation ground
* if "Phase X Delay" is 0 Parasites will gain points even if daycicle is turned off
* Assimilated Enderdragon render class registering if "Assimilated Ender Dragon Enabled" is set to false
* Primitive Devourer render class registering if "Primitive Devourer Enabled" is set to false
* Worker render class registering if "Worker Enabled" is set to false
* Infested Residue spawning Beckons if "Mobs Enabled" is set to false
* Prey will not spawn EntityScent if player is in creative
* Parasites not falling (gravity) when cutting limbs
* Foliage generation replacing blocks other than air
* Colonies building generation still happening if there isn't a Colony nearby
* Minimum damage not respecting TOTEM\_OF\_UNDYING item
* Deterrents jumping if they are inside liquid blocks
* Parasites looking away while leaping at current target in water (they still do this but less)
* Crux configuration options not working
* Assimilated Adventurer loot table not working
* EntityBomb doing damage through the walls
* EntityTendril leaping in the water
* Heavy Bomber, Herd bombs not being affected by damage multiplier options
* Pure versions spawning mobs inside blocks
* Reinforcement System spawning mobs inside blocks
* Marauder moving while special attack
* Assimilated Enderman teleporting parasites when location is too small
* Sometimes two or more Adapted parasites spawning from 1 Primitive version
* Residue Blocks spawning Beckons inside blocks
* EntityDamage packet spam in the server side
* Assimilated Enderman teleporting melting assimilated versions
* Assimilated Bear not working with "Merge System Assimilated Values" option list
* Assimilated Horse not working with "Merge System Assimilated Values" option list
* Assimilated Adventurer not working with "Merge System Assimilated Values" option list
* Assimilated Adventurer with wrong attribute values
* "Assimilated Horse Head Chance" option not working
* Gluttonous Cyst Block not showing breaking progress
* "Flying Carrier Griefing" option not workin

#### New

* Mobs:
	1. Enderdragon Walking Head
	2. Adventurer Walking Head
	3. Enderman Walking Head
	4. Seizer
	5. Dispatcher Stage I
	6. Dispatcher Stage II
	7. Dispatcher Stage SIII
	8. Dispatcher Stage SIV
	9. Herd
	10. Dispatcher Tentacle
	11. Mangler
	12. Thrall
	13. Monarch
	14. Colony Carrier
	15. Haunter
	16. Bogle
	17. Wraith
	18. Succor

* Entities:
	1. EntityOrb
	2. Source
	3. Remain
	4. wave
	5. nade
	6. nadeball

* Items:
	1. Devourer Tentacle
	2. Arachnida Claw
	3. Bolster Husk
	4. Item spawner for Pods
	5. Beckon Membrane
	6. Dispatcher Membrane

* Blocks:
	1. Dispatcher Nidus
	2. Buglin Tunnel Block

* Commands:
	1. /srpevolution addpoints [number]
	2. /srpevolution setphase [number]
	3. /srpevolution setcooldown [number]
	4. /srparasites readconfigurationfile
		+ (NOTE: not all options are working such as Registry, client-side options :thinking:)
	5. /srparasites getbeckonlimit
	6. /srparasites setbeckonlimit [number]
	7. /srparasites resetdatafile
	8. /srparasites toggle\_dotiledrops
	9. /srparasites toggle\_domobevolution
		+ if false, parasites cannot evolve into their next form

* Effects:
	1. Debar
	2. Needler *(Parasites aren't affected by this)*: 40% of total health dealt as damage by reaching amplfifier 7
	3. Link: Parasites will contribute to global adaptation without having to be close to a colony (if available)
	4. Foster: Will increase adaptation damage values over time (if available)

* Armor (WIP):
	1. Living Helm
	2. Living Chest
	3. Living Pants
	4. Living Boots
	5. Sentient Helm
	6. Sentient Chest
	7. Sentient Pants
	8. Sentient Boots

* Sounds:
	1. Cyst Eating items
	2. Adaptation hits
	3. When a node is placed in the world
	4. When a colony is placed in the world
	5. Manducater cloak
	6. Assimilated Bear Hurt/Growl/Death
	7. Assimilated Pig Hurt/Growl/Death
	8. Assimilated Enderman Hurt/Growl/Death

#### Config

* The configuration file is now separated into 4 files:
	+ General (`SRParasites.cfg`)
	+ Mobs (`SRParasitesMobs.cfg`)
	+ Systems (`SRParasitesSystems.cfg`)
	+ World (`SRParasitesWorld.cfg`)

* These files will be generated inside the folder srparasites
	+ Renamed "parasite\_properties\_beckon" to "parasite\_properties\_nexus" and all options inside this category
	+ Renamed "Beckons Stage X Min GrowTime" to "Nexus Stage X Min GrowTime" and moved option from RS System to "parasite\_properties\_nexus"
	+ Renamed "Beckons Stage X Max GrowTime" "Nexus Stage X Max GrowTime" and moved option from RS System to "parasite\_properties\_nexus"
	+ Renamed "Reinforcement System Despawn" to "Nexus Versions Despawn"
	+ Renamed "Phase X Beckon Stage X Grow Stunned" to "Phase X Nexus Stage X Grow Stunned"

* Removed options:
	+ "Phase X Maximum Parasite ID"
	+ "Phase X Minimum Parasite ID"
	+ "Primitive Bolster Buffs Duration"
	+ "Primitive Bolster Buffs Amplifier"
	+ "Stage Adapted buffs duration"
	+ "Stage Adapted buffs amplifier"
	+ "Corrosive Value"
	+ "Host Skeleton Chance"

* Option Changes:

	+ Updated "Merge System Assimilated Values" description
	+ "Reinforcement System Block Residue Chance" updated description
	+ "Host SpawnWeight" from 30 to 0
	+ "Default Phase Start" from 0 to -1
	+ "Evolution Phases Dimension Starting Phase List" added "0;0;0"
	+ "Mob Fire Damage Multiplier" 2 -> 4
	+ "Cyst Item Value" 3 -> 2
	+ Changed "Phase Sleep Denied" to "Phase Sleep Point Multiplier" - "From this phase on, each time you sleep, the points obtained by sleeping will be multiplied by 5."
	+ "WhiteList Dimensions" (colony) added -1
	+ "WhiteList Dimensions" (biome) added 1, -1
	+ "Fear Fall Damage Multiplier" 3 -> 1.5
	+ "Version Primitive Point Chance to Learn" 0.5 -> 0.7
	+ "Version Adapted Point Chance to Learn" 0.7 -> 0.8
	+ "Version Pure Point Chance to Learn" 0.8 -> 0.95
	+ "Version Preeminent Point Chance to Learn" 0.8 -> 1
	+ "Deterrent Point Chance to Learn" 0.6 -> 0.85
	+ "Nexus Stage I Point Chance to Learn" 0.4 -> 0.7
	+ "Nexus Stage II Point Chance to Learn" 0.6 -> 0.8
	+ "Nexus Stage III Point Chance to Learn" 0.8 -> 0.9
	+ "Nexus Stage IV Point Chance to Learn" 0.9 -> 1
	+ "Version Primitive Point Reduction Total Cap" 2 -> 5
	+ "Version Adapted Point Reduction Total Cap" 3 -> 8
	+ "Version Pure Point Reduction Total Cap" 4 -> 12
	+ "Version Preeminent Point Reduction Total Cap" 4 -> 20
	+ "Deterrent Point Reduction Total Cap" 2 -> 10
	+ "Nexus Stage I Reduction Total Cap" 1 -> 5
	+ "Nexus Stage II Reduction Total Cap" 2 -> 10
	+ "Nexus Stage III Reduction Total Cap" 3 -> 15
	+ "Nexus Stage IV Reduction Total Cap" 5 -> 23
	+ "Version Primitive Point Reduction Value" 0.04 -> 0.5
	+ "Version Adapted Point Reduction Value" 0.05 -> 0.1
	+ "Version Pure Point Reduction Value" 0.067 -> 0.125
	+ "Version Preeminent Point Reduction Value" 0.067 -> 0.2
	+ "Deterrent Point Reduction Value" 0.05 -> 0.16
	+ "Nexus Stage I Point Reduction Value" 0.04 -> 0.07
	+ "Nexus Stage II Point Reduction Value" 0.05 -> 0.125
	+ "Nexus Stage III Point Reduction Value" 0.067 -> 0.17
	+ "Nexus Stage IV Point Reduction Value" 0.1 -> 0.25
	+ "Version Primitive Point Reduction Cap" 12 -> 12
	+ "Version Adapted Point Reduction Cap" 20 -> 10
	+ "Version Pure Point Reduction Cap" 15 -> 8
	+ "Version Preeminent Point Reduction Cap" 15 -> 5
	+ "Deterrent Point Reduction Cap" 16 -> 6
	+ "Nexus Stage I Point Reduction Cap" 12 -> 10
	+ "Nexus Stage II Point Reduction Cap" 16 -> 8
	+ "Nexus Stage III Point Reduction Cap" 14 -> 6
	+ "Nexus Stage IV Point Reduction Cap" 10 -> 4
	+ "Version Primitive Damage Cap" 2 -> 3
	+ "Version Adapted Damage Cap" 3 -> 5
	+ "Version Pure Damage Cap" 5 -> 7
	+ "Version Preeminent Damage Cap" 5 -> 15
	+ "Deterrent Damage Cap" 2 -> 6
	+ "Nexus Stage I Damage Cap" 2 -> 4
	+ "Nexus Stage II Damage Cap" 3 -> 7
	+ "Nexus Stage III Damage Cap" 4 -> 10
	+ "Nexus Stage IV Damage Cap" 5 -> 15
	+ "Assimilated x Head Chance" from 0.1 to 0.5
	+ "Primitive Longarms Loot Table" added "srparasites:bone;20;4;true" minus Yelloweye ("srparasites:bone;20;2;true" for Yelloweye)
	+ "Stage Adapted loot Table" added "srparasites:bone;20;8;true" minus Yelloweye ("srparasites:bone;20;4;true" for Yelloweye)
	+ "Mobs with new griefing task" added:
		1. "srparasites:wraith;15;20;5"
		2. "srparasites:bogle;15;20;5"
		3. "srparasites:succor;15;20;2"
		4. "srparasites:haunter;15;20;2"
		5. "srparasites:monarch;5;20;4"
		6. "srparasites:carrier\_colony;15;20;5"
		7. "srparasites:bomber\_heavy;15;20;5"
		8. "srparasites:beckon\_si;3;60;1"
		9. "srparasites:dispatcher\_si;3;60;1"
		10. "srparasites:beckon\_sii;5.5;20;2"
		11. "srparasites:dispatcher\_sii;5.5;20;2"
		12. "srparasites:beckon\_siii;7;20;4"
		13. "srparasites:dispatcher\_siii;7;20;4"
		14. "srparasites:beckon\_siv;18;20;5"
		15. "srparasites:dispatcher\_siv;18;20;5"
		16. "srparasites:kyphosis;7;20;3"
		17. "srparasites:sentry;7;20;3"
	+ "Primitive Bolster Loot Table" added:
		1. "srparasites:ada\_bolster\_drop;20;1;true"
		2. "Stage Adapted loot Table" added:
		3. "srparasites:ada\_bolster\_drop;40;1;true"
		4. "Primitive Arachnida Loot Table" added:
		5. "srparasites:ada\_arachnida\_drop;20;2;true"
		6. "Stage Adapted loot Table" added:
		7. "srparasites:ada\_arachnida\_drop;40;3;true"
		8. "Primitive Devourer Loot Table" added:
		9. "srparasites:ada\_devourer\_drop;20;2;true"
		10. "Stage Adapted loot Table" added:
		11. "srparasites:ada\_devourer\_drop;40;4;true"
	+ "Stage II Beckon Mob List" added:
		1. "ground;srparasites:sim\_pig;0.2;3"
		2. "ground;srparasites:sim\_villager;0.2;3"
		3. "ground;srparasites:sim\_horse;0.2;3"
		4. "ground;srparasites:sim\_bear;0.2;3"
		5. "ground;srparasites:sim\_enderman;0.2;3"
		6. "Stage III Beckon Mob List" added:
		7. "ground;srparasites:pri\_arachnida;0.4;6"
		8. "ground;srparasites:sim\_pig;0.2;3"
		9. "ground;srparasites:sim\_villager;0.2;3"
		10. "ground;srparasites:sim\_horse;0.2;3"
		11. "ground;srparasites:sim\_bear;0.2;3"
		12. "ground;srparasites:sim\_enderman;0.2;3"
		13. "Biome Spawn Entity List" added:
		14. "srparasites:sim\_adventurer;1;1;60;0"
		15. "srparasites:sim\_horse;3;1;60;0"
		16. "srparasites:sim\_bear;2;1;60;0"
		17. "srparasites:sim\_enderman;1;1;60;0"
		18. "srparasites:ada\_arachnida;1;1;10;0"
		19. "srparasites:pri\_arachnida;1;1;10;0"
		20. "srparasites:bomber\_heavy;1;1;5;0"
		21. "srparasites:wraith;2;2;5;0"
		22. "srparasites:bogle;1;1;5;0"
		23. "srparasites:haunter;1;1;5;0"
		24. "srparasites:carrier\_colony;1;1;5;0"

* New options:

	+ "Reinforcement System Revert Block 2"
	+ "Phase X Residue"
	+ "Reinforcement System Block Revert Stage"
	+ "Host From Skeletons Value"
	+ "Block Limit For Beckon Infestation"
	+ "Block Limit For Biome Infestation"
	+ "Block Limit For Beckon Infestation Cooldown"
	+ "Block Limit For Biome Infestation Cooldown"
	+ "Remain Blocks" - "Set to true if you want parasites to place sometimes Remain Blocks when killed."
	+ "Carrier Explotion" - "Set to true if you want explotions from Carriers to not damage parasites."
	+ "Adaptation Bonus" - "Bonus to adaptation in dimensions."
	+ "Biome Tree chance" - "(1 = 100%) Generation chance for tree feature."
	+ "Biome Flower chance" - "(1 = 100%) Generation chance for flower feature."
	+ "Biome Spine chance" - "(1 = 100%) Generation chance for spine feature."
	+ "Biome Tenflower chance" - "(1 = 100%) Generation chance for tenflower feature."
	+ "Biome Ball chance" - "(1 = 100%) Generation chance for ball feature."
	+ "Biome Bigball chance" - "(1 = 100%) Generation chance for bigball feature."
	+ "Biome Mouth chance" - "(1 = 100%) Generation chance for mouth feature."
	+ "Version X Remain Value" - "Life points required to be rebuilt."
	+ "Primitive Summoner Life Value" - "Life value for Primitive Summoner."
	+ "Primitive Summoner Rebuilt Value" - "Health (%) that Primitive Summoner's rebuilt mobs will have."
	+ "Stage Adapted Life Value" - "Life value for Adapted Summoner."
	+ "Stage Adapted Rebuilt Value" - "Health (%) that Adapted Summoner's rebuilt mobs will have."
	+ "Rupter Tunnel Cost" - "Cost (killcount) of placing a Buglin Tunnel."
	+ "Cyst Enabled" - "Set to true if you want mobs to place down Cyst blocks."
	+ "Cyst Item Value" - "Amount of points (EP) generated each time a Cyst block consume an item."
	+ "Nexus Block Dispatcher" - "Killcount required for a Dispatcher Nidus Block to spawn a Dispatcher Stage I."
	+ "Nexus Block Bonus" - "If Dispatcher Nidus block cannot spawn a Dispatcher, it will multiply collected killcount by this amount."
	+ "Mobs Residue" - "Set to true if you want mobs to place down residue blocks."
	+ "Mobs Converted Despawn" - "Set to true if you want converted mobs or merged ones to despawn."
	+ "Nexus Block Start" - "Collective killcount required to place a Dispatcher Nidus Block."
	+ "Heavy Bomber Mob Table" - "Mob list for Heavy Bomber."
	+ "Crux Damage Stack Value" - "Percentage of damage the Crux will use to increase its damage when killing mobs."
	+ "Crux Damage Stack Cap" - "Limit on how many times the Crux can increase its own damage."
	+ "Phase Rupter Tunnel" - "From this phase on, Rupters will not place Tunnels."
	+ "Biome Heart Volume" - "Volume of the Core Block Node Sound."
	+ "Biome Heart Frequency" - "Frequency of the Core Block Node Sound.
	+ "Mob Cap" - "Parasites will not spawn if local number is greater than this."
	+ "Living Armor Helm" - "Armor value for Living Helm."
	+ "Living Armor Chest" - "Armor value for Living Chest."
	+ "Living Armor Pants" - "Armor value for Living Pants."
	+ "Living Armor Boots" - "Armor value for Living Boots."
	+ "Sentient Armor Helm" - "Armor value for Living Helm."
	+ "Sentient Armor Chest" - "Armor value for Living Chest."
	+ "Sentient Armor Pants" - "Armor value for Living Pants."
	+ "Sentient Armor Boots" - "Armor value for Living Boots."
	+ "Phase X Spawn Entity List" - "Entity List that will spawn at phase X."
	+ "Version X Death Penalty Evolution Value" - "How many points parasites will lose when it is killed."
	+ "Nexus Stage X Death Penalty Evolution Value" - "How many points parasites will lose when it is killed."
	+ "Stage X Dispatcher Health Multiplier" - "Health multiplier for Stage X Dispatcher"
	+ "Stage X Dispatcher Damage Multiplier" - "Damage multiplier for Stage X Dispatcher"
	+ "Stage X Dispatcher Armor Multiplier" - "Armor multiplier for Stage X Dispatcher"
	+ "Stage X Dispatcher Loot Table" - "Items you want the Stage I Dispatcher to drop."
	+ "Stage X Beckon Loot Table" - "Items you want the Stage X Beckon to drop."
	+ "Assimilated Ender Dragon Head Loot Table" - "Items you want the Walking Head to drop."
	+ "Assimilated Adventurer Head Loot Table" - "Items you want the Walking Head to drop."
	+ "Assimilated Horse Head Loot Table" - "Items you want the Walking Head to drop."
	+ "Assimilated Villager Head Loot Table" - "Items you want the Walking Head to drop."
	+ "Assimilated Pig Head Loot Table" - "Items you want the Walking Head to drop."
	+ "Assimilated Wolf Head Loot Table" - "Items you want the Walking Head to drop."
	+ "Assimilated Sheep Head Loot Table" - "Items you want the Walking Head to drop."
	+ "Assimilated Cow Head Loot Table" - "Items you want the Walking Head to drop."
	+ "Assimilated Human Head Loot Table" - "Items you want the Walking Head to drop."
	+ "Assimilated Enderman Head Loot Table" - "Items you want the Walking Head to drop."
	+ "Assimilated Adventurer Spawned By Players" - "Set to false if you want to disable the spawn of Assimilated Adventurers through players."
	+ "Reinforcement System Sky Residue" - "Set to true if you want Beckons to only spawn if the position can see the sky (from residue blocks)."
	+ "Phase 8 Total Points" - "Parasites can't earn more points than this."
	+ "Version Primitive Exhaustion" - "Will increase exhaustion level by this value when it hits you."
	+ "Version Adapted Exhaustion" - "Will increase exhaustion level by this value when it hits you."
	+ "Version Pure Exhaustion" - "Will increase exhaustion level by this value when it hits you."
	+ "Mob doTileDrops" - "Set to true if the blocks broken by parasites should have drops."
	+ "Version Pure Orb Xp Steal" - "Amount of xp it will steal."
	+ "Primitive Longarms Orb Effects" - "Orb effects "
	+ "Primitive Manducater Orb Effects" - "Orb effects "
	+ "Primitive Summoner Orb Effects" - "Orb effects "
	+ "Primitive Reeker Orb Effects" - "Orb effects "
	+ "Primitive Arachnida Orb Effects" - "Orb effects "
	+ "Primitive Bolster Orb Effects" - "Orb effects "
	+ "Needler Damage" - "Damage (1 = 100%) this effect will deal (victims total health) by reaching high amplifier."
	+ "Needler Terminal Amplifier" - "Mobs reaching this amplfifier will explode."
	+ "Orb Exhaustion Multiplier" - "Exhaustion multiplier if affected by an orb."
	+ "Version Primitive Orb Item Cooldown" - "Cooldown (seconds) added to items by their orb."
	+ "Version Adapted Orb Item Cooldown" - "Cooldown (seconds) added to items by their orb."
	+ "Version Pure Orb Item Cooldown" - "Cooldown (seconds) added to items by their orb."
	+ "Living Armor Toughness" - "Toughness value for Living Armor."
	+ "Sentient Armor Toughness" - "Toughness value for Sentient Armor."
	+ "Value for Despawning" - "Number of Points gained when Adapted versions spawned from moving flesh despawn."
	+ "Variant Spawn Chance" - "Chance (1=100%) for parasites to spawn as a variant if available."
	+ "Value Loss Block Stain" - "How many points parasites will lose when Infested Blocks type stain are mined."
	+ "Value Loss Block Trunk" - "How many points parasites will lose when Infested Blocks type trunk are mined."
	+ "Value Loss Block Rubble" - "How many points parasites will lose when Infested Blocks type rubble are mined."
	+ "Rupter To Mangler" - "How many kills a Rupter needs to become a Mangler." - SRParasitesMobs.cfg
	+ "Host To Herd" - "How many kills a Host needs to become a Herd."
	+ "Colonies Dispatcher" - "Set to false if you dont want Colonies to be created by a Dispatcher SIV. (This option is ignored if Evolution Phases are enabled, it has its own option)"
	+ "Nodes Beckons" - "Set to false if you dont want Colonies to be created by a Beckon SIV. (This option is ignored if Evolution Phases are enabled, it has its own option)"
	+ "Primitive Bolster Effects" - "Potion effects that will give the Bolster to nearby parasites"
	+ "Stage Adapted Effects" - "Potion effects that will give the Bolster to nearby parasites"
	+ "Corrosive Damage Value" - "Amount of damage your armor will receive under this effect."
	+ "Rage Acivated" - "Set to false if you dont want parasites to spawn/give the rage effect"
	+ "Default Points Start" - "Default initial points for dimensions."
	+ "Adaptation New Damage Cooldown" - "Cooldown added when learning/improving adaptation (ticks)." - Useful when playing with weapons
	+ "Assimilated Human Head Health" - "Percentage of health it will have fron the host."
	+ "Assimilated Human Head Damage" - "Percentage of damage it will have fron the host."
	+ "Assimilated Human Head Chance" - "Chance (1 = 100%) to spawn a walking head when killed."
	+ "Assimilated Enderman Head Health" - "Percentage of health it will have fron the host."
	+ "Assimilated Enderman Head Damage" - "Percentage of damage it will have fron the host."
	+ "Assimilated Enderman Head Chance" - "Chance (1 = 100%) to spawn a walking head when killed."
	+ "Assimilated Ender Dragon Head Health" - "Percentage of health it will have fron the host."
	+ "Assimilated Ender Dragon Head Damage" - "Percentage of damage it will have fron the host."
	+ "Points Overtime WhiteList Dimensions" - "Parasites can only gain points overtime in these dimensions"
	+ "Fear Air Damage Multiplier" - "Fear air damage multiplier, multiplied by the amp."
	+ "Block Particle Spawn" - "Chance to spawn (1=100%) block particles when broken by parasites."
	+ "Assimilated Adventurer Head Health" - "Percentage of health it will have fron the host."
	+ "Assimilated Adventurer Head Damage" - "Percentage of damage it will have fron the host."
	+ "Assimilated Adventurer Head Chance" - "Chance (1 = 100%) to spawn a walking head when killed."
	+ "Assimilated Adventurer Mobs Inside" - "Mob the Assimilated Adventurer spawns when killed."
	+ "Mobs Additional Weakness" will now read double number types with the goal that this list can also be used as "Mobs Immune To"

* Returning options:
	+ "Fear Block Fail Chance"
	+ "Fear Item Fail Chance"
	+ "Fear Inventory Fail Chance"
	+ "Fear Item BlackList"
	+ "Fear Item BlackList Inverted"

#### General

* List of General changes:

	+ Commands will not require player to be in creative mode but instead a level 2 Permission Level
	+ Infested bush can only stay on infested blocks
	+ Purifier blocks will passively clear Beckon infestation blocks in a radius of 8
	+ Beckon infestation cleaning chain will aslo clear Stone
	+ Updated parasite loot item description
	+ The bell sound will now play if a Beckon is spawned by a Residue Block
	+ Block purifier will not revert Beckon infestation blocks in Beckon is within range but the block will give glow effect to it
	+ Changed texture for Block parasite\_rubble\_stone variant
	+ Removed tr\_tr.lang file
	+ Dirty Clock name changed to Bloody Clock
	+ Gore Block Variant "Big" will now despawn slower and it will be placed along with a EntityRemain
	+ New textures for blocks (Big Thanks to Vinni!)
	+ Increased range effect of purifier from 8 to 20
	+ Projectiles from parasites to other parasites will do no damage
	+ Parasitic Colony Incomplete Structure block will not destroy blocks with hardness > 7
	+ Corrosive effect removed (will return in the future)
	+ New textures for spawn items, residue particle and stone block
	+ Beckon Stage III will not grow to Stage IV if node is in range
	+ Cyst Blocks will now gain points from consuming items
	+ Projectiles from parasites will now deal minimum damage (damage value from shooter)
	+ Rage particle size decreased
	+ Yelloweye drop and Strange bone texture changed
	+ Magic particles will no longer spawn when hitting adaptable mobs
	+ **Parasites now have their own mobcap**
		- If playing with Evolution Phases, the mod will no longer register SpawnListEntries to biomes but instead will use custom spawner
	+ EntityToxicCloud will now spawn less particle effects
	+ Parasites will now lose Evolution points when killed
		- If you kill a parasite while they have the Debar effect, parasites will not lose evolution points because of this death
	+ EntityToxicCloud now stack effects
	+ Beckon grow bell sound name changed
	+ If absortion value is greater than 0 then minimum damage will be shared between health and absortion
	+ Colonies and Nodes can now be placed in the world without the need of Evolution Phases
	+ Evolution Phase/Node sound effects will now be played through SoundCategory.MASTER instead of SoundCategory.MUSIC
	+ Cyst blocks sound volume decreased from 3 to 1
	+ Flight limit: flying parasite will use target's y value instead of looking for the ground
	+ Parasitic Cyst blocks will now be replaced by air blocks if they are on air
	+ COTH will not spread to entities through walls
	+ Gluttonous Cyst will not become a Vacuous Cyst if the block below is air
	+ Vacuous Cyst blocks will now become air blocks if the block below is air (random tick)
	+ Rage effect will now reduce shooting projectiles cooldown
	+ Parasite Stain blocks now use the Infested Stain block sounds
	+ Renamed some of the projectile textures to match their shooting entity
	+ Chance for lure components dropped by the SAC block variant decreased from 0.3 to 0.05
	+ Log blocks now use Wood sounds
	+ Changed block textures (lost track :sadge:)
	+ Fear fall damage will now be multipled by the amplifier + 1
	+ Fear effect will also make entities not touching the ground receive more damage
	+ Changed adaptation sound (green color)
	+ Adaptation sounds (green, purple) will now have pitch variation
	+ Removed BlockRenderLayer.TRANSLUCENT to Gluttonous Cyst Block
	+ Updated lang files:
		- lol\_us
		- pl\_pl
	+ Cyst block logic change:
		- The cyst block will no longer collect items around it
		- Blocks broken by parasites will no longer drop their item but will be stored in their "inventory"
		- Once their inventory is "full", a cyst will be placed with all the items found in their inventory
		- If it is killed or despawns, a cyst will be placed with all the items found in their inventory
		- After a while, it will start consuming the collected items
		- When there are no more items inside, it will turn into an empty cyst block
		- At random times if their inventory is not empty they will place a Cyst
	+ Corrosive new effect: Inflicts damage to your amor over time (similar to poison)
	+ Changed texture icon for: Immalleable, Bleeding, Camouflage, Corrosion, Fear, Rage, Viral
	+ Removed the following commands: phase\_-2, phase\_-1, phase\_0, phase\_1, phase\_2, phase\_3, phase\_4, phase\_5, phase\_6, phase\_7, phase\_8
	+ Viral effect rework:
		- It will no longer reduce total health
		- Damage taken with this effect will be multiplied by current amplfifier + 2
	+ If player is inside the biome a heart sound will be played
		- the closer the player is to the core of the biome, the louder it will sound
	+ "/srpevolution getphase" will now show:
		- if phase is in cooldown
		- total points needed for next phase
	+ Fog Render logic:
		- Previously: fog was only present if the player was inside the biome
		- Now: fog is present if the player is within the effect range of a node or inside a biome
	+ Tool class and harvest level:
		- All Stain blocks: shovel 0
		- All Rubble blocks: pickaxe 1
		- All Rubble Dense blocks: pickaxe 3
		- All Trunk, Thin blocks: axe 0

* Block name changes:

	+ Parasitic Sapling = Veinwood Sapling
	+ Parasitic Sapling = Eyesore Sapling
	+ Parasitic Sapling = Darkwood Sapling
	+ Parasitic Ringlete = Nerve Ringlet
	+ Parasitic Net = Capillary Net
	+ Biome Core = Hive Core
	+ Parasitic Mouth = Maw
	+ Parasitic Sac = Bladder Sac
	+ Parasitic Cyst = Vacuous Cyst
	+ Parasitic Cyst (Active) = Gluttonous Cyst
	+ Parasitic Lump = Grotesque Lump
	+ Parasitic Bag = Sac of Flesh
	+ Parasitic Log = Bruisewood Log
	+ Parasitic Log = Bruisewood Log
	+ Parasitic Log = Bruisewood Log
	+ Parasitic Dirt = Hivesoil
	+ Parasitic Flesh = Flesh Chunk
	+ Parasitic Flesh Stairs = Flesh Chunk
	+ Parasitic Veins = Compressed Arteries
	+ Parasitic Half Slab = Fortified Bone
	+ Parasitic Concentrated Flesh = Concentrated Flesh Chunk
	+ Parasitic Concentrated Bone= Fortified Bone
	+ Parasitic Concentrated Bone Stairs = Fortified Bone
	+ Parasitic Stone = Hivestone
	+ Parasitic Compressed Stone = Compressed Hivestone
	+ Parasitic Compressed Biome Stone = Reinforced Hivestone

**Adaptation logic change**:

* Old: will store damage id of the source
* New: Source is a living entity?
	+ 1. If yes: is the source is a player?
			1. If yes: will store item id
			2. If no: will store entity id
		2. If no: is the true source is a living entity?
			1. If yes: is the source is a player?
				1. If yes: will store item id
				2. If no: will store entity id
			2. If no: will store damage id of the source

* Parasites can now gain point in all dimensions overtime:
	+ This is affected by "Day Tick Value" option value
	+ Points earned depend on the option "Phase X Sleep Penalty" / 2
	+ If evolution phase is -1 or lower then they will not learn points
	+ Only dimensions listed in "Points Overtime WhiteList Dimensions"

#### Mobs

* List of Mob changes:

	+ Assimilated Horse goes boom if low health
	+ Charge now has a sound and tweaked logic
	+ Changed Marauder sound step
	+ Enderdragon can now lose its head and wings
	+ Hitting Warden weak points chance to cause bleeding, damage will be multipled by 3
	+ Hitting Heed weak point chance to cause bleeding, damage will be multipled by 3
	+ Arachnida Adapted weak point damage will be multipled by 3
	+ Tweaked Marauder aoe attack animation
	+ Marauder, Warden, Primitive Reeker and Adapted Reeker will spawn flame particles prior to aoe/charge attacks
	+ Host spawn condition changed, it will now require an Assimilated Human/Villager to kill 5 skeletons in order to spawn
	+ Pure can now spawn Seizer as support minus grunt
	+ Vigilante shooting rate increased
	+ Arachnida will now pull up targets if they are above them (at least if there is 1 block of difference)
	+ Added back Heavy Bomber
	+ Deterrents will not target mobs if they cannot see them
	+ Beckon Stage III will no longer generate Colonies
	+ Dispatcher Stage IV will generate Colonies
	+ Rupters will now place Buglin Tunnels if killcount is equal or higher than 5
	+ Sentry fire rate increased
	+ Primitives and higher versions sometimes will search for blocks that emit light, circuits and break them (experimental)
	+ Beckons and Dispatchers are now considered Nexus versions
	+ Improved breaking blocks task logic
	+ If a Seizer is attacked by a parasite projectile and its current target != null, it will redirect its damage to the current target \* 2
	+ Dispatchers will unhide nearby hidden assimilated mobs
	+ If AI is disabled the Seizer will not retreat into the ground
	+ If Evolution Phases are enabled parasites will not place Dispatcher Nidus Blocks if current phase is equal or lower than 0, -1, -2
	+ Beckons spawned by Beckon Stage IV will not grow
	+ Beckon Stage IV will not upgrade Assimilated Enderdragon
	+ Crux will now gain damage by killing mobs
	+ Crux can now burst its back (WIP)
	+ Rupters will stop placing Buglin Tunnel Blocks from phase 3 and onwards
	+ Pure versions will burst into pieces (WIP)
	+ Assimilated Enderman: teleporting logic tweaked so it can do it more in water
	+ Arachnida: it will pull targets for 7 seconds, then it will go into melee
	+ Parasites struck by lightning will have their killcount increased by 1000000
	+ Improved breaking blocks task logic
	+ Tweaked the transition between walking and standing animations
	+ Reeker, Warden, Marauder warnign iframe attack sound volume increased
	+ Flying Carrier and Parasites in the burst of death will now spawn EntityToxicCloud instead of EntityAreaEffectCloud
	+ EntityToxicCloud spawned by Carriers will now apply viral
	+ EntityToxicCloud will now stack effects
	+ EntityBiomass will now spawn mobs with the Debar effect
	+ Mes can now adapt to damage and will use primitive values
	+ When a primitive goes into adapted while burning, the adapted version will spawn with half of the health
	+ If a colony is in a world the parasites upon death will turn into their previous version when killed (if available)
	+ Removed light from Arachnida render ray
	+ Primitive, Adapted, Pure versions will add Exhaustion to players on melee hits
	+ Arachnida will try to pull you down if flying
	+ New Grunt model
	+ Grunt speed, attack range value increased
	+ Adapted Yelloweye and Ancient Dreadnaut will not longer shoot Homing Projectiles
	+ Sentry shooting rate increased
	+ EntityAreaEffectCloud entity was replaced by EntityToxicCloud in the Vigilante's projectiles
	+ Corrosive effect on the projectiles of the Vigilante was added
	+ Primitive and Adapted Yelloweyes will now shoot nade entities
	+ The height of the Adapted Yelloweye's hitbox was reduced
	+ The height of the "eyes" of the incomplete form (Medium) was adjusted
	+ Beckon Stage IV now has a weak point (will cause bleeding, damage \* 3)
	+ Arachnida will now shoot projectiles before pulling
	+ Arachnida will leap after pulling
	+ Parasites will now break Vacuous Cyst blocks
	+ Primitive and Adapted Summoners will stop spawning biomass if they are inside liquid blocks
	+ Grunt hitbox size increased
	+ New Berserker and Virulent variants for Grunt
	+ Enderman can now teleport Rupters
	+ Walking Heads can now walk in web blocks
	+ Buglin will apply coth when touched
	+ Assimilated Enderman can now crawl (variant)
	+ Moving Flesh now have passive regeneration
	+ Parasites that can shoot projectiles will have their idle time set to 0 each time they fire
	+ Each time the damagecap is activated, the parasite will be given the rage effect (7 seconds, amplifier 0)(will stack)
	+ Overseer shooting speed increased
	+ New sound effects for the Adapted Reeker

- Changed texture for:
	* Grunt
	* Vigilante
	* Marauder
	* Overseer
	* Warden
	* Light Bomber

* Host can teleport now:
	+ There must be 3 blocks below in its current position and in the position where it will teleport to
	+ Those 3 blocks need to be considered "Full cubes"
	+ The hardness value of the 3 blocks will be added
	+ The total hardness does not have to exceed a certain number (config)
	+ If these conditions are fulfilled, the Host will be able to teleport

* Summoner can now rebuilt parasites:
	+ EntityRemain has life points and if that value reaches a "Remain Value", it will spawn killed parasite
	+ Summoner can now use biomass to rebuilt parasites (if available) by increasing life points of nearby Entities (type Remain)

* New behavior:
	+ Parasites starting from assimilated versions will start to place Dispatcher Nidus Blocks
	+ Dispatcher Nidus Blocks will collect killcount points from nearby parasites
	+ If Dispatcher Nidus killcount reaches x value, it will start transformation into Dispatcher Stage I
		- It will scan the are for Dispatchers and if there are, it will not spawn one
		- Right now the value is 30 but you will be able to change it in the config in the future

* Killcount now affects parasite regen: if killcount <= 0 regen will be canceled

* New internal counter, this will make high tier parasites to use their killcount more effectively
* New Berserker and Virulent variants for the following mobs:
	+ Adapted Bolster
	+ Adapted Summoner
	+ Adapted Reeker
	+ Adapted Longarms
	+ Adapted Arachnida

* New Berserker and Virulent variants for the following mobs (Thanks to Carver!) (still no effects, sadge):
	+ Primitive Bolster (no Berserker)
	+ Primitive Summoner
	+ Primitive Reeker
	+ Primitive Longarms
	+ Primitive Arachnida
* Berserker parasite variants will always inflict bleeding when attacking
* Virulent parasite variants will always inflict viral when attacking and by touching them

* Changes in the base value of attributes:
	+ Beckon Stage I Health 10 -> 25
	+ Beckon Stage II Health 30 -> 60
	+ Beckon Stage III Health 90 -> 110
	+ Beckon Stage III Health 170 -> 220
	+ Primitive Longarms Health 70 -> 45
	+ Overseer Health 40 -> 80
	+ Overseer Armor 13 -> 20
	+ Overseer Damage 15 -> 30
	+ Overseer Melee Damage 10 -> 22
	+ Vigilante Health 45 -> 70
	+ Vigilante Armor 10 -> 25
	+ Vigilante Damage 15 -> 27
	+ Vigilante Melee Damage 18 -> 23
	+ Warden Health 75 -> 80
	+ Light Bomber Health 50 -> 75
	+ Light Bomber Armor 5.5 -> 20
	+ Light Bomber Damage 12 -> 20
	+ Primitive, Adapted, Pure versions will now spawn EntityOrbs in combat, will steal "Version X Exhaustion" \* 5 plus the following potion effects:
		1. Reeker: NAUSEA
		2. Longarms: SLOWNESS
		3. Arachnida: BLINDNESS
		4. Manducater: INVISIBILITY *(duration increased for every mob inside)*
		5. Bolster: SPEED for parasites
		6. Summoner: SPEED for parasites
		7. Marauder: WEAKNESS
		8. Warden: ABSORPTION for parasites
		9. Vigilante: SPEED for parasites
	+ Tier effects in addition:
		1. Primitive: HUNGER
		2. Adapted: HUNGER, NEEDLER
		3. Pure: HUNGER, NEEDLER, MINING\_FATIGUE, XP steal
		4. Preeminent: HUNGER, NEEDLER, MINING\_FATIGUE, WITHER, XP steal

* Preeminent versions will now spawn Succors and will do one of the following (if close enough to the enemy):
	1. Create an explotion
	2. Teleport to the one who spawned it
	3. Create an orb
* Then it will die

* The name inheritance was improvised in cases such as:
	+ Merging
	+ Buglin spawning from burst
	+ Walking head spawning from assimilated versions

* New variant for Heavy/Flying Carrier:
	+ Will move faster
	+ Will inflict same effects but with higher amplifier
	+ There are not mobs inside

 Release

1. ↑ All four of these files can be found in the `srparasites` folder, within the config folder.
2. ↑ Referring to the Flying Carrier and Heavy Carrier.