recursal/Fanatic-Fandom huggingface dataset:
Dandelion

```
**Dandelion Goot**

```

```
HP 12	DEF 3	SPD 3
SP 8	RES 0	EVA 0

```

```
**Planted**
Dandelion is *Steady*.
Dandelion is immune to *Heavy*.

```

```
**Lionhearted**
Dandelion is immune to *Terror* and *Apathy.*

```

```
**Rend The Earth**
[SUP] Cost 3 SP
All Enemies : *[Heavy 2]*

```

```
**Fields Of Fury**
[ATK] Cost 5 SP
All Enemies : [Impact 4]
This Skill has -1 ACC.

```

```
**Root**
[ATK] Cost 2 SP
One Enemy : [Impact 1] *[Heavy 4]*

```

```
**Solid as The Earth**
[SUP] Cost 3 SP
All Allies : *[Steady 4]*

```
Nazrin

```
**Nazrin**

```

```
HP 8	DEF 1	SPD 5
SP 9	RES 1	EVA 3

```

```
**Bishamonten's Blessing**
While Nazrin is in Front,
enemies with a Spirit damage type take +2 damage.

```

```
**Gold Rush**
[MAG] Cost 3 SP
One Enemy : [Impact 3]
If this skill KOs its target,
all allies recover 4 SP.

```

```
**Rare Metal Detector**
[MAG] Cost 3 SP
One Enemy : [Wind 3]
If this skill KOs its target,
all allies gain [*Shield 2, Crit 2]*

```

```
**Nazrin Pendulum**
[MAG] Cost 3 SP
One Enemy : [Cold 3]
If this skill KOs its target,
all allies gain [+2 ATk,DEF] or [+2 MAG,RES]

```
Amber

```
**Amber**

```

```
HP 9	DEF 1	SPD 6
SP 10	RES 0	EVA 2

```

```
**Baron Bunny**
If an ally with Baron Bunny is hit by a Skill,
remove Baron Bunny and the Skill user is inflicted with *[Burn 2]*.
If an ally with Baron Bunny doesn't have taunt,
remove Baron Bunny.

```

```
**Sharpshooter**
[ATK] Cost 4 SP
One Enemy : [Pierce 4]
This Skill has *Scope* and +2 ACC.
If Amber has Charge, remove Charge and this Skill inflicts *[Burn 4].*

```

```
**Charged Attack**
[SUP] Cost 0 SP
Self : Recover 2 SP and gain [Charge].

```

```
**Explosive Puppet**
[SUP] Cost 3 SP
One Ally : *[Taunt 3]* [Baron Bunny]

```

```
**Fiery Rain**
[ATK] Cost 5 SP
All Enemies : [Fire 3] *[Burn 1]*
This Skill has -1 ACC.

```
Scorpion

```
**Scorpion**

```

```
HP 8	DEF 1	SPD 6
SP 7	RES 1	EVA 2

```

```
**Borne of Rage**
Scorpion is immune to *Burn*.
Fire Skills have no effect on Scorpion.

```

```
**Spear**
[ATK] Cost 4 SP
One Enemy : [Blade 4] *[Weaken 3]*

```

```
**Flameport**
[ATK] Cost 3 SP
One Enemy : [Fire 4]
Scorpion may swap places with an ally in Front.

```

```
**Hellfire**
[MAG] Cost 5 SP
One Enemy : [Fire 4 + X]
X = Scorpion's missing HP.

```
Steeve

```
**Steeve**

```

```
HP 15	DEF 7	SPD 3
SP 5	RES 0	EVA 0

```

```
**Carapace**
When hit by an Attack Skill, gain [-2 DEF].
This is cumulative.

```

```
**Bite**
[ATK] Cost 2 SP
One Enemy : [Pierce 3]

```

```
**Crippling Slash**
[ATK] Cost 3 SP
One Enemy : [Blade 3] *[Stuck 2]*

```

```
**Guard**
[SUP] Cost 3 SP
Self : [+2 DEF] *[Taunt 1]*

```
Lon'qu

```
**Lon'qu**

```

```
HP 7	DEF 1	SPD 7
SP 8	RES 0	EVA 4

```

```
**Swordfaire**
Lon'qu deals +1 damage for every other ally
in front with a Blade damage type.

```

```
**Killing Edge**
[ATK] Cost 3 SP
One Enemy : [Blade 3] {30% 3*damage}

```

```
**Double-edged Fury**
[ATK] Cost 5 SP
Two Enemies : [Blade 2]
This Skill has *Tempo*.

```

### Profile

Lon'qu is a skilled swordsman hailing from the northern nation of Regna Ferox. Trauma from his past instilled a fear of being near women, so he has a very brusque attitude when he has to work with them. He is committed to his art and hones his fighting skills constantly. As a peculiar side effect, he's become very good at potato peeling.

### Strategy

Lon’qu’s passive causes him to deal more damage for every fellow swordsman in front. He’ll be at his most effective if you can load your slots with characters who have Blade type Skills. Characters like Youmu, Hazama, Ruby, Therion, and Komachi just to name a few. There are a lot of characters that fit this requirement. Starting him in front will most likely give you the best chance to fully use his passive as long as you know what other characters you’re going to be putting in front. Killing Edge has a chance to triple his damage. 30% is hardly reliable, but can net you an unexpected KO. Double-edged Fury is his more reliable finishing skill. It’s cost is high, but that’s because of the potential damage it can deal. Full passive means it attacks with 5 damage on two targets, twice. That’s 20 potential damage if nothing misses and the targets have no DEF. Slap +2 ATK or 2 Crit on it, then with 7 damage per hit it can deal 28 overall damage. Blake and Atticus apply those and are Blade Skill users. The chance your enemies won’t have DEF is rather slim, but it’ll still deal good damage against targets with 1 or 2 DEF, which is a much larger portion of the characters.

Lon’qu is evasive. That’s his best defensive stat. He doesn’t have much in the way of DEF or HP. His RES is nonexistent. Something with +ACC will really help against Lon’qu. Even better is it’s a Magic Skill. Suwako (BM) fits the bill perfectly with her Geyser. Lowering his EVA or inflicting Stuck is also an option. Papyrus or Aoji are capable of this. Of course randomly swinging will hit him eventually, if not consistently. He also has low SP. You can count on him to be out of steam in a turn or two. Or use Terror to speed up the process. Cherche and The Impostor don’t have to land a hit to inflict Terror.
Gaius

```
**Gaius**

```

```
HP 8	DEF 1	SPD 7
SP 7	RES 0	EVA 4

```

```
**Pay me in Candy**
When Gaius KOs a target,
recover 6 SP.

```

```
**Steal**
[SUP] Cost 1 SP
One Other Target : All of the target's Status Effects
are transferred onto Gaius.

```

```
**Candied Dagger**
[ATK] Cost 3 SP
One Enemy: [Blade 3] {50% -2 DEF,RES}

```

```
**Levin Sword**
[MAG] Cost 2 SP
One Enemy: [Electric 3]

```
Hooaka

```
Hooaka Shitodo

```

```
HP 9	DEF 0	SPD 5
SP 11	RES 3	EVA 2

```

```
**Matching the Mood**
Hooaka has *Bold X*.
X = # of characters in front with higher MAX SP.

```

```
**Controlling Hot and Cold**
While Hooaka is in front,
*Burned* Enemies take +3 damage from Cold Skills,
*Frozen* Enemies take +3 damage from Fire Skills.

```

```
**Spreading Wings**
If Every Enemy is *Burned* and/or *Frozen,*
Hooaka deals +3 damage.

```

```
**Cold Card "Timed Sublimation"**
[MAG] Cost 4 SP
All Enemies : [Cold 1] *[Burn 2]*
This Skill has -1 ACC.

```

```
**Sublimation "Frost Needles in Early Spring"**
[MAG] Cost 5 SP
All Enemies : [Fire 2] *[Freeze 2]*
This Skill has -1 ACC.

```

```
**Eruption "Steam Explosion"**
[MAG] Cost 8 SP
All Enemies : [Fire 4] *[Burn 3]*
This Skill has -2 ACC.

```

```
**"Bipolar Wings"**
[SUP] Cost 10 SP
All Enemies : *[Burn 2]* *[Freeze 1]* *[Heavy 1]*

```
Owain

```
**Owain Dark**

```

```
HP 7	DEF 2	SPD 7
SP 10	RES 2	EVA 2

```

```
**The Avenging Scion of Light and Shadow**
When a ally is KO'ed while Owain is in front,
gain *[Crit 3]*.

```

```
**Galeforce, The Fearsome Winds of Justice**
When Owain KO's a target,
recover 2 SP and you may use another Skill.
Galeforce can only activate once a turn.

```

```
**"I thus engrave my name into your very soul!"**
When Owain rallies,
One Enemy gains *[Mark 2]*.
Owain deals +2 damages against *Marked* Enemies.

```

```
**Missiletainn, The Demon Sword of Legend and Awe**
[ATK] Cost 3 SP
One Enemy : [Blade 3] {50% 3*damage}
This Skill has -2 ACC.

```

```
**Elthunder, Sparking Skyfury of Endless Storms**
[MAG] Cost 3 SP
One Enemy : [Electric 4] *{10% Paralysis 2}*

```

```
**Steel Sword, Flameclaw Wyvernborn The Foe-Slayer**
[ATK] Cost 3 SP
One Enemy : [Blade 4] *{10% Burn 2}*

```
Okita Alter

```
Okita Sōji (Alter)

```

```
HP 7	DEF 2	SPD 7
SP 9	RES 1	EVA 2

```

```
**Noble Phantasm**
At the end of Okita Alter's turn,
gain [+1 NP].

```

```
**Counter Guardian**
Okita Alter has +2 ACC and *Pursuit 1.*

```

```
**Independent Action A**
When Okita Sōji (Alter) uses Swap on herself,
gain *[Crit 2]* and recover 3 SP and 1 HP.

```

```
**Kyokuchi A**
[ATK] Cost 3 SP
One Enemy : [Blade 4]
Self : [+1 NP]

```

```
**Persistence B+**
[SUP] Cost 4 SP
Self : [+2 NP] *[Crit 2]*

```

```
**Boundlessness A+**
[SUP] Cost 2 SP
Self : *[Dodge 1]* [Overcharge]

```

```
**Zekken - Mukyuu Sandan**
[MAG] Cost 5 SP and 4 NP
All Enemies : [Blade 6] [-2 DEF,RES]
This Skill has +1 ACC.
If you remove Overcharge, this Skill deals +1 damage and inflicts [-3 DEF,RES].

```
Megumu

```
**Megumu Iizunamaru**

```

```
HP 8	DEF 1	SPD 6
SP 13	RES 2	EVA 2

```

```
**Lost in the Stars**
While Megumu is in front,
*Marked* enemies deal -1 damage.

```

```
**Calamitous Star**
[MAG] Cost 4 SP
One Enemy : [Astral 3] [-4 ATK,MAG]
If target is not *Marked*, this Skill has no effect.

```

```
**Stellar Wind**
[MAG] Cost 6 SP
Two Enemies : [Mystic 4] *[Mark 5]*

```

```
**Luminous Horse**
[MAG] Cost 3 SP
All Enemies : [Astral 5] *[Mark 2]* [+3 SPD]
This Skill has -1 ACC.

```

```
**Rainbow Illumination**
[SUP] Cost 4 SP
All Allies : [+2 EVA,DEF,RES] [-3 ATK]

```
Mystia

```
**Mystia Lorelei**

```

```
HP 6	DEF 1	SPD 6
SP 8	RES 0	EVA 4

```

```
**Deaf to All but the Song**
While Mystia is in front,
*Silenced* characters take +1 damage.

```

```
**Ill-Starred Dive**
[ATK] Cost 2 SP
One Enemy : [Wind 2]
This skill has +4 ACC.

```

```
**Poisonous Moth's Dark Dance**
[ATK] Cost 6 SP
All Enemies : [Nature 3] *{80% Poison 3, Paralysis 1}*
This Skill has -1 ACC.

```

```
**Midnight Chorus Master**
[ATK] Cost 5 SP
All Enemies : [Wind 2] *[Silence 4]*
This Skill has -1 ACC.

```

```
**Mysterious Song**
[SUP] Cost 4 SP
All Allies : Remove *Silence.* If *Silence* was removed, recover max HP and *[Cure 0]*.

```
Rebonack

```
**Rebonack**

```

```
HP 12	DEF 3	SPD 3
SP 7	RES 2	EVA 2

```

```
**Horse and Rider**
At the start of Rebonack's turn,
if he has 8 or more HP,
gain [+3 SPD,EVA].

```

```
**Lance**
[ATK] Cost 3 SP
One Enemy : [Pierce 7]
Rebonack can only use this Skill if he has 8 or more HP.

```

```
**Sword**
[ATK] Cost 2 SP
One Enemy : [Blade 3]

```

```
**Knives**
[ATK] Cost 2 SP
One Enemy : [Blade 2]
This Skill has +2 ACC.

```

```
**Shield**
[SUP] Cost 4 SP
Self : *[Shield 5]*

```
Engineer Mk 2

```
**Engineer**

```

```
HP 15	DEF 2	SPD 4
SP 10	RES 0	EVA 1

```

```
**"Owl" Armor Rig**
Engineer is immune to *Poison*.
Acid Skills have no effect on Engineer.
Engineer takes -2 damage from Nature Skills.

```

```
**"Stubby" Voltaic SMG**
[ATK] Cost 2 SP
One Enemy : [Electric 3] *{30% Paralysis 2}*

```

```
**Breach Cutter**
[MAG] Cost 5 SP
All Enemies : [Electric 3]
This Skill has *Break 2* and -1 ACC.

```

```
**Field Medic**
[SUP] Cost 4 SP
One Ally : Revive KO'ed Ally with 5 HP.

```

```
**Plasma Burster**
[MAG] Cost 6 SP
Two Enemies : [Electric 4] *{20% Terror 2}*
This Skill has *Break 3*.

```
Clint

```
**Clint**

```

```
HP 9	DEF 1	SPD 5
SP 18	RES 0	EVA 1

```

```
**Private Collection**
When Clint rallies, gain [1 X].
X = Name of any character on the wiki.

```

```
**Copy**
[SUP] Cost 0 SP
One Target : Target's Name = Y
Self : Gain [3 Y].

```

```
**Paste**
[SUP] Cost [1 Name]
Use one of that character's Skills.
Pay the appropriate costs.

```
Taroumaru

```
**Taroumaru**

```

```
HP 12	DEF 2	SPD 4
SP 14	RES 1	EVA 1

```

```
**Honed Technique: Storm Blade**
Taroumaru has *[Shield 3]*.
When Taroumaru misses a Skill,
Taroumaru gains [Enraged].
While Taroumaru is Enraged,
the only Skill Taroumaru may use is **Canine Art: Slicing Tempest.**

```

```
**Doggo Art: Infinite Cuteness**
While Taroumaru is *Stunned*,
Taroumaru takes 5 more damage from Skills
and you feel bad for attacking him.

```

```
**Slash Combo**
[ATK] Cost 4 SP
One Enemy : [Blade 6]

```

```
**Thunderblades**
[ATK] Cost 3 SP
One Enemy : [Electric 4] *{60% Paralysis 1}*

```

```
**Canine Art: Geo Bunshin**
[SUP] Cost 3 SP
Self : *[Counter 3]* [+3 EVA]

```

```
**Canine Art: Plummeting Blade**
[ATK] Cost 5 SP
All Enemies : [Electric 3] *{40% Paralysis 2}*
This Skill has -1 ACC.

```

```
**Canine Art: Slicing Tempest**
[ATK] Cost 4 SP
One Enemy : [Blade 9]
Taroumaru may only use this Skill while Enraged.
If this Skill misses, gain *[Curse 2, Stun 2]* and lose [Enraged].

```
Clan (Chromatik)

```
**Clan**

```

```
HP 8	DEF 0	SPD 7
SP 12	RES 0	EVA 4

```

```
**Chromatik**
At the end of this character's turn,
he may spend 2 SP to swap souls.

```

```
**Elusive Stance**
If Clan hits a target,
gain *[Distance 2]*.

```

```
**Throwing Knives**
[ATK] Cost 5 SP
All Enemies : [Blade 2]
This Skill has +3 ACC.

```

```
**Dive Kick**
[ATK] Cost 4 SP
One Enemy : [Impact 5]

```

```
**Blinding Strike**
[ATK] Cost 3 SP
One Enemy : [Blade 1] *[Weaken 2]*

```
The Impostor

```
**The Impostor**

```

```
HP 4	DEF 0	SPD 2
SP 6	RES 0	EVA 0

```

```
**Vent**
When an Ally in front uses a normal Swap action
on themselves and The Imposter in the back,
The Imposter gains a turn this round
and gains *[Haste 1]*.

```

```
**Kill**
[SUP] Cost 6 SP
One Target : *{50% Death 0}*

```

```
**Sabotage Lights**
[SUP] Cost 6 SP
All Enemies : [-3 ACC]

```

```
**Sabotage Reactor**
[SUP] Cost 6 SP
All Enemies : *[Terror 3]*

```

```
**Sabotage Comms**
[SUP] Cost 6 SP
All Enemies : *[Disable 3]*

```
Saber Alter

```
**Artoria Pendragon (Alter)**

```

```
HP 12	DEF 1	SPD 2
SP 18	RES 2	EVA 0

```

```
**Noble Phantasm**
At the end of Saber Alter's turn,
gain [+1 NP].

```

```
**Twilight Star A**
When Saber Alter rallies,
recover 2 SP and gain [+1 NP].

```

```
**Magic Resistance B**
When Saber Alter suffers a Negative Status Effects from an enemy skill or passive,
she has a 20% to remove it when applied.

```

```
**Black Excalibur**
[ATK] Cost 6 SP
One Enemy : [Blade 8]

```

```
**Charisma E**
[SUP] Cost 2 SP
All Allies : [+1 ATK,MAG]

```

```
**Mana Burst A**
[SUP] Cost 6 SP
Self : *[Crit 4]*
This Skill has *Combo.*

```

```
**Excalibur Morgan - Sword of Promised Victory**
[ATK] Cost 12 SP and 4 NP
All Enemies : [Blade 15]
This Skill has +1 ACC.
This Skill is unaffected by *Crit*.

```
Galdred

```
**Galdred**

```

```
HP 5	DEF 1	SPD 5
SP 3	RES 1	EVA 2

```

```
**Obsessive Research**
Galdred has *Bold 3*.
The first time each of Galdred's Skills hit a target,
gain [1 Transform].

```

```
**Secret Formula**
If Galdred has 3 Transforms at the end of his
turn he becomes The Beast Within and recovers 10 HP.

```

```
**Withering Toxin**
[ATK] Cost 3 SP
One Enemy : [Dark 0] *[Poison 3,Terror 3]*

```

```
**Eviscerate**
[ATK] Cost 3 SP
One Enemy : [Pierce 5]

```

```
**Explosive Cocktail**
[ATK] Cost 3 SP
One Enemy : [Impact 2] [-2 DEF,RES,SPD,EVA]

```

```
**The Beast Within**

```

```
HP 15	DEF 3	SPD 9
SP 10	RES 3	EVA 4

```

```
**Inhuman Speed**
The Beast Within recovers 10 SP at the end of it's turn.

```

```
**Blood Frenzy**
[ATK] Cost 10 SP
One Enemy : [Pierce 8]
If this Skill KOs the target, use it again at no cost.

```

```
**Hydra Helix**
[ATK] Cost 7 SP
All Enemies : [Pierce 6]
This Skill has -1 ACC.

```
Wobbuffet

```
**Wobbuffet**

```

```
HP 30	DEF 0	SPD 0
SP 6	RES 0	EVA 0

```

```
**Shadow Tag**
Wobbuffet has *Ward [Heavy 1].*

```

```
**Counter**
When hit by an Attack Skill,
spend 1 SP to gain [+X ATK].
X = damage taken from Skill

```

```
**Mirror Coat**
When hit by an Magic Skill,
spend 1 SP to gain [+X MAG].
X = damage taken from Skill

```

```
**Rebound**
[X] Cost 1 SP
All Enemies : [Impact 0]
X = ATK or MAG.
This Skill has -1 ACC.

```
Ferederick

```
**Ferederick**

```

```
HP 8	DEF 0	SPD 6
SP 12	RES 0	EVA 3

```

```
**Safety First**
At the start of Ferederick's turn,
one Ally gains *[Cure 0]*.

```

```
**Plastic Safety Scissors**
[ATK] Cost 2 SP
One Enemy : [Impact 2] *{10% +8 damage}*

```

```
**Watch Out!**
[SUP] Cost 4 SP
One Ally : [+3 EVA]

```

```
**Not Again...**
[SUP] Cost 8 SP
All X : [Y 3]
Flip a Coin.
Heads: X = Enemies
Tails: X = Allies
Roll a D6.
1: Y = *Terror*  4: Y = *Curse*
2: Y = *Poison*  5: Y = *Death*
3: Y = *Heavy*   6: Y = *Freeze*

```

```
**Prepared**
[SUP] Cost 4 SP
One Ally : *[Cure 3]*

```
Sekibanki

```
**Sekibanki**

```

```
HP 6	DEF 2	SPD 4
SP 9	RES 1	EVA 2

```

```
**Flight Sign "Flying Head"**
At the end of Sekibanki's turn, gain [2 Heads];
Then arrange Heads in the Front as you wish.

```

```
**Flying Head "Multiplicative Head"**
[SUP] Cost 2 SP
Self : [5 Heads]

```

```
**Glinting Eyes "Hell's Ray"**
[MAG] Cost 4 SP
All Enemies : [Dark X]
This Skill only hits targets with Heads.
This Skill has +1 ACC and *Break*.
X = Number of target's heads.

```

```
**Flying Head "Dullahan Night"**
[ATK] Cost 5 SP
All Enemies : [Impact 3] [2 Heads]
This Skill has -1 ACC.

```

```
**Flying Head "Seventh Head"**
[SUP] Cost 3 SP
One Enemy : *[Death 0]*
This skill only works if the target has 7 Heads.

```
Futo

```
**Mononobe no Futo**

```

```
HP 7	DEF 2	SPD 6
SP 11	RES 0	EVA 2

```

```
**Kodoku Plate Pileup**
At the start of the game, gain [Mikoto Nigihayahi] or [Okami Omononushi]
After Futo uses a skill, gain [+2 Sake Cups].
When Futo is hit by a skill, lose [-1 Sake Cup] to take 1 less damage.
X = Futo's Sake Cups

```

```
**Offering - Mikoto Nigihayahi**
At the start of her turn if Futo has Mikoto Nigihayahi,
recover X SP and gain *[Shield 1]*.

```

```
**Offering - Okami Omononushi**
At the start of her turn if Futo has Okami Omononushi,
recover 3 HP and gain *[Crit X]*.

```

```
**Mononobe's Eighty Sake Cups**
[ATK] Cost 3 SP
All Enemies : [Impact 2]
This Skill has -1 + X ACC.

```

```
**Catastrophic Gate Opening**
[ATK] Cost 4 SP
One Enemy : [Dark 2] *[Mark 1]*
For every Sake Cup, inflict an additional Debuff on hit.
1 = *[Poison 1]*
2 = *[Terror 1]*
3 = *[Heavy 1]*
4 = *[Silence 1]*
5 = *[Paralysis* 1]
6 = *[Shock 1]*
7 = *[Death 1]*

```

```
**Miwa Plate Storm**
[ATK] Cost 6 SP
All Enemies : [Wind 4]
This Skill has +1 ACC.

```

```
**Taiyi True Fire**
[ATK] Cost 7 SP
All Enemies : [Fire 3] *[Poison X]*
This Skill has -1 ACC.

```
Joshua

```
**Joshua**

```

```
HP 8	DEF 1	SPD 7
SP 12	RES 3	EVA 3

```

```
**"Let's have us a little wager."**
At the start of Joshua's turn spend 1 SP to flip a coin.
Heads : Joshua deals +3 damage this turn.
Tails : Joshua deals -1 damage this turn.

```

```
**Tempest King**
Joshua has *Windsweep*.

```

```
**Audhulma**
[ATK] Cost 4 SP
One Enemy : [Blade 6]

```

```
**Killing Edge**
[ATK] Cost 3 SP
One Enemy : [Blade 3] {30% 3*damage}

```
Mikhail (Chromatik)

```
**Mikhail**

```

```
HP 8	DEF 1	SPD 6
SP 12	RES 1	EVA 2

```

```
**Chromatik**
At the end of this character's turn,
he may spend 2 SP to swap souls.

```

```
**Aggressive Stance**
If Mikhail hits a target,
gain *[Crit 2]*.

```

```
**Leaping Slash**
[ATK] Cost 5 SP
One Enemy : [Blade 8]
Self : [-1 DEF,EVA]

```

```
**Dashing Strike**
[ATK] Cost 4 SP
One Enemy : [Blade 4]
Self : [+2 SPD]

```

```
**Heavy Cut**
[ATK] Cost 3 SP
One Enemy : [Blade 6]
This Skill has -2 ACC.

```
Akshan

```
**Akshan**

```

```
HP 6	DEF 2	SPD 6
SP 13	RES 1	EVA 3

```

```
**Scoundrel!**
When an Ally is KO'ed by a Skill while Akshan is in Front,
The Character that used that Skill gains [Scoundrel]
and the KO'ed Ally gains [Victim].

```

```
**Going Rouge**
When Akshan's skills target a [Scoundrel], they gain *Scope.*
When Akshan KOs a target with [Scoundrel], remove it;
Any Allies with [Victim], remove it and revive them with 1 HP.

```

```
**Dirty Fighting**
[ATK] Cost 4 SP
One Enemy : [Pierce 4]
Self : *[Break 2]* or [+2 SPD]

```

```
**Heroic Swing**
[SUP] Cost 3 SP
Self : [+3 EVA]
You may use Dirty Fighting after using this skill.

```

```
**Comeuppance**
[SUP] Cost 2 SP
Self : *[Precision 1] [Crit 2]*
You may use Heroic Swing after using this skill.

```
Sans

```
**Sans**

```

```
HP 1    DEF 0   SPD 6
SP 25   RES 0   EVA X

```

```
**Dodge**
X = SP. Lose 3 SP every time you evade a skill.

```

```
**Gaster Blaster**
[MAG] Cost 5 SP
One Enemy: [Mystic 7]

```

```
**Bone Stab**
[MAG] Cost 4 SP
Two Enemies: [Impact 1] *[Poison 4]*

```

```
**Changing Gravity**
[SUP] Cost 4 SP
All Enemies: [-3 EVA]

```
Aphelios

```
**Aphelios**

```

```
HP 11	DEF 0	SPD 3
SP 12	RES 0	EVA 1

```

```
**Weapons of the Faithful**
Each of Aphelios' weapons gives an effect to his skills.
[Calibrum] : This Skill has *Scope* and +2 ACC.
[Severum] : When this Skill hits a target, recover 4 HP.
[Gravitum] : This Skill inflicts [-2 SPD,EVA] on hit.
[Infernum] : This Skill's target is Two Enemies instead of One Enemy.
[Crescendum] : This Skill deals +2 damage.
Aphelios starts with [Calibrum] and [Severum].
At the end of Aphelios' turn, remove a Weapon and gain a different Weapon.

```

```
**Moonshot**
[ATK] Cost 4 SP
One Enemy : [Astral 4]
This Skill can only be used if Aphelios has [Calibrum].

```

```
**Onslaught**
[ATK] Cost 4 SP
One Enemy : [Astral 2]
This Skill has *Adept 1*.
This Skill can only be used if Aphelios has [Severum].

```

```
**Binding Eclipse**
[MAG] Cost 4 SP
One Enemy : [Astral 2] *[Heavy 2]*
This Skill can only be used if Aphelios has [Gravitum].

```

```
**Duskwave**
[ATK] Cost 4 SP
All Enemies : [Astral 2]
This Skill has -1 ACC.
This Skill can only be used if Aphelios has [Infernum].

```

```
**Sentry**
[ATK] Cost 4 SP
One Enemy : [Astral 3]
Self : Gain [Sentry].
If Aphelios has [Sentry] this Skill costs 2 SP.
This Skill can only be used if Aphelios has [Crescendum].

```
Don McRon

```
**Don McRon**

```

```
HP 8	DEF 0	SPD 5
SP 10	RES 1	EVA 2

```

```
**Meter**
When Don uses a Skill and hits at least 1 target, gain [+1 Meter].

```

```
**Taste Ketchup**
[ATK] Cost 2 SP
One Enemy : [Impact 2]
On hit, recover 4 SP.

```

```
**Taste Fries**
[ATK] Cost 2 SP
One Enemy : [Pierce 3]
This Skill has *Scope*.

```

```
**Slider**
[ATK] Cost 2 SP
One Enemy : [Impact 5]
This Skill has *Direct 2*.

```

```
**Slamburger**
[ATK] Cost 3 SP and 1 Meter
One Enemy : [Impact 4] *[Trap 4, Stuck 2]*

```

```
**Clock Out**
[SUP] Cost 2 Meter
Self : *[Combo 3]* or *[Pursuit 1]*

```
Brandon

```
**Brandon "The Raven" Hess**

```

```
HP 7	DEF 2	SPD 5
SP 13	RES 0	EVA 4

```

```
**Slicing Formation**
When Brandon uses Swap,
all Allies gain [+2 ATK].

```

```
**Dagger Storm**
[ATK] Cost 5 SP
All Enemies : [Blade 4]
This Skill has -1 ACC.

```

```
**Curtain Call**
[SUP] Cost 5 SP
All Enemies : [-3 ATK]

```

```
**Take the Stage**
[SUP] Cost 2 SP
Self : [+2 EVA,ACC]

```

```
**The Show's Over**
[SUP] Cost 7 SP
All Allies : *[Crit 4]*

```
Rinnosuke

```
**Rinnosuke Morichika**

```

```
HP 8	DEF 2	SPD 0
SP 6	RES 1	EVA 1

```

```
**Effective Formation**
When Rinnosuke uses Swap,
All Allies gain [+2 SPD].

```

```
**Curio Trader**
When Rinnosuke uses Swap,
you may spend 1 SP to
give One Ally *[Scope 2]* or *[Break 2]*.

```

```
**First Aid**
[SUP] Cost: 1 SP
One Ally : Recovers 3 HP.

```

```
**Battle Command**
[SUP] Cost: 2 SP
One Ally : [+1 ATK,MAG,DEF,RES]

```
Scout Mk 1

```
**Scout**

```

```
HP 15	DEF 2	SPD 4
SP 10	RES 0	EVA 1

```

```
**Deepcore GK2**
[ATK] Cost 5 SP
One Enemy : [Pierce 7]

```

```
**Jury-Rigged Boomstick**
[ATK] Cost 4 SP
One Enemy : [Pierce 5] *{70% Shock 1}*

```

```
**Grappling Hook**
[SUP] Cost 2 SP
Swap with any Ally.
You may use this Skill after using a different Skill.

```

```
**Flare Gun**
[SUP] Cost 3 SP
All Enemies : *[Reveal 2]*

```

```
**Inhibitor-Field Generator**
[SUP] Cost 3 SP
Two Enemies : [-1 DEF,EVA] *[Heavy 1]*

```
Kurohebi

```
**Kurohebi**

```

```
HP 9	DEF 2	SPD 5
SP 11	RES 2	EVA 3

```

```
**Remembered Remnants**
When a Skill misses Kurohebi,
gain *[Invisible 1]*.

```

```
**Darkness Card "Blind Shot"**
[ATK] Cost 3 SP
One Enemy : [Blade 2] [-5 ACC]

```

```
**Slash Card "Slit Dragon"**
[ATK] Cost 6 SP
One Enemy : [Blade 6]
If Kurohebi is *Invisible*, This Skill deals +6 damage.

```

```
**Imperceptible**
[SUP] Cost 5 SP
All Enemies : [-2 ACC]
Self : *[Invisible 1]*

```
Roman

```
**Roman Torchwick**

```

```
HP 9	DEF 2	SPD 5
SP 15	RES 1	EVA 2

```

```
**"Always a pleasure!"**
When Roman rallies,
He may swap with an ally in the back.
If he does, One Enemy gains *[Trap 3]*.

```

```
**Melodic Cudgel: Cane Lash**
[ATK] Cost 5 SP
One Enemy : [Impact 5] [-3 DEF]

```

```
**Melodic Cudgel: Explosive Shot**
[ATK] Cost 7 SP
One Enemy : [Fire 6] *[Shock 2]*
This Skill has *Scope*.

```

```
**Melodic Cudgel: Grappling Hook**
[ATK] Cost 4 SP
Any Enemy : [Impact 0]
If this skill hits,
Swap the target and any enemy.

```

```
**Smuggled Weaponry**
[SUP] Cost 8 SP
One Ally : [+2 ATK,MAG] *[Shield 6]*

```
Medias

```
**Medias Moritake**

```

```
HP 13	DEF 4	SPD 2
SP 8	RES 1	EVA 2

```

```
**Getting rid of friction**
While Medias is in front,
Cold skills inflict *[Boost [Dodge 1] 2]*.

```

```
**Southern Meteor Shower**
When Medias rallies,
gain *[Taunt 3].*

```

```
**Re-Thrill**
Medais has *Counter 3* and *Rash 2*.

```

```
**Cold Claw "Flightless Bird Standing on its Claws"**
[ATK] Cost 2 SP
All Enemies : [Cold 0]
This Skill has +1 ACC.

```

```
**Frozen Path "Penguin Highway"**
[SUP] Cost 4 SP
All Allies : [+2 ACC, +1 EVA] *[Resist [Cold] 2]*

```

```
**Royal River "Emperor's Sword"**
[ATK] Cost 6 SP
One Enemy : [Blade 10] [+2 EVA] *[Distance 2]*
This Skill has +2 ACC.

```
Warwick

```
**Warwick**

```

```
HP 11	DEF 1	SPD 4
SP 8	RES 2	EVA 2

```

```
**Blood Hunt**
If target is injured, deal +2 damage and gain *Scope*.

```

```
**Eternal Hunger**
If Warwick has 4 or less HP, gain *Break*.

```

```
**Jaws of the Beast**
[MAG] Cost 2 SP
One Enemy : [Pierce 1]
Self : Recover X HP.
X = Damage dealt.

```

```
**Primal Howl**
[SUP] Cost 4 SP
Self : [+1 DEF,RES]
All Enemies : *[Paralysis 1]*

```

```
**Infinite Duress**
[ATK] Cost 6 SP
One Enemy : [Blade 4] *[Weaken 1, Silence 1, Disable 1, Shock 1]*
Self : Recover X HP.
X = Damage dealt.

```
Znaniya

```
**Znaniya**

```

```
HP 16	DEF 3	SPD 1
SP 15	RES 2	EVA 0

```

```
**The Illusive Ryuujin**
This character cannot start in slots 1-4.

```

```
**Kurenai-ryuu, the Crimson Dragon**
At the start of the game,
all allies gain *[Bold 2, Shield 2]*.

```

```
**Greatsword**
[SUP] Cost 5 SP
All Allies : [+3 ACC]

```

```
**The Tale of the Hero**
[SUP] Cost 5 SP
One Ally: Revive KO'ed Ally with 1 HP and max SP.

```

```
**Fury of the Dragon**
[ATK] Cost 5 SP
One Enemy : [Fire 5]
This Skill has *Scope, Precision, Break,* and cannot KO.

```

```
**Swaying Strike**
[SUP] Cost 5 SP
All Allies : [+2 EVA] *[Crit 2]*

```
Nanami

```
**Kento Nanami**

```

```
HP 12	DEF 2	SPD 6
SP 13	RES 4	EVA 2

```

```
**Overtime**
While it's Round 6 or later,
Nanami's Skills deal +2 damage.

```

```
**Effective Plan**
[SUP] Cost 4 SP
All Allies : [+2 SP] Recover 2 SP

```

```
**Revealing One's Hand**
[SUP] Cost 0 SP
Self : [Reveal 3] [-3 ACC] [Bold 4]

```

```
**Ratio Technique**
[ATK] Cost 6 SP
One Enemy : [Blade 6]
This Skill has *Break,* *Direct 2* and +3 ACC.

```

```
**Collapse**
[ATK] Cost 10 SP
All Enemies : [Impact 8]
This Skill can only be used while on Overtime.
This Skill has -1 ACC and *Break*.

```
Snake

```
**Solid Snake**

```

```
HP 16	DEF 3	SPD 6
SP 8	RES 0	EVA 2

```

```
**Stealth Specialist**
When Snake rallies,
he gains *[Invisible 1]*.

```

```
**Cardboard Box**
[SUP] Cost 4 SP
Self : *[Invisible 1] [Crit 3]*

```

```
**Silent Takedown**
[ATK] Cost 3 SP
One Enemy : [Impact 0] *[Death 1]*
Snake can only use this skill while *Invisible*.
If attack hits, gain *[Invisible 1].*

```

```
**Aggressive Takedown**
[ATK] Cost 4 SP
One Enemy : [Pierce 7]
Snake can only use this skill while *Invisible*.

```
Ike

```
**Ike**

```

```
HP 14	DEF 2	SPD 5
SP 13	RES 0	EVA 1

```

```
**Radiant Vanguard**
Blade Skills have no effect on Ike.

```

```
**Legendary Ragnell**
[ATK] Cost 5 SP
One Enemy : [Blade 6]
This Skill has *Scope* and +2 ACC.

```

```
**Hallowed Urvan**
[ATK] Cost 4 SP
Two Enemies : [Impact 4]
This Skill has +2 ACC.

```

```
**Great Aether**
[ATK] Cost 8 SP
One Enemy : [Blade 6]
Self : Recover X HP.
This Skill has *Break.*
X = damage dealt to the target

```
Cyrus

```
**Cyrus Albright**

```

```
HP 7	DEF 0	SPD 5
SP 13	RES 2	EVA 2

```

```
**Percipience**
Cyrus is immune to *Terror*.
At the end of Cyrus's turn,
reduce *Terror* on allies by 2.

```

```
**Analyze**
[SUP] Cost 1 SP
One Enemy : *[Reveal 2]*

```

```
**Fire Storm**
[MAG] Cost 8 SP
All Enemies : [Fire 7]
This Skill has -1 ACC.

```

```
**Blizzard**
[MAG] Cost 8 SP
All Enemies : [Cold 7]
This Skill has -1 ACC.

```

```
**Lightning Blast**
[MAG] Cost 8 SP
All Enemies : [Electric 7]
This Skill has -1 ACC.

```

### Character Notes

Cyrus can combo well with a lot of different characters. He appreciates almost any stat boost because of his weak defences and destructive offense. His different skill typings let him work around type immunities and with characters that boost a specific type. Along with all this, restoring at least 3 of his SP lets him use his magic skills twice in a row. Finally, Analyze lets his team target enemies that are trying to hide. His passive might not come up often, but it is effective against characters that rely on Terror. He also has value as bait. The opponent will likely be targeting him, especially if they rely on Terror. You can use him to keep your opponent distracted while you strike in a different way. On top of it, you can use his KO to switch in a  bigger threat. If they don’t manage to finish him off, just let loose his Magic Skills anyway to punish them for it.

Now like every frail character he’ll likely be hiding in the 4th or 3rd Slot. Skills with Scope and +ACC can reliably take him down. Though for Cyrus, Scope is more important because his EVA isn’t that high. It’d probably even be worth throwing out a 7 damage Attack Skill without Scope or +ACC for the pure value you’ll gain if it hits. If your lineup has a mix of high RES and EVA then it'd be better to just ignore him. Having Distance also works.
Tidus

```
**Tidus**

```

```
HP 8	DEF 1	SPD 6
SP 12	RES 1	EVA 4

```

```
**"I've been saving this one for you!"**
Tidus' skills deal +2 damage while he's at 4 HP or lower.

```

```
**Brotherhood**
[ATK] Cost 3 SP
One Enemy : [Water 4]
Self : Gain [1 Limit].

```

```
**Curaga**
[SUP] Cost 5 SP
One Ally : Recover 10 HP.

```

```
**Blitz Ace**
[ATK] Cost 2 Limit
One Enemy : [Water 10]

```

### Character Notes

Tidus has fairly average stats with high EVA. His Water Skills pair well with Murasa and Wakasagihime. Murasa helps his Skills hit harder and can lock down enemies that want to switch out. Wakasagihime gives him even more EVA and her skills can force the opponent use single target skills. Remilia can also use Curse of Vlad Tepes to activate his passive. It's risky, but the extra DEF and RES might keep him alive long enough for it to pay off. Flandre can take his HP right away, but with no stat boosts to back him up it also holds it's own risk. Try to use Flandre's Laveatein when the enemy can't KO him between their turns.

Accurate and high damage Skills can wipe the floor with him. It's best to avoid activating his passive, try to avoid using skills that might leave him alive with 4 or less HP. However he doesn't do much damage by himself so it may be safe to ignore him for awhile. Be aware he can get his Blitz Ace every three turns if he only uses Brotherhood. Blitz Ace hits hard and costs no SP, thus Tidus will benefit from being ignored for too long. Don't forget his Curaga, it's a very stong healing move that costs a lot of SP. Getting an enemy to low HP can force him choose between Blitz Ace and Curaga.
Demoknight

```
**Tavish Finnegan DeGroot**

```

```
HP 10	DEF 2	SPD 5
SP 8	RES 1	EVA 1

```

```
**The Headtaker**
At the end of Demoknight's turn,
gain [+X HP,SPD,EVA,ACC]
X = 2 * Demoknight's Heads
Demoknight can have a max of 2 Heads.
Sekibanki cannot add or remove Demoknight's Heads.

```

```
**Ali Baba's Wee Booties**
If Demoknight KO's a target,
Recover 4 SP and 2 HP at the end of his turn.

```

```
**The Eyelander**
[ATK] Cost 2 SP
One Enemy : [Blade 3]
If this Skill KO's, gain [+1 Heads] and
all the Heads the target had.

```

```
**The Splendid Screen**
[ATK] Cost 4 SP
One Enemy : [Impact 0 + X]
Self : *[Cure 0]*
On hit, gain *[Crit 6]* and this Skill has *Combo*.

```
Geoffrey

```
**Geoffrey**

```

```
HP 13  DEF 3   SPD 3
SP 8   RES 2   EVA 0

```

```
**Inviolability**
Every time a skill hits Geoffrey, gain [1 Transform].

```

```
**Untainted**
If Geoffrey has 5 Transforms at the start of his
turn he becomes The Faceless Judge.

```

```
**Sacrement of Blades**
[MAG] Cost 5 SP
All Enemies : [Light 3]
Recover X HP. X = Enemies hit.
This Skill has -1 ACC.

```

```
**Golden Chains**
[SUP] Cost 3 SP
Self : [-2 SPD] [+2 DEF] *[Cure 0]*

```

```
**Compulsive Purification**
[SUP] Cost 4 SP
Self : Gain [X Transform].
One Enemy : *[Curse 0]*
X = Number of Status Effects Removed with *Curse*.

```

```
**The Faceless Judge**

```

```
HP 13  DEF 0   SPD 0
SP 4   RES 0   EVA 0

```

```
**Baton Stance**
The Faceless Judge has *Thorns 6*.

```

```
**Crusader's Oath**
[MAG] Cost 4 SP
Two Enemies : [Blade 6]
This Skill has *Break* and +X ACC*.*
X = Target's SPD

```

```
**Inviolable Judgement**
[ATK] Cost 4 SP
One Enemy : [Light 10]
This Skill has *Scope* and *Break*.

```
Remilia

```
**Remilia Scarlet**

```

```
HP 8	DEF 3	SPD 8
SP 7	RES 2	EVA 4

```

```
**Majesty**
Remilia sustains Stat Changes.

```

```
**Spear the Gungnir**
[ATK] Cost 4 SP
One Enemy : [Pierce 4]
This Skill has *Scope* and *Break 2.*

```

```
**Curse of Vlad Tepes**
[SUP] Cost 3 SP
One Ally : [+3 ATK,DEF,RES] *[Poison 4, Heavy 2]*

```
Olaf

```
**Olaf**

```

```
HP 8	DEF 2	SPD 5
SP 8	RES 0	EVA 0

```

```
**Commanding Officer**
At the start of this unit's turn you may
swap with an ally in Back then use a Skill.

```

```
**Day-to-Day Effect**
While Olaf is in front,
Enemy Cold Skills deal -2 damage.
Enemy Water Skills deal +2 damage.

```

```
**Blizzard**
[SUP] Cost 4 SP
All Enemies : [-3 SPD]
All Allies : [+1 MAG,ATK]

```

```
**Winter Fury**
[SUP] Cost 8 SP
All Enemies : [-3 SPD] Lose 4 HP. This cannot KO.
All Allies : [+1 MAG,ATK]

```
Susie

```
**Susie**

```

```
HP 14	DEF 3	SPD 3
SP 12	RES 0	EVA 0

```

```
**“Hey. Let me tell you a secret. Quiet people piss me off.”**
Susie has *Stubborn* and *Bold 3*.

```

```
**DEFEND**
When Susie rallies,
she gains *[Shield 2]* and recovers 2 SP.

```

```
**Mane Ax**
[ATK] Cost 3 SP
One Enemy : [Blade 6]
This Skill has *Direct 2*.

```

```
**Rude Buster**
[MAG] Cost 5 SP
One Enemy : [Blade 5] *[Terror 3]*
This Skill has *Direct 2*.

```

```
**S-Action**
[SUP] Cost X
Self : Choose a Self Support Skill of an Ally in Front and use it as your own.
X = Cost of the selected Skill.

```

```
**UltimateHeal**
[SUP] Cost 12 SP
Any Ally : Lose 12 HP and Recover 15 HP.
This Skill can KO.
This Skill can Revive KO’ed Allies.

```
Rou (Chromatik)

```
**Rou**

```

```
HP 8	DEF 0	SPD 6
SP 12	RES 1	EVA 3

```

```
**Chromatik**
At the end of this character's turn,
he may spend 2 SP to swap souls.

```

```
**Pierceing Stance**
If Rou hits a target,
gain *[Break 2]*.

```

```
**Deadly Shot**
[ATK] Cost 5 SP
One Enemy : [Pierce 5]
This Skill has +4 ACC.

```

```
**Crippling Shot**
[ATK] Cost 4 SP
One Enemy : [Pierce 3] [-3 DEF]

```

```
**Disabling Shot**
[ATK] Cost 3 SP
One Enemy : [Pierce 1] *[Disable 2]*

```
Ichigo

```
**Ichigo Kurosaki**

```

```
HP 9	DEF 1	SPD 7
SP 14	RES 4	EVA 3

```

```
**Restless**
Ichigo recovers HP and SP twice as fast in the Back.

```

```
**Zangetsu**
[MAG] Cost 5 SP
One Enemy : [7 Blade]

```

```
**Getsuga Tenshò**
[MAG] Cost 5 SP
Two Enemies: [5 Spirit]

```

```
**Tensa Zangetsu**
[SUP] Cost 4 SP
Self: [+3 MAG,SPD]

```

```
**Bult Vene**
[SUP] Cost 4 SP
Self: [+3 DEF,RES]

```
Tiki

```
**Tiki (Naga's Voice)**

```

```
HP 13	DEF 1	SPD 3
SP 9	RES 3	EVA 3

```

```
**The Voice of the Divine Dragon**
At the end of Tiki's turn,
All Allies gain *[Blessed 2]*.

```

```
**Odd Rhythm**
At the start of Tiki's turn on odd numbered rounds,
gain *[Dodge 1]* and your skills have +2 ACC this turn.

```

```
**Dragonstone+**
[MAG] Cost 5 SP
One Enemy : [Mystic 7]

```

```
**Armored Blow**
[ATK] Cost 4 SP
One Enemy : [Impact 5]
Self : [+2 DEF]

```

```
**Breath of Fog**
[MAG] Cost 4 SP
One Enemy : [Mystic 2]
Self : Recover 2 HP.
If the target has a passive that contains the word "Dragon",
this Skill deals +10 damage.

```

```
**Tiki's Tear**
[SUP] Cost 5 SP
One Ally : [+3 HP,SP] Recover 3 HP and SP.

```
Keine

```
**Keine Kamishirasawa**

```

```
HP 6	DEF 3	SPD 4
SP 12	RES 2	EVA 1

```

```
**Organized Formation**
When Keine uses Swap,
All Allies recover 2 SP.

```

```
**Ancient History - Old History**
[MAG] Cost 4 SP
All Enemies : [Dark 3]
This Skill's damage is reduced by
the opposite defensive stat.
This Skill has -1 ACC.

```

```
**New History - Next History**
[MAG] Cost 4 SP
All Enemies : [Spirit 3]
This Skill has -1 ACC.

```

```
**Three Treasures - Sword**
[SUP] Cost 3 SP
All Allies : [+1 ATK,MAG,SPD]

```

```
**Three Treasures - Mirror**
[SUP] Cost 3 SP
All Allies : [+1 DEF,RES,EVA]

```
Suika

```
**Suika Ibuki**

```

```
HP 10	DEF 2	SPD 3
SP 6	RES 3	EVA 4

```

```
**Throwing Mt.Togakushi**
[ATK] Cost 2 SP
One Enemy : [Nature 4]

```

```
**Throwing Atlas**
[ATK] Cost 4 SP
One Enemy : [Wind 7]
Self : [-1 SPD,EVA]

```

```
**Gathering and Dissipating**
[MAG] Cost 3 SP
Two Enemies : [Wind 1] {80% -3 ATK,MAG}

```

```
**Missing Power**
[SUP] Cost 6 SP
Self : [+5 ATK] [+2 DEF,RES] [-3 SPD,EVA]

```

```
**Art of Segaki Binding**
[ATK] Cost 3 SP
One Enemy : [Dark 1] *[Heavy 2, Terror 2]*

```
Teemo

```
**Teemo**

```

```
HP 8	DEF 0	SPD 6
SP 12	RES 0	EVA 3

```

```
**Guerrilla Warfare**
When Teemo is swapped, he gains [*Invisible 1*].

```

```
**Blinding Dart**
[MAG] Cost 4 SP
One Enemy : [Pierce 4] *[Weaken 2]*

```

```
**Move Quick**
[SUP] Cost 1 SP
Self : [+2 SPD,EVA]

```

```
**Toxic Shot**
[MAG] Cost 3 SP
One Enemy : [Pierce 2] *[Poison 3]*

```

```
**Noxious Trap**
[MAG] Cost 6 SP
One Enemy : [Impact 0] *[Stuck 3] [Reveal 3] [Poison 3]*

```
Driller Mk 1

```
**Driller**

```

```
HP 15	DEF 2	SPD 4
SP 10	RES 0	EVA 1

```

```
**CRSPR Flamethrower**
[ATK] Cost 5 SP
All Enemies : [Fire 1] *[Burn 3]*
This Skill has -1 ACC.

```

```
**Subata 120**
[ATK] Cost 2 SP
One Enemy : [Pierce 4]

```

```
**Reinforced Power Drills**
[SUP] Cost 3 SP
All Allies : [+2 SPD]

```

```
**Satchel Charge**
[ATK] Cost 4 SP
Two Enemies : [Impact 3]
This Skill has *Break 2*.

```

```
**Impact Axe**
[ATK] Cost 4 SP
One Enemy : [Impact 6]

```
Dio Brando

```
**Dio Brando (Phantom Blood)**

```

```
HP 14	DEF 0	SPD 7
SP 8	RES 0	EVA 3

```

```
**Sustained by Willpower**
When Dio is about to take lethal damage,
damage beyond 1 HP is taken from his SP.
If his SP cannot pay the cost, he is KO'ed instead.
Light Skills ignore this passive.

```

```
**Vampiric Body**
At the end of Dio's turn,
recover 2 HP and SP.
Light Skills deal +2 damage against Dio.

```

```
**Vampiric Strength**
[ATK] Cost 4 SP
One Enemy : [Impact 7]
This Skill has *Direct 2* and +1 ACC.

```

```
**Blood Sucking**
[ATK] Cost 2 SP
One Enemy : [Pierce 1] *[Bleed 1]*
On hit, recover 4 HP.

```

```
**Vaporization Freezing Technique**
[ATK] Cost 6 SP
One Enemy : [Dark 0] *[Freeze 3]*

```
Gunner Mk 2

```
**Gunner**

```

```
HP 15	DEF 2	SPD 4
SP 10	RES 0	EVA 1

```

```
**"Barracuda" Armor Rig**
*Break* doesn't work on Gunner.
Gunner takes -4 damage from Impact Skills.

```

```
**"Thunderhead" Heavy Autocannon**
[ATK] Cost 2 SP
Two Enemies : [Impact 1 + X]
Self : Gain [+1 Rev].
This Skill has *Break 1*.
X = Rev

```

```
**BRT7 Burst Fire Gun**
[ATK] Cost 3 SP
One Enemy : [Pierce 5]

```

```
**Thorny Shield Generator**
[SUP] Cost 4 SP
All Allies : *[Shield 2]*
Self : *[Thorns 3]*

```

```
**Incendiary Grenade**
[SUP] Cost 5 SP
Two Enemies : *[Burn 2]*

```
Grit

```
**Grit**

```

```
HP 7	DEF 1	SPD 4
SP 8	RES 0	EVA 3

```

```
**Commanding Officer**
At the start of this unit's turn you may
swap with an ally in Back then use a Skill.

```

```
**Day-to-Day Effect**
While Grit is in front,
Allied *Scoped* Skills deal +1 damage.
Allied *Direct* Skills deal -3 damage.

```

```
**Snipe Attack**
[SUP] Cost 4 SP
All Allies : [+2 ACC] *[Scope 2]* *[Distance 1]*

```

```
**Super Snipe**
[SUP] Cost 8 SP
All Allies : [+5 ACC] *[Scope 4]* *[Distance 2]*

```
Pyro

```
**Pyro**

```

```
HP 9	DEF 1	SPD 4
SP 13	RES 1	EVA 1

```

```
**Friendly Pyromaniac**
Pyro is Immune to *Burn*.
At the end of Pyro's turn,
remove *Burn* from one ally.

```

```
**Degreaser**
[ATK] Cost 5 SP
All Enemies : [Fire 3] *[Burn 1]*
This Skill has -3 ACC and *Combo*.

```

```
**Flare Gun**
[ATK] Cost 4 SP
One Enemy : [Fire 2] *[Burn 3]*
This Skill deals +4 damage against *Burning* targets.

```

```
**Axtinguisher**
[ATK] Cost 4 SP
One Enemy : [Impact 2]
If target is *Burning*, deal +6 damage and remove *Burn*.
If this Skill KOs, gain [+2 SPD].

```
Gunner Mk 1

```
**Gunner**

```

```
HP 15	DEF 2	SPD 4
SP 10	RES 0	EVA 1

```

```
**"Lead Storm" Powered Minigun**
[ATK] Cost 2 SP
One Enemy : [Pierce 3 + X]
Self : Gain [+1 Rev].
X = Rev

```

```
**"Bulldog" Heavy Revolver**
[ATK] Cost 4 SP
One Enemy : [Pierce 5] *{30% Shock 2}*

```

```
**Zipline Launcher**
[SUP] Cost 2 SP
One Ally : *[Distance 3]*

```

```
**Shield Generator**
[SUP] Cost 3 SP
All Allies : *[Shield 2]*

```

```
**Sticky Grenade**
[ATK] Cost 4 SP
Two Enemies : [Impact 3] *{40% Terror 2}*

```
Cypher

```
**Amir El Amari**

```

```
HP 10	DEF 2	SPD 4
SP 10	RES 2	EVA 1

```

```
**Operation VALORANT**
At the end of Cypher's turn, he may gain or remove [Focus].
While Focused, gain *Stuck, Heavy* and Ghost deals +4 damage.

```

```
**"Got you."**
If Cypher has Spycam, after using a support skill other than Spycam,
One Enemy gains *[Reveal 3]*.

```

```
**Ghost**
[ATK] Cost 3 SP
One Enemy : [Pierce 4]
This Skill has *Windsweep.*

```

```
**Trapwire**
[SUP] Cost 3 SP
One Ally : *[Ward [Crisis 2] 3]*

```

```
**Cyber Cage**
[SUP] Cost 2 SP
One Target : *[Blind 2, Cloak 2]*

```

```
**Spycam**
[SUP] Cost 2 SP
Self : [Spycam]
This skill can C*ombo* into Trapwire or Cyber Cage.

```

```
**Neural Theft**
[SUP] Cost 5 SP
Every Enemy : *[Reveal 2]*
This Skill can only be used if at least 1 enemy is KO'ed.

```
Potemkin

```
**Potemkin**

```

```
HP 18	DEF 3	SPD 1
SP 16	RES 1	EVA 0

```

```
**Roman Cancel**
After using a Skill, you may pay 2 SP to *Combo*.
You may only Roman Cancel once a turn.

```

```
**Armor-clad Faith**
Potemkin has *Hope 2* and *Alert 1*.

```

```
**Potemkin Buster**
[ATK] Cost 4 SP
One Enemy : [Impact 10]
This Skill has -4 ACC and *Direct*.

```

```
**Hammerfall**
[ATK] Cost 2 SP
One Enemy : [Impact 2]
Self : *[Scope 1]*

```

```
**Slide Head**
[ATK] Cost 2 SP
All Enemies : [Impact 0] *[Stuck 2]*
This Skill has -3 ACC.

```

```
**Heavenly Potemkin Buster**
[ATK] Cost 10 SP
One Enemy : [Impact 18]
This Skill has -6 ACC and *Direct*.

```
Elly

```
**Elly**

```

```
HP 9	DEF 1	SPD 4
SP 16	RES 2	EVA 2

```

```
**Labyrinth of Control**
At the end of Elly's turn,
Two Enemies suffer *[Heavy 1]* and Two Allies gain *[Steady 2]*.

```

```
**Covetous Desire**
[SUP] Cost 4 SP
Any Enemy : *[Heavy 2] [Stuck 1]*

```

```
**Distortion**
[MAG] Cost 6 SP
One Enemy : [Electric 3] *[Death 2]*

```

```
**Familiar: Daniyyel & Jennifer**
[SUP] Cost 6 SP
Swap any two enemies.

```

```
**"I have only one wish. Box up that memory."**
[MAG] Cost 9 SP
All Enemies : [Electric 4] *[Terror 3] [Trap 3]*
This Skill has -1 ACC.

```
Mark

```
**Mark Mableridge**

```

```
HP 10	DEF 1	SPD 4
SP 21	RES 3	EVA 2

```

```
**Swaying Formation**
When Mark uses Swap,
all allies gain [+2 EVA].

```

```
**Dagger**
[ATK] Cost 2 SP
One Enemy : [Blade 2]
This Skill has +4 ACC.

```

```
**Pure Crystalight**
[SUP] Cost 2 SP
One Target : [+3 ACC] or *[Reveal 2]*

```

```
**Shooting Star**
[MAG] Cost 4 SP
One Enemy : [Fire 5]

```

```
**Mossy Song**
[SUP] Cost 5 SP
One Other Ally : *[Terror 2]*
All Enemies : [-3 ATK] or [-3 MAG]

```
Shoto Goto

```
**Shoto Goto**

```

```
HP 8	DEF 1	SPD 5
SP 11	RES 0	EVA 1

```

```
**Meter**
When Shoto uses a Skill and hits at least 1 target, gain [+1 Meter].

```

```
**Blazing Sun**
[ATK] Cost 3 SP
One Enemy : [Fire 4]
This Skill has *Scope*.

```

```
**Rising Fist**
[ATK] Cost 3 SP
One Enemy : [Impact 6]
This Skill has *Direct 2*.

```

```
**Parry**
[SUP] Cost 2 SP and 1 Meter
Self : *[Shield 3] [Thorns 3]*

```

```
**Super Shoto Attack!**
[ATK] Cost 5 SP and 2 Meter
One Enemy : [Fire 8]
This Skill has *Scope* and *Break*.

```
Letty

```
**Letty Whiterock**

```

```
HP 12	DEF 1	SPD 2
SP 7	RES 2	EVA 1

```

```
**Manipulation of Chill**
While Letty is in Front,
all Cold damage is increased by 1.

```

```
**Cold Sign "Lingering Cold"**
[SUP] Cost 5 SP
All Enemies : [-2 EVA] *[Freeze 1]*

```

```
**Cold Sign "Cold Snap"**
[ATK] Cost 2 SP
One Enemy : [Cold 2] *{20% Shock 2, Death 2}*

```

```
**Winter Sign "Northern Winner"**
[MAG] Cost 4 SP
All Enemies : [Cold 4]
Self : *[Sleep 1]*
This Skill has -1 ACC.

```
Shaggy

```
**Shaggy Rogers**

```

```
HP 7	DEF 0	SPD 6
SP 14	RES 0	EVA 4

```

```
**Flight or Flight Response**
At the end of Shaggy's turn,
gain [+X SPD, EVA].
X = Shaggy's *[X Terror]*

```

```
**Consistent Cowardice**
When Shaggy loses 2 or more SP,
lose only 1 SP instead.

```

```
**Zoinks!**
[SUP] Cost 2 SP
Self : *[Distance 3] [Terror 4]*

```

```
**In-fight Snack**
[SUP] Cost 4 SP
Self : *[Regenerate 3]*
One Ally : *[Regenerate 3]*

```

```
**Makeshift Trap**
[SUP] Cost 4 SP
One Enemy : *[Trap 6]*

```

```
**Would you do it for a Scooby Snack?**
[SUP] Cost 4 SP
Shaggy : Recover 12 SP.
Shaggy cannot use this Skill.
All Other Allies can use this Skill.

```
Shadow Warrior

```
**Shadow Warrior**

```

```
HP 10	DEF 2	SPD 7
SP 10	RES 2	EVA 3

```

```
**Worm Scarf**
Take 1 less damage from Attack Skills.

```

```
**Night's Edge**
[ATK] Cost 4 SP
One Enemy : [Blade 7]
This Skill has -1 ACC.

```

```
**Dark Lance**
[ATK] Cost 4 SP
Two Enemies : [Pierce 2] *[Curse 0, Burn 2]*

```

```
**Shield of Cthulhu**
[SUP] Cost 2 SP
Self : [+3 EVA]

```
Captain America

```
**Captain America**

```

```
HP 12	DEF 3	SPD 6
SP 8	RES 1	EVA 2

```

```
**Last Stand**
Captain America takes -2 damage from skills at 4 or lower health.

```

```
**Shield Bash**
[ATK] Cost 2 SP
One Enemy : [Impact 3] *[Disable 2]*

```

```
**Ricochet Throw**
[ATK] Cost 4 SP
Two Enemies : [Impact 4]

```

```
**Patriot's Shield**
[SUP] Cost 4 SP
Self : [+3 DEF] *[Taunt 3]*

```

```
**Rallying Speech**
[SUP] Cost 2 SP
Two Allies : Recover 3 SP.

```
Darius

```
**Darius**

```

```
HP 9	DEF 4	SPD 5
SP 10	RES 2	EVA 0

```

```
**Hemorrhage**
When Darius inflicts Bleed, the effect is Cumulative.
Darius gains [+3 ATK] if he applies *[Bleed 3]* or more.

```

```
**Decimate**
[ATK] Cost 5 SP
All Enemies : [Blade 3] *{50% Bleed 1}*
Self : Recover X HP.
X = Targets inflicted with *Bleed* by this Skill.
This Skill has -1 ACC.

```

```
**Crippling Strike**
[ATK] Cost 2 SP
One Enemy : [Blade 3] *[Bleed 2]*

```

```
**Apprehend**
[ATK] Cost 2 SP
One Enemy : [Blade 1] *[Bleed 1, Heavy 3]*

```

```
**Noxian Guillotine**
[ATK] Cost 6 SP
One Enemy : [Blade X]
This skill has *Break, Scope* and *Precision*.
If this Skill KO's, recover 6 SP.
X = Target's *[Bleed X]*

```
Colin

```
**Colin**

```

```
HP 5	DEF 2	SPD 4
SP 8	RES 0	EVA 4

```

```
**Commanding Officer**
At the start of this unit's turn you may
swap with an ally in Back then use a Skill.

```

```
**Day-to-Day Effect**
While Colin is in front,
Allied Attack and Magic Skills deal -1 damage and cost 1 less SP.

```

```
**Gold Rush**
[SUP] Cost 4 SP
All Allies : Recover 4 SP.

```

```
**Power of Money**
[SUP] Cost 8 SP
All Allies : If target is at max SP, they gain *[Shield 1,* *Crit 4].*

```
Mikhail

```
**Mikhail**

```

```
HP 15	DEF 2	SPD 2
SP 15	RES 2	EVA 0

```

```
**The Illusive Ryuujin**
This character cannot start in slots 1-4.

```

```
**Midori-ryuu, the Green Dragon**
At the start of the game,
all allies gain [+1 ATK,MAG,DEF,RES,SPD,EVA].

```

```
**Encyclopedia**
[SUP] Cost 5 SP
All Allies : Gain a +1 Stat Boost.

```

```
**The Tale of the Journey**
[SUP] Cost 5 SP
Two Allies : *[Cure 1]*

```

```
**Berth of the Dragon**
[SUP] Cost 5 SP
All Allies : Recover 3 HP and SP.

```

```
**The Vast and Beautiful World**
[SUP] Cost 5 SP
All Allies : *[Distance 3]*

```
Osten (Chromatik)

```
**Osten**

```

```
HP 8	DEF 0	SPD 5
SP 12	RES 2	EVA 3

```

```
**Chromatik**
At the end of this character's turn,
he may spend 2 SP to swap souls.

```

```
**Bold Stance**
If Osten hits a target,
gain *[Bold 2]*.

```

```
**Swift Strikes**
[ATK] Cost 5 SP
One Enemy : [Blade 2]
This Skill has +2 ACC and *Adept 2.*

```

```
**Flamboyant Display**
[ATK] Cost 4 SP
One Enemy : [Blade 2]
Self : *[Taunt 5]*

```

```
**Deft Riposte**
[ATK] Cost 3 SP
One Enemy : [Blade 2]
Self : *[Counter 3]*

```