Chris Kyle

The Wrong Devil to Fuck With. Picture by Gee. (Depicts a younger Chris).

## Summary

Christopher “Frost'' Kyle is an Amechian human experimented on by USEC (United Sector Expeditionary Corporation) before becoming their captain. Originally from COMPOUND AL-1 of Central Front, Amechius, he is an original member of The Renegades of Inzuria and is married to Ashley Kyle, who they have two children with, Asher Kyle and Christina Kyle. Chris is typically seen in his old military uniform with the USEC patch ripped off, a mask over his face, and dark sunglasses; He keeps himself completely covered up during his missions with the Renegades, though he can and does let his guard down, at select times of course. Chris is a skilled marksman, capable of using nearly any gun handed to him, with his preferences being towards Amechian technology. In addition to his formal military training, he possesses highly experimental, non magical, bio-tech inside of one of his eyes that grant him ***perfect*** accuracy for a short time (and potentially powers even beyond that). This experimental tech, according to him, is known as *DeadEye*. Chris prefers to stay at range and remove foes from the equation with his large array of weaponry, including an *Amechian 1911* and a rifle/shotgun 2-in-1 compound (dubbed the Troi Strike) modified by Slugs Crasii. If guns aren’t what he can rely on, his talent in CQC is a pleasant Plan B to use. Chris maintains a quiet demeanor, rarely speaking unless spoken to or otherwise necessary, and has created a reputation for brutality amongst the other Renegades and Nature’s Wrath. Recently, he was freed of Amechian control with the death of his superior, and has been labled as a defector in his home country. He now is attempting to reunite with his family after them being moved from Amechius to the Cactarian border for political immunity, and now to Paradise Bay via the help of Aster Del’Cruz. The former soldier is a family man, first and foremost, and otherwise has shown a strict business policy with the Renegades; assisting them in their missions and building a sense of comradery along the way. However, even his icy exterior is starting to melt for them.

## Backstory

Before the Renegades, Chris worked closely for the Amechian government through USEC; a bio-engineering conglomerate, arms manufacturer, and special op’s organization which acted as one of the Seven Arms of Amechius. Originally working under Guy McGreen, who has since become an insurgent of the government, his closest partners were Vincent Priess, Ronald James Wagonger, and Lucas Dwayne Hobbs. Along with being a rising agent for USEC, Chris was a freelance bounty hunter, cleaning up defectors and rivals of the Amechian government. His highest achievement was when Chris single-handedly toppled the Midnight Order, a criminal organization prominent in the *Amechian Criminal Underworld*, in a single night. That accomplishment granted him the rank of *USEC-Captain*, and eventually, the ***DeadEye Project***. Unfortunately, all that’s known about his involvement aside from the obvious is classified. Eventually, the 66th Overlord directly recruited *Captain Chris Ryan Kyle* for a “personal favor he owed to an old ally” and shipped him out to Flarin under the effects of some sort of mind-numbing serum, under the watch of a senior officer. A small sea-transport vehicle containing Chris and General Northwood arrived in Dewhurst, and Chris was initially tasked with going undercover to fulfill the Overlord’s request and collecting information on the various areas. Little did anyone know how this little mission would go.

## Skills

**DeadEye:** *Finale Skill!* When this skill is activated, Chris' accuracy becomes 100% (regardless of conditions) for the rest of his turn along with ignoring the BLINDED debuff and/or any negative modifiers for DEX-DMG. When his turn ends, Chris' accuracy falls to 50% for 2 rounds. DeadEye has a cooldown of 3 rounds. Because of the 100% accuracy, Chris can hit shots that would be otherwise impossible; such as airborne shots, shots in pure darkness, or shots on ***nearly*** fully invisible targets.

**Search and Destroy:** Only usable on a single shot. Chris will fire a tracer shot that he can fully control the path of up to 80ft away, and marks the enemy with a holographic sniper eye; revealing their location to the party. This bullet does no damage but can be fired from any gun, and increases all ally damage by +2 and ally accuracy by 10% to that target. Note: This skill REQUIRES an additional 30ft of movement, and acts the same as a standard attack. Chris has access to 3 of these per battle.

**Counter-Strike:** If he is within 20ft of an ally and they are about to be hit, Chris can jump between the two. Chris will then roll the same attack roll (with his modifiers). If he wins, Chris counter attacks with +3 advantage. If he fails, the enemy attacks Chris with +4.

**CQC:** Chris has access to two additional Dynamic Actions options that count as Melee Attacks.

* *NECK BREAK:* Instant Knockout on a DC-14 Strength Check. Can only be used as a Stealth Attack. Failing the check but getting at least DC-10 STUNS the enemy instead.
* *TACKLE:* A 5ft dash that does 2D6 STR-DMG and decreases enemy advantage by 1.