Update 0.26

Release date: June 19th, 2019

## New Content

* Crane
	+ A heavy mobile Crane used to lift vehicles and very heavy equipment.
* Flatbed Truck
	+ A heavy shipping vehicle that's used to transport large objects and light vehicles.
* Freighter
	+ A massive shipping vessel that's used to transport large objects and heavy vehicles.
* Shipping Container
	+ A container that can carry large quantities of crates or resources and can be transported by certain vehicles.
* Production Parts
	+ A large crate of parts used to produce vehicles
* Construction Yard
	+ An area where certain structures can be built and prepared for shipping.
* Component Mine
	+ An old mine that automatically gathers Components.
* Fuel Tanker
	+ A truck modified to transport large amounts of Fuel.
* Oil Well
	+ An old well that automatically gathers Crude Oil using Fuel.
* Crude Oil
	+ Unprocessed oil that can be refined into valuable fuel.
* Salvage
	+ Salvage that can be recycled into other resources at a Refinery
* Heavy Explosive Materials
	+ Resource used for producing heavy explosive weapons.
* 6x New Garrisoned Houses for the new “Village” theme
* 8x New map regions

## New Persistent World

* The world has been completely redesigned
* World is one continuous landscape precisely divided into hexagon shaped regions
* Port Bases no longer exist
* Starting conditions (victory towns, starting front line, resource distribution) are completely reconfigurable on a per war basis
* Resource Field and Mine distribution are randomized every war
* Immersive border travel
	+ Neighbouring region landscape is streamed, allowing you to see the destination area before travelling
	+ Travelling experience is more seamless, as a blurred in-game view is now shown instead of a separate load screen
	+ Travel mechanic is more robust, resulting in less bugs and issues when traversing between regions

## Unified World Map

* Region and World map have been combined into one continuous unified view
* Worldwide map intelligence is visible from any region
* Pans and zooms like “Google Maps”
* Map features fade in and out dynamically
* Added new map filter for map location names

## Gameplay Changes and Features

* Advanced Construction Technology
	+ When unlocked in the Tech Tree, enables Construction Vehicles to build all defensive structures, and walls
* Refinery changes
	+ Refinery now has a stockpile for holding resources
	+ Refinery orders can now be made public, which puts refined materials into the stockpile
	+ Refinery can now refine the following resources
		- Salvage to Basic Materials, Diesel, and Explosive Materials
		- Components to Refined Materials
		- Sulfur to Heavy Explosive Material
		- Crude Oil to Petrol
		- Tech Parts to Upgrade/Research Parts
	+ All refine speeds and rates have been updated to reflect the new economy
* Production Parts
	+ Production Parts must be submitted to the Vehicle Factory or Shipyard in order for certain vehicles to be built (they are a replacement for Blueprints)
	+ Production Parts are built at the Construction Yard and must be shipped to a destination via Crane/Shipping vehicle
* Fuel changes
	+ Vehicles no longer consume fuel from its inventory, but have a fuel tank instead
	+ Fuel items (Diesel/Petrol) must be equipped and “used” on the vehicle (like a First Aid Kit) in order to refill it’s tank
* Resource Field changes
	+ Resource fields have new visual designs, layouts, and mechanics
	+ Salvage, Component, and Sulfur Nodes all look and work the same way now
	+ Fields contains a large quantity of resource nodes
	+ Fields eventually deplete and take a significant amount of time to replenish
		- Salvage fields take 80-140 minutes to replenish
		- Other fields take 6-10 hours to replenish
	+ Contains central structures that displays the amount of remaining resources nodes before replenishment is necessary
* Resource Mine changes
	+ Mines are now public structures and not “Factories”
	+ Mines now have two fuel tanks (Diesel/Petrol) and will continue to produce resources as long as they are kept fueled
	+ Mines are now directly fueled by a Fuel Tanker or by an equipped Fuel item
	+ When filled with Petrol, mines produce a higher number of resources per cycle
* Garrisoned House Tiers
	+ Garrisoned Houses can now be upgraded through 3 tiers
		- Tier 1 - Reduced armor
		- Tier 2 - Increased armor
		- Tier 3 - Increased armor, fires AT Rifle shots at vehicles
	+ Tier 2/3 can only be built if House is connected to a Tier 2/3 Town Base
* Refinery/Factory/Storage Depot/Ammo Factory must now be faction claimed before they can be used
	+ Stockpile is decimated by 50% when structure is rebuilt by the other faction
	+ Facilities are destroyed when structure is rebuilt by the other faction
* Facilities
	+ Facilities no longer lose Upgrade Parts when they are destroyed and rebuilt by the same faction
	+ All bases now use Operating Posts and Radio Facilities
	+ Operating Post is no longer required for spawning or downloading map intel
* Win Condition
	+ To claim a town towards the victory condition, a Civic Center Facility must be built
	+ Upgrading town bases to Tier 3 is no longer required
	+ If the majority of towns/regions in the world are claimed by one side without the win condition triggering, there will be a chance of an uprising at a town of the dominant faction
		- This is to prevent one side from pushing the other completely out of the world instead of triggering the win condition
* All resource gather rates have changed
* Scrap is no longer a resource in the game (it has been replaced by Salvage)
* Drawbridges now have ladders on both sides, enabling water logistics players to activate them during water supply runs
* Storage Depot now has a vehicle wing that can store vehicles
* Blueprint mechanic is no longer in the game (they are replaced by Production Parts)
* Certain vehicles now get a speed bonus if their inventories are empty (Truck, L.U.V., Flatbed Truck, Barge, and Freighter)
* Rocket is now directly fueled by a Fuel Tanker or by an equipped Fuel item
* Tech Center has been removed and the Tech Tree is now accessible from any Town Base

## Game Balance

* Buildable Structure costs
	+ Bunker changed from 120 to 75 Refined Materials
	+ Gun Turret changed from 70 Refined Materials to 80 Basic Materials
	+ Gun Nest changed from 50 Refined Materials to 100 Basic Materials
	+ Keep changed from 400 Refined Materials to 300 Basic Materials
	+ Town Hall changed from 200 Refined Materials to 200 Basic Materials
	+ Outpost changed from 100 Refined Materials to 100 Basic Materials
	+ Tank Trap changed from 15 Refined Materials to 25 Basic Materials
* Item Costs
	+ All Light Tank and Battle Tank ammo costs have been updated and now require Heavy Explosive Materials
	+ All items that previously required Blueprints to produce no longer require them
	+ All items that previously required Blueprints to produce have had their costs slightly adjusted to account for this
* Starting conditions
	+ Starter town base stockpiles now contain more items than before
	+ Starter town Storage Depots start with 10 Trucks each
	+ Starter town logistics structure facilities now start built
* Facilities
	+ All facility costs for Refineries and Factories have been reduced to 20 Upgrade Parts and no longer increase as each facility is upgraded
	+ All Ammo Factory facility costs have been reduced to 25
	+ Town Base
		- Small Garrison Facility cost changed to 25 Upgrade Parts
		- Large Garrison Facility cost changed to 50 Upgrade Parts
		- Civic Center cost changed to 25 Upgrade Parts
	+ Advanced Mining Facility cost changed to 15 Upgrade Parts
* Water Vehicles
	+ Barge speed increased by 25%
	+ Landing Ship speed increased by 25%
	+ Gunboat speed increased by 25%
* Garrison Camp health decreased by 50%
* Garrison Base health increased by 50%
* Town Hall health increased by 50%
* Fortress Wall health increased by 50%
* Bunker health increased by 50% and now fires AT Rifle shots at vehicles
* Damage required to disable a truck has been increased by 50% (making it far more durable)
* Retrieving items from a Cargo ship is now 100% faster
* Soldier Supply production time has been reduced by 33%
* Garrisoned Supplies production time has been reduced by 50%
* Positions of Fort and Metal Wall have been swapped in the Tech Tree
* Town Base & Fort map intelligence detection radius increased by 50%
* All vehicles that previously required Refined Materials to build at the vehicle factory now require Basic Materials instead (at the same cost)
* Armoured Car, Half-Track, Light Tank, and Battle Tank inventory size reduced by 1 since they no longer require a Fuel slot
* Sulfur now requires a Sledge Hammer to gather
* Resource Mines are no longer part of the Tech Tree
* Salvage (previously Scrap) encumbrance has been significantly reduced
* Classic Salvage Mines (Upgrade Part) have been removed from the game

## Other Changes

* Cargo Ship has been renamed to Landing Ship
* Many help tooltips have been updated to reflect the latest changes in the game
* Home regions have been updated to reflect the latest changes in the game
* WarAPI has been updated to support the new world map and icons