recursal/Fanatic-Fandom huggingface dataset:
Umemenor

Standing well over 7 feet tall and with nearly every inch of his body covered in a thick mat of dark blue hair, those who first set eyes on Umemenor often feel a pang of fear. However, this all changes after merely the shortest of interactions with him. After being released from his usual introductory hug, they learn he is merely a big blue bundle of love. Umemenor (oo mem uh noor) spent his life before joining the Blue Hoods devoted to the art of healing. He would help any creature in need he comes across. Be it a man or a lowly squirrel, in Umemenor's eyes all living things are deserving of feeling as happy as they can. After Joining the Blue Hoods guild, and becoming a Life Cleric, Umemenor spent his time not adventuring, on working on his Hug House near the guild and mastering the complex art of healing.
Chef's Recipes

Chef Pizzano

## Recipes Created on Jobs

* Eldritch Pudding (3/20/20)
* Swamp Soup (3/21/20)
* Razcherry Pie (3/24/20)
* Aberration Omelette (3/24/20)
* Goblin Gumbo (3/27/20)
* Crab Cakes (4/5/20)
* Adder Antipasto (4/8/20)
* Spectacular Sloppy Joes (4/9/20)
* Voluptuous Void Vinaigrette (4/13/20)
* Pungent Pig Roast (4/15/20)
* Savory Shark Fin Soup (4/23/20)
* Special Void Spaghetti (4/23/20)
* Face Fish Flambe (4/27/20)
* Shark Skewer (4/28/20)
* Mystery Marsh Meat (5/5/20)
* Swamp Rat Roast (5/6/20)
* Crystal Clear Water (5/13/20)
* Electric Eggs (5/24/20)
* Colosseum Cricket (5/28/20)
* Mothmen Meat Pie (5/29/20)
* Promotion Pie (6/6/20)
* Dragon Dashi (6/13/20)
* Fiend Fondue (6/21/20)
* Swamp Taquitos (7/1/20)
* Sanity Salad (7/6/20)
* Cloud Dragon Cookies (7/8/20)
* Fantastic Fishtacos (7/16/20)
* Blackberry Pie (7/17/20)
* Horse Burgers (7/23/20)
* Invisible Burger (7/26/20)
* Ectoplasm Pudding (7/27/20)
* Magnet Meat (8/5/20)
* Invisible Cake (8/10/20)
* Maze Menagerie (8/22/20)
* Mystery Meat Kebab with Honey Glaze (8/30/20)
* Delicate Dungeon Dip (8/30/20)
* Delectable Death Dish (9/14/20)
* Lamb Chowder (9/18/20)
* Champion Chimichangas (9/26/20)
* Light Lentils (10/23/20)
* Void Salad (10/27/20)
* Memorial to Eldritch Roomba (11/2/20)
* Cheese Compilation (11/6/20)
* Ice Toad Ice-cream (11/11/20)
* Jam on Toast (11/23/20)
* Basilisk Steaks (11/30/20)
* Breakfast Patties (12/7/20)
* Breakfast Burger (12/21/20)
* Butternut Icecream (12/23/20)
* Nightwalker Pizza (1/6/21)
* Bottled Water Elemental (1/7/21)
* Coconut (1/22/21)
* Crispy Centipede (1/25/21)
* Moon Cheese (1/25/21)

## Recipes Created in RP Channels

* Catfish Cubes
* Roasted Giant Rat
* Super Stew (Memory temporarily stolen)
* Sand Worm Crisps
* Owlbear Steak
* Bombastic Beef Wellington
* Deep-Fried Phase Spider Legs
* Grilled Beholder Eyestalk
* Meticulous Meat Mountain
* Meaty Mimic Tongue

## Recipes Learned

* Illithid Noodles (Cookie)
* Pit Fiend Roast (Cookie)
* Giant Crab Stew (Onyx)
* Mushrooms and Mash (Sail)
* Roasted Pig (Surfer-Orcs)
* Sanderton's Secret Fried Chicken (Sanderton)
* Mushroom and Bacon Pizza (Cowry)
* Slow cooked Fey hog (Fey vendor)
* Giant Spider Kebab (Fey vendor)
* Sushi (Dungeon Sushi Chefs)
Kadavyr

Kadavyr died on the mission "Behind The Sea". Together with Midna, Paper, and Rev, they fought off several bandits, Koalinth, and a Water Elemental before finally he finally succumbed to the Chaos Phage of a Blue Slaad. This horrible disease ravaged his human shell and transformed him into a Red Slaad.

Until recently, this Slaad was seen patrolling the beach near Donny's Cave. A team of Blue Hoods came and finally put down the abomination their fellow guild mate had become.
Jobs/The Void

This contains the collective knowledge of all Bluehoods members that have delved into the mysterious Void.

## Locations

* The Flesh
* The Peak
* The Hive
* The Cathedral
* The Infinite Table
* The Sea of Stars

## People

* Father Micheal
* Father Morgan
* Bobby
* Void River
* Obelisk of the Cathedral
* Maria
* George Clementine
* Jeremy
* Thaddeus
* Big Boofy
Artists/Maddie

## Player Information

Name: Maddie, Madeline, or Mom.

Age: 23

Location: Massachusetts, USA (EST)

Character Name: Aji Zon

D&D Experience: Started back in October of 2018 so I'm rather new!

Occupation: Art Teacher

Likes: Dogs, art (Specifically designing characters), and food.

Dislikes: So much

Pets: One rescue dog named Gizmo! He's my only child and my everything.

## Blue Hoods Artwork

Forseti's Mavis MillwoodN0uda's RavanaAku's LuneaCzerno's StyxMaddie's Aji ZonMaddie's Aji ZonLaz's Mr. Clock
## Commission Info

This artists accepts nsfw commissions and occasional depictions of nudity may be found past the following links.

[twitter.com/MadelineIllu]

[www.madelinehollis.com]
Artists/Rory

## Blue Hoods Artwork

Wren's Ambrose FletcherVain's Zero ChainbreakerLykos's SafiraAce's KaliAhrim's AlliaLykos's LuvellaWren's Quinn FaarmoreSelkie's Trovik FarstrideBrando's Luz DawnbringerRobotic's Artocs ClawflawBreezy's SellosBrando's YangchenTeam BreachLobster's Blomfy VTeam Never SadLobster's ChefChef PizzanoGarret's Imir Belorion
Old Coldstone

A mountain town 2 days journey (by horse) north of Eleristrat. The mayor of Old Coldstone is Mayor Coldstone, who is currently in talks with the goblins living on the mountain for safe travels in the area. Also found in Old Coldstone are Dit and Mit, the town guardsmen, Crackles the goblin, Lily, Mayor Coldstone's daughter, and Mr Wyatt, an interesting old man with many curious projects that tend to need fixing.
Orchid Nine

Clad in a set of red-tinted, oriental style armor, Nine stands firm with a proud stance. His face, hidden behind a horned mask. Long, brown hair tied up high, yet unkempt it may seem. Brilliant yellow eyes seep through the eyeholes of the mask - with his right eye bearing the number nine in an eastern writing, instead of an ordinary pupil.

Always carrying his main weaponry - a long, curved blade sheathed in an intricately designed scabbard and a strangely shaped glaive, both fashioned in the same color and manner as his outfit.
Ranks

* Successful jobs reward 2 milestone pips for characters with rank equal to that of the job. Characters completing jobs above their rank will receive 3 pips, and for jobs one rank below your character, you receive 1 pip. Jobs two or more ranks below your character do not award pips. Non-canon jobs do not award pips. Failed jobs (either unsuccessful or resulting in death) award only 1/2 the normal pip amount (rounded down).
* **Failure to appear for a job you signed up for will result in the loss of 1 pip and a 1 week ban** (from games but not the server). Pips can go into the negative, but cannot lower your level / rank.
* Upon reaching S-Rank (Level 20), players are rewarded with the Prestige tag. This allows them 30 Points when creating new characters with Point Buy. It also allows them an "heirloom" magic item. This must be an item of rarity available to the created rank, and cannot be traded, sold, loaned, or given to any other character.

## Housing

**Note: Any guild member of any rank can safely store their gear in the guild while they go on jobs.**

* F - Ground in common room
* E - Ground in common room near hearth
* D - Barracks style 8 bunks to a room with a personal locker
* C - Double room with personal desk, dresser and trunk
* B - Personal room, communal privy and baths
* A - Personal room, sitting room, with privy
* S - Suite, master bedroom, sitting room, study, and private baths

## Resurrection

Services performed by the Blue Hoods Guild NPC Cleric cost the following downtime and GP (based on the rank you were at when you died).
Чикагская бездна (сборник)

## Чикагская бездна

### Переводчик

Н. Григорьева, В. Грушецкий, Н. Галь, Т. Шинкарь, Я. Берлина, Б. Ерхов, Л. Жданов, В. Артемов, Н. Казакова, В. Денисов, Т. Шишкина

### ISBN

5-01-003779-3

**Чикагская бездна** — сборник коротких рассказов Брэдбери, изданный в 1993 году А/О «Издательская группа «Прогресс». Состоит из 375 страниц, 21 рассказа (новеллы), 1 романа и статьи-предисловия издателя. Назван в честь одного из рассказов.

### Содержание

1. Радуга земного мифотворчества, или Колодец фантазии Рэя Брэдбери. *Н. Пальцев (статья-предисловие)*
2. Надвигается беда
3. О скитаньях вечных и о Земле
4. Изгнанники
5. Ракета
6. Кошки-мышки
7. Наказание без преступления
8. Лихорадка
9. Апрельское колдовство
10. Дядюшка Эйнар
11. Странница
12. Возвращение
13. Коса
14. Дракон
15. Икар Монгольфье Райт
16. Лекарство от меланхолии
17. Берег на закате
18. Тот, кто ждет
19. Машина до Килиманджаро
20. Высшее из блаженств
21. Дело жизни Хуана Диаса
22. Генрих Девятый
23. Чикагская бездна

## Прочее

* Книга издавалась в трёх цветах для обложки: чёрном, синем и красном.
Pagon Hornshot

### Nicknames and Aliases

Pagon the Barbearian, "Wonderful, Barn Breaker, Tunnel Maker, He Who Punches Above His Weight Class, Emotional Support Goliath, O’ Tackler of Waves, The Master Drinker, Flower Picker, Shipwright, Pagon Hornshot" (self-appointed title)

## Personal Information

### Affiliation

Team Breach

The name is Pagon Hornshot. Blue grey skinned goliath. Thick black bands tattooed around the wrists. I was a prized fighter in the gladiator pits until one day I decided to say f\*\*\* off to the king and payed my opponent to dress as him for the last fight of the tournament. It was a glorious fight one truly fit for a king. The king was not too happy about this and wanted to execute me. His wife on the other hand in an attempt to spare the kings reputation offered to banish me instead. I gladly excepted and went on my way. I have been wondering the countryside for months mainly to save on by not having to pay for food and housing. But then on a trip into the city I heard of a guild that offered gold for warriors who would fight and I came running. Pagon wears no armor but a simple white cloak with a blue hood.
Jhin Zylros

Quite the familiar Half-elf, his sight might have become standard the guild, he's been around for a while. Usually sitting alone in a vacant corner of the bar, or perhaps in a quiet part of the grove. The lanky half-elf would rarely be seen smiling, it would seem frowns have become the usual instead.

He stands at around 6'3, somewhat decent posture allowing his height to show. His white hair is usually well groomed, although he might have been letting it grow for a bit too long. His outfit usually consits of a dull grey with cold blues as a secondary color, usually on the sleeves, or as strips.

Bags of Holding are so convenient! He doesn't need to carry much, or at least that's what it looks like. Hard to tell what's stored within the pocket dimension, but he does have a few items he pulls out alot. Such as his grimoire, a navy book that always seems to be kind of damp.

More unsettling traits would be things such as his lack of shadow, no matter the lightening. And his snow-white right arm, cold to the touch, but usually concealed by long sleeves and a glove, but the more perceptive might still notice it.
Garz

## Not a Clam story

The scene rolls across the ocean floor, showing life at the bottom of the scene. It in itself is a scene of wonder, for no one has truly been to the bottom of the sea
The scene slows to a crawl and stops on a small clam. It is a lonely clam
This clam has not made any friends due to it's regular clam activites so one day it decied to not be a clam.
This not clam then leaves it's home and set off on an adventure
This is: the not clam story
The not clam's very first friend is a sea horse.  They just happened to be going the same direction, and after a bit of travel they decided to continue together. A meager relation, but one none the less.
The duo go and do a simple quest of clearing an invasive species of coral that are intruding upon a defenseless village of small fish
The not clam is not used to combat, and blunders one too many times and puts himself in danger. But the majestic sea horse has  had the experience given to him from his elders and gave more attention to his new teammate than most would. This caution saved the not clams life from an early death
The clam thanks the majestic sea horse and blushes. The sea horse gives a bright laugh and says "Do the same for me ok?" A trade of smiles. This looks to be a great friendship
The duo complete a few other general low end quests, getting their feet in the water.
The duo come across some other friends in their travels. A brave Puffer fish, a stealthy Lion fish, and a clown fish. Not to say he isn't funny, but certainly a clown.
The scene fades and opens with a large shadow
This shadow has tendrils of smoke lingering in the water, seemingly grasping at the crowd. This dark mass gives an ominous feeling.
The mass looks into a reflecting piece of crystalized sand and in that reflection holds the party of friends. The not clam's party is huddled in a small alcove, resting easily. The shadow gives a wave of smoke and orders strange looking fish to do it's bidding. The party will find no rest in the days to come.....
The scene melds into a mist and transforms into a curtain and the characters of the story stand in front of it. There's a little card off to the right that says END OF ACT 1 and the characters bow to the audience. The not clam, majestic sea horse, and the rest of the party bow
Cyfus

Cyfus is a human, white male, approximately 5'11" weighing around 180lbs. He looks to be in his late twenties. He has a brown goatee and mid-length brown hair going just below the top of his ears. His face is somewhat thin, which seems to suit his blue eyes. To match the colours of the guild, he wears a robe of deep blue that goes quite well with the resplendent blue hood, currently trimmed with red. His deep blue robes are embroidered with his family crest on the left side of the robe, over his heart. His hands are plain, save for the ring on his right hand, which has a small red gemstone embedded in it. Inside the small red gemstone, if you looked closely enough, you'd see something like a light mist slowly swirling as if blown by a breeze.

He wears a brown belt on which he carries two flasks, a dagger, and a pouch that jingles and clinks as if filled with bits of metal. He is also usually wearing his pack which contains all his adventuring equipment and everything he'd need to whip up a bit of strong ale.

Cyfus is happy to while the hours away reading in a library or concocting a new brew, but he'd just as readily sit down in the tavern with a group of friends for a long night of drinking and merriment. He fancies himself as a bit of a scholar, and could talk at length about the intricate details of the arcane. He loves a good debate but is good-hearted and doesn't want to make people feel down. Speaking of feeling down, Cyfus sees alcohol as the best remedy for a bad day. He's always got a bit of strong drink on him and he frequents the tavern, looking for new brews and new friends to share his experimental ales with. In Cyfus' opinion, if a problem can't be solved with alcohol or magic then you aren't using enough of either.
Theral

Theral. Just Theral.

Theral is a red tiefling with white eyes and jet black hair. His horns slide across his head smooth and laid down along with his hair. He is covered head to toe in cloth, the only reason you know he's red is cause of his face. His clothing is fairly elegant travelers clothes, always in pristine condition, soaking in magic due to the amount of times they've been mended. Both of his hands are always bandaged, even when he hasn't been in combat weeks.
Therian Stormwalker

Therian is a well built 25 year old Half-elf. He is a cleric of Pelor with some druidic influence. he stands a 6ft 4inches and weighs 200 pounds (90.72 kg). He has medium-long black hair tied back so it doesn't get in the way. When you first meet him he looks stuck up and too good for anyone else but his personality says other wise. he is talkative and cheerful when you get to know him. his clothes under his armor are red with gold trim (not real gold). he's wears spiked armor when on mission but wears his normal clothes while not on missions he looks battle hardened and constantly tired. He also wears a vine like bracelet on his left arm that goes from wrist to mid forearm. On his right wrist is a leather bracelet with a carved bone bead looking piece in the center of it.
Galanthraxis Kerredyn

Voice sample:

Name: Galanthraxis Kerredyn (Thrax for short)

Age: 29

Race: Dragonborn (Red)

Gender: Male

Class: Fighter

Eyes: Yellow

Weight: 360

Appearance: Standing at 7 feet tall, with broad shoulders and walking with heavy, lumbering footsteps, "Thrax" Kerredin appears closer to a red half-dragon than a Dragonborn in certain aspects. He stands a bit hunched forward, usually towering over most people. With a sharply pointed snout, dark horns jutting from his head and along his spine, and long sharp teeth, some of which stick out from between his closed jaws in a manner akin to a crocodile's; it'd seem he inherited some of the more dramatic traits from his red dragon ancestors. A broad scar snakes its way across the front of his snout, and he has many smaller scars and scratches across his face and neck, souvenirs of rough times. His scales are a bright crimson, contrasted with a much lighter yellow on his neck and underside. Below his clavicle begins a dark scar running diagonally down his chest. On his right forearm he bears a tattoo of a campfire, unfinished, only the black lines done. He's usually clad in heavy armor, the edges of which are lined with decorative Mythril, including a pauldron made mostly out of Mythril and steel. He carries with him an iron battleaxe that seems to have been made by a very inexperienced blacksmith a long time ago, broken and reforged several times over, as well as a dark iron halberd with a gleaming, almost mirror-finish edge.
NPCs/Wyatt, Mr

Mr Wyatt, a citizen of the town Old Coldstone, is a curious old man with a penchant for projects in the way of terrariums and aquariums. He is a magic user of some sort, and frequently calls upon the Blue Hoods to assist with his projects.

Though the job board of the guild merely has a request for the guild members to meet Mr Wyatt in Old Coldstone, he always magically teleports them to another land, apparently quite far from Eleria. For the teleportation, the guild members are provided with a delicious cookie and a stinky lump of coal. When eaten, the cookie takes you to the location of the job, and after eating the coal and saying, "Take me home, country roads," the coal returns the party to Old Coldstone.

Thus far, Mr Wyatt has sent the Guild Members to the town of Huckleberry, which is in an unknown desert. The jobs have included tasks such as: property recovery, cargo protection, and prisoner transport.

Though Mr Wyatt does not accompany the guild members on their journey, he makes no secret that he is watching what happens the entire journey, though some of what happens can be obscured (such as writing on papers).
Eldran Moonstone

Name: Eldran Moonstone

Age:105

Height: 5'6" (170cm)

Eyes: Blue/Grey

Gender: Male

Appearance: Normally dressed in Scholar's Robes, but occasionally seen in light armor Eldran is very slight of built and generally looks tense, uncomfortable, especially in social situations. He has the fair, almost bluish tinted skin and long white straight hair of the High Elves.
Ot

Ot
--

He is a smaller man, skinny but not short. He is wearing fine cloths with colors of blue and green. A long dagger on the belt at his waist. The blue hood clovers his head and a dark blue scarf covers his mouth and nose. You can see solid dark red eyes, very pale white skin, and light platinum/ silver hair.

In training or missions he will be wearing dark leather armor and will have his two shortswords with him along with a dagger.

He has the ability to change his appearance and voice but will almost always be wearing these same fine clothes of mostly blue with some green no matter what face he has.
Felstad

**Appearance:** Brown short hair, scar on the left cheek, nose medium sized, small lips, he has a serious face most of the time, hes never seen without his sword or shield not on him. Always wears his armor. When he talks his voice is deep and serious when the time call for it but mostly its deep but kind.
Shin Bearback

## Backstory

As a child he was taken in by an Elven Tribe. They found him lying in the woods alone and crying after a massive earthquake had occured. None of the elves ever told him about his parents and he does not know if they even knew.

He will never find out, too. Since it wasn't long until the elves were attacked, their tribe was plundered all of their huts were burned and Shin had to run.

He was not even a juvenile at the time and he was so scared, that he ran for hours straight and lost all of the elves. He did not find his way back ever and since then he had to learn to survive on his own.

He made friends with the unlikeliest of animals and sometimes even had them as companions for a while. Sometimes for days, some for month and one particular black bear even for years! His name was Sol and the last time Shin saw him was right before that bear jumped into an attack from an owlbear, that undoubtebly would've been fatal for Shin. Sol took the brunt of the damage, but the owlbear still knocked Shin out....

Next thing he knows is him waking up in the blue hoods guild house. Later they told him, how lucky he was to still be alive. The adventurers followed the sound of fighting and slayed the owlbear and saved Shin. Unfortunately Sols wounds were too extreme and the adventurers did not know how important this wild black bear was to Shin. They put him down as well to spare him of a long and painful death.

Shin was put onto their wagon and taken care of in the blue hoods headquarters. There are no harsh feelings towards the adventurers that saved him, since they at least tried to be as compationate to a wild animal as they reasonably could, but sometimes he wishes he could trade places with Sol.

The blue hoods quickly became the family he never had and now he'll do his best to repay them for them saving his life.

Shin lived the majority of his life in woods and swamps, all by himself with the only companions being animals. His understanding of the world is fairly limited, but the elves tought him pretty well in his childhood.

Shin is very uncomfortable in a city as huge as this one and he cannot stand being indoors, so sometimes he sneaks out at night to sleep under the night sky in his bedroll with and without tent and think about Sol, his trusty companion.
The Grand Families

The Grand Families are said to own many cities across the swamp, and consist of 4 families. The Grand Families run an arena, known at The Theater. They were the first to hire the Blue Hoods, and contracted them to compete in the arena. From what the Blue Hoods have found, they send warriors in to gain prestige among the other families, as well as keep the commoners scared of their power.
Crymorah

### Goals

To maintain the island of Adonia under its control , and expand their market out of condor.

### Current state

Active

The Crymorah is a crime syndicate, located in Adonia. The Syndicate began with petty theft and evolved to a large market for hitmen and illegal goods. Some of their crimes according to the Mantis is but not limited to, slave trading, illegal goods, racketeering, and of course mass murder. Currently Marva Bunce controls the Crymorah with an iron fist with strict customs.

## History

### **The Founding** (*30MR- 53MR*)

Founded by Hayden Bunce. He was an ex-war veteran and ex-politician as well an original founder of Adonia. He created within the shadows a small group that originally brought in small contraband and committed petty crime while he worked on the legal matter but began to have a strong grasp on Adonia,

### **The Night of Hanging Lights** (*53MR-54MR*)

In the year 53 MR, The late Aaron Springfield second governor of Adonia passed away and assigned the trusted Hayden Bunce as “Temporary “Governor. As soon as this was official the Crymorians swarmed like a relentless hunger and took over the government. In Adonia the citizens call this night “The Night of Hanging lights” as many government officials and Anti-Crymorah groups were strung up in the streets and their mouth stuffed with candles lighting the streets

## Crymorah Customs

These customs although placed by adonia politicians was actually laws used by the Crymorians to maintain their grip on the people of Adonia

· *All incoming and outgoing of supplies must be inspected and approved by the*
guardsmen and one inspector.

*· All Families are to contribute to all events and failure to do so will be fined.*

*· The Government supported by more than 3/4ths of the Approval board has enforced*
that all religions are outlawed within the walls of Adonia.

*· All shops and markets must be approved and have a monthly inspection on “fair and reasonable prices”*

*· No incoming or outgoing travelers or citizens allowed without an approval of a travel board member, a Seal of transportation from the Adonia or government of*
origin, proper documentation and a 400gp fee with an additional 200gp for customs and security.

*· Failure to follow all government laws can be punishable by fines, lashings, imprisonment, or even in the unlikely case death.*
Artists

Many of our players are also artists who enjoy helping bring other people's characters to life, visually. Here are a some people who may do artwork commissions. Names will link to a gallery of selected works. If you would like to be included as a Blue Hoods artist, let any of our wiki-staff know.

## /Vain

[vainvaiheart.tumblr.com]

[twitter.com/vainvaiheart]

[artstation.com/vainvaiheart]

## Lore

[instagram.com/leafaloofcommissions]

Discord: f0rg0ttenL0re#9419

Email: leafaloofcommissions@mail.google.com

## /Sleep

Discord: Sleep#9511

Email: Sleepdeprivedartist123@gmail.com

## Lindana

[Commission Info]

[twitter.com/AddamsLindana]

Discord: LindanaBeeBum#4840

Email: lindanaaddams@gmail.com
Corrin Graymore

## Corrin

Corrin Graymore

Name: Corrin Graymore (02/26/2019)

Age: 22

Height: 5'

Race: Half Elf

Gender: Male

Class: Hexblade Warlock

Eyes: Right - Deep Blue, Left - Dark Green

Hair: Long, Thin Brown Hair

Skin: Light Tan

Weight: 160

Armor: Silver colored Half Plate, Vines and Thorns carved into the armor.

Clothing: Fine Dark Blue Clothing, Blue Cloak with an Orange trim. Black Boots, and a Silver Signet Ring, a Hydra as its symbol. But all his armor is Disguised to look transparent.

Name: Corrin Graymore (03/30/2019)

Age: 22

Height: 5'0

Race: Half Elf

Gender: Male

Class: Warlock (Hexblade)

Eyes: Deep Jade

Hair: Long Curly Ginger

Skin: Light Tan

Weight: 160

Armor: Dark Brown Cloak, the inside a dark green, stiched in with silver Half Plate. Always wears a Face mask that only reveals his eyes, and has his hood up.

Weapon: Made of Fine Wood, decorated with a Gold pattern and green cloth wrapped around it.
Grimrr Melech

Grimrr, the rogue from Alageasian desert of Hadarac

Grimrr Melech also known as Grimrr Nowhere..

A Tiefling, just below 6 foot, around 125 pounds.

Grimrr’s skin is nearly completely white with a tint of yellow and ash. He has a sleek and thin yet somewhat strong tail, more ashen in colour than the rest of the body. He always has his clothes coloured void black to suit his expertise, only his tail, head and sometimes his hands showing under the clothing. He has three types of scars, one as a gash from his left lip corner to his left eye, a lot of whip marks around his torso, arms and legs and two pairs of gash wounds front and back, one at the right shoulder and one at just right of the heart at the chest. His speech is always somewhat muted and whisper-y, his actions more centred on people’s value over emotional attachment as his connection with his own emotions is tangential at best. The biggest emotional attachment is the signet ring he has on his right hand.
Morning Rain

An old divination card depicting his likeness

𝔸𝕘𝕖: 27.

𝕊𝕖𝕩: Male.

ℝ𝕒𝕔𝕖: Green Dragonborn.

𝔼𝕪𝕖𝕤: Yellow.

𝕊𝕜𝕚𝕟: A sea of silky green scales.

ℍ𝕒𝕚𝕣: Teal.

𝔸𝕡𝕡𝕖𝕒𝕣𝕒𝕟𝕔𝕖: Morning Rain's body takes on the appearance of a slim, silky-scaled green dragonborn. Tufts of wispy teal hair accent his body, complimenting the extensive, jagged form of his tusks and horns. Aquatic plants and colorful flowers are a regular decoration to the dragonborn's mane, with the natural fauna being braided loosely into his fur.

Morning Rain is commonly cloaked in loose fabric garments that over-lay his armor. Earthen hues color these exotic fabrics, giving Morning Rain the appearance of a modest traveler.
Fel Nastramuss

## Description

**Fel**

Being a longtooth shifter, her limbs are clearly covered in fur, of which the colouring resembles a tabby tiger's pelt. Otherwise her face and rest of her body are similar to those of a human's albeit fairly toned and fit. Her oval face brandishes her golden eyes which are covered in a natural eyeshadow much like those of a meerkat. Her ears are clearly animal like and her long and luscious cinnamon hair would often be tied up.

**Adventuring Gear**

The first thing that would meet an observer's eyes would be a dark blood red skull helmet. One can hardly see the eyes of the wearer except for the soft glint of Fel's golden pupils. On said skull helmet once boasted large horns however it appears they have been sawed off and smoothed to fashion something akin to catlike ears. The plates adorn the top of the Half Plate are coloured to resemble the colouring of the Skull and the left pauldron is clearly armoured much more, fittingly so since it leads down to a partially retractable shield. Alternatively, her right arm is not as armoured, save to a pauldron and a gauntlet however what would catch one's eye is the massive arm cannon strapped to it which she can summon on a whim. This already imposing armour made even more demonic by the ever changing runes on the armour. Underneath one could see a padded suit connected to large cargo pants which are padded lightly by leather. The soles of the boots are fused with arcane metal contraptions.

**Daily Attire**

When not adventuring, Fel would be wearing a form fitting suit which would still be connected to her combat pants. She would often look like this coming back from jobs. Alternatively when she has nothing better to do, she would be wearing a blue T-shaped Dress patterned with floral markings with a velvet sash neatly tied on her waist and a Fur Collar.

## Art

   "Doom Cat" Armor with the visor down.

   Having experienced combat, Fel decided to take it up a notch in her weaponry and armor. After collecting enough funds from various jobs, she finally crafted her own set of armor. Model BP-DS1 or codenamed "Doom Cat". The armor is outfitted with various contraptions and runecrafts that act as her focus as well as a retractable shield. The power source for it lies within the right gauntlet which Fel had modeled after a cannon.

   Upon first entering the Blue Hoods guild, Fel had nothing but what she brought with her through the long trip to Eleria, one of them being the scale mail armor crafted from her family's guild. This armor was initially meant for her brother however it had now been fitted and adjusted to fit her size and engraved on the shoulder pad of the Nastramuss clan symbol as well as on the inside, etchings of dwarven script are found on the back collar with the message "May our love and strength preserve you through your journeys."
Races

## Acceptable Races

The following is a list of acceptable races for use within the Blue Hoods guild:

### Player's Handbook / Basic Rules

* /Dragonborn
	+ Black / Blue / Green / Red / White
	+ Brass / Bronze / Copper / Gold / Silver
* /Dwarf
	+ Hill / Mountain / Duergar (Gray)
* /Elf
	+ High / Wood / Sea
	+ Drow (Dark) / Eladrin / Shadar-kai
* /Gnome
	+ Forest / Rock / Svirfneblin (Deep)
* /Half-Elf
	+ High / Wood / Drow (Dark) / Sea
* /Halfling
	+ Lightfoot / Stout / Ghostwise
* /Half-Orc
* /Human
	+ Variant
* /Tiefling
	+ Feral / Variant

### Elemental Evil Player's Companion

* /Genasi
	+ Air / Earth / Fire / Water
* /Goliath

### Volo's Guide to Monsters

* /Aasimar
	+ Protector / Scourge / Fallen
* /Firbolg
* /Kenku
* /Lizardfolk
* /Tabaxi
* *Monstrous:*
	+ /Bugbear
	+ /Goblin
	+ /Hobgoblin
	+ /Kobold

### Guildmasters' Guide to Ravnica

* /Centaur
* /Loxodon
* /Minotaur
* /Simic Hybrid
* /Vedalken

### Eberron: Rising from the Last War

* /Orc
* /Changeling
* /Kalashtar
* /Shifter
	+ Beasthide / Longtooth / Swiftstride / Wildhunt
* /Warforged
* Dragonmarked variants
	+ Dwarf / Elf / Gnome
	+ Halfling / Half-Elf
	+ Half-Orc / Human

### Explorer's Guide to Wildemount

* /Triton
* Pallid Elf
* Lotusden Halfling
* Draconblood / Ravenite
	+ (Dragonborn Variants)

### Other Sources

* /Gith (Mordenkainen's Tome of Foes)
	+ Githyanki / Githzerai
* /Tortle (The Tortle Package)
* /Verdan (Acquisitions Incorporated)
* **/Leonin (Mythic Odysseys of Theros)**

## *Banned Races*

* Variant Elf - Aereni/Valenar (Wayfinder's Guide to Eberron)
* */Aarakocra (Elemental Evil Player's Companion)*
* *Variant Tiefling - Winged*
* *Grung* (One Grung Above)
* *Locathah* (Locathah Rising)
* */Yuan-ti Pureblood (Volo's Guide to Monsters)*
* */Satyr (Mythic Odysseys of Theros)*
* *[any Homebrew or Playtest races]*
The Guild Hall

The guild hall location, circled in red.

The Blue Hoods Guild hall is situated in the south portion of the Midtown section of Eleria. The Guild consists of a tavern with basement sleeping quarters for all members and an outside area that contains different areas for training and a grove. The second floor of the tavern area contains the offices of Lorafyire Cemrur and Ilrune Qindithas.

**Main Floor.** Entrance on the right with a waiting area and some private meeting rooms. Tavern for members on the left. Door to training yard, stairs up to mezzanine and down to the basement.

**Second Floor** with a mezzanine over the main tavern area. The top room is the quartermaster store room, the bottom is the Guild Master's office and living quarters.

**The Basement** is living quarters for the Guild members. Rank determines the size of the room and amenities it has. New recruits get space on the floor in the main room, but as they rank up the accommodations improve.
Nugala Ovookalev

## Appearance

Nugala Ovookalev is a young goliath woman, standing around 7ft7 (2m30) with a sturdy build. She usually wear some semblance of heavy armor that allows her to be protected while still allowing her skin markings to be displayed. Her skin is a light gray with darker skin markings across her body, along with white freckles that punctuates her tough skin. Her eyes are green and her hair is dark, shaven on the sides but kept in a long and thick braid in the middle. She's got an easy-going smile, but often keeps her mouth closed as she likes to listen to other people talk, wide-opened eyes betraying her great curiosity.

She never has her hood out in the open, it remains somewhere in her pack, should she need it
Orlan Kreeth

### Friends

Carrion, BlehynnUkrita, Blitz, Flora,Trust, Rain, Erven, Tai, Lara, Jampa, Warwick, Duster Jamison, Luz, Gleipnir, Onyx, Mau, Aethis, Grockith, Ethonyx, Percy, Cernos, Ricardo

Born Larino, He was just a normal goblin. At the age of 8 (Goblin adulthood), he was given the title of Kreeth (Hunter). When given the title of Kreeth you must bond with a beast, Larino's was a boar named Mwerkder (War beast).

Larino was charged with helping with the capture of slaves and the trade of slaves. Larino in trade got a book from an orc, the book was Orlan the wooden hero. Larino wanted to be a hero like in the book.

When Larino was 18 the Tribe was starving for food. The tribe chieftain slandered the beasts for food, Including Mwerkder. When word got to Larino, he challenged the chief and failed. For challenging the power of the tribe, the chief lit his magic great axe and left a permanent burn mark on the left side of his face.

Seen as a traitor and failure to the tribe, Larino was sentenced to the bear pit, a fatal punishment. Larino was dragged into the pit and the bear was released. Larino with his last ounce of strength pleaded with the bear, reviling his magic over animals. The bear turned to the edge of the pit and climbed out with Larino in its mouth.

Larino woke in the woods, alone. He made his way to an abandoned cabin and lived there for many years. One day Larino wanted to be not a goblin but to be a hero, Larino caved a wooden mask. That day Larino died and Orlan was born.

One day Orlan saw a man in the woods and followed him to civilization. Orlan looking to be a hero joined the Bluehoods and lives his days making friends and learning how to be civilized.
Strudel

Granny Strüdel, First official member of the Blue Hoods originating from the founding Members of The Granny Coven.

Margareta Pizzano Strüdel Grew up in a nameless community of Vedalken within Aurora near the coastal city of Aura. She lived mainly as a caretaker withing her community, having one of the highest statuses as one.

Her main job as a caretaker was to raise young Vedalkin and help Adult ones to achieve the process of becoming a Simic Hybrid, she herself staying away from the process until her duty was deemed to be done.

At the age of 327 a tragical incident happened, wiping out the last of the young Vedalken she was taking care of, they were wiped out by an attack of Chuuls while she went to gather fire wood.

Granny then went under the process of becoming a Simic Hybrid and found herself a husband she actually deemed to be the one. Over the years she had many, one of her marriages resulting in the birth of Chef Pizzano's father. The one she deemed to be truly the one was Honkul Joybeard. His life is past gone. As far as Granny knows Honkul died at the Young age of 290, his life being cut short by a mortal incident with a drow soldier.

After losing all Margareta had she disappeared from the land of Aurora and went to serve the Blue Hoods, Undergoing her second change of Simic Hybrid origins on her travels there.

Recently Margareta has found an old Letter by accident from Honkul, stating someone was looking for her. The land of Zhelenzdarozhny is an odd one.... and it seems that from there... someone who know Margareta comes and Margareta knows her very well as well.
Aayla Evergreen/Mantis Lords

## Summary WIP

The Mantis lords

The Mantis Lords are the Rulers of Condor, and a group of magic users from the island of Aldera. The five are Rava Ravenswood (The Empress), Vennala Ravenswood, and Sylmoira Ravenswood, Lorana Ravenswood (Judges) and Loraviel Ravenswood ( The Wandering Priest). They all engaged in the War between Mantis and Condorians, The Judges Reside in Condor to ensure their mother's law is being enforced. The wandering priest is mysterious and known to be the personal executor when The law could no be enforced. The 3 Judges also have their own residence for when they aren't with their Empress. Vennala Ravenswood has her Palace in Dúngail, Sylmoira Ravenswood resides in was once the Temple of Bast in Vadan and Lorana Ravenswood stays at her residence in Carvorst.. The Mantis Lords are always wearing their mask of ivory and crowns of obsidian when in public. Seeing any judges face to face means one of two things you are their list to execute or you are of use to them to better Condor.
Paper/Wildlife

* Novelty pets:
	+ A player can decide to buy a pet that's normally not buyable at the quartermaster or in the books. You can buy such a pet for 25gp (price of a mastiff)
	+ NOTE: This is purely for RP, not for in session use. (Keep it to normal pets only)

* Favored Enemy (Ranger)
	+ Beginning at 1st level, you have significant experience **studying, tracking, hunting, and even talking to** a certain type of enemy.
	+ Choose a type of favored enemy: **aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead**. Alternatively, you can select two races of **humanoid** (such as gnolls and orcs) as favored enemies.

* Monster Slayer
	+ You have dedicated yourself to hunting down creatures of the night and wielders of grim magic. A Monster Slayer seeks out **vampires, dragons, evil fey, fiends** and other magical threats. Trained in supernatural techniques to overcome such monsters, slayers are experts at unearthing and defeating mighty, mystical foes.

* Ranger’s Companion (Beast Master)
	+ At 3rd level, you gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than Medium and that has a challenge rating of 1/4 or lower.

* Aberrations
	+ Flumph (1/8)
		- Small, Lawful Good, Flying (30)
		- Darkvision (60), PP 12, (Undercommon)
		- Carnivore? / Underdark / INT 14
		- Telepathy (60)

			* Advanced Telepathy. The flumph can perceive the content of any telepathic communication used within 60 feet of it, and it can't be surprised by creatures with any form of telepathy.
			* Telepathic Shroud. The flumph is immune to any effect that would sense its emotions or read its thoughts, as well as all divination spells.
		- Stench Spray (1/day)

			* Each creature in a 15-foot cone originating from the flumph must succeed on a DC 10 Dexterity saving throw or be coated in a foul-smelling liquid. A coated creature exudes a horrible stench for 1d4 hours. The coated creature is poisoned as long as the stench lasts, and other creatures are poisoned while with in 5 feet of the coated creature. A creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar.
		- Flumphs also glowed faintly in different colors depending on their mood:
			* Pink: amusement
			* Blue: sadness
			* Green: curiosity
			* Red: anger
	+ Gazer (1/2)

* Beasts
	+ Almiraj (0)
		- Small, Unaligned, Speed (50)
		- Darkvision (30), PP 14
		- Herbivore, Fearless/Tame, INT 2

* Celestials
	+ Pegasus (2)

* Constructs
	+ Homunculus (0)
	+ Monodrone (1/8)
	+ Duodrone (1/4)

* Dragons
	+ Pseudodragon (1/4)

* Elementals
	+ Chwinga (0)
	+ Geonid (1/4)

* Fey
	+ Boggle (1/8)
	+ Blink dog (1/4)

* Fiends
	+ Dretch (1/4)

* Giants

* Humanoids

* Monstrosities
	+ Chitine (1/2)
	+ Cockatrice (1/2)
	+ Zorbo (1/2)

* Oozes

* Plants
	+ Twig blight (1/8)
	+ Myconid (adult) (1/2)

* Undead
Aza Zhahid

Thrax

Sharli

## Appearance

Aza is a black human man of noble birth. His family originates from off continent, from a boiling desert city. His dreads are tied back with red cloth. He wears a heavy, blue canvas jacket with a white dress shirt, rolled up to the elbow. He wears black heeled boots with red laces, and dark black dress pants. His eyes are amber. When possessed by his patron Alexander, his eyes are red.
Styx

Name: Styx

Age: 22

Race: Human

Gender: Male

Class: Illusionist

Eyes: Brown

Hair: Cropped

Skin: Dark orangy-yellow

Height: 6'2"

Appearance: A rather thin, lanky hobgoblin stoops and grimaces under your close inspection. His terracotta-hued skin is tattooed with maze-like designs in white ink, that which isn't covered behind a breastplate and linen jerkin. He wears his hair in dreadlocks and tied up. A stringy beard lies beneath a fang-filled mouth. Around his neck is a twine necklace that is threaded with primitively polished semi-precious stones.
Adamis

Adamis wears Plate Armor made for him by his friend and guildmate, Nero, and holds a shield made from the shell of his deceased pet horseshoe crab named Herman. He wields a trident made from hardened steel, and a wooden quarterstaff.

Adamis is strong, brave, and rather charismatic, often opting for peaceful negotiations as opposed to combat. However, he is combat ready, and never backs down from a fight. He prioritizes helping allies and tanking for his party, and uses his spellcasting abilities to provide buffs for his party.

As a caster, his most commonly used spells are Bless, Divine Smite, Shield of Faith, Find Steed, and Aid. Using this wide array of supportive spells, as well as his Lay on Hands and high AC, leads his parties to a decisive victory.

When he casts Find Steed, he summons a Celestial Seal, whom he affectionately calls Waffles. Waffles speaks primordial, and valiantly charges into battle alongside Adamis.

Due to the nature of the incident that helped to awaken his magical powers as a paladin, whenever Adamis calls forth radiant energy, this energy manifests into orange sparks of light that sparastically form on his skin and leap off like lightning.

Adamis/Jobs
Races/Gith

## Stats

* INT +1
* Adulthood: 18
* Size: Medium
* Speed: 30
* Languages:
	+ Common
	+ Gith

## Subraces

### Githyanki

* STR +2
* Height: 5'0" +2d12[h]
* Weight: 100 lbs. +hx2d4
* Proficiencies:
	+ (Choice of 1 skill or tool)
	+ (Choice of one common language)
	+ Light & Medium armor
	+ Short / Long / Greatswords
* Githyanki Psionics

### Githzerai

* WIS +2
* Height: 4'11" +2d12[h]
* Weight: 90 lbs. +hx1d4
* Mental Discipline
* Githzerai Psionics
Kallanar Galluean

A tall thin dark elf man. His eyes are a vibrant purple which sets him apart from his people. His hair is long and white, braided into a ponytail that reaches his middle back. His fingers are long and delicate, but a keen eye can see that they are calloused, and that he is no stranger to physical work. He is dressed in dark brown leather armor when working, or a more comfortable set of simple green cotton clothing when relaxing. He often will change his skin color to match a wood elf when in public. His elven features are easy to see, long ears and slender face. However most of his skin is covered from the harsh sunlight during the day.
Sage Grenluc

Sage is a slim high elf with huge pointed ears and her face is covered in freckles. Her messy bangs often get in her eyes. Sage can typically be seen wearing a loose fitted white blouse, black high waisted skinny fit pants and brown knee high leather boots. On her back she wears a cloak of many fashions, using the cloak to make it appear like she has elegant white butterfly wings tucked in. Additionally her wand and dagger are strapped to her right thigh at all times. On the left, a piece of high quality red sash, is crudely tied to her belt loop. If her right shoulder is revealed a large butterfly tattoo can be seen. She also wears a simple leather necklace with saber cats large tooth in the center and two white feathers on each side of it. She is almost always smiling and stands straight up with relaxed shoulders. *On her left wrist she now has a translucent golden bracelet with the name Firefly engraved.*
Races/Vedalken

## Stats

* INT +2
* WIS +1
* Adulthood: 40
* Size: Medium
	+ Height: 5'4" +2d10[h]
	+ Weight: 110 lbs. +hx2d4
* Speed: 30
* Vedalken Dispassion
* Tireless Precision:
	+ **(Choice of 1 from):**
	+ Arcana
	+ History
	+ Investigation
	+ Medicine
	+ Performance
	+ Sleight of Hand
	+ **(Choice of 1 Tool proficiency)**
* Partially Amphibious
* Languages:
	+ Common
	+ Vedalken
	+ (one extra common language)