Eris

Goddess of strife and discord

Her emoji is 🎰

Her kids live in Deme 5 in the Eris Cabin

* Can make groups of people become disorganized and disorderly. This usually leads to arguments and chaos within the group. May cause headaches to the user.
* 1-3 Can affect up to 3 people. This usually lasts for about 3 turns. Has to be 10 ft away from the user for it to work.
	+ Anything below a d20 roll of 10 means it fails.
* 4-6 Can affect up to 4 people. This lasts for about 4 turns. Has to be 15 feet away.
	+ Requires a d20 roll of 15 or higher.
* 7-8 Can affect up to 5 people that are 20-25 feet away. This can last for about 8 turns with people not getting anything done in that time.
	+ Requires concentration, meaning a d20 roll of 18 or higher. One a 15 or higher, it's 5, on a 12 or higher is 3 turns, and anything below a 10 is nothing

*Taste Chaos!* (Major/moderate)

* This ability allows Eris children to make other demigods powers chaotic and wild. This power will work on any monsters that have magical abilities, but it will not work on any physical abilities. Overuse of this power leads to their own powers being more chaotic. The rule for this is one use over the limit equals one equally as bad effect on themselves
* Levels 1-2: They may cause one quick involuntarily use of power from any minor or given ability. They may do this once a day without drawbacks.
* Levels 3-4: They may cause a moderate or lower power to malfunction for two turns. They may use this ability twice in a three day period without drawbacks.
* Levels 5-6: They may cause a major or lower power to malfunction for three turns. They may use this ability without drawbacks once every other day.
* Level 7: They can curse someone to have one moderate or lower ability constantly malfunction for the next hour. If they do this they won’t be able to use this power without drawbacks for a week.
* Level 8: They can curse major abilities and have the curse last for two hours. This makes it so they get drawbacks every time they use this power for the next two weeks.

### Minor

*Confusion Manipulation* (Minor)

* Demigods with this ability that have practiced for at least a year or so are able to mess with people's mind or senses by simply speaking to them. This effect is similar to being under a hallucination of sorts. Has a cooldown for a few hours, meaning they can only use this occasionally.
* 1: Senses being messed with only last for one post.
	+ Would require a d20 roll anything higher than 10.
* 2: Senses being messed with last for 3 posts.
	+ This is only allowed with a d20 roll 18 and higher though.
	+ 2 for posts for 15 and higher
	+ 1 post for 13 and higher.
	+ Anything lower than that is a failure.
* 3: Senses being messed with last for 5 posts maximum.
	+ This is allowed with a d20 roll that's 18 and higher
	+ 4 posts for 15 and higher
	+ 3 posts for 13 and higher
	+ anything below a 10 is one post.
	+ Anything below 5 nothing happens

*Umbrakinesis* (Minor)

* Children of Eris with this power are able to cloak up to one person for up to 3 turns. They are able to alter shadows in a person’s peripheral vision to either increase or decrease the amount of light they see in their periphery.
* They are able to use this power up to once a day at 1, up to three times a day at 2, and up to five times a day at 3. They will pass out if they use their powers more than that many times. Otherwise, they will deal with exhaustion, a headache, or nosebleeds each time they use their power.
* Where My Stuff Goes (Minor) - Subpower
	+ Children who can control shadows can also unlock a special dimension of sorts, where they can store things. It can't be anything too big, like a car, but something like a weapon or some snacks for a trip can be stored. The item must be retrieved soon, though, or it has a chance of being lost. This can be unlocked at level 3 of the Umbrakinesis power, with higher levels having better luck.
	+ 3: The dimension is able to be used, but anything that is stored has a 50% chance of being lost if stored for more than 3 days.

*Give War a Chance, Dammit!* (Minor)

* Having the mythical instigator of the Trojan War as their parent, children of Eris may occasionally put such powers of subversion to use. With a few choice words, children of Eris can make it so that violence ceases to be an answer. Instead, it becomes a question, to which the only answer is YES.
* Level 1: Every holstered or stowed away weapon in a five-meter radius gets placed on the hands of people. Everything can be a weapon if you're brave enough! Up to 3 weapons, once a day.
* Level 2: Any weapon within the aforementioned radius that may require maintenance or repairs will be restored to pristine condition for a total of ten minutes. Up to 6 weapons, twice a day.
* Level 3: Weapons will gain sentience, but not a conscience. Consequently, they will start to float and attack anyone and everyone within that five-meter radius. If grabbed, they will insist on being used- or they will attack their wielders. Up to 9 weapons, thrice a day.

*Totally Not Suspicious* (minor)

* Eris kids can curse objects to be the weirdest, problematic, or the scariest things you can think of. They can curse anything that isn’t living. Yes this means they can curse skeletons and other dead things.
* Level 1: they can only make objects cause minor issues. For example they can make it so a compass always points east instead of north. They can only maintain one cursed object at a time, and the cursed objects must be small enough to fit in someone’s hand.
* Level 2: objects can actually start doing bad things! For example a book can constantly give people paper cuts. Now they can maintain two curses at any given time, and the cursed object can be no larger than a small pillow
* Level 3: objects can now be a little bit more specialized. For example they can make a compass that can read ‘points to the greatest threat’ and make it always point to the person around with the strongest magic instead. They can main three curses at any given time, and the cursed object can be no larger than a tv.

*Wheel of Chaos* (minor)

* When a child of Eris uses this ability they draw on their inner chaos to create random effects determined by a roll of the dice.
* Level 1: they may do this once every other day
* Level 2: hey may do this once a day
* Level 3: they may do this twice a day Minor degree: they may do this thrice a day

### Given

*Calm in the Storm* (given)

* Children of Eris do a remarkably good job of staying calm in stressful situations. They are used to chaos and sometimes even find it comforting

*Unsettling Aura* (given)

* More things tend to go wrong around children of Eris: items break, arguments start, etc.

*Concord Immunity* (Given)

* Children of Eris are immune to the powers of children of Harmonia, goddess of Peace, Harmony, and Concord

*Temper Tantrum* (Given)

* Whenever Children of Eris are angry or upset, all of their givens and powers have the opposite outcome; harmony and peace.

*Chaos Babies* (given)

* Sometimes instead of having a mortal parent, child of Eris are created using the chaotic energy from big events (like major hurricanes, days long blizzards, etc). These kids can have one slightly inhuman feature (for example a blizzard kid could have white hair and eyes). These children can also have their personality affected by this form of creation (a major hurricane that hit Florida could make a child obsessed with gators).

*Fearless* (Given)

* Children of Eris don’t have any fears at all. Though, this can do as much harm as it does good due to the fact fear is a response to get people away from dangerous situations. This ability also does not mean that all children of Eris are brave, merely fearless.

*Golden Apples* (given)

* They can make any apple appear to be made of gold by simply touching it. These apples don’t have any magical abilities; they just look cool and taste heavenly.

*Apple Lovers* (given)

* When a child of Eris eats an apple their powers, especially those with a direct tie to chaos become slightly stronger. The more apples they eat the stronger the boost they get.

*Dark Desires (Given)*

* Some of eris's children, she favors in the ways that only the worst b\*tch of the gods can: Whispering intrusive thoughts directly from her. She tempts them not nessecarily to evil, but always to chaos, Always to take the least expected road. "Why don't you punch that stranger?" "Why don't you take off your shirt for no reason?" "Why don't you put a Janus deer potion (Which makes people change personalities) in the punch at this party?"

*Knives of Chaos* (Given)

* Most of eris’s children tend to be quite good with knives, if not excellent. Some speculate this is from eris’s tendency to backstab people “For the Chaos”