Partygoers

**Entity Hazard: Class 5**

**》Entity Number: 67**

**》Habitat: Level Fun, Levels leading to Level Fun**

## Description

**Entity 67**, the **partygoers** are humanoid, bipedal and hostile entities with yellow leathery skin. Instead of normal facial features, they have a cartoonish smile made out of a blood-like substance. Despite this, they are able to talk and see. Partygoers use Level Fun as their main habitat and base. They are known for transforming humans into food, vandalizing information about them and trying to trick people into going into their traps.

**Partygoers** go into many levels with the intention of hunting victims. The **partygoers** usually hunt in groups, but they may also travel alone. They try to kill people and take them to Level Fun. Sometimes, they will instead try to kidnap people, taking them to Level Fun and them killing them. After killing people, they (through unkown means) transform their flesh into food, usually being things like pizza, ice cream, candy and other food typicaly found in parties. **Partygoers** cannot run for a very long time, so running from them is a good idea. They are also waker than an average human, but are still a threat.

**Partygoers** frequently try to trick people into entering Level Fun, but it's not always effective, as the entrances are usually very obvious and most people in the Backrooms already know it's not safe, because of M.E.G.'s documentation of the levels. However, someone may end up in Level Fun by accident, such as going through exits that lead to random levels. **Partygoers** have also been reported to access databases of levels and edit them, however, the edits are obvious, usually ending with a "**=)**". They are also reported to have mildly childish/immature personalities. When hunting someone, they may start singing a nursery song. It's unknown why they do that, as it alerts people of their presence, some believe that they like to make their victims feel fear.

Humans are not the only creature that partygoers try to kill, they also have facelings as enemies, but facelings, due to having interating with them for a longer time, aren't scared of them anymore and aren't frequently killed. If **partygoers** entered Level 11, they would likely get killed by facelings. Their main enemy aside from humans are the partypoopers, however, **partygoers** almost caused the partypoopers to go extinct.

don't listen to them! us partygoers will help you during your trip to the backrooms, we will accept your hugs, we won't be hostile, and we will give you resources! we are very friendly, and we are friends with the partypoopers! =)

## Behaviors

**Partygoers** hunting prey hide in the shadows of their habitat levels, and wait for prey to pass. They then begin singing a nursery rhyme which has the supernatural property of tiring and numbing their prey while sprinting at inhuman speeds towards their prey to latch on. **Partygoer** attacks usually only last a few seconds, as **Partygoers** never initiate sustained chases. They can only run for an average of 30 seconds before growing fatigued and leaving themselves open, so if their prey is not transformed or dead by then the partygoer has failed the hunt. **Partygoer** group hunts consist of many **Partygoers** in certain "checkpoints", where they immediately block and outflank their target while leaving the shadows in order to decrease odds of escape. A few **Partygoers** wait in ambush at the exits in case the initial attack is evaded. **Partygoers** are capable of building cover, so be wary if you ever see stacked furniture or items. **Partygoers** leave bottles of Almond Water around their ambush zones as bait, hoping their prey bends over to get it and does not notice them at first. **Partygoers** which have failed a hunt back off behind cover for a few minutes. If their prey does not leave the area by the time they have recovered, they typically attempt another charge at them. **Partygoers** are capable of noclipping, and have been observed doing so to chase prey in rare instances. However, they will only chase prey if they have an easy way back into Level Fun, meaning levels that specifically have an exit to it.

## Biology

A **Partygoer** is unique in that its arms end in holes covered with hooked teeth. A **Partygoer** "latches on" by hooking their claws into the flesh of their prey (usually the arms) in order to stop movement and commence the transformation. Creatures attempting to escape this will tear much of their flesh off and they will likely bleed out. The **Partygoer**, after latching on for 10 seconds, retracts their claws and leaves. This marks the beginning of the transformation process. As venom from the claws circulates through the veins of the prey, results will first appear in the area that was latched on to. If the area in question is the arms, blood flow to the hands will stop, and they will go numb. The radius and unus bones will dissolve in an incredibly painful process, rendering both arms useless. The hands will go a dark purple color and fall off, slowly being replaced by the **Partygoer'**s signature hooked teeth. The victim's face will begin to slough off, as if melted from a fire, followed by their hair. At this point, the top layer of muscle will take on the appearance of a paper bag, as will the skin hanging off of the face. The blood shed at this stage is used to paint a smiley face onto the head where the face was. In the final "step" of this process, the victim's muscles appear to dry and shrivel. The victim will, at this point, gain vastly increased intelligence, a general distaste for other life, and lose their past memories. Around this point, the victim will no longer be able to communicate with other humans. This is the sign that they have mentally undergone the change. The amount of adrenaline in the bloodstream massively increases, and the limbs will begin to function again. This transformation takes an average of twenty minutes, and requires amputation or large amounts of almond products 5 minutes after latching to cure.

## Survival Guide

Avoid singular weapons or Almond Water on the ground in **Partygoer** territory, they are almost always bait. If a raspy voice speaks to you from outside of view, do not respond. If you see things that seem to have been arranged as cover, run in the opposite direction. If you hear a nursery rhyme you heard as a child from any direction, keep yourself focused at all costs and run in the opposite direction. Caffiene and adrenaline have been shown to help. Never try to directly run from a **Partygoer** out of ambush unless you're at least 100 feet away, they can run you down. Your best chance at survival if caught in an ambush is to block or injure the arms while exposing your forearms as little as possible. Move back as you do this, to make the **Partygoer** must move to continue chasing you to latch on. Once they begin to slow, run in the opposite direction as fast as possible with your hands/forearms hidden. Protect your face and leave the area.

## Sub-Entities

### (Normal) Partygoers (Total Count Unknown)

**Entity Hazard: Class 5**

**》Entity Number: 67**

**》Habitat: Level Fun Levels Leading to Level Fun and Partyrooms**
* Your average infected.
* Slightly smarter then normal humans.
* Believe it or not, there are variations of Partygoers.
* Normal: No Party Hat, No unique properties.
* Red: Red party hat, Faster then normal, Uses a Heart-shaped red balloon to lure.
* Blue: Blue party hat, Lures can use hypnosis to make people come closer to them, Uses a blue balloon with a Raindrop.
* There may be more variations.

### Partyhumans (24,000-42,000) (Partygoers Relation: Neutral)

**Entity Hazard: Class 4**

**》Entity Number: 67-J**

**》Habitat: Uncommon**
* Infected mentally, immune physically.
* Unlike Partyfakers, they’re not timid, nor nice. Most have described them as intelligent, deceiving, cunning, and evil.
* Partyhumans don’t look like Partygoers- in fact, they look like their normal human selves *before* they got Partied.
* There is only approximately 24,000 Partyhumans seen and identified by others. There is likely much, much more Partyhumans.
* If someone is physically unscarred when they were with a Partygoer an hour ago, **kill them.** They’re a Partyhuman.\*\*
* Partyhumans take much longer to fully transform and the process has symptoms similar to delirium or confusion.

### Partynoers (2000) (Partygoers Relation: Enemies)

**Entity Hazard: Class 1**

**》Entity Number: 67-L**

**》Habitat: rare**
* People who were going to be Partygoers, but resisted so hard they became Partynoers. (*It takes a lot to resist a Partygoer.*)
* While incredibly pessimistic and negative, they're hard-workers, when they want to be.
* They love infecting Partygoers by forcing the Goer to "resist" the transformation.
* Chronic black-and-white mindset. If you are not one of them, you are a Partygoer. And they *hate* Partygoers.
* they Differentiated from Partygoers in appearance a lot; they wear black hoodies, blue frowny masks, and are taller then 7 ft.

### Killjoys (50 to 500)

**Entity Hazard: Class 6**

**》Entity Number: 67-K**

**》Habitat: Level Fun, Levels Leading to Level Fun and Partyrooms: rare**
* Killjoys look like Partygoers except Killjoys have maroon colored skin and are usually 10 feet tall.
* Killjoys have X} markings on their face instead of a =).
* Killjoys have an average IQ of 5,000.
* Killjoys kill any living entities or wanderers that are not Killjoys.
* There is no way to survive a Killjoy.
* Killjoys are nearly impossible to injure, Killjoys instantly regenerate when injured and Killjoys can run up to speeds of 50 miles per hour.
* Killjoys are sometimes created when an old Partygoer dies.

### Fake Partygoers (300-600) (Partygoers Relation: Enemies)

**Entity Hazard: Class 1**

**》Entity Number: 67.10**

**》Habitat: Rare**
* Fake Partygoers is an extremely rare type of Partygoer that resembles that of a regular Partygoer but retains their original Human Behavior.
* They still can turn people, but due to actual freaking morals, they do not!
* These Partygoers are created if one eats within 19-28 pounds of Partygoer Steak, or have not given in, and survived the infection.
* They are friendly to humans unless they are created by somebody with serious mental illness.
* If they have survived the infection they may still be traumatized by the experience. So be wary
* and try to be as careful as possible.
* Will try to KILL partygoers.
* Are friendly to partynoers.
* Any attempt at mental changes during a partygoer infection cease after 3 hours.
* Their faces are :) instead of =) like a normal Partygoer

### Sadgoers (1,400) (Partygoers Relation: Enemies)

**Entity Hazard: Class 2**

**》Entity Number: 67-A**

**》Habitat: Uncommon**
* These where made after some Partygoers where Infected with some Weird Disease
* They can Express different Emotions then Sadness
* They are Friendly unless Provoked
* They wear a Green Mask covering a Black Mass with a Face Similar to The Smilers
* And sometimes wears the Partypoopers Jacket to remember old friends

### Partyspores (???) (Partygoers Relation: ???)

**Entity Hazard: Class 5**

**》Entity Number: 67.123**

**》Habitat: ???**

* a fungus like version of a partygoer.
* infests moist areas. =)
* can turn every living thing into a amalgamation partygoer, except that partyNOers and Sadgoers (Technically we are a Disease) will infect the spores before the spores can infect them.

### Amalgamation partygoers (15,000-20,000) (Partygoers Relation: Enemies)

**Entity Hazard: Class 6**

**》Entity Number: 67.69023**

**》Habitat: ???**
* Usually a failed experiment.
* Hostile. And can run fast
* born from partyspores. =)

### Partyjesters (12,000-15,000) (Partygoers Relation: Neutral)

**Entity Hazard: Class 4**

**》Entity Number: 67-J**

**》Habitat: Uncommon**
Partyjesters are entities that are a type of **partygoer**. They look somewhat like a partygoer, but with no balloon, and most of them are short and fat. Partyjesters constantly wear a hat and carry around a bag full of Partyjester hats. These entities also don't experience the effects as others do, and Partyjesters are quite non-hostile towards anything, however it isn't recommended to befriend a Partyjester. Partyjesters can't infect people like partygoers do, instead there hand out their jester looking hats to anyone who doesn't have a Partyjester hat. Once someone becomes a Partyjester, it's impossible for them to take off the hat. Partyjesters don't appear to have any sanity at all and don't retain much memory from their past life.

Partyjester's infection isn't immediate, and it takes time until someone really does become a partyjester.

#### Partyjester 0-30 minutes in (Phase 0)

Someone puts on a partyjester's hat, immediately they notice that their vision is reverted back to normal and their gravity won't change at all.

#### Partyjester 30-60 minutes in (Phase 1)

After about 30 minutes, by now the person who's been wearing the partyjester's hat should notice that their skin is more pale. The person is more durable to attacks and they're weight decreases.

#### Partyjester 60-150 minutes in (Phase 2)

Once this phase hits, the person's body starts to shrink a bit, weighing much less than before. The person's sanity will slowly decrease from this point and they will begin to loose themselves. They will also develop the ability to regenerate themselves.

#### Partyjester 150-300 minutes in (Phase 3)

At this moment, the person will start to babble some really random stuff, but their body will stop shrinking and now they will begin to regain their weight. Their skin color is now completely different from what it once was. It can be any color at this point.

#### Partyjester 300-1500 minutes (Phase 4)

Once this phase happens, there's no turning back as the hat mends itself to it's victim. The person is almost completely a Partyjester, but other their body isn't fully partygoer-like.

#### Partyjester 1+ days (Phase 5)

At this point, all of the original person's mind is gone and now they're full partyjester. As a reward for going this far, the other partyjesters will give the new partyjester a bag full of partyjester hats to go infect more people.

Although Partyjesters are very non-hostile towards anyone else, they're very hostile towards partygoers. They say it's because they're copycats and that partygoers just aren't as fun as partyjesters, though the reasons do vary between partyjesters a lot.

### Mutant Partygoers (3,000-5,000) (Partygoerd Relation: Friendly)

**Entity Hazard: Class 7**

**》Entity Number: 67-M**

**》Habitat: Uncommon**
* Partygoers which can extend their arms and duplicate and leash onto more humans.
* Made by Partyspores Mutanting any Entity.
* (Needs better documentation.)

### Lardyloers (17) (Partygoers Relation: Enemies)

**Entity Hazard: Class 1**

**》Entity Number: 67.17**

**》Habitat: Nearly Extinct**
* 5.8 feet
* 17 specimen
* Much like partygoers, however, their skin is made from latex, and generally most of the time appear cyan and cloud blue. Their dresses are lustrous and made from cloth, and their arms are very human-like. Instead of their face carved with blood, it is engraved with ink and is a =x face instead of =).
* They currently are in a secretive laboratory, the lab has concluded that they formerly populated the levels of Level Fun, Level 10, and Level 3999, and had a prior population of around 512 in 2017. In a 98.8% decrease in the population in 2019, the cause why their population dwindled is likely a matter of partygoers feasting and massacring them in frequent crimes, causing them to lose the footprint of their society and ultimately dying out.
* The laboratory has concluded that the Lardyloers are remarkably friendly and positive, with hostile action only significant if it causes harm to them. They have been known to assist wanderers and travelers to forage for food and almond water, and even escort them to safety in dangerous incidents, they also have demonstrated to be able to be mutually intelligible with humans and can communicate in fluent English, they are also distinguished to solve complex math equations, philosophical queries, and is literate and well in writing.

### Insanity partygoers (1,000) (Partygoers Relation: Friendly)

**Entity Hazard: Class 6**

**》Entity Number: 67-I**

**》Habitat: Rare**
* partygoers that have red skin.
* they are faster than normal partygoers.
* they turn people they catch into insanity partygoers.
* they are usually found in very dark places. =)

### Moviegoers (30,000-50,000) (Partygoers Relation: Enemies)

**Entity Hazard: Class 4**

**》Entity Number: 67-Movie**

**》Habitat: Uncommon**
* We are friendlier than the partygoers! =D
* Come to our theater, it's more fun than the partygoers! =D
* We don't use "=)", it is forbidden for us!
* We have better almond water than partygoers! =D
* We'll give you halo spartan armor if you come on down to our theater! =D

### Piegoers (100) (Partygoers Relation: Enemies)

**Entity Hazard: Class 7**

**》Entity Number: 67.8**

**》Habitat: Nearly Extinct**
* Result of Carnivorous Pie exposed to a Partygoer
* Will absorb and digest you if they touch you (oh shit)
* Can't be killed but can be stopped by being frozen
* run

### Partytrollers (69-420) (Partygoers Relation: Enemies)

**Entity Hazard: Class 4**

**》Entity Number: 67-69**

**》Habitat: Nearly Extinct**
* Same as partygoers but in black and white.
* Very slow to move.
* Lives in around Level 11 - Level 1111.
* Trolls you if you get to close

### Molding Partygoers (1,000-2,000) (Partygoers Relation: Friendly)

**Entity Hazard: Class 4**

**》Entity Number: 67.4**

**》Habitat: Uncommon**
* Victims of The Mold
* Can swap between its Liquid and Solid form
* Immune to any sort of physical damage. *Undyne the undying's theme starts playing*
* Can only be killed by cleaning supplies such as Soap, Dishwashing liquid, Sanitizer, etc. (how about m a y o n n a i s e)
* run

### Partyfakers (900-1,000) (Partygoers Relation: Enemies)

**Entity Hazard: Class 1**

**》Entity Number: 67-K**

**》Habitat: Rare**
* Infected physically, immune mentally.
* Are much more docile and timid then the average Partygoer.
* Easy to trick, fool, and deceive. Not very intelligent or observant.
* The vast majority of them are very kind and hospitable, however. Some even actively trade and live with Colonists and M.E.G agents!
* They physically, look like a Partygoer, but they have a sad face. Other than that, nothing has changed.

### Partygoer 2.0s (5,000) (Partygoers Relation: Enemies)

**Entity Hazard: Class 7**

**》Entity Number: 67-2.0**

**》Habitat: Uncommon**
* Nearly undistinguishable from normal partygoers
* Dangerous
* Wear party hats and fedoras
* Will protect you
* Made by Alex codex
* Gone Rouge

### Partymolders (10,000-11,000) (Partygoers Relation: Neutral)

**Entity Hazard: Class 1**

**》Entity Number: 67.8**

**》Habitat: Uncommon**
* Partygoers who haven't partied within a week.
* They look the same as normal Partygoers, but they have mold growing everywhere on them.
* They also shed skin much more frequently.
* Much more philosophical and emotional than your average Partygoer- you could talk about the meaning of life with them for more than 3 minutes.
* Will shy away from anyone. Even their fellow Partygoers. (Could this be a 'death state' for the Partygoer?)
* Were first discovered by 4 M.E.G researchers on August 6th, 2014, after checking on a contained Partygoer. The Goer had their face covered, shaking and sobbing hysterically, with mold all over it, even though its containment chamber had been sanitized beforehand.
* Bond with Partynoers more than they do Partygoers. Sometimes a Partymolder can (forcefully) turn into a Partynoer if a Partynoer enjoys their company enough.

### Quietgoers (7,000-9,000) (Partygoers Relation: Enemies)

**Entity Hazard: Class 6**

**》Entity Number: 67-Q**

**》Habitat: Uncommon**
* an infected humanoid from level -400???
* can break (almost) anything
* high frequency sound unleashes the weak spot
* instead of infecting its prey, it will rip its limbs off, and then stab the human 10 times until leaving
* they will kill you even if you make the smallest of sounds. *Accidentally plays earrape megalovania*
* they have armor plates around their skin
* they use echo-location

### Dirtygoers (29,000-39,000) (Partygoers Relation: Friendly)

**Entity Hazard: Class 7**

**》Entity Number: 67-D**

**》Habitat: Trashy and Moldy Spots**

* Partygoers been infect or living in Trash or Moldy Spots.

* They look the same as normal Partygoers, but look dirty and they have mold growing everywhere on them. They also shed skin much more frequently.

* Were first discovered on August 7th, 1987, in Level 0.9 after (@‘dj+=;;;.@@<<<>¥£€£) was exploring the Level and was presumably killed. They were later re-discovered on Level 2.2

### Partyglitcher (!%$@$0><>?"") (Partygoers Relation: Enemies)

**Entity Hazard: Class 7**

**》Entity Number: 67-???**

**》Habitat: ???**
* Demons pretending to be Partygoers. ~~Or so we think.~~
* Partygoers glitched by Partyglichers will glitch just like in video games. Limbs extended to abnormal levels, missing textures, and more!
* Partyglitchers don't just glitch Partygoers and their parties. They glitch humans, Smilers, the Backrooms itself, Partynoers, *everyone* is a prey.
* Extremely deceptive. If they say "We'll trade!", they'll destroy all your supplies the next morning. Do not ever make a deal with them.
* Look like Partygoers, but they are pitch-black instead of yellow, and have very glitched, toothy smiles *that move like eyes.*
* Due to the erratic and chaotic nature of Partyglitchers, it cannot be counted how many Partyglitchers there are exactly, or even approximately.

### Partypoopers (500-900. There used to be 16,000-17,000) (Partygoers Relation: Enemies)

**Entity Hazard: Class 2**

**》Entity Number: 68**

**》Habitat: Nearly Extinct**
* They were usually known for their polarity with the Partygoers and their peace-loving nature.
* They used to live in level 52 and wandering around some random levels but now they moved to level "The promised land" (most of them)
* Partypooper appears as a man wearing a black jacket and jeans, a hood, and black sneakers. Their face is covered with a blue mask with a sad face on them.
* However, if you try to attack them, they would grab you by your arms and legs and sacrifice you to the Partygoers.
* Because of the war name the "Fun War=)" between Partygoers and them (Partypoopers) made them almost extinct.
* The true appearance of a Partypooper is unknown because they will refuse to take their jacket or hood off.

### Partyreapers (8,000-10,000) (Partygoers Relation: Varying)

**Entity Hazard: Class 7**

**》Entity Number: 67-T**

**》Habitat: ???**
* Partygoers, but they're warmongers.
* Will barge into Colonies, Outposts, Parties, entire Levels, OwO =)
* Unlike most Partiers, they do not need anything to function expect to kill at least one(1) living organism every single day.(*This was found out when a Partyreaper in M.E.G containment died from heart failure the day after it’s containment*.)
* Have lots of weaponry, armor, and firearms, but unwilling to trade/share.
* Incredibly blunt and direct with who they like, what they want, and who they dislike
* Look the same as Partygoers but they are pitch-black and faceless with razor-sharp claws.
* If they can't kill anyone, they will kill themselves. (*Maybe have them fight an inanimate object like armchairs or something?*

### Blue Partygoers (9,000-11,0000) (Partygoers Relation: Friendly)

**Entity Hazard: Class 4**

**》Entity Number: 67-R**

**》Habitat: Uncommon**
* Same Behavior as Normal Partygoers
* Also deadly.
* Nothing else here.

### Green Partygoers (5,000-10,000) (Partygoers Relation: Friendly)

**Entity Hazard: Class 4**

**》Entity Number: 67-G**

**》Habitat: Rare**
* Same Behavior as Normal Partygoers and Blue Partygoers
* Deadly.
* Have an Higher IQ than all of the Partygoers (Einstein confirmed?!?!?!?)

### Red Partygoers (13,000-20,000) (Partygoers Relation: Enemies)

**Entity Hazard: Class 7**

**》Entity Number: 67-R**

**》Habitat: Uncommon**
* The most badass out of all partygoers
* Hostile
* Holds red balloon and a squirt gun that is filled with Liquid Pain

### Mindful partygoers (6-50) (Partygoers Relation: Friendly)

**Entity Hazard: Class 2**

**》Entity Number: 67-M**

**》Habitat:**
* These are partygoers that have transformed physically, but are still mentally sane. They Go through all stages of greif after being transformed, so if you see a partygoer distressed and afraid, it is a huge indication that they are a mindful partygoer.
* These can still transform people, so they usually avoid physical contact (but if the person transformed was originally insane, then they might try to transform people.)
* The most amount of mindful partygoers are the uninvited, but you can, rarely, find them alone wandering the backrooms. Instead of writing =) they sometimes write =/

### Insanity partygoers (1,000-3,000) (Partygoers Relation: Neutral)

**Entity Hazard: Class 7**

**》Entity Number: 67-I**

**》Habitat: Uncommon**
* partygoers that have red skin.
* they are faster than normal partygoers.
* they turn people they catch into insanity partygoers.
* they are usually found in very dark places. =)

### Microgoers (???) (Partygoers Relation Friendly)

**Entity Hazard: Class 0**

**》Entity Number: 67-Mini**

**》Habitat: ???**
* partygoers that are microscopic
* nothing else really

### Fake Partynoers (400-600) (Partygoers Relation: Enemies)

**Entity Hazard: Class 1**

**》Entity Number: 67-L.1**

**》Habitat:**
* partynoers that are taller, and have eyes
* hostile
* try to slander the partygoers

### Ģ̸̧̧̡̢͕̹͕͉̻̬͉̝̯̲̦̞̙͈̠̦̲̼͇͚̖͈̼̖͔͔̣̯̳̏̏̈́̏͌̐̾̈̄̑̀̄̌͊̎̍̽̈́̋̽͊͂͝͝͝l̷̤̪̳̭̱̈̃̒̄̑̽̉͂̉̅͛̍̾͌̏̓́̆̓̐̊̎̑͘͘͠͝͠ͅi̸̧̠͚̪̖̝͈̲͉͕͖͚͎̜͔̹͉̣͚͖͔̝͙͚̳͍̥̦̩̱̼̭̙̥̗̗̗̳̬͓̝̦̻̟̇̈́̀̑̐͌͂͊̈́͊̃͂̅̐͌̀͌̚̚͠͝͝͝t̶̡̺̼̹̹͕̠͖̫̗̥̲̤̮̣̄͑͠ͅç̴̧̧̨̝̬͔͖̯̯̞̳̟̦͍͔̙̮̝͈͎͔͎̼̟̰̠͙̟̖̥̲̭̊͗̒̓̄͗͗͑̈́̅̏͆̚̚͠͠ͅͅh̶̨̡͍͎̗̟̦̯͓̙̱̩̼͕̲̲̤̟̰̳̞͕̬͇͉͎̥̭̘̮̯̱͉͒́͐̓͐̒̔͑̌̊͋̒̑͐̽̈̾̎͛̊͌̓̿̂̌̚̕͘̕ǵ̸̡̧̛̛̳̩̙͍̟̙̭̝̝͕̩̗̪̥̼̠͖͍̐̽́͒̅͛̊͆̄̍̈̈́͆̃̀̉͒̈͗́̂͘̕̚͝͝͝͝͝ŏ̴̧͍̟͖̻͎͚̠͙̙̹̜̩̘̺͇̪̰̼͖͈̄̉̽̑̀̓̈́̉͗̄̎̉͒̍̀͒̒̈́̃̆͋̈̈̓̈́̽̿͋̈̕̕e̷̤̭̟̘̥͍̝̓̄̄̀̀̾̓̉̌̾́̀͊̈͂͛̐̽̃̐͘̕͜͠r̴͓̠͍̰̈́͆̈̑̽͗̈́̅͛̃̄̆͋̈́̏͒̒͋̿́̑͑̃̓͒̅̏̀̒͂̏̄́̽͊͊̇̄̍͌̚̕͘̕͘̕͝͝ͅs̴̢̧̡̨̢̧͙̠͍͔̘͔̺̘͉͕͉̱͔͖͍͚͈̭͔̖̯̓̃̔̍̒́͒̈́̇͒̏̅̀͑͘͘͜͜͝͠͝ͅ (???) (Partygoers Relation: Enemies)

**Entity Hazard: Class 1**

**》Entity Number: 67.???**

**》Habitat: ???**
* basically a partygoer that resides on the glitch zone of The Outside.
* 10x hostile
* w̶̨̡͇̬̼̬̹̠̼͖͈̼̼̤͓͙̯̥̦̠̬̠̟̼̣̼̙̱͕͎͕̗̫̤̯̬̖̯̘̠̹͚͎͊̀̆̾͆͜͜͝ͅȩ̸̧̢̧̡̡̧̛̛̛̛͚̫̖̲̺̹̱̲̪̩͈̮̣̬̬̰̠̬͈͔̫͙̫͔̘͚̠̘̰͔̭͇͔̯͙̑̉̿̾̇̓̾͆̿͌̾̿̃̍̓͗͌̐̽̽̎̓̆̓̈́̅͛̐͗̑̀̾͛̊̃͋̕͘̚͝'̵̛̣͎̩͎̅̍̍̏͛̊͑̌̓̆̋̿́͂̓̀̊̈́̊̕͜͝r̶̡̛͚͕̪̣͖̣̖̘͇̺̿̂͋͋̊̆̈͐͂̊͊͒͊̒̀̈́̉̀͐́͆̍̀̀͂̋͋̍̈̇̎̇̈́̎͛͗̕̚̕̚͘͠͝ę̸̧̲̣̘̳̩̝̱̳͉̻̥̖̳̼̯̗̥̹̟̝̥͔̩̟̲̍͂͑͑́̆̂̏̈͗̓̆̕͘̕͜ ̴̧̧̛͖̥̟͕̭̭͓̳̰̯̹̻̫͍̲̝̬̮͍̣̞̳͓̠̭̭͉̹͎̙̣͓̬̞͎̼̣̰͎́̐̎̓̐͒̓͊̒́̽̌̎͛͒̊͆̐̎̋̾͝ͅͅf̷̨̧̡̧̢̢̞̰͎̖̤̱͖̦̪̼̰͚̺̘̪͕͖̩̻͚̠̮̩̩̬̗̜͍̲͇̯̭̞͙̟͔̩̗͗͋͐̄̌̇̍̈́̚̚͜r̶̛̩̟͉̩̯̗̳̖̼͙̦͎̬̘̺͖̺̼̪͗̏̈́̒̐̽̉̈́͛͋͑̈́́͐͌̿́͊̍̈͛͆̐̅͑̈́̃͊̇̓́͋͋́͌͂̔̆͋̀͊͘͘͘͝ì̸̡͈̭͖̟̖̠̝̙̟̭̤̩̞̦̗̜̮͔̞̱̪͉͎̦̙̙̖̗̟̤̳̹̄͊̓͆̕ͅͅḝ̶̢̧̧̨̨̡̛̛̗̣͎̖̭̲͖͙̗͍͙̟̞̬͇̞̇̈̀̓̉͑̀̔͗̀̂̾͋̄̊̑ņ̵̛͙̫̭̝̹̺̱̞̮̰͙̰̬̗̘̭̞̞̺͚̪̫̬̫͈͔͈̻͍̤͍͛͐̽̏̉́̇́̽͆̑̌̿͗́͗͌̓͐̏̇͗̌̆͌̏͗̿̇͋̆̃̐͛̿͆̋̎̐́̐̚͘͘̕̚͘͝͝ͅḑ̷̡̨̢̜̝̙̤̳̼̙̖͙̻̲̻̖͙̥̥̙̳̦̻̞͍͍̟̺̥̜͎͕͈̜̜͎͈͓̗̯̒̅͊̐̂̐̂̍́̓̎͛̽̽́͛̈́̅͘͘͘͘͜͜͜͝͝͝ͅl̵̡͚͖̱̣̭̰̲̹͚̑͗̓y̷̛̛͇͙͈̠͚̺͈̼̝͎̯̤̗̺͉̣̘̭̪̼̣̤̞͇̮͕̹͔̰̠͆̓̐̾̈́̑̈́̾̆̿͋́̃̀͗̇̂̽͂̃́̋̂̓͗̾̋̏͗̒͛̔̄͆̇̈̔̾͋͂̕͘̕͜͝͠͝ ̸̡̧͔̗͈̲̖͔͇͍̞̲͇̰̳̬͍̺̺̙̬̙̬̳͇̥̳̟̙̫̽͒͂͂̄̓̏̊͂̈̈́͊͛́̅̌̃̈́̋̈́͌̓̍̌̅̀̀͐̆̐̌̑͒̈̄͆͌̈́͘̚͝͠͝͝=̵̡͍̲͖̗͔̥̤̟͕̣̞̩͍̟̰͙̻̰̰͉̰̱̟̘̖̺͕̾̈́̀̿̑̽̌̔̒̐̈̀̎̐̀̆̆̋͑̀͋̒͋͗̉͑͑͑͛̌͘͠)̶̡̛̛̠͚̞̐̔̇͊̄͛̆́̆̐̄̊͒̑͗̃̀̆̊̓͂̅̃̌̽̃͂́̄̃͂̔̔͊̂̒̑̈͘͘̚̚̚͝͠

### Korn-agents (40) (Partygoers Relation: Neutral)

**Entity Hazard: Class 4**

**》Entity Number: 67-KORN**

**》Habitat: Level X**
* partygoers that are more smarter and faster
* extremely hostile
* will sacrifice you to the korn.
* Now Homeless and Partyless after Korm Disbanded

### Anthrogoers (50) (Partygoers Relation:Enemies)

**Entity Hazard: Class 2**

**》Entity Number: 67.F**

**》Habitat: Nearly Extinct**
Same Behavior as Normal Partygoers
Looks almost like Normal Partygoers, but are furry and have animal features
Are made when animals are infected by partygoers
Have a =3 instead of a =)
Are rejected by many other partygoer types

### Party??? (1,000-2,000) (Partygoers Relation: Friendly)

**Entity Hazard: Class 5**

**》Entity Number: 67.4**

**》Habitat: Level X**
Pros

* Is hostile to any entity
* Can disguise as anyone
* Is made when a partygoer gets rebuilt
* Speaking of rebuilt, Party??? has a metal look
* Will always run after you until you get into another level
* he cannot be killed. (well yea but it takes longer to kill)
* You can tame him by giving him potatos (he has to be running after you) (he stops when you pull out a potato)

Cons

* Runs slower than any partygoer
* He does have a strong fist but it takes longer to charge
* You can just avoid him by just sneaking through

~~GUYS GUYS PLEASE HELP THERES A PARTY??? RIGHT AFTER ME HELP HE~~ =] don't worry he's one of us now he will always be happy no matter what

### Partyhelper (2,000) (Partygoers Relation: Friendly)

**Entity Hazard: Class 5**

**》Entity Number: 67-H**

**》Habitat: Uncommon**
* Is hardly a partygoer
	+ Is a human with a constant smile on their face
* they lead people to where partygoers are
* can infect others to make them become partyhelpers
* is tricky to know when someone's a partyhelper
* once they've infected and lured enough people, they'll become a partygoer

* ***:)***
* party Warriors
* this type of partygoers Carey weapons mostly their arrows maces or swords they're very unfriendly to any and all living life form but not too partygoers
* they look like a cyan color instead of =) it's a >:( they're always in a suit of armor or in any type wore clothing
* you can kill party Warriors but you're going to have to need modern Weaponry or a carrots
* they hate carrots so if you have one you can use that to distract them but what they like our a slice of pizza

### Evolvegoers (5,000-7,000) (Partygoers Relation: Neutral)

**Entity Hazard: Class 7**

**》Entity Number: 67-E**

**》Habitat: Uncommon**
Abilities/Appeareance/Info

* They wear a White Mask usually.
* They are HOSTILE. Don't even try to go near them.
* Their colour can depend, as they're able to turn their skin into any color. Most Evolvegoers disguise as Partynoers, but the difference is that they can't change the mask colors, So if you see a Partynoer with a white mask, R U N.
* The White Mask is painted with a different smiley face than a Partygoer. It's B). If you take off the mask, You will see their face which is 0) (. because you just provoked them by getting their mask out. People say their normal face is 0[ but this is unconfirmed.
* If you see one, F R I C K I N G R U N. It's quite complicated to kill a Evolvegoer, since most of them are taller than a normal Partygoer. Average size: 7'11. Average IQ: 200.
* There are types of Evolvegoers, Counting: Evolvergoer. This type of Evolvegoer is amazingly dangerous. This happens when a Evolvegoer evolves way too fast. An Evolvergoer is way faster than a normal Evolvegoer. Their IQ is about 293, and their size is 9'11. Dangergoer. This type of Partygoer is incredibly dangerous, as the name says, because they can get you in about 10 seconds if you're 4 miles away from him. Can sense your blood, And if you're on the mind of a Dangergoer, he won't get you out of his mind until you're truly dead. If it's provoked by just seeing at you, He will enter in his NXSS (Nexus State) which he will think about sparing you or not. You will hear loud glitch noises while he is on that state. If he finds anything else on his way, he will kill it. It doesn't matter if it's a partygoer or a Dangergoer or a Human, but it will kill it. A dangergoer vs another Dangergoer will fight if it encounters it. Sometimes Dangergoers forget about you while he is fighting a Dangergoer or a partygoer. If it sees a Human, he will remember about you and enter his most dangerous state: Strike S (Stroke). He will fight the Human, Locate where all the living things are, and kill all of them in a spree. He will not finish until he's done.
* How does a Partygoer evolve into a Evolvegoer: Well, When a Partygoer get's shooted into the head, It will spin. If he fails to spin in 6 seconds, Then he will evolve into a Evolvegoer.
* An Evolvegoer has the ability to wipe you out of existance in seconds with no trace. It also can punch you downwards, which in several cases, lead to nocliping in the wall. Also in rare cases, an Evolvegoer can have a red flaming halo. This allows the EG (Evolgegoer) to

Pros

* Can easily break your bones depending on the strength the evolving has done to the Evolvegoer
* Incredibly fast depending of the type of Evolvegoer
* If it touches you, you won't be turned into a Evolvegoer, you will evolve by increasing your size and strength. Otherwise, if it sees you, it will kill you.
* Can noclip.
* Can manage a Item called The Fun Manager, which will manage Level Fun's weather, and modify Level Fun on its likings.

Cons

* They can be defeated in 20 punches. (If they're weaker than average)

### Partylitter (500-700) (Partygoers Relation: Enemies)

**Entity Hazard: Class 5**

**》Entity Number: 67-L**

**》Habitat: Rare**
* Will litter any level taken over by the partygoers, causing the "fun" to be gone.
* Looks the same as partygoers, with dried out skin.
* Hostile, they will stalk you and throw a fire at your feet.

### Partytrashers (5,000) (Partygoers Relation: Enemies)

**Entity Hazard: Class 4**

**》Entity Number: 67-L**

**》Habitat: Rare**
* Short Partygoers.
* Consists of a population of 5,000 Partytrashers
* Throws heavy/sharp objects at anyone, including Partygoers.
* They don't use any other attacking methods, only ranged attacks with trash.

### Wallflowers (500) (Partygoers Relation: Friendly)

**Entity Hazard: Class 1**

**》Entity Number: 267**

**》Habitat: Rare**
* Follows the Partygoers everywhere
* Partygoers Will protects this guys
* Looks likes the Partypoopers but they have a White Sweater and a White Mask