Wasteland 3 effect templates

**Effect Templates** is a wiki resource for standard display of item and status effects.
Templates groupped by Category:Wasteland 3 effect templates.

## Usage

The best way to use effect templates is through **VisualEditor - source mode**. It is highly recommended to set this editor as the preferred editor in the editing tab of personal settings.

Open two curly brackets and start typing effect name you need to mention. You need to type four letters to show a suggest which helps you to select effect you require.

```
{{froz
FrozenChanceWL3
FrozenResistanceWL3

```

## Naming

Effect names made without spaces. A WL3 tag is added to some effects for disambiguation.

## List of effects

All effects shown here are separated into a different groups for better navigation.

### Attributes

Templates groupped by Category:Wasteland 3 attribute bonus effect templates.

Templates based on Template:HelperStatBonus.

Optional(default: "+1")**value**
Number. Optional. Effect value.

### Skills

Templates groupped by Category:Wasteland 3 skill bonus effect templates.

Templates based on Template:HelperStatBonus.

Optional(default: "+1")**value**
Number. Optional. Effect value.

### Base Damage Bonuses

Templates based on Template:HelperStatBonus.

Required(default: "?")**value**
Number. Required. Effect value. The percent symbol (%) must be specified if the value is a percentage.

```
{{DamageBonusWL3|value}}
```
```
{{MaxDamageBonusWL3|value}}
```
```
{{MinDamageBonusWL3|value}}
```

### Damage Multipliers

Templates based on Template:HelperStatBonus.

Required(default: "?")**value**
Number. Required. Effect value. The percent symbol (%) is unnecessary and will be added automatically.

### Damage Conversion

```
{{ColdDamageConversion}}
```
```
{{EnergyDamageConversion}}
```
```
{{FireDamageConversion}}
```
```
{{ExplosiveDamageConversion}}
```

### Criticals, Accuracy and more damage output bonuses

Templates based on Template:HelperStatBonus.

Required(default: "?")**value**
Number. Required. Effect value. The percent symbol (%) is unnecessary and will be added automatically where needed.

```
{{HitChance|value}}
```
```
{{CritChance|value}}
```
```
{{CritDamage|value}}
```
```
{{PenetrationBonus|value}}
```
```
{{StrikeRate|value}}
```
```
{{ConeAngle|value}}
```

### Range Bonuses

Templates based on Template:HelperStatBonus.

Required(default: "?")**value**
Number. Required. Effect value. The meter symbol (M) is unnecessary and will be added automatically where needed.

```
{{RangeBonus|value}}
```
```
{{ThrowingRangeBonus|value}}
```
```
{{LeadershipRangeBonusWL3|value}}
```

### Action Points

Templates based on Template:HelperStatBonus.

Required(default: "?")**value**
Number. Required. Effect value.

```
{{AP|value}}
```
```
{{APMax|value}}
```
```
{{ReloadAP|value}}
```
```
{{AttackAP|value}}
```

### Constitution

Templates based on Template:HelperStatBonus.

Both Healing and DamageToUser can switch their effects on negative values.

Required(default: "?")**value**
Number. Required. Effect value. The percent symbol (%) must be specified if the value is a percentage.

```
{{CON|value}}
```
```
{{CONPerTurn|value}}
```
```
{{CONPerStack|value}}
```

### Healing

Both Healing and DamageToUser can switch their effects on negative values.

Required(default: "?")**value**
Number. Required. Effect value. The percent symbol (%) is unnecessary and will be added automatically.

```
{{DamageToUser|value}}
```
Based on Template:HelperStatValue | 10% Damage to User
```
{{Healing|value}}
```
Based on Template:HelperStatValue | 10% Healing
```
{{HealingBonus|value}}
```
Based on Template:HelperStatBonus | +10% Healing bonus

### Protection and Movement

Templates based on Template:HelperStatBonus.

Required(default: "?")**value**
Number. Required. Effect value. The percent symbol (%) and the symbol for seconds (s) are both unnecessary and will be added automatically where needed.

### Elemental Resistances

Templates based on Template:HelperStatBonus.

Required(default: "?")**value**
Number. Required. Effect value. The percent symbol (%) is unnecessary and will be added automatically.

```
{{ColdResistance|value}}
```
```
{{EnergyResistance|value}}
```
```
{{FireResistance|value}}
```
```
{{ExplosiveResistance|value}}
```

### Resistance to Radiation

Required(default: "?")**value**
Number. Required. Effect value. The percent symbol (%) is unnecessary and will be added automatically.

```
{{RadiationResistanceWL3|value}}
```
Based on Template:HelperStatBonus.

```
{{RadiationResistanceLevelWL3|value}}
```
Based on Template:HelperStatValue.

### Status Effect Resistance

Templates based on Template:HelperStatBonus.

Required(default: "?")**value**
Number. Required. Effect value. The percent symbol (%) is unnecessary and will be added automatically.

### Status Effect Chance

Templates based on Template:HelperStatusChance.

Required(default: "?")**value**
Number. Required. Effect value. The percent symbol (%) is unnecessary and will be added automatically.

Optional(default: "X1")**stacks**
Number. Optional. Number of stacks. May be specified for some status effects added by DLC.

### Utility

Templates based on Template:HelperStatBonus.

Required(default: "?")**value**
Number. Required. Effect value. The percent symbol (%) is unnecessary and will be added automatically.

```
{{ExperienceBonus|value}}
```
```
{{MagazineSize|value}}
```

### Derived statistics

Templates based on Template:HelperStatBonus.

Optional(default: "+1")**value**
Number. Optional. Effect value.

```
{{PerceptionBonusWL3|value}}
```
```
{{QuickSlotsBonusWL3|value}}
```