recursal/Fanatic-Fandom huggingface dataset:
Power Mimicry

## Summary

**Power Mimicry** is the ability to copy the powers and abilities of others through various mechanisms. The methods by which these are copied and any limitations - such as being restricted to only a certain kind of powers - vary depending on the character, but they generally need to see the power in action before they are able to copy it. Some characters can even apply this ability to martial and physical techniques, copying the fighting styles of others.

The user's copied abilities may be inferior to the original's, or may be retained only for a short period of time, but others can actually improve upon these powers. Others still actually *steal* the abilities that they copy, combining this power with Power Nullification; this is known as Power Absorption.

It would be a No Limits Fallacy to assume someone with this ability can copy *anything* used against them; even if they can copy the functions of the ability, they may not be able to copy its full destructive power.

## Users

* Amazo (DC Comics)
* 666:Satan (The God of High School)
* The Protege (Marvel Comics)
* Mega Man, X, and Zero, among others (Mega Man)
* Medaka Kurokami (Medaka Box)
* Sharingan users (Naruto)
* Leo Regulus (Saint Seiya)
* Midora (Toriko)
Earth Manipulation

## Summary

The power to **manipulate elements derived from earth (rock, metal, etc.)**. The user can create, shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.

## Possible Uses

* Move all solid objects like rocks, boulders, and stones at nearly any speed
* Dig
* Prevent or assist plants growing
* Create earthquakes, avalanches, mudslides, or quicksand
* Move dirt beneath target to fly or run quickly
* Dirt or rock shields
* Erupt Volcanoes
* Control lava/magma
* Cover user's hands in a solid material, making punches hit harder
* Break mountains or boulders
* Some can control sand
* Some can control salt or sugar (rock salt) since the minerals are found in rocks and plants
* Ride boulders for travel
* Some can control metal
* In an earthen area, one's earth power is nearly invincible
* Stone/Rock Mimicry
* Users can regenerate when buried under earth to heal wounds and essentially "recharging" energy

## Types

* Earthbending
* Earth Element Control
* Earth Release/Doton
* Geokinesis
* Terrakinesis

## Limitations

* May be unable to create earth, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May have to be/stay in contact with earth.
* Glass and Artifical Solids may be hard or impossible to control.
* Geokinetic Immunity
* May not be able to control over extraterrestrial (Alien) elements.
* May be weak against  Eletricity Manipulation. as electricity can travel through the ground and break apart the earth.
Sleep Manipulation

## Summary

**Sleep Manipulation** is the ability to manipulate and control aspects of sleep. Users are typically able to put others or themselves to sleep. Along with manipulating sleep patterns, sleeping abilities or one's subconscious state while they're asleep. Under certain applications, Sleep Manipulation can easily be an incapacitating technique and in some cases negate conventional durability.

## Possible Uses:

* **Sleep Inducement:** Making an opponent fall asleep against their will. Some users do this through spells, poisons or other methods. Through doing this, one is able to prevent an opponent from taking action. Along with making them vastly more vulnerable towards attacks, since they have no guard or ability to react.
* **Insomnia Inducement:** The exact opposite of above, Insomnia Inducement takes away one's ability to go to sleep. This can greatly weaken and eventually kill life forms that require sleep.
* **Self Sleep Inducement:** Causes the person to put themselves to sleep. Many users will do this in order to immediately fall asleep, or take advantage of sleeping in order to replenish their health and energy.
* **Prolonged Sleep:** Increases the duration of one's sleeping period, often times incapacitating the person for extended periods of time.
* **Subconscious Effect:** Many forms of Sleep Manipulation also coincide with Dream Manipulation, where users are able to control what goes on within an opponents mind as they're sleeping.
* **Complete Dormancy:** The ultimate form of Sleep Inducement. This ability can put any life form to sleep, regardless if they need to or are capable of sleeping. Along with putting non-organic machines or even inanimate objects in a state of inactivity that can vaguely be referred to as "sleep."

## Limitations

* Susceptible to not work on those with a resistance towards sleep based attacks.
* Some users may have a limitation on how long they can put someone asleep for.
* If a user puts themselves to sleep, they may not be able to wake themselves back up at will.
* Lesser users may not be able to make an opponent sleep if they don't need to or are incapable of sleeping.
* Certain forms can be limited on how often they can put someone to sleep at a time.
Forcefield Creation

## Summary

The ability to make **forcefields** (also known as **barriers**) to protect the user and/or their allies from physical, energy, and incorporeal attacks. Some characters can use barriers for other purposes, such as opening them up within their opponents to kill them, or trapping their opponents inside the barrier and then crushing them, or even trapping incorporeal entities within it. Forcefields can also be used to contain explosions, move objects/people around, and can be used to attack people in various ways, such as forcefield blasts. Certain characters can use this ability to create a soundproof wall around them so they cannot be heard by others.

In addition, Forcefields can be used deflect/reflect certain forms of attacks, and create constructs, such as platforms to move upon mid-air.

Forcefield Creation can be attained through various means, such as advanced technology, telekinesis, magic, energy manipulation/projection, and matter manipulation.

## Limitations

* As potent as forcefields are, they are likely to be ignored by certain durability-negating attacks.
* Certain energy manipulating attacks can render a forcefield useless. However, that depends on the user's power mechanism and/or verse mechanism.
* If a character has a higher tier than the forcefield user, the latter's forcefield can usually be easily broken.
* Forcefields, depending on the verse, require a huge amount of concentration, time, and power to create and use.
	+ In addition, some characters would be able to create and use one shield at a time, where other characters would have no problem creating/using multiple at once. This can also depend on how powerful the forcefield is.
* Certain barriers will only be able to block certain forms of attacks. For example;
	+ Most forcefields can stop physical projectiles, but those barriers might be ineffective against energy attacks.
	+ Certain forcefields will only block magical attacks, whereas other forms of attacks will go through it
Berserk Mode

## Introduction

**A condition in which a character, due to any psychological or physical effects, falls into an uncontrollable rage.** Intelligence is often reduced to the level of animal instincts, and the person in this condition begins with attacking indiscriminately, with increased aggression. However, the person might pose a threat both to enemies and allies. Often accompanied by a sharp increase in attacking capacity at the expense of defense.

## Uses

* A significant increase in one's physical characteristics
* Aggravation of reaction and feelings
* Increased physical tolerance, or complete insensitivity to pain
* Possible Resistance to mental effects
* Ability to surpass their own limits

## Limitations

* Often times people will lose massive amounts of intelligence when undergoing berserk modes
* Many Berserkers lose a sense of self perseverance and are more willing to put themselves at great risk
* Someone in a Berserk Mode may not have much control over their actions, doing things outside of their will
Memory Manipulation

## Summary

**The ability to influence memory.** Can be carried out using empathic, mental, biological, electrical or data manipulation. Furthermore the memory can be comprehended and controlled in other ways (e.g., by magic).

## Types

* **Empathic manipulation:** Affecting memory through emotions. Usually very limited and allows user to erase or distort existing memories only.
* **Mental manipulation:** Affecting memory through the consciousness/mind. Allows managing memory in a variety of ways (comprehending, modifying, deleting existing memories, as well as creating new memories). This also includes modification of memory by controlling the electrochemical signals of the brain.
* **Biochemical manipulation:** Affecting memory through brain cells, making it possible to manage memory. Allows managing memory in a variety of ways (comprehending, modifying, deleting existing memories, as well as creating new memories).
* **Information manipulation:** In this case, the memory acts as a regular array of information. It can be accessed in a manner similar to accessing the hard drive of a computer.

## Users

* Mest Gryder (Fairy Tail)
* Ragyo Kiryuin (Kill la Kill)
Tiering System Q&A

## **The Q&A Page**

This is the tiering system Q&A page so how this page will function is by you commenting whatever your question is on this page in the comments part of the wiki and a wiki admin will answer you as soon as possible but please try to be patient as we are a small team and will not be able to answer questions. If you think your question has gone unseen for at least 2 days you can send it in our discord at **discord.gg/resting** all of our wiki staff is in this server and there is a channel for asking question about the wiki within our server.

We also recommend joining the server anyway so you can stay mostly up to date with all things about our wiki as we will be talking about it and making sure people know where it is at in its development stage.

if you have any questions that aren't about the tiering system but are still wiki related you can still ask them here **but do not ask about a characters scaling that we have on this page** as it is not really relevant to this page at all and instead ask questions about a characters scaling on the profile page we make for them
Celestial Physical Characteristics

## Introduction

The Levels of **Strength, Speed, or Durability** That significantly exceed that of "Daunting Status." Example would be people capable of destroying a Dwarf Galaxy or releasing similar energy, and being faster than the speed of light as it moves in a vacuum.

## Requirements

* **Speed**: Faster than **299792458 m/s** (Which is the speed of light in a Vacuum.)
* **Attack Potency**: At least **Solar System Level** (Being able to release enough energy to destroy a Pulsar star.)
* **Durability**: **Dwarf Galaxy Level** (Capable of tanking attacks that could remove or flux the gravitational binding of the smallest of galaxies.)

### Note

* To be able to qualify for this Ability category the character **MUST** have at least **TWO** of the three Requirements met.

## Also Visit

* Daunting Physical Characteristics :(The previous in the Physical Characteristics group.)
* Demi-God Physical Characteristics :(The next in the Physical Characteristics Group.)
Genius Intelligence

## Summary

A **genius** is an individual with an exceptional capacity for knowledge and intelligence. Geniuses can appear in a variety of forms and with a variety of specialties, and their exceptional intelligence is not necessarily universal, potentially only applying to certain subjects and fields that they excel in. These can be any number of things, such as scientific fields, military tactics, martial arts, and/or investigation. There are many levels of genius, as well, detailed on the intelligence page; a regular genius, on the level of those that exist in the real world, is generally limited to a few areas of expertise, while fictional individuals of greater intellects may be masters of many, if not all fields of science and even strategy as well.

## Examples

**Geniuses:** L and Light Yagami (Death Note), Solid Snake (Metal Gear), Shikamaru Nara and Kakashi Hatake (Naruto), Colress (Pokémon), Kurama and Yū Kaitō (Yu Yu Hakusho)

**Extraordinary Geniuses:** Kisuke Urahara and Sosuke Aizen (Bleach), Lelouch vi Britannia (Code Geass), Batman (DC Comics), Bulma, Doctor Gero, and Android 21 (Dragon Ball), Spider-Man, Bruce Banner, and Iron Man (Marvel Comics), Night of Wallachia and Dust of Osiris (Melty Blood), Ozymandias (Watchmen)

**Supergeniuses:** Brainiac (DC Comics), The Doctor (Doctor Who), Doctor Doom, Mister Fantastic, and Thanos (Marvel Comics), Dexter (Dexter's Laboratory), Washu Hakubi (Tenchi Muyo!), The Emperor of Mankind (Warhammer 40,000)
Aura

## Summary

**Ability to have energy envelop the user**. It can be used (consciously or subconsciously) for a variety of purposes (such as intimidation).

## Types

* **Explosive** - When activated, this type of aura creates a powerful shock wave of energy around the user. Also includes various elemental aura.
* **Overwhelming** - An aura which cause a variety of negative effects to the enemy. Effects range from weakness to unconsciousness to death (i.e., can kill by aura alone).
* **Fear-inducing** - Aura affecting an enemy's emotions, make them feel insecurity and fear. Generally has a negative impact on the target's fighting ability, and at high levels (in the absence of resilience), can cause hallucinations and induces insanity.
* **Rage-inducing** - Aura which forces the opponent to lose control of himself. Might function by simply reinforcing negative emotions such as anger, bloodlust, etc. and induces rage and complete loss of emotional control.
* **Materialized** - Aura that can transform into material objects (usually temporarily). Can be used to create weapons, armor, and in some cases even living creatures.
* **Catastrophe-inducing** - Aura that causes natural (or supernatural) disasters on a humongous scale. Might even allow the user to absorb from surroundings at an unlimited scale.
* **Charismatic** - Aura that causes a supernatural charm for its user. Allows a variety of purposes, such as causing the target to fall in love with the user.
Possibility Manipulation

Template:InfoboxThe power to **manipulate possibility**. Sub-power of Potentiality Lordship. Variation of Probability Manipulation. Opposite to Impossibility Manipulation.

## Capabilities

The user can manipulate the possibility of things happening, making things possible and/or impossible. For example making it possible for a human to run faster than the speed of light, or make it impossible for machines to work, etc. Unlike Reality Warping, which make things happen, this power doesn't make things happen, for things made possible cannot happen on their own, for something must be tried to do something which would normally be impossible in order for the power to be effective.

## Applications

* Consequence Creation
* Consequence Removal
* Impossibility Inducement
* Path Manipulation
	+ Path Changer
	+ Path Killer
	+ Path Maker
* Paradox Inducement
* Perspective Designing

* Possibility Augmentation
* Possibility Inducement
* Possibility Reconstruction
* Possibility Reduction
* Reality Selection

* Rule Bending
* Variable Collapse

## Associations

* Improbability Manipulation
* Method Manipulation
* Multiversal Probability Manipulation
* Paradox Manipulation
* Physics Manipulation
* Possible Existence Manipulation
* Probability Manipulation
* Reality Warping

## Limitations

* Cannot affect someone with Omnipotence, Omnilock or other Omni Powers.
* Users of Meta Power Immunity are immune.
* Can't make things happen, and things can't happen on their own.
* Cannot bring things into existence directly by making them possible.
* Making something impossible may make it inaccessible at low levels. May also apply with the opposite.

## Known Users

* Dowager of the Irreverent Vulgate in Unrent Veils (*Exalted*); via the Well of Udr
* Minus (*Minus*) via Potentiality Lordship
* Akane (*Zero Escape*)

## Known Objects

* The Azure (*Blazblue*)
* Well of Udr (*Exalted*)
Status Effect Inducement

## Summary

**Status Effect** is a broad term that refers to the any number of ways one is able to hinder their opponents by inflicting a variety of ailments. This is a feature most commonly seen in video games, providing additional options by generating utility outside of sheer damage.

## Types

Some examples of status ailments include (but are not limited to):

* **Cursing:** Curses the opponent to impair them in a wide variety of ways (i.e. lowering parameters, sealing certain abilities e.t.c.).

* **Flash Freezing:** The ability to quickly freeze one's target solid to prevent their movement and retaliation.

* **Mind Manipulation:** The ability to invade and wreak havoc on their opponent's thoughts to inflict a variety of ailments, such as charming one's opponent to end their resistance, confusing them so that they attack everything in sight indiscriminately, or terrifying them into submission.
	+ **Emotional State Changing:** A more direct version of the above ability. This will allow the user to manipulate the enemy's emotional state, thereby making them infatuated, happy, angry or sad. This can be used to control the enemy, render them immobile or make them a non-threat.

* **Paralysis:** The ability to prevent one's opponent from coordinating their movements or stopping their movements completely.

* **Petrification:** Turning the target to restrain their movements if not outright kill them.

* **Poison Manipulation:** The ability to poison one's target as a means of slowly or rapidly killing them.

* **Sleep Inducement:** The ability to forcibly put one's opponent to sleep or otherwise render them unconscious.

* **Statistics Reduction:** Many characters are able to reduce their foes' strength, speed, intelligence, defenses, or other statistics and attributes in combat in order to gain an advantage in a fight.

* **Time Manipulation:** The ability to stop or slow time around one's foes to restrain them.

* **Transmutation:** Converting the target into something else (i.e. a common toad) to render them powerless.
Stealth Mastery

**Stealth Mastery** is ability to make use of stealth, generally for the purpose of spying on and/or assassinating targets. Users are highly skilled at stealth and have incredibly extensive knowledge and skill in many types and ways of stealth tactics, enabling him to easily slip in and out of areas undetected. Their abilities in all manners of stealth are so refined that they can typically remain hidden, unseen, and unheard to strike at enemies once a time before getting spotted, followed, or traced. Stealth can usually be accomplished through pure skill, specialized equipment, and/or the usage of other powers, such as Invisibility, adapting to blend into one's surroundings, dampening one's presence entirely, or suppressing the sounds one would make.

## Possible Uses

* Moving throughout even the most guarded of areas and act in true discretion
* Engaging in unconventional guerilla and covert combat
* Completely slipping by the senses of others
* Expertly camouflaging oneself in order to blend into the environment. This would include things such as outfit changes as well as concealing ones previous actions with quick movements and techniques.
* Successfully adopting the role of others or entirely new personas
* Masking one's own identity during an interaction
* Accurately inserting oneself into a social environment that is unlike their own
* Remaining acutely vigilant of the environment
* Concealing one's presence
* Carefully robbing, stealing, and looting while evading detection
* Adapting to the surrounding area
Paralysis inducement

## Summary

The ability to prevent one's opponent from coordinating their movements or stopping their movements completely. Users can immobilize the target completely or partially, causing them to be left without movement and sensation. Making motor functions and muscle movement unavailable, the victim may freeze on the spot or crumple to the ground.

## Common Limitation

* The effect typically wears off after some time
* Affects will differ depending on the mental fortitude, or if they have a resistance to the ability
Resurrection

## Summary

**Resurrection** is the ability to revive oneself or others after they have died. Often, characters can do one or the other, not both, but others can perform both. The limits of this ability vary from fiction to fiction and from character to character; some may be only able to resurrect those who have recently died, while others may be capable of bringing those who have been dead for quite some time back to life, even if nothing remains. The mechanisms vary as well.

When in the hands of a character who uses resurrection on themselves, giving them some degree of Immortality, this ability often co-exists with Regeneration, though the process can take some time. This ability is not to be confused with Necromancy, the ability to raise the dead as undead beings, but it also covers **Reincarnation**, characters who, upon death, eventually reincarnate the bodies of others - not as a mechanic of the verse, but through their own powers.

In many cases, self-resurrection may take too long to be combat applicable, but it still exists. The ability has similar limitations to regeneration, and one should not assume that, because a character has never failed to resurrect, that they can resurrect regardless of how they've been killed.

The degree of the ability should preferably be specified with the same system used for Regeneration. As such, it should preferably be specified if a character has displayed the ability to resurrect up to a Mid level of damage, for example.

## Users

* Shenron and Porunga (Dragon Ball)
* Berserker (Fate/stay night)
* White Mage of Light and other White Magic users (Final Fantasy)
* Jason Voorhees (Friday the 13th)
* Meliodas (Nanatsu no Taizai)
* Ange Ushiromiya and Beatrice, among others (Umineko no Naku Koro ni)

Hax
Body Control

## Summary

**Body Control** - different abilities that let you control your own body in a fairly wide range.

## Types

* **Control of basic functions** - allows you to control the basic functions of the body. Including: control body temperature, change the tone of voice, to enhance the senses, increasing the efficiency and strength of muscles, heal damage and even in some regeneration.
* **Advanced control** - allows you to not only manage the vital functions of the body and increase its capabilities but also to do what is impossible for an ordinary person. For example, to fully control the hair (to lengthen them to increase strength, turned into a needle, etc.), manipulate the blood (and other body fluids), lengthening nails or bones (including changing the shape of the bones). At this level of ownership of the body can also, to some extent change its shape.
* **Control of the body** - allowing to control the individual parts of the body (including organs), how to improve their functioning, and adding them to new opportunities. For example, you can easily turn their swords in hand, or to extend them for a few (tens, hundreds) meters. In addition, in some cases, it can be controlled even separated from the body parts, which gives ample opportunity for attack (or to recover from the destruction of the main body).
* **Control of cells** - allows you to control the body at the cellular level. This gives not only protection from diseases and poisons, but also opportunities to adapt or even reactive evolution. In addition, this level of body also allows to regenerate almost from a some of biomass and almost unlimited change it (the body) form.
* **Control of microparticles** - allows you to control the atoms and molecules of your own body. This gives a wide range of possibilities: from the almost unlimited regeneration and the highest level of adaptability to the unlimited changes in the shape and limited intangibility. Besides the characters, controlling molecules and atoms of the body almost invulnerable to enemy biological manipulation (as any impact will be immediately canceled).
Dimensional Storage

## Summary

**Dimensional Storage** (also called **Hammerspace** or **Magic satchel**) is the ability to store as many items as one wishes in a sort of "storage area" without any regard for running out of room. Users are then able to summon the desired item(s) at their whim, making it seem as if they pulled each object out of thin air.

This ability is typically not used with any canonical explanations in fictional works.

## Possible Uses

* Entering the storage to hide from enemies.
* Trapping enemies inside the storage.

## Limitations

* Heavier objects may strain the user.
* The entry-point may place limits for the size of stored object.
Shapeshifting

## Summary

**Shapeshifting** is the power to transform and reshape the form of one's body. Users are often called shapeshifters or metamorphs. The users can change their forms, transforming and reshaping their genetic and cellular structures. They can impersonate others or enhance their bodies for combat. Users with particularly flexible abilities can manipulate their forms at will, combining abilities, traits, etc., being able to form limbs into weapons and such.

For limited shapeshifting, see the Transformation page instead.

## Possible Uses

* **Partial change of appearance** - Allows the user to copy features of other people, or simply change their age (i.e. to become outwardly younger or older). Usually limited to complexion and features of the organism (e.g. a thin person cannot gain the mass required to impersonate a healthy person).
* **Complete change of appearance** - Allows the user to completely transform into another person, even change their biological age (not simply appearing old or a child-like, but actually getting younger or older). In this case, not only the facial features are impersonated, but the body is as well. For example, an ordinary high school student impersonating a bodybuilder would obtain real muscles.
* **Partial transformation** - Allows the user to change their body parts or organs, making them not human. For example, the user can transform their hands into swords or transform their skin into steel.
* **Complete transformation** - Allows the user to completely transform into the other (non-human) being. For example, transforming into beasts.
* **Partial conversion** - Allows the user to partially convert their body. For example, size-reductions or in some way altering the structure of tissues (making them stronger, or more elastic).
* **Full conversion** - Allows the user to completely transform their body, changing its shape, structure and material composition. For example, the user can turn into a creature of sand or stone. In advanced cases, user can convert the body into energy, which provides protection from physical impacts, as well as a certain degree of intangibility.
* **Ideal transformation** - Unlimited and absolute change to the physical form. A character with this ability can easily turn into a human, or into a rock, or into a wind, or even into in celestial objects.
Thermal Manipulation

## Capabilities

User can create, shape and manipulate temperature, a form of kinetic energy between particles at the atomic or molecular level: the greater the movement of these particles, the greater the thermal energy and reversed. Heat itself is internal thermal energy that flows from one body of matter to another, it is not the same as the energy contained in a system—that is, the internal thermal energy of the system. Rather than being "energy-in-residence," heat is "energy-in-transit."

## Limitations

* Users of Temperature Immunity cannot be affected and users of Thermal Resistance can withstand.
* May be unable to create temperature, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
* May not be able to change too extreme temperatures.
Awakened Power

## Summary

**A sudden burst of power triggered by sheer determination or a powerful emotion**. All the physical/mental abilities get heightened for a short amount of time, usually followed by a period of exhaustion or vulnerability. It differs from other similar powers such as: "Berserk Mode" or "Rage Power" because the user is still under control, able to think and act rational, not fueled by rage or blinded by emotions.

## Possible Uses

* Heightened senses, physical/mental characteristics.
* Increased endurance and/or durability.
* Extreme focus.
* Ability to surpass their own limits at the cost of putting a great burden on the user's body.
* A last resort type of attack.
Character Profile Format Guide

## Explanations (this has nothing to do with the format its just explaining each part of it)

**Introduction:** its used to introduce the character by explaining who they are and how they act in their respected universe

**Character Details:** You can explain anything about the character here such as their ranking inside of their respected verse with wording like (He is one of the strongest characters within the universe he is apart of) or something along those lines.

**Powers and stats:** This is where you get into their actual scaling

* **Tier:** You explain where they scale as a basis, and then tell those reading where they cap at. (**8-B**-**6-C** with explanations of course)
* **Name:** You give the characters name
* **Series:** You give the series this character is from (hyperlink the name of the series to the page the page for the series)
* **Age:** You give the characters age (if its not stated give unknown or guestimate based on narrative implications)
* **Classification**: You explain what the character is classified as. (Can be 1 or multiple classifications i.e. human,god,monster)
* **Powers and abilities:** This is where you explain hax (go in as much in depth as possible)
* **Attack Potency:** You would explain how they reach the tiers you put at the top of the power and stats section (go in as much depth as possible)
* **Speed:** This is where you explain how fast they are and provide links to calcs on the wiki, or scans saying they are faster than something. (go in as much depth as possible)
* **Durability:** Should be the same as attack potency unless the character has proven higher durability than their attack potency, or unless they're one of those outliers who's durability is lower than their attack potency.
* **Stamina:** This is where you explain how long they can fight for, and if they can continue fighting after being damaged tremendously. (this will typically be an estimate unless its stated, we have a page on it)
* **Intelligence:** You explain how smart a character is. (this will typically be an estimate unless its stated, we have a page on it)
* **Weaknesses:** You explain what these characters are weak to.
* **Notable Techniques/Abilities:** You explain their main attacks and what they do like this (in bullet points)
Breath Attack

## Summary

Breath attacks are abilities or moves that are projected as breath from the character's mouth. There can be many types of Breath Attacks, whether it be fire, ice, energy, plasma, acid, poison, or otherwise.

## Possible Limitations

* May be sloppy and imprecise.
* May cause the user to lose their breath or tire out.
* May be limited in range.
Large Size

## Capabilities

Some characters have considerably higher measurements than ordinary ones, which causes some of their combat capabilities, especially strength, speed (although agility and maneuverability might be limited), and durability to increase. We call this having a **Large Size**.

This should not be confused with Size Manipulation, as while manipulating one's size does grant one a larger or smaller size, someone with large size cannot, by default, actually control their size.

## Types

Large sizes are classified in the following manner:

**Type 0 (Supersize):** Characters far larger than an ordinary human. These are "giants", if you will. The size for this level begins at 2.72 meters tall, based on the tallest known human in history.

**Type 1 (Building-sized):** Characters at least 13-14 meters tall, or the size of building.

**Type 2 (Skyscraper-sized):** Characters whose size is comparable to that of high-rise buildings, starting from 100 meters. Starting from this level, the characters are usually able to generate shock waves.

**Type 3 (Mountain-sized):** Characters no less than a kilometer (1000 meters) in size. Starting from this level, characters are usually able to generate earthquakes.

**Type 4 (Global):** Characters so huge that it would be easily viewable from the surface of the planet when viewed from space. These characters are usually able to generate global catastrophes and high-end natural disasters. Characters here have a size that is millions of km².

**Type 5 (Planetary):** Characters comparable in size to planets. At this level, characters usually have a gravitational pull at the planetary level.

**Type 6 (Stellar):** Characters comparable in size to stars.

**Type 7 (Galactic):** Characters comparable in size to galaxies.

**Type 8 (Universal):** Characters the size of or larger than a universe or even a significant part of it (such as the observable universe). Characters that fully correspond to this level are not very common, but also include those who are one with the universe/universal space-time continuum.

**Type 9 (Multiversal):** Characters as large as, or larger than, a collection of several universal space-time continuums. Note that as with all of these types, this is only referring to size. Having 4-dimensional power or above does not qualify as having multiversal size, but such characters can contend with them.

**Type 10 (Higher-Order):** Characters larger than a conventional multiverse, having size equivalent to higher infinities.

**Type 11 (Inaccessible):** Characters whose size cannot be reached by progressively "stacking" infinities on top of each other.
Abstract Existence

## Summary

**Abstract Existence** is the ability to embody an abstraction, such as a concept, thought, or information, and being immortal thanks to it. This power has a variety of uses, ranging from a high degree of control over the abstraction and its manifestations, the aforementioned immortality, or even being unaffected by abilities that can't target the abstraction.

Embodying a concept is not enough to obtain this ability, an abstract needs feats or reliable statements proving that the concept they represent grants them Immortality/Regeneration or control over the abstraction.

Beware that the abstract nature of different characters can stem from different sources (rumors, concepts, possibilities,...), as such, being able to affect a subtype of a category does not mean a character can affect all types of abstraction.

## Types

**Type 1:** Exists purely as an abstraction. These characters lack a true physical form, and affecting them requires the ability to affect directly the abstraction itself, because eventual physical manifestations are merely avatars.

**Type 2:** Embodies an abstraction, and can be resurrected or regenerate indefinitely thanks to it. Destroying the abstraction is required to permanently kill those characters, but they can still be affected without directly altering it.

It is important to note that in the case of conceptual embodiments, the type of Abstract Existence should be specified alongside the type of concept.

## Limitations

* Abstract entities recurrently strictly embody a concept, thought or idea up to a certain level of reality. For example, Eternity only embodies time on a local, universal scale. If the universe is destroyed, so is he.
Camouflage

## Summary

**Camouflage** refers to the ability to blend in with one's surroundings in order to avoid detection.

Wikipedia defines *camouflage* in the following manner:

*"The use of any combination of materials, coloration, or illumination for concealment, either by making animals or objects hard to see, or by disguising them as something else."*

Not to be confused with Invisibility, which typically renders the user's body entirely transparent.

## Limitations

* Sudden movements may reveal the user's position.
* Opponents with especially keen or trained senses may be able to see through it.
Rage Power

## Summary

Ability to gain strength from anger.

The user becomes stronger, faster, more durable, etc. through anger, rage, hatred, and vengeance whether their own or others, possibly unlocking abilities related to the affinity and enhancing their existing powers. Some users may be able to draw sustenance from the anger or even slow or stop aging.

## Limitations

* Application may be uncontrollable
* May be not possible to activate it at will
* May be limited by the amount of anger they can harness.
* May lose control when angered, causing harm to even allies.
* May snap out only by outside forces or lengthy periods of time in peaceful environments.
* May be difficult to snap out of rage-filled trance.
Acrobatics

**Acrobatics** is defined as the technique of performing maneuvers of balance, dexterity, agility, and coordination. In fiction, the levels of acrobatics can vary between simply performing extraordinary human movements to defiance of the laws of gravity and movement.

## Possible Uses

* **Hypermobility:** The user is capable of performing extremely agile movements with their body that could cause pain or even notable injuries to the vast majority of other people under the same conditions, including surviving falls by simply maneuvering.

* **All-Terrain Mobility:** The user does not suffer any negative effects by moving in different types of terrains: closed spaces, slippery surfaces, collapsing structures. The user could hardly lose balance and speed in such terrains.

* **Self-Momentum:** The character controls their own movements, being capable of accelerating and decelerating quickly with no issues, by physical means, such as pushing against a surface or grabbing an object mid-air, in order to change one's direction.

* **Surface Running:** By stepping on any solid (or even liquid) surface and continuing to move, the user is capable of moving on walls, ceilings, and other irregular surfaces. Unlike Surface Scaling, a user needs to keep their speed in order to keep moving across the surface, falling back once they lose momentum.
Probability Manipulation

## Summary

The ability **to alter probability**, allowing one to make the unlikely more likely to occur, and vice versa.

This can take effect in a variety of different ways; it may appear as just supernatural luck, or can be more actively used for defense to make attacks inexplicably miss - and in the same way, it can be used to make sure attacks always hit. At a high level, it can be used to make things that would be completely impossible otherwise certainties. Due to the many potential applications of such an ability, it is exceptionally versatile and its capabilities should be judged on a case by case basis. On a greater scale, it can be used to manipulate quantum probability and can reach the level of powerful Reality Warping.

## Examples

* Tengen Toppa Gurren Lagann, Super Galaxy Gurren Lagann, Antispiral (Gurren Lagann)
* Xeno a (Len'en Project)
* Vriska Serket and Aranea Serket (Homestuck)
* Arcueid Brunestud (Tsukihime)
* Bernkastel and Lambdadelta (Umineko no Naku Koro ni)

Template:Discussions
Matter Manipulation

## Overview

**Matter Manipulation** is the ability to manipulate the particles that make up matter and the bonds between them. Converting matter into energy can also be listed as matter manipulation, but an appropriate explanation regarding the scope of applications the ability has should be given.

## The Scale

### Molecular Manipulation

 File:Allbondingtypes-1-.gif
The ability to manipulate molecules and their bonds. Said bonds include ionic (Electrons are transferred), covalent (Electrons are shared equally), polar covalent (Electrons are shared unequally), diatomic (Molecules consisting of only two atoms), and hydrogen bonds. Applications at this level include effects such as changing the nature of materials (i.e., the way carbon chains are bonded to turn one hydrocarbon into another), or tear opponents apart by severing the molecular bonds that make up their bodies. However, they are not able to change existing elements, as this is tied more to the nature of atoms, rather than molecules.

**Examples:**

* Ryoko (Tenchi Muyo!)

### Atomic Manipulation

 File:StructureOfAnAtom.jpg
The ability to manipulate individual atoms, ions, and isotopes. At this level, users can change the nature of atoms and their properties, allowing them to transmute one thing into another, destroy atoms to obliterate targets, and completely rearrange atomic structures to create virtually anything. The user may also be able to manipulate the radioactive decay within certain atoms and isotopes as well.

**Examples:**

* Ben Tennyson via Atomix and Atomic X (Ben 10)
* Darkseid (DC Comics)
* Saints, Gods, and Specters (Saint Seiya)
* Ultra Sonic (Archie Sonic Continuity)

### Sub-Atomic Manipulation

 File:NS121116 Figure02.jpg
The ability to manipulate the protons and neutrons within atoms themselves. The manipulation of electrons however, is Macro-Quantum, as nothing makes them up and they are of importance in principles such as Pauli Exclusion and the Uncertainty Principle, and are the size of quarks.

**Examples:**

* Many Force Users (Star Wars)

### Macro-Quantum Manipulation

 File:Standard Model of Elementary Particles.svg -1200x901-1200x901.jpg
The ability to manipulate quarks, bosons (Gluons, Photons, Higgs Bosons, etc.), and leptons (Electrons, Muons, Positrons, Tau Particles, and Neutrinos). This also endows the ability to tinker with other properties at this level, such as electron arrangement and spin.

**Examples:**

* Doctor Manhattan (Watchmen)
* Mephistopheles Yoma (Saint Seiya)

### Quantum Manipulation

 File:Black hole new SS.jpg
The ability to manipulate 1D quantum strings and foam, allowing the user to manipulate the very fundamental space-time packets that form our universe. The potential applications of this level are nearly unlimited, such as the aforementioned manipulation of space-time, the manipulation of matter and energy fields, and some users can even manipulate higher dimensions with it.
Organic Weaponry

## Capabilities

User can create organic weapons from nothing or by shaping the existing organic material, they are capable of creating virtually any weapon and how many they wish. Depending on what organic material the weapon is made of, it can posses a variety of abilities

## Limitations

* May be limited using single organic material at a time.
* May may be unable to create organic material, being limited to manipulating already existing sources.
* How long the blade lasts depends on the users skill and power, some may need near constant attention, others are effectively permanent.

and be very effective in both offensive and defensive combat.
Damage Boost

## Summary

**Attack Boost** is an ability that induces the phenomenon in which the power of an attack is boosted if a condition is met. This differs from Statistics Amplification in the fact that the user isn't boosted, rather the attack itself. Furthermore, it isn't limited to Attack Potency Chart, in which other effects can be done if the condition is met. The effect is temporary, lasting as long as the condition allowing for its increased power is met. Due to this, the attack's usage is normally boosted considerably.

## Possible Uses

* Increasing the damage of an attack.
* Adding on an effect to the attack.

## Limitations

* Sometimes a negative condition is added on to increase the stakes.
* If the condition isn't met, it's a normal attack.

## Users

* Many Pokémon, including users of Hex, Brine, and Acrobatics (Pokémon)
* Several Digital and Appli Monsters (Digimon)
* Several monsters in Yu-Gi-Oh!
* Giovanni Potage (Epithet Erased)
Explosion Manipulation

## Summary

**Explosion Manipulation** is the ability to generate spontaneous explosions at will. This can be achieved through a variety of means, such as weaponry, specialized technology, or through supernatural powers. Some users are even able to direct them and control their path, allowing them to demolish specific structures and foes and making it harder for one to escape the explosion.'

## Applications

Users can create, shape, move, control, interact and manipulate explosions, a rapid increase in volume and release of energy in an extreme manner, usually with the generation of high temperatures and the release of gases.

Supersonic explosions created by high explosives are known as detonations and travel via supersonic shock waves. Subsonic explosions are created by low explosives through a slower burning process known as deflagration.

**Low-Level Explosions**

* Users can manipulate explosions that are weaker in strength. An example is Potassium being dropped in water.

**Medium-Level Explosions**

* Users can manipulate explosions that are strong enough to destroy cars or buildings.

**High-Level Explosions**

* Users can manipulate very powerful explosions that are of similar scale to nuclear weapons, such as being able to destroy cities or entire countries.

**Cosmic-Level Explosions**

* Users can manipulate cosmic-scale explosions, such as supernovae, gamma-ray bursts up and even explosions on the level of the Big Bang.