recursal/Fanatic-Fandom huggingface dataset:
Data East M6502 Hardware

The **Data East M6502 Hardware** is an arcade board developed by Data East and released in 1982, originally made to run dedicated versions of DECO Cassette System titles. The system utilized a M6502 processor, with two different setups working at 1.5 MHz and 750 kHz respectively, with a separate 500 kHz M6502 processor for sound along with two AY-8910 sound chips. Data East also made two revisions of the board, one with a bigger screen resolution and a modified version which ran Laserdisc games.

The first revision of the board was extensively used by Technos Japan, who licensed the board to release their own titles.

## Games

### Rev. 1

* Lock 'n' Chase
* Treasure Island
* BurgerTime
* Bump 'n' Jump
* Disco No. 1
* Zoar
* Super Doubles Tennis
* Minky Monkey
* World Tennis
* Tag Team Wrestling
* Mysterious Stones: Dr. Kick's Adventure
* Syusse Oozumo
* Bogey Manor

### Rev. 2

* Boomer Rang'r
* Pro Bowling
* Pro Tennis
* Pro Soccer
* B-Wings
* Dual Assault
* Kamikaze Cabbie
* Zaviga

### LaserDisc ver.

* Bega's Battle
* Cobra Command
* Road Blaster

## External Links

* System 16 (Rev. 1)
* System 16 (Rev. 2)
* System 16 (LaserDisc)
Zhao Honghua

**Zhao Honghua** (趙　紅華) is one of the main characters from *Night Slashers*.

## Story

Zhao is a Chinese martial artist and exorcist who specializes in neutralizing black magic and banishing ghouls and other undead monsters. She works part-time in a video rental store and has an younger sister who also aims to become an exorcist.
Bobitt

Game Machine magazine preview

**Bobitt** (ボビット) is an unreleased platformer game developed by Data East and slated for release in 1982, running on the DECO Cassette System.

## Overview

In *Bobitt* the player would control a newly born bird trying to escape from predators, with the player having to jump to avoid the enemies. Currently the only evidence of the game's existence is an advert on the October 15, 1981 issue of the *Game Machine* magazine.

## References

1. ↑ https://archive.org/details/game-machine-magazine-19811015p/page/n9/mode/2up
Cindy

Artwork from Mutant Fighter

**Cindy** (シンディー) is a character from *Mutant Fighter*.

## Story

A fighting professional who works as an assassin in the shadows. She has a strong personality and is determined. Although she is weak, she moves quickly to attack her opponents. Also, although she is weaker than other players, she has power that cannot be imagined in her slender body.
Rookie

Artwork from Congo's Caper

**Rookie** (ルーキー) is the protagonist of *Congo's Caper* and a supporting character in the Joe & Mac series.

## Story

Rookie was a monkey from the Monki tribe. When his tribe got threatened by Gao, the god Maru sent rubies from the sky, which made both him and his girlfriend Aiai to evolve into cavemen. After Aiai was kidnapped by the Dotagon tribe, Rookie and his friend Puchi fought against them and eventually defeated Gao and saved Aiai.

Rookie eventually founded the Karikari village, becoming the tribe chief and elder. Even 300 years later he still holds his position, giving support to the heroes Joe and Mac.
Ray McDougall

Artwork from Fighter's History Dynamite

**Ray McDougall** (レイ・マクドガル) is the main protagonist of the *Fighter's History* series.

## Story

Ray is a wandering martial artist who always strives to be the best. Hearing that the mysterious "K" was a strong warrior, Ray leaves his home to participate in the Great Grapple tournament. By the time *Karnov's Revenge* takes place, he found a job as an active detective in Los Angeles Police Department, though being bored with chasing after criminals all the time.

In both of his endings, he refuses to accept any of Karnov's riches and helps the giant to his feet. Ray explains that he only wanted to have a good fight and recognition as the stronger fighter, which would determine the stronger of the two.

## Personality

Ray is an adventurous spirit who tends to seek out the next big case or worthy challenger. He is presented as the protagonist of the series and is an unambiguously heroic character who loves his on-the-go lifestyle, always looking to better himself in combat.

## Powers

* **Energy Projectile:** Ray can fire a projectile of energy.
* **Energy Attacks:** Ray can increase damage of special attacks by adding ki energy to it.
* **Electric Charge:** Ray can surround his body with electric energy and charge into his opponents.

## Fighting Style

Ray is balanced all-around fighter with a unique fighting style that fuses shotokan-karate with professional wrestling. His move-list consists of a rush attack, a projectile punch, and an anti-air kick. In *Fighter's History* his moveset and fighting structures are similar to both Ken Masters from *Street Fighter II* and Terry Bogard from *Fatal Fury 2*. In *Karnov's Revenge* his "Wheel Kick" move was reworked, getting ability to use it mid-air and a lot of invulnerability.

Ray's weak spot is a **lightning emblem** on his t-shirt, being inside a character. That makes weak spot easy to hit up close but hard from a distance.

## Music

* **Ray's Theme** - *Fighter's History*
* **Ray's Theme** - *Fighter's History Dynamite / Karnov's Revenge (different from FH1)*

## Game Appearances

* *Fighter's History*
* *Fighter's History Dynamite / Karnov's Revenge*
* *Fighter's History: Mizoguchi Kiki Ippatsu!!* - cameo in story mode

## Gallery

*Fighter's History* arcade flyer*Fighter's History* artwork*Fighter's History* promotional artwork*Fighter's History* SNES port cover*Karnov's Revenge* arcade flyer*Fighter's History Dynamite* artworkPromotional artworkArtwork from Neo Geo AES manualRay's ending in *FHD* - Image 1Ray's ending in *FHD* - Image 2Ray's ending in *FHD* - Image 3Ray in *Mizoguchi Kiki Ippatsu!!* story mode
Metal Max

Cover

**Metal Max** (メタルマックス) is a role-playing game developed by Crea-Tech and Data East and released in 1991 for the Famicom. A remake titled *Metal Max Returns* was later released for the Super Famicom.

## Story

What the hell just happened!? Civilization has crumbled and peace has rotted under the rubble... Humanity is no longer the ruler of the earth, but a cowardly lamb who lives in fear of monsters that appear out of nowhere. "The days of the great destruction shrouded in mystery." It seemed as if mankind had lost even its memories and was simply living while eating up the legacy of past civilizations...

However, mankind wasn't done for yet! In this dangerous world where ferocious monsters roamed, villages and towns were being built and the people were slowly regaining their vitality. There were a handful of brute humans who shined light! They were merciless bounty hunters who drove powerful tanks to mow down monsters... People respected and feared them. They called them Monster Hunters...!

## Gameplay

*Metal Max* is a turn-based role-playing game. It features a non-linear story progression, with the player being allowed to take on various missions in any order, with multiple endings available. The main party is comprised of three nameless characters, a Hunter, a Mechanic and a Soldier; much like in other RPGs of the time the party can move between towns, talk with NPCs and buy items, weapons and equipment at shops.

Unique to *Metal Max* is the presence of tanks. Each character can ride on a tank, which can be customized with different parts and upgrades and are used both outside and during battles. When used on battles tanks serve as a secondary health bar for the driver, protecting it from direct damage and having its own weaponry.
Peter Pepper

Artwork from BurgerTime

**Peter Pepper** (ピーターペッパー) is the protagonist of the *BurgerTime* series.

## Story

Peter is a chef and owner of a burger restaurant. He's a hard worker who loves cooking burgers, but is always facing trouble caused by envious rivals, with Mr. Hot Dog, Mr. Pickle, and Mr. Egg always trying to ruin his food. Peter is usually depicted as a middle-aged chef, though in some games he appears younger.

## Gallery

Artwork from *BurgerTime* (NES)Artwork from *BurgerTime* (FDS)Artwork from *BurgerTime World Tour*Artwork from *BurgerTime Party!*Artwork from *Heavy Burger*Artwork from *Heavy Burger*
Data East MLC System

Flyer

The **Data East MLC System** is a short-lived arcade board developed by Data East and released in 1996. Despite boasting a 32-bit processor, 1024 kb of RAM and 3D rendering, only four games were ever released on this system, none of which actually used the system's 3D capabilities. It was quickly discontinued the same year, as Data East quit arcade games development that year due to financial problems.

## Games

* Hoops
* Avengers in Galactic Storm
* Skull Fang
* Stadium Hero '96
Last Mission

JP flyer

**Last Mission** (ラストミッション) is a top-down shooter game developed by Data East and released in 1986 for Arcades. It was released the same year for the Commodore 64 and ZX Spectrum by US Gold.

## Story

Driven from your home galaxy your only path back to ending your exile and reclaiming your honor lies in defeating the invading forces that torment your people. Armed with the most sophisticated weapons systems, guarded by a protective forcefield, you set out on a mission to conquer the enemy starbase, a crusade against the most startling of death defying gods.

## Gameplay

*Last Mission* is a top-down shooter with multidirectional movement. The player ship can freely move within a confined area delimited by barriers, being tasked with destroying a fixed number of air bases located in the area. A small map on the bottom right shows the player and bases location on the area.

The player ship starts equipped with a strong, forward-firing laser, but can get equipped with a variety of weapons as well as a protective force field. Said weapons are dropped from defeated enemies and equipped upon being picked up.
Diet Go Go

Flyer

**Diet Go Go** (タンブルポップ) is a platforming video game developed by Data East and released in 1992 for arcades.

## Gameplay

*Tumble Pop* is a single-screen platformer, with the objective in each level being to eliminate all enemies in order to proceed. The characters attack by throwing sweets at enemies, which then inflate and can be kicked to hit other enemies. Defeated enemies drop score items, power-ups and coins which will spin a roulette for a random prize. If the players are hit by enemy attacks or pick junk food items they become fat, with another hit/food item picked making the player lose a life.

## Trivia

* This game reuses many assets from *Tumble Pop*, which was released the year prior. Dr. Dogedo, who was the final boss in *Tumble Pop*, also reprises his role in this game.
B-Wings

US Flyer

**B-Wings** (Ｂウィング), also known as **Battle Wings**, is a shoot 'em up video game developed by Data East and released in 1984 for arcades. It was ported in 1986 to the Famicom.

## Story

The FX-1 , commonly known as "B-WING", is a multi-purpose fighter developed by the Space Defense Force. F stands for Fighter, and X-1 stands for Prototype No. 1 (also called Main Fighter). Equipped with the WING, an optional part, it is a machine that can demonstrate various attack capabilities. On the day of the test flight, the FX-1 equipped with one type of WING is boarded by elite pilot Teleo La Course. Test results are generally positive. However, what awaited Teleo when he returned was a base that had been attacked and destroyed by someone. All other WINGs were also stolen. The only message left is the name "Gobunas". In order to recapture WING, Teleo confronts Gobunas with the FX-1.

## Gameplay

*B-Wings* is a vertically scrolling shoot 'em up. The main mechanic of the game involves the ability to equip different types of WINGs, with the ship's main gun changing depending on the currently equipped WING. The first button fires the main gun, while the second button detonates the equipped WING. If the player has no WING equipped the second button will make the ship descend to a lower level. While on the lower level the ship can avoid all aerial enemies but is vulnerable to ground enemies and can crash into buildings and other structures.

### Wings

* **Cannon**: Fires 3 projectiles in rapid succession, providing a machine gun effect.
* **Wide**: Fires 5 projectiles that spread wider as they travel across the screen. If one shot hits an enemy, all other shots automatically disappear and are fired again.
* **Multi**: Fires 3 projectiles that changes direction between 4 different angles.
* **Varrier** *(sic)*: Fires 6 projectiles that travels for an extremely short distance, forming a defensive barrier-like effect.
* **Side**: Fires 7 projectiles, 3 each to the left and right and 1 forward. It is required to destroy certain types of bosses and obstacles
* **Anti**: Fires 4 projectiles, 2 forwards and 2 backwards, allowing it to attack enemies coming from behind.
* **Ground**: Fires 2 projectiles to the ground platform to attack enemies lower than the ship. Only appears in the original arcade version.
* **Jump**: Fires 3 projectiles that is able to jump over any object and explode after traveling a certain distance.
* **Hammer**: Fires 2 projectiles in rapid succession and comes equipped with a pair of rotating projectiles, shielding the ship from enemy attacks. Only available in the Famicom version.
* **Dyna**: Fires a short-range beam that destroys all enemies on its path. Only available in the Famicom version
* **Fire**: Fires a jet of flames capable of penetrating enemies and bosses. Only available in the Famicom version.
Data East v. Ibis and Technos

**Data East v. Ibis and Technos** was a video game copyright legal case involving Data East, Technos Japan and related companies, where Data East accused said companies of selling bootlegged copies of Pro Tennis, thus infringing on Data East's copyright.

According to an article on the *Game Machine* newspaper, Data East filled a lawsuit with the Tokyo District Court in July 2, 1982, claiming that both Ibis Co. Ltd. and Technos Japan were selling unauthorized copies of *Pro Tennis*, under the title *World Tennis*. Ibis responded by filling a counter lawsuit against Data East in July 21, while Data East changed their lawsuit into copyright infringement in December 13. The dispute was eventually settled in September 1983, with Ibis and Technos filling a public apology along with a pledge for not selling unauthorized copies of Data East games.

After the reconciliation between the companies, Data East would go on to publish some of the games developed by Technos Japan, with the two companies also working together on some games such as *Karate Champ*.
Joe & Mac 2: Lost in the Tropics

JP cover

**Joe & Mac 2: Lost in the Tropics**, known in Japan as **Fighting Cavemen 3: Joe & Mac Are The Heroes Again** (戦え原始人3 主役はやっぱりJOE&MAC) is a platforming game developed by Data East and released in 1994 for the Super Nintendo.

## Story

During primitive times when dinosaurs roamed the land, there was a peaceful village where Joe and Mac lived, and a tribe called the Dotagons who were always causing trouble. One night, the leader of the Dotagons, Hoover, suddenly attacked and took the precious crown of the village. In order to recover the missing crown, Joe & Mac go on a great adventure through the primeval age with their clubs in hand!

What is the power hidden in the crown? And what is the power of Hoover?

## Gameplay

*Joe & Mac 2* features a non-linear level system, with the characters moving on a world map to access villages and levels. On the villages the players can talk with the townsfolk and buy items at the stores. The players can also buy presents to give to a cavewoman in order to marry her, along with furniture for the character's house in the first village.

The action levels play similarly to previous games in the series. Joe and Mac mainly attack with a short range club which can be improved by picking power ups. Some enemies drop meat which can be eaten in order to spit bones as projectiles, but players can also find pepper to spit fireballs and the stone axe, which works much like in the first game. Along the levels the players can also collect stone wheels which serve as the game's currency.
Angler Dangler

Flyer

**Angler Dangler**, known in Japan as **Fishing** (フィッシング), is a fishing simulation game developed by Data East and released in 1982 for arcades, running on Data East's DECO Cassette System.

## Overview

*Angler Dangler* is a simple fishing simulator. The player controls a fisherman, being able to position him along the margin. A small scope screen shows the best spots, with a bar moving up and down to determine the strength of the throw. Pressing the button throws the bait in the chosen direction; once a fish bites the bait the player can hold the button to reel it in. However, the player must watch for the line tension so it doesn't snap, as well as rocks in the way which can cost the player a hook.
Skull Fang

JP Flyer

**Skull Fang**, known in Japan as **Skull Fang: Sky Fang Side Story** (スカルファング 〜空牙外伝〜), is a shoot 'em up video game developed by Data East and released in 1996 for arcades. It was ported the next year to the Sega Saturn in Japan only. It is the final game in the *Sky Fang* series.

## Story

Seven years have passed since AD ​​2001, the fierce battle between "Ragnarok" and the armored soldiers "Wolf Fang", later called the "Second Ragnarok Campaign". Small-scale battles with Ragnarok continued in various places, but the people lived peacefully.

In AD 2008, a large city in Oceania is attacked by "Ragnarok". Ragnarok sets its target on the North American continent and begins marching. The Joint Headquarters immediately activates the "Anti-Ragnarok Defense System" but the invasion begins even with the interceptors of the Joint Forces going to intercept. In order to prevent this, the joint forces decided to deploy the mobile fortress "Todoroki" and ordered the start of the pursuit operation by the "Skull Fang Platoon".

## Gameplay

*Skull Fang* is a vertically scrolling shoot 'em up, with its gameplay harkening back to *Vapor Trail: Hyper Offence Formation*. Instead of lives it uses a health bar system which is depleted whenever the player ship takes damage and slowly refills itself.

The game has two modes of play. In "Chase Mode", the player can freely control the speed of the scrolling by pressing the dedicated throttle button, with five different speeds and a sixth one available when the player is equipped with an S-Unit. By controlling the stage's speed the player can also manipulate the enemy spawn rate. "Auto Mode", on the other hand, uses a fixed scrolling speed.

Upon starting the game the player can choose between two out of four pilots (each pair of pilots is tied to player 1 and player 2 respectively); the pilot chosen affects which secondary action will be available, with the "Fighter Pilot" enabling a barrel roll evasion similar to the one from *Vapor Trail*, while the "Bomber Pilot" giving access to screen-clearing smart bombs.

## Aircraft

* **F/AV-1B Silph II**: An advanced version of the XF/AV-01 that appeared in *Vapor Trail*. The shape of the main wing is different from that of the XF/AV-01, and a large air intake like the X-32 is provided at the bottom of the fuselage. This aircraft has balanced, average stats similar to the XF/AV-01.
* **AV-02A Mega-Valkyrie**: An advanced version of the XAV-02 that appeared in *Vapor Trail*. Compared to the XAV-02, a long-barreled machine gun has been added to the nose. Out of the four, it has the highest attack power.
* **FV-03C Seylen-Ex**: An advanced version of the XFV-03 that appeared in *Vapor Trail*. The fuselage shape is different from XFV-03. Like the XFV-03, it has the highest mobility among the four.
* **BV-04 SIF**: A new aircraft. It has a short nose and a lozenge-shaped horizontal tail wing, roughly the same size as the main wing, extending long from the rear of the small fuselage. It has a unique airframe shape such as a canard protruding in front of the air intake. A machine with excellent attack power and acceleration.
Boulder Dash (series)

**Boulder Dash** is an action maze game created by Peter Liepa and Chris Gray and originally published on western computers by First Star Software in 1982. The game would end spawning various sequels and get licensed to other companies who would go to create ports for consoles and even all new titles. Data East officially licensed the title and released two versions for arcades.

## List of Games

* Boulder Dash (1985)
* Boulder Dash (1990)
Manhattan

Flyer

**Manhattan** (マンハッタン) is a platformer video game developed by Data East and released in 1980 for arcades, running on Data East's DECO Cassette System.

## Overview

*Manhattan* is a unique platforming game where the player must climb up two large buildings. The player is dropped on the trampoline in the ground and then must press the button to launch in the air. Once the character starts falling the player can control its descent, moving it left and right. The main objective is to land on one of the balconies on the sides of the buildings; the bars with numbers in the will give the player extra points and bounce the character away, while the balloons will make the character fall back into the ground.
Fighter's History: Mizoguchi Kiki Ippatsu!!

SFC cover

**Fighter's History: Mizoguchi Kiki Ippatsu!!** (ファイターズヒストリー ～溝口危機一髪!!～; Faita's Hisutori: Mizoguchi Kiki Ippatsu!!, *lit.* Fighter's History: One-Shot Crisis Mizoguchi!!) is a spin-off title in the *Fighter's History* series, partially being a port of Fighter's History Dynamite on Super Famicom. The game is known for making the series's breakout character, Mizoguchi, the protagonist.

## Story

### CPU Battle

*"Dear Chosen Fighters...*

*On behalf of the silly martial artist who claims to be the messenger of the gods, I hereby announce the opening of the "Last Great Grapple"! The only reason I chose you is because I will prove my power to the whole world by defeating you!! If you are confident that you can win, you should participate. The winner will be rewarded with even more honor and wealth."*

"C", who have trained further, awaits for the participation of the selected fighters.

### Mizoguchi

In front of Mizoguchi, who loves Naniwa, the symbol of Naniwa, "Takoyaki Shop Naniwa No. 1", is stolen! The culprit is a mysterious man who emits a dull light from his whole body. So what is his real purpose? Mizoguchi sets out on a journey to recover the billboard with information from the mysterious fighter!

## Overview

The game has five different forms of play: story, CPU battle, versus, extra, and survival mode. The extra mode is tag-team battle system that allows one - four players to pit their skills against one another. Survival, despite its name, also follows this format but lessens the playing field to two players with five man teams. The CPU Battle is an arcade mode similar to Fighter's History Dynamite except it makes Karnov the penultimate boss, makes Chelnov the final boss, and removes five characters from the series's roster (Ray, Matlok, Samchay, Jean, and Marstorius).

The story mode is a gag-adventure story which stars Mizoguchi. Out on a leisurely outing, he takes a break to enjoy his town's specialty: takoyaki (or octopus balls). Before he can place an order, he is confronted by a mysterious man who challenges him to prove the snack's worth against the whole world. After the man disappears in a flash of light, Mizoguchi is somehow provoked enough to search the globe's octopus dishes and to prove that Osaka has the best takoyaki in the world. He does this by awkwardly interrogating the series's characters although he usually misinterprets their explanations as insults or puns.

## Characters

### Character code

Chelnov can be selected after inputting a code on title screen: ↓ ↓ ↑ ↑ → ← L R

## Gallery

SFC back coverMagazine promoMagazine promo
## Videos

Fighter's History- Mizoguchi Kiki Ippatsu!! SFC commercialTV commercialFighter's History- Mizoguchi Kiki Ippatsu!! (SNES) all endingsAll characters' endings
Home Run Night '90: The Pennant League

Cover

**Home Run Night '90: The Pennant League** (ホームランナイター’90 THEペナントリーグ) is a baseball simulator video game developed by Data East and released in 1990 for the Nintendo Famicom.

## Overview

*Home Run Night 90* is a simple baseball simulator and a sequel to *Home Run Nighter: Pennant League!!* released the year prior. It plays much like its predecessor, with 12 teams available and four available stadiums.
Street Hoop

Arcade flyer

### Publisher

SNK (AES/CD), Data East, G-Mode (Zeebo), D4 Enterprise (Wii Virtual Console), Hamster Corporation (PS4, Nintendo Switch, Xbox One)

### Release Date

**Arcade**WW December 8, 1994
**Neo Geo AES**
WW December 9, 1994
**Neo Geo CD**
JP January 20, 1995
EU January 20, 1995
**Zeebo**
BRA April 16, 2010
**Wii Virtual Console**
JP July 20 2010
PAL October 22, 2010
NA November 1, 2010
**Nintendo Switch**
WW November 9, 2017
**PlayStation 4**
NA November 9,2017
PAL November 9, 2017
JP October 18, 2018
**Xbox One**
WW November 9, 2017

### Platforms

Arcade, Neo Geo AES, Nintendo Switch, PlayStation 4, Wii Virtual Console, Xbox One, Zeebo

**Street Hoop**, released as **Street Slam** in North America and **Dunk Dream** (ダンクドリーム) in Japan, is a street basketball game released by Data East in 1994. It was released for the Wii on the Virtual Console, as well as part of the compilation *Data East Arcade Classics* in 2010.

In 1995-1996 the game received a sequel known as *Dunk Dream '95* in Japan, *Hoops '96* in Europe, and simply *Hoops* in North America.

## Gameplay

In *Street Hoop* players can choose between ten different teams; in the American version the teams are based around American cities, while in the European and Japanese versions of the game they're based around countries. The teams are composed by three players, each of them having its unique statistics for speed, defense, dunking ability and 3-points throws.

The game follows the basic basketball rules, with the addition of a special move which can be pulled off after the player makes four points; when used the player makes a flashy, acrobatic maneuver which automatically scores a point.
Last Action Hero

Flyer

**Last Action Hero** is a pinball table manufactured by Data East Pinball and released in 1993. It was produced from August 1993 to October 1993, and at least 5500 units were produced during this period.

This table is based on the 1993 movie of same name starred by Arnold Schwarzenegger, featuring his likeness on the machine's backglass. The table featured the usual pinball elements based on the movie's setpieces, including a miniature yellow crane which can carry the ball between the table's ramps.

## External Links

* Last Action Hero on the Internet Pinball Machine Database
Sanzo Kumano

Artwork from Tantei Jinguji Saburo Early Collection

**Sanzo Kumano** (熊野 参造) is one of the protagonists of the *Detective Saburo Jinguji* series.

## Story

Sanzo is a 30-year veteran detective working at Yodobashi Police Station. He is stubborn, has a strong sense of responsibility, and is good at craftsmanship. He got acquainted with Saburo after a certain incident in the past, and from then on, he would show up at the Jinguji office whenever possible. He's an old-fashioned veteran police inspector, and although he often drinks with Saburo, he is sarcastically told that he doesn't go out to investigate much these days.
Congo's Caper

JP cover

**Congo's Caper**, known in Japan as **Fighting Cavemen 2: Rookie's Adventure** (戦え原始人2 ルーキーの冒険) is a platforming game developed by Data East and released in 1992 for the Super Nintendo. It is a sequel to *Joe & Mac: Caveman Ninja*.

## Story

A long, long time ago. A story of primitive times when dinosaurs roamed energetically. In Wookie Land, monkeys, the Monki tribe, lived peacefully. However, the dinosaur god Gao did not find the peaceful paradise amusing, because the Monki tribe would not obey his orders. In order to exterminate the Monki tribe, Gao sent dinosaurs, pterosaurs, and the Dotagon cavemen to invade Wookie Land one after another.

Maru, the god of love and peace, was very saddened upon seeing this, and sent a powerful red ruby to the monkeys on the ground. Rookie and Aiai, who received this ruby, were endowed with great power and evolved into a brave caveman. However, Aiai was kidnapped by Debby Jr. and taken away somewhere. Rookie then decides to restore peace to Wookie Land and rescue Aiai, setting off on a great adventure.

## Gameplay

In *Congo's Caper* the player controls the cavemonkey Rookie; he starts in a humanoid form, but taking damage from enemies once transforms him back into a monkey while taking damage in monkey form causes the player to lose a life. Throughout the levels are ruby items which, when collected in monkey form, turns Rookie into his humanoid form. Collecting three rubies while in humanoid form powers-up Rookie, allowing him to move faster, jump higher and raising his attack power.

Rookie attacks with a club at melee range, being able to attack in front of himself and upwards. Hitting an enemy once stuns it; a stunned enemy can be pushed away to hit other enemies or jumped over, allowing the player to reach far platforms and items. Levels are littered with yellow jewels which grant the player a extra life once the player collects 100 of them, as well as blue jewels which spin a roulette for a random prize.
Chao Gai

Artwork from Outlaws of the Lost Dynasty

### Full Name

Tuo Ta Tian Wang Chao Gai (托塔天王 晁蓋, *Chao Gai the Pagoda-Shifting Heavenly King*)

### Occupation

Village chief

**Chao Gai** (晁蓋, translated as **Chougai** in the Japanese version) is the final boss of *Outlaws of the Lost Dynasty*.

## Story

Chao Gai was the second leader of the Yangshanjuku. Due to his virtue many good men flocked to him, but during a battle he was killed by a poisoned arrow in the cheek. Why did Chao Gai came back to life? Only he knows the reason.
Super Astro Fighter

Flyer

**Super Astro Fighter** (スパーアストロファイター) is a shoot 'em up video game developed by Data East and released in 1981 for arcades, running on Data East's DECO Cassette System.

## Overview

*Super Astro Fighter* plays much like its predecessor, *Astro Fighter*, with the player controlling a ship at the bottom of the screen which must destroy oncoming waves of enemies. It features enhanced graphics compared to its predecessor, as well as new boss fights before the refueling sections.
Metal Max (series)

**Metal Max** is a series of turn-based role playing games developed by Crea-Tech and Data East. The games are set in a post-apocalyptic world, featuring non-linear story progression and the ability for characters to use vehicles in combat.

## List of Games

* Metal Max (1991)
* Metal Max 2 (1993)
* Metal Max Returns (1995)
Bloody Wolf

JP flyer

**Bloody Wolf**, known in Japan as **Rogue Combat Unit Bloody Wolf** (ならず者戦闘部隊ブラッディウルフ), is a run and gun video game developed by Data East and released in 1989 for arcades. It was ported to the NEC TurboGraf-16 the same year.

## Story

One day, you, a member of the special combat unit "Bloody Wolf", were assigned a top secret mission.

*"The president has been kidnapped. The enemy is a mad terrorist army. Proceed with caution."*

The fate of a nation rests in your courage and strength.

Bloody Wolf. Known as the "Rogue Combat Unit", these men were born to fight.

## Gameplay

*Bloody Wolf* is a top-down run and gun game reminiscent of SNK's *Ikari Warriors*. Much like *Ikari* it utilizes rotary joysticks, with the first joystick moving the player character while the second joystick controls the character's aim. Players can move and aim in eight directions, with the first button shooting from the main gun while the second lobs grenades which come in limited quantity. Throughout the game the player can find hostages which rely information and give items when rescued, as well as crates which drop special weapons.

## Gallery

JP flyer backTurboGrafx-16 coverPC Engine cover
Joe & Mac Returns

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**Joe & Mac Returns** (JOE&MAC リターンズ) is a platforming video game developed by Data East and released in 1994 for arcades. It was released digitally on the Nintendo Switch in 2019 by FTE Games as part of their *Johnny Turbo's Arcade* line, and to the Steam and GOG in 2021 by Ziggurat Interactive as part of their *Retro Classix* line.

## Gameplay

Unlike previous entries in the *Joe & Mac* series, *Joe & Mac Returns* is a single-screen platformer, with the main objective being to eliminate all enemies on the level in order to proceed to the next. Joe and Mac attack by swinging their clubs to hit the ground, creating a small shockwave which stuns enemies. Stunned enemies can then be captured and stuffed inside of a sack, which the player can toss at other enemies. The more enemies captured the larger the sack will become and the more it will roll around before exploding.

In addition to enemies, the levels also have tied cavewomen which the player can rescue, once rescued the cavewoman will drop various items before leaving, from regular food items to various power ups. If the player accidentally hits the cavewoman she will push the player away and leave without dropping items. While the cavewomen are usually visible, they'll sometimes be hidden at an specific spot on the level, requiring the player to roll a sack with enemies in order to reveal her.

## Trivia

* Both Karnov and Makoto Mizoguchi appear as regular enemies in the final world of the game. An Armored Soldier from *Rohga Armor Force* appears during the game's bonus levels, while Dr. Dogedo appears as the game's final boss.

## External Links

* GOG store page
* Steam store page
Ghostlop

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**Ghostlop** (ゴーストロップ) is a unreleased puzzle game for the Neo Geo, originally developed by Data East and slated for release in 1996. Despite being completed and previewed on various gaming magazines of the time the game's release was cancelled for unknown reasons.

## Gameplay

In *Ghostlop* players control Bruce and McCoy, a pair of agents who are tasked with chasing down various ghosts haunting buildings. Gameplay is a mix of *Arkanoid* and *Puzzle Bobble*, with the playing field being filled with red and blue colored ghost balls which the player must eliminate by throwing a color changing ricocheting ball which destroys ghosts of the same color.

## Gallery

Neo Geo Freak previewNeo Geo Freak preview
Be-Bop High School: Koukousei Gokuraku Densetsu

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**Be-Bop High School: Koukousei Gokuraku Densetsu** (ビー・バップ・ハイスクール 高校生極楽伝説, *Be-Bop High School: High School Paradise Legend*) is an adventure game developed by Data East and released in 1988 for the Nintendo Famicom in Japan. It is based on the *Be-Bop High School* manga.

## Overview

*Koukousei Gokuraku Densetsu* is an investigative adventure game. The player can choose between either of the manga's protagonists, Oru Nakamato or Hiroshi Kato, and must find their missing friend Shingo, exploring the school from a top-down view while collecting items and talking with NPC characters to collect clues. While talking with other characters the player is given a selection of commands such as "talk", "search" or "use item", but the player can also threaten and attack people. While exploring the player must pay attention to stats such as "fortune", which can affect the chances of obtaining information or the outcome of fights, and "strength", which is basically the player's health.
Glory of Heracles

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**Glory of Heracles**, known in Japan as **Glory of Heracles: Proof of the Soul** (ヘラクレスの栄光 魂の証明), is a role-playing game developed by Paon Corporation and released in 2008 for the Nintendo DS. It is the first title in the *Glory of Heracles* series not developed by Data East and the first to receive an official English release.

## Story

Something stinks in ancient Greece, and it's not just the Kraken sea beast. Great cities wage war. Mythological monsters terrorize the land. The gods of Olympus squabble while heroes of legend suffer identity crises and skip out on their lunch tabs.

Meanwhile, a boy washes up on the Island of Crete. He doesn't remember how he got there or even who he is. He soon meets companions with equally murky backgrounds. He learns he is immortal, and his new friends are too. It's almost as if this group is somehow linked by fate...

Who are they? Why do they live forever?

Immortality loves company, so the group sets off on a quest for answers. They begin their long trek toward Olympus, home of the gods. Seems as good a place to start as any...

## Gameplay

*Glory of Heracles* plays much like previous entries in the series. Due to being on the Nintendo DS the player is able to navigate on the menus, both on the map and during battles, using the stylus along with regular controls. The game also employs free 3D movement, allowing the player to move in all directions when exploring, with towns and dungeons employing a isometric view.

The major change in this title comes from its episodic structure. Due to this the game has a more linear progression, with the player being unable to return to previously visited towns and dungeons. Battles use the traditional turn-based system and the same row system present since the third game, in addition to a new Overkill system which allows the player to cause critical damage on enemies by exploiting their weaknesses.
Data East Wiki

**Welcome to the Data East Wiki!**

A wiki about Japanese video game developer Data East that anyone can edit!

**Data East** was a Japanese video game developer and publisher originally founded in 1976. The company was a well known developer of Arcade games, having made games for many different genres across various platforms as well as various pinball tables. The company was dissolved in 2003 due to financial troubles, with most of their intellectual properties being acquired by G-Mode.

* Games (list)
* Pinball Tables (list)
* Dedicated Machines (list)
* Redemption Games
* Unreleased Games
* Characters
* Hardware
* Lawsuits
* Staff

* G-Mode
* Data East's Revival Project
* Data East Twitter

The A-Z of Data East's 1980's Arcade Games - Kim JusticeThe A-Z of Data East 1990's Arcade Games - Kim Justice

**General Gaming**
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Pro Bowling

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**Pro Bowling** (プロ・ボウリング) is a bowling simulator game developed by Data East and released in 1983 for arcades, running on Data East's DECO Cassette System.

## Overview

*Pro Bowling* is a simple bowling game. The screen shows two views: the main gameplay field with the camera behind the bowler, and a smaller, top-down view of the playing field. The player can move the bowler left and right to position and aim the ball, and up and down to control the ball's curve. Pressing the button once will charge power, while pressing it again throws the ball, with the ball's strength and speed being defined by how much power was charged before the ball was thrown.
Star Trek

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**Star Trek** is a pinball table manufactured by Data East Pinball and released in 1991. It was produced from October 1991 to January 1992, and at least 4400 units were produced during this period.

The table is based on the Star Trek: The Original Series, featuring a stylized playfield with the main characters of the show and a mechanical backbox animation on the backglass also featuring the main characters

## External Links

* Star Trek on the Internet Pinball Machine Database
Funky Jet

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**Funky Jet** (ファンキージェット), is an action/beat 'em up video game developed by Data East and released in 1992 for arcades. It was licensed to Mitchell Corporation for worldwide distribution.

## Overview

*Funky Jet* is a beat 'em up which plays like a single-screen platformer; the player must clear the screen of enemies before moving to the next one, being able to punch enemies and pushing them into others in order to create combos, being also able to spin to change the enemies position. The player cannot jump, instead the player character is equipped with a jetpack which gives it free eight direction movement, thus eschewing platforming entirely.
Ruan Xiao Qi

Artwork from Outlaws of the Lost Dynasty

**Ruan Xiao Qi** (阮小七, translated as **Gen Shoushichi** in the Japanese version) is a character from *Outlaws of the Lost Dynasty*.

## Story

The youngest of the three Ruan brothers, Xiao Qi is a handsome young man who is a bit narcissistic. He is the type of warrior who uses a nunchaku as a weapon and unleashes a series of quick attacks.
Heavy Smash

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**Heavy Smash** (ヘビースマッシュ) is a futuristic handball game developed by Data East and released in 1993 for arcades.

## Story

In the year 20XX, the most enthusiastic sports in the world is "Heavy Smash"! There are no rules! Rough play OK! Use of weapons allowed! Which team will win under these heavy circumstances?

## Gameplay

*Heavy Smash* follows the rules of handball, though with no fouls, with players being able to tackle opponents and even using projectile attacks. The team which scores more goals during the 90 seconds game wins, with a 30 seconds sudden death occurring in case of a tie. There are ten selectable teams available, each team being composed of five field players and a goalkeeper and having their own stats for speed, power and defense.

The first button shoots the ball in the opposing goal's direction. If the player isn't holding the ball it will instead execute a tackle. The second button jumps and the third button passes the ball to another player of the same team. Each team has a power gauge which refills automatically during the game, once it is full if the player is holding the ball it can execute a power shoot which knocks away opposing team players and varies with each team. If the player isn't holding the ball it can consume the power gauge to use a projectile attack.

## Teams

* **Red Eagles** (USA): The team with the highest offensive power but lacking in defense and speed.
* **Kamikaze Striders** (Japan): Team with high speed and good defense, specializes in quick dashing and recovery from fainting.
* **Rio Powers** (Brazil): Team with high speed and good power, specializes in jumping and kicking techniques.
* **Seoul Fighters** (South Korea): Team with high power and good speed, specializes in jumping power shoots.
* **Berlin Jaguars** (Germany): Team with high defense and good speed, has the best recovery.
* **Union Sharps** (Great Britain): Team with high power and good defense, specializes in power shoots and projectile attacks.
* **Milano Stingers** (Italy): Team with high defense and good power, has the longest reaching projectile and quick power gauge recovery.
* **Copt Defenders** (Egypt): The team with the highest defense but lacking in speed and power. Their appearance is based on Karnov.
* **Burning Ladies** (Australia): The team with the highest speed but lacking in power and defense. An all women team.
* **Mobile Strikers** (Space Colony): Has balanced stats in all three categories and the fastest power gauge recovery. The whole team is comprised of robots.
Magical Drop F: Daibouken Mo Rakujyanai!

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**Magical Drop F: Daibouken Mo Rakujyanai!** (マジカルドロップF - 大冒険 も 楽じゃない, *Magical Drop F: The Great Adventure is not Easy!*) is a competitive matching puzzle game, released by Data East in 1999 for the PlayStation in Japan only. It is the final *Magical Drop* title developed by Data East one of their their last titles before declaring bankruptcy.

## Story

"Magical Land". A world that exists in a mysterious book that no one knows where it is...

It is said that somewhere in this world, there is a magical candy called "Magical Drop" that can grant any wish. It was said that its power could change fate, and the humans who heard about it furiously searched for the drop. Seeing this, the goddess World hid it in a place where no one could see it, so that it wouldn't fall into the hands of heartless people. The Drop was supposed to never show up, but...

## Gameplay

Gameplay-wise *Magical Drop F* more or less follows the same rules from the previous title, *Magical Drop III*. This game introduces items, with each character having its own starting item and each of them having an specific effect, either on the player's field or the opponent's. Once an item is used, however, the player must perform a certain number of chains before being able to send attacks to the opponent again. Due to this focus on items most of the special drops have been removed, with only the bubble and ice drops returning from the previous game.

*F* also marks a radical departure in style compared to its predecessors, with all characters having been redesigned into an anime-style. Aside from the traditional Arcade and Vs modes, the game also features a new RPG-like Story Mode, where Justice acts as the protagonist.

## Characters

* Fool
* Magician
* High Priestess
* Empress
* Emperor
* Hierophant
* Lovers
* Chariot
* Strength Jr.
* Justice
* Death
* Devil
* Star
* Sun
* Judgement
* World
* Strength Sr.
* Hermit
* Hanged Man
* Temperance
* Moon
* Tower
* Wheel of Fortune
* Burnz (secret boss)

## External links

* Magical Drop F at the Magical Drop Central Database
Daikaijuu Deburasu

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**Daikaijuu Deburasu** (大怪獣デブラス, *Great Monster Deburasu*) is a strategy game developed by Sol and Data East and released in 1990 for the Nintendo Famicom.

## Story

In 199X, a huge meteorite fell in the sea south of Tokyo. Then, two months later...

"Breaking news! A giant egg was discovered on the Kujuhachiri beach early today. Apparently, it was washed up by the super-sized typhoon the other day!"

It was the egg of the ancient bird beast Yasegurus. And it is still alive! The government has decided to build a gigantic device at the foot of Mt. Fumi and revive the ancient birds and beasts. Under a strict regime, an egg transfer operation using a trailer has begun.

At that time, a meteorite that fell in the southern sea suddenly surfaced! A giant monster, Deburasu, appears from inside. It headed for the city center as if chasing the egg. In this way, a fierce battle began between the defense forces that had started transportation and Deburasu!!

## Gameplay

*Daikaijuu Deburasu* is a turn-based strategy game. Each mission is played over a city map, and while mission objectives vary, they usually range from protecting the egg-carrying vehicle until it can reach its destination, defending a building on the map or simply defeating all enemy units.

At the start of a mission the player can deploy different units such as tanks, gun trucks and bombers, each with their own hit points, attack, defense and move range stats. While on initial missions the only enemy unit is the monster Deburasu, later missions feature various different enemy units. Deburasu himself is invincible, though attacking him will slow him down.
Pocket Gal Deluxe

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**Pocket Gal Deluxe** (ポケットギャルデラックス) is a billiards simulator game developed by Data East and released in 1992 for arcades.

## Overview

*Pocket Gal Deluxe* is mostly an update of *Pocket Gal*, featuring the same gameplay and rules with updated graphics and controls. The player can freely choose between four woman partners before a level, which much like in the previous game will undress if the player achieves the score the girl asks for before the level.
Hello Gateball

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**Hello Gateball** (ハローゲートボール), also spelt as **Hellow Gateball**, is a gateball simulator game developed by Data East and released in 1984 for arcades, running on Data East's DECO Cassette System.

## Overview

*Hello Gateball* is a simple gateball game. The top of the screen shows the player's current score, a miniature map of the field and a man's face which works as a power meter. When aiming a shot the player controls a small cursor, being able to move it clockwise and counterclockwise around the character; upon hitting the action button the face at the top of the screen will turn red and go back to normal, indicating the current power, after which the player can press the button again to take a shot.