Rayne/Abilities and Powers

## Overview

Being the navigator of the Olympian Dreamer Pirates, Rayne is responsible for evaluating the direction and path the ship takes as they sail through the seas. Similarly, Rayne tends to act as the de facto planner for where they will travel, to the point where she determines where the crew goes. The only exception is whenever the crew as a whole agrees to go somewhere to stop, or when Athermos expresses a specific interest in a location, which is not often.

Rayne is an accomplished and agile polearm user, as she knows she lacks the raw strength of her other crewmembers and uses her specially designed weapon for combat. While she tries to avoid combat, it is only when she knows she is outmatched. Similarly, when she is in combat, she gives her all in battle and has defeated several fearsome fighters both with help and alone. Despite being one of the weakest crew members, Rayne uses her wits and planning to defeat and conquer her problems.

## Navigation & Cartography Expertise

Rayne is a highly skilled navigator and an extremely talented cartographer. Her skills have extended to the point that through just hearing about a place, she is able to make maps before going there that tend to be mostly accurate. Likewise, when she has reference maps she tends to redraw them in much greater detail, to the point they are several times better than the original. This has allowed her and the entire crew to find and navigate places with relative ease. When the crew were heading toward Treasure Island, Rayne showed a map originating from Rodrick that she tinkered with, showing she has exceptional bathymetric and geographic cartographic skills.

Rayne is capable of formulating advanced equations in minutes to predict precise courses of action, to the point where she doesn't even need to write them down and talking it out to herself is enough to articulate her thoughts. She has a supernatural ability to sense the changes of weather, and has recently discovered the ability to see the weather patterns in the air. This ability, now combined with her years of knowledge in cartography and navigation thanks to her family when she grew up has made Rayne a meteorologist expert. Not only has she shown the ability to accurately and continuously predict and move through various weather conditions, she is able to do so even during the midst of storms.

It can be assumed that between each island Rayne continues improving her navigational skills and cartography, as each map she makes is in greater detail and much more accurate than the last. Likewise, her map reading skills are the best on the crew, able to formulate traveling plans using a map that has helped the crew dictate where to go on several occasions.

## Weather Arts

*Main Article: Weather Arts*

Rayne's fighting style focuses primarily on using Ogarashi to manipulate the weather of her surroundings, known as the "**Weather Arts**". When combined with her knowledge of meteorology, weather systems, and navigation, this can be used for devastating results. This has allowed her to repeatedly defeat large groups of people and opponents she typically could never match through this fighting style.

### Ogarashi

*Main Article: Weather Arts/Ogarashi*

Rayne first gained the ability to truly manipulate the weather several years ago when Rodrick gave her Ogarashi. This weapon consumed a Paramecia-type Devil Fruit, the Hoeru Hoeru no Mi, allowing it to manipulate the weather. Through swinging the weapon around or shaking it, Rayne produces one of three compact weather balls to use other techniques. Each weather ball alters the surrounding area and is formed of Cool Air (**Weather Arts: Cool Breeze**), Hot Air (**Weather Arts: Heat Breeze**), or Electricity (**Weather Arts: Thunder Breeze**). By using these either individually or in combination with each other, she can produce a myriad of results to combat dangerous opponents. Examples include creating a massive and quick wind storm (**Weather Arts: Tornado**) and scythes of wind (**Weather Arts: Cyclone Slicer**). She can similarly use it to support herself or others in a myriad of ways. Examples include displacing the air to fly (**Weather Arts: Flight**), creating air displacements to turn invisible or distort (**Weather Arts: Mirage**) and distract her opponents, or propel people (**Weather Arts: Cool** **Breeze Push**).

### Ogarashi Version 2 (Ogarashi v2)

*Main Article: Weather Arts/Ogarashi v2*

During the events of the Maple Island Arc, Pancho combined a Torpedo, Ogarashi, and a shape-shifting weapon together to create the Version 2 Ogarashi, and then unlocked its potential to allow the weapon to use the newly granted abilities. This alteration allowed Ogarashi to shapeshift into different weapons besides a scythe, increased its power and range of abilities, and made it all work in tandem with each other. This improvement allowed Rayne much greater control and power over the weather, allowing her to pull off stronger and newer versions of the techniques she used with the previous version.

These techniques have allowed her to combine the abilities of the Weather Arts with her allies in order to defeat powerful opponents. This weapon also gave her the recognition by the marines as a threat, with them dubbing Rayne the Weather Witch. Amongst these improvements and strength increases allowed Rayne the ability to also deflect lightning (**Weather Arts: Thunder Reflection**), providing defensive abilities. Even the support techniques Rayne had got significantly greater and much easier to wield, such as her **Weather Arts: Flight** and **Weather Arts: Cool Breeze Push**. Some offensive techniques included combining the **Weather Arts: Tornado** and lightning and control it to hone in on her opponents, make a trail of lightning to pierce through opponents (**Weather Arts: Lightning Spear**), and create a natural storm cloud (**Weather Arts: Storm**).

Despite this, the weapon is not perfect and even though she gained greater control, the magnitude in strength has resulted in her allies sustaining collateral damage. As she used and continued using the weapon, she has gained more control and has since lessened the chance of this occurring.

#### Weather Link

*Main Article: Weather Arts/Ogarashi v2*

During the battle against one of the Shadow Tide members, Rayne and her weapon became completely in-sync, allowing her body to adapt and tune with the weather surrounding her. With it, Rayne's weather manipulation had enhanced greatly and she was capable of seeing the weather patterns in the air to accurately aim and use her basic Weather Arts techniques. This allowed her to completely overwhelm Viper, and led to Al being granted an opening to defeat the Shadow Tide member.

## Traits & Skills

*Main Article: Traits and Skills*

Rayne has a collection of traits that both aid in supporting her overall power, and just is a collection of different traits that provide more support to her as a person.

The following are the current traits Hestuser has: **Sensible Navigation**, **Basic Devil Fruit Master**, **Basic Cartography**, **Beginner Barterer**, **Pickpocketer**, **Journeying Navigation**, **Basic Weapon Mastery**.

Similarly, the following are the Skills(and their stages) Rayne has: **Map Reading [Stage 2]**, **Stealing [Stage 1]**, **Map Creation** **[Stage 2]**.

## Physical Abilities/Doriki Breakdown

In comparison to all of her other crewmates, Rayne is the least physically gifted and often relies on her weapon for anything that would test her physical might. From a young age, Rayne has spent several years running and constantly trying to defeat the Kurogaru Pirates, having to overcome and adapt to all sorts of traps. She has also fought against some of the grunts of the Kurogaru Pirates, granting Rayne enhanced physical capabilities compared to the average person.

During the Clockship Island Arc, she demonstrated the ability to take attacks from Golatzar and Kurogaru without dying. Though when Kurogaru attacked her, she was quickly knocked unconscious, and she suffered heavy injuries when either attacked. Similarly, Rayne was able to constantly outmaneuver Kurogaru Pirate grunts, only being hit when they surprised her or she wanted to counterstrike and feared they would dodge. Her physical power also granted her the ability to swing Ogarashi and cleave off a grunts head. When she was struck by a bullet and it went through her, she was still able to keep fighting despite the wound. When the crew arrived on Maple Island, Rayne had once more showed a drastic increase in her physical abilities, now able to react fast enough to halt bullets with Ogarashi entirely instead of narrowly moving out of the way.

During the North Blue War on Treasure Island, Rayne was able to halt Busoshoku Haki infused Cannon Balls by reacting to it fast enough, along with dodging a Giant's Haki infused punch at the same time. Likewise, Rayne showed some ability to resist lightning shocks and burns, able to fight through sizzles when she overused her Weather Arts: Thunder Breeze's. When a fishman, Caspar, attacked her with a Haki coated punch, Rayne was coughing up blood and took heavy damage, but continued fighting through it. When all of the war participants had struck at Rayne, even after Vhagar wielded Ace to stop the attack and an explosion went off, Rayne was able to take the attack and showed no signs of damage. Rayne had also proved she was fast enough to deflect 4,000,000 Volts worth of lightning, dodging missiles temporarily afterward only to be heavily bruised and damaged after being hit. On Polarhaven, Rayne was kicked by Commodore Butley's out of the sky, being caught by Al and suffering minimal damage.

During the events of the Shadows of the North Blue Event, Rayne was heavily injured when The Pantheon was sent crashing into Verdant Isle after being consumed by a Fishman Karate attack. When Rayne, along with Pancho and Al went to fight Viper, Rayne was being crushed to death and suffered a low amount of damage and much discomfort. Rayne was again able to easily dodge several incoming bullets.

## Tactical Abilities / Seitaru Breakdown

Rayne's true gifts lie in her tactical abilities, as Rayne has shown the most competence when it comes to planning. Her intelligence is focused toward both combative situations and everyday situations, easily putting her as one of the smartest members part of the Olympian Dreamer Pirates. Her planning has allowed her to create maps, overcome powerful foes, easily work with and coordinate team attacks, and navigate with relative ease. She has also showed some ability in medical knowledge, able to patch up all of her crewmembers and herself despite not being good at it. She is also able to easily read people and form counters against them without being exposed for extended periods of time. Similarly, she has shown the ability to determine the best ways to help her crewmates in whatever situation arises.

Some examples of her intelligence include: properly planning out how to navigate Clockship Island, keeping her awareness open and informing Vhagar that someone with a high bounty was following them on Maple Island, deducing where Ace was on Treasure Island, determining what would best help the crew while on Goto Island, consistently patching the crew up during their travels in the North Blue, buying a Log Pose on Maple Island in advance so the crew could navigate The Grand Line, deducing what the Shadow Tides were after, determining where on Verdant Isle the Shadow Tides likely were, and much more.

## Stats

Following the events of Verdant Isle, these are Raynes' current stats:

* CoC: N/A (Not Unlocked)
* CoA: N/A (Not Unlocked)
* CoO: N/A (Not Unlocked)
* DF: 40 (Ogarashi v1) | 70 (Ogarashi v2), 85 (Weather Link - Ogarashi v2)

### Ogarashi Techniques

* Stage 3 Techniques: Weather Arts: Tornado
* Stage 2 Techniques: Weather Arts: Cool Breeze, Weather Arts: Heat Breeze, Weather Arts: Thunder Breeze
* Stage 1 Techniques: Weather Arts: Flight, Weather Arts: Cyclone Slicer, Weather Arts: Cool Breeze Push, Weather Arts: Mirage

### Ogarashi v2 Techniques

* Ultimate Stage 1 Techniques: Weather Arts: Tornado
* Stage 3 Techniques: Weather Arts: Cool Breeze, Weather Arts: Heat Breeze, Weather Arts: Thunder Breeze
* Stage 2 Techniques: Weather Arts: Flight, Weather Arts: Cyclone Slicer, Weather Arts: Mirage, Weather Arts: Cyclone
* Stage 1 Techniques: Weather Arts: Lightning Spear, Weather Arts: Thunder Breeze Storm, Wind and Lightning, Weather Arts: Thunder Reflection, Weather Arts: Storm, Weather Arts: Cool Trampoline, Weather Arts: Cool Breeze Cyclone

#### Weather Link Techniques

* Ultimate Stage 1 Techniques: Weather Arts: Cool Breeze, Weather Arts: Heat Breeze, Weather Arts: Thunder Breeze