The Inkseer

*Curve the ink through the mighty pen,*

*Bind the time to the Runic flow*

*cast out the rune upon the land*

*And all shall be yours through book and quill*

An Inkseer is a Unique Tanacaster in that they do not utilize thrown items as all of the other tanacasters do. Instead, an Inkseer channels their Tana through specialized markings, otherwise known as the Archaeo [are-kay-o] these Markings can be inscribed upon Items, things, and People,

Each tana that is available to an Inkseer has a very specific marking that must be used in order to cast that Tana. Markings that are meant for Traps, area effects or are placed on the ground to signify a barrier or other feature, At Minimum need to be at last 5 inches in width, With the symbol easily seen and the colors placed correctly. Archaeo Tana that is inscribed on weapons, personal items, or people can be much smaller in size but must still be legible and easy to identify.

**Note!: in the manner of ranged damage Archaeo, An Inkseer IS NOT IMMUNE TO THEIR OWN TANA/Archaeo, as an inkseer you have a 10-second grace period from casting your tana to leave the affected area by the rune or you will be caught in the Archaeos effects yourself.**

#### **Apprentice - First circle Tana**

All first circle tana takes 10 seconds to set/cast

**Rune of scorch:** 1 tana band to cast

**Time to learn:** 1 week

**Tana type**: Ranged

**Items needed:** a bright Red archaeo rune set on a black background with optionally a red border

**What it does**: Creates a small rolling flame that deals one damage to anyone within 5 feet, deactivates after the 1st target is damaged For Rune of Scorch The Rune that is placed should be in a shade of bright red,[no you can not place this rune on a living person] Rune of scorch can be broken by sacrificing a weapon, this will destroy the weapon in turn. Rune of scorch cannot be placed in a way that the boundaries of rune of scorch will overlap each other if cast in the same area **Incant**:

**Blink** 1 Tana Band

**Time to Learn**: 1 Week

**Items Needed:** Black and red rune on a gray background

**Spell Type:** Self Only/Standby Spell

**What it does:** drawn upon ones hand or inscribed upon a glove as this tana Prevents the next point of non-lethal damage. This Tana Cannot be stacked"

**Incant:**

**Rune of Binding** 2 tana bands to cast

**Time to learn**: 2 weeks

**Tana type:** touch

**Items needed**: a kelly/bright Green archaeo on a black background with an optionally green border

**What it does:** placed on the ground or a surface, the rune will activate with touched or stepped upon, it will then binds a Target in place so that they cannot move to rescue themself, target can speak but not move. This Rune can be broken by others if the rune is struck three times by a weapon ONLY after a target is captured ( this archaeo rune CAN be placed on Incapacitated player or inanimate items) this rune can also be dispelled, this rune cannot be placed on a moving object and must remain in place once cast **Incant**:

**Time Lapse**: 2 Tana Bands to cast

**Time to Learn**: 2 Weeks

**Spell Type**: touch/applied

**Items needed**: dark orange and yellow rune

**What it Does:** Speeds up the duration of a Spell by half , so if the effect of a spell lasts 30 seconds it will be 15 [Can be applied to a ranged weapon and thrown at a target, however, it will destroy the weapon in the process] **Incant**:

#### **Journeyman- Second Circle Tana**

**Wizards Lock**- 3 tana bands to cast (this spell is not limited to Inkseer Tanacasters, but only an inkseer may learn it normally)

**Time to learn**: 3 weeks

**Tana type**: applied/touch

**Items Needed:** a Black rune on a beige/ tan background,[this Archaeo rune can also be inscribed into items or inanimate things but cannot used on a living or dead adventurer/s]

**What it does:** places a “lock” on an item so that the item cannot be opened or moved without the spoken keyword any items underneath the locked item also cannot be moved, Wizards lock cannot be used on specialty game items,- example: the flag in capture the flag. this rune cannot be broken by damage nor will it vanish upon the casters death, but it can be dispelled or hacked by guessing the password **Incant**:

**Task to Obtain for Non-inkseers**: Wizards lock can be obtained by any adventurer that can use Tana, however in order to obtain this specific tana, the adventurer must be able to accurately guess the "password" that the Inkseer has used to protect their belongings and unlock the active tana in front of a witness or staff member, if the keyword is given freely to another they can only unlock the archaeo rune but will not gain the use of the tana for themselves, using dispel will not grantuse of this tana

**Rune of Fear & Poison** - 3 tana bands to cast

**Time to learn:** 3 weeks

**Tana type**: Ranged

**Items Needed**: A purple archaeo rune on a gray background with a Red eye

**What it does**: Creates a 5ft area from the edges of the rune out, the effect of this rune forces anyone who steps into the affected area unable to stay there and must immediately leave, those who are able to stay in the area such as The Lestarian who are only affected by the fear if they step directly on the rune itself will become Poisoned after a 10 count, [Rune will lasts until a target becomes poisoned or the rune is removed with a special item] **Incant:**

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**Rune of Mist Walk** 4 tanabands to cast

**Time to learn**: 4 weeks

**Tana type:** Touch

**Items needed**: [2 Runes Needed 1 Black on grey colored rune One blue on grey colored rune ]

**What it Does**: When the Grey Rune is stepped upon it will transport the player to the Blue paired rune in a 1 Way transportation that can Only be used Once. While being transported the person may not be attacked or attack anyone themselves and can move freely without injury, even if they had lost a leg prior. the player must go straight to the other rune and cannot talk or stop while traveling, The Blue rune is the destination rune [These 2 Paired runes cannot be Preset and Must be fully cast at each location] The Rune cannot be dispelled if someone is in the middle of traveling from one Mistwalk rune to the other] **Incant: Task to obtain:** Successfully Bypass an enemy team to achieve an objective and retrieve a specific item without engaging in combat or conversation, if you become "injured or die" you fail

**Rune of Beast control** 4 tana bands to cast

**Time to learn: 4 weeks**

**Tana type: touch/applied**

**Items Needed** Brown and Tan Rune

**What it does:** When a summoned creature, or monster steps directly upon or comes in contact with this activated rune, they will then be under the full control of the Caster until released or the creature dies [this Rune Affects Adept tier and below Living Monsters, does not affect the undead] **Incant:**

#### **The Adept Inkseer -Third circle Tana**

**Devouring Time** 5 tana bands to cast

**Time to learn: 5 weeks**

**Tana type: self only**

**Items Needed:** A black Circular runemark with 6 white teeth and 2 red parallel dots

**What it does:** when activated & inscribed on the palm/glove of the caster, the inkseer can then use their hand to catch the next Adept and below Ranged spell ball that is thrown at them, The caught spell is then nullified, While the rune of devouring time is active, the player cannot use or hold a weapon in the hand that has the Rune on it -Rune Lasts for one use, if the caster forgets and picks up a weapon, or loses the arm/hand that the tana is equipped on then the rune/tana will vanish [this rune cannot be cast on another adventurer]. **Incant:**

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**Energy claim** 5 tana bands to cast

**Time to learn:** 5 weeks

**Tana type:** Touch

**Items Needed** [rune to be created]

**What it does:** The user can cast this on themself or another target. For the duration of 1 life, the target can regenerate tana from meditation, theft or another source in half the time. Does not stack with Faction Flag buff.

**Incant:**

**Rune of Amplification** 6 tana bands to cast

**Time to learn: 6 weeks**

**Tana type: applied/touch**

**Items Needed** A bright blue rune with a varied or solid black background

**What it does:** When placed and activated upon a carried item or drawn upon a person all Tana that is Journeyman set or Above costs Half of the Normal Tana to Cast for anyone holding the item, This Tanaspell cannot be stacked with any other tana reducing spells, potions, or Items, and only 1 person may use it's effects at a time from the enchanted item, The Caster may only have one of this tanaspell active at any given time

**Incant:**

**Rune of the BullRush** 6 tana bands to cast

**Time to learn: 6 weeks**

**Tana type: applied**

**Items Needed:** 1 fire tana drop per casting, two twin matching Black and orange runes [ 1 to apply to each foot of the target]

**What it does:** this tana must be cast twice in order to use it, [once on each foot] for the duration of one life the target will not be able to be trapped, bound in place by tana, item or ability, the target may also step over and ignore triplines, the targets feet may not be lost or damaged while this tana is active, however the target can still lose their legs. by casting this tana twice the caster may not cast any other tana until this tana has been dispelled, removed or the target it was casted upon dies. [does not activate the triplines, traps that it ignores]

**Incant**:

**Aging rune of Deafness** 7 tana bands to cast

**Time to learn: 7 weeks**

**Tana type: self only**

**Items Needed: 2 time drops, a life gem, and a black and white rune**

**What it does:** you sacrifice a life gem in order to create a rune that speeds up all time within it, the first adventurer or creature that enters this runes area of 5 ft out will be afflicted with the status effects, slowing, Lethargy, and deafness [they become very old and may act this out in good fun roleplay]. even if the target leaves the runes area they do not regain their speed, or hearing! the effect ultimately causes the rapid aging of the target and will remain even through death, the only way to restore youth to the target is with the help of an item that Resurrects the target, respawning at a normal resurrection point will not remove the status effect only a full restore tana, ability or item will restore the target. **IF THE CREATURE OR TARGET HAD A TIMED STATUS EFFECT ON THEM IT IS SPED UP TO ITS END, this being said if a target is poisoned they will immediately die from said poison if they enter this runes area**.[ the caster is required to add a tag or stay in the area to explain the runes ability.] Perks: while under this runes effect the target cannot be affected by any tana that is based around their ability to hear it]

**Incant**:

**Explosive Rune of Art** 7 tana bands to cast

**Time to learn:** 7 weeks

**Tana type:** applied only

**Items Needed:** 1 earth drops 1 fire drop 1 wind drop

**What it does:** This rune acts as a bomb as soon as it touches the ground and immediately deals three damage to ALL players within 5 feet of the rune, attacking armor first and destroying the weapon, this rune is set only by attaching it to an arrow or a thrown weapon and it cannot be set on the ground or on a player, any contact with the weapon that is equipped with the rune to the ground will trigger the explosion, as long as the weapon remains away from the ground it will not explode, [ cloth, a layer of wood etc, is not enough of a barrier between the enchanted weapon and the ground to prevent the explosion however one could set the weapon on a table that is at least 2ft high to keep it up high enough] ~A weapon with this rune will auto fail any dismantling attempts as it will explode in the tailors face~

**Incant**:

Lore: *wait what was that whistling sound.... -explosive noise echoes in the background followed by insane laughter- "HAHAHahahah, Explosion is art!"*

-**[Runes past this point are under revision for balance]**

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#### Fourth circle Mastery

**Binding Chain of Fates demise** 8 tana bands to cast

**Time to learn: 8 weeks**

**Tana type: ranged/touch**

**Items Needed: Achaeomancy drop, shadow drop and a gray rune mark with 5 interlocked black circles**

**What it does:** This rune sits on the field until removed from the field or directly dispelled, all adventurers who step directly upon the rune are now linked be they ally or enemy and the linked will suffer all status effects together good and bad. if one of the linked dies all of the linked will die it is suggested that the caster to stay near the rune to make sure its effects are known [tip: keep a notepad to track the exact ones that have stepped on the rune in order]

**Incant**:

**Curse rune of fortitude** 8 tana bands to cast

**Time to learn: 8 weeks**

**Tana type: applied/touch**

**Items Needed red and silver archaeo rune 3 archaomancy drops and 1 time drop**

**What it does:** Cast in advance it will save the target from any strikes, tana or ability that would instantly kill the target, the target cannot die no matter how injured,"sick", or otherwise, however the target can be rendered incapacitated with no limbs or by an ability to restrict movement, while this tana is active the target is Unable to use any tana or abilities of their own including faction abilities, no items may be used by the target or Potives, healing or purify will also not work on the target, if the target of this curse wishes to be healed the archaeo rune must be dispelled/removed by a spiritmaster or by utilizing the rune of the constellation

**Incant:**

**Time Stop** 9 tana bands to cast

**Time to learn:** 9 weeks

**Tana type:** ranged

**Items Needed:** 3 time drops, a large length of rope or brightly colored ribbon set out in a large circle that is 5 feet out from the rune in all directions

**What it does:** The first target that enters the rune Will have a predicament befall them. while in the circle the targets time will be stopped they cannot die , be affected by tana or by any skills, However if they leave the circle even by stepping out of it with 1 foot they will immediately die. The rune itself may be broken by skill, Item that breaks runes, or with 5 strikes to the rune, THE CASTER And/or The One trapped Are Unable to break the rune once set, The caster has a grace period of 10 seconds to leave the circle or be the one caught in it once the tana is fully cast This rune cannot be moved once set and while the target is in the rune they can move around and act as normal, use their skills and so on.

**Incant**:

**Rune of the Imperial Beast** 9 tana bands to cast

**Time to learn:** 9 weeks

**Tana type:** touch/applied

**Items Needed:** two time drops and a beast fang/earth drop

**What it does:** this rune when applied to an Adventurer has an effect based on the targets own abilities. **Bloodline**: If the target holds a Bloodline: any limited use abilities may be used an additional time. **TanaCaster**: If the target is an elemental user: Casting time for tana is cut by 10 seconds for 1 life. [yes apprentice tana will be instant cast, just clearly say the name of the tana being cast twice in order to activate **Tana-less**: If the target has no magic: the target gains for 1 life immunity to all magic

**Incant**:

##### **Master of Time and Ink**

**Rune of the Constellation** - 10 tana bands to cast

**Time to learn: 10 weeks**

**Tana type: ranged**

**Items Needed** 6 Tana drops of choice and a Liquesce Potive [rune is that of a full spell/tana circle] this rune mark is twice the size of a normal rune and its design is somewhat unique to each caster

**What it does:** Encompasses the whole of the field and cuts off all tana use, No magic, Skills, Abilities, Enchanted items or items imbued with tana may be used, any weapons,armor, or gear that was imbued with tana/enchanted at the time of this spells casting are destroyed and cannot be repaired until this rune is destroyed, this rune may be destroyed ONLY after the caster dies and the rune itself must be dealt 10 damage in order to be shattered

**Incant:**

**Mark of the Ends Fate**

**Time to learn:** 10 weeks

**Tana type:** Ranged

**Items Needed:** 4 time drops 2 rune [archaeomancy] drops

**What it does: [to be added]**