NPCs

NPCs (Non-Player Characters) are the various people you meet on your travels around the world of Talamhel

Here listed is Every NPC, grouped by Island, with a brief description.

## Starspire Refuge NPCs

**Major NPCs:**

Lawrence, The Mentor Knight: Remnant Knight, Mentor and Friend, he is the first NPC you meet.

Galina, The Forage Broker: Merchant and Wisewoman, she is your primary source of trade, and a font of knowledge.

Seldom, The Rune Carver: First found on Tupi's Grotto, he returns to Starspire with you, and provides a service to remove Gems and Runes from items safely.

Felker, The Dunefaring Knight: Ever your companion aboard the Grainwake, he knows much about the islands.

Danaya, The Forgestoke: Wife to Tillburn, the Forgemaster, she is angry about a stolen hammer, and lays the onus of it's return squarely on your shoulders.

Yilda, the Taverneer: Proprieter of the Indigo's Call tavern, she supplies you with an ever expanding range of Drinks as you return to her with recipies.

Auggie, The Enterpriser: Found on the back-side of Starspire just above the sound, he's stumbled across a rare and valuable discovery.

Navae, The Leisistral Priestess: Replacement for the old Priest of Leisis, She sees to the ministerial needs of Starspire, and offers you the Blessings of Leisis in return for scrolls of Scripture

**Minor NPCs:**

Mysha, The Courtcall: Envoy to Last Barrow, she reperesents and advocates for Starspire in important matters.

Souter and Trae, The Bellwethers: Guards overlooking the sand, having an argument about a Sandworm.

Buell, The Dull-Eyed Delouser: A young man in a blue shirt, searching among flowers for a key.

Thodd, The Snaremaker: Overlooking Buell, he insists he saw the gleam of a key among the foliage.

Silas, The Bellwether: Guarding the gate to the right of your home, he talks about a lost set of keys to the gate.

Derrod, The Beamjoiner: He stops you as you head towards the church, warning you about Gurley

Gurley, The Claycarver: Drunk, with his head stuck in a pot, he found wine when looking for water.

Pember, The Scrap Fastener: Standing outside the Church, she warns you about the corrupted within, and asks you to clear them out.

Ivor, The Bellwether: Gazing ouy over the sand, he talks about other bastions of civilisation.

Olnbrook, The Fisherman: Sleepy and seemingly unwakeable.

Pao, The Bellwether: Her life's dream is to fire the ballista she watches over.

Tannen, The Alchemist and the Injured Spearhand: After rescuing one or both of these from Paragon's Rest, they hang out near the docks. Too shell-shocked by their experiences, they just stare off into space, even when approached.

Saleh, The Bellwether: Asks you to speak to Felker on his behalf, then changes his mind.

Egann, The Skiffwright: Is annoyed with Augustinefor the seeming theft of some wood.

Thurston, The Bellwether: Is concrned that the lack of water will lead to excessive Dancing.

Larssen, The Sandsweep: Is laying on the wall outside the tavern, extremely drunk, and flirting (badly) with Thimont.

Thimont, The Bellwether: An on duty guard being pesterd by Larssen, but secretly enjoying the attention.

Bannon, the Wood-Leg: Challenges you to a race.

Hillson, the Cropkeep: Farmer for Starspire, he is rightfully concerned about his crop.

Crea, The Weaveseam: Offers to weave cloth rain-catchers to hang across Starspire's roofs.

Afton, The Drunk Bellwether: In the tavern, he sings pretty well despite his inebreation.

Auckkerman, The Pilfer Worm: A Gravedigger first encountered at the Ruins of Hurwell, he returns to Starspire with you.

Coyrinn, The Doubting Diviner: Phoney fortune teller, she blackmails you into silence.

Warbley, The Bellwether: He guards the lower bridge to the Bellwether Barracks.

Zale, The Skewed Lookout: Wary of Felker, and convinced of his Sudden and Inevitable Betrayal™, he watches closely from his perch above the tavern.

Merril, The Bellwether: standing at the top of the main staircase, He warns you about Rindell's bad mood.

Jollif, The Waxwicker: A candlemaker, he's troubled by the Priest's use of his candles to start the fire in the Church of Leisis

Vickard, The Bellwether: Watching over the stairs to the Spire, he asks about the Melgom Caverns.

Delton I, The Bellwether: A confused guard, he seems to have lost his shield.

Stedston, the Lamplighter: Rescued from the fires of the Church of Leisis, he wishes to thank his anonymous saviour.

Yutley, The Bellwether: Counter to orders from Rindell, he remains your friend, and even shares a secret with you to prove it.

Delton II, The Bellwether: Seeming doubled over in pain, and angry with Rindell, they push past you to return to their father.

Finn, The Bellwether: Sitting to Rindell's Right, he's rude and dismissive.

Slately, The Bellwether: Standing to Rindell's left, he's dismissive and rude.

Rindell, The Lead Bellwether: Superior and belittling, he believes himself better than everyone.

Cody, The Bellwether: He avoided helping with the fire to save his nostrils from the foul smell of the smoke.