Tips and whatnot

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A general guide to various small quirks in the game of Uchu.io. That I’ve found kicking around the game.

### **Reactor Boost**

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You may have noticed this phenomenon, but you may have not. Essentially, by having an energy output higher than your usage, the pieces you tack on receive a small boost in damage, health, or in specific cases, increased capability. This increase can be anywhere from 10 points, to 100 points in the bridge’s case.

(Fun fact: Reactor Boost also feeds back into the reactors for more reactor output)

### **Armor**

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All bits you stack on your ship contribute to the health of your ship structure in some capacity. Some pieces, like armor, boost shields as well. Place platforms under everything, they likely won’t mar your design aesthetic and they give a small structure boost as well. The biggest value for a bit in terms of armor strangely comes from the thrusters, as upgrades boost their health.

(“Shield generators give shields as well, cause, y’know, it’s in the name”

**-Captain Obvious)**

-[A strange quirk has been noted that thruster upgrades don't immediately register into the health bar. The game treats it like you've been damaged rather than you've expanded your health, and you'll need to pay to get that fixed?]

### **Speed**

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Yet still, the inner workings of this area remain elusive. So far the only factor that “seems” to hold up is by level. I.e, the higher the level the slower you get.

### Level

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The end is 25, so in term upgrades, 26. This means the implication that you can experience a definitive “end” to the game in terms of growth once you finally evolve all ships. Don’t get me wrong, you can still play, but against what, the pirates? Zone C may as well be dead for all the activity it gets.

### **Armament**

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Choose what you will, it depends on your strategies. With the exception of cannons and ion cannons, all weapons have a base damage of 50 per reload. So the only way to differentiate is through reload. Do some research, if not on the wiki page, then in the game itself. Weapon stats will be shown somewhere.

-Missiles arguably aren’t the best if you're looking for the highest DPS, but they do have range, so theoretically they’d be positive if you have a speed advantage. Fighters do roughly the same thing, though they do have a speed debuff. The disadvantage to these weapons is accounting for enemy movements, they(the enemy) could theoretically just get tired of the harassment and disengage.

-Ion cannons have the highest damage output per reload, though at the price of being a stationary mount, and also the lowest range(fighters technically have the lowest, but they can also just move closer). There are 2 schools of thought on this, either the “in all directions”, or the rarer “ all in one direction”.

-Void rays are in my opinion the best “all-around” weapon. Lowest reload(1000), turret aiming, and 2nd longest range(700).  Pretty good.

-Turrets are... Just basic, turrets. They do get somewhat higher health. Supposedly they’re “short range”, but shorter-ranged weapons do exist.

-Cannons have the 2nd highest damage per reload, but a reload of 2000. They happen to have the highest health of all weapons though.

-Mineral miners may count here, as they do do damage. But their primary usage is, as their name suggests, mining.

### **Design**

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Go for the aesthetics. Besides say, considering weapon ranges, thus weapons placement, there’s nothing else necessary to account for in how your ships look. Damage affects health not directly onto parts, but rather the health value added together from all the parts you have.

### **Limits**

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This game has a lot of them. There’s a limit to how many ships you can make, a limit to how many parts you get per level, a limit to the highest level you can make, a limit, just in general on the number of parts you can have, a limit to the highest level you can be before you are forcefully made to migrate to the next zone, and a limit to the special parts(towers) you can tack on.

-The “tower” designation seems to apply to weapons/parts that do damage.
Tips and tricks
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A general guide to various small quirks in the game of Uchu.io. That I’ve found kicking around the game.