Fortune Trinity: Jikuu no Diamond

***Fortune Trinity: Jikuu no Diamond*** (FORTUNE TRINITY 時空のダイヤモンド, ****Fortune Trinity: Jikuu no Diamond****?) is a pusher game developed and published by Konami yet to be releasedin Japan. It is the fifth game in the *Fortune Trinity* series.

Right now, an early access test is being held in arcades around Japan. It has started at 4/20/2023.

## The machine

The cabinet houses 10 different stations, each with support up to two people per station, for up to 20 player play, just like all other games in the series.

## Overview

*Fortune Trinity: Jikuu no Diamond* is similar to the other four installments before, featuring an adventure theme with three different Jackpot Chances, as in the title. The player goes to different locations with each win, traveling to different landmarks around the world.

This work derives from the fourth work, implementing some of the features of this installment plus brand new ones.

### Credit/Medal Mode

As like the previous work, the player can insert medals to build a "virtual" credit bank to be launched by pressing the Shoot buttons on the left and right side of the station, and when medals fall down the pusher, credits are accumulated. The player can cash out their credits at any time except for Jackpot Payout. The player can also switch between the classic medal in/out play of the previous games also.

New to this work is now there is two payout ports, one on the right side as usual, and one on the left. The player can aim those with a dial next to the Shoot button.

### Treasure Spheres

Returning to this game are the Treasure Spheres. The premise are the same, drop them into the pusher field after matching them on the Slot and push them down to get their rewards, but the rewards are computer generated, as well as the rarity of Treasure Ball you pushed, going from Blue to Green to Yellow to Red to Rainbow, as like the previous work. Prizes included to Treasure Balls include:

* Medals (either 10, 20, 50, 100 or rarely, 300!)
* Gems (either Sapphires, Rubies, or Topazes in increments of 3, 5, or 10)
* Orbs
* Sphere Roulette (rare!)

New to this work is that dropping a Treasure Sphere accumulates one Sphere Step, which is tallied by 3 LED lights on the top-right side of the screen. If you can light up all three, you will get a Station Challenge.

### 100 Yen Transfer Roulette

Upon paying 100-500 Yen to the machine and receiving your credits/medals, you can try your luck at this roulette, which makes a return from FT3. The premise is the same, first drop the ball through the three holes at the top, then go to the corresponding roulette on which color the ball went into. Prizes include:

* Instant Legend Mode
* Orbs
* 20 Gems
* Direct Pirates/Iron/Pharoh Jackpot Chances
* Sky Roulette

### Achievement System and Fortune Map

The Achievement System, introduced in Fortune Trinity 3, returns in this installment. As you play through the game, you may clear some achievements, which net you some FT points. Use the FT points to unlock content in the Fortune Map, which includes BGMs for FEVER mode, Movies for Jackpot, and Alternative Jackpot Chances!

## Gameplay

Playing Fortune Trinity 5 is similar to it's other four games before it: drop Orbs to go into Satellite Challenge and try to get to the JPC, and win the Jackpot. There is much to this game to cover here, so let's go.

### Main Play

As you insert the medals or shoot them out with your credits, they will be placed onto the top pusher field, where they will be (sometimes) pushed down. Try to aim the medals into the "Checker" to spin the Slot and win even more medals. The main goal is to drop medals down into the front hole to win them.

#### Slot

As you drop the medals into the "checker", you can acquire Slot Stocks to spin the slot. Tracked Slot Stocks are shown on the bottom of the screen, and count down as every spin goes. If you fill the Slot Stocks up to the top, you can acquire higher level stocks which award more medals if you win the slot. All levels of stock include:

* Blue stocks (Level 1): 20 medals
* Green stocks (Level 2): 40 medals
* Yellow stocks (Level 3): 60 medals
* Red stocks (Level 4): 80 medals
* Purple stocks (Level MAX): 100 medals

During slot play, line up three Numbers, ORBS, Treasure balls, and more to win prizes. The pay table is as follows:

* Numbers 2,4,6,8 (Blue): Normal Medal win.
* Numbers 1,3,5 (Red): Normal Medal win + Fever Mode entry
* Number 7: Legend Mode entry
* ORB: An ORB will be dropped to the field
* Sphere: A treasure sphere will be dropped to the field
* SKY: Sky Roulette feature entry

When lining up two symbols, the Reach happens, which can lead to a movie called a Super Reach, and, if successful, you can win the slot.

### Fever Mode

This feature can be activated by lining up the numbers 1, 3, or 5 on the slot. Upon entry of the mode, you will be given 15 spins times the number hit on the slot, and the mode begins. In this mode, the odds are doubled, allowing you to win up to 200 medals.

Gems can be acquired during this mode, by landing the gems on the reels. Each time a gem hits a reel, you will get a gem added to the bank.

Lining up the numbers 1, 3, and 5 extends the Fever Mode by 5 spins.

The mode ends when the spin counter hits "0".

### Station Challenge

Another goal of this game is to drop the ORB down the front hole the same way as you push a medal down it. Once you do so, the ORB will roll down a rail in the whole and toggle a microswitch, and then you go into STATION CHALLENGE!

In this installment, drop down three Spheres will also send you into STATION CHALLENGE as well.

Satellite Challenge is the main way to get to the Jackpot Chances in this game, and the rules are simple. First comes Treasure Time, then the Challenge. First we will cover Treasure Time. Hold on!

#### Treasure Time

Treasure Time is a mode that began in Fortune Trinity 3, but returns in this installment. In Treasure Time, you must insert medals into the game to help Orb-kun and it's fellows open the treasure chest before the time runs out. As you insert or shoot the medals, the meter fills up, and they will get closer and closer to opening the chest. Dropping medals down the checkers will increase the meter more. Once the meter is filled, the chest will spring open, a reward is received, and the next chest appears. There could be either a normal chest, silver chest, or a gold chest, chosen by random. Rewards in the chests are pooled in a pot of these following events:

* Medal wins in increments of 5, 10 (normal), 30 (silver).
* Level Ups to random areas of a random roulette (Up from 25 to 50, or 50 to JPC). These are only in Silver and Gold chests.

Treasure Time ends after time runs out, after nine chests have been opened, or pressing the action button on the machine. Medals are paid out onto the field and Level Ups are applied, after which the challenge begins. A time bonus is also paid out if you got all nine chests open, which is 1 medal per 0.1 second remaining.

Treasure Time can also be gotten randomly during play as well. It plays the same way as the normal TT, but the rewards pool is different. You can expect:

* Medal wins in increments of 5, 10 (normal), 30 (silver).
* Gems (either sapphires, rubies, or topazes, in increments of 3, 5, or 10).

Treasure Time is skipped when in Legend Mode.

#### The Challenge

Now on to the challenge. This is the next step on your way to a jackpot. Three unique roulettes are shown in all their glory, evolve during play, and you can win medals or JPCS.

A ball is released into the top roulette, which has three holes: One blue, one red, one yellow. There are hills and bumps to guide the ball into a hole and to avoid the ball being stuck. New to this installment and also featured in FT4, are LED lighting around the roulette, which reacts during different stages of gameplay. Once the ball goes into one of the holes, the selected roulette begins!

As the roulette spins, the ball then drops into a rail leading to the top of the screen, which contains a funnel leading to a hole in the center. The ball can move around and lose speed until the speed is enough for the ball to drop into the hole. Once the ball drops into the hole, it will trigger a switch and stop the wheel, and the arrow will show the prize received. The prizes it can stop on are

* 20 medal win: 20 medals are paid out.
* 50 medal win: 50 medals are paid out.
* JPC: Go to the chosen roulette's Jackpot Chance.
* ORB: An ORB and two treasure balls will be dropped to the field.

If a 20 or 50 medal win is collected, it will "Level Up" into the next highest rank. 20 will become 50, and 50 will become a JPC. Once a JPC is collected, the wheel will reset.

Jackpot Bonus returns as JP Step Level, which increases with more JPCs on the wheel. Unlike the previous installment, the bonus no longer pays out directly, but instead enhances the bonus lottery after the Jackpot.

During Legend Mode the prize on the wheel changes into as follows:

* Medal win: Medals are paid out, with the payout number added to your Legend Mode score. Initial value 100. Once hit, it will be converted into END, while other medal win prizes "Level up".
* JPC: Go to the chosen roulette's Jackpot Chance. This will also reset the wheel back to its initial state. Once the fourth END appears on the wheel, the remaining Medal Win will be converted into JPC as well. (i.e. at this moment there will be 2 JPC prizes and 4 ENDs on the wheel).
* END: If hits, Legend Mode is over.

### Jackpot Chances

Like previous installments, the main attraction of Fortune Trinity: Jikuu no Diamond is the Jackpot Chances! There are three Jackpot Chances, each with their own lottery, and the names are Pirates (blue), Iron (red), and Pharaoh (yellow). Each JPC has it's own rules on how to win and how to get a jackpot.

In this installment, the Alternative version of each Jackpot Chance also exists. Once unlocked from Fortune Map, you can set the Jackpot Chance into the alternative ones. Be aware that the Jackpot Chance settings resets everyday.

#### Pirates Jackpot Chance

The Pirates Jackpot Chance is triggered when getting JPC on the blue roulette on Satellite Challenge or Orb Roulette, getting it on the Sky Roulette, or as a Trinity Slot reward. Like previous installments, the center mechanism rotates to two big lotteries - the one on the left is the main lottery and the one on the right is the multiplier decider. A monitor is also installed between the two lotteries, which is new in this installment.

First, each of the three holes of the multiplier decider is assigned a multiplier- 1x, 2x, 3x, and 4x, using one of many combinations. The least is 1x-1x-4x and the most is 4x-4x-4x. Then a ball is ejected into the rotating roulette, and if the ball is still in play, it will slow down in effort to catch the ball.

In this installment, by rare chance, a "C", stands for Chance Treasure, may appear on the blue indicator. If this happens a lottery goes first before the multiplier decider, displayed on the monitor, and will decide what is in the Chance Treasure Chest. The prize may be:

* 1x + LEGEND MODE
* 1x + SKY ROULETTE
* 2x + Sphere
* 3x + Sphere

When the ball goes into the hole, which is Blue, Red, and Gold, you will get the multiplier shown on the hole, and the main chance starts. If the ball goes into the Blue hole with the C on the indicator, the prize in the chest is won!! (That is, if 1x + LEGEND MODE is inside the chest and the ball hits the C, you will go to the Legend Mode once the JPC ends!)

A ball is thrown into the main lottery from the left or right side, which is rotating right or left by random. The ball will go around and soon will lose enough speed to roll into a hole. The hole rewards in the lottery are:

* 100: 100 medals times the multiplier are paid out. About 9/12 chance.
* 300: 300 medals times the multiplier are paid out. About 2/12 chance.
* Jackpot: The Jackpot times the multiplier is won! About 1/12 chance.

The default Jackpot is 1,000 medals, and rises as medals are dropped over the course of gameplay and during the lottery. The maximum Jackpot is 5,000 medals. So you can win up to 5,000 times 4, which is a staggering 20,000 medals won in the Pirates Jackpot!

* Note: Depending on the arcade settings, it is possible for the Jackpot to go all the way up to 9,999 medals. However, starting from this installment there is a payout limit gimmick, which prevents 4x to appear on multiplier decider should the Jackpot goes over 5,000. Therefore you can win up to 9,999 times 3, which is 29,997 medals as the true limit.

#### Iron Jackpot Chance

The Iron Jackpot Chance is triggered when getting JPC on the red roulette on Satellite Challenge or Orb Roulette, getting it on the Sky Roulette, or as a Trinity Slot reward. The center mechanism rotates to a Plinko-like mechanism to the right with a mini monitor in the center and a matrix of LEDs to the left.

The Iron Jackpot Chance is basically a enhanced version of the Ground Jackpot Chance from Fortune Trinity 3 -- it goes on forever until the ball is dropped into the OUT hole. As the Jackpot Chance begins, the ball continually drops through the mechanism and into the holes. As the colors of the hole are accumulated, they will light up on the LED matrix. Each slot has a basic reward, and a special reward is given for hitting a specific color three times. List below:

* Blue Diamond: 10 medals are banked. Hit Blue Diamond three times for one Jackpot Step (once only).
* Yellow Spade: 10 medals are banked. Hit Yellow Spade three times for one Jackpot Step (once only).
* Pink Heart: 10 medals are banked, and will net you a Double Up step. When all three Double Up steps are won, the Double Up Chance activates, with a default value of 1x-1x-2x. Each subsequent Double Up pocket hit will give +1x to a random hole in the roulette. The maximum is 2x-2x-2x.
* The Jackpot pocket (red) is the one you must hit. Each time you hit the Jackpot Pocket, you will obtain a Jackpot Step. 20 medals are banked for the first hit, 30 for second. If you get three pockets, you will win the Iron Jackpot and 1,000 medals are banked. Each subsequent Jackpot pocket hit will bank 1,000 medals in a "Grow Up Bonus".
* Green Club (OUT): 100 medals are banked, and JPC ends. For the first two balls this pocket will not be in effect.

The game ends when the ball is dropped into OUT, or the medal banked reached 10,000 medals. After the game ends, if you have the rights to the Double Up chance, the center monitor switches to a camera view of the Undine JPC multiplier decider, and a ball is shot into the roulette. Whatever pocket it lands on is what multiplier is assigned. The total winnings times the multiplier is shown, and the total winnings is generated.

The maximum jackpot is 20,000 medals!

#### Iron Jackpot Chance (Alternative)

This Alternative version of the Iron Jackpot Chance uses the suits on the pocket. Your goal is to make the best poker hand within 5 tries. Paytable below:

* One pair (♥ ♥ ♣ ♠ ♦): 200 medals
* Two pairs (♥ ♥ ♠ ♠ ♦): 300 medals
* Three of a Kind (♥ ♥ ♥ ♠ ♦): 500 medals
* Straight (♥ ♣ ♠ ♦ JP): 500 medals
* Full House (♥ ♥ ♥ ♠ ♠): 1500 medals
* Four of a Kind (♥ ♥ ♥ ♥ ♠): 2000 medals
* Five of a Kind (♥ ♥ ♥ ♥ ♥): 5000 medals

Get Full House or better hands and the Iron Jackpot is yours!!

As you may notice in the paytable, the Jackpot pocket is considered as the fifth suit, not the wild card. You will still get the Iron Jackpot if the Jackpot pocket is hit for three times.

#### Pharaoh Jackpot Chance

The Pharaoh Jackpot Chance is triggered when getting JPC on the yellow roulette on Satellite Challenge or Sphere Roulette or as a Trinity Slot reward. The center mechanism uses the main monitor.

The right part of the monitor moves to the right, lining up to a lottery with a magnetic mechanism. The right part of the monitor now contains a 3-column, 7-row BINGO sheet. Your goal is to make a 3-space BINGO, either horizontal, vertical, or diagonal, in three tries. A Free Space is initially given. Reward lists below:

* 30/50: 30 or 50 medals are banked. Once hit, it becomes 100 medals and the space becomes yellow (indicating that the space is hit).
* JP: When a potential BINGO is one space away, the required space will be converted into JP space. Hit it to score the Pharaoh Jackpot! Once the JP is won, the current JP will be banked into total winnings. If there are tries remaining, JPC does not end here. If the JP panel is hit again, the current JP will be banked again!
* FREE: One extra try is given. A lottery will start before returning to the main JPC. You may get one more extra try from this lottery, or 100 medals are banked.

250 additional medals will be banked into total winnings if there is no JP space when the JPC ends.

The default Jackpot is 1,000 medals, which rises after every Pharaoh Jackpot Chance by the result times 1.