5th Tournament

## Themes & Twists

* **Newer/Older/Former Divide:** The teams were split based on both their time at Camp Half-Blood and their prior competitor status. Individuals who had played the game before comprised one team. Individuals who had been at Camp Half-Blood for a long time, but had yet to play comprised another. Individuals who had only recently arrived at Camp Half-Blood and had not played before comprised the last team.
* **Back To Basics:** The Cabin Stay and Luxury Cabin twists were removed from play and the teams were forced to all survive in the wilderness once again.
* **Campsite Supremacy:** While no Luxury Cabin would be in play, all of the teams would compete in a challenge before going to their camps. The teams would be assigned slightly better camps based on their placement.
* **Team Switch:** On Day 25, the Newer, Older, and Former Teams were dissolved. A new twist, the Schoolyard Pick, caused the new Bumblebee and Ivory Teams to form.
* **Schoolyard Pick:** To decide teams, every player drew a rock. The two players with uniquely colored rocks went to two separate teams and were forced to pick another player to join them from one of the starting teams other than their own. Then those two would do the same, and this would continue until every player was assigned a team and all players were evenly distributed.
* **Exile Island:** On Day 25, a new twist known as Exile Island came into play. After each Immunity Challenge, the winning team would send a member of the losing team to a separate, dangerous island, known as Koa Island. They would remain there until the next Immunity Challenge and would therefore be safe from the vote that the rest of their teammates would attend in their absence.
* **Late Hidden Immunity Idols:** Rather than being introduced at the start of the game, Hidden Immunity Idols were introduced on Day 25 as a part of Exile Island. When a player was sent to Exile Island, they would be faced with a choice upon arrival. Either they could take a provided shelter with a stocked food supply and matches to help them survive on their own or they could forgo the comfort for a clue to the whereabouts of the Hidden Immunity Idol. As a result, only one idol would be in play at a time and would be good for the entirety of the game.
* **Reward Challenges:** For the first time, regular Reward Challenges started occurring before the Individual Immunity Challenges. In these challenges, Immunity was not stake, but players could still win luxuries such as food and comfort and/or game advantages.
* **Jury Expansion:** Due to how long the game lasted, more players were permitted to serve on the Jury, causing the Jury to be larger than in any prior tournament.

## Voting History

1: A player was eliminated, but due to unnatural circumstances, no vote occurred.

2: These votes were negated by an idol and did not factor into the elimination.

3: The player who would have cast this vote was chosen by the winning team to be sent to Exile Island and, thus, did not have to vote.

4: The player casting this vote won Immunity.

5: A player was eliminated due to sustaining an injury that was too severe for them to continue in the game with and either they chose to leave and allow it to heal naturally or demigod abilities simply wouldn't have been strong enough to remedy the injury quickly.

6: The player voluntarily left the game with no injury.

M: The player identifies as male.

F: The player identifies as female.

N: The player does not always consistently identify as a binary gender.

Top row colors of the character name indicate the team the player was eliminated on.

Left column background colors indicate team movement of the player.

Left column colors of the character name indicate the role-player:

Green: Robin

Purple: Druid

White: Blaike

Yellow: Kit/Ice

Black: Silver

Blue: Moon