New Mechs

There's two classes of new mecha- Scrapper and Freebuilds. Neither of these mech types have all the bells and whistles of old State Mechs; no integral quantum ECM tap arrays, no grav planes for automated balance, no neural interfaces, no psimechs (unless a psychic pilot can find and integrate the necessary interface technology themselves), there are many systems from State Mecha they can't employ, and no human-scale fine dexterity. A pilot in a State Mecha, even a large warmech bristling with ancient weapons, could pick daisies. A modern Junker or Freebuild is only capable of picking up appropriate-scale weapons, and lifting heavy bulk objects, which still makes them incredibly versatile in combat and non-combat scenarios.

***Scrapper*** mechs are basically whatever appropriate junk can be thrown together, built using advanced but incredibly slow and unwieldy hydraulic and electrical systems. These are basically just humanoid-shaped vehicles, with the pilot having to rely on pure intuition, luck, and skill to pilot them. Scrappers have a -2 penalty to attack rolls in melee, but they roll twice for damage on successful hits- they're clumsy but they hit hard. All Pilot checks are made at a -1 penalty. All Scrap mechs are essentially Shock mechs.

**Suit** class Scrappers are most commonly used for direct labor rather than direct combat, but they make for good mobile heavy weapons platforms. Scrapper Suit-class mechs cost **20,000 credits.**

*Scrap Suit Mech* 2 Speed, 8 Armor (which DOES apply vs Heavy weapons), 20 HP, 16 AC, 8 Power, 8 Mass, 2 Hard Points.

**Light** Scrappers are, more often than not, mech-of-the-line vehicles that are built specifically for combat, but they also see a lot of use in construction and archaeological functions. Light Scrappers cost **70,000 credits**

*Light Scrap Mech* 1 Speed, 10 Armor, 45 HP, 15 AC, 16 Power, 14 Mass, 4 Hard Points.

**Heavy** Scrappers are primarily used for heavy lifting of materials and cargo transport over difficult terrain, those with the needed resources might employ them as walking artillery or front-line assault craft. Heavy Scrap Mechs cost **120,000 credits.**

*Heavy Scrap Mech* 0 Speed, 16 Armor, 80 HP, 14 AC, 35 Power, 25 Mass, 7 Hard Points.

***Freebuild*** Mechs are a bit more refined, but still tremendously primitive compared to State Mecha. They make use of complex electronics arrays and large-scale cybernetics to simulate artificial muscles, can operate and install a wider array of equipment, and if the parts are found they can even integrate some State-tier systems. There is no distinction between "Shock" and "Specialist" with Freebuilds, they are essentially all Specialist Mechs. They still have a -1 penalty to Pilot checks.

*Freebuild Suits* are much less clunky than Scrappers, making them ideal for various forms of heavy industry, recon, and light combat duties. Freebuild Suits cost **50,000 credits.**

*Freebuild Suit Mech* 3 Speed, 8 Armor (applies vs Heavy weapons), 15 HP, 17 AC, 6 Power, 10 Mass, 1 Hard Point.

*Freebuild Lights* like Scrapper Lights, are mech-of-the-line walking tanks for the most part. Each costs **170,000 credits.**

*Freebuild Light Mech* 2 Speed, 10 Armor, 40 HP, 15 AC, 12 Power, 18 Mass, 3 Hard Points.

*Heavy Freebuilds* are more used as main battle vehicles and for combating megafauna than they are for any non-military use, though some wealthy corporate types find they make excellent quarry machines. These mechs cost **300,000 credits.**

*Freebuild Heavy Mech* 1 Speed, 15 Armor, 65 HP, 14 AC, 25 Power, 35 Mass, 4 Hard Points.

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