Chak Ram (by Hedgy2099)

## Chak Ram

Chak Ram is a Sky-Faun without a fangame appearance. He is part of the Air element.

## Background

### Personality

Like his fellow faun, Chak Ram is a cheery & energetic person, as well as being quite spunky.

### Biography

When an evil Spell Punk tried to banish all Sky-Faun to the Magic Realm of Mysterious Mazes, Chak Ram managed to survive the banishing by the luck of his lack of magic. As such, he fled to hide in the same Faun village as Splat, attending school with her, though he didn't mind the monotonous tasks; anything was better than eons in an eternal maze realm. Being the artistic goat's closest friend, and a fellow feisty faun, Chak Ram would join Splat's afterschool fighting club, utilising the last gift he had taken from his original home; two wind chakrams.

Now, while he was an accomplice, the elder Fauns understood Chak Ram's plight for fighting, even if it outraged them internally. But, while he could dispatch Chompies and other mischievous wildlife, he hid in fear from the Drows, not ready to fight alongside Splat. But, with his friend now leaving the village to join the Skylanders, he knew he had to step it up. He trained harder to protect the Faun village, learning the ins and outs of his chakrams, waiting for his big moment to shine through.

And, like history repeating itself, the Drows attacked again, with greater manpower than before. But luckily, the village had an ace up their sleeve; a Sky-Faun! With his chakrams mastered, Chak Ram dispatched of every last one of them, none able to keep up with the form-changing nature of his wind chakrams. Now, while he isn't as high up the ladder as Splat is, he's happy to be able to fight alongside her again.

## Gameplay

### Overview

Chak Ram plays like a smaller, Air version of Gearshift, as he can switch between three different forms of his air chakrams; standard, hula and horn. Use their standard form for picking off enemies at a distance and to collect items like treasure & food, use their hula form to go fast with rapid, spinning dashes and use their horn form for a slower but really powerful blast of energy.

### Stats

**These are the Skylander's Stats at Lvl 1; based off of darkSpyro stats for Spyro's Adventure**

* Health: 280
* Speed: 35
* Armor: 18
* Critical Hit: 20
* Power: 25

### Abilities

#### Basic

**These Abilities are available from the start of the game**.

* **Wind Chakram**

Press Attack 1 to perform a Wind Chakram attack, depending on which form you are in.

* In Standard Form, press Attack 1 to throw out your chakram a moderate distance. It will fly back in a curving arc, picking up items like gold, food & such on the way.
* In Hula Form, press Attack 1 to dash forward, your chakram spinning quickly to slice through any enemy in the way.
* In Horn Form, press and hold Attack 1 to blow into the horn, releasing a powerful blast of energy all around you. You're completely stationary while using it.

* **Shift Chakrams**

Press Attack 2 to toggle between Standard Form, Hula Form and Horn Mode, each with different attacks.

#### Basic Upgrades

**Skylanders can buy these new abilities from Persephone or Power Pods**.

* **Goat-ta Go!** (Costs 500 Gold)

Press Attack 3 to charge forward, pushing enemies out of the way while travelling a long distance. Chak Ram will come to a stop to start up the charge.

* **Now That's Using Your Head** (Costs 700 Gold; must learn Goat-ta Go! before this can be purchased)

Press and Hold Attack 3 to control which direction Chak Ram will charge in. While aiming, Chak Ram can't be interrupted, and will even be able to go a further distance after a few seconds of waiting.

* **Deep Breath** (Costs 900 Gold)

Press and Hold Attack 1 in Horn Form to make it rain, dropping debris in random places within the attack radius for bonus damage!

* **Leave The Excess Behind** (Costs 1,200 Gold)

Press Attack 2 to change forms & drop some metallic shards around you, leaving them behind to damage any enemy unfortunate to step on them.

#### Upgrade Paths

**Skylanders can only pick one of the two available paths, each with their own set of three Upgrades focused on enhancing one part of their Moveset. All four Basic Upgrades must have been purchased before picking an Upgrade Path**

***Hula Form Hotshot*** (Hone your Hula Form skills with improved attacks)

* **Slipstream** (Costs 1,700 Gold)

Press Attack 1 while in Hula Form to dash forward, leaving behind a slipstream that damages enemies. If Chak Ram or another Skylander passes through this slipstream, they gain a temporary movement speed buff.

* **Faunado Alley** (Cost 2,200 Gold)

Press and Hold Attack 1 in Hula Form to charge up a tornado with your chakram ring. Once released, the tornado will linger, launching smaller hurricanes when you dash forward in Hula Form & protecting Chak Ram from damage.

* **Do You Ever Feel?** (Costs 3,000 Gold; must learn Faunado Alley before this can be learnt)

When a tornado or hurricanes move through pieces of metallic shards, they will pick them up and launch them at enemies.

***Horn Form Maestro*** (Construct a symphony of your enemies' demise with improved Horn Form skills)

* **Toot My Own Horn** (Costs 1,700 Gold)

Press Attack 1 in Horn Form to fire a singular puff of condensed wind out of it, which lands in a spot ahead of you for damage.

* **Iron Lunge** (Costs 2,200 Gold)

Hold Attack 1 in Horn Form to begin your attack, then press Attack 3 to instantly dash out of it with a lunge. Hold Attack 3 to instead perform the regular Goat-ta Go! ability!

* **20.1 kHurtz** (Costs 3,000 Gold)

Hold Attack 1 in Horn form to begin your attack, then use the left stick to change pitch, allowing for different effects!

* At a base, use Up on the left stick to return to your base pitch, dropping debris.
* Use Down on the left stick to change to a deeper pitch, making attacks slower but stronger & knocking back most enemies (excluding bosses & 'large' enemies)
* Use Left on the left stick to go for a high pitch, which doesn't release shockwaves, but does continuous damage to all enemies on screen; use this pitch around NPCs to get a unique reaction out of them.
* Use Right on the left stick to go for a rhythmic pitch, making music notes bounce all around you for extra possible damage.

#### Soul Gem Ability

**Skylanders will first need to find their Soul Gem in levels in order to unlock their Soul Gem ability for purchase**.

* **Final Cutter** (Costs 4,000 Gold; requires Chak Ram's Soul Gem in undecidedstage)

Press Attack 1 repeatedly in Standard Form near an enemy to enter a slash combo; press Attack 1 four times in a row to end it with a Final Cutter combo, with Chak Ram jumping high before slashing down with his chakrams, launching them along the ground before returning to him!

## Trivia

* Name is a play on chakram, his weapon of choice, and ram, a male sheep.
* He is the only faun that isn't of the magic element.
	+ He is also the only Air Skylander without a directly wind-themed ability.
	+ His fur does, however, resemble that of clouds, and wind gusts can be seen around his chakrams.
* Chak Ram is designed with some of the better movement options;
	+ Chak Ram in Hoopla form has some of the highest ground speed of all Skylanders if mashed.
	+ His Goat-ta Go! ability can be cancelled out with Horn form, allowing for continuous burst movement options.
	+ Both Upgrade Paths add to either of his movement options; Hula Form Hotshot adds Slipstreams for bonus movement, while Horn Form Maestro adds lunges into his burst movement kit.
	+ In summary, this was designed as a speedrunner's choice.
* Ability, "Do You Ever Feel?" is a reference to the opening lines of Katy Perry's Firework.
* Ability, "20.1 kHurtz" is a play on kHz, or kilohertz, which is the frequency equal to 1,000 cycles per second.
	+ The 20.1 part comes from the fact that 20kHz is believed to be the loudest humans can hear, hence it's above by 0.1, and one pitch has no sound playing.
* Soul Gem Ability, "Final Cutter" is directly inspired by the Final Cutter move from Kirby's Cutter ability; this is also Kirby's Up-Neutral/Up-B/Recovery in Super Smash Bros.
	+ Additionally, the way the chakrams curve upon flying out in Standard Form is based on the Chakram Cutter upgrade in Kirby And The Forgotten Land.