Player Housing Info

Legacy has a particular theme, setting and air about it ..It is dingy and grimy and unpleasant in general with a few exceptions. The areas have been carefully created to promote a specific feel and atmosphere. As such the interiors of the buildings in those areas should promote the same.

Requesting a player home is fine and most times we are happy to accommodate. But those desiring to build their own area to rp in must keep some things in mind. So here are some guide lines to help along the way.

## **DM Scrutiny**

All player built areas are subject to the scrutiny of the staff and must be fitting to the setting and theme, as well as the exterior of the building. If your house is surrounded on all sides by other houses chances are good you do not have a nice little back yard to sit and enjoy the smog in. So please take into account your location and build accordingly.

The Rookery is a miserable garbage clutter filth infested area and the houses there can be expected to look the same. Run down poorly maintained dung heaps. Maidens fount would not likely have such a home in it rather it is more likely to have smallish but cleaner average houses think ..middle class homes. Perhaps some larger slightly more opulent homes. While the Royal quarter would have your manors and more extravagant town houses.

## **Placeables**

Placeables must also fit in to and conform to the level of technology on our server. Clocks, electric lights, aquariums, stop signs ...should be avoided ..no TV's or modern things. Google is a great resource if you are lacking ideas or inspirations for the time period we are working with, 500-1000 ad. Again look at the areas around your home.. steal ideas from what you see there. Be creative! With the right lighting and atmosphere even garbage can look fantastic.

## **Area Size**

Pay attention to the size of your areas. Big open spaces were largely found in warehouses and store houses ..not living rooms in slum house. try to match the general shape and size of your building with the interior of your home. Amazing things can be done in small cramped cubby holes.

## **Doors & Locks**

### **Door Locks**

Doors! Doors have been a source of great tension for many. Plot doors are pickable and bashable, the fact that the sinfar script currently does not make this possible does not mean that you can hide behind it, if someone can support the roll to pick it, or has enough damage to bash it (Though bashing in a Templar district causes plenty of noise, so don't think they won't notice) then they are to be let in, if you are uncertain ask for staff supervision, if no staff is around to aid, then we expect you to handle it according to the rules.

For interior doors here are acceptable settings to ensure things are kept fair:

Metal doors 300 HP hardiness 30

Wooden doors 100 HP Hardiness 20

Lockpick max DC 35

Persistent chests and furniture can be plot and unpickable

All future homes (Homes not currently built) must have a small entry way and the door tagged 'MAIN\_DOOR' left unlocked. The door leading further into the house in the entry way can then be locked with the above specifics in mind. We would appreciate current homes doing this as well if it is at all possible to do so.

### **Auto close**

The Auto close/lock script is purely for curtains, since they will naturally fall back into place. All other doors cannot make use of the script and need to be closed and locked manually. Doors do not naturally close and lock themselves generally.

## **NPC's**

NPC's are allowed in player homes but may not influence rp in any significant way. NPC guards are not allowed. If you would like for your home to be guarded, get other players involved and hire some one.

## **Housing used for Public Spaces**

In general player houses are for player homes however some are used as buildings. So in addition to the rules above which are for -all- player made areas, this is also important to know:

Public places, businesses, taverns, inns, apartments, etc have an effect on the server as a whole, in that people come and go from them freely, rp is made that you as the builder have no control over. As such randomly removing a place is not acceptable. We understand your work is your work however we value continuity and flow in rp and as such, a building five people are hiding out in suddenly being removed and dumping said people randomly into the street and with out reason or cause, is bad. If for some reason you wish to remove your area you -must- support the action with RP so that those involved with the place at least have something to work with and can continue on.

## **Privilege not a Right**

Player housing here is a privilege we have offered our players. However it is not a right. Failure to remember any of the above can and will result in a loss of your player areas or the privilege to own such an establishment.

## **Breaking & Entering**

After much discussion it was decided amongst the staff that for the time being, until proper systems are in place, -ALL- break and enter attempts must be over seen by a DM. Regardless of the area or how you chose to break into a place you must first contact a DM and request one come monitor the situation.

Be aware that the DMs may posses guards or Templar during these encounters, if we feel you have done something foolish and gotten yourself caught we will act and respond accordingly. Also you may be forced to wait a bit if a DM is not available. If for whatever reasons a DM is not available to help do not go ahead and do it anyway. Your actions will be disregarded and you will have wasted your time.

DM's will supervise the event, help open locks should you have the required skill to be able to pick said locks. A manual Open lock roll will be required if it meets the DC for the lock then the DM will open for you.

Bashing doors, the DM will take into account your location and noise, you will be required to roll a certain amount of damage before the DM will open the door for you. Keep in mind bashing doors is noisy so depending on the area you are in you can expect to draw attention pretty easily.

To request a dm's assistance, first check in game to see if any one is on already and free to help. If no one is on then you may send message via discord to the dm-requests Channel. This will just be until the Henchmen system and other housing systems are implemented.